Email Archive - Archive 2007 (6959 messages)

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1. Re: Domino PLL
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 01:08:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > Here's one from me that I like: > > (l U') (r U')*4 (R U') > > > > Cheers! > > Stefan > > How is that even a domino alg? Shouldn't some of the turns be 180s? I > tried it on my 3x3 and all it did was twist 6 of the corners in place > and muck up the edges... Stupid me forgot to mention that I didn't bother writing down "2" for the vertical turns. So try: (l2 U') (r2 U')*4 (R2 U') Cheers! Stefan
2. Re: square-1
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 01:14:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Does anyone have a very short or easy to memorize parity alg for > sq1? It can mess up every single piece as long as it gets me back to > cube shape... If you understand parities, this is real easy. In a certain easy to reach shape you can change parity with a single twist. Think about it. Cheers! Stefan
3. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 04:11:09 -0000

> If you understand parities, this is real easy. In a certain easy to > reach shape you can change parity with a single twist. Think about it. > > Cheers! > Stefan I kind of do. I don't have a good way of getting to the star-shape though. There must be some easy to memorize alg that does this and then I can use it's inverse to come back. In fact I don't know any of the algs to get from star-shape to cube- shape. I think there are 5 cases right? Erm... if I feel ambitious enough I'll try to learn them. Another question that comes to mind for me is: Is it a necessary requirment to get to star-shape in order to flip the parity of the puzzle? Or in otherwords, is there existance of an alg that changes parity without encountering the star-shape? Okay, I'm going to mix up my sq-1 now! I only solve it a few times a year, but it's an hour away from the new year, I'm alone, and avoiding alcohol at all costs... :) -Doug
4. Happy New Year!
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 12:09:20 -0000

Happy New Year to all our puzzle friends! 2006 was a great year for cubing. We had 33 official WCA competitions (2005: 24). If you want a competition near you, then why not organize it yourself. We can help! I am looking very much forward to new countries, especially China, India and Russia. We had 822 3x3 solvers in WCA competitions (2005: 517). The only WRs that weren't broken in 2006 were: - 3x3 Fewest moves (though it was equaled) - Rubik's Clock (single and average) Source: http://www.worldcubeassociation.org/results/regions.php? regionId=&eventId=&years=&history=History We had 6544 unofficial world record items posted on speedcubing.com. (2005: 4405). This is an average of 17.93 per day. We had many many tv appearances, including some big ones in USA, Japan, Korea and Taiwan. Our hobby is getting more and more popular. I hope we will meet again this year. You don't want to miss the World Championship 2007 in Budapest! It will be announced soon. Let 2007 be a year in good health for us all, with more competitions, in more countries, with more competitors, with better results, under fair conditions and with more fun! Have fun, Ron
5. Re: Happy New Year!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 15:32:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > The only WRs that weren't broken in 2006 were: > - 3x3 Fewest moves (though it was equaled) > - Rubik's Clock (single and average) > Source: > http://www.worldcubeassociation.org/results/regions.php? > regionId=&eventId=&years=&history=History Viewing the message on yahoo.com that link gets broken and doesn't show the history. Short enough version: http://worldcubeassociation.org/results/regions.php?history=1 Cheers! Stefan
6. Re: square-1
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 17:02:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > Does anyone have a very short or easy to memorize parity alg for > sq1? It can mess up every single piece as long as it gets me back to > cube shape... > > > -Doug You are going to love this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(-3,-3)/ Easy to understand and remember. - Johannes Laire
7. Happy new year of quebec
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 17:29:43 -0000

http://www.youtube.com/watch?v=BQOnxRAIsjI GG
8. Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 20:44:39 -0000

Hi everyone, As some of you may remember, I compiled some "combined world rankings" lists for 2005 and 2004. The final version (not taking into account errors which hopefully aren't present but may have crept in...) for 2006 has been compiled. Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for that year, and aims to show the best overall cubers of that year. 2006 1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA) 6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The full spreadsheet is available at http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you can see where you rank for 2006. Dan Harris :)
9. Japanese TV
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 13:11:47 -0800

http://www.youtube.com/watch?v=XgQMqI6uidc Dude... Sinpei Araki rocked on that show! Japanese television is always orders of magnitudes crazier than anything in the United States. Roller coaster blindfold solve? Electrodes attached all over his head? Insane... They'll be sending him to Cape Canaveral and launching him into space next. I didn't understand a single word of that video, but it was awesome. I think the WCA might want to consider mandating blindfolds like his for all future competitions. I know he probably doesn't know much English (and I apologize for not knowing any Japanese), but if someone knows him, do let him know that video was of fantastic! -Tyson
10. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 22:31:54 -0000

Before reading this I found a better one myself. It's almost the same: /(3,3)/(1,0)/(4,-2)/(-4,2)/(-1,0)/(-3,-3)/ It should be obvious why it works... it's a quick conjugation of the "/". This nice thing aboout this one is that all it does on the top layer is an H-Perm and leaves the edges in place on the bottom. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > You are going to love this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(- 3,-3)/ > Easy to understand and remember. > > - > Johannes Laire >
11. Re: Combined Rankings of 2006
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 22:48:25 -0000

Two things I find suprising: I am actually on the top 50? ChirsH is not in the top 10? (I think he deserves an extra boost for big cube bld...) Again, thank you for doing this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) >
12. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 23:04:20 -0000

Okay so I said I might do this a few days ago and finally did... Some of you are gonna think I'm crazy for doing this or have too much time on my hands... I translated this Warren Liao youTube video: http://www.youtube.com/watch?v=CZLJy982deQ It's been a hobby of mine to translate Chinese texts. I'm pretty bad at it though, but I enjoy the practice. I've only studied Manderin for 4 semesters so if someone here can offer me some tips/corrections that be nice. However, it is exaushtive and includes pronuniciations. I was following a format I'd do for my Asian studies courses. So probably no one's gonna read it, but I expect Jon to since he sort of asked for it. Please, nobody link this in the youTube comments... I just would rather not have it there. It is a *.doc so you need MS Word, OpenOffice, or something equivalent but should be new enough to interpret Asian chracters. I'm also betting that most of you don't have any Chinese fonts installed... so it might not look right so I included a sample screen capure of how it should appear. Check it out here if you are interested: http://www- personal.umich.edu/~dlli/Translations/ I couldn't make out a few of the chracters and used "<?>" as a placeholder. If you know what those should be, tell me plz. It's a lovely video, really... (they did do some time snips so it appears more impressive than it really is, but still incredibly impressive). -Doug --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Anyone seen this one yet? Anyone willing to translate some of what is > being said? I can't even catch the guy's name. I'm sure that most of > you will find this... um... amusing. > > http://www.youtube.com/watch?v=CZLJy982deQ > > Jon > http://www.nascarjon.us >
13. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Jan 2007 23:55:00 -0000

Thanks Doug! Very nice work. Great to get an idea of what they are saying. Jon http://www.nascarjon.us
14. WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:05:42 -0000

Here's a riddle. What's special about this guy? http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers! Stefan
15. Re: [Speed cubing group] Japanese TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 21:08:41 -0300 (ART)

Is that serious or are you just joking? Really cool video...I loved the roller coaster part Pedro Tyson Mao <tyson.mao@...> escreveu: http://www.youtube.com/watch?v=XgQMqI6uidc They'll be sending him to Cape Canaveral and launching him into space next. -Tyson __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
16. Re: Japanese TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:19:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape clearly grabbing the cube after his blindsolve before his judge had a chance to check it. He should get a penalty! http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
17. Re: [Speed cubing group] WCA database
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:26:44 +0000 (GMT)

I have no clue...but let me make a "shoot" (that's what we say here on Brazil) with "Burnicki" you can write Rubik...and also Rubick :P no...I don't think is that... Pedro Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
18. Re: [Speed cubing group] Re: Japanese TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:25:04 +0000 (GMT)

Haha...yeah, I saw that too...that little cheater... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape clearly grabbing the cube after his blindsolve before his judge had a chance to check it. He should get a penalty! http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
19. Re: [Speed cubing group] Happy new year of quebec
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:34:56 +0000 (GMT)

I'm really curious on how you can predict what will happen to the edges after your corner part, if you are really using that method on your website...you make almost no inspection... Pedro Alien Stranger <rubiks99ca@yahoo.ca> escreveu: http://www.youtube.com/watch?v=BQOnxRAIsjI GG __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
20. Re: square-1
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:44:38 -0000

Thanks to that post (and my incredible baredom lately), I've fianlly managed to start timing myself on the sq-1. I got a 3:52 on my first timing. I'm inspired to take up sq-1 now. I should be breaking 90 sec soon. I am coming up with lots of nifty algs and learning them quicker than I would have expected. I think Patterson would be proud of me :). I'll be posting an UWR once I feel confident about it. I'm using a method where I first go to star-shape and then get to cube- shape, (unless it's obivous how to get there directly, but I'm also going to learn a set of algs that go from one square side to square- shape). Next, I solve a layer intuitively (D layer). I then check for parity and do a parity alg if necessary (although it's messes up a lot of things... and I have to resolve a layer). Then I do either a "J- Perm/L-Perm" or an "N-Perm" and finish up. I'm learning all 5 cases for star-to-cube. I almost know all the "PLLs", but I might not want to learn V and Y... although Y is not a bad case to do. The biggest problem I have now is to come up with better 3-edge cycle algs. I'm not happy with how complicated the ones I found are. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Hi, im Miles, new to the group. > > Does anyone know where i can find a square-1 to purchase? I haven't > been able to find anything, quite literally. > > Thanks for your help. >
21. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 00:32:39 -0000

I did it a couple days ago and didn't bother to post it till today. Too bad they don't actually say anything interesting. I didn't realize how lame the commentary was till I started concentrating on what they where saying. I was dazzled by the actual cubing. In contrast, that Japanese video that was recently posted on speedcubing.com would probably have very interesting commentary. Too bad I know absolutely no Japanese. Any one care to translate..., just a little (whatever you think is interesting - factual, but not obvious to us)? I'm starting to think that in general commentary sucks on Chinese TV shows. (I have 3 chinese tv channels on satellite that I watch.) It would be much better if talk shows do their *homework* beforehand and skip the obvious questions. Thanks, Jon. -Doug --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Thanks Doug! Very nice work. Great to get an idea of what they are > saying. > > Jon > http://www.nascarjon.us >
22. Re: Heres a couple questions for you dfunny
From: amtea <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 01:44:36 -0000

Thanks Doug, All fantastic advice. I think I got 2-3 seconds faster by just reading this! !!!sreehc --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Spoken like a true expert. > > A few comments though... let's start with the more wildly random > ones. > > 1) My name is "Doug"! the handle is dfunny and it has stuck since > grade school and is from the Nickelodeon cartoon (obvious to the > American pop culture ppl here). I don't like to be called that >_<. > > 2) I don't want to see another person using the sign-off > of "Cheers!!!" o_O. > > 3) Both of you are progressing nicely. Many of the cubers here have > been around for 4 years to be getting as fast/good as we are. There > are even a few old-school from the early 80's still around. True, > there are a few exceptional cubers out there that can master things > after only a year or two of cubing (and at this rate you can still > be one of them), but don't put unnessecary pressure on yourselves to > get fast. When I started cubing, I didn't focus on speed, and opted > to focus on "understanding". In the long run if you just blindly > focus on speed then you'd be missing out on all the coolness that is > hidden deep in the cube. Although, I should also point out there are > tons of sub-20 cubers out there that have a lot to learn still.... > > Cube for the journey, not the destination. :) > > 4) The second person's response should answer all your questions (oh > and btw, it makes it easier for ppl to answer all your questions if > you punctuate better, I like to do a "find" on the ?'s) > > 5) Working on F2L and PLLs at the same time should be enough to keep > you occupied. Just focusing on just one or the other may lead to an > early on-set of boredom. There are really only 13 PLLs and those are > important to learn (heck, even if you don't plan on being pure- > Fridrich like me - actually I'm far from it). The order of those and > c/e-pairing algs does make a difference. > > Start off with the shorter F2L algs. <This is where I'm too lazy to > suggest an order for it, so let's just pretend I did and/or wait > till someone else does.> And for PLL, learn the 3-edge cycles and 3- > corner cycles first. I would learn the slice version first and go > back to a 2-gen after halfway though OLLs. I am refering to the > following: (R2 U F B' R2 F' B U R2) and its F<->B mirror for edges > and then (x R' U R' D2 R U' R' D2 R2' x') and it's inverse. > > Oh, and DO know your notation, I don't quite agree with the second > post on that point. I think that beginners NEED to KNOW and USE the > standard notation that we as a community have adopted. It's the > freakin' language! It's like moving to France and not planning on > learning French. Don't make your own system... (if you feel up to it > extend the notation slightly sure, have some fun with it). Using > mnemonics and stuff might prove helpful, but I would consider that > notation. Also don't focus too hard on the "sound" of an alg. That > sound will gradually change as you get faster and perfect your > cubing-style anyways. It's something that will seep into your > subconscious for sure. (BTW, fun game to play at a cube gathering is > to bld ppl and have them figure out which alg you are perfoming > using their ears only...) > > So getting back to the point. Learn the Z-Perm, yes I said "the", I > don't like to use unqualified wording much, but in this case there > is really just one alg that like 95% of cubers use for it and it's a > really fun alg to coast with, as is the T-Perm. It's much easier to > have a cuber there to teach a beginner the Z-Perm, since it probably > takes 20 times longer to learn it on your own. Learn an H-Perm/+Perm > while you are at it. After T, do Y. Then finish off all the ones > that are in the parity group (N,J/L,F,R) but also stick E-Perm in > there too. This saves the G-Perm for last and that one has 4 > distinct appearences so it's harder to do regonition for but there > is a trick for that... > > Okay so hopefully the two of you are at least half way done with PLL > anyways and most of that was useless info. > > Before learning more than say 5 OLLs, master F2L. > > I've been cubing for years and still don't know about 1/3 of the > OLL. (I use a slightly different method actually and so I don't > really need them.) But even Fridrich followers can get to averaging > 17s knowing as much as I know about OLL and PLL I'm sure (given > detexterity of course). Try to learn those in order of alg length > too, for this I recommend Bob's site he has them laid out pretty > well. > > Well at the point where you start learning say 1/4 of OLL, spend > some serious time forcing yourself to be more active and optimal > with the cross step. This is typically neglected and cubers that are > fast (that know that they can make up the time elsewhere) will be > chronically lazy on that step. > > Target getting to 13s average on F2L including cross. To expedite > this, you can exclusivle do F2L solves for a sitting. After this > point is where I htink you have to master OLL (or do something > equivalently or more advanced/useful). > > I just did a 29.xx solve using Fridrich, with 2-look OLL. So it's > totally possible. (Next one was 30.78.) Okay I'm actually quite bad > at this, but it is accepted that averaging sub-25 is a realistic > goal using pure-Fridrich but with 2-look OLL. > > 5) You learned all of OLL in just 1 month! That must have been > rigourous. I would have recommened stretching that out further to > maybe 2 months with periods of "consolidation". Reminds me of how > ChrisH learned all of ZBF2L in just 1 intensive month, but that is > probably 3-4 times harder. But he didn't retain it...., so what does > that tell you about learning things too fast? > > I'm taking my time learning new algs. I learn a new alg (and it's > inverse and mirrors) once a week. It does get easier though...well > after it gets much harder. > > 6) In regards to the later remarks on the first post, memory really > doesn't have much to do with speedcubing (at least not anywhere near > the beginner level). It's more about intuition, I hold. Think about > it... all you really have to memorize straight are the 13 PLLs. c/e- > pairing algs can be learned intuitively for sure. Cheat a little and > refernce sites for the more awkward ones. But after studing (yes > cubing requires *studing*... I mean how else are you going to get > your cubing-diploma? o_O), ya after studing a new F2L alg for a > while you should be able to understand it well enough that it's not > counted as memorization. Okay I conceed that there are a few (just a > few really) that are best left memorized dead. The one I use for the > case when "the corner is in and good and the edge is in but flipped" > I did executed blindly for the longest time. Also there is the > related one where the corner is instead twisted in place. I also > never used the alg (R2 U2 R' U' R U' R2) (inverse to setup) for the > longest time and the one I used instead was memorized. > > Here's a brief description of what you should be doing while > learning an F2L alg: > I'll pick as an example, > R U' R' F' U2 F > (inverse to setup). BTW, I feel that the proper way to write an alg > is on a line by itself either single-spaced or no-spaces like that. > It's a very common thing to say "inverse to setup". Do do that; it's > a helpful studing technique. This of course requires you to > practice "reading an alg backwards". The skill is very important as > well as reading an alg mirrored and even the combinations of the two > whenever needed. > > I quickly got to the point where I can not only mirror algs on-the- > fly (and every cuber should be able to do this), but to be able to > inverse algs on-the-fly, which is much less mastered ability among > cubers. It comes in handy... Doens't come up a lot for Fridrich > users is why they don't generally care. I studied inversing a lot > for a CLL alg set, which is something more advanced (in a way, I > know... grumble, grumble...). > > So start with disecting the alg. Actually, start with picking the > alg that best suits your cubing style (but after only 5 months of > cubing you guys shouldn't really have a cubing-style to speak of). > Being able to disect them is needed for the selection process > though... > > I look at > R U' R' F' U2 F > and look for things of the form (X Y* X') or (X' Y* X), where it is > better if the * is not a 2. And I do "grouping" or "locating the > triggers" > (F' U2 F) looks good and (R U' R') looks even better. Thus the alg > should be > (R U' R') (F' U2 F) > the parentheses are actaully a part of our standard notation scheme > to denote the triggering [possiblities <since some expereienced > people may opt to deviate at their discresion>]. > > Learn stand-alone TRIGGERS. In fact, almost all of them are getting > names soon I hope! (I'd like to extend the core teamBLD callings for > them.) Practice things like (R U' R') like a thousand times! I like > to call it "kick right". Fingering is very important to get right. > If done right that trigger can be done under 0.50s comfortably. Oh > and do time yourself doing 10 back-to-back executions of this and > moving the decimal point to get an accurate timing. > > Come up with quirky names for triggers and algs yourself, it's > really fun (esp. with other cubers) and helps with the learning > process. Making flash cards like people often do for learning a > foreign language helps too, but that requires a greater measure of > dedication. > > The second part of that alg is a fast trigger too, plus it connects > well together. I recommend watching videos of these algs, I'm sure > thre are at least 3 sites that showcase individual videos of all the > algs you need to learn (typically a "slow" version along with > a "fast" version). > > > -Doug > p.s. I just realized I used the term "parity group," but that's not > a group in the mathematical sence.... I couldn't find an adequate > definition so that it would be; I'm such a dork. > > > > --- In speedsolvingrubikscube@yahoogroups.com, amtea <no_reply@> > wrote: > > > > I'm kind of in the same boat. I've been cubing for about 5 months > too. > > After starting fridrich about two or three months ago my times got > > faster. I'm now at about 40 for an average and I sometimes get > times > > individual times in the 20s. Since I am still thinking a lot when I > > solve, I know I can cut another ten seconds or so within a couple > of > > more months of practice. > > > > I know I am a novice so my advice isn't worth anything, but here > are a > > couple of things that come to my mind: > > > > 1) Progress in steps. Start with a four-look for a while, then go > to a > > three-look when you are not making any mistakes. Then last go to a > > two-look after you perfect your OLLs. In other words, first learn > easy > > PLLs and use them for a while before moving on to the harder ones > and > > save the OLLs for later. You can slowly add OLLs as you see the > need. > > It took me a full-month to memorize all of the ALGs for OLL and > their > > inverses. > > > > 2) When doing F2L, learn the pairs at first by really trying to > > understand the ALGs. It is not important to do them quickly. In > fact, > > it is probably best to do them extremely slowly and note how all of > > the pieces moves in relation to each other. This will be important > > later. Start with "easy" ones first and slowly move on to the more > > difficult ones, such as pairs that are out of place or stuck in the > > wrong slots, after you really know them with your both your fingers > > and your mind. You should know what the move will feel like before > you > > even attempt the ALG. So in other words, don't practice for speed, > > practice for perfection. > > > > 3) Create your on system for learning ALGs. Some people really > have a > > difficult time memorizing the notation as is. Of course learning > the > > notation is important to get a lot of the ALGs on the net, but you > may > > be able to make your own system that works for you better. For > > example, some people who learn better through music or sound may > want > > to learn the "sound" of the ALGs. I have two meanings by this. One, > > all of your finger tricks have a unique rhythm and sound, so the > > combination of moves will sound a certain way. You can then > practice > > to a metronome trying to get the rhythm faster and faster. Second, > you > > can rename the notation into consonant and vowel combinations. For > > example, a "R" turn can be called "TA," a "U" turn can be > called "BA," > > and a "R" can be called "TE." Thus a "RUR'" can be > renamed "TABATE," a > > new word you can memorize easily and sing along as you are cubing!! > > > > I know this is probably not the answer you were looking for and I > am > > in no position to make any advice, but I know exactly what you are > > talking about!!! > > > > To a sub-20 > > Cheers!!! > > >
23. Re: "Rubik's Cube Pro" video (TRANSLATED)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 02:20:46 -0000

>In contrast, that > Japanese video that was recently posted on speedcubing.com would > probably have very interesting commentary. Too bad I know absolutely > no Japanese. Any one care to translate..., just a little (whatever > you think is interesting - factual, but not obvious to us)? I would if I knew enough Japanese. I just started learning about a month ago. But luckily there are plenty of Cubers that know both Japanese and English. Jon
24. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 02:44:48 -0000

Hmm, a few days ago I started squaring again too. I'm consistently well under two minutes contingent on no mistakes, and I've got plenty of baredom too :) I'm doing the same get-to-cube as you are (star->cube unless I recognize the pattern), but then I'm pretty much doing the method Lars Vandenbergh describes on his page (separate corners, separate edges, solve corners, solve edges) with a few more substeps in there since I haven't learned all the algs yet. Ultimately I hope to learn optimal getting-to-cube, but that's not a top priority. Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Thanks to that post (and my incredible baredom lately), I've fianlly > managed to start timing myself on the sq-1. I got a 3:52 on my first > timing. > > I'm inspired to take up sq-1 now. I should be breaking 90 sec soon. I > am coming up with lots of nifty algs and learning them quicker than I > would have expected. I think Patterson would be proud of me :). > > I'll be posting an UWR once I feel confident about it. > > I'm using a method where I first go to star-shape and then get to cube- > shape, (unless it's obivous how to get there directly, but I'm also > going to learn a set of algs that go from one square side to square- > shape). Next, I solve a layer intuitively (D layer). I then check for > parity and do a parity alg if necessary (although it's messes up a lot > of things... and I have to resolve a layer). Then I do either a "J- > Perm/L-Perm" or an "N-Perm" and finish up. > > I'm learning all 5 cases for star-to-cube. I almost know all > the "PLLs", but I might not want to learn V and Y... although Y is not > a bad case to do. > > The biggest problem I have now is to come up with better 3-edge cycle > algs. I'm not happy with how complicated the ones I found are. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" > <mgyucht@> wrote: > > > > Hi, im Miles, new to the group. > > > > Does anyone know where i can find a square-1 to purchase? I haven't > > been able to find anything, quite literally. > > > > Thanks for your help. > > >
25. Team Solve Video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 03:01:10 -0000

Hey guys, Matt Walter and I made a very nice team solve video today... Check it out ;). http://www.youtube.com/watch?v=ocvKEzb7OaE Matt and I have been practicing today... We broke 45 seconds 3 times. We also got to 30 seconds for F2L and OLL, but we messed up the PLL there :(. Anyway: Happy new year everybody!! - Joël AND Matt.
26. Guiness Record
From: Anthony Hsu <erwaman@...>
To: Speedsolving Group <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 01 Jan 2007 23:15:23 -0500

We all know that the current record listed in Guinness 2007 for most cubes solved in an hour is incorrect. Numerous people could easily break the record of 42. Has anyone contacted Guinness about it or tried going through the process here - http://tinyurl.com/y7kkpb - to correct the record? -Anthony [Non-text portions of this message have been removed]
27. Re: peeling stickers
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 05:04:42 -0000

I have ordered from cubesmith.com several times and have been very satisfied with the quality of the products in addition to the short shipping times. I even bought the Scrape Rite product to help with scraping off old puzzle stickers. However, I have one question: what do you use to get rid of the old sticker residue that is left behind? I have tried using Rubbing Alcohol to no avail, and I have tried using the Scrape Rite plastic blade in an attempt to get rid of the residue, but neither worked! is it okay to simply place new stickers over the cube and leave the leftover residue on there? I would think that it would be best if I removed all of it first...So, what can I do to remove it?
28. Rubik's Superstitions
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 21:48:58 -0800

I'm not a superstitious person, but I do believe in one small thing... Never tell anyone about something good while it's happening. That's why no one talks to a pitcher when he's throwing a perfect game or no-hitter. Average: 16.34 seconds Individual Times: 13.83, 14.74, (13.73), 15.58, 15.65, 15.07, 17.92, 19.11, 19.46, 16.20, 15.86, (19.69) I did the first six solves, and then talked to Chris Krueger. So sad... I was doing a blindfold average once too. I solved 10 cubes in a row with an average slightly over 2 minutes (maybe it was under 2, but I don't remember) and then I told a rather attractive member of the opposite gender that I had gotten 10 in a row. She then asked me what my record was. Sadly, that number is 10. -Tyson
29. Learn cubing tricks from Will Smith!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 22:51:08 -0800

I'm really enjoying watching Will Smith solve cubes on different shows. It's fun to see that he still does it *exactly* like we taught him, and he does it well. But in today's segment in Access Hollywood he showed off a whole new move we definitely didn't teach him. And I suspect many of us can learn a lot from it. It's right at the end, when he leans in and kisses the very impressed interviewer!! http://video.accesshollywood.com/player/?id=52364 - - - - - - - - - - - - It has been my experience that folks who have no vices have very few virtues. -- Abraham Lincoln Lars Petrus - lars@... http://lar5.com
30. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 23:18:14 -0800

I've tried that trick as well and I find it works best with a female audience. The key is to perform it as close to the end of the solve as possible so that the viewer is still in a state of shock. -Chris On 1/1/07, Lars Petrus <lars@...> wrote: > > I'm really enjoying watching Will Smith solve cubes on different > shows. It's fun to see that he still does it *exactly* like we taught > him, and he does it well. > > But in today's segment in Access Hollywood he showed off a whole new > move we definitely didn't teach him. And I suspect many of us can > learn a lot from it. > > It's right at the end, when he leans in and kisses the very impressed > interviewer!! > > http://video.accesshollywood.com/player/?id=52364 > > - - - - - - - - - - - - > It has been my experience that folks who have no vices have very few > virtues. > -- Abraham Lincoln > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > [Non-text portions of this message have been removed]
31. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Jan 2007 23:49:25 -0800

The algorithm he learned there was F U R U' R' F'. While I was on the set, I taught his fitness trainer and hair stylist. I think he learned it from them. -Tyson On Jan 1, 2007, at 11:18 PM, Chris Hunt wrote: > I've tried that trick as well and I find it works best with a female > audience. The key is to perform it as close to the end of the solve as > possible so that the viewer is still in a state of shock. > > -Chris > > On 1/1/07, Lars Petrus <lars@...> wrote: > > > > I'm really enjoying watching Will Smith solve cubes on different > > shows. It's fun to see that he still does it *exactly* like we > taught > > him, and he does it well. > > > > But in today's segment in Access Hollywood he showed off a whole new > > move we definitely didn't teach him. And I suspect many of us can > > learn a lot from it. > > > > It's right at the end, when he leans in and kisses the very > impressed > > interviewer!! > > > > http://video.accesshollywood.com/player/?id=52364 > > > > - - - - - - - - - - - - > > It has been my experience that folks who have no vices have very few > > virtues. > > -- Abraham Lincoln > > > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > > > > > > [Non-text portions of this message have been removed] > > >
32. Re: peeling stickers
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 07:54:43 -0000

A really sharp scrape-rite if used properly can get most of it. But first, it's probably in the sticker-removal where your efforts are best spent. It is possible to remove stickers in such a way as to minimize the amount of residue left. Probably because I'm so used to doing it, I just rub the gunk off with my thumb. And even if I use other approaches I always finish off by using my thumb, I like how it gives it a fine coat of skin oils (thus making it easier to peel a sticker next time). Never use alcohol to on the exterior of your cube. It's not going to do anything. On a separate note, the use of acetone can soften the plastic a bit and yield a smoother feel to a cube, but use short exposure times. Anyways, the solution I offer is to use a product called "Goo Gone". I got myself a large volume of it and it is great with dissolving just about anything sticky and/or oily. (I use it to clean my pots and pans sometimes when they get really ugly, but it's synthetic so is probably posionous if ingested...) I don't believe it disolves the cube plastic, but I've always tried to keep the exposure to a minimal. It's very strong, I apply it with a cotton swap and immediately wipe it off with a cloth or tissue. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > I have ordered from cubesmith.com several times and have been very > satisfied with the quality of the products in addition to the short > shipping times. I even bought the Scrape Rite product to help with > scraping off old puzzle stickers. > > However, I have one question: what do you use to get rid of the old > sticker residue that is left behind? I have tried using Rubbing > Alcohol to no avail, and I have tried using the Scrape Rite plastic > blade in an attempt to get rid of the residue, but neither worked! is > it okay to simply place new stickers over the cube and leave the > leftover residue on there? I would think that it would be best if I > removed all of it first...So, what can I do to remove it? >
33. Re: peeling stickers
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 08:06:29 -0000

So it is not necessary to get ALL of the gunk off? Just most of it? Hm, I was always under the impression that before applying stickers, you should clean off the surface very cleanly...I was wondering how pro cubers resticker their cubes at competitions when the need for it arises. Though, perhaps I was under the wrong impression...?
34. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 08:11:08 -0000

THANKS! I really have to try that one sometime. Will S. needs a real speedcube though, that one in the clip doesn't look so great... His technique could still use a lot of work. He is consistant, seems to know his stuff well, and his reaction time isn't bad. Practicing a good cubing style and aquiring a cube that is loose enough to do U/U' using the index fingers - I believe are what would help his times the most. "He probably practices this every day"??? I'm sure if he did that then he'd be breaking 30s by now. This guy actually has a life though, unlike some of us o_O... He kissed her on the cheeks! But he's married... so I don't know about that. (I am the type of person that woulnd't touch another woman once I get married.) I think that girl is really hot! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I've tried that trick as well and I find it works best with a female > audience. The key is to perform it as close to the end of the solve as > possible so that the viewer is still in a state of shock. > > -Chris >
35. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 00:47:10 -0800

I made him a fantastic speed cube! The cube he used in the movie was a very very good speed cube. I was solving it sub-18 without much problem. Chris Liccardi also made him a speed cube with tiles that says "Will's Cube" on it. You know... his technique could use a lot of work, but it's just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... > > His technique could still use a lot of work. He is consistant, seems > to know his stuff well, and his reaction time isn't bad. Practicing a > good cubing style and aquiring a cube that is loose enough to do U/U' > using the index fingers - I believe are what would help his times the > most. > > "He probably practices this every day"??? I'm sure if he did that then > he'd be breaking 30s by now. This guy actually has a life though, > unlike some of us o_O... > > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > I've tried that trick as well and I find it works best with a female > > audience. The key is to perform it as close to the end of the solve > as > > possible so that the viewer is still in a state of shock. > > > > -Chris > > > > >
36. Re: Guiness Record
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 09:47:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > We all know that the current record listed in Guinness 2007 for most cubes solved in an hour is incorrect. Numerous people could easily break the record of 42. Has anyone contacted Guinness about it or tried going through the process here - http://tinyurl.com/y7kkpb - to correct the record? I say we boycott them. Real cubers don't look for records in that book anyway. They suck. And the 42 cubes guy should be ashamed. Not because he's so slow but because he has the gall to pretend he's any good. Guinness authoritative for records? Yeah right. Cheers! Stefan
37. Re: [Speed cubing group] Re: Guiness Record
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 01:51:31 -0800

We do boycott them! Or, at the least, we don't recognize what Guinness has to say. I gave up on Guinness when I talked to them about recognizing world records. This whole "two Rubik's Cubes out of fresh packaging" thing is completely bogus. Honestly, who was editing those pages? Think... world record 11.13 seconds, 42 cubes in an hour? Something doesn't add up here. Most cubers could solve 42 cubes in an hour while *censored vulgar statement here* in the *certain room in a home* in between solves! -Tyson On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@...> wrote: > > > > We all know that the current record listed in Guinness 2007 for most > cubes solved in an hour is incorrect. Numerous people could easily > break the record of 42. Has anyone contacted Guinness about it or > tried going through the process here - http://tinyurl.com/y7kkpb - to > correct the record? > > I say we boycott them. Real cubers don't look for records in that book > anyway. They suck. And the 42 cubes guy should be ashamed. Not because > he's so slow but because he has the gall to pretend he's any good. > Guinness authoritative for records? Yeah right. > > Cheers! > Stefan > > >
38. [Speed cubing group] Re: Guiness Record
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 12:34:09 -0000

Or, you know, doing that while cubing. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > We do boycott them! Or, at the least, we don't recognize what Guinness > has to say. I gave up on Guinness when I talked to them about > recognizing world records. This whole "two Rubik's Cubes out of fresh > packaging" thing is completely bogus. > > Honestly, who was editing those pages? Think... world record 11.13 > seconds, 42 cubes in an hour? Something doesn't add up here. Most > cubers could solve 42 cubes in an hour while *censored vulgar statement > here* in the *certain room in a home* in between solves! > > -Tyson > > On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > <erwaman@> wrote: > > > > > > We all know that the current record listed in Guinness 2007 for most > > cubes solved in an hour is incorrect. Numerous people could easily > > break the record of 42. Has anyone contacted Guinness about it or > > tried going through the process here - http://tinyurl.com/y7kkpb - to > > correct the record? > > > > I say we boycott them. Real cubers don't look for records in that book > > anyway. They suck. And the 42 cubes guy should be ashamed. Not because > > he's so slow but because he has the gall to pretend he's any good. > > Guinness authoritative for records? Yeah right. > > > > Cheers! > > Stefan > > > > > > >
39. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 13:04:34 +0000 (GMT)

Tyson, was it you or your brother that taught him? or both of you? or you 2 and Lars? Pedro Tyson Mao <tyson.mao@...> escreveu: I made him a fantastic speed cube! The cube he used in the movie was a very very good speed cube. I was solving it sub-18 without much problem. Chris Liccardi also made him a speed cube with tiles that says "Will's Cube" on it. You know... his technique could use a lot of work, but it's just not a priority for him. -Tyson On Jan 2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... > > His technique could still use a lot of work. He is consistant, seems > to know his stuff well, and his reaction time isn't bad. Practicing a > good cubing style and aquiring a cube that is loose enough to do U/U' > using the index fingers - I believe are what would help his times the > most. > > "He probably practices this every day"??? I'm sure if he did that then > he'd be breaking 30s by now. This guy actually has a life though, > unlike some of us o_O... > > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > I've tried that trick as well and I find it works best with a female > > audience. The key is to perform it as close to the end of the solve > as > > possible so that the viewer is still in a state of shock. > > > > -Chris > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
40. Re: [Speed cubing group] Re: peeling stickers
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 10:24:15 -0300 (ART)

I also have that problem...there's no Goo Gone where I live...lol...so I have to find another ways...I remember that alcohol worked for me once...but some time ago I was restickering my 4x4x4 and it didn't work...I tried...I don't know the name in english...is that thing you use to wash clothes and make them white...lol...and smells strong... oh, another thing I found is that using that blade from cubesmith is actually worse (at least for me). It lefts more "goo" on the cube that using your hands to peel the stickers... Pedro andyaycw <andyaycw@...> escreveu: So it is not necessary to get ALL of the gunk off? Just most of it? Hm, I was always under the impression that before applying stickers, you should clean off the surface very cleanly...I was wondering how pro cubers resticker their cubes at competitions when the need for it arises. Though, perhaps I was under the wrong impression...? __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
41. Re: [Speed cubing group] Team Solve Video
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 15:06:14 +0000

Wow! Very nice! :) Jasmine On Tue, 02 Jan 2007 03:01:10 -0000, "Joël van Noort" <joel_vn@...> said: > Hey guys, > > Matt Walter and I made a very nice team solve video today... Check it > out ;). > > http://www.youtube.com/watch?v=ocvKEzb7OaE > > Matt and I have been practicing today... We broke 45 seconds 3 times. > We also got to 30 seconds for F2L and OLL, but we messed up the PLL > there :(. Anyway: Happy new year everybody!! > > - Joël AND Matt. > -- http://www.fastmail.fm - The professional email service
42. Moving again!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 15:15:42 +0000

I mentioned this to some of you in person at recent European competitions, but just wanted to post here to let everyone else know. After 2 years in London (preceded by 6 months in the US, preceded by 28 years in Australia), I'm moving back to the US. I'll be on the east coast, so I won't make it to many Caltech comps (although I'll try to get to some), but I'll keep an eye open for upcoming east coast comps! :) Jasmine http://speedcuber.blogspot.com/ -- http://www.fastmail.fm - mmm... Fastmail...
43. New Year's Eve cubing workshop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 16:34:31 -0000

Hi everyone, I just wanted to post about a fun opportunity I had on New Year's Eve. The organization that runs our New Year's Eve party downtown read about me in that article I was in in my local paper and hired me to do a cubing workshop downtown on New Year's Eve. They gave me a fairly long room and a good amount of space in the city museum just after you come in off the street. I brought my Stackmat timer display and Stackmat so I could do demonstration solves as well as let other cubers try the mat. I did manage to find 3 other cubers, one guy solved on the mat in about 2:30, another guy in about 3:10. Another lady could also solve it but didn't get through a whole solve on the timer. I mostly showed people speedsolves, a couple blindfolded solves, and spent the largest part of my time describing the steps of a beginner method. I showed people how to form the cross, how to solve the corners, then from there just described the flow of the solve after that. They gave me 5 cubes to put on the table in front of me for anyone to use, and they were constantly in people's hands and people were trying them out. I'd say at it's largest I would be solving for a crowd of about 40 people, and sometimes as few as 5-10. I was basically in the entrance to the museum so people were constantly passing through and just watching for a few minutes, but at times a large number of people would stop to watch. I attempted 5 blindfolded solves during the workshop and DNF'd 3 of them, but got 2 of them successfully. The successful times were something like 2:45 and 3:10. I was really trying to pitch that the cube is not as hard as people say it is, and that all it takes is a little bit of persistance. I told people that if they do get frustrated I recommend trying to find some hints on the internet, which is what I did. I also said that if anyone did want to figure it out on their own, it's absolutely possible and all it takes is some persistance with it. The workshop was fun, I met a lot of former cubers who could solve in in the 80's but couldn't remember their whole method now so I would show those people the next step for whatever step they were stuck at. People were usually passing through to the rest of the museum, and I was right by the front door so I usually only had time to show people 1 step. There were a LOT of kids who kept coming up and trying out the cubes. A couple of the kids I was able to show how to get a cross on one side, and every single one of them was totally hooked and didn't want to leave when their parents said they had to. A good number of them asked their parents if they could go and buy a cube which I thought was cool ;-) I got the "I used to peel the stickers" comment about 5 times during the time I was there heh heh, which wasn't so bad I was kind of expecting more :-) I mostly just said "Well that works true, but it sure takes a while ;-)" Anyway I had a blast, and the people who managed to come to the workshop really seemed to enjoy trying out the cubes and learning the first step or 2 of the beginner method I was showing. People absolutely went crazy over the blindfolded solves, even on the times when I DNF'd since there were still a good number of pieces solved. The two solves I got successfully the crowd applauded. For BLD cubing I was also pitching that it's not impossible or even super difficult. I told people I don't have a photographic memory and that I just memorize the instructions to myself of how to solve, so in effect after I stop looking at the cube (I didn't have a blindfold so I just looked down at the floor and held the cube high over my head while solving) I have no idea what the cube looks like, I only know what to do in order to solve it. Anyway I didn't get any pictures sadly, but I wanted to do a writeup about it since it was so much fun. The best part. Not ONCE - not one single time did anyone say "Oh hey the cube is back!" or "Oh that 80's toy, wow I haven't seen one of those in years!". I think the cube is already "back" - I never hear comments about how it's on the comeback or how it's an old 80's fad, everyone is just used to it again now! I did meet a few people who hadn't physically messed around with a cube since the 80's but nobody said anything about how they hadn't even seen a cube since the 80's, or mentioned how the cube was an "80's fad" that was coming back. That makes me really happy, I think cubing is continuing to grow and hopefully will continue even through 2007! Hope everyone had a Happy New Year - and as always happy cubing, Chris
44. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 17:26:01 -0000

You're close. Cheers! Stefan --- In speedsolvingrubikscube@...m, Pedro <pedrosino1@...> wrote: > > I have no clue...but let me make a "shoot" (that's what we say here on Brazil) > > with "Burnicki" you can write Rubik...and also Rubick :P > > no...I don't think is that... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
45. Re: [Speed cubing group] Learn cubing tricks from Will Smith!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 09:50:32 -0800

On Jan 2, 2007, at 0:11, d_funny007 wrote: > THANKS! I really have to try that one sometime. > > Will S. needs a real speedcube though, that one in the clip doesn't > look so great... That's a cube the interviewer ambushed him with. It's probably brand new. > He kissed her on the cheeks! But he's married... so I don't know about > that. (I am the type of person that woulnd't touch another woman once > I get married.) I think that girl is really hot! I think Will and his wife has made it clear that they're on the opposite end of that spectrum from you. - - - - - - - - - - - - "The mind is like a parachute. It doesn't work unless it's open." --- Frank Zappa Lars Petrus - lars@... http://lar5.com
46. Re: [Speed cubing group] Re: WCA database
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Jan 2007 15:06:23 -0300 (ART)

Really? oh...but...you can't write Erno with the other letters...so, I don't know what can be...haha :P Pedro Stefan Pochmann <pochmann@...> escreveu: You're close. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I have no clue...but let me make a "shoot" (that's what we say here on Brazil) > > with "Burnicki" you can write Rubik...and also Rubick :P > > no...I don't think is that... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
47. Re: WCA database
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 18:13:39 -0000

Well, there's enough letters for "Rubiks Cue" but no second "b"... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > You're close. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > I have no clue...but let me make a "shoot" (that's what we say here > on Brazil) > > > > with "Burnicki" you can write Rubik...and also Rubick :P > > > > no...I don't think is that... > > > > Pedro > > > > Stefan Pochmann <pochmann@> > escreveu: Here's a riddle. What's > special about this guy? > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > Cheers! > > Stefan > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
48. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 20:47:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Well, there's enough letters for "Rubiks Cue" but no second "b"... Not a second one, true, but at least he does have all letters and he's the only one: http://tinyurl.com/yxpfya Cheers! Stefan
49. Re: [Speed cubing group] Re: square-1
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 15:07:56 +0100

Yes, there are 5 cases: http://www.geocities.com/jaapsch/puzzles/square1.htm#s1 ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007 5:11 AM Subject: [Speed cubing group] Re: square-1 > If you understand parities, this is real easy. In a certain easy to > reach shape you can change parity with a single twist. Think about it. > > Cheers! > Stefan I kind of do. I don't have a good way of getting to the star-shape though. There must be some easy to memorize alg that does this and then I can use it's inverse to come back. In fact I don't know any of the algs to get from star-shape to cube- shape. I think there are 5 cases right? Erm... if I feel ambitious enough I'll try to learn them. Another question that comes to mind for me is: Is it a necessary requirment to get to star-shape in order to flip the parity of the puzzle? Or in otherwords, is there existance of an alg that changes parity without encountering the star-shape? Okay, I'm going to mix up my sq-1 now! I only solve it a few times a year, but it's an hour away from the new year, I'm alone, and avoiding alcohol at all costs... :) -Doug [Non-text portions of this message have been removed]
50. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 15:20:20 +0100

I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007 9:44 PM Subject: [Speed cubing group] Combined Rankings of 2006 Hi everyone, As some of you may remember, I compiled some "combined world rankings" lists for 2005 and 2004. The final version (not taking into account errors which hopefully aren't present but may have crept in...) for 2006 has been compiled. Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for that year, and aims to show the best overall cubers of that year. 2006 1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA) 6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The full spreadsheet is available at http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you can see where you rank for 2006. Dan Harris :) [Non-text portions of this message have been removed]
51. Re: WCA database
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 21:19:57 -0000

If you look for someone "f a s t e r t h a n j e a n", you get François Séchet, for example. But there's nobody "f a s t e r t h a n m a c k y". --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > Well, there's enough letters for "Rubiks Cue" but no second "b"... > > Not a second one, true, but at least he does have all letters and > he's the only one: > > http://tinyurl.com/yxpfya > > Cheers! > Stefan >
52. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 2 Jan 2007 11:44:03 +0100

November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) http://www.youtube.com/watch?v=Aau4dSzXxqw If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 31, 2006 5:37 AM Subject: [Speed cubing group] Re: On the local news I was *so* close to spending new years in Chapel Hill too! I would have, if I knew for sure I could hang out with chris there. However our means of contacting him are somewhat limited these days... >_<. --------------------------- It is always great news to hear that cubing is in the media again. However, it used to be that various media things would be stashed somewhere on the internet for us to grab. I really pride myself on my collection of cubing in the media clips and have noticed a huge decline in people archiving such things. I used to hope to collect every single piece of cube-in-media clips in the last 10 yrs... having things on youTube for a short while is no good. grrr... Anyhow, two things I would really like to have: a clip of DanK on the Ellen D. show, and a clip of Will S. on Oprah. Also I want to take this opportunity to point out some new cube sightings I made! Episode 1x21 of "Angel" features a cube and Pyraminx. There is also one episode of "Buffy" that has a cube on one of the character's nightstands (impling they cube). I forgot which one, and wonder if someone here knows. I have yet to watch "Happyness"... :(. But for those of you who have, how many scenes is there a cube? Just the one? (I hope not!) -Doug --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hey Chris! > > I'm in the area (chapel hill/carrboro) and i was wondering if the raleigh celebration will > have a competition. I've never entered one before (because a majority are out west or > otherwise inaccessible) and would really love the opportunity. If there isn't going to be > one that's cool, i'll probably still end up there anyway. I know a couple othere people who > are going to try and come too. > > Also, i'm president of the rubik's cube club at my school and i was wondering if maybe we > could work something out and have you visit one of out meetings and maybe give us a > talk or something. Let me know. (my real email address is captnjohnny1618@... > if you want to reach me that way) thanks! > > ~John Hoffman~ > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> wrote: > > > > Hi everyone, > > > > I was on my local news station tonight for the cube. I was hired by > > the organization running our New Year's celebration for a 2 hour > > performance at a venue to demonstrate/talk about the cube. They are > > doing a flashback section along the street from the 70's through the > > 90's and of course the cube is featured in the 80's section. > > > > I tried to catch the clip on tape but was unsuccessful. Anyway the > > clip was only about 10-20 seconds long. First they showed my hands > > close up solving, then they showed a fast forwarded (clearly marked > > with a sub-title) 17 second solve. > > > > I wanted to get the video up here but I probably goofed the setting > > on my VCR or something so the video didn't capture. > > > > Well, cubing is certainly growing in the media in my local area > > because of the Pursuit of Happyness movie and all of Tyson's media > > coverage. I hope this movie has more effect on the cubing community > > in general, because it certainly is putting it in the spotlight in > > my local area. > > > > Happy cubing, > > Chris > > > > P.S. Reporters and News people no longer ask me those questions "So > > do you think the Rubik's cube is on the comeback?" or "Do you think > > this Rubik's cube revival will last?" or any other variation. They > > now mostly ask me about competitions and records and what > > competitions are coming up next worldwide, etc.. I think that's > > good, because I think they just assume the cube is back now and so > > they don't ask those "comeback" questions any more :-) > > > [Non-text portions of this message have been removed]
53. Re: Combined Rankings of 2006
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 22:19:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. The best overall speed-cubers, maybe. Gilles.
54. Re: [Speed cubing group] Combined Rankings of 2006
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 22:46:27 -0000

Mm, that would give me a nice, undeserved boost --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] >
55. Re: Combined Rankings of 2006
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:38:10 -0000

That would be a great idea :D --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Mm, that would give me a nice, undeserved boost > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I understand that you cannot include every puzzle we compete in. > However, I don't understand why you don't list the 2x2x2? > > > > ----- Original Message ----- > > From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January 01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > Hi everyone, > > > > As some of you may remember, I compiled some "combined world > rankings" > > lists for 2005 and 2004. The final version (not taking into > account > > errors which hopefully aren't present but may have crept in...) > for > > 2006 has been compiled. > > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and > 5x5x5 > > final world ranking for that year, and aims to show the best > overall > > cubers of that year. > > > > 2006 > > 1. Ron van Bruchem (Netherlands) > > 2. Lars Vandenbergh (Belgium) > > 3. Joel van Noort (Netherlands) > > 4. Bernett Orlando (India) > > 5. Frank Morris (USA) > > 6. Michael Fung (Netherlands) > > 7. Tomasz Zolnowski (Poland) > > 8. Andrew Kang (USA) > > 9. Matt Walter (Canada) > > 10. Dan Harris (United Kingdom) > > > > The full spreadsheet is available at > > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > so you > > can see where you rank for 2006. > > > > Dan Harris :) > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
56. Re: [Speed cubing group] Re: WCA database
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:46:02 +0000

This database is FANTASTIC!! You guys who put this together are AWESOME!!! :) Jasmine -- http://www.fastmail.fm - Same, same, but different
57. Re: [Speed cubing group] Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 00:01:07 -0000

I didn't include the 2x2x2 because in my opinion (remember I am the one who compiled these lists :) ) - the 2x2x2 is more of an event like the magic or clock. I feel that the 2x2x2 cube is much more about mindless execution of a system compared to the skill it takes to solve, than the 3x3x3 cubes and upwards. I can't explain myself very well, but heres what i mean, in HYPOTHETICAL numbers. if the threshold were say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and 90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but 2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but then it would discount too many people as you have to have a solve in all the events to feature on the list. So in short I discounted 2x2x2 becasue it adds very little about a persons skill. But of course you're welcome to compile an alternative list! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] >
58. Re: peeling stickers
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Jan 2007 23:56:26 -0000

You can use some packaging tape to pull the adhesive from the old stickers off of your cube. It works great. --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > So it is not necessary to get ALL of the gunk off? Just most of it? > Hm, I was always under the impression that before applying stickers, > you should clean off the surface very cleanly...I was wondering how > pro cubers resticker their cubes at competitions when the need for it > arises. Though, perhaps I was under the wrong impression...? >
59. Re: Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 00:36:39 -0000

Yes, you're right. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@...m, "Dan" > <dan_j_harris@> wrote: > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > > final world ranking for that year, and aims to show the best overall > > cubers of that year. > > The best overall speed-cubers, maybe. > > Gilles. >
60. Re: Lubricant
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 01:23:53 -0000

I did a search on "lubricant' to find older posts on this topic with high hopes that I could find a more definitive answer as to what type of lubricant to use. I actually just came back from Lowe's after purchasing a can of Teflon Silicon Spray, but after reading some of the messages, I decided against using it. As a result, I decided to finally use my Cube Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have two questions on this matter: 1) How much of the cube lube should I use? I put about 1/4 of the syringe in, and 2) Immediately after putting the Cube Lube in, I began playing around with my cube and noticed that there was some Lube dripping and seeping out from all over my Rubik's Cube. Is this a sign that I put too much Cube Lube in? And of course, the Cube Lube will eventually dry up won't it? Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > I went to Lowe's today and bought a can of Teflon Silicone > Lubricant. > > I'm wondering if this is a good substitute for Tempo or Snap. I'm > also > > wondering what kinds of cubes are good speedcubing, other than Arxon, > > DIY, and hungarion studio cubes. > > >
61. Re: [Speed cubing group] Combined Rankings of 2006
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 07:47:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > if the threshold were say 10% skill (seeing shortcuts, looking ahead, > special tricks, etc) and 90% mindless execution > 3x3x3 could be 20:80 > 4x4x4 30:70 > 5x5x5 50:50 > > but 2x2x2 5:95 > magic 0:100 > > So in short I discounted 2x2x2 becasue it adds very > little about a persons skill. I don't agree with this one. Putting the 2x2x2 almost on a par with the magic as a puzzle is absolutely ridiculous. The top guys have recorded averages of under 5 seconds and I think that takes tremendous skill. But great work nonetheless. Kind regards, Lars
62. Re: Guiness Record
From: "bryanosaurus" <bmytko@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 08:27:50 -0000

good way to practice one handed solving --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Or, you know, doing that while cubing. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > We do boycott them! Or, at the least, we don't recognize what Guinness > > has to say. I gave up on Guinness when I talked to them about > > recognizing world records. This whole "two Rubik's Cubes out of fresh > > packaging" thing is completely bogus. > > > > Honestly, who was editing those pages? Think... world record 11.13 > > seconds, 42 cubes in an hour? Something doesn't add up here. Most > > cubers could solve 42 cubes in an hour while *censored vulgar statement > > here* in the *certain room in a home* in between solves! > > > > -Tyson > > > > On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > > <erwaman@> wrote: > > > > > > > > We all know that the current record listed in Guinness 2007 for > most > > > cubes solved in an hour is incorrect. Numerous people could easily > > > break the record of 42. Has anyone contacted Guinness about it or > > > tried going through the process here - http://tinyurl.com/y7kkpb - to > > > correct the record? > > > > > > I say we boycott them. Real cubers don't look for records in that > book > > > anyway. They suck. And the 42 cubes guy should be ashamed. Not > because > > > he's so slow but because he has the gall to pretend he's any good. > > > Guinness authoritative for records? Yeah right. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > >
63. Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 10:58:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > If you look for someone "f a s t e r t h a n j e a n", you get > François Séchet, for example. But there's nobody "f a s t e r t h a n > m a c k y". Hmm, actually the only person "f a s t e r t h a n j e a n" is Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the only one "f a s t e r t h a n s h o t a r o". Cheers! Stefan
64. Re: Combined Rankings of 2006
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 11:06:59 -0000

I agree with Lars on this one. Solving the 2x2 fast requires a lot of looking ahead. Great work by the way - and it makes me sad that I did not participate in a 5x5 event yet. Maybe, is it possible to integrate this kind of "combined rankings" in the WCA database (kind of like a bonus feature) ? Sven --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > --- In speedsolvingrubikscube@...m, "Dan" <dan_j_harris@> wrote: > > > if the threshold were say 10% skill (seeing shortcuts, looking ahead, > > special tricks, etc) and 90% mindless execution > > 3x3x3 could be 20:80 > > 4x4x4 30:70 > > 5x5x5 50:50 > > > > but 2x2x2 5:95 > > magic 0:100 > > > > So in short I discounted 2x2x2 becasue it adds very > > little about a persons skill. > > I don't agree with this one. Putting the 2x2x2 almost on a par with the magic as a puzzle > is absolutely ridiculous. The top guys have recorded averages of under 5 seconds and I > think that takes tremendous skill. > > But great work nonetheless. > > Kind regards, > Lars >
65. Re: WCA database
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 12:05:02 -0000

OK, so you can be faster than Jean and faster than Macky. But only one person can be the best: http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search Regards, Lars ;) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux" <grrroux@> wrote: > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > François Séchet, for example. But there's nobody "f a s t e r t h > a n > > m a c k y". > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > only one "f a s t e r t h a n s h o t a r o". > > Cheers! > Stefan >
66. Re: WCA database
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 12:40:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux" <grrroux@> wrote: > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > François Séchet, for example. But there's nobody "f a s t e r t h > a n > > m a c k y". > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > only one "f a s t e r t h a n s h o t a r o". Oops, right, but François is f a s t e r t h a n a n s s i.
67. Re: WCA database
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 13:34:37 -0000

And to top it all off, the fastest Canadian is indeed, not a Canadian... http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=f+a+s+t+e+s+t+c+a+n+a+d+i+a+n&search=Search Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > François Séchet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > Oops, right, but François is f a s t e r t h a n a n s s i. >
68. Re: WCA database
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 13:35:31 -0000

Though Chris may be the best, he is also the slowest person: http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=s+l+o+w+e+s+t+p+e+r+s+o+n&search=Search Craig --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > OK, so you can be faster than Jean and faster than Macky. But only one > person can be the best: > > http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > Regards, > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > François Séchet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > > > Cheers! > > Stefan > > >
69. Re: WCA database
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 14:25:59 -0000

David Wesley is a true "S w e d e" http://worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=S+w+e+d+e&search=Search // Kenneth
70. Re: [Speed cubing group] Re: WCA database
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 17:00:22 +0100

This is fun: http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: WCA database Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than Macky. But only one > person can be the best: > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > Regards, > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux" <grrroux@> wrote: > > > > > > > > > If you look for someone "f a s t e r t h a n j e a n", you get > > > Fran�ois S�chet, for example. But there's nobody "f a s t e r t h > > a n > > > m a c k y". > > > > Hmm, actually the only person "f a s t e r t h a n j e a n" is > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > only one "f a s t e r t h a n s h o t a r o". > > > > Cheers! > > Stefan > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
71. Re: WCA database
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 16:13:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Here's a riddle. What's special about this guy? > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > Cheers! > Stefan > He is also cubemaster :) http://worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search ~AO
72. Re: Combined Rankings of 2006
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 18:04:36 -0000

Yeah, I kinda like that idea too. :-) But seriosly, I see that a lot of people find 3x3, 4x4 and 5x5 the main events, but I think that 2x2 is quite a big event too. But then again one-handed maybe is bigger than 2x2. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > That would be a great idea :D > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Mm, that would give me a nice, undeserved boost > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I understand that you cannot include every puzzle we compete in. > > However, I don't understand why you don't list the 2x2x2? > > > > > > ----- Original Message ----- > > > From: Dan > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As some of you may remember, I compiled some "combined world > > rankings" > > > lists for 2005 and 2004. The final version (not taking into > > account > > > errors which hopefully aren't present but may have crept in...) > > for > > > 2006 has been compiled. > > > > > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and > > 5x5x5 > > > final world ranking for that year, and aims to show the best > > overall > > > cubers of that year. > > > > > > 2006 > > > 1. Ron van Bruchem (Netherlands) > > > 2. Lars Vandenbergh (Belgium) > > > 3. Joel van Noort (Netherlands) > > > 4. Bernett Orlando (India) > > > 5. Frank Morris (USA) > > > 6. Michael Fung (Netherlands) > > > 7. Tomasz Zolnowski (Poland) > > > 8. Andrew Kang (USA) > > > 9. Matt Walter (Canada) > > > 10. Dan Harris (United Kingdom) > > > > > > The full spreadsheet is available at > > > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > > so you > > > can see where you rank for 2006. > > > > > > Dan Harris :) > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
73. A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 18:00:04 -0000

I just want to share this video I made yesterday. It's me solving the 3x3 one-handed in 21.84 (with a PLL-skip). http://www.youtube.com/watch?v=XiyMoY_V3gg
74. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 10:17:21 -0800

One-handed times these days are pretty ridiculous. Chris Dzoan did 14.16seconds wit ha PLL-skip right before the official round began at Berkeley. It was sadly not caught on video. They quickly set up a video camera after that. On 1/3/07, Gunnar Krig <gunkr520@...> wrote: > > I just want to share this video I made yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > [Non-text portions of this message have been removed]
75. Re: [Speed cubing group] New Year's Eve cubing workshop
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 00:40:54 +0530

Hey great writeup Chris! I also have a workshop coming up in the end of January, i'll try to post my experience too. On 1/2/07, cmhardw <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just wanted to post about a fun opportunity I had on New Year's > Eve. The organization that runs our New Year's Eve party downtown > read about me in that article I was in in my local paper and hired > me to do a cubing workshop downtown on New Year's Eve. They gave me > a fairly long room and a good amount of space in the city museum > just after you come in off the street. I brought my Stackmat timer > display and Stackmat so I could do demonstration solves as well as > let other cubers try the mat. > > I did manage to find 3 other cubers, one guy solved on the mat in > about 2:30, another guy in about 3:10. Another lady could also > solve it but didn't get through a whole solve on the timer. > > I mostly showed people speedsolves, a couple blindfolded solves, and > spent the largest part of my time describing the steps of a beginner > method. I showed people how to form the cross, how to solve the > corners, then from there just described the flow of the solve after > that. > > They gave me 5 cubes to put on the table in front of me for anyone > to use, and they were constantly in people's hands and people were > trying them out. > > I'd say at it's largest I would be solving for a crowd of about 40 > people, and sometimes as few as 5-10. I was basically in the > entrance to the museum so people were constantly passing through and > just watching for a few minutes, but at times a large number of > people would stop to watch. > > I attempted 5 blindfolded solves during the workshop and DNF'd 3 of > them, but got 2 of them successfully. The successful times were > something like 2:45 and 3:10. > > I was really trying to pitch that the cube is not as hard as people > say it is, and that all it takes is a little bit of persistance. I > told people that if they do get frustrated I recommend trying to > find some hints on the internet, which is what I did. I also said > that if anyone did want to figure it out on their own, it's > absolutely possible and all it takes is some persistance with it. > > The workshop was fun, I met a lot of former cubers who could solve > in in the 80's but couldn't remember their whole method now so I > would show those people the next step for whatever step they were > stuck at. People were usually passing through to the rest of the > museum, and I was right by the front door so I usually only had time > to show people 1 step. > > There were a LOT of kids who kept coming up and trying out the > cubes. A couple of the kids I was able to show how to get a cross > on one side, and every single one of them was totally hooked and > didn't want to leave when their parents said they had to. A good > number of them asked their parents if they could go and buy a cube > which I thought was cool ;-) > > I got the "I used to peel the stickers" comment about 5 times during > the time I was there heh heh, which wasn't so bad I was kind of > expecting more :-) I mostly just said "Well that works true, but it > sure takes a while ;-)" > > Anyway I had a blast, and the people who managed to come to the > workshop really seemed to enjoy trying out the cubes and learning > the first step or 2 of the beginner method I was showing. People > absolutely went crazy over the blindfolded solves, even on the times > when I DNF'd since there were still a good number of pieces solved. > The two solves I got successfully the crowd applauded. For BLD > cubing I was also pitching that it's not impossible or even super > difficult. I told people I don't have a photographic memory and > that I just memorize the instructions to myself of how to solve, so > in effect after I stop looking at the cube (I didn't have a > blindfold so I just looked down at the floor and held the cube high > over my head while solving) I have no idea what the cube looks like, > I only know what to do in order to solve it. > > Anyway I didn't get any pictures sadly, but I wanted to do a writeup > about it since it was so much fun. > > The best part. Not ONCE - not one single time did anyone say "Oh > hey the cube is back!" or "Oh that 80's toy, wow I haven't seen one > of those in years!". I think the cube is already "back" - I never > hear comments about how it's on the comeback or how it's an old 80's > fad, everyone is just used to it again now! > > I did meet a few people who hadn't physically messed around with a > cube since the 80's but nobody said anything about how they hadn't > even seen a cube since the 80's, or mentioned how the cube was > an "80's fad" that was coming back. That makes me really happy, I > think cubing is continuing to grow and hopefully will continue even > through 2007! > > Hope everyone had a Happy New Year - and as always happy cubing, > Chris > > > [Non-text portions of this message have been removed]
76. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Jan 2007 20:36:00 +0100

Yesterday morning I was in Marrkech Airport and I was cubing one-handed in the line for the check-in. Then the Italians in the line next to me applaused and they I asked me if I was the World Champion. I replied that I was "only European Champion". Then they asked me if they could record a solve and I agreed. The solve was just 25 seconds (which I can reach more and more nowadays). :-) But I have to say I didn't reach sub20 in a long time (thanks to a very low level of practice). So if you happen to see that video (one guy starts the video by talking in Italian - saying that I was the European Champion I guess), please send it to me. :p (Congratulations Gunnar :-)) Gilles 2007/1/3, Tyson Mao <tyson.mao@...>: > > One-handed times these days are pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right before the official round began at > Berkeley. > It was sadly not caught on video. They quickly set up a video camera after > that. > > On 1/3/07, Gunnar Krig <gunkr520@...<gunkr520%40student.liu.se>> > wrote: > > > > I just want to share this video I made yesterday. It's me solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
77. Re: [Speed cubing group] Combined Rankings of 2006
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:10:53 -0000

Hey Dan -- Did you do the compilation by hand, or were you using some sort of script against the database?? I'm curious how much work it would be to develop a list with a few more events. yeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > But of course you're welcome to compile an alternative list! > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I understand that you cannot include every puzzle we compete in. > However, I don't understand why you don't list the 2x2x2? > > > > ----- Original Message ----- > > From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January 01, 2007 9:44 PM > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > Hi everyone, > > > > As some of you may remember, I compiled some "combined world rankings" > > lists for 2005 and 2004. The final version (not taking into account > > errors which hopefully aren't present but may have crept in...) for > > 2006 has been compiled.
78. HELP me pLease... (OFF TOPIC Quantificational Proofs)
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:46:15 -0000

HElp me please I have 2 Quantificational Proofs, and I don't think that I have done them right. PLEASE HELP; If you're mad that this isn't about cubes, I'm sorry. You are the smartest people i know of. I don't know who better to ask than the cubists on this forum. 1. Ax(Fx.Gx) therefore Ax(Fx).Ax(Gx) 2. Ft.Gt 1.UI 3. Ft 2. Simp 4. Gt.Ft 2. Comm 5. Gt 4. Simp 6. Ax(Fx) 3. UG 7. Ax(Gx) 5. UG 8. Ax(Fx).Ax(Gx) 6.7. Conj 1. Ex(Fx.Gx) therefore Ex(Fx).Ex(Gx) 2. Ft.Gt EI 3. Ft 2 simp 4. Gt.Ft 2 comm 5. Gt 4 simp 6. Ex(Fx) 3 EG 7. Ex(Gx) 5 EG 8. Ex(Fx).Ex(Gx) 67 Conj 9. Ex(Fx).Ex(Gx) 2-9 EI It can't just be that simple. IF you can't help, can anyone suggest another rescource for help with proofs? THANK YOU ALL Happy new year JASON Kovacic
79. Re: [Speed cubing group] Combined Rankings of 2006
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 20:48:41 -0000

Hi, I did the compilation by hand. I copied 3 lists into excel from the world rankings. I sorted them alphabetically. Went down the list of 5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but not in 4x4x4 or 3x3x3 they were deleted too. Then add up the rankings of the remaining competitors, and sort by combined total. But I'm sure that if you can get the permission, you should be able to run a script against the new WCA database to easily produce these lists. Best bet is to ask Ron. I would like to see my list as part of the official rankings, but I'm sure the events/categories will get modified if Ron ever decided to add it, such as including the 2x2x2 or something like that. I personally think that the 3x3x3, 4x4x4, and 5x5x5 events only make up a nicer and more important list than any other combination. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" <yeff@...> wrote: > > Hey Dan -- > > Did you do the compilation by hand, or were you using some sort of > script against the database?? I'm curious how much work it would be > to develop a list with a few more events. > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > But of course you're welcome to compile an alternative list! > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I understand that you cannot include every puzzle we compete in. > > However, I don't understand why you don't list the 2x2x2? > > > > > > ----- Original Message ----- > > > From: Dan > > > To: speedsolvingrubikscube@...m > > > Sent: Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As some of you may remember, I compiled some "combined world > rankings" > > > lists for 2005 and 2004. The final version (not taking into > account > > > errors which hopefully aren't present but may have crept > in...) for > > > 2006 has been compiled. >
80. Re: New Year's Eve cubing workshop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Jan 2007 21:37:47 -0000

Hey Sachin, Good luck on your workshop, and yes definitely let us know how it goes! Also, in case anyone is interested here is the video from when I was on the news talking about the workshop I held. http://www.wral.com/news/local/video/1118393/ My appearance is right at 40 seconds into the video. Chris --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > Hey great writeup Chris! > > I also have a workshop coming up in the end of January, i'll try to post my > experience too. >
81. Re: [Speed cubing group] Re: Combined Rankings of 2006
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 04:04:31 +0000 (GMT)

Hi Dan Harris, wow! incredible! I am really surprised to see my name in top-10. I really don't know I deserve it or not. But I am motivated.Thanks Dan. So many great cubers missing in the top is unbelieveable. Perhaps a different strategy to workout the combined ranking considering the avg and not the single best solve is a good alternative option. J.BERNETT ORLANDO d_funny007 <no_reply@yahoogroups.com> wrote: Two things I find suprising: I am actually on the top 50? ChirsH is not in the top 10? (I think he deserves an extra boost for big cube bld...) Again, thank you for doing this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > Send free SMS to your Friends on Mobile from your Yahoo! Messenger. Download Now! http://messenger.yahoo.com/download.php [Non-text portions of this message have been removed]
82. Re: [Speed cubing group] Re: Lubricant
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 3 Jan 2007 10:12:35 +0100

Cube lube is actually floorwax. Eventually it will dry up, but the effect will remain for about 2 weeks. I use 1 small drop on every side of every edge (2*12=24), you could also use 1 small drop on every side of every corner (3*8=24). You really shouldn't use more, maybe even less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times. ----- Original Message ----- From: andyaycw To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007 2:23 AM Subject: [Speed cubing group] Re: Lubricant I did a search on "lubricant' to find older posts on this topic with high hopes that I could find a more definitive answer as to what type of lubricant to use. I actually just came back from Lowe's after purchasing a can of Teflon Silicon Spray, but after reading some of the messages, I decided against using it. As a result, I decided to finally use my Cube Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have two questions on this matter: 1) How much of the cube lube should I use? I put about 1/4 of the syringe in, and 2) Immediately after putting the Cube Lube in, I began playing around with my cube and noticed that there was some Lube dripping and seeping out from all over my Rubik's Cube. Is this a sign that I put too much Cube Lube in? And of course, the Cube Lube will eventually dry up won't it? Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > I went to Lowe's today and bought a can of Teflon Silicone > Lubricant. > > I'm wondering if this is a good substitute for Tempo or Snap. I'm > also > > wondering what kinds of cubes are good speedcubing, other than Arxon, > > DIY, and hungarion studio cubes. > > > [Non-text portions of this message have been removed]
83. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 3 Jan 2007 10:36:20 +0100

I strongly disagree about the 2x2x2. For me the 2x2x2 is about 25% seeing shortcuts/inspection, 25% looking ahead and only 50% mindless execution. My best solve ever was at Dutch Open 2006 and I saw the entire solve during inspection. Execution was really slow, but I still got a 5.69s. Actually I decide which method I am going to use and which color to start on halfway during inspection. On the 3x3x3 I always use the same method and always start on the same color. But you are right, it is your list so don't include it if you don't want to. I will make two alternative lists soon including the 2x2x2. The first one will have the ranking system you came up with (absolute position on each list) and the second one will have an alternative ranking system (relative position, based on the number of competitors in each discipline) ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007 1:01 AM Subject: Re: [Speed cubing group] Combined Rankings of 2006 I didn't include the 2x2x2 because in my opinion (remember I am the one who compiled these lists :) ) - the 2x2x2 is more of an event like the magic or clock. I feel that the 2x2x2 cube is much more about mindless execution of a system compared to the skill it takes to solve, than the 3x3x3 cubes and upwards. I can't explain myself very well, but heres what i mean, in HYPOTHETICAL numbers. if the threshold were say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and 90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but 2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but then it would discount too many people as you have to have a solve in all the events to feature on the list. So in short I discounted 2x2x2 becasue it adds very little about a persons skill. But of course you're welcome to compile an alternative list! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I understand that you cannot include every puzzle we compete in. However, I don't understand why you don't list the 2x2x2? > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01, 2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 > > > Hi everyone, > > As some of you may remember, I compiled some "combined world rankings" > lists for 2005 and 2004. The final version (not taking into account > errors which hopefully aren't present but may have crept in...) for > 2006 has been compiled. > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to show the best overall > cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full spreadsheet is available at > http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you > can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
84. Re: [Speed cubing group] A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 11:24:53 -0000

WOW!! That's what I call a fast OH-solve. I, myself, had a OH solve a few days ago that popped at the end of OLL at 15-16 seconds. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > One-handed times these days are pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right before the official round began at > Berkeley. > It was sadly not caught on video. They quickly set up a video camera after > that. > > On 1/3/07, Gunnar Krig <gunkr520@...> wrote: > > > > I just want to share this video I made yesterday. It's me solving the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > > > [Non-text portions of this message have been removed] >
85. [Speed cubing group] Re: WCA database
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 11:23:14 -0000

By some reason it's only europeans that seem to have a lack for girls. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > This is fun: > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] Re: WCA database > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than Macky. But > only one > > person can be the best: > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i&#43;s+t+h+e+b+e+s+t&search=Search > > > > Regards, > > Lars ;) > > > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > > pochmann@ wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > n", you get > > &gt; > François Séchet, for example. But there's nobody "f a s t e > r t h > > > a n > > > > m a c k y". > > > > > &gt; Hmm, actually the only person "f a s t e r t h a n j e a > n" is > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is the > > > only one "f a s t e r t h a n s h o t a r o". > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
86. Re: [Speed cubing group] Re: WCA database
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 12:41:14 +0100

Hehe, maybe I need more girls, but nobody is http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search :D 2007/1/4, Gunnar Krig <gunkr520@...>: > > By some reason it's only europeans that seem to have a lack for girls. > :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than > Macky. But > > only one > > > person can be the best: > > > > > > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search > > > > > > Regards, > > > Lars ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > > n", you get > > > > > François Séchet, for example. But there's nobody "f > a s t e > > r t h > > > &gt; a n > > > > > m a c k y". > > > > > > > > Hmm, actually the only person "f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is > the > > > &gt; only one "f a s t e r t h a n s h o t a r o". > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > [Non-text portions of this message have been removed]
87. Re: Japanese TV
From: "suraimu_cube" <suraimu_cube@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 14:32:21 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > http://www.youtube.com/watch?v=XgQMqI6uidc > > Caught on tape clearly grabbing the cube after his blindsolve before > his judge had a chance to check it. He should get a penalty! > > http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > Stefan Im sorry for my miss. Even if I receive a punishment about this matter, I don't care. Im careful from now on!
88. Re: WCA database
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 16:52:57 -0000

Hey! By the way there are only 5 people "n e e d i n g t o g e t l a i d" That's great news ;-) http://www.worldcubeassociation.org/results/persons.php? eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= Search -Per >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Here's a riddle. What's special about this guy? > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > Cheers! > > Stefan > > > He is also cubemaster :) > > http://worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > ~AO >
89. Re: [Speed cubing group] Re: WCA database
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 09:35:47 -0800

CHUMPULPACKDEE! http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=chumpulpackdee&search=Search On 1/4/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hey! > > By the way there are only 5 people "n e e d i n g t o g e t l a i > d" That's great news ;-) > > http://www.worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= > Search > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > a_ooms75 > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Here's a riddle. What's special about this guy? > > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > > > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > > http://worldcubeassociation.org/results/persons.php? > > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > > > ~AO > > > > > [Non-text portions of this message have been removed]
90. exploratorium07
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 10:38:30 -0800 (PST)

hey is there a way we can view who is signed up for exploratorium tourney, i don't see a db in the group, and am interested to know who is coming, and if i've already registered or not __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
91. Re: Combined Rankings of 2006
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:15:43 -0000

By hand? Ouch. I actually am working on a nice page showing several Top 10 lists and I'll include Dan's ranking or something like it. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > I did the compilation by hand. I copied 3 lists into excel from the > world rankings. I sorted them alphabetically. Went down the list of > 5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that > didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but > not in 4x4x4 or 3x3x3 they were deleted too. > > Then add up the rankings of the remaining competitors, and sort by > combined total. > > But I'm sure that if you can get the permission, you should be able to > run a script against the new WCA database to easily produce these > lists. Best bet is to ask Ron. > > I would like to see my list as part of the official rankings, but I'm > sure the events/categories will get modified if Ron ever decided to > add it, such as including the 2x2x2 or something like that. > > I personally think that the 3x3x3, 4x4x4, and 5x5x5 events only make > up a nicer and more important list than any other combination. > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" > <yeff@> wrote: > > > > Hey Dan -- > > > > Did you do the compilation by hand, or were you using some sort of > > script against the database?? I'm curious how much work it would be > > to develop a list with a few more events. > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > But of course you're welcome to compile an alternative list! > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > > <avgalen@> wrote: > > > > > > > > I understand that you cannot include every puzzle we compete in. > > > However, I don't understand why you don't list the 2x2x2? > > > > > > > > ----- Original Message ----- > > > > From: Dan > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, January 01, 2007 9:44 PM > > > > Subject: [Speed cubing group] Combined Rankings of 2006 > > > > > > > > > > > > Hi everyone, > > > > > > > > As some of you may remember, I compiled some "combined world > > rankings" > > > > lists for 2005 and 2004. The final version (not taking into > > account > > > > errors which hopefully aren't present but may have crept > > in...) for > > > > 2006 has been compiled. > > >
92. Re: Japanese TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:14:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "suraimu_cube" <suraimu_cube@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > http://www.youtube.com/watch?v=XgQMqI6uidc > > > > Caught on tape clearly grabbing the cube after his blindsolve before > > his judge had a chance to check it. He should get a penalty! > > > > http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > > > Stefan > > Im sorry for my miss. > > Even if I receive a punishment about this matter, I don't care. > > Im careful from now on! > Good :-) Oh well, you're of course by far not the only one. I think many people even still haven't read the rules at all. So every now and then I try to bring the issue up if there's an opportunity like that. Cheers! Stefan
93. [Speed cubing group] Re: WCA database
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:19:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > This is fun: > > http://www.worldcubeassociation.org/results/ persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > http://www.worldcubeassociation.org/results/ persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s Geez, who would've thought that person search would turn out to be the most popular feature... Cheers! Stefan
94. Re: A fast one-ahdned solve on video!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 21:18:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > I just want to share this video I made yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > You do realize that you violate the official rules, right? Cheers! Stefan
95. [Speed cubing group] Re: WCA database
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 22:04:01 -0000

Maybe he is sponsored by Burberry? http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=c+u+b+e+c+h+a+v Dan :) > > Geez, who would've thought that person search would turn out to be > the most popular feature... > > Cheers! > Stefan >
96. Grand Junction, Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 14:54:00 -0800

Is there anyone here from Grand Junction, Colorado? Anyone close by? -Tyson [Non-text portions of this message have been removed]
97. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 4 Jan 2007 16:20:01 -0700

I'm in Southern Colorado, a few hours away. Depending on what you need, I can help you out. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 04, 2007 3:54 PM Subject: [Speed cubing group] Grand Junction, Colorado Is there anyone here from Grand Junction, Colorado? Anyone close by? -Tyson [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
98. Trash the stickers !
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 23:21:05 -0000

Hi everyone ! I was wondering how many stickers can we remove from a 3x3x3 cube, so that the cube is still solvable in one way ? For the corners, we can remove the 3 stickers from one corner, and one from every other corner safely, and we can surely remove some other one, but which one (I'm allowing here to swap two corners, as we don't know yet if it's better to allow swapping 2 corners or 2 edges) For the edges, we can remove the 2 stickers from one edge, but for the others ?? We can remove one sticker of two edges, so that the remaining color of the first is opposite to the remaining one of the second. What else ?? And for the centers ? We can remove all of them except two adjacent one. But what if we can still solve the cube with another color scheme ?? Clément PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : "One can sit down on the chair when the chair does not have any"
99. Re: On the local news
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Jan 2007 23:50:33 -0000

WHAT? Did you even check the link before you posted it? That video was taken down nearly a month ago on youTube for violating copyrights. I already knew about that, as well as tools for archiving video streams. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) > http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) >
100. Re: [Speed cubing group] Grand Junction, Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 4 Jan 2007 16:02:43 -0800

Well, it's not anything for me. There's a man there, his name is Cecil Smith. He donated a bunch of Rubik's Cubes to the Smithsonian. Prior to that, he had a collection of cubes... about 6000 of them. Probably a very unique peak into the pasttime of our hobby... if you're interested. -Tyson On 1/4/07, PJK Sports Cards <pjksportscards@...> wrote: > > I'm in Southern Colorado, a few hours away. Depending on what you need, > I can help you out. > > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing group] Grand Junction, Colorado > > Is there anyone here from Grand Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
101. Re: A fast one-ahdned solve on video!!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:43:34 -0000

> You do realize that you violate the official rules, right? > > Cheers! > Stefan I see it. There is definately a problem with that solve.
102. Re: A fast one-ahdned solve on video!!
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:59:49 -0000

No, nothing seems wrong with the solve =) Seriously. No sarcasm here. Darren --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > You do realize that you violate the official rules, right? > > > > Cheers! > > Stefan > > I see it. There is definately a problem with that solve. >
103. Re: A fast one-ahdned solve on video!!
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 00:56:35 -0000

LOL i didn't watch the video until i saw this message Darren --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar > Krig" <gunkr520@> wrote: > > > > I just want to share this video I made yesterday. It's me solving > the > > 3x3 one-handed in 21.84 (with a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > You do realize that you violate the official rules, right? > > Cheers! > Stefan >
104. Re: Trash the stickers !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 01:04:40 -0000

I have already tackled this question about 4.5 years ago. The answer is known to be 21 stickers maximal that can be removed while maintaining uniqueness. 4 from the centers, 10 from the corners, 6 from the edges, and then another one somewhere due to the dependence between CP and EP. I had to prove this rigoriously for a math club talk I gave back then. I could still be wrong. I'm not too confident about this anymore. I spent a lot of time on this question and that was what I came up with. Back then I was quite confident of this number. I'm betting someone is going to try really hard to disprove it though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hi everyone ! > > I was wondering how many stickers can we remove from a 3x3x3 cube, so > that the cube is still solvable in one way ? > > For the corners, we can remove the 3 stickers from one corner, and one > from every other corner safely, and we can surely remove some other > one, but which one (I'm allowing here to swap two corners, as we don't > know yet if it's better to allow swapping 2 corners or 2 edges) > > For the edges, we can remove the 2 stickers from one edge, but for the > others ?? > We can remove one sticker of two edges, so that the remaining color of > the first is opposite to the remaining one of the second. > What else ?? > > And for the centers ? > We can remove all of them except two adjacent one. But what if we can > still solve the cube with another color scheme ?? > > Clément > > PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : > "One can sit down on the chair when the chair does not have any" >
105. Of Calculus and Cube
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 03:43:49 -0000

Hey all, The OC Register did an article last week on the San Clemente Cubers Club! Check it out at http://www.ocregister.com/ocregister/news/local/article_1401410.php Rory San Clemente Cubers Club VP, Public Relations Director
106. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 4 Jan 2007 21:36:29 -0700

Tyson, Sounds interesting. I will look into him. Thanks for sharing, Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, January 04, 2007 5:02 PM Subject: Re: [Speed cubing group] Grand Junction, Colorado Well, it's not anything for me. There's a man there, his name is Cecil Smith. He donated a bunch of Rubik's Cubes to the Smithsonian. Prior to that, he had a collection of cubes... about 6000 of them. Probably a very unique peak into the pasttime of our hobby... if you're interested. -Tyson On 1/4/07, PJK Sports Cards <pjksportscards@...<mailto:pjksportscards@...>> wrote: > > I'm in Southern Colorado, a few hours away. Depending on what you need, > I can help you out. > > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...<mailto:tyson.mao@...> <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing group] Grand Junction, Colorado > > Is there anyone here from Grand Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
107. Re: Trash the stickers !
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 06:55:07 -0000

For the corners im almost very sure that you can remove 12 stickers. Example Yellow=U, Red=F: U layer remove UFL:Yellow,Red,Blue UBL:Orange,Blue UBR:Orange UFR:Green D layer remove DFL:Red,Blue DBL:Orange DBR:Green DFR:Red For the edges im thinking you can remove 7 But i have to look for it a little bit harder :) But what i think now is this: White,Blue edge remove White and BLue White,Green Remove Green Yellow,Blue remove Blue Yellow,Red remove Yellow Orange,Blue remove Blue Orange,Green remove Orange for center i come up with you can remove 4. total count 23 strickers removed. Greets ~AO --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hi everyone ! > > I was wondering how many stickers can we remove from a 3x3x3 cube, so > that the cube is still solvable in one way ? > > For the corners, we can remove the 3 stickers from one corner, and one > from every other corner safely, and we can surely remove some other > one, but which one (I'm allowing here to swap two corners, as we don't > know yet if it's better to allow swapping 2 corners or 2 edges) > > For the edges, we can remove the 2 stickers from one edge, but for the > others ?? > We can remove one sticker of two edges, so that the remaining color of > the first is opposite to the remaining one of the second. > What else ?? > > And for the centers ? > We can remove all of them except two adjacent one. But what if we can > still solve the cube with another color scheme ?? > > Clément > > PS : Gift for the new year : a quote from "The bald soprano" (Ionesco) : > "One can sit down on the chair when the chair does not have any" >
108. Newbie question about F2L
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:15:12 -0000

Summary: Why is the corner always shown in the proper position already? Hi all. I'm relatively new to speedcubing, about two weeks, although I've been solving it with slower methods (see below) for years off-and-on. I'm barely sub-2mins at this point and have decided to tackle things one step at a time, meaning right now I'm only timing my F2L step. (Currently about 0:57 average, and basically Friedrich method.) One thing about all these F2L algorithm sites has got me really perplexed and I've also thrown in a couple misc questions afterwards as well. -- Question 1 -- On all these algorithms they always show the corner properly positioned or the edge properly positioned as the starting point, except of course when both are in the top layer. But my question is: What if this is not the case? What if the corner is in fact in the bottom layer but not in its proper slot? What I assumed one was to do, and what I currently do, is execute the "algorithm" until the point where both pieces are in the top layer either joined or in the "potential set" position. Then twist the U face until things are properly oriented and do the actual insert. This is all fairly intuitive. I guess that's what makes me suspicious of my own methods though -- although I _prefer_ to, should I really have to use even an inkling of intuition while reading a site containing a gazillion F2L algorithms? What mystifies me is why none of these sites has gone right out and say that's what you're supposed to do, explicitly. Moreoever there are those "black box" algorithms that could ONLY work if things were oriented exactly as described. One example that I can think of off the top of my head, but which is not all that "black", is (R U R' U')x3. Assuming the two pieces in question are not in the proper slot what I'm forced to do is the first TWO repeats, position U face, then do the insert. That one's easy though... the black box algorithms which really do disturb the cross across multiple moves I wouldn't want to even begin to try such an approach with. All this leads me to believe I'm making more work for myself than I should be. If this was how folks were "supposed" to do it then the algorithms wouldn't be listed as a continuous run-on stream of moves as they are. Even while typing this I wondered if maybe it was a mathematical constraint that at least one of these cases would always exist as-illustrated on a scrabled cube. I just scrambled one, and the answer of course is nah. All 4 corners ended up in the bottom layer, I only have one corner in the proper slot and its edge piece is buried in another slot. Sure, I could "punt" and just kick one corner up to the top layer but why not join it at the same time. Once again I've led myself back into thinking that these are not algorithms at all but mere guidelines and you cannot simply use muscle memory. That of course I think is wrong based on what I've read here but just don't see how. Heck, if they've gotta spell out simple mirrors of these algorithms they certainly don't want me to actually *gasp* _think_, do they? ;) Any help at all with this would be greatly appreciated. I'm making good progress either way; it's just really bothering me wondering what I'm "supposed" to be doing. -- Question 2 -- Is there any substance _equally_ as good as Rubik's Cube Lube? Cost isn't necessarily a concern. Yeah, I know, folks say look for 100% silicone lubricant. But those same folks say that one must let it dry for 15-20 mins before it stops being sticky. So obviously it's not exactly the same stuff. I haven't personally used Prestone; after 15 minutes of drying time is it really AS GOOD as the Rubik's stuff is fresh? I have an old cube that I'm lubing every other day... if 15-minute dry Prestone is similar to what 2-day-old Rubik's Lube feels like then I think I'll have to keep ordering the real stuff. -- Question 3 -- On a lighter note, how come you never see anything at _all_ on the Philip Marshall method anymore? I learned it many years ago, put down the cube for a few years, and still remembered it when I picked it back up just recently. (I doubt many casual-type solvers are able to remember their solution of choice after so many years!) Only 2 series to remember and and average solve of 65 moves; quite elegant. His site's apparently gone and I had to find a cached copy on archive.org to do further reading ( http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/ if you're never seen it ), so I'm wondering if he has passed away. (One of his pages said he was 75 years old, I believe.) Still surprising that nobody has done a writeup of it and uploaded it on a working server. Anyway no matter how many years I practiced I could never get below about 3:00. Then just recently I do some experimenting with Friedrich and Petrus and almost immediately was under 2:00. Good stuff! Although I'm quite sure I won't be able to remember all the algorithms if by chance I don't happen to pick up a cube for several years. Thanks, -jasonC
109. Re: [Speed cubing group] Grand Junction, Colorado
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:22:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Tyson, > Sounds interesting. I will look into him. Are you a surgeon? Cheers! Stefan
110. Re: Newbie question about F2L
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 10:44:29 -0000

Hey Jason The F2L should be more intuitive than you think. The algorithms just provide more optimal ways of pairing the pieces--"guidelines"--but you should really understand how the algorithms work. Yes, you need to think a bit! -_- Once you understand how the algorithms work, you'll find somewhat intuitive ways that you eventually put into muscle memory for situations where things are not set up as pictured. There is almost always some sort of setup involved in F2L. For your two other questions... sorry, no comment ^^; Darren --- In speedsolvingrubikscube@yahoogroups.com, "jcollison251" <jcollison251@...> wrote: > > Summary: Why is the corner always shown in the proper position already? > > Hi all. I'm relatively new to speedcubing, about two weeks, although > I've been solving it with slower methods (see below) for years > off-and-on. I'm barely sub-2mins at this point and have decided to > tackle things one step at a time, meaning right now I'm only timing my > F2L step. (Currently about 0:57 average, and basically Friedrich > method.) One thing about all these F2L algorithm sites has got me > really perplexed and I've also thrown in a couple misc questions > afterwards as well. > > -- Question 1 -- > > On all these algorithms they always show the corner properly > positioned or the edge properly positioned as the starting point, > except of course when both are in the top layer. But my question is: > What if this is not the case? What if the corner is in fact in the > bottom layer but not in its proper slot? What I assumed one was to > do, and what I currently do, is execute the "algorithm" until the > point where both pieces are in the top layer either joined or in the > "potential set" position. Then twist the U face until things are > properly oriented and do the actual insert. This is all fairly > intuitive. I guess that's what makes me suspicious of my own methods > though -- although I _prefer_ to, should I really have to use even an > inkling of intuition while reading a site containing a gazillion F2L > algorithms? > > What mystifies me is why none of these sites has gone right out and > say that's what you're supposed to do, explicitly. Moreoever there > are those "black box" algorithms that could ONLY work if things were > oriented exactly as described. One example that I can think of off > the top of my head, but which is not all that "black", is (R U R' > U')x3. Assuming the two pieces in question are not in the proper slot > what I'm forced to do is the first TWO repeats, position U face, then > do the insert. That one's easy though... the black box algorithms > which really do disturb the cross across multiple moves I wouldn't > want to even begin to try such an approach with. > > All this leads me to believe I'm making more work for myself than I > should be. If this was how folks were "supposed" to do it then the > algorithms wouldn't be listed as a continuous run-on stream of moves > as they are. Even while typing this I wondered if maybe it was a > mathematical constraint that at least one of these cases would always > exist as-illustrated on a scrabled cube. I just scrambled one, and > the answer of course is nah. All 4 corners ended up in the bottom > layer, I only have one corner in the proper slot and its edge piece is > buried in another slot. Sure, I could "punt" and just kick one corner > up to the top layer but why not join it at the same time. Once again > I've led myself back into thinking that these are not algorithms at > all but mere guidelines and you cannot simply use muscle memory. That > of course I think is wrong based on what I've read here but just don't > see how. Heck, if they've gotta spell out simple mirrors of these > algorithms they certainly don't want me to actually *gasp* _think_, do > they? ;) > > Any help at all with this would be greatly appreciated. I'm making > good progress either way; it's just really bothering me wondering what > I'm "supposed" to be doing. > > > -- Question 2 -- > > Is there any substance _equally_ as good as Rubik's Cube Lube? Cost > isn't necessarily a concern. Yeah, I know, folks say look for 100% > silicone lubricant. But those same folks say that one must let it dry > for 15-20 mins before it stops being sticky. So obviously it's not > exactly the same stuff. I haven't personally used Prestone; after 15 > minutes of drying time is it really AS GOOD as the Rubik's stuff is > fresh? I have an old cube that I'm lubing every other day... if > 15-minute dry Prestone is similar to what 2-day-old Rubik's Lube feels > like then I think I'll have to keep ordering the real stuff. > > > -- Question 3 -- > > On a lighter note, how come you never see anything at _all_ on the > Philip Marshall method anymore? I learned it many years ago, put > down the cube for a few years, and still remembered it when I picked > it back up just recently. (I doubt many casual-type solvers are able > to remember their solution of choice after so many years!) Only 2 > series to remember and and average solve of 65 moves; quite elegant. > His site's apparently gone and I had to find a cached copy on > archive.org to do further reading ( > http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/ > if you're never seen it ), so I'm wondering if he has passed away. > (One of his pages said he was 75 years old, I believe.) Still > surprising that nobody has done a writeup of it and uploaded it on a > working server. Anyway no matter how many years I practiced I could > never get below about 3:00. Then just recently I do some > experimenting with Friedrich and Petrus and almost immediately was > under 2:00. Good stuff! Although I'm quite sure I won't be able to > remember all the algorithms if by chance I don't happen to pick up a > cube for several years. > > > Thanks, > -jasonC >
111. Re: Newbie question about F2L
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:33:58 -0000

> -- Question 1 -- > > On all these algorithms they always show the corner properly > positioned or the edge properly positioned as the starting point, > except of course when both are in the top layer. But my question is: > What if this is not the case? The algorithms you will see are the "standard" positions for F2L, when the corners is in the top layer, or in the correct position but twisted, and the edge is in one of 10 possible states (4positions x 2 orientations on the top layer, and 1 position x 2 orientations in the correct slot) What if the corner is in fact in the > bottom layer but not in its proper slot? There are several ways to go. If the corner is in the bottom layer, and the edge is in the top layer, you could simply do R U R' (with the corner initially held in the DFR position), to bring it into the top layer, and then use a standard algorithm. You could learn the various patterns of corner and edge position/orientation to see what move you could choose which brings up the corner and pairs it up with the edge, giving you a simple 3 move insert into the correct slot (R U R' for a seperated pair, or R U' R' for a connected pair) For example, do L' U' L U R U' R2 U2 R on a solved cube The FL corner is in the FR slot. We can't use a standard algorithm, but no matter. When the cross colour is on the right hand side, and the other colour matches the colour of the edge on the U-face, we bring the edge round to the front (U2), and they pair up with R!. NOw you have a connected pair, which you can insert in 3 moves (L' U L). Now R' restores the cross. There are not many new patterns like this to learn, and most of them you can see on the fly. You could also just try to ignore it, and find another pair that is in a standard position. In the above position, you could have chosen to do R' U2 R2 U R', solving the FR pair, and now the FL pair is in a standard position. The same is true for the edges, if they are stuck in the midde layer you could bring it out, learn new patterns, or ignore it. If both pieces are stuck in the middle layer, I would usually ignore it, but if forced, I would simply bring the corner piece out and then solve that position. > > What mystifies me is why none of these sites has gone right out and > say that's what you're supposed to do, explicitly. That's because there are so many possible scenarios it is hard to present them all in one comprehensive format. F2L requires a lot of experience and practice to do well, so don't expect that just if you know the standard algorithms that you will be sub 10 seconds F2L. It's a lot about seeing short-cuts, using empty slots, choosing the pair order smartly, and being able to fuse everything together with no pauses, at a fast turn rate. This does not happen overnight. The best way to become proficient at F2L is do a lot of practice by yourself, understand how the algorithms work (most are simply pair up the pieces, and insert them), and also practice with a master of the cube to pick up lots of tips from them. Be patient! One example that I can think of off > the top of my head, but which is not all that "black", is (R U R' > U')x3. Assuming the two pieces in question are not in the proper slot > what I'm forced to do is the first TWO repeats, position U face, then > do the insert. Not bad. Do L U' L' F' L F L' U on a solved cube, is this the case you mean? The procedure is simple, solving into the BL slot (or mirrored solved into the BR). Move the corner away from the area where the slot is (U'), do this little finger trick (L F' L' F) click click, and suddenly the pieces are set up for a 3 move insert, (L U L'). This works when the pieces are situated over a slot that is adjacent to the slot you want to solve to. For the opposite slot, you can discover a nice algorithm, there is a nice one involving a double top-layer turn (u) :) That one's easy though... the black box algorithms > which really do disturb the cross across multiple moves I wouldn't > want to even begin to try such an approach with. > > All this leads me to believe I'm making more work for myself than I > should be. A few years ago I thought it would be a good idea to come up with standard algorithms for each of the 4 slots, thats 164 in all! Luckily I realised before I had tried to memorise all those that you don't need to do that, knowledge of the standard algorithms + tricks + experience is all you need. And once you've got the hang of that, it's not hard work at all. But it may be hard work getting there, but you would expect that if your aim is to solve in under 20s! Once again > I've led myself back into thinking that these are not algorithms at > all but mere guidelines and you cannot simply use muscle memory. You surely can use muscle memory :) It's very useful for doing mirrors of algorithms, if you only know the letters and have to translate those into the mirrored version of an algorithm, it is very slow. BUt if you use muscle memory, you intuititively have a very good idea of what movements your hands should do to mirror the algorithms. Hone that skill, and mirroring algorithms becomes a doddle. Good Luck! DanH > Thanks, > -jasonC >
112. Re: WCA database
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:38:23 -0000

Per, do you know who the first punk was? http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+i+r+s+t+p+u+n+k&search=Search Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey! > > By the way there are only 5 people "n e e d i n g t o g e t l a i > d" That's great news ;-) > > http://www.worldcubeassociation.org/results/persons.php? > eventId=&regionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search= > Search > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Here's a riddle. What's special about this guy? > > > http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > > > > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > > http://worldcubeassociation.org/results/persons.php? > > eventId=&regionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search > > > > ~AO > > >
113. Re: [Speed cubing group] Grand Junction, Colorado
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:44:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Tyson, > > Sounds interesting. I will look into him. > > Are you a surgeon? > > Cheers! > Stefan > Maybe he has x-ray vision. That would explain his incredible BLD times ;) Dan :)
114. [Speed cubing group] Re: Lubricant
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 11:56:19 -0000

The problem with the "1 small drop" is the darn syrenges seem to stick fairly often and suddenly you have a steady stream dripping out your cube. Or perhaps I've just been unlucky with them. What kind of floorwax is it? And if I may ask... are you buying syrenges of the stuff from Rubik's (or otherwise)? No doubt a whole _large_ bottle of it from the floorwax manufacturer would cost the same, if you definitely knew it was chemically exactly the same. In my last Cube Lube order the instructions sheet did give some clues in the accidental ingestion precautions: "800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take it that "Shine-Up" is the product in question. I'm going to be ordering that pronto. If it turns out that it does not act exactly the same, meaning the proportions or something else has been adjusted, one only needs to call the 800 number posing as a physician to squeeze the info outta them. (Tell them that a 2 year old girl has swallowed some and they'll tell you whatever you want to know, trust me.) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Cube lube is actually floorwax. Eventually it will dry up, but the effect will remain for about 2 weeks. I use 1 small drop on every side of every edge (2*12=24), you could also use 1 small drop on every side of every corner (3*8=24). You really shouldn't use more, maybe even less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times.
115. Re: Newbie question about F2L
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 12:58:26 -0000

Dan Harris! Thanks for the response. In fact it was your site that I was primarily using for the algorithms. I also used Jason Thong's site for the detailed descriptions but always have yours open as well for the setup sequence -- really appreciate that part of the site. > For example, do L' U' L U R U' R2 U2 R on a solved cube > The FL corner is in the FR slot. We can't use a standard algorithm, > but no matter. When the cross colour is on the right hand side, and > the other colour matches the colour of the edge on the U-face, we > bring the edge round to the front (U2), and they pair up with R!. Ah! Leaving the cross broken up here for an extra instant definitely has an advantage. Great tip! What I currently do in this situation is the join, restore cross, then insert. Certainly a couple extra moves but at my level (and tps) it makes no difference. This right there answers my original question -- yes you join things when you can. You just took it an optimized step further for me. > Do L U' L' F' L F L' U on a solved cube, is this the case > you mean? The procedure is simple, solving into the BL slot > (or mirrored solved into the BR). Move the corner away from the > area where the slot is (U'), do this little finger trick (L F' L' F) > click click, and suddenly the pieces are set up for a 3 move insert, > (L U L'). This works when the pieces are situated over a slot that > is adjacent to the slot you want to solve to. That's the case I meant, alright. And yet another optimized move I'll add to my arsenal in time. Thanks again for all your help. You know, it's a funny thing -- listening to your descriptions of these moves it's apparent that you have [once did, or still do] have mnemonics or at least English descriptions for some of these situations. (e.g. "move the corner away from the area where the slot is", etc.) I did spend several days studying your site and scribbling notes to come up with similar mental explanations before I even started drilling on them. It would be great to see such descriptions on the site as well! Although yes one learns much more from forming them oneself. -jasonC
116. Re: [Speed cubing group] Re: Lubricant
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Jan 2007 15:38:00 +0100

"1 small drop" is definately possible, just take your time. For all other Rubik's lube questions: http://z12.invisionfree.com/rubiks/index.php?showtopic=353 --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Lubricant Datum: 05/01/07 04:12 > > > > > > > > > > > > > > > > > > The problem with the "1 small drop" is the darn syrenges seem to stick > fairly often and suddenly you have a steady stream dripping out your > cube. Or perhaps I've just been unlucky with them. > > What kind of floorwax is it? And if I may ask... are you buying > syrenges of the stuff from Rubik's (or otherwise)? No doubt a whole > _large_ bottle of it from the floorwax manufacturer would cost the > same, if you definitely knew it was chemically exactly the same. > > In my last Cube Lube order the instructions sheet did give some clues > in the accidental ingestion precautions: > "800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take it that > "Shine-Up" is the product in question. I'm going to be ordering that > pronto. If it turns out that it does not act exactly the same, > meaning the proportions or something else has been adjusted, one only > needs to call the 800 number posing as a physician to squeeze the info > outta them. (Tell them that a 2 year old girl has swallowed some and > they'll tell you whatever you want to know, trust me.) > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: > > > > Cube lube is actually floorwax. Eventually it will dry up, but the > effect will remain for about 2 weeks. I use 1 small drop on every side > of every edge (2*12=24), you could also use 1 small drop on every side > of every corner (3*8=24). You really shouldn't use more, maybe even > less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 > for about 6 times. > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
117. [Speed cubing group] Re: Lubricant
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 14:54:02 -0000

Thanks for the link. But HOLY MOLY, $124 for just 1 gallon of floor wax?? Must be the Pentagon "special price". heheheh Seriously, that's totally unreasonable. I shall find a supplier and post details when I do. > For all other Rubik's lube questions: > http://z12.invisionfree.com/rubiks/index.php?showtopic=353
118. Re: A fast one-ahdned solve on video!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 17:52:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > You do realize that you violate the official rules, right? > > > > Cheers! > > Stefan > > I see it. There is definately a problem with that solve. > Ok, are you referring to: 1) that I do inspection with two hands, or 2) that I maybe stop the cube not only with fingers? For #1 I don't think it's a big deal because I personally don't benefit anything from doing it. I just forget about that rule sometimes. About #2: I tryto stop with fingers always, but this can't be a very big deal neither for an unofficial solve. I even hard a few days ago that this rule is taken away. /Gunnar
119. Re: [Speed cubing group] Grand Junction, Colorado
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 11:16:49 -0700

I knew Stefan would take that literally And my BLD times suck, BTW, haha. ----- Original Message ----- From: Dan<mailto:dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 4:44 AM Subject: Re: [Speed cubing group] Grand Junction, Colorado --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Tyson, > > Sounds interesting. I will look into him. > > Are you a surgeon? > > Cheers! > Stefan > Maybe he has x-ray vision. That would explain his incredible BLD times ;) Dan :) [Non-text portions of this message have been removed]
120. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 12:28:08 +0100

I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? Please advise. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007 12:50 AM Subject: [Speed cubing group] Re: On the local news WHAT? Did you even check the link before you posted it? That video was taken down nearly a month ago on youTube for violating copyrights. I already knew about that, as well as tools for archiving video streams. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah show. Item starts around 8:23 in the video. (link by Casen Davis) (this was posted on speedcubing.com) > http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to archive things that get posted on youtube you should check out a tool called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) > [Non-text portions of this message have been removed]
121. Re: [Speed cubing group] Re: WCA database
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 10:42:51 +0100

You definately need more girls (to compete at "your" Belgian Open http://gillesvdp.orgfree.com/belgianopen2007/Competitors.htm). I will (try to) bring my niece. ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 04, 2007 12:41 PM Subject: Re: [Speed cubing group] Re: WCA database Hehe, maybe I need more girls, but nobody is http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search :D 2007/1/4, Gunnar Krig <gunkr520@student.liu.se>: > > By some reason it's only europeans that seem to have a lack for girls. > :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l > > > > http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum: 03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be faster than Jean and faster than > Macky. But > > only one > > > person can be the best: > > > > > > > > > > http://www.worldcubeassociation.org/results/persons.php?eventId=&amp;regionId=&pattern=w+h+o+i+s+t+h+e&#43;b+e+s+t&search=Search > > > > > > Regards, > > > Lars ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > > > > > > > > If you look for someone "f a s t e r t h a n j e a > > n", you get > > > > > François Séchet, for example. But there's nobody "f > a s t e > > r t h > > > &gt; a n > > > > > m a c k y". > > > > > > > > Hmm, actually the only person "f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra (Francois doesn't have a 'j'). But Francois is > the > > > > only one "f a s t e r t h a n s h o t a r o". > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
122. Re: [Speed cubing group] Re: WCA database
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 20:58:32 +0100

Apperantly, nobody can do it blind (http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+b+l+i+n+d) although Michiel van der Blonk http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+b+l+i+n+d And someone can do it under water (http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+u+n+d+e+r+w+a+t+e+r) [Non-text portions of this message have been removed]
123. Re: On the local news
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 20:45:03 -0000

Ah great! Thank you. I want the whole thing. http://www.yousendit.com/ was shown to me by Hunt, and I think it's a great way of sending files if you have no better means. If it's small you can just e-mail it to me. (doug cube [one word] at gmail, will do) I can host it somewhere if other's want it. I do have some web space still. I'm betting it's in the dreaded FLV format. I have a player for it, but can convert it for you guys too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? > > Please advise.
124. Cross
From: "aurataro" <aurataro@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 22:08:28 -0000

People always say that you should be able to do the cross in 7 moves 99% of the time. Does a double turn count as 1 or 2 moves when people say this? Because if it counts as 2 moves I can almost never do the cross in 7 moves and any advice would be greatly appricated.
125. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 22:20:40 -0000

This is based on the standard metric for speedcubing - Half Turn, which means two quarter turns = one half turn = one move. One quarter turn = one move also. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" <aurataro@...> wrote: > > People always say that you should be able to do the cross in 7 moves > 99% of the time. Does a double turn count as 1 or 2 moves when people > say this? Because if it counts as 2 moves I can almost never do the > cross in 7 moves and any advice would be greatly appricated. >
126. Re: [Speed cubing group] Cross
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 15:41:15 -0700

Double moves such as R2, etc count as 1 move. ----- Original Message ----- From: aurataro<mailto:aurataro@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 3:08 PM Subject: [Speed cubing group] Cross People always say that you should be able to do the cross in 7 moves 99% of the time. Does a double turn count as 1 or 2 moves when people say this? Because if it counts as 2 moves I can almost never do the cross in 7 moves and any advice would be greatly appricated. [Non-text portions of this message have been removed]
127. Re: Of Calculus and Cube
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Jan 2007 23:31:06 -0000

In the article they mentioned "F R U R' U' F'. That's Front clockwise, Right clockwise, Under clockwise, Right counterclockwise, Under counterclockwise, Front counterclockwise." I just wish they could get the notation correct. "Up" instead of "under," though I can perhaps see where they could have mistaken it. Some of my friends get "Back" and "Bottom" mixed up. This article just goes to show the growing popularity of the cube. It's great. I'm thinking about solving a few cube for my school's talent show. We'll see how it turns out. --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" <enguarde1234@...> wrote: > > Hey all, > > The OC Register did an article last week on the San Clemente Cubers > Club! Check it out at > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > Rory > San Clemente Cubers Club VP, Public Relations Director >
128. Re: [Speed cubing group] Southern California Pre-Qualifying Round
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Jan 2007 16:44:55 -0800

Hi Everyone, So we will be doing the preliminary round to 3x3x3 speed solve and one-handed speed solve. In order to qualify for the second round in speed solve, you need to record an average of five under 28 seconds. For one-handed speed solve, you need an average of 50 seconds. Good luck! -Tyson On 12/25/06, azndlo15 <azndlo15@...> wrote: > > Northern California Pre-Qualifying Round > Date: Saturday, January 6, 2007 > Time: 1 PM to 5 PM > Location: Winnett Center, Caltech > > Purpose: The purpose of the pre-qualifying event is so that > competitors can attempt to qualify for the semi-final and final rounds > and avoid the rush of the first-round of the competition during the > day of the competition. The other purpose is also to help facilitate > the competition. If you can make it to the pre-qualifying round, we > ask that you do in order to improve the flow of the competition for > the Caltech Rubik's Cube Club. > > ~Daniel Lo > > > [Non-text portions of this message have been removed]
129. Re: [Speed cubing group] Cross
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 01:09:56 -0000

> Double moves such as R2, etc count as 1 move. It is exactly that type of terminology that confuses people. It's "half turn" or "face turn". I thought that a long time ago we decided to do away with the ambiguous word "move" and hence "double moves" is rather meaningless. > This is based on the standard metric for speedcubing - Half Turn, > which means two quarter turns = one half turn = one move. > > One quarter turn = one move also. I wouldn't call it the "standard metric". The "popular metric" sure. In the distant past I recall a lot of debate over what metric people like to use and that never ended well. So to offer a more through answer... In cubing there is what is called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric (ATM/ASTM). The meaning should be pretty obvious since you (aurataro) seem to have thought about it for a while. The precise mathematical definition of the word "metric" is rather delicate though. A metric is a function (in the math sence), that takes any two points (or elements) in a space (typically a topological space or in this case group) and maps it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f (y,z) >= f(x,z) (Triangle-Inequality). -Doug
130. Re: [Speed cubing group] Cross
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 5 Jan 2007 20:44:06 -0700

Can you please explain to me how that would confuse someone? I must have missed that discussion. R2 means 180 degress or a "half turn", R means 90 degrees or a "quarter turn". How can that be confusing? I can see how two quarter turns make 1 half turn, but R2 is 1 move, R is a different move. Describing a metric to someone that doesn't know the difference between a R2 and R will only confuse that person more.... ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 05, 2007 6:09 PM Subject: Re: [Speed cubing group] Cross > Double moves such as R2, etc count as 1 move. It is exactly that type of terminology that confuses people. It's "half turn" or "face turn". I thought that a long time ago we decided to do away with the ambiguous word "move" and hence "double moves" is rather meaningless. > This is based on the standard metric for speedcubing - Half Turn, > which means two quarter turns = one half turn = one move. > > One quarter turn = one move also. I wouldn't call it the "standard metric". The "popular metric" sure. In the distant past I recall a lot of debate over what metric people like to use and that never ended well. So to offer a more through answer... In cubing there is what is called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric (ATM/ASTM). The meaning should be pretty obvious since you (aurataro) seem to have thought about it for a while. The precise mathematical definition of the word "metric" is rather delicate though. A metric is a function (in the math sence), that takes any two points (or elements) in a space (typically a topological space or in this case group) and maps it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f (y,z) >= f(x,z) (Triangle-Inequality). -Doug [Non-text portions of this message have been removed]
131. New site up and ready
From: "Patrick" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 04:14:43 -0000

Hey all, Just figured I'd let you know I just finished moving my new site to my new host and changed the appearance/added more content. You can check it out at: http://www.pjkcubed.com Any questions, comments, or suggestions are welcome. Thanks for looking, Pat
132. Re: Cross
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 04:35:32 -0000

Well spelling it out like that is great, but what I was just getting at was that "double move" does not have a clear meaning or you seemed to be trying to use *their words*, which might not help. All I was saying was that "double move" is not "well-defined"... at least not to me. I guess I was being nit-picky as usual (no more than certain ppl here though). But I would appreciate it if people where to correct me on stuff. Well except when things are being taken to a silly literal level like I've been seeing lately. I take cube-terminology very seriously though. On the other note, I like to add a bit of math just to enlighten people every now and then. It wasn't even targeted to the orginal poster, just thought someone here might enjoy reading it. Plus, I like to show that I'm a mathy guy, and perhaps seek out other like-minded individuals that didn't know that about me. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Can you please explain to me how that would confuse someone? I must have missed that discussion. R2 means 180 degress or a "half turn", R means 90 degrees or a "quarter turn". How can that be confusing? I can see how two quarter turns make 1 half turn, but R2 is 1 move, R is a different move. Describing a metric to someone that doesn't know the difference between a R2 and R will only confuse that person more....
133. What counts as Luck? (Sq-1)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 05:31:41 -0000

I've been getting really into square-1 for the past couple days. And I'm starting to see some dramatic differences in the consistancy of my times. Sometiems this is simply due to the lack of parity. But I was curious what counts as non-lucky for sq-1. I'm pretty new at it, but I've already encountered some really bizzare cases. So if step 1 of my method is to get it into cube-shape and the scramble given starts it off at cube-shape, is that automatically counted as lucky? Also sometimes things pair up very quickly and I can just solve like the corners of a 2x2x3. I got an 0:11.xx time today and thought that that must be lucky because even the #1 single attempt on the URW listing is below this. Although I have what I consdier a non-lucky PB of 0:36.04 and a PB average of 1:23.xx, I still get times over 5 minutes every now and then, I must be dong something wrong. I sometimes mess up an alg and it goes really bad. Another big question I had, which I am sure is in the WCA rules, but I'd rather have an unbiased discussion here (plus I'm too lazy to read it at the mmoment) - What counts as solved and is there a 2s penalty, and what would constitue a 2s penalty? Today I had a solve where my last step was skipped and it caught me by suprise. I immediately stopped the timer, but then saw that the middle layer was in "kite-shape" (both layers matched up with the left half of the middle layer though).... should this be a DNF or 2s penalty? (although... it takes me more than 2s to fix something like that in a solve) Anyhow, due to my motivation to do sq-1 these days, I check to see if there was another US competition around the corner. As it turns out, just the one in San Fran. is posted on speedcubing. I think we need someone to host one on the east coast (or midwest) sometime in the next few months. I'm itchin' for some action! So ya, I'm curious if there are any plans for such a tourn., if any of you know. A really bizzre thing that happend to me just now. I was looking at US2006 results for the category and was curious how I would rank among those (single attempt) times. I took a hard look at Craig's time as I was scrambling. The next thing I know, the time ended up getting on that very solve was *exactly* 1:15.47, which was Craig's best time at that comp. So..., it looks like you'll be gettin' some competition, man. :0 -Doug
134. Slamming gen2 timers, messing up time
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 05:48:13 -0000

I have been really annoyed by this for a long time. I was curious if it was just me and how frequently it occurs for you guys. Sometimes when I slam my timer very hard, it casues the time to vanish and for it to go into this strange loop. I find this annoying because I am more like to slam on a spectacular solve time. It wasn't too big of a problem for me, but I think there is a simple solution. I wonder how the rubiks.com timer fairs with slamming (although you almost never slam with it since it's based on photo-resistors)... I'm hoping that they fix this problem (as well as allow computer interface, wjhich we have all been yearning for the longest time). I'd think that the designers would have thoughly tested for stuff like this and placed in proper safe-guards. I suspect it has to do with the battery being temporarily knocked out of place (it's the only non-moving part really). Thus they could simply place a "very beefy cap" in parallel with the battery cell and that should fix things. Capacitors are wonderful things... (as are inductors). Plus for Gen3, they could increase the number of batteries needed. Or even better, an optional additonal battery. Another thing, would be to go to something more acessible to consumers like AAA size. What do you guys think? Is the extra weight worth it? As for the form-factor, it's perfect. I'm even used to the placement of the rest button now. A "hold switch" or "guard" could still be useful for the people not used to the timer though. Hem... OR! place the buttons in a more hard-to-accidently-hit location such as an area on the side (perpendicular to the slamming action, and inconspicuous). -Doug
135. Re: [Speed cubing group] Re: Of Calculus and Cube
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 00:16:15 -0800 (PST)

Go for it. When you have an audience, the effect can be amazing on people. Rory jwoelmer2 <jwoelmer2@...> wrote: In the article they mentioned "F R U R' U' F'. That's Front clockwise, Right clockwise, Under clockwise, Right counterclockwise, Under counterclockwise, Front counterclockwise." I just wish they could get the notation correct. "Up" instead of "under," though I can perhaps see where they could have mistaken it. Some of my friends get "Back" and "Bottom" mixed up. This article just goes to show the growing popularity of the cube. It's great. I'm thinking about solving a few cube for my school's talent show. We'll see how it turns out. --- In speedsolvingrubikscube@yahoogroups.com, "enguarde1234" <enguarde1234@...> wrote: > > Hey all, > > The OC Register did an article last week on the San Clemente Cubers > Club! Check it out at > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > Rory > San Clemente Cubers Club VP, Public Relations Director > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
136. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 09:31:38 +0100

Well, nothing prevents you to do F R D R' D' F'. It is also an algorithm than can be used if you solve from top to bottom. It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory Margraf <enguarde1234@...>: > > Go for it. When you have an audience, the effect can be amazing on > people. > > Rory > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > Right clockwise, Under clockwise, Right counterclockwise, Under > counterclockwise, Front counterclockwise." > > I just wish they could get the notation correct. "Up" instead of > "under," though I can perhaps see where they could have mistaken it. > Some of my friends get "Back" and "Bottom" mixed up. > > This article just goes to show the growing popularity of the cube. > It's great. I'm thinking about solving a few cube for my school's > talent show. We'll see how it turns out. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey all, > > > > The OC Register did an article last week on the San Clemente Cubers > > Club! Check it out at > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > Rory > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
137. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 08:54:12 -0000

Doug mate, you're getting yourself into a real minefield here. We have had huge debates about this in the past on the FMC group, and on the speedcubing group too. I described HTM as the standard metric, because that is the official metric used in official WCA FMC competitions. And even after describing all those metrics, you forgot to mention SQTM (Slice-Quarter Turn Metric) :) All the best, DanH --- In speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > > > Double moves such as R2, etc count as 1 move. > > It is exactly that type of terminology that confuses people. > It's "half turn" or "face turn". I thought that a long time ago we > decided to do away with the ambiguous word "move" and hence "double > moves" is rather meaningless. > > > > This is based on the standard metric for speedcubing - Half Turn, > > which means two quarter turns = one half turn = one move. > > > > One quarter turn = one move also. > > I wouldn't call it the "standard metric". The "popular metric" sure. > In the distant past I recall a lot of debate over what metric people > like to use and that never ended well. > > > So to offer a more through answer... In cubing there is what is > called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric > (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of > Antislice-Turn Metric (ATM/ASTM). > > The meaning should be pretty obvious since you (aurataro) seem to > have thought about it for a while. The precise mathematical > definition of the word "metric" is rather delicate though. > > A metric is a function (in the math sence), that takes any two > points (or elements) in a space (typically a topological space or in > this case group) and maps it to a non-negative real value, and it > must satisfy 3 axioms. f(x,x) = 0 for all x in the space. f(x,y) = f > (y,x) for all pairs x,y in the space (be symmetric). And f(x,y) + f > (y,z) >= f(x,z) (Triangle-Inequality). > > > -Doug >
138. [Speed cubing group] Re: Of Calculus and Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:05:04 -0000

> Well, nothing prevents you to do F R D R' D' F'. > It is also an algorithm than can be used if you solve from top to bottom. > > It's just too bad they wrote U = Under :s > > Gilles An even worst blunder is when that article described blindfold solving: "That means memorizing every square on all six sides, the equivalent of six nine-digit numbers..." So six 9-digit base-6 numbers??? Does anyone here actually do that? Seriously.
139. Re: [Speed cubing group] Making a 4x4x4 Speedcube
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:16:34 -0000

In response to the part about Studio Cubes being better: Is this after you lube a Studio Cube, or do all/most Studio Cubes come out of the box turning very smoothly? I ask this because I recently purchased a Studio Cube and it is extremely tight! (Unfortunately I ran out of lube and will have to wait a week or two before it arrives in the mail.) --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > Three tips: > > 1) Play with it a lot. They get better after a while (approx 1 month) > 2) Don't lube it directly, wait a month. > 3) Buy Studio, not Rubiks. They are just a little better > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] Making a 4x4x4 Speedcube > Datum: 04/12/06 14:58 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hey all, > > > > I was wondering whether anyone can teach me how to make a 4x4x4 > > speedcube other than just lubing it. I've recently purchased a Rubik's > > Revenge from Rubiks.com along with the cube lube. I've already lubed up > > the cube but it just seems quite impossible for this cube to move as > > fast as my 3x3x3 speedcube. And today, I guess was cubing faster than > > the cube can handle and one of the center pieces broke. > > > > Did I buy the wrong type of cube? How should I change the cube so that > > it can be a speedcube? > > > > Thanks! > > > > ~Aron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
140. Re: Cross
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 09:54:50 -0000

Hi :-) Why do people have this fascination for number of turns when performance is measured in time units?? Low turn count is just a rough indication of possible speed. Good flow, lookahead and minimising pauses is the main key to speed. As well as being calm and collected, focused ... :-D A 60 move solution may be quicker than a 40 move one, because each step is easier/faster ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" <aurataro@...> wrote: > > People always say that you should be able to do the cross in 7 moves > 99% of the time. Does a double turn count as 1 or 2 moves when people > say this? Because if it counts as 2 moves I can almost never do the > cross in 7 moves and any advice would be greatly appricated. >
141. Re: Cross
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 10:07:01 -0000

Hi Per, I think move count is more important in the cross than for any other stage, because the are no "algorithms" as such. A solution to the cross is likely to involve some awkward moves, maybe turning 4-6 faces of the cube, so it is important to minimise turn count to always get your cross under 2 seconds. But you're right about the rest of the cube, I would like to see someone execute an average FMC solution faster than someone using a speedcubing method because without lots of practice on the FMC persons part, the speedcuber would win :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Why do people have this fascination for number of turns when > performance is measured in time units?? > Low turn count is just a rough indication of possible speed. Good > flow, lookahead and minimising pauses is the main key to speed. As > well as being calm and collected, focused ... :-D > > A 60 move solution may be quicker than a 40 move one, because each > step is easier/faster ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "aurataro" > <aurataro@> wrote: > > > > People always say that you should be able to do the cross in 7 > moves > > 99% of the time. Does a double turn count as 1 or 2 moves when > people > > say this? Because if it counts as 2 moves I can almost never do > the > > cross in 7 moves and any advice would be greatly appricated. > > >
142. Re: What counts as Luck? (Sq-1)
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 14:30:36 -0000

> Another big question I had, which I am sure is in the WCA rules, but > I'd rather have an unbiased discussion here (plus I'm too lazy to > read it at the mmoment) - What counts as solved and is there a 2s > penalty, and what would constitue a 2s penalty? In my opinion the rule should be (but I don't know what WCA say about sq-1): If one layer (Up or Down Layer) need 45 or more degrees rotation to fix it than it is a 2s penalty. (If the two layers need 45 or more than it is a DNF, although the cube is just one middle layer move away from solution. But one slice move on 3x3 away is (I think) also DNF.) > So if step 1 of my method is to get it into cube-shape and the > scramble given starts it off at cube-shape, is that automatically > counted as lucky? In my opinion it is lucky, because you skip the whole first step. (Not only skipping the first step, you also have the possibility to look ahead for your second step during inspection.) > Today I had a solve where my last step was skipped and it caught me > by suprise. I immediately stopped the timer, but then saw that the > middle layer was in "kite-shape" (both layers matched up with the > left half of the middle layer though).... should this be a DNF or 2s > penalty? (although... it takes me more than 2s to fix something like > that in a solve) How can you wondering if this is a 2s penalty??? If the middle layer is in kite-shape the cube is not even "almost solved" (defined as on move away from solution), because it takes 3 twists and at least 2 '180 degrees moves' to fix it (so total at least 3+2=5 moves). So of course in this case it is a DNF. Michael Fung
143. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 6 Jan 2007 21:43:34 +0100

I agree with the U = Under mistake, but I don't see the "solve from top to bottom" part. Don't you mean Cross-On-Left (= Top on Right)? ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 06, 2007 9:31 AM Subject: Re: [Speed cubing group] Re: Of Calculus and Cube Well, nothing prevents you to do F R D R' D' F'. It is also an algorithm than can be used if you solve from top to bottom. It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory Margraf <enguarde1234@...>: > > Go for it. When you have an audience, the effect can be amazing on > people. > > Rory > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > Right clockwise, Under clockwise, Right counterclockwise, Under > counterclockwise, Front counterclockwise." > > I just wish they could get the notation correct. "Up" instead of > "under," though I can perhaps see where they could have mistaken it. > Some of my friends get "Back" and "Bottom" mixed up. > > This article just goes to show the growing popularity of the cube. > It's great. I'm thinking about solving a few cube for my school's > talent show. We'll see how it turns out. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey all, > > > > The OC Register did an article last week on the San Clemente Cubers > > Club! Check it out at > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > Rory > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
144. [Speed cubing group] Re: Of Calculus and Cube
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 21:29:59 -0000

Depends what step we're talking about. If Gilles means a multislotting or empty slot algorithm for F2L, then it could be quite useful with cross-on-top. However, they're talking about BLD methods in the article, in which case neither F R U R' U' F' nor F R D R' D' F' is terribly useful. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I agree with the U = Under mistake, but I don't see the "solve from top to bottom" part. Don't you mean Cross-On-Left (= Top on Right)? > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 06, 2007 9:31 AM > Subject: Re: [Speed cubing group] Re: Of Calculus and Cube > > > Well, nothing prevents you to do F R D R' D' F'. > It is also an algorithm than can be used if you solve from top to bottom. > > It's just too bad they wrote U = Under :s > > Gilles > > 2007/1/6, Rory Margraf <enguarde1234@...>: > > > > Go for it. When you have an audience, the effect can be amazing on > > people. > > > > Rory > > > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > > In the article they mentioned "F R U R' U' F'. That's Front clockwise, > > Right clockwise, Under clockwise, Right counterclockwise, Under > > counterclockwise, Front counterclockwise." > > > > I just wish they could get the notation correct. "Up" instead of > > "under," though I can perhaps see where they could have mistaken it. > > Some of my friends get "Back" and "Bottom" mixed up. > > > > This article just goes to show the growing popularity of the cube. > > It's great. I'm thinking about solving a few cube for my school's > > talent show. We'll see how it turns out. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "enguarde1234" > > <enguarde1234@> wrote: > > > > > > Hey all, > > > > > > The OC Register did an article last week on the San Clemente Cubers > > > Club! Check it out at > > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > > > Rory > > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
145. Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 21:51:12 -0000

Tyson -- A couple more questions for the Jan 13 competition (that might be of general interest) - I just wanted to confirm that there will not be a 2x2x2 contest. - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be to use the European style format: Everybody does 1 run, top 12 or 16 do a second run, top 6 or 8 finish out an average of 5. Mainly, just make sure everyone knows the format beforehand (and doesn't find out in the middle of a solve :-) I won't be making it into the second round on 3x or 3x-onehand, but I'll just shoot for as good an average as I can get (and thanks for having first round be an average). See everyone next week! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > So we will be doing the preliminary round to 3x3x3 speed solve and > one-handed speed solve. In order to qualify for the second round in speed > solve, you need to record an average of five under 28 seconds. For > one-handed speed solve, you need an average of 50 seconds. > > Good luck! > > -Tyson > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > Northern California Pre-Qualifying Round > > Date: Saturday, January 6, 2007 > > Time: 1 PM to 5 PM > > Location: Winnett Center, Caltech
146. Question
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 06 Jan 2007 23:53:25 -0000

Just asking where there is a listing of all the tournaments within the next couple months, and asking if there is a Rutgers tournament coming this Spring.
147. Re: Question
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 02:16:21 -0000

www.speedcubing.com At first I was quite surprised to see that question ^^; Darren --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Just asking where there is a listing of all the tournaments within the > next couple months, and asking if there is a Rutgers tournament coming > this Spring. >
148. Re: Question
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 03:14:02 -0000

O well, i knew they had a few tournaments like 5 or 6 listed, just seeing if there were tournaments known further away, i live in New Jersey, so the closest tournament to me is in California! so it kinda sucks --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > www.speedcubing.com > > At first I was quite surprised to see that question ^^; > > Darren > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Just asking where there is a listing of all the tournaments within the > > next couple months, and asking if there is a Rutgers tournament coming > > this Spring. > > >
149. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 23:06:35 -0800

Hi Jeff, We are not planning a 2x2x2 competition at this time. Here is the following format for the events: 3x3x3 Speed Solve, 28 seconds will advance into the second round, and a certain number will advance to the final round. This number will be either 8 or 12. I'm trying to gauge the competitiveness of the competition. I think we could have 12 cubers all under 17 seconds for an average. The level of competition in California is quite high. 3x3x3 One-Handed solve, 50 seconds will advance into the final round. 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage time. You may do three attempts if each attempt is under 4 minutes 30 seconds. You may do two attempts if each attempt is under 6 minutes and 30 seconds. Otherwise, you will get one attempt. 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are under 3 minutes, you finish the average of 5. 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are under 4 minutes 30 seconds, you finish the average of 5. -Tyson On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > Tyson -- > > A couple more questions for the Jan 13 competition (that might be of > general interest) > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > to use the European style format: Everybody does 1 run, top 12 or 16 > do a second run, top 6 or 8 finish out an average of 5. > > Mainly, just make sure everyone knows the format beforehand (and > doesn't find out in the middle of a solve :-) > > I won't be making it into the second round on 3x or 3x-onehand, but > I'll just shoot for as good an average as I can get (and thanks for > having first round be an average). > > See everyone next week! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hi Everyone, > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > one-handed speed solve. In order to qualify for the second round > in speed > > solve, you need to record an average of five under 28 seconds. For > > one-handed speed solve, you need an average of 50 seconds. > > > > Good luck! > > > > -Tyson > > > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > > > Northern California Pre-Qualifying Round > > > Date: Saturday, January 6, 2007 > > > Time: 1 PM to 5 PM > > > Location: Winnett Center, Caltech > > >
150. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 6 Jan 2007 23:35:37 -0800

Can you perhaps just not slam the timer as hard? -Tyson On 1/5/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > I have been really annoyed by this for a long time. I was curious if > it was just me and how frequently it occurs for you guys. > > Sometimes when I slam my timer very hard, it casues the time to > vanish and for it to go into this strange loop. I find this annoying > because I am more like to slam on a spectacular solve time. It > wasn't too big of a problem for me, but I think there is a simple > solution. > > I wonder how the rubiks.com timer fairs with slamming (although you > almost never slam with it since it's based on photo-resistors)... > > I'm hoping that they fix this problem (as well as allow computer > interface, wjhich we have all been yearning for the longest time). > I'd think that the designers would have thoughly tested for stuff > like this and placed in proper safe-guards. > > I suspect it has to do with the battery being temporarily knocked > out of place (it's the only non-moving part really). Thus they could > simply place a "very beefy cap" in parallel with the battery cell > and that should fix things. Capacitors are wonderful things... (as > are inductors). Plus for Gen3, they could increase the number of > batteries needed. Or even better, an optional additonal battery. > Another thing, would be to go to something more acessible to > consumers like AAA size. What do you guys think? Is the extra weight > worth it? > > As for the form-factor, it's perfect. I'm even used to the placement > of the rest button now. A "hold switch" or "guard" could still be > useful for the people not used to the timer though. Hem... OR! place > the buttons in a more hard-to-accidently-hit location such as an > area on the side (perpendicular to the slamming action, and > inconspicuous). > > -Doug > >
151. Re: [Speed cubing group] Re: On the local news
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 09:29:32 +0100

It will be on http://www.silhouette.nl/2006_uk_open/willsmithchrisgardneronoprahpart5of5.avi for a couple of days. If anyone thinks this is illegal in the Netherlands, please tell me so and I will take it down. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007 9:45 PM Subject: [Speed cubing group] Re: On the local news Ah great! Thank you. I want the whole thing. http://www.yousendit.com/ was shown to me by Hunt, and I think it's a great way of sending files if you have no better means. If it's small you can just e-mail it to me. (doug cube [one word] at gmail, will do) I can host it somewhere if other's want it. I do have some web space still. I'm betting it's in the dreaded FLV format. I have a player for it, but can convert it for you guys too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't make a habit of checking links that used to work. I do have this still on my computer and am now wondering if I could supply you with this file, or maybe just the part of it that has the cubing in it? > > Please advise. [Non-text portions of this message have been removed]
152. Re: [Speed cubing group] Re: Of Calculus and Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 09:29:10 +0100

No I was talking about a normal speedsolve in which you would solve the cross on top but then keep the cube like this. But anyway the algorithm doesn't work to orient edges. You have to use something like F L D L' D' F' to do it. Gilles 2007/1/6, Tim Reynolds <timothy.reynolds2@...>: > > Depends what step we're talking about. If Gilles means a > multislotting or empty slot algorithm for F2L, then it could be > quite useful with cross-on-top. However, they're talking about BLD > methods in the article, in which case neither F R U R' U' F' nor F R > D R' D' F' is terribly useful. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > I agree with the U = Under mistake, but I don't see the "solve > from top to bottom" part. Don't you mean Cross-On-Left (= Top on > Right)? > > > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Saturday, January 06, 2007 9:31 AM > > Subject: Re: [Speed cubing group] Re: Of Calculus and Cube > > > > > > Well, nothing prevents you to do F R D R' D' F'. > > It is also an algorithm than can be used if you solve from top > to bottom. > > > > It's just too bad they wrote U = Under :s > > > > Gilles > > > > 2007/1/6, Rory Margraf <enguarde1234@...>: > > > > > > Go for it. When you have an audience, the effect can be > amazing on > > > people. > > > > > > Rory > > > > > > jwoelmer2 <jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > > > In the article they mentioned "F R U R' U' F'. That's Front > clockwise, > > > Right clockwise, Under clockwise, Right counterclockwise, Under > > > counterclockwise, Front counterclockwise." > > > > > > I just wish they could get the notation correct. "Up" instead > of > > > "under," though I can perhaps see where they could have > mistaken it. > > > Some of my friends get "Back" and "Bottom" mixed up. > > > > > > This article just goes to show the growing popularity of the > cube. > > > It's great. I'm thinking about solving a few cube for my > school's > > > talent show. We'll see how it turns out. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "enguarde1234" > > > <enguarde1234@> wrote: > > > > > > > > Hey all, > > > > > > > > The OC Register did an article last week on the San Clemente > Cubers > > > > Club! Check it out at > > > > > http://www.ocregister.com/ocregister/news/local/article_1401410.php > > > > > > > > Rory > > > > San Clemente Cubers Club VP, Public Relations Director > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam protection around > > > http://mail.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
153. Wow, Will Smith has really gotten the word out
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 10:16:06 -0000

I went to the mall recently to get extra cubes for relays and every toy/game store was sold out. Every cashier essentially said, "We've been sold out ever since that Will Smith movie came out." On the airplane back to Penn, I was fiddling with my cube again and the flight attendant spoke out, "Hey, Will Smith can do those!" to which I replied with a solve -- always resulting in a funny response, haha. Additionally, I've been running into more and more people who have picked up the cube as a new hobby. It's nice to see the cube getting around :D
154. Re: [Speed cubing group] Slamming gen2 timers, messing up time
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 10:57:10 -0000

=X --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Can you perhaps just not slam the timer as hard? > > -Tyson > > On 1/5/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > I have been really annoyed by this for a long time. I was curious if > > it was just me and how frequently it occurs for you guys. > > > > Sometimes when I slam my timer very hard, it casues the time to > > vanish and for it to go into this strange loop. I find this annoying > > because I am more like to slam on a spectacular solve time. It > > wasn't too big of a problem for me, but I think there is a simple > > solution. > > > > I wonder how the rubiks.com timer fairs with slamming (although you > > almost never slam with it since it's based on photo-resistors)... > > > > I'm hoping that they fix this problem (as well as allow computer > > interface, wjhich we have all been yearning for the longest time). > > I'd think that the designers would have thoughly tested for stuff > > like this and placed in proper safe-guards. > > > > I suspect it has to do with the battery being temporarily knocked > > out of place (it's the only non-moving part really). Thus they could > > simply place a "very beefy cap" in parallel with the battery cell > > and that should fix things. Capacitors are wonderful things... (as > > are inductors). Plus for Gen3, they could increase the number of > > batteries needed. Or even better, an optional additonal battery. > > Another thing, would be to go to something more acessible to > > consumers like AAA size. What do you guys think? Is the extra weight > > worth it? > > > > As for the form-factor, it's perfect. I'm even used to the placement > > of the rest button now. A "hold switch" or "guard" could still be > > useful for the people not used to the timer though. Hem... OR! place > > the buttons in a more hard-to-accidently-hit location such as an > > area on the side (perpendicular to the slamming action, and > > inconspicuous). > > > > -Doug > > > > >
155. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 14:28:52 -0000

I'll add this to my justification for not including the 2x2x2 in the combined rankings list... DanH :) --- In speedsolvingrubikscube@...m, Tyson Mao <tyson.mao@...> wrote: > > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > > 3x3x3 Speed Solve, 28 seconds will advance into the second round, and a > certain number will advance to the final round. This number will be > either 8 or 12. I'm trying to gauge the competitiveness of the > competition. I think we could have 12 cubers all under 17 seconds for > an average. The level of competition in California is quite high. > > 3x3x3 One-Handed solve, 50 seconds will advance into the final round. > > 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage > time. You may do three attempts if each attempt is under 4 minutes 30 > seconds. You may do two attempts if each attempt is under 6 minutes > and 30 seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are > under 3 minutes, you finish the average of 5. > > 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are > under 4 minutes 30 seconds, you finish the average of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson -- > > > > A couple more questions for the Jan 13 competition (that might be of > > general interest) > > > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > > to use the European style format: Everybody does 1 run, top 12 or 16 > > do a second run, top 6 or 8 finish out an average of 5. > > > > Mainly, just make sure everyone knows the format beforehand (and > > doesn't find out in the middle of a solve :-) > > > > I won't be making it into the second round on 3x or 3x-onehand, but > > I'll just shoot for as good an average as I can get (and thanks for > > having first round be an average). > > > > See everyone next week! > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > > one-handed speed solve. In order to qualify for the second round > > in speed > > > solve, you need to record an average of five under 28 seconds. For > > > one-handed speed solve, you need an average of 50 seconds. > > > > > > Good luck! > > > > > > -Tyson > > > > > > On 12/25/06, azndlo15 <azndlo15@> wrote: > > > > > > > > Northern California Pre-Qualifying Round > > > > Date: Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM > > > > Location: Winnett Center, Caltech > > > > > > >
156. Re: Wow, Will Smith has really gotten the word out
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 15:58:40 -0000

Heh and then you get all those people coming up to you saying "oh i know the centers always stay still!!!!"
157. Re: A fast one-ahdned solve on video!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 15:55:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Ok, are you referring to: > > 1) that I do inspection with two hands, or Yep. That has been forbidden since Sep 2005. > 2) that I maybe stop the cube not only with fingers? Nope. That has been explicitly allowed since Jul 2006. I know it was an unofficial solve so it doesn't really matter much. Just want to remind people so they don't forget it in competition. Would be sad if you used two hands in competition just because you're used to it from practice. I personally prefer to practice competition- style, up to the point that for Germany 2006 I covered the cube after inspection, talked with an imaginary judge, and didn't sit but stand. Cheers! Stefan
158. Re: Question
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 16:09:32 -0000

Or of course here: http://www.worldcubeassociation.org/results/competitions.php Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > www.speedcubing.com > > At first I was quite surprised to see that question ^^; > > Darren > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Just asking where there is a listing of all the tournaments within the > > next couple months, and asking if there is a Rutgers tournament coming > > this Spring. > > >
159. Re: What counts as Luck? (Sq-1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 16:13:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > > Another big question I had, which I am sure is in the WCA rules, but > > I'd rather have an unbiased discussion here (plus I'm too lazy to > > read it at the mmoment) - What counts as solved and is there a 2s > > penalty, and what would constitue a 2s penalty? > > In my opinion the rule should be (but I don't know what WCA say about > sq-1): If one layer (Up or Down Layer) need 45 or more degrees > rotation to fix it than it is a 2s penalty. (If the two layers need 45 > or more than it is a DNF, although the cube is just one middle layer > move away from solution. But one slice move on 3x3 away is (I think) > also DNF.) Don't think. Read. Reduces the risk to spread myths. Article 10: http://www.speedcubing.com/events/regulations.html Cheers! Stefan
160. Re: [Speed cubing group] Re: Cross
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 03:10:47 +1100

Per Kristen Fredlund wrote: > Hi :-) > > Why do people have this fascination for number of turns when > performance is measured in time units?? Time will only measure how fast people perform solutions now, but if we are interested in assessing the potential of a solving strategy, then we need to turn to predictive metrics. > Low turn count is just a rough indication of possible speed. Exactly. -- Ryan Heise http://www.ryanheise.com/cube/
161. Yu Jeong Min's WR Record 11.76 avg of 5
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 17:11:58 -0000

As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris
162. Any Dutch cubers going to Roissy 2007?
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 17:31:35 -0000

On the list of registered competitors I only saw 11 French and 3 Belgian competitors. Are any Dutch cubers going there? http://perso.ens-lyon.fr/clement.gallet/roissy/
163. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 18:47:25 +0100

And another thing about Yu Jeong Min: He is currently holding the best 9 times of the year! To bad he did a 13.09 and not a 12.89, otherwise he would have gotten all 10! http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=&years=only%2B2007&show=100%2BResults&single=Single ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:42 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 I was almost sure that we would get a sub 10 and a sub 20 one handed this year. But this year is just 1 week old! New Goals for this year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20 average of 10 OH Who thinks all of these goals will be reached this year? ----- Original Message ----- From: Harris Chan To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris [Non-text portions of this message have been removed]
164. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 18:42:49 +0100

I was almost sure that we would get a sub 10 and a sub 20 one handed this year. But this year is just 1 week old! New Goals for this year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20 average of 10 OH Who thinks all of these goals will be reached this year? ----- Original Message ----- From: Harris Chan To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007 6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a sub 12! That's almost 1 and a half seconds faster! Now that...is gonna be hard to beat. Also the one handed single solve of 19.34 seconds...a sub 20! Visit his nice blog that might contain something interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt Anything else to talk about this? lol -Harris [Non-text portions of this message have been removed]
165. Re: What counts as Luck? (Sq-1)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 18:39:27 -0000

That is not sufficiently explicit for me. I think that something needs to be added there in the case of sq-1 just to be perfectly clear. All I could gather was that 45 deg, since it is most similar to the 2x2 among all the ohter's mentioned. But I can't conclude this for certain. What do yuo guys think looking at Article 10? Another hting that worries me a bit is that the term "square" is only found twice int he entire article... only saying that the scramble is to be 40 "moves" and that the format is perfered to be "mean of 3". In fact, it is not clear to me what "Half-Turn Metrics" is when applied to Sq- 1, but it can only be presummed to be the "Twist-Metric". Cliking on the scramble program provided by Jaap, I deduce that it is actually "Turn-Metric" instead.... -Doug > Don't think. Read. Reduces the risk to spread myths. > > Article 10: > http://www.speedcubing.com/events/regulations.html > > Cheers! > Stefan
166. Re: What counts as Luck? (Sq-1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 20:36:24 -0000

Gah. Now you made it look like I was talking to you. Wasn't. Was to Michael. Cause he got the rules for cubes wrong (I should've pointed to 10e2, to be precise). Cheers! Stefan --- In speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > > That is not sufficiently explicit for me. I think that something needs > to be added there in the case of sq-1 just to be perfectly clear. > > All I could gather was that 45 deg, since it is most similar to the > 2x2 among all the ohter's mentioned. But I can't conclude this for > certain. What do yuo guys think looking at Article 10? Another hting > that worries me a bit is that the term "square" is only found twice > int he entire article... only saying that the scramble is to be > 40 "moves" and that the format is perfered to be "mean of 3". In fact, > it is not clear to me what "Half-Turn Metrics" is when applied to Sq- > 1, but it can only be presummed to be the "Twist-Metric". Cliking on > the scramble program provided by Jaap, I deduce that it is > actually "Turn-Metric" instead.... > > > -Doug > > > > Don't think. Read. Reduces the risk to spread myths. > > > > Article 10: > > http://www.speedcubing.com/events/regulations.html > > > > Cheers! > > Stefan >
167. Re: Wow, Will Smith has really gotten the word out
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Jan 2007 21:04:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > Heh and then you get all those people coming up to you saying "oh i > know the centers always stay still!!!!" > LOL that's exactly what happened to me when i was talking to this...Adidas store employee. So they said, "so what does that mean?"
168. how much?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 15:27:33 -0800

How much would you pay to see a sub-12 average in a competition? If 25 people put in $50, we could fly him to the United States. I'm definitely in... -Tyson
169. Re: [Speed cubing group] how much?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 16:40:19 -0700

Are they on video on video? If so, why not just watch that? Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 07, 2007 4:27 PM Subject: [Speed cubing group] how much? How much would you pay to see a sub-12 average in a competition? If 25 people put in $50, we could fly him to the United States. I'm definitely in... -Tyson [Non-text portions of this message have been removed]
170. Re: how much?
From: "ryn_patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 00:04:53 -0000

I'm down for this. -Ryan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > How much would you pay to see a sub-12 average in a competition? If 25 > people put in $50, we could fly him to the United States. I'm > definitely in... > > -Tyson >
171. Re: [Speed cubing group] Re: how much?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 17:00:08 -0800

Because, anyone can do anything on video. People do some pretty crazy stuff on video, like that video director who solved it with his feet. When you average sub-12 in competition, you deserve a trip to the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > I'm down for this. > > -Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > How much would you pay to see a sub-12 average in a competition? If > 25 > > people put in $50, we could fly him to the United States. I'm > > definitely in... > > > > -Tyson > > > > >
172. [Speed cubing group] Re: how much?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 03:16:45 -0000

Tyson, Just one question. What makes you think he wants to fly to the states to compete in a competition? (I'll leave it at one question for now...) Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Because, anyone can do anything on video. People do some pretty crazy > stuff on video, like that video director who solved it with his feet. > When you average sub-12 in competition, you deserve a trip to the > United States. > > -Tyson > > On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > > > I'm down for this. > > > > -Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > How much would you pay to see a sub-12 average in a competition? If > > 25 > > > people put in $50, we could fly him to the United States. I'm > > > definitely in... > > > > > > -Tyson > > > > > > > > > >
173. Re: [Speed cubing group] Re: how much?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Jan 2007 20:26:36 -0700

You think he could repeat this w/ avg or 12 or so? Or even 5 avg again? ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 07, 2007 6:00 PM Subject: Re: [Speed cubing group] Re: how much? Because, anyone can do anything on video. People do some pretty crazy stuff on video, like that video director who solved it with his feet. When you average sub-12 in competition, you deserve a trip to the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > I'm down for this. > > -Ryan > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Tyson Mao > <tyson.mao@...> wrote: > > > > How much would you pay to see a sub-12 average in a competition? If > 25 > > people put in $50, we could fly him to the United States. I'm > > definitely in... > > > > -Tyson > > > > > [Non-text portions of this message have been removed]
174. [Speed cubing group] Re: how much?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 03:37:34 -0000

It's not whether or not he'll want to compete. It's just that what he has done is so incredible... and a lot of people would pay good money to see him live.
175. UCSD Cube Club
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 07:39:06 -0000

Hi all, This is Kevin Wu, I currently attend UCSD as a first year and have established a cube club here. If anyone at or around UCSD would like to attend our club meetings (on campus) to learn more about cubing, share your own knowledge, or just to meet new cubers, feel free to contact me. Kevin Wu
176. Re: [Speed cubing group] UCSD Cube Club
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 7 Jan 2007 23:49:46 -0800

So awesome! Did you contact Mark Polinkovsky and Adam Zamora? -Tyson On Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > Hi all, > > This is Kevin Wu, I currently attend UCSD as a first year and have > established a cube club here. If anyone at or around UCSD would like > to attend our club meetings (on campus) to learn more about cubing, > share your own knowledge, or just to meet new cubers, feel free to > contact me. > > Kevin Wu > > >
177. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 09:24:46 +0100

I can take care of the OH records if you want ! :D No seriously, I knew he was fast but... Well, I am glad I chose Korea as my destination for a 6-month study program. :D Congratulations Mr Jeong-Min :D Gilles 2007/1/7, Arnaud van Galen <avgalen@...>: > > I was almost sure that we would get a sub 10 and a sub 20 one handed > this year. But this year is just 1 week old! > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH > > Who thinks all of these goals will be reached this year? > > ----- Original Message ----- > From: Harris Chan > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, January 07, 2007 6:11 PM > Subject: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 > > As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) > broke the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 > seconds...a sub 12! That's almost 1 and a half seconds faster! Now > that...is gonna be hard to beat. > > Also the one handed single solve of 19.34 seconds...a sub 20! > > Visit his nice blog that might contain something interesting for you > guys to see ;-) > > http://4none.goodmeet.net/909-tt > > Anything else to talk about this? lol > > -Harris > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
178. Re: UCSD Cube Club
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 10:15:30 -0000

Not yet, I'll be sure to do that! --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > So awesome! Did you contact Mark Polinkovsky and Adam Zamora? > > -Tyson > > On Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > > > Hi all, > > > > This is Kevin Wu, I currently attend UCSD as a first year and have > > established a cube club here. If anyone at or around UCSD would like > > to attend our club meetings (on campus) to learn more about cubing, > > share your own knowledge, or just to meet new cubers, feel free to > > contact me. > > > > Kevin Wu > > > > > > >
179. Re: [Speed cubing group] Combined Rankings of 2006
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 12:57:23 -0000

The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is available on http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- 2345.htm (sorry for the strange url, but I don't have hosting anymore) There are 4 tabs on the bottom for the 4 different rankings: Single_Absolute_Rank: Like Dan's list Average_Absolute_Rank: Like Dan's list but based on averages Single_Relative_Result: Competitors best single times compared to events best single times Average_Relative_Result: Competitors best average times compared to events best average times I think absolute times are simple to understand. I include relative times to show how everyone compares to the best. For example: Person Frank Morris 2x2x2 1.16 3x3x3 1.34 4x4x4 1.11 5x5x5 1.00 Total 1.15 Ranking 1 means Frank is 16% slower than the best 2x2x2 solver (Frank Morris: 4.12, Anthony Hsu: 3.55) 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: 10.48) 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael Fung: 51.16) and that he is the best 5x5x5 solver This results in him being 15% slower overall compared to the best solvers. I hope I made it clear how these rankings work and that people agree they are all useful. Hopefully Stefan will include all of these lists on speedcubing.
180. Re: [Speed cubing group] Combined Rankings of 2006
From: a_ooms75 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 15:30:36 -0000

The last 2 list gives a better view i think tnx for the list im doing not bad after all :) --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > available on > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > 2345.htm (sorry for the strange url, but I don't have hosting anymore) > > There are 4 tabs on the bottom for the 4 different rankings: > Single_Absolute_Rank: Like Dan's list > Average_Absolute_Rank: Like Dan's list but based on averages > Single_Relative_Result: Competitors best single times compared to > events best single times > Average_Relative_Result: Competitors best average times compared to > events best average times > > I think absolute times are simple to understand. I include relative > times to show how everyone compares to the best. For example: > > Person Frank Morris > 2x2x2 1.16 > 3x3x3 1.34 > 4x4x4 1.11 > 5x5x5 1.00 > Total 1.15 > Ranking 1 > > means Frank is 16% slower than the best 2x2x2 solver (Frank Morris: > 4.12, Anthony Hsu: 3.55) > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: > 10.48) > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael > Fung: 51.16) > and that he is the best 5x5x5 solver > This results in him being 15% slower overall compared to the best > solvers. > > I hope I made it clear how these rankings work and that people agree > they are all useful. Hopefully Stefan will include all of these lists > on speedcubing. >
181. Re: [Speed cubing group] Combined Rankings of 2006
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 16:48:07 -0000

Sorry but the link doesn't work here? http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > The last 2 list gives a better view i think > > tnx for the list > im doing not bad after all :) > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > > available on > > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > > 2345.htm (sorry for the strange url, but I don't have hosting > anymore) > > > > There are 4 tabs on the bottom for the 4 different rankings: > > Single_Absolute_Rank: Like Dan's list > > Average_Absolute_Rank: Like Dan's list but based on averages > > Single_Relative_Result: Competitors best single times compared to > > events best single times > > Average_Relative_Result: Competitors best average times compared > to > > events best average times > > > > I think absolute times are simple to understand. I include > relative > > times to show how everyone compares to the best. For example: > > > > Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16% slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the best 5x5x5 solver > > This results in him being 15% slower overall compared to the best > > solvers. > > > > I hope I made it clear how these rankings work and that people > agree > > they are all useful. Hopefully Stefan will include all of these > lists > > on speedcubing. > > >
182. Magnetic Cube
From: hippotizer <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 17:06:02 -0000

Most of you have probably seen this already: http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking seriously about making this cubes, starting with a serie of 100, and selling them for 80$/cube (exclusive shipping) through a little internet shop. Making them cheaper is not an option, because the material itself is not cheap and a lot of works needs to be done just for one cube. Starting a whole serie requires some financial investment, so I would like to pre-check the interest. Please answer to this thread if you are interested, and let me know the following: 1) do you like "acrylic + colored stickers" OR "dotted dices"? 2) if you choose "dotted dices", which color: red, blue, or green?
183. New category?
From: Listas <listas@...>
To: hippotizer <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 15:33:25 -0200

Hello all, a friend of mine was thinking about a possible new category of competition. Would it be interesting (possible) to blind solve, using cubes for blind people(the ones that have textures or symbols that you can feel with your fingers)? Even the inspection would be done blindfolded, maybe in the same 15 seconds of a normal competition, because people can always "feel" the cube during the solve. Is there a competition that includes something like this? Would it be a nice idea? I didn't try to do this kind of solve because I don't have a cube for blind people, but I would like to see what happens with solving time. What do you think? Cheers, Guilherme Brazil.
184. Re: New category?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 18:44:05 -0000

What would be great: Blind people in a competition. We would authorize textures for them, and they would compete with similar rules. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: > > Hello all, > > a friend of mine was thinking about a possible new category of competition. > Would it be interesting (possible) to blind solve, using cubes for blind people(the ones > that have textures or symbols that you can feel with your fingers)? > Even the inspection would be done blindfolded, maybe in the same 15 > seconds of a normal competition, because people can always "feel" the > cube during the solve. > Is there a competition that includes something like this? Would it be a nice idea? > I didn't try to do this kind of solve because I don't have a cube for > blind people, but I would like to see what happens with solving time. > What do you think? > > Cheers, > > Guilherme > Brazil. >
185. Re: [Speed cubing group] Combined Rankings of 2006
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:38:16 +0100

I just clicked on the link in your post and it works. I tested in Internet Explorer 7 and Opera 9.10. Also, Alexander could open it just fine. Just to be sure: http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 5:48 PM Subject: Re: [Speed cubing group] Combined Rankings of 2006 Sorry but the link doesn't work here? http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm --- In speedsolvingrubikscube@yahoogroups.com, a_ooms75 <no_reply@...> wrote: > > The last 2 list gives a better view i think > > tnx for the list > im doing not bad after all :) > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > > available on > > http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > > 2345.htm (sorry for the strange url, but I don't have hosting > anymore) > > > > There are 4 tabs on the bottom for the 4 different rankings: > > Single_Absolute_Rank: Like Dan's list > > Average_Absolute_Rank: Like Dan's list but based on averages > > Single_Relative_Result: Competitors best single times compared to > > events best single times > > Average_Relative_Result: Competitors best average times compared > to > > events best average times > > > > I think absolute times are simple to understand. I include > relative > > times to show how everyone compares to the best. For example: > > > > Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > > 5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16% slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris: 14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver (Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the best 5x5x5 solver > > This results in him being 15% slower overall compared to the best > > solvers. > > > > I hope I made it clear how these rankings work and that people > agree > > they are all useful. Hopefully Stefan will include all of these > lists > > on speedcubing. > > > [Non-text portions of this message have been removed]
186. Re: [Speed cubing group] Re: New category?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 19:57:23 +0100

Hi guys, There is already an unofficial category on speedcubing.com. Have fun, Ron ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 7:44 PM Subject: [Speed cubing group] Re: New category? What would be great: Blind people in a competition. We would authorize textures for them, and they would compete with similar rules. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: > > Hello all, > > a friend of mine was thinking about a possible new category of competition. > Would it be interesting (possible) to blind solve, using cubes for blind people(the ones > that have textures or symbols that you can feel with your fingers)? > Even the inspection would be done blindfolded, maybe in the same 15 > seconds of a normal competition, because people can always "feel" the > cube during the solve. > Is there a competition that includes something like this? Would it be a nice idea? > I didn't try to do this kind of solve because I don't have a cube for > blind people, but I would like to see what happens with solving time. > What do you think? > > Cheers, > > Guilherme > Brazil. > [Non-text portions of this message have been removed]
187. Re: New category?
From: "neeks118" <rogerssolema@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 19:48:54 -0000

is the idea to have blind people compete or to have a new type of blindfold category? cuz i would imagine it would be hard for actual blind people to learn how to solve the cube. -Roger... i'm new lol. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > What would be great: Blind people in a competition. We would authorize > textures for them, and they would compete with similar rules. > > Gilles. > > --- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@> wrote: > > > > Hello all, > > > > a friend of mine was thinking about a possible new category of > competition. > > Would it be interesting (possible) to blind solve, using cubes for > blind people(the ones > > that have textures or symbols that you can feel with your fingers)? > > Even the inspection would be done blindfolded, maybe in the same 15 > > seconds of a normal competition, because people can always "feel" the > > cube during the solve. > > Is there a competition that includes something like this? Would it > be a nice idea? > > I didn't try to do this kind of solve because I don't have a cube for > > blind people, but I would like to see what happens with solving time. > > What do you think? > > > > Cheers, > > > > Guilherme > > Brazil. > > >
188. Re: [Speed cubing group] Magnetic Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:45:01 +0100

I would like a red "dotted dices" 80$ is expensive, but seems reasonable. ----- Original Message ----- From: hippotizer To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007 6:06 PM Subject: [Speed cubing group] Magnetic Cube Most of you have probably seen this already: http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking seriously about making this cubes, starting with a serie of 100, and selling them for 80$/cube (exclusive shipping) through a little internet shop. Making them cheaper is not an option, because the material itself is not cheap and a lot of works needs to be done just for one cube. Starting a whole serie requires some financial investment, so I would like to pre-check the interest. Please answer to this thread if you are interested, and let me know the following: 1) do you like "acrylic + colored stickers" OR "dotted dices"? 2) if you choose "dotted dices", which color: red, blue, or green? [Non-text portions of this message have been removed]
189. Re: [Speed cubing group] New category?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 8 Jan 2007 20:48:49 +0100

This category (and many others) already exists: http://www.speedcubing.com/records ----- Original Message ----- From: Listas To: hippotizer Sent: Monday, January 08, 2007 6:33 PM Subject: [Speed cubing group] New category? Hello all, a friend of mine was thinking about a possible new category of competition. Would it be interesting (possible) to blind solve, using cubes for blind people(the ones that have textures or symbols that you can feel with your fingers)? Even the inspection would be done blindfolded, maybe in the same 15 seconds of a normal competition, because people can always "feel" the cube during the solve. Is there a competition that includes something like this? Would it be a nice idea? I didn't try to do this kind of solve because I don't have a cube for blind people, but I would like to see what happens with solving time. What do you think? Cheers, Guilherme Brazil. [Non-text portions of this message have been removed]
190. Re: [Speed cubing group] Re: New category?
From: "Fred Johnson" <fredthehead@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 15:38:19 -0500

I have a similar idea: each competitor gets two cubes scrambled the same way, but one is a textured cube. It's like blindfold cubing, but you wear a blindfold the whole time. You memorize on the textured cube, solve on the regular cube. Fred Johnson [Non-text portions of this message have been removed]
191. Re: [Speed cubing group] Re: New category?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 21:41:04 +0100

I think it depends much on whether they could see the cube or not before they got blind. But anyway, you would be surprised by blind people. They have to create the entire world only on the basis of sound, touch, taste and odor. So I think creating a Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the idea to have blind people compete or to have a new type of > blindfold category? cuz i would imagine it would be hard for actual > blind people to learn how to solve the cube. > > -Roger... i'm new lol. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What would be great: Blind people in a competition. We would > authorize > > textures for them, and they would compete with similar rules. > > > > Gilles. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a friend of mine was thinking about a possible new category of > > competition. > > > Would it be interesting (possible) to blind solve, using cubes > for > > blind people(the ones > > > that have textures or symbols that you can feel with your > fingers)? > > > Even the inspection would be done blindfolded, maybe in the same > 15 > > > seconds of a normal competition, because people can > always "feel" the > > > cube during the solve. > > > Is there a competition that includes something like this? Would > it > > be a nice idea? > > > I didn't try to do this kind of solve because I don't have a > cube for > > > blind people, but I would like to see what happens with solving > time. > > > What do you think? > > > > > > Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text portions of this message have been removed]
192. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 13:55:07 -0800 (PST)

yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult Gilles van den Peereboom <gillesvdp@...> wrote: I think it depends much on whether they could see the cube or not before they got blind. But anyway, you would be surprised by blind people. They have to create the entire world only on the basis of sound, touch, taste and odor. So I think creating a Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the idea to have blind people compete or to have a new type of > blindfold category? cuz i would imagine it would be hard for actual > blind people to learn how to solve the cube. > > -Roger... i'm new lol. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What would be great: Blind people in a competition. We would > authorize > > textures for them, and they would compete with similar rules. > > > > Gilles. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a friend of mine was thinking about a possible new category of > > competition. > > > Would it be interesting (possible) to blind solve, using cubes > for > > blind people(the ones > > > that have textures or symbols that you can feel with your > fingers)? > > > Even the inspection would be done blindfolded, maybe in the same > 15 > > > seconds of a normal competition, because people can > always "feel" the > > > cube during the solve. > > > Is there a competition that includes something like this? Would > it > > be a nice idea? > > > I didn't try to do this kind of solve because I don't have a > cube for > > > blind people, but I would like to see what happens with solving > time. > > > What do you think? > > > > > > Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
193. Re: [Speed cubing group] Re: New category?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 14:14:14 -0800

Yes, I agree with Clancy here. I wouldn't treat a blind person solving a blindman's cube as a sighted person trying to solve the blindman's cube without looking. For all of us who are fortunate to have the use of our eyes, our ability to distinguish shapeds by feel is not absolutely crucial to our every day needs in the world. There will actually be a very interesting opportunity at the exploratorium on Saturday. They have what is called the "tactile dome." It's a maze inside the dome and essentially, it's completely dark. As a sighted person, it takes a bit of time to get through, but when blind people go ahead and try to manuver, they can get out really quickly. The exploratorium has reserved for me 15 spots at 6:45 PM this Saturday. Spots are first reserved for the Caltech and Berkeley Rubik's Cube club (as they're the ones I booked it for), but if anyone else is interested, please contact me and I'll see what I can do. -Tyson On 1/8/07, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a > blind girl that solved using norse's book. its no more difficult for them to > learn, devices like opticons translate regular books, or even webpages into > braille for the blind. she was under 3 minutes, so if that was possible in > the early 80's i'm sure with the wealth of information out now, it wouldn't > be too difficult > > Gilles van den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> > wrote: I think it depends much on whether they could see the cube or not > before > they got blind. > > But anyway, you would be surprised by blind people. They have to create > the > entire world only on the basis of sound, touch, taste and odor. So I think > creating a Rubik's Cube shouldn't be too hard... > > Gilles.be > > 2007/1/8, neeks118 <rogerssolema@... <rogerssolema%40gmail.com>>: > > > > is the idea to have blind people compete or to have a new type of > > blindfold category? cuz i would imagine it would be hard for actual > > blind people to learn how to solve the cube. > > > > -Roger... i'm new lol. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles Roux" > > > > <grrroux@...> wrote: > > > > > > > > > What would be great: Blind people in a competition. We would > > authorize > > > textures for them, and they would compete with similar rules. > > > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Listas <listas@> > > wrote: > > > > > > > > Hello all, > > > > > > > > a friend of mine was thinking about a possible new category of > > > competition. > > > > Would it be interesting (possible) to blind solve, using cubes > > for > > > blind people(the ones > > > > that have textures or symbols that you can feel with your > > fingers)? > > > > Even the inspection would be done blindfolded, maybe in the same > > 15 > > > > seconds of a normal competition, because people can > > always "feel" the > > > > cube during the solve. > > > > Is there a competition that includes something like this? Would > > it > > > be a nice idea? > > > > I didn't try to do this kind of solve because I don't have a > > cube for > > > > blind people, but I would like to see what happens with solving > > time. > > > > What do you think? > > > > > > > > Cheers, > > > > > > > > Guilherme > > > > Brazil. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
194. Re: [Speed cubing group] Magnetic Cube
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Jan 2007 22:47:13 -0000

Wow! Exceptionally cool cube! I'd definitely be interested in a dice cube like that, and i think red would be the best color. Yeah, $80 is a lot, but i agree it's reasonable. When can i get one? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I would like a red "dotted dices" > 80$ is expensive, but seems reasonable. > > ----- Original Message ----- > From: hippotizer > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 08, 2007 6:06 PM > Subject: [Speed cubing group] Magnetic Cube > > > Most of you have probably seen this already: > > http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking seriously about making this cubes, starting with a serie > of 100, and selling them for 80$/cube (exclusive shipping) through a > little internet shop. Making them cheaper is not an option, because > the material itself is not cheap and a lot of works needs to be done > just for one cube. Starting a whole serie requires some financial > investment, so I would like to pre-check the interest. Please answer > to this thread if you are interested, and let me know the following: > > 1) do you like "acrylic + colored stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which color: red, blue, or green? > > > > > > [Non-text portions of this message have been removed] >
195. Re[2]: [Speed cubing group] Re: New category?
From: Listas <listas@...>
To: Tyson Mao <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 Jan 2007 00:33:49 -0200

Thank you for all the answers. I didn't know the category and the times were a little higher than what I expected. Maybe blind people could do better on this, because of their hi developed tact. Guilherme. Monday, January 8, 2007, 8:14:14 PM, you wrote: > > > > > > Yes, I agree with Clancy here. > > I wouldn't treat a blind person solving a blindman's cube as a sighted > person trying to solve the blindman's cube without looking. For all of us > who are fortunate to have the use of our eyes, our ability to distinguish > shapeds by feel is not absolutely crucial to our every day needs in the > world. > > There will actually be a very interesting opportunity at the exploratorium > on Saturday. They have what is called the "tactile dome." It's a maze > inside the dome and essentially, it's completely dark. As a sighted person, > it takes a bit of time to get through, but when blind people go ahead and > try to manuver, they can get out really quickly. > > The exploratorium has reserved for me 15 spots at 6:45 PM this Saturday. > Spots are first reserved for the Caltech and Berkeley Rubik's Cube club (as > they're the ones I booked it for), but if anyone else is interested, please > contact me and I'll see what I can do. > > -Tyson > > On 1/8/07, Clancy Cochran <perscription_death@...> wrote: >> >> yes actually i read a nice article in the l.a. times from 81' about a >> blind girl that solved using norse's book. its no more difficult for them to >> learn, devices like opticons translate regular books, or even webpages into >> braille for the blind. she was under 3 minutes, so if that was possible in >> the early 80's i'm sure with the wealth of information out now, it wouldn't >> be too difficult >> >> Gilles van den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> >> wrote: I think it depends much on whether they could see the cube or not >> before >> they got blind. >> >> But anyway, you would be surprised by blind people. They have to create >> the >> entire world only on the basis of sound, touch, taste and odor. So I think >> creating a Rubik's Cube shouldn't be too hard... >> >> Gilles.be >> >> 2007/1/8, neeks118 <rogerssolema@... <rogerssolema%40gmail.com>>: >> > >> > is the idea to have blind people compete or to have a new type of >> > blindfold category? cuz i would imagine it would be hard for actual >> > blind people to learn how to solve the cube. >> > >> > -Roger... i'm new lol. >> > >> > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com>, >> > "Gilles Roux" >> > >> > <grrroux@...> wrote: >> > > >> > > >> > > What would be great: Blind people in a competition. We would >> > authorize >> > > textures for them, and they would compete with similar rules. >> > > >> > > Gilles. >> > > >> > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> >> <speedsolvingrubikscube%40yahoogroups.com>, >> > Listas <listas@> >> > wrote: >> > > > >> > > > Hello all, >> > > > >> > > > a friend of mine was thinking about a possible new category of >> > > competition. >> > > > Would it be interesting (possible) to blind solve, using cubes >> > for >> > > blind people(the ones >> > > > that have textures or symbols that you can feel with your >> > fingers)? >> > > > Even the inspection would be done blindfolded, maybe in the same >> > 15 >> > > > seconds of a normal competition, because people can >> > always "feel" the >> > > > cube during the solve. >> > > > Is there a competition that includes something like this? Would >> > it >> > > be a nice idea? >> > > > I didn't try to do this kind of solve because I don't have a >> > cube for >> > > > blind people, but I would like to see what happens with solving >> > time. >> > > > What do you think? >> > > > >> > > > Cheers, >> > > > >> > > > Guilherme >> > > > Brazil. >> > > > >> > > >> > >> > >> > >> >> [Non-text portions of this message have been removed] >> >> >> >> >> >> __________________________________________________ >> Do You Yahoo!? >> Tired of spam? Yahoo! Mail has the best spam protection around >> http://mail.yahoo.com >> >> [Non-text portions of this message have been removed] >> >> >> > > [Non-text portions of this message have been removed] > > > > > --
196. Re: [Speed cubing group] Re: New category?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 19:10:16 -0800

On Jan 8, 2007, at 10:44, Gilles Roux wrote: > What would be great: Blind people in a competition. We would authorize > textures for them, and they would compete with similar rules. BTW, I'm convinced blind people could easily rule the field of blindfolded cubing. You heard it here first. - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
197. [Speed cubing group] Re: New category?
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 03:34:53 -0000

Yes and no. Because technically in a Blindfold competition the cube can't have any markings, the stickers have to be perfect... Craig --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. > > You heard it here first. > > > - - - - - - - - - - - - > "He who refuses to do arithmetic is doomed to talk nonsense." > --- John McCarthy > > Lars Petrus - lars@... http://lar5.com >
198. Re: [Speed cubing group] Re: New category?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 19:38:54 -0800

Well... Leyan is pretty close to being legally blind. -Tyson On Jan 8, 2007, at 7:34 PM, Craig Bouchard wrote: > Yes and no. Because technically in a Blindfold competition the cube > can't have any > markings, the stickers have to be perfect... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > wrote: > > > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > > > What would be great: Blind people in a competition. We would > authorize > > > textures for them, and they would compete with similar rules. > > > > BTW, I'm convinced blind people could easily rule the field of > > blindfolded cubing. > > > > You heard it here first. > > > > > > - - - - - - - - - - - - > > "He who refuses to do arithmetic is doomed to talk nonsense." > > --- John McCarthy > > > > Lars Petrus - lars@... http://lar5.com > > > > >
199. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:06:30 -0000

Hmmm ... in response to Dan's joke :-) I just might to bring a couple of stackmats, a bunch of scrambles, and run an informal 2x2x2 competition on the side. Bring your 2x2x2 cubes folks, and we'll see what we can pull off! yeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I'll add this to my justification for not including the 2x2x2 in the > combined rankings list... > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Hi Jeff, > > > > We are not planning a 2x2x2 competition at this time.
200. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:08:00 -0000

Hey Tyson -- Thanks for the detailed reply on format! See you Saturday, yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > [Deleted for space]
201. good quality cube
From: BCB <gak_pake@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 22:49:55 -0800 (PST)

Dear all, i'm a newbie in this community. I wanna ask u all, where can i get a good quality cube. Because in my city (denpasar), there's no shops which sell a good quality cube. My cube sucks, i can't learn to be fast. sorry for my english. regards frida __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
202. [Speed cubing group] Re: New category?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 06:50:36 -0000

That's cool! I'd like to read that article. If you still have it (or someone else here as it), could you post a scan of it for us? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult >
203. Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 07:40:05 -0000

Tyson -- one more question on the Jan13 NorCal: what is the current schedule of events? Part of the website says things start at 11, part says that things start at 10. I'm guessing registration starts at 10, and competition starts at 11, but I thought I should check to make sure. Thanks! yeff
204. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 23:55:22 -0800

Registration starts at 10 AM, and the competition starts at 11 AM. But if you're there at 10 AM, we can start early and move the competition along. So show up at 10 AM! -Tyson On Jan 8, 2007, at 11:40 PM, Jeff Soesbe wrote: > Tyson -- > > one more question on the Jan13 NorCal: what is the current schedule of > events? > > Part of the website says things start at 11, part says that things > start at 10. > > I'm guessing registration starts at 10, and competition starts at 11, > but I thought I should check to make sure. > > Thanks! > > yeff > > >
205. Re: [Speed cubing group] good quality cube
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Jan 2007 23:56:05 -0800

I ordered about 120 cubes recently to sell at the exploratorium. I opened a bunch to make some prizes for the competition and found that some of the cubes were very good in quality. If anyone is interested in purchasing a high quality cube, please contact me. -Tyson On Jan 8, 2007, at 10:49 PM, BCB wrote: > Dear all, > > i'm a newbie in this community. > I wanna ask u all, where can i get a good quality cube. > Because in my city (denpasar), there's no shops which sell a good > quality cube. > My cube sucks, i can't learn to be fast. > > sorry for my english. > > > regards > > frida > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > >
206. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 08:36:44 -0000

Hi :-) I find that this forum, although it is quite nice, is rather useless for *tracking* information. There is no categories or sticky topics or anything like that. Proper bulletin boards are much better in this respect. Though one can always search for topics (key words) in this forum, the search is painfully slow and will only search a number of posts backwards in time at a time. If someone wants a nice project, make some software that reads all posts in this group and makes a proper fast searchable index. Hint: all urls for posts are very similar. Just make the software visit all the urls (posts) in a big loop, and with some error handling for missing posts. Stefan, are u up to this challenge as well ?? There's many many programmers on this forum ... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes recently to sell at the exploratorium. I > opened a bunch to make some prizes for the competition and found that > some of the cubes were very good in quality. If anyone is interested > in purchasing a high quality cube, please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB wrote: > > > Dear all, > > > > i'm a newbie in this community. > > I wanna ask u all, where can i get a good quality cube. > > Because in my city (denpasar), there's no shops which sell a good > > quality cube. > > My cube sucks, i can't learn to be fast. > > > > sorry for my english. > > > > > > regards > > > > frida > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > >
207. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:45:02 -0000

Per, when was the last time you actually tried the search function here? It has ween working fast and complete and correct (as far as I can tell, don't get truckloads of annoying false positives/negatives anymore) for a while now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum, although it is quite nice, is rather useless > for *tracking* information. There is no categories or sticky topics > or anything like that. Proper bulletin boards are much better in this > respect. Though one can always search for topics (key words) in this > forum, the search is painfully slow and will only search a number of > posts backwards in time at a time. > > If someone wants a nice project, make some software that reads all > posts in this group and makes a proper fast searchable index. > Hint: all urls for posts are very similar. Just make the software > visit all the urls (posts) in a big loop, and with some error > handling for missing posts. Stefan, are u up to this challenge as > well ?? There's many many programmers on this forum ... > > Cheers! > > -Per
208. Re: New category?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:45:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. That's because... ? Cheers! Stefan
209. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 09:46:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I can take care of the OH records if you want ! :D > > No seriously, I knew he was fast but... > Well, I am glad I chose Korea as my destination for a 6-month study program. So you'll organize a mass order of those joy cubes for us? Cheers! Stefan
210. Good searchable index (was Re: [Speed cubing group] good quality cube)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 12:36:34 -0000

Ah ... ok ok ... Well, i probably haven't tried the search function for about 6 months or so, coz i found it rather useless actually. Glad to hear that it's working much better now :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Per, when was the last time you actually tried the search function > here? It has ween working fast and complete and correct (as far as I > can tell, don't get truckloads of annoying false positives/negatives > anymore) for a while now. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I find that this forum, although it is quite nice, is rather > useless > > for *tracking* information. There is no categories or sticky topics > > or anything like that. Proper bulletin boards are much better in > this > > respect. Though one can always search for topics (key words) in > this > > forum, the search is painfully slow and will only search a number > of > > posts backwards in time at a time. > > > > If someone wants a nice project, make some software that reads all > > posts in this group and makes a proper fast searchable index. > > Hint: all urls for posts are very similar. Just make the software > > visit all the urls (posts) in a big loop, and with some error > > handling for missing posts. Stefan, are u up to this challenge as > > well ?? There's many many programmers on this forum ... > > > > Cheers! > > > > -Per >
211. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 14:41:16 +0100

What do you mean by "joy cubes" ?? Do you mean translucid cubes ?? Gilles 2007/1/9, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > I can take care of the OH records if you want ! :D > > > > No seriously, I knew he was fast but... > > Well, I am glad I chose Korea as my destination for a 6-month study > program. > > So you'll organize a mass order of those joy cubes for us? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
212. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 13:59:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What do you mean by "joy cubes" ?? > > Do you mean translucid cubes ?? Don't know exactly. But Yu Jeong-Min said: "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you can't buy cube.. this site only Korea" And he said it feels and sounds different from DIY cubes (don't know which ones were meant). Cheers! Stefan
213. New OLL alg?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 15:16:44 -0000

Hey everybody, I just came back from visiting Matt Walter in Canada. I will upload some pics and movies to my site, in the near future. I had a great time overthere. It was really cool to see where he lives, and to meet his family. When I was there, we found some cool new algs. Matt found a very interesting F2L alg (not shortcut, but an alg), and I was able to make an OLL alg, based on that alg: R' U' (R' F R F') (R U' R' U) U R It's very nice, especially if you do both U' with the left index. It's just 1 move more than the alg most ppl use. Then, in the airplane from Toronto to Chicago, I found that a modification of this alg leads to: R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda long 19 moves, but it can be done fast, and might be usefull for BLD cubers. Well.. that's it.. cyou guys later! - Joël.
214. Re: Magnetic Cube
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 15:58:11 -0000

You should post this on twistypuzzles.com, too. I think many people there would be interested. - Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, hippotizer <no_reply@...> wrote: > > Most of you have probably seen this already: > > http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > > http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking seriously about making this cubes, starting with a serie > of 100, and selling them for 80$/cube (exclusive shipping) through a > little internet shop. Making them cheaper is not an option, because > the material itself is not cheap and a lot of works needs to be done > just for one cube. Starting a whole serie requires some financial > investment, so I would like to pre-check the interest. Please answer > to this thread if you are interested, and let me know the following: > > 1) do you like "acrylic + colored stickers" OR "dotted dices"? > 2) if you choose "dotted dices", which color: red, blue, or green? >
215. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 17:32:23 -0000

Ok I guess it's this one (that's his site): http://4none.goodmeet.net/909-tt/568 I don't understand the text but there are good pictures. The second picture is interesting. They mention the WCA on the box. Am I the only guy who wants a few of these? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > What do you mean by "joy cubes" ?? > > > > Do you mean translucid cubes ?? > > Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you > can't buy cube.. this site only Korea" > > And he said it feels and sounds different from DIY cubes (don't know > which ones were meant). > > Cheers! > Stefan >
216. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:40:56 -0800 (PST)

sure i'll scan it for you tonite when i get home, its pretty cool, i actually have it hanging on my fridge, so some of you might have seen it when you were at my house :) d_funny007 <no_reply@yahoogroups.com> wrote: That's cool! I'd like to read that article. If you still have it (or someone else here as it), could you post a scan of it for us? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes actually i read a nice article in the l.a. times from 81' about a blind girl that solved using norse's book. its no more difficult for them to learn, devices like opticons translate regular books, or even webpages into braille for the blind. she was under 3 minutes, so if that was possible in the early 80's i'm sure with the wealth of information out now, it wouldn't be too difficult > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
217. Re: Good searchable index (was Re: [Speed cubing group] good quality cube)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:42:48 -0800 (PST)

yeah per, why don't you code it, poor stefan just coded the wca site, have you no mercy? Stefan Pochmann <pochmann@...> wrote: Per, when was the last time you actually tried the search function here? It has ween working fast and complete and correct (as far as I can tell, don't get truckloads of annoying false positives/negatives anymore) for a while now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum, although it is quite nice, is rather useless > for *tracking* information. There is no categories or sticky topics > or anything like that. Proper bulletin boards are much better in this > respect. Though one can always search for topics (key words) in this > forum, the search is painfully slow and will only search a number of > posts backwards in time at a time. > > If someone wants a nice project, make some software that reads all > posts in this group and makes a proper fast searchable index. > Hint: all urls for posts are very similar. Just make the software > visit all the urls (posts) in a big loop, and with some error > handling for missing posts. Stefan, are u up to this challenge as > well ?? There's many many programmers on this forum ... > > Cheers! > > -Per __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
218. Re: [Speed cubing group] Re: New category?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:44:37 -0800 (PST)

i think so just because of raw practice time. if you are only able to practice bld cubing, i think you would get good at it and better than others pretty quick, we all have to divide our practice time into different things, where as they would just concentrate on that. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be great: Blind people in a competition. We would authorize > > textures for them, and they would compete with similar rules. > > BTW, I'm convinced blind people could easily rule the field of > blindfolded cubing. That's because... ? Cheers! Stefan __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
219. Re: [Speed cubing group] Re: New category?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 10:49:29 -0800

Which is why I believe if Will Arnold put in time, he'd be the best foot-solver in the world. -Tyson On 1/9/07, Clancy Cochran <perscription_death@...> wrote: > > i think so just because of raw practice time. if you are only able to > practice bld cubing, i think you would get good at it and better than others > pretty quick, we all have to divide our practice time into different things, > where as they would just concentrate on that. > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Lars Petrus <lars@...> > wrote: > > > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > > > What would be great: Blind people in a competition. We would > authorize > > > textures for them, and they would compete with similar rules. > > > > BTW, I'm convinced blind people could easily rule the field of > > blindfolded cubing. > > That's because... ? > > Cheers! > Stefan > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
220. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 19:32:39 -0000

Stefan, I am very intrested in a few of those Joy cubes. I tried emailing the guy at the bottom of the page but the email won't go through for some reason. Let me know if you get anywhere, I will keep trying things as well. MATT ps. It's weird how the text on the box is in english..
221. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 11:52:20 -0800

If Rubik's made a 1x1x1 cube, I would buy one. -Tyson On 1/8/07, Jeff Soesbe <yeff@...> wrote: > > > Hmmm ... in response to Dan's joke :-) I just might to bring a couple > of stackmats, a bunch of scrambles, and run an informal 2x2x2 > competition on the side. > > Bring your 2x2x2 cubes folks, and we'll see what we can pull off! > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan" > <dan_j_harris@...> wrote: > > > > I'll add this to my justification for not including the 2x2x2 in the > > combined rankings list... > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Hi Jeff, > > > > > > We are not planning a 2x2x2 competition at this time. > > > [Non-text portions of this message have been removed]
222. Re: [Speed cubing group] good quality cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Jan 2007 21:51:26 -0000

I'm interested in buying a few. How much would they cost if I ordered, say, 3 to Atlanta? And where should I contact you? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes recently to sell at the exploratorium. I > opened a bunch to make some prizes for the competition and found that > some of the cubes were very good in quality. If anyone is interested > in purchasing a high quality cube, please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB wrote: > > > Dear all, > > > > i'm a newbie in this community. > > I wanna ask u all, where can i get a good quality cube. > > Because in my city (denpasar), there's no shops which sell a good > > quality cube. > > My cube sucks, i can't learn to be fast. > > > > sorry for my english. > > > > > > regards > > > > frida > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > >
223. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 22:30:06 +0000 (GMT)

No, you're not the only one...I'm also really interested on those cubes... Pedro Stefan Pochmann <pochmann@...> escreveu: Ok I guess it's this one (that's his site): http://4none.goodmeet.net/909-tt/568 I don't understand the text but there are good pictures. The second picture is interesting. They mention the WCA on the box. Am I the only guy who wants a few of these? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > What do you mean by "joy cubes" ?? > > > > Do you mean translucid cubes ?? > > Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy cube, well.. I link site http://cubenjoy.com but you > can't buy cube.. this site only Korea" > > And he said it feels and sounds different from DIY cubes (don't know > which ones were meant). > > Cheers! > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
224. Re: tyson's weeny cube
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:12:25 -0000

eh > > If Rubik's made a 1x1x1 cube, I would buy one. > > -Tyson
225. Re: [Speed cubing group] Re: tyson's weeny cube
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 16:26:17 -0800

If I made a 1x1x1 would you buy it? How much? ;-) -E On 1/9/07, Dan <dan_j_harris@...> wrote: > > eh > > > > > If Rubik's made a 1x1x1 cube, I would buy one. > > > > -Tyson > > > [Non-text portions of this message have been removed]
226. College cube club (was: UCSD Cube Club)
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Jan 2007 20:01:47 -0800 (PST)

Hi, I started a cube club at University of Arizona. I think it's cool that people are starting cube clubs in college. Some people at the UofA have potential, and one kid has the best cube I've ever seen, surprisingly. Peace, -Brent verymagicalguy <verymagicalguy@...> wrote: Hi all, This is Kevin Wu, I currently attend UCSD as a first year and have established a cube club here. If anyone at or around UCSD would like to attend our club meetings (on campus) to learn more about cubing, share your own knowledge, or just to meet new cubers, feel free to contact me. Kevin Wu :) --Brent __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
227. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 16:28:10 +1100

Stefan Pochmann wrote: > Ok I guess it's this one (that's his site): > http://4none.goodmeet.net/909-tt/568 It says: initially he thought the Joy cube cube was better, then he thought DIY was better, and now he's not sure. I will ask a friend to order some for me, and I will let you know if it helps me to solve the cube in 11 seconds :-) -- Ryan Heise http://www.ryanheise.com/cube/
228. Blindfolded Cycle Method
From: "dentalcannon" <dentalcannon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 05:50:51 -0000

I'm very new to the Rubik's world. I learned how to solve a 3x3x3 cube well with my eyes open and then I decided that I wanted to see if I could solve it blindfolded. I went to cubefreak.net to read up on tips/methods for solving the 3x3x3 cube blindfolded. I understand and can do the orientation but I don't understand the cycle method for premutation. Here is a quote from the site. Cycle Decomposition Algorithm 1. Locate the smallest number that has not been written (the first time this number is 1). a. If such number exists, write down "(" and then that number. b. If all numbers have been written, stop. 2. Find the last number that was written. Determine to which spot this corner needs to be moved. a. If the number of this spot has not been written, write it down and repeat step 2. b. If the number of this spot has been written, write ")" to end the cycle. Go to step 1. Could anyone explain that in different words? I Especially don't understand the part (1a) about if such number exists. What makes the number exist? Anyway, any help on rewording this so maybe some day I can solve a Rubik's cube blindfolded would be appriciated.
229. Re: [Speed cubing group] New OLL alg?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 02:31:41 -0500

Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 I plan to start using your new algorithm for this position. Thanks again, Anthony ----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 09, 2007 10:16 AM Subject: [Speed cubing group] New OLL alg? Hey everybody, I just came back from visiting Matt Walter in Canada. I will upload some pics and movies to my site, in the near future. I had a great time overthere. It was really cool to see where he lives, and to meet his family. When I was there, we found some cool new algs. Matt found a very interesting F2L alg (not shortcut, but an alg), and I was able to make an OLL alg, based on that alg: R' U' (R' F R F') (R U' R' U) U R It's very nice, especially if you do both U' with the left index. It's just 1 move more than the alg most ppl use. Then, in the airplane from Toronto to Chicago, I found that a modification of this alg leads to: R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R It's kinda long 19 moves, but it can be done fast, and might be usefull for BLD cubers. Well.. that's it.. cyou guys later! - Joël. [Non-text portions of this message have been removed]
230. Re: Blindfolded Cycle Method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:14:21 -0000

I think that the wording is not very good. It is perhaps geared towards math-minded individuals, although I think that even the math community is shifting away from such atrocious wordings these days... So first I'm going to apply this to EDGES. You have some sort of "canonical" numbering (or more precisely, ordering) that you should pre-determine for yourself. You can go with Macky's numbering although I have a hunch that not even he would recommend it for everybody. Bascially you assign the numbers 1 though 12 to the edge pieces. For myself I chose the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- >DB, ...blah blah..., 12|->FR, and it really doesn't matter as long as you are very familiar with it. So his instructions assume that you have this list of numbers 1,...,12 on a piece of paper and are in a process of crossing them off (but of course this is really an abstract process to be done mentally). 1a) is to locate the smallest number on this "list" that has not yet been crossed off. The first time though the instructions none of the 12 numbers will be crossed off, and thus the number you pick will be 1. You write down (or do so mentally): "(1 " for step 1a). 1b) says that if all the numbers have been crossed off the "list" than stop. It is essentially a "terminating condition/case" in a recursively-defined algorithm. (It's so obvious to math ppl... but useless for non-math ppl to state things this way, since you won't automatically see it for what it really is: a recursive procedure similar to that studied in computer science.) The reason 1b) is written there is so that the task does not go on indefinately... (the last step is to go back to step 1) I think you should try to figure out the rest of it yourself. Another thing to notice is that you don't have to assign the numbers 1,...,12 to the edges. It could very well be A,...,L or you could "name" a particular edge "Platapus" and another one "Elaphant" or something. Whatever makes sence to you. I apply chinese numbers for the edges and english numbers for the corners.... It's all up to you. I posted a BLD program in the files secion a long time ago that you might find helpful. Better yet, I'm going to write up an example using my program's output if I can find it. This post, however, is getting too long. -Doug > Could anyone explain that in different words? I Especially don't > understand the part (1a) about if such number exists. What makes the > number exist? Anyway, any help on rewording this so maybe some day I > can solve a Rubik's cube blindfolded would be appriciated. >
231. Re: Blindfolded Cycle Method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:21:19 -0000

(post cont./don't think of this as a double post) I'm going to give an example of how to do this. I think it's more effective than explaining it. Just grab a cube and follow along. Given this numbering (my numbering is quite non-standard I might add): UFL 1 UBL 2 UBR 3 UFR 4 DBL 5 DFL 6 DFR 7 DBR 8 UF 1 UL 2 UB 3 UR 4 DB 5 DL 6 DF 7 DR 8 FL 9 BL 10 BR 11 FR 12 And the scramble: B2 L' F U F B L' F L D2 U2 R D' R' U2 L' R B' L B2 D2 B2 L D R' I would write this down: CO: 2121 1011 EO: 0011 1111 0110 CP: (1 3 6 2 8)(4 7 5) EP: (1 11 6 5 2 9 8)(4 10)(7 12) Other exmaples: Scramble: D R' B' R B2 R' L' D U2 B F2 D B U L R U2 L' U' B F L R2 B2 F' Length: 25 CO: 2210 1021 EO: 0011 0101 1100 CP: (2 8 3 7 6 5) EP: (2 3 5 12 7 9 4 6 10 11) Scramble: U F R' U' B' R' L2 F L2 B L' R2 U' R2 D L2 D L F L2 D2 B2 F' R F2 Length: 25 CO: 0021 0012 EO: 1000 0111 1111 CP: (1 8 3 7 2 5 4) EP: (1 5 3)(4 9 6 10 8) Scramble: R' D U F2 R' F B2 D2 L U' R B U2 R2 U' L2 D2 B' U L F' R2 B L' D' Length: 25 CO: 1210 2102 EO: 1100 1010 0011 CP: (1 7 3 4)(2 8 6) EP: (1 3 9 8 12 10 2 4 7)(5 11) Scramble: L2 R F D2 B' L2 U' D' F2 B L2 D' B' F' D' R' D' R' B D2 U F R2 L2 B Length: 25 CO: 0212 2212 EO: 0000 0100 0001 CP: (1 8 3 4 7 6) EP: (1 2 10 5 9)(3 6 8 11 4 7) Scramble: R' B F2 R' U2 D2 R L U' L' R U R' F R' B2 U' F D U' F' R2 F2 B' R' Length: 25 CO: 0021 2001 EO: 0000 1111 1111 CP: (1 6)(2 5 3 4)(7 8) EP: (1 11 10 6 5 9 7 3 12 8) Scramble: L B F L' U R' D' B R2 D L F D' U' B' D2 U' B' U2 B2 L B U2 R2 B' Length: 25 CO: 0110 2122 EO: 1111 0111 1011 CP: (2 8 7)(4 6) EP: (2 10 5 4 3 6 12 8)(7 11 9) Scramble: U L2 R' F2 B D R B' L F' L R' B L D L2 F B2 D' B' U2 F L D' B2 Length: 25 CO: 2200 2201 EO: 0001 0101 1110 CP: (1 4 5 6 7)(3 8) EP: (1 12 11 10)(3 6 4)(5 7)(8 9) Scramble: B2 U' D F L2 R2 U B' L2 B2 R L F2 U' R2 F R2 B F2 L2 D2 U' F U' L' Length: 25 CO: 2021 1012 EO: 1011 1000 0101 CP: (1 6 4 3 5 8 7) EP: (1 3 4 10 12 8 2 9 11 6 5) Scramble: B2 F' D B D' F2 U B' U2 R D2 L2 U' D2 F2 R' D' R F U B' F' D R2 D2 Length: 25 CO: 0122 0100 EO: 0101 1101 0010 CP: (1 4 8 6)(2 5 7 3) EP: (1 12 4 3 7 10 6)(2 11 8 9 5) Scramble: F U L2 D B R B2 F' R2 F2 B' D L B' L2 D' U' L' D R D' R' B F2 R2 Length: 25 CO: 0221 0211 EO: 0011 0010 0111 CP: (1 8 4)(2 3)(5 7) EP: (1 3 7 2)(4 12 11 5 9)(8 10) Scramble: D2 L R U F2 U F2 L F D2 F' B' U D2 R2 B2 L U F2 D L D F U2 R2 Length: 25 CO: 1221 1101 EO: 1000 1000 1111 CP: (2 8 6 4 3 7) EP: (1 7 12 6 9)(2 3 10 8)(4 5 11)
232. Re: [Speed cubing group] Blindfolded Cycle Method
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:26:01 -0800

On Jan 9, 2007, at 21:50, dentalcannon wrote: > a. If such number exists, write down "(" and then that number. All that says is that if you're out of numbers, don't write any more. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
233. Re: [Speed cubing group] New OLL alg?
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 00:47:51 -0800

Yes, this is half a second faster (15%) than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote: > > > > > > > Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. > > However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I plan to start using your new algorithm for this position. > > Thanks again, > Anthony > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09, 2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël.
234. Re: Blindfolded Cycle Method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 09:05:26 -0000

Hi :-) Why not just use ACube's ordering? Both for edges and corners. That way the ordering is sorta standardised. Theoretically there's no special benefit to any particular ordering, since a scramble permutes the cubies (hopefully) randomly. Just my idea anyway ... -PK > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think that the wording is not very good. It is perhaps geared > towards math-minded individuals, although I think that even the math > community is shifting away from such atrocious wordings these days... > > So first I'm going to apply this to EDGES. You have some sort > of "canonical" numbering (or more precisely, ordering) that you should > pre-determine for yourself. You can go with Macky's numbering although > I have a hunch that not even he would recommend it for everybody. > > Bascially you assign the numbers 1 though 12 to the edge pieces. > > For myself I chose the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- > >DB, ...blah blah..., 12|->FR, and it really doesn't matter as long as > you are very familiar with it. > > So his instructions assume that you have this list of numbers 1,...,12 > on a piece of paper and are in a process of crossing them off (but of > course this is really an abstract process to be done mentally). > > 1a) is to locate the smallest number on this "list" that has not yet > been crossed off. The first time though the instructions none of the > 12 numbers will be crossed off, and thus the number you pick will be 1. > > You write down (or do so mentally): "(1 " for step 1a). > > 1b) says that if all the numbers have been crossed off the "list" than > stop. It is essentially a "terminating condition/case" in a > recursively-defined algorithm. (It's so obvious to math ppl... but > useless for non-math ppl to state things this way, since you won't > automatically see it for what it really is: a recursive procedure > similar to that studied in computer science.) > > The reason 1b) is written there is so that the task does not go on > indefinately... (the last step is to go back to step 1) > > I think you should try to figure out the rest of it yourself. Another > thing to notice is that you don't have to assign the numbers 1,...,12 > to the edges. It could very well be A,...,L or you could "name" a > particular edge "Platapus" and another one "Elaphant" or something. > Whatever makes sence to you. I apply chinese numbers for the edges and > english numbers for the corners.... It's all up to you. > > I posted a BLD program in the files secion a long time ago that you > might find helpful. Better yet, I'm going to write up an example using > my program's output if I can find it. This post, however, is getting > too long. > > > -Doug > > > > > Could anyone explain that in different words? I Especially don't > > understand the part (1a) about if such number exists. What makes > the > > number exist? Anyway, any help on rewording this so maybe some day > I > > can solve a Rubik's cube blindfolded would be appriciated. > > >
235. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 10:35:10 -0000

Geez... after seeing his 11.76 in the second round his 13.40 in the final looks *slow*. I can't help it. My unconscious keeps telling me it's slow. Weird. Cheers! Stefan
236. Article on Yu Jeong-Min
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 12:55:59 -0000

http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting... Gilles. [Non-text portions of this message have been removed]
237. Re: [Speed cubing group] College cube club (was: UCSD Cube Club)
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:53:35 -0600

Hi, Actually, on the subject of cube clubs, I've been wanting to get a cube club started here at the University of Texas at Austin. There's a bunch of people who know how to cube, and I've been wanting to somehow organize all of them. I'm curious as to what you guys do during meetings and how the club is run. I attempted starting one in high school, but our principal shut it down (apparently solving Rubik's cubes aren't "academic"). But even then, I wasn't really sure how to set up the meetings. Any ideas would be greatly appreciated. -Sapan Upadhyay On 1/9/07, Brent Morgan <brentmorganmaster@...> wrote: > > Hi, > I started a cube club at University of Arizona. I think it's cool that > people are starting cube clubs in college. Some people at the UofA have > potential, and one kid has the best cube I've ever seen, surprisingly. > Peace, > -Brent > > verymagicalguy <verymagicalguy@... <verymagicalguy%40yahoo.com>> > wrote: Hi all, > > This is Kevin Wu, I currently attend UCSD as a first year and have > established a cube club here. If anyone at or around UCSD would like > to attend our club meetings (on campus) to learn more about cubing, > share your own knowledge, or just to meet new cubers, feel free to > contact me. > > Kevin Wu > > > > > > :) > --Brent > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > -- -cubekid [Non-text portions of this message have been removed]
238. Re: Article on Yu Jeong-Min
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 15:18:32 -0000

Umm ... Does that mean fewest moves solving? Current OWR is 28 turns shared by Zbigniew Zborowski and Mirek Goljan. Or is he talking about a more turn- efficient speedsolving method ??? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting... > > Gilles. > > > > > [Non-text portions of this message have been removed] >
239. Re: [Speed cubing group] Article on Yu Jeong-Min
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 13:18:53 -0300 (ART)

Well, at least he doesn't do BLD cubing...does he? Pedro Gilles Roux <grrroux@...> escreveu: http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting... Gilles. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
240. Re: [Speed cubing group] Article on Yu Jeong-Min
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:25:15 +0100

I think he wants to set the FM record too :D I think he just wants to be sub20. So it means a lot of problems for you FM solvers. :D Gilles 2007/1/10, Pedro <pedrosino1@...>: > > Well, at least he doesn't do BLD cubing...does he? > > Pedro > > Gilles Roux <grrroux@... <grrroux%40free.fr>> escreveu: > http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting... > > Gilles. > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
241. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:14:50 +0100

I tried the one that Won-Bang Cho uses at UK Open. It is really nice indeed. I hope all of them are like that. :-) Gilles PS : http://cubenjoy.com/front/php/product.php?product_no=112&main_cate_no=1&display_group=3 That's the cube that most Korean Cubers use from what Cho told me. 2007/1/10, Stefan Pochmann <pochmann@...>: > > Geez... after seeing his 11.76 in the second round his 13.40 in the > final looks *slow*. I can't help it. My unconscious keeps telling me > it's slow. Weird. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
242. Re: [Speed cubing group] Article on Yu Jeong-Min
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 08:44:18 -0800

We're all going to get jeonged! -Tyson On Jan 10, 2007, at 8:25 AM, Gilles van den Peereboom wrote: > I think he wants to set the FM record too :D > > I think he just wants to be sub20. So it means a lot of problems for > you FM > solvers. :D > > Gilles > > 2007/1/10, Pedro <pedrosino1@yahoo.com.br>: > > > > Well, at least he doesn't do BLD cubing...does he? > > > > Pedro > > > > Gilles Roux <grrroux@... <grrroux%40free.fr>> escreveu: > > > http://times.hankooki.com/lpage/nation/200701/ > kt2007010921303652910.htm > > > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest > path. " > > > > Mhh... Interesting... > > > > Gilles. > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > >
243. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 16:53:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > http://cubenjoy.com/front/php/ product.php?product_no=112&main_cate_no=1&display_group=3 > That's the cube that most Korean Cubers use from what Cho told me. If that's true then we have a problem. No, actually *they* have a problem. I'm certain these cubes are not allowed in WCA competitions. Cheers! Stefan
244. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 18:04:23 +0100

Cho just told me that they were actually not allowed in official competition since you can see the B sticker of the UB face if you focus a little. So in competition they just use the same brand but with non translucid cubes. Sorry for the confusion. Gilles 2007/1/10, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > http://cubenjoy.com/front/php/ > product.php?product_no=112&main_cate_no=1&display_group=3 > > That's the cube that most Korean Cubers use from what Cho told me. > > If that's true then we have a problem. No, actually *they* have a > problem. I'm certain these cubes are not allowed in WCA competitions. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
245. Re: [Speed cubing group] New OLL alg?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 17:20:02 -0300 (ART)

Yeah, that alg is really good I'll use it from now on Pedro Leyan Lo <leyanlo@...> escreveu: Yes, this is half a second faster (15%) than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote: > > > > > > > Nice algorithms! Thanks for posting. I don't use full Fridrich OLL, so the OLL algorithm is not too useful to me. > > However, the second algorithm is much faster and one turn shorter than the current algorithm I use to solve that position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I plan to start using your new algorithm for this position. > > Thanks again, > Anthony > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09, 2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
246. Re: New OLL alg?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 21:16:48 -0000

Hey! Try this conjugate instead: F U (R' F R F') (R U' R' U) U' F' (=F U R' F R F' R U' R' F') - 2 moves cancel out! -Per PS! Also contrast F U (R' F R F') (R U' R' U) U' F' with following: R U' B2 D B' U2 B D' B2 U R' U2 ([R U' B2 D B',U2]) Only 2 corner orientations differ :-) -Per >--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I just came back from visiting Matt Walter in Canada. I will upload > some pics and movies to my site, in the near future. I had a great > time overthere. It was really cool to see where he lives, and to > meet his family. When I was there, we found some cool new algs. Matt > found a very interesting F2L alg (not shortcut, but an alg), and I > was able to make an OLL alg, based on that alg: > > R' U' (R' F R F') (R U' R' U) U R > > It's very nice, especially if you do both U' with the left index. > It's just 1 move more than the alg most ppl use. Then, in the > airplane from Toronto to Chicago, I found that a modification of > this alg leads to: > > R' U' (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) U R > > It's kinda long 19 moves, but it can be done fast, and might be > usefull for BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël. >
247. Anyone heard anything more about Olympic Cubes?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:05:15 -0000

... the subject pretty much says it all. It's been a while since we've heard anything new from them (other than the new videos). Anyone have any info? ~John H.~
248. Re: Anyone heard anything more about Olympic Cubes?
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:22:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > ... the subject pretty much says it all. It's been a while since we've heard anything new from > them (other than the new videos). Anyone have any info? > > ~John H.~ > The last statement they made on twistypuzzles.com was that "the machines [6x6x6 and 7x7x7] will be in your hands lifetime..." Now that's a conservative estimate.
249. Re: Anyone heard anything more about Olympic Cubes?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:41:02 -0000

> > The last statement they made on twistypuzzles.com was that "the > machines [6x6x6 and 7x7x7] will be in your hands lifetime..." > I'm not sure that i even understand that statement. Oh well. It looks like they're doing amazing work. It'd be a shame to never see it publicly released.
250. Re: CNN 10:50 PM EST
From: "milamber55555" <david55555@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 03:40:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Okay now I'm curious..., would you be willing to share your story of > how you cubes got stolen? > > Lucikly, this has never happend to me (well not that I know of and > certainly not to that extent). I usally lose a cube on the bus or > something. > > This might help other cubers in *not* getting their cubes stolen... > thus, you have something to contribute already :). > > Also, what methods do you use to be getting those ~45s times? > > > -Doug > Um, first off someone tell me if I'm using this forum incorrectly (like replying in the wrongarea or something) and um.... yeah, tell me. So I guess I really got worked up over nothing. In fact I awoke the very next day to a great suprise: the box tha twas sitting under the christmas tree had peen painted like a 3x3, and I was then allowed to open it only to find EVERY last cube I had ever lost. Ever. So I thought that was pretty cool. And most of them somehow wound up in my brother's room: he still won't let me teach him how to solve one, and he's determined to do it on his own (I suppose I really respect his wishes). My collection is now up to a whopping (for me at least)83 cubes, even if four of them are broken. Not as spectacular as it might seem however: 25 five of them are just simple generic cubes that I bought at a craft store for one dollar each. 1 $!!!!!! You just can't pass them up at that price! And as for the method I use, it is a creation of my own. I titled it The Stupid Method once I learned about other methods online... I'm so stupid sometimes. However I am forgoing(sp?) that method in favor of the faster, and and much more logical, Lars Petrus method: kudos to you. If I wasn't so sure you sold your soul to the devil to come up with that, I'd say you were God. I hope I didn't offend anyone, but if I did I guess you'll just have to suck it up. Alas my 15 minutes on this computer grows short, and I must bid you all a fond farewell. LOL.
251. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was Southern California Pre-Qualifying Round)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Jan 2007 22:04:16 -0800

By the way, in order to be allowed to do all 5 one-hand solves, your first two attempts must both be under 90 seconds. This restriction will be lifted if we have the time. -Tyson On Jan 6, 2007, at 11:06 PM, Tyson Mao wrote: > Hi Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here is the following format for the events: > > 3x3x3 Speed Solve, 28 seconds will advance into the second round, and > a > certain number will advance to the final round. This number will be > either 8 or 12. I'm trying to gauge the competitiveness of the > competition. I think we could have 12 cubers all under 17 seconds for > an average. The level of competition in California is quite high. > > 3x3x3 One-Handed solve, 50 seconds will advance into the final round. > > 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage > time. You may do three attempts if each attempt is under 4 minutes 30 > seconds. You may do two attempts if each attempt is under 6 minutes > and 30 seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed Solve, everyone gets two attempts. If both attempts are > under 3 minutes, you finish the average of 5. > > 5x5x5 Speed Solve, everyone gets two attempts. If both attempts are > under 4 minutes 30 seconds, you finish the average of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > > > Tyson -- > > > > A couple more questions for the Jan 13 competition (that might be of > > general interest) > > > > - I just wanted to confirm that there will not be a 2x2x2 contest. > > > > - How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > > to use the European style format: Everybody does 1 run, top 12 or 16 > > do a second run, top 6 or 8 finish out an average of 5. > > > > Mainly, just make sure everyone knows the format beforehand (and > > doesn't find out in the middle of a solve :-) > > > > I won't be making it into the second round on 3x or 3x-onehand, but > > I'll just shoot for as good an average as I can get (and thanks for > > having first round be an average). > > > > See everyone next week! > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Hi Everyone, > > > > > > So we will be doing the preliminary round to 3x3x3 speed solve and > > > one-handed speed solve. In order to qualify for the second round > > in speed > > > solve, you need to record an average of five under 28 seconds. For > > > one-handed speed solve, you need an average of 50 seconds. > > > > > > Good luck! > > > > > > -Tyson > > > > > > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > > > > > Northern California Pre-Qualifying Round > > > > Date: Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM > > > > Location: Winnett Center, Caltech > > > > > > > >
252. Re : [Speed cubing group] Article on Yu Jeong-Min
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 13:47:25 +0000 (GMT)

Really good, i'm a school drop out to. There's hope for me. ----- Message d'origine ---- De : Gilles Roux <grrroux@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s Objet : [Speed cubing group] Article on Yu Jeong-Min http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 52910.htm "The record-setter said his next goal in the world of Rubik's Cube is to break the record of solving the puzzle with the shortest path. " Mhh... Interesting. .. Gilles. [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
253. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 05:54:52 -0800

I think the reason why Yu Jeong-Min is so much better than the rest of us is indirectly related to the fact that he's a high school drop out. I think that he simply has been dedicating time and has found a passion for the Rubik's Cube. Most of us here also have a passion for the Rubik's Cube, but we all have other responsibilities in life, whether it's school, a job, or family. Imagine what would be possible, if we were paid to practice speed cubing? If for some reason Rubik's Cube could become a profession like chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level very soon. But for now, I'm sure if you were to put in as much time and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some sub-12 second averages from you quite soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really good, i'm a school drop out to. > There's hope for me. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@free.fr> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 > 52910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting. .. > > Gilles. > > [Non-text portions of this message have been removed] > > <!-- > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > >
254. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 11:05:34 -0300 (ART)

I was thinking the same thing about being paid to practice...haha...that would be really cool "a high school drop out" means that he went away from school, right? oh...that way things get a lot easier Pedro Tyson Mao <tyson.mao@...> escreveu: I think the reason why Yu Jeong-Min is so much better than the rest of us is indirectly related to the fact that he's a high school drop out. I think that he simply has been dedicating time and has found a passion for the Rubik's Cube. Most of us here also have a passion for the Rubik's Cube, but we all have other responsibilities in life, whether it's school, a job, or family. Imagine what would be possible, if we were paid to practice speed cubing? If for some reason Rubik's Cube could become a profession like chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level very soon. But for now, I'm sure if you were to put in as much time and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some sub-12 second averages from you quite soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really good, i'm a school drop out to. > There's hope for me. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10 Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036 > 52910.htm > > "The record-setter said his next goal in the world of Rubik's Cube > > is to break the record of solving the puzzle with the shortest path. " > > Mhh... Interesting. .. > > Gilles. > > [Non-text portions of this message have been removed] > > <!-- > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
255. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 08:41:07 -0800

The advice I give to people who ask how to get real fast is to have no job, no school, no friends, and not watch TV. I credit my jobless summer of 1981 when I cubed for 10 hours a day for 3 months with getting me up to speed in a real way. If this became a professional sport where you could make millions, you would see people being selected from a much bigger talent pool, practicing full time for years, starting at age 5-8, with coaches and nutritional aid as well as illegal drugs, and the records we consider extremely impressive today would be blown away many times over. Yes, my morning coffee *is* extra strong today. On Jan 11, 2007, at 5:54, Tyson Mao wrote: > I think the reason why Yu Jeong-Min is so much better than the rest of > us is indirectly related to the fact that he's a high school drop out. > I think that he simply has been dedicating time and has found a > passion > for the Rubik's Cube. Most of us here also have a passion for the > Rubik's Cube, but we all have other responsibilities in life, whether > it's school, a job, or family. > > Imagine what would be possible, if we were paid to practice speed > cubing? If for some reason Rubik's Cube could become a profession > like > chess? Then I'd imagine we'd see more people at Yu Jeong-Min's level > very soon. But for now, I'm sure if you were to put in as much time > and dedication into Rubik's Cube as Yu Jeong-Min, we'll see some > sub-12 > second averages from you quite soon. > > -Tyson
256. Studio Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 18:40:02 -0000

I heard from a lot of people who said that studio cubes were the best, but they have flat centers. Are they still good for speedcubing?
257. Re: Studio Cubes
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 19:28:03 -0000

Rubik's studio cubes are probably the worst speedcubes. I love the generic ones you can get at Toys R Us... they work extremely well --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I heard from a lot of people who said that studio cubes were the best, > but they have flat centers. Are they still good for speedcubing? >
258. Re: Studio Cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 20:10:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Rubik's studio cubes are probably the worst speedcubes. At least you do acknowledge they're speedcubes... > I love the generic ones you can get > at Toys R Us... they work extremely well All of them? Cheers! Stefan
259. Re: [Speed cubing group] Re: Studio Cubes
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 12:23:28 -0800

I think so... I think the new 2006/2007 cubes are all consistently good. -Tyson On 1/11/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "goodxy2002" <goodxy2002@...> wrote: > > > > Rubik's studio cubes are probably the worst speedcubes. > > At least you do acknowledge they're speedcubes... > > > I love the generic ones you can get > > at Toys R Us... they work extremely well > > All of them? > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
260. Re: Studio Cubes
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 20:42:00 -0000

> > I love the generic ones you can get > > at Toys R Us... they work extremely well > > All of them? I bought a generic one in june 2003, and it was my best(*) cube for 3 years before becoming definitely loose. I bought another one 2 weeks ago that looks just perfect(*). Meanwhile, I tried to build good cubes from DIY kits, but I couldn't find the right balance. But you're right, all of the generic cubes can't be perfect, some may even be good for nothing. Open the box, and check it. Studio cubes or any other brand have never been better in the last years(*), but I'd like to try one of those motorized Korean cubes. :-) Gilles. (*) For me.
261. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 22:57:59 -0000

For sure if you had no job, no school, no friends etc. you would be fast. I know he is a drop out but look how fast he got in a little amount of time. If you look at people that have been cubing for a long time and have solved more cubes than him in his or her lifetime. Why aren't they as fast as him? Because they spent time developing methods, algorithms and programs. Now they (even I who have only been cubing for 3 years) would find it hard to break old habits. If you notice people are able to achieve sub 20 in no time now (under 8 months) because of all the help on the internet and lubing techniques etc. Ultimately the path to fast times is more direct than back in the day. Yu Jeong-Min may have just picked the right paths,methods and algorithms right from the begginning rather than developing bad habits and changing them later. I consider myself a very busy person, however I am still improving and will work to get as fast as him. Just a matter of time just like when Macky was miles ahead of everyone. MATT
262. Re: Studio Cubes
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 23:01:44 -0000

I'd be excited if they made a rubik's cube that is electronic with LED's...that way you don't have to scramble it. Just plug it into your usb and download the scramble. Heck I bet you would never even need batteries is you have a tiny altenator in the cube. the speed that you spin the cube would for sure generator enough electricity! MATT
263. Re: Studio Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 01:11:35 -0000

Thats a pretty cool idea. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > I'd be excited if they made a rubik's cube that is electronic with > LED's...that way you don't have to scramble it. Just plug it into your > usb and download the scramble. Heck I bet you would never even need > batteries is you have a tiny altenator in the cube. the speed that you > spin the cube would for sure generator enough electricity! > > MATT >
264. .7 Second Sune
From: "dentalcannon" <dentalcannon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 01:47:21 -0000

Does anyone have a link to lars's .7 second sune video? I saw it awhile ago but havn't been able to find it again. Thanks.
265. Re: [Speed cubing group] .7 Second Sune
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Jan 2007 21:10:41 -0500

The video is at the bottom of this page: http://lar5.com/cube/speed.html -Anthony ----- Original Message ----- From: dentalcannon To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 11, 2007 8:47 PM Subject: [Speed cubing group] .7 Second Sune Does anyone have a link to lars's .7 second sune video? I saw it awhile ago but havn't been able to find it again. Thanks. [Non-text portions of this message have been removed]
266. Re: [Speed cubing group] .7 Second Sune
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:03:07 -0000

What exactly is a sune? --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > The video is at the bottom of this page: http://lar5.com/cube/speed.html > > -Anthony > > > ----- Original Message ----- > From: dentalcannon > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, January 11, 2007 8:47 PM > Subject: [Speed cubing group] .7 Second Sune > > > Does anyone have a link to lars's .7 second sune video? I saw it > awhile ago but havn't been able to find it again. Thanks. > > > > > > > [Non-text portions of this message have been removed] >
267. Re: [Speed cubing group] .7 Second Sune
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:19:46 -0000

R U R' U R U2 R' --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > What exactly is a sune? > > --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@> wrote: > > > > The video is at the bottom of this page: > http://lar5.com/cube/speed.html > > > > -Anthony > > > > > > ----- Original Message ----- > > From: dentalcannon > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, January 11, 2007 8:47 PM > > Subject: [Speed cubing group] .7 Second Sune > > > > > > Does anyone have a link to lars's .7 second sune video? I saw it > > awhile ago but havn't been able to find it again. Thanks. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
268. Re: Studio Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 04:55:58 -0000

Maybe you are being optimistic. You'd still need a rechargable battery inside, presumably Li-ion or even Li-polymer to meet the charge density requirements... The amount it can charge from the energy generated by your turning action is going to be proportional to how much drag/friction you want on it. I suspect that for this to work the cube isn't going feel rather "tight" unfortunately. If someone is willing to pay me $2800 for R&D, I can design something like that... I spent the last semester learning a lot about PCB design :), battery recharge circitry, and writting USB drivers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > I'd be excited if they made a rubik's cube that is electronic with > LED's...that way you don't have to scramble it. Just plug it into your > usb and download the scramble. Heck I bet you would never even need > batteries is you have a tiny altenator in the cube. the speed that you > spin the cube would for sure generator enough electricity! > > MATT >
269. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 05:12:11 -0000

That's true, I know I have lots of bad cubing habits I have yet to break. I have no job currently... let's see what effect this is going to have on my cube times. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT >
270. Re: [Speed cubing group] .7 Second Sune
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 05:11:35 -0000

More like: RUR'URU2R'(U2) actually, but I don't think it refers to that specifically. It can be mirrored in any way or done in a different gripping as well. The last U2 there is optional for positioning the corners to where they orignally where. Some cubers use it to refer to the inverse as well, but I tend to to call it's inverse the "anti-sune". Although usually refering to the specific algorithm, in more loose terminology it may be used to refer to a category of cases similar to what it solves for. I have been trying to coin the term "sune-ish" for a long time. It's an extremely useful algorithm for twisting corners, especially when you don't care about edge permutation. FOr beginners, it is quite powerful when composed with itself. It is established that it can be performed in under 0.7s. I can do its inverse in about 0.65s, takes a lot of practice though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > R U R' U R U2 R'
271. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:16:59 +0100

I just found something about him : In his 3x3 OH unofficial record average of 30.88, he says "I Need New LL algos.". So according to this he changed some of his algorithms. But apparently he found some pretty good ones. :D Gilles 2007/1/12, d_funny007 <no_reply@yahoogroups.com>: > > That's true, I know I have lots of bad cubing habits I have yet to > break. I have no job currently... let's see what effect this is > going to have on my cube times. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "walter.matt" > <walter.matt@...> wrote: > > > > For sure if you had no job, no school, no friends etc. you would > be > > fast. I know he is a drop out but look how fast he got in a little > > amount of time. If you look at people that have been cubing for a > > long time and have solved more cubes than him in his or her > lifetime. > > Why aren't they as fast as him? Because they spent time developing > > methods, algorithms and programs. Now they (even I who have only > > been cubing for 3 years) would find it hard to break old habits. > > > > If you notice people are able to achieve sub 20 in no time now > > (under 8 months) because of all the help on the internet and > lubing > > techniques etc. Ultimately the path to fast times is more direct > than > > back in the day. Yu Jeong-Min may have just picked the right > > paths,methods and algorithms right from the begginning rather than > > developing bad habits and changing them later. > > > > I consider myself a very busy person, however I am still improving > > and will work to get as fast as him. Just a matter of time just > like > > when Macky was miles ahead of everyone. > > > > > > MATT > > > > > [Non-text portions of this message have been removed]
272. Re: [Speed cubing group] .7 Second Sune
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:35:48 -0000

I rather do the inverse R U2 R' U' R U' R' [U2], I think it's faster (dunno why) And I also prefer to use the left side so my absolute favorites are L' U2 L U L' U L [U2] and mirror case: L U2 L' U' L U' L' [U2] // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > More like: > RUR'URU2R'(U2) > actually, but I don't think it refers to that specifically. It can be > mirrored in any way or done in a different gripping as well. The last > U2 there is optional for positioning the corners to where they > orignally where. Some cubers use it to refer to the inverse as well, > but I tend to to call it's inverse the "anti-sune". > > Although usually refering to the specific algorithm, in more loose > terminology it may be used to refer to a category of cases similar to > what it solves for. I have been trying to coin the term "sune-ish" for > a long time. > > It's an extremely useful algorithm for twisting corners, especially > when you don't care about edge permutation. FOr beginners, it is quite > powerful when composed with itself. It is established that it can be > performed in under 0.7s. I can do its inverse in about 0.65s, takes a > lot of practice though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > R U R' U R U2 R' >
273. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 11:51:57 -0000

I always tend to cringe at the kind of logic that states that one's ability derives from the fact that they do nothing else in their life. All we know is that he dropped out of high school, but this can only provide so much evidence. We don't know how much time he *actually* spends practicing or doing other hobbies. Others can generate their own algorithms and still be fast without the help of standard-use internet algorithms. It's really all about how strong your motivation is and how focused and dedicated you are to improving your muscle memory in an active manner. By saying "it's only because he isn't in school," it's indirectly discrediting his speed and making it sound like he didn't accomplish anything special. It's always possible that he is just good at the Cube and would still be good even if he were enrolled in school. Sure, you have more time when not in school, but the article said he does a fair share of his cubing at night anyway (correct me if I am wrong). I bring this up because I personally hate it when people discredit my own abilities as something anyone could do given that they do nothing else in life. "Oh you got what score on this? Yeah well you probably spent your life studying" or "Yeah I could kick your ass at this sport too if I had no life." Just because someone hasn't experienced a certain degree of improvement in a certain time threshold doesn't make accomplishments any less impressive. "Oh I could get a 4.0 GPA too if I really wanted to." Whatever -- there's no point in being bitter just because you haven't experienced something before, especially if it is something that you can actually strive to achieve. If you want to achieve something you have to put in the effort and brains, simple as that. I'll probably get flamed for this, but I saw a lot of whining in response to that article. Sometimes people are naturally gifted at certain things. I'd be more interested in looking into his approaches. Do you really think time is the sole factor of improvement? Not so much. Does practicing the execution of a Sune 50,000 times make you inherently faster than someone who executes a Sune 5,000 times? Probably little correlation by that variable alone. The people who are fast are the ones that actively try to gain speed as they cube, and use their mind and muscle to put it all together. Effort and repetition yields results with far less iterations compared to a much greater number of iterations where the effort involved is far smaller in magnitude. If anyone disagrees with this notion, please tell me your thoughts. I just tend to view the "he's good because he does nothing else" logic as bitter/whiny/jealous. You can be that fast too if you really wanted to. 10 seconds is by no means the fastest approachable barrier. Just because you haven't seen it done before doesn't make it any less possible, but you can surely extrapolate what you know you can do and to what extent improvements can be made. And, given improvements in techniques and active focus in practice, the goal becomes ever so closer. --- In speedsolvingrubikscube@yahoogroups.com, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT >
274. Problems with lubrication
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Jan 2007 23:24:05 -0000

Well, i was lubing my cube with a silicone spray and at first it didnt work on a cube so i didnt use it for a while and I got a new cube. time pssed by and the new cube was starting to get stiff so i decided to take another stab at using the spray. At first i sprayed it (maybe i put too much) and it began to get stiff again. Interestingly, i wanted to take of the silicone so i added water a few minutes after lubrication and the cube worked amazing when the faces were turned normally, but were sttterish when i went really slowly. So i tried it again and it worked! It's amazing and worked perfectly, so i showed my neighbour and he wanted his lubed up to. I tried the same thing on his cube and it actually became much stiffer! we tried again and it stayed stiffer. I'm not sure why this happened so i was jsut wondering if anyone else had a clue? Also when we used his cube and turned it at normal speed, it was stutterish, does anyone know what the cause of that is too? Btw, i used Motomaster silicone lubricant spray. Thanks for the help and sorry its so long.
275. World Champs o7
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 02:49:19 -0000

I'm excited, Budapest. I don't think I will be able to go but crazy to think right where it started. Crossing my fingers and saving up cash. I bet a lot of cubers will show.
276. Blind mans cube
From: "keefdcuber" <keithrx3c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 03:35:53 -0000

Hey people, just wondering if anyone knows where I could find a blindmans cube with the raised shapes, like the ones seen in Ton Dennonbroek's collection? I saw one on ebay last year but I was outbid. It seems they are a fairly rare and hard to get hold of. Cheers, Keith :-)
277. Re: World Champs o7
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 04:46:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I'm excited, Budapest. I don't think I will be able to go but crazy to > think right where it started. Crossing my fingers and saving up cash. > I bet a lot of cubers will show. > I've been planning on going since pretty much last worlds...its just a matter of convincing my parents. I'm not too worried about the cash...That can always be worked around, its the time off school...First Year University isn't good to miss, right around midterms... Craig
278. Re: [Speed cubing group] Problems with lubrication
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 00:30:14 -0800 (PST)

I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. Good Luck, Rory mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it didnt work on a cube so i didnt use it for a while and I got a new cube. time pssed by and the new cube was starting to get stiff so i decided to take another stab at using the spray. At first i sprayed it (maybe i put too much) and it began to get stiff again. Interestingly, i wanted to take of the silicone so i added water a few minutes after lubrication and the cube worked amazing when the faces were turned normally, but were sttterish when i went really slowly. So i tried it again and it worked! It's amazing and worked perfectly, so i showed my neighbour and he wanted his lubed up to. I tried the same thing on his cube and it actually became much stiffer! we tried again and it stayed stiffer. I'm not sure why this happened so i was jsut wondering if anyone else had a clue? Also when we used his cube and turned it at normal speed, it was stutterish, does anyone know what the cause of that is too? Btw, i used Motomaster silicone lubricant spray. Thanks for the help and sorry its so long. --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
279. Standardised blindfolds
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 08:38:59 -0000

Hi guys, WCA board is thinking of selecting a standard blindfold. We have some issues with the current blindfolds: 1) many different blindfolds are used, even several different ones in one competition 2) most blindfolds allow you to see through/underneath it (unintentionally or intentionally) 3) hygiene may be an issue, so it is better that each competitor can bring his own blindfold Does any of you have the perfect blindfold? Requirement is of course that it is not too expensive and generally available. Thanks and have fun, Ron
280. Re: [Speed cubing group] Standardised blindfolds
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 00:51:41 -0800

I think we need to look at other sports where blindfolds are used in their regulations. Something established... unlike blindfold chess which doesn't really have many regulations in place. The only way to really prevent people from seeing under the blindfold is to either periodically check during the solve, or use goggles. I'm not really keen on the idea of a wielder's mask. -Tyson On Jan 13, 2007, at 12:38 AM, Ron wrote: > Hi guys, > > WCA board is thinking of selecting a standard blindfold. > > We have some issues with the current blindfolds: > 1) many different blindfolds are used, even several different ones in > one competition > 2) most blindfolds allow you to see through/underneath it > (unintentionally or intentionally) > 3) hygiene may be an issue, so it is better that each competitor can > bring his own blindfold > > Does any of you have the perfect blindfold? > Requirement is of course that it is not too expensive and generally > available. > > Thanks and have fun, > > Ron > > >
281. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 10:47:46 -0000

How about some sort of set-up where the cube is masked from view, I can imagine some sort of box which has an open end facing the audience, and the competitor has to put his arms through some opaque cloth at his/her side of the box (much like someone working with dangerous chemicals puts his/her hands through holes into some gloves in a box) The competitor cannot possibly see the cube even if they have their eyes open, because the cube is inside the box. Or some sort of screen, so the competitor puts his arms through some holes and the cube is the other side of the screen. I don't think there could ever be a "perfect" blindfold, especially if the competitor is obliged to don it him/her self. So perhaps there could be some provision where the memorisation, and execution, are timed seperately, and the competitor is allowed unlimited (within reasonable bounds) time inbetween to put the blindfold on, and the judge can ensure that it is worn correctly and is perfectly opaque and tight etc. This would also make it fairer for people who wear glasses, because it takes a little longer to sort out the blindfold for them currently. Just a few thoughts for discussion DanH :)
282. Re: [Speed cubing group] Re: Standardised blindfolds
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 14:41:24 +0100

What about the blindfolds that were by Grada Ooms for the Dutch Open ? I think they are great ! Comfortable and you definitely cannot see under.. Gilles 2007/1/13, Dan <dan_j_harris@...>: > > How about some sort of set-up where the cube is masked from view, I > can imagine some sort of box which has an open end facing the > audience, and the competitor has to put his arms through some opaque > cloth at his/her side of the box (much like someone working with > dangerous chemicals puts his/her hands through holes into some gloves > in a box) > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. > > Or some sort of screen, so the competitor puts his arms through some > holes and the cube is the other side of the screen. > > I don't think there could ever be a "perfect" blindfold, especially if > the competitor is obliged to don it him/her self. > > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. This would also make it fairer for > people who wear glasses, because it takes a little longer to sort out > the blindfold for them currently. > > Just a few thoughts for discussion > > DanH :) > > > [Non-text portions of this message have been removed]
283. Re: Standardised blindfolds
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 14:00:47 -0000

I realy liked Thomas Kohn's idea. He has made some swimming glasses all black so you can't see through or underneath it, it is 100% impossible to see something when wearing. You only have to check if you realy can't see through it. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. > > Gilles > > 2007/1/13, Dan <dan_j_harris@...>: > > > > How about some sort of set-up where the cube is masked from view, I > > can imagine some sort of box which has an open end facing the > > audience, and the competitor has to put his arms through some opaque > > cloth at his/her side of the box (much like someone working with > > dangerous chemicals puts his/her hands through holes into some gloves > > in a box) > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > > > Or some sort of screen, so the competitor puts his arms through some > > holes and the cube is the other side of the screen. > > > > I don't think there could ever be a "perfect" blindfold, especially if > > the competitor is obliged to don it him/her self. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. This would also make it fairer for > > people who wear glasses, because it takes a little longer to sort out > > the blindfold for them currently. > > > > Just a few thoughts for discussion > > > > DanH :) > > > > > > > > > [Non-text portions of this message have been removed] >
284. Re: [Speed cubing group] Re: Standardised blindfolds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 11:59:15 -0300 (ART)

This is a difficult thing to do...some swimming glasses can be bad, as they compress your head/eyes, and that can take your concentration away... about what Dan suggested, i think is not that good...I mean, you have to memorise, stop the timer, then you put your hands/arms and the cube inside that "thing"...but...how will you start the timer on this part? and making all that movements can make you forget some of your memo... we could do as Tyson said, look for another sports that use blindfolds and see what they do...if it's good enough, we can use it Pedro megafrikkie <megafrikkie@...> escreveu: I realy liked Thomas Kohn's idea. He has made some swimming glasses all black so you can't see through or underneath it, it is 100% impossible to see something when wearing. You only have to check if you realy can't see through it. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. > > Gilles > > 2007/1/13, Dan <dan_j_harris@...>: > > > > How about some sort of set-up where the cube is masked from view, I > > can imagine some sort of box which has an open end facing the > > audience, and the competitor has to put his arms through some opaque > > cloth at his/her side of the box (much like someone working with > > dangerous chemicals puts his/her hands through holes into some gloves > > in a box) > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > > > Or some sort of screen, so the competitor puts his arms through some > > holes and the cube is the other side of the screen. > > > > I don't think there could ever be a "perfect" blindfold, especially if > > the competitor is obliged to don it him/her self. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. This would also make it fairer for > > people who wear glasses, because it takes a little longer to sort out > > the blindfold for them currently. > > > > Just a few thoughts for discussion > > > > DanH :) > > > > > > > > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
285. Re: [Speed cubing group] Re: Standardised blindfolds
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 07:30:08 -0800

That's why I don't wear glasses :-P My problem with the box is that it might make it quite awkward for some people. -Tyson On Jan 13, 2007, at 2:47 AM, Dan wrote: > How about some sort of set-up where the cube is masked from view, I > can imagine some sort of box which has an open end facing the > audience, and the competitor has to put his arms through some opaque > cloth at his/her side of the box (much like someone working with > dangerous chemicals puts his/her hands through holes into some gloves > in a box) > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. > > Or some sort of screen, so the competitor puts his arms through some > holes and the cube is the other side of the screen. > > I don't think there could ever be a "perfect" blindfold, especially if > the competitor is obliged to don it him/her self. > > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. This would also make it fairer for > people who wear glasses, because it takes a little longer to sort out > the blindfold for them currently. > > Just a few thoughts for discussion > > DanH :) > >
286. front page of yahoo!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 07:29:27 -0800

Front page of yahoo! http://www.yahoo.com/ Probably only last a few hours though... so check it out while you can. -Tyson
287. rubiks cube featured on yahoo
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 15:33:33 -0000

http://www.yahoo.com/s/482025 its actually a pretty good report on cubing. although i dont see how one handed is so impossible if you can comprehend two handed. and lol at "youve got to be kidding me" impossible. they even had the pop at the end =P but yea i like how tyson really got across how freakin amazing gungz is.
288. Re: [Speed cubing group] front page of yahoo!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 13:04:01 -0300 (ART)

Didn't find anything...is it out already? Pedro Tyson Mao <tyson.mao@...> escreveu: Front page of yahoo! http://www.yahoo.com/ Probably only last a few hours though... so check it out while you can. -Tyson __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
289. Re: [Speed cubing group] front page of yahoo!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 17:04:19 +0100

gone... what was it ? 2007/1/13, Tyson Mao <tyson.mao@...>: > > Front page of yahoo! > > http://www.yahoo.com/ > > Probably only last a few hours though... so check it out while you can. > > -Tyson > > > [Non-text portions of this message have been removed]
290. Can't open speedcubing.com
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 13:06:32 -0300 (ART)

Hey people I'm not at home, so not at my usual computer... and I can't access www.speedcubing.com ...I tried on IE 6, IE 7, Firefox, Opera...but couldn't open it...it goes to a google search, simply says "page cannot be found", and that kind of things... anyone else facing the same problem? could it have something to do with the computer settings (that are probably different as I'm at my uncle's house)? can anyone help me, please? thanks and keep cubing...we gotta beat Gungz...lol Pedro __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
291. Re: [Speed cubing group] World Champs o7
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 10:22:24 -0700

I am curious as to why it is so late, and not during the summer? Thanks ----- Original Message ----- From: David<mailto:skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 7:49 PM Subject: [Speed cubing group] World Champs o7 I'm excited, Budapest. I don't think I will be able to go but crazy to think right where it started. Crossing my fingers and saving up cash. I bet a lot of cubers will show. [Non-text portions of this message have been removed]
292. Re: [Speed cubing group] Re: World Champs o7
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 10:24:26 -0700

Craig, I am pretty much in the same boat as you on this one. ----- Original Message ----- From: Craig Bouchard<mailto:logitewty@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 9:46 PM Subject: [Speed cubing group] Re: World Champs o7 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "David" <skaterinpain57@...> wrote: > > I'm excited, Budapest. I don't think I will be able to go but crazy to > think right where it started. Crossing my fingers and saving up cash. > I bet a lot of cubers will show. > I've been planning on going since pretty much last worlds...its just a matter of convincing my parents. I'm not too worried about the cash...That can always be worked around, its the time off school...First Year University isn't good to miss, right around midterms... Craig [Non-text portions of this message have been removed]
293. [Speed cubing group] Re: World Champs o7
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 18:29:36 -0000

I would imagine a bunch of Americans+Canadians are. Including me. --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Craig, > I am pretty much in the same boat as you on this one. > > ----- Original Message ----- > From: Craig Bouchard<mailto:logitewty@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ yahoogroups.com> > Sent: Friday, January 12, 2007 9:46 PM > Subject: [Speed cubing group] Re: World Champs o7 > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ yahoogroups.com>, "David" <skaterinpain57@> wrote: > > > > I'm excited, Budapest. I don't think I will be able to go but crazy to > > think right where it started. Crossing my fingers and saving up cash. > > I bet a lot of cubers will show. > > > > I've been planning on going since pretty much last worlds...its just a matter of convincing my > parents. I'm not too worried about the cash...That can always be worked around, its the time > off school...First Year University isn't good to miss, right around midterms... > > Craig > > > > > > [Non-text portions of this message have been removed] >
294. Unique looking plastic/glass cube...
From: "Nate Aragon" <CUAVSFAN@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 18:33:06 -0000

A while back I found this picture online, but I have never been able to track down the actual cube... If it does exist, does anybody know where this can be ordered? http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg Thanks
295. Cube combinations
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 19:28:27 -0000

My friend and I were talking about the mechanics of a rubik's cube, and i disassembled it to show him exactly what I was talking about. When I reassembled it, a question came to mind. What is the chance that a cube, reassembled in a random position, is solvable?? There are 43 quintillion possible combinations for a legal Rubik's cube, but how many illegal combinations are there? Miles
296. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:06:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH Are these your personal goals or are you trying to impose them on the community? Stefan
297. [Speed cubing group] Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:25:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I think they are great ! > Comfortable and you definitely cannot see under.. Wrong. I could. Easily. Cheers! Stefan
298. Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:24:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > The competitor cannot possibly see the cube even if they have their > eyes open, because the cube is inside the box. If I have my eyes open I can see signals of my assistent in the audience. > I don't think there could ever be a "perfect" blindfold, especially > if the competitor is obliged to don it him/her self. I disagree. I envision something like this: http://www.leitermann-shop.de/WGROUP/1015786.htm I.e. something that's leakproof like swimming goggles and very easy to close for the solving part. > So perhaps there could be some provision where the memorisation, and > execution, are timed seperately, and the competitor is allowed > unlimited (within reasonable bounds) time inbetween to put the > blindfold on, and the judge can ensure that it is worn correctly and > is perfectly opaque and tight etc. Any time above zero seconds can be used for rehearsal and thus should count. Cheers! Stefan
299. Re: Unique looking plastic/glass cube...
From: "Jerry Paul" <doegio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 20:51:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon" <CUAVSFAN@...> wrote: > > A while back I found this picture online, but I have never been able to > track down the actual cube... If it does exist, does anybody know where > this can be ordered? > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > Thanks > Hey it looks like the glass picture is only for a regular pic otherwise i would have found it,but no it doesn't look like it has a price.
300. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 13:54:14 -0700

I believe those are his predictions for this year (2007) of the cubing community's results. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 13, 2007 1:06 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg of 5 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Arnaud van Galen" <avgalen@...> wrote: > > New Goals for this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH Are these your personal goals or are you trying to impose them on the community? Stefan [Non-text portions of this message have been removed]
301. Re: [Speed cubing group] Re: Standardised blindfolds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 14:00:38 -0700

> > I don't think there could ever be a "perfect" blindfold, especially > > if the competitor is obliged to don it him/her self. > >I disagree. I envision something like this: >http://www.leitermann-shop.de/WGROUP/1015786.htm<http://www.leitermann-shop.de/WGROUP/1015786.htm> > >I.e. something that's leakproof like swimming goggles and very easy >to close for the solving part. > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath, and it is lightweight, and doesn't put stress on your head (could be adjustable if it did). [Non-text portions of this message have been removed]
302. Re: [Speed cubing group] Problems with lubrication
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 21:15:47 -0000

Thanks for the tip Rory, and I re checked my silicone and it is for car parts and household parts as well (i.e door hinges). The label doesn't say there's acetone in it, but it does say theres petroleum distillates, heptane, isobutane and propane. I never heard of any of these chemicals except for propane so I'm not sure of their reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. > > Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it > didnt work on a cube so i didnt use it for a while and I got a new > cube. time pssed by and the new cube was starting to get stiff so i > decided to take another stab at using the spray. At first i sprayed it > (maybe i put too much) and it began to get stiff again. Interestingly, > i wanted to take of the silicone so i added water a few minutes after > lubrication and the cube worked amazing when the faces were turned > normally, but were sttterish when i went really slowly. So i tried it > again and it worked! It's amazing and worked perfectly, so i showed my > neighbour and he wanted his lubed up to. > I tried the same thing on his cube and it actually became much > stiffer! we tried again and it stayed stiffer. I'm not sure why this > happened so i was jsut wondering if anyone else had a clue? Also when > we used his cube and turned it at normal speed, it was stutterish, > does anyone know what the cause of that is too? > Btw, i used Motomaster silicone lubricant spray. > > Thanks for the help and sorry its so long. > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
303. Re: Cube combinations
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 21:50:10 -0000

The chance that a randomly assembled cube is solvable is 1/12. This is because you can have even or odd edge orientation, permutation of cubies can be even or odd, and the overall orientation of the corners can be a whole number or +- 1/3. Altogether, you get a total probability of (1/2) x (1/2) x (1/3) = (1/12) --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > My friend and I were talking about the mechanics of a rubik's cube, and > i disassembled it to show him exactly what I was talking about. When I > reassembled it, a question came to mind. What is the chance that a > cube, reassembled in a random position, is solvable?? There are 43 > quintillion possible combinations for a legal Rubik's cube, but how > many illegal combinations are there? > > Miles >
304. Re: Unique looking plastic/glass cube...
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:33:13 -0000

it doesn't look real --- In speedsolvingrubikscube@yahoogroups.com, "Jerry Paul" <doegio@...> wrote: > > --- In speedsolvingrubikscube@...m, "Nate Aragon" > <CUAVSFAN@> wrote: > > > > A while back I found this picture online, but I have never been able > to > > track down the actual cube... If it does exist, does anybody know > where > > this can be ordered? > > > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > > > Thanks > > > Hey it looks like the glass picture is only for a regular pic > otherwise i would have found it,but no it doesn't look like it has a > price. >
305. New One-Handed WR
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:58:58 -0000

Dan Dzoan broke the single solve one-handed world record at the CalTech tournament today. There were no skipped steps. 17.90! Ian
306. Re: [Speed cubing group] New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 17:50:49 -0700

Wow, that 19 second WR didn't last long! ----- Original Message ----- From: Ian<mailto:iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 13, 2007 4:58 PM Subject: [Speed cubing group] New One-Handed WR Dan Dzoan broke the single solve one-handed world record at the CalTech tournament today. There were no skipped steps. 17.90! Ian [Non-text portions of this message have been removed]
307. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 13 Jan 2007 18:11:59 -0700

Marcus, I couldn't agree with you more on this one, enough said. If it was that easy to do, it would have already been done over and over. Pat ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 12, 2007 4:51 AM Subject: Re: Re : [Speed cubing group] Article on Yu Jeong-Min I always tend to cringe at the kind of logic that states that one's ability derives from the fact that they do nothing else in their life. All we know is that he dropped out of high school, but this can only provide so much evidence. We don't know how much time he *actually* spends practicing or doing other hobbies. Others can generate their own algorithms and still be fast without the help of standard-use internet algorithms. It's really all about how strong your motivation is and how focused and dedicated you are to improving your muscle memory in an active manner. By saying "it's only because he isn't in school," it's indirectly discrediting his speed and making it sound like he didn't accomplish anything special. It's always possible that he is just good at the Cube and would still be good even if he were enrolled in school. Sure, you have more time when not in school, but the article said he does a fair share of his cubing at night anyway (correct me if I am wrong). I bring this up because I personally hate it when people discredit my own abilities as something anyone could do given that they do nothing else in life. "Oh you got what score on this? Yeah well you probably spent your life studying" or "Yeah I could kick your ass at this sport too if I had no life." Just because someone hasn't experienced a certain degree of improvement in a certain time threshold doesn't make accomplishments any less impressive. "Oh I could get a 4.0 GPA too if I really wanted to." Whatever -- there's no point in being bitter just because you haven't experienced something before, especially if it is something that you can actually strive to achieve. If you want to achieve something you have to put in the effort and brains, simple as that. I'll probably get flamed for this, but I saw a lot of whining in response to that article. Sometimes people are naturally gifted at certain things. I'd be more interested in looking into his approaches. Do you really think time is the sole factor of improvement? Not so much. Does practicing the execution of a Sune 50,000 times make you inherently faster than someone who executes a Sune 5,000 times? Probably little correlation by that variable alone. The people who are fast are the ones that actively try to gain speed as they cube, and use their mind and muscle to put it all together. Effort and repetition yields results with far less iterations compared to a much greater number of iterations where the effort involved is far smaller in magnitude. If anyone disagrees with this notion, please tell me your thoughts. I just tend to view the "he's good because he does nothing else" logic as bitter/whiny/jealous. You can be that fast too if you really wanted to. 10 seconds is by no means the fastest approachable barrier. Just because you haven't seen it done before doesn't make it any less possible, but you can surely extrapolate what you know you can do and to what extent improvements can be made. And, given improvements in techniques and active focus in practice, the goal becomes ever so closer. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "walter.matt" <walter.matt@...> wrote: > > For sure if you had no job, no school, no friends etc. you would be > fast. I know he is a drop out but look how fast he got in a little > amount of time. If you look at people that have been cubing for a > long time and have solved more cubes than him in his or her lifetime. > Why aren't they as fast as him? Because they spent time developing > methods, algorithms and programs. Now they (even I who have only > been cubing for 3 years) would find it hard to break old habits. > > If you notice people are able to achieve sub 20 in no time now > (under 8 months) because of all the help on the internet and lubing > techniques etc. Ultimately the path to fast times is more direct than > back in the day. Yu Jeong-Min may have just picked the right > paths,methods and algorithms right from the begginning rather than > developing bad habits and changing them later. > > I consider myself a very busy person, however I am still improving > and will work to get as fast as him. Just a matter of time just like > when Macky was miles ahead of everyone. > > > MATT > [Non-text portions of this message have been removed]
308. Re: New One-Handed WR
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:12:47 -0000

If I am not mistaken, there was also a one-handed average World Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly what. We'll see the official results soon enough. -Alexei Gousev
309. Re: Unique looking plastic/glass cube...
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:17:55 -0000

Yeah, I am pretty sure that this is a render, not a real cube. There seems to be nothing supporting the cube, it looks like it is standing on its own. The reflections and shadow seem unrealistic as well. Joseph --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > it doesn't look real > > --- In speedsolvingrubikscube@...m, "Jerry Paul" > <doegio@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon" > > <CUAVSFAN@> wrote: > > > > > > A while back I found this picture online, but I have never been able > > to > > > track down the actual cube... If it does exist, does anybody know > > where > > > this can be ordered? > > > > > > http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > > > > > Thanks > > > > > Hey it looks like the glass picture is only for a regular pic > > otherwise i would have found it,but no it doesn't look like it has a > > price. > > >
310. [Speed cubing group] Re: Standardised blindfolds
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 02:23:03 -0000

Can we just get a blindfold that is longer than what is now typically used? Something that goes from your eyes, and pretty far down your nose, if not even farther. If you cover enough vertical distance on your face, it would be very difficult to see under the blindfold. -Alexei Gousev
311. RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:20:55 -0000

I couldn't for the life of me get the address to work in Google Earth, but I believe I found the museum anyway. 47 degrees 30' 41.15 North 19 degrees 1' 30.81 East That should be it based on photos of the museum, and also that location is very close to the Moscow Square which is described on the page for the museum. I can't wait until October!!! Chris
312. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:30:50 -0000

Actually for some reason those coordinates aren't quite right. This is better for the input field in Google Earth 47 30.72 N, 19 1.50 E Alright, yeah I'm a nerd lol. I just wanted to see the place :-D Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I couldn't for the life of me get the address to work in Google Earth, > but I believe I found the museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1' 30.81 East > > That should be it based on photos of the museum, and also that > location is very close to the Moscow Square which is described on the > page for the museum. > > I can't wait until October!!! > > Chris >
313. Re: New One-Handed WR
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 05:42:25 -0000

21.46 average I believe 20.32, 20.xx, 23.xx --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > If I am not mistaken, there was also a one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly > what. We'll see the official results soon enough. > > -Alexei Gousev >
314. Re: [Speed cubing group] Problems with lubrication
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Jan 2007 23:17:28 -0800 (PST)

Yeah. It's probably okay to use as it sounds like it did wonders on your cube. It might not work on all cubes though as your friend's proved. If the lube gives you problems on any other cubes, I would see what other lubes are available. Otherwise I'd just be careful. Enjoy! Rory mt_highest <no_reply@yahoogroups.com> wrote: Thanks for the tip Rory, and I re checked my silicone and it is for car parts and household parts as well (i.e door hinges). The label doesn't say there's acetone in it, but it does say theres petroleum distillates, heptane, isobutane and propane. I never heard of any of these chemicals except for propane so I'm not sure of their reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure about this but the name of your silicone sounds like it was made for auto parts. If it was, it might contain acetone. My friend used something like that and it worked beautifully on most cubes. The thing is, the plastic of the cube tends to stick together at first as if they were slightly melted. Not to worry, they're fine. Once we pulled them apart, it worked amazingly and lasted for quite awhile. I choose to use a more basic form of silicone. I disassemble the cube and spray the pieces with a nice coat. I then let it dry completely and put it back together and I tend to get nice results. This could take a few hours to a few days. Anyway, check your silicone to see what kind of chemicals are in it because the name keeps telling me it's for auto parts. > > Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Well, i was lubing my cube with a silicone spray and at first it > didnt work on a cube so i didnt use it for a while and I got a new > cube. time pssed by and the new cube was starting to get stiff so i > decided to take another stab at using the spray. At first i sprayed it > (maybe i put too much) and it began to get stiff again. Interestingly, > i wanted to take of the silicone so i added water a few minutes after > lubrication and the cube worked amazing when the faces were turned > normally, but were sttterish when i went really slowly. So i tried it > again and it worked! It's amazing and worked perfectly, so i showed my > neighbour and he wanted his lubed up to. > I tried the same thing on his cube and it actually became much > stiffer! we tried again and it stayed stiffer. I'm not sure why this > happened so i was jsut wondering if anyone else had a clue? Also when > we used his cube and turned it at normal speed, it was stutterish, > does anyone know what the cause of that is too? > Btw, i used Motomaster silicone lubricant spray. > > Thanks for the help and sorry its so long. > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
315. God's Algorithm
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 07:22:26 -0000

I don't know the idea to its full extent, but I think the idea is that no matter what position the cube is in, it can be solved with this one algorithm. I was wondering if anyone had any news or ideas on this. Just thought of it as an interesting discussion. Let me know if you have any thoughts or ideas. Think hard! Rory
316. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:57:40 +1100

enguarde1234 wrote: > I don't know the idea to its full extent, but I think the idea is that > no matter what position the cube is in, it can be solved with this one > algorithm. ... in the fewest moves possible. Several computer implementations exist: http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html http://kociemba.org/cube.htm They are memory- and computationally- intensive, and therefore not practical for Humans. An interesting question is whether "smarter" algorithms can be developed that are learnable by Humans. -- Ryan Heise http://www.ryanheise.com/cube/
317. Re: [Speed cubing group] Re: New One-Handed WR
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 01:02:02 -0800

Awesome. That was exactly my two handed average. Sigh... On Jan 13, 2007, at 21:42, chrisdzoan wrote: > 21.46 average I believe > > 20.32, 20.xx, 23.xx > > --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> > wrote: >> >> If I am not mistaken, there was also a one-handed average World >> Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly >> what. We'll see the official results soon enough. >> >> -Alexei Gousev >> > > > > > > Yahoo! Groups Links > > >
318. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:05:03 -0000

**limps away after being chided by Stefan** --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > The competitor cannot possibly see the cube even if they have their > > eyes open, because the cube is inside the box. > > If I have my eyes open I can see signals of my assistent in the > audience. > > > > I don't think there could ever be a "perfect" blindfold, especially > > if the competitor is obliged to don it him/her self. > > I disagree. I envision something like this: > http://www.leitermann-shop.de/WGROUP/1015786.htm > > I.e. something that's leakproof like swimming goggles and very easy > to close for the solving part. > > > > So perhaps there could be some provision where the memorisation, and > > execution, are timed seperately, and the competitor is allowed > > unlimited (within reasonable bounds) time inbetween to put the > > blindfold on, and the judge can ensure that it is worn correctly and > > is perfectly opaque and tight etc. > > Any time above zero seconds can be used for rehearsal and thus should > count. > > Cheers! > Stefan >
319. Re: RWC2007 venue on Google Earth
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:23:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I couldn't for the life of me get the address to work in Google Earth, > but I believe I found the museum anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1' 30.81 East > > That should be it based on photos of the museum, and also that > location is very close to the Moscow Square which is described on the > page for the museum. > > I can't wait until October!!! > > Chris > I'm also very excited to go to Hungary in October. I've already started my praparation for the competition, being that I only practice a few events and will probably ddo so for the whole year. The event that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. By the way, are you still working on the ZBLL Chris? Anyone else? /Gunnar
320. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 10:19:18 -0300 (ART)

Wow! Now that's crazy...I'll have to practice a lot to get near that...oh, well... Pedro chrisdzoan <chrisdzoan@...> escreveu: 21.46 average I believe 20.32, 20.xx, 23.xx --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > If I am not mistaken, there was also a one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I don't remember exactly > what. We'll see the official results soon enough. > > -Alexei Gousev > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
321. Re: New One-Handed WR
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 13:33:42 -0000

Congrats Dan! Those times are crazy! This seriously has me wondering if sub-20 average are within the limits of one-handed cubing. It really seems like it might be possible based on those times. Congrats again, that's absolutely amazing! Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Wow! > Now that's crazy...I'll have to practice a lot to get near that...oh, well... > > Pedro
322. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 13:38:22 -0000

Hey Gunnar, No I don't practice ZBLL anymore. I do still remember some of them, as well as some of the ZBF2L. During a speed solve I will use a ZBLL if I recognize it quickly (and if I even know that case), and sometimes I use ZBF2L instead of just regular F2L say if all LL edges are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly - plus I have to know that case, and I don't remember all of them. I don't really practice the method anymore though. Pretty much all I do now is 3x3x3 speed to maintain, and BLD for all cubes. Chris > I'm also very excited to go to Hungary in October. I've already > started my praparation for the competition, being that I only practice > a few events and will probably ddo so for the whole year. The event > that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > By the way, are you still working on the ZBLL Chris? Anyone else? > > /Gunnar >
323. Re: [Speed cubing group] God's Algorithm
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:42:21 +0100

Once a method for solving the cube using only "F U R U' R' F' " and cube rotations appeared on the French Yahoo group. Gilles 2007/1/14, Ryan Heise <ryan@...>: > > enguarde1234 wrote: > > > I don't know the idea to its full extent, but I think the idea is that > > no matter what position the cube is in, it can be solved with this one > > algorithm. > > ... in the fewest moves possible. > > Several computer implementations exist: > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > http://kociemba.org/cube.htm > > They are memory- and computationally- intensive, and therefore not > practical for Humans. An interesting question is whether "smarter" > algorithms can be developed that are learnable by Humans. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
324. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:49:26 +0100

Wow, that's nuts... I think Arnaud's goal for sub18 has already been reached. Anyone trying sub17 ? :D Congratulations ! I am far from any good times these days :-( Gilles 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats Dan! Those times are crazy! This seriously has me wondering > if sub-20 average are within the limits of one-handed cubing. It > really seems like it might be possible based on those times. > > Congrats again, that's absolutely amazing! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's crazy...I'll have to practice a lot to get near > that...oh, well... > > > > Pedro > > > [Non-text portions of this message have been removed]
325. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 11:36:42 -0300 (ART)

On the OH subject, let me ask you OH guys a thing... do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: Wow, that's nuts... I think Arnaud's goal for sub18 has already been reached. Anyone trying sub17 ? :D Congratulations ! I am far from any good times these days :-( Gilles 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats Dan! Those times are crazy! This seriously has me wondering > if sub-20 average are within the limits of one-handed cubing. It > really seems like it might be possible based on those times. > > Congrats again, that's absolutely amazing! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's crazy...I'll have to practice a lot to get near > that...oh, well... > > > > Pedro > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
326. [Speed cubing group] Re: Standardised blindfolds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:12:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I could've easily looked underneath the blindfolds I've worn if I had wanted to. Stefan
327. Re: [Speed cubing group] God's Algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:20:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Once a method for solving the cube using only "F U R U' R' F' " and cube > rotations appeared on the French Yahoo group. That's flawed. Will fail in 50% of all cases. But I know a method for solving the cube using only "U" and cube rotations. Cheers! Stefan
328. [Speed cubing group] Re: Standardised blindfolds
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:30:04 -0000

Personally, I can't stand the ones Leyan and Tyson etc. wear, but that's just me... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > I don't think those would be perfect. Why not just use the > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > use? That appears to go far enough down your nose were you can't see > underneath > > Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I > could've easily looked underneath the blindfolds I've worn if I had > wanted to. > > Stefan >
329. Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:25:32 -0000

Hi! When I do OH, I solve the cross on various sides, depending on how I can make the finger tricks the fastest. For F2L I have the cross to the left (I solve with left hand) for some cases, because tsome cases can be solved much faster that way. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
330. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 14:50:07 -0300 (ART)

Yeah, the same with me...I do the cross on L, F, D, R, even U side... for the F2L I do on bottom or left (some cases are easier on left) oh, I also do with my left hand...are you also right-handed? I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand Pedro Gunnar Krig <gunkr520@...> escreveu: Hi! When I do OH, I solve the cross on various sides, depending on how I can make the finger tricks the fastest. For F2L I have the cross to the left (I solve with left hand) for some cases, because tsome cases can be solved much faster that way. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
331. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:50:07 +0100

Mirror Gunnar's answer and you have mine :-) I solve with the right hand and Cross is still the hardest part of the solve as it can be tricker friendly :-) or cube rotation friendly :-(. For F2L, Usually Cross on the bottom but sometims on the right too. I think that's the difference between sub and over 25 OH guys. Sub25 don't care anymore about their hand but just solve the cube. When you reach between 25 and 40 : your attention is focused on solving the cube but still, you have to think a bit at how your hand is going to do that Over 40 : Most of the time is dued to "hand thinking" Well, that's just my opinion. (I'm not sub 25 yet :-(((( ) Gilles 2007/1/14, Gunnar Krig <gunkr520@...>: > > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro > <pedrosino1@...> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@...> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
332. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:54:08 +0100

Speaking of OH : congratulations to Anssi for the OH European Records. ;-) Though 22.71 and 27.96 are still beatable... :D :D :D Congratulations Anssi :-) Gilles 2007/1/14, Gilles van den Peereboom <gillesvdp@...>: > > Mirror Gunnar's answer and you have mine :-) > > I solve with the right hand and Cross is still the hardest part of the > solve as it can be tricker friendly :-) or cube rotation friendly :-(. > For F2L, Usually Cross on the bottom but sometims on the right too. > > I think that's the difference between sub and over 25 OH guys. > Sub25 don't care anymore about their hand but just solve the cube. > When you reach between 25 and 40 : your attention is focused on solving > the cube but still, you have to think a bit at how your hand is going to do > that > Over 40 : Most of the time is dued to "hand thinking" > > Well, that's just my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > Hi! > > > > When I do OH, I solve the cross on various sides, depending on how I > > can make the finger tricks the fastest. For F2L I have the cross to > > the left (I solve with left hand) for some cases, because tsome > > cases can be solved much faster that way. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube%40yahoogroups.com>, Pedro > > <pedrosino1@...> wrote: > > > > > > On the OH subject, let me ask you OH guys a thing... > > > do you feel sometimes that doing the cross on right (just the > > cross, not the F2L) is easier? that happens to me from time to > > time...just wondering if anyone else has the same thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom <gillesvdp@...> escreveu: > > > Wow, that's nuts... > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far from any good times these days :-( > > > > > > Gilles > > > > > > 2007/1/14, cmhardw < no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > wondering > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > really seems like it might be possible based on those times. > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed]
333. [Speed cubing group] Re: Standardised blindfolds
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:23:44 -0000

> > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > Cards" <pjksportscards@> wrote: > > > > > > I don't think those would be perfect. Why not just use the > > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > > use? That appears to go far enough down your nose were you can't see > > underneath > > Why can't we just put the cube underneath the table, and have your chest (front) almost touching the edge of the table, so that you can't possibly look under to see the cube? The judge could probably tell if you're cheating or not when you're doing it that way. Or...put it under the table AND put on the blindfold? tha Harris
334. Re: Standardised blindfolds
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:34:36 -0000

I think if you did it under the table, it would be more boring for the audience than it is already ;) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > I don't think those would be perfect. Why not just use the > > > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > > > use? That appears to go far enough down your nose were you can't see > > > underneath > > > > > Why can't we just put the cube underneath the table, and have your > chest (front) almost touching the edge of the table, so that you can't > possibly look under to see the cube? The judge could probably tell if > you're cheating or not when you're doing it that way. Or...put it > under the table AND put on the blindfold? tha > > Harris >
335. Re: [Speed cubing group] Re: Standardised blindfolds
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 10:41:14 -0800

The other obvious cheating avenue is people having their own cubes with recognizable marks. I use a DIY cube, and there is a Rubik's logo in the plastic of one center that is impossible to not feel. We should at least ban those, no? - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
336. Re: RWC2007 venue on Google Earth
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:57:09 -0000

Hi! I understand that you don't practice ZBLL anymore. There is so many cases so I guess only very few could master the method or at least put in the neccesary effort to learn it. Your BLD times are really amazing. What times do you think is possible for the bigger cubes. sub-5 for 4x4? sub-15 for 5x5? /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Gunnar, > > No I don't practice ZBLL anymore. I do still remember some of them, > as well as some of the ZBF2L. During a speed solve I will use a ZBLL > if I recognize it quickly (and if I even know that case), and > sometimes I use ZBF2L instead of just regular F2L say if all LL edges > are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly - > plus I have to know that case, and I don't remember all of them. > > I don't really practice the method anymore though. Pretty much all I > do now is 3x3x3 speed to maintain, and BLD for all cubes. > > Chris > > > I'm also very excited to go to Hungary in October. I've already > > started my praparation for the competition, being that I only practice > > a few events and will probably ddo so for the whole year. The event > > that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > > > By the way, are you still working on the ZBLL Chris? Anyone else? > > > > /Gunnar > > >
337. [Speed cubing group] Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:04:41 -0000

Hi! It's interesting how people use different hands for OH and regular cubing. I, myself, am a little ambidextrous, but I'm mostly left-handed. Still, I mostly use my right hand for regular cubing but my left for OH. It's just what feels natural for me. I guess that I use left hand for OH because it's easy to use the some RU-algs that I use for regular cubing. When I during F2L get a case that I would have solved with a LU-based alg I tilt the cube so that the cross gets on the left side and I can do UR-algs instead. These cases where cross is on left is usually the fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I do the cross on L, F, D, R, even U side... > > for the F2L I do on bottom or left (some cases are easier on left) > > oh, I also do with my left hand...are you also right-handed? > I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
338. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 16:18:01 -0300 (ART)

Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) And I think what Gilles said about sub-25 OH cubers is right...I'm very close to sub-25, but I do that "thinking" he talked about...haha...I'd really like to be able to go to a competition and meet some of the faster guys...is the WC really going to be in october? I'll probably go to europe on June or July, so if it was on that time, I could participate : ( well, other way, I'll just save money to travel maybe to the US (closer to me)...or start making competitions here in Brazil : ) keep cubing (and OH cubing) Pedro Gunnar Krig <gunkr520@...> escreveu: Hi! It's interesting how people use different hands for OH and regular cubing. I, myself, am a little ambidextrous, but I'm mostly left-handed. Still, I mostly use my right hand for regular cubing but my left for OH. It's just what feels natural for me. I guess that I use left hand for OH because it's easy to use the some RU-algs that I use for regular cubing. When I during F2L get a case that I would have solved with a LU-based alg I tilt the cube so that the cross gets on the left side and I can do UR-algs instead. These cases where cross is on left is usually the fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I do the cross on L, F, D, R, even U side... > > for the F2L I do on bottom or left (some cases are easier on left) > > oh, I also do with my left hand...are you also right-handed? > I think most right-handeds do OH with their left...I guess it's because of the R moves...it's not easy to do R only with my right hand > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > Hi! > > When I do OH, I solve the cross on various sides, depending on how I > can make the finger tricks the fastest. For F2L I have the cross to > the left (I solve with left hand) for some cases, because tsome > cases can be solved much faster that way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > On the OH subject, let me ask you OH guys a thing... > > do you feel sometimes that doing the cross on right (just the > cross, not the F2L) is easier? that happens to me from time to > time...just wondering if anyone else has the same thing... > > > > Pedro > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > Wow, that's nuts... > > I think Arnaud's goal for sub18 has already been reached. > > > > Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > > > Congrats Dan! Those times are crazy! This seriously has me > wondering > > > if sub-20 average are within the limits of one-handed cubing. It > > > really seems like it might be possible based on those times. > > > > > > Congrats again, that's absolutely amazing! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now that's crazy...I'll have to practice a lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
339. [Speed cubing group] Re: New One-Handed WR
From: "Ryan Patricio" <ryn_patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 19:34:36 -0000

"TIP 51: try unobvious ways of placing edges when doing the cross suppose that doing the move R would place an edge, then consider doing R' and see if another edge is then easy to place with you being able to then place the original edge with R2." More useful tips. http://homepage.ntlworld.com/angela.hayden/cube/speed_frontpage.html Have fun --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys a thing... > do you feel sometimes that doing the cross on right (just the cross, not the F2L) is easier? that happens to me from time to time...just wondering if anyone else has the same thing... > > Pedro > > Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's nuts... > I think Arnaud's goal for sub18 has already been reached. > > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any good times these days :-( > > Gilles > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are crazy! This seriously has me wondering > > if sub-20 average are within the limits of one-handed cubing. It > > really seems like it might be possible based on those times. > > > > Congrats again, that's absolutely amazing! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now that's crazy...I'll have to practice a lot to get near > > that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
340. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 20:12:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) Don't you have Java installed or what's the problem? http://tinyurl.com/y6zpcm > is the WC really going to be in october? No I'm sure Ron made a mistake. Stefan
341. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 18:49:03 -0300 (ART)

Yes, I have Java installed...but we all make mistakes, don't we ; ) there's a L missing before F L2' U at the end... are you angry with me? sorry if I did something...I can't open www.speedcubing.com where I am (and didn't find out the reason yet), so I was just asking if that is confirmed... Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, that's what I was talking about...I tilt the cube the way you said, even on some permutations, like the "left-R" (L U2 L' U2 L F' L' U' L U F L2' U) Don't you have Java installed or what's the problem? http://tinyurl.com/y6zpcm > is the WC really going to be in october? No I'm sure Ron made a mistake. Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
342. Re: RWC2007 venue on Google Earth
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 21:52:17 -0000

How can you give those coordinates to google earth? Sorry, I'm new to Earth... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Actually for some reason those coordinates aren't quite right. > > This is better for the input field in Google Earth > > 47 30.72 N, 19 1.50 E > > Alright, yeah I'm a nerd lol. I just wanted to see the place :-D > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I couldn't for the life of me get the address to work in Google Earth, > > but I believe I found the museum anyway. > > > > 47 degrees 30' 41.15 North > > 19 degrees 1' 30.81 East > > > > That should be it based on photos of the museum, and also that > > location is very close to the Moscow Square which is described on the > > page for the museum. > > > > I can't wait until October!!! > > > > Chris > > >
343. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 09:49:50 +1100

Stefan Pochmann wrote: > Gilles van den Peereboom wrote: > > > > Once a method for solving the cube using only "F U R U' R' F' " and > > cube rotations appeared on the French Yahoo group. > > That's flawed. Will fail in 50% of all cases. Also it does not solve in the fewest moves possible. -- Ryan Heise http://www.ryanheise.com/cube/
344. Fridrich system
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Jan 2007 23:29:45 -0000

What is the best way to learn FRIDRICH SYSTEM. How to memorize all the algorythmes.
345. Re: Fridrich system
From: "yahiko_98" <yahiko_98@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 00:48:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > What is the best way to learn FRIDRICH SYSTEM. > How to memorize all the algorythmes. > I started to learn the system today,and I am sort of confused.
346. Re: Fridrich system
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 01:03:27 -0000

i would learn this beginners method http://peter.stillhq.com/jasmine/rubikscubesolution.html then i would try to learn F2l intuitively. if you get stuck, look up the algorithm, but watch what it does, so you can see how it works. then learn PLL and 3look LL. finally learn OLL
347. Re: [Speed cubing group] Re: Standardised blindfolds
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 14 Jan 2007 18:41:02 -0700

Okay, then as mentioned before, just make the blindfolds a little "longer" so they cover more of your face, until you can't possibly look underneath. Make a standard size for them. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 14, 2007 9:12 AM Subject: [Speed cubing group] Re: Standardised blindfolds --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > I don't think those would be perfect. Why not just use the standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your nose were you can't see underneath Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I could've easily looked underneath the blindfolds I've worn if I had wanted to. Stefan [Non-text portions of this message have been removed]
348. Re: Fridrich system
From: "jansen_ov" <jansen_ov@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 02:30:15 -0000

u learn 2day.. i study it for 1 month and a half.. i got already like 35 algs of OLL.. PLL i know all them excetp G.. has many variants.. and F2L i do intintively.. i just have problems with reflexion on "y" axis in come algs.. but i keep doing like 40secs on avg and 32s record..
349. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 03:54:48 -0000

Hey Gunnar, Yeah I still think the ZB method has merit, and I think it would be fast if someone mastered it. I'm afraid though that unless the times of Fridrich plateau soon (which I don't think they will) or someone's paying profession becomes speedcubing I don't think we'll see too many people learning the whole ZB method. The closest person so far that I know of is Doug Li, who last time I heard knows quite a large amount of ZBLL and also quite a large amount of ZBF2L. My money is on Doug Li to be either one of the first, or literally THE first person to learn the whole method. Not to put pressure on Doug, it's just that he knows so much of the method already, I can easily see him finishing the rest. As for BLD, thanks about the times. It's just about practice really, same as any other event. I just choose to put all my effort into BLD, which is why it gets easier to do it more quickly. I can't claim that for 3x3x3 BLD though lol, I've been trying for some time to improve my times there with some minor success, but nowhere near the rate I get on the bigger cubes. As for the limits, I still don't really know. I predict a "perfect" 4x4x4 solve would be memorization in maybe 2:15 and solving in 2:40 so maybe a limit of just under 5 minutes. This would be made more possible by not having edge or corner parity, or having a little luck on your side as far as number of centers already solved at the start. A "perfect" 5x5x5 solve in my opinion would be a nearly perfect 4x4x4 solve (since the 5x5x5 contains the 4x4x4) as well as an exceptionally fast solve for the +centers and central edges. I believe if you could do the 4x4x4 within the 5x5x5 in 5:30-6:30 then you could get sub-10 overall. So I estimate a sub-10 5x5x5 solve would be possible, and yeah maybe something in the sub-5 range for the 4x4x4. I don't think the limits are anywhere near being reached for the big cubes BLD yet. I sure would like to try to push them as much as I personally can though ;-) I predict a sub-5 solve for 4x4x4 BLD in competition including memorization in the next 5 years. I'll also go ahead and predict a sub-10 5x5x5 BLD solve in competition including memorization in the next 5 years as well. I mean I have no basis for this prediction other than my own gut feeling, but I'll put that out there for what it's worth. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I understand that you don't practice ZBLL anymore. There is so many > cases so I guess only very few could master the method or at least put > in the neccesary effort to learn it. > > Your BLD times are really amazing. What times do you think is possible > for the bigger cubes. sub-5 for 4x4? sub-15 for 5x5? > > /Gunnar
350. Re: RWC2007 venue on Google Earth
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 04:27:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > How can you give those coordinates to google earth? > Sorry, I'm new to Earth... > Hi, All you need to do is find the "Fly To" tab on the left hand sidebar and cut and paste these coordinates: 47 30.72 N, 19 1.50 E If you paste that in there exactly it takes you to the museum (or at least what I am 99% certain is the museum, I couldn't get the street address to work on mine). Chris
351. I want to learn a new system
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 05:57:43 -0000

OK, here's my situation: I currently use a Fridrich-type solution, with 2-look OLL. My average is about 30 seconds. My average time for just doing the moves of a solution (no recognition time) is about 22 seconds. What this means is that to ever get sub-15 (long-term goal...) I'd have to get at least 36% faster in terms of raw turning speed if you assume 1 second total for recognition, and even though a lot of people out there are sub-15 I don't think it's reasonable for me, considering the amount of time I've known how to solve the Cube under a minute (maybe 2 years by now...). This is only my opinion, anyway, but Fridrich feels sort of clunky to me. The cross is often soft of ugly, F2L cases are hard to recognize (and corners/edges end up in the wrong slots way too often), most OLL algorithms are awful, and PLL is just long. So I'm looking for a new method. I need one that has a small number of steps, but which has efficient recognition and relatively fast algorithms. Also, please don't suggest Roux because I can't do an M quickly.
352. Re: I want to learn a new system
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 06:32:24 -0000

in my opinion, the fridrich method is the best system out there... most cubers use it and yu jeong min has acheived sub 12 with it. Some problems i think you're experiencing are probably associated with the f2l. your corner and edge do not have to be set up like they are in the pictures for you to do them. the edge can be in the incorrect slot but it is still possible to connect it to the corner. the f2l is the most important part of the solve. get that solid and youll be sub 15 in no time --- In speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...> wrote: > > OK, here's my situation: I currently use a Fridrich-type solution, > with 2-look OLL. My average is about 30 seconds. My average time for > just doing the moves of a solution (no recognition time) is about 22 > seconds. > > What this means is that to ever get sub-15 (long-term goal...) I'd > have to get at least 36% faster in terms of raw turning speed if you > assume 1 second total for recognition, and even though a lot of people > out there are sub-15 I don't think it's reasonable for me, considering > the amount of time I've known how to solve the Cube under a minute > (maybe 2 years by now...). > > This is only my opinion, anyway, but Fridrich feels sort of clunky to > me. The cross is often soft of ugly, F2L cases are hard to recognize > (and corners/edges end up in the wrong slots way too often), most OLL > algorithms are awful, and PLL is just long. > > So I'm looking for a new method. I need one that has a small number of > steps, but which has efficient recognition and relatively fast > algorithms. Also, please don't suggest Roux because I can't do an M > quickly. >
353. Re: [Speed cubing group] I want to learn a new system
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 02:09:03 -0500

You can try the Petrus method: http://lar5.com/cube -Anthony ----- Original Message ----- From: qqwref To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 12:57 AM Subject: [Speed cubing group] I want to learn a new system OK, here's my situation: I currently use a Fridrich-type solution, with 2-look OLL. My average is about 30 seconds. My average time for just doing the moves of a solution (no recognition time) is about 22 seconds. What this means is that to ever get sub-15 (long-term goal...) I'd have to get at least 36% faster in terms of raw turning speed if you assume 1 second total for recognition, and even though a lot of people out there are sub-15 I don't think it's reasonable for me, considering the amount of time I've known how to solve the Cube under a minute (maybe 2 years by now...). This is only my opinion, anyway, but Fridrich feels sort of clunky to me. The cross is often soft of ugly, F2L cases are hard to recognize (and corners/edges end up in the wrong slots way too often), most OLL algorithms are awful, and PLL is just long. So I'm looking for a new method. I need one that has a small number of steps, but which has efficient recognition and relatively fast algorithms. Also, please don't suggest Roux because I can't do an M quickly. [Non-text portions of this message have been removed]
354. Re: I want to learn a new system
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 07:18:31 -0000

i think out of the best methods in the cubing scene today,(fridrich, petrus, roux) fridrich is prolly fits your "efficient and fast algos" the most. the appeal of the system is that the cross is very easy and alot of room. f2l is in its basic form the same thing four times. while there is intuition to learn it, in the end, most of what you do during that step is your own "algorithms". then OLL and PLL have extremely fast recognition and execution with enough practice, simply becasue there aren't that many cases(relatively speaking) and they are very distinct(orientation then permutation). petrus is really only different from fridrich until the LL. and for petrus i think the building of the blocks are alot more intuitive and dont have the repetition that f2l has. maybe thats jus cause im a fridrich user. roux i think is like petrus with a more intuitive LL. but it really doesnt fit what you seem to be asking for. aside from the whole M issue, the last layer begins with COLL, which i personally think recognition is relatively hard compared to OLL. and then the edges are alot more intuitive then jus algorithms. idk thats jus my 2 cents. psht why did i type so much
355. Re: [Speed cubing group] Re: Standardised blindfolds
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 09:36:48 +0100

We should wear masks that would cover our face and also "come back" towards the throat so that it would really be impossible to see. Gilles 2007/1/15, PJK Sports Cards <pjksportscards@...>: > > Okay, then as mentioned before, just make the blindfolds a little > "longer" so they cover more of your face, until you can't possibly look > underneath. Make a standard size for them. > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@... <pochmann%40gmx.de>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Sunday, January 14, 2007 9:12 AM > Subject: [Speed cubing group] Re: Standardised blindfolds > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>, > "PJK Sports > Cards" <pjksportscards@...> wrote: > > > > I don't think those would be perfect. Why not just use the > standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. > use? That appears to go far enough down your nose were you can't see > underneath > > Wrong. Can't speak for Leyan and Tyson and their blindfolds, but I > could've easily looked underneath the blindfolds I've worn if I had > wanted to. > > Stefan > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
356. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:50:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yes, I have Java installed...but we all make mistakes, don't we ; ) > there's a L missing before F L2' U at the end... > > are you angry with me? sorry if I did something... Nah... was just a general reminder to always check non-trivial algorithms before posting them. It's so easy and prevents mistakes. Cheers! Stefan
357. Re: [Speed cubing group] Re: New One-Handed WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 11:51:55 -0300 (ART)

Ah, ok then : ) is that I don't post algs quite often, so checking them there is not a habit for me...but I'll try to do it next time(s) Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yes, I have Java installed...but we all make mistakes, don't we ; ) > there's a L missing before F L2' U at the end... > > are you angry with me? sorry if I did something... Nah... was just a general reminder to always check non-trivial algorithms before posting them. It's so easy and prevents mistakes. Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
358. Re: I want to learn a new system
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 14:56:32 -0000

I should have warned you that many people find they get noticeably slower when they start using F2L. The cases are often hard to recognize when you're starting. It gets easier, though, with practice. For cross, try counting the number of moves it takes you to do a cross. If that number is frequently in the 8, 9, 10 or higher range, read Dan Harris' cross page at cubestation.co.uk or Macky's cross page at cubefreak.net. When you just do the moves, how do your 22 seconds break down? How long is cross, F2L, OLL, PLL usually? Tim --- In speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...> wrote: > > OK, here's my situation: I currently use a Fridrich-type solution, > with 2-look OLL. My average is about 30 seconds. My average time for > just doing the moves of a solution (no recognition time) is about 22 > seconds. > > What this means is that to ever get sub-15 (long-term goal...) I'd > have to get at least 36% faster in terms of raw turning speed if you > assume 1 second total for recognition, and even though a lot of people > out there are sub-15 I don't think it's reasonable for me, considering > the amount of time I've known how to solve the Cube under a minute > (maybe 2 years by now...). > > This is only my opinion, anyway, but Fridrich feels sort of clunky to > me. The cross is often soft of ugly, F2L cases are hard to recognize > (and corners/edges end up in the wrong slots way too often), most OLL > algorithms are awful, and PLL is just long. > > So I'm looking for a new method. I need one that has a small number of > steps, but which has efficient recognition and relatively fast > algorithms. Also, please don't suggest Roux because I can't do an M > quickly. >
359. Eastsheen 4x4x4
From: helloiamchow <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 15:06:56 -0000

For the 5th time, I reassembled my eastsheen 4x4x4 and it still doesn't work. With yellow on top and red in front, I can do r and r' turns, but I can't do u, u', f, or f' turns. This is getting pretty frustrating. Does anyone konw the reason for this?
360. Re: Eastsheen 4x4x4
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 15:52:01 -0000

As you are probably well aware from reassembling it 5 times, the eastsheen 4x4 is basically a 5x5 with a bunch of hidden pieces. So between each edge pair, there's a hidden edge which would be visible on the 5x5. What happens is that that thing comes mislocated and blocks the movement of slice turns. So what you should do is experiment to find out exactly which edge pair(s) is/are creating the issue, then pop that edge pair and carefully put it back in, putting the hidden edge in first, then the two others one at a time. Good luck! Tim --- In speedsolvingrubikscube@yahoogroups.com, helloiamchow <no_reply@...> wrote: > > For the 5th time, I reassembled my eastsheen 4x4x4 and it still > doesn't work. With yellow on top and red in front, I can do r and r' > turns, but I can't do u, u', f, or f' turns. This is getting pretty > frustrating. Does anyone konw the reason for this? >
361. Re: Standardised blindfolds
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 17:56:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > We have some issues with the current blindfolds: > 1) many different blindfolds are used, even several different ones in > one competition > .. Why is that an issue? People are using different cubes, too. -- Johannes Laire
362. [Speed cubing group] Re: Standardised blindfolds
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 18:52:30 -0000

Hi Lars :-) How would you possible use that to cheat? One would need to "mark" many more cubies to "cheat constructively". And besides, they are official branded rubiks.com cubes. Would be very awkward to ban them. Well, no need to ban from other than bld-events of course ... Happy cubing :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > The other obvious cheating avenue is people having their own cubes > with recognizable marks. > > I use a DIY cube, and there is a Rubik's logo in the plastic of one > center that is impossible to not feel. > > We should at least ban those, no? > > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... http://lar5.com >
363. [Speed cubing group] Re: God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 18:57:42 -0000

> That is one number. Oh, and it is the answer to another question :)). :: Hitch-hikers guide ... :: -Per
364. [Speed cubing group] Re: God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:00:11 -0000

Btw, it would be VERY nice if god's algorithm for 3x3x3 has length 20, the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" <gloom@...> wrote: > > > > Maybe 42. > > That is one number. Oh, and it is the answer to another question :)). > > > ----- Original Message ----- > > From: "Stefan Pochmann" <pochmann@g...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re: God's Algorithm > > > > > > > > > > > > > An algorithm is two numbers? Well yeah, you can encode it even > in one > > > number, but I don't think I understand what you mean... > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > > Hi Everyone, > > > > > > > > Over the weekend I remembered something that struck me a > while > > > ago: > > > > when "God's Algorithm" is found it will be two numbers. Has > anyone > > > > seen this in print before? > > > > > > > > Comments? > > > > > > > > Regards, > > > > > > > > David J >
365. Splitting hairs
From: GameOfDeath2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:27:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Gilles van den Peereboom wrote: > > > > > > Once a method for solving the cube using only "F U R U' R' F' " and > > > cube rotations appeared on the French Yahoo group. > > > > That's flawed. Will fail in 50% of all cases. > > Also it does not solve in the fewest moves possible. If these are the only generators allowed then it will solve only 50% of cases but you can solve in fewest moves possible in the induced metric. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
366. Re: I want to learn a new system
From: "cuben00b" <rubiksguy1048@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 19:50:50 -0000

M is really easy dude. Just do r R' Or for M' do r' R simple. Roux or Petrus, maybe Corners first?
367. Online Contests
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:01:13 -0000

Does anyone know any websites with online cubing competitions? I don't want to compete until I'm really fast enough.
368. Re: [Speed cubing group] Re: Standardised blindfolds
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:10:25 -0800

I've been practicing blindfold, though I'm not quite ready to solve a full cube yet.. One of the problems you face is to bring the cube back to it's original orientation after an algorithm, including various setup moves and rotations. Just being able to know where one center is, reduces the possible orientations of the cube from 24 to 4. With a second center marked, you'd be able to ignore this part entirely. This is probably a minor factor for the experienced solvers, but it's certainly a real one. On Jan 15, 2007, at 10:52, Per Kristen Fredlund wrote: > Hi Lars :-) > > How would you possible use that to cheat? One would need to "mark" > many more cubies to "cheat constructively". And besides, they are > official branded rubiks.com cubes. Would be very awkward to ban them. > Well, no need to ban from other than bld-events of course ... > > Happy cubing :-) > > -Per > > >> --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus > <lars@...> wrote: >> >> The other obvious cheating avenue is people having their own cubes >> with recognizable marks. >> >> I use a DIY cube, and there is a Rubik's logo in the plastic of > one >> center that is impossible to not feel. >> >> We should at least ban those, no? >> >> >> - - - - - - - - - - - - >> Curiosity was framed; ignorance killed the cat. >> >> Lars Petrus - lars@... http://lar5.com >> > > > > > > Yahoo! Groups Links > > >
369. Yahoo Search Results
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:18:40 -0800

http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text portions of this message have been removed]
370. RE: [Speed cubing group] Re: I want to learn a new system
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 22:18:08 +0100

Hmmm stop me if I’m wrong, but I always thought M’ to be rR’? Well, as long as it is defined before, I would say anything is right. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de cuben00b Envoyé : lundi 15 janvier 2007 20:51 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: I want to learn a new system M is really easy dude. Just do r R' Or for M' do r' R simple. Roux or Petrus, maybe Corners first? [Non-text portions of this message have been removed]
371. Re: [Speed cubing group] Online Contests
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 16:34:05 -0500

There's Jon Morris's Sunday Contest: http://www.nascarjon.us/sunday.htm There's Ryan Heise's Blindfolded Cubing Contest: http://www.ryanheise.com/competitions/bcc/ There's Dan Harris's Fewest Moves Challenge: http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmcnewsystem These are some online cubing competitions I am aware of. There are probably more if you search around. -Anthony ----- Original Message ----- From: baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 4:01 PM Subject: [Speed cubing group] Online Contests Does anyone know any websites with online cubing competitions? I don't want to compete until I'm really fast enough. [Non-text portions of this message have been removed]
372. Re: [Speed cubing group] Re: God's Algorithm
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:35:48 -0800 (PST)

42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rory Per Kristen Fredlund <aspiring_to_love@...> wrote: Btw, it would be VERY nice if god's algorithm for 3x3x3 has length 20, the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek" <gloom@...> wrote: > > > > Maybe 42. > > That is one number. Oh, and it is the answer to another question :)). > > > ----- Original Message ----- > > From: "Stefan Pochmann" <pochmann@g...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, October 12, 2004 2:11 PM > > Subject: [Speed cubing group] Re: God's Algorithm > > > > > > > > > > > > > An algorithm is two numbers? Well yeah, you can encode it even > in one > > > number, but I don't think I understand what you mean... > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > > Hi Everyone, > > > > > > > > Over the weekend I remembered something that struck me a > while > > > ago: > > > > when "God's Algorithm" is found it will be two numbers. Has > anyone > > > > seen this in print before? > > > > > > > > Comments? > > > > > > > > Regards, > > > > > > > > David J > --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
373. Re: [Speed cubing group] Yahoo Search Results
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 13:37:03 -0800 (PST)

How did the cube come in second to Britney Spears?!! I can't see that as possible! Rory Tyson Mao <tyson.mao@...> wrote: http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text portions of this message have been removed] --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
374. Re: Yahoo Search Results
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:50:13 -0000

Wow! Right after Britney Spears.
375. Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 08:57:25 +1100

Harris Chan just achieved an amazing 9.72 second average of 10 on the simulator: http://www.ryanheise.com/cube/speed.html Permalink: http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan -- Ryan Heise http://www.ryanheise.com/cube/
376. Re: Yahoo Search Results
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 22:07:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://buzz.yahoo.com/overall > > Rubik's Cube is number 2! And surrounded by chicks. Besides NFL the only non-chick in the top 10. Cheers! Stefan
377. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 22:10:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > By saying "it's only because he isn't in school," Did someone say that? Cheers! Stefan
378. Re: Harris Chan - 9.72 average!!
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 23:45:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Harris Chan just achieved an amazing 9.72 second average of 10 on the > simulator: > > http://www.ryanheise.com/cube/speed.html > > Permalink: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I think you should take if off...there were too many lucky solves, or outliers that fasten the entire avg. Without those lucky cases it would have been 10 around seconds...May be I'll sub 10 without 5 lucky cases in the near future! -Harris
379. rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 23:48:46 -0000

For a high school computer science project, I was thinking about making a rubik's cube simulator in java. I had a question for those who have already built some simulators, though. Do you have classes set apart for corners and edges, but just monitor their orientation and position, or do you record what color each side contains? I would greatly appreciate any help. It's not an impossible project for me (considering I wrote a sudoku solver for last semester's project), but I don't know where I should go with this. Thank you.
380. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:58:18 +1100

Harris Chan wrote: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > I think you should take if off...there were too many lucky solves, or > outliers that fasten the entire avg. I was about to say! Well, I don't have any problem with people submitting lucky times in the "average records" list, because after all it is an average. In any case, what I have done is reverted to your old record of 10.47 seconds. -- Ryan Heise http://www.ryanheise.com/cube/
381. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 16:06:23 -0800

You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
382. Re: rubik's cube simulator applet
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 00:33:52 -0000

I've never written one all the way through before (started to for the ti-89, but lost interest, too slow). But my first instinct is to set up a "face" class and have 6 instances of that running. Each face object would keep track of the stickers on a face. Then then it's just a matter of correctly writing the F, B, R, L, U, D functions. Let me know what you come up with, I'd like to see the finished project. --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > For a high school computer science project, I was thinking about > making a rubik's cube simulator in java. I had a question for those > who have already built some simulators, though. Do you have classes > set apart for corners and edges, but just monitor their orientation > and position, or do you record what color each side contains? > > I would greatly appreciate any help. It's not an impossible project > for me (considering I wrote a sudoku solver for last semester's > project), but I don't know where I should go with this. Thank you. >
383. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:38:03 +1100

Tyson Mao wrote: > You wouldn't at all happen to have a video of yourself doing this on the > computer would you? It'd be crazy to see! Yeah. Harris, can you possibly make a video with split screen, showing your fingers and the cube at the same time? Borrow a second camera if you have to :-) If you can make it, I'll put a link to it on the simulator page. -- Ryan Heise http://www.ryanheise.com/cube/
384. Re: [Speed cubing group] rubik's cube simulator applet
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:33:45 +1100

jwoelmer2 wrote: > For a high school computer science project, I was thinking about > making a rubik's cube simulator in java. I had a question for those > who have already built some simulators, though. Do you have classes > set apart for corners and edges, but just monitor their orientation > and position, or do you record what color each side contains? The speed simulator just has stickers, no pieces. The cube database (http://www.ryanheise.com/cube/database/) tracks pieces. I don't distinguish between position and orientation - I treat each piece as having 24 possible orientations (as in http://www.ryanheise.com/cube/method/basics.html#states) which can be represented by a rotation matrix. -- Ryan Heise http://www.ryanheise.com/cube/
385. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Jan 2007 21:57:14 -0300 (ART)

I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
386. Help me find 2x2x2
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 01:28:53 -0000

Hi, does anyone know a website i can order a 2x2x2 cube from, rubiks.com is out of stock, and cubesmith took me to mefferts and i didnt see one there, so please help.
387. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "ddollard" <ddollard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 21:36:56 -0400

Yeah, but how are your typing skills? Dwayne ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
388. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Jan 2007 20:05:57 -0700

If I remember right, with the applet, you can do a max of 6 moves per second. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 15, 2007 5:06 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@...<mailto:ryan@...>> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan<http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan> > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
389. Re: Re : [Speed cubing group] Article on Yu Jeong-Min
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 03:22:22 -0000

Gungz is the real deal.
390. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 14:42:58 +1100

PJK Sports Cards wrote: > If I remember right, with the applet, you can do a max of 6 moves per > second. The animation speed varies according to how fast you move, but the maximum is about 9 moves/sec. -- Ryan Heise http://www.ryanheise.com/cube/
391. [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 04:13:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote: > > > You wouldn't at all happen to have a video of yourself doing this on the > > computer would you? It'd be crazy to see! > > Yeah. Harris, can you possibly make a video with split screen, showing > your fingers and the cube at the same time? Borrow a second camera if > you have to :-) > > If you can make it, I'll put a link to it on the simulator page. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ Yeah, I actually have those programs to capture the screen. I'm shot some, but it laggs my computer soo much that I had to stop the program, otherwise the applet with totally freeze. So applet for the cube activity, and another camera for the typing (frankly I'm got a video with the screen and finger in the same view, but the webcam got this horrible white noise...and my hands weren't ridiculously moving that fast anyways :P) The problem is that I can't have split screen videos...I only have Windows Movie Maker to edit my videos. Anyone know or have a video editing program that can do that? This one I did a while ago to test out the program...wasn't that fast XP: http://www.youtube.com/watch?v=qmBXacmlmbA And this one's with the horrible white noise...TURN OFF the volume: http://www.youtube.com/watch?v=rFgpF12Cw6o -Harris
392. Re: I want to learn a new system
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 07:14:25 -0000

Various people wrote: > the edge can be in the incorrect slot > but it is still possible to connect it to the corner. I'm not sure if I can do that, especially in under two seconds including recognition. I've been experimenting with pairing from the wrong slot and inserting in the right one, but, again, it's slow for me. > For cross, try counting the number of moves it takes you to do a > cross. Average is 6-9 moves, but I can't yet plan it all out in inspection because of badly flipped edges. I should probably work on just FMC cross, right? > I should have warned you that many people find they get noticeably > slower when they start using F2L. The cases are often hard to > recognize when you're starting. It gets easier, though, with > practice. My biggest problem with F2L is not recognizing the cases but finding enough pieces to do them with. If I have two matching pieces in the last layer or the correct slot, it's easy to do the algorithm, but that doesn't seem to be true very often after the cross, so that slows me down a lot. > When you just do the moves, how do your 22 seconds break down? How > long is cross, F2L, OLL, PLL usually? Something like 3 / 10 / 5 / 4 seconds. But it varies. Bad F2L cases can take two or three seconds more, good OLL cases (I use 2-step currently) take two or three less.
393. Re: [Speed cubing group] Help me find 2x2x2
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 09:04:29 +0100

Hi, There is this store on ebay.co.uk that has quite a lot of stuff : http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games On Mefferts : I am surprised there are no 2x2's anymore. You can by the assembly cube though. Otherwise : www.rubiks.com should have more sotck soon. Hope this helps, Gilles 2007/1/16, xkiesterx <kianb@...>: > > Hi, does anyone know a website i can order a 2x2x2 cube from, > rubiks.com is out of stock, and cubesmith took me to mefferts and i > didnt see one there, so please help. > > > [Non-text portions of this message have been removed]
394. Re: Harris Chan - 9.72 average!!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:01:22 -0000

Hey Ryan :-) Could you please redesign the menu with blue on dark grey. It's horrible ;-) Almost unreadable, esp on some lcd screens :D Regards :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Harris Chan just achieved an amazing 9.72 second average of 10 on the > simulator: > > http://www.ryanheise.com/cube/speed.html > > Permalink: > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
395. Re: Yu Jeong Min's WR Record 11.76 avg of 5
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 10:57:36 -0000

Can't they be both? Seriously, I think these are realistic goals for this year. 1 of them has already been done and it has only been 2 weeks this year. Imposing is a big word, but I am interested what most people think will be accomplished this year. I don't know why I wrote average of 10 OH, I think this should be changed to average of 5 OH because all competitions seem to be average of 5. My personal bests so far are 19.88 SS, 28.29 AVG, 43.47 SS-OH, 59.05 AVG-OH. I am still using working-corner/keyhole + 4 look last layer. I am hoping to improve those to sub 15, sub 20, sub 30, sub 40 but I am more into the bigger cubes. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen" <avgalen@> wrote: > > > > New Goals for this year: > > Sub 9 single solve > > Sub 18 single solve OH > > Sub 10 average of 5 > > Sub 20 average of 10 OH > > Are these your personal goals or are you trying to impose them on the > community? > > Stefan >
396. Re: [Speed cubing group] God's Algorithm
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:02:49 -0000

I have seen a lot of misinterpretations of the term God's Algorithm in the past. Many people tend to think of this one (unknown) algorithm that you can apply to any scrambled cube to solve it without caring for the number of moves. God's Algorithm means just the opposite. Given one scrambled cube, God's algorithm would be any algorithm that solves the cube in the least amount of moves. It has been proven that any cube can be solved in 28 moves or less. It has also been proven that there are some cubes that can only be solved in 20 moves or more. God's Algorithm is not reachable by speedcubers. It is not even reachable by the best Fewest Moves solvers. It can only be calculated by computers using big amounts of memory and cpu-power as Ryan Heise pointed out. Finding one algorithm that is capable of solving the entire cube (allowing for cube rotations) is really obvious: R (actually R' or B would work just as well). A more usefull approach, such as "Gilles" (F U R U' R' F') or "my" http://z12.invisionfree.com/rubiks/index.php? showtopic=410 is a really fun exercise to do yourself. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Once a method for solving the cube using only "F U R U' R' F' " and cube > rotations appeared on the French Yahoo group. > > Gilles > > > 2007/1/14, Ryan Heise <ryan@...>: > > > > enguarde1234 wrote: > > > > > I don't know the idea to its full extent, but I think the idea is that > > > no matter what position the cube is in, it can be solved with this one > > > algorithm. > > > > ... in the fewest moves possible. > > > > Several computer implementations exist: > > > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > http://kociemba.org/cube.htm > > > > They are memory- and computationally- intensive, and therefore not > > practical for Humans. An interesting question is whether "smarter" > > algorithms can be developed that are learnable by Humans. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > > [Non-text portions of this message have been removed] >
397. Re: Fridrich system
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 11:04:09 -0000

Serious answer: Group simular cases and then learn them 1 (or 2) at a time. For example on the OLL, there is a group of 7 cases for the corners only (Group "1"). You can split this group in subgroups with 0 corners correct (2), corner correct (2) and 2 corners correct (3). Pick one subgroup and see if some cases are inverses/mirrors of each other. If there are simular algorithms learn them at the same time, otherwise just learn them one at a time. Then switch to the next subgroup, etc. --- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > What is the best way to learn FRIDRICH SYSTEM. > How to memorize all the algorythmes. >
398. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 23:17:33 +1100

arnaudvangalen wrote: > God's Algorithm is not reachable by speedcubers. It is not even > reachable by the best Fewest Moves solvers. It can only be calculated > by computers using big amounts of memory and cpu-power as Ryan Heise > pointed out. Actually, I was trying to suggest that the "opposite" might be true. -- Ryan Heise http://www.ryanheise.com/cube/
399. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 12:27:53 +0000 (GMT)

Well, on "normal" typing I'm good, but I can't type the algs on the simulator really fast...didn't really took the time to get very used to the buttons corresponding to the moves... Pedro ddollard <ddollard@...o.ca> escreveu: Yeah, but how are your typing skills? Dwayne ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! I guess that´s the reason...you can just memorise the typing for the algs, and do that faster...and you can see across the cube... but that's not my case...I'm slower on the simulator than on real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at all happen to have a video of yourself doing this on the computer would you? It'd be crazy to see! I have a Mac and so my computer is ridiculously laggy when it comes to running this applett. Why is it that applett times are so much faster than real-life times? Is it because you can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan wrote: > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > I think you should take if off...there were too many lucky solves, or > > outliers that fasten the entire avg. > > I was about to say! > > Well, I don't have any problem with people submitting lucky times in the > "average records" list, because after all it is an average. > > In any case, what I have done is reverted to your old record of 10.47 > seconds. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
400. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:52:23 +0100

Would it be possible to create aw azerty equivalent ? Because some moves are really awkward to perform with an azerty keyboard. Thanks, Gilles 2007/1/16, Pedro <pedrosino1@...>: > > Well, on "normal" typing I'm good, but I can't type the algs on the > simulator really fast...didn't really took the time to get very used to the > buttons corresponding to the moves... > > Pedro > > ddollard <ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: > > Yeah, but how are your typing skills? > > Dwayne > ----- Original Message ----- > From: Pedro > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, January 15, 2007 8:57 PM > Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! > > I guess that´s the reason...you can just memorise the typing for the algs, > and do that faster...and you can see across the cube... > > but that's not my case...I'm slower on the simulator than on real cubing > > Pedro > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> escreveu: > You wouldn't at all happen to have a video of yourself doing this on the > computer would you? It'd be crazy to see! I have a Mac and so my computer > is ridiculously laggy when it comes to running this applett. > > Why is it that applett times are so much faster than real-life times? Is > it > because you can execute the algorithms faster? > > -Tyson > > On 1/15/07, Ryan Heise <ryan@... <ryan%40ryanheise.com>> wrote: > > > > Harris Chan wrote: > > > > > > http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan > > > > > > I think you should take if off...there were too many lucky solves, or > > > outliers that fasten the entire avg. > > > > I was about to say! > > > > Well, I don't have any problem with people submitting lucky times in the > > "average records" list, because after all it is an average. > > > > In any case, what I have done is reverted to your old record of 10.47 > > seconds. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
401. Re: [Speed cubing group] God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:50:23 -0000

Hi :-) The best humans can hope for is a human-Thistlethwaite method. there would still be 1000's of algorithm to learn and i cannot imagine how fast recognition would be possible. But one can dream on ... Btw im no fan of memorising algs so it wouldn't be for me ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > I have seen a lot of misinterpretations of the term God's Algorithm > in the past. Many people tend to think of this one (unknown) > algorithm that you can apply to any scrambled cube to solve it > without caring for the number of moves. > > God's Algorithm means just the opposite. Given one scrambled cube, > God's algorithm would be any algorithm that solves the cube in the > least amount of moves. It has been proven that any cube can be solved > in 28 moves or less. It has also been proven that there are some > cubes that can only be solved in 20 moves or more. > > God's Algorithm is not reachable by speedcubers. It is not even > reachable by the best Fewest Moves solvers. It can only be calculated > by computers using big amounts of memory and cpu-power as Ryan Heise > pointed out. > > Finding one algorithm that is capable of solving the entire cube > (allowing for cube rotations) is really obvious: R (actually R' or B > would work just as well). A more usefull approach, such as "Gilles" > (F U R U' R' F') or "my" http://z12.invisionfree.com/rubiks/index.php? > showtopic=410 is a really fun exercise to do yourself. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Once a method for solving the cube using only "F U R U' R' F' " and > cube > > rotations appeared on the French Yahoo group. > > > > Gilles > > > > > > 2007/1/14, Ryan Heise <ryan@>: > > > > > > enguarde1234 wrote: > > > > > > > I don't know the idea to its full extent, but I think the idea > is that > > > > no matter what position the cube is in, it can be solved with > this one > > > > algorithm. > > > > > > ... in the fewest moves possible. > > > > > > Several computer implementations exist: > > > > > > http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > > http://kociemba.org/cube.htm > > > > > > They are memory- and computationally- intensive, and therefore not > > > practical for Humans. An interesting question is whether "smarter" > > > algorithms can be developed that are learnable by Humans. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
402. [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:55:26 -0000

Hey! Get a qwerty-keyboard (cheap!) or convince Ryan to implement key- binding options :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Would it be possible to create aw azerty equivalent ? > > Because some moves are really awkward to perform with an azerty keyboard. > > Thanks, > > Gilles > > > > 2007/1/16, Pedro <pedrosino1@...>: > > > > Well, on "normal" typing I'm good, but I can't type the algs on the > > simulator really fast...didn't really took the time to get very used to the > > buttons corresponding to the moves... > > > > Pedro > > > > ddollard <ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: > > > > Yeah, but how are your typing skills? > > > > Dwayne > > ----- Original Message ----- > > From: Pedro > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Monday, January 15, 2007 8:57 PM > > Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! > > > > I guess that´s the reason...you can just memorise the typing for the algs, > > and do that faster...and you can see across the cube... > > > > but that's not my case...I'm slower on the simulator than on real cubing > > > > Pedro > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> escreveu: > > You wouldn't at all happen to have a video of yourself doing this on the > > computer would you? It'd be crazy to see! I have a Mac and so my computer > > is ridiculously laggy when it comes to running this applett. > > > > Why is it that applett times are so much faster than real-life times? Is > > it > > because you can execute the algorithms faster? > > > > -Tyson > > > > On 1/15/07, Ryan Heise <ryan@... <ryan%40ryanheise.com>> wrote: > > > > > > Harris Chan wrote: > > > > > > > > http://www.ryanheise.com/cube/record.cgi? db=average&name=Harris+Chan > > > > > > > > I think you should take if off...there were too many lucky solves, or > > > > outliers that fasten the entire avg. > > > > > > I was about to say! > > > > > > Well, I don't have any problem with people submitting lucky times in the > > > "average records" list, because after all it is an average. > > > > > > In any case, what I have done is reverted to your old record of 10.47 > > > seconds. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
403. Re: [Speed cubing group] Yahoo Search Results
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 15:59:59 -0000

Yeah!! I doubt it's even close to top-50 on google's ranking. Come on, we are not a very big community. So unless each of us is bombarding the search engines this cannot be true ... Too bad though :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > How did the cube come in second to Britney Spears?!! I can't see that as possible! > > Rory > > Tyson Mao <tyson.mao@...> wrote: http://buzz.yahoo.com/overall > > Rubik's Cube is number 2! > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Everyone is raving about the all-new Yahoo! Mail beta. > > [Non-text portions of this message have been removed] >
404. Re: [Speed cubing group] God's Algorithm
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 16:49:54 +0100

You are right, you did suggest that there might be a way for people to REACH God's Algorithm. I don't think that is actually possible, but it might be possible for people to APPROACH God's Algorithm. I don't think that will happen anytime soon. I think it is important to mention that Fewest Moves was 1 of 2 records that wasn't broken last year. Everybody seems to focus on speed and not on theory. Maybe this will change in a few years when the limits of the Fridrich / Petrus / Roux methods have been reached and another method needs to be developed. Or maybe finding a "21"-er might get people more interested in the theory of the cube again, after all a "20"-er was found decades ago! --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] God's Algorithm Datum: 16/01/07 04:27 > > arnaudvangalen wrote: > > > God's Algorithm is not reachable by speedcubers. It is not even > > reachable by the best Fewest Moves solvers. It can only be calculated > > by computers using big amounts of memory and cpu-power as Ryan Heise > > pointed out. > > Actually, I was trying to suggest that the "opposite" might be true. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ ________________________________________________ Message sent using UebiMiau 2.7.9
405. Re: [Speed cubing group] God's Algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 18:10:26 -0000

Hi :-) If you mean a 21-er fewest moves that has been reached already. The best unofficial solution by human for fewest moves was 19 turns. Several people have achieved 21 turns, but not in official competition yet - still 28 is the best, to a large extent due to the 1 hr limitation!! -Per --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > Or maybe finding a "21"-er might get people more interested > in the theory of the cube again, after all a "20"-er was found > decades ago!
406. Re: [Speed cubing group] God's Algorithm
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 20:57:43 -0000

Per, I think he means a position that requires 21 moves to solve. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > If you mean a 21-er fewest moves that has been reached already. The > best unofficial solution by human for fewest moves was 19 turns. > Several people have achieved 21 turns, but not in official competition > yet - still 28 is the best, to a large extent due to the 1 hr > limitation!! > > -Per > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@> > wrote: > > Or maybe finding a "21"-er might get people more interested > > in the theory of the cube again, after all a "20"-er was found > > decades ago! >
407. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:47:22 +1100

Gilles van den Peereboom wrote: > Would it be possible to create aw azerty equivalent ? Unfortunately, the Java API hides the physical location of the keys and so I had to make an assumption that qwerty is used. There is one option for you, however: You can use an operating system level utility to switch between keyboard layouts, then my applet will work correctly. I don't know what the best utility is, but maybe this list is useful: http://www.surfpack.com/software/changekeyboardlayout/ I will also eventually add configurable keys, but it will be another two months before I have time to implement it. -- Ryan Heise http://www.ryanheise.com/cube/
408. Re: [Speed cubing group] God's Algorithm
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 10:35:34 +1100

Per Kristen Fredlund wrote: > The best humans can hope for is a human-Thistlethwaite method. there > would still be 1000's of algorithm to learn You may be stuck in an established mindset. My feeling is that a smarter God's Algorithm will be based on observations that are yet to be made. -- Ryan Heise http://www.ryanheise.com/cube/
409. blindfolded speedsolve
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Jan 2007 18:12:40 -0800

http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed]
410. Re: blindfolded speedsolve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 02:20:54 -0000

Haha I'd be up for that event, I could pull that one off ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 4_886.jpg > > Yeah... new event anyone? > > -Tyson > > > [Non-text portions of this message have been removed] >
411. Re: rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 02:31:13 -0000

another quick question: what do you do for the scrambles? Is it completely random moves with some discarding of choices (can't have R2 then R'), or is it a random choice among pre-determined scrambles? I have a hunch it's the first one, but I just wanted to make sure.
412. Re: rubik's cube simulator applet
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 03:34:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > another quick question: what do you do for the scrambles? Is it > completely random moves with some discarding of choices (can't have R2 > then R'), or is it a random choice among pre-determined scrambles? I > have a hunch it's the first one, but I just wanted to make sure. Well, what you normally do is get a random sequence of faces such that you can't have the same face twice in a row and you can't have something like R L R, and then you assign them a random turn value (for example, choose from R, R', R2). You can choose the turn values as you choose the faces or after you have the sequence of faces, depending on your programming style.
413. Re: [Speed cubing group] Re: rubik's cube simulator applet
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 14:55:18 +1100

jwoelmer2 wrote: > another quick question: what do you do for the scrambles? Is it > completely random moves with some discarding of choices (can't have R2 > then R'), or is it a random choice among pre-determined scrambles? I > have a hunch it's the first one, but I just wanted to make sure. It's the former. You might benefit from reading the source code for some other cube applets on the web. Most of the current ones were derived from Kornell's original applet: http://www.javaonthebrain.com/java/rubik/ including: http://www.lar5.com/cube/downloads.html (from Lars Petrus) http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) If you prefer to see code separated into different classes, then Lars' version may be easier to read. The others are crammed into a single class, optimised for size. There is also Werner Randelshofer's applet which is written completely from scratch, although its animation is not quite as smooth as the Kornell-based ones: http://www.randelshofer.ch/rubik/ -- Ryan Heise http://www.ryanheise.com/cube/
414. Re: blindfolded speedsolve
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 08:08:54 -0000

hold on, i'm growing mine, give me 3 months to catch up --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Haha I'd be up for that event, I could pull that one off ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 > 4_886.jpg > > > > Yeah... new event anyone? > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > >
415. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:20:01 +0100

I found another solution : saying to windows that my keyboard is actually a qwerty English keyboard and it works. Stupid Windows :D Thanks anyway :-) Gilles 2007/1/16, Ryan Heise <ryan@...>: > > Gilles van den Peereboom wrote: > > > Would it be possible to create aw azerty equivalent ? > > Unfortunately, the Java API hides the physical location of the keys and > so I had to make an assumption that qwerty is used. > > There is one option for you, however: You can use an operating system > level utility to switch between keyboard layouts, then my applet will > work correctly. I don't know what the best utility is, but maybe this > list is useful: > > http://www.surfpack.com/software/changekeyboardlayout/ > > I will also eventually add configurable keys, but it will be another two > months before I have time to implement it. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
416. Re: blindfolded speedsolve
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 08:33:24 -0000

Haha, I could totally do that. I used to do that to scare my brother when we were little. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg > > Yeah... new event anyone? > > -Tyson > > > [Non-text portions of this message have been removed] >
417. Re: [Speed cubing group] Re: blindfolded speedsolve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 09:38:33 +0100

Isn't this the perfect blindfold ? :D Gilles 2007/1/17, striderxo <striderxo@...>: > > hold on, i'm growing mine, give me 3 months to catch up > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > wrote: > > > > Haha I'd be up for that event, I could pull that one off ;-) > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > > > http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108 > > 4_886.jpg > > > > > > Yeah... new event anyone? > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
418. Re: Yahoo Search Results
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 16:48:53 -0000

...and then back to the bottom of the list just as quickly. Rubik's cube, your 15 minutes are up.
419. The M-connection
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 20:38:40 -0000

http://www.speedcubing.com/records/recs_magic6.html Master Magic Máté Milán Mátyás Coincidence? Cheers! Stefan
420. [Speed cubing group] Re: New One-Handed WR
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:16:24 -0000

Hi!! I just wanted to say that I know is part of the sub-25 average club. :-) I just got this average: Average: 24.75 seconds 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, (29.84), (21.43) There were no lucky times. I have practice OH very much lately and I have managed to get a sub-10 average for LL one-handed. During this average the F2L also was very fast and I was able to look ahead much and the trigger were faster than ever. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mirror Gunnar's answer and you have mine :-) > > I solve with the right hand and Cross is still the hardest part of the solve > as it can be tricker friendly :-) or cube rotation friendly :-(. > For F2L, Usually Cross on the bottom but sometims on the right too. > > I think that's the difference between sub and over 25 OH guys. > Sub25 don't care anymore about their hand but just solve the cube. > When you reach between 25 and 40 : your attention is focused on solving the > cube but still, you have to think a bit at how your hand is going to do that > Over 40 : Most of the time is dued to "hand thinking" > > Well, that's just my opinion. > (I'm not sub 25 yet :-(((( ) > > Gilles > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > Hi! > > > > When I do OH, I solve the cross on various sides, depending on how I > > can make the finger tricks the fastest. For F2L I have the cross to > > the left (I solve with left hand) for some cases, because tsome > > cases can be solved much faster that way. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Pedro > > <pedrosino1@> wrote: > > > > > > On the OH subject, let me ask you OH guys a thing... > > > do you feel sometimes that doing the cross on right (just the > > cross, not the F2L) is easier? that happens to me from time to > > time...just wondering if anyone else has the same thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > Wow, that's nuts... > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far from any good times these days :-( > > > > > > Gilles > > > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > wondering > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > really seems like it might be possible based on those times. > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro <pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > __________________________________________________ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
421. Re: The M-connection
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:35:49 -0000

Hmm, I came up with this theory a while ago. It used to be Máté in first, Mátyás in second, then Milán in third, and Máté has an accent in his last name also, so 1st place had an M and 3 accents, second had an M and 2 accents, and third had an M and 1 accent. That's why Bob's so far behind... I was discussing with a friend a while ago a strategy for improving the UWR for master magic. Our conversation was something like "So let's find a hungarian with his first name starting with M and tons of accents..." We got the weirdest looks from people who were listening in on our conversation... Tim --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://www.speedcubing.com/records/recs_magic6.html > > Master > Magic > Máté > Milán > Mátyás > > Coincidence? > > Cheers! > Stefan >
422. Yu Jeong-Min on TV ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 21:58:41 -0000

I've seen a tv appearance video of him recently but can't find it anymore. Where is it? Gah, should've been on the SCC news page... Cheers! Stefan
423. Re: rubik's cube simulator applet
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 22:24:00 -0000

wow. Thank you guys a lot. All your tips have helped. Since I am in high school, I doubt it'll get finished in a month or two, unless my 6 AP courses magically lighten their homework load. Joshua --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > jwoelmer2 wrote: > > > another quick question: what do you do for the scrambles? Is it > > completely random moves with some discarding of choices (can't have R2 > > then R'), or is it a random choice among pre-determined scrambles? I > > have a hunch it's the first one, but I just wanted to make sure. > > It's the former. > > You might benefit from reading the source code for some other cube > applets on the web. > > Most of the current ones were derived from Kornell's original applet: > > http://www.javaonthebrain.com/java/rubik/ > > including: > > http://www.lar5.com/cube/downloads.html (from Lars Petrus) > http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) > > If you prefer to see code separated into different classes, then Lars' > version may be easier to read. The others are crammed into a single > class, optimised for size. > > There is also Werner Randelshofer's applet which is written completely > from scratch, although its animation is not quite as smooth as the > Kornell-based ones: > > http://www.randelshofer.ch/rubik/ > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
424. Re: [Speed cubing group] blindfolded speedsolve
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 19:55:04 -0300 (ART)

Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
425. Re: [Speed cubing group] blindfolded speedsolve
From: kwangsoo kim <kwangnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Jan 2007 17:33:51 -0800 (PST)

Hello, I'm new to the group. I'm also new to speedsolving. Can anyone give me some helpful links that will help someone who can do the cube but not very fast(3-4min). Please include hints on hand position, finger techniques and exercises and any other hints you might have. Thanks for your time. Kwang Pedro <pedrosino1@...> wrote: Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
426. Cube "turner" (worning it out?!)
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 03:11:47 -0000

A guy used a drill to turn his cube 500 times in merely 10 seconds! It's an awesome way to test/worn down the cube, eh? http://www.youtube.com/watch?v=eEQTPYsOP1Q -Harris
427. Re: [Speed cubing group] blindfolded speedsolve
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Jan 2007 20:57:44 -0700

You can check out my guide: http://www.pjkcubed.com/rubiks-cube-beginners-guide.html<http://www.pjkcubed.com/rubiks-cube-beginners-guide.html> ----- Original Message ----- From: kwangsoo kim<mailto:kwangnj@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January 17, 2007 6:33 PM Subject: Re: [Speed cubing group] blindfolded speedsolve Hello, I'm new to the group. I'm also new to speedsolving. Can anyone give me some helpful links that will help someone who can do the cube but not very fast(3-4min). Please include hints on hand position, finger techniques and exercises and any other hints you might have. Thanks for your time. Kwang Pedro <pedrosino1@...<mailto:pedrosino1@...>> wrote: Haha...that was good : ) But I can't compete there...my hair is too short... Pedro Tyson Mao <tyson.mao@...<mailto:tyson.mao@...>> escreveu: http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg<http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg> Yeah... new event anyone? -Tyson [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/> [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
428. Re: Cube "turner" (worning it out?!)
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 04:37:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > It's an awesome way to test/worn down the cube, eh? > > -Harris I don't know... if your cube isn't good enough you may have a serious broken/popped pieces situation on your hands. You wouldn't want to do this with a 5x5x5, for example...
429. Cube sighting.
From: "walter.matt" <walter.matt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 04:38:28 -0000

Just watching an episode of family guy and the cube was in it when Brian is doing his military training.(13:52) Pretty funny episode too. http://cartoons.peekvid.com/s2473/e54221/ MATT
430. can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 08:59:47 +0000 (GMT)

Dear Cubers, I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. J.Bernett Orlando --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
431. Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 09:30:31 -0000

Hi Bernett! How are you doing? This approah for 4x4 solving sounds difficult.. But hey, some ppl thought F2L was way to difficult to apply once :), so you can never be sure. If you hate parity, maybe you should try a cage method. If Per is about to finish his cage, and he has to swap UFr and UBr edges, then he can simply do once move: r, and that leaves him a 3-edge-cycle. He can do this, because at this point the centers are not solved yet. That is one of the benefits about doing centers last: easy parity handling. Good luck!! - Joël. P.S.: How is BLD cubing going for you..? Did you make any progress lately? --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] >
432. Re: Cube "turner" (worning it out?!)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 09:32:57 -0000

That's a pretty good idea... I wonder if it works to make stiff cubes a bit looser.. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > It's an awesome way to test/worn down the cube, eh? > > http://www.youtube.com/watch?v=eEQTPYsOP1Q > > > -Harris >
433. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 11:54:08 -0000

Hi Bernett!! Explain to me how this would eliminate "parity" - having to swap 2 singular edges occasionally!! Even if you proceed by building those 2x2x2 blocks around d corners u cannot be sure the situation never arises. Or if i'm wrong please explain to me why im wrong about this. No matter what method/procedure you may try the "parity" is bound to show its ugly head in one way or another, unless somehow being able to "see" parity before doing anything and do some adjustment (inner layer quarterturn) at the very beginning ;-) On the other hand reducing to 2x2x2 is not feasible. Recognition is too terrible even for those used to pair up edges and no do "direct solving" :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] >
434. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 23:24:48 +1100

Per Kristen Fredlund wrote: > Explain to me how this would eliminate "parity" - having to swap 2 > singular edges occasionally!! Even if you proceed by building those > 2x2x2 blocks around d corners u cannot be sure the situation never > arises. Or if i'm wrong please explain to me why im wrong about this. - If you attempt to reduce a 4x4x4 to a 3x3x3, the pieces may not always fall into the 3x3x3 cube group, and in this case wouldn't be solvable using only 3x3x3 moves. - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always fall into the 2x2x2 group, and can be solved using only 2x2x2 moves. On any NxNxN cube (N >= 2), the corners always follow the same restrictions, so there can't be any new corner parity issues introduced by larger cubes. And if you successfully bind the neighbouring pieces onto the corners so as to form a 2x2x2, you can be sure that those corner blocks will be solvable like a 2x2x2. -- Ryan Heise http://www.ryanheise.com/cube/
435. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:31:33 +0100

Wow ! Very nice Gunnar ! I am looking forward meeting you again in a competition. :-) Gilles 2007/1/17, Gunnar Krig <gunkr520@...>: > > Hi!! > > I just wanted to say that I know is part of the sub-25 average club. > :-) I just got this average: > > Average: 24.75 seconds > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > (29.84), (21.43) > > There were no lucky times. I have practice OH very much lately and I > have managed to get a sub-10 average for LL one-handed. During this > average the F2L also was very fast and I was able to look ahead much > and the trigger were faster than ever. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Mirror Gunnar's answer and you have mine :-) > > > > I solve with the right hand and Cross is still the hardest part of > the solve > > as it can be tricker friendly :-) or cube rotation friendly :-(. > > For F2L, Usually Cross on the bottom but sometims on the right too. > > > > I think that's the difference between sub and over 25 OH guys. > > Sub25 don't care anymore about their hand but just solve the cube. > > When you reach between 25 and 40 : your attention is focused on > solving the > > cube but still, you have to think a bit at how your hand is going to > do that > > Over 40 : Most of the time is dued to "hand thinking" > > > > Well, that's just my opinion. > > (I'm not sub 25 yet :-(((( ) > > > > Gilles > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > > > Hi! > > > > > > When I do OH, I solve the cross on various sides, depending on how I > > > can make the finger tricks the fastest. For F2L I have the cross to > > > the left (I solve with left hand) for some cases, because tsome > > > cases can be solved much faster that way. > > > > > > /Gunnar > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro > > > <pedrosino1@> wrote: > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > do you feel sometimes that doing the cross on right (just the > > > cross, not the F2L) is easier? that happens to me from time to > > > time...just wondering if anyone else has the same thing... > > > > > > > > Pedro > > > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > > Wow, that's nuts... > > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > Congratulations ! > > > > I am far from any good times these days :-( > > > > > > > > Gilles > > > > > > > > 2007/1/14, cmhardw > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > > >: > > > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > > wondering > > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > > really seems like it might be possible based on those times. > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Pedro <pedrosino1@> > > > > > wrote: > > > > > > > > > > > > Wow! > > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > > that...oh, well... > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > > http://br.messenger.yahoo.com/ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
436. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:25:48 -0000

Hi!! Yes of course Ryan. But if you end up with 2 edges swapped you don't have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in the first place. That's my point. The reduction to 2x2x2 may have to involve an edge swap - the parity. So you won't have an easier ride with respect to parities than for 3x3x3 reduction. Well except that you eliminate the permutation parity. You will still have the "orientation parity". Clear now ?? You eliminate one of the 2 parities of 3x3x3 reduction but you have a MUCH harder ride getting there. It can likewise be said that when you have reduced to 3x3x3 solving you also have no parities. It's just that sometimes it just SEEMS like it's "normal 3x3x3" solvable. The (2) parities may still be there. It's just like a 3x3x3 with 2 swapped edges or a singular swapped edge. A real 3x3x3 is not solvable when this happens (by wrong assembly) but the 4x4x4 will be because the "edges" are really 2 edges ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Explain to me how this would eliminate "parity" - having to swap 2 > > singular edges occasionally!! Even if you proceed by building those > > 2x2x2 blocks around d corners u cannot be sure the situation never > > arises. Or if i'm wrong please explain to me why im wrong about this. > > > - If you attempt to reduce a 4x4x4 to a 3x3x3, the pieces may not always > fall into the 3x3x3 cube group, and in this case wouldn't be solvable > using only 3x3x3 moves. > > - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always fall > into the 2x2x2 group, and can be solved using only 2x2x2 moves. > > On any NxNxN cube (N >= 2), the corners always follow the same > restrictions, so there can't be any new corner parity issues introduced > by larger cubes. And if you successfully bind the neighbouring pieces > onto the corners so as to form a 2x2x2, you can be sure that those > corner blocks will be solvable like a 2x2x2. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
437. US National Championships
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Thu, 18 Jan 2007 13:34:57 -0800

Hi Everyone, This mainly concerns US competitors so I'll be moving the discussion to the Caltech group after this. I was wondering how people would feel about having a regular tournament in Las Vegas every year? I know the East Coast people really wanted stuff out there, and I am working on places such as Philadelphia or New York, but I potentially have a pretty regular opportunity in Las Vegas. Potentially, we could make an agreement until 2011, but I wanted to gauge the interest because this would be somewhat of a commitment. -Tyson [Non-text portions of this message have been removed]
438. 2 questions.
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 21:45:06 -0000

Hey, i posted before about my lubricant problem, and it jsut turns out i put too much and it takes a while to dry, so the motomaster silicone lube does work! Okay, now i have 2 questions. First, im averaging about 37-47 seconds and i cant seem to do F2L very fast (takes between 20-27 seconds) so i was wondering what does it take to get my F2L time down? And how do all of you recognize the patterns so quickly? Secondly, I make my cross on to top begin, is that okay or should i learn to begin with it on the bottom? Thats all for now, Thanks!
439. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:49:59 +1100

Per Kristen Fredlund wrote: > Yes of course Ryan. But if you end up with 2 edges swapped you don't > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > the first place. That's my point. The reduction to 2x2x2 may have to > involve an edge swap - the parity. The parity problem in "big cubes" refers specifically to the problem of joining pieces together and "not knowing" if you're doing it with odd (incorrect) parity. This can happen in the 3x3x3 reduction because people don't know when they are joining the last edges together whether they are joining them with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how each edge piece should be joined with the corner. Yes, suppose you solve all the edges except for the last two, and the last two are wrong. Then you just solve the last two edges, and that's that! Yes, there is a parity issue here, but it is not the commonly known "big cube" parity problem. In fact, this parity issue that you are referring to is just the normal one that can even occur in normal 3x3x3 cubes. Suppose you solve a normal 3x3x3 cube edges first, and you solve all of the edges except for the last two, but you find the last two edges swapped. What do you do? You just swap them! There's nothing special here, you swap them, while swapping two of the unsolved pieces in the process. In the 4x4x4, when you get to the last two edges, you can solve them while affecting two of the unsolved centres also. -- Ryan Heise http://www.ryanheise.com/cube/
440. Re: [Speed cubing group] US National Championships
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 18 Jan 2007 16:33:33 -0700

Hey Tyson, I would definitely be interested in an every-year event. I brought this issue up before, we could have an event called the "US Open" that alternates every year with the US Nationals. While Worlds will be towards the end of the year, we could make this tournament early summer, maybe late May or early June. If you need any help whatsoever setting any of it up, I can help you out in any way, just send me an email. Thanks. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> ; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> Sent: Thursday, January 18, 2007 2:34 PM Subject: [Speed cubing group] US National Championships Hi Everyone, This mainly concerns US competitors so I'll be moving the discussion to the Caltech group after this. I was wondering how people would feel about having a regular tournament in Las Vegas every year? I know the East Coast people really wanted stuff out there, and I am working on places such as Philadelphia or New York, but I potentially have a pretty regular opportunity in Las Vegas. Potentially, we could make an agreement until 2011, but I wanted to gauge the interest because this would be somewhat of a commitment. -Tyson [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
441. Re: [Speed cubing group] 2 questions.
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 16:38:14 -0800 (PST)

Practice, Practice, Practice. All I can say is practice. As for the cross, I still do the cross on top first and then flip the cube. My friends have told me I should do it with cross on the bottom and it does have its advantages, but for me, it has become somewhat of a habit. Either way works, but you will have some advantages with the cross on the bottom. Rory mt_highest <no_reply@yahoogroups.com> wrote: Hey, i posted before about my lubricant problem, and it jsut turns out i put too much and it takes a while to dry, so the motomaster silicone lube does work! Okay, now i have 2 questions. First, im averaging about 37-47 seconds and i cant seem to do F2L very fast (takes between 20-27 seconds) so i was wondering what does it take to get my F2L time down? And how do all of you recognize the patterns so quickly? Secondly, I make my cross on to top begin, is that okay or should i learn to begin with it on the bottom? Thats all for now, Thanks! --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
442. Mystery Puzzle #2
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 16:50:21 -0800

http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan Dzoan. It should be noted that this event will NOT be sanctioned by the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We picked you, because we knew you wouldn't sue us. -Tyson [Non-text portions of this message have been removed]
443. Re: [Speed cubing group] Mystery Puzzle #2
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 17:21:36 -0800 (PST)

Now that was entertaining to watch! Rory Tyson Mao <tyson.mao@...> wrote: http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan Dzoan. It should be noted that this event will NOT be sanctioned by the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We picked you, because we knew you wouldn't sue us. -Tyson [Non-text portions of this message have been removed] --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
444. Re: US National Championships
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 01:41:15 -0000

I also would be very interested in this. It's hard to make it to the world competition when it's over seas, and since US Nationals alternate with it, if i can't make it to the world competition then i can't make it to any major events that year. Las Vegas would be pretty fun, though i think like New York or Chicago or some place like that would be really awesome. Thanks for all the work you put into this Tyson! --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Hey Tyson, > I would definitely be interested in an every-year event. I brought this issue up before, we could have an event called the "US Open" that alternates every year with the US Nationals. While Worlds will be towards the end of the year, we could make this tournament early summer, maybe late May or early June. If you need any help whatsoever setting any of it up, I can help you out in any way, just send me an email. > > Thanks. > Pat > > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> ; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > Sent: Thursday, January 18, 2007 2:34 PM > Subject: [Speed cubing group] US National Championships > > > Hi Everyone, > > This mainly concerns US competitors so I'll be moving the discussion to the > Caltech group after this. I was wondering how people would feel about > having a regular tournament in Las Vegas every year? > > I know the East Coast people really wanted stuff out there, and I am working > on places such as Philadelphia or New York, but I potentially have a pretty > regular opportunity in Las Vegas. Potentially, we could make an agreement > until 2011, but I wanted to gauge the interest because this would be > somewhat of a commitment. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
445. Re: [Speed cubing group] Mystery Puzzle #2
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 01:48:44 -0000

Rematch. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > Now that was entertaining to watch! > Rory > > Tyson Mao <tyson.mao@...> wrote: http://www.youtube.com/watch?v=ss5GyooSByM > > Video is courtsey of Dan Dzoan. It should be noted that this event will NOT > be sanctioned by the WCA. Ever. > > Thanks to Chris, Lars, and Bob for being such good sports. We picked you, > because we knew you wouldn't sue us. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
446. Re: Yu Jeong-Min on TV ?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 03:25:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I've seen a tv appearance video of him recently but can't find it > anymore. Where is it? Gah, should've been on the SCC news page... > > Cheers! > Stefan > http://abcnews.go.com/Video/playerIndex?id=2791365 It's at the end...his Sunday Contest video (last one of 2006) that was on Youtube...by me =D ...then again I shoulda put the sub 12 one :( Harris
447. Re: [Speed cubing group] Mystery Puzzle #2
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 04:15:52 -0000

I need a new set of batteries... its usually a lot more powerful >:) --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > Rematch. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > Now that was entertaining to watch! > > Rory > > > > Tyson Mao <tyson.mao@> wrote: > http://www.youtube.com/watch?v=ss5GyooSByM > > > > Video is courtsey of Dan Dzoan. It should be noted that this > event will NOT > > be sanctioned by the WCA. Ever. > > > > Thanks to Chris, Lars, and Bob for being such good sports. We > picked you, > > because we knew you wouldn't sue us. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Sucker-punch spam with award-winning protection. > > Try the free Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > >
448. cube sighting - Hyundai TV commercial
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 05:23:14 -0000

anyone else seen the Hyundai tv commercial yet? I don't remember if someone mentioned it here before. it starts with about 5 or 10 seconds of someone finishing off a blindfold solve --there's no intro, I was just watching the news and then I was watching some guy finishing a blindfold solve, takes off the blindfold to see the cube solved and smiles at the camera -- then it flashes the message like "hey, we can't all be geniuses." and then explains why they think you'd be smart to buy their car. the cube definitely has a higher profile now than it did even a couple of years ago... Happy cubing! --Kirk
449. Re: US National Championships
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 05:59:15 -0000

I think most would be interested in an annual event--myself included. I'm not so keen on Las Vegas, though--a lot of cubers are still in high school (some even younger), so the stuff on the strip is probably not the ideal environment for them. I don't care for it myself either. I'd prefer Southern California or even San Francisco. I think the Exploratorium is a decent venue, but this last event may indicate even that place may be getting small (but there's probably some way to set up more timers or something to move people through faster, or go back to 2 days so there's enough time for all the events). Of course, Boise is always a great option, imo. ;-) or maybe alternate coasts each year. big picture, i think it's a great idea. just need to work out the logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I also would be very interested in this. It's hard to make it to the > world competition when it's over seas, and since US Nationals > alternate with it, if i can't make it to the world competition then i > can't make it to any major events that year. Las Vegas would be > pretty fun, though i think like New York or Chicago or some place > like that would be really awesome. Thanks for all the work you put > into this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hey Tyson, > > I would definitely be interested in an every-year event. I > brought this issue up before, we could have an event called the "US > Open" that alternates every year with the US Nationals. While Worlds > will be towards the end of the year, we could make this tournament > early summer, maybe late May or early June. If you need any help > whatsoever setting any of it up, I can help you out in any way, just > send me an email. > > > > Thanks. > > Pat > > > > > > ----- Original Message ----- > > From: Tyson Mao<mailto:tyson.mao@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> ; > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing group] US National Championships > > > > > > Hi Everyone, > > > > This mainly concerns US competitors so I'll be moving the > discussion to the > > Caltech group after this. I was wondering how people would feel > about > > having a regular tournament in Las Vegas every year? > > > > I know the East Coast people really wanted stuff out there, and I > am working > > on places such as Philadelphia or New York, but I potentially > have a pretty > > regular opportunity in Las Vegas. Potentially, we could make an > agreement > > until 2011, but I wanted to gauge the interest because this would > be > > somewhat of a commitment. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
450. Re: [Speed cubing group] Re: US National Championships
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Jan 2007 22:12:59 -0800 (PST)

As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. Rory kirk83616 <no_reply@yahoogroups.com> wrote: I think most would be interested in an annual event--myself included. I'm not so keen on Las Vegas, though--a lot of cubers are still in high school (some even younger), so the stuff on the strip is probably not the ideal environment for them. I don't care for it myself either. I'd prefer Southern California or even San Francisco. I think the Exploratorium is a decent venue, but this last event may indicate even that place may be getting small (but there's probably some way to set up more timers or something to move people through faster, or go back to 2 days so there's enough time for all the events). Of course, Boise is always a great option, imo. ;-) or maybe alternate coasts each year. big picture, i think it's a great idea. just need to work out the logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I also would be very interested in this. It's hard to make it to the > world competition when it's over seas, and since US Nationals > alternate with it, if i can't make it to the world competition then i > can't make it to any major events that year. Las Vegas would be > pretty fun, though i think like New York or Chicago or some place > like that would be really awesome. Thanks for all the work you put > into this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hey Tyson, > > I would definitely be interested in an every-year event. I > brought this issue up before, we could have an event called the "US > Open" that alternates every year with the US Nationals. While Worlds > will be towards the end of the year, we could make this tournament > early summer, maybe late May or early June. If you need any help > whatsoever setting any of it up, I can help you out in any way, just > send me an email. > > > > Thanks. > > Pat > > > > > > ----- Original Message ----- > > From: Tyson Mao<mailto:tyson.mao@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> ; > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing group] US National Championships > > > > > > Hi Everyone, > > > > This mainly concerns US competitors so I'll be moving the > discussion to the > > Caltech group after this. I was wondering how people would feel > about > > having a regular tournament in Las Vegas every year? > > > > I know the East Coast people really wanted stuff out there, and I > am working > > on places such as Philadelphia or New York, but I potentially > have a pretty > > regular opportunity in Las Vegas. Potentially, we could make an > agreement > > until 2011, but I wanted to gauge the interest because this would > be > > somewhat of a commitment. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
451. Re: [Speed cubing group] cube sighting - Hyundai TV commercial
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 13:26:13 +0530

could anyone please get me this video? I am planning to show some cool vids in a workshop for next week On 1/19/07, kirk83616 <no_reply@yahoogroups.com> wrote: > > anyone else seen the Hyundai tv commercial yet? I don't remember if > someone mentioned it here before. > > it starts with about 5 or 10 seconds of someone finishing off a > blindfold solve --there's no intro, I was just watching the news and > then I was watching some guy finishing a blindfold solve, takes off > the blindfold to see the cube solved and smiles at the camera -- then > it flashes the message like "hey, we can't all be geniuses." and then > explains why they think you'd be smart to buy their car. > > the cube definitely has a higher profile now than it did even a couple > of years ago... > > Happy cubing! > --Kirk > > > [Non-text portions of this message have been removed]
452. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:10:26 +0100

I am sorry but I do not agree with you. If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid the permutation parity but not the so-called "orientation parity". If you know a bit of 4x4x4 Blindfolded using 3 cycles, you also know exactly where each piece has to go. Therefore you avoid the "permuation parity", but you can still have an "orientation parity". I also do not think your comparison with the 3x3x3 is correct. When you solve edges first and that you find only 2 edges swaped at the end, this situation can be solved very easily by the move "U" (or R or whatever face you are working on), then transforming your 2 edge swap into a 3 cycle. For the bigger cubes, you can do as much Us as you want, you will never solve the parity with it. Gilles 2007/1/18, Ryan Heise <ryan@...>: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
453. [Speed cubing group] Re: US National Championships
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 08:27:53 -0000

Yeah, I also pretty much agree with all of the points discussed so far. A big tournament every year would be great, and I definetely think it should be held over 2 or 3 days. This would provide for more time for events, and have more events in total. As for the location, I think it would be a good idea to switch it around each year. Las Vegas would probably not be ideal. So maybe, San Francisco this year, if we were to start it this year, and then somewhere on the east coast, then possibly southern California, etc. This way, more people would be able to participate in such large events. -Alexei Gousev --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. > > Rory > > kirk83616 <no_reply@yahoogroups.com> wrote: I think most would be interested in an annual event--myself > included. > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > high school (some even younger), so the stuff on the strip is > probably not the ideal environment for them. I don't care for it > myself either. I'd prefer Southern California or even San > Francisco. I think the Exploratorium is a decent venue, but this > last event may indicate even that place may be getting small (but > there's probably some way to set up more timers or something to move > people through faster, or go back to 2 days so there's enough time > for all the events). > > Of course, Boise is always a great option, imo. ;-) > > or maybe alternate coasts each year. > > big picture, i think it's a great idea. just need to work out the > logistics... > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > I also would be very interested in this. It's hard to make it to > the > > world competition when it's over seas, and since US Nationals > > alternate with it, if i can't make it to the world competition > then i > > can't make it to any major events that year. Las Vegas would be > > pretty fun, though i think like New York or Chicago or some place > > like that would be really awesome. Thanks for all the work you put > > into this Tyson! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Hey Tyson, > > > I would definitely be interested in an every-year event. I > > brought this issue up before, we could have an event called > the "US > > Open" that alternates every year with the US Nationals. While > Worlds > > will be towards the end of the year, we could make this tournament > > early summer, maybe late May or early June. If you need any help > > whatsoever setting any of it up, I can help you out in any way, > just > > send me an email. > > > > > > Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Tyson Mao<mailto:tyson.mao@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> ; > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > Hi Everyone, > > > > > > This mainly concerns US competitors so I'll be moving the > > discussion to the > > > Caltech group after this. I was wondering how people would > feel > > about > > > having a regular tournament in Las Vegas every year? > > > > > > I know the East Coast people really wanted stuff out there, > and I > > am working > > > on places such as Philadelphia or New York, but I potentially > > have a pretty > > > regular opportunity in Las Vegas. Potentially, we could make > an > > agreement > > > until 2011, but I wanted to gauge the interest because this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
454. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 09:25:50 -0000

Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let me know if you find a way to avoid "parity" - swapping 2 edges. My bet is that you will realise you were wrong about the parity. In fact the parity will be much worse to fix with those 2x2x2 blocks. Chris' or Fredericks "edge-swap" does mess with centers. But for 3x3x3 reduction you will not see this because similar color centers are being swapped. With 2x2x2 blocks this may involve 2 center swaps with 4 different colors involved! Of course this is fixable with a supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually does not have a "pure edge parity". If 2 outer edges need to be swapped you will also see this as 2 edge- centers being swapped too. The inner layer turn r,l,u,d or whatever that caused the edge-parity has the following cyclical decomposition: wing edges : 1 4-cycle, odd permutation > parity corner centers: 2 4-cycles, even permutation > no parity edge centers: 1 4-cycle, odd permutation > parity Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
455. Re: [Speed cubing group] can 444 be solved as 222 ?
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 11:46:05 +0100

If you would turn a 4x4x4 into a 2x2x2 wouldn't you get possibilities for (other) parities also? It is an interesting approach, but I don't think it will ever be fast. Jaap Scherphuis had a nice challenge that might be relevant to this approach that would avoid such parities: First scramble as a 2x2x2 (only inner slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 first, then as a 2x2x2. --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] can 444 be solved as 222 ? Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here�s a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
456. Re: [Speed cubing group] Re: Cube "turner" (worning it out?!)
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 11:30:44 +0100

You are wrong, I would REALLY like to do this with a 5x5x5. It will either: 1) Become much smoother 2) Result in the best pop I have ever seen --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Cube "turner" (worning it out?!) Datum: 17/01/07 20:40 > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@...> wrote: > > > > A guy used a drill to turn his cube 500 times in merely 10 seconds! > > It's an awesome way to test/worn down the cube, eh? > > > > -Harris > > I don't know... if your cube isn't good enough you may have a serious > broken/popped pieces situation on your hands. You wouldn't want to do > this with a 5x5x5, for example... ________________________________________________ Message sent using UebiMiau 2.7.9
457. Re: [Speed cubing group] Re: New One-Handed WR
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:19:52 +0100

Congratulations! Being sub 25 OH is still a long way to go for me. I am still using keyhole/working corner + 4 look last layer and average just below 60 with this. My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. This either means my F2L is slow and LL is fast, or your F2L is fast and LL is slow. How do one-handed solves of others break down? --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > Wow ! > Very nice Gunnar ! > > I am looking forward meeting you again in a competition. :-) > > Gilles > > 2007/1/17, Gunnar Krig <gunkr520@...>: > > > > Hi!! > > > > I just wanted to say that I know is part of the sub-25 average club. > > :-) I just got this average: > > > > Average: 24.75 seconds > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > > (29.84), (21.43) > > > > There were no lucky times. I have practice OH very much lately and I > > have managed to get a sub-10 average for LL one-handed. During this > > average the F2L also was very fast and I was able to look ahead much > > and the trigger were faster than ever. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > I solve with the right hand and Cross is still the hardest part of > > the solve > > > as it can be tricker friendly :-) or cube rotation friendly :-(. > > > For F2L, Usually Cross on the bottom but sometims on the right too. > > > > > > I think that's the difference between sub and over 25 OH guys. > > > Sub25 don't care anymore about their hand but just solve the cube.. > > > When you reach between 25 and 40 : your attention is focused on > > solving the > > > cube but still, you have to think a bit at how your hand is going to > > do that > > > Over 40 : Most of the time is dued to "hand thinking" > > > > > > Well, that's just my opinion. > > > (I'm not sub 25 yet :-(((( ) > > > > > > Gilles > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > > > > > Hi! > > > > > > > > When I do OH, I solve the cross on various sides, depending on how I > > > > can make the finger tricks the fastest. For F2L I have the cross to > > > > the left (I solve with left hand) for some cases, because tsome > > > > cases can be solved much faster that way. > > > > > > > > /Gunnar > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Pedro > > > > <pedrosino1@> wrote: > > > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > > do you feel sometimes that doing the cross on right (just the > > > > cross, not the F2L) is easier? that happens to me from time to > > > > time...just wondering if anyone else has the same thing... > > > > > > > > > > Pedro > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > > > > > Wow, that's nuts... > > > > > I think Arnaud's goal for sub18 has already been reached. > > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > > Congratulations ! > > > > > I am far from any good times these days :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/1/14, cmhardw > > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > > oups.com> > > > > >: > > > > > > > > > > > > Congrats Dan! Those times are crazy! This seriously has me > > > > wondering > > > > > > if sub-20 average are within the limits of one-handed cubing. It > > > > > > really seems like it might be possible based on those times. > > > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > Chris > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > > > > > > > Wow! > > > > > > > Now that's crazy...I'll have to practice a lot to get near > > > > > > that...oh, well... > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > > Fale com seus amigos de gra�a com o novo Yahoo! Messenger > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
458. Re: [Speed cubing group] can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:04:30 -0000

Hi! I have tried both versions. 2x2x2 then 3x3x3 or 3x3x3 then 2x2x2 One was much harder than the other. I guess the latter was the harder one, but not quite sure. -Per PS! I cannot think of what other parities one would have by reducing to 2x2x2 first on a 4x4x4 randomly scrambled using allowed turns. > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > If you would turn a 4x4x4 into a 2x2x2 wouldn't you get possibilities for > (other) parities also? It is an interesting approach, but I don't think it > will ever be fast. > > Jaap Scherphuis had a nice challenge that might be relevant to this approach > that would avoid such parities: First scramble as a 2x2x2 (only inner > slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 first, then > as a 2x2x2. > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar: speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing group] can 444 be solved as 222 ? > Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dear Cubers, > > I hate parity in 444. So I tried to solve it layer by layer. > But, the time taken is more for me. I think the other way to eliminate > parity is dissolve 444 to 222 first and then solve it as 222. > > I am confident many of you would have tried already. I like to > know how far one has gone and succeeded. I do not mind the time taken. I am > curious to learn how to dissolve 444 into 222. > > > > J.Bernett Orlando > > > > > > > > --------------------------------- > > Here's a new way to find what you're looking for - Yahoo! Answers > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
459. Re: 2 questions.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 12:36:23 -0000

Hi :-) If you do f2l in the fridrich way with cross first then 4 c/e pairs i guess cross at bottom/right/left is faster than cross top. It's easier to trigger with many U turns than with many D turns :D For doing intuitive f2l i guess orientation won't matter too much. With "f2l" down it can be harder to track the cubies because cubies may more easily become "invisible" but one will also on the other hand have more D turns, same as i said for cross-first. There is not really a right or wrong here, it's just consensus that with cross not on top it will be faster. And besides, lookahead to OLL/PLL will be better with LL up ;-) ALL LL-algs i have seen on websites have LL up !!! In early 80's, when i started out, everyone finished with LL as D. Times have changed, quite literally too ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > Hey, i posted before about my lubricant problem, and it jsut > turns out i put too much and it takes a while to dry, so the > motomaster silicone lube does work! Okay, now i have 2 questions. > First, im averaging about 37-47 seconds and i cant seem to do F2L > very fast (takes between 20-27 seconds) so i was wondering what does > it take to get my F2L time down? And how do all of you recognize the > patterns so quickly? > Secondly, I make my cross on to top begin, is that okay or should > i learn to begin with it on the bottom? > > Thats all for now, Thanks! >
460. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 13:56:07 +0100

Ahhh, finally, I'm part of the club too :D Average: 24.39 seconds Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, 23.40, (31.54), 20.88, 25.84 On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am still somewhat just over 10 seconds for LL on average. Really fast solves feature fast F2L and relatively basic OLL and PLL. But 25 seconds is totally reachable for nearly all cases now for me (exept a few PLL cases :-( I will look forward to do that in competition in 2 weeks in France. :-) My advice : lube your cube and burn your fingers :D I just burned my right index yesterday but nonetheless it doesn't seem to affect the times (ok it's not that bad but..still) :-) Gilles 2007/1/19, Avgalen <avgalen@...>: > > Congratulations! > > Being sub 25 OH is still a long way to go for me. I am still using > keyhole/working corner + 4 look last layer and average just below 60 with > this. > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > This either means my F2L is slow and LL is fast, or your F2L is fast and > LL > is slow. > > How do one-handed solves of others break down? > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > Very nice Gunnar ! > > > > I am looking forward meeting you again in a competition. :-) > > > > Gilles > > > > 2007/1/17, Gunnar Krig <gunkr520@...u.se<gunkr520%40student.liu.se> > >: > > > > > > Hi!! > > > > > > I just wanted to say that I know is part of the sub-25 average > club. > > > :-) I just got this average: > > > > > > Average: 24.75 seconds > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > 25.48, > > > (29.84), (21.43) > > > > > > There were no lucky times. I have practice OH very much lately and > I > > > have managed to get a sub-10 average for LL one-handed. During this > > > average the F2L also was very fast and I was able to look ahead > much > > > and the trigger were faster than ever. > > > > > > /Gunnar > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > &gt; "Gilles van den > > > Peereboom" <gillesvdp@...> wrote: > > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > I solve with the right hand and Cross is still the hardest > part > of > > > the solve > > > > as it can be tricker friendly :-) or cube rotation friendly > :-(. > > > > For F2L, Usually Cross on the bottom but sometims on the right > too. > > > > > > > > I think that's the difference between sub and over 25 OH guys. > > > > Sub25 don't care anymore about their hand but just solve the > cube.. > > > > When you reach between 25 and 40 : your attention is focused > on > > > solving the > > > > cube but still, you have to think a bit at how your hand is > going to > > > do that > > > > Over 40 : Most of the time is dued to "hand > thinking" > > > > > > > > Well, that's just my opinion. > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > Gilles > > > > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > &gt; > > > > > > Hi! > > > > > > > > > > When I do OH, I solve the cross on various sides, > depending > on how I > > > > > can make the finger tricks the fastest. For F2L I have > the > cross to > > > > > the left (I solve with left hand) for some cases, because > tsome > > > > > cases can be solved much faster that way. > > > > > > > > > > /Gunnar > > > > > > > &gt; > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Pedro > > > > > <pedrosino1@> wrote: > > &gt; > > > > > > > > > On the OH subject, let me ask you OH guys a thing... > > > > > > do you feel sometimes that doing the cross on right > (just the > > > > > cross, not the F2L) is easier? that happens to me from > time > to > > > > > time...just wondering if anyone else has the same > thing... > > > > > > > > > > > > Pedro > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > escreveu: > > > > > > Wow, that's nuts... > > > > > > I think Arnaud's goal for sub18 has already been > reached. > > > > > > > > > > &gt; > Anyone trying sub17 ? :D > > > > > > > > > > > > Congratulations ! > > > > > > I am far from any good times these days :-( > > > > > > > > > > > > Gilles > > > > > > > > > > > > 2007/1/14, cmhardw > > > &lt;no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > oups.com> > > > > > >: > > > > > > > > > > > > > > Congrats Dan! Those times are crazy! This > seriously has me > > > > > wondering > > > > > > > if sub-20 average are within the limits of > one-handed cubing. It > > > > > > > really seems like it might be possible based on > those times. > > > > > > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > &lt;speedsolvingrubikscube%40yahoogroups.com> > > > > > <speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > > > > Pedro <pedrosino1@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Wow! > > > > > > > > Now that's crazy...I'll have to practice a > lot to get near > > > > > > > that...oh, well... > > &gt; > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > __________________________________________________ > > > > > > Fale com seus amigos de graça com o novo Yahoo! > Messenger > > > > > > http://br.messenger.yahoo.com/ > > &gt; > > > > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have been removed]
461. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 00:17:49 +1100

Gilles van den Peereboom wrote: > I am sorry but I do not agree with you. > If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid the permutation > parity but not the so-called "orientation parity". I think this little argument has stemmed from a blurred definition of "orientation parity". I think we need a different name for different things. This "orientation parity" is really more precisely named: the "pseudo 3x3x3 edge orientation parity". That is, it occurs when the pseudo edges of a pseudo 3x3x3 have an odd orientation parity. And the "permutation parity" is really more precisely named: the "pseudo 3x3x3 permutation parity". That is, it occurs when the pseudo pieces of a pseudo 3x3x3 have an odd permutation parity. Both of these pseudo parity problems are unique to pseudo cubes. Then there are normal (non-pseudo) parities, involving the actual (not pseudo) pieces. Unlike the pseudo parity problems where the whole pseudo cube has an odd parity, in normal (non-pseudo) parity problems, the whole cube has (it must!) an even parity, but an even number of categories of pieces each have an odd parity (giving a total even parity). We don't normally consider these "problems". The only place I've heard these described as "problems" is in blindfolded cubing where many people (except perhaps Stefan) prefer to use algorithms that preserve the parity of each individual category of pieces. Obviously, in say the 3x3x3, this only works in half of the cases, and in the other half, these people say it's a "problem" :-) (and I understand that, but it's not the problem J.Bernett was trying to avoid at all.) Then, also, there is this parity problem in the 4x4x4 cubes which comes from doing centres first: the "indeterminate centre parity problem". That is, we can't tell if they have an even permutation parity just by looking at them. But we can avoid the problem by doing the centres last. As long as everything else is ok, we know that the centres must be even. Ok, so now we have different names for different things, and I can finally say this: The pseudo 3x3x3 edge orientation parity problem cannot occur in a reduction to a pseudo 2x2x2 simply since a pseudo 2x2x2 doesn't have pseudo edges, and there is also no pseudo corner parity problem since corners always follow the same restrictions on any NxNxN cube (N >= 2). If there is a parity problem, it's just not a pseudo parity problem and is obviously not what J.Bernett's 2x2x2 reduction was intended to avoid. I'm sure many people have seen the reduction to a pseudo 2x2x2 cube as a way to avoid the pseudo 3x3x3 parity problems (and in fact all pseudo parity problems). These strategies are not intended to eliminate all parity issues altogether, though. As you know, that's impossible. They are just intended to eliminate the pseudo parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
462. Re: [Speed cubing group] can 444 be solved as 222 ?
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 14:44:28 +0100

My post came a little late, I didn't think parities through like it has been done in the previous threads. I could however see that parities would occur and could not be fixed with the "standard" algs. I use a 4 look last layer and I hate OLL-parity, but PLL-parity is just another edge-cycle to me that doesn't hurt my time at all. I think the only way to do OLL-parity without losing time is to keep some LL-edges disconnected untill you reach the 3x3x3 LL part of your solve. Than you can connected the last edges AND solve OLL-parity in 1 step with only a few algorithms. You would loose some time during OLL, but you would win some time during the earlier edge pairing. (You could also develop OLL algorithms that include the OLL-parity fix, but that would require very many new algorithms) --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] can 444 be solved as 222 ? Datum: 19/01/07 04:06 > > Hi! > > I have tried both versions. > 2x2x2 then 3x3x3 or > 3x3x3 then 2x2x2 > > One was much harder than the other. I guess the latter was the harder > one, but not quite sure. > > -Per > > PS! I cannot think of what other parities one would have by reducing > to 2x2x2 first on a 4x4x4 randomly scrambled using allowed turns. > > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen > <avgalen@...> wrote: > > > > If you would turn a 4x4x4 into a 2x2x2 wouldn't you get > possibilities for > > (other) parities also? It is an interesting approach, but I don't > think it > > will ever be fast. > > > > Jaap Scherphuis had a nice challenge that might be relevant to this > approach > > that would avoid such parities: First scramble as a 2x2x2 (only > inner > > slices), then as a 3x3x3 (only outer layers). Solve as a 3x3x3 > first, then > > as a 2x2x2. > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com > > Naar: speedsolvingrubikscube@yahoogroups.com > > <speedsolvingrubikscube@yahoogroups.com> > > Onderwerp: [Speed cubing group] can 444 be solved as 222 ? > > Datum: 18/01/07 01:01 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dear Cubers, > > > I hate parity in 444. So I tried to solve it layer by > layer. > > But, the time taken is more for me. I think the other way to > eliminate > > parity is dissolve 444 to 222 first and then solve it as 222. > > > I am confident many of you would have tried already. I > like to > > know how far one has gone and succeeded. I do not mind the time > taken. I am > > curious to learn how to dissolve 444 into 222. > > > > > > J.Bernett Orlando > > > > > > > > > > > > --------------------------------- > > > Here's a new way to find what you're looking for - Yahoo! > Answers > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
463. Re: [Speed cubing group] Re: 2 questions.
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 14:57:32 +0100

I started cubing when I was 10 (1986) and the only method I could find (all layer by layer) had LL on top. LL was: 1. Edge Orientation, 2. Edge Permutation, 3. Corner Permutation, 4. Corner Orientation. Step 4 literally twisted 1 corner at a time using (F D F' D')*2. As soon as I started speedsolving (2006) I turned the cube upside down for step 4 and did (R U R' U')*2. Times had changed for me, but the other way around! (just to be clear, I don't use that method anymore and I keep LL on top all the time now) --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: 2 questions. Datum: 19/01/07 04:37 > > > > > > > > > > > > > > > > > > Hi :-) > > If you do f2l in the fridrich way with cross first then 4 c/e pairs i > guess cross at bottom/right/left is faster than cross top. It's > easier to trigger with many U turns than with many D turns :D > > For doing intuitive f2l i guess orientation won't matter too much. > With "f2l" down it can be harder to track the cubies because cubies > may more easily become "invisible" but one will also on the other > hand have more D turns, same as i said for cross-first. > > There is not really a right or wrong here, it's just consensus that > with cross not on top it will be faster. And besides, lookahead to > OLL/PLL will be better with LL up ;-) ALL LL-algs i have seen on > websites have LL up !!! In early 80's, when i started out, everyone > finished with LL as D. Times have changed, quite literally too ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...> wrote: > > > > Hey, i posted before about my lubricant problem, and it jsut > > turns out i put too much and it takes a while to dry, so the > > motomaster silicone lube does work! Okay, now i have 2 questions. > > First, im averaging about 37-47 seconds and i cant seem to do > F2L > > very fast (takes between 20-27 seconds) so i was wondering what > does > > it take to get my F2L time down? And how do all of you recognize > the > > patterns so quickly? > > Secondly, I make my cross on to top begin, is that okay or > should > > i learn to begin with it on the bottom? > > > > Thats all for now, Thanks! > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
464. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:36:32 +0100

After watching Dan's 17.90, I have 2 comments : 1. Damn good cases for Cross, F2L, OLL...and PLL :D 2. Too bad to lose about 1 second on a lock up during the PLL In any case : Congratulations again :-) Gilles 2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > Ahhh, finally, I'm part of the club too :D > > Average: 24.39 seconds > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, > 23.40, (31.54), 20.88, 25.84 > > On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am > still somewhat just over 10 seconds for LL on average. > > Really fast solves feature fast F2L and relatively basic OLL and PLL. But > 25 seconds is totally reachable for nearly all cases now for me (exept a few > PLL cases :-( > > I will look forward to do that in competition in 2 weeks in France. :-) > > My advice : lube your cube and burn your fingers :D > I just burned my right index yesterday but nonetheless it doesn't seem to > affect the times (ok it's not that bad but..still) :-) > > Gilles > > 2007/1/19, Avgalen <avgalen@...>: > > > > Congratulations! > > > > Being sub 25 OH is still a long way to go for me. I am still using > > keyhole/working corner + 4 look last layer and average just below 60 > > with > > this. > > > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > > > This either means my F2L is slow and LL is fast, or your F2L is fast and > > LL > > is slow. > > > > How do one-handed solves of others break down? > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > > Very nice Gunnar ! > > > > > > I am looking forward meeting you again in a competition. :-) > > > > > > Gilles > > > > > > 2007/1/17, Gunnar Krig <gunkr520@...<gunkr520%40student.liu.se> > > >: > > > > > > > > Hi!! > > > > > > > > I just wanted to say that I know is part of the sub-25 average > > club. > > > > :-) I just got this average: > > > > > > > > Average: 24.75 seconds > > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > 25.48, > > > > (29.84), (21.43) > > > > > > > > There were no lucky times. I have practice OH very much lately > > and I > > > > have managed to get a sub-10 average for LL one-handed. During > > this > > > > average the F2L also was very fast and I was able to look ahead > > much > > > > and the trigger were faster than ever. > > > > > > > > /Gunnar > > > &gt; > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Gilles van den > > > > Peereboom" <gillesvdp@...> wrote: > > > > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > > > I solve with the right hand and Cross is still the hardest > > part > > of > > > > the solve > > > > > as it can be tricker friendly :-) or cube rotation friendly > > :-(. > > > > > For F2L, Usually Cross on the bottom but sometims on the > > right > > too. > > > > > > > > > > I think that's the difference between sub and over 25 OH > > guys. > > > > > Sub25 don't care anymore about their hand but just solve the > > cube.. > > > &gt; > When you reach between 25 and 40 : your attention is focused > > on > > > > solving the > > > > > cube but still, you have to think a bit at how your hand is > > going to > > > > do that > > > > > Over 40 : Most of the time is dued to "hand > > thinking" > > > &gt; > > > > > > Well, that's just my opinion. > > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > > > Gilles > > > > &gt; > > > > > > > > > > 2007/1/14, Gunnar Krig <gunkr520@...&gt;: > > > > > > > > > > > > Hi! > > > > > > > > > > > > When I do OH, I solve the cross on various sides, > > depending > > on how I > > > > > > can make the finger tricks the fastest. For F2L I have > > the > > cross to > > > > > > the left (I solve with left hand) for some cases, > > because > > tsome > > > > > > cases can be solved much faster that way. > > > > > > > > > > > > /Gunnar > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > &gt; Pedro > > > > > > <pedrosino1@> wrote: > > > > > &gt; > > > > > > > > On the OH subject, let me ask you OH guys a > > thing... > > > > > > > do you feel sometimes that doing the cross on > > right > > (just the > > > > > > cross, not the F2L) is easier? that happens to me from > > time > > to > > > > > > time...just wondering if anyone else has the same > > thing... > > > > &gt; > > > > > > > > > Pedro > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > > escreveu: > > > > > > > Wow, that's nuts... > > > > > > &gt; I think Arnaud's goal for sub18 has already been > > reached. > > > > > > > > > > > > > > Anyone trying sub17 ? :D > > > &gt; > > > > > > > > > > Congratulations ! > > > > &gt; > > I am far from any good times these days :-( > > > > > &gt; > > > > > > > > Gilles > > > > > > > > > > &gt; > > > 2007/1/14, cmhardw > > > > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > oups.com> > > > > > > >: > > > &gt; > > > > > > > > > > > > Congrats Dan! Those times are crazy! This > > seriously has me > > > > > > wondering > > > > > > > > if sub-20 average are within the limits of > > one-handed cubing. It > > > > > > > > really seems like it might be possible based > > on > > those times. > > > > > > > &gt; > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > <speedsolvingrubikscube% > > > > > > 40yahoogroups.com>, > > > > > > > > Pedro <pedrosino1@> > > > > > > > > wrote: > > > > > > > > > > > > &gt; > > > > > Wow! > > > > > > > > > Now that's crazy...I'll have to practice > > a > > lot to get near > > > > &gt; > > > that...oh, well... > > > > > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > > > > [Non-text portions of this message have been > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > > > > Fale com seus amigos de graça com o novo Yahoo! > > Messenger > > > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > > > > > [Non-text portions of this message have been > > removed] > > > > > > > > > > > > &gt; > > > > > > > > > > > > > > > > > > > > > &gt; > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > > > > [Non-text portions of this message have been removed]
465. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 15:43:04 +0100

Hi Per and Ryan, A few minutes ago I solved a 4x4 by first making it into a 2x2. These were my experiences: - three 2x2x2 blocks were made without any problem, although it was very hard to find the correct pieces belong to the block - from then on my movements were so blocked that I had to use 3-cycles (for centers and for edge pieces) to make three more blocks - the last two blocks I solved corners (already "solved"), then centers, then edge pieces all with 3-cycles. - solving these two blocks was a pain, because for some 3-cycles I had to do set up moves, where a few times I messed up the earlier blocks again - at the end of the blocks I had two edges pieces swapped, since this situation was not solvable with the earlier 3-cycles I considered this a "parity" and a "problem" - after applying the orientation parity algorithm some centers of other blocks were messed up again - after solving these centers again, the 2x2 phase was easy. My conclusion: bad system for 4x4. Have fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 19, 2007 10:25 AM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let me know if you find a way to avoid "parity" - swapping 2 edges. My bet is that you will realise you were wrong about the parity. In fact the parity will be much worse to fix with those 2x2x2 blocks. Chris' or Fredericks "edge-swap" does mess with centers. But for 3x3x3 reduction you will not see this because similar color centers are being swapped. With 2x2x2 blocks this may involve 2 center swaps with 4 different colors involved! Of course this is fixable with a supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually does not have a "pure edge parity". If 2 outer edges need to be swapped you will also see this as 2 edge- centers being swapped too. The inner layer turn r,l,u,d or whatever that caused the edge-parity has the following cyclical decomposition: wing edges : 1 4-cycle, odd permutation > parity corner centers: 2 4-cycles, even permutation > no parity edge centers: 1 4-cycle, odd permutation > parity Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end up with 2 edges swapped you don't > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the first place. That's my point. The reduction to 2x2x2 may have to > > involve an edge swap - the parity. > > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. > > This can happen in the 3x3x3 reduction because people don't know when > they are joining the last edges together whether they are joining them > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly how > each edge piece should be joined with the corner. > > Yes, suppose you solve all the edges except for the last two, and > the last two are wrong. Then you just solve the last two edges, and > that's that! Yes, there is a parity issue here, but it is not the > commonly known "big cube" parity problem. > > In fact, this parity issue that you are referring to is just the normal > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube edges first, and you solve all of the edges except for > the last two, but you find the last two edges swapped. What do you do? > You just swap them! There's nothing special here, you swap them, while > swapping two of the unsolved pieces in the process. > > In the 4x4x4, when you get to the last two edges, you can solve them > while affecting two of the unsolved centres also. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > [Non-text portions of this message have been removed]
466. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:06:49 +0100

"- after applying the orientation parity algorithm some centers of other blocks were messed up again" If someone has a 4x4 solver, it would be nice to have an OLL parity fix that only affects 2 center pieces. Thus avoiding the reconstruction of the blocks messed ud by the center movements. Gilles 2007/1/19, Ron van Bruchem <ron@...>: > > Hi Per and Ryan, > > A few minutes ago I solved a 4x4 by first making it into a 2x2. > These were my experiences: > - three 2x2x2 blocks were made without any problem, although it was very > hard to find the correct pieces belong to the block > - from then on my movements were so blocked that I had to use 3-cycles > (for centers and for edge pieces) to make three more blocks > - the last two blocks I solved corners (already "solved"), then centers, > then edge pieces all with 3-cycles. > - solving these two blocks was a pain, because for some 3-cycles I had to > do set up moves, where a few times I messed up the earlier blocks again > - at the end of the blocks I had two edges pieces swapped, since this > situation was not solvable with the earlier 3-cycles I considered this a > "parity" and a "problem" > - after applying the orientation parity algorithm some centers of other > blocks were messed up again > - after solving these centers again, the 2x2 phase was easy. > > My conclusion: bad system for 4x4. > > Have fun, > > Ron > > > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, January 19, 2007 10:25 AM > Subject: [Speed cubing group] Re: can 444 be solved as 222 ? > > Hi :-) > > Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4. let > me know if you find a way to avoid "parity" - swapping 2 edges. My > bet is that you will realise you were wrong about the parity. > > In fact the parity will be much worse to fix with those 2x2x2 blocks. > Chris' or Fredericks "edge-swap" does mess with centers. But for > 3x3x3 reduction you will not see this because similar color centers > are being swapped. With 2x2x2 blocks this may involve 2 center swaps > with 4 different colors involved! Of course this is fixable with a > supergroup algorithm like (R L U2 R' L' U)*2. But the whole parity > fix becomes lenghty and quite nasty. > > The 5x5x5 supercube actually does not have a "pure edge parity". If 2 > outer edges need to be swapped you will also see this as 2 edge- > centers being swapped too. The inner layer turn r,l,u,d or whatever > that caused the edge-parity has the following cyclical decomposition: > > wing edges : 1 4-cycle, odd permutation > parity > corner centers: 2 4-cycles, even permutation > no parity > edge centers: 1 4-cycle, odd permutation > parity > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Ryan Heise > <ryan@...> wrote: > > > > Per Kristen Fredlund wrote: > > > > > Yes of course Ryan. But if you end up with 2 edges swapped you > don't > > > have those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube > in > > > the first place. That's my point. The reduction to 2x2x2 may have > to > > > involve an edge swap - the parity. > > > > The parity problem in "big cubes" refers specifically to the > problem of > > joining pieces together and "not knowing" if you're doing it with > odd > > (incorrect) parity. > > > > This can happen in the 3x3x3 reduction because people don't know > when > > they are joining the last edges together whether they are joining > them > > with even parity or not. But in a 2x2x2 reduction, we KNOW exactly > how > > each edge piece should be joined with the corner. > > > > Yes, suppose you solve all the edges except for the last two, and > > the last two are wrong. Then you just solve the last two edges, and > > that's that! Yes, there is a parity issue here, but it is not the > > commonly known "big cube" parity problem. > > > > In fact, this parity issue that you are referring to is just the > normal > > one that can even occur in normal 3x3x3 cubes. Suppose you solve a > > normal 3x3x3 cube edges first, and you solve all of the edges > except for > > the last two, but you find the last two edges swapped. What do you > do? > > You just swap them! There's nothing special here, you swap them, > while > > swapping two of the unsolved pieces in the process. > > > > In the 4x4x4, when you get to the last two edges, you can solve them > > while affecting two of the unsolved centres also. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
467. light colors
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:56:03 -0000

Where can you buy those light colors cubes: http://www.olympicube.com/video/5_s.html <http://www.olympicube.com/video/5_s.html> . [Non-text portions of this message have been removed]
468. Re: light colors
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:05:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > Where can you buy those light colors cubes: > http://www.olympicube.com/video/5_s.html Olympicubes aren't available yet. -- Johannes Laire
469. Re: [Speed cubing group] Re: US National Championships
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 09:55:00 -0700

Switching it around yearly would be a good idea. I don't mind Las Vegas, but switching it around would allow easier access for others to make the event a fair location for all. Maybe start in Las Vegas, then move to maybe Austin, or Denver, then over to the east coast, etc. All those locations are debatable. Pat ----- Original Message ----- From: agousev<mailto:agousev@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 1:27 AM Subject: [Speed cubing group] Re: US National Championships Yeah, I also pretty much agree with all of the points discussed so far. A big tournament every year would be great, and I definetely think it should be held over 2 or 3 days. This would provide for more time for events, and have more events in total. As for the location, I think it would be a good idea to switch it around each year. Las Vegas would probably not be ideal. So maybe, San Francisco this year, if we were to start it this year, and then somewhere on the east coast, then possibly southern California, etc. This way, more people would be able to participate in such large events. -Alexei Gousev --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Rory Margraf <enguarde1234@...> wrote: > > As a high school student, I'd like to touch on that. Kirk is right that it might be difficult for younger cubers, such as myself, to go to Vegas. I have been to Vegas twice and enjoyed it very much. I know that my parents would not let me go unless I was either with one of them or with a friend and one of his parents. Also, they don't have to stay on the strip. There are plenty of hotels around that will be an easy drive, or possibly walk, to the competition. On the matter of what is on the strip, some of it can be a little much for, say, a 15 year old. You could always distract them with the Blue Man Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) or mindless arcades (always fun). And if they're only in town long enough for the competition, they'll probably spend most of their time at the competition. However, Kirk is right, we can't over look the fact that Vegas has its negative influences on teenagers. > > Rory > > kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> wrote: I think most would be interested in an annual event--myself > included. > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > high school (some even younger), so the stuff on the strip is > probably not the ideal environment for them. I don't care for it > myself either. I'd prefer Southern California or even San > Francisco. I think the Exploratorium is a decent venue, but this > last event may indicate even that place may be getting small (but > there's probably some way to set up more timers or something to move > people through faster, or go back to 2 days so there's enough time > for all the events). > > Of course, Boise is always a great option, imo. ;-) > > or maybe alternate coasts each year. > > big picture, i think it's a great idea. just need to work out the > logistics... > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "richard16meyer" > <richard16meyer@> wrote: > > > > I also would be very interested in this. It's hard to make it to > the > > world competition when it's over seas, and since US Nationals > > alternate with it, if i can't make it to the world competition > then i > > can't make it to any major events that year. Las Vegas would be > > pretty fun, though i think like New York or Chicago or some place > > like that would be really awesome. Thanks for all the work you put > > into this Tyson! > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Hey Tyson, > > > I would definitely be interested in an every-year event. I > > brought this issue up before, we could have an event called > the "US > > Open" that alternates every year with the US Nationals. While > Worlds > > will be towards the end of the year, we could make this tournament > > early summer, maybe late May or early June. If you need any help > > whatsoever setting any of it up, I can help you out in any way, > just > > send me an email. > > > > > > Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Tyson Mao<mailto:tyson.mao@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> ; > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com><mailto:caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>> > > > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > Hi Everyone, > > > > > > This mainly concerns US competitors so I'll be moving the > > discussion to the > > > Caltech group after this. I was wondering how people would > feel > > about > > > having a regular tournament in Las Vegas every year? > > > > > > I know the East Coast people really wanted stuff out there, > and I > > am working > > > on places such as Philadelphia or New York, but I potentially > > have a pretty > > > regular opportunity in Las Vegas. Potentially, we could make > an > > agreement > > > until 2011, but I wanted to gauge the interest because this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
470. Fridrich system
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 18:58:36 -0000

Hi every body .i just start learning the system Any advise you may give me(F2L). Thanks
471. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:48:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > My conclusion: bad system for 4x4. Whoa, that was a quick conclusion. Your experience (especially all the 3-cycles) sounded a lot like my first attempt to solve a UuRr scrambled 4x4 with those moves, took me 30-40 minutes. Then I found easier ways to do things and practiced quite a bit and got a 1:20- 1:30 average. Cheers! Stefan
472. Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:44:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa" <medaoufa@...> wrote: > > Hi every body .i just start learning the system > Any advise you may give me(F2L). > Thanks So practice and the existing tutorials didn't help? Stefan
473. [Speed cubing group] Re: New One-Handed WR
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 20:55:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > After watching Dan's 17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up during the PLL 3. Very darn close to violating the rules. Stefan
474. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:01:40 +0100

Another nice parity fix for this solution would be : Swap Ul with Ur, and swap the 2x2x2 block based on ULB with the 2x2x2 block based URB ISn't it a nice parity fix ? The algorithm must be long though... Gilles 2007/1/19, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van > Bruchem" <ron@...> wrote: > > > > My conclusion: bad system for 4x4. > > Whoa, that was a quick conclusion. Your experience (especially all > the 3-cycles) sounded a lot like my first attempt to solve a UuRr > scrambled 4x4 with those moves, took me 30-40 minutes. Then I found > easier ways to do things and practiced quite a bit and got a 1:20- > 1:30 average. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
475. [Speed cubing group] Re: US National Championships
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 21:48:57 -0000

I think a pretty much ideal place is in the Chicago region. Its in the midwest so its not too far from anyone, plus its a huge city with tons of things to do. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Yeah, I also pretty much agree with all of the points discussed so > far. A big tournament every year would be great, and I definetely > think it should be held over 2 or 3 days. This would provide for > more time for events, and have more events in total. As for the > location, I think it would be a good idea to switch it around each > year. Las Vegas would probably not be ideal. So maybe, San > Francisco this year, if we were to start it this year, and then > somewhere on the east coast, then possibly southern California, etc. > This way, more people would be able to participate in such large > events. > > -Alexei Gousev > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > As a high school student, I'd like to touch on that. Kirk is right > that it might be difficult for younger cubers, such as myself, to go > to Vegas. I have been to Vegas twice and enjoyed it very much. I > know that my parents would not let me go unless I was either with one > of them or with a friend and one of his parents. Also, they don't > have to stay on the strip. There are plenty of hotels around that > will be an easy drive, or possibly walk, to the competition. On the > matter of what is on the strip, some of it can be a little much for, > say, a 15 year old. You could always distract them with the Blue Man > Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) > or mindless arcades (always fun). And if they're only in town long > enough for the competition, they'll probably spend most of their time > at the competition. However, Kirk is right, we can't over look the > fact that Vegas has its negative influences on teenagers. > > > > Rory > > > > kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be > interested in an annual event--myself > > included. > > > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > > high school (some even younger), so the stuff on the strip is > > probably not the ideal environment for them. I don't care for it > > myself either. I'd prefer Southern California or even San > > Francisco. I think the Exploratorium is a decent venue, but this > > last event may indicate even that place may be getting small (but > > there's probably some way to set up more timers or something to > move > > people through faster, or go back to 2 days so there's enough time > > for all the events). > > > > Of course, Boise is always a great option, imo. ;-) > > > > or maybe alternate coasts each year. > > > > big picture, i think it's a great idea. just need to work out the > > logistics... > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > I also would be very interested in this. It's hard to make it to > > the > > > world competition when it's over seas, and since US Nationals > > > alternate with it, if i can't make it to the world competition > > then i > > > can't make it to any major events that year. Las Vegas would be > > > pretty fun, though i think like New York or Chicago or some > place > > > like that would be really awesome. Thanks for all the work you > put > > > into this Tyson! > > > > > > --- In speedsolvingrubikscube@...m, "PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hey Tyson, > > > > I would definitely be interested in an every-year event. I > > > brought this issue up before, we could have an event called > > the "US > > > Open" that alternates every year with the US Nationals. While > > Worlds > > > will be towards the end of the year, we could make this > tournament > > > early summer, maybe late May or early June. If you need any > help > > > whatsoever setting any of it up, I can help you out in any way, > > just > > > send me an email. > > > > > > > > Thanks. > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao<mailto:tyson.mao@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> ; > > > > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > > > > Hi Everyone, > > > > > > > > This mainly concerns US competitors so I'll be moving the > > > discussion to the > > > > Caltech group after this. I was wondering how people would > > feel > > > about > > > > having a regular tournament in Las Vegas every year? > > > > > > > > I know the East Coast people really wanted stuff out there, > > and I > > > am working > > > > on places such as Philadelphia or New York, but I > potentially > > > have a pretty > > > > regular opportunity in Las Vegas. Potentially, we could make > > an > > > agreement > > > > until 2011, but I wanted to gauge the interest because this > > would > > > be > > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Need Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > > [Non-text portions of this message have been removed] > > >
476. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:01:27 -0000

Thanks! The case was fairly easy. I think it was a 4 move cross and so I was able to set up an F2L pair while forming my cross except by setting that up, it actually set up another F2L pair also so it was a little bit lucky. Also, if you watch the last F2L pair that I insert, I end up undoing those exact same moves as the first half of my OLL (anti sune i think?). So, if I had done a U' before inserting my last pair, I would have had a free OLL =p. Overall I was pretty lucky with the cases I had. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > After watching Dan's 17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up during the PLL > > In any case : > Congratulations again :-) > > Gilles > > 2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > > > Ahhh, finally, I'm part of the club too :D > > > > Average: 24.39 seconds > > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13), 21.01, > > 23.40, (31.54), 20.88, 25.84 > > > > On a sub 20 solve, F2L must be done in 10 seconds absolutely because I am > > still somewhat just over 10 seconds for LL on average. > > > > Really fast solves feature fast F2L and relatively basic OLL and PLL. But > > 25 seconds is totally reachable for nearly all cases now for me (exept a few > > PLL cases :-( > > > > I will look forward to do that in competition in 2 weeks in France. :-) > > > > My advice : lube your cube and burn your fingers :D > > I just burned my right index yesterday but nonetheless it doesn't seem to > > affect the times (ok it's not that bad but..still) :-) > > > > Gilles > > > > 2007/1/19, Avgalen <avgalen@...>: > > > > > > Congratulations! > > > > > > Being sub 25 OH is still a long way to go for me. I am still using > > > keyhole/working corner + 4 look last layer and average just below 60 > > > with > > > this. > > > > > > My solve would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > > > Your solve breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > > > > > This either means my F2L is slow and LL is fast, or your F2L is fast and > > > LL > > > is slow. > > > > > > How do one-handed solves of others break down? > > > > > > --------- Oorspronkelijk bericht -------- > > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > > > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > > > > Very nice Gunnar ! > > > > > > > > I am looking forward meeting you again in a competition. :-) > > > > > > > > Gilles > > > > > > > > 2007/1/17, Gunnar Krig gunkr520@...<gunkr520%40student.liu.se> > > > &gt;: > > > > > > > > > > Hi!! > > > > > > > > > > I just wanted to say that I know is part of the sub-25 average > > > club. > > > > > :-) I just got this average: > > > > > > > > > > Average: 24.75 seconds > > > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > > 25.48, > > > > > (29.84), (21.43) > > > > > > > > > > There were no lucky times. I have practice OH very much lately > > > and I > > > > > have managed to get a sub-10 average for LL one-handed. During > > > this > > > > > average the F2L also was very fast and I was able to look ahead > > > much > > > > > and the trigger were faster than ever. > > > > > > > > > > /Gunnar > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > &quot;Gilles van den > > > > > Peereboom" gillesvdp@ wrote: > > > > &gt; > > > > > > > Mirror Gunnar's answer and you have mine :-) > > > > > > > > > > > > I solve with the right hand and Cross is still the hardest > > > part > > > of > > > > > the solve > > > > > &gt; as it can be tricker friendly :-) or cube rotation friendly > > > :-(. > > > > > > For F2L, Usually Cross on the bottom but sometims on the > > > right > > > too. > > > > > > > > > > > > I think that's the difference between sub and over 25 OH > > > guys. > > > > > > Sub25 don't care anymore about their hand but just solve the > > > cube.. > > > > > > When you reach between 25 and 40 : your attention is focused > > > on > > > > > solving the > > > > > > cube but still, you have to think a bit at how your hand is > > > going to > > > > > do that > > > > > > Over 40 : Most of the time is dued to "hand > > > thinking" > > > > > > > > > > > > Well, that's just my opinion. > > > > > > (I'm not sub 25 yet :-(((( ) > > > > > > > > > > &gt; > Gilles > > > > > > > > > > > > > > > > > > 2007/1/14, Gunnar Krig gunkr520@: > > > > > > > > > > > > > > Hi! > > > > > > > > > > > > > > When I do OH, I solve the cross on various sides, > > > depending > > > on how I > > > > > > &gt; can make the finger tricks the fastest. For F2L I have > > > the > > > cross to > > > > > > > the left (I solve with left hand) for some cases, > > > because > > > tsome > > > > > > > cases can be solved much faster that way. > > > > > > > > > > > > > > /Gunnar > > > > > > > > > > > > > > --- In > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > Pedro > > > > > > > <pedrosino1@> wrote: > > > > > > > &gt; > > > > > > > > On the OH subject, let me ask you OH guys a > > > thing... > > > > > > > > do you feel sometimes that doing the cross on > > > right > > > (just the > > > > > > > cross, not the F2L) is easier? that happens to me from > > > time > > > to > > > > &gt; > > time...just wondering if anyone else has the same > > > thing... > > > > > > > > > > > > > > > > Pedro > > > > &gt; > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > > > escreveu: > > > > > > > > Wow, that's nuts... > > > > > > > > I think Arnaud's goal for sub18 has already been > > > reached. > > > > > > > > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > > > > > > &gt; > Congratulations ! > > > > > > > > I am far from any good times these days :-( > > > > > > > > > > > > > > > &gt; Gilles > > > > > > > > > > > > > > > > 2007/1/14, cmhardw > > > > > no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > > > <no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > &gt; oups.com> > > > > > > > >: > > > > > > > > &gt; > > > > > > > > > Congrats Dan! Those times are crazy! This > > > seriously has me > > > > > > > wondering > > > > > &gt; > > > if sub-20 average are within the limits of > > > one-handed cubing. It > > > > > > > > > really seems like it might be possible based > > > on > > > those times. > > > > > > > > &gt; > > > > > > > > > Congrats again, that's absolutely amazing! > > > > > > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > > <speedsolvingrubikscube% > > > > > > > 40yahoogroups.com>, > > > > > > > > > Pedro &lt;pedrosino1@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Wow! > > > > &gt; > > > > > Now that's crazy...I'll have to practice > > > a > > > lot to get near > > > > > > > > > that...oh, well... > > > > > > > > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > &gt; > > [Non-text portions of this message have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > > > &gt; > > > Fale com seus amigos de graça com o novo Yahoo! > > > Messenger > > > > > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > > > > > > > [Non-text portions of this message have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > > Message sent using UebiMiau 2.7.9 > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
477. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:02:18 -0000

What rules did I almost violate? I'm just curious because I watched it again and didn't see anything... Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > After watching Dan's 17.90, I have 2 comments : > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > 2. Too bad to lose about 1 second on a lock up during the PLL > > 3. Very darn close to violating the rules. > > Stefan >
478. [Speed cubing group] Re: New One-Handed WR
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:31:42 -0000

Almost touched with your other hand at the start of inspection? --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > What rules did I almost violate? I'm just curious because I watched > it again and didn't see anything... > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > 3. Very darn close to violating the rules. > > > > Stefan > > >
479. [Speed cubing group] Re: New One-Handed WR
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 22:48:05 -0000

Oh, haha. I didn't even notice that. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Almost touched with your other hand at the start of inspection? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I almost violate? I'm just curious because I watched > > it again and didn't see anything... > > > > Dan > > > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > > > 3. Very darn close to violating the rules. > > > > > > Stefan > > > > > >
480. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 09:51:17 +1100

Ron van Bruchem wrote: > - the last two blocks I solved corners (already "solved"), then > centers, then edge pieces all with 3-cycles. Of course, this means that you will run into: the "indeterminate centre parity problem" This is NOT a limitation of the pseudo 2x2x2 idea. It is a property of your "centres first" strategy. -- Ryan Heise http://www.ryanheise.com/cube/
481. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:11:12 +1100

Per Kristen Fredlund wrote: > In fact the parity will be much worse to fix with those 2x2x2 blocks. > Chris' or Fredericks "edge-swap" does mess with centers. But for > 3x3x3 reduction you will not see this because similar color centers > are being swapped. With 2x2x2 blocks this may involve 2 center swaps > with 4 different colors involved! Let me describe a strategy that works: - First attach all the edges to the corners. - Second, attach the centres to the corners. - Third, solve as a 2x2x2. Now, let me describe which parity problems this avoids: - It avoids the pseudo parity problems. - It avoids the indeterminate centre permutation parity problem. Now, let me describe which parity problems this doesn't avoid: - The normal ones which are always present and impossible to avoid whatever method you use. I don't consider these really problems, they are part of normal solving and we have to accept them. Now, let me explain why I entered this conversation: - Because I saw an idea being shot down on false grounds, and I wanted to set the record straight so that people could open their minds to thinking about answers to J.Bernett's very valid question. -- Ryan Heise http://www.ryanheise.com/cube/
482. Re: [Speed cubing group] Re: US National Championships
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 15:25:49 -0800 (PST)

Chicago's always fun. Rory xkiesterx <kianb@...> wrote: I think a pretty much ideal place is in the Chicago region. Its in the midwest so its not too far from anyone, plus its a huge city with tons of things to do. --- In speedsolvingrubikscube@yahoogroups.com, "agousev" <agousev@...> wrote: > > Yeah, I also pretty much agree with all of the points discussed so > far. A big tournament every year would be great, and I definetely > think it should be held over 2 or 3 days. This would provide for > more time for events, and have more events in total. As for the > location, I think it would be a good idea to switch it around each > year. Las Vegas would probably not be ideal. So maybe, San > Francisco this year, if we were to start it this year, and then > somewhere on the east coast, then possibly southern California, etc. > This way, more people would be able to participate in such large > events. > > -Alexei Gousev > > > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf > <enguarde1234@> wrote: > > > > As a high school student, I'd like to touch on that. Kirk is right > that it might be difficult for younger cubers, such as myself, to go > to Vegas. I have been to Vegas twice and enjoyed it very much. I > know that my parents would not let me go unless I was either with one > of them or with a friend and one of his parents. Also, they don't > have to stay on the strip. There are plenty of hotels around that > will be an easy drive, or possibly walk, to the competition. On the > matter of what is on the strip, some of it can be a little much for, > say, a 15 year old. You could always distract them with the Blue Man > Group (if you haven't seen them in concert, GO!!! It's worth it!!!!) > or mindless arcades (always fun). And if they're only in town long > enough for the competition, they'll probably spend most of their time > at the competition. However, Kirk is right, we can't over look the > fact that Vegas has its negative influences on teenagers. > > > > Rory > > > > kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be > interested in an annual event--myself > > included. > > > > I'm not so keen on Las Vegas, though--a lot of cubers are still in > > high school (some even younger), so the stuff on the strip is > > probably not the ideal environment for them. I don't care for it > > myself either. I'd prefer Southern California or even San > > Francisco. I think the Exploratorium is a decent venue, but this > > last event may indicate even that place may be getting small (but > > there's probably some way to set up more timers or something to > move > > people through faster, or go back to 2 days so there's enough time > > for all the events). > > > > Of course, Boise is always a great option, imo. ;-) > > > > or maybe alternate coasts each year. > > > > big picture, i think it's a great idea. just need to work out the > > logistics... > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > I also would be very interested in this. It's hard to make it to > > the > > > world competition when it's over seas, and since US Nationals > > > alternate with it, if i can't make it to the world competition > > then i > > > can't make it to any major events that year. Las Vegas would be > > > pretty fun, though i think like New York or Chicago or some > place > > > like that would be really awesome. Thanks for all the work you > put > > > into this Tyson! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > > > > > > Hey Tyson, > > > > I would definitely be interested in an every-year event. I > > > brought this issue up before, we could have an event called > > the "US > > > Open" that alternates every year with the US Nationals. While > > Worlds > > > will be towards the end of the year, we could make this > tournament > > > early summer, maybe late May or early June. If you need any > help > > > whatsoever setting any of it up, I can help you out in any way, > > just > > > send me an email. > > > > > > > > Thanks. > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Tyson Mao<mailto:tyson.mao@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> ; > > > > > > caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> > > > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed cubing group] US National Championships > > > > > > > > > > > > Hi Everyone, > > > > > > > > This mainly concerns US competitors so I'll be moving the > > > discussion to the > > > > Caltech group after this. I was wondering how people would > > feel > > > about > > > > having a regular tournament in Las Vegas every year? > > > > > > > > I know the East Coast people really wanted stuff out there, > > and I > > > am working > > > > on places such as Philadelphia or New York, but I > potentially > > > have a pretty > > > > regular opportunity in Las Vegas. Potentially, we could make > > an > > > agreement > > > > until 2011, but I wanted to gauge the interest because this > > would > > > be > > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Need Mail bonding? > > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
483. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:44:24 +1100

I'm going to test a different reply and see if this one works better :-) Per Kristen Fredlund wrote: > Hi Bernett!! > > Explain to me how this would eliminate "parity" - having to swap 2 > singular edges occasionally!! I think J.Bernett was talking about pseudo cube parity problems. Of course you can't eliminate having to swap 2 edges. This is true even on a 3x3x3. That doesn't mean that you can't avoid pseudo cube parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
484. [Speed cubing group] Re: New One-Handed WR
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 00:08:22 -0000

http://www.youtube.com/watch?v=vnRJROskpp4 2nd comment down. MAHTIANSSI (12 hours ago) When I do world records I don't even say anything. So anssi, what exactly do you mean by this comment? There's nothing wrong with being happy about the record. Dan has never said or even implied that he's better than anyone so I'm not quite sure why you made such a comment on his video. In fact, he's a pretty modest guy and is a very friendly guy to compete with. "Anssi Vanhala" <mahtianssi@ > wrote: > > > So, in US champinoship 29.78 solve was enough for semifinal and 19.37 average for final and 15.50 for winning. Will that be enough in EC? > > At least I don't think so. Hopefully I don't get french nerves there... 19.66
485. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Jan 2007 16:28:22 -0800

1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about this results. Final Round from the Caltech Winter 2007 competition was 12 people, not just 8. It was not a national championship. And the 12th place guy didn't do so well, but he's a loser anyway so we don't really care about him. Total competitors was 101, and spectator count over the course of the day was probably around 10,000 people with about 650 people watching during the final round. So there is certainly a lot of pressure. On 1/19/07, goodxy2002 <goodxy2002@...> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 > > > [Non-text portions of this message have been removed]
486. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:09:57 -0700

>So practice and the existing tutorials didn't help? > >Stefan That is a real inviting response. To learn the F2L, I'd recommend checking out cubestation.co.uk . Click on the 3x3 guide on the left. If you need further help, feel free to ask. Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 1:44 PM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "medaoufa" <medaoufa@...> wrote: > > Hi every body .i just start learning the system > Any advise you may give me(F2L). > Thanks So practice and the existing tutorials didn't help? Stefan [Non-text portions of this message have been removed]
487. Re: [Speed cubing group] Re: New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:14:00 -0700

Dan, Congrats, very nice solve indeed, you deserve the WR. Good work. All the best, Pat ----- Original Message ----- From: Dan Dzoan<mailto:gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 3:48 PM Subject: [Speed cubing group] Re: New One-Handed WR Oh, haha. I didn't even notice that. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "sccuber" <sccuber@...> wrote: > > Almost touched with your other hand at the start of inspection? > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I almost violate? I'm just curious because I watched > > it again and didn't see anything... > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > After watching Dan's 17.90, I have 2 comments : > > > > > > > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose about 1 second on a lock up during the PLL > > > > > > 3. Very darn close to violating the rules. > > > > > > Stefan > > > > > > [Non-text portions of this message have been removed]
488. Re: [Speed cubing group] Re: New One-Handed WR
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Jan 2007 22:15:52 -0700

That is a very good turnout, and a lot of competition! I am glad to see the competitions expanding so much. Keep up the good work Tyson. Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, January 19, 2007 5:28 PM Subject: Re: [Speed cubing group] Re: New One-Handed WR 1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about this results. Final Round from the Caltech Winter 2007 competition was 12 people, not just 8. It was not a national championship. And the 12th place guy didn't do so well, but he's a loser anyway so we don't really care about him. Total competitors was 101, and spectator count over the course of the day was probably around 10,000 people with about 650 people watching during the final round. So there is certainly a lot of pressure. On 1/19/07, goodxy2002 <goodxy2002@...<mailto:goodxy2002@...>> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4<http://www.youtube.com/watch?v=vnRJROskpp4> > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
489. Re: [Speed cubing group] Re: New One-Handed WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 08:44:00 +0100

Stefan : http://www.youtube.com/watch?v=EMEYsIxxML4 55th second That's also close to violating the rules :D Gilles 2007/1/20, PJK Sports Cards <pjksportscards@...>: > > That is a very good turnout, and a lot of competition! I am glad to see > the competitions expanding so much. Keep up the good work Tyson. > > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>> > > Sent: Friday, January 19, 2007 5:28 PM > Subject: Re: [Speed cubing group] Re: New One-Handed WR > > 1 Toby Mao 14.82 > 2 Brian Kim 15.03 > 3 Leyan Lo 15.15 > 4 Chris Dzoan 15.73 > 5 Darren Kwong 15.75 > 6 Andy Tsao 15.81 > 7 Mateus Almeida 16.32 > 8 Brittany Dzoan 16.49 > 9 Frank Morris 16.83 > 10 Dan Dzoan 17.47 > 11 Ryan Zheng 17.69 > 12 Tyson Mao 19.36 > > Couple notes about this results. Final Round from the Caltech Winter 2007 > competition was 12 people, not just 8. It was not a national championship. > And the 12th place guy didn't do so well, but he's a loser anyway so we > don't really care about him. Total competitors was 101, and spectator > count > over the course of the day was probably around 10,000 people with about > 650 > people watching during the final round. So there is certainly a lot of > pressure. > > On 1/19/07, goodxy2002 <goodxy2002@... <goodxy2002%40yahoo.com> > <mailto:goodxy2002@... <goodxy2002%40yahoo.com>>> wrote: > > > > http://www.youtube.com/watch?v=vnRJROskpp4< > http://www.youtube.com/watch?v=vnRJROskpp4> > > 2nd comment down. > > > > MAHTIANSSI (12 hours ago) > > When I do world records I don't even say anything. > > > > So anssi, what exactly do you mean by this comment? There's nothing > > wrong with being happy about the record. Dan has never said or even > > implied that he's better than anyone so I'm not quite sure why you > > made such a comment on his video. In fact, he's a pretty modest guy > > and is a very friendly guy to compete with. > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > 19.37 average for final and 15.50 for winning. Will that be enough in > > EC? > > > > At least I don't think so. Hopefully I don't get french nerves > > there... > > > > 19.66 > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
490. [Speed cubing group] Re: New One-Handed WR
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 09:00:55 -0000

It's just funny to see how differently people react. --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world records I don't even say anything. > > So anssi, what exactly do you mean by this comment? There's nothing > wrong with being happy about the record. Dan has never said or even > implied that he's better than anyone so I'm not quite sure why you > made such a comment on his video. In fact, he's a pretty modest guy > and is a very friendly guy to compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > 19.37 average for final and 15.50 for winning. Will that be enough in > EC? > > > At least I don't think so. Hopefully I don't get french nerves > there... > > 19.66 >
491. [Speed cubing group] Re: New One-Handed WR
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 10:21:48 -0000

Oh I get it now. You just post those kind of comments to see how people react. That's interesting. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > It's just funny to see how differently people react. > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > <goodxy2002@> wrote: > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > 2nd comment down. > > > > MAHTIANSSI (12 hours ago) > > When I do world records I don't even say anything. > > > > So anssi, what exactly do you mean by this comment? There's nothing > > wrong with being happy about the record. Dan has never said or even > > implied that he's better than anyone so I'm not quite sure why you > > made such a comment on his video. In fact, he's a pretty modest guy > > and is a very friendly guy to compete with. > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > 19.37 average for final and 15.50 for winning. Will that be enough in > > EC? > > > > At least I don't think so. Hopefully I don't get french nerves > > there... > > > > 19.66 > > >
492. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 12:28:29 -0000

Well Ryan. The point is that u will encounter a parity at SOME point when u reduce to 2x2x2(50% of the time). Why is it so hard to admit ??? You can call the parity by whatever name you like, it's still there!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Ron van Bruchem wrote: > > > - the last two blocks I solved corners (already "solved"), then > > centers, then edge pieces all with 3-cycles. > > Of course, this means that you will run into: > > the "indeterminate centre parity problem" > > This is NOT a limitation of the pseudo 2x2x2 idea. It is a property of > your "centres first" strategy. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
493. Re: 2 questions.
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 13:04:34 -0000

Try to solve the cross on the left or on the front. It can help you with recognizing the remainder of F2L, and it will help you transition to a full-fledged cross down solve. I use it, and it helps me to achieve a 15-17 second F2L solve. As with your first question, you need to be patient and continue to work at what you find is slow. If there is one algorithm that takes you awhile, just because it doesn't flow nicely from your hands to the cube, just try to find another algorithm performing the same action, and just do it over and over, until it becomes muscle memory. Then you will be able to achieve very fast time, or so I have found. --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf <enguarde1234@...> wrote: > > Practice, Practice, Practice. All I can say is practice. As for the cross, I still do the cross on top first and then flip the cube. My friends have told me I should do it with cross on the bottom and it does have its advantages, but for me, it has become somewhat of a habit. Either way works, but you will have some advantages with the cross on the bottom. > > Rory > > mt_highest <no_reply@yahoogroups.com> wrote: Hey, i posted before about my lubricant problem, and it jsut > turns out i put too much and it takes a while to dry, so the > motomaster silicone lube does work! Okay, now i have 2 questions. > First, im averaging about 37-47 seconds and i cant seem to do F2L > very fast (takes between 20-27 seconds) so i was wondering what does > it take to get my F2L time down? And how do all of you recognize the > patterns so quickly? > Secondly, I make my cross on to top begin, is that okay or should > i learn to begin with it on the bottom? > > Thats all for now, Thanks! > > > > > > > --------------------------------- > Now that's room service! Choose from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to find your fit. > > [Non-text portions of this message have been removed] >
494. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:58:13 +1100

Per Kristen Fredlund wrote: > Well Ryan. The point is that u will encounter a parity at SOME point > when u reduce to 2x2x2(50% of the time). Why is it so hard to > admit ??? You can call the parity by whatever name you like, I like to call it a parity, Per. (see message 32723) I also agree 100% with your point above. But... http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32745 (please reply there, not here) -- Ryan Heise http://www.ryanheise.com/cube/
495. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 16:49:39 -0000

Hi :-) I think maybe the confusion arises from what is meant by an edge. For those used to 3x3x3 reduction some like to think they are constructing "edges" whereas what they are doing is making edgepairs. For 2x2x reduction those edgepairs will not even exist. As for 2x2x2 reductions unsuitability as speedsolving method conclusions can be drawn not only from those few attempts made by some peop0le but also from theoretical points of view, especially with regards to recognition. If making theose blocks are possible without resorting to 3-cycle and parity fixes, that would really require exceptional lookahead and recognition. There's other ways of eliminating any parity that might work if spending some time making up nice algorithm. Personally i find the following promising: Start by completing 2 opposite layers. Proceed by "diffusing" the middle layers edges to their respective layers, such that 1 of those inner layer has all edges solved. Parity is now fixed by a quarter turn of that layer. It only affects unsolved edges/centers. Fix the rest by a few fast/easy 3-cycles on edges/centres. I know people have worked on very similar approaches to this already :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I'm going to test a different reply and see if this one works better :-) > > Per Kristen Fredlund wrote: > > > Hi Bernett!! > > > > Explain to me how this would eliminate "parity" - having to swap 2 > > singular edges occasionally!! > > I think J.Bernett was talking about pseudo cube parity problems. > > Of course you can't eliminate having to swap 2 edges. This is true even > on a 3x3x3. That doesn't mean that you can't avoid pseudo cube parity > problems. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
496. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:28:30 -0000

Hi :-) Yes, finding a method that eliminates all possible parities for 4x4x4 is a great idea. However, reducing to 2x2x2 is flawed due to many reasons already mentioned. I do believe that fast methods with no parity, or trivial parity fix(es) MUST exist. We have just not found them yet :-) Sorry if my constributions have been too strongly focused on the 2x2x2 reduction proposal and not the overall idea (which is not new at all). -Per > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
497. Re: can 444 be solved as 222 ?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:33:35 -0000

Forgive me if this has already been brought up, but reading these posts made me think of this. Would it be a viable solution method for the 6x6x6 cube to reduce to a 4x4x4 cube? You could build 2x2 center blocks across the entire cube, then 2x1x1 edge pseudo blocks until you were ready to solve as a 6x6x6. This would leave you with all the parities of the 4x4x4 cube, and I don't think anything else. There would be the case where you would have to solve a 6x6x6 parity of the edges in order to create the last 2x1x1 pseudo edge block, but if you were smart about it you could save this step until the very end, solve it as a pure parity, and always avoid the 4x4x4 OLL parity case. You would still have the possibility of the PLL parity though, if I'm not mistaken. Anyway sorry if this has already been brought up, but I thought it was an interesting idea. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Yes, finding a method that eliminates all possible parities for 4x4x4 > is a great idea. However, reducing to 2x2x2 is flawed due to many > reasons already mentioned. I do believe that fast methods with no > parity, or trivial parity fix(es) MUST exist. We have just not found > them yet :-) > > Sorry if my constributions have been too strongly focused on the 2x2x2 > reduction proposal and not the overall idea (which is not new at all). > > -Per > > > Now, let me explain why I entered this conversation: > > > > - Because I saw an idea being shot down on false grounds, and I wanted > > to set the record straight so that people could open their minds to > > thinking about answers to J.Bernett's very valid question. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
498. hi i'm new here and i want to learn the fridrich method to slove the cube :-)
From: "rubikcubefan100" <rubikcubefan100@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:33:01 -0000

like i said i want to learnd the fridrich method but its kind of hard to learn it alond so i try to find some 1 that know the method and have enagh time to video chat with me and teach me :-) if some 1 can help me plz post your msn,icq address or any other program you use or send it in a pm thanks RubikCubeFan100
499. Cubing in Vatican?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 17:35:01 -0000

Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all Maybe they play with cubes over there? Have fun, Ron
500. Re: Cubing in Vatican?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 18:44:04 -0000

I also see that 72 visitors are from North Korea. I thougth they ddidn't have internet access at all in that country. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all > > Maybe they play with cubes over there? > > Have fun, > > Ron >
501. Re: [Speed cubing group] hi i'm new here and i want to learn the fridrich method to slove the cube :-)
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 11:49:59 -0700

Check cubestation.co.uk . ----- Original Message ----- From: rubikcubefan100<mailto:rubikcubefan100@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:33 AM Subject: [Speed cubing group] hi i'm new here and i want to learn the fridrich method to slove the cube :-) like i said i want to learnd the fridrich method but its kind of hard to learn it alond so i try to find some 1 that know the method and have enagh time to video chat with me and teach me :-) if some 1 can help me plz post your msn,icq address or any other program you use or send it in a pm thanks RubikCubeFan100 [Non-text portions of this message have been removed]
502. Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 12:12:36 -0700

Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed]
503. Re: Re: [Speed cubing group] Cubing in Vatican?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 21:23:34 +0100

Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
504. Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 21:13:42 -0000

Hi Chris :-) Just to make sure i got you correct, you want to reduce to a 4x4x4 cube like so : 1+2+2+1 layerwise? I guess it's doable but i have a great doubt about it's speed compared with normal 3x3x3 reduction or also lbl methods. My cage method is a pseudo lbl method - centers last. There aren't many around who may have a go at such an approach, unless with gabbasoft or other computer simulation ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Forgive me if this has already been brought up, but reading these > posts made me think of this. > > Would it be a viable solution method for the 6x6x6 cube to reduce to a > 4x4x4 cube? You could build 2x2 center blocks across the entire cube, > then 2x1x1 edge pseudo blocks until you were ready to solve as a 6x6x6. > > This would leave you with all the parities of the 4x4x4 cube, and I > don't think anything else. There would be the case where you would > have to solve a 6x6x6 parity of the edges in order to create the last > 2x1x1 pseudo edge block, but if you were smart about it you could save > this step until the very end, solve it as a pure parity, and always > avoid the 4x4x4 OLL parity case. You would still have the possibility > of the PLL parity though, if I'm not mistaken. > > Anyway sorry if this has already been brought up, but I thought it was > an interesting idea. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Yes, finding a method that eliminates all possible parities for 4x4x4 > > is a great idea. However, reducing to 2x2x2 is flawed due to many > > reasons already mentioned. I do believe that fast methods with no > > parity, or trivial parity fix(es) MUST exist. We have just not found > > them yet :-) > > > > Sorry if my constributions have been too strongly focused on the 2x2x2 > > reduction proposal and not the overall idea (which is not new at all). > > > > -Per > > > > > Now, let me explain why I entered this conversation: > > > > > > - Because I saw an idea being shot down on false grounds, and I wanted > > > to set the record straight so that people could open their minds to > > > thinking about answers to J.Bernett's very valid question. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > >
505. Re: [Speed cubing group] Cubing in Vatican?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Jan 2007 21:26:15 -0000

Wooo ... Norway has almost made as many visits as all of taiwan. Considering the number of active cubers this doe seem a bit strange. And no i only visit Ron\s site at most couple of times pr day, honestly :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Pat, > > Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) > I copied my script before the popup was added. > > Have fun, > > Ron > > ----- Original Message ----- > From: PJK Sports Cards > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 20, 2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > > Hey Ron (and all other sites using webstats4u.com to monitor their stats), > Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. > > Pat > > ----- Original Message ----- > From: Ron<mailto:ron@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> > Sent: Saturday, January 20, 2007 10:35 AM > Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s? tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s? tab=1&link=3&id=632975&cou=all> > > Maybe they play with cubes over there? > > Have fun, > > Ron > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
506. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 10:27:59 +1100

Per Kristen Fredlund wrote: > I think maybe the confusion arises from what is meant by an edge. Maybe you haven't noticed, but I have been using distinct terms to refer to edge pieces and pseudo edge pieces. And, I'm pretty sure I understand what you mean also when you talk about swapping two "singular edges". A singular edge is an "individual" edge piece, right? Now let me see if you're confused. Do you understand what I mean by "pseudo cube", "pseudo edge", and "pseudo cube parity problems"? Finally, can you tell me even just ONE sentence/paragraph of mine that you think is false, "quote" it, and tell me WHY you think it is false? Maybe you can start with my most recent email and work backwards until you find what you think is my fundamental error. (So far, your replies have generally glossed over what I've said, and you haven't challenged anything specific that I've said. Please quote something specific and respond to it.) -- Ryan Heise http://www.ryanheise.com/cube/
507. Re: Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 16:39:32 -0700

Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
508. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 00:48:53 +0100

scc do you see popups? ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
509. 15 move 4 corner orientation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:13:49 -0000

Hey! I just found a great alg for one of the hardest LL cases. The alg orients the pi case for corners and preserves everything else in only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns HTM from CubeX for this case). The alg is not only short, it's fast too =) The alg: B' U' R' U R U' R' U R2 B M' B' R' B M Do cube orientations to get the B-turns to the U-side for faster execution. The alg is based on two well knowned algs : F U R U' R' U R U' R' F' and B' R B M' B' R' B M but the first part is done as fron the backside of the cube and also mirroed to get the moves back to the right side and also saving two turns. I often trial for algs and find a lot of them but this was probably the first time I hadf a real WOW!! when I found it, (because I know this is a hard case). Any BLD cubers who like this? (I assume you do =) // Kenneth
510. Re: Re: Re: [Speed cubing group] Cubing in Vatican?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 17:18:52 -0700

No I don't. I'd be curious to look at the script. Can you please post it? However, if I remember right, in the TOS of webstats4u, you can't disable the popups. I am not positive if that was for this particular service. Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 4:48 PM Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? scc do you see popups? ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? Are you referring to speedcubing.com , or do you have another site? Pat ----- Original Message ----- From: Ron van Bruchem<mailto:ron@...<mailto:ron@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is an easy way past these popups: use the script on my page. :-) I copied my script before the popup was added. Have fun, Ron ----- Original Message ----- From: PJK Sports Cards To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor their stats), Webstats4u will create popup advertisements on your page. When they changed their name awhile back, they began to create popups without notifying anyone of it. I have seen many cuber pages with the popups due to webstats4u (Joel Van Noort - Your page comes to mind first). I use w3counter.com for my site, it is much better. I just figured I'd let you all know, even though this is a bit off topic. Pat ----- Original Message ----- From: Ron<mailto:ron@...<mailto:ron@...><mailto:ron@...<mailto:ron@...>>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group] Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican: http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> Maybe they play with cubes over there? Have fun, Ron [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
511. competitions
From: "roxxinn" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:25:48 -0000

On speedcubing.com I saw that the Caltech spring comp was in April sometime. Now it's not posted anymore. Did it get cancelled or what's happening there? Anyone know when the next comp is in the U.S and where?
512. Re: [Speed cubing group] 15 move 4 corner orientation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 00:29:16 +0000 (GMT)

I don't really like it...R, B, U and M turns...I prefer the one Joel posted a while back... R' U' ((R' F R F') (R U' R' U))*2 U R Pedro Kenneth Gustavsson <kenneth@...> escreveu: Hey! I just found a great alg for one of the hardest LL cases. The alg orients the pi case for corners and preserves everything else in only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns HTM from CubeX for this case). The alg is not only short, it's fast too =) The alg: B' U' R' U R U' R' U R2 B M' B' R' B M Do cube orientations to get the B-turns to the U-side for faster execution. The alg is based on two well knowned algs : F U R U' R' U R U' R' F' and B' R B M' B' R' B M but the first part is done as fron the backside of the cube and also mirroed to get the moves back to the right side and also saving two turns. I often trial for algs and find a lot of them but this was probably the first time I hadf a real WOW!! when I found it, (because I know this is a hard case). Any BLD cubers who like this? (I assume you do =) // Kenneth __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
513. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 12:31:35 +1100

Per Kristen Fredlund wrote: > Yes, finding a method that eliminates all possible parities for 4x4x4 > is a great idea. J.Bernett did not say "all possible parities", he said 4x4x4 parities, which you are interpreting how you like, but I think it has a more obvious interpretation, based on common descriptions of the 4x4x4 parity problems you find on various 4x4x4 solution web pages. Even on Chris' page, this is what he considers to be the 4x4x4 parity problems: http://www.speedcubing.com/chris/4speedsolve3.html They are the pseudo 3x3x3 parity problems. Does anyone think "pseudo 3x3x3" is not a useful term to describe what's going on here? When we build a pseudo 3x3x3 with an odd orientation or odd permutation parity, then it is not solvable using legal 3x3x3 moves. This is the pseudo 3x3x3 parity problem. It is the typical one that people think about when solving a 4x4x4 by a reduction to 3x3x3. And it seems obvious that this is what J.Bernett means by 4x4x4 parity problems in his email. I am really surprised that people think he meant something different. Please tell me which points below you agree/disagree with: 1. By "4x4x4 parities" J.Bernett means the ones described on Chris' page. 2. The parity problems that I refer to as the pseudo 3x3x3 parity problems are exactly the same as the problems described on Chris' page. 3. Therefore, by "4x4x4 parities" J.Bernett is talking about what I refer to as the pseudo 3x3x3 parity problems. -- Ryan Heise http://www.ryanheise.com/cube/
514. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 01:32:02 +0000 (GMT)

Dear Joel & Per Uncle, Thank u for your replies. Infact, I do not know anything about it. It suddenly flashed in my mind that it may eliminate parity.But now I understood it will not eliminate parity. Anyhow, I want to try and see what best could be done. Could you explain me a method on how to dissolve it to 222 block? J.Bernett Orlando Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Bernett!! Explain to me how this would eliminate "parity" - having to swap 2 singular edges occasionally!! Even if you proceed by building those 2x2x2 blocks around d corners u cannot be sure the situation never arises. Or if i'm wrong please explain to me why im wrong about this. No matter what method/procedure you may try the "parity" is bound to show its ugly head in one way or another, unless somehow being able to "see" parity before doing anything and do some adjustment (inner layer quarterturn) at the very beginning ;-) On the other hand reducing to 2x2x2 is not feasible. Recognition is too terrible even for those used to pair up edges and no do "direct solving" :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it layer by layer. But, the time taken is more for me. I think the other way to eliminate parity is dissolve 444 to 222 first and then solve it as 222. > I am confident many of you would have tried already. I like to know how far one has gone and succeeded. I do not mind the time taken. I am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando > > > > --------------------------------- > Here's a new way to find what you're looking for - Yahoo! Answers > > [Non-text portions of this message have been removed] > --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
515. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 13:10:43 +1100

JohnLouis Louis wrote: > But now I understood it will not eliminate parity. Hi J.Bernett, I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids parity problems: 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. 2. Attach the centres using an algorithm that cycles 3 centres. 3. Solve the pseudo 2x2x2. -- Ryan Heise http://www.ryanheise.com/cube/
516. Re: [Speed cubing group] 15 move 4 corner orientation
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 02:36:57 -0000

I got this one from Lucas: F (R U R' U') (R U R' U') F' (R U R' U') r (R' U R U' r') It's made from 2 fast OLL algos -Harris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I don't really like it...R, B, U and M turns...I prefer the one Joel posted a while back... > > R' U' ((R' F R F') (R U' R' U))*2 U R > > Pedro > > Kenneth Gustavsson <kenneth@...> escreveu: Hey! I just found a great alg for one of the hardest LL cases. The > alg orients the pi case for corners and preserves everything else in > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > turns HTM from CubeX for this case). The alg is not only short, it's > fast too =) > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube orientations to get the B-turns to the U-side for faster > execution. > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > and B' R B M' B' R' B M but the first part is done as fron the > backside of the cube and also mirroed to get the moves back to the > right side and also saving two turns. > > I often trial for algs and find a lot of them but this was probably > the first time I hadf a real WOW!! when I found it, (because I know > this is a hard case). > > Any BLD cubers who like this? (I assume you do =) > > // Kenneth > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
517. Avoiding parity problems
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 14:40:38 +1100

http://www.ryanheise.com/cube/avoiding_parity_problems.html -- Ryan Heise http://www.ryanheise.com/cube/
518. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 04:17:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > "medaoufa" <medaoufa@> wrote: > > > > Hi every body .i just start learning the system > > Any advise you may give me(F2L). > > Thanks > > >So practice and the existing tutorials didn't help? > > > >Stefan > > That is a real inviting response. Well, d'uh. Just be proud of me for refraining from the name-calling he was begging for. I highly recommend http://www.albinoblacksheep.com/flash/posting.php and the more comprehensive http://www.catb.org/~esr/faqs/smart-questions.html Cheers! Stefan
519. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Jan 2007 21:47:23 -0700

Maybe they looked already, maybe they didn't. You assume if they are asking, that they have already looked around and are now asking for advice. Either way, they were asking for advice, so why not give them some simple tips? Maybe they lack the ability to research. Most people are computer illiterate, so you can't assume they can find all the cubing pages about the F2L online. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, January 20, 2007 9:17 PM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > "medaoufa" <medaoufa@> wrote: > > > > Hi every body .i just start learning the system > > Any advise you may give me(F2L). > > Thanks > > >So practice and the existing tutorials didn't help? > > > >Stefan > > That is a real inviting response. Well, d'uh. Just be proud of me for refraining from the name-calling he was begging for. I highly recommend http://www.albinoblacksheep.com/flash/posting.php<http://www.albinoblacksheep.com/flash/posting.php> and the more comprehensive http://www.catb.org/~esr/faqs/smart-questions.html<http://www.catb.org/~esr/faqs/smart-questions.html> Cheers! Stefan [Non-text portions of this message have been removed]
520. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 08:18:35 +0100

Of course if you use this strategy then you will not run into any parity problem. I agree with you now. But if you go back to "wings 3 cycles" and "centers 3 cycles" method, then a parity problem can appear. Do we agree on this ? Gilles 2007/1/21, Ryan Heise <ryan@...>: > > JohnLouis Louis wrote: > > > But now I understood it will not eliminate parity. > > Hi J.Bernett, > > I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids > parity problems: > > 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. > 2. Attach the centres using an algorithm that cycles 3 centres. > 3. Solve the pseudo 2x2x2. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
521. Training tool for the simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:21:05 +1100

I have made a special version of the Rubik's Cube Simulator that allows you to practice specific steps in your solution. It works by allowing you to input a set of generators, and will produce random scrambles from those generators. It may be difficult to get the hang of, but it can be a very useful training tool. http://www.ryanheise.com/cube/generator.html Try, for example: I, ENTER, J, ENTER (in other words, R and U moves) then hold down SPACEBAR for a couple of seconds. Then it will scramble in the 2-generator group. By carefully choosing your generators, you can for example generate PLL scrambles, or OLL scrambles, or F2L slot scrambles, etc. -- Ryan Heise http://www.ryanheise.com/cube/
522. acube tutorial
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 13:59:05 -0000

Hey Is there anywhere that i can read an easy tutorial on how to use acube 3 for windows? Thanks, Miles
523. Detroit,MI
From: "medaoufa" <medaoufa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 14:19:21 -0000

Any cubers from detroit,MI?
524. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:26:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan
525. [Speed cubing group] Re: Fridrich system
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:34:21 -0000

Is that the part where Lars says "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life" ? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You assume if they are asking, that they have already looked around > > and are now asking for advice. > > Actually no I didn't. I don't assume, I read. And *if* you have > looked around and weren't satisfied, *say so*. > > > Either way, they were asking for advice, so why not > > give them some simple tips? Maybe they lack the ability to > > research. > > I guess I'm just not the spoon-feeding-and-petting-you kind of guy, > but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- > do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply did give him two explicit pieces of > advice: practice and look for existing tutorials. I guess after all I > did try to help him get that ability to do research that you > mentioned. On the other hand, there are people (won't say names) who > just try to keep him "computer illiterate" by feeding him a link. > > Stefan >
526. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:38:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Is there anywhere that i can read an easy tutorial on how to use acube > 3 for windows? I think there's no tutorial besides the ACube.txt file that comes with it. I recommend writing input into file in.txt and using this run.bat file: java -cp ACube3.jar ACube q a < in.txt > out.txt Then you just double-click the .bat and it produces the out.txt file. Cheers! Stefan
527. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > Is that the part where Lars says "Build a man a fire, and he'll be > warm for a day. Set a man on fire, and he'll be warm for the rest of > his life" ? Pretty much, yeah, except more like the original (with the fishing, or whatever it was). Cheers! Stefan
528. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 15:52:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > But if you go back to "wings 3 cycles" and "centers 3 cycles" method, then a > parity problem can appear. Maybe you guys really ought to stop using the term "problem". It's highly ambiguous, mostly I think because it's a "problem" only for a specific method. And only by loose choice: why do you call something a problem at all when you actually have no problem solving it? Ryan did a good job offering several more precise terms in message 32723 but it might be better to explicitly abolish the word "problem" completely. Just talk about even or odd parity maybe? Cheers! Stefan P.S. Let me throw in the 4x4-via-pseudoDomino idea again.
529. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 10:21:49 -0700

You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan [Non-text portions of this message have been removed]
530. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 17:54:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming > that the event happened. How do you know that the CalTech Winter > Competition ever took place? Were you there? Or did you read > online that it occurred and assumed that what was written online > was correct? I do not "assume" the competition took place, instead I "believe" it. No need to assume something that has been stated. Btw, I don't know the competition took place. I don't even know whether I existed yesterday. I try to be careful with that word. He didn't state that he had looked around so why should I assume he had? To the contrary, *not* giving this information is a strong indication that he had *not*. But yes, I admit more precisely I should've said "I don't assume more positive information than stated", as I clearly did assume negative information from negative evidence. > Anyways, the point is, the person was simply asking for advice. And I did give him two pieces of advice and I'm convinced they're good ones. Do you disagree? I even wrote it as a question, inviting him to elaborate on what he had done so far. All that in a single sentence, I call that an achievement. Cheers! Stefan
531. [Speed cubing group] Re: Fridrich system
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 18:10:37 -0000

Stefan's answer was valid advice. There isn't any magical algorithm or technique that will suddenly make the Fridrich method easier to learn. It's all practice. If I were new to a community, usually I'd try to find out whatever I could on my own before asking such an elementary question. There are plenty of links on cubing around the web, and even in the Links section of this group. If he had provided some evidence of research or effort, e.g. "I tried this site and this site, but they don't really have what I'm looking for," or "I've been practicing for two months, but I don't seem to be getting any faster. Do you have any advice?" his question would probably invite a more helpful response. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? > > Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting > > Pat > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 8:26 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You assume if they are asking, that they have already looked around > > and are now asking for advice. > > Actually no I didn't. I don't assume, I read. And *if* you have > looked around and weren't satisfied, *say so*. > > > Either way, they were asking for advice, so why not > > give them some simple tips? Maybe they lack the ability to > > research. > > I guess I'm just not the spoon-feeding-and-petting-you kind of guy, > but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- > do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply did give him two explicit pieces of > advice: practice and look for existing tutorials. I guess after all I > did try to help him get that ability to do research that you > mentioned. On the other hand, there are people (won't say names) who > just try to keep him "computer illiterate" by feeding him a link. > > Stefan > > > > > > [Non-text portions of this message have been removed] >
532. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 11:16:17 -0700

As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 10:54 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You don't assume? If you are reading something, you are assuming > that the event happened. How do you know that the CalTech Winter > Competition ever took place? Were you there? Or did you read > online that it occurred and assumed that what was written online > was correct? I do not "assume" the competition took place, instead I "believe" it. No need to assume something that has been stated. Btw, I don't know the competition took place. I don't even know whether I existed yesterday. I try to be careful with that word. He didn't state that he had looked around so why should I assume he had? To the contrary, *not* giving this information is a strong indication that he had *not*. But yes, I admit more precisely I should've said "I don't assume more positive information than stated", as I clearly did assume negative information from negative evidence. > Anyways, the point is, the person was simply asking for advice. And I did give him two pieces of advice and I'm convinced they're good ones. Do you disagree? I even wrote it as a question, inviting him to elaborate on what he had done so far. All that in a single sentence, I call that an achievement. Cheers! Stefan [Non-text portions of this message have been removed]
533. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 19:26:29 -0000

.02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. > > Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You don't assume? If you are reading something, you are assuming > > that the event happened. How do you know that the CalTech Winter > > Competition ever took place? Were you there? Or did you read > > online that it occurred and assumed that what was written online > > was correct? > > I do not "assume" the competition took place, instead I "believe" it. > No need to assume something that has been stated. Btw, I don't know > the competition took place. I don't even know whether I existed > yesterday. I try to be careful with that word. > > He didn't state that he had looked around so why should I assume he > had? To the contrary, *not* giving this information is a strong > indication that he had *not*. > > But yes, I admit more precisely I should've said "I don't assume more > positive information than stated", as I clearly did assume negative > information from negative evidence. > > > Anyways, the point is, the person was simply asking for advice. > > And I did give him two pieces of advice and I'm convinced they're > good ones. Do you disagree? I even wrote it as a question, inviting > him to elaborate on what he had done so far. All that in a single > sentence, I call that an achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
534. [Speed cubing group] Re: Fridrich system
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 20:06:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > .02 cents != $0.02 > Verizon math! http://tinyurl.com/y2l36n
535. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 20:32:25 -0000

I was wondering if anyone else would bring up the Verizon thing :P
536. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 13:55:17 -0700

Actually, since I said cents, you don't need the dollar sign. That is like saying 2 dollars, or $2. .02 cents, or $.02 . Also Marcus, I never got a reply, it is no big deal, but figured I'd let you know. pjkcards[at]gmail[dot]com . ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 12:26 PM Subject: [Speed cubing group] Re: Fridrich system .02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > As human beings, we are forced to assume. Do I know that 9/11 happened? No, I am assuming that what I see on TV and on the paper is correct. I did not see it actually happen, therefore I am not 100% it actually happened. Hell, I don't even know for sure if we are in Iraq, but I assume we are. Assuming is okay to do, however, if you make an action off of an assumption, then make sure you can firmly back up your assumption. > > Your advice wasn't wrong from my point of view, however, from the person who asked, I can see how he/she would be drawn away based on your response. You have to think like the person asking the question, and answer it as best as you can. Everything is fine, I just wanted to give my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing group] Re: Fridrich system > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > You don't assume? If you are reading something, you are assuming > > that the event happened. How do you know that the CalTech Winter > > Competition ever took place? Were you there? Or did you read > > online that it occurred and assumed that what was written online > > was correct? > > I do not "assume" the competition took place, instead I "believe" it. > No need to assume something that has been stated. Btw, I don't know > the competition took place. I don't even know whether I existed > yesterday. I try to be careful with that word. > > He didn't state that he had looked around so why should I assume he > had? To the contrary, *not* giving this information is a strong > indication that he had *not*. > > But yes, I admit more precisely I should've said "I don't assume more > positive information than stated", as I clearly did assume negative > information from negative evidence. > > > Anyways, the point is, the person was simply asking for advice. > > And I did give him two pieces of advice and I'm convinced they're > good ones. Do you disagree? I even wrote it as a question, inviting > him to elaborate on what he had done so far. All that in a single > sentence, I call that an achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
537. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:02:59 -0000

This is a weird discussion to watch. First, Bernett thinks reducing the 4x4x4 to a 2x2x2 might eliminate parity. Second, Per doesn't understand why, because you still might encounter the situation where you will have to swap two pieces. Once you have the 2x2, you won't have parity, but you might have to swap 2 pieces if you want to get there, which will still require some ugly long algorithm (unless you do centres last or something). Third, it kinda looks like Ryan is backing up Bernett, saying you won't have the parity as it occurs when you make a pseudo 3x3. > The parity problem in "big cubes" refers specifically to the problem of > joining pieces together and "not knowing" if you're doing it with odd > (incorrect) parity. Ok, here is where the confusion probably is. I think Per does not look at 'parity problem' this way. I think Per has a more 'pure' definition of 'parity problem', and for him 'parity problem' is just having to swap two pieces... A situation that can also occur when you want to make 8 2x2x2 blocks on the 4x4. Am I right Per? - Joël. - Joël.
538. Re: [Speed cubing group] 15 move 4 corner orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:14:32 -0000

Thanks, Harris! That's quite usefull. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > I got this one from Lucas: > > F (R U R' U') (R U R' U') F' (R U R' U') r (R' U R U' r') > > It's made from 2 fast OLL algos > > -Harris > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > I don't really like it...R, B, U and M turns...I prefer the one Joel > posted a while back... > > > > R' U' ((R' F R F') (R U' R' U))*2 U R > > > > Pedro > > > > Kenneth Gustavsson <kenneth@> escreveu: > Hey! I just found a great alg for one of the hardest LL cases. > The > > alg orients the pi case for corners and preserves everything else in > > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > > turns HTM from CubeX for this case). The alg is not only short, it's > > fast too =) > > > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > > > Do cube orientations to get the B-turns to the U-side for faster > > execution. > > > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > > and B' R B M' B' R' B M but the first part is done as fron the > > backside of the cube and also mirroed to get the moves back to the > > right side and also saving two turns. > > > > I often trial for algs and find a lot of them but this was probably > > the first time I hadf a real WOW!! when I found it, (because I know > > this is a hard case). > > > > Any BLD cubers who like this? (I assume you do =) > > > > // Kenneth > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
539. Re: 15 move 4 corner orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:23:28 -0000

If you write it down more friendly for my fingers, it's much better: F U R U' R' U R U' R2' F' R L 'U R U' R' L --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hey! I just found a great alg for one of the hardest LL cases. The > alg orients the pi case for corners and preserves everything else in > only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16 > turns HTM from CubeX for this case). The alg is not only short, it's > fast too =) > > The alg: B' U' R' U R U' R' U R2 B M' B' R' B M > > Do cube orientations to get the B-turns to the U-side for faster > execution. > > The alg is based on two well knowned algs : F U R U' R' U R U' R' F' > and B' R B M' B' R' B M but the first part is done as fron the > backside of the cube and also mirroed to get the moves back to the > right side and also saving two turns. > > I often trial for algs and find a lot of them but this was probably > the first time I hadf a real WOW!! when I found it, (because I know > this is a hard case). > > Any BLD cubers who like this? (I assume you do =) > > // Kenneth >
540. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:42:15 -0000

Ludicrous... --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Actually, since I said cents, you don't need the dollar sign. That is like saying 2 dollars, or $2. .02 cents, or $.02 . > > Also Marcus, I never got a reply, it is no big deal, but figured I'd let you know. pjkcards[at]gmail[dot]com . > ----- Original Message ----- > From: kyuubree<mailto:no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, January 21, 2007 12:26 PM > Subject: [Speed cubing group] Re: Fridrich system > > > .02 cents != $0.02 > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > As human beings, we are forced to assume. Do I know that 9/11 > happened? No, I am assuming that what I see on TV and on the paper is > correct. I did not see it actually happen, therefore I am not 100% it > actually happened. Hell, I don't even know for sure if we are in > Iraq, but I assume we are. Assuming is okay to do, however, if you > make an action off of an assumption, then make sure you can firmly > back up your assumption. > > > > Your advice wasn't wrong from my point of view, however, from the > person who asked, I can see how he/she would be drawn away based on > your response. You have to think like the person asking the question, > and answer it as best as you can. Everything is fine, I just wanted > to give my .02 cents. > > > > Pat > > > > > > ----- Original Message ----- > > From: Stefan Pochmann<mailto:pochmann@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Sunday, January 21, 2007 10:54 AM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "PJK Sports > > Cards" <pjksportscards@> wrote: > > > > > > You don't assume? If you are reading something, you are assuming > > > that the event happened. How do you know that the CalTech Winter > > > Competition ever took place? Were you there? Or did you read > > > online that it occurred and assumed that what was written online > > > was correct? > > > > I do not "assume" the competition took place, instead I "believe" it. > > No need to assume something that has been stated. Btw, I don't know > > the competition took place. I don't even know whether I existed > > yesterday. I try to be careful with that word. > > > > He didn't state that he had looked around so why should I assume he > > had? To the contrary, *not* giving this information is a strong > > indication that he had *not*. > > > > But yes, I admit more precisely I should've said "I don't assume more > > positive information than stated", as I clearly did assume negative > > information from negative evidence. > > > > > Anyways, the point is, the person was simply asking for advice. > > > > And I did give him two pieces of advice and I'm convinced they're > > good ones. Do you disagree? I even wrote it as a question, inviting > > him to elaborate on what he had done so far. All that in a single > > sentence, I call that an achievement. > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
541. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 21:53:39 -0000

Well .02 cents is different from .02 dollars. I mean if I said .02 gallons it would mean two-hundredths of a gallon, and so .02 cents is two hundredths of a cent, whereas two cents is two hundreds of a dollar. --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. That > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > let you know. pjkcards[at]gmail[dot]com . > > ----- Original Message ----- > > From: kyuubree<mailto:no_reply@yahoogroups.com> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > happened? No, I am assuming that what I see on TV and on the paper is > > correct. I did not see it actually happen, therefore I am not 100% it > > actually happened. Hell, I don't even know for sure if we are in > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > make an action off of an assumption, then make sure you can firmly > > back up your assumption. > > > > > > Your advice wasn't wrong from my point of view, however, from the > > person who asked, I can see how he/she would be drawn away based on > > your response. You have to think like the person asking the question, > > and answer it as best as you can. Everything is fine, I just wanted > > to give my .02 cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > that the event happened. How do you know that the CalTech Winter > > > > Competition ever took place? Were you there? Or did you read > > > > online that it occurred and assumed that what was written online > > > > was correct? > > > > > > I do not "assume" the competition took place, instead I > "believe" it. > > > No need to assume something that has been stated. Btw, I don't know > > > the competition took place. I don't even know whether I existed > > > yesterday. I try to be careful with that word. > > > > > > He didn't state that he had looked around so why should I assume he > > > had? To the contrary, *not* giving this information is a strong > > > indication that he had *not*. > > > > > > But yes, I admit more precisely I should've said "I don't assume > more > > > positive information than stated", as I clearly did assume negative > > > information from negative evidence. > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > good ones. Do you disagree? I even wrote it as a question, inviting > > > him to elaborate on what he had done so far. All that in a single > > > sentence, I call that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
542. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:01:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Actually, since I said cents, you don't need the dollar sign. What do you mean you "don't need" the dollar sign? Is saying ".02 cents" equivalent to saying "$0.02" ? Cheers! Stefan
543. [Speed cubing group] Re: Fridrich system
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Jan 2007 22:22:43 -0000

Of course not -- .02 cents is totally different than .02 dollars. They are different units of measurement. If someone is trying to say "That's just my two cents" then they could either say "2 cents" or ".02 dollars" or whatever, but ".02 cents" is... eh, not a whole lot in terms of, equivalent thought-mass? Idk. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. > > What do you mean you "don't need" the dollar sign? Is saying ".02 > cents" equivalent to saying "$0.02" ? > > Cheers! > Stefan >
544. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 10:47:00 +1100

Jo?l van Noort wrote: > Ryan Heise wrote: > > The parity problem in "big cubes" refers specifically to the problem > > of joining pieces together and "not knowing" if you're doing it with > > odd (incorrect) parity. > > > Ok, here is where the confusion probably is. I think Per does not look > at 'parity problem' this way. I don't either. Can we please read carefully before replying? -- Ryan Heise http://www.ryanheise.com/cube/
545. [Speed cubing group] Re: Fridrich system
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:04:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Of course not -- .02 cents is totally different than .02 dollars. Yeah I know, I had already read the Verizon story (thanks Shelley for the link), at least the first 20-30 minutes of it. If I weren't aware of humankind's very real stupidity, I'd bet it was a fake so he could sell those tshirts. Unbelievable those people got jobs in a technology business. Reminded me of something similar, a butchery chain here quite often instead of for example 6.49 EUR/KG they wrote 6.49 KG/EUR and when I told them about it they just weren't able to grasp what the problem is. I really should've asked them to give me 649 grams and then give them 0.10 EUR. I really should've. Oh how I regret not having done it. Cheers! Stefan
546. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:48:19 -0000

Hahahaha That's good. Darren --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote: > > > > Of course not -- .02 cents is totally different than .02 dollars. > > Yeah I know, I had already read the Verizon story (thanks Shelley for > the link), at least the first 20-30 minutes of it. If I weren't aware > of humankind's very real stupidity, I'd bet it was a fake so he could > sell those tshirts. Unbelievable those people got jobs in a > technology business. > > Reminded me of something similar, a butchery chain here quite often > instead of for example 6.49 EUR/KG they wrote 6.49 KG/EUR and when I > told them about it they just weren't able to grasp what the problem > is. I really should've asked them to give me 649 grams and then give > them 0.10 EUR. I really should've. Oh how I regret not having done it. > > Cheers! > Stefan >
547. Re: [Speed cubing group] Re: Fridrich system
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Jan 2007 17:41:03 -0700

Yes, 2 cents, my bad. ----- Original Message ----- From: kyuubree<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 2:53 PM Subject: [Speed cubing group] Re: Fridrich system Well .02 cents is different from .02 dollars. I mean if I said .02 gallons it would mean two-hundredths of a gallon, and so .02 cents is two hundredths of a cent, whereas two cents is two hundreds of a dollar. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > > > Actually, since I said cents, you don't need the dollar sign. That > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > let you know. pjkcards[at]gmail[dot]com . > > ----- Original Message ----- > > From: kyuubree<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, > "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > happened? No, I am assuming that what I see on TV and on the paper is > > correct. I did not see it actually happen, therefore I am not 100% it > > actually happened. Hell, I don't even know for sure if we are in > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > make an action off of an assumption, then make sure you can firmly > > back up your assumption. > > > > > > Your advice wasn't wrong from my point of view, however, from the > > person who asked, I can see how he/she would be drawn away based on > > your response. You have to think like the person asking the question, > > and answer it as best as you can. Everything is fine, I just wanted > > to give my .02 cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>, > > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > that the event happened. How do you know that the CalTech Winter > > > > Competition ever took place? Were you there? Or did you read > > > > online that it occurred and assumed that what was written online > > > > was correct? > > > > > > I do not "assume" the competition took place, instead I > "believe" it. > > > No need to assume something that has been stated. Btw, I don't know > > > the competition took place. I don't even know whether I existed > > > yesterday. I try to be careful with that word. > > > > > > He didn't state that he had looked around so why should I assume he > > > had? To the contrary, *not* giving this information is a strong > > > indication that he had *not*. > > > > > > But yes, I admit more precisely I should've said "I don't assume > more > > > positive information than stated", as I clearly did assume negative > > > information from negative evidence. > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > good ones. Do you disagree? I even wrote it as a question, inviting > > > him to elaborate on what he had done so far. All that in a single > > > sentence, I call that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
548. [Speed cubing group] Re: Fridrich system
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:51:27 -0000

Who are you addressing? Regardless, this is ludicrous. --- In speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...> wrote: > > Well .02 cents is different from .02 dollars. I mean if I said .02 > gallons it would mean two-hundredths of a gallon, and so .02 cents is > two hundredths of a cent, whereas two cents is two hundreds of a dollar. > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@> wrote: > > > > Ludicrous... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > > Actually, since I said cents, you don't need the dollar sign. That > > is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > > > Also Marcus, I never got a reply, it is no big deal, but figured I'd > > let you know. pjkcards[at]gmail[dot]com . > > > ----- Original Message ----- > > > From: kyuubree<mailto:no_reply@yahoogroups.com> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Sunday, January 21, 2007 12:26 PM > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > .02 cents != $0.02 > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > > "PJK Sports Cards" > > > <pjksportscards@> wrote: > > > > > > > > As human beings, we are forced to assume. Do I know that 9/11 > > > happened? No, I am assuming that what I see on TV and on the > paper is > > > correct. I did not see it actually happen, therefore I am not > 100% it > > > actually happened. Hell, I don't even know for sure if we are in > > > Iraq, but I assume we are. Assuming is okay to do, however, if you > > > make an action off of an assumption, then make sure you can firmly > > > back up your assumption. > > > > > > > > Your advice wasn't wrong from my point of view, however, from the > > > person who asked, I can see how he/she would be drawn away based on > > > your response. You have to think like the person asking the > question, > > > and answer it as best as you can. Everything is fine, I just wanted > > > to give my .02 cents. > > > > > > > > Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From: Stefan Pochmann<mailto:pochmann@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > > > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > > Subject: [Speed cubing group] Re: Fridrich system > > > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>>, > > > "PJK Sports > > > > Cards" <pjksportscards@> wrote: > > > > > > > > > > You don't assume? If you are reading something, you are assuming > > > > > that the event happened. How do you know that the CalTech Winter > > > > > Competition ever took place? Were you there? Or did you read > > > > > online that it occurred and assumed that what was written online > > > > > was correct? > > > > > > > > I do not "assume" the competition took place, instead I > > "believe" it. > > > > No need to assume something that has been stated. Btw, I don't > know > > > > the competition took place. I don't even know whether I existed > > > > yesterday. I try to be careful with that word. > > > > > > > > He didn't state that he had looked around so why should I > assume he > > > > had? To the contrary, *not* giving this information is a strong > > > > indication that he had *not*. > > > > > > > > But yes, I admit more precisely I should've said "I don't assume > > more > > > > positive information than stated", as I clearly did assume > negative > > > > information from negative evidence. > > > > > > > > > Anyways, the point is, the person was simply asking for advice. > > > > > > > > And I did give him two pieces of advice and I'm convinced they're > > > > good ones. Do you disagree? I even wrote it as a question, > inviting > > > > him to elaborate on what he had done so far. All that in a single > > > > sentence, I call that an achievement. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
549. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 12:35:02 +1100

Stefan Pochmann wrote: > Ryan did a good job offering several more precise terms in message > 32723 Good, someone read it :-) In that message, I tried to get people to say precisely what they mean by 'parity'. Unfortunately it was to no avail. People are still throwing around the word 'parity' when they might mean something else. > it might be better to explicitly abolish the word "problem" > completely. Just talk about even or odd parity maybe? I understand that you want to avoid words that don't have a clear scientific meaning, however this word is extensively used in scientific and mathematical papers to describe a situation that is difficult to overcome, or a question that is difficult to answer. (Of course, people can disagree about degrees of difficulty, but the word is useful to express the author's motivations. It is still the author's responsibility to convince the readers that it is a problem that's interesting to them, also.) In our field, may I suggest that - 'parity' just refers to the odd/even state of something, whereas - 'parity problem' refers to a situation that is difficult to overcome, related to parity. This makes it rather useless to say things like: "You can't avoid parity" "You can't avoid odd parity" Of course you can't avoid these because parity always exists, and it frequently alternates between odd and even, all the time while you're solving. That's why when people are throwing around the word 'parity', I really think they might mean something else, and they should be clear what they mean. Message 32723 describes a number of 'parity problems' rather than describing a number of 'parities'. For example, the problem of not being able to determine the parity of the 4x4x4 centre pieces just by looking at them, is a problem, not a parity. Whereas, the odd/even status of the edge permutation is a kind of parity, not a parity problem. -- Ryan Heise http://www.ryanheise.com/cube/
550. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 01:58:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) Of course :-). Btw, congrats for posting message #32768. Nice milestone. Cheers! Stefan
551. Re: Studio Cubes
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 04:41:05 -0000

Speaking of speedcubes, has anyone ever tried the 3x3 Rubik's Cubes from Winning Moves? I have been trying to find a good, reliable source for speedcubes. Half the cubes I buy are not speedcubing material. I even tried a Studio Cube but even that is bad...perhaps I just got a bad one...? I got a Winning Moves Rubik's Cube recently though, and I have to say it's my best speedcube yet.
552. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 00:10:44 -0500

What's special about #32768? I thought about it but couldn't figure it out. -Anthony ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 21, 2007 8:58 PM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) Of course :-). Btw, congrats for posting message #32768. Nice milestone. Cheers! Stefan [Non-text portions of this message have been removed]
553. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 05:25:28 -0000

well, 32768 is 2^15 :D -Joseph --- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...> wrote: > > What's special about #32768? I thought about it but couldn't figure it out. > > -Anthony > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, January 21, 2007 8:58 PM > Subject: [Speed cubing group] Re: can 444 be solved as 222 ? > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Stefan Pochmann wrote: > > > > > Ryan did a good job offering several more precise terms in > message > > > 32723 > > > > Good, someone read it :-) > > Of course :-). Btw, congrats for posting message #32768. Nice > milestone. > > Cheers! > Stefan > > > > > > > [Non-text portions of this message have been removed] >
554. [Speed cubing group] Re: can 444 be solved as 222 ?
From: kyuubree <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 05:29:49 -0000

2^15. Fairly important number :P
555. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 22 Jan 2007 06:25:46 +0100

Hi guys, We can interpret Bernett's question the way we like. Ryan takes the more scientific way. I am thinking of a method that is very suitable for speed solving AND that does not require an extra 5 second step 50 percent of the time. I tried one approach. It didn't help much. Neither did Ryan's approach for me. Bottomline for me is that I did not find a good new method. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007 2:35 AM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ? Stefan Pochmann wrote: > Ryan did a good job offering several more precise terms in message > 32723 Good, someone read it :-) In that message, I tried to get people to say precisely what they mean by 'parity'. Unfortunately it was to no avail. People are still throwing around the word 'parity' when they might mean something else. > it might be better to explicitly abolish the word "problem" > completely. Just talk about even or odd parity maybe? I understand that you want to avoid words that don't have a clear scientific meaning, however this word is extensively used in scientific and mathematical papers to describe a situation that is difficult to overcome, or a question that is difficult to answer. (Of course, people can disagree about degrees of difficulty, but the word is useful to express the author's motivations. It is still the author's responsibility to convince the readers that it is a problem that's interesting to them, also.) In our field, may I suggest that - 'parity' just refers to the odd/even state of something, whereas - 'parity problem' refers to a situation that is difficult to overcome, related to parity. This makes it rather useless to say things like: "You can't avoid parity" "You can't avoid odd parity" Of course you can't avoid these because parity always exists, and it frequently alternates between odd and even, all the time while you're solving. That's why when people are throwing around the word 'parity', I really think they might mean something else, and they should be clear what they mean. Message 32723 describes a number of 'parity problems' rather than describing a number of 'parities'. For example, the problem of not being able to determine the parity of the 4x4x4 centre pieces just by looking at them, is a problem, not a parity. Whereas, the odd/even status of the edge permutation is a kind of parity, not a parity problem. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
556. Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 08:37:19 -0000

Hi Stefan! Do you have a "quick'n dirty" solution to running several inputs to ACube also? Preferably having all output/input in same file/s? I guess this may be easier in xnix/bash than poor old dos/win- commandprompt ... -Per Would there be any interest in an application taking a sequence of cube turns and turning it into ACube input? This will save time for people using ACube to search for algorithms :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Miles > Yucht" <mgyucht@> wrote: > > > > Is there anywhere that i can read an easy tutorial on how to use > acube > > 3 for windows? > > I think there's no tutorial besides the ACube.txt file that comes > with it. I recommend writing input into file in.txt and using this > run.bat file: > > java -cp ACube3.jar ACube q a < in.txt > out.txt > > Then you just double-click the .bat and it produces the out.txt file. > > Cheers! > Stefan >
557. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 10:57:56 -0000

> > Ryan Heise wrote: > > > The parity problem in "big cubes" refers specifically to the problem > > > of joining pieces together and "not knowing" if you're doing it with > > > odd (incorrect) parity. > > > > > > Ok, here is where the confusion probably is. I think Per does not look > > at 'parity problem' this way. > > I don't either. > I quoted you. I say "Per doesn't look at it this way". You say "I don't either". Can you at least explain this to me? - Joël.
558. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:10:02 -0000

Hi Ryan, > Let me describe a strategy that works: > > - First attach all the edges to the corners. > - Second, attach the centres to the corners. > - Third, solve as a 2x2x2. > > > Now, let me describe which parity problems this avoids: > > - It avoids the pseudo parity problems. > - It avoids the indeterminate centre permutation parity problem. Yes, you are right when you do the centers last... But that is quite similar to Per's cage method I'd say. Only then you do it with messed up corners, joining the edges with their corners... > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ The idea wasn't shot down. Per was just asking a valid question. - Joël. >
559. Re: 15 move 4 corner orientation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:19:39 -0000

Yes, it's possible to alter the alg in many ways because of the symmetry in the case. I myself does as I wrote it but mirrored in L (I'm a lefthand cuber). One little improvment is: the R2-move can be done as l+R. That will put the B-side at top before the last part of the alg and you can continue from there doing U M' U' R' U M // Kenneth P.S Maybe you gys like my H-alg, It's a bit crazy but most triggerable because it uses only Q-turns (18 of them) : F U R d' R U' R' d R' U R d' R U' R' d R' F' or F 2x(U R d' R U' R' d R') F' Double Sune and a U-PLL does the same job, guess that is faster ;-) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > If you write it down more friendly for my fingers, it's much better: > > F U R U' R' U R U' R2' F' R L 'U R U' R' L >
560. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:25:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan! > > Do you have a "quick'n dirty" solution to running several inputs to > ACube also? Preferably having all output/input in same file/s? Well yeah, just write all inputs into the in.txt file I suggested. Though I'd not call that "dirty". > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? This will save time for > people using ACube to search for algorithms :-) A while back Josef started work on different input syntaxes, I did one where you could for example say (UF,UR)(UFR,URB). Don't know the current status, though, he seems busy with other stuff. Cheers! Stefan
561. [Speed cubing group] Re: New One-Handed WR
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 11:59:31 -0000

Still wrong... Anyway, clever lyrics? www.music.helsinki.fi/research/geton/corpus/geton-8bit.au --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Oh I get it now. You just post those kind of comments to see how > people react. That's interesting. > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > It's just funny to see how differently people react. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > > <goodxy2002@> wrote: > > > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > > 2nd comment down. > > > > > > MAHTIANSSI (12 hours ago) > > > When I do world records I don't even say anything. > > > > > > So anssi, what exactly do you mean by this comment? There's nothing > > > wrong with being happy about the record. Dan has never said or even > > > implied that he's better than anyone so I'm not quite sure why you > > > made such a comment on his video. In fact, he's a pretty modest guy > > > and is a very friendly guy to compete with. > > > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > So, in US champinoship 29.78 solve was enough for semifinal and > > > 19.37 average for final and 15.50 for winning. Will that be enough in > > > EC? > > > > > At least I don't think so. Hopefully I don't get french nerves > > > there... > > > > > > 19.66 > > > > > >
562. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 23:44:47 +1100

Jo?l van Noort wrote: > The idea wasn't shot down. Per was just asking a valid question. Well, Per did convince J.Bernett that his idea was impossible: > Dear Joel & Per Uncle, > Thank u for your replies. Infact, I do not know anything about > it. It suddenly flashed in my mind that it may eliminate > parity.But now I understood it will not eliminate parity. Almost everyone who contributed to this thread was also convinced of Per's view, so that many were not even in a position to consider the question at the bottom of J.Bernett's email. There has been an overwhelmingly negative response to J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. - Per said it was impossible. - Gilles agreed and said it was impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is mind and saw that it was possible. Now I think I have managed to convince a few people that the idea is possible. But, J.Bernett's question still remains unanswered! "Is there a good way to implement this method?" If this idea really wasn't "shot down", then what do you call it when all these people say that this idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/
563. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 00:25:41 +1100

Per Kristen Fredlund wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? You can try Mike Reid's twist.c program: http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html -- Ryan Heise http://www.ryanheise.com/cube/
564. [Speed cubing group] Re: can 444 be solved as 222 ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:01:59 -0000

Hi Ryan, Per never used the word 'impossible'. > If this idea really wasn't "shot down", then what do you call it when > all these people say that this idea is impossible and bad? Well, I don't really call it anything. But people like Ron are not shooting it down just like that. Ron actually tried to see that's it's quite an unpractical approach. And I also tried a little, and realised it is quite unpractical as well. I do realise that it's a good idea to think about different methods. Even crazy methods or ideas can even lead to new, better ideas. I for example, got an idea during trying to make a 2x2... When I had a 2x2x2 block, I extended it to a 3x3x3 block, so would only have to look at one side during the rest of the solve. I wouldn't have have tried that if Bernett didn't post his idea. - Joël.
565. New American Star?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 08:29:28 -0800

http://www.nascarjon.us/sunday.htm Who's Frank Dickerson? Does the United States have a new master of speed cubing? People are getting too fast! -Tyson
566. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 22 Jan 2007 17:28:39 +0100

Hi Ryan, If you quote me then please quote me correctly. I never said it was a bad idea. In two different messages I said that the approaches taken were not suitable for my interpretation of the question. 1) by making the 2x2 blocks block-by-block (my first try) 2) by swapping two edge pieces and two centers (your suggestion) There may be other approaches that are better and suit my interpretation of the question. But the way you communicate I am not interested in a discussion with you. So I will do the investigations myself at home, and if I find something I will publish it to this group. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007 1:44 PM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ? Jo?l van Noort wrote: > The idea wasn't shot down. Per was just asking a valid question. Well, Per did convince J.Bernett that his idea was impossible: > Dear Joel & Per Uncle, > Thank u for your replies. Infact, I do not know anything about > it. It suddenly flashed in my mind that it may eliminate > parity.But now I understood it will not eliminate parity. Almost everyone who contributed to this thread was also convinced of Per's view, so that many were not even in a position to consider the question at the bottom of J.Bernett's email. There has been an overwhelmingly negative response to J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. - Per said it was impossible. - Gilles agreed and said it was impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is mind and saw that it was possible. Now I think I have managed to convince a few people that the idea is possible. But, J.Bernett's question still remains unanswered! "Is there a good way to implement this method?" If this idea really wasn't "shot down", then what do you call it when all these people say that this idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
567. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:25:32 -0800

What? I'm confused. Wasn't that just a contradiction? Doesn't "It's just funny to see how differently people react." imply that you post these things and enjoy seeing how people react which is precisely what is expressed in the sentences "Oh I get it now. You just post those kind of comments to see how people react. That's interesting." On 1/22/07, Anssi Vanhala <mahtianssi@...> wrote: > > Still wrong... > > Anyway, clever lyrics? > > www.music.helsinki.fi/research/geton/corpus/geton-8bit.au > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "goodxy2002" > <goodxy2002@...> wrote: > > > > Oh I get it now. You just post those kind of comments to see how > > people react. That's interesting. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Anssi Vanhala" > > <mahtianssi@> wrote: > > > > > > It's just funny to see how differently people react. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "goodxy2002" > > > <goodxy2002@> wrote: > > > > > > > > http://www.youtube.com/watch?v=vnRJROskpp4 > > > > 2nd comment down. > > > > > > > > MAHTIANSSI (12 hours ago) > > > > When I do world records I don't even say anything. > > > > > > > > So anssi, what exactly do you mean by this comment? There's nothing > > > > wrong with being happy about the record. Dan has never said or even > > > > implied that he's better than anyone so I'm not quite sure why you > > > > made such a comment on his video. In fact, he's a pretty modest guy > > > > and is a very friendly guy to compete with. > > > > > > > > "Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > > > So, in US champinoship 29.78 solve was enough for > semifinal and > > > > 19.37 average for final and 15.50 for winning. Will that be > enough in > > > > EC? > > > > > > At least I don't think so. Hopefully I don't get french nerves > > > > there... > > > > > > > > 19.66 > > > > > > > > > > > > [Non-text portions of this message have been removed]
568. Caltech Mystery Puzzle Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:51:06 -0800

Are you tired of the same old thing over and over again? Probably not. Most of us are here because we don't mind spinning that Rubik's Cube, matching up the colors on every side, over, and over again, and quite quickly might I add. Don't get my wrong, online competition are fabulous. They're a great way to keep us motivated, but I'm not a very fast speed cuber by today's standards, and I'd like a chance to win 'something' every week. Whether it's flipping burgers, or underwater basket weaving, I'd like to have a chance to see my name at the top of a list. After all, not all of us are blessed with sub-13 averages. Just an idea... we've been having a lot of fun with our Caltech Mystery Puzzle at our competitions. Such classics such as "Name That Dzoan" (similar to 'Name That Tune,' but with a Dzoan) will certainly stand the test of time as one of the most epic competitions ever. Why not make this into an online competition? I still hold the world record for Ball in Cup I believe at 0.39 seconds. I'm quite proud because this record was achieved using a method that I had developed. Anyway, stay tuned. The online mystery puzzle competition awaits you! [Non-text portions of this message have been removed]
569. Re: New One-Handed WR
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 17:48:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What? I'm confused. Wasn't that just a contradiction? > > Doesn't "It's just funny to see how differently people react." imply that > you post these things and enjoy seeing how people react which is precisely > what is expressed in the sentences "Oh I get it now. You just post those > kind of comments to see how people react. That's interesting." No... Anssi meant that it's funny to see how different people react when they do world records.
570. Re: [Speed cubing group] Re: New One-Handed WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 09:58:20 -0800

Ah thank you. Thank you for clarifying my misunderstanding. Things can be easily confused when 'said' in text. On 1/22/07, Johannes Laire <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > What? I'm confused. Wasn't that just a contradiction? > > > > Doesn't "It's just funny to see how differently people react." imply > that > > you post these things and enjoy seeing how people react which is > precisely > > what is expressed in the sentences "Oh I get it now. You just post those > > kind of comments to see how people react. That's interesting." > > No... Anssi meant that it's funny to see how different people react > when they do world records. > > > [Non-text portions of this message have been removed]
571. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 19:34:03 -0000

Hey! Ok, every edge/center swap is a "parity-fix" so of course you avoid the problem that way. Cunning ... but slooow. I, like Ron, consider this from a speedsolving perspective. Don't tell me that ur proposed method can be fast. I'm not gonna believe you. We need much better ways of eliminating or reducing parity-fix to something trivial - like for instance my suggested 2-opposite layers first, then diffuse middle edges - strategy. Honestly i think such a method is speed-feasible whileas urs is not. But hey it's only my strong belief!! Nothing more :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > JohnLouis Louis wrote: > > > But now I understood it will not eliminate parity. > > Hi J.Bernett, > > I don't agree with Per. Here is a 2x2x2 reduction strategy that avoids > parity problems: > > 1. Attach the edges using an algorithm to swap 2 edges and 2 centres. > 2. Attach the centres using an algorithm that cycles 3 centres. > 3. Solve the pseudo 2x2x2. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
572. Re: New American Star?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 22:21:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does the United States have a new master of > speed cubing? People are getting too fast! > > -Tyson > It's kinda weird, he doesn't have a "profile" on speedcubing.com at all...I'd thought that any faster/experienced cuber would know of the site called speedcubing.com! Meh...then again, Gungz wasn't on the list till quite recently (was it me that told him about it? but Sunday contest for sure...) -Harris
573. RE: [Speed cubing group] New American Star?
From: "PJK Sports Cards" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:10:04 -0700

I have never heard of him, but that average is amazing. People are getting too fast.
574. Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 15:52:53 -0800

Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed]
575. Re: [Speed cubing group] Help - Cube Proposal
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:34:43 -0800 (PST)

i am at your disposal as always (as long as i don't have to eat applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed] --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed]
576. Re: [Speed cubing group] Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:48:48 -0800

Haha. Dude, I can't believe I owned that pound of apple sauce. Chris Krueger and Dan Dzoan are doing stuff for me right now. Can you do the following for me: Rubik's Cube competition history in Europe Rubik's Cube competition history in Asia Actually, I just noticed this was sent to speedsolving Rubik's, and not my personal e-mail. Anyway, maybe other people can chip in on this one too. I'm looking for basically something that details the history and current state of competition development in the individual countries in Europe and Asia as well as a little bit about the perspective of the cubing development in Europe and Asia as continents. Things to look at are France, The UK, The Netherlands (Dutch Cube Days, Dutch Cube Championships), the Japaneses tournaments, the formation of the KRCR (Korea), the organizatino of the Taiwanese National Championships, and also the cube development in the Scandinavia region. The idea is to write a document to show a non-cube person (with money) that cubing is developing and on the rise, and that it can really take off. Talk about what the various countries have been doing to get organized, and how that's developing. The rise of immensly fast cubers in Korea is definitely something that probably should be included. We want to show investors that there is an international market for Rubik's Cube as well. -Tyson On 1/22/07, Clancy Cochran <perscription_death@...> wrote: > > i am at your disposal as always (as long as i don't have to eat > applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: Hi > Everyone, > > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > We won't tell. Get more on shows you hate to love > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
577. Re: [Speed cubing group] Help - Cube Proposal
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 16:53:56 -0800 (PST)

I can lend a hand as well. Let me know. Clancy Cochran <perscription_death@...> wrote: i am at your disposal as always (as long as i don't have to eat applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm one person, and unfortunately, I have a full time job now. I've been hit with a very important Rubik's Cube deadline. In short, I need to create a document, an information pact that details the history of Rubik's Cube competitions. I need help writing the individual sections, detailing from how these competitions started, what they are now, their procedures, and their trends. In other words, when are US Nationals held, how do they relate to the World Championships, etc. I will work on an outline of this document right now, but I'm afraid I won't be able to write this entire document myself. Please send me an e-mail if you can write a section or two. There's a large meeting, and I've got some people who want to some pretty amazing things for the Rubik's Cube competition scene. There are already talks with ESPN, but the person I'm working with needs information about competitions. Let me know! My deadline is Wednesday night. -Tyson [Non-text portions of this message have been removed] --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed] --------------------------------- Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. [Non-text portions of this message have been removed]
578. Re: [Speed cubing group] Help - Cube Proposal
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 19:54:39 -0500

Hi, You justed answered some on my questions on AIM, so I'd be more than happy to help you. I don't have school much this week, so I can help you. I don't know much about the competetions, but if you would direct to a webssite that has the information on it or tell me yourself, I'd be happy to help you type some up. Whatever I can do to make cubing bigger and better. -David On 1/22/07, Tyson Mao <tyson.mao@...> wrote: > > Hi Everyone, > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
579. Re: [Speed cubing group] Help - Cube Proposal
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Jan 2007 17:01:05 -0800

Frank, thanks for your help. Could you do these for me: Early Rubik's Cube Competitions - WC 1982, WC 2003 Cubing performance between 1982 and 2003 (Dan Knights and 20.00 average) Caltech Rubik's Cube Club 2004 Competitions Cubing performance, rise of Shotaro Makisumi The idea is to illustrate to a non-cuber the incredible development of cubing performances. Remember when Macky started competiting, he was miles above everyone else. We want to show a non-cuber that people these days are now awesome. (And that they should give us money.) -Tyson On 1/22/07, Frank Morris <ephem825@...> wrote: > > I can lend a hand as well. Let me know. > > Clancy Cochran <perscription_death@...<perscription_death%40yahoo.com>> > wrote: i am at your disposal as always (as long as i don't have to eat > applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: Hi > Everyone, > > I could use some help. I'm one person, and unfortunately, I have a full > time job now. I've been hit with a very important Rubik's Cube deadline. > > In short, I need to create a document, an information pact that details > the > history of Rubik's Cube competitions. I need help writing the individual > sections, detailing from how these competitions started, what they are > now, > their procedures, and their trends. In other words, when are US Nationals > held, how do they relate to the World Championships, etc. > > I will work on an outline of this document right now, but I'm afraid I > won't > be able to write this entire document myself. Please send me an e-mail if > you can write a section or two. > > There's a large meeting, and I've got some people who want to some pretty > amazing things for the Rubik's Cube competition scene. There are already > talks with ESPN, but the person I'm working with needs information about > competitions. > > Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text portions of this message have been removed] > > --------------------------------- > We won't tell. Get more on shows you hate to love > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of this message have been removed] > > --------------------------------- > Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
580. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 14:00:37 +1100

Per Kristen Fredlund wrote: > Ryan Heise wrote: > > Per Kristen Fredlund wrote: > > > > > > The point is that u will encounter a parity at SOME point when u > > > reduce to 2x2x2(50% of the time). Why is it so hard to admit ??? > > > > I don't agree with Per. Here is a 2x2x2 reduction strategy that > > avoids parity problems: > > of course you avoid the problem that way. Cunning ... but slooow. Thank you, Per :-) This is all that I was arguing. I do respect you for realising that his basic idea is now possible, and all along I have thought this was an important first step for everyone to recognise. Finding faster methods that aren't "slooow" is the next step :-) I think it is only fair that someone defend J.Bernett's idea, since after all, his idea turned out to be correct. It really is a difficult position to be in, however, when you are the ONLY person defending it. It is sad that not one other person was willing to stand up and say "Maybe J.Bernett's idea is possible." Maybe it has been entertaining to some people to watch me fight it alone :-) Well, yes even I find debates entertaining to watch sometimes. At the same time, they are also painful to others. I'm sure you will notice that this one had exclamation marks a-plenty being thrown around. To Per, I did feel rubbed up the wrong way by some of your comments such as "Why is it so hard to admit ???" because I had already stated earlier the very thing you were asking me to admit. I felt like you were not really reading my emails carefully enough. Emails that I had invested a lot of time into. To Gilles, I want to just make it clear that, although you disagreed with me, I felt you did it in a very respectable way. And thanks for finally agreeing with me :-) (And sorry for not getting back to you about the wings 3-cycle thing, I am trying to find out what that means, but don't know, yet). To Ron, I'm sorry if you felt misquoted. I think I just interpreted your message the same way Stefan did: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32733 -- Ryan Heise http://www.ryanheise.com/cube/
581. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 14:31:29 +1100

Per Kristen Fredlund wrote: > of course you avoid the problem that way Gilles van den Peereboom wrote: > I agree with you now. I just realised, I should apologise to all those people who asked for certain features on the simulator, to which I replied "I unfortunately don't have the time to implement them right now." Obviously I had 14 hours for this thread :-) (Sorry!) -- Ryan Heise http://www.ryanheise.com/cube/
582. How some people see us...
From: _jaap <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 07:18:39 -0000

http://www.overheardintheoffice.com/archives/003670.html
583. Re: [Speed cubing group] Help - Cube Proposal
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:43:29 +0100

If someone has questions about European Compettions, you can always ask me. But I guess Ron is the best one to help you. Anyway, just send me an email (look in the One-Handed unofficial records to get it, thanks) if you need a bit of information. Good luck ! Gilles 2007/1/23, Tyson Mao <tyson.mao@...>: > > Frank, thanks for your help. Could you do these for me: > > Early Rubik's Cube Competitions - WC 1982, WC 2003 > Cubing performance between 1982 and 2003 (Dan Knights and 20.00 average) > > Caltech Rubik's Cube Club 2004 Competitions > Cubing performance, rise of Shotaro Makisumi > > The idea is to illustrate to a non-cuber the incredible development of > cubing performances. Remember when Macky started competiting, he was miles > above everyone else. We want to show a non-cuber that people these days > are > now awesome. (And that they should give us money.) > > -Tyson > > On 1/22/07, Frank Morris <ephem825@... <ephem825%40yahoo.com>> > wrote: > > > > I can lend a hand as well. Let me know. > > > > Clancy Cochran <perscription_death@...<perscription_death%40yahoo.com> > <perscription_death%40yahoo.com>> > > wrote: i am at your disposal as always (as long as i don't have to eat > > applesauce) > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com> < > tyson.mao%40gmail.com>> wrote: Hi > > Everyone, > > > > I could use some help. I'm one person, and unfortunately, I have a full > > time job now. I've been hit with a very important Rubik's Cube deadline. > > > > In short, I need to create a document, an information pact that details > > the > > history of Rubik's Cube competitions. I need help writing the individual > > sections, detailing from how these competitions started, what they are > > now, > > their procedures, and their trends. In other words, when are US > Nationals > > held, how do they relate to the World Championships, etc. > > > > I will work on an outline of this document right now, but I'm afraid I > > won't > > be able to write this entire document myself. Please send me an e-mail > if > > you can write a section or two. > > > > There's a large meeting, and I've got some people who want to some > pretty > > amazing things for the Rubik's Cube competition scene. There are already > > talks with ESPN, but the person I'm working with needs information about > > competitions. > > > > Let me know! My deadline is Wednesday night. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > We won't tell. Get more on shows you hate to love > > (and love to hate): Yahoo! TV's Guilty Pleasures list. > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
584. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:49:25 +0100

Hey don't worry Ryan. Everything is fine. :-) A wing is actually the name given in a method for the 5x5 to the "non-central-edges" (to be concrete : UrF and UlF are "wings"). Now you can apply the word wing to describe the UrF and UlF on the 4x4 too ! So that the word edge can be preserved and used as the "group of 2 wings", which makes an edge if you look at the 4x4 in a 3x3 way. I hope this is understandable. :p I think it's just a nice and convenient word to talk about those pieces. Gilles 2007/1/23, Ryan Heise <ryan@...>: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
585. Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:50:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > > A while back Josef started work on different input syntaxes, I did > one where you could for example say (UF,UR)(UFR,URB). Don't know the > current status, though, he seems busy with other stuff. > > Cheers! > Stefan > Hmmm ... (UF,UR)(UFR,URB) ... Just give the cyclical decomposition. Interesting. But wouldn't you still have to convert that to the old input format? (specifying all 20 cubies)?? The optimal i guess would be a java GUI frontend with a cube "applet" built into it, and of course also ACube as the backend-engine. And with several input-options. Would need a "middle layer" which converts some new input format to the old one. It would also be interesting to lift some of the restrictions of ACube. Like if it has already found a x-turn solution, sometimes worse solution may still be interesting. But they will get lost with current implementation. Also the "all" search should be an option at runtime, not only on start-up ;-) I didn't know that Josef was still working on it. Hope he reads the forum :-) -Per
586. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 09:53:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > If someone has questions about European Compettions, you can always ask me. I confirm that. You're in my eyes the most traveling cuber, having competed in eight different countries despite just nine competitions. Only Ron and Ton have competed in more (nine) countries and they've been in more than twice as many competitions. It's one of the things I've noticed from my fun stats I'm working on. Oh hey, who can guess which competition drew competitors from the most countries? (I realize it's an awkward sentence, improve it if you can.) Cheers! Stefan
587. Re: acube tutorial
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 09:59:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmmm ... (UF,UR)(UFR,URB) ... Just give the cyclical decomposition. > Interesting. But wouldn't you still have to convert that to the old > input format? (specifying all 20 cubies)?? Yes, writing code for the conversion is what I did. If I remember correctly, I had finished it, but I don't know whether he already integrated it. > The optimal i guess would be a java GUI frontend Ugh. GUI. I prefer text. GUI is for kids. Cheers! Stefan
588. Re: [Speed cubing group] Help - Cube Proposal
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 23 Jan 2007 11:41:12 +0100

----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 23, 2007 10:53 AM Subject: Re: [Speed cubing group] Help - Cube Proposal Czech Open 2006 Oh hey, who can guess which competition drew competitors from the most countries? (I realize it's an awkward sentence, improve it if you can.) Cheers! Stefan [Non-text portions of this message have been removed]
589. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 11:03:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 23, 2007 10:53 AM > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > Oh hey, who can guess which competition drew competitors from the > > most countries? (I realize it's an awkward sentence, improve it if > > you can.) > > > Czech Open 2006 Nope, it only had competitors from eight different countries, that's a shared 9th place. But for having only 19 competitors, eight countries isn't bad. Cheers! Stefan
590. Re: [Speed cubing group] Help - Cube Proposal
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 13:55:49 +0100

World Championship 1982 ? 19 competitors, 19 countries... It can't be a bad bet :p Ok thanks for the info : my goal is now to become the most travelling cuber... I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, Canada ?... Hungary of course There is plenty of room for improvement. :-) Gilles 2007/1/23, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Rune Wesström > <rune.wesstrom@...> wrote: > > > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, January 23, 2007 10:53 AM > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > most countries? (I realize it's an awkward sentence, improve it > if > > > you can.) > > > > > > Czech Open 2006 > > Nope, it only had competitors from eight different countries, that's > a shared 9th place. But for having only 19 competitors, eight > countries isn't bad. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
591. Re: [Speed cubing group] Help - Cube Proposal
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 05:02:49 -0800

Umlaut on the 'i' in Taiwan? Huh? It's probably easier to hold this record if you live in Europe. In California, you can drive for 6 hours, and you've merely gone from San Francisco to Los Angeles. -Tyson On Jan 23, 2007, at 4:55 AM, Gilles van den Peereboom wrote: > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, > Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@gmx.de>: > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Rune Wesström > > <rune.wesstrom@...> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from > the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > [Non-text portions of this message have been removed] > > >
592. Re: [Speed cubing group] Cubing in Vatican?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 08:20:57 -0800

Google Analytics breaks the visitor count down to city level and gives you an absurd amount of other information, for free. I was surprised to learn that 80% of the traffic to my site is from the US, and a full 2% from the city of Los Angeles! http://www.google.com/analytics/ Yes, I do work for Google. But this *is* completely free. I suppose we're hoping to make the money back by people optimize their ads better or something. On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > No I don't. I'd be curious to look at the script. Can you please > post it? However, if I remember right, in the TOS of webstats4u, > you can't disable the popups. I am not positive if that was for > this particular service. > Pat > > ----- Original Message ----- > From: Ron van Bruchem<mailto:ron@...> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com> > Sent: Saturday, January 20, 2007 4:48 PM > Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > scc > do you see popups? > > ----- Original Message ----- > From: PJK Sports Cards > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com> > Sent: Sunday, January 21, 2007 12:39 AM > Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > Are you referring to speedcubing.com , or do you have another site? > > Pat > > ----- Original Message ----- > From: Ron van > Bruchem<mailto:ron@...<mailto:ron@...>> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20, 2007 1:23 PM > Subject: Re: Re: [Speed cubing group] Cubing in Vatican? > > Hi Pat, > > Thanks for the feedback. But there is an easy way past these > popups: use the script on my page. :-) > I copied my script before the popup was added. > > Have fun, > > Ron > > ----- Original Message ----- > From: PJK Sports Cards > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20, 2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > Hey Ron (and all other sites using webstats4u.com to monitor > their stats), > Webstats4u will create popup advertisements on your page. When > they changed their name awhile back, they began to create popups > without notifying anyone of it. I have seen many cuber pages with > the popups due to webstats4u (Joel Van Noort - Your page comes to > mind first). I use w3counter.com for my site, it is much better. I > just figured I'd let you all know, even though this is a bit off > topic. > > Pat > > ----- Original Message ----- > From: > Ron<mailto:ron@...<mailto:ron@...><mailto:ron@ > speedcubing.com<mailto:ron@...>>> > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s > peedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@ > yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y > ahoogroups.com>>> > Sent: Saturday, January 20, 2007 10:35 AM > Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, > > This week I had a visitor from the Vatican: > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http:// > www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> > > Maybe they play with cubes over there? > > Have fun, > > Ron > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
593. Re: [Speed cubing group]
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:24:27 +0100

Are you trying to say something ? :D Gilles 2007/1/23, Gülşin <gulisk@...>: > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
594. Re: New American Star?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:18:35 -0000

Hey!! I thought it was www.cubestation.co.uk (Dan Harris' site) hosting speedcuber profiles. I have mine THERE anyway ... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Who's Frank Dickerson? Does the United States have a new master of > speed cubing? People are getting too fast! > > -Tyson >
595. Re: [Speed cubing group] Help - Cube Proposal
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:01:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... Yep, that's it, followed by WC2005 with 17 and Euro2006 with 16. So in a sense, cubing *still* isn't as big as it was in the early 1980s. Cheers! Stefan
596. Re: [Speed cubing group] Help - Cube Proposal
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 19:48:27 -0000

Hi :-) I guess the 19 countries record will be broken this year in Budapest. So the record stays in Budapest :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > World Championship 1982 ? > > 19 competitors, 19 countries... > > Yep, that's it, followed by WC2005 with 17 and Euro2006 with 16. So > in a sense, cubing *still* isn't as big as it was in the early 1980s. > > Cheers! > Stefan >
597. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 19:56:45 -0000

Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding. But as agreed, theoretically doable (naturally). A cube can of course be transformed from one valid random position to another legal position with valid/legal turns only :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
598. Re: [Speed cubing group] Help - Cube Proposal
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 20:42:31 -0000

If you count different states and countries, I have Canada, California, Illinois, New York, New Jersey, Texas, Florida, Connecticut, and the Netherlands (and a judge in Germany). Only three countries, but it was almost 3000 miles each way the four times to California. Damn, I need a job. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
599. What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 20:59:21 -0000

I oce brought a cube to a Boy Scout meeting and mixed it up when there was a spare moment. My scocutmaster asked to see it, and he used a method I'd never seen before, which included solving two faces at once and solving the layer 2 edges last. Can anyone tell me what this method is and where I can find out about it?
600. Re: [Speed cubing group]
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 22:37:47 -0000

One blink for yes, two blinks for no. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Are you trying to say something ? > :D > > Gilles > > > 2007/1/23, Gülşin <gulisk@...>: > > > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
601. Question about the Fridrich Method
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 22:49:08 -0000

I looked at Jessica Fridrich's Method on her webstie and she has a ton of formulas and algorithums. I have also looked at other websites and have seen a lot of different patterns. Like, do all the pros have R' D' R D R' D' R memorized to "Insert the edge and twist the corner"? Also, is there an easy way to learn the Frifrich method. I dobut there is but I might as well ask. O, and about how long does it take to learn the fridrich method?
602. Re: [Speed cubing group] Cubing in Vatican?
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:00:32 -0500

that's so cool You're so lucky you work for Google. Best company ever. It was ranked to be the best company to work for by fortune 500. Is the Googleplex as nice as everyone says it is and is the free food really good? On 1/23/07, Lars Petrus <lars@...> wrote: > > Google Analytics breaks the visitor count down to city level and > gives you an absurd amount of other information, for free. I was > surprised to learn that 80% of the traffic to my site is from the US, > and a full 2% from the city of Los Angeles! > > http://www.google.com/analytics/ > > Yes, I do work for Google. But this *is* completely free. I suppose > we're hoping to make the money back by people optimize their ads > better or something. > > On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > > > No I don't. I'd be curious to look at the script. Can you please > > post it? However, if I remember right, in the TOS of webstats4u, > > you can't disable the popups. I am not positive if that was for > > this particular service. > > Pat > > > > ----- Original Message ----- > > From: Ron van Bruchem<mailto:ron@... <ron%40speedcubing.com> > > > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent: Saturday, January 20, 2007 4:48 PM > > Subject: Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > > > scc > > do you see popups? > > > > ----- Original Message ----- > > From: PJK Sports Cards > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent: Sunday, January 21, 2007 12:39 AM > > Subject: SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > Are you referring to speedcubing.com , or do you have another site? > > > > Pat > > > > ----- Original Message ----- > > From: Ron van > > Bruchem<mailto:ron@... <ron%40speedcubing.com><mailto: > ron@... <ron%40speedcubing.com>>> > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >> > > Sent: Saturday, January 20, 2007 1:23 PM > > Subject: Re: Re: [Speed cubing group] Cubing in Vatican? > > > > Hi Pat, > > > > Thanks for the feedback. But there is an easy way past these > > popups: use the script on my page. :-) > > I copied my script before the popup was added. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: PJK Sports Cards > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >> > > Sent: Saturday, January 20, 2007 8:12 PM > > Subject: SPAM: Re: [Speed cubing group] Cubing in Vatican? > > > > Hey Ron (and all other sites using webstats4u.com to monitor > > their stats), > > Webstats4u will create popup advertisements on your page. When > > they changed their name awhile back, they began to create popups > > without notifying anyone of it. I have seen many cuber pages with > > the popups due to webstats4u (Joel Van Noort - Your page comes to > > mind first). I use w3counter.com for my site, it is much better. I > > just figured I'd let you all know, even though this is a bit off > > topic. > > > > Pat > > > > ----- Original Message ----- > > From: > > Ron<mailto:ron@... <ron%40speedcubing.com><mailto: > ron@... <ron%40speedcubing.com>><mailto:ron@ > > speedcubing.com<mailto:ron@... <ron%40speedcubing.com>>>> > > To: > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:s > > peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com> > >><mailto:speedsolvingrubikscube@ > > yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>><mailto: > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <mailto:speedsolvingrubikscube@y > > ahoogroups.com>>> > > Sent: Saturday, January 20, 2007 10:35 AM > > Subject: [Speed cubing group] Cubing in Vatican? > > > > Hi guys, > > > > This week I had a visitor from the Vatican: > > http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http:// > > www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http:// > > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> > > > > Maybe they play with cubes over there? > > > > Have fun, > > > > Ron > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed]
603. Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:09:48 -0000

It depends how much of the method you want to learn. For me... learning F2L intuitively took less than an hour... learning a 4-look LL took two days to memorize the algorithms... learning a 3-look LL took a week to memorize the algorithms... basically, just memorize several new algorithms every day, and maybe take the weekend off by just reviewing what you have memorized so far. trying to learn too many algorithms in too short a time period is not very good. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > of formulas and algorithums. I have also looked at other websites and > have seen a lot of different patterns. Like, do all the pros have R' > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > Also, is there an easy way to learn the Frifrich method. I dobut there > is but I might as well ask. O, and about how long does it take to > learn the fridrich method? >
604. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 18:27:24 -0500

what the difference between 3-look and 4-look? On 1/23/07, andyaycw <andyaycw@...> wrote: > > It depends how much of the method you want to learn. > > For me... > > learning F2L intuitively took less than an hour... > learning a 4-look LL took two days to memorize the algorithms... > learning a 3-look LL took a week to memorize the algorithms... > > basically, just memorize several new algorithms every day, and maybe > take the weekend off by just reviewing what you have memorized so far. > trying to learn too many algorithms in too short a time period is not > very good. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > > of formulas and algorithums. I have also looked at other websites and > > have seen a lot of different patterns. Like, do all the pros have R' > > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > > Also, is there an easy way to learn the Frifrich method. I dobut there > > is but I might as well ask. O, and about how long does it take to > > learn the fridrich method? > > > > > [Non-text portions of this message have been removed]
605. Re: [Speed cubing group] How some people see us...
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 17:33:12 -0600

That's an interesting way of seeing it, as a disproportionate number of the cubers are college students or younger. Oh well, I guess ignorance is bliss... or something. -Sapan On 1/23/07, _jaap <no_reply@yahoogroups.com> wrote: > > http://www.overheardintheoffice.com/archives/003670.html > > > -- -cubekid [Non-text portions of this message have been removed]
606. [Speed cubing group] Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:34:34 -0000

3-look LL means solving the last layer in 3 steps. 4-look is solving it in 4 steps. Full Fridrich involves learning F2L (completing the first two layers at the same time) and a 2-look LL. I believe a 2-look LL consists of 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and PLL being permutating the last layer. A 3-look LL usually involves learning all of the PLL algorithms, and 8 of the OLL algorithms. This comes to a total of around 30 algorithms. A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 of the OLL algorithms.
607. Re: What's this method?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 23:38:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > It sounds like it could be Guimond, which is written up http://www.rubikscuberecord.com/ I could be wrong, someoneelse could confirm. Joey
608. Re: [Speed cubing group] Question about the Fridrich Method
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 11:33:00 +1100

res0lute wrote: > is there an easy way to learn the Frifrich method. To me, it is easier to learn the secrets behind how the cube works. F2L uses a table of 22 algorithms, but almost all of those are derived from two basic tricks, described in point (1) on this page: http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise http://www.ryanheise.com/cube/
609. Re: [Speed cubing group] Re: What's this method?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 16:35:10 -0800 (PST)

it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > It sounds like it could be Guimond, which is written up http://www.rubikscuberecord.com/ I could be wrong, someoneelse could confirm. Joey --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
610. [Speed cubing group] Re: Question about the Fridrich Method
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 00:43:07 -0000

> Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) 53 + 21 = 73? By the way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. Tim
611. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 01:09:33 -0000

> I do respect you for realising that his basic idea is now possible, and > all along I have thought this was an important first step for everyone > to recognise. Finding faster methods that aren't "slooow" is the next > step :-) > > (...) > > Ryan Heise Bear with me here. I've been working on 4x4x4 methods recently. It's a wall of text, but I might make some useful points... I think that virtually any 4x4x4 solution is possible, if you plan out your method enough. For example, you could reduce it to a 3x3x4, then reduce that to a 3x3x2, and solve it like a Domino. But how do you tell if a certain method can ever be fast? There are two factors, move count and lookahead. If you have a total of 60 seconds of lookahead, there's no way you're getting sub 1:30. I don't know if any of you have ever solved the Alexander Star, but I've been working on speedsolving it, and the lookahead is awful. For all of you Megaminx solvers, since the Alexander Star is mathematically equivalent to the Megaminx edges, do you think you could solve the Alexander Star in under 60 seconds, if it was lubed as well as your Megaminx? I don't think it's really possible because lookahead is so terrible. On the Alexander Star, since the solved state is so hard to identify, it's very difficult to see what you've already done, so when you're looking for a new piece it's easy to forget where you want to put it by the time you've found it. No matter how well it's lubricated, you need almost zero recognition time to solve that quickly, and it's simply not going to happen on that puzzle. I think it's going to be the same way with the 4x4x4 -> 2x2x2 approach. Even if it can be done in an average of, say, 120 moves (of which 85% is the pairing up stage), you're not likely to be able to do 2 moves per second when you can barely see what you're doing. Try this: scramble a 4x4x4 like a 2x2x2, then like a 3x3x3. Now try to solve the 3x3x3 in under 30 seconds. This is the kind of situation you're going to face, and that is the kind of speed you're going to be looking for. Another thing to think about is to compare the 2x2x2 reduction strategy to a corners-first cage method. In a sample 2x2x2 reduction method you have the following steps: - Put edgewings next to their corners. - Put centers next to their edgewings. - Solve like 2x2x2. Whereas in a corners-first cage method you have the following steps: - Solve corners like 2x2x2. - Put edgewings next to their corners. - Put centers next to their edgewings. I think the comparison between the two methods makes it obvious which is easier. Notice the steps are just rearranged, so in theory each method takes the same number of moves. But in the first method, you have to match up things that are scattered around the cube to other things that are scattered around the cube. When you're doing the centers, too, center pieces of the same color are scattered around the cube, so you have a lot less leeway in your cycles. In the second method, on the other hand, after you've solved the corners it's easy to see where everything goes, and similar pieces are placed next to each other immediately. They have the same movecount, but the first has much more recognition time. So, while a 2x2x2 reduction method might be interesting, it can not be efficient for speedcubing. If all you're looking for is speed, it would be much better to learn a corners-first or cage method...
612. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Jan 2007 21:26:07 -0500

can you or anyone please name some good websites that have the "real"/correct steps on them, besides Jessica Fridrich's website? On 1/23/07, andyaycw <andyaycw@...> wrote: > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > it in 4 steps. > > Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > PLL being permutating the last layer. > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > of the OLL algorithms. This comes to a total of around 30 algorithms. > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > of the OLL algorithms. > > > [Non-text portions of this message have been removed]
613. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 23 Jan 2007 19:35:02 -0700

3 look means you execute 3 algorithms to solve the last layer (Orient and permute), 4 look means it takes 4. ----- Original Message ----- From: David<mailto:b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, January 23, 2007 4:27 PM Subject: Re: [Speed cubing group] Re: Question about the Fridrich Method what the difference between 3-look and 4-look? On 1/23/07, andyaycw <andyaycw@...<mailto:andyaycw@...>> wrote: > > It depends how much of the method you want to learn. > > For me... > > learning F2L intuitively took less than an hour... > learning a 4-look LL took two days to memorize the algorithms... > learning a 3-look LL took a week to memorize the algorithms... > > basically, just memorize several new algorithms every day, and maybe > take the weekend off by just reviewing what you have memorized so far. > trying to learn too many algorithms in too short a time period is not > very good. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > I looked at Jessica Fridrich's Method on her webstie and she has a ton > > of formulas and algorithums. I have also looked at other websites and > > have seen a lot of different patterns. Like, do all the pros have R' > > D' R D R' D' R memorized to "Insert the edge and twist the corner"? > > Also, is there an easy way to learn the Frifrich method. I dobut there > > is but I might as well ask. O, and about how long does it take to > > learn the fridrich method? > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
614. [Speed cubing group] Re: Question about the Fridrich Method
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 02:47:18 -0000

I found chris hardwick's site very helpful for fridrich which is attached to speedcubing.com, also danscubestation.co.uk has all fridrich algorithms. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > can you or anyone please name some good websites that have the > "real"/correct steps on them, besides Jessica Fridrich's website? > > > > On 1/23/07, andyaycw <andyaycw@...> wrote: > > > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > > it in 4 steps. > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > > PLL being permutating the last layer. > > > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > > of the OLL algorithms. This comes to a total of around 30 algorithms. > > > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > > of the OLL algorithms. > > > > > > > > > [Non-text portions of this message have been removed] >
615. [Speed cubing group] Re: Question about the Fridrich Method
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 03:02:25 -0000

Heh, thanks for correcting my math there. I can't add! :P Yeah, 78 algs. thanks for the correction. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) > > 53 + 21 = 73? > > By the way, it's 57 OLL and 21 PLL, for a total of 78 algorithms. > > Tim >
616. [Speed cubing group] Re: Question about the Fridrich Method
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 03:12:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I found chris hardwick's site very helpful for fridrich which is > attached to speedcubing.com, also danscubestation.co.uk has all > fridrich algorithms. cubestation.co.uk
617. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 15:23:00 +1100

> The optimal i guess would be a java GUI frontend This is not Java, but maybe it does the job: http://www.ryanheise.com/cube/gacube.html Select a mode down the bottom, and then click the pieces you want to modify. -- Ryan Heise http://www.ryanheise.com/cube/
618. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 08:50:51 -0000

Ahh ... Thats cool but not really what i was looking for. Also the input string at the bottom is not in ACube format. For instance twisting 2 edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does ACube really support that format? I wasn't aware of that :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > > The optimal i guess would be a java GUI frontend > > This is not Java, but maybe it does the job: > > http://www.ryanheise.com/cube/gacube.html > > Select a mode down the bottom, and then click the pieces you want to > modify. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
619. Re: [Speed cubing group] Help - Cube Proposal
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 08:56:04 -0000

Hi :-) What's the most countries ever participating in the sunday contest one particular week? Ok ok it's not an official wca competition and it's only online ... ;-) -Per K Fredlund > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ? > 19 competitors, 19 countries... > > It can't be a bad bet :p > > > Ok thanks for the info : my goal is now to become the most travelling > cuber... > I still have to go to Italy, Japan, Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course > There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann <pochmann@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can guess which competition drew competitors from the > > > > most countries? (I realize it's an awkward sentence, improve it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only had competitors from eight different countries, that's > > a shared 9th place. But for having only 19 competitors, eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
620. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:26:36 +0100

Short answer: Beginners method (4-10 look): 4 algs OLL Edges 1 alg, performed between 1 and 3 times OLL Corners 1 alg, performed between 1 and 3 times PLL Corners 1 alg, performed between 1 and 2 times PLL Edges 1 alg, performed between 1 and 2 times 4 Look: 16 algs (+12) OLL Edges 3 algs OLL Corners 7 algs PLL Corners 2 algs PLL Edges 4 algs 3 Look: 31 algs (+15) OLL Edges 3 algs OLL Corners 7 algs PLL Edges + Corners 21 algs 2 Look: 78 algs (+47) OLL Edges + Corners 57 algs PLL Edges + Corners 21 algs Full Fridrich also means 41 algs for the first 2 layers. --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Question about the Fridrich Method Datum: 23/01/07 15:38 > > > > > > > > > > > > > > > > > > 3-look LL means solving the last layer in 3 steps. 4-look is solving > it in 4 steps. > > Full Fridrich involves learning F2L (completing the first two layers > at the same time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > PLL being permutating the last layer. > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > of the OLL algorithms. This comes to a total of around 30 algorithms. > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > of the OLL algorithms. > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
621. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:48:49 +0100

To complete your answer : 1 Look LL : > 8000 algorithms But nobody knows them all ;-) GIlles 2007/1/24, Avgalen <avgalen@...>: > > Short answer: > > Beginners method (4-10 look): 4 algs > OLL Edges 1 alg, performed between 1 and 3 times > OLL Corners 1 alg, performed between 1 and 3 times > PLL Corners 1 alg, performed between 1 and 2 times > PLL Edges 1 alg, performed between 1 and 2 times > > 4 Look: 16 algs (+12) > OLL Edges 3 algs > OLL Corners 7 algs > PLL Corners 2 algs > PLL Edges 4 algs > > 3 Look: 31 algs (+15) > OLL Edges 3 algs > OLL Corners 7 algs > PLL Edges + Corners 21 algs > > 2 Look: 78 algs (+47) > OLL Edges + Corners 57 algs > PLL Edges + Corners 21 algs > > Full Fridrich also means 41 algs for the first 2 layers. > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Onderwerp: [Speed cubing group] Re: Question about the Fridrich Method > Datum: 23/01/07 15:38 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 3-look LL means solving the last layer in 3 steps. 4-look is > solving > > it in 4 steps. > > > > Full Fridrich involves learning F2L (completing the first two layers > > at the same time) and a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > > PLL being permutating the last layer. > > > > A 3-look LL usually involves learning all of the PLL algorithms, and 8 > > of the OLL algorithms. This comes to a total of around 30 algorithms. > > > > A 4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > > of the OLL algorithms. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have been removed]
622. Re: What's this method?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 11:25:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > was a spare moment. My scocutmaster asked to see it, and he used a > method I'd never seen before, which included solving two faces at once > and solving the layer 2 edges last. Can anyone tell me what this > method is and where I can find out about it? > What sense does it make to ask us (especially with that little information) instead of him? Stefan
623. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 22:38:03 +1100

Per Kristen Fredlund wrote: > > http://www.ryanheise.com/cube/gacube.html > > the input string at the bottom is not in ACube format. Sure it is. >From the ACube documentation... > For orientation of corners only the first letter of the triple is > important. So UFR is equivalent of URF but not e.g. FUR. > You can also precede the double or triple by '+', '-', or '@'. It > affects the orientation of the given cubie in the same way. e.g. +UFR is the known piece UFR twisted clockwise +? is an unknown piece twisted clockwise The program logic was much simpler if '+' was used for both known and unknown pieces, and it also happened to be the way I always notated cubes by hand. -- Ryan Heise http://www.ryanheise.com/cube/
624. Re: What's this method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 13:59:57 -0000

Anders Larsson has got a corners first method where he solves FL corners, LL corners, FL edges, LL edges and finnaly ML edges. That's a method that fits the the description pretty well. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at > once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > > What sense does it make to ask us (especially with that little > information) instead of him? > > Stefan >
625. Re: [Speed cubing group] Re: Question about the Fridrich Method
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:08:56 +0100

I don't know how many algs a 1 look LL would be, but according to http://www.ai.univ-paris8.fr/~bh/cube/ it is 1211 without mirrors and inversions. That might indeed be > 8000 algs, but I think anyone that it willing to learn that many algs will also be capable of mirroring/inverting them on-the-fly! --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Re: Question about the Fridrich Method Datum: 24/01/07 01:58 > > To complete your answer : > > 1 Look LL : > 8000 algorithms > > But nobody knows them all ;-) > > GIlles > ________________________________________________ Message sent using UebiMiau 2.7.9
626. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 16:21:24 -0000

Ah, ok i didn't read Josef's "help-file" well enough. Never noticed the +/- possibilities. besides im mostly interested in an "ACube-companion" that will transform a move sequence to a valid input string. Then one can take an algorithm for a method case and use ACube to find more personally suitable algs. Ryan i think your page can do that with a little modification ;-) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ahh ... > > Thats cool but not really what i was looking for. Also the input > string at the bottom is not in ACube format. For instance twisting 2 > edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does > ACube really support that format? I wasn't aware of that :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <ryan@> wrote: > > > > > The optimal i guess would be a java GUI frontend > > > > This is not Java, but maybe it does the job: > > > > http://www.ryanheise.com/cube/gacube.html > > > > Select a mode down the bottom, and then click the pieces you want to > > modify. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
627. Re: [Speed cubing group] Re: What's this method?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 24 Jan 2007 17:25:46 +0100

----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 24, 2007 2:59 PM Subject: [Speed cubing group] Re: What's this method? . Kenneth: Does the site "Svenska kubföreningen" work? [Non-text portions of this message have been removed]
628. [Speed cubing group] Re: What's this method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:49:54 -0000

No, it's down for the moment but Gustav is working on getting it back up again. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Kenneth Gustavsson > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, January 24, 2007 2:59 PM > Subject: [Speed cubing group] Re: What's this method? > > > . > > Kenneth: Does the site "Svenska kubföreningen" work? > > > > > > > > [Non-text portions of this message have been removed] >
629. hmmmm
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 10:31:26 -0800 (PST)

maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
630. Re: hmmmm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:12:40 -0000

Hi Clancy!! Cynical and hateful is not the same ;-) Cheers! -Per PS! Im cynical/sceptical about some times posted yes, but hateful about G Bush jr :D > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
631. Re: What's this method?
From: "Paul Nixon" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:22:38 -0000

stefan you having a tough time of it at the moment old boy? you seem awfully hormonal. p --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "jsreed5" <jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at > once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > > What sense does it make to ask us (especially with that little > information) instead of him? > > Stefan >
632. [Speed cubing group] Re: What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 19:47:00 -0000

No he didn't, I guess the next time I see him I can ask. All he said was that he learned it a long time ago, like a few years after the cube came out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? > > joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > It sounds like it could be Guimond, which is written up > http://www.rubikscuberecord.com/ I could be wrong, someoneelse could > confirm. > > Joey > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
633. Re: [Speed cubing group] Re: What's this method?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 12:11:44 -0800 (PST)

well i'd guess some sort of corners first method and the only one that i've even heard of from back then is waterman, or guimond, or possibly minh thai's solution, but most of them are so involved to learn them i'm sure he'd know exactly where and when it came from. maybe next time get a synopsis of each step he considers and we might be able to find out more jsreed5 <jsreed5@...> wrote: No he didn't, I guess the next time I see him I can ask. All he said was that he learned it a long time ago, like a few years after the cube came out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > it could be a number of corners first methods i'd guess, i doubt it would be waterman since its a large alg list for that but it could be some offshoot of that, the only older method i can think of is that, unless it could be from minh thai 'the winning solution' or whatever. did he say when he learned that method? > > joey_gouly <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when there > > was a spare moment. My scocutmaster asked to see it, and he used a > > method I'd never seen before, which included solving two faces at once > > and solving the layer 2 edges last. Can anyone tell me what this > > method is and where I can find out about it? > > > It sounds like it could be Guimond, which is written up > http://www.rubikscuberecord.com/ I could be wrong, someoneelse could > confirm. > > Joey > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] > --------------------------------- Want to start your own business? Learn how on Yahoo! Small Business. [Non-text portions of this message have been removed]
634. Re: hmmmm
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:17:57 -0000

Yu Jeong-Min posted quite a few video's on his website... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
635. The Winning Solution to Rubik's Revenge
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:33:08 -0000

I don't know if any of you are also collector's of Rubik's Books, but I have a good copy of "The Winning solution to Rubik's Revenge" for sale on Ebay. Just search for Rubik's Revenge and it should pop up. ok, so it's a shameless plug Eric
636. Re: hmmmm
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 20:36:24 -0000

He's talking about everyone else. Chris --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Yu Jeong-Min posted quite a few video's on his website... > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > >
637. Re: [Speed cubing group] Re: acube tutorial
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 16:14:29 -0500

wow why are so many cubers really good with Java? On 1/24/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Ah, ok i didn't read Josef's "help-file" well enough. Never noticed > the +/- possibilities. > > besides im mostly interested in an "ACube-companion" that will > transform a move sequence to a valid input string. Then one can take > an algorithm for a method case and use ACube to find more personally > suitable algs. Ryan i think your page can do that with a little > modification ;-) > > Cheers! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > Fredlund" <aspiring_to_love@...> wrote: > > > > Ahh ... > > > > Thats cool but not really what i was looking for. Also the input > > string at the bottom is not in ACube format. For instance twisting > 2 > > edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does > > ACube really support that format? I wasn't aware of that :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Ryan Heise > > <ryan@> wrote: > > > > > > > The optimal i guess would be a java GUI frontend > > > > > > This is not Java, but maybe it does the job: > > > > > > http://www.ryanheise.com/cube/gacube.html > > > > > > Select a mode down the bottom, and then click the pieces you want > to > > > modify. > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > [Non-text portions of this message have been removed]
638. Re: Help - Cube Proposal
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 21:50:02 -0000

It would be so cool to have speedcubing competitions on ESPN.
639. 4x4x4 method idea
From: "qqwref" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 22:32:11 -0000

I don't know if this has been tried before (tell me if you invented it or if you know that someone did), but I've thought of a method for 4x4x4 that's related to both Per's method and the centers-first method (and also to a 2x2x2 :P) and I think that if you can find and execute an edgewing commutator in about three seconds you could probably average about 1 minute on this method. Here's the idea: 1) Solve all centers. Use whatever approach you want. This should take about 14 seconds on average. 2) Solve all corners, then orient them in relation to the centers. Do it like a 2x2x2, or 3x3x3 corners. This should take about 6 seconds on average, or maybe a little less. 3) Solve all edgewings. I use mostly single-piece commutators, but some 3x3x3 moves if I get a matched pair. For three-cycles, always solve (at least) two pieces at a time. If you use purely commutators, you have to find and deal with 12-13 "steps" (three-cycles, pairs of transpositions, or a parity step). If you can do each in about 3 seconds this will take you 40 seconds. Commutators may not even be the best strategy here. I know that anyone used to corners-first will (at first) have a difficult time trying to find the three-cycles, but after a while finding them and setting them up will be easy. If you already use a method that uses commutators (Per? Kirjava?) this will probably be pretty easy for you, and if you are good at 4x4x4 blindfold (Chris? Mátyás? Marcus?) you just have to get used to seeing what you're doing :). You may not like the 2x2x2, you may not like me, but if you have an extra ten minutes try solving a 4x4x4 like this a few times. I don't know if you'll like it, but, as they say, there's only one way to find out!
640. Re: [Speed cubing group] Re: Help - Cube Proposal
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 18:58:53 -0500

yea that would be awesome or there could be like a Rubik's Cube Talk Show On 1/24/07, nailicis2 <no_reply@yahoogroups.com> wrote: > > It would be so cool to have speedcubing competitions on ESPN. > > > [Non-text portions of this message have been removed]
641. Stupid Questions v. 2.0
From: "enguarde1234" <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 00:13:00 -0000

Hey all, As some of you may remember, we were talking about questions and statements we hate to hear a little while ago. I have a new one for the list. "Do you need some kind of drug to do that?" At first, I didn't hear him (I was listening to my iPod) "What?" I asked. He repeated himself. Stunned, I simply answered "No" and kept on solving with my iPod on so I didn't have to listen to questions like that again. I think listening to music is the second best defense to these questions. It tells people that you're not going to hear their questions so why bother. The best defense is probably telling them to #%$@ off with less colorful language, but sometimes... *sigh* (I have yet to resort to this and probably never will, but I am often tempted to try). Anyway, that's my two cents. Rory
642. that timing program
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 00:59:31 -0000

Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :(
643. Re: [Speed cubing group] that timing program
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 17:24:08 -0800 (PST)

www.rubiks.dk Enjoy! Rory res0lute <b3ttis@...> wrote: Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :( --------------------------------- Want to start your own business? Learn how on Yahoo! Small Business. [Non-text portions of this message have been removed]
644. Re: [Speed cubing group] that timing program
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Jan 2007 21:20:40 -0500

On 1/24/07, Rory Margraf <enguarde1234@...> wrote: > > www.rubiks.dk > > Enjoy! > Rory Actually the program in that video looks like JNetCube. http://www.strangepuzzle.com/jnetcube.html
645. Re: that timing program
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 02:21:22 -0000

JNetCube? http://strangepuzzle.com/jnetcube.html As far as I know, it's speedcuber. Darren --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey guys! > > I've been watching a lot of videos of speed cubers and I see a lot of > them use this program on their PC(or MAC) that when they press the > space bar the time starts and when they press it again the time stops. > It can be seen in this video: http://4none.goodmeet.net/909-tt/615 > So if any could tell me the name of this program or give me the link > to it, I would be very thankful. > > o, and is it speedcubber or speedcuber or speed cubber or speed cuber? > > I don't know how to spell it :( >
646. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 13:25:25 +1100

Per Kristen Fredlund wrote: > > http://www.ryanheise.com/cube/gacube.html > > transform a move sequence to a valid input string. --8<-- > i think your page can do that > with a little modification Yes, I could add twists... but is it really that valuable? A typical PLL case would take maybe 16 twists (quarter turns) to set up. But it would only take 2 swaps which is a much faster way to set it up. Also, people often want to find solutions to cases that they don't know how to solve. Therefore they may not know how to set up the case via twists, or may only be able to do it after very lengthy maneuvers. Here, it would be much easier to set up the case by directly moving the pieces around, I think. Of course, I could add twists, if it were *really* that important, (when I also have sime time), but until then you could use Mike Reid's twist.c program for that. -- Ryan Heise http://www.ryanheise.com/cube/
647. Re: [Speed cubing group] that timing program
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 24 Jan 2007 19:27:15 -0700

Yeah, it is JNetCube. Set the countdown to 0, and when you push space it starts. ----- Original Message ----- From: res0lute<mailto:b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, January 24, 2007 5:59 PM Subject: [Speed cubing group] that timing program Hey guys! I've been watching a lot of videos of speed cubers and I see a lot of them use this program on their PC(or MAC) that when they press the space bar the time starts and when they press it again the time stops. It can be seen in this video: http://4none.goodmeet.net/909-tt/615<http://4none.goodmeet.net/909-tt/615> So if any could tell me the name of this program or give me the link to it, I would be very thankful. o, and is it speedcubber or speedcuber or speed cubber or speed cuber? I don't know how to spell it :( [Non-text portions of this message have been removed]
648. [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:05:16 -0000

Hello guys, When I visited Toronto, I bought a small slide puzzel there. It was a 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and 1 2x2 block. The goal was to get the big one all the way from one side of the grid to the other (kinda like the game 'rush hour', with the difference that you can slide all the pieces in 2 dimensions). Anyway, it also came with a piece of paper that had solutions, but also setup-positions, but I lost it :(. Well.. Maybe I can find it when I clean my room ;). Anyways, does anyone recognise this description, and do you know where I can find more info about this puzzle? Thanks! Joël.
649. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:08:48 -0000

It took some time to find it, but I found a pic of it on the internet: http://iq-puzzle.com.hk/images/escape1.jpg --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello guys, > > When I visited Toronto, I bought a small slide puzzel there. It was a > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to get the big one all the way from one side > of the grid to the other (kinda like the game 'rush hour', with the > difference that you can slide all the pieces in 2 dimensions). > > Anyway, it also came with a piece of paper that had solutions, but also > setup-positions, but I lost it :(. Well.. Maybe I can find it when I > clean my room ;). Anyways, does anyone recognise this description, and > do you know where I can find more info about this puzzle? > > Thanks! > > Joël. >
650. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 11:29:05 -0000

One thing does NOT exclude another, look at CubeExlorer for instance ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > > http://www.ryanheise.com/cube/gacube.html > > > > transform a move sequence to a valid input string. > --8<-- > > i think your page can do that > > with a little modification > > Yes, I could add twists... but is it really that valuable? > > A typical PLL case would take maybe 16 twists (quarter turns) to set up. > But it would only take 2 swaps which is a much faster way to set it up. > > Also, people often want to find solutions to cases that they don't know > how to solve. Therefore they may not know how to set up the case via > twists, or may only be able to do it after very lengthy maneuvers. Here, > it would be much easier to set up the case by directly moving the pieces > around, I think. > > Of course, I could add twists, if it were *really* that important, (when > I also have sime time), but until then you could use Mike Reid's twist.c > program for that. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
651. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 11:32:51 -0000

Hey Jöel!! That slide puzzle must be one level from the computer Klotski game. "Blocks" is also very similar but has many game-elements that do not make it into a real-life puzzle ;-) Like magnets and black- holes ... I saw a guy with such a puzzle in Paris during EC 2005. Cannot recall who that was, i think it was a swede :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello guys, > > When I visited Toronto, I bought a small slide puzzel there. It was a > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to get the big one all the way from one side > of the grid to the other (kinda like the game 'rush hour', with the > difference that you can slide all the pieces in 2 dimensions). > > Anyway, it also came with a piece of paper that had solutions, but also > setup-positions, but I lost it :(. Well.. Maybe I can find it when I > clean my room ;). Anyways, does anyone recognise this description, and > do you know where I can find more info about this puzzle? > > Thanks! > > Joël. >
652. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:14:04 -0000

Was probably my brother (Tommy Gustavsson) because he got one of those and also had it with him in Paris. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle must be one level from the computer Klotski > game. "Blocks" is also very similar but has many game-elements that > do not make it into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > Cannot recall who that was, i think it was a swede :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
653. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:22:04 -0000

Hi Kenneth, Can you ask your brother if he also had a manual with instructions or setup-positions? I really love the puzzle. It is very hard to solve it, but not impossible. A lot of people will get it after sliding for 10/15 minutes. (Allthough a guy I know who is very good in puzzles had it in like, 3 minutes.. It took me a lot longer the first time..) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Was probably my brother (Tommy Gustavsson) because he got one of > those and also had it with him in Paris. > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hey Jöel!! > > > > That slide puzzle must be one level from the computer Klotski > > game. "Blocks" is also very similar but has many game-elements that > > do not make it into a real-life puzzle ;-) Like magnets and black- > > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > > Cannot recall who that was, i think it was a swede :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello guys, > > > > > > When I visited Toronto, I bought a small slide puzzel there. It > was > > a > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 > blocks, > > and > > > 1 2x2 block. The goal was to get the big one all the way from one > > side > > > of the grid to the other (kinda like the game 'rush hour', with > the > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > Anyway, it also came with a piece of paper that had solutions, > but > > also > > > setup-positions, but I lost it :(. Well.. Maybe I can find it > when > > I > > > clean my room ;). Anyways, does anyone recognise this > description, > > and > > > do you know where I can find more info about this puzzle? > > > > > > Thanks! > > > > > > Joël. > > > > > >
654. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:46:09 -0000

Hi Per!! Thanks a lot for the name 'Klotski'.. That was KEY :). I think quite a few cubers in this group might want to try. In case ppl want to play the original setup, you can try this JAVA applet: http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm There are also different setup positions. This is a hard one: http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm Or you can choose from any of these: http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm Hope you guys like this stuff ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle must be one level from the computer Klotski > game. "Blocks" is also very similar but has many game-elements that > do not make it into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > Cannot recall who that was, i think it was a swede :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
655. Re: What's this method?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 12:59:51 -0000

Huh? What do you mean? He gave very little information, fitting even a lot of published methods (not to mention the infinite amount of non- published ones), and caused several people to guess what it could be. Even if someone guesses correctly, how could he/we verify? He has to ask his scoutmaster anyway. Why waste everybody's time with a useless guessing game and not simply ask his scoutmaster directly? Please notice that my comments like these are always an attempt to improve communication quality and make the world a better place. Maybe that's hormonal. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Paul Nixon" <yahoo@...> wrote: > > stefan > > you having a tough time of it at the moment old boy? > > you seem awfully hormonal. > > p > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "jsreed5" <jsreed5@> wrote: > > > > > > I oce brought a cube to a Boy Scout meeting and mixed it up when > > there > > > was a spare moment. My scocutmaster asked to see it, and he used a > > > method I'd never seen before, which included solving two faces at > > once > > > and solving the layer 2 edges last. Can anyone tell me what this > > > method is and where I can find out about it? > > > > > > > What sense does it make to ask us (especially with that little > > information) instead of him? > > > > Stefan > > >
656. Re: [Speed cubing group] Re: hmmmm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:12:31 -0300 (ART)

Yu Jeong-Min = Gungz...lol Pedro Joël van Noort <joel_vn@...> escreveu: Yu Jeong-Min posted quite a few video's on his website... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
657. Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 13:20:26 -0000

Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
658. Re: [Speed cubing group] competitions
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 05:29:59 -0800

The next confirmed competition is on May 5 in Irvine, CA at the Discovery Science Museum. We are currently working on some projects in Las Vegas and Chicago as well. -Tyson On 1/20/07, roxxinn <fognus@...> wrote: > > On speedcubing.com I saw that the Caltech spring comp was in April > sometime. Now it's not posted anymore. Did it get cancelled or what's > happening there? Anyone know when the next comp is in the U.S and > where? > > > [Non-text portions of this message have been removed]
659. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:29:09 +1100

Per Kristen Fredlund wrote: > One thing does NOT exclude another, look at CubeExlorer for > instance ;-) Yes, but you didn't answer my question: Is it really that urgent? I'm limited with time right now. I've found that with CubeExplorer it takes about 10-15 seconds to set up a PLL case. But with my GACube interface it takes only 1-2 seconds. That makes me think it's not urgent, and I can leave such a feature until later when I have more time. -- Ryan Heise http://www.ryanheise.com/cube/
660. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 02:22:50 +1100

Ryan Heise wrote: > Yes, but you didn't answer my question: Is it really that urgent? I'm > limited with time right now. > > I've found that with CubeExplorer it takes about 10-15 seconds to set up > a PLL case. But with my GACube interface it takes only 1-2 seconds. That > makes me think it's not urgent, and I can leave such a feature until > later when I have more time. Scratch that, I "definitely" can't do this feature until later. Just no time right now... -- Ryan Heise http://www.ryanheise.com/cube/
661. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 15:45:25 -0000

I sent a link to this thread to him so he can read for himself. I dont know if he has got an Y-account but if not then he may reply to med so I can forward it =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Kenneth, > > Can you ask your brother if he also had a manual with instructions or > setup-positions? > > I really love the puzzle. It is very hard to solve it, but not > impossible. A lot of people will get it after sliding for 10/15 > minutes. (Allthough a guy I know who is very good in puzzles had it > in like, 3 minutes.. It took me a lot longer the first time..) > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Was probably my brother (Tommy Gustavsson) because he got one of > > those and also had it with him in Paris. > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hey Jöel!! > > > > > > That slide puzzle must be one level from the computer Klotski > > > game. "Blocks" is also very similar but has many game-elements > that > > > do not make it into a real-life puzzle ;-) Like magnets and black- > > > holes ... I saw a guy with such a puzzle in Paris during EC 2005. > > > Cannot recall who that was, i think it was a swede :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello guys, > > > > > > > > When I visited Toronto, I bought a small slide puzzel there. It > > was > > > a > > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 > > blocks, > > > and > > > > 1 2x2 block. The goal was to get the big one all the way from > one > > > side > > > > of the grid to the other (kinda like the game 'rush hour', with > > the > > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > > > Anyway, it also came with a piece of paper that had solutions, > > but > > > also > > > > setup-positions, but I lost it :(. Well.. Maybe I can find it > > when > > > I > > > > clean my room ;). Anyways, does anyone recognise this > > description, > > > and > > > > do you know where I can find more info about this puzzle? > > > > > > > > Thanks! > > > > > > > > Joël. > > > > > > > > > >
662. Re: Posting Guidelines (Was: What's this method?)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 02:38:58 +1100

Stefan Pochmann wrote: > Please notice that my comments like these are always an attempt to > improve communication quality and make the world a better place. BTW, is it possible to write some posting guidelines and have them shown to new members before they join the group? If so, what should the posting guidelines be? -- Ryan Heise http://www.ryanheise.com/cube/
663. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 16:41:15 -0000

The Mandalay Box Co. Makes a version they call the "Setting Sun" puzzle. They sell them at Cracker Barrel (or used to) here in the states. My wife bought me one for Christmas a few years back, very elegant looking puzzle. Some info and a solution can be found here: http://www.themandalayboxcompany.com/default.asp?page=products,product.asp?catID%20=12 Hope that helps! Daniel --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > It took some time to find it, but I found a pic of it on the internet: > > http://iq-puzzle.com.hk/images/escape1.jpg > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
664. Re: [Speed cubing group] Re: hmmmm
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 16:43:14 +0000 (GMT)

Actually, Yu Jeong-Min's best 100 avg is 12.93 http://4none.goodmeet.net/909-tt/643 he also had a 13.19 on 102 cubes, using DIY http://4none.goodmeet.net/909-tt/644 (that I imagine is not his usual cube) I could make a video of a full average as well, but I don't think many people would be interested on watching a 15-16 avg video... Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
665. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 17:15:21 -0000

Hi Ryan! Noone is demanding that you IMMEDIATELY fulfill any/every suggestion;- ) No it's not urgent as such. I will make my own application that transforms a sequence of moves into an ACube input string format, possibly including layer-restrictions. As part of this i will implement a good "sequence purifier" that will allow say : D U''nonsense 2 F2D' and convert that to a series of valid tokens, in this case : D U' F2 D'. This part is already coded and was easy. I may add conersion of repetitions (....)*n and commutators [P.Q]= PQPQ' to "linear" format later ... and nested versions of all these so it would transform for instance : [F R D'[L,B],U F2 (RDB)*2] to : F R D' L B L' B'. U F2 R D B R D B2 L B' L' D R' F' B' D' R' B' D' R' F2 U' (correct afaik)(note that a B B was converted to B2!!) Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > One thing does NOT exclude another, look at CubeExlorer for > > instance ;-) > > Yes, but you didn't answer my question: Is it really that urgent? I'm > limited with time right now. > > I've found that with CubeExplorer it takes about 10-15 seconds to set up > a PLL case. But with my GACube interface it takes only 1-2 seconds. That > makes me think it's not urgent, and I can leave such a feature until > later when I have more time. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
666. Re: Posting Guidelines (Was: What's this method?)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 19:06:56 -0000

Hi Ryan, and everyone, As one of the moderators I can try to clarify how I approach what I use as my own personal posting guidelines if that helps. I looked at the settings of this group and I don't really see anything that e- mails a set message to all newly registered members. As an alternative maybe we could compile any guidelines about posting ideas into a file and put it in the files section? As far as how I approach posting guidelines I always and without fail delete posts that: 1) Are empty 2) Are solely sexual or religious in nature 3) Are selling or advertising a good or service or thing not related to cubing in any way 4) Are so deragatory or mean as to offend my sensibilities, and I do try to be lenient here I also delete files that are solely sexual or religious in nature, and would do so to any files I noticed that had no or extremely limited content (basically like an empty post). I do this in order to free up room for people who want to post files more related to our group discussion. I view this group more as an ongoing conversation, and I try as hard as possible not to interupt that conversation. Again I can't speak for Ron or Doug, but those are the limitations I give myself for deleting any content in this group. Otherwise I let things carry on as they carry on and I try not to interupt. As far as off topic posts go I think they contribute wonderfully as long as they satisfy a couple of ground rules: 1) They need not be totally cube related. Loosely cube related material is always allowed unless it is used to try to let slip by a post that is basically just a post as I described above from the list of posts I always delete. 2) Posts completely unrelated to cubing are also allowed as long as they are marked off topic and as long as the material in the post is interesting to enough people as to warrant it being a side conversation within this larger conversation. Only if a large number of people request for an off topic post to be deleted would I actually delete it though. Anyway that's how I approach posts on this group. Hope this helps, let me know if there is anything else I can answer or if I didn't fully answer your question or get your meaning. Chris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Please notice that my comments like these are always an attempt to > > improve communication quality and make the world a better place. > > BTW, is it possible to write some posting guidelines and have them shown > to new members before they join the group? > > If so, what should the posting guidelines be? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
667. Re: [Speed cubing group] Re: hmmmm
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 10:44:40 -0800 (PST)

i can understand not everyone has access to video cameras, but in this world of technology i'm sure everyone knows someone that has a camera they can use, i know if i was doing sub 13 averages of 100, i'd find a camera, and be motivated to share what my very hard work had accomplished. i can appreciate that the best work is done at home, i am no exception to that, but i don't do 16 averages at home then come in to comps and do 22 averages. i don't see how the competition pressure could be such a huge difference. ron does great at most competitions, and more importantly he doesn't say that at home he has 11 second averages, he conveys his skill very accurately and has a lot of documentation to back it up. same with yjm, he had numerous amazing sunday contest videos, then when the time came he walked into a competition and wiped the floor, first comp ever and a sub 12 average. using the example you did, how can i possible be expected to believe those averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... when i look at competition times, he has had 23 total solves, only 3 are sub 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l average...first that sounds pretty low for a cuber that has usually averaged well over 15 seconds in comps, second how do you stop to take time when doing all these amazing solves to note each f2l time? i hate to say it but i don't believe it and i think it takes away from people like yjm that are actually able to do it. it really does a discourtesy to misrepresent yourself to other cubers since its makes the difficult seem easy, or the impossible seem possible. unofficial records are a joke because these little embellishments get out of hand and people claim crazy things. i think its kind of lost it purpose as a gauge of at home performances, which is why i don't have any unofficial records, except for things that dont' happen at competitions like supercubes and relays. i like the idea and its a great part of speedcubing.com, but i think it has lost some of its value because of things like this. Stefan Pochmann <pochmann@...> wrote: Lack of videos could be explained by lack of money for a video camera or lack of motivation to make videos. Lack of similar competition times can be explained by 1) the much higher number of attempts in practice compared with competitions and 2) nervousness etc caused by the competition environment. Ron for example needed quite a few competitions to get times like he can regularly do in relaxed practice or even moments before or after his official attempts. Also, I think even for Yu Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52 so his 13.40 average in the final competition round is what should be expected. Simply don't take the unoffical results seriously. The official results are what counts. Thibaut for example reported an 11.63 average-of-100 but in my eyes Yu Jeong-Min is much better simply because he performs when it really matters. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > maybe i'm just a hater, but since i'm so good at it, i was just wondering why only gungz is man enough to record the amazing averages he claims. i see quite a number of what i would consider to be hard to believe averages in the sunday contest and in the unofficial list, without video proof or (much more importantly) even close to equivalent competition times, and no one (except for gungz) has shown a lick a proof that they achieve these 11-12 seconds averages. whats up, and does anyone else think/wonder this also or am i indeed just a hater? > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
668. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 12:10:00 +1100

cmhardw wrote: > but those are the limitations I give myself for deleting any content > in this group. These are good, although I didn't necessarily mean things your post might get deleted for, but just guidelines to help promote healthy threads. Some of the more interesting guidelines from: http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject heading which reflects the content of the message. - Use mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion in progress (we call this a thread) before posting replies. Avoid posting "Me Too" messages, where content is limited to agreement with previous posts. Content of a follow-up post should exceed quoted content. - If you are sending a reply to a message or a posting be sure you summarize the original at the top of the message, or include just enough text of the original to give a context. This will make sure readers understand when they start to read your response. Since NetNews, especially, is proliferated by distributing the postings from one host to another, it is possible to see a response to a message before seeing the original. Giving context helps everyone. But do not include the entire original! - Read both mailing lists and newsgroups for one to two months before you post anything. This helps you to get an understanding of the culture of the group. - If you are caught in an argument, keep the discussion focused on issues rather than the personalities involved. - "Reasonable" expectations for conduct via e-mail depend on your relationship to a person and the context of the communication. Norms learned in a particular e-mail environment may not apply in general to your e-mail communication with people across the Internet. Be careful with slang or local acronyms. -- Ryan Heise http://www.ryanheise.com/cube/
669. update of my website and tools
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 03:29:24 -0000

Hey everyone, I finally did an update to my website http://www.vanderblonk.com. I made a 10 min. video about speedcubing and I'd like to know what you think (it's not for speedcubers, more for beginners). I know it's in WMV and I'll try to get a Flash or Mpg version there. Also some of you might know my animated applet page, where you can demonstrate algs. (to see it just click the "animated applet" button on the page). I improved it and it has a lot more options now, most notably you can add any parameter the applet understands in the url. Some of the options are: - change applet by adding e.g. &applettype=petrus to the url - 4x4 and 5x5 applet, by adding &cubesize=4 or &cubesize=5 - stickers, this one I like in particular, e.g. http://vanderblonk.com/cube/ cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l And of course if you have a website with algorithms you can insert a link to the applet page that demonstrates your algorithm. I'll add more features soon. have fun! Michiel
670. Re: [Speed cubing group] Re: hmmmm
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 20:54:32 -0500

good points :) I don't have a camera, but I also don't have under 13 seconds averages. If I was that good, i I would ask one of my friends to use their camera. Its not that every time people should upload videos, but one video at least shows how good you are. On 1/25/07, Clancy Cochran <perscription_death@...> wrote: > > i can understand not everyone has access to video cameras, but in this > world of technology i'm sure everyone knows someone that has a camera they > can use, i know if i was doing sub 13 averages of 100, i'd find a camera, > and be motivated to share what my very hard work had accomplished. > > i can appreciate that the best work is done at home, i am no exception to > that, but i don't do 16 averages at home then come in to comps and do 22 > averages. i don't see how the competition pressure could be such a huge > difference. ron does great at most competitions, and more importantly he > doesn't say that at home he has 11 second averages, he conveys his skill > very accurately and has a lot of documentation to back it up. same with yjm, > he had numerous amazing sunday contest videos, then when the time came he > walked into a competition and wiped the floor, first comp ever and a sub 12 > average. > > using the example you did, how can i possible be expected to believe those > averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... > when i look at competition times, he has had 23 total solves, only 3 are sub > 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l > average...first that sounds pretty low for a cuber that has usually averaged > well over 15 seconds in comps, second how do you stop to take time when > doing all these amazing solves to note each f2l time? i hate to say it but i > don't believe it and i think it takes away from people like yjm that are > actually able to do it. it really does a discourtesy to misrepresent > yourself to other cubers since its makes the difficult seem easy, or the > impossible seem possible. > > unofficial records are a joke because these little embellishments get out > of hand and people claim crazy things. i think its kind of lost it purpose > as a gauge of at home performances, which is why i don't have any unofficial > records, except for things that dont' happen at competitions like supercubes > and relays. i like the idea and its a great part of speedcubing.com, but i > think it has lost some of its value because of things like this. > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: Lack of > videos could be explained by lack of money for a video camera > > or lack of motivation to make videos. > > Lack of similar competition times can be explained by 1) the much > higher number of attempts in practice compared with competitions and > 2) nervousness etc caused by the competition environment. Ron for > example needed quite a few competitions to get times like he can > regularly do in relaxed practice or even moments before or after his > official attempts. > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > record average of 100 is 13.52 so his 13.40 average in the final > competition round is what should be expected. > > Simply don't take the unoffical results seriously. The official > results are what counts. Thibaut for example reported an 11.63 > average-of-100 but in my eyes Yu Jeong-Min is much better simply > because he performs when it really matters. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
671. my cubeapplet page
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 21:49:16 -0000

Hi, I have updated my site: http://www.vanderblonk.com. I added a video introduction to speedcubing. Let me know what you think. I am working on converting it to Flash or MPG, as I know not everyone will be able to view the WMV movie. I also know a lot of people have been using my cubeapplet page with the configurable RubikPlayer, so I decided to improve that one as well. Just click on "Animated Cube" on the page to see it, and you might recognize it. I now changed the page to not only be able to take the 'alg' parameter in the url, but any parameter the applet understands. Some other possibilities: - switch applet by adding &applettype=jelinek or &applettype=petrus - showing algorithms using the Randelshofer 4x4 and 5x5 applet Personally I like &stickers=f2l http://vanderblonk.com/cube/cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l Let me know what you think. I'll add more features soon. Michiel
672. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 03:31:45 -0000

Hm, my other reply didn't show up from a few hours ago... Anyway, I agree with you, Clancy. I don't post unofficial averages either, although I did compete in the Sunday Contest quite often several months ago. As far as competitions go, I do get nervous, like at the second round of Berkeley Fall. After the first two solves, I was extremely nervous--on top of normally being somewhat nervous. I mean, I hit two good times, and I thought something nice might result, so I was extremely nervous. But I still managed to get decent times close to my "at home" average--not to say that I was happy with the times, since I was locking up and losing my grip... And of course, there's one person who should probably come to mind in terms of honesty in actual performance... a certain young cuber who showed up to Caltech Winter 2006 and started posting incredibly faster averages not too long after. Darren --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i can understand not everyone has access to video cameras, but in this world of technology i'm sure everyone knows someone that has a camera they can use, i know if i was doing sub 13 averages of 100, i'd find a camera, and be motivated to share what my very hard work had accomplished. > > i can appreciate that the best work is done at home, i am no exception to that, but i don't do 16 averages at home then come in to comps and do 22 averages. i don't see how the competition pressure could be such a huge difference. ron does great at most competitions, and more importantly he doesn't say that at home he has 11 second averages, he conveys his skill very accurately and has a lot of documentation to back it up. same with yjm, he had numerous amazing sunday contest videos, then when the time came he walked into a competition and wiped the floor, first comp ever and a sub 12 average. > > using the example you did, how can i possible be expected to believe those averages from thibaut. average of 12 was 11.63 and average of 100 12.5.... when i look at competition times, he has had 23 total solves, only 3 are sub 15, how can your times be nearly 25% worse in competitions? also, 7.56 f2l average...first that sounds pretty low for a cuber that has usually averaged well over 15 seconds in comps, second how do you stop to take time when doing all these amazing solves to note each f2l time? i hate to say it but i don't believe it and i think it takes away from people like yjm that are actually able to do it. it really does a discourtesy to misrepresent yourself to other cubers since its makes the difficult seem easy, or the impossible seem possible. > > unofficial records are a joke because these little embellishments get out of hand and people claim crazy things. i think its kind of lost it purpose as a gauge of at home performances, which is why i don't have any unofficial records, except for things that dont' happen at competitions like supercubes and relays. i like the idea and its a great part of speedcubing.com, but i think it has lost some of its value because of things like this. > > > Stefan Pochmann <pochmann@...> wrote: Lack of videos could be explained by lack of money for a video camera > or lack of motivation to make videos. > > Lack of similar competition times can be explained by 1) the much > higher number of attempts in practice compared with competitions and > 2) nervousness etc caused by the competition environment. Ron for > example needed quite a few competitions to get times like he can > regularly do in relaxed practice or even moments before or after his > official attempts. > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > record average of 100 is 13.52 so his 13.40 average in the final > competition round is what should be expected. > > Simply don't take the unoffical results seriously. The official > results are what counts. Thibaut for example reported an 11.63 > average-of-100 but in my eyes Yu Jeong-Min is much better simply > because he performs when it really matters. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > maybe i'm just a hater, but since i'm so good at it, i was just > wondering why only gungz is man enough to record the amazing averages > he claims. i see quite a number of what i would consider to be hard > to believe averages in the sunday contest and in the unofficial list, > without video proof or (much more importantly) even close to > equivalent competition times, and no one (except for gungz) has shown > a lick a proof that they achieve these 11-12 seconds averages. whats > up, and does anyone else think/wonder this also or am i indeed just a > hater? > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
673. Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 19:52:37 -0000

>Thibaut for example reported an 11.63 > average-of-100 Average of ten?
674. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?)
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 26 Jan 2007 07:41:08 +0100

Hi guys, I would like to add: - never post content of private e-mails/messages without consent of the writer - make sure the forum is fun. This is not a forum about politics or ethics, but about a hobby involving a toy. Have fun, Ron ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 26, 2007 2:10 AM Subject: Re: [Speed cubing group] Re: Posting Guidelines (Was: What's this method?) cmhardw wrote: > but those are the limitations I give myself for deleting any content > in this group. These are good, although I didn't necessarily mean things your post might get deleted for, but just guidelines to help promote healthy threads. Some of the more interesting guidelines from: http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject heading which reflects the content of the message. - Use mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion in progress (we call this a thread) before posting replies. Avoid posting "Me Too" messages, where content is limited to agreement with previous posts. Content of a follow-up post should exceed quoted content. - If you are sending a reply to a message or a posting be sure you summarize the original at the top of the message, or include just enough text of the original to give a context. This will make sure readers understand when they start to read your response. Since NetNews, especially, is proliferated by distributing the postings from one host to another, it is possible to see a response to a message before seeing the original. Giving context helps everyone. But do not include the entire original! - Read both mailing lists and newsgroups for one to two months before you post anything. This helps you to get an understanding of the culture of the group. - If you are caught in an argument, keep the discussion focused on issues rather than the personalities involved. - "Reasonable" expectations for conduct via e-mail depend on your relationship to a person and the context of the communication. Norms learned in a particular e-mail environment may not apply in general to your e-mail communication with people across the Internet. Be careful with slang or local acronyms. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
675. Re: Posting Guidelines (Was: What's this method?)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:43:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > As an > alternative maybe we could compile any guidelines about posting ideas > into a file and put it in the files section? Hi Chris, I'm not quite sure how that would benefit the cause: most people wouldn't check the file section to find a "guidelines on posting" file (unless you edited the home page to instruct them to do so) Maybe (and I don't know how this is done as I'm not a moderator, but I know the caltech group does it) you could require moderator approval to join the forum, then when you approve someone email them a pre-written set of rules. This would, though, probably decrease the number of people who join, which is not a good thing. And it would be a large time commitment on the moderators' parts. Tim
676. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 00:00:00 +1100

Per Kristen Fredlund wrote: > No it's not urgent as such. I will make my own application that > transforms a sequence of moves into an ACube input string format, > possibly including layer-restrictions. No worries :-) I didn't really imagine that twists would be the preferred input method in a program like this, since the goal here is to set up cases graphically, presumably as quickly as possible. I accept that it wouldn't "hurt" to add twists to the interface, but I at least thought that this less important feature could wait until I had more time. Is there really a case in any method that is easier to set up with twists rather than swaps, using a "graphical" interface? I'm interested to know why my program fails to meet your needs. Is there a genuine case in any method that my program can't set up well, compared with twists? -- Ryan Heise http://www.ryanheise.com/cube/
677. Trouble with BLD corner permutation
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 15:21:55 -0000

Hi everyone, So, I'm working on BLD solving using the method found on macky's site. Thus far i can do everything right up to corner permutation (i save it for last). My main problem is i get lost in my set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 positions, permute, and the back out the set-up moves). Most of the time however i screw up my moves. I guess I'm down to like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn algorithms for more specific cases (I'm willing to memorize definitely. 3. Think about set up moves differently (let me know if anyone has any ideas. I appreciate any help... i'd like to hear what my best option is. I've had many a messed up BLD solve and only one successful, from the start solve. Thanks! ~John H.~
678. Re: Trouble with BLD corner permutation
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 18:25:06 -0000

If you get lost in a setup, try to remember the pieces you just solved and think about how you would have done the setup, rather than just trying to remember what you did. You should also try learning the R'FRF' cycles, they really help for cases like this. Good luck with BLD, it's a lot of fun. --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ >
679. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 01:07:55 -0000

Hi, Tyson does these cases using (R'FRF')x3 twice. For example, (245) can be done by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different directions (correct me if I'm wrong, Tyson). Macky giraffeboy13 <no_reply@...> a écrit: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). > > [snip] > > ~John H.~
680. Re: Trouble with BLD corner permutation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 04:24:45 -0000

Hi, For (2 4 5), I would use: Setup: D Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) Undo Setup: D' 27 turns is just too many turns for me. This alg can be decomposed into another alg with a setup: Setup: R2 D' Alg2: (R2 D' L2 D)^2 (8f*) Undo Setup: D R2 but I just think of it as a separate alg. I know I've seen Alg2 or a variation of it on someone's web site, but I don't recall where. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > Tyson does these cases using (R'FRF')x3 twice. For example, (245) can > be done by something like D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different > directions (correct me if I'm wrong, Tyson). > > Macky > > giraffeboy13 <no_reply@> a écrit: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). > > > > [snip] > > > > ~John H.~ >
681. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 05:02:19 -0000

Hi, Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2. I've seen that algorithm before, but isn't doing x2 and R2U'R2U'L2UR2U'L2U2R2 faster? OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> skribis: > > Hi, > > For (2 4 5), I would use: > Setup: D > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > Undo Setup: D' > > 27 turns is just too many turns for me. > > This alg can be decomposed into another alg with a setup: > > Setup: R2 D' > Alg2: (R2 D' L2 D)^2 (8f*) > Undo Setup: D R2 > > but I just think of it as a separate alg. > > I know I've seen Alg2 or a variation of it on someone's web site, but > I don't recall where. > > - Bruce
682. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 22:37:45 -0000

I bought this puzzle at the night bazaar in Chiang Mai, northern Thailand, last year. It is called Khun Phan. /Anders --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > It took some time to find it, but I found a pic of it on the internet: > > http://iq-puzzle.com.hk/images/escape1.jpg > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a small slide puzzel there. It was > a > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The goal was to get the big one all the way from one > side > > of the grid to the other (kinda like the game 'rush hour', with the > > difference that you can slide all the pieces in 2 dimensions). > > > > Anyway, it also came with a piece of paper that had solutions, but > also > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > I > > clean my room ;). Anyways, does anyone recognise this description, > and > > do you know where I can find more info about this puzzle? > > > > Thanks! > > > > Joël. > > >
683. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 06:40:54 -0000

Extending with that last idea, if you learn the following 8, the only set-up move you'll need for these cases (two corners across a diagonal in either U or D, the third corner in the other layer) is a turn in either U or D, whichever layer has the lone corner. (245): [(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186): [(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457): [(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2 Memorizing these should be easy. In addition to the obvious regularity, note the following: 1) The lone corner is always unmatched with the other two and is in the L layer. 2) In each pair, doing l2 later (first column) rotates the corners counter-clockwise when viewed from F. I think I'll switch to this. Macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
684. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 12:05:54 -0000

Hi :-) 1) Find some alg on internet for some case 2) Copy it into some appication that gives you the input string for ACube for that case (solver or generator) 3) Run ACube and find your own preferred alg for that case ;-) -Per It's faster than having to set it up manually also... > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > No it's not urgent as such. I will make my own application that > > transforms a sequence of moves into an ACube input string format, > > possibly including layer-restrictions. > > No worries :-) > > I didn't really imagine that twists would be the preferred input method > in a program like this, since the goal here is to set up cases > graphically, presumably as quickly as possible. I accept that it > wouldn't "hurt" to add twists to the interface, but I at least thought > that this less important feature could wait until I had more time. > > Is there really a case in any method that is easier to set up with > twists rather than swaps, using a "graphical" interface? > > I'm interested to know why my program fails to meet your needs. Is there > a genuine case in any method that my program can't set up well, compared > with twists? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
685. Re: Trouble with BLD corner permutation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 13:12:56 -0000

Hi, I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. I can execute it sub-2. Right ring finger for U'. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3-D2. > > I've seen that algorithm before, but isn't doing x2 and > R2U'R2U'L2UR2U'L2U2R2 faster? > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> skribis: > > > > Hi, > > > > For (2 4 5), I would use: > > Setup: D > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > Undo Setup: D' > > > > 27 turns is just too many turns for me. > > > > This alg can be decomposed into another alg with a setup: > > > > Setup: R2 D' > > Alg2: (R2 D' L2 D)^2 (8f*) > > Undo Setup: D R2 > > > > but I just think of it as a separate alg. > > > > I know I've seen Alg2 or a variation of it on someone's web site, but > > I don't recall where. > > > > - Bruce >
686. Re: [Speed cubing group] Trouble with BLD corner permutation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 18:26:04 -0300 (ART)

On that ugly cases, you can use something like (F' L F L')*3 and U turns...you don't need many algs...all I use is the A perms, algs like that one and E perms (also the H for "X" cycles) Pedro giraffeboy13 <no_reply@yahoogroups.com> escreveu: Hi everyone, So, I'm working on BLD solving using the method found on macky's site. Thus far i can do everything right up to corner permutation (i save it for last). My main problem is i get lost in my set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 positions, permute, and the back out the set-up moves). Most of the time however i screw up my moves. I guess I'm down to like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn algorithms for more specific cases (I'm willing to memorize definitely. 3. Think about set up moves differently (let me know if anyone has any ideas. I appreciate any help... i'd like to hear what my best option is. I've had many a messed up BLD solve and only one successful, from the start solve. Thanks! ~John H.~ __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
687. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 14:42:14 -0000

It took me a while to solve that puzzle, I wrote me solution down and counted my moves, about 60moves to solve (for me, anyway) great puzzle. Eric --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > The Mandalay Box Co. Makes a version they call the "Setting Sun" > puzzle. They sell them at Cracker Barrel (or used to) here in the > states. My wife bought me one for Christmas a few years back, very > elegant looking puzzle. Some info and a solution can be found here: > > http://www.themandalayboxcompany.com/default.asp? page=products,product.asp?catID%20=12 > > Hope that helps! > Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > It took some time to find it, but I found a pic of it on the internet: > > > > http://iq-puzzle.com.hk/images/escape1.jpg > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello guys, > > > > > > When I visited Toronto, I bought a small slide puzzel there. It was > > a > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > > and > > > 1 2x2 block. The goal was to get the big one all the way from one > > side > > > of the grid to the other (kinda like the game 'rush hour', with the > > > difference that you can slide all the pieces in 2 dimensions). > > > > > > Anyway, it also came with a piece of paper that had solutions, but > > also > > > setup-positions, but I lost it :(. Well.. Maybe I can find it when > > I > > > clean my room ;). Anyways, does anyone recognise this description, > > and > > > do you know where I can find more info about this puzzle? > > > > > > Thanks! > > > > > > Joël. > > > > > >
688. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 01:49:31 +1100

Per Kristen Fredlund wrote: > 1) Find some alg on internet for some case > 2) Copy it into some appication that gives you the input string for > ACube for that case (solver or generator) > 3) Run ACube and find your own preferred alg for that case Yes of course I know inputting a sequence of twists would be fast if you had a "text" file (or clipboard) containing the sequence in "text" form, and you just ran the "text" input through the program and got "text" output. (i.e. *not* a "graphical" frontend.) That is a completely different program to the one I was trying to write. What I was trying to write was the program you suggested here: > The optimal i guess would be a java GUI frontend with a cube "applet" > built into it, and of course also ACube as the backend-engine. While I didn't try to do a fully integrated 3D whiz bang Java job, I just tried to build something simple that was still effective and could get the job done. If you were at all interested in a "graphical" frontend, (separately from the program you described above), then I hope that in this respect you find my efforts helpful. -- Ryan Heise http://www.ryanheise.com/cube/
689. [Speed cubing group] Re: acube tutorial
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 15:51:45 -0000

Hi :-) A strange discussion again. Ultimately a GUI with many input options is the ideal solution. This would serve: 1) Manual editing like your web-page does already 2) Copy/paste a sequence from some source 3) Manipulate a cube (applet) to get the move sequence With the following additional advanced options: - activate the "all-search" runtime, not while starting ACube (this requires tweaking Josef's ("open") code. - select layers restrictions (already supported, but made more human- friendly) - option to select only "best solutions" (default) or some threshold value or some maximal distance from optimum (again requires tweaking ACube code...) A useful option for many purposes would also be a non-gui application where we specify a sequence for the input and everything else is just like ACube is now already ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > 1) Find some alg on internet for some case > > 2) Copy it into some appication that gives you the input string for > > ACube for that case (solver or generator) > > 3) Run ACube and find your own preferred alg for that case > > > Yes of course I know inputting a sequence of twists would be fast if you > had a "text" file (or clipboard) containing the sequence in "text" form, > and you just ran the "text" input through the program and got "text" > output. > > (i.e. *not* a "graphical" frontend.) > > That is a completely different program to the one I was trying to write. > > What I was trying to write was the program you suggested here: > > > The optimal i guess would be a java GUI frontend with a cube "applet" > > built into it, and of course also ACube as the backend-engine. > > While I didn't try to do a fully integrated 3D whiz bang Java job, I > just tried to build something simple that was still effective and could > get the job done. > > If you were at all interested in a "graphical" frontend, (separately > from the program you described above), then I hope that in this respect > you find my efforts helpful. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
690. Re: [Speed cubing group] Re: Trouble with BLD corner permutation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 14:20:44 -0300 (ART)

Some nice ideas here, Macky : ) but wouldn't it be easier to do just L2 instead of l2? I really gotta try some of that cases...they come up a lot... Pedro mackymakisumi <mackymakisumi@...> escreveu: Extending with that last idea, if you learn the following 8, the only set-up move you'll need for these cases (two corners across a diagonal in either U or D, the third corner in the other layer) is a turn in either U or D, whichever layer has the lone corner. (245): [(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183): [(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186): [(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457): [(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2 Memorizing these should be easy. In addition to the obvious regularity, note the following: 1) The lone corner is always unmatched with the other two and is in the L layer. 2) In each pair, doing l2 later (first column) rotates the corners counter-clockwise when viewed from F. I think I'll switch to this. Macky --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
691. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 18:32:04 -0000

Hi Joël! Finnaly my brother found his manual and sent me a scan of it. I will post it to you in an e-mail (I go to your site, guess I can fins an adress there =) // Kenneth
692. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 18:39:22 -0000

I could not find an adress there. Where shall I send the scan to then? =) // K --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi Joël! > > Finnaly my brother found his manual and sent me a scan of it. I will > post it to you in an e-mail (I go to your site, guess I can fins an > adress there =) > > // Kenneth >
693. Re: Trouble with BLD corner permutation
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 19:50:02 -0000

Hi :-) (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2 )*2 and ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) *2 = ((F2 U' F2' U F2) D2 )*2 My 2 cents ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi, > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > I can execute it sub-2. Right ring finger for U'. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Hi, > > > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3- D2. > > > > I've seen that algorithm before, but isn't doing x2 and > > R2U'R2U'L2UR2U'L2U2R2 faster? > > > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > Macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> skribis: > > > > > > Hi, > > > > > > For (2 4 5), I would use: > > > Setup: D > > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > > Undo Setup: D' > > > > > > 27 turns is just too many turns for me. > > > > > > This alg can be decomposed into another alg with a setup: > > > > > > Setup: R2 D' > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > Undo Setup: D R2 > > > > > > but I just think of it as a separate alg. > > > > > > I know I've seen Alg2 or a variation of it on someone's web site, but > > > I don't recall where. > > > > > > - Bruce > > >
694. [Speed cubing group] Re: hmmmm
From: "pedrosino1" <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 22:36:03 -0000

I did a video today...I was in a good mood...the RA was 15.12 :) you can download it here http://files.filefront.com/Average1512wmv/;6628002;;/fileinfo.html (~33MB) I can upload the original file (~170MB) if anyone wants a better quality one... Pedro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > I could make a video of a full average as well, but I don't think many people would be interested on watching a 15-16 avg video... > > Pedro
695. Re: Trouble with BLD corner permutation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Jan 2007 23:38:35 -0000

Hi, Well, I'm pretty slow executing algs, nowhere near 9 turns/sec! I can do the optimal FTM alg faster than I can do the 26-turn algs. When I started BLD solving, I tried to use 26-move algs, but I wasn't happy with them. I found the optimal FTM alg (R2 U R2 U L2 U' R2 U L2 U2 R2 for (682)) with Cube Explorer. I like Johannes' alg ((R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2) better than the one I gave, because of its even nicer "structure" (easy to memorize) and is easier to execute than the optimal FTM alg. Thanks. So I'm starting to use that one instead. My thanks to Per, too, for listing the other algs that do the same thing. I like to set up (682), (571), (246), or (135) using U and D layer turns. The corner that doesn't change layers (U/D) is in the front. The lone corner is aligned with that corner. Then I do "the alg," its left/right mirror, its up/down mirror, or its L/R-U/D double-mirror (depending upon which case is set up, of course). The first turn moves the side (L/R) where the "front corner" and "lone corner" are. The 2nd turn moves the layer (U/D) where the lone corner was. ("The alg" here can be either of those algs listed above - they start the same way.) This is fairly simple for me. Some people may prefer using less variations of the alg, or more variations to handle more of the cases directly. Perhaps, in the future, I will use front/back mirror variations as well, but I'll stick to four until I get really comfortable with that. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2 )*2 and > ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) > *2 = ((F2 U' F2' U F2) D2 )*2 > > My 2 cents ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > Hi, > > > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > > I can execute it sub-2. Right ring finger for U'. > > > > -- > > Johannes Laire > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi, > > > > > > Well, very fast ~27 moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3- > D2. > > > > > > I've seen that algorithm before, but isn't doing x2 and > > > R2U'R2U'L2UR2U'L2U2R2 faster? > > > > > > OK, I just found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > > > Macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> skribis: > > > > > > > > Hi, > > > > > > > > For (2 4 5), I would use: > > > > Setup: D > > > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > > > Undo Setup: D' > > > > > > > > 27 turns is just too many turns for me. > > > > > > > > This alg can be decomposed into another alg with a setup: > > > > > > > > Setup: R2 D' > > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > > Undo Setup: D R2 > > > > > > > > but I just think of it as a separate alg. > > > > > > > > I know I've seen Alg2 or a variation of it on someone's web > site, but > > > > I don't recall where. > > > > > > > > - Bruce > > > > > >
696. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 12:23:48 +1100

Per Kristen Fredlund wrote: > Hi :-) > > [...] This is all good. I'll conceed I didn't implement all of that. But also, I was just trying to help you somewhat. Is it so strange that I should wonder why you are dissatisfied with my trying to help you? -- Ryan Heise http://www.ryanheise.com/cube/
697. Re: Trouble with BLD corner permutation
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 01:25:14 -0000

Hi, Me too. Thanks, Johannes. Now I'm thinking of going with just (731): (R2'DR2D'R2-U2)*2 and (375): (R2U'R2'UR2-D2')*2 I can't sub-2 the one you posted though! 2.2 is about the fastest I managed for any one of these. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I like Johannes' alg ((R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2) better > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > Hi, > > > > > > I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2. > > > I can execute it sub-2. Right ring finger for U'. > > > > > > -- > > > Johannes Laire
698. Re: [Speed cubing group] update of my website and tools
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:39:17 +0100

Could you stop it ???? Gilles 2007/1/26, Michiel van der Blonk <blonkm@...>: > > Hey everyone, > > I finally did an update to my website http://www.vanderblonk.com. I > made a 10 min. video about speedcubing and I'd like to know what you > think (it's not for speedcubers, more for beginners). I know it's in > WMV and I'll try to get a Flash or Mpg version there. > > Also some of you might know my animated applet page, where you can > demonstrate algs. (to see it just click the "animated applet" button > on the page). I improved it and it has a lot more options now, most > notably you can add any parameter the applet understands in the url. > > Some of the options are: > - change applet by adding e.g. &applettype=petrus to the url > - 4x4 and 5x5 applet, by adding &cubesize=4 or &cubesize=5 > - stickers, this one I like in particular, e.g. > http://vanderblonk.com/cube/cubeapplet.asp? > alg=UF'U'FU'RUR'&stickers=f2l > > And of course if you have a website with algorithms you can insert a > link to the applet page that demonstrates your algorithm. > > I'll add more features soon. > > have fun! > Michiel > > > [Non-text portions of this message have been removed]
699. [off topic] Math problem involving the number e
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 02:34:46 -0000

Hey everyone, I have been working on a problem in probability and combinatorics that was proposed to me by my high school Discrete math teacher. Since the problem was proposed to me in class I know the answer already, but I'm trying for the first time to actually prove it. Here is the setup of the problem, and I've pretty much basically proved it, but I have a question on the very last step. The problem is as follows: Given n distinct numbers your task is to find the largest one. You may only look at the numbers one at a time, and once you have chosen the number you believe to be the largest one the game stops and that number is revealed to either be the largest or not the largest. Also you are not allowed to know the magnitude of any of the numbers. So out of 10 numbers, the largest one could be the number 10, or it could be the number 400,000,000. One example of this game is to have somebody else write n distinct numbers written on notecards, but you're not allowed to see them or even to know the magnitude of the numbers. The cards are then shuffled up. You then pick cards one at a time. When you think you've found the largest number you say so and the game stops. You then turn all the cards over and see if the number you picked was indeed the largest out of all n numbers. Here is an example game. Let n=5 and my 5 numbers are 1) -40 2) 25.6 3) -2,761 4) 100,000 5) 57 Clearly the 100,000 is the largest number, but again I have no idea of the magnitude of these 5 numbers. These numbers are written on notecards and I choose them at random. Here is an example of me playing the game where I would choose the correct number as the largest number. Say the first number I choose was the 57. I would rather see more numbers than think this number is the largest one. So I don't say anything. I pick another number, and say the one I choose is -2,761. This number is smaller than 57 so I know this isn't the largest number. I would then choose to pick another number. Say the next number I pick is 25.6. I would know this number isn't larger than 57 so this can't be the largest number. I then choose to pick another number. Say the next one I pick is the 100,000. I would choose to take this number because it is the first number larger than the largest one I've seen so far, the 57. It turns out that this would be correct. Using the same numbers here is an example of a game where I lose and don't choose the correct largest number. Say the first number I pick is the -2,761. I would then choose another number. Say the next number I choose is the -40. I would again choose to see another number, and say I pick the 57. It turns out that I would actually choose the 57, since it is more than the largest I have seen so far, which is -40. In this case though, the largest number is the 100,000 so I have chosen incorrectly and would be considered to have lost this game. What I did to solve this problem was to create a strategy based on however many numbers, n, that there are. This is the only piece of information that I know about the game when I start, because again I have no idea of the magnitude of any of these numbers. If there are n numbers, I have to choose how many I will look at before I allow myself to choose a number that I think is the largest number. If I have 10 numbers, should I let 2 go by to get an idea of the magnitude, or 3? This is the strategy I have to find out. The way I did this was to consider choosing the cards as an ordered n-tuple of the positive integers 1 through n. The integer 1 here represents the card with the smallest value. The integer 2 represents the card with the second smallest value. The number n represents the largest number out of the n. A choosing game can be represented as an ordered n-tuple of the numbers 1 through n. Even though the rules of the game are that once you choose a number to be the largest one you stop the game, you have to stretch this a little for creating an ordered n-tuple. Let's say that after you choose the largest number, your choice cannot be changed. But you do continue turning over cards until you turn over all of them. Consider this your check to see if the number you picked was indeed the largest. So the first example game I played could be the ordered 5-tuple (4,1,3,5,2). The 4 means I first turned over the 4th largest number, here the 57. The 1 means I turned over the -2,761 which is the smallest number. And so on for the rest. In the example I never actually turned over the -40 card, the final 2 in the 5- tuple. But let's say I continued even after choosing the 100,000 to make sure that it was indeed the largest number. If the card after the 100,000 turned out to be an even larger number I could not have chosen it though, my choice of the 100,000 was final. The second example game I played could be written as the ordered 5- tuple (1,2,4,5,3) or it also could have been the game (1,2,4,3,5). Since the last two can change after I had chosen the 4th largest number. The part of the game that comes after the number you choose doesn't matter, and can take all the possible permutations of the remaining numbers. Anyway what I did was to adopt the following strategy. First I let some portion of the n numbers "go by". By this I mean that I know I will never choose a number out of the first group of numbers I look at. The strategy I was using in the two example problems I gave was to let 2 numbers go by. I knew from the start that I would never choose a number in that first group of 2, because I still don't have any idea of the magnitude of the numbers. After the first two have gone by I remember the largest number I have seen so far. If I see a number after the first two that is larger than this largest number from the first group I pick it no matter what. My goal here was to find the odds, given n numbers, of correctly choosing the largest number by employing this strategy and varying the number of numbers I let go by from the start. So I took n numbers and always let the first one go by. This gave me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can write as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. For example if there are 100 numbers, then I let n=100 and the odds are 5.2% that I would indeed choose the largest number. These odds aren't very good. So I looked at the odds, given n numbers of letting 2 go by. This chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] And if n=100 the chances are 8.4% to choose the correct largest number. I then looked at the general problem of letting k numbers go by. The odds to correctly choose the largest number employing the given strategy for having n numbers and letting k go by is (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*[(1/k)+ (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] So now the problem is basically solved except for one part. Given n numbers, how many should I let go by? Now the sad part is I know the answer, because we did this problem in class. The answer is to let n/e of the numbers go by. Round to the nearest whole number when you do this division. So again it spoils this problem a little bit that I know the answer. But I'd really like to know how to prove it for real. This is the part I don't know how to do. I've tried doing this: limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow reduce to this: limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e Also the odds of correctly guessing the number, employing the strategy of letting the first n/e numbers go by approaches 1/e as n approaches infinity. I verified this by trying out many different games with different values of n, and finding that at n/e the odds are always better than any other value of k for that game. I don't like the empirical solution to this problem, where you test and find that the odds are approaching 1/e, but is this the only way? Is there a way I can use the following: limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to somehow prove that when you take this limit the sum inside does in fact approach 1/e? Thanks for any help. I'm very excited to have even gotten as far as I have gotten, to know the general odds letting k numbers go by out of n total, but I'd like to know how to take this problem to the very last step and achieve the result we did in class assuming I didn't know how many to let go by out of n numbers and wanted to discover this best number k. Thanks for any help, Chris
700. Re: [Speed cubing group] update of my website and tools
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 02:55:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Could you stop it ???? Yes I can. I am not addicted to posting the same message over and over again. Apparently there was a problem at yahoo groups, which was also shown on the groups home page yesterday, where posts from gmail were delayed. At the time I posted the problem was not known, so I assumed something went wrong when posting. I tried to post with all kinds of browser settings, and now they're all there, duh... I apologize for all the spam! Michiel http://www.vanderblonk.com (I couldn't resist)
701. Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:49:51 -0000

Fine, Yahoo!, post my messages several hours later... I suppose this delay is also why the same topic has been posted so many times... ... --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > >Thibaut for example reported an 11.63 > > average-of-100 > > Average of ten? >
702. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 10:20:19 -0800

I'm not sure what your numbering scheme is, but whenever I have to deal with two opposite corners in one layer and a corner in the other layer, I always perform some combination of (R B' R' B)^3 For example: U (R B' R' B)^3 U2 (R B' R' B)^3 U On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > > > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ > >
703. [Speed cubing group] Re: hmmmm
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 06:22:54 -0000

> And of course, there's one person who should probably come to mind in > terms of honesty in actual performance... a certain young cuber who > showed up to Caltech Winter 2006 and started posting incredibly faster > averages not too long after. I think it's blatantly obvious who you are talking about, and I would defend this person for two reasons: 1. he/she (guess which one) once held the unofficial world record for single solve, so I don't think there's any doubt they have the speed to put up excellent times; 2. because of their gender being in the minority and the reputation of being the #1 cuber in the world of that gender (until a certain Dzoan came along), they very likely felt much more pressure than others in the public eye, which I feel could very easily cause a huge difference in time between at-home and in-the-spotlight. In a similar vein, let's keep in mind that Thibaut beat out the current world champion in competition. You think going up against the official #1 doesn't create some intense nervousness? I'd say chances are good that this person is legit also. Just because YJM and some others handle the pressure well, doesn't mean everyone does. FWIW, I've never been in a comp, but when I solve in front of my co- workers, my times are very often 25+% slower than when I am at home. So I am unswayed by arguments that such a difference is unreasonable.
704. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 07:01:38 -0000

1. "...unofficial..." 2. Out of 28 officially timed solves after Caltech Winter 2006, from fastest to slowest, she had only two 14.xx times, one 15.xx time, and two 16.xx times. That leaves 23 more times, which I will not post. Darren P.S. Perhaps Yahoo! took a while to get this posted as well, as my other complaint about Yahoo! was posted a day or two after I sent it. 01/27/2007, 11:00 PM PST
705. [Speed cubing group] Re: hmmmm
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 07:28:00 -0000

On a friend's behalf: "It's very simple. You aren't better than someone until you beat them in competition. Don't defend someone for something they only claim to do until they prove it in competition. Being able to perform on the stage is part of the sport. It is not an excuse for poor times. Being the unofficial record holder doesn't mean anything. Do you know how easy it is for my friend Kent Adams to be the unofficial record holder? He averages 10.5 seconds for an average of 100. His blindfold times are all under 70 seconds, and he can swallow a scrambled cube and crap it out solved. He's simply better than EVERYONE else in the world. He just chooses not to post, because he feels the unofficial records are meaningless. And to be honest, they are. Many top cubers in the world have stopped posting, because we realize they don't mean anything. Stop using unofficial world records as evidence for anything. It's like writing your own history book, and then using it as proof. (Hmm... I know people who do that with other books too.)"
706. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 08:00:47 -0000

So, if your current girlfriend is your kth girlfriend out of n potential wives, you should marry her if n/k < e. Or if you've already had more than n/e girlfriends, you should marry the next one that's better than all your ex-girlfriends. And it's (almost) always a bad idea to marry your first girlfriend.
707. 2x2x2 corner swap
From: "Miles Yucht" <mgyucht@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 22:56:56 -0000

Hi I just received a 2x2x2, and I use a basic 3x3x3 method with U orient and permute, and D orient then permute. Sometimes I come upon a situation where two adjacent or opposite corners need to be swapped. What is the fastest way to solve this position? With U up, you can do x2 RUR F' RUR'U' R'F R2U'R' z2y' Thanks, Miles
708. Re: hmmmm
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 11:07:38 -0000

Hey, most people don't have a camera, for at home taping. I had one but I could only make movies of 4 minutes do to lack of memory. Also when you do have a cam and want to tape your best times, you have to put it on ALWAYS or you'd miss some things. As for competition times not relating to non-official times, I'm very nervous at competitions and I know it's the same thing for some other cubers. You should've seen my hands shake at the EC. Gungz doesn't seem to lack of nerves so that's impressive :) Let's hope nervousity will drop :) Erik --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Fine, Yahoo!, post my messages several hours later... I suppose this > delay is also why the same topic has been posted so many times... > > ... > > --- In speedsolvingrubikscube@...m, smgfreak_dk > <no_reply@> wrote: > > > > >Thibaut for example reported an 11.63 > > > average-of-100 > > > > Average of ten? > > >
709. Re: 2x2x2 corner swap
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 11:54:49 -0000

Hi Miles =) For the adjacent case you can put only one of the corners in proper position by turnin the U-layer and then use the usual three-cycle corner permutatin of nine moves (+ U = 10). That is the shortest alg to solve the case. The opposite case is the hardest of them all and needs at least 11 turns HTM (maximum depth for the 2x2x2 is 11 HTM). To solve the case easy you can use a usual 3x3x3 N-permutation or any other PLL that swaps those corners. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" <mgyucht@...> wrote: > > Hi > > I just received a 2x2x2, and I use a basic 3x3x3 method with U orient > and permute, and D orient then permute. Sometimes I come upon a > situation where two adjacent or opposite corners need to be swapped. > What is the fastest way to solve this position? With U up, you can do > x2 RUR F' RUR'U' R'F R2U'R' z2y' > > Thanks, > > Miles >
710. hey ryan
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 15:26:17 -0800 (PST)

i thought of a cool idea for the applet...maybe you could have it give us the scrambling alg as well so we could compare a real vs simulation solve...just an idea, i thought i'd throw out at you, i know there's a lot of work done and suggestions out there already, and you're very busy, so feel free to ignore me :) --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
711. I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 13:22:04 -0000

When I saw this I started laughing and felt everyone else might want to see it. http://youtube.com/watch?v=LnA6bRTwqp0 Look at the second last comment by anthony798 or something like that...*rolls eyes* Craig
712. Re: [Speed cubing group] hey ryan
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:55:52 +1100

Clancy Cochran wrote: > i thought of a cool idea for the applet...maybe you could have it give > us the scrambling alg as well so we could compare a real vs simulation > solve...just an idea, i thought i'd throw out at you, i know there's a > lot of work done and suggestions out there already, and you're very > busy, so feel free to ignore me :) Hi Clancy, I'll definitely consider this when I next get time to work on it, which will hopefully be in March. But yes, there are a lot of features I have been planning / wanting to have for a while, as well as all of those features that users have suggested, and so the next update will probably be a big one. Some features that I would really love to implement are: - A "fewest moves" mode - Some sort of player profiles feature. - A virtual room in which you can both a) chat with each other, and b) share the same cube with each other. The intention is that you could teach someone how to solve the cube in this room. - In the head-to-head battles, use the profile pictures (if they exist) so that you can "see" who you're racing :-) -- Ryan Heise http://www.ryanheise.com/cube/
713. Re: [off topic] Math problem involving the number e
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 15:17:37 -0000

That's true, A better way to have phrased my question might have been to mention it is the "Marriage problem" or at least that is how it was proposed to us in class when I first saw this. My question though is how do you know to divide n by e? Why don't you divide by pi^2/4? That's pretty close to e. Where does the e come from is my question. The farthest I've gotten is that I've found an expression that tells you the general odds for letting k girlfriends go by out of n potential wives of correctly choosing the best wife. This expression is: (k/n)*summation(i=k to i=n-1, 1/i) But how can I maximize these odds by finding the right value for k? Clearly k has to be a portion, or fraction, of the number n since the number k changes as n changes. I've thought about rephrasing the above sum as follows: let k=p*n where p represents the portion of the n you let go by. Clearly this p should evaluate to 1/e if I solve correctly. I'm trying to find a way to use this substition for k and also to approximate the entire sum as a continuous function, where the normal rules of calculus would make this much easier to maximize the value of the function. I'm thinking that maybe the sum as n approaches infinity could be thought of as an infinite Taylor series expansion of some continuous function, which I could then differentiate to try to maximize the value for k. Any ideas would be greatly appreciated. The entire reason I've brought this up is that I realized when solving this problem that I've never really had to maximize a discrete function before and I'm not sure which tools to use to make this easier. And no I'm not trying to figure out the Marriage problem to use it to get married :-) I think one fatal flaw in that idea is that you have to correctly guess the number n of girlfriends you expect to have in your entire life. Maybe this does lead to an interesting more general problem, or number game if you like that better, where given some unknown number of numbers whose magnitude you do not know you have to find the largest number. From there adopt a strategy to find the largest one, and find the strategy that gives you the greatest odds of finding the number. The chances of finding the largest number would have to be less than 1/e since you are also guessing what n is. That seems interesting, but before I try that I'm still stuck on the regular plain old Marriage problem! ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > So, if your current girlfriend is your kth girlfriend out of n > potential wives, you should marry her if n/k < e. Or if you've already > had more than n/e girlfriends, you should marry the next one that's > better than all your ex-girlfriends. And it's (almost) always a bad > idea to marry your first girlfriend. >
714. Re: I'm sorry but...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 15:51:48 -0000

dont worry bout it man. thats js youtube for you. 75% of posters are complete idiots who prolly spend all their life on it
715. Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:45:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > dont worry bout it man. thats js youtube for you. 75% of posters are > complete idiots who prolly spend all their life on it > Oh, I know that, I just found it entertaining that he would bother to say that...
716. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:58:02 -0000

Your sum works out to the sum of (nx^n)/n! but the n in the top cancels with one from the bottom, so it's (x^n)/(n-1)! . The power series of e^x is x^n/n! That should help some. If you don't see how to get that first part, just start adding your fractions. The leading term of the polynomial is large enough to make the other terms negligible. If you want a fun math problem, prove there are no 2 integers the sum of whose squares is 12,345,678. I did that as a junior in high school, no knowledge past algebra is necessary. Give it a try. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > That's true, > > A better way to have phrased my question might have been to mention it > is the "Marriage problem" or at least that is how it was proposed to > us in class when I first saw this. > > My question though is how do you know to divide n by e? Why don't you > divide by pi^2/4? That's pretty close to e. Where does the e come > from is my question. > > The farthest I've gotten is that I've found an expression that tells > you the general odds for letting k girlfriends go by out of n > potential wives of correctly choosing the best wife. This expression > is: > > (k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize these odds by finding the right value for k? > Clearly k has to be a portion, or fraction, of the number n since the > number k changes as n changes. > > I've thought about rephrasing the above sum as follows: > > let k=p*n where p represents the portion of the n you let go by. > Clearly this p should evaluate to 1/e if I solve correctly. > > I'm trying to find a way to use this substition for k and also to > approximate the entire sum as a continuous function, where the normal > rules of calculus would make this much easier to maximize the value of > the function. I'm thinking that maybe the sum as n approaches > infinity could be thought of as an infinite Taylor series expansion of > some continuous function, which I could then differentiate to try to > maximize the value for k. > > Any ideas would be greatly appreciated. The entire reason I've > brought this up is that I realized when solving this problem that I've > never really had to maximize a discrete function before and I'm not > sure which tools to use to make this easier. > > And no I'm not trying to figure out the Marriage problem to use it to > get married :-) I think one fatal flaw in that idea is that you have > to correctly guess the number n of girlfriends you expect to have in > your entire life. Maybe this does lead to an interesting more general > problem, or number game if you like that better, where given some > unknown number of numbers whose magnitude you do not know you have to > find the largest number. From there adopt a strategy to find the > largest one, and find the strategy that gives you the greatest odds of > finding the number. > > The chances of finding the largest number would have to be less than > 1/e since you are also guessing what n is. That seems interesting, > but before I try that I'm still stuck on the regular plain old > Marriage problem! ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > So, if your current girlfriend is your kth girlfriend out of n > > potential wives, you should marry her if n/k < e. Or if you've > already > > had more than n/e girlfriends, you should marry the next one that's > > better than all your ex-girlfriends. And it's (almost) always a bad > > idea to marry your first girlfriend. > > >
717. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 17:08:57 -0000

In my opinion, directly evaluating a limit is almost never the best way to do something. Anyway, why does your high school have a discrete mathematics course? Seems a little too specialized at that point. Do they do that before or after calculus? --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > That's true, > > A better way to have phrased my question might have been to mention it > is the "Marriage problem" or at least that is how it was proposed to > us in class when I first saw this. > > My question though is how do you know to divide n by e? Why don't you > divide by pi^2/4? That's pretty close to e. Where does the e come > from is my question. > > The farthest I've gotten is that I've found an expression that tells > you the general odds for letting k girlfriends go by out of n > potential wives of correctly choosing the best wife. This expression > is: > > (k/n)*summation(i=k to i=n-1, 1/i) > > But how can I maximize these odds by finding the right value for k? > Clearly k has to be a portion, or fraction, of the number n since the > number k changes as n changes. > > I've thought about rephrasing the above sum as follows: > > let k=p*n where p represents the portion of the n you let go by. > Clearly this p should evaluate to 1/e if I solve correctly. > > I'm trying to find a way to use this substition for k and also to > approximate the entire sum as a continuous function, where the normal > rules of calculus would make this much easier to maximize the value of > the function. I'm thinking that maybe the sum as n approaches > infinity could be thought of as an infinite Taylor series expansion of > some continuous function, which I could then differentiate to try to > maximize the value for k. > > Any ideas would be greatly appreciated. The entire reason I've > brought this up is that I realized when solving this problem that I've > never really had to maximize a discrete function before and I'm not > sure which tools to use to make this easier. > > And no I'm not trying to figure out the Marriage problem to use it to > get married :-) I think one fatal flaw in that idea is that you have > to correctly guess the number n of girlfriends you expect to have in > your entire life. Maybe this does lead to an interesting more general > problem, or number game if you like that better, where given some > unknown number of numbers whose magnitude you do not know you have to > find the largest number. From there adopt a strategy to find the > largest one, and find the strategy that gives you the greatest odds of > finding the number. > > The chances of finding the largest number would have to be less than > 1/e since you are also guessing what n is. That seems interesting, > but before I try that I'm still stuck on the regular plain old > Marriage problem! ;-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > So, if your current girlfriend is your kth girlfriend out of n > > potential wives, you should marry her if n/k < e. Or if you've > already > > had more than n/e girlfriends, you should marry the next one that's > > better than all your ex-girlfriends. And it's (almost) always a bad > > idea to marry your first girlfriend. > > >
718. Re: [Speed cubing group] Re: I'm sorry but...
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 09:34:46 -0800 (PST)

Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. Frank Craig Bouchard <logitewty@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...> wrote: > > dont worry bout it man. thats js youtube for you. 75% of posters are > complete idiots who prolly spend all their life on it > Oh, I know that, I just found it entertaining that he would bother to say that... --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
719. Re: [off topic] Math problem involving the number e
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 10:47:54 -0800 (PST)

No integer squared will leave the one's place with an 8. --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
720. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:07:25 -0000

You are squaring 2 different numbers and then adding them. For example, 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. --- In speedsolvingrubikscube@yahoogroups.com, Dan L <azndlo15@...> wrote: > > No integer squared will leave the one's place with an 8. > > > --------------------------------- > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. > > [Non-text portions of this message have been removed] >
721. [Speed cubing group] Re: I'm sorry but...
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:11:59 -0000

slobbergoat (5 months ago) they have something in their brain that i dont :( croninburg (5 months ago) Asperger's syndrome. Now that was funny. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. > > Frank > > Craig Bouchard <logitewty@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of posters are > > complete idiots who prolly spend all their life on it > > > > Oh, I know that, I just found it entertaining that he would bother to say that...
722. [Speed cubing group] Re: I'm sorry but...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:19:48 -0000

you guys should read the comments on katsu's 5.xx solve. no one can grasp the idea behind it and are all saying they can do it too if they scrambled it and did it backwards. lol good luck maintaining 6.71 tps. they prolly couldnt do it on two sides, let alone to solve a cube.
723. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 19:59:49 -0000

Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be 6 mod 8. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > You are squaring 2 different numbers and then adding them. For example, > 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. >
724. Re: [Speed cubing group] Re: hmmmm
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Jan 2007 21:59:19 -0800

Hmm... all I have to say is... Enough is enough! I have had it with these mother!@#$ing memory masters on this mother!@#$ing plane! That's my philosophy. -Tyson On Jan 25, 2007, at 5:54 PM, David wrote: > good points :) > > I don't have a camera, but I also don't have under 13 seconds > averages. If I > was that good, i I would ask one of my friends to use their camera. > Its not > that every time people should upload videos, but one video at least > shows > how good you are. > > On 1/25/07, Clancy Cochran <perscription_death@...> wrote: > > > > i can understand not everyone has access to video cameras, but in > this > > world of technology i'm sure everyone knows someone that has a > camera they > > can use, i know if i was doing sub 13 averages of 100, i'd find a > camera, > > and be motivated to share what my very hard work had accomplished. > > > > i can appreciate that the best work is done at home, i am no > exception to > > that, but i don't do 16 averages at home then come in to comps and > do 22 > > averages. i don't see how the competition pressure could be such a > huge > > difference. ron does great at most competitions, and more > importantly he > > doesn't say that at home he has 11 second averages, he conveys his > skill > > very accurately and has a lot of documentation to back it up. same > with yjm, > > he had numerous amazing sunday contest videos, then when the time > came he > > walked into a competition and wiped the floor, first comp ever and > a sub 12 > > average. > > > > using the example you did, how can i possible be expected to > believe those > > averages from thibaut. average of 12 was 11.63 and average of 100 > 12.5.... > > when i look at competition times, he has had 23 total solves, only > 3 are sub > > 15, how can your times be nearly 25% worse in competitions? also, > 7.56 f2l > > average...first that sounds pretty low for a cuber that has usually > averaged > > well over 15 seconds in comps, second how do you stop to take time > when > > doing all these amazing solves to note each f2l time? i hate to say > it but i > > don't believe it and i think it takes away from people like yjm > that are > > actually able to do it. it really does a discourtesy to misrepresent > > yourself to other cubers since its makes the difficult seem easy, > or the > > impossible seem possible. > > > > unofficial records are a joke because these little embellishments > get out > > of hand and people claim crazy things. i think its kind of lost it > purpose > > as a gauge of at home performances, which is why i don't have any > unofficial > > records, except for things that dont' happen at competitions like > supercubes > > and relays. i like the idea and its a great part of > speedcubing.com, but i > > think it has lost some of its value because of things like this. > > > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: Lack of > > videos could be explained by lack of money for a video camera > > > > or lack of motivation to make videos. > > > > Lack of similar competition times can be explained by 1) the much > > higher number of attempts in practice compared with competitions and > > 2) nervousness etc caused by the competition environment. Ron for > > example needed quite a few competitions to get times like he can > > regularly do in relaxed practice or even moments before or after his > > official attempts. > > > > Also, I think even for Yu Jeong-Min his 11.76 is an exception. His > > record average of 100 is 13.52 so his 13.40 average in the final > > competition round is what should be expected. > > > > Simply don't take the unoffical results seriously. The official > > results are what counts. Thibaut for example reported an 11.63 > > average-of-100 but in my eyes Yu Jeong-Min is much better simply > > because he performs when it really matters. > > > > Cheers! > > Stefan > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Clancy Cochran > > <perscription_death@...> wrote: > > > > > > maybe i'm just a hater, but since i'm so good at it, i was just > > wondering why only gungz is man enough to record the amazing > averages > > he claims. i see quite a number of what i would consider to be hard > > to believe averages in the sunday contest and in the unofficial > list, > > without video proof or (much more importantly) even close to > > equivalent competition times, and no one (except for gungz) has > shown > > a lick a proof that they achieve these 11-12 seconds averages. whats > > up, and does anyone else think/wonder this also or am i indeed just > a > > hater? > > > > > > > > > --------------------------------- > > > Looking for earth-friendly autos? > > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > --------------------------------- > > Don't pick lemons. > > See all the new 2007 cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > >
725. Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 12:38:53 -0800

I think we should consider scrapping Magic. It's not really even easy to regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > When I saw this I started laughing and felt everyone else might want > to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last comment by anthony798 or something like > that...*rolls eyes* > > Craig > > >
726. Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:46:09 -0000

I'd probably be bitter about it, but I completely agree. Any other thoughts? Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > >
727. [Speed cubing group] Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:47:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > also, 7.56 f2l average... how do you stop to take time when doing > all these amazing solves to note each f2l time? I think he's talking about separate occasions. http://www.speedcubing.com/records/recs_cube_333av.html http://www.speedcubing.com/records/recs_misc_f2l_av10.html > unofficial records are a joke because these little embellishments > get out of hand and people claim crazy things. Don't know about that, but for sure they become a joke if people stop posting their real times altogether. Cheers! Stefan
728. Re: I'm sorry but...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:50:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I'd probably be bitter about it, but I completely agree. Any other thoughts? > > Craig The current world record holder should not be allowed to vote for removing an event. Cheers! Stefan
729. Re: [Speed cubing group] Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 13:02:53 -0800

Craig, I mean no offense to you, but it's conceivable that your fingers were on the puzzle for every single one of those solves when you stopped the timer. I think that's just the way Magic goes. Because times are already at around 1.0x, it's necessary to take advantage of every little thing. It's just very difficult for a judge to say when a solve is valid and when it isn't. -Tyson On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard" <logitewty@...> wrote: > > > > I'd probably be bitter about it, but I completely agree. Any other > thoughts? > > > > Craig > > The current world record holder should not be allowed to vote for > removing an event. > > Cheers! > Stefan > > >
730. Re: [Speed cubing group] Re: I'm sorry but...
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 Jan 2007 21:59:09 +0100

Hi Tyson, Of course we can consider scrapping any of the events. But in that case please come with a good way of deciding on it. Magic is one of the popular events. It is good to have variation in the events. Have fun, Ron ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto Sent: Sunday, January 28, 2007 9:38 PM Subject: [Speed cubing group] Re: I'm sorry but... I think we should consider scrapping Magic. It's not really even easy to regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > When I saw this I started laughing and felt everyone else might want > to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last comment by anthony798 or something like > that...*rolls eyes* > > Craig > > > [Non-text portions of this message have been removed]
731. When does school end?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com, caltechrubiks@yahoogroups.com
Date: Thu, 25 Jan 2007 14:17:06 -0800

To United States cubers, when does your school year end? I'm mostly interested in when people are done in June. This will help me gauge when to run a US Open 2007. [Non-text portions of this message have been removed]
732. Re: When does school end?
From: "roxxinn" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 22:26:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > To United States cubers, when does your school year end? I'm mostly > interested in when people are done in June. This will help me gauge when to > run a US Open 2007. > > > [Non-text portions of this message have been removed] > It varies a lot, but I'm pretty sure June 8 or so is last day for high school in vegas.
733. Re: What's this method?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 16:24:52 -0000

Thanks for everyone's help, even though it wasn't much. I went to the meeting on Wednesday night and found out it was indeed a corners- first method, which I found online at http://cube.misto.cz/_MAIL_/cfsm.html. Stefan, I've taken what you said to heart, and next time I have a question, I'll try to provide more detail. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Huh? What do you mean? He gave very little information, fitting even > a lot of published methods (not to mention the infinite amount of non- > published ones), and caused several people to guess what it could be. > Even if someone guesses correctly, how could he/we verify? He has to > ask his scoutmaster anyway. Why waste everybody's time with a useless > guessing game and not simply ask his scoutmaster directly? > > Please notice that my comments like these are always an attempt to > improve communication quality and make the world a better place. > Maybe that's hormonal. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Paul > Nixon" <yahoo@> wrote: > > > > stefan > > > > you having a tough time of it at the moment old boy? > > > > you seem awfully hormonal. > > > > p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "jsreed5" <jsreed5@> wrote: > > > > > > > > I oce brought a cube to a Boy Scout meeting and mixed it up > when > > > there > > > > was a spare moment. My scocutmaster asked to see it, and he > used a > > > > method I'd never seen before, which included solving two faces > at > > > once > > > > and solving the layer 2 edges last. Can anyone tell me what > this > > > > method is and where I can find out about it? > > > > > > > > > > What sense does it make to ask us (especially with that little > > > information) instead of him? > > > > > > Stefan > > > > > >
734. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 23:53:38 -0000

Macky, you just peeled the stickers off my rubiks cube. The problem was to prove it using just high school algebra, not number theory. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be > 6 mod 8. > > macky > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > You are squaring 2 different numbers and then adding them. For example, > > 102, and 202 is 10404 + 40804 = 51208, which ends in an 8. > > >
735. Re: I'm sorry but...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:30:31 -0000

ROFL, Frank, "I laughed my ass off while reading them by myself, from my mother's basement." --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ignorant people. Go on youtube and search "5x5x5"and find my 1:51 solve from Dallas that has been viewed like 250,000 times.. read some of those comments. They get brutal sometimes, but I just shrug it off. It's cool Craig, the people who matter respect what you did there. > > Frank > > Craig Bouchard <logitewty@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@> wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of posters are > > complete idiots who prolly spend all their life on it > > > > Oh, I know that, I just found it entertaining that he would bother to say that... > > > > > > > --------------------------------- > Have a burning question? Go to Yahoo! Answers and get answers from real people who know. > > [Non-text portions of this message have been removed] >
736. It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:38:30 -0000

I'm switching to Japanese color scheme with blue cross and white last layer because Macky and Gungz are cooler than me.
737. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 16:44:43 -0800

A woman once went up to Jascha Heifetz after a performance and said to him, "Mr. Heifetz, your violin sounds so beautiful!" Heifetz looked at her and said, "Oh really?" He handed his violin to her and said, "Well, then you play it." Just because I play Heifetz's violin, it doesn't mean that I'll sound anything like Heifetz. -Tyson On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > I'm switching to Japanese color scheme with blue cross and white last > layer because Macky and Gungz are cooler than me. > > >
738. Re: hmmmm
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:55:22 -0000

This conversation reminds me of the movie "The Three Amigos" when the German guy is talking about how he used to idolize Martin Short's character for his speed and skill with a pistol, then found out about trick photograhy and special effects, etc. "I am that fast". --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, most people don't have a camera, for at home taping. I had one > but I could only make movies of 4 minutes do to lack of memory. Also > when you do have a cam and want to tape your best times, you have to > put it on ALWAYS or you'd miss some things. > As for competition times not relating to non-official times, I'm very > nervous at competitions and I know it's the same thing for some other > cubers. You should've seen my hands shake at the EC. Gungz doesn't > seem to lack of nerves so that's impressive :) > Let's hope nervousity will drop :) > Erik > > --- In speedsolvingrubikscube@...m, smgfreak_dk > <no_reply@> wrote: > > > > Fine, Yahoo!, post my messages several hours later... I suppose this > > delay is also why the same topic has been posted so many times... > > > > ... > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@> wrote: > > > > > > >Thibaut for example reported an 11.63 > > > > average-of-100 > > > > > > Average of ten? > > > > > >
739. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 01:03:44 -0000

If I ever meet Gungz in person, I'll compliment him on what a nice cube he has. If he hands it to me I'll keep it. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > A woman once went up to Jascha Heifetz after a performance and said to > him, "Mr. Heifetz, your violin sounds so beautiful!" > > Heifetz looked at her and said, "Oh really?" He handed his violin to > her and said, "Well, then you play it." > > Just because I play Heifetz's violin, it doesn't mean that I'll sound > anything like Heifetz. > > -Tyson > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > I'm switching to Japanese color scheme with blue cross and white last > > layer because Macky and Gungz are cooler than me. > > > > > > >
740. lubed cube
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 01:27:04 -0000

i recently lubricated my cube using a silicone spray and after wards, it seemed rougher than before i lubricated it. can anyone help?
741. Re: [Speed cubing group] lubed cube
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:37:15 -0500

yea it feels like that for most people u have to work it in trust me it will feel really good in a little On 1/28/07, brendantrinh2000 <dish.painted.blue@...> wrote: > > i recently lubricated my cube using a silicone spray and after wards, > it seemed rougher than before i lubricated it. can anyone help? > > > [Non-text portions of this message have been removed]
742. Re: [Speed cubing group] Re: can 444 be solved as 222 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 13:51:58 +0000 (GMT)

Yes, it is a stupid method. May be, every adversity has a seed of an opportunity. In Chess, many opening lines considered as useless are reviewed by the later generations even after decades and used as a weapon to topple the senior champions. - Joel has already got a new idea when he tried this. I hope someone like you, Stefan, Joel, Ryan, Ron, Chris Hardwick may come out with innovative ideas to make 8 blocks faster. Who knows ? - Bernett's best time by this method so far is 7 min 13 sec Thanks to all those who contributed their time for this thread. John Louis Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding. But as agreed, theoretically doable (naturally). A cube can of course be transformed from one valid random position to another legal position with valid/legal turns only :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > of course you avoid the problem that way > > Gilles van den Peereboom wrote: > > I agree with you now. > > > I just realised, I should apologise to all those people who asked for > certain features on the simulator, to which I replied "I unfortunately > don't have the time to implement them right now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
743. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 02:40:40 -0000

>_< Mathletes like me study modular arithmetic in middle school. I'm guessing you wanted something like this: Assume, for the sake of contradiction, that two integers a and b exist such that a^2+b^2=12345678. Since a^2 and b^2 are either both odd or both even, a and b are also either both odd or both even. If they're both even, however, then a=2a', b=2b' for some integers a' and b', and substitution gives 4a'^2+4b'^2=12345678, which is a contradiction since 12345678 is not divisible by 4. Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers b and d. Substituting into the first equation, we get 4c^2+4c+1+4d^2+4d+1=12345678 4c^2+4c+4d^2+4d=12345676 c^2+c+d^2+d=3086419 c(c+1)+d(d+1)=3086419. But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) is even, which gives the desired contradiction. This is still basic modular arithmetic though, working in mod 2 repeatedly instead of jumping straight to mod 8. I just squared each number from 0 through 7 and reduced them mod 8 to find the quadratic residues, so that was still just basic modular arithmetic. But I guess most high schoolers don't think of even*odd=even as 0*1=0 mod 2. macky --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> skribis: > > Macky, you just peeled the stickers off my rubiks cube. The problem > was to prove it using just high school algebra, not number theory.
744. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 02:57:14 -0000

Yeah, that's the approach I was thinking of. Assume the numbers exist then, redefine them in terms of odd and even until you get the n(n+1) is odd contradiction. I didn't know anything about modular arithmetic back then. (Not that I know a whole lot about it now either). Thanks for the replies. By the way, I've been working diligently on the homework you assigned and I may be posting my findings soon. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > >_< Mathletes like me study modular arithmetic in middle school. > > I'm guessing you wanted something like this: > > Assume, for the sake of contradiction, that two integers a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or both even, a and b are also > either both odd or both even. If they're both even, however, then > a=2a', b=2b' for some integers a' and b', and substitution gives > 4a'^2+4b'^2=12345678, > which is a contradiction since 12345678 is not divisible by 4. > Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) > is even, which gives the desired contradiction. > > This is still basic modular arithmetic though, working in mod 2 > repeatedly instead of jumping straight to mod 8. I just squared each > number from 0 through 7 and reduced them mod 8 to find the quadratic > residues, so that was still just basic modular arithmetic. But I guess > most high schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> skribis: > > > > Macky, you just peeled the stickers off my rubiks cube. The problem > > was to prove it using just high school algebra, not number theory. >
745. Re: [off topic] Math problem involving the number e
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 03:11:43 -0000

lol I should be working on that homework as well (reading gungz's blog, that is)! So far I've learned a couple of nice F2L shortcuts. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > Yeah, that's the approach I was thinking of. Assume the numbers exist > then, redefine them in terms of odd and even until you get the n(n+1) > is odd contradiction. I didn't know anything about modular arithmetic > back then. (Not that I know a whole lot about it now either). Thanks > for the replies. By the way, I've been working diligently on the > homework you assigned and I may be posting my findings soon.
746. [Speed cubing group] Re: I'm sorry but...
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 03:48:59 -0000

Hi, <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but it's conceivable that your fingers > were on the puzzle for every single one of those solves when you > stopped the timer. ... I've just looked at the original video again, looking at the endings of the solves frame-by-frame. It appears to me that Craig is in fact releasing the puzzle before putting his fingers on the timer. In the 2.78 (although that one doesn't really seem to matter), it appears that his hands become completely separated from the puzzle two frames before his fingers reach the timer. But as his fingers move down they seem to catch up with the puzzle again (although it seems that his fingers are behind where the puzzle is). In the other solves, the puzzle is still up in the air when his fingers are first seen in contact with the timer. In some cases it looks like there could still be contact with the fingers or thumbs on the last frame before he's touching the timer, but it is rather hard to tell because of motion blur and the camera angle. I can't say without a doubt contact there is no contact with the puzzle when he touches down on the timer, but I don't see any clear-cut case of him having simultaneous contact with the puzzle and timer either. Maybe video review could be made a mandatory part of Magic judging... - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but it's conceivable that your fingers > were on the puzzle for every single one of those solves when you > stopped the timer. I think that's just the way Magic goes. Because > times are already at around 1.0x, it's necessary to take advantage of > every little thing. It's just very difficult for a judge to say when a > solve is valid and when it isn't. > > -Tyson > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard" <logitewty@> wrote: > > > > > > I'd probably be bitter about it, but I completely agree. Any other > > thoughts? > > > > > > Craig > > > > The current world record holder should not be allowed to vote for > > removing an event. > > > > Cheers! > > Stefan > > > > > > >
747. Re: lubed cube
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:07:34 -0000

most likely, you put on too much the second time. i would suggest completely cleaning the cube and re-lubing. this time try to make a thin film.
748. Re: lubed cube
From: "gohawk248" <gohawk248@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:22:11 -0000

Thank goodness I don't have that problem. I just used my cube so much that it kinda wore down.
749. Re: [Speed cubing group] Re: I'm sorry but...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:53:56 -0800

Tournaments are pressed for time enough as it is. It wouldn't be feasible to use video review for Magic. Can you picture this process in your head? Think about how many resources it would take to film, replay, and evaluate every single Magic solve for every single competitor. -Tyson On Jan 28, 2007, at 7:48 PM, Bruce Norskog wrote: > Hi, > > <tyson.mao@...> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. ... > > I've just looked at the original video again, looking at the endings > of the solves frame-by-frame. It appears to me that Craig is in fact > releasing the puzzle before putting his fingers on the timer. In the > 2.78 (although that one doesn't really seem to matter), it appears > that his hands become completely separated from the puzzle two frames > before his fingers reach the timer. But as his fingers move down they > seem to catch up with the puzzle again (although it seems that his > fingers are behind where the puzzle is). In the other solves, the > puzzle is still up in the air when his fingers are first seen in > contact with the timer. In some cases it looks like there could still > be contact with the fingers or thumbs on the last frame before he's > touching the timer, but it is rather hard to tell because of motion > blur and the camera angle. > > I can't say without a doubt contact there is no contact with the > puzzle when he touches down on the timer, but I don't see any > clear-cut case of him having simultaneous contact with the puzzle and > timer either. > > Maybe video review could be made a mandatory part of Magic judging... > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. I think that's just the way Magic goes. Because > > times are already at around 1.0x, it's necessary to take advantage > of > > every little thing. It's just very difficult for a judge to say > when a > > solve is valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard" <logitewty@> wrote: > > > > > > > > I'd probably be bitter about it, but I completely agree. Any > other > > > thoughts? > > > > > > > > Craig > > > > > > The current world record holder should not be allowed to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > >
750. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 20:52:55 -0800

Too bad using his cube won't do you any good. -Tyson On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > If I ever meet Gungz in person, I'll compliment him on what a nice > cube he has. If he hands it to me I'll keep it. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > A woman once went up to Jascha Heifetz after a performance and said > to > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > Heifetz looked at her and said, "Oh really?" He handed his violin > to > > her and said, "Well, then you play it." > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > sound > > anything like Heifetz. > > > > -Tyson > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > I'm switching to Japanese color scheme with blue cross and white > last > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > >
751. [Speed cubing group] Re: I'm sorry but...
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 04:53:01 -0000

It's kind of a pain to review every magic solve in a competition wouldn't you think? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > <tyson.mao@> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. ... > > I've just looked at the original video again, looking at the endings > of the solves frame-by-frame. It appears to me that Craig is in fact > releasing the puzzle before putting his fingers on the timer. In the > 2.78 (although that one doesn't really seem to matter), it appears > that his hands become completely separated from the puzzle two frames > before his fingers reach the timer. But as his fingers move down they > seem to catch up with the puzzle again (although it seems that his > fingers are behind where the puzzle is). In the other solves, the > puzzle is still up in the air when his fingers are first seen in > contact with the timer. In some cases it looks like there could still > be contact with the fingers or thumbs on the last frame before he's > touching the timer, but it is rather hard to tell because of motion > blur and the camera angle. > > I can't say without a doubt contact there is no contact with the > puzzle when he touches down on the timer, but I don't see any > clear-cut case of him having simultaneous contact with the puzzle and > timer either. > > Maybe video review could be made a mandatory part of Magic judging... > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Craig, I mean no offense to you, but it's conceivable that your fingers > > were on the puzzle for every single one of those solves when you > > stopped the timer. I think that's just the way Magic goes. Because > > times are already at around 1.0x, it's necessary to take advantage of > > every little thing. It's just very difficult for a judge to say when a > > solve is valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard" <logitewty@> wrote: > > > > > > > > I'd probably be bitter about it, but I completely agree. Any other > > > thoughts? > > > > > > > > Craig > > > > > > The current world record holder should not be allowed to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > >
752. Rubik's Cube & Brain developments
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 00:47:36 -0000

There has to be some sort of studies on what part of the brain is stimulated by playing the Rubik's Cube. Anyone know about this? -Harris
753. Re: [Speed cubing group] Rubik's Cube & Brain developments
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Jan 2007 22:21:32 -0800

Didn't that Sinpei Araki on Japanese TV do a cube blindfolded with electrodes attached to his head? I haven't heard of any serious studies though... you know, published in medical journals or anything. -Tyson On Jan 25, 2007, at 4:47 PM, Harris Chan wrote: > There has to be some sort of studies on what part of the brain is > stimulated by playing the Rubik's Cube. Anyone know about this? > > -Harris > > >
754. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Jan 2007 11:34:36 -0800

Can you give the corner designations and not Macky's numbers? Like perhaps UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. -Tyson On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > So, I'm working on BLD solving using the method found on macky's > site. Thus far i can do everything right up to corner permutation (i > save it for last). My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back out the set-up moves). Most of the > time however i screw up my moves. I guess I'm down to like 3 options: > 1. Suck it up and learn how to not get lost. > 2. Learn algorithms for more specific cases (I'm willing to memorize > definitely. > 3. Think about set up moves differently (let me know if anyone has any > ideas. > I appreciate any help... i'd like to hear what my best option is. > I've had many a messed up BLD solve and only one successful, from the > start solve. Thanks! > > ~John H.~ > > > [Non-text portions of this message have been removed]
755. Re: [Speed cubing group] Re: [off topic] Math problem involving the number e
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 29 Jan 2007 08:51:36 +0100

The man in the street would in five minutes solve the problem in that way: It must be a sum of two quadrats of type (10x+2)^2 or (10x+8)^2, but 78 is not divisible by 4. ----- Original Message ----- From: nailicis2 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 29, 2007 3:57 AM Subject: [Speed cubing group] Re: [off topic] Math problem involving the number e Yeah, that's the approach I was thinking of. Assume the numbers exist then, redefine them in terms of odd and even until you get the n(n+1) is odd contradiction. I didn't know anything about modular arithmetic back then. (Not that I know a whole lot about it now either). Thanks for the replies. By the way, I've been working diligently on the homework you assigned and I may be posting my findings soon. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > >_< Mathletes like me study modular arithmetic in middle school. > > I'm guessing you wanted something like this: > > Assume, for the sake of contradiction, that two integers a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are either both odd or both even, a and b are also > either both odd or both even. If they're both even, however, then > a=2a', b=2b' for some integers a' and b', and substitution gives > 4a'^2+4b'^2=12345678, > which is a contradiction since 12345678 is not divisible by 4. > Therefore, a and b are both odd. Let a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 > 4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419. > But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) > is even, which gives the desired contradiction. > > This is still basic modular arithmetic though, working in mod 2 > repeatedly instead of jumping straight to mod 8. I just squared each > number from 0 through 7 and reduced them mod 8 to find the quadratic > residues, so that was still just basic modular arithmetic. But I guess > most high schoolers don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> skribis: > > > > Macky, you just peeled the stickers off my rubiks cube. The problem > > was to prove it using just high school algebra, not number theory. > [Non-text portions of this message have been removed]
756. Re: [Speed cubing group] Trouble with BLD corner permutation
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 00:35:52 -0800

Maybe this could be solved if the WCA designated a standard notation? Sort of like the green front white top standard in place for scrambles, so that everyone could speak the same language, regardless of what preference they actually hold. Leyan "still scrambling the cube with blue front yellow top" Lo On 1/26/07, Tyson Mao <tyson.mao@...> wrote: > > > > > > > Can you give the corner designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. > > -Tyson > > On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). Most of the > > time however i screw up my moves. I guess I'm down to like 3 options: > > 1. Suck it up and learn how to not get lost. > > 2. Learn algorithms for more specific cases (I'm willing to memorize > > definitely. > > 3. Think about set up moves differently (let me know if anyone has any > > ideas. > > I appreciate any help... i'd like to hear what my best option is. > > I've had many a messed up BLD solve and only one successful, from the > > start solve. Thanks! > > > > ~John H.~
757. [Speed cubing group] Re: I'm sorry but...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 08:55:02 -0000

Hi :-) Voting is the best way to decide what events to keep and which ones to scrap. But this voting should only be for major tournaments like US Nationals, WC, EC etc.. Smaller local competitions should be more free to choose obviously. My 2 cents ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Tyson, > > Of course we can consider scrapping any of the events. > But in that case please come with a good way of deciding on it. > Magic is one of the popular events. > It is good to have variation in the events. > > Have fun, > > Ron > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm sorry but... > > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > > > > > > [Non-text portions of this message have been removed] >
758. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 09:47:28 -0000

It might. Mine locks up easily. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Too bad using his cube won't do you any good. > > -Tyson > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > cube he has. If he hands it to me I'll keep it. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > A woman once went up to Jascha Heifetz after a performance and said > > to > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > Heifetz looked at her and said, "Oh really?" He handed his violin > > to > > > her and said, "Well, then you play it." > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > sound > > > anything like Heifetz. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > I'm switching to Japanese color scheme with blue cross and white > > last > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > >
759. Re: [off topic] Math problem involving the number e
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 11:46:23 -0000

> I then looked at the general problem of letting k numbers go by. > The odds to correctly choose the largest number employing the given > strategy for having n numbers and letting k go by is > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*[(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So now the problem is basically solved except for one part. Given n > numbers, how many should I let go by? Now the sad part is I know > the answer, because we did this problem in class. The answer is to > let n/e of the numbers go by. Round to the nearest whole number > when you do this division. Hi Chris This is close to a demonstration, it gives you the idea : you have : sum_{i=k}^{n-1} 1/i <= int_{k-1}^{n-1} dx / x and sum_{i=k}^{n-1} 1/i >= int_{k}^{n} dx / x So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k-1)) as ln((n-1)/(k-1)) ~~ ln(n/k) k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) Then you study the function f:x -> x/n ln(n/x) f'(x) = (1/n) ( ln(n/x) - 1) so f'(n/e) = 0 Clément
760. My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:39:33 -0000

Hello all, sadly I have to say I quitted school, and will start a new study in september. My site was hosted by my school but since I'm not longer a member my site has to move too. The new site: http://erikku.er.funpic.org Please update your bookmarks wink.gif My site will stay here now for a long time I hope... Erik Akkersdijk
761. Re: [Speed cubing group] My site has moved (once again)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:44:15 +0100

Is it possible to remore the annoying ads ? Gilles PS : cool videos ;-) 2007/1/29, megafrikkie <megafrikkie@...>: > > Hello all, > sadly I have to say I quitted school, and will start a new study in > september. My site was hosted by my school but since I'm not longer a > member my site has to move too. The new site: http://erikku.er.funpic.org > Please update your bookmarks wink.gif > My site will stay here now for a long time I hope... > > Erik Akkersdijk > > > [Non-text portions of this message have been removed]
762. Re: My site has moved (once again)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:50:31 -0000

Hi Erik! Why not pay a small fee for a permanent site with huge storage and high bandwidth? I have good experience with hosting site at siteground.com Also watch the following thread: http://twistypuzzles.com/forum/viewtopic.php?t=5946 Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hello all, > sadly I have to say I quitted school, and will start a new study in > september. My site was hosted by my school but since I'm not longer a > member my site has to move too. The new site: http://erikku.er.funpic.org > Please update your bookmarks wink.gif > My site will stay here now for a long time I hope... > > Erik Akkersdijk >
763. Re: My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:55:45 -0000

Good idea Per :) only my site is amateuristic and small (about 120 MB including video's ). I'll see what I can do, I didn't knew about stupid popups or commercial things btw. I hate them personaly... Erik --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Erik! > > Why not pay a small fee for a permanent site with huge storage and > high bandwidth? > I have good experience with hosting site at siteground.com > > Also watch the following thread: > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Hello all, > > sadly I have to say I quitted school, and will start a new study in > > september. My site was hosted by my school but since I'm not longer > a > > member my site has to move too. The new site: > http://erikku.er.funpic.org > > Please update your bookmarks wink.gif > > My site will stay here now for a long time I hope... > > > > Erik Akkersdijk > > >
764. Re: My site has moved (once again)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 13:58:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :) > only my site is amateuristic and small (about 120 MB including video's ). > I'll see what I can do, I didn't knew about stupid popups or > commercial things btw. I hate them personaly... Also, I have 0.0 experience with sites etc. > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Erik! > > > > Why not pay a small fee for a permanent site with huge storage and > > high bandwidth? > > I have good experience with hosting site at siteground.com > > > > Also watch the following thread: > > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > Good luck!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello all, > > > sadly I have to say I quitted school, and will start a new study in > > > september. My site was hosted by my school but since I'm not longer > > a > > > member my site has to move too. The new site: > > http://erikku.er.funpic.org > > > Please update your bookmarks wink.gif > > > My site will stay here now for a long time I hope... > > > > > > Erik Akkersdijk > > > > > >
765. Re: Trouble with BLD corner permutation
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 14:05:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Can you give the corner designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR, then I might be able to tell you how I think about the cycle. > It would be UFR, UBL, and DFL for the example i gave. Thanks. ~John H.~ > -Tyson > > On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > Hi everyone, > > > > So, I'm working on BLD solving using the method found on macky's > > site. Thus far i can do everything right up to corner permutation (i > > save it for last). My main problem is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out the set-up moves). Most of the > > time however i screw up my moves. I guess I'm down to like 3 options: > > 1. Suck it up and learn how to not get lost. > > 2. Learn algorithms for more specific cases (I'm willing to memorize > > definitely. > > 3. Think about set up moves differently (let me know if anyone has any > > ideas. > > I appreciate any help... i'd like to hear what my best option is. > > I've had many a messed up BLD solve and only one successful, from the > > start solve. Thanks! > > > > ~John H.~ > > > > > > > > > [Non-text portions of this message have been removed] >
766. Roux method!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 15:52:42 -0000

I think I've misunderstood the Roux method a little... http://www.medilexicon.com/medicaldictionary.php?t=54858 /Gunnar
767. Re: My site has moved (once again)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 16:02:11 -0000

Hi :-) If you can write very simple html with hyperlinks you can make an OK site. And as others have mentioned, host your vids at YouTube and link to them from your page(s). The youtube page(s) will show you the code to insert into your own page(s) :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Good idea Per :) > > only my site is amateuristic and small (about 120 MB including > video's ). > > I'll see what I can do, I didn't knew about stupid popups or > > commercial things btw. I hate them personaly... > Also, I have 0.0 experience with sites etc. > > Erik > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi Erik! > > > > > > Why not pay a small fee for a permanent site with huge storage and > > > high bandwidth? > > > I have good experience with hosting site at siteground.com > > > > > > Also watch the following thread: > > > http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > > > Good luck!! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > Hello all, > > > > sadly I have to say I quitted school, and will start a new study in > > > > september. My site was hosted by my school but since I'm not longer > > > a > > > > member my site has to move too. The new site: > > > http://erikku.er.funpic.org > > > > Please update your bookmarks wink.gif > > > > My site will stay here now for a long time I hope... > > > > > > > > Erik Akkersdijk > > > > > > > > > >
768. Re: [Speed cubing group] Re: My site has moved (once again)
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 29 Jan 2007 09:41:07 -0700

You can host your site for free at Brinkster.com , using the educational package. They do not place ads on the webpage. However, you can only store like 15MB of information, so you should host all videos on youtube or something, then just link there or embed the video on your webpage. 15MB of text is quite a large amount. If you need some help, feel free to email or PM me. Pat ----- Original Message ----- From: megafrikkie<mailto:megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, January 29, 2007 6:58 AM Subject: [Speed cubing group] Re: My site has moved (once again) --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :) > only my site is amateuristic and small (about 120 MB including video's ). > I'll see what I can do, I didn't knew about stupid popups or > commercial things btw. I hate them personaly... Also, I have 0.0 experience with sites etc. > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Erik! > > > > Why not pay a small fee for a permanent site with huge storage and > > high bandwidth? > > I have good experience with hosting site at siteground.com > > > > Also watch the following thread: > > http://twistypuzzles.com/forum/viewtopic.php?t=5946<http://twistypuzzles.com/forum/viewtopic.php?t=5946> > > > > Good luck!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello all, > > > sadly I have to say I quitted school, and will start a new study in > > > september. My site was hosted by my school but since I'm not longer > > a > > > member my site has to move too. The new site: > > http://erikku.er.funpic.org<http://erikku.er.funpic.org/> > > > Please update your bookmarks wink.gif > > > My site will stay here now for a long time I hope... > > > > > > Erik Akkersdijk > > > > > > [Non-text portions of this message have been removed]
769. Video Review in the future (was Re: I'm sorry but...)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 17:46:05 -0000

All -- Once cubing is on TV and has commentators and referees, we can start worrying about video review. Commentators: "Well, it's looking mighty close there, Jim. We'll just have to wait for the ref's decision. And here comes Tyson." Tyson: "After further review, the solve stands as ruled." yeff --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > It's kind of a pain to review every magic solve in a competition > wouldn't you think? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > Maybe video review could be made a mandatory part of Magic > judging... > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote:
770. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 09:59:15 -0800

Actually, before the Exploratorium competition, I spent some time looking for the yellow and red cards that the soccer referees use. -Tyson On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > All -- > > Once cubing is on TV and has commentators and referees, we can start > worrying about video review. > > Commentators: "Well, it's looking mighty close there, Jim. We'll > just have to wait for the ref's decision. And here comes Tyson." > > Tyson: "After further review, the solve stands as ruled." > > yeff > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chrisdzoan" > <chrisdzoan@...> wrote: > > > > It's kind of a pain to review every magic solve in a competition > > wouldn't you think? > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bruce Norskog" > > <brnorsk@> wrote: > > > Maybe video review could be made a mandatory part of Magic > > judging... > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > [Non-text portions of this message have been removed]
771. Re: [Speed cubing group] It's gotta be the shoes...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:02:17 -0000

You seem to be missing the whole point of Tyson's story. Yu Jeong-Min isn't fast because he uses his particular cube, he's fast because he's good at it. Shelley --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It might. Mine locks up easily. > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Too bad using his cube won't do you any good. > > > > -Tyson > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > cube he has. If he hands it to me I'll keep it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > said > > > to > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > violin > > > to > > > > her and said, "Well, then you play it." > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > sound > > > > anything like Heifetz. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > white > > > last > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
772. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:09:37 -0000

We should have used those. There was definitely somebody who deserved a red card that day. Tip: if you don't know how to blindfold solve, don't enter the blindfold solving competition. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Actually, before the Exploratorium competition, I spent some time looking > for the yellow and red cards that the soccer referees use. > > -Tyson > > On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > All -- > > > > Once cubing is on TV and has commentators and referees, we can start > > worrying about video review. > > > > Commentators: "Well, it's looking mighty close there, Jim. We'll > > just have to wait for the ref's decision. And here comes Tyson." > > > > Tyson: "After further review, the solve stands as ruled." > > > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "chrisdzoan" > > <chrisdzoan@> wrote: > > > > > > It's kind of a pain to review every magic solve in a competition > > > wouldn't you think? > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Bruce Norskog" > > > <brnorsk@> wrote: > > > > Maybe video review could be made a mandatory part of Magic > > > judging... > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > [Non-text portions of this message have been removed] >
773. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:31:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > We should have used those. There was definitely somebody who deserved > a red card that day. The guy with the five DNFs for *regular* solving? > Tip: if you don't know how to blindfold solve, don't enter the > blindfold solving competition. Hmm, maybe not, as he didn't compete blindfolded. Cheers! Stefan
774. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 10:26:07 -0800

Another tip: If you don't bring a cube, don't ask the competition organizers to borrow a cube, and then fail to solve one with your eyes open on the stage. There are some jerks in this world, but this one had us seriously considering a two-year ban from WCA competitions. Guah... if we had charged an entry fee, I wouldn't have cared. -Tyson P.S. As much. On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > We should have used those. There was definitely somebody who deserved > a red card that day. > > Tip: if you don't know how to blindfold solve, don't enter the > blindfold solving competition. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Actually, before the Exploratorium competition, I spent some time > looking > > for the yellow and red cards that the soccer referees use. > > > > -Tyson > > > > On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > > > All -- > > > > > > Once cubing is on TV and has commentators and referees, we can start > > > worrying about video review. > > > > > > Commentators: "Well, it's looking mighty close there, Jim. We'll > > > just have to wait for the ref's decision. And here comes Tyson." > > > > > > Tyson: "After further review, the solve stands as ruled." > > > > > > yeff > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "chrisdzoan" > > > <chrisdzoan@> wrote: > > > > > > > > It's kind of a pain to review every magic solve in a competition > > > > wouldn't you think? > > > > > > > > Chris > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > Maybe video review could be made a mandatory part of Magic > > > > judging... > > > > > > > > > > - Bruce > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
775. [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 18:54:27 -0000

It's the same guy.. he went up for a blindfold attempt but we didn't enter his results. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@...m, aznseashell > <no_reply@> wrote: > > > > We should have used those. There was definitely somebody who > deserved > > a red card that day. > > The guy with the five DNFs for *regular* solving? > > > Tip: if you don't know how to blindfold solve, don't enter the > > blindfold solving competition. > > Hmm, maybe not, as he didn't compete blindfolded. > > Cheers! > Stefan >
776. Re: [Speed cubing group] Video Review in the future (was Re: I'm sorry but...)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 11:13:24 -0800

It would be difficult to write official regulations concerning people like that, but they seriously break an unwritten code of conduct, not just in the cube world, but out of consideration for people in general. I also remember a blindfold solver at WC 2005. Let me quote him: "The world record for the blindfold solve is about 2 minutes. Since my [speed solve] solution takes 90 seconds, if I memorize in 10 seconds, I'll have the world record." Now, what is wrong with that statement? -Tyson On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > It's the same guy.. he went up for a blindfold attempt but we didn't > enter his results. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > aznseashell > > <no_reply@> wrote: > > > > > > We should have used those. There was definitely somebody who > > deserved > > > a red card that day. > > > > The guy with the five DNFs for *regular* solving? > > > > > Tip: if you don't know how to blindfold solve, don't enter the > > > blindfold solving competition. > > > > Hmm, maybe not, as he didn't compete blindfolded. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
777. statistics
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 19:48:47 -0000

Some pretty interesting stuff on there, thanks for putting this up Stefan. Perhaps new people shouldn't be allowed to compete in 3x3, so it stays 1337. http://www.worldcubeassociation.org/results/statistics.php
778. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 20:56:06 +0100

I think there are different cases : - If you don't know anything about the cube, having Gungz' Cube or a very stiff cube will not make a difference. - If you are a medium cuber with a bad cube, I think a good cube could help. - If you are a good cuber with a good cube, I think it is not good to use someone else's cube since you are perfectly used to your cube and the force you need to use to perform the moves optimaly. Gilles 2007/1/29, aznseashell <no_reply@yahoogroups.com>: > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > isn't fast because he uses his particular cube, he's fast because he's > good at it. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > It might. Mine locks up easily. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Too bad using his cube won't do you any good. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > said > > > > to > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > violin > > > > to > > > > > her and said, "Well, then you play it." > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > sound > > > > > anything like Heifetz. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > white > > > > last > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
779. Re: [Speed cubing group] It's gotta be the shoes...
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 12:00:33 -0800

Regardless, you won't be Gungz. On 1/29/07, Gilles van den Peereboom <gillesvdp@...> wrote: > > I think there are different cases : > > - If you don't know anything about the cube, having Gungz' Cube or a very > stiff cube will not make a difference. > - If you are a medium cuber with a bad cube, I think a good cube could > help. > - If you are a good cuber with a good cube, I think it is not good to use > someone else's cube since you are perfectly used to your cube and the > force > you need to use to perform the moves optimaly. > > Gilles > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > isn't fast because he uses his particular cube, he's fast because he's > > good at it. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > nailicis2 > > <no_reply@...> wrote: > > > > > > It might. Mine locks up easily. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > said > > > > > to > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > violin > > > > > to > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > > sound > > > > > > anything like Heifetz. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > white > > > > > last > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
780. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:11:26 +0100

Indeed, but my point is that in certain circumstances, it can improve your time. 2007/1/29, Tyson Mao <tyson.mao@...>: > > Regardless, you won't be Gungz. > > On 1/29/07, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com>> > wrote: > > > > I think there are different cases : > > > > - If you don't know anything about the cube, having Gungz' Cube or a > very > > stiff cube will not make a difference. > > - If you are a medium cuber with a bad cube, I think a good cube could > > help. > > - If you are a good cuber with a good cube, I think it is not good to > use > > someone else's cube since you are perfectly used to your cube and the > > force > > you need to use to perform the moves optimaly. > > > > Gilles > > > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > <no_reply%40yahoogroups.com> > > >: > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > > isn't fast because he uses his particular cube, he's fast because he's > > > good at it. > > > > > > Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > nailicis2 > > > <no_reply@...> wrote: > > > > > > > > It might. Mine locks up easily. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a > nice > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > > said > > > > > > to > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > violin > > > > > > to > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > I'll > > > > > > sound > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > > white > > > > > > last > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
781. Re: [Speed cubing group] It's gotta be the shoes...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 20:17:06 -0000

This whole debate started because the original poster wanted to switch his color scheme to be like Gungz and Macky. I think we can all agree something like that won't improve your performance significantly. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Indeed, but my point is that in certain circumstances, it can improve your > time. > > 2007/1/29, Tyson Mao <tyson.mao@...>: > > > > Regardless, you won't be Gungz. > > > > On 1/29/07, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com>> > > wrote: > > > > > > I think there are different cases : > > > > > > - If you don't know anything about the cube, having Gungz' Cube or a > > very > > > stiff cube will not make a difference. > > > - If you are a medium cuber with a bad cube, I think a good cube could > > > help. > > > - If you are a good cuber with a good cube, I think it is not good to > > use > > > someone else's cube since you are perfectly used to your cube and the > > > force > > > you need to use to perform the moves optimaly. > > > > > > Gilles > > > > > > 2007/1/29, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > <no_reply%40yahoogroups.com> > > > >: > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong-Min > > > > isn't fast because he uses his particular cube, he's fast because he's > > > > good at it. > > > > > > > > Shelley > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > nailicis2 > > > > <no_reply@> wrote: > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a > > nice > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > > > > said > > > > > > > to > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > > violin > > > > > > > to > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > > I'll > > > > > > > sound > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > > > > white > > > > > > > last > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
782. Re: [Speed cubing group] It's gotta be the shoes...
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 15:47:04 -0500

there a saying in tennis that goes like this: "It's not the racket, it's the player" it's mostly true. A good cuber is not made because he has a good cube. It's both. It's easier to get good times, but not required. On 1/29/07, aznseashell <no_reply@yahoogroups.com> wrote: > > This whole debate started because the original poster wanted to switch > his color scheme to be like Gungz and Macky. I think we can all agree > something like that won't improve your performance significantly. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Indeed, but my point is that in certain circumstances, it can > improve your > > time. > > > > 2007/1/29, Tyson Mao <tyson.mao@...>: > > > > > > Regardless, you won't be Gungz. > > > > > > On 1/29/07, Gilles van den Peereboom > <gillesvdp@...<gillesvdp%40gmail.com>> > > > > wrote: > > > > > > > > I think there are different cases : > > > > > > > > - If you don't know anything about the cube, having Gungz' Cube or a > > > very > > > > stiff cube will not make a difference. > > > > - If you are a medium cuber with a bad cube, I think a good cube > could > > > > help. > > > > - If you are a good cuber with a good cube, I think it is not > good to > > > use > > > > someone else's cube since you are perfectly used to your cube > and the > > > > force > > > > you need to use to perform the moves optimaly. > > > > > > > > Gilles > > > > > > > > 2007/1/29, aznseashell > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > > <no_reply%40yahoogroups.com> > > > > >: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong-Min > > > > > isn't fast because he uses his particular cube, he's fast > because he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what a > > > nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that > > > I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
783. where do you cube?
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:02:41 -0000

I cube at school during boring classes and sometimes at lunch. Also at home. What about you?
784. Re: where do you cube?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:15:17 -0000

Favorite place is the airport, for some reason airport patrons seem to be the most friendly and like to ask good questions about it. Second favorite and most frequent is in between classes at college, esp at the union. But since I've graduated that doesn't come up too much nowadays. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? >
785. Re: [Speed cubing group] where do you cube?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:16:12 +0000

I've been living in London for the past two years and I found that the London Tube is a great place to cube. The light is very bright and white -- excellent for cubing. I broke lots of personal cubing records on train. If the train is quite busy and I have to stand (and thus hold on to the handrail) then I just practice one-handed cubing with the other hand. Jasmine On Mon, 29 Jan 2007 21:02:41 -0000, "res0lute" <b3ttis@...> said: > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? > -- http://www.fastmail.fm - Access all of your messages and folders wherever you are
786. Re: [Speed cubing group] It's gotta be the shoes...
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:33:41 -0000

if anything, it'll make cubing harder since you have to get used to a new color scheme and new recognition.
787. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:45:23 +0100

Just after WC 2005, I had an idea for a super cool color scheme : Green and Blue opposed (Bottom and Top) And then for the side colors, it would go like this : White - Yellow - Orange - Red The idea was to have those in a special order so that it would go "darker" when you turn the cube to the right. But after a few hours of practice, I found out that it wasn't going to improve my times at all :p So the conclusion is : any color scheme is good, as long as it is easy to recognize Gilles 2007/1/29, r2zou <r2zou@...>: > > if anything, it'll make cubing harder since you have to get used to a > new color scheme and new recognition. > > > [Non-text portions of this message have been removed]
788. Faster Times
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:47:45 -0000

Ive asked for help in the past when i was a bit slower, currently i average in the high 40's, i know about 3/4 of fridrich f2l, i use a 2 look oll, where all the edges are in place then orient, and i know all the fridrich pll cases, i plan on learning all of fridrich, but can anyone give me tips on how to eliminate delays, like a drill of some sort, and also faster turn speed, it takes me much too long to perform some of the algorithms, maybe practice is the only thing that can help me for now, but just asking, thanks.
789. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:15:37 -0000

> So the conclusion is : any color scheme is good, as long as it is easy to recognize When you have to think with opposite colors, some color schemes are much more natural. > Gilles Gilles.
790. Re: [Speed cubing group] Faster Times
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 10:46:30 +1100

xkiesterx wrote: > can anyone give me tips on how to eliminate delays, like a drill of > some sort Open this page: http://www.ryanheise.com/cube/generator.html Then type: iif;dkhheifhh <enter> hhijkhhdldsee <enter> u <enter> Now it is set up to drill PLL cases. Each time you press spacebar, it should generate a random PLL case. You don't need to actually solve it using the simulator keys, but you can practice just looking. That is: - press spacebar - try to recognise the case - press space - try to recognise the case - ... You could come up with other generators to also drill OLL cases, or F2L cases. -- Ryan Heise http://www.ryanheise.com/cube/
791. Re: [Speed cubing group] Faster Times
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 12:38:23 +1100

Ryan Heise wrote: > Open this page: > http://www.ryanheise.com/cube/generator.html > > Then type: > > iif;dkhheifhh <enter> > hhijkhhdldsee <enter> > u <enter> CORRECTION: On the last line, you should type: f <enter> Sorry if that confused anyone :-) -- Ryan Heise http://www.ryanheise.com/cube/
792. looking to host a tournament
From: "chrisbcubing" <chrisbcubing@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 02:57:16 -0000

i'm looking to hold a tournament in charleston South Carolina USA, charleston is a very historical town and not that big for tourists who would like to visit, please email me at chrisbcubing@... if you are interested in visiting charleston and competing here.. this is just a survey to see if i could get competitors to come to the southeast... target dates of tourney would be late april or mid july, if you can make it and give me a time frame that you could come please let me know... The tourney would still have to be approved by the WCA.. Just for referance the tournament if held will be an outdoor tournament but under tents... please respond, Chris Brownlee
793. Re: [Speed cubing group] looking to host a tournament
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:49:30 -0500

it would be nice to have some competitions on the east coast :) On 1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > i'm looking to hold a tournament in charleston South Carolina USA, > charleston is a very historical town and not that big for tourists who > would like to visit, please email me at chrisbcubing@...<chrisbcubing%40yahoo.com>if you > are interested in visiting charleston and competing here.. this is > just a survey to see if i could get competitors to come to the > southeast... target dates of tourney would be late april or mid > july, if you can make it and give me a time frame that you could come > please let me know... The tourney would still have to be approved by > the WCA.. > > Just for referance the tournament if held will be an outdoor > tournament but under tents... > > please respond, > > Chris Brownlee > > > [Non-text portions of this message have been removed]
794. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 04:11:41 -0000

You (and perhaps others) seem to be missing the whole point of this thread). --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > You seem to be missing the whole point of Tyson's story. Yu Jeong- Min > isn't fast because he uses his particular cube, he's fast because he's > good at it. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@> wrote: > > > > It might. Mine locks up easily. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Too bad using his cube won't do you any good. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > If I ever meet Gungz in person, I'll compliment him on what a nice > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > A woman once went up to Jascha Heifetz after a performance and > > said > > > > to > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed his > > violin > > > > to > > > > > her and said, "Well, then you play it." > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean that I'll > > > > sound > > > > > anything like Heifetz. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross and > > white > > > > last > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
795. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 21:58:32 -0800

Then enlighten me. -Tyson On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > You (and perhaps others) seem to be missing the whole point of this > thread). > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...> wrote: > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > Min > > isn't fast because he uses his particular cube, he's fast because > he's > > good at it. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 > > <no_reply@> wrote: > > > > > > It might. Mine locks up easily. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > a nice > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > performance and > > > said > > > > > to > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > his > > > violin > > > > > to > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > that I'll > > > > > sound > > > > > > anything like Heifetz. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > and > > > white > > > > > last > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
796. Re: [Speed cubing group] It's gotta be the shoes...
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 22:04:26 -0800

It seems to be in the subject line. On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > Then enlighten me. > > -Tyson > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > You (and perhaps others) seem to be missing the whole point of this > > thread). > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > aznseashell > > <no_reply@...> wrote: > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > > Min > > > isn't fast because he uses his particular cube, he's fast because > > he's > > > good at it. > > > > > > Shelley > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > > > <no_reply@> wrote: > > > > > > > > It might. Mine locks up easily. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > -Tyson > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > > a nice > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > performance and > > > > said > > > > > > to > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > his > > > > violin > > > > > > to > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > that I'll > > > > > > sound > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > > and > > > > white > > > > > > last > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
797. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 06:55:08 -0000

I chose the subject line for the specific purpose making it clear that it is not to be taken seriously. Apparently it didn't work. What baffles me is how someone could even imagine that a cuber would think that the cube is what separates one cuber from another. Millions of people wore Michael Jordan's shoes and there was only one Michael Jordan. You don't need to explain that to me. At first I wasn't sure if you were taking me seriously, or were just playing along. I'm still not really sure. I did get the impression that you (Tyson) were getting slightly hostile. Yeah, I'm not Gungz and neither are you, so what? I don't want to be Gungz, but I do think he's pretty cool and his blog is my favorite website right now. There's a lot of good stuff in there. I also don't want his cube, although I wouldn't mind having a Joycube. They look nice. --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > It seems to be in the subject line. > > > On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > Then enlighten me. > > > > -Tyson > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > You (and perhaps others) seem to be missing the whole point of this > > > thread). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > aznseashell > > > <no_reply@> wrote: > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu Jeong- > > > Min > > > > isn't fast because he uses his particular cube, he's fast because > > > he's > > > > good at it. > > > > > > > > Shelley > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > nailicis2 > > > > <no_reply@> wrote: > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on what > > > a nice > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > performance and > > > > > said > > > > > > > to > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > his > > > > > violin > > > > > > > to > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > that I'll > > > > > > > sound > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue cross > > > and > > > > > white > > > > > > > last > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
798. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 07:04:24 -0000

As far as I can tell there never was any debate in this thread. There was some fuss I guess. I'm not sure what it was over. Also note that I never said anything about being faster, anyway. --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > I chose the subject line for the specific purpose making it clear > that it is not to be taken seriously. Apparently it didn't work. What > baffles me is how someone could even imagine that a cuber would think > that the cube is what separates one cuber from another. Millions of > people wore Michael Jordan's shoes and there was only one Michael > Jordan. You don't need to explain that to me. At first I wasn't sure > if you were taking me seriously, or were just playing along. I'm > still not really sure. I did get the impression that you (Tyson) were > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > what? I don't want to be Gungz, but I do think he's pretty cool and > his blog is my favorite website right now. There's a lot of good > stuff in there. I also don't want his cube, although I wouldn't mind > having a Joycube. They look nice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > It seems to be in the subject line. > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > Then enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps others) seem to be missing the whole point of > this > > > > thread). > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses his particular cube, he's fast > because > > > > he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what > > > > a nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > that I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross > > > > and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
799. Re: [Speed cubing group] It's gotta be the shoes...
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Jan 2007 23:15:00 -0800

My apologies. I guess I didn't know what the subject was in reference to. You should be aware, however, that there are plenty of people out there who would believe that using Macky's cube would make them Macky speed. I have a whole list of crazy suggestions that people have thought up of over the years. It's not always easy to discern who's being serious and who's smart enough to be joking. Intellect doesn't immediately shine through an e-mail address. -Tyson On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > I chose the subject line for the specific purpose making it clear > that it is not to be taken seriously. Apparently it didn't work. What > baffles me is how someone could even imagine that a cuber would think > that the cube is what separates one cuber from another. Millions of > people wore Michael Jordan's shoes and there was only one Michael > Jordan. You don't need to explain that to me. At first I wasn't sure > if you were taking me seriously, or were just playing along. I'm > still not really sure. I did get the impression that you (Tyson) were > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > what? I don't want to be Gungz, but I do think he's pretty cool and > his blog is my favorite website right now. There's a lot of good > stuff in there. I also don't want his cube, although I wouldn't mind > having a Joycube. They look nice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@...> wrote: > > > > It seems to be in the subject line. > > > > > > On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > > > Then enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps others) seem to be missing the whole point of > this > > > > thread). > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses his particular cube, he's fast > because > > > > he's > > > > > good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > what > > > > a nice > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > performance and > > > > > > said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > his > > > > > > violin > > > > > > > > to > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > that I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > cross > > > > and > > > > > > white > > > > > > > > last > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
800. Re: [Speed cubing group] It's gotta be the shoes...
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 08:10:51 -0000

Nor does sarcasm, apparently. ;) --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > My apologies. I guess I didn't know what the subject was in reference > to. You should be aware, however, that there are plenty of people out > there who would believe that using Macky's cube would make them Macky > speed. I have a whole list of crazy suggestions that people have > thought up of over the years. It's not always easy to discern who's > being serious and who's smart enough to be joking. Intellect doesn't > immediately shine through an e-mail address. > > -Tyson > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > I chose the subject line for the specific purpose making it clear > > that it is not to be taken seriously. Apparently it didn't work. What > > baffles me is how someone could even imagine that a cuber would think > > that the cube is what separates one cuber from another. Millions of > > people wore Michael Jordan's shoes and there was only one Michael > > Jordan. You don't need to explain that to me. At first I wasn't sure > > if you were taking me seriously, or were just playing along. I'm > > still not really sure. I did get the impression that you (Tyson) were > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > what? I don't want to be Gungz, but I do think he's pretty cool and > > his blog is my favorite website right now. There's a lot of good > > stuff in there. I also don't want his cube, although I wouldn't mind > > having a Joycube. They look nice. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > It seems to be in the subject line. > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > Then enlighten me. > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > this > > > > > thread). > > > > > > > > > > --- In > > speedsolvingrubikscube@...m<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > aznseashell > > > > > <no_reply@> wrote: > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > Jeong- > > > > > Min > > > > > > isn't fast because he uses his particular cube, he's fast > > because > > > > > he's > > > > > > good at it. > > > > > > > > > > > > Shelley > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > nailicis2 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Tyson Mao > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > what > > > > > a nice > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > performance and > > > > > > > said > > > > > > > > > to > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He handed > > > > > his > > > > > > > violin > > > > > > > > > to > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > that I'll > > > > > > > > > sound > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > cross > > > > > and > > > > > > > white > > > > > > > > > last > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
801. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 09:20:31 +0100

To sum up and conclude this discussion : - Using Jean Pons' cube will not make you the next World Champion. - Using a good cube might help a bit if your current cube is very bad. Gilles 2007/1/30, Adam P. Larsen <aplarsen@...>: > > Nor does sarcasm, apparently. ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > My apologies. I guess I didn't know what the subject was in reference > > to. You should be aware, however, that there are plenty of people out > > there who would believe that using Macky's cube would make them Macky > > speed. I have a whole list of crazy suggestions that people have > > thought up of over the years. It's not always easy to discern who's > > being serious and who's smart enough to be joking. Intellect doesn't > > immediately shine through an e-mail address. > > > > -Tyson > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > I chose the subject line for the specific purpose making it clear > > > that it is not to be taken seriously. Apparently it didn't work. What > > > baffles me is how someone could even imagine that a cuber would think > > > that the cube is what separates one cuber from another. Millions of > > > people wore Michael Jordan's shoes and there was only one Michael > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > if you were taking me seriously, or were just playing along. I'm > > > still not really sure. I did get the impression that you (Tyson) were > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > his blog is my favorite website right now. There's a lot of good > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > having a Joycube. They look nice. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > Then enlighten me. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > this > > > > > > thread). > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > aznseashell > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > Jeong- > > > > > > Min > > > > > > > isn't fast because he uses his particular cube, he's fast > > > because > > > > > > he's > > > > > > > good at it. > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > nailicis2 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > what > > > > > > a nice > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson Mao > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > performance and > > > > > > > > said > > > > > > > > > > to > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > handed > > > > > > his > > > > > > > > violin > > > > > > > > > > to > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > that I'll > > > > > > > > > > sound > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > cross > > > > > > and > > > > > > > > white > > > > > > > > > > last > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
802. Re: [Speed cubing group] It's gotta be the shoes...
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 09:23:20 -0000

ha. ha. ha. "You (and perhaps others) seem to be missing the whole point of this thread)." ... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen <aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@> wrote: > > > > > > My apologies. I guess I didn't know what the subject was in reference > > > to. You should be aware, however, that there are plenty of people out > > > there who would believe that using Macky's cube would make them Macky > > > speed. I have a whole list of crazy suggestions that people have > > > thought up of over the years. It's not always easy to discern who's > > > being serious and who's smart enough to be joking. Intellect doesn't > > > immediately shine through an e-mail address. > > > > > > -Tyson > > > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I chose the subject line for the specific purpose making it clear > > > > that it is not to be taken seriously. Apparently it didn't work. What > > > > baffles me is how someone could even imagine that a cuber would think > > > > that the cube is what separates one cuber from another. Millions of > > > > people wore Michael Jordan's shoes and there was only one Michael > > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > > if you were taking me seriously, or were just playing along. I'm > > > > still not really sure. I did get the impression that you (Tyson) were > > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > > his blog is my favorite website right now. There's a lot of good > > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > > having a Joycube. They look nice. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Leyan Lo" > > > > <leyanlo@> wrote: > > > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Then enlighten me. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > > this > > > > > > > thread). > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > aznseashell > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > > Jeong- > > > > > > > Min > > > > > > > > isn't fast because he uses his particular cube, he's fast > > > > because > > > > > > > he's > > > > > > > > good at it. > > > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > nailicis2 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > > what > > > > > > > a nice > > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > > performance and > > > > > > > > > said > > > > > > > > > > > to > > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > > handed > > > > > > > his > > > > > > > > > violin > > > > > > > > > > > to > > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > > that I'll > > > > > > > > > > > sound > > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > > cross > > > > > > > and > > > > > > > > > white > > > > > > > > > > > last > > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
803. Re: looking to host a tournament
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 12:41:53 -0000

Hey, I live in North Carolina. It'd be great to have a tournament that close, and I'd definitely come. Mid-July would probably be better given that school, for the most part, is no longer in session. Great to hear of an east coast tournament though! ~John H.~ --- In speedsolvingrubikscube@yahoogroups.com, "chrisbcubing" <chrisbcubing@...> wrote: > > i'm looking to hold a tournament in charleston South Carolina USA, > charleston is a very historical town and not that big for tourists who > would like to visit, please email me at chrisbcubing@... if you > are interested in visiting charleston and competing here.. this is > just a survey to see if i could get competitors to come to the > southeast... target dates of tourney would be late april or mid > july, if you can make it and give me a time frame that you could come > please let me know... The tourney would still have to be approved by > the WCA.. > > Just for referance the tournament if held will be an outdoor > tournament but under tents... > > please respond, > > Chris Brownlee >
804. Re: Faster Times
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 13:47:41 -0000

Hi, It sounds like i'm pretty much using the exact same method as you right now, however, my times are in the high twenties-low thirties. Other big differences are I do F2l completely intuitively with the exception of 2 algorithms, and i don't even know all of the G-permutations. My advice to you though is stop memorizing for a while and concentrate on what you know and learning that better. Look at the cube and learn what you're doing and how that affects the rest of the cube. Anyone will tell you that you're not fast at F2L until you understand exactly what it is that you're doing regardless of whether or not you're using algorithms. Just do tons of solves and work on case recognition for all the different steps of the solve. Other than that there's not much else you can do to get faster. Learning more algorithms is only going to get you so far. I hope this helps. ~John H.~ --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Ive asked for help in the past when i was a bit slower, currently i > average in the high 40's, i know about 3/4 of fridrich f2l, i use a 2 > look oll, where all the edges are in place then orient, and i know all > the fridrich pll cases, i plan on learning all of fridrich, but can > anyone give me tips on how to eliminate delays, like a drill of some > sort, and also faster turn speed, it takes me much too long to perform > some of the algorithms, maybe practice is the only thing that can help > me for now, but just asking, thanks. >
805. Re: [Speed cubing group] It's gotta be the shoes...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 13:54:04 -0000

Hi :-) A good cube ALWAYS helps. My times dropped 4-5 secs immediately when switching from old non-brand Hamleys cube (sanded and lubed by me) to a rubiks diy-kit cube. A good cube means EVERYTHING (almost). As Ron says: never practice with a bad cube. Likewise, never compete with a bad cube. In my experience trying to practice a slow/stiff cube to become faster on a good cube does not work. Practice on a cube very similar to the one used in competitions ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen <aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@> wrote: > > > > > > My apologies. I guess I didn't know what the subject was in reference > > > to. You should be aware, however, that there are plenty of people out > > > there who would believe that using Macky's cube would make them Macky > > > speed. I have a whole list of crazy suggestions that people have > > > thought up of over the years. It's not always easy to discern who's > > > being serious and who's smart enough to be joking. Intellect doesn't > > > immediately shine through an e-mail address. > > > > > > -Tyson > > > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I chose the subject line for the specific purpose making it clear > > > > that it is not to be taken seriously. Apparently it didn't work. What > > > > baffles me is how someone could even imagine that a cuber would think > > > > that the cube is what separates one cuber from another. Millions of > > > > people wore Michael Jordan's shoes and there was only one Michael > > > > Jordan. You don't need to explain that to me. At first I wasn't sure > > > > if you were taking me seriously, or were just playing along. I'm > > > > still not really sure. I did get the impression that you (Tyson) were > > > > getting slightly hostile. Yeah, I'm not Gungz and neither are you, so > > > > what? I don't want to be Gungz, but I do think he's pretty cool and > > > > his blog is my favorite website right now. There's a lot of good > > > > stuff in there. I also don't want his cube, although I wouldn't mind > > > > having a Joycube. They look nice. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Leyan Lo" > > > > <leyanlo@> wrote: > > > > > > > > > > It seems to be in the subject line. > > > > > > > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Then enlighten me. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > > > You (and perhaps others) seem to be missing the whole point of > > > > this > > > > > > > thread). > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > aznseashell > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > You seem to be missing the whole point of Tyson's story. Yu > > > > Jeong- > > > > > > > Min > > > > > > > > isn't fast because he uses his particular cube, he's fast > > > > because > > > > > > > he's > > > > > > > > good at it. > > > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > nailicis2 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > Too bad using his cube won't do you any good. > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > If I ever meet Gungz in person, I'll compliment him on > > > > what > > > > > > > a nice > > > > > > > > > > > cube he has. If he hands it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz after a > > > > > > > performance and > > > > > > > > > said > > > > > > > > > > > to > > > > > > > > > > > > him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and said, "Oh really?" He > > handed > > > > > > > his > > > > > > > > > violin > > > > > > > > > > > to > > > > > > > > > > > > her and said, "Well, then you play it." > > > > > > > > > > > > > > > > > > > > > > > > Just because I play Heifetz's violin, it doesn't mean > > > > > > > that I'll > > > > > > > > > > > sound > > > > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > > > I'm switching to Japanese color scheme with blue > > > > cross > > > > > > > and > > > > > > > > > white > > > > > > > > > > > last > > > > > > > > > > > > > layer because Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
806. Re: looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 15:35:24 -0000

it's within driving distance. i could make it if it's over the summer. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hey, > > I live in North Carolina. It'd be great to have a tournament that close, and I'd definitely > come. Mid-July would probably be better given that school, for the most part, is no longer > in session. Great to hear of an east coast tournament though! > > ~John H.~ > > > --- In speedsolvingrubikscube@yahoogroups.com, "chrisbcubing" <chrisbcubing@> > wrote: > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > charleston is a very historical town and not that big for tourists who > > would like to visit, please email me at chrisbcubing@ if you > > are interested in visiting charleston and competing here.. this is > > just a survey to see if i could get competitors to come to the > > southeast... target dates of tourney would be late april or mid > > july, if you can make it and give me a time frame that you could come > > please let me know... The tourney would still have to be approved by > > the WCA.. > > > > Just for referance the tournament if held will be an outdoor > > tournament but under tents... > > > > please respond, > > > > Chris Brownlee > > >
807. Re: where do you cube?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 15:51:50 -0000

I cube at work, at home and on the bus. I'll cube at school when I go back. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > I cube at school during boring classes and sometimes at lunch. Also at > home. > > What about you? >
808. Re: [Speed cubing group] Re: looking to host a tournament
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 17:11:20 +0100

it's within flying distance. i could make it if i inherit a plane. Gilles :D 2007/1/30, Bob Burton <bob@...>: > > it's within driving distance. i could make it if it's over the summer. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > giraffeboy13 > <no_reply@...> wrote: > > > > Hey, > > > > I live in North Carolina. It'd be great to have a tournament that > close, and I'd definitely > > come. Mid-July would probably be better given that school, for the > most part, is no longer > > in session. Great to hear of an east coast tournament though! > > > > ~John H.~ > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chrisbcubing" > <chrisbcubing@> > > wrote: > > > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > > charleston is a very historical town and not that big for tourists > who > > > would like to visit, please email me at chrisbcubing@ if you > > > are interested in visiting charleston and competing here.. this is > > > just a survey to see if i could get competitors to come to the > > > southeast... target dates of tourney would be late april or mid > > > july, if you can make it and give me a time frame that you could come > > > please let me know... The tourney would still have to be approved by > > > the WCA.. > > > > > > Just for referance the tournament if held will be an outdoor > > > tournament but under tents... > > > > > > please respond, > > > > > > Chris Brownlee > > > > > > > > [Non-text portions of this message have been removed]
809. Re: [Speed cubing group] It's gotta be the shoes...
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 17:41:13 -0000

To sum up and conclude this discussion: "nailicis2" picked a fight, and got one. Such behavior is most unwelcome in this group. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude this discussion : > > - Using Jean Pons' cube will not make you the next World Champion. > - Using a good cube might help a bit if your current cube is very bad. > > Gilles
810. Re: [Speed cubing group] It's gotta be the shoes...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 18:09:10 -0000

If you are trying to pick a fight, you picked the wrong guy. Homie don't play that. --- In speedsolvingrubikscube@yahoogroups.com, "pigeondiarrhea" <pigeondiarrhea@...> wrote: > > To sum up and conclude this discussion: > > "nailicis2" picked a fight, and got one. > > Such behavior is most unwelcome in this group. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > To sum up and conclude this discussion : > > > > - Using Jean Pons' cube will not make you the next World Champion. > > - Using a good cube might help a bit if your current cube is very bad. > > > > Gilles >
811. Re: [Speed cubing group] It's gotta be the shoes...
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 19:08:50 +0100

What do you mean ? Gilles 2007/1/30, pigeondiarrhea <pigeondiarrhea@...>: > > To sum up and conclude this discussion: > > "nailicis2" picked a fight, and got one. > > Such behavior is most unwelcome in this group. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > To sum up and conclude this discussion : > > > > - Using Jean Pons' cube will not make you the next World Champion. > > - Using a good cube might help a bit if your current cube is very bad. > > > > Gilles > > > [Non-text portions of this message have been removed]
812. Re: [Speed cubing group] It's gotta be the shoes...
From: "pigeondiarrhea" <pigeondiarrhea@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 19:22:52 -0000

I initially posted a hostile reply to this in the heat of the moment, and my apologies to anyone who read it. Actually I was still ticked because I lost the argument about unofficial world records a couple of days ago. I'll not disturb this group anymore. --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > If you are trying to pick a fight, you picked the wrong guy. Homie > don't play that.
813. just got a new cube
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 20:13:52 -0000

Hey guys I just got a new Studio Rubik's cube. Its a little though to turn, which I expected. What is the best way to break it in? Also, how long should I wait to spray silicone in it?
814. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 20:37:31 -0000

there are some...it would be nice to have MORE. :P --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > it would be nice to have some competitions on the east coast :) > > On 1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > charleston is a very historical town and not that big for tourists who > > would like to visit, please email me at chrisbcubing@...<chrisbcubing%40yahoo.com>if you > > are interested in visiting charleston and competing here.. this is > > just a survey to see if i could get competitors to come to the > > southeast... target dates of tourney would be late april or mid > > july, if you can make it and give me a time frame that you could come > > please let me know... The tourney would still have to be approved by > > the WCA.. > > > > Just for referance the tournament if held will be an outdoor > > tournament but under tents... > > > > please respond, > > > > Chris Brownlee > > > > > > > > > [Non-text portions of this message have been removed] >
815. Roissy competition - Last call
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 21:59:12 -0000

There's still room for late competitors who would like to attend the competition. Just register: http://perso.ens-lyon.fr/clement.gallet/roissy/ And now, thanks to Winning Moves help, registration is free! Gilles.
816. Re: [Speed cubing group] looking to host a tournament
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 22:46:32 -0000

I may be able to make it. Anything on the East Coast i feel i should take advantage of. Plus this can be my first competition to get me some experience. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > there are some...it would be nice to have MORE. :P > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> wrote: > > > > it would be nice to have some competitions on the east coast :) > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > i'm looking to hold a tournament in charleston South Carolina USA, > > > charleston is a very historical town and not that big for tourists who > > > would like to visit, please email me at > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > are interested in visiting charleston and competing here.. this is > > > just a survey to see if i could get competitors to come to the > > > southeast... target dates of tourney would be late april or mid > > > july, if you can make it and give me a time frame that you could come > > > please let me know... The tourney would still have to be approved by > > > the WCA.. > > > > > > Just for referance the tournament if held will be an outdoor > > > tournament but under tents... > > > > > > please respond, > > > > > > Chris Brownlee > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
817. Re-sticking new stickers!
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:04:29 -0000

Hey! i was searching up how to restick new stickers after seeing that some of the pictures had crooked andmessed up stickers. I dont have that problem because of a special trick my father taught me though :D. He had given me some industrial reflective stickers because my original ones were waring off so thats when i was about to stick em on then he told me not to. Generally he taught me a simple trick to stick the stickers on your cube practically perfectly. All you need is a toothpic, scapple, box cutter, pin, or anything very small but strong, your stickers, a few Q-tips and dishwashing liquid/soap mixed with some water and some varsol if you want. First of all you must remove the old stickers and clean off the excess glue with the varsol, wipe the extra off and make sure it's free from the sticky stuff. Next wet the face of the cubie with some of your dishwashing soap with the q-tip (enough so it doesnt instantly evapourate but less than when it is dripping off). Now wet the back side(sticky part of stickers)with the soap as well, make sure the q-tip is wet all around so none of the thin hairs can stick on to the stickers back. Now simply stick it on to the cubie's face which you wet with soap. Use your small object, i used a scappol (very thin and small box cutter/paper cutter) and adjust the sticker so that it is in teh spot you want. Finally apply straight-down pressure making sure you dont move your stickers out of place, let dry for a few minutes and move on to the next cubeie. Sorry for any spelling mistakes, and if any part is unclear. P.S. i used Palmolive -spring sensational diswashing liquid mixed with some water. And when you're applying the soap on to the cubie, try not to create bubbles or else there might be trapped air in the sticker. http://www.colgate.com/app/Palmolive/US/EN/DishwashingLiquids/SpringS ensations.cvsp Hope all this helps!
818. square-1
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:05:06 -0000

Can you still get a square one? If yes, where (other than ebay)? And i'm in a sort of a cubers block. I average around 35, and i have all the algs memorized. What should I do?
819. Re: just got a new cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:20:51 -0000

When my friend bought his, it was very tight. All we did was loosen his screws, and we lubed it immediately. I still prefer DIY kits, or a good Target, Walmart, or Toys R Us cube. It wasnt really smooth though, even after adjusting the screws. --- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey guys > > I just got a new Studio Rubik's cube. Its a little though to turn, > which I expected. What is the best way to break it in? Also, how long > should I wait to spray silicone in it? >
820. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Jan 2007 23:38:16 -0000

And > i'm in a sort of a cubers block. I average around 35, and i have all > the algs memorized. What should I do? > All the algs? Does that mean algs for all 43 quintillion positions (If so, you're even ahead of Ron :))? Or for one particular system? If so, what system are you using? It's hard to give advice when you give such limited information. It's like asking "My computer doesn't work, what should I do?" In general, I'd recommend lots of practice and trying to eliminate recognition time, but I can't be any more specific without more information.
821. New Online Competition Point System
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 30 Jan 2007 19:40:33 -0700

I wanted to update you all on the setup of a new point system for the competitions on the speedcubing forum here: http://z12.invisionfree.com/rubiks/index.php?showforum=14<http://z12.invisionfree.com/rubiks/index.php?showforum=14> You can read about the Point System here: http://z12.invisionfree.com/rubiks/index.php?showtopic=594<http://z12.invisionfree.com/rubiks/index.php?showtopic=594> It should be interesting to see how it works out. [Non-text portions of this message have been removed]
822. New OLL for fridich method
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 03:26:16 -0000

i didnt realy search up much but i found out a way to do OLL #24 in another way. RW U R' U' R'W F R F' I find this quite fast and easy, and sorry if this has already been done, just trying my best to help out.
823. Re: [Speed cubing group] It's gotta be the shoes...
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 03:34:29 -0000

This is the best response I've heard thus far from both sides. I fall under the category of medium cuber with a bad cube (34.96 secs fastest nonlucky), and I am sure that my time would increase by 5 secs with a better cube, any cube, whether it is Gungz's or not. Some of the better cubers will find very little, if any, increases in their speed just because they use Gungz's cube. The main point is that the popularity itself of the cube will not matter, but the smoothness of its turns will make a difference primarily for medium cubers such as myself. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I think there are different cases : > > - If you don't know anything about the cube, having Gungz' Cube or a very > stiff cube will not make a difference. > - If you are a medium cuber with a bad cube, I think a good cube could help. > - If you are a good cuber with a good cube, I think it is not good to use > someone else's cube since you are perfectly used to your cube and the force > you need to use to perform the moves optimaly. > > Gilles
824. Re: New OLL for fridich method
From: chojin_42 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 04:13:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. It's the mirror of the alg listed on Dan Harris's webpage: http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/oll/ollcasealledgesflippedcorrectly Case #56 l' U' L U R U' r' F I find this one slightly faster: (l' U' L U) (R U' r' F) comparing to: (Rw U R' U') (R'w F) (R F') But maybe my grip is not optimal on this 2nd alg. What are you guys thinking? Best Regards, Quôc
825. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 07:18:28 -0000

i will be hosting a competition in late february or early march. that can be your first if you want :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I may be able to make it. Anything on the East Coast i feel i > should take advantage of. Plus this can be my first competition to > get me some experience. > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > there are some...it would be nice to have MORE. :P > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > wrote: > > > > > > it would be nice to have some competitions on the east coast :) > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > i'm looking to hold a tournament in charleston South > Carolina USA, > > > > charleston is a very historical town and not that big for > tourists who > > > > would like to visit, please email me at > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > are interested in visiting charleston and competing here.. > this is > > > > just a survey to see if i could get competitors to come to the > > > > southeast... target dates of tourney would be late april or mid > > > > july, if you can make it and give me a time frame that you > could come > > > > please let me know... The tourney would still have to be > approved by > > > > the WCA.. > > > > > > > > Just for referance the tournament if held will be an outdoor > > > > tournament but under tents... > > > > > > > > please respond, > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
826. Re: [Speed cubing group] It's gotta be the shoes...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 07:23:45 -0000

you're all in trouble now (well, almost all). i just switched to japanese color scheme this morning and now i'm averaging just under 12 seconds. world record, here i come! ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > > This is the best response I've heard thus far from both sides. I fall > under the category of medium cuber with a bad cube (34.96 secs > fastest nonlucky), and I am sure that my time would increase by 5 > secs with a better cube, any cube, whether it is Gungz's or not. Some > of the better cubers will find very little, if any, increases in > their speed just because they use Gungz's cube. > > The main point is that the popularity itself of the cube will not > matter, but the smoothness of its turns will make a difference > primarily for medium cubers such as myself. > > ~Joshua > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > I think there are different cases : > > > > - If you don't know anything about the cube, having Gungz' Cube or > a very > > stiff cube will not make a difference. > > - If you are a medium cuber with a bad cube, I think a good cube > could help. > > - If you are a good cuber with a good cube, I think it is not good > to use > > someone else's cube since you are perfectly used to your cube and > the force > > you need to use to perform the moves optimaly. > > > > Gilles >
827. Re: New OLL for fridich method
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 08:25:32 -0000

Hi :-) Could you PLEASE use the common notation ??!! http://www.speedcubing.com/moves.html Thank you :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. >
828. Re: square-1
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 09:51:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Can you still get a square one? If yes, where (other than ebay)? http://cubikon.de/product_info.php?products_id=1018&language=en Cheers! Stefan
829. Re: New OLL for fridich method
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 10:17:25 -0000

Per =) I think that once was the common notation, RW means "R-wide" and is the same as "r" (double layer turn). // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Could you PLEASE use the common notation ??!! > http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > another way. > > > > RW U R' U' R'W F R F' > > > > I find this quite fast and easy, and sorry if this has already been > > done, just trying my best to help out. > > >
830. Re: New OLL for fridich method
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 10:17:11 -0000

I guess Rw stands for R wide meaning double layer turns. That's the way Macky writes his algs on his cube page and I use it myself too. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Could you PLEASE use the common notation ??!! > http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > another way. > > > > RW U R' U' R'W F R F' > > > > I find this quite fast and easy, and sorry if this has already been > > done, just trying my best to help out. > > >
831. Re: [Speed cubing group] looking to host a tournament
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:05:13 -0000

definitely, is that going to be at rutgers? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > i will be hosting a competition in late february or early march. that > can be your first if you want :P > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I may be able to make it. Anything on the East Coast i feel i > > should take advantage of. Plus this can be my first competition to > > get me some experience. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > there are some...it would be nice to have MORE. :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > wrote: > > > > > > > > it would be nice to have some competitions on the east coast :) > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > i'm looking to hold a tournament in charleston South > > Carolina USA, > > > > > charleston is a very historical town and not that big for > > tourists who > > > > > would like to visit, please email me at > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > are interested in visiting charleston and competing here.. > > this is > > > > > just a survey to see if i could get competitors to come to the > > > > > southeast... target dates of tourney would be late april or mid > > > > > july, if you can make it and give me a time frame that you > > could come > > > > > please let me know... The tourney would still have to be > > approved by > > > > > the WCA.. > > > > > > > > > > Just for referance the tournament if held will be an outdoor > > > > > tournament but under tents... > > > > > > > > > > please respond, > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
832. Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:03:25 -0000

Hmm .... Please all who have sites using that notation change to official notation!! For RW etc use the corresponding r, etc (official fingertrick notation). Lower case letters of course have different meaning on larger cubes, but for 3x3x3 they mean "wide turns". Thanx in advance :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > I guess Rw stands for R wide meaning double layer turns. That's the > way Macky writes his algs on his cube page and I use it myself too. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Could you PLEASE use the common notation ??!! > > http://www.speedcubing.com/moves.html > > > > Thank you :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@> wrote: > > > > > > i didnt realy search up much but i found out a way to do OLL #24 in > > > another way. > > > > > > RW U R' U' R'W F R F' > > > > > > I find this quite fast and easy, and sorry if this has already been > > > done, just trying my best to help out. > > > > > >
833. Re: Wide turns (was:New OLL for fridich method)
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 15:48:32 -0000

Hehe, Sorry about the wrong notation with RW, but like Gunnar, i used Macky's notation on his site. Could anyone post the "official" notation cause in teh speedcubing page it didnt have wide turns. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmm .... > > Please all who have sites using that notation change to official > notation!! For RW etc use the corresponding r, etc (official > fingertrick notation). Lower case letters of course have different > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > Thanx in advance :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > I guess Rw stands for R wide meaning double layer turns. That's the > > way Macky writes his algs on his cube page and I use it myself too. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > Could you PLEASE use the common notation ??!! > > > http://www.speedcubing.com/moves.html > > > > > > Thank you :-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > > <no_reply@> wrote: > > > > > > > > i didnt realy search up much but i found out a way to do OLL > #24 in > > > > another way. > > > > > > > > RW U R' U' R'W F R F' > > > > > > > > I find this quite fast and easy, and sorry if this has already > been > > > > done, just trying my best to help out. > > > > > > > > > >
834. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 18:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hmm .... > > Please all who have sites using that notation change to official > notation!! For RW etc use the corresponding r, etc (official > fingertrick notation). Lower case letters of course have different > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > Thanx in advance :D > > -Per > Hi Per, One of the reasons I left this group is because of all the flack I got for attempting to get a consensus for an official notatation. There is no "official" notation. There's a notebook in files for notation schemes. I invite everyone to make make use of it. David J * David J *
835. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:13:19 -0000

Hi David :-) Well it can be debated whether we have an "official" notation or not. But at least we have a "common" notation. The W postfix is certainly not part of that IMHO. I'm sure 95% of the cubers here use lowercase letters for wide turns/double-turns. So Macky, if you read this, set a consensus for other cubers and update your site with the most commonly used notation so as to not cause confusion. And i recommend (mild command) Ron to add these double turns to the notation page on his site also. Maybe (defninitely!) it's a job for WCA to set official rules for 3x3x3 notation!? Even we have disagreements here, it should be fairly easy to let the "majority" decide this and come up with a proper OFFICIAL notation. As for larger cubes the WCA may also decide on official notation for these, at least for 4x4x4 and 5x5x5, but it's less urgent in my opinion. A notation for larger cubes should also take into account even larger cubes (olympicubes) and since these are not publicly out yet we can wait. Best regards, -Per PS! Personally i do not like xyz (cube rotations) notation but we may as well include them in an OFFICIAL notation ;-) And they're already on the beforementioned scc's notation page :D (scc=www.speedcubing.com) > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hmm .... > > > > Please all who have sites using that notation change to official > > notation!! For RW etc use the corresponding r, etc (official > > fingertrick notation). Lower case letters of course have different > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > Thanx in advance :D > > > > -Per > > > > Hi Per, > > One of the reasons I left this group is because of all the flack I got > for attempting to get a consensus for an official notatation. > > There is no "official" notation. > > There's a notebook in files for notation schemes. I invite everyone to > make make use of it. > > David J > > * > > > > > > > David J > > * >
836. Installing JNETCube online timer
From: "savent_1" <savent_1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:29:00 -0000

Hi guys, I downloaded the JnetCube program to my desktop, my little timex wristwatch just is not cutting it anymore,. Was wondering how do I install this, It came in a nice zip file, which of course, I unzipped it, has about 25 different files in it, I dont see a install file or anything like that, it comes with no installing intructions,any help would be great, thanks all. Savent
837. Re: [Speed cubing group] Installing JNETCube online timer
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 12:37:49 -0800

The file downloaded from strangepuzzle should be called JNetCube.jar and you can execute the program by either double-clicking JNetCube.jar (if using windows) or by opening a command prompt, navigating to the directory with JNetCube.jar, and type: java -jar JNetCube.jar If that doesn't work for you, then you probably need to install Java. You can get that here: http://java.sun.com/javase/downloads/index_jdk5.jsp Hope that helps, -Chris On 1/31/07, savent_1 <savent_1@...> wrote: > > Hi guys, I downloaded the JnetCube program to my desktop, my little > timex wristwatch just is not cutting it anymore,. Was wondering how do > I install this, It came in a nice zip file, which of course, I unzipped > it, has about 25 different files in it, I dont see a install file or > anything like that, it comes with no installing intructions,any help > would be great, thanks all. > > Savent > > > [Non-text portions of this message have been removed]
838. Re: [Speed cubing group] Re: Fridrich system
From: tyto toto <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 12:50:28 -0800 (PST)

PJK Sports Cards <pjksportscards@...> wrote: You don't assume? If you are reading something, you are assuming that the event happened. How do you know that the CalTech Winter Competition ever took place? Were you there? Or did you read online that it occurred and assumed that what was written online was correct? Anyways, the point is, the person was simply asking for advice. If you are new to the community and you ask for advice and get a response that is almost a turn-away, you tend not to come back. We should be inviting Pat ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re: Fridrich system --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > > You assume if they are asking, that they have already looked around > and are now asking for advice. Actually no I didn't. I don't assume, I read. And *if* you have looked around and weren't satisfied, *say so*. > Either way, they were asking for advice, so why not > give them some simple tips? Maybe they lack the ability to > research. I guess I'm just not the spoon-feeding-and-petting-you kind of guy, but the slap-you-in-the-face-so-you-start-thinking-and-become-able-to- do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did give him two explicit pieces of advice: practice and look for existing tutorials. I guess after all I did try to help him get that ability to do research that you mentioned. On the other hand, there are people (won't say names) who just try to keep him "computer illiterate" by feeding him a link. Stefan [Non-text portions of this message have been removed] --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
839. Re: square-1
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:20:35 -0000

All of Fridrich. I use Macky's algs for LL, and Dan Harris's algs for f2l. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > > And > > i'm in a sort of a cubers block. I average around 35, and i have all > > the algs memorized. What should I do? > > > > All the algs? Does that mean algs for all 43 quintillion positions (If > so, you're even ahead of Ron :))? Or for one particular system? If > so, what system are you using? It's hard to give advice when you give > such limited information. It's like asking "My computer doesn't work, > what should I do?" In general, I'd recommend lots of practice and > trying to eliminate recognition time, but I can't be any more specific > without more information. >
840. Re: square-1
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:48:55 -0000

Okay, here's my advice: Try other algs. Just because Macky likes an alg doesn't mean it has to work that well for you. I'm not saying that Macky's algs are bad, or that they won't work for you, but don't limit yourself to only using those. As for the actual solving, http://cubefreak.net/speedcubing_tips.html Tim --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > All of Fridrich. I use Macky's algs for LL, and Dan Harris's algs > for f2l. > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > > > > > And > > > i'm in a sort of a cubers block. I average around 35, and i > have all > > > the algs memorized. What should I do? > > > > > > > All the algs? Does that mean algs for all 43 quintillion > positions (If > > so, you're even ahead of Ron :))? Or for one particular system? > If > > so, what system are you using? It's hard to give advice when you > give > > such limited information. It's like asking "My computer doesn't > work, > > what should I do?" In general, I'd recommend lots of practice and > > trying to eliminate recognition time, but I can't be any more > specific > > without more information. > > >
841. Re: [Speed cubing group] Installing JNETCube online timer
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 20:08:59 -0300 (ART)

Just throw the zip file away and download it again, but add ".jar" at the file name...some browsers automaticaly change the extension to .zip...I don't know why...maybe Chris Hunt can tell us... Pedro savent_1 <savent_1@yahoo.com> escreveu: Hi guys, I downloaded the JnetCube program to my desktop, my little timex wristwatch just is not cutting it anymore,. Was wondering how do I install this, It came in a nice zip file, which of course, I unzipped it, has about 25 different files in it, I dont see a install file or anything like that, it comes with no installing intructions,any help would be great, thanks all. Savent __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
842. Re: Wide turns (was:New OLL for fridich method)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 23:54:42 -0000

I think the notation used in the WCA rules could be interpreted as "official". 2007 draft WCA regulations: E2c) At the end of the 60 minutes the competitor must have his solution written down clearly for the judge, UDFBRL/xyz/MES/udfbrl notation. http://www.speedcubing.com/events/regulations2007.html > Well it can be debated whether we have an "official" notation or not. > > Best regards, > > -Per
843. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 02:55:15 -0000

yeah i just need to pick a date that works. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > definitely, is that going to be at rutgers? > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > i will be hosting a competition in late february or early march. > that > > can be your first if you want :P > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > I may be able to make it. Anything on the East Coast i feel i > > > should take advantage of. Plus this can be my first competition > to > > > get me some experience. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <bob@> wrote: > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > > wrote: > > > > > > > > > > it would be nice to have some competitions on the east > coast :) > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > Carolina USA, > > > > > > charleston is a very historical town and not that big for > > > tourists who > > > > > > would like to visit, please email me at > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > are interested in visiting charleston and competing here.. > > > this is > > > > > > just a survey to see if i could get competitors to come to > the > > > > > > southeast... target dates of tourney would be late april > or mid > > > > > > july, if you can make it and give me a time frame that you > > > could come > > > > > > please let me know... The tourney would still have to be > > > approved by > > > > > > the WCA.. > > > > > > > > > > > > Just for referance the tournament if held will be an > outdoor > > > > > > tournament but under tents... > > > > > > > > > > > > please respond, > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
844. Re: Wide turns (was:New OLL for fridich method)
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:34 -0000

Hi Per, > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. I'm sure you realize that "here" isn't too good of a representation of the cubing community. The w notation originated in the Japanese speedcubing community, where it was already in use when I joined the forum in early 2003. Because of the language barrier, most Japanese cubers avoid this English forum. Moreover, perhaps because of the recent interactions between the Korean and Japanese communities, Korean cubers also use the w notation. Of course, many non-Asian cubers who visit Japanese and Korean sites also understand the notation. Based on http://www.worldcubeassociation.org/results/statistics.php, the top 5 countries with the most competitors are USA 501 Japan 220 Korea 99 Poland 79 France 73 As you can see, w notation isn't as uncommon as you believe, and I'm sure more cubers will become familiar with it as they visit Yu Jeong-Min's blog. > > > Please all who have sites using that notation change to official > > > notation!! After seeing these statistics, I'm certain that you won't be so unreasonable as to still ask the entire Asian cubing community to switch to an "official" notation. Further, I don't see any reason why I should change the notation on my website. I already explain at the top of my page of notations that "The notation used on this site is the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for double layer turns adopted from JSCC [Japan Speed Cubing Club] notation." That said, I'd be happy to include a link to the notation on speedcubing.com as well as explicitly mention that cubers outside the Japanese and Korean communities may not understand the w notation. Of course, I do see the advantage of having an official notation for WCA. If we take a majority vote now as you suggest, even including all the Asian cubers, the lowercase notation will win without a doubt. My concern for pushing such a plan is its possible damaging effect on the relationship between WCA and the Asian communities. After all, WCA is World Cube Association, and I believe that it should maintain a good relationship with cubers anywhere in the world. A compromise, such as the recognition of other well-established notations, would be a much better plan. I apologize if this reply sounded somewhat harsh. The only reason for this is that I don't appreciate your tone thus far in this discussion. > So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. Next time, please take the time to do your research before using an unsoftened imperative. macky --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be debated whether we have an "official" notation or not. > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. And i recommend (mild > command) Ron to add these double turns to the notation page on his > site also. Maybe (defninitely!) it's a job for WCA to set official > rules for 3x3x3 notation!? Even we have disagreements here, it should > be fairly easy to let the "majority" decide this and come up with a > proper OFFICIAL notation. As for larger cubes the WCA may also decide > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation for larger cubes should also > take into account even larger cubes (olympicubes) and since these are > not publicly out yet we can wait. > > Best regards, > > -Per > > PS! Personally i do not like xyz (cube rotations) notation but we may > as well include them in an OFFICIAL notation ;-) And they're already > on the beforementioned scc's notation page :D > (scc=www.speedcubing.com) > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > > Please all who have sites using that notation change to official > > > notation!! For RW etc use the corresponding r, etc (official > > > fingertrick notation). Lower case letters of course have different > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > Thanx in advance :D > > > > > > -Per
845. Re: [Speed cubing group] looking to host a tournament
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:58 -0000

Can I try to convince you not to hold it on 2/24 or 3/10? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > yeah i just need to pick a date that works. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > definitely, is that going to be at rutgers? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > i will be hosting a competition in late february or early march. > > that > > > can be your first if you want :P > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > > wrote: > > > > > > > > I may be able to make it. Anything on the East Coast i feel i > > > > should take advantage of. Plus this can be my first competition > > to > > > > get me some experience. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > <bob@> wrote: > > > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > > > wrote: > > > > > > > > > > > > it would be nice to have some competitions on the east > > coast :) > > > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > > Carolina USA, > > > > > > > charleston is a very historical town and not that big for > > > > tourists who > > > > > > > would like to visit, please email me at > > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > are interested in visiting charleston and competing here.. > > > > this is > > > > > > > just a survey to see if i could get competitors to come to > > the > > > > > > > southeast... target dates of tourney would be late april > > or mid > > > > > > > july, if you can make it and give me a time frame that you > > > > could come > > > > > > > please let me know... The tourney would still have to be > > > > approved by > > > > > > > the WCA.. > > > > > > > > > > > > > > Just for referance the tournament if held will be an > > outdoor > > > > > > > tournament but under tents... > > > > > > > > > > > > > > please respond, > > > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > >
846. Re: New OLL for fridich method
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 03:03:47 -0000

That algorithm is also on Lars Vandenberg's COLL page. I use it for that case. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i didnt realy search up much but i found out a way to do OLL #24 in > another way. > > RW U R' U' R'W F R F' > > I find this quite fast and easy, and sorry if this has already been > done, just trying my best to help out. >
847. Anyone familiar with the BrainTwist?
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 31 Jan 2007 21:32:02 -0700

I just got a BrainTwist puzzle. It is described and shown here: http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/BrainTwist> Anyone else have one or tried one? It seems pretty neat. [Non-text portions of this message have been removed]
848. Pay the Ransom
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Jan 2007 22:39:45 -0800

Someone didn't pay me enough. As a result, cubers of the world get entertainment. http://photos-186.ak.facebook.com/ip005/v40/40/83/3500405/ n3500405_30044186_3630.jpg Sometimes, you have to focus and just "be" the cube. -Tyson
849. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 09:12:47 +0100

Like Macky, I do not think this a problem. The only difference is that instead of using the minor case, a w is added after the letter. This doesn't look like too hard to learn. I would be more concerned if French cubers started to use the French notation ! H = Up D = Right G = Left B = Down P = Back (I don't remember) = Front That, in my opinion, would be a big problem. The 'Asian notation' (if we can call it like that) is fully understandable. There is no need to impose one of these 2 notations. Gilles 2007/2/1, mackymakisumi <mackymakisumi@...>: > > Hi Per, > > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. > > I'm sure you realize that "here" isn't too good of a representation of > the cubing community. The w notation originated in the Japanese > speedcubing community, where it was already in use when I joined the > forum in early 2003. Because of the language barrier, most Japanese > cubers avoid this English forum. Moreover, perhaps because of the > recent interactions between the Korean and Japanese communities, > Korean cubers also use the w notation. Of course, many non-Asian > cubers who visit Japanese and Korean sites also understand the notation. > > Based on http://www.worldcubeassociation.org/results/statistics.php, > the top 5 countries with the most competitors are > > USA 501 > Japan 220 > Korea 99 > Poland 79 > France 73 > > As you can see, w notation isn't as uncommon as you believe, and I'm > sure more cubers will become familiar with it as they visit Yu > Jeong-Min's blog. > > > > > Please all who have sites using that notation change to official > > > > notation!! > > After seeing these statistics, I'm certain that you won't be so > unreasonable as to still ask the entire Asian cubing community to > switch to an "official" notation. Further, I don't see any reason why > I should change the notation on my website. I already explain at the > top of my page of notations that "The notation used on this site is > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > double layer turns adopted from JSCC [Japan Speed Cubing Club] > notation." That said, I'd be happy to include a link to the notation > on speedcubing.com as well as explicitly mention that cubers outside > the Japanese and Korean communities may not understand the w notation. > > Of course, I do see the advantage of having an official notation for > WCA. If we take a majority vote now as you suggest, even including all > the Asian cubers, the lowercase notation will win without a doubt. My > concern for pushing such a plan is its possible damaging effect on the > relationship between WCA and the Asian communities. After all, WCA is > World Cube Association, and I believe that it should maintain a good > relationship with cubers anywhere in the world. A compromise, such as > the recognition of other well-established notations, would be a much > better plan. > > I apologize if this reply sounded somewhat harsh. The only reason for > this is that I don't appreciate your tone thus far in this discussion. > > > So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. > > Next time, please take the time to do your research before using an > unsoftened imperative. > > macky > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: > > > > Hi David :-) > > > > Well it can be debated whether we have an "official" notation or not. > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. And i recommend (mild > > command) Ron to add these double turns to the notation page on his > > site also. Maybe (defninitely!) it's a job for WCA to set official > > rules for 3x3x3 notation!? Even we have disagreements here, it should > > be fairly easy to let the "majority" decide this and come up with a > > proper OFFICIAL notation. As for larger cubes the WCA may also decide > > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation for larger cubes should also > > take into account even larger cubes (olympicubes) and since these are > > not publicly out yet we can wait. > > > > Best regards, > > > > -Per > > > > PS! Personally i do not like xyz (cube rotations) notation but we may > > as well include them in an OFFICIAL notation ;-) And they're already > > on the beforementioned scc's notation page :D > > (scc=www.speedcubing.com) > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hmm .... > > > > > > > > Please all who have sites using that notation change to official > > > > notation!! For RW etc use the corresponding r, etc (official > > > > fingertrick notation). Lower case letters of course have different > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > Thanx in advance :D > > > > > > > > -Per > > > [Non-text portions of this message have been removed]
850. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 08:37:31 -0000

Hi :-) Ok, even if there are more cubers using the W-notation, i still think it's a good thing to avoid "duplicate" notation. Then we can have a discussion which notations are better avoided. If we want to be "professional" i think this is a good and important thing. There are a few japanese here at this forum at least. I don't really know to get a unified singular notation across, other than making it WCA official. We can of course also do without wide turns. As they are just combined outer and inner turns, with existing notation. Even if standardising the notation is not practically possible, i think it's a good idea. But the world has not even managed to standardise other units of measure, like length, weight, shoe sizes, shirt sizes. So we may just have to live with this "mess"... It is allowed to hope though ... And Macky, i mentioned your name because you were one of the few that i know using the W-notation, and you are a famous influential cuber ;- ) No offense :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Hi Per, > > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. > > I'm sure you realize that "here" isn't too good of a representation of > the cubing community. The w notation originated in the Japanese > speedcubing community, where it was already in use when I joined the > forum in early 2003. Because of the language barrier, most Japanese > cubers avoid this English forum. Moreover, perhaps because of the > recent interactions between the Korean and Japanese communities, > Korean cubers also use the w notation. Of course, many non-Asian > cubers who visit Japanese and Korean sites also understand the notation. > > Based on http://www.worldcubeassociation.org/results/statistics.php, > the top 5 countries with the most competitors are > > USA 501 > Japan 220 > Korea 99 > Poland 79 > France 73 > > As you can see, w notation isn't as uncommon as you believe, and I'm > sure more cubers will become familiar with it as they visit Yu > Jeong-Min's blog. > > > > > Please all who have sites using that notation change to official > > > > notation!! > > After seeing these statistics, I'm certain that you won't be so > unreasonable as to still ask the entire Asian cubing community to > switch to an "official" notation. Further, I don't see any reason why > I should change the notation on my website. I already explain at the > top of my page of notations that "The notation used on this site is > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > double layer turns adopted from JSCC [Japan Speed Cubing Club] > notation." That said, I'd be happy to include a link to the notation > on speedcubing.com as well as explicitly mention that cubers outside > the Japanese and Korean communities may not understand the w notation. > > Of course, I do see the advantage of having an official notation for > WCA. If we take a majority vote now as you suggest, even including all > the Asian cubers, the lowercase notation will win without a doubt. My > concern for pushing such a plan is its possible damaging effect on the > relationship between WCA and the Asian communities. After all, WCA is > World Cube Association, and I believe that it should maintain a good > relationship with cubers anywhere in the world. A compromise, such as > the recognition of other well-established notations, would be a much > better plan. > > I apologize if this reply sounded somewhat harsh. The only reason for > this is that I don't appreciate your tone thus far in this discussion. > > > So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. > > Next time, please take the time to do your research before using an > unsoftened imperative. > > macky > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi David :-) > > > > Well it can be debated whether we have an "official" notation or not. > > But at least we have a "common" notation. The W postfix is certainly > > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > > letters for wide turns/double-turns. So Macky, if you read this, set a > > consensus for other cubers and update your site with the most commonly > > used notation so as to not cause confusion. And i recommend (mild > > command) Ron to add these double turns to the notation page on his > > site also. Maybe (defninitely!) it's a job for WCA to set official > > rules for 3x3x3 notation!? Even we have disagreements here, it should > > be fairly easy to let the "majority" decide this and come up with a > > proper OFFICIAL notation. As for larger cubes the WCA may also decide > > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation for larger cubes should also > > take into account even larger cubes (olympicubes) and since these are > > not publicly out yet we can wait. > > > > Best regards, > > > > -Per > > > > PS! Personally i do not like xyz (cube rotations) notation but we may > > as well include them in an OFFICIAL notation ;-) And they're already > > on the beforementioned scc's notation page :D > > (scc=www.speedcubing.com) > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hmm .... > > > > > > > > Please all who have sites using that notation change to official > > > > notation!! For RW etc use the corresponding r, etc (official > > > > fingertrick notation). Lower case letters of course have different > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > Thanx in advance :D > > > > > > > > -Per >
851. Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 00:55:31 -0800

Here's a practical suggestion. Instead of trying to force the entire planet to use one notation that someone somehow decides will be the best for everybody for all time, somebody (it could be the WCA, but also anyone who wants to) could put up a registry of notations. It would just be a web page for each notation, explaining how it works and how you translate to other notations. Ideally in several languages. I imagine it would just be a standardized link in some corner of each page, or near notation sections saying "This site uses Revised Peruvian Roux notation" This is good for those of us who have a cube web site, since you don't have to write a page explaining the notation you use, you can just link to an existing page that explains it much better than you could. It is also good for readers of those sites, since they can get the notation explained. I can't read most the sites out there, since they use notation I don't know exactly what it means (knowing fairly well what it means doesn't really help). I assume that's even more true for the average web surfer looking for cube info. It would also be good for whoever sets up this registry. Not only would that entity be loved and respected by a world of cubers, the advertising income from such a well trafficked site would be killer. So... somebody should really do this. I won't, so it's open to anyone. /Lars On Feb 1, 2007, at 0:12, Gilles van den Peereboom wrote: > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is > added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully > understandable. > There is no need to impose one of these 2 notations. > > Gilles > > 2007/2/1, mackymakisumi <mackymakisumi@...>: >> >> Hi Per, >> >>> But at least we have a "common" notation. The W postfix is certainly >>> not part of that IMHO. I'm sure 95% of the cubers here use lowercase >>> letters for wide turns/double-turns. >> >> I'm sure you realize that "here" isn't too good of a >> representation of >> the cubing community. The w notation originated in the Japanese >> speedcubing community, where it was already in use when I joined the >> forum in early 2003. Because of the language barrier, most Japanese >> cubers avoid this English forum. Moreover, perhaps because of the >> recent interactions between the Korean and Japanese communities, >> Korean cubers also use the w notation. Of course, many non-Asian >> cubers who visit Japanese and Korean sites also understand the >> notation. >> >> Based on http://www.worldcubeassociation.org/results/statistics.php, >> the top 5 countries with the most competitors are >> >> USA 501 >> Japan 220 >> Korea 99 >> Poland 79 >> France 73 >> >> As you can see, w notation isn't as uncommon as you believe, and I'm >> sure more cubers will become familiar with it as they visit Yu >> Jeong-Min's blog. >> >>>>> Please all who have sites using that notation change to official >>>>> notation!! >> >> After seeing these statistics, I'm certain that you won't be so >> unreasonable as to still ask the entire Asian cubing community to >> switch to an "official" notation. Further, I don't see any reason why >> I should change the notation on my website. I already explain at the >> top of my page of notations that "The notation used on this site is >> the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for >> double layer turns adopted from JSCC [Japan Speed Cubing Club] >> notation." That said, I'd be happy to include a link to the notation >> on speedcubing.com as well as explicitly mention that cubers outside >> the Japanese and Korean communities may not understand the w >> notation. >> >> Of course, I do see the advantage of having an official notation for >> WCA. If we take a majority vote now as you suggest, even including >> all >> the Asian cubers, the lowercase notation will win without a doubt. My >> concern for pushing such a plan is its possible damaging effect on >> the >> relationship between WCA and the Asian communities. After all, WCA is >> World Cube Association, and I believe that it should maintain a good >> relationship with cubers anywhere in the world. A compromise, such as >> the recognition of other well-established notations, would be a much >> better plan. >> >> I apologize if this reply sounded somewhat harsh. The only reason for >> this is that I don't appreciate your tone thus far in this >> discussion. >> >>> So Macky, if you read this, set a >>> consensus for other cubers and update your site with the most >>> commonly >>> used notation so as to not cause confusion. >> >> Next time, please take the time to do your research before using an >> unsoftened imperative. >> >> macky >> >> >> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> "Per Kristen Fredlund" >> <aspiring_to_love@...> wrote: >>> >>> Hi David :-) >>> >>> Well it can be debated whether we have an "official" notation or >>> not. >>> But at least we have a "common" notation. The W postfix is certainly >>> not part of that IMHO. I'm sure 95% of the cubers here use lowercase >>> letters for wide turns/double-turns. So Macky, if you read this, >>> set a >>> consensus for other cubers and update your site with the most >>> commonly >>> used notation so as to not cause confusion. And i recommend (mild >>> command) Ron to add these double turns to the notation page on his >>> site also. Maybe (defninitely!) it's a job for WCA to set official >>> rules for 3x3x3 notation!? Even we have disagreements here, it >>> should >>> be fairly easy to let the "majority" decide this and come up with a >>> proper OFFICIAL notation. As for larger cubes the WCA may also >>> decide >>> on official notation for these, at least for 4x4x4 and 5x5x5, but >>> it's >>> less urgent in my opinion. A notation for larger cubes should also >>> take into account even larger cubes (olympicubes) and since these >>> are >>> not publicly out yet we can wait. >>> >>> Best regards, >>> >>> -Per >>> >>> PS! Personally i do not like xyz (cube rotations) notation but we >>> may >>> as well include them in an OFFICIAL notation ;-) And they're already >>> on the beforementioned scc's notation page :D >>> (scc=www.speedcubing.com) >>> >>>> --- In >>>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com>, >> "d_j_salvia" >>> <d_j_salvia@> wrote: >>>> >>>> --- In >>>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com>, >> "Per Kristen Fredlund" >>>> <aspiring_to_love@> wrote: >>>>> >>>>> Hmm .... >>>>> >>>>> Please all who have sites using that notation change to official >>>>> notation!! For RW etc use the corresponding r, etc (official >>>>> fingertrick notation). Lower case letters of course have different >>>>> meaning on larger cubes, but for 3x3x3 they mean "wide turns". >>>>> >>>>> Thanx in advance :D >>>>> >>>>> -Per >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > [Non-text portions of this message have been removed]
852. Re: [Speed cubing group] looking to host a tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 09:18:53 -0000

It won't be in February. There is also a small chance it will be on a Sunday (instead of Saturday). ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Can I try to convince you not to hold it on 2/24 or 3/10? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > yeah i just need to pick a date that works. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > definitely, is that going to be at rutgers? > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <bob@> wrote: > > > > > > > > i will be hosting a competition in late february or early > march. > > > that > > > > can be your first if you want :P > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> > > > > wrote: > > > > > > > > > > I may be able to make it. Anything on the East Coast i feel > i > > > > > should take advantage of. Plus this can be my first > competition > > > to > > > > > get me some experience. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > > <bob@> wrote: > > > > > > > > > > > > there are some...it would be nice to have MORE. :P > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, David > <b3ttis@> > > > > > wrote: > > > > > > > > > > > > > > it would be nice to have some competitions on the east > > > coast :) > > > > > > > > > > > > > > On 1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > > > > > > i'm looking to hold a tournament in charleston South > > > > > Carolina USA, > > > > > > > > charleston is a very historical town and not that big > for > > > > > tourists who > > > > > > > > would like to visit, please email me at > > > > > > chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > > are interested in visiting charleston and competing > here.. > > > > > this is > > > > > > > > just a survey to see if i could get competitors to come > to > > > the > > > > > > > > southeast... target dates of tourney would be late > april > > > or mid > > > > > > > > july, if you can make it and give me a time frame that > you > > > > > could come > > > > > > > > please let me know... The tourney would still have to > be > > > > > approved by > > > > > > > > the WCA.. > > > > > > > > > > > > > > > > Just for referance the tournament if held will be an > > > outdoor > > > > > > > > tournament but under tents... > > > > > > > > > > > > > > > > please respond, > > > > > > > > > > > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > >
853. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 11:47:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully understandable. > There is no need to impose one of these 2 notations. > > Gilles The first notation I learned (in 1981) was something called "HAMA- HAMA". (Don't know if it's ever was used outside Sweden?). H = Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B = Botten (the bottom) All consonats Then to write a turn (only face turns possible) you add a vovel after the face letter: E = mEdurs (clockvise) O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like this: HE TE HO TE HE TA HO Then you start to add them two by two and make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) // Kenneth
854. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: tyto toto <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 05:03:57 -0800 (PST)

Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think this a problem. > The only difference is that instead of using the minor case, a w is added > after the letter. > This doesn't look like too hard to learn. > > I would be more concerned if French cubers started to use the French > notation ! > H = Up > D = Right > G = Left > B = Down > P = Back > (I don't remember) = Front > > That, in my opinion, would be a big problem. > The 'Asian notation' (if we can call it like that) is fully understandable. > There is no need to impose one of these 2 notations. > > Gilles The first notation I learned (in 1981) was something called "HAMA- HAMA". (Don't know if it's ever was used outside Sweden?). H = Höger (right) V = Vänster (left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B = Botten (the bottom) All consonats Then to write a turn (only face turns possible) you add a vovel after the face letter: E = mEdurs (clockvise) O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like this: HE TE HO TE HE TA HO Then you start to add them two by two and make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) // Kenneth --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
855. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 14:18:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: It would just be a web page for each > notation, explaining how it works and how you translate to other > notations. Ideally in several languages. > /Lars I would suggest also making it available in XML format so websites that don't want their visitor to leave the site can just grab the data and render it on their own site. Granted, this does take away from the advertising cash-grab that would be available for the site with the monopoly on the notations, but this would be more community based. I wish more cubing sites made things available in an RSS type of feed. -Dave Campbell
856. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 14:26:46 -0000

Hi :-) Most "cube-page-designers" only know basic html with tables, paragraphs images and links. It's technically challenging for non- programmers to write sophisticated web-pages with "advanced "functionality ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > It would just be a web page for each > > notation, explaining how it works and how you translate to other > > notations. Ideally in several languages. > > /Lars > > > I would suggest also making it available in XML format so websites > that don't want their visitor to leave the site can just grab the data > and render it on their own site. Granted, this does take away from > the advertising cash-grab that would be available for the site with > the monopoly on the notations, but this would be more community based. > > I wish more cubing sites made things available in an RSS type of feed. > > -Dave Campbell >
857. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 15:37:04 +0100

Wordpress can be a good tool as info can be sent through RSS and can almost be set up like a website. But if you want to do things your self...you have to have a bit of knowledge. :p Gilles 2007/2/1, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > thewetdog > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Lars Petrus <lars@> > > wrote: > > It would just be a web page for each > > > notation, explaining how it works and how you translate to other > > > notations. Ideally in several languages. > > > /Lars > > > > > > I would suggest also making it available in XML format so websites > > that don't want their visitor to leave the site can just grab the > data > > and render it on their own site. Granted, this does take away from > > the advertising cash-grab that would be available for the site with > > the monopoly on the notations, but this would be more community > based. > > > > I wish more cubing sites made things available in an RSS type of > feed. > > > > -Dave Campbell > > > > > [Non-text portions of this message have been removed]
858. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 15:02:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per Yes, I can acknowledge that most webmasters within our community would not be able to use an XML feed at this stage. However, it does not mean they could not learn. I am sure many of these people said the same thing about basic JavaScript and CSS to start with, too. But if an XML feed was available, perhaps that would be all the motivation required to enable an amateur web developer to learn something that is such a major technology. And those of use that can use it can take advantage of it immediately. I know i would love to have the news on speedcubing.com in an RSS feed that i can subscribe to, as an example. -Dave
859. [Speed cubing group] Re: I'm sorry but...
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 18:25:18 -0000

Sorry to bring this back up, but I just read Tyson's "Imagine how long it would take to review every magic solve of every competitor" and burst out laughing, imagining worlds this year. 200 competitors maybe? I dunno, 100-150 i'm betting, if magic stays in...5 solves each, you're looking at somewhere between 500 and well, who knows, videos to review...(to put it in perspective) Craig PS - Stefan, why can't I vote? :p --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > It's kind of a pain to review every magic solve in a competition > wouldn't you think? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > <tyson.mao@> wrote: > > > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > > were on the puzzle for every single one of those solves when you > > > stopped the timer. ... > > > > I've just looked at the original video again, looking at the > endings > > of the solves frame-by-frame. It appears to me that Craig is in > fact > > releasing the puzzle before putting his fingers on the timer. In > the > > 2.78 (although that one doesn't really seem to matter), it appears > > that his hands become completely separated from the puzzle two > frames > > before his fingers reach the timer. But as his fingers move down > they > > seem to catch up with the puzzle again (although it seems that his > > fingers are behind where the puzzle is). In the other solves, the > > puzzle is still up in the air when his fingers are first seen in > > contact with the timer. In some cases it looks like there could > still > > be contact with the fingers or thumbs on the last frame before he's > > touching the timer, but it is rather hard to tell because of motion > > blur and the camera angle. > > > > I can't say without a doubt contact there is no contact with the > > puzzle when he touches down on the timer, but I don't see any > > clear-cut case of him having simultaneous contact with the puzzle > and > > timer either. > > > > Maybe video review could be made a mandatory part of Magic > judging... > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Craig, I mean no offense to you, but it's conceivable that your > fingers > > > were on the puzzle for every single one of those solves when you > > > stopped the timer. I think that's just the way Magic goes. > Because > > > times are already at around 1.0x, it's necessary to take > advantage of > > > every little thing. It's just very difficult for a judge to say > when a > > > solve is valid and when it isn't. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > > Bouchard" <logitewty@> wrote: > > > > > > > > > > I'd probably be bitter about it, but I completely agree. > Any other > > > > thoughts? > > > > > > > > > > Craig > > > > > > > > The current world record holder should not be allowed to vote > for > > > > removing an event. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > >
860. Re: Wide turns (was:New OLL for fridich method)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 18:26:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ok, even if there are more cubers using the W-notation, i still think > it's a good thing to avoid "duplicate" notation. Yeah and while we're at it, I suggest all those Asian guys simply learn English, that would improve worldwide communication and collaboration dramatically. Cheers! Stefan
861. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 19:37:45 -0000

Amusing .... :D That notation reminds me of a similar "phonetic notation" i saw in a german cubebook ages ago, author: Christoph Bandelow ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Like Macky, I do not think this a problem. > > The only difference is that instead of using the minor case, a w is > added > > after the letter. > > This doesn't look like too hard to learn. > > > > I would be more concerned if French cubers started to use the French > > notation ! > > H = Up > > D = Right > > G = Left > > B = Down > > P = Back > > (I don't remember) = Front > > > > That, in my opinion, would be a big problem. > > The 'Asian notation' (if we can call it like that) is fully > understandable. > > There is no need to impose one of these 2 notations. > > > > Gilles > > The first notation I learned (in 1981) was something called "HAMA- > HAMA". (Don't know if it's ever was used outside Sweden?). > > H = Höger (right) > V = Vänster (left) > M = Mig (me = F) > D = Dig (you = B) > T = Toppen (the top) > B = Botten (the bottom) > > All consonats > > Then to write a turn (only face turns possible) you add a vovel after > the face letter: > > E = mEdurs (clockvise) > O = mOturs (conter clockvise) > A = hAlvt varv (half turn) > > Sune looks like this: > > HE TE HO TE HE TA HO > > Then you start to add them two by two and make small words of them > HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > // Kenneth >
862. Re: Wide turns (was:New OLL for fridich method)
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 19:40:56 -0000

It's really not that hard to understand 2 notation systems. When I read American books they say "color" and when I read British books they say "colour". When I read Macky, Katsu or Gungz' algs they say "Rw" and when I read Dan Harris' algs they say "r". It's not a big deal. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ok, even if there are more cubers using the W-notation, i still think > it's a good thing to avoid "duplicate" notation. Then we can have a > discussion which notations are better avoided. If we want to > be "professional" i think this is a good and important thing. > > There are a few japanese here at this forum at least. I don't really > know to get a unified singular notation across, other than making it > WCA official. We can of course also do without wide turns. As they > are just combined outer and inner turns, with existing notation. > > Even if standardising the notation is not practically possible, i > think it's a good idea. But the world has not even managed to > standardise other units of measure, like length, weight, shoe sizes, > shirt sizes. So we may just have to live with this "mess"... > > It is allowed to hope though ... > > And Macky, i mentioned your name because you were one of the few that > i know using the W-notation, and you are a famous influential cuber ;- > ) No offense :-) > > -Per > > > > --- In speedsolvingrubikscube@...m, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Hi Per, > > > > > But at least we have a "common" notation. The W postfix is > certainly > > > not part of that IMHO. I'm sure 95% of the cubers here use > lowercase > > > letters for wide turns/double-turns. > > > > I'm sure you realize that "here" isn't too good of a representation > of > > the cubing community. The w notation originated in the Japanese > > speedcubing community, where it was already in use when I joined the > > forum in early 2003. Because of the language barrier, most Japanese > > cubers avoid this English forum. Moreover, perhaps because of the > > recent interactions between the Korean and Japanese communities, > > Korean cubers also use the w notation. Of course, many non-Asian > > cubers who visit Japanese and Korean sites also understand the > notation. > > > > Based on http://www.worldcubeassociation.org/results/statistics.php, > > the top 5 countries with the most competitors are > > > > USA 501 > > Japan 220 > > Korea 99 > > Poland 79 > > France 73 > > > > As you can see, w notation isn't as uncommon as you believe, and I'm > > sure more cubers will become familiar with it as they visit Yu > > Jeong-Min's blog. > > > > > > > Please all who have sites using that notation change to > official > > > > > notation!! > > > > After seeing these statistics, I'm certain that you won't be so > > unreasonable as to still ask the entire Asian cubing community to > > switch to an "official" notation. Further, I don't see any reason > why > > I should change the notation on my website. I already explain at the > > top of my page of notations that "The notation used on this site is > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > notation." That said, I'd be happy to include a link to the notation > > on speedcubing.com as well as explicitly mention that cubers outside > > the Japanese and Korean communities may not understand the w > notation. > > > > Of course, I do see the advantage of having an official notation for > > WCA. If we take a majority vote now as you suggest, even including > all > > the Asian cubers, the lowercase notation will win without a doubt. > My > > concern for pushing such a plan is its possible damaging effect on > the > > relationship between WCA and the Asian communities. After all, WCA > is > > World Cube Association, and I believe that it should maintain a good > > relationship with cubers anywhere in the world. A compromise, such > as > > the recognition of other well-established notations, would be a much > > better plan. > > > > I apologize if this reply sounded somewhat harsh. The only reason > for > > this is that I don't appreciate your tone thus far in this > discussion. > > > > > So Macky, if you read this, set a > > > consensus for other cubers and update your site with the most > commonly > > > used notation so as to not cause confusion. > > > > Next time, please take the time to do your research before using an > > unsoftened imperative. > > > > macky > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi David :-) > > > > > > Well it can be debated whether we have an "official" notation or > not. > > > But at least we have a "common" notation. The W postfix is > certainly > > > not part of that IMHO. I'm sure 95% of the cubers here use > lowercase > > > letters for wide turns/double-turns. So Macky, if you read this, > set a > > > consensus for other cubers and update your site with the most > commonly > > > used notation so as to not cause confusion. And i recommend (mild > > > command) Ron to add these double turns to the notation page on his > > > site also. Maybe (defninitely!) it's a job for WCA to set official > > > rules for 3x3x3 notation!? Even we have disagreements here, it > should > > > be fairly easy to let the "majority" decide this and come up with > a > > > proper OFFICIAL notation. As for larger cubes the WCA may also > decide > > > on official notation for these, at least for 4x4x4 and 5x5x5, but > it's > > > less urgent in my opinion. A notation for larger cubes should also > > > take into account even larger cubes (olympicubes) and since these > are > > > not publicly out yet we can wait. > > > > > > Best regards, > > > > > > -Per > > > > > > PS! Personally i do not like xyz (cube rotations) notation but we > may > > > as well include them in an OFFICIAL notation ;-) And they're > already > > > on the beforementioned scc's notation page :D > > > (scc=www.speedcubing.com) > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hmm .... > > > > > > > > > > Please all who have sites using that notation change to > official > > > > > notation!! For RW etc use the corresponding r, etc (official > > > > > fingertrick notation). Lower case letters of course have > different > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > > > Thanx in advance :D > > > > > > > > > > -Per > > >
863. why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 12:20:16 -0800 (PST)

do people say these things, just to get a rise out of me i think.... first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. second, i think that belittling cuber-webmasters by saying "cube-page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
864. [Speed cubing group] Re: I'm sorry but...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 20:35:00 -0000

I have to side with Tyson on this one. 99% of judges don't know how to judge the Magic anyway. Almost noone knows the rules for the puzzle at competitions, either. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Tyson, > > Of course we can consider scrapping any of the events. > But in that case please come with a good way of deciding on it. > Magic is one of the popular events. > It is good to have variation in the events. > > Have fun, > > Ron > > ----- Original Message ----- > From: Tyson Mao > To: speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM > Subject: [Speed cubing group] Re: I'm sorry but... > > > I think we should consider scrapping Magic. It's not really even easy > to regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > > When I saw this I started laughing and felt everyone else might want > > to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last comment by anthony798 or something like > > that...*rolls eyes* > > > > Craig > > > > > > > > > > > [Non-text portions of this message have been removed] >
865. Re: why oh why...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 21:06:56 -0000

Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
866. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 13:24:22 -0800 (PST)

i didn't say you weren't allowed to think so, but decreeing that everyone that uses one of them should change them immediately is way above and beyond that. and the other statement, tell me what you were trying to accomplish by saying this: Most "cube-page-designer s" only know basic html with tables, paragraphs images and links. It's technically challenging for non- programmers to write sophisticated web-pages with "advanced "functionality ;-) you have no indication or idea of anyones potential or exisiting coding abilities and it does sound pretty condescending to me, sounds like you think most cubewebmasters are low level programmers and only use very basic ideas/code to post things. whether or not this is true, whats the point of saying this? chess does have 2 notations, its descriptive and algebraic Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
867. [Speed cubing group] Re: why oh why...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 22:47:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > Most "cube-page-designer s" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > you have no indication or idea of anyones potential or exisiting coding abilities and it does sound pretty condescending to me, sounds like you think most cubewebmasters are low level programmers and only use very basic ideas/code to post things. whether or not this is true, whats the point of saying this? Hi :-) I wrote *most*. But i guess i should have written *some*. If you want to flame me for that then fine! I do know for a fact from other posts that SOME cubers have basic skills writing web pages. I'm allowed to say that i'm a more experienced web designer than many other cubers making their web pages. Not everything written here in this group has to be "objective" or "proven". And im not gonna respond anymore about cube notation or webpage design. It's like sticking my hands into a burning flame. Not worth the trouble ... -Per
868. Off-topic: dice stacking
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Feb 2007 23:44:36 -0000

Do you know this hobby? http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv (not completely off-topic, there's a cube at the end) Gilles.
869. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:21:59 -0000

Hi Per, Two years ago pretty much everyone here agreed that there wasn't an official notation. It's interesting to see that one has sneaked in the back door. The trouble I have with that notation is that it is a fingertrick ntation, not a pure notation and that it steals lowercase letters from an older scheme. The scheme that Macky gives wisely uses other letters. Lars has a good idea, however I wish to note that I put forward a similar idea two years ago. I created a notebook for the different notations, so that newcomers could find and understand them, and save people duplication, but NO ONE put their notation in there. For xyz why not use Q like I do? Especially since the axes are not the same ones in use in math and map-making. Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be debated whether we have an "official" notation or not. > But at least we have a "common" notation. The W postfix is certainly > not part of that IMHO. I'm sure 95% of the cubers here use lowercase > letters for wide turns/double-turns. So Macky, if you read this, set a > consensus for other cubers and update your site with the most commonly > used notation so as to not cause confusion. And i recommend (mild > command) Ron to add these double turns to the notation page on his > site also. Maybe (defninitely!) it's a job for WCA to set official > rules for 3x3x3 notation!? Even we have disagreements here, it should > be fairly easy to let the "majority" decide this and come up with a > proper OFFICIAL notation. As for larger cubes the WCA may also decide > on official notation for these, at least for 4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation for larger cubes should also > take into account even larger cubes (olympicubes) and since these are > not publicly out yet we can wait. > > Best regards, > > -Per > > PS! Personally i do not like xyz (cube rotations) notation but we may > as well include them in an OFFICIAL notation ;-) And they're already > on the beforementioned scc's notation page :D > (scc=www.speedcubing.com) > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > > Please all who have sites using that notation change to official > > > notation!! For RW etc use the corresponding r, etc (official > > > fingertrick notation). Lower case letters of course have different > > > meaning on larger cubes, but for 3x3x3 they mean "wide turns". > > > > > > Thanx in advance :D > > > > > > -Per > > > > > > > Hi Per, > > > > One of the reasons I left this group is because of all the flack I got > > for attempting to get a consensus for an official notatation. > > > > There is no "official" notation. > > > > There's a notebook in files for notation schemes. I invite everyone to > > make make use of it. > > > > David J > > > > * > > > > > > > > > > > > > > David J > > > > * > > >
870. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:33:07 -0000

Hi, In the notation I use "r" stands for the slice moves, not a slice and a side move together. Not only is that part of the notation I use over 30 years old, it is the same as the 4x4x4 notation. Why should cubers who use a lot of slice moves be treated like outsiders when their notation is a genuine central notation and what Per calls "official" notation is not? Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It's really not that hard to understand 2 notation systems. When I > read American books they say "color" and when I read British books > they say "colour". When I read Macky, Katsu or Gungz' algs they > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > big deal. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Ok, even if there are more cubers using the W-notation, i still > think > > it's a good thing to avoid "duplicate" notation. Then we can have a > > discussion which notations are better avoided. If we want to > > be "professional" i think this is a good and important thing. > > > > There are a few japanese here at this forum at least. I don't > really > > know to get a unified singular notation across, other than making > it > > WCA official. We can of course also do without wide turns. As they > > are just combined outer and inner turns, with existing notation. > > > > Even if standardising the notation is not practically possible, i > > think it's a good idea. But the world has not even managed to > > standardise other units of measure, like length, weight, shoe > sizes, > > shirt sizes. So we may just have to live with this "mess"... > > > > It is allowed to hope though ... > > > > And Macky, i mentioned your name because you were one of the few > that > > i know using the W-notation, and you are a famous influential > cuber ;- > > ) No offense :-) > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi Per, > > > > > > > But at least we have a "common" notation. The W postfix is > > certainly > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > lowercase > > > > letters for wide turns/double-turns. > > > > > > I'm sure you realize that "here" isn't too good of a > representation > > of > > > the cubing community. The w notation originated in the Japanese > > > speedcubing community, where it was already in use when I joined > the > > > forum in early 2003. Because of the language barrier, most > Japanese > > > cubers avoid this English forum. Moreover, perhaps because of the > > > recent interactions between the Korean and Japanese communities, > > > Korean cubers also use the w notation. Of course, many non-Asian > > > cubers who visit Japanese and Korean sites also understand the > > notation. > > > > > > Based on > http://www.worldcubeassociation.org/results/statistics.php, > > > the top 5 countries with the most competitors are > > > > > > USA 501 > > > Japan 220 > > > Korea 99 > > > Poland 79 > > > France 73 > > > > > > As you can see, w notation isn't as uncommon as you believe, and > I'm > > > sure more cubers will become familiar with it as they visit Yu > > > Jeong-Min's blog. > > > > > > > > > Please all who have sites using that notation change to > > official > > > > > > notation!! > > > > > > After seeing these statistics, I'm certain that you won't be so > > > unreasonable as to still ask the entire Asian cubing community to > > > switch to an "official" notation. Further, I don't see any reason > > why > > > I should change the notation on my website. I already explain at > the > > > top of my page of notations that "The notation used on this site > is > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > notation." That said, I'd be happy to include a link to the > notation > > > on speedcubing.com as well as explicitly mention that cubers > outside > > > the Japanese and Korean communities may not understand the w > > notation. > > > > > > Of course, I do see the advantage of having an official notation > for > > > WCA. If we take a majority vote now as you suggest, even > including > > all > > > the Asian cubers, the lowercase notation will win without a > doubt. > > My > > > concern for pushing such a plan is its possible damaging effect > on > > the > > > relationship between WCA and the Asian communities. After all, > WCA > > is > > > World Cube Association, and I believe that it should maintain a > good > > > relationship with cubers anywhere in the world. A compromise, > such > > as > > > the recognition of other well-established notations, would be a > much > > > better plan. > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > for > > > this is that I don't appreciate your tone thus far in this > > discussion. > > > > > > > So Macky, if you read this, set a > > > > consensus for other cubers and update your site with the most > > commonly > > > > used notation so as to not cause confusion. > > > > > > Next time, please take the time to do your research before using > an > > > unsoftened imperative. > > > > > > macky > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi David :-) > > > > > > > > Well it can be debated whether we have an "official" notation > or > > not. > > > > But at least we have a "common" notation. The W postfix is > > certainly > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > lowercase > > > > letters for wide turns/double-turns. So Macky, if you read > this, > > set a > > > > consensus for other cubers and update your site with the most > > commonly > > > > used notation so as to not cause confusion. And i recommend > (mild > > > > command) Ron to add these double turns to the notation page on > his > > > > site also. Maybe (defninitely!) it's a job for WCA to set > official > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > should > > > > be fairly easy to let the "majority" decide this and come up > with > > a > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > decide > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > but > > it's > > > > less urgent in my opinion. A notation for larger cubes should > also > > > > take into account even larger cubes (olympicubes) and since > these > > are > > > > not publicly out yet we can wait. > > > > > > > > Best regards, > > > > > > > > -Per > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > we > > may > > > > as well include them in an OFFICIAL notation ;-) And they're > > already > > > > on the beforementioned scc's notation page :D > > > > (scc=www.speedcubing.com) > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > > <d_j_salvia@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > Please all who have sites using that notation change to > > official > > > > > > notation!! For RW etc use the corresponding r, etc > (official > > > > > > fingertrick notation). Lower case letters of course have > > different > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > turns". > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > -Per > > > > > >
871. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 00:44:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > For xyz why not use Q like I do? Especially since the axes are not the > same ones in use in math and map-making. > > Cheers, > > David J Hi :-) I have posted about that topic also in the past. My idea was to use some postfix modifier, not prefix. Since all other notation is post-fix based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the same as you would use QR. xyz is not intuitive and does not extend easily to other puzles. With my idea (or urs) physical turns of tetraminx or megaminx (and others) is easy to denote with basic notation. Actually i have one more minor notation grudge. I would love to see the old slice/antislice notation being used more widely. It was part of the Singmaster notation from which todays most widely used notation is actually a subset (sort of). -Per PS! Made an exception to my promise here ... ;-)
872. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 16:41:11 -0800

David, The WCA changed the scrambling program for r to designate the outer two slices. In order to notate a single slice on the WCA scrambling program, you would need to write something like r R'. The reason for this is SOLELY for the scrambling program. It is much much faster for us to scramble this way, and we determined the integrity of the scramble to be intact. So in terms of the WCA scramble program, this is how we do things. I do not comment on anything outside of the WCA scramble program. -Tyson On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > Hi, > > In the notation I use "r" stands for the slice moves, not a slice and > a side move together. Not only is that part of the notation I use over > 30 years old, it is the same as the 4x4x4 notation. > Why should cubers who use a lot of slice moves be treated like > outsiders when their notation is a genuine central notation and what > Per calls "official" notation is not? > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > It's really not that hard to understand 2 notation systems. When I > > read American books they say "color" and when I read British books > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > big deal. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > > > > Ok, even if there are more cubers using the W-notation, i still > > think > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > discussion which notations are better avoided. If we want to > > > be "professional" i think this is a good and important thing. > > > > > > There are a few japanese here at this forum at least. I don't > > really > > > know to get a unified singular notation across, other than making > > it > > > WCA official. We can of course also do without wide turns. As they > > > are just combined outer and inner turns, with existing notation. > > > > > > Even if standardising the notation is not practically possible, i > > > think it's a good idea. But the world has not even managed to > > > standardise other units of measure, like length, weight, shoe > > sizes, > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > It is allowed to hope though ... > > > > > > And Macky, i mentioned your name because you were one of the few > > that > > > i know using the W-notation, and you are a famous influential > > cuber ;- > > > ) No offense :-) > > > > > > -Per > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mackymakisumi" > > > <mackymakisumi@> wrote: > > > > > > > > Hi Per, > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > certainly > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > lowercase > > > > > letters for wide turns/double-turns. > > > > > > > > I'm sure you realize that "here" isn't too good of a > > representation > > > of > > > > the cubing community. The w notation originated in the Japanese > > > > speedcubing community, where it was already in use when I joined > > the > > > > forum in early 2003. Because of the language barrier, most > > Japanese > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > recent interactions between the Korean and Japanese communities, > > > > Korean cubers also use the w notation. Of course, many non-Asian > > > > cubers who visit Japanese and Korean sites also understand the > > > notation. > > > > > > > > Based on > > http://www.worldcubeassociation.org/results/statistics.php, > > > > the top 5 countries with the most competitors are > > > > > > > > USA 501 > > > > Japan 220 > > > > Korea 99 > > > > Poland 79 > > > > France 73 > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > I'm > > > > sure more cubers will become familiar with it as they visit Yu > > > > Jeong-Min's blog. > > > > > > > > > > > Please all who have sites using that notation change to > > > official > > > > > > > notation!! > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > unreasonable as to still ask the entire Asian cubing community to > > > > switch to an "official" notation. Further, I don't see any reason > > > why > > > > I should change the notation on my website. I already explain at > > the > > > > top of my page of notations that "The notation used on this site > > is > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > notation." That said, I'd be happy to include a link to the > > notation > > > > on speedcubing.com as well as explicitly mention that cubers > > outside > > > > the Japanese and Korean communities may not understand the w > > > notation. > > > > > > > > Of course, I do see the advantage of having an official notation > > for > > > > WCA. If we take a majority vote now as you suggest, even > > including > > > all > > > > the Asian cubers, the lowercase notation will win without a > > doubt. > > > My > > > > concern for pushing such a plan is its possible damaging effect > > on > > > the > > > > relationship between WCA and the Asian communities. After all, > > WCA > > > is > > > > World Cube Association, and I believe that it should maintain a > > good > > > > relationship with cubers anywhere in the world. A compromise, > > such > > > as > > > > the recognition of other well-established notations, would be a > > much > > > > better plan. > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > for > > > > this is that I don't appreciate your tone thus far in this > > > discussion. > > > > > > > > > So Macky, if you read this, set a > > > > > consensus for other cubers and update your site with the most > > > commonly > > > > > used notation so as to not cause confusion. > > > > > > > > Next time, please take the time to do your research before using > > an > > > > unsoftened imperative. > > > > > > > > macky > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > > > Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > > Hi David :-) > > > > > > > > > > Well it can be debated whether we have an "official" notation > > or > > > not. > > > > > But at least we have a "common" notation. The W postfix is > > > certainly > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > lowercase > > > > > letters for wide turns/double-turns. So Macky, if you read > > this, > > > set a > > > > > consensus for other cubers and update your site with the most > > > commonly > > > > > used notation so as to not cause confusion. And i recommend > > (mild > > > > > command) Ron to add these double turns to the notation page on > > his > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > official > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > should > > > > > be fairly easy to let the "majority" decide this and come up > > with > > > a > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > decide > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > but > > > it's > > > > > less urgent in my opinion. A notation for larger cubes should > > also > > > > > take into account even larger cubes (olympicubes) and since > > these > > > are > > > > > not publicly out yet we can wait. > > > > > > > > > > Best regards, > > > > > > > > > > -Per > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > we > > > may > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > already > > > > > on the beforementioned scc's notation page :D > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "d_j_salvia" > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen > > > Fredlund" > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > official > > > > > > > notation!! For RW etc use the corresponding r, etc > > (official > > > > > > > fingertrick notation). Lower case letters of course have > > > different > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > turns". > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > -Per > > > > > > > > > > > > [Non-text portions of this message have been removed]
873. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 01:02:43 -0000

Tyson, Fair enough. Thanks for letting me know. -David --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling program for r to designate the outer two > slices. In order to notate a single slice on the WCA scrambling program, > you would need to write something like r R'. > > The reason for this is SOLELY for the scrambling program. It is much much > faster for us to scramble this way, and we determined the integrity of the > scramble to be intact. > > So in terms of the WCA scramble program, this is how we do things. I do not > comment on anything outside of the WCA scramble program. > > -Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi, > > > > In the notation I use "r" stands for the slice moves, not a slice and > > a side move together. Not only is that part of the notation I use over > > 30 years old, it is the same as the 4x4x4 notation. > > Why should cubers who use a lot of slice moves be treated like > > outsiders when their notation is a genuine central notation and what > > Per calls "official" notation is not? > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > nailicis2 > > <no_reply@> wrote: > > > > > > It's really not that hard to understand 2 notation systems. When I > > > read American books they say "color" and when I read British books > > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > > big deal. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Ok, even if there are more cubers using the W-notation, i still > > > think > > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > > discussion which notations are better avoided. If we want to > > > > be "professional" i think this is a good and important thing. > > > > > > > > There are a few japanese here at this forum at least. I don't > > > really > > > > know to get a unified singular notation across, other than making > > > it > > > > WCA official. We can of course also do without wide turns. As they > > > > are just combined outer and inner turns, with existing notation. > > > > > > > > Even if standardising the notation is not practically possible, i > > > > think it's a good idea. But the world has not even managed to > > > > standardise other units of measure, like length, weight, shoe > > > sizes, > > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > > > It is allowed to hope though ... > > > > > > > > And Macky, i mentioned your name because you were one of the few > > > that > > > > i know using the W-notation, and you are a famous influential > > > cuber ;- > > > > ) No offense :-) > > > > > > > > -Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mackymakisumi" > > > > <mackymakisumi@> wrote: > > > > > > > > > > Hi Per, > > > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. > > > > > > > > > > I'm sure you realize that "here" isn't too good of a > > > representation > > > > of > > > > > the cubing community. The w notation originated in the Japanese > > > > > speedcubing community, where it was already in use when I joined > > > the > > > > > forum in early 2003. Because of the language barrier, most > > > Japanese > > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > > recent interactions between the Korean and Japanese communities, > > > > > Korean cubers also use the w notation. Of course, many non-Asian > > > > > cubers who visit Japanese and Korean sites also understand the > > > > notation. > > > > > > > > > > Based on > > > http://www.worldcubeassociation.org/results/statistics.php, > > > > > the top 5 countries with the most competitors are > > > > > > > > > > USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > > > > France 73 > > > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > > I'm > > > > > sure more cubers will become familiar with it as they visit Yu > > > > > Jeong-Min's blog. > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! > > > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > > unreasonable as to still ask the entire Asian cubing community to > > > > > switch to an "official" notation. Further, I don't see any reason > > > > why > > > > > I should change the notation on my website. I already explain at > > > the > > > > > top of my page of notations that "The notation used on this site > > > is > > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > > notation." That said, I'd be happy to include a link to the > > > notation > > > > > on speedcubing.com as well as explicitly mention that cubers > > > outside > > > > > the Japanese and Korean communities may not understand the w > > > > notation. > > > > > > > > > > Of course, I do see the advantage of having an official notation > > > for > > > > > WCA. If we take a majority vote now as you suggest, even > > > including > > > > all > > > > > the Asian cubers, the lowercase notation will win without a > > > doubt. > > > > My > > > > > concern for pushing such a plan is its possible damaging effect > > > on > > > > the > > > > > relationship between WCA and the Asian communities. After all, > > > WCA > > > > is > > > > > World Cube Association, and I believe that it should maintain a > > > good > > > > > relationship with cubers anywhere in the world. A compromise, > > > such > > > > as > > > > > the recognition of other well-established notations, would be a > > > much > > > > > better plan. > > > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > > for > > > > > this is that I don't appreciate your tone thus far in this > > > > discussion. > > > > > > > > > > > So Macky, if you read this, set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. > > > > > > > > > > Next time, please take the time to do your research before using > > > an > > > > > unsoftened imperative. > > > > > > > > > > macky > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > > > > > > > > > > > > Well it can be debated whether we have an "official" notation > > > or > > > > not. > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. So Macky, if you read > > > this, > > > > set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. And i recommend > > > (mild > > > > > > command) Ron to add these double turns to the notation page on > > > his > > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > > official > > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > > should > > > > > > be fairly easy to let the "majority" decide this and come up > > > with > > > > a > > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > > decide > > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > > but > > > > it's > > > > > > less urgent in my opinion. A notation for larger cubes should > > > also > > > > > > take into account even larger cubes (olympicubes) and since > > > these > > > > are > > > > > > not publicly out yet we can wait. > > > > > > > > > > > > Best regards, > > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > > we > > > > may > > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > > already > > > > > > on the beforementioned scc's notation page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "d_j_salvia" > > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! For RW etc use the corresponding r, etc > > > (official > > > > > > > > fingertrick notation). Lower case letters of course have > > > > different > > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
874. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 04:22:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: I know i would love to have the news on > speedcubing.com in an RSS feed that i can subscribe to, as an example. I requested an RSS feature on speedcubing.com by sending an email to Ron a while ago and got the reply that 'we prefer to have people go to the site'. I think a lot of the people who avoid RSS for commercial/statistics reasons don't realize that you can set RSS to show a summary and have the full text only available on the site. That would get _more_ people to the site, because with RSS it's becoming a lot easier to check very often if there is anything good. my 0.02 local currency Michiel
875. Video Please
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Feb 2007 23:51:14 -0800

Danyang, Please upload a video of yourself solving a Rubik's Cube blindfolded somewhere. Please include sound in the video, and scramble the cube with JNetCube after you hit the "reset" button on the program. Your video would be more credible if you had sound. Also, please e-mail us with a description if your methods. If you cannot type in English, type in Chinese and I will have it translated. -Tyson
876. Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:02:21 -0800

All right. That's it. I've had enough of this. It does me no good to request evidence, or to point out people's inaccuracies about their claims. I've seriously had enough of this, and since I don't want to get in the way of anyone's record posting, I'm going to have to do it this way instead. http://groups.yahoo.com/group/cubecheaters/ There you go. Welcome to this group, where you can hear me complain about everyone out there who lies. You'll need approval to join, so state your name, and if you have a clean record, and are honest, you'll get approved. Join the group, and when unofficial dishonest posters decide to claim that they average blindfolding a 4x4x4 with one-hand in 15 seconds, this is where you can release your anger. That's right. Don't post anything that's ridiculously inconsistent with your competition times. We'll be talking about you. -Tyson
877. Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 08:12:29 -0000

Count me in, sir. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > All right. That's it. I've had enough of this. It does me no good to > request evidence, or to point out people's inaccuracies about their > claims. I've seriously had enough of this, and since I don't want to > get in the way of anyone's record posting, I'm going to have to do it > this way instead. > > http://groups.yahoo.com/group/cubecheaters/ > > There you go. Welcome to this group, where you can hear me complain > about everyone out there who lies. You'll need approval to join, so > state your name, and if you have a clean record, and are honest, you'll > get approved. Join the group, and when unofficial dishonest posters > decide to claim that they average blindfolding a 4x4x4 with one-hand in > 15 seconds, this is where you can release your anger. > > That's right. Don't post anything that's ridiculously inconsistent > with your competition times. We'll be talking about you. > > -Tyson >
878. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:32:24 -0800

Let me clarify. I'm quite pissed off right now. I guarantee there will be a significant amount of trash talking in this group. I guarantee a lot of it will come from me. But those who know me know that I am a very rational being. This group will also be a forum where we will come up with requests for evidence, or simple steps that certain posters can take to restore credibility to their name. I am not an unreasonable man. If you claim a x-second average, and your average time in competition is x + 7 seconds, and your best time in competition is x + 1 second, but it was a PLL skip, we're going to be suspicious. Honestly, you're better off not posting to begin with. This forum will also be a place where we can discuss statistical tests to determine who is within range of credibility, and who is not. In the future, I'm going to suggest these steps to the world, so you don't piss me off. Because otherwise, I'll end up doing something like this. 1. Don't play 1. d4. I don't know how to respond to it, and I usually end up in a really bad position. 2. If you're a parent and your kid is playing a chess game, don't make any gestures. Stand behind the kid, so he can't see you. 3. Don't lie on speedcubing.com. If you do lie, when you post video evidence, include sound. Otherwise, it's too easy for you to speed it up. 4. Don't drink and drive. Drunk dialing me, and telling me that you've had a beer, five shots of vodka, and are currently driving on the highway is the dumbest thing ever. Call me, and I will come pick you up so you don't have to drive. If I'm playing a chess game, leave a message, and I'll call you back when I'm done. In the meantime, drink as much vodka as you want, as you're not driving. 5. Are you an attractive single female? Stop messing with my head. 6. Wipe off your hands if they're sweaty and you're about to shake hands with someone. Here are a list of questions that you shouldn't ask me. In fact, I will be printing out index cards with the answers to these questions. If you ask me one of these questions, I will hand you a card. If you receive a card, don't talk to me for 5 minutes. 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? 2. Were the girls really that dumb? 3. Can you REALLY solve a Rubik's Cube? 4. How do you solve it blindfolded? (Allowed if you can solve it with your eyes open.) 5. So did you have fun on the show? (If I didn't have fun, I wouldn't have done it.) A list of things not to say. 1. I used to be able to solve it in like a minute. 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster could solve those things WITHOUT LOOKING in 5 seconds. Gosh, the list goes on and on. We'll let this forum be a place where you can complain about these statements too. Oh, and one more thing not to do. 1. Solve the Rubik's Cube behind your back in 27 seconds, and then speed solve it in front of you in 21 seconds. 2. Rock back and forth like an idiot while someone scrambles your cube, and then speed solve the cube in 21 seconds AFTER solving the cube behind your back in 27. Grarh. If any good can come of this, I hope you're all entertained. Because I'm quite pissed off, and even though I'm pissed, at least someone should benefit from it. -Tyson On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > Count me in, sir. > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > All right. That's it. I've had enough of this. It does me no good to > > request evidence, or to point out people's inaccuracies about their > > claims. I've seriously had enough of this, and since I don't want to > > get in the way of anyone's record posting, I'm going to have to do > it > > this way instead. > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > There you go. Welcome to this group, where you can hear me complain > > about everyone out there who lies. You'll need approval to join, so > > state your name, and if you have a clean record, and are honest, > you'll > > get approved. Join the group, and when unofficial dishonest posters > > decide to claim that they average blindfolding a 4x4x4 with > one-hand in > > 15 seconds, this is where you can release your anger. > > > > That's right. Don't post anything that's ridiculously inconsistent > > with your competition times. We'll be talking about you. > > > > -Tyson > > > > >
879. Re: Video Please
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 08:50:27 -0000

Obviously his youtube video is sped up. That's why there is no sound and he doesnt show the actual timer. Why do you think his movements are so jerky and fast? If there were sound, it'd be high pitched. I'm surprised he hasn't be chastised yet after posting his fake video directly onto speedcubing.com... I wonder if no ones noticed besides me?
880. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:50:51 -0800 (PST)

>>I wrote *most*. But i guess i should have written *some*. if you can't say something nice, don't say anything at all >>If you want to flame me for that then fine! finally something we agree on >>I do know for a fact from other posts that SOME cubers have basic skills >>writing web pages. I'm allowed to say that i'm a more experienced web >>designer than many other cubers making their web pages. well of course you're allowed to, but who wants to sound arrogant and rude? there was no point to that statement except to make you look superior to most other web page designers. >>Not everything written here in this group has to be "objective" or "proven". no but a point is always nice >>And im not gonna respond anymore about cube notation or webpage >>design. It's like sticking my hands into a burning flame. Not worth >>the trouble ... ah, the perfect compromise --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
881. Re: [Speed cubing group] Re: Cube Cheaters
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 00:54:46 -0800

On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > Let me clarify. > > I'm quite pissed off right now. You should try yoga ;) > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) I think this is quite a reasonable question even for someone who cannot solve it at all. And you (almost, the guy didn't unterstand) perfectly answered this question on CNN. People are just amazed it is even possible, and can't grasp, even remotely, how it is done. Hence the question. A reasonable answer (IMHO) would be: I memorize the position and orientation of the corners and edges and apply simple sequences of moves to be able to track mentally what I'm doing while putting them at the correct place. (of course we could find a better way of explaining it, I'm just giving an example) > 1. I used to be able to solve it in like a minute. Hey I almost said that one! :o) I used to be able to solve it in like a minute, I'm at 52s now (damn I'm slow... 30s for F2L... :/ ) > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. I hope I didn't piss you off too much with my questions when we met last weekend ;) -- Best Regards, Quôc
882. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 10:16:04 +0100

> Tyson wrote : >I am not an unreasonable man. If you claim a x-second average, and >your average time in competition is x + 7 seconds, and your best time >in competition is x + 1 second, but it was a PLL skip, we're going to >be suspicious. Honestly, you're better off not posting to begin with. Man, I better to good in OH this week-end if I do not want to fall in Tyson's "suspects list" :p In my case, it's x+1 for single solve (though it was not a PLL skip :p) and x+6 for average...:-( But it was done last year, I think I improved a bit since then. :-) Thanks to your post, I see a good objective of your group and I will join (which I didn't wanted to before since I didn't see any real meaning of it besides unleashing anger and stuff like that) if I am accepted of course. :p Gilles 2007/2/2, yahoogroups@chojin.neomagie.net <yahoogroups@...>: > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > Let me clarify. > > > > I'm quite pissed off right now. > You should try yoga ;) > > > 4. How do you solve it blindfolded? (Allowed if you can solve it with > > your eyes open.) > > I think this is quite a reasonable question even for someone who > cannot solve it at all. And you (almost, the guy didn't unterstand) > perfectly > answered this question on CNN. > > People are just amazed it is even possible, and can't grasp, > even remotely, how it is done. Hence the question. > A reasonable answer (IMHO) would be: I memorize the position > and orientation of the corners and edges and apply simple sequences > of moves to be able to track mentally what I'm doing while putting > them at the > correct place. (of course we could find a better way of explaining > it, I'm just > giving an example) > > 1. I used to be able to solve it in like a minute. > Hey I almost said that one! :o) > I used to be able to solve it in like a minute, I'm at 52s now > (damn I'm slow... 30s for F2L... :/ ) > > Gosh, the list goes on and on. We'll let this forum be a place where > > you can complain about these statements too. > I hope I didn't piss you off too much with my questions when we met > last weekend ;) > > -- > Best Regards, > Quôc > > [Non-text portions of this message have been removed]
883. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 01:29:53 -0800

Gilles, But you acknowledge it as a PLL Skip. Which is fine. We all have PLL skips, but it's best not to post those averages in unofficial times. You want to post times unofficially that you can reproduce in competition. You don't have to necessarily reproduce them, but be within the ball park. -Tyson On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > Tyson wrote : > >I am not an unreasonable man. If you claim a x-second average, and > >your average time in competition is x + 7 seconds, and your best time > >in competition is x + 1 second, but it was a PLL skip, we're going to > >be suspicious. Honestly, you're better off not posting to begin with. > > Man, I better to good in OH this week-end if I do not want to fall in > Tyson's "suspects list" :p > In my case, it's x+1 for single solve (though it was not a PLL skip > :p) and > x+6 for average...:-( > But it was done last year, I think I improved a bit since then. :-) > > Thanks to your post, I see a good objective of your group and I will > join > (which I didn't wanted to before since I didn't see any real meaning > of it > besides unleashing anger and stuff like that) if I am accepted of > course. :p > > Gilles > > 2007/2/2, yahoogroups@... > <yahoogroups@...>: > > > > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > > > Let me clarify. > > > > > > I'm quite pissed off right now. > > You should try yoga ;) > > > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > > your eyes open.) > > > > I think this is quite a reasonable question even for someone who > > cannot solve it at all. And you (almost, the guy didn't unterstand) > > perfectly > > answered this question on CNN. > > > > People are just amazed it is even possible, and can't grasp, > > even remotely, how it is done. Hence the question. > > A reasonable answer (IMHO) would be: I memorize the position > > and orientation of the corners and edges and apply simple sequences > > of moves to be able to track mentally what I'm doing while putting > > them at the > > correct place. (of course we could find a better way of explaining > > it, I'm just > > giving an example) > > > 1. I used to be able to solve it in like a minute. > > Hey I almost said that one! :o) > > I used to be able to solve it in like a minute, I'm at 52s now > > (damn I'm slow... 30s for F2L... :/ ) > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > > you can complain about these statements too. > > I hope I didn't piss you off too much with my questions when we met > > last weekend ;) > > > > -- > > Best Regards, > > Quôc > > > > > > [Non-text portions of this message have been removed] > > >
884. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 10:38:31 +0100

Oh yes, otherwise I would have posted some pretty nice times in OH single solve especially (mm...sum 16 is good :D) Serious cubers shouldn't post such records. Though it's ok to send them to strangepuzzle on video, but as it is well said in SCC posting rules : "You should be honest when posting records." & "You should only post *single records* if they are not lucky cases." Gilles 2007/2/2, Tyson Mao <tyson.mao@...>: > > Gilles, > > But you acknowledge it as a PLL Skip. Which is fine. We all have PLL > skips, but it's best not to post those averages in unofficial times. > > You want to post times unofficially that you can reproduce in > competition. You don't have to necessarily reproduce them, but be > within the ball park. > > -Tyson > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > Man, I better to good in OH this week-end if I do not want to fall in > > Tyson's "suspects list" :p > > In my case, it's x+1 for single solve (though it was not a PLL skip > > :p) and > > x+6 for average...:-( > > But it was done last year, I think I improved a bit since then. :-) > > > > Thanks to your post, I see a good objective of your group and I will > > join > > (which I didn't wanted to before since I didn't see any real meaning > > of it > > besides unleashing anger and stuff like that) if I am accepted of > > course. :p > > > > Gilles > > > > 2007/2/2, yahoogroups@...<yahoogroups%40chojin.neomagie.net> > > <yahoogroups@... <yahoogroups%40chojin.neomagie.net>>: > > > > > > > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > > > > > Let me clarify. > > > > > > > > I'm quite pissed off right now. > > > You should try yoga ;) > > > > > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > > with > > > > your eyes open.) > > > > > > I think this is quite a reasonable question even for someone who > > > cannot solve it at all. And you (almost, the guy didn't unterstand) > > > perfectly > > > answered this question on CNN. > > > > > > People are just amazed it is even possible, and can't grasp, > > > even remotely, how it is done. Hence the question. > > > A reasonable answer (IMHO) would be: I memorize the position > > > and orientation of the corners and edges and apply simple sequences > > > of moves to be able to track mentally what I'm doing while putting > > > them at the > > > correct place. (of course we could find a better way of explaining > > > it, I'm just > > > giving an example) > > > > 1. I used to be able to solve it in like a minute. > > > Hey I almost said that one! :o) > > > I used to be able to solve it in like a minute, I'm at 52s now > > > (damn I'm slow... 30s for F2L... :/ ) > > > > Gosh, the list goes on and on. We'll let this forum be a place > > where > > > > you can complain about these statements too. > > > I hope I didn't piss you off too much with my questions when we met > > > last weekend ;) > > > > > > -- > > > Best Regards, > > > Quôc > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
885. Chinese cube meetings
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Feb 2007 12:06:51 +0100

Hi guys, Here are some pictures of the Chinese cube meetings. On the bottom of the page you can scroll to more sub pages. http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 Have fun, Ron [Non-text portions of this message have been removed]
886. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 11:08:12 -0000

Yes it's a great system because of the phonetics, I still remember algs from the early ages just because of the names, the case you get from doing U2 M2 U2 M2 me and my brother still refer to as HAVATA- HAVA-BA =) (you cannot write M-turns so it has to be R nad L). After I wrote the post about the system yesterday Lars Petrus sent me a mail where he asked me "if it was Andrejs Dunkels notation". (Andrejs Dunkel is a pretty well knowed Swedish mathematician and also author of a number of books in matematics). But I did not know, so I asked Anders Larsson who I know also knows about HAMA-HAMA if he knew... Here is a translation of the answer I got from him: Yes!, Andrej Dunkels presents the HAMA-HAMA language in his wonderful little booklet "Qben - med tiden rätt vriden"** from the year 1981. In the booklet he also admit the following: "A big thanks goes to Julianna Szendrei, Budapest, for many idéas, not at least the one for the HAMA-HAMA language" (end qoute) ** That translates to "the cube - in time right turned". But in Swedish that rimes =) Intresting is: there is most likeley a Hungarian version of HAMA- HJAMA, does anyone know anything about that? // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Amusing .... :D > > That notation reminds me of a similar "phonetic notation" i saw in a > german cubebook ages ago, author: Christoph Bandelow ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Like Macky, I do not think this a problem. > > > The only difference is that instead of using the minor case, a w > is > > added > > > after the letter. > > > This doesn't look like too hard to learn. > > > > > > I would be more concerned if French cubers started to use the > French > > > notation ! > > > H = Up > > > D = Right > > > G = Left > > > B = Down > > > P = Back > > > (I don't remember) = Front > > > > > > That, in my opinion, would be a big problem. > > > The 'Asian notation' (if we can call it like that) is fully > > understandable. > > > There is no need to impose one of these 2 notations. > > > > > > Gilles > > > > The first notation I learned (in 1981) was something called "HAMA- > > HAMA". (Don't know if it's ever was used outside Sweden?). > > > > H = Höger (right) > > V = Vänster (left) > > M = Mig (me = F) > > D = Dig (you = B) > > T = Toppen (the top) > > B = Botten (the bottom) > > > > All consonats > > > > Then to write a turn (only face turns possible) you add a vovel > after > > the face letter: > > > > E = mEdurs (clockvise) > > O = mOturs (conter clockvise) > > A = hAlvt varv (half turn) > > > > Sune looks like this: > > > > HE TE HO TE HE TA HO > > > > Then you start to add them two by two and make small words of them > > HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > > > // Kenneth > > >
887. Re: [Speed cubing group] Re: why oh why...
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Feb 2007 13:05:21 +0100

Hi guys, I invite you to make a page with decents pictures/explanation. Then I will post it on the WCA site. Have fun, Ron ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 01, 2007 10:06 PM Subject: [Speed cubing group] Re: why oh why... Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know that many people object to that or don't see the need. I still think it would be a good idea. I'm allowed to think so. But hey, even in chess they have at least 2 common notations, british and international. Or whatever they are called. 2) My comments about web-design were in respect to the previous post about XML/RSS. I myself design web-pages at my work and i don't use any of that. I work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works. I'm not trying to put anyone down here ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > do people say these things, just to get a rise out of me i think.... > > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). i've never had any problems with various notations except the x,y,z convention doesn't match the math x,y,z system, but again its not that hard to adjust. both systems are equally valid and easily interpreted, so why repress one because its not the one you're most comfortable with? i have always found macky's page easy to learn from and very comprehensive, if he's going to change it hope he adds more ideas and content and doesn't waste his time with trivial bits like notation. > > > second, i think that belittling cuber-webmasters by saying "cube- page-designer s" only know simple html. per, i have to say it that is downright rude and insulting. on bigcubes i have used mostly tables and html, because its clean and i like the way the code looks, if i wanted to make it overly complicated i surely could have as i do with the other websites i get also, just like you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't stink because you're a web designer for a full time living, yet i haven't seen any incredible cube pages coming from your camp either, if you want to talk about good vs bad cube pages, we could compare visitor counts over time to our cube-related sites to clear it up, and then maybe you wouldn't be so condescending. mostly i think the comment was out of line, and had no real positive effect on the group, it was designed to insult people, and make you feel superior to others. > > > --------------------------------- > Sucker-punch spam with award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
888. Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:04:55 -0000

I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original ones water proof. Does anyone know?
889. Re: Are CubeSmith stickers waterproof?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:30:13 -0000

Hi :-) The stickers are made of pure vinyl, a plastic material, so yes they are waterproof! But whether the glue is water-resistant is another matter... I wouldn't think so. Maybe that's what you are really asking?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does anyone know? >
890. [Speed cubing group] Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 12:40:30 -0000

Hi Tyson! Yes that's how i interprete lowercase faceletters. But how about scrambling revenge/professor? I know the scrambling for them also uses double-outer turns. How are they designated? Like r? or (Rr)? I would say (Rr) is most common, but yes then we have a "disagreement" between 3x3x3 notation and 4x4x4/5x5x5 notation. Why am i sticking my hand in the flames again? ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling program for r to designate the outer two > slices. In order to notate a single slice on the WCA scrambling program, > you would need to write something like r R'. > > The reason for this is SOLELY for the scrambling program. It is much much > faster for us to scramble this way, and we determined the integrity of the > scramble to be intact. > > So in terms of the WCA scramble program, this is how we do things. I do not > comment on anything outside of the WCA scramble program. > > -Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi, > > > > In the notation I use "r" stands for the slice moves, not a slice and > > a side move together. Not only is that part of the notation I use over > > 30 years old, it is the same as the 4x4x4 notation. > > Why should cubers who use a lot of slice moves be treated like > > outsiders when their notation is a genuine central notation and what > > Per calls "official" notation is not? > > > > Cheers, > > > > David J > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > nailicis2 > > <no_reply@> wrote: > > > > > > It's really not that hard to understand 2 notation systems. When I > > > read American books they say "color" and when I read British books > > > they say "colour". When I read Macky, Katsu or Gungz' algs they > > > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > > > big deal. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Ok, even if there are more cubers using the W-notation, i still > > > think > > > > it's a good thing to avoid "duplicate" notation. Then we can have a > > > > discussion which notations are better avoided. If we want to > > > > be "professional" i think this is a good and important thing. > > > > > > > > There are a few japanese here at this forum at least. I don't > > > really > > > > know to get a unified singular notation across, other than making > > > it > > > > WCA official. We can of course also do without wide turns. As they > > > > are just combined outer and inner turns, with existing notation. > > > > > > > > Even if standardising the notation is not practically possible, i > > > > think it's a good idea. But the world has not even managed to > > > > standardise other units of measure, like length, weight, shoe > > > sizes, > > > > shirt sizes. So we may just have to live with this "mess"... > > > > > > > > It is allowed to hope though ... > > > > > > > > And Macky, i mentioned your name because you were one of the few > > > that > > > > i know using the W-notation, and you are a famous influential > > > cuber ;- > > > > ) No offense :-) > > > > > > > > -Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "mackymakisumi" > > > > <mackymakisumi@> wrote: > > > > > > > > > > Hi Per, > > > > > > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. > > > > > > > > > > I'm sure you realize that "here" isn't too good of a > > > representation > > > > of > > > > > the cubing community. The w notation originated in the Japanese > > > > > speedcubing community, where it was already in use when I joined > > > the > > > > > forum in early 2003. Because of the language barrier, most > > > Japanese > > > > > cubers avoid this English forum. Moreover, perhaps because of the > > > > > recent interactions between the Korean and Japanese communities, > > > > > Korean cubers also use the w notation. Of course, many non- Asian > > > > > cubers who visit Japanese and Korean sites also understand the > > > > notation. > > > > > > > > > > Based on > > > http://www.worldcubeassociation.org/results/statistics.php, > > > > > the top 5 countries with the most competitors are > > > > > > > > > > USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > > > > France 73 > > > > > > > > > > As you can see, w notation isn't as uncommon as you believe, and > > > I'm > > > > > sure more cubers will become familiar with it as they visit Yu > > > > > Jeong-Min's blog. > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! > > > > > > > > > > After seeing these statistics, I'm certain that you won't be so > > > > > unreasonable as to still ask the entire Asian cubing community to > > > > > switch to an "official" notation. Further, I don't see any reason > > > > why > > > > > I should change the notation on my website. I already explain at > > > the > > > > > top of my page of notations that "The notation used on this site > > > is > > > > > the most commonly used notation (RLUDFBxyzEMS) with suffix "w" for > > > > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > > > notation." That said, I'd be happy to include a link to the > > > notation > > > > > on speedcubing.com as well as explicitly mention that cubers > > > outside > > > > > the Japanese and Korean communities may not understand the w > > > > notation. > > > > > > > > > > Of course, I do see the advantage of having an official notation > > > for > > > > > WCA. If we take a majority vote now as you suggest, even > > > including > > > > all > > > > > the Asian cubers, the lowercase notation will win without a > > > doubt. > > > > My > > > > > concern for pushing such a plan is its possible damaging effect > > > on > > > > the > > > > > relationship between WCA and the Asian communities. After all, > > > WCA > > > > is > > > > > World Cube Association, and I believe that it should maintain a > > > good > > > > > relationship with cubers anywhere in the world. A compromise, > > > such > > > > as > > > > > the recognition of other well-established notations, would be a > > > much > > > > > better plan. > > > > > > > > > > I apologize if this reply sounded somewhat harsh. The only reason > > > > for > > > > > this is that I don't appreciate your tone thus far in this > > > > discussion. > > > > > > > > > > > So Macky, if you read this, set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. > > > > > > > > > > Next time, please take the time to do your research before using > > > an > > > > > unsoftened imperative. > > > > > > > > > > macky > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > > > > > > > > > > > > Well it can be debated whether we have an "official" notation > > > or > > > > not. > > > > > > But at least we have a "common" notation. The W postfix is > > > > certainly > > > > > > not part of that IMHO. I'm sure 95% of the cubers here use > > > > lowercase > > > > > > letters for wide turns/double-turns. So Macky, if you read > > > this, > > > > set a > > > > > > consensus for other cubers and update your site with the most > > > > commonly > > > > > > used notation so as to not cause confusion. And i recommend > > > (mild > > > > > > command) Ron to add these double turns to the notation page on > > > his > > > > > > site also. Maybe (defninitely!) it's a job for WCA to set > > > official > > > > > > rules for 3x3x3 notation!? Even we have disagreements here, it > > > > should > > > > > > be fairly easy to let the "majority" decide this and come up > > > with > > > > a > > > > > > proper OFFICIAL notation. As for larger cubes the WCA may also > > > > decide > > > > > > on official notation for these, at least for 4x4x4 and 5x5x5, > > > but > > > > it's > > > > > > less urgent in my opinion. A notation for larger cubes should > > > also > > > > > > take into account even larger cubes (olympicubes) and since > > > these > > > > are > > > > > > not publicly out yet we can wait. > > > > > > > > > > > > Best regards, > > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do not like xyz (cube rotations) notation but > > > we > > > > may > > > > > > as well include them in an OFFICIAL notation ;-) And they're > > > > already > > > > > > on the beforementioned scc's notation page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "d_j_salvia" > > > > > > <d_j_salvia@> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > > > > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm .... > > > > > > > > > > > > > > > > Please all who have sites using that notation change to > > > > official > > > > > > > > notation!! For RW etc use the corresponding r, etc > > > (official > > > > > > > > fingertrick notation). Lower case letters of course have > > > > different > > > > > > > > meaning on larger cubes, but for 3x3x3 they mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
891. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 13:30:31 -0000

Tyson...? Are you being serious..? I thought you were joking, but this sounds kinda like you are being serious here... To me.. this post looks really weird. About people asking questions about you being Tyson Mao etc.: Come on dude, why should you care? The way you are complaining and talking about it all the time makes me suspect that you just like the attention, and I don't blame you. If people like to solve the cube in 27 seconds behind the back in 27 seconds, I gonna let them. I really can't be bothererd. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
892. Re: [Speed cubing group] Cube Cheaters
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 08:31:48 -0500

cool this group will be like a stress relief ball On 2/2/07, Tyson Mao <tyson.mao@...> wrote: > > All right. That's it. I've had enough of this. It does me no good to > request evidence, or to point out people's inaccuracies about their > claims. I've seriously had enough of this, and since I don't want to > get in the way of anyone's record posting, I'm going to have to do it > this way instead. > > http://groups.yahoo.com/group/cubecheaters/ > > There you go. Welcome to this group, where you can hear me complain > about everyone out there who lies. You'll need approval to join, so > state your name, and if you have a clean record, and are honest, you'll > get approved. Join the group, and when unofficial dishonest posters > decide to claim that they average blindfolding a 4x4x4 with one-hand in > 15 seconds, this is where you can release your anger. > > That's right. Don't post anything that's ridiculously inconsistent > with your competition times. We'll be talking about you. > > -Tyson > > > [Non-text portions of this message have been removed]
893. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 14:18:39 -0000

Tyson!!! I'm quite pissed off with your post too. I was accused earlier of being rude when commenting about cubers web-coding skills, which was only meant as a response to a request about xml/RSS. What you suggest is way over the line. People respond very differently to the special atmosphere/pressure of a competition. Some even do better in competitions than in training :-0 Unofficial times and official times are just two different cups of tea. They should not be seriously compared. That however is no reason to scrap unofficial times, or forcing people not to post unofficial times if they do not have matching official times. I have no reason to doubt that 95% of the times reported are true anyway. And the remeining 5%? Well, they are really just fooling themselves Tyson if the times are bogus. Why would we care? WCA database shows us all the facts we need about official competitions and results. People can draw their own conclusions ... Really i guess you are just pissed that someone achieved such good bld time, while you cannot yet match it ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
894. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 15:08:53 -0000

I sometimes plan to create (almost alredy did) a axis notation and also a metric for it, ATM = axis turn metric. The basic idéa is to notate turns around one axis X, Y or Z and then more than one slice or even a cube orientation is possible in one note: For a 3x3x3 a R move looks like this : X001 or x001 (does not matter if it is X or x). R' looks like X003 and a R2 like X002. An L' is X100 (the turning direction looks at the cube from the axis side, in this case R, Y looks from U and Z from F). To write a cube orientation you simply write X111. To write a anti-slice (Ra) then do X301. A M-turn is X030. A M-slice + cube orientation X101. You can also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and F are the rightmost turn-digit you can shorten it to only X1 for all sizes of cubes, X10 means "turn the second slice from right" so the alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not look that terrible). It also has the benefit that it can be adapted to any size of cube. What do you use for notation for the third slice from left for a 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. Is this a good idéa? (I think it is =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > <d_j_salvia@> wrote: > > > For xyz why not use Q like I do? Especially since the axes are not the > > same ones in use in math and map-making. > > > > Cheers, > > > > David J > > Hi :-) > > I have posted about that topic also in the past. My idea was to use > some postfix modifier, not prefix. Since all other notation is post- fix > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the > same as you would use QR. xyz is not intuitive and does not extend > easily to other puzles. With my idea (or urs) physical turns of > tetraminx or megaminx (and others) is easy to denote with basic > notation. > > Actually i have one more minor notation grudge. I would love to see the > old slice/antislice notation being used more widely. It was part of the > Singmaster notation from which todays most widely used notation is > actually a subset (sort of). > > -Per > > PS! Made an exception to my promise here ... ;-) >
895. Re: Wide turns (was:New OLL for fridich method)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 15:23:17 -0000

Hi Kenneth :-) That idea is not new. It's been discussed occasionally in the fewestmoves group when the metric debate comes up from time to time. So far, afaik, no computer algoritm exists for such axis metric. FMC- companion does calculate the other common metrics: htm,stm,qtm,sqtm :- ) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
896. Re: [Speed cubing group] Re: Cube Cheaters
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 08:39:41 -0800

You're not pissed off enough to make a group about it. Why don't you? Evidence is not being produced and discretion is not being used. Let me make my week long statement. Then, I'll just delete the group. I can match 1:16 and I have. There are certain things must happen with a solve for that to happen though. Do me a favor and rehearse a few scrambles and then time your execution phase for me. When you're done, let me know what your average time is. -Tyson On Feb 2, 2007, at 6:18 AM, Per Kristen Fredlund wrote: > Tyson!!! > > I'm quite pissed off with your post too. I was accused earlier of > being rude when commenting about cubers web-coding skills, which was > only meant as a response to a request about xml/RSS. > > What you suggest is way over the line. People respond very > differently to the special atmosphere/pressure of a competition. Some > even do better in competitions than in training :-0 Unofficial times > and official times are just two different cups of tea. They should > not be seriously compared. That however is no reason to scrap > unofficial times, or forcing people not to post unofficial times if > they do not have matching official times. I have no reason to doubt > that 95% of the times reported are true anyway. And the remeining 5%? > Well, they are really just fooling themselves Tyson if the times are > bogus. Why would we care? WCA database shows us all the facts we need > about official competitions and results. People can draw their own > conclusions ... > > Really i guess you are just pissed that someone achieved such good > bld time, while you cannot yet match it ... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Let me clarify. > > > > I'm quite pissed off right now. I guarantee there will be a > > significant amount of trash talking in this group. I guarantee a > lot > > of it will come from me. > > > > But those who know me know that I am a very rational being. This > group > > will also be a forum where we will come up with requests for > evidence, > > or simple steps that certain posters can take to restore > credibility to > > their name. > > > > I am not an unreasonable man. If you claim a x-second average, and > > your average time in competition is x + 7 seconds, and your best > time > > in competition is x + 1 second, but it was a PLL skip, we're going > to > > be suspicious. Honestly, you're better off not posting to begin > with. > > > > This forum will also be a place where we can discuss statistical > tests > > to determine who is within range of credibility, and who is not. > In > > the future, I'm going to suggest these steps to the world, so you > don't > > piss me off. Because otherwise, I'll end up doing something like > this. > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > usually > > end up in a really bad position. > > 2. If you're a parent and your kid is playing a chess game, don't > make > > any gestures. Stand behind the kid, so he can't see you. > > 3. Don't lie on speedcubing.com. If you do lie, when you post > video > > evidence, include sound. Otherwise, it's too easy for you to speed > it > > up. > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > you've had a beer, five shots of vodka, and are currently driving > on > > the highway is the dumbest thing ever. Call me, and I will come > pick > > you up so you don't have to drive. If I'm playing a chess game, > leave > > a message, and I'll call you back when I'm done. In the meantime, > > drink as much vodka as you want, as you're not driving. > > 5. Are you an attractive single female? Stop messing with my head. > > 6. Wipe off your hands if they're sweaty and you're about to shake > > hands with someone. > > > > Here are a list of questions that you shouldn't ask me. In fact, I > > will be printing out index cards with the answers to these > questions. > > If you ask me one of these questions, I will hand you a card. If > you > > receive a card, don't talk to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3. Can you REALLY solve a Rubik's Cube? > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > your eyes open.) > > 5. So did you have fun on the show? (If I didn't have fun, I > wouldn't > > have done it.) > > > > A list of things not to say. > > > > 1. I used to be able to solve it in like a minute. > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > you can complain about these statements too. > > > > Oh, and one more thing not to do. > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > > speed solve it in front of you in 21 seconds. > > 2. Rock back and forth like an idiot while someone scrambles your > > cube, and then speed solve the cube in 21 seconds AFTER solving the > > cube behind your back in 27. > > > > Grarh. > > > > If any good can come of this, I hope you're all entertained. > Because > > I'm quite pissed off, and even though I'm pissed, at least someone > > should benefit from it. > > > > -Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > Count me in, sir. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > All right. That's it. I've had enough of this. It does me no > good to > > > > request evidence, or to point out people's inaccuracies about > their > > > > claims. I've seriously had enough of this, and since I don't > want to > > > > get in the way of anyone's record posting, I'm going to have > to do > > > it > > > > this way instead. > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > There you go. Welcome to this group, where you can hear me > complain > > > > about everyone out there who lies. You'll need approval to > join, so > > > > state your name, and if you have a clean record, and are > honest, > > > you'll > > > > get approved. Join the group, and when unofficial dishonest > posters > > > > decide to claim that they average blindfolding a 4x4x4 with > > > one-hand in > > > > 15 seconds, this is where you can release your anger. > > > > > > > > That's right. Don't post anything that's ridiculously > inconsistent > > > > with your competition times. We'll be talking about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > >
897. Re : [Speed cubing group] Re: Cube Cheaters
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 16:52:40 +0000 (GMT)

Indeed, you're right Joel. I'm not bothered by those "cheaters". When you beat them in competition, that's enough. I don't care weather they average at home sub 16, and i beat them at competition with nearly sub 20 averages. Them i'm just a better cuber. Cubing (in competition ) also involves handling stress, so aal the credit if someone can. Then he's the better cuber. ----- Message d'origine ---- De : Joël van Noort <joel_vn@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 2 Février 2007, 14h30mn 31s Objet : [Speed cubing group] Re: Cube Cheaters Tyson...? Are you being serious..? I thought you were joking, but this sounds kinda like you are being serious here... To me.. this post looks really weird. About people asking questions about you being Tyson Mao etc.: Come on dude, why should you care? The way you are complaining and talking about it all the time makes me suspect that you just like the attention, and I don't blame you. If people like to solve the cube in 27 seconds behind the back in 27 seconds, I gonna let them. I really can't be bothererd. - Joël. --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing. com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfrien d/neighbor/ father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups. yahoo.com/ group/cubecheate rs/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! 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898. Gigaminx on E-bay
From: "qwerty1110" <tbttfox@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 16:56:48 -0000

Hey all. Just doing a little advertising for my e-bay auction. This one's for all the collectors out there. I'm selling one of each type of piece to the Gigaminx so that you can copy them to make your own gigaminx! It's Item Number 190077662755 Check it out! TBTTyler Fox
899. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 17:35:33 -0000

Hi :-) I don't have a problem with all the good posted times lately. so why would ia make a group? What for? Anti-Tyson group. Now that is plain stupid. Im don't have grudges against YOU. But the way you judge many people for lack of "competition evidence" is out of line ... IMHO ... One must distinguish apples and oranges ... -Per Oh well this is gonna be another useless thread ... Let people have fun playing the cube, and post what times they want. I'm sure Ron receives a lot of unbelievable times that do not get posted .... > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > You're not pissed off enough to make a group about it. Why don't you? > > Evidence is not being produced and discretion is not being used. Let > me make my week long statement. Then, I'll just delete the group. > > I can match 1:16 and I have. There are certain things must happen with > a solve for that to happen though. Do me a favor and rehearse a few > scrambles and then time your execution phase for me. When you're done, > let me know what your average time is. > > -Tyson > > On Feb 2, 2007, at 6:18 AM, Per Kristen Fredlund wrote: > > > Tyson!!! > > > > I'm quite pissed off with your post too. I was accused earlier of > > being rude when commenting about cubers web-coding skills, which was > > only meant as a response to a request about xml/RSS. > > > > What you suggest is way over the line. People respond very > > differently to the special atmosphere/pressure of a competition. Some > > even do better in competitions than in training :-0 Unofficial times > > and official times are just two different cups of tea. They should > > not be seriously compared. That however is no reason to scrap > > unofficial times, or forcing people not to post unofficial times if > > they do not have matching official times. I have no reason to doubt > > that 95% of the times reported are true anyway. And the remeining 5%? > > Well, they are really just fooling themselves Tyson if the times are > > bogus. Why would we care? WCA database shows us all the facts we need > > about official competitions and results. People can draw their own > > conclusions ... > > > > Really i guess you are just pissed that someone achieved such good > > bld time, while you cannot yet match it ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Let me clarify. > > > > > > I'm quite pissed off right now. I guarantee there will be a > > > significant amount of trash talking in this group. I guarantee a > > lot > > > of it will come from me. > > > > > > But those who know me know that I am a very rational being. This > > group > > > will also be a forum where we will come up with requests for > > evidence, > > > or simple steps that certain posters can take to restore > > credibility to > > > their name. > > > > > > I am not an unreasonable man. If you claim a x-second average, and > > > your average time in competition is x + 7 seconds, and your best > > time > > > in competition is x + 1 second, but it was a PLL skip, we're going > > to > > > be suspicious. Honestly, you're better off not posting to begin > > with. > > > > > > This forum will also be a place where we can discuss statistical > > tests > > > to determine who is within range of credibility, and who is not. > > In > > > the future, I'm going to suggest these steps to the world, so you > > don't > > > piss me off. Because otherwise, I'll end up doing something like > > this. > > > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > > usually > > > end up in a really bad position. > > > 2. If you're a parent and your kid is playing a chess game, don't > > make > > > any gestures. Stand behind the kid, so he can't see you. > > > 3. Don't lie on speedcubing.com. If you do lie, when you post > > video > > > evidence, include sound. Otherwise, it's too easy for you to speed > > it > > > up. > > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > > you've had a beer, five shots of vodka, and are currently driving > > on > > > the highway is the dumbest thing ever. Call me, and I will come > > pick > > > you up so you don't have to drive. If I'm playing a chess game, > > leave > > > a message, and I'll call you back when I'm done. In the meantime, > > > drink as much vodka as you want, as you're not driving. > > > 5. Are you an attractive single female? Stop messing with my head. > > > 6. Wipe off your hands if they're sweaty and you're about to shake > > > hands with someone. > > > > > > Here are a list of questions that you shouldn't ask me. In fact, I > > > will be printing out index cards with the answers to these > > questions. > > > If you ask me one of these questions, I will hand you a card. If > > you > > > receive a card, don't talk to me for 5 minutes. > > > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > > 2. Were the girls really that dumb? > > > 3. Can you REALLY solve a Rubik's Cube? > > > 4. How do you solve it blindfolded? (Allowed if you can solve it > > with > > > your eyes open.) > > > 5. So did you have fun on the show? (If I didn't have fun, I > > wouldn't > > > have done it.) > > > > > > A list of things not to say. > > > > > > 1. I used to be able to solve it in like a minute. > > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > > hamster > > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > > > Gosh, the list goes on and on. We'll let this forum be a place > > where > > > you can complain about these statements too. > > > > > > Oh, and one more thing not to do. > > > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > > > speed solve it in front of you in 21 seconds. > > > 2. Rock back and forth like an idiot while someone scrambles your > > > cube, and then speed solve the cube in 21 seconds AFTER solving the > > > cube behind your back in 27. > > > > > > Grarh. > > > > > > If any good can come of this, I hope you're all entertained. > > Because > > > I'm quite pissed off, and even though I'm pissed, at least someone > > > should benefit from it. > > > > > > -Tyson > > > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > > > Count me in, sir. > > > > > > > > ~ Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > All right. That's it. I've had enough of this. It does me no > > good to > > > > > request evidence, or to point out people's inaccuracies about > > their > > > > > claims. I've seriously had enough of this, and since I don't > > want to > > > > > get in the way of anyone's record posting, I'm going to have > > to do > > > > it > > > > > this way instead. > > > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > > > There you go. Welcome to this group, where you can hear me > > complain > > > > > about everyone out there who lies. You'll need approval to > > join, so > > > > > state your name, and if you have a clean record, and are > > honest, > > > > you'll > > > > > get approved. Join the group, and when unofficial dishonest > > posters > > > > > decide to claim that they average blindfolding a 4x4x4 with > > > > one-hand in > > > > > 15 seconds, this is where you can release your anger. > > > > > > > > > > That's right. Don't post anything that's ridiculously > > inconsistent > > > > > with your competition times. We'll be talking about you. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > >
900. Re: Are CubeSmith stickers waterproof?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 17:59:46 -0000

Yes, I've given my cubes a bath in the sink to wash the dust out of the insides, and the stickers were fine. --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does anyone know? >
901. Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "moostafa_ma2010" <moostafa_ma2010@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 18:27:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most "cube-page-designers" only know basic html with tables, > paragraphs images and links. It's technically challenging for non- > programmers to write sophisticated web-pages > with "advanced "functionality ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > > wrote: > > It would just be a web page for each > > > notation, explaining how it works and how you translate to other > > > notations. Ideally in several languages. > > > /Lars > > > > > > I would suggest also making it available in XML format so websites > > that don't want their visitor to leave the site can just grab the > data > > and render it on their own site. Granted, this does take away from > > the advertising cash-grab that would be available for the site with > > the monopoly on the notations, but this would be more community > based. > > > > I wish more cubing sites made things available in an RSS type of > feed. > > > > -Dave Campbell > > >
902. [Speed cubing group] Re: Cube Cheaters
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:20:49 -0000

Yikes...this scares me because this sounds like what would seriously happen to me...I get so nervous my best times in competition would likely be 7 seconds slower than what I would normally achieve...then again, I have never been to a competition so I would never know. But wow, if you guys have such strong reactions toward cube cheaters - suspecting that anyone who matches this criteria of x + 7 seconds is a cube cheater or a liar - that just scares me. Maybe I just won't go to competitions until I can get x + 60 seconds consistently... You all scare me. I claim a five-minute average! On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > Tyson wrote : > >I am not an unreasonable man. If you claim a x-second average, and > >your average time in competition is x + 7 seconds, and your best time > >in competition is x + 1 second, but it was a PLL skip, we're going to > >be suspicious. Honestly, you're better off not posting to begin with. >
903. [Speed cubing group] Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:28:25 -0000

no one ever doubts someone who claims a 60 second speed solve time and 7 seconds compared to 60 is not 7 seconds compared to 11. don't be ridiculous. the faster you are, the more consistent times will be. when it takes 60 seconds to solve, averages are less consistent and especially so are the times. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Yikes...this scares me because this sounds like what would seriously > happen to me...I get so nervous my best times in competition would > likely be 7 seconds slower than what I would normally achieve...then > again, I have never been to a competition so I would never know. But > wow, if you guys have such strong reactions toward cube cheaters - > suspecting that anyone who matches this criteria of x + 7 seconds is a > cube cheater or a liar - that just scares me. Maybe I just won't go to > competitions until I can get x + 60 seconds consistently... > > You all scare me. I claim a five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > >
904. [Speed cubing group] Re: Cube Cheaters
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:38:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no one ever doubts someone who claims a 60 second speed solve time and > 7 seconds compared to 60 is not 7 seconds compared to 11. > > don't be ridiculous. the faster you are, the more consistent times > will be. when it takes 60 seconds to solve, averages are less > consistent and especially so are the times. > > ~ bob So about what range of time would you say the 7 seconds rule can be applied? under 30 seconds? cause i average around 35 or so but my times can range from high 20s to high 30s. > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
905. [Speed cubing group] Re: Cube Cheaters
From: "andyaycw" <andyaycw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 19:43:07 -0000

Tyson wrote: "...and your best time in competition is x + 1 second, but it was a PLL skip, we're going to be suspicious..." Okay, I see your point. But you guys still scare me. I likely won't go to a competition for at least another 3-6 months because of my schedule, but if my best average to date is 42 seconds, and I pull off a 50 second average in competition... I mean...I think there's a difference...competition you get five solves...with the fastest and slowest being dropped. But when I take an average, I use JNetCube Timer and solve twelve times. Although the past three averages I have taken were all under 45 seconds, I still consider those to be good averages - not ones I could consistently achieve in competition - almost sort of lucky, if you will. My best average however, would have been 45 seconds instead of 42 if I had taken only the first five solves, instead of all twelve. (I got "lucky" with the last 6 solves, four of them being under 40. So that was what brought my average down.) If I were to take my more standardized, less lucky averages of around 45 seconds...if I took only the first five solves instead of all twelve, it would likely come to an average of 50 seconds. 42? 50? Kind of a big difference...factor in the nerves of being at your first competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 seconds...big difference. This guy must be a liar. I wonder where I will be in several months... You guys still scare me. ;p --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > no one ever doubts someone who claims a 60 second speed solve time and > 7 seconds compared to 60 is not 7 seconds compared to 11. > > don't be ridiculous. the faster you are, the more consistent times > will be. when it takes 60 seconds to solve, averages are less > consistent and especially so are the times. > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
906. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:18:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... You see what you are doing Tyson? Scaring innocent cubers!! It's a bloody shame!! Andy, please go to a competition whenever you want to. The only person talking about suspicious other cubers is Tyson. Really, if you are a cuber, you need some social interaction with other cubers. - Joël.
907. Re: [Speed cubing group] Re: Cube Cheaters
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 12:24:48 -0800

Joel, It is. Sorry about that. I apologize. Andy, you have nothing to worry about. The easiest way for people to believe what you can do is just for you to go to a competition, talk to people, and show them that you are a reasonable person. I am confident that you are, so you have nothing to worry about. -Tyson On 2/2/07, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > <andyaycw@...> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely > won't go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > You see what you are doing Tyson? Scaring innocent cubers!! It's a > bloody shame!! > > Andy, please go to a competition whenever you want to. The only > person talking about suspicious other cubers is Tyson. Really, if > you are a cuber, you need some social interaction with other cubers. > > - Joël. > > > [Non-text portions of this message have been removed]
908. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:26:28 -0000

Hi Andy :-) Don't be scared of Tyson. He is fighting his battle almost alone :-) But if you go to competition maybe better select one where Tyson is not judge/organiser/participant? :-P We want as many as possible to come to competitions and have tons of fun and meeting other weird cuboholics like ourselves :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... > > I mean...I think there's a difference...competition you get five > solves...with the fastest and slowest being dropped. But when I take > an average, I use JNetCube Timer and solve twelve times. Although the > past three averages I have taken were all under 45 seconds, I still > consider those to be good averages - not ones I could consistently > achieve in competition - almost sort of lucky, if you will. My best > average however, would have been 45 seconds instead of 42 if I had > taken only the first five solves, instead of all twelve. (I got > "lucky" with the last 6 solves, four of them being under 40. So that > was what brought my average down.) > > If I were to take my more standardized, less lucky averages of around > 45 seconds...if I took only the first five solves instead of all > twelve, it would likely come to an average of 50 seconds. 42? 50? Kind > of a big difference...factor in the nerves of being at your first > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > seconds...big difference. This guy must be a liar. > > I wonder where I will be in several months... > > You guys still scare me. ;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > no one ever doubts someone who claims a 60 second speed solve time and > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > don't be ridiculous. the faster you are, the more consistent times > > will be. when it takes 60 seconds to solve, averages are less > > consistent and especially so are the times. > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > >
909. [Speed cubing group] Re: Cube Cheaters
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 20:56:09 -0000

Don't get us wrong, we're fine with just about everyone until they give us a reason not to be. Most cubers don't give us a reason to be suspicious. We understand that people with slower times are going to have bigger standard deviations, especially in high stress situations like in competition. But if you claim something like an sub-80 BLD average, we want proof, and you'd better be able to back it up in a competition setting. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely > won't go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > You see what you are doing Tyson? Scaring innocent cubers!! It's a > bloody shame!! > > Andy, please go to a competition whenever you want to. The only > person talking about suspicious other cubers is Tyson. Really, if > you are a cuber, you need some social interaction with other cubers. > > - Joël. >
910. Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:30:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Obviously his youtube video is sped up. It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 (or something like that) video was sped up when it wasn't. I think bad quality video can falsely give you the impression of unrealistic movement. Cheers! Stefan
911. [Speed cubing group] Re: Cube Cheaters
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:32:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't get us wrong, we're fine with just about everyone until they > give us a reason not to be. Most cubers don't give us a reason to be > suspicious. We understand that people with slower times are going to > have bigger standard deviations, especially in high stress situations > like in competition. But if you claim something like an sub-80 BLD > average, we want proof, and you'd better be able to back it up in a > competition setting. ...or else? But hey, who is 'us'? I mean, I understand you want proof, and I understand your post completely. I just can't understand what Tyson's post is about. - Joël.
912. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:33:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and rehearse a few scrambles and then time your > execution phase for me. When you're done, let me know what your > average time is. With rehearse do you mean I can practice the same scramble a few times? Also, what kind of times do you achieve? Cheers! Stefan
913. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:37:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Don't be scared of Tyson. He is fighting his battle almost alone :-) I very much agree with Tyson, I just have a different tolerance level for what to believe, tend to have a higher desire to believe. Cheers! Stefan
914. [Speed cubing group] Re: Cube Cheaters
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 21:44:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > But if you claim something like an sub-80 BLD average, we want > proof I'd phrase that as "we'd like proof". He has no obligation for proof and we have no right to demand proof, we can merely ask for it. Cheers! Stefan
915. Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 22:05:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > The stickers are made of pure vinyl, a plastic material, so yes they > are waterproof! But whether the glue is water-resistant is another > matter... I wouldn't think so. Maybe that's what you are really asking?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" > <dish.painted.blue@> wrote: > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > ones water proof. Does anyone know? > > > thanks! i just want to dump my cube in soap and wash it. i use to just get a damp cloth and wash it all over. take a logn time.
916. Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Feb 2007 22:07:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Yes, I've given my cubes a bath in the sink to wash the dust out of > the insides, and the stickers were fine. > > --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" > <dish.painted.blue@> wrote: > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > ones water proof. Does anyone know? > > > Thanks for the reply!
917. And another timer
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:09:08 -0000

As if we didn't have enough of them (well I don't). I like the fact that I finally got one to work properly with the RubikPlayer applet. Let me know what you think of it, bugs, feature requests, comments, flames, anything. This is a one-time-limited-non-refundable post. http://vanderblonk.com/cube/cubetimer.htm or http://tinyurl.com/yvm66e Michiel
918. Re: Cube Cheaters
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:17:10 -0000

Hey all, I don't get all the fuss about this... Most people (95%) are honest, those who aren't are just fooling themselves. And, some people (like me) just get very very nervous at competitions (you should've seen my hands during 2x2 at EC shake). One can't demand presenting evidence of their skill, most people don't have a cam or similar. Plus you would have to record all your cubes or you'll mis a PB. For people who are completely unknown (Frank Dickerson) and also others, I don't tell they are not that fast, I'm just curious if they realy are fast. I'm not saying they cheat untill i've seen 'proof', just being curious. Posts like on this subject is (I think) very bad for speedcubing sport/hobby/obsession/etc. Lets all be happy and enjoy the thing we have in common, CUBE! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > But if you claim something like an sub-80 BLD average, we want > > proof > > I'd phrase that as "we'd like proof". He has no obligation for proof > and we have no right to demand proof, we can merely ask for it. > > Cheers! > Stefan >
919. Re: Video Please
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:30:07 -0000

I've met up with many american cubers and we've talked about it. maybe you should watch it again, you'll see what i mean. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > Obviously his youtube video is sped up. > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > (or something like that) video was sped up when it wasn't. I think > bad quality video can falsely give you the impression of unrealistic > movement. > > Cheers! > Stefan >
920. Re: Cube Cheaters
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 00:31:17 -0000

Can I get a card for this one? 2. Were the girls really that dumb? --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Let me clarify. > > I'm quite pissed off right now. I guarantee there will be a > significant amount of trash talking in this group. I guarantee a lot > of it will come from me. > > But those who know me know that I am a very rational being. This group > will also be a forum where we will come up with requests for evidence, > or simple steps that certain posters can take to restore credibility to > their name. > > I am not an unreasonable man. If you claim a x-second average, and > your average time in competition is x + 7 seconds, and your best time > in competition is x + 1 second, but it was a PLL skip, we're going to > be suspicious. Honestly, you're better off not posting to begin with. > > This forum will also be a place where we can discuss statistical tests > to determine who is within range of credibility, and who is not. In > the future, I'm going to suggest these steps to the world, so you don't > piss me off. Because otherwise, I'll end up doing something like this. > > 1. Don't play 1. d4. I don't know how to respond to it, and I usually > end up in a really bad position. > 2. If you're a parent and your kid is playing a chess game, don't make > any gestures. Stand behind the kid, so he can't see you. > 3. Don't lie on speedcubing.com. If you do lie, when you post video > evidence, include sound. Otherwise, it's too easy for you to speed it > up. > 4. Don't drink and drive. Drunk dialing me, and telling me that > you've had a beer, five shots of vodka, and are currently driving on > the highway is the dumbest thing ever. Call me, and I will come pick > you up so you don't have to drive. If I'm playing a chess game, leave > a message, and I'll call you back when I'm done. In the meantime, > drink as much vodka as you want, as you're not driving. > 5. Are you an attractive single female? Stop messing with my head. > 6. Wipe off your hands if they're sweaty and you're about to shake > hands with someone. > > Here are a list of questions that you shouldn't ask me. In fact, I > will be printing out index cards with the answers to these questions. > If you ask me one of these questions, I will hand you a card. If you > receive a card, don't talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > 2. Were the girls really that dumb? > 3. Can you REALLY solve a Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you can solve it with > your eyes open.) > 5. So did you have fun on the show? (If I didn't have fun, I wouldn't > have done it.) > > A list of things not to say. > > 1. I used to be able to solve it in like a minute. > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet hamster > could solve those things WITHOUT LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let this forum be a place where > you can complain about these statements too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and then > speed solve it in front of you in 21 seconds. > 2. Rock back and forth like an idiot while someone scrambles your > cube, and then speed solve the cube in 21 seconds AFTER solving the > cube behind your back in 27. > > Grarh. > > If any good can come of this, I hope you're all entertained. Because > I'm quite pissed off, and even though I'm pissed, at least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > All right. That's it. I've had enough of this. It does me no good to > > > request evidence, or to point out people's inaccuracies about their > > > claims. I've seriously had enough of this, and since I don't want to > > > get in the way of anyone's record posting, I'm going to have to do > > it > > > this way instead. > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go. Welcome to this group, where you can hear me complain > > > about everyone out there who lies. You'll need approval to join, so > > > state your name, and if you have a clean record, and are honest, > > you'll > > > get approved. Join the group, and when unofficial dishonest posters > > > decide to claim that they average blindfolding a 4x4x4 with > > one-hand in > > > 15 seconds, this is where you can release your anger. > > > > > > That's right. Don't post anything that's ridiculously inconsistent > > > with your competition times. We'll be talking about you. > > > > > > -Tyson > > > > > > > > > >
921. Rubik's Revolution
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 01:32:10 -0000

I just got an e-mail about an upcoming product called Rubik's Revolution (http://www.rubiksrevolution.com/#). It appears to be an electronic extension to the cube: "We at Techno Source are really excited about adding an electronic complement to the Rubik's Cube that you already know and love. For this reason, we wanted to capture the best features of the original Cube— speed, intelligence, challenge, and the tactile experience—in an electronic version that will provide several different challenges for you to conquer! Packed with six games that test your speed and your smarts, multiple levels, single & multiplayer games, lights, sounds, and more, are you ready for the next challenge?" Sounds intriguing. The web site has a countdown, showing 130 days until release. Chris
922. Re: [Speed cubing group] Re: Cube Cheaters
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 20:36:00 -0500

what a heated debate! well, I'm not very fast, and I don't have a video camera, but I was getting sub-20 times I would go to a competition and show some people On 2/2/07, James Straughan <athefre@...> wrote: > > Can I get a card for this one? > > 2. Were the girls really that dumb? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > Let me clarify. > > > > I'm quite pissed off right now. I guarantee there will be a > > significant amount of trash talking in this group. I guarantee a > lot > > of it will come from me. > > > > But those who know me know that I am a very rational being. This > group > > will also be a forum where we will come up with requests for > evidence, > > or simple steps that certain posters can take to restore > credibility to > > their name. > > > > I am not an unreasonable man. If you claim a x-second average, > and > > your average time in competition is x + 7 seconds, and your best > time > > in competition is x + 1 second, but it was a PLL skip, we're going > to > > be suspicious. Honestly, you're better off not posting to begin > with. > > > > This forum will also be a place where we can discuss statistical > tests > > to determine who is within range of credibility, and who is not. > In > > the future, I'm going to suggest these steps to the world, so you > don't > > piss me off. Because otherwise, I'll end up doing something like > this. > > > > 1. Don't play 1. d4. I don't know how to respond to it, and I > usually > > end up in a really bad position. > > 2. If you're a parent and your kid is playing a chess game, don't > make > > any gestures. Stand behind the kid, so he can't see you. > > 3. Don't lie on speedcubing.com. If you do lie, when you post > video > > evidence, include sound. Otherwise, it's too easy for you to > speed it > > up. > > 4. Don't drink and drive. Drunk dialing me, and telling me that > > you've had a beer, five shots of vodka, and are currently driving > on > > the highway is the dumbest thing ever. Call me, and I will come > pick > > you up so you don't have to drive. If I'm playing a chess game, > leave > > a message, and I'll call you back when I'm done. In the meantime, > > drink as much vodka as you want, as you're not driving. > > 5. Are you an attractive single female? Stop messing with my > head. > > 6. Wipe off your hands if they're sweaty and you're about to > shake > > hands with someone. > > > > Here are a list of questions that you shouldn't ask me. In fact, > I > > will be printing out index cards with the answers to these > questions. > > If you ask me one of these questions, I will hand you a card. If > you > > receive a card, don't talk to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3. Can you REALLY solve a Rubik's Cube? > > 4. How do you solve it blindfolded? (Allowed if you can solve it > with > > your eyes open.) > > 5. So did you have fun on the show? (If I didn't have fun, I > wouldn't > > have done it.) > > > > A list of things not to say. > > > > 1. I used to be able to solve it in like a minute. > > 2. My friend/ex-girlfriend/neighbor/father's uncle's dog's pet > hamster > > could solve those things WITHOUT LOOKING in 5 seconds. > > > > Gosh, the list goes on and on. We'll let this forum be a place > where > > you can complain about these statements too. > > > > Oh, and one more thing not to do. > > > > 1. Solve the Rubik's Cube behind your back in 27 seconds, and > then > > speed solve it in front of you in 21 seconds. > > 2. Rock back and forth like an idiot while someone scrambles your > > cube, and then speed solve the cube in 21 seconds AFTER solving > the > > cube behind your back in 27. > > > > Grarh. > > > > If any good can come of this, I hope you're all entertained. > Because > > I'm quite pissed off, and even though I'm pissed, at least someone > > should benefit from it. > > > > -Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > Count me in, sir. > > > > > > ~ Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > All right. That's it. I've had enough of this. It does me no > good to > > > > request evidence, or to point out people's inaccuracies about > their > > > > claims. I've seriously had enough of this, and since I don't > want to > > > > get in the way of anyone's record posting, I'm going to have > to do > > > it > > > > this way instead. > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > There you go. Welcome to this group, where you can hear me > complain > > > > about everyone out there who lies. You'll need approval to > join, so > > > > state your name, and if you have a clean record, and are > honest, > > > you'll > > > > get approved. Join the group, and when unofficial dishonest > posters > > > > decide to claim that they average blindfolding a 4x4x4 with > > > one-hand in > > > > 15 seconds, this is where you can release your anger. > > > > > > > > That's right. Don't post anything that's ridiculously > inconsistent > > > > with your competition times. We'll be talking about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
923. Re: Wide turns (was:New OLL for fridich method)
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:11:52 -0000

Hi Ken, I like the axis notation. When scrambling I often add R301 and R103 after a Q or two, when I start to hit duplicate CLL's. I had pretty much the same thought for the 11x11x11. So, yes, I think it's a good idea. Some common things may develop shorter notation, like Rodd (R01010101010) Reven (R10101010101) Rother (R01020302010) Rascal (R32132132132) Rabbit (R01223332210). :) Cheers, David J --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
924. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Feb 2007 18:30:58 -0800 (PST)

i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) Don't be scared of Tyson. He is fighting his battle almost alone :-) But if you go to competition maybe better select one where Tyson is not judge/organiser/participant? :-P We want as many as possible to come to competitions and have tons of fun and meeting other weird cuboholics like ourselves :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Tyson wrote: "...and your best time in competition is x + 1 second, > but it was a PLL skip, we're going to be suspicious..." > > Okay, I see your point. But you guys still scare me. I likely won't go > to a competition for at least another 3-6 months because of my > schedule, but if my best average to date is 42 seconds, and I pull off > a 50 second average in competition... > > I mean...I think there's a difference...competition you get five > solves...with the fastest and slowest being dropped. But when I take > an average, I use JNetCube Timer and solve twelve times. Although the > past three averages I have taken were all under 45 seconds, I still > consider those to be good averages - not ones I could consistently > achieve in competition - almost sort of lucky, if you will. My best > average however, would have been 45 seconds instead of 42 if I had > taken only the first five solves, instead of all twelve. (I got > "lucky" with the last 6 solves, four of them being under 40. So that > was what brought my average down.) > > If I were to take my more standardized, less lucky averages of around > 45 seconds...if I took only the first five solves instead of all > twelve, it would likely come to an average of 50 seconds. 42? 50? Kind > of a big difference...factor in the nerves of being at your first > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > seconds...big difference. This guy must be a liar. > > I wonder where I will be in several months... > > You guys still scare me. ;p > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > no one ever doubts someone who claims a 60 second speed solve time and > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > don't be ridiculous. the faster you are, the more consistent times > > will be. when it takes 60 seconds to solve, averages are less > > consistent and especially so are the times. > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > > --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
925. Re: Rubik's Revolution
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:37:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: Omg, that sounds so awesome! Can't wait til it gets realeased...though i would wonder how much it would cost considering its electronic and the original rubiks cubes are already 10-14 dollars already :S > I just got an e-mail about an upcoming product called Rubik's > Revolution (http://www.rubiksrevolution.com/#). It appears to be an > electronic extension to the cube: > > "We at Techno Source are really excited about adding an electronic > complement to the Rubik's Cube that you already know and love. For this > reason, we wanted to capture the best features of the original Cube— > speed, intelligence, challenge, and the tactile experience—in an > electronic version that will provide several different challenges for > you to conquer! Packed with six games that test your speed and your > smarts, multiple levels, single & multiplayer games, lights, sounds, > and more, are you ready for the next challenge?" > > Sounds intriguing. The web site has a countdown, showing 130 days > until release. > > Chris >
926. Re: [Speed cubing group] Re: Video Please
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 02:38:24 +0000 (GMT)

Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... Pedro goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe you should watch it again, you'll see what i mean. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > Obviously his youtube video is sped up. > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > (or something like that) video was sped up when it wasn't. I think > bad quality video can falsely give you the impression of unrealistic > movement. > > Cheers! > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
927. [Speed cubing group] Re: Cube Cheaters
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:38:51 -0000

Whenever I have a ring of people around me talking loudly and pointing, I tend to shake a lot while I'm solving. Do any of you have suggestions for calming down and solving under pressure? My times were not horrible, but they were about 7 secs above average (my average is 43 secs btw). I'm getting better at remembering algs under pressure, but the shaking just continues. Thanks, Joshua --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" <andyaycw@...> wrote: > > Yikes...this scares me because this sounds like what would seriously > happen to me...I get so nervous my best times in competition would > likely be 7 seconds slower than what I would normally achieve...then > again, I have never been to a competition so I would never know. But > wow, if you guys have such strong reactions toward cube cheaters - > suspecting that anyone who matches this criteria of x + 7 seconds is a > cube cheater or a liar - that just scares me. Maybe I just won't go to > competitions until I can get x + 60 seconds consistently... > > You all scare me. I claim a five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable man. If you claim a x-second average, and > > >your average time in competition is x + 7 seconds, and your best time > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > >be suspicious. Honestly, you're better off not posting to begin with. > > >
928. [Speed cubing group] Re: Cube Cheaters
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 02:48:42 -0000

Haha, that happened to me the first time i solved it at school too. (it was a bet for free Foosball for a week :D). I wasn't sure why i was shaking but i was definitely shaking like crazy! Soon after people kept watching and coming up to me randomly as i solved it and i just got used to it. After about 3 or four times having people watch you, you'll start to get used to it :D --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > > Whenever I have a ring of people around me talking loudly and > pointing, I tend to shake a lot while I'm solving. Do any of you have > suggestions for calming down and solving under pressure? My times were > not horrible, but they were about 7 secs above average (my average is > 43 secs btw). I'm getting better at remembering algs under pressure, > but the shaking just continues. > > Thanks, > Joshua > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares me because this sounds like what would seriously > > happen to me...I get so nervous my best times in competition would > > likely be 7 seconds slower than what I would normally achieve...then > > again, I have never been to a competition so I would never know. But > > wow, if you guys have such strong reactions toward cube cheaters - > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > competitions until I can get x + 60 seconds consistently... > > > > You all scare me. I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I am not an unreasonable man. If you claim a x-second average, and > > > >your average time in competition is x + 7 seconds, and your best time > > > >in competition is x + 1 second, but it was a PLL skip, we're going to > > > >be suspicious. Honestly, you're better off not posting to begin with. > > > > > >
929. [Speed cubing group] Re: Cube Cheaters
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:01:21 -0000

ha, that exact same thing happened to me in school, some girl took it out and someone said, "michelle, where did u get that rubik;s cube" once i heard that, i dont know what but i got butterflies in my stomach and was shaking like crazy but i bet one kid i could solve it in under a minute, fortunately i did twice, but its scary, thats why im very nervous for REAL competition. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > Haha, that happened to me the first time i solved it at school too. > (it was a bet for free Foosball for a week :D). I wasn't sure why i > was shaking but i was definitely shaking like crazy! Soon after people > kept watching and coming up to me randomly as i solved it and i just > got used to it. After about 3 or four times having people watch you, > you'll start to get used to it :D > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > > > Whenever I have a ring of people around me talking loudly and > > pointing, I tend to shake a lot while I'm solving. Do any of you have > > suggestions for calming down and solving under pressure? My times were > > not horrible, but they were about 7 secs above average (my average is > > 43 secs btw). I'm getting better at remembering algs under pressure, > > but the shaking just continues. > > > > Thanks, > > Joshua > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this scares me because this sounds like what would seriously > > > happen to me...I get so nervous my best times in competition would > > > likely be 7 seconds slower than what I would normally achieve...then > > > again, I have never been to a competition so I would never know. But > > > wow, if you guys have such strong reactions toward cube cheaters - > > > suspecting that anyone who matches this criteria of x + 7 seconds is a > > > cube cheater or a liar - that just scares me. Maybe I just won't go to > > > competitions until I can get x + 60 seconds consistently... > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an unreasonable man. If you claim a x-second average, and > > > > >your average time in competition is x + 7 seconds, and your > best time > > > > >in competition is x + 1 second, but it was a PLL skip, we're > going to > > > > >be suspicious. Honestly, you're better off not posting to begin > with. > > > > > > > > > >
930. [Speed cubing group] Re: Video Please
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:46:17 -0000

http://www.youtube.com/watch?v=p-s3VIBRl_U --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
931. rubik's cube in Numb3rs
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 03:52:50 -0000

I just saw an unsolved rubik's cube sitting on Charlie's desk. It was at 9:47 ct, just in case someone wants to go back and see it again via tivo. Just another example of the cube's comeback, if it ever went away to begin with. ~Joshua
932. Re: [Speed cubing group] Re: Video Please
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 11:29:49 +0000 (GMT)

Thank you, Dan Pedro Dan Dzoan <gvdlfs3@...> escreveu: http://www.youtube.com/watch?v=p-s3VIBRl_U --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing.com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
933. Re: Cube Cheaters
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 11:39:47 -0000

Ok, sorry for my words here but what the f***?? What does it matter what per has done for the cube community? Does it make tyson a more respectable person? Let's just quit with all this rubbish talk.. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. > > and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. > > andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > But if you go to competition maybe better select one where Tyson is > not judge/organiser/participant? :-P > > We want as many as possible to come to competitions and have tons of > fun and meeting other weird cuboholics like ourselves :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely won't > go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > I mean...I think there's a difference...competition you get five > > solves...with the fastest and slowest being dropped. But when I take > > an average, I use JNetCube Timer and solve twelve times. Although > the > > past three averages I have taken were all under 45 seconds, I still > > consider those to be good averages - not ones I could consistently > > achieve in competition - almost sort of lucky, if you will. My best > > average however, would have been 45 seconds instead of 42 if I had > > taken only the first five solves, instead of all twelve. (I got > > "lucky" with the last 6 solves, four of them being under 40. So that > > was what brought my average down.) > > > > If I were to take my more standardized, less lucky averages of > around > > 45 seconds...if I took only the first five solves instead of all > > twelve, it would likely come to an average of 50 seconds. 42? 50? > Kind > > of a big difference...factor in the nerves of being at your first > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big difference. This guy must be a liar. > > > > I wonder where I will be in several months... > > > > You guys still scare me. ;p > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone who claims a 60 second speed solve > time and > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > don't be ridiculous. the faster you are, the more consistent > times > > > will be. when it takes 60 seconds to solve, averages are less > > > consistent and especially so are the times. > > > > > > ~ bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because this sounds like what would > seriously > > > > happen to me...I get so nervous my best times in competition > would > > > > likely be 7 seconds slower than what I would normally > achieve...then > > > > again, I have never been to a competition so I would never > know. But > > > > wow, if you guys have such strong reactions toward cube > cheaters - > > > > suspecting that anyone who matches this criteria of x + 7 > seconds is a > > > > cube cheater or a liar - that just scares me. Maybe I just > won't go to > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > > > > >I am not an unreasonable man. If you claim a x-second > average, and > > > > > >your average time in competition is x + 7 seconds, and your > > best time > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > going to > > > > > >be suspicious. Honestly, you're better off not posting to > begin > > with. > > > > > > > > > > > > > > > > > > > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
934. Re: [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:17:35 +0100

That's a very good idea. Just lube your cube again afterwards and it i perfect. :-) (I still use my first cube, a rubiks.com cube and I have been using it for 2 years now :-)) Gilles 2007/2/2, brendantrinh2000 <dish.painted.blue@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: > > > > Hi :-) > > The stickers are made of pure vinyl, a plastic material, so yes they > > are waterproof! But whether the glue is water-resistant is another > > matter... I wouldn't think so. Maybe that's what you are really asking?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "brendantrinh2000" > > <dish.painted.blue@> wrote: > > > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > > ones water proof. Does anyone know? > > > > > > thanks! i just want to dump my cube in soap and wash it. i use to just > get a damp cloth and wash it all over. take a logn time. > > > [Non-text portions of this message have been removed]
935. Re: Chinese cube meetings
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 13:32:37 -0000

Hi guys, Here are some more pictures of Chinese cube meetings. Again: you can scroll forward on the bottom of the page. http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 This is one the unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp? boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 They have some pretty cubers over there. Check out the results of one of the competitions. Here is a picture of Danyang at an International toy and gift fair in Hong Kong. http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 Soon I will post a video of a live tv appearance by Danyang Cheng. He solves the cube blindfolded 1:25. You can also see a 3 year old girl solving on live tv. Is any of you going to China this year? Preferrably Guangzhou or Shanghai. We need someone to supervise for an official competition in China. Thanks and have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Here are some pictures of the Chinese cube meetings. > On the bottom of the page you can scroll to more sub pages. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > http://bbs.mf8.com.cn/dispbbs.asp? boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > Have fun, > > Ron > > > [Non-text portions of this message have been removed] >
936. Re: [Speed cubing group] Re: Cube Cheaters
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:32:05 +0100

>Ok, sorry for my words here but what the f***?? What does it matter >what per has done for the cube community? Does it make tyson a more >respectable person? >Let's just quit with all this rubbish talk.. I agree. I think a good idea would be to create a cheater record list so that they would post their record in it. Wouldn't it be funny ? :D Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my words here but what the f***?? What does it matter > what per has done for the cube community? Does it make tyson a more > respectable person? > Let's just quit with all this rubbish talk.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i think tysons main point isnt' for the people that do some certain > times, its people that say they consistently break the world record > for events at home, and when time comes to perform, its not even > close. honestly, no one knows or cares if you claim a 22 average at > home and get 30 at a comp. its the huge exaggurations of world class > performance that are out of line. > > > > and per you are so rude i can't handle it, you haven't don't 1/100 > what tyson has done for the cube community and anyone lucky enough to > attend one of the tournaments he organizes will enjoy the best and > largest cube competitions there are in the world, so far only second > in attendance to the world champoinships. per i think you take so > much offense to this because you are a big offender, you openly claim > to be as good as frank at the big cubes, post absurd times > unofficially, and your competition times aren't even close; you claim > sub 2's, and can barely hit sub 3 in competition. > > > > andy i encourage you to come to one of tyson's compeitions he's a > great guy, and good friend, dont listen to anyone talk shit about him > > > > Per Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > > But if you go to competition maybe better select one where Tyson is > > not judge/organiser/participant? :-P > > > > We want as many as possible to come to competitions and have tons of > > fun and meeting other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > > but it was a PLL skip, we're going to be suspicious..." > > > > > > Okay, I see your point. But you guys still scare me. I likely won't > > go > > > to a competition for at least another 3-6 months because of my > > > schedule, but if my best average to date is 42 seconds, and I pull > > off > > > a 50 second average in competition... > > > > > > I mean...I think there's a difference...competition you get five > > > solves...with the fastest and slowest being dropped. But when I take > > > an average, I use JNetCube Timer and solve twelve times. Although > > the > > > past three averages I have taken were all under 45 seconds, I still > > > consider those to be good averages - not ones I could consistently > > > achieve in competition - almost sort of lucky, if you will. My best > > > average however, would have been 45 seconds instead of 42 if I had > > > taken only the first five solves, instead of all twelve. (I got > > > "lucky" with the last 6 solves, four of them being under 40. So that > > > was what brought my average down.) > > > > > > If I were to take my more standardized, less lucky averages of > > around > > > 45 seconds...if I took only the first five solves instead of all > > > twelve, it would likely come to an average of 50 seconds. 42? 50? > > Kind > > > of a big difference...factor in the nerves of being at your first > > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big difference. This guy must be a liar. > > > > > > I wonder where I will be in several months... > > > > > > You guys still scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton" <bob@> > > > wrote: > > > > > > > > no one ever doubts someone who claims a 60 second speed solve > > time and > > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > > > don't be ridiculous. the faster you are, the more consistent > > times > > > > will be. when it takes 60 seconds to solve, averages are less > > > > consistent and especially so are the times. > > > > > > > > ~ bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > > > > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me because this sounds like what would > > seriously > > > > > happen to me...I get so nervous my best times in competition > > would > > > > > likely be 7 seconds slower than what I would normally > > achieve...then > > > > > again, I have never been to a competition so I would never > > know. But > > > > > wow, if you guys have such strong reactions toward cube > > cheaters - > > > > > suspecting that anyone who matches this criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar - that just scares me. Maybe I just > > won't go to > > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am not an unreasonable man. If you claim a x-second > > average, and > > > > > > >your average time in competition is x + 7 seconds, and your > > > best time > > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > > going to > > > > > > >be suspicious. Honestly, you're better off not posting to > > begin > > > with. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
937. Re: [Speed cubing group] Re: Cube Cheaters
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 14:43:08 +0100

Hi guys, I actually have a blacklist of record posters. There are a lot of fake record posters. Some guys think posting garbage is fun. Sometimes I laugh indeed. People try strange with cubes. :-) Have fun, Ron ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 03, 2007 2:32 PM Subject: Re: [Speed cubing group] Re: Cube Cheaters >Ok, sorry for my words here but what the f***?? What does it matter >what per has done for the cube community? Does it make tyson a more >respectable person? >Let's just quit with all this rubbish talk.. I agree. I think a good idea would be to create a cheater record list so that they would post their record in it. Wouldn't it be funny ? :D Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my words here but what the f***?? What does it matter > what per has done for the cube community? Does it make tyson a more > respectable person? > Let's just quit with all this rubbish talk.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i think tysons main point isnt' for the people that do some certain > times, its people that say they consistently break the world record > for events at home, and when time comes to perform, its not even > close. honestly, no one knows or cares if you claim a 22 average at > home and get 30 at a comp. its the huge exaggurations of world class > performance that are out of line. > > > > and per you are so rude i can't handle it, you haven't don't 1/100 > what tyson has done for the cube community and anyone lucky enough to > attend one of the tournaments he organizes will enjoy the best and > largest cube competitions there are in the world, so far only second > in attendance to the world champoinships. per i think you take so > much offense to this because you are a big offender, you openly claim > to be as good as frank at the big cubes, post absurd times > unofficially, and your competition times aren't even close; you claim > sub 2's, and can barely hit sub 3 in competition. > > > > andy i encourage you to come to one of tyson's compeitions he's a > great guy, and good friend, dont listen to anyone talk shit about him > > > > Per Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > > Don't be scared of Tyson. He is fighting his battle almost alone :-) > > But if you go to competition maybe better select one where Tyson is > > not judge/organiser/participant? :-P > > > > We want as many as possible to come to competitions and have tons of > > fun and meeting other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > > but it was a PLL skip, we're going to be suspicious..." > > > > > > Okay, I see your point. But you guys still scare me. I likely won't > > go > > > to a competition for at least another 3-6 months because of my > > > schedule, but if my best average to date is 42 seconds, and I pull > > off > > > a 50 second average in competition... > > > > > > I mean...I think there's a difference...competition you get five > > > solves...with the fastest and slowest being dropped. But when I take > > > an average, I use JNetCube Timer and solve twelve times. Although > > the > > > past three averages I have taken were all under 45 seconds, I still > > > consider those to be good averages - not ones I could consistently > > > achieve in competition - almost sort of lucky, if you will. My best > > > average however, would have been 45 seconds instead of 42 if I had > > > taken only the first five solves, instead of all twelve. (I got > > > "lucky" with the last 6 solves, four of them being under 40. So that > > > was what brought my average down.) > > > > > > If I were to take my more standardized, less lucky averages of > > around > > > 45 seconds...if I took only the first five solves instead of all > > > twelve, it would likely come to an average of 50 seconds. 42? 50? > > Kind > > > of a big difference...factor in the nerves of being at your first > > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > > seconds...big difference. This guy must be a liar. > > > > > > I wonder where I will be in several months... > > > > > > You guys still scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton" <bob@> > > > wrote: > > > > > > > > no one ever doubts someone who claims a 60 second speed solve > > time and > > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > > > don't be ridiculous. the faster you are, the more consistent > > times > > > > will be. when it takes 60 seconds to solve, averages are less > > > > consistent and especially so are the times. > > > > > > > > ~ bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > <speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > > > > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me because this sounds like what would > > seriously > > > > > happen to me...I get so nervous my best times in competition > > would > > > > > likely be 7 seconds slower than what I would normally > > achieve...then > > > > > again, I have never been to a competition so I would never > > know. But > > > > > wow, if you guys have such strong reactions toward cube > > cheaters - > > > > > suspecting that anyone who matches this criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar - that just scares me. Maybe I just > > won't go to > > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am not an unreasonable man. If you claim a x-second > > average, and > > > > > > >your average time in competition is x + 7 seconds, and your > > > best time > > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > > going to > > > > > > >be suspicious. Honestly, you're better off not posting to > > begin > > > with. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
938. Re: Chinese cube meetings
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 13:45:26 -0000

Hi again, They may have some pretty cubers over there, but of course I wanted to refer to pretty good cubers. :-) Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Here are some more pictures of Chinese cube meetings. > Again: you can scroll forward on the bottom of the page. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > > This is one the unofficial competitions: > http://bbs.mf8.com.cn/dispbbs.asp? > boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 > They have some pretty cubers over there. > Check out the results of one of the competitions. > > Here is a picture of Danyang at an International toy and gift fair in > Hong Kong. > http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > > Soon I will post a video of a live tv appearance by Danyang Cheng. He > solves the cube blindfolded 1:25. You can also see a 3 year old girl > solving on live tv. > > Is any of you going to China this year? Preferrably Guangzhou or > Shanghai. We need someone to supervise for an official competition in > China. > > Thanks and have fun, > > Ron > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Here are some pictures of the Chinese cube meetings. > > On the bottom of the page you can scroll to more sub pages. > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp? > boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > > > Have fun, > > > > Ron > > > > > > [Non-text portions of this message have been removed] > > >
939. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 15:43:24 -0000

Hi Clancy! I wasn't rude until you started to attack me for no good reason. You interpreted some of my comments out of context and went haywire as far as i can see it. I'm not claiming to be as good as Frank on the big cubes. He is beyond my level now. I haven't practiced seriously for half a yr because i have no good cubes. I know this may seem lame to you, but im really badly affected by competition nerves, and i reach my zone only when being fully focused in a quiet room for about an hour or so. If you think that is not good enough, then so be it. That's how it is. I expect you to OFFICIALLY apologize in this group for saying my times are fake. As said before comparing unofficial times and official times is useless. They are achieved in different atmospheres. I'm not so cold that im unaffected by competitions, and i participate for fun. And i follow this group and post here for FUN. If you feel you have to attack me in every post you make, can you please do so in private instead? Doing it here is pathetic. I had a strong reaction to Tyson because his reaction was way out of line. One is always innocent until proven otherwise. And as Ron has said (and i knew it of course) some unofficial time posted are so absurd that they never even hit the unofficial record lists. Maybe it's typical american to always be so sceptical about everyone else? Yes i feel provoced now to say this. I do see that pattern sometimes... Can we now all cool down and be friendly with eachother? I hope so ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think tysons main point isnt' for the people that do some certain times, its people that say they consistently break the world record for events at home, and when time comes to perform, its not even close. honestly, no one knows or cares if you claim a 22 average at home and get 30 at a comp. its the huge exaggurations of world class performance that are out of line. > > and per you are so rude i can't handle it, you haven't don't 1/100 what tyson has done for the cube community and anyone lucky enough to attend one of the tournaments he organizes will enjoy the best and largest cube competitions there are in the world, so far only second in attendance to the world champoinships. per i think you take so much offense to this because you are a big offender, you openly claim to be as good as frank at the big cubes, post absurd times unofficially, and your competition times aren't even close; you claim sub 2's, and can barely hit sub 3 in competition. > > andy i encourage you to come to one of tyson's compeitions he's a great guy, and good friend, dont listen to anyone talk shit about him > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > > Don't be scared of Tyson. He is fighting his battle almost alone :- ) > But if you go to competition maybe better select one where Tyson is > not judge/organiser/participant? :-P > > We want as many as possible to come to competitions and have tons of > fun and meeting other weird cuboholics like ourselves :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > <andyaycw@> wrote: > > > > Tyson wrote: "...and your best time in competition is x + 1 second, > > but it was a PLL skip, we're going to be suspicious..." > > > > Okay, I see your point. But you guys still scare me. I likely won't > go > > to a competition for at least another 3-6 months because of my > > schedule, but if my best average to date is 42 seconds, and I pull > off > > a 50 second average in competition... > > > > I mean...I think there's a difference...competition you get five > > solves...with the fastest and slowest being dropped. But when I take > > an average, I use JNetCube Timer and solve twelve times. Although > the > > past three averages I have taken were all under 45 seconds, I still > > consider those to be good averages - not ones I could consistently > > achieve in competition - almost sort of lucky, if you will. My best > > average however, would have been 45 seconds instead of 42 if I had > > taken only the first five solves, instead of all twelve. (I got > > "lucky" with the last 6 solves, four of them being under 40. So that > > was what brought my average down.) > > > > If I were to take my more standardized, less lucky averages of > around > > 45 seconds...if I took only the first five solves instead of all > > twelve, it would likely come to an average of 50 seconds. 42? 50? > Kind > > of a big difference...factor in the nerves of being at your first > > competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > > seconds...big difference. This guy must be a liar. > > > > I wonder where I will be in several months... > > > > You guys still scare me. ;p > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone who claims a 60 second speed solve > time and > > > 7 seconds compared to 60 is not 7 seconds compared to 11. > > > > > > don't be ridiculous. the faster you are, the more consistent > times > > > will be. when it takes 60 seconds to solve, averages are less > > > consistent and especially so are the times. > > > > > > ~ bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" > > > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because this sounds like what would > seriously > > > > happen to me...I get so nervous my best times in competition > would > > > > likely be 7 seconds slower than what I would normally > achieve...then > > > > again, I have never been to a competition so I would never > know. But > > > > wow, if you guys have such strong reactions toward cube > cheaters - > > > > suspecting that anyone who matches this criteria of x + 7 > seconds is a > > > > cube cheater or a liar - that just scares me. Maybe I just > won't go to > > > > competitions until I can get x + 60 seconds consistently... > > > > > > > > You all scare me. I claim a five-minute average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > > > > >I am not an unreasonable man. If you claim a x-second > average, and > > > > > >your average time in competition is x + 7 seconds, and your > > best time > > > > > >in competition is x + 1 second, but it was a PLL skip, we're > > going to > > > > > >be suspicious. Honestly, you're better off not posting to > begin > > with. > > > > > > > > > > > > > > > > > > > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
940. Re : [Speed cubing group] Re: Video Please
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 16:26:58 +0000 (GMT)

After seeing that video of blindfold solve, i very much suspected it to be fake/speed up,. Who is it again?? On the other hand, i also got a remark on my videos. I don't have any sound and they chake a lot. But believe me, it's true. They aren't any world times so... http://www.youtube.com/watch?v=g6KwzjCXv3w http://www.youtube.com/watch?v=J8MdD7U7BtI ----- Message d'origine ---- De : Dan Dzoan <gvdlfs3@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 3 Février 2007, 4h46mn 17s Objet : [Speed cubing group] Re: Video Please http://www.youtube. com/watch? v=p-s3VIBRl_ U --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Could anyone give me the link, please? I think it was on speedcubing. com, but I can't find it anymore... > > I saw it once and looked a bit strange at first, but I can't really say that is sped up or not... > > Pedro > > goodxy2002 <goodxy2002@ ...> escreveu: I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, > > "goodxy2002" <goodxy2002@ > wrote: > > > > > > Obviously his youtube video is sped up. > > > > It's not obvious to me. And I'm the guy who once thought Tyson's 1:13 > > (or something like that) video was sped up when it wasn't. I think > > bad quality video can falsely give you the impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > > > > > > > ____________ _________ _________ _________ _________ __ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger .yahoo.com/ > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
941. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 09:56:47 -0700

Yeah, RSS feeds actually bring pretty good traffic to the site. Ron, I will have to talk with you about this in regards to the WCA site. ----- Original Message ----- From: Michiel van der Blonk<mailto:blonkm@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 01, 2007 9:22 PM Subject: [Speed cubing group] Re: Notation Registry (was:Wide turns (was:New OLL for fridich method)) --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, thewetdog <no_reply@...> wrote: I know i would love to have the news on > speedcubing.com in an RSS feed that i can subscribe to, as an example. I requested an RSS feature on speedcubing.com by sending an email to Ron a while ago and got the reply that 'we prefer to have people go to the site'. I think a lot of the people who avoid RSS for commercial/statistics reasons don't realize that you can set RSS to show a summary and have the full text only available on the site. That would get _more_ people to the site, because with RSS it's becoming a lot easier to check very often if there is anything good. my 0.02 local currency Michiel [Non-text portions of this message have been removed]
942. Re: [Speed cubing group] Re: Cube Cheaters
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 10:05:46 -0700

Does it really matter if people post bizarre times? If they think about it, they are worthless. After all, your record doesn't count unless it is done in competition, so why stress over it? ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 02, 2007 2:33 PM Subject: [Speed cubing group] Re: Cube Cheaters --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and rehearse a few scrambles and then time your > execution phase for me. When you're done, let me know what your > average time is. With rehearse do you mean I can practice the same scramble a few times? Also, what kind of times do you achieve? Cheers! Stefan [Non-text portions of this message have been removed]
943. [Speed cubing group] Re: Cube Cheaters
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 18:01:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > Does it really matter if people post bizarre times? If they follow the rules, I think it's ok to post "bizarre" times. I don't see why a sub-80 BLD avg would be impossible. And if someone posts fake times, of course it matters! If we want to keep this community a nice and friendly place, everybody should be able to trust each other. > If they think about it, they are worthless. I think it's quite harsh to say that thinking makes someone worthless. :S > After all, your record doesn't count unless it > is done in competition, so why stress over it? What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused... And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition. -- Johannes Laire
944. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 19:31:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > > If they think about it, they are worthless. > > I think it's quite harsh to say that thinking makes someone worthless. :S Hey, i think what he meant was that those times are worthless then, not that the person is worthless :-) -Per
945. Re: [Speed cubing group] Re: Cube Cheaters
From: "PJK Sports Cards" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 13:15:13 -0700

Well, based on the way you can post your records on speedcubing.com, it is on the verge of impossible to decide whether a time is valid or not. Therefore, you have to use your own judgement. There could be 10 sub-80 seconds average BLD cubers out there, who knows. Just because they don't post their records or discuss online doesn't mean they don't exist. However, by the response I have seen of the community, people stress when they see a bizarre record posted. So I ask the question again, does it matter that they posted an amazing time? It really doesn't. If you believe it, fine, if you don't, fine. Yes, we want to keep this community friendly and fair, but as I said, UWR's posted are pretty much impossible to confirm 100%. "What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused..." Yeah, I think it is okay to set UWR's at home too. But from what I have seen, they aren't taken too seriously. Can you please explain to me more about the lists at SCC, I am not familiar with those. "And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition." Did someone say your OH times were fake? I am actually impressed by some of the times posted, and I believe most of them, but some people here definitely get irritated when they see an amazing time. -Pat ----- Original Message ----- From: Johannes Laire<mailto:johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 03, 2007 11:01 AM Subject: [Speed cubing group] Re: Cube Cheaters --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" <pjksportscards@...> wrote: > Does it really matter if people post bizarre times? If they follow the rules, I think it's ok to post "bizarre" times. I don't see why a sub-80 BLD avg would be impossible. And if someone posts fake times, of course it matters! If we want to keep this community a nice and friendly place, everybody should be able to trust each other. > If they think about it, they are worthless. I think it's quite harsh to say that thinking makes someone worthless. :S > After all, your record doesn't count unless it > is done in competition, so why stress over it? What do you mean? I always thought it's ok to set unofficial records at home. If only the ones done in competitions count, why do the UWR lists at SCC exist??? Please explain your point, I'm confused... And before someone says my OH records are fake, I can promise they are for real. I was tired and my hands were shaking like crazy in Helsinki Open, I hope I'll do a lot better in my next competition. -- Johannes Laire [Non-text portions of this message have been removed]
946. [Speed cubing group] Re: Cube Cheaters
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 20:30:22 -0000

I'm not so sure about some of these records, maybe I have a different definition of "drunk" http://www.speedcubing.com/records/recs_fun_drunk.html -mg --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > Well, based on the way you can post your records on speedcubing.com, it is on the verge of impossible to decide whether a time is valid or not. Therefore, you have to use your own judgement. There could be 10 sub-80 seconds average BLD cubers out there, who knows. Just because they don't post their records or discuss online doesn't mean they don't exist. However, by the response I have seen of the community, people stress when they see a bizarre record posted. So I ask the question again, does it matter that they posted an amazing time? It really doesn't. If you believe it, fine, if you don't, fine. Yes, we want to keep this community friendly and fair, but as I said, UWR's posted are pretty much impossible to confirm 100%. > > "What do you mean? I always thought it's ok to set unofficial records > at home. If only the ones done in competitions count, why do the UWR > lists at SCC exist??? Please explain your point, I'm confused..." > > Yeah, I think it is okay to set UWR's at home too. But from what I have seen, they aren't taken too seriously. Can you please explain to me more about the lists at SCC, I am not familiar with those. > > "And before someone says my OH records are fake, I can promise they are > for real. I was tired and my hands were shaking like crazy in Helsinki > Open, I hope I'll do a lot better in my next competition." > > Did someone say your OH times were fake? I am actually impressed by some of the times posted, and I believe most of them, but some people here definitely get irritated when they see an amazing time. > > -Pat > > ----- Original Message ----- > From: Johannes Laire<mailto:johannes.laire@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, February 03, 2007 11:01 AM > Subject: [Speed cubing group] Re: Cube Cheaters > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "PJK Sports Cards" > <pjksportscards@> wrote: > > Does it really matter if people post bizarre times? > > If they follow the rules, I think it's ok to post "bizarre" times. I > don't see why a sub-80 BLD avg would be impossible. And if someone > posts fake times, of course it matters! If we want to keep this > community a nice and friendly place, everybody should be able to trust > each other. > > > If they think about it, they are worthless. > > I think it's quite harsh to say that thinking makes someone worthless. :S > > > After all, your record doesn't count unless it > > is done in competition, so why stress over it? > > What do you mean? I always thought it's ok to set unofficial records > at home. If only the ones done in competitions count, why do the UWR > lists at SCC exist??? Please explain your point, I'm confused... > > And before someone says my OH records are fake, I can promise they are > for real. I was tired and my hands were shaking like crazy in Helsinki > Open, I hope I'll do a lot better in my next competition. > > -- > Johannes Laire > > > > > > [Non-text portions of this message have been removed] >
947. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 12:41:24 -0800 (PST)

yes you were rude you're just too thick headed to see it, you think that its ok to assert yourself over other people? i've never said i was better than anyone at anything, even when i am, i'm just not a jerk like that, i don't want to make anyone feel inferior for any reason. and being rude to me i could care less, we obviously don't like each other and that's fine by me, but to attack tyson is totally out of line, he's done more for cubing than you have dreamed of, and anyone should respect the massive amounts of hard work he does to make our sport better. i have many witnesses that you openly proclaimed in the rubiks chat room you were as good as frank, just another lie if you say you didn't. you aren't and never were as good as frank, and if you think i'm going to apologize you can dream on, you're a liar, i called you on it, and you'd be a bigger man if you would just admit it instead of trying to keep on this path of lies. you started attacking people and i'm coming to the defense of myself and my friends, against your i'm-superior-to-everyone attitude. if you want to continue in private then mail me in private and don't respond here, you're not going to bully me around. i still say your strong reaction comes from the fact you know you are in the group that exaggerate their times, and took personal offense at what he said. if you insult my country of origin again, it just prooves how much of a loser you really are, you have no valid arguments to defend your crappy performances and attitudes so you attack the country i live in. i don't call norway a frozen desolate shithole so maybe you should back off, feel free to quit responding whenever you've decided you look like a big enough idiot. --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
948. 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 12:57:35 -0800

There are some rather heated discussions taking place in this group right now, so I thought I'd share some lighter news! StrangePuzzle.com has reached 1,000 videos today! YEA! Thank you to everyone here who sends me videos, I love watching them and so do others. Have a great weekend everyone and enjoy the superbowl. :) -Chris
949. [Speed cubing group] Re: Cube Cheaters
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 21:05:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > Maybe it's typical american to always be so sceptical about everyone > else? Yes i feel provoced now to say this. I do see that pattern > sometimes... Watch what you fucking say. I won't tell you again. ~ Bob
950. Re: [Speed cubing group] 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 21:34:57 +0000 (GMT)

Nice news, Chris : ) specially when I'm a part of that...haha oh, when is the Superbowl, btw? long time I don't watch football... Pedro Chris Hunt <huntca@...> escreveu: There are some rather heated discussions taking place in this group right now, so I thought I'd share some lighter news! StrangePuzzle.com has reached 1,000 videos today! YEA! Thank you to everyone here who sends me videos, I love watching them and so do others. Have a great weekend everyone and enjoy the superbowl. :) -Chris __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
951. Re: [Speed cubing group] 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 13:41:42 -0800

The super bowl starts about 3PM PST on Sunday (tomorrow). I just watch it for the commercials, the Seahawks didn't make it so I really don't care who wins... but I'll be cheering the Bears. :) On 2/3/07, Pedro <pedrosino1@yahoo.com.br> wrote: > > Nice news, Chris : ) > specially when I'm a part of that...haha > > oh, when is the Superbowl, btw? long time I don't watch football... > > Pedro > > Chris Hunt <huntca@... <huntca%40gmail.com>> escreveu: There are > some rather heated discussions taking place in this group > > right now, so I thought I'd share some lighter news! StrangePuzzle.com > has reached 1,000 videos today! YEA! Thank you to everyone here who > sends me videos, I love watching them and so do others. > > Have a great weekend everyone and enjoy the superbowl. :) > > -Chris > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
952. Re: 1,000 Puzzle Videos!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 21:58:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos today! > -Chris Yeah, but how many of the 1000 videos are of just Craig Bouchard? -Dave Campbell
953. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 19:29:26 -0300 (ART)

http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=any&range=%3C&solveTime= just that...haha...I'm not sure if I want to count it... Pedro thewetdog <no_reply@yahoogroups.com> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos today! > -Chris Yeah, but how many of the 1000 videos are of just Craig Bouchard? -Dave Campbell __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
954. Re: Cube Cheaters
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:28:37 -0000

It's fine to argue about something in a forum (I would encourage people to do so), but this dicussion is getting ridiculous, there is no need to either launch personal attacks (in public) or insult countries. There are enough divisions in the World for us not to add one. By the way, I will probably come 6 months to Caltech (starting in April this year) to finish my master's thesis and I am really looking forward to meet the great cubers from California (hoping to be welcome :-P), so please to not start an open war between America and Europe. We should all be a community that is proud of cubing. I wish everybody can forget and forgive what some people said and start focusing on some real problems. To get back to the initial topic of this thread, I agree that "cube cheaters" are not welcome and should not expect any repect from other cubers, but having a hard boundary (such as that x+7 avg in competition) is not the solution and no one can discriminate another cuber for having set a very good UWR at home. I wish you all some happy cubing, Sven Disclaimer: I hope this message will be interpreted in the sense I intended. By the present message I mean no offense to anyone who may or may not read it.
955. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 14:33:19 -0800

141. ha. wow. -Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com > > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > > [Non-text portions of this message have been removed]
956. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:44:32 -0000

OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob >
957. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 19:50:31 -0300 (ART)

Yeah, he's crazy...but he has like 3 videos of 1.15s for the magic...haha Pedro Chris Hunt <huntca@...> escreveu: 141. ha. wow. -Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com > > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
958. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Feb 2007 22:58:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: >http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzle > just that...haha...I'm not sure if I want to count it... Thanks, Pedro. I, of course, knew the total already. I just wanted someone else to point it out. So, nearly 15% of all videos on strangepuzzle are of a single person. I am of course just kidding around, i don't want anyone to misinterpret my post - what with the over all tone of the board lately. Just thought i would put the 1000 videos into perspective. But congratulations, nonetheless. It is a great site. Chris, have you found the number of submissions are down given the popularity and ease of Youtube now? -Dave
959. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 15:10:58 -0800

---------- On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: Chris, have you found the number of submissions are down given the popularity and ease of Youtube now? ---------- Actually, I think YouTube might be helping people submit videos that do not have any other means of hosting their videos. For the past few months, most videos sent to me are links to YouTube, Google Videos, and MySpace videos. I admit it takes a little effort to get the videos off YouTube and onto StrangePuzzle, but it's getting easier and faster as I keep doing it over and over again. I'm not really sure how much longer people will want to use strangepuzzle, but I guess I'll see what happens... -Chris [Non-text portions of this message have been removed]
960. Re: [Speed cubing group] Re: Cube Cheaters
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 15:27:23 -0800 (PST)

i would attack anyone that comes off as uppity to anyone. if you didn't mean anything by how you said it, which you kind of implied you did, then just say hey if i made anyone feel inferior, my bad, and it would have been over. but you didn't let it go and vented on tyson for how he feels, which happens to be an opinion i really agree with, and so i was compelled to defend my friend. i felt i only was as personal as you was towards tyson, and reacted in equal and opposite fashion. i'm happy to let it drop if you are. Per Kristen Fredlund <aspiring_to_love@...> wrote: OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob > --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
961. [Speed cubing group] Re: Cube Cheaters
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:04:40 -0000

Hey! Of course im willing to drop it. But i think your attack contained much more (untrue) accusations than what i had done towards Tyson. That's what really got me annoyed. Please accept that not all can do same times in competition as at home. That's a fact. It's so obvious that it doesn't need any proof. I said i believe there are bogus UWR's but that they are quite few and very obvious, and why make a fuzz about it? Most care much more for OWR's in the first place. UWR's do have it's place however. Not everyone is able to go to competitions. Too many topics are now into this hot-pot and it got too personal and heated. As i mentioned to you in PM let us both delete some of our latest posts. They are pointless :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i would attack anyone that comes off as uppity to anyone. if you didn't mean anything by how you said it, which you kind of implied you did, then just say hey if i made anyone feel inferior, my bad, and it would have been over. but you didn't let it go and vented on tyson for how he feels, which happens to be an opinion i really agree with, and so i was compelled to defend my friend. i felt i only was as personal as you was towards tyson, and reacted in equal and opposite fashion. i'm happy to let it drop if you are. > > Per Kristen Fredlund <aspiring_to_love@...> wrote: OK, that was out of line from me. But im still very annoyed with how > Clancy is attacking me. And he has done it before ... > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > Maybe it's typical american to always be so sceptical about > everyone > > > else? Yes i feel provoced now to say this. I do see that pattern > > > sometimes... > > > > Watch what you fucking say. I won't tell you again. > > > > ~ Bob > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] >
962. Re: Rubik's Revolution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:09:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I just got an e-mail about an upcoming product called Rubik's > Revolution (http://www.rubiksrevolution.com/#). You can sign up to win something, but... I'm glad I did read the rules before I submitted my info. They *do* ask for my country, however in the rules I found: "This Sweepstakes is open only to legal U.S. residents [...]" I'm disappointed. Not because I can't win, but because of the deception. Stefan
963. Re: [Speed cubing group] Re: Cube Cheaters
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Feb 2007 17:21:13 -0700

Clancy is Clancy, not everyone in America is Clancy. ----- Original Message ----- From: Per Kristen Fredlund<mailto:aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 03, 2007 3:44 PM Subject: [Speed cubing group] Re: Cube Cheaters OK, that was out of line from me. But im still very annoyed with how Clancy is attacking me. And he has done it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Bob Burton" <bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > Maybe it's typical american to always be so sceptical about everyone > > else? Yes i feel provoced now to say this. I do see that pattern > > sometimes... > > Watch what you fucking say. I won't tell you again. > > ~ Bob > [Non-text portions of this message have been removed]
964. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:36:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I'm not really sure how much longer people will want to use > strangepuzzle, but I guess I'll see what happens... I'm not able to prove it but I have a feeling youtube reduces the quality of my videos. I've also used myvideo.de and it seems better. Plus of course I have my own website with videos where I'm in control of the quality. And yes, I also got some videos on strangepuzzle. In any case, even if people don't use strangepuzzle that much anymore to host videos and go to youtube instead, the database still offers the great searching functionality. Have you thought about not copying youtube videos to your site but instead link to youtube? Cheers! Stefan
965. Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 00:48:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan
966. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 17:37:37 -0800

---------- On 2/3/07, Stefan Pochmann <pochmann@...> wrote: I'm not able to prove it but I have a feeling youtube reduces the quality of my videos. I've also used myvideo.de and it seems better. Plus of course I have my own website with videos where I'm in control of the quality. And yes, I also got some videos on strangepuzzle. In any case, even if people don't use strangepuzzle that much anymore to host videos and go to youtube instead, the database still offers the great searching functionality. Have you thought about not copying youtube videos to your site but instead link to youtube? Cheers! Stefan ---------- Hey Stefan! I have noticed that the flash based video sites like YouTube, GoogleVideo, MySpace... etc all have noticeable low quality with the extreme compression. I'm not sure flash is a good way to share videos, but I guess it helps reduce the amount of people that 'borrow' videos from websites or save them on their computer. Also, many of the videos on YouTube have audio sync issues and some lose audio completely during the flash conversion. I like keeping all the videos on strangepuzzle local and of the same format because it's easier and I don't have to worry about the links dying. Storage space isn't really an issue, so I don't mind having all the videos on the server. I use the WMV format not because I'm a huge Microsoft fan, but because most users use Windows or OSX and both systems can play WMV out of the box (as far as I know). WMV is also pretty dang good at shrinking video sizes down without hurting the quality. -Chris > [Non-text portions of this message have been removed]
967. Re: Rubik's Revolution
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 02:16:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > Omg, that sounds so awesome! Can't wait til it gets realeased...though > i would wonder how much it would cost considering its electronic and > the original rubiks cubes are already 10-14 dollars already :S > Look at the contest rules. Approximate retail value of the prize is $25.
968. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 02:28:03 -0000

Hi :-) Yes it's the flash-streaming that reduces the quality. I guess they use some kinda "rough streaming"-algorithm to make it fast and efficient. Sorta like low quality, but fast, decoding codecs. It would be far too costly to reduce the quality upon user upload :-) -Per PS! So Chris, be glad that you don't have this issue on this site. So the better quality there will attract people to post vids on your site instead :-) > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/3/07, Stefan Pochmann <pochmann@...> wrote: > I'm not able to prove it but I have a feeling youtube reduces the > quality of my videos. I've also used myvideo.de and it seems better. > Plus of course I have my own website with videos where I'm in control > of the quality. And yes, I also got some videos on strangepuzzle. > > In any case, even if people don't use strangepuzzle that much anymore > to host videos and go to youtube instead, the database still offers > the great searching functionality. Have you thought about not copying > youtube videos to your site but instead link to youtube? > > Cheers! > Stefan > ---------- > > Hey Stefan! > > I have noticed that the flash based video sites like YouTube, GoogleVideo, > MySpace... etc all have noticeable low quality with the extreme compression. > I'm not sure flash is a good way to share videos, but I guess it helps > reduce the amount of people that 'borrow' videos from websites or save them > on their computer. Also, many of the videos on YouTube have audio sync > issues and some lose audio completely during the flash conversion. > > I like keeping all the videos on strangepuzzle local and of the same format > because it's easier and I don't have to worry about the links dying. Storage > space isn't really an issue, so I don't mind having all the videos on the > server. I use the WMV format not because I'm a huge Microsoft fan, but > because most users use Windows or OSX and both systems can play WMV out of > the box (as far as I know). WMV is also pretty dang good at shrinking video > sizes down without hurting the quality. > > -Chris > > > > > > > > > > > [Non-text portions of this message have been removed] >
969. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:36:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > I have noticed that the flash based video sites like YouTube, GoogleVideo, > MySpace... etc all have noticeable low quality with the extreme compression. Hi Chris, can you judge the myvideo.de quality? Here's a video of me on it compared to the same on youtube: http://www.myvideo.de/watch/446550 http://youtube.com/watch?v=A_GjdBoirHU The first frame does look better and later frames compared on both sites (though I never really got the exact same frame) looked much better on myvideo.de. Plus when I uploaded my video there, it was online pretty much instantly, compared to several hours waiting for youtube. Cheers! Stefan
970. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:49:44 -0000

Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in comparison. Huhu.... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris > Hunt" <huntca@> wrote: > > > > I have noticed that the flash based video sites like YouTube, > GoogleVideo, > > MySpace... etc all have noticeable low quality with the extreme > compression. > > Hi Chris, > > can you judge the myvideo.de quality? Here's a video of me on it > compared to the same on youtube: > > http://www.myvideo.de/watch/446550 > http://youtube.com/watch?v=A_GjdBoirHU > > The first frame does look better and later frames compared on both > sites (though I never really got the exact same frame) looked much > better on myvideo.de. Plus when I uploaded my video there, it was > online pretty much instantly, compared to several hours waiting for > youtube. > > Cheers! > Stefan >
971. [Speed cubing group] Re: Cube Cheaters
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 03:58:47 -0000

I understand the need to argue in certain forums, but do we have to scare off new cubers? If I had just joined and saw all this junk flying around, there's no way I'd want to stay in this group. Let's keep the arguing to the methods, kinda like wat was going around with solving 4x4x4 by solving individual 2x2x2 corners. Just something to think about. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yes you were rude you're just too thick headed to see it, you think that its ok to assert yourself over other people? i've never said i was better than anyone at anything, even when i am, i'm just not a jerk like that, i don't want to make anyone feel inferior for any reason. > > and being rude to me i could care less, we obviously don't like each other and that's fine by me, but to attack tyson is totally out of line, he's done more for cubing than you have dreamed of, and anyone should respect the massive amounts of hard work he does to make our sport better. > > i have many witnesses that you openly proclaimed in the rubiks chat room you were as good as frank, just another lie if you say you didn't. you aren't and never were as good as frank, and if you think i'm going to apologize you can dream on, you're a liar, i called you on it, and you'd be a bigger man if you would just admit it instead of trying to keep on this path of lies. you started attacking people and i'm coming to the defense of myself and my friends, against your i'm-superior-to-everyone attitude. > > if you want to continue in private then mail me in private and don't respond here, you're not going to bully me around. i still say your strong reaction comes from the fact you know you are in the group that exaggerate their times, and took personal offense at what he said. > > if you insult my country of origin again, it just prooves how much of a loser you really are, you have no valid arguments to defend your crappy performances and attitudes so you attack the country i live in. i don't call norway a frozen desolate shithole so maybe you should back off, feel free to quit responding whenever you've decided you look like a big enough idiot. > > > > > > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and previews at Yahoo! Games. > > [Non-text portions of this message have been removed] >
972. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 20:14:38 -0800

---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in comparison. ---------- yep. I agree! I'm not a fan of the YouTube quality. -Chris [Non-text portions of this message have been removed]
973. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 05:19:18 -0000

Hi :-) I can understand the lower quality of YouTube. With all respect, i'm quite sure youtube has a much higher traffic on their site, and felt the need to reduce the bandwidth, without reducing # of connections or functionality :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > Yes the YouTube one looks quite a bit worse :-( > Kinda pixellated in comparison. > ---------- > > yep. I agree! I'm not a fan of the YouTube quality. > > -Chris > > > [Non-text portions of this message have been removed] >
974. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Feb 2007 21:23:44 -0800

---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: I can understand the lower quality of YouTube. With all respect, i'm quite sure youtube has a much higher traffic on their site, and felt the need to reduce the bandwidth, without reducing # of connections or functionality :-) ---------- Oh, yes of coarse. No doubt the low quality is to save bandwidth and reduce download time for slower connections. YouTube is probably one of the top sites visited. It's pretty awesome, no doubt. -Chris [Non-text portions of this message have been removed]
975. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 08:27:56 +0100

Hi guys, The video looks less sped up than the video of Tobias: http://www.youtube.com/watch?v=g6KwzjCXv3w My position is that if someone has done the effort to become very fast at solving (blindfolded), he is so much into our hobby that he will be trustworthy IN GENERAL. There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. Instead of fighting here, we can talk to them and ask them how they do it. Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. They just want to have fun and compete in a fair manner. I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." Could be Stefan's system, or another system?? We should think of better systems than the one we are using now. Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. Please wait a little more, because they have some slow servers over there... :-) Have fun, Ron ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 1:48 AM Subject: [Speed cubing group] Re: Video Please --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan [Non-text portions of this message have been removed]
976. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 10:01:28 +0100

Hi goodxy2002 (don't know your real name), > I think you're missing something here. My point was that crappy videos can be deceiving. They can still be a video of a true event. Is your point that a crappy video is a proof of someone who is cheating? Anyway, we can forget about that video, because we have a new video. A few points here: - Danyang solves blindfolded in 1 minute 25 seconds - he solves it live on tv for a huge audience - he solves successfully after a failure in his previous attempt (I would be more careful the second time...) - you see the scramble (please let noone say it was a bad scramble) Here is the video (10MB): http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv My conclusion: Danyang is great! (and so are all other fast blindfolded solvers) Maybe we can learn something from him. I will post the full 102MB video later. Need to find a good place to host it. Have fun, Ron ----- Original Message ----- From: goodxy2002 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 8:56 AM Subject: [Speed cubing group] Re: Video Please I think you're missing something here. Yes Tobias looks sped up, but the fact that it's soooo chopppy makes it understandable. Also the way it is choppy is funky, it skips back and forth, which also makes it understandable. Whereas the other vid... its just fast. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > The video looks less sped up than the video of Tobias: > http://www.youtube.com/watch?v=g6KwzjCXv3w > > My position is that if someone has done the effort to become very fast at solving (blindfolded), he is so much into our hobby that he will be trustworthy IN GENERAL. > There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? > > I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. > Instead of fighting here, we can talk to them and ask them how they do it. > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. > They just want to have fun and compete in a fair manner. > > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. > > Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. > Please wait a little more, because they have some slow servers over there... :-) > > Have fun, > > Ron > > > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 1:48 AM > Subject: [Speed cubing group] Re: Video Please > > > --- In speedsolvingrubikscube@yahoogroups.com, > "goodxy2002" <goodxy2002@> wrote: > > > > I've met up with many american cubers and we've talked about it. > maybe > > you should watch it again, you'll see what i mean. > > I did watch it again but I still don't see something really > suspicious. If there's something specific I should look for, can you > tell what it is and the time into the video when it happens? > > Also... speedsolving using my blindfold method I average about 50 > seconds and I think I can drop to 40 with a few more algs and good > recall during actual blindsolving. When I use it for speedsolving I > always have to look for what to do next, which doesn't take much time > but it's still slower than when I have memorized and have good recall. > > Boris Konrad (one of the world's top memorizers) tried blindcubing a > bit and said he averaged 40 seconds for memorization and got down to > 30 in good cases. > > With enough practice I'm convinced sub-70 blindcubing average is > easily possible. Real average, that is, not just best average-of-10. > And probably there are better methods out there. > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
977. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 10:26:37 +0100

Hi guys, The 102 MB video contains a lot of Chinese talking. :-) But here is the video of 3 year old En-xi Xie solving in 1 minute 54 seconds. (6MB) http://www.worldcubeassociation.org/a/videos/En-xi_Xie_tv_3 years_old.wmv I wish she could be in an official competition. Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 04, 2007 10:01 AM Subject: Re: [Speed cubing group] Re: Video Please > Hi goodxy2002 (don't know your real name), > >> I think you're missing something here. > My point was that crappy videos can be deceiving. They can still be a > video of a true event. > Is your point that a crappy video is a proof of someone who is cheating? > > Anyway, we can forget about that video, because we have a new video. > A few points here: > - Danyang solves blindfolded in 1 minute 25 seconds > - he solves it live on tv for a huge audience > - he solves successfully after a failure in his previous attempt (I would > be more careful the second time...) > - you see the scramble (please let noone say it was a bad scramble) > > Here is the video (10MB): > http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > > My conclusion: Danyang is great! (and so are all other fast blindfolded > solvers) > Maybe we can learn something from him. > > I will post the full 102MB video later. Need to find a good place to host > it. > > Have fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think you're missing something here. Yes Tobias looks sped up, but > the fact that it's soooo chopppy makes it understandable. Also the way > it is choppy is funky, it skips back and forth, which also makes it > understandable. Whereas the other vid... its just fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi guys, >> >> The video looks less sped up than the video of Tobias: >> http://www.youtube.com/watch?v=g6KwzjCXv3w >> >> My position is that if someone has done the effort to become very > fast at solving (blindfolded), he is so much into our hobby that he > will be trustworthy IN GENERAL. >> There will always be exceptions, but who are we to be the judge? Is > it easier to frown than to believe and be inspired? >> >> I have had some e-mail contact with the Chinese cubers and recommend > that to anyone having doubts. >> Instead of fighting here, we can talk to them and ask them how they > do it. >> Just watch the pictures that I linked to, and you will see that the > Chinese cubing community is similar to any other cubing community. >> They just want to have fun and compete in a fair manner. >> >> I was told that one of the Chinese cubers uses a method where "he > solves orientation and position at the same time, and each time solves > two corners or edges." >> Could be Stefan's system, or another system?? >> We should think of better systems than the one we are using now. >> >> Anyway, I have a new video coming up, where Danyang is solving on > live tv in 1:25. It is a 20 minute performance. >> Please wait a little more, because they have some slow servers over > there... :-) >> >> Have fun, >> >> Ron >> >> >> ----- Original Message ----- >> From: Stefan Pochmann >> To: speedsolvingrubikscube@yahoogroups.com >> Sent: Sunday, February 04, 2007 1:48 AM >> Subject: [Speed cubing group] Re: Video Please >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "goodxy2002" <goodxy2002@> wrote: >> > >> > I've met up with many american cubers and we've talked about it. >> maybe >> > you should watch it again, you'll see what i mean. >> >> I did watch it again but I still don't see something really >> suspicious. If there's something specific I should look for, can you >> tell what it is and the time into the video when it happens? >> >> Also... speedsolving using my blindfold method I average about 50 >> seconds and I think I can drop to 40 with a few more algs and good >> recall during actual blindsolving. When I use it for speedsolving I >> always have to look for what to do next, which doesn't take much time >> but it's still slower than when I have memorized and have good recall. >> >> Boris Konrad (one of the world's top memorizers) tried blindcubing a >> bit and said he averaged 40 seconds for memorization and got down to >> 30 in good cases. >> >> With enough practice I'm convinced sub-70 blindcubing average is >> easily possible. Real average, that is, not just best average-of-10. >> And probably there are better methods out there. >> >> Cheers! >> Stefan >> >> >> >> >> >> [Non-text portions of this message have been removed] >> > > >
978. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 10:59:48 -0000

Nice David, I like Rabbits =) One more improvment I came up with yesterday is that you can put a inverting "-" (minus sign) as a prefix. You then look at the cube from the oppsite side. This is aspecially good for bigger cubes because then you can use "-X1" for L instead of X30000 if it's a 5x and x30000000000 if it's a 11x. Same goes if it is the second layer from left, just do -X01 instead of X03...0 and so on. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > Hi Ken, > > I like the axis notation. When scrambling I often add R301 and R103 > after a Q or two, when I start to hit duplicate CLL's. > > I had pretty much the same thought for the 11x11x11. So, yes, I think > it's a good idea. Some common things may develop shorter notation, > like Rodd (R01010101010) Reven (R10101010101) Rother (R01020302010) > Rascal (R32132132132) Rabbit (R01223332210). :) > > Cheers, > > David J > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > I sometimes plan to create (almost alredy did) a axis notation and > > also a metric for it, ATM = axis turn metric. > > > > The basic idéa is to notate turns around one axis X, Y or Z and then > > more than one slice or even a cube orientation is possible in one > > note: > > > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > > X100 (the turning direction looks at the cube from the axis side, in > > this case R, Y looks from U and Z from F). To write a cube > > orientation you simply write X111. To write a anti-slice (Ra) then do > > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > > F are the rightmost turn-digit you can shorten it to only X1 for all > > sizes of cubes, X10 means "turn the second slice from right" so the > > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > > look that terrible). > > > > It also has the benefit that it can be adapted to any size of cube. > > What do you use for notation for the third slice from left for a > > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > > > Is this a good idéa? (I think it is =) > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > <d_j_salvia@> wrote: > > > > > > > For xyz why not use Q like I do? Especially since the axes are > > not the > > > > same ones in use in math and map-making. > > > > > > > > Cheers, > > > > > > > > David J > > > > > > Hi :-) > > > > > > I have posted about that topic also in the past. My idea was to use > > > some postfix modifier, not prefix. Since all other notation is post- > > fix > > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > > the > > > same as you would use QR. xyz is not intuitive and does not extend > > > easily to other puzles. With my idea (or urs) physical turns of > > > tetraminx or megaminx (and others) is easy to denote with basic > > > notation. > > > > > > Actually i have one more minor notation grudge. I would love to see > > the > > > old slice/antislice notation being used more widely. It was part of > > the > > > Singmaster notation from which todays most widely used notation is > > > actually a subset (sort of). > > > > > > -Per > > > > > > PS! Made an exception to my promise here ... ;-) > > > > > >
979. [Speed cubing group] Re: Video Please
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 11:57:06 -0000

Thanks for the video Ron! I'm glad we got that cleared up ;) - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know your real name), > > > I think you're missing something here. > My point was that crappy videos can be deceiving. They can still be a video > of a true event. > Is your point that a crappy video is a proof of someone who is cheating? > > Anyway, we can forget about that video, because we have a new video. > A few points here: > - Danyang solves blindfolded in 1 minute 25 seconds > - he solves it live on tv for a huge audience > - he solves successfully after a failure in his previous attempt (I would be > more careful the second time...) > - you see the scramble (please let noone say it was a bad scramble) > > Here is the video (10MB): > http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > > My conclusion: Danyang is great! (and so are all other fast blindfolded > solvers) > Maybe we can learn something from him. > > I will post the full 102MB video later. Need to find a good place to host > it. > > Have fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007 8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think you're missing something here. Yes Tobias looks sped up, but > the fact that it's soooo chopppy makes it understandable. Also the way > it is choppy is funky, it skips back and forth, which also makes it > understandable. Whereas the other vid... its just fast. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > The video looks less sped up than the video of Tobias: > > http://www.youtube.com/watch?v=g6KwzjCXv3w > > > > My position is that if someone has done the effort to become very > fast at solving (blindfolded), he is so much into our hobby that he > will be trustworthy IN GENERAL. > > There will always be exceptions, but who are we to be the judge? Is > it easier to frown than to believe and be inspired? > > > > I have had some e-mail contact with the Chinese cubers and recommend > that to anyone having doubts. > > Instead of fighting here, we can talk to them and ask them how they > do it. > > Just watch the pictures that I linked to, and you will see that the > Chinese cubing community is similar to any other cubing community. > > They just want to have fun and compete in a fair manner. > > > > I was told that one of the Chinese cubers uses a method where "he > solves orientation and position at the same time, and each time solves > two corners or edges." > > Could be Stefan's system, or another system?? > > We should think of better systems than the one we are using now. > > > > Anyway, I have a new video coming up, where Danyang is solving on > live tv in 1:25. It is a 20 minute performance. > > Please wait a little more, because they have some slow servers over > there... :-) > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: Stefan Pochmann > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 04, 2007 1:48 AM > > Subject: [Speed cubing group] Re: Video Please > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002" <goodxy2002@> wrote: > > > > > > I've met up with many american cubers and we've talked about it. > > maybe > > > you should watch it again, you'll see what i mean. > > > > I did watch it again but I still don't see something really > > suspicious. If there's something specific I should look for, can you > > tell what it is and the time into the video when it happens? > > > > Also... speedsolving using my blindfold method I average about 50 > > seconds and I think I can drop to 40 with a few more algs and good > > recall during actual blindsolving. When I use it for speedsolving I > > always have to look for what to do next, which doesn't take much time > > but it's still slower than when I have memorized and have good recall. > > > > Boris Konrad (one of the world's top memorizers) tried blindcubing a > > bit and said he averaged 40 seconds for memorization and got down to > > 30 in good cases. > > > > With enough practice I'm convinced sub-70 blindcubing average is > > easily possible. Real average, that is, not just best average-of-10. > > And probably there are better methods out there. > > > > Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
980. [Speed cubing group] Re: Video Please
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 13:30:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know your real name), Oh he's nobody. Except he holds the official 3x3 world record for single solve. Gah, people should just use their real names. Cheers! Stefan
981. [Speed cubing group] Re: Video Please
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 13:46:50 -0000

Hi Ron, I totally agree with you. Instead of demanding evidence at a certain tone, it's much to just wait patiently and see what happens. Like now, I was also very curious about this Danyang Chen, but after this video, I am quite convinced that it's all true. > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. Sounds a bit like Stefan's method, but then with three cycles. I believe there are a few people who combine Stefan's method with three cycles... Dont know how this sounds, but I can't resist mentioning that I once predicted everybody would solve like that in the future. I still think that this method has great potential, like Stefan's M2 method ;). > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. Maybe I missed something here, but where are these pictures? -Joël. Oh. P.S.: The video of Tobias doesn't look sped up to me. But then again, maybe that's your point.. :)
982. roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 05:47:30 -0800 (PST)

Hi guys! after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: http://sylmuzox.free.fr/roissy/webcam_html.htm or in java there: http://sylmuzox.free.fr/roissy/webcam_java.htm Have fun!!! sorry for being so late... but the 3x3 final is still to come!!! François ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
983. Re : [Speed cubing group] roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 06:00:38 -0800 (PST)

well, I don't know, it was working very well 5 mins ago when I posted, but it doesn't seem to work here now... it's probably the crowd taking all the bandwidth... I'll see what I can do. François ----- Message d'origine ---- De : François Sechet <frsechet@...> À : speedsolving <speedsolvingrubikscube@yahoogroups.com> Envoyé le : Dimanche, 4 Février 2007, 14h47mn 30s Objet : [Speed cubing group] roissy 2007 live feed!!! Hi guys! after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: http://sylmuzox. free.fr/roissy/ webcam_html. htm or in java there: http://sylmuzox. free.fr/roissy/ webcam_java. htm Have fun!!! sorry for being so late... but the 3x3 final is still to come!!! François ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
984. Flames
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 14:40:45 -0000

I've noticed that there have been a lot of flames here recently... Now this is stupid and it really has to stop. There is absolutely nothing to be gained by attacking someone over the internet, especially on a cubing forum. I thought that this group was "All about speed solving the Rubik's Cube", but it seems personal attacks are more important than that! Just think about the future... These posts are all saved. In years, people won't look back and say "Oh, look how rude Per was, Clancy was totally right", they'll look back and say "Oh, Per was sort of rude, but look how much Clancy overreacted". Maybe Per was arrogant or rude (I don't think he was, but that's just me) but Clancy's reaction was thoroughly unwarranted. Before you flame me, Clancy, just look over Per's posts and ask yourself if he really deserved what you threw at him... Let's have an example. At a competition, if someone says "Oh, I'm sub-16 now!" and you're just barely sub-20, are you going to yell at them and insult them for being arrogant, just because they're better than you at something? Are you going to yell at them if they say that "most cubers are not sub-16"? No, of course not. That would get you thrown out of the competition. So then why are you showing the same behavior here? Anyway, I'm being condescending for a reason... I respect all of you for your dedication, speed, and sense of community, but nobody benefits from online arguments (and you should know this). Flaming has no place among adults. Unless it's obvious to everyone that someone is being consistently rude, arrogant, and annoying, flaming them is only going to bring you down to their level. It's rude and arrogant to insult someone for being rude and arrogant! (Yes, I'm being rude and arrogant as well - but at least I'm trying to fix things...) So if someone's being a bit rude, unless they're going and explicitly insulting you, it isn't that important and you don't have to react. Let it go. It makes the forum a better place and it doesn't completely ruin your reputation. --Michael Gottlieb
985. Re: roissy 2007 live feed!!!
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 14:59:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hi guys! > after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: > http://sylmuzox.free.fr/roissy/webcam_html.htm > or in java there: > http://sylmuzox.free.fr/roissy/webcam_java.htm > Have fun!!! > sorry for being so late... but the 3x3 final is still to come!!! > François > Thats great, if only I could be there in person! I think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey
986. Re: [Speed cubing group] Re: Video Please
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 4 Feb 2007 15:58:19 +0100

Hi Jo�l, > Maybe I missed something here, but where are these pictures? I posted them earlier on this forum: http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 On the bottom of the pages you can scroll further to see more pages with pictures. I have become a member of the Chinese forum. So maybe I can find some more interesting stuff. These are taken at one of their unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp?boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 They have some pretty good cubers over there. Check out the results of one of the competitions. And they improved again since then. http://www.speedcubing.com/events/unofficial/guangzhou2006.html Have fun, Ron ----- Original Message ----- From: Jo�l van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007 2:46 PM Subject: [Speed cubing group] Re: Video Please Hi Ron, I totally agree with you. Instead of demanding evidence at a certain tone, it's much to just wait patiently and see what happens. Like now, I was also very curious about this Danyang Chen, but after this video, I am quite convinced that it's all true. > I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." > Could be Stefan's system, or another system?? > We should think of better systems than the one we are using now. Sounds a bit like Stefan's method, but then with three cycles. I believe there are a few people who combine Stefan's method with three cycles... Dont know how this sounds, but I can't resist mentioning that I once predicted everybody would solve like that in the future. I still think that this method has great potential, like Stefan's M2 method ;). > Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. Maybe I missed something here, but where are these pictures? -Jo�l. Oh. P.S.: The video of Tobias doesn't look sped up to me. But then again, maybe that's your point.. :)
987. Re : [Speed cubing group] Re: roissy 2007 live feed!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 07:05:33 -0800 (PST)

that was on the 2x2x2.. and it was probably me :-/ F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février 2007, 15h59mn 09s Objet : [Speed cubing group] Re: roissy 2007 live feed!!! --- In speedsolvingrubiksc ube@yahoogroups. com, François Sechet <frsechet@.. .> wrote: > > Hi guys! > after about half a day of events we figured we had my computer with a webcam and wifi connexion, so basically, you can follow the competition there: > http://sylmuzox. free.fr/roissy/ webcam_html. htm > or in java there: > http://sylmuzox. free.fr/roissy/ webcam_java. htm > Have fun!!! > sorry for being so late... but the 3x3 final is still to come!!! > François > Thats great, if only I could be there in person! I think someone just got a 11.71, or maybe it was a 17s! Thanks! Joey <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
988. Alg Memorisation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 15:50:55 -0000

Well, I'll just start of by saying I haven't touched a cube except maybe 10 or 15 minutes every week or two for the last little bit... I just picked it up, feeling bad that I hadn't, and started to do a couple solves, and was surprised at how well I still knew all of the algorithms I had developed/learned. For the people that were cubing back in the 80's, how well did you guys remember the algs you knew from back then, to when you got back into it in the new millenium? Just Curious, Craig
989. big final live on RoissyTV!!!
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 08:09:44 -0800 (PST)

now starts the big final!!! http://sylmuzox.free.fr/roissy/webcam_html.htm F. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
990. Question about F2L
From: "res0lute" <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 16:44:29 -0000

Hey, I'm kinda new at cubing and use a beginner method but I get close to 1 minute solves usually and I want to start learning the Fridrch Method. The cross is uderstandable, but the I am having trouble understanding the F2L. I get that you're supposed to insert 4 corner-edge pairs, and I see that there are a lot of pictures with algs that show you how to do it, but I always incounter atleast 2 porblems 1.The corner and edge are really far away from each other, and don't look like the picture 2.The pictures only show 2 or 3colors when there are 6 colors I know this is probably a dumb question, but I have been trying for over a week to understand the F2L and I was hoping someone else might have had this problem and could help me. Thanks for reading! And sorry about any speeling errors. -David R.
991. Roissy Results
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 18:50:01 -0000

Does anyone know about the results of Roissy Open, im kind of excited to see, dont want to wait until they are on speedcubing.com.
992. Re: Re : [Speed cubing group] Re: Video Please
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 10:54:35 -0800

I don't really see that it's sped up, though I guess it could be. But that's such an overly complicated way of cheating at blindfold that I find it hard to believe anyone would bother. It's very easy to fake a blindfold video in at least three different and completely undetectable ways. You'd have to be pretty stupid to resort to something as complicated and detectable as speeding up the video. Stupid people are rare in this hobby. That also makes it pretty meaningless to ask for better quality videos as proof of anything in blindfolding. I would personally be very careful about accusing people of cheating without being *very* sure. Especially in a worldwide public forum. The consequences if you're wrong are unpleasant and permanent. On Feb 3, 2007, at 8:26, Tobias Daneels wrote: > After seeing that video of blindfold solve, i very much suspected > it to be fake/speed up,. > Who is it again?? > > On the other hand, i also got a remark on my videos. > > I don't have any sound and they chake a lot. > But believe me, it's true. > They aren't any world times so... > > http://www.youtube.com/watch?v=g6KwzjCXv3w > http://www.youtube.com/watch?v=J8MdD7U7BtI
993. Re: [Speed cubing group] Alg Memorisation
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 10:55:53 -0800

On Feb 4, 2007, at 7:50, Craig Bouchard wrote: > Well, I'll just start of by saying I haven't touched a cube except > maybe 10 or 15 minutes every > week or two for the last little bit... > > I just picked it up, feeling bad that I hadn't, and started to do a > couple solves, and was > surprised at how well I still knew all of the algorithms I had > developed/learned. For the > people that were cubing back in the 80's, how well did you guys > remember the algs you knew > from back then, to when you got back into it in the new millenium? I've probably gone years without touching the cube, back in the Dark Ages, but I was always astonished when I did pick one up that I was almost immediately back up to top speed, and remembered pretty much all the obscure algorithms. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
994. Re: Alg Memorisation
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:18:19 -0000

I didn't learn until 1999. I was averaging about 45 seconds. I stopped in 2000 and didn't start cubing again until recently. I forgot most of my old algorithms but I guess I didn't really know them that well anyway. Forgetting was actually a good thing: I learned better ones. Anyway, I think once you really master an algorithm into muscle memory, it's like riding a bike and stays with you. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Well, I'll just start of by saying I haven't touched a cube except maybe 10 or 15 minutes every > week or two for the last little bit... > > I just picked it up, feeling bad that I hadn't, and started to do a couple solves, and was > surprised at how well I still knew all of the algorithms I had developed/learned. For the > people that were cubing back in the 80's, how well did you guys remember the algs you knew > from back then, to when you got back into it in the new millenium? > > Just Curious, > > Craig >
995. Re : [Speed cubing group] Re: Video Please
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:24:07 -0000

Lars Petrus <lars@...> wrote: > It's very easy to fake a blindfold video in at least three different > and completely undetectable ways. [..] Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and you get one for free: 1. put on a blindfold. Have a friend stand out of sight and they tell you exactly what to do. Sound can be mixed in later (or turn off sound). 2. the most well known trick has been used to let people drive a car (!), blindfolded: under your blindfold is an earplug, which could easily be to a cell phone, and your instructions are spoken by that same friend. 3. reverse the video of you scrambling a cube in a very 'blindfold-solving' like way. However, a reversed video is usually quite easy to detect. 4. you practice a blindfold solve over and over again, until you have completely memorized it. Then you tape, at full speed. I don't mean to give people ideas, I just want everyone to be aware of these, so we can spot them more easily. Michiel
996. Re : [Speed cubing group] Re: Video Please
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:37:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't really see that it's sped up, though I guess it could be. oh now look at this video, this can't possibly be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel http://vanderblonk.com
997. Re: Question about F2L
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 19:48:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "res0lute" <b3ttis@...> wrote: > > Hey, > > I'm kinda new at cubing and use a beginner method but I get close to 1 > minute solves usually and I want to start learning the Fridrch Method. > The cross is uderstandable, but the I am having trouble understanding > the F2L. > > I get that you're supposed to insert 4 corner-edge pairs, and I see > that there are a lot of pictures with algs that show you how to do it, > but I always incounter atleast 2 porblems > > 1.The corner and edge are really far away from each other, and don't > look like the picture > > 2.The pictures only show 2 or 3colors when there are 6 colors > > I know this is probably a dumb question, but I have been trying for > over a week to understand the F2L and I was hoping someone else might > have had this problem and could help me. Thanks for reading! And sorry > about any speeling errors. > > > -David R. > I recommend you look at Jason Thong's site. http://www.freespaces.com/jasa86/intro_f2l_intro.htm You're basically dealing with only one pair at a time, which only has 3 colours. About the pieces being seperated or far away...you might want to look at his advance tutorial too, about bringing pieces stuck in other slots out: http://www.freespaces.com/jasa86/non_standard_f2l.htm Hope that helps Harris
998. Re : [Speed cubing group] Re: Video Please
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 20:45:36 -0000

Hahaha .... http://www.strangepuzzle.com/ronvb/Danyang%20Chen%20En-xi%20Xie%20on% 20tv.wmv -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > I don't really see that it's sped up, though I guess it could be. > > oh now look at this video, this can't possibly be fake: > > http://www.youtube.com/watch?v=KjtH5dD6f1Q > > Michiel > http://vanderblonk.com >
999. Re: Roissy Results
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 20:49:55 -0000

Hi, I just got back from Roissy. These are the results as far as I can remember them: 2x2x2 winner: Lars Vandenbergh, 6.5x average 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was Jimmy Coll 4x4x4 winner: Lars Vandenbergh, 1:14.xx average 5x5x5 winner: Frederick Badie, with new single and average European records. 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average European records. 3x3x3 blindfoled winner: Jimmy Coll It was a well organized event and a great start to the 2007 season! Lars --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know about the results of Roissy Open, im kind of excited > to see, dont want to wait until they are on speedcubing.com. >
1000. Re : [Speed cubing group] Re: Video Please
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 21:02:02 +0000 (GMT)

It's like I said before. My videos aren't sped up, there just very low quality. My best average ever is like 19.40 so it's not impossible to solve 17.xx. Also in competition, i averaged +/-23 seconds, and it has been like 8 months ago, so i guess i'm credible. ----- Message d'origine ---- De : Ron van Bruchem <ron@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février 2007, 8h27mn 56s Objet : Re: [Speed cubing group] Re: Video Please Hi guys, The video looks less sped up than the video of Tobias: http://www.youtube. com/watch? v=g6KwzjCXv3w My position is that if someone has done the effort to become very fast at solving (blindfolded) , he is so much into our hobby that he will be trustworthy IN GENERAL. There will always be exceptions, but who are we to be the judge? Is it easier to frown than to believe and be inspired? I have had some e-mail contact with the Chinese cubers and recommend that to anyone having doubts. Instead of fighting here, we can talk to them and ask them how they do it. Just watch the pictures that I linked to, and you will see that the Chinese cubing community is similar to any other cubing community. They just want to have fun and compete in a fair manner. I was told that one of the Chinese cubers uses a method where "he solves orientation and position at the same time, and each time solves two corners or edges." Could be Stefan's system, or another system?? We should think of better systems than the one we are using now. Anyway, I have a new video coming up, where Danyang is solving on live tv in 1:25. It is a 20 minute performance. Please wait a little more, because they have some slow servers over there... :-) Have fun, Ron ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday, February 04, 2007 1:48 AM Subject: [Speed cubing group] Re: Video Please --- In speedsolvingrubiksc ube@yahoogroups. com, "goodxy2002" <goodxy2002@ ...> wrote: > > I've met up with many american cubers and we've talked about it. maybe > you should watch it again, you'll see what i mean. I did watch it again but I still don't see something really suspicious. If there's something specific I should look for, can you tell what it is and the time into the video when it happens? Also... speedsolving using my blindfold method I average about 50 seconds and I think I can drop to 40 with a few more algs and good recall during actual blindsolving. When I use it for speedsolving I always have to look for what to do next, which doesn't take much time but it's still slower than when I have memorized and have good recall. Boris Konrad (one of the world's top memorizers) tried blindcubing a bit and said he averaged 40 seconds for memorization and got down to 30 in good cases. With enough practice I'm convinced sub-70 blindcubing average is easily possible. Real average, that is, not just best average-of-10. And probably there are better methods out there. Cheers! Stefan [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1001. speedcube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 22:04:10 -0000

Someone recently stole my Rubik's Cubes. Anyone have any good suggestions/recommendations on what kind of cube I should get next?
1002. warm-up
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Feb 2007 22:07:40 -0000

It takes me about 10-15 mins of cubing until I reach my average times. Does anyone else have this type of "warm-up" period in which the times are 10 secs above normal? Also, are your cubes slightly stiff until they're worked in for a few minutes?
1003. Re: [Speed cubing group] Flames
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 18:01:56 -0800 (PST)

i doubt that you know what everyone thinks about what was said or what they will think in the future. i feel warranted in what i said and don't really care if you don't like it, i'm sure just as many people agreed with what i said as people who didn't, you're entitled to your opinion, but your as biased as everyone else. more importantly we dropped it, so maybe you should too Michael Gottlieb <mzrg@...> wrote: I've noticed that there have been a lot of flames here recently... Now this is stupid and it really has to stop. There is absolutely nothing to be gained by attacking someone over the internet, especially on a cubing forum. I thought that this group was "All about speed solving the Rubik's Cube", but it seems personal attacks are more important than that! Just think about the future... These posts are all saved. In years, people won't look back and say "Oh, look how rude Per was, Clancy was totally right", they'll look back and say "Oh, Per was sort of rude, but look how much Clancy overreacted". Maybe Per was arrogant or rude (I don't think he was, but that's just me) but Clancy's reaction was thoroughly unwarranted. Before you flame me, Clancy, just look over Per's posts and ask yourself if he really deserved what you threw at him... Let's have an example. At a competition, if someone says "Oh, I'm sub-16 now!" and you're just barely sub-20, are you going to yell at them and insult them for being arrogant, just because they're better than you at something? Are you going to yell at them if they say that "most cubers are not sub-16"? No, of course not. That would get you thrown out of the competition. So then why are you showing the same behavior here? Anyway, I'm being condescending for a reason... I respect all of you for your dedication, speed, and sense of community, but nobody benefits from online arguments (and you should know this). Flaming has no place among adults. Unless it's obvious to everyone that someone is being consistently rude, arrogant, and annoying, flaming them is only going to bring you down to their level. It's rude and arrogant to insult someone for being rude and arrogant! (Yes, I'm being rude and arrogant as well - but at least I'm trying to fix things...) So if someone's being a bit rude, unless they're going and explicitly insulting you, it isn't that important and you don't have to react. Let it go. It makes the forum a better place and it doesn't completely ruin your reputation. --Michael Gottlieb --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1004. Re: [Speed cubing group] Re: Question about F2L
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Feb 2007 22:43:19 -0500

ok thanks anyone else? On 2/4/07, Harris Chan <takonan_mutoy@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "res0lute" <b3ttis@...> > wrote: > > > > Hey, > > > > I'm kinda new at cubing and use a beginner method but I get close to 1 > > minute solves usually and I want to start learning the Fridrch Method. > > The cross is uderstandable, but the I am having trouble understanding > > the F2L. > > > > I get that you're supposed to insert 4 corner-edge pairs, and I see > > that there are a lot of pictures with algs that show you how to do it, > > but I always incounter atleast 2 porblems > > > > 1.The corner and edge are really far away from each other, and don't > > look like the picture > > > > 2.The pictures only show 2 or 3colors when there are 6 colors > > > > I know this is probably a dumb question, but I have been trying for > > over a week to understand the F2L and I was hoping someone else might > > have had this problem and could help me. Thanks for reading! And sorry > > about any speeling errors. > > > > > > -David R. > > > > I recommend you look at Jason Thong's site. > > http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > You're basically dealing with only one pair at a time, which only has > 3 colours. > > About the pieces being seperated or far away...you might want to look > at his advance tutorial too, about bringing pieces stuck in other > slots out: > > http://www.freespaces.com/jasa86/non_standard_f2l.htm > > Hope that helps > > Harris > > > [Non-text portions of this message have been removed]
1005. [Speed cubing group] Re: Question about F2L
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 05:10:44 -0000

You need to know how the algorithms work, so it is important to see what's going on when trying to memorizing. It took me about a week to realize what was going on. This has been discussed before: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32362 Darren --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > ok thanks > > anyone else? > > On 2/4/07, Harris Chan <takonan_mutoy@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "res0lute" <b3ttis@> > > wrote: > > > > > > Hey, > > > > > > I'm kinda new at cubing and use a beginner method but I get close to 1 > > > minute solves usually and I want to start learning the Fridrch Method. > > > The cross is uderstandable, but the I am having trouble understanding > > > the F2L. > > > > > > I get that you're supposed to insert 4 corner-edge pairs, and I see > > > that there are a lot of pictures with algs that show you how to do it, > > > but I always incounter atleast 2 porblems > > > > > > 1.The corner and edge are really far away from each other, and don't > > > look like the picture > > > > > > 2.The pictures only show 2 or 3colors when there are 6 colors > > > > > > I know this is probably a dumb question, but I have been trying for > > > over a week to understand the F2L and I was hoping someone else might > > > have had this problem and could help me. Thanks for reading! And sorry > > > about any speeling errors. > > > > > > > > > -David R. > > > > > > > I recommend you look at Jason Thong's site. > > > > http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > > > You're basically dealing with only one pair at a time, which only has > > 3 colours. > > > > About the pieces being seperated or far away...you might want to look > > at his advance tutorial too, about bringing pieces stuck in other > > slots out: > > > > http://www.freespaces.com/jasa86/non_standard_f2l.htm > > > > Hope that helps > > > > Harris > > > > > > > > > [Non-text portions of this message have been removed] >
1006. Re: warm-up
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 07:20:24 -0000

I definitely hit my peak a few minutes in, it's probably right at around 10 minutes. My spread is a little less drastic than 10s, usually I'm averaging 25-27 for the first few solves, then I drop to the 23-25 range. I have definitely noticed the cube needs warming up as much as I do. Interestingly a hair dryer or leaving it in a warm car seems to keep the cube sufficiently ready. The heat can be murder on the stickers though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about 10-15 mins of cubing until I reach my average times. > Does anyone else have this type of "warm-up" period in which the times > are 10 secs above normal? Also, are your cubes slightly stiff until > they're worked in for a few minutes? >
1007. Re: speedcube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 14:29:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Someone recently stole my Rubik's Cubes. Anyone have any good > suggestions/recommendations on what kind of cube I should get next? > Hi, I recently ordered new DIY kits from Rubiks.com. Last friday, I assambled one of them, and it works like a charm. - Joël.
1008. Re: warm-up
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 14:31:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about 10-15 mins of cubing until I reach my average times. > Does anyone else have this type of "warm-up" period in which the times > are 10 secs above normal? Also, are your cubes slightly stiff until > they're worked in for a few minutes? > Hi! It all depends on how long I have not been cubing, and how tired I am. When I am really in shape, I am usually getting good times after 5 minutes. When I am not warmed up, but awake and focussed, practicing the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is so easy after a few 5x5 solves. This doesn't work when I am tired, though. - Joël.
1009. Re: warm-up
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 17:12:46 -0000

I like warming up with simple beginner's method because I stop a lot less when I look for only one piece instead of 2 for f2l and last layer is easier to spot. After about 2 or 3 solves that decrease my inspection time, I can speedcube pretty well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > It takes me about 10-15 mins of cubing until I reach my average > times. > > Does anyone else have this type of "warm-up" period in which the > times > > are 10 secs above normal? Also, are your cubes slightly stiff until > > they're worked in for a few minutes? > > > > Hi! > > It all depends on how long I have not been cubing, and how tired I am. > When I am really in shape, I am usually getting good times after 5 > minutes. When I am not warmed up, but awake and focussed, practicing > the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is so > easy after a few 5x5 solves. This doesn't work when I am tired, though. > > - Joël. >
1010. Blindfold Memorization for Corner/Edge Orientation
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 17:20:50 -0000

Hi, I'm trying to improve my memorization techniques. I was wondering in what order do people memorize the orientations. For Edge I tried looking from top to bottom and bottom to top and trying to match with some of the algs on leyan's page, but I always end up using the orient 2 and 4, but the 6 and 8 are harder to spot and setup. For corner, i look for the easiest ones to memorize, would it be better to try orienting 4 oddly positioned corners or a set of 2 easy orientations. Give me feedback :] Stan
1011. Re: Blindfold Memorization for Corner/Edge Orientation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 18:26:52 -0000

Hi, For Corner Orientation (CO), I memorised a bunch of patterns. It's very much like OLL, but the algorithms I use don't permute any pieces (just twist a few corners). I don't only recognise these cases on the U and D faces, I can often recognise them on the 4 other faces as well. Here's a file that can be used for this, Marcus Stuhr posted it a while ago: http://img208.imageshack.us/img208/6343/corners8sh.png I also learned some patterns that involve solving corners on more than one layers, such as: (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2 Learning to recognise the patterns rather than memorising the orientations of individual pieces really sped up my CO memorization times. For easy cases, CO can literly be memorized in the blink of an eye. It's almost like recognising 2 OLL cases. One last thing, you might want to post questions about blindfold cubing on the blindfold cubing group: http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Hi, I'm trying to improve my memorization techniques. I was wondering > in what order do people memorize the orientations. For Edge I tried > looking from top to bottom and bottom to top and trying to match with > some of the algs on leyan's page, but I always end up using the orient > 2 and 4, but the 6 and 8 are harder to spot and setup. > > For corner, i look for the easiest ones to memorize, would it be > better to try orienting 4 oddly positioned corners or a set of 2 easy > orientations. > > Give me feedback :] > > Stan >
1012. Re: speedcube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Feb 2007 21:34:02 -0000

To all those who wanted a joycube,I found the website where Yu Jeong- Min ordered his. I looked at the pics on his website, and saw the site on the box of his cube. I'm not sure if someone found it before me, but it's at www.cubenjoy.com . Their almost exactly like a DIY, just assembled really well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > Someone recently stole my Rubik's Cubes. Anyone have any good > > suggestions/recommendations on what kind of cube I should get next? > > > > Hi, > > I recently ordered new DIY kits from Rubiks.com. Last friday, I > assambled one of them, and it works like a charm. > > - Joël. >
1013. Re: [Speed cubing group] Re: speedcube
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Feb 2007 13:51:07 -0800

---------- On 2/5/07, baller1177 <baller17@...> wrote: To all those who wanted a joycube,I found the website where Yu Jeong- Min ordered his. I looked at the pics on his website, and saw the site on the box of his cube. I'm not sure if someone found it before me, but it's at www.cubenjoy.com . Their almost exactly like a DIY, just assembled really well. ---------- Is this the cube? http://tinyurl.com/26vr86 I'm in the mood to try one of these cubes, but I have no idea how to order one because I only know English. It appears that as soon as you add the cube to your cart you are asked to log-in. When I click the button that looks like it might create an account, I am greeting with a big form of stuff I can't read. :) Anyone want to tell me how to order one of these cubes? :) -Chris [Non-text portions of this message have been removed]
1014. Colorado
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 05:41:34 -0000

Is Patrick the only Colorado cuber on this forum? If so, not for long!
1015. [Speed cubing group] Re: Are CubeSmith stickers waterproof?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 06:45:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's a very good idea. > Just lube your cube again afterwards and it i perfect. :-) > > (I still use my first cube, a rubiks.com cube and I have been using it for 2 > years now :-)) > > Gilles > > > 2007/2/2, brendantrinh2000 <dish.painted.blue@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > > > The stickers are made of pure vinyl, a plastic material, so yes they > > > are waterproof! But whether the glue is water-resistant is another > > > matter... I wouldn't think so. Maybe that's what you are really asking?? > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "brendantrinh2000" > > > <dish.painted.blue@> wrote: > > > > > > > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original > > > > ones water proof. Does anyone know? > > > > > > > > > thanks! i just want to dump my cube in soap and wash it. i use to just > > get a damp cloth and wash it all over. take a logn time. > > > > > > > > > [Non-text portions of this message have been removed] > i didn't need to lube my cube again. it was still perfectly smooth. actually, it was smoother.
1016. Re: speedcube
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 07:29:44 -0000

hmm... try buying a diy kit from rubiks. they're always good.
1017. Re: Colorado
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 09:27:09 -0000

nooo, dont leave california mike!
1018. Re: Colorado
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 09:40:27 -0000

I'm from Aurora, though not during school. Guess that makes three of us. --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > Is Patrick the only Colorado cuber on this forum? If so, not for long! >
1019. Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:15:53 -0000

Are there any other websites that hold contests online other than jon's sunday contests, just wondering, thanks.
1020. Re: Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:17:39 -0000

There's a weekly FMC on Cubestation. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. >
1021. [Speed cubing group] Re: speedcube
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:23:05 -0000

I think they only sell those in Korea. I have a Korean friend who I might have order some for me. Maybe we should arrange some kind of mass order. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/5/07, baller1177 <baller17@...> wrote: > To all those who wanted a joycube,I found the website where Yu Jeong- > Min ordered his. I looked at the pics on his website, and saw the site > on the box of his cube. I'm not sure if someone found it before me, > but it's at www.cubenjoy.com . Their almost exactly like a DIY, just > assembled really well. > ---------- > > Is this the cube? > > http://tinyurl.com/26vr86 > > I'm in the mood to try one of these cubes, but I have no idea how to order > one because I only know English. It appears that as soon as you add the cube > to your cart you are asked to log-in. When I click the button that looks > like it might create an account, I am greeting with a big form of stuff I > can't read. :) > > Anyone want to tell me how to order one of these cubes? :) > > -Chris > > > [Non-text portions of this message have been removed] >
1022. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 09:21:28 -0800

Would anyone be up for a 'mystery puzzle' online contest? -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. > > > [Non-text portions of this message have been removed]
1023. Re: [Speed cubing group] Question?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:45:02 -0000

I would! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1024. Re: [Speed cubing group] Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:46:30 -0000

How exactly would that work? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1025. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 09:55:27 -0800

Each week it's a different 'mystery' puzzle and we would outline the guidelines for each one. Some examples include: Assembling a 3x3x3 cube Scrambling a 3x3x3 cube Getting a close as possible to 5 seconds on a StackMat I'd be nice to have a competition where *anyone* can win. -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > How exactly would that work? > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > Are there any other websites that hold contests online other than > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1026. Re: Roissy Results
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 17:55:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Hi, > > I just got back from Roissy. These are the results as far as I can remember them: > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5 winner: Frederick Badie, with new single and average European records. > 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average > European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It was a well organized event and a great start to the 2007 season! Thanks! I put some pictures here: http://grrroux.free.fr/Roissy2007/ I hope you're less tired than you were on Sunday :-) See you in Brussels. Gilles.
1027. Re: [Speed cubing group] Question?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 18:11:35 -0000

I'd definitely be up for that. --- In speedsolvingrubikscube@...m, "Tyson Mao" <tyson.mao@...> wrote: > > Each week it's a different 'mystery' puzzle and we would outline the > guidelines for each one. Some examples include: > > Assembling a 3x3x3 cube > Scrambling a 3x3x3 cube > Getting a close as possible to 5 seconds on a StackMat > > I'd be nice to have a competition where *anyone* can win. > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > How exactly would that work? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > -Tyson > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > Are there any other websites that hold contests online other than > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1028. Re: [Speed cubing group] Question?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 10:14:56 -0800

I know if I'm in charge of the web page, nothing will ever get done. Is anyone interested in making the webpage for this? -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > I'd definitely be up for that. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week it's a different 'mystery' puzzle and we would outline > the > > guidelines for each one. Some examples include: > > > > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close as possible to 5 seconds on a StackMat > > > > I'd be nice to have a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work? > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > -Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > Are there any other websites that hold contests online other > than > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1029. Re: Roissy Results
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 18:52:05 -0000

Ton is the first who isn't sub20 anymore, congrats! http://www.worldcubeassociation.org/results/statistics.php#10 Cheers! Stefan
1030. Re : [Speed cubing group] Re: Roissy Results
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 11:50:48 -0800 (PST)

and my pictures are there: http://sylmuzox.free.fr/roissy/ F. ----- Message d'origine ---- De : Gilles Roux <grrroux@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s Objet : [Speed cubing group] Re: Roissy Results --- In speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh" <lars.vandenbergh@ ...> wrote: > > Hi, > > I just got back from Roissy. These are the results as far as I can remember them: > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was > Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5 winner: Frederick Badie, with new single and average European records. > 3x3x3 one handed winner: Gilles van den Peereboom, with new single and average > European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It was a well organized event and a great start to the 2007 season! Thanks! I put some pictures here: http://grrroux. free.fr/Roissy20 07/ I hope you're less tired than you were on Sunday :-) See you in Brussels. Gilles. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1031. Re: [Speed cubing group] Question?
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 15:43:18 -0500

I would love to have a contest like that but I don't know HTML yet, sorry Tyson XD On 2/6/07, Tyson Mao <tyson.mao@...> wrote: > > I know if I'm in charge of the web page, nothing will ever get done. Is > anyone interested in making the webpage for this? > > -Tyson > > On 2/6/07, xkiesterx <kianb@... <kianb%40eden.rutgers.edu>> > wrote: > > > > I'd definitely be up for that. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Each week it's a different 'mystery' puzzle and we would outline > > the > > > guidelines for each one. Some examples include: > > > > > > Assembling a 3x3x3 cube > > > Scrambling a 3x3x3 cube > > > Getting a close as possible to 5 seconds on a StackMat > > > > > > I'd be nice to have a competition where *anyone* can win. > > > > > > -Tyson > > > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > > > How exactly would that work? > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > > > -Tyson > > > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > > > Are there any other websites that hold contests online other > > than > > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1032. Re: [Speed cubing group] Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 21:20:56 -0000

I recommend suggesting this in the competition forum on rubiks.has.it --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up for a 'mystery puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other websites that hold contests online other than > > jon's sunday contests, just wondering, thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
1033. Re: Question?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Feb 2007 21:27:20 -0000

I just found another contest: http://www.gottacube.com/moncon.php --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. >
1034. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 17:06:12 -0700

Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. ----- Original Message ----- From: sccuber<mailto:sccuber@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 2:40 AM Subject: [Speed cubing group] Re: Colorado I'm from Aurora, though not during school. Guess that makes three of us. --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@...> wrote: > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > [Non-text portions of this message have been removed]
1035. Re: [Speed cubing group] Question?
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 17:10:57 -0700

I could do that. I am in the process of making a database for competitions, and after that is setup, making any type of competition would be easy. Those competitions do sound fun though, lets go for it. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 11:14 AM Subject: Re: [Speed cubing group] Question? I know if I'm in charge of the web page, nothing will ever get done. Is anyone interested in making the webpage for this? -Tyson On 2/6/07, xkiesterx <kianb@...<mailto:kianb@...>> wrote: > > I'd definitely be up for that. > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week it's a different 'mystery' puzzle and we would outline > the > > guidelines for each one. Some examples include: > > > > Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close as possible to 5 seconds on a StackMat > > > > I'd be nice to have a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work? > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be up for a 'mystery puzzle' online contest? > > > > > > > > -Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > > > > > > > Are there any other websites that hold contests online other > than > > > > > jon's sunday contests, just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1036. [Speed cubing group] Re: Colorado
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 01:03:48 -0000

It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] >
1037. Learn to OH Cube
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 01:05:40 -0000

I average about 30-40 with 2h now and i've decided i want to learn how to do 1h,im not really looking for times right now but i would like to know the basics so i can practice (while im hiding it under my boring classes hehe). I firstly use my right hand and can pretty much do all the basic turns but i do struggle with the fronts the backs and R'. I cant grasp how its done so that the cube isnt on the edge of falling off or the cube gets caught. I'm pulling down the face with either my thumb or pushing up with my right index finger and im not sure if thats really how your suppose to do it, so i was wondering if anyone has a video showing how to do each type of turn one handed or has any tips. Thanks
1038. Re: [Speed cubing group] Re: Colorado
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 17:14:50 -0800 (PST)

haha bob doesn't get the couch, i make him sleep under the dining room table skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
1039. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 17:15:26 -0800 (PST)

I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
1040. Re: [Speed cubing group] Re: speedcube
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 21:44:40 -0500

These are still considered rubik's made products are far as competitions go, right? -Ethan On 2/6/07, nailicis2 <no_reply@yahoogroups.com> wrote: > > I think they only sell those in Korea. I have a Korean friend who I > might have order some for me. Maybe we should arrange some kind of > mass order. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/5/07, baller1177 <baller17@...> wrote: > > To all those who wanted a joycube,I found the website where Yu > Jeong- > > Min ordered his. I looked at the pics on his website, and saw the > site > > on the box of his cube. I'm not sure if someone found it before me, > > but it's at www.cubenjoy.com . Their almost exactly like a DIY, just > > assembled really well. > > ---------- > > > > Is this the cube? > > > > http://tinyurl.com/26vr86 > > > > I'm in the mood to try one of these cubes, but I have no idea how > to order > > one because I only know English. It appears that as soon as you add > the cube > > to your cart you are asked to log-in. When I click the button that > looks > > like it might create an account, I am greeting with a big form of > stuff I > > can't read. :) > > > > Anyone want to tell me how to order one of these cubes? :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1041. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 6 Feb 2007 20:37:27 -0700

I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1042. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Feb 2007 19:45:19 -0800 (PST)

Where exactly are you located Pat? Patrick PJK <pjksportscards@...> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
1043. Re: Colorado
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 04:11:55 -0000

Hey guys, i'm also from Colorado. I havn't said much in the group but i read everything that's said pretty much. Frank, Patrick and i are both from Alamosa, Colorado, a small town way down south. It would be awesome if we could arrange a competition in Colorado this summer. I also would be willing to go to Boise for a competition, if i had nothing better to do (which i wouldn't). --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Where exactly are you located Pat? > > Patrick PJK <pjksportscards@...> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). > > Pat > > ----- Original Message ----- > From: Frank Morris<mailto:ephem825@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com> > Sent: Tuesday, February 06, 2007 6:15 PM > Subject: Re: [Speed cubing group] Re: Colorado > > I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... > > Not really, but I can try to convince you all. > > skeneegee <skeneegee@...<mailto:skeneegee@...>> wrote: > It doesn't look too promising with only 3 of us, but you never know. I > guess I'll have to fight Bob for the couch at Clancy's house each > January ;) > > -mike > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com>, "Patrick PJK" > <pjksportscards@> wrote: > > > > Awesome. Maybe we can get a nice competition setup in Denver or > nearby sometime this summer. > > > > > > ----- Original Message ----- > > From: sccuber<mailto:sccuber@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s peedsolvingrubikscube@yahoogroups.com>> > > > Sent: Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed cubing group] Re: Colorado > > > > > > I'm from Aurora, though not during school. Guess that makes three > of us. > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s peedsolvingrubikscube@yahoogroups.com>>, > "skeneegee" <skeneegee@> wrote: > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > long! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > Have a burning question? Go to Yahoo! Answers and get answers from real people who know. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. > > [Non-text portions of this message have been removed] >
1044. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 05:37:29 -0000

I took about 6 weeks off cubing and have been trying to catch up on posts. I'm about 600 messages behind... Hope it's not too late to contribute to this thread. I attempted this today for the first time. It took incredibly long. doing 4 of the blocks was not too bad. I solved those 4 blocks into the bottom layers and then proceeded by using a combination of (u) turns and Sunes to solve combinations of centers and edges to match the corners. When down to the last few pieces I chose to solve edges first then the remianing centers. I was lucky and did not encounter parity. I used commutators for the last edge cycle (same algs Hardwick uses for bld, I'm sure). For remining centers I used things like Sunes and other short (7-8 turn) CLL algs to setup into possitions where I could just do an alg to spin the U centers a half turn without effecting any other supercube aspect. I also freely used interchanges with the Dd layers to swap in blocks with center colors I needed for this. These where typically 3 quick turns that greatly speed up things. I exploited the mixed-2x2 aspect of it as much as I could to set things up nicely. I then mixed it up again and solved the 4x4 layer-by-layer and found that I'm faster just doing that.... so I don't think this "segmented- 2x2" approach is very useful. Although if you have yet to try it, it's pretty fun, I guess. Today: I'm averaging about 3:30 layer-by-layer. I'm averaging about 1:58 solving centers-first. I think that the 2x2 idea took me nearly 5 minutes. -Doug
1045. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 05:50:35 -0000

It is a very valid question. I first heard about it 4 years ago when one of my (at the time) non-cubing friends suggested it. I saw no good reason to shoot it down immediately so I asked it here. At the time it seemed to be a new question in the community. It was not discussed at length as it has now been though, so this is good feedback. -Doug > Now, let me explain why I entered this conversation: > > - Because I saw an idea being shot down on false grounds, and I wanted > to set the record straight so that people could open their minds to > thinking about answers to J.Bernett's very valid question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/
1046. Anyone know how to contact Chris at cubesmith.com?
From: thelegend7787 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 06:49:02 -0000

I've emailed him like a few times in the last week because I order just TILES but received TEXTURED TILES and haven't heard from him once. Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he isn't trying to avoid me or anything, maybe just out of town or something. I'm just getting desperate because my DIYs from overseas just came in and I'm picking them up from the post office tomorrow. Also don't wanna be out another nine dollars to buy them again... Thanks.
1047. [Speed cubing group] Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 07:28:50 -0000

...in a pile of rocks with knives and razor blades sticking out and needles and glass falling from the ceiling. it's a rough time. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > haha bob doesn't get the couch, i make him sleep under the dining room table > > skeneegee <skeneegee@...> wrote: It doesn't look too promising with only 3 of us, but you never know. I > guess I'll have to fight Bob for the couch at Clancy's house each > January ;) > > -mike > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > Awesome. Maybe we can get a nice competition setup in Denver or > nearby sometime this summer. > > > > > > ----- Original Message ----- > > From: sccuber<mailto:sccuber@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed cubing group] Re: Colorado > > > > > > I'm from Aurora, though not during school. Guess that makes three > of us. > > > > --- In > speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>, > "skeneegee" <skeneegee@> wrote: > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > long! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
1048. [Off-topic] Midterms
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 07:32:39 -0000

WTF! Do any other schools give midterms on Sunday evenings? ~ Bob
1049. Re: Training tool for the simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:23:22 -0000

That's a really great functionality you added. I'm suprised no one has commented on this yet. Good work.
1050. Re: Detroit,MI
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:24:50 -0000

> Any cubers from detroit,MI? there is me...
1051. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 08:54:03 -0000

I agree with Heise for the most part. However, I do agree with Stefan, that the word "problem" should be phased-out from out community (when it comes to certain topics). It's a perfectly acceptable word to use in mathematical and scientific journals sure, but I find it's not befitting for our uses and is a word that is abused and often leading to confusion. I like the new terms Heise has defined in regards to parity. There are lots and lots of different types of parities (or precieved parities) in puzzle solving (it's not just restricted to NxNxN cubes). And parity alone has to do with the common "modulo 2" issues, there are higher-order "parities" that might occur in other puzzles. Thus, the word "parity" alone carries very little information and we need to start being more precise about what we are actually talking about to avoid such endless bickering that may in actuallity be about nothing. At the same time, Pat has made valid points. We cannot expect such things from the novice or those who are not native English, nor can we make assumptions about what ppl know. Anyways, it's all about mutual-respect and being sensitive to where the other person is coming from. btw, what's so speical about the post number that Stefan mentioned? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering several more precise terms in message > > 32723 > > Good, someone read it :-) > > In that message, I tried to get people to say precisely what they mean > by 'parity'. > > Unfortunately it was to no avail. People are still throwing around the > word 'parity' when they might mean something else. > > > > it might be better to explicitly abolish the word "problem" > > completely. Just talk about even or odd parity maybe? > > I understand that you want to avoid words that don't have a clear > scientific meaning, however this word is extensively used in scientific > and mathematical papers to describe a situation that is difficult to > overcome, or a question that is difficult to answer. (Of course, people > can disagree about degrees of difficulty, but the word is useful to > express the author's motivations. It is still the author's > responsibility to convince the readers that it is a problem that's > interesting to them, also.) > > In our field, may I suggest that > > - 'parity' just refers to the odd/even state of something, whereas > - 'parity problem' refers to a situation that is difficult to overcome, > related to parity. > > This makes it rather useless to say things like: > > "You can't avoid parity" > "You can't avoid odd parity" > > Of course you can't avoid these because parity always exists, and it > frequently alternates between odd and even, all the time while you're > solving. > > That's why when people are throwing around the word 'parity', I really > think they might mean something else, and they should be clear what they > mean. > > > Message 32723 describes a number of 'parity problems' rather than > describing a number of 'parities'. > > For example, the problem of not being able to determine the parity of > the 4x4x4 centre pieces just by looking at them, is a problem, not a > parity. > > Whereas, the odd/even status of the edge permutation is a kind of > parity, not a parity problem. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1052. [Speed cubing group] Re: acube tutorial
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:10:02 -0000

I don't see how that link helps. Per's question was for ACube specifically. I forget if Per is an experienced programmer or not, but it sounded to me like he was surveying interest in such a program. It would be very simple to write for an experienced programmer such as... (well you fill in the names, I don't want to single ppl out). I wrote a program that did something similar a couple years ago. It took a scramble and produced the stuff you had to memorize for BLD solving using cycles. I'm a bit busy, so if there is some interest in the program Per's talking about, I'm willing to send out my source code to help with this. Should be a 5 minute modification to it or something. Likewise, it would be a fun programming exercise for a beginner, or a challenge to the experts on how few lines it can be coded in... It's pretty tempting to me actually. Curse my lack of sleep. But to answer Per's original question, I am interested in using such a tool. It would be incredibly helpful! So much so, I'm wondering why I don't have one already. (I've always had to do it manually by hand, because I've never had to do batch runs in those situations.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Would there be any interest in an application taking a sequence of > > cube turns and turning it into ACube input? > > You can try Mike Reid's twist.c program: > > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1053. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:26:53 -0000

Ryan, This would have been this type of discussion I would have loved to be apart of, but I was taking a break from cubing last month and hadn't checked this fourm at all. If I was around, you wouldn't have been the only one defending the idea... sorry you had to feel so alone about it. I'm going to continue to try more of these solves to find a decient way of forming the blocks. It's FUN! -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > I think it is only fair that someone defend J.Bernett's idea, since > after all, his idea turned out to be correct. It really is a difficult > position to be in, however, when you are the ONLY person defending it. > It is sad that not one other person was willing to stand up and say > "Maybe J.Bernett's idea is possible." > > Maybe it has been entertaining to some people to watch me fight it alone > :-) Well, yes even I find debates entertaining to watch sometimes. >
1054. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:33:50 -0000

No. I think the word "edge" and "wing" should be used interchangably for the 4x4 (though usually "edge"). "edge" does not mean a "pair of wings" to me, EVER. To be clear, "edge piece" or "single edge" could be used to stress what a person is talking about though. It feels to unnatual to use the world "wing" for 4x4 though... not sure why, but it's pretty obvious what is meant. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > A wing is actually the name given in a method for the 5x5 to the > "non-central-edges" (to be concrete : UrF and UlF are "wings"). > Now you can apply the word wing to describe the UrF and UlF on the 4x4 too ! > So that the word edge can be preserved and used as the "group of 2 wings", > which makes an edge if you look at the 4x4 in a 3x3 way.
1055. Re: [Speed cubing group] Cubing in Vatican?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 09:40:19 -0000

Bleh. They keep rejecting me for a job. I think I'll have more fun with AMD anyways <insert smiley with tounge sticking out>. I have heard lots of good things about their massive cafetaria though... --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > You're so lucky you work for Google. Best company ever. It was ranked to be > the best company to work for by fortune 500. Is the Googleplex as nice as > everyone says it is and is the free food really good?
1056. Re: [Speed cubing group] Re: acube tutorial
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 11:14:02 +0100

I'm far behind this thread but this might help... Per Kristen Fredlund wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input? This will save time for > people using ACube to search for algorithms :-) > Try this one: http://unyun.dyndns.org/mad-p/cube/algo.htm Give the sequence in "Algorithm", then click Set. Check "Show BLD state for" and select "ACube". (ACube expression is not a BLD state, though...) Unfortunately, algo.htm is a JavaScript implementation, I mean, it cannot be used as part of a batch file or shell script. -- Kaoru Maeda
1057. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 10:17:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > btw, what's so speical about the post number that Stefan mentioned? Dude! Just search for the number and you'll see question and answer. Cheers! Stefan
1058. Re: Re : [Speed cubing group] Re: Video Please
From: mostafa_ 2010 <moostafa_ma2010@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 03:00:45 -0800 (PST)

Michiel van der Blonk <blonkm@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't really see that it's sped up, though I guess it could be. oh now look at this video, this can't possibly be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel http://vanderblonk.com --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed]
1059. Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 13:58:31 -0000

Hello everybody, Quite a few people asked me to write a blindfold tutorial. It's now pretty much finished, but before uploading it to my site, I want some feedback. I can of course, read the whole document scanning for errors, but I usually don't find my own typo's in a document that I wrote myself. Therefore, I would like to ask a few of you to read it, and make suggestions for improvement. I especially want to ask people that don't know anything about BLD cubing to read it, to see if they understand it. Basically my questions are: - Do you see any typo's / wrong English? - Do you understand the tutorial, or are you missing some information? - Do you have any other suggestions to make this tutorial better? You can find the file in the 'files' section of this group. It's called 'Joels_Blindfold_Tutorial.zip'. You can post feedback by replying, or by e-mailing me: jnoort[at] gmail[dot]com. Thank you, Joël.
1060. Re: [Speed cubing group] Re: Chinese cube meetings
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:06:57 +0100

Too bad my friend Olivier Mary is now in Shanghai (his family lives there) but will only remain there until the end of the week. I am not sure he has future plans for China this year. You can ask him at the Belgian Open if you want. ;-) (In my opinion, I am not sure he would be interested in hosting a competitition, and I am not sure he knows all the rules that have to be known to be a WCA delegate for a competition.) But surely he could set up a small meeting, if he is interested of course. Gilles 2007/2/3, Ron <ron@...>: > > Hi again, > > They may have some pretty cubers over there, but of course I wanted > to refer to pretty good cubers. :-) > > Have fun, > > Ron > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Here are some more pictures of Chinese cube meetings. > > Again: you can scroll forward on the bottom of the page. > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > > > > This is one the unofficial competitions: > > http://bbs.mf8.com.cn/dispbbs.asp? > > boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6 > > They have some pretty cubers over there. > > Check out the results of one of the competitions. > > > > Here is a picture of Danyang at an International toy and gift fair > in > > Hong Kong. > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > > > > Soon I will post a video of a live tv appearance by Danyang Cheng. > He > > solves the cube blindfolded 1:25. You can also see a 3 year old > girl > > solving on live tv. > > > > Is any of you going to China this year? Preferrably Guangzhou or > > Shanghai. We need someone to supervise for an official competition > in > > China. > > > > Thanks and have fun, > > > > Ron > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > Here are some pictures of the Chinese cube meetings. > > > On the bottom of the page you can scroll to more sub pages. > > > > > > http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > > > http://bbs.mf8.com.cn/dispbbs.asp? > > boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3 > > > > > > Have fun, > > > > > > Ron > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1061. Re: [Speed cubing group] Re: warm-up
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:12:29 +0100

As for me, I really like to use the magic as a warm up technique. After just a couple of solves, my hands are quite ready to reach good times. Of course it will then take a bit of time to have them in perfect condition but the Magic makes it much faster. :-) Gilles 2007/2/5, striderxo <striderxo@yahoo.com>: > > I like warming up with simple beginner's method because I stop a lot > less when I look for only one piece instead of 2 for f2l and last > layer is easier to spot. After about 2 or 3 solves that decrease my > inspection time, I can speedcube pretty well. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > It takes me about 10-15 mins of cubing until I reach my average > > times. > > > Does anyone else have this type of "warm-up" period in which the > > times > > > are 10 secs above normal? Also, are your cubes slightly stiff > until > > > they're worked in for a few minutes? > > > > > > > Hi! > > > > It all depends on how long I have not been cubing, and how tired I > am. > > When I am really in shape, I am usually getting good times after 5 > > minutes. When I am not warmed up, but awake and focussed, > practicing > > the 5x5 seems to work as a very good warm-up for the 3x3. 3x3 is > so > > easy after a few 5x5 solves. This doesn't work when I am tired, > though. > > > > - Joël. > > > > > [Non-text portions of this message have been removed]
1062. Re: [Speed cubing group] Learn to OH Cube
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:20:50 +0100

Hi, If you want to use your right hand, it all depends on how you solve with 2 hands. If your right hand usually is performing the algorithms while your left hand is holding the cube, you will need to change the way you solve the cross, F2L, OLL and PLL. In fact, you will have to mirror everything. So in a nutshell, you will have an adjustment period in which you will have to learn to recognize all the cases from another angle and also perform algorithms using U and L only (or mainly at least). As for the videos, I do not have any. Just practice and you will find the tricks yourself quite quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I average about 30-40 with 2h now and i've decided i want to learn how > to do 1h,im not really looking for times right now but i would like to > know the basics so i can practice (while im hiding it under my boring > classes hehe). I firstly use my right hand and can pretty much do all > the basic turns but i do struggle with the fronts the backs and R'. I > cant grasp how its done so that the cube isnt on the edge of falling > off or the cube gets caught. I'm pulling down the face with either my > thumb or pushing up with my right index finger and im not sure if > thats really how your suppose to do it, so i was wondering if anyone > has a video showing how to do each type of turn one handed or has any > tips. > > Thanks > > > [Non-text portions of this message have been removed]
1063. Re: Re : [Speed cubing group] Re: Roissy Results
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:17:52 +0100

Today I was wondering what my goal for the Belgian Open would be. I figured out that now that I had the European records in 3x3 OH...I could only go for the world records ! :D Ok, the average is my goal. For the single solve...we will see :p Gilles (PS : I am also very proud of my new best 3x3 average in a competition : 16.56 yeah !) 2007/2/6, François Sechet <frsechet@...>: > > and my pictures are there: http://sylmuzox.free.fr/roissy/ > F. > > ----- Message d'origine ---- > De : Gilles Roux <grrroux@free.fr <grrroux%40free.fr>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s > Objet : [Speed cubing group] Re: Roissy Results > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh" > > <lars.vandenbergh@ ...> wrote: > > > > > > Hi, > > > > > > I just got back from Roissy. These are the results as far as I can > > remember them: > > > > > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > > > 3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard > > Chambon, 3rd was > > > Jimmy Coll > > > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > > > 5x5x5 winner: Frederick Badie, with new single and average European > > records. > > > 3x3x3 one handed winner: Gilles van den Peereboom, with new single > > and average > > > European records. > > > 3x3x3 blindfoled winner: Jimmy Coll > > > > > > It was a well organized event and a great start to the 2007 season! > > Thanks! > > I put some pictures here: > > http://grrroux. free.fr/Roissy20 07/ > > I hope you're less tired than you were on Sunday :-) > > See you in Brussels. > > Gilles. > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1064. Re: [Speed cubing group] Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 16:36:10 -0000

Gilles is absolutly correct. Why is it so you may ask? When holding the cube in your right hand the R-face is facing your palm and is therfore wery hard to twist. The L-face is on the other hand (!) free to turn. Most people I know are using their left hand for OH if they are right handed and right hand OH if they are lefties (like me). So, insted of starting the hard work to learn all your algs in L-U instead of R-U, you can use your left hand for OH. An other thing many OH-solvers does is to reduce their set of algs and do more steps in LL instead, mostly 2-step OLL is used. Why that?, it is not always easy to do the algs for OLL OH, you will mess up a lot in the beginning because of hard to do algs. But if you are using a reduced set of algs, you can get used to the algs much faster = less errors. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hi, > > If you want to use your right hand, it all depends on how you solve with 2 > hands. > If your right hand usually is performing the algorithms while your left hand > is holding the cube, you will need to change the way you solve the cross, > F2L, OLL and PLL. > In fact, you will have to mirror everything. > > So in a nutshell, you will have an adjustment period in which you will have > to learn to recognize all the cases from another angle and also perform > algorithms using U and L only (or mainly at least). > > As for the videos, I do not have any. Just practice and you will find the > tricks yourself quite quickly I think. :-) > > Good luck ! > Gilles > > 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > > > I average about 30-40 with 2h now and i've decided i want to learn how > > to do 1h,im not really looking for times right now but i would like to > > know the basics so i can practice (while im hiding it under my boring > > classes hehe). I firstly use my right hand and can pretty much do all > > the basic turns but i do struggle with the fronts the backs and R'. I > > cant grasp how its done so that the cube isnt on the edge of falling > > off or the cube gets caught. I'm pulling down the face with either my > > thumb or pushing up with my right index finger and im not sure if > > thats really how your suppose to do it, so i was wondering if anyone > > has a video showing how to do each type of turn one handed or has any > > tips. > > > > Thanks > > > > > > > > > [Non-text portions of this message have been removed] >
1065. [Speed cubing group] Re: can 444 be solved as 222 ?
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 16:49:28 -0000

HI DOug, It's interesting that this has come up, because the original way that I solved parity involved thinking of the 4x4x4 as a 2x2x2. What I did was swap two corners upright like a 2X2X2 like: R2 B2 R F R' B2 R F' R then turn the slice a quarter turn u or u' then repeat R2 B2 R F R' B2 R F' R. This covers the basic parity function. I then sorted it out using sequences that have an even number of turns. Not very efficient, but interesting nonetheless. David J --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I took about 6 weeks off cubing and have been trying to catch up on > posts. I'm about 600 messages behind... > > Hope it's not too late to contribute to this thread. > > I attempted this today for the first time. It took incredibly long. > doing 4 of the blocks was not too bad. I solved those 4 blocks into > the bottom layers and then proceeded by using a combination of (u) > turns and Sunes to solve combinations of centers and edges to match > the corners. When down to the last few pieces I chose to solve edges > first then the remianing centers. I was lucky and did not encounter > parity. I used commutators for the last edge cycle (same algs > Hardwick uses for bld, I'm sure). For remining centers I used things > like Sunes and other short (7-8 turn) CLL algs to setup into > possitions where I could just do an alg to spin the U centers a half > turn without effecting any other supercube aspect. > > I also freely used interchanges with the Dd layers to swap in blocks > with center colors I needed for this. These where typically 3 quick > turns that greatly speed up things. I exploited the mixed-2x2 aspect > of it as much as I could to set things up nicely. > > I then mixed it up again and solved the 4x4 layer-by-layer and found > that I'm faster just doing that.... so I don't think this "segmented- > 2x2" approach is very useful. Although if you have yet to try it, > it's pretty fun, I guess. > > Today: I'm averaging about 3:30 layer-by-layer. I'm averaging about > 1:58 solving centers-first. I think that the 2x2 idea took me nearly > 5 minutes. > > -Doug >
1066. Re: [Speed cubing group] Learn to OH Cube
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 17:15:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > An other thing many OH-solvers does is to reduce their set of algs > and do more steps in LL instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean many of the 300+ that have recorded a OH solve, or many of the top OH cubers? There is a huge difference. I use a two look last layer for OH, myself. Is this my problem? Can some of the top OH solvers offer up their opinion on this concept? -Dave Campbell
1067. Re: [Speed cubing group] Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 17:25:34 -0000

No, not the top sovers, I'm talking about the rest of us, we who do 1 minute or abowe that. I asume the best guys knows how to do all OLL (and probably some COLL a little now and then =) I myself reduces to 3-step only for some cases, those where I know I do better 2-step than the long and complex alg I'm using two handed for the case, maybe you should try that? // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > An other thing many OH-solvers does is to reduce their set of algs > > and do more steps in LL instead, mostly 2-step OLL is used. > > > > // Kenneth > > > Really? Do you mean many of the 300+ that have recorded a OH solve, or > many of the top OH cubers? There is a huge difference. I use a two > look last layer for OH, myself. Is this my problem? Can some of the > top OH solvers offer up their opinion on this concept? > > -Dave Campbell >
1068. Re: [Speed cubing group] Learn to OH Cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 14:45:54 -0300 (ART)

I do 2-look LL too...just some cases I do 2 look OLL...well, but I do that for 2 handed too...the "little L with 3 on a side and 2 on the other" case....haha Pedro thewetdog <no_reply@yahoogroups.com> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > An other thing many OH-solvers does is to reduce their set of algs > and do more steps in LL instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean many of the 300+ that have recorded a OH solve, or many of the top OH cubers? There is a huge difference. I use a two look last layer for OH, myself. Is this my problem? Can some of the top OH solvers offer up their opinion on this concept? -Dave Campbell __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1069. Re: [Speed cubing group] Learn to OH Cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 17:52:52 +0000 (GMT)

Or maybe try your left hand...I'm right handed and do OH with left hand...dunno, just felt easier when I started...and I use many R moves, which are easier to do with left hand... Pedro Gilles van den Peereboom <gillesvdp@gmail.com> escreveu: Hi, If you want to use your right hand, it all depends on how you solve with 2 hands. If your right hand usually is performing the algorithms while your left hand is holding the cube, you will need to change the way you solve the cross, F2L, OLL and PLL. In fact, you will have to mirror everything. So in a nutshell, you will have an adjustment period in which you will have to learn to recognize all the cases from another angle and also perform algorithms using U and L only (or mainly at least). As for the videos, I do not have any. Just practice and you will find the tricks yourself quite quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I average about 30-40 with 2h now and i've decided i want to learn how > to do 1h,im not really looking for times right now but i would like to > know the basics so i can practice (while im hiding it under my boring > classes hehe). I firstly use my right hand and can pretty much do all > the basic turns but i do struggle with the fronts the backs and R'. I > cant grasp how its done so that the cube isnt on the edge of falling > off or the cube gets caught. I'm pulling down the face with either my > thumb or pushing up with my right index finger and im not sure if > thats really how your suppose to do it, so i was wondering if anyone > has a video showing how to do each type of turn one handed or has any > tips. > > Thanks > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1070. Re: [Offtopic] Does anyone know information about this slide puzzle?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:02:12 -0000

I just wasted an hour of my life that I will never get back, thanks. Eh, I probably would have wasted it anyways... (who knows where this pop culture reference is from?) I figured it out though. Taking almost 400 steps compared to the "recommended 81". > I think quite a few cubers in this group might want to try. In case > ppl want to play the original setup, you can try this JAVA applet: > > http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm > > There are also different setup positions. This is a hard one: > > http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm > > Or you can choose from any of these: > > http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm > > Hope you guys like this stuff ;) > > - Joël.
1071. Re: Learn to OH Cube
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:12:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > No, not the top sovers, I'm talking about the rest of us, we who do 1 > minute or abowe that. I asume the best guys knows how to do all OLL > (and probably some COLL a little now and then =) > > I myself reduces to 3-step only for some cases, those where I know I do > better 2-step than the long and complex alg I'm using two handed for > the case, maybe you should try that? > > // Kenneth Okay, that makes sense. Let me ask you this, then. When you do a 3 look last layer, what is your "set up" algorithm? To clarify, I mean the algorithm you execute first on the OLL case to get it to one that you can perform easier/quicker. Or does it vary depending on the case? I think the popular one for 3LLL is F (R U R' U') F' and its inverse. I ask this because I had thought that using (R U R' U') r (R' U R U') r' and its inverse would be better as it does not upset corner orientation and would allow you to know the resulting case from that initial look. Effectively making it a 2 look, however, the OLL portion would be a rather long algorithm. Of course, I thought of this after I had learned full Fridrich. Do any of the 3-look-cubers currently do this, or would be willing to try for a bit and see if it helps your times? -Dave Campbell
1072. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:42:21 -0000

*applause* Looks like your math knowledge is growing nicely... --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be > 6 mod 8. > > macky
1073. Re: Learn to OH Cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 18:57:49 -0000

Well, I'm not using OLL/PLL =) For 2H I'm using CLL/ELL. But I'm using mostly MU-algs for ELL and M are not fun to do OH so I'm using my old system for that. There I do VH for the last pair and then I solve edges permutation and one of the corners in one go, last step solves the three last corners. For some of the cases where edges are in Z-position I got pretty complex algs to solve those and the corner so I'm reducing there. Then I do Sune to solve two edges permutation and then I go from there as it was a simpler case. I got some pretty short ELL's that only orients edges and does nothing to the corners: M' U M U2 M' U M (two in an angle) M' B' R B M B' R' B (two strait, hold B as U and it's easy to do) F2 M F2 U M2 U' B2 M B (all four) But, as I said, M is not fun to do OH =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > No, not the top sovers, I'm talking about the rest of us, we who do 1 > > minute or abowe that. I asume the best guys knows how to do all OLL > > (and probably some COLL a little now and then =) > > > > I myself reduces to 3-step only for some cases, those where I know I do > > better 2-step than the long and complex alg I'm using two handed for > > the case, maybe you should try that? > > > > // Kenneth > > > Okay, that makes sense. Let me ask you this, then. When you do a 3 > look last layer, what is your "set up" algorithm? To clarify, I mean > the algorithm you execute first on the OLL case to get it to one that > you can perform easier/quicker. Or does it vary depending on the > case? I think the popular one for 3LLL is F (R U R' U') F' and its > inverse. > > I ask this because I had thought that using (R U R' U') r (R' U R U') > r' and its inverse would be better as it does not upset corner > orientation and would allow you to know the resulting case from that > initial look. Effectively making it a 2 look, however, the OLL > portion would be a rather long algorithm. Of course, I thought of > this after I had learned full Fridrich. Do any of the 3-look-cubers > currently do this, or would be willing to try for a bit and see if it > helps your times? > > -Dave Campbell >
1074. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:01:52 -0000

I have been working off of your intermediate result of (k/n)*sumation(i=k to i=n-1, 1/i) I am not convinced that is right though as I have yet to check the top halfo f your message carefully, but I stopped at the part where you say "limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow reduce to this:"... This value is in fact ZERO. If your expression is correct we are supposed to hold n fixed, then maximize the value for k, in the calculus sence, and THEN take the limit. I am stuck on the maximization part though.... -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > I have been working on a problem in probability and combinatorics > that was proposed to me by my high school Discrete math teacher. > > Since the problem was proposed to me in class I know the answer > already, but I'm trying for the first time to actually prove it. > > Here is the setup of the problem, and I've pretty much basically > proved it, but I have a question on the very last step. > > The problem is as follows: > > Given n distinct numbers your task is to find the largest one. You > may only look at the numbers one at a time, and once you have chosen > the number you believe to be the largest one the game stops and that > number is revealed to either be the largest or not the largest. > > Also you are not allowed to know the magnitude of any of the > numbers. So out of 10 numbers, the largest one could be the number > 10, or it could be the number 400,000,000. > > One example of this game is to have somebody else write n distinct > numbers written on notecards, but you're not allowed to see them or > even to know the magnitude of the numbers. The cards are then > shuffled up. You then pick cards one at a time. When you think > you've found the largest number you say so and the game stops. You > then turn all the cards over and see if the number you picked was > indeed the largest out of all n numbers. > > Here is an example game. > > Let n=5 and my 5 numbers are > > 1) -40 > 2) 25.6 > 3) -2,761 > 4) 100,000 > 5) 57 > > Clearly the 100,000 is the largest number, but again I have no idea > of the magnitude of these 5 numbers. > > These numbers are written on notecards and I choose them at random. > Here is an example of me playing the game where I would choose the > correct number as the largest number. Say the first number I choose > was the 57. I would rather see more numbers than think this number > is the largest one. So I don't say anything. I pick another > number, and say the one I choose is -2,761. This number is smaller > than 57 so I know this isn't the largest number. I would then > choose to pick another number. Say the next number I pick is 25.6. > I would know this number isn't larger than 57 so this can't be the > largest number. I then choose to pick another number. Say the next > one I pick is the 100,000. I would choose to take this number > because it is the first number larger than the largest one I've seen > so far, the 57. It turns out that this would be correct. > > Using the same numbers here is an example of a game where I lose and > don't choose the correct largest number. > > Say the first number I pick is the -2,761. I would then choose > another number. Say the next number I choose is the -40. I would > again choose to see another number, and say I pick the 57. It turns > out that I would actually choose the 57, since it is more than the > largest I have seen so far, which is -40. In this case though, the > largest number is the 100,000 so I have chosen incorrectly and would > be considered to have lost this game. > > What I did to solve this problem was to create a strategy based on > however many numbers, n, that there are. This is the only piece of > information that I know about the game when I start, because again I > have no idea of the magnitude of any of these numbers. > > If there are n numbers, I have to choose how many I will look at > before I allow myself to choose a number that I think is the largest > number. If I have 10 numbers, should I let 2 go by to get an idea > of the magnitude, or 3? This is the strategy I have to find out. > > The way I did this was to consider choosing the cards as an ordered > n-tuple of the positive integers 1 through n. > > The integer 1 here represents the card with the smallest value. The > integer 2 represents the card with the second smallest value. The > number n represents the largest number out of the n. > > A choosing game can be represented as an ordered n-tuple of the > numbers 1 through n. > > Even though the rules of the game are that once you choose a number > to be the largest one you stop the game, you have to stretch this a > little for creating an ordered n-tuple. Let's say that after you > choose the largest number, your choice cannot be changed. But you > do continue turning over cards until you turn over all of them. > Consider this your check to see if the number you picked was indeed > the largest. > > So the first example game I played could be the ordered 5-tuple > (4,1,3,5,2). The 4 means I first turned over the 4th largest > number, here the 57. The 1 means I turned over the -2,761 which is > the smallest number. And so on for the rest. In the example I > never actually turned over the -40 card, the final 2 in the 5- > tuple. But let's say I continued even after choosing the 100,000 to > make sure that it was indeed the largest number. If the card after > the 100,000 turned out to be an even larger number I could not have > chosen it though, my choice of the 100,000 was final. > > The second example game I played could be written as the ordered 5- > tuple (1,2,4,5,3) or it also could have been the game (1,2,4,3,5). > Since the last two can change after I had chosen the 4th largest > number. The part of the game that comes after the number you choose > doesn't matter, and can take all the possible permutations of the > remaining numbers. > > Anyway what I did was to adopt the following strategy. First I let > some portion of the n numbers "go by". By this I mean that I know I > will never choose a number out of the first group of numbers I look > at. The strategy I was using in the two example problems I gave was > to let 2 numbers go by. I knew from the start that I would never > choose a number in that first group of 2, because I still don't have > any idea of the magnitude of the numbers. After the first two have > gone by I remember the largest number I have seen so far. If I see > a number after the first two that is larger than this largest number > from the first group I pick it no matter what. > > My goal here was to find the odds, given n numbers, of correctly > choosing the largest number by employing this strategy and varying > the number of numbers I let go by from the start. > > So I took n numbers and always let the first one go by. This gave > me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can write > as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > For example if there are 100 numbers, then I let n=100 and the odds > are 5.2% that I would indeed choose the largest number. These odds > aren't very good. > > So I looked at the odds, given n numbers of letting 2 go by. This > chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's > (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > And if n=100 the chances are 8.4% to choose the correct largest > number. > > I then looked at the general problem of letting k numbers go by. > The odds to correctly choose the largest number employing the given > strategy for having n numbers and letting k go by is > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)* [(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So now the problem is basically solved except for one part. Given n > numbers, how many should I let go by? Now the sad part is I know > the answer, because we did this problem in class. The answer is to > let n/e of the numbers go by. Round to the nearest whole number > when you do this division. > > So again it spoils this problem a little bit that I know the > answer. But I'd really like to know how to prove it for real. > > This is the part I don't know how to do. > > I've tried doing this: > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to > see if I could somehow reduce to this: > > limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e > > Also the odds of correctly guessing the number, employing the > strategy of letting the first n/e numbers go by approaches 1/e as n > approaches infinity. I verified this by trying out many different > games with different values of n, and finding that at n/e the odds > are always better than any other value of k for that game. I don't > like the empirical solution to this problem, where you test and find > that the odds are approaching 1/e, but is this the only way? > > Is there a way I can use the following: > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to somehow > prove that when you take this limit the sum inside does in fact > approach 1/e? > > Thanks for any help. I'm very excited to have even gotten as far as > I have gotten, to know the general odds letting k numbers go by out > of n total, but I'd like to know how to take this problem to the > very last step and achieve the result we did in class assuming I > didn't know how many to let go by out of n numbers and wanted to > discover this best number k. > > Thanks for any help, > Chris >
1075. Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:38:25 -0000

I'd like to read your tutorial, but im not able to open the link for whatever reason, if there is another place you could put it id definitely read it. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > Quite a few people asked me to write a blindfold tutorial. It's now > pretty much finished, but before uploading it to my site, I want > some feedback. I can of course, read the whole document scanning for > errors, but I usually don't find my own typo's in a document that I > wrote myself. > > Therefore, I would like to ask a few of you to read it, and make > suggestions for improvement. I especially want to ask people that > don't know anything about BLD cubing to read it, to see if they > understand it. > > Basically my questions are: > > - Do you see any typo's / wrong English? > - Do you understand the tutorial, or are you missing some > information? > - Do you have any other suggestions to make this tutorial better? > > You can find the file in the 'files' section of this group. It's > called 'Joels_Blindfold_Tutorial.zip'. > > You can post feedback by replying, or by e-mailing me: jnoort[at] > gmail[dot]com. > > Thank you, > > Joël. >
1076. Re: [off topic] Math problem involving the number e
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:41:01 -0000

I don't see how you get 0. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I have been working off of your intermediate result of > (k/n)*sumation(i=k to i=n-1, 1/i) > > I am not convinced that is right though as I have yet to check the > top halfo f your message carefully, but I stopped at the part where > you say "limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) > to try to see if I could somehow reduce to this:"... This value is > in fact ZERO. > > If your expression is correct we are supposed to hold n fixed, then > maximize the value for k, in the calculus sence, and THEN take the > limit. I am stuck on the maximization part though.... > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey everyone, > > > > I have been working on a problem in probability and combinatorics > > that was proposed to me by my high school Discrete math teacher. > > > > Since the problem was proposed to me in class I know the answer > > already, but I'm trying for the first time to actually prove it. > > > > Here is the setup of the problem, and I've pretty much basically > > proved it, but I have a question on the very last step. > > > > The problem is as follows: > > > > Given n distinct numbers your task is to find the largest one. > You > > may only look at the numbers one at a time, and once you have > chosen > > the number you believe to be the largest one the game stops and > that > > number is revealed to either be the largest or not the largest. > > > > Also you are not allowed to know the magnitude of any of the > > numbers. So out of 10 numbers, the largest one could be the > number > > 10, or it could be the number 400,000,000. > > > > One example of this game is to have somebody else write n distinct > > numbers written on notecards, but you're not allowed to see them > or > > even to know the magnitude of the numbers. The cards are then > > shuffled up. You then pick cards one at a time. When you think > > you've found the largest number you say so and the game stops. > You > > then turn all the cards over and see if the number you picked was > > indeed the largest out of all n numbers. > > > > Here is an example game. > > > > Let n=5 and my 5 numbers are > > > > 1) -40 > > 2) 25.6 > > 3) -2,761 > > 4) 100,000 > > 5) 57 > > > > Clearly the 100,000 is the largest number, but again I have no > idea > > of the magnitude of these 5 numbers. > > > > These numbers are written on notecards and I choose them at > random. > > Here is an example of me playing the game where I would choose the > > correct number as the largest number. Say the first number I > choose > > was the 57. I would rather see more numbers than think this > number > > is the largest one. So I don't say anything. I pick another > > number, and say the one I choose is -2,761. This number is > smaller > > than 57 so I know this isn't the largest number. I would then > > choose to pick another number. Say the next number I pick is > 25.6. > > I would know this number isn't larger than 57 so this can't be the > > largest number. I then choose to pick another number. Say the > next > > one I pick is the 100,000. I would choose to take this number > > because it is the first number larger than the largest one I've > seen > > so far, the 57. It turns out that this would be correct. > > > > Using the same numbers here is an example of a game where I lose > and > > don't choose the correct largest number. > > > > Say the first number I pick is the -2,761. I would then choose > > another number. Say the next number I choose is the -40. I would > > again choose to see another number, and say I pick the 57. It > turns > > out that I would actually choose the 57, since it is more than the > > largest I have seen so far, which is -40. In this case though, > the > > largest number is the 100,000 so I have chosen incorrectly and > would > > be considered to have lost this game. > > > > What I did to solve this problem was to create a strategy based on > > however many numbers, n, that there are. This is the only piece > of > > information that I know about the game when I start, because again > I > > have no idea of the magnitude of any of these numbers. > > > > If there are n numbers, I have to choose how many I will look at > > before I allow myself to choose a number that I think is the > largest > > number. If I have 10 numbers, should I let 2 go by to get an idea > > of the magnitude, or 3? This is the strategy I have to find out. > > > > The way I did this was to consider choosing the cards as an > ordered > > n-tuple of the positive integers 1 through n. > > > > The integer 1 here represents the card with the smallest value. > The > > integer 2 represents the card with the second smallest value. The > > number n represents the largest number out of the n. > > > > A choosing game can be represented as an ordered n-tuple of the > > numbers 1 through n. > > > > Even though the rules of the game are that once you choose a > number > > to be the largest one you stop the game, you have to stretch this > a > > little for creating an ordered n-tuple. Let's say that after you > > choose the largest number, your choice cannot be changed. But you > > do continue turning over cards until you turn over all of them. > > Consider this your check to see if the number you picked was > indeed > > the largest. > > > > So the first example game I played could be the ordered 5-tuple > > (4,1,3,5,2). The 4 means I first turned over the 4th largest > > number, here the 57. The 1 means I turned over the -2,761 which > is > > the smallest number. And so on for the rest. In the example I > > never actually turned over the -40 card, the final 2 in the 5- > > tuple. But let's say I continued even after choosing the 100,000 > to > > make sure that it was indeed the largest number. If the card > after > > the 100,000 turned out to be an even larger number I could not > have > > chosen it though, my choice of the 100,000 was final. > > > > The second example game I played could be written as the ordered 5- > > tuple (1,2,4,5,3) or it also could have been the game > (1,2,4,3,5). > > Since the last two can change after I had chosen the 4th largest > > number. The part of the game that comes after the number you > choose > > doesn't matter, and can take all the possible permutations of the > > remaining numbers. > > > > Anyway what I did was to adopt the following strategy. First I > let > > some portion of the n numbers "go by". By this I mean that I know > I > > will never choose a number out of the first group of numbers I > look > > at. The strategy I was using in the two example problems I gave > was > > to let 2 numbers go by. I knew from the start that I would never > > choose a number in that first group of 2, because I still don't > have > > any idea of the magnitude of the numbers. After the first two > have > > gone by I remember the largest number I have seen so far. If I > see > > a number after the first two that is larger than this largest > number > > from the first group I pick it no matter what. > > > > My goal here was to find the odds, given n numbers, of correctly > > choosing the largest number by employing this strategy and varying > > the number of numbers I let go by from the start. > > > > So I took n numbers and always let the first one go by. This gave > > me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can > write > > as (1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > > > For example if there are 100 numbers, then I let n=100 and the > odds > > are 5.2% that I would indeed choose the largest number. These > odds > > aren't very good. > > > > So I looked at the odds, given n numbers of letting 2 go by. This > > chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's > > (2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > > > And if n=100 the chances are 8.4% to choose the correct largest > > number. > > > > I then looked at the general problem of letting k numbers go by. > > The odds to correctly choose the largest number employing the > given > > strategy for having n numbers and letting k go by is > > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)* > [(1/k)+ > > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > > > So now the problem is basically solved except for one part. Given > n > > numbers, how many should I let go by? Now the sad part is I know > > the answer, because we did this problem in class. The answer is > to > > let n/e of the numbers go by. Round to the nearest whole number > > when you do this division. > > > > So again it spoils this problem a little bit that I know the > > answer. But I'd really like to know how to prove it for real. > > > > This is the part I don't know how to do. > > > > I've tried doing this: > > > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try > to > > see if I could somehow reduce to this: > > > > limit n->infinity of [(n-1)/n]^n which I know evaluates to 1/e > > > > Also the odds of correctly guessing the number, employing the > > strategy of letting the first n/e numbers go by approaches 1/e as > n > > approaches infinity. I verified this by trying out many different > > games with different values of n, and finding that at n/e the odds > > are always better than any other value of k for that game. I > don't > > like the empirical solution to this problem, where you test and > find > > that the odds are approaching 1/e, but is this the only way? > > > > Is there a way I can use the following: > > > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to > somehow > > prove that when you take this limit the sum inside does in fact > > approach 1/e? > > > > Thanks for any help. I'm very excited to have even gotten as far > as > > I have gotten, to know the general odds letting k numbers go by > out > > of n total, but I'd like to know how to take this problem to the > > very last step and achieve the result we did in class assuming I > > didn't know how many to let go by out of n numbers and wanted to > > discover this best number k. > > > > Thanks for any help, > > Chris > > >
1077. Chicago Information Request
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 11:44:31 -0800

Does anyone know anything about Randolph Cafe in the Chicago Cultural Center? I'm busy at work working on some spreadsheets, so even if you can post up some links about the place, it would help. -Tyson [Non-text portions of this message have been removed]
1078. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 19:52:27 -0000

Hello, You might need 'winzip' to open the file. www.winzip.com I would love to upload this to my site, but unfortunately I have problems connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I'd like to read your tutorial, but im not able to open the link for > whatever reason, if there is another place you could put it id > definitely read it. > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > Quite a few people asked me to write a blindfold tutorial. It's > now > > pretty much finished, but before uploading it to my site, I want > > some feedback. I can of course, read the whole document scanning > for > > errors, but I usually don't find my own typo's in a document that > I > > wrote myself. > > > > Therefore, I would like to ask a few of you to read it, and make > > suggestions for improvement. I especially want to ask people that > > don't know anything about BLD cubing to read it, to see if they > > understand it. > > > > Basically my questions are: > > > > - Do you see any typo's / wrong English? > > - Do you understand the tutorial, or are you missing some > > information? > > - Do you have any other suggestions to make this tutorial better? > > > > You can find the file in the 'files' section of this group. It's > > called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com. > > > > Thank you, > > > > Joël. > > >
1079. Re: Anyone know how to contact Chris at cubesmith.com?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:09:47 -0000

Are you sure they are textured? Do they feel like non-skid? The regular ones have a mottled appearance but they feel smooth. The first time I ordered I got one of each, so it was easy to compare. My second order was just regular tiles and I remember thinking at first that they were the wrong ones. Anyway, it could take a while for him to get back to you, but I'm sure he'll respond. It's orders@... --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...> wrote: > > I've emailed him like a few times in the last week because I order just > TILES but received TEXTURED TILES and haven't heard from him once. > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he > isn't trying to avoid me or anything, maybe just out of town or > something. I'm just getting desperate because my DIYs from overseas > just came in and I'm picking them up from the post office tomorrow. > Also don't wanna be out another nine dollars to buy them again... > Thanks. >
1080. Re: [Speed cubing group] Chicago Information Request
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:21:55 -0500

best I could do http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop hope this helps On 2/7/07, Tyson Mao <tyson.mao@...> wrote: > > Does anyone know anything about Randolph Cafe in the Chicago Cultural > Center? > > I'm busy at work working on some spreadsheets, so even if you can post up > some links about the place, it would help. > > -Tyson > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1081. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:22:26 -0800 (PST)

i can temporarily host anything you need, just let me know :) --speaking of which, i have lots of cuber files on my webserver, swordsman kirby, korkow, and alexander all have stuff i'm storing, let me know if you still need it or if i can delete it. Joël van Noort <joel_vn@...> wrote: Hello, You might need 'winzip' to open the file. www.winzip.com I would love to upload this to my site, but unfortunately I have problems connecting to it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I'd like to read your tutorial, but im not able to open the link for > whatever reason, if there is another place you could put it id > definitely read it. > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > Quite a few people asked me to write a blindfold tutorial. It's > now > > pretty much finished, but before uploading it to my site, I want > > some feedback. I can of course, read the whole document scanning > for > > errors, but I usually don't find my own typo's in a document that > I > > wrote myself. > > > > Therefore, I would like to ask a few of you to read it, and make > > suggestions for improvement. I especially want to ask people that > > don't know anything about BLD cubing to read it, to see if they > > understand it. > > > > Basically my questions are: > > > > - Do you see any typo's / wrong English? > > - Do you understand the tutorial, or are you missing some > > information? > > - Do you have any other suggestions to make this tutorial better? > > > > You can find the file in the 'files' section of this group. It's > > called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com. > > > > Thank you, > > > > Joël. > > > --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
1082. Re: Blindfold Memorization for Corner/Edge Orientation
From: "tyto_tt" <tyto_tt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:27:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi, > > For Corner Orientation (CO), I memorised a bunch of patterns. It's > very much like OLL, but the algorithms I use don't permute any > pieces (just twist a few corners). I don't only recognise these > cases on the U and D faces, I can often recognise them on the 4 > other faces as well. > > Here's a file that can be used for this, Marcus Stuhr posted it a > while ago: http://img208.imageshack.us/img208/6343/corners8sh.png > > I also learned some patterns that involve solving corners on more > than one layers, such as: > > (RU'R'U R'FRF') * 2 and (RU2 R'U2 RUR'U') * 2 > > Learning to recognise the patterns rather than memorising the > orientations of individual pieces really sped up my CO memorization > times. For easy cases, CO can literly be memorized in the blink of > an eye. It's almost like recognising 2 OLL cases. One last thing, > you might want to post questions about blindfold cubing on the > blindfold cubing group: > > http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > <striderxo@> wrote: > > > > Hi, I'm trying to improve my memorization techniques. I was > wondering > > in what order do people memorize the orientations. For Edge I > tried > > looking from top to bottom and bottom to top and trying to match > with > > some of the algs on leyan's page, but I always end up using the > orient > > 2 and 4, but the 6 and 8 are harder to spot and setup. > > > > For corner, i look for the easiest ones to memorize, would it be > > better to try orienting 4 oddly positioned corners or a set of 2 > easy > > orientations. > > > > Give me feedback :] > > > > Stan > > >
1083. Re: [Speed cubing group] Re: Anyone know how to contact Chris at cubesmith.com?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:34:32 -0800 (PST)

hey i just called him and he said he has tried to reply back 3 times but keeps getting a mailer daemon bounce error. he said if you are sure they are the wrong kind then send them back and he will send you the correct ones. nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they are textured? Do they feel like non-skid? The regular ones have a mottled appearance but they feel smooth. The first time I ordered I got one of each, so it was easy to compare. My second order was just regular tiles and I remember thinking at first that they were the wrong ones. Anyway, it could take a while for him to get back to you, but I'm sure he'll respond. It's orders@... --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...> wrote: > > I've emailed him like a few times in the last week because I order just > TILES but received TEXTURED TILES and haven't heard from him once. > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure he > isn't trying to avoid me or anything, maybe just out of town or > something. I'm just getting desperate because my DIYs from overseas > just came in and I'm picking them up from the post office tomorrow. > Also don't wanna be out another nine dollars to buy them again... > Thanks. > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1084. Re: [off topic] Math problem involving the number e
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:46:59 -0000

So I spent a half hour on the problem Chris proposed without much luck. I re-read it and do agree with the expression he got for the value we are to maximize finally. And it is now clear to me that taking it's derivative w.r.t. k is not the right approach. It yielded things like "(1/n sum_{i=k}^{n-1} 1/i) - (k/n)(pi^2/6 - sum_ {i=1}^{k-1} 1/i^2)" which was immpossible to set to 0 and solve for k in terms of n... and so forth. > So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k- 1)) The above assertion I perfectly agree with Clément and think it's an ingenious method to attack this problem. I can't believe how rusty I've gotten. After this line, I get confused by your argument. What do you mean "~~"? It does not seem well-defined to me. I would like to see a rigourous solution from this point of the proof forth. I guess you'd have to show things about uniform convergence and stuff and then swap the order of defferentiation and limit or something (I forget). It is okay to take the limit of the inequallty and get inf<=BLAH<=inf which is useless. It is not okay to take the derivatives wrt k on all sides of the inequlity of course, so how do I proceed??? I suppose we *could* say that: lim_{n->inf} (k/n sum_{i=k}^{n-1} 1/i) = lim_{n->inf} (k/n ln(n/k)) to avoid the nasty upper bound all together. It follows easily that it's "<=", but it can be an "=" due to the one of the definitions of Reimann integral. (Though one side of this equality is infinity.) Somthing needs to be said about uniform convergence in order to introduce differeniation and swapping the order of one side to proceed I'm betting.... I know there are some math folk here more knowledgable than me about it. -Doug > as ln((n-1)/(k-1)) ~~ ln(n/k) > > k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) > > Then you study the function f:x -> x/n ln(n/x) > f'(x) = (1/n) ( ln(n/x) - 1) > > so f'(n/e) = 0 > > Clément >
1085. Re: Colorado
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 20:50:16 -0000

There has been one small but successful tournament in Boise in September 2005. we had 10 competitors I think, 5 from Boise area (myself included) and 5 from around the Northwest. If we had enough interest from others in the region, I'm confident we could host another tournament here. and the next one should be even better--you always learn a few things the first time. It's not that expensive to fly in here, and it's a doable drive from Colorado or Washington, etc. Frank works at a hotel downtown and I'm pretty sure we can get just about whatever size space we need there. anyone else interested in a tournament in Boise? --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Hey guys, i'm also from Colorado. I havn't said much in the group but > i read everything that's said pretty much. Frank, Patrick and i are > both from Alamosa, Colorado, a small town way down south. It would be > awesome if we could arrange a competition in Colorado this summer. I > also would be willing to go to Boise for a competition, if i had > nothing better to do (which i wouldn't). > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > Where exactly are you located Pat? > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > head to Boise for a competition, just depends when. Who else would be > interested in going to a competition in Denver sometime over the > summer? I know there are a lot of other competitions in May and > Worlds in August, so it would be tight, but I think we could manage. > Tyson, you were thinking Vegas for a competition as well, do you have > anymore details on if it will be there and when? Denver is a pretty > good spot actually (not just because I live 4 hours away). > > > > Pat > > > > ----- Original Message ----- > > From: Frank Morris<mailto:ephem825@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com> > > Sent: Tuesday, February 06, 2007 6:15 PM > > Subject: Re: [Speed cubing group] Re: Colorado > > > > I'll travel to colorado for a comp.. I bet I could drag a couple of > other solvers down too. You will just have to consider coming up to > Boise for a comp as well... > > > > Not really, but I can try to convince you all. > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > It doesn't look too promising with only 3 of us, but you never > know. I > > guess I'll have to fight Bob for the couch at Clancy's house each > > January ;) > > > > -mike > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com>, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > nearby sometime this summer. > > > > > > > > > ----- Original Message ----- > > > From: sccuber<mailto:sccuber@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: s > peedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > I'm from Aurora, though not during school. Guess that makes three > > of us. > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ y > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: s > peedsolvingrubikscube@yahoogroups.com>>, > > "skeneegee" <skeneegee@> wrote: > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not for > > long! > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > > Have a burning question? Go to Yahoo! Answers and get answers from > real people who know. > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > email and get things done faster. > > > > [Non-text portions of this message have been removed] > > >
1086. Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 21:32:40 -0000

unfortunately for me, flights to idaho are like $450. it's insane :( ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > There has been one small but successful tournament in Boise in > September 2005. we had 10 competitors I think, 5 from Boise area > (myself included) and 5 from around the Northwest. > > If we had enough interest from others in the region, I'm confident > we could host another tournament here. and the next one should be > even better--you always learn a few things the first time. It's not > that expensive to fly in here, and it's a doable drive from Colorado > or Washington, etc. > > Frank works at a hotel downtown and I'm pretty sure we can get just > about whatever size space we need there. > > anyone else interested in a tournament in Boise? > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Hey guys, i'm also from Colorado. I havn't said much in the group > but > > i read everything that's said pretty much. Frank, Patrick and i > are > > both from Alamosa, Colorado, a small town way down south. It would > be > > awesome if we could arrange a competition in Colorado this summer. > I > > also would be willing to go to Boise for a competition, if i had > > nothing better to do (which i wouldn't). > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@> wrote: > > > > > > Where exactly are you located Pat? > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > > head to Boise for a competition, just depends when. Who else would > be > > interested in going to a competition in Denver sometime over the > > summer? I know there are a lot of other competitions in May and > > Worlds in August, so it would be tight, but I think we could > manage. > > Tyson, you were thinking Vegas for a competition as well, do you > have > > anymore details on if it will be there and when? Denver is a > pretty > > good spot actually (not just because I live 4 hours away). > > > > > > Pat > > > > > > ----- Original Message ----- > > > From: Frank Morris<mailto:ephem825@> > > > To: > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com> > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > I'll travel to colorado for a comp.. I bet I could drag a couple > of > > other solvers down too. You will just have to consider coming up > to > > Boise for a comp as well... > > > > > > Not really, but I can try to convince you all. > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > It doesn't look too promising with only 3 of us, but you never > > know. I > > > guess I'll have to fight Bob for the couch at Clancy's house each > > > January ;) > > > > > > -mike > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > ahoogroups.com>, "Patrick PJK" > > > <pjksportscards@> wrote: > > > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > > nearby sometime this summer. > > > > > > > > > > > > ----- Original Message ----- > > > > From: sccuber<mailto:sccuber@> > > > > To: > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > s > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that makes > three > > > of us. > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > y > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > s > > peedsolvingrubikscube@yahoogroups.com>>, > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not > for > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > --------------------------------- > > > Have a burning question? Go to Yahoo! Answers and get answers > from > > real people who know. > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > > email and get things done faster. > > > > > > [Non-text portions of this message have been removed] > > > > > >
1087. Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 21:47:06 -0000

Does anyone know where to get Rubik's Game cubes anymore? And do they still sell Arxon cubes?
1088. Re: [Speed cubing group] Chicago Information Request
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 12:26:32 -0800

Need pictures... especially of the stage. On 2/7/07, David <b3ttis@...> wrote: > > best I could do > > > http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop > > hope this helps > > > On 2/7/07, Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: > > > > Does anyone know anything about Randolph Cafe in the Chicago Cultural > > Center? > > > > I'm busy at work working on some spreadsheets, so even if you can post > up > > some links about the place, it would help. > > > > -Tyson > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1089. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:33:58 -0000

I finally got a chance to read the tutorial. Although, i didnt fully understand it, i am by no means a very advanced cuber which is probably why i struggled a bit. Its more detailed than other tutuorials ive read and i understood the edge permutation stuff, but it looks good overall. At one point i think you made a typo while writing the T perm by making the last move a F instead of F', probably isnt a big deal but may be confusing, unless its on purpose, im not sure. thats all. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i can temporarily host anything you need, just let me know :) > > --speaking of which, i have lots of cuber files on my webserver, swordsman kirby, korkow, and alexander all have stuff i'm storing, let me know if you still need it or if i can delete it. > > Joël van Noort <joel_vn@...> wrote: Hello, > > You might need 'winzip' to open the file. www.winzip.com > > I would love to upload this to my site, but unfortunately I have > problems connecting to it. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I'd like to read your tutorial, but im not able to open the link > for > > whatever reason, if there is another place you could put it id > > definitely read it. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > > > > Quite a few people asked me to write a blindfold tutorial. It's > > now > > > pretty much finished, but before uploading it to my site, I want > > > some feedback. I can of course, read the whole document scanning > > for > > > errors, but I usually don't find my own typo's in a document > that > > I > > > wrote myself. > > > > > > Therefore, I would like to ask a few of you to read it, and make > > > suggestions for improvement. I especially want to ask people > that > > > don't know anything about BLD cubing to read it, to see if they > > > understand it. > > > > > > Basically my questions are: > > > > > > - Do you see any typo's / wrong English? > > > - Do you understand the tutorial, or are you missing some > > > information? > > > - Do you have any other suggestions to make this tutorial better? > > > > > > You can find the file in the 'files' section of this group. It's > > > called 'Joels_Blindfold_Tutorial.zip'. > > > > > > You can post feedback by replying, or by e-mailing me: jnoort [at] > > > gmail[dot]com. > > > > > > Thank you, > > > > > > Joël. > > > > > > > > > > > > --------------------------------- > It's here! Your new message! > Get new email alerts with the free Yahoo! Toolbar. > > [Non-text portions of this message have been removed] >
1090. Re: Rubik's Game Cubes
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:35:59 -0000

>Does anyone know where to get Rubik's Game cubes anymore? Nintendo produces GameCubes. Not Rubik.
1091. Re: Rubik's Game Cubes
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:46:15 -0000

True that Nintendo produces GameCubes, but not Rubik's Game Cubes. http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm As to the original poster, I really don't have any idea. --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >Does anyone know where to get Rubik's Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1092. Re: Anyone familiar with the BrainTwist?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 22:50:12 -0000

I picked on up in SF, they are really colorful and interesting to play with, but they are not too smooth or terribly challenging I think. I was inspired to get one after seeing someone at WC05 playing around with it. I forget his name, might be BillT. I guess I would say that I'm familiar with it, if that's all you where asking. I don't recommend getting one though, they are a bit pricey and I'd rather spend my money on new stickers and cubes. I lost interest after solving it a few times. Also, I doubt it's built for speedy execution of algs. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" <pjksportscards@...> wrote: > > I just got a BrainTwist puzzle. It is described and shown here: > http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/ BrainTwist> > > Anyone else have one or tried one? It seems pretty neat. > > [Non-text portions of this message have been removed] >
1093. Re: Colorado
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:05:39 -0000

Bob, I was thinking more about travel from the region around here (northwest and mountain west and even west coast). But $450 RT to NJ seemed high (I know I've flown into JFK for about $300), so I just went to cheapflights.com and plugged in EWR (Newark airport) to BOI and there were several in the mid $200s round trip. Cheapest flight was $239 round trip. maybe you need a new travel agent. ;-) JFK is usually even cheaper than EWR (but I know that's a pain on the ground from Rutgers so probably won't help you). best regards, Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > unfortunately for me, flights to idaho are like $450. it's insane : ( > > ~ Bob > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > There has been one small but successful tournament in Boise in > > September 2005. we had 10 competitors I think, 5 from Boise area > > (myself included) and 5 from around the Northwest. > > > > If we had enough interest from others in the region, I'm confident > > we could host another tournament here. and the next one should be > > even better--you always learn a few things the first time. It's not > > that expensive to fly in here, and it's a doable drive from Colorado > > or Washington, etc. > > > > Frank works at a hotel downtown and I'm pretty sure we can get just > > about whatever size space we need there. > > > > anyone else interested in a tournament in Boise? > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > Hey guys, i'm also from Colorado. I havn't said much in the group > > but > > > i read everything that's said pretty much. Frank, Patrick and i > > are > > > both from Alamosa, Colorado, a small town way down south. It would > > be > > > awesome if we could arrange a competition in Colorado this summer. > > I > > > also would be willing to go to Boise for a competition, if i had > > > nothing better to do (which i wouldn't). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > <ephem825@> wrote: > > > > > > > > Where exactly are you located Pat? > > > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to > > > head to Boise for a competition, just depends when. Who else would > > be > > > interested in going to a competition in Denver sometime over the > > > summer? I know there are a lot of other competitions in May and > > > Worlds in August, so it would be tight, but I think we could > > manage. > > > Tyson, you were thinking Vegas for a competition as well, do you > > have > > > anymore details on if it will be there and when? Denver is a > > pretty > > > good spot actually (not just because I live 4 hours away). > > > > > > > > Pat > > > > > > > > ----- Original Message ----- > > > > From: Frank Morris<mailto:ephem825@> > > > > To: > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com> > > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > > > I'll travel to colorado for a comp.. I bet I could drag a couple > > of > > > other solvers down too. You will just have to consider coming up > > to > > > Boise for a comp as well... > > > > > > > > Not really, but I can try to convince you all. > > > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > > It doesn't look too promising with only 3 of us, but you never > > > know. I > > > > guess I'll have to fight Bob for the couch at Clancy's house each > > > > January ;) > > > > > > > > -mike > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > ahoogroups.com>, "Patrick PJK" > > > > <pjksportscards@> wrote: > > > > > > > > > > Awesome. Maybe we can get a nice competition setup in Denver or > > > > nearby sometime this summer. > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > From: sccuber<mailto:sccuber@> > > > > > To: > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > s > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that makes > > three > > > > of us. > > > > > > > > > > --- In > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > y > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > s > > > peedsolvingrubikscube@yahoogroups.com>>, > > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, not > > for > > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > --------------------------------- > > > > Have a burning question? Go to Yahoo! Answers and get answers > > from > > > real people who know. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Check out the all-new Yahoo! Mail beta - Fire up a more powerful > > > email and get things done faster. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1094. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:09:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > It's really not that hard to understand 2 notation systems. When I > read American books they say "color" and when I read British books > they say "colour". When I read Macky, Katsu or Gungz' algs they > say "Rw" and when I read Dan Harris' algs they say "r". It's not a > big deal. > Not a big deal if you are already comfortable with them... I got the impression this was more for general benefit and geared towards preventing confusion amonst newcomers. Hey, I was freaked out when I first saw it spelled "colour"... lol. Also, it's not necessary to be facetious with statements like "all those Asian guys should learn English, that would improve worldwide communication and collaboration dramatically." Although a counter to that would be that we Americans should learn Chinese (or perhaps Japenese) for the same reason. (And this is where I relish in the fact that I know both :).) -Doug
1095. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Feb 2007 16:11:50 -0700

As Richard stated, in Alamosa, about 220 miles south of Denver. However, I go to Denver several times a summer, and traveling there for a tourney would be no problem. We would just have to arrange the time to fit into most people's schedules. ----- Original Message ----- From: Frank Morris<mailto:ephem825@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 06, 2007 8:45 PM Subject: Re: [Speed cubing group] Re: Colorado Where exactly are you located Pat? Patrick PJK <pjksportscards@...<mailto:pjksportscards@...>> wrote: I'd be willing to head to Boise for a competition, just depends when. Who else would be interested in going to a competition in Denver sometime over the summer? I know there are a lot of other competitions in May and Worlds in August, so it would be tight, but I think we could manage. Tyson, you were thinking Vegas for a competition as well, do you have anymore details on if it will be there and when? Denver is a pretty good spot actually (not just because I live 4 hours away). Pat ----- Original Message ----- From: Frank Morris<mailto:ephem825@...<mailto:ephem825@...>> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing group] Re: Colorado I'll travel to colorado for a comp.. I bet I could drag a couple of other solvers down too. You will just have to consider coming up to Boise for a comp as well... Not really, but I can try to convince you all. skeneegee <skeneegee@...<mailto:skeneegee@...><mailto:skeneegee@...<mailto:skeneegee@...>>> wrote: It doesn't look too promising with only 3 of us, but you never know. I guess I'll have to fight Bob for the couch at Clancy's house each January ;) -mike --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>, "Patrick PJK" <pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice competition setup in Denver or nearby sometime this summer. > > > ----- Original Message ----- > From: sccuber<mailto:sccuber@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>> > Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing group] Re: Colorado > > > I'm from Aurora, though not during school. Guess that makes three of us. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>, "skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only Colorado cuber on this forum? If so, not for long! > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get things done faster. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1096. Re: why oh why...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:14:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). When I first saw the "W" I was thinking "upside down M... hem, must mean M'" hehe. What does that say about my intelligence? ps. due to the lack of being able to detect thngs like sarcasam and stuff in text, I am being mostly serious with this comment.
1097. Re: [Speed cubing group] Re: Colorado
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 15:17:20 -0800

---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: anyone else interested in a tournament in Boise? --Kirk ---------- I could probably make it down again and bring at least two other people :) -Chris [Non-text portions of this message have been removed]
1098. [Speed cubing group] Re: Anyone know how to contact Chris at cubesmith.com?
From: thelegend7787 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:20:27 -0000

Ok thanks guys, I knew he wouldn't just leave me hanging. I'll mail them out tomorrow. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey i just called him and he said he has tried to reply back 3 times but keeps getting a mailer daemon bounce error. he said if you are sure they are the wrong kind then send them back and he will send you the correct ones. > > nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they are textured? Do they feel like non-skid? The > regular ones have a mottled appearance but they feel smooth. The > first time I ordered I got one of each, so it was easy to compare. My > second order was just regular tiles and I remember thinking at first > that they were the wrong ones. Anyway, it could take a while for him > to get back to you, but I'm sure he'll respond. It's > orders@... > > --- In speedsolvingrubikscube@yahoogroups.com, thelegend7787 > <no_reply@> wrote: > > > > I've emailed him like a few times in the last week because I order > just > > TILES but received TEXTURED TILES and haven't heard from him once. > > Maybe I'm emailing the wrong guy? You guys know what's up? I'm sure > he > > isn't trying to avoid me or anything, maybe just out of town or > > something. I'm just getting desperate because my DIYs from overseas > > just came in and I'm picking them up from the post office tomorrow. > > Also don't wanna be out another nine dollars to buy them again... > > Thanks. > > > > > > > > > --------------------------------- > Bored stiff? Loosen up... > Download and play hundreds of games for free on Yahoo! Games. > > [Non-text portions of this message have been removed] >
1099. Re: Off-topic: dice stacking
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Feb 2007 23:28:02 -0000

I think either you or someone else showed us this clip already. What would be really neat is if that guy would have done a OH solve while doing that... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Do you know this hobby? > http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > (not completely off-topic, there's a cube at the end) > > Gilles. >
1100. Re: Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:07:17 -0000

I know that! They do have Rubik's "Game" Cubes, Stefan Pochmann and Dan Harris both have one. --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >Does anyone know where to get Rubik's Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1101. Re: Colorado
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:05:33 -0000

Ok, so how exactly do we go about organizing these tournaments? I know Tyson does the major ones, but do you have to get certified or something to create one? If that's the case, is there anyone willing to setup the competition? I would be willing to help in anyway possible. And i actually think we could probably bring 5-10 cubers just from Alamosa for a competition in Denver, granted that all except myself and Patrick would be over a minute solvers... --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ---------- > On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: > anyone else interested in a tournament in Boise? > --Kirk > ---------- > > I could probably make it down again and bring at least two other people :) > > -Chris > > > [Non-text portions of this message have been removed] >
1102. Re: [Speed cubing group] Re: Colorado
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:12:07 -0800

I'd want to see a total of at least 15 cubers. I'd prefer that you don't push the envelope and barely scrape by with barely any participants. There's no sense in doing an official competition in someone's living room, right? So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a competition in Colorado. Nothing has ever been held there before. Speaking of which, I am getting very close to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07, richard16meyer <richard16meyer@...> wrote: > > Ok, so how exactly do we go about organizing these tournaments? I know > Tyson does the major ones, but do you have to get certified or > something to create one? If that's the case, is there anyone willing to > setup the competition? I would be willing to help in anyway possible. > And i actually think we could probably bring 5-10 cubers just from > Alamosa for a competition in Denver, granted that all except myself and > Patrick would be over a minute solvers... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > anyone else interested in a tournament in Boise? > > --Kirk > > ---------- > > > > I could probably make it down again and bring at least two other > people :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1103. Re: [Speed cubing group] Re: Colorado
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:14:49 -0800 (PST)

excellent.. this is stuff that I like to hear. If anyone else from around this region would be willing to come here, let me know, and I will start planning an event. I just dont want to have a grip of people cancel at 130am the day of the event like last time... Chris Hunt <huntca@...> wrote: ---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote: anyone else interested in a tournament in Boise? --Kirk ---------- I could probably make it down again and bring at least two other people :) -Chris [Non-text portions of this message have been removed] --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
1104. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:16:52 -0000

That's a cool idea. The ATM part of it, I already thought of about 5 years ago. "ATM" is a common acynoym for something else so I'd choose a different letter. (Not that I claim to be the first to have considered it.) I thought of it mainly as a way of counting the length of an alg and to be a different metric that programs can optimize for. This notation you talk about could be useful for stuff like 7x7, but for now I don't see any need for it for 3x3. As for the "Q" or "C" notatation that someone mentioned, I don't care for it. I am fairly comfortable with the xyz notatation however I did not originally like it. I am curious why those xyz designations are the way they are - who came up with it in the first place? On a sidenote, before coming online to seek cubing resources, I used to use square brackets with lower case letters, so for instance [u] for y. "()" where for triggers as they commonly are, and "<>" where for common algs such as I'd write "<sune>" in the middle of an alg. "." for pauses. "-" for logical joins of two short algs. "{}" for fingering comments. "//" for general comments. "^" for multiple compositions. "+" for treating a case as composition of two other cases... Also, I wa always a big supporter of the MES extension and the later mes for 5x5. I would always superscript the "2" on paper for things like R2 and still do. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I sometimes plan to create (almost alredy did) a axis notation and > also a metric for it, ATM = axis turn metric. > > The basic idéa is to notate turns around one axis X, Y or Z and then > more than one slice or even a cube orientation is possible in one > note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not matter > if it is X or x). R' looks like X003 and a R2 like X002. An L' is > X100 (the turning direction looks at the cube from the axis side, in > this case R, Y looks from U and Z from F). To write a cube > orientation you simply write X111. To write a anti-slice (Ra) then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You can > also notate moves like QR+M'+L2 = X321 (yes David, I also use Q =). > That "QR+M'+L2" counts as one single turn ATM, the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But, because of R, U and > F are the rightmost turn-digit you can shorten it to only X1 for all > sizes of cubes, X10 means "turn the second slice from right" so the > alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It also has the benefit that it can be adapted to any size of cube. > What do you use for notation for the third slice from left for a > 11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. > > Is this a good idéa? (I think it is =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do? Especially since the axes are > not the > > > same ones in use in math and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) > > > > I have posted about that topic also in the past. My idea was to use > > some postfix modifier, not prefix. Since all other notation is post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for > the > > same as you would use QR. xyz is not intuitive and does not extend > > easily to other puzles. With my idea (or urs) physical turns of > > tetraminx or megaminx (and others) is easy to denote with basic > > notation. > > > > Actually i have one more minor notation grudge. I would love to see > the > > old slice/antislice notation being used more widely. It was part of > the > > Singmaster notation from which todays most widely used notation is > > actually a subset (sort of). > > > > -Per > > > > PS! Made an exception to my promise here ... ;-) > > >
1105. Re: Question?
From: "Trevor Davila" <toojgeek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:24:40 -0000

Well, there is a Fewest Moves contest at cubestation.co.uk. Trevor
1106. Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:26:42 -0000

wow, that's interesting. when i looked up flights for the last idaho comp, it was over 400. frank said he saw the same thing looking into flights for rutgers. 239 is definitelyt do-able, though. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > Bob, > > I was thinking more about travel from the region around here > (northwest and mountain west and even west coast). But $450 RT to > NJ seemed high (I know I've flown into JFK for about $300), so I > just went to cheapflights.com and plugged in EWR (Newark airport) to > BOI and there were several in the mid $200s round trip. > > Cheapest flight was $239 round trip. > > maybe you need a new travel agent. ;-) > > JFK is usually even cheaper than EWR (but I know that's a pain on > the ground from Rutgers so probably won't help you). > > best regards, > Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > unfortunately for me, flights to idaho are like $450. it's insane : > ( > > > > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > There has been one small but successful tournament in Boise in > > > September 2005. we had 10 competitors I think, 5 from Boise > area > > > (myself included) and 5 from around the Northwest. > > > > > > If we had enough interest from others in the region, I'm > confident > > > we could host another tournament here. and the next one should > be > > > even better--you always learn a few things the first time. It's > not > > > that expensive to fly in here, and it's a doable drive from > Colorado > > > or Washington, etc. > > > > > > Frank works at a hotel downtown and I'm pretty sure we can get > just > > > about whatever size space we need there. > > > > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey guys, i'm also from Colorado. I havn't said much in the > group > > > but > > > > i read everything that's said pretty much. Frank, Patrick and > i > > > are > > > > both from Alamosa, Colorado, a small town way down south. It > would > > > be > > > > awesome if we could arrange a competition in Colorado this > summer. > > > I > > > > also would be willing to go to Boise for a competition, if i > had > > > > nothing better to do (which i wouldn't). > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > > <ephem825@> wrote: > > > > > > > > > > Where exactly are you located Pat? > > > > > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be willing > to > > > > head to Boise for a competition, just depends when. Who else > would > > > be > > > > interested in going to a competition in Denver sometime over > the > > > > summer? I know there are a lot of other competitions in May > and > > > > Worlds in August, so it would be tight, but I think we could > > > manage. > > > > Tyson, you were thinking Vegas for a competition as well, do > you > > > have > > > > anymore details on if it will be there and when? Denver is a > > > pretty > > > > good spot actually (not just because I live 4 hours away). > > > > > > > > > > Pat > > > > > > > > > > ----- Original Message ----- > > > > > From: Frank Morris<mailto:ephem825@> > > > > > To: > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > ahoogroups.com> > > > > > Sent: Tuesday, February 06, 2007 6:15 PM > > > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > > > > > I'll travel to colorado for a comp.. I bet I could drag a > couple > > > of > > > > other solvers down too. You will just have to consider coming > up > > > to > > > > Boise for a comp as well... > > > > > > > > > > Not really, but I can try to convince you all. > > > > > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > > > It doesn't look too promising with only 3 of us, but you > never > > > > know. I > > > > > guess I'll have to fight Bob for the couch at Clancy's house > each > > > > > January ;) > > > > > > > > > > -mike > > > > > > > > > > --- In > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > ahoogroups.com>, "Patrick PJK" > > > > > <pjksportscards@> wrote: > > > > > > > > > > > > Awesome. Maybe we can get a nice competition setup in > Denver or > > > > > nearby sometime this summer. > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: sccuber<mailto:sccuber@> > > > > > > To: > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > > s > > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > > > > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > > > Subject: [Speed cubing group] Re: Colorado > > > > > > > > > > > > > > > > > > I'm from Aurora, though not during school. Guess that > makes > > > three > > > > > of us. > > > > > > > > > > > > --- In > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@ > > > y > > > > > > > > ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto: > > > s > > > > peedsolvingrubikscube@yahoogroups.com>>, > > > > > "skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > > > Is Patrick the only Colorado cuber on this forum? If so, > not > > > for > > > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > --------------------------------- > > > > > Have a burning question? Go to Yahoo! Answers and get > answers > > > from > > > > real people who know. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Check out the all-new Yahoo! Mail beta - Fire up a more > powerful > > > > email and get things done faster. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
1107. Re: Chinese cube meetings
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 00:44:31 -0000

> Is any of you going to China this year? Preferrably Guangzhou or > Shanghai. We need someone to supervise for an official competition in > China. > > Thanks and have fun, > > Ron > I'd love to go to Guangzhou, and have tons of relatives over there and I speak the local dialect there. I have the time, but not the money...
1108. Re: [Speed cubing group] Re: Chinese cube meetings
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 16:47:00 -0800

Chris Krueger will be over there studying abroad. He'll take care of it. -Tyson On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > Is any of you going to China this year? Preferrably Guangzhou or > > Shanghai. We need someone to supervise for an official competition > in > > China. > > > > Thanks and have fun, > > > > Ron > > > > I'd love to go to Guangzhou, and have tons of relatives over there and > I speak the local dialect there. I have the time, but not the money... > > > [Non-text portions of this message have been removed]
1109. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Feb 2007 19:09:34 -0700

Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. Thanks Pat ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February 07, 2007 5:12 PM Subject: Re: [Speed cubing group] Re: Colorado I'd want to see a total of at least 15 cubers. I'd prefer that you don't push the envelope and barely scrape by with barely any participants. There's no sense in doing an official competition in someone's living room, right? So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a competition in Colorado. Nothing has ever been held there before. Speaking of which, I am getting very close to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > Ok, so how exactly do we go about organizing these tournaments? I know > Tyson does the major ones, but do you have to get certified or > something to create one? If that's the case, is there anyone willing to > setup the competition? I would be willing to help in anyway possible. > And i actually think we could probably bring 5-10 cubers just from > Alamosa for a competition in Denver, granted that all except myself and > Patrick would be over a minute solvers... > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>> > wrote: > > anyone else interested in a tournament in Boise? > > --Kirk > > ---------- > > > > I could probably make it down again and bring at least two other > people :) > > > > -Chris > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1110. [Speed cubing group] Re: Chinese cube meetings
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 04:00:00 -0000

Jealousy is eminating from me. I've never been to Asia yet. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Chris Krueger will be over there studying abroad. He'll take care of it. > > -Tyson > > On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > Is any of you going to China this year? Preferrably Guangzhou or > > > Shanghai. We need someone to supervise for an official competition > > in > > > China. > > > > > > Thanks and have fun, > > > > > > Ron > > > > > > > I'd love to go to Guangzhou, and have tons of relatives over there and > > I speak the local dialect there. I have the time, but not the money... > > > > > > > > > [Non-text portions of this message have been removed] >
1111. Re: acube tutorial (and some moderator comments)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:14:23 -0000

This thread kinda of angers me... Per seemed to want a very specific tool and he's been getting a lot of things that arn't what he asked for. It's like asking for a scrambled eggs and getting an omlette. You can't be disapointed but you still have grounds for a complaint. I think he is looking for an "anti-ACube", something that takes the result (an alg) and can produce the original input string (well it's not unique due to the many options of ACube, but the standard one would do fine). I'd like to use such a tool as well, and that's why I'm so eagar to see something done about it. Anyways, it really don't have to be complicated, I'm sure it can be done in under 40 lines of C, or under 50 if going for robustness and useful error messages. Also I am inclined to agree with Stefan's comment about GUI's being for kids. Text-based tools are more useful in for research-purposes. In combination with ACube, it would be possible to use one of the solutions to populate the rest, or to use a sub-optimal one to generate a set of optimal soultions. This is very useful if you think about it... (well for reseachie stuff anyhow) ----------------------------------- Also, sorry for early... how I reply to stuff without reading the entire thread as Ryan suggested under his "posting-guildlines post". I'm almost caught up now, plus I deleted a bunch of spam and accidental double posts while I was at it... don't I feel good about myself now :) ? BTW, that flame war between Clancy and Per lasted terribly long, I'm suprised Ron didn't put a stop to it. I don't appprove. At the same time, at least one of the posts "demanding" a stop to it, I also felt was out of line. I'd like to point out that it's not in any non-moderator's place to use "imparative" language in telling ppl to stop doing something here. Be nice and "suggestive". Another thing. Personally, I don't think it's typically necessary for one person to defend another here; people can defend themselves in many cases. It seems a few of us here take things a bit too personally perhaps. Those sorts of attitudes witnessed earlier can CLEARLY lead to escalating tensions, and who here really wants that? In addition, I'd like to point out that certain people simple don't see eye-to-eye, and may never get along with each other - that is life. Avoid them. There are people here I avoid. I'm sure lots of people avoid me. I simple accept it as a fact of life. I recommend that instead of the *benign* thing Clancy and Per do of "dropping the issue" or having a "ceasefire" to just ignore each other. I realize that sounds a bit extreme, but I highly recommend it. Life will be much simplier that way. It's enevitable, running into people in the world that we just can't get along with no matter how hard we try... or how open-mided we each think we are. COOL? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@...> wrote: > > I'm far behind this thread but this might help... > > Per Kristen Fredlund wrote: > > Would there be any interest in an application taking a sequence of > > cube turns and turning it into ACube input? This will save time for > > people using ACube to search for algorithms :-) > > > Try this one: http://unyun.dyndns.org/mad-p/cube/algo.htm > > Give the sequence in "Algorithm", then click Set. > Check "Show BLD state for" and select "ACube". (ACube expression is not > a BLD state, though...) > > Unfortunately, algo.htm is a JavaScript implementation, I mean, it cannot be > used as part of a batch file or shell script. > > -- > Kaoru Maeda >
1112. [Speed cubing group] Re: can 444 be solved as 222 ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:27:11 -0000

That's a cool trick. I tried it, and then in order to go back to solved I treated it as (oddly enough) a segmented sq-1 and applied one of the sq-1 algs I have and it worked beautifully. I'd like to share it. Place the two 1x2x2 blocks you want to swap on Front U and perform: R2' (UD') R2' U R2' U' R2' D R2' U' R2', noting the alternating R2's. Weird how, knowing how to solve a sq-1 (as I recently have about a 6 weeks ago) can lead to advancements else where. David. You mentioned that you no longer participate in this forum due to certain bad experiences here. I believe that we would all benefit from having you around and you should come back/stay. I've found that this community is very transient - the atmopshere from one month to the next may be dramatically different. So don't let a few bad experiences shy you away from people that would like to read your old-school insights on cubing :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > HI DOug, > > It's interesting that this has come up, because the original way that > I solved parity involved thinking of the 4x4x4 as a 2x2x2. > > What I did was swap two corners upright like a 2X2X2 like: R2 B2 R F > R' B2 R F' R then turn the slice a quarter turn u or u' then repeat R2 > B2 R F R' B2 R F' R. This covers the basic parity function. I then > sorted it out using sequences that have an even number of turns. > > Not very efficient, but interesting nonetheless. > > David J > >
1113. [Speed cubing group] Re: 1,000 Puzzle Videos!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 05:42:54 -0000

So Chris..., are you comfortable with 15% of the vids being from a single person? I find that 150 something videos from the same person is rather gross and in some ways unfair (when compared to the total number that is). I would like to see limitations put into place so that that doesn't happen. Perhaps it can be category-based, submission- time-based, how recent it is, the quality of the videos, the solve time compared to other videos of the same category, or simply just ask the puzzliest which ones they'd like to be removed. And such a limitor could be raised as the total number of videos increases surely. So that's my *opinion*; it's your space/bandwidth and you should do with it as you see fit of course. *overtly sidesteps another possible flame war, LOL* Either way, I'd like to hear you address this point. Curious, me being such a computer geek and all..., what is your current space limitation and are you hosting them on your own local servers, Chris? Another thing, you have a limit on the total size of a single file that may be submitted right? (it was the case the last time I checked) Well, I had at one time wanted to submit a rather large file, but 150 small clips takes up way more space than a single large one in this case. I want to make a higher quality 5x5 clip... or maybe even a really time-consuming 4x4 bld if I get ambitious enough, now that would be interesting to have online. So how fair do people think that is? Anyhow, congrats on the 1000 videos, and I have no doubt that you will soon break 2000! -Doug --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > >http://www.strangepuzzle.com/videos.php? firstName=Craig&lastName=Bouchard&puzzle > > just that...haha...I'm not sure if I want to count it... > > Thanks, Pedro. I, of course, knew the total already. I just wanted > someone else to point it out. So, nearly 15% of all videos on > strangepuzzle are of a single person. I am of course just kidding > around, i don't want anyone to misinterpret my post - what with the > over all tone of the board lately. Just thought i would put the 1000 > videos into perspective. > > But congratulations, nonetheless. It is a great site. Chris, have you > found the number of submissions are down given the popularity and ease > of Youtube now? > > -Dave >
1114. [Speed cubing group] Re: Chinese cube meetings
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 06:06:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Jealousy is eminating from me. I've never been to Asia yet. > > ~ Bob > And that's probably the only continent you have yet to be on... so who's jealous now. I've never been to Europe, South America, Africa, Austrailia, and the list goes on...
1115. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Feb 2007 22:35:11 -0800

---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: So Chris..., are you comfortable with 15% of the vids being from a single person? I would like to see limitations put into place so that that doesn't happen. ---------- At this point, I have no issues with a person having several videos online. When space becomes an issue, I will limit the amount of videos each person is allowed, for example 5 per category. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Curious, me being such a computer geek and all..., what is your current space limitation and are you hosting them on your own local servers, Chris? ---------- I'm currently using an external web host and I'm very pleased with the service. Strangepuzzle has 250GB of storage at the moment and less then 2GB is being used... and not all of that 2GB is actually Strangepuzzle because I use the same server for ChrisHuntPhoto.com ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Another thing, you have a limit on the total size of a single file that may be submitted right? ---------- I accept videos of any size or format. All videos are processed by me manually before uploaded to the server (which is why it takes a few days sometimes). Videos are converted to WMV 320x240. Video size is usually ~1MB per 30 seconds. I once asked people to limit video length to 5 minutes, but that limitation is no longer there. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: Well, I had at one time wanted to submit a rather large file, but 150 small clips takes up way more space than a single large one in this case. I want to make a higher quality 5x5 clip... or maybe even a really time-consuming 4x4 bld if I get ambitious enough, now that would be interesting to have online. So how fair do people think that is? ---------- Send them in! :) -Chris [Non-text portions of this message have been removed]
1116. [Speed cubing group] Re: Colorado
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 07:28:36 -0000

I am? I thought it would be this spring before I graduate? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. > > Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. > > Thanks > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed cubing group] Re: Colorado > > > I'd want to see a total of at least 15 cubers. I'd prefer that you don't > push the envelope and barely scrape by with barely any participants. > There's no sense in doing an official competition in someone's living room, > right? > > So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a > competition in Colorado. Nothing has ever been held there before. > > Speaking of which, I am getting very close to a lock with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > > > Ok, so how exactly do we go about organizing these tournaments? I know > > Tyson does the major ones, but do you have to get certified or > > something to create one? If that's the case, is there anyone willing to > > setup the competition? I would be willing to help in anyway possible. > > And i actually think we could probably bring 5-10 cubers just from > > Alamosa for a competition in Denver, granted that all except myself and > > Patrick would be over a minute solvers... > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > > "Chris Hunt" > > <huntca@> wrote: > > > > > > ---------- > > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>> > > wrote: > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > ---------- > > > > > > I could probably make it down again and bring at least two other > > people :) > > > > > > -Chris > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
1117. Re: [Speed cubing group] Re: Chinese cube meetings
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 02:43:37 -0500

Also, I bet neither of you have been to, much less competed in, Antarctica ;-). -Anthony ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 08, 2007 1:06 AM Subject: [Speed cubing group] Re: Chinese cube meetings --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Jealousy is eminating from me. I've never been to Asia yet. > > ~ Bob > And that's probably the only continent you have yet to be on... so who's jealous now. I've never been to Europe, South America, Africa, Austrailia, and the list goes on... [Non-text portions of this message have been removed]
1118. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 08:22:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I finally got a chance to read the tutorial. Although, i didnt > fully understand it, i am by no means a very advanced cuber which is > probably why i struggled a bit. Its more detailed than other > tutuorials ive read and i understood the edge permutation stuff, but > it looks good overall. At one point i think you made a typo while > writing the T perm by making the last move a F instead of F', > probably isnt a big deal but may be confusing, unless its on > purpose, im not sure. thats all. Hey, Thanks for reading it. I remember the typo; I copied it to an applet once, and the applet didn't work, because of that F/F'. I changed it in the applet, but apparently, I forgot to chance the text. I'll modify it :). Exactly how advanced are you? Can you give me a description about how long you have been cubing, what methods you use/algorithms you know... How much PLL/OLL's do you know? Plus: What parts were very clear to you, and what parts are not clear? The reason I made this tutorial for 'advanced' cubers, is: there's no point in making a blindfold tutorial for people that can't solve a cube with their eyes open (I think). The same idea applies to people who only just started. I would advise cubers to first practice until they can solve the cube in at least 30-40 seconds before starting with my tutorial. This is of course, just a general guideline. Thanks, Joël.
1119. Re: Rubik's Game Cubes
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 08:38:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I know that! They do have Rubik's "Game" Cubes, Stefan Pochmann and > Dan Harris both have one. > --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" > <athefre@> wrote: > > > > >Does anyone know where to get Rubik's Game cubes anymore? > > > > Nintendo produces GameCubes. Not Rubik. > > > eBay is probably your best bet. Joey
1120. Re: [Speed cubing group] Re: acube tutorial
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 21:23:11 +1100

Per wrote: > Would there be any interest in an application taking a sequence of > cube turns and turning it into ACube input?" I wrote: > You can try Mike Reid's twist.c program: > http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html d_funny007 wrote: > I don't see how that link helps. d_funny007 wrote: > This thread kinda of angers me... Per seemed to want a very specific > tool and he's been getting a lot of things that arn't what he asked > for. Mike Reid's twist.c program does exactly what Per specified above. It also includes source code so it could be extended to do more beyond what he specified above. > Also I am inclined to agree with Stefan's comment about GUI's being > for kids. Text-based tools are more useful in for research-purposes. To each his own, I suppose :-) Text/language is of course what sets us apart from the animals. It is extremely expressive, but not necessarily the most appropriate in all circumstances, even in research. There are certainly many great text tools, but an unfortunate contributing factor to that is that text tools are many orders of magnitude easier to write than graphical tools. Rubik's Cube certainly lends itself better to graphical representation than text representation, but on the other hand it is far easier to write batch processing programs and such based on text input rather than graphical input. This is not to say that this could not be done graphically (and perhaps even more effectively), just that it would take much much more effort to build it. -- Ryan Heise http://www.ryanheise.com/cube/
1121. Re: [Speed cubing group] Question?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 21:37:57 +1100

xkiesterx wrote: > Are there any other websites that hold contests online other than > jon's sunday contests, just wondering, thanks. There are a number of blindfolded contests hosted here: http://www.ryanheise.com/competitions/ It's a little known feature, but users can run their own competitions. For that, just pop me an email and I'll switch on the admin privilege. Of course this will make available a hidden admin interface which you'll need to learn how to use... -- Ryan Heise http://www.ryanheise.com/cube/
1122. Re: [Speed cubing group] Re: speedcube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 22:21:35 +1100

Chris Hunt wrote: > Anyone want to tell me how to order one of these cubes? :) The website only sells to Koreans unfortunately (you need a social security number of sorts to do the e-commerce). If you know someone over there, you could order by proxy. (I have some sitting on my desk now, but I don't feel qualified to say anything about them except that the white and see-thru ones look nice :-) -- Ryan Heise http://www.ryanheise.com/cube/
1123. Re: Off-topic: dice stacking
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 12:05:26 -0000

OH solve? Anyway... Another link that may be a duplicate, since it's hard to know what has been posted here (59 posts yesterday, maybe more today): http://www.youtube.com/watch?v=ecoKkaisAwc http://www.youtube.com/watch?v=GCl1l44m1HE Gilles. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I think either you or someone else showed us this clip already. What > would be really neat is if that guy would have done a OH solve while > doing that... > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > grrroux@ wrote: > > > > > > Do you know this hobby? > > http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > > > (not completely off-topic, there's a cube at the end) > > > > Gilles. > > >
1124. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 12:19:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That's a cool idea. The ATM part of it, I already thought of about 5 > years ago. The metric was my first reason for this. Because I'm using a method (still learning, I know some 100+ cases of the about 300 total) where I do CLL and also orient the edges in one go. there I use a lot of turns like M+L2 and if I'm counting ATM my solves are about 3-5 turns shorter than if I'm counting STM. Using my FS-F2L instead of Fridrich I can get averages down to about 45 ATM (but not as fast as if I'm doing Fridrich =) This may be a bit of topic but maybe intresting anyway? Here is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, 10 STM, 9 ATM) The alg is based on the usual pi-OLL. and I'm using it to solve the CLL pi case where all corners are permuted already and I also orient two edges at the same time. The same idéa for orient the edges while doing CLL is applicateable on many algs, just insert a M-turn before or when starting a "R U R' U" (or similair) and then restore it when possible or else, after the main part of the alg, like in this sune variation R+M U R' U R U2 R' U M'. // Kenneth
1125. Re: [Speed cubing group] Re: 1,000 Puzzle Videos!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 16:25:45 +0100

I think you can the situation differently : It's not that one person sends too many videos. It's just that the others don't send enough. ;-) Gilles 2007/2/8, Chris Hunt <huntca@...>: > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > So Chris..., are you comfortable with 15% of the vids being from a single > person? I would like to see limitations put into place so that that > doesn't > happen. > ---------- > > At this point, I have no issues with a person having several videos > online. > When space becomes an issue, I will limit the amount of videos each person > is allowed, for example 5 per category. > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Curious, me being such a computer geek and all..., what is your current > space limitation and are you hosting them on your own local servers, > Chris? > ---------- > > I'm currently using an external web host and I'm very pleased with the > service. Strangepuzzle has 250GB of storage at the moment and less then > 2GB > is being used... and not all of that 2GB is actually Strangepuzzle because > I > use the same server for ChrisHuntPhoto.com > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Another thing, you have a limit on the total size of a single file that > may > be submitted right? > ---------- > > I accept videos of any size or format. All videos are processed by me > manually before uploaded to the server (which is why it takes a few days > sometimes). Videos are converted to WMV 320x240. Video size is usually > ~1MB > per 30 seconds. I once asked people to limit video length to 5 minutes, > but > that limitation is no longer there. > > ---------- > On 2/7/07, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > Well, I had at one time wanted to submit a rather large file, but 150 > small > clips takes up way more space than a single large one in this case. I want > to make a higher quality 5x5 clip... or maybe even a really time-consuming > 4x4 bld if I get ambitious enough, now that would be interesting to have > online. So how fair do people think that is? > ---------- > > Send them in! :) > > -Chris > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1126. Re: Blindfold tutorial - File uploaded to the files section
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:48:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > You might need 'winzip' to open the file. www.winzip.com Highly unlikely. I was able to open it with the freeware IZArc: http://en.wikipedia.org/wiki/IZArc http://www.izarc.org/ Cheers! Stefan
1127. Re: Wide turns (was:New OLL for fridich method)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:52:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > I do CLL and also orient the edges in one go. there I use a lot of > turns like M+L2 and if I'm counting ATM my solves are about 3-5 turns > shorter than if I'm counting STM. Using my FS-F2L instead of Fridrich > I can get averages down to about 45 ATM (but not as fast as if I'm > doing Fridrich =) > > This may be a bit of topic but maybe intresting anyway? > > Here is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, > 10 STM, 9 ATM) Gotcha there. I started working on that type of CLL a few years ago when I meant up with another cuber summer of 2002, who made the suggestion. I used to know a lot more, but ever since I started doing ZBF2L ~95% of the time I don't get to practice that alg set much and forgot some important ones. The example alg you give, I've actively used for several years and still use today. I like seeing more people thinking "outside the box." I used ELL/CLL for a few years before I switched to a more COLL approach. 45 ATM is still a bit long to me. I use an F2L system that is more ATM count friendly though compared to the popular way of doing it... I think I was around 40 ATM if I go back to using ELL. However, those ELL alg as rather "clunky." Some of mine took me longer than 5s for me to execute. -Doug
1128. Temporary SveKub
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 17:54:05 -0000

Hi cubers. Our Swedis community "SveKub" has ben down for a while because of repated hacking attempts. The web hotel won't let us re-open before we have done something to the leak in the software. So, in the mean while Gunnar has started a temporary forum at: http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik% 27s-kub-f18843.html All Swedish speaking cubers (and others) are most wellcome to join us there. // Kenneth
1129. Re: [Speed cubing group] Re: why oh why...
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Feb 2007 10:43:17 -0800 (PST)

well i wasn't trying to insult anyone at all, there was sarcasm in there but my point was if its not immediate because you are familiar with it, then its easy enough to figure it out or find a reference that will explain it. i didn't know what i meant the first time i saw it, but i can say the same for regular R, and all of the notation set also. d_funny007 <no_reply@yahoogroups.com> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > first, notation. i think everyone is here is smart enough to be use most notations. of course the weird face names would be a stretch, but seriously we are all pretty smart people and i'd be surprised if anyone than can solve a rubiks cube or not, would be able to see r and know exactly what to do and then see Rw and have their head explode (except per). When I first saw the "W" I was thinking "upside down M... hem, must mean M'" hehe. What does that say about my intelligence? ps. due to the lack of being able to detect thngs like sarcasam and stuff in text, I am being mostly serious with this comment. --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1130. Re: Wide turns (was:New OLL for fridich method)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 20:57:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > Gotcha there... I'm well aware that I'm about 25 years to late to actually "invent" anything =) But I like to spread good idéas. // Kenneth BTW: forgot to write about one of my tricks for CLL + edges orientation. If your CLL ends in R' F R F' (or similair) then do L' U R U' M' instead and you do not orient any edges in the end of the alg. Example: CLL = R U2 R' U2 R' F R F' COLL = R U2 R' U2 L' U R U' M'
1131. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 22:43:05 -0000

> Highly unlikely. I was able to open it with the freeware IZArc: > > http://en.wikipedia.org/wiki/IZArc > http://www.izarc.org/ > > Cheers! > Stefan Hi Stefan, What do you mean with 'highly unlikely'? I found a place to temporarely host the tutorial, btw: http://www.dhost.info/jnoort Hope that helps, Joël.
1132. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 23:05:09 -0000

Well, i have been cubing for about 7 months now and i average in the high 30's, i know all pll algorithms and only the oll algs when the edges are flipped correctly, for f2l i use fridrich algorithms and method, i basically completely understand permuting edges and corners from your blindfold tutorial, but i dont see how you memorize the orientation for the pieces and how to work that out. thats about it.--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I finally got a chance to read the tutorial. Although, i didnt > > fully understand it, i am by no means a very advanced cuber which > is > > probably why i struggled a bit. Its more detailed than other > > tutuorials ive read and i understood the edge permutation stuff, > but > > it looks good overall. At one point i think you made a typo while > > writing the T perm by making the last move a F instead of F', > > probably isnt a big deal but may be confusing, unless its on > > purpose, im not sure. thats all. > > Hey, > > Thanks for reading it. I remember the typo; I copied it to an applet > once, and the applet didn't work, because of that F/F'. I changed it > in the applet, but apparently, I forgot to chance the text. I'll > modify it :). > > Exactly how advanced are you? Can you give me a description about how > long you have been cubing, what methods you use/algorithms you > know... How much PLL/OLL's do you know? Plus: What parts were very > clear to you, and what parts are not clear? > > The reason I made this tutorial for 'advanced' cubers, is: there's no > point in making a blindfold tutorial for people that can't solve a > cube with their eyes open (I think). The same idea applies to people > who only just started. I would advise cubers to first practice until > they can solve the cube in at least 30-40 seconds before starting > with my tutorial. This is of course, just a general guideline. > > Thanks, > > Joël. >
1133. Re: [Speed cubing group] Re: Colorado
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Feb 2007 16:19:58 -0700

Oh, alright, correction, Bob is doing it in the spring. My bad. ----- Original Message ----- From: Bob Burton<mailto:bob@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 08, 2007 12:28 AM Subject: [Speed cubing group] Re: Colorado I am? I thought it would be this spring before I graduate? ~ Bob --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > Alright. Well, I know there are a couple competitions in May, you have one about ready for June, I know Bob is setting one up for sometime in the early summer, and saw about 3 others thinking about it on the east coast. Plus there is Worlds in October that most will be saving up for. So, with that said, who would definitely be interested in traveling to Denver, Colorado sometime over the summer (that would fit among almost everyone's schedules)? Please reply here stating whether or not you'd be interested. I'm sure we can get at least 15 cubers to go, but I want to find out for sure. Worse comes to worse, we can try it here the following summer. > > Also, Tyson, is anything going in Vegas, or was it moved to Chicago? If things don't work out in Chicago, maybe we can shoot for Denver and combine the two possible tournaments. Please let me know when you get time. > > Thanks > Pat > > ----- Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>> > Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed cubing group] Re: Colorado > > > I'd want to see a total of at least 15 cubers. I'd prefer that you don't > push the envelope and barely scrape by with barely any participants. > There's no sense in doing an official competition in someone's living room, > right? > > So if you can guarantee 15 cubers, it wouldn't be a bad idea to have a > competition in Colorado. Nothing has ever been held there before. > > Speaking of which, I am getting very close to a lock with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07, richard16meyer <richard16meyer@...<mailto:richard16meyer@...>> wrote: > > > > Ok, so how exactly do we go about organizing these tournaments? I know > > Tyson does the major ones, but do you have to get certified or > > something to create one? If that's the case, is there anyone willing to > > setup the competition? I would be willing to help in anyway possible. > > And i actually think we could probably bring 5-10 cubers just from > > Alamosa for a competition in Denver, granted that all except myself and > > Patrick would be over a minute solvers... > > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>, > > "Chris Hunt" > > <huntca@> wrote: > > > > > > ---------- > > > On 2/7/07, kirk83616 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>><no_reply%40yahoogroups.com>> > > wrote: > > > anyone else interested in a tournament in Boise? > > > --Kirk > > > ---------- > > > > > > I could probably make it down again and bring at least two other > > people :) > > > > > > -Chris > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
1134. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Feb 2007 16:23:07 -0700

Winrar has a trial version, that works too for almost all zip files. ----- Original Message ----- From: Stefan Pochmann<mailto:pochmann@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 08, 2007 10:48 AM Subject: [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, Joël van Noort <joel_vn@...> wrote: > > You might need 'winzip' to open the file. www.winzip.com<http://www.winzip.com/> Highly unlikely. I was able to open it with the freeware IZArc: http://en.wikipedia.org/wiki/IZArc<http://en.wikipedia.org/wiki/IZArc> http://www.izarc.org/<http://www.izarc.org/> Cheers! Stefan [Non-text portions of this message have been removed]
1135. [Speed cubing group] Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Feb 2007 23:29:14 -0000

Hi, Thanks for replying. Maybe I should be more clear about orientation indeed. Well, in fact, I don't really memorise orientations. The only time I'd do that is when an edge is flipped in it's position, but even then, you don't have to think about this as a 'flipped' piece. Really, when learning the method, you should forget the word 'orientation' as it is distracting. I'll modify it though. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Well, i have been cubing for about 7 months now and i average in the > high 30's, i know all pll algorithms and only the oll algs when the > edges are flipped correctly, for f2l i use fridrich algorithms and > method, i basically completely understand permuting edges and > corners from your blindfold tutorial, but i dont see how you > memorize the orientation for the pieces and how to work that out. > thats about it.--- In speedsolvingrubikscube@yahoogroups.com, Joël > van Noort <joel_vn@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> wrote: > > > > > > I finally got a chance to read the tutorial. Although, i didnt > > > fully understand it, i am by no means a very advanced cuber > which > > is > > > probably why i struggled a bit. Its more detailed than other > > > tutuorials ive read and i understood the edge permutation stuff, > > but > > > it looks good overall. At one point i think you made a typo > while > > > writing the T perm by making the last move a F instead of F', > > > probably isnt a big deal but may be confusing, unless its on > > > purpose, im not sure. thats all. > > > > Hey, > > > > Thanks for reading it. I remember the typo; I copied it to an > applet > > once, and the applet didn't work, because of that F/F'. I changed > it > > in the applet, but apparently, I forgot to chance the text. I'll > > modify it :). > > > > Exactly how advanced are you? Can you give me a description about > how > > long you have been cubing, what methods you use/algorithms you > > know... How much PLL/OLL's do you know? Plus: What parts were > very > > clear to you, and what parts are not clear? > > > > The reason I made this tutorial for 'advanced' cubers, is: there's > no > > point in making a blindfold tutorial for people that can't solve a > > cube with their eyes open (I think). The same idea applies to > people > > who only just started. I would advise cubers to first practice > until > > they can solve the cube in at least 30-40 seconds before starting > > with my tutorial. This is of course, just a general guideline. > > > > Thanks, > > > > Joël. > > >
1136. Re: Rubik's Game Cubes
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 00:06:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Does anyone know where to get Rubik's Game cubes anymore? And do they > still sell Arxon cubes? > Arxon was one of Ideal's marketing brands in Germany. Ideal made Rubik's Game in 1982. They went out of business. Both are available regularly on eBay. The Game cube is far superior, and usually sells for less than the Arxon in the sealed versions. You can't tell the Arxon cube without the packaging, but it had pretty much the same quality as the Ideal cubes made in Hungary, England and Hong Kong. Cheers, David J
1137. Re: [Speed cubing group] Temporary SveKub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 13:16:07 +0100

Can´t open it. ----- Original Message ----- From: Kenneth Gustavsson http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik% 27s-kub-f18843.html [Non-text portions of this message have been removed]
1138. Re: [Speed cubing group] Temporary SveKub
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 13:24:03 +0100

tinyurl maybe ? 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > Can´t open it. > ----- Original Message ----- > From: Kenneth Gustavsson > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25> > 27s-kub-f18843.html > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1139. Re: Blindfold tutorial - File uploaded to the files section
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 13:47:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > What do you mean with 'highly unlikely'? You suggested he may "need" winzip whereas I'm convinced any good file archiver program will work. Cheers! Stefan
1140. Re: Blindfold tutorial - File uploaded to the files section
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 13:59:37 -0000

Haha! I understand now. Yes you are right. You don't need winzip at all ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > What do you mean with 'highly unlikely'? > > You suggested he may "need" winzip whereas I'm convinced any good > file archiver program will work. > > Cheers! > Stefan >
1141. Re: [Speed cubing group] Temporary SveKub
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 14:18:33 -0000

http://www.x.se/4g4g --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > tinyurl maybe ? > > 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > > > Can´t open it. > > ----- Original Message ----- > > From: Kenneth Gustavsson > > > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25> > > 27s-kub-f18843.html > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1142. Re: [Speed cubing group] Temporary SveKub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 17:20:34 +0100

Thank you! ----- Original Message ----- From: zorin_r To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 09, 2007 3:18 PM Subject: Re: [Speed cubing group] Temporary SveKub http://www.x.se/4g4g > > tinyurl maybe ? > > 2007/2/9, Rune Wesström <rune.wesstrom@...>: > > > > Can´t open it. > Recent Activity a.. 18New Members b.. 1New Files Visit Your Group SPONSORED LINKS a.. Puzzle games b.. Game puzzle c.. Online puzzle games d.. Free puzzle games Yahoo! TV The Apprentice Watch a new season in Los Angeles Search Ads Get new customers. List your web site in Yahoo! Search. Y! GeoCities Create a Blog And tell the world what you think. . [Non-text portions of this message have been removed]
1143. 1 second
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 18:45:15 -0000

Hi guys, Recently I checked a lot of videos of very fast cubers, to spot possible improvements. I think Gungz has shown that pure finger speed is very important. But he and some other fast cubers have one more thing in common: a 1 second break after the cross. It looks like after the cross they take a good look around the cube to find several pairs. After that they solve F2L in one flow of fast moves. This week I tried it too. Taking a 1 second pause, even if I spot a pair already. IMHO it works! Setting 12-14 second times is easy like this. A minute ago I finished my first two official rules averages of the week: 13.19 and 13.17. Very consistent times, and without any effort. Not world class, but hey, I am 39! :-) Please try it also, and tell me about your results. Have fun, Ron
1144. Re: 1 second
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 19:28:01 -0000

Hey Ron! It's an interesting theory, Ron... Thanks for sharing this idea. I'll try it next time :) - Joël --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1145. 6.64 seconds (lucky) solve
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 19:46:46 -0000

Take a look at Gungz' personal best lucky solve: Scramble: B D' R' D2 U B F D2 B' F L' U2 B2 U L' D R' F2 U2 B' F D' U L R Cross: R'F'DF' FL slot : U(L'U'LU')(L'UL) BL slot : U'(R'U'R)(LU'L') FR slot : F'UF BR slot : UR'U'R OLL: F(RUR'U')(RUR'U')F' PLL: U Now that's a nice scramble.
1146. Re: [Speed cubing group] Temporary SveKub
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 20:27:23 -0000

The problen is that the string is too long to fit one single line of text, so it's broken and the end part is missing. To open it, just cut the whole string from the window and then paste it into your browsers adress feild, press [Return] and it will work =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Can´t open it. > ----- Original Message ----- > From: Kenneth Gustavsson > > > > > http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r- Rubik% > 27s-kub-f18843.html > > > > > > > > > [Non-text portions of this message have been removed] >
1147. Re: [Speed cubing group] Re: 1 second
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 15:46:02 -0500

thats really cool man nice find On 2/9/07, Joël van Noort <joel_vn@yahoo.com> wrote: > > Hey Ron! > > It's an interesting theory, Ron... Thanks for sharing this idea. > I'll try it next time :) > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently I checked a lot of videos of very fast cubers, to spot > > possible improvements. > > I think Gungz has shown that pure finger speed is very important. > > But he and some other fast cubers have one more thing in common: a > 1 > > second break after the cross. It looks like after the cross they > take > > a good look around the cube to find several pairs. After that they > > solve F2L in one flow of fast moves. > > > > This week I tried it too. Taking a 1 second pause, even if I spot > a > > pair already. IMHO it works! Setting 12-14 second times is easy > like > > this. A minute ago I finished my first two official rules averages > of > > the week: 13.19 and 13.17. Very consistent times, and without any > > effort. Not world class, but hey, I am 39! :-) > > > > Please try it also, and tell me about your results. > > > > Have fun, > > > > Ron > > > > > [Non-text portions of this message have been removed]
1148. Re: 1 second
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 21:03:59 -0000

Hey Ron, That is a really nice observation. After reading your message I also have started practicing this way. It feels a bit weird, but so far I like it a lot. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1149. Re: 1 second
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 21:48:33 -0000

Wow Ron I really do like solving this way. I just took an average and got sub-15 trying to pause for about 1 second after the cross. 16.22, (13.06), 14.61, 13.15, 14.42, 14.10, 13.23, (18.54), 16.60, 13.73, 13.51, 16.33 = 14.59 For me sub-15 is quite exceptional, so I plan on trying to do this in the future. Chris
1150. Re: Rubik's Game Cubes
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 22:12:48 -0000

>True that Nintendo produces GameCubes, but not Rubik's Game Cubes. > >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > >As to the original poster, I really don't have any idea. I was joking.
1151. Cube Competition??
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 22:53:55 -0000

well I want to set up a competition in central Florida in the upcoming months. What are the main things I need to talk about when I present the idea. I am talking with the college to see if they will let it be held there, if not Im sure I can find other places that can hold it. What other things do I need to do as far as WCA involvement who do I get in contact with? I know that pretty much all the officials are on this group. Thanks anyone who helps. David
1152. Re: [Speed cubing group] Re: 1 second
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 16:05:56 -0700

Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds ----- Original Message ----- From: David<mailto:b3ttis@...> To: speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 1:46 PM Subject: Re: [Speed cubing group] Re: 1 second thats really cool man nice find On 2/9/07, Joël van Noort <joel_vn@yahoo.com<mailto:joel_vn@...>> wrote: > > Hey Ron! > > It's an interesting theory, Ron... Thanks for sharing this idea. > I'll try it next time :) > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently I checked a lot of videos of very fast cubers, to spot > > possible improvements. > > I think Gungz has shown that pure finger speed is very important. > > But he and some other fast cubers have one more thing in common: a > 1 > > second break after the cross. It looks like after the cross they > take > > a good look around the cube to find several pairs. After that they > > solve F2L in one flow of fast moves. > > > > This week I tried it too. Taking a 1 second pause, even if I spot > a > > pair already. IMHO it works! Setting 12-14 second times is easy > like > > this. A minute ago I finished my first two official rules averages > of > > the week: 13.19 and 13.17. Very consistent times, and without any > > effort. Not world class, but hey, I am 39! :-) > > > > Please try it also, and tell me about your results. > > > > Have fun, > > > > Ron > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1153. Re: Rubik's Game Cubes
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:04:27 -0000

Over the past few weeks, hasn't it become clear that sarcasm and jokes aren't apparent when sent through email? --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > >True that Nintendo produces GameCubes, but not Rubik's Game Cubes. > > > >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > > > >As to the original poster, I really don't have any idea. > > I was joking. >
1154. [Speed cubing group] Re: 1 second
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:31:49 -0000

I think you're missing the point. Forcing yourself to take a full 1 second after cross is what is *helping*. It's because of this that the rest of F2L goes fast and should make up for the pause. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds >
1155. [Speed cubing group] Re: 1 second
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Feb 2007 23:46:32 -0000

> Interesting. I have tried looking for techniques so much, but have never noticed that. I guess if you can eliminate it down to .25 seconds, you will take your time down .75 seconds I think you missed the point here :)
1156. Blindfold, corner pair swapping
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 15:58:22 -0800

Hello, I was reading about blindfolding for a few weeks already, but I really started practicing/learning this past weekend (using Tyson's tutorial, that I found more intuitive in describing and adapting the effect of the algorithms). After only a few days I was able to consistently orient corners and edges and permute corners in a reasonable time. Before moving to the hardest/longest part (permuting edges), I've been practicing a few scrambles a day but sometimes I don't quite see how to permute pair of corners easily. Maybe it's really simple and I'm just blind... ;) For example, how would you invert? (UFR DBL) (DFL UBL) In other words, what would be your setup move? Thanks, Best Regards, Quôc
1157. Re: [Speed cubing group] Blindfold, corner pair swapping
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Feb 2007 16:55:18 -0800

I don't do BLD... but this works haha :D (UFR DBL) B2, T-Perm, B2 (DFL UBL) D, F2, U2, T-Perm, U2, F2, D' -Chris On 2/9/07, yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > Hello, > I was reading about blindfolding for a few weeks already, but I > really started > practicing/learning this past weekend (using Tyson's tutorial, that I > found more > intuitive in describing and adapting the effect of the algorithms). > > After only a few days I was able to consistently orient corners and > edges and > permute corners in a reasonable time. > > Before moving to the hardest/longest part (permuting edges), I've > been practicing > a few scrambles a day but sometimes I don't quite see how to permute > pair of > corners easily. > > Maybe it's really simple and I'm just blind... ;) > > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In other words, what would be your setup move? > > Thanks, > > Best Regards, > Quôc > > [Non-text portions of this message have been removed]
1158. Re: Blindfold, corner pair swapping
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 01:10:07 -0000

Hello, D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, I agree. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > Hello, > I was reading about blindfolding for a few weeks already, but I > really started > practicing/learning this past weekend (using Tyson's tutorial, that I > found more > intuitive in describing and adapting the effect of the algorithms). > > After only a few days I was able to consistently orient corners and > edges and > permute corners in a reasonable time. > > Before moving to the hardest/longest part (permuting edges), I've > been practicing > a few scrambles a day but sometimes I don't quite see how to permute > pair of > corners easily. > > Maybe it's really simple and I'm just blind... ;) > > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In other words, what would be your setup move? > > Thanks, > > Best Regards, > Quôc >
1159. Re: [Speed cubing group] Re: 1 second
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 12:19:03 +1100

Patrick PJK wrote: > Interesting. I have tried looking for techniques so much, but have > never noticed that. I guess if you can eliminate it down to .25 > seconds, you will take your time down .75 seconds I understand, and agree. If we go back in history about 5 years when many of the best people here were averaging closer to 20 seconds, they had discovered that if they slowed down, they would actually finish with a faster time. Now these same people are closer to 13 seconds, and indeed they are twisting more quickly than they were 5 years ago. "Slowing down" was the training method, but the lesson was to train the mind to actively look out for certain things to improve decision making. Now they can do the same thing at higher speeds than 5 years ago. Similarly, "breaking for 1 second after the cross" is the training method to learn the underlying lesson. I see no reason why this 1 second couldn't be reduced in another 5 years. -- Ryan Heise http://www.ryanheise.com/cube/
1160. Re: [Speed cubing group] Re: 1 second
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 19:10:51 -0700

Thanks Ryan, that was what I was getting at, just didn't think I needed to explain. Sorry about that. I think the 1 second could definitely be reduced some. Yes, it is helping look for pairs, but with further practice, that looking can be reduced, at least a little time, maybe not a full .75, but a half second. Pat ----- Original Message ----- From: Ryan Heise<mailto:ryan@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 6:19 PM Subject: Re: [Speed cubing group] Re: 1 second Patrick PJK wrote: > Interesting. I have tried looking for techniques so much, but have > never noticed that. I guess if you can eliminate it down to .25 > seconds, you will take your time down .75 seconds I understand, and agree. If we go back in history about 5 years when many of the best people here were averaging closer to 20 seconds, they had discovered that if they slowed down, they would actually finish with a faster time. Now these same people are closer to 13 seconds, and indeed they are twisting more quickly than they were 5 years ago. "Slowing down" was the training method, but the lesson was to train the mind to actively look out for certain things to improve decision making. Now they can do the same thing at higher speeds than 5 years ago. Similarly, "breaking for 1 second after the cross" is the training method to learn the underlying lesson. I see no reason why this 1 second couldn't be reduced in another 5 years. -- Ryan Heise http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> [Non-text portions of this message have been removed]
1161. Sudoku cube
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 03:30:25 -0000

Today I finished creating a sudoku cube option for my animated applet page. Have a look: http://tinyurl.com/28pmye Michiel http://vanderblonk.com
1162. Re: [Speed cubing group] Sudoku cube
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Feb 2007 20:57:30 -0700

Pretty neat. It would be neat if we could solve it like Ryan Heise's cube applet. ----- Original Message ----- From: Michiel van der Blonk<mailto:blonkm@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 8:30 PM Subject: [Speed cubing group] Sudoku cube Today I finished creating a sudoku cube option for my animated applet page. Have a look: http://tinyurl.com/28pmye<http://tinyurl.com/28pmye> Michiel http://vanderblonk.com<http://vanderblonk.com/> [Non-text portions of this message have been removed]
1163. Re: [Speed cubing group] Sudoku cube
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 15:49:18 +1100

Patrick PJK wrote: > It would be neat if we could solve it like Ryan Heise's cube applet. I was toying with this idea, but either: 1. A regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan Heise http://www.ryanheise.com/cube/
1164. bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 06:53:26 -0000

I'd like everyone, especially the newcomers, to know that there are two auctions on eBay at the moment which say that they contain Deluxe Editions cubes which do not in fact contain Deluxe Editions cubes. You may now return to your regularly scheduled cubing, thank you. DJ
1165. Re: 1 second
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 10:53:54 -0000

I usaly take a 3 second break after the cross, during that time I'm trying to find at least one pair to solve *LOL* Actually, if you are not a master of F2L (like me), then the passage betwween the croos and the first pair is the hardest thing to do in the whole solve, I loose a lot of time there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast cubers, to spot > possible improvements. > I think Gungz has shown that pure finger speed is very important. > But he and some other fast cubers have one more thing in common: a 1 > second break after the cross. It looks like after the cross they take > a good look around the cube to find several pairs. After that they > solve F2L in one flow of fast moves. > > This week I tried it too. Taking a 1 second pause, even if I spot a > pair already. IMHO it works! Setting 12-14 second times is easy like > this. A minute ago I finished my first two official rules averages of > the week: 13.19 and 13.17. Very consistent times, and without any > effort. Not world class, but hey, I am 39! :-) > > Please try it also, and tell me about your results. > > Have fun, > > Ron >
1166. Profuse Apologies from Dan
From: "Daniel Harris" <dan_j_harris@...>
To: <fewestmoveschallenge@yahoogroups.com>
Date: Sat, 10 Feb 2007 13:47:29 -0000

Hi everybody, Firstly, apologies to the speedcubing group, if you are uninterested in FMC then please do not bother with this post, I only posted in here to more quickly get hold of some of the regular readers of both your group and the FMC group. I am really sorry for my prolonged period of absence and negligence with the FMC pages for the past few weeks. I can only offer in my defence that I have been snowed under with both university work, and work work, followed by a 10 day stint in Germany, and then food poisoning! :( I'm sorry that you had to also post your results in the FMC forum, when they should have been readily available on the website. All the results have been posted now (bar the Xmas ones, again sorry!), and the ratings have been updated. FMC 140 was an amazing week, despite everything we still had 13 entries! plus 2 computer generated ones, unapproved of course. I hope to see you all for FMC #141, which will kick off at midnight on Monday 12th Feb :) at www.cubestation.co.uk All the best, DanH :) [Non-text portions of this message have been removed]
1167. Re: [Speed cubing group] Sudoku cube
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 10 Feb 2007 10:21:44 -0700

I didn't know that there were 4x4 sudoku cubes, but that may be fun. I'd start with the 3x3 though. ----- Original Message ----- From: Ryan Heise<mailto:ryan@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 09, 2007 9:49 PM Subject: Re: [Speed cubing group] Sudoku cube Patrick PJK wrote: > It would be neat if we could solve it like Ryan Heise's cube applet. I was toying with this idea, but either: 1. A regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan Heise http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> [Non-text portions of this message have been removed]
1168. Meffert 3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 17:54:58 -0000

Are mefferts DIY 3x3 any good? they said it was "the smoothest turning cube ever", but I've never heard of like anyone using one. Maybe its just a bunch of crap.
1169. Re: Rubik's Game Cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 17:55:24 -0000

sorry man
1170. Re: Meffert 3x3
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 19:08:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Are mefferts DIY 3x3 any good? they said it was "the smoothest > turning cube ever", but I've never heard of like anyone using one. > Maybe its just a bunch of crap. > In my opinion, they're not quite smooth enough, and here's what you can do with that kind of cubes, to give them the smoothness they deserve: http://grrroux.free.fr/me/scr.avi Gilles.
1171. Re: [Speed cubing group] Re: Blindfold, corner pair swapping
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 12:51:59 -0800

On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > Hello, > > D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, > I agree. Thx a lot, I didn't think about using this alg only once. Quôc > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > > Hello, > > I was reading about blindfolding for a few weeks already, but I > > really started > > practicing/learning this past weekend (using Tyson's tutorial, > that I > > found more > > intuitive in describing and adapting the effect of the algorithms). > > > > After only a few days I was able to consistently orient corners > and > > edges and > > permute corners in a reasonable time. > > > > Before moving to the hardest/longest part (permuting edges), I've > > been practicing > > a few scrambles a day but sometimes I don't quite see how to > permute > > pair of > > corners easily. > > > > Maybe it's really simple and I'm just blind... ;) > > > > For example, how would you invert? > > > > (UFR DBL) (DFL UBL) > > > > In other words, what would be your setup move? > > > > Thanks, > > > > Best Regards, > > Quôc > > > > >
1172. Re: Rubik's Game Cubes
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 21:18:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Over the past few weeks, hasn't it become clear that sarcasm and jokes > aren't apparent when sent through email? > There is always the sarcastic smiley to use in such situations, just use a square bracket an you get the sarcastic smile :] or =] and for lefties [: [= // Kenneth
1173. funny luckiest solve ever?
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Feb 2007 14:21:11 -0800

I was _randomly_ scrambling my cube I ended up with this case while solving it (this is not the original scramble obviously, I re-constructed it given the easy solve...): R2 D' U F2 D2 U2 B2 D' U R2 F B D' F B U And of course the solve is just the inverse: U' F' B' D F' B' (you can imagine my surprise at this point...) and then R2 D' U F2 D2 U2 B2 D' U R2 This is, to my recall, the luckiest solve I ever had :) Quôc
1174. Re: cube sighting - Hyundai TV commercial
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 03:09:15 -0000

Sorry to resurrect an old thread, but I had a few questions. The commercial uses this solve: http://www.youtube.com/watch?v=gM4Cy4lQXJ8 Well at least the last 15 or so seconds of it. First off, who is this? A member of the group maybe? Obviously a puzzle enthusiast (look at the background). But more importantly, is it just a memorized scramble? He goes from solved to scrambled to memorizing to solved again all in under a minute. My family has been asking if it's legit. Just based on the commercial clip it looked reversed, but seeing the whole clip, it's got to be a memorized scramble... right? -Daniel --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > anyone else seen the Hyundai tv commercial yet? I don't remember if > someone mentioned it here before. > > it starts with about 5 or 10 seconds of someone finishing off a > blindfold solve --there's no intro, I was just watching the news and > then I was watching some guy finishing a blindfold solve, takes off > the blindfold to see the cube solved and smiles at the camera -- then > it flashes the message like "hey, we can't all be geniuses." and then > explains why they think you'd be smart to buy their car. > > the cube definitely has a higher profile now than it did even a couple > of years ago... > > Happy cubing! > --Kirk >
1175. Re: cube sighting - Hyundai TV commercial
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 11:01:24 -0000

Hi! At the end his friend (out of picture) says in swedish "Det var bra", meaning "That was good". So, I think we can say he's swedish. I don't really recognize him even though I've been to all swedish cube contests accept one. I know that there are a lot swedish cubers that are registered members of the swedish cube site, svekub.se, that hasn't yet competed and he might be one of those. I'll try to find out who it is. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Sorry to resurrect an old thread, but I had a few questions. The > commercial uses this solve: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least the last 15 or so seconds of it. First off, who is > this? A member of the group maybe? Obviously a puzzle enthusiast > (look at the background). > > But more importantly, is it just a memorized scramble? He goes from > solved to scrambled to memorizing to solved again all in under a > minute. My family has been asking if it's legit. Just based on the > commercial clip it looked reversed, but seeing the whole clip, it's > got to be a memorized scramble... right? > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > someone mentioned it here before. > > > > it starts with about 5 or 10 seconds of someone finishing off a > > blindfold solve --there's no intro, I was just watching the news and > > then I was watching some guy finishing a blindfold solve, takes off > > the blindfold to see the cube solved and smiles at the camera -- then > > it flashes the message like "hey, we can't all be geniuses." and then > > explains why they think you'd be smart to buy their car. > > > > the cube definitely has a higher profile now than it did even a couple > > of years ago... > > > > Happy cubing! > > --Kirk > > >
1176. Re: [Speed cubing group] Re: cube sighting - Hyundai TV commercial
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Feb 2007 12:30:01 +0100

Sounds as he is from (the north of) Stockholm. ----- Original Message ----- From: Gunnar Krig To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 11, 2007 12:01 PM Subject: [Speed cubing group] Re: cube sighting - Hyundai TV commercial Hi! At the end his friend (out of picture) says in swedish "Det var bra", meaning "That was good". So, I think we can say he's swedish. I don't really recognize him even though I've been to all swedish cube contests accept one. I know that there are a lot swedish cubers that are registered members of the swedish cube site, svekub.se, that hasn't yet competed and he might be one of those. I'll try to find out who it is. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Sorry to resurrect an old thread, but I had a few questions. The > commercial uses this solve: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least the last 15 or so seconds of it. First off, who is > this? A member of the group maybe? Obviously a puzzle enthusiast > (look at the background). > > But more importantly, is it just a memorized scramble? He goes from > solved to scrambled to memorizing to solved again all in under a > minute. My family has been asking if it's legit. Just based on the > commercial clip it looked reversed, but seeing the whole clip, it's > got to be a memorized scramble... right? > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > someone mentioned it here before. > > > > it starts with about 5 or 10 seconds of someone finishing off a > > blindfold solve --there's no intro, I was just watching the news and > > then I was watching some guy finishing a blindfold solve, takes off > > the blindfold to see the cube solved and smiles at the camera -- then > > it flashes the message like "hey, we can't all be geniuses." and then > > explains why they think you'd be smart to buy their car. > > > > the cube definitely has a higher profile now than it did even a couple > > of years ago... > > > > Happy cubing! > > --Kirk > > > [Non-text portions of this message have been removed]
1177. ROME - Italian OPEN 2007
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 11:56:49 -0000

Hi all! As you all know from speedcubing.com the Italian Open 2007 will be held in Rome all in 1 day. So, if you are going to plan a couple of days vacation to Italy this could be a good opportunity. Date: Saturday 26th of May, 2007. Venue: Hotel Champagne Garden, ROME (near Termini railway station). All cubers from all countries are welcome. If you are planning to be there please send an email to epuntoesse[at] tiscali[dot]it telling if you are sure to be present or if you're in doubt, or visit the link you can see on speedcubing.com. Tell your friends. Thank you! Emanuele Scibilia
1178. Re: [Speed cubing group] ROME - Italian OPEN 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 14:42:30 +0100

I would love to go to Italy again. It really is a great country. But it is a kinda bad time for me. Maybe next year ! ;-) Gilles 2007/2/11, Emanuele <bw.project@...>: > > Hi all! > As you all know from speedcubing.com the Italian Open 2007 will be > held in Rome all in 1 day. > So, if you are going to plan a couple of days vacation to Italy this > could be a good opportunity. > > Date: Saturday 26th of May, 2007. > Venue: Hotel Champagne Garden, ROME (near Termini railway station). > > All cubers from all countries are welcome. > If you are planning to be there please send an email to epuntoesse[at] > tiscali[dot]it telling if you are sure to be present or if you're in > doubt, or visit the link you can see on speedcubing.com. > > Tell your friends. > Thank you! > > Emanuele Scibilia > > > [Non-text portions of this message have been removed]
1179. Re: cube sighting - Hyundai TV commercial
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 14:38:52 -0000

On his youtube profile site his age is 25 and hi is from Sweden. When googling his youtube nick i found this. http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ A short translate: Aparently one of our local IRC operators are realy good on Rubiks cube. Hi admit that hi has cheated a bit. I think he memorized all the twists. And then a link to a video of Tyson and som info about Tobys world record. His name on IRC (quakenet) is HellMagic and first name seems to be Tomas. --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Sounds as he is from (the north of) Stockholm. > ----- Original Message ----- > From: Gunnar Krig > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 11, 2007 12:01 PM > Subject: [Speed cubing group] Re: cube sighting - Hyundai TV commercial > > > Hi! > > At the end his friend (out of picture) says in swedish "Det var bra", > meaning "That was good". So, I think we can say he's swedish. I don't > really recognize him even though I've been to all swedish cube > contests accept one. I know that there are a lot swedish cubers that > are registered members of the swedish cube site, svekub.se, that > hasn't yet competed and he might be one of those. I'll try to find out > who it is. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Sorry to resurrect an old thread, but I had a few questions. The > > commercial uses this solve: > > > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > Well at least the last 15 or so seconds of it. First off, who is > > this? A member of the group maybe? Obviously a puzzle enthusiast > > (look at the background). > > > > But more importantly, is it just a memorized scramble? He goes from > > solved to scrambled to memorizing to solved again all in under a > > minute. My family has been asking if it's legit. Just based on the > > commercial clip it looked reversed, but seeing the whole clip, it's > > got to be a memorized scramble... right? > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > anyone else seen the Hyundai tv commercial yet? I don't remember if > > > someone mentioned it here before. > > > > > > it starts with about 5 or 10 seconds of someone finishing off a > > > blindfold solve --there's no intro, I was just watching the news and > > > then I was watching some guy finishing a blindfold solve, takes off > > > the blindfold to see the cube solved and smiles at the camera -- then > > > it flashes the message like "hey, we can't all be geniuses." and then > > > explains why they think you'd be smart to buy their car. > > > > > > the cube definitely has a higher profile now than it did even a > couple > > > of years ago... > > > > > > Happy cubing! > > > --Kirk > > > > > > > > > > > [Non-text portions of this message have been removed] >
1180. Square-1 PLL method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 15:30:57 -0000

In 2005 I came up with an easy method to permute the last layer (if you solve that way) of the Square-1. I just kept forgetting algorithms, even those I had found myself. So I wanted something I wouldn't forget. http://stefan-pochmann.de/spocc/speedsolving/square1/ Cheers! Stefan
1181. Re: bogus auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 16:08:05 -0000

I guess this cheap $1 knockoff that sold for $26.51 is one of those you meant? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > I'd like everyone, especially the newcomers, to know that there are > two auctions on eBay at the moment which say that they contain Deluxe > Editions cubes which do not in fact contain Deluxe Editions cubes. > > You may now return to your regularly scheduled cubing, thank you. > > DJ >
1182. Re: [Speed cubing group] Re: bogus auctions
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 16:41:18 +0000 (GMT)

Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube knew that one is not a deluxe... Stefan Pochmann <pochmann@...> escreveu: I guess this cheap $1 knockoff that sold for $26.51 is one of those you meant? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > I'd like everyone, especially the newcomers, to know that there are > two auctions on eBay at the moment which say that they contain Deluxe > Editions cubes which do not in fact contain Deluxe Editions cubes. > > You may now return to your regularly scheduled cubing, thank you. > > DJ > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1183. Re: [Speed cubing group] Re: bogus auctions
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 12:39:03 -0500

WOW I should get into the Rubik's cube business On 2/11/07, Pedro <pedrosino1@...> wrote: > > Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube > knew that one is not a deluxe... > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: I guess > this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "d_j_salvia" <d_j_salvia@...> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1184. Off-topic: Sudoku
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 19:08:26 -0000

I've asked many cubers, and it seems that very few cube solvers like sudoku, It's a bit strange. They are 2 rather different puzzles, since the puzzle is physical, mechanical , and so special. But after solving many sudoku grids during the last months, I find in it the same kind of interest. It's about seeing the configurations fast and imagine lucky tricks based on a few patterns. If sub-15 is considered as a good 3x3x3 time, I wonder what a good time would be for an evelish grid. I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi Gilles.
1185. Re: 6.64 seconds (lucky) solve
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:03:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > Take a look at Gungz' personal best lucky solve: > > Scramble: > B D' R' D2 U B F D2 B' F L' U2 B2 U L' D R' F2 U2 B' F D' U L R > > Cross: R'F'DF' > > FL slot : U(L'U'LU')(L'UL) > BL slot : U'(R'U'R)(LU'L') > FR slot : F'UF > BR slot : UR'U'R > > OLL: > F(RUR'U')(RUR'U')F' > > PLL: U > > Now that's a nice scramble. > Take a look at mine: Scramble: R B' R' D' R B2 L F U2 R U' L' R' F U2 F2 L' U L' B2 F2 R L' F' L Cross colour = D Double x-cross: y2 x r' F U' y r U2 r' R U' R2 U R' (11) F2L 3: U2 L U L' (4) F2L 4: R U2 R2 U' R2 U' R' (7) OLL: (R' U2 R U R' U R) U' (8) BTW Gungz got the scramble from me lol -Harris
1186. Re: Square-1 PLL method
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:12:09 -0000

Hi Stefan! That three-cycle of edges is the exact algorithm I found & use myself :). After I saw it became a 3-cycle... And looking at the length of the whole video, and thinking about the creator of the video, I was guessing the T-Perm was also gonna come up somewhere in the video :D. A long while ago I actually had a file that had all the PLL's, and the angle where to start from to get 1 step closer to the solution. It's very funny that such a brilliant guy like you invents something I did a long while ago :D... (Just joking, eh?) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 2005 I came up with an easy method to permute the last layer (if > you solve that way) of the Square-1. I just kept forgetting > algorithms, even those I had found myself. So I wanted something I > wouldn't forget. > > http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! > Stefan >
1187. Re: bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 22:56:41 -0000

Yes that was one of them. The other one was from the same seller and contained two gyro cubes, but no deluxe: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 DJ --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I guess this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > >
1188. Re: [Speed cubing group] Re: bogus auctions
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Feb 2007 16:15:17 -0700

$59 for 11+ cubes, not bad. You could easily re-sell for more than that. ----- Original Message ----- From: d_j_salvia<mailto:d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, February 11, 2007 3:56 PM Subject: [Speed cubing group] Re: bogus auctions Yes that was one of them. The other one was from the same seller and contained two gyro cubes, but no deluxe: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1> DJ --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Stefan Pochmann" <pochmann@...> wrote: > > I guess this cheap $1 knockoff that sold for $26.51 is one of those > you meant? > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015> > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, > "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like everyone, especially the newcomers, to know that there are > > two auctions on eBay at the moment which say that they contain > Deluxe > > Editions cubes which do not in fact contain Deluxe Editions cubes. > > > > You may now return to your regularly scheduled cubing, thank you. > > > > DJ > > > [Non-text portions of this message have been removed]
1189. Re: cube sighting - Hyundai TV commercial
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 01:35:05 -0000

He is also on the IRCStorm IRC network. Come join us at irc://irc.ircstorm.net/rubik (for those of you with an IRC client) or http://strangepuzzle.com/chat.php His nick on that network is tomasu if any of you want to chat with him. His full name is Tomas Kristiansson and he is indeed from Sweden. I believe he said the solve was a memorized scramble, but I'll have to double check with him. He was contacted by Hyundai via youtube, and they took the last few seconds of his video to use in the commercial. I am not sure if he is a member here, but if he is not I can forward any more questions to him, or catch him on one of the two IRC networks. -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...> wrote: > > On his youtube profile site his age is 25 and hi is from Sweden. When > googling his youtube nick i found this. > http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ > > A short translate: > Aparently one of our local IRC operators are realy good on Rubiks > cube. Hi admit that hi has cheated a bit. I think he memorized all the > twists. > And then a link to a video of Tyson and som info about Tobys world > record. > > His name on IRC (quakenet) is HellMagic and first name seems to be Tomas. > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Sounds as he is from (the north of) Stockholm. > > ----- Original Message ----- > > From: Gunnar Krig > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 11, 2007 12:01 PM > > Subject: [Speed cubing group] Re: cube sighting - Hyundai TV > commercial > > > > > > Hi! > > > > At the end his friend (out of picture) says in swedish "Det var bra", > > meaning "That was good". So, I think we can say he's swedish. I don't > > really recognize him even though I've been to all swedish cube > > contests accept one. I know that there are a lot swedish cubers that > > are registered members of the swedish cube site, svekub.se, that > > hasn't yet competed and he might be one of those. I'll try to find out > > who it is. > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Sorry to resurrect an old thread, but I had a few questions. The > > > commercial uses this solve: > > > > > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > > > Well at least the last 15 or so seconds of it. First off, who is > > > this? A member of the group maybe? Obviously a puzzle enthusiast > > > (look at the background). > > > > > > But more importantly, is it just a memorized scramble? He goes from > > > solved to scrambled to memorizing to solved again all in under a > > > minute. My family has been asking if it's legit. Just based on the > > > commercial clip it looked reversed, but seeing the whole clip, it's > > > got to be a memorized scramble... right? > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > anyone else seen the Hyundai tv commercial yet? I don't > remember if > > > > someone mentioned it here before. > > > > > > > > it starts with about 5 or 10 seconds of someone finishing off a > > > > blindfold solve --there's no intro, I was just watching the > news and > > > > then I was watching some guy finishing a blindfold solve, > takes off > > > > the blindfold to see the cube solved and smiles at the camera > -- then > > > > it flashes the message like "hey, we can't all be geniuses." > and then > > > > explains why they think you'd be smart to buy their car. > > > > > > > > the cube definitely has a higher profile now than it did even a > > couple > > > > of years ago... > > > > > > > > Happy cubing! > > > > --Kirk > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1190. Lubes for cubes
From: Marcus Trujillo <m_trujillo_t@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 21:05:36 -0800 (PST)

hey guys how does the Rubik's lube from the website that comes in the DIY kits do compared to say silicone, or anything you usually use? and what in your opinion is the best lube to use? i have only used silicon so far, well lol me and my friend used carmex when we got bored : ] --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
1191. How to make a fake blindfold video
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Feb 2007 21:45:58 -0800

On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus <lars@...> wrote: >> It's very easy to fake a blindfold video in at least three different >> and completely undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > you get one for free: The three ways I was thinking of are A. Pre-memorize. That is, look at the cube before you start the camera. Any blindfold solver can do this in a few minutes. Clearly impossible to catch. B. Rehearse the solve. The obvious extension of A. Keep doing blindfold solves of a position until you've reached the fake time you're aiming for. If you make sure to use an actual blindfold method rather than something else, this is undetectable as well ("hellsna" used a speed solving method, which gave his treachery away). C. Use a see through blindfold. All blindfold solvers seem to hold the cube where they would be looking if the blindfold *was* transparent, so that should be very hard to detect as well, but you need to not make any obvious "looking" moves. > 1. put on a blindfold. Have a friend stand out of sight and they tell > you exactly what to do. Sound can be mixed in later (or turn off > sound). This seems pretty impractical, unless the solver just isn't a cuber and needs detailed instructions. It couldn't be used to beat any speed records. > 2. the most well known trick has been used to let people drive a car > (!), blindfolded: under your blindfold is an earplug, which could > easily be to a cell phone, and your instructions are spoken by that > same friend. This is the same as 1 with more deceptive technology. I see how it could be useful to deceive a live audience. But not for making fake blindfold videos. And THANX for FINALLY making me understand how Criss Angel did his blind driving in Vegas!! > 3. reverse the video of you scrambling a cube in a very > 'blindfold-solving' like way. However, a reversed video is usually > quite easy to detect. Yep. And it won't look like a blindfold method. > 4. you practice a blindfold solve over and over again, until you have > completely memorized it. Then you tape, at full speed. This is a combination of my main ideas (A & B), so we agree on that. It's completely undetectable and easy to do without any need for help from potential witnesses. > I don't mean to give people ideas, I just want everyone to be aware of > these, so we can spot them more easily. Except that the good ones are unspottable if executed reasonably well. I'd fall back the excuse that the bad guys already know these tricks, so letting the masses know helps in making us less gullible. But mostly it's just an interesting thing to talk about. I think the realistic approach is to just accept these videos as entertainment, and use competitions to judge how fast people actually are. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
1192. Re: bogus auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 11:59:31 -0000

Are you sure about the right one of the two? The tiles look too thick/ round for a gyro I think. It just looks cheap, not at all like the left of the two, and the blue is also a lot darker. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" <d_j_salvia@...> wrote: > > The other one was from the same seller and contained two gyro cubes, > but no deluxe: > http://cgi.ebay.com/ws/ eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 > > DJ
1193. Re: How to make a fake blindfold video
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 12:06:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > > 1. put on a blindfold. Have a friend stand out of sight and they tell > > you exactly what to do. Sound can be mixed in later (or turn off > > sound). > > This seems pretty impractical, unless the solver just isn't a cuber > and needs detailed instructions. It couldn't be used to beat any > speed records. Well, the record for team blindsolving is 32.85 seconds. Cheers! Stefan
1194. Re: [Speed cubing group] How to make a fake blindfold video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 10:33:35 -0300 (ART)

On the other hand, what would be the way to make a "real" or "trustable" bld video? like Tyson said, hitting the reset before you scramble? showing the scramble after that? Pedro Lars Petrus <lars@...> escreveu: On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus <lars@...> wrote: >> It's very easy to fake a blindfold video in at least three different >> and completely undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > you get one for free: The three ways I was thinking of are A. Pre-memorize. That is, look at the cube before you start the camera. Any blindfold solver can do this in a few minutes. Clearly impossible to catch. B. Rehearse the solve. The obvious extension of A. Keep doing blindfold solves of a position until you've reached the fake time you're aiming for. If you make sure to use an actual blindfold method rather than something else, this is undetectable as well ("hellsna" used a speed solving method, which gave his treachery away). C. Use a see through blindfold. All blindfold solvers seem to hold the cube where they would be looking if the blindfold *was* transparent, so that should be very hard to detect as well, but you need to not make any obvious "looking" moves. > 1. put on a blindfold. Have a friend stand out of sight and they tell > you exactly what to do. Sound can be mixed in later (or turn off > sound). This seems pretty impractical, unless the solver just isn't a cuber and needs detailed instructions. It couldn't be used to beat any speed records. > 2. the most well known trick has been used to let people drive a car > (!), blindfolded: under your blindfold is an earplug, which could > easily be to a cell phone, and your instructions are spoken by that > same friend. This is the same as 1 with more deceptive technology. I see how it could be useful to deceive a live audience. But not for making fake blindfold videos. And THANX for FINALLY making me understand how Criss Angel did his blind driving in Vegas!! > 3. reverse the video of you scrambling a cube in a very > 'blindfold-solving' like way. However, a reversed video is usually > quite easy to detect. Yep. And it won't look like a blindfold method. > 4. you practice a blindfold solve over and over again, until you have > completely memorized it. Then you tape, at full speed. This is a combination of my main ideas (A & B), so we agree on that. It's completely undetectable and easy to do without any need for help from potential witnesses. > I don't mean to give people ideas, I just want everyone to be aware of > these, so we can spot them more easily. Except that the good ones are unspottable if executed reasonably well. I'd fall back the excuse that the bad guys already know these tricks, so letting the masses know helps in making us less gullible. But mostly it's just an interesting thing to talk about. I think the realistic approach is to just accept these videos as entertainment, and use competitions to judge how fast people actually are. - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1195. New PLL algortim (Y case)
From: "Carlos Angosto" <rubikaz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 15:12:53 -0000

Hi, last week I found a nice algorithm for a PLL case (the Y case in Fridrich's web). I have been loking for this algorith in several webs but I haven't found it. The algorith is the following one: (U') B' R B R' U' R' U R2 U R' U' R' F R F' Using two layers twist (first you have to rotate the cube for put the face B in U): U' R U l' U' R' U R2 U R' U' l' U R U' You can see this movements using a applet in my forum: http://www.rubikaz.com/foro/viewtopic.php?t=2653 I'd like to know if somebody had seen this algorithm before. I think that it is very good. Note: Observe that I am applying two OLL algortihms but it is different to this one (the number of movements is different): F R U' R' U' R U R'- F' R U R' U'- R' F R F'
1196. Re: [Speed cubing group] How to make a fake blindfold video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 16:42:50 +0100

How can you solve a Rubik's cube blindfolded while driving a car without killing yourself or someone else ??? Gilles 2007/2/12, Pedro <pedrosino1@yahoo.com.br>: > On the other hand, what would be the way to make a "real" or "trustable" bld > video? > > like Tyson said, hitting the reset before you scramble? showing the scramble > after that? > > Pedro > > Lars Petrus <lars@...> escreveu: On > Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > > > Lars Petrus <lars@...> wrote: > >> It's very easy to fake a blindfold video in at least three different > >> and completely undetectable ways. [..] > > > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and > > you get one for free: > > The three ways I was thinking of are > > A. Pre-memorize. That is, look at the cube before you start the > camera. Any blindfold solver can do this in a few minutes. Clearly > impossible to catch. > B. Rehearse the solve. The obvious extension of A. Keep doing > blindfold solves of a position until you've reached the fake time > you're aiming for. If you make sure to use an actual blindfold method > rather than something else, this is undetectable as well ("hellsna" > used a speed solving method, which gave his treachery away). > C. Use a see through blindfold. All blindfold solvers seem to hold > the cube where they would be looking if the blindfold *was* > transparent, so that should be very hard to detect as well, but you > need to not make any obvious "looking" moves. > > > 1. put on a blindfold. Have a friend stand out of sight and they tell > > you exactly what to do. Sound can be mixed in later (or turn off > > sound). > > This seems pretty impractical, unless the solver just isn't a cuber > and needs detailed instructions. It couldn't be used to beat any > speed records. > > > 2. the most well known trick has been used to let people drive a car > > (!), blindfolded: under your blindfold is an earplug, which could > > easily be to a cell phone, and your instructions are spoken by that > > same friend. > > This is the same as 1 with more deceptive technology. I see how it > could be useful to deceive a live audience. But not for making fake > blindfold videos. > > And THANX for FINALLY making me understand how Criss Angel did his > blind driving in Vegas!! > > > 3. reverse the video of you scrambling a cube in a very > > 'blindfold-solving' like way. However, a reversed video is usually > > quite easy to detect. > > Yep. And it won't look like a blindfold method. > > > 4. you practice a blindfold solve over and over again, until you have > > completely memorized it. Then you tape, at full speed. > > This is a combination of my main ideas (A & B), so we agree on that. > It's completely undetectable and easy to do without any need for help > from potential witnesses. > > > I don't mean to give people ideas, I just want everyone to be aware of > > these, so we can spot them more easily. > > Except that the good ones are unspottable if executed reasonably > well. I'd fall back the excuse that the bad guys already know these > tricks, so letting the masses know helps in making us less gullible. > But mostly it's just an interesting thing to talk about. > > I think the realistic approach is to just accept these videos as > entertainment, and use competitions to judge how fast people actually > are. > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... http://lar5.com > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > >
1197. Competition in Florida
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 15:45:35 -0000

If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come.
1198. Re : [Speed cubing group] Competition in Florida
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:10:44 -0800 (PST)

oops guys, sorry about my last message, it was intended for David only, but i kinda pasted the wrong adress in. François ----- Message d'origine ---- De : David <skaterinpain57@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février 2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1199. Re : [Speed cubing group] Competition in Florida
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:09:55 -0800 (PST)

Hi my young Padawan, well, I would be glad to come, but... you live waaaay too far! what are your times like these days? François ----- Message d'origine ---- De : David <skaterinpain57@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février 2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If anyone is interested on coming to Central Florida for a competition that would be great because I really want to set one up. give me feedback on this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1200. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 08:41:16 -0800

On Feb 12, 2007, at 4:06, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > wrote: >> >>> 1. put on a blindfold. Have a friend stand out of sight and they > tell >>> you exactly what to do. Sound can be mixed in later (or turn off >>> sound). >> >> This seems pretty impractical, unless the solver just isn't a > cuber >> and needs detailed instructions. It couldn't be used to beat any >> speed records. > > Well, the record for team blindsolving is 32.85 seconds. Wow. That's pretty impressive. If you want to make it look like a "solo" blindfold solve, it probably has to be quite a bit slower, though? - - - - - - - - - - - - "The future is here. It's just not widely distributed yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
1201. Re: Lubes for cubes
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 17:23:47 -0000

Hey Marcus, I find that Rubik's Lube is good for the present day cubes made under license to Seven Towns - Winning moves, Milton Bradley, Hess (Rubiks.com) DIYs, but not for the older Ideal cubes. It's slick for the new cubes, and lasts a long time, but it's too tacky for the older cubes - slows them down. YMMV DJ --- In speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo <m_trujillo_t@...> wrote: > > hey guys how does the Rubik's lube from the website that comes in the DIY kits do compared to say silicone, or anything you usually use? and what in your opinion is the best lube to use? i have only used silicon so far, well lol me and my friend used carmex when we got bored : ] > > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] >
1202. Re: bogus auctions
From: "d_j_salvia" <d_j_salvia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 17:32:46 -0000

Upon closer inspection I'd say that you are correct. The one on the right looks to be a clone of the Gyro! I thought the color of the photo was off, but you're right about the roundness, and also the tiles on the one on the right are slighly larger. Related to this: last year I found clones of Wonderful Puzzler cubes, which were themselves clones of Ideal's. David J --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Are you sure about the right one of the two? The tiles look too thick/ > round for a gyro I think. It just looks cheap, not at all like the > left of the two, and the blue is also a lot darker. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia" <d_j_salvia@> wrote: > > > > The other one was from the same seller and contained two gyro cubes, > > but no deluxe: > > http://cgi.ebay.com/ws/ > eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1 > > > > DJ >
1203. Re: [Speed cubing group] Re: Lubes for cubes
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 19:40:59 +0100

Yes it is good, but kinda expensive for what it is. Just by some lube in a car shop (except the special type that will destroy your cube, I do not know the reference...please someone help me on this :p) So I think the 2nd option is really good. Your lube bomb will last "forever". :D Gilles 2007/2/12, d_j_salvia <d_j_salvia@...>: > > Hey Marcus, > > I find that Rubik's Lube is good for the present day cubes made under > license to Seven Towns - Winning moves, Milton Bradley, Hess > (Rubiks.com) DIYs, but not for the older Ideal cubes. > It's slick for the new cubes, and lasts a long time, but it's too > tacky for the older cubes - slows them down. > > YMMV > > DJ > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Marcus Trujillo > <m_trujillo_t@...> wrote: > > > > hey guys how does the Rubik's lube from the website that comes in > the DIY kits do compared to say silicone, or anything you usually use? > and what in your opinion is the best lube to use? i have only used > silicon so far, well lol me and my friend used carmex when we got > bored : ] > > > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1204. [Speed cubing group] Re: Lubes for cubes
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 22:36:18 -0000

I personally prefer CRC Heavy Duty Silicone. Works like a charm. It's what Andrew Kang uses.
1205. Re: How to make a fake blindfold video
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Feb 2007 22:37:49 -0000

I know people who take a solved cube, scramble it, then run the video BACKWARDS! to give the impression they really did it. But then, they obviously solve it randomly, as know layer by layer or block method is used. Can fool most people, but not anyone who really know how to cube.
1206. Re: How to make a fake blindfold video
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 00:34:52 -0000

An interesting yet totally pointless question is how hard would it be to film yourself scrambling a cube using the reverse of your normal speedsolving method, play that video backwards, and make it look like a real solve? touche ;-) Chris
1207. Re: New PLL algortim (Y case)
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 02:16:53 -0000

I prefer the second one. --- In speedsolvingrubikscube@yahoogroups.com, "Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I found a nice algorithm for a PLL case (the Y case in > Fridrich's web). I have been loking for this algorith in several webs > but I haven't found it. The algorith is the following one: > > (U') B' R B R' U' R' U R2 U R' U' R' F R F' > > Using two layers twist (first you have to rotate the cube for put the > face B in U): > > U' R U l' U' R' U R2 U R' U' l' U R U' > > You can see this movements using a applet in my forum: > > http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to know if somebody had seen this algorithm before. I think > that it is very good. > > Note: Observe that I am applying two OLL algortihms but it is > different to this one (the number of movements is different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1208. Re: [Speed cubing group] Re: Training tool for the simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 13:17:39 +1100

d_funny007 wrote: > > http://www.ryanheise.com/cube/generator.html > That's a really great functionality you added. I'm suprised no one has > commented on this yet. Maybe it is too difficult to devise a set of generators and input them every time, so I'll think about adding a bookmark feature so that you can save a setup and come back to it. Then I could also provide some presets for PLL, OLL, F2L drills, etc... -- Ryan Heise http://www.ryanheise.com/cube/
1209. Looking for young cubers
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 08:47:25 -0000

Hi all, A Japanese TV show is looking for young cubers who are 12 or under 12, and can solve 3x3x3 in 30 sec from all over the world. You can get some information here. http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp% 2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF- 8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in, please e-mail me. I appreciate you could provide WCA ID if you have it. Thanks in advance. Masayuki
1210. Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:13:41 -0000

Hey people, I wanted to post this anyway, but this is the thread where it fits most...: Usually, we see videos of people solving cubes blindfolded recieving a lot of criticism. People say: "Oh, it's played backwards", or "Look at that thing on the white sticker, he can feel it". I must say, really interesting how humans make up their own explanations for something they don't believe; i've seen real original theories. If anyone wants inspiration on how to make fake blindfold videos, I suggest you lookup Tysons video (the one that wasn't really meant to go over all of the internet). But here is something completely different, and also kind of funny: In this video, all the cubers are saying it's fake, and this one guy, who claim to know the guy in the video, has to 'dissapoint' al us cubes. He knows for fact that it's real, because he knows this guy :). Take a look: http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > An interesting yet totally pointless question is how hard would it be > to film yourself scrambling a cube using the reverse of your normal > speedsolving method, play that video backwards, and make it look like > a real solve? > > touche ;-) > > Chris >
1211. Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:19:44 -0000

Here it is, the video I was talking about, including the hilarious replies: http://uk.video.yahoo.com/video/play? vid=a62423aa2747ec609e7436ac98686861.550653&fr= Click 'Read all reviews' to so great replies, such as: "All asians are cheaters" "He's asian .of couse he's not cheating....stop hating" "If Asians are all cheaters, how could there be so many famous Asian leaders in the world?" "To all you disbelievers:... I've seen people do it blindfolded in literally 3 seconds." - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey people, > > I wanted to post this anyway, but this is the thread where it fits > most...: > > Usually, we see videos of people solving cubes blindfolded recieving a > lot of criticism. People say: "Oh, it's played backwards", or "Look at > that thing on the white sticker, he can feel it". I must say, really > interesting how humans make up their own explanations for something > they don't believe; i've seen real original theories. If anyone wants > inspiration on how to make fake blindfold videos, I suggest you lookup > Tysons video (the one that wasn't really meant to go over all of the > internet). > > But here is something completely different, and also kind of funny: In > this video, all the cubers are saying it's fake, and this one guy, who > claim to know the guy in the video, has to 'dissapoint' al us cubes. > He knows for fact that it's real, because he knows this guy :). Take a > look: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng > > - Joël.
1212. Re: New PLL algortim (Y case)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 11:27:45 -0000

Hi Carlos, It's not bad... But I still prefer this: R2 U' R' U R U' z'y' L' U' R U' R' U' L U - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I found a nice algorithm for a PLL case (the Y case in > Fridrich's web). I have been loking for this algorith in several webs > but I haven't found it. The algorith is the following one: > > (U') B' R B R' U' R' U R2 U R' U' R' F R F' > > Using two layers twist (first you have to rotate the cube for put the > face B in U): > > U' R U l' U' R' U R2 U R' U' l' U R U' > > You can see this movements using a applet in my forum: > > http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to know if somebody had seen this algorithm before. I think > that it is very good. > > Note: Observe that I am applying two OLL algortihms but it is > different to this one (the number of movements is different): > > F R U' R' U' R U R'- F' R U R' U'- R' F R F' >
1213. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 13 Feb 2007 14:22:53 +0100

----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 13, 2007 12:13 PM Subject: [Speed cubing group] Re: How to make a fake blindfold video For me the scrambling looks very natural. Comments? R But here is something completely different, and also kind of funny: In this video, all the cubers are saying it's fake, and this one guy, who claim to know the guy in the video, has to 'dissapoint' al us cubes. He knows for fact that it's real, because he knows this guy :). Take a look: http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. [Non-text portions of this message have been removed]
1214. [Speed cubing group] Re: How to make a fake blindfold video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 14:00:28 -0000

> For me the scrambling looks very natural. Comments? > > R The scrambling looks natural... Apparently he memorised a scramble that's build up with a combination of different finger tricks that can be done really fluently.
1215. Idaho Competition
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 16:01:52 -0000

Hello All, I am considering hosting another competition in Boise, ID on March 17th. Due to increased interest in Boise, we have enough potential competitors to make this happen. Is anyone from this group interested in attending? Please either respond here, or email me at ephem825 at yahoo dot com Thanks! Frank
1216. blindfold full new video
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 17:10:22 -0000

Obesrve la manche droite de ma chemise http://www.youtube.com/watch?v=7FFz5uZiicM
1217. Re: Idaho Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:25:03 -0800

Hey Frank, You should figure this out quickly, or push back the date. I'd prefer that the tournament is announced one month in advance. Let me know if this is possible. -Tyson On 2/13/07, Frank <ephem825@...> wrote: > > Hello All, > > I am considering hosting another competition in Boise, ID on March > 17th. Due to increased interest in Boise, we have enough potential > competitors to make this happen. Is anyone from this group interested > in attending? > > Please either respond here, or email me at ephem825 at yahoo dot com > > Thanks! > > Frank > > > [Non-text portions of this message have been removed]
1218. Re: Idaho Competition
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:25:43 -0800

Curse this "reply to yahoo group" thing. On 2/13/07, Tyson Mao <tyson.mao@...> wrote: > > Hey Frank, > > You should figure this out quickly, or push back the date. I'd prefer > that the tournament is announced one month in advance. Let me know if this > is possible. > > -Tyson > > On 2/13/07, Frank <ephem825@...> wrote: > > > > Hello All, > > > > I am considering hosting another competition in Boise, ID on March > > 17th. Due to increased interest in Boise, we have enough potential > > competitors to make this happen. Is anyone from this group interested > > in attending? > > > > Please either respond here, or email me at ephem825 at yahoo dot com > > > > Thanks! > > > > Frank > > > > > > > > [Non-text portions of this message have been removed]
1219. Re: [Speed cubing group] Re: How to make a fake blindfold video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:31:58 -0800

I'm sure some of you from WC 2005 remember Leyan's 3-second BLD solve too, right? I must say though, I owe Leyan a lot. He has a "finger-tricked" scramble, and he's helped me look good in front of girls at bars because I've done his scramble blindfolded several times. He's a great friend watching my back! (Sadly, I have no confidence on the dance floor.) -Tyson On 2/13/07, Joël van Noort <joel_vn@...> wrote: > > > For me the scrambling looks very natural. Comments? > > > > R > > The scrambling looks natural... Apparently he memorised a scramble > that's build up with a combination of different finger tricks that can > be done really fluently. > > > [Non-text portions of this message have been removed]
1220. Re: [Speed cubing group] Re: Blindfold, corner pair swapping
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:44:36 -0800

Leyan and I discussed this algorithm this weekend. It's only strong if you practice it and can identify it quickly. Otherwise, it's a real pain to identify, especially in your head. -Tyson On 2/10/07, yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > > On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > > > Hello, > > > > D' B2 (RB'R'B) * 3 B2 D will do the job. It's not a very nice case, > > I agree. > Thx a lot, I didn't think about using this alg only once. > > Quôc > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > yahoogroups@... wrote: > > > > > > Hello, > > > I was reading about blindfolding for a few weeks already, but I > > > really started > > > practicing/learning this past weekend (using Tyson's tutorial, > > that I > > > found more > > > intuitive in describing and adapting the effect of the algorithms). > > > > > > After only a few days I was able to consistently orient corners > > and > > > edges and > > > permute corners in a reasonable time. > > > > > > Before moving to the hardest/longest part (permuting edges), I've > > > been practicing > > > a few scrambles a day but sometimes I don't quite see how to > > permute > > > pair of > > > corners easily. > > > > > > Maybe it's really simple and I'm just blind... ;) > > > > > > For example, how would you invert? > > > > > > (UFR DBL) (DFL UBL) > > > > > > In other words, what would be your setup move? > > > > > > Thanks, > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > > [Non-text portions of this message have been removed]
1221. Re: [Speed cubing group] blindfold full new video
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 09:58:03 -0800

Some people should really stop doing drugs... Quôc On Feb 13, 2007, at 9:10 AM, Alien Stranger wrote: > Obesrve la manche droite de ma chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1222. Re: funny luckiest solve ever?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 19:59:07 -0000

> And of course the solve is just the inverse: > U' F' B' D F' B' (you can imagine my surprise at this point...) > and then R2 D' U F2 D2 U2 B2 D' U R2 > > This is, to my recall, the luckiest solve I ever had :) > > Quôc > The second part... (R2 D' U F2 D2 U2 B2 D' U R2) can be done faster as (M2 E M2 E). However, that scramble was extremely unlikely given that it is at most 10 STM from solved position (8 in Axle Turn Metric...).
1223. Re: Square-1 PLL method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 20:20:40 -0000

This was really cool. I definately learned something from watching it. Although I think the optimal algs for 3-cycle of edges is not too hard to memorize and is much faster. The H-Perm for sq-1 is fairly trivial. I do (try to) speedsolve sq-1, but I'm always suprised to run into things like T-Perm and end up doing it the long way (as a J-Perm and then edges). I also never knew an alg for 3-cycle of corners. Now I will start using this idea in my speedsolving. Not counting this, I only use 6 algs for speedsolving (a circular 4- edge cycle, 3 algs for edges without parity, and J-Perm and N-Perm). I've been albe to get several sub-1 minute times this way. How would you do E-Perm using your idea? Oh and btw, I think that was the first time I heard you speak. Your English is not bad at all. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 2005 I came up with an easy method to permute the last layer (if > you solve that way) of the Square-1. I just kept forgetting > algorithms, even those I had found myself. So I wanted something I > wouldn't forget. > > http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! > Stefan >
1224. Re: Off-topic: Sudoku
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 20:38:49 -0000

Wow! I'm *very* impressed. I love solving sudokus, especially the very hard ones. I can only go at half your speed though I estimate. Maybe even only a third. I think Hardwick is somewhat interested in sudokus as well. However, I think solving one on a computer is like solving a cube on the computer... too slow and not nearly as fun. (Although Ryan's java applet might be a good conter-example.) I much rather solve on paper. I'm curious, are you faster or solwer on paper and by how much? Are there Sudoku competitions you go to? You seem to very experienced. I generally don't pause as much though, I continue go around leaving more clues if I can't proceed, even though they might not be terribly helpful. Maybe that's something I need to change... How long would it take you to solve a random websudoku puzzle at the Evil level on paper? This is a good way for me to guage your true speed. I solve about 10 of them per day and have not been getting any faster. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > I've asked many cubers, and it seems that very few cube solvers like > sudoku, It's a bit strange. > They are 2 rather different puzzles, since the puzzle is physical, > mechanical , and so special. > But after solving many sudoku grids during the last months, I find in > it the same kind of interest. It's about seeing the configurations > fast and imagine lucky tricks based on a few patterns. > > If sub-15 is considered as a good 3x3x3 time, I wonder what a good > time would be for an evelish grid. > I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi > > Gilles. >
1225. Re: [Speed cubing group] blindfold full new video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 18:39:55 -0300 (ART)

What's on your right sleeve? and why didn't you inspect the cube on the canadian TV show like you did in this one? Pedro Alien Stranger <rubiks99ca@...> escreveu: Obesrve la manche droite de ma chemise http://www.youtube.com/watch?v=7FFz5uZiicM __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1226. Re: blindfold full new video
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 22:54:57 -0000

It really freaks me out that people like you walk the streets. --- In speedsolvingrubikscube@yahoogroups.com, "Alien Stranger" <rubiks99ca@...> wrote: > > Obesrve la manche droite de ma chemise > > http://www.youtube.com/watch?v=7FFz5uZiicM >
1227. Re: [Speed cubing group] Re: blindfold full new video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Feb 2007 15:14:38 -0800

I know Brittany Dzoan says she would never be able to strangle a cute puppy. But I think she just didn't have the right stimulus. On 2/13/07, goodxy2002 <goodxy2002@...> wrote: > > It really freaks me out that people like you walk the streets. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alien Stranger" > <rubiks99ca@...> wrote: > > > > Obesrve la manche droite de ma chemise > > > > http://www.youtube.com/watch?v=7FFz5uZiicM > > > > > [Non-text portions of this message have been removed]
1228. FMC video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 00:08:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > For me the scrambling looks very natural. Comments? > > > > R > > The scrambling looks natural... Apparently he memorised a scramble > that's build up with a combination of different finger tricks that can > be done really fluently. > Yes, that's why in a video, you should make very obvious the scramble is perfectly random. http://grrroux.free.fr/me/FFMC.avi
1229. Re: Off-topic: Sudoku
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 00:21:25 -0000

I'm sorry, I can't tell today how fast I am on paper, I don't have a printer. I 've been practicing for a few months on a french site, http://e-sudoku.fr. Daily online competitions are very challenging! 4 grids a day (different difficulties), 1000 competitors, daily and weekly rankings. I was ranked 11th last week, my method has started to pay, so I'm not a newbie anymore, but I feel that a professional speed-sudokist would be much much faster. I remember I couldn't stand the interface at first. Pen and paper were more friendly and faster. But when you get used to it, multiple candidates appear more clearly, and the eraser is cleaner. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Wow! I'm *very* impressed. > > I love solving sudokus, especially the very hard ones. I can only go > at half your speed though I estimate. Maybe even only a third. I think > Hardwick is somewhat interested in sudokus as well. However, I think > solving one on a computer is like solving a cube on the computer... > too slow and not nearly as fun. (Although Ryan's java applet might be > a good conter-example.) I much rather solve on paper. > > I'm curious, are you faster or solwer on paper and by how much? > > Are there Sudoku competitions you go to? You seem to very experienced. > I generally don't pause as much though, I continue go around leaving > more clues if I can't proceed, even though they might not be terribly > helpful. Maybe that's something I need to change... > > How long would it take you to solve a random websudoku puzzle at the > Evil level on paper? This is a good way for me to guage your true > speed. I solve about 10 of them per day and have not been getting any > faster. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > I've asked many cubers, and it seems that very few cube solvers like > > sudoku, It's a bit strange. > > They are 2 rather different puzzles, since the puzzle is physical, > > mechanical , and so special. > > But after solving many sudoku grids during the last months, I find in > > it the same kind of interest. It's about seeing the configurations > > fast and imagine lucky tricks based on a few patterns. > > > > If sub-15 is considered as a good 3x3x3 time, I wonder what a good > > time would be for an evelish grid. > > I'm still feeling so clumsy: http://grrroux.free.fr/misc/koukou.avi > > > > Gilles. > > >
1230. any innovative ideas to propose?
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 11:05:57 +0530

Hello! Happy valentine's day for all of you. I was wondering if anyone on this group had used the cube in any innovative way to propose to their mates? One i know of is to do the algo U2 L' B F2 U' B D U R' F L U B D U' L and get I,L,U on the L, F, R faces. Do let us know if you used some other tactics......and the results too! I am sure if the above algo was shown to a non-cuber they will surely freak out, and thats the last thing you want! Sachin.
1231. Re: any innovative ideas to propose?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 17:14:06 -0000

This is my standard valentines day cube setup: http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg I suppose it could work for that :) -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > Hello! > Happy valentine's day for all of you. > > I was wondering if anyone on this group had used the cube in any > innovative way to propose to their mates? > > One i know of is to do the algo > U2 L' B F2 U' B D U R' F L U B D U' L > > and get I,L,U on the L, F, R faces. > > Do let us know if you used some other tactics......and the results > too! I am sure if the above algo was shown to a non-cuber they will > surely freak out, and thats the last thing you want! > > Sachin. >
1232. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 09:32:12 -0800

I don't have it with me so I can't take a picture of it, but a year ago my girlfriend asked me to our high school's Valentines Day dance on a Rubik's cube. She wrote one letter on each sticker on the yellow face, scrambled it, and gave it to me to solve. -Evan On 2/14/07, Daniel Hayes <swedishlf@...> wrote: > > This is my standard valentines day cube setup: > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > I suppose it could work for that :) > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Sachin <sachinss@...> > wrote: > > > > Hello! > > Happy valentine's day for all of you. > > > > I was wondering if anyone on this group had used the cube in any > > innovative way to propose to their mates? > > > > One i know of is to do the algo > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > and get I,L,U on the L, F, R faces. > > > > Do let us know if you used some other tactics......and the results > > too! I am sure if the above algo was shown to a non-cuber they will > > surely freak out, and thats the last thing you want! > > > > Sachin. > > > > > [Non-text portions of this message have been removed]
1233. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 09:42:38 -0800

Some students at EPGY this past summer did the same thing to a counselor as well. On 2/14/07, Evan Gates <evan.gates@...> wrote: > > I don't have it with me so I can't take a picture of it, but a year ago > my > girlfriend asked me to our high school's Valentines Day dance on a Rubik's > cube. She wrote one letter on each sticker on the yellow face, scrambled > it, and gave it to me to solve. > > -Evan > > On 2/14/07, Daniel Hayes <swedishlf@... <swedishlf%40hotmail.com>> > wrote: > > > > This is my standard valentines day cube setup: > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > I suppose it could work for that :) > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Sachin <sachinss@...> > > wrote: > > > > > > Hello! > > > Happy valentine's day for all of you. > > > > > > I was wondering if anyone on this group had used the cube in any > > > innovative way to propose to their mates? > > > > > > One i know of is to do the algo > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > and get I,L,U on the L, F, R faces. > > > > > > Do let us know if you used some other tactics......and the results > > > too! I am sure if the above algo was shown to a non-cuber they will > > > surely freak out, and thats the last thing you want! > > > > > > Sachin. > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1234. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 12:38:16 -0800

Oh, not a valentine's dance. Just the summer program dance... with the cube. Has the cube been actually responsible or played a significant role in someone finding a relationship out there? -Tyson On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > Some students at EPGY this past summer did the same thing to a counselor > as well. > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > I don't have it with me so I can't take a picture of it, but a year > > ago my > > girlfriend asked me to our high school's Valentines Day dance on a > > Rubik's > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > it, and gave it to me to solve. > > > > -Evan > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > wrote: > > > > > > This is my standard valentines day cube setup: > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > I suppose it could work for that :) > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com>, > > > > > Sachin <sachinss@...> > > > wrote: > > > > > > > > Hello! > > > > Happy valentine's day for all of you. > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > innovative way to propose to their mates? > > > > > > > > One i know of is to do the algo > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > Do let us know if you used some other tactics......and the results > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > surely freak out, and thats the last thing you want! > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1235. cheaters ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 20:59:43 -0000

Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang Chen blindsolved in 1:25 on TV even before that and had been repeatedly and publicly accused of obvious faking at least by one person. Was there any reaction of the people who accused them of cheating and I missed it? Otherwise, what do they think about this new evidence? Or is it just more fun to accuse that to apologize? Cheers! Stefan
1236. Re: Square-1 PLL method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 21:10:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How would you do E-Perm using your idea? That's one of those which take four repetitions. I don't remember how to do them. I just try to connect neighbours correctly to get closer to solved. > Oh and btw, I think that was the first time I heard you speak. Your > English is not bad at all. Who told you my English is bad? Did I tell you my English is bad? I didn't tell you my English is bad. Buzz... Jerry Seinfeld on the phone. You people with the English. It never ends. Yeah I watched those final episodes a few days ago. Oh and you don't hear my many bad attempts, from recording the first piece to finishing the whole video it took me about four hours. Cheers! Stefan
1237. any Seattle speedcubers?
From: "famousbirds" <famousbirds@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 00:18:46 -0000

Hello, For an undergraduate research project in Cognitive Psychology, I am analyzing the mental model and methods speedcubers use during a solve. To conduct my study I need the services of a Seattle speedcuber. I'll need about an hour of your time; you'll fill out a questionnaire and do four solves. I can't pay you, but you will receive a new, greased-up cube for your time. If you're interested, email me at pocketfu@... or contact me on Aim (SN = pocketfu) and I'll provide more details. -Alex
1238. bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 16:32:15 -0800 (PST)

in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1239. Re: [Speed cubing group] any Seattle speedcubers?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 16:36:33 -0800 (PST)

i think your closest and probably only bet is chris hunt, he's in the seattle area, but i'm not sure how busy he is, i'm not familiar with any other seattle cubers famousbirds <famousbirds@...> wrote: Hello, For an undergraduate research project in Cognitive Psychology, I am analyzing the mental model and methods speedcubers use during a solve. To conduct my study I need the services of a Seattle speedcuber. I'll need about an hour of your time; you'll fill out a questionnaire and do four solves. I can't pay you, but you will receive a new, greased-up cube for your time. If you're interested, email me at pocketfu@... or contact me on Aim (SN = pocketfu) and I'll provide more details. -Alex --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1240. Re: bigcubes.com
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 01:05:01 -0000

Hi Clancy, About the countries where people are from, I recently started using google analytics, and on the map it's very funy to see the concentration of 'dots': A whole bunch of them from the US, a whole bunch of them in (Central-ish) Europa, and a whole bunch in south- east Asia (Cities like Hanoi)... I could try to write some Dutch for you... If you want ;). But I also have more stuff to do.. Just talk about it on MSN.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie) @... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] >
1241. Re: cheaters ?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 01:19:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV even before that and had been > repeatedly and publicly accused of obvious faking at least by one > person. Was there any reaction of the people who accused them of > cheating and I missed it? Otherwise, what do they think about this > new evidence? Or is it just more fun to accuse that to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged 13.51, and the day before, we saw him averaging sub-13. With shaking hands! How is it possible? He's cheating, obviously! Everytime. That's the only explanation. Gilles.
1242. Re: [Speed cubing group] Re: cheaters ?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 17:37:06 -0800 (PST)

well in all fairness if you have seen it with your own eyes its easier to believe. i never said he was cheating, i just believe that his home records were a bit exaggerated, if i'm wrong, then oh well he knows how good he is and that's really all that matters. i know that 11.62 and 13.5 are amazing averages, i'm just only impressed by the second one. :) Gilles Roux <grrroux@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang > Chen blindsolved in 1:25 on TV even before that and had been > repeatedly and publicly accused of obvious faking at least by one > person. Was there any reaction of the people who accused them of > cheating and I missed it? Otherwise, what do they think about this > new evidence? Or is it just more fun to accuse that to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged 13.51, and the day before, we saw him averaging sub-13. With shaking hands! How is it possible? He's cheating, obviously! Everytime. That's the only explanation. Gilles. --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
1243. Rubik's Cube Club
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Feb 2007 20:28:52 -0600

Hey guys, So I'm giving another attempt at starting up a cube club; this time at UT Austin. I was wondering if anyone who has started a successful club has any suggestions as to how to run a meeting, or the club in general. I tried once before to teach the cube in front of a group, but it didn't work out too well (though I did bring in a few people). I'm thinking if I can get enough people involved here, we can have more competitions here in the Texas area (there hasn't been one that I know of since the Caltech Dallas competition). Any help is appreciated. I really want to make this work. Thanks, -Sapan Upadhyay [Non-text portions of this message have been removed]
1244. The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 02:42:29 -0000

Hi, I have done an analysis of the 4x4x4 that shows all positions can be solved using no more than 68 turns. This is a five-stage analysis like others I have done, but this one allows any of 36 single-layer turns and any of 27 double-layer turns (adjacent layers turned together) to be counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You can get more details using the following link: http://cubezzz.homelinux.org/drupal/?q=node/view/73 - Bruce
1245. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 14 Feb 2007 20:02:01 -0700

Hello Bruce, How did you get 10, 15, 12, etc. for the turns max? I looked at your page, but couldn't see how you came upon those numbers. Thanks ----- Original Message ----- From: Bruce Norskog<mailto:brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, February 14, 2007 7:42 PM Subject: [Speed cubing group] The 4x4x4 can be solved in 68 turns Hi, I have done an analysis of the 4x4x4 that shows all positions can be solved using no more than 68 turns. This is a five-stage analysis like others I have done, but this one allows any of 36 single-layer turns and any of 27 double-layer turns (adjacent layers turned together) to be counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You can get more details using the following link: http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73> - Bruce [Non-text portions of this message have been removed]
1246. Re: [Speed cubing group] The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 04:34:09 -0000

Hi Patrick, I'll use stage 1 as an example. If you look at the table for Stage 1, it has three columns. The "distance" number gives a number for how many turns from "solved" a position is. The number in the "positions" column gives the number of positions there are at that distance out of the 1,608,475,077 positions for that stage. Stage 1 solves corner orientation (2187 positions) and puts a set of 8 edges into the set of home positions for those edges (24!/(16!*8!) = 735,471 positions). Total positions is 2187*735,471 = 1,608,475,077. The table indicates that 1,283,292 require 10 turns to solve. The table accounts for all 1,608,475,077 positions for that stage, so there are no positions that require more than 10 turns to solve. Note stage 1 has three "solved" positions. This is because you can put the white/yellow facelets of the corners onto the U/D faces, onto the F/B faces, or onto the L/R faces. That is because there are no fixed centers on the 4x4x4 that you have to align the corners with. Generally, most positions can be considered equivalent to some other positions by using symmetry. The "unique" column gives the number of positions that are unique when using symmetry to group such symmetrically equivalent positions together. Thus, using symmetry reduces the number of positions that the computer has to keep track of, and reduces the amount of storage required to perform the calculation. The analysis starts with the positions at distance 0, and iteratively finds all the positions one turn farther away than the positions at the previous distance. My first five-stage analysis (for single-slice turns) was described at: http://cubezzz.homelinux.org/drupal/?q=node/view/62 That may provide some additional information if you haven't read that already. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Hello Bruce, > How did you get 10, 15, 12, etc. for the turns max? I looked at your page, but couldn't see how you came upon those numbers. Thanks > > > ----- Original Message ----- > From: Bruce Norskog<mailto:brnorsk@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, February 14, 2007 7:42 PM > Subject: [Speed cubing group] The 4x4x4 can be solved in 68 turns > > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73> > > - Bruce > > > > > > [Non-text portions of this message have been removed] >
1247. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 11:09:05 -0000

Hi Bruce :-) Just to make sure. You set the search up with those blockturns belonging to the list of generators? Or you did a "post-analysis" to reduce your earlier numbers by merging singular turns to blockturns? I guess that allowing far more generators than previously slowed down the search considerably ?? Kind regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1248. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 11:11:12 -0000

Ah ok i have the answer already to the first question! Silly me ;-) -PKF > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > Just to make sure. You set the search up with those blockturns > belonging to the list of generators? Or you did a "post-analysis" to > reduce your earlier numbers by merging singular turns to blockturns? > I guess that allowing far more generators than previously slowed down > the search considerably ?? > > Kind regards, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > solved using no more than 68 turns. This is a five-stage analysis > like > > others I have done, but this one allows any of 36 single-layer turns > > and any of 27 double-layer turns (adjacent layers turned together) > to > > be counted as a single turn. > > > > Stage 1: 10 turns max. > > Stage 2: 15 turns max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max. > > Stage 5: 16 turns max. > > > > You can get more details using the following link: > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > - Bruce > > >
1249. Re: [Speed cubing group] Looking for young cubers
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 13:51:26 +0000 (GMT)

Dear Mr.Masayuki, I am J.Bernett Orlando from India,. I am 10 years 8 months. I competed in WCA recognised Dutch Open 2006 in THe Netherlands. My timings in dutch open are as follows 333 fastest = 12.41 sec 333 average = 15.66 sec 333 blindfolded = 3 min 55,77 sec 333 one handed = 60 sec 444 fastest = 60.87 sec 444 average = 80.xy sec 555 fastest = 144.xy sec megaminx = 5min 45 sec megaminx average = 6 min 1 sec pyraminx = 23 sec square-1 fastest = 27.02 sec square-1 average = 36.35 sec 333 maximum cubes blindfolded = 3 cubes I am ranked in top 25 almost in all types of puzzles in WCA ranking list. By the way, may I know what for this enquiry ? J.Bernett Orlando makimoto2000us <no_reply@yahoogroups.com> wrote: Hi all, A Japanese TV show is looking for young cubers who are 12 or under 12, and can solve 3x3x3 in 30 sec from all over the world. You can get some information here. http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp% 2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF- 8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in, please e-mail me. I appreciate you could provide WCA ID if you have it. Thanks in advance. Masayuki --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1250. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 14:50:13 -0000

Hi Per, The analyses for the five stages were done from scratch, not from somehow using the results from the ealier single-slice turn metric calculation. It used basically the same program code with some differences to use the larger set of distance-1 moves within each stage. More distance-1 moves does result in longer execution time, but I think it's only a proportional (approximately) increase in execution time. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ah ok i have the answer already to the first question! Silly me ;-) > > -PKF > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > Just to make sure. You set the search up with those blockturns > > belonging to the list of generators? Or you did a "post-analysis" > to > > reduce your earlier numbers by merging singular turns to > blockturns? > > I guess that allowing far more generators than previously slowed > down > > the search considerably ?? > > > > Kind regards, > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis of the 4x4x4 that shows all positions can > be > > > solved using no more than 68 turns. This is a five-stage analysis > > like > > > others I have done, but this one allows any of 36 single-layer > turns > > > and any of 27 double-layer turns (adjacent layers turned > together) > > to > > > be counted as a single turn. > > > > > > Stage 1: 10 turns max. > > > Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4: 15 turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more details using the following link: > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce > > > > > >
1251. Re: bigcubes.com
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 16:30:10 -0000

Hi Clancy :-) I'm also willing to help you out on this. In what format would i receive the parts to be translated? And in what format do you need the translation(s) delivered? Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] >
1252. Re: [Speed cubing group] Re: bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 09:33:48 -0800 (PST)

cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) I'm also willing to help you out on this. In what format would i receive the parts to be translated? And in what format do you need the translation(s) delivered? Kind regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > in an effort to become more friendly to all cubers, i was wondering if anyone would be willing to translate us into different languages. i know i can use the translate and babelfish stuff, but usually that is horrible and i'd like it to actually make sense. we would really like to have some european languages available, and also would like it if some asian cubers can help out as well, a large amount of our traffic is from korea and other close by asian countries, so we'd like to have a well translated site for everyone to use that can. no biggie if everyone is too busy, just an idea, so if you use bigcubes a lot and want to contribute, or are just interested in helping, please contact me at rxdeath(spambotsdie)@... > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] > --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
1253. [Speed cubing group] Re: bigcubes.com
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 18:15:11 -0000

I may do Swedish for you. "May" because I'm so lazy and most of all, if I'm using my time to do that I will loose the same amount of cubing time and that is a BIG BIG problem, a lot bigger than your cubes =) I downloaded your file and it does not look that much to do, some files are large but a lot of the HTML is applet parameters and not text. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) > > I'm also willing to help you out on this. In what format would i > receive the parts to be translated? And in what format do you need > the translation(s) delivered? > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > in an effort to become more friendly to all cubers, i was wondering > if anyone would be willing to translate us into different languages. > i know i can use the translate and babelfish stuff, but usually that > is horrible and i'd like it to actually make sense. we would really > like to have some european languages available, and also would like > it if some asian cubers can help out as well, a large amount of our > traffic is from korea and other close by asian countries, so we'd > like to have a well translated site for everyone to use that can. no > biggie if everyone is too busy, just an idea, so if you use bigcubes > a lot and want to contribute, or are just interested in helping, > please contact me at rxdeath(spambotsdie)@... > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] >
1254. Re: [Speed cubing group] Re: bigcubes.com
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 10:32:46 -0800 (PST)

yes most of the bulk is in the backend coding stuff, there isn't that much up front text really. i'll take any language that anyone is willing to do, and i'll just make a bunch of little flag icons at the top. Kenneth Gustavsson <kenneth@...> wrote: I may do Swedish for you. "May" because I'm so lazy and most of all, if I'm using my time to do that I will loose the same amount of cubing time and that is a BIG BIG problem, a lot bigger than your cubes =) I downloaded your file and it does not look that much to do, some files are large but a lot of the HTML is applet parameters and not text. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos out to save space. anyone that wants to can dl it and i guess either write over it directly and send it back or you can just send a text file, word, or anything that works best for you, and obviously something telling me what is what part because i doubt i'll be able to tell > > Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) > > I'm also willing to help you out on this. In what format would i > receive the parts to be translated? And in what format do you need > the translation(s) delivered? > > Kind regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > in an effort to become more friendly to all cubers, i was wondering > if anyone would be willing to translate us into different languages. > i know i can use the translate and babelfish stuff, but usually that > is horrible and i'd like it to actually make sense. we would really > like to have some european languages available, and also would like > it if some asian cubers can help out as well, a large amount of our > traffic is from korea and other close by asian countries, so we'd > like to have a well translated site for everyone to use that can. no > biggie if everyone is too busy, just an idea, so if you use bigcubes > a lot and want to contribute, or are just interested in helping, > please contact me at rxdeath(spambotsdie)@... > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] > --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1255. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Feb 2007 22:44:54 -0000

Hi Bruce :-) I really like your work with "Thistlethwaite-approach" for 4x4x4 cube. Would it be possible to carry out similar analysis for axial metric? In axial metric every sequence of consecutive turns around R- L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' or U d2 D' will both count as 1 turn only! Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I have done an analysis of the 4x4x4 that shows all positions can be > solved using no more than 68 turns. This is a five-stage analysis like > others I have done, but this one allows any of 36 single-layer turns > and any of 27 double-layer turns (adjacent layers turned together) to > be counted as a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more details using the following link: > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1256. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 04:23:59 -0000

Hi, > Would it be possible to carry out similar analysis for axial > metric? In axial metric every sequence of consecutive turns around R- > L or F-B or U-D axis will count as 1 turn only. When I was at Rutgers Fall, I was talking with someone who also suggested that metric. There was also some discussion on this forum recently of that metric with respect to notation systems for big cubes (especially bigger than 5x5x5). So it seems there is probably enough general interest in that metric to make it worthwhile. I'll probably consider this in the near future. There are also quarter-turn metrics that could be computed. I believe there are also alternative ways of breaking down solving the 4x4x4 into five stages that could be considered. So there are plenty of possibilities to consider for future calculations of this type. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I really like your work with "Thistlethwaite-approach" for 4x4x4 > cube. Would it be possible to carry out similar analysis for axial > metric? In axial metric every sequence of consecutive turns around R- > L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' > or U d2 D' will both count as 1 turn only! > > Best regards, > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > solved using no more than 68 turns. This is a five-stage analysis > like > > others I have done, but this one allows any of 36 single-layer turns > > and any of 27 double-layer turns (adjacent layers turned together) > to > > be counted as a single turn. > > > > Stage 1: 10 turns max. > > Stage 2: 15 turns max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max. > > Stage 5: 16 turns max. > > > > You can get more details using the following link: > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > - Bruce > > >
1257. [Speed cubing group] Re: any innovative ideas to propose?
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 14:20:16 -0000

It has for me, kind of. I was cubing for a couple of my friends and it caught the attention of a girl across the hall, and she told me to bring my cube over there when I was done. So I finished the solve I was doing and went over to her and we started talking. She told me she could solve one layer, and I was impressed when she actually solved the layer and not just the side. I taught her how to solve the rest of the cube within the next few days. We started going out shortly thereafter and have been together for close to 6 months now. We still cube together every now and then. She averages around 50 seconds and her best single solve is 30.xx. Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the summer program dance... with the > cube. > > Has the cube been actually responsible or played a significant role in > someone finding a relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > > > Some students at EPGY this past summer did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > > > I don't have it with me so I can't take a picture of it, but a year > > > ago my > > > girlfriend asked me to our high school's Valentines Day dance on a > > > Rubik's > > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > > it, and gave it to me to solve. > > > > > > -Evan > > > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > > > > This is my standard valentines day cube setup: > > > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > > > I suppose it could work for that :) > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > > > > > > > > > Hello! > > > > > Happy valentine's day for all of you. > > > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > > innovative way to propose to their mates? > > > > > > > > > > One i know of is to do the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if you used some other tactics......and the results > > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > > surely freak out, and thats the last thing you want! > > > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1258. Re: The 4x4x4 can be solved in 68 turns
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 15:08:07 -0000

Hi Bruce :-) For axial metric you would get a rather enormous large number of generators: 3*3^4 = 243, but some of these (9) are just cube rotations so the total number would be 234 if i'm correct !! So, rather than having this enormous number of generators i guess it would be possible to instead just go along with the 36 basic generators (single layer turns) and just use those algs with shortest axial-metric (reduction analysis)as you go along finding best algs for each case of the 5 steps. Either way it's gonna be a bit more dirty than what you have done so far i guess... Problem with the second aproach is that you may hav to go along with sequences longer in normal metric, but that turn out to be shorter in axial metric. And maybe you already have a better idea to deal with this? Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > > Would it be possible to carry out similar analysis for axial > > metric? In axial metric every sequence of consecutive turns around R- > > L or F-B or U-D axis will count as 1 turn only. > > When I was at Rutgers Fall, I was talking with someone who also > suggested that metric. There was also some discussion on this forum > recently of that metric with respect to notation systems for big cubes > (especially bigger than 5x5x5). So it seems there is probably enough > general interest in that metric to make it worthwhile. I'll probably > consider this in the near future. > > There are also quarter-turn metrics that could be computed. I believe > there are also alternative ways of breaking down solving the 4x4x4 > into five stages that could be considered. So there are plenty of > possibilities to consider for future calculations of this type. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > I really like your work with "Thistlethwaite-approach" for 4x4x4 > > cube. Would it be possible to carry out similar analysis for axial > > metric? In axial metric every sequence of consecutive turns around R- > > L or F-B or U-D axis will count as 1 turn only. So for instance R2 l' > > or U d2 D' will both count as 1 turn only! > > > > Best regards, > > Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis of the 4x4x4 that shows all positions can be > > > solved using no more than 68 turns. This is a five-stage analysis > > like > > > others I have done, but this one allows any of 36 single-layer turns > > > and any of 27 double-layer turns (adjacent layers turned together) > > to > > > be counted as a single turn. > > > > > > Stage 1: 10 turns max. > > > Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4: 15 turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more details using the following link: > > > > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce > > > > > >
1259. Re: [Speed cubing group] Re: any innovative ideas to propose?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 08:43:24 -0800 (PST)

preach on. i met my gf in a tattoo shop and i was in the back solving. she came back there since i changed the music playing over the pa system in there, and she asked me if i could finish it etc, etc... we started talking a lot online and eventually i taught her full petrus. she too averages around 50 or so, and best solve is 36. and is also very hot, i'm indeed fortunate :) the cube i'm pretty sure also got me my job right now. my interview consisted of about 10 technical questions on networking, and the other 15 minutes was the VP and operations manager scrambling a cube for me over and over. ( i had it in my resume in the personal section) i left pretty sure i had it, and 2 days later they called and offered me the position. :) Jason Baum <speedrunningcuber@...> wrote: It has for me, kind of. I was cubing for a couple of my friends and it caught the attention of a girl across the hall, and she told me to bring my cube over there when I was done. So I finished the solve I was doing and went over to her and we started talking. She told me she could solve one layer, and I was impressed when she actually solved the layer and not just the side. I taught her how to solve the rest of the cube within the next few days. We started going out shortly thereafter and have been together for close to 6 months now. We still cube together every now and then. She averages around 50 seconds and her best single solve is 30.xx. Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the summer program dance... with the > cube. > > Has the cube been actually responsible or played a significant role in > someone finding a relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao <tyson.mao@...> wrote: > > > > Some students at EPGY this past summer did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan Gates <evan.gates@... > wrote: > > > > > > I don't have it with me so I can't take a picture of it, but a year > > > ago my > > > girlfriend asked me to our high school's Valentines Day dance on a > > > Rubik's > > > cube. She wrote one letter on each sticker on the yellow face, scrambled > > > it, and gave it to me to solve. > > > > > > -Evan > > > > > > On 2/14/07, Daniel Hayes <swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > > > > This is my standard valentines day cube setup: > > > > > > > > http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > > > > > I suppose it could work for that :) > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > > > > > > > > > Hello! > > > > > Happy valentine's day for all of you. > > > > > > > > > > I was wondering if anyone on this group had used the cube in any > > > > > innovative way to propose to their mates? > > > > > > > > > > One i know of is to do the algo > > > > > U2 L' B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if you used some other tactics......and the results > > > > > too! I am sure if the above algo was shown to a non-cuber they will > > > > > surely freak out, and thats the last thing you want! > > > > > > > > > > Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Have a burning question? Go to Yahoo! Answers and get answers from real people who know. [Non-text portions of this message have been removed]
1260. [Speed cubing group] Re: cheaters ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 17:03:00 -0000

> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: i know that 11.62 and 13.5 are amazing averages, i'm just only impressed by the second one. :) > I am impressed with both :-) Even, of course, only the latter is 100% verifiable ;-) -Per
1261. yet another scramble generator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 17:56:32 -0000

http://stefan-pochmann.de/spocc/other_stuff/tools/ Cheers! Stefan
1262. Re: [Speed cubing group] yet another scramble generator
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 09:59:39 -0800

When I saw the subject of your message, I totally had this idea of putting Leyan in a cardboard box and writing "Scramble Generator" on the outside. -Tyson On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1263. Re: [Speed cubing group] yet another scramble generator
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 18:10:24 -0000

We should totally do that at our next competition :P Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > When I saw the subject of your message, I totally had this idea of putting > Leyan in a cardboard box and writing "Scramble Generator" on the outside. > > -Tyson > > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
1264. Re: [Speed cubing group] yet another scramble generator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 19:29:16 +0100

What's different from the one you published (and removed) a long time ago ? (replaced by a programme that had to be installed on the computer and connect to your server) Gilles 2007/2/16, aznseashell <no_reply@yahoogroups.com>: > > We should totally do that at our next competition :P > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > When I saw the subject of your message, I totally had this idea of > putting > > Leyan in a cardboard box and writing "Scramble Generator" on the > outside. > > > > -Tyson > > > > On 2/16/07, Stefan Pochmann <pochmann@...> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1265. Re: yet another scramble generator
From: "uweren2000" <rune.wesstrom@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:06:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan > In München 1970 I saw a penknife equipped with 48(!) different tools. You should get such one for coming pictures. R
1266. Re: The 4x4x4 can be solved in 68 turns
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > For axial metric you would get a rather enormous large number of > generators: 3*3^4 = 243, but some of these (9) are just cube > rotations so the total number would be 234 if i'm correct !! > First of all, 234 would not be such a big number for a computer to handle. The depth of the search would likely be greatly reduced so I do not see much of a speed issue. There would however be an increased number of bits for each node to to carry its own transformation/turning info I suppose. Secondly, I am not confident of that number. I would hold one corner piece fixed and then obtain the number 3*((4^3)-1). This might not bold well with the multi-phase approach Bruce has in mind though, but does offer a much lower number of 189 for the first twist and 126 for following twists. Not sure how helpful that was... -Doug
1267. New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:36:45 -0000

I programmed an NxNxN Rubik's Cube simulator in Java. It's different than the puzzlingaddiction.com and gabbasoft simulators in that the view is isometric - you can always see three of the faces equally. The program uses a click-drag interface; you can hold keys to do half turns or to turn the entire cube. I've gotten some pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you don't like the squashed look of the puzzlingaddiction.com cube, or the slow turn speed of the gabbasoft simulator, I encourage you to check this out. You can find it at http://www.mzrg.com/java/IsoCubeSim/index.shtml (Please read the documentation before you ask questions.) This is my first major Java program, so constructive criticism is welcomed. --Michael Gottlieb
1268. Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 20:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > preach on. i met my gf in a tattoo shop and i was in the back solving. she came back there since i changed the music playing over the pa system in there, and she asked me if i could finish it etc, etc... we started talking a lot online and eventually i taught her full petrus. she too averages around 50 or so, and best solve is 36. and is also very hot, i'm indeed fortunate :) Speaking of hot girlfriends... I meant my most recent non-gf after she noticed my cubing skills. (I'll leave it to the reader to discern why I prefer to use the term "non-gf" when it comes to my personal life.) So after a couple of hours of meeting, and much alcohol... some bad choices where made, let's just say. On a sidenote, I did get to see all her tattoos. Anyhow, I ended up giving her one of my new cubes and told her she should learn how to solve it, along with some links to beginner sites. I wonder if she ever put in the effort. In retrospect, I don't recall ever successfully teaching any girls how to cube (several guys though), despite actually getting a few of them cubes for no good reason. -Doug
1269. Re: [Speed cubing group] yet another scramble generator
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Feb 2007 23:31:16 -0000

Not sure which one you mean. Probably the text one I might've put online a while back. Compared to that it's not much different. It just looks much better (with intentional space on the left, dividers after each five lines, and fixed-width printing), is a PDF, and I finally integrated it into my website so it can be found there without a link lost and forgotten in this group. Another one is still online but I will remove it because nobody uses it, not even I myself: http://stefan-pochmann.de/spocc/tools/daily3x3.php Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What's different from the one you published (and removed) a long time ago ? > (replaced by a programme that had to be installed on the computer and > connect to your server) > > Gilles > > 2007/2/16, aznseashell <no_reply@yahoogroups.com>: > > > > We should totally do that at our next competition :P > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > When I saw the subject of your message, I totally had this idea of > > putting > > > Leyan in a cardboard box and writing "Scramble Generator" on the > > outside. > > > > > > -Tyson > > > > > > On 2/16/07, Stefan Pochmann <pochmann@> wrote: > > > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1270. Re: yet another scramble generator
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 00:48:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" <rune.wesstrom@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > > Stefan > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > You should get such one for coming pictures. > R > Or you could photoshop a cube into the picture of this monstrosity: http://tinyurl.com/es6ah
1271. 1 vs 100
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 01:28:45 -0000

OK guys, I've been thinking this for a while now. Every Friday at 7 central nbc shows a show called 1 vs 100. The premise is that 1 person is pitted against 100 others in answering trivia questions. Each person he/she knocks out adds money to the pot (if all are knocked out the pot hits $1000000). However, if they miss any questions, the remaining people out of the 100 split the pot. The gimmick is that the 100 people, the "mob," is made up of specific groups of people. They have had Mensa members, rocket scientists, child geniuses, game show winners, cheerleaders, child stars, etc. So why not speed cubers? Most people look upon us with something approaching awe (until the shock value declines at least), so I think it would fit in with the show. I think it would be a blast even if no money was one, and it'd be an excuse to get together. The website says to make a 5 minute tape of you and (your friends), we have good video editors and some very demonstrable abilities... anyone else game? Tyson, do you have enough showbiz clout to make it happen? ;) -Daniel
1272. Making a Speedcube
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 02:54:20 -0000

I am about to, since my 9 year old cousin slapped my speedcube out of his mother's hands, destroying it completely, buy a cube at toys r' us, and i was wondering if anyone could offer advice to making this a good speedcube because the one my friend bought there moved very poorly, so any advice would be appreciated, thanks.
1273. Re: yet another scramble generator
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 03:44:56 -0000

http://img443.imageshack.us/img443/4746/giantknifevi3.jpg I don't really know how to use photoshop.... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > > You should get such one for coming pictures. > > R > > > > Or you could photoshop a cube into the picture of this monstrosity: > http://tinyurl.com/es6ah >
1274. Re: [Speed cubing group] yet another scramble generator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 06:48:31 +0100

Oh I remember I used that one specifically for blindfolded training : "12 cubes a day improves your memo" But yeah, you can do much better by printing 80 scrambles on one page and save sheets of paper. :-) (yes I meant the text one, I found that one quite useful actually - but this one looks good too :-)) Gilles 2007/2/17, Stefan Pochmann <pochmann@...>: > > Not sure which one you mean. Probably the text one I might've put > online a while back. Compared to that it's not much different. It > just looks much better (with intentional space on the left, dividers > after each five lines, and fixed-width printing), is a PDF, and I > finally integrated it into my website so it can be found there > without a link lost and forgotten in this group. Another one is still > online but I will remove it because nobody uses it, not even I myself: > http://stefan-pochmann.de/spocc/tools/daily3x3.php > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > What's different from the one you published (and removed) a long > time ago ? > > (replaced by a programme that had to be installed on the computer > and > > connect to your server) > > > > Gilles > > > > 2007/2/16, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > We should totally do that at our next competition :P > > > > > > Shelley > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > When I saw the subject of your message, I totally had this idea > of > > > putting > > > > Leyan in a cardboard box and writing "Scramble Generator" on the > > > outside. > > > > > > > > -Tyson > > > > > > > > On 2/16/07, Stefan Pochmann <pochmann@> wrote: > > > > > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1275. Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:07:27 -0000

Any challangers for my records? Magic with feet in 19.45 seconds. Master Magig with feet in 59.72 seconds. I'm using "twist-transform" if you can belive that =) // Kenneth
1276. Re: [Speed cubing group] 1 vs 100
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 02:37:46 -0800

What network is it on? -Tyson On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > OK guys, I've been thinking this for a while now. Every Friday at 7 > central nbc shows a show called 1 vs 100. The premise is that 1 > person is pitted against 100 others in answering trivia questions. > Each person he/she knocks out adds money to the pot (if all are > knocked out the pot hits $1000000). However, if they miss any > questions, the remaining people out of the 100 split the pot. > > The gimmick is that the 100 people, the "mob," is made up of specific > groups of people. They have had Mensa members, rocket scientists, > child geniuses, game show winners, cheerleaders, child stars, etc. So > why not speed cubers? Most people look upon us with something > approaching awe (until the shock value declines at least), so I think > it would fit in with the show. I think it would be a blast even if no > money was one, and it'd be an excuse to get together. The website > says to make a 5 minute tape of you and (your friends), we have good > video editors and some very demonstrable abilities... anyone else > game? > > Tyson, do you have enough showbiz clout to make it happen? ;) > > -Daniel > > >
1277. Re: yet another scramble generator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:56:31 -0000

Hmm ... That monstrosity is not a knife, but just a "toolbox". -Per > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "uweren2000" > <rune.wesstrom@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! > > > Stefan > > > > > In München 1970 I saw a penknife equipped with 48(!) different tools. > > You should get such one for coming pictures. > > R > > > > Or you could photoshop a cube into the picture of this monstrosity: > http://tinyurl.com/es6ah >
1278. Re: Magic with feet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 11:51:02 -0000

Hi Kenneth :-) A video would be very cool :D -Per PS! And how often do you wash your magic(s)? > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Any challangers for my records? > > Magic with feet in 19.45 seconds. > > Master Magig with feet in 59.72 seconds. > > I'm using "twist-transform" if you can belive that =) > > // Kenneth >
1279. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:21:22 -0000

Maybe I can fix a video but my web cam is not working wery well (5 pics per second or so). Think I need a better capture program. (any tips of where to get one for free?) Magics are not really wahsable because of the paper tiles, but I whipe then of a little now and then ;-) // Kenneth P.S my brother has done 32,xx with feet on the normal Magic. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > A video would be very cool :D > > -Per > > PS! And how often do you wash your magic(s)?
1280. Re: [Speed cubing group] 1 vs 100
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:35:37 -0000

NBC --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > What network is it on? > > -Tyson > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > OK guys, I've been thinking this for a while now. Every Friday at 7 > > central nbc shows a show called 1 vs 100. The premise is that 1 > > person is pitted against 100 others in answering trivia questions. > > Each person he/she knocks out adds money to the pot (if all are > > knocked out the pot hits $1000000). However, if they miss any > > questions, the remaining people out of the 100 split the pot. > > > > The gimmick is that the 100 people, the "mob," is made up of specific > > groups of people. They have had Mensa members, rocket scientists, > > child geniuses, game show winners, cheerleaders, child stars, etc. So > > why not speed cubers? Most people look upon us with something > > approaching awe (until the shock value declines at least), so I think > > it would fit in with the show. I think it would be a blast even if no > > money was one, and it'd be an excuse to get together. The website > > says to make a 5 minute tape of you and (your friends), we have good > > video editors and some very demonstrable abilities... anyone else > > game? > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > -Daniel > > > > > > >
1281. Re: Magic with feet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 13:41:01 -0000

Hi :-) Doesn't PVC/Plastic tiles exist for the magic puzzles? If not that's a gap in the market then ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Maybe I can fix a video but my web cam is not working wery well (5 > pics per second or so). Think I need a better capture program. (any > tips of where to get one for free?) > > Magics are not really wahsable because of the paper tiles, but I > whipe then of a little now and then ;-) > > // Kenneth > > P.S my brother has done 32,xx with feet on the normal Magic. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > A video would be very cool :D > > > > -Per > > > > PS! And how often do you wash your magic(s)? >
1282. 6x6x6 and 7x7x7 cubes
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:23:28 -0000

where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to get one?
1283. Re: 6x6x6 and 7x7x7 cubes
From: "ianto2694" <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:10:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to > get one? >They're aren't out yet, just so you know.
1284. Re : [Speed cubing group] 6x6x6 and 7x7x7 cubes
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:20:27 +0000 (GMT)

I don't think there alreaddy avaiable. We're all still waiting for the release. ----- Message d'origine ---- De : rubiksmaster12 <poker19@optonline.net> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 17 Février 2007, 15h23mn 28s Objet : [Speed cubing group] 6x6x6 and 7x7x7 cubes where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to get one? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1285. Re: 6x6x6 and 7x7x7 cubes
From: "ianto2694" <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 15:19:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ianto2694" <ianto2694@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@> wrote: > > > > where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to > > get one? > >They're aren't out yet, just so you know. >They aren't out yet, just so you know.*
1286. Re: 1 vs 100
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 16:05:31 -0000

Holy cow, this would be so awesome if you could make it happen Tyson. Would there be an age limit on it? I'm only 17, but i'd definitely be interested in this. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > NBC > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > What network is it on? > > > > -Tyson > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > OK guys, I've been thinking this for a while now. Every Friday at > 7 > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > person is pitted against 100 others in answering trivia > questions. > > > Each person he/she knocks out adds money to the pot (if all are > > > knocked out the pot hits $1000000). However, if they miss any > > > questions, the remaining people out of the 100 split the pot. > > > > > > The gimmick is that the 100 people, the "mob," is made up of > specific > > > groups of people. They have had Mensa members, rocket scientists, > > > child geniuses, game show winners, cheerleaders, child stars, > etc. So > > > why not speed cubers? Most people look upon us with something > > > approaching awe (until the shock value declines at least), so I > think > > > it would fit in with the show. I think it would be a blast even > if no > > > money was one, and it'd be an excuse to get together. The website > > > says to make a 5 minute tape of you and (your friends), we have > good > > > video editors and some very demonstrable abilities... anyone > else > > > game? > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > -Daniel > > > > > > > > > > > >
1287. Re: [Speed cubing group] Re: 1 vs 100
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 11:33:53 -0500

yea it sounds really cool and since a lot of speed cubers are smart, we(speed cubers) would probably do pretty well in the game show On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > Holy cow, this would be so awesome if you could make it happen > Tyson. Would there be an age limit on it? I'm only 17, but i'd > definitely be interested in this. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tim Reynolds" > > <timothy.reynolds2@...> wrote: > > > > NBC > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > What network is it on? > > > > > > -Tyson > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > OK guys, I've been thinking this for a while now. Every Friday > at > > 7 > > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > > person is pitted against 100 others in answering trivia > > questions. > > > > Each person he/she knocks out adds money to the pot (if all are > > > > knocked out the pot hits $1000000). However, if they miss any > > > > questions, the remaining people out of the 100 split the pot. > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > specific > > > > groups of people. They have had Mensa members, rocket > scientists, > > > > child geniuses, game show winners, cheerleaders, child stars, > > etc. So > > > > why not speed cubers? Most people look upon us with something > > > > approaching awe (until the shock value declines at least), so > I > > think > > > > it would fit in with the show. I think it would be a blast > even > > if no > > > > money was one, and it'd be an excuse to get together. The > website > > > > says to make a 5 minute tape of you and (your friends), we > have > > good > > > > video editors and some very demonstrable abilities... anyone > > else > > > > game? > > > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1288. [Speed cubing group] Re: 1 vs 100
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 16:43:13 -0000

They're not really all "brainy" questions; there's a lot of pop culture and such. When they had a group of 6 "Child geniuses", they were all gone pretty quickly except for one. And sometimes half the battle is deciphering what the question means. Then again, in episodes where one of the groups is "Tropicana Girls" or something, they're usually the ones who go away quickly. So, I'm not saying we're screwed, but it's not like being smart is necessarily all it takes. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > yea it sounds really cool > > and since a lot of speed cubers are smart, we(speed cubers) would probably > do pretty well in the game show > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > Holy cow, this would be so awesome if you could make it happen > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > definitely be interested in this. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tim Reynolds" > > > > <timothy.reynolds2@> wrote: > > > > > > NBC > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > What network is it on? > > > > > > > > -Tyson > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > OK guys, I've been thinking this for a while now. Every Friday > > at > > > 7 > > > > > central nbc shows a show called 1 vs 100. The premise is that 1 > > > > > person is pitted against 100 others in answering trivia > > > questions. > > > > > Each person he/she knocks out adds money to the pot (if all are > > > > > knocked out the pot hits $1000000). However, if they miss any > > > > > questions, the remaining people out of the 100 split the pot. > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > specific > > > > > groups of people. They have had Mensa members, rocket > > scientists, > > > > > child geniuses, game show winners, cheerleaders, child stars, > > > etc. So > > > > > why not speed cubers? Most people look upon us with something > > > > > approaching awe (until the shock value declines at least), so > > I > > > think > > > > > it would fit in with the show. I think it would be a blast > > even > > > if no > > > > > money was one, and it'd be an excuse to get together. The > > website > > > > > says to make a 5 minute tape of you and (your friends), we > > have > > > good > > > > > video editors and some very demonstrable abilities... anyone > > > else > > > > > game? > > > > > > > > > > Tyson, do you have enough showbiz clout to make it happen? ;) > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1289. New York Toy Fair 2007
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:04:16 -0000

Hey everybody, Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded pictures from the Toy Fair to my website. You can view them here: http://s92824201.onlinehome.us/toyfair2007.htm I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in that clip). To see to the video: 1. Go to www.foxnews.com 2. Click on "Fox and Friends" at the top of the page. 3. Enter "rubik's revolution" into the search box. Also, you can go to www.rubiksrevolution.com for more info. Andy http://andyscubepage.tk
1290. Re: [Speed cubing group] Re: 1 vs 100
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 09:22:25 -0800

Wow, the timing for this might be very good. I've been talking with the producers at NBC about "Identity." I will bring it up. -Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're not really all "brainy" questions; there's a lot of pop > culture and such. When they had a group of 6 "Child geniuses", they > were all gone pretty quickly except for one. > And sometimes half the battle is deciphering what the question means. > Then again, in episodes where one of the groups is "Tropicana Girls" > or something, they're usually the ones who go away quickly. > > So, I'm not saying we're screwed, but it's not like being smart is > necessarily all it takes. > > --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> > wrote: > > > > yea it sounds really cool > > > > and since a lot of speed cubers are smart, we(speed cubers) would > probably > > do pretty well in the game show > > > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > > > Holy cow, this would be so awesome if you could make it happen > > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > > definitely be interested in this. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tim Reynolds" > > > > > > <timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > What network is it on? > > > > > > > > > > -Tyson > > > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > > > OK guys, I've been thinking this for a while now. Every > Friday > > > at > > > > 7 > > > > > > central nbc shows a show called 1 vs 100. The premise is > that 1 > > > > > > person is pitted against 100 others in answering trivia > > > > questions. > > > > > > Each person he/she knocks out adds money to the pot (if all > are > > > > > > knocked out the pot hits $1000000). However, if they miss > any > > > > > > questions, the remaining people out of the 100 split the > pot. > > > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > > specific > > > > > > groups of people. They have had Mensa members, rocket > > > scientists, > > > > > > child geniuses, game show winners, cheerleaders, child > stars, > > > > etc. So > > > > > > why not speed cubers? Most people look upon us with > something > > > > > > approaching awe (until the shock value declines at least), > so > > > I > > > > think > > > > > > it would fit in with the show. I think it would be a blast > > > even > > > > if no > > > > > > money was one, and it'd be an excuse to get together. The > > > website > > > > > > says to make a 5 minute tape of you and (your friends), we > > > have > > > > good > > > > > > video editors and some very demonstrable abilities... anyone > > > > else > > > > > > game? > > > > > > > > > > > > Tyson, do you have enough showbiz clout to make it > happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
1291. Re: [Speed cubing group] Re: 1 vs 100
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 17 Feb 2007 10:31:04 -0700

Yeah, Identity would be a good one too. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, February 17, 2007 10:22 AM Subject: Re: [Speed cubing group] Re: 1 vs 100 Wow, the timing for this might be very good. I've been talking with the producers at NBC about "Identity." I will bring it up. -Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're not really all "brainy" questions; there's a lot of pop > culture and such. When they had a group of 6 "Child geniuses", they > were all gone pretty quickly except for one. > And sometimes half the battle is deciphering what the question means. > Then again, in episodes where one of the groups is "Tropicana Girls" > or something, they're usually the ones who go away quickly. > > So, I'm not saying we're screwed, but it's not like being smart is > necessarily all it takes. > > --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, David <b3ttis@...> > wrote: > > > > yea it sounds really cool > > > > and since a lot of speed cubers are smart, we(speed cubers) would > probably > > do pretty well in the game show > > > > On 2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > > > Holy cow, this would be so awesome if you could make it happen > > > Tyson. Would there be an age limit on it? I'm only 17, but i'd > > > definitely be interested in this. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tim Reynolds" > > > > > > <timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube% > 40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > What network is it on? > > > > > > > > > > -Tyson > > > > > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > > > OK guys, I've been thinking this for a while now. Every > Friday > > > at > > > > 7 > > > > > > central nbc shows a show called 1 vs 100. The premise is > that 1 > > > > > > person is pitted against 100 others in answering trivia > > > > questions. > > > > > > Each person he/she knocks out adds money to the pot (if all > are > > > > > > knocked out the pot hits $1000000). However, if they miss > any > > > > > > questions, the remaining people out of the 100 split the > pot. > > > > > > > > > > > > The gimmick is that the 100 people, the "mob," is made up of > > > > specific > > > > > > groups of people. They have had Mensa members, rocket > > > scientists, > > > > > > child geniuses, game show winners, cheerleaders, child > stars, > > > > etc. So > > > > > > why not speed cubers? Most people look upon us with > something > > > > > > approaching awe (until the shock value declines at least), > so > > > I > > > > think > > > > > > it would fit in with the show. I think it would be a blast > > > even > > > > if no > > > > > > money was one, and it'd be an excuse to get together. The > > > website > > > > > > says to make a 5 minute tape of you and (your friends), we > > > have > > > > good > > > > > > video editors and some very demonstrable abilities... anyone > > > > else > > > > > > game? > > > > > > > > > > > > Tyson, do you have enough showbiz clout to make it > happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1292. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:32:08 -0000

Search on the Fox site doesn't find it. Question: why do we never see the thing scrambled? Is it really the deception it seems to be? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk >
1293. Re: [Speed cubing group] New York Toy Fair 2007
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 09:30:29 -0800

Hello Andy, Would you mind sharing your impression of the revolution, and tell us (me) what it is? I've been to the website several times and I've watched that video a while back, but I can't tell what people are doing. It looks like the puzzle doesn't move at all and you press the centers like the game Simon or something?? Thanks -Chris On 2/17/07, rubiks1938 <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source > intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on > speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk > > > [Non-text portions of this message have been removed]
1294. Re: New York Toy Fair 2007
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 17:59:41 -0000

> Search on the Fox site doesn't find it. Question: why do we never see > the thing scrambled? Is it really the deception it seems to be? Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" tab at the top (there is also a tab called "stories"). The Revolution is not a "puzzle"; there is nothing that you "solve." Instead, it's a toy that has 6 built in games that are based on the lights in the centers. The games test your memory (like Simon), speed, and dexterity, similar to the original cube. There is also a multiplayer game that involves passing the cube around in a circle. The Revolution provides challenges that are different from the original yet are still fun. The best part is that there is no pass/fail to the Revolution; anyone can pick it up and have fun with it. The game was designed for everyone, not just a group of puzzle-solvers. I find it to be a fun toy that anyone can have success with. Andy
1295. Question
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:14:20 -0600

So this has been bugging me for some time. Every time I send out an email on the group, I never get a response. Is there a reason no one answers my questions? I know I've kinda been out of the scene as of late, but i don't think i've ever really gotten any response to a question i've sent out on this group. Am I doing something wrong? Are my emails even going through? It's a little depressing that flame wars are getting more attention that my genuine questions. -Sapan Upadhyay [Non-text portions of this message have been removed]
1296. Re: [Speed cubing group] Question
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 10:20:27 -0800

Maybe you ask hard questions? -Chris On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1297. Re: [Speed cubing group] Question
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:24:30 +0100

Hey sorry but if there is no answer, there are 2 options : - people don't have an answer - people find your questions too hard (and thus have no answer, so that makes only 1 option) But really, there is no reason why the entire group would ignore you particularly. Personally I just checked the 5 precedent messages you sent (which did not receive an answer afterwards), but it's just because I either don't have anything to say, either that I don't know. So don't fall into depression. :p Have fun ! Gilles 2007/2/17, Sapan Upadhyay <cubekid@...>: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1298. Re: [Speed cubing group] Question
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:23:01 -0500

Well I would answer your questions if I had answers and I do think it is dumb that flame wars get tons of replys and comments yet questions do not Just a hard fact of life On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an > email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that > my > genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1299. Re: [Speed cubing group] Question
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:31:05 -0000

Well we are replying to your message now. --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > Well I would answer your questions if I had answers > > and I do think it is dumb that flame wars get tons of replys and comments > yet questions do not > > Just a hard fact of life > > On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > > > So this has been bugging me for some time. Every time I send out an > > email on > > the group, I never get a response. Is there a reason no one answers my > > questions? I know I've kinda been out of the scene as of late, but i don't > > think i've ever really gotten any response to a question i've sent out on > > this group. Am I doing something wrong? Are my emails even going through? > > > > It's a little depressing that flame wars are getting more attention that > > my > > genuine questions. > > > > -Sapan Upadhyay > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1300. Re: [Speed cubing group] New York Toy Fair 2007
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 14:35:52 -0500

It reminds me of "Boop It" On 2/17/07, rubiks1938 <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source > intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on > speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk > > > -- -David [Non-text portions of this message have been removed]
1301. [Speed cubing group] Re: 1 vs 100
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:06:14 -0000

Wow, that comment about showbiz clout was in jest, but wow! That's really very neat. Yes, some of the questions are pure knowledge, but some can be very tricky. Yesterday they asked: Which has more sheets? A) A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM Grand Las Vegas. (not sure on specifics, but that's the jist). I mean is there really any way someone could know that for a fact off the top of their head? (it was the hotel in this case) It'd sure be fun though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, the timing for this might be very good. I've been talking with > the producers at NBC about "Identity." I will bring it up. > > -Tyson > >*snip*
1302. Re: [Speed cubing group] Re: 1 vs 100
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:40:25 -0800 (PST)

Haha! I would have known that! Courtesy of being a hotel employee for the past 8 years... Daniel Hayes <swedishlf@...> wrote: Wow, that comment about showbiz clout was in jest, but wow! That's really very neat. Yes, some of the questions are pure knowledge, but some can be very tricky. Yesterday they asked: Which has more sheets? A) A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM Grand Las Vegas. (not sure on specifics, but that's the jist). I mean is there really any way someone could know that for a fact off the top of their head? (it was the hotel in this case) It'd sure be fun though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, the timing for this might be very good. I've been talking with > the producers at NBC about "Identity." I will bring it up. > > -Tyson > >*snip* --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1303. 5x5 Reassembly
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:45:28 -0000

Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) popped out. Now i have a solved cube just with that piece missing. Without taking apart the whole cube, is it possible to reassemble it?.... Thanks
1304. Competition
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 20:47:46 -0000

Hey everyone, The Idaho Speedcubing Club is hosting a competition in Boise Idaho on March 17th, 2007. If anyone is interested in competing at this event, please contact me at ephem825 (at) yahoo (dot) com. Just trying to spread the word a bit! Thanks, Frank Morris
1305. Re: [Speed cubing group] 5x5 Reassembly
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:53:20 -0800 (PST)

yes, if you remove on of the "wing edges" then you should be able to pull the layers apart a bit, enough to insert the center piece. bballkid2076 <bballkid2076@...> wrote: Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) popped out. Now i have a solved cube just with that piece missing. Without taking apart the whole cube, is it possible to reassemble it?.... Thanks --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
1306. Re: [Speed cubing group] Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 12:55:50 -0800

Woooooooo! All the cool people are coming! -Chris On 2/17/07, Frank <ephem825@...> wrote: > > Hey everyone, > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > March 17th, 2007. If anyone is interested in competing at this event, > please contact me at ephem825 (at) yahoo (dot) com. > > Just trying to spread the word a bit! > > Thanks, > Frank Morris > > > [Non-text portions of this message have been removed]
1307. Re: 5x5 Reassembly
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 22:12:44 -0000

Hi :-) Actually it depends what center you are talking about. For a "corner- center" you can do like Frank says. For an "edge center" turn 2 outer layer about 45 degrees, with the layer with missing centers being the innermost of these 2. Then insert the little protruding part of the popped center under the middle centers and the cubie should snap into place quite easily with a little force. Best of luck! -Per Umm! I better make a video of these operations sometime :-) > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > Upon solving my Rubik's 5x5, a center (not the center but one of the pieces attached to it) > popped out. Now i have a solved cube just with that piece missing. Without taking apart the > whole cube, is it possible to reassemble it?.... Thanks >
1308. Re: 5x5 Reassembly
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 22:18:59 -0000

Hi :-) Another option is to remove an edge-triplet or tredge. Start with removing a wing edge. Then the last 2 edges should come out without too much hassle. Be careful not to pop out exceesive cubies from the cube :-) Now you have access to the 3 centers behind the removed edges. For assembly i now normally first insert the 2 corner centers. Then the middle edge and edge-center together as one unit. Then i snap the 2 wing edges into the cube one by one ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Actually it depends what center you are talking about. For a "corner- > center" you can do like Frank says. For an "edge center" turn 2 outer > layer about 45 degrees, with the layer with missing centers being the > innermost of these 2. Then insert the little protruding part of the > popped center under the middle centers and the cubie should snap into > place quite easily with a little force. > > Best of luck! > > -Per > > Umm! I better make a video of these operations sometime :-) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > Upon solving my Rubik's 5x5, a center (not the center but one of > the pieces attached to it) > > popped out. Now i have a solved cube just with that piece missing. > Without taking apart the > > whole cube, is it possible to reassemble it?.... Thanks > > >
1309. Re: The 4x4x4 can be solved in 68 turns
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 01:24:15 -0000

Hi, Ignoring moves that are simply whole cube rotations (and the identity), I believe there are a total of 3*(4^4-4) = 756 moves in the axial metric (as Per calls it). As Doug indicates, you can keep one layer for each axis fixed, and you reduce the moves by a factor of 4 to 189. I think just these 189 moves will allow computing optimum solutions in the axial metric for stage 1 of the five stages I've been using. That's 3 times the number of block turns for stage 1. Stage 1, fortunately, has a fairly "small" number of positions, so I don't think it will be too time-consuming to calculate. For the other stages; the number of moves are greatly reduced because some layers are restricted to half-turn movements only. These stages don't have full symmetry in the turns allowed (except stage 5), but if fixing a corner is still valid for these stages, then I think stage 2 will require the use of 100 moves out of the 328 axial metric moves that would be applicable. I believe the run-time of my program is approximately proportional to the number of symmetrically distinct positions times the number of moves in the set of moves that's used. Stage 2 seems to be a very time-consuming stage with 2.7 billion symmetrically distinct positions, so I think even 100 moves is rather signifcant. The number of block turns for this stage was 41 so the time should more than double. So stage 2 may take a few days to run. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > For axial metric you would get a rather enormous large number of > > generators: 3*3^4 = 243, but some of these (9) are just cube > > rotations so the total number would be 234 if i'm correct !! > > > > First of all, 234 would not be such a big number for a computer to > handle. The depth of the search would likely be greatly reduced so I > do not see much of a speed issue. There would however be an > increased number of bits for each node to to carry its own > transformation/turning info I suppose. > > Secondly, I am not confident of that number. I would hold one corner > piece fixed and then obtain the number 3*((4^3)-1). This might not > bold well with the multi-phase approach Bruce has in mind though, > but does offer a much lower number of 189 for the first twist and > 126 for following twists. Not sure how helpful that was... > > > -Doug >
1310. Re: [Speed cubing group] Question
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:34:02 -0600

Well, the only reason i'm a little upset is because most of my questions were relating to starting a club in school. I know there are people who have started clubs, and therefore people who are in clubs, and i just wanted some advice on how to structure meetings and what other people have done in the past. I mean, that doesn't really sound like a hard question to me, compared to some of the other stuff that is discussed here. But whatever, I'll just figure it out on my own. -Sapan Upadhyay On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > Well we are replying to your message now. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > David <b3ttis@...> > wrote: > > > > Well I would answer your questions if I had answers > > > > and I do think it is dumb that flame wars get tons of replys and > comments > > yet questions do not > > > > Just a hard fact of life > > > > On 2/17/07, Sapan Upadhyay <cubekid@...> wrote: > > > > > > So this has been bugging me for some time. Every time I send > out an > > > email on > > > the group, I never get a response. Is there a reason no one > answers my > > > questions? I know I've kinda been out of the scene as of late, > but i don't > > > think i've ever really gotten any response to a question i've > sent out on > > > this group. Am I doing something wrong? Are my emails even going > through? > > > > > > It's a little depressing that flame wars are getting more > attention that > > > my > > > genuine questions. > > > > > > -Sapan Upadhyay > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1311. Re: [Speed cubing group] Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 02:47:05 -0000

does that mean i'm uncool? :'( ::sniff sniff:: ~ bob --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Woooooooo! All the cool people are coming! > > -Chris > > On 2/17/07, Frank <ephem825@...> wrote: > > > > Hey everyone, > > > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > > March 17th, 2007. If anyone is interested in competing at this event, > > please contact me at ephem825 (at) yahoo (dot) com. > > > > Just trying to spread the word a bit! > > > > Thanks, > > Frank Morris > > > > > > > > > [Non-text portions of this message have been removed] >
1312. Re: Question
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 03:19:32 -0000

I would contact who ever runs clubs in your school and ask what you have to do. i would also talk to people who have started clubs in your school for advice. i have never started any clubs so i wouldn't know. --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > Well, the only reason i'm a little upset is because most of my questions > were relating to starting a club in school. I know there are people who have > started clubs, and therefore people who are in clubs, and i just wanted some > advice on how to structure meetings and what other people have done in the > past. I mean, that doesn't really sound like a hard question to me, compared > to some of the other stuff that is discussed here. > > But whatever, I'll just figure it out on my own. > > -Sapan Upadhyay > > On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > > > Well we are replying to your message now. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > David <b3ttis@> > > wrote: > > > > > > Well I would answer your questions if I had answers > > > > > > and I do think it is dumb that flame wars get tons of replys and > > comments > > > yet questions do not > > > > > > Just a hard fact of life > > > > > > On 2/17/07, Sapan Upadhyay <cubekid@> wrote: > > > > > > > > So this has been bugging me for some time. Every time I send > > out an > > > > email on > > > > the group, I never get a response. Is there a reason no one > > answers my > > > > questions? I know I've kinda been out of the scene as of late, > > but i don't > > > > think i've ever really gotten any response to a question i've > > sent out on > > > > this group. Am I doing something wrong? Are my emails even going > > through? > > > > > > > > It's a little depressing that flame wars are getting more > > attention that > > > > my > > > > genuine questions. > > > > > > > > -Sapan Upadhyay > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1313. Re: [Speed cubing group] Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Feb 2007 19:09:50 -0800

Your coolness will be increased significantly by attending... :D -Chris On 2/17/07, Bob Burton <bob@...> wrote: > > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > <huntca@...> wrote: > > > > Woooooooo! All the cool people are coming! > > > > -Chris > > > > On 2/17/07, Frank <ephem825@...> wrote: > > > > > > Hey everyone, > > > > > > The Idaho Speedcubing Club is hosting a competition in Boise Idaho on > > > March 17th, 2007. If anyone is interested in competing at this event, > > > please contact me at ephem825 (at) yahoo (dot) com. > > > > > > Just trying to spread the word a bit! > > > > > > Thanks, > > > Frank Morris > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1314. Re: New NxNxN simulator
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 03:38:45 -0000

I can't get it to run on my macbook pro. I read the .txt file but I still can't figure out how to launch it. I have totally up to date software including java. Any suggestions? Also, I'm not familiar with using command line stuff, so if that's a suggestion it'll need to be in detail for me. ~John H.~
1315. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 05:59:21 -0000

I replaced it with a self-executable file, so now you should be able to download and just run it by double-clicking on the file (or the equivalent open-file maneuver). Good luck... --Michael Gottlieb
1316. Re: [Speed cubing group] Re: New NxNxN simulator
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 10:05:06 +0100

All I can say is that it works. The only thing is that I do not want to play with it since it will overheat my laptop and thus make it turn off very quickly.:-( Nice work though :-) Gilles 2007/2/18, Michael Gottlieb <mzrg@...>: > > I replaced it with a self-executable file, so now you should be able > to download and just run it by double-clicking on the file (or the > equivalent open-file maneuver). > > Good luck... > > --Michael Gottlieb > > > [Non-text portions of this message have been removed]
1317. Re: New NxNxN simulator
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 11:19:27 -0000

Nice work! Some points I stumbled on, the whole cube rotations are not very nice for my feeling as well as the point that you can see very much of the cube... I realy like the speed of it though! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > All I can say is that it works. > The only thing is that I do not want to play with it since it will overheat > my laptop and thus make it turn off very quickly.:-( > > Nice work though :-) > Gilles > > 2007/2/18, Michael Gottlieb <mzrg@...>: > > > > I replaced it with a self-executable file, so now you should be able > > to download and just run it by double-clicking on the file (or the > > equivalent open-file maneuver). > > > > Good luck... > > > > --Michael Gottlieb > > > > > > > > > [Non-text portions of this message have been removed] >
1318. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 14:30:54 -0000

So you confirm that the reason they made it look like a Rubik's Cube has nothing to do with the games that can be played with it, but to make money exploiting the fame of the real cube, right? Just like the ultimately lame Rubik's Sudoku, only even worse. I suggest we drop the word "Rubik", since that name is strongly becoming a source of embarrassment. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > > > Search on the Fox site doesn't find it. Question: why do we never see > > the thing scrambled? Is it really the deception it seems to be? > > Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" > tab at the top (there is also a tab called "stories"). > > The Revolution is not a "puzzle"; there is nothing that you "solve." Instead, it's a toy that > has 6 built in games that are based on the lights in the centers. The games test your > memory (like Simon), speed, and dexterity, similar to the original cube. There is also a > multiplayer game that involves passing the cube around in a circle. The Revolution > provides challenges that are different from the original yet are still fun. The best part is > that there is no pass/fail to the Revolution; anyone can pick it up and have fun with it. The > game was designed for everyone, not just a group of puzzle-solvers. I find it to be a fun > toy that anyone can have success with. > > Andy >
1319. Rubik's Clock
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:03:27 -0000

Does anyone know where to get a rubik's clock?
1320. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:11:08 -0000

As far as I know there are no plastc tiles. I tied to get a video of a feet solve but failed. I had a capture tool that at least did work but it was a trial version and it had expired a couple of weeks ago. I will look for another one later today. But if I can make a video I can ensure you a sub 20 solve because I have improved and now averages sub 20. My single is 14.47 seconds =) =) =) // Kenneth BTW: I also tried solving one Magic using my left hand and one using the right and a third one using my feets, all simultainously. The best time so far is 40.70 seconds (yeha! I know, I'm crazy =) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Doesn't PVC/Plastic tiles exist for the magic puzzles? If not that's > a gap in the market then ;-) > > -Per >
1321. Re: [Speed cubing group] Rubik's Clock
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 16:13:26 +0100

on eBay you can usually find some ;-) 2007/2/18, rubiksmaster12 <poker19@...>: > > Does anyone know where to get a rubik's clock? > > > [Non-text portions of this message have been removed]
1322. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 15:41:34 -0000

Compare the description: http://www.boardgamegeek.com/game/13547 Got that hint from this discussion, btw: http://www.twistypuzzles.com/forum/ viewtopic.php?t=6202&highlight=revolution Also watch this. Makes me think humanity is doomed, not just because of that cube but also because of the unnaturally rolling marbles etc. http://abcnews.go.com/Video/playerIndex?id=2868423 Notice how media already helps selling it as an "update" to the original when in reality it's a complete downgrade. Everything that makes the real Rubik's Cube great, is *not* in this new thing. They actually call it an "electronic Rubik's Cube" when it's no Rubik's Cube at all. Can we sue them for violating their own patent/ copyright/whatever? I so hope people will buy it in masses, realize the deception, and return it to the stores. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > So you confirm that the reason they made it look like a Rubik's Cube > has nothing to do with the games that can be played with it, but to > make money exploiting the fame of the real cube, right? Just like the > ultimately lame Rubik's Sudoku, only even worse. I suggest we drop > the word "Rubik", since that name is strongly becoming a source of > embarrassment. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "rubiks1938" <rubiks1938@> wrote: > > > > > > > Search on the Fox site doesn't find it. Question: why do we never > see > > > the thing scrambled? Is it really the deception it seems to be? > > > > Instead of typing "rubik's revolution", just type "rubik's". Also, > you must select the "videos" > > tab at the top (there is also a tab called "stories"). > > > > The Revolution is not a "puzzle"; there is nothing that you > "solve." Instead, it's a toy that > > has 6 built in games that are based on the lights in the centers. > The games test your > > memory (like Simon), speed, and dexterity, similar to the original > cube. There is also a > > multiplayer game that involves passing the cube around in a circle. > The Revolution > > provides challenges that are different from the original yet are > still fun. The best part is > > that there is no pass/fail to the Revolution; anyone can pick it up > and have fun with it. The > > game was designed for everyone, not just a group of puzzle- solvers. > I find it to be a fun > > toy that anyone can have success with. > > > > Andy > > >
1323. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 16:17:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Instead of typing "rubik's revolution", just type "rubik's". Also, you must select the "videos" > tab at the top (there is also a tab called "stories"). Thanks, the "videos" tab was the key. Watched it now. That was just disgusting. The positive attention this thing gets, particularly in combination with the real thing... makes me real angry. Stefan
1324. Re: Magic with feet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:11:38 -0000

I was once told by someone that they did sub-10..but i don't remember who... --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Any challangers for my records? > > Magic with feet in 19.45 seconds. > > Master Magig with feet in 59.72 seconds. > > I'm using "twist-transform" if you can belive that =) > > // Kenneth >
1325. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:24:32 -0000

> Nice work! Thank you! > Some points I stumbled on, the whole cube rotations are not very nice > for my feeling as well as the point that you can see very much of the > cube... As for the rotations, I'm using the same idea as the puzzlingaddiction cube, where you hold a key and make a move to turn the entire cube, except that in my cube it's Ctrl and in the puzzlingaddiction simulator it's Shift. Although it feels cumbersome, if you keep one hand on the Shift/Ctrl part of the keyboard and another hand on the mouse, you can do half turns and cube rotations with very little delay (with practice, of course). Also, you can hold the / button to see the back of the cube if you want. Keep in mind that if you make turns while you're looking at the back of the cube you will turn on the normal cube (though I may change this). I know that recognition is (and will always be) harder than it is for the Gabbasoft cube, but I prefer the cube to be in an isometric view for better recognition of individual stickers (especially on large cubes) and a faster 'max speed' (while doing algorithms) since you can see where you have to drag to turn any side. If you don't like the isometric view, my cube simulator may not be the best one for you. > I realy like the speed of it though! Thanks again! > Erik --Michael Gottlieb
1326. Re: Magic with feet
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 18:25:51 -0000

> BTW: I also tried solving one Magic using my left hand and one using > the right and a third one using my feets, all simultainously. The best > time so far is 40.70 seconds (yeha! I know, I'm crazy =) Have you tried solving the Magic with one foot? That would be pretty crazy.
1327. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 19:54:57 -0000

Ok, that's something to work on for me. But i doubt I can beat it, maybe I can do 10-12 seconds like I do it now if I have a perfect solve but not much better. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I was once told by someone that they did sub-10..but i don't remember who... >
1328. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Feb 2007 19:58:14 -0000

I did, but it was totaly impossible to do the twist-transform, maybe if you do it by the book it works, I have not tried that. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Have you tried solving the Magic with one foot? That would be pretty > crazy. >
1329. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 01:15:47 +0000

On a related note (well, related in the sense that it's about relationships and cubes), my cube appeared in some of our wedding photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! BTW, Peter may look annoyed in this photo, but he's not, it was just all part of the fun. We (including the photographer) all thought it was hilarious to include some cube shots. :) I'm pretty sure my cubing didn't have anything to do with Peter and I getting together. However, it's good thing that Peter finds my cubing obsession to be quirky and interesting! So, the cube has never led to a relationship for me, but it has led to free stuff. The most recent being a free cocktail at a DC bar 2 weeks ago. I was demo-ing to a friend when the waiter walked past. The waiter thought it was so cool that he called lots more waiters over to watch, and also grabbed his digital camera and asked to record me solving (to which I agreed). After this, he brought over a free cocktail! :) Jasmine On Fri, 16 Feb 2007 20:40:53 -0000, "d_funny007" <no_reply@yahoogroups.com> said: > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > preach on. i met my gf in a tattoo shop and i was in the back > solving. she came back there since i changed the music playing over > the pa system in there, and she asked me if i could finish it etc, > etc... we started talking a lot online and eventually i taught her > full petrus. she too averages around 50 or so, and best solve is > 36. and is also very hot, i'm indeed fortunate :) > > > Speaking of hot girlfriends... I meant my most recent non-gf after > she noticed my cubing skills. (I'll leave it to the reader to > discern why I prefer to use the term "non-gf" when it comes to my > personal life.) So after a couple of hours of meeting, and much > alcohol... some bad choices where made, let's just say. On a > sidenote, I did get to see all her tattoos. > > Anyhow, I ended up giving her one of my new cubes and told her she > should learn how to solve it, along with some links to beginner > sites. I wonder if she ever put in the effort. > > In retrospect, I don't recall ever successfully teaching any girls > how to cube (several guys though), despite actually getting a few of > them cubes for no good reason. > > > -Doug > > > -- http://www.fastmail.fm - IMAP accessible web-mail
1330. Re: New York Toy Fair 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:23:27 -0000

That is wicked cool, man! Thanks for sharing. I'm half way though the photos and saw the video clip of you. "It would take a team of scientists to do that." LOL. (I think one decient game-theorist, a good mathematician, or hem... anyone with internet access and the ability to follow insturctions would do.) As for the "Rubik's Revolution"... it's kinda large looking and I'm still waiting to be convinced it's not just some glorified "boop it" toy. It has a built-in speaker I see. So who among us is getting paid to endorse this product? o_O Oh, I finally saw that car commercial that is a parody of that one YouTube clip. That was kinda nifty too I guess. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to the New York Toy Fair to help Techno Source intoduce its newest toy, > the Rubik's Revolution. You may have seen the video of it on speedcubing.com. I uploaded > pictures from the Toy Fair to my website. You can view them here: > > http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2. Click on "Fox and Friends" at the top of the page. > 3. Enter "rubik's revolution" into the search box. > > Also, you can go to www.rubiksrevolution.com for more info. > > Andy > > http://andyscubepage.tk >
1331. Re: Question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:34:18 -0000

I am sorry you feel that way. But it does seem to me that this place has become more of a place to post "anouncements" than to ask legitamate questions these days. A couple other people also mentioned this to me, as well as the forum being too "dry lately". It could just be that the people that are capable of answering hard questions are too busy these days. And when your questiosn get too experience-specific, than those who haven't done certain things wouldn't feel qualified to answer. A lot of times, I've had to post a second time to remind people of whatever topic I started a few days prior when there has been no responces. I'm sure people still read your questions, and aren't actually trying to avoid you or anything like that. I don't think you're doing anything wrong, just be more presistant! Another thing you could do, is just ask more "fun-to-answer" questions, lol. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > So this has been bugging me for some time. Every time I send out an email on > the group, I never get a response. Is there a reason no one answers my > questions? I know I've kinda been out of the scene as of late, but i don't > think i've ever really gotten any response to a question i've sent out on > this group. Am I doing something wrong? Are my emails even going through? > > It's a little depressing that flame wars are getting more attention that my > genuine questions. > > -Sapan Upadhyay >
1332. [Speed cubing group] Re: 1 vs 100
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:36:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Haha! > > I would have known that! Courtesy of being a hotel employee for the past 8 years... But what's the answer??? hotel sheets I presume...
1333. Re: Question
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:38:12 -0000

i would be half-capable of answering your question, but i have been very very busy lately. less than three months until graduation. ~ bob --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I am sorry you feel that way. But it does seem to me that this place > has become more of a place to post "anouncements" than to ask > legitamate questions these days. A couple other people also > mentioned this to me, as well as the forum being too "dry lately". > > It could just be that the people that are capable of answering hard > questions are too busy these days. And when your questiosn get too > experience-specific, than those who haven't done certain things > wouldn't feel qualified to answer. A lot of times, I've had to post > a second time to remind people of whatever topic I started a few > days prior when there has been no responces. > > I'm sure people still read your questions, and aren't actually > trying to avoid you or anything like that. I don't think you're > doing anything wrong, just be more presistant! > > Another thing you could do, is just ask more "fun-to-answer" > questions, lol. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > <cubekid@> wrote: > > > > So this has been bugging me for some time. Every time I send out > an email on > > the group, I never get a response. Is there a reason no one > answers my > > questions? I know I've kinda been out of the scene as of late, but > i don't > > think i've ever really gotten any response to a question i've sent > out on > > this group. Am I doing something wrong? Are my emails even going > through? > > > > It's a little depressing that flame wars are getting more > attention that my > > genuine questions. > > > > -Sapan Upadhyay > > >
1334. Re: The 4x4x4 can be solved in 68 turns
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:41:48 -0000

I <3 computer science geeks, and their ability to grasp computational-complexity issues. --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > Ignoring moves that are simply whole cube rotations (and the > identity), I believe there are a total of 3*(4^4-4) = 756 moves in the > axial metric (as Per calls it). As Doug indicates, you can keep one > layer for each axis fixed, and you reduce the moves by a factor of 4 > to 189. I think just these 189 moves will allow computing optimum > solutions in the axial metric for stage 1 of the five stages I've been > using. That's 3 times the number of block turns for stage 1. Stage 1, > fortunately, has a fairly "small" number of positions, so I don't > think it will be too time-consuming to calculate. > > For the other stages; the number of moves are greatly reduced because > some layers are restricted to half-turn movements only. These stages > don't have full symmetry in the turns allowed (except stage 5), but if > fixing a corner is still valid for these stages, then I think stage 2 > will require the use of 100 moves out of the 328 axial metric moves > that would be applicable. I believe the run-time of my program is > approximately proportional to the number of symmetrically distinct > positions times the number of moves in the set of moves that's used. > Stage 2 seems to be a very time-consuming stage with 2.7 billion > symmetrically distinct positions, so I think even 100 moves is rather > signifcant. The number of block turns for this stage was 41 so the > time should more than double. So stage 2 may take a few days to run. > > - Bruce
1335. Re: [Speed cubing group] Question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:44:14 -0000

In my defence, I once tried (3 yrs back) and failed miserably. So I was reluctant to respond, but was waiting to comment on other people's suggestions. Sorry I can't help, mate. --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > Well, the only reason i'm a little upset is because most of my questions > were relating to starting a club in school. I know there are people who have > started clubs, and therefore people who are in clubs, and i just wanted some > advice on how to structure meetings and what other people have done in the > past. I mean, that doesn't really sound like a hard question to me, compared > to some of the other stuff that is discussed here. > > But whatever, I'll just figure it out on my own.
1336. Re: [Speed cubing group] Competition
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:45:03 -0000

Yes, yes it does. > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob
1337. Re: New York Toy Fair 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:51:11 -0000

I strongly agree with every point Stefan makes here. Although instead of "we drop" they should be the ones forced to drop it. Gosh, would Mr. Rubik himself really approve of such "weakly-related spin-offs"? Perhaps he sold the rights to his name to Seven Towns and they are to blame? Either way, someone is profitting way too much from exploiting the image of our beloved cube. Erm... still with I was there for that Toy Fair, heck I didn't even know about it till it was over. I love NYC. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > So you confirm that the reason they made it look like a Rubik's Cube > has nothing to do with the games that can be played with it, but to > make money exploiting the fame of the real cube, right? Just like the > ultimately lame Rubik's Sudoku, only even worse. I suggest we drop > the word "Rubik", since that name is strongly becoming a source of > embarrassment. > > Stefan
1338. Re: Magic with feet
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 06:56:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > As far as I know there are no plastc tiles. > I think you mean "inserts," I'd reserve the term "tiles" for just the plastic pieces that cover the paper inside. And from what I saw over at twistyforum, they tend to do the same. Sometimes to be explicit I say things like "8 tile-halves". I do think that fully water-resistant Magics would be great to have around... -Doug
1339. Re: Magic with feet
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 07:57:42 -0000

Yes, yes, I just did not have the word for it and did not want to write something like "the paper printings inside the tiles" =) // Keneeth --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > As far as I know there are no plastc tiles. > > > > > I think you mean "inserts," I'd reserve the term "tiles" for just the > plastic pieces that cover the paper inside. And from what I saw over > at twistyforum, they tend to do the same. Sometimes to be explicit I > say things like "8 tile-halves". > > I do think that fully water-resistant Magics would be great to have > around... > > > -Doug >
1340. [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 08:53:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > On a related note (well, related in the sense that it's about > relationships and cubes), my cube appeared in some of our wedding > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! That's an extremely nice photo! You two look like the island beauty luring the conquistador with the forbidden fruit. And your questioning grin is priceless. Cheers! Stefan
1341. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 11:03:57 -0000

I hereby apologize to the Rubik's Revolution people. Not quite for what I wrote (at least not yet) but for not having asked them first. I did that now. Not that I expect them to change my mind (after all I got much of my information from their own website) but I should've first given them a direct chance to explain. If/when I get a response, I will report here. Now my mail: -------------------------- Dear Ms. Honig, I'm part of the cube enthusiast community and after reading about Rubik's Revolution and watching some videos, I have two questions: - As far as I understand, the Revolution can't be twisted. Can you tell why it was made look like the original Rubik's Cube? - It seems to be quite similar to a toy called "Brain Warp". Do you know that one and can you tell the differences between the two toys besides the Rubik's Cube shell? If you don't know Brain Warp, here's some info: http://www.boardgamegeek.com/game/13547 Thanks, Stefan Pochmann -------------------------- Cheers! Stefan
1342. Re: New York Toy Fair 2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 14:25:10 -0000

I wrote them as well, responding to the original e-mail that billed the product as an electronic Rubik's Cube. The e-mail said "We would like to offer you a Revolution before it hits stores" and "Please do not hesitate to contact me." So I contacted him right away, expressing my excitement at the possibility of an electronic Rubik's Cube and asking a few key questions about whether the product featured a twisting mechanism and whether it had colored LED's instead of stickers. Two weeks later, I have not received any reply. Chris
1343. Re: [Speed cubing group] Competition
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 08:15:11 -0800

Don't worry. Logically, it could also mean you are not people! On Feb 17, 2007, at 18:47, Bob Burton wrote: > does that mean i'm uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: >> >> Woooooooo! All the cool people are coming! >> >> -Chris
1344. Re: New NxNxN simulator
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 17:00:36 -0000

Hi Michael =) It does not work as it should on a Swedish keyboard layout. The keys "/" and "+" is not located at the same places as for a US keymap. So I can't make a bigger cube, just a smaller :-( The same keys are at the numeic keyboard too but those does not wor either (well, not for me at least) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Nice work! > > Thank you! > > > Some points I stumbled on, the whole cube rotations are not very nice > > for my feeling as well as the point that you can see very much of the > > cube... > > As for the rotations, I'm using the same idea as the puzzlingaddiction > cube, where you hold a key and make a move to turn the entire cube, > except that in my cube it's Ctrl and in the puzzlingaddiction > simulator it's Shift. Although it feels cumbersome, if you keep one > hand on the Shift/Ctrl part of the keyboard and another hand on the > mouse, you can do half turns and cube rotations with very little delay > (with practice, of course). > > Also, you can hold the / button to see the back of the cube if you > want. Keep in mind that if you make turns while you're looking at the > back of the cube you will turn on the normal cube (though I may change > this). > > I know that recognition is (and will always be) harder than it is for > the Gabbasoft cube, but I prefer the cube to be in an isometric view > for better recognition of individual stickers (especially on large > cubes) and a faster 'max speed' (while doing algorithms) since you can > see where you have to drag to turn any side. If you don't like the > isometric view, my cube simulator may not be the best one for you. > > > I realy like the speed of it though! > > Thanks again! > > > Erik > > --Michael Gottlieb >
1345. New 5x5
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:06:33 -0000

I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. I've read that although some are good, some aren't and will never be good for speedcubing. Is there a way I can tell which category mine falls into, without lubing and a lot of breaking in? Obviously that'd make it non-returnable, and if it's a bad one I'd like to be able to trade it in. Thanks, -Tom
1346. Free Online Arcade at www.RabidLand.com (No Download Required!)
From: "thetspe" <thetspe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:58:51 -0000

Experience advertisement-free gaming on over 1600+ titles, compete for high scores, your own profile, buddy lists and much more. It's all completely free! http://www.RabidLand.com
1347. Re: [Speed cubing group] Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 21:19:56 -0000

I overlooked that option. I like that one better. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Don't worry. Logically, it could also mean you are not people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > > > does that mean i'm uncool? :'( > > > > ::sniff sniff:: > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@> wrote: > >> > >> Woooooooo! All the cool people are coming! > >> > >> -Chris >
1348. Re: [Speed cubing group] Competition
From: ian oleary <ianto2694@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 13:26:49 -0800 (PST)

ha-Ian Bob Burton <bob@...> wrote: I overlooked that option. I like that one better. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Don't worry. Logically, it could also mean you are not people! > > On Feb 17, 2007, at 18:47, Bob Burton wrote: > > > does that mean i'm uncool? :'( > > > > ::sniff sniff:: > > > > ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@> wrote: > >> > >> Woooooooo! All the cool people are coming! > >> > >> -Chris > --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
1349. Re: [Speed cubing group] Re: 1 vs 100
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 17:21:36 -0500

I'd be game for that. Of course, if you/we get on the show, please pay more attention. Specifically in the first e-mail was the fact that a) It was on NBC b) Kids had been on the show yet questions were asked about both those things. Just a piece of advice, not trying to be overly critical of anyone. Ethan [Non-text portions of this message have been removed]
1350. screws on official rubik's cube
From: marcelin2509 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 22:41:06 -0000

hello, i just took apart an old cube that i had. it's an official rubik but older than the 25th anniversary special edition. after getting the center caps off i though i was done but the screws on the center pieces just "turn in the air" and either screwing or unscrewing has no effect whatsoever... any advice on how to solve this problem i've tried everything i can think off... any advide welcomed thanls in advance for your comments. also another question, i'm thinking about getting a meffert assembly cube, is it any good ? what more does it have than a regular or DIY cube ? thanks in advance marcelin
1351. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 23:09:38 -0000

> It does not work as it should on a Swedish keyboard layout. The > keys "/" and "+" is not located at the same places as for a US > keymap. So I can't make a bigger cube, just a smaller :-( The same > keys are at the numeic keyboard too but those does not wor either > (well, not for me at least) > > // Kenneth Well, I don't know how to fix this, but I am working on an option where you can choose the keys that correspond to various operations. I'll make a post here when I have it working. --Michael Gottlieb
1352. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Feb 2007 16:22:23 -0700

"IsoCubeSim.jar is a self-executable file, so running it should be as simple as downloading it to your computer and double-clicking on it." I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. Pat ----- Original Message ----- From: Michael Gottlieb<mailto:mzrg@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Friday, February 16, 2007 1:36 PM Subject: [Speed cubing group] New NxNxN simulator I programmed an NxNxN Rubik's Cube simulator in Java. It's different than the puzzlingaddiction.com and gabbasoft simulators in that the view is isometric - you can always see three of the faces equally. The program uses a click-drag interface; you can hold keys to do half turns or to turn the entire cube. I've gotten some pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you don't like the squashed look of the puzzlingaddiction.com cube, or the slow turn speed of the gabbasoft simulator, I encourage you to check this out. You can find it at http://www.mzrg.com/java/IsoCubeSim/index.shtml<http://www.mzrg.com/java/IsoCubeSim/index.shtml> (Please read the documentation before you ask questions.) This is my first major Java program, so constructive criticism is welcomed. --Michael Gottlieb [Non-text portions of this message have been removed]
1353. Re: screws on official rubik's cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:00:12 -0000

This is a very common question. There is plenty of information on websites about this, you just have to look around. It is well known that those cubes do not have regular screws; they emply rivets instead and are not user-adjustable (with few exceptions). The Meffert's Assembly cubes are not allowed for competition and in general, we as a community don't endorse them for speedcubing (correct me if I'm wrong). They are prone to lock-ups due to their stricter alignement requirements. Plus, their tiles are not fun to work with at all, and they do not have screws or metal parts whatsoever. Assuming you are a beginner to advanced..., I would recommend a DIY cube. -Doug --- In speedsolvingrubikscube@yahoogroups.com, marcelin2509 <no_reply@...> wrote: > > hello, > > i just took apart an old cube that i had. it's an official rubik but older than the 25th > anniversary special edition. after getting the center caps off i though i was done but the > screws on the center pieces just "turn in the air" and either screwing or unscrewing has no > effect whatsoever... any advice on how to solve this problem i've tried everything i can think > off... any advide welcomed thanls in advance for your comments. > > also another question, i'm thinking about getting a meffert assembly cube, is it any good ? > what more does it have than a regular or DIY cube ? > > thanks in advance > > marcelin >
1354. Questions?
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:12:15 -0000

Hey I had some questions about the Rubiks cube. I actually wanted to learn the Fridrich method, I went to the website and tried to learn it but the last 3-4 steps is what I dont understand. Is there any video or somthing explaining the Fridrich?
1355. Re: Questions?
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:24:25 -0000

Which site did you use? There are a whole bunch that are about the Fridrich method. I'm something of a beginner myself, but Jasmine's beginner solution is, in my opinion, an excellent way to get a foundation for learning how to do the Fridrich method. Personally, I started out on a somewhat different method, the second one on Mark Jeays' site. It's much more intuitive and requires even less memorization than the beginner Fridrich, but unfortunately it does not lead as well into a more advanced method. Jasmine's beginner solution: http://peter.stillhq.com/jasmine/rubikscubesolution.html Mark Jeays' solution page: http://jeays.net/rubiks.htm Other than that, make sure that you fully understand the notation and the idea that the center pieces are stationary, and keep trying until you get it. If your experience is anything like mine, you're likely to mess up a few times at first, even if you understand it. Good luck! --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hey I had some questions about the Rubiks cube. I actually wanted to > learn the Fridrich method, I went to the website and tried to learn it > but the last 3-4 steps is what I dont understand. Is there any video > or somthing explaining the Fridrich? >
1356. Re: Questions?
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:35:10 -0000

I actually went to google and typed in Fridrich and came up with this site http://www.ws.binghamton.edu/fridrich/system.html - I couldnt really figure out what to do. I use Tysons method to complete my rubiks cube. But it just takes too long so I want to learn a faster method which is Fridrich. --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > Which site did you use? There are a whole bunch that are about the > Fridrich method. I'm something of a beginner myself, but Jasmine's > beginner solution is, in my opinion, an excellent way to get a > foundation for learning how to do the Fridrich method. Personally, I > started out on a somewhat different method, the second one on Mark > Jeays' site. It's much more intuitive and requires even less > memorization than the beginner Fridrich, but unfortunately it does > not lead as well into a more advanced method. > Jasmine's beginner solution: > http://peter.stillhq.com/jasmine/rubikscubesolution.html > Mark Jeays' solution page: > http://jeays.net/rubiks.htm > > Other than that, make sure that you fully understand the notation and > the idea that the center pieces are stationary, and keep trying until > you get it. If your experience is anything like mine, you're likely > to mess up a few times at first, even if you understand it. Good luck! > > --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" > <rizwan_11_92@> wrote: > > > > Hey I had some questions about the Rubiks cube. I actually wanted > to > > learn the Fridrich method, I went to the website and tried to learn > it > > but the last 3-4 steps is what I dont understand. Is there any > video > > or somthing explaining the Fridrich? > > >
1357. HELP WITH DIY 3x3x3
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 00:56:44 -0000

I just bought a DIY 3x3x3 cube from rubiks.com and i need help in assembly, well i actually put it all together except i need to put the center caps on, on one website it said glue it on but i dont know how and i dont want to mess it up, any advice? please!!
1358. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 20:22:09 -0500

just use glue of make dents in it with a hammer I use glue, not to sure about the hammer idea though, but I heard it works o yea only use a little super glue On 2/19/07, xkiesterx <kianb@...> wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > assembly, well i actually put it all together except i need to put the > center caps on, on one website it said glue it on but i dont know how > and i dont want to mess it up, any advice? please!! > > > -- -David [Non-text portions of this message have been removed]
1359. Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:23:28 -0000

Hello, If anybody uses Tysons method then they should know what I am talking about. I am stuck on the step where you finish two-thirds of the cube. When I am finishing that last step I got 4 yellows on top that are stopping me from continuing on this step. So what do I do now?
1360. Re: [Speed cubing group] New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:31:12 -0000

> "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. Well, you don't want to extract it to a folder. You have to try to get the .jar file to run. Try right-clicking; there should be a "run" option somewhere. I know that I should make it into an applet, but this is the first version, and not everything will get done immediately. It's going to be an applet soon, but until then the .jar file is all you will have. Sorry. I'm only one person and I don't have that much experience with Java. > Pat --Michael Gottlieb
1361. Re: Having a problem
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 01:59:19 -0000

go to http://www.ws.binghamton.edu/fridrich/Mike/orient.html and that will tell you how to solve that part --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons method then they should know what I am talking > about. I am stuck on the step where you finish two-thirds of the cube. > When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? >
1362. Re: New NxNxN simulator
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 02:55:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I replaced it with a self-executable file, so now you should be able > to download and just run it by double-clicking on the file (or the > equivalent open-file maneuver). > > Good luck... > > --Michael Gottlieb > Yeah, it works great! It's an excellent program. This is just a personal preference, but I like the ability to freely rotate the cube such as in http://www.mud.ca/puzzler/JPuzzler/ JPuzzler.html. Maybe if you ever rewrite the program you could make this an option. Seriously though, great work! ~John H.~
1363. Best cube documentary ever made!
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Feb 2007 19:43:34 -0800

Well, maybe the ONLY cube documentary ever made. But still! Last year some film students in Berkeley made a documentary about a few Bay Area cubers, Including me. Noting super fancy, just a 15 minute school project, but I think it turned out really well. Now the film has been accepted to the prestigious South By Southwest media festival in Austin next month. Screening schedules and a trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html And if can't make it to Austin, you can go to http:// www.westsidefilm.com/ and click on "Projects" (after "Enter", of course), for a small version of the full film. Enjoy! - - - - - - - - - - - - "They say the grass is greener on the other side, but have you ever flipped it over?" Lars Petrus - lars@... http://lar5.com
1364. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:18:23 -0000

There appears to be much confusion about these *.jar files. These files are actually BOTH a compressed file type (same as *.zip files) AND are java executbles. They are executable when you have "Sun Java Virtual-Machine" correctly installed. Also, Windows is somewhat particular about this, and it's probably best to double-check that the (Folder Options > File Types) is properly associated. Aside from that there is always the option of openeing up a command prompt (Run > "cmd") and running the "java" command giving it the right arguments, like this: "java -cp ACube3.jar ACube q a o" when I want to run ACube with certain settings. For more advanced users, it's possible to create a "shortcut" or *.lnk file with the target set to be soething like this: "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". I recommend going here to download the necessary Runtime Environment software: http://www.java.com/en/download/index.jsp -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. > > Pat >
1365. Re: HELP WITH DIY 3x3x3
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:22:33 -0000

http://www.speedcubing.com/ton/Speedcube/makinga.htm This site has an excellent explanation of the hammer method that was mentioned, as well as a bit about gluing. Scroll maybe a third of the way down. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > assembly, well i actually put it all together except i need to put the > center caps on, on one website it said glue it on but i dont know how > and i dont want to mess it up, any advice? please!! >
1366. Re: Questions?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:38:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > I actually went to google and typed in Fridrich and came up with > this site http://www.ws.binghamton.edu/fridrich/system.html - I > couldnt really figure out what to do. I use Tysons method to > complete my rubiks cube. But it just takes too long so I want to > learn a faster method which is Fridrich. > There is nothing wrong with the method that is illistrated on rubiks.com. That 8 step method on video illistrates a perfectly legitamate and easy to follow method. It does take some figuring out to make sure you are prepared for all the possible cases that can occur after each step, but that's part of the fun of it. It's a good building block to the full Fridrich method, so it will certainly not be a waste of time for a beginner who wants to eventually become sub-30. I just gave it a few tries and got 68.78, 58.40, 56.19, and 61.23 seconds. So what do you mean by "takes too long"? Learning anything for the first time that is worth while to learn is sure to take a long time... becasue if it didn't than everyone would know how to do it. :) -Doug
1367. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:41:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > just use glue of make dents in it with a hammer > > I use glue, not to sure about the hammer idea though, but I heard it works > > > o yea only use a little super glue Another piece of advice..., do not try any spray adhesive. I tried it a year ago and it left a big mess. My reasoning was to have something not permenent that holds well. It did not hold too well and left too much of a mess.
1368. Re: Having a problem
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 04:49:28 -0000

> When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? > I recommend the following: A common OLL alg is FRUR'U'F'. I really hope you know Singmaster notation by now, and if not look it up and master it first... This alg is easy to remember since it is just F-(the move)-F' where the "trigger" RUR'U' is commongly refered to as simply "the move". This will take care of the problem when there are two flipped edges located front and back. So for your case of all 4 flipped, I would do it twice, and then turn the whole cube a quareter turn in any direction about the U-D axis, and then execute once more. Not even close to optimal, but this alg can be done quite fast (roughtly 0.8 sec I reckon). *note that this maybe different from what the video uses (in fact I suspect it to be the inverse of it from my vauge recollection) -Doug
1369. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Feb 2007 22:12:22 -0700

Or, of course, I could open Eclipse and import the .jar file and run it from there. ----- Original Message ----- From: d_funny007<mailto:no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 19, 2007 9:18 PM Subject: Re: [Speed cubing group] New NxNxN simulator There appears to be much confusion about these *.jar files. These files are actually BOTH a compressed file type (same as *.zip files) AND are java executbles. They are executable when you have "Sun Java Virtual-Machine" correctly installed. Also, Windows is somewhat particular about this, and it's probably best to double-check that the (Folder Options > File Types) is properly associated. Aside from that there is always the option of openeing up a command prompt (Run > "cmd") and running the "java" command giving it the right arguments, like this: "java -cp ACube3.jar ACube q a o" when I want to run ACube with certain settings. For more advanced users, it's possible to create a "shortcut" or *.lnk file with the target set to be soething like this: "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". I recommend going here to download the necessary Runtime Environment software: http://www.java.com/en/download/index.jsp<http://www.java.com/en/download/index.jsp> -Doug --- In speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>, "Patrick PJK" <pjksportscards@...> wrote: > > "IsoCubeSim.jar is a self-executable file, so running it should be as simple as > downloading it to your computer and double-clicking on it." > > I downloaded it, and it automatically went to WinRar. I extracted it as a folder, but it isn't executable. What can I do to make this work? Also, you should make it a web-based applet for easier use. > > Pat > [Non-text portions of this message have been removed]
1370. Re: Best cube documentary ever made!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 05:13:55 -0000

That's awesome and hilarious too. Lots of sexy hands! *makes comments as I watch*: And in response to the "everybody who's good at cubing is good at math," I've found that it's not true the other way around sadly. "six axes" sounds misleading to me. I'd go with "six axels" or "three axes". Any one with a different opinion? It still dones't sound right to me... erm. "No job, no friends, and a cube" sounds like my life this month. Whow! that was pre-cube tat for Clancy... Leyan's ~5 turns/s, I'd say. "Wierdos"? AWH, that's a terrible thing to say about us. "Solved infront of 1,000 staff members" OMG, that would have been terrifing for me. This video seems to focus on S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz he's freakin' hilarous on video. I like the simplistic black and white text inserts, and the crisp choice of font for the clip. Any word on the status of other cube documentaries folks? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Well, maybe the ONLY cube documentary ever made. But still! > > Last year some film students in Berkeley made a documentary about a > few Bay Area cubers, Including me. Noting super fancy, just a 15 > minute school project, but I think it turned out really well. > > Now the film has been accepted to the prestigious South By Southwest > media festival in Austin next month. Screening schedules and a > trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html > > And if can't make it to Austin, you can go to http:// > www.westsidefilm.com/ and click on "Projects" (after "Enter", of > course), for a small version of the full film. > > Enjoy! > > > - - - - - - - - - - - - > "They say the grass is greener on the other side, but have you ever > flipped it over?" > > Lars Petrus - lars@... http://lar5.com >
1371. Re: New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 06:26:43 -0000

> Yeah, it works great! It's an excellent program. This is just a personal preference, but I like > the ability to freely rotate the cube such as in http://www.mud.ca/puzzler/JPuzzler/ > JPuzzler.html. Maybe if you ever rewrite the program you could make this an option. > Seriously though, great work! Although I understand where you're coming from, I'm going to keep this particular cube simulation isometric. However, another (future) project of mine will be a more general twisty-puzzles program which will be able to handle not only LxMxN cubes but also other puzzles of various types. That one will work much like this one (drag a sticker in the general direction of the turn), but it will be fully 3D (since an isometric view only really works with cubes). If you want to use cubes in 3D, you will be able to do it with that program (when I can get it to work). > ~John H.~ --Michael Gottlieb
1372. Re: [Speed cubing group] New 5x5
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 07:39:59 +0100

I don't' know exactually the answer to your question. But what I do know is that it usually takes quite some time to make a good competition cube. So you shouldn't decide to throw it away right now only because it turns a little bit badly. Actually, it is quite common that they turn pretty badly at the beginning. To ease things up, you can always use some lube. But even so, during the first few days/weeks, it will still turn very well. To sum up : Just use it. It should turn better with time. ;-) Good luck ! Gilles 2007/2/19, arakron222 <arakron222@...>: > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > I've read that although some are good, some aren't and will never be > good for speedcubing. Is there a way I can tell which category mine > falls into, without lubing and a lot of breaking in? Obviously that'd > make it non-returnable, and if it's a bad one I'd like to be able to > trade it in. > Thanks, > -Tom > > > [Non-text portions of this message have been removed]
1373. Re: New 5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 08:35:38 -0000

My 5x5x5 is from Toronto 2003, and it has only been a really nice competition cube for the past few months. I have used lots of lube on it, played with it lots, and also taken the time to cut all of the wing edges so they pass through the center-edge pieces more smoothly. Sadly, it's already becoming a bit too loose, and during a recent demonstration I had a cube explosion, very similar to Lars at German Cube Day :) So to sum up, only time will tell whether your cube will be superb or not, and it would be impossible to tell without using the puzzle. Unfortunately, the cube/mechanism quality isn't sufficient (in my experience at least) to render the cube useful for any long period of time (especially compaed to the amount of time taken to break it in) All the best, DanH :) > 2007/2/19, arakron222 <arakron222@...>: > > > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > > I've read that although some are good, some aren't and will never be > > good for speedcubing. Is there a way I can tell which category mine > > falls into, without lubing and a lot of breaking in? Obviously that'd > > make it non-returnable, and if it's a bad one I'd like to be able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > > [Non-text portions of this message have been removed] >
1374. DIY 3x3x3 Screws
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 08:45:16 -0000

Just a small point to mention, checking out Ton's great page from the link below just reminded me of it. http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY cubes from Gilles van den Peereboom recently, and after putting them together extremely carefully, I was surprised to find that they performed amazingly well. Before that, I had only seen such results from Joel's DIY construction skills. So, spurred on by this success, I sent an email to Dave Hedley Jones, to ask him if he would kindly send me some official DIY cube screws so I could put together another couple of DIY cubes which I had (sans screws) hidden away in the cupboard. After receiving the screws, I put te cubes together in exactly the same way, and they were very scratchy and horrible. The difference? The screws. Gilles' DIY screws were long, thin gold screws, with large, thin, flat heads, and the screw thread only extended for the bottom third of the screw. The rest of the screw was smooth. Dave's DIY screws were silver, the heads were fat and round, and the thread was present for the whole length of the screw. It is easy to see how this probably explains the majority of the difference. In short, if you want to put together a top quality DIY cube, make sure you have screws similar to the first ones, or try out some of the methods for modifying the screws as described on Ton's page. Hope this helps! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an excellent explanation of the hammer method that was > mentioned, as well as a bit about gluing. Scroll maybe a third of the > way down. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly, well i actually put it all together except i need to put > the > > center caps on, on one website it said glue it on but i dont know how > > and i dont want to mess it up, any advice? please!! > > >
1375. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:16:35 +0100

Wow, that's kinda impressive to reach such understanding level of DIY cubes. Well, I'm glad the ones I bought from Rubiks.com were good ones. :p (I still have one left of that order, and it's already been reserved by someone. sorry :p) Gilles 2007/2/20, Dan <dan_j_harris@...>: > > Just a small point to mention, checking out Ton's great page from the > link below just reminded me of it. > http://www.speedcubing.com/ton/Speedcube/makinga.htm > > I bought some DIY cubes from Gilles van den Peereboom recently, and > after putting them together extremely carefully, I was surprised to > find that they performed amazingly well. Before that, I had only seen > such results from Joel's DIY construction skills. > > So, spurred on by this success, I sent an email to Dave Hedley Jones, > to ask him if he would kindly send me some official DIY cube screws so > I could put together another couple of DIY cubes which I had (sans > screws) hidden away in the cupboard. After receiving the screws, I put > te cubes together in exactly the same way, and they were very scratchy > and horrible. > > The difference? The screws. Gilles' DIY screws were long, thin gold > screws, with large, thin, flat heads, and the screw thread only > extended for the bottom third of the screw. The rest of the screw was > smooth. Dave's DIY screws were silver, the heads were fat and round, > and the thread was present for the whole length of the screw. It is > easy to see how this probably explains the majority of the difference. > In short, if you want to put together a top quality DIY cube, make > sure you have screws similar to the first ones, or try out some of the > methods for modifying the screws as described on Ton's page. > > Hope this helps! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "arakron222" > <arakron222@...> wrote: > > > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > > This site has an excellent explanation of the hammer method that was > > mentioned, as well as a bit about gluing. Scroll maybe a third of the > > way down. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "xkiesterx" <kianb@> > > wrote: > > > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > > assembly, well i actually put it all together except i need to put > > the > > > center caps on, on one website it said glue it on but i dont know how > > > and i dont want to mess it up, any advice? please!! > > > > > > > > [Non-text portions of this message have been removed]
1376. Re: DIY 3x3x3 Screws
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:29:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Dave's DIY screws were silver, the heads were fat and round, > and the thread was present for the whole length of the screw. Maybe he misunderstood you. That sounds like the screws of the Studio cubes, certainly not the DIYs you mean. Do they look like this? http://www.speedcubing.com/ton/images/M2_Washer.JPG Most important question: What's the diameter of the heads? Do they fit into the cylindrical hole of the center pieces? Cheers! Stefan
1377. Re: Having a problem
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:30:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons method then they should know what I am talking > about. I am stuck on the step where you finish two-thirds of the cube. > When I am finishing that last step I got 4 yellows on top that are > stopping me from continuing on this step. So what do I do now? > Four yellows on top after F2L? You mean they're already oriented so you just have to skip the step? Cheers! Stefan
1378. Re: screws on official rubik's cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:40:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The Meffert's Assembly cubes are not allowed for competition Why not? I think they are. Cheers! Stefan
1379. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:22:55 -0000

Hi :-) I'd like to add that it's also possible to unpack .jar files with for instance WinRar if you are on the windows-platform. I guess some other compression tools may also do this. This will give you a bunch of class-files. These again can be decompiled by a number of java decompilers. There is no guarantee however that the decompilation is done 100% correctly. But in most cases it works, unless some source- code obfuscation has been actively used. Decompiling will NOT restore the original code's comments. Comments are naturally ignored when making the class-files (bytecode) in the first place. Michael sent me a new version with 'o' and 'p' working as '+' and '-' to change the cube size and it works perfectly :-) Great program, and surprisingly small code :D Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > There appears to be much confusion about these *.jar files. These > files are actually BOTH a compressed file type (same as *.zip files) > AND are java executbles. > > They are executable when you have "Sun Java Virtual-Machine" > correctly installed. Also, Windows is somewhat particular about > this, and it's probably best to double-check that the (Folder > Options > File Types) is properly associated. Aside from that there > is always the option of openeing up a command prompt (Run > "cmd") > and running the "java" command giving it the right arguments, like > this: > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > certain settings. For more advanced users, it's possible to create > a "shortcut" or *.lnk file with the target set to be soething like > this: > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". > > I recommend going here to download the necessary Runtime Environment > software: > http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a self-executable file, so running it should be > as simple as > > downloading it to your computer and double-clicking on it." > > > > I downloaded it, and it automatically went to WinRar. I extracted > it as a folder, but it isn't executable. What can I do to make this > work? Also, you should make it a web-based applet for easier use. > > > > Pat > > >
1380. Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 12:58:20 -0000

Hello everybody, I just finished writing a sweet online tool. I noticed some pages have like 30 applets on a page, and this is somewhat awkward to browse through, especially for people who have computers that are kind of slowish. For example, I loved Leyan Lo's bld algorithms (http://www.its.caltech.edu/~leyanlo/), but I found the amount of applets on that page a little too much. Therefore I wrote a little script where you can input an algorithm, and the script will generate the HTML codes for the imagecube image + a link to an applet in a pop-up window. I first wrote it in c++, but then Michiel van der Blonk encouraged me to convert this to PHP.. And since I am no PHP expert, I learned a lot from doing this. www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. If you want to request any other features or report any mallfunctions, mention them here, or email me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus', there's a script that calculates the order of an alg. Try algorithms from this thread to verify it: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
1381. Re: [Speed cubing group] New York Toy Fair 2007
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 13:17:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Hello Andy, > > Would you mind sharing your impression of the revolution, and tell us (me) > what it is? Since Andy was paid by TechnoSource to promote the product, I don't think any opinion we get from him could be completely honest. Tyson or Leyan, what are your opinions?
1382. Re: [Speed cubing group] Re: Best cube documentary ever made!
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:36:07 -0300 (ART)

Gaaaaaaaahhhhhhh!!! I want to cube!!! I hurt 2 fingers (they got pressed on the door...man...that really hurts) on friday and couldn't cube since then...and it looks like it will be some more days before I can start seriously cubing again...I'm driving crazy : ) nice documentary, I really liked it...just some records are old, but that's acceptable : ) it was made last year, right? Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: That's awesome and hilarious too. Lots of sexy hands! *makes comments as I watch*: And in response to the "everybody who's good at cubing is good at math," I've found that it's not true the other way around sadly. "six axes" sounds misleading to me. I'd go with "six axels" or "three axes". Any one with a different opinion? It still dones't sound right to me... erm. "No job, no friends, and a cube" sounds like my life this month. Whow! that was pre-cube tat for Clancy... Leyan's ~5 turns/s, I'd say. "Wierdos"? AWH, that's a terrible thing to say about us. "Solved infront of 1,000 staff members" OMG, that would have been terrifing for me. This video seems to focus on S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz he's freakin' hilarous on video. I like the simplistic black and white text inserts, and the crisp choice of font for the clip. Any word on the status of other cube documentaries folks? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > Well, maybe the ONLY cube documentary ever made. But still! > > Last year some film students in Berkeley made a documentary about a > few Bay Area cubers, Including me. Noting super fancy, just a 15 > minute school project, but I think it turned out really well. > > Now the film has been accepted to the prestigious South By Southwest > media festival in Austin next month. Screening schedules and a > trailer are here: http://2007.sxsw.com/film/screenings/film/F6132.html > > And if can't make it to Austin, you can go to http:// > www.westsidefilm.com/ and click on "Projects" (after "Enter", of > course), for a small version of the full film. > > Enjoy! > > > - - - - - - - - - - - - > "They say the grass is greener on the other side, but have you ever > flipped it over?" > > Lars Petrus - lars@... http://lar5.com > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1383. Re: Best cube documentary ever made!
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:14:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Any word on the status of other cube documentaries folks? > > > -Doug Actually, this past Friday Matt Walter and I just happened to visit the website of the Canadian documentary, Cubers', that had laid stagnant for quite sometime. To our surprise, the site has been redone and offers a hint on when it is going to be released. Sadly, not for another year! http://www.cubers.com -Dave Campbell
1384. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:39:33 +0000 (GMT)

What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... an easy way to fix is jus adding ".jar" to the file's name when you're downloading it Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) I'd like to add that it's also possible to unpack .jar files with for instance WinRar if you are on the windows-platform. I guess some other compression tools may also do this. This will give you a bunch of class-files. These again can be decompiled by a number of java decompilers. There is no guarantee however that the decompilation is done 100% correctly. But in most cases it works, unless some source- code obfuscation has been actively used. Decompiling will NOT restore the original code's comments. Comments are naturally ignored when making the class-files (bytecode) in the first place. Michael sent me a new version with 'o' and 'p' working as '+' and '-' to change the cube size and it works perfectly :-) Great program, and surprisingly small code :D Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > There appears to be much confusion about these *.jar files. These > files are actually BOTH a compressed file type (same as *.zip files) > AND are java executbles. > > They are executable when you have "Sun Java Virtual-Machine" > correctly installed. Also, Windows is somewhat particular about > this, and it's probably best to double-check that the (Folder > Options > File Types) is properly associated. Aside from that there > is always the option of openeing up a command prompt (Run > "cmd") > and running the "java" command giving it the right arguments, like > this: > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > certain settings. For more advanced users, it's possible to create > a "shortcut" or *.lnk file with the target set to be soething like > this: > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a o"". > > I recommend going here to download the necessary Runtime Environment > software: > http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a self-executable file, so running it should be > as simple as > > downloading it to your computer and double-clicking on it." > > > > I downloaded it, and it automatically went to WinRar. I extracted > it as a folder, but it isn't executable. What can I do to make this > work? Also, you should make it a web-based applet for easier use. > > > > Pat > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1385. Re: [Speed cubing group] New 5x5
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 15:17:54 -0000

Thank you for the advice, I guess I'll just give it a try. I have another question, though. I'm planning to buy stickers for it from Cubesmith, along with 3x3 tiles and stickers, but my order isn't quite to $10 yet. Would it be a good idea to buy a couple of X center pieces for the 5x5, as I hear that they are liable to break? Thanks again, -Tom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I don't' know exactually the answer to your question. > But what I do know is that it usually takes quite some time to make a good > competition cube. > > So you shouldn't decide to throw it away right now only because it turns a > little bit badly. > Actually, it is quite common that they turn pretty badly at the beginning. > > To ease things up, you can always use some lube. But even so, during the > first few days/weeks, it will still turn very well. > > To sum up : Just use it. It should turn better with time. ;-) > > Good luck ! > Gilles > > 2007/2/19, arakron222 <arakron222@...>: > > > > I'm relatively new to cubing, and recently bought a Rubik's brand 5x5. > > I've read that although some are good, some aren't and will never be > > good for speedcubing. Is there a way I can tell which category mine > > falls into, without lubing and a lot of breaking in? Obviously that'd > > make it non-returnable, and if it's a bad one I'd like to be able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > > [Non-text portions of this message have been removed] >
1386. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Feb 2007 17:46:07 +0100

Hi Dan, Yes, I completely agree. I think the problem is caused by the fact that the bad screws are not (automatically) insert completely straight into the kernel. You have to be really careful, because when the screws are not correctly aligned, you will have many pops on one side, where the other sides feel too stiff. I recently bought some DIY cubes from Cube 4 You. See http://www.cube4you.com/catalog_7.html They have three versions and the one with the long thin screws are way way better than the other two versions. Have fun, Ron ----- Original Message ----- From: "Dan" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 20, 2007 9:45 AM Subject: [Speed cubing group] DIY 3x3x3 Screws Just a small point to mention, checking out Ton's great page from the link below just reminded me of it. http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY cubes from Gilles van den Peereboom recently, and after putting them together extremely carefully, I was surprised to find that they performed amazingly well. Before that, I had only seen such results from Joel's DIY construction skills. So, spurred on by this success, I sent an email to Dave Hedley Jones, to ask him if he would kindly send me some official DIY cube screws so I could put together another couple of DIY cubes which I had (sans screws) hidden away in the cupboard. After receiving the screws, I put te cubes together in exactly the same way, and they were very scratchy and horrible. The difference? The screws. Gilles' DIY screws were long, thin gold screws, with large, thin, flat heads, and the screw thread only extended for the bottom third of the screw. The rest of the screw was smooth. Dave's DIY screws were silver, the heads were fat and round, and the thread was present for the whole length of the screw. It is easy to see how this probably explains the majority of the difference. In short, if you want to put together a top quality DIY cube, make sure you have screws similar to the first ones, or try out some of the methods for modifying the screws as described on Ton's page. Hope this helps! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an excellent explanation of the hammer method that was > mentioned, as well as a bit about gluing. Scroll maybe a third of the > way down. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from rubiks.com and i need help in > > assembly, well i actually put it all together except i need to put > the > > center caps on, on one website it said glue it on but i dont know how > > and i dont want to mess it up, any advice? please!! > > >
1387. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 17:12:13 -0000

Hmmm ... I bet that happened in Internet Explorer right? That browser is not handling MIME-types in a proper fashion. If you download with Firefox/Opera things will be fine. God, i hate IE when it comes to dl- ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1388. Re: [Speed cubing group] New York Toy Fair 2007
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 09:38:02 -0800

The Rubik's Revolution is basically a collection of six hit-the-flashing-button games where the buttons are located on the center of the six faces. The game has speakers that yell out instructions or make an exploding sound when you lose. The cube does not twist or turn in any way. The only reason why it has the trademark Rubik on the product is because the game is cube-shaped and uses the six Rubik's cube colors. I for one find this game incredibly childish and somewhat annoying and would not want to purchase one for myself. Leyan On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@...> wrote: > > > > Hello Andy, > > > > Would you mind sharing your impression of the revolution, and tell > us (me) > > what it is? > > Since Andy was paid by TechnoSource to promote the product, I don't > think any opinion we get from him could be completely honest. > > Tyson or Leyan, what are your opinions?
1389. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:49:12 -0300 (ART)

Yeah, I think was on IE...I download the simulator jar file with Firefox and was ok Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hmmm ... I bet that happened in Internet Explorer right? That browser is not handling MIME-types in a proper fashion. If you download with Firefox/Opera things will be fine. God, i hate IE when it comes to dl- ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1390. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 10:47:11 -0800

I agree. TechnoSource paid a good deal of money to attach the Rubik's name to their product and sadly, I believe it will have a good initial success in stores as a result of it. It really has nothing to do with the Rubik's Cube, but there's nothing we can really do when people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > The Rubik's Revolution is basically a collection of six > hit-the-flashing-button games where the buttons are located on the > center of the six faces. The game has speakers that yell out > instructions or make an exploding sound when you lose. The cube does > not twist or turn in any way. The only reason why it has the > trademark Rubik on the product is because the game is cube-shaped and > uses the six Rubik's cube colors. I for one find this game incredibly > childish and somewhat annoying and would not want to purchase one for > myself. > > Leyan > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you mind sharing your impression of the revolution, and tell > > us (me) > > > what it is? > > > > Since Andy was paid by TechnoSource to promote the product, I don't > > think any opinion we get from him could be completely honest. > > > > Tyson or Leyan, what are your opinions? > >
1391. Re: [Speed cubing group] New York Toy Fair 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:15:14 -0800 (PST)

yeah from what i've seen its yet another attempt to ride the rubiks name to fortune, in the 80's they jammed the name on anything they could to sell more, and it seems that trend is coming back. this thing is just a cube shaped bop it kind of toy, and really has absolutely nothing to do with cubing. also i received the same email chris did asking if i'd like to try it before it was released yadda yadda, and i haven't heard anything back still, which isn't a big deal because as soon as i found out it wasn't cube based at all, i'm not really interested. i'm sad the rubiks name will be further squandered on junk, and am very surprised the boys in corporate allowed this one through. i'm also very eager to hear the response to stefans poiniant email :) Tyson Mao <tyson.mao@...> wrote: I agree. TechnoSource paid a good deal of money to attach the Rubik's name to their product and sadly, I believe it will have a good initial success in stores as a result of it. It really has nothing to do with the Rubik's Cube, but there's nothing we can really do when people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > The Rubik's Revolution is basically a collection of six > hit-the-flashing-button games where the buttons are located on the > center of the six faces. The game has speakers that yell out > instructions or make an exploding sound when you lose. The cube does > not twist or turn in any way. The only reason why it has the > trademark Rubik on the product is because the game is cube-shaped and > uses the six Rubik's cube colors. I for one find this game incredibly > childish and somewhat annoying and would not want to purchase one for > myself. > > Leyan > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > <huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you mind sharing your impression of the revolution, and tell > > us (me) > > > what it is? > > > > Since Andy was paid by TechnoSource to promote the product, I don't > > think any opinion we get from him could be completely honest. > > > > Tyson or Leyan, what are your opinions? > > --------------------------------- Everyone is raving about the all-new Yahoo! Mail beta. [Non-text portions of this message have been removed]
1392. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:25:10 -0800

There is a reason why we call it the World Cube Association, and not the World Rubik's Cube Association. And this is it :-P -Tyson On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > yeah from what i've seen its yet another attempt to ride the rubiks > name to fortune, in the 80's they jammed the name on anything they > could to sell more, and it seems that trend is coming back. this thing > is just a cube shaped bop it kind of toy, and really has absolutely > nothing to do with cubing. also i received the same email chris did > asking if i'd like to try it before it was released yadda yadda, and i > haven't heard anything back still, which isn't a big deal because as > soon as i found out it wasn't cube based at all, i'm not really > interested. i'm sad the rubiks name will be further squandered on > junk, and am very surprised the boys in corporate allowed this one > through. i'm also very eager to hear the response to stefans poiniant > email :) > > Tyson Mao <tyson.mao@...> wrote: I agree. TechnoSource paid a > good deal of money to attach the Rubik's > name to their product and sadly, I believe it will have a good initial > success in stores as a result of it. It really has nothing to do with > the Rubik's Cube, but there's nothing we can really do when people > want > to make money. > > -Tyson > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > The Rubik's Revolution is basically a collection of six > > hit-the-flashing-button games where the buttons are located on the > > center of the six faces. The game has speakers that yell out > > instructions or make an exploding sound when you lose. The cube does > > not twist or turn in any way. The only reason why it has the > > trademark Rubik on the product is because the game is cube-shaped > and > > uses the six Rubik's cube colors. I for one find this game > incredibly > > childish and somewhat annoying and would not want to purchase one > for > > myself. > > > > Leyan > > > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > > > <huntca@...> wrote: > > > > > > > > Hello Andy, > > > > > > > > Would you mind sharing your impression of the revolution, and > tell > > > us (me) > > > > what it is? > > > > > > Since Andy was paid by TechnoSource to promote the product, I > don't > > > think any opinion we get from him could be completely honest. > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > --------------------------------- > Everyone is raving about the all-new Yahoo! Mail beta. > > [Non-text portions of this message have been removed] > > >
1393. Re: HELP WITH DIY 3x3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:42:27 -0000

Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly-1505.html
1394. Re: DIY 3x3x3 Screws
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:38:40 -0000

I received four new DIY kits last Saturday, and I noticed they got new screws. They are sligthly thinner and have a smaller head. I found these worked better than the original. Are these the screws you are talking about?
1395. Re: [Speed cubing group] HELP WITH DIY 3x3x3
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 19:40:58 -0000

I prefer taking a little square of paper that fits exactly into the spot, then using it to sort of wedge the piece. Works very well after you get the size of the paper right, and you can still take it apart.
1396. Re: [Speed cubing group] New York Toy Fair 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:51:18 +0100

I am sorry but I have to disagree with you. First, how do you determine how a game is good or not ? I think nobody can say one game is better than another, it is possible to say that there are differences but I do not think one game can be called better than another. Second, maybe the new Rubik's Revolution will please new people who eventually will start playing with the Rubik's Cube. Who knows ? If you want to talk about "ethics" or something like that ("preserving" the brand), you should have other concers than see the Rubik's brand attached with that new game. What about AIDS medication ? Shouldn't it be forbidden to make money on that ? The discussion will go on forever. I say : GO GO RUBIK's, MAKE MONEY ! :D Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > There is a reason why we call it the World Cube Association, and not > the World Rubik's Cube Association. And this is it :-P > > -Tyson > > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > > > yeah from what i've seen its yet another attempt to ride the rubiks > > name to fortune, in the 80's they jammed the name on anything they > > could to sell more, and it seems that trend is coming back. this thing > > is just a cube shaped bop it kind of toy, and really has absolutely > > nothing to do with cubing. also i received the same email chris did > > asking if i'd like to try it before it was released yadda yadda, and i > > haven't heard anything back still, which isn't a big deal because as > > soon as i found out it wasn't cube based at all, i'm not really > > interested. i'm sad the rubiks name will be further squandered on > > junk, and am very surprised the boys in corporate allowed this one > > through. i'm also very eager to hear the response to stefans poiniant > > email :) > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: I agree. > TechnoSource paid a > > good deal of money to attach the Rubik's > > name to their product and sadly, I believe it will have a good initial > > success in stores as a result of it. It really has nothing to do with > > the Rubik's Cube, but there's nothing we can really do when people > > want > > to make money. > > > > -Tyson > > > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > The Rubik's Revolution is basically a collection of six > > > hit-the-flashing-button games where the buttons are located on the > > > center of the six faces. The game has speakers that yell out > > > instructions or make an exploding sound when you lose. The cube does > > > not twist or turn in any way. The only reason why it has the > > > trademark Rubik on the product is because the game is cube-shaped > > and > > > uses the six Rubik's cube colors. I for one find this game > > incredibly > > > childish and somewhat annoying and would not want to purchase one > > for > > > myself. > > > > > > Leyan > > > > > > On 2/20/07, amiejl1981 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Chris Hunt" > > > > <huntca@...> wrote: > > > > > > > > > > Hello Andy, > > > > > > > > > > Would you mind sharing your impression of the revolution, and > > tell > > > > us (me) > > > > > what it is? > > > > > > > > Since Andy was paid by TechnoSource to promote the product, I > > don't > > > > think any opinion we get from him could be completely honest. > > > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > > > > > > > > > --------------------------------- > > Everyone is raving about the all-new Yahoo! Mail beta. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
1397. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 11:58:58 -0800

I don't think anyone is arguing that one game is better than the other. But I think it can be established that the Rubik's Revolution is NOT related to the Rubik's Cube, and it is not a puzzle, but it is an electronic game. -Tyson On Feb 20, 2007, at 11:51 AM, Gilles van den Peereboom wrote: > I am sorry but I have to disagree with you. > > First, how do you determine how a game is good or not ? > I think nobody can say one game is better than another, it is > possible to > say that there are differences but I do not think one game can be > called > better than another. > > Second, maybe the new Rubik's Revolution will please new people who > eventually will start playing with the Rubik's Cube. Who knows ? > > If you want to talk about "ethics" or something like that > ("preserving" the > brand), you should have other concers than see the Rubik's brand > attached > with that new game. What about AIDS medication ? Shouldn't it be > forbidden > to make money on that ? The discussion will go on forever. > > I say : GO GO RUBIK's, MAKE MONEY ! :D > > Gilles > > 2007/2/20, Tyson Mao <tyson.mao@...>: > > > > There is a reason why we call it the World Cube Association, and not > > the World Rubik's Cube Association. And this is it :-P > > > > -Tyson > > > > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > > > > > yeah from what i've seen its yet another attempt to ride the > rubiks > > > name to fortune, in the 80's they jammed the name on anything they > > > could to sell more, and it seems that trend is coming back. this > thing > > > is just a cube shaped bop it kind of toy, and really has > absolutely > > > nothing to do with cubing. also i received the same email chris > did > > > asking if i'd like to try it before it was released yadda yadda, > and i > > > haven't heard anything back still, which isn't a big deal because > as > > > soon as i found out it wasn't cube based at all, i'm not really > > > interested. i'm sad the rubiks name will be further squandered on > > > junk, and am very surprised the boys in corporate allowed this one > > > through. i'm also very eager to hear the response to stefans > poiniant > > > email :) > > > > > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> wrote: I > agree. > > TechnoSource paid a > > > good deal of money to attach the Rubik's > > > name to their product and sadly, I believe it will have a good > initial > > > success in stores as a result of it. It really has nothing to do > with > > > the Rubik's Cube, but there's nothing we can really do when people > > > want > > > to make money. > > > > > > -Tyson > > > > > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > > > The Rubik's Revolution is basically a collection of six > > > > hit-the-flashing-button games where the buttons are located on > the > > > > center of the six faces. The game has speakers that yell out > > > > instructions or make an exploding sound when you lose. The cube > does > > > > not twist or turn in any way. The only reason why it has the > > > > trademark Rubik on the product is because the game is > cube-shaped > > > and > > > > uses the six Rubik's cube colors. I for one find this game > > > incredibly > > > > childish and somewhat annoying and would not want to purchase > one > > > for > > > > myself. > > > > > > > > Leyan > > > > > > > > On 2/20/07, amiejl1981 > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > "Chris Hunt" > > > > > <huntca@...> wrote: > > > > > > > > > > > > Hello Andy, > > > > > > > > > > > > Would you mind sharing your impression of the revolution, > and > > > tell > > > > > us (me) > > > > > > what it is? > > > > > > > > > > Since Andy was paid by TechnoSource to promote the product, I > > > don't > > > > > think any opinion we get from him could be completely honest. > > > > > > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Everyone is raving about the all-new Yahoo! Mail beta. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1398. Big Cubes
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:24:48 -0000

does anyone have any idea when the new 6x6x6 and 7x7x7 rubik's cubes will come out?
1399. Re: [Speed cubing group] New York Toy Fair 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 13:05:07 -0800 (PST)

yes i am not one to contend which is better, because that is a very subjective idea. however i do believe it is deceptive and they are trying to use a something that doesn't even relate to promote this new toy. its not a puzzle or a rubiks cube by any stretch of the imagination so what other reason to make it look like that then to deceive people into buying it. BAD MARKETER, BAD! --------------------------------- Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get started! [Non-text portions of this message have been removed]
1400. Re: [Speed cubing group] New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 14:02:57 -0800

Haha, you would have died if you saw the "Rubik's Cube" game show they asked me to help pitch. It was word games... simply borrowing the color scheme of the Rubik's Cube. -Tyson On Feb 20, 2007, at 1:05 PM, Clancy Cochran wrote: > > yes i am not one to contend which is better, because that is a very > subjective idea. however i do believe it is deceptive and they are > trying to use a something that doesn't even relate to promote this new > toy. its not a puzzle or a rubiks cube by any stretch of the > imagination so what other reason to make it look like that then to > deceive people into buying it. BAD MARKETER, BAD! > > --------------------------------- > Never Miss an Email > Stay connected with Yahoo! Mail on your mobile. Get started! > > [Non-text portions of this message have been removed] > > >
1401. Re: [Speed cubing group] New 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:15:22 -0000

Yes, I always keep a dozen around just in case. Due to the price, I've simply purchesed a whole 5x5 for pieces as well. It depends on how frequently you break them. When I'm practicing 5x5 all the time, I break 1-2 per week. In genral, I always inflat my orders on cubesmith up to $10 by purchesing the regular 3x3 stickers, you can never have too many of those. Plus I resell them to my friends for the same price. I've never had any other piece break on me, not even 4x4 centers (except about half of them on the Meffert's brand one I had). The second most breakable piece are the corners I hear, but that *should* only happen if you have dropped it a few times on a hard enough surface. The +centers are easy to lose after a bad pop, but never break from what I've heard. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > Thank you for the advice, I guess I'll just give it a try. I have > another question, though. > I'm planning to buy stickers for it from Cubesmith, along with 3x3 > tiles and stickers, but my order isn't quite to $10 yet. Would it be > a good idea to buy a couple of X center pieces for the 5x5, as I hear > that they are liable to break? > Thanks again, > -Tom >
1402. Re: New 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:21:32 -0000

I'm in the same boat as Dan. I got mine from Toronto 2003 as well and it's becomming quite loose. True explosions are still very rare for me, but I try to be careful by holding on to the center pieces that might twist in place during outer-layer turns. At some point it needs to be retired. So it is a good idea to start preping a new 5x5 if you haven't already. I have a backup one in which my times would probably be 30s slower, a 3rd one that is half- preped, and some that are brand new. I'm considering making a hybrid cube out of a loose one and a tight one. Any suggetions folks, on the piece combinations I should be trying? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003, and it has only been a really nice > competition cube for the past few months. I have used lots of lube on > it, played with it lots, and also taken the time to cut all of the > wing edges so they pass through the center-edge pieces more smoothly. > > Sadly, it's already becoming a bit too loose, and during a recent > demonstration I had a cube explosion, very similar to Lars at German > Cube Day :) > > So to sum up, only time will tell whether your cube will be superb or > not, and it would be impossible to tell without using the puzzle. > Unfortunately, the cube/mechanism quality isn't sufficient (in my > experience at least) to render the cube useful for any long period of > time (especially compaed to the amount of time taken to break it in) > > All the best, > DanH :)
1403. Re: screws on official rubik's cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:25:08 -0000

I'm not 100% sure. Could we get a second opinion from someone else, plz? One thing I am fairly certain of is that for the Seven Towns sponsored competitions that off-brand cubes are not allowed. Right? I've just never seen them at any compeition I've been to, so I just assumed... > > The Meffert's Assembly cubes are not allowed for competition > > Why not? I think they are. > > Cheers! > Stefan
1404. Re: Combining Imagecube and Java Applets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 22:39:04 -0000

Brillient! I think there's always been a need for such a tool for cube site creators. Thanks for this contribution, I will definately use it whenever I need a cubeimage. In the past, I'd load a page up with java applets before I knew any better. Lars' cubeimage is perfect for speeding up a page without losing much integrity. I like that you didn't hard-link the cubeimage php script to your website. I think there is way too much stealing of bandwidth that occurs this way. I'm not sure how obvious of an issue this is, but you allow for plenty of illegal choices for the U and F face color selection. I was testing it with options such as U=yellow, F=yellow and U=yellow, F=white and didn't get error messages. There should be a way to dynamically error filter in the "form". Wonder if this is even worth changing... -Doug --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. > > Therefore I wrote a little script where you can input an algorithm, > and the script will generate the HTML codes for the imagecube image > + a link to an applet in a pop-up window. I first wrote it in c++, > but then Michiel van der Blonk encouraged me to convert this to > PHP.. And since I am no PHP expert, I learned a lot from doing this. > > www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. > > If you want to request any other features or report any > mallfunctions, mention them here, or email me. > > Tell me what you think about it ;). > > Bye!! > > - Joël. > > P.S.: As a free 'bonus', there's a script that calculates the order > of an alg. Try algorithms from this thread to verify it: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 > 9 >
1405. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:01:00 -0000

Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. Windows likes to hide extensions by default, and there are many levels of this that are possible to set. It is a setting in the "Tools > Folder Options... > View" dialogue box. I tend to go all out and "Show hidden files and folders", uncheck "hide extensions for known file types", and even uncheck "hide protected operating system files". I don't recommend most ppl do al of the above though. Having files floating around that look like "*.*.*.*" is gross and an abomination of FAT32 long filenames I think. I once did a project where there was some coding of a FAT driver involved, and I had to learn about implementing how hard drives actually store the information on a rather low level. (writing code to follow data clusters and lots of ickyness) It turns out that without external RAM, long filenames are a major overhead (for things like PDAs, cell phones, portable media players). Okay I'm off-topic entirely now. Similarly there is this thing with ".*" files in linux that I find annoying. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when you're goinf to save the jar file, it "turns" into a zip file...dunno why, but happened to me and some other people when trying to download jnetcube... > > an easy way to fix is jus adding ".jar" to the file's name when you're downloading it > > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, and > surprisingly small code :D > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > There appears to be much confusion about these *.jar files. These > > files are actually BOTH a compressed file type (same as *.zip > files) > > AND are java executbles. > > > > They are executable when you have "Sun Java Virtual-Machine" > > correctly installed. Also, Windows is somewhat particular about > > this, and it's probably best to double-check that the (Folder > > Options > File Types) is properly associated. Aside from that there > > is always the option of openeing up a command prompt (Run > "cmd") > > and running the "java" command giving it the right arguments, like > > this: > > "java -cp ACube3.jar ACube q a o" when I want to run ACube with > > certain settings. For more advanced users, it's possible to create > > a "shortcut" or *.lnk file with the target set to be soething like > > this: > > "%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q a > o"". > > > > I recommend going here to download the necessary Runtime > Environment > > software: > > http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > > <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a self-executable file, so running it should > be > > as simple as > > > downloading it to your computer and double-clicking on it." > > > > > > I downloaded it, and it automatically went to WinRar. I > extracted > > it as a folder, but it isn't executable. What can I do to make > this > > work? Also, you should make it a web-based applet for easier use. > > > > > > Pat > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1406. Re: HELP WITH DIY 3x3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:10:43 -0000

Oh, so appearently the newer DIY kits come with washers. This is nice, I had to order them separately from somewhere else and it came in a bag of 1,000. What am I ever gonna do with so many? I want to point out that the use of washers is optional. Another possibility is to use more than one washer per axle in some way. Try these differences, they have a dramatic effect ont he feel of the final cube and one may be more suitable to one's cubing style than others. --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly- 1505.html >
1407. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 23:32:00 -0000

Hi Doug & everyone else, I just modified the script, you can also use it an 'algorithm viewer' now. You can also copy and paste the URL to show someone else what an algorithms does. Thanks for liking the script. I worked pretty hard on this. About the illegal choices for U and F faces: I know this... If this happens, it will only listen to the 'U-face' setting, and whatever it wants to do next for the 'F-face'. Has to do with lazy coding, really, but if you just enter these settings like a pro cuber would, it should work fine. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Brillient! I think there's always been a need for such a tool for > cube site creators. Thanks for this contribution, I will definately > use it whenever I need a cubeimage. > > In the past, I'd load a page up with java applets before I knew any > better. Lars' cubeimage is perfect for speeding up a page without > losing much integrity. > > I like that you didn't hard-link the cubeimage php script to your > website. I think there is way too much stealing of bandwidth that > occurs this way. > > I'm not sure how obvious of an issue this is, but you allow for > plenty of illegal choices for the U and F face color selection. I > was testing it with options such as U=yellow, F=yellow and U=yellow, > F=white and didn't get error messages. There should be a way to > dynamically error filter in the "form". Wonder if this is even worth > changing... > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > > > Therefore I wrote a little script where you can input an > algorithm, > > and the script will generate the HTML codes for the imagecube > image > > + a link to an applet in a pop-up window. I first wrote it in c++, > > but then Michiel van der Blonk encouraged me to convert this to > > PHP.. And since I am no PHP expert, I learned a lot from doing > this. > > > > www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. > > > > If you want to request any other features or report any > > mallfunctions, mention them here, or email me. > > > > Tell me what you think about it ;). > > > > Bye!! > > > > - Joël. > > > > P.S.: As a free 'bonus', there's a script that calculates the > order > > of an alg. Try algorithms from this thread to verify it: > > > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 > > 9 > > >
1408. Re: [Speed cubing group] Re: New 5x5
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 15:30:55 -0800 (PST)

i myself swear by swapping pieces onto new cores. its a hit and miss process some are horrible, but if you find a sweet one its instant new cube. i had a terrible explosion on the upper level of the caltrain that left me with a broken axle and about 10 missing pieces. i transplanted them onto a different core and it sucked, tried again and the 2nd one felt almost exactly like the old one already. a great bit of the resistence and crappy turning comes from the pieces, not the core. so once you've worked so hard to 'sand down' pieces why start that process over? they are useless without a good core, but its still faster to find a good core then to totally break a new one in. d_funny007 <no_reply@yahoogroups.com> wrote: I'm in the same boat as Dan. I got mine from Toronto 2003 as well and it's becomming quite loose. True explosions are still very rare for me, but I try to be careful by holding on to the center pieces that might twist in place during outer-layer turns. At some point it needs to be retired. So it is a good idea to start preping a new 5x5 if you haven't already. I have a backup one in which my times would probably be 30s slower, a 3rd one that is half- preped, and some that are brand new. I'm considering making a hybrid cube out of a loose one and a tight one. Any suggetions folks, on the piece combinations I should be trying? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003, and it has only been a really nice > competition cube for the past few months. I have used lots of lube on > it, played with it lots, and also taken the time to cut all of the > wing edges so they pass through the center-edge pieces more smoothly. > > Sadly, it's already becoming a bit too loose, and during a recent > demonstration I had a cube explosion, very similar to Lars at German > Cube Day :) > > So to sum up, only time will tell whether your cube will be superb or > not, and it would be impossible to tell without using the puzzle. > Unfortunately, the cube/mechanism quality isn't sufficient (in my > experience at least) to render the cube useful for any long period of > time (especially compaed to the amount of time taken to break it in) > > All the best, > DanH :) --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1409. Re: [Speed cubing group] New NxNxN simulator
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:34:17 -0300 (ART)

But there was no .zip part...it opens that box asking where you want the file to be saved and the filename is just JNetCube and file type is ZIP file (or whatever is called) I just added .jar and worked : ) but you better get Firefox anyway : ) Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1410. Re: [Speed cubing group] Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Feb 2007 20:37:36 -0300 (ART)

Well done, man : ) I'll surely use this for my page (which I need to almost completely do again, but that's another story...) thanks a lot Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody, I just finished writing a sweet online tool. I noticed some pages have like 30 applets on a page, and this is somewhat awkward to browse through, especially for people who have computers that are kind of slowish. For example, I loved Leyan Lo's bld algorithms (http://www.its.caltech.edu/~leyanlo/), but I found the amount of applets on that page a little too much. Therefore I wrote a little script where you can input an algorithm, and the script will generate the HTML codes for the imagecube image + a link to an applet in a pop-up window. I first wrote it in c++, but then Michiel van der Blonk encouraged me to convert this to PHP.. And since I am no PHP expert, I learned a lot from doing this. www.solvethecube.co.uk --> click 'TOOLS' in the navigation bar. If you want to request any other features or report any mallfunctions, mention them here, or email me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free 'bonus', there's a script that calculates the order of an alg. Try algorithms from this thread to verify it: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9 __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1411. Re: [Speed cubing group] New NxNxN simulator
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Feb 2007 16:51:09 -0700

Yeah, you can get free Java decompilers and decompile .class files to view the code. I am still trying to get this to run on my computer. I think I need to download the correct Java Env. first. To make this into an applet, you just have to make each class extend as an applet (if I remember right), then implement the applet onto the page with HTML. ----- Original Message ----- From: Pedro<mailto:pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 20, 2007 4:34 PM Subject: Re: [Speed cubing group] New NxNxN simulator But there was no .zip part...it opens that box asking where you want the file to be saved and the filename is just JNetCube and file type is ZIP file (or whatever is called) I just added .jar and worked : ) but you better get Firefox anyway : ) Pedro d_funny007 <no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> escreveu: Per's right about IE, I've known it for a long time. But just to be nitpicky, it's not that you should append the ".jar" extension. You should get rid of the ".zip" part of it too. There are some minor complications there however. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1412. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 00:02:02 -0000

I went to this site http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says thats the singmaster notation. But after you make the red cross what if u dont have those 3 peices alinged like that, And if you align them along with the white peices then how do u do that? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > When I am finishing that last step I got 4 yellows on top that are > > stopping me from continuing on this step. So what do I do now? > > > > I recommend the following: > > A common OLL alg is FRUR'U'F'. I really hope you know Singmaster > notation by now, and if not look it up and master it first... This alg > is easy to remember since it is just F-(the move)-F' where > the "trigger" RUR'U' is commongly refered to as simply "the move". > This will take care of the problem when there are two flipped edges > located front and back. > > So for your case of all 4 flipped, I would do it twice, and then turn > the whole cube a quareter turn in any direction about the U-D axis, > and then execute once more. Not even close to optimal, but this alg > can be done quite fast (roughtly 0.8 sec I reckon). > > *note that this maybe different from what the video uses (in fact I > suspect it to be the inverse of it from my vauge recollection) > > > -Doug >
1413. Re: [Speed cubing group] New NxNxN simulator
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 12:41:48 +1100

Per Kristen Fredlund wrote: > I'd like to add that it's also possible to unpack .jar files with for > instance WinRar if you are on the windows-platform. I guess some > other compression tools may also do this. This will give you a bunch > of class-files. These again can be decompiled by a number of java > decompilers. There is no guarantee however that the decompilation is > done 100% correctly. But in most cases it works, unless some source- > code obfuscation has been actively used. Decompiling will NOT restore > the original code's comments. Comments are naturally ignored when > making the class-files (bytecode) in the first place. If you are suggesting that people may trivially decompile an executable whose source code was never released by the copyright holder, then I think it is responsible to also point out that anyone who does this should be familiar with the law to be sure they are not breaking it. In particular, there are some new things in the DMCA that make it possible for the copyright holder to sue people for doing this. The law also has a basis in etiquette. i.e. ask for permission first. They may be happy to help you, after all. -- Ryan Heise http://www.ryanheise.com/cube/
1414. Need a delegate
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 03:55:28 -0000

I need a WCA delegate who is willing to come to Florida for a competition on April 14 or around that time. that is all continue cubing. David
1415. Re: [Speed cubing group] New NxNxN simulator
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 04:19:11 -0000

> The law also has a basis in etiquette. i.e. ask for permission first. > They may be happy to help you, after all. Ryan's got a point. Please don't decompile or reverse engineer my program. If you want the source code, just ask, and I will put it on my website. > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > to change the cube size and it works perfectly :-) Great program, an > surprisingly small code :D I put this program up on my site, by the way, so if you're having any problems with the + key just download the alternate one. --Michael Gottlieb
1416. Re: [Speed cubing group] New NxNxN simulator
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 06:08:39 -0000

That's a good point Ryan. I forgot about that. Whenever I think of using a decompilier, I think of academic uses only, mostly just because I'm curious of how a certain thing is done. I do think it's wrong to profit from other people's work, or to apply significant portions of it to your own (unless otherwise stated in their copyright/licence). > If you are suggesting that people may trivially decompile an executable > whose source code was never released by the copyright holder, then I > think it is responsible to also point out that anyone who does this > should be familiar with the law to be sure they are not breaking it. In > particular, there are some new things in the DMCA that make it possible > for the copyright holder to sue people for doing this. > > The law also has a basis in etiquette. i.e. ask for permission first. > They may be happy to help you, after all. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
1417. Re: Having a problem
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 06:17:40 -0000

> I went to this site > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > thats the singmaster notation. But after you make the red cross what > if u dont have those 3 peices alinged like that, And if you align > them along with the white peices then how do u do that? > First of all, this is an example of a site like Joel mentioned that utilizes WAY too much java applets. I think it needs an over haul, but it's the first time I've seen it. Something makes me think it was not intended to be in HTML format anyways. Probably intended as a presentation. You are going to have to phrase your questions much better to get an answer because I can't make much sence of it. Avoid using words like "that" unless it's obvious what you are refering to. Frankly, I find post that appear "rushed" like this to be insulting. Think about what you are asking first. Instead of using the word "pieces" it's better to indicate "corner" or "edge". Also, try a few other sites to make sure you fully understand our usage of the term "cross". -Doug
1418. Re: [Speed cubing group] New York Toy Fair 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 08:22:18 +0100

Yes I agree with you that since it does not relate at all to the Rubik's Cube, it should be made clear that the game is pretty different from the original even though it has the same shape and colors. However, I think that the company will count on that : they need to make people believe that it is related so that they buy it too. Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > Haha, you would have died if you saw the "Rubik's Cube" game show they > asked me to help pitch. It was word games... simply borrowing the > color scheme of the Rubik's Cube. > > -Tyson > > On Feb 20, 2007, at 1:05 PM, Clancy Cochran wrote: > > > > > yes i am not one to contend which is better, because that is a very > > subjective idea. however i do believe it is deceptive and they are > > trying to use a something that doesn't even relate to promote this new > > toy. its not a puzzle or a rubiks cube by any stretch of the > > imagination so what other reason to make it look like that then to > > deceive people into buying it. BAD MARKETER, BAD! > > > > --------------------------------- > > Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile. Get started! > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed]
1419. Wich cube should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 09:32:07 -0000

Hi everybody! I would like to begin the art of speedcubing! I've seen that in internet they sell different version of rubik cube. Wich of them should I buy. I know that not every cubes turn well. Do you know some web were I should buy my cube? A last question: Wich tecnique should I begin with? I know that there are several tecniques. Let me know! Thanks in advance. Best regards. Federico
1420. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 10:26:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I hereby apologize to the Rubik's Revolution people. Not quite for > what I wrote (at least not yet) but for not having asked them first. > I did that now. Not that I expect them to change my mind (after all I > got much of my information from their own website) but I should've > first given them a direct chance to explain. If/when I get a > response, I will report here. Now my mail: > > -------------------------- > Dear Ms. Honig, > > I'm part of the cube enthusiast community and after reading about > Rubik's Revolution and watching some videos, I have two questions: > > - As far as I understand, the Revolution can't be twisted. Can you > tell why it was made look like the original Rubik's Cube? > > - It seems to be quite similar to a toy called "Brain Warp". Do you > know that one and can you tell the differences between the two toys > besides the Rubik's Cube shell? If you don't know Brain Warp, here's > some info: > http://www.boardgamegeek.com/game/13547 > > Thanks, > Stefan Pochmann > -------------------------- > > Cheers! > Stefan > I got a very quick, extensive and friendly answer to my above inquiry from the Executive Vice President of Techno Source, and upon further request he allowed me to post it here. Have a look at it first, I'll comment below. -------------------------- Mr. Pochman, Thanks for taking the time to contact Techno Source. Rubik's enthusiasts are very important to us and we have worked with many top speedcubers during the research and development of our new product. There are a few things I would like to share with you about the Rubik's Revolution. First, it is in no way meant to replace any of the existing Rubik's items. The 3x3 cube is one of the greatest toys/puzzles ever made and it will continue to be sold everywhere in the world. We actually expect more people will try the 3x3 and other Rubik's items due to the increased interest our new items has brought to the brand. So there is no need to be concerned that this is our hope, or goal. Second, we were challenged by the Rubik's brand holders to try to create an "electronic Rubik's cube". After much research with people of both sexes and all ages, we identified four key criteria for being "truly Rubik's". We started with that essence, and built the Revolution from the ground up to embody what is "Rubik's" and to compliment the existing product by bringing a new way to experience Rubik's. We believe we have accomplished this. The Revolution is a fun and challenging puzzle that offers a different experience, but a Rubik's experience. Third, as to why it can't be "twisted", it can't because it is different than the 3x3. However, the tactile experience of moving the cube in your hands, and the motion itself, seems to provide a feeling that is very much in the spirit of the original. Which was extremely important. Fourth, I was not aware of the product you sent us a link to. It seems like an interesting game, but it is not nearly as versatile as the Revolution which contains many ways to play. In the end, I know that for many people, there is only one Rubik's Cube--the original 3x3. I can understand why they feel that way. I would agree that nothing can replace that item, and we would never try. However, people who have played with the Revolution have really enjoyed it for reasons that are both similar, and different, from the 3x3. This includes people from all over the world, of all ages, and both genders. It also includes several of the world's top speedcubers--and Rubik's enthusiasts. I hope that when the product ships this summer, you will also give it a try before you decide whether, or not, you will enjoy it. If you don't, that is ok too. The 3x3 will still be there, as will the 4x4, and the 5x5. We don't expect everyone to love our item, but we know that many will, and that this will only bring more admiration to the Rubik's name. Sincerely, Eric Eric Levin Techno Source www.technosourceusa.com -------------------------- Now it's me again, Stefan. My first impression was a positive surprise that not only did I get an answer, but one as extensive and personal as this. Secondly, I got to realize that maybe they do truly just misunderstand what the Rubik's Cube is really about. That is, their understanding differs from mine, and apparently that of all the cubers I've seen comment on this so far. For me, Rubik's Cube is first and foremost a puzzle. Not a toy. The "revolution" is a simple toy, unless there's something we've missed so far, or they have a different understanding of the word "puzzle" (Mr. Levin does call the revolution a puzzle, as does their website). Also, his mail made me aware of a different perspective. It sounds like they *started* with the cube and turned it to an electronic toy. I saw it as starting with the toy that has nothing to do with the cube, and turn it into a cube. Quite the opposite direction. Hard to tell what's more realistic and whether it matters. But it could mean that they were less defrauding and instead more incapable of making something really good, with "good" again being subjective. That said, I still think the thing is a blatant deceptive rip-off having nothing to do with the cube. Though I mostly blame their marketing department. In any case, if they really had contact with top cubers during research/development, it's hard to believe they didn't see the negative feedback coming. Cheers! Stefan
1421. Re: [Speed cubing group] New NxNxN simulator
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 11:52:39 -0000

Hi :-) Sorry i should have asked. I was looking for a quick way to overcome the "size-problem". So i decompiled it and changed the default size. But i wasn't able to compile it again for some reason. Sorry if i offended anyone by doing this ... Best regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > The law also has a basis in etiquette. i.e. ask for permission first. > > They may be happy to help you, after all. > > Ryan's got a point. Please don't decompile or reverse engineer my > program. If you want the source code, just ask, and I will put it on > my website. > > > Michael sent me a new version with 'o' and 'p' working as '+' and '-' > > to change the cube size and it works perfectly :-) Great program, an > > surprisingly small code :D > > I put this program up on my site, by the way, so if you're having any > problems with the + key just download the alternate one. > > --Michael Gottlieb >
1422. Re: New York Toy Fair 2007
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 12:21:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > However, people who have played with the Revolution have really > enjoyed it for reasons that are both similar, and different, from the > 3x3. This includes people from all over the world, of all ages, and > both genders. It also includes several of the world's top > speedcubers--and Rubik's enthusiasts. So who were these top speedcubers? Andy, it sounds like you didn't get to see this beforehand.
1423. Re: Wich cube should I buy?
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 13:45:17 -0000

I'll answer your second question. I personally would recommend Roux method which can be found here http://grrroux.free.fr/method/Intro.html Not many people use it, and IMHO it can be as fast if not faster than the fridrich method. However, if you want to go with the mainstream/everyonedoesit method go with fridrich. It's proven, and very easy to understand, if not too easy at finding pieces and executing. Just takes practice. You can find any number of websites that teach fridrich. --- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati" <fredsoldati@...> wrote: > > Hi everybody! > > I would like to begin the art of speedcubing! > > I've seen that in internet they sell different > version of rubik cube. Wich of them should I buy. I know that not > every cubes turn well. > > Do you know some web were I should buy my cube? > > A last question: > > Wich tecnique should I begin with? I know that there are several > tecniques. > > Let me know! > > Thanks in advance. > > Best regards. > > Federico >
1424. Re: Having a problem
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 15:47:46 -0000

Hello, 1. Doug is right. 2. My best guess, judging your information and what the document is about, is that you mean you can make the cross, but then the corners of the bottom layer are not solved. This means that you have to solve 4 corners; solving 1 corner 4 times. I don't really think this site is intended to be a tutorial. You are much better off finding a website that explains more. Use google. - Joël --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > I went to this site > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > thats the singmaster notation. But after you make the red cross what > if u dont have those 3 peices alinged like that, And if you align > them along with the white peices then how do u do that? >
1425. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 08:21:42 -0800

They did send out e-mails to a bunch of speedcubers. My brother and I both got e-mails about the Rubik's Revolution, but when we replied, we didn't get a response. The person in charge was very buzy setting up for the toy fair. Given the timing of the e-mail, I'm completely sure that even if we had given any suggestions or feedback, there's no way they would have taken anything into consideration. By that point, the product had already been manufactured I don't really know if they consulted any other speedcubers earlier in their process, but my thinking is that they didn't. I have no problem with just letting them be. Let them sell their product. I think if any of us were offered money to promote the Rubik's Revolution and appear on TV talking about the Rubik's Cube, we'd probably take it. Maybe I'm wrong? I guess I was just fortunate enough to get media with the actual Rubik's Cube. -Tyson On Feb 21, 2007, at 4:21 AM, amiejl1981 wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: > > > > However, people who have played with the Revolution have really > > enjoyed it for reasons that are both similar, and different, from > the > > 3x3. This includes people from all over the world, of all ages, and > > both genders. It also includes several of the world's top > > speedcubers--and Rubik's enthusiasts. > > So who were these top speedcubers? Andy, it sounds like you didn't > get to see this beforehand. > > >
1426. Re: New York Toy Fair 2007
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 22:39:04 -0000

yea i definitely hate that it is nothing like the rubiks cube. i think it just goes with the general trend of american society right now. they keep on dumbing things down for the children. i mean even if the rubiks cube seems hard, the point is to persevere and gain a feeling of accomplishment from actually learning something. now they are just creating a pick up and play version to exploit a longstanding puzzle legend.
1427. Anyone else heard of the Rubik's Brain Racker?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 22:47:03 -0000

Hey everyone, Yesterday I bought a rubik's puzzle that I had never seen before called the Brain Racker. To sum things up its a slide puzzle on the surface of a sphere, and instead of squares it's built with equilateral triangles. At first I was skeptical but after a while I realized it's really a pretty cool puzzle. I just went on rubiks.com and searched for it, but nothing came back. Makes me wonder if the local toy store put it out early. All in all, if you see one, I recommend picking it up. It's pretty fun to mess with and there are a bunch of different "solved" states so it doesn't get boring. If I'm way off though and this puzzle has been around for a while, I just haven't seen it just ignore the message. ~John H.~ P.S. I got my first sub 20 time today!! 17.78!! Woo Hoo!
1428. Re: Anyone else heard of the Rubik's Brain Racker?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Feb 2007 23:18:04 -0000

Just a follow up, I looked around a bit and it was the toy store that put it out early. Everywhere else it's still a preorder. It's still fun though, I look forward to hearing what everyone else has to say about it. ~John
1429. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 00:05:50 -0000

Alright then, ill be more specific. Look at the cube where it says "placing the first layer corners." When I said "what if you dont have 3 peices like that?" I am not talking about a line of peices I am talking about these peices, The middle green peice, The bottom middle green peice, and the bottom right corner. If you do not have these peices after you have the white cross then how do you get them into the position stated above? Also when I said "3 peices" It does not matter what side I am referring too because both sides have 3 peices on it, it should have been pretty obvious. When somone says cross on a cube it should not be that hard to identify what they are talking about, I have checked some websites and the word "Cross" means the same thing and shows the same thing on each website. -Rizwan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > I went to this site > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > > thats the singmaster notation. But after you make the red cross > what > > if u dont have those 3 peices alinged like that, And if you align > > them along with the white peices then how do u do that? > > > > > First of all, this is an example of a site like Joel mentioned that > utilizes WAY too much java applets. I think it needs an over haul, > but > it's the first time I've seen it. Something makes me think it was > not > intended to be in HTML format anyways. Probably intended as a > presentation. > > You are going to have to phrase your questions much better to get an > answer because I can't make much sence of it. Avoid using words > like "that" unless it's obvious what you are refering to. Frankly, I > find post that appear "rushed" like this to be insulting. Think > about > what you are asking first. Instead of using the word "pieces" it's > better to indicate "corner" or "edge". Also, try a few other sites > to > make sure you fully understand our usage of the term "cross". > > > -Doug >
1430. Re: Best cube documentary ever made!
From: "r2zou" <r2zou@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 01:45:28 -0000

wow this was so awesome. gives a very good glimpse of the cubing world and lots of its facets any1 know about how cubefreak is doing?
1431. Re: Having a problem
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 03:22:09 -0000

Hey Rizwan Like I said, search for a website with more explanation... We all understand the words cross. We just didn't understand what 3 pieces you were referring to. I am too tired right now (4:21 AM in the Netherlands) to explain it all.. If you want to learn how to solve a cube, I suggest you go to my website (www.solvethecube.co.uk), or find another good tutorial using google. Another good tutorial is here: http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good luck, Joël. --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Alright then, > > ill be more specific. Look at the cube where it says "placing the > first layer corners." When I said "what if you dont have 3 peices > like that?" I am not talking about a line of peices I am talking > about these peices, The middle green peice, The bottom middle green > peice, and the bottom right corner. If you do not have these peices > after you have the white cross then how do you get them into the > position stated above? Also when I said "3 peices" It does not > matter what side I am referring too because both sides have 3 peices > on it, it should have been pretty obvious. When somone says cross on > a cube it should not be that hard to identify what they are talking > about, I have checked some websites and the word "Cross" means the > same thing and shows the same thing on each website. > > -Rizwan > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > > I went to this site > > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > says > > > thats the singmaster notation. But after you make the red cross > > what > > > if u dont have those 3 peices alinged like that, And if you > align > > > them along with the white peices then how do u do that? > > > > > > > > > First of all, this is an example of a site like Joel mentioned > that > > utilizes WAY too much java applets. I think it needs an over haul, > > but > > it's the first time I've seen it. Something makes me think it was > > not > > intended to be in HTML format anyways. Probably intended as a > > presentation. > > > > You are going to have to phrase your questions much better to get > an > > answer because I can't make much sence of it. Avoid using words > > like "that" unless it's obvious what you are refering to. Frankly, > I > > find post that appear "rushed" like this to be insulting. Think > > about > > what you are asking first. Instead of using the word "pieces" it's > > better to indicate "corner" or "edge". Also, try a few other sites > > to > > make sure you fully understand our usage of the term "cross". > > > > > > -Doug > > >
1432. NxN ImageCube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 12:19:37 -0000

Hello everybody, In my great enthusiasm about PHP scripting and ImageCube, I wrote a new script. It's called NxN ImageCube. It has the same options (and a few more) as ImageCube for the 3x3, but with this script, you can generate images of higher order cubes as well. See how it works on www.solvethecube.co.uk ---> click 'tools' ---> see bottom of page. Cheers! Joël.
1433. Re: NxN ImageCube
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 13:29:19 -0000

Wow this stuff is really cool Joël!!! Does this explain why you were up till 4:30? :P Shouldn't you be practising for this weekend ;) - Koen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > In my great enthusiasm about PHP scripting and ImageCube, I wrote a > new script. It's called NxN ImageCube. It has the same options (and a > few more) as ImageCube for the 3x3, but with this script, you can > generate images of higher order cubes as well. > > See how it works on www.solvethecube.co.uk ---> click 'tools' ---> > see bottom of page. > > Cheers! > > Joël. >
1434. Re: NxN ImageCube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 14:01:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Wow this stuff is really cool Joël!!! Does this explain why you were > up till 4:30? :P > Shouldn't you be practising for this weekend ;) > > - Koen Hey Koen, That's right Koen... This stuff is addictive. I just couldn't stop... I spent hours looking for bugs in the code, and it cause a lot of frustration. So it's really nice that you appreciate my work :). I know I should be practicing, but man... I dont know. I guess I still have friday and saturday to get back in shape a little. Cyou! Joël.
1435. Re: NxN ImageCube
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 15:31:23 -0000

Hi :-) Seems Koen also was up that late ?? )Practising cubing ...) :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Wow this stuff is really cool Joël!!! Does this explain why you > were > > up till 4:30? :P > > Shouldn't you be practising for this weekend ;) > > > > - Koen > > Hey Koen, > > That's right Koen... This stuff is addictive. I just couldn't > stop... I spent hours looking for bugs in the code, and it cause a > lot of frustration. So it's really nice that you appreciate my > work :). > > I know I should be practicing, but man... I dont know. I guess I > still have friday and saturday to get back in shape a little. > > Cyou! > > Joël. >
1436. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 21:10:38 +0530

Haha, nice pic. Btw can he solve the cube too? Or you get to tease him everytime? :P On 2/19/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine > Lee" <speedcuber@...> wrote: > > > > On a related note (well, related in the sense that it's about > > relationships and cubes), my cube appeared in some of our wedding > > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > That's an extremely nice photo! You two look like the island beauty > luring the conquistador with the forbidden fruit. And your > questioning grin is priceless. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1437. Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 16:37:54 -0000

I watched that Fox News video again. Here are some comments from the media people watching Andy play the find-the-light-and-push-it game (and not even fast): - Wow. - Wow. - I can't believe he's doing that while he's talking. Unbelievable. I don't know about you guys but I believe these people shouldn't be allowed to drive a car. Why? Because if they were capable of maneuvering a car through traffic, with all the lights and the steering, accelerating, breaking and occasional talking, then they wouldn't be impressed by Andy's button pushing at all. Since they *are* impressed quite a bit, that tells us their driving skills must be like non-existent, and they're a danger to everybody else and need to be taken off the streets. I once was worried about today's youth, but apparently it's the adults who get dumber and dumber. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "rubiks1938" <rubiks1938@> wrote: > > > > Instead of typing "rubik's revolution", just type "rubik's". Also, > you must select the "videos" > > tab at the top (there is also a tab called "stories"). > > Thanks, the "videos" tab was the key. Watched it now. That was just > disgusting. The positive attention this thing gets, particularly in > combination with the real thing... makes me real angry. > > Stefan >
1438. Re: New York Toy Fair 2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 17:10:53 -0000

> I watched that Fox News video again. Here are some comments from the > media people watching Andy play the find-the-light-and-push-it game > (and not even fast): > > - Wow. > - Wow. > - I can't believe he's doing that while he's talking. Unbelievable. > > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. Since they > *are* impressed quite a bit, that tells us their driving skills must > be like non-existent, and they're a danger to everybody else and need > to be taken off the streets. > > I once was worried about today's youth, but apparently it's the > adults who get dumber and dumber. > > Stefan > Ah... It's all part of TV. Don't watch it. :p
1439. Re: Having a problem
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 17:50:43 -0000

Yeah Joel, Ive tried looking up some sites most of them dont explain themselves properly. I dont know if you clicked on the link or not but if you looked at it you would have seen the 3 peices on both sides. It doesnt matter what side I was referring too because both sides have 3 peices, which are the bottom middle and the middle right and bottom right peices. He said "try a few other sites to make sure you fully understand our usage of the term "cross". --- like you said we already all know what the term cross meant. So I dont know what hes talking about. Well im not saying I dont know how to solve a rubiks cube. Its just that the way I solve it, It just takes a while to do, so im just trying to find a faster/easier way to do it. But I am ok still with the time 2:07 I just think I could do it faster. Thanks for the sites though ill check those out. -Rizwan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey Rizwan > > Like I said, search for a website with more explanation... > > We all understand the words cross. We just didn't understand what 3 > pieces you were referring to. I am too tired right now (4:21 AM in > the Netherlands) to explain it all.. If you want to learn how to > solve a cube, I suggest you go to my website > (www.solvethecube.co.uk), or find another good tutorial using google. > > Another good tutorial is here: > > http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > Good luck, > > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" > <rizwan_11_92@> wrote: > > > > Alright then, > > > > ill be more specific. Look at the cube where it says "placing the > > first layer corners." When I said "what if you dont have 3 peices > > like that?" I am not talking about a line of peices I am talking > > about these peices, The middle green peice, The bottom middle > green > > peice, and the bottom right corner. If you do not have these > peices > > after you have the white cross then how do you get them into the > > position stated above? Also when I said "3 peices" It does not > > matter what side I am referring too because both sides have 3 > peices > > on it, it should have been pretty obvious. When somone says cross > on > > a cube it should not be that hard to identify what they are > talking > > about, I have checked some websites and the word "Cross" means the > > same thing and shows the same thing on each website. > > > > -Rizwan > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > > I went to this site > > > > http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > > says > > > > thats the singmaster notation. But after you make the red > cross > > > what > > > > if u dont have those 3 peices alinged like that, And if you > > align > > > > them along with the white peices then how do u do that? > > > > > > > > > > > > > First of all, this is an example of a site like Joel mentioned > > that > > > utilizes WAY too much java applets. I think it needs an over > haul, > > > but > > > it's the first time I've seen it. Something makes me think it > was > > > not > > > intended to be in HTML format anyways. Probably intended as a > > > presentation. > > > > > > You are going to have to phrase your questions much better to > get > > an > > > answer because I can't make much sence of it. Avoid using words > > > like "that" unless it's obvious what you are refering to. > Frankly, > > I > > > find post that appear "rushed" like this to be insulting. Think > > > about > > > what you are asking first. Instead of using the word "pieces" > it's > > > better to indicate "corner" or "edge". Also, try a few other > sites > > > to > > > make sure you fully understand our usage of the term "cross". > > > > > > > > > -Doug > > > > > >
1440. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 22 Feb 2007 19:52:00 -0700

It is part of TV, the sad part is, what Stefan said is true. ----- Original Message ----- From: Joël van Noort<mailto:joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, February 22, 2007 10:10 AM Subject: [Speed cubing group] Re: New York Toy Fair 2007 > I watched that Fox News video again. Here are some comments from the > media people watching Andy play the find-the-light-and-push-it game > (and not even fast): > > - Wow. > - Wow. > - I can't believe he's doing that while he's talking. Unbelievable. > > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. Since they > *are* impressed quite a bit, that tells us their driving skills must > be like non-existent, and they're a danger to everybody else and need > to be taken off the streets. > > I once was worried about today's youth, but apparently it's the > adults who get dumber and dumber. > > Stefan > Ah... It's all part of TV. Don't watch it. :p [Non-text portions of this message have been removed]
1441. Re: [Speed cubing group] Re: Best cube documentary ever made!
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Feb 2007 22:22:26 -0500

I'm a decent cuber and I'm decent at math only because I try really hard though. Most of the time I hate math though XD On 2/21/07, r2zou <r2zou@...> wrote: > > wow this was so awesome. gives a very good glimpse of the cubing world > and lots of its facets > > any1 know about how cubefreak is doing? > > > -- -David [Non-text portions of this message have been removed]
1442. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 14:52:59 +1100

Stefan Pochmann wrote: > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. I think we can agree that it was a mistake to market this as an electronic version of the Rubik's Cube- that is misleading. I think it would appeal more to kids, and might also be a fun toy for parents to play with their kids. Parents might be able to help their kids to develop fast thinking/reaction abilities this way, and so I think the concept for the toy itself is a valid one (setting aside the incorrect marketing). The marketing department seems to be saying two conflicting things: 1) that it is not intended as a replacement for the Rubik's cube, and 2) that it is an electronic version of the Rubik's Cube. If that is the case, then it is likely this is not Andy's fault. Andy seems to be promoting this as a toy, not as a puzzle. i.e. I don't think it is fair to put Andy in bad light for this. -- Ryan Heise http://www.ryanheise.com/cube/
1443. IsoCubeSim update
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 04:56:38 -0000

It's a sort of small update, but you might find it important. I fixed the graphics, so that you won't have extra pixels in places where they aren't intended to be. You should find the graphics a bit cleaner now, especially for the bigger cubes. I also added a rectangle that, if you click it, will let you set the keys for the various operations in the program. As of this version, you have to set it every time you start the program, but it will only take a minute, so it shouldn't be that much of a problem. There may be bugs with the dialog boxes themselves; I had to get something done before HMMT (a math contest for which I have to leave tomorrow at noon). So you can just tell me if anything goes wrong. Oh, and congratulations to Erik Akkersdijk for the 2x2x2 UWR! --Michael Gottlieb
1444. Oodles of Cubes need a Loving Home!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 04:59:06 -0000

Hi folks, I've decided to sell my beloved puzzle collection (sniffle). Have a look and give my puzzles a better life than the one they currently have (sitting in a milk crate on the nearly impossible to reach shelf in my closet). The main collection is here: http://tinyurl.com/2e8zp5 A few other puzzles are here: http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1445. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 08:08:39 -0300 (ART)

I didn't take it as "putting Andy in bad light"...what Stefan meant was that if people are so impressed by a simple toy (most likely intended for kids), they can't drive (which is more complicated)...I'm learning to drive myself and it's not easy as it seems : ) Pedro Ryan Heise <ryan@...m> escreveu: Stefan Pochmann wrote: > I don't know about you guys but I believe these people shouldn't be > allowed to drive a car. Why? Because if they were capable of > maneuvering a car through traffic, with all the lights and the > steering, accelerating, breaking and occasional talking, then they > wouldn't be impressed by Andy's button pushing at all. I think we can agree that it was a mistake to market this as an electronic version of the Rubik's Cube- that is misleading. I think it would appeal more to kids, and might also be a fun toy for parents to play with their kids. Parents might be able to help their kids to develop fast thinking/reaction abilities this way, and so I think the concept for the toy itself is a valid one (setting aside the incorrect marketing). The marketing department seems to be saying two conflicting things: 1) that it is not intended as a replacement for the Rubik's cube, and 2) that it is an electronic version of the Rubik's Cube. If that is the case, then it is likely this is not Andy's fault. Andy seems to be promoting this as a toy, not as a puzzle. i.e. I don't think it is fair to put Andy in bad light for this. -- Ryan Heise http://www.ryanheise.com/cube/ __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1446. Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 14:42:21 +0000 (GMT)

Hello everybody, in 2 hours, i'll leave by train to bruxelles for the second Belgian Open. This year there will be lots of cubers. Will any records be broken? If we look at the unofficial records of some of the contestents,it's very possible. Probably master magic, magic and 222. Who knows? If i do some personal bests i'll be happy. We'll know sunday. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1447. [Speed cubing group] Re: New York Toy Fair 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 15:59:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > The marketing department seems to be saying two conflicting things: 1) > that it is not intended as a replacement for the Rubik's cube, and 2) > that it is an electronic version of the Rubik's Cube. Not just that, they try to make it sound like this thing is actually *better*. That's an insulting blasphemy to the real cube. Some quotes from their website: "Revolution" "the first electronic Rubik's Cube" "the next Rubik's Cube" "It is a challenge worthy of the Rubik's name." "Ideal for puzzle lovers" "It's rare that a follow-up can match or even surpass the original in respect to creativity, game play, and fun, but Techno Source has developed a product that achieves this feat." And some from that Fox video: "Classic puzzle getting a facelift." "The new Rubik's Cube". "The Rubik's Cube is new and improved." "new & improved cube" "sort of an update cause they don't move" "It does provide new challenges that the old cube doesn't offer, for example the fact that it's electronic". I don't know whether to laugh or cry. No cheers... Stefan
1448. Re: [Speed cubing group] Oodles of Cubes need a Loving Home!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 08:45:56 -0800

:-( My biggest regret was that I did not bring an empty suitcase to New York. On 2/22/07, Ian <iwinoky@...> wrote: > > Hi folks, > > I've decided to sell my beloved puzzle collection (sniffle). Have a > look and give my puzzles a better life than the one they currently > have (sitting in a milk crate on the nearly impossible to reach shelf > in my closet). > > The main collection is here: > > http://tinyurl.com/2e8zp5 > > A few other puzzles are here: > > http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 > > Ian Winokur > > > [Non-text portions of this message have been removed]
1449. Re: [Speed cubing group] Re: New York Toy Fair 2007
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Feb 2007 16:31:26 -0500

Notice how they called the fact that is electronic a challenge. They sure hit the nail on the head there, though they didn't intend to. In the cube documentary, it pointed out that because it never needs to be charged or have batteries replace, it was a great puzzle. Now, the puzzle touted as an "update", requires batteries and is much less convenient. Plus, how can you call it an upgrade if it is a completely different product. Its like calling a Rubik's cube an upgrade of the jigsaw puzzle. It doesn't make sense. Ethan __,_._,__ [Non-text portions of this message have been removed]
1450. Re: [Speed cubing group] Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 06:59:23 +0100

OK Let's go and break some (one-handed) records ! :D Gilles 2007/2/23, Tobias Daneels <cubewizzard@...>: > > Hello everybody, in 2 hours, i'll leave by train to bruxelles for the > second Belgian Open. > > This year there will be lots of cubers. > Will any records be broken? > > If we look at the unofficial records of some of the contestents,it's very > possible. > Probably master magic, magic and 222. > > Who knows? > If i do some personal bests i'll be happy. > > We'll know sunday. > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1451. What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 13:05:14 -0000

Someone has asked me if the novelty cubes given out at the Orlando World Championships are really metal or if they are plastic covered in stickers that look like metal. Anyone know? There's a picture of the cube here: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 Ian
1452. Re: What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 13:11:47 -0000

Whoops! I said Orlando but I meant Toronto. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1453. Re: [Speed cubing group] What is this cube made of?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 07:14:17 -0800

I haven't done a chemical analysis, but I think those are plastic covered in metallic paint. But they do have the "metal cold" feel. They're really hard to turn. Perhaps due to the paint adding thickness. Then again, they're always solved, so there is little reason to turn them. On Feb 24, 2007, at 5:05, Ian wrote: > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1454. Re: [Speed cubing group] What is this cube made of?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 18:06:44 -0000

Hi! They are not always solved if they get stickered ;-) And, yes the weight indicates it cannot be made of pure metal. There is no such metal that i know of except perhaps aluminium, which it is definitely NOT made of ;-) If one really needs to know, make a cut with a saw into an edge foot. This should not hamper it's "twistability" in any way, nor leave and visible damage. But of course it's tampering and may decrease its value for purists ... :-S Both the gold- and "silver plated" -lets assume that for now, cubes have the same weight and feel :-) Very tight but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I haven't done a chemical analysis, but I think those are plastic > covered in metallic paint. But they do have the "metal cold" feel. > > They're really hard to turn. Perhaps due to the paint adding > thickness. Then again, they're always solved, so there is little > reason to turn them. > > On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK > > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > >
1455. Re: [Speed cubing group] What is this cube made of?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 10:20:56 -0800 (PST)

I think I remember that David Wesley started twisting his silver cube immediately after receiving it, and the silver color flaked off to reveal a tan color of plastic below. I use one of my silver cubes as a calendar cube.. I get some nice compliments on it. :) Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi! They are not always solved if they get stickered ;-) And, yes the weight indicates it cannot be made of pure metal. There is no such metal that i know of except perhaps aluminium, which it is definitely NOT made of ;-) If one really needs to know, make a cut with a saw into an edge foot. This should not hamper it's "twistability" in any way, nor leave and visible damage. But of course it's tampering and may decrease its value for purists ... :-S Both the gold- and "silver plated" -lets assume that for now, cubes have the same weight and feel :-) Very tight but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I haven't done a chemical analysis, but I think those are plastic > covered in metallic paint. But they do have the "metal cold" feel. > > They're really hard to turn. Perhaps due to the paint adding > thickness. Then again, they're always solved, so there is little > reason to turn them. > > On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK > > %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > > --------------------------------- TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. [Non-text portions of this message have been removed]
1456. Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 21:42:36 -0000

Hi people.. A little message from Brussels... The Belgian Open is a succes so far. The ambiance is good, and all cubers are getting along really well. Mátyás Kuti broke quite a few World Records, including the world record for solving the 5x5 blindfolded. Watching him was amazing! He's really good :). My best guess more results will follow sunday evening or maybe on monday :).. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hello everybody, in 2 hours, i'll leave by train to bruxelles for the second Belgian Open. > > This year there will be lots of cubers. > Will any records be broken? > > If we look at the unofficial records of some of the contestents,it's very possible. > Probably master magic, magic and 222. > > Who knows? > If i do some personal bests i'll be happy. > > We'll know sunday. > > > > > > > > > ____________________________________________________________ _______________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1457. Re: Belgian Open
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 21:57:56 -0000

Are you guys taking pictures and/or liveblogging the event? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi people.. > > A little message from Brussels...
1458. Re: [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Feb 2007 23:29:59 +0100

Mmm no given the equipment of the competition room, this is actually impossible. But I am pretty sure a few reports from competitors will come online in the following days after the competition. Today was really really great. Though I could not attend the competition all day, I witnessed amazing achievements. More results will follow tomorrow (just keeping you all in the suspens :p) Gilles 2007/2/24, stshores24 <stshores24@...>: > > Are you guys taking pictures and/or liveblogging the event? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Hi people.. > > > > A little message from Brussels... > > > [Non-text portions of this message have been removed]
1459. [Speed cubing group] Re: Belgian Open
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 01:41:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Mmm no given the equipment of the competition room, this is actually > impossible. > > Gilles > What do you mean by that? Joey
1460. Someone Stole my Rubiks cube.. ='(
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 10:25:15 -0000

I don't know who but someone stole my rubik's cube... ='(. I just got new stickers and some bastard stole it... =(. Now i needa spend another 20 dollars on a new cube and get new stickers.
1461. Re: Someone Stole my Rubiks cube.. ='(
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 12:26:01 -0000

I say death penalty for crimes like that. Did not know there was such awful criminals out there, horrible :-( // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I don't know who but someone stole my rubik's cube... ='(. I just got > new stickers and some bastard stole it... =(. Now i needa spend > another 20 dollars on a new cube and get new stickers. >
1462. Re: What is this cube made of?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 12:47:53 -0000

I once sold a "golden" one and came to the conclusion it's painted. I think Ton also said so and he cut off corner corners to turn some of them into trophies. Btw, $17.50 for sending to Germany is way too much. Should cost about half that price and be faster. You don't intend to send as "parcel", do you? Send it as "letter" instead. Yes, that still allows you to send it inside a strong box. Yes, I know the name "letter" is misleading. See their definition here: http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Someone has asked me if the novelty cubes given out at the Orlando > World Championships are really metal or if they are plastic covered in > stickers that look like metal. Anyone know? > > There's a picture of the cube here: > > http://cgi.ebay.com/ws/ eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > Ian >
1463. Re: What is this cube made of?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 14:38:33 -0000

Thanks for all of the replies and thank you, Stefan, for telling me about the shipping. I was quoting a parcel post rate because I thought I knew what a 'letter' was. Silly me! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I once sold a "golden" one and came to the conclusion it's painted. I > think Ton also said so and he cut off corner corners to turn some of > them into trophies. > > Btw, $17.50 for sending to Germany is way too much. Should cost about > half that price and be faster. You don't intend to send as "parcel", > do you? Send it as "letter" instead. Yes, that still allows you to > send it inside a strong box. Yes, I know the name "letter" is > misleading. See their definition here: > http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Someone has asked me if the novelty cubes given out at the Orlando > > World Championships are really metal or if they are plastic covered > in > > stickers that look like metal. Anyone know? > > > > There's a picture of the cube here: > > > > http://cgi.ebay.com/ws/ > eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > > > Ian > > >
1464. [Speed cubing group] Re: Belgian Open
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 17:11:30 -0000

Anyone have any more details on the belgian open yet, i am excited to see the results. --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Mmm no given the equipment of the competition room, this is actually > > impossible. > > > > Gilles > > > > What do you mean by that? > > Joey >
1465. [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 17:44:28 -0000

Yes, yes, results! results now!! I cannot wait anymore (I gotta get some valium or something to calm me down if it's not happening sooooon =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Anyone have any more details on the belgian open yet, i am excited > to see the results.
1466. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 19:01:52 -0000

Hello everybody... I don't have full results, but I do have one important newsflash: The new World Record for solving Rubik's Cube is 10.34 seconds. Edouard Chambon's first solve in the semi-final, if I recall correctly. Edouard was really in a good shape, very impressive... The finals of the 3x3 were exciting, and the top-3 cubers were pretty close together. But for details you'll just have to wait :P. Oh, I got 1 tiny little succes: My first official BLD solve with Stefan's M2 Method... Pretty slow, but it has potential. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Yes, yes, results! results now!! I cannot wait anymore (I gotta get > some valium or something to calm me down if it's not happening sooooon > =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Anyone have any more details on the belgian open yet, i am excited > > to see the results. >
1467. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 19:07:18 -0000

Typo correction: The WR is 10.36... So 10.34 + .02!! Sorry! --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody... > > I don't have full results, but I do have one important newsflash: > > The new World Record for solving Rubik's Cube is 10.34 seconds. > Edouard Chambon's first solve in the semi-final, if I recall correctly. > > Edouard was really in a good shape, very impressive... The finals of > the 3x3 were exciting, and the top-3 cubers were pretty close > together. But for details you'll just have to wait :P. > > Oh, I got 1 tiny little succes: My first official BLD solve with > Stefan's M2 Method... Pretty slow, but it has potential. > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta get > > some valium or something to calm me down if it's not happening > sooooon > > =) > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Anyone have any more details on the belgian open yet, i am excited > > > to see the results. > > >
1468. [Speed cubing group] Re: Belgian Open
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 20:00:36 -0000

Through insider information I have discovered 9 world records that were broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master Magic Single and Average: Mate and Milan (not sure which was which) 5x5 Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to :D:D:D Craig --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > Sorry! > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody... > > > > I don't have full results, but I do have one important newsflash: > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > Edouard Chambon's first solve in the semi-final, if I recall > correctly. > > > > Edouard was really in a good shape, very impressive... The finals > of > > the 3x3 were exciting, and the top-3 cubers were pretty close > > together. But for details you'll just have to wait :P. > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > - Joël. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" > > <kenneth@> wrote: > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > get > > > some valium or something to calm me down if it's not happening > > sooooon > > > =) > > > > > > // Kenneth > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> > > > wrote: > > > > > > > > Anyone have any more details on the belgian open yet, i am > excited > > > > to see the results. > > > > > >
1469. [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 20:54:14 -0000

Who has been leaking all this info to you? Can't you just let people wait for the rest? :p --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Through insider information I have discovered 9 world records that were broken... > > 3x3: 10.36 Edouard Chambon > 3x3 BLD: 1:20.xx Matyas Kuti > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > 5x5 BLD: 21:xx.xx Matyas Kuti > Magic Single: 0.86 Matyas > Magic Average: 0.96 Matyas > Master Magic Single and Average: Mate and Milan (not sure which was which) > 5x5 Single: 1:44.xx Frederick Badie > > I love saying things I'm not supposed to :D:D:D > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@> wrote: > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > Sorry! > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody... > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > Edouard Chambon's first solve in the semi-final, if I recall > > correctly. > > > > > > Edouard was really in a good shape, very impressive... The finals > > of > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > together. But for details you'll just have to wait :P. > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > - Joël. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson" > > > <kenneth@> wrote: > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > get > > > > some valium or something to calm me down if it's not happening > > > sooooon > > > > =) > > > > > > > > // Kenneth > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> > > > > wrote: > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > excited > > > > > to see the results. > > > > > > > > > >
1470. Re: [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 13:10:15 -0800 (PST)

A few thoughts on this: First, I'm sorry; Second, that really sucks; And third, it seems to me that if your the kind of person that steals things, you're not the kind of person that takes the time to solve a Rubik's Cube. Kenneth Gustavsson <kenneth@...> wrote: I say death penalty for crimes like that. Did not know there was such awful criminals out there, horrible :-( // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > I don't know who but someone stole my rubik's cube... ='(. I just got > new stickers and some bastard stole it... =(. Now i needa spend > another 20 dollars on a new cube and get new stickers. > --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
1471. Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:10:49 +0000 (GMT)

Probably the most incredible record was the 7 blindfold solves in 21 minutes. During the multipal blindfold, i went for a quick bite. With the purpose to see the end of the solves. When I came back everyone was still memorising there cubes. Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. He's really a rare talent, both incredible fast and perfect and fast memorisation. And then thinking he's only 13 years old. These won't be his last worldrecords, i'm sure. ----- Message d'origine ---- De : Craig Bouchard <logitewty@hotmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s Objet : [Speed cubing group] Re: Belgian Open Through insider information I have discovered 9 world records that were broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master Magic Single and Average: Mate and Milan (not sure which was which) 5x5 Single: 1:44.xx Frederick Badie I love saying things I'm not supposed to :D:D:D Craig --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > Sorry! > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody... > > > > I don't have full results, but I do have one important newsflash: > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > Edouard Chambon's first solve in the semi-final, if I recall > correctly. > > > > Edouard was really in a good shape, very impressive.. . The finals > of > > the 3x3 were exciting, and the top-3 cubers were pretty close > > together. But for details you'll just have to wait :P. > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > - Joël. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > Gustavsson" > > <kenneth@> wrote: > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > get > > > some valium or something to calm me down if it's not happening > > sooooon > > > =) > > > > > > // Kenneth > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > <kianb@> > > > wrote: > > > > > > > > Anyone have any more details on the belgian open yet, i am > excited > > > > to see the results. > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1472. Re: Re : [Speed cubing group] Re: Belgian Open
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 13:46:18 -0800

Were there any videos taken? That is really amazing! On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > During the multipal blindfold, i went for a quick bite. > With the purpose to see the end of the solves. > When I came back everyone was still memorising there cubes. > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > And then thinking he's only 13 years old. > These won't be his last worldrecords, i'm sure. > > ----- Message d'origine ---- > De : Craig Bouchard <logitewty@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > 3x3: 10.36 Edouard Chambon > > 3x3 BLD: 1:20.xx Matyas Kuti > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > 5x5 BLD: 21:xx.xx Matyas Kuti > > Magic Single: 0.86 Matyas > > Magic Average: 0.96 Matyas > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > 5x5 Single: 1:44.xx Frederick Badie > > > > I love saying things I'm not supposed to :D:D:D > > > > Craig > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > Sorry! > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello everybody... > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > correctly. > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > of > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > together. But for details you'll just have to wait :P. > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > - Joël. > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > Gustavsson" > > > > <kenneth@> wrote: > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > get > > > > > some valium or something to calm me down if it's not happening > > > > sooooon > > > > > =) > > > > > > > > > > // Kenneth > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > <kianb@> > > > > > wrote: > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > excited > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > > > > Yahoo! Groups Links > > > >
1473. Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:01:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > During the multipal blindfold, i went for a quick bite. > With the purpose to see the end of the solves. > When I came back everyone was still memorising there cubes. > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. Milán Baticz 2.27 average on Master Magic is also impressive stuff, great job!
1474. Re : [Speed cubing group] Re: Belgian Open
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:59:13 -0000

Yes I think most of the records have been filmed... the 1:20 3x3 blindfold was filmed by lots of people, that's for sure. - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ___________________________________________________________________________ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1475. Re : [Speed cubing group] Re: Belgian Open
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:10:13 -0000

where can you get the videos? --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Yes I think most of the records have been filmed... the 1:20 3x3 > blindfold was filmed by lots of people, that's for sure. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > Were there any videos taken? That is really amazing! > > > > > > On 2/25/07, Tobias Daneels <cubewizzard@> wrote: > > > Probably the most incredible record was the 7 blindfold solves in > 21 minutes. > > > > > > During the multipal blindfold, i went for a quick bite. > > > With the purpose to see the end of the solves. > > > When I came back everyone was still memorising there cubes. > > > > > > Only Matias, the only one who attemt 7, was allready zipping his > coke, watching the others. > > > Also his magic records were incredible. Avering below 1 second is > the fastest thing i've ever seen. > > > > > > He's really a rare talent, both incredible fast and perfect and > fast memorisation. > > > > > > And then thinking he's only 13 years old. > > > These won't be his last worldrecords, i'm sure. > > > > > > ----- Message d'origine ---- > > > De : Craig Bouchard <logitewty@> > > > À : speedsolvingrubikscube@yahoogroups.com > > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world > records that were broken... > > > > > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > > > Magic Single: 0.86 Matyas > > > > > > Magic Average: 0.96 Matyas > > > > > > Master Magic Single and Average: Mate and Milan (not sure which > was which) > > > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > > > > > Craig > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > <joel_vn@ > wrote: > > > > > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > > > > > Sorry! > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > > > correctly. > > > > > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > > > of > > > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > > > Gustavsson" > > > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > > > get > > > > > > > > > some valium or something to calm me down if it's not happening > > > > > > > > sooooon > > > > > > > > > =) > > > > > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > > > <kianb@> > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > > > excited > > > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > #ygrp-mlmsg > {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > #ygrp-mlmsg * {line-height:1.22em;} > > > #ygrp-text{ > > > font-family:Georgia; > > > } > > > #ygrp-text p{ > > > margin:0 0 1em 0; > > > } > > > #ygrp-tpmsgs{ > > > font-family:Arial; > > > clear:both; > > > } > > > #ygrp-vitnav{ > > > padding-top:10px; > > > font-family:Verdana; > > > font-size:77%; > > > margin:0; > > > } > > > #ygrp-vitnav a{ > > > padding:0 1px; > > > } > > > #ygrp-actbar{ > > > clear:both; > > > margin:25px 0; > > > white-space:nowrap; > > > color:#666; > > > text-align:right; > > > } > > > #ygrp-actbar .left{ > > > float:left; > > > white-space:nowrap; > > > } > > > .bld{font-weight:bold;} > > > #ygrp-grft{ > > > font-family:Verdana; > > > font-size:77%; > > > padding:15px 0; > > > } > > > #ygrp-ft{ > > > font-family:verdana; > > > font-size:77%; > > > border-top:1px solid #666; > > > padding:5px 0; > > > } > > > #ygrp-mlmsg #logo{ > > > padding-bottom:10px; > > > } > > > > > > #ygrp-vital{ > > > background-color:#e0ecee; > > > margin-bottom:20px; > > > padding:2px 0 8px 8px; > > > } > > > #ygrp-vital #vithd{ > > > font-size:77%; > > > font-family:Verdana; > > > font-weight:bold; > > > color:#333; > > > text-transform:uppercase; > > > } > > > #ygrp-vital ul{ > > > padding:0; > > > margin:2px 0; > > > } > > > #ygrp-vital ul li{ > > > list-style-type:none; > > > clear:both; > > > border:1px solid #e0ecee; > > > } > > > #ygrp-vital ul li .ct{ > > > font-weight:bold; > > > color:#ff7900; > > > float:right; > > > width:2em; > > > text-align:right; > > > padding-right:.5em; > > > } > > > #ygrp-vital ul li .cat{ > > > font-weight:bold; > > > } > > > #ygrp-vital a { > > > text-decoration:none; > > > } > > > > > > #ygrp-vital a:hover{ > > > text-decoration:underline; > > > } > > > > > > #ygrp-sponsor #hd{ > > > color:#999; > > > font-size:77%; > > > } > > > #ygrp-sponsor #ov{ > > > padding:6px 13px; > > > background-color:#e0ecee; > > > margin-bottom:20px; > > > } > > > #ygrp-sponsor #ov ul{ > > > padding:0 0 0 8px; > > > margin:0; > > > } > > > #ygrp-sponsor #ov li{ > > > list-style-type:square; > > > padding:6px 0; > > > font-size:77%; > > > } > > > #ygrp-sponsor #ov li a{ > > > text-decoration:none; > > > font-size:130%; > > > } > > > #ygrp-sponsor #nc { > > > background-color:#eee; > > > margin-bottom:20px; > > > padding:0 8px; > > > } > > > #ygrp-sponsor .ad{ > > > padding:8px 0; > > > } > > > #ygrp-sponsor .ad #hd1{ > > > font-family:Arial; > > > font-weight:bold; > > > color:#628c2a; > > > font-size:100%; > > > line-height:122%; > > > } > > > #ygrp-sponsor .ad a{ > > > text-decoration:none; > > > } > > > #ygrp-sponsor .ad a:hover{ > > > text-decoration:underline; > > > } > > > #ygrp-sponsor .ad p{ > > > margin:0; > > > } > > > o {font-size:0;} > > > .MsoNormal { > > > margin:0 0 0 0; > > > } > > > #ygrp-text tt{ > > > font-size:120%; > > > } > > > blockquote{margin:0 0 0 4px;} > > > .replbq {margin:4;} > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ _____ > > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! > > > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > > > http://fr.answers.yahoo.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
1476. Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:43:53 -0000

Hi Leyan, Condoleances for 'loosing' the WR on bld cubing... Second, some videos were taken, but I must say I think the ppl at competitions in Europe are not really good at documenting and sharing videos of records with the community.. (not like you guys at Calltech). There were a lot of camera's aimed at Matias during his important solve, so I guess there must be at least SOME footage, but I don't know who shot it and when it will be available.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > _____________________________________________________________________ ______ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1477. Hero of the day
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 22:48:19 -0000

http://grrroux.free.fr/belgique2007/my_hero.jpg
1478. Re : [Speed cubing group] Re: Belgian Open
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 23:34:47 -0000

Realy amazing stuff indeed, Thibaut and Edouard were incredible fast! (I just have to say I did a 11.94) Don't forget matyas' great magic records!!!! Crazy fact: Gilles vd Peereboom solved at least 3 of his 5 cubes one handed in the 2 handed finals. It was nearly getting annoying hearing all the time: and the first place for... Matyas Kuti... ;) No just kidding, great job! Erik --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Probably the most incredible record was the 7 blindfold solves in 21 > minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his > coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the > fastest thing i've ever seen. > > Milán Baticz 2.27 average on Master Magic is also impressive stuff, > great job! >
1479. Re : [Speed cubing group] Re: Belgian Open
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 23:39:40 -0000

Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
1480. Re: Re : [Speed cubing group] Re: Belgian Open
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Feb 2007 21:29:48 -0300 (ART)

Yeah, that would be interesting to know...I got a 1:24 once (and a lucky one)...but I'm not usually that fast : ) oh, and the 7 cubes in 21 minutes is really crazy...I did 2 once, in 4:39, but never did 3 XD well...I didn't try many times, but... and we want videos! please!!!! Pedro smoothcuber <no_reply@yahoogroups.com> escreveu: Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1481. Re : Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 00:55:07 +0000 (GMT)

Yes, me and sander have discussed with him, his methods. Incredibly enough he uses the same as us: Pochmann, but his own variant. With 3 edge cycles and more algoritmes for cornerns ----- Message d'origine ---- De : smoothcuber <no_reply@yahoogroups.com> À : speedsolvingrubikscube@...m Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s Objet : Re : [Speed cubing group] Re: Belgian Open Amazing indeed, great stuff. Anyone discuss with him his system and memo techniques? --- In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" <leyanlo@... > wrote: > > Were there any videos taken? That is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...> wrote: > > Probably the most incredible record was the 7 blindfold solves in 21 minutes. > > > > During the multipal blindfold, i went for a quick bite. > > With the purpose to see the end of the solves. > > When I came back everyone was still memorising there cubes. > > > > Only Matias, the only one who attemt 7, was allready zipping his coke, watching the others. > > Also his magic records were incredible. Avering below 1 second is the fastest thing i've ever seen. > > > > He's really a rare talent, both incredible fast and perfect and fast memorisation. > > > > And then thinking he's only 13 years old. > > These won't be his last worldrecords, i'm sure. > > > > ----- Message d'origine ---- > > De : Craig Bouchard <logitewty@. ..> > > À : speedsolvingrubiksc ube@yahoogroups. com > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic Single and Average: Mate and Milan (not sure which was which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > I don't have full results, but I do have one important newsflash: > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > correctly. > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The finals > > > > > of > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve with > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I gotta > > > > > get > > > > > > > some valium or something to calm me down if it's not happening > > > > > > sooooon > > > > > > > =) > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > excited > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font- family:arial, helvetica, clean,sans- serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica, clean,sans- serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top: 10px; > > font-family: Verdana; > > font-size:77% ; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space: nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space: nowrap; > > } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana; > > font-size:77% ; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family: verdana; > > font-size:77% ; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px; > > } > > > > #ygrp-vital{ > > background-color: #e0ecee; > > margin-bottom: 20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77% ; > > font-family: Verdana; > > font-weight: bold; > > color:#333; > > text-transform: uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type: none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right: .5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight: bold; > > } > > #ygrp-vital a { > > text-decoration: none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration: underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77% ; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color: #e0ecee; > > margin-bottom: 20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type: square; > > padding:6px 0; > > font-size:77% ; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration: none; > > font-size:130% ; > > } > > #ygrp-sponsor #nc { > > background-color: #eee; > > margin-bottom: 20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial; > > font-weight: bold; > > color:#628c2a; > > font-size:100% ; > > line-height: 122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration: none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0; } > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120% ; > > } > > blockquote{margin: 0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ _____ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > > http://fr.answers. yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1482. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 04:48:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I completely agree. > I think the problem is caused by the fact that the bad screws are not > (automatically) insert completely straight into the kernel. You have to be > really careful, because when the screws are not correctly aligned, you will > have many pops on one side, where the other sides feel too stiff. > > I recently bought some DIY cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have three versions and the one with the long thin screws are way way > better than the other two versions. > > Have fun, > > Ron Hi Ron, Which one of the three are talking about? The (c) one? I think I'll try buying it from there soon...need to make a good cube quickly before it's too late. Thanks, Harris
1483. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 06:20:34 +0100

Hi Harris, Yes, I think it is the c type (at least that is what I see from the pictures). I bought a DIY kit with a, b and c type. Have fun, Ron ----- Original Message ----- From: "Harris Chan" <takonan_mutoy@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 5:48 AM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I completely agree. > I think the problem is caused by the fact that the bad screws are not > (automatically) insert completely straight into the kernel. You have to be > really careful, because when the screws are not correctly aligned, you will > have many pops on one side, where the other sides feel too stiff. > > I recently bought some DIY cubes from Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have three versions and the one with the long thin screws are way way > better than the other two versions. > > Have fun, > > Ron Hi Ron, Which one of the three are talking about? The (c) one? I think I'll try buying it from there soon...need to make a good cube quickly before it's too late. Thanks, Harris
1484. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 07:27:50 +0100

The Blindfolded World Record was amazing. He started to solve after just 26 or 27 seconds of memorzation. In the evening I learned that his strategy was : "take a bit more time on the first attempt, just to make sure, and then take more risks on the 2nd one". :D :D I also learned that he is going to practice One-Handed Cubing !! And when I asked him what his next goal waq, someone said "All the world records !". He did not deny afterwards :D :D :D I am also glad to see the Belgian Open 2007 as the 2nd competition for the most World Records broken. It's funny to see that right now 80% of World Records are held by Europeans. (But this is gonna change at the next competition I am sure ;-).) I once more want to thank everyone. The competition really was a great experience. I love organizing this competition. I am already thinking about the next one ! (ok, I do not have many ideas yet but still :p) I will see most guys again in German Open. :-) Bye Bye ! Gilles 2007/2/26, Tobias Daneels <cubewizzard@...>: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns > > ----- Message d'origine ---- > De : smoothcuber <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s > Objet : Re : [Speed cubing group] Re: Belgian Open > > Amazing indeed, great stuff. Anyone discuss with him his system and > > memo techniques? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" > > <leyanlo@... > wrote: > > > > > > Were there any videos taken? That is really amazing! > > > > > > > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...> wrote: > > > > Probably the most incredible record was the 7 blindfold solves in > > 21 minutes. > > > > > > > > During the multipal blindfold, i went for a quick bite. > > > > With the purpose to see the end of the solves. > > > > When I came back everyone was still memorising there cubes. > > > > > > > > Only Matias, the only one who attemt 7, was allready zipping his > > coke, watching the others. > > > > Also his magic records were incredible. Avering below 1 second is > > the fastest thing i've ever seen. > > > > > > > > He's really a rare talent, both incredible fast and perfect and > > fast memorisation. > > > > > > > > And then thinking he's only 13 years old. > > > > These won't be his last worldrecords, i'm sure. > > > > > > > > ----- Message d'origine ---- > > > > De : Craig Bouchard <logitewty@. ..> > > > > À : speedsolvingrubiksc ube@yahoogroups. com > > > > > Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > > > Objet : [Speed cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through insider information I have discovered 9 world > > records that were broken... > > > > > > > > > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > > > > > Magic Single: 0.86 Matyas > > > > > > > > Magic Average: 0.96 Matyas > > > > > > > > Master Magic Single and Average: Mate and Milan (not sure which > > was which) > > > > > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > > > > > > > > > I love saying things I'm not supposed to :D:D:D > > > > > > > > > > > > > > > > Craig > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > <joel_vn@ > wrote: > > > > > > > > > > > > > > > > > > Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > > > > > > > > > Sorry! > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > > > > > > > Hello everybody... > > > > > > > > > > > > > > > > > > > > I don't have full results, but I do have one important > > newsflash: > > > > > > > > > > > > > > > > > > > > The new World Record for solving Rubik's Cube is 10.34 > > seconds. > > > > > > > > > > Edouard Chambon's first solve in the semi-final, if I recall > > > > > > > > > correctly. > > > > > > > > > > > > > > > > > > > > Edouard was really in a good shape, very impressive.. . The > > finals > > > > > > > > > of > > > > > > > > > > the 3x3 were exciting, and the top-3 cubers were pretty close > > > > > > > > > > together. But for details you'll just have to wait :P. > > > > > > > > > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first official BLD solve > > with > > > > > > > > > > Stefan's M2 Method... Pretty slow, but it has potential. > > > > > > > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > > > > > > Gustavsson" > > > > > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore (I > > gotta > > > > > > > > > get > > > > > > > > > > > some valium or something to calm me down if it's not > > happening > > > > > > > > > > sooooon > > > > > > > > > > > =) > > > > > > > > > > > > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > > > > > > > <kianb@> > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > > > > Anyone have any more details on the belgian open yet, i am > > > > > > > > > excited > > > > > > > > > > > > to see the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > > #ygrp-mlmsg {font-size:13px; font- > > family:arial, helvetica, clean,sans- serif;} > > > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > > > #ygrp-mlmsg select, input, textarea {font:99% > > arial,helvetica, clean,sans- serif;} > > > > #ygrp-mlmsg pre, code {font:115% monospace;} > > > > #ygrp-mlmsg * {line-height: 1.22em;} > > > > #ygrp-text{ > > > > font-family: Georgia; > > > > } > > > > #ygrp-text p{ > > > > margin:0 0 1em 0; > > > > } > > > > #ygrp-tpmsgs{ > > > > font-family: Arial; > > > > clear:both; > > > > } > > > > #ygrp-vitnav{ > > > > padding-top: 10px; > > > > font-family: Verdana; > > > > font-size:77% ; > > > > margin:0; > > > > } > > > > #ygrp-vitnav a{ > > > > padding:0 1px; > > > > } > > > > #ygrp-actbar{ > > > > clear:both; > > > > margin:25px 0; > > > > white-space: nowrap; > > > > color:#666; > > > > text-align:right; > > > > } > > > > #ygrp-actbar .left{ > > > > float:left; > > > > white-space: nowrap; > > > > } > > > > .bld{font-weight: bold;} > > > > #ygrp-grft{ > > > > font-family: Verdana; > > > > font-size:77% ; > > > > padding:15px 0; > > > > } > > > > #ygrp-ft{ > > > > font-family: verdana; > > > > font-size:77% ; > > > > border-top:1px solid #666; > > > > padding:5px 0; > > > > } > > > > #ygrp-mlmsg #logo{ > > > > padding-bottom: 10px; > > > > } > > > > > > > > #ygrp-vital{ > > > > background-color: #e0ecee; > > > > margin-bottom: 20px; > > > > padding:2px 0 8px 8px; > > > > } > > > > #ygrp-vital #vithd{ > > > > font-size:77% ; > > > > font-family: Verdana; > > > > font-weight: bold; > > > > color:#333; > > > > text-transform: uppercase; > > > > } > > > > #ygrp-vital ul{ > > > > padding:0; > > > > margin:2px 0; > > > > } > > > > #ygrp-vital ul li{ > > > > list-style-type: none; > > > > clear:both; > > > > border:1px solid #e0ecee; > > > > } > > > > #ygrp-vital ul li .ct{ > > > > font-weight: bold; > > > > color:#ff7900; > > > > float:right; > > > > width:2em; > > > > text-align:right; > > > > padding-right: .5em; > > > > } > > > > #ygrp-vital ul li .cat{ > > > > font-weight: bold; > > > > } > > > > #ygrp-vital a { > > > > text-decoration: none; > > > > } > > > > > > > > #ygrp-vital a:hover{ > > > > text-decoration: underline; > > > > } > > > > > > > > #ygrp-sponsor #hd{ > > > > color:#999; > > > > font-size:77% ; > > > > } > > > > #ygrp-sponsor #ov{ > > > > padding:6px 13px; > > > > background-color: #e0ecee; > > > > margin-bottom: 20px; > > > > } > > > > #ygrp-sponsor #ov ul{ > > > > padding:0 0 0 8px; > > > > margin:0; > > > > } > > > > #ygrp-sponsor #ov li{ > > > > list-style-type: square; > > > > padding:6px 0; > > > > font-size:77% ; > > > > } > > > > #ygrp-sponsor #ov li a{ > > > > text-decoration: none; > > > > font-size:130% ; > > > > } > > > > #ygrp-sponsor #nc { > > > > background-color: #eee; > > > > margin-bottom: 20px; > > > > padding:0 8px; > > > > } > > > > #ygrp-sponsor .ad{ > > > > padding:8px 0; > > > > } > > > > #ygrp-sponsor .ad #hd1{ > > > > font-family: Arial; > > > > font-weight: bold; > > > > color:#628c2a; > > > > font-size:100% ; > > > > line-height: 122%; > > > > } > > > > #ygrp-sponsor .ad a{ > > > > text-decoration: none; > > > > } > > > > #ygrp-sponsor .ad a:hover{ > > > > text-decoration: underline; > > > > } > > > > #ygrp-sponsor .ad p{ > > > > margin:0; > > > > } > > > > o {font-size:0; } > > > > .MsoNormal { > > > > margin:0 0 0 0; > > > > } > > > > #ygrp-text tt{ > > > > font-size:120% ; > > > > } > > > > blockquote{margin: 0 0 0 4px;} > > > > .replbq {margin:4;} > > > > --> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > _____ > > > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > > questions ! > > > > Profitez des connaissances, des opinions et des expériences des > > internautes sur Yahoo! Questions/Réponses > > > > http://fr.answers. yahoo.com > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1485. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 08:42:47 -0000

I love organizing this competition. I am already thinking about > the next one ! (ok, I do not have many ideas yet but still :p) > > I will see most guys again in German Open. :-) > Bye Bye ! > > Gilles Hi Gilles :D What ideas do you really need? It's enough to just keep it up :D Astonishing strike of world records! Where will it all end? -Per
1486. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 01:33:19 -0800

Wow, seriously... that's like 3 minutes per cube for the 7-cube multi-BLD record. When Leyan and I were screwing around with this in San Diego, we could keep up the pace for 2 cubes, but no way could we do it for 3. We're definitely not young anymore. I don't really see myself having the talent to chase these records, and I definitely know I won't have the time. -Tyson On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > I love organizing this competition. I am already thinking about > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > I will see most guys again in German Open. :-) > > Bye Bye ! > > > > Gilles > > Hi Gilles :D > > What ideas do you really need? It's enough to just keep it up :D > Astonishing strike of world records! Where will it all end? > > -Per > > >
1487. Re : Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 11:12:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > multi-BLD record. When Leyan and I were screwing around with this in > San Diego, we could keep up the pace for 2 cubes, but no way could we > do it for 3. > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. > > -Tyson Hi Tyson, I am not sure if I agree with you that you can't keep up with this young guy... Maybe you should try a different method ;). - Joël.
1488. belgian open - 2007 results
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 13:22:23 +0000 (GMT)

Congrats to all winners and participants. Amazing performances!!!! I missed you all. J.Bernett Orlando --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1489. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:02:29 -0000

Are you not young??? I'm soon 44 and I'm definitely feeling young, Stronger, fater and more clever than ever and still improving. Maybe it is your approach that is not young anymore =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > multi-BLD record. When Leyan and I were screwing around with this in > San Diego, we could keep up the pace for 2 cubes, but no way could we > do it for 3. > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. > > -Tyson > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > > > I love organizing this competition. I am already thinking about > > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > > > I will see most guys again in German Open. :-) > > > Bye Bye ! > > > > > > Gilles > > > > Hi Gilles :D > > > > What ideas do you really need? It's enough to just keep it up :D > > Astonishing strike of world records! Where will it all end? > > > > -Per > > > > > > >
1490. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:51:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns That's not my method then, at least not the way I see it. I see the core point of my idea as "solve one piece at a time". Would like to get to know more about how Mátyás solves now, and about how he memorizes. Cheers! Stefan
1491. Re : Re : [Speed cubing group] Re: Belgian Open
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 14:56:25 -0000

The more cubing I do to try to improve my times, the younger I feel. I'm only 28, but the brain workout makes me feel half that. :) Stephen http://regen2.blogsome.com <http://regen2.blogsome.com> --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Are you not young??? I'm soon 44 and I'm definitely feeling young, > Stronger, fater and more clever than ever and still improving. > > Maybe it is your approach that is not young anymore =) > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > tyson.mao@ wrote: > > > > Wow, seriously... that's like 3 minutes per cube for the 7-cube > > multi-BLD record. When Leyan and I were screwing around with this > in > > San Diego, we could keep up the pace for 2 cubes, but no way could > we > > do it for 3. > > > > We're definitely not young anymore. I don't really see myself > having > > the talent to chase these records, and I definitely know I won't > have > > the time. > > > > -Tyson > > > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > > > > > I love organizing this competition. I am already thinking about > > > > the next one ! (ok, I do not have many ideas yet but still :p) > > > > > > > > I will see most guys again in German Open. :-) > > > > Bye Bye ! > > > > > > > > Gilles > > > > > > Hi Gilles :D > > > > > > What ideas do you really need? It's enough to just keep it up :D > > > Astonishing strike of world records! Where will it all end? > > > > > > -Per > > > > > > > > > > > > [Non-text portions of this message have been removed]
1492. Re : Re : [Speed cubing group] Re: Belgian Open
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:08:03 -0000

Hi Stefan, I didn't talk much with Mátyás a lot, but he did tell me that he uses techniques such as making stories. From what he told me, I believe he basically uses a mixture of stories, symbols and letters... -Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Yes, me and sander have discussed with him, his methods. > > > > Incredibly enough he uses the same as us: Pochmann, but his own > variant. > > With 3 edge cycles and more algoritmes for cornerns > > That's not my method then, at least not the way I see it. I see the > core point of my idea as "solve one piece at a time". Would like to > get to know more about how Mátyás solves now, and about how he > memorizes. > > Cheers! > Stefan >
1493. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:18:53 -0000

Stefan, I do not know if this is useful for your method? It's an alg I found a couple of days ago. It does the same as a T-PLL but also orient the two edges: R U' R' - F' U F - R B' R B R2 - U First part = undo pair, second = fix a little, third = redo pair, end in a U turn. Skål! // Kenneth BTW: The "third part" is the shortest alg for solving that pair, wery useful =) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That's not my method then, at least not the way I see it. I see the > core point of my idea as "solve one piece at a time". Would like to > get to know more about how Mátyás solves now, and about how he > memorizes. > > Cheers! > Stefan
1494. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:27:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. Maybe you're not old enough. In a few months, when I'm finished with university and just have the job and the cubing to do, I'm gonna become a real good cuber. Cheers! Stefan
1495. Belgian Open
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:25:14 -0000

Hi everybody ! Thanks to Gilles for the (perfect) organization of this Belgian Open. Thanks also to Robert who scrambled this magic cube, and to Gilles (roux) who judged me. I don't know if the ancient WR was a lucky case (maybe OLL skip).. I'll answer to the question (that 3 persons has already told me) : The cube wasn't lucky at all : No X-Cross, no OLL skip, no PLL skip, no pair which inserted alone. It was just a perfect cube (with a better PLL it would be 9.5). The lucky I had was just to look at the good place at the good moment. Congratulations to Mattyias, who was really incredible on his blindfold solve. Edouard
1496. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:37:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Stefan, > > I didn't talk much with Mátyás a lot, but he did tell me that he > uses techniques such as making stories. From what he told me, I > believe he basically uses a mixture of stories, symbols and > letters... > > -Joël. Thanks... I'm still using solely "stories" and I hope/think I just need to practice more often to become fast. We'll see. Btw, I need to make fun of Matyas now. Cause he made a mistake. Overall he has attempted blindsolving 19 cubes and only succeeded 18 times, DNFing one 5x5. Ha! What a loser! Cheers! Stefan
1497. Re : Re : Re : [Speed cubing group] Re: Belgian Open
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 15:57:50 +0000 (GMT)

I know for the edges he makes up story, and for the corners he uses numbers and lettres. And all of this in 25 seconds!!! If he practices some more, he can solve the cube blindfold after 15 seconds preinspactation.:p He just told me he used your site to learn the basics and then modified by always inserting three edges. ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 26 Février 2007, 15h51mn 46s Objet : Re : Re : [Speed cubing group] Re: Belgian Open --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > Yes, me and sander have discussed with him, his methods. > > Incredibly enough he uses the same as us: Pochmann, but his own variant. > With 3 edge cycles and more algoritmes for cornerns That's not my method then, at least not the way I see it. I see the core point of my idea as "solve one piece at a time". Would like to get to know more about how Mátyás solves now, and about how he memorizes. Cheers! Stefan <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1498. T-permuation
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 17:54:40 -0000

I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website to look like this z'(U2RB2R'U2)x(U2R'F2RU2)r'z <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%28U2\ RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> I was wondering if there is anyone who can perform this one faster than the 'normal' T-permutation of 14 moves. RUR'U'R'FR2U'R'U'RUR'F <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%27U%2\ 7R%27FR2U%27R%27U%27RUR%27F%27> I usually can't do double moves as fast as single moves, and the normal T has a lot of finger tricks. Michiel http://vanderblonk.com [Non-text portions of this message have been removed]
1499. Re: Belgian Open
From: "Patrick PJK" <pjksportscards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 10:52:51 -0700

Incredible competition! Congrats to all the new record holders. I was amazed to see all the videos of M�ty�s on strangepuzzle, and I knew when he competed again he would break a lot. I heard that he hasn't even been "cubing" for a year now (not sure about this, just heard that), yet he has amazing records in all of the events he does. The 3x3 single solve WR didn't last as long as I thought, but now I can see that it will probably be broken again, all these amazing cubers! Once again, congratulations to all the amazing records, that was one heck of an event.
1500. Re: T-permuation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 18:46:21 -0000

Hi, I saw Erik Akkersdijk doing this alg pretty fast. He also adjusted the algorithm to match his style more. Maybe you should ask him.. ;) Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website > to look like this > > z'(U2RB2R'U2)x(U2R'F2RU2)r'z > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z% 27%28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if there is anyone who can perform this one faster than > the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR% 27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do double moves as fast as single moves, and the normal > T has a lot of finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text portions of this message have been removed] >
1501. Re: T-permuation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:08:59 -0000

I got a diffrent one: l2 d' R2 d l2 f2 d B2 d' f2 d (11 HTM) It may look a little odd but if you are used to do d-turns it's easy to do. (I often use d instead of U + cube orientation, aspecially in F2L so I'm much used to it) Don't know if you guys find it fast, I like it much because it's short and the only part that is a bit tricky to do (for me) is when I change grip between the l2 and f2 moves and also cube orient in the same go. So the alg I realy do is: l2 d' R2 d l2 (QU') r2 d L2 d' r2 d // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a (T-permutation) from Jessica Fridrich's website > to look like this > > z'(U2RB2R'U2)x(U2R'F2RU2)r'z > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27% 28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if there is anyone who can perform this one faster than > the 'normal' T-permutation of 14 moves. > > RUR'U'R'FR2U'R'U'RUR'F > <http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR% 27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do double moves as fast as single moves, and the normal > T has a lot of finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text portions of this message have been removed] >
1502. Re: Belgian Open (pictures)
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:14:27 -0000

Some pictures: http://grrroux.free.fr/belgique2007/
1503. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:18:48 -0000

Haha, I am also at that age where I am too old, but too young. I can't practice until graduation in May. :\ ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > We're definitely not young anymore. I don't really see myself > having > > the talent to chase these records, and I definitely know I won't > have > > the time. > > Maybe you're not old enough. In a few months, when I'm finished with > university and just have the job and the cubing to do, I'm gonna > become a real good cuber. > > Cheers! > Stefan >
1504. Re: Hero of the day
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 21:21:48 -0000

Since I was judging, I took Mátyás' times during the multi-bld event: 12:45 - End of memorization. 14:05 - Cube 1 solved. Next! 15:33 - Cube 2 solved. Next! 16:47 - Cube 3 solved. Next! 18:08 - Cube 4 solved. Next! 19:32 - Cube 5 solved. Next! 20:34 - Cube 6 solved. Next! 21:59.32 - Cube 7 solved.
1505. Re: New York Toy Fair 2007
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:26:45 -0000

http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" pochmann@ wrote: > > > > I hereby apologize to the Rubik's Revolution people. Not quite for > > what I wrote (at least not yet) but for not having asked them > first. > > I did that now. Not that I expect them to change my mind (after all > I > > got much of my information from their own website) but I should've > > first given them a direct chance to explain. If/when I get a > > response, I will report here. Now my mail: > > > > -------------------------- > > Dear Ms. Honig, > > > > I'm part of the cube enthusiast community and after reading about > > Rubik's Revolution and watching some videos, I have two questions: > > > > - As far as I understand, the Revolution can't be twisted. Can you > > tell why it was made look like the original Rubik's Cube? > > > > - It seems to be quite similar to a toy called "Brain Warp". Do you > > know that one and can you tell the differences between the two toys > > besides the Rubik's Cube shell? If you don't know Brain Warp, > here's > > some info: > > http://www.boardgamegeek.com/game/13547 > > > > Thanks, > > Stefan Pochmann > > -------------------------- > > > > Cheers! > > Stefan > > > > I got a very quick, extensive and friendly answer to my above inquiry > from the Executive Vice President of Techno Source, and upon further > request he allowed me to post it here. Have a look at it first, I'll > comment below. > > -------------------------- > Mr. Pochman, > > Thanks for taking the time to contact Techno Source. Rubik's > enthusiasts are very important to us and we have worked with many top > speedcubers during the research and development of our new product. > > There are a few things I would like to share with you about the > Rubik's Revolution. > > First, it is in no way meant to replace any of the existing Rubik's > items. The 3x3 cube is one of the greatest toys/puzzles ever made > and it will continue to be sold everywhere in the world. We actually > expect more people will try the 3x3 and other Rubik's items due to > the increased interest our new items has brought to the brand. So > there is no need to be concerned that this is our hope, or goal. > > Second, we were challenged by the Rubik's brand holders to try to > create an "electronic Rubik's cube". After much research with people > of both sexes and all ages, we identified four key criteria for being > "truly Rubik's". We started with that essence, and built the > Revolution from the ground up to embody what is "Rubik's" and to > compliment the existing product by bringing a new way to experience > Rubik's. We believe we have accomplished this. The Revolution is a > fun and challenging puzzle that offers a different experience, but a > Rubik's experience. > > Third, as to why it can't be "twisted", it can't because it is > different than the 3x3. However, the tactile experience of moving > the cube in your hands, and the motion itself, seems to provide a > feeling that is very much in the spirit of the original. Which was > extremely important. > > Fourth, I was not aware of the product you sent us a link to. It > seems like an interesting game, but it is not nearly as versatile as > the Revolution which contains many ways to play. > > In the end, I know that for many people, there is only one Rubik's > Cube--the original 3x3. I can understand why they feel that way. I > would agree that nothing can replace that item, and we would never > try. > > However, people who have played with the Revolution have really > enjoyed it for reasons that are both similar, and different, from the > 3x3. This includes people from all over the world, of all ages, and > both genders. It also includes several of the world's top > speedcubers--and Rubik's enthusiasts. I hope that when the product > ships this summer, you will also give it a try before you decide > whether, or not, you will enjoy it. > > If you don't, that is ok too. The 3x3 will still be there, as will > the 4x4, and the 5x5. We don't expect everyone to love our item, but > we know that many will, and that this will only bring more admiration > to the Rubik's name. > > Sincerely, > > Eric > > Eric Levin > Techno Source > www.technosourceusa.com > -------------------------- > > Now it's me again, Stefan. My first impression was a positive > surprise that not only did I get an answer, but one as extensive and > personal as this. Secondly, I got to realize that maybe they do truly > just misunderstand what the Rubik's Cube is really about. > > That is, their understanding differs from mine, and apparently that > of all the cubers I've seen comment on this so far. For me, Rubik's > Cube is first and foremost a puzzle. Not a toy. The "revolution" is a > simple toy, unless there's something we've missed so far, or they > have a different understanding of the word "puzzle" (Mr. Levin does > call the revolution a puzzle, as does their website). > > Also, his mail made me aware of a different perspective. It > sounds like they *started* with the cube and turned it to an > electronic toy. I saw it as starting with the toy that has nothing to > do with the cube, and turn it into a cube. Quite the opposite > direction. Hard to tell what's more realistic and whether it matters. > But it could mean that they were less defrauding and instead more > incapable of making something really good, with "good" again being > subjective. > > That said, I still think the thing is a blatant deceptive rip-off > having nothing to do with the cube. Though I mostly blame their > marketing department. In any case, if they really had contact with > top cubers during research/development, it's hard to believe they > didn't see the negative feedback coming. > > Cheers! > Stefan >
1506. Re: New York Toy Fair 2007
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:36:43 -0000

Thanks for the letters and the Ars Technica link, guys. Sounds like a pretty fun little gadget! Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 >
1507. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Feb 2007 22:38:31 -0000

> We're definitely not young anymore. I don't really see myself having > the talent to chase these records, and I definitely know I won't have > the time. I feel that way and I'm still in high school... o_0 I've been into Rubik's cubes for about a quarter of my life.
1508. Re: [Speed cubing group] Re: Belgian Open (pictures)
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 16:53:59 -0700

Excellent pics, thanks for sharing. ----- Original Message ----- From: Gilles Roux<mailto:grrroux@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 2:14 PM Subject: [Speed cubing group] Re: Belgian Open (pictures) Some pictures: http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> [Non-text portions of this message have been removed]
1509. Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 00:12:59 +0000 (GMT)

Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1510. Re: Master magic
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 00:24:23 -0000

Try some of these transforms: http://www.geocities.com/jaapsch/puzzles/magictrn.htm Some of them will fix more pieces together. Try to get the pieces in a correct 'loop' so that the top and bottom rows look like the top and bottom rows of the solved state, but sort of shifted (hard to explain...). Then you should be able to get it solved with the star shift and loop shift transforms. If that doesn't help, it would be helpful if you took a picture of the side that's normally solved in the 2x6 starting position. It would be much easier to help you with a picture! --Michael Gottlieb
1511. Re: [Speed cubing group] Re: Master magic
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Feb 2007 17:40:56 -0700

I am having a heck of a time getting mine back to a 2x6. Right now I have it into a flat shape, but can't get it to a 2x6. Check here for getting the pieces back after it is flat: http://www.geocities.com/abcmcfarren/math<http://www.geocities.com/abcmcfarren/math> Good luck. ----- Original Message ----- From: Michael Gottlieb<mailto:mzrg@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Monday, February 26, 2007 5:24 PM Subject: [Speed cubing group] Re: Master magic Try some of these transforms: http://www.geocities.com/jaapsch/puzzles/magictrn.htm<http://www.geocities.com/jaapsch/puzzles/magictrn.htm> Some of them will fix more pieces together. Try to get the pieces in a correct 'loop' so that the top and bottom rows look like the top and bottom rows of the solved state, but sort of shifted (hard to explain...). Then you should be able to get it solved with the star shift and loop shift transforms. If that doesn't help, it would be helpful if you took a picture of the side that's normally solved in the 2x6 starting position. It would be much easier to help you with a picture! --Michael Gottlieb [Non-text portions of this message have been removed]
1512. Re : [Speed cubing group] Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 01:13:35 +0000 (GMT)

My master magic is now almost to the good shape. But there is a problem i still can't fix. If I look at it as 6 parts of 2 squares above each other, the shape is now in stead of 123456, 654321. Like: the two on the left, or on the right, followed by the second on the left, now on the right. I accidently changed the ordre in wich they are supposed to be. If someone can imagine how my master magic must be look like now, please help me before i do it by force.:( Thanks ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février 2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com [Non-text portions of this message have been removed] <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1513. [Speed cubing group] Re: Someone Stole my Rubiks cube.. ='(
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 06:49:10 -0000

i'm really sad..i just walked in to the store that sold rubiks cube's and they're out of stock... the only way for me to get one now is to buy them online... sad thing is, i don't have any money on my paypal...
1514. Re: Belgian Open (pictures)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 09:30:06 -0000

The last picture is what happened after I tried to juggle 4 cubes (including that eastsheen 5x5 :S ), I managed to glue the center and assemble it again btw. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" <pjksportscards@...> wrote: > > Excellent pics, thanks for sharing. > > > ----- Original Message ----- > From: Gilles Roux<mailto:grrroux@...> > To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, February 26, 2007 2:14 PM > Subject: [Speed cubing group] Re: Belgian Open (pictures) > > > Some pictures: > http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> > > > > > > [Non-text portions of this message have been removed] >
1515. Re: Belgian Open (pictures)
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 10:43:58 -0000

Lol.. what were you thinking? I only heard the familiar rain of light Eastsheen cubies while I was racing someone on the 4x4x4 :P --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > The last picture is what happened after I tried to juggle 4 cubes > (including that eastsheen 5x5 :S ), I managed to glue the center and > assemble it again btw. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" > <pjksportscards@> wrote: > > > > Excellent pics, thanks for sharing. > > > > > > ----- Original Message ----- > > From: Gilles Roux<mailto:grrroux@> > > To: > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, February 26, 2007 2:14 PM > > Subject: [Speed cubing group] Re: Belgian Open (pictures) > > > > > > Some pictures: > > > http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/> > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1516. Re : Re : [Speed cubing group] Master magic
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 15:01:40 +0000 (GMT)

It is allready solved. Thanks for the help. ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février 2007, 2h13mn 35s Objet : Re : [Speed cubing group] Master magic My master magic is now almost to the good shape. But there is a problem i still can't fix. If I look at it as 6 parts of 2 squares above each other, the shape is now in stead of 123456, 654321. Like: the two on the left, or on the right, followed by the second on the left, now on the right. I accidently changed the ordre in wich they are supposed to be. If someone can imagine how my master magic must be look like now, please help me before i do it by force.:( Thanks ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@ yahoo.fr> À : speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Mardi, 27 Février 2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all, I've done it again. My master magic is totally messed up,but for the first time, even after trying for several hours, i can't get him back to starting positioning. It is back to the 2x6 shape, but all the pieces are messed up. Has anyone tips or even a link with explanations to get a master magic back to normal? ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! 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Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1517. Re: [Speed cubing group] Re: Hero of the day
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:30:18 +0100

HAhaha that is soooo crazy ! :p I wish I was there. :s (for those who do not know, I had to leave for about 3 hours on Saturday... :-( Gilles 2007/2/26, Gilles Roux <grrroux@...>: > > > Since I was judging, I took Mátyás' times during the multi-bld event: > > 12:45 - End of memorization. > 14:05 - Cube 1 solved. Next! > 15:33 - Cube 2 solved. Next! > 16:47 - Cube 3 solved. Next! > 18:08 - Cube 4 solved. Next! > 19:32 - Cube 5 solved. Next! > 20:34 - Cube 6 solved. Next! > 21:59.32 - Cube 7 solved. > > > [Non-text portions of this message have been removed]
1518. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:46:30 +0100

Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg:D Gilles 2007/2/26, Michael Gottlieb <mzrg@...>: > > > We're definitely not young anymore. I don't really see myself having > > the talent to chase these records, and I definitely know I won't have > > the time. > > I feel that way and I'm still in high school... o_0 I've been into > Rubik's cubes for about a quarter of my life. > > > [Non-text portions of this message have been removed]
1519. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:05:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Harris, > > Yes, I think it is the c type (at least that is what I see from the > pictures). > I bought a DIY kit with a, b and c type. > > Have fun, > > Ron > Hi I asked this in his forum: >Hi, Could you say what are the differences between the 3x3 DIY Kits (a, b,c) and which is better for speedcubing? Thanks And the reply: >a is better than c , c is better than b , I think so but b is cheap than a and c , and with a paper box c is just like the Rubik's black diykit The post: http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1520. Re: DIY 3x3x3 Screws
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:26:53 -0000

I always HATED those kind of problems when I was in school. :) Stephen http://regen2.blogsome.com > > >a is better than c , c is better than b , I think so but b is cheap > than a and c , and with a paper box c is just like the Rubik's black > diykit > > The post: > > http://bbs.cube4you.com/thread-38-1-1.html > > > Well, what do you think ? Is the a) kit the best for speedcubing? or > maybe the c)... > > Thanks, > Jan >
1521. Re : Re : [Speed cubing group] Re: Belgian Open
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 17:26:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/ vaseste004.jpg:D > > Gilles That broken link is yet another proof that smileys are just bad. Cheers! Stefan
1522. Re: Re : Re : [Speed cubing group] Re: Belgian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 18:39:22 +0100

http://www.freeweb.hu/maxioli/brussel/<http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg> vaseste004.jpg <http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg> There you are... Gilles 2007/2/27, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/ > vaseste004.jpg:D > > > > Gilles > > That broken link is yet another proof that smileys are just bad. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
1523. Re: [Speed cubing group] Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 18:20:29 +0000

He still can't solve the cube! However, he does compete in the Magic and the Clock. :) Jasmine On Thu, 22 Feb 2007 21:10:38 +0530, "Sachin" <sachinss@...> said: > Haha, nice pic. Btw can he solve the cube too? Or you get to tease him > everytime? :P > > On 2/19/07, Stefan Pochmann <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jasmine > > Lee" <speedcuber@...> wrote: > > > > > > On a related note (well, related in the sense that it's about > > > relationships and cubes), my cube appeared in some of our wedding > > > photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > > > That's an extremely nice photo! You two look like the island beauty > > luring the conquistador with the forbidden fruit. And your > > questioning grin is priceless. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
1524. Cubing leading to Relationships (was Re: any innovative ideas to propose?)
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 19:37:18 -0000

That IS a neat picture!!! Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > He still can't solve the cube! > > However, he does compete in the Magic and the Clock. :) > > Jasmine
1525. Re: Belgian Open (pictures)
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Feb 2007 21:00:46 -0000

> The last picture is what happened after I tried to juggle 4 cubes > (including that eastsheen 5x5 :S ), I managed to glue the center and > assemble it again btw. Can you juggle four other objects? I used to juggle a lot (though I never really got good at the 5 ball cascade)... I didn't know there were more speedcuber/jugglers out there.
1526. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Feb 2007 22:42:22 +0100

Hi Alejandro, I think type a) is a regular DIY cube like the ones on rubiks.com. Type b) may be the version with the black screws. The picture of c) at http://www.cube4you.com/59_Black-DIYKit-3x3x3-(c).html looks like the one I consider the best. The kernel is white-brownish and the screws look long and seem to have a thin thread. Maybe you should ask the owner of the website, and then tell us all. :-) Have fun, Ron ----- Original Message ----- From: "alejandro_lamas" <alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 27, 2007 6:05 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Harris, > > Yes, I think it is the c type (at least that is what I see from the > pictures). > I bought a DIY kit with a, b and c type. > > Have fun, > > Ron > Hi I asked this in his forum: >Hi, Could you say what are the differences between the 3x3 DIY Kits (a, b,c) and which is better for speedcubing? Thanks And the reply: >a is better than c , c is better than b , I think so but b is cheap than a and c , and with a paper box c is just like the Rubik's black diykit The post: http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1527. Re: Belgian Open (pictures)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 00:15:15 -0000

> Can you juggle four other objects? Well, judging the result, obviously not. Just joking Erik ;).
1528. Where to get DIY cubes... or any cube
From: "matabok" <matabok@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 02:41:52 -0000

I was wondering whether anyone knows of a good place to buy DIY cubes online since Rubiks.com is all sold out. I felt that the $9 shipping was too expensive so I waited to find some ppl to share the shipping cost. Now I got 3 more friends who also want DIY cubes but they are sold out... should've gotten them while they still had them in stock. Also, it's so hard to even get regular cubes now. I pretty much spent 2 hrs after school today driving around all the places that could possibily have cubes and they were all sold out =( I need one soon for my Maze Cube. So if anyone knows of any good place to purchase cubes, please post them here. Thanks! Aron
1529. Re: Where to get DIY cubes... or any cube
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 03:23:28 -0000

http://puzzles-finder.spaces.live.com, or cube4you.com --- In speedsolvingrubikscube@yahoogroups.com, "matabok" <matabok@...> wrote: > > I was wondering whether anyone knows of a good place to buy DIY cubes > online since Rubiks.com is all sold out. I felt that the $9 shipping > was too expensive so I waited to find some ppl to share the shipping > cost. Now I got 3 more friends who also want DIY cubes but they are > sold out... should've gotten them while they still had them in stock. > > Also, it's so hard to even get regular cubes now. I pretty much spent 2 > hrs after school today driving around all the places that could > possibily have cubes and they were all sold out =( I need one soon for > my Maze Cube. > > So if anyone knows of any good place to purchase cubes, please post > them here. > > Thanks! > Aron >
1530. Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 08:29:15 -0000

Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price cheaper than the normal $8-9 that I see. Does anyone have any info on how I can do this, and how cheap I could get them? Thanks.
1531. Re: Belgian Open (pictures)
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 11:30:49 -0000

Yes, although I drop sometimes... There were some other guys who could juggle too and some better than me. --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > The last picture is what happened after I tried to juggle 4 cubes > > (including that eastsheen 5x5 :S ), I managed to glue the center and > > assemble it again btw. > > Can you juggle four other objects? I used to juggle a lot (though I > never really got good at the 5 ball cascade)... I didn't know there > were more speedcuber/jugglers out there. >
1532. Re: [Speed cubing group] Re: Belgian Open (pictures)
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 03:35:13 -0800

The two top jugglers in the speedcubing community, I think, are Macky and Quinn. If anyone else out there can do 7 and 8 balls, and 5 clubs, I'd be very curious. -Tyson On Feb 28, 2007, at 3:30 AM, megafrikkie wrote: > Yes, although I drop sometimes... There were some other guys who could > juggle too and some better than me. > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@...> wrote: > > > > > The last picture is what happened after I tried to juggle 4 cubes > > > (including that eastsheen 5x5 :S ), I managed to glue the center > and > > > assemble it again btw. > > > > Can you juggle four other objects? I used to juggle a lot (though I > > never really got good at the 5 ball cascade)... I didn't know there > > were more speedcuber/jugglers out there. > > > > >
1533. Re: Where to get DIY cubes... or any cube
From: "stshores24" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 13:12:55 -0000

Have you had a good experience with the first? I hear good things about cube4you.com, but haven't heard about the first one until today. Stephen http://regen2.blogsome.com --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > http://puzzles-finder.spaces.live.com , or cube4you.com
1534. Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 13:18:56 -0000

I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each plus shipping. Let me know if you're interested! Ian Winokur --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. >
1535. Re: [Speed cubing group] Re: Buying in bulk
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 11:15:16 -0300 (ART)

Are them in good state? can I use them for speedcubing for say...some time? do you how much shipping to Brazil would cost? thanks Pedro Ian <iwinoky@...> escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each plus shipping. Let me know if you're interested! Ian Winokur --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1536. [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 14:45:19 -0000

They are authentic Rubik's cubes new in the box. I'll e-mail you privately about the shipping. Ian --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Are them in good state? can I use them for speedcubing for say...some time? > do you how much shipping to Brazil would cost? thanks > > Pedro > > Ian <iwinoky@...> escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16 each plus shipping. Let me know if > you're interested! > > Ian Winokur > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1537. Re : [Speed cubing group] Re: Buying in bulk
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 17:59:52 +0000 (GMT)

Can you also calculate how much it would cost for shipping to belgium? Thanks Ian ----- Message d'origine ---- De : Ian <iwinoky@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s Objet : [Speed cubing group] Re: Buying in bulk They are authentic Rubik's cubes new in the box. I'll e-mail you privately about the shipping. Ian --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Are them in good state? can I use them for speedcubing for say...some time? > do you how much shipping to Brazil would cost? thanks > > Pedro > > Ian <iwinoky@... > escreveu: I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16 each plus shipping. Let me know if > you're interested! > > Ian Winokur > > --- In speedsolvingrubiksc ube@yahoogroups. com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > ____________ _________ _________ _________ _________ __ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger .yahoo.com/ > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1538. Re : [Speed cubing group] Re: Buying in bulk
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 18:15:39 -0000

I know I asked it already via email, but for the group's sake...do you take PayPal? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Can you also calculate how much it would cost for shipping to belgium? > > Thanks Ian > > ----- Message d'origine ---- > De : Ian <iwinoky@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in bulk > > They are authentic Rubik's cubes new in the box. I'll e-mail you > > privately about the shipping. > > > > Ian
1539. Re : [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 20:22:23 -0000

Shipping costs depend on how many cubes you want. E-mail me privately and I'll give you a quote. You could also go to this page (you'll have to guess the weight of the cubes) to figure out the shipping cost: http://ircalc.usps.gov/default.asp?Mode=Intl_Single&CID=10137 Ian --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Can you also calculate how much it would cost for shipping to belgium? > > Thanks Ian > > ----- Message d'origine ---- > De : Ian <iwinoky@...> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in bulk > > > > > > > > > > > > > > They are authentic Rubik's cubes new in the box. I'll e-mail you > > privately about the shipping. > > > > Ian > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro <pedrosino1@ ...> > > wrote: > > > > > > Are them in good state? can I use them for speedcubing for > > say...some time? > > > do you how much shipping to Brazil would cost? thanks > > > > > > Pedro > > > > > > Ian <iwinoky@ > escreveu: I don't > > have any 3x3s but I do have a bunch of new 4x4s and 5x5s that > > > I can sell. They cost $11 and $16 each plus shipping. Let me know if > > > you're interested! > > > > > > Ian Winokur > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "okkay47" <memlo@> > > > wrote: > > > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > > > cheaper than the normal $8-9 that I see. Does anyone have any > > info on > > > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ __ > > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > > http://br.messenger .yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1540. Re : [Speed cubing group] Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 20:20:03 -0000

I had no idea so many people would be interested in my big cubes! I do take Paypal as long as you're willing to throw in an extra dollar or two to cover their fees. Feel free to e-mail me if you're interested: iwinoky@yahoo.com Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I know I asked it already via email, but for the group's sake...do you > take PayPal? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > Can you also calculate how much it would cost for shipping to belgium? > > > > Thanks Ian > > > > ----- Message d'origine ---- > > De : Ian <iwinoky@> > > À : speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Mercredi, 28 Février 2007, 15h45mn 19s > > Objet : [Speed cubing group] Re: Buying in bulk > > > > > They are authentic Rubik's cubes new in the box. I'll > e-mail you > > > > privately about the shipping. > > > > > > > > Ian >
1541. Re: Buying in bulk
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Feb 2007 22:22:40 -0000

I could probably use two of each... What's the shipping to Dobbs Ferry, NY? --Michael Gottlieb
1542. Re: Buying in bulk
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 01:36:38 -0000

Hi Michael, Dobbs Ferry is less than 15 minutes from my house. Come pick them up and shipping is free! Otherwise, shipping for four cubes should be about 4 or 5 bucks. E-mail me privately and we'll figure something out. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I could probably use two of each... What's the shipping to Dobbs > Ferry, NY? > > --Michael Gottlieb >
1543. 83-twist solution for 4x4x4
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 02:57:00 -0000

Hi, I have re-run stages 2 and 3 of my five stage 4x4x4 analysis for twist turns. This time I've allowed the following additional 2-twist sequences that were not considered in my previous twist-turn analysis for these stages: (Ff) F = F2 f (Ff)' F' = F2 f' (Bb) B = B2 b (Bb)' B' = B2 b' This reduced the maximum number of moves for each of these two stages by 1. So these stages take up to 18 twists each instead of the 19 twists my previous twist-turn analysis gave. So this now gives 83 twists (instead of 85) as an upper bound for the number of twists that may be needed to solve the 4x4x4. - Bruce
1544. Belgian Open videos?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 14:31:12 -0000

Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven
1545. Re : [Speed cubing group] Belgian Open videos?
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 15:26:37 +0000 (GMT)

Hello Sven, cool that idea about a video of the belgian open. I haven't anything myself. But it's good to take a look here: http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 And then, look at multimedia. I also know Oliver Nagy has filmed lots of records, so u could mail him or visit his site. http://www.rubikkocka.hu/ rubikkocka@... Greetings Tobias Daneels ----- Message d'origine ---- De : sgowal <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s Objet : [Speed cubing group] Belgian Open videos? Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1546. New Member here
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 17:16:08 -0000

Hello everyone. I am a new member who is just getting into cubing again. I had the 3x3x3 cube in the late 80's and havent picked it up again untill a few weeks ago and i'm now very addicted to it. I have learned how to solve the 3x3x3 again and can do it in under 2 minutes and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am learning to solve them as well but im running into some road blocks. Does anyone have any solutions guides they would recomend. Thanks in advance for your help. David
1547. Re: Re : [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 18:41:39 +0100

That's a wonderfull idea !!! I can't wait to see it. :-) Gilles 2007/3/1, Tobias Daneels <cubewizzard@...>: > > Hello Sven, > > cool that idea about a video of the belgian open. > > I haven't anything myself. > But it's good to take a look here: > http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 > > And then, look at multimedia. > > I also know Oliver Nagy has filmed lots of records, so u could mail him or > visit his site. > http://www.rubikkocka.hu/ > > rubikkocka@... <rubikkocka%40gmail.com> > > Greetings Tobias Daneels > > ----- Message d'origine ---- > De : sgowal <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > Objet : [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > > Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz (2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz (Master Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ > font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px; > font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; > white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar .left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0; > } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; > margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ > font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333; > text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; > margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; > clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold; > color:#ff7900; > float:right; > width:2em; > text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ > font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > > #ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor #hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ > padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > } > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } > #ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; > font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; > font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; > margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ > padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; > font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%; > } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor .ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ > margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } > #ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1548. Re: New Member here
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 17:51:40 -0000

bigcubes.com --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > Hello everyone. I am a new member who is just getting into cubing > again. I had the 3x3x3 cube in the late 80's and havent picked it up > again untill a few weeks ago and i'm now very addicted to it. I have > learned how to solve the 3x3x3 again and can do it in under 2 minutes > and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am > learning to solve them as well but im running into some road blocks. > Does anyone have any solutions guides they would recomend. Thanks in > advance for your help. > > David >
1549. Third clock solve at Belgian Open ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:19:59 -0000

I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed considerably more time for the third solve than for the first two. Coincidence or was there something special about it? Why did you guys need so much longer for that one? Cheers! Stefan
1550. Re: Third clock solve at Belgian Open ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:21:03 -0000

Argh, I had already created the tinyurl, then forgot to include it: http://tinyurl.com/2umbep Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > considerably more time for the third solve than for the first two. > Coincidence or was there something special about it? Why did you guys > need so much longer for that one? > > Cheers! > Stefan >
1551. Re: [Speed cubing group] Re: Third clock solve at Belgian Open ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 20:30:56 +0100

As for me it was just a mistake : I forgot to push some buttons after aligning the clocks. For the Clock event, I put full responsibility on organising. I had no opportunity to practice beforehand. For the magic, I did not have that problem, nor for the 3x3 OH and 3x3 speedsolve. For the 3x3OH : it was just pressure. (Congratulations again Milan ;-)) Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Argh, I had already created the tinyurl, then forgot to include it: > > http://tinyurl.com/2umbep > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" <pochmann@...> wrote: > > > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > > considerably more time for the third solve than for the first two. > > Coincidence or was there something special about it? Why did you > guys > > need so much longer for that one? > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
1552. blind WR and bad judge
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 19:50:17 -0000

Just in case you haven't seen it, Oliver posted a video of Matyas's WR here: http://www.youtube.com/watch?v=8CB38wG2XkI What's the judge doing 48 seconds into the solve? Sticking his hand between Matyas and the cube? That should be forbidden. It doesn't prove anything and only creates a chance that the two persons accidentally touch each other which could distract the cuber a lot. Bad! This judge behaviour is not even in the regulations. Where did he get that stupid idea from? Stefan
1553. Re: [Speed cubing group] blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 21:01:56 +0100

This technique is common practice for judges to check if the moves are influenced by the direct obstruction of the space between the eyes of the competitor and its cube. If the moves get slower or if the competitor cannot continue his solve until the hand is removed, then the judge can have doubts. Some judges even use sheets of paper to do this. Of course you have to be very vareful not to touch the competitor nor its cube so that you do not disturb the competitor in any way. I am sorry but what the judge did seems completely normal. To tell the truth, if it were me, I would have done it 2 or 3 times during the solve. Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > > [Non-text portions of this message have been removed]
1554. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:24:25 -0000

I would to if I was. especally if he was doing it that fast. i wouldn't belive it. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > This technique is common practice for judges to check if the moves are > influenced by the direct obstruction of the space between the eyes of the > competitor and its cube. > > If the moves get slower or if the competitor cannot continue his solve until > the hand is removed, then the judge can have doubts. Some judges even use > sheets of paper to do this. > > Of course you have to be very vareful not to touch the competitor nor its > cube so that you do not disturb the competitor in any way. > > I am sorry but what the judge did seems completely normal. > To tell the truth, if it were me, I would have done it 2 or 3 times during > the solve. > > Gilles > > > 2007/3/1, Stefan Pochmann <pochmann@...>: > > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
1555. Re: Re : [Speed cubing group] Belgian Open videos?
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:28:24 -0000

Do you have any videos that we can see now? i don't want to wait 2 weeks to see the videos. especially the 10.36 one Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's a wonderfull idea !!! > > I can't wait to see it. :-) > > Gilles > > 2007/3/1, Tobias Daneels <cubewizzard@...>: > > > > Hello Sven, > > > > cool that idea about a video of the belgian open. > > > > I haven't anything myself. > > But it's good to take a look here: > > http://www.worldcubeassociation.org/results/c.php? i=BelgianOpen2007 > > > > And then, look at multimedia. > > > > I also know Oliver Nagy has filmed lots of records, so u could mail him or > > visit his site. > > http://www.rubikkocka.hu/ > > > > rubikkocka@... <rubikkocka%40gmail.com> > > > > Greetings Tobias Daneels > > > > ----- Message d'origine ---- > > De : sgowal <no_reply@yahoogroups.com <no_reply% 40yahoogroups.com>> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > > Objet : [Speed cubing group] Belgian Open videos? > > > > Hello, > > > > For those of you who don't know it yet I am currently making a movie > > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > But I miss some very important videos (in possibly good quality): > > > > Edouard Chambon (3x3): 10.36 seconds > > > > Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté Horváth (Master Magic): 2.02 seconds > > > > Milán Baticz (Master Magic): any solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > Of course the final movie will be available to anyone even though it > > > > may take some time until I finish it (maybe 2 weeks). > > > > Thanks, > > > > Sven > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% > > arial,helvetica,clean,sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > > padding-top:10px; > > font-family:Verdana; > > font-size:77%; > > margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > > #ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap; > > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > > float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > > font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{ > > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > > font-family:Verdana; > > font-weight:bold; > > color:#333; > > text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > > margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > > clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > > width:2em; > > text-align:right; > > padding-right:.5em; > > } > > #ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a { > > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > > text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > > color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > > padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px; > > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > > } > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px 0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > > text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc { > > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; > > } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial; > > font-weight:bold; > > color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > > #ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > > > > > > > > > __________________________________________________________ > > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > > ! > > Profitez des connaissances, des opinions et des expériences des > > internautes sur Yahoo! Questions/Réponses > > http://fr.answers.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
1556. Re: New Member here
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 20:34:03 -0000

For the 4x4x4 this is the best site for it. my record is 2 min 23 seconds with that method, http://www.speedcubing.com/chris/4- presolution.html Patrick --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > bigcubes.com > > --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@> > wrote: > > > > Hello everyone. I am a new member who is just getting into cubing > > again. I had the 3x3x3 cube in the late 80's and havent picked it up > > again untill a few weeks ago and i'm now very addicted to it. I have > > learned how to solve the 3x3x3 again and can do it in under 2 minutes > > and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am > > learning to solve them as well but im running into some road blocks. > > Does anyone have any solutions guides they would recomend. Thanks in > > advance for your help. > > > > David > > >
1557. Re: Re : [Speed cubing group] Belgian Open videos?
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 12:41:09 -0800

----- On 3/1/07, rubiksmaster12 <poker19@...> wrote: Do you have any videos that we can see now? i don't want to wait 2 weeks to see the videos. especially the 10.36 one ----- http://tinyurl.com/3x47yp -Chris ** [Non-text portions of this message have been removed]
1558. Re: [Speed cubing group] blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:01:39 -0800

Stefan, Can you think of a way to help protect against cheating? Do we need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > >
1559. Re: blind WR and bad judge
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:11:31 -0000

Forgive my ignorance (I'm new here), but tell me: how could you 'cheat'? Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson
1560. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:14:30 -0000

How about solving it behind your back? Patrick --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > >
1561. Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:16:22 -0000

You colud leave a little space between the blindfold and your face so you could see the cube --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > Forgive my ignorance (I'm new here), but tell me: how could you 'cheat'? > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we need to > > switch to the blacked-out swim goggles? > > > > -Tyson >
1562. Re: [Speed cubing group] blind WR and bad judge
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:17:21 -0800 (PST)

This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? I guess I could stop being a lazy ass and look in the regs, but I don't wanna. Frank Tyson Mao <tyson.mao@...> wrote: Stefan, Can you think of a way to help protect against cheating? Do we need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan > > > --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. [Non-text portions of this message have been removed]
1563. Re: [Speed cubing group] Re: blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:19:14 -0800

You can cheat by looking under the blindfold. If the blindfold isn't very tight, this is easily done. Solving it behind the back makes it more difficult to manipulate the cube. My execution times behind the back are always slower than if I do it in front of me. One solution, although not very practical at this point, is to have a screen that goes between the solver and the solver's hands so that the audience can still see the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > How about solving it behind your back? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we > need to > > switch to the blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > > > > > > > > >
1564. [Speed cubing group] Re: blind WR and bad judge
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:21:36 -0000

That's a good idea. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > You can cheat by looking under the blindfold. If the blindfold isn't > very tight, this is easily done. Solving it behind the back makes it > more difficult to manipulate the cube. My execution times behind the > back are always slower than if I do it in front of me. > > One solution, although not very practical at this point, is to have a > screen that goes between the solver and the solver's hands so that the > audience can still see the cube, but the solver cannot. > > -Tyson > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > How about solving it behind your back? > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Stefan, > > > > > > Can you think of a way to help protect against cheating? Do we > > need to > > > switch to the blacked-out swim goggles? > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > > between Matyas and the cube? That should be forbidden. It doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > >
1565. Re: [Speed cubing group] Re: blind WR and bad judge
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:26:40 -0800 (PST)

i don't remember who said this, but i think under the table is a great idea for this. if there isn't a large lip on the far side, the audience and judges should still be able to see it, and it doesn't hinder movement like behind the back does. the only issue is after its solved bringing it back up to the table takes time, but eh nothings perfect Tyson Mao <tyson.mao@...> wrote: You can cheat by looking under the blindfold. If the blindfold isn't very tight, this is easily done. Solving it behind the back makes it more difficult to manipulate the cube. My execution times behind the back are always slower than if I do it in front of me. One solution, although not very practical at this point, is to have a screen that goes between the solver and the solver's hands so that the audience can still see the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > How about solving it behind your back? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Stefan, > > > > Can you think of a way to help protect against cheating? Do we > need to > > switch to the blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > > > > > > > > > --------------------------------- Access over 1 million songs - Yahoo! Music Unlimited. [Non-text portions of this message have been removed]
1566. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 22:29:04 +0100

How do you do when you have 8 different competitors at the same time ? Bring 8 shields ? I hope you have a truck for all the matierial you need for a competition because I don't. Gilles 2007/3/1, rubiksmaster12 <poker19@...>: > > That's a good idea. > > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > You can cheat by looking under the blindfold. If the blindfold > isn't > > very tight, this is easily done. Solving it behind the back makes > it > > more difficult to manipulate the cube. My execution times behind > the > > back are always slower than if I do it in front of me. > > > > One solution, although not very practical at this point, is to have > a > > screen that goes between the solver and the solver's hands so that > the > > audience can still see the cube, but the solver cannot. > > > > -Tyson > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > How about solving it behind your back? > > > > > > Patrick > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Stefan, > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > need to > > > > switch to the blacked-out swim goggles? > > > > > > > > -Tyson > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > > WR here: > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > his > > > hand > > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > > prove anything and only creates a chance that the two persons > > > > > accidentally touch each other which could distract the cuber > a > > > lot. > > > > > Bad! This judge behaviour is not even in the regulations. > Where > > > did > > > > > he get that stupid idea from? > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
1567. Re: [Speed cubing group] Re: blind WR and bad judge
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 13:37:13 -0800

The shields? Exactly, it's not too practical right now. The regulations are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM, Gilles van den Peereboom wrote: > How do you do when you have 8 different competitors at the same time ? > Bring 8 shields ? > > I hope you have a truck for all the matierial you need for a > competition > because I don't. > > Gilles > > 2007/3/1, rubiksmaster12 <poker19@...>: > > > > That's a good idea. > > > > > > Patrick > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You can cheat by looking under the blindfold. If the blindfold > > isn't > > > very tight, this is easily done. Solving it behind the back makes > > it > > > more difficult to manipulate the cube. My execution times behind > > the > > > back are always slower than if I do it in front of me. > > > > > > One solution, although not very practical at this point, is to > have > > a > > > screen that goes between the solver and the solver's hands so that > > the > > > audience can still see the cube, but the solver cannot. > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How about solving it behind your back? > > > > > > > > Patrick > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Stefan, > > > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > > need to > > > > > switch to the blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > > Matyas's > > > > > > WR here: > > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > > his > > > > hand > > > > > > between Matyas and the cube? That should be forbidden. It > > doesn't > > > > > > prove anything and only creates a chance that the two > persons > > > > > > accidentally touch each other which could distract the cuber > > a > > > > lot. > > > > > > Bad! This judge behaviour is not even in the regulations. > > Where > > > > did > > > > > > he get that stupid idea from? > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1568. New Speedcubing site
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 21:48:15 -0000

i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates
1569. Re: New Speedcubing site
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:07:39 -0000

Hi! Good to see you used imagecube a lot ;). Did you use my tool to generate the codes? + You forgot to remove a few hyperlinks to applets on some places. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution > and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates >
1570. Re: New Speedcubing site
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:16:42 -0000

Yes I did, your imagecube works great. without it it would have been hard to make the cubes. and i'll get on removing the hyperlinks Patrick --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi! > > Good to see you used imagecube a lot ;). > > Did you use my tool to generate the codes? > > + You forgot to remove a few hyperlinks to applets on some places. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@> wrote: > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > solution > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > updates > > >
1571. Re: Third clock solve at Belgian Open ?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 22:31:09 -0000

For me it was a typical 'erik screw up'. I made a mistake on the last few 'clockies' and had to start all over again (twice)... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > As for me it was just a mistake : I forgot to push some buttons after > aligning the clocks. > > For the Clock event, I put full responsibility on organising. > I had no opportunity to practice beforehand. > > For the magic, I did not have that problem, nor for the 3x3 OH and 3x3 > speedsolve. > For the 3x3OH : it was just pressure. > (Congratulations again Milan ;-)) > > Gilles > > 2007/3/1, Stefan Pochmann <pochmann@...>: > > > > Argh, I had already created the tinyurl, then forgot to include it: > > > > http://tinyurl.com/2umbep > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan > > Pochmann" <pochmann@> wrote: > > > > > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > > > considerably more time for the third solve than for the first two. > > > Coincidence or was there something special about it? Why did you > > guys > > > need so much longer for that one? > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1572. Re: blind WR and bad judge
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:11:55 -0000

I don't think that that is a bad idea. It does prove a lot, and has minimal risk of distraction. Plus, I think that a cuber should be able to cope with such distractions. An accidental bump, flicker in lighting, or sudden loud noises from the audience should not be much of a problem for an experienced cuber. I think it's a good idea, and shows that the judge was being proactive in detecting forms of cheating. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Just in case you haven't seen it, Oliver posted a video of Matyas's > WR here: > http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge doing 48 seconds into the solve? Sticking his hand > between Matyas and the cube? That should be forbidden. It doesn't > prove anything and only creates a chance that the two persons > accidentally touch each other which could distract the cuber a lot. > Bad! This judge behaviour is not even in the regulations. Where did > he get that stupid idea from? > > Stefan >
1573. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Patrick PJK" <pjksportscards@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 1 Mar 2007 16:12:10 -0700

Blacked out goggles sound the best IMO. I think once we get enough around, that would work out well. Before each competitor goes, the judge can check to make sure they are indeed unable to see through them. The current way is nice, yes, but there is that point where they can look under the blindfold. With goggles blacked out, that is pretty much impossible. ----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 01, 2007 2:37 PM Subject: Re: [Speed cubing group] Re: blind WR and bad judge The shields? Exactly, it's not too practical right now. The regulations are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM, Gilles van den Peereboom wrote: > How do you do when you have 8 different competitors at the same time ? > Bring 8 shields ? > > I hope you have a truck for all the matierial you need for a > competition > because I don't. > > Gilles > > 2007/3/1, rubiksmaster12 <poker19@...<mailto:poker19@...>>: > > > > That's a good idea. > > > > > > Patrick > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You can cheat by looking under the blindfold. If the blindfold > > isn't > > > very tight, this is easily done. Solving it behind the back makes > > it > > > more difficult to manipulate the cube. My execution times behind > > the > > > back are always slower than if I do it in front of me. > > > > > > One solution, although not very practical at this point, is to > have > > a > > > screen that goes between the solver and the solver's hands so that > > the > > > audience can still see the cube, but the solver cannot. > > > > > > -Tyson > > > > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How about solving it behind your back? > > > > > > > > Patrick > > > > --- In > speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr > oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Stefan, > > > > > > > > > > Can you think of a way to help protect against cheating? Do we > > > > need to > > > > > switch to the blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > > Matyas's > > > > > > WR here: > > > > > > http://www.youtube.com/watch?v=8CB38wG2XkI<http://www.youtube.com/watch?v=8CB38wG2XkI> > > > > > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking > > his > > > > hand > > > > > > between Matyas and the cube? That should be forbidden. It > > doesn't > > > > > > prove anything and only creates a chance that the two > persons > > > > > > accidentally touch each other which could distract the cuber > > a > > > > lot. > > > > > > Bad! This judge behaviour is not even in the regulations. > > Where > > > > did > > > > > > he get that stupid idea from? > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1574. Re: [Speed cubing group] blind WR and bad judge
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:19:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? Good question. I have always placed my blindfold on my forehead before memorization and then slipped it down to my eyes just before starting. No body has pointed out anything wrong in what I do. So I would hope that it is okay. I can't think of a reason why it would not be okay. Anyone with a definitive answer? -Doug
1575. Re: blind WR and bad judge
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:20:54 -0000

Hey Lazy Ass :) I checked the regs, and this particular rule doesn't seem to be in. But there is a regulation... # B4b) The competitor may manipulate the puzzle only after the judge has verified that the competitor has properly donned the blindfold. The judge must not delay the competitor by more than 1 second. Seems a bit of a funny rule to me, I bet not many judges know it... Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > This is partially on topic, but I have heard that you must set the cube down before donning the blindfold. Yet, I have seen many times that people just put the blindfold on and go for it. Which way is right? > > I guess I could stop being a lazy ass and look in the regs, but I don't wanna. > > Frank > > Tyson Mao <tyson.mao@...> wrote: > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > Just in case you haven't seen it, Oliver posted a video of Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a lot. > > Bad! This judge behaviour is not even in the regulations. Where did > > he get that stupid idea from? > > > > Stefan > > > > > > > > > > > > --------------------------------- > Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. > > [Non-text portions of this message have been removed] >
1576. Re: Third clock solve at Belgian Open ?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:22:12 -0000

Well, obviously because I had two good solves in the first two clocks, I had to mess up the third one. Otherwise my average would actually have been good... we can't have that can we. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > considerably more time for the third solve than for the first two. > Coincidence or was there something special about it? Why did you guys > need so much longer for that one? > > Cheers! > Stefan >
1577. Re: blind WR and bad judge
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Mar 2007 23:29:10 -0000

As far as I know this is common practice, at least in competitions I attended the last year. I did the same thing with a paper at the Belgian Open... I absolutely trusted the people I was judging (and any participant at that competition for what it's worth), but I think it's comparable to an illusionist who uses a steel ring to prove to the audience something is floating in the air .. if you catch my drift. Personally I don't feel comfortable doing this as a judge , because A) To the competitors or audience it might be interpreted as the judge not trusting the competitor (which could be a good thing as well, but most of the time the competitor in question is in fact someone with a good reputation). B) I don't know if blindsolvers notice and get distracted with this routine... I try to do it very carefully... but am not sure But because of the first point (A) I just made, I think this routine should be done to all competitors in blindfold events, or none of them. I checked what the official regulations are, but they say nothing about the judge checking the blindfold while the competitor is already in the solving phase. - Koen --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I don't think that that is a bad idea. It does prove a lot, and has > minimal risk of distraction. Plus, I think that a cuber should be > able to cope with such distractions. An accidental bump, flicker in > lighting, or sudden loud noises from the audience should not be much > of a problem for an experienced cuber. > > I think it's a good idea, and shows that the judge was being > proactive in detecting forms of cheating. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Just in case you haven't seen it, Oliver posted a video of > Matyas's > > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge doing 48 seconds into the solve? Sticking his > hand > > between Matyas and the cube? That should be forbidden. It doesn't > > prove anything and only creates a chance that the two persons > > accidentally touch each other which could distract the cuber a > lot. > > Bad! This judge behaviour is not even in the regulations. Where > did > > he get that stupid idea from? > > > > Stefan > > >
1578. Re: [Speed cubing group] Re: blind WR and bad judge
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Mar 2007 19:31:38 -0800 (PST)

So what does a competitor do if they have no intention of cheating, but somewhere in the solve, they realize that there is a space that they don't want? If they stop and tell the judge, this good for them morally and the other competitors competitively as the competition results aren't skewed, but it also means that the solve has to be nullified for that competitor so now the situation becomes a bit more complex. Rory goodxy2002 <goodxy2002@...> wrote: hand waving is a necessary. the judge just has to be careful to not interfere --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed]
1579. Re: blind WR and bad judge
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 07:16:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > I don't think that that is a bad idea. It does prove a lot, and has > minimal risk of distraction. If I wanted to cheat and was looking under the blindfold, doing this wouldn't help the judge to notice it. I would just do some T-permutations etc. while the hand/paper was there and continue solving after I could see the cube again. But I don't think anyone is going to seriously do that. -- Johannes Laire > -Doug
1580. Any good places to buy DIY Cubes?
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 08:32:34 -0000

I need a good site that sells DIY cubes CHEAP (around 5-15 USD) and have cheap shipping or free shipping to Australia.
1581. Re: blind WR and bad judge
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 09:11:52 -0000

Hi Koen, Did you also do it when you were judging me..? I am almost certain Ron also did it with me, while I didn't feel anything. I do remember that Mathyas noticed it in this case. I could see him being annoyed by it, an he was definately distracted, but NOT like any response one would have when he was able to see the cube and his sight was blocked (just te be clear about that). The judge probably touched him in one way or another. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > As far as I know this is common practice, at least in competitions I > attended the last year. I did the same thing with a paper at the > Belgian Open... I absolutely trusted the people I was judging (and any > participant at that competition for what it's worth), but I think it's > comparable to an illusionist who uses a steel ring to prove to the > audience something is floating in the air .. if you catch my drift. > > Personally I don't feel comfortable doing this as a judge , because > A) To the competitors or audience it might be interpreted as the judge > not trusting the competitor (which could be a good thing as well, but > most of the time the competitor in question is in fact someone with a > good reputation). > B) I don't know if blindsolvers notice and get distracted with this > routine... I try to do it very carefully... but am not sure > > But because of the first point (A) I just made, I think this routine > should be done to all competitors in blindfold events, or none of them. > > I checked what the official regulations are, but they say nothing > about the judge checking the blindfold while the competitor is already > in the solving phase. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I don't think that that is a bad idea. It does prove a lot, and has > > minimal risk of distraction. Plus, I think that a cuber should be > > able to cope with such distractions. An accidental bump, flicker in > > lighting, or sudden loud noises from the audience should not be much > > of a problem for an experienced cuber. > > > > I think it's a good idea, and shows that the judge was being > > proactive in detecting forms of cheating. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > >
1582. Re: blind WR and bad judge
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 09:51:23 -0000

Yes, I did this during all attempts I judged. - Koen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Koen, > > Did you also do it when you were judging me..? > > I am almost certain Ron also did it with me, while I didn't feel > anything. > > I do remember that Mathyas noticed it in this case. I could see him > being annoyed by it, an he was definately distracted, but NOT like > any response one would have when he was able to see the cube and his > sight was blocked (just te be clear about that). The judge probably > touched him in one way or another. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > As far as I know this is common practice, at least in competitions I > > attended the last year. I did the same thing with a paper at the > > Belgian Open... I absolutely trusted the people I was judging (and > any > > participant at that competition for what it's worth), but I think > it's > > comparable to an illusionist who uses a steel ring to prove to the > > audience something is floating in the air .. if you catch my drift. > > > > Personally I don't feel comfortable doing this as a judge , because > > A) To the competitors or audience it might be interpreted as the > judge > > not trusting the competitor (which could be a good thing as well, > but > > most of the time the competitor in question is in fact someone with > a > > good reputation). > > B) I don't know if blindsolvers notice and get distracted with this > > routine... I try to do it very carefully... but am not sure > > > > But because of the first point (A) I just made, I think this routine > > should be done to all competitors in blindfold events, or none of > them. > > > > I checked what the official regulations are, but they say nothing > > about the judge checking the blindfold while the competitor is > already > > in the solving phase. > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > I don't think that that is a bad idea. It does prove a lot, and > has > > > minimal risk of distraction. Plus, I think that a cuber should be > > > able to cope with such distractions. An accidental bump, flicker > in > > > lighting, or sudden loud noises from the audience should not be > much > > > of a problem for an experienced cuber. > > > > > > I think it's a good idea, and shows that the judge was being > > > proactive in detecting forms of cheating. > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > > hand > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > >
1583. Re: Re : [Speed cubing group] Belgian Open videos?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 10:26:08 -0000

Rama has got some vids of belgian open uploaded including 5x5 WR, http://www.youtube.com/profile?user=redSuikoden Erik --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ----- > On 3/1/07, rubiksmaster12 <poker19@...> wrote: > Do you have any videos that we can see now? i don't want to wait 2 weeks to > see the videos. especially the 10.36 one > ----- > > http://tinyurl.com/3x47yp > > -Chris > ** > > > [Non-text portions of this message have been removed] >
1584. WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 12:26:54 -0000

The video is now on strangepuzzle.
1585. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 13:12:51 -0000

> Maybe you should ask the owner of the website, and then tell us all. :-) Thanks. Yes, I already did it. http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks that a) is better :) Another question Has someone some experience with Finger's DIY? http://www.9spuzzles.com/ Are they the same that the cube4you? Lately there are many DIY's in different webs, and as I see that there are good and bad cubes, I only wanted your recommendation Thanks again. Jan
1586. Re: WR 10.36
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 14:40:38 -0000

Wow, that's cool. It happens so fast, it's hard to tell if that was an OLL skip? Was that a U-perm at the end? Anyway, congratulations! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > The video is now on strangepuzzle. >
1587. Re: WR 10.36
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 15:39:39 -0000

I have to echo Chris's congratulations. That is amazing. Stephen --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > The video is now on strangepuzzle. > > >
1588. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 17:21:50 +0100

G Perm 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > <e_chambon@...> wrote: > > > > The video is now on strangepuzzle. > > > > > [Non-text portions of this message have been removed]
1589. Re: [Speed cubing group] blind WR and bad judge
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 17:07:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help protect against cheating? Do we need to > switch to the blacked-out swim goggles? > > -Tyson Well, yes I still like the idea of those goggles I suggested recently. Those weren't swimming goggles, though, but protective glasses for welding. The key idea is that the judge can check *before* the whole attempt, and thus with no need to rush, that the glasses sit tight on the skin, and that the front part can be closed by the competitor quickly and safely, somewhat snapping into place so that there's really no way to see through. I believe all the blindfolds I have used in competitions so far would've allowed me to see the cube, had I wanted to. Cheers! Stefan
1590. Clock average
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 17:29:47 +0000 (GMT)

I don't know about u guys, but would prefer if the clock event also had 5 solves and an average dropping fastest and slowest. Otherwise small problems could make a great difference in the final ranking. One solve normally doesn't take to long so why not? ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1591. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 17:57:46 -0000

We don't see very well on the video. Gilles will try to improve the quality (and the visibility) on the video, thanks to him. OLL was a square (only a square was oriented). PLL a G. Thanks a lot. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > G Perm > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > Wow, that's cool. It happens so fast, it's hard to tell if that was an > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Edouard" > > <e_chambon@> wrote: > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1592. [Speed cubing group] Re: WR 10.36
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 19:02:57 -0000

Excellent work! So have you managed to reconstruct the solve from the scramble? I'm always fascinated to see those. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1593. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 19:47:19 +0100

me ? 2007/3/2, Edouard <e_chambon@...>: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1594. Re: [Speed cubing group] Clock average
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 19:49:19 +0100

I agree. Especially with the clock one small misalignment (especially on the side you can't see) would cause a DNF and now this means a DNF for the average also. Just look at the results from the Belgian Open (http://www.worldcubeassociation.org/results/competition.php?competitionId=BelgianOpen2007&allResults=1#clock) 1/3 of the competitors had a DNF, including 2 people that would (probably) have been 2nd and 6th. ----- Original Message ----- From: Tobias Daneels To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 6:29 PM Subject: [Speed cubing group] Clock average I don't know about u guys, but would prefer if the clock event also had 5 solves and an average dropping fastest and slowest. Otherwise small problems could make a great difference in the final ranking. One solve normally doesn't take to long so why not? __________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1595. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 20:07:38 +0100

Yes, I remember the judge checking Mathyas during his second solve. I also think he was touched, because his reaction was that of someone that was in full focus and then suddenly disturbed. I really like Stefans idea of the welding glasses. They wouldn't allow people to cheat, Disturbing checks would not be necessary (they could be done in advance), People with glasses wouldn't lose time, They wouldn't put as much strain on the eyes/head is swimming goggles, It could even look "tough" ;-} Now how would we acquire a dozen or more of these without spending any/too much money? ----- Original Message ----- From: Joël van Noort To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 10:11 AM Subject: [Speed cubing group] Re: blind WR and bad judge Hi Koen, Did you also do it when you were judging me..? I am almost certain Ron also did it with me, while I didn't feel anything. I do remember that Mathyas noticed it in this case. I could see him being annoyed by it, an he was definately distracted, but NOT like any response one would have when he was able to see the cube and his sight was blocked (just te be clear about that). The judge probably touched him in one way or another. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > As far as I know this is common practice, at least in competitions I > attended the last year. I did the same thing with a paper at the > Belgian Open... I absolutely trusted the people I was judging (and any > participant at that competition for what it's worth), but I think it's > comparable to an illusionist who uses a steel ring to prove to the > audience something is floating in the air .. if you catch my drift. > > Personally I don't feel comfortable doing this as a judge , because > A) To the competitors or audience it might be interpreted as the judge > not trusting the competitor (which could be a good thing as well, but > most of the time the competitor in question is in fact someone with a > good reputation). > B) I don't know if blindsolvers notice and get distracted with this > routine... I try to do it very carefully... but am not sure > > But because of the first point (A) I just made, I think this routine > should be done to all competitors in blindfold events, or none of them. > > I checked what the official regulations are, but they say nothing > about the judge checking the blindfold while the competitor is already > in the solving phase. > > - Koen > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I don't think that that is a bad idea. It does prove a lot, and has > > minimal risk of distraction. Plus, I think that a cuber should be > > able to cope with such distractions. An accidental bump, flicker in > > lighting, or sudden loud noises from the audience should not be much > > of a problem for an experienced cuber. > > > > I think it's a good idea, and shows that the judge was being > > proactive in detecting forms of cheating. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you haven't seen it, Oliver posted a video of > > Matyas's > > > WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > hand > > > between Matyas and the cube? That should be forbidden. It doesn't > > > prove anything and only creates a chance that the two persons > > > accidentally touch each other which could distract the cuber a > > lot. > > > Bad! This judge behaviour is not even in the regulations. Where > > did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > [Non-text portions of this message have been removed]
1596. Re: [Speed cubing group] Belgian Open videos?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 20:09:45 +0100

Grada and Peter Ooms (Alexanders mother and father) have a lot on video. I will help them get it on a computer, probably someday next week. After that I could sent one or more DVD's to you. Should I sent them to Switzerland or the US? ----- Original Message ----- From: sgowal To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 01, 2007 3:31 PM Subject: [Speed cubing group] Belgian Open videos? Hello, For those of you who don't know it yet I am currently making a movie about the Belgian Open 2007 (will be around 15 to 20 minutes). But I miss some very important videos (in possibly good quality): Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one or more of them, please email me at "sgowal _at_ gmail _dot_ com" so we can discuss how I can receive it/them. Of course the final movie will be available to anyone even though it may take some time until I finish it (maybe 2 weeks). Thanks, Sven [Non-text portions of this message have been removed]
1597. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 20:30:50 +0100

By the way, this is the scramble : D' U L2 R2 F' D B' D' B' D U' R U B R2 D2 U' B2 F2 L' B F L2 R' B2 There was another good scramble for 2nd scramble of group A in the 3x3 first round. I'll try to copy it one of these days. GIlles 02 Mar 2007 11:25:50 -0800, christopher_pelley <no_reply@yahoogroups.com>: > > Excellent work! So have you managed to reconstruct the solve from > the scramble? I'm always fascinated to see those. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > <e_chambon@...> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1598. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 20:06:40 -0000

Gilles (vdp) will give me the scramble and i'll try .... That would be fun that I do 15seconds :-D --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Excellent work! So have you managed to reconstruct the solve from > the scramble? I'm always fascinated to see those. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1599. Re: [Speed cubing group] Re: WR 10.36
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 12:26:46 -0800

You know, that happens to me? (Or at least it did when I cubed more.) I'd do like, a 12 or 13 second solve on JNetCube, try the scramble again, and get a 17 second solve. Sometimes I guess you go faster when you aren't thinking about things. Leyan and I were in New York and I challenged him to a game of Brain Ball. It's a game where you strap a headband to your head (not to your arm, because it's a headband) and it reads your alpha and theta waves. Whoever is more calm wins, and it pushes the ball towards the other players. So Leyan and I tried and I lost terribly (because I'm always stressed and he's always asleep) and then we tried one while blindfold cubing. It was a draw, so then we just kept the game going regular style, except I started solving the cube and it turns out, my brain activity was very VERY low while solving the cube. Probably lower than if we had not been doing anything at all. -Tyson On Mar 2, 2007, at 12:06 PM, Edouard wrote: > Gilles (vdp) will give me the scramble and i'll try .... > That would be fun that I do 15seconds :-D > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@...> wrote: > > > > Excellent work! So have you managed to reconstruct the solve from > > the scramble? I'm always fascinated to see those. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > We don't see very well on the video. Gilles will try to improve > the > > > quality (and the visibility) on the video, thanks to him. > > > OLL was a square (only a square was oriented). > > > PLL a G. > > > > > > Thanks a lot. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > G Perm > > > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if > > that > > > was an > > > > > OLL skip? Was that a U-perm at the end? Anyway, > congratulations! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Edouard" > > > > > <e_chambon@> wrote: > > > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
1600. [Speed cubing group] Re: WR 10.36
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 21:28:38 -0000

http://grrroux.free.fr/belgique2007/SuperEd.avi Sorry, I couldn't improve it, just made it brighter. By the way, who should we thank for the original video? Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > We don't see very well on the video. Gilles will try to improve the > quality (and the visibility) on the video, thanks to him. > OLL was a square (only a square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > was an > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1601. Re: WR 10.36
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 22:16:02 -0000

What's with the judge having no reation? --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I couldn't improve it, just made it brighter. > By the way, who should we thank for the original video? > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1602. Re: Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 2 Mar 2007 19:35:53 +0100

Hi Alejandro, Yes, I think it is indeed type a)! Check out the other Chinese site: This is type a: http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg This is type b: http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg Do you see the different screws? Type a is the one that rules! Have fun, Ron ----- Original Message ----- From: "alejandro_lamas" <alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 02, 2007 2:12 PM Subject: SPAM: Re: [Speed cubing group] DIY 3x3x3 Screws > Maybe you should ask the owner of the website, and then tell us all. :-) Thanks. Yes, I already did it. http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks that a) is better :) Another question Has someone some experience with Finger's DIY? http://www.9spuzzles.com/ Are they the same that the cube4you? Lately there are many DIY's in different webs, and as I see that there are good and bad cubes, I only wanted your recommendation Thanks again. Jan
1603. Re: [Speed cubing group] Re: blind WR and bad judge
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 20:35:40 +0100

Well, just use a bit of the income of championships to invest in goggles. Just as mush as a bit of income is now invested in stopwatches and so on ! Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Yes, I remember the judge checking Mathyas during his second solve. I > also think he was touched, because his reaction was that of someone that was > in full focus and then suddenly disturbed. > > I really like Stefans idea of the welding glasses. > They wouldn't allow people to cheat, > Disturbing checks would not be necessary (they could be done in advance), > People with glasses wouldn't lose time, > They wouldn't put as much strain on the eyes/head is swimming goggles, > It could even look "tough" ;-} > > Now how would we acquire a dozen or more of these without spending any/too > much money? > > > ----- Original Message ----- > From: Joël van Noort > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, March 02, 2007 10:11 AM > Subject: [Speed cubing group] Re: blind WR and bad judge > > Hi Koen, > > Did you also do it when you were judging me..? > > I am almost certain Ron also did it with me, while I didn't feel > anything. > > I do remember that Mathyas noticed it in this case. I could see him > being annoyed by it, an he was definately distracted, but NOT like > any response one would have when he was able to see the cube and his > sight was blocked (just te be clear about that). The judge probably > touched him in one way or another. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Koen Heltzel" > <allyourbase@...> wrote: > > > > As far as I know this is common practice, at least in competitions I > > attended the last year. I did the same thing with a paper at the > > Belgian Open... I absolutely trusted the people I was judging (and > any > > participant at that competition for what it's worth), but I think > it's > > comparable to an illusionist who uses a steel ring to prove to the > > audience something is floating in the air .. if you catch my drift. > > > > Personally I don't feel comfortable doing this as a judge , because > > A) To the competitors or audience it might be interpreted as the > judge > > not trusting the competitor (which could be a good thing as well, > but > > most of the time the competitor in question is in fact someone with > a > > good reputation). > > B) I don't know if blindsolvers notice and get distracted with this > > routine... I try to do it very carefully... but am not sure > > > > But because of the first point (A) I just made, I think this routine > > should be done to all competitors in blindfold events, or none of > them. > > > > I checked what the official regulations are, but they say nothing > > about the judge checking the blindfold while the competitor is > already > > in the solving phase. > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > <no_reply@> wrote: > > > > > > I don't think that that is a bad idea. It does prove a lot, and > has > > > minimal risk of distraction. Plus, I think that a cuber should be > > > able to cope with such distractions. An accidental bump, flicker > in > > > lighting, or sudden loud noises from the audience should not be > much > > > of a problem for an experienced cuber. > > > > > > I think it's a good idea, and shows that the judge was being > > > proactive in detecting forms of cheating. > > > > > > > > > -Doug > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Just in case you haven't seen it, Oliver posted a video of > > > Matyas's > > > > WR here: > > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's the judge doing 48 seconds into the solve? Sticking his > > > hand > > > > between Matyas and the cube? That should be forbidden. It > doesn't > > > > prove anything and only creates a chance that the two persons > > > > accidentally touch each other which could distract the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in the regulations. Where > > > did > > > > he get that stupid idea from? > > > > > > > > Stefan > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1604. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 01:21:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it is indeed type a)! > > Check out the other Chinese site: > This is type a: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg > This is type b: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg > > Do you see the different screws? Type a is the one that rules! > > Have fun, > > Ron > Oh thank you for clarifying it Ron! I was about to order like 3 DIY type (c) (well...my parents aren't convinced of buying from China -.-") Is the shipping cost expensive? Thanks, -Harris
1605. Cube auctions
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Mar 2007 23:51:53 -0000

Sunday is the last chance to bid on my puzzles if interested. Have a look if you missed my other post! http://tinyurl.com/2e8zp5 http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1606. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Mar 2007 21:25:31 +0100

What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > I will help them get it on a computer, probably someday next week. After > that I could sent one or more DVD's to you. Should I sent them to > Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1607. [Speed cubing group] Re: blind WR and bad judge
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 03:12:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, just use a bit of the income of championships to invest in goggles. > Just as mush as a bit of income is now invested in stopwatches and so on ! > > Gilles And Stackmat timers and Tournament Displays. Speaking of which, has everyone seen the new style of the second generation? It has the date and time displayed even when in off mode. You can also save 3 times under the various Speedstack cycles. -Dave
1608. A new (old?) cube sighting
From: "Mike Stewart" <cocoa32301@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 06:22:47 -0000

A long, long time ago I recall watching a cartoon in which the main character, a robot, becomes a speedcuber and competes. Until today, I had no idea what the name of the show was (cursed memory). Apparently it was the second episode of "Whatever Happened to Robot Jones". I remember watching the episode and thinking "Hah, that's impossible." Here's a link to the episode summary: http://www.tv.com/whatever-happened-to-robot-jones/cube-wars--- sickness/episode/169139/summary.html Mike Stewart
1609. Re: HELP WITH DIY 3x3x3
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 06:43:55 -0000

On the washers, you could have just gone to the local hardware store and bought 6 for a few cents each. :D --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, so appearently the newer DIY kits come with washers. This is nice, > I had to order them separately from somewhere else and it came in a > bag of 1,000. What am I ever gonna do with so many? > > I want to point out that the use of washers is optional. Another > possibility is to use more than one washer per axle in some way. Try > these differences, they have a dramatic effect ont he feel of the > final cube and one may be more suitable to one's cubing style than > others. > > > --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" > <baller17@> wrote: > > > > Watch this: http://www.chrisandkori.com/fw/main/DIY_Assembly- > 1505.html > > >
1610. [Speed cubing group] Re: WR 10.36
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 07:52:29 -0000

That's really better now ! Thanks a lot! My girlfriend took all the videos I did. So we should thank her. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I couldn't improve it, just made it brighter. > By the way, who should we thank for the original video? > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > We don't see very well on the video. Gilles will try to improve the > > quality (and the visibility) on the video, thanks to him. > > OLL was a square (only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1611. Re: [Speed cubing group] Re: WR 10.36
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 17:07:22 +0100

I think it's because there were a few people who reached sub11 seconds unofficially while practicing, especially among the French cubers. So maybe Gilles (Roux) did not realize it directly that it was now an official solve. ;-) Gilles 2007/3/3, Edouard <e_chambon@...>: > > That's really better now ! Thanks a lot! > My girlfriend took all the videos I did. So we should thank her. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@...> wrote: > > > > > > http://grrroux.free.fr/belgique2007/SuperEd.avi > > > > Sorry, I couldn't improve it, just made it brighter. > > By the way, who should we thank for the original video? > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Edouard" > > <e_chambon@> wrote: > > > > > > We don't see very well on the video. Gilles will try to improve the > > > quality (and the visibility) on the video, thanks to him. > > > OLL was a square (only a square was oriented). > > > PLL a G. > > > > > > Thanks a lot. > > > > > > Edouard > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > G Perm > > > > > > > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > > > > > Wow, that's cool. It happens so fast, it's hard to tell if that > > > was an > > > > > OLL skip? Was that a U-perm at the end? Anyway, congratulations! > > > > > > > > > > Chris > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Edouard" > > > > > <e_chambon@> wrote: > > > > > > > > > > > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed]
1612. Re: [Speed cubing group] Belgian Open videos?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 3 Mar 2007 16:50:03 +0100

Just send me your address in a personal mail and I will send you the uneditied DVD('s) ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007 9:25 PM Subject: Re: [Speed cubing group] Belgian Open videos? What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > I will help them get it on a computer, probably someday next week. After > that I could sent one or more DVD's to you. Should I sent them to > Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1613. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 18:48:12 +0100

http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html Here is the link Gilles 2007/3/3, Gilles van den Peereboom <gillesvdp@...m>: > > OK great ! > > ---- > > I just wrote a small report. I also set new goals for this year, some > might be interested. :p > > Gilles > > 2007/3/3, Arnaud van Galen < avgalen@...>: > > > > Just send me your address in a personal mail and I will send you the > > uneditied DVD('s) > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > What about sending one to Belgium ? :D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > video. > > > I will help them get it on a computer, probably someday next week. > > After > > > that I could sent one or more DVD's to you. Should I sent them to > > > Switzerland or the US? > > > > > > ----- Original Message ----- > > > From: sgowal > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > > For those of you who don't know it yet I am currently making a movie > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68 seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic): any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > Of course the final movie will be available to anyone even though it > > > may take some time until I finish it (maybe 2 weeks). > > > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
1614. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 18:47:54 +0100

OK great ! ---- I just wrote a small report. I also set new goals for this year, some might be interested. :p Gilles 2007/3/3, Arnaud van Galen <avgalen@...>: > > Just send me your address in a personal mail and I will send you the > uneditied DVD('s) > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, March 02, 2007 9:25 PM > Subject: Re: [Speed cubing group] Belgian Open videos? > > What about sending one to Belgium ? :D > > Gilles > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > >: > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. > > I will help them get it on a computer, probably someday next week. After > > that I could sent one or more DVD's to you. Should I sent them to > > Switzerland or the US? > > > > ----- Original Message ----- > > From: sgowal > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday, March 01, 2007 3:31 PM > > Subject: [Speed cubing group] Belgian Open videos? > > > > Hello, > > > > For those of you who don't know it yet I am currently making a movie > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > But I miss some very important videos (in possibly good quality): > > > > Edouard Chambon (3x3): 10.36 seconds > > Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz (2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz (Master Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > Of course the final movie will be available to anyone even though it > > may take some time until I finish it (maybe 2 weeks). > > > > Thanks, > > > > Sven > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1615. Re: [Speed cubing group] DIY 3x3x3 Screws
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Mar 2007 21:51:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it is indeed type a)! > > Check out the other Chinese site: > This is type a: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/ big/4_20070226023059_3.jpg > This is type b: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/ big/19_20070226230113_4.jpg > > Do you see the different screws? Type a is the one that rules! Looking at these two sets, I agree I'd expect type A to be much better. Though, less because of the screws but because of the springs. The type B springs look too strong. Cheers! Stefan
1616. fast blindfold
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Mar 2007 20:04:17 -0800

Hello, After 2-3 weeks of intermitted learning/practice, I finally managed to solve the 3x3 blindfolded. And it really feels great. I learnt using the .doc from Tyson. I still mess up quite a lot during execution (the main problem is that usually don't know where I mess up... maybe I should get a camcorder to try to identify my mistakes), but I sometimes have a successful solve, which is great. Anyway, my main issue right now is that I'm freaking slow. around 10-15min. This is very frustrating and I would like to get any tips about how I could improve this time. Both my memorization time and my execution time are slow. So any tips would do it. For the memorization I tried with numbers, but didn't work very well with me. So I'm currently just memorizing the path, which has a major disadvantage, IMHO, because I need to visualize the path, and it's hard to do it while looking at the cubies (because I have to move/ rotate the cube to find the colors of the next one, which is messing up my brain which tries to visualize the path..). So I'm losing a lot of time looking at the next cubie and then recalling the path from the beginning with the cube in the standard position. Maybe I should try not to use the cube to visualize the path and do it only in my head. I don't know, you tell me :) For the execution, I sometimes have difficulties with setup moves, especially for edges. And I'm always afraid of not remembering it if I just do it intuitively. So I have a tendency to double check, triple check every move I'm doing, which is of course quite slow. Also I seem to have a hard time recognizing if the rotation is clockwise or counter clockwise. this is really strange because if I just do the solve mentally, without really executing it, it is fine, I perfectly see what I have to do. But for some reason, when I'm actually doing it, my brain seems to freeze ;) Anyone had the same experience? I really would like to at least get sub-5min, and possibly sub-3min. So if anyone recognizes some of the same early difficulties than mine, please let me know how you solved them. Or any general tips to improve time would do it too. Thanks, Quôc
1617. 3x3x3 and 5x5x5 cube in Numb3rs
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 11:02:40 -0000

Hi, I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a 5x5x5 (both scrambled) in the background in one of the shelfs in charlies office :-) * http://hackvalue.de/~flo/img/numb3rs/cube1.png * http://hackvalue.de/~flo/img/numb3rs/cube2.png * http://hackvalue.de/~flo/img/numb3rs/cube3.png For those of you who dont know the show: * http://en.wikipedia.org/wiki/NUMB3RS Flo
1618. Re: fast blindfold
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:22:06 -0000

where did you learn how to solve it blind folded? Patrick --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > Hello, > > After 2-3 weeks of intermitted learning/practice, I finally managed > to solve the 3x3 blindfolded. And it really feels great. > I learnt using the .doc from Tyson. I still mess up quite a lot > during execution (the main problem is that usually don't know where I > mess up... maybe I should get a camcorder to try to identify my > mistakes), but I sometimes have a successful solve, which is great. > > Anyway, my main issue right now is that I'm freaking slow. around > 10-15min. This is very frustrating and I would like to get any tips > about how I could improve this time. > > Both my memorization time and my execution time are slow. So any tips > would do it. > For the memorization I tried with numbers, but didn't work very well > with me. So I'm currently just memorizing the path, which has a major > disadvantage, IMHO, because I need to visualize the path, and it's > hard to do it while looking at the cubies (because I have to move/ > rotate the cube to find the colors of the next one, which is messing > up my brain which tries to visualize the path..). So I'm losing a lot > of time looking at the next cubie and then recalling the path from > the beginning with the cube in the standard position. Maybe I should > try not to use the cube to visualize the path and do it only in my > head. I don't know, you tell me :) > > For the execution, I sometimes have difficulties with setup moves, > especially for edges. And I'm always afraid of not remembering it if > I just do it intuitively. So I have a tendency to double check, > triple check every move I'm doing, which is of course quite slow. > Also I seem to have a hard time recognizing if the rotation is > clockwise or counter clockwise. this is really strange because if I > just do the solve mentally, without really executing it, it is fine, > I perfectly see what I have to do. But for some reason, when I'm > actually doing it, my brain seems to freeze ;) Anyone had the same > experience? > > I really would like to at least get sub-5min, and possibly sub-3min. > So if anyone recognizes some of the same early difficulties than > mine, please let me know how you solved them. > Or any general tips to improve time would do it too. > > Thanks, > Quôc >
1619. Pyraminx solution
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:20:37 -0000

I have been playing with my pyraminx for a week and I was wondering which advanced methods exist. I use a basic layer by layer approach with a one look last layer, but I seems impossible to average sub-9 with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? Any suggestion is welcome. Thanks, Sven
1620. Re: Pyraminx solution
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 15:34:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I have been playing with my pyraminx for a week and I was wondering > which advanced methods exist. I use a basic layer by layer approach > with a one look last layer, but I seems impossible to average sub-9 > with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? > > Any suggestion is welcome. > > Thanks, > Sven > Here's a good and fairly easy method: http://www.geocities.com/rubiks_galaxia/PyraSol.html /Gunnar Krig
1621. Re: 3x3x3 and 5x5x5 cube in Numb3rs
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 17:46:43 -0000

About a month ago I sighted a 3x3x3 in an episode, but I haven't kept up watching numb3rs since I got back from the hospital- too much homework keeping me from everything, even cubing. :-( 4 days worth of AP homework is a pain in the you know where. --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a 5x5x5 > (both scrambled) in the background in one of the shelfs in charlies > office :-) > > * http://hackvalue.de/~flo/img/numb3rs/cube1.png > * http://hackvalue.de/~flo/img/numb3rs/cube2.png > * http://hackvalue.de/~flo/img/numb3rs/cube3.png > > For those of you who dont know the show: > > * http://en.wikipedia.org/wiki/NUMB3RS > > > Flo >
1622. Re: [Speed cubing group] Re: fast blindfold
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Mar 2007 09:47:46 -0800

I said it at the very beginning: "I learnt using the .doc from Tyson." In other words: I orient the corners, orient the edges, permute the corners (3 cycles) and permute the edges (3 cycles). Quôc On Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > where did you learn how to solve it blind folded? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > > Hello, > > > > After 2-3 weeks of intermitted learning/practice, I finally > managed > > to solve the 3x3 blindfolded. And it really feels great. > > I learnt using the .doc from Tyson. I still mess up quite a lot > > during execution (the main problem is that usually don't know where > I > > mess up... maybe I should get a camcorder to try to identify my > > mistakes), but I sometimes have a successful solve, which is great. > > > > Anyway, my main issue right now is that I'm freaking slow. around > > 10-15min. This is very frustrating and I would like to get any > tips > > about how I could improve this time. > > > > Both my memorization time and my execution time are slow. So any > tips > > would do it. > > For the memorization I tried with numbers, but didn't work very > well > > with me. So I'm currently just memorizing the path, which has a > major > > disadvantage, IMHO, because I need to visualize the path, and it's > > hard to do it while looking at the cubies (because I have to move/ > > rotate the cube to find the colors of the next one, which is > messing > > up my brain which tries to visualize the path..). So I'm losing a > lot > > of time looking at the next cubie and then recalling the path from > > the beginning with the cube in the standard position. Maybe I > should > > try not to use the cube to visualize the path and do it only in my > > head. I don't know, you tell me :) > > > > For the execution, I sometimes have difficulties with setup moves, > > especially for edges. And I'm always afraid of not remembering it > if > > I just do it intuitively. So I have a tendency to double check, > > triple check every move I'm doing, which is of course quite slow. > > Also I seem to have a hard time recognizing if the rotation is > > clockwise or counter clockwise. this is really strange because if > I > > just do the solve mentally, without really executing it, it is > fine, > > I perfectly see what I have to do. But for some reason, when I'm > > actually doing it, my brain seems to freeze ;) Anyone had the same > > experience? > > > > I really would like to at least get sub-5min, and possibly sub-3min. > > So if anyone recognizes some of the same early difficulties than > > mine, please let me know how you solved them. > > Or any general tips to improve time would do it too. > > > > Thanks, > > Quôc > > > > >
1623. Re: [Speed cubing group] Re: Pyraminx solution
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Mar 2007 21:10:27 +0100

You should also know that their Pyraminx is also very loose and that if they do not pay attention, the tips turns without touching them. So in this case again, the puzzle you use is very important. Gilles 04 Mar 2007 07:35:06 -0800, Gunnar Krig <gunkr520@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > sgowal <no_reply@...> > wrote: > > > > I have been playing with my pyraminx for a week and I was wondering > > which advanced methods exist. I use a basic layer by layer approach > > with a one look last layer, but I seems impossible to average sub-9 > > with it. Do you know what method Grzegorz Luczyna or Piotr Kózka use? > > > > Any suggestion is welcome. > > > > Thanks, > > Sven > > > > Here's a good and fairly easy method: > http://www.geocities.com/rubiks_galaxia/PyraSol.html > > /Gunnar Krig > > > [Non-text portions of this message have been removed]
1624. Re: [Speed cubing group] Belgian Open videos?
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Mar 2007 17:30:54 -0500

Nice concise report! After reading that you did your last 3 solves in the 3x3x3 finals one-handed, I thought to myself, what if one of those solves was under 17.9? Even if you followed all the one-handed rules, it still wouldn't count because it was done under the wrong category, right? Congrats on a great tournament (what seemed like one though I wasn't there to partake in it)! -Anthony ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 03, 2007 12:48 PM Subject: Re: [Speed cubing group] Belgian Open videos? http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html Here is the link Gilles 2007/3/3, Gilles van den Peereboom <gillesvdp@...>: > > OK great ! > > ---- > > I just wrote a small report. I also set new goals for this year, some > might be interested. :p > > Gilles > > 2007/3/3, Arnaud van Galen < avgalen@silhouette.nl>: > > > > Just send me your address in a personal mail and I will send you the > > uneditied DVD('s) > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > What about sending one to Belgium ? :D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > video. > > > I will help them get it on a computer, probably someday next week. > > After > > > that I could sent one or more DVD's to you. Should I sent them to > > > Switzerland or the US? > > > > > > ----- Original Message ----- > > > From: sgowal > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou > > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > > For those of you who don't know it yet I am currently making a movie > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68 seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic): any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any of you has one or more of them, please email me at "sgowal _at_ > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > Of course the final movie will be available to anyone even though it > > > may take some time until I finish it (maybe 2 weeks). > > > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1625. Good superflip ?
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:14:11 -0000

Hello everyone ! Does someone know a good alg for the superflip ? (ie orient the 12 egdes) I guess that all superflip algs are long, but some of them might be fast to do ? Clément
1626. Nice Flash game
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:16:40 -0000

http://everybodypanic.org/linegame.htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk.com
1627. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 00:21:11 -0000

I have two good ones. Here, r is a move of two layers on the R face, and cULF is a clockwise cube rotation around ULF. This algorithm is optimal (in face turns), but a little slower: r R U2 F (U' D) x' D2 R2 U2 r U2 F' (B' U) R2 D F2 U R2 U x' This algorithm is faster and easy to remember: ((M' U)*4 cULF)*3 --Michael Gottlieb
1628. Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:57:44 +0000 (GMT)

Wow, i just had an 8.34 seconds run on the B-track. totally a nice game. I'm addicted.:) ----- Message d'origine ---- De : Michiel van der Blonk <blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group] Nice Flash game http://everybodypan ic.org/linegame. htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk. com <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1629. Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:55:32 +0000 (GMT)

I got 9.96 seconds :) First i used keboard but couldn't get under 20 seconds. After that with mouse, it's much easyer. So, i prooved sub-10 was possible. Now the cube:) ----- Message d'origine ---- De : Michiel van der Blonk <blonkm@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group] Nice Flash game http://everybodypan ic.org/linegame. htm I got 13.08 on the first one but I bet there are lots of people here who can get under 10 seconds (and I have tried only five times). Michiel http://vanderblonk. com <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1630. Official Rubik's Electronic Timer
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 06:04:54 -0000

Hi guys, I got one of the official Rubik's Timers a little over a year ago, and it has recently started becoming faulty to the point of being unusable. The timer stops whenever it feels like during the solve. Usually, I put the cube down for pre-inspection, pick it back up, and before I set it back down again the timer starts on its own and stops at 1.00 seconds. If I do manage to set the cube down and pick it back up to begin solving, the timer will stop on its own in the middle of the solve (it usually doesn't make it past 5 seconds before it does this). Has anybody else who has this timer experienced this problem? Any tips on how to fix it? I don't think it's a battery issue as the power doesn't go on and off, it's just the internal timer is messed up. I'd really have to hate to buy another one of these, seeing as how they are $100. Any advice at all would really be appreciated. Thanks! -Jason Baum
1631. Re: [Speed cubing group] Belgian Open videos?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 07:50:01 +0100

It would have counted as a 2 hand solve and thus not be a world record (unless I beat 10.36 :D) Thanks for the feedback. :-) Gilles 2007/3/4, Anthony Hsu <erwaman@...>: > > Nice concise report! > > After reading that you did your last 3 solves in the 3x3x3 finals > one-handed, I thought to myself, what if one of those solves was under > 17.9? Even if you followed all the one-handed rules, it still wouldn't > count because it was done under the wrong category, right? > > Congrats on a great tournament (what seemed like one though I wasn't there > to partake in it)! > > -Anthony > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Saturday, March 03, 2007 12:48 PM > Subject: Re: [Speed cubing group] Belgian Open videos? > > http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html > > Here is the link > > Gilles > > 2007/3/3, Gilles van den Peereboom <gillesvdp@...<gillesvdp%40gmail.com> > >: > > > > OK great ! > > > > ---- > > > > I just wrote a small report. I also set new goals for this year, some > > might be interested. :p > > > > Gilles > > > > 2007/3/3, Arnaud van Galen < avgalen@...<avgalen%40silhouette.nl> > >: > > > > > > Just send me your address in a personal mail and I will send you the > > > uneditied DVD('s) > > > ----- Original Message ----- > > > From: Gilles van den Peereboom > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday, March 02, 2007 9:25 PM > > > Subject: Re: [Speed cubing group] Belgian Open videos? > > > > > > What about sending one to Belgium ? :D > > > > > > Gilles > > > > > > 2007/3/2, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > <avgalen%40silhouette.nl> > > > >: > > > > > > > > Grada and Peter Ooms (Alexanders mother and father) have a lot on > > > video. > > > > I will help them get it on a computer, probably someday next week. > > > After > > > > that I could sent one or more DVD's to you. Should I sent them to > > > > Switzerland or the US? > > > > > > > > ----- Original Message ----- > > > > From: sgowal > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com > ><speedsolvingrubikscube%40yahoogrou > > > ps.com> > > > > Sent: Thursday, March 01, 2007 3:31 PM > > > > Subject: [Speed cubing group] Belgian Open videos? > > > > > > > > Hello, > > > > > > > > For those of you who don't know it yet I am currently making a movie > > > > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > > > > > But I miss some very important videos (in possibly good quality): > > > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > > Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68 seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté Horváth (Master Magic): 2.02 seconds > > > > Milán Baticz (Master Magic): any solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > > > If any of you has one or more of them, please email me at "sgowal > _at_ > > > > gmail _dot_ com" so we can discuss how I can receive it/them. > > > > > > > > Of course the final movie will be available to anyone even though it > > > > may take some time until I finish it (maybe 2 weeks). > > > > > > > > Thanks, > > > > > > > > Sven > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
1632. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 01:32:15 -0600

Iono, the timer seems kinda useless (no offense to the guy who designed it). My brother got one, and it just seems like a waste of money, since it's not the standard for cubing anyways. My brother sent the guy who designed it some emails, but he never responded, and so my brother gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum > > > [Non-text portions of this message have been removed]
1633. Re: [Speed cubing group] Re: fast blindfold
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 00:26:27 -0800

Whether you orient corners or orient edges first probably doesn't matter, but I wrote that document in July of 2005. I orient edges before corners now. You might want to try it just to see how you feel. -Tyson On Mar 4, 2007, at 9:47 AM, yahoogroups@... wrote: > I said it at the very beginning: > "I learnt using the .doc from Tyson." > > In other words: I orient the corners, orient the edges, permute the > corners (3 cycles) > and permute the edges (3 cycles). > > Quôc > > On Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > > > where did you learn how to solve it blind folded? > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... > wrote: > > > > > > Hello, > > > > > > After 2-3 weeks of intermitted learning/practice, I finally > > managed > > > to solve the 3x3 blindfolded. And it really feels great. > > > I learnt using the .doc from Tyson. I still mess up quite a lot > > > during execution (the main problem is that usually don't know > where > > I > > > mess up... maybe I should get a camcorder to try to identify my > > > mistakes), but I sometimes have a successful solve, which is > great. > > > > > > Anyway, my main issue right now is that I'm freaking slow. around > > > 10-15min. This is very frustrating and I would like to get any > > tips > > > about how I could improve this time. > > > > > > Both my memorization time and my execution time are slow. So any > > tips > > > would do it. > > > For the memorization I tried with numbers, but didn't work very > > well > > > with me. So I'm currently just memorizing the path, which has a > > major > > > disadvantage, IMHO, because I need to visualize the path, and it's > > > hard to do it while looking at the cubies (because I have to move/ > > > rotate the cube to find the colors of the next one, which is > > messing > > > up my brain which tries to visualize the path..). So I'm losing a > > lot > > > of time looking at the next cubie and then recalling the path from > > > the beginning with the cube in the standard position. Maybe I > > should > > > try not to use the cube to visualize the path and do it only in my > > > head. I don't know, you tell me :) > > > > > > For the execution, I sometimes have difficulties with setup moves, > > > especially for edges. And I'm always afraid of not remembering it > > if > > > I just do it intuitively. So I have a tendency to double check, > > > triple check every move I'm doing, which is of course quite slow. > > > Also I seem to have a hard time recognizing if the rotation is > > > clockwise or counter clockwise. this is really strange because if > > I > > > just do the solve mentally, without really executing it, it is > > fine, > > > I perfectly see what I have to do. But for some reason, when I'm > > > actually doing it, my brain seems to freeze ;) Anyone had the same > > > experience? > > > > > > I really would like to at least get sub-5min, and possibly > sub-3min. > > > So if anyone recognizes some of the same early difficulties than > > > mine, please let me know how you solved them. > > > Or any general tips to improve time would do it too. > > > > > > Thanks, > > > Quôc > > > > > > > > > > > >
1634. Re: Official Rubik's Electronic Timer
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 09:49:01 -0000

http://www.mission-designs.com/timer/ There's an e-mail address for technical support for this nice timing device. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Jason Baum" <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum >
1635. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 5 Mar 2007 13:02:53 +0100

Maybe the light-sensor has been damaged or became dirty? Cleaning it might help! And I assume you already know how to find the calibration setting, but just to be sure: Press the 2 leftmost buttons at the same time, press the lower-leftmost button untill you are at the calibration option, press the black button to enter the calibration option, hold a cube 1 cm above the light-sensor, press the black button to confirm the calibration option, press the lower-leftmost button untill you are at the exit-config option, press the black button to confirm the exit-config option. All of the above was done without having the device near me, so please confirm this from the manual. ----- Original Message ----- From: Jason Baum To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 7:04 AM Subject: [Speed cubing group] Official Rubik's Electronic Timer Hi guys, I got one of the official Rubik's Timers a little over a year ago, and it has recently started becoming faulty to the point of being unusable. The timer stops whenever it feels like during the solve. Usually, I put the cube down for pre-inspection, pick it back up, and before I set it back down again the timer starts on its own and stops at 1.00 seconds. If I do manage to set the cube down and pick it back up to begin solving, the timer will stop on its own in the middle of the solve (it usually doesn't make it past 5 seconds before it does this). Has anybody else who has this timer experienced this problem? Any tips on how to fix it? I don't think it's a battery issue as the power doesn't go on and off, it's just the internal timer is messed up. I'd really have to hate to buy another one of these, seeing as how they are $100. Any advice at all would really be appreciated. Thanks! -Jason Baum [Non-text portions of this message have been removed]
1636. Re: [Speed cubing group] Official Rubik's Electronic Timer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 5 Mar 2007 13:10:36 +0100

I don't agree. I like having a timer that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in memory and calculates avarages for you. Off course, all of this can be done with a computer/laptop, but those are bigger/heavier, batteries run out faster and they are more expensive (and also not the standard). However I do think it is smart to also practise with a stackmat timer so you get used to it. Also, an update to the scrambling algorithm would be welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D' doesn't make much sense on a 2x2x2). I really do like the notation of the scrambling algorithm: 2B' meaning turn 2 B layers counter clockwise. This notation is easily scalable to cubes of any size! Conclusion: Nice device, but not perfect ----- Original Message ----- From: Sapan Upadhyay To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 8:32 AM Subject: Re: [Speed cubing group] Official Rubik's Electronic Timer Iono, the timer seems kinda useless (no offense to the guy who designed it). My brother got one, and it just seems like a waste of money, since it's not the standard for cubing anyways. My brother sent the guy who designed it some emails, but he never responded, and so my brother gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the official Rubik's Timers a little over a year ago, and > it has recently started becoming faulty to the point of being > unusable. The timer stops whenever it feels like during the solve. > Usually, I put the cube down for pre-inspection, pick it back up, and > before I set it back down again the timer starts on its own and stops > at 1.00 seconds. If I do manage to set the cube down and pick it back > up to begin solving, the timer will stop on its own in the middle of > the solve (it usually doesn't make it past 5 seconds before it does this). > > Has anybody else who has this timer experienced this problem? Any > tips on how to fix it? I don't think it's a battery issue as the > power doesn't go on and off, it's just the internal timer is messed > up. I'd really have to hate to buy another one of these, seeing as > how they are $100. > > Any advice at all would really be appreciated. Thanks! > > -Jason Baum > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1637. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 20:04:23 -0000

Hello, I use ((M'U)*4 xy') * 3. I can execute it in <4 :D. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Hello everyone ! > > Does someone know a good alg for the superflip ? (ie orient the 12 egdes) > > I guess that all superflip algs are long, but some of them might be > fast to do ? > > Clément >
1638. Struggling 5x5x5
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Mar 2007 13:47:03 -0800 (PST)

Hello, I'm fairly consistant with my 3x3x3 cube being under a minute. After a year of cubing I have decided to move up to the 5x5x5. Well, i'm about a month in and the two "hint guides" i've found on the net aren't helping me (my 3x3x3 moves help me more). Any suggestions other than to be patient? I dont think I'm dealing with rocket science, but something just isn't clicking. Any thoughts? Cheers! ~ Chris ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/
1639. Re: Struggling 5x5x5
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 21:54:20 -0000

Thanks to Ian, I'll have my cube sometime this week, and I could also use some help for when it arrives. I don't need to lose any more hair than I have to. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris
1640. Re: Struggling 5x5x5
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:21:54 -0000

> I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. First of all, is your problem that you can't solve the 5x5x5 at all or that you're having trouble doing it consistently / quickly? What method are you planning to use? If you haven't chosen one yet, I'd suggest a centers-first strategy (see bigcubes.com), but if you've picked one we need to know which one it is before we can help you. --Michael Gottlieb
1641. Re: Re : [Speed cubing group] Nice Flash game
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:28:07 -0000

I got 8.67 ;-) --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > I got 9.96 seconds :) > > First i used keboard but couldn't get under 20 seconds. > After that with mouse, it's much easyer. > So, i prooved sub-10 was possible. > > Now the cube:) >
1642. Re: Good superflip ?
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Mar 2007 23:32:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > I use ((M'U)*4 xy') * 3. > > I can execute it in <4 :D. > > - Joël. Joël, here is something else you can do < 4. http://tinyurl.com/2xeo9n -Dave Campbell
1643. Re : Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 00:20:57 +0000 (GMT)

Sorry Harris, allready sub 7.50. :) ----- Message d'origine ---- De : Harris Chan <takonan_mutoy@...> À : speedsolvingrubikscube@...m Envoyé le : Mardi, 6 Mars 2007, 0h28mn 07s Objet : Re: Re : [Speed cubing group] Nice Flash game I got 8.67 ;-) --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > I got 9.96 seconds :) > > First i used keboard but couldn't get under 20 seconds. > After that with mouse, it's much easyer. > So, i prooved sub-10 was possible. > > Now the cube:) > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1644. Berkeley Spring Competition
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 00:59:10 -0000

Hi everyone. The Rubik's Cube Club at Berkeley is organizing another competition for this spring semester. We are going to have it on April 14th. The room I've reserved for now is 126 Barrows. This may change if I can obtain a better room but if not, this is the room we will use. The events we are planning to have are: 3x3x3 speedsolve 3x3x3 one-handed 3x3x3 blindfolded 4x4x4 speedsolve 5x5x5 speedsolve To pre-register, go to this site and sign up: http://gnehzr.net/tournament/signup.php?tid=1 You should receive a confirmation email within a day or two of signing up. Any questions can be directed to berkeleycubeclub (at) gmail (dot) com or posted here. I tend to visit this forum fairly often. -Dan
1645. Another noob who needs help!!
From: "yasinarshad" <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 01:26:37 -0000

Hey I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? Any tips other than more practice?
1646. Re: Another noob who needs help!!
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 03:41:29 -0000

ive been cubing about the same for about 20-25 days my fastest time i got was about 1:06 which is pretty good compared to me :). I use tysons method and got better at that, Im not sure about the Fridrich or how to do the f2l even so I cant help much here. --- In speedsolvingrubikscube@yahoogroups.com, "yasinarshad" <Yasin.arshad@...> wrote: > > Hey > I'm new to the Rubik's Cube I have only been cubing for about a month > now and I average about 1 minute.(I think that's good and I know that's > like slow motion to most of you here) I'm trying to get better but I > don't know where to start. > What I do is solve F2L intuitively and that > takes me about 40 seconds then I orient the last layer and solve. The > LL takes me about 20 to 15 seconds. For the last layer I use common > algorithms found on Macky's site. Other than that that's it. > Where should I begin to get better? F2L? What's the average time I > should get for that? Any tips other than more practice? >
1647. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:08:43 -0000

Whaha! That's hilarious Dave! I almost forgot about that... - Joël. --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > I use ((M'U)*4 xy') * 3. > > > > I can execute it in <4 :D. > > > > - Joël. > > > Joël, here is something else you can do < 4. > > http://tinyurl.com/2xeo9n > > -Dave Campbell >
1648. God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:16:39 -0000

Hi all, I try to write god's algorithm in order to solve the pocket cube with a friend but we are facing to problems. We tried to reduce the 88000000 possibilities with equivalence classes by using the 1152-fold symmetry and 2-reflections but we don't manage to generate all the 78000 concerned cubes (mistake at depth 3 '-_-). Is there any better approach to write god's algorithm for 2x2 and could you help me by giving the different steps of such an algorithm ? How to represent the cube ? (integer list, bytes) Mhhhh i forgot, the language used is Maple (and can't change :] ) Thx :)
1649. Re: Struggling 5x5x5
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 10:42:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris > > Go to bigcubes.com the site was very helpful for me solving the 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this was the most helpful site. Good Luck Dave > > _____________________________________________________________________ _______________ > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > http://autos.yahoo.com/green_center/ >
1650. Re: Re : [Speed cubing group] Nice Flash game
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 11:58:54 -0000

Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > I got 8.67 ;-) > > > --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels > <cubewizzard@> wrote: > > > > I got 9.96 seconds :) > > > > First i used keboard but couldn't get under 20 seconds. > > After that with mouse, it's much easyer. > > So, i prooved sub-10 was possible. > > > > Now the cube:) > > >
1651. Re : Re : [Speed cubing group] Nice Flash game
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 15:29:24 +0000 (GMT)

6.96 seconds :) Sub six, is the goal. ----- Message d'origine ---- De : Gunnar Krig <gunkr520@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Mars 2007, 12h58mn 54s Objet : Re: Re : [Speed cubing group] Nice Flash game Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In speedsolvingrubiksc ube@yahoogroups. com, "Harris Chan" <takonan_mutoy@ ...> wrote: > > I got 8.67 ;-) > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels > <cubewizzard@ > wrote: > > > > I got 9.96 seconds :) > > > > First i used keboard but couldn't get under 20 seconds. > > After that with mouse, it's much easyer. > > So, i prooved sub-10 was possible. > > > > Now the cube:) > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,helvetica,clean,sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial,helvetica,clean,sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0; } #ygrp-tpmsgs{ font-family:Arial; clear:both; } #ygrp-vitnav{ padding-top:10px; font-family:Verdana; font-size:77%; margin:0; } #ygrp-vitnav a{ padding:0 1px; } #ygrp-actbar{ clear:both; margin:25px 0; white-space:nowrap; color:#666; text-align:right; } #ygrp-actbar .left{ float:left; white-space:nowrap; } .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana; font-size:77%; padding:15px 0; } #ygrp-ft{ font-family:verdana; font-size:77%; border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px; } #ygrp-vital{ background-color:#e0ecee; margin-bottom:20px; padding:2px 0 8px 8px; } #ygrp-vital #vithd{ font-size:77%; font-family:Verdana; font-weight:bold; color:#333; text-transform:uppercase; } #ygrp-vital ul{ padding:0; margin:2px 0; } #ygrp-vital ul li{ list-style-type:none; clear:both; border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold; color:#ff7900; float:right; width:2em; text-align:right; padding-right:.5em; } #ygrp-vital ul li .cat{ font-weight:bold; } #ygrp-vital a { text-decoration:none; } #ygrp-vital a:hover{ text-decoration:underline; } #ygrp-sponsor #hd{ color:#999; font-size:77%; } #ygrp-sponsor #ov{ padding:6px 13px; background-color:#e0ecee; margin-bottom:20px; } #ygrp-sponsor #ov ul{ padding:0 0 0 8px; margin:0; } #ygrp-sponsor #ov li{ list-style-type:square; padding:6px 0; font-size:77%; } #ygrp-sponsor #ov li a{ text-decoration:none; font-size:130%; } #ygrp-sponsor #nc { background-color:#eee; margin-bottom:20px; padding:0 8px; } #ygrp-sponsor .ad{ padding:8px 0; } #ygrp-sponsor .ad #hd1{ font-family:Arial; font-weight:bold; color:#628c2a; font-size:100%; line-height:122%; } #ygrp-sponsor .ad a{ text-decoration:none; } #ygrp-sponsor .ad a:hover{ text-decoration:underline; } #ygrp-sponsor .ad p{ margin:0; } o {font-size:0;} .MsoNormal { margin:0 0 0 0; } #ygrp-text tt{ font-size:120%; } blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1652. Re: Good superflip ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 16:01:16 -0000

Hi:-) Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Whaha! > > That's hilarious Dave! I almost forgot about that... > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > I use ((M'U)*4 xy') * 3. > > > > > > I can execute it in <4 :D. > > > > > > - Joël. > > > > > > Joël, here is something else you can do < 4. > > > > http://tinyurl.com/2xeo9n > > > > -Dave Campbell > > >
1653. Re: [Speed cubing group] Re: Good superflip ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 18:44:36 +0100

that would be sub4....hours ? :D Gilles 06 Mar 2007 08:02:42 -0800, Per Kristen Fredlund <aspiring_to_love@... >: > > Hi:-) > > Rubiks.com revenge's are the best. Try that on an eastsheen ! :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Whaha! > > > > That's hilarious Dave! I almost forgot about that... > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > thewetdog > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > > > <joel_vn@> wrote: > > > > I use ((M'U)*4 xy') * 3. > > > > > > > > I can execute it in <4 :D. > > > > > > > > - Joël. > > > > > > > > > Joël, here is something else you can do < 4. > > > > > > http://tinyurl.com/2xeo9n > > > > > > -Dave Campbell > > > > > > > > [Non-text portions of this message have been removed]
1654. Best F2L Algorithms
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 18:21:21 -0000

Hi Everybody! I would like to learn all the F2L algos. Looking in internet I've seen that speedcubers explain diferents list of algos and I would like to know wich list should I take to learn. Wich are the easiest and speedest algos for F2L? Thanks a lot! Best Regards. Federico
1655. Re: Belgian Open videos?
From: "michelhop" <michel.hop@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 18:58:22 -0000

Hi Arnaud, Will you please inform me when Grada and Peter have Daniel's 4X4 solve on video? Daniel is offically the youngest to have solved the 4x4 in competition (unfortunately not an official category otherwise it would have been another world record in the Belgium competition) and I very much regret that I didn't film it. with regards, Michel. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Grada and Peter Ooms (Alexanders mother and father) have a lot on video. I will help them get it on a computer, probably someday next week. After that I could sent one or more DVD's to you. Should I sent them to Switzerland or the US? > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > > Hello, > > For those of you who don't know it yet I am currently making a movie > about the Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some very important videos (in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If any of you has one or more of them, please email me at "sgowal _at_ > gmail _dot_ com" so we can discuss how I can receive it/them. > > Of course the final movie will be available to anyone even though it > may take some time until I finish it (maybe 2 weeks). > > Thanks, > > Sven > > > > > > [Non-text portions of this message have been removed] >
1656. Re: Best F2L Algorithms
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 19:05:45 -0000

> Wich are the easiest and speedest algos for F2L? I would go with "the ones that you understand completely".. So try intuitive F2L for a while and learn only the algorithms for the cases you cant do intuitive.. Some links for you: * Intro F2L: http://www.freespaces.com/jasa86/intro_f2l_intro.htm * An intuitive guide to Fridrich F2L: http://dougreed.no-ip.org/~doug/f2l/f2l.htm * http://www.hio.hen.nl/~s98134/rubik/F2L.html Flo
1657. Re: Re : [Speed cubing group] Nice Flash game
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 20:40:18 -0000

7.8 ....good enough for me XD Harris --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Ok, guys, now you have to beat 7.74. :-D > > /Gunnar Krig > >
1658. Cube4you
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 22:07:30 -0000

Hey, I heard a lot good stuff about this site. I looked and it also seems great to me! Sooo much choice... But.. what is all the difference? I've heard about type a/b/c screws etc. Also I see a white DIY with (b) behind it with stickers for 4.76 euro's and then I also see a white DIY also with stickers coming with it for 5.72 euro's... it says (a). What is the difference and what is best? Ok, another question... I don't have paypal which seems the only way of paying obviously, but when I tried to make an account I always had to fill in credit card things, and I don't have one, also I don't think I can have a credit card of my own since I'm not 18 yet (I will get in october). Erik
1659. Re: Cube4you
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 22:29:36 -0000

C4Y: I have not personally ordered from this site, but previous posts indicate that type (a) is most likely the best--something about having longer screws, maybe it's a little more sturdy than the others. PayPal: I think you can do direct withdrawal from your bank account if you have a checking account. If you can get a CheckCard against your checking account, that will work the same as a credit card. Of course, if you don't have a checking account, then I think you're out of luck until you can get your own card or borrow someone else's. Stephen --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey, > I heard a lot good stuff about this site. I looked and it also seems > great to me! Sooo much choice... But.. what is all the difference? > I've heard about type a/b/c screws etc. Also I see a white DIY with > (b) behind it with stickers for 4.76 euro's and then I also see a > white DIY also with stickers coming with it for 5.72 euro's... it says > (a). What is the difference and what is best? > > Ok, another question... I don't have paypal which seems the only way > of paying obviously, but when I tried to make an account I always had > to fill in credit card things, and I don't have one, also I don't > think I can have a credit card of my own since I'm not 18 yet (I will > get in october). > > Erik >
1660. Fake Cube Video Contest
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Mar 2007 23:44:01 -0000

The object is to make the best fake rubik's cube solve video. To enter go to www.cubeworld.co.nr and click BFCV
1661. Re: Official Rubik's Electronic Timer
From: "rubiksmaster12" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 00:04:50 -0000

I would just buy the timer that comes with a stackmat Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't agree. I like having a timer that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in memory and calculates avarages for you. Off course, all of this can be done with a computer/laptop, but those are bigger/heavier, batteries run out faster and they are more expensive (and also not the standard). > > However I do think it is smart to also practise with a stackmat timer so you get used to it. Also, an update to the scrambling algorithm would be welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D' doesn't make much sense on a 2x2x2). I really do like the notation of the scrambling algorithm: 2B' meaning turn 2 B layers counter clockwise. This notation is easily scalable to cubes of any size! > > Conclusion: Nice device, but not perfect > ----- Original Message ----- > From: Sapan Upadhyay > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 05, 2007 8:32 AM > Subject: Re: [Speed cubing group] Official Rubik's Electronic Timer > > > Iono, the timer seems kinda useless (no offense to the guy who designed it). > My brother got one, and it just seems like a waste of money, since it's not > the standard for cubing anyways. My brother sent the guy who designed it > some emails, but he never responded, and so my brother gave up trying to use > it. > > -Sapan Upadhyay > > On 3/5/07, Jason Baum <speedrunningcuber@...> wrote: > > > > Hi guys, > > > > I got one of the official Rubik's Timers a little over a year ago, and > > it has recently started becoming faulty to the point of being > > unusable. The timer stops whenever it feels like during the solve. > > Usually, I put the cube down for pre-inspection, pick it back up, and > > before I set it back down again the timer starts on its own and stops > > at 1.00 seconds. If I do manage to set the cube down and pick it back > > up to begin solving, the timer will stop on its own in the middle of > > the solve (it usually doesn't make it past 5 seconds before it does this). > > > > Has anybody else who has this timer experienced this problem? Any > > tips on how to fix it? I don't think it's a battery issue as the > > power doesn't go on and off, it's just the internal timer is messed > > up. I'd really have to hate to buy another one of these, seeing as > > how they are $100. > > > > Any advice at all would really be appreciated. Thanks! > > > > -Jason Baum > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
1662. Re: Fake Cube Video Contest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 02:21:00 -0000

Is "best" defined as "most blatantly fake," "most likely to get away with cheating," or "fastest time, anything goes"? --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > The object is to make the best fake rubik's cube solve video. To enter > go to www.cubeworld.co.nr and click BFCV >
1663. BLD Cubing stummped
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 02:41:09 -0000

Ya, just started to learn the BLD cubing, and im stumpped, right now im figureing out how to do the 3-cycle method and i dont understand why when you preform (abcde) you get (ade) rather than (cde) left. I'm not sure if im looking at it all wrong but from what im doing. Oh and im getting this from Macky's Site. "If we have (abcde) and apply (abc), the end result is (ade). I leave it to the reader to figure out why this works. This is essentially what we must do in our mind as we solve the permutation. The two numbers deleted correspond to the corners solved by that particular cycle. Because pieces are deleted from memory when they are solved, when all information is gone, we know that our solve is complete."
1664. Re: [Speed cubing group] BLD Cubing stummped
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 18:53:04 -0800

If you do (abc): - a will go in b (which is its final position) - b will go in c (which is its final position) - c will go in a (which is NOT its final position, c should be in d) Hence, it yields to (ade) because we now have c in a. Does it make sense? Best Regards, Quôc On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > Ya, just started to learn the BLD cubing, and im stumpped, right now > im figureing out how to do the 3-cycle method and i dont understand > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > not sure if im looking at it all wrong but from what im doing. Oh and > im getting this from Macky's Site. > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > it to the reader to figure out why this works. This is essentially > what we must do in our mind as we solve the permutation. The two > numbers deleted correspond to the corners solved by that particular > cycle. Because pieces are deleted from memory when they are solved, > when all information is gone, we know that our solve is complete." > > >
1665. Re: [Speed cubing group] BLD Cubing stummped
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 03:11:00 -0000

Allrighty, I get what i did wrong now, i forgot that c moved to a so i just read the c, thanks alot Quôc. And just wondering about how long did it take anyone to learn how to do it from learning to writing down teh 'code/numbers' to not needing to writing it down. Becasue im hoping to learn in 2-3 weeks during my spring break, would this be realistic?/ --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > If you do (abc): > - a will go in b (which is its final position) > - b will go in c (which is its final position) > - c will go in a (which is NOT its final position, c should be in d) > > Hence, it yields to (ade) because we now have c in a. > > Does it make sense? > > Best Regards, > Quôc > > On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > > > Ya, just started to learn the BLD cubing, and im stumpped, right now > > im figureing out how to do the 3-cycle method and i dont understand > > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > > not sure if im looking at it all wrong but from what im doing. Oh and > > im getting this from Macky's Site. > > > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > > it to the reader to figure out why this works. This is essentially > > what we must do in our mind as we solve the permutation. The two > > numbers deleted correspond to the corners solved by that particular > > cycle. Because pieces are deleted from memory when they are solved, > > when all information is gone, we know that our solve is complete." > > > > > > >
1666. Re: [Speed cubing group] BLD Cubing stummped
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 03:57:19 -0000

When I started I didn't write anything down, I just went straight to memorizing it. Of course I didn't do the whole cube at once, I'd solve part of a cube and do the rest blindfolded, or do just corners or just edges, and then worked my way up to doing the whole cube. I solved my first cube blindfolded about a week after learning how, so yes, it's realistic. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > > > > Allrighty, I get what i did wrong now, i forgot that c moved to a so i > just read the c, thanks alot Quôc. And just wondering about how long > did it take anyone to learn how to do it from learning to writing down > teh 'code/numbers' to not needing to writing it down. Becasue im > hoping to learn in 2-3 weeks during my spring break, would this be > realistic?/ > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > If you do (abc): > > - a will go in b (which is its final position) > > - b will go in c (which is its final position) > > - c will go in a (which is NOT its final position, c should be in d) > > > > Hence, it yields to (ade) because we now have c in a. > > > > Does it make sense? > > > > Best Regards, > > Quôc > > > > On Mar 6, 2007, at 6:41 PM, mt_highest wrote: > > > > > Ya, just started to learn the BLD cubing, and im stumpped, right now > > > im figureing out how to do the 3-cycle method and i dont understand > > > why when you preform (abcde) you get (ade) rather than (cde) left. I'm > > > not sure if im looking at it all wrong but from what im doing. Oh and > > > im getting this from Macky's Site. > > > > > > "If we have (abcde) and apply (abc), the end result is (ade). I leave > > > it to the reader to figure out why this works. This is essentially > > > what we must do in our mind as we solve the permutation. The two > > > numbers deleted correspond to the corners solved by that particular > > > cycle. Because pieces are deleted from memory when they are solved, > > > when all information is gone, we know that our solve is complete." > > > > > > > > > > > >
1667. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 19:57:49 -0800

I don't know if you're capable of producing a fake video. The internet simply wouldn't believe it. -Tyson On Mar 6, 2007, at 6:22 PM, aznseashell wrote: > Is "best" defined as "most blatantly fake," "most likely to get away > with cheating," or "fastest time, anything goes"? > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > <poker19@...> wrote: > > > > The object is to make the best fake rubik's cube solve video. To > enter > > go to www.cubeworld.co.nr and click BFCV > > > > >
1668. Re: [Speed cubing group] BLD Cubing stummped
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Mar 2007 19:58:05 -0800

On Mar 6, 2007, at 7:11 PM, mt_highest wrote: > Allrighty, I get what i did wrong now, i forgot that c moved to a so i > just read the c, thanks alot Quôc. And just wondering about how long > did it take anyone to learn how to do it from learning to writing down > teh 'code/numbers' to not needing to writing it down. Becasue im > hoping to learn in 2-3 weeks during my spring break, would this be > realistic?/ I'm not using numbers anymore, but it tooks me 2 weeks to do a full solve blindfolded. But I don't have much time to practice, and I didn't know all the permutation algorithms (this helps quite a lot if you already knows them, especially to fix the parity). So much of the time it took me, was to learn new PLL algorithms. Actually I never wrote the numbers down, I just learnt the corner orientations, try to do it blindfolded. Then learnt the edges orientations, try to do it blindfolded. Then try to do both. And so on... Until my first full solve. Also, I'm really really slow at the moment (10-15min), but again, I don't have much time to practice (I'm only doing 2 or 3 solves a week... for the moment, I'm waiting for my vacations ;) ). But I'm still really happy that I managed to do it. I know it's not as hard as people seem to think at first, but you still get a sense of accomplishment when you get your first full solve. It's magical, it's like xmas when you open your gifts. You remove your blindfold and... surprise! it's solved! :) Good luck, and have fun, Best Regards, Quôc
1669. Re: Fake Cube Video Contest
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 10:45:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > The object is to make the best fake rubik's cube solve video. To enter > go to www.cubeworld.co.nr and click BFCV > Hmm maybe I'll give this a go next weekend.
1670. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: poker19@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 12:11:50 +0000 (GMT)

It is most likely to get away with cheating/fastest Patrick ----- Original Message ----- From: aznseashell Date: Tuesday, March 6, 2007 9:22 pm Subject: [Speed cubing group] Re: Fake Cube Video Contest To: speedsolvingrubikscube@yahoogroups.com > Is "best" defined as "most blatantly fake," "most likely to get away > with cheating," or "fastest time, anything goes"? > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > wrote: > > > > The object is to make the best fake rubik's cube solve video. > To enter > > go to www.cubeworld.co.nr and click BFCV > > > > > [Non-text portions of this message have been removed]
1671. Re: Fake Cube Video Contest
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 13:13:36 -0000

Yes, they don't believe any of the REAL solves, so probably the best way to go is to break a few world records while wearing outlandish clothes or something and then claim it's fake. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > I don't know if you're capable of producing a fake video. The internet > simply wouldn't believe it. > > -Tyson
1672. Ian W's Cubes
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 13:16:09 -0000

I already thanked Ian in private, but I have to praise the guy in public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they arrived faster than I expected and at a really good price. This guy is great, and if he ever goes into business selling other cubes, I'll be the first one in line. Stephen
1673. Re: New Speedcubing site
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 15:35:30 -0000

Imagecube works, but Josef Jelinek's script produces nice pictures Examples on http://rubikscube.info/ortega.html Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > Yes I did, your imagecube works great. without it it would have been > hard to make the cubes. and i'll get on removing the hyperlinks > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > > > > Did you use my tool to generate the codes? > > > > + You forgot to remove a few hyperlinks to applets on some places. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > > <poker19@> wrote: > > > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > > updates > > > > > >
1674. Re: [Speed cubing group] Re: New Speedcubing site
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 13:27:22 -0300 (ART)

They're really cool but how can we use them? it's not on the "software" part... Pedro Gilles Roux <grrroux@...> escreveu: Imagecube works, but Josef Jelinek's script produces nice pictures Examples on http://rubikscube.info/ortega.html Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" <poker19@...> wrote: > > Yes I did, your imagecube works great. without it it would have been > hard to make the cubes. and i'll get on removing the hyperlinks > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > > > > Did you use my tool to generate the codes? > > > > + You forgot to remove a few hyperlinks to applets on some places. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" > > <poker19@> wrote: > > > > > > i have created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > > > and soon to come video 4x4x4 and 5x5x5 solutions check in to see > > updates > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1675. Re: Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 17:35:10 -0000

Does anyone have any suggestions for where to get 3x3 cubes? I'd really appreciate it. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > cheaper than the normal $8-9 that I see. Does anyone have any info on > how I can do this, and how cheap I could get them? Thanks. >
1676. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 18:50:47 +0100

http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores <stshores24@...>: > > Yes, they don't believe any of the REAL solves, so probably the best > way to go is to break a few world records while wearing outlandish > clothes or something and then claim it's fake. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if you're capable of producing a fake video. The internet > > simply wouldn't believe it. > > > > -Tyson > > > [Non-text portions of this message have been removed]
1677. Re: Good superflip ?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 18:28:35 -0000

How legal is that? You are only removing 2 pieces and putting them back in. It almost seems to get by a loop-hole in the regulations. It'd be kinda funny if someone actually did that in competition... > Joël, here is something else you can do < 4. > > http://tinyurl.com/2xeo9n > > -Dave Campbell
1678. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 18:51:17 -0000

The orientation of the 8 corners are described by a number from 0 to 2186 (3^7-1). If use use a terneary base encoding, that will save lots of space. [only 12 bits] For permutation, you define a natural ordering of the cubies and then construct a factorial-base number by counting the number of corners to the left of it that is higher in order than itself. Hence, the permutation may be given by a number from 0 to 40319 (8!- 1). [only 16 bits] The entire state can be stored using 28 bits, so one "long int" or two "ints" in C/C++. I would use transformation tables for the moves. I'd also have a function that consturcts pruning tables to speed up the runtime. You can also consider the possiblity of fixing one of the corners in proper permutation and orientation and then not apply any turns that change it. So if you assert the DBL piece to be solved then yor only generators would be U,F,R (so there would be 9 first turn possiblities and 6 possiblites for the remaining turns, so that you don't cancel out a previous turn). Exploiting symmetry your first turn can only be 1 of 2 things really. If one corner is fixed, than this would reduce the number of bits nessesary to store state as well. [3^6 for orientation, 7! for permutation... so like 10+13 bits for state] In conclusion, represent a cube using a pair of ints! (assuming you get exactly 16 bits out of an int, which is standard on most platforms) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" <benbest_06@...> wrote: > > Hi all, > > I try to write god's algorithm in order to solve the pocket cube with > a friend but we are facing to problems. We tried to reduce the > 88000000 possibilities with equivalence classes by using the 1152- fold > symmetry and 2-reflections but we don't manage to generate all the > 78000 concerned cubes (mistake at depth 3 '-_-). > > Is there any better approach to write god's algorithm for 2x2 and > could you help me by giving the different steps of such an algorithm ? > How to represent the cube ? (integer list, bytes) > Mhhhh i forgot, the language used is Maple (and can't change :] ) > > Thx :) >
1679. Re: [Speed cubing group] Re: Fake Cube Video Contest
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Mar 2007 11:09:49 -0800 (PST)

this video has brought my many minutes of enjoyment already, my coworkers even laughed Gilles van den Peereboom <gillesvdp@...> wrote: http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores <stshores24@...>: > > Yes, they don't believe any of the REAL solves, so probably the best > way to go is to break a few world records while wearing outlandish > clothes or something and then claim it's fake. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if you're capable of producing a fake video. The internet > > simply wouldn't believe it. > > > > -Tyson > > > [Non-text portions of this message have been removed] --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1680. Re: Fake Cube Video Contest
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:13:30 -0000

Me too! That's hilarious! Stephen --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > this video has brought my many minutes of enjoyment already, my coworkers even laughed > > Gilles van den Peereboom <gillesvdp@...> wrote: http://www.youtube.com/watch?v=aZwE4KKuiws > > This one is certainly my favorite. > > Gilles
1681. Re: Good superflip ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:15:46 -0000

Definately not legal, I guess... But it's still something I can do in <4 seconds :p LoL. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How legal is that? You are only removing 2 pieces and putting them > back in. It almost seems to get by a loop-hole in the regulations. > > It'd be kinda funny if someone actually did that in competition... > > > > Joël, here is something else you can do < 4. > > > > http://tinyurl.com/2xeo9n > > > > -Dave Campbell >
1682. bld olls
From: "perscription_death" <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 19:51:16 -0000

is there a list for the normal 7 corner olls for bld? (ie ones that effect nothing but the corners) i remember seeing a bruno one a while ago... i have the right sune + left sune one and its inverse, as well as the triple sune and double sune cases, but i was wondering if there is a sune, antisune, or bruno one that people can share that has worked well for them. if you have good ones for the cases i already know please share them as well
1683. Yet another lucky scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:24:56 -0000

Okay, these are always fun to play with. Every once in a while, you get a scramble where things just seem to go your way. I got one of these today, and got a new personal best time of 14.81 seconds. Although I'm hesitant to count it as a real PB, even though it was technically non-lucky. For comparison, my current normal averages are about 8-10 seconds slower than this. Try it out and post your times (and solves if you can reconstruct them). Scramble (with cross color on top): R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' My solution is below... Don't scroll down if you want to try your own solve first. . . . . . . XCross: (y2) L' F' R B R 2nd Pair: (x2) R U R' d' R U' R' 3rd Pair: (y') R U' R' 4th Pair: (y') U R U R' U' R U R' OLL: (y') R' U' R U' R' U2 R PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' Chris
1684. Re: Buying in bulk
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:35:49 -0000

either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- us, or 9spuzzles.com. concidentally, these are all chinese sellers. --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > > Does anyone have any suggestions for where to get 3x3 cubes? I'd really > appreciate it. Thanks. > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9 that I see. Does anyone have any info on > > how I can do this, and how cheap I could get them? Thanks. > > >
1685. Re: God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Mar 2007 22:40:15 -0000

Okay I understood how to represent the cube. But the problem is that this pair of ints only stores orientation and permutation but doesnt store the algorithm executed to reach this state. I mean the programm i want to write aims to, given a random state of the pocket cube, answer the optimal algorithm in less than 14 moves (half turn metrics). So if I generate all the states and encode each state with 2 ints, how do i know which algorithm was applied to get this state? Moreover I dont understand how to generate every single state in a suitable time, even by using <U,F,R> generator, because except first step which allows 9 moves, other allows 6 turns and it would involve 6^13 moves to apply to the cube? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > The orientation of the 8 corners are described by a number from 0 to > 2186 (3^7-1). If use use a terneary base encoding, that will save > lots of space. [only 12 bits] > > For permutation, you define a natural ordering of the cubies and > then construct a factorial-base number by counting the number of > corners to the left of it that is higher in order than itself. > Hence, the permutation may be given by a number from 0 to 40319 (8!- > 1). [only 16 bits] > > The entire state can be stored using 28 bits, so one "long int" or > two "ints" in C/C++. I would use transformation tables for the > moves. I'd also have a function that consturcts pruning tables to > speed up the runtime. > > You can also consider the possiblity of fixing one of the corners in > proper permutation and orientation and then not apply any turns that > change it. So if you assert the DBL piece to be solved then yor only > generators would be U,F,R (so there would be 9 first turn > possiblities and 6 possiblites for the remaining turns, so that you > don't cancel out a previous turn). Exploiting symmetry your first > turn can only be 1 of 2 things really. > > If one corner is fixed, than this would reduce the number of bits > nessesary to store state as well. [3^6 for orientation, 7! for > permutation... so like 10+13 bits for state] > > In conclusion, represent a cube using a pair of ints! (assuming you > get exactly 16 bits out of an int, which is standard on most > platforms) > > > -Doug >
1686. Re: Yet another lucky scramble
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 00:31:31 -0000

yea the cross is nice and CE pairs are just right there and for me the OLL and PLL were very simple. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Okay, these are always fun to play with. Every once in a while, you > get a scramble where things just seem to go your way. I got one of > these today, and got a new personal best time of 14.81 seconds. > Although I'm hesitant to count it as a real PB, even though it was > technically non-lucky. For comparison, my current normal averages > are about 8-10 seconds slower than this. > > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > My solution is below... Don't scroll down if you want to try your own > solve first. > > . > . > . > . > . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' > 4th Pair: (y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R > PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1687. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 01:19:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" <benbest_06@...> wrote: > > Okay I understood how to represent the cube. > But the problem is that this pair of ints only stores orientation and > permutation but doesnt store the algorithm executed to reach this state. > > I mean the programm i want to write aims to, given a random state of > the pocket cube, answer the optimal algorithm in less than 14 moves > (half turn metrics). So if I generate all the states and encode each > state with 2 ints, how do i know which algorithm was applied to get > this state? > > Moreover I dont understand how to generate every single state in a > suitable time, even by using <U,F,R> generator, because except first > step which allows 9 moves, other allows 6 turns and it would involve > 6^13 moves to apply to the cube? > I have no idea what coding ablities you have, and I am not an expert on the matter. But I would suggest using "class" to store "node information" which would be the state coupled with the sequence it took to get there or something. Due to the size of this tree structure, it is important to use a good "branch and bound" algorithm with depth-first seraching scheme. Deeper pruning tables should help too. Using a multi-phase apporach might increase the efficiency of the serach a great deal. Using a 2-phase search, it is still possible to find optimal sequences. Doing a 3-way, 2-phase search is possibly even better. What I mean is to find optimal turns to get into the subgroup where you only need <U2,F,R> to solve and then go from there to solved state. Basically work through sub-groups. I caught you saying "answer the optimal algorithm". I'm sure you mean "an optimal algorthm" since it is typically not unique. Another way to go is to return with ALL of the HTM optimal solutions... that might be more helpful for a cuber I would think. You could contact the ACube author and/or the Cube Explorer guy for help. Both of their programs utilize similar data optimization concepts. -Doug
1688. Re: Ian W's Cubes
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:34:54 -0000

Great...now I'm all embarrassed. :) Thanks for the kind words, Stephen! Ian --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1689. Re: God algorithm and Pocket Cube, need help !
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:34:53 -0000

Typically, a God's algorithm calculation for the 2x2x2 would be done something like this. First come up with a way of representing the cube. Typically you use three generators, as in <U,F,R> which would fix the DBL cubie. That leaves 729 possible orientation combinations of the 7 remaining cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = 3674160 total positions. Of course, this number is also equal to the total positions without a reference cubie, 88,179,840, divided by the number of ways to orient the cube, 24. You need to have routines to convert a cube position to a number, and a number to a cube position. Now create an array with 3674160 elements, one array element per cube position. If P is a number representing the permutation of the cubies, and T is a number representing the orientation (twist) state of the cubies, then you can represent the position with a single number, 5040*T + P. Initialize all elements of the array with a special number, say -1, indicating you haven't determined the distance of that position yet. (Note, naturally you could simply use a two-dimensional array 729 x 5040.) Set the array element whose index corresponds to the solved cube to a value 0, since we know the solved cube is a distance of 0 from the solved state. (Typically the solved cube would correspond to an index of 0, but that's not necessarily the case.) Next apply all the moves that you consider as a single move to the solved state. Set the corresponding array elements for those positions to 1, since we know those positions are a distance of 1 from the solved state. Search the array for all elements having a value 1, and try all the moves again for each of those positions. Set all of those corresponding array elements (if the current value is still -1) to the value 2. Repeat the previous step, except search for elements containing 2 and set the elements corresponding to new positions reached to 3. Keep repeating this procedure to get elements of distance 4, 5, 6, 7, 8, 9, 10, and 11. You should then have the distance for each position (if using half-turn metric). (Quarter-turn metric rrequires up to 14 moves.) Then for any cube position, you can look up its distance, try applying each move until you find a position whose distance from the array is one less. That's the move (or at least one possible move) to use to solve the cube from that position. You could make a separate array to store a code representing the move to make for each position (or use a bit-encoded number to store all such moves). Finally, I'll note that you could use conjugation by the 48 symmetries of the cube to further reduce the number of positions you need to represent. This will reduce the number of positions that need to be represented, but it will not reduce the positions by a full factor of 48 (but it may be quite close to a factor of 48). I note that the symmetries of the cube (48) * the number of ways of orienting the cube as a whole (24) = 1152. I assume this is where you got the number 1152 that you mentioned. You could also use the concept of inverse positions (antisymmetry) to get close to another factor of two reduction in the number of positions. Since 3674160 is such a "small" number of positions, it is probably not worth the effort to do this symmetry (or antisymmetry) reduction, unless you really want to know the distance distribution in terms of these reduced number of positions. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "benbest_06" > <benbest_06@> wrote: > > > > Okay I understood how to represent the cube. > > But the problem is that this pair of ints only stores orientation > and > > permutation but doesnt store the algorithm executed to reach this > state. > > > > I mean the programm i want to write aims to, given a random state > of > > the pocket cube, answer the optimal algorithm in less than 14 moves > > (half turn metrics). So if I generate all the states and encode > each > > state with 2 ints, how do i know which algorithm was applied to get > > this state? > > > > Moreover I dont understand how to generate every single state in a > > suitable time, even by using <U,F,R> generator, because except > first > > step which allows 9 moves, other allows 6 turns and it would > involve > > 6^13 moves to apply to the cube? > > > > I have no idea what coding ablities you have, and I am not an expert > on the matter. But I would suggest using "class" to store "node > information" which would be the state coupled with the sequence it > took to get there or something. > > Due to the size of this tree structure, it is important to use a > good "branch and bound" algorithm with depth-first seraching scheme. > Deeper pruning tables should help too. > > Using a multi-phase apporach might increase the efficiency of the > serach a great deal. Using a 2-phase search, it is still possible to > find optimal sequences. Doing a 3-way, 2-phase search is possibly > even better. What I mean is to find optimal turns to get into the > subgroup where you only need <U2,F,R> to solve and then go from > there to solved state. Basically work through sub-groups. > > I caught you saying "answer the optimal algorithm". I'm sure you > mean "an optimal algorthm" since it is typically not unique. Another > way to go is to return with ALL of the HTM optimal solutions... that > might be more helpful for a cuber I would think. > > You could contact the ACube author and/or the Cube Explorer guy for > help. Both of their programs utilize similar data optimization > concepts. > > > -Doug >
1690. Re: Struggling 5x5x5
From: "Chris McDermott" <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 02:45:12 -0000

Hi, I am using the method by bigcubes.com, but I think I'm not doing something right. I can solve the green layer (completely) or green, then blue, then yellow centers. After that I am stuck. Thoughts? Thanks for your time! Cheers! ~ Chris --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@> wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3 cube being under a > > minute. After a year of cubing I have decided to move > > up to the 5x5x5. Well, i'm about a month in and the > > two "hint guides" i've found on the net aren't helping > > me (my 3x3x3 moves help me more). Any suggestions > > other than to be patient? I dont think I'm dealing > > with rocket science, but something just isn't > > clicking. > > > > Any thoughts? > > > > Cheers! > > ~ Chris > > > > Go to bigcubes.com the site was very helpful for me solving the > 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this > was the most helpful site. > > Good Luck > Dave > > > > > _____________________________________________________________________ > _______________ > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > http://autos.yahoo.com/green_center/ > > >
1691. Blindfold memorization
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 03:48:09 -0000

Hi, I am beginning to learn to blindfold solve and i have a question, lately i have been studying the peg system for memorization with a phonetic alphabet helping to memorize numbers, does anyone suggest this for memorizing in blindfold solving? does anyone use this method? im sure memorizing the numbers may not be too difficult but i want to see if this is faster, thanks.
1692. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 05:16:34 -0000

Well, there you have it! A perfectly laid out plan of attack. I would call this a "complete pruning table with back-tracking approach". It would have a very quick, O(1) runtime after creating the table, which you only have to do once. That table (two dimensional random-access array) would take up 10.56 MB if consturcted optiamally. More like 14.70 MB if you just use a long-int for cube states. Filling the table shouldn't be too bad with only about 3.67 million entries. Another thing to point out is that you don't need any bulky STL stuff to do any of the things he mentioned. You need to have transformation routines in place to generate 9 cubes given one. Input function to accept a cube state string and convert to internal value. An output function to convert from the internal value back to a cube state string. This program sounds fun to code now... could be used for speed programming competitions with a given outline of course. Bruce, care to take a guess how much time a table like this would take to fully populate? (on a current desktop machine with average specs) I'm horrible at making these estimates. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Typically, a God's algorithm calculation for the 2x2x2 would be done > something like this. > > First come up with a way of representing the cube. Typically you use > three generators, as in <U,F,R> which would fix the DBL cubie. That > leaves 729 possible orientation combinations of the 7 remaining > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > 3674160 total positions. Of course, this number is also equal to the > total positions without a reference cubie, 88,179,840, divided by the > number of ways to orient the cube, 24. You need to have routines to > convert a cube position to a number, and a number to a cube position. > > Now create an array with 3674160 elements, one array element per cube > position. If P is a number representing the permutation of the > cubies, and T is a number representing the orientation (twist) state > of the cubies, then you can represent the position with a single > number, 5040*T + P. Initialize all elements of the array with a > special number, say -1, indicating you haven't determined the > distance of that position yet. (Note, naturally you could simply use > a two-dimensional array 729 x 5040.) > > Set the array element whose index corresponds to the solved cube to a > value 0, since we know the solved cube is a distance of 0 from the > solved state. (Typically the solved cube would correspond to an index > of 0, but that's not necessarily the case.) > > Next apply all the moves that you consider as a single move to the > solved state. Set the corresponding array elements for those > positions to 1, since we know those positions are a distance of 1 > from the solved state. > > Search the array for all elements having a value 1, and try all the > moves again for each of those positions. Set all of those > corresponding array elements (if the current value is still -1) to > the value 2. > > Repeat the previous step, except search for elements containing 2 and > set the elements corresponding to new positions reached to 3. > > Keep repeating this procedure to get elements of distance 4, 5, 6, 7, > 8, 9, 10, and 11. You should then have the distance for each position > (if using half-turn metric). (Quarter-turn metric rrequires up to 14 > moves.) > > Then for any cube position, you can look up its distance, try > applying each move until you find a position whose distance from the > array is one less. That's the move (or at least one possible move) to > use to solve the cube from that position. You could make a separate > array to store a code representing the move to make for each position > (or use a bit-encoded number to store all such moves). > > Finally, I'll note that you could use conjugation by the 48 > symmetries of the cube to further reduce the number of positions you > need to represent. This will reduce the number of positions that need > to be represented, but it will not reduce the positions by a full > factor of 48 (but it may be quite close to a factor of 48). I note > that the symmetries of the cube (48) * the number of ways of > orienting the cube as a whole (24) = 1152. I assume this is where you > got the number 1152 that you mentioned. You could also use the > concept of inverse positions (antisymmetry) to get close to another > factor of two reduction in the number of positions. Since 3674160 is > such a "small" number of positions, it is probably not worth the > effort to do this symmetry (or antisymmetry) reduction, unless you > really want to know the distance distribution in terms of these > reduced number of positions. > > - Bruce
1693. Re: [Speed cubing group] bld olls
From: Anthony Hsu <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 00:39:39 -0500

For the Sune and Anti-Sune cases, I use: R U2 R' U' R U' R U F B' R2 B F' U R2 U2 and R' U2 R U R' U R' U' F B' R2 B F' U' R2 U2 For the Bruno case, I use: R' U' (R' F R F' R U' R' U)*2 U R Good luck! -Anthony ----- Original Message ----- From: perscription_death To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 07, 2007 2:51 PM Subject: [Speed cubing group] bld olls is there a list for the normal 7 corner olls for bld? (ie ones that effect nothing but the corners) i remember seeing a bruno one a while ago... i have the right sune + left sune one and its inverse, as well as the triple sune and double sune cases, but i was wondering if there is a sune, antisune, or bruno one that people can share that has worked well for them. if you have good ones for the cases i already know please share them as well [Non-text portions of this message have been removed]
1694. Re: Struggling 5x5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 05:40:55 -0000

You are stuck in the centers solving phase it sounds like. How many of the centers do you solve before geting stuck? It is recommended to solve one, then the one located opposite it, then any of the remaining four. The fourth center should be located adjacent to the third center you solved. Each center is solved without destroying the centers already solved in a previous step. For the last two centers, those are solved at the same time, since if you solve one the final one is automatically solved. You never solve a layer completely in the "bigcubes method," which we experts prefer to call a "centers first approach". It sounds to me like you are stuck after solving 3 centers. I recommend viewing Frank's tutorial video. My suggestion here is to use moves of the form XYX', where X is a two-layer turn and Y is an outer layer turn. Something like (Rr)'F'(Rr) just helped me solve a center piece on F, with F,U,B being the not-yet-solved centers. (Side-note: sequences/operators of this form are called conjugators.) I have a 2x2 square formed on F now. I can "grab stuff" from the back as well. I would try to expand to a 2x3 block by attaching a 1x2 block. I see one in the back but it's not setup properly so I do a B' first. To place it I do (Rr)2'F'(Rr)2. My 2x3 block on F is now on (u,e) which is not very desirable (unless I hve a 1x3 block on B), so I do F' to place the 2x3 block on (l,m). I then try to either place one x-center next to the 2x3 block or to form the remaining 1x3 block elsewhere. (I know y'all can't see what I'm doing but...) in this case I have and x-centers at (U,f,l) and (B,u,l). The +center is at (B,d,m). Here I do U-(Ll)'B2(Ll) to form the 1x3 block in the back. I do B(Rr) 2B2(Rr)2' to finish the 4th center on F. Now I got lucky and see the folowing pattern on U: yyb bbb bbb I'd instinctively do a U before continuing, although there is a case where I can "catch a 1x2 block at B" this way... I don't always see the optimal path. In this case I see U center pieces at (B,d,l) and (B,u,m) so I do (assuming I did the U turn mentioned): (Rr)B(Rr)'-B-(Rr)B(Rr)'. Now I'm done with centers, yippie. The cases I illustrated here can be set up using inverse turns... that way you can see what I'm seeing and then do what I did. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris McDermott" <magic267@...> wrote: > > Hi, > > I am using the method by bigcubes.com, but I think I'm not doing > something right. I can solve the green layer (completely) or green, > then blue, then yellow centers. After that I am stuck. > > Thoughts? > > Thanks for your time! > > Cheers! > ~ Chris
1695. Re: [Speed cubing group] Re: Struggling 5x5x5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 7 Mar 2007 13:52:39 +0100

If I have a video camera this weekend I will make a tutorial and put it up on youtube. No promises though! ----- Original Message ----- From: Stephen Shores To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 05, 2007 10:54 PM Subject: [Speed cubing group] Re: Struggling 5x5x5 Thanks to Ian, I'll have my cube sometime this week, and I could also use some help for when it arrives. I don't need to lose any more hair than I have to. :) Stephen --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > Hello, > > I'm fairly consistant with my 3x3x3 cube being under a > minute. After a year of cubing I have decided to move > up to the 5x5x5. Well, i'm about a month in and the > two "hint guides" i've found on the net aren't helping > me (my 3x3x3 moves help me more). Any suggestions > other than to be patient? I dont think I'm dealing > with rocket science, but something just isn't > clicking. > > Any thoughts? > > Cheers! > ~ Chris [Non-text portions of this message have been removed]
1696. tutorial on youtube
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 8 Mar 2007 08:47:15 +0100

Hey guys, I remember someone posted a long while ago (perhaps around 1 year or maybe more) a neat tutorial on bld CO on youtube (dailymotion, google vid, whatever). I couldn’t seem to find it, does anyone know what I’m talking about? I remember there were some cool images for memorizing CO, like, spiders, etc. I can’t find who it was nor where it was anymore… F. [Non-text portions of this message have been removed]
1697. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 08:09:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' I couldn't scramble with cross color on top but I used the standard white on top and green on front instead. Here's my solution (10.27): z' y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R U2 R' U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' -- Johannes Laire
1698. Re: Struggling 5x5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 09:22:54 -0000

Check out this video, maybe you can follow the basic steps which happen there. It is a speedsolving video, but you can see the centers, tredges, and 3x3x3 being formed. http://www.youtube.com/watch?v=zIw0OVf8QrY Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > If I have a video camera this weekend I will make a tutorial and put it up on youtube. No promises though! > > ----- Original Message ----- > From: Stephen Shores > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 05, 2007 10:54 PM > Subject: [Speed cubing group] Re: Struggling 5x5x5 > > > Thanks to Ian, I'll have my cube sometime this week, and I could also > use some help for when it arrives. I don't need to lose any more hair > than I have to. :) > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@> wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3 cube being under a > > minute. After a year of cubing I have decided to move > > up to the 5x5x5. Well, i'm about a month in and the > > two "hint guides" i've found on the net aren't helping > > me (my 3x3x3 moves help me more). Any suggestions > > other than to be patient? I dont think I'm dealing > > with rocket science, but something just isn't > > clicking. > > > > Any thoughts? > > > > Cheers! > > ~ Chris > > > > > > [Non-text portions of this message have been removed] >
1699. Re: Blindfold memorization
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:14:00 -0000

Hi, I use this for memorising the corner permutation. I can usually memorise CP in 3 words that way. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Hi, I am beginning to learn to blindfold solve and i have a question, > lately i have been studying the peg system for memorization with a > phonetic alphabet helping to memorize numbers, does anyone suggest > this for memorizing in blindfold solving? does anyone use this method? > im sure memorizing the numbers may not be too difficult but i want to > see if this is faster, thanks. >
1700. Re: bld olls
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:17:50 -0000

Hello, Here's one that a lot of people don't know: F'RD2R'F U2 F'RD2R'F U2 - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" <perscription_death@...> wrote: > > is there a list for the normal 7 corner olls for bld? (ie ones that > effect nothing but the corners) i remember seeing a bruno one a while > ago... > > i have the right sune + left sune one and its inverse, as well as the > triple sune and double sune cases, but i was wondering if there is a > sune, antisune, or bruno one that people can share that has worked well > for them. if you have good ones for the cases i already know please > share them as well >
1701. Re: God algorithm and Pocket Cube, need help !
From: "benbest_06" <benbest_06@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:23:59 -0000

> You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. Concerning Input and Output fonctions, okay. But, excuse my english, what do you mean by transformation routines ? And why 9 cubes given one ? > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. long-int has already been explained so i think it's okay but which dimension for your array give those 14.7 MB ? And i still don't understand how to get one optimal algorithm from this integer-array because int only code orientation + permutation, and don't give the algorithm used to get this state. Maybe i'm wrong, but by "Filling the table shouldn't be too bad > with only about 3.67 million entries.", you were talking about ints for permutation and orientation (cube states so), not algorithm. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Typically, a God's algorithm calculation for the 2x2x2 would be > done > > something like this. > > > > First come up with a way of representing the cube. Typically you > use > > three generators, as in <U,F,R> which would fix the DBL cubie. > That > > leaves 729 possible orientation combinations of the 7 remaining > > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > > 3674160 total positions. Of course, this number is also equal to > the > > total positions without a reference cubie, 88,179,840, divided by > the > > number of ways to orient the cube, 24. You need to have routines > to > > convert a cube position to a number, and a number to a cube > position. > > > > Now create an array with 3674160 elements, one array element per > cube > > position. If P is a number representing the permutation of the > > cubies, and T is a number representing the orientation (twist) > state > > of the cubies, then you can represent the position with a single > > number, 5040*T + P. Initialize all elements of the array with a > > special number, say -1, indicating you haven't determined the > > distance of that position yet. (Note, naturally you could simply > use > > a two-dimensional array 729 x 5040.) > > > > Set the array element whose index corresponds to the solved cube > to a > > value 0, since we know the solved cube is a distance of 0 from the > > solved state. (Typically the solved cube would correspond to an > index > > of 0, but that's not necessarily the case.) > > > > Next apply all the moves that you consider as a single move to the > > solved state. Set the corresponding array elements for those > > positions to 1, since we know those positions are a distance of 1 > > from the solved state. > > > > Search the array for all elements having a value 1, and try all > the > > moves again for each of those positions. Set all of those > > corresponding array elements (if the current value is still -1) to > > the value 2. > > > > Repeat the previous step, except search for elements containing 2 > and > > set the elements corresponding to new positions reached to 3. > > > > Keep repeating this procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9, 10, and 11. You should then have the distance for each > position > > (if using half-turn metric). (Quarter-turn metric rrequires up to > 14 > > moves.) > > > > Then for any cube position, you can look up its distance, try > > applying each move until you find a position whose distance from > the > > array is one less. That's the move (or at least one possible move) > to > > use to solve the cube from that position. You could make a > separate > > array to store a code representing the move to make for each > position > > (or use a bit-encoded number to store all such moves). > > > > Finally, I'll note that you could use conjugation by the 48 > > symmetries of the cube to further reduce the number of positions > you > > need to represent. This will reduce the number of positions that > need > > to be represented, but it will not reduce the positions by a full > > factor of 48 (but it may be quite close to a factor of 48). I note > > that the symmetries of the cube (48) * the number of ways of > > orienting the cube as a whole (24) = 1152. I assume this is where > you > > got the number 1152 that you mentioned. You could also use the > > concept of inverse positions (antisymmetry) to get close to > another > > factor of two reduction in the number of positions. Since 3674160 > is > > such a "small" number of positions, it is probably not worth the > > effort to do this symmetry (or antisymmetry) reduction, unless you > > really want to know the distance distribution in terms of these > > reduced number of positions. > > > > - Bruce >
1702. Re: bld olls
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 11:36:46 -0000

Hi Joel, all, You may also like this one (same case as Joel has) R U2 R' U2 R' U' R U' R' U2 R U2 R U R' U - more moves but nice 2-generator and fast. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" > <perscription_death@> wrote: > > > > is there a list for the normal 7 corner olls for bld? (ie ones that > > effect nothing but the corners) i remember seeing a bruno one a > while > > ago... > > > > i have the right sune + left sune one and its inverse, as well as > the > > triple sune and double sune cases, but i was wondering if there is a > > sune, antisune, or bruno one that people can share that has worked > well > > for them. if you have good ones for the cases i already know please > > share them as well > > >
1703. Re: bld olls
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 12:53:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 I use B R' D2 R B' U2 B R' D2 R B' U2 for that case, feels a bit more comfortable to me but it's the same alg. For Sune/Anti-Sune I use R' U L U' u' R2 u R2 U2 L' U R' U and its mirror. -- Johannes Laire > - Joël.
1704. Re: [Speed cubing group] tutorial on youtube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 10:33:47 -0300 (ART)

If I'm not wrong, it was Marcus Stuhr...the images he uses (or used to use) are here: http://img208.imageshack.us/img208/6343/corners8sh.png let me see if I can find the video (I think was on google video) Pedro François Sechet <frsechet@...> escreveu: Hey guys, I remember someone posted a long while ago (perhaps around 1 year or maybe more) a neat tutorial on bld CO on youtube (dailymotion, google vid, whatever). I couldn’t seem to find it, does anyone know what I’m talking about? I remember there were some cool images for memorizing CO, like, spiders, etc. I can’t find who it was nor where it was anymore… F. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1705. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 13:59:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. If you have installed Cube Explorer (only since version 4.10), you will see a table called "fullCornerF.prun" of size 1.44 MB in the CE directory . This table holds the *full* pruning table for the corners of the cube. It is used in the solver for incomplete cubes if all 8 corners have well defined positions and orientations. Of course this pruning table is a superset of the pruning table for the Pocket cube. It's generation only takes a few seconds, so for the pocket cube this time should be even smaller, also the size of the pruning table should be smaller. The size of "fullCornerF.prun" can be explained in the following way: The 40320 corner permutations are reduced to 2768 symmetry classes by the 16 symmetries of the cube, which preserve the UD axis. We have 2187 possible corner orientations. So we need a table with 2768*2187 entries which hold the pruning information (distance to start). Because I store the distances modulo 3, we only use 2 bits per entry, so we need 2768*2187/4 = 1513404 Byte. Herbert
1706. Tips on Memorizing Algorithms
From: "mythbusters_human_guinea_pig" <arthur__dent__42@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 14:43:07 -0000

I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help.
1707. Re: Tips on Memorizing Algorithms
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 17:34:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mythbusters_human_guinea_pig" <arthur__dent__42@...> wrote: > > I've been cubing for about two months now and my 3x3x3 time is down > around one minute. I'm currently using a modified version of the > biginner method (I've created a few of my own algorithms in order to > speed it up) and am tryng to lean the Fridrich method. The only > problem is I'm having trouble memorizing the algorithms and figuring > out which one I need. I also bought a 5x5x5 cube on monday and can > easily do everything except for the last two edges (I use the > bigcubes.com solution). I learn best by doing. Does anyone have any > tips on how to memorize the algorithms? > > Also, could someone explain the xyz notation to me, I'm still not sure > what to do with my cube when I see these used in an algorithm. > > Thank you for your help. > x = turn the whole cube in direction R y = turn whole cube in direction U z = turn whole cube in direction F The first time you start learning algorithims, it is diffcult. I printed a set of about 10-12 off, and went through learning them. The more you learn, the easier it is to learn new algorithims. Also make sure its your fingers than memorize the algorithims, no your brain! Hope to have helped, Joey
1708. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 09:40:05 -0800 (PST)

the best way to memorize is not to memorize at all, but to see what's happening and understand the idea, if you do that you find its easy to invert or mirror algs on the fly, post a particular case and maybe someone can help you see whats happening mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help. --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
1709. Re: bld olls
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:32:07 -0000

(R' U R2' U' R2 U' R' U) (R U R' U') (R2' U' R2 U) Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Here's one that a lot of people don't know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "perscription_death" > <perscription_death@> wrote: > > > > is there a list for the normal 7 corner olls for bld? (ie ones that > > effect nothing but the corners) i remember seeing a bruno one a > while > > ago... > > > > i have the right sune + left sune one and its inverse, as well as > the > > triple sune and double sune cases, but i was wondering if there is a > > sune, antisune, or bruno one that people can share that has worked > well > > for them. if you have good ones for the cases i already know please > > share them as well > > >
1710. Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:38:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > Try it out and post your times (and solves if you can reconstruct > > them). > > > > Scramble (with cross color on top): > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > I couldn't scramble with cross color on top but I used the standard > white on top and green on front instead. Here's my solution (10.27): > > z' y' U' r' U' R2 x' U' y L F' R U' R' y' R U R U2 R2 U R' U2 R U2 R' > U R U2 R' U' z' U L' U' L R U2 L' U L U L' U R' > > -- > Johannes Laire > That looks very interesting but near the end I sadly lose it. Can you separate that solution into its steps and name them? Cheers! Stefan
1711. Help on F2L
From: "yasinarshad" <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 21:55:20 -0000

Hey, I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? [:-/] Any tips other than more practice?HELP [:((] [Non-text portions of this message have been removed]
1712. Caltech Spring Registration
From: "azndlo15" <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:08:07 -0000

Registration for the Caltech Discovery Spring 2007 Competition is now open. The website is at: http://www.chrisandkori.us/fw/main/Caltech_Discovery_Spring_2007-1520.html See you there, Daniel Lo
1713. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: Thomas Conwell <thomasconwell@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 14:10:26 -0800 (PST)

Now there is an easy method to solving the 5x5x5 cube learned to do it in about 2 days. here is the link http://www.alchemistmatt.com/cube/5by5cube.html this should help mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down around one minute. I'm currently using a modified version of the biginner method (I've created a few of my own algorithms in order to speed it up) and am tryng to lean the Fridrich method. The only problem is I'm having trouble memorizing the algorithms and figuring out which one I need. I also bought a 5x5x5 cube on monday and can easily do everything except for the last two edges (I use the bigcubes.com solution). I learn best by doing. Does anyone have any tips on how to memorize the algorithms? Also, could someone explain the xyz notation to me, I'm still not sure what to do with my cube when I see these used in an algorithm. Thank you for your help. [Non-text portions of this message have been removed]
1714. Re: [Speed cubing group] Help on F2L
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 14:13:49 -0800 (PST)

its all about f2l, don't worry about the last layer. its all fast recognition and execution which you can only get better at by repetition. once you have a 20 second f2l, then think about expanding ur last layer strategies, until then practice f2l as much as you can, and work on seeing the next pair, while ur putting the current one in place yasinarshad <Yasin.arshad@...> wrote: Hey, I'm new to the Rubik's Cube I have only been cubing for about a month now and I average about 1 minute.(I think that's good and I know that's like slow motion to most of you here) I'm trying to get better but I don't know where to start. What I do is solve F2L intuitively and that takes me about 40 seconds then I orient the last layer and solve. The LL takes me about 20 to 15 seconds. For the last layer I use common algorithms found on Macky's site. Other than that that's it. Where should I begin to get better? F2L? What's the average time I should get for that? [:-/] Any tips other than more practice?HELP [:((] [Non-text portions of this message have been removed] --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
1715. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:29:23 -0000

How do you get away with storing distances mod 3? I'm baffled. > Because I store the distances modulo 3, we only use 2 bits per entry, > so we need 2768*2187/4 = 1513404 Byte. > > Herbert >
1716. Re: Struggling 5x5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Mar 2007 22:38:05 -0000

Whow... that's the first time I've seen of you being faster than me. Guess it's time for me to catch up. I've been slackin'. My times got back up to about around 3:05, a big difference with where I was in September - 2:23-ish. Was that a lucky solve? faster than average perhaps? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Check out this video, maybe you can follow the basic steps which > happen there. It is a speedsolving video, but you can see the centers, > tredges, and 3x3x3 being formed. > > http://www.youtube.com/watch?v=zIw0OVf8QrY > > Dan :)
1717. Re: [Speed cubing group] Help on F2L
From: "tjbee51" <tjbee51@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 02:32:20 -0000

Okay, I'm kind of in the same boat as yasinarshad, except I'm averaging about 20-25 seconds on F2L. I'm really having trouble looking for the next pair while I'm solving one. I just can't seem to see what I'm looking for. I dont really have too much of a problem with the LL at all, it only takes me about 5-10 seconds to solve it, so if I can get my F2L down, I know I'll be a lot faster. Does anybody have any ideas on what I can do? Is it just lots and lots of practice, and it will come eventually? Or is there some way to practice seeing the next pairs? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > its all about f2l, don't worry about the last layer. its all fast recognition and execution which you can only get better at by repetition. once you have a 20 second f2l, then think about expanding ur last layer strategies, until then practice f2l as much as you can, and work on seeing the next pair, while ur putting the current one in place > > yasinarshad <Yasin.arshad@...> wrote: > Hey, > > I'm new to the Rubik's Cube I have only been cubing for about a > month now and I average about 1 minute.(I think that's good and I > know that's like slow motion to most of you here) I'm trying to > get better but I don't know where to start. What I do is solve F2L > intuitively and that takes me about 40 seconds then I orient the last > layer and solve. The LL takes me about 20 to 15 seconds. For the last > layer I use common algorithms found on Macky's site. Other than that > that's it. Where should I begin to get better? F2L? What's the > average time I should get for that? [:-/] Any tips other than more > practice?HELP [:((] > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Expecting? Get great news right away with email Auto-Check. > Try the Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
1718. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 04:21:35 -0000

> Definately not legal, I guess... It's against the regulations, but it's so cool! > But it's still something I can do in <4 seconds :p LoL. How about flipping a single edge on a 3x3x3? My best time is 2.09 for that. (Hey, you never know when you'll get a really bad pop.)
1719. Re: Buying in bulk
From: "okkay47" <memlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 06:03:28 -0000

Thanks for the links, althought I was looking more for some place that would offer deals for buying a lot at once. The DIY prices seem reasonable though. Does anyone know whether the DIY kits at 9spuzzles.com come with stickers or not? Regardless of whether they do, does anyone know where I can get a bunch of extra stickers that don't peel off like the official cubes' stickers do? Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- > us, or 9spuzzles.com. concidentally, these are all chinese sellers. > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > wrote: > > > > Does anyone have any suggestions for where to get 3x3 cubes? I'd > really > > appreciate it. Thanks. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@> > > wrote: > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a > price > > > cheaper than the normal $8-9 that I see. Does anyone have any > info on > > > how I can do this, and how cheap I could get them? Thanks. > > > > > >
1720. Re: [Speed cubing group] Re: Buying in bulk
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Mar 2007 22:21:05 -0800

www.cubesmith.com They're awesome. -Sapan Upadhyay On 3/8/07, okkay47 <memlo@...> wrote: > > Thanks for the links, althought I was looking more for some place > that would offer deals for buying a lot at once. The DIY prices seem > reasonable though. Does anyone know whether the DIY kits at > 9spuzzles.com come with stickers or not? > > Regardless of whether they do, does anyone know where I can get a > bunch of extra stickers that don't peel off like the official cubes' > stickers do? > > Thanks! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "baller1177" > <baller17@...> wrote: > > > > either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- > > us, or 9spuzzles.com. concidentally, these are all chinese sellers. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "okkay47" <memlo@> > > wrote: > > > > > > Does anyone have any suggestions for where to get 3x3 cubes? I'd > > really > > > appreciate it. Thanks. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "okkay47" <memlo@> > > > wrote: > > > > > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a > > price > > > > cheaper than the normal $8-9 that I see. Does anyone have any > > info on > > > > how I can do this, and how cheap I could get them? Thanks. > > > > > > > > > > > > [Non-text portions of this message have been removed]
1721. Re: Good superflip ?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 06:58:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > How about flipping a single edge on a 3x3x3? My best time is 2.09 for > that. Woah, 1.25 on a Stackmat. Also got 1.95 for swapping two corners which is pretty good I think. > (Hey, you never know when you'll get a really bad pop.) Exactly! :) -- Johannes Laire
1722. Re: Buying in bulk
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 07:02:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@...> wrote: > Thanks for the links, althought I was looking more for some place > that would offer deals for buying a lot at once. The DIY prices seem > reasonable though. Does anyone know whether the DIY kits at > 9spuzzles.com come with stickers or not? > > Thanks! http://twistypuzzles.com/forum/viewtopic.php?t=6392 "some item also have more discount,like the DIYKIT More than 5 piece 10%~20% off More than 20 piece 15%~25% off More than 50 piece 20%~30% off More than 100 piece 25%~35% off" You should email him and ask more details. I'm pretty sure they come with rather good stickers. -- Johannes Laire
1723. Re: [Speed cubing group] Tips on Memorizing Algorithms
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 07:26:34 -0000

There is a problem with that link. It takes you a one huge popup ad --- In speedsolvingrubikscube@yahoogroups.com, Thomas Conwell <thomasconwell@...> wrote: > > Now there is an easy method to solving the 5x5x5 cube learned to do it in about 2 days. here is the link http://www.alchemistmatt.com/cube/5by5cube.html this should help > > mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've been cubing for about two months now and my 3x3x3 time is down > around one minute. I'm currently using a modified version of the > biginner method (I've created a few of my own algorithms in order to > speed it up) and am tryng to lean the Fridrich method. The only > problem is I'm having trouble memorizing the algorithms and figuring > out which one I need. I also bought a 5x5x5 cube on monday and can > easily do everything except for the last two edges (I use the > bigcubes.com solution). I learn best by doing. Does anyone have any > tips on how to memorize the algorithms? > > Also, could someone explain the xyz notation to me, I'm still not sure > what to do with my cube when I see these used in an algorithm. > > Thank you for your help. > > > > > > > [Non-text portions of this message have been removed] >
1724. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 08:07:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That looks very interesting but near the end I sadly lose it. Can you > separate that solution into its steps and name them? Sure, I just quickly wrote down the moves after the solve because I was busy. scramble: R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' 2x2x3-block: z' y' U' r' U' R2 x' Orient edges: U' y L F' R U' R' y' Another square: R U R U2 R2 c/e-pair: U 2nd c/e-pair: R' U2 R 1x2x3 on LL: U2 R' U R U2 R' U' ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I often either build that while solving the last c/e-pair or, like in this solve, make a 1x2x3 in the LL so that R-layer becomes LL. > Cheers! > Stefan -- Johannes Laire
1725. Re: Good superflip ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 09:27:51 -0000

Sounds like a really really loose OH cube :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > How about flipping a single edge on a 3x3x3? My best time is 2.09 for > > that. > > Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two corners which is pretty good I think. > > > (Hey, you never know when you'll get a really bad pop.) > > Exactly! :) > > -- > Johannes Laire >
1726. Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 12:50:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > scramble: > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > 2x2x3-block: z' y' U' r' U' R2 x' > Orient edges: U' y L F' R U' R' y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > often either build that while solving the last c/e-pair or, like in > this solve, make a 1x2x3 in the LL so that R-layer becomes LL. Thanks a lot, that's really fascinating. Is anyone else solving like that? And is this how you regularly solve or do you go different routes as well? I'm beginning to understand how you can so low average move numbers... Until the ZBLL it's all easy to understand now, that's nice. What threw me off was mainly the non-matching 1x2x3 and that I didn't know you knew those ZBLL cases, those two together just didn't let me see a clean last step. Cheers! Stefan
1727. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 14:00:00 -0000

> How do you get away with storing distances mod 3? I'm baffled. > > > > Because I store the distances modulo 3, we only use 2 bits per > entry, > > so we need 2768*2187/4 = 1513404 Byte. Maybe it is not worth the overhead when building the pruning table for the above "small" problem, but if the work already is done for the big tables in CE, why not reuse it here? The idea is that the pruning depth does not change by more than one by each move. So if the current pruning depth mod 3 is for example 2 and after applying a move it is 0, you know that the distance increased by one (because only 2+1 = 0 mod 3). If it becomes 1, you know that it decreased by one. So applying only moves which decrease the pruning depth mod 3, you will find the goal state very fast. The search time is a linear function of the maneuver length, because if the maneuver length increases by one in worst case you have 18 additional moves to check (in FTM, 12 in QTM). Herbert
1728. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Mar 2007 16:37:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > scramble: > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > > often either build that while solving the last c/e-pair or, like in > > this solve, make a 1x2x3 in the LL so that R-layer becomes LL. > > Thanks a lot, that's really fascinating. Is anyone else solving like > that? And is this how you regularly solve or do you go different > routes as well? I'm beginning to understand how you can so low > average move numbers... Yes, I go different routes as well, it depends on the case and what I see first. If the last c/e-pair that goes into F2L is simple, I might just solve it and go with a regular 2-look LL. I know ~50 algs for skipping OLL and I use those if possible, though. I also like Heise very much, but there are many situations I can't deal with quickly (not yet) so I only use it in speedsolving if I see patterns I'm already familiar with. Most speedcubers think (from what I've heard) that even basic Petrus is too complicated for speedcubing so I'm almost certain that nobody else uses these ideas. > Until the ZBLL it's all easy to understand now, that's nice. What > threw me off was mainly the non-matching 1x2x3 and that I didn't know > you knew those ZBLL cases, those two together just didn't let me see > a clean last step. Yeah, it was almost impossible to see what's going on without any explanation. I have to add that this solve was very exceptional, I usually average 16-17 seconds and 45-50 moves. > Cheers! > Stefan -- Johannes Laire
1729. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 10:10:22 -0800

On Mar 9, 2007, at 0:07, Johannes Laire wrote: > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > often either build that while solving the last c/e-pair That's a cool idea. If you're a Petrus solver, you already have the block building instincts, so why not put them to work even more. How many of those positions are there? - - - - - - - - - - - - "The future is here. It's just not widely distributed yet." --- William Gibson Lars Petrus - lars@... http://lar5.com
1730. Re: Struggling 5x5x5
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 13:00:42 -0800 (PST)

Dan, Thanks for the video, Yes it helps a lot, I've watched it about 12 times now...I wish i could put it on slow play when you transistion between centers, and tredges. Looks like you start the tredges before the centers are done??? Cheers! ~ Chris ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html
1731. Re: [Speed cubing group] Re: Struggling 5x5x5
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Mar 2007 13:22:06 -0800 (PST)

no he's just using the advanced method shown on bigcubes.com for edges. once you have them all organized, u can separate 4 of them in strips in your working layre to make it easier to pair stuff up, and when ur done, its at most 2 moves to re-fix them chris mcdermott <magic267@...> wrote: Dan, Thanks for the video, Yes it helps a lot, I've watched it about 12 times now...I wish i could put it on slow play when you transistion between centers, and tredges. Looks like you start the tredges before the centers are done??? Cheers! ~ Chris __________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
1732. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 11:19:09 +1100

Johannes Laire wrote: > scramble: > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > 2x2x3-block: z' y' U' r' U' R2 x' > Orient edges: U' y L F' R U' R' y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') Hi Johannes, The this doesn't seems to match the scramble - is there a typo? P.S. study the last 9 moves - you don't need ZBLL :-) -- Ryan Heise http://www.ryanheise.com/cube/
1733. Re: [Speed cubing group] Re: Yet another lucky scramble
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 12:07:05 +1100

Stefan Pochmann wrote: > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > Is anyone else solving like that? I don't think so. Johannes uses a unique blend of Petrus, Heise and Mirek's LL square cases: http://www.ws.binghamton.edu/fridrich/L1/ece.htm Petrus: 2x2x3-block + orienting edges Heise: non-matching squares + two c/e pairs Mirek: LL square -- Ryan Heise http://www.ryanheise.com/cube/
1734. Magic Problems
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 03:04:56 -0000

Got my magic today messed with it and it got really funky and I didn't know if it was suppose to move in the directions i was turning it but I eventually got it back to its original state. Now some tiles are off slightly. The top left tile is sticking out then the bottom left tile I don't if this is suppose to be like this, and it also feels harder to move which I know it didn't feel like earlier. If someone could give me some advice what to do, if i need to restring it or take it apart and put it back together I don't know.
1735. stickers
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 03:38:59 -0000

As my stickers start falling off, I hear that using adhesive vinyl film is a good replacement. Where do I go to buy it and is there a better option?
1736. Re: Magic Problems
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 07:45:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > Got my magic today messed with it and it got really funky and I didn't > know if it was suppose to move in the directions i was turning it but > I eventually got it back to its original state. Now some tiles are off > slightly. The top left tile is sticking out then the bottom left tile > I don't if this is suppose to be like this, and it also feels harder > to move which I know it didn't feel like earlier. If someone could > give me some advice what to do, if i need to restring it or take it > apart and put it back together I don't know. > The same thing happened to me. Just put it flat on a table and press the tiles down back where they should be. After a bit of pressure they should go back, you might end up doing this alot after solving it. Joey
1737. Re: Struggling 5x5x5
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:36:32 -0000

Hi Doug, This was a slightly fast time for me, my PB avg is now 2:24.17 But I am working hard on this and the 4x4x4 now, because I am desperate to see these results in a competition! I am aiming to be 2:10 or below average for the German Open. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Whow... that's the first time I've seen of you being faster than me. > Guess it's time for me to catch up. I've been slackin'. > > My times got back up to about around 3:05, a big difference with > where I was in September - 2:23-ish. > > Was that a lucky solve? faster than average perhaps? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Check out this video, maybe you can follow the basic steps which > > happen there. It is a speedsolving video, but you can see the > centers, > > tredges, and 3x3x3 being formed. > > > > http://www.youtube.com/watch?v=zIw0OVf8QrY > > > > Dan :) >
1738. Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:56:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > On Mar 9, 2007, at 0:07, Johannes Laire wrote: > > > I know all ZBLL cases that have a 1x2x2-block (square) on the LL. I > > often either build that while solving the last c/e-pair > > That's a cool idea. If you're a Petrus solver, you already have the > block building instincts, so why not put them to work even more. > > How many of those positions are there? 6 permutations * 9 orientations = 54 positions One of them is solved and some cases appear more than once so I think the final number is 49. Many corner 3-cycles are obvious commutators and a bunch of reflections, so there's not much to memorize. -- Johannes Laire > > - - - - - - - - - - - - > "The future is here. It's just not widely distributed yet." > --- William Gibson > > Lars Petrus - lars@... http://lar5.com
1739. [Speed cubing group] Re: Yet another lucky scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 11:13:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Johannes Laire wrote: > > > scramble: > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > 2x2x3-block: z' y' U' r' U' R2 x' > > Orient edges: U' y L F' R U' R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R' U' > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > Hi Johannes, > > The this doesn't seems to match the scramble - is there a typo? Hi Ryan, It seems to work fine for me, but there are so many cube rotations that it's not very easy to follow. In plain UDFBLR: R' B' D' F2 L' D F' U L' U' F L F L2 F2 L F' L2 F L2 F' L F L2 F' L' F L' F' L R F2 L' F L F L' F R' > P.S. study the last 9 moves - you don't need ZBLL :-) Those are indeed pretty straightforward. :-) I hadn't really tried to understand this alg because it seemed so complicated, but looking at those last moves first the whole alg is starting to make sense now. Thanks! -- Johannes Laire > -- > Ryan Heise > http://www.ryanheise.com/cube/
1740. Re: Fake Cube Video Contest
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 15:53:44 -0000

The Contest ends today at 6:00 PM and only Four people have entered so far. enter before the deadline today. if enough people enter i might be able to get prizes for up-coming weeks. so enter quickly. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > Me too! That's hilarious! > > Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > this video has brought my many minutes of enjoyment already, my > coworkers even laughed > > > > Gilles van den Peereboom <gillesvdp@> wrote: > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > This one is certainly my favorite. > > > > Gilles >
1741. Re: [Speed cubing group] stickers
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 10:11:15 -0600

Easiest option to replace stickers is to buy them from www.cubesmith.com . The stickers are high quality, and pretty cheap. It's much easier than trying to buy the vinyl film and trying to cut it yourself. Cubesmith also offers tiles and many other options. Check it out, it may be worth your while. -Sapan Upadhyay On 3/9/07, stupidmcstupstup <chris.fisherboy123321@...> wrote: > > As my stickers start falling off, I hear that using adhesive vinyl > film is a good replacement. Where do I go to buy it and is there a > better option? > > > [Non-text portions of this message have been removed]
1742. [Speed cubing group] Re: Yet another lucky scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 17:59:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > P.S. study the last 9 moves - you don't need ZBLL :-) > > Those are indeed pretty straightforward. :-) I hadn't really tried to > understand this alg because it seemed so complicated, but looking at > those last moves first the whole alg is starting to make sense now. Hmm, I can't follow. What last 9 moves, U2L'ULUL'UR'L or RU2L'ULUL'UR'? Both have non-trivial effects for me. And what does it mean you don't need ZBLL? Cheers! Stefan
1743. Re: Fake Cube Video Contest
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 18:05:21 -0000

Wow.. You're not giving us ANY time are you? forget about it dude. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > The Contest ends today at 6:00 PM and only Four people have entered > so far. enter before the deadline today. if enough people enter i > might be able to get prizes for up-coming weeks. so enter quickly. > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > <stshores24@> wrote: > > > > Me too! That's hilarious! > > > > Stephen > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > this video has brought my many minutes of enjoyment already, my > > coworkers even laughed > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > > This one is certainly my favorite. > > > > > > Gilles > > >
1744. Re: Fake Cube Video Contest
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 18:09:27 -0000

i first said it at the beggining of the week and you can enter next week too --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Wow.. You're not giving us ANY time are you? forget about it dude. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > The Contest ends today at 6:00 PM and only Four people have entered > > so far. enter before the deadline today. if enough people enter i > > might be able to get prizes for up-coming weeks. so enter quickly. > > > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > > <stshores24@> wrote: > > > > > > Me too! That's hilarious! > > > > > > Stephen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > this video has brought my many minutes of enjoyment already, my > > > coworkers even laughed > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > > > > This one is certainly my favorite. > > > > > > > > Gilles > > > > > >
1745. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 19:46:07 -0000

OMG, you're a genius!!! > The idea is that the pruning depth does not change by more than one > by each move. So if the current pruning depth mod 3 is for example 2 > and after applying a move it is 0, you know that the distance > increased by one (because only 2+1 = 0 mod 3). If it becomes 1, you > know that it decreased by one. So applying only moves which decrease > the pruning depth mod 3, you will find the goal state very fast. The > search time is a linear function of the maneuver length, because if > the maneuver length increases by one in worst case you have 18 > additional moves to check (in FTM, 12 in QTM). > > > Herbert >
1746. Re: Yet another lucky scramble
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:24:03 -0000

I do almost the same when I'm solving for FMC. I wouldn't have seen as much as he did though. I *should* know all those ZBLL subset cases where there is a square, but I just realized that I have forgotten that particular one. Time to do some review I guess. There's no chance of this sort of solve happening for me if it was a speedsolve. I agree with Ryan on the method identification. -Doug > Thanks a lot, that's really fascinating. Is anyone else solving like > that? And is this how you regularly solve or do you go different > routes as well? I'm beginning to understand how you can so low > average move numbers... > > Until the ZBLL it's all easy to understand now, that's nice. What > threw me off was mainly the non-matching 1x2x3 and that I didn't know > you knew those ZBLL cases, those two together just didn't let me see > a clean last step. > > Cheers! > Stefan >
1747. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:28:27 -0000

Not really, I vague remember that I got the idea from someone else. But if you are interested how to reduce the pruning table size even more: For the bigger tables in CE I do not use 2 Bit per pruning table entry but only 1.6 Bit, because 5 ternary numbers can be packed into one byte (3^5=243 < 256). > OMG, you're a genius!!! > > > > The idea is that the pruning depth does not change by more than > one > > by each move. So if the current pruning depth mod 3 is for example > 2 > > and after applying a move it is 0, you know that the distance > > increased by one (because only 2+1 = 0 mod 3). If it becomes 1, > you > > know that it decreased by one. So applying only moves which > decrease > > the pruning depth mod 3, you will find the goal state very fast. > The > > search time is a linear function of the maneuver length, because > if > > the maneuver length increases by one in worst case you have 18 > > additional moves to check (in FTM, 12 in QTM). > > > > > > Herbert > > >
1748. Re: God algorithm and Pocket Cube, need help !
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 22:43:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Not really, I vague remember that I got the idea from someone else. > But if you are interested how to reduce the pruning table size even > more: For the bigger tables in CE I do not use 2 Bit per pruning table > entry but only 1.6 Bit, because 5 ternary numbers can be packed into > one byte (3^5=243 < 256). That is cleaver. I'm sure some places it's standard to teach this in a computer science class, but it's the first I've heard of it. Other possiblities that are quite dense: 17 ternary numbers can be packed into 27 bits 29 ternary numbers can be packed into 46 bits 41 ternary numbers can be packed into 65 bits Aligned possiblities: 10 in 2 bytes 20 in 4 bytes 40 in 8 bytes 80 in 16 bytes 161 in 32 bytes 323 in 64 bytes So it seems "5 in 1" is the best way to go. Is the source code availible? Do you know if ACube utilizes this optimization? -Doug
1749. Re: God algorithm and Pocket Cube, need help !
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Mar 2007 23:24:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So it seems "5 in 1" is the best way to go. What about arithmetic coding? Cheers! Stefan
1750. Re: Good superflip ?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 00:58:37 -0000

> Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two corners which is pretty good I think. That's crazy. Can you pull out corners / flip edges without taking edges out on your cube? Well, I just did a 1.48 for flipping an edge. You've inspired me to go faster! :P
1751. Re: Ian W's Cubes
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 01:19:47 -0000

Want to chime in and say I met Ian tonight to buy some cubes from him as he lives 40 minutes away from me. Ian is a great guy. Sat down and showed me some moves to help me speed up my time. Again pleasure meeting you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1752. Re: Ian W's Cubes
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 01:19:25 -0000

Want to chime in and say I met Ian tonight to buy some cubes from him as he lives 40 minutes away from me. Ian is a great guy. Sat down and showed me some moves to help me speed up my time. Again pleasure meeting you man. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" <stshores24@...> wrote: > > I already thanked Ian in private, but I have to praise the guy in > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster than I expected and at a really good price. This guy is > great, and if he ever goes into business selling other cubes, I'll be > the first one in line. > > Stephen >
1753. Re: Memorisation vs Understanding
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 02:13:00 -0000

Stefan Pochmann wrote: > > > > ZBLL: z' U L' U' L R U2 L' U L U L' U R' (L-L') > > > > > > P.S. study the last 9 moves - you don't need ZBLL :-) > > Hmm, I can't follow. What last 9 moves, U2L'ULUL'UR'L or > RU2L'ULUL'UR'? The latter. See below: http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' > And what does it mean you don't need ZBLL? Sorry, that was a reference to earlier discussions I had with Johannes, but I will try to explain what that was about. Most methods, including ZBLL and Fridrich, were designed on the premise that symmetry is a "good thing". Symmetry means that in a great many cases we can simply rotate the cube around, and then solve the case using a rotation of an existing algorithm instead of an entirely new one, for example. In other words, symmetry reduces the number of cases that we need to memorise. However, the position that I will argue is that symmetry is what makes cases difficult in the first place, and is what leads us to memorisation. There are three reasons why I think symmetry is "bad": 1. A system in which the solver only thinks about symetric positions does not have closure. That is, the solver cannot make a single move on its own without breaking out of the system and becoming lost. This is why it is possible for Fridrich solvers can become lost in the middle of an algorithm from cube amnesia. Simply, their system only recognises the beginning and end of a sequence, and they are trapped in a mindset that prevents them from being able to see the middle on the same level as the ends. 2. Symmetric positions tend to make the shortest paths non-obvious. e.g. when all of the unsolved pieces are on the last layer, and we have the typical symmetry of U rotations, there are less hints provided by that cube state as to how to start to solve that position intuitively. Each move will appear to move the cube pieces further away from where they should be (breaking the symmetry that is formed). 3. Symmetric positions tend to require longer, more complicated solutions than asymetric positions. In a perfectly symmetric position, the only way to proceed is to go out the way you came in (or a way that is "equivalent" to the way you came in). If your system (i.e. the set of moves/operations you are restricting yourself to) is such that the way in is 1 move, then entering a symetric position is a waste of 2 moves. However, if your system is such that the way in is 2 moves, then you are wasting 4 moves. My method is fundamentally asymmetric. It recognises that while asymmetric steps result in far too many cases to memorise, they also make the cases easier to solve so that you do not need to rely on memorisation. Now back to the case given: http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD' This is a typical position within the Heise system: the front F2L column is free, the edges have been oriented, and the two corner/edge pairs have been formed. The design of this step is such that it has the following properties: - Maneuvers from one position to another are very short (typically between 3 and 7 moves). - You never need to move too far away from a recognisable position. It is possible to move between different states in this step using only a limited number of strategies, one of which is demonstrated by this sequence. In this particular case, we are dealing with strategies involving three correct edges on top. We always deal with three oriented edges on top, with the following permutations: - 3 edges in correct order (as above) - 2 opposite edges correct - 2 adjacent correct + 1 incorrect (2 varieties) - no correct adjacent edges (2 varieties) .. along with one or two corner/edge pairs. In each case, the edge permutations are fundamental and dictate the kind of strategy that is needed. The overall point was that if you make yourself familiar and comfortable with the asymmetric positions, then you will find you don't need to memorise large numbers of algorithms such as ZBLL. The operations will be short enough that you will be able to see them. Finally, to clarify how the above strategy fits into my system when the steps are done in the normal order, here is a description of how my method works in the advanced case: 1. 4 (potentially non-matching) squares 2. Edge orientation 3. 1 corner/edge pair 4. Edges + 1 corner 5. Last 3 corners The relevant step is (4) in which we manipulate the edge permutation while manipulating 1 of the corners. It sometimes (often!) happens that you end up with more corner/edge pairs by this stage just by chance, or because you have preserved them, and then you are able to skip step 5 entirely. I'm sure Johannes will be familiar with this experience. The webpage describing this approach is still a work in progress, however: http://www.ryanheise.com/cube/method/ I will hopefully have more time soon. P.S. I should point out that my interest in designing this method is in fact for speedcubing. That is, my goal is to find techniques that enable few moves but ALSO a framework for allowing the solver to do this at high speeds. I would still say it is in its infancy in this respect. My fastest average with this method is 28.36 seconds and so it has a long way to go. -- Ryan Heise http://www.ryanheise.com/cube/
1754. Re: Good superflip ?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 11:59:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Woah, 1.25 on a Stackmat. > > > > Also got 1.95 for swapping two corners which is pretty good I think. > > That's crazy. Can you pull out corners / flip edges without taking > edges out on your cube? Yes and no. Pulling out the corners would be slower, though, I remove the edge first. > Well, I just did a 1.48 for flipping an edge. You've inspired me to go > faster! :P Cool! I just found a nice method for swapping two adjacent edges... I don't need to be too afraid of popping in a competition anymore. :P -- Johannes Laire
1755. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 17:11:39 -0000

> > That is cleaver. I'm sure some places it's standard to teach this in > a computer science class, but it's the first I've heard of it. > > Other possiblities that are quite dense: > 17 ternary numbers can be packed into 27 bits > 29 ternary numbers can be packed into 46 bits > 41 ternary numbers can be packed into 65 bits > > Aligned possiblities: > 10 in 2 bytes > 20 in 4 bytes > 40 in 8 bytes > 80 in 16 bytes > 161 in 32 bytes > 323 in 64 bytes > > So it seems "5 in 1" is the best way to go. > > Is the source code availible? Do you know if ACube utilizes this > optimization? > Please forget about the source code in Delphi. It is confusing, all the GUI stuff mixed together with a lot not very well designed classes and objects. I just am working on rewriting some essential code for an console program in pure C and hope to get it so clear, that it makes sense to make it public. I do not beleave ACube uses this sort of optimization because it is only important for really big tables, lets say >100MB. Herbert
1756. Re: God algorithm and Pocket Cube, need help !
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 17:23:54 -0000

> > > > So it seems "5 in 1" is the best way to go. > > What about arithmetic coding? > > Cheers! > Stefan > I am not familiar with this matter, but it would be essential that the overhead to extract the values form the table is small. For example, when I pack 5 ternary numbers into a byte, I do not use the order (0,1,2,3,4) (5,6,7,8,9) (10,11,12,13,14) etc. but (0,1,2,3,x) (4,5,6,7,x+1) (8,9,10,11,x+2) etc., where x is about 4/5 of the maximum index. So you do not have to do a div 5 arithmetic but more or less a div 4 arithmetic to compute position of the index in the table. Herbert
1757. Standard Deviation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 18:59:21 -0000

Hey, What would a "good" standard deviation for OH and Two handed be? Craig
1758. Re: [Speed cubing group] Standard Deviation
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 22:20:06 +0100

The smaller the better. No ? Gilles 11 Mar 2007 12:16:00 -0700, Craig Bouchard <logitewty@...>: > > Hey, > > What would a "good" standard deviation for OH and Two handed be? > > Craig > > > [Non-text portions of this message have been removed]
1759. Re: Standard Deviation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 21:38:12 -0000

Hi Craig, For two handed I've heard it said in the past that a good SD is <= 10% of your average average. I always try to aim for this. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey, > > What would a "good" standard deviation for OH and Two handed be? > > Craig >
1760. Re: Standard Deviation
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Mar 2007 21:51:51 -0000

Hmmm...Ok...then I get good standard deviations all the time in two handed...but what about OH? I got a 0.75 Two handed earlier today and I think a 1.35 OH, so I wasn't sure if that was good... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Craig, > > For two handed I've heard it said in the past that a good SD is <= 10% > of your average average. I always try to aim for this. > > Dan :) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hey, > > > > What would a "good" standard deviation for OH and Two handed be? > > > > Craig > > >
1761. Re: stickers
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 01:45:27 -0000

electrical tape, what? oh this thread is from 2004 --- In speedsolvingrubikscube@yahoogroups.com, tmao@... wrote: > > Electrical tape... I used electrical tape a bit. Some types are better than others. With cheap > electrical tape, it wears off rather quickly. I had to replace the tape every 3 to 4 weeks but > it's cheap. There are certain types of tapes (those made by 3M generally tend to be better) > that last longer and may last even longer. Actually, for my green, red, yellow, and white, I > have cheap tape but I have a more expensive blue and orange. The blue and orange never > seems to wear off... then again, I change them when I change the other colors too so I'll > never know. > > I wonder why they don't make colored plastic? > > -Tyson > > --- In speedsolvingrubikscube@yahoogroups.com, "dominant11th" <dominant11th@y...> > wrote: > > Hey > > > > Is it okay to use spray paint to replace the stickers? The stickers > > always peel off. I've replaced it once, but it happened again. > > > > Do you have any alternatives? I don't want to buy a new cube.. :) > > > > Thanks >
1762. Wich 4x4 and 5x5 should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 11:32:03 -0000

Hi everybody! I wanted a new rubik and a lot of people suggested me the hungarian one of the "studio". It works very well. When I did the order on ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc mdZViewItem?hash=item200086897308 I 've remeined very disappointed of the 4x4 and 5x5 because they are too small and turn not good. I've tried to open the 4x4 and it has been very difficult to put it back in order because inside it has not the "ball" but a lot of small pieces. The question is: wich cube should I buy (and from wich site or web)? What are the best 4x4 and 5x5 cube on the market? Thanks in advance for your help. Have a nice day! Best regards Federico Soldati
1763. Re: Wich 4x4 and 5x5 should I buy?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 13:13:33 -0000

Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5 are eastsheen (at least they look like it). You can make the 4x4 and 5x5 eastsheen turn really well if you lube them. You can also adjust the screws on both on them. The 2x2 should turn well as soon as you lube it. I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I don't practice 5x5 much, but the eastsheen feels good. Good luck Sven > Hi everybody! > > I wanted a new rubik and a lot of people suggested me the hungarian > one of the "studio". It works very well. When I did the order on > ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: > > http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc > mdZViewItem?hash=item200086897308 > > I 've remeined very disappointed of the 4x4 and 5x5 because they are > too small and turn not good. I've tried to open the 4x4 and it has > been very difficult to put it back in order because inside it has > not the "ball" but a lot of small pieces. > > The question is: wich cube should I buy (and from wich site or web)? > What are the best 4x4 and 5x5 cube on the market? > > Thanks in advance for your help. > > Have a nice day! > > Best regards > > Federico Soldati >
1764. Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 13:40:20 -0000

Hello everyone, I have finally finished the Belgian Open movie, I was talking about 2 weeks ago. You can download it at http://rubik.talk-sep.net/?page=videos but I will be thankful to anyone that can mirror it (I want to avoid creating too much traffic, thus I will remove the link). Furthermore, it is a DivX video of about 80 MB for 30 minutes, the full quality video is very large. If enough people are interested in a higher quality movie I will try to find a way to share over 1 GB :-S As some of you might know I will leave for Caltech in 2 weeks, thus I'll bring some DVDs with me (for those in the Pasadena area that are interested). For the others, I will try to bring some DVDs at future competitions and give them for free :-) . I hope everyone will enjoy it. Sven PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R.
1765. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 19:24:01 +0100

Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > [Non-text portions of this message have been removed]
1766. Re: [Speed cubing group] Belgian Open 2007 video
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:29:44 -0000

Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. Joey --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Youhooouuu !!!!!!! > > Thank you very much. :-) > > Have fun at Caltech ! > > Gilles > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > Hello everyone, > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > weeks ago. You can download it at > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > anyone that can mirror it (I want to avoid creating too much traffic, > > thus I will remove the link). > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > full quality video is very large. If enough people are interested in a > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for those in the Pasadena area that are > > interested). For the others, I will try to bring some DVDs at future > > competitions and give them for free :-) . > > > > I hope everyone will enjoy it. > > > > Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > [Non-text portions of this message have been removed] >
1767. Re: [Speed cubing group] Belgian Open 2007 video
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 11:37:39 -0700 (PDT)

Is anyone else having trouble viewing this video? I can watch about 7 minutes of the video, and then it cuts out. Just curious. P.S. I like what I see so far! Great job! Gilles van den Peereboom <gillesvdp@...> wrote: Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > [Non-text portions of this message have been removed] --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
1768. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:47:41 -0000

Exactly the same problem, whatever the player (DivX Player, VLC, WMP) the file seem to be corrupted. Perhaps do I need a DivX codec newer than my 6.3 version, but for some reason, I don't want to upgrade. Gilles. PS: I can host the file. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Is anyone else having trouble viewing this video? I can watch about 7 minutes of the video, and then it cuts out. Just curious. > > P.S. I like what I see so far! Great job! > > > Gilles van den Peereboom <gillesvdp@...> wrote: > Youhooouuu !!!!!!! > > Thank you very much. :-) > > Have fun at Caltech ! > > Gilles > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > Hello everyone, > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > weeks ago. You can download it at > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > anyone that can mirror it (I want to avoid creating too much traffic, > > thus I will remove the link). > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > full quality video is very large. If enough people are interested in a > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs with me (for those in the Pasadena area that are > > interested). For the others, I will try to bring some DVDs at future > > competitions and give them for free :-) . > > > > I hope everyone will enjoy it. > > > > Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
1769. Re: Ian W's Cubes
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 18:58:32 -0000

It was good to meet you too, Dave! Ian --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > Want to chime in and say I met Ian tonight to buy some cubes from him > as he lives 40 minutes away from me. Ian is a great guy. Sat down and > showed me some moves to help me speed up my time. Again pleasure > meeting you man. > > Dave > > --- In speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > <stshores24@> wrote: > > > > I already thanked Ian in private, but I have to praise the guy in > > public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they > > arrived faster than I expected and at a really good price. This guy is > > great, and if he ever goes into business selling other cubes, I'll be > > the first one in line. > > > > Stephen > > >
1770. Re: [Speed cubing group] Belgian Open 2007 video
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:16:22 +0100

Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p Even though I just upgraded my divx codec. :-( Gilles 2007/3/12, Gilles Roux <grrroux@...>: > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > the file seem to be corrupted. > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > reason, I don't want to upgrade. > > Gilles. > > PS: I can host the file. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Frank Morris > <ephem825@...> wrote: > > > > Is anyone else having trouble viewing this video? I can watch about > 7 minutes of the video, and then it cuts out. Just curious. > > > > P.S. I like what I see so far! Great job! > > > > > > Gilles van den Peereboom <gillesvdp@...> wrote: > > Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > > Have fun at Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > Hello everyone, > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > weeks ago. You can download it at > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > thus I will remove the link). > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > full quality video is very large. If enough people are interested in a > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > interested). For the others, I will try to bring some DVDs at future > > > competitions and give them for free :-) . > > > > > > I hope everyone will enjoy it. > > > > > > Sven > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Don't pick lemons. > > See all the new 2007 cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
1771. Re: [Speed cubing group] Belgian Open 2007 video
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 19:43:29 -0000

21 cube solve..? What's that? --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > > Have fun at Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > > > Hello everyone, > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > weeks ago. You can download it at > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > thus I will remove the link). > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > full quality video is very large. If enough people are interested in a > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > interested). For the others, I will try to bring some DVDs at future > > > competitions and give them for free :-) . > > > > > > I hope everyone will enjoy it. > > > > > > Sven > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1772. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:07:45 -0000

Square-1 == Cube 21 --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > 21 cube solve..? What's that? > > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > > > Joey > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking > about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful > to > > > > anyone that can mirror it (I want to avoid creating too much > traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, > the > > > > full quality video is very large. If enough people are > interested in a > > > > higher quality movie I will try to find a way to share over 1 > GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > thus > > > > I'll bring some DVDs with me (for those in the Pasadena area > that are > > > > interested). For the others, I will try to bring some DVDs at > future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > DVD-R. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1773. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:46:07 -0000

For those who cannot wait for non-corrupt version: 'Virtual Dub' fixed the corrupt index for me and after re-rendering the video I can now watch it all the way through! Haven't had the time to do that yet, although during the rendering I saw it was very well edited and a lot of different competitors have air-time! there's even a blooper/fun chapter at the end! - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I can host the file. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else having trouble viewing this video? I can watch about > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > full quality video is very large. If enough people are interested in a > > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > > interested). For the others, I will try to bring some DVDs at future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Don't pick lemons. > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1774. Re: [Speed cubing group] Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:16:26 -0000

Watched it now! Great movie.. lol @ the choice of music and Dan Harris in the last shot of the movie :P Thanks Sven!!! --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > For those who cannot wait for non-corrupt version: > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > the video I can now watch it all the way through! Haven't had the time > to do that yet, although during the rendering I saw it was very well > edited and a lot of different competitors have air-time! there's even > a blooper/fun chapter at the end! > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > > > Even though I just upgraded my divx codec. > > > > :-( > > > > Gilles > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > > the file seem to be corrupted. > > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > > reason, I don't want to upgrade. > > > > > > Gilles. > > > > > > PS: I can host the file. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Frank Morris > > > <ephem825@> wrote: > > > > > > > > Is anyone else having trouble viewing this video? I can watch about > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > Youhooouuu !!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > >: > > > > > > > > > > Hello everyone, > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > about 2 > > > > > weeks ago. You can download it at > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > > anyone that can mirror it (I want to avoid creating too much > traffic, > > > > > thus I will remove the link). > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > > full quality video is very large. If enough people are > interested in a > > > > > higher quality movie I will try to find a way to share over 1 > GB :-S > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > thus > > > > > I'll bring some DVDs with me (for those in the Pasadena area > that are > > > > > interested). For the others, I will try to bring some DVDs at > future > > > > > competitions and give them for free :-) . > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > Sven > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Don't pick lemons. > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1775. Re: Wich 4x4 and 5x5 should I buy?
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:18:26 -0000

Hi, thanks for reply. I've seen that this guy propose two offers. The 4x4 and 5x5 cubes of the studio are bigger than the one wich I came. You can see on ebay that he make to different offert with a 2x2 3x3 4x4 5x5, one is everything hungarian, in the other offert only the 3x3 si hungarian. I've checked and I've seen that on the cubes wich i became (4x4 and 5x5) I cannot tune the screws because there are not the springs. Are there the springs in the rubik 4x4 and 5x5 of the studio? Can I tune them ? Are there other marks wich produce 4x4 and 5x5 ? Thanks a lot! --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5 > are eastsheen (at least they look like it). > > You can make the 4x4 and 5x5 eastsheen turn really well if you lube > them. You can also adjust the screws on both on them. > > The 2x2 should turn well as soon as you lube it. > > I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I don't > practice 5x5 much, but the eastsheen feels good. > > Good luck > > Sven > > > > Hi everybody! > > > > I wanted a new rubik and a lot of people suggested me the hungarian > > one of the "studio". It works very well. When I did the order on > > ebay I also bought the 2x2, 4x4 and 5x5 all togheter on this page: > > > > http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > > Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc > > mdZViewItem?hash=item200086897308 > > > > I 've remeined very disappointed of the 4x4 and 5x5 because they are > > too small and turn not good. I've tried to open the 4x4 and it has > > been very difficult to put it back in order because inside it has > > not the "ball" but a lot of small pieces. > > > > The question is: wich cube should I buy (and from wich site or web)? > > What are the best 4x4 and 5x5 cube on the market? > > > > Thanks in advance for your help. > > > > Have a nice day! > > > > Best regards > > > > Federico Soldati > > >
1776. Re: Belgian Open 2007 video
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:36:19 -0000

I could open it with vlc player, after clicking yes on the "this .avi file (it realy says .divx) is broken, you want to repair it?" warning. I could watch about 7 min, and got the feeling this is not the whole movie. I like it so far!!! --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > in the last shot of the movie :P > > Thanks Sven!!! > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > For those who cannot wait for non-corrupt version: > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > the video I can now watch it all the way through! Haven't had the time > > to do that yet, although during the rendering I saw it was very well > > edited and a lot of different competitors have air-time! there's even > > a blooper/fun chapter at the end! > > > > - Koen > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > > > > > Even though I just upgraded my divx codec. > > > > > > :-( > > > > > > Gilles > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > WMP) > > > > the file seem to be corrupted. > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > for some > > > > reason, I don't want to upgrade. > > > > > > > > Gilles. > > > > > > > > PS: I can host the file. > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > Frank Morris > > > > <ephem825@> wrote: > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > about > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > Youhooouuu !!!!!!! > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > Gilles > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > >: > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > about 2 > > > > > > weeks ago. You can download it at > > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > > > anyone that can mirror it (I want to avoid creating too much > > traffic, > > > > > > thus I will remove the link). > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > minutes, the > > > > > > full quality video is very large. If enough people are > > interested in a > > > > > > higher quality movie I will try to find a way to share over 1 > > GB :-S > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > thus > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > that are > > > > > > interested). For the others, I will try to bring some DVDs at > > future > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > Sven > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Don't pick lemons. > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1777. Re: Belgian Open 2007 video
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:44:03 -0000

I tried VLC player too at first because it plays about everything.. but the movie is actually 30:44 long --- In speedsolvingrubikscube@...m, "megafrikkie" <megafrikkie@...> wrote: > > I could open it with vlc player, after clicking yes on the "this .avi > file (it realy says .divx) is broken, you want to repair it?" warning. > I could watch about 7 min, and got the feeling this is not the whole > movie. I like it so far!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > in the last shot of the movie :P > > > > Thanks Sven!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > For those who cannot wait for non-corrupt version: > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > the video I can now watch it all the way through! Haven't had the time > > > to do that yet, although during the rendering I saw it was very well > > > edited and a lot of different competitors have air-time! there's even > > > a blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > :-( > > > > > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > WMP) > > > > > the file seem to be corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > for some > > > > > reason, I don't want to upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host the file. > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > about > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >: > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > > about 2 > > > > > > > weeks ago. You can download it at > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > traffic, > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > minutes, the > > > > > > > full quality video is very large. If enough people are > > > interested in a > > > > > > > higher quality movie I will try to find a way to share over 1 > > > GB :-S > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > > thus > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > that are > > > > > > > interested). For the others, I will try to bring some DVDs at > > > future > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Don't pick lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1778. Re: Belgian Open 2007 video
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:47:34 -0000

Only can see about 7 min with vlc. Probably stop just before my record :-( Is there an easy solution ? Thanks --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I could open it with vlc player, after clicking yes on the "this .avi > file (it realy says .divx) is broken, you want to repair it?" warning. > I could watch about 7 min, and got the feeling this is not the whole > movie. I like it so far!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > <allyourbase@> wrote: > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > in the last shot of the movie :P > > > > Thanks Sven!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > For those who cannot wait for non-corrupt version: > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > the video I can now watch it all the way through! Haven't had the time > > > to do that yet, although during the rendering I saw it was very well > > > edited and a lot of different competitors have air-time! there's even > > > a blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > :-( > > > > > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > WMP) > > > > > the file seem to be corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > for some > > > > > reason, I don't want to upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host the file. > > > > > > > > > > --- In > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > about > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >: > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > > about 2 > > > > > > > weeks ago. You can download it at > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > traffic, > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > minutes, the > > > > > > > full quality video is very large. If enough people are > > > interested in a > > > > > > > higher quality movie I will try to find a way to share over 1 > > > GB :-S > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > > thus > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > that are > > > > > > > interested). For the others, I will try to bring some DVDs at > > > future > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Don't pick lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1779. Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 21:48:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. Hi Joel, can you explain what you mean with "amount of applets on that page a little too much"? How did it appear to be slow? And what browser did you use on what OS? Cheers! Stefan
1780. Re: Belgian Open 2007 video
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:11:48 -0000

I cant seem to view the video at all, can it be put on youtube by any chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Only can see about 7 min with vlc. > Probably stop just before my record :-( > Is there an easy solution ? > > Thanks > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > I could open it with vlc player, after clicking yes on the "this .avi > > file (it realy says .divx) is broken, you want to repair it?" warning. > > I could watch about 7 min, and got the feeling this is not the whole > > movie. I like it so far!!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > <allyourbase@> wrote: > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan Harris > > > in the last shot of the movie :P > > > > > > Thanks Sven!!! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > <allyourbase@> wrote: > > > > > > > > For those who cannot wait for non-corrupt version: > > > > 'Virtual Dub' fixed the corrupt index for me and after re-rendering > > > > the video I can now watch it all the way through! Haven't had > the time > > > > to do that yet, although during the rendering I saw it was very well > > > > edited and a lot of different competitors have air-time! there's > even > > > > a blooper/fun chapter at the end! > > > > > > > > - Koen > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > MBLD...grrr :p > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, > > > WMP) > > > > > > the file seem to be corrupted. > > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > > for some > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > Gilles. > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > --- In > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > Frank Morris > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can watch > > > about > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > >: > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > talking > > > > about 2 > > > > > > > > weeks ago. You can download it at > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > thankful to > > > > > > > > anyone that can mirror it (I want to avoid creating too much > > > > traffic, > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > minutes, the > > > > > > > > full quality video is very large. If enough people are > > > > interested in a > > > > > > > > higher quality movie I will try to find a way to share > over 1 > > > > GB :-S > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > weeks, > > > > thus > > > > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > > > that are > > > > > > > > interested). For the others, I will try to bring some > DVDs at > > > > future > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > Don't pick lemons. > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > >
1781. Re: Belgian Open 2007 video
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:14:48 -0000

Thank to Koen for mentioning VirtualDub I managed to view the whole movie :D Great stuff!! Lol, about screw ups, I did the wrong PLL the first solve in the finals (3x3) and I wasn't aware of it. I walked away but Robert (judge) called me and showed me the unsolved cube :P --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I cant seem to view the video at all, can it be put on youtube by any > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > Only can see about 7 min with vlc. > > Probably stop just before my record :-( > > Is there an easy solution ? > > > > Thanks > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > <megafrikkie@> wrote: > > > > > > I could open it with vlc player, after clicking yes on the "this .avi > > > file (it realy says .divx) is broken, you want to repair it?" warning. > > > I could watch about 7 min, and got the feeling this is not the whole > > > movie. I like it so far!!! > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > <allyourbase@> wrote: > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > Harris > > > > in the last shot of the movie :P > > > > > > > > Thanks Sven!!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > 'Virtual Dub' fixed the corrupt index for me and after > re-rendering > > > > > the video I can now watch it all the way through! Haven't had > > the time > > > > > to do that yet, although during the rendering I saw it was > very well > > > > > edited and a lot of different competitors have air-time! there's > > even > > > > > a blooper/fun chapter at the end! > > > > > > > > > > - Koen > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > MBLD...grrr :p > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > :-( > > > > > > > > > > > > Gilles > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > Player, VLC, > > > > WMP) > > > > > > > the file seem to be corrupted. > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 version, but > > > > for some > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > Frank Morris > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > watch > > > > about > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > >: > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > talking > > > > > about 2 > > > > > > > > > weeks ago. You can download it at > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > thankful to > > > > > > > > > anyone that can mirror it (I want to avoid creating > too much > > > > > traffic, > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > minutes, the > > > > > > > > > full quality video is very large. If enough people are > > > > > interested in a > > > > > > > > > higher quality movie I will try to find a way to share > > over 1 > > > > > GB :-S > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > weeks, > > > > > thus > > > > > > > > > I'll bring some DVDs with me (for those in the > Pasadena area > > > > > that are > > > > > > > > > interested). For the others, I will try to bring some > > DVDs at > > > > > future > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > buy some > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > Don't pick lemons. > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > >
1782. Re: [Speed cubing group] Belgian Open 2007 video
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:29:58 -0000

Oops, I meant his 21 minutes 7 cube solve. Sorry bout that mistake. I would have loved to see the reactions after he finished! Joey --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" <allyourbase@...> wrote: > > Square-1 == Cube 21 > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > 21 cube solve..? What's that? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > > <no_reply@> wrote: > > > > > > Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. > > > > > > Joey > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@...m>: > > > > > > > > > > Hello everyone, > > > > > > > > > > I have finally finished the Belgian Open movie, I was talking > > about 2 > > > > > weeks ago. You can download it at > > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful > > to > > > > > anyone that can mirror it (I want to avoid creating too much > > traffic, > > > > > thus I will remove the link). > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, > > the > > > > > full quality video is very large. If enough people are > > interested in a > > > > > higher quality movie I will try to find a way to share over 1 > > GB :-S > > > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, > > thus > > > > > I'll bring some DVDs with me (for those in the Pasadena area > > that are > > > > > interested). For the others, I will try to bring some DVDs at > > future > > > > > competitions and give them for free :-) . > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > Sven > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
1783. Re: Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:45:39 -0000

I sorry about the problem, I will try to fix it altough the problem doesn't appear on my computer. Probably the file transfer to my server created an error. An easy solution might be to just skip the part where it breaks (click on the timeline some seconds after the problem occured). Gilles can you host it (once fixed)? Thanks Sven --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub I managed to view the whole > movie :D > Great stuff!! > Lol, about screw ups, I did the wrong PLL the first solve in the > finals (3x3) and I wasn't aware of it. I walked away but Robert > (judge) called me and showed me the unsolved cube :P > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I cant seem to view the video at all, can it be put on youtube by any > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. > > > Probably stop just before my record :-( > > > Is there an easy solution ? > > > > > > Thanks > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > I could open it with vlc player, after clicking yes on the "this > .avi > > > > file (it realy says .divx) is broken, you want to repair it?" > warning. > > > > I could watch about 7 min, and got the feeling this is not the whole > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > Harris > > > > > in the last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > re-rendering > > > > > > the video I can now watch it all the way through! Haven't had > > > the time > > > > > > to do that yet, although during the rendering I saw it was > > very well > > > > > > edited and a lot of different competitors have air-time! there's > > > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > - Koen > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > Player, VLC, > > > > > WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > > > for some > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > too much > > > > > > traffic, > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > > > > full quality video is very large. If enough people are > > > > > > interested in a > > > > > > > > > > higher quality movie I will try to find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring some DVDs with me (for those in the > > Pasadena area > > > > > > that are > > > > > > > > > > interested). For the others, I will try to bring some > > > DVDs at > > > > > > future > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > Don't pick lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1784. Re: Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 23:11:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I sorry about the problem, I will try to fix it altough the problem > doesn't appear on my computer. Probably the file transfer to my server > created an error. > > An easy solution might be to just skip the part where it breaks (click > on the timeline some seconds after the problem occured). > > Gilles can you host it (once fixed)? Thanks No problem, as long as it is less then 9 gigabytes. (You did a GREAT job!) > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Thank to Koen for mentioning VirtualDub I managed to view the whole > > movie :D > > Great stuff!! > > Lol, about screw ups, I did the wrong PLL the first solve in the > > finals (3x3) and I wasn't aware of it. I walked away but Robert > > (judge) called me and showed me the unsolved cube :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > I cant seem to view the video at all, can it be put on youtube by any > > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > <e_chambon@> wrote: > > > > > > > > Only can see about 7 min with vlc. > > > > Probably stop just before my record :-( > > > > Is there an easy solution ? > > > > > > > > Thanks > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > > <megafrikkie@> wrote: > > > > > > > > > > I could open it with vlc player, after clicking yes on the "this > > .avi > > > > > file (it realy says .divx) is broken, you want to repair it?" > > warning. > > > > > I could watch about 7 min, and got the feeling this is not the > whole > > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > > Harris > > > > > > in the last shot of the movie :P > > > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > > <allyourbase@> wrote: > > > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > > re-rendering > > > > > > > the video I can now watch it all the way through! Haven't had > > > > the time > > > > > > > to do that yet, although during the rendering I saw it was > > > very well > > > > > > > edited and a lot of different competitors have air-time! > there's > > > > even > > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > > > - Koen > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > > MBLD...grrr :p > > > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > > Player, VLC, > > > > > > WMP) > > > > > > > > > the file seem to be corrupted. > > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > > version, but > > > > > > for some > > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > > Frank Morris > > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > > watch > > > > > > about > > > > > > > > > 7 minutes of the video, and then it cuts out. Just > curious. > > > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > > talking > > > > > > > about 2 > > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > > thankful to > > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > > too much > > > > > > > traffic, > > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > > minutes, the > > > > > > > > > > > full quality video is very large. If enough people are > > > > > > > interested in a > > > > > > > > > > > higher quality movie I will try to find a way to share > > > > over 1 > > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech > in 2 > > > > weeks, > > > > > > > thus > > > > > > > > > > > I'll bring some DVDs with me (for those in the > > > Pasadena area > > > > > > > that are > > > > > > > > > > > interested). For the others, I will try to bring some > > > > DVDs at > > > > > > > future > > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > > buy some > > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > > Don't pick lemons. > > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1785. Re: [Speed cubing group] Re: Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 20:23:03 -0300 (ART)

I tried doing that...doesn't work even that way...I'll try VirtualDub...if I still have it here :P Pedro sgowal <no_reply@yahoogroups.com> escreveu: I sorry about the problem, I will try to fix it altough the problem doesn't appear on my computer. Probably the file transfer to my server created an error. An easy solution might be to just skip the part where it breaks (click on the timeline some seconds after the problem occured). Gilles can you host it (once fixed)? Thanks Sven --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub I managed to view the whole > movie :D > Great stuff!! > Lol, about screw ups, I did the wrong PLL the first solve in the > finals (3x3) and I wasn't aware of it. I walked away but Robert > (judge) called me and showed me the unsolved cube :P > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > I cant seem to view the video at all, can it be put on youtube by any > > chance.--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. > > > Probably stop just before my record :-( > > > Is there an easy solution ? > > > > > > Thanks > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > I could open it with vlc player, after clicking yes on the "this > .avi > > > > file (it realy says .divx) is broken, you want to repair it?" > warning. > > > > I could watch about 7 min, and got the feeling this is not the whole > > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great movie.. lol @ the choice of music and Dan > > Harris > > > > > in the last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > > For those who cannot wait for non-corrupt version: > > > > > > 'Virtual Dub' fixed the corrupt index for me and after > > re-rendering > > > > > > the video I can now watch it all the way through! Haven't had > > > the time > > > > > > to do that yet, although during the rendering I saw it was > > very well > > > > > > edited and a lot of different competitors have air-time! there's > > > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > > > > > - Koen > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes me too...just before the end of Mátyás' 7th cube in > > > > MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly the same problem, whatever the player (DivX > > Player, VLC, > > > > > WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > > Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > > > for some > > > > > > > > reason, I don't want to upgrade. > > > > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > > > > > > > > > > > > > > > > > Is anyone else having trouble viewing this video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > > > > > > > > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > > > > > > > > I have finally finished the Belgian Open movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks ago. You can download it at > > > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to > > > > > > > > > > anyone that can mirror it (I want to avoid creating > > too much > > > > > > traffic, > > > > > > > > > > thus I will remove the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > > > > full quality video is very large. If enough people are > > > > > > interested in a > > > > > > > > > > higher quality movie I will try to find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > As some of you might know I will leave for Caltech in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring some DVDs with me (for those in the > > Pasadena area > > > > > > that are > > > > > > > > > > interested). For the others, I will try to bring some > > > DVDs at > > > > > > future > > > > > > > > > > competitions and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > > > > Don't pick lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1786. Re: Belgian Open 2007 video
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 23:25:47 -0000

I confirm that my FTP client broke the movie... it is now "hopefully" correct. > No problem, as long as it is less then 9 gigabytes. > (You did a GREAT job!) Great thanks. You can directly take the movie from my website http://rubik.talk-sep.net/?page=videos . By 9 gigabytes do you mean that you can host the full quality movie (The DV file is 6 GB, but I guess I can make a medium quality of about 700 MB), I don't think it is really necessary though. Do you guys think the 80 MB version is ok or is there a lot of people that want a better quality movie? Thanks everyone for their support and contributions. Sven
1787. Re: Belgian Open 2007 video
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 00:02:14 -0000

Another source for download: http://grrroux.free.fr/belgique2007/ (Sven, j'ai fouillé ton site, réalité augmentée et tout, mais je n'ai pas trouvé ton adresse e-mail, merci de l'envoyer) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I confirm that my FTP client broke the movie... it is now "hopefully" > correct. > > > No problem, as long as it is less then 9 gigabytes. > > (You did a GREAT job!) > > Great thanks. You can directly take the movie from my website > http://rubik.talk-sep.net/?page=videos . > > By 9 gigabytes do you mean that you can host the full quality movie > (The DV file is 6 GB, but I guess I can make a medium quality of about > 700 MB), I don't think it is really necessary though. > > Do you guys think the 80 MB version is ok or is there a lot of people > that want a better quality movie? > > Thanks everyone for their support and contributions. > > Sven >
1788. Re: [Speed cubing group] Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Mar 2007 22:39:01 -0300 (ART)

And how in the earth do I do all that "fix the corrupt index and re-rendering video"? Pedro Koen Heltzel <allyourbase@...> escreveu: For those who cannot wait for non-corrupt version: 'Virtual Dub' fixed the corrupt index for me and after re-rendering the video I can now watch it all the way through! Haven't had the time to do that yet, although during the rendering I saw it was very well edited and a lot of different competitors have air-time! there's even a blooper/fun chapter at the end! - Koen --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. > > Perhaps do I need a DivX codec newer than my 6.3 version, but for some > > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I can host the file. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else having trouble viewing this video? I can watch about > > 7 minutes of the video, and then it cuts out. Just curious. > > > > > > P.S. I like what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > Hello everyone, > > > > > > > > I have finally finished the Belgian Open movie, I was talking about 2 > > > > weeks ago. You can download it at > > > > http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > > anyone that can mirror it (I want to avoid creating too much traffic, > > > > thus I will remove the link). > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > > > full quality video is very large. If enough people are interested in a > > > > higher quality movie I will try to find a way to share over 1 GB :-S > > > > > > > > As some of you might know I will leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs with me (for those in the Pasadena area that are > > > > interested). For the others, I will try to bring some DVDs at future > > > > competitions and give them for free :-) . > > > > > > > > I hope everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Don't pick lemons. > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1789. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 01:29:06 -0300 (ART)

That's because you didn't try my page...lol... what do you think about this: www.geocities.com/cubomagicobrasil/avancadoll2.html ? I know...I'm redoing my page...haha...won't have all that applets :P Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just finished writing a sweet online tool. I noticed some pages > have like 30 applets on a page, and this is somewhat awkward to > browse through, especially for people who have computers that are > kind of slowish. For example, I loved Leyan Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > applets on that page a little too much. Hi Joel, can you explain what you mean with "amount of applets on that page a little too much"? How did it appear to be slow? And what browser did you use on what OS? Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1790. Re: Belgian Open 2007 video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 08:31:46 -0000

Hi Sven, Thanks very much for the movie, lots of great cubers there! Thank you for not showing any of my slow solves also ;) It's a shame the light was coming from behind us, good for cubing but not so great for taking movies... so considering this you did a really great job. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. >
1791. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:16:18 -0000

*What* is because I didn't try your page? Also, I have good reason to believe the problem Joel had with Leyan's page is *not* because of the applets. So I'd like to know what Joel observed to make sure we're talking about the same thing. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That's because you didn't try my page...lol... > > what do you think about this: www.geocities.com/cubomagicobrasil/ avancadoll2.html ? > > I know...I'm redoing my page...haha...won't have all that applets :P > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1792. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 11:04:39 -0000

40 animated cubes in 40 applets use to be definitely too many on a low end computer (500MHz, 256MB, Win2000+IE5, MS JVM, unknown embedded graphic chipset). Very long loading/initialization time, slow page scrolling, I remember my computer freezing completely on some pages. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > *What* is because I didn't try your page? > > Also, I have good reason to believe the problem Joel had with Leyan's > page is *not* because of the applets. So I'd like to know what Joel > observed to make sure we're talking about the same thing. > > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > That's because you didn't try my page...lol... > > > > what do you think about this: www.geocities.com/cubomagicobrasil/ > avancadoll2.html ? > > > > I know...I'm redoing my page...haha...won't have all that applets :P > > > > Pedro > > > > Stefan Pochmann <pochmann@> > escreveu: --- In > speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > > > > I just finished writing a sweet online tool. I noticed some > pages > > > have like 30 applets on a page, and this is somewhat awkward to > > > browse through, especially for people who have computers that > are > > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount > of > > > applets on that page a little too much. > > > > Hi Joel, > > > > can you explain what you mean with "amount of applets on that page > a > > little too much"? How did it appear to be slow? And what browser > did > > you use on what OS? > > > > Cheers! > > Stefan > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
1793. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 12:22:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan Hi Stefan, When I go to Leyan's page, and try the 'blindfold cubing' section, it takes a while to load, and then scrolling through the page is a bit awkward. And I know some people have slower computers than mine. I use IE 6 and Windows XP. - Joël.
1794. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:52:35 -0300 (ART)

What = you're not feeling Leyan's page is slow : ) (if I understood it right) Pedro Stefan Pochmann <pochmann@...> escreveu: *What* is because I didn't try your page? Also, I have good reason to believe the problem Joel had with Leyan's page is *not* because of the applets. So I'd like to know what Joel observed to make sure we're talking about the same thing. Stefan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That's because you didn't try my page...lol... > > what do you think about this: www.geocities.com/cubomagicobrasil/ avancadoll2.html ? > > I know...I'm redoing my page...haha...won't have all that applets :P > > Pedro > > Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1795. Re: [Speed cubing group] Re: Belgian Open 2007 video
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 09:56:29 -0300 (ART)

I was feeling the same way...all the videos gave me the impression that the place was dark...but thankfully it's just on the video : ) Pedro Dan <dan_j_harris@...> escreveu: Hi Sven, Thanks very much for the movie, lots of great cubers there! Thank you for not showing any of my slow solves also ;) It's a shame the light was coming from behind us, good for cubing but not so great for taking movies... so considering this you did a really great job. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Hello everyone, > > I have finally finished the Belgian Open movie, I was talking about 2 > weeks ago. You can download it at > http://rubik.talk-sep.net/?page=videos but I will be thankful to > anyone that can mirror it (I want to avoid creating too much traffic, > thus I will remove the link). > > Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > full quality video is very large. If enough people are interested in a > higher quality movie I will try to find a way to share over 1 GB :-S > > As some of you might know I will leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me (for those in the Pasadena area that are > interested). For the others, I will try to bring some DVDs at future > competitions and give them for free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1796. Re: Combining Imagecube and Java Applets
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 17:00:29 -0000

If Joel says it's slow, then it's slow. People have different conceptions about speed. It's a physical (measurable) thing as well as a mental (experienced) thing. If he wants to avoid many applets on same page why anyone needs to question why he wants to do so .... hmmm ... Have fun!!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > I just finished writing a sweet online tool. I noticed some pages > > have like 30 applets on a page, and this is somewhat awkward to > > browse through, especially for people who have computers that are > > kind of slowish. For example, I loved Leyan Lo's bld algorithms > > (http://www.its.caltech.edu/~leyanlo/), but I found the amount of > > applets on that page a little too much. > > Hi Joel, > > can you explain what you mean with "amount of applets on that page a > little too much"? How did it appear to be slow? And what browser did > you use on what OS? > > Cheers! > Stefan >
1797. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Mar 2007 21:46:50 -0000

> If Joel says it's slow, then it's slow. Thanks for clearing that up, Per :D. Still, I am interested in what you were talking about, Stefan. Please, tell me :). - Joël.
1798. F2L
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 02:19:35 -0000

About how long does it take everyone to do their F2L and about how much for each corner? i was just wondering to see if i should choose to go fast and have a little lagging in seeing the pieces or continue goin slower and seeing through out. Im thinking of practicing going slower seein how its more consistant.
1799. Re: F2L
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 08:36:12 -0000

I would estimate that for cubers using a CFOP system with 2-look last layer use 65-70% of their average times on F2L. So for someone like me, who averages 15 seconds (on a good day :) ) - I spend about 9-10s on First 2 Layers. Dan --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > About how long does it take everyone to do their F2L and about how > much for each corner? i was just wondering to see if i should choose > to go fast and have a little lagging in seeing the pieces or continue > goin slower and seeing through out. Im thinking of practicing going > slower seein how its more consistant. >
1800. Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 09:47:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > When I go to Leyan's page, and try the 'blindfold cubing' section, > it takes a while to load, and then scrolling through the page is a > bit awkward. And I know some people have slower computers than mine. > I use IE 6 and Windows XP. > > - Joël. Scrolling down is awkward for me, too, at least on my laptop that's now about 4 years old. When I scroll down, the applets visible before scrolling get their bottom repeated a few times, and new applets scrolling into the view aren't displayed at all until I stop scrolling. However. I downloaded Leyan's files onto my local computer for testing. It still showed the same bad effect. Then I removed the fixed background image from the CSS file. And this made the page scroll perfectly alright. I've also googled for it and many people have reported fixed backgrounds slowing down scrolling considerably. So at least in this case and for my computer, the applets themselves were *not* the problem. The fixed background was. Pedro, Per, I hope you now see I'm not as dumb as you might've thought, when I say I have good reasons to believe it's not the applets, then I do have good reasons. Also: Why does everybody seem to think all applets are the same? They're not! Already their .class or .jar files differ a lot in size, and how the applets compute what they show can use very different amounts of resources as well. I think I could write an applet that can use all your cpu/memory if you just use it *once* on a page. Josef's page btw uses his applet 99 times and it's no problem for my laptop: http://software.rubikscube.info/AnimCube/ Cheers! Stefan
1801. Re: Combining Imagecube and Java Applets
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 10:13:29 -0000

Yes of course not all applets are the same. Not all flash-content is the same either. At the end of the day speed is a very subjective thing. For me a 20 sec solve is fast, but for Joel it's a disaster time. It's generally a good idea to make web pages as small as possible. This seems to have been forgotten as most people now have fast connection unlike in the modem/isdn days. That said, some countries still have for the most part very slow internet connection. This is the case in Philippines where my wife is from. OK folks, those who didn't know it yet, im happily married :D Designing with combination of imagecube and applets is a good idea imho. An image loads much faster than an applet. If you design the "first" page without applets you will also (maybe) avoid the delay of starting up the jvm until it's really needed. You may not need interactivity, so a picture may be good enough. What Stefan says about making scroling faster doens't contradict anything i have said. However fixing a given code like fixing the html/php/css or whatever is an expert solution! (For those making webpages i have a simple tip: use gif's not jpg or bmp for cube diagrams. Standard bmp files are VERY big. Jpg is good for pictures (photographs) but less suitable for simple diagrams. For diagrams gif will be quite a bit smaller in most cases and will be lossless. Jpg is not lossless unless so chosen. And if you want lossless jpg it's just same as bmp ;-) Png format is also ok if using only 256 colors. Internet explorer (up to version 6 anyway) has some issues with transparency of png files.) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > When I go to Leyan's page, and try the 'blindfold cubing' section, > > it takes a while to load, and then scrolling through the page is a > > bit awkward. And I know some people have slower computers than > mine. > > I use IE 6 and Windows XP. > > > > - Joël. > > Scrolling down is awkward for me, too, at least on my laptop that's > now about 4 years old. When I scroll down, the applets visible before > scrolling get their bottom repeated a few times, and new applets > scrolling into the view aren't displayed at all until I stop > scrolling. > > However. I downloaded Leyan's files onto my local computer for > testing. It still showed the same bad effect. Then I removed the > fixed background image from the CSS file. And this made the page > scroll perfectly alright. I've also googled for it and many people > have reported fixed backgrounds slowing down scrolling considerably. > > So at least in this case and for my computer, the applets themselves > were *not* the problem. The fixed background was. Pedro, Per, I hope > you now see I'm not as dumb as you might've thought, when I say I > have good reasons to believe it's not the applets, then I do have > good reasons. > > Also: Why does everybody seem to think all applets are the same? > They're not! Already their .class or .jar files differ a lot in size, > and how the applets compute what they show can use very different > amounts of resources as well. I think I could write an applet that > can use all your cpu/memory if you just use it *once* on a page. > > Josef's page btw uses his applet 99 times and it's no problem for my > laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan >
1802. Re: Combining Imagecube and Java Applets
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 12:06:06 -0000

> > Scrolling down is awkward for me, too, at least on my laptop that's > now about 4 years old. When I scroll down, the applets visible before > scrolling get their bottom repeated a few times, and new applets > scrolling into the view aren't displayed at all until I stop > scrolling. > > However. I downloaded Leyan's files onto my local computer for > testing. It still showed the same bad effect. Then I removed the > fixed background image from the CSS file. And this made the page > scroll perfectly alright. I've also googled for it and many people > have reported fixed backgrounds slowing down scrolling considerably. > > So at least in this case and for my computer, the applets themselves > were *not* the problem. The fixed background was. Pedro, Per, I hope > you now see I'm not as dumb as you might've thought, when I say I > have good reasons to believe it's not the applets, then I do have > good reasons. > > Also: Why does everybody seem to think all applets are the same? > They're not! Already their .class or .jar files differ a lot in size, > and how the applets compute what they show can use very different > amounts of resources as well. I think I could write an applet that > can use all your cpu/memory if you just use it *once* on a page. > > Josef's page btw uses his applet 99 times and it's no problem for my > laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan Hey Stefan, Those applets on Josef Jelinek's page do form a problem for me. Same story as with Leyan's page. Takes long to load, is awkward to scroll through. You say the applets on Leyan's page were *not* the problem, but I am definately sure they were at least adding to the problem, since I don't have the same problem on the parts of the site without applets. - Joël.
1803. Re: [Speed cubing group] Re: F2L
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 12:58:30 +0000

>From what I've read over the years, and from my own experience, this estimate sounds about right to me. The F2L is often about 2/3 of the total time of my solve (I average ~28 seconds). Excluding lucky solves, any variation in my times is almost entirely due to the F2L. So a normal F2L for me is a bit under 20 seconds, a good F2L for is mid-teens, and a really fast F2L for me is low teens. Note that this 2/3 F2L estimate is about right once you've learnt things and have done some practice. I recall when I first moved to F2L (but couldn't yet recognise/execute cases properly) I had *huge* variation in my F2L times!! Happy cubing, Jasmine -- http://speedcuber.blogspot.com/ On Wed, 14 Mar 2007 08:36:12 -0000, "Dan" <dan_j_harris@...> said: > I would estimate that for cubers using a CFOP system with 2-look last > layer use 65-70% of their average times on F2L. > > So for someone like me, who averages 15 seconds (on a good day :) ) - > I spend about 9-10s on First 2 Layers. > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...> wrote: > > > > About how long does it take everyone to do their F2L and about how > > much for each corner? i was just wondering to see if i should choose > > to go fast and have a little lagging in seeing the pieces or continue > > goin slower and seeing through out. Im thinking of practicing going > > slower seein how its more consistant. > > > > -- http://www.fastmail.fm - A fast, anti-spam email service.
1804. Re: [Speed cubing group] Re: Combining Imagecube and Java Applets
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 10:31:41 -0300 (ART)

Nah, in any moment I tought you're dumb...you're actually very smart : ) but, as Per said, maybe it's not slow for you, but slow for others...so I'll use either Joel's stuff or Josef or Roux...if I find how to do that...does someone know how they work? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > When I go to Leyan's page, and try the 'blindfold cubing' section, > it takes a while to load, and then scrolling through the page is a > bit awkward. And I know some people have slower computers than mine. > I use IE 6 and Windows XP. > > - Joël. Scrolling down is awkward for me, too, at least on my laptop that's now about 4 years old. When I scroll down, the applets visible before scrolling get their bottom repeated a few times, and new applets scrolling into the view aren't displayed at all until I stop scrolling. However. I downloaded Leyan's files onto my local computer for testing. It still showed the same bad effect. Then I removed the fixed background image from the CSS file. And this made the page scroll perfectly alright. I've also googled for it and many people have reported fixed backgrounds slowing down scrolling considerably. So at least in this case and for my computer, the applets themselves were *not* the problem. The fixed background was. Pedro, Per, I hope you now see I'm not as dumb as you might've thought, when I say I have good reasons to believe it's not the applets, then I do have good reasons. Also: Why does everybody seem to think all applets are the same? They're not! Already their .class or .jar files differ a lot in size, and how the applets compute what they show can use very different amounts of resources as well. I think I could write an applet that can use all your cpu/memory if you just use it *once* on a page. Josef's page btw uses his applet 99 times and it's no problem for my laptop: http://software.rubikscube.info/AnimCube/ Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1805. Re: F2L
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 19:05:13 -0000

I agree with you jasmine, time spend on F2L is about 2/3 of the total time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and 3-4s for the LL. It would be great that sub12 cubers (except Nathan M. alias The New Dan Gosbee:))) explain us the time he spend on each step, but I think its probably close to what I said. Keep on cubing everyone. > Jasmine said: > > I would estimate that for cubers using a CFOP system with 2-look last > > layer use 65-70% of their average times on F2L. > > > > So for someone like me, who averages 15 seconds (on a good day :) ) - > > I spend about 9-10s on First 2 Layers. > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@> wrote: > > > > > > About how long does it take everyone to do their F2L and about how > > > much for each corner? i was just wondering to see if i should choose > > > to go fast and have a little lagging in seeing the pieces or continue > > > goin slower and seeing through out. Im thinking of practicing going > > > slower seein how its more consistant. > > > > > > > > > -- > http://www.fastmail.fm - A fast, anti-spam email service. >
1806. [Speed cubing group] Re: Combining Imagecube and Java Applets
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:08:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > but, as Per said, maybe it's not slow for you, but slow for > others... Yeah ok, though that's exactly what I meant. It *was* slow for me until I removed that background. So I was not talking about differences between my computer and yours for the same page, but between two versions of the page on the same computer. Anyway, thanks Joel for mentioning Josef's page is still slow on your computer. I'll try Josef's page on my very old PC when I visit my parents again. Btw, I do think using images before applets might be a good idea and I might start using it on my own site, too. After all I'm the guy who repeatedly asked people in the TwistyPuzzles forum to not use huge images, for similar reasons. I just don't believe a general statement like "X applets on one page are too much" is generally valid, since not all applets are the same, and not all pages are the same, either. Cheers! Stefan
1807. Metal Cube on ebay
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:15:49 -0000

Hi all, I've got a "metal" cube up on ebay (these were given out at the 2003 World Championships in Toronto) so check it out if you're interested. The auction ends on Friday. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220089549073&r d=1&rd=1 -or- http://tinyurl.com/2wwwca Ian
1808. DOGIC!
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:19:59 -0000

Hey everyone, just a couple of quick questions about my new twenty color dogic: 1. Is lubing it a remotely good idea? I'm afraid to since it's so intricate, but that could also loosen it up and make popping less likely. let me know. 2. I have solved it up until two final switched pieces. Is this a valid position/parity error? It popped a couple of pieces and I think I put it back together correctly... if it is a valid position I'll just have to figure out some way to switch them back (yay!). I'm not using any particular method, just one that I've made up as I'm going. thanks, John H.
1809. some auctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Mar 2007 21:39:52 -0000

I started some auctions, including a Rubik's Game speedcube: http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
1810. One Handed Cube Relay
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 00:59:01 -0000

Earlier today, I completed a one-handed cube relay. In this event, you solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, as fast as possible. I finished the relay in just under 10 minutes (9:55.60), which has been my goal for about two months. I hope to make a video of a sub-10 one-handed relay soon. So - am I the first person to time a full one-handed cube relay on a Stackmat? Anyway, I challenge you to do it under 10 minutes as well. Good luck and happy cubing! --Michael Gottlieb
1811. Re: DOGIC!
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:05:55 -0000

Can't solve #1, but: > 2. I have solved it up until two final switched pieces. Is this a valid position/parity error? It > popped a couple of pieces and I think I put it back together correctly... if it is a valid position > I'll just have to figure out some way to switch them back (yay!). I'm not using any particular > method, just one that I've made up as I'm going. It's a valid position - since there are three tiles of every color, you can just do a 3-cycle. http://twistypuzzles.com/forum/viewtopic.php?t=5399&highlight=dogic
1812. Re: One Handed Cube Relay
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:14:26 -0000

I've done a one-handed 1 hour marathon before. But no cube relay one-handed. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Earlier today, I completed a one-handed cube relay. In this event, you > solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, > as fast as possible. I finished the relay in just under 10 minutes > (9:55.60), which has been my goal for about two months. I hope to make > a video of a sub-10 one-handed relay soon. > > So - am I the first person to time a full one-handed cube relay on a > Stackmat? > > Anyway, I challenge you to do it under 10 minutes as well. Good luck > and happy cubing! > > --Michael Gottlieb >
1813. help with shepard's cube?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:45:29 -0000

can anyone help me out with the shepard's cube... i've searched on google and only one result which i find sort of confusing... any directional advice would be much appriciated =]
1814. Re: One Handed Cube Relay
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 01:53:48 -0000

Good times, lol
1815. Re: help with shepard's cube?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 07:54:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" <micahaha@...> wrote: > > can anyone help me out with the shepard's cube... > > i've searched on google and only one result which i find sort of > confusing... any directional advice would be much appriciated =] > What part are you on? we need more information than that if you want help! Joey
1816. 4x4x4 LL algorithms
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 08:27:03 -0000

Hi all, Is there a computer program to generate algorithms for 4x4x4? Or any good websites with 4x4x4 LL algorithms? Not just the parity cases, but I remember a site mentioned before which has more advanced cases. Thanks, Dan H
1817. Re: 4x4x4 LL algorithms
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 09:44:16 -0000

Hi Dan :-) I know of 2 such programs: Clement Keylie Gallet has a C++ program that he used to search for PLL- parity cases on 4x4x4 with. It was originally designed solely for that but has been modified later to be more general. You should contact him to hear about the current status of his program. Also there is a 4x4x4 version of ACube which seems to be hard to find on the net. If u need i can send it to you or you may request it from Josef Jelinek himself :-) Be aware that it takes a long time to find 12- or 13-turn algorithms on a 4x4x4 even with good algorithms and clever coding. If your input state has a (much) longer solution it may take "forever" to find it :-s Cheers! -Per > --- In speedsolvingrubikscube@...m, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Is there a computer program to generate algorithms for 4x4x4? Or any > good websites with 4x4x4 LL algorithms? Not just the parity cases, but > I remember a site mentioned before which has more advanced cases. > > Thanks, > > Dan H >
1818. [Speed cubing group] Re: Yet another lucky scramble
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 11:00:09 -0000

B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L 9.12 seconds Dan H :) www.cubestation.co.uk
1819. [Speed cubing group] Re: Yet another lucky scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 13:09:14 -0000

Yeah that's another good one! Did you go for the xcross? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L > > > 9.12 seconds > > Dan H :) > www.cubestation.co.uk >
1820. Re: help with shepard's cube?
From: _jaap <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 14:30:31 -0000

--- "tamyee2005" wrote: > can anyone help me out with the shepard's cube... There is some good advice for the last layer here: http://twistypuzzles.com/forum/viewtopic.php?t=3248
1821. Explaining the Cross
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 15:36:22 -0000

I have no problem explaining to beginners how to solve the 2nd and LL's of the cube. But explaining how to move edges to there correct positions and corners to there correct spots is hard for me (for the 1st layer). If anyone has suggestions on how to explain to beginners how to solve the cross and corners would be very helpful. I have an event coming up on how to solve the cube and I would greatly appreciate for any help. Thanks, David
1822. Re: Explaining the Cross
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 22:09:23 -0000

Theres a video for beginners of tyson showing how to solve the whole cube, not sure where it was, might have been on tyson's website, but it showed the cross so you really didnt have to think much and seemed easy enough, just has the edges of the cross put on the opposite side, and lining them up with the same color centers and putting them on the opposite side. that might be easy to teach, just a suggestion.--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I have no problem explaining to beginners how to solve the 2nd and > LL's of the cube. But explaining how to move edges to there correct > positions and corners to there correct spots is hard for me (for the > 1st layer). If anyone has suggestions on how to explain to beginners > how to solve the cross and corners would be very helpful. I have an > event coming up on how to solve the cube and I would greatly > appreciate for any help. > > Thanks, > > David >
1823. Re: Explaining the Cross
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Mar 2007 22:33:42 -0000

Hi Maybe my video is of some help: http://www.youtube.com/watch?v=Lk_46lFv6Cg Otherwise, you can also look at step 1 of my tutorial (though it's not that elaborate on cross solving): http://vanderblonk.com/cube/yy Michiel --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > I have no problem explaining to beginners how to solve the 2nd and > LL's of the cube. But explaining how to move edges to there correct > positions and corners to there correct spots is hard for me (for the > 1st layer). If anyone has suggestions on how to explain to beginners > how to solve the cross and corners would be very helpful. I have an > event coming up on how to solve the cube and I would greatly > appreciate for any help. > > Thanks, > > David >
1824. Re: help with shepard's cube?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 03:30:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > <micahaha@> wrote: > > > > can anyone help me out with the shepard's cube... > > > > i've searched on google and only one result which i find sort of > > confusing... any directional advice would be much appriciated =] > > > What part are you on? we need more information than that if you want help! > > Joey > Hi, yes I've figured out how to orient everything except for 1-2 corner pieces... whenever i try to solve for the last two top layer bottom left and right corners... R'B'RB sequence and everything doesn't work... any tips?
1825. Pictures from my trip to Matt Walter
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 14:48:14 -0000

Hey guys, Just thought it would be nice sharing this. As some of you might know, I went to visit Matt Walter around december and januari. I made a selection of pictures from that trip to put on my website. You can see them here: http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;). Not only cubes, also a lot of general fun :). - Joël.
1826. Cube article in Sacramento Bee Friday March 16
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 17:10:58 -0000

Folks -- There's a short article in the Sacramento Bee about Rubik's Cube that features several local cubers. http://www.sacbee.com/107/story/138015.html yeff
1827. Impressive Rube Goldberg machine (with a cube)
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 17:24:19 -0000

See it at: http://adzilla.blogspot.com/2007/03/wow-baynham-tyers.html Watch for the 4x4 about halfway through. yeff
1828. Re: [Speed cubing group] Cube article in Sacramento Bee Friday March 16
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 10:57:10 -0700

Whoa! They interviewed my high school calculus teacher! -Tyson On Mar 16, 2007, at 10:11 AM, Jeff Soesbe wrote: > Folks -- > > There's a short article in the Sacramento Bee about Rubik's Cube that > features several local cubers. > > http://www.sacbee.com/107/story/138015.html > > yeff > > >
1829. Re: Explaining the Cross
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 18:18:32 -0000

those videos Tyson made were on Rubiks.com site somewhere, and may still be there, and I agree they were pretty easy to follow for beginners. I emailed them to an old friend in another state who had never touched the cube but got one for Christmas, and she was able to learn to solve the cube just with those videos and a couple of pointers from me. I have them on my PC and can email them if you can't find them at rubiks.com happy cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Theres a video for beginners of tyson showing how to solve the whole > cube, not sure where it was, might have been on tyson's website, but > it showed the cross so you really didnt have to think much and seemed > easy enough, just has the edges of the cross put on the opposite side, > and lining them up with the same color centers and putting them on the > opposite side. that might be easy to teach, just a suggestion.--- In > speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@> > wrote: > > > > I have no problem explaining to beginners how to solve the 2nd and > > LL's of the cube. But explaining how to move edges to there correct > > positions and corners to there correct spots is hard for me (for the > > 1st layer). If anyone has suggestions on how to explain to beginners > > how to solve the cross and corners would be very helpful. I have an > > event coming up on how to solve the cube and I would greatly > > appreciate for any help. > > > > Thanks, > > > > David > > >
1830. Re: [Speed cubing group] Blindfold memorization
From: David Jackman <davidmj_netfriends@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 11:19:33 -0700 (PDT)

I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for clockwise and 2 for counterclockwise, but i decided to break the mi out and use abc and d because it makes something that sounds more like a sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought i read to memorize them. xkiesterx <kianb@...> wrote: Hi, I am beginning to learn to blindfold solve and i have a question, lately i have been studying the peg system for memorization with a phonetic alphabet helping to memorize numbers, does anyone suggest this for memorizing in blindfold solving? does anyone use this method? im sure memorizing the numbers may not be too difficult but i want to see if this is faster, thanks. --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
1831. Re: Pictures from my trip to Matt Walter
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 18:49:41 -0000

Hey Joël, It sounds like that was a very fun trip, I enjoyed looking at the pictures! Chris
1832. Re: [Speed cubing group] Pictures from my trip to Matt Walter
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 16:01:57 -0300 (ART)

Nice pictures looks like it was a nice trip : ) and what's that "lateral thinking" thing? looks cool :P Pedro Joël van Noort <joel_vn@...> escreveu: Hey guys, Just thought it would be nice sharing this. As some of you might know, I went to visit Matt Walter around december and januari. I made a selection of pictures from that trip to put on my website. You can see them here: http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;). Not only cubes, also a lot of general fun :). - Joël. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1833. Re: Explaining the Cross
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Mar 2007 19:31:11 -0000

Those videos are also on youtube.com and they are very good. I like the way he explains corners on the first layer and how it transfers to putting an edge in the 2nd layer. --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > those videos Tyson made were on Rubiks.com site somewhere, and may > still be there, and I agree they were pretty easy to follow for > beginners. I emailed them to an old friend in another state who had > never touched the cube but got one for Christmas, and she was able > to learn to solve the cube just with those videos and a couple of > pointers from me. > > I have them on my PC and can email them if you can't find them at > rubiks.com > > happy cubing! > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > Theres a video for beginners of tyson showing how to solve the > whole > > cube, not sure where it was, might have been on tyson's website, > but > > it showed the cross so you really didnt have to think much and > seemed > > easy enough, just has the edges of the cross put on the opposite > side, > > and lining them up with the same color centers and putting them on > the > > opposite side. that might be easy to teach, just a suggestion.--- > In > > speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@> > > wrote: > > > > > > I have no problem explaining to beginners how to solve the 2nd > and > > > LL's of the cube. But explaining how to move edges to there > correct > > > positions and corners to there correct spots is hard for me (for > the > > > 1st layer). If anyone has suggestions on how to explain to > beginners > > > how to solve the cross and corners would be very helpful. I have > an > > > event coming up on how to solve the cube and I would greatly > > > appreciate for any help. > > > > > > Thanks, > > > > > > David > > > > > >
1834. Re: Blindfold memorization
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 00:04:48 -0000

Hey, I just learned how to Blindfold solve about a week ago and im getting very use to it now. I used the instructions on Macky's site so i use numbers too. Though i learned that its much easier for me to imagine the path in which the cubies are moving and using the numbers as references rather than the main memory scheme. I've so far done 3 sucssessful solves out of about 6 trys, so far so good i think? :D well good luck on your BLD solves. --- In speedsolvingrubikscube@yahoogroups.com, David Jackman <davidmj_netfriends@...> wrote: > > I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for clockwise and 2 for counterclockwise, but i decided to break the mi out and use abc and d because it makes something that sounds more like a sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought i read to memorize them. > > xkiesterx <kianb@...> wrote: > Hi, I am beginning to learn to blindfold solve and i have a question, > lately i have been studying the peg system for memorization with a > phonetic alphabet helping to memorize numbers, does anyone suggest > this for memorizing in blindfold solving? does anyone use this method? > im sure memorizing the numbers may not be too difficult but i want to > see if this is faster, thanks. > > > > > > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] >
1835. Big cubes pop
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 00:09:39 -0000

i was just wonderin why big cubes tend to pop so much. I recently lubed up my 4x4x4 and it popped atleast 3 times within an hour. I dont feel the cubies get caught either. Can anyone explain to my why the cubes pop and how can i prevent it...its a little anoying putting it back (bte my cube is rubiks not eastsheen)
1836. Re: Big cubes pop
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 01:30:59 -0000

Try letting the lube dry for awhile or use a blow-dryer and just go around the cube for about 20-30 sec on each face this tends to help cube be less loose and cause pops but still move freely. I eventually moved to an eastsheen cube and haven't had a problem at all with it. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > i was just wonderin why big cubes tend to pop so much. I recently > lubed up my 4x4x4 and it popped atleast 3 times within an hour. I dont > feel the cubies get caught either. Can anyone explain to my why the > cubes pop and how can i prevent it...its a little anoying putting it > back (bte my cube is rubiks not eastsheen) >
1837. Harris Chan 10.46 avg
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 08:23:03 -0000

For those who haven't seen this yet, Harris Chan got a 10.46 avg on a video: http://4none.goodmeet.net/909-tt/776 He isn't going to send it to speedcubing.com (I don't understand why) so I'll post here, I think everybody should see this... -- Johannes Laire
1838. Off topic: The boy with the incredible brain
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 08:41:19 -0000

Check out this very interesting video. http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl There is also the real Rainmain. We should show him the LL algorithms. Have fun, Ron
1839. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 12:03:32 +0100

Hey Ron, You can easily beat him on the language part :p Thanks for sharing, Gilles 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > Check out this very interesting video. > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > There is also the real Rainmain. We should show him the LL algorithms. > > Have fun, > > Ron > > > [Non-text portions of this message have been removed]
1840. Re: Harris Chan 10.46 avg
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 15:14:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > video: http://4none.goodmeet.net/909-tt/776 > > He isn't going to send it to speedcubing.com (I don't understand why) > so I'll post here, I think everybody should see this... > > -- > Johannes Laire > He said they were too easy!! It is amazing though, 4 sub-9 solves!! Joey
1841. Re: Off topic: The boy with the incredible brain
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 17:06:03 -0000

They show that on TLC/Discovery from time to time under the name "Brainman." It's a very good watch. Quite impressive, I really wish I had even a 10th of the ability! --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > There is also the real Rainmain. We should show him the LL algorithms. > > Have fun, > > Ron >
1842. Re: Harris Chan 10.46 avg
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 18:18:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > > video: http://4none.goodmeet.net/909-tt/776 > > > > He isn't going to send it to speedcubing.com (I don't understand why) > > so I'll post here, I think everybody should see this... > > > > -- > > Johannes Laire > > > He said they were too easy!! It is amazing though, 4 sub-9 solves!! > > > Joey > Only one thing to say : Wow, Too Fast and Too Furious sebastien
1843. Re: Off topic: The boy with the incredible brain
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 19:10:31 -0000

Wow, amazing! ooh and about the chess part. We sometimes have a training where our trainer sets up a position and we can look shortly to it, then he removes the position from the board and chats with us for over 40 sec (the short term memory usualy last for about 30). After that we have to reposition the position again on our own board. We succeed often in this. But, we remember a position not like Daniel does we remember it in relations and patterns. He is truly amazing. In a way his calculation and emotional things in his brain are linked. I also saw some people on TV who could taste words. Very strange, for instance you'd say: determent and he tasted a bitter taste... --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > They show that on TLC/Discovery from time to time under the name > "Brainman." It's a very good watch. Quite impressive, I really wish > I had even a 10th of the ability! > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Check out this very interesting video. > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > Have fun, > > > > Ron > > >
1844. Re: Harris Chan 10.46 avg
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 19:18:47 -0000

Holy cow! I actualy said in dutch: krijg nou tieten! His F2L is soo fast, the OLL too, actualy the whole average is too fast! The scrambles seem to be easy indeed, well actualy I saw a lot of easy crosses the rest went too fast to see ;) --- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > For those who haven't seen this yet, Harris Chan got a 10.46 avg on a > > > video: http://4none.goodmeet.net/909-tt/776 > > > > > > He isn't going to send it to speedcubing.com (I don't understand why) > > > so I'll post here, I think everybody should see this... > > > > > > -- > > > Johannes Laire > > > > > He said they were too easy!! It is amazing though, 4 sub-9 solves!! > > > > > > Joey > > > Only one thing to say : Wow, Too Fast and Too Furious > > sebastien >
1845. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:46:43 +0100

Well, if you say chicken to me, what comes to my mind is the taste of the best chicken I have ever eaten. Does that make me a savant or a genius ? :D Gilles 2007/3/17, megafrikkie <megafrikkie@...>: > > Wow, amazing! > ooh and about the chess part. We sometimes have a training where our > trainer sets up a position and we can look shortly to it, then he > removes the position from the board and chats with us for over 40 sec > (the short term memory usualy last for about 30). After that we have > to reposition the position again on our own board. We succeed often in > this. But, we remember a position not like Daniel does we remember it > in relations and patterns. He is truly amazing. In a way his > calculation and emotional things in his brain are linked. I also saw > some people on TV who could taste words. Very strange, for instance > you'd say: determent and he tasted a bitter taste... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Hayes" > <swedishlf@...> wrote: > > > > They show that on TLC/Discovery from time to time under the name > > "Brainman." It's a very good watch. Quite impressive, I really wish > > I had even a 10th of the ability! > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron" <ron@> wrote: > > > > > > Check out this very interesting video. > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > > > Have fun, > > > > > > Ron > > > > > > > > [Non-text portions of this message have been removed]
1846. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:10:19 -0000

I became very intersted in this topic as well, has anyone read daniel tammet's autobiography, born on a blue day, i am waiting on a list at the library for it, was seeing if anyone read it to see if it was good, im really excited to read it.--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well, if you say chicken to me, what comes to my mind is the taste of the > best chicken I have ever eaten. > > Does that make me a savant or a genius ? :D > > Gilles > > > 2007/3/17, megafrikkie <megafrikkie@...>: > > > > Wow, amazing! > > ooh and about the chess part. We sometimes have a training where our > > trainer sets up a position and we can look shortly to it, then he > > removes the position from the board and chats with us for over 40 sec > > (the short term memory usualy last for about 30). After that we have > > to reposition the position again on our own board. We succeed often in > > this. But, we remember a position not like Daniel does we remember it > > in relations and patterns. He is truly amazing. In a way his > > calculation and emotional things in his brain are linked. I also saw > > some people on TV who could taste words. Very strange, for instance > > you'd say: determent and he tasted a bitter taste... > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > They show that on TLC/Discovery from time to time under the name > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > I had even a 10th of the ability! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Ron" <ron@> wrote: > > > > > > > > Check out this very interesting video. > > > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
1847. Eastsheen or Rubik's? (4x4 and 5x5)
From: "onewhopwns" <datlag@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 20:53:04 -0000

Hey everyone. I'm kind of a newcomer to this forum so be easy on me. I've been looking for a 4x4 and a 5x5 for a while now. I used to have a Rubik's 4x4, but it broke (center piece broke). I've searched the forum and see that meany prefer Eastsheen 4x4's and 5x5's over Rubik's, but I want to know for sure before I buy one. So what's better, Eastsheen 4x4's and 5x5's or Rubik's? And why? Thanks a lot!
1848. Re: [Speed cubing group] Harris Chan 10.46 avg
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 18:10:31 -0300 (ART)

Holy cow! The guy is a machine! that makes me feel soooooooooo sloooooooooooow with my 14.66 avg...haha Pedro Johannes Laire <johannes.laire@gmail.com> escreveu: For those who haven't seen this yet, Harris Chan got a 10.46 avg on a video: http://4none.goodmeet.net/909-tt/776 He isn't going to send it to speedcubing.com (I don't understand why) so I'll post here, I think everybody should see this... -- Johannes Laire __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1849. Re: God algorithm and Pocket Cube, need help !
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 21:58:27 -0000

Hi, I have noticed that the "1152-fold" symmetry that benbest_06 mentions was talked about by Jerry Bryan in the archives of the Cube-Lovers e-mail list. I include some links to some of these messages at the bottom. I had mentioned that it should also be possible to use antisymmetry to further reduce the number of "postions." Jerry Bryan calculated 77802 "positions" or symmetry classes when you reduce the 88+ million corner positions by 1152-fold symmetry. I confirm that I also get 77802 symmetry classes. I went another step, though, and used antisymmetry to get a total of only 40296 "symmetry-antisymmetry classes." The table below gives the number of classes of each size. class size ~ count ---------- ~ ----- ~~~~ 24 ~~~~~~~~ 1 ~~~~ 48 ~~~~~~~~ 1 ~~~~ 72 ~~~~~~~~ 3 ~~~~ 96 ~~~~~~~~ 1 ~~~ 144 ~~~~~~~ 14 ~~~ 192 ~~~~~~~ 11 ~~~ 288 ~~~~~~~ 49 ~~~ 384 ~~~~~~~ 22 ~~~ 576 ~~~~~~ 337 ~~~ 768 ~~~~~~~~ 6 ~~ 1152 ~~~~~ 3353 ~~ 2304 ~~~~ 36498 ~~~~~~~~~~~~ ----- total ~~~~~~ 40296 Using these 40296 classes, I recalculated God's algorithm tables in QTM and HTM. The summary of the results are below. I include the number of positions (in terms of the standard 3674160 positions with a fixed cubie) for reference. half-turn metric distance classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 2 ~~~~~~~~~ 9 ~~~ 2 ~~~~~~~~ 4 ~~~~~~~~ 54 ~~~ 3 ~~~~~~~ 14 ~~~~~~~ 321 ~~~ 4 ~~~~~~~ 41 ~~~~~~ 1847 ~~~ 5 ~~~~~~ 157 ~~~~~~ 9992 ~~~ 6 ~~~~~~ 612 ~~~~~ 50136 ~~~ 7 ~~~~~ 2576 ~~~~ 227536 ~~~ 8 ~~~~~ 9410 ~~~~ 870072 ~~~ 9 ~~~~ 20410 ~~~ 1887748 ~~ 10 ~~~~~ 7013 ~~~~ 623800 ~~ 11 ~~~~~~~~56 ~~~~~~ 2644 ~~~~~~~~~ ----- ~~~ ------- ~~~~~~~~~~ 40296 ~~~ 3674160 quarter-turn metric distance classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 1 ~~~~~~~~~ 6 ~~~ 2 ~~~~~~~~ 3 ~~~~~~~~ 27 ~~~ 3 ~~~~~~~~ 4 ~~~~~~~ 120 ~~~ 4 ~~~~~~~ 13 ~~~~~~~ 534 ~~~ 5 ~~~~~~~ 35 ~~~~~~ 2256 ~~~ 6 ~~~~~~ 126 ~~~~~~ 8969 ~~~ 7 ~~~~~~ 398 ~~~~~ 33058 ~~~ 8 ~~~~~ 1301 ~~~~ 114149 ~~~ 9 ~~~~~ 3952 ~~~~ 360508 ~~ 10 ~~~~ 10086 ~~~~ 930588 ~~ 11 ~~~~ 14658 ~~~ 1350852 ~~ 12 ~~~~~ 8619 ~~~~ 782536 ~~ 13 ~~~~~ 1091 ~~~~~ 90280 ~~ 14 ~~~~~~~~ 8 ~~~~~~~ 276 My code for generating the classes, is not very efficient, so my program actually takes longer to generate the classes than my older program took to run that did a more brute-force God's algorithm calculation. By the way, my old program took about 26 seconds to run for QTM, and about 33 seconds to run for HTM (2.4GHz Pentium 4). But I did not generate lookup tables for the cube moves, so it could be much faster. Here are the "links" I mentioned above. They are long and I only give the base part once, so you will have to paste things together to use them. base part: http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/ pages: Jerry_Bryan__God's_Algorithm_for_the_2x2x2_Pocket_Cube.html Jerry_Bryan__Addendum_to_God's_Algorithm_for_the_2x2x2_Cube.html Jerry_Bryan__Number_of_M-Conjugate_Classes_for_GC%5CM.html - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, there you have it! A perfectly laid out plan of attack. I > would call this a "complete pruning table with back-tracking > approach". It would have a very quick, O(1) runtime after creating > the table, which you only have to do once. > > That table (two dimensional random-access array) would take up 10.56 > MB if consturcted optiamally. More like 14.70 MB if you just use a > long-int for cube states. Filling the table shouldn't be too bad > with only about 3.67 million entries. Another thing to point out is > that you don't need any bulky STL stuff to do any of the things he > mentioned. > > You need to have transformation routines in place to generate 9 > cubes given one. Input function to accept a cube state string and > convert to internal value. An output function to convert from the > internal value back to a cube state string. > > This program sounds fun to code now... could be used for speed > programming competitions with a given outline of course. > > Bruce, care to take a guess how much time a table like this would > take to fully populate? (on a current desktop machine with average > specs) I'm horrible at making these estimates. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Typically, a God's algorithm calculation for the 2x2x2 would be > done > > something like this. > > > > First come up with a way of representing the cube. Typically you > use > > three generators, as in <U,F,R> which would fix the DBL cubie. > That > > leaves 729 possible orientation combinations of the 7 remaining > > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > > 3674160 total positions. Of course, this number is also equal to > the > > total positions without a reference cubie, 88,179,840, divided by > the > > number of ways to orient the cube, 24. You need to have routines > to > > convert a cube position to a number, and a number to a cube > position. > > > > Now create an array with 3674160 elements, one array element per > cube > > position. If P is a number representing the permutation of the > > cubies, and T is a number representing the orientation (twist) > state > > of the cubies, then you can represent the position with a single > > number, 5040*T + P. Initialize all elements of the array with a > > special number, say -1, indicating you haven't determined the > > distance of that position yet. (Note, naturally you could simply > use > > a two-dimensional array 729 x 5040.) > > > > Set the array element whose index corresponds to the solved cube > to a > > value 0, since we know the solved cube is a distance of 0 from the > > solved state. (Typically the solved cube would correspond to an > index > > of 0, but that's not necessarily the case.) > > > > Next apply all the moves that you consider as a single move to the > > solved state. Set the corresponding array elements for those > > positions to 1, since we know those positions are a distance of 1 > > from the solved state. > > > > Search the array for all elements having a value 1, and try all > the > > moves again for each of those positions. Set all of those > > corresponding array elements (if the current value is still -1) to > > the value 2. > > > > Repeat the previous step, except search for elements containing 2 > and > > set the elements corresponding to new positions reached to 3. > > > > Keep repeating this procedure to get elements of distance 4, 5, 6, > 7, > > 8, 9, 10, and 11. You should then have the distance for each > position > > (if using half-turn metric). (Quarter-turn metric rrequires up to > 14 > > moves.) > > > > Then for any cube position, you can look up its distance, try > > applying each move until you find a position whose distance from > the > > array is one less. That's the move (or at least one possible move) > to > > use to solve the cube from that position. You could make a > separate > > array to store a code representing the move to make for each > position > > (or use a bit-encoded number to store all such moves). > > > > Finally, I'll note that you could use conjugation by the 48 > > symmetries of the cube to further reduce the number of positions > you > > need to represent. This will reduce the number of positions that > need > > to be represented, but it will not reduce the positions by a full > > factor of 48 (but it may be quite close to a factor of 48). I note > > that the symmetries of the cube (48) * the number of ways of > > orienting the cube as a whole (24) = 1152. I assume this is where > you > > got the number 1152 that you mentioned. You could also use the > > concept of inverse positions (antisymmetry) to get close to > another > > factor of two reduction in the number of positions. Since 3674160 > is > > such a "small" number of positions, it is probably not worth the > > effort to do this symmetry (or antisymmetry) reduction, unless you > > really want to know the distance distribution in terms of these > > reduced number of positions. > > > > - Bruce >
1850. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 22:45:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/ googleplayer.swf?docId=4913196365903075662&hl=nl Better than some other documentaries about this topic, did have some good moments. But also still a lot of crap. Here's an article I can recommend: http://www.sciam.com/ article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1- 8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1851. Re: Eastsheen or Rubik's? (4x4 and 5x5)
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 23:01:09 -0000

Rubik brand 4x4x4 and 5x5x5 pop Eastsheen are made like a 3x3x3 on its internal parts and tend not to pop as easy. Also since the Eastsheen cubes are made from a plastic company are less likely to break if I'm wrong someone correct me on this. It also depends on the person to. I had a Rubik brand 4x4x4 and it was amazing never needed lube, but many of the centers did break. My Eastsheen needed some spray and is close to my Rubik 4x4x4 but not the same, but from rubik to eastsheen my times decreased by over 30sec. I think the big plus for me was the size difference. The eastsheen are considerably smaller than rubik and if turning a side is difficult because of the size I would suggest eastsheen. Hope this helps. David --- In speedsolvingrubikscube@yahoogroups.com, "onewhopwns" <datlag@...> wrote: > > Hey everyone. I'm kind of a newcomer to this forum so be easy on me. > I've been looking for a 4x4 and a 5x5 for a while now. I used to > have a Rubik's 4x4, but it broke (center piece broke). I've searched > the forum and see that meany prefer Eastsheen 4x4's and 5x5's over > Rubik's, but I want to know for sure before I buy one. > > So what's better, Eastsheen 4x4's and 5x5's or Rubik's? And why? > > Thanks a lot! >
1852. Re: Off topic: The boy with the incredible brain
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Mar 2007 23:23:42 -0000

Memorizing Pi to over 22,000 decimal places is amazing Here is pi to 33,554,432 decimal places http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I became very intersted in this topic as well, has anyone read daniel > tammet's autobiography, born on a blue day, i am waiting on a list at > the library for it, was seeing if anyone read it to see if it was > good, im really excited to read it.--- In > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say chicken to me, what comes to my mind is the taste > of the > > best chicken I have ever eaten. > > > > Does that make me a savant or a genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the chess part. We sometimes have a training where our > > > trainer sets up a position and we can look shortly to it, then he > > > removes the position from the board and chats with us for over 40 sec > > > (the short term memory usualy last for about 30). After that we have > > > to reposition the position again on our own board. We succeed often in > > > this. But, we remember a position not like Daniel does we remember it > > > in relations and patterns. He is truly amazing. In a way his > > > calculation and emotional things in his brain are linked. I also saw > > > some people on TV who could taste words. Very strange, for instance > > > you'd say: determent and he tasted a bitter taste... > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > They show that on TLC/Discovery from time to time under the name > > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > > I had even a 10th of the ability! > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Ron" <ron@> wrote: > > > > > > > > > > Check out this very interesting video. > > > > > > > > > http://video.google.com/googleplayer.swf? docId=4913196365903075662&hl=nl > > > > > > > > > > There is also the real Rainmain. We should show him the LL > algorithms. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1853. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 18 Mar 2007 00:07:38 +0100

Hi Stefan, Nice article. I especially like this sentence: "It is interesting to note that time spent playing chess, even in tournaments, appears to contribute less than such study to a player's progress; the main training value of such games is to point up weaknesses for future study." Just translate that to speedcubing... Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 17, 2007 11:46 PM Subject: SPAM: [Speed cubing group] Re: Off topic: The boy with the incredible brain --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Check out this very interesting video. > http://video.google.com/ googleplayer.swf?docId=4913196365903075662&hl=nl Better than some other documentaries about this topic, did have some good moments. But also still a lot of crap. Here's an article I can recommend: http://www.sciam.com/ article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1- 8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1854. fake100cubenk2.jpg
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 00:02:21 -0000

? just curious..
1855. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 01:01:35 -0000

I have his autobiography, it is very good and interesting. Definitely recommended. Joey --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I became very intersted in this topic as well, has anyone read daniel > tammet's autobiography, born on a blue day, i am waiting on a list at > the library for it, was seeing if anyone read it to see if it was > good, im really excited to read it.--- In > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say chicken to me, what comes to my mind is the taste > of the > > best chicken I have ever eaten. > > > > Does that make me a savant or a genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the chess part. We sometimes have a training where our > > > trainer sets up a position and we can look shortly to it, then he > > > removes the position from the board and chats with us for over 40 sec > > > (the short term memory usualy last for about 30). After that we have > > > to reposition the position again on our own board. We succeed often in > > > this. But, we remember a position not like Daniel does we remember it > > > in relations and patterns. He is truly amazing. In a way his > > > calculation and emotional things in his brain are linked. I also saw > > > some people on TV who could taste words. Very strange, for instance > > > you'd say: determent and he tasted a bitter taste... > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > They show that on TLC/Discovery from time to time under the name > > > > "Brainman." It's a very good watch. Quite impressive, I really wish > > > > I had even a 10th of the ability! > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron" <ron@> wrote: > > > > > > > > > > Check out this very interesting video. > > > > > > > > > http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl > > > > > > > > > > There is also the real Rainmain. We should show him the LL > algorithms. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
1856. Re: Harris Chan 10.46 avg
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 03:26:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Holy cow! I actualy said in dutch: krijg nou tieten! > His F2L is soo fast, the OLL too, actualy the whole average is too > fast! The scrambles seem to be easy indeed, well actualy I saw a lot > of easy crosses the rest went too fast to see ;) > Yes! It was easy!! It doesn't count...and the LL were easy too...so it's not like I broke the record. I'm not that fast -.-
1857. Re: Cube article in Sacramento Bee Friday March 16
From: "siferdomm123" <SiferDomm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 15:48:41 -0000

Hey, thats me :) Jeremy --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Whoa! They interviewed my high school calculus teacher! > > -Tyson > > On Mar 16, 2007, at 10:11 AM, Jeff Soesbe wrote: > > > Folks -- > > > > There's a short article in the Sacramento Bee about Rubik's Cube that > > features several local cubers. > > > > http://www.sacbee.com/107/story/138015.html > > > > yeff > > > > > > >
1858. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 16:45:38 -0000

Hi :-) IMHO alg memorisation is also a physical thing. And besides, if that guy could recite those sequences perfectly and not perform them what would be the point ... hehe ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey Ron, > > You can easily beat him on the language part :p > > Thanks for sharing, > Gilles > > > 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > > > Check out this very interesting video. > > http://video.google.com/googleplayer.swf? docId=4913196365903075662&hl=nl > > > > There is also the real Rainmain. We should show him the LL algorithms. > > > > Have fun, > > > > Ron > > > > > > > > > [Non-text portions of this message have been removed] >
1859. Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 16:52:05 -0000

Hi :-) With today computers we can calculate infinite numbers of decimals of pi. It's not interesting anymore. But those who calculated thousands of decimals by hand hundreds of yrs ago really amaze me ;-) And of course all those who memorise lots of decimals. Just like cubing it's impressive but useless ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Memorizing Pi to over 22,000 decimal places is amazing > Here is pi to 33,554,432 decimal places > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > <kianb@> wrote: > > > > I became very intersted in this topic as well, has anyone read > daniel > > tammet's autobiography, born on a blue day, i am waiting on a list > at > > the library for it, was seeing if anyone read it to see if it was > > good, im really excited to read it.--- In > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > <gillesvdp@> wrote: > > > > > > Well, if you say chicken to me, what comes to my mind is the taste > > of the > > > best chicken I have ever eaten. > > > > > > Does that make me a savant or a genius ? :D > > > > > > Gilles > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > Wow, amazing! > > > > ooh and about the chess part. We sometimes have a training > where our > > > > trainer sets up a position and we can look shortly to it, then > he > > > > removes the position from the board and chats with us for over > 40 sec > > > > (the short term memory usualy last for about 30). After that we > have > > > > to reposition the position again on our own board. We succeed > often in > > > > this. But, we remember a position not like Daniel does we > remember it > > > > in relations and patterns. He is truly amazing. In a way his > > > > calculation and emotional things in his brain are linked. I > also saw > > > > some people on TV who could taste words. Very strange, for > instance > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Daniel Hayes" > > > > <swedishlf@> wrote: > > > > > > > > > > They show that on TLC/Discovery from time to time under the > name > > > > > "Brainman." It's a very good watch. Quite impressive, I > really wish > > > > > I had even a 10th of the ability! > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > docId=4913196365903075662&hl=nl > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > algorithms. > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
1860. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 09:55:42 -0700

Well, it's still interesting because the number of digits is not infinite, but some very large finite number. Therefore, the mission becomes who can calculate at a faster rate. Seems kind of silly, but the idea of being able to deal with huge numbers or many digits of something like pi can be important. Think about what your government uses to send coded messages? If you had a computer that could factor prime numbers really well, they'd be in trouble. -Tyson On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > Hi :-) > > With today computers we can calculate infinite numbers of decimals of > pi. It's not interesting anymore. But those who calculated thousands > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > course all those who memorise lots of decimals. Just like cubing it's > impressive but useless ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@...> wrote: > > > > Memorizing Pi to over 22,000 decimal places is amazing > > Here is pi to 33,554,432 decimal places > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > <kianb@> wrote: > > > > > > I became very intersted in this topic as well, has anyone read > > daniel > > > tammet's autobiography, born on a blue day, i am waiting on a > list > > at > > > the library for it, was seeing if anyone read it to see if it was > > > good, im really excited to read it.--- In > > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > > <gillesvdp@> wrote: > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > taste > > > of the > > > > best chicken I have ever eaten. > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > Gilles > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > Wow, amazing! > > > > > ooh and about the chess part. We sometimes have a training > > where our > > > > > trainer sets up a position and we can look shortly to it, > then > > he > > > > > removes the position from the board and chats with us for > over > > 40 sec > > > > > (the short term memory usualy last for about 30). After that > we > > have > > > > > to reposition the position again on our own board. We succeed > > often in > > > > > this. But, we remember a position not like Daniel does we > > remember it > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > calculation and emotional things in his brain are linked. I > > also saw > > > > > some people on TV who could taste words. Very strange, for > > instance > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Daniel Hayes" > > > > > <swedishlf@> wrote: > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > name > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > really wish > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > algorithms. > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > >
1861. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:19:06 -0000

I think banks also use really big prime numbers aswell. So if someone worked out a formula for finding out the next prime, they would be in trouble. Joey --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. > > Seems kind of silly, but the idea of being able to deal with huge > numbers or many digits of something like pi can be important. Think > about what your government uses to send coded messages? If you had a > computer that could factor prime numbers really well, they'd be in > trouble. > > -Tyson > > On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today computers we can calculate infinite numbers of decimals of > > pi. It's not interesting anymore. But those who calculated thousands > > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > > course all those who memorise lots of decimals. Just like cubing it's > > impressive but useless ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Memorizing Pi to over 22,000 decimal places is amazing > > > Here is pi to 33,554,432 decimal places > > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > > <kianb@> wrote: > > > > > > > > I became very intersted in this topic as well, has anyone read > > > daniel > > > > tammet's autobiography, born on a blue day, i am waiting on a > > list > > > at > > > > the library for it, was seeing if anyone read it to see if it was > > > > good, im really excited to read it.--- In > > > > speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > > > > <gillesvdp@> wrote: > > > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > > taste > > > > of the > > > > > best chicken I have ever eaten. > > > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > > > Wow, amazing! > > > > > > ooh and about the chess part. We sometimes have a training > > > where our > > > > > > trainer sets up a position and we can look shortly to it, > > then > > > he > > > > > > removes the position from the board and chats with us for > > over > > > 40 sec > > > > > > (the short term memory usualy last for about 30). After that > > we > > > have > > > > > > to reposition the position again on our own board. We succeed > > > often in > > > > > > this. But, we remember a position not like Daniel does we > > > remember it > > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > > calculation and emotional things in his brain are linked. I > > > also saw > > > > > > some people on TV who could taste words. Very strange, for > > > instance > > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > > name > > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > > really wish > > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > > algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > >
1862. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:35:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. This is WRONG!! it's proven that pi is an irrational number! It can not be written simply as x/y where x and y some (very large) integers. If the number of decimals were a very high finite number then pi would be rational, not hard to prove ... Multiply by a factor of 10 until the decimals vanish .. etc etc ... -Per
1863. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 17:44:03 -0000

I think Tyson was referring to this: "With today computers we can calculate infinite numbers of decimals of pi." That's not entirely true; we only have calculated (and can only calculate) a finite number of digits. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Well, it's still interesting because the number of digits is not > > infinite, but some very large finite number. Therefore, the mission > > becomes who can calculate at a faster rate. > > This is WRONG!! it's proven that pi is an irrational number! It can > not be written simply as x/y where x and y some (very large) integers. > If the number of decimals were a very high finite number then pi would > be rational, not hard to prove ... Multiply by a factor of 10 until the > decimals vanish .. etc etc ... > > -Per >
1864. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 18:02:16 -0000

Hi :-) Ah ok maybe that was what he meant and not that pi has a finite number of decimals. Even so it's not interesting. In order to publish a number of decimals one must stop calculation after a finite number of iterations (decimals). Technically we CAN calculate infinite decimals, it's just a matter of persistency who will do the highest number. It's purely mechanical. No thought process involved. The numerical series they use for calculations are the same. It's just a matter of who had the fastest computer and who let it run for longest. Another point is that even if we calculate infinite numbers of decimals we cannot store them all! We need an infinite-capacity storage device to store infinite numbers of decimals. So i still retain that these calculations are not interesting. Of course that's just my subjective opinion :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I think Tyson was referring to this: > "With today computers we can calculate infinite numbers of decimals of > pi." > > That's not entirely true; we only have calculated (and can only > calculate) a finite number of digits. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Well, it's still interesting because the number of digits is not > > > infinite, but some very large finite number. Therefore, the > mission > > > becomes who can calculate at a faster rate. > > > > This is WRONG!! it's proven that pi is an irrational number! It > can > > not be written simply as x/y where x and y some (very large) > integers. > > If the number of decimals were a very high finite number then pi > would > > be rational, not hard to prove ... Multiply by a factor of 10 until > the > > decimals vanish .. etc etc ... > > > > -Per > > >
1865. Re: Yet another lucky scramble
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 19:42:50 -0000

B2 U' B2 F2 U' R2 B' R B2 F' L2 R B' F' U' L2 B2 F2 L2 R' D2 L2 D U L2 R B F' D2 L2 13.69 sec new personal best x cross with 2 more CE pairs already solved this was amazing. adrenaline is still pumping I'm excited. I scrambled with White as U and Green as F do y2 and you will see everything. David --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Okay, these are always fun to play with. Every once in a while, you > get a scramble where things just seem to go your way. I got one of > these today, and got a new personal best time of 14.81 seconds. > Although I'm hesitant to count it as a real PB, even though it was > technically non-lucky. For comparison, my current normal averages > are about 8-10 seconds slower than this. > > Try it out and post your times (and solves if you can reconstruct > them). > > Scramble (with cross color on top): > R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R' U' F' L' B D2 R' U2 R' B' > > > > My solution is below... Don't scroll down if you want to try your own > solve first. > > . > . > . > . > . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U R' d' R U' R' > 3rd Pair: (y') R U' R' > 4th Pair: (y') U R U R' U' R U R' > OLL: (y') R' U' R U' R' U2 R > PLL: (y) L' U R U' L U L' U R' U' L U2 R U2 R' > > Chris >
1866. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 14:09:08 -0700

On Mar 18, 2007, at 11:02, Per Kristen Fredlund wrote: > Technically we CAN calculate infinite decimals, I think you mean to say that technically we can calculate any number of decimals. We can in fact NOT calculate infinite decimals. I would also question in what sense we "can" calculate a number that would take, say a million billion years to complete? Can we actually do that? How would you go about it, concretely? As Stephen Hawking said the other day, "Eternity is a very long time, especially towards the end". - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
1867. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 21:58:37 -0000

> As Stephen Hawking said the other day, "Eternity is a very long > time, especially towards the end". One of my favorite citation ;-) As a side note, nobody really knows who said that, French mostly attribute this citation to Franz Kafka (and German to Woody Allen). I wonder... Sven
1868. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 20:19:01 -0400

Tyson, Forgive my ignorance, but how do we know that pi is a finite number. I'm taking High School Geometry and they've always taught us that pi is infinite. Just wondering, Ethan On 3/18/07, Tyson Mao <tyson.mao@...> wrote: > > Well, it's still interesting because the number of digits is not > infinite, but some very large finite number. Therefore, the mission > becomes who can calculate at a faster rate. > > Seems kind of silly, but the idea of being able to deal with huge > numbers or many digits of something like pi can be important. Think > about what your government uses to send coded messages? If you had a > computer that could factor prime numbers really well, they'd be in > trouble. > > -Tyson > > > On Mar 18, 2007, at 9:52 AM, Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today computers we can calculate infinite numbers of decimals of > > pi. It's not interesting anymore. But those who calculated thousands > > of decimals by hand hundreds of yrs ago really amaze me ;-) And of > > course all those who memorise lots of decimals. Just like cubing it's > > impressive but useless ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Patrick Jameson" > > <poker19@...> wrote: > > > > > > Memorizing Pi to over 22,000 decimal places is amazing > > > Here is pi to 33,554,432 decimal places > > > http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "xkiesterx" > > > <kianb@> wrote: > > > > > > > > I became very intersted in this topic as well, has anyone read > > > daniel > > > > tammet's autobiography, born on a blue day, i am waiting on a > > list > > > at > > > > the library for it, was seeing if anyone read it to see if it was > > > > good, im really excited to read it.--- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den Peereboom" > > > > <gillesvdp@> wrote: > > > > > > > > > > Well, if you say chicken to me, what comes to my mind is the > > taste > > > > of the > > > > > best chicken I have ever eaten. > > > > > > > > > > Does that make me a savant or a genius ? :D > > > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > > > > > > > > > Wow, amazing! > > > > > > ooh and about the chess part. We sometimes have a training > > > where our > > > > > > trainer sets up a position and we can look shortly to it, > > then > > > he > > > > > > removes the position from the board and chats with us for > > over > > > 40 sec > > > > > > (the short term memory usualy last for about 30). After that > > we > > > have > > > > > > to reposition the position again on our own board. We succeed > > > often in > > > > > > this. But, we remember a position not like Daniel does we > > > remember it > > > > > > in relations and patterns. He is truly amazing. In a way his > > > > > > calculation and emotional things in his brain are linked. I > > > also saw > > > > > > some people on TV who could taste words. Very strange, for > > > instance > > > > > > you'd say: determent and he tasted a bitter taste... > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > > > > > > > > > > They show that on TLC/Discovery from time to time under the > > > name > > > > > > > "Brainman." It's a very good watch. Quite impressive, I > > > really wish > > > > > > > I had even a 10th of the ability! > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Ron" <ron@> wrote: > > > > > > > > > > > > > > > > Check out this very interesting video. > > > > > > > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > > > docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > > There is also the real Rainmain. We should show him the LL > > > > algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
1869. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:29:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > If you had a computer that could factor prime numbers really well, > they'd be in trouble. Dude! Since when do we need a computer to factor *prime numbers*? Gotcha! Cheers! Stefan
1870. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:33:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ethan E." <ufsports12@...> wrote: > > Tyson, > Forgive my ignorance, but how do we know that pi is a finite number. I'm > taking High School Geometry and they've always taught us that pi is > infinite. > > Just wondering, > Ethan 1. Pi *is* finite. You probably mean pi's *decimal representation*. 2. You completely missed Tyson's point. Cheers! Stefan
1871. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 00:58:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Technically we CAN calculate infinite decimals Only if we have infinite time. Are you claiming you know we'll exist forever? > It's purely mechanical. No thought process involved. The > numerical series they use for calculations are the same. Are they? Or maybe *you* just know one way? There are different algorithms, they are interesting, and they do require a lot of thinking. They don't even all have the same goal, for example some people have computed few bits very far into the decimal representation, *without* computing all previous bits: http://oldweb.cecm.sfu.ca/projects/pihex/announce40t.html I recommend reading the abstract and first paragraph of the PDF on that page. Cheers! Stefan
1872. Re: Off topic: The boy with the incredible brain
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 01:20:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Technically we CAN calculate infinite decimals > > Only if we have infinite time. Are you claiming you know we'll exist > forever? I correct myself: we could also achieve it in finite time if we had infinitely many computers. Or whatever. In any case, I doubt we're able to do it. Cheers! Stefan
1873. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 04:47:05 -0000

> IMHO alg memorisation is also a physical thing. And besides, if that > guy could recite those sequences perfectly and not perform them what > would be the point ... hehe ;-) It sounds silly, but he'd be a master at Fewest Moves. Just memorize all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR.
1874. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 05:02:07 -0000

With his ability to recognize patterns I wonder if he could identify the scrambles that are the same distance from solved intuitively or by some other means of seeing the pattern. If he knew a scramble was probably 19 or 21 quarter turns from solved he might be able to intuit a shortest solution. I say a shortest solution because most likely there are a number of possible ones to choose from for any given state. Anyone could learn to distinguish cases requiring even or odd numbers of quarter turns to solve. But could he learn to distinguish a 19 move case vs. a 21 move case - or an 18 move case from a 20 move case? Or could he at least have an idea of how to do 1 or 2 moves in the beginning such that he leaves himself with a solution that is *probably* only 18-19 moves from solved? I say 18-19 but really that could be any relatively small number such that it is possible to intuit a solution given a lot of time to think. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. >
1875. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Mar 2007 23:08:13 -0700

On Mar 18, 2007, at 9:47 PM, Michael Gottlieb wrote: > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. We should email him and challenge him to do it ;) He would be the first one to actually learn the 1211 LL cases (to my knowledge) -- Best Regards, Quôc > >
1876. [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 10:48:50 -0000

Hi :-) My main point is that the decimals of pi in themselves are not at all interesting. Will those decimals enable us to do better engineering or raise our intelligence or anything like that? Nope ... it's just aninfinite series of integers with no patterns of repetition ... There may well be some mathematical algoritms that perform better than others. We cannot even save arbitrarily large numbers of decimals, so what would be the point og generating überexcessive amounts of decimals. The decimals could never be used constructively in any fashion. I guess these calculations have purely philosophical interst for me, not any practical interest. Well i leave it open that parallellizing the computation may have some interest. Would massively parallell calculations work for the cube when searching for gods algorithm? Why or why not? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ethan > E." <ufsports12@> wrote: > > > > Tyson, > > Forgive my ignorance, but how do we know that pi is a finite > number. I'm > > taking High School Geometry and they've always taught us that pi is > > infinite. > > > > Just wondering, > > Ethan > > 1. Pi *is* finite. You probably mean pi's *decimal representation*. > 2. You completely missed Tyson's point. > > Cheers! > Stefan >
1877. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 11:21:03 -0000

Hi :-) 15 turn f2l + Helmstedter algs is not really the best way going about it when solving fewest moves. For sure you will get very good linear solutions, but the best approaches in my experince are based on doing insertions at the end ... He would however probably be very good at the "undoing n random turns" game :-) My best ever was undoing 9 turns, but i guess i was lucky when i did that. Normally 6 or 7 is already hard :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > IMHO alg memorisation is also a physical thing. And besides, if that > > guy could recite those sequences perfectly and not perform them what > > would be the point ... hehe ;-) > > It sounds silly, but he'd be a master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've got a WR. >
1878. Needing a printer-friendly 4x4x4 tutorial
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 15:08:25 -0000

I've been using bigcubes.com's tutorial on the 4x4x4 cube, but unfortunately, the dynamic elements of that page don't translate well when printed. I do most of my cubing downstairs or otherwise away from the computer, so I could use a printed solution that takes the same or a similar approach. Right now I'm trying to pair up the last four edges and I need some help with that. Thanks, Stephen http://www.stephenshores.org
1879. Re: [Speed cubing group] Needing a printer-friendly 4x4x4 tutorial
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 09:25:31 -0700 (PDT)

yeah i'm working on a less applet intensive version of the site, but the last couple edges should be done like the first 8, then do the last 2 at once if you have them left over. otherwise, if you'd like i know chris' solution at http://speedcubing.com/chris/4-solution.html isn't applet based so it should work for you Stephen Shores <stshores24@...> wrote: I've been using bigcubes.com's tutorial on the 4x4x4 cube, but unfortunately, the dynamic elements of that page don't translate well when printed. I do most of my cubing downstairs or otherwise away from the computer, so I could use a printed solution that takes the same or a similar approach. Right now I'm trying to pair up the last four edges and I need some help with that. Thanks, Stephen http://www.stephenshores.org --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
1880. World Rubik's Cube Championship 2007
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 17:09:33 -0000

Hi guys, You have probably seen that preregistration for WC 2007 has started. Check out the website at http://www.speedcubing.com/events/wc2007 The preregistrations are going very fast and at this pace the competition will be fully booked in a couple of weeks. Three events are already fully booked and a few more are getting close to the limit of competitors. So if you are coming over to Budapest to compete, start planning your trip now and preregister ASAP! You don't want to miss this great competition (and reunion)? Have fun, Ron
1881. Re: World Rubik's Cube Championship 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 18:02:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? >From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth
1882. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 19:08:05 +0100

Hi Kenneth, On the theoretical side the answer is: yes, there can be a limit of competitors. Since it is not in the regulations, the competition organisers are free on that subject. The website of WC 2007 is clear about the limits. On the practical side the answer is: yes, of course. There is no way we can handle 1,000 competitors in Swedish Open 2007. Have fun, Ron ----- Original Message ----- From: "Kenneth Gustavsson" <kenneth@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 7:02 PM Subject: [Speed cubing group] Re: World Rubik's Cube Championship 2007 --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? >From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth
1883. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 11:29:42 -0700 (PDT)

yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > You have probably seen that preregistration for WC 2007 has started. > Check out the website at > http://www.speedcubing.com/events/wc2007 > > The preregistrations are going very fast and at this pace the > competition will be fully booked in a couple of weeks. Three events are > already fully booked and a few more are getting close to the limit of > competitors. > So if you are coming over to Budapest to compete, start planning your > trip now and preregister ASAP! > You don't want to miss this great competition (and reunion)? > > Have fun, > > Ron > Are there limitaions for number of competitors? Is that not against the WCA rules? From article 8: 8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed. (b says it clearly, 8c lists nothing that tells me why this competion is not open to anyone. // Kenneth --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
1884. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 18:58:12 -0000

Yeah, I agree with clancy... As there are more and more speedcubists, we should have a limit for the inscription (like it is done in another sports). For example a guy who hasn't done a sub30 in competition can't compete in the World's... Or something like that... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > You have probably seen that preregistration for WC 2007 has started. > > Check out the website at > > http://www.speedcubing.com/events/wc2007 > > > > The preregistrations are going very fast and at this pace the > > competition will be fully booked in a couple of weeks. Three events > are > > already fully booked and a few more are getting close to the limit > of > > competitors. > > So if you are coming over to Budapest to compete, start planning > your > > trip now and preregister ASAP! > > You don't want to miss this great competition (and reunion)? > > > > Have fun, > > > > Ron > > > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > From article 8: > > 8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed. > > (b says it clearly, 8c lists nothing that tells me why this competion > is not open to anyone. > > // Kenneth > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
1885. Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:08:24 -0000

I have a question. There's something I find really unfair in speedcubing. That's the following thing : Before the final, the winner of the semi final and the last qualified have theorically the same opportunity to win. That's really unfair : the world champion won't be the best at the world championnships but only in the final... Why couldn't we do an average on all the cubes done in competition ? Or average on the 3 averages of the competition ? Moreover that would be more exciting, for the guys who are sure to be qualified for the next round. I find it really unfair, to lose the benefits of a good average in the first rounds..... I know that the world is unfair, but... maybe less with a such rule (not for now of course, but for later....) ! In other sports, you have an advantage to finish 1st in a round : like a better position for the next round (in athletism or swimming...). I didn't find a such unfair sport as cubing :-p What do you think about it ? I don't know how to have this advantage, but that would be really really better I think...
1886. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 20:11:36 +0100

Hi guys, It has been 2 months now that the world championship was announced. The website has been open for 11 days. Of course we are looking at ways to manage this situation. But there are still almost 7 months to go, so we have to keep our options open. What we may do is have preliminary rounds for some events on Friday morning. That is also what the FAQ page says. This doesn't mean that you should wait very long before preregistering. You have your chance now! For example, if we have preliminary rounds, then we will only have them for one or more main events. Definitely not for the side events. Just don't think this is easy to do. The number of events per competitor is higher than ever. Currently there is no official way to favor high-ranked competitors. This will be one of the things we can do for the next version of the WCA regulations. Have fun, Ron ----- Original Message ----- From: "Edouard" <e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 7:58 PM Subject: [Speed cubing group] Re: World Rubik's Cube Championship 2007 Yeah, I agree with clancy... As there are more and more speedcubists, we should have a limit for the inscription (like it is done in another sports). For example a guy who hasn't done a sub30 in competition can't compete in the World's... Or something like that... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we should have qualifying heats or something, i'm probably going to make it but don't want to register until i'm totally sure, so i could not get to compete in certain events even if i'm faster than a lot of the registered people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > You have probably seen that preregistration for WC 2007 has started. > > Check out the website at > > http://www.speedcubing.com/events/wc2007 > > > > The preregistrations are going very fast and at this pace the > > competition will be fully booked in a couple of weeks. Three events > are > > already fully booked and a few more are getting close to the limit > of > > competitors. > > So if you are coming over to Budapest to compete, start planning > your > > trip now and preregister ASAP! > > You don't want to miss this great competition (and reunion)? > > > > Have fun, > > > > Ron > > > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > From article 8: > > 8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed. > > (b says it clearly, 8c lists nothing that tells me why this competion > is not open to anyone. > > // Kenneth > > > > > > > --------------------------------- > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > > [Non-text portions of this message have been removed] >
1887. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:11:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah it seems unfair to limit the competitiors like that, maybe we >should have qualifying heats or something, i'm probably going to make >it but don't want to register until i'm totally sure, so i could not >get to compete in certain events even if i'm faster than a lot of the >registered people? I do wonder if this year will be the last WC where anyone can just sign up and show up to compete. It is inevitable, given the growth rate of our little hobby, that we will eventually have qualifying times for a World Championship. I guess we'd have to look at other sports and see how they handle such things. Ideally, we'd say that each country has their own national competition and send their top X amount of competitors. But then countries that don't have many people are either left out, or unbalanced in their representation. But, thankfully, this is not for me to figure out. Good luck, Ron. -Dave Campbell
1888. Re: [Speed cubing group] Speedcubing rules
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 19 Mar 2007 20:24:23 +0100

Hi Edouard, I do not agree with your definition of unfair. Fairness to me is that everyone has the same circumstances. If you have better light conditions, or can use a different procedure, or can compete without an audience, that would be unfair. It is also fair that someone has more time to practice than someone else. You could argue that using your own cube is unfair (given the fact that some guys have better cubes than others). I agree with you that there are many other ways to measure the results. For example we could take the average of all attempts of a competition. But there are many arguments why such changes would not be suitable. I won't go into details here. We have fair regulations. If you want to be the next world champion, then win according to these regulations. Have fun, Ron ----- Original Message ----- From: "Edouard" <e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007 8:08 PM Subject: [Speed cubing group] Speedcubing rules I have a question. There's something I find really unfair in speedcubing. That's the following thing : Before the final, the winner of the semi final and the last qualified have theorically the same opportunity to win. That's really unfair : the world champion won't be the best at the world championnships but only in the final... Why couldn't we do an average on all the cubes done in competition ? Or average on the 3 averages of the competition ? Moreover that would be more exciting, for the guys who are sure to be qualified for the next round. I find it really unfair, to lose the benefits of a good average in the first rounds..... I know that the world is unfair, but... maybe less with a such rule (not for now of course, but for later....) ! In other sports, you have an advantage to finish 1st in a round : like a better position for the next round (in athletism or swimming...). I didn't find a such unfair sport as cubing :-p What do you think about it ? I don't know how to have this advantage, but that would be really really better I think...
1889. Re: Speedcubing rules
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:31:27 -0000

They would theorically [sic] have the same opportunity to win, except that one person is faster than the other. The winner is still going to be the fastest person there...I'm not sure I understand your logic. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1890. Re: Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 19:58:03 -0000

I mean : Five cubes... What is it five cubes ? How does it show who is the best ? I just wanted to say that I think it would be good to have an advantage to win a round, and the best guy of the competition, is I think the best in the competition and not in the final. That's my point of view. With my regulations, I wouldn't be 2nd but 3rd or maybe more at the world's... So.... --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > They would theorically [sic] have the same opportunity to win, except > that one person is faster than the other. > > The winner is still going to be the fastest person there...I'm not > sure I understand your logic. > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > I have a question. > > There's something I find really unfair in speedcubing. > > > > That's the following thing : > > Before the final, the winner of the semi final and the last qualified > > have theorically the same opportunity to win. > > That's really unfair : the world champion won't be the best at the > > world championnships but only in the final... Why couldn't we do an > > average on all the cubes done in competition ? Or average on the 3 > > averages of the competition ? Moreover that would be more exciting, > > for the guys who are sure to be qualified for the next round. > > > > I find it really unfair, to lose the benefits of a good average in the > > first rounds..... > > > > I know that the world is unfair, but... maybe less with a such rule > > (not for now of course, but for later....) ! > > > > In other sports, you have an advantage to finish 1st in a round : like > > a better position for the next round (in athletism or swimming...). I > > didn't find a such unfair sport as cubing :-p > > > > > > What do you think about it ? > > > > I don't know how to have this advantage, but that would be really > > really better I think... > > >
1891. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:02:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Kenneth, > > On the theoretical side the answer is: yes, there can be a limit of > competitors. > Since it is not in the regulations, the competition organisers are free on > that subject. > The website of WC 2007 is clear about the limits. > > On the practical side the answer is: yes, of course. There is no way we can > handle 1,000 competitors in Swedish Open 2007. > > Have fun, > > Ron > Ok, I understand. My personal problem is that I do not have a clue if I'm able to come to a competition that takes palce half a year from now. What to do then? register anyway and maybe not been able to come is not a fair thing to do, I would take someone elses place then, someone who is able to come but did not register in time. So I won't register... // Kenneth
1892. Re: Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:08:37 -0000

I see what you mean. (There would be another option: Judge a competitor on its best average, done during any preliminary or final round) Just consider intermediary rounds as a warm up and as another chance to break records. For a slower cuber, they're a challenge to be select among the best and proceed to a new level. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1893. Re: Speedcubing rules
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:18:37 -0000

Hi Edouard, I think you are wrong. Take for example athletics and running, the guys in the final do not take any advantage from winning previous heats into the final with them. There are no differences in the situations of each timer (at least there shouldn't be), like there are in lanes on the athletics track. And this format has been the standard for more than 3 years, I don't see any good reason to change it. It is a lot more exciting when you HAVE to perform in the final, and not rely on good times you have posted in earlier rounds. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I mean : Five cubes... What is it five cubes ? > How does it show who is the best ? > I just wanted to say that I think it would be good to have an > advantage to win a round, and the best guy of the competition, is I > think the best in the competition and not in the final. > That's my point of view. > > With my regulations, I wouldn't be 2nd but 3rd or maybe more at the > world's... So.... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > They would theorically [sic] have the same opportunity to win, except > > that one person is faster than the other. > > > > The winner is still going to be the fastest person there...I'm not > > sure I understand your logic. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@> wrote: > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1894. Re: Speedcubing rules
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:20:42 -0000

> (There would be another option: Judge a > competitor on its best average, done during any preliminary or final > round) > Yeha! Competitor X did an average of 14.27 in the second round, the rest of the field of the final knows they have to beat that time to win the competition. That would be a real thrill =) // Kenneth
1895. Re: World Rubik's Cube Championship 2007
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 20:21:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > I do wonder if this year will be the last WC where anyone can just > sign up and show up to compete. It is inevitable, given the growth > rate of our little hobby, that we will eventually have qualifying > times for a World Championship. I guess we'd have to look at other > sports and see how they handle such things. > > Ideally, we'd say that each country has their own national competition > and send their top X amount of competitors. But then countries that > don't have many people are either left out, or unbalanced in their > representation. But, thankfully, this is not for me to figure out. > Good luck, Ron. > > -Dave Campbell > I really don't like the idea that each country can only send a fixed number of competitors, since this is an individual sport and the nationality shall not be a factor if you can compete or not. For instance, a lot of french or US top-cubers will not be allowed to take part and in a WC the point is (according to my opinion) to get to know who is the world's best cubers. If several presumed top-10 cubers in the world can't participate we can't be sure that the best cuber wins. (PS. I also think this should be the case for all other individual sports like swimming, athletics etc.) /Gunnar
1896. Re: [Speed cubing group] Speedcubing rules
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 12:48:57 -0700

It's not really as uncommon as you seem to imply. In tournament (tennis, world cup soccer...) the same kind of "unfairness" happens: if you are very lucky you could have to play against all the bad players up to the finale, or, you could have to play against the best, right at the beginning, and being eliminated in the first round. Quôc On Mar 19, 2007, at 12:08 PM, Edouard wrote: > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... > > >
1897. Re: Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:07:44 -0000

Dan, you're wrong. In running, the man who wins the semi final choose the number of the line he'll run in the final. That's a great advantage, more than you think it is. I think the best option could be : On 3 rounds : 1/4 * avg of 1st round + 1/4 * avg of 2nd round + 1/2 avg of the final = avg who decide who has won the competition. The final is more important but the other rounds are important too. I don't want now to make the situation change, but just to make you think about it......... --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Edouard, > > I think you are wrong. Take for example athletics and running, the > guys in the final do not take any advantage from winning previous > heats into the final with them. > > There are no differences in the situations of each timer (at least > there shouldn't be), like there are in lanes on the athletics track. > > And this format has been the standard for more than 3 years, I don't > see any good reason to change it. It is a lot more exciting when you > HAVE to perform in the final, and not rely on good times you have > posted in earlier rounds. > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > I mean : Five cubes... What is it five cubes ? > > How does it show who is the best ? > > I just wanted to say that I think it would be good to have an > > advantage to win a round, and the best guy of the competition, is I > > think the best in the competition and not in the final. > > That's my point of view. > > > > With my regulations, I wouldn't be 2nd but 3rd or maybe more at the > > world's... So.... > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > > <aplarsen@> wrote: > > > > > > They would theorically [sic] have the same opportunity to win, except > > > that one person is faster than the other. > > > > > > The winner is still going to be the fastest person there...I'm not > > > sure I understand your logic. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > <e_chambon@> wrote: > > > > > > > > I have a question. > > > > There's something I find really unfair in speedcubing. > > > > > > > > That's the following thing : > > > > Before the final, the winner of the semi final and the last > qualified > > > > have theorically the same opportunity to win. > > > > That's really unfair : the world champion won't be the best at the > > > > world championnships but only in the final... Why couldn't we do an > > > > average on all the cubes done in competition ? Or average on the 3 > > > > averages of the competition ? Moreover that would be more exciting, > > > > for the guys who are sure to be qualified for the next round. > > > > > > > > I find it really unfair, to lose the benefits of a good average > in the > > > > first rounds..... > > > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > > (not for now of course, but for later....) ! > > > > > > > > In other sports, you have an advantage to finish 1st in a round > : like > > > > a better position for the next round (in athletism or > swimming...). I > > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > > > > What do you think about it ? > > > > > > > > I don't know how to have this advantage, but that would be really > > > > really better I think... > > > > > > > > > >
1898. Re: Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > In running, the man who wins the semi final choose the number of the > line he'll run in the final. But you're not suggesting to choose the line. You're suggesting to take the times of the previous runs into account. They *don't* do that. Cheers! Stefan P.S. I agree with Ron about not seeing any reason to call it "unfair". Everybody has the same chance to win.
1899. Re: World Rubik's Cube Championship 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:26:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Are there limitaions for number of competitors? Is that not against > the WCA rules? > > 8b) An open competition is open to anyone. > > (b says it clearly Huh? Is it *not* open to anyone? As far as I can see, it is. Cheers! Stefan
1900. what? mail failure notices?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 21:29:59 -0000

I just got about 40 "failure notice" mails telling me that my previous postings couldn't be delivered to a bunch of people. Why do *I* get these notices? I don't even send mails, I use the web interface of this group to post. Anybody else have this problem? Stefan
1901. Re: World Rubik's Cube Championship 2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:52:10 -0000

They were talking about the future I think. But I agree with Gunnar a lot. If it is questionable if you can go, u have to get another nationality or something. Rubbish! Discrimination in a way... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > Are there limitaions for number of competitors? Is that not > against > > the WCA rules? > > > > 8b) An open competition is open to anyone. > > > > (b says it clearly > > Huh? Is it *not* open to anyone? As far as I can see, it is. > > Cheers! > Stefan >
1902. Re: Speedcubing rules
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:59:36 -0000

Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. >
1903. Re: Speedcubing rules
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 23:19:09 -0000

I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Just keep it the way it is, it's fine. > But... maybe an avg of more solves would be better in the finals.. > Maybe an avg of 7? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Edouard" <e_chambon@> wrote: > > > > > > In running, the man who wins the semi final choose the number of > > the > > > line he'll run in the final. > > > > But you're not suggesting to choose the line. You're suggesting to > > take the times of the previous runs into account. They *don't* do > > that. > > > > Cheers! > > Stefan > > > > P.S. I agree with Ron about not seeing any reason to call it > > "unfair". Everybody has the same chance to win. > > >
1904. Re: [Speed cubing group] Re: Speedcubing rules
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 16:23:26 -0700 (PDT)

I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. megafrikkie <megafrikkie@...> wrote: Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. > --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
1905. Royal interest in Rubik's cube
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 01:12:46 -0000

I was very surprised when I opened up my local (Aruban) newspaper and saw the heading "Prince: Solve the Rubik's cube." It says the prince of the Netherlands, Willem Alexander (so not TAFKAP) thinks the problem of world wide water shortage, poverty and environmental damage is one that resembles a Rubik's cube, and we need to solve it. A very good analogy as he describes it. Now if someone can give him the algorithms to solve these world problems. see the post on my blog for a translation: http://michiel.wordpress.com
1906. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 01:50:23 -0000

The same question goes for me. If I'm not positive I can go, do I register now with the possibility of taking someones spot? or do I wait and hope there's still space for me? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the answer is: yes, there can be a limit of > > competitors. > > Since it is not in the regulations, the competition organisers are > free on > > that subject. > > The website of WC 2007 is clear about the limits. > > > > On the practical side the answer is: yes, of course. There is no > way we can > > handle 1,000 competitors in Swedish Open 2007. > > > > Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem is that I do not have a clue if I'm able to come > to a competition that takes palce half a year from now. > > What to do then? register anyway and maybe not been able to come is > not a fair thing to do, I would take someone elses place then, > someone who is able to come but did not register in time. > > So I won't register... > > // Kenneth >
1907. Re: [Speed cubing group] Re: Speedcubing rules
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Mar 2007 22:56:19 -0300 (ART)

I agree too...I know it's that way in other sports, but we could start a revolution : ) the best choice to me seems averaging all times in a competition...like Edouard said, 5 cubes is not a good "measure" of your skills...I sometimes get 5 times on 13-15 range and other times on 16-17...and I don't think someone who does a 17 avg on 1st and 2nd round and a 12 one on the final is better than someone who does three 14 avgs... but, of course, that's just what I think : ) Pedro patrick james <pjkalamosa@...> escreveu: I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. megafrikkie <megafrikkie@gmail.com> wrote: Just keep it the way it is, it's fine. But... maybe an avg of more solves would be better in the finals.. Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Edouard" <e_chambon@> wrote: > > > > In running, the man who wins the semi final choose the number of > the > > line he'll run in the final. > > But you're not suggesting to choose the line. You're suggesting to > take the times of the previous runs into account. They *don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron about not seeing any reason to call it > "unfair". Everybody has the same chance to win. > --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1908. Ball 3x3x3
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 02:06:02 -0000

I've recently noticed that the 4x4x4 cubes are very lose do to the lack of pressure on each edge pices since it is put together through a ball figure and is simply locked in place. I was just wondering, would it be possible to make a 3x3x3 cube the same way as a 4x4x4? and would it turn as fast and have great pops as well? Just a thought me and my cousin had...
1909. Re: [Speed cubing group] Off topic: The boy with the incredible brain
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 02:09:40 -0000

> 15 turn f2l + Helmstedter algs is not really the best way going about > it when solving fewest moves. For sure you will get very good linear > solutions, but the best approaches in my experince are based on doing > insertions at the end ... That's true, but even though he has amazing computational skills he won't start off being a master of commutators and insertions. That's more of an art than a science, and as such it takes a lot of time to master (because it's not just memorization or calculation). Of course, if he's really that fast, he could try a couple of different approaches (F2L+LL, insertions, Heise, Roux) within the hour!
1910. [Speed cubing group] Re: Speedcubing rules
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:22:10 -0000

I also agree that all rounds should be averaged to determine the winner. Has anyone averaged all 3 rounds from the 2005 Worlds? --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I agree too...I know it's that way in other sports, but we could start a revolution : ) > the best choice to me seems averaging all times in a competition...like Edouard said, 5 cubes is not a good "measure" of your skills...I sometimes get 5 times on 13-15 range and other times on 16-17...and I don't think someone who does a 17 avg on 1st and 2nd round and a 12 one on the final is better than someone who does three 14 avgs... > > but, of course, that's just what I think : ) > > Pedro > > patrick james <pjkalamosa@...> escreveu: I agree with Edouard on this one, halfway at least. I wouldn't call it unfair. However, if you think about it, the person who wins isn't nescessarily the best performing cuber during the event. What if someone performed very well in the final round, and low/decent in the previous round? They end up taking first in the competition because they had the best average in the last round. However, if you look at someone who performed decent/well in all three rounds, and if average all of their times together, they may have a higher average overall. Therefore, they performed better overall in the competition. > > The way I see it now is nice, but I definitely think you should take in account all rounds to decide a winner, and not just the last. > > megafrikkie <megafrikkie@...> wrote: Just keep it the way it is, it's fine. > But... maybe an avg of more solves would be better in the finals.. > Maybe an avg of 7? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Edouard" <e_chambon@> wrote: > > > > > > In running, the man who wins the semi final choose the number of > > the > > > line he'll run in the final. > > > > But you're not suggesting to choose the line. You're suggesting to > > take the times of the previous runs into account. They *don't* do > > that. > > > > Cheers! > > Stefan > > > > P.S. I agree with Ron about not seeing any reason to call it > > "unfair". Everybody has the same chance to win. > > > > > > > > --------------------------------- > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
1911. Re: [Speed cubing group] Speedcubing rules
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:23:20 -0000

Yes, I agree with Ron (and others). Consider a first-time cuber...the person might do above his/her "average" times, but as the competition progress, he/she gets used to the "competition pressure" and starts hitting nice times that he was able to do at home/unofficially. If you take into all the solves in the competition, it would bring down the avg...would that mean that the person is worse? Harris --- In speedsolvingrubikscube@...m, "Ron van Bruchem" <ron@...> wrote: > > Hi Edouard, > > I do not agree with your definition of unfair. > Fairness to me is that everyone has the same circumstances. > If you have better light conditions, or can use a different procedure, or > can compete without an audience, that would be unfair. It is also fair that > someone has more time to practice than someone else. > You could argue that using your own cube is unfair (given the fact that some > guys have better cubes than others). > > I agree with you that there are many other ways to measure the results. > For example we could take the average of all attempts of a competition. > But there are many arguments why such changes would not be suitable. I won't > go into details here. > > We have fair regulations. If you want to be the next world champion, then > win according to these regulations. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Edouard" <e_chambon@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, March 19, 2007 8:08 PM > Subject: [Speed cubing group] Speedcubing rules > > > I have a question. > There's something I find really unfair in speedcubing. > > That's the following thing : > Before the final, the winner of the semi final and the last qualified > have theorically the same opportunity to win. > That's really unfair : the world champion won't be the best at the > world championnships but only in the final... Why couldn't we do an > average on all the cubes done in competition ? Or average on the 3 > averages of the competition ? Moreover that would be more exciting, > for the guys who are sure to be qualified for the next round. > > I find it really unfair, to lose the benefits of a good average in the > first rounds..... > > I know that the world is unfair, but... maybe less with a such rule > (not for now of course, but for later....) ! > > In other sports, you have an advantage to finish 1st in a round : like > a better position for the next round (in athletism or swimming...). I > didn't find a such unfair sport as cubing :-p > > > What do you think about it ? > > I don't know how to have this advantage, but that would be really > really better I think... >
1912. White/Yellow VS White/Blue
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:44:05 -0000

As a newbie I was wondering what is preferred, the cubes with yellow across from white, or white across from blue. The cubes I have are the new (cheap) ones and have the white across from yellow, so I am used to that configuration. I just got an old 80's cube on Ebay today and it has blue across from white. This has thrown be off a bit. I also just ordered one of the Studio cubes (from Hungary) which has the yellow/white. Any comments on what the "official" cube should look like? What do they use in competition? Should I get an old "Ideal" model if I can find one? These look like White/Blue. Maybe I'm making too much of this. Thanks.
1913. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 03:43:37 -0000

Taking all the competition times into a grand average is not an option. For now we have 2 formats for (3x3x3) records: Single and Average of 5. Competition ranking must correspond to such formats. Otherwise, it really gets awkward. But I understand what bothers Edouard, and I think he has a good point when he says you get no benefit of having a good rank in preliminary rounds. Regarding this point, keeping the best average, whatever the round, could be interesting. Good times in semi-finals would make finals very challenging. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" <takonan_mutoy@...> wrote: > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > person might do above his/her "average" times, but as the competition > progress, he/she gets used to the "competition pressure" and starts > hitting nice times that he was able to do at home/unofficially. If you > take into all the solves in the competition, it would bring down the > avg...would that mean that the person is worse? > > > Harris > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Edouard, > > > > I do not agree with your definition of unfair. > > Fairness to me is that everyone has the same circumstances. > > If you have better light conditions, or can use a different > procedure, or > > can compete without an audience, that would be unfair. It is also > fair that > > someone has more time to practice than someone else. > > You could argue that using your own cube is unfair (given the fact > that some > > guys have better cubes than others). > > > > I agree with you that there are many other ways to measure the results. > > For example we could take the average of all attempts of a competition. > > But there are many arguments why such changes would not be suitable. > I won't > > go into details here. > > > > We have fair regulations. If you want to be the next world champion, > then > > win according to these regulations. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: "Edouard" <e_chambon@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, March 19, 2007 8:08 PM > > Subject: [Speed cubing group] Speedcubing rules > > > > > > I have a question. > > There's something I find really unfair in speedcubing. > > > > That's the following thing : > > Before the final, the winner of the semi final and the last qualified > > have theorically the same opportunity to win. > > That's really unfair : the world champion won't be the best at the > > world championnships but only in the final... Why couldn't we do an > > average on all the cubes done in competition ? Or average on the 3 > > averages of the competition ? Moreover that would be more exciting, > > for the guys who are sure to be qualified for the next round. > > > > I find it really unfair, to lose the benefits of a good average in the > > first rounds..... > > > > I know that the world is unfair, but... maybe less with a such rule > > (not for now of course, but for later....) ! > > > > In other sports, you have an advantage to finish 1st in a round : like > > a better position for the next round (in athletism or swimming...). I > > didn't find a such unfair sport as cubing :-p > > > > > > What do you think about it ? > > > > I don't know how to have this advantage, but that would be really > > really better I think... > > >
1914. Re: White/Yellow VS White/Blue
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 04:14:33 -0000

> As a newbie I was wondering what is preferred, the cubes with yellow > across from white, or white across from blue. The cubes I have are the > new (cheap) ones and have the white across from yellow, so I am used > to that configuration. I just got an old 80's cube on Ebay today and > it has blue across from white. This has thrown be off a bit. I also > just ordered one of the Studio cubes (from Hungary) which has the > yellow/white. Any comments on what the "official" cube should look > like? What do they use in competition? Should I get an old "Ideal" > model if I can find one? These look like White/Blue. Maybe I'm making > too much of this. The competition rules don't say anything about the color scheme, except that you (and the judges) have to be able to distinguish the colors of the six faces. You can use any color scheme you want in a competition, so just use the one that you are most used to. By the way, you can change the color scheme on a cube by taking the stickers off and reapplying them the way you prefer, or by taking them off and replacing all the stickers with a new set of stickers (or even a new set of tiles) in the color scheme that you prefer. Don't do this if you don't need to, but remember that it is an option.
1915. Re: [Speed cubing group] Speedcubing rules
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 06:55:04 -0000

Yeah... I agree : that's hard to create a new format and it will be more complicated.... But more fair, I think. When I mean fair, I mean that the best in that competition wins. Now, the best can lose... That let me a chance :-) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Taking all the competition times into a grand average is not an option. > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > Competition ranking must correspond to such formats. Otherwise, it > really gets awkward. > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. > > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > person might do above his/her "average" times, but as the competition > > progress, he/she gets used to the "competition pressure" and starts > > hitting nice times that he was able to do at home/unofficially. If you > > take into all the solves in the competition, it would bring down the > > avg...would that mean that the person is worse? > > > > > > Harris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I do not agree with your definition of unfair. > > > Fairness to me is that everyone has the same circumstances. > > > If you have better light conditions, or can use a different > > procedure, or > > > can compete without an audience, that would be unfair. It is also > > fair that > > > someone has more time to practice than someone else. > > > You could argue that using your own cube is unfair (given the fact > > that some > > > guys have better cubes than others). > > > > > > I agree with you that there are many other ways to measure the > results. > > > For example we could take the average of all attempts of a > competition. > > > But there are many arguments why such changes would not be suitable. > > I won't > > > go into details here. > > > > > > We have fair regulations. If you want to be the next world champion, > > then > > > win according to these regulations. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: "Edouard" <e_chambon@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March 19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1916. Re: [Speed cubing group] Speedcubing rules
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 06:58:54 -0000

I don't think that taking all the competition times and averaging them is a good idea. Personally, I don't like the idea because a lot of competitions have several rounds and normally the first round is in the morning when I am not warmed up and not fully awake. I don't normally feel as pressured to do well because I feel like I only need to qualify. I remember someone suggesting that the final round could possibly be an average of 10 or something like that since most finalists are faster and it wouldn't take very much more time to run the round. Another suggestion is an average of 9, dropping the 2 fastest and 2 slowest. This way, it is more representative of a person's true speed and it is less likely that someone just has a good couple of solves. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Taking all the competition times into a grand average is not an option. > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > Competition ranking must correspond to such formats. Otherwise, it > really gets awkward. > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. > > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. > > Gilles. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > person might do above his/her "average" times, but as the competition > > progress, he/she gets used to the "competition pressure" and starts > > hitting nice times that he was able to do at home/unofficially. If you > > take into all the solves in the competition, it would bring down the > > avg...would that mean that the person is worse? > > > > > > Harris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I do not agree with your definition of unfair. > > > Fairness to me is that everyone has the same circumstances. > > > If you have better light conditions, or can use a different > > procedure, or > > > can compete without an audience, that would be unfair. It is also > > fair that > > > someone has more time to practice than someone else. > > > You could argue that using your own cube is unfair (given the fact > > that some > > > guys have better cubes than others). > > > > > > I agree with you that there are many other ways to measure the > results. > > > For example we could take the average of all attempts of a > competition. > > > But there are many arguments why such changes would not be suitable. > > I won't > > > go into details here. > > > > > > We have fair regulations. If you want to be the next world champion, > > then > > > win according to these regulations. > > > > > > Have fun, > > > > > > Ron > > > > > > > > > ----- Original Message ----- > > > From: "Edouard" <e_chambon@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March 19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > I have a question. > > > There's something I find really unfair in speedcubing. > > > > > > That's the following thing : > > > Before the final, the winner of the semi final and the last qualified > > > have theorically the same opportunity to win. > > > That's really unfair : the world champion won't be the best at the > > > world championnships but only in the final... Why couldn't we do an > > > average on all the cubes done in competition ? Or average on the 3 > > > averages of the competition ? Moreover that would be more exciting, > > > for the guys who are sure to be qualified for the next round. > > > > > > I find it really unfair, to lose the benefits of a good average in the > > > first rounds..... > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > (not for now of course, but for later....) ! > > > > > > In other sports, you have an advantage to finish 1st in a round : like > > > a better position for the next round (in athletism or swimming...). I > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > What do you think about it ? > > > > > > I don't know how to have this advantage, but that would be really > > > really better I think... > > > > > >
1917. Re: Cube article in Sacramento Bee Friday March 16
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 08:01:45 -0000

> http://www.sacbee.com/107/story/138015.html Where can I get that Cubefreak shirt? :-)
1918. Re: [Speed cubing group] Re: Off topic: The boy with the incredible brain
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 09:35:46 +0100

Maybe it´s self-evident, but I still have to ask; the numbers of digits in a transcendental number is also of order aleph-null? R ----- Original Message ----- From: Stefan Pochmann I correct myself: we could also achieve it in finite time if we had infinitely many computers. Cheers! Stefan [Non-text portions of this message have been removed]
1919. Re: [Speed cubing group] Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:28:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Yeah... > I agree : that's hard to create a new format and it will be more > complicated.... But more fair, I think. > When I mean fair, I mean that the best in that competition wins. That's a highly subjective view, though, different people have different opinions about what's the best way to measure. *I* for example think the best in the competition is the one who's the best when it matters, i.e., the one who's best in the final. Cheers! Stefan
1920. Re: [Speed cubing group] Speedcubing rules
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:34:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. That's just not true. You do have a benefit of having a good rank in preliminary rounds: you progress into the next rounds. > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. One of the justifications for his suggestion was like "other sports do it". Name me a sport which has competitions of several rounds, where the results of the previous rounds influence the result of the final round in a way similar to what he suggests. The sports I remember having been used for analogies in the past: tennis, running, jumping, swimming... no, none of those do that as far as I know. Cheers! Stefan
1921. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 11:56:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles.
1922. Re: [Speed cubing group] Speedcubing rules
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 14:04:12 +0100

But can´t you see, it´s two different types of competitions; the semi and the final. In ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007 12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles. [Non-text portions of this message have been removed]
1923. Re: [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 10:15:51 -0300 (ART)

Same for me...I don't know if I'll have the money/time to go, as the comp is almost 7 months away...but I would really like to go...I guess I shouldn't register Pedro chrisdzoan <chrisdzoan@...> escreveu: The same question goes for me. If I'm not positive I can go, do I register now with the possibility of taking someones spot? or do I wait and hope there's still space for me? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the answer is: yes, there can be a limit of > > competitors. > > Since it is not in the regulations, the competition organisers are > free on > > that subject. > > The website of WC 2007 is clear about the limits. > > > > On the practical side the answer is: yes, of course. There is no > way we can > > handle 1,000 competitors in Swedish Open 2007. > > > > Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem is that I do not have a clue if I'm able to come > to a competition that takes palce half a year from now. > > What to do then? register anyway and maybe not been able to come is > not a fair thing to do, I would take someone elses place then, > someone who is able to come but did not register in time. > > So I won't register... > > // Kenneth > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1924. Re: what? mail failure notices?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 13:17:41 -0000

Hi Stefan:-) I also got some of those. Even after i saw my msg being successfully posted to the group ... spooky indeed. I have also noticed that sometimes yahoo groups don't display the favicon. So not all their servers are correctly set up with it ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I just got about 40 "failure notice" mails telling me that my > previous postings couldn't be delivered to a bunch of people. Why do > *I* get these notices? I don't even send mails, I use the web > interface of this group to post. Anybody else have this problem? > > Stefan >
1925. Re: [Speed cubing group] Speedcubing rules
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 14:15:13 +0100

But can´t you see, it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. R ----- Original Message ----- From: Gilles Roux To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007 12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > [...] > One of the justifications for his suggestion was like "other sports > do it". > [...] No, Edouard was saying something like: - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T. can't get any benefit from his wonderful semi-finals average? *At least, in many sports, there's an advantage for performing better* Cubing is not like many sports, analogies should be cautiously considered. There's a thing that makes cubing a special. You're competing alone. Cubers don't really take care to other competitors' times in the round, they just try to be as good as they can. It's not like a race, where you need the final round with the best competitors selected, high-level competition, to make you faster than what you thought possible. Past results have proven that a cuber can break records in semi-finals. Of course, averages often improve between semi-finals and finals, because of the need of warming up, but that's different. My opinion is that only 1 round would be more logical and perfectly fair. (...it would be possible...different selection process...WCA rankings...etc...) Gilles. [Non-text portions of this message have been removed]
1926. Re: [Speed cubing group] Speedcubing rules
From: "cubewizzard" <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 13:45:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > But can´t you see, it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. > R > ----- Original Message ----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > [...] > > One of the justifications for his suggestion was like "other sports > > do it". > > [...] > > No, Edouard was saying something like: > - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. > - Isn't it a problem to anyone that T.T. can't get any benefit from > his wonderful semi-finals average? *At least, in many sports, there's > an advantage for performing better* > > Cubing is not like many sports, analogies should be cautiously > considered. There's a thing that makes cubing a special. You're > competing alone. Cubers don't really take care to other competitors' > times in the round, they just try to be as good as they can. > It's not like a race, where you need the final round with the best > competitors selected, high-level competition, to make you faster than > what you thought possible. > Past results have proven that a cuber can break records in > semi-finals. Of course, averages often improve between semi-finals and > finals, because of the need of warming up, but that's different. > > My opinion is that only 1 round would be more logical and perfectly > fair. (...it would be possible...different selection process...WCA > rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this message have been removed] > Hello everyone, interesthing conversation this is. First of all, i think it's not a good idea to take the average of all the rounds. For example, at the belgian open, the first round all competitors were divided into three groups. Every group had different scrambles, so other competitors could judge and scramble the other groups. This way not everyone has the same 15 scrambles if you take the average of them all. But in some sports it is true that premiliary round times effect the "finals". Atlethics and swimming was allreaddy mentioned. Indeed it is a big advantaged if you can shoose the lane you're swimming/running in. Normally the fastest of the previous round is taking the middle lane. And there are sports like formula 1, where the time of the previous round effects the starting row. I don't think anyone would dissagree this is a big advantage if you have the best qualification time. Personally I would prefer as others said an average of more then 5 solves in the finals. Seems to me that is the fairest. Greetings Tobias D.
1927. Re: [Speed cubing group] Speedcubing rules
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 14:26:57 -0000

Hi Edouard :-) I think you are actually confusing fairness with representativeness! Everyone has to go through the same rounds with same rules and scrambles as everyone else. Whether the times in the final really represent a person's true speeed is another matter. It's not related to fairness. It's just my own subjective opinion on the matter... Bon courage :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Yeah... > I agree : that's hard to create a new format and it will be more > complicated.... But more fair, I think. > When I mean fair, I mean that the best in that competition wins. > > Now, the best can lose... That let me a chance :-) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > Taking all the competition times into a grand average is not an option. > > For now we have 2 formats for (3x3x3) records: Single and Average of 5. > > Competition ranking must correspond to such formats. Otherwise, it > > really gets awkward. > > > > But I understand what bothers Edouard, and I think he has a good point > > when he says you get no benefit of having a good rank in preliminary > > rounds. > > > > Regarding this point, keeping the best average, whatever the round, > > could be interesting. Good times in semi-finals would make finals very > > challenging. > > > > Gilles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > > <takonan_mutoy@> wrote: > > > > > > Yes, I agree with Ron (and others). Consider a first-time cuber...the > > > person might do above his/her "average" times, but as the competition > > > progress, he/she gets used to the "competition pressure" and starts > > > hitting nice times that he was able to do at home/unofficially. If you > > > take into all the solves in the competition, it would bring down the > > > avg...would that mean that the person is worse? > > > > > > > > > Harris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi Edouard, > > > > > > > > I do not agree with your definition of unfair. > > > > Fairness to me is that everyone has the same circumstances. > > > > If you have better light conditions, or can use a different > > > procedure, or > > > > can compete without an audience, that would be unfair. It is also > > > fair that > > > > someone has more time to practice than someone else. > > > > You could argue that using your own cube is unfair (given the fact > > > that some > > > > guys have better cubes than others). > > > > > > > > I agree with you that there are many other ways to measure the > > results. > > > > For example we could take the average of all attempts of a > > competition. > > > > But there are many arguments why such changes would not be suitable. > > > I won't > > > > go into details here. > > > > > > > > We have fair regulations. If you want to be the next world champion, > > > then > > > > win according to these regulations. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > ----- Original Message ----- > > > > From: "Edouard" <e_chambon@> > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Monday, March 19, 2007 8:08 PM > > > > Subject: [Speed cubing group] Speedcubing rules > > > > > > > > > > > > I have a question. > > > > There's something I find really unfair in speedcubing. > > > > > > > > That's the following thing : > > > > Before the final, the winner of the semi final and the last > qualified > > > > have theorically the same opportunity to win. > > > > That's really unfair : the world champion won't be the best at the > > > > world championnships but only in the final... Why couldn't we do an > > > > average on all the cubes done in competition ? Or average on the 3 > > > > averages of the competition ? Moreover that would be more exciting, > > > > for the guys who are sure to be qualified for the next round. > > > > > > > > I find it really unfair, to lose the benefits of a good average > in the > > > > first rounds..... > > > > > > > > I know that the world is unfair, but... maybe less with a such rule > > > > (not for now of course, but for later....) ! > > > > > > > > In other sports, you have an advantage to finish 1st in a round > : like > > > > a better position for the next round (in athletism or > swimming...). I > > > > didn't find a such unfair sport as cubing :-p > > > > > > > > > > > > What do you think about it ? > > > > > > > > I don't know how to have this advantage, but that would be really > > > > really better I think... > > > > > > > > > >
1928. [Speed cubing group] Re: World Rubik's Cube Championship 2007
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 14:55:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > The same question goes for me. If I'm not positive I can go, do I > register now with the possibility of taking someones spot? or do I > wait and hope there's still space for me? > > Chris Isn't this the point of the waiting list, though? You sign up now if you think you may be going. If you end up going, great, you already reserved your spot. If you don't go, you have the courtesy to let the organizer know before hand, and then the next person on the waiting list is bumped up into the now available spot. So basically, just register. -Dave
1929. Re: [Speed cubing group] Speedcubing rules
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 16:22:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > But can´t you see, I can. > it´s two different types of competitions; the semi and the final. In the semi a man of T.T.´s caliber can play totally relaxed, knowing that he in any case will go to the final. I would not have any problem if semi-finals and finals would be really different, the final being a tough competition where competitors "fight" against each others, watching others performance, where you could really feel the pressure. And not "just another identical round where competitors cube alone". A very special one. An analogy with another sport where skill and nerves are important could be made: Archery. http://en.wikipedia.org/wiki/Archery_at_the_Summer_Olympics#Individual > It´s about the same as he is sitting at home, beating some UWR-record. In the final it´s more a question of nerves, which is an importent factor in this game. > R > ----- Original Message ----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > [...] > > One of the justifications for his suggestion was like "other sports > > do it". > > [...] > > No, Edouard was saying something like: > - Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages > 17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. > - Isn't it a problem to anyone that T.T. can't get any benefit from > his wonderful semi-finals average? *At least, in many sports, there's > an advantage for performing better* > > Cubing is not like many sports, analogies should be cautiously > considered. There's a thing that makes cubing a special. You're > competing alone. Cubers don't really take care to other competitors' > times in the round, they just try to be as good as they can. > It's not like a race, where you need the final round with the best > competitors selected, high-level competition, to make you faster than > what you thought possible. > Past results have proven that a cuber can break records in > semi-finals. Of course, averages often improve between semi-finals and > finals, because of the need of warming up, but that's different. > > My opinion is that only 1 round would be more logical and perfectly > fair. (...it would be possible...different selection process...WCA > rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this message have been removed] >
1930. DIYKit from 9spuzzles and stickers
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 17:43:53 -0000

Hi there, I recently got two black DIYKits (tagged as "Best for speedcubing") from 9spuzzles.com, the cube is really really nice, especially after lubing, but the stickers really suck.. Did I have bad luck or can anybody confirm that? They seem to be synthetic/plastic (dont know the exact english word), no paper. They peel of quite easy and while doing U or U' (with my index fingers) I always seem to scratch on the stickers with my fingernails (and my fingernails are not that long).. After one week of playing with it, nearly every not-center sticker is scratched :-( What kind of stickers are there and what are the best ones? I read about PVC, PET and those papery things which look ugly as soon as they get wet. Finder (the guy owning 9spuzzles) told me that the cube I got came with PVC stickers and that they are the best. I also have some Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where can I get stickers of that quality? I read about cubesmith.com, are those stickers as good as I read? Anybody has experience with shipping to germany? Thanks for any comments Flo
1931. Re: Royal interest in Rubik's cube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 18:09:12 -0000

I got the alg, it's pretty simple: just let the poor people run the world instead of the rich ones. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I was very surprised when I opened up my local (Aruban) newspaper and > saw the heading "Prince: Solve the Rubik's cube." It says the prince > of the Netherlands, Willem Alexander (so not TAFKAP) thinks the > problem of world wide water shortage, poverty and environmental damage > is one that resembles a Rubik's cube, and we need to solve it. > > A very good analogy as he describes it. Now if someone can give him > the algorithms to solve these world problems. > > see the post on my blog for a translation: > http://michiel.wordpress.com >
1932. Re: [Speed cubing group] Speedcubing rules
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 11:38:33 -0700

There are a *lot* of different models for this in different sports. Pretty much any way you can think of is done by some sport. In long jump, everyone gets three jumps. The top N jumpers after that get 3 more, but the end result is still the best jump of all 6. Note that that is a "best of" sport, while we care about averages. Ideally, everyone would get some statistically significant number of solves, such as 10 or 50, and we'd then find the best average cuber at the end of that. sadly, this would take weeks and drive everyone crazy. So we need something faster, while still trying to make it fair. One model is that everyone starts doing solves, and after every (say) 3 moves you throw out the lower (say) half, while keeping a running average. Once you only have sub 20 cubers around, things can go very fast. Note that I'm not saying we should do this, just brain storming. And note that there is a conflict between fairness and excitement. If the best cuber always wins, things get boring, and it's less nerve wracking for the competitors. Many sports (wrestling, table tennis etc) are changing their rules to have shorter and more exciting games to become more spectator and TV friendly. Also, like Gilles said, the 2007 WC has to be run under the 2007 competition rules, so it's too late to try to change anything for that. On Mar 19, 2007, at 23:58, Dan Dzoan wrote: > I don't think that taking all the competition times and averaging them > is a good idea. Personally, I don't like the idea because a lot of > competitions have several rounds and normally the first round is in > the morning when I am not warmed up and not fully awake. I don't > normally feel as pressured to do well because I feel like I only need > to qualify. > > I remember someone suggesting that the final round could possibly be > an average of 10 or something like that since most finalists are > faster and it wouldn't take very much more time to run the round. > Another suggestion is an average of 9, dropping the 2 fastest and 2 > slowest. This way, it is more representative of a person's true speed > and it is less likely that someone just has a good couple of solves. > > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: >> >> >> Taking all the competition times into a grand average is not an >> option. >> For now we have 2 formats for (3x3x3) records: Single and Average >> of 5. >> Competition ranking must correspond to such formats. Otherwise, it >> really gets awkward. >> >> But I understand what bothers Edouard, and I think he has a good >> point >> when he says you get no benefit of having a good rank in preliminary >> rounds. >> >> Regarding this point, keeping the best average, whatever the round, >> could be interesting. Good times in semi-finals would make finals >> very >> challenging. >> >> Gilles. >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >> <takonan_mutoy@> wrote: >>> >>> Yes, I agree with Ron (and others). Consider a first-time >>> cuber...the >>> person might do above his/her "average" times, but as the >>> competition >>> progress, he/she gets used to the "competition pressure" and starts >>> hitting nice times that he was able to do at home/unofficially. >>> If you >>> take into all the solves in the competition, it would bring down the >>> avg...would that mean that the person is worse? >>> >>> >>> Harris >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >>> <ron@> wrote: >>>> >>>> Hi Edouard, >>>> >>>> I do not agree with your definition of unfair. >>>> Fairness to me is that everyone has the same circumstances. >>>> If you have better light conditions, or can use a different >>> procedure, or >>>> can compete without an audience, that would be unfair. It is also >>> fair that >>>> someone has more time to practice than someone else. >>>> You could argue that using your own cube is unfair (given the fact >>> that some >>>> guys have better cubes than others). >>>> >>>> I agree with you that there are many other ways to measure the >> results. >>>> For example we could take the average of all attempts of a >> competition. >>>> But there are many arguments why such changes would not be >>>> suitable. >>> I won't >>>> go into details here. >>>> >>>> We have fair regulations. If you want to be the next world >>>> champion, >>> then >>>> win according to these regulations. >>>> >>>> Have fun, >>>> >>>> Ron >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Edouard" <e_chambon@> >>>> To: <speedsolvingrubikscube@yahoogroups.com> >>>> Sent: Monday, March 19, 2007 8:08 PM >>>> Subject: [Speed cubing group] Speedcubing rules >>>> >>>> >>>> I have a question. >>>> There's something I find really unfair in speedcubing. >>>> >>>> That's the following thing : >>>> Before the final, the winner of the semi final and the last > qualified >>>> have theorically the same opportunity to win. >>>> That's really unfair : the world champion won't be the best at the >>>> world championnships but only in the final... Why couldn't we do an >>>> average on all the cubes done in competition ? Or average on the 3 >>>> averages of the competition ? Moreover that would be more exciting, >>>> for the guys who are sure to be qualified for the next round. >>>> >>>> I find it really unfair, to lose the benefits of a good average > in the >>>> first rounds..... >>>> >>>> I know that the world is unfair, but... maybe less with a such rule >>>> (not for now of course, but for later....) ! >>>> >>>> In other sports, you have an advantage to finish 1st in a round > : like >>>> a better position for the next round (in athletism or > swimming...). I >>>> didn't find a such unfair sport as cubing :-p >>>> >>>> >>>> What do you think about it ? >>>> >>>> I don't know how to have this advantage, but that would be really >>>> really better I think... >>>> >>> >> > > > > > ------------------------ Yahoo! Groups Sponsor -------------------- > ~--> > Yahoo! Groups gets a make over. See the new email design. > http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/MXMplB/TM > -------------------------------------------------------------------- > ~-> > > > Yahoo! Groups Links > > >
1933. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 19:04:15 -0000

I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian
1934. Re: [Speed cubing group] Speedcubing rules
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 18:53:27 +0000 (GMT)

I am too young and inexperienced to join you in this discussion. However, I hope you will let me express my thoughts. I had noticed in some competition results that the time in semi finals is worse than those disqualified after 1st round. Won't it bother those disqualified in the first round? Then why first round, semi and finals? Let all the competitors compete in all 3 rounds. Then the thrill is missing. For me my final time was worse than semi and first round in the only competition I competed. Still, no regret. Finals is finals - testing of ones mental, physical and emotional skills together. It was a thrill for me. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > But I understand what bothers Edouard, and I think he has a good point > when he says you get no benefit of having a good rank in preliminary > rounds. That's just not true. You do have a benefit of having a good rank in preliminary rounds: you progress into the next rounds. > Regarding this point, keeping the best average, whatever the round, > could be interesting. Good times in semi-finals would make finals very > challenging. One of the justifications for his suggestion was like "other sports do it". Name me a sport which has competitions of several rounds, where the results of the previous rounds influence the result of the final round in a way similar to what he suggests. The sports I remember having been used for analogies in the past: tennis, running, jumping, swimming... no, none of those do that as far as I know. Cheers! Stefan --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
1935. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 20:21:30 +0100

Hi Ian, The main reason why I am personally against 12 solves in a final is easy. The WCA is there for ALL competitors, not for the FASTEST competitors. Remember our mission is: more competitions in more countries with more people and more fun, under fair conditions. So if we should add attempts, then I think we should add them for all competitors, not only the finalists. We have to run a final in 30 minutes. The media are not planning to stay for hours. We want to show them blindfolded final, then 3x3 final, then they go again. And we will be on the news in the evening. What we are doing now is have 16 instead of 12 competitors in final. This way it will take a bit longer. So basically we have to choose between 8 competitors with 12 attempts, or 16 competitors with 5 attempts. I prefer the latter. About accepting all solves of a competition for the end result. Last week I won a local competition with the following results: 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds Overall competition average: DNF. Any other method: finals would be boooooooooooooooooring. The winner is the one who wins the final. Like Rune said: the pressure in semi final is different. Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian
1936. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 20:05:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I remember thinking that, after days (or even years) of buildup > leading to the finals of WC2005 in Orlando, the finals seemed to go by > in the blink of an eye. I agree. (Read my post above, the 3x3x3 finals should be something special) But I don't like averages of 12-2 in competition. There's a reason people often forget, it's about the audience (well, in most cube competitions, including major ones, there's almost no audience expect cubers and their parents). 12*n times means dilution, too many times to keep an eye on. And boring. Averages of 5-2 are ok, but final rounds should not be too fast (not 8 unsynchronized and parallelized competitors). Maybe only 4 competitors at the same time, with a speaker announcing their names, reading the times, and making the pressure go up. > > I've always thought that 5 solves is too few in the finals and I'd > really like to see it change to an average of 12. Two good solves (or > two bad ones) wouldn't affect an average of 12 nearly as dramatically > as they would affect an average of 5. > > I know this means that the finals will take longer than they currently > do but I don't think it would take too much longer since the 3x3 is > quick to scramble and quick to solve (espeically by the caliber of > finalist that we have today). Further, the 3x3 is the main event in > every tournament so I'd be okay with the 3x3 event getting even more > time in tournaments. > > I have e-mailed Ron privately about this and I know he's against it. > Anyone else have thoughts on an average of 12 in the finals? > > Ian >
1937. Belgian Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:14:05 -0000

As always I have made a small report (with pictures) on the Belgian Open 2007 in addition to my video (which you can still get) at http://rubik.talk-sep.net/?page=BE2007 . I hope everyone enjoys it even though it comes quite late after the actual events. Sven
1938. Re: [Speed cubing group] Speedcubing rules
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:16:14 -0000

I agree completely... Speedcubing rules!
1939. Re: Belgian Open Report
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:30:26 -0000

Hi Sven, It's good to read back the report. Sorry for refusing to play that game in that restaurant :). I don't really know why, but I was totally not in the mood for it. But I had a nice meal there anyway. Yes, that other roommate of us was a very cool guy. I actually planned going to bed early, and I ended up talking to this guy for an hour or so. His name was Yo (short for Yo Ske, not sure how to write it). He was travelling all by himself, so I thought it would be nice to give him some company. He was actually quite interested in the cube too :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > As always I have made a small report (with pictures) on the Belgian > Open 2007 in addition to my video (which you can still get) at > http://rubik.talk-sep.net/?page=BE2007 . > > I hope everyone enjoys it even though it comes quite late after the > actual events. > > Sven >
1940. Re: Belgian Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:36:31 -0000

> Yes, that other roommate of us was a very cool guy. I actually > planned going to bed early, and I ended up talking to this guy for > an hour or so. His name was Yo (short for Yo Ske, not sure how to > write it). He was travelling all by himself, so I thought it would > be nice to give him some company. He was actually quite interested > in the cube too :). Thanks for the reminder. Sven
1941. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 21:55:33 -0000

That's what was done at US Nationals--2 people solving at a time, doing their whole averages then letting the next person up. It's more interesting (to me) since you can actually tell what's going on and who's doing well. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > I agree. (Read my post above, the 3x3x3 finals should be something > special) > But I don't like averages of 12-2 in competition. There's a reason > people often forget, it's about the audience (well, in most cube > competitions, including major ones, there's almost no audience expect > cubers and their parents). 12*n times means dilution, too many times > to keep an eye on. And boring. > Averages of 5-2 are ok, but final rounds should not be too fast (not 8 > unsynchronized and parallelized competitors). Maybe only 4 competitors > at the same time, with a speaker announcing their names, reading the > times, and making the pressure go up. > > > > > > > > I've always thought that 5 solves is too few in the finals and I'd > > really like to see it change to an average of 12. Two good solves (or > > two bad ones) wouldn't affect an average of 12 nearly as dramatically > > as they would affect an average of 5. > > > > I know this means that the finals will take longer than they currently > > do but I don't think it would take too much longer since the 3x3 is > > quick to scramble and quick to solve (espeically by the caliber of > > finalist that we have today). Further, the 3x3 is the main event in > > every tournament so I'd be okay with the 3x3 event getting even more > > time in tournaments. > > > > I have e-mailed Ron privately about this and I know he's against it. > > Anyone else have thoughts on an average of 12 in the finals? > > > > Ian > > >
1942. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 22:22:06 -0000

Right, and you can keep the best competitors in the semi-finals for the very end of the finals (reverse order). Better show, and this way there's an advantage(?) for those competing later, since they know the times they have to beat to keep a good ranking. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > That's what was done at US Nationals--2 people solving at a time, > doing their whole averages then letting the next person up. > It's more interesting (to me) since you can actually tell what's > going on and who's doing well. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > I agree. (Read my post above, the 3x3x3 finals should be something > > special) > > But I don't like averages of 12-2 in competition. There's a reason > > people often forget, it's about the audience (well, in most cube > > competitions, including major ones, there's almost no audience > expect > > cubers and their parents). 12*n times means dilution, too many times > > to keep an eye on. And boring. > > Averages of 5-2 are ok, but final rounds should not be too fast > (not 8 > > unsynchronized and parallelized competitors). Maybe only 4 > competitors > > at the same time, with a speaker announcing their names, reading the > > times, and making the pressure go up. > > > > > > > > > > > > > > I've always thought that 5 solves is too few in the finals and I'd > > > really like to see it change to an average of 12. Two good > solves (or > > > two bad ones) wouldn't affect an average of 12 nearly as > dramatically > > > as they would affect an average of 5. > > > > > > I know this means that the finals will take longer than they > currently > > > do but I don't think it would take too much longer since the 3x3 > is > > > quick to scramble and quick to solve (espeically by the caliber of > > > finalist that we have today). Further, the 3x3 is the main event > in > > > every tournament so I'd be okay with the 3x3 event getting even > more > > > time in tournaments. > > > > > > I have e-mailed Ron privately about this and I know he's against > it. > > > Anyone else have thoughts on an average of 12 in the finals? > > > > > > Ian > > > > > >
1943. Re: [Speed cubing group] Re: Belgian Open Report
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 23:26:40 +0100

Nice report, and nice pictures too ! :p Thanks again :-) Gilles 20 Mar 2007 14:37:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > Yes, that other roommate of us was a very cool guy. I actually > > planned going to bed early, and I ended up talking to this guy for > > an hour or so. His name was Yo (short for Yo Ske, not sure how to > > write it). He was travelling all by himself, so I thought it would > > be nice to give him some company. He was actually quite interested > > in the cube too :). > > Thanks for the reminder. > > Sven > > > [Non-text portions of this message have been removed]
1944. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 17:38:20 -0700 (PDT)

I'm sorry, but I have to get in on this one and give my opinion about this. > The main reason why I am personally against 12 solves in a final is easy. >The WCA is there for ALL competitors, not for the FASTEST competitors. >Remember our mission is: more competitions in more countries with more >people and more fun, under fair conditions. >So if we should add attempts, then I think we should add them for all >competitors, not only the finalists. How would making the final avg 12 solves decrease the amount from each country? I don't think that would have the slightest impact on it. I also don't see how this would be unfair. The fairness would remain the same. The representation of the performance of each solver in the final would be improved. And increasing the avg among all rounds is great too, just improves the accuracy, however, it isn't nescessary (nor is the "plan" I am talking about on throughout this post). >We have to run a final in 30 minutes. The media are not planning to stay for >hours. >We want to show them blindfolded final, then 3x3 final, then they go again. >And we will be on the news in the evening. Woah, wait a sec. Are we basing the way an event occurs off what the media needs/wants? I personally think that the event should occur, regardless of media, and then media comes afterward. The time the media "plans" to stay should be irrelevant. I sure hope that speed-solving events don't begin to revolve around the media the slightest. > Overall competition average: DNF. I don't understand that logic. Lastly, I just want to give you my opinion on this. Make 12 solves in the final would basically just give more representation to how well a solver performs. 5 is a low amount to average by, and yes, it works fine as it is. But to give a more accurate representation to who really is the best at any given event would be to increase the amount of solves, 12 happens to be a good number. -Pat Ron van Bruchem <ron@...> wrote: Hi Ian, The main reason why I am personally against 12 solves in a final is easy. The WCA is there for ALL competitors, not for the FASTEST competitors. Remember our mission is: more competitions in more countries with more people and more fun, under fair conditions. So if we should add attempts, then I think we should add them for all competitors, not only the finalists. We have to run a final in 30 minutes. The media are not planning to stay for hours. We want to show them blindfolded final, then 3x3 final, then they go again. And we will be on the news in the evening. What we are doing now is have 16 instead of 12 competitors in final. This way it will take a bit longer. So basically we have to choose between 8 competitors with 12 attempts, or 16 competitors with 5 attempts. I prefer the latter. About accepting all solves of a competition for the end result. Last week I won a local competition with the following results: 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds Overall competition average: DNF. Any other method: finals would be boooooooooooooooooring. The winner is the one who wins the final. Like Rune said: the pressure in semi final is different. Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? I remember thinking that, after days (or even years) of buildup leading to the finals of WC2005 in Orlando, the finals seemed to go by in the blink of an eye. I've always thought that 5 solves is too few in the finals and I'd really like to see it change to an average of 12. Two good solves (or two bad ones) wouldn't affect an average of 12 nearly as dramatically as they would affect an average of 5. I know this means that the finals will take longer than they currently do but I don't think it would take too much longer since the 3x3 is quick to scramble and quick to solve (espeically by the caliber of finalist that we have today). Further, the 3x3 is the main event in every tournament so I'd be okay with the 3x3 event getting even more time in tournaments. I have e-mailed Ron privately about this and I know he's against it. Anyone else have thoughts on an average of 12 in the finals? Ian --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
1945. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 01:39:57 -0000

Changing the finals to 12 solves means competitors who make it to the finals get more representation than someone who doesn't make the finals. This is unfair, and the only way to reconcile it would be to make all rounds out of 12 solves, and that gets to your next point. The media isn't the biggest concern with timing issues, it's the venue. Competitions are on a limited schedule. Look at Caltech winter, even cutting an event and adding time limits to others it went longer than scheduled. It would certainly be nice to give everyone more solves, but it really just isn't feasible.
1946. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From: yataf <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Mar 2007 20:32:39 -0600

Cube smith is awesome, I'm ordering my stickers right now. My friend recently bought some cubesmith textured tiles and they came after like 1 and a half weeks which is pretty long but its well worth it. On 20 Mar 2007 10:44:49 -0700, florianweingarten <no_reply@yahoogroups.com> wrote: > > Hi there, > > I recently got two black DIYKits (tagged as "Best for speedcubing") > from 9spuzzles.com, the cube is really really nice, especially after > lubing, but the stickers really suck.. > > Did I have bad luck or can anybody confirm that? They seem to be > synthetic/plastic (dont know the exact english word), no paper. They > peel of quite easy and while doing U or U' (with my index fingers) I > always seem to scratch on the stickers with my fingernails (and my > fingernails are not that long).. After one week of playing with it, > nearly every not-center sticker is scratched :-( > > What kind of stickers are there and what are the best ones? I read > about PVC, PET and those papery things which look ugly as soon as they > get wet. Finder (the guy owning 9spuzzles) told me that the cube I got > came with PVC stickers and that they are the best. I also have some > Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where > can I get stickers of that quality? > > I read about cubesmith.com, are those stickers as good as I read? > Anybody has experience with shipping to germany? > > Thanks for any comments > > Flo > > > [Non-text portions of this message have been removed]
1947. [off topic] - Hot for the cube :D
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 20 Mar 2007 20:10:16 -0700

http://tinyurl.com/yqva7p -Chris
1948. Re: [Speed cubing group] Speedcubing rules
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 06:36:13 +0100

Hi Fr�d�rick, Yes, it is a pity that the sponsor decided to organise the competition on Friday. For logistic reasons we also have to do some events of WC 2007 on Friday. > I don't understand the WCA approval on this point. Short reaction: I rather have a competition on Friday, if the alternative is that there is no competition at all. You got a longer reaction via e-mail. Have fun, Ron ----- Original Message ----- From: "frederick badie" <f_badie@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20, 2007 11:27 PM Subject: Re: [Speed cubing group] Speedcubing rules >I know something more unfair : the organization of the french > championship on a week day next month. > Last year, Olivier Gaucher and I asked for a weekend day. > The answer was "Too late, but next year,ok. Promise !". > The reason is the media's cover is better on a week day. > I don't understand the WCA approval on this point. > > > Edouard a �crit : >> >> I have a question. >> There's something I find really unfair in speedcubing. >> >> That's the following thing : >> Before the final, the winner of the semi final and the last qualified >> have theorically the same opportunity to win. >> That's really unfair : the world champion won't be the best at the >> world championnships but only in the final... Why couldn't we do an >> average on all the cubes done in competition ? Or average on the 3 >> averages of the competition ? Moreover that would be more exciting, >> for the guys who are sure to be qualified for the next round. >> >> I find it really unfair, to lose the benefits of a good average in the >> first rounds..... >> >> I know that the world is unfair, but... maybe less with a such rule >> (not for now of course, but for later....) ! >> >> In other sports, you have an advantage to finish 1st in a round : like >> a better position for the next round (in athletism or swimming...). I >> didn't find a such unfair sport as cubing :-p >> >> What do you think about it ? >> >> I don't know how to have this advantage, but that would be really >> really better I think... >> >> > > > > > > > ___________________________________________________________________________ > Yahoo! Mail r�invente le mail ! D�couvrez le nouveau Yahoo! Mail et son > interface r�volutionnaire. > http://fr.mail.yahoo.com >
1949. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 06:33:07 +0100

Hi Patrick, Thanks for your feedback. I was trying to make three points: 1) if we have more attempts, ALL competitors should have more attempts 2) in special competitions like World Championship the final cannot take ages, because we have to think of our sponsors (and therefore of the media). I prefer to have more people in the final than the proposal to make the final longer by doing more attempts per competitor. 3) deciding the winner on the proposed measurements has flaws. Please react to these three points. Have fun, Ron ----- Original Message ----- From: "patrick james" <pjkalamosa@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 21, 2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > I'm sorry, but I have to get in on this one and give my opinion about > this. >> The main reason why I am personally against 12 solves in a final is easy. >>The WCA is there for ALL competitors, not for the FASTEST competitors. > >Remember our mission is: more competitions in more countries with more > >people and more fun, under fair conditions. > >So if we should add attempts, then I think we should add them for all >>competitors, not only the finalists. > > How would making the final avg 12 solves decrease the amount from each > country? I don't think that would have the slightest impact on it. I > also don't see how this would be unfair. The fairness would remain the > same. The representation of the performance of each solver in the final > would be improved. And increasing the avg among all rounds is great too, > just improves the accuracy, however, it isn't nescessary (nor is the > "plan" I am talking about on throughout this post). > >>We have to run a final in 30 minutes. The media are not planning to stay >>for >>hours. >>We want to show them blindfolded final, then 3x3 final, then they go >>again. >>And we will be on the news in the evening. > > Woah, wait a sec. Are we basing the way an event occurs off what the > media needs/wants? I personally think that the event should occur, > regardless of media, and then media comes afterward. The time the media > "plans" to stay should be irrelevant. I sure hope that speed-solving > events don't begin to revolve around the media the slightest. > >> Overall competition average: DNF. > > I don't understand that logic. > > Lastly, I just want to give you my opinion on this. Make 12 solves in the > final would basically just give more representation to how well a solver > performs. 5 is a low amount to average by, and yes, it works fine as it > is. But to give a more accurate representation to who really is the best > at any given event would be to increase the amount of solves, 12 happens > to be a good number. > > -Pat > > Ron van Bruchem <ron@...> wrote: > Hi Ian, > > The main reason why I am personally against 12 solves in a final is easy. > The WCA is there for ALL competitors, not for the FASTEST competitors. > Remember our mission is: more competitions in more countries with more > people and more fun, under fair conditions. > So if we should add attempts, then I think we should add them for all > competitors, not only the finalists. > > We have to run a final in 30 minutes. The media are not planning to stay > for > hours. > We want to show them blindfolded final, then 3x3 final, then they go > again. > And we will be on the news in the evening. > What we are doing now is have 16 instead of 12 competitors in final. This > way it will take a bit longer. > So basically we have to choose between 8 competitors with 12 attempts, or > 16 > competitors with 5 attempts. > I prefer the latter. > > About accepting all solves of a competition for the end result. > Last week I won a local competition with the following results: > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > Overall competition average: DNF. > Any other method: finals would be boooooooooooooooooring. > > The winner is the one who wins the final. Like Rune said: the pressure in > semi final is different. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Ian" <iwinoky@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 20, 2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > I remember thinking that, after days (or even years) of buildup > leading to the finals of WC2005 in Orlando, the finals seemed to go by > in the blink of an eye. > > I've always thought that 5 solves is too few in the finals and I'd > really like to see it change to an average of 12. Two good solves (or > two bad ones) wouldn't affect an average of 12 nearly as dramatically > as they would affect an average of 5. > > I know this means that the finals will take longer than they currently > do but I don't think it would take too much longer since the 3x3 is > quick to scramble and quick to solve (espeically by the caliber of > finalist that we have today). Further, the 3x3 is the main event in > every tournament so I'd be okay with the 3x3 event getting even more > time in tournaments. > > I have e-mailed Ron privately about this and I know he's against it. > Anyone else have thoughts on an average of 12 in the finals? > > Ian > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > >
1950. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 07:26:49 -0000

I don't really agree with a format of average of 12. It's long, maybe too long I think. The idea of an average of 7, which was said by someone, is a good idea I think. But still removing the best and the worst is good. All these questions and answers shows one thing : a lot of people think that it have to be changed, like me. Of course, that's easier to critisize than to propose something better. Ron, of course, we don't have to average all the solves but average all the averages. Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Patrick, > > Thanks for your feedback. > > I was trying to make three points: > 1) if we have more attempts, ALL competitors should have more attempts > 2) in special competitions like World Championship the final cannot take > ages, because we have to think of our sponsors (and therefore of the media). > I prefer to have more people in the final than the proposal to make the > final longer by doing more attempts per competitor. > 3) deciding the winner on the proposed measurements has flaws. > > Please react to these three points. > > Have fun, > > Ron > > ----- Original Message ----- > From: "patrick james" <pjkalamosa@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March 21, 2007 1:38 AM > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > > > I'm sorry, but I have to get in on this one and give my opinion about > > this. > >> The main reason why I am personally against 12 solves in a final is easy. > >>The WCA is there for ALL competitors, not for the FASTEST competitors. > > >Remember our mission is: more competitions in more countries with more > > >people and more fun, under fair conditions. > > >So if we should add attempts, then I think we should add them for all > >>competitors, not only the finalists. > > > > How would making the final avg 12 solves decrease the amount from each > > country? I don't think that would have the slightest impact on it. I > > also don't see how this would be unfair. The fairness would remain the > > same. The representation of the performance of each solver in the final > > would be improved. And increasing the avg among all rounds is great too, > > just improves the accuracy, however, it isn't nescessary (nor is the > > "plan" I am talking about on throughout this post). > > > >>We have to run a final in 30 minutes. The media are not planning to stay > >>for > >>hours. > >>We want to show them blindfolded final, then 3x3 final, then they go > >>again. > >>And we will be on the news in the evening. > > > > Woah, wait a sec. Are we basing the way an event occurs off what the > > media needs/wants? I personally think that the event should occur, > > regardless of media, and then media comes afterward. The time the media > > "plans" to stay should be irrelevant. I sure hope that speed-solving > > events don't begin to revolve around the media the slightest. > > > >> Overall competition average: DNF. > > > > I don't understand that logic. > > > > Lastly, I just want to give you my opinion on this. Make 12 solves in the > > final would basically just give more representation to how well a solver > > performs. 5 is a low amount to average by, and yes, it works fine as it > > is. But to give a more accurate representation to who really is the best > > at any given event would be to increase the amount of solves, 12 happens > > to be a good number. > > > > -Pat > > > > Ron van Bruchem <ron@...> wrote: > > Hi Ian, > > > > The main reason why I am personally against 12 solves in a final is easy. > > The WCA is there for ALL competitors, not for the FASTEST competitors. > > Remember our mission is: more competitions in more countries with more > > people and more fun, under fair conditions. > > So if we should add attempts, then I think we should add them for all > > competitors, not only the finalists. > > > > We have to run a final in 30 minutes. The media are not planning to stay > > for > > hours. > > We want to show them blindfolded final, then 3x3 final, then they go > > again. > > And we will be on the news in the evening. > > What we are doing now is have 16 instead of 12 competitors in final. This > > way it will take a bit longer. > > So basically we have to choose between 8 competitors with 12 attempts, or > > 16 > > competitors with 5 attempts. > > I prefer the latter. > > > > About accepting all solves of a competition for the end result. > > Last week I won a local competition with the following results: > > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > > Overall competition average: DNF. > > Any other method: finals would be boooooooooooooooooring. > > > > The winner is the one who wins the final. Like Rune said: the pressure in > > semi final is different. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Ian" <iwinoky@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, March 20, 2007 8:04 PM > > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > > > I remember thinking that, after days (or even years) of buildup > > leading to the finals of WC2005 in Orlando, the finals seemed to go by > > in the blink of an eye. > > > > I've always thought that 5 solves is too few in the finals and I'd > > really like to see it change to an average of 12. Two good solves (or > > two bad ones) wouldn't affect an average of 12 nearly as dramatically > > as they would affect an average of 5. > > > > I know this means that the finals will take longer than they currently > > do but I don't think it would take too much longer since the 3x3 is > > quick to scramble and quick to solve (espeically by the caliber of > > finalist that we have today). Further, the 3x3 is the main event in > > every tournament so I'd be okay with the 3x3 event getting even more > > time in tournaments. > > > > I have e-mailed Ron privately about this and I know he's against it. > > Anyone else have thoughts on an average of 12 in the finals? > > > > Ian > > > > > > > > > > > > > > --------------------------------- > > Looking for earth-friendly autos? > > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > > > [Non-text portions of this message have been removed] > > > > >
1951. other rule issue
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 00:36:35 -0700 (PDT)

Hey guys, while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? François ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
1952. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:35:53 +0100 (CET)

Hi Edouard, If we want to go to average of 7, then we should also do it for earlier rounds. I wonder how much it helps to better decide the winner. I am sceptical. I have never felt that the best guy did not win. > a lot of people think that it have to be changed, like me. I don't hate change either. I am just trying to make sure that we take more things into consideration. I haven't seen a good proposal yet. > Ron, of course, we don't have to average all the solves but average > all the averages. I know, but with your proposal (1/4, 1/4, 1/2) finals might become very boring. Have fun, Ron > I don't really agree with a format of average of 12. It's long, maybe > too long I think. > The idea of an average of 7, which was said by someone, is a good idea > I think. But still removing the best and the worst is good. > > All these questions and answers shows one thing : a lot of people > think that it have to be changed, like me. Of course, that's easier to > critisize than to propose something better. > Ron, of course, we don't have to average all the solves but average > all the averages. > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >> >> I was trying to make three points: >> 1) if we have more attempts, ALL competitors should have more attempts >> 2) in special competitions like World Championship the final cannot > take >> ages, because we have to think of our sponsors (and therefore of the > media). >> I prefer to have more people in the final than the proposal to make the >> final longer by doing more attempts per competitor. >> 3) deciding the winner on the proposed measurements has flaws. >> >> Please react to these three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message ----- >> From: "patrick james" <pjkalamosa@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> >> >> > I'm sorry, but I have to get in on this one and give my opinion about >> > this. >> >> The main reason why I am personally against 12 solves in a final > is easy. >> >>The WCA is there for ALL competitors, not for the FASTEST competitors. >> > >Remember our mission is: more competitions in more countries with > more >> > >people and more fun, under fair conditions. >> > >So if we should add attempts, then I think we should add them for all >> >>competitors, not only the finalists. >> > >> > How would making the final avg 12 solves decrease the amount from > each >> > country? I don't think that would have the slightest impact on > it. I >> > also don't see how this would be unfair. The fairness would > remain the >> > same. The representation of the performance of each solver in the > final >> > would be improved. And increasing the avg among all rounds is > great too, >> > just improves the accuracy, however, it isn't nescessary (nor is the >> > "plan" I am talking about on throughout this post). >> > >> >>We have to run a final in 30 minutes. The media are not planning > to stay >> >>for >> >>hours. >> >>We want to show them blindfolded final, then 3x3 final, then they go >> >>again. >> >>And we will be on the news in the evening. >> > >> > Woah, wait a sec. Are we basing the way an event occurs off what the >> > media needs/wants? I personally think that the event should occur, >> > regardless of media, and then media comes afterward. The time the > media >> > "plans" to stay should be irrelevant. I sure hope that speed-solving >> > events don't begin to revolve around the media the slightest. >> > >> >> Overall competition average: DNF. >> > >> > I don't understand that logic. >> > >> > Lastly, I just want to give you my opinion on this. Make 12 > solves in the >> > final would basically just give more representation to how well a > solver >> > performs. 5 is a low amount to average by, and yes, it works fine > as it >> > is. But to give a more accurate representation to who really is > the best >> > at any given event would be to increase the amount of solves, 12 > happens >> > to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem <ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am personally against 12 solves in a final > is easy. >> > The WCA is there for ALL competitors, not for the FASTEST competitors. >> > Remember our mission is: more competitions in more countries with more >> > people and more fun, under fair conditions. >> > So if we should add attempts, then I think we should add them for all >> > competitors, not only the finalists. >> > >> > We have to run a final in 30 minutes. The media are not planning > to stay >> > for >> > hours. >> > We want to show them blindfolded final, then 3x3 final, then they go >> > again. >> > And we will be on the news in the evening. >> > What we are doing now is have 16 instead of 12 competitors in > final. This >> > way it will take a bit longer. >> > So basically we have to choose between 8 competitors with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I prefer the latter. >> > >> > About accepting all solves of a competition for the end result. >> > Last week I won a local competition with the following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > Overall competition average: DNF. >> > Any other method: finals would be boooooooooooooooooring. >> > >> > The winner is the one who wins the final. Like Rune said: the > pressure in >> > semi final is different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original Message ----- >> > From: "Ian" <iwinoky@...> >> > To: <speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> > >> > I remember thinking that, after days (or even years) of buildup >> > leading to the finals of WC2005 in Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >> > I've always thought that 5 solves is too few in the finals and I'd >> > really like to see it change to an average of 12. Two good solves (or >> > two bad ones) wouldn't affect an average of 12 nearly as dramatically >> > as they would affect an average of 5. >> > >> > I know this means that the finals will take longer than they currently >> > do but I don't think it would take too much longer since the 3x3 is >> > quick to scramble and quick to solve (espeically by the caliber of >> > finalist that we have today). Further, the 3x3 is the main event in >> > every tournament so I'd be okay with the 3x3 event getting even more >> > time in tournaments. >> > >> > I have e-mailed Ron privately about this and I know he's against it. >> > Anyone else have thoughts on an average of 12 in the finals? >> > >> > Ian >> > >> > >> > >> > >> > >> > >> > --------------------------------- >> > Looking for earth-friendly autos? >> > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > > >
1953. Re: other rule issue
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 08:52:43 -0000

You are totally right!! I mean ... I wanted to request that they scramble w/ Red on Top and Blue front ... or at least it be handed to me that way. I figured since they had to scramble the same way for all cubes ... I could at least anticipate where to start looking. It didn't work that way, just as you said. Perhaps, I noticed some judges placed the cube on the stackmat from the front, others behind, some from either side. That'll change the angle we get it ... even if it's handed to them. You are right ... if they're going to enforce a rule ... make it ... standard, not applied haphazardly. Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. > Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). > Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? > I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? > François > > > > > > > > > ______________________________________________________________________ _____ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1954. Re: [Speed cubing group] Re: other rule issue
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 10:06:18 +0100 (CET)

Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> Fran�ois >> >> >> >> >> >> >> >> >> > ______________________________________________________________________ > _____ >> D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos > questions ! >> Profitez des connaissances, des opinions et des exp�riences des > internautes sur Yahoo! Questions/R�ponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > >
1955. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:35:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Changing the finals to 12 solves means competitors who make it to the finals get more > representation than someone who doesn't make the finals. This is unfair They *already* get more representation, full five more solves those who only make it to semi-finals. Why don't you attack the *current* situation as well? Also, can someone please provide a definition for "unfair" that matches usages like above? Everybody has the *same* chance to make it to the finals, nobody's unfairly favored. How is it unfair? It's not like we're adding a second to the time of each Asian or something like that. Stefan
1956. Re: [Speed cubing group] Re: other rule issue
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 11:09:30 +0100

Wouldn´t it be most "fair", if the judge randomly puts the cube on the table? The system "X up, Y front" favours only a part of the competitors. R ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 10:06 AM Subject: Re: [Speed cubing group] Re: other rule issue Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > [Non-text portions of this message have been removed]
1957. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 10:32:19 -0000

Hmm, I get all the points here. It is realy not done to make the finals another format than the rest. Also I think that the 1/4 1/2 finals should be of somewhat influence but not the way that some people can't win anymore before they have even done their first solve in the finals. I like the idea of 2,3,4 people doing a whole average and then the next. The order is then decided by the results in previous rounds, so the one with the best results begins last. This is also done in other sports like ice skating, bobsleading, tennis etc. I like the idea of a larger average (I suggested avg of 7 earlier) but it is also true that the whole competition should last longer then. An avg of 6 then maybe? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "sccuber" <sccuber@> wrote: > > > > Changing the finals to 12 solves means competitors who make it to > the finals get more > > representation than someone who doesn't make the finals. This is > unfair > > They *already* get more representation, full five more solves those > who only make it to semi-finals. Why don't you attack the *current* > situation as well? > > Also, can someone please provide a definition for "unfair" that > matches usages like above? Everybody has the *same* chance to make it > to the finals, nobody's unfairly favored. How is it unfair? It's not > like we're adding a second to the time of each Asian or something > like that. > > Stefan >
1958. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 11:52:03 -0000

> If we want to go to average of 7, then we should also do it for earlier > rounds. I wonder how much it helps to better decide the winner. I am > sceptical. I have never felt that the best guy did not win. That's just... to avoid those final where there is a little difference (2 or 3 hunderds of sec) between competitors. I'm trying to find a solution....
1959. Re: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 11:32:48 -0300 (ART)

Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1960. RE: [Speed cubing group] Re: other rule issue
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 16:26:25 +0100

Well, about the fairness issue, my point is: of course you can consider it fair having everyone getting the same randomness, but this way, some will get lucky and some won’t, and statistically there’ll always be someone getting many times bad settings and someone getting many good settings. Using the same position of the cube for everyone ensures that no matter how you usually look at the cube, at least you can work at it, that is, know that you’ll have to do the same (x/y/z) rotation, and make it be part of your method. This way you avoid part of luck, and since everyone starts in the exact same position no one can ever claim to have been disadvantaged. But I see what you mean, Ron, you say, since it’s random, it’s random for everyone. But some *will* get lucky. And some won’t. While this way, you’ll never have to deal with a unhappy competitor who says, hey, I got my cube in a difficult rotation on the table, and this guy here got it right as he wants it. Of course some people will be “advantaged” by having the cube positioned with “their” own setting, but there are 2 possibilities then if you’re not using that exact same system: you can either work on doing some xyz very fast before even starting to memorize OR change your method so that you get the same setting. What I don’t understand is that you claim everyone is equal with the exact same scramble, but would you still think it would be fair to have the same scramble done in different orientations on different cubes? That’s what I’m pointing out. I hope you get my point. How this can be realized in competition has yet to be found, but there’s no way you find a random scrambling orientation unfair and a random “table orientation” fair. Because if you say that a random table orientation is fair, then I suggest that you orient the cubes randomly before scrambling. And why not having random scrambles for everyone? Everyone would get the same randomness of scrambles, say 25 moves HTM, wouldn’t they? The only remaining question is “how can it be done and ensured the cube is in the right position before uncovering the cube for the competitor and what if the judge forgets to set the cube and the competitor complains”. That’s another point. Hope I’m not sounding too harsh, don’t have time to reread. François De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Pedro Envoyé : mercredi 21 mars 2007 15:33 À : speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group] Re: other rule issue Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@... <mailto:ron%40speedcubing.com> > escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1961. Re: [Speed cubing group] Re: other rule issue
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 16:39:47 +0100

To put down the cube randomly is only a logical continuation of the random scrambling (in the sense that practically nobody plays identically with anybody else; different systems (or variations in the system), choise of first colour etc.). It´s an illiusion to believe that all have the same chances from the beginning. R ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 3:32 PM Subject: Re: [Speed cubing group] Re: other rule issue Well, if it's posible to make sure the cube is scrambled with X on front and Y on top, why can't it be put down that way? the judge just take the cube, cover it, and put it down that same way... and I think the current way is not fair because the purpose is giving everyone the same cube, same conditions, same everything...if each cuber gets the cube in a position, some will be favoured... Pedro Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it is not manageable to make sure that the correct side is always on the front. And we should not put it down, then take a quick peek and rotate if necessary. I also don't want to argue with a competitor, or confuse a competitor if the orientation is not correct when the puzzle is uncovered. About unfairness. Why is it unfair if it is a (pseudo)random position for everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to request that they > scramble w/ Red on Top and Blue front ... or at least it be handed to > me that way. I figured since they had to scramble the same way for > all cubes ... I could at least anticipate where to start looking. It > didn't work that way, just as you said. Perhaps, I noticed some > judges placed the cube on the stackmat from the front, others behind, > some from either side. That'll change the angle we get it ... even > if it's handed to them. You are right ... if they're going to > enforce a rule ... make it ... standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at talking rules, there's an other one I've always > considered as unfair (and I mean unfair...). The judges are given a > cube to scramble and they have to scramble it whenever it's possible > with white on top and green on front. That's fine to me, because this > way everyone gets the same cube. But then the judges who takes the > cube to the competitor can somehow move it around so for example for > some competitors they'll still be having white on top and green on > front, but actually, since no one is paying attention to that, some > won't. >> Since we want to be fair with scrambling, why wouldn't we want to > be fair with giving the cube to the competitor. It especially makes > sense in bld events where inspection is counted within the solving > time, because some people will have to find their reference centers > and some won't (that's maybe 0.5 to 1s , but that's still not really > fair). >> Of course you can consider that it's good for you when you're one > of those who get their centers right, but shouldn't we all get the > *same* cube when we see it at first? >> I don't really care, but that's one rule that always seemed unfair > to me. what do other people think about it? >> François >> >> >> >> >> >> >> >> >> > __________________________________________________________ > _____ >> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos > questions ! >> Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses >> http://fr.answers.yahoo.com >> >> [Non-text portions of this message have been removed] >> > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
1962. Re: [Speed cubing group] Re: other rule issue
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 09:18:47 -0700

Putting down the cube in a certain color configuration gives an unfair advantage to people who always start with the same colors over us color neutral solvers. The only fair way is the random way. I don't think results would change at all if everyone got a completely random mix each time, rather than giving everyone the same mix. But that's the first thing all non cubers ask about, so we should probably keep doing it. But I don't expect cubers to believe it matters. - - - - - - - - - - - - "Reality is what refuses to go away when you stop believing in it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
1963. Re: other rule issue
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 16:49:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > > Since we want to be fair with scrambling, why wouldn't we want to be >fair with giving the cube to the competitor. It especially makes sense >in bld events where inspection is counted within the solving time, >because some people will have to find their reference centers and some >won't (that's maybe 0.5 to 1s , but that's still not really fair). I believe you have 3 seconds to start the solve after the puzzle is uncovered until you get penalized 2 seconds. "A4d2) The competitor must start the solve within 3 seconds. Penalty: 2 seconds." You could easily use 0.5s to 1s to find your reference centers before starting. Someone please correct me if I'm wrong. -Dan
1964. [off topic] New York Times article about "new" Japanese puzzles
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 18:59:59 -0000

All -- There are probably many people on this group who are interested in all types of puzzles. There was an article in the New York Times about the Maki Kaji, who helped popularize sudoku. The article also talks about some "new" puzzles (new to United States) that might become popular: Kakuro, Masyu and Nurikabe. Folks who subscribe to GAMES Magazine have probably seen one or more of them before. Article URL: http://www.nytimes.com/2007/03/21/business/worldbusiness/21sudoku.html yeff
1965. Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:39:21 -0000

I was informed by a firend that the Canadian Open is happenning in my city and i have a chance to join, so i was just wondering would anyone else here be joinning? Also since this would be my first competition, i was wondering about what times are needed to get past each round during each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5).
1966. Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:55:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > I was informed by a firend that the Canadian Open is happenning in my > city and i have a chance to join, so i was just wondering would anyone > else here be joinning? Also since this would be my first competition, i > was wondering about what times are needed to get past each round during > each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). Hey... there. A name is always a good thing to put in your emails. So you live in the Toronto area? That is great, be sure to come out to the competition. You have nothing to lose, and lots to gain. I will be at the competition, but alas i will not be competing. There will be a number of first time competitors, so don't be worried. I can't say at this moment the times needed for each event. I'd estimate that sub 30 will get you past the first round of the 3x3, though. The schedule has not yet been made, we need to wait on a couple of items, including a better idea of the total number of competitors. Often at one day competitions, there is only one round for most events. But we will see. Keep checking the website, there should be an interesting announcement next week. Hope to see you there! -Dave Campbell http://www.canadiancubing.com
1967. Re: [Speed cubing group] Re: Canadian Open in 2 months
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 13:07:53 -0700

Who is allowed to compete at this competition? Canadians only, or anyone? Thanks, -Chris On 21 Mar 2007 12:55:56 -0700, thewetdog <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mt_highest > <no_reply@...> wrote: > > > > I was informed by a firend that the Canadian Open is happenning in my > > city and i have a chance to join, so i was just wondering would anyone > > else here be joinning? Also since this would be my first competition, i > > was wondering about what times are needed to get past each round during > > each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). > > Hey... there. A name is always a good thing to put in your emails. So > you live in the Toronto area? That is great, be sure to come out to > the competition. You have nothing to lose, and lots to gain. > > I will be at the competition, but alas i will not be competing. There > will be a number of first time competitors, so don't be worried. I > can't say at this moment the times needed for each event. I'd > estimate that sub 30 will get you past the first round of the 3x3, > though. > > The schedule has not yet been made, we need to wait on a couple of > items, including a better idea of the total number of competitors. > Often at one day competitions, there is only one round for most > events. But we will see. > > Keep checking the website, there should be an interesting announcement > next week. > > Hope to see you there! > > -Dave Campbell > http://www.canadiancubing.com > > > [Non-text portions of this message have been removed]
1968. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:11:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Who is allowed to compete at this competition? Canadians only, or anyone? > > Thanks, > -Chris Absolutely anyone. We want as many cubers there as we can get. If you can solve a cube, come and compete. If you are fast, you may even win money and pay for the cost to come to Toronto. We have $2500 in cash to be won. Check the site. Good times will be had. -Dave
1969. [Speed cubing group] Re: other rule issue
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:09:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell
1970. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 21:44:13 -0000

Excuse me if I misunderstood you, but how would an extra 2 solves prevent a close finish? It's still just as possible... --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > > If we want to go to average of 7, then we should also do it for earlier > > rounds. I wonder how much it helps to better decide the winner. I am > > sceptical. I have never felt that the best guy did not win. > > That's just... to avoid those final where there is a little difference > (2 or 3 hunderds of sec) between competitors. > I'm trying to find a solution.... >
1971. [Speed cubing group] Re: Canadian Open in 2 months
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 22:30:34 -0000

Hey Dave, How can someone win that cash? Is it possible you may get more cash? It is called the Canadian Open, so it is open to anyone, as Dave said, but this is the first non-world championship that has taken place in Canada. It would be awesome if this happen twice a year, or maybe even more, just so Canadians have a good chance to compete without crossing the border. Any questions about the competition just ask, someone will always answer them! Craig --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Who is allowed to compete at this competition? Canadians only, or > anyone? > > > > Thanks, > > -Chris > > > Absolutely anyone. We want as many cubers there as we can get. If you > can solve a cube, come and compete. If you are fast, you may even win > money and pay for the cost to come to Toronto. We have $2500 in cash > to be won. Check the site. Good times will be had. > > -Dave >
1972. RE: [Speed cubing group] Re: other rule issue
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 23:37:29 +0100

I have 2 things to say: practically, you’ll never get a stage big enough for having everyone competing at the same time, so THAT is something we can’t get round. 2nd thing is, there’s no way (or give me one very good reason?) to see why scrambling cubes with the same orientation is equal for everyone, while handing them in random orientations is not. It’s not coherent. If you want to make it random, make it random all the way, or not at all. And I’m not really getting the point of what you said: why should I bother looking that the guy is doing y2x’ when I know I’ll have to do y2x’, for a set “table orientation”? If I know they’ll be giving me the cube with yellow front and green top, I know I’ll have to do x’, and I can practice at home in this fashion, picking up the cube while doing x’. If it’s set, no one will get lucky or unlucky, because it’ll be the same for every single cube you’ll ever solve in competition. But if I don’t know, maybe I’ll be advantaged, and maybe not, but for sure, if I get a 1:21 bld solve with an unlucky orientation at the beginning, I’ll be pretty pissed. It all looks to me like when we first chose the stackmat as the official timing device, the point was, we do count the time to pick up and drop the cube, you just have to practice at home so you’re used to picking it up fast and dropping it down quickly. Here, you just have to be doing whatever xyz you need very quickly, during the motion to lift the cube. But really my main point here is the coherence between scrambling and starting orientations. Whatever is chosen has to be coherent, and I don’t feel it is very logical as it is now. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog Envoyé : mercredi 21 mars 2007 21:13 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: other rule issue --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell [Non-text portions of this message have been removed]
1973. [Speed cubing group] Re: Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:07:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Who is allowed to compete at this competition? Canadians only, or > anyone? > > > > Thanks, > > -Chris > > > Absolutely anyone. We want as many cubers there as we can get. If you > can solve a cube, come and compete. If you are fast, you may even win > money and pay for the cost to come to Toronto. We have $2500 in cash > to be won. Check the site. Good times will be had. > > -Dave > Well that sounds great! So far i've gotten 13 friends to start cubing at my school with the help of 3 other friends, i know that theres 3 of us lookin to go for sure now, but in 2 months im sure we can get the others faster, so hopefully we can get some more competitors. Russ
1974. [Speed cubing group] Re: other rule issue
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:32:10 -0000

I've seen judges who, knowing a competitor's prefered cube orientation, will intentionally turn the cube away from that orientation when they set it down. This is anything but random.
1975. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:47:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > Well that sounds great! So far i've gotten 13 friends to start cubing > at my school with the help of 3 other friends, i know that theres 3 of > us lookin to go for sure now, but in 2 months im sure we can get the > others faster, so hopefully we can get some more competitors. > > Russ Russ! Nice to 'meet' you. That is awesome, i had no idea we had so many cubers in this area. Definitely try and talk them into coming, too. Just make sure you guys register, so we know how many people to expect. I hope to see you there so i can meet you in person. If you need anything else, you can contact us through the site. -Dave Campbell http://www.canadiancubing.com
1976. [Speed cubing group] Re: Canadian Open in 2 months
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 23:53:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey Dave, > > How can someone win that cash? Is it possible you may get more cash? It is called the > Canadian Open, so it is open to anyone, as Dave said, but this is the first non-world > championship that has taken place in Canada. It would be awesome if this happen twice a > year, or maybe even more, just so Canadians have a good chance to compete without > crossing the border. Any questions about the competition just ask, someone will always > answer them! > > Craig Craig, i am not sure i understand your question. But, you can win cash by placing 1st, 2nd or 3rd in any of the Second Tier events. If you win more than one event, you will win more cash. We are going to approach companies to see if any want to give cash or prizes in exchange for some sort of advertisement at the competition. So it is entirely possible that the current pot size of $2500 CDN will increase. If you know of any companies that may be interested, let me know. The media will be informed of the competition, as well, to increase the exposure of any advertisements. And if this one goes over well, and i believe it will, the plan will be to have this annually. The Science Centre is becoming quite interested. -Dave
1977. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 16:32:40 -0700 (PDT)

Hello Ron, I can see pros and cons to all of this. However, allowing more attempts in the final is a good thing in my mind, and I don't think it would be necessary to have the same amount of attempts throughout the entire competition. The final, in my mind, would be the most logical place to have more attempts. In regards to the sponsors/media, have they complained about time constraints? I understand they don't want to spend forever, but I mean, how long is forever. The final can't be deadfully long, as least from my view. About the flaws regarding this idea, can you mention them so I can try to proprose solutions? Thanks Pat Ron van Bruchem <ron@...> wrote: Hi Edouard, If we want to go to average of 7, then we should also do it for earlier rounds. I wonder how much it helps to better decide the winner. I am sceptical. I have never felt that the best guy did not win. > a lot of people think that it have to be changed, like me. I don't hate change either. I am just trying to make sure that we take more things into consideration. I haven't seen a good proposal yet. > Ron, of course, we don't have to average all the solves but average > all the averages. I know, but with your proposal (1/4, 1/4, 1/2) finals might become very boring. Have fun, Ron > I don't really agree with a format of average of 12. It's long, maybe > too long I think. > The idea of an average of 7, which was said by someone, is a good idea > I think. But still removing the best and the worst is good. > > All these questions and answers shows one thing : a lot of people > think that it have to be changed, like me. Of course, that's easier to > critisize than to propose something better. > Ron, of course, we don't have to average all the solves but average > all the averages. > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >> >> I was trying to make three points: >> 1) if we have more attempts, ALL competitors should have more attempts >> 2) in special competitions like World Championship the final cannot > take >> ages, because we have to think of our sponsors (and therefore of the > media). >> I prefer to have more people in the final than the proposal to make the >> final longer by doing more attempts per competitor. >> 3) deciding the winner on the proposed measurements has flaws. >> >> Please react to these three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message ----- >> From: "patrick james" <pjkalamosa@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March 21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> >> >> > I'm sorry, but I have to get in on this one and give my opinion about >> > this. >> >> The main reason why I am personally against 12 solves in a final > is easy. >> >>The WCA is there for ALL competitors, not for the FASTEST competitors. >> > >Remember our mission is: more competitions in more countries with > more >> > >people and more fun, under fair conditions. >> > >So if we should add attempts, then I think we should add them for all >> >>competitors, not only the finalists. >> > >> > How would making the final avg 12 solves decrease the amount from > each >> > country? I don't think that would have the slightest impact on > it. I >> > also don't see how this would be unfair. The fairness would > remain the >> > same. The representation of the performance of each solver in the > final >> > would be improved. And increasing the avg among all rounds is > great too, >> > just improves the accuracy, however, it isn't nescessary (nor is the >> > "plan" I am talking about on throughout this post). >> > >> >>We have to run a final in 30 minutes. The media are not planning > to stay >> >>for >> >>hours. >> >>We want to show them blindfolded final, then 3x3 final, then they go >> >>again. >> >>And we will be on the news in the evening. >> > >> > Woah, wait a sec. Are we basing the way an event occurs off what the >> > media needs/wants? I personally think that the event should occur, >> > regardless of media, and then media comes afterward. The time the > media >> > "plans" to stay should be irrelevant. I sure hope that speed-solving >> > events don't begin to revolve around the media the slightest. >> > >> >> Overall competition average: DNF. >> > >> > I don't understand that logic. >> > >> > Lastly, I just want to give you my opinion on this. Make 12 > solves in the >> > final would basically just give more representation to how well a > solver >> > performs. 5 is a low amount to average by, and yes, it works fine > as it >> > is. But to give a more accurate representation to who really is > the best >> > at any given event would be to increase the amount of solves, 12 > happens >> > to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem <ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am personally against 12 solves in a final > is easy. >> > The WCA is there for ALL competitors, not for the FASTEST competitors. >> > Remember our mission is: more competitions in more countries with more >> > people and more fun, under fair conditions. >> > So if we should add attempts, then I think we should add them for all >> > competitors, not only the finalists. >> > >> > We have to run a final in 30 minutes. The media are not planning > to stay >> > for >> > hours. >> > We want to show them blindfolded final, then 3x3 final, then they go >> > again. >> > And we will be on the news in the evening. >> > What we are doing now is have 16 instead of 12 competitors in > final. This >> > way it will take a bit longer. >> > So basically we have to choose between 8 competitors with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I prefer the latter. >> > >> > About accepting all solves of a competition for the end result. >> > Last week I won a local competition with the following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >> > Overall competition average: DNF. >> > Any other method: finals would be boooooooooooooooooring. >> > >> > The winner is the one who wins the final. Like Rune said: the > pressure in >> > semi final is different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original Message ----- >> > From: "Ian" <iwinoky@...> >> > To: <speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March 20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? >> > >> > I remember thinking that, after days (or even years) of buildup >> > leading to the finals of WC2005 in Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >> > I've always thought that 5 solves is too few in the finals and I'd >> > really like to see it change to an average of 12. Two good solves (or >> > two bad ones) wouldn't affect an average of 12 nearly as dramatically >> > as they would affect an average of 5. >> > >> > I know this means that the finals will take longer than they currently >> > do but I don't think it would take too much longer since the 3x3 is >> > quick to scramble and quick to solve (espeically by the caliber of >> > finalist that we have today). Further, the 3x3 is the main event in >> > every tournament so I'd be okay with the 3x3 event getting even more >> > time in tournaments. >> > >> > I have e-mailed Ron privately about this and I know he's against it. >> > Anyone else have thoughts on an average of 12 in the finals? >> > >> > Ian >> > >> > >> > >> > >> > >> > >> > --------------------------------- >> > Looking for earth-friendly autos? >> > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. >> > >> > [Non-text portions of this message have been removed] >> > >> > >> > > > --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
1978. Re: [Speed cubing group] Re: other rule issue
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 11:35:18 +1100

Fran?ois Sechet wrote: > But really my main point here is the coherence between scrambling and > starting orientations. I agree, 100%. The argument against it, which has already been stated, is that it might not be manageable, although I'm not convinced of that yet. I view the cube orientation as part of the scramble, and ideally it would be included in the scramble sequence. If there is a really good bunch of pieces to start with, and the judge hands you the cube with all of those pieces right before your eyes, on the near side of the cube, but hands the cube to a second competitor with that bunch of pieces on the far/underside of the cube, then it is possible that the second competitor will not, in the limited inspection time available, get around to looking at that particular bunch of pieces, and start with an inferior opening. I think it is like running the 100m race, and placing each of the runners at the start line, but at different orientations, with some initially pointed in the right direction, and some pointed in the wrong direction. By including the cube orientation in the scramble, we also prevent the same colours from always appearing on top, and the cube becomes completely randomised. This is essentially what I do here: http://www.ryanheise.com/cube/speed/ A randomised orientation is built into the scrambling algorithm since it uses double-layer turns as well as single-layer turns. Each competitor may choose their own colour scheme, but the scrambles and orientations will be identical relative to that colour scheme. I think it is the most fair way, but it is a matter of figuring out a "manageable" way to do it in real competitions. -- Ryan Heise http://www.ryanheise.com/cube/
1979. Re: [Speed cubing group] DIYKit from 9spuzzles and stickers
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 20:36:25 -0400

Yeah, Cubesmith is great. In fact, normally the stickers come in 2-3 days, but his machine broke and it took him a while to fulfill some orders. Ethan On 3/20/07, yataf <chris.fisherboy123321@...> wrote: > > Cube smith is awesome, I'm ordering my stickers right now. My friend > recently bought some cubesmith textured tiles and they came after like 1 > and > a half weeks which is pretty long but its well worth it. > > On 20 Mar 2007 10:44:49 -0700, florianweingarten <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > wrote: > > > > Hi there, > > > > I recently got two black DIYKits (tagged as "Best for speedcubing") > > from 9spuzzles.com, the cube is really really nice, especially after > > lubing, but the stickers really suck.. > > > > Did I have bad luck or can anybody confirm that? They seem to be > > synthetic/plastic (dont know the exact english word), no paper. They > > peel of quite easy and while doing U or U' (with my index fingers) I > > always seem to scratch on the stickers with my fingernails (and my > > fingernails are not that long).. After one week of playing with it, > > nearly every not-center sticker is scratched :-( > > > > What kind of stickers are there and what are the best ones? I read > > about PVC, PET and those papery things which look ugly as soon as they > > get wet. Finder (the guy owning 9spuzzles) told me that the cube I got > > came with PVC stickers and that they are the best. I also have some > > Ideal/Arxon and Studio Cubes and the stickers are MUCH better.. Where > > can I get stickers of that quality? > > > > I read about cubesmith.com, are those stickers as good as I read? > > Anybody has experience with shipping to germany? > > > > Thanks for any comments > > > > Flo > > > > > > > > [Non-text portions of this message have been removed] > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
1980. Re: other rule issue
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 00:47:08 -0000

> Putting down the cube in a certain color configuration gives an > unfair advantage to people who always start with the same colors over > us color neutral solvers. > > The only fair way is the random way. I don't agree. Suppose there are two possible ways of choosing the orientation of the cube (constant, random) and two types of solvers (fixed-color, color-neutral). For a color-neutral solver, neither orientation changes the solver's time, because ths solver doesn't have to spend any time finding the starting color. For a fixed-color solver, the constant orientation does not change the solver's time, since the solver spends no extra time finding the starting color, but the random orientation increases the solver's time, since the solver spends extra time (however short it may be) finding the starting color. My conclusion is that using a constant orientation gives neither type of solver an advantage or a disadvantage (since both solvers spend zero time looking for their starting color), but using a random orientation gives the fixed-color solver a disadvantage against the color-neutral solver (since the fixed-color solver has to spend extra time looking for their starting color whereas the color-neutral solver does not). So I think that the only fair thing to do would be a constant orientation, and that a random orientation would have a bias towards the color-neutral solver.
1981. Re: other rule issue + scrambles fairness
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 01:20:10 -0000

I agree with Ron. Not manageable. But since you're talking about fairness and scrambling, let me add a few points to the list. If fairness means that all competitors solve the same configuration under the same conditions, it means: 1) All puzzles should follow an officially defined color scheme. 2) Keep all competitors waiting to solve a same scramble away from the competition area and live video feed. 3) Use a scramble technique that defines centers position too (and put the puzzle on the table this way). 4) Make sure the puzzles are correctly scrambled. We often have to ask unexperienced volunteers to scramble puzzles, especially before final rounds. Everybody knows mistakes do happen (otherwise, you're a dreamer, or hypocritical). Should we change the WCA regulations and ask for the judge to check for the scrambled puzzle, telling the scrambler to solve/rescramble when there's a mistake? 5) More points we talked about, I can't remember. :-) --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > while we're at talking rules, there's an other one I've always considered as unfair (and I mean unfair...). The judges are given a cube to scramble and they have to scramble it whenever it's possible with white on top and green on front. That's fine to me, because this way everyone gets the same cube. But then the judges who takes the cube to the competitor can somehow move it around so for example for some competitors they'll still be having white on top and green on front, but actually, since no one is paying attention to that, some won't. > Since we want to be fair with scrambling, why wouldn't we want to be fair with giving the cube to the competitor. It especially makes sense in bld events where inspection is counted within the solving time, because some people will have to find their reference centers and some won't (that's maybe 0.5 to 1s , but that's still not really fair). > Of course you can consider that it's good for you when you're one of those who get their centers right, but shouldn't we all get the *same* cube when we see it at first? > I don't really care, but that's one rule that always seemed unfair to me. what do other people think about it? > François > > > > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
1982. Re: other rule issue
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 01:32:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Putting down the cube in a certain color configuration gives an > > unfair advantage to people who always start with the same colors over > > us color neutral solvers. > > > > The only fair way is the random way. > > I don't agree. > > Suppose there are two possible ways of choosing the orientation of the > cube (constant, random) and two types of solvers (fixed-color, > color-neutral). For a color-neutral solver, neither orientation > changes the solver's time, because ths solver doesn't have to spend > any time finding the starting color. For a fixed-color solver, the > constant orientation does not change the solver's time, since the > solver spends no extra time finding the starting color, but the random > orientation increases the solver's time, since the solver spends extra > time (however short it may be) finding the starting color. > > My conclusion is that using a constant orientation gives neither type > of solver an advantage or a disadvantage (since both solvers spend > zero time looking for their starting color), but using a random > orientation gives the fixed-color solver a disadvantage against the > color-neutral solver (since the fixed-color solver has to spend extra > time looking for their starting color whereas the color-neutral solver > does not). > > So I think that the only fair thing to do would be a constant > orientation, and that a random orientation would have a bias towards > the color-neutral solver. > I don't agree. *YOU* need a constant orientation of centers because it is an unfair advantage for YOUR method (otherwise, YOU loose time looking for YOUR centers and restoring their position). Well, *I* don't care about the centers, because with MY method, I need the green/orange/purple corner located at DBL. I need MY corner there to get the same kind of unfair advantages. A perfectly color neutral solver, thanks to his superior skills, do not need that kind of unfair advantages. Gilles. PS: It reminds me the last cube marathon when we insisted on having random orientation.
1983. Re: [Speed cubing group] Re: Canadian Open in 2 months
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 21:47:34 -0400

I will be there. I think I may have been one of the first to register, but do not quote me on that. On the subject of timee. I just posted my first sub 30 sec solve(29.94) And I will be there and entered in all events. What better way to get yourself on the offically ranked list then to compete in a Canadian event. See you all later. Peter Douthwright ----- Original Message ----- From: thewetdog To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 7:48 PM Subject: [Speed cubing group] Re: Canadian Open in 2 months --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > Well that sounds great! So far i've gotten 13 friends to start cubing > at my school with the help of 3 other friends, i know that theres 3 of > us lookin to go for sure now, but in 2 months im sure we can get the > others faster, so hopefully we can get some more competitors. > > Russ Russ! Nice to 'meet' you. That is awesome, i had no idea we had so many cubers in this area. Definitely try and talk them into coming, too. Just make sure you guys register, so we know how many people to expect. I hope to see you there so i can meet you in person. If you need anything else, you can contact us through the site. -Dave Campbell http://www.canadiancubing.com [Non-text portions of this message have been removed]
1984. Rutgers Spring 2007 Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:09:48 -0000

Rutgers Spring 2007 Rubik's Cube Competition Details are on speedcubing.com. Sunday, April 22, 2007 Event will run from 10AM-5PM with awards ceremony following. Registration will start at 9:30AM. Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic FREE pizza and soda for competitors. FREE admission for competitors and audience. (You pay nothing and get free lunch.) Questions can be directed to me: rrburton[AT]rutgers[DOT]edu If anybody would like to setup a webpage for me, I'd be very gracious because I'm a busy boy. Just six more weeks of cramming.
1985. Re: [Speed cubing group] Rutgers Spring 2007 Competition
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 19:16:19 -0700

... and I thought there was no such thing as a free lunch!! There is!! oh wait, I need to buy a $400 plane ticket... nevermind. :) -Chris On 21 Mar 2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > > Rutgers Spring 2007 Rubik's Cube Competition > > Details are on speedcubing.com. > > Sunday, April 22, 2007 > Event will run from 10AM-5PM with awards ceremony following. > Registration will start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > FREE pizza and soda for competitors. > FREE admission for competitors and audience. > (You pay nothing and get free lunch.) > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a webpage for me, I'd be very gracious > because I'm a busy boy. Just six more weeks of cramming. > > > [Non-text portions of this message have been removed]
1986. [Speed cubing group] Re: Canadian Open in 2 months
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:20:41 -0000

Thats Great! Another person joinning! this competitions sounding better and better! and wow! All of them? Thats amazing! i went for the 4x4x4 and 3x3x3 and 3x3x3 One Handed. I dont know how to do a 5x5x5 since i dont have one and i didnt go for BLindfolded because im still rusty doing it so enhh. And congratz on your sub-30! im sure theres more to come very soon :p. Hope to see everyone there on teh day of the competition! Russ --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > I will be there. I think I may have been one of the first to register, but do not quote me on that. > > On the subject of timee. I just posted my first sub 30 sec solve(29.94) And I will be there and entered in all events. What better way to get yourself on the offically ranked list then to compete in a Canadian event. > > See you all later. > Peter Douthwright > ----- Original Message ----- > From: thewetdog > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, March 21, 2007 7:48 PM > Subject: [Speed cubing group] Re: Canadian Open in 2 months > > > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@> wrote: > > Well that sounds great! So far i've gotten 13 friends to start cubing > > at my school with the help of 3 other friends, i know that theres 3 of > > us lookin to go for sure now, but in 2 months im sure we can get the > > others faster, so hopefully we can get some more competitors. > > > > Russ > > Russ! Nice to 'meet' you. That is awesome, i had no idea we had so > many cubers in this area. Definitely try and talk them into coming, > too. Just make sure you guys register, so we know how many people to > expect. I hope to see you there so i can meet you in person. If you > need anything else, you can contact us through the site. > > -Dave Campbell > http://www.canadiancubing.com > > > > > > [Non-text portions of this message have been removed] >
1987. Re: Rutgers Spring 2007 Competition
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 02:39:10 -0000

Bob, I can get a pre-registration page up for you. I'll email you privately with more details. -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Rutgers Spring 2007 Rubik's Cube Competition > > Details are on speedcubing.com. > > Sunday, April 22, 2007 > Event will run from 10AM-5PM with awards ceremony following. > Registration will start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > FREE pizza and soda for competitors. > FREE admission for competitors and audience. > (You pay nothing and get free lunch.) > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > If anybody would like to setup a webpage for me, I'd be very gracious > because I'm a busy boy. Just six more weeks of cramming. >
1988. Cubesmith (where are my stickers?)
From: Alfredo Jahn <alfredojahn@...>
To: SpeedSolvingRubiksCube <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Mar 2007 21:54:08 -0500

I ordered stickers on the 10th (11 days ago). No word. I've sent several emails and no reply. Any ideas? I see that it normally takes 2 to 3 days. I don't mind a little delay, it just would be nice to get an email response letting me know what's up. Is his machine still broke? It says on his website that he was waiting for a replacement, but that was last month. I hope he isn't still waiting on it... Thanks, Alfredo
1989. RE: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 00:02:21 -0300 (ART)

Agreed, François that's what I said on my early post...if you can stablish that the cube will be scrambled with, say, green on front and white on top, why is it so bloody hard to make the judge put it down that way? o.O Pedro François Sechet <frsechet@...> escreveu: I have 2 things to say: practically, you’ll never get a stage big enough for having everyone competing at the same time, so THAT is something we can’t get round. 2nd thing is, there’s no way (or give me one very good reason?) to see why scrambling cubes with the same orientation is equal for everyone, while handing them in random orientations is not. It’s not coherent. If you want to make it random, make it random all the way, or not at all. And I’m not really getting the point of what you said: why should I bother looking that the guy is doing y2x’ when I know I’ll have to do y2x’, for a set “table orientation”? If I know they’ll be giving me the cube with yellow front and green top, I know I’ll have to do x’, and I can practice at home in this fashion, picking up the cube while doing x’. If it’s set, no one will get lucky or unlucky, because it’ll be the same for every single cube you’ll ever solve in competition. But if I don’t know, maybe I’ll be advantaged, and maybe not, but for sure, if I get a 1:21 bld solve with an unlucky orientation at the beginning, I’ll be pretty pissed. It all looks to me like when we first chose the stackmat as the official timing device, the point was, we do count the time to pick up and drop the cube, you just have to practice at home so you’re used to picking it up fast and dropping it down quickly. Here, you just have to be doing whatever xyz you need very quickly, during the motion to lift the cube. But really my main point here is the coherence between scrambling and starting orientations. Whatever is chosen has to be coherent, and I don’t feel it is very logical as it is now. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog Envoyé : mercredi 21 mars 2007 21:13 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: other rule issue --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1990. Re: other rule issue
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 21:45:22 -0700 (PDT)

I'll just say that I am against having a set (ie. always W on top and G front) orientation for all scrambles. I do like the idea of having an orientation for each scramble. However, it is extra work for judges. Yes, I know it doesn't sound like a lot, but competitions are hectic enough as it is. Suppose a scrambler forgets to orient a cube correctly and a judge brings it up and sets it down without checking it. The competitor later talks to other people and comes back complaining that their cube was not oriented correctly. It would be a nightmare for us as judges. Of course, ideally the judge would always check the orientation, but there's really no simple way to do this, without more or less removing the cube from the cover and replacing it, all while trying to conceal it from the competitor. --------------------------------- Don't get soaked. Take a quick peek at the forecast with theYahoo! Search weather shortcut. [Non-text portions of this message have been removed]
1991. Re: Cubesmith (where are my stickers?)
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 05:20:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn <alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days ago). No word. I've sent > several emails and no reply. > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > little delay, it just would be > nice to get an email response letting me know what's up. Is his > machine still broke? It says > on his website that he was waiting for a replacement, but that was > last month. I hope he isn't > still waiting on it... > > Thanks, > Alfredo > The time it takes for the stickers to be delivered to you depends on where you live. I live in Australia and the stickers come in about 2 weeks. I think that he will post when he gets the machine fixed or buys a new machine.
1992. Re: [Speed cubing group] Re: other rule issue
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Mar 2007 22:38:57 -0700

On Mar 21, 2007, at 4:32 PM, sccuber wrote: > I've seen judges who, knowing a competitor's prefered cube > orientation, will intentionally > turn the cube away from that orientation when they set it down. > This is anything but random. I find it amusing to read about human-generated-randomness of starting orientations. Seriously, we all know that Human are very bad at random. If an human is choosing the starting orientation, it will be all but random. Best Regards, Quôc > >
1993. [Speed cubing group] Re: other rule issue
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 06:59:43 -0000

Hi guys, Wow, we are debating this (I think) minor issue as if it were a major problem of mankind. François, I agree with you that it would be perfect if we could make the circumstances 100% the same for all competitors. So it would better if all competitors have the same scramble and the same orientation, than the same scramble and a random orientation. IMHO there are currently too many things that can go wrong to guarantee the same orientation for blindfolded solving. Some examples: - scrambler puts down the puzzle in a different way under the cover - when "organising" the scrambled puzzles on the table, someone accidentally rotates a puzzle or cover - when picking up the puzzle, the judge rotates the puzzle (he is often seeing the covers/puzzles from a different angle) - when transporting the puzzle, the puzzle is rotated under the cover - when putting down the puzzle, the puzzle is rotated under the cover or with the cover The biggest improvement I think we could make is to have a puzzle cover that: - perfectly fits the 3x3 cube (so no rotation is possible under the cover) - has colors on the outside that show how to place the puzzle under the cover, and how to position the puzzle on the Stackmat Then we leave 5% chance of failure, in case of ignorance or mistake by scrambler/judge or if there are too few covers for the competition. Chance of failure increases if a competitor uses a different color scheme. If someone can make this cover for a cheap price then I can guarantee that we will use it and change the regulations. If not, then let us forget about it and just for this one time believe me that it is not manageable. On a side note: would it not be the fairest if there would be only one cube that we were allowed to use in a competition, and that we would need to solve the same scramble all the time, with a standard orientation? And all competitors must use the same system, and start with the same color. That would be perfect! (Although very boring...) In Belgian Open 2007 I think I had 8 parities in 4x4. One other competitor told me he had 0 parities. Now that is unfair! :-) Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > I've seen judges who, knowing a competitor's prefered cube > > orientation, will intentionally > > turn the cube away from that orientation when they set it down. > > This is anything but random. > I find it amusing to read about human-generated-randomness of > starting orientations. > > Seriously, we all know that Human are very bad at random. If an human > is choosing > the starting orientation, it will be all but random. > > Best Regards, > Quôc > > > > > >
1994. [Speed cubing group] Re: other rule issue
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 09:43:01 -0000

Hi Ron! Are you saying that 4x4x4 cube orientation affects the likeliness of getting parities? Or are you just joking? ;-) Unless you really can see how to avoid parities early, whether you have parities on 4x4x4 is just luck/random. One could argue that after centers/pairing edges one should be able to tell which of the parities exist and solve both parities with same algorithm if both parities are present ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Wow, we are debating this (I think) minor issue as if it were a major > problem of mankind. > > François, I agree with you that it would be perfect if we could make > the circumstances 100% the same for all competitors. > So it would better if all competitors have the same scramble and the > same orientation, than the same scramble and a random orientation. > > IMHO there are currently too many things that can go wrong to > guarantee the same orientation for blindfolded solving. > Some examples: > - scrambler puts down the puzzle in a different way under the cover > - when "organising" the scrambled puzzles on the table, someone > accidentally rotates a puzzle or cover > - when picking up the puzzle, the judge rotates the puzzle (he is > often seeing the covers/puzzles from a different angle) > - when transporting the puzzle, the puzzle is rotated under the cover > - when putting down the puzzle, the puzzle is rotated under the cover > or with the cover > > The biggest improvement I think we could make is to have a puzzle > cover that: > - perfectly fits the 3x3 cube (so no rotation is possible under the > cover) > - has colors on the outside that show how to place the puzzle under > the cover, and how to position the puzzle on the Stackmat > Then we leave 5% chance of failure, in case of ignorance or mistake > by scrambler/judge or if there are too few covers for the > competition. Chance of failure increases if a competitor uses a > different color scheme. > > If someone can make this cover for a cheap price then I can guarantee > that we will use it and change the regulations. > If not, then let us forget about it and just for this one time > believe me that it is not manageable. > > On a side note: would it not be the fairest if there would be only > one cube that we were allowed to use in a competition, and that we > would need to solve the same scramble all the time, with a standard > orientation? And all competitors must use the same system, and start > with the same color. That would be perfect! (Although very boring...) > In Belgian Open 2007 I think I had 8 parities in 4x4. One other > competitor told me he had 0 parities. Now that is unfair! :-) > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > > > I've seen judges who, knowing a competitor's prefered cube > > > orientation, will intentionally > > > turn the cube away from that orientation when they set it down. > > > This is anything but random. > > I find it amusing to read about human-generated-randomness of > > starting orientations. > > > > Seriously, we all know that Human are very bad at random. If an > human > > is choosing > > the starting orientation, it will be all but random. > > > > Best Regards, > > Quôc > > > > > > > > > > >
1995. Re: Cubesmith (where are my stickers?)
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 12:20:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn > <alfredojahn@> wrote: > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > several emails and no reply. > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > little delay, it just would be > > nice to get an email response letting me know what's up. Is his > > machine still broke? It says > > on his website that he was waiting for a replacement, but that was > > last month. I hope he isn't > > still waiting on it... > > > > Thanks, > > Alfredo > > > The time it takes for the stickers to be delivered to you depends on > where you live. I live in Australia and the stickers come in about 2 > weeks. I think that he will post when he gets the machine fixed or > buys a new machine. > I would hope that if the machine was still out that he would send me email right away explaining that. I did pay for the order already. How would I know that he doesn't have the ability to create the stickers. Don't get me wrong, I can wait 2 weeks, I just would like some feedback on what is going on. If you have a business, you should keep your customers informed. Sending an email takes no time at all, or maybe an automated email telling you that they got the order and blah blah blah. Maybe he will see this post and reply on this forum. Thanks, Alfredo
1996. who did that???
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 22 Mar 2007 14:31:14 +0100

See subject… http://tinyurl.com/ynkn6r Nice work though! F. [Non-text portions of this message have been removed]
1997. [Speed cubing group] Re: other rule issue
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:26:32 -0000

I agree with François as well. In general, I think we need to better brief the judges on these orientation issues. In US06, I got really pissed off and vented to Zamora that judges kept pulling the cube away from me (like by 8 inches!) and "fixing" the orientation so it's squared up to the mat. I DON'T WANT THAT! He agreed and warned the judges, but thoughout the competition it was a dismal thing to keep control over. In actuality, it's not that hard to explain to even a non-cuber to not do that sort of thing. I'm sure I wasn't the only one annoyed by that and I'm sure it happens in other competitions, especially the ones where instead of a simple sheet of paper, the "official cover box thingy" is used. Speaking of which..., I always hated how some of them are "stickered," it's a tiny bit confusing for some people I would imagine. Specifically for BLD events, I believe having a set orientation is critical to *fairness*. Someone talked abut the 3s we get to figure out the orientation, before a 2s penalty. Well I'd rather spend those 3s examining other things to get as much of an "edge" as I can, as I would assume the "correct-orientation-recieving cubers" get to have. I would even take it a step further, and stipulate in the rules for BLD that you are allowed to request a specific orientation given to you. For the speed events, we do get to set it down in the orientation we want at the end of preinspection so it's much less of an issue, but those pesky judges... and their 5 minutes of "training". I'd much rather have a fellow cuber do this for me, since they understand better. At the same time, there is of course the possiblity of what François (or was it Ryan?) mentioned, about how it's possible for a competitor to purposely hinder you when in judging capacity. My solution. Have judges to judge the judges, and judges to judge them, lol. (j/k) -Doug
1998. Re: [Speed cubing group] who did that???
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 12:36:30 -0300 (ART)

Nice! : ) I wish I had so many cubes...haha... Pedro François Sechet <frsechet@...> escreveu: See subject… http://tinyurl.com/ynkn6r Nice work though! F. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
1999. Cubist from the Philippines
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:52:33 -0000

Hi. I'm interested in learning to speedcube. I can already solve the cube using Jasmine Lee's beginner solution. My problem is, how do I start speedcubing?
2000. Re: who did that???
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 15:59:53 -0000

That picture is from this page: http://www.space-invaders.com/rubikubism.html Stephen --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice! : ) > > I wish I had so many cubes...haha... > > Pedro > > François Sechet <frsechet@...> escreveu: See subject… http://tinyurl.com/ynkn6r > > Nice work though! > > F. > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
2001. Re: other rule issue + scrambles fairness
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:03:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > 4) Make sure the puzzles are correctly scrambled. We often have to ask > unexperienced volunteers to scramble puzzles, especially before final > rounds. Everybody knows mistakes do happen (otherwise, you're a > dreamer, or hypocritical). Should we change the WCA regulations and > ask for the judge to check for the scrambled puzzle, telling the > scrambler to solve/rescramble when there's a mistake? I thought that either a correctly scrmabled cube, or a diagram of the correctly applied scramble would be avalible to all the scramblers and is checked. Perhaps a head-scrambler can do this quick check. In the event of an incorrect scramble, it should be solved and re-scrmabled; I always assumed this was already the case. Correct me if I'm wrong. Another thing I just thought of: There have been at least 2 times, at different competions where I got the same scramble twice in a row... we need more safegaurds in place for this not to happen as much. -Doug
2002. Re: Cubist from the Philippines
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:34:43 -0000

Jasmine's site is Fridrich Method, I would find a site that uses it. Leyan Lo's site Dan Harris's site Jessica Fridrich's site Bob Burton's site Chris Hardwick's site and definitely learn Peter's Magical Finger Tricks if there are any algs that are not working out on any other site Those are the main one's I use I'm sure there are more I am forgetting but someone will reply and recommend them. David --- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@...> wrote: > > Hi. I'm interested in learning to speedcube. I can already solve the > cube using Jasmine Lee's beginner solution. My problem is, how do I > start speedcubing? >
2003. Re: other rule issue
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:46:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Ron! > > Are you saying that 4x4x4 cube orientation affects the likeliness of > getting parities? Or are you just joking? I think if you read the context in which he said that, it's clear he actually meant the opposite. Different people will for several reasons solve even the same cube different ways, and if one ends up lucky and another doesn't, there's nothing unfair about it. Cheers! Stefan
2004. [Speed cubing group] Re: other rule issue
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:44:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > judges kept pulling the cube away from me (like by 8 > inches!) and "fixing" the orientation so it's squared up to the mat. Yes, that did happen to me in a competition, too. And the worst thing about it was not the fraction of a second I need more to reach the cube, but the psychological effect. It's very much disrupting my concentration, and I kept thinking about it and the bastard judge through out the solve. For that reason, I suggest supporting this: http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 > Someone talked abut the 3s we get to figure > out the orientation, before a 2s penalty. Well I'd rather spend > those 3s examining other things to get as much of an "edge" as I > can That's cheating, and it's not what those 3s are intended for. > I would even take it a step further, and stipulate in > the rules for BLD that you are allowed to request a specific > orientation given to you. That's unnatural. If you ask Joe Normal-Person to scramble the cube for you, he'll most probably not care about the cube orientation. Also, like Gilles Roux already mentioned, there are several ways to define specific cube orientations. Some people might take the centers as reference, others might take a corner as reference. If someone requests yellow center on top and orange center on front, someone else must be allowed to request the white/red/green corner to be at down/back/left. I'd vote for computer-random cube-orientations (i.e. pick one of the 24 whole cube orientations). And applied *before* the scramble algorithm. Cheers! Stefan
2005. [Speed cubing group] Re: other rule issue
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:50:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > The biggest improvement I think we could make is to have a puzzle > cover that: > - perfectly fits the 3x3 cube (so no rotation is possible under the > cover) Also one for the 2x2, please, as it's smaller. And another for Megaminx. And another for... > - has colors on the outside that show how to place the puzzle under > the cover, and how to position the puzzle on the Stackmat An arrow labeled "competitor" on top of the cover would be both easier to get right and less revealing. Cheers! Stefan
2006. Re: other rule issue + scrambles fairness
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 16:54:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Another thing I just thought of: There have been at least 2 times, at > different competions where I got the same scramble twice in a row... > we need more safegaurds in place for this not to happen as much. Happened to me with the Clock once. And another time I was given a solved cube. I insisted on doing the solve, but the bastard judge didn't listen and took it away (which is against the rules!). Stefan
2007. Re: other rule issue + scrambles fairness
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 17:10:14 -0000

> And another time I was given a > solved cube. I insisted on doing the solve, but the bastard judge > didn't listen and took it away (which is against the rules!). That was me! The "bastard" scrambler put a cover on your solved 5x5 cube and I assumed it was correctly scrambled (which I shouldn't). Believe me that from that moment on, I always check the state of the cube. Maybe according to the regulation you should have obtained a sub-1 second record on the 5x5. You knows? Sven
2008. [Speed cubing group] Re: other rule issue
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 19:04:54 -0000

So running into parity as a matter of luck or randomness is acceptable, but randomness in starting cube orientation is not? One affects your time by a lot, the orientation issue only takes you about 2 seconds of inspection time to fix. As far as I've observed, the majority of competitors don't take the full 15 seconds of preinspection anyway, and this doesn't affect their actual solve time, whereas parities or lucky last layers do. As for blindfolding, a random starting orientation is the most fair. If everyone starts with the same orientation, some people will never have to turn the cube, some people will always have to spend that extra second (I'm weird and solve with yellow top, orange front), even if they already know what the orientation will be. The only fair way is to give everyone the same chance of getting their preferred orientation. Trying to guarantee a constant orientation for everyone is too hard. Cubes get shuffled around too much on the scrambling table, especially in very busy rounds. At the Caltech tournaments, our method of randomizing orientation after scrambling is usually to just toss the cube in the air so that it spins a few times, then catch it and put it under the cover. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Ron! > > Are you saying that 4x4x4 cube orientation affects the likeliness of > getting parities? Or are you just joking? ;-) Unless you really can > see how to avoid parities early, whether you have parities on 4x4x4 > is just luck/random. One could argue that after centers/pairing edges > one should be able to tell which of the parities exist and solve both > parities with same algorithm if both parities are present ;-) > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > wrote: > > > > Hi guys, > > > > Wow, we are debating this (I think) minor issue as if it were a > major > > problem of mankind. > > > > François, I agree with you that it would be perfect if we could > make > > the circumstances 100% the same for all competitors. > > So it would better if all competitors have the same scramble and > the > > same orientation, than the same scramble and a random orientation. > > > > IMHO there are currently too many things that can go wrong to > > guarantee the same orientation for blindfolded solving. > > Some examples: > > - scrambler puts down the puzzle in a different way under the cover > > - when "organising" the scrambled puzzles on the table, someone > > accidentally rotates a puzzle or cover > > - when picking up the puzzle, the judge rotates the puzzle (he is > > often seeing the covers/puzzles from a different angle) > > - when transporting the puzzle, the puzzle is rotated under the > cover > > - when putting down the puzzle, the puzzle is rotated under the > cover > > or with the cover > > > > The biggest improvement I think we could make is to have a puzzle > > cover that: > > - perfectly fits the 3x3 cube (so no rotation is possible under the > > cover) > > - has colors on the outside that show how to place the puzzle under > > the cover, and how to position the puzzle on the Stackmat > > Then we leave 5% chance of failure, in case of ignorance or mistake > > by scrambler/judge or if there are too few covers for the > > competition. Chance of failure increases if a competitor uses a > > different color scheme. > > > > If someone can make this cover for a cheap price then I can > guarantee > > that we will use it and change the regulations. > > If not, then let us forget about it and just for this one time > > believe me that it is not manageable. > > > > On a side note: would it not be the fairest if there would be only > > one cube that we were allowed to use in a competition, and that we > > would need to solve the same scramble all the time, with a standard > > orientation? And all competitors must use the same system, and > start > > with the same color. That would be perfect! (Although very > boring...) > > In Belgian Open 2007 I think I had 8 parities in 4x4. One other > > competitor told me he had 0 parities. Now that is unfair! :-) > > > > Have fun, > > > > Ron > > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > > > > > I've seen judges who, knowing a competitor's prefered cube > > > > orientation, will intentionally > > > > turn the cube away from that orientation when they set it > down. > > > > This is anything but random. > > > I find it amusing to read about human-generated-randomness of > > > starting orientations. > > > > > > Seriously, we all know that Human are very bad at random. If an > > human > > > is choosing > > > the starting orientation, it will be all but random. > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > > > > > > >
2009. [Speed cubing group] Re: other rule issue
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 19:04:54 -0000

So running into parity as a matter of luck or randomness is acceptable, but randomness in starting cube orientation is not? One affects your time by a lot, the orientation issue only takes you about 2 seconds of inspection time to fix. As far as I've observed, the majority of competitors don't take the full 15 seconds of preinspection anyway, and this doesn't affect their actual solve time, whereas parities or lucky last layers do. As for blindfolding, a random starting orientation is the most fair. If everyone starts with the same orientation, some people will never have to turn the cube, some people will always have to spend that extra second (I'm weird and solve with yellow top, orange front), even if they already know what the orientation will be. The only fair way is to give everyone the same chance of getting their preferred orientation. Trying to guarantee a constant orientation for everyone is too hard. Cubes get shuffled around too much on the scrambling table, especially in very busy rounds. At the Caltech tournaments, our method of randomizing orientation after scrambling is usually to just toss the cube in the air so that it spins a few times, then catch it and put it under the cover. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Ron! > > Are you saying that 4x4x4 cube orientation affects the likeliness of > getting parities? Or are you just joking? ;-) Unless you really can > see how to avoid parities early, whether you have parities on 4x4x4 > is just luck/random. One could argue that after centers/pairing edges > one should be able to tell which of the parities exist and solve both > parities with same algorithm if both parities are present ;-) > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> > wrote: > > > > Hi guys, > > > > Wow, we are debating this (I think) minor issue as if it were a > major > > problem of mankind. > > > > François, I agree with you that it would be perfect if we could > make > > the circumstances 100% the same for all competitors. > > So it would better if all competitors have the same scramble and > the > > same orientation, than the same scramble and a random orientation. > > > > IMHO there are currently too many things that can go wrong to > > guarantee the same orientation for blindfolded solving. > > Some examples: > > - scrambler puts down the puzzle in a different way under the cover > > - when "organising" the scrambled puzzles on the table, someone > > accidentally rotates a puzzle or cover > > - when picking up the puzzle, the judge rotates the puzzle (he is > > often seeing the covers/puzzles from a different angle) > > - when transporting the puzzle, the puzzle is rotated under the > cover > > - when putting down the puzzle, the puzzle is rotated under the > cover > > or with the cover > > > > The biggest improvement I think we could make is to have a puzzle > > cover that: > > - perfectly fits the 3x3 cube (so no rotation is possible under the > > cover) > > - has colors on the outside that show how to place the puzzle under > > the cover, and how to position the puzzle on the Stackmat > > Then we leave 5% chance of failure, in case of ignorance or mistake > > by scrambler/judge or if there are too few covers for the > > competition. Chance of failure increases if a competitor uses a > > different color scheme. > > > > If someone can make this cover for a cheap price then I can > guarantee > > that we will use it and change the regulations. > > If not, then let us forget about it and just for this one time > > believe me that it is not manageable. > > > > On a side note: would it not be the fairest if there would be only > > one cube that we were allowed to use in a competition, and that we > > would need to solve the same scramble all the time, with a standard > > orientation? And all competitors must use the same system, and > start > > with the same color. That would be perfect! (Although very > boring...) > > In Belgian Open 2007 I think I had 8 parities in 4x4. One other > > competitor told me he had 0 parities. Now that is unfair! :-) > > > > Have fun, > > > > Ron > > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > > > > > I've seen judges who, knowing a competitor's prefered cube > > > > orientation, will intentionally > > > > turn the cube away from that orientation when they set it > down. > > > > This is anything but random. > > > I find it amusing to read about human-generated-randomness of > > > starting orientations. > > > > > > Seriously, we all know that Human are very bad at random. If an > > human > > > is choosing > > > the starting orientation, it will be all but random. > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > > > > > > >
2010. Re: other rule issue + scrambles fairness
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 19:07:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > > And another time I was given a > > solved cube. I insisted on doing the solve, but the bastard judge > > didn't listen and took it away (which is against the rules!). > > That was me! The "bastard" scrambler put a cover on your solved 5x5 > cube and I assumed it was correctly scrambled (which I shouldn't). > Believe me that from that moment on, I always check the state of the cube. > > Maybe according to the regulation you should have obtained a sub-1 > second record on the 5x5. You knows? > > Sven Well I was of course not very serious. Didn't even remember it was a 5x5 (thought 3x3). Just sharing stories of things going wrong somehow, as mistakes just do happen from time to time. I wonder whether I could get away with putting my scrambled cube on the scrambler table in a moment nobody's looking, and then get the cube handed to me for solving without being scrambled further. No, I won't do that, it's just a thought. Cheers! Stefan
2011. Re: Cubesmith (where are my stickers?)
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 20:27:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn <alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days ago). No word. I've sent > several emails and no reply. > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > little delay, it just would be > nice to get an email response letting me know what's up. Is his > machine still broke? It says > on his website that he was waiting for a replacement, but that was > last month. I hope he isn't > still waiting on it... > > Thanks, > Alfredo > I have just received my stickers that i ordered 2 weeks ago. I believe that you will receive yours in 3-5 days.
2012. Re: Cubist from the Philippines
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 20:37:25 -0000

Also look at the respective sites of Macky, Gungz, Lars Vandenbergh and Joel Van Noort. --- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > Jasmine's site is Fridrich Method, I would find a site that uses it. > Leyan Lo's site > Dan Harris's site > Jessica Fridrich's site > Bob Burton's site > Chris Hardwick's site > and definitely learn Peter's Magical Finger Tricks if there are any > algs that are not working out on any other site > > Those are the main one's I use I'm sure there are more I am forgetting > but someone will reply and recommend them. > > David > > > --- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@> > wrote: > > > > Hi. I'm interested in learning to speedcube. I can already solve the > > cube using Jasmine Lee's beginner solution. My problem is, how do I > > start speedcubing? > > >
2013. RE: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 19:24:15 -0300 (ART)

Quoting myself, just to make my last post more friedly... what I mean is...if you can tell the scramblers to scramble the cube with a certain orientation, I think you can ask the judges to put it on the table on that orientation...I can't see what would make it so hard, or even imposible... sorry if I sounded agressive/angry/rude/anything else Pedro Pedro <pedrosino1@yahoo.com.br> escreveu: Agreed, François that's what I said on my early post...if you can stablish that the cube will be scrambled with, say, green on front and white on top, why is it so bloody hard to make the judge put it down that way? o.O Pedro François Sechet <frsechet@...> escreveu: I have 2 things to say: practically, you’ll never get a stage big enough for having everyone competing at the same time, so THAT is something we can’t get round. 2nd thing is, there’s no way (or give me one very good reason?) to see why scrambling cubes with the same orientation is equal for everyone, while handing them in random orientations is not. It’s not coherent. If you want to make it random, make it random all the way, or not at all. And I’m not really getting the point of what you said: why should I bother looking that the guy is doing y2x’ when I know I’ll have to do y2x’, for a set “table orientation”? If I know they’ll be giving me the cube with yellow front and green top, I know I’ll have to do x’, and I can practice at home in this fashion, picking up the cube while doing x’. If it’s set, no one will get lucky or unlucky, because it’ll be the same for every single cube you’ll ever solve in competition. But if I don’t know, maybe I’ll be advantaged, and maybe not, but for sure, if I get a 1:21 bld solve with an unlucky orientation at the beginning, I’ll be pretty pissed. It all looks to me like when we first chose the stackmat as the official timing device, the point was, we do count the time to pick up and drop the cube, you just have to practice at home so you’re used to picking it up fast and dropping it down quickly. Here, you just have to be doing whatever xyz you need very quickly, during the motion to lift the cube. But really my main point here is the coherence between scrambling and starting orientations. Whatever is chosen has to be coherent, and I don’t feel it is very logical as it is now. F. De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog Envoyé : mercredi 21 mars 2007 21:13 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re: other rule issue --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet <frsechet@...> wrote: > > Using the same position of the cube for everyone ensures that no matter how > you usually look at the cube, at least you can work at it, that is, know > that you'll have to do the same (x/y/z) rotation, and make it be part of > your method. This way you avoid part of luck, and since everyone starts in > the exact same position no one can ever claim to have been disadvantaged. > ... > François What about the unfairness of the competitors that have to go first in this scenario of having a set orientation? I actually think that using a set starting orientation for each scramble increases the unfairness factor. More specifically, the "unlucky" cubers who go first. For example, i know that many of the cubers use the same white cross to start. So i if i don't go first, i am happy. I watch someone that i know uses the same starting face color and see they had to waste the 1 second doing a y2 x'. And then when i go up there, i know what i have to do without even looking at the cube. I should be able to do it in one motion as i pick up the cube, almost eliminating the delay altogether. Whereas if it is just a total random orientation, we all have an equal chance of getting it in a good position, and an equal chance of having it in a bad position. -Dave Campbell [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2014. Re: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 20:15:59 -0300 (ART)

That's a really good idea, Stefan : ) and I think it won't be hard to implement...works both on that "cube-shaped cover" or a sheet paper Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > The biggest improvement I think we could make is to have a puzzle > cover that: > - perfectly fits the 3x3 cube (so no rotation is possible under the > cover) Also one for the 2x2, please, as it's smaller. And another for Megaminx. And another for... > - has colors on the outside that show how to place the puzzle under > the cover, and how to position the puzzle on the Stackmat An arrow labeled "competitor" on top of the cover would be both easier to get right and less revealing. Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2015. Re: Cubist from the Philippines
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 23:54:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@...> wrote: > > Hi. I'm interested in learning to speedcube. I can already solve the > cube using Jasmine Lee's beginner solution. My problem is, how do I > start speedcubing? > Learn F2L, i.e. first two layers by putting in a corner and a middle edge at the same time. The way this works is you connect a corner and a middle layer edge into a pair, and then you insert the pair. There's tons of websites that teach you this. But you can also start with an intuitive approach, and try to find out yourself. Michiel http://vanderblonk.com
2016. Re: [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: yataf <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 20:12:31 -0500

My friend took about 2 weeks to recieve his so you'll get it at about 2 weeks or so. On 3/22/07, brendantrinh2000 <dish.painted.blue@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Alfredo Jahn > <alfredojahn@...> wrote: > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > several emails and no reply. > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > little delay, it just would be > > nice to get an email response letting me know what's up. Is his > > machine still broke? It says > > on his website that he was waiting for a replacement, but that was > > last month. I hope he isn't > > still waiting on it... > > > > Thanks, > > Alfredo > > > I have just received my stickers that i ordered 2 weeks ago. I believe > that you will receive yours in 3-5 days. > > > [Non-text portions of this message have been removed]
2017. Re: [Speed cubing group] Re: other rule issue
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 08:47:12 -0700

I'm not sure everyone is talking about the same thing. There are two separate moments. 1. When the judge reveals the cube for the start of your 15 second inspection. 2. When you're done inspecting and put the cube down and your fingers on the sensors. I think the cube should be put down randomly by the judge for (1) and by the competitor however s/he wants to start out for (2). On Mar 22, 2007, at 8:26, d_funny007 wrote: > I agree with François as well. > > In general, I think we need to better brief the judges on these > orientation issues. In US06, I got really pissed off and vented to > Zamora that judges kept pulling the cube away from me (like by 8 > inches!) and "fixing" the orientation so it's squared up to the mat. > I DON'T WANT THAT! He agreed and warned the judges, but thoughout > the competition it was a dismal thing to keep control over. In > actuality, it's not that hard to explain to even a non-cuber to not > do that sort of thing. I'm sure I wasn't the only one annoyed by > that and I'm sure it happens in other competitions, especially the > ones where instead of a simple sheet of paper, the "official cover > box thingy" is used. Speaking of which..., I always hated how some > of them are "stickered," it's a tiny bit confusing for some people I > would imagine. > > Specifically for BLD events, I believe having a set orientation is > critical to *fairness*. Someone talked abut the 3s we get to figure > out the orientation, before a 2s penalty. Well I'd rather spend > those 3s examining other things to get as much of an "edge" as I > can, as I would assume the "correct-orientation-recieving cubers" > get to have. I would even take it a step further, and stipulate in > the rules for BLD that you are allowed to request a specific > orientation given to you. > > For the speed events, we do get to set it down in the orientation we > want at the end of preinspection so it's much less of an issue, but > those pesky judges... and their 5 minutes of "training". I'd much > rather have a fellow cuber do this for me, since they understand > better. At the same time, there is of course the possiblity of what > François (or was it Ryan?) mentioned, about how it's possible for a > competitor to purposely hinder you when in judging capacity. My > solution. Have judges to judge the judges, and judges to judge them, > lol. (j/k) > > > -Doug >
2018. Re: [Speed cubing group] Re: other rule issue
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 23:15:38 -0300 (ART)

Hey Lars I think most of us are talking about that #1 moment... but, tell me...say you and another petrus solver are in the same comp...then, on some round, you get your cube with the better C/E pair on DBL and don't even see it...and the other guy gets it on UFL...then you get a bad time and the other one gets a really good one...won't you feel at least a bit sad? I mean...if we want to give everybody the same chance, let's give everybody the same cube orientation...that way, everybody has the same chance to get lucky...which won't happen if we give a "random" orientation to each one... Pedro Lars Petrus <lars@...> escreveu: I'm not sure everyone is talking about the same thing. There are two separate moments. 1. When the judge reveals the cube for the start of your 15 second inspection. 2. When you're done inspecting and put the cube down and your fingers on the sensors. I think the cube should be put down randomly by the judge for (1) and by the competitor however s/he wants to start out for (2). On Mar 22, 2007, at 8:26, d_funny007 wrote: > I agree with François as well. > > In general, I think we need to better brief the judges on these > orientation issues. In US06, I got really pissed off and vented to > Zamora that judges kept pulling the cube away from me (like by 8 > inches!) and "fixing" the orientation so it's squared up to the mat. > I DON'T WANT THAT! He agreed and warned the judges, but thoughout > the competition it was a dismal thing to keep control over. In > actuality, it's not that hard to explain to even a non-cuber to not > do that sort of thing. I'm sure I wasn't the only one annoyed by > that and I'm sure it happens in other competitions, especially the > ones where instead of a simple sheet of paper, the "official cover > box thingy" is used. Speaking of which..., I always hated how some > of them are "stickered," it's a tiny bit confusing for some people I > would imagine. > > Specifically for BLD events, I believe having a set orientation is > critical to *fairness*. Someone talked abut the 3s we get to figure > out the orientation, before a 2s penalty. Well I'd rather spend > those 3s examining other things to get as much of an "edge" as I > can, as I would assume the "correct-orientation-recieving cubers" > get to have. I would even take it a step further, and stipulate in > the rules for BLD that you are allowed to request a specific > orientation given to you. > > For the speed events, we do get to set it down in the orientation we > want at the end of preinspection so it's much less of an issue, but > those pesky judges... and their 5 minutes of "training". I'd much > rather have a fellow cuber do this for me, since they understand > better. At the same time, there is of course the possiblity of what > François (or was it Ryan?) mentioned, about how it's possible for a > competitor to purposely hinder you when in judging capacity. My > solution. Have judges to judge the judges, and judges to judge them, > lol. (j/k) > > > -Doug > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2019. Re: [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: Yasin <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 22:16:43 -0400

I ordered my cubesmith stickers 16 days ago and i live in orlando florida. this is the first time i am ordering from cubesmith and it looks like i wont be doing it again, I am now very frustrated because all my old stickers are peeling and now i cant even speedcube anymore without one or more of the stickers falling off. i hope i get my stickers soon. It would be nice to get even a little word on the status. but hey what can i do abou it? On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > weeks or so. > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > > <alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > several emails and no reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > little delay, it just would be > > > nice to get an email response letting me know what's up. Is his > > > machine still broke? It says > > > on his website that he was waiting for a replacement, but that was > > > last month. I hope he isn't > > > still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > that you will receive yours in 3-5 days. > > > > > > > > [Non-text portions of this message have been removed] > > > -- !@#$%^---Yasin Arshad- [Non-text portions of this message have been removed]
2020. Re: Cubesmith (where are my stickers?)
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 02:35:49 -0000

Hey! This is the first time posting on this group, but I have been reading it frequently. I'm glad to finally join and be a part of it (not sure why I didn't earlier.) Cubesmith is very legitimate. Your stickers WILL come. I contacted him at a secondary email I found, and I asked why he hadn't responded to my inquires and asked if his cubesmith email was down. He replied with, "My Cubesmith email is indeed down at the moment." It may take longer to receive your order, but, he WILL get it done. The stickers are INCREDIBLE quality, and it's worth the wait. This is not his only job, and he does this on his spare time. I had quite the large order, and mine did take quite a while, but rest assured, they did come exactly as ordered. He's having problems with his plotter, and he's getting them done as soon as he can. I will give his secondary email here at his permission (I'll ask him). Yasin (and everyone else), you WILL get the stickers. Just be patient guys, he is working on them, and your stickers will come. Hope that helps! Mike --- In speedsolvingrubikscube@yahoogroups.com, Yasin <Yasin.arshad@...> wrote: > > I ordered my cubesmith stickers 16 days ago and i live in orlando florida. > this is the first time i am ordering from cubesmith and it looks like i wont > be doing it again, I am now very frustrated because all my old stickers are > peeling and now i cant even speedcube anymore without one or more of the > stickers falling off. i hope i get my stickers soon. It would be nice to > get even a little word on the status. but hey what can i do abou it? > > On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > > weeks or so. > > > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Alfredo Jahn > > > <alfredojahn@> wrote: > > > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > > several emails and no reply. > > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > > little delay, it just would be > > > > nice to get an email response letting me know what's up. Is his > > > > machine still broke? It says > > > > on his website that he was waiting for a replacement, but that was > > > > last month. I hope he isn't > > > > still waiting on it... > > > > > > > > Thanks, > > > > Alfredo > > > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > > that you will receive yours in 3-5 days. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > !@#$%^---Yasin Arshad- > > > [Non-text portions of this message have been removed] >
2021. Arxon 1981 Hungary Cube
From: "shiz315" <shiz315@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 03:00:58 -0000

I was wondering if anyone knew where to buy the Arxon 1981 Hungary Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome speedcube (once lubed up properly) but i cant find anywhere to buy one.
2022. [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 03:22:22 -0000

My first order never showed up either. Every other order I've made has, though. Tim --- In speedsolvingrubikscube@yahoogroups.com, Yasin <Yasin.arshad@...> wrote: > > I ordered my cubesmith stickers 16 days ago and i live in orlando florida. > this is the first time i am ordering from cubesmith and it looks like i wont > be doing it again, I am now very frustrated because all my old stickers are > peeling and now i cant even speedcube anymore without one or more of the > stickers falling off. i hope i get my stickers soon. It would be nice to > get even a little word on the status. but hey what can i do abou it? > > On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > > weeks or so. > > > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Alfredo Jahn > > > <alfredojahn@> wrote: > > > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > > several emails and no reply. > > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > > little delay, it just would be > > > > nice to get an email response letting me know what's up. Is his > > > > machine still broke? It says > > > > on his website that he was waiting for a replacement, but that was > > > > last month. I hope he isn't > > > > still waiting on it... > > > > > > > > Thanks, > > > > Alfredo > > > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > > that you will receive yours in 3-5 days. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > !@#$%^---Yasin Arshad- > > > [Non-text portions of this message have been removed] >
2023. Re: [Speed cubing group] Re: other rule issue
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Mar 2007 21:01:05 -0700

On Mar 22, 2007, at 19:15, Pedro wrote: > Hey Lars > > I think most of us are talking about that #1 moment... > > but, tell me...say you and another petrus solver are in the same > comp...then, on some round, you get your cube with the better C/E > pair on DBL and don't even see it...and the other guy gets it on > UFL...then you get a bad time and the other one gets a really good > one...won't you feel at least a bit sad? I don't understand how that would happen. During the 15 second inspection I would look at all the pieces of the cube, and evaluate all pieces equally. And so would most likely the other guy. > I mean...if we want to give everybody the same chance, let's give > everybody the same cube orientation...that way, everybody has the > same chance to get lucky...which won't happen if we give a "random" > orientation to each one... So the idea is that not only would everyone get the same mix, but when they first see it they would see it from the same angle? I guess that would make things a very tiny bit more equal, but way beyond anything I would care about. Especially since everybody *would* have the same chance to get lucky, just like they would if every mix for every contestant was completely random. > Pedro > > Lars Petrus <lars@...> > escreveu: I'm not sure everyone is > talking about the same thing. There are two > separate moments. > > 1. When the judge reveals the cube for the start of your 15 second > inspection. > > 2. When you're done inspecting and put the cube down and your fingers > on the sensors. > > I think the cube should be put down randomly by the judge for (1) and > by the competitor however s/he wants to start out for (2).
2024. Re: Cubist from the Philippines
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 04:18:51 -0000

I learned the last layer algorithms from Lars Vandenberg's page. http://www.cubezone.be/ Just click "oll" or "pll" at the top of the page. Keep in mind that on oll you can still use frur'u'f' or furu'r'f' to get the cross, then use one of seven algorithms to solve the oll. This is called the 3-look ll. Once you get those 7 algs down, you can slowly expand it until you know all of them. About the f2l, I suggest you learn it intuitively, and slowly. http://www.freespaces.com/jasa86/intro_f2l_intro.htm This helped me a lot. I do not suggest you simply memorize notation for f2l, but be able to recognize how to pair up the two cubies and insert them without having to recall a certain algorithm. Go slowly and look ahead so you can make a nearly flawless fluid movement during the f2l, even if you have to go 1 move per second or so. This will definitely help in the long run!! Don't expect to get this step down in a week- it might take a while to get it down to 2-3 moves per sec. Don't expect perfection every time. Go slowly on the f2l and work on muscle memory for the last layer. Also constantly work on looking ahead, which will decrease your time in the future. Have fun memorizing! lol ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@...> wrote: > > Hi. I'm interested in learning to speedcube. I can already solve the > cube using Jasmine Lee's beginner solution. My problem is, how do I > start speedcubing? >
2025. [Speed cubing group] Re: other rule issue
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 04:31:26 -0000

I agree with lars. If you really want to get the best solve you look at all the pieces. This would just convince beginners to learn how to solve it using colors other than white in order to get a better solve. It's their fault for using one color scheme, and just let it be if they don't get the lucky solve. I am in favor of random orientation, because it shows who can really solve the cube the fastest, in ANY orientation. I see everyone's point on fairness, but does it really matter whether someone will use a certain color (white) or whether they will look at the whole cube to find the best starting place? They will both probably have to move the cube around anyways to find the pieces for the first step, depending on the methods. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > On Mar 22, 2007, at 19:15, Pedro wrote: > > > Hey Lars > > > > I think most of us are talking about that #1 moment... > > > > but, tell me...say you and another petrus solver are in the same > > comp...then, on some round, you get your cube with the better C/E > > pair on DBL and don't even see it...and the other guy gets it on > > UFL...then you get a bad time and the other one gets a really good > > one...won't you feel at least a bit sad? > > I don't understand how that would happen. During the 15 second > inspection I would look at all the pieces of the cube, and evaluate > all pieces equally. And so would most likely the other guy. > > > I mean...if we want to give everybody the same chance, let's give > > everybody the same cube orientation...that way, everybody has the > > same chance to get lucky...which won't happen if we give a "random" > > orientation to each one... > > So the idea is that not only would everyone get the same mix, but > when they first see it they would see it from the same angle? > > I guess that would make things a very tiny bit more equal, but way > beyond anything I would care about. > > Especially since everybody *would* have the same chance to get lucky, > just like they would if every mix for every contestant was completely > random. > > > Pedro > > > > Lars Petrus <lars@...> > > escreveu: I'm not sure everyone is > > talking about the same thing. There are two > > separate moments. > > > > 1. When the judge reveals the cube for the start of your 15 second > > inspection. > > > > 2. When you're done inspecting and put the cube down and your fingers > > on the sensors. > > > > I think the cube should be put down randomly by the judge for (1) and > > by the competitor however s/he wants to start out for (2). >
2026. [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 05:56:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Yasin <Yasin.arshad@...> wrote: > > I ordered my cubesmith stickers 16 days ago and i live in orlando florida. > this is the first time i am ordering from cubesmith and it looks like i wont > be doing it again, I am now very frustrated because all my old stickers are > peeling and now i cant even speedcube anymore without one or more of the > stickers falling off. i hope i get my stickers soon. It would be nice to > get even a little word on the status. but hey what can i do abou it? > > On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > > weeks or so. > > > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Alfredo Jahn > > > <alfredojahn@> wrote: > > > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > > several emails and no reply. > > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > > little delay, it just would be > > > > nice to get an email response letting me know what's up. Is his > > > > machine still broke? It says > > > > on his website that he was waiting for a replacement, but that was > > > > last month. I hope he isn't > > > > still waiting on it... > > > > > > > > Thanks, > > > > Alfredo > > > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > > that you will receive yours in 3-5 days. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > !@#$%^---Yasin Arshad- > > > [Non-text portions of this message have been removed] > I'm pretty sure that you will be receiving your stickers. It seems tha the has been having delays.
2027. Rubik's Cube Convention
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 Mar 2007 00:14:32 -0700

Let's say that hypothetically I was to have a tournament in Seattle, Washington and I was able to make all your dreams come true. An annual Rubik's Cube Convention with many sponsors, many competitors, a very large audience, and an unprecedented amount of prize money. All in the heart of Seattle... lots of things to do and plenty of rain, well, sometimes it's sunny :D What vendors would you like to see and what types of activities would interest you? HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? I don't care if you're from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or any other country that I forgot to mention. I want to know what it will take to get you to come. It may even be possible to pay for the airfare of some big competitors. The money is here. Interested? Please let me know what it will take for you to come down. Thanks, -Chris
2028. Re: Arxon 1981 Hungary Cube
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 07:56:09 -0000

> I was wondering if anyone knew where to buy the Arxon 1981 Hungary > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > speedcube (once lubed up properly) but i cant find anywhere to buy one. I have 3 or 4 of those, got all on eBay for about $10, just have a look (they are not always tagged as "Ideal", just search for "Rubiks Cube" and look all the pictures, they all come in a transparent cylindrical case. If there is a "gold band" around the bottom, then it was never opened!) Have a look at this for example: http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem Maybe I dont know how to prepare those cubes, but the DIYkits I got from 9spuzzles.com are much better then my Ideal/Arxons (except for the stickers). Even if I used the same silicon oil as on the DIY and sanded down the springs, they are not as good as my DIYs (and the DIY are not ever more expensive). Greetings
2029. Re: Arxon 1981 Hungary Cube
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 07:56:09 -0000

> I was wondering if anyone knew where to buy the Arxon 1981 Hungary > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > speedcube (once lubed up properly) but i cant find anywhere to buy one. I have 3 or 4 of those, got all on eBay for about $10, just have a look (they are not always tagged as "Ideal", just search for "Rubiks Cube" and look all the pictures, they all come in a transparent cylindrical case. If there is a "gold band" around the bottom, then it was never opened!) Have a look at this for example: http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem Maybe I dont know how to prepare those cubes, but the DIYkits I got from 9spuzzles.com are much better then my Ideal/Arxons (except for the stickers). Even if I used the same silicon oil as on the DIY and sanded down the springs, they are not as good as my DIYs (and the DIY are not ever more expensive). Greetings
2030. Re: [Speed cubing group] Re: Cubist from the Philippines
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 01:04:36 -0700 (PDT)

I am really having a hard time memorizing the Algs for the f2L. so far, I have only memorized 2. ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
2031. Re: Arxon 1981 Hungary Cube
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 08:11:06 -0000

Hey, I agree completely. I own a studio cube, and I personally think it's quite poor. I've ordered from cube4you, and 9spuzzles, and I recommend 9spuzzles just because they're cheaper. I find them to be perfect for my needs. They're smooth right out of the box, and after lubricant they're even better. I'd go with the black or white type A cubes. I've heard C is good from cube4you, but I haven't tried them myself. If you're going to lube it (this has been said thousands of times, but might as well say it again) use some kind of silicone lubricant. I recommend CRC heavy duty lubricant shown here: http://www.idealtruevalue.com/servlet/the-41131/Detail . It's my favorite. For some reason, http://www.crcindustries.com/catalog/images/Lubricant%20and%20Penetrant/05074.jpg this CRC turned my black DIY cubes a bit white. I've heard this from other people, so if you have the option, try to get the kind that has a black "gradient" like the first link. Hopefully that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > I was wondering if anyone knew where to buy the Arxon 1981 Hungary > > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > > speedcube (once lubed up properly) but i cant find anywhere to buy one. > > I have 3 or 4 of those, got all on eBay for about $10, just have a > look (they are not always tagged as "Ideal", just search for "Rubiks > Cube" and look all the pictures, they all come in a transparent > cylindrical case. If there is a "gold band" around the bottom, then it > was never opened!) > > Have a look at this for example: > http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem > > Maybe I dont know how to prepare those cubes, but the DIYkits I got > from 9spuzzles.com are much better then my Ideal/Arxons (except for > the stickers). Even if I used the same silicon oil as on the DIY and > sanded down the springs, they are not as good as my DIYs (and the DIY > are not ever more expensive). > > Greetings >
2032. Re: [Speed cubing group] Rubik's Cube Convention
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 04:27:20 -0700 (PDT)

I would consider that my competition of choice. It would definitely beat the hell out of the Exploratorium. I would make the trip just to support the scene Chris. Although, I may be considered one of the big competitors, so the free airfare wouldn't hurt. :) Keep me in the loop man. Chris Hunt <huntca@...> wrote: Let's say that hypothetically I was to have a tournament in Seattle, Washington and I was able to make all your dreams come true. An annual Rubik's Cube Convention with many sponsors, many competitors, a very large audience, and an unprecedented amount of prize money. All in the heart of Seattle... lots of things to do and plenty of rain, well, sometimes it's sunny :D What vendors would you like to see and what types of activities would interest you? HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? I don't care if you're from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or any other country that I forgot to mention. I want to know what it will take to get you to come. It may even be possible to pay for the airfare of some big competitors. The money is here. Interested? Please let me know what it will take for you to come down. Thanks, -Chris --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
2033. Re: Cubesmith (where are my stickers?)
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 11:43:19 -0000

What do you mean by "never showed up either"? I assume it DID show up or you wouldn't have ordered again. Did I read this wrong? I don't mind waiting 2 weeks. I live in Texas, so I thought it would be faster. I look forward to getting them. Thanks to everyone for their comments on this issue. Alfredo --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > My first order never showed up either. Every other order I've made > has, though. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, Yasin > <Yasin.arshad@> wrote: > > > > I ordered my cubesmith stickers 16 days ago and i live in orlando > florida. > > this is the first time i am ordering from cubesmith and it looks > like i wont > > be doing it again, I am now very frustrated because all my old > stickers are > > peeling and now i cant even speedcube anymore without one or more > of the > > stickers falling off. i hope i get my stickers soon. It would be > nice to > > get even a little word on the status. but hey what can i do abou it? > > > > On 3/22/07, yataf <chris.fisherboy123321@> wrote: > > > > > > My friend took about 2 weeks to recieve his so you'll get it at > about 2 > > > weeks or so. > > > > > > On 3/22/07, brendantrinh2000 > <dish.painted.blue@<dish.painted.blue%40gmail.com>> > > > wrote: > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Alfredo Jahn > > > > <alfredojahn@> wrote: > > > > > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've > sent > > > > > several emails and no reply. > > > > > Any ideas? I see that it normally takes 2 to 3 days. I don't > mind a > > > > > little delay, it just would be > > > > > nice to get an email response letting me know what's up. Is > his > > > > > machine still broke? It says > > > > > on his website that he was waiting for a replacement, but > that was > > > > > last month. I hope he isn't > > > > > still waiting on it... > > > > > > > > > > Thanks, > > > > > Alfredo > > > > > > > > > I have just received my stickers that i ordered 2 weeks ago. I > believe > > > > that you will receive yours in 3-5 days. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > !@#$%^---Yasin Arshad- > > > > > > [Non-text portions of this message have been removed] > > >
2034. [Speed cubing group] Re: Cubist from the Philippines
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 11:43:47 -0000

Try starting by solving the F2L intuitively. Almost every F2L alg can be divided up into smaller parts that are very easily understood once you understand the general concept. Once you can do the F2L intuitively, the algs should be much easier to memorize, and if you still have trouble, what you can do is just learn the sequence of tasks that each one performs, so that you're still doing it intuitively, but more optimized. Doug Reed has a great intuitive F2L page. http://dougreed.no-ip.org/~doug/f2l/f2l.htm --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...> wrote: > > I am really having a hard time memorizing the Algs for the f2L. so far, I have only memorized 2. > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > The fish are biting. > Get more visitors on your site using Yahoo! Search Marketing. > > [Non-text portions of this message have been removed] >
2035. Re: Arxon 1981 Hungary Cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 11:46:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shiz315" <shiz315@...> wrote: > > I was wondering if anyone knew where to buy the Arxon 1981 Hungary > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > speedcube (once lubed up properly) but i cant find anywhere to buy one. Try searching for "Rubik" instead of "Rubic". Grmbl. Stefan
2036. [Speed cubing group] Re: other rule issue
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 11:51:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > but, tell me...say you and another petrus solver are in the same comp...then, on some round, you get your cube with the better C/E pair on DBL and don't even see it...and the other guy gets it on UFL...then you get a bad time and the other one gets a really good one...won't you feel at least a bit sad? I'm not Lars, but *I* wouldn't feel sad at all! > I mean...if we want to give everybody the same chance, let's give everybody the same cube orientation...that way, everybody has the same chance to get lucky...which won't happen if we give a "random" orientation to each one... That last part is just plain wrong. Cheers! Stefan
2037. RE: [Speed cubing group] Rubik's Cube Convention
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 Mar 2007 14:09:43 +0100

Hey ! Definitely count me in ! although Seattle is quite far from here, considering a few projects I have for the upcoming months, I might be able to make some money and save some. I can’t wait to know more about this. François De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Frank Morris Envoyé : vendredi 23 mars 2007 12:28 À : speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group] Rubik's Cube Convention I would consider that my competition of choice. It would definitely beat the hell out of the Exploratorium. I would make the trip just to support the scene Chris. Although, I may be considered one of the big competitors, so the free airfare wouldn't hurt. :) Keep me in the loop man. Chris Hunt <huntca@... <mailto:huntca%40gmail.com> > wrote: Let's say that hypothetically I was to have a tournament in Seattle, Washington and I was able to make all your dreams come true. An annual Rubik's Cube Convention with many sponsors, many competitors, a very large audience, and an unprecedented amount of prize money. All in the heart of Seattle... lots of things to do and plenty of rain, well, sometimes it's sunny :D What vendors would you like to see and what types of activities would interest you? HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? I don't care if you're from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or any other country that I forgot to mention. I want to know what it will take to get you to come. It may even be possible to pay for the airfare of some big competitors. The money is here. Interested? Please let me know what it will take for you to come down. Thanks, -Chris --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2038. Re: [Speed cubing group] Rubik's Cube Convention
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 23 Mar 2007 14:33:01 +0100

Hi Chris, Sounds fantastic! I don't care about prizes or a personal sponsor. I personally do care about: - possibility to meet many (>75) other cubers - a good quality field of competitors - my favorite events (3/4/5) - 2 day competition - nice entourage/atmosphere - some side stuff, like a puzzle market, informal meetings - last but not least: my family (so please announce 4 months early at least, then I can plan better) As a WCA guy I care about: - officialness - a good organization team (the fewer volunteers, the better) - lots of media attention - a good name, something like Microsoft World Masters 2007 - but not too commercial (to pay some people's trip is up to the sponsors, but how do you select fairly?) - annual event for at least 3 years - visa arranged within a day for all countries (especially countries like India, China et cetera) How can I help you? :-) Have fun, Ron ----- Original Message ----- From: "Chris Hunt" <huntca@...> To: "speedsolvingrubikscube" <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 23, 2007 8:14 AM Subject: [Speed cubing group] Rubik's Cube Convention > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, > Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris >
2039. Re: Arxon 1981 Hungary Cube
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:04:51 -0000

I looked at the 9spuzzles.com site. How do you figure out the prices. Orange DIYKit 3x3x3 (A) Price:¥54.00 How does that translate to $US? Also, has anyone in the US ordered from them? Thanks, Alfredo --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > I was wondering if anyone knew where to buy the Arxon 1981 Hungary > > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > > speedcube (once lubed up properly) but i cant find anywhere to buy one. > > I have 3 or 4 of those, got all on eBay for about $10, just have a > look (they are not always tagged as "Ideal", just search for "Rubiks > Cube" and look all the pictures, they all come in a transparent > cylindrical case. If there is a "gold band" around the bottom, then it > was never opened!) > > Have a look at this for example: > http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem > > Maybe I dont know how to prepare those cubes, but the DIYkits I got > from 9spuzzles.com are much better then my Ideal/Arxons (except for > the stickers). Even if I used the same silicon oil as on the DIY and > sanded down the springs, they are not as good as my DIYs (and the DIY > are not ever more expensive). > > Greetings >
2040. Re: Arxon 1981 Hungary Cube
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:09:48 -0000

Nevermind.. I just figured it out. Didn't see the "currency" pull-down. Sorry about that. Still would like to know if anyone in the US has ordered from them, and how it went. --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > I looked at the 9spuzzles.com site. How do you figure out the prices. > > Orange DIYKit 3x3x3 (A) > Price&#65306;ï¿¥54.00 > > How does that translate to $US? Also, has anyone in the US ordered > from them? > > Thanks, > Alfredo > > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten > <no_reply@> wrote: > > > > > I was wondering if anyone knew where to buy the Arxon 1981 Hungary > > > Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome > > > speedcube (once lubed up properly) but i cant find anywhere to buy > one. > > > > I have 3 or 4 of those, got all on eBay for about $10, just have a > > look (they are not always tagged as "Ideal", just search for "Rubiks > > Cube" and look all the pictures, they all come in a transparent > > cylindrical case. If there is a "gold band" around the bottom, then it > > was never opened!) > > > > Have a look at this for example: > > > http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem > > > > Maybe I dont know how to prepare those cubes, but the DIYkits I got > > from 9spuzzles.com are much better then my Ideal/Arxons (except for > > the stickers). Even if I used the same silicon oil as on the DIY and > > sanded down the springs, they are not as good as my DIYs (and the DIY > > are not ever more expensive). > > > > Greetings > > >
2041. Re: Rubik's Cube Convention
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:20:11 -0000

My girlfriend has been BEGGING me to take her to seattle. I'd go even if there wasn't a competition! :P That sounds pretty amazing. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris >
2042. Re: Rubik's Cube Convention
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:51:35 -0000

Hi Chris, I also don't care about the prize, but for me to go I think it would either need to be a big enough event to justify my current sponsors paying my airfare/acommodation, or I would need to be a big enough name to warrant your sponsors paying for my airfare. Somehow I don't think I'll pull the second one off ;) But what you are planning sounds fantastic, and I would love to be a part of it. If I can help in any way also, don't hesitate to let me know. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Chris, > > Sounds fantastic! > > I don't care about prizes or a personal sponsor. > I personally do care about: > - possibility to meet many (>75) other cubers > - a good quality field of competitors > - my favorite events (3/4/5) > - 2 day competition > - nice entourage/atmosphere > - some side stuff, like a puzzle market, informal meetings > - last but not least: my family (so please announce 4 months early at least, > then I can plan better) > As a WCA guy I care about: > - officialness > - a good organization team (the fewer volunteers, the better) > - lots of media attention > - a good name, something like Microsoft World Masters 2007 > - but not too commercial (to pay some people's trip is up to the sponsors, > but how do you select fairly?) > - annual event for at least 3 years > - visa arranged within a day for all countries (especially countries like > India, China et cetera) > > How can I help you? :-) > > Have fun, > > Ron > > ----- Original Message ----- > From: "Chris Hunt" <huntca@...> > To: "speedsolvingrubikscube" <speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 23, 2007 8:14 AM > Subject: [Speed cubing group] Rubik's Cube Convention > > > > Let's say that hypothetically I was to have a tournament in Seattle, > > Washington and I was able to make all your dreams come true. An annual > > Rubik's Cube Convention with many sponsors, many competitors, a very > > large audience, and an unprecedented amount of prize money. All in the > > heart of Seattle... lots of things to do and plenty of rain, well, > > sometimes it's sunny :D > > > > What vendors would you like to see and what types of activities would > > interest you? > > > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, > > Washington? > > > > I don't care if you're from Korea, France, Finland, Japan, > > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > > any other country that I forgot to mention. I want to know what it > > will take to get you to come. > > > > It may even be possible to pay for the airfare of some big > > competitors. The money is here. > > > > Interested? Please let me know what it will take for you to come down. > > > > Thanks, > > -Chris > > >
2043. Re: Rubik's Cube Convention
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 15:46:57 -0000

Hey !! I'd like it to be a 100% serious 2/3 day event. Not some pr jippo fomr some big company with only limited time for actual puzzling. I would need to find reasonably priced airticket. I don't have any sponsor at all :-o Nice prizes would be nice. And also no restrictions wrt what kind of puzzles are allowed to use. And yes it's not coz i use eastsheen, i want fairness, equal opportunities :-) And finally i need to consult my bank and my wife. First priority right now is Budapest in October. Im already preregistered!! -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris >
2044. Re: Rubik's Cube Convention
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 15:51:02 -0000

As a poor student, I'd care a bit on the prize money, but also if there is a good atmosphere, lot's of very fast cubers. A multiple-day tournamt of course. Good accomodation (tournament hall and maybe hotel?) and organisation (I don't like to have to wait 5 min between each solve). A bit of audience would be nice too. It'd be great of this would become a reality! :) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris >
2045. Re: Rubik's Cube Convention
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 15:56:30 -0000

Ooh yeah, also the part of: "And also no > restrictions wrt what kind of puzzles are allowed to use." --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hey !! > > I'd like it to be a 100% serious 2/3 day event. Not some pr jippo > fomr some big company with only limited time for actual puzzling. I > would need to find reasonably priced airticket. I don't have any > sponsor at all :-o Nice prizes would be nice. And also no > restrictions wrt what kind of puzzles are allowed to use. And yes > it's not coz i use eastsheen, i want fairness, equal opportunities :-) > And finally i need to consult my bank and my wife. First priority > right now is Budapest in October. Im already preregistered!! > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > Let's say that hypothetically I was to have a tournament in Seattle, > > Washington and I was able to make all your dreams come true. An > annual > > Rubik's Cube Convention with many sponsors, many competitors, a very > > large audience, and an unprecedented amount of prize money. All in > the > > heart of Seattle... lots of things to do and plenty of rain, well, > > sometimes it's sunny :D > > > > What vendors would you like to see and what types of activities > would > > interest you? > > > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, > Washington? > > > > I don't care if you're from Korea, France, Finland, Japan, > > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > > any other country that I forgot to mention. I want to know what it > > will take to get you to come. > > > > It may even be possible to pay for the airfare of some big > > competitors. The money is here. > > > > Interested? Please let me know what it will take for you to come > down. > > > > Thanks, > > -Chris > > >
2046. Re: [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 09:33:27 -0700 (PDT)

hey he's had some bad luck with his machine, he is a 100% honest guy and you'll be hard pressed to find anyone that can say anything bad about him. he posts updates via his website, this isn't his job, its just something he does to help us out since he has the machines already to make them. i remember when you couldn't get new stickers, you should be greatful you have the opportunity. Yasin <Yasin.arshad@...> wrote: I ordered my cubesmith stickers 16 days ago and i live in orlando florida. this is the first time i am ordering from cubesmith and it looks like i wont be doing it again, I am now very frustrated because all my old stickers are peeling and now i cant even speedcube anymore without one or more of the stickers falling off. i hope i get my stickers soon. It would be nice to get even a little word on the status. but hey what can i do abou it? On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > weeks or so. > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > > <alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > several emails and no reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > little delay, it just would be > > > nice to get an email response letting me know what's up. Is his > > > machine still broke? It says > > > on his website that he was waiting for a replacement, but that was > > > last month. I hope he isn't > > > still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > that you will receive yours in 3-5 days. > > > > > > > > [Non-text portions of this message have been removed] > > > -- !@#$%^---Yasin Arshad- [Non-text portions of this message have been removed] --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
2047. Re: other rule issue
From: Dan L <azndlo15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 09:44:38 -0700 (PDT)

I think most people would agree that the orientation is only an issue for bld where you don't get 15 s inspection. And it wouldn't be hard for judges to try to keep all the cubes for a given scramble oriented the same but it would be difficult to guarantee. People have already mentioned several judging blunders (it might be in the parallel thread about this issue) that it would just be another thing that we'd end up getting complaints about. --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2048. Re: [Speed cubing group] Re: Cubesmith (where are my stickers?)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:55:27 -0300 (ART)

Well, if you won't order from him anymore, all I can say is sorry...you'll lose the best cost/benefit stickers you can get... Pedro Yasin <Yasin.arshad@...> escreveu: I ordered my cubesmith stickers 16 days ago and i live in orlando florida. this is the first time i am ordering from cubesmith and it looks like i wont be doing it again, I am now very frustrated because all my old stickers are peeling and now i cant even speedcube anymore without one or more of the stickers falling off. i hope i get my stickers soon. It would be nice to get even a little word on the status. but hey what can i do abou it? On 3/22/07, yataf <chris.fisherboy123321@...> wrote: > > My friend took about 2 weeks to recieve his so you'll get it at about 2 > weeks or so. > > On 3/22/07, brendantrinh2000 <dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > > <alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've sent > > > several emails and no reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > > > little delay, it just would be > > > nice to get an email response letting me know what's up. Is his > > > machine still broke? It says > > > on his website that he was waiting for a replacement, but that was > > > last month. I hope he isn't > > > still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I have just received my stickers that i ordered 2 weeks ago. I believe > > that you will receive yours in 3-5 days. > > > > > > > > [Non-text portions of this message have been removed] > > > -- !@#$%^---Yasin Arshad- [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2049. Re: [Speed cubing group] Rubik's Cube Convention
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 11:50:52 -0700 (PDT)

hey chris, i think a tournament would be horrible especially with all the interest from big sponsors. haha jk..... it sounds almost too go to be true but i really think ron hit it on the head a. lots of competitiors without sacrificing rounds or events based on whats is convienient for the venue or media, cubers first! b. all events will full rounds, no scimping on less popular puzzles, probably means at least a 2 day event. c. a puzzle fair like dcd would be an incredible bonus. d. the possibility of meeting cubers i don't normally have the chance (ie YJM, and other asian cubers i will never meet) e. ease for competitiors around the world to come to including visa issues and the like f. good hotel sponsorship so maybe we can at least get cheap lodging if we're unable to get sponsors. g. for you to tell us exactly what is going on and who's interested :P --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
2050. Re: Best cube documentary ever made!
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 19:21:54 -0000

> And if can't make it to Austin, you can go to http:// > www.westsidefilm.com/ and click on "Projects" (after "Enter", of > course), for a small version of the full film. Hm, I just wanted to watch it again, but it seems like they removed it from the site. Anybody has a copy of the video (maybe in full-res)?
2051. Re: Cubesmith (where are my stickers?)
From: "jello33" <chris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 19:56:02 -0000

Hello Everyone, Just a little heads up to let you know that I am still alive and all your orders are safe, just a little behind schedule right now. Personal issues with my family along with the equipment problems last month have taken a toll on my shipping schedule for both Cubesmith and my other company. I'm planning to update the site this weekend to let everyone know the situation. Also in the works is a new shipping method which will provide a little bit of tracking, at least for orders in the US, and offer better protection during shipment. Thanks for everyones patience, Chris www.cubesmith.com --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn <alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days ago). No word. I've sent > several emails and no reply. > Any ideas? I see that it normally takes 2 to 3 days. I don't mind a > little delay, it just would be > nice to get an email response letting me know what's up. Is his > machine still broke? It says > on his website that he was waiting for a replacement, but that was > last month. I hope he isn't > still waiting on it... > > Thanks, > Alfredo >
2052. Re: Cubesmith (where are my stickers?)
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 20:14:53 -0000

Well, I ordered in October 2005, and it hasn't arrived yet. My assumption is that the postal service lost it. The next ten or so times I ordered, though, it has arrived within two weeks. --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > What do you mean by "never showed up either"? I assume it DID show up > or you wouldn't have ordered again. Did I read this wrong? I don't > mind waiting 2 weeks. I live in Texas, so I thought it would be > faster. I look forward to getting them. Thanks to everyone for their > comments on this issue. > > Alfredo > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > My first order never showed up either. Every other order I've made > > has, though. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, Yasin > > <Yasin.arshad@> wrote: > > > > > > I ordered my cubesmith stickers 16 days ago and i live in orlando > > florida. > > > this is the first time i am ordering from cubesmith and it looks > > like i wont > > > be doing it again, I am now very frustrated because all my old > > stickers are > > > peeling and now i cant even speedcube anymore without one or more > > of the > > > stickers falling off. i hope i get my stickers soon. It would be > > nice to > > > get even a little word on the status. but hey what can i do abou it? > > > > > > On 3/22/07, yataf <chris.fisherboy123321@> wrote: > > > > > > > > My friend took about 2 weeks to recieve his so you'll get it at > > about 2 > > > > weeks or so. > > > > > > > > On 3/22/07, brendantrinh2000 > > <dish.painted.blue@<dish.painted.blue%40gmail.com>> > > > > wrote: > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > Alfredo Jahn > > > > > <alfredojahn@> wrote: > > > > > > > > > > > > I ordered stickers on the 10th (11 days ago). No word. I've > > sent > > > > > > several emails and no reply. > > > > > > Any ideas? I see that it normally takes 2 to 3 days. I don't > > mind a > > > > > > little delay, it just would be > > > > > > nice to get an email response letting me know what's up. Is > > his > > > > > > machine still broke? It says > > > > > > on his website that he was waiting for a replacement, but > > that was > > > > > > last month. I hope he isn't > > > > > > still waiting on it... > > > > > > > > > > > > Thanks, > > > > > > Alfredo > > > > > > > > > > > I have just received my stickers that i ordered 2 weeks ago. I > > believe > > > > > that you will receive yours in 3-5 days. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > -- > > > !@#$%^---Yasin Arshad- > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
2053. Re: [Speed cubing group] Rubik's Cube Convention
From: "Chris Hunt" <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 14:13:58 -0700

Thank you everyone for your input so far, it's much appreciated. This multi-day event is in the planning for late 2008 or maybe even 2009. I don't want to conflict with the current scheduling of the international competition. I'm just trying to gauge how many people would be interested in attending an event of this size and what accommodations, competitions, time constraints, extra activities, ... etc people are interested in having. I'm working on a survey now and when it's complete, I would like as many of you as possible to reply with your opinions. I want to make this a well-attended, fun, exciting, and memorable experience that we can look forward to attending each year. With enough interest, a non-profit organization, and all the potential sponsors in the Seattle area, big things are possible. Right now we're just throwing around the idea and seeing if something like this could draw national and international competitors. It would be a tremendous amount of fun and a great get-together. :) I'll post again when I have a survey so we can organize everyone's input. Thanks, -Chris [Non-text portions of this message have been removed]
2054. Re: Rubik's Cube Convention
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Mar 2007 23:37:24 -0000

I don't care about prize money (since I'm not going to win anything anyway), but if there were enough events planned, and enough big cubers were interested, I would definitely make an effort to attend.
2055. Re: [Speed cubing group] Rubik's Cube Convention
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 24 Mar 2007 00:58:14 +0100

I will come, please provide me with (in randem order): sunny weather nice company (preferably a cubing girl) world peace no time limit on 4x4x4 and 5x5x5 so I will be sure to set an average Seriously, Seattle is probably just to far from the Netherlands to fly over only to play with a 30 year old piece of plastic, but I will probably come to the USA (and a cube-tournament) someday. ----- Original Message ----- From: Chris Hunt To: speedsolvingrubikscube Sent: Friday, March 23, 2007 8:14 AM Subject: [Speed cubing group] Rubik's Cube Convention Let's say that hypothetically I was to have a tournament in Seattle, Washington and I was able to make all your dreams come true. An annual Rubik's Cube Convention with many sponsors, many competitors, a very large audience, and an unprecedented amount of prize money. All in the heart of Seattle... lots of things to do and plenty of rain, well, sometimes it's sunny :D What vendors would you like to see and what types of activities would interest you? HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? I don't care if you're from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or any other country that I forgot to mention. I want to know what it will take to get you to come. It may even be possible to pay for the airfare of some big competitors. The money is here. Interested? Please let me know what it will take for you to come down. Thanks, -Chris [Non-text portions of this message have been removed]
2056. Re: [Speed cubing group] Rubik's Cube Convention
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 03:43:39 -0000

Well, Chris, you got my attention. This sounds awesome, as everyone has been saying. To get me to come done...well, a sponsor always helps, as money is always a sticky subject when it comes to going to competitions...Ummm, I'd definitely show up if I had a way of getting there, cuz I love to compete, its just the most awesomest ever experience :p Craig --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I will come, please provide me with (in randem order): > > sunny weather > nice company (preferably a cubing girl) > world peace > no time limit on 4x4x4 and 5x5x5 so I will be sure to set an average > > Seriously, Seattle is probably just to far from the Netherlands to fly over only to play with a 30 year old piece of plastic, but I will probably come to the USA (and a cube- tournament) someday. > > ----- Original Message ----- > From: Chris Hunt > To: speedsolvingrubikscube > Sent: Friday, March 23, 2007 8:14 AM > Subject: [Speed cubing group] Rubik's Cube Convention > > > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris > > > > > [Non-text portions of this message have been removed] >
2057. Re: [Speed cubing group] Speedcubing rules - average of 12?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 24 Mar 2007 10:19:30 +0100

I would also like to respond: 1) Why should all competitors have the same amount of attempts? That is definately not how it works for bigger cubes, where only the fastest can attempt all scrambles and those competitions only have 1 round! I think 5 solves are enough, even at the final. We are already correcting for lucky cases and screw-ups/pops, most other sports don't do that! 2) I would prefer a final with only the very best (top 5 or top 10%) competing directly against each other. For a big tournament like Worlds, this is how I would like it to happen: a1) Competitors ranked 9-16 (during semi-final) are called to the stage and all their pre-inspections start at once. Off course competitors can choose how much of their 15 secondes for pre-inspection they use, so the actual start of all solves cannot be controlled to occur at exactly the same time. a2) All times from the first 8 competitors will be shown on a scoreboard for the audience/media and a3) Same as a1, only for the competitors ranked 1-8 (during semi-final) a4) Same as a2, only for the competitors ranked 1-8 (during semi-final) b) Repeat a 4 times, and update she scoreboard to reflect current rankings so the audience (and media) can see who is in the lead The advantage of this would be that it looks much more organized and professional and competitors actually compete against each other. Scrambling and judging would take almost no extra time. An option would be to change the order of competitors according to their current ranking, but that would affect the scramblers because some cubers might cross-over from the second group to the first group, having to do 2 solves directly after another. ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007 6:43 AM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? Hi Patrick, Thanks for your feedback. I was trying to make three points: 1) if we have more attempts, ALL competitors should have more attempts 2) in special competitions like World Championship the final cannot take ages, because we have to think of our sponsors (and therefore of the media). I prefer to have more people in the final than the proposal to make the final longer by doing more attempts per competitor. 3) deciding the winner on the proposed measurements has flaws. Please react to these three points. Have fun, Ron ----- Original Message ----- From: "patrick james" <pjkalamosa@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 21, 2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > I'm sorry, but I have to get in on this one and give my opinion about > this. >> The main reason why I am personally against 12 solves in a final is easy. >>The WCA is there for ALL competitors, not for the FASTEST competitors. > >Remember our mission is: more competitions in more countries with more > >people and more fun, under fair conditions. > >So if we should add attempts, then I think we should add them for all >>competitors, not only the finalists. > > How would making the final avg 12 solves decrease the amount from each > country? I don't think that would have the slightest impact on it. I > also don't see how this would be unfair. The fairness would remain the > same. The representation of the performance of each solver in the final > would be improved. And increasing the avg among all rounds is great too, > just improves the accuracy, however, it isn't nescessary (nor is the > "plan" I am talking about on throughout this post). > >>We have to run a final in 30 minutes. The media are not planning to stay >>for >>hours. >>We want to show them blindfolded final, then 3x3 final, then they go >>again. >>And we will be on the news in the evening. > > Woah, wait a sec. Are we basing the way an event occurs off what the > media needs/wants? I personally think that the event should occur, > regardless of media, and then media comes afterward. The time the media > "plans" to stay should be irrelevant. I sure hope that speed-solving > events don't begin to revolve around the media the slightest. > >> Overall competition average: DNF. > > I don't understand that logic. > > Lastly, I just want to give you my opinion on this. Make 12 solves in the > final would basically just give more representation to how well a solver > performs. 5 is a low amount to average by, and yes, it works fine as it > is. But to give a more accurate representation to who really is the best > at any given event would be to increase the amount of solves, 12 happens > to be a good number. > > -Pat > > Ron van Bruchem <ron@...> wrote: > Hi Ian, > > The main reason why I am personally against 12 solves in a final is easy. > The WCA is there for ALL competitors, not for the FASTEST competitors. > Remember our mission is: more competitions in more countries with more > people and more fun, under fair conditions. > So if we should add attempts, then I think we should add them for all > competitors, not only the finalists. > > We have to run a final in 30 minutes. The media are not planning to stay > for > hours. > We want to show them blindfolded final, then 3x3 final, then they go > again. > And we will be on the news in the evening. > What we are doing now is have 16 instead of 12 competitors in final. This > way it will take a bit longer. > So basically we have to choose between 8 competitors with 12 attempts, or > 16 > competitors with 5 attempts. > I prefer the latter. > > About accepting all solves of a competition for the end result. > Last week I won a local competition with the following results: > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > Overall competition average: DNF. > Any other method: finals would be boooooooooooooooooring. > > The winner is the one who wins the final. Like Rune said: the pressure in > semi final is different. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Ian" <iwinoky@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 20, 2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing rules - average of 12? > > I remember thinking that, after days (or even years) of buildup > leading to the finals of WC2005 in Orlando, the finals seemed to go by > in the blink of an eye. > > I've always thought that 5 solves is too few in the finals and I'd > really like to see it change to an average of 12. Two good solves (or > two bad ones) wouldn't affect an average of 12 nearly as dramatically > as they would affect an average of 5. > > I know this means that the finals will take longer than they currently > do but I don't think it would take too much longer since the 3x3 is > quick to scramble and quick to solve (espeically by the caliber of > finalist that we have today). Further, the 3x3 is the main event in > every tournament so I'd be okay with the 3x3 event getting even more > time in tournaments. > > I have e-mailed Ron privately about this and I know he's against it. > Anyone else have thoughts on an average of 12 in the finals? > > Ian > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed]
2058. Caltech's Cube Club meeting?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 14:44:46 -0000

Hello everyone, I will leave my small home country (Switzerland) for 6 months next tuesday and I will stay in the Pasadena area during this time. I was wondering if any weekly/monthly cubing meeting takes place at Caltech. I am really looking forward to finally meet some american cubers and I hope I can learn a lot from you guys. See "some of you" very soon, Sven PS: Also, is any of the Los Angeles cubers going to Berkeley Spring competition? What is the easiest way to get there (plane is around $150)?
2059. Re: [Speed cubing group] Caltech's Cube Club meeting?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 09:28:36 -0700

Let me know when you're going to be in town. I'm in Los Angeles too, and I'll probably be flying to Berkeley. There will probably be people who drive though... maybe Chris Dzoan? -Tyson On 3/24/07, sgowal <no_reply@yahoogroups.com> wrote: > > Hello everyone, > > I will leave my small home country (Switzerland) for 6 months next > tuesday and I will stay in the Pasadena area during this time. I was > wondering if any weekly/monthly cubing meeting takes place at Caltech. > > I am really looking forward to finally meet some american cubers and I > hope I can learn a lot from you guys. > > See "some of you" very soon, > > Sven > > PS: Also, is any of the Los Angeles cubers going to Berkeley Spring > competition? What is the easiest way to get there (plane is around $150)? > > > [Non-text portions of this message have been removed]
2060. Puzzle Auctions
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 17:59:49 -0000

Hi everyone, I have got some of my puzzles up for auction on ebay. I will be adding more in the future, including a tiled 5x5x5. My items are here - http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 Dan H :)
2061. Puzzle auction
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 19:03:09 -0000

Jean-Louis Matthieu put one of my puzzles on eBay. http://cgi.ebay.fr/ws/eBayISAPI.dll?ViewItem&ih=008&sspagename=STRK%3AMESE%3AIT&viewitem=&item=180099914930&rd=1&rd=1#ebayphotohosting I let you see his message : Hello, I just want to give you the info that I will soon put an auction on ebay to sell some rare 3x3x3 cubes. There are not from me Sad but from Mister WORLD RECORD of 3x3x3 with 10.36 made recently at the belgian open, Very Happy Surprised Surprised Exclamation Exclamation YES ! Edouard CHAMBON himself . Actually, he has won so much prices in all events Laughing that he asked me to sell some of them; he wants to make a budget so to be able to participate to more international events this year. Do you think he wants to train more and improve so to go sub 10 ?? We all hope so Wink maybe at the WC2007 in Budapest Cool . So , the first one will be a rubik promo won last year during a microsoft exhibition in france. I don't remember having seen it on ebay. It's the MSN one written "WINDOWS Live Messenger, le futur de MSN Messenger" and with the official RUBIK'S mark on one sticker. This cube is brand new, still sealed. So if you want to make a (very) good action for him, keep your eyes wide open this week, I will post as soon as the auction is up. But that's not all Rolling Eyes the next one will be a fabulous GOLD RUBIK cube with its own gold stand, original from RUBIK and given only as prices in competition. Edouard owns several of them and wishes to sell one of the best : the one he has won in the Belgian open one month ago for his fabulous new world record with 10.36 , I was there Smile . He has signed it Exclamation Exclamation , what does a signature of a world recordman worth ? answer in a few days Shocked So, prepare your money guys Wink Well, if you want some details, mail me. Thanks for him. JLM
2062. Re: Puzzle Auctions
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Mar 2007 22:01:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > I have got some of my puzzles up for auction on ebay. > > I will be adding more in the future, including a tiled 5x5x5. > > My items are here - http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > Dan H :) > Hello! I'm interested in your 3x3 Speed Cube with Textured Tiles in Mint Condition. How much is the delivery to Australia?
2063. Re: you should know this man
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 00:22:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "truth_of_all" <truth_of_all@...> wrote: > > In The Name Of Allaah, > > Most Gracious, Most Merciful > > YOU MUST KNOW THIS MAN > MUHAMMAD Can he teach me god's algorithm? Otherwise, I'm not interested, thanks.
2064. Re: you should know this man
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 01:04:23 -0000

LOL! Good one, Gilles. He might be able to teach you Prophet's Algorithm (roughly 26 moves) but not God's Algorithm. Ian > > Can he teach me god's algorithm? > Otherwise, I'm not interested, thanks. >
2065. Re: [Speed cubing group] Re: you should know this man
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 00:04:29 -0400

lol hahaha nice one that made me laugh but for real the guys who has posted all these things really needs to go away my inbox is spammed because of him On 24 Mar 2007 18:04:29 -0700, Ian <iwinoky@...> wrote: > > LOL! Good one, Gilles. > > He might be able to teach you Prophet's Algorithm (roughly 26 moves) > but not God's Algorithm. > > Ian > > > > > Can he teach me god's algorithm? > > Otherwise, I'm not interested, thanks. > > > > > -- -David [Non-text portions of this message have been removed]
2066. Re: you should know this man
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 04:03:17 -0000

http://www.wellingtongrey.net/miscellanea/archive/2007-01-15%20--% 20science%20vs%20faith.html --- In speedsolvingrubikscube@yahoogroups.com, "truth_of_all" <truth_of_all@...> wrote: > > In The Name Of Allaah, > > Most Gracious, Most Merciful > > YOU MUST KNOW THIS MAN > MUHAMMAD > (May peace and blessings of God Almighty be upon him) > You may be an atheist or an agnostic; or you may belong to anyone of > the religious denominations that exist in the world today. You may be > a Communist or a believer in democracy and freedom. No matter what > you are, and no matter what your religious and political beliefs, > personal and social habits happen to be - YOU MUST STILL KNOW THIS > MAN! > > He was by far the most remarkable man that ever set foot on this > earth. He preached a religion, founded a state, built a nation, laid > down a moral code, initiated numberless social and political reforms, > established a dynamic and powerful society to practice and represent > his teachings, and completely revolutionized the worlds of human > thought and action for all times to come. > > HIS NAME IS MUHAMMAD, peace and blessings of Almighty God be upon him > and he accomplished all these wonders in the unbelievably short span > of twenty-three years. > > Muhammad, peace and blessings of God Almighty be upon him was born in > Arabia on the 20th of August, in the year 570 of the Christian era, > and when he died after 63 years, the whole of the Arabian Peninsula > had changed from paganism and idol-worship to the worship of One God; > from tribal quarrels and wars to national solidarity and cohesion; > from drunkenness and debauchery to sobriety and piety; from > lawlessness and anarchy to disciplined living; from utter moral > bankruptcy to the highest standards of moral excellence. Human > history has never known such a complete transformation of a people or > a place before or since! > > The Encyclopedia Britannica calls him "the most successful of all > religious personalities of the world". Bernard Shaw said about him > that if Muhammad were alive today he would succeed in solving all > those problems which threaten to destroy human civilization in our > times. Thomas Carlysle was simply amazed as to how one man, single- > handedly, could weld warring tribes and wandering Bedouins into a > most powerful and civilized nation in less than two decades. Napoleon > and Gandhi never tired of dreaming of a society along the lines > established by this man in Arabia fourteen centuries ago. > > Indeed no other human being ever accomplished so much, in such > diverse fields of human thought and behavior, in so limited a space > of time, as did Muhammad, peace and blessings of God Almighty be upon > him. He was a religious teacher, a social reformer, a moral guide, a > political thinker, a military genius, an administrative colossus, a > faithful friend, a wonderful companion, a devoted husband, a loving > father - all in one. No other man in history ever excelled or equaled > him in any of these difficult departments of life. > > The world has had its share of great personalities. But these were > one sided figures who distinguished themselves in but one or two > fields such as religious thought or military leadership. None of the > other great leaders of the world ever combined in himself so many > different qualities to such an amazing level of perfection as did > Muhammad, peace and blessings of God Almighty be upon him. > > The lives and teachings of other great personalities of the world are > shrouded in the mist of time. There is so much speculation about the > time and the place of their birth, the mode and style of their life, > the nature and detail of their teachings and the degree and measure > of their success or failure that it is impossible for humanity today > to reconstruct accurately and precisely the lives and teachings of > those men. > > Not so this man Muhammad, peace and blessings of God Almighty be upon > him. Not only was he born in the fullest blaze of recorded history, > but every detail of his private and public life, of his actions and > utterances, has been accurately documented and faithfully preserved > to our day. The authenticity of the information so preserved is > vouched for not only by faithful followers but also by unbiased > critics and open-minded scholars. > > At the level of ideas there is no system of thought and belief- > secular or religious, social or political-which could surpass or > equal ISLAAM- the system which Muhammad peace and blessings of God > Almighty be upon him propounded. In a fast changing world, while > other systems have undergone profound transformations, Islaam alone > has remained above all change and mutation, and retained its original > form for the past 1400 years. What is more, the positive changes that > are taking place in the world of human thought and behavior, truly > and consistently reflect the healthy influence of Islam in these > areas. Further, it is not given to the best of thinkers to put their > ideas completely into practice, and to see the seeds of their labors > grow and bear fruit, in their own lifetime. Except of course, > Muhammad, peace and blessings of God Almighty be upon him, who not > only preached the most wonderful ideas but also successfully > translated each one of them into practice in his own lifetime. At the > time of his death his teachings were not mere precepts and ideas > straining for fulfillment, but had become the very core of the life > of tens of thousands of perfectly trained individuals, each one of > whom was a marvelous personification of everything that Muhammad > peace and blessings of God Almighty be upon him taught and stood for. > At what other time or place and in relation to what other political, > social, religious system, philosophy or ideology-did the world ever > witness such a perfectly amazing phenomenon? > > Indeed no other system or ideology secular or religious, social or > political, ancient or modern - could ever claim the distinction of > having been put into practice in its fullness and entirety EVEN ONCE > in this world, either before or after the death of its founder. > Except of course ISLAAM, the ideology preached by Muhammad, peace and > blessings of God Almighty be upon him which was established as a > complete way of life by the teacher himself, before he departed from > this world. History bears testimony to this fact and the greatest > skeptics have no option but to concede this point. > > In spite of these amazing achievements and in spite of the countless > absolutely convincing and authentic miracles performed by him and the > phenomenal success which crowned his efforts, he did not for a moment > claim to be God or God's incarnation or Son - but only a human being > who was chosen and ordained by God to be a teacher of truth to man > kind and a complete model and pattern for their actions. > > He was nothing more or less than a human being. But he was a man with > a noble and exalted mission-and his unique mission was to unite > humanity on the worship of ONE AND ONLY GOD and to teach them the way > to honest and upright living in accordance with the laws and commands > of God. He always described himself as A MESSENGER AND SERVANT OF > GOD, and so indeed every single action and movement of his proclaimed > him to be. > > A world which has not hesitated to raise to Divinity individuals > whose very lives and missions have been lost in legend and who > historically speaking did not accomplish half as much-or even one > tenth-as was accomplished by Muhammad, peace and blessings of God > Almighty be upon him should stop to take serious note of this > remarkable man's claim to be God's messenger to mankind. > > Today after the lapse of some 1400 years the life and teachings of > Prophet Muhammad, peace and blessings of God Almighty be upon him, > have survived without the slightest loss, alteration or > interpolation. Today they offer the same undying hope for treating > mankind's many ills which they did when Prophet Muhammad, peace and > blessings of God Almighty be upon him, was alive. This is our honest > claim and this is the inescapable conclusion forced upon us by a > critical and unbiased study of history. > > The least YOU should do as a thinking, sensitive, concerned human > being is to stop for one brief moment and ask yourself: Could it be > that these statements, extraordinary and revolutionary as they sound, > are really true? Supposing they really are true, and you did not know > this man Muhammad, peace and blessings of God Almighty be upon him or > hear about his teachings? Or did not know him well and intimately > enough to be able to benefit from his guidance and example? Isn't it > time you responded to this tremendous challenge and made some effort > to know him? It will not cost you anything but it may well prove to > be the beginning of a completely new era in your life. > > Come, let us make a new discovery of the life of this wonderful man > Muhammad, peace and blessings of God Almighty be upon him the like of > whom never walked on this earth, and whose example and teachings can > change YOUR LIFE and OUR WORLD for the better. May God shower His > choicest blessings upon him! > > Written by S.H. Pasha > > > We advise you visiting : > > This is MOHAMMAD > > http://www.islamway.com/mohammad/?lang=eng > > You Ask & the Quran Answers > http://saaid.net/book/open.php?cat=92&book=1536 > > www.islamtoday.com > > http://islaamvoice.spaces.live.com/ > > > Islam Its Foundations And Concepts > > http://saaid.net/book/open.php?cat=92&book=1896 > > : > > > Who is Muhammad? pbuh > > http://drupalmalaysia.org/Islam/Muhammad >
2067. Re: Can you debate ..!
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 04:18:25 -0000

If you want a debate, post your bullshit on IIDB. This is a speedcubing forum. --- In speedsolvingrubikscube@yahoogroups.com, "truth_of_all" <truth_of_all@...> wrote: > > Can u debate: Is Jesus god? Is the bible the word of God? Is > crucifixion fact or fiction? Do you know the true Paul? What did the > Old Testament say about Jesus? Is Jesus the fake messiah? > > > 1- Where in the bible did Jesus claim to be god? > 2- Where in the bible did Jesus ask to be worshipped? > 3- Where did Jesus say I am God Manifested in flesh? > 4- Where did Jesus mention the original sin? > 5- Where did Jesus say I am the God the Son? > 6- Where did Jesus say that I am God the Word? > 7- Where did Jesus say I am the Second God in Trinity? >
2068. Re: [Speed cubing group] Caltech's Cube Club meeting?
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 07:50:03 -0000

I'm from Irvine, about an hour away from Los Angeles. I'm most likely going to be finding a ride up, possibly flying if I can't. I'll see when the time comes around. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Let me know when you're going to be in town. I'm in Los Angeles too, and > I'll probably be flying to Berkeley. There will probably be people who > drive though... maybe Chris Dzoan? > > -Tyson > > On 3/24/07, sgowal <no_reply@yahoogroups.com> wrote: > > > > Hello everyone, > > > > I will leave my small home country (Switzerland) for 6 months next > > tuesday and I will stay in the Pasadena area during this time. I was > > wondering if any weekly/monthly cubing meeting takes place at Caltech. > > > > I am really looking forward to finally meet some american cubers and I > > hope I can learn a lot from you guys. > > > > See "some of you" very soon, > > > > Sven > > > > PS: Also, is any of the Los Angeles cubers going to Berkeley Spring > > competition? What is the easiest way to get there (plane is around $150)? > > > > > > > > > [Non-text portions of this message have been removed] >
2069. Some Thoughts...
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 09:42:39 -0000

Following the Chattahoochee competition I decide to write this, and then to share with you all. It is hard sometimes to look back at performance at cube tournaments. Before the competition, I practice with an inspired vigor. I tell myself: "I hope this competition is going to be different." But, different how? Not all of us produce the results we expect or hope for. If this happens once, or twice, it is easier to give ourselves the benefit of the doubt: "I just had an off tournament. It happens to best of them." Then suddenly, we realize: "Damn, my 'off tournaments' are actually my normal tournaments." But still, before every one, I tell myself, like others may do: "I hope this competition is going to be different." It's going to be different because I'm going to do well. I'm going to do well because I prepared. And this tragic cycle begins to emerge, and I feel that my efforts are not realized. Then, "I hope this competition is going to be different," turns into, "Why do I bother with this competition?" It's hard to have a positive attitude 100% of the time following failure, unless you're not human. Then I look at the ones who completely swamped my times. And, I ask: "Who the hell are these people?" I have competed seriously for years, and these guys are surpassing my greatest efforts after a fraction of the time. I feel like an ounce of talent would take me a long way - or it is my excuse for these failures. I just don't know how they manage such fantastic results. Ladies and gentleman, Richard Patterson is filled with a lot of envy. I would never undermine the effort of others, but the ratio of time put in and results produced seems off balance. I often find myself fighting this impossible war against the next wave of 'better than me' cubers. It's easy to drown in these feelings of doubt in the midst of performing. Worst of all, this horrible seed can grow into something quite terrible, effecting numerous events. "Why did I come again?" Great question. Again, expanded: "Why did I take time to prepare for, and attend to this event?" It had been just long enough since the last tournament to forget the answer to this question. I'm glad though, I realize it at the right time usually: "I like these people." Our opponents are often our friends. And, the whole time we eagerly applaud the same times that are going to bump us lower in the rankings. The same ones that inspired a bitter envy often share the same sour taste of defeat. A pat on the back after a good time - A pat on the back after a bad time. We're all friends here. A feeling which I would like to relate; I have had the interesting pleasure to make my 3x3 blindfold attempts in tandem with Chris Hardwick's 5x5 blindfold attempts. These attempts, almost inevitably, produce World Records. And he can, and must, do this while I am in the middle of my solves. This is annoying, not because I am blindfolded and solving - It is annoying because I am blindfolded and cannot see his accomplishment (and I'd rather not stop to applaud and risk further encouragment of my 0% completion rate for blindfold solving). This is the first true reflection I've had on these feelings. I won't say anymore: "I hope this competition is going to be different." Instead: "I hope this competition is going to be the same as others." I hope that I continue to try my best. I hope that I continue to find pleasure in the successes of my friends. I hope I prepare better for the next one. :) I applaud the achievements of all of you. But, I think the least important part of these competitions is that which we find in the results. Best Regards, Richard Patterson
2070. Re: Puzzle Auctions
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 09:57:13 -0000

Hi, it's £4.00 to Australia. Please direct all further questions to my ebay page rather than here. Thanks, Dan --- In speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" <dish.painted.blue@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi everyone, > > > > I have got some of my puzzles up for auction on ebay. > > > > I will be adding more in the future, including a tiled 5x5x5. > > > > My items are here - http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > > > Dan H :) > > > Hello! > I'm interested in your 3x3 Speed Cube with Textured Tiles in Mint > Condition. How much is the delivery to Australia? >
2071. Re: Puzzle Auctions
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 10:09:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > I have got some of my puzzles up for auction on ebay. > > I will be adding more in the future, including a tiled 5x5x5. > > My items are here - http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > Dan H :) > Seems like its out of my reach. My budget is 20 Australian Dollars.
2072. One Handed Cubing
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 13:09:05 -0000

When doing a OH solve, are you allowed to put the cube down and then pick it back up? Or is this undefined in the rules? Craig
2073. Re: [Speed cubing group] One Handed Cubing
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 25 Mar 2007 15:27:29 +0200

C1b) During the solve no other body part or the table or any other available object must touch the puzzle. Penalty: disqualification of the solve. C1e) If the competitor drops the puzzle during a solve, the competitor must not do moves until the puzzle has no contact with the surface anymore. Penalty: disqualification of the solve. ----- Original Message ----- From: "Craig Bouchard" <logitewty@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, March 25, 2007 3:09 PM Subject: [Speed cubing group] One Handed Cubing When doing a OH solve, are you allowed to put the cube down and then pick it back up? Or is this undefined in the rules? Craig
2074. Cube Notation Help
From: "e_everett6" <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 13:27:58 -0000

Hey, I'm an intermediate cuber, and I'm trying to learn some new algorithms for the 3x3. However, I don't understand some of the notation. Can anyone explain to me what "x" "y" and "z" are. Also, what is the difference between r2 and R2 or F and f. Thanks, Ethan
2075. Re: Cube Notation Help
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 13:44:08 -0000

Hi Ethan, For detailed explnations of the notation, go to this page - it shuld have everything you need. www.cubestation.co.uk/cubenotation.html DanH :) - In speedsolvingrubikscube@yahoogroups.com, "e_everett6" <ufsports12@...> wrote: > > Hey, > > I'm an intermediate cuber, and I'm trying to learn some new algorithms > for the 3x3. However, I don't understand some of the notation. Can > anyone explain to me what "x" "y" and "z" are. Also, what is the > difference between r2 and R2 or F and f. > > Thanks, > Ethan >
2076. Re: [Speed cubing group] One Handed Cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 16:15:02 +0200

==> realigning one face using the table is illegal. Question : does "drop" includes a notion of "accident" ? (ie. Could you drop something 'voluntarily' ? or it would then be called "let fall" or something like that) Thanks Gilles 25 Mar 2007 06:27:38 -0700, Ron van Bruchem <ron@...>: > > C1b) During the solve no other body part or the table or any other > available > object must touch the puzzle. Penalty: disqualification of the solve. > C1e) If the competitor drops the puzzle during a solve, the competitor > must > not do moves until the puzzle has no contact with the surface anymore. > Penalty: disqualification of the solve. > > ----- Original Message ----- > From: "Craig Bouchard" <logitewty@... <logitewty%40hotmail.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Sunday, March 25, 2007 3:09 PM > Subject: [Speed cubing group] One Handed Cubing > > When doing a OH solve, are you allowed to put the cube down and then pick > it > back up? Or is > this undefined in the rules? > > Craig > > > [Non-text portions of this message have been removed]
2077. Solving the cross
From: "Alberto Rezende Medeiros" <albertorezendemedeiros@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 18:46:05 -0000

Hi guys! I'm really new on speedcubing (started 2 weeks ago). I'm using the layer method and taking about 1 min and a half to solve the cube. I think I'm getting too long to solve the cross. I need to look for each piece and only than put it in correct order. I don't seem to be able to locate and imagine all the moves to solve the cross in the first 15 seconds of analysis. Any clue? thanks in advance Alberto Dell'Isola
2078. Re: Rubik's Cube Convention
From: "mythbusters_human_guinea_pig" <arthur__dent__42@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 20:17:18 -0000

Seattle would be perfect! That would mean I could go to a competition without having to get on a plane or drive all day. I would definitely be there. --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Let's say that hypothetically I was to have a tournament in Seattle, > Washington and I was able to make all your dreams come true. An annual > Rubik's Cube Convention with many sponsors, many competitors, a very > large audience, and an unprecedented amount of prize money. All in the > heart of Seattle... lots of things to do and plenty of rain, well, > sometimes it's sunny :D > > What vendors would you like to see and what types of activities would > interest you? > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > I don't care if you're from Korea, France, Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country that I forgot to mention. I want to know what it > will take to get you to come. > > It may even be possible to pay for the airfare of some big > competitors. The money is here. > > Interested? Please let me know what it will take for you to come down. > > Thanks, > -Chris >
2079. Re: Solving the cross
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 20:36:09 -0000

Don't worry about the 15 seconds for now. Just take your time trying to find the shortest solution you can. The cross is almost always solvable in 7 moves or less and never more than 8. http://www.cubefreak.net/cross.html http://www.cubefreak.net/speedcubing_tips.html http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross --- In speedsolvingrubikscube@yahoogroups.com, "Alberto Rezende Medeiros" <albertorezendemedeiros@...> wrote: > > Hi guys! > > I'm really new on speedcubing (started 2 weeks ago). > I'm using the layer method and taking about 1 min and a half to solve > the cube. > > I think I'm getting too long to solve the cross. I need to look for > each piece and only than put it in correct order. I don't seem to be > able to locate and imagine all the moves to solve the cross in the > first 15 seconds of analysis. Any clue? > > thanks in advance > > Alberto Dell'Isola >
2080. Re: Solving the cross
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 21:32:04 -0000

One thing I sometimes do, is look at the cube, then solve the cross with my eyes closed. This helps me not have to look at the pieces when trying to solve it. Then you do it with your eyes open, but look for the first F2L pair. Joey --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > Don't worry about the 15 seconds for now. Just take your time trying > to find the shortest solution you can. The cross is almost always > solvable in 7 moves or less and never more than 8. > > http://www.cubefreak.net/cross.html > > http://www.cubefreak.net/speedcubing_tips.html > > http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross > > > --- In speedsolvingrubikscube@yahoogroups.com, "Alberto Rezende > Medeiros" <albertorezendemedeiros@> wrote: > > > > Hi guys! > > > > I'm really new on speedcubing (started 2 weeks ago). > > I'm using the layer method and taking about 1 min and a half to > solve > > the cube. > > > > I think I'm getting too long to solve the cross. I need to look for > > each piece and only than put it in correct order. I don't seem to be > > able to locate and imagine all the moves to solve the cross in the > > first 15 seconds of analysis. Any clue? > > > > thanks in advance > > > > Alberto Dell'Isola > > >
2081. Re: [Speed cubing group] Some Thoughts...
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Mar 2007 00:03:03 +0200

....after a minute of silence..... WOW. I didn't know cubers could put feelings on "paper" so well. It is often said that cubers are geeks, doing some strange thing in the dark of night nobody thougt possible. A-social and completely focused on a completely useless hobby. Off course us cubers know better. Without the sharing capabilities of the internet, cubing would have never been where it is today. Tournaments are the ultimate form of our shared hobby. We compete not only against each our self and each other, but also enjoy our shared passion and every great result. I hope you will enjoy many more tournaments ----- Original Message ----- From: richy_jr_2000 To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 25, 2007 11:42 AM Subject: [Speed cubing group] Some Thoughts... Following the Chattahoochee competition I decide to write this, and then to share with you all. It is hard sometimes to look back at performance at cube tournaments. Before the competition, I practice with an inspired vigor. I tell myself: "I hope this competition is going to be different." But, different how? Not all of us produce the results we expect or hope for. If this happens once, or twice, it is easier to give ourselves the benefit of the doubt: "I just had an off tournament. It happens to best of them." Then suddenly, we realize: "Damn, my 'off tournaments' are actually my normal tournaments." But still, before every one, I tell myself, like others may do: "I hope this competition is going to be different." It's going to be different because I'm going to do well. I'm going to do well because I prepared. And this tragic cycle begins to emerge, and I feel that my efforts are not realized. Then, "I hope this competition is going to be different," turns into, "Why do I bother with this competition?" It's hard to have a positive attitude 100% of the time following failure, unless you're not human. Then I look at the ones who completely swamped my times. And, I ask: "Who the hell are these people?" I have competed seriously for years, and these guys are surpassing my greatest efforts after a fraction of the time. I feel like an ounce of talent would take me a long way - or it is my excuse for these failures. I just don't know how they manage such fantastic results. Ladies and gentleman, Richard Patterson is filled with a lot of envy. I would never undermine the effort of others, but the ratio of time put in and results produced seems off balance. I often find myself fighting this impossible war against the next wave of 'better than me' cubers. It's easy to drown in these feelings of doubt in the midst of performing. Worst of all, this horrible seed can grow into something quite terrible, effecting numerous events. "Why did I come again?" Great question. Again, expanded: "Why did I take time to prepare for, and attend to this event?" It had been just long enough since the last tournament to forget the answer to this question. I'm glad though, I realize it at the right time usually: "I like these people." Our opponents are often our friends. And, the whole time we eagerly applaud the same times that are going to bump us lower in the rankings. The same ones that inspired a bitter envy often share the same sour taste of defeat. A pat on the back after a good time - A pat on the back after a bad time. We're all friends here. A feeling which I would like to relate; I have had the interesting pleasure to make my 3x3 blindfold attempts in tandem with Chris Hardwick's 5x5 blindfold attempts. These attempts, almost inevitably, produce World Records. And he can, and must, do this while I am in the middle of my solves. This is annoying, not because I am blindfolded and solving - It is annoying because I am blindfolded and cannot see his accomplishment (and I'd rather not stop to applaud and risk further encouragment of my 0% completion rate for blindfold solving). This is the first true reflection I've had on these feelings. I won't say anymore: "I hope this competition is going to be different." Instead: "I hope this competition is going to be the same as others." I hope that I continue to try my best. I hope that I continue to find pleasure in the successes of my friends. I hope I prepare better for the next one. :) I applaud the achievements of all of you. But, I think the least important part of these competitions is that which we find in the results. Best Regards, Richard Patterson [Non-text portions of this message have been removed]
2082. Re: [Speed cubing group] Some Thoughts...
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 22:54:44 -0000

you are so very right Arnoud, without the ability to share my experience about cubing (and sometimes other stuff) with other people who have the same hobby I never would've started cubing in the first place... --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > ....after a minute of silence..... WOW. I didn't know cubers could put feelings on "paper" so well. > > It is often said that cubers are geeks, doing some strange thing in the dark of night nobody thougt possible. A-social and completely focused on a completely useless hobby. > > Off course us cubers know better. Without the sharing capabilities of the internet, cubing would have never been where it is today. Tournaments are the ultimate form of our shared hobby. We compete not only against each our self and each other, but also enjoy our shared passion and every great result. > > I hope you will enjoy many more tournaments > > ----- Original Message ----- > From: richy_jr_2000 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 25, 2007 11:42 AM > Subject: [Speed cubing group] Some Thoughts... > > > Following the Chattahoochee competition I decide to write this, and > then to share with you all. > > It is hard sometimes to look back at performance at cube > tournaments. Before the competition, I practice with an inspired > vigor. > > I tell myself: "I hope this competition is going to be different." > > But, different how? > > Not all of us produce the results we expect or hope for. If this > happens once, or twice, it is easier to give ourselves the benefit > of the doubt: "I just had an off tournament. It happens to best of > them." Then suddenly, we realize: "Damn, my 'off tournaments' are > actually my normal tournaments." > > But still, before every one, I tell myself, like others may do: > > "I hope this competition is going to be different." > > It's going to be different because I'm going to do well. I'm going > to do well because I prepared. And this tragic cycle begins to > emerge, and I feel that my efforts are not realized. Then, "I hope > this competition is going to be different," turns into, "Why do I > bother with this competition?" It's hard to have a positive > attitude 100% of the time following failure, unless you're not human. > > Then I look at the ones who completely swamped my times. And, I > ask: "Who the hell are these people?" I have competed seriously > for years, and these guys are surpassing my greatest efforts after a > fraction of the time. I feel like an ounce of talent would take me > a long way - or it is my excuse for these failures. I just don't > know how they manage such fantastic results. Ladies and gentleman, > Richard Patterson is filled with a lot of envy. > > I would never undermine the effort of others, but the ratio of time > put in and results produced seems off balance. I often find myself > fighting this impossible war against the next wave of 'better than > me' cubers. > > It's easy to drown in these feelings of doubt in the midst of > performing. Worst of all, this horrible seed can grow into > something quite terrible, effecting numerous events. "Why did I > come again?" Great question. Again, expanded: "Why did I take time > to prepare for, and attend to this event?" It had been just long > enough since the last tournament to forget the answer to this > question. I'm glad though, I realize it at the right time usually: > > "I like these people." > > Our opponents are often our friends. And, the whole time we eagerly > applaud the same times that are going to bump us lower in the > rankings. The same ones that inspired a bitter envy often share the > same sour taste of defeat. A pat on the back after a good time - A > pat on the back after a bad time. We're all friends here. > > A feeling which I would like to relate; I have had the interesting > pleasure to make my 3x3 blindfold attempts in tandem with Chris > Hardwick's 5x5 blindfold attempts. These attempts, almost > inevitably, produce World Records. And he can, and must, do this > while I am in the middle of my solves. This is annoying, not > because I am blindfolded and solving - It is annoying because I am > blindfolded and cannot see his accomplishment (and I'd rather not > stop to applaud and risk further encouragment of my 0% completion > rate for blindfold solving). > > This is the first true reflection I've had on these feelings. I > won't say anymore: > > "I hope this competition is going to be different." > > Instead: > > "I hope this competition is going to be the same as others." > > I hope that I continue to try my best. I hope that I continue to > find pleasure in the successes of my friends. I hope I prepare > better for the next one. :) > > I applaud the achievements of all of you. But, I think the least > important part of these competitions is that which we find in the > results. > > Best Regards, > > Richard Patterson > > > > > > [Non-text portions of this message have been removed] >
2083. Hollow corner pieces
From: Alfredo Jahn <alfredojahn@...>
To: SpeedSolvingRubiksCube <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 25 Mar 2007 18:20:17 -0500

I recently picked up an old cube on ebay. It has the blue side across from the yellow face. It seems pretty stiff. I was thinking about taking it apart, which I haven't been able to yet; afraid I'll break it :-) Anyway, after closer inspection, I found that some of the corner pieces appear to be hollow. Is this normal? I would think that it would be hard to lubricate them if they are hollow like that. Did I just get a bad or messed up cube? The other newer cubes, the ones where the stickers curl up and fall off, are all solid on the inside. See picture at: http://homepage.mac.com/alfredojahn/cube/hollow.jpg Thanks, Alfredo [Non-text portions of this message have been removed]
2084. bigcubes is sleeping
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Mar 2007 16:40:15 -0700 (PDT)

today i am moving bigcubes.com over to a new virtual dedicated server and i just thought i'd let anyone that cares know that there will probably be some downtime involved, but not more than a couple hours. --------------------------------- No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. [Non-text portions of this message have been removed]
2085. Re: Hollow corner pieces
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 00:02:31 -0000

I know that ones that you can buy at places like a dollar store have some hollow so you might of got ripped off. how much did you pay for it? Patrick cubeworld.co.nr --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn <alfredojahn@...> wrote: > > I recently picked up an old cube on ebay. It has the blue side across > from the yellow face. > It seems pretty stiff. I was thinking about taking it apart, which I > haven't been able to yet; > afraid I'll break it :-) Anyway, after closer inspection, I found > that some of the corner pieces > appear to be hollow. > > Is this normal? I would think that it would be hard to lubricate them > if they are hollow > like that. Did I just get a bad or messed up cube? The other newer > cubes, the ones > where the stickers curl up and fall off, are all solid on the inside. > > See picture at: http://homepage.mac.com/alfredojahn/cube/hollow.jpg > > Thanks, > Alfredo > > [Non-text portions of this message have been removed] >
2086. Re: Hollow corner pieces
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 00:23:35 -0000

I only paid about $12 plus shiping. I thought that since the logo on the white side looked like the older logo, it was original. They said it was original from the 1980s. They probably got it at a garage sale and thought it was. The stickers look like vinyl, not those new crappy stickers that roll up and fall off. I hate those things. I just ordered a Studio cube from Hungary. Hope that one is better. Thanks for the info. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > I know that ones that you can buy at places like a dollar store have > some hollow so you might of got ripped off. how much did you pay for > it? > > Patrick > cubeworld.co.nr > > --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn > <alfredojahn@> wrote: > > > > I recently picked up an old cube on ebay. It has the blue side > across > > from the yellow face. > > It seems pretty stiff. I was thinking about taking it apart, which > I > > haven't been able to yet; > > afraid I'll break it :-) Anyway, after closer inspection, I found > > that some of the corner pieces > > appear to be hollow. > > > > Is this normal? I would think that it would be hard to lubricate > them > > if they are hollow > > like that. Did I just get a bad or messed up cube? The other > newer > > cubes, the ones > > where the stickers curl up and fall off, are all solid on the > inside. > > > > See picture at: http://homepage.mac.com/alfredojahn/cube/hollow.jpg > > > > Thanks, > > Alfredo > > > > [Non-text portions of this message have been removed] > > >
2087. Australian Cubers required
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 07:30:26 -0000

Hi all, Are there any cubers from Australia who would be interested in doing some paid demonstration work? If so, please email me on dan@cubestation.co.uk Thanks, DanH
2088. Re: Australian Cubers required
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 07:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Are there any cubers from Australia who would be interested in doing > some paid demonstration work? If so, please email me on > dan@... > > Thanks, > DanH > Hi Dan! I'm VERY interested in this but i'm only 11. It mainly depends on where this is going to happen.
2089. Re: Australian Cubers required
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 07:34:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Are there any cubers from Australia who would be interested in doing > some paid demonstration work? If so, please email me on > dan@... > > Thanks, > DanH > Hi Dan! I am VERY interested but, i'm only 11. It depends on where mainly.
2090. Re: [Speed cubing group] One Handed Cubing
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 07:47:14 -0000

Hi :-) Personally i think using the table for aligning purposes should be allowed. It's allowed for normal speedcubing. So as long as the table is not used as support for twisting (faster) and "table-alignment" is not used excessively i don't see any problems with it. I use it frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do than "table-alignment"! Im not a OH cuber so i might not have any saying in this. I'm generally in favor of liberal rules :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > ==> realigning one face using the table is illegal. > > Question : does "drop" includes a notion of "accident" ? (ie. Could you drop > something 'voluntarily' ? or it would then be called "let fall" or something > like that) > > > Thanks > > Gilles > > > 25 Mar 2007 06:27:38 -0700, Ron van Bruchem <ron@...>: > > > > C1b) During the solve no other body part or the table or any other > > available > > object must touch the puzzle. Penalty: disqualification of the solve. > > C1e) If the competitor drops the puzzle during a solve, the competitor > > must > > not do moves until the puzzle has no contact with the surface anymore. > > Penalty: disqualification of the solve. > > > > ----- Original Message ----- > > From: "Craig Bouchard" <logitewty@... <logitewty%40hotmail.com>> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > > > Sent: Sunday, March 25, 2007 3:09 PM > > Subject: [Speed cubing group] One Handed Cubing > > > > When doing a OH solve, are you allowed to put the cube down and then pick > > it > > back up? Or is > > this undefined in the rules? > > > > Craig > > > > > > > > > [Non-text portions of this message have been removed] >
2091. Re: Hollow corner pieces
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 08:09:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > I know that ones that you can buy at places like a dollar store have > some hollow so you might of got ripped off. how much did you pay for > it? > > Patrick > cubeworld.co.nr 1. Those cubie walls look way too thick for a cheapo dollar store cube. 2. It's "might've", not "might of". It's never too late to learn reading and writing correctly, I believe. Good luck! Cheers! Stefan
2092. Re: [Speed cubing group] One Handed Cubing
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 11:14:59 -0000

Personally, I think using the table for any purpose should be allowed, no restriction, since it is used for normal speedcubing (I know someone who can't solve a Megaminx in competitions without a table). Why is it forbidden? I don't know. If you can't use the table, let's be logical and forbid using the floor in feet cubing. It's the same kind of disability simulation. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Personally i think using the table for aligning purposes should be > allowed. It's allowed for normal speedcubing. So as long as the table > is not used as support for twisting (faster) and "table-alignment" is > not used excessively i don't see any problems with it. I use it > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > than "table-alignment"! Im not a OH cuber so i might not have any > saying in this. I'm generally in favor of liberal rules :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > ==> realigning one face using the table is illegal. > > > > Question : does "drop" includes a notion of "accident" ? (ie. Could > you drop > > something 'voluntarily' ? or it would then be called "let fall" or > something > > like that) > > > > > > Thanks > > > > Gilles > > > > > > 25 Mar 2007 06:27:38 -0700, Ron van Bruchem <ron@>: > > > > > > C1b) During the solve no other body part or the table or any > other > > > available > > > object must touch the puzzle. Penalty: disqualification of the > solve. > > > C1e) If the competitor drops the puzzle during a solve, the > competitor > > > must > > > not do moves until the puzzle has no contact with the surface > anymore. > > > Penalty: disqualification of the solve. > > > > > > ----- Original Message ----- > > > From: "Craig Bouchard" <logitewty@ <logitewty%40hotmail.com>> > > > To: > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > > > > > Sent: Sunday, March 25, 2007 3:09 PM > > > Subject: [Speed cubing group] One Handed Cubing > > > > > > When doing a OH solve, are you allowed to put the cube down and > then pick > > > it > > > back up? Or is > > > this undefined in the rules? > > > > > > Craig > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2093. Re: One Handed Cubing
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 11:27:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > (I know > someone who can't solve a Megaminx in competitions without a table). What? Why? Who? > If you can't use the table, let's be logical and forbid using the > floor in feet cubing. Man I'd like to watch that. Cheers! Stefan
2094. these new DIY cubes
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 12:48:24 -0000

Hi all, There are so many types of DIY cubes on these new sites, 9spuzzles, cube4you, etc etc. Does anybody have a really good definitive answer as to which is the best type for speedcubing? Ron told me that type C are best from cube4you, but are all type c's, b's, and a's the same on each site? I've heard other people say they like type a's better... argh im confused! Any recommmendations? Dan :)
2095. Re: these new DIY cubes
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 13:04:04 -0000

And while we're on it, what's the official view of these cubes? I assume they're not genuine Rubik, since they are so cheap, will they be allowed in World Champs for example? If they are genuine Rubik, please correct me. Dan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > There are so many types of DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does anybody have a really good definitive answer > as to which is the best type for speedcubing? > > Ron told me that type C are best from cube4you, but are all type c's, > b's, and a's the same on each site? I've heard other people say they > like type a's better... argh im confused! > > Any recommmendations? > > Dan :) >
2096. Re: [Speed cubing group] One Handed Cubing
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 13:49:23 -0000

> Personally i think using the table for aligning purposes should be > allowed. It's allowed for normal speedcubing. So as long as the table > is not used as support for twisting (faster) and "table-alignment" is > not used excessively i don't see any problems with it. I use it > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > than "table-alignment"! Im not a OH cuber so i might not have any > saying in this. I'm generally in favor of liberal rules :D I think the reason they have this rule (and also the one-handed inspection rule) is that they want to make a one-handed solve feel and look totally one-handed - you can only use that hand, and no other objects or body parts can even touch the cube while you're making turns. The question is, if someone said that they could solve it one-handed, and they used the table, would you hold it against them? On the other hand, I also think that it should be changed. I mean, the table's there, why not be able to use it! It's not "one-handed in the air", just "one-handed"...
2097. Re: [Speed cubing group] One Handed Cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 15:59:49 +0200

>On the other hand, I also think that it should be changed. I mean, the >table's there, why not be able to use it! It's not "one-handed in the >air", just "one-handed"... nor is it "one-handed with the help of the table". Anyway, I think that solving using the table is not the best solution to solve a puzzle in the fastest way. This is does not mean that it should be forbidden but any competitor should avoid using it if he or she wants to be the fastest in the world ! Gilles 26 Mar 2007 06:49:39 -0700, Michael Gottlieb <mzrg@...>: > > > Personally i think using the table for aligning purposes should be > > allowed. It's allowed for normal speedcubing. So as long as the table > > is not used as support for twisting (faster) and "table-alignment" is > > not used excessively i don't see any problems with it. I use it > > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > > than "table-alignment"! Im not a OH cuber so i might not have any > > saying in this. I'm generally in favor of liberal rules :D > > I think the reason they have this rule (and also the one-handed > inspection rule) is that they want to make a one-handed solve feel and > look totally one-handed - you can only use that hand, and no other > objects or body parts can even touch the cube while you're making > turns. The question is, if someone said that they could solve it > one-handed, and they used the table, would you hold it against them? > > On the other hand, I also think that it should be changed. I mean, the > table's there, why not be able to use it! It's not "one-handed in the > air", just "one-handed"... > > > [Non-text portions of this message have been removed]
2098. Re: [Speed cubing group] One Handed Cubing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 11:14:34 -0300 (ART)

What do you guys want to do with the table? for "alignment purposes" it's easy...if the cube is misaligned, just use the table to align it when you put it down before start solving...but...what else would you want the table to? Pedro Michael Gottlieb <mzrg@...> escreveu: > Personally i think using the table for aligning purposes should be > allowed. It's allowed for normal speedcubing. So as long as the table > is not used as support for twisting (faster) and "table-alignment" is > not used excessively i don't see any problems with it. I use it > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > than "table-alignment"! Im not a OH cuber so i might not have any > saying in this. I'm generally in favor of liberal rules :D I think the reason they have this rule (and also the one-handed inspection rule) is that they want to make a one-handed solve feel and look totally one-handed - you can only use that hand, and no other objects or body parts can even touch the cube while you're making turns. The question is, if someone said that they could solve it one-handed, and they used the table, would you hold it against them? On the other hand, I also think that it should be changed. I mean, the table's there, why not be able to use it! It's not "one-handed in the air", just "one-handed"... __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2099. Re: these new DIY cubes
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 14:28:37 -0000

Hey, I'm not sure the official view, but I can hopefully answer the first question. >From cube4you's forum, there is a post here about it: http://bbs.cube4you.com/thread-38-1-1.html . Rubik (owner of cube4you) says: "a is better than c , c is better than b , I think so but b is cheap than a and c , and with a paper box c is just like the Rubik's black diykit" Basically, A is the best and most expensive. C is next, while being a little cheaper, and B is the worst quality (but still not poor quality.) Yes, I have heard that Ron says that C are the best. I've talked to Rubik on MSN, and Finder, and they say that C is good, but A is probably better. I have a handful of As, and I think they're top notch. I've lubricated them with CRC silicone lubricant, and I'm VERY pleased with them. I cannot compare to rubiks.com, or type Cs, but once I get each I will take pictures and explain differences. I believe I read somewhere that Ron accidentally confused C with A, but I am not sure. I think it's best to ask Ron. I plan on buying Cs from cube4you and doing an intelligent review on twistypuzzle's forum. As of my standing right now, I was more pleased with my 9spuzzles.com order. They come with two sets of stickers instead of one (PVC stickers, sadly not the quality of cubesmith), "sticker" pads for applying them squarely, and his prices are cheaper. If you buy 5+, 20+, 50+, or 100+, you get discounts for each bracket. Doesn't make any sense to buy 19 when 20 is cheaper. Hopefully that helps, Cheers, Mike Carroll
2100. Re: these new DIY cubes
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 14:36:25 -0000

Thanks Mike, that is a great and comprehensive answer. I'll look forward to hearing other thoughts. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > Hey, > > I'm not sure the official view, but I can hopefully answer the first > question. > > From cube4you's forum, there is a post here about it: > http://bbs.cube4you.com/thread-38-1-1.html . Rubik (owner of > cube4you) says: "a is better than c , c is better than b , I think so > but b is cheap than a and c , and with a paper box c is just like the > Rubik's black diykit" > > Basically, A is the best and most expensive. C is next, while being a > little cheaper, and B is the worst quality (but still not poor quality.) > > Yes, I have heard that Ron says that C are the best. I've talked to > Rubik on MSN, and Finder, and they say that C is good, but A is > probably better. I have a handful of As, and I think they're top > notch. I've lubricated them with CRC silicone lubricant, and I'm VERY > pleased with them. I cannot compare to rubiks.com, or type Cs, but > once I get each I will take pictures and explain differences. > > I believe I read somewhere that Ron accidentally confused C with A, > but I am not sure. I think it's best to ask Ron. > > I plan on buying Cs from cube4you and doing an intelligent review on > twistypuzzle's forum. > > As of my standing right now, I was more pleased with my 9spuzzles.com > order. They come with two sets of stickers instead of one (PVC > stickers, sadly not the quality of cubesmith), "sticker" pads for > applying them squarely, and his prices are cheaper. If you buy 5+, > 20+, 50+, or 100+, you get discounts for each bracket. Doesn't make > any sense to buy 19 when 20 is cheaper. > > Hopefully that helps, > > Cheers, > > Mike Carroll >
2101. Re: [Speed cubing group] One Handed Cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 16:40:58 +0200

if you want to do U but turn it accidently by 95° instead of 90°, then it is misalgned and very annoying if you want to have an overall good time Gilles 26 Mar 2007 07:16:12 -0700, Pedro <pedrosino1@...>: > > What do you guys want to do with the table? for "alignment purposes" > it's easy...if the cube is misaligned, just use the table to align it when > you put it down before start solving...but...what else would you want the > table to? > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: > > Personally i think using the table for aligning purposes should be > > allowed. It's allowed for normal speedcubing. So as long as the table > > is not used as support for twisting (faster) and "table-alignment" is > > not used excessively i don't see any problems with it. I use it > > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > > than "table-alignment"! Im not a OH cuber so i might not have any > > saying in this. I'm generally in favor of liberal rules :D > > I think the reason they have this rule (and also the one-handed > inspection rule) is that they want to make a one-handed solve feel and > look totally one-handed - you can only use that hand, and no other > objects or body parts can even touch the cube while you're making > turns. The question is, if someone said that they could solve it > one-handed, and they used the table, would you hold it against them? > > On the other hand, I also think that it should be changed. I mean, the > table's there, why not be able to use it! It's not "one-handed in the > air", just "one-handed"... > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2102. anyone live in the maryland/virginia area?
From: "achoip" <achoip@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 15:18:04 -0000

hey, my name's andrew and im looking for a mentor for my graduation project, which i am doing on the rubik's cube. i was wondering if anyone lived in the maryland/virginia area and would be willing to meet with me as a mentor. any help would be greatly appreciated. thanks.
2103. Re: these new DIY cubes
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 15:21:19 -0000

Hmm, dunno if they are legal at WC, it is hard to tell them apart from rubiks DIY's, maybe if you disassemble them. But certainly the judges don't do that right? --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Thanks Mike, that is a great and comprehensive answer. > > I'll look forward to hearing other thoughts. > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > <TranceRiver@> wrote: > > > > Hey, > > > > I'm not sure the official view, but I can hopefully answer the first > > question. > > > > From cube4you's forum, there is a post here about it: > > http://bbs.cube4you.com/thread-38-1-1.html . Rubik (owner of > > cube4you) says: "a is better than c , c is better than b , I think so > > but b is cheap than a and c , and with a paper box c is just like the > > Rubik's black diykit" > > > > Basically, A is the best and most expensive. C is next, while being a > > little cheaper, and B is the worst quality (but still not poor quality.) > > > > Yes, I have heard that Ron says that C are the best. I've talked to > > Rubik on MSN, and Finder, and they say that C is good, but A is > > probably better. I have a handful of As, and I think they're top > > notch. I've lubricated them with CRC silicone lubricant, and I'm VERY > > pleased with them. I cannot compare to rubiks.com, or type Cs, but > > once I get each I will take pictures and explain differences. > > > > I believe I read somewhere that Ron accidentally confused C with A, > > but I am not sure. I think it's best to ask Ron. > > > > I plan on buying Cs from cube4you and doing an intelligent review on > > twistypuzzle's forum. > > > > As of my standing right now, I was more pleased with my 9spuzzles.com > > order. They come with two sets of stickers instead of one (PVC > > stickers, sadly not the quality of cubesmith), "sticker" pads for > > applying them squarely, and his prices are cheaper. If you buy 5+, > > 20+, 50+, or 100+, you get discounts for each bracket. Doesn't make > > any sense to buy 19 when 20 is cheaper. > > > > Hopefully that helps, > > > > Cheers, > > > > Mike Carroll > > >
2104. Re: these new DIY cubes
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 15:36:45 -0000

> There are so many types of DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does anybody have a really good definitive answer > as to which is the best type for speedcubing? Hi Dan, I got some from 9spuzzles a few weeks ago and I was suprised how good they turn, even without lubrication. WITH lube, they are the best cube I always had (but I had not that much, so that might not mean anything). Besides, they are really cheap. On the 9spuzzles website, there is a subcategory of 3x3 DIYkit which is called "Best for speedcubing". I think it is category "A", which is the one I ordered. I will bring mine to German Open Championship 2007. I read from the competitors list that you will be there, so if you want to, I can show you then.. Flo
2105. Re: [Speed cubing group] Rubik's Cube Convention
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 16:49:16 -0000

Hey Chris -- Yknow, where you might be heading with this is having 2009 World Championships be in Seattle. If you're working on big sponsors and a big event, what's bigger than World Championships. Perhaps the 2008 competition could be a "warm-up" in terms of planning, media, sponsors, etc. Maybe if you work it as a package of events (good size in 2008, Worlds in 2009), the sponsors might be even more interested. just a thought, yeff --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > Thank you everyone for your input so far, it's much appreciated. This > multi-day event is in the planning for late 2008 or maybe even 2009. I don't > want to conflict with the current scheduling of the international > competition.
2106. Re: [Speed cubing group] these new DIY cubes
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 26 Mar 2007 19:26:10 +0200

Hi Dan, Yes, the good type is type a). See http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913 The problem was that I ordered a DIY kit of all three types. It doesn't say on the bag which type is which. From the pictures on cube4you.com I thought the good type was type c). But it is definitely a). Have fun, Ron ----- Original Message ----- From: "Dan" <dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 26, 2007 2:48 PM Subject: [Speed cubing group] these new DIY cubes Hi all, There are so many types of DIY cubes on these new sites, 9spuzzles, cube4you, etc etc. Does anybody have a really good definitive answer as to which is the best type for speedcubing? Ron told me that type C are best from cube4you, but are all type c's, b's, and a's the same on each site? I've heard other people say they like type a's better... argh im confused! Any recommmendations? Dan :)
2107. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 10:44:11 -0700

I'm in Pittsburgh... which is kind of far away. That and I'm only a freshman in college. But if that doesn't matter, I'd still be willing to help. -Evan Until next time, Happy Cubing http://www.deepcube.net On 3/26/07, achoip <achoip@...> wrote: > > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. > > > [Non-text portions of this message have been removed]
2108. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 19:13:14 -0000

Hi Andrew I live in Gaithersburg, MD. I am an 18 yr old senior in high school and I solve the Rubik's cube in about 18-19 seconds. I may be able to help you if you want. :) > > I'm in Pittsburgh... which is kind of far away. That and I'm only a > freshman in college. But if that doesn't matter, I'd still be willing to > help. > > -Evan > > Until next time, Happy Cubing > http://www.deepcube.net > > On 3/26/07, achoip <achoip@...> wrote: > > > > hey, my name's andrew and im looking for a mentor for my graduation > > project, which i am doing on the rubik's cube. i was wondering if > > anyone lived in the maryland/virginia area and would be willing to meet > > with me as a mentor. any help would be greatly appreciated. thanks. > > > > > > > > > [Non-text portions of this message have been removed] >
2109. Re: [Speed cubing group] One Handed Cubing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 16:25:38 -0300 (ART)

I know...that's really bad...almost all my turns are not "accurate"...haha...keep having to "tap" the faces... but...what I meant is...what can you do with the table during the solve? is that any help? I guess you'll just go slower... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: if you want to do U but turn it accidently by 95° instead of 90°, then it is misalgned and very annoying if you want to have an overall good time Gilles 26 Mar 2007 07:16:12 -0700, Pedro <pedrosino1@...>: > > What do you guys want to do with the table? for "alignment purposes" > it's easy...if the cube is misaligned, just use the table to align it when > you put it down before start solving...but...what else would you want the > table to? > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: > > Personally i think using the table for aligning purposes should be > > allowed. It's allowed for normal speedcubing. So as long as the table > > is not used as support for twisting (faster) and "table-alignment" is > > not used excessively i don't see any problems with it. I use it > > frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do > > than "table-alignment"! Im not a OH cuber so i might not have any > > saying in this. I'm generally in favor of liberal rules :D > > I think the reason they have this rule (and also the one-handed > inspection rule) is that they want to make a one-handed solve feel and > look totally one-handed - you can only use that hand, and no other > objects or body parts can even touch the cube while you're making > turns. The question is, if someone said that they could solve it > one-handed, and they used the table, would you hold it against them? > > On the other hand, I also think that it should be changed. I mean, the > table's there, why not be able to use it! It's not "one-handed in the > air", just "one-handed"... > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2110. Re: One Handed Cubing
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 19:34:56 -0000

Hi Frank! That ambidexterity might explain your exceptional big cube abilities !! :D Very impressive :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Frank" <ephem825@...> wrote: > > Hey All, > > I have recently gotten interested in one handed solving, mainly to > develop more dexterity in my fingers. I just took an average with > my right hand, which came out to 53.04, and then another with my > left hand, which came out to 56.07. I am curious if you other one > handed solvers (ahem.. Chris H) have similar dexterity with either > hand. > > Frank >
2111. Rubik's Cube trophies
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 22:05:48 -0000

I want to have trophies made for the Rutgers tournament. Does anybody know what price range I should expect or even where I could find a trophy in the shape of a cube? Bob
2112. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Mar 2007 00:25:04 +0200

Evan, I am glad you are still alive :) I am still using your intermediate method because you haven't updated your site in ages. If you are not goint to be his mentor, please spend some time on your site: "November 27, 2005 Ok, I know I keep saying it, but this time I really mean it. The advanced solution is almost ready. The very latest it will be up is Sunday, December 18, 2005. I really really really mean it this time. Until next time, happy Cubing! ----- Original Message ----- From: Evan Gates To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 26, 2007 7:44 PM Subject: Re: [Speed cubing group] anyone live in the maryland/virginia area? I'm in Pittsburgh... which is kind of far away. That and I'm only a freshman in college. But if that doesn't matter, I'd still be willing to help. -Evan Until next time, Happy Cubing http://www.deepcube.net On 3/26/07, achoip <achoip@...> wrote: > > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
2113. Re: [Speed cubing group] Australian Cubers required
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Mar 2007 00:27:12 +0200

Common Peter and Jasmine... prove you are truly Australian or forfeit al your continental records :-} ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 26, 2007 9:30 AM Subject: [Speed cubing group] Australian Cubers required Hi all, Are there any cubers from Australia who would be interested in doing some paid demonstration work? If so, please email me on dan@... Thanks, DanH [Non-text portions of this message have been removed]
2114. Re: [Speed cubing group] these new DIY cubes
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 21:37:42 -0400

Hey, I'm pretty sure they're legal at competitions. The 2007 rules are changed a bit and from 3a... 3a)Cube puzzles are puzzles similar to Rubik's Cube which enable sequential movement of the sides to solve the puzzle, like a 3x3x3 cube, 4x4x4 cube, Megaminx or Square-1. I'm pretty sure any brand puzzle can be used. Also, I was able to use my eastsheen cube at the Chattahoochee competition, so you can almost certainly use those cubes at competitions. Ethan On 3/26/07, Ron van Bruchem <ron@...> wrote: > > Hi Dan, > > Yes, the good type is type a). > See > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913 > > The problem was that I ordered a DIY kit of all three types. It doesn't > say > on the bag which type is which. From the pictures on cube4you.com I > thought > the good type was type c). But it is definitely a). > > Have fun, > > Ron > > ----- Original Message ----- > From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Monday, March 26, 2007 2:48 PM > Subject: [Speed cubing group] these new DIY cubes > > Hi all, > > There are so many types of DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does anybody have a really good definitive answer > as to which is the best type for speedcubing? > > Ron told me that type C are best from cube4you, but are all type c's, > b's, and a's the same on each site? I've heard other people say they > like type a's better... argh im confused! > > Any recommmendations? > > Dan :) > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
2115. Re: Rubik's Cube trophies
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 02:04:06 -0000

Turns out I probably won't be coming. Dad is in Vancouver...so I'd have to drive myself... --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I want to have trophies made for the Rutgers tournament. Does anybody > know what price range I should expect or even where I could find a > trophy in the shape of a cube? > > Bob >
2116. Re: anyone live in the maryland/virginia area?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 02:22:16 -0000

I live in the Northern Virginia area and average around 18/19 seconds. Perhaps I could help too. :) --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@...> wrote: > > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. >
2117. Re: [Speed cubing group] these new DIY cubes
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Mar 2007 23:33:10 -0300 (ART)

I guess they meant at WC, which, if I'm not wrong, is sponsored by Seven Towns...on last one only Rubik brand cubes were allowed... Pedro "Ethan E." <ufsports12@...> escreveu: Hey, I'm pretty sure they're legal at competitions. The 2007 rules are changed a bit and from 3a... 3a)Cube puzzles are puzzles similar to Rubik's Cube which enable sequential movement of the sides to solve the puzzle, like a 3x3x3 cube, 4x4x4 cube, Megaminx or Square-1. I'm pretty sure any brand puzzle can be used. Also, I was able to use my eastsheen cube at the Chattahoochee competition, so you can almost certainly use those cubes at competitions. Ethan On 3/26/07, Ron van Bruchem <ron@...> wrote: > > Hi Dan, > > Yes, the good type is type a). > See > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913 > > The problem was that I ordered a DIY kit of all three types. It doesn't > say > on the bag which type is which. From the pictures on cube4you.com I > thought > the good type was type c). But it is definitely a). > > Have fun, > > Ron > > ----- Original Message ----- > From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Monday, March 26, 2007 2:48 PM > Subject: [Speed cubing group] these new DIY cubes > > Hi all, > > There are so many types of DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does anybody have a really good definitive answer > as to which is the best type for speedcubing? > > Ron told me that type C are best from cube4you, but are all type c's, > b's, and a's the same on each site? I've heard other people say they > like type a's better... argh im confused! > > Any recommmendations? > > Dan :) > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2118. Re: [Speed cubing group] Australian Cubers required
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 05:16:30 +0100

I'm so behind on cube emails!! The word 'Australian' in the subject line just happened to catch my attention so I checked this thread (still way behind on many other threads). I'm always interested in cube media/demo stuff, but I'm guessing if Dan H is asking then it's something in the UK? I moved to the US earlier this year, so unfortunately will miss out on the UK cube action for now. :( Anyway, Dan, if there's anything I can help with from the US, let me know!! :) Jasmine On 26 Mar 2007 15:27:19 -0700, "Arnaud van Galen" <avgalen@...> said: > Common Peter and Jasmine... prove you are truly Australian or forfeit al > your continental records :-} > > > > ----- Original Message ----- > From: Dan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 26, 2007 9:30 AM > Subject: [Speed cubing group] Australian Cubers required > > > Hi all, > > Are there any cubers from Australia who would be interested in doing > some paid demonstration work? If so, please email me on > dan@... > > Thanks, > DanH > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - The professional email service
2119. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 05:21:44 +0100

Just skimmed some more message subject lines and here's another that caught my attention, coincidentally also due to geography. As I just mentioned in my post a few minutes ago, I've moved from the UK to the US, so a loooong way from Dan H. However, where I've moved to in the US is quite near you. I'm in Arlington, VA. Jasmine On Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...> said: > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. > -- http://www.fastmail.fm - mmm... Fastmail...
2120. Re: anyone live in the maryland/virginia area?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 04:27:45 -0000

With any luck I will be living in that area within a few weeks. I'll post when I get up there and if you're still interested, let me know. Regardless I'd love to meet fellow cubers in person (Dallas Tourney was my last opportunity). Surely that area has a more lively cube community than the Oklahoma region :/ -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@...> wrote: > > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. >
2121. Re: Rubik's Cube trophies
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 04:32:57 -0000

If you pay for my gas and time, I'd be willing to come pick you up and we could go road trippin' together. (Assuming I get my new passport in time.) You can drive too right? Also, what's wrong with driving yourself? Too long and boring? Well I'm pretty fun to have around on road trips I've been told. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Turns out I probably won't be coming. Dad is in Vancouver...so I'd have to drive myself... >
2122. Re: [Speed cubing group] Australian Cubers required
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 04:37:44 -0000

If you don't mind me asking, roughly where in the US? I try my best to keep track of all the US cubers. On a sidenote, is anyone reading this from the Denver area or know a cuber who is? I might need a favor. -Doug > I moved to the US earlier this year, so unfortunately will miss out on the UK cube action for now. > :( > > Anyway, Dan, if there's anything I can help with from the US, let me > know!! :) > > Jasmine >
2123. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 04:40:11 -0000

Doh! This is why I should read all posts before making a new one. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Just skimmed some more message subject lines and here's another that > caught my attention, coincidentally also due to geography. As I just > mentioned in my post a few minutes ago, I've moved from the UK to the > US, so a loooong way from Dan H. However, where I've moved to in the US > is quite near you. I'm in Arlington, VA. > > Jasmine >
2124. Re: Australian Cubers required
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 05:36:58 -0000

Hello, Yeah I did mention to the guy that his best potential Australian demonstrator was working in the US right now ;) The event is taking place in Oz as far as I know, but unfortunately my contact didn't have the budget to fly me over etc. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I'm so behind on cube emails!! The word 'Australian' in the subject line > just happened to catch my attention so I checked this thread (still way > behind on many other threads). > > I'm always interested in cube media/demo stuff, but I'm guessing if Dan > H is asking then it's something in the UK? I moved to the US earlier > this year, so unfortunately will miss out on the UK cube action for now. > :( > > Anyway, Dan, if there's anything I can help with from the US, let me > know!! :) > > Jasmine > > > On 26 Mar 2007 15:27:19 -0700, "Arnaud van Galen" > <avgalen@...> said: > > Common Peter and Jasmine... prove you are truly Australian or forfeit al > > your continental records :-} > > > > > > > > ----- Original Message ----- > > From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, March 26, 2007 9:30 AM > > Subject: [Speed cubing group] Australian Cubers required > > > > > > Hi all, > > > > Are there any cubers from Australia who would be interested in doing > > some paid demonstration work? If so, please email me on > > dan@... > > > > Thanks, > > DanH > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - The professional email service >
2125. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 06:05:06 -0000

You're a nomad! Bob --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Just skimmed some more message subject lines and here's another that > caught my attention, coincidentally also due to geography. As I just > mentioned in my post a few minutes ago, I've moved from the UK to the > US, so a loooong way from Dan H. However, where I've moved to in the US > is quite near you. I'm in Arlington, VA. > > Jasmine > > > On Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...> said: > > hey, my name's andrew and im looking for a mentor for my graduation > > project, which i am doing on the rubik's cube. i was wondering if > > anyone lived in the maryland/virginia area and would be willing to meet > > with me as a mentor. any help would be greatly appreciated. thanks. > > > > -- > http://www.fastmail.fm - mmm... Fastmail... >
2126. Re: [Speed cubing group] Australian Cubers required
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 07:11:48 -0000

A cuber from Denver, or a cuber in Denver? I am the former, but won't be back until after school's out. > On a sidenote, is anyone reading this from the Denver area or know a > cuber who is? I might need a favor. > > > -Doug
2127. Re: Rubik's Cube trophies
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 07:33:17 -0000

Bob, Where are you located at? There is a really good trophy shop by me in north jersey that we use for our fire dept awards. I would be more than happy to stop there for you and see if they have anything. Let me know what your looking for in a trophy exactly Bob and I will stop by. On a side note I would like to attend the tourny but may not compete as my times are nowhere near comp times. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I want to have trophies made for the Rutgers tournament. Does anybody > know what price range I should expect or even where I could find a > trophy in the shape of a cube? > > Bob >
2128. [Off-Topic] anyone live in the Denver area?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 07:41:55 -0000

Okay, I concede that I previously worded it poorly. Will anyone here be (*residing* in the Denver area for the majority of the month of May, AND be capable of providing "help" during that time) OR know of someone who is, where "help" is defined to be "the ablity to provide a car ride, say to/from the airport AND/OR offer a place to stay for a day or so AND/OR can get me aquainted with the area AND/OR is willing to teach me how to ski :)"? It's so obvious I have a CS/Logic background... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > A cuber from Denver, or a cuber in Denver? I am the former, but won't be back until after > school's out. > > > On a sidenote, is anyone reading this from the Denver area or know a > > cuber who is? I might need a favor. > > > > > > -Doug >
2129. Re: anyone live in the maryland/virginia area?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 10:56:52 -0000

Maybe all of the Virginia/Maryland cubers could have a cube meeting sometime? I've never met another cuber before (in person) :(... --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > With any luck I will be living in that area within a few weeks. I'll > post when I get up there and if you're still interested, let me know. > Regardless I'd love to meet fellow cubers in person (Dallas Tourney > was my last opportunity). Surely that area has a more lively cube > community than the Oklahoma region :/ > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@> > wrote: > > > > hey, my name's andrew and im looking for a mentor for my graduation > > project, which i am doing on the rubik's cube. i was wondering if > > anyone lived in the maryland/virginia area and would be willing to meet > > with me as a mentor. any help would be greatly appreciated. thanks. > > >
2130. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 11:52:36 +0100

Yeah, I do feel like that sometimes! I the past 5 years I've lived in 7 different apartments in 3 different continents and visited about a dozen countries (probably more but I can't remember)! Jasmine On Tue, 27 Mar 2007 06:05:06 -0000, "Bob Burton" <bob@...> said: > You're a nomad! > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@...> wrote: > > > > Just skimmed some more message subject lines and here's another that > > caught my attention, coincidentally also due to geography. As I just > > mentioned in my post a few minutes ago, I've moved from the UK to the > > US, so a loooong way from Dan H. However, where I've moved to in the US > > is quite near you. I'm in Arlington, VA. > > > > Jasmine > > > > > > On Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...> said: > > > hey, my name's andrew and im looking for a mentor for my graduation > > > project, which i am doing on the rubik's cube. i was wondering if > > > anyone lived in the maryland/virginia area and would be willing to > meet > > > with me as a mentor. any help would be greatly appreciated. thanks. > > > > > > > -- > > http://www.fastmail.fm - mmm... Fastmail... > > > > -- http://www.fastmail.fm - Accessible with your email software or over the web
2131. Re: anyone live in the maryland/virginia area?
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 13:06:11 -0000

I too live in Maryland, and would love to meet up with all of you guys. I didn't realize so many cubers lived in the area. A few years ago David Barr and I got together with a couple other cubers that we found out were in the area, but it looks like there are even more now. David and I live in Laurel, which is Northeast of DC. I've been a bit out of the speedcubing loop recently, but I would love to get together with you guys, especially to help out with the project. -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > Maybe all of the Virginia/Maryland cubers could have a cube meeting > sometime? I've never met another cuber before (in person) :(... > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > With any luck I will be living in that area within a few weeks. I'll > > post when I get up there and if you're still interested, let me know. > > Regardless I'd love to meet fellow cubers in person (Dallas Tourney > > was my last opportunity). Surely that area has a more lively cube > > community than the Oklahoma region :/ > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@> > > wrote: > > > > > > hey, my name's andrew and im looking for a mentor for my graduation > > > project, which i am doing on the rubik's cube. i was wondering if > > > anyone lived in the maryland/virginia area and would be willing to > meet > > > with me as a mentor. any help would be greatly appreciated. thanks. > > > > > >
2132. Svekub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 13:20:41 -0000

Hi :-) I'm probably extremely slow to catch up but what has happened to the svekub website? (http://www.svekub.se) has it been closed for good or just been moved? Regards, Per
2133. Re: [Speed cubing group] Svekub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Mar 2007 15:39:01 +0200

I have always thought that *you* must be the right man to fix that problem(s). R ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 27, 2007 3:21 PM Subject: [Speed cubing group] Svekub Hi :-) I'm probably extremely slow to catch up but what has happened to the svekub website? (http://www.svekub.se) has it been closed for good or just been moved? Regards, Per [Non-text portions of this message have been removed]
2134. Re: Rubik's Cube trophies
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 14:23:39 -0000

Hey Dave, Where in North Jersey? I live in New Brunswick during the school year, but otherwise in Kearny. Where is the trophy shop? You can e-mail me privately at bob[at]cubewhiz[dot]com Bob --- In speedsolvingrubikscube@yahoogroups.com, "David" <dspector32@...> wrote: > > Bob, > > Where are you located at? There is a really good trophy shop by me in > north jersey that we use for our fire dept awards. I would be more > than happy to stop there for you and see if they have anything. Let me > know what your looking for in a trophy exactly Bob and I will stop by. > On a side note I would like to attend the tourny but may not compete > as my times are nowhere near comp times. > > Dave > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I want to have trophies made for the Rutgers tournament. Does anybody > > know what price range I should expect or even where I could find a > > trophy in the shape of a cube? > > > > Bob > > >
2135. finally
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 09:45:44 -0700 (PDT)

well i'll let the cat out of the bag and tell everyone that rubiks has diy kits in again, and there looks to be less than 200 available at this point or pretty close, so if you're looking for official diys for the worlds then you might want to get them quick, who konws how long they will be sold out for --------------------------------- Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. [Non-text portions of this message have been removed]
2136. Re: Rubik's Cube trophies
From: "David" <dspector32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 17:27:11 -0000

Bob, I'm in Totowa about 45 min from New Brunswick. The shop is Little falls trophy. I sent you an e-mail as well. Dave --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Hey Dave, > > Where in North Jersey? I live in New Brunswick during the school > year, but otherwise in Kearny. Where is the trophy shop? > > You can e-mail me privately at bob[at]cubewhiz[dot]com > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "David" > <dspector32@> wrote: > > > > Bob, > > > > Where are you located at? There is a really good trophy shop by me in > > north jersey that we use for our fire dept awards. I would be more > > than happy to stop there for you and see if they have anything. Let me > > know what your looking for in a trophy exactly Bob and I will stop by. > > On a side note I would like to attend the tourny but may not compete > > as my times are nowhere near comp times. > > > > Dave > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > I want to have trophies made for the Rutgers tournament. Does anybody > > > know what price range I should expect or even where I could find a > > > trophy in the shape of a cube? > > > > > > Bob > > > > > >
2137. Re: Rubik's Cube trophies
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 17:48:46 -0000

Will you make a trophy for big cubes blindfolded =D you should ;) you really should ... ** This message is not biased in any way shape or form ... hah yea right! --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I want to have trophies made for the Rutgers tournament. Does anybody > know what price range I should expect or even where I could find a > trophy in the shape of a cube? > > Bob >
2138. Re: anyone live in the maryland/virginia area?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 17:51:01 -0000

I live in Delaware, apperantly there are a lot more cubist in MD than DE :( ... I'm a blindfold cubists, and am decent for speed :) --- In speedsolvingrubikscube@yahoogroups.com, "Chris Parlette" <cparlett@...> wrote: > > I too live in Maryland, and would love to meet up with all of you > guys. I didn't realize so many cubers lived in the area. A few > years ago David Barr and I got together with a couple other cubers > that we found out were in the area, but it looks like there are even > more now. David and I live in Laurel, which is Northeast of DC. > > I've been a bit out of the speedcubing loop recently, but I would > love to get together with you guys, especially to help out with the > project. > > -Chris Parlette > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > <mstern1234@> wrote: > > > > Maybe all of the Virginia/Maryland cubers could have a cube meeting > > sometime? I've never met another cuber before (in person) :(... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > With any luck I will be living in that area within a few weeks. > I'll > > > post when I get up there and if you're still interested, let me > know. > > > Regardless I'd love to meet fellow cubers in person (Dallas > Tourney > > > was my last opportunity). Surely that area has a more lively cube > > > community than the Oklahoma region :/ > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@> > > > wrote: > > > > > > > > hey, my name's andrew and im looking for a mentor for my > graduation > > > > project, which i am doing on the rubik's cube. i was wondering > if > > > > anyone lived in the maryland/virginia area and would be willing > to > > meet > > > > with me as a mentor. any help would be greatly appreciated. > thanks. > > > > > > > > > >
2139. Re: [Speed cubing group] Rubik's Cube Convention
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 17:55:13 -0000

I would come to an annual nationals. I don't even really care about the prize money ... but a decent pot for blindfolded cubing would be nice ;) I'm going to talk to my supervisor about my company sponsoring me ... it could work out very nicely ... --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Well, Chris, you got my attention. This sounds awesome, as everyone has been saying. To > get me to come done...well, a sponsor always helps, as money is always a sticky subject > when it comes to going to competitions...Ummm, I'd definitely show up if I had a way of > getting there, cuz I love to compete, its just the most awesomest ever experience :p > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@> > wrote: > > > > I will come, please provide me with (in randem order): > > > > sunny weather > > nice company (preferably a cubing girl) > > world peace > > no time limit on 4x4x4 and 5x5x5 so I will be sure to set an average > > > > Seriously, Seattle is probably just to far from the Netherlands to fly over only to play > with a 30 year old piece of plastic, but I will probably come to the USA (and a cube- > tournament) someday. > > > > ----- Original Message ----- > > From: Chris Hunt > > To: speedsolvingrubikscube > > Sent: Friday, March 23, 2007 8:14 AM > > Subject: [Speed cubing group] Rubik's Cube Convention > > > > > > Let's say that hypothetically I was to have a tournament in Seattle, > > Washington and I was able to make all your dreams come true. An annual > > Rubik's Cube Convention with many sponsors, many competitors, a very > > large audience, and an unprecedented amount of prize money. All in the > > heart of Seattle... lots of things to do and plenty of rain, well, > > sometimes it's sunny :D > > > > What vendors would you like to see and what types of activities would > > interest you? > > > > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, Washington? > > > > I don't care if you're from Korea, France, Finland, Japan, > > Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > > any other country that I forgot to mention. I want to know what it > > will take to get you to come. > > > > It may even be possible to pay for the airfare of some big > > competitors. The money is here. > > > > Interested? Please let me know what it will take for you to come down. > > > > Thanks, > > -Chris > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2140. Cube4you Vs 9Puzzles
From: "Rodrigo" <uehara_kun@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 18:11:31 -0000

Hello everybody!!! Im new both to this group and to speedcubing and im planning on buying a DIY kit from somewhere. Ive been looking around and decided to buy an A version, which seems to be the best of the DIYs. Shipping from rubiks.com is too expensive, so i was wondering whether to buy from 9puzzles or cube4you. the price is little different, but i wanted to know about the quality. have any of u ever had one of them?? which do u think is better?? the ones from cube4you or from 9puzzles??? and another thing: i live in brazil. does anybody know which of them would be cheaper in the end?? (considering shipping) Thats it for now!!! Thx all!!!! =D
2141. Re: [Speed cubing group] Svekub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 18:55:00 -0000

Hi Rune! What you mean by that? I don't have access to the server it is (was) hosted on. If the death of the svekub site is due to lack of money i may help you find other cheaper host (if the source files still exist of course). Regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > I have always thought that *you* must be the right man to fix that problem(s). > R > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 27, 2007 3:21 PM > Subject: [Speed cubing group] Svekub > > > Hi :-) > > I'm probably extremely slow to catch up but what has happened to the > svekub website? (http://www.svekub.se) has it been closed for good or > just been moved? > > Regards, > > Per > > > > > > [Non-text portions of this message have been removed] >
2142. Re: finally
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 19:01:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > well i'll let the cat out of the bag and tell everyone that rubiks has diy kits in again, and there looks to be less than 200 available at this point or pretty close, 78+82+69 isn't less than 200 (those are the numbers the system told me a moment ago). Cheers! Stefan
2143. Re: [Speed cubing group] Svekub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Mar 2007 21:22:43 +0200

Hi Per, I´m the last one, who could tell, where the problem lies. They work on it but evidently without succes. I mean, they should long ago have contacted you, knowing that you are a clever boy and surely willing to help. Rune ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Thuesday, March 27, 2007 8:57 PM Subject: Re: [Speed cubing group] Svekub Hi Rune! What you mean by that? I don't have access to the server it is (was) hosted on. If the death of the svekub site is due to lack of money i may help you find other cheaper host (if the source files still exist of course). Regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > I have always thought that *you* must be the right man to fix that problem(s). > R > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 27, 2007 3:21 PM > Subject: [Speed cubing group] Svekub > > > Hi :-) > > I'm probably extremely slow to catch up but what has happened to the > svekub website? (http://www.svekub.se) has it been closed for good or > just been moved? > > Regards, > > Per > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2144. Re: [Speed cubing group] Re: finally
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 12:43:05 -0700 (PDT)

oh i see that they list one kit w/ stickers and other one as withPVCstickers, i was only looking at the first 2 since i thought the 3rd one was a duplicate... my mistake. so there are less than 230, sorry i was so far off ;P Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > well i'll let the cat out of the bag and tell everyone that rubiks has diy kits in again, and there looks to be less than 200 available at this point or pretty close, 78+82+69 isn't less than 200 (those are the numbers the system told me a moment ago). Cheers! Stefan --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
2145. Re: Rubik's Cube trophies
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 19:48:05 -0000

Haha. The only problem with that is the lack of a guaranteed winner. :P Bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Will you make a trophy for big cubes blindfolded =D > > you should ;) you really should ... > > ** > This message is not biased in any way shape or form ... hah yea right! > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I want to have trophies made for the Rutgers tournament. Does anybody > > know what price range I should expect or even where I could find a > > trophy in the shape of a cube? > > > > Bob > > >
2146. 2x2x2
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:04:17 -0000

What is the difference between the A2, C2 and M2 Eastsheen minicubes? What is the best version?
2147. Re: Cube4you Vs 9Puzzles
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:08:10 -0000

Hello, I have ordered white and black 3x3x3 type A from both companies (Cube4you , 9spuzzles.com), and I think they are nearly the same. The cube structure and plastic molds seem to be from the same manufacture, and preformed very similarly if not identically. When I bought from cube4you, I ordered a while ago before the website was available. He is a member of twistypuzzles forum, and for some time he only sold there. When I bought them much before the website, the screwsets differed slightly from when I received by twistpuzzles. The little baggies still consisted of 4 things, a screw, a small washer, a large washer, and a spring. The only difference was the screws were not "gold plated" like they are now. Rubik (He goes by this name on twistypuzzles; he runs cube4you) may have upgraded to the new screws, but if he didn't, I can not tell a difference from them. So to answer your first questions: I do not think the quality differs depending on what site you order from. I can tell you though, that these cubes are the best speedcubes I've ever used. I haven't had the chance to try rubiks.com, but several people have told me these are better. If you add lubrication to these, they even turn more smoothly, though, lubrication is honestly not even necessary (but of course it helps). As far as shipping, I am unaware of which would be cheaper shipping to Brazil. I do know that the shipping from 9spuzzles was cheaper than cube4you when I ordered to USA, so it might be similar to Brazil. The cubes on 9spuzzles are slightly cheaper, and if you buy 5+, 20+, 50+, or 100+, you get a discount on the cubes. On the 100+ tier, the cubes drop to 4.14 (if you have a 3x3x3 account, if not, they'll be 4.23 or something). Very cheap! My overall experience was better from 9spuzzles, however. Both were very good orders, but I do recommend 9spuzzles a bit more. If you have a problem, the guy who runs the site (finder on twistypuzzles) is always ready to help. Lastly, I've noticed the white cubes are a bit smoother than the blacks. I'm not sure why this is, but several other people have agreed with my thoughts on this. For some reason, you do not need to insert the "corner" caps on the corner pieces for the white pieces; whereas on the black you do. The white seem to bit a bit "Softer" plastic, which doesn't lock up as much and just feels a bit smoother. Don't get me wrong though, black is still incredible. I would just try a few white to go along. I still solve more quickly black because I can recognise colors more easily. Hope that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, "Rodrigo" <uehara_kun@...> wrote: > > Hello everybody!!! > Im new both to this group and to speedcubing and im planning on buying > a DIY kit from somewhere. > Ive been looking around and decided to buy an A version, which seems > to be the best of the DIYs. > Shipping from rubiks.com is too expensive, so i was wondering whether > to buy from 9puzzles or cube4you. > the price is little different, but i wanted to know about the quality. > have any of u ever had one of them?? > which do u think is better?? the ones from cube4you or from 9puzzles??? > and another thing: > i live in brazil. does anybody know which of them would be cheaper in > the end?? (considering shipping) > > Thats it for now!!! > Thx all!!!! > > =D >
2148. Re: 2x2x2
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:22:13 -0000

Are you talking about from cube4you? from this page? http://cube4you.com/index.php?gOo=goods_search_list.dwt&gcat=1&gtype= ? Well, I *think*, just the boxes. Rubik (owner of cube4you) posts here http://bbs.cube4you.com/thread-44-1-1.html on his forum the difference (although he is quite brief and doesn't exactly explain) He said: "Just the box , M type with a nice box , for collection . M type will for sale soon" so I THINK they're all the same, besides the box. If you don't care, I'd get the cheapest one, as I *think* they're identical cubes and should preform equally. I'll verify this with Rubik and reply with his message. Hopefully that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > What is the difference between the A2, C2 and M2 Eastsheen minicubes? > What is the best version? >
2149. 2x2x2
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:42:17 -0000

What is the difference between the Eastsheen A2, C2 and M2? Which is best for speedcubing or is the Rubiks brand better?
2150. 2x2x2
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:42:17 -0000

What is the difference between the Eastsheen A2, C2 and M2? Which is best for speedcubing or is the Rubiks brand better?
2151. Re: these new DIY cubes
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 20:53:40 -0000

what type are the rubik's diy's? I'm looking for a good diy cube, but am unsure which site to buy from. Also, does 9spuzzles have any a's that are not orange. Not that I'm against orange cubes or anything, but just wondering... ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > There are so many types of DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does anybody have a really good definitive answer > as to which is the best type for speedcubing? > > Ron told me that type C are best from cube4you, but are all type c's, > b's, and a's the same on each site? I've heard other people say they > like type a's better... argh im confused! > > Any recommmendations? > > Dan :) >
2152. Re: [Speed cubing group] Re: these new DIY cubes
From: yataf <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 16:02:34 -0500

Quick question, what kind of currency do they use at 9puzzles and how much does that convert into us dollars? On 3/27/07, jwoelmer2 <jwoelmer2@...> wrote: > > > what type are the rubik's diy's? I'm looking for a good diy cube, but > am unsure which site to buy from. > > Also, does 9spuzzles have any a's that are not orange. Not that I'm > against orange cubes or anything, but just wondering... > > ~Joshua > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan" > <dan_j_harris@...> wrote: > > > > Hi all, > > > > There are so many types of DIY cubes on these new sites, 9spuzzles, > > cube4you, etc etc. Does anybody have a really good definitive answer > > as to which is the best type for speedcubing? > > > > Ron told me that type C are best from cube4you, but are all type c's, > > b's, and a's the same on each site? I've heard other people say they > > like type a's better... argh im confused! > > > > Any recommmendations? > > > > Dan :) > > > > > [Non-text portions of this message have been removed]
2153. Re: anyone live in the maryland/virginia area?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 21:06:54 -0000

If we eventually have this meeting (which I'm really hoping for), we'd need to figure out a few things: 1) Who will attend? Surely there are other cubers in the area that haven't seen this thread... 2) Where should we have the meeting? --- In speedsolvingrubikscube@yahoogroups.com, "Chris Parlette" <cparlett@...> wrote: > > I too live in Maryland, and would love to meet up with all of you > guys. I didn't realize so many cubers lived in the area. A few > years ago David Barr and I got together with a couple other cubers > that we found out were in the area, but it looks like there are even > more now. David and I live in Laurel, which is Northeast of DC. > > I've been a bit out of the speedcubing loop recently, but I would > love to get together with you guys, especially to help out with the > project. > > -Chris Parlette > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > <mstern1234@> wrote: > > > > Maybe all of the Virginia/Maryland cubers could have a cube meeting > > sometime? I've never met another cuber before (in person) :(... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > With any luck I will be living in that area within a few weeks. > I'll > > > post when I get up there and if you're still interested, let me > know. > > > Regardless I'd love to meet fellow cubers in person (Dallas > Tourney > > > was my last opportunity). Surely that area has a more lively cube > > > community than the Oklahoma region :/ > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@> > > > wrote: > > > > > > > > hey, my name's andrew and im looking for a mentor for my > graduation > > > > project, which i am doing on the rubik's cube. i was wondering > if > > > > anyone lived in the maryland/virginia area and would be willing > to > > meet > > > > with me as a mentor. any help would be greatly appreciated. > thanks. > > > > > > > > > >
2154. Re: these new DIY cubes
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 23:17:12 -0000

Hey, I'll answer both questions. "what type are the rubik's diy's? I'm looking for a good diy cube, but am unsure which site to buy from." At 9spuzzles and cube4you, they do not sell the rubiks.com DIYs. Type A are very similar to the rubiks.com DIYS, but they are better in some respects. I've heard that these turn better than rubiks.com, and the center caps do not fall out without any modification. I cannot personally verify this as I have never owned a rubiks.com DIY, but I can attest that these cubes are the best cubes that I have, hands down. I have a studio, and it seems very VERY inferior to this cube. I don't think one can do better than a type A from either Chinese site. 9spuzzles and cube4you type As are essentially identical, only with screws differing in each. I haven't ordered from cube4you recently, so they may have changed screws, but if they did not, they function very similarly. If I look at the picture of the screwsets, they seem to have upgraded, but I am not positive. "Also, does 9spuzzles have any a's that are not orange. Not that I'm against orange cubes or anything, but just wondering..." Yes, they do have basically all colors. Their black type A is here: http://9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=4&productname= and their white type a is here: http://9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=3&productname= When you want to order these from them, go to their homepage, click US currency, then click 3x3x3 DIY kit, and go to page two (pages 1 and 2 are toggle-able at the bottom. "Quick question, what kind of currency do they use at 9puzzles and how much does that convert into us dollars?" They 'default' use Chinese Yuans, but the site does calculate in US dollars. You can select US dollars ONLY (Yes. !ONLY!) at the homepage on the left hand side. So when you go to the site, select that and then browse around. Now, I've NEVER had checkout to successfully work for me. I can add my total things into my order, but when it tries to calculate shipping the program tweaks out. Other people have had this problem as well. If this happens, you can screenshot your order and send it to Finder (his email is puzzles_finder@...) and he'll calculate shipping and set up the order. Lastly, if you're planning on buying more than a few, you get price discounts at 5+, 20+, 50+ and 100+ only at 9spuzzles.com. You might have to be logged in to see this, but it's worth buying 5 because the price drop is quite considerable. I personally recommend 9spuzzles, as my overall experience was very good. The shipping was cheaper (USA, Minnesota), and the cubes were cheaper. I'm going to create a thread clearing up all this 9spuzzles, type A/B/C, cube4you, Finder, Rubik, cubefans, all this stuff that hasn't been explained very well anywhere on Twistypuzzles and other forums. Hopefully that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, yataf <chris.fisherboy123321@...> wrote: > > Quick question, what kind of currency do they use at 9puzzles and how much > does that convert into us dollars? > > On 3/27/07, jwoelmer2 <jwoelmer2@...> wrote: > > > > > > what type are the rubik's diy's? I'm looking for a good diy cube, but > > am unsure which site to buy from. > > > > Also, does 9spuzzles have any a's that are not orange. Not that I'm > > against orange cubes or anything, but just wondering... > > > > ~Joshua > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi all, > > > > > > There are so many types of DIY cubes on these new sites, 9spuzzles, > > > cube4you, etc etc. Does anybody have a really good definitive answer > > > as to which is the best type for speedcubing? > > > > > > Ron told me that type C are best from cube4you, but are all type c's, > > > b's, and a's the same on each site? I've heard other people say they > > > like type a's better... argh im confused! > > > > > > Any recommmendations? > > > > > > Dan :) > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2155. New stackmat timer
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 00:01:32 -0000

I looked at the speedstacks website and they sell the timer with memory and data port for $20. http://www.speedstacks.com/store/products/406.htm http://www.speedstacks.com/store/products/407.htm - Includes mat and bag.
2156. Re: [Speed cubing group] New stackmat timer
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 23:00:30 -0300 (ART)

Wow! That looks good! Looks like is my chance to get a stackmat timer : ) Pedro amiejl1981 <no_reply@yahoogroups.com> escreveu: I looked at the speedstacks website and they sell the timer with memory and data port for $20. http://www.speedstacks.com/store/products/406.htm http://www.speedstacks.com/store/products/407.htm - Includes mat and bag. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2157. Re: [Speed cubing group] Re: anyone live in the maryland/virginia area?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 22:53:46 -0400

On 27 Mar 2007 06:06:49 -0700, Chris Parlette <cparlett@...> wrote: > > I too live in Maryland, and would love to meet up with all of you > guys. I didn't realize so many cubers lived in the area. A few > years ago David Barr and I got together with a couple other cubers > that we found out were in the area, but it looks like there are even > more now. David and I live in Laurel, which is Northeast of DC. > I'm definitely interested in another gathering of MD/VA cubers. My house is always an option unless someone has another idea. David
2158. [Speed cubing group] Re: anyone live in the maryland/virginia area?
From: "Jason Baum" <speedrunningcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 03:11:09 -0000

I go to school in Virginia so I would definitely be up for a cube gathering on some weekend before the end of the semester. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 27 Mar 2007 06:06:49 -0700, Chris Parlette <cparlett@...> wrote: > > > > I too live in Maryland, and would love to meet up with all of you > > guys. I didn't realize so many cubers lived in the area. A few > > years ago David Barr and I got together with a couple other cubers > > that we found out were in the area, but it looks like there are even > > more now. David and I live in Laurel, which is Northeast of DC. > > > > I'm definitely interested in another gathering of MD/VA cubers. My > house is always an option unless someone has another idea. > > David >
2159. Re: [Speed cubing group] [Off-Topic] anyone live in the Denver area?
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Mar 2007 19:57:19 -0700 (PDT)

Hey, I am about 4 hours from Denver, but go there on a regular basis. If you need help, and I can help, let me know at pjkcards[at]gmail[dot]com. Pat d_funny007 <no_reply@yahoogroups.com> wrote: Okay, I concede that I previously worded it poorly. Will anyone here be (*residing* in the Denver area for the majority of the month of May, AND be capable of providing "help" during that time) OR know of someone who is, where "help" is defined to be "the ablity to provide a car ride, say to/from the airport AND/OR offer a place to stay for a day or so AND/OR can get me aquainted with the area AND/OR is willing to teach me how to ski :)"? It's so obvious I have a CS/Logic background... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > A cuber from Denver, or a cuber in Denver? I am the former, but won't be back until after > school's out. > > > On a sidenote, is anyone reading this from the Denver area or know a > > cuber who is? I might need a favor. > > > > > > -Doug > --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
2160. [Speed cubing group] Re: anyone live in the maryland/virginia area?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 04:07:32 -0000

Ohh, Laurel isn't too bad ... (not in comparison to the 16 and 17 hour straight drives to and from Georgia!) I'm up for it, wish there were more in Delaware though :( --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 27 Mar 2007 06:06:49 -0700, Chris Parlette <cparlett@...> wrote: > > > > I too live in Maryland, and would love to meet up with all of you > > guys. I didn't realize so many cubers lived in the area. A few > > years ago David Barr and I got together with a couple other cubers > > that we found out were in the area, but it looks like there are even > > more now. David and I live in Laurel, which is Northeast of DC. > > > > I'm definitely interested in another gathering of MD/VA cubers. My > house is always an option unless someone has another idea. > > David >
2161. Re: [Speed cubing group] [Off-Topic] anyone live in the Denver area?
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 14:36:36 +1000

d_funny007 wrote: > Will anyone here be (*residing* in the Denver area for the majority > of the month of May, AND be capable of providing "help" during that > time) OR know of someone who is, where "help" is defined to be "the > ablity to provide a car ride, say to/from the airport AND/OR offer a > place to stay for a day or so AND/OR can get me aquainted with the > area AND/OR is willing to teach me how to ski :)"? > > It's so obvious I have a CS/Logic background... To clarify further, what are the relative precedences of: AND OR AND/OR <-- new , AND <-- new , where <-- new ? ;-) -- Ryan Heise http://www.ryanheise.com/cube/
2162. Re: [Speed cubing group] Australian Cubers required
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 15:04:16 +1000

Dan wrote: > Are there any cubers from Australia who would be interested in doing > some paid demonstration work? Australia is quite large... (about the size of the United States). Can you mention the state/city where this demonstration will take place? -- Ryan Heise http://www.ryanheise.com/cube/
2163. Re: Rubik's Cube trophies
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 05:09:57 -0000

Nope, look at the Chattahoochee 3x3x3 BLD results, I took first place :) And I'm sure I'll be acurate enough to win a trophy :) --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Haha. The only problem with that is the lack of a guaranteed winner. :P > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" > <dbeyer816@> wrote: > > > > Will you make a trophy for big cubes blindfolded =D > > > > you should ;) you really should ... > > > > ** > > This message is not biased in any way shape or form ... hah yea right! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > I want to have trophies made for the Rutgers tournament. Does anybody > > > know what price range I should expect or even where I could find a > > > trophy in the shape of a cube? > > > > > > Bob > > > > > >
2164. Re: [Speed cubing group] Rutgers Spring 2007 Competition
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 05:11:42 -0000

Wow, I must come ... the $5 fee for pizza was worth it last time ... free food is all the better! Hehe, I hope to see you next month Bob, why a Sunday though?! --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" <huntca@...> wrote: > > ... and I thought there was no such thing as a free lunch!! There is!! > > oh wait, I need to buy a $400 plane ticket... nevermind. :) > > -Chris > > On 21 Mar 2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > > > > Rutgers Spring 2007 Rubik's Cube Competition > > > > Details are on speedcubing.com. > > > > Sunday, April 22, 2007 > > Event will run from 10AM-5PM with awards ceremony following. > > Registration will start at 9:30AM. > > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > > FREE pizza and soda for competitors. > > FREE admission for competitors and audience. > > (You pay nothing and get free lunch.) > > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > > > If anybody would like to setup a webpage for me, I'd be very gracious > > because I'm a busy boy. Just six more weeks of cramming. > > > > > > > > > [Non-text portions of this message have been removed] >
2165. Re: [Speed cubing group] Re: Rubik's Cube trophies
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 07:37:19 +0200

What you can do is have too many trophees and if nobody wins in a competition, you gan give it to someone else. That's what I had planned for Belgian Open 2007 in case Mátyás didn't succeed in the 5x5 BLD. Gilles 27 Mar 2007 22:10:12 -0700, Daniel Beyer <dbeyer816@...>: > > Nope, look at the Chattahoochee 3x3x3 BLD results, I took first > place :) > > And I'm sure I'll be acurate enough to win a trophy :) > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" <bob@...> > wrote: > > > > Haha. The only problem with that is the lack of a guaranteed > winner. :P > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Beyer" > > <dbeyer816@> wrote: > > > > > > Will you make a trophy for big cubes blindfolded =D > > > > > > you should ;) you really should ... > > > > > > ** > > > This message is not biased in any way shape or form ... hah yea > right! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > <bob@> > > > wrote: > > > > > > > > I want to have trophies made for the Rutgers tournament. Does > anybody > > > > know what price range I should expect or even where I could > find a > > > > trophy in the shape of a cube? > > > > > > > > Bob > > > > > > > > > > > > [Non-text portions of this message have been removed]
2166. Re: New stackmat timer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 07:50:29 -0000

Yep, it seems that they added a couple more buttons and changed the interface a bit, but the overall appearence is the same. It seems to have date features, and take 3 memory entries. For $20 USD, it is worth buying I think. Though I'm sure all serious cubers have gen 2 timers already... it would be great if someone buys a bunch in bulk and sells them at a tournament for something cheaper than $20. How about we call this version v2.5. -Doug --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > I looked at the speedstacks website and they sell the timer with > memory and data port for $20. > > http://www.speedstacks.com/store/products/406.htm > > http://www.speedstacks.com/store/products/407.htm - Includes mat and bag. >
2167. Re: [Speed cubing group] Svekub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 08:03:48 -0000

Hi :-) Ah ok ok. Well if the "right" people contact me i'll see what i can do about it. It sounds to me it's easiest to start afresh with a new webhost. And i would need to know if the sourcefiles are still available by ftp and so on ... Tjänare :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Hi Per, > I´m the last one, who could tell, where the problem lies. They work on it but evidently without succes. I mean, they should long ago have contacted you, knowing that you are a clever boy and surely willing to help. > Rune > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thuesday, March 27, 2007 8:57 PM > Subject: Re: [Speed cubing group] Svekub > > > Hi Rune! > > What you mean by that? I don't have access to the server it is (was) > hosted on. If the death of the svekub site is due to lack of money i > may help you find other cheaper host (if the source files still > exist of course). > > Regards, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > I have always thought that *you* must be the right man to fix that > problem(s). > > R > > ----- Original Message ----- > > From: Per Kristen Fredlund > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, March 27, 2007 3:21 PM > > Subject: [Speed cubing group] Svekub > > > > > > Hi :-) > > > > I'm probably extremely slow to catch up but what has happened to > the > > svekub website? (http://www.svekub.se) has it been closed for > good or > > just been moved? > > > > Regards, > > > > Per > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
2168. Re: [Speed cubing group] Svekub
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 28 Mar 2007 10:33:48 +0200

Let´s hope they will! Tjenis Rune ----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 28, 2007 10:06 AM Subject: Re: [Speed cubing group] Svekub Hi :-) Ah ok ok. Well if the "right" people contact me i'll see what i can do about it. It sounds to me it's easiest to start afresh with a new webhost. And i would need to know if the sourcefiles are still available by ftp and so on ... Tjänare :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Hi Per, > I´m the last one, who could tell, where the problem lies. They work on it but evidently without succes. I mean, they should long ago have contacted you, knowing that you are a clever boy and surely willing to help. > Rune > ----- Original Message ----- > From: Per Kristen Fredlund > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thuesday, March 27, 2007 8:57 PM > Subject: Re: [Speed cubing group] Svekub > > > Hi Rune! > > What you mean by that? I don't have access to the server it is (was) > hosted on. If the death of the svekub site is due to lack of money i > may help you find other cheaper host (if the source files still > exist of course). > > Regards, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > I have always thought that *you* must be the right man to fix that > problem(s). > > R > > ----- Original Message ----- > > From: Per Kristen Fredlund > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, March 27, 2007 3:21 PM > > Subject: [Speed cubing group] Svekub > > > > > > Hi :-) > > > > I'm probably extremely slow to catch up but what has happened to > the > > svekub website? (http://www.svekub.se) has it been closed for > good or > > just been moved? > > > > Regards, > > > > Per > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
2169. Re: [Speed cubing group] Svekub
From: "getus985" <getus985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 09:18:57 -0000

Are u a old fanatic ? 99% It's you ? 99% http://www.youtube.com/watch?v=-IP8-JfIRg8 99% It's not U http://www.youtube.com/watch?v=cuWWSc5qSiQ Steve --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ah ok ok. Well if the "right" people contact me i'll see what i can > do about it. It sounds to me it's easiest to start afresh with a new > webhost. And i would need to know if the sourcefiles are still > available by ftp and so on ... > > Tjänare :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Hi Per, > > I´m the last one, who could tell, where the problem lies. They > work on it but evidently without succes. I mean, they should long ago > have contacted you, knowing that you are a clever boy and surely > willing to help. > > Rune > > ----- Original Message ----- > > From: Per Kristen Fredlund > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thuesday, March 27, 2007 8:57 PM > > Subject: Re: [Speed cubing group] Svekub > > > > > > Hi Rune! > > > > What you mean by that? I don't have access to the server it is > (was) > > hosted on. If the death of the svekub site is due to lack of > money i > > may help you find other cheaper host (if the source files still > > exist of course). > > > > Regards, > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > I have always thought that *you* must be the right man to fix > that > > problem(s). > > > R > > > ----- Original Message ----- > > > From: Per Kristen Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, March 27, 2007 3:21 PM > > > Subject: [Speed cubing group] Svekub > > > > > > > > > Hi :-) > > > > > > I'm probably extremely slow to catch up but what has happened > to > > the > > > svekub website? (http://www.svekub.se) has it been closed for > > good or > > > just been moved? > > > > > > Regards, > > > > > > Per > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2170. Re: [Speed cubing group] Svekub
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 10:53:52 -0000

Hi Per! I have not been the webmaster, but I have heard some about what happened. In some way the site has been used for phising, and has been hacked a few times. The first time the web hotel agrred to put the site online again, but after the last time they didn't want to put it online until the security hole was fixed. The thing i that Gustav Fredell, who was the webmaster, didn't know how to find/fix it, so the site has been down since january or so. I have mailed him a few times to ask if he could put up a more trimmed version of the site, with basicly only a forum, but by some unknown reason he doesn't answer my mails. (The site uses mambo). So, to sum up, if we can't get in contact with Gustav, we need to start a totally new swedish cube site. I find this quite important, because it's much thanks to the site and it's forum that there has been so many swedish competitions and competitors. It feels like a lot of the swedish cubers will loose their intreset when they can't talk with orther cubers on the forum. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ah ok ok. Well if the "right" people contact me i'll see what i can > do about it. It sounds to me it's easiest to start afresh with a new > webhost. And i would need to know if the sourcefiles are still > available by ftp and so on ... > > Tjänare :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > <rune.wesstrom@> wrote: > > > > Hi Per, > > I´m the last one, who could tell, where the problem lies. They > work on it but evidently without succes. I mean, they should long ago > have contacted you, knowing that you are a clever boy and surely > willing to help. > > Rune > > ----- Original Message ----- > > From: Per Kristen Fredlund > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thuesday, March 27, 2007 8:57 PM > > Subject: Re: [Speed cubing group] Svekub > > > > > > Hi Rune! > > > > What you mean by that? I don't have access to the server it is > (was) > > hosted on. If the death of the svekub site is due to lack of > money i > > may help you find other cheaper host (if the source files still > > exist of course). > > > > Regards, > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > I have always thought that *you* must be the right man to fix > that > > problem(s). > > > R > > > ----- Original Message ----- > > > From: Per Kristen Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, March 27, 2007 3:21 PM > > > Subject: [Speed cubing group] Svekub > > > > > > > > > Hi :-) > > > > > > I'm probably extremely slow to catch up but what has happened > to > > the > > > svekub website? (http://www.svekub.se) has it been closed for > > good or > > > just been moved? > > > > > > Regards, > > > > > > Per > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2171. Re: [Speed cubing group] Svekub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 11:10:52 -0000

Hi :-) Seems to me like Gustav is quite fed up with the whole situation. But we/you would need his cooperation to restore the site, or else yes we/you would need start afresh. Just starting a swedish (or nordic) cubing forum is easy enough. - Get a cheap webhost that offers mysql database. - Use the site's control panel to install a forum or install a forum on the site via ftp (open source php forum like phpbb or smf) - Make the default startpage of the site point to the forum main page Etc etc .... more can be added later on an ad hoc basis. I know a pretty good and cheap host, but sadly it's US based and won't give a the site a swedish domain name (only the standard com/org/net etc ...) -Per PS! Another option is to simply start a yahoo-based forum, if nothing but a forum is needed ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi Per! > > I have not been the webmaster, but I have heard some about what > happened. In some way the site has been used for phising, and has been > hacked a few times. The first time the web hotel agrred to put the > site online again, but after the last time they didn't want to put it > online until the security hole was fixed. The thing i that Gustav > Fredell, who was the webmaster, didn't know how to find/fix it, so the > site has been down since january or so. > > I have mailed him a few times to ask if he could put up a more trimmed > version of the site, with basicly only a forum, but by some unknown > reason he doesn't answer my mails. (The site uses mambo). > > So, to sum up, if we can't get in contact with Gustav, we need to > start a totally new swedish cube site. I find this quite important, > because it's much thanks to the site and it's forum that there has > been so many swedish competitions and competitors. It feels like a lot > of the swedish cubers will loose their intreset when they can't talk > with orther cubers on the forum. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Ah ok ok. Well if the "right" people contact me i'll see what i can > > do about it. It sounds to me it's easiest to start afresh with a new > > webhost. And i would need to know if the sourcefiles are still > > available by ftp and so on ... > > > > Tjänare :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > Hi Per, > > > I´m the last one, who could tell, where the problem lies. They > > work on it but evidently without succes. I mean, they should long ago > > have contacted you, knowing that you are a clever boy and surely > > willing to help. > > > Rune > > > ----- Original Message ----- > > > From: Per Kristen Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Thuesday, March 27, 2007 8:57 PM > > > Subject: Re: [Speed cubing group] Svekub > > > > > > > > > Hi Rune! > > > > > > What you mean by that? I don't have access to the server it is > > (was) > > > hosted on. If the death of the svekub site is due to lack of > > money i > > > may help you find other cheaper host (if the source files still > > > exist of course). > > > > > > Regards, > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > > <rune.wesstrom@> wrote: > > > > > > > > I have always thought that *you* must be the right man to fix > > that > > > problem(s). > > > > R > > > > ----- Original Message ----- > > > > From: Per Kristen Fredlund > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Tuesday, March 27, 2007 3:21 PM > > > > Subject: [Speed cubing group] Svekub > > > > > > > > > > > > Hi :-) > > > > > > > > I'm probably extremely slow to catch up but what has happened > > to > > > the > > > > svekub website? (http://www.svekub.se) has it been closed for > > > good or > > > > just been moved? > > > > > > > > Regards, > > > > > > > > Per > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
2172. Re: [Speed cubing group] Svekub
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 12:42:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "getus985" <getus985@...> wrote: > > Are u a old fanatic ? 99% > > It's you ? 99% > > http://www.youtube.com/watch?v=-IP8-JfIRg8 > > 99% It's not U > > http://www.youtube.com/watch?v=cuWWSc5qSiQ > > Steve Gaetan, please at least be man enough to not create lots of fake accounts to advertise your old videos. Stefan
2173. Re: [Speed cubing group] anyone live in the maryland/virginia area?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 10:32:39 -0400

On 3/26/07, achoip <achoip@...> wrote: > > hey, my name's andrew and im looking for a mentor for my graduation > project, which i am doing on the rubik's cube. i was wondering if > anyone lived in the maryland/virginia area and would be willing to meet > with me as a mentor. any help would be greatly appreciated. thanks. Seeing a few comments lately from people looking for local cubers, I think I should remind people about this site: http://www.frappr.com/speedcubers If people put would their locations on this site, it makes it pretty easy to find who the closest cubers are.
2174. Re: Cube4you Vs 9Puzzles
From: "Rodrigo" <uehara_kun@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 16:07:38 -0000

Hey man, thx a lot for ur help!! i found myself two friends who r willing to buy those diy too. So we r gonna share the shipping cost and buy 3 of them! i think it will not get too costy! Thx again, and ill post here when they arrive!
2175. Re: [Speed cubing group] Svekub
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 09:44:38 -0700 (PDT)

hey if you guys need some short term (or possibly long term) help with hosting let me know gaetan few things make me laugh as hard as when i'm laughing at you Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "getus985" <getus985@...> wrote: > > Are u a old fanatic ? 99% > > It's you ? 99% > > http://www.youtube.com/watch?v=-IP8-JfIRg8 > > 99% It's not U > > http://www.youtube.com/watch?v=cuWWSc5qSiQ > > Steve Gaetan, please at least be man enough to not create lots of fake accounts to advertise your old videos. Stefan --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
2176. Re: Caltech's Cube Club meeting?
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 17:24:56 -0000

Hello, I arrived in Caltech yesterday and I accidentally bumped into Leyan in the super-shuttle going from LAX to Caltech. Very funny indeed! We could maybe try to meet all during this week (or next week). Who's motivated? Furthermore, if anyone is going to drive to Berkeley on the 14th, I would gladly join the ride (I will pay my share of the journey, no worries). Otherwise, if some of you are taking the plane, it would great that we all take the same flight? Who bought tickets yet? Thank you all, Sven --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > I'm from Irvine, about an hour away from Los Angeles. I'm most > likely going to be finding a ride up, possibly flying if I can't. > I'll see when the time comes around. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Let me know when you're going to be in town. I'm in Los Angeles > too, and > > I'll probably be flying to Berkeley. There will probably be > people who > > drive though... maybe Chris Dzoan? > > > > -Tyson
2177. Re: [Speed cubing group] Re: Rubik's Cube trophies
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 28 Mar 2007 20:08:37 +0200

According to http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=Chattahoochee2007#333bf there is a winner, even if everybody DNF's all attempts. You just have to take care that your name starts with letters at the beginning of the alfabet to win! ----- Original Message ----- From: Bob Burton To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 27, 2007 9:50 PM Subject: [Speed cubing group] Re: Rubik's Cube trophies Haha. The only problem with that is the lack of a guaranteed winner. :P Bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Will you make a trophy for big cubes blindfolded =D > > you should ;) you really should ... > > ** > This message is not biased in any way shape or form ... hah yea right! > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I want to have trophies made for the Rutgers tournament. Does anybody > > know what price range I should expect or even where I could find a > > trophy in the shape of a cube? > > > > Bob > > > [Non-text portions of this message have been removed]
2178. [Speed cubing group] Re: Rubik's Cube trophies
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Mar 2007 20:54:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > According to http://www.worldcubeassociation.org/results/ c.php?allResults=All+Results&competitionId=Chattahoochee2007#333bf there is a winner, even if everybody DNF's all attempts. You just have to take care that your name starts with letters at the beginning of the alfabet to win! Actually all three guys have "place 1" and if you click on the "Winners" button on the page then you see all of them mentioned. So no need to have a lexicographically small name. I know it's not perfect to call someone who failed a winner, but I wanted to show all events that took place in the competition and also their best results and if that's DNF, then so be it. Cheers! Stefan
2179. Re: [Speed cubing group] Rutgers Spring 2007 Competition
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 03:25:05 -0000

I have a very good reason for holding it on Sunday: if it had to be a Saturday, it would conflict with crew, so I wouldn't be there and there would be no competition. :P Bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Wow, I must come ... the $5 fee for pizza was worth it last time ... > free food is all the better! Hehe, I hope to see you next month Bob, > why a Sunday though?! > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > <huntca@> wrote: > > > > ... and I thought there was no such thing as a free lunch!! There > is!! > > > > oh wait, I need to buy a $400 plane ticket... nevermind. :) > > > > -Chris > > > > On 21 Mar 2007 19:09:51 -0700, Bob Burton <bob@> wrote: > > > > > > Rutgers Spring 2007 Rubik's Cube Competition > > > > > > Details are on speedcubing.com. > > > > > > Sunday, April 22, 2007 > > > Event will run from 10AM-5PM with awards ceremony following. > > > Registration will start at 9:30AM. > > > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic > > > FREE pizza and soda for competitors. > > > FREE admission for competitors and audience. > > > (You pay nothing and get free lunch.) > > > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > > > > > If anybody would like to setup a webpage for me, I'd be very > gracious > > > because I'm a busy boy. Just six more weeks of cramming. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2180. wow... just........ wow..
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 04:28:06 -0000

F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L Chris
2181. Duplicate messages
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 14:17:09 +1000

In case anyone is wondering, these duplicate messages that we are seeing at the moment are due to a Yahoo! Groups malfunction. The posters themselves are not posting multiple times. If you see duplicates of your own post appear, you may delete them via http://games.groups.yahoo.com/group/speedsolvingrubikscube/messages -- Ryan Heise http://www.ryanheise.com/cube/
2182. Re: anyone live in the maryland/virginia area?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 06:47:38 -0000

My Spring Break Starts April 6th, I have off Fridays, I'd be willing to drive up to two hours for a cube meeting. I live in Harrington, DE. About 1.5 hours from Laurel, a possible meeting spot? --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > Also, what about a having it at a community center? That seems like it > would be more spacious than a house and probably easier to organize. > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > <mstern1234@> wrote: > > > > Does some time in April work for everyone? I'm off next week for > > spring break, but I guess that's not enough time to organize a > meeting... > > > > Also, what happened to Andrew who started this thread? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 3/26/07, achoip <achoip@> wrote: > > > > > > > > hey, my name's andrew and im looking for a mentor for my graduation > > > > project, which i am doing on the rubik's cube. i was wondering if > > > > anyone lived in the maryland/virginia area and would be willing > > to meet > > > > with me as a mentor. any help would be greatly appreciated. > thanks. > > > > > > Seeing a few comments lately from people looking for local cubers, I > > > think I should remind people about this site: > > > http://www.frappr.com/speedcubers > > > > > > If people put would their locations on this site, it makes it pretty > > > easy to find who the closest cubers are. > > > > > >
2183. Re: wow... just........ wow..
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 07:34:19 -0000

Definitely one of my fastest solves :) Sub 13 woo, so that's what sub 13 feels like --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2184. Re: wow... just........ wow..
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 08:39:48 -0000

cmhardw wrote: > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L I think it's time someone invent a new scrambling algorithm :-) -- Ryan Heise http://www.ryanheise.com/cube/
2185. Re: wow... just........ wow..
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 08:47:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris > 41 STM in less than a minute. Had F2L + LL-cross in 26 but the ZB-LL was a setup turn and then Y-PLL and that's not the easiest case =) // Kenneth
2186. Re: [Speed cubing group] these new DIY cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 14:10:49 +1000

Pedro wrote: > I guess they meant at WC, which, if I'm not wrong, is sponsored by > Seven Towns...on last one only Rubik brand cubes were allowed... Maybe a WCA board member can answer this... I'd like to know, anyway. Does the WCA* today still allow a sponsor to force additional restrictions on the allowable puzzles? Also, does the WCA still allow a sponsor to require that puzzles be restickered to display the sponsor's logo? (*) I would like to say "WCA regulations", but I find them ambiguous. -- Ryan Heise http://www.ryanheise.com/cube/
2187. Re: wow... just........ wow..
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 10:14:42 -0000

Thanks for making my first solve of the day sub-20 :) Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2188. Re: wow... just........ wow..
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 11:36:06 -0000

Nice one! I got 10.31 on it :) --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Thanks for making my first solve of the day sub-20 :) > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > > > Chris > > >
2189. Re: wow... just........ wow..
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 11:56:35 -0000

Hi :-) Well even there is a 2x2x2 block given, the rest of the cube is quite well scrambled with that algorithm. X-cross start is very easy ;-) I don't think we need a new scrambling algorithm. What would the fun be in having an algorithm always giving us "hard" scrambles. The possibility of having "easy" scramble is what makes completely random scrambles fun. The easiest way to invent a "new algorithm" is to make them longer, like 50 or 60 turns (same as for larger cubes). if anyone thinks 50/60 turn scrambles are long then just let Cube Explorer quickly find a 20/21 turn substitute :D (using its webinterface) Another way would be to look at pair-breaking. This was discussed here some yrs ago. In fact, most discussions here are recurring ;-) Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > cmhardw wrote: > > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > I think it's time someone invent a new scrambling algorithm :-) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2190. Re: [Speed cubing group] Re: wow... just........ wow..
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 29 Mar 2007 14:47:45 +0200

----- Original Message ----- From: Per Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 29, 2007 1:56 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Are you thinking of #20338 etc.? R Another way would be to look at pair-breaking. This was discussed here some yrs ago. In fact, most discussions here are recurring ;-) Have fun! -Per > [Non-text portions of this message have been removed]
2191. Rutgers Spring 2007 Registration
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 13:59:28 -0000

If you would like to pre-register for the event, please visit http://www.cubewhiz.com/rutgers/ and follow the appropriate link. Pre-registration helps me keep the competition free of charge by enabling me to make more accurate guesses about attendance and hence how much food to order, how many copies to make, etc. Bob
2192. Re: Duplicate messages
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 15:27:57 -0000

I'm also deleting duplicate messages as I see them, in case anyone was wondering about the big jumps in message numbers lately. I don't delete original messages, just duplicates, so still feel free to post as you normally would. Chris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > In case anyone is wondering, these duplicate messages that we are seeing > at the moment are due to a Yahoo! Groups malfunction. The posters > themselves are not posting multiple times. > > If you see duplicates of your own post appear, you may delete them via > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/messages > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2193. Re: wow... just........ wow..
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 15:26:05 -0000

Hey everyone, Yeah I was just practicing on JNetcube and this scramble popped up. I saw the 2x2x2 on my yellow cross with a 2 move Xcross and freaked out. Best Xcross I've ever seen ;-) Chris P.S. I only got a humble 11.67 on that solve, but still I was quite excited ;-) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2194. Re: wow... just........ wow..
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 15:38:25 -0000

I got a 25.30, thats quite good for me! Joey --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey everyone, > > Yeah I was just practicing on JNetcube and this scramble popped up. I > saw the 2x2x2 on my yellow cross with a 2 move Xcross and freaked out. > Best Xcross I've ever seen ;-) > > Chris > > P.S. I only got a humble 11.67 on that solve, but still I was quite > excited ;-) > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > > > Chris > > >
2195. Re: wow... just........ wow..
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 18:39:35 -0000

Bleargh. It was going to be 15.xx or better but I popped and got 19.43... Anyway, my LL was a sune and the "good" (for me) U-perm (L-R-B). So a good start and a good finish. Speaking of scrambles which give 2x2x2's, see the best single on Ryan's simulator... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2196. Re: Rutgers Spring 2007 Registration
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 18:42:45 -0000

I already pre-registered before the page went up. Should I register again? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If you would like to pre-register for the event, please visit > http://www.cubewhiz.com/rutgers/ and follow the appropriate link. > Pre-registration helps me keep the competition free of charge by > enabling me to make more accurate guesses about attendance and hence > how much food to order, how many copies to make, etc. > > Bob >
2197. Re: [Speed cubing group] Rutgers Spring 2007 Registration
From: poker19@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 19:32:30 +0000 (GMT)

When is the 3x3x3 Blindfolded going to be? i don't see it on the schedule ----- Original Message ----- From: Bob Burton Date: Thursday, March 29, 2007 9:59 am Subject: [Speed cubing group] Rutgers Spring 2007 Registration To: speedsolvingrubikscube@yahoogroups.com > If you would like to pre-register for the event, please visit > http://www.cubewhiz.com/rutgers/ and follow the appropriate > link. > Pre-registration helps me keep the competition free of charge by > enabling me to make more accurate guesses about attendance and hence > how much food to order, how many copies to make, etc. > > Bob > > [Non-text portions of this message have been removed]
2198. Re: wow... just........ wow..
From: "Oliver Wolff" <OliverWolff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 20:27:36 -0000

31 moves with the first try and my normal speedsolving solution, took about 20 sec. Oliver --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2199. Re: these new DIY cubes
From: "joshtbuff11" <joshtbuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 20:53:19 -0000

This was put the best way possible. It definitely helped me make my final decision when choosing the cubes to buy. Thanks Mike! --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > Hey, > > I'll answer both questions. > > "what type are the rubik's diy's? I'm looking for a good diy cube, but > am unsure which site to buy from." > > At 9spuzzles and cube4you, they do not sell the rubiks.com DIYs. Type > A are very similar to the rubiks.com DIYS, but they are better in some > respects. I've heard that these turn better than rubiks.com, and the > center caps do not fall out without any modification. I cannot > personally verify this as I have never owned a rubiks.com DIY, but I > can attest that these cubes are the best cubes that I have, hands > down. I have a studio, and it seems very VERY inferior to this cube. > I don't think one can do better than a type A from either Chinese site. > > 9spuzzles and cube4you type As are essentially identical, only with > screws differing in each. I haven't ordered from cube4you recently, > so they may have changed screws, but if they did not, they function > very similarly. If I look at the picture of the screwsets, they seem > to have upgraded, but I am not positive. > > "Also, does 9spuzzles have any a's that are not orange. Not that I'm > against orange cubes or anything, but just wondering..." > > Yes, they do have basically all colors. Their black type A is here: > http://9spuzzles.com/index.php? gOo=goods_details.dwt&goodsid=4&productname= > and their white type a is here: > http://9spuzzles.com/index.php? gOo=goods_details.dwt&goodsid=3&productname= > > When you want to order these from them, go to their homepage, click US > currency, then click 3x3x3 DIY kit, and go to page two (pages 1 and 2 > are toggle-able at the bottom. > > "Quick question, what kind of currency do they use at 9puzzles and how > much > does that convert into us dollars?" > > They 'default' use Chinese Yuans, but the site does calculate in US > dollars. You can select US dollars ONLY (Yes. !ONLY!) at the homepage > on the left hand side. So when you go to the site, select that and > then browse around. > > Now, I've NEVER had checkout to successfully work for me. I can add > my total things into my order, but when it tries to calculate shipping > the program tweaks out. Other people have had this problem as well. > If this happens, you can screenshot your order and send it to Finder > (his email is puzzles_finder@...) and he'll calculate shipping > and set up the order. > > Lastly, if you're planning on buying more than a few, you get price > discounts at 5+, 20+, 50+ and 100+ only at 9spuzzles.com. You might > have to be logged in to see this, but it's worth buying 5 because the > price drop is quite considerable. I personally recommend 9spuzzles, > as my overall experience was very good. The shipping was cheaper > (USA, Minnesota), and the cubes were cheaper. > > I'm going to create a thread clearing up all this 9spuzzles, type > A/B/C, cube4you, Finder, Rubik, cubefans, all this stuff that hasn't > been explained very well anywhere on Twistypuzzles and other forums. > > Hopefully that helps, > > Cheers, > > Mike Carroll > --- In speedsolvingrubikscube@yahoogroups.com, yataf > <chris.fisherboy123321@> wrote: > > > > Quick question, what kind of currency do they use at 9puzzles and > how much > > does that convert into us dollars? > > > > On 3/27/07, jwoelmer2 <jwoelmer2@> wrote: > > > > > > > > > what type are the rubik's diy's? I'm looking for a good diy cube, but > > > am unsure which site to buy from. > > > > > > Also, does 9spuzzles have any a's that are not orange. Not that I'm > > > against orange cubes or anything, but just wondering... > > > > > > ~Joshua > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Dan" > > > <dan_j_harris@> wrote: > > > > > > > > Hi all, > > > > > > > > There are so many types of DIY cubes on these new sites, 9spuzzles, > > > > cube4you, etc etc. Does anybody have a really good definitive answer > > > > as to which is the best type for speedcubing? > > > > > > > > Ron told me that type C are best from cube4you, but are all type > c's, > > > > b's, and a's the same on each site? I've heard other people say they > > > > like type a's better... argh im confused! > > > > > > > > Any recommmendations? > > > > > > > > Dan :) > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2200. Re: wow... just........ wow..
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 22:23:41 -0000

Today must be a really lucky day, because I got a very nice scramble, and a new personal record with it! Try this one out: D B' R B2 U F' B2 D' B' D' R2 B2 R' F L2 B F' U2 F2 U2 D F2 L2 R2 U' cross: x2 y' U'R'FR2D 1st f2l: UF'UF 2nd f2l: y' UL'UL 3rd f2l: y2 UF'UFU'F'U2FU2F'UF 4th f2l: y' UL'ULUF'U' (i left out the F at the end for a reason) yellow cross: RUR'U'F' oll: y F'rUR'U'r'FR pll skip! All in all, it was one of my luckiest scrambles. The reason it turned out so well was because I use a 2-look oll. My turn speed is only about 2 turns per sec, so I got 23.84 with this scramble. :-( Not too bad, considering my average is still in the 30s. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > Chris >
2201. Re: [Speed cubing group] Re: these new DIY cubes
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 15:27:59 -0700

On Mar 29, 2007, at 1:53 PM, joshtbuff11 wrote: > This was put the best way possible. It definitely helped me make my > final decision when choosing the cubes to buy. Thanks Mike! Me too, I ordered two packs of white+black from 9spuzzles. I'll let you know out it will turn out (hopefully fast... hehe ... I'm sooooo funny ... turn ... fast ... got it? ok, maybe I'm not that funny ;) ) Quoc > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > <TranceRiver@...> wrote: > > > > Hey, > > > > I'll answer both questions. > > > > "what type are the rubik's diy's? I'm looking for a good diy cube, > but > > am unsure which site to buy from." > > > > At 9spuzzles and cube4you, they do not sell the rubiks.com DIYs. > Type > > A are very similar to the rubiks.com DIYS, but they are better in > some > > respects. I've heard that these turn better than rubiks.com, and > the > > center caps do not fall out without any modification. I cannot > > personally verify this as I have never owned a rubiks.com DIY, but > I > > can attest that these cubes are the best cubes that I have, hands > > down. I have a studio, and it seems very VERY inferior to this > cube. > > I don't think one can do better than a type A from either Chinese > site. > > > > 9spuzzles and cube4you type As are essentially identical, only with > > screws differing in each. I haven't ordered from cube4you > recently, > > so they may have changed screws, but if they did not, they > function > > very similarly. If I look at the picture of the screwsets, they > seem > > to have upgraded, but I am not positive. > > > > "Also, does 9spuzzles have any a's that are not orange. Not that > I'm > > against orange cubes or anything, but just wondering..." > > > > Yes, they do have basically all colors. Their black type A is > here: > > http://9spuzzles.com/index.php? > gOo=goods_details.dwt&goodsid=4&productname= > > and their white type a is here: > > http://9spuzzles.com/index.php? > gOo=goods_details.dwt&goodsid=3&productname= > > > > When you want to order these from them, go to their homepage, > click US > > currency, then click 3x3x3 DIY kit, and go to page two (pages 1 > and 2 > > are toggle-able at the bottom. > > > > "Quick question, what kind of currency do they use at 9puzzles and > how > > much > > does that convert into us dollars?" > > > > They 'default' use Chinese Yuans, but the site does calculate in US > > dollars. You can select US dollars ONLY (Yes. !ONLY!) at the > homepage > > on the left hand side. So when you go to the site, select that and > > then browse around. > > > > Now, I've NEVER had checkout to successfully work for me. I can > add > > my total things into my order, but when it tries to calculate > shipping > > the program tweaks out. Other people have had this problem as > well. > > If this happens, you can screenshot your order and send it to > Finder > > (his email is puzzles_finder@...) and he'll calculate shipping > > and set up the order. > > > > Lastly, if you're planning on buying more than a few, you get price > > discounts at 5+, 20+, 50+ and 100+ only at 9spuzzles.com. You > might > > have to be logged in to see this, but it's worth buying 5 because > the > > price drop is quite considerable. I personally recommend > 9spuzzles, > > as my overall experience was very good. The shipping was cheaper > > (USA, Minnesota), and the cubes were cheaper. > > > > I'm going to create a thread clearing up all this 9spuzzles, type > > A/B/C, cube4you, Finder, Rubik, cubefans, all this stuff that > hasn't > > been explained very well anywhere on Twistypuzzles and other > forums. > > > > Hopefully that helps, > > > > Cheers, > > > > Mike Carroll > > --- In speedsolvingrubikscube@yahoogroups.com, yataf > > <chris.fisherboy123321@> wrote: > > > > > > Quick question, what kind of currency do they use at 9puzzles and > > how much > > > does that convert into us dollars? > > > > > > On 3/27/07, jwoelmer2 <jwoelmer2@> wrote: > > > > > > > > > > > > what type are the rubik's diy's? I'm looking for a good diy > cube, but > > > > am unsure which site to buy from. > > > > > > > > Also, does 9spuzzles have any a's that are not orange. Not > that I'm > > > > against orange cubes or anything, but just wondering... > > > > > > > > ~Joshua > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Dan" > > > > <dan_j_harris@> wrote: > > > > > > > > > > Hi all, > > > > > > > > > > There are so many types of DIY cubes on these new sites, > 9spuzzles, > > > > > cube4you, etc etc. Does anybody have a really good > definitive answer > > > > > as to which is the best type for speedcubing? > > > > > > > > > > Ron told me that type C are best from cube4you, but are all > type > > c's, > > > > > b's, and a's the same on each site? I've heard other people > say they > > > > > like type a's better... argh im confused! > > > > > > > > > > Any recommmendations? > > > > > > > > > > Dan :) > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > >
2202. Re: Rutgers Spring 2007 Registration
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 22:47:56 -0000

It can't hurt. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I already pre-registered before the page went up. Should I register > again? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > If you would like to pre-register for the event, please visit > > http://www.cubewhiz.com/rutgers/ and follow the appropriate link. > > Pre-registration helps me keep the competition free of charge by > > enabling me to make more accurate guesses about attendance and hence > > how much food to order, how many copies to make, etc. > > > > Bob > > >
2203. Re: [Speed cubing group] Rutgers Spring 2007 Registration
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 22:49:50 -0000

That schedule is actually wrong. 9:30 A.M. Registration 10:00 A.M. 3x3x3 Speedsolve Round 1 11:30 A.M. 5x5x5 Speedsolve Final LUNCH 12:15 P.M. Free pizza and soda AFTERNOON 12:45 P.M. 3x3x3 Speedsolve Round 2 1:30 P.M. Magic/Master Magic Final 1:45 P.M. 3x3x3 One-handed Round 1 2:30 P.M. 4x4x4 Speedsolve Final 3:15 P.M. 3x3x3 Blindfolded Final 4:15 P.M. 3x3x3 One-handed Final 4:45 P.M. 3x3x3 Speedsolve Final 5:00 P.M. Awards Ceremony I noticed this yesterday. This one includes everything. :P Bob --- In speedsolvingrubikscube@yahoogroups.com, poker19@... wrote: > > When is the 3x3x3 Blindfolded going to be? i don't see it on the schedule > > ----- Original Message ----- > From: Bob Burton > Date: Thursday, March 29, 2007 9:59 am > Subject: [Speed cubing group] Rutgers Spring 2007 Registration > To: speedsolvingrubikscube@yahoogroups.com > > > If you would like to pre-register for the event, please visit > > http://www.cubewhiz.com/rutgers/ and follow the appropriate > > link. > > Pre-registration helps me keep the competition free of charge by > > enabling me to make more accurate guesses about attendance and hence > > how much food to order, how many copies to make, etc. > > > > Bob > > > > > > > [Non-text portions of this message have been removed] >
2204. Hungarian Rubik's Studio is super stiff
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Mar 2007 23:37:00 -0000

I just received my Hungarian cube. I found a guy in Hungary that is selling them on Ebay. Man, that is the stiffest cube I've ever tried! Is that normal? All the other cubes I've purchased have been pretty loose. I would have thought this one would be the best so far, but it isn't. I realize I can open it up, and adjust the screws, but I was hoping I would be able to use it out of the box, but it feels like its glued together :-). Maybe I'm just too much of a newby... Alfredo
2205. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 11:13:52 +1000

Tim Reynolds wrote: > Speaking of scrambles which give 2x2x2's, see the best single on Ryan's > simulator... I've been meaning to delete this one for a while, and notify Rob, but does anyone know who Rob is? He is obviously a top cubist and must be well known... but I don't know any Robs. -- Ryan Heise http://www.ryanheise.com/cube/
2206. [Speed cubing group] Re: wow... just........ wow..
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 03:47:26 -0000

Are you somehow able to give us the scramble for Rob's fast solve? I've always wanted to try it out on a real cube... Personally I don't think it should be deleted, but that's just me... ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Tim Reynolds wrote: > > > Speaking of scrambles which give 2x2x2's, see the best single on Ryan's > > simulator... > > I've been meaning to delete this one for a while, and notify Rob, but > does anyone know who Rob is? He is obviously a top cubist and must be > well known... but I don't know any Robs. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2207. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 14:13:01 +1000

jwoelmer2 wrote: > Are you somehow able to give us the scramble for Rob's fast solve? > I've always wanted to try it out on a real cube... There's no easy way at the moment... but I might add some sort of feature like this, at some point. > Personally I don't think it should be deleted, but that's just me... Although I'm pretty sure that with Rob's abilities, he wouldn't have a problem submitting a new fast time that is not lucky. The real issue is that there are rules associated with posting "single" records. They are: 1. You must not post a solve if you skipped a significant portion of your solution. 2. You must not post more than one record under different names. However, rule (1) does not apply to "average" records. (If people want this, I could add a separate records list for "lucky" solves :-) -- Ryan Heise http://www.ryanheise.com/cube/
2208. Re: Hungarian Rubik's Studio is super stiff
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 04:41:11 -0000

I believe it is normal. I think the studio cubes have a much larger "work-in" period, and once they become worked in they become much better. I've bought DIY kits from 9spuzzles.com and cube4you.com , and they're cheaper and turn much much better. I have both, and I rarely use my studio cube. I'm not regretting buying it, because it makes an excellent collection piece, and I might be able to use it in the future. I think the pieces of a studio cube are made out of higher quality plastic, so I think I am going to try taking the removable pieces of a studio cube and putting them with a DIY core+center pieces (arched) so the tensions are perfect, and I recieve the benefits of an arched center. But yes, my Hungarian studio cube is quite poor. The article on "Make speedcube" on speedcubing.com I don't personally agree with. I tend to like DIY kits by FAR over my studio cube. Adjusting the screws would probably help, as would well as lubrication and working at it. Like I said, if you use this A LOT, it might become good, BUT, you still have the disadvantage of pops because the center pieces are not arched (thus my DIY kit idea.) I highly recommend buying a DIY kit from either of the two previous sites mentioned, -- you won't be disappointed. I think white DIY kits turn SLIGHTLY better than black, because it is made with a different type of plastic. I still recommend buying black though, as it's easier to recognise colors. If you read my other posts on the questions about the sites, I describe in more detail the differences between the sites/sellers/cubes. Hope that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > I just received my Hungarian cube. I found a guy in Hungary that is > selling them on Ebay. Man, that is the stiffest cube I've ever tried! > Is that normal? All the other cubes I've purchased have been pretty > loose. I would have thought this one would be the best so far, but it > isn't. I realize I can open it up, and adjust the screws, but I was > hoping I would be able to use it out of the box, but it feels like its > glued together :-). Maybe I'm just too much of a newby... > > Alfredo >
2209. Re: [Speed cubing group] these new DIY cubes
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Mar 2007 15:56:11 +0200

Hi Ryan, > Maybe a WCA board member can answer this... I'd like to know, anyway. > > Does the WCA* today still allow a sponsor to force additional > restrictions on the allowable puzzles? Also, does the WCA still allow a > sponsor to require that puzzles be restickered to display the sponsor's > logo? First, I am not an expert on copyrights, trademarks et cetera. I do know that if Nike would be sponsor of World Championship athletics, they would not allow fake Nike shoes. That would be like accepting that people make fake copies of their products. It would be hard for them to win future legal cases if they would allow accept them. It is not one of the jobs of WCA to promote/accept illegal copying of puzzles. It is also not one of the jobs of WCA to check for illegal copies. But if our sponsor for a specific competition would notify me of people using illegal puzzles, I think it is reasonable to disallow those puzzles. Like I said, I am not an expert on this subject. I do respect Seventowns and all legal distributors. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 29, 2007 11:51 AM Subject: Re: [Speed cubing group] these new DIY cubes > Pedro wrote: > >> I guess they meant at WC, which, if I'm not wrong, is sponsored by >> Seven Towns...on last one only Rubik brand cubes were allowed... > > Maybe a WCA board member can answer this... I'd like to know, anyway. > > Does the WCA* today still allow a sponsor to force additional > restrictions on the allowable puzzles? Also, does the WCA still allow a > sponsor to require that puzzles be restickered to display the sponsor's > logo? > > (*) I would like to say "WCA regulations", but I find them ambiguous. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2210. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Mar 2007 16:13:55 +0200

Hi Ryan, >I think it's time someone invent a new scrambling algorithm :-) Actually last year I was thinking about defining lucky scrambles. This was after Czech Open 2006 where one of the 2x2 scrambles was solvable in 3 moves. See below for my ideas. There are different approaches for defining 'too lucky' scrambles. a) number of moves to solve optimally b) number of moves to solve using a standard system (which one???) c) number of moves to solve one face d) number of moves to do first step (for different systems) e) number of (specific pieces of) colors per face should be at least x f) number of faces per (specific piece of) color should be at least y g) et cetera. Since I did not want to favour specific systems I thought e and f are the best options (from the ones I can think of). I was not sure whether these would actually help in making sure the scrambles are not 'too lucky'. My proposal in 2006 was: = all 4 edge stickers per color should be placed on at least 3 different faces = all 4 corner stickers per color should be placed on at least 3 different faces = all 9 stickers of one color should be placed on at least 4 different faces A similar approach would be possible 4x4, 5x5 et cetera. Back then I was wondering which percentage of random scrambles would then be skipped. Question: Would Chris's scramble be skipped? No: - edges: OK - corners: OK - all: OK Does anyone have a better idea? Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 29, 2007 10:43 AM Subject: [Speed cubing group] Re: wow... just........ wow.. cmhardw wrote: > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L I think it's time someone invent a new scrambling algorithm :-) -- Ryan Heise http://www.ryanheise.com/cube/
2211. Re: [Speed cubing group] these new DIY cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 00:41:40 +1000

Ron van Bruchem wrote: > > Maybe a WCA board member can answer this... I'd like to know, anyway. > > > > Does the WCA* today still allow a sponsor to force additional > > restrictions on the allowable puzzles? Also, does the WCA still allow a > > sponsor to require that puzzles be restickered to display the sponsor's > > logo? > First, I am not an expert on copyrights, trademarks et cetera. > I do know that if Nike would be sponsor of World Championship athletics, > they would not allow fake Nike shoes. That would be like accepting that > people make fake copies of their products. It would be hard for them to win > future legal cases if they would allow accept them. > > It is not one of the jobs of WCA to promote/accept illegal copying of > puzzles. > It is also not one of the jobs of WCA to check for illegal copies. But if > our sponsor for a specific competition would notify me of people using > illegal puzzles, I think it is reasonable to disallow those puzzles. My question is not about illegal copies, it is about different brands. Would, for example, the WCA allow Seven Towns as a sponsor to require competitors to use their brand over East Sheen? By the way, the WCA /should/ be experts on what constitutes an illegal copy, and shouldn't just ban a puzzle because a particular sponsor "claims" it to be an illegal copy. What if Seven Towns claimed East Sheen as an illegal copy? Would the WCA agree to ban it from a sponsored competition, or not? Or will the WCA make up its own mind about what puzzles are allowed and firmly stick to it? -- Ryan Heise http://www.ryanheise.com/cube/
2212. [Speed cubing group] Re: wow... just........ wow..
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 14:42:23 -0000

Well, I don't think that the pieces need to be totally scrambled in terms of the stickers, but we need to avoid certain things. For example, on the 3x3x3, since almost everyone starts with a cross or a 2x2x2 block, we should make sure that neither of these can be solved extremely quickly. For example, a 4-move cross should count as lucky since it occurs only 5% of the time (according to the analysis at Dan's Cubestation). And, of course, keep away from 2x2x1 blocks which involve only one center piece. On the 2x2x2, an optimal solution of 7 moves or less (face turn metric) occurs only 7.9% of the time (according to Jaap's analysis), so it should be considered lucky too. Similarly, we might want to look for lucky first/second centers on the 4x4x4 and 5x5x5 (assuming that most people use a centers-first strategy), although we should also keep away from any blocks that are 2x2x1 or bigger.
2213. [Speed cubing group] Re: wow... just........ wow..
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 14:52:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Ryan, > > >I think it's time someone invent a new scrambling algorithm :-) > Actually last year I was thinking about defining lucky scrambles. > This was after Czech Open 2006 where one of the 2x2 scrambles was solvable > in 3 moves. > See below for my ideas. > > There are different approaches for defining 'too lucky' scrambles. > a) number of moves to solve optimally > b) number of moves to solve using a standard system (which one???) > c) number of moves to solve one face > d) number of moves to do first step (for different systems) > e) number of (specific pieces of) colors per face should be at least x > f) number of faces per (specific piece of) color should be at least y > g) et cetera. > > Since I did not want to favour specific systems I thought e and f are the > best options (from the ones I can think of). > I was not sure whether these would actually help in making sure the > scrambles are not 'too lucky'. > > My proposal in 2006 was: > = all 4 edge stickers per color should be placed on at least 3 different > faces > = all 4 corner stickers per color should be placed on at least 3 different > faces > = all 9 stickers of one color should be placed on at least 4 different faces > A similar approach would be possible 4x4, 5x5 et cetera. > > Back then I was wondering which percentage of random scrambles would then be > skipped. > > Question: Would Chris's scramble be skipped? > No: > - edges: OK > - corners: OK > - all: OK > > Does anyone have a better idea? > A much better idea: Do nothing. The scramble that made a 2x2x2 solvable in 3 moves should have been kept, as I said when we talked about it. Some scrambles generate an easy starting configuration for most solvers. Others generate configurations that look hard, but some competitors can be individually "lucky" (depending on their method or even mistakes) and get a LL skip for instance. If someone solve a 3x3x3 in 7.5s because he has a LL skip and 3 easy pairs after a hard cross, we'll declare the record official. We should just accept that "luck" exists. In my opinion, a 2x2x2 solved in 3 moves would be a good thing to prove that: - Sometimes, this puzzle is definitely too easy, especially after a 15s inspection. - Averages only do really matter. Gilles.
2214. Re: [Speed cubing group] these new DIY cubes
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Mar 2007 17:00:01 +0200

Hi again Ryan, > By the way, the WCA /should/ be experts on what constitutes an illegal > copy, and shouldn't just ban a puzzle because a particular sponsor > "claims" it to be an illegal copy. What if Seven Towns claimed East > Sheen as an illegal copy? Would the WCA agree to ban it from a sponsored > competition, or not? Or will the WCA make up its own mind about what > puzzles are allowed and firmly stick to it? I don't want to be an expert. Even judges will have a hard time to make the right decisions in these cases. That is exactly why I announced the information on the website: early and in the broadest definition (all non Rubik's brands). I do trust our sponsors. The WCA regulations do not favor one brand over the other. It is possible though that for some competitions additional requirements are applied. For example you could limit the number of competitors. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 30, 2007 4:41 PM Subject: Re: [Speed cubing group] these new DIY cubes > Ron van Bruchem wrote: > >> > Maybe a WCA board member can answer this... I'd like to know, anyway. >> > >> > Does the WCA* today still allow a sponsor to force additional >> > restrictions on the allowable puzzles? Also, does the WCA still allow a >> > sponsor to require that puzzles be restickered to display the sponsor's >> > logo? >> First, I am not an expert on copyrights, trademarks et cetera. >> I do know that if Nike would be sponsor of World Championship athletics, >> they would not allow fake Nike shoes. That would be like accepting that >> people make fake copies of their products. It would be hard for them to >> win >> future legal cases if they would allow accept them. >> >> It is not one of the jobs of WCA to promote/accept illegal copying of >> puzzles. >> It is also not one of the jobs of WCA to check for illegal copies. But if >> our sponsor for a specific competition would notify me of people using >> illegal puzzles, I think it is reasonable to disallow those puzzles. > > > My question is not about illegal copies, it is about different brands. > Would, for example, the WCA allow Seven Towns as a sponsor to require > competitors to use their brand over East Sheen? > > By the way, the WCA /should/ be experts on what constitutes an illegal > copy, and shouldn't just ban a puzzle because a particular sponsor > "claims" it to be an illegal copy. What if Seven Towns claimed East > Sheen as an illegal copy? Would the WCA agree to ban it from a sponsored > competition, or not? Or will the WCA make up its own mind about what > puzzles are allowed and firmly stick to it? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2215. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Mar 2007 17:04:26 +0200

Hi Michael, Thanks for your ideas. When I applied Chris's scramble it took me some time to find out why he considered the scramble a 'wow'. But at home I normally scramble with white (my cross color) on the bottom. In general I think that all scrambles should be allowed. Like Gilles wrote in his message. I made a mistake in Czech Open 2006. I could have been world record holder single solve 2x2. :-) Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 30, 2007 4:44 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Well, I don't think that the pieces need to be totally scrambled in terms of the stickers, but we need to avoid certain things. For example, on the 3x3x3, since almost everyone starts with a cross or a 2x2x2 block, we should make sure that neither of these can be solved extremely quickly. For example, a 4-move cross should count as lucky since it occurs only 5% of the time (according to the analysis at Dan's Cubestation). And, of course, keep away from 2x2x1 blocks which involve only one center piece. On the 2x2x2, an optimal solution of 7 moves or less (face turn metric) occurs only 7.9% of the time (according to Jaap's analysis), so it should be considered lucky too. Similarly, we might want to look for lucky first/second centers on the 4x4x4 and 5x5x5 (assuming that most people use a centers-first strategy), although we should also keep away from any blocks that are 2x2x1 or bigger.
2216. [Speed cubing group] Re: wow... just........ wow..
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 15:20:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Well, I don't think that the pieces need to be totally scrambled in > terms of the stickers, but we need to avoid certain things. > > For example, on the 3x3x3, since almost everyone starts with a cross > or a 2x2x2 block, we should make sure that neither of these can be > solved extremely quickly. For example, a 4-move cross should count as > lucky since it occurs only 5% of the time (according to the analysis > at Dan's Cubestation). And, of course, keep away from 2x2x1 blocks > which involve only one center piece. > [...] A fast 2x2x1 easily extendable to 3x2x1 is perfect. I don't care about easy crosses, but sometimes a start with 2 easy opposite 2x2x1 is a dream! :-) Even if we want to, we'll never be able to define what's "lucky" or not. Gilles.
2217. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 08:23:16 -0700

On Mar 30, 2007, at 7:52, Gilles Roux wrote: > A much better idea: Do nothing. Agreed. Thats is not only the best and fairest solution, it is also the least work. - - - - - - - - - - - - "The power of accurate observation is commonly called cynicism by those who have not got it." -- George Bernard Shaw Lars Petrus - lars@... http://lar5.com
2218. Re: Hungarian Rubik's Studio is super stiff
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 08:40:29 -0700 (PDT)

I agree. My studio cube was ultra stiff. I reset each of the screws to a looser tension. I also replaced the 10mm closed springs with 9.85mm closed/ground springs and dual self lubricating graphite 3mm washers on each side of the spring. To set each side of the cube I use a small force gage. I don't have a magic number, but I use the gage to make sure all sides are the same. Cheers! ~ Chris ____________________________________________________________________________________ TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. http://tv.yahoo.com/
2219. Re: [Speed cubing group] these new DIY cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 01:46:28 +1000

Ron van Bruchem wrote: > The WCA regulations do not favor one brand over the other. So the WCA allows the sponsors to do that, or not? Does the WCA allow a sponsor to place additional restrictions on which brands of cube can be used by competitors? -- Ryan Heise http://www.ryanheise.com/cube/
2220. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 02:33:06 +1000

Ryan Heise wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > I think it's time someone invent a new scrambling algorithm :-) Just to clarify.... A random sequence of 25 moves does not produce a random scramble. In fact, it is skewed towards easy scrambles. For example, there is a good chance of random moves cancelling each other out and being ineffectual, in which case the 25 moves are not being used economically. At the very least, we try to improve this by eliminating trivial cancellations. This naive approach uses the 25 moves somewhat more economically, but still does not detect non-trivial cancellations, or sub-sequences of moves that have little scrambling power, such as B' F2 U2 F2 There is a difference between a random sequence of moves and a random scramble, and the former does not produce the latter (unless we use an impractically big scramble length). Rather, a smarter sequence is necessary if we want to produce a random scramble in 25 moves. -- Ryan Heise http://www.ryanheise.com/cube/
2221. Re: [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 09:41:10 -0700

On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > I agree. My studio cube was ultra stiff. I reset > each of the screws to a looser tension. I also > replaced the 10mm closed springs with 9.85mm > closed/ground springs and dual self lubricating > graphite 3mm washers on each side of the spring. To > set each side of the cube I use a small force gage. I > don't have a magic number, but I use the gage to make > sure all sides are the same. Damn, that sounds like car tuning :) -- Best Regards, Quoc
2222. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 30 Mar 2007 20:51:55 +0200

For 2x2x2 and 3x3x3 we could generate a scramble of length 100 (or more) and use cube explorer to generate a 20 move sequence in a second. For bigger cubes??? ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 30, 2007 6:33 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Ryan Heise wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > I think it's time someone invent a new scrambling algorithm :-) Just to clarify.... A random sequence of 25 moves does not produce a random scramble. In fact, it is skewed towards easy scrambles. For example, there is a good chance of random moves cancelling each other out and being ineffectual, in which case the 25 moves are not being used economically. At the very least, we try to improve this by eliminating trivial cancellations. This naive approach uses the 25 moves somewhat more economically, but still does not detect non-trivial cancellations, or sub-sequences of moves that have little scrambling power, such as B' F2 U2 F2 There is a difference between a random sequence of moves and a random scramble, and the former does not produce the latter (unless we use an impractically big scramble length). Rather, a smarter sequence is necessary if we want to produce a random scramble in 25 moves. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
2223. Re: [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: David <b3ttis@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 16:04:13 -0400

dude don't worry about it i ordered one and when i got it it was really tight just lube it with some silicone and it will work great after a little while On 3/30/07, yahoogroups@... <yahoogroups@...> wrote: > > > On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > > > I agree. My studio cube was ultra stiff. I reset > > each of the screws to a looser tension. I also > > replaced the 10mm closed springs with 9.85mm > > closed/ground springs and dual self lubricating > > graphite 3mm washers on each side of the spring. To > > set each side of the cube I use a small force gage. I > > don't have a magic number, but I use the gage to make > > sure all sides are the same. > Damn, that sounds like car tuning :) > > -- > Best Regards, > Quoc > > -- -David [Non-text portions of this message have been removed]
2224. [Speed cubing group] Re: wow... just........ wow..
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 21:43:49 -0000

Why bother generating a scramble? Couldn't we just generate a random position in terms of permutation and orientation, then use cube explorer to find a scramble? --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > For 2x2x2 and 3x3x3 we could generate a scramble of length 100 (or more) and use cube explorer to generate a 20 move sequence in a second. For bigger cubes??? > > ----- Original Message ----- > From: Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, March 30, 2007 6:33 PM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > > Ryan Heise wrote: > > > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > > > I think it's time someone invent a new scrambling algorithm :-) > > Just to clarify.... > > A random sequence of 25 moves does not produce a random scramble. In > fact, it is skewed towards easy scrambles. For example, there is a good > chance of random moves cancelling each other out and being ineffectual, > in which case the 25 moves are not being used economically. > > At the very least, we try to improve this by eliminating trivial > cancellations. This naive approach uses the 25 moves somewhat more > economically, but still does not detect non-trivial cancellations, or > sub-sequences of moves that have little scrambling power, such as > > B' F2 U2 F2 > > There is a difference between a random sequence of moves and a random > scramble, and the former does not produce the latter (unless we use an > impractically big scramble length). Rather, a smarter sequence is > necessary if we want to produce a random scramble in 25 moves. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > > > > [Non-text portions of this message have been removed] >
2225. Megaminx out of stock :(
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 21:49:50 -0000

well meffert's is sold out of megaminx's where would be the best place to get one for the same price? thanks, David
2226. Re: [Speed cubing group] these new DIY cubes
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 22:05:52 -0000

Where in the regulations is it stated that limiting the puzzles (or the number of participants) is legal? I'm not saying that the organizer shouldn't be allowed to limit these things (nor am I saying they should), but in the current regulations, I just don't see how this is legal. For the number of participants: "8b) An open competition is open to anyone. 8c) A closed competition may be open to: persons with a specific nationality citizens of specific geographical areas members of specific clubs students / employees of specific organisations. No other distinctions are allowed to declare a competition closed." So, by the final line of 8c, no other distinctions (i.e. first x people) are allowed. Now, I think a reasonable limit should be allowed. I don't see how competitions such as worlds can run smoothly without them. However, the regulations don't seem to allow such limits. Of course, a new set of regulations could be published before worlds adding this. For the type of puzzle: I can't find any regulation that allows or disallows regulating the type of puzzle, except for: "2a) Any person may be a competitor during a competition, if he: ... 2a2) accepts additional regulations of the competition;" So I guess this does allow additional regulations to be set. OK, I guess it is legal. I'm not a fan of it, since East Sheen puzzles satisfy every criteria of Article 3. However, I accept that the regulations do allow banning of certain puzzle types. I apologize if this has been discussed before (I can't recall such discussion), but could someone explain "2a4) is not banned by WCA board."? How can a person be banned? The word "ban" appears nowhere else in the regulations, so it's not clear if there are any regulations on how a person could be banned. Is it arbitrary? Is there a process through which a person is banned? Does a person get 3 strikes or something? I apologize for mentioning this now and not in January when the rules were not set in stone, but I didn't really notice this before. Thanks, Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi again Ryan, > > > By the way, the WCA /should/ be experts on what constitutes an illegal > > copy, and shouldn't just ban a puzzle because a particular sponsor > > "claims" it to be an illegal copy. What if Seven Towns claimed East > > Sheen as an illegal copy? Would the WCA agree to ban it from a sponsored > > competition, or not? Or will the WCA make up its own mind about what > > puzzles are allowed and firmly stick to it? > I don't want to be an expert. Even judges will have a hard time to make the > right decisions in these cases. > That is exactly why I announced the information on the website: early and in > the broadest definition (all non Rubik's brands). > I do trust our sponsors. > > The WCA regulations do not favor one brand over the other. It is possible > though that for some competitions additional requirements are applied. For > example you could limit the number of competitors. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Ryan Heise" <ryan@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 30, 2007 4:41 PM > Subject: Re: [Speed cubing group] these new DIY cubes > > > > Ron van Bruchem wrote: > > > >> > Maybe a WCA board member can answer this... I'd like to know, anyway. > >> > > >> > Does the WCA* today still allow a sponsor to force additional > >> > restrictions on the allowable puzzles? Also, does the WCA still allow a > >> > sponsor to require that puzzles be restickered to display the sponsor's > >> > logo? > >> First, I am not an expert on copyrights, trademarks et cetera. > >> I do know that if Nike would be sponsor of World Championship athletics, > >> they would not allow fake Nike shoes. That would be like accepting that > >> people make fake copies of their products. It would be hard for them to > >> win > >> future legal cases if they would allow accept them. > >> > >> It is not one of the jobs of WCA to promote/accept illegal copying of > >> puzzles. > >> It is also not one of the jobs of WCA to check for illegal copies. But if > >> our sponsor for a specific competition would notify me of people using > >> illegal puzzles, I think it is reasonable to disallow those puzzles. > > > > > > My question is not about illegal copies, it is about different brands. > > Would, for example, the WCA allow Seven Towns as a sponsor to require > > competitors to use their brand over East Sheen? > > > > By the way, the WCA /should/ be experts on what constitutes an illegal > > copy, and shouldn't just ban a puzzle because a particular sponsor > > "claims" it to be an illegal copy. What if Seven Towns claimed East > > Sheen as an illegal copy? Would the WCA agree to ban it from a sponsored > > competition, or not? Or will the WCA make up its own mind about what > > puzzles are allowed and firmly stick to it? > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
2227. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 00:23:14 +0200

Hi guys, > There is a difference between a random sequence of moves and a random > scramble. Most of us know that. I am open to a scrambling program that generates true random scrambles. Some requirements: - must be able to generate a new set of scrambles in seconds - must generate relatively short scrambling algorithms (not longer than current scrambles) - must show the pictures of the scrambles (like current scrambler) - must handle 2x2, 3x3, 4x4, 5x5, and possibly other sizes - must handle the other official puzzle events (Square-1, Pyraminx, Megaminx, Clock, Fewest moves) - must be free to use (no fees) - source must be open to public - technology that does not require to install libraries et cetera (so similar to JavaScript) - must run on the common platforms (Windows, Linux, Mac) - must be able to run offline Anyone interested? Have fun, Ron ----- Original Message ----- From: "Tim Reynolds" <timothy.reynolds2@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 30, 2007 11:43 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Why bother generating a scramble? Couldn't we just generate a random position in terms of permutation and orientation, then use cube explorer to find a scramble? --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > For 2x2x2 and 3x3x3 we could generate a scramble of length 100 (or more) and use cube explorer to generate a 20 move sequence in a second. For bigger cubes??? > > ----- Original Message ----- > From: Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, March 30, 2007 6:33 PM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > > Ryan Heise wrote: > > > > F2 L' D' F' D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R' U' R' L > > > > I think it's time someone invent a new scrambling algorithm :-) > > Just to clarify.... > > A random sequence of 25 moves does not produce a random scramble. In > fact, it is skewed towards easy scrambles. For example, there is a good > chance of random moves cancelling each other out and being ineffectual, > in which case the 25 moves are not being used economically. > > At the very least, we try to improve this by eliminating trivial > cancellations. This naive approach uses the 25 moves somewhat more > economically, but still does not detect non-trivial cancellations, or > sub-sequences of moves that have little scrambling power, such as > > B' F2 U2 F2 > > There is a difference between a random sequence of moves and a random > scramble, and the former does not produce the latter (unless we use an > impractically big scramble length). Rather, a smarter sequence is > necessary if we want to produce a random scramble in 25 moves. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > > > > [Non-text portions of this message have been removed] >
2228. [Speed cubing group] Re: wow... just........ wow..
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 23:23:31 -0000

> > There is a difference between a random sequence of moves and a random > > scramble. > Most of us know that. Wait, wait, wait, Ryan, Ron... Maybe I belong to a minority, but I don't know that, so please tell me more. There are N possible cube configurations. Pure randomness gives a given configuration a x% chance of appearance. Are you saying that for this configuration, the chance for it to show up after applying our commonly used random HTM sequences on a solved (or random) cube is significantly different than x%? Is there an intuitive/mathematical proof? Of course there are subsequences that look "uneffective", but it does not prove the scrambling is unefficient. Gilles.
2229. Re: anyone live in the maryland/virginia area?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 00:10:12 -0000

Is anyone interested in organizing this?
2230. [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 00:18:58 -0000

Should I just spray some silicone down in it, or do I take it apart like they suggest for setting up a "speed cube"? Just spraying it would be much easier I would guess. I realize this is a speed cubing forum, but I'm not there yet :-) (still takes me about 3 minutes, but I'm getting faster all the time). I was thinking of loosening the screws a tiny bit. Anyway, thanks for all the help! Alfredo --- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > > dude don't worry about it > > i ordered one and when i got it it was really tight > just lube it with some silicone and it will work great after a little while > > On 3/30/07, yahoogroups@... <yahoogroups@...> > wrote: > > > > > > On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > > > > > I agree. My studio cube was ultra stiff. I reset > > > each of the screws to a looser tension. I also > > > replaced the 10mm closed springs with 9.85mm > > > closed/ground springs and dual self lubricating > > > graphite 3mm washers on each side of the spring. To > > > set each side of the cube I use a small force gage. I > > > don't have a magic number, but I use the gage to make > > > sure all sides are the same. > > Damn, that sounds like car tuning :) > > > > -- > > Best Regards, > > Quoc > > > > > > > > -- > -David > > > [Non-text portions of this message have been removed] >
2231. Silicone Spray
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 00:31:10 -0000

Can anyone suggest a good silicone spray? Brand? Where to buy in the US? There are so many kinds when I do a search. I know I need 100% silicone and non-oil type, right? Thanks Alfredo
2232. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 18:56:30 -0700

On Mar 30, 2007, at 9:33, Ryan Heise wrote: > A random sequence of 25 moves does not produce a random scramble. In > fact, it is skewed towards easy scrambles. Do you have any evidence for this? If so, how many moves *does* it take to generate a random scramble? This seems like it should be measurable. One way is to measure how many moves an optimal solution takes, on average, as a function of the number of moves in the scramble. Has anyone done anything like this? - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
2233. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 12:08:30 +1000

Tim Reynolds wrote: > Couldn't we just generate a random position in terms of permutation > and orientation, then use cube explorer to find a scramble? Yes, this is essentially what I proposed 5 years ago: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2350 > Why bother generating a scramble? I have recently become interested this approach because I need a "thin" algorithm to embed in my cube simulator, and maybe there are other uses where a thin algorithm would be preferred to embedding the whole two-phase algorithm. -- Ryan Heise http://www.ryanheise.com/cube/
2234. Permutation Collection
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 03:01:29 -0000

Hey all, For anyone interested in seeing a large list of PLLs, please check: http://z12.invisionfree.com/rubiks/index.php?showtopic=716 If you have any to add, please do so. Thanks
2235. No good cubes in the Philippines
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 20:38:00 -0700 (PDT)

There are no good rubik's cubes here. It seems there are no other Filipinos in the group so I don't know where to get good cubes. The cubes here are hard to turn and the stickers easily peel. Help. ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
2236. Re: [Speed cubing group] these new DIY cubes
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 20:59:05 -0700

One of my motivating reasons for creating the WCA was to have a separate body that organizes and moderates Rubik's Cube competitions. In other words, for competitions that I run, I am the person who puts restrictions on the equipment. I have no problem with Eastsheens being used in competition. Whereas the Rubik's Cube is a toy, the only copyrighted part is really the trade mark. And whereas I understand a company's right to protect their profits, I feel that we have a right to practice our sport how we want it. So in my competitions, and competitions that I oversee, there are no restrictions on cube by brand. If a cube is an absolute piece of crap so that scrambling it is difficult, or that the colors are unrecognizable (or have glitter stickers... or something weird like that), yes I will disallow that Rubik's Cube. That being said, I also am not amazingly rich. So sadly to say, if I ran a championships, you wouldn't be getting any prize money. If you're all right with that, then the US Championships is the place to be. If you do really well and get first place, maybe you'll get a sandwich. But in exchange, you get some freedom. I don't know what's better. -Tyson On Mar 30, 2007, at 3:05 PM, Tim Reynolds wrote: > Where in the regulations is it stated that limiting the puzzles (or > the number of participants) is legal? I'm not saying that the > organizer shouldn't be allowed to limit these things (nor am I saying > they should), but in the current regulations, I just don't see how > this is legal. > > For the number of participants: > "8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed." > > So, by the final line of 8c, no other distinctions (i.e. first x > people) are allowed. Now, I think a reasonable limit should be > allowed. I don't see how competitions such as worlds can run > smoothly without them. However, the regulations don't seem to allow > such limits. Of course, a new set of regulations could be published > before worlds adding this. > > For the type of puzzle: > I can't find any regulation that allows or disallows regulating the > type of puzzle, except for: > "2a) Any person may be a competitor during a competition, if he: > ... > 2a2) accepts additional regulations of the competition;" > So I guess this does allow additional regulations to be set. OK, I > guess it is legal. I'm not a fan of it, since East Sheen puzzles > satisfy every criteria of Article 3. However, I accept that the > regulations do allow banning of certain puzzle types. > > I apologize if this has been discussed before (I can't recall such > discussion), but could someone explain "2a4) is not banned by WCA > board."? How can a person be banned? The word "ban" appears nowhere > else in the regulations, so it's not clear if there are any > regulations on how a person could be banned. Is it arbitrary? Is > there a process through which a person is banned? Does a person get > 3 strikes or something? I apologize for mentioning this now and not > in January when the rules were not set in stone, but I didn't really > notice this before. > > Thanks, > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: > > > > Hi again Ryan, > > > > > By the way, the WCA /should/ be experts on what constitutes an > illegal > > > copy, and shouldn't just ban a puzzle because a particular sponsor > > > "claims" it to be an illegal copy. What if Seven Towns claimed > East > > > Sheen as an illegal copy? Would the WCA agree to ban it from a > sponsored > > > competition, or not? Or will the WCA make up its own mind about > what > > > puzzles are allowed and firmly stick to it? > > I don't want to be an expert. Even judges will have a hard time to > make the > > right decisions in these cases. > > That is exactly why I announced the information on the website: > early and in > > the broadest definition (all non Rubik's brands). > > I do trust our sponsors. > > > > The WCA regulations do not favor one brand over the other. It is > possible > > though that for some competitions additional requirements are > applied. For > > example you could limit the number of competitors. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Ryan Heise" <ryan@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday, March 30, 2007 4:41 PM > > Subject: Re: [Speed cubing group] these new DIY cubes > > > > > > > Ron van Bruchem wrote: > > > > > >> > Maybe a WCA board member can answer this... I'd like to know, > anyway. > > >> > > > >> > Does the WCA* today still allow a sponsor to force additional > > >> > restrictions on the allowable puzzles? Also, does the WCA > still allow a > > >> > sponsor to require that puzzles be restickered to display the > sponsor's > > >> > logo? > > >> First, I am not an expert on copyrights, trademarks et cetera. > > >> I do know that if Nike would be sponsor of World Championship > athletics, > > >> they would not allow fake Nike shoes. That would be like > accepting that > > >> people make fake copies of their products. It would be hard for > them to > > >> win > > >> future legal cases if they would allow accept them. > > >> > > >> It is not one of the jobs of WCA to promote/accept illegal > copying of > > >> puzzles. > > >> It is also not one of the jobs of WCA to check for illegal > copies. But if > > >> our sponsor for a specific competition would notify me of people > using > > >> illegal puzzles, I think it is reasonable to disallow those > puzzles. > > > > > > > > > My question is not about illegal copies, it is about different > brands. > > > Would, for example, the WCA allow Seven Towns as a sponsor to > require > > > competitors to use their brand over East Sheen? > > > > > > By the way, the WCA /should/ be experts on what constitutes an > illegal > > > copy, and shouldn't just ban a puzzle because a particular sponsor > > > "claims" it to be an illegal copy. What if Seven Towns claimed > East > > > Sheen as an illegal copy? Would the WCA agree to ban it from a > sponsored > > > competition, or not? Or will the WCA make up its own mind about > what > > > puzzles are allowed and firmly stick to it? > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > >
2237. Re: [Speed cubing group] these new DIY cubes
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 21:00:18 -0700

Ryan, I think we get your point. Ron gets your point, and I get your point. But there are other politics involved here. It's not as simple as your question makes it out to be. -Tyson On Mar 30, 2007, at 8:46 AM, Ryan Heise wrote: > Ron van Bruchem wrote: > > > The WCA regulations do not favor one brand over the other. > > So the WCA allows the sponsors to do that, or not? > > Does the WCA allow a sponsor to place additional restrictions on which > brands of cube can be used by competitors? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > >
2238. solving F2L without rotating the cube
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 21:31:55 -0700

Hello, I'm still trying to improve my F2L while learning OLL and PPL and I often read that you shouldn't rotate the cube while doing F2L. I totally agree with this but there are cases when I have a hard time finding a way of doing it easily without rotating the cube. For example: B' U B that I will usually solve doing: u' L' U L (to obviously being able to do U with the right index) So I'm curious, how you guys are doing it? As a side question, I'm wondering if there is somewhere a good collection of sub-20 videos with slow motion version to be able to study how you guys are doing F2L :) Thanks, Best Regards, Quôc
2239. speedcubing.com down?
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Mar 2007 21:33:41 -0700

probably temporary, but speedcubing.com seems to be down Quôc
2240. Re: [Speed cubing group] these new DIY cubes
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 06:17:48 -0000

Hi Ryan, The answer to your questions is obvious. Why do you ask? Do you think I like this situation? There is only 1 competition each year where this is the case. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Ryan, > > I think we get your point. Ron gets your point, and I get your point. > But there are other politics involved here. It's not as simple as your > question makes it out to be. > > -Tyson > > On Mar 30, 2007, at 8:46 AM, Ryan Heise wrote: > > > Ron van Bruchem wrote: > > > > > The WCA regulations do not favor one brand over the other. > > > > So the WCA allows the sponsors to do that, or not? > > > > Does the WCA allow a sponsor to place additional restrictions on which > > brands of cube can be used by competitors? > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > >
2241. Re: speedcubing.com down?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 06:18:59 -0000

Hi Qu, Yes, the site is down. I am working on it. It looks like one of the e-mail accounts was hacked for sending spam. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > probably temporary, but speedcubing.com seems to be down > > Quôc >
2242. Re: [Speed cubing group] these new DIY cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 16:55:17 +1000

Ron wrote: > The answer to your questions is obvious. Sorry but I have never been to a competition before, and the only information I have about how competitions are run is from the WCA website and from WCA board members. Both sources have been incredibly vague, and so I know nothing. > Why do you ask? Because competitors need to know what the regulations say about allowable cubes so that they have time to train on an allowed model, and do not waste money on a plane ticket to travel to a competition only to find out that they are using a cube that is not allowed by the WCA. > Do you think I like this situation? What is the situation? -- Ryan Heise http://www.ryanheise.com/cube/
2243. Re: [Speed cubing group] these new DIY cubes
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 09:58:02 +0200

I would think freedom is best, but that might be because I have enough money to fly to another continent. ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 5:59 AM Subject: Re: [Speed cubing group] these new DIY cubes One of my motivating reasons for creating the WCA was to have a separate body that organizes and moderates Rubik's Cube competitions. In other words, for competitions that I run, I am the person who puts restrictions on the equipment. I have no problem with Eastsheens being used in competition. Whereas the Rubik's Cube is a toy, the only copyrighted part is really the trade mark. And whereas I understand a company's right to protect their profits, I feel that we have a right to practice our sport how we want it. So in my competitions, and competitions that I oversee, there are no restrictions on cube by brand. If a cube is an absolute piece of crap so that scrambling it is difficult, or that the colors are unrecognizable (or have glitter stickers... or something weird like that), yes I will disallow that Rubik's Cube. That being said, I also am not amazingly rich. So sadly to say, if I ran a championships, you wouldn't be getting any prize money. If you're all right with that, then the US Championships is the place to be. If you do really well and get first place, maybe you'll get a sandwich. But in exchange, you get some freedom. I don't know what's better. -Tyson On Mar 30, 2007, at 3:05 PM, Tim Reynolds wrote: > Where in the regulations is it stated that limiting the puzzles (or > the number of participants) is legal? I'm not saying that the > organizer shouldn't be allowed to limit these things (nor am I saying > they should), but in the current regulations, I just don't see how > this is legal. > > For the number of participants: > "8b) An open competition is open to anyone. > 8c) A closed competition may be open to: > > persons with a specific nationality > citizens of specific geographical areas > members of specific clubs > students / employees of specific organisations. > No other distinctions are allowed to declare a competition closed." > > So, by the final line of 8c, no other distinctions (i.e. first x > people) are allowed. Now, I think a reasonable limit should be > allowed. I don't see how competitions such as worlds can run > smoothly without them. However, the regulations don't seem to allow > such limits. Of course, a new set of regulations could be published > before worlds adding this. > > For the type of puzzle: > I can't find any regulation that allows or disallows regulating the > type of puzzle, except for: > "2a) Any person may be a competitor during a competition, if he: > ... > 2a2) accepts additional regulations of the competition;" > So I guess this does allow additional regulations to be set. OK, I > guess it is legal. I'm not a fan of it, since East Sheen puzzles > satisfy every criteria of Article 3. However, I accept that the > regulations do allow banning of certain puzzle types. > > I apologize if this has been discussed before (I can't recall such > discussion), but could someone explain "2a4) is not banned by WCA > board."? How can a person be banned? The word "ban" appears nowhere > else in the regulations, so it's not clear if there are any > regulations on how a person could be banned. Is it arbitrary? Is > there a process through which a person is banned? Does a person get > 3 strikes or something? I apologize for mentioning this now and not > in January when the rules were not set in stone, but I didn't really > notice this before. > > Thanks, > Tim Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: > > > > Hi again Ryan, > > > > > By the way, the WCA /should/ be experts on what constitutes an > illegal > > > copy, and shouldn't just ban a puzzle because a particular sponsor > > > "claims" it to be an illegal copy. What if Seven Towns claimed > East > > > Sheen as an illegal copy? Would the WCA agree to ban it from a > sponsored > > > competition, or not? Or will the WCA make up its own mind about > what > > > puzzles are allowed and firmly stick to it? > > I don't want to be an expert. Even judges will have a hard time to > make the > > right decisions in these cases. > > That is exactly why I announced the information on the website: > early and in > > the broadest definition (all non Rubik's brands). > > I do trust our sponsors. > > > > The WCA regulations do not favor one brand over the other. It is > possible > > though that for some competitions additional requirements are > applied. For > > example you could limit the number of competitors. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Ryan Heise" <ryan@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday, March 30, 2007 4:41 PM > > Subject: Re: [Speed cubing group] these new DIY cubes > > > > > > > Ron van Bruchem wrote: > > > > > >> > Maybe a WCA board member can answer this... I'd like to know, > anyway. > > >> > > > >> > Does the WCA* today still allow a sponsor to force additional > > >> > restrictions on the allowable puzzles? Also, does the WCA > still allow a > > >> > sponsor to require that puzzles be restickered to display the > sponsor's > > >> > logo? > > >> First, I am not an expert on copyrights, trademarks et cetera. > > >> I do know that if Nike would be sponsor of World Championship > athletics, > > >> they would not allow fake Nike shoes. That would be like > accepting that > > >> people make fake copies of their products. It would be hard for > them to > > >> win > > >> future legal cases if they would allow accept them. > > >> > > >> It is not one of the jobs of WCA to promote/accept illegal > copying of > > >> puzzles. > > >> It is also not one of the jobs of WCA to check for illegal > copies. But if > > >> our sponsor for a specific competition would notify me of people > using > > >> illegal puzzles, I think it is reasonable to disallow those > puzzles. > > > > > > > > > My question is not about illegal copies, it is about different > brands. > > > Would, for example, the WCA allow Seven Towns as a sponsor to > require > > > competitors to use their brand over East Sheen? > > > > > > By the way, the WCA /should/ be experts on what constitutes an > illegal > > > copy, and shouldn't just ban a puzzle because a particular sponsor > > > "claims" it to be an illegal copy. What if Seven Towns claimed > East > > > Sheen as an illegal copy? Would the WCA agree to ban it from a > sponsored > > > competition, or not? Or will the WCA make up its own mind about > what > > > puzzles are allowed and firmly stick to it? > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > [Non-text portions of this message have been removed]
2244. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 10:04:35 +0200

How about a small test like this: I will produce 1000 scrambles with this scrambler http://www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, yobwrg, false, false I will also produce 1000 scrambles with my own scrambler (pick one of 18 possible turns, repeat 255 times) I will let Cube Explorer solve them all optimally. Would this approach be "scientific" enough to prove if the current scrambles are good enough? (I realize that lower optimality wouldn't equal lower times at speedcubing) ----- Original Message ----- From: Lars Petrus To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 3:57 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. On Mar 30, 2007, at 9:33, Ryan Heise wrote: > A random sequence of 25 moves does not produce a random scramble. In > fact, it is skewed towards easy scrambles. Do you have any evidence for this? If so, how many moves *does* it take to generate a random scramble? This seems like it should be measurable. One way is to measure how many moves an optimal solution takes, on average, as a function of the number of moves in the scramble. Has anyone done anything like this? - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com [Non-text portions of this message have been removed]
2245. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 11:10:17 +0200

That sounds good enough for me. Gilles 31 Mar 2007 01:06:31 -0700, Arnaud van Galen <avgalen@...>: > > How about a small test like this: > > I will produce 1000 scrambles with this scrambler > http://www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, > yobwrg, false, false > I will also produce 1000 scrambles with my own scrambler (pick one of 18 > possible turns, repeat 255 times) > I will let Cube Explorer solve them all optimally. > > Would this approach be "scientific" enough to prove if the current > scrambles are good enough? (I realize that lower optimality wouldn't equal > lower times at speedcubing) > > ----- Original Message ----- > From: Lars Petrus > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Saturday, March 31, 2007 3:57 AM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > On Mar 30, 2007, at 9:33, Ryan Heise wrote: > > > A random sequence of 25 moves does not produce a random scramble. In > > fact, it is skewed towards easy scrambles. > > Do you have any evidence for this? If so, how many moves *does* it > take to generate a random scramble? > > This seems like it should be measurable. One way is to measure how > many moves an optimal solution takes, on average, as a function of > the number of moves in the scramble. Has anyone done anything like this? > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2246. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 20:37:35 +1000

Lars Petrus wrote: > > A random sequence of 25 moves does not produce a random scramble. In > > fact, it is skewed towards easy scrambles. > > Do you have any evidence for this? I did test it a while ago, the scrambles were quite poor; often 3, 4 or 5 corner/edge pairs were left intact. That is why, at the very least, current algorithms rule out certain sequences and favour others, rather than using a completely random sequence. -- Ryan Heise http://www.ryanheise.com/cube/
2247. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 21:32:04 +1000

Per Kristen Fredlund wrote: > What would the fun be in having an algorithm always giving us "hard" > scrambles. What do people think about this? If a random scramble ends up being only 14 moves away from solved, and someone breaks the world record with it, is that record meaningful? -- Ryan Heise http://www.ryanheise.com/cube/
2248. Re: [Speed cubing group] Re: wow... just........ wow..
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 05:06:28 -0700 (PDT)

Who really cares about single solve records? Like others have said before me, the average is what counts. Ryan Heise <ryan@...> wrote: Per Kristen Fredlund wrote: > What would the fun be in having an algorithm always giving us "hard" > scrambles. What do people think about this? If a random scramble ends up being only 14 moves away from solved, and someone breaks the world record with it, is that record meaningful? -- Ryan Heise http://www.ryanheise.com/cube/ --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
2249. Re: [Speed cubing group] Re: wow... just........ wow..
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 13:44:24 +0200

----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 12:39 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Did you follow the scrambling? R I did test it a while ago, the scrambles were quite poor; often 3, 4 or 5 corner/edge pairs were left intact. sequence. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
2250. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 22:16:35 +1000

Gilles Roux wrote: > - Sometimes, this puzzle is definitely too easy, especially after a > 15s inspection. > - Averages only do really matter. I think it was GameOfDeath2 who once mentioned that to have any confidence in a particular sample being representative, it would need to be a huge sample. I'm sure many of us have experienced a lucky average of 10 with many good scrambles. To make standing records more meaningful, maybe we need to make sure cubes are consistently "well" scrambled. -- Ryan Heise http://www.ryanheise.com/cube/
2251. Re: [Speed cubing group] Re: wow... just........ wow..
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 14:22:31 +0200

----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 2:01 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. After all, it´s the average that counts. Those single records have only a PR function. R If a random scramble ends up being only 14 moves away from solved, and someone breaks the world record with it, is that record meaningful? -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text portions of this message have been removed]
2252. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 22:39:23 +1000

Frank Morris wrote: > Who really cares about single solve records? Like others have said > before me, the average is what counts. Ok, but the same problem exists with small averages (e.g. of 10). I do think such scrambles can be used to determine who is the fair winner of a particular tournament, since everybody in that tournament will be given the same scrambles, whether they be easy or hard. But if we want to track records across tournaments and try to break records set at previous tournaments, then we couldn't do this in a meaningful way unless we followed a procedure for generating consistently hard scrambles, for example, with no chance of getting 15 move scrambles. -- Ryan Heise http://www.ryanheise.com/cube/
2253. [Speed cubing group] Re: wow... just........ wow..
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 12:55:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Frank Morris wrote: > > > Who really cares about single solve records? Like others have said > > before me, the average is what counts. > > Ok, but the same problem exists with small averages (e.g. of 10). > > I do think such scrambles can be used to determine who is the fair > winner of a particular tournament, since everybody in that tournament > will be given the same scrambles, whether they be easy or hard. > > But if we want to track records across tournaments and try to break > records set at previous tournaments, then we couldn't do this in a > meaningful way unless we followed a procedure for generating > consistently hard scrambles, for example, with no chance of getting 15 > move scrambles. What is a "hard" scramble? (Hard for Cube Explorer) != (Hard for Human Method #1) != (Hard for Human Method #2) If in a competition a few cubers can get 2 PLL skips thanks to innocent scrambles, of course it's gonna be hard to beat. Gilles.
2254. [Speed cubing group] Re: wow... just........ wow..
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 12:58:07 -0000

I could be wrong but isn't speedcubing: solving the rubik's cube as fast as you can from any (possible) RANDOM position? If the scrambles would have to keep certain constraints it is not exactly any random position anymore is it, more like any random position as long as it is not too easy. Of course, on the other hand, scrambles which are solvable in 3 moves like in Czech 2006 are ridiculous too. Somebody said something about a 4 move cross? If they occur in 5% of the time we still would get some easy crosses when you would do an avg of 100. An easy start doesn't always mean an easy solve, the rest could be horror too. Not that I plead that scrambles where the F2L is already solved could be used in competitions, i'm not realy sure what would be best... --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From: Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, March 31, 2007 2:01 PM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > > After all, it´s the average that counts. Those single records have only a PR function. > > R > > > If a random scramble ends up being only 14 moves away from solved, and > someone breaks the world record with it, is that record meaningful? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > > > > [Non-text portions of this message have been removed] >
2255. Re: wow... just........ wow..
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 15:54:09 -0000

> There is a difference between a random sequence of moves and a random > scramble, and the former does not produce the latter (unless we use an > impractically big scramble length). Rather, a smarter sequence is > necessary if we want to produce a random scramble in 25 moves. > > Ryan Heise I would welcome any suggestions to this effect--I have had difficulty myself in getting a good scramble, and have been trying to develop a good sequence of moves for such. I fear, however, that like Ryan said, I may be doing moves that cancel each other out. Ideas welcome. Stephen http://www.stephenshores.org
2256. [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 15:56:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > > > I agree. My studio cube was ultra stiff. I reset > > each of the screws to a looser tension. I also > > replaced the 10mm closed springs with 9.85mm > > closed/ground springs and dual self lubricating > > graphite 3mm washers on each side of the spring. To > > set each side of the cube I use a small force gage. I > > don't have a magic number, but I use the gage to make > > sure all sides are the same. > Damn, that sounds like car tuning :) > > -- > Best Regards, > Quoc > It does. Next thing he'll be talking about adjusting the intake manifold and potentially adding nitrous oxide... :D Stephen http://www.stephenshores.org
2257. [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 15:58:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > Should I just spray some silicone down in it, or do I take it apart > like they suggest for setting up a "speed cube"? Just spraying it > would be much easier I would guess. I realize this is a speed cubing > forum, but I'm not there yet :-) (still takes me about 3 minutes, but > I'm getting faster all the time). I was thinking of loosening the > screws a tiny bit. Anyway, thanks for all the help! > > Alfredo On a similar note, I think I've discovered why someone said that they did not recommend using WD-40 for lubricating one's cube. It was the only thing I had at the time, but it gives the cube an unusual feel and it's difficult to control until it's been worked a while (say, 20-30 solves). I need to find a good brand that I can replace it with when the WD-40 wears out. Stephen http://www.stephenshores.org
2258. Re: Silicone Spray
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 15:59:46 -0000

Hello, Yes, I can suggest a good silicone spray. I've tried a few kinds before, and my favorite is: http://www.idealtruevalue.com/servlet/the-41131/Detail . Do not mistake this with http://www.crcindustries.com/catalog/images/Lubricant%20and%20Penetrant/05074.jpg because they ARE different. Look towards the top, -- one has a black gradient, while the other can is all red. I believe they even have the same model number. They both 'lubricate' but I believe that the first one does right away. The first one doesn't turn your cubies "white" like the other kind. I've tried 3-4 brands, and this is the best. I found 1 can at ace hardware (I bought them out), and then later I bought 4 cans at DoItBest Beisswingers. Hopefully that helps, Mike --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > Can anyone suggest a good silicone spray? Brand? Where to buy in the US? > There are so many kinds when I do a search. I know I need 100% > silicone and non-oil type, right? > > Thanks > Alfredo >
2259. Re: Megaminx out of stock :(
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 15:59:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > well meffert's is sold out of megaminx's where would be the best place > to get one for the same price? > > thanks, > David I've seen some on eBay recently...try searching for 'rubik's cube', because you'll typically find them under that topic as a 'rubik's-like puzzle'. Stephen http://www.stephenshores.org
2260. Re: Silicone Spray
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 16:02:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > Can anyone suggest a good silicone spray? Brand? Where to buy in the US? > There are so many kinds when I do a search. I know I need 100% > silicone and non-oil type, right? > > Thanks > Alfredo Me too... Stephen http://www.stephenshores.org
2261. Re: No good cubes in the Philippines
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 16:06:16 -0000

Hey, In my opinion, and in many other cubers, DIY rubik's cubes are the best. You can either buy them via rubiks.com which are official, or you can get chinese DIYs. Suprisingly, the Chinese cubes have gotten better reviews that the rubiks.com. They're both very good, but many people recommend the Chinese ones over the official rubiks. The chinese DIY kits centers don't pop off, their molding might be a bit better, and just overall they seem better. I myself haven't tired a rubiks.com diy, so I cannot verify this, but I can verify the quality of the Chinese kits. They're VERY easy to put together (5-10 minutes), and you can adjust tension with both of them (like a studio cube.) You can buy DIY kits from 9spuzzles.com or cube4you.com . They're both very similar, but 9spuzzles is cheaper and sends two sets of PVC stickers. There's several topics on this that you can read that I've described the differences. I recommend type A, as they turn the best and have the best screws. If you go to 9spuzzles.com, select US currency, and find the type A white/black/orange DIY kits and you'll be very satisfied. I think the white turn slightly better than the black. Get some aerosol silicone based lubricant (CRC I recommend), and these things will FLY. Hopefully that helps! Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...> wrote: > > There are no good rubik's cubes here. It seems there are no other Filipinos in the group so I don't know where to get good cubes. The cubes here are hard to turn and the stickers easily peel. Help. > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > It's here! Your new message! > Get new email alerts with the free Yahoo! Toolbar. > > [Non-text portions of this message have been removed] >
2262. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 09:33:02 -0700

I'm not sure what all those settings mean. What I think is needed is to measure the average number of moves needed to optimally solve a scrambled cube, as a function of how many moves were used to scramble it. Concretely: Generate 10 scrambles with 18 scramble moves. Find the average for optimal solutions in Cube Explorer. Do the same for 19, 20, 21 etc. Let's say the numbers look like this: 18 - 15.4 19 - 15.9 20 - 16.3 21 - 16.8 22 - 17.2 23 - 17.5 24 - 17.9 25 - 18.3 26 - 18.6 27 - 18.8 28 - 19.0 29 - 19.1 30 - 19.1 31 - 19.1 My claim is that these (very hypothetical) numbers would objectively tell us that 29 moves produces a fully scrambled cube. That's certainly debatable as a methodology, but my instinct is that's it's a very good practical measure, and I haven't heard anyone propose anything else. 10 moves is a bit low. 100 would be much better. Even more even better. On Mar 31, 2007, at 1:04, Arnaud van Galen wrote: > How about a small test like this: > > I will produce 1000 scrambles with this scrambler http:// > www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, > yobwrg, false, false > I will also produce 1000 scrambles with my own scrambler (pick one > of 18 possible turns, repeat 255 times) > I will let Cube Explorer solve them all optimally. > > Would this approach be "scientific" enough to prove if the current > scrambles are good enough? (I realize that lower optimality > wouldn't equal lower times at speedcubing) > > ----- Original Message ----- > From: Lars Petrus > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, March 31, 2007 3:57 AM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > > On Mar 30, 2007, at 9:33, Ryan Heise wrote: > >> A random sequence of 25 moves does not produce a random scramble. In >> fact, it is skewed towards easy scrambles. > > Do you have any evidence for this? If so, how many moves *does* it > take to generate a random scramble? > > This seems like it should be measurable. One way is to measure how > many moves an optimal solution takes, on average, as a function of > the number of moves in the scramble. Has anyone done anything > like this? > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... http://lar5.com > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
2263. Re: [Speed cubing group] Re: wow... just........ wow..
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 09:44:47 -0700

"Random" or pseudo-random is a very difficult art. It's often considered as part of the cryptography field, and proving that you have a good pseudo-random function is really hard. You would be surprised how many techniques there are to find hidden patterns and predict values in a pseudo-random sequences. To have an idea about what is possible, this paper is a very famous ones: http://www.bindview.com/Services/Razor/Papers/2001/tcpseq.cfm It introduces phase-space analysis. So why am I saying this? Well, just to point out that we could discuss all weeks about this, unless we have an cryptography expert in this mailing list (I have a strong background in this field, but I won't dare calling myself an expert), it's going to be hard to decide what is more random than what. Intuitively I would say that generating random position is probably "more random" than generating random scramble moves. But it's just my intuition... Having said that, "luck" is part of "random", but you have to make sure the probability of these lucks is the same or as close as possible from the mathematic values. Luck is not luck anymore if what is supposed to be a 0.01% becomes 10% due to a bad scramble algorithm. For a 3x3 cube, I would imagine something like that: - create 4 arrays (corner orientations, edge orientations, corner positions, edges positions) - init them with their initital value: [0;0;0;0;0;0;0;0] (CO) [0;0;0;0;0;0;0;0;0;0;0;0] (EO) [0;1;2;3;4;5;6;7] (CP) [0;1;2;3;4;5;6;7;8;9;10;11] (EP) - Random shuffle them using a proven algorithm (in C++ random_shuffle () would do it) - Check parities, if parities are wrong, fix them (but it would have to be random too... that's a little bit tricky. You'll probably have to randomly choose if you are going to fix it by swapping edges or corners, and stuff like that. If this part is not carefully implemented your going to introduce a bias) And of course, all of this rely on your pseudo random function so don't use the one from the operating system, but use a cryptographically proven one. Also, a common error is to use modulo (%) to limit the maximum value. For example a lot of people do: rand() % 10 to get a value from 0 to 9. This is very very bad as it folds the probability. The following example will show you a simple case: Imagine you have a _truly_ random function generating 2 true random bits (and having such a function is actually quite hard...). Thus, it generates 4 possible values, and imagine you want 3 possible values. Most people will just do: rand() % 3. Now look at the probability tables: before: value prob 0 1/4 1 1/4 2 1/4 3 1/4 after %3: value prob 0 1/2 1 1/4 3 1/4 I'm not explaining all of that to show how smart I am... I just want to point out that you guys are currently discussing a really tricky problem, and I just wanted to make sure that we all know to what extent this question is really really a tricky one. Thanks for reading... Quôc On Mar 31, 2007, at 5:21 AM, Ryan Heise wrote: > Gilles Roux wrote: > > > - Sometimes, this puzzle is definitely too easy, especially after a > > 15s inspection. > > - Averages only do really matter. > > I think it was GameOfDeath2 who once mentioned that to have any > confidence in a particular sample being representative, it would > need to > be a huge sample. > > I'm sure many of us have experienced a lucky average of 10 with many > good scrambles. > > To make standing records more meaningful, maybe we need to make sure > cubes are consistently "well" scrambled. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > >
2264. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:33:02 -0000

I'm sure we are beating this topic to death, but just wanted to coment on this post below. "as fast as you can from any (possible) RANDOM position" Yes! *Position*, which is not the same as scramble. One such constraint that has been proposed is to pick from random positions instead and have a program churn out a reasonably short sequence to getting there. I've run into plenty of things like 4 turn crosses, and I don't think it's bad to have those appear in the probablity they should be appearing. And there was that 7 turn 2x2 I got in Nationals06 that I didn't capitalize on... According to analysis by DanH and/or LarsV, there is a 5.xxxx% chance of a 4 turn cross for example. It is unclear to me that using 25 turn scrmables we currently use actually achives this emperical value very precisely. Or any of the other theoretical probablities that I would consider to be desirable as to produce *truely* random positions. I believe Ryan is right, 25 turn scrambles do produce a skewed distribution. Some perfectly good and random positions simply cannot be reached at all with such scrambles. For us to be using this or continue using this, we just have to accept that. How skewed is anybody's guess, but I suspect it's a little more than people here imagine. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I could be wrong but isn't speedcubing: solving the rubik's cube as > fast as you can from any (possible) RANDOM position? If the scrambles > would have to keep certain constraints it is not exactly any random > position anymore is it, more like any random position as long as it is > not too easy. Of course, on the other hand, scrambles which are > solvable in 3 moves like in Czech 2006 are ridiculous too. Somebody > said something about a 4 move cross? If they occur in 5% of the time > we still would get some easy crosses when you would do an avg of 100. > An easy start doesn't always mean an easy solve, the rest could be > horror too. Not that I plead that scrambles where the F2L is already > solved could be used in competitions, i'm not realy sure what would be > best... >
2265. [Speed cubing group] Re: Hungarian Rubik's Studio is super stiff
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:36:25 -0000

> On a similar note, I think I've discovered why someone said that they > did not recommend using WD-40 for lubricating one's cube. It was the > only thing I had at the time, but it gives the cube an unusual feel > and it's difficult to control until it's been worked a while (say, > 20-30 solves). I need to find a good brand that I can replace it with > when the WD-40 wears out. > > Stephen > http://www.stephenshores.org > hint: IT DAMAGES THE PLASTIC!
2266. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:42:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I believe Ryan is right, 25 turn scrambles do produce a skewed > distribution. Some perfectly good and random positions simply cannot > be reached at all with such scrambles. Whoa! There are positions not reachable in 25 turns? Proof please! Cheers! Stefan
2267. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:44:05 -0000

>From such a test we should theoretically see some asymptotic relationship since we sould get diminishing returns as the scramble length increases. From that, we can decided on a good cutoff length for scrmables should be. Although an interesting endevor itself, why use this for 3x3 or 2x2 when we can generate random positions and turn them into short generating sequences so fast wiht today's technology? For 4x4, 5x5 maybe something similar can be used??? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I'm not sure what all those settings mean. > > What I think is needed is to measure the average number of moves > needed to optimally solve a scrambled cube, as a function of how many > moves were used to scramble it. > > Concretely: > Generate 10 scrambles with 18 scramble moves. Find the average for > optimal solutions in Cube Explorer. Do the same for 19, 20, 21 etc. > > Let's say the numbers look like this: > > 18 - 15.4 > 19 - 15.9 > 20 - 16.3 > 21 - 16.8 > 22 - 17.2 > 23 - 17.5 > 24 - 17.9 > 25 - 18.3 > 26 - 18.6 > 27 - 18.8 > 28 - 19.0 > 29 - 19.1 > 30 - 19.1 > 31 - 19.1 > > My claim is that these (very hypothetical) numbers would objectively > tell us that 29 moves produces a fully scrambled cube. That's > certainly debatable as a methodology, but my instinct is that's it's > a very good practical measure, and I haven't heard anyone propose > anything else. > > 10 moves is a bit low. 100 would be much better. Even more even better. >
2268. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:48:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > How about a small test like this: > > I will produce 1000 scrambles with this scrambler http:// www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, yobwrg, false, false > I will also produce 1000 scrambles with my own scrambler (pick one of 18 possible turns, repeat 255 times) > I will let Cube Explorer solve them all optimally. And then? What's your evaluation? > Would this approach be "scientific" enough to prove if the > current scrambles are good enough? Depends on your definition of "good enough". But probably the answer is "no". Cheers! Stefan
2269. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 17:54:54 -0000

Well it does show how smart you are, and you are right. I forgot about the concept that computers are inhearently imperfect at generating randomness. But I don't think we need a cryptography expert, although I'm sure with a community as big as ours there's probably one reading. When it comes down to it, it's really just dealing with "uniform distributions", "standard distributions", "confidence intervals" and other "statisictal significance" stuff or an intro level. That and the computer programming necessary to do a lot of the things we need in evaluating ideas, I think that we as a comunity are pretty strong with. That is to say..., we are all experts at telling each other how bad our ideas are and why, lol. > Intuitively I would say that generating random position is probably > "more random" > than generating random scramble moves. But it's just my intuition... I would replace that with "more desirable". And I think it's obviously more desirable to do this if easily possible. Since in many competitions the scrambles are produced many days in advanced and sealed, I don't think it's an unreasonable thing to ask organizers to do. But that's me looking at it from the outside, I've nevered organized anything like that and have no idea the logistics involved. > you guys are currently discussing a really tricky problem, and I just > wanted to make sure > that we all know to what extent this question is really really a > tricky one. Very true. -Doug --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > "Random" or pseudo-random is a very difficult art. It's often > considered as > part of the cryptography field, and proving that you have a good > pseudo-random > function is really hard. You would be surprised how many techniques > there are > to find hidden patterns and predict values in a pseudo-random sequences. > To have an idea about what is possible, this paper is a very famous > ones: > http://www.bindview.com/Services/Razor/Papers/2001/tcpseq.cfm > It introduces phase-space analysis. > > So why am I saying this? Well, just to point out that we could > discuss all > weeks about this, unless we have an cryptography expert in this mailing > list (I have a strong background in this field, but I won't dare > calling myself > an expert), it's going to be hard to decide what is more random than > what. > > Intuitively I would say that generating random position is probably > "more random" > than generating random scramble moves. But it's just my intuition... > > Having said that, "luck" is part of "random", but you have to make sure > the probability of these lucks is the same or as close as possible from > the mathematic values. Luck is not luck anymore if what is supposed to > be a 0.01% becomes 10% due to a bad scramble algorithm. > > For a 3x3 cube, I would imagine something like that: > - create 4 arrays (corner orientations, edge orientations, corner > positions, edges positions) > - init them with their initital value: > [0;0;0;0;0;0;0;0] (CO) > [0;0;0;0;0;0;0;0;0;0;0;0] (EO) > [0;1;2;3;4;5;6;7] (CP) > [0;1;2;3;4;5;6;7;8;9;10;11] (EP) > - Random shuffle them using a proven algorithm (in C++ random_shuffle > () would do it) > - Check parities, if parities are wrong, fix them (but it would have > to be random too... that's a little bit > tricky. You'll probably have to randomly choose if you are going > to fix it by swapping > edges or corners, and stuff like that. If this part is not > carefully implemented your going > to introduce a bias) > > And of course, all of this rely on your pseudo random function so > don't use the one > from the operating system, but use a cryptographically proven one. > Also, a common error is to use modulo (%) to limit the maximum value. > For example > a lot of people do: rand() % 10 to get a value from 0 to 9. This is > very very bad as > it folds the probability. The following example will show you a > simple case: > > Imagine you have a _truly_ random function generating 2 true random > bits (and having such > a function is actually quite hard...). Thus, it generates 4 possible > values, and imagine you want > 3 possible values. Most people will just do: rand() % 3. Now look at > the probability tables: > > before: > value prob > 0 1/4 > 1 1/4 > 2 1/4 > 3 1/4 > > after %3: > value prob > 0 1/2 > 1 1/4 > 3 1/4 > > I'm not explaining all of that to show how smart I am... I just want > to point out that > you guys are currently discussing a really tricky problem, and I just > wanted to make sure > that we all know to what extent this question is really really a > tricky one. > > Thanks for reading... > > Quôc > > > On Mar 31, 2007, at 5:21 AM, Ryan Heise wrote: > > > Gilles Roux wrote: > > > > > - Sometimes, this puzzle is definitely too easy, especially after a > > > 15s inspection. > > > - Averages only do really matter. > > > > I think it was GameOfDeath2 who once mentioned that to have any > > confidence in a particular sample being representative, it would > > need to > > be a huge sample. > > > > I'm sure many of us have experienced a lucky average of 10 with many > > good scrambles. > > > > To make standing records more meaningful, maybe we need to make sure > > cubes are consistently "well" scrambled. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > >
2270. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 11:01:11 -0700

On Mar 31, 2007, at 10:33, d_funny007 wrote: > According to analysis by DanH and/or LarsV, there is a 5.xxxx% chance > of a 4 turn cross for example. It is unclear to me that using 25 turn > scrmables we currently use actually achives this emperical value very > precisely. Or any of the other theoretical probablities that I would > consider to be desirable as to produce *truely* random positions. Hey, there is another objective way to measure it. Percentage of 4 turn crosses as a function of number of scramble moves. - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
2271. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:03:29 -0000

Intuitively this must be the case, and I think it's a assertion that everybody here is willing to believe. But this is much easier than proving the other things being discussed, all this takes is finding a single case. I wouldn't even call it a "proof," just a "example/counter- example". Just entertain me and see if anyone here can find a 25 turn HTM scramble that produces the identity/solved state. I'm having a hard time finding one. Oh and by "scramble," I am discounting the really trivial cancellations and such. > Whoa! There are positions not reachable in 25 turns? Proof please! > > Cheers! > Stefan >
2272. Re: [Speed cubing group] Re: Silicone Spray
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 11:03:30 -0700

On Mar 31, 2007, at 9:02, Stephen Shores wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" > <alfredojahn@...> wrote: >> >> Can anyone suggest a good silicone spray? Brand? Where to buy in >> the US? >> There are so many kinds when I do a search. I know I need 100% >> silicone and non-oil type, right? >> >> Thanks >> Alfredo > > Me too... As far as I know, all those brands are equally good. Just get one. They're cheap. - - - - - - - - - - - - There are two types of people in this world... Those who finish what they start, and Lars Petrus - lars@... http://lar5.com
2273. Re: Hungarian Rubik's Studio is super stiff
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:36:18 -0000

> hint: IT DAMAGES THE PLASTIC! > Ah. I didn't know that. I'll keep that in mind. Thanks. Stephen http://www.stephenshores.org
2274. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 20:39:39 +0200

"Intuitively this must be the case" Well maybe, but if you spend a little time googling for god's algorithm, optimal solves and "cube explorer" you will find that every position that has ever been tested can be reached in 20 moves (or less) so far. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 8:03 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Intuitively this must be the case, and I think it's a assertion that everybody here is willing to believe. But this is much easier than proving the other things being discussed, all this takes is finding a single case. I wouldn't even call it a "proof," just a "example/counter- example". Just entertain me and see if anyone here can find a 25 turn HTM scramble that produces the identity/solved state. I'm having a hard time finding one. Oh and by "scramble," I am discounting the really trivial cancellations and such. > Whoa! There are positions not reachable in 25 turns? Proof please! > > Cheers! > Stefan > [Non-text portions of this message have been removed]
2275. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 31 Mar 2007 20:40:31 +0200

An answer it is, but not a very constructive one. ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 7:48 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > How about a small test like this: > > I will produce 1000 scrambles with this scrambler http:// www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, yobwrg, false, false > I will also produce 1000 scrambles with my own scrambler (pick one of 18 possible turns, repeat 255 times) > I will let Cube Explorer solve them all optimally. And then? What's your evaluation? > Would this approach be "scientific" enough to prove if the > current scrambles are good enough? Depends on your definition of "good enough". But probably the answer is "no". Cheers! Stefan [Non-text portions of this message have been removed]
2276. Re: Silicone Spray
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:42:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > Hello, > > Yes, I can suggest a good silicone spray. > > I've tried a few kinds before, and my favorite is: Thanks Mike. I'll see if I can find that. Hopefully the WD-40 hasn't done any permanent damage. :P Stephen http://www.stephenshores.org
2277. Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:44:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > "Intuitively this must be the case" > > Well maybe, but if you spend a little time googling for god's algorithm, optimal solves and "cube explorer" you will find that every position that has ever been tested can be reached in 20 moves (or less) so far. Less does not imply more. To think that every single cube state is achivable in EXACTLY 25 turns (HTM) with non-trivial cancellations is very hard for me to accept.
2278. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:44:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > Whoa! There are positions not reachable in 25 turns? Proof please! > > Intuitively this must be the case, and I think it's a assertion that > everybody here is willing to believe. As far as I know, the known lower and upper bounds for length of the longest optimal solution are 20 and 27 HTM, respectively. I might be off by one or two moves, but when you say the lower bound is generally believed to be 26 or higher, I think you're very wrong. > But this is much easier than proving the other things being > discussed, all this takes is finding a single case. Correct. Please provide one then. Cheers! Stefan
2279. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 18:57:07 -0000

On the contrary, I think it was very constructive. First I pointed out that you intended to do some stuff, but you failed to say how you're going to reach a conclusion. Then I pointed out that when you're talking about "good enough scrambles", you ought to define what you mean with "good enough". Without these two missing pieces, I think the question you asked can't really be answered, so my post was a suggestion to provide them. Which I think is constructive. Ok, the third sentence maybe wasn't. What I meant there was that the sample sounded too small for me. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > An answer it is, but not a very constructive one. > ----- Original Message ----- > From: Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, March 31, 2007 7:48 PM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen" <avgalen@> wrote: > > > > How about a small test like this: > > > > I will produce 1000 scrambles with this scrambler http:// > www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, > yobwrg, false, false > > I will also produce 1000 scrambles with my own scrambler (pick one > of 18 possible turns, repeat 255 times) > > I will let Cube Explorer solve them all optimally. > > And then? What's your evaluation? > > > Would this approach be "scientific" enough to prove if the > > current scrambles are good enough? > > Depends on your definition of "good enough". But probably the answer > is "no". > > Cheers! > Stefan > > > > > > [Non-text portions of this message have been removed] >
2280. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 19:02:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Ok, the third sentence maybe wasn't. Fourth, not third. Where's the edit button here? Cheers! Stefan
2281. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 19:46:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just entertain me and see if anyone here can find a 25 turn HTM > scramble that produces the identity/solved state. I'm having a hard > time finding one. Oh and by "scramble," I am discounting the really > trivial cancellations and such. R (FU'R'FRF'U'RUR'F'U) R (FU'R'FRF'U'RUR'F'U) R2 Cheers! Stefan
2282. length of unofficial 5x5 average (was: speedcubing.com down?)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 21:02:09 -0000

Aha, it lives again! Next question: I saw the 5x5 average record was broken with... an average-of-10. Used to be average-of-5. When did it change? And yes, I ask this in public instead of just mail so that more people become aware of the change. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi Qu, > > Yes, the site is down. I am working on it. > > It looks like one of the e-mail accounts was hacked for sending spam. > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > probably temporary, but speedcubing.com seems to be down > > > > Quôc > > >
2283. [Speed cubing group] Re: wow... just........ wow..
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 21:26:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Lars Petrus wrote: > > > > A random sequence of 25 moves does not produce a random scramble. In > > > fact, it is skewed towards easy scrambles. > > > > Do you have any evidence for this? > > I did test it a while ago, the scrambles were quite poor; often 3, 4 or > 5 corner/edge pairs were left intact. Really? Do our scrambles preserve pairs? I just tried a series of 25-move scrambles generated by JNetCube applied to solved cubes. Number of corner/edge pairs I got: 0 2 2 1 1 0 1 2 0 0 0 1 0 0 0 0 0 1 -> 0,611111111 pair on average Then, I did another series: - At least 100 pseudo-random moves. - Counting the pairs. - Then breaking up the pairs to restart from a position that looks really completely scrambled before scrambling again. I got: 1 1 0 0 0 1 2 0 0 1 1 0 1 0 0 0 2 1 -> 0,611111111 pair on average Do you really often have 5 intact pairs? Well, you should think about changing the batteries of your random numbers generator! :-) I don't want to have fun with you. I'm interested in this. We should change the scrambling method we use if it's mathematically proven weak. But I still don't have the proof. Last time I asked to fewest moves solvers, it seemed that 25 moves were good enough to generate a random cubes. I think that Lars' idea about submitting loads of scrambles of various lengths to an optimal solver is good. The scrambling should at least be random enough for an optimal solver. Gilles. > > That is why, at the very least, current algorithms rule out certain > sequences and favour others, rather than using a completely random > sequence. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2284. Re: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com down?)
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 14:30:10 -0700 (PDT)

I believe Ron changed it early last week. It hasn't been that way for too long. Stefan Pochmann <pochmann@...> wrote: Aha, it lives again! Next question: I saw the 5x5 average record was broken with... an average-of-10. Used to be average-of-5. When did it change? And yes, I ask this in public instead of just mail so that more people become aware of the change. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi Qu, > > Yes, the site is down. I am working on it. > > It looks like one of the e-mail accounts was hacked for sending spam. > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > probably temporary, but speedcubing.com seems to be down > > > > Quôc > > > --------------------------------- Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. [Non-text portions of this message have been removed]
2285. Re: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com down?)
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 1 Apr 2007 00:01:52 +0200

Hi Stefan, Yes, I changed it to average of 10 this week. I was cleaning up the database. Removed several impopular categories. Now I have all categories in Excel. Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 31, 2007 11:02 PM Subject: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com down?) Aha, it lives again! Next question: I saw the 5x5 average record was broken with... an average-of-10. Used to be average-of-5. When did it change? And yes, I ask this in public instead of just mail so that more people become aware of the change. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi Qu, > > Yes, the site is down. I am working on it. > > It looks like one of the e-mail accounts was hacked for sending spam. > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > probably temporary, but speedcubing.com seems to be down > > > > Qu�c > > >
2286. Re: wow... just........ wow..
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 22:15:40 -0000

> Actually last year I was thinking about defining lucky scrambles. > This was after Czech Open 2006 where one of the 2x2 scrambles was solvable > in 3 moves. Remember the UK Open where a solved cube was laid before me to solve? :)
2287. [Speed cubing group] Re: wow... just........ wow..
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 22:53:41 -0000

25 turns and it generates the solved state: R' L2 U2 D2 R2 L2 D2 U2 R' F' B R' L U' D F' B U D' R L' F B' U D' This could be generated by a scrambler though it would be unlikely. This is interesting, I wonder if there is a position unreachable in 25 turns HTM. Or more interesting, can we provide a proof that shows that all positions are reachable in 25 turns HTM? Stefan, by the way your algorithm is 27 turns. Not sure if you were trying for a 25 turn or a 27 turn based on your previous mention of the maximum length HTM of 27 turns. If you were intending to write a 27 turn solution ignore this last paragraph, because I missed your intent. Chris
2288. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 23:05:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Stefan, by the way your algorithm is 27 turns. Not sure if you were > trying for a 25 turn or a 27 turn based on your previous mention of > the maximum length HTM of 27 turns. If you were intending to write a > 27 turn solution ignore this last paragraph, because I missed your intent. No that was just because I thought 1+12+1+12+1 = 25. My mistake, no intention. Should've used Thom's 10 move identity instead and do for example this: F (R U2 B L U' L' U2 B' R' U) F2 L (R U2 B L U' L' U2 B' R' U) L' F Parentheses intended to explain the construction. How did you get your scramble, Chris? Cheers! Stefan
2289. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 23:10:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > How did you get your scramble, Chris? Ah, ok. Your first nine moves already are an identity alg: R' L2 U2 D2 R2 L2 D2 U2 R' Probably made from (R2 L2 D2 U2)*2 by breaking a double turn, right? Darn, I was looking for an odd-length identity alg and didn't see this easy way. Cheers! Stefan
2290. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 31 Mar 2007 23:16:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > This could be generated by a scrambler though it would be unlikely. > This is interesting, I wonder if there is a position unreachable in 25 > turns HTM. Or more interesting, can we provide a proof that shows > that all positions are reachable in 25 turns HTM? Oh and if you didn't know it yet, this is a page you will like if you're interested in this stuff: http://cubezzz.homelinux.org/drupal/ For example this article: http://cubezzz.homelinux.org/drupal/?q=node/view/53 Cheers! Stefan
2291. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 10:41:58 +1000

Gilles Roux wrote: > > > > A random sequence of 25 moves does not produce a random scramble. In > > > > fact, it is skewed towards easy scrambles. > > > > > > Do you have any evidence for this? > > > > I did test it a while ago, the scrambles were quite poor; often 3, 4 or > > 5 corner/edge pairs were left intact. > > Really? Do our scrambles preserve pairs? > I just tried a series of 25-move scrambles generated by JNetCube > applied to solved cubes. Number of corner/edge pairs I got: > 0 2 2 1 1 0 1 2 0 0 0 1 0 0 0 0 0 1 > -> 0,611111111 pair on average Yes, but if you try a sequence of 25 "random" moves, you may get numbers more like the ones I got. The reason you're not getting those numbers is because... > > That is why, at the very least, current algorithms rule out certain > > sequences and favour others, rather than using a completely random > > sequence. -- Ryan Heise http://www.ryanheise.com/cube/
2292. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 10:53:39 +1000

Lars Petrus wrote: > What I think is needed is to measure the average number of moves > needed to optimally solve a scrambled cube, as a function of how many > moves were used to scramble it. It would be interesting to measure in a number of different ways and see if the results correlate. For example, we should also measure the number of corner/edge pairs that are left intact after a scramble. It would be interesting if, for example, there were a negligible difference in depth, but a significant difference in corner/edge pairs. -- Ryan Heise http://www.ryanheise.com/cube/
2293. [Speed cubing group] Re: wow... just........ wow..
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 01:14:08 -0000

Hey Stefan, Yes that is how I came up with my alg. I was trying to find an identity different from 12 moves, preferably longer, and thought of that "holes" design one. Then I just had to find an identity in 9 moves, and did a little trial and error until I found U2 D2 L2 R2 but with the first move done as a quarter turn instead. As for those sites, that is very interesting, but it is a little above my head! I see the main idea of how they are breaking their proof down into separate equivalence classes though, but I will need to take more time to try to understand this in a little more depth. Just as an interesting proposal can we find a 25 move scramble that produces the superflip? Also can we find a 25 move algorithm that produces any one of the 86 super-superflips? I define the super-superflip as "any one of the 86 total positions where every piece is in its correct location, but none have the correct orientation." I know the superflip is a case often looked at, and perhaps if there is a counterexample to the 25 move scramble generating all possible cube states perhaps this could be one? Or maybe one of the super-superflips could be? Just a thought until we get a better idea about this problem, Chris
2294. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 11:16:18 +1000

Gilles Roux wrote: > What is a "hard" scramble? > (Hard for Cube Explorer) != (Hard for Human Method #1) != (Hard for > Human Method #2) Yes, but there still may exist a subset of scrambles that are hard for all. We do know something about how humans operate, and I think we can define an effective function that measures how hard a position is. A human looks for recognisable ways to create harmony between pieces. What is harmony? It is a function of how close the pieces' orientation and/or permutation are to each other, in terms of how many moves they are away from having the same orientation and/or permutation. What is easily recognisable? Usually the recognisable cases are those involving a small number of pieces that already have a high degree of harmony. This rough definition I think works across a wide variety of human methods. A simple measure of harmony would be to define a harmony() function on two pieces, and then calculate the sum of the harmony for all combinations of two pieces, or variations of this idea. I expect that harmony(cube) will be different from depth(cube), because we know that there are both hard and easy scrambles at depth 18. For example, Chris' "WOW" scramble was actually at depth 18, but was easy. -- Ryan Heise http://www.ryanheise.com/cube/
2295. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 11:34:13 +1000

cmhardw wrote: > Just as an interesting proposal can we find a 25 move scramble that > produces the superflip? Another idea... Are there any smart ideas for how to produce a list of all possible 25-move solutions to the superflip? Then we could measure the probability of a certain scrambling algorithm finding one of those sequences, and then compare that to the probability of the superflip position occurring as a random position. If the probabilities are different, then the certain scrambling algorithm does not produce an even distribution of cube positions. -- Ryan Heise http://www.ryanheise.com/cube/
2296. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 02:05:54 -0000

That's a fantastic idea! It seems to me to be a lot easier than working with any other state since it's the only non-trivial "center element" of the group. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > cmhardw wrote: > > > Just as an interesting proposal can we find a 25 move scramble that > > produces the superflip? > > Another idea... > > Are there any smart ideas for how to produce a list of all possible > 25-move solutions to the superflip? > > Then we could measure the probability of a certain scrambling algorithm > finding one of those sequences, and then compare that to the probability > of the superflip position occurring as a random position. > > If the probabilities are different, then the certain scrambling > algorithm does not produce an even distribution of cube positions. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2297. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 02:27:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > Just as an interesting proposal can we find a 25 move scramble that > produces the superflip? (U R2 F' R D' L B' R U' R U' D F' U F' U' D' B L' F' B' D' L') The above is a generator for the superflip of 23 HTM, simply conjugate it with any single turn other than those having to do with U or L. Another way is to take the following 24 HTM (and QTM) one: (U D' R F' D L' B L' U' R' D' B' U' D L' F D' R B' R U L D B) and have U2(blah)U2, where (blah) stands for the above and we take the cancellation (U2 U) -> U'. At this point I'm sure you can all see the endless posiblities. Doing conjugative reductions to "transpose" turns from the front to the back of the sequence and vice-versa along with any of the possible rigid motions (cube rotations + reflections) should lead to a COMPLETELY exaushtive list. (assuming the aid of ACube or similar) Possibly of use items I ran across making this post: 22 HTM: R' U2 B L' F U' B D F U D' L D2 F' R B' D F' U' B' U D' 20 HTM: U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2 20 HTM: U R2 F B R B2 R U2 L B2 R U' D' R2 F D2 B2 U2 R' L -Doug
2298. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 14:03:16 +1000

d_funny007 wrote: > That's a fantastic idea! It seems to me to be a lot easier than > working with any other state since it's the only non-trivial "center > element" of the group. Well actually, we could apply the same idea for the solved position. Can we create a list of all 25-move sequences that amount to the identity operation? Then we can calculate the probability of a scrambling algorithm finding the identity, and compare it to the probability of a random position being solved. Maybe this is easier than working with the superflip. -- Ryan Heise http://www.ryanheise.com/cube/
2299. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 14:16:47 +1000

Ryan Heise wrote: > Can we create a list of all 25-move sequences that amount to the > identity operation? Sorry to answer my own question, but I guess this list would be in the billions, and so listing them may not be a good idea :-) -- Ryan Heise http://www.ryanheise.com/cube/
2300. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 1 Apr 2007 09:58:36 +0200

I don't know anyone knows a 25 turn HTM scramble (without obvious cancellations) that result in the solved state again, but I do remember a challenge a year or more old that had a 13 moves one (if memory serves me correct) as a winner. I thought Stefan found it. There were also some longer ones naturally. I am not going to try to find a 25 moves one, but I think that if you search for that thread, you will see that one is extremely likely to exist. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 8:03 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Intuitively this must be the case, and I think it's a assertion that everybody here is willing to believe. But this is much easier than proving the other things being discussed, all this takes is finding a single case. I wouldn't even call it a "proof," just a "example/counter- example". Just entertain me and see if anyone here can find a 25 turn HTM scramble that produces the identity/solved state. I'm having a hard time finding one. Oh and by "scramble," I am discounting the really trivial cancellations and such. > Whoa! There are positions not reachable in 25 turns? Proof please! > > Cheers! > Stefan > [Non-text portions of this message have been removed]
2301. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 1 Apr 2007 10:00:21 +0200

I understand your point now, but maybe I can make it easier for you to except with this example: R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U' (12 moves) R2 U2 R U2 R2 U2 R2 U2 R U2 R2 (11 moves) I couldn't find a non-trivial cancellation in there. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007 8:44 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > "Intuitively this must be the case" > > Well maybe, but if you spend a little time googling for god's algorithm, optimal solves and "cube explorer" you will find that every position that has ever been tested can be reached in 20 moves (or less) so far. Less does not imply more. To think that every single cube state is achivable in EXACTLY 25 turns (HTM) with non-trivial cancellations is very hard for me to accept. [Non-text portions of this message have been removed]
2302. bernett orlando in tv show again
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 10:38:33 +0100 (BST)

Dear Cubers, SS TV (southern spice tv channel) of south india (madras) is filming all about bernetts' skill for 2 days on 2nd and 3rd april 2007 - one day at home and one day in his school. Thanks to Ron, Stefan and all the members of the entire cubing community for wonderful support, guidance and inspiration to bernett. It may be atleast 2 to 5 episodes of 30 min each. It all depends on how much information bernett is able to give them. I would be glad, if you could share your view of the show by mailing to bernett email bencube@... Thanks in advance, JOHN LOUIS --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
2303. F2L video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 10:33:30 -0000

Hi all, I made a video showing some slow F2L solves for someone, but thought it might be useful for a lot of people who read this forum. http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv All the best, DanH :)
2304. Re: F2L video
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 10:46:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some slow F2L solves for someone, but thought > it might be useful for a lot of people who read this forum. > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the best, > DanH :) > Thanks for the video! It's great! It showed me how slow my scrambling was compared to yours.
2305. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 23:59:45 +1000

Ok, here is an observation that should be easy for someone to verify with an IDA. Consider the following two positions, both at depth 8 (HTM): Case 1: (B' U2 B D' B' U2 B D -- or -- D L' U L D' L' U' L) Case 2: D2 L' U L D2 L' U' L Position 1 is reachable by exactly two 8-move sequences, and position 2 is reachable by exactly 1 8-move sequence (this is just from my own head, and so someone might like to verify this on a computer). Therefore, if we were to use standard scrambling algorithm set to length 8, it would be twice as likely to generate a scramble for case 1 than it would be to generate the scramble for case 2. However, if we were to choose a position randomly, we would expect an equal chance of getting either case 1 or case 2. * What this means for the other proposals * (assuming the computer verifies my answer) Even if we were to find that the output of today's scrambling algorithms have roughly the same depth distribution as purely random positions, it would not mean that the algorithm is producing an even distribution over all cube positions. What it also means is that today's scrambling algorithms are more likely to produce cube positions that have many alternative solutions, rather than ones that have only a narrow solution path. And this means that, given such a cube position, any first move that you make is *more likely* to take you closer to the solved state than would be the case if you were given a purely random position. -- Ryan Heise http://www.ryanheise.com/cube/
2306. [Speed cubing group] Re: wow... just........ wow..
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 14:55:25 -0000

This must be lucky scramble week: F D R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2 F' D2 F' U2 F2 Chris
2307. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 15:45:12 -0000

That is pretty lucky, 1 turn cross. I just got 21.03 with wrist watch and a cross-based approach. Got caught off guard by an easy COLL, but then had a wrong quarter turn, did Z-Perm, and then U2. On preinspection there seems like there should be an easy way of multi- slotting the two ce/pairs that have edges opposite from their corners. Got 16.14 on the alg ChrisH posted a couple days ago. I need to get in shape if I'm planning on Rutgers in 3 weeks. What did you get for this? -Doug > This must be lucky scramble week: > > F D R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2 F' D2 F' U2 F2 > > Chris >
2308. Re: F2L video
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 15:49:38 -0000

Hey Dan, This video was great, I just had 1 question. Where did you find out how to do the F2L while inserting in the white peices? Im not sure how to do that yet and I wanted to learn. Thanks --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some slow F2L solves for someone, but thought > it might be useful for a lot of people who read this forum. > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the best, > DanH :) >
2309. Re: F2L video
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 16:28:50 -0000

Nice video. What brand cube do you use Dan? --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some slow F2L solves for someone, but thought > it might be useful for a lot of people who read this forum. > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the best, > DanH :) >
2310. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 09:43:13 -0700

There are about 3*10^29 different 25 move scrambles, and about 4.3*10^19 different positions. So for each position there is around 7000 million 25 move scrambles, on average. The actual number of scrambles leading to a certain position is clearly going to vary, but is there any reason to believe there is any significant systematic favoring of one kind of positions over an other? Things do tend to even out a lot when done thousands of million times. On Apr 1, 2007, at 6:59, Ryan Heise wrote: > Ok, here is an observation that should be easy for someone to verify > with an IDA. > > > Consider the following two positions, both at depth 8 (HTM): > > Case 1: (B' U2 B D' B' U2 B D -- or -- D L' U L D' L' U' L) > Case 2: D2 L' U L D2 L' U' L > > > Position 1 is reachable by exactly two 8-move sequences, and > position 2 > is reachable by exactly 1 8-move sequence (this is just from my own > head, and so someone might like to verify this on a computer). > > Therefore, if we were to use standard scrambling algorithm set to > length > 8, it would be twice as likely to generate a scramble for case 1 > than it > would be to generate the scramble for case 2. > > However, if we were to choose a position randomly, we would expect an > equal chance of getting either case 1 or case 2. > > > * What this means for the other proposals * > > (assuming the computer verifies my answer) > > Even if we were to find that the output of today's scrambling > algorithms > have roughly the same depth distribution as purely random > positions, it > would not mean that the algorithm is producing an even distribution > over > all cube positions. > > What it also means is that today's scrambling algorithms are more > likely > to produce cube positions that have many alternative solutions, rather > than ones that have only a narrow solution path. And this means that, > given such a cube position, any first move that you make is *more > likely* to take you closer to the solved state than would be the > case if > you were given a purely random position. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > > > Yahoo! Groups Links > > >
2311. [Speed cubing group] Re: wow... just........ wow..
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 17:29:08 -0000

Yes, quite lucky start. I got 12.91. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > This must be lucky scramble week: > > F D R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2 F' D2 F' U2 F2 > > Chris >
2312. Re: F2L video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 18:27:51 -0000

Hi, I used a Rubik's DIY cube bought from Gilles van den Peereboom, and Dsegno (I think) stickers, a gift at the European Champs. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > Nice video. What brand cube do you use Dan? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > I made a video showing some slow F2L solves for someone, but thought > > it might be useful for a lot of people who read this forum. > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > > > All the best, > > DanH :) > > >
2313. Re: F2L video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 18:35:14 -0000

I dont really understand your question. Dan --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hey Dan, > > This video was great, I just had 1 question. Where did you find out > how to do the F2L while inserting in the white peices? Im not sure how > to do that yet and I wanted to learn. Thanks > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > I made a video showing some slow F2L solves for someone, but thought > > it might be useful for a lot of people who read this forum. > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > > > All the best, > > DanH :) > > >
2314. [Speed cubing group] Re: wow... just........ wow..
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 18:47:23 -0000

Wow that is a nice scramble! Got a 12.60 solve with it. If I'm not mistaken the odds of a scramble producing a solved cross on the D face, allowing the possibility that you need to do an aligning turn to align the edges to the centers, is 1/47520. If you allow the cross to be anywhere the odds should be close to 1-(190076/190080)^6 or approximately 0.01% chance. That is probably overcounting possible solved crosses though, so I imagine my estimate will in effect be a lower bound if not the right number. Chris --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > This must be lucky scramble week: > > F D R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2 F' D2 F' U2 F2 > > Chris >
2315. Re: [Speed cubing group] F2L video
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 12:07:55 -0700

On Apr 1, 2007, at 3:33 AM, Dan wrote: > Hi all, > > I made a video showing some slow F2L solves for someone, but thought > it might be useful for a lot of people who read this forum. > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv Thanks! exactly was I was looking for, other fast cubers should do the same :) Best Regards, Quôc
2316. "revolution" again
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 19:28:12 -0000

Sigh... http://www.twistypuzzles.com/forum/viewtopic.php?t=6545 Stefan
2317. Re: [Speed cubing group] F2L video
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 19:41:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Apr 1, 2007, at 3:33 AM, Dan wrote: > > > Hi all, > > > > I made a video showing some slow F2L solves for someone, but thought > > it might be useful for a lot of people who read this forum. > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > Thanks! exactly was I was looking for, other fast cubers > should do the same :) > > Best Regards, > Quôc > Harris Chan: http://www.youtube.com/watch?v=CB0RyztXF-M Macky: http://www.cubefreak.net/videos/1_step_stop.wmv Katsuyuki Konishi: http://www2.u-netsurf.ne.jp/~katsu-k/cubesolved/1step_stop.asf Joey
2318. Re: F2L video
From: "shiz315" <shiz315@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 20:47:57 -0000

Wow im sooo confused, im such a noob...haha i have no idea what you guys are talking about... --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Apr 1, 2007, at 3:33 AM, Dan wrote: > > > Hi all, > > > > I made a video showing some slow F2L solves for someone, but thought > > it might be useful for a lot of people who read this forum. > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv
2319. Mid Atlantic Cube Gathering
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 23:08:37 -0000

Hello, I'm from Delaware, apperantly there are a lot more cubers down south and up north than there are here. Is anybody interested in hosting something in Maryland? Maybe even a competition!? What do you think about finding a suitable place for a Mid-Atlantic competition or gathering. Seriously, something closer than Rutgers, and that would attract people that aren't will to travel to great lengths, and are out of range of the northern AND southern competitions.
2320. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 09:20:30 +1000

Ryan Heise wrote: > What it also means is that today's scrambling algorithms are more likely > to produce cube positions that have many alternative solutions What I should say is that it "favours" these positions. -- Ryan Heise http://www.ryanheise.com/cube/
2321. Matt and Dave: video please?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Apr 2007 23:22:58 -0000

Guys, I want that video ... it had to be hilarious! Umm remember, that has some explicit stuff on there, so we can't publicly give that out ... but that is seriously what I was memorizing!! Hahaha
2322. Re: [Speed cubing group] Re: wow... just........ wow..
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 09:27:55 +1000

Lars Petrus wrote: > There are about 3*10^29 different 25 move scrambles, and about > 4.3*10^19 different positions. > > So for each position there is around 7000 million 25 move scrambles, > on average. The actual number of scrambles leading to a certain > position is clearly going to vary, but is there any reason to believe > there is any significant systematic favoring of one kind of positions > over an other? Things do tend to even out a lot when done thousands > of million times. I don't agree that the fact that there are billions of possible scrambles for a position on average means that something has been done billions of times. The only thing that has been done multiple times is a move, and only 25 of those have been done. I have emailed Bernard Helmstetter, who searched all possible positions of the last layer up to depth 15, and asked him if he has any statistics on the distribution of "number of solutions per position". At depth 15, there still should be a huge number of possible scrambles, and I expect that some cases will have orders of magnitude more solutions than other cases. Hopefully he recorded such statistics, or can provide information on the min and max cases. -- Ryan Heise http://www.ryanheise.com/cube/
2323. Re: Matt and Dave: video please?
From: "Mike Stewart" <cocoa32301@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 00:27:11 -0000

Get me a copy too. I wanna have that saved. Mike Stewart --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Guys, I want that video ... it had to be hilarious! Umm remember, that > has some explicit stuff on there, so we can't publicly give that > out ... but that is seriously what I was memorizing!! Hahaha >
2324. Re: Mid Atlantic Cube Gathering
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 01:14:13 -0000

David Barr and I spoke, he would be interested in organizing something in the Laurel, MD area. We talked about the date 4/13, is anybody interested?! --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Hello, I'm from Delaware, apperantly there are a lot more cubers down > south and up north than there are here. > > Is anybody interested in hosting something in Maryland? Maybe even a > competition!? What do you think about finding a suitable place for a > Mid-Atlantic competition or gathering. Seriously, something closer > than Rutgers, and that would attract people that aren't will to travel > to great lengths, and are out of range of the northern AND southern > competitions. >
2325. Re: [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 21:28:03 -0400

On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > David Barr and I spoke, he would be interested in organizing something > in the Laurel, MD area. We talked about the date 4/13, is anybody > interested?! > For now we're just thinking about an informal gathering at my house at 6:30pm on Friday, 4/13. We can order pizza or something. This will be a good opportunity to discuss more ambitious tournament plans, meet local cubers, show off your skills, or get some advice for learning the cube or improving your technique. E-mail me (davidbarr at iname dot com) to RSVP and ask for directions.
2326. taking center caps off
From: "onewhopwns" <datlag@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 02:38:23 -0000

Hey all. I bought a cube about 3 months ago from Toys 'r' Us (don't ask) and am (still) trying to pry the center caps off. It may not be able to pry off, since I don't see much of a gap. Anyone have any idea if it is possible to pry the center caps off this particualr type of cube? Thanks a lot!
2327. Re: taking center caps off
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 02:47:56 -0000

Store bought cubes (25th anniversary, generic rubik's 3x3x3, ect) do not have removable caps. If you could remove them (it would take a lot of work) you would be disappointed because you would not find screws. The generic cubes have rivets, making them impossible to adjust. Did you read the tutorial on making a speedcube on speedcubing.com? If so, you need a studio cube, or a DIY cube. I recommend getting a DIY cube. They have very positive reviews, and lots of guys use them. Either order from rubiks.com , cube4you.com , or 9spuzzles.com . They're all good, but I recommend 9spuzzles.com the most. You can always just take apart your Toys R us cube normally and lubricate it with some silicone spray. That should help. Hopefully that helps, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, "onewhopwns" <datlag@...> wrote: > > Hey all. I bought a cube about 3 months ago from Toys 'r' Us (don't > ask) and am (still) trying to pry the center caps off. It may not be > able to pry off, since I don't see much of a gap. Anyone have any idea > if it is possible to pry the center caps off this particualr type of > cube? > > Thanks a lot! >
2328. Re: F2L video
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 02:52:01 -0000

Thank you so much Dan! :). Exactly how I wanted it. This is PERFECT. I can see everything clearly, and it has helped a bunch. I plan on just watching and watching til' I can do it as well as you. Now... how do you scramble so quickly? There should be a tutorial on that :D! Thank you VERY much, Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some slow F2L solves for someone, but thought > it might be useful for a lot of people who read this forum. > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the best, > DanH :) >
2329. Re: [Speed cubing group] Re: F2L video
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Apr 2007 19:56:35 -0700

On Apr 1, 2007, at 7:52 PM, Mike Carroll wrote: > Thank you so much Dan! :). Exactly how I wanted it. > > This is PERFECT. I can see everything clearly, and it has helped a > bunch. > > I plan on just watching and watching til' I can do it as well as you. > > Now... how do you scramble so quickly? There should be a tutorial on > that :D! I agree on that. With a scramble that fast, you don't even need to solve the rubik's cube to impress people ;) For sure they'll trust you that you can Quôc
2330. [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 04:14:06 -0000

That's apparently under 3 hours away, but i have afternoon practice on Fridays. :\ Bob --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > David Barr and I spoke, he would be interested in organizing something > > in the Laurel, MD area. We talked about the date 4/13, is anybody > > interested?! > > > > For now we're just thinking about an informal gathering at my house at > 6:30pm on Friday, 4/13. We can order pizza or something. This will > be a good opportunity to discuss more ambitious tournament plans, meet > local cubers, show off your skills, or get some advice for learning > the cube or improving your technique. > > E-mail me (davidbarr at iname dot com) to RSVP and ask for directions. >
2331. well done Takayuki Ookusa - 555 avg
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 06:08:50 +0100 (BST)

Wow, what a world record! Congrats. J.Bernett Orlando --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
2332. [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 05:21:48 -0000

Oh, I would love for somebody to help me on my 5x5x5 blindfolded times!! ... anybody ... doh, no takers? *sits back down and twiddles thumbs* --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > David Barr and I spoke, he would be interested in organizing something > > in the Laurel, MD area. We talked about the date 4/13, is anybody > > interested?! > > > > For now we're just thinking about an informal gathering at my house at > 6:30pm on Friday, 4/13. We can order pizza or something. This will > be a good opportunity to discuss more ambitious tournament plans, meet > local cubers, show off your skills, or get some advice for learning > the cube or improving your technique. > > E-mail me (davidbarr at iname dot com) to RSVP and ask for directions. >
2333. Intuitive F2L
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 02:23:01 -0700 (PDT)

Jasa86' site is down for a quite a while and I find that it has a great tute on intuitive F2L. are there other links that have great intuitive F2L tutes. tnx. ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
2334. Re: [Speed cubing group] Intuitive F2L
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 19:46:49 +1000

Omi Castanar wrote: > Jasa86' site is down for a quite a while and I find that it has a > great tute on intuitive F2L. are there other links that have great > intuitive F2L tutes. tnx. Hi Omi, the page below describes some techniques for building the F2L in a free-form style. It might be helpful if you want to improve your intuition: http://www.ryanheise.com/cube/method/techniques.html -- Ryan Heise http://www.ryanheise.com/cube/
2335. Re: [Speed cubing group] Re: Matt and Dave: video please?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 11:55:34 +0200

Hey Congrats Daniel :-) 5x5 BLD is awesome ! Gilles 01 Apr 2007 17:27:18 -0700, Mike Stewart <cocoa32301@...>: > > Get me a copy too. I wanna have that saved. > > Mike Stewart > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Beyer" > <dbeyer816@...> wrote: > > > > Guys, I want that video ... it had to be hilarious! Umm remember, that > > has some explicit stuff on there, so we can't publicly give that > > out ... but that is seriously what I was memorizing!! Hahaha > > > > > [Non-text portions of this message have been removed]
2336. [Speed cubing group] Re: Matt and Dave: video please?
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 14:01:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Hey Congrats Daniel :-) > 5x5 BLD is awesome ! > > > <dbeyer816@> wrote: > > > > > > Guys, I want that video ... it had to be hilarious! Umm remember, that > > > has some explicit stuff on there, so we can't publicly give that > > > out ... but that is seriously what I was memorizing!! Hahaha Yeah, it was pretty funny. We didn't get a chance to watch the whole thing, but i checked the quality and it was pretty good (the one of you at the table over dinner had some sound issues). But i fast forwarded to the end, when you finished about the girl on the chair. It is so funny, we will have to find a place to use it. Great quote, for sure. And sure, there was some expletives, but i don't care. I am not a fan of censorship. We can slap a warning on it first. We will figure out what to do with it, but you are right, it was hilarious. We will hook you up one way or another. Matt is in charge of editing, but he finishing up a video for the Canadian Open first. --> Oh, and yes, Daniel deserves congratulations. His 5x5 bld was great. -Dave Campbell
2337. Re: [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Apr 2007 10:09:18 -0400

On 01 Apr 2007 21:14:45 -0700, Bob Burton <bob@...> wrote: > > That's apparently under 3 hours away, but i have afternoon practice on > Fridays. :\ > > Bob Trying to come up with a time that worked for me and Daniel was difficult. Coming up with a time that works for everyone will be impossible. It's fine if you want to show up late. I figure people will be there all evening.
2338. [Speed cubing group] Re: Matt and Dave: video please?
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 14:17:32 -0000

I'll give you guys access to my website, so you can upload it. I'll go at it from there. I've gotta work on OLL, and you guys work on BLD. I'm totally open about my methods, if you've any questions ask. My Corner Methods are explained http://z12.invisionfree.com/rubiks/index.php?showtopic=704 Ctrl+F: "Corner Method" Later, Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Hey Congrats Daniel :-) > > 5x5 BLD is awesome ! > > > > > <dbeyer816@> wrote: > > > > > > > > Guys, I want that video ... it had to be hilarious! Umm > remember, that > > > > has some explicit stuff on there, so we can't publicly give that > > > > out ... but that is seriously what I was memorizing!! Hahaha > > > Yeah, it was pretty funny. We didn't get a chance to watch the whole > thing, but i checked the quality and it was pretty good (the one of > you at the table over dinner had some sound issues). But i fast > forwarded to the end, when you finished about the girl on the chair. > It is so funny, we will have to find a place to use it. Great quote, > for sure. And sure, there was some expletives, but i don't care. I am > not a fan of censorship. We can slap a warning on it first. > > We will figure out what to do with it, but you are right, it was > hilarious. We will hook you up one way or another. Matt is in charge > of editing, but he finishing up a video for the Canadian Open first. > > --> Oh, and yes, Daniel deserves congratulations. His 5x5 bld was great. > > -Dave Campbell >
2339. Rubik's Revolution at the Florida Open
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 15:11:09 -0000

There will be Rubik's Revolutions at the Florida Open. The Revolutions will be the prizes for the winners of each event! I'm excited. Hope to see those of you that can make it. If you want to preregister email at this address. David
2340. Re: Mid Atlantic Cube Gathering
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 18:31:04 -0000

I might be able to come :D. But wouldn't a Saturday (maybe the 14th) be easier? Then it could last all day if you wanted it too... That means more cubing time! --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > David Barr and I spoke, he would be interested in organizing something > > in the Laurel, MD area. We talked about the date 4/13, is anybody > > interested?! > > > > For now we're just thinking about an informal gathering at my house at > 6:30pm on Friday, 4/13. We can order pizza or something. This will > be a good opportunity to discuss more ambitious tournament plans, meet > local cubers, show off your skills, or get some advice for learning > the cube or improving your technique. > > E-mail me (davidbarr at iname dot com) to RSVP and ask for directions. >
2341. Re: Mid Atlantic Cube Gathering
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 19:04:13 -0000

Aye, it might last all day for you, but on a Friday, it can last all night for me. I work 7 days a week + college + cubing ... so it's not good for me. And it'll work out for David, as he's hosting it. This is the date that we picked. If you can't make it, maybe next time. As I am sure there will be a next time! :) --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > I might be able to come :D. But wouldn't a Saturday (maybe the 14th) > be easier? Then it could last all day if you wanted it too... That > means more cubing time! > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > > > David Barr and I spoke, he would be interested in organizing something > > > in the Laurel, MD area. We talked about the date 4/13, is anybody > > > interested?! > > > > > > > For now we're just thinking about an informal gathering at my house at > > 6:30pm on Friday, 4/13. We can order pizza or something. This will > > be a good opportunity to discuss more ambitious tournament plans, meet > > local cubers, show off your skills, or get some advice for learning > > the cube or improving your technique. > > > > E-mail me (davidbarr at iname dot com) to RSVP and ask for directions. > > >
2342. Re: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 21:39:22 -0000

> I was cleaning up the database. Removed several impopular categories. Do you mind if I ask what unpopular categories were removed?
2343. Re: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 2 Apr 2007 23:44:52 +0200

> Do you mind if I ask what unpopular categories were removed? Some examples: - solving on a trampoline - computer 21x21x21 - blindfolded Homer Simpson cube - one-handed Rubik's Clock Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 02, 2007 11:39 PM Subject: Re: [Speed cubing group] length of unofficial 5x5 average (was: speedcubing.com > I was cleaning up the database. Removed several impopular categories. Do you mind if I ask what unpopular categories were removed?
2344. Poll of the Whenever
From: "sean63139" <sean@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 21:52:49 -0000

Hey, I just need to ask this, how many people use the old fashion solve one side method? Personally, I use the solve from the corner method.
2345. Re: [Speed cubing group] F2L video
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 22:27:28 -0000

> > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv Thanks Dan for taking the time to make this. I just watched it. I didn't learn anything about ce/pairing I didn't know already, but I'm still amazed at the ease of cross solving for you Fridrich people. A few things that I wanted to comment on though. You use empty slots extremely well, much better than me. I would surmise that you have been practicing speical algs for those things. I did notice a few times when you choose a sub-optimal alg for a pairing. I also think that it s possible to capitalize on a multi-slotting opportuinity on one cases near end of the video. Curious. Do you use any sort of ZB or VH now? Cuz, on the clip there where many times when you left the LL edges incorrectly oriented. Maybe that was just becasue is was beyond the scope of what the video was meant to show. Hem..., now I'm tempted to make one. -Doug
2346. Re: F2L video
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 22:31:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "shiz315" <shiz315@...> wrote: > > Wow im sooo confused, im such a noob...haha i have no idea what you > guys are talking about... Look it up! F2L means "First 2 Layers". In the context used, it has to do with solving "the cross" (look that up) and then solving each of the 4 "corner edge pairs" (this too). Also for those of you that lurk around here and never post or rarely post, do spend some time and properly introduce yourselves :). -Doug
2347. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 22:37:52 -0000

Lars has a point though. I found that post enlightening and wondered why I didn't work out that simple computation myself. What it shows for me is that the likelyhood of a position not attainable in exactly 25 turns (with no trivial cancellations) is much less than what I previously thought. I though it was mnearly impossible for one not to exist, but now I'm not too sure. Still this is not a proof one way or another. I for one am eager to see something concrete. Proverbially, it is like looking for a needle in a haystack... -Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Lars Petrus wrote: > > > There are about 3*10^29 different 25 move scrambles, and about > > 4.3*10^19 different positions. > > > > So for each position there is around 7000 million 25 move scrambles, > > on average. The actual number of scrambles leading to a certain > > position is clearly going to vary, but is there any reason to believe > > there is any significant systematic favoring of one kind of positions > > over an other? Things do tend to even out a lot when done thousands > > of million times. > > I don't agree that the fact that there are billions of possible > scrambles for a position on average means that something has been done > billions of times. The only thing that has been done multiple times is a > move, and only 25 of those have been done. > > I have emailed Bernard Helmstetter, who searched all possible positions > of the last layer up to depth 15, and asked him if he has any statistics > on the distribution of "number of solutions per position". At depth 15, > there still should be a huge number of possible scrambles, and I expect > that some cases will have orders of magnitude more solutions than other > cases. Hopefully he recorded such statistics, or can provide information > on the min and max cases. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2348. [Speed cubing group] Re: F2L video
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 22:41:09 -0000

> With a scramble that fast, you don't even need to solve the > rubik's cube to impress people ;) > For sure they'll trust you that you can > > Quôc > I love that logic :). I'll have to use it sometime.
2349. [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 22:45:07 -0000

Seeing as that is the case. It's less than 3hrs away from New Brunswick, and April 13th is so near April 22nd (a Sunday)... why not just drop the idea in favor of all going to the Rutgers tournament? I'm biased, I'm thinking about going to Rutgers, so don't take me too seriously. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > That's apparently under 3 hours away, but i have afternoon practice on > Fridays. :\ > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > > > David Barr and I spoke, he would be interested in organizing something > > > in the Laurel, MD area. We talked about the date 4/13, is anybody > > > interested?!
2350. Re: F2L video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Apr 2007 23:30:36 -0000

Hey Doug, Thanks for your comments :) The F2L is never ending, you can work on it a lot and never completely master it I think. I use empty slots a lot, to help minimise rotation, but I didn't use any special algs, just the pair up and insert tricks and knowing which slots they affect. You are probably right about choosing the sub-optimal algs, maybe you can send me some private examples by email? I use a pretty limited set of algs, but always try to minimise rotation and delays. Multi-slotting, I don't believe in it. VH/ZB I do use, but more so on the 4x4x4 and 5x5x5. LarsV and I are investigating a new strategy for the 4x4x4 which employs a VH style approach. However this video was just to show solves of the F2L, with no specialties at the end. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > Thanks Dan for taking the time to make this. I just watched it. I > didn't learn anything about ce/pairing I didn't know already, but I'm > still amazed at the ease of cross solving for you Fridrich people. A > few things that I wanted to comment on though. You use empty slots > extremely well, much better than me. I would surmise that you have > been practicing speical algs for those things. I did notice a few > times when you choose a sub-optimal alg for a pairing. I also think > that it s possible to capitalize on a multi-slotting opportuinity on > one cases near end of the video. > > Curious. Do you use any sort of ZB or VH now? Cuz, on the clip there > where many times when you left the LL edges incorrectly oriented. > Maybe that was just becasue is was beyond the scope of what the video > was meant to show. > > Hem..., now I'm tempted to make one. > > > -Doug >
2351. (off topic) math software question
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 01:39:47 -0000

Hi everyone, I have a question about software that would allow help me to do math in 3D. I'm looking for something kind of like what a TI-89 calculator is able to do, only for a PC. Is there software out there that will let me plot points in 3 dimensions? Change the viewing angle and distance of any points plotted? It would also be nice to be able to plot line segments, vectors, etc. in 3 dimensions. If it could do this on a two dimensional plane as well that would be great, but really if you plot points all in one plane this would be possible in 3D as well. Do either of Mathcad, Mathematica, etc. have these functions? Is there software available (preferably cheap) that can do this? Thanks for any help, Chris
2352. Re: (off topic) math software question
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 02:12:54 -0000

If you have access to it, Mathematica does 3D plotting, but I don't know of any freeware programs that have that functionality. Shelley --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I have a question about software that would allow help me to do math > in 3D. I'm looking for something kind of like what a TI-89 calculator > is able to do, only for a PC. Is there software out there that will > let me plot points in 3 dimensions? Change the viewing angle and > distance of any points plotted? It would also be nice to be able to > plot line segments, vectors, etc. in 3 dimensions. If it could do > this on a two dimensional plane as well that would be great, but > really if you plot points all in one plane this would be possible in > 3D as well. > > Do either of Mathcad, Mathematica, etc. have these functions? Is > there software available (preferably cheap) that can do this? > > Thanks for any help, > Chris >
2353. Re: (off topic) math software question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 02:36:49 -0000

She is correct. For doing that sort of thing, I always use Mathematica, and I'm sure that any of the other computational software packages do it as well. (Not too sure about Matlab though, it's more numerical geared, but I have ploted lovely 3D things on Maple back in Calc III 6 yrs ago.) The programming necessary to do what you are talking about is fairly striaght forward and simple. Thus, I would imagine there are a lot of free programs out there that do this. A reason Mathematica is so expensive is that it does sooooooo much more. If I have some downtime I'll look around for ya Chris. Dinner startin'... -Doug --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > If you have access to it, Mathematica does 3D plotting, but I don't > know of any freeware programs that have that functionality. > > Shelley >
2354. Re: [Speed cubing group] (off topic) math software question
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Apr 2007 12:49:43 +1000

cmhardw wrote: > I have a question about software that would allow help me to do math > in 3D. Here is an open source tool: http://maxima.sourceforge.net/ -- Ryan Heise http://www.ryanheise.com/cube/
2355. F2L while solving the white?
From: "rizwan_11_92" <rizwan_11_92@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 04:25:07 -0000

Hello all, I was looking at Dan's video, I noticed he was solving the f2l while solving the white side. Im still new at speed cubing but ive learned the beginner method. I wanted to get faster on the f2l because while im doing my f2l, I think thats where im spending the most in solving the cube. So I wanted to learn how to solve the f2l with the white layer. Also ive seen some videos where people solve the f2l then if a white peice is missing they correct that and in the end they end up with the same f2l and white layer. Are there some moves to memeorize like, if there is a peice in a certain place and another peice in a different place you perform this move to get it into this position. If somone could help me out id really appreciate it. Thanks
2356. Re: F2L while solving the white?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 08:37:37 -0000

He solves a white cross first, then he solves the F2L. The F2L includes the white face and the middle edges. So you pair up, for example, a white-green-red corner with a green-red edge, then put them in place. There are algorithims for these, you can look at http://www.cubestation.co.uk Joey --- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92" <rizwan_11_92@...> wrote: > > Hello all, > > I was looking at Dan's video, I noticed he was solving the f2l while > solving the white side. Im still new at speed cubing but ive learned > the beginner method. I wanted to get faster on the f2l because while > im doing my f2l, I think thats where im spending the most in solving > the cube. So I wanted to learn how to solve the f2l with the white > layer. Also ive seen some videos where people solve the f2l then if a > white peice is missing they correct that and in the end they end up > with the same f2l and white layer. Are there some moves to memeorize > like, if there is a peice in a certain place and another peice in a > different place you perform this move to get it into this position. > If somone could help me out id really appreciate it. Thanks >
2357. Re: Intuitive F2L
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 13:40:52 -0000

My site doesn't have intuitive F2L per se, but it lists the F2L algorithms I use with an explanation of how each of them work and why it is the way it is. (cubewhiz.com) Bob --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...> wrote: > > Jasa86' site is down for a quite a while and I find that it has a great tute on intuitive F2L. are there other links that have great intuitive F2L tutes. tnx. > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > Food fight? Enjoy some healthy debate > in the Yahoo! Answers Food & Drink Q&A. > > [Non-text portions of this message have been removed] >
2358. DIY construction
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 14:11:34 -0000

When constructing a DIY kit, what are some things that you look for? I made a fairly good cube, but I am still not satisfied. Any good sites or tips? I use a white type A cube from cube4you.
2359. Re: "revolution" again
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 18:36:35 -0000

From http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news "Aguila said this competition will give out Rubik Revolutions, an update of the original cube featuring several electronic puzzles. McLeod and Aguila, who is also organizing the event, expected that particular prize to draw some international competitors." Oh yes, I'm sure the thought of winning this "updated" cube will lure a lot of great cubers from everywhere. Cheers! Stefan
2360. Re: "revolution" again
From: "Stephen Shores" <stshores24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 18:49:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Oh yes, I'm sure the thought of winning this "updated" cube will lure > a lot of great cubers from everywhere. > > Cheers! > Stefan > Free plane tickets and all expenses paid would lure me. :D Stephen
2361. 2000 members
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 19:16:00 -0000

Hi everyone, Today we bypassed the 2000 mark for membership to this group. I would love to meet all of you 2000 cubers (for the first time or again) someday soon... Dan H
2362. Where's a good place to buy 50 or so cubes?
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 19:17:39 -0000

My son's 8th grade teacher has asked me to come to his class and show the students how to solve the cube. I'd like to buy a bunch of cubes to hand out and it's a lot easier to show someone the moves if they can play around with one. Also, which method is the best for beginners? I use a "modified" Petrus method for F2L, then PLL. Though I'm familiar with the Findrich method as well. I'd like to show them which every would be easiest for them to pick up on.
2363. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Apr 2007 15:21:44 -0500

If you check out 9spuzzles.com, they have a bunch of really cheap DIY cubes that are apparently pretty good quality. I don't know how much the shipping is, but if ou get 50 black DIY (B) 3x3x3's, its about 3.25 a piece, which isn't too bad (i think). You'd probably have to order stickers from somewhere and spend some time assembling them, but it may be the cheapest option. Hope that helps some. Good luck. -Sapan Upadhyay On 03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@...> wrote: > > My son's 8th grade teacher has asked me to come to his class and show > the students how to solve the cube. I'd like to buy a bunch of cubes to > hand out and it's a lot easier to show someone the moves if they can > play around with one. > > Also, which method is the best for beginners? > > I use a "modified" Petrus method for F2L, then PLL. Though I'm familiar > with the Findrich method as well. > > I'd like to show them which every would be easiest for them to pick up > on. > > > [Non-text portions of this message have been removed]
2364. Re: Where's a good place to buy 50 or so cubes?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 20:22:55 -0000

Hi, Send me a private email and we can talk - dan [at] cubestation.co.uk DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > > My son's 8th grade teacher has asked me to come to his class and show > the students how to solve the cube. I'd like to buy a bunch of cubes to > hand out and it's a lot easier to show someone the moves if they can > play around with one. > > Also, which method is the best for beginners? > > I use a "modified" Petrus method for F2L, then PLL. Though I'm familiar > with the Findrich method as well. > > I'd like to show them which every would be easiest for them to pick up > on. >
2365. Re: "revolution" again
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Apr 2007 23:43:08 -0000

Thanks Stefan. I will make special reservations for you because I know you want one so bad lol. Hey if you guys can find a sponsor I can get discounts on the hotels. Hope to see you here. David --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > From > http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news > > "Aguila said this competition will give out Rubik Revolutions, an > update of the original cube featuring several electronic puzzles. > McLeod and Aguila, who is also organizing the event, expected that > particular prize to draw some international competitors." > > Oh yes, I'm sure the thought of winning this "updated" cube will lure > a lot of great cubers from everywhere. > > Cheers! > Stefan >
2366. Re: [Speed cubing group] Re: "revolution" again
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Apr 2007 16:47:59 -0700

Hey Stefan, I know your distaste for the Rubik's Revolution, but it's a newspaper article. Sometimes, you can get pressured into saying things a certain way, and it's very hard to understand the implications of everything you say to the media immediately on the spot. If it makes you feel better, I'll get you a cookie. -Tyson On 03 Apr 2007 16:43:35 -0700, David <skaterinpain57@...> wrote: > > Thanks Stefan. I will make special reservations for you because I know > you want one so bad lol. Hey if you guys can find a sponsor I can get > discounts on the hotels. Hope to see you here. > > David > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > From > > http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news > > > > "Aguila said this competition will give out Rubik Revolutions, an > > update of the original cube featuring several electronic puzzles. > > McLeod and Aguila, who is also organizing the event, expected that > > particular prize to draw some international competitors." > > > > Oh yes, I'm sure the thought of winning this "updated" cube will lure > > a lot of great cubers from everywhere. > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
2367. Re: 2000 members
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 00:17:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > Today we bypassed the 2000 mark for membership to this group. I would > love to meet all of you 2000 cubers (for the first time or again) > someday soon... > > Dan H > Congrats to Dan and the members of this group! Hey will u be at the WCA association in Berkeley on the 17th? If so see you there =]
2368. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 00:17:52 -0000

Who wants to put together 50 cubes! Not my cup of tea. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" <cubekid@...> wrote: > > If you check out 9spuzzles.com, they have a bunch of really cheap DIY cubes > that are apparently pretty good quality. I don't know how much the shipping > is, but if ou get 50 black DIY (B) 3x3x3's, its about 3.25 a piece, which > isn't too bad (i think). You'd probably have to order stickers from > somewhere and spend some time assembling them, but it may be the cheapest > option. Hope that helps some. > > Good luck. > -Sapan Upadhyay > > On 03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@...> wrote: > > > > My son's 8th grade teacher has asked me to come to his class and show > > the students how to solve the cube. I'd like to buy a bunch of cubes to > > hand out and it's a lot easier to show someone the moves if they can > > play around with one. > > > > Also, which method is the best for beginners? > > > > I use a "modified" Petrus method for F2L, then PLL. Though I'm familiar > > with the Findrich method as well. > > > > I'd like to show them which every would be easiest for them to pick up > > on. > > > > > > > > > [Non-text portions of this message have been removed] >
2369. [Speed cubing group] Re: "revolution" again
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 01:25:27 -0000

Yea they always twist things around and don't put in th entire story especially in my town lol. There was so much more that needed to be put in there, detail wise. David --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Stefan, > > I know your distaste for the Rubik's Revolution, but it's a newspaper > article. Sometimes, you can get pressured into saying things a certain way, > and it's very hard to understand the implications of everything you say to > the media immediately on the spot. > > If it makes you feel better, I'll get you a cookie. > > -Tyson > > On 03 Apr 2007 16:43:35 -0700, David <skaterinpain57@...> wrote: > > > > Thanks Stefan. I will make special reservations for you because I know > > you want one so bad lol. Hey if you guys can find a sponsor I can get > > discounts on the hotels. Hope to see you here. > > > > David > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > From > > > http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news > > > > > > "Aguila said this competition will give out Rubik Revolutions, an > > > update of the original cube featuring several electronic puzzles. > > > McLeod and Aguila, who is also organizing the event, expected that > > > particular prize to draw some international competitors." > > > > > > Oh yes, I'm sure the thought of winning this "updated" cube will lure > > > a lot of great cubers from everywhere. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2370. [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 02:28:57 -0000

Hmm, some people might not be willing to go to New Brunswick. I'm doing both :) I know it's a sunday away, but that's really biased =P but it's all good. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Seeing as that is the case. It's less than 3hrs away from New > Brunswick, and April 13th is so near April 22nd (a Sunday)... why not > just drop the idea in favor of all going to the Rutgers tournament? > > I'm biased, I'm thinking about going to Rutgers, so don't take me too > seriously. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > That's apparently under 3 hours away, but i have afternoon practice on > > Fridays. :\ > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > > > > > David Barr and I spoke, he would be interested in organizing > something > > > > in the Laurel, MD area. We talked about the date 4/13, is > anybody > > > > interested?! >
2371. [Speed cubing group] Re: Mid Atlantic Cube Gathering
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 02:52:33 -0000

I might be biased too. go to rutgers. :P bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" <dbeyer816@...> wrote: > > Hmm, some people might not be willing to go to New Brunswick. I'm > doing both :) > I know it's a sunday away, but that's really biased =P but it's all > good. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Seeing as that is the case. It's less than 3hrs away from New > > Brunswick, and April 13th is so near April 22nd (a Sunday)... why > not > > just drop the idea in favor of all going to the Rutgers tournament? > > > > I'm biased, I'm thinking about going to Rutgers, so don't take me > too > > seriously. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > That's apparently under 3 hours away, but i have afternoon > practice on > > > Fridays. :\ > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > > <david20708@> wrote: > > > > > > > > On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > > > > > > > > > David Barr and I spoke, he would be interested in organizing > > something > > > > > in the Laurel, MD area. We talked about the date 4/13, is > > anybody > > > > > interested?! > > >
2372. Advanced F2L case
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 07:56:43 -0000

Hi guys, I was just playing around with my cube and I found this for this case : http://tinyurl.com/33sypo - The FR edge is flipped (with the corner solved) and the BR F2L is ready to be inserted. Instead of solving the BR pair and then flipping the edge, you can do : R U' R2 U2 R and then solve the FR pair [= (R U' R') (R' U2 R)] Hope you like it. :-) Gilles
2373. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 08:51:38 -0000

But man, the guy has already recruited a bunch of 8th graders for that job. Pretty clever. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Who wants to put together 50 cubes! > > Not my cup of tea. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > <cubekid@> wrote: > > > > If you check out 9spuzzles.com, they have a bunch of really cheap > DIY cubes > > that are apparently pretty good quality. I don't know how much the > shipping > > is, but if ou get 50 black DIY (B) 3x3x3's, its about 3.25 a piece, > which > > isn't too bad (i think). You'd probably have to order stickers from > > somewhere and spend some time assembling them, but it may be the > cheapest > > option. Hope that helps some. > > > > Good luck. > > -Sapan Upadhyay > > > > On 03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@> wrote: > > > > > > My son's 8th grade teacher has asked me to come to his class and > show > > > the students how to solve the cube. I'd like to buy a bunch of > cubes to > > > hand out and it's a lot easier to show someone the moves if they can > > > play around with one. > > > > > > Also, which method is the best for beginners? > > > > > > I use a "modified" Petrus method for F2L, then PLL. Though I'm > familiar > > > with the Findrich method as well. > > > > > > I'd like to show them which every would be easiest for them to pick up > > > on. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2374. [Speed cubing group] Re: "revolution" again
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 09:03:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I know your distaste for the Rubik's Revolution, but it's a newspaper > article. Sometimes, you can get pressured into saying things a certain way, > and it's very hard to understand the implications of everything you say to > the media immediately on the spot. Yeah I know. What's more important, media has no trouble to innocently or intentionally misrepresent what you actually said. I thought this was what happened here, as I can't really imagine a serious cuber believing this thing would lure other serious cubers much. But to clarify: In this case I didn't mean to mock the cubers, not even the media (just a bit) but the "revolution" (sorry I can't write that without quotes) itself. Anyway, I'll try to leave it alone and not comment on it further. > If it makes you feel better, I'll get you a cookie. Will you bring it in person? Cheers! Stefan
2375. Re: Advanced F2L case
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 09:43:56 -0000

Hi Gilles, Thanks for sharing that, very smart move! Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hi guys, > > I was just playing around with my cube and I found this for this case : > http://tinyurl.com/33sypo > > - The FR edge is flipped (with the corner solved) and the BR F2L is > ready to be inserted. > > Instead of solving the BR pair and then flipping the edge, you can do : > > R U' R2 U2 R and then solve the FR pair > [= (R U' R') (R' U2 R)] > > Hope you like it. :-) > > Gilles >
2376. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Apr 2007 14:32:33 +0200

Getting 50 cubes might be a challenge, but as I understood Dan might be able to help you out. As for an easy method: I use this simple explanation to get people started. It is the basic layer by layer method and requires 5/6 algs: (I am assuming white-yellow (light), red-orange (fire), blue-green (sea) opposites. I am using white (bottom)-yellow (up) purely to make this example easy to understand. Any opposite color and cube-position will do) 0) First layer: Let people figure out the first layer. If you want to teach them, this could be a possible method: 0a) First layer edges: Put all 4 white edges at the yellow face 0b) First layer edges: If a white edge doesn't have the white sticker attached to the yellow center, hold it on the right side and do a move like R' U F' 0c) First layer edges: Rotate the yellow face untill a white edge "matches up" its non-white color to a center and turn that side a half turn, repeat untill you have formed the white cross 0d) First layer corners: Using the move R U R' U' (repeatedly) you can put white corners in the FDR-slot. This is really trivial, but difficult to explain. 1) Second layer edges: Use R U R U R U' R' U' R' and R' U' R' U' R' U R U R to put the UR-edge in the FR and BR slot respectively. In my experience, these are the sequences beginner like the best. I like R U R' U' F' U' F (U) and F' U' F (U) R U R' U' better. You decide. 2) Last layer edge orientation: Rotate the U layer so Rule1: Bad edges should be held at the UF-position (6 O'Clock) Rule2: Good edges should be held at the UL-position (9 O'Clock) do F R U R' U' F'. I sometimes explain this as Forwards FRU, Reverse RUF 3) Last layer corner orientation: Rotate the U layer so Rule1: If there is exactly 1 yellow corner that has yellow facing up, put it at the UFL-position Rule2: If there is 0 or 2 yellow corners that have yellow facing up, put a corner in the UFL-position so the yellow sticker faces left do R U R' U R U2 R'. I explaing this as Right-face back and forth and full circle of the Up-face alternated. 4) Last layer corner permutation: Rotate the U layer so Rule1: Opposite colors are facing you at the UFL sticker and UFR sticker do (R' F R') B2 (R F' R') B2 R2. I don't have any explanation for this, except for the grouping I used. 5) Last layer edge permutation: Rotate the U layer so Rule 1: unsolved edges are on the front (UF-position) Rule 2: solved edges are on the back (UB-position) do F2 U (L R') F2 ( L' R) U F2. Sometimes I explain that the 2 U moves are because it moves the piece in the UF-position to the UL-position, which is a U move. I then explain that if the piece in the UF-position needs to go to the UR-position they would have to do F2 U' (L R') F2 ( L' R) U' F2. (same, only 2 U' moves) 6) You are done :) I hope this was understandable and that you and the children will have fun. Don't: Learn them notation Do: Speedsolve it to impress them, maybe even blindfolded (a video of M�ty�s Kutis 1;20 WR would do very well because he is young too) Do: Take one apart to show them the difference between centers, edges and corners Do: Let them play with it for a while after you have taken it apart Do: show them a 2x2x2 and bigger cubes also ________________________________________________ Message sent using UebiMiau 2.7.9
2377. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 13:56:39 -0000

You make a good point. Very clever indeed. :) Bob --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > But man, the guy has already recruited a bunch of 8th graders for > that job. Pretty clever. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Who wants to put together 50 cubes! > > > > Not my cup of tea. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > > <cubekid@> wrote: > > > > > > If you check out 9spuzzles.com, they have a bunch of really cheap > > DIY cubes > > > that are apparently pretty good quality. I don't know how much the > > shipping > > > is, but if ou get 50 black DIY (B) 3x3x3's, its about 3.25 a > piece, > > which > > > isn't too bad (i think). You'd probably have to order stickers > from > > > somewhere and spend some time assembling them, but it may be the > > cheapest > > > option. Hope that helps some. > > > > > > Good luck. > > > -Sapan Upadhyay > > > > > > On 03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@> wrote: > > > > > > > > My son's 8th grade teacher has asked me to come to his class > and > > show > > > > the students how to solve the cube. I'd like to buy a bunch of > > cubes to > > > > hand out and it's a lot easier to show someone the moves if > they can > > > > play around with one. > > > > > > > > Also, which method is the best for beginners? > > > > > > > > I use a "modified" Petrus method for F2L, then PLL. Though I'm > > familiar > > > > with the Findrich method as well. > > > > > > > > I'd like to show them which every would be easiest for them to > pick up > > > > on. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
2378. Re: 2000 members
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 16:18:49 -0000

wow, you started the group? love it here! --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > Today we bypassed the 2000 mark for membership to this group. I would > love to meet all of you 2000 cubers (for the first time or again) > someday soon... > > Dan H >
2379. Long shipping from cubesmith
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 23:39:11 -0000

I understand that cubesmith is having some problems right now but it's been 17 days since I placed my order and my tiles haven't arrived yet. How much longer can it take!
2380. Re: [Speed cubing group] Long shipping from cubesmith
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Apr 2007 20:55:06 -0300 (ART)

Where do you live? stupidmcstupstup <chris.fisherboy123321@...> escreveu: I understand that cubesmith is having some problems right now but it's been 17 days since I placed my order and my tiles haven't arrived yet. How much longer can it take! __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2381. Re: Long shipping from cubesmith
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 23:54:52 -0000

I'd assume that he is still backed up, and he's taking care of the earlier orders first. --- In speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > I understand that cubesmith is having some problems right now but it's > been 17 days since I placed my order and my tiles haven't arrived yet. > How much longer can it take! >
2382. Eastsheen 4x4 problem
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Apr 2007 23:58:33 -0000

Today I recieved a brand new eastsheen 4x4 cube. It popped and the pieces that popped were 2 centers 2 corners and 2 edges, all in the same layer. Also, were 3 pieces without stickers (2 of them were the same). Does anyone have any suggestions as to how to rebuild this without taking it completely apart? Thanks Alot in advance
2383. Re: Eastsheen 4x4 problem
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 00:27:25 -0000

Macky has a rebuilding Eastsheen 4x4x4 on his site. I think you will only have to take a center piece off. I'm sure someone may have a better idea but that is what I did and it worked. I know its a real hassle. David --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > Today I recieved a brand new eastsheen 4x4 cube. It popped and the > pieces that popped were 2 centers 2 corners and 2 edges, all in the > same layer. Also, were 3 pieces without stickers (2 of them were the > same). Does anyone have any suggestions as to how to rebuild this > without taking it completely apart? Thanks Alot in advance >
2384. God's Algorithm, best current results for the full 3x3x3 cube
From: "c24m48" <c24m48@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 00:56:25 -0000

This is a little off topic, but there are occasionally references in this forum to God's Algorithm. God's Algorithm for Rubik's Cube can mean several related things, including determining a minimal solution for a particular position and also the enumeration of minimal solutions for all positions. Here are the best current results when enumerating minimal solutions for all positions of the full 3x3x3 cube with a breadth first search, both in the face turn metric and in the quarter turn metric. All results have been calculated by Jerry Bryan. Face Turn Metric Distance Patterns Unique Positions from up to Symmetry Start 0 1 1 1 2 18 2 9 243 3 75 3240 4 934 43239 5 12077 574908 6 159131 7618438 7 2101575 100803036 8 27762103 1332343288 9 366611212 17596479795 10 4838564147 232248063316 11 63818720716 3063288809012 Quarter Turn Metric Distance from Patterns Positions Start 0 1 1 1 1 12 2 5 114 3 25 1068 4 219 10011 5 1978 93840 6 18395 878880 7 171529 8221632 8 1601725 76843595 9 14956266 717789576 10 139629194 6701836858 11 1303138445 62549615248 12 12157779067 583570100997 13 113382522382 5442351625028
2385. Re: anyone live in the maryland/virginia area?
From: "achoip" <achoip@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 02:49:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > Is anyone interested in organizing this? > Hey everyone. Im really really sorry that I havent responded but my sister was in town for the week and I never had time to respond (she thinks talking to people online is weird and creepy). Again, Im really sorry and I really appreciate all the responses from people willing to help. Unfortunately, I had a deadline for my mentor and, being unable to meet up with any of you before the due date, I had to settle for a relative who knows nothing about speedcubing. But I would still be interested in a group meeting, assuming sister approval that is. Ill check out the mid-atlantic meeting thread. Thanks again.
2386. Re: Long shipping from cubesmith
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 03:45:50 -0000

I ordered 15 days ago and no stickers. What really bothers me is that I've sent several emails and have NEVER received a response back explaining why. I'm trying to be understanding, but this is ridiculous. At this point, I'll just be glad to get my order. I guess when there is only one place to go for good stickers, what else can you do? Oh, and I live in Dallas, Texas, so it shouldn't take that long. Funny thing, I bought a cube from Hungary, and I've already received it, and I ordered it way after I ordered the stickers. --- In speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > I understand that cubesmith is having some problems right now but it's > been 17 days since I placed my order and my tiles haven't arrived yet. > How much longer can it take! >
2387. roux's method question
From: "cee_2k6" <cee_2k6@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 06:01:18 -0000

I am trying out Roux's Method.. So, what I did was to build 2 1x2x3 blocks by using I(instead of a cross) + F2L method.. Am I doing the right thing? or this is the wrong way? After building the 2 blocks, I'm stuck. I don't understand the 3rd step. Any help? :D
2388. Re: roux's method question
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 08:46:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cee_2k6" <cee_2k6@...> wrote: > > I am trying out Roux's Method.. So, what I did was to build 2 1x2x3 > blocks by using I(instead of a cross) + F2L method.. Am I doing the > right thing? or this is the wrong way? After building the 2 blocks, > I'm stuck. I don't understand the 3rd step. Any help? > > :D > You really meant to form the blocks freestyle, not using F2L algs. Like using intuitiuon, to get really low move counts. On step three youve got to get all the corners into the correct places. Look at where the corners are on your cube, and look up on the table, and perform the alg that is shown. Joey
2389. Re: [Speed cubing group] Re: Long shipping from cubesmith
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 5 Apr 2007 11:25:56 +0200

That's the biggest negative point about Cubesmith : customer relations. When everything works, it is perfect. But that really is a bad point. I am sure competitors from Cubesmith would gain if they had good customer relations and communications. (just a thought) Gilles 04 Apr 2007 20:47:23 -0700, arepaguy <alfredojahn@...>: > > I ordered 15 days ago and no stickers. What really bothers me is that > I've sent several emails and have NEVER received a response back > explaining why. I'm trying to be understanding, but this is > ridiculous. At this point, I'll just be glad to get my order. I guess > when there is only one place to go for good stickers, what else can > you do? Oh, and I live in Dallas, Texas, so it shouldn't take that > long. Funny thing, I bought a cube from Hungary, and I've already > received it, and I ordered it way after I ordered the stickers. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "stupidmcstupstup" > <chris.fisherboy123321@...> wrote: > > > > I understand that cubesmith is having some problems right now but it's > > been 17 days since I placed my order and my tiles haven't arrived yet. > > How much longer can it take! > > > > > [Non-text portions of this message have been removed]
2390. Other Cube accessory suppliers
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 11:24:38 -0000

Hi, Are there any other websites which sell products of a similar quality to CubeSmith? Thanks, Dan
2391. Re: 4x4 Rubiks with Pictures! HELP!!
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 14:37:25 -0000

It sounds like you are having parity problems. Yeah Chris Hardwick's page has a beginner and advanced solution with pictures. I think bigcubes.com will have tons of great algs for the big cubes. Of course Stefan Pochmann's site. All three have the parity fixes with pictures. http://www.speedcubing.com/chris/4-solution.html http://www.speedcubing.com/chris/4speedsolve.html http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this helps, David --- In speedsolvingrubikscube@yahoogroups.com, "craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I need help with a solution to solve my 4x4 cube with pictures on it. I > can complete it on most occasions but sometimes the faces on each cube > may be facing the wrong way. The method i follow is to match the 2 > oppsote centres then the 4 remainder centres and then the edges and > then complete like an ordinary cube. Can anybody help me with this? > > Thanks alot > > Craig >
2392. Re: [Speed cubing group] Other Cube accessory suppliers
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 5 Apr 2007 12:00:14 -0700 (PDT)

i think its sad how everyone is crying mutiny and being so ungrateful about everything that has been done already for the community. granted he is a personal friend so my opinion is biased, but i think people forget what the situation was before cubesmith offered very, very cheap high quality stickers at a moments notice, usually with free shipping no less. i think that anyone would be hard pressed to find, much less provide service that is even close to the normal service cubesmith gives. remember, he is practically a one man operation and receives quite a large number of emails everyday regarding stickers, if he spent all his time answering these emails, he'd never get caught up or get his equipment fixed. he did mention to people that he is in the process of getting caught up the last time he posted here, and has clearly stated his problem on the website, so its not like he's running in the dark, have a heart people, its just stickers. Dan <dan_j_harris@...> wrote: Hi, Are there any other websites which sell products of a similar quality to CubeSmith? Thanks, Dan --------------------------------- Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. [Non-text portions of this message have been removed]
2393. Re: Long shipping from cubesmith
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 19:04:51 -0000

Well, on his website he provides an explanation, so what are the emails good for except bugging him? Also, what did he tell you when you asked *before* ordering? Cause 15/ 17 days ago he already explained about the problem and you didn't ignore that, right? Anyway, I've heard the stickers of these guys are also very good: http://www.lubethecube.net/ Though, right now I can't get into their shop... Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "arepaguy" <alfredojahn@...> wrote: > > I ordered 15 days ago and no stickers. What really bothers me is that > I've sent several emails and have NEVER received a response back > explaining why. I'm trying to be understanding, but this is > ridiculous. At this point, I'll just be glad to get my order. I guess > when there is only one place to go for good stickers, what else can > you do? Oh, and I live in Dallas, Texas, so it shouldn't take that > long. Funny thing, I bought a cube from Hungary, and I've already > received it, and I ordered it way after I ordered the stickers. > > --- In speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" > <chris.fisherboy123321@> wrote: > > > > I understand that cubesmith is having some problems right now but it's > > been 17 days since I placed my order and my tiles haven't arrived yet. > > How much longer can it take! > > >
2394. Re: [Speed cubing group] Re: 4x4 Rubiks with Pictures! HELP!!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 5 Apr 2007 12:11:32 -0700 (PDT)

actually this is a supercube, so neither chris nor myself has information up on our websites, chris posted the algs he gave me in a message, but i can't find it in the groups. what you need to do is solve the centers as normally, the 6th center can be solved with a commutator that is basically an A perm, shown below, worst case scenario would take 2 to fix, recognize it like you would a normal A perm and apply it as such. for the OLL parity, the double parity speed solve version will work. for the pll parity it is a very nasty alg that is another commutator posted below, hope these help. centers 3 cycle (Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 oll parity (Rr)2 B2 (Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Rr) B2 (Rr)' B2 (Rr2) B2 pll parity(swapping UR and UL) x' d R F' U R' F d' u' F' R U' F R' u x David <skaterinpain57@...> wrote: It sounds like you are having parity problems. Yeah Chris Hardwick's page has a beginner and advanced solution with pictures. I think bigcubes.com will have tons of great algs for the big cubes. Of course Stefan Pochmann's site. All three have the parity fixes with pictures. http://www.speedcubing.com/chris/4-solution.html http://www.speedcubing.com/chris/4speedsolve.html http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this helps, David --- In speedsolvingrubikscube@yahoogroups.com, "craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I need help with a solution to solve my 4x4 cube with pictures on it. I > can complete it on most occasions but sometimes the faces on each cube > may be facing the wrong way. The method i follow is to match the 2 > oppsote centres then the 4 remainder centres and then the edges and > then complete like an ordinary cube. Can anybody help me with this? > > Thanks alot > > Craig > --------------------------------- We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. [Non-text portions of this message have been removed]
2395. Re: [Speed cubing group] Re: Long shipping from cubesmith
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 5 Apr 2007 21:26:47 +0200

On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > Well, on his website he provides an explanation, so what are the > emails good for except bugging him? > > Also, what did he tell you when you asked *before* ordering? Cause 15/ > 17 days ago he already explained about the problem and you didn't > ignore that, right? On my side I tried to contact him _before_ ordering, not about the delay, but due to a technical issue, and I'm still waiting for an answer too. Quôc
2396. [Speed cubing group] Re: Long shipping from cubesmith
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Apr 2007 22:54:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > > > Well, on his website he provides an explanation, so what are the > > emails good for except bugging him? > > > > Also, what did he tell you when you asked *before* ordering? Cause 15/ > > 17 days ago he already explained about the problem and you didn't > > ignore that, right? > On my side I tried to contact him _before_ ordering, not about > the delay, but due to a technical issue, and I'm still waiting for > an answer too. > > Quôc > I live in Illinois and a friend of mine that ordered a 2 weeks before me got his, during his equipment problems.
2397. Anyone around South Carolina, like around anderson or greenville
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 00:20:56 -0000

2398. Re: [Speed cubing group] Re: 4x4 Rubiks with Pictures! HELP!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 6 Apr 2007 08:12:00 +0200

It sounds more like he made the centers in the wrong order. Centers should be made in the right order, if you have two opposites centers swapped, do something like r2 U2 D2 r2. (small letters mean "thick layers") ----- Original Message ----- From: David To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 05, 2007 4:38 PM Subject: [Speed cubing group] Re: 4x4 Rubiks with Pictures! HELP!! It sounds like you are having parity problems. Yeah Chris Hardwick's page has a beginner and advanced solution with pictures. I think bigcubes.com will have tons of great algs for the big cubes. Of course Stefan Pochmann's site. All three have the parity fixes with pictures. http://www.speedcubing.com/chris/4-solution.html http://www.speedcubing.com/chris/4speedsolve.html http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this helps, David --- In speedsolvingrubikscube@yahoogroups.com, "craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I need help with a solution to solve my 4x4 cube with pictures on it. I > can complete it on most occasions but sometimes the faces on each cube > may be facing the wrong way. The method i follow is to match the 2 > oppsote centres then the 4 remainder centres and then the edges and > then complete like an ordinary cube. Can anybody help me with this? > > Thanks alot > > Craig > [Non-text portions of this message have been removed]
2399. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 09:34:22 -0000

Your approach is to pedagogic. I belive anybody can learn to do Cross, working corner F2L (2 algs for last edge), orient LL edges (3 cases), orient LL corners (7 cases), permute corners (2 cases), permute edges (4 cases). First two steps is mosty intuition, the rest is done using a total of 18 algs. This uses about half the number of moves the wery easies methods does. Algs for all the cases you can find in the set used for the pure Fridrich method. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > Getting 50 cubes might be a challenge, but as I understood Dan might be able > to help you out. As for an easy method: > > I use this simple explanation to get people started. It is the basic layer > by layer method and requires 5/6 algs: > > (I am assuming white-yellow (light), red-orange (fire), blue-green (sea) > opposites. I am using white (bottom)-yellow (up) purely to make this example > easy to understand. Any opposite color and cube-position will do) > 0) First layer: Let people figure out the first layer. If you want to teach > them, this could be a possible method: > 0a) First layer edges: Put all 4 white edges at the yellow face > 0b) First layer edges: If a white edge doesn't have the white sticker > attached to the yellow center, hold it on the right side and do a move like > R' U F' > 0c) First layer edges: Rotate the yellow face untill a white edge "matches > up" its non-white color to a center and turn that side a half turn, repeat > untill you have formed the white cross > 0d) First layer corners: Using the move R U R' U' (repeatedly) you can put > white corners in the FDR-slot. This is really trivial, but difficult to > explain. > 1) Second layer edges: Use R U R U R U' R' U' R' and R' U' R' U' R' U R U R > to put the UR-edge in the FR and BR slot respectively. In my experience, > these are the sequences beginner like the best. I like R U R' U' F' U' F (U) > and F' U' F (U) R U R' U' better. You decide. > 2) Last layer edge orientation: Rotate the U layer so > Rule1: Bad edges should be held at the UF-position (6 O'Clock) > Rule2: Good edges should be held at the UL-position (9 O'Clock) > do F R U R' U' F'. I sometimes explain this as Forwards FRU, Reverse RUF > 3) Last layer corner orientation: Rotate the U layer so > Rule1: If there is exactly 1 yellow corner that has yellow facing up, put it > at the UFL-position > Rule2: If there is 0 or 2 yellow corners that have yellow facing up, put a > corner in the UFL-position so the yellow sticker faces left > do R U R' U R U2 R'. I explaing this as Right-face back and forth and full > circle of the Up-face alternated. > 4) Last layer corner permutation: Rotate the U layer so > Rule1: Opposite colors are facing you at the UFL sticker and UFR sticker > do (R' F R') B2 (R F' R') B2 R2. I don't have any explanation for this, > except for the grouping I used. > 5) Last layer edge permutation: Rotate the U layer so > Rule 1: unsolved edges are on the front (UF-position) > Rule 2: solved edges are on the back (UB-position) > do F2 U (L R') F2 ( L' R) U F2. Sometimes I explain that the 2 U moves are > because it moves the piece in the UF-position to the UL-position, which is a > U move. I then explain that if the piece in the UF-position needs to go to > the UR-position they would have to do F2 U' (L R') F2 ( L' R) U' F2. (same, > only 2 U' moves) > 6) You are done :) > > I hope this was understandable and that you and the children will have fun. > > Don't: Learn them notation > Do: Speedsolve it to impress them, maybe even blindfolded (a video of Mátyás > Kutis 1;20 WR would do very well because he is young too) > Do: Take one apart to show them the difference between centers, edges and > corners > Do: Let them play with it for a while after you have taken it apart > Do: show them a 2x2x2 and bigger cubes also > > ________________________________________________ > Message sent using UebiMiau 2.7.9 >
2400. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 6 Apr 2007 12:32:28 +0200

I don't think this approach would be to pedagogic. It is directed to teach everyone how to solve a cube in a couple of hours. The method you described is the method I use for speedcubing right now (only I use 11 algs for the final edge+corner), but it took me much longer than 1 day to learn it. If you want to teach your method to get people started (18 algs+intuitive F2L), I think they will lose interest before they have ever solved a cube by themselves. This would be especially true if you had to teach 20 or more children at the same time. Also, read this again: "0) First layer: Let people figure out the first layer. If you want to teach them, this could be a possible method:" ----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 06, 2007 11:35 AM Subject: Re: [Speed cubing group] Where's a good place to buy 50 or so cubes? Your approach is to pedagogic. I belive anybody can learn to do Cross, working corner F2L (2 algs for last edge), orient LL edges (3 cases), orient LL corners (7 cases), permute corners (2 cases), permute edges (4 cases). First two steps is mosty intuition, the rest is done using a total of 18 algs. This uses about half the number of moves the wery easies methods does. Algs for all the cases you can find in the set used for the pure Fridrich method.
2401. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 14:05:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't think this approach would be to pedagogic. It is directed to teach > everyone how to solve a cube in a couple of hours. The method you described > is the method I use for speedcubing right now (only I use 11 algs for the > final edge+corner), but it took me much longer than 1 day to learn it. If > you want to teach your method to get people started (18 algs+intuitive F2L), > I think they will lose interest before they have ever solved a cube by > themselves. This would be especially true if you had to teach 20 or more > children at the same time. > > Also, read this again: "0) First layer: Let people figure out the first > layer. If you want to teach them, this could be a possible method:" > > ----- Original Message ----- > From: Kenneth Gustavsson > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, April 06, 2007 11:35 AM > Subject: Re: [Speed cubing group] Where's a good place to buy 50 or so > cubes? > > > Your approach is to pedagogic. I belive anybody can learn to do > Cross, working corner F2L (2 algs for last edge), orient LL edges (3 > cases), orient LL corners (7 cases), permute corners (2 cases), > permute edges (4 cases). > > First two steps is mosty intuition, the rest is done using a total of > 18 algs. This uses about half the number of moves the wery easies > methods does. Algs for all the cases you can find in the set used for > the pure Fridrich method. > I'm in eight grade and I taught myself how to solve it using the online tutorials. The thing that you have to teach them how to solve the cube in I don't know how long. Unless you think you can actually teach them to solve it, have something for them to learn off of after you leave. Why don't you have the little beginners solution book for them?
2402. Cubers in Michigan
From: "Chris McDermott" <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 16:21:20 -0000

So, If there are any cubers in SW Michigan....1. I feel for you in this weather....72 one day 27 the next....2. I would like to start a local club around here. Cheers! ~ Chris
2403. Eastsheen 4x4
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 16:24:31 -0000

I cant seem to find the 4x4 reassembly section on Mackys Site can someone please send me the link. Thanks!!! -Tony
2404. Re: [Speed cubing group] Other Cube accessory suppliers
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 16:28:07 -0000

I think I'm being very understanding. What I would suggest he do is create an auto responder so that we all don't feel isolated. Maybe he is a "one person operation", that's ok. I understand. But I paid for an order on March 20th and still don't have my stickers. I know they are "just stickers", but my kids have 2 cubes that don't have stickers on them and are asking me every day "did the stickers come"? I haven't contacted PayPal to complain and get my money back. I really want my stickers. If your friend could post to his website and give us an update, like he said he would over a week ago. If he doesn't want to do the business, then don't offer the product. As far as I'm concerned, I will continue to wait. I just hope I get them someday soon. If Cubesmith is reading this, I appreciate your quality stickers (I still haven't seen them, but from what I hear, they are very good). Here is a suggestion. When you get an order, set up a rule that automatically responses to the orderer giving some feedback on where you are (I'm 3 weeks behind, so you may have to wait...). Some folks might be buying them as gifts, etc., and time is important. Anyway, just a suggestion. Asking the forum if there are other alternatives to good stickers is a reasonable request. I don't think you should come down on us for asking. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think its sad how everyone is crying mutiny and being so ungrateful about everything that has been done already for the community. granted he is a personal friend so my opinion is biased, but i think people forget what the situation was before cubesmith offered very, very cheap high quality stickers at a moments notice, usually with free shipping no less. i think that anyone would be hard pressed to find, much less provide service that is even close to the normal service cubesmith gives. remember, he is practically a one man operation and receives quite a large number of emails everyday regarding stickers, if he spent all his time answering these emails, he'd never get caught up or get his equipment fixed. he did mention to people that he is in the process of getting caught up the last time he posted here, and has clearly stated his problem on the website, so its not like he's running in the dark, have a heart people, its just stickers. > > Dan <dan_j_harris@...> wrote: Hi, > > Are there any other websites which sell products of a similar quality > to CubeSmith? > > Thanks, > Dan > > > > > > > --------------------------------- > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > > [Non-text portions of this message have been removed] >
2405. Re: Eastsheen 4x4
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 18:25:58 -0000

http://cubefreak.hp.infoseek.co.jp/eastsheen444.html Be very careful, I was almost done putting half of the cube together and knocked it down. Had to start again and it was very agrivating. Good luck, David --- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > I cant seem to find the 4x4 reassembly section on Mackys Site can > someone please send me the link. Thanks!!! > -Tony >
2406. Re: Cubers in Michigan
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 18:48:50 -0000

There are a few in the Kalamazoo area. I think Ben K. is from there too, but he's away during the school year. If you want to meet cubers your best shot is to drive out to AA or Chicago area... Detroit is too deprived of cubers, it sucks. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris McDermott" <magic267@...> wrote: > > So, > > If there are any cubers in SW Michigan....1. I feel for you in this > weather....72 one day 27 the next....2. I would like to start a local > club around here. > > Cheers! > ~ Chris >
2407. [Speed cubing group] Re: Long shipping from cubesmith
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Apr 2007 20:13:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > > > On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > > > > > Well, on his website he provides an explanation, so what are the > > > emails good for except bugging him? > > > > > > Also, what did he tell you when you asked *before* ordering? Cause 15/ > > > 17 days ago he already explained about the problem and you didn't > > > ignore that, right? > > On my side I tried to contact him _before_ ordering, not about > > the delay, but due to a technical issue, and I'm still waiting for > > an answer too. > > > > Quôc > > > > I live in Illinois and a friend of mine that ordered a 2 weeks before > me got his, during his equipment problems. > I would like to announce my stickers arrived today, on the 19th day.
2408. Learned intuitive F2L but still slow
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 6 Apr 2007 19:51:20 -0700 (PDT)

I already learned the intuitive F2L in http://www.freespaces.com/jasa86 but I spend 1minute doing the F2L. What's the next move? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
2409. Re: [Speed cubing group] Where's a good place to buy 50 or so cubes?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 13:49:31 -0000

Ok, if you only got a limited amount of time, like a day, then my suggestion is out of the question. But if you got a class that you meet one a week or even more often in a year or a season, then it's a diffrent question. Let's agree to that it depends on how much time you got what method you should teach =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't think this approach would be to pedagogic. It is directed to teach > everyone how to solve a cube in a couple of hours. The method you described > is the method I use for speedcubing right now (only I use 11 algs for the > final edge+corner), but it took me much longer than 1 day to learn it. If > you want to teach your method to get people started (18 algs+intuitive F2L), > I think they will lose interest before they have ever solved a cube by > themselves. This would be especially true if you had to teach 20 or more > children at the same time. > > Also, read this again: "0) First layer: Let people figure out the first > layer. If you want to teach them, this could be a possible method:" >
2410. Re: Learned intuitive F2L but still slow
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 15:54:41 -0000

Well for me, i learned it and never used it cause it took way too long, but when i wasnt racing i would just use it for the fun of it and i simply got used to it. I guess its jsut practise and more practise for now then. --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...> wrote: > > I already learned the intuitive F2L in http://www.freespaces.com/jasa86 but I spend 1minute doing the F2L. What's the next move? > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > It's here! Your new message! > Get new email alerts with the free Yahoo! Toolbar. > > [Non-text portions of this message have been removed] >
2411. Vote
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 17:35:11 -0000

Vote: Cubing in front of a pot of pasta with tomato sauce and cheese and then dropping the cube into it is a good idea. [ ] Yes. [ ] No. [ ] Idiot! Cheers! Stefan
2412. Re: [Speed cubing group] Vote
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 7 Apr 2007 11:17:02 -0700 (PDT)

lol thaaaat sucks. although it gave me a great early morning laugh, i feel your pain, i was cubing one handed while driving (like a jackass) and was required to make a hard right as an evasive maneuver and my cubing hand hit the window sill, and my cube went right out my drivers window. (for the record i did stop on my breaks, get out of the car and retrieve the cube, and received some very nice statements from other drivers) i guess on the bright side i just needed a couple new stickers and 1 new corner cubie, where you probably have quite a mess to clean up :) Stefan Pochmann <pochmann@...> wrote: Vote: Cubing in front of a pot of pasta with tomato sauce and cheese and then dropping the cube into it is a good idea. [ ] Yes. [ ] No. [ ] Idiot! Cheers! Stefan --------------------------------- Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text portions of this message have been removed]
2413. Re: [Speed cubing group] Vote
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 7 Apr 2007 16:37:32 -0300 (ART)

[ ] Yes. [ ] No. [X] Idiot! haha...seriously, that must be bad...I left my cubes fall on the ground sometimes...that's not good...I think I have an idea how you feel... Pedro Stefan Pochmann <pochmann@...> escreveu: Vote: Cubing in front of a pot of pasta with tomato sauce and cheese and then dropping the cube into it is a good idea. [ ] Yes. [ ] No. [ ] Idiot! Cheers! Stefan __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2414. (off topic) Zometool
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 20:47:36 -0000

Hi everyone, Does anyone here use zometool? http://www.zometool.com/ is their website if you don't know what I mean. I recently ordered the adventurer kit. I'm trying to allow myself a little bit of time each day to study math as a hobby interest. I'm very interested in geometry and this direction is currently my next one to try to study a little bit. Anyway these things seem pretty cool, the relationships of the lengths of the sides are given here: http://mathworld.wolfram.com/Zome.html Apparently you can build a lot of stuff with them. My kit comes in about 2 weeks, I can't wait! Chris
2415. Re: Vote
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 21:07:32 -0000

Mmm... cube stew. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Vote: Cubing in front of a pot of pasta with tomato sauce and cheese > and then dropping the cube into it is a good idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > > Cheers! > Stefan >
2416. Re: Vote
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 21:32:18 -0000

I doubt your cube was hurt, except possibly sticker-wise. I'd be more worried about potential burns on your fingers from heroically plunging in to retreive it, and the resulting possibly lubed, a.k.a. poisoned pasta dish. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Vote: Cubing in front of a pot of pasta with tomato sauce and cheese > and then dropping the cube into it is a good idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > > Cheers! > Stefan >
2417. Re: Vote
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Apr 2007 23:34:45 -0000

Alright, time to admit it wasn't all that bad. Mostly because I'm a slow eater, even more so when cubing, so the pasta wasn't hot anymore, just somewhat warm. And the cube didn't fell into it all that deep as I was cubing at a height just above the pot, though in front of it (I'm not *that* dumb). I lost grip and the cube jumped forwards into the pot. Still very stupid and I was angry at myself. I keep telling myself "Don't eat and cube" but then I never listen to me. And I almost never drop the cube, but when I do, it's usually in a very bad situation. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > I doubt your cube was hurt, except possibly sticker-wise. I'd be more > worried about potential burns on your fingers from heroically plunging > in to retreive it, and the resulting possibly lubed, a.k.a. poisoned > pasta dish. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Vote: Cubing in front of a pot of pasta with tomato sauce and cheese > > and then dropping the cube into it is a good idea. > > > > [ ] Yes. > > [ ] No. > > [ ] Idiot! > > > > Cheers! > > Stefan > > >
2418. Re: Vote
From: "arakron222" <arakron222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 03:01:58 -0000

You should have lied and told us about how you were hospitalized for third-degree burns after plunging into a boiling stew after your cube. You'd be a hero! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Alright, time to admit it wasn't all that bad. Mostly because I'm a > slow eater, even more so when cubing, so the pasta wasn't hot > anymore, just somewhat warm. And the cube didn't fell into it all > that deep as I was cubing at a height just above the pot, though in > front of it (I'm not *that* dumb). I lost grip and the cube jumped > forwards into the pot. > > Still very stupid and I was angry at myself. I keep telling myself > "Don't eat and cube" but then I never listen to me. And I almost > never drop the cube, but when I do, it's usually in a very bad > situation. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "arakron222" <arakron222@> wrote: > > > > I doubt your cube was hurt, except possibly sticker-wise. I'd be > more > > worried about potential burns on your fingers from heroically > plunging > > in to retreive it, and the resulting possibly lubed, a.k.a. > poisoned > > pasta dish. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Vote: Cubing in front of a pot of pasta with tomato sauce and > cheese > > > and then dropping the cube into it is a good idea. > > > > > > [ ] Yes. > > > [ ] No. > > > [ ] Idiot! > > > > > > Cheers! > > > Stefan > > > > > >
2419. Identity - Tyson Mao
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 7 Apr 2007 20:09:50 -0700 (PDT)

Tyson Mao was on Identity last night (Friday). Nice work Tyson. Can you share the experience? Pat --------------------------------- Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. [Non-text portions of this message have been removed]
2420. Re: Vote
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 09:10:54 -0000

[yes!] Cubing -> nice pot of pasta with tomato sauce and cheese -> nice nice + nice = double nice! --- In speedsolvingrubikscube@yahoogroups.com, "arakron222" <arakron222@...> wrote: > > You should have lied and told us about how you were hospitalized for > third-degree burns after plunging into a boiling stew after your > cube. You'd be a hero! > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Alright, time to admit it wasn't all that bad. Mostly because I'm a > > slow eater, even more so when cubing, so the pasta wasn't hot > > anymore, just somewhat warm. And the cube didn't fell into it all > > that deep as I was cubing at a height just above the pot, though in > > front of it (I'm not *that* dumb). I lost grip and the cube jumped > > forwards into the pot. > > > > Still very stupid and I was angry at myself. I keep telling myself > > "Don't eat and cube" but then I never listen to me. And I almost > > never drop the cube, but when I do, it's usually in a very bad > > situation. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "arakron222" <arakron222@> wrote: > > > > > > I doubt your cube was hurt, except possibly sticker-wise. I'd be > > more > > > worried about potential burns on your fingers from heroically > > plunging > > > in to retreive it, and the resulting possibly lubed, a.k.a. > > poisoned > > > pasta dish. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Vote: Cubing in front of a pot of pasta with tomato sauce and > > cheese > > > > and then dropping the cube into it is a good idea. > > > > > > > > [ ] Yes. > > > > [ ] No. > > > > [ ] Idiot! > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
2421. Jig-A-Loo or Jig-A-Lube
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 8 Apr 2007 06:03:05 -0400

I was in Wal-Mart yesterday, Saturday 06 april, and saw a can of Jig-A-Loo. Is this the stuf most of you use for lubricating your cubes. If now what do you guys use? Thanks for the info in advance Peter Douthwright [Non-text portions of this message have been removed]
2422. Clock... huh ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 11:51:42 -0000

Does anybody know what the first guy in this video is doing? Is he turning the yellow buttons instead of the corner wheels? First clock video here: http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html Cheers! Stefan
2423. Re: [Speed cubing group] Clock... huh ?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 14:15:36 +0200

Yes that person is solving the clock using buttons only. It is pretty easy to solve the clock that way : if you would turn the TOP-RIGHT wheel clockwise, turn the TOP-RIGHT button anticlockwise and you will have the same effect. Gilles 08 Apr 2007 04:55:41 -0700, Stefan Pochmann <pochmann@...>: > > Does anybody know what the first guy in this video is doing? Is he > turning the yellow buttons instead of the corner wheels? > > First clock video here: > http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
2424. Re: [Speed cubing group] Clock... huh ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 12:22:45 -0000

Yeah I know, but... WHY? I can't believe he thinks this is faster. He's not a stupid newbie, he's the 5x5 average world record holder. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes that person is solving the clock using buttons only. > It is pretty easy to solve the clock that way : if you would turn the > TOP-RIGHT wheel clockwise, turn the TOP-RIGHT button anticlockwise and you > will have the same effect. > > > Gilles > > > 08 Apr 2007 04:55:41 -0700, Stefan Pochmann <pochmann@...>: > > > > Does anybody know what the first guy in this video is doing? Is he > > turning the yellow buttons instead of the corner wheels? > > > > First clock video here: > > http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] >
2425. Re : [Speed cubing group] Clock... huh ?
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 17:30:05 +0000 (GMT)

Nice to know you think newbies or stupid. ;) ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 8 Avril 2007, 14h23mn 24s Objet : Re: [Speed cubing group] Clock... huh ? Yeah I know, but... WHY? I can't believe he thinks this is faster. He's not a stupid newbie, he's the 5x5 average world record holder. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den Peereboom" <gillesvdp@. ..> wrote: > > Yes that person is solving the clock using buttons only. > It is pretty easy to solve the clock that way : if you would turn the > TOP-RIGHT wheel clockwise, turn the TOP-RIGHT button anticlockwise and you > will have the same effect. > > > Gilles > > > 08 Apr 2007 04:55:41 -0700, Stefan Pochmann <pochmann@.. .>: > > > > Does anybody know what the first guy in this video is doing? Is he > > turning the yellow buttons instead of the corner wheels? > > > > First clock video here: > > http://jrca. cc/taikai/ 2007/osaka2007/ Osaka2007VideoE. html > > > > Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
2426. Whose set of F2L algs should i Learn?
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 11:18:19 -0700 (PDT)

There are so many sets of algs out there. Which should i learn? One site said that Peter Jansens' is optimized for speed. So which set should I learn? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
2427. Re: [Speed cubing group] Whose set of F2L algs should i Learn?
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 14:26:51 -0400

You should never just learn a single set of algorithms. You should find as many sets as you can. And when it's time to learn a new algorithm, try that one out from each set, and choose the one that works best for you. With that said, in my personal opinion you shouldn't be out the memorize F2L algs. I would recommend figuring most of them out on your own first. Then, after you understand how everything is working, go look up and replace your slower algs. In either case, whenever you are learning a F2L alg, make sure to do it slowly and understand what is happening. If you can do that, then you can make up new ways to create and insert pairs from different angles that you have never memorized. Use the algs as a hint, to give you ideas about the F2L in general. Just my 2 cents, -Evan On 08 Apr 2007 11:19:39 -0700, Omi Castanar <soul_nerd@...> wrote: > > There are so many sets of algs out there. Which should i learn? One site > said that Peter Jansens' is optimized for speed. So which set should I > learn? > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2428. Re: Whose set of F2L algs should i Learn?
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 15:03:45 -0400

I like www.freespaces.com/jasa86/cube.htm. He has a very good intutive f2l section. Dan harris also has a good f2l section at cubestation.co.uk . -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2429. Re: Vote
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 15:00:05 -0400

I once had a friend who cubed while he was using the bathroom. It was a loose diy, and it popped rite into the toilet. The worst part about it was that he couldnt flush, or else the piece would go right down. Stefan, you're relatively lucky! [Non-text portions of this message have been removed]
2430. Re: [Speed cubing group] Vote
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 19:40:23 -0000

Haha, I've had that happen to me, too. I got out of my car to get my cube, too. I was glad it wasn't damaged. Cubing with a stick-shift is too much work anyway. I've learned my lesson. :) Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > lol thaaaat sucks. although it gave me a great early morning laugh, i feel your pain, i was cubing one handed while driving (like a jackass) and was required to make a hard right as an evasive maneuver and my cubing hand hit the window sill, and my cube went right out my drivers window. > > (for the record i did stop on my breaks, get out of the car and retrieve the cube, and received some very nice statements from other drivers) > > i guess on the bright side i just needed a couple new stickers and 1 new corner cubie, where you probably have quite a mess to clean up :) > > Stefan Pochmann <pochmann@...> wrote: Vote: Cubing in front of a pot of pasta with tomato sauce and cheese > and then dropping the cube into it is a good idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > > Cheers! > Stefan > > > > > > > --------------------------------- > Never miss an email again! > Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. > > [Non-text portions of this message have been removed] >
2431. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 8 Apr 2007 23:13:09 +0200

Hi Ryan, I would be interested in the statistics too. One other thing I am not sure about is the fact that there are many half turns in the current scrambles. As we all know half turns do not change the orientation of corners and edges. If you consider quarter turns, then you only have a 1/6 chance of a half turn. With the current scrambling programs you have a 1/3 chance of a half turn. Could this affect the scrambling? An easy way to test this is to take 1000 scrambles and do some statistics on the orientation of the corners and edges. For example there should be an equal number of cases with 2 and 10 edges flipped. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 02, 2007 1:27 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Lars Petrus wrote: > >> There are about 3*10^29 different 25 move scrambles, and about >> 4.3*10^19 different positions. >> >> So for each position there is around 7000 million 25 move scrambles, >> on average. The actual number of scrambles leading to a certain >> position is clearly going to vary, but is there any reason to believe >> there is any significant systematic favoring of one kind of positions >> over an other? Things do tend to even out a lot when done thousands >> of million times. > > I don't agree that the fact that there are billions of possible > scrambles for a position on average means that something has been done > billions of times. The only thing that has been done multiple times is a > move, and only 25 of those have been done. > > I have emailed Bernard Helmstetter, who searched all possible positions > of the last layer up to depth 15, and asked him if he has any statistics > on the distribution of "number of solutions per position". At depth 15, > there still should be a huge number of possible scrambles, and I expect > that some cases will have orders of magnitude more solutions than other > cases. Hopefully he recorded such statistics, or can provide information > on the min and max cases. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2432. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 21:53:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > As we all know half turns do not change the orientation of corners and > edges. In general, this is not true. It depends on how you define orientation. Your statement is true only for a very small number of possible definitions. But your overall point is still valid, because since the analysis should result in a "good" distribution for *all* definitions, it also should for your favourite one. Cheers! Stefan
2433. Re: Re : [Speed cubing group] Clock... huh ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Apr 2007 21:57:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Nice to know you think newbies or stupid. > ;) I don't think newbies necessarily "or" or "are" stupid. Notice I wrote "stupid newbies". That actually implies there are non-stupid ones, otherwise I wouldn't have added the "stupid". I simply meant the people who're both stupid and newbies. Cheers! Stefan
2434. Re: [Speed cubing group] US Open Details
From: patrick james <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 18:30:33 -0700 (PDT)

Does anyone have any further details on the US Open? Such as when, what time of day, events, exact location, etc.? Thanks --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
2435. Re: (off topic) Zometool
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 01:46:41 -0000

I played with it a bit two summers ago. Here's a picture of the 3D respresentation of some 4D object. I forget what exactly it was. http://cubefreak.net/zome.JPG -macky --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > Does anyone here use zometool? http://www.zometool.com/ is their > website if you don't know what I mean. > > I recently ordered the adventurer kit. I'm trying to allow myself a > little bit of time each day to study math as a hobby interest. I'm > very interested in geometry and this direction is currently my next > one to try to study a little bit. > > Anyway these things seem pretty cool, the relationships of the lengths > of the sides are given here: > http://mathworld.wolfram.com/Zome.html > > Apparently you can build a lot of stuff with them. My kit comes in > about 2 weeks, I can't wait! > > Chris >
2436. cube lube
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 01:51:34 -0000

Whoever made this site is pretty evil: http://cubelube.com/ "Why Cube Lube? If you've ever placed an order with rubiks.com and received one of those syrengines of lube, you know it makes your cube spin like a DREAM. The only problem, of course, is you only get enough for a few applications and then you're done. And you're certainly not going to pay another $9.95 and wait-time from Timbuktu every week. So what clever folks have done was walk into the local megamart and purchase silicone lubricant. It's certainly better than nothing, but nowhere near as good as the real stuff. For one you have to be careful that your favorite brand (say Prestone) has not added pretroleum distillates which may ruin your cube. Two, the stuff initially makes your cube stick a bit and you must wait for it to dry after lubing before it does any good. Three, you have to disassemble your whole cube before spraying it for the best effect. And finally, after all that work, it still doesn't behave like the real thing." -macky
2437. Stiff Cube
From: "dabad531" <dabad531@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 02:07:57 -0000

I just got a new Rubik's cube. I'm a beginner. The cube is very stiff compared to another cube my sister got. Is there a way to make my cube turn smoother without damaging the cube itself? Thanks
2438. Re: [Speed cubing group] Stiff Cube
From: Yasin <Yasin.arshad@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Apr 2007 22:27:59 -0400

yah you can lubricate the cube here is a link on how to do that http://www.speedcubing.com/ton/Speedcube/makinga.htm I just got a new Rubik's cube. I'm a beginner. The cube is very stiff > compared to another cube my sister got. Is there a way to make my cube > turn smoother without damaging the cube itself? Thanks > > > -- !@#$%^---Yasin Arshad- [Non-text portions of this message have been removed]
2439. Re: (off topic) Zometool
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 03:14:12 -0000

That's HUGE!!! Must have taken over a week to do. --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > I played with it a bit two summers ago. Here's a picture of the 3D > respresentation of some 4D object. I forget what exactly it was. > > http://cubefreak.net/zome.JPG > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Hi everyone, > > > > Does anyone here use zometool? http://www.zometool.com/ is their > > website if you don't know what I mean. > > > > I recently ordered the adventurer kit. I'm trying to allow myself a > > little bit of time each day to study math as a hobby interest. I'm > > very interested in geometry and this direction is currently my next > > one to try to study a little bit. > > > > Anyway these things seem pretty cool, the relationships of the lengths > > of the sides are given here: > > http://mathworld.wolfram.com/Zome.html > > > > Apparently you can build a lot of stuff with them. My kit comes in > > about 2 weeks, I can't wait! > > > > Chris > > >
2440. Re: cube lube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 03:17:05 -0000

It sounds great! But I'm a little confused. Is it legit? Anyone here use it before and can tell us what you thought? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Whoever made this site is pretty evil: http://cubelube.com/ > > "Why Cube Lube? > > If you've ever placed an order with rubiks.com and received one of > those syrengines of lube, you know it makes your cube spin like a > DREAM. The only problem, of course, is you only get enough for a few > applications and then you're done. And you're certainly not going to > pay another $9.95 and wait-time from Timbuktu every week. So what > clever folks have done was walk into the local megamart and purchase > silicone lubricant. It's certainly better than nothing, but nowhere > near as good as the real stuff. For one you have to be careful that > your favorite brand (say Prestone) has not added pretroleum > distillates which may ruin your cube. Two, the stuff initially makes > your cube stick a bit and you must wait for it to dry after lubing > before it does any good. Three, you have to disassemble your whole > cube before spraying it for the best effect. And finally, after all > that work, it still doesn't behave like the real thing." > > -macky >
2441. Re: (off topic) Zometool
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 03:49:06 -0000

Wow yeah that's crazy! Was that at a math camp or did you buy parts buy the bulk? Heh heh I'm starting out with the simple stuff, but I'd like to move to projections of 4D objects, that's one of the things that got me interested in Zome. Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > That's HUGE!!! Must have taken over a week to do. > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > I played with it a bit two summers ago. Here's a picture of the 3D > > respresentation of some 4D object. I forget what exactly it was. > > > > http://cubefreak.net/zome.JPG > > > > -macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Hi everyone, > > > > > > Does anyone here use zometool? http://www.zometool.com/ is their > > > website if you don't know what I mean. > > > > > > I recently ordered the adventurer kit. I'm trying to allow > myself a > > > little bit of time each day to study math as a hobby interest. > I'm > > > very interested in geometry and this direction is currently my > next > > > one to try to study a little bit. > > > > > > Anyway these things seem pretty cool, the relationships of the > lengths > > > of the sides are given here: > > > http://mathworld.wolfram.com/Zome.html > > > > > > Apparently you can build a lot of stuff with them. My kit comes > in > > > about 2 weeks, I can't wait! > > > > > > Chris > > > > > >
2442. Re: Whose set of F2L algs should i Learn?
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 06:37:31 -0000

I agree. Jasa's f2l tutorials are very good. Also look at the u8sual suspects' websites: Bob Burton, Dan Harris, Joel van Noort, Macky, Gungz. --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > I like www.freespaces.com/jasa86/cube.htm. He has a very good intutive f2l > section. Dan harris also has a good f2l section at cubestation.co.uk . > > -- > Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on > my website to those in Atlanta, so visit and buy! > > > [Non-text portions of this message have been removed] >
2443. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 09:27:08 +0200

Hi guys, Here are the results of 1,000 random scrambles. The orientation of the edges was: 0 : 4 times 2 : 35 times 4 : 258 times 6 : 447 times 8 : 232 times 10 : 20 times 12 : 0 times Is this as expected from a random scramble? Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007 11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > As we all know half turns do not change the orientation of corners and > edges. In general, this is not true. It depends on how you define orientation. Your statement is true only for a very small number of possible definitions. But your overall point is still valid, because since the analysis should result in a "good" distribution for *all* definitions, it also should for your favourite one. Cheers! Stefan
2444. [Speed cubing group] Re: wow... just........ wow..
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 08:39:25 -0000

I tried to do M2 E2 S2 and then eight random HTM and got pretty ok scrambles from those few moves. The firs three MES-turns breaks all pairs and blocks so the cube looks well scrambled. My times and number of moves was not much better than normally when I tried this. Pair breaking is effective =) // Kenneth
2445. Re: [Speed cubing group] Clock... huh ?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 10:46:49 +0200

Yes, he seems to be doing just that. He is laughing a lot, so probably it was meant as a joke, like Gilles doing one-handed 3x3x3 in the regular 3x3x3 final. I think 25 seconds is a pretty good time for this. The second solve from that video is even weirder. That guy has the amazing ability to do the front and back at the same time! (or he had a very badly scrambled clock, because he only used 1 turn on the front.) ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 08, 2007 1:55 PM Subject: [Speed cubing group] Clock... huh ? Does anybody know what the first guy in this video is doing? Is he turning the yellow buttons instead of the corner wheels? First clock video here: http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html Cheers! Stefan
2446. Re: [Speed cubing group] Re: cube lube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 11:09:02 +0200

There was a topic about this about 9 months ago on the rubiks.has.it forum. The cube lube from Rubiks comes with a disclaimer stating the origin of it. Basically, it is floor wax. If I lived in the USA, I would have ordered the biggest quantity immediately. Incredible that the web has evolved to a place where someone could open a store that sells one product (floorwax) to such a limited audience (speedcubers). But I guess this could be said for cubesmith more or less to. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 5:18 AM Subject: [Speed cubing group] Re: cube lube It sounds great! But I'm a little confused. Is it legit? Anyone here use it before and can tell us what you thought? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Whoever made this site is pretty evil: http://cubelube.com/ > > "Why Cube Lube? > > If you've ever placed an order with rubiks.com and received one of > those syrengines of lube, you know it makes your cube spin like a > DREAM. The only problem, of course, is you only get enough for a few > applications and then you're done. And you're certainly not going to > pay another $9.95 and wait-time from Timbuktu every week. So what > clever folks have done was walk into the local megamart and purchase > silicone lubricant. It's certainly better than nothing, but nowhere > near as good as the real stuff. For one you have to be careful that > your favorite brand (say Prestone) has not added pretroleum > distillates which may ruin your cube. Two, the stuff initially makes > your cube stick a bit and you must wait for it to dry after lubing > before it does any good. Three, you have to disassemble your whole > cube before spraying it for the best effect. And finally, after all > that work, it still doesn't behave like the real thing." > > -macky >
2447. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 11:20:33 +0200

"If you consider quarter turns, then you only have a 1/6 chance of a half turn." I don't understand that logic. random selection of (R, R', R2), 1/3 R, 1/3 R2, 1/3 R' random selection of (R, R', R2)*2, 3/9 no effect, 2/9 R, 2/9 R2, 2/9 R' random selection of (R, R')*2, 2/4 no effect, 2/4 R2 I don't see 1/6 chance of a half turn exists.
2448. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 11:04:35 +0200

I didn't do the math on it, but it looks like a normal distribution to me. The outer limits are a bit heavy to the left. If the program you used to do this is fast enough, you could try more scrambles. I think that this distribution is random enough not to interfere with both regular speedcubing and blindfolded speedcubing. P.S. (I hope normal distribution is the correct translation for "normaal verdeling", other translations could be clock- or bell-distribution) ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 9:36 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Hi guys, Here are the results of 1,000 random scrambles. The orientation of the edges was: 0 : 4 times 2 : 35 times 4 : 258 times 6 : 447 times 8 : 232 times 10 : 20 times 12 : 0 times Is this as expected from a random scramble? Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007 11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > As we all know half turns do not change the orientation of corners and > edges. In general, this is not true. It depends on how you define orientation. Your statement is true only for a very small number of possible definitions. But your overall point is still valid, because since the analysis should result in a "good" distribution for *all* definitions, it also should for your favourite one. Cheers! Stefan
2449. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 11:15:24 +0200

Hi again again, Sorry, I made another mistake. For the previous results below I took scrambles of 30 moves. Here are the results of 20,000 random scrambles sequences of 25 moves (1 in 3 moves in a half turn). 0: 28 0,14% 2: 701 3,51% 4: 5095 25,48% 6: 8950 44,75% 8: 4590 22,95% 10: 627 3,14% 12: 9 0,05% Average: 5.929 Here are the results of 2,000 random scrambles sequences with 25 moves, where 1 in 6 moves is a half turn. 0: 1 0,05% 2: 57 2,85% 4: 459 22,95% 6: 898 44,90% 8: 514 25,70% 10: 68 3,40% 12: 3 0,15% Average 6.083 Here are the results of 2,000 random scrambles sequences with 25 moves, where 1 in 4 moves is a half turn. 0: 1 0,05% 2: 61 3,05% 4: 489 24,45% 6: 904 45,20% 8: 486 24,30% 10: 59 2,95% 12: 0 0,00% Average: 5.99 Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 10:47 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Hi again, > > Here are the results of 20,000 random scramble sequences. > > Edges not oriented: > 0: 29 > 2: 732 > 4: 5053 > 6: 8846 > 8: 4722 > 10: 605 > 12: 13 > > Average 5.9367. > > The differences are not very big. > Still I think this shows that there is a tendency towards specific groups > of scrambled positions. > For blindfolded solving the random scramble sequences give a relatively > low number of edges to flip (=easier). > > Have fun, > > Ron > > ----- Original Message ----- > From: "Kenneth Gustavsson" <kenneth@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 09, 2007 10:40 AM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > I tried to do M2 E2 S2 and then eight random HTM and got pretty ok > scrambles from those few moves. The firs three MES-turns breaks all > pairs and blocks so the cube looks well scrambled. My times and number > of moves was not much better than normally when I tried this. > > Pair breaking is effective =) > > // Kenneth > >
2450. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 10:47:10 +0200

Hi again, Here are the results of 20,000 random scramble sequences. Edges not oriented: 0: 29 2: 732 4: 5053 6: 8846 8: 4722 10: 605 12: 13 Average 5.9367. The differences are not very big. Still I think this shows that there is a tendency towards specific groups of scrambled positions. For blindfolded solving the random scramble sequences give a relatively low number of edges to flip (=easier). Have fun, Ron ----- Original Message ----- From: "Kenneth Gustavsson" <kenneth@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 10:40 AM Subject: [Speed cubing group] Re: wow... just........ wow.. I tried to do M2 E2 S2 and then eight random HTM and got pretty ok scrambles from those few moves. The firs three MES-turns breaks all pairs and blocks so the cube looks well scrambled. My times and number of moves was not much better than normally when I tried this. Pair breaking is effective =) // Kenneth
2451. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 11:24:06 +0200

Interesting approach. Are you proposing to use this approach for the WCA scrambles? Would be nice to try and undo those 8 random HTM moves to get a 14 moves FMC-solve ----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 10:40 AM Subject: [Speed cubing group] Re: wow... just........ wow.. I tried to do M2 E2 S2 and then eight random HTM and got pretty ok scrambles from those few moves. The firs three MES-turns breaks all pairs and blocks so the cube looks well scrambled. My times and number of moves was not much better than normally when I tried this. Pair breaking is effective =) // Kenneth
2452. [Speed cubing group] Re: wow... just........ wow..
From: _jaap <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 09:57:53 -0000

Ron, With perfect random scrambles, the results should in theory have the following distribution: 0: 1 0.05% 2: 66 3.22% 4: 495 24.17% 6: 924 45.12% 8: 495 24.17% 10: 66 3.22% 12: 1 0.05% Total: 2048 I don't think there is any significant bias in your numbers, but I've never been any good in statistic analysis. Jaap --- "Ron van Bruchem" <ron@...> wrote: > Here are the results of 20,000 random scrambles sequences of 25 > moves (1 in 3 moves in a half turn). > 0: 28 0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590 22,95% > 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 > Here are the results of 2,000 random scrambles sequences with 25 > moves, where 1 in 6 moves is a half turn. > 0: 1 0,05% > 2: 57 2,85% > 4: 459 22,95% > 6: 898 44,90% > 8: 514 25,70% > 10: 68 3,40% > 12: 3 0,15% > Average 6.083 > Here are the results of 2,000 random scrambles sequences with 25 > moves, where 1 in 4 moves is a half turn. > 0: 1 0,05% > 2: 61 3,05% > 4: 489 24,45% > 6: 904 45,20% > 8: 486 24,30% > 10: 59 2,95% > 12: 0 0,00% > Average: 5.99 > > Have fun, > > Ron
2453. [Speed cubing group] Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 10:45:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > To be sure to be perfect : > > 1 - Choose a random number between 0 and 43252003274489855999 > 2 - Convert it into a cube state. > 3 - Find a scramble sequence for this state (with ACube by ex.) In other words, start Cube Explorer and... 1+2) Click "Random" 3) Click "Add and Generate" Cheers! Stefan
2454. Re: cube lube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 10:57:42 -0000

Whoever made this site is pretty *hiding*. Makes it sound like he's a cubing pro but then never provides a clue who he is. He even went as far as using this service when registering the domain to hide his identity: http://domainsbyproxy.com/ Doesn't exactly makes me trust him or his cubing abilities/knowledge. Also, I have a lot of that lube left and I just don't use it because I prefer my silicone sprays/oils. And he calls it "the real thing", like it has been produced especially for cubes, when in reality it's just a standard floor wax or so (as far as I know). Am I too mean? Not trying to damage his business (after all, it's not like he's the maker of the "revolution"), these are just the thoughts that came to my mind... Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Whoever made this site is pretty evil: http://cubelube.com/ > > "Why Cube Lube? > > If you've ever placed an order with rubiks.com and received one of > those syrengines of lube, you know it makes your cube spin like a > DREAM. The only problem, of course, is you only get enough for a few > applications and then you're done. And you're certainly not going to > pay another $9.95 and wait-time from Timbuktu every week. So what > clever folks have done was walk into the local megamart and purchase > silicone lubricant. It's certainly better than nothing, but nowhere > near as good as the real stuff. For one you have to be careful that > your favorite brand (say Prestone) has not added pretroleum > distillates which may ruin your cube. Two, the stuff initially makes > your cube stick a bit and you must wait for it to dry after lubing > before it does any good. Three, you have to disassemble your whole > cube before spraying it for the best effect. And finally, after all > that work, it still doesn't behave like the real thing." > > -macky >
2455. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 11:39:59 -0000

Here's an excerpt from its manual: "The Random button is useful if you want to convince yourself of the performance of the algorithm. One of the 43,252,003,274,489,856,000 possible cubes is picked out at random with equal probability." Cheers! Stefan --- In speedsolvingrubikscube@...m, Frédérick BADIE <f_badie@...> wrote: > > Hi Stefan, > > You're right ! > If the "Random" button works like that, but I trust you. > > Have fun, > Frédérick. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > <f_badie@> wrote: > > > > > > To be sure to be perfect : > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > 2 - Convert it into a cube state. > > > 3 - Find a scramble sequence for this state (with ACube by ex.) > > > > In other words, start Cube Explorer and... > > > > 1+2) Click "Random" > > 3) Click "Add and Generate" > > > > Cheers! > > Stefan > > >
2456. Re: [Speed cubing group] Re: wow... just........ wow..
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 14:23:52 +0200

Theoretically,if I�m right: 10 665 4834 9023 4834 665 10 R ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 11:29 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Hi again, > > Here are the results of 20,000 random scramble sequences. > > Edges not oriented: > 0: 29 > 2: 732 > 4: 5053 > 6: 8846 > 8: 4722 > 10: 605 > 12: 13 > > Average 5.9367. > > The differences are not very big. > Still I think this shows that there is a tendency towards specific groups > of > scrambled positions. > For blindfolded solving the random scramble sequences give a relatively > low > number of edges to flip (=easier) > Have fun, > > Ron > > ----- Original Message ----- > From: "Kenneth Gustavsson" <kenneth@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 09, 2007 10:40 AM > Subjec
2457. Re: [Speed cubing group] Re: wow... just........ wow..
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 14:28:34 +0200

Well, after thinking, I must be wrong! ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 9:36 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Hi guys, Here are the results of 1,000 random scrambles. The orientation of the edges was: 0 : 4 times 2 : 35 times 4 : 258 times 6 : 447 times 8 : 232 times 10 : 20 times 12 : 0 times Is this as expected from a random scramble? Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007 11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > As we all know half turns do not change the orientation of corners and > edges. In general, this is not true. It depends on how you define orientation. Your statement is true only for a very small number of possible definitions. But your overall point is still valid, because since the analysis should result in a "good" distribution for *all* definitions, it also should for your favourite one. Cheers! Stefan [Non-text portions of this message have been removed]
2458. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 14:24:46 +0200

Thanks Jaap! Seems like there is no significant bias in any of these methods, not even the MES+8 method. After all, 5.94 flipped edges just equals 6 in reality :) ----- Original Message ----- From: _jaap To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 11:58 AM Subject: [Speed cubing group] Re: wow... just........ wow.. Ron, With perfect random scrambles, the results should in theory have the following distribution: 0: 1 0.05% 2: 66 3.22% 4: 495 24.17% 6: 924 45.12% 8: 495 24.17% 10: 66 3.22% 12: 1 0.05% Total: 2048 I don't think there is any significant bias in your numbers, but I've never been any good in statistic analysis. Jaap --- "Ron van Bruchem" <ron@...> wrote: > Here are the results of 20,000 random scrambles sequences of 25 > moves (1 in 3 moves in a half turn). > 0: 28 0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590 22,95% > 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 > Here are the results of 2,000 random scrambles sequences with 25 > moves, where 1 in 6 moves is a half turn. > 0: 1 0,05% > 2: 57 2,85% > 4: 459 22,95% > 6: 898 44,90% > 8: 514 25,70% > 10: 68 3,40% > 12: 3 0,15% > Average 6.083 > Here are the results of 2,000 random scrambles sequences with 25 > moves, where 1 in 4 moves is a half turn. > 0: 1 0,05% > 2: 61 3,05% > 4: 489 24,45% > 6: 904 45,20% > 8: 486 24,30% > 10: 59 2,95% > 12: 0 0,00% > Average: 5.99 > > Have fun, > > Ron
2459. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 15:12:25 +0200

There is one thing that stuns me with these numbers : "Edges not oriented : 0 : 29 12 : 13" If you have 12 non oriented edges, it is the same as 0 non-oriented edges + y rotation. Therefore I also think there is a bias in the extreme values (the differences in the values closer to the average are smaller even though they exist). However,* in my opinion*, the occurance of these extreme values 0.21% (= (29+13)/20000) seems low enough to consider the current scrambling method a good one. Gilles 09 Apr 2007 05:49:35 -0700, Rune Wesström <rune.wesstrom@...>: > > Well, after thinking, I must be wrong! > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, April 09, 2007 9:36 AM > Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > > Hi guys, > > Here are the results of 1,000 random scrambles. > The orientation of the edges was: > 0 : 4 times > 2 : 35 times > 4 : 258 times > 6 : 447 times > 8 : 232 times > 10 : 20 times > 12 : 0 times > > Is this as expected from a random scramble? > > Have fun, > > Ron > > ----- Original Message ----- > From: "Stefan Pochmann" <pochmann@... <pochmann%40gmx.de>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Sunday, April 08, 2007 11:55 PM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van > Bruchem" <ron@...> wrote: > > > > As we all know half turns do not change the orientation of corners > and > > edges. > > In general, this is not true. It depends on how you define > orientation. Your statement is true only for a very small number of > possible definitions. > > But your overall point is still valid, because since the analysis > should result in a "good" distribution for *all* definitions, it also > should for your favourite one. > > Cheers! > Stefan > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2460. Re: wow... just........ wow..
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 13:22:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > "Edges not oriented : > 0 : 29 > 12 : 13" > > If you have 12 non oriented edges, it is the same as 0 non-oriented edges + > y rotation. I don't think it's that simple. Sometimes rotating the cube makes a difference, but not always. Think about the superflip position, no matter which way the cube is oriented all edges are incorrectly oriented. -- Johannes Laire > Gilles
2461. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 15:19:28 +0200

Hi Arnaud, That is a quick conclusion! This is only the edge orientation. Have you looked into the corner orientations and the permutations and the combinations of orientations and permutations? Please give me your results. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 3:00 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Thanks Jaap! > > Seems like there is no significant bias in any of these methods, not even > the MES+8 method. After all, 5.94 flipped edges just equals 6 in reality > :) > ----- Original Message ----- > From: _jaap > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 09, 2007 11:58 AM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > Ron, > > With perfect random scrambles, the results should in theory have the > following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% > 12: 1 0.05% > Total: 2048 > > I don't think there is any significant bias in your numbers, but I've > never been any good in statistic analysis. > Jaap > > --- "Ron van Bruchem" <ron@...> wrote: >> Here are the results of 20,000 random scrambles sequences of 25 >> moves (1 in 3 moves in a half turn). >> 0: 28 0,14% >> 2: 701 3,51% >> 4: 5095 25,48% >> 6: 8950 44,75% >> 8: 4590 22,95% >> 10: 627 3,14% >> 12: 9 0,05% >> Average: 5.929 > >> Here are the results of 2,000 random scrambles sequences with 25 >> moves, where 1 in 6 moves is a half turn. >> 0: 1 0,05% >> 2: 57 2,85% >> 4: 459 22,95% >> 6: 898 44,90% >> 8: 514 25,70% >> 10: 68 3,40% >> 12: 3 0,15% >> Average 6.083 > >> Here are the results of 2,000 random scrambles sequences with 25 >> moves, where 1 in 4 moves is a half turn. >> 0: 1 0,05% >> 2: 61 3,05% >> 4: 489 24,45% >> 6: 904 45,20% >> 8: 486 24,30% >> 10: 59 2,95% >> 12: 0 0,00% >> Average: 5.99 >> >> Have fun, >> >> Ron > > > > > >
2462. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 14:07:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > "Edges not oriented : > > 0 : 29 > > 12 : 13" > > > > If you have 12 non oriented edges, it is the same as 0 non- oriented > edges + > > y rotation. > > I don't think it's that simple. Sometimes rotating the cube makes a > difference, but not always. Think about the superflip position, no > matter which way the cube is oriented all edges are incorrectly oriented. Excellent example, somewhat also underlining what I mentioned before, that there are several definitions of orientations. And that before talking about results at all, people should tell which definition they're using. Then something like the above wouldn't have happened. Cheers! Stefan
2463. [Speed cubing group] Re: wow... just........ wow..
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 14:11:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Interesting approach. > > Are you proposing to use this approach for the WCA scrambles? Would be nice > to try and undo those 8 random HTM moves to get a 14 moves FMC-solve Yes =) The idéa was to try if the MES turns made the scrambles more complicated and I think it did. That was why I used a rather low number of random turns. The only part that was a little more easy to solve than normally was the cross, thge rest is wery much the same. So, if you like hard scrambles, do a normal 25 turn random but insert a M2 E2 S2 somwhere, at a random point inside the scramble. // Kenneth
2464. Rubik Cube Mp3 Player
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 10:23:49 -0400

http://www.yankodesign.com/product_info.php?products_id=1548 If that link doesn't work, try http://tinyurl.com/2frpbx
2465. Re: [Speed cubing group] Rubik Cube Mp3 Player
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 21:23:57 +0530

haha nice concept. But i dont think it will ever be made into production.....do you think ppl will like cubes hanging from their pockets while they listen to music... but still nice idea :P On 09 Apr 2007 07:23:54 -0700, David Barr <david20708@...> wrote: > > http://www.yankodesign.com/product_info.php?products_id=1548 > > If that link doesn't work, try http://tinyurl.com/2frpbx > > [Non-text portions of this message have been removed]
2466. Re: Clock... huh ?
From: red_dragon_cubist <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 16:02:18 -0000

> Does anybody know what the first guy in this video is doing? Is he > turning the yellow buttons instead of the corner wheels? He does a puzzle seriously. When I watched his method, I was surprised. He seems to like the method that is different from a person. -- Syoji Takamatsu
2467. [Speed cubing group] Re: wow... just........ wow..
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 18:17:23 -0000

Hi :-) 1 - Make intelligent scrambler that looks at pair-breaking and has a non-skewed mix of turning all faces and not too many consecutive turns about same axis (larger cubes) 2 - Make very long normal random scrambles. Spend a few secs coming up with a sub 25 turn solution (to that long scramble) using Reid/Kociemba 2-step algorithm. These points have been mentioned before, im just repeating them. Personally i don't mind if we set world records with an "easy" scramble. Im more interested in fairness during competitions! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Interesting approach. > > > > Are you proposing to use this approach for the WCA scrambles? Would > be nice > > to try and undo those 8 random HTM moves to get a 14 moves FMC- solve > > Yes =) > > The idéa was to try if the MES turns made the scrambles more > complicated and I think it did. That was why I used a rather low > number of random turns. > > The only part that was a little more easy to solve than normally was > the cross, thge rest is wery much the same. > > So, if you like hard scrambles, do a normal 25 turn random but insert > a M2 E2 S2 somwhere, at a random point inside the scramble. > > // Kenneth >
2468. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Apr 2007 09:13:05 -0700

Hi (my first post), I actually calculated the exact statistics for EP, CP, EO, and CO: http://cube.garron.us/BLD/probabilities.htm CO is weird with only eight corners... I also ran statistics on 100-turn scrambles for all four categories. I would redo those with 25 turns, but I can't, right now... -Lucas Garron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 6:19 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Hi Arnaud, > > That is a quick conclusion! > > This is only the edge orientation. Have you looked into the corner > orientations and the permutations and the combinations of orientations and > permutations? Please give me your results. > > Have fun, > > Ron >
2469. Re: cube lube
From: "jcollison251" <jcollison251@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 21:52:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Makes it sound like he's a > cubing pro but then never provides a clue who he is. > > Am I too mean? Yeah, I think you're taking this a bit far here. Doesn't matter to me what kind of 'pro' he is or what his 5x5x5 times are. If the prices are reasonable, I actually get the product that I pay for, and it is what it claims to be then that's what's important. Now if you want to get into the discussion about whether Rubik's lube is better than plain silicone then that's another matter, and _if_ I were to blindly take someone's opinion THEN maybe I'd want to know how many years he's been cubing. But since I've tried both lube types I don't need to read random web sites for that as I've already formed my own opinion. Just my $0.02.
2470. Got my stickers!
From: "arepaguy" <alfredojahn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Apr 2007 23:50:12 -0000

Well, I finally got my stickers from Cubesmith. They are very nice and worth the wait. I plan to order some more, but this time I won't be in a big hurry... :-) Alfredo
2471. Re: Cubers in Michigan
From: chris mcdermott <magic267@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 17:10:21 -0700 (PDT)

I am living in Kalmazoo and would travel to AA, Chi or Detroit to meet up with other cubers. It would be nice chat with other cubers in the area. Who is Ben? Cheers! ~ Chris ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL
2472. Re: [Speed cubing group] Got my stickers!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 18:23:53 -0700 (PDT)

yeah i was just logging on to tell everyone i talked to him today and all backorders have been filled and sent out. he will update the website asap to let everyone know that, he's also changed the operations side so orders are filled everyday not once or twice as before, so it should result in improved shipping times and smaller waits. check the website soon for more updates arepaguy <alfredojahn@...> wrote: Well, I finally got my stickers from Cubesmith. They are very nice and worth the wait. I plan to order some more, but this time I won't be in a big hurry... :-) Alfredo --------------------------------- TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. [Non-text portions of this message have been removed]
2473. Re: [Speed cubing group] Got my stickers!
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 04:33:21 +0200

On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > yeah i was just logging on to tell everyone i talked to him today > and all backorders have been filled and sent out. he will update > the website asap to let everyone know that, he's also changed the > operations side so orders are filled everyday not once or twice as > before, so it should result in improved shipping times and smaller > waits. check the website soon for more updates I ordered custom stickers two weeks ago (March 28th) but I haven't heard back from him about the custom logo yet, and he didn't answer my email either. Do you have an alternative email to contact him? Thanks, Quôc
2474. Re: [Speed cubing group] Got my stickers!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Apr 2007 20:28:00 -0700 (PDT)

ok well custom logos have a different timeframe then normal stickers, there has to be at least 5 people or so that want them before he can produce them otherwise he looses money on them. the cubesmith email was down for while because it was full of people asking where their stickers were. the email should be functioning normally now, there isn't an alternate email address, i just called him, but if you try again you should receive a response sometime this week. yahoogroups@... wrote: On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > yeah i was just logging on to tell everyone i talked to him today > and all backorders have been filled and sent out. he will update > the website asap to let everyone know that, he's also changed the > operations side so orders are filled everyday not once or twice as > before, so it should result in improved shipping times and smaller > waits. check the website soon for more updates I ordered custom stickers two weeks ago (March 28th) but I haven't heard back from him about the custom logo yet, and he didn't answer my email either. Do you have an alternative email to contact him? Thanks, Quôc --------------------------------- Don't be flakey. Get Yahoo! Mail for Mobile and always stay connected to friends. [Non-text portions of this message have been removed]
2475. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Apr 2007 08:04:35 +0200

My conclusion was only about edge orientation. I only do math at problems that I suspect to have an interesting (practical) outcome. I don't even consider the current method of scrambling a problem. If I were the organiser of a competition, I would focus more on the question "How can we check if the scrambles have been performed correctly by the scramblers". I have seen clocks at competition that were only scrambled half and have had very difficult crosses that everyone was telling me had 4 moves only. I have been a scrambler at many competitions and all scramblers try and do the best they can, but sometimes they fail. I currently don't do any advanced math like this on the cube. I focus on making tutorials and helping beginners get started. And of course I organize weekly competitions. I do this mostly on the rubiks.has.it - forum. ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007 3:33 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Hi Arnaud, That is a quick conclusion! This is only the edge orientation. Have you looked into the corner orientations and the permutations and the combinations of orientations and permutations? Please give me your results. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007 3:00 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. > Thanks Jaap! > > Seems like there is no significant bias in any of these methods, not even > the MES+8 method. After all, 5.94 flipped edges just equals 6 in reality > :) > ----- Original Message ----- > From: _jaap > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 09, 2007 11:58 AM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > Ron, > > With perfect random scrambles, the results should in theory have the > following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% > 12: 1 0.05% > Total: 2048 > > I don't think there is any significant bias in your numbers, but I've > never been any good in statistic analysis. > Jaap > > --- "Ron van Bruchem" <ron@...> wrote: >> Here are the results of 20,000 random scrambles sequences of 25 >> moves (1 in 3 moves in a half turn). >> 0: 28 0,14% >> 2: 701 3,51% >> 4: 5095 25,48% >> 6: 8950 44,75% >> 8: 4590 22,95% >> 10: 627 3,14% >> 12: 9 0,05% >> Average: 5.929 > >> Here are the results of 2,000 random scrambles sequences with 25 >> moves, where 1 in 6 moves is a half turn. >> 0: 1 0,05% >> 2: 57 2,85% >> 4: 459 22,95% >> 6: 898 44,90% >> 8: 514 25,70% >> 10: 68 3,40% >> 12: 3 0,15% >> Average 6.083 > >> Here are the results of 2,000 random scrambles sequences with 25 >> moves, where 1 in 4 moves is a half turn. >> 0: 1 0,05% >> 2: 61 3,05% >> 4: 489 24,45% >> 6: 904 45,20% >> 8: 486 24,30% >> 10: 59 2,95% >> 12: 0 0,00% >> Average: 5.99 >> >> Have fun, >> >> Ron > > > > > >
2476. confused and need help!
From: "nawb1" <nawb1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 06:34:03 -0000

i just learned the rubiks cube but my method is very slow, i can solve it in 2 minutes 30 seconds tops, now i want to learn how to speedsolve it.......i think the part i have trouble with is the cross and the F2L , i use a ton of moves for the cross and F2L, but read that you should be able to do the cross in 8 moves tops, but all the internet sites i found are kind of confusing...if anyone can help me it would be greatly appreciated !
2477. Sudoku World invitation
From: "Frank Vedel" <frank.vedel@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 07:15:28 -0000

Hi, This is an invitation to join Sudoku World, which is a Yahoo based international meeting place for Sudoku addicts. Sudoku World was created on June, 25, 2005, and now we are 4,732 members from 68 countries. The age of our Sudoku World members vary from 10 to 88!!! More than 46% of the Sudoku World members are female. Sudoku World offers: - useful information on the game and strategy, - an active message board with 3.340 messages. -134 article links, - 1 Sudoku World Championship puzzle link with 13 puzzles from the qualification rounds, - 2 Sudoku Glossary, Terms and FAQ links, - 18 links to other Japanese puzzles, - 24 links to Sudoku forums, communities and discussion groups, - 7 PC Sudoku links, - 7 Sudoku Haiku links, - 2 Sudoku humour links, - 23 Sudoku merchandise links, -137 Sudoku puzzle links (including 20 Japanese links), - 2 links to Anagram Sudokus, - 37 links to on.line Sudoku and Samurai Sudoku solvers, - 30 links to Sudoku tutorials, solving strategies, techniques and rules links, -154 links to Black or White Knight Sudoku puzzles and other Chess related Sudokus. -624 printable Sudoku puzzle files including: - 40 difficult puzzles including the final puzzle in the 2006 Sudoku World Championship, - 3 Sudoku odd/even logo puzzles - 19 Sudoku puzzles with only 17 given numbers, - 1 Sudoku puzzle with 18 given numbers, - 2 Sudoku puzzles with 19 given numbers, -221 Japanese inspirated puzzles (many Sudoku X puzzles), -114 assorted Sudokus (includin Tanto Sudokus) – all with solutions, - 46 Japanese Samurai Sudokus, - 20 interesting variants with a pleasing set-up, - 17 heart Sudokus, - 3 Christmas tree Sudokus, - 2 tadpole Sudokus, - 27 Logidokus + hints document, - 16 All Sevens, Eights or Nines puzzles, - 5 irregular Odd/Even puzzle, - 25 Sudoku X puzzles, - 12 The Ones, the Twos, the Threes and the Last sets, - 1 Name Sudoku, - 2 Wordokus, - 2 Wordoku Xs, - 3 Sudokus with all the solution steps, - 1 100x100 Sudoku - 1 puzzle with 17 overlapping Sudokus, - 1 puzzle with 39 overlapping Sudokus, - 1 puzzle with 20 overlapping Sudoku Xs. - 7 Sudoku Haiku entries in our competition An ongoing Sudoku Haiku competition with a book prize. Instructions booklet from the 2006 Sudoku World Championship at Lucca, Italy. Instructions booklet from the 2007 Sudoku World Championship at Prague, the Czech Republic. Practice puzzle book from 2007 Sudoku World Championship at Prague, the Czech Republic. - more than 20 help grids (empty Sudoku, Samurai Sudoku grids and smaller Sudoku collections), - Sudoku derivations file. - a few databases. - 1 closed and 21 ongoing Sudoku related polls (with 4,864 placed votes). - 761 photos in 44 albums including: - recommended Sudoku literature section, - Sudoku cartoons, - Many new Japanese Sudoku puzzle variations including: - various overlapping and Samurai Sudokus, - Samurai puzzles, - oversized Sudokus, - several interesting hybrid Sudokus!! - unsecutive numbers, - sum Sudokus, - product Sudoku, - more or less Sudokus, - neighbour Sudoku, - 6 and 9 number arrow Sudokus, - odd/even Sudokus, - irregular odd/even Sudokus, - 6, 7, 9, 10 and 12 number irregular groups Sudokus, - 9 number open irregular groups Sudokus, - 2 irregular Samurai Sudokus, - 1234 Sudoku, - 12345 Sudoku, - 1234 irregular groups Sudokus, - extra groups Sudokus, - disallowed Sudoku, - 8, 9 and 12 number cube Sudokus, - hexagon Sudokus in different sizes, - total sum Sudoku, - sum, difference, more or less Sudoku, - more or less or equal Sudoku, - 7, 9 and 12 number demarcated Sudokus, - different Sudoku + variants, - sequential Sudokus, - colour Sudokus, - Sudoku + variants - Tri Sudoku, - wordokus, - various relay Sudokus, - normal Sudokus where you have to solve a jigzaw puzzle first, - 6, 8 and 10 number brick Sudokus, - 6 and 7 number chain Sudokus, - Dominoes Sudoku, - 6 and 9 number Digital Sudokus, - skyscraper Sudoku, - 154 Chess Sudokus, - Sudoku nets, - 6 and 9 number arrow sudokus, - Killer Sudokus, - Double Killer Sudokus, - Logidoku Killer Sudokus, - Letter Sudoku, - dice Sudoku, - different chess Sudoku variants, - digital display Sudoku, - different small Sudokus for children and/or beginners and - sudoku X in various sizes and variants, - 2x2, 4x4 and 6x6 Sudokus and - normal 9x9 Sudokus. You will find Sudoku World here: http://games.groups.yahoo.com/group/Sudokuworld You don't have to be a black belt Sudoku solver to become a member of Sudoku World, because all ages, and all standards, beginners to advanced Sudoku puzzlers, are welcome. We even a Kakuro section with 21 links to quality Kakuro sites. Last but not least we have 19 links to various Japanese puzzles including: - Akari, - Edel, - Fillomino, - Hanjie, - Hashiwokakero, - Hexafex, - Heyawake, - Hitori, - Masyu, - Nurikabe, - Ripple Effect, - Slither Link and - Yajilin. We all hope to meet you there! Kind regards, Frank Vedel - MY days are numbered - are yours?
2478. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 07:55:58 -0000

You may trust Stefan and you may trust me. Here is the source code of the Random Cube implementation in Cube Explorer: procedure TForm1.ButtonRandomClick(Sender: TObject); var c: CubieCube; begin repeat c:=CubieCube.Create(Random(40320-1),Random(2187- 1),Random(479001600-1),Random(2048-1)); if (c.CornParityEven and not c.EdgeParityEven) or (not c.CornParityEven and c.EdgeParityEven) then begin c.Free; c:=nil;end; until assigned(c); fCube.SetFacelets(c); FacePaint.Invalidate; c.Free; end; The first random number <40320=8! gives the corner permutation, the second <2187=3^7 the corner orientation, the third <479001600=12! the edge permutation and the last <2048=2^12 the edge orientation. Because the overall parity has to be even, the extra code is necessary which ignores cubes with odd overall parity. Btw., under Edit|Add Random cubes... you can produce as many random cubes as you like together with their generators with a few mouseclicks. Herbert > > Hi Stefan, > > You're right ! > If the "Random" button works like that, but I trust you. > > Have fun, > Frédérick. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > <f_badie@> wrote: > > > > > > To be sure to be perfect : > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > 2 - Convert it into a cube state. > > > 3 - Find a scramble sequence for this state (with ACube by ex.) > > > > In other words, start Cube Explorer and... > > > > 1+2) Click "Random" > > 3) Click "Add and Generate" > > > > Cheers! > > Stefan > > >
2479. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 08:38:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > if (c.CornParityEven and not c.EdgeParityEven) or > (not c.CornParityEven and c.EdgeParityEven) then Is it not possible to write it like this? if (c.CornParityEven != c.EdgeParityEven) then > Btw., under Edit|Add Random cubes... you can produce as many random > cubes as you like together with their generators with a few > mouseclicks. Ah, didn't know that. Gonna try it when back at home... Cheers! Stefan
2480. Re: cube lube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 08:40:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jcollison251" <jcollison251@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Makes it sound like he's a > > cubing pro but then never provides a clue who he is. > > > > Am I too mean? > > Yeah, I think you're taking this a bit far here. Doesn't matter to me > what kind of 'pro' he is or what his 5x5x5 times are. If the prices > are reasonable, I actually get the product that I pay for, and it is > what it claims to be then that's what's important. > > Now if you want to get into the discussion about whether Rubik's lube > is better than plain silicone then that's another matter, and _if_ I > were to blindly take someone's opinion THEN maybe I'd want to know how > many years he's been cubing. But since I've tried both lube types I > don't need to read random web sites for that as I've already formed my > own opinion. > > Just my $0.02. Ok I take those, and apologize. Guess I get a bit emotional when people spread information I consider not accurate and there's commerce involved. Cheers! Stefan
2481. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 12:13:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > if (c.CornParityEven and not c.EdgeParityEven) or > > (not c.CornParityEven and c.EdgeParityEven) then > > Is it not possible to write it like this? > > if (c.CornParityEven != c.EdgeParityEven) then > if (c.CornParityEven <> c.EdgeParityEven)... is possible. Thanks. In C everything this possible (C does not have a boolean data type) but I was not sure if it is possible to compare true and false in Delphi. I forgot to say that with "Edit|Add random cubes..." the cubes are added (100.000 cubes in about 3 seconds ;-) ), but the maneuvers are not computed. To do this you could select these cubes (with mouseclick and shift-mouseclick in the usual windows way) and use Run| Start Search for selected cubes. But I would not recommend to start more than 100 threads at the same time. A better way is to use "Run|Start Autrun for Two Phase Solver". Before doing so you should control the parameters in "Options|Two Phase Algorithm...". I would recommend "Stop Automatic Search at" 20 moves here and a "Autorun trigger Time" of 0.3 s. So you will get about 200 maneuvers per minute and the generator lenght will be <= 20 moves (hopefully). The 100.000 cubes will be finished in less than 9 hours which will give you enough cubes to solve for a few years.... Herbert
2482. Re: wow... just........ wow..
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 13:32:28 -0000

Hi Herbert! First, thanx for adding the ability to ignore errors (impossible cube states) in the facelet editor. I would like to add a request to the add random cubes feature. Add a checkbox to specify whether we want to come up with generator for each of the random cubes. As it is now we must click the run buttons to start generating. This is a bit tedious when making up 12 scrambles for an average session for instance :-) Best wishes! -Per > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > You may trust Stefan and you may trust me. Here is the source code of > the Random Cube implementation in Cube Explorer: > > > procedure TForm1.ButtonRandomClick(Sender: TObject); > var c: CubieCube; > begin > repeat > c:=CubieCube.Create(Random(40320-1),Random(2187- > 1),Random(479001600-1),Random(2048-1)); > if (c.CornParityEven and not c.EdgeParityEven) or > (not c.CornParityEven and c.EdgeParityEven) then begin c.Free; > c:=nil;end; > until assigned(c); > fCube.SetFacelets(c); > FacePaint.Invalidate; > c.Free; > end; > > The first random number <40320=8! gives the corner permutation, the > second <2187=3^7 the corner orientation, the third <479001600=12! the > edge permutation and the last <2048=2^12 the edge orientation. > Because the overall parity has to be even, the extra code is > necessary which ignores cubes with odd overall parity. > > Btw., under Edit|Add Random cubes... you can produce as many random > cubes as you like together with their generators with a few > mouseclicks. > > Herbert > > > > > > > > > > > > > > Hi Stefan, > > > > You're right ! > > If the "Random" button works like that, but I trust you. > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > <f_badie@> wrote: > > > > > > > > To be sure to be perfect : > > > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > > 2 - Convert it into a cube state. > > > > 3 - Find a scramble sequence for this state (with ACube by ex.) > > > > > > In other words, start Cube Explorer and... > > > > > > 1+2) Click "Random" > > > 3) Click "Add and Generate" > > > > > > Cheers! > > > Stefan > > > > > >
2483. Re: [Speed cubing group] Re: wow... just........ wow..
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 16:33:09 +0200

Automation seems to be meant for the Two Phase Solver at this stage. Is there a way to generate thousands of cubes and then have them solved optimally? Is it possible to get an optimal result from the built-in webserver? Maybe I could pass some options to Cube Explorer through querystring-parameters? Arnaud > > I forgot to say that with "Edit|Add random cubes..." the cubes are > added (100.000 cubes in about 3 seconds ;-) ), but the maneuvers are > not computed. To do this you could select these cubes (with > mouseclick and shift-mouseclick in the usual windows way) and use Run| > Start Search for selected cubes. But I would not recommend to start > more than 100 threads at the same time. > A better way is to use "Run|Start Autrun for Two Phase Solver". > Before doing so you should control the parameters in "Options|Two > Phase Algorithm...". I would recommend "Stop Automatic Search at" 20 > moves here and a "Autorun trigger Time" of 0.3 s. So you will get > about 200 maneuvers per minute and the generator lenght will be <= 20 > moves (hopefully). The 100.000 cubes will be finished in less than 9 > hours which will give you enough cubes to solve for a few years.... > > Herbert > ________________________________________________ Message sent using UebiMiau 2.7.9
2484. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 14:47:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote: > > Automation seems to be meant for the Two Phase Solver at this stage. > > Is there a way to generate thousands of cubes and then have them solved > optimally? Yes, with "Run|Start Autorun for Optimal Solver". > Is it possible to get an optimal result from the built-in webserver? Maybe I > could pass some options to Cube Explorer through querystring- parameters? The built-in webserver has to respond within a few seconds. You cannot wait lets say 10 minutes for a web request to be fullfilled. So the optimal solver is not usefull for this purpose. Herbert
2485. Re: wow... just........ wow..
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 14:57:31 -0000

Hi :-) One could in theory run a private webserver only allowing clients with ip 127.0.0.1. And deactivate script timeout entirely. Now feed the solver 1000s of srambles and have them solved optimally, waiting many months .... hehehe ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@> > wrote: > > > > Automation seems to be meant for the Two Phase Solver at this stage. > > > > Is there a way to generate thousands of cubes and then have them > solved > > optimally? > > > Yes, with "Run|Start Autorun for Optimal Solver". > > > > Is it possible to get an optimal result from the built-in > webserver? Maybe I > > could pass some options to Cube Explorer through querystring- > parameters? > > The built-in webserver has to respond within a few seconds. You > cannot wait lets say 10 minutes for a web request to be fullfilled. > So the optimal solver is not usefull for this purpose. > > > Herbert >
2486. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 17:03:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > One could in theory run a private webserver only allowing clients > with ip 127.0.0.1. And deactivate script timeout entirely. Now feed > the solver 1000s of srambles and have them solved optimally, waiting > many months .... hehehe ;-) Cube Explorer itself acts as its own webserver, no? Running on 127.0.0.1 by default? At least a while ago that was how it worked, I think. Cheers! Stefan
2487. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 17:05:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > The built-in webserver has to respond within a few seconds. Hmm... why? Cheers! Stefan
2488. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Apr 2007 20:18:41 +0200

Cube Explorer contains its own webserver indeed, but it is not the ip-adres that determines where it is running, but the port number (configurable!). 127.0.0.1 simply means "local". ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 10, 2007 7:03 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > One could in theory run a private webserver only allowing clients > with ip 127.0.0.1. And deactivate script timeout entirely. Now feed > the solver 1000s of srambles and have them solved optimally, waiting > many months .... hehehe ;-) Cube Explorer itself acts as its own webserver, no? Running on 127.0.0.1 by default? At least a while ago that was how it worked, I think. Cheers! Stefan
2489. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 19:02:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > The built-in webserver has to respond within a few seconds. > > Hmm... why? > > Cheers! > Stefan > I implemented the webinterface for people who want to build a rubik's cube robot and it is not very impressive if the robot sits there doing nothing for maybe half an hour. I am sure you already know the Rubot http://www.youtube.com/watch?v=jkft2qaKv_o One more hint when solving 100.000 random cubes: Enable "Options|Free threads immediatly", else CE will not free the threads for the cubes. Windows does not like CE to have 40.000 handles open so CE would crash before completing the job Herbert.
2490. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 19:30:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Btw., under Edit|Add Random cubes... you can produce as many random > cubes as you like together with their generators with a few > mouseclicks. > > Herbert I tried that now and oh my this is so beautiful when I see it solve cube after cube like bam bam bam bam... three cubes a second. I cleared the main window and added more cubes again several times, just to watch this. Cheers! Stefan
2491. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Apr 2007 20:15:35 +0200

>>> Is there a way to generate thousands of cubes and then have them solved >>> optimally? >Yes, with "Run|Start Autorun for Optimal Solver". That way you generate 1 cube, then let it be solved, generate another one, then let that one be solved, etc. I am looking for a way to input scrambles from my own generator (via batch-file, or internal-webserver), have Cube Explorer solve them optimaly, and then analyze the results (in Cube Explorer or in my generator program). >>> Is it possible to get an optimal result from the built-in webserver? >>> Maybe I could pass some options to Cube Explorer through >>> querystring-parameters? >The built-in webserver has to respond within a few seconds. You cannot wait >lets say 10 minutes for a web request to be fullfilled. So the optimal >solver is not usefull for this purpose. We have had a discussion about this in the past. I wanted the webserver to respond as soon as possible, but you changed it to run for at least 1 second. (I was focussing on Two-Phase-Analysis then). Now you are saying that the webserver has to respond within a few seconds, but that is not a requirement for my use. I think it would be great if there was a webserver that you could feed scrambles and that would return optimal solves. I would even be willing to host such a server for free as I have done for the Two-Phase-Analysis before. I hope you change your mind about this. I think people want to use the "solving power" of Cube Explorer in ways that you haven't thought of.
2492. Cracked Axle
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 20:49:49 -0000

Well I was timing myself today and my cube popped, but when i was jsut about to put the piece back i noticed a line through my axle and so i looked closer at it and i noticed it was cracked! (ARGGH!!!) Though it's still fine and works and turns well, I just wanted other people's opinion, should i buy a new cube, or keep using this one until it breaks? OR if i were to buy a new cube, should i switch the cubies from this cube to the new one, or just wear down the new cube? This was my second cube, and my only cube right now and i had it for the longest so it's made me quite dissapointed that the axle is cracked, but is it really a big deal? Russ
2493. [Speed cubing group] Re: wow... just........ wow..
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 01:57:11 -0000

If any position can be solved in 22 or less moves, then 25 moves is enough to reach any position. Of course their likelihood is a different question --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm sure we are beating this topic to death, but just wanted to > coment on this post below. > > "as fast as you can from any (possible) RANDOM position" > Yes! *Position*, which is not the same as scramble. > > One such constraint that has been proposed is to pick from random > positions instead and have a program churn out a reasonably short > sequence to getting there. > > I've run into plenty of things like 4 turn crosses, and I don't think > it's bad to have those appear in the probablity they should be > appearing. And there was that 7 turn 2x2 I got in Nationals06 that I > didn't capitalize on... > > According to analysis by DanH and/or LarsV, there is a 5.xxxx% chance > of a 4 turn cross for example. It is unclear to me that using 25 turn > scrmables we currently use actually achives this emperical value very > precisely. Or any of the other theoretical probablities that I would > consider to be desirable as to produce *truely* random positions. > > I believe Ryan is right, 25 turn scrambles do produce a skewed > distribution. Some perfectly good and random positions simply cannot > be reached at all with such scrambles. For us to be using this or > continue using this, we just have to accept that. > > How skewed is anybody's guess, but I suspect it's a little more than > people here imagine. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > I could be wrong but isn't speedcubing: solving the rubik's cube as > > fast as you can from any (possible) RANDOM position? If the > scrambles > > would have to keep certain constraints it is not exactly any random > > position anymore is it, more like any random position as long as it > is > > not too easy. Of course, on the other hand, scrambles which are > > solvable in 3 moves like in Czech 2006 are ridiculous too. Somebody > > said something about a 4 move cross? If they occur in 5% of the time > > we still would get some easy crosses when you would do an avg of > 100. > > An easy start doesn't always mean an easy solve, the rest could be > > horror too. Not that I plead that scrambles where the F2L is already > > solved could be used in competitions, i'm not realy sure what would > be > > best... > > >
2494. Re: Cracked Axle
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 04:22:30 -0000

Hi Russ, I'd say it depends on the crack. I've had cracks before and sometimes they are very serious and sometimes they aren't at all. One of my best ever speedcubes, that I've since retired but for another reason, was cracked and I didn't notice it for a long time. There was cube dust in the crack and it obviously had built up for some time but the cube still turned great. I've also had cracked cubes where the whole center piece on my cube fell off during a pop because a big piece of plastic around the crack just broke off. I'd say it depends on the crack. The only cubes I've ever had disintegrate on me were studio cubes that were cracked. My good cube that was cracked was a rubiks.com one and it lasted for a while. This isn't to say all situations are like mine, but that is what happened to me in case that helps. I would strongly recommend not to ever drop your cube though ;-) Chris --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > Well I was timing myself today and my cube popped, but when i was jsut > about to put the piece back i noticed a line through my axle and so i > looked closer at it and i noticed it was cracked! (ARGGH!!!) Though > it's still fine and works and turns well, I just wanted other people's > opinion, should i buy a new cube, or keep using this one until it > breaks? OR if i were to buy a new cube, should i switch the cubies > from this cube to the new one, or just wear down the new cube? > This was my second cube, and my only cube right now and i had it for > the longest so it's made me quite dissapointed that the axle is > cracked, but is it really a big deal? > > Russ >
2495. Re: [Speed cubing group] Cracked Axle
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Apr 2007 23:36:56 -0700

I'm not sure what exactly the level of the damage is, but in general I think all speed cubers just need to get used to the idea that cubes wear out If your current cube is good, use it and don't worry about it. It *will* wear out, whether from that crack or from something else. I like to have one or two cubes "in waiting" that I groom to replace my current speed cube. Once the new one is faster than the older one, the transition is pretty natural. If you think it's too expensive to replace cubes like that, you're not doing the math right. Very few hobbies are nearly as cheap as this. On Apr 10, 2007, at 13:49, mt_highest wrote: > Well I was timing myself today and my cube popped, but when i was jsut > about to put the piece back i noticed a line through my axle and so i > looked closer at it and i noticed it was cracked! (ARGGH!!!) Though > it's still fine and works and turns well, I just wanted other people's > opinion, should i buy a new cube, or keep using this one until it > breaks? OR if i were to buy a new cube, should i switch the cubies > from this cube to the new one, or just wear down the new cube? > This was my second cube, and my only cube right now and i had it for > the longest so it's made me quite dissapointed that the axle is > cracked, but is it really a big deal?
2496. Re: Struggling 5x5x5
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 11:27:15 -0000

I made the videos for the centers 3 weeks ago, but I have just edited them and put them on youtube. All of my videos: http://www.youtube.com/profile?user=Arnaudvg 5x5x5 centers (beginner): http://www.youtube.com/watch?v=5hwctYRPSKk 5x5x5 centers (intermediate): http://www.youtube.com/watch?v=6ZPEZLZjv3I I hope this will help you and others enjoy the 5x5x5 Arnaud
2497. Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 13:05:19 -0000

Makes me wonder if and when we as a community will be shifting over to that scrambling scheme. Computers are just so fast these days. For offical WCA competitions I mean, at home timers like NetCube can still get away fine with "the 25-rule". -Doug --- In speedsolvingrubikscube@...m, "Stefan Pochmann" <pochmann@...> wrote: > > Here's an excerpt from its manual: > > "The Random button is useful if you want to convince yourself of the > performance of the algorithm. One of the 43,252,003,274,489,856,000 > possible cubes is picked out at random with equal probability." > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > <f_badie@> wrote: > > > > Hi Stefan, > > > > You're right ! > > If the "Random" button works like that, but I trust you. > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > <f_badie@> wrote: > > > > > > > > To be sure to be perfect : > > > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > > 2 - Convert it into a cube state. > > > > 3 - Find a scramble sequence for this state (with ACube by ex.) > > > > > > In other words, start Cube Explorer and... > > > > > > 1+2) Click "Random" > > > 3) Click "Add and Generate" > > > > > > Cheers! > > > Stefan > > > > > >
2498. [Speed cubing group] Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 13:10:17 -0000

> Seems like there is no significant bias in any of these methods, WHAT!? You can't just compare the median or mean value. There are statistical tests involved to determine the "confidence values" and stuff. The entire distribution should be looked at as a whole. This isn't terribly complicated to do for a person with good technical background (maybe to do right though). I forgot the specifics involved, and the idea of cracking open a textbook these days isn't very appealing since I'm preping for the NJ tourn., so maybe someone here can run the tests. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Thanks Jaap! > > Seems like there is no significant bias in any of these methods, not even > the MES+8 method. After all, 5.94 flipped edges just equals 6 in reality :) > ----- Original Message ----- > From: _jaap > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 09, 2007 11:58 AM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > Ron, > > With perfect random scrambles, the results should in theory have the > following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% > 12: 1 0.05% > Total: 2048 > > I don't think there is any significant bias in your numbers, but I've > never been any good in statistic analysis. > Jaap > > --- "Ron van Bruchem" <ron@> wrote: > > Here are the results of 20,000 random scrambles sequences of 25 > > moves (1 in 3 moves in a half turn). > > 0: 28 0,14% > > 2: 701 3,51% > > 4: 5095 25,48% > > 6: 8950 44,75% > > 8: 4590 22,95% > > 10: 627 3,14% > > 12: 9 0,05% > > Average: 5.929 > > > Here are the results of 2,000 random scrambles sequences with 25 > > moves, where 1 in 6 moves is a half turn. > > 0: 1 0,05% > > 2: 57 2,85% > > 4: 459 22,95% > > 6: 898 44,90% > > 8: 514 25,70% > > 10: 68 3,40% > > 12: 3 0,15% > > Average 6.083 > > > Here are the results of 2,000 random scrambles sequences with 25 > > moves, where 1 in 4 moves is a half turn. > > 0: 1 0,05% > > 2: 61 3,05% > > 4: 489 24,45% > > 6: 904 45,20% > > 8: 486 24,30% > > 10: 59 2,95% > > 12: 0 0,00% > > Average: 5.99 > > > > Have fun, > > > > Ron >
2499. Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 13:15:20 -0000

Would it really make much of a difference? In picking out each turn in the sequence of 25, there is no bias for one axis/face over any other. I am not convinved it matters as long as one is being consistant. I'm sure there is a definition that is more suitable to the cube's symmetry. However, I assume he's using one of the definition used by most BLD cubers, and thus the numbers would be more insightful to judge quality of scrambles for BLD rounds. (If the definition does make a difference.) -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > "Edges not oriented : > > > 0 : 29 > > > 12 : 13" > > > > > > If you have 12 non oriented edges, it is the same as 0 non- > oriented > > edges + > > > y rotation. > > > > I don't think it's that simple. Sometimes rotating the cube makes a > > difference, but not always. Think about the superflip position, no > > matter which way the cube is oriented all edges are incorrectly > oriented. > > Excellent example, somewhat also underlining what I mentioned before, > that there are several definitions of orientations. And that before > talking about results at all, people should tell which definition > they're using. Then something like the above wouldn't have happened. > > Cheers! > Stefan >
2500. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 13:31:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Would it really make much of a difference? In picking out each turn > in the sequence of 25, there is no bias for one axis/face over any > other. The axis/face argument sounds a bit like you're thinking about orientation definitions you get by rotating and mirroring the cube. I meant the whole set of 4,478,976 different straightforward orientation definitions for the 3x3, and they don't just differ by rotating/mirroring the cube. But like I said before, since the analysis should show a good distribution for *all* definitions, it should also do so for just one. If your favorite definition already proves to be a counterexample, you can conclude the scrambling method is bad. If it doesn't, you can't really conclude much. Only that your definition didn't prove the method bad. Another one might, though. Cheers! Stefan
2501. Re: wow... just........ wow..
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 14:00:56 -0000

Quoting from h_kociemba's message... > (C does not have a boolean data type) C++ added a boolean type (bool) several years ago along with constants true and false. And, as I found out from Wikipedia, more recently a newer C standard was defined (although existing C compilers may or may not support that standard) that also supports a boolean type (_Bool) along with a standard header (stdbool.h) file that defines a macros so you can use the C++ name (bool) along with true and false. > if (c.CornParityEven <> c.EdgeParityEven)... is possible. You could also pick a number in the range 0..(239500800-1) for the edge permutation, and then convert it to a number in the range 0..(479001600-1) in such a way that the edge permutation and corner permutation is the same. When I did my God's algorithm calculation for the permutations of the cubies (ignoring orientation), I used 0..(239500800-1) to represent the edge permutations. I converted this number into the range 0..(479001600-1) by doubling the number, and then adding 1 if necessary to make the edge parity match the corner parity. My method for converting the edge permutation into a number in the range 0..(479001600-1) was such that the least-significant bit of the number indicated which of the last two edge positions had the higher-numbered cubie. Since swapping the edge cubies in the last two edge positions (or any two cubies for that matter) changes the parity, it is guaranteed that one of these positions is even and the other odd. I used a 239500800-bit lookup table to determine which was the even one and which was the odd one. You might not want to "waste" 30 million bytes in Cube Explorer for such a lookup table, but for my God's algorithm calculation, it was important to speed up the code as much as possible. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@> wrote: > > > > > > if (c.CornParityEven and not c.EdgeParityEven) or > > > (not c.CornParityEven and c.EdgeParityEven) then > > > > Is it not possible to write it like this? > > > > if (c.CornParityEven != c.EdgeParityEven) then > > > > if (c.CornParityEven <> c.EdgeParityEven)... is possible. Thanks. In > C everything this possible (C does not have a boolean data type) but > I was not sure if it is possible to compare true and false in Delphi. > > I forgot to say that with "Edit|Add random cubes..." the cubes are > added (100.000 cubes in about 3 seconds ;-) ), but the maneuvers are > not computed. To do this you could select these cubes (with > mouseclick and shift-mouseclick in the usual windows way) and use Run| > Start Search for selected cubes. But I would not recommend to start > more than 100 threads at the same time. > A better way is to use "Run|Start Autrun for Two Phase Solver". > Before doing so you should control the parameters in "Options|Two > Phase Algorithm...". I would recommend "Stop Automatic Search at" 20 > moves here and a "Autorun trigger Time" of 0.3 s. So you will get > about 200 maneuvers per minute and the generator lenght will be <= 20 > moves (hopefully). The 100.000 cubes will be finished in less than 9 > hours which will give you enough cubes to solve for a few years.... > > > Herbert >
2502. Re: confused and need help!
From: "aili.asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 14:10:18 -0000

I started speedcubing about a month ago and my best time is about 1.02 minutes, so I may not be the best one to answer you but I recoment that you should just practice, practice and practice even more so that you understand the cube completely. At the same time your time gets better and you can get those extra moves away.
2503. Timer wanted!
From: "aili.asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 14:29:20 -0000

I have been speedcubing for about a month and I have been timing with a normal watch and it's bit difficult. So I thought that it would be time for me to by better timer. But I don't know what kind of. So could anyone tell me what kind of timer would be best and where do I find it?
2504. FAQ page (on steroids)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 00:38:37 +1000

I've recently been hacking away at the source code to the MediaWiki software to turn it into an "Oracle". That is, a system that will try to answer any question about Rubik's Cube (if you teach it). Well, I kind of got carried away. here is the result: http://oosan.ryanheise.com/ The idea is that newbies can "Ask the Oracle a question" before they ask it here. The Oracle will also try to understand the same question worded in different ways. Of course, it needs people to write answers to questions, and, being a wiki, everyone is free to do that. I think it could be useful not just for newbie questions but maybe also for expert questions, since even those tend to get lost in the archives and get asked again periodically. I say I got carried away because I also wrote a number of extensions to allow it to be used as a community portal: e.g. polls and live feeds of all of our Yahoo! groups. Most things are editable by anyone. If you would like to create your own poll, add links, write answers to questions, this can be done by anyone through the wiki interface. Anything else I should add? I plan to write a few wiki extensions that will enable easier writing of Rubik's Cube related material, so that, for example, illustrations of cubes can be easily created on the fly. Also, I don't know yet whether my current server can handle such a big piece of software on top of all of the other things I'm already running. We'll see ;-) -- Ryan Heise http://www.ryanheise.com/cube/
2505. Re: wow... just........ wow..
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 14:50:19 -0000

Hi, I thought I would call attention to another aspect of scrambling and randomness of scrambles that seems to be overlooked in this overall discussion. Pseudorandom number generators generally have a fixed number of states. If you are using a pseudorandom number generator in a straightforward fashion, the number of different cube states that can be generated will be less than or equal to the number of states in the pseudorandom number generator. The typical pseudo-random number generators available in computer languages generators have rather poor randomness characteristics. The compiler I use seems to have rand() function that repeats every 2**31 (or 2147483648) invocations. This means that at most 2147483648 different scrambles would be generated no matter how many scrambles you tried to generate. Thus, only about 1 in every 20 billion (20E+09) 3x3x3 cube positions (at best) will be generated using all possible 2147483648 initial states of this pseudorandom number generator. If you generate a few thousand scrambles, you might get what looks to be a true random sampling of cube positions. But if you generate several billion scrambles, you will get many duplicates while never getting many other cube positions. If you really want the scramble algorithm to produce any of the possible puzzle positions with (nearly) equal probability, you basically need to use a pseudorandom number generator with several times more states than the number of puzzle positions. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Makes me wonder if and when we as a community will be shifting over > to that scrambling scheme. Computers are just so fast these days. > > For offical WCA competitions I mean, at home timers like NetCube can > still get away fine with "the 25-rule". > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Here's an excerpt from its manual: > > > > "The Random button is useful if you want to convince yourself of > the > > performance of the algorithm. One of the > 43,252,003,274,489,856,000 > > possible cubes is picked out at random with equal probability." > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > <f_badie@> wrote: > > > > > > Hi Stefan, > > > > > > You're right ! > > > If the "Random" button works like that, but I trust you. > > > > > > Have fun, > > > Frédérick. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > > <f_badie@> wrote: > > > > > > > > > > To be sure to be perfect : > > > > > > > > > > 1 - Choose a random number between 0 and 43252003274489855999 > > > > > 2 - Convert it into a cube state. > > > > > 3 - Find a scramble sequence for this state (with ACube by > ex.) > > > > > > > > In other words, start Cube Explorer and... > > > > > > > > 1+2) Click "Random" > > > > 3) Click "Add and Generate" > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
2506. Re : [Speed cubing group] Timer wanted!
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 15:02:08 +0000 (GMT)

U can also use the very good timer at www.strangepuzzle.com Tobias ----- Message d'origine ---- De : aili.asikainen <aili.asikainen@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 11 Avril 2007, 16h33mn 05s Objet : [Speed cubing group] Timer wanted! I have been speedcubing for about a month and I have been timing with a normal watch and it's bit difficult. So I thought that it would be time for me to by better timer. But I don't know what kind of. So could anyone tell me what kind of timer would be best and where do I find it? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
2507. Re: FAQ page (on steroids)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 15:10:59 -0000

Wow this is awesome! I've actually been meaning to write a FAQ on my page to answer any questions people have, but I think something like this is far better! I'll sure be contributing entries! Chris --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I've recently been hacking away at the source code to the MediaWiki > software to turn it into an "Oracle". That is, a system that will try to > answer any question about Rubik's Cube (if you teach it). > > Well, I kind of got carried away. here is the result: > > http://oosan.ryanheise.com/ > > The idea is that newbies can "Ask the Oracle a question" before they ask > it here. The Oracle will also try to understand the same question worded > in different ways. > > Of course, it needs people to write answers to questions, and, being a > wiki, everyone is free to do that. I think it could be useful not just > for newbie questions but maybe also for expert questions, since even > those tend to get lost in the archives and get asked again periodically. > > I say I got carried away because I also wrote a number of extensions to > allow it to be used as a community portal: e.g. polls and live feeds of > all of our Yahoo! groups. > > Most things are editable by anyone. If you would like to create your own > poll, add links, write answers to questions, this can be done by anyone > through the wiki interface. > > Anything else I should add? I plan to write a few wiki extensions that > will enable easier writing of Rubik's Cube related material, so that, > for example, illustrations of cubes can be easily created on the fly. > > Also, I don't know yet whether my current server can handle such a big > piece of software on top of all of the other things I'm already running. > We'll see ;-) > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2508. Re: [Speed cubing group] Re: wow... just........ wow..
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 09:07:04 -0700

This applies if you try to just generate a single number and derive a cube state from it. So don't do that! It has no impact of methods like generating 25 random moves as a scramble, or generating a random position and orientation for each piece. Since if you generate 25 random moves, you generate 25 random numbers, rather than one. On Apr 11, 2007, at 7:50, Bruce Norskog wrote: > Hi, > > I thought I would call attention to another aspect of scrambling and > randomness of scrambles that seems to be overlooked in this overall > discussion. Pseudorandom number generators generally have a fixed > number of states. If you are using a pseudorandom number generator in > a straightforward fashion, the number of different cube states that > can be generated will be less than or equal to the number of states in > the pseudorandom number generator. > > The typical pseudo-random number generators available in computer > languages generators have rather poor randomness characteristics. The > compiler I use seems to have rand() function that repeats every 2**31 > (or 2147483648) invocations. This means that at most 2147483648 > different scrambles would be generated no matter how many scrambles > you tried to generate. Thus, only about 1 in every 20 billion (20E+09) > 3x3x3 cube positions (at best) will be generated using all possible > 2147483648 initial states of this pseudorandom number generator. If > you generate a few thousand scrambles, you might get what looks to be > a true random sampling of cube positions. But if you generate several > billion scrambles, you will get many duplicates while never getting > many other cube positions. > > If you really want the scramble algorithm to produce any of the > possible puzzle positions with (nearly) equal probability, you > basically need to use a pseudorandom number generator with several > times more states than the number of puzzle positions. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@...> wrote: >> >> Makes me wonder if and when we as a community will be shifting over >> to that scrambling scheme. Computers are just so fast these days. >> >> For offical WCA competitions I mean, at home timers like NetCube can >> still get away fine with "the 25-rule". >> >> >> -Doug >> >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >> <pochmann@> wrote: >>> >>> Here's an excerpt from its manual: >>> >>> "The Random button is useful if you want to convince yourself of >> the >>> performance of the algorithm. One of the >> 43,252,003,274,489,856,000 >>> possible cubes is picked out at random with equal probability." >>> >>> Cheers! >>> Stefan >>> >>> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >>> <f_badie@> wrote: >>>> >>>> Hi Stefan, >>>> >>>> You're right ! >>>> If the "Random" button works like that, but I trust you. >>>> >>>> Have fun, >>>> Frédérick. >>>> >>>> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>>> <pochmann@> wrote: >>>>> >>>>> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >>>>> <f_badie@> wrote: >>>>>> >>>>>> To be sure to be perfect : >>>>>> >>>>>> 1 - Choose a random number between 0 and 43252003274489855999 >>>>>> 2 - Convert it into a cube state. >>>>>> 3 - Find a scramble sequence for this state (with ACube by >> ex.) >>>>> >>>>> In other words, start Cube Explorer and... >>>>> >>>>> 1+2) Click "Random" >>>>> 3) Click "Add and Generate" >>>>> >>>>> Cheers! >>>>> Stefan >>>>> >>>> >>> >> > > > > > > Yahoo! Groups Links > > >
2509. Re: FAQ page (on steroids)
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 16:14:39 -0000

Hi, I just thought I would mention that I already have an FAQ section on my website - www.cubestation.co.uk - which people can submit questions to and answer any that they can. But nice work :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Wow this is awesome! > > I've actually been meaning to write a FAQ on my page to answer any > questions people have, but I think something like this is far better! > I'll sure be contributing entries! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > I've recently been hacking away at the source code to the MediaWiki > > software to turn it into an "Oracle". That is, a system that will try to > > answer any question about Rubik's Cube (if you teach it). > > > > Well, I kind of got carried away. here is the result: > > > > http://oosan.ryanheise.com/ > > > > The idea is that newbies can "Ask the Oracle a question" before they ask > > it here. The Oracle will also try to understand the same question worded > > in different ways. > > > > Of course, it needs people to write answers to questions, and, being a > > wiki, everyone is free to do that. I think it could be useful not just > > for newbie questions but maybe also for expert questions, since even > > those tend to get lost in the archives and get asked again periodically. > > > > I say I got carried away because I also wrote a number of extensions to > > allow it to be used as a community portal: e.g. polls and live feeds of > > all of our Yahoo! groups. > > > > Most things are editable by anyone. If you would like to create your own > > poll, add links, write answers to questions, this can be done by anyone > > through the wiki interface. > > > > Anything else I should add? I plan to write a few wiki extensions that > > will enable easier writing of Rubik's Cube related material, so that, > > for example, illustrations of cubes can be easily created on the fly. > > > > Also, I don't know yet whether my current server can handle such a big > > piece of software on top of all of the other things I'm already running. > > We'll see ;-) > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
2510. Re: cube lube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 16:14:10 -0000

> If the prices are reasonable, I actually get the product that I pay for, and it is what it claims to be then that's what's important. > That was my only concern. Are people getting the same thing as what is in the syringes? Has anyone here ordered form them yet? If so I'd be interested in trying it out, it is a good price I think. (Though I still suspect the guy is making a good profit.) At first glance, the site looked a little shady to me... I didn't even notice any mention of the seller being a cuber, and I don't really care. So I don't sympathize with Stefan's p.o.v. -Doug
2511. Re: Cubers in Michigan
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 16:21:46 -0000

I used to live in AA. There is this kid Ben K. that I meant who lived/lives in Kalmazoo, but he's in AA for school - freshmen I think. Basing purely on number of competitions a cuber attends, he's not terribly serious of a cuber I guess. I however am (mediocrely so, now that standards are so high) serious about cubing. Chi? Oh Chicago! gosh, never heard it called that. Um, I'm going to be in Detroit for a couple weeks I guess. I will be taking a week in NY/NJ for the Rutgers though. It is dissapointing that I'm the only cuber in the Detroit metro area. There used to be an Andy B. though, but he dropped off the map a couple years ago and I never meant him other then at Toronto and possibly one more tourn. I don't know anythign abut you though. What are your times and how long have you been cubing? What events do you do? Which tournaments have you been to and/or are planning on attending? -Doug --- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott <magic267@...> wrote: > > I am living in Kalmazoo and would travel to AA, Chi or > Detroit to meet up with other cubers. It would be > nice chat with other cubers in the area. Who is Ben? > > Cheers! > ~ Chris > > > > _____________________________________________________________________ _______________ > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > http://smallbusiness.yahoo.com/domains/?p=BESTDEAL >
2512. Re: [Speed cubing group] Got my stickers!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 16:28:51 -0000

And also, if you don't have a logo design ready, it would take a lot longer, cuz he'd have to help you develop one. Even if you do provide him with one, it might not be feasible or he might be able to improve it for you. Designs that look good on paper don't necessarily make good sticker logos, a lot of things have to be considered. Also he's not going to like bitmap-ish crap, it should be vector-based jpeg or something. I think it was about 5-6 week for me, but I thought it was well worth it. If he's backed up with regular orders, then don't pester him too much. That's the best advice I can add to what Clancy said. You can always work on your design more on your own if you are artsey like that. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well custom logos have a different timeframe then normal stickers, there has to be at least 5 people or so that want them before he can produce them otherwise he looses money on them. the cubesmith email was down for while because it was full of people asking where their stickers were. the email should be functioning normally now, there isn't an alternate email address, i just called him, but if you try again you should receive a response sometime this week. > > yahoogroups@... wrote: > On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > > > yeah i was just logging on to tell everyone i talked to him today > > and all backorders have been filled and sent out. he will update > > the website asap to let everyone know that, he's also changed the > > operations side so orders are filled everyday not once or twice as > > before, so it should result in improved shipping times and smaller > > waits. check the website soon for more updates > > I ordered custom stickers two weeks ago (March 28th) but I haven't > heard back from him about the custom logo yet, and he didn't answer > my email either. Do you have an alternative email to contact him? > > Thanks, > Quôc > > > > > > > --------------------------------- > Don't be flakey. Get Yahoo! Mail for Mobile and > always stay connected to friends. > > [Non-text portions of this message have been removed] >
2513. Re: [Speed cubing group] Rubik's software
From: Mark Longridge <cubeman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 13:13:27 -0400

Hi folks, I recently dug out my copy of Rubik's Games and started playing with it again. It got me thinking about what new Rubik's programs you folks were using. I haven't been keeping track of new programs as much as I used to and it would be interesting to hear what programs you guys have been using for timing yourselves on higher order cubes. Here is one you may not be aware of by Ken Silverman (of Duke Nuke 'Em fame) and Ben Jos Walbeehm which only appeared recently: http://advsys.net/ken/download.htm?#rubix I have tried it using cedega so I can report it works well enough to be usable under Linux although it is a Windows program. Evidently you can go all the way up to 64x64x64 :) If you have written a Rubik's program I would be interested in hearing about it. I have an on-going historical interest in cube programs which I have listed at: http://cubeman.org/cubesoft.html (I realize it is out of date). There was another older program called "Rubik's Algebra" which was mentioned on the old cube-lovers list many moons ago which I never managed to track down. Mark
2514. Re: wow... just........ wow..
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 18:22:21 -0000

I don't think that is too tedious. I think it's fine the way it is. Takes me like 2 seconds. Use the select all or shift-selection like he recommended. > I would like to add a request to the add random cubes feature. Add a > checkbox to specify whether we want to come up with generator for > each of the random cubes. As it is now we must click the run buttons > to start generating. This is a bit tedious when making up 12 > scrambles for an average session for instance :-) > > Best wishes! > > -Per
2515. Re: Timer wanted!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 21:14:47 -0000

You should have listed you times. But in general, if you are truly serious about cubing and can imagine yourself cubing a year from now still, then I would recommend getting a speedstack timer. Go to the speedstacks website for it, and be sure to get one with a port that connects to a large audience display, also I recommend getting it without the mat and it would then be only $20 plus shipping the last time I checked. (I bought one when it was $50 : ( .) It's like generation 2.5 now it seems... Another thing to do is get JNetCube by Hunt on the strangepuzzle site. That keeps track of avarages for you, and it generates scrmables of the offical format. For quick single attempts, I still like to use Ron's v2 timer since it has huge bright numbers. That is a web-based java-applet that can be saved and run locally. There are many other options out there for a computer-based timer as well of course. You have to search around, especially cuber's links pages. The reason to get the stackmat timer is that they are incredibly portable - very good for long plane trips for instance. I'm still pretty okay with using a wrist-watch though, but technically those times are no good according to most rules for unoffical times now. It should time to the hundredths of course. Well, hope that helps! -Doug --- In speedsolvingrubikscube@yahoogroups.com, "aili.asikainen" <aili.asikainen@...> wrote: > > I have been speedcubing for about a month and I have been timing with a > normal watch and it's bit difficult. So I thought that it would be time > for me to by better timer. But I don't know what kind of. So could > anyone tell me what kind of timer would be best and where do I find it? >
2516. Re: FAQ page (on steroids)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 21:16:55 -0000

You scare me sometimes. You and Bruce too, with your crazy good programming ablities... --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I've recently been hacking away at the source code to the MediaWiki > software to turn it into an "Oracle". That is, a system that will try to > answer any question about Rubik's Cube (if you teach it). > > Well, I kind of got carried away. here is the result: > > http://oosan.ryanheise.com/ >
2517. Re: List of Cube Programs
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 21:31:12 -0000

What types of programs are you looking for? Solvers? Timers? Those that do both? Programs for simulating cubes of various orders? All of the above? Just to add the the list, here's something really obscure... A few grad students at UMich in the Winter of 06 did a program for EECS 570 class that allowed distributed computing and/or parallel computing (imagine a big room of computers on a LAN some of which being multi-core...) to determine a list of optimal solutions to cube states. It might have been for both 3x3 and 4x4, I know very few of the details but was consulted once or twice. I should have the guy post the program somewhere. >From the grade they got, I'm sure the performance must have been something at least 50% return rate - at least N times faster than a program like ACube on 1 computer given a network size of 2*N of computers of the same performaance. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge <cubeman@...> wrote: > > Hi folks, > > I recently dug out my copy of Rubik's Games and started > playing with it again. It got me thinking about > what new Rubik's programs you folks were using. > > I haven't been keeping track of new programs as much > as I used to and it would be interesting to hear > what programs you guys have been using for timing > yourselves on higher order cubes. > > Here is one you may not be aware of by Ken Silverman > (of Duke Nuke 'Em fame) and Ben Jos Walbeehm which > only appeared recently: > > http://advsys.net/ken/download.htm?#rubix > > I have tried it using cedega so I can report it > works well enough to be usable under Linux > although it is a Windows program. Evidently you > can go all the way up to 64x64x64 :) > > If you have written a Rubik's program I would > be interested in hearing about it. I have an > on-going historical interest in cube programs > which I have listed at: http://cubeman.org/cubesoft.html > (I realize it is out of date). > > There was another older program called "Rubik's Algebra" > which was mentioned on the old cube-lovers list > many moons ago which I never managed to track down. > > Mark >
2518. [Speed cubing group] Re: wow... just........ wow..
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 23:06:38 -0000

Hi, With regard to: > It has no impact of methods like generating 25 random moves as a > scramble, or generating a random position and orientation for each > piece. False! A pseudorandom number generator is not a true random number generator. If you call it enough times the sequence of returned values start repeating. It's like when you divide 1 by 7 and look at the decimal digits of the result. At first the digits may look like a random sequence, but very soon the digits start repeating. In the same way, pseudorandom number generators eventually repeat their sequence. Let's say you have a scramble-generating function that calls the pseudorandom number generator function 25 times, once for each move in a 25-move scramble sequence. If you call this function many, many times, eventually you will be calling it when it is at the same point in the cycle of numbers as the first time the scramble-generating function was called. You will get the same sequence of 25 "random" numbers, and as a result, the same scramble sequence. The rand() function I use appears to have a cycle of 2147483648, and since 25 and 2147483648 are relatively prime, you would expect that it would take 2147483648 calls to the scramble-generating function before it starts repeating the sequence of scrambles. As for choosing a single number for a random sequence, the rand() function that my compiler has returns a 15-bit value. The number of positions in the Rubik's cube is a 66-bit number, so that rand() function would have to be called at least 5 times to generate enough bits for an arbitrary cube position. If your scramble function only calls the pseudorandom number generator function once, you would only get 32768 different values, limiting you to 32768 cube positions, and that is much worse than ~2 billion positions, of course. But both 32768 and 2147483648 are much smaller than the number of positions in Rubik's cube. You could try playing games like reseeding the pseudorandom number generator from time to time, but I would say it would be better to use a better pseudorandom number generator with known characteristics, rather than trying to play such games. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > This applies if you try to just generate a single number and derive > a cube state from it. So don't do that! > > It has no impact of methods like generating 25 random moves as a > scramble, or generating a random position and orientation for each > piece. Since if you generate 25 random moves, you generate 25 random > numbers, rather than one. > > On Apr 11, 2007, at 7:50, Bruce Norskog wrote: > > > Hi, > > > > I thought I would call attention to another aspect of scrambling and > > randomness of scrambles that seems to be overlooked in this overall > > discussion. Pseudorandom number generators generally have a fixed > > number of states. If you are using a pseudorandom number generator in > > a straightforward fashion, the number of different cube states that > > can be generated will be less than or equal to the number of states in > > the pseudorandom number generator. > > > > The typical pseudo-random number generators available in computer > > languages generators have rather poor randomness characteristics. The > > compiler I use seems to have rand() function that repeats every 2**31 > > (or 2147483648) invocations. This means that at most 2147483648 > > different scrambles would be generated no matter how many scrambles > > you tried to generate. Thus, only about 1 in every 20 billion (20E+09) > > 3x3x3 cube positions (at best) will be generated using all possible > > 2147483648 initial states of this pseudorandom number generator. If > > you generate a few thousand scrambles, you might get what looks to be > > a true random sampling of cube positions. But if you generate several > > billion scrambles, you will get many duplicates while never getting > > many other cube positions. > > > > If you really want the scramble algorithm to produce any of the > > possible puzzle positions with (nearly) equal probability, you > > basically need to use a pseudorandom number generator with several > > times more states than the number of puzzle positions. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > >> > >> Makes me wonder if and when we as a community will be shifting over > >> to that scrambling scheme. Computers are just so fast these days. > >> > >> For offical WCA competitions I mean, at home timers like NetCube can > >> still get away fine with "the 25-rule". > >> > >> > >> -Doug > >> > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >> <pochmann@> wrote: > >>> > >>> Here's an excerpt from its manual: > >>> > >>> "The Random button is useful if you want to convince yourself of > >> the > >>> performance of the algorithm. One of the > >> 43,252,003,274,489,856,000 > >>> possible cubes is picked out at random with equal probability." > >>> > >>> Cheers! > >>> Stefan > >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >>> <f_badie@> wrote: > >>>> > >>>> Hi Stefan, > >>>> > >>>> You're right ! > >>>> If the "Random" button works like that, but I trust you. > >>>> > >>>> Have fun, > >>>> Frédérick. > >>>> > >>>> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >>>> <pochmann@> wrote: > >>>>> > >>>>> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >>>>> <f_badie@> wrote: > >>>>>> > >>>>>> To be sure to be perfect : > >>>>>> > >>>>>> 1 - Choose a random number between 0 and 43252003274489855999 > >>>>>> 2 - Convert it into a cube state. > >>>>>> 3 - Find a scramble sequence for this state (with ACube by > >> ex.) > >>>>> > >>>>> In other words, start Cube Explorer and... > >>>>> > >>>>> 1+2) Click "Random" > >>>>> 3) Click "Add and Generate" > >>>>> > >>>>> Cheers! > >>>>> Stefan > >>>>> > >>>> > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
2519. Re: cube lube
From: cubelube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 00:14:59 -0000

> I'd be interested in trying it out, it is a good price I think. > (Though I still suspect the guy is making a good profit.) Was wondering where all these hits were coming from, so decided to pop over and see what was being said. Yes, I own the site in question. To address some of the points that you raised: It is in fact the same thing as what is in the syringes. If you've ever accidentally squirted way too much out and had it leak out of the cube all over your hands (easy to do with those darn things at first), you know it has a _very_ distinctive feel and scent. It is unmistakeably the same. Yeah, the site isn't the best looking thing in the world. This is just a hobby, certainly not a business by any stretch of the imagination. You will in fact receive what you order, but being a hobby it may take a day or two before it is actually shipped. I'm glad you find the current prices acceptable. What you may be very surprised about though is this is currently being sold at near ZERO profit as a short term experiment. (More historical data == more fun number crunching). You have to realize all the costs involved which you may overlook at first glance. First, liquid is very heavy. And weight equals high shipping costs to get the stuff in the first place. Empty HDPE bottles and tops cost money, and it ain't measured in pennies. Can be as much as $0.50 each for the larger sizes. Ah, and of course those have to be shipped too. Bandwidth costs money. PayPal charges fees on incoming payments. Add to that labels, boxes, packing material, etc. What some companies like to do is have low product prices but then pass on all costs to the customer in the form of grossly inflated shipping. Since you usually don't see this until the last step of the checkout process I think that is underhanded and refuse to do so. Also the web is no longer a "build it and they will come" playing field. Even for a hobby site, if you want visitors you must usually pay for them, at least for a few months. Let's look at hypothetical site example: The absolute minimum cost per click is usually around $0.05. With a conversion rate of say 3%, when you go to site XYZ and order something, they may well have paid over $1.67 just to get you to the site. I think you can start to see how one tiny little bottle can exceed a few dollars in actual cost NOT EVEN INCLUDING the cost of the actual liquid itself. Sure, if I wanted to invest several thousand dollars and get some things by the crate I would save a marginal amount in costs. But being just a hobby I am not prepared to do that. So I do have to chuckle when I read comments on other forums talking about "big time profit". How many of you would spend 10 minutes filling up a bottle, packing it in a box, and printing a shipping label for less than a dollar profit? Not many, to be sure. Anyway, if you'd like to give the lube a try just pop on over and I'll get some out to you. At the current prices you don't have much to lose either way.
2520. Re: [Speed cubing group] Got my stickers!
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 02:40:40 +0200

I already know all of that :) This is not my concern, my concern is that the website says "Once I have received payment, I will contact the buyer for the information on the Artwork" but he never contacted me back about it. That's all. I didn't complain about delays and so on, just the fact that I paid and he didn't even contact me back about my order to at least discuss the custom logo. Quôc On Apr 11, 2007, at 6:29 PM, d_funny007 wrote: > And also, if you don't have a logo design ready, it would take a lot > longer, cuz he'd have to help you develop one. Even if you do > provide him with one, it might not be feasible or he might be able > to improve it for you. Designs that look good on paper don't > necessarily make good sticker logos, a lot of things have to be > considered. Also he's not going to like bitmap-ish crap, it should > be vector-based jpeg or something. > > I think it was about 5-6 week for me, but I thought it was well > worth it. If he's backed up with regular orders, then don't pester > him too much. That's the best advice I can add to what Clancy said. > > You can always work on your design more on your own if you are > artsey like that. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > ok well custom logos have a different timeframe then normal > stickers, there has to be at least 5 people or so that want them > before he can produce them otherwise he looses money on them. the > cubesmith email was down for while because it was full of people > asking where their stickers were. the email should be functioning > normally now, there isn't an alternate email address, i just called > him, but if you try again you should receive a response sometime > this week. > > > > yahoogroups@... wrote: > > On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > > > > > yeah i was just logging on to tell everyone i talked to him > today > > > and all backorders have been filled and sent out. he will > update > > > the website asap to let everyone know that, he's also changed > the > > > operations side so orders are filled everyday not once or twice > as > > > before, so it should result in improved shipping times and > smaller > > > waits. check the website soon for more updates > > > > I ordered custom stickers two weeks ago (March 28th) but I > haven't > > heard back from him about the custom logo yet, and he didn't > answer > > my email either. Do you have an alternative email to contact him? > > > > Thanks, > > Quôc > > > > > > > > > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > >
2521. Re: [Speed cubing group] Got my stickers!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 00:53:55 -0000

In light of that, I personally think that he shouldn't be charging people until completion of services. In fact, thinking back to when I did that custom logo thing, I was a bit irked by it too. I guess I shouldn't just pick on him specifically. In general (unless it's fast food...), credit cards shouldn't be charged until either when services are completed or when the shipment is signed for. At the same time I do sympathize with places like dental work in low- income areas. I felt so insulted when I had two wisdom teeth extracted back in October and was asked to pay first. Later I totally understood why they have to do that. So ya, in conclusion it's a very complicated question in consumer economics. -Doug --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I already know all of that :) > > This is not my concern, my concern is that the website says > "Once I have received payment, I will contact the buyer for the > information on the Artwork" > > but he never contacted me back about it. > That's all. > I didn't complain about delays and so on, just the fact that I paid > and he didn't even contact > me back about my order to at least discuss the custom logo. > > Quôc >
2522. Re: [Speed cubing group] Re: FAQ page (on steroids)
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 12:19:51 +1000

cmhardw wrote: > Wow this is awesome! > > I've actually been meaning to write a FAQ on my page to answer any > questions people have, but I think something like this is far better! > I'll sure be contributing entries! Cool :-) There are some brief instructions on this page: http://oosan.ryanheise.com/Help:Contents To keep the database cleanly structured, we (the editors) should also try to express questions in a consistent way. For example, while the average user may refer to the cube as "3x3x3" or "3x3x3 cube" or "cube" or "Rubik's Cube" and the oracle will do its best to figure out what you mean, it is important that editors themselves don't write "the 3x3x3" sometimes and "Rubik's Cube" other times. I have been following the convention of always referring to the cube by its full name "Rubik's Cube" when formally entering the question into the database. We will need similar conventions for "Rubik's Revenge", etc. Of course, there are other basic conventions (for editors): - Questions must begin with an uppercase letter. - Questions must end with a question mark (?). - The word "I" must be uppercase. - Proper nouns and certain trademarks should begin with an uppercase letter. The average user need not concern themselves with these, however. -- Ryan Heise http://www.ryanheise.com/cube/
2523. Links
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 12:50:52 +1000

Hi everyone, please feel free to contribute links to this page: http://oosan.ryanheise.com/Cool_sites You may add new sections, and you may also deep link. i.e. You may link to the same website from different sections if you believe it is relevant to both sections. In this case, you can provide "deep" links to the specific page at that site which is relevant to the section topic. -- Ryan Heise http://www.ryanheise.com/cube/
2524. Re: [Speed cubing group] Re: List of Cube Programs
From: Mark Longridge <cubeman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 01:08:17 -0400

On Wed, Apr 11, 2007 at 09:31:12PM -0000, d_funny007 wrote: > What types of programs are you looking for? Solvers? Timers? Those > that do both? Programs for simulating cubes of various orders? All > of the above? Hi Doug, Yes, basically all of the above and add God's Algoritm calculations too. I just found Ryan Heise's simulator and it looks very interesting. All facelets visible without having to turn the cube. On the down side it seems that www.oinkleburger.com and androsoft.com are no longer with us. > > Just to add the the list, here's something really obscure... A few > grad students at UMich in the Winter of 06 did a program for EECS > 570 class that allowed distributed computing and/or parallel > computing (imagine a big room of computers on a LAN some of which > being multi-core...) to determine a list of optimal solutions to > cube states. It might have been for both 3x3 and 4x4, I know very > few of the details but was consulted once or twice. I should have > the guy post the program somewhere. > > >From the grade they got, I'm sure the performance must have been > something at least 50% return rate - at least N times faster than a > program like ACube on 1 computer given a network size of 2*N of > computers of the same performaance. > > > -Doug I think Dik Winter did some calculations using multiple cpus quite a while ago. Can't remember any details about the language used. I'll try to dig up more details. Do you know any other details about the UMich project? > > > --- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge > <cubeman@...> wrote: > > > > Hi folks, > > > > I recently dug out my copy of Rubik's Games and started > > playing with it again. It got me thinking about > > what new Rubik's programs you folks were using. > > > > I haven't been keeping track of new programs as much > > as I used to and it would be interesting to hear > > what programs you guys have been using for timing > > yourselves on higher order cubes. > > > > Here is one you may not be aware of by Ken Silverman > > (of Duke Nuke 'Em fame) and Ben Jos Walbeehm which > > only appeared recently: > > > > http://advsys.net/ken/download.htm?#rubix > > > > I have tried it using cedega so I can report it > > works well enough to be usable under Linux > > although it is a Windows program. Evidently you > > can go all the way up to 64x64x64 :) > > > > If you have written a Rubik's program I would > > be interested in hearing about it. I have an > > on-going historical interest in cube programs > > which I have listed at: http://cubeman.org/cubesoft.html > > (I realize it is out of date). > > > > There was another older program called "Rubik's Algebra" > > which was mentioned on the old cube-lovers list > > many moons ago which I never managed to track down. > > > > Mark > > > >
2525. Re: [Speed cubing group] Got my stickers!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Apr 2007 22:37:58 -0700 (PDT)

oh ok well with that specific concern i wouldn't be afraid to re-email him asking about the artwork situation. the reason most people's email wasn't receiving responses is because it was temporarily too full to accept new ones, and wasn't sending a bounce message back, so it was hard to tell. yahoogroups@... wrote: I already know all of that :) This is not my concern, my concern is that the website says "Once I have received payment, I will contact the buyer for the information on the Artwork" but he never contacted me back about it. That's all. I didn't complain about delays and so on, just the fact that I paid and he didn't even contact me back about my order to at least discuss the custom logo. Quôc On Apr 11, 2007, at 6:29 PM, d_funny007 wrote: > And also, if you don't have a logo design ready, it would take a lot > longer, cuz he'd have to help you develop one. Even if you do > provide him with one, it might not be feasible or he might be able > to improve it for you. Designs that look good on paper don't > necessarily make good sticker logos, a lot of things have to be > considered. Also he's not going to like bitmap-ish crap, it should > be vector-based jpeg or something. > > I think it was about 5-6 week for me, but I thought it was well > worth it. If he's backed up with regular orders, then don't pester > him too much. That's the best advice I can add to what Clancy said. > > You can always work on your design more on your own if you are > artsey like that. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > ok well custom logos have a different timeframe then normal > stickers, there has to be at least 5 people or so that want them > before he can produce them otherwise he looses money on them. the > cubesmith email was down for while because it was full of people > asking where their stickers were. the email should be functioning > normally now, there isn't an alternate email address, i just called > him, but if you try again you should receive a response sometime > this week. > > > > yahoogroups@... wrote: > > On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > > > > > yeah i was just logging on to tell everyone i talked to him > today > > > and all backorders have been filled and sent out. he will > update > > > the website asap to let everyone know that, he's also changed > the > > > operations side so orders are filled everyday not once or twice > as > > > before, so it should result in improved shipping times and > smaller > > > waits. check the website soon for more updates > > > > I ordered custom stickers two weeks ago (March 28th) but I > haven't > > heard back from him about the custom logo yet, and he didn't > answer > > my email either. Do you have an alternative email to contact him? > > > > Thanks, > > Quôc > > > > > > > > > > > > > > --------------------------------- > > Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay connected to friends. > > > > [Non-text portions of this message have been removed] > > > > > --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2526. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Apr 2007 07:49:37 +0200

Too bad you think the webinterface is only useful for people that build robots. It has so much more potential. I could be running the "special >2 GB" version of Cube Explorer on my webserver and have everyone that wants to find the optimal solve use that. Also tests and analysis using Cube Explorer as a "solving-engine" would be very useful to many people that have written their own tools. I hope you change your mind and add some extra options to the web-interface. Arnaud ----- Original Message ----- From: h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 10, 2007 9:02 PM Subject: [Speed cubing group] Re: wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > The built-in webserver has to respond within a few seconds. > > Hmm... why? > > Cheers! > Stefan > I implemented the webinterface for people who want to build a rubik's cube robot and it is not very impressive if the robot sits there doing nothing for maybe half an hour. I am sure you already know the Rubot http://www.youtube.com/watch?v=jkft2qaKv_o One more hint when solving 100.000 random cubes: Enable "Options|Free threads immediatly", else CE will not free the threads for the cubes. Windows does not like CE to have 40.000 handles open so CE would crash before completing the job Herbert.
2527. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 08:30:16 +0200

I might propose an odd idea but I was discussing this yesterday with Edouard and I came up with something : 1. Generate all the possible cube states (43........) 2. Have a program to select randomly one of these states So instead of "generating cubes", the cubes would already be generated and for each of these states a scramble of whatever how many moves could be used. What do you think ? Gilles 11 Apr 2007 23:00:06 -0700, Arnaud van Galen <avgalen@...>: > > Too bad you think the webinterface is only useful for people that build > robots. It has so much more potential. I could be running the "special >2 > GB" version of Cube Explorer on my webserver and have everyone that wants > to > find the optimal solve use that. Also tests and analysis using Cube > Explorer > as a "solving-engine" would be very useful to many people that have > written > their own tools. > > I hope you change your mind and add some extra options to the > web-interface. > > Arnaud > ----- Original Message ----- > From: h_kociemba > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Tuesday, April 10, 2007 9:02 PM > Subject: [Speed cubing group] Re: wow... just........ wow.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > h_kociemba > > <no_reply@> wrote: > > > > > > The built-in webserver has to respond within a few seconds. > > > > Hmm... why? > > > > Cheers! > > Stefan > > > > I implemented the webinterface for people who want to build a rubik's > cube robot and it is not very impressive if the robot sits there doing > nothing for maybe half an hour. I am sure you already know the Rubot > > http://www.youtube.com/watch?v=jkft2qaKv_o > > One more hint when solving 100.000 random cubes: Enable "Options|Free > threads immediatly", else CE will not free the threads for the cubes. > Windows does not like CE to have 40.000 handles open so CE would crash > before completing the job > > Herbert. > > > [Non-text portions of this message have been removed]
2528. Re: [Speed cubing group] Re: wow... just........ wow..
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 00:32:16 -0700

Even if each state took only one byte of storage, I think you would need over 40 exabytes of storage (4.0 x 10^7 terabytes). In reality, each state will take way more than a single byte.... so multiply that several times :D -Chris On Apr 11, 2007, at 11:31 PM, Gilles van den Peereboom wrote: > I might propose an odd idea but I was discussing this yesterday > with Edouard > and I came up with something : > > 1. Generate all the possible cube states (43........) > 2. Have a program to select randomly one of these states > > So instead of "generating cubes", the cubes would already be > generated and > for each of these states a scramble of whatever how many moves > could be > used. > > What do you think ? > Gilles > > 11 Apr 2007 23:00:06 -0700, Arnaud van Galen <avgalen@...>: > > > > Too bad you think the webinterface is only useful for people that > build > > robots. It has so much more potential. I could be running the > "special >2 > > GB" version of Cube Explorer on my webserver and have everyone > that wants > > to > > find the optimal solve use that. Also tests and analysis using Cube > > Explorer > > as a "solving-engine" would be very useful to many people that have > > written > > their own tools. > > > > I hope you change your mind and add some extra options to the > > web-interface. > > > > Arnaud > > ----- Original Message ----- > > From: h_kociemba > > To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > Sent: Tuesday, April 10, 2007 9:02 PM > > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > --- > Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > > > --- > Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > h_kociemba > > > <no_reply@> wrote: > > > > > > > > The built-in webserver has to respond within a few seconds. > > > > > > Hmm... why? > > > > > > Cheers! > > > Stefan > > > > > > > I implemented the webinterface for people who want to build a > rubik's > > cube robot and it is not very impressive if the robot sits there > doing > > nothing for maybe half an hour. I am sure you already know the Rubot > > > > http://www.youtube.com/watch?v=jkft2qaKv_o > > > > One more hint when solving 100.000 random cubes: Enable "Options| > Free > > threads immediatly", else CE will not free the threads for the > cubes. > > Windows does not like CE to have 40.000 handles open so CE would > crash > > before completing the job > > > > Herbert. > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2529. Re: [Speed cubing group] Re: wow... just........ wow..
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 09:35:52 +0200

Aren't there any USB sticks that are big enough for that ? :D Gilles 12 Apr 2007 00:32:28 -0700, Chris Hunt <huntca@...>: > > Even if each state took only one byte of storage, I think you would > need over 40 exabytes of storage (4.0 x 10^7 terabytes). > > In reality, each state will take way more than a single byte.... so > multiply that several times :D > > -Chris > > > On Apr 11, 2007, at 11:31 PM, Gilles van den Peereboom wrote: > > > I might propose an odd idea but I was discussing this yesterday > > with Edouard > > and I came up with something : > > > > 1. Generate all the possible cube states (43........) > > 2. Have a program to select randomly one of these states > > > > So instead of "generating cubes", the cubes would already be > > generated and > > for each of these states a scramble of whatever how many moves > > could be > > used. > > > > What do you think ? > > Gilles > > > > 11 Apr 2007 23:00:06 -0700, Arnaud van Galen <avgalen@...<avgalen%40silhouette.nl> > >: > > > > > > Too bad you think the webinterface is only useful for people that > > build > > > robots. It has so much more potential. I could be running the > > "special >2 > > > GB" version of Cube Explorer on my webserver and have everyone > > that wants > > > to > > > find the optimal solve use that. Also tests and analysis using Cube > > > Explorer > > > as a "solving-engine" would be very useful to many people that have > > > written > > > their own tools. > > > > > > I hope you change your mind and add some extra options to the > > > web-interface. > > > > > > Arnaud > > > ----- Original Message ----- > > > From: h_kociemba > > > To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > > 40yahoogroups.com> > > > Sent: Tuesday, April 10, 2007 9:02 PM > > > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > > > --- > > Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > "Stefan Pochmann" > > > <pochmann@...> wrote: > > > > > > > > --- > > Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > h_kociemba > > > > <no_reply@> wrote: > > > > > > > > > > The built-in webserver has to respond within a few seconds. > > > > > > > > Hmm... why? > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > I implemented the webinterface for people who want to build a > > rubik's > > > cube robot and it is not very impressive if the robot sits there > > doing > > > nothing for maybe half an hour. I am sure you already know the Rubot > > > > > > http://www.youtube.com/watch?v=jkft2qaKv_o > > > > > > One more hint when solving 100.000 random cubes: Enable "Options| > > Free > > > threads immediatly", else CE will not free the threads for the > > cubes. > > > Windows does not like CE to have 40.000 handles open so CE would > > crash > > > before completing the job > > > > > > Herbert. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2530. Re: [Speed cubing group] Re: wow... just........ wow..
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 00:41:28 -0700

Probably in 10 years :) We'll be sending 100TB email attachments. -Chris On Apr 12, 2007, at 12:36 AM, Gilles van den Peereboom wrote: > Aren't there any USB sticks that are big enough for that ? :D > > Gilles > > 12 Apr 2007 00:32:28 -0700, Chris Hunt <huntca@...>: > > > > Even if each state took only one byte of storage, I think you would > > need over 40 exabytes of storage (4.0 x 10^7 terabytes). > > > > In reality, each state will take way more than a single byte.... so > > multiply that several times :D > > > > -Chris > > > > > > On Apr 11, 2007, at 11:31 PM, Gilles van den Peereboom wrote: > > > > > I might propose an odd idea but I was discussing this yesterday > > > with Edouard > > > and I came up with something : > > > > > > 1. Generate all the possible cube states (43........) > > > 2. Have a program to select randomly one of these states > > > > > > So instead of "generating cubes", the cubes would already be > > > generated and > > > for each of these states a scramble of whatever how many moves > > > could be > > > used. > > > > > > What do you think ? > > > Gilles > > > > > > 11 Apr 2007 23:00:06 -0700, Arnaud van Galen > <avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > > > Too bad you think the webinterface is only useful for people > that > > > build > > > > robots. It has so much more potential. I could be running the > > > "special >2 > > > > GB" version of Cube Explorer on my webserver and have everyone > > > that wants > > > > to > > > > find the optimal solve use that. Also tests and analysis > using Cube > > > > Explorer > > > > as a "solving-engine" would be very useful to many people > that have > > > > written > > > > their own tools. > > > > > > > > I hope you change your mind and add some extra options to the > > > > web-interface. > > > > > > > > Arnaud > > > > ----- Original Message ----- > > > > From: h_kociemba > > > > > To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com><speedsolvingrubikscube% > > > > > 40yahoogroups.com> > > > > Sent: Tuesday, April 10, 2007 9:02 PM > > > > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > > > > > --- > > >Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube > %40yahoogroups.com><speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > "Stefan Pochmann" > > > > <pochmann@...> wrote: > > > > > > > > > > --- > > >Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube > %40yahoogroups.com><speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > h_kociemba > > > > > <no_reply@> wrote: > > > > > > > > > > > > The built-in webserver has to respond within a few seconds. > > > > > > > > > > Hmm... why? > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > I implemented the webinterface for people who want to build a > > > rubik's > > > > cube robot and it is not very impressive if the robot sits there > > > doing > > > > nothing for maybe half an hour. I am sure you already know > the Rubot > > > > > > > > http://www.youtube.com/watch?v=jkft2qaKv_o > > > > > > > > One more hint when solving 100.000 random cubes: Enable > "Options| > > > Free > > > > threads immediatly", else CE will not free the threads for the > > > cubes. > > > > Windows does not like CE to have 40.000 handles open so CE would > > > crash > > > > before completing the job > > > > > > > > Herbert. > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2531. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 09:30:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I might propose an odd idea but I was discussing this yesterday with Edouard > and I came up with something : > > 1. Generate all the possible cube states (43........) > 2. Have a program to select randomly one of these states > Are you willing to sell me your harddisk you want to use to store this data. I will make you a fair price ;-) Do you really want to store all cube positions? Or do you omit the solved cube position and maybe all positions with generator length less than 10? This is a serious question: How much randomness do you really allow for your scrambles? A bit addicted with this problem I generated with my program 1 million random cubes two days ago and advised my program to solve them with the suboptimal solver and not to stop before the maneuver length is <= 20 moves. Here are the *suboptimal* maneuver length results: 13f: 4 14f: 18 15f: 81 16f: 609 17f: 3893 18f: 23411 19f: 141366 20f: 830618 So you see it is not difficult to produce random cubes which need 13 moves or less. Would you sort these out then? Btw.: The zipped file with the million maneuvers is 15 MB. So a "smaller" version of your intended program could just select one of the generators in such a database. Herbert
2532. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 10:44:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > A bit addicted with this problem I generated with my program 1 > million random cubes two days ago and advised my program to solve > them with the suboptimal solver and not to stop before the maneuver > length is <= 20 moves. Here are the *suboptimal* maneuver length > results: > > 13f: 4 > 14f: 18 > 15f: 81 > 16f: 609 > 17f: 3893 > 18f: 23411 > 19f: 141366 > 20f: 830618 > > So you see it is not difficult to produce random cubes which need 13 > moves or less. Which had to be expected. I think in a million random cubes, about three should be expected to be solvable in 13 moves or less. Those four you found with 13f, can you please find out their optimal solution lengths? Cheers! Stefan
2533. Re: [Speed cubing group] Re: wow... just........ wow..
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 12:47:07 +0200

On Apr 12, 2007, at 8:31 AM, Gilles van den Peereboom wrote: > I might propose an odd idea but I was discussing this yesterday > with Edouard > and I came up with something : > > 1. Generate all the possible cube states (43........) > 2. Have a program to select randomly one of these states > > So instead of "generating cubes", the cubes would already be > generated and > for each of these states a scramble of whatever how many moves > could be > used. > > What do you think ? I don't quite see the difference from generating a number (between 0 and 43.....) which represents one state. Quôc > 11 Apr 2007 23:00:06 -0700, Arnaud van Galen <avgalen@silhouette.nl>: > > > > Too bad you think the webinterface is only useful for people that > build > > robots. It has so much more potential. I could be running the > "special >2 > > GB" version of Cube Explorer on my webserver and have everyone > that wants > > to > > find the optimal solve use that. Also tests and analysis using Cube > > Explorer > > as a "solving-engine" would be very useful to many people that have > > written > > their own tools. > > > > I hope you change your mind and add some extra options to the > > web-interface. > > > > Arnaud > > ----- Original Message ----- > > From: h_kociemba > > To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > Sent: Tuesday, April 10, 2007 9:02 PM > > Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > --- > Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > > > --- > Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > h_kociemba > > > <no_reply@> wrote: > > > > > > > > The built-in webserver has to respond within a few seconds. > > > > > > Hmm... why? > > > > > > Cheers! > > > Stefan > > > > > > > I implemented the webinterface for people who want to build a > rubik's > > cube robot and it is not very impressive if the robot sits there > doing > > nothing for maybe half an hour. I am sure you already know the Rubot > > > > http://www.youtube.com/watch?v=jkft2qaKv_o > > > > One more hint when solving 100.000 random cubes: Enable "Options| > Free > > threads immediatly", else CE will not free the threads for the > cubes. > > Windows does not like CE to have 40.000 handles open so CE would > crash > > before completing the job > > > > Herbert. > > > > > > > > [Non-text portions of this message have been removed] > > >
2534. chi-square test
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 11:08:47 -0000

Ron posted the results of random scrambles a few days ago, looking how many edges were flipped: > Here are the results of 20,000 random scrambles sequences of 25 > moves (1 in 3 moves in a half turn). > 0: 28 0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590 22,95% > 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 Jaap gave the theoretical distribution: > With perfect random scrambles, the results should in theory have the >following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% >12: 1 0.05% > Total: 2048 The theoretical average numbers for 20000 cubes then are 0:9.77, 2:644.53, 4:4834, 6: 9023.44, 8:4834, 10:644.53, 12:9.77 The chi-square test http://en.wikipedia.org/wiki/Pearson's_chi-square_test is the appropriate tool to test if 25 move scrambles are "good": (28-9.77)^2/9.77 + (701-644.53)^2/644.53 + .....gives a result of 66. With 6 degrees of freedom the tables show, that the chance that this value is >18.55 is less then 0.005. So if I did not do anything false, the 25 move scramble is a very bad procedure. Especially the high occurrence of 0 and 4 flipped edges contribute to the high value of 66. Herbert
2535. Re: [Speed cubing group] Rubik's software
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 19:31:55 +0530

Try this one http://gabbasoft.com/ On 11 Apr 2007 10:18:55 -0700, Mark Longridge <cubeman@...> wrote: > > Hi folks, > > I recently dug out my copy of Rubik's Games and started > playing with it again. It got me thinking about > what new Rubik's programs you folks were using. > > I haven't been keeping track of new programs as much > as I used to and it would be interesting to hear > what programs you guys have been using for timing > yourselves on higher order cubes. > > Here is one you may not be aware of by Ken Silverman > (of Duke Nuke 'Em fame) and Ben Jos Walbeehm which > only appeared recently: > > http://advsys.net/ken/download.htm?#rubix > > I have tried it using cedega so I can report it > works well enough to be usable under Linux > although it is a Windows program. Evidently you > can go all the way up to 64x64x64 :) > > If you have written a Rubik's program I would > be interested in hearing about it. I have an > on-going historical interest in cube programs > which I have listed at: http://cubeman.org/cubesoft.html > (I realize it is out of date). > > There was another older program called "Rubik's Algebra" > which was mentioned on the old cube-lovers list > many moons ago which I never managed to track down. > > Mark > > [Non-text portions of this message have been removed]
2536. Re: chi-square test
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 14:14:19 -0000

That seems to be the right test to perform from what I remember of AP Stats class. So I was right! 25-turn scrmables are biased in some way. -Doug --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Ron posted the results of random scrambles a few days ago, looking > how many edges were flipped: > > > Here are the results of 20,000 random scrambles sequences of 25 > > moves (1 in 3 moves in a half turn). > > 0: 28 0,14% > > 2: 701 3,51% > > 4: 5095 25,48% > > 6: 8950 44,75% > > 8: 4590 22,95% > > 10: 627 3,14% > > 12: 9 0,05% > > Average: 5.929 > > Jaap gave the theoretical distribution: > > > With perfect random scrambles, the results should in theory have the > >following distribution: > > 0: 1 0.05% > > 2: 66 3.22% > > 4: 495 24.17% > > 6: 924 45.12% > > 8: 495 24.17% > > 10: 66 3.22% > >12: 1 0.05% > > Total: 2048 > > The theoretical average numbers for 20000 cubes then are > > 0:9.77, 2:644.53, 4:4834, 6: 9023.44, 8:4834, 10:644.53, 12:9.77 > > > The chi-square test > http://en.wikipedia.org/wiki/Pearson's_chi-square_test > is the appropriate tool to test if 25 move scrambles are "good": > > (28-9.77)^2/9.77 + (701-644.53)^2/644.53 + .....gives a result of 66. > > With 6 degrees of freedom the tables show, that the chance that this > value is >18.55 is less then 0.005. So if I did not do anything > false, the 25 move scramble is a very bad procedure. Especially the > high occurrence of 0 and 4 flipped edges contribute to the high value > of 66. > > Herbert >
2537. If anyone has IE 6
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 01:40:05 +1000

I just noticed some problems with rendering my page under IE 6. It should look like the following snapshot: http://oosan.ryanheise.com/oosan.png As you can see, the page is "supposed" to show a live feed of this discussion group (and others), so that this page can be used to quickly glance over activity across several of our discussion groups - which would be really useful *IF IT WORKED*. However, IE6 is skipping over this group and not displaying it, which unfortunately is also the most important one to have. Also, IE6 is not showing the logo in the top left of the screen. I would be grateful if someone could verify this on a real Windows computer, though. I am using just an emulation to test this (well, running under WINE): http://oosan.ryanheise.com/ Do you get the same issues? Are there any detailed error messages? That only 2 but not 3 feeds are working I find completely puzzling. -- Ryan Heise http://www.ryanheise.com/cube/
2538. Re: [Speed cubing group] If anyone has IE 6
From: "Christophe Thiriot" <mr.thiriot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 18:53:02 +0200

I confirm that the live feed of this group is not displayed on IE 6 on windows 2000. The only message of the so called javascript debugger of internet explorer is just (translated from french): line: 20 char: 136 string constant not terminated I suppose this is not very helpfull, sorry. Christophe Thiriot On 12 Apr 2007 08:41:15 -0700, Ryan Heise <ryan@...> wrote: > > I just noticed some problems with rendering my page under IE 6. It > should look like the following snapshot: > > http://oosan.ryanheise.com/oosan.png > > As you can see, the page is "supposed" to show a live feed of this > discussion group (and others), so that this page can be used to quickly > glance over activity across several of our discussion groups - which > would be really useful *IF IT WORKED*. > > However, IE6 is skipping over this group and not displaying it, which > unfortunately is also the most important one to have. > > Also, IE6 is not showing the logo in the top left of the screen. > > I would be grateful if someone could verify this on a real Windows > computer, though. I am using just an emulation to test this (well, > running under WINE): > > http://oosan.ryanheise.com/ > > Do you get the same issues? Are there any detailed error messages? > > That only 2 but not 3 feeds are working I find completely puzzling. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of this message have been removed]
2539. Re: wow... just........ wow..
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 17:14:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > A bit addicted with this problem I generated with my program 1 > > million random cubes two days ago and advised my program to solve > > them with the suboptimal solver and not to stop before the maneuver > > length is <= 20 moves. Here are the *suboptimal* maneuver length > > results: > > > > 13f: 4 > > 14f: 18 > > 15f: 81 > > 16f: 609 > > 17f: 3893 > > 18f: 23411 > > 19f: 141366 > > 20f: 830618 > > > > So you see it is not difficult to produce random cubes which need > 13 > > moves or less. > > Which had to be expected. I think in a million random cubes, about > three should be expected to be solvable in 13 moves or less. Those > four you found with 13f, can you please find out their optimal > solution lengths? For 1 million cubes, the theoretical distribution for the *optimal* maneuvers should look like this: 12f: ~1 13f: ~12 14f: ~160 15f: ~2200 16f: ~29000 17f: ~260.000 18f: ~690.000 19f: ~30.000 20f: probably less than 1 >From the 4 13f and 18 14f maneuvers all also were optimal, from the 81 15f maneuvers 80 were optimal. Herbert
2540. Re: wow... just........ wow..
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 19:15:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > > Which had to be expected. I think in a million random cubes, about > > three should be expected to be solvable in 13 moves or less. Those > > four you found with 13f, can you please find out their optimal > > solution lengths? > > > For 1 million cubes, the theoretical distribution for the *optimal* > maneuvers should look like this: > > 12f: ~1 > 13f: ~12 > 14f: ~160 > 15f: ~2200 > 16f: ~29000 > 17f: ~260.000 > 18f: ~690.000 > 19f: ~30.000 > 20f: probably less than 1 Ah, yes, I must've made a computation mistake. I tried again and get 12 expected cubes for 13f as well now. I did it like this: First I looked at the right column in this statistic: http://cubezzz.homelinux.org/drupal/?q=node/view/68 Multiplied the last number twice more with 13 (roughly the branching factor). Multiply with a million, divide by 4.3e19. Yeah I know, probably there's a statistic somewhere out there about the overall distribution, but I don't know where. Cheers! Stefan
2541. Re: [Speed cubing group] If anyone has IE 6
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Apr 2007 16:38:16 -0400

I am able to view the page with the feed of this group on IE6 with an Windows XP computer. Hope that was helpful. Ethan On 12 Apr 2007 09:54:21 -0700, Christophe Thiriot <mr.thiriot@...> wrote: > > I confirm that the live feed of this group is not displayed on IE 6 on > windows 2000. > > The only message of the so called javascript debugger of internet explorer > is just (translated from french): > > line: 20 > char: 136 > string constant not terminated > > I suppose this is not very helpfull, sorry. > > Christophe Thiriot > > On 12 Apr 2007 08:41:15 -0700, Ryan Heise <ryan@...<ryan%40ryanheise.com>> > wrote: > > > > I just noticed some problems with rendering my page under IE 6. It > > should look like the following snapshot: > > > > http://oosan.ryanheise.com/oosan.png > > > > As you can see, the page is "supposed" to show a live feed of this > > discussion group (and others), so that this page can be used to quickly > > glance over activity across several of our discussion groups - which > > would be really useful *IF IT WORKED*. > > > > However, IE6 is skipping over this group and not displaying it, which > > unfortunately is also the most important one to have. > > > > Also, IE6 is not showing the logo in the top left of the screen. > > > > I would be grateful if someone could verify this on a real Windows > > computer, though. I am using just an emulation to test this (well, > > running under WINE): > > > > http://oosan.ryanheise.com/ > > > > Do you get the same issues? Are there any detailed error messages? > > > > That only 2 but not 3 feeds are working I find completely puzzling. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > [Non-text portions of this message have been removed] > > > -- I got a virus, so please do not click any link I send you until further notice. [Non-text portions of this message have been removed]
2542. Scramble probabilites (cycle counts)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Apr 2007 15:35:38 -0700

Hmm, my first message isn't even posted yet... http://cube.garron.us/scramblestat/kociembastat.txt and http://cube.garron.us/scramblestat/JNetstat.txt have been updated with one more statistic: cycle count. This is the number of disjoint cycles (of a certain type of piece) that comprise the cube, including cycles of length 1. If you subtract from this the number of placed pieces, you'll get the number of cycles (of arbitrary length) that need to be resolved, as in blindfolded solving. Here are the total number of cycles (edges, then corners), listed by occurence of that number (1-12 or 1-8). Cube Explorer set: {824, 2461, 3145, 2215, 985, 306, 56, 7, 1, 0, 0, 0}, {1290, 3256, 3219, 1645, 497, 87, 5, 1} JNetCube set: {819, 2578, 3137, 2220, 943, 249, 48, 6, 0, 0, 0, 0}, {1238, 3247, 3248, 1725, 456, 81, 5, 0} Theoretical Distribution (Stirling numbers of the first kind -normalized): {833.3, 2516.6, 3150.7, 2197.4, 960.2, 278.5, 55.1, 7.5, 0.7, 0.040, 0.0014, 0.000021}, {1250.0, 3241.1, 3256.9, 1678.8, 486.1, 79.9, 6.9, 0.25} JNet doesn't seem too biased here... -Lucas Garron [Non-text portions of this message have been removed]
2543. Scramble probabilites (original)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Apr 2007 16:22:44 -0700

This was the first message I sent a while ago. It didn't get posted, though its addendum on cycle counts already did. ----- Original Message ----- So, prompted by the discussion that ensued from Chris's extended cross: I generated 10,000 scrambles each using Kociemba's Cube Explorer and JNetCube. http://cube.garron.us/scramblestat/kociemba.txt http://cube.garron.us/scramblestat/JNet.txt (These'd make good analogues to the Calgary and Canterbury Corpus...) Then I imported them into Mathematica, and computed the number of edges oriented, corners oriented, edges placed, and corners placed for each cube. The resulting statistics: http://cube.garron.us/scramblestat/kociembastat.txt http://cube.garron.us/scramblestat/JNetstat.txt Each line corresponds to a scramble and reports EO, CO, EP, and CP (in that order). Here are the total number of cubes for each set, listed by type of "solvedness" (in the order: EO, CO, EP, CP), and number of cubies matching the solvedness condition (0-12 or 0-8): Cube Explorer's random set: {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} JNetCube's random scrambles {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} Theoretical Distribution (see http://cube.garron.us/BLD/probabilities.htm): {4.9, 0, 322.3, 0, 2417, 0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, {393.2, 1536.4, 2816.6, 2560.6, 1920.4, 512, 256.1, 0, 4.6}, {3678.8, 3678.8, 1839.4, 613.1, 153.3, 30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, {3678.8, 3678.6, 1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} Anybody wanna do chi-square analysis on these? I'm being lazy (-: No matter how you analyze it, Cube Explorer is a lot closer to random. Those 23 fully edge-oriented scrambles from JNet are extremely suspicious... Then again, EP is a teeny bit skewed in Cube Explorer. For me, it's convincing evidence not to trust 25-turn HTM scrambles as much as Cube Explorer (which gives shorter scrambles, anyhow). -Lucas Garron [Non-text portions of this message have been removed]
2544. Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Apr 2007 12:39:40 -0700

So, prompted by the discussion that ensued from Chris's extended cross: I generated 10,000 scrambles each using Kociemba's Cube Explorer and JNetCube. http://cube.garron.us/scramblestat/kociemba.txt http://cube.garron.us/scramblestat/JNet.txt (These'd make good analogues to the Calgary and Canterbury Corpus...) Then I imported them into Mathematica, and computed the number of edges oriented, corners oriented, edges placed, and corners placed for each cube. The resulting statistics: http://cube.garron.us/scramblestat/kociembastat.txt http://cube.garron.us/scramblestat/JNetstat.txt Each line corresponds to a scramble and reports EO, CO, EP, and CP (in that order). Here are the total number of cubes for each set, listed by type of "solvedness" (in the order: EO, CO, EP, CP), and number of cubies matching the solvedness condition (0-12 or 0-8): Cube Explorer's random set: {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} JNetCube's random scrambles {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} Theoretical Distribution (see http://cube.garron.us/BLD/probabilities.htm): {4.9, 0, 322.3, 0, 2417, 0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, {393.2, 1536.4, 2816.6, 2560.6, 1920.4, 512, 256.1, 0, 4.6}, {3678.8, 3678.8, 1839.4, 613.1, 153.3, 30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, {3678.8, 3678.6, 1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} Anybody wanna do chi-square analysis on these? I'm being lazy (-: No matter how you analyze it, Cube Explorer is a lot closer to random. Those 23 fully edge-oriented scrambles from JNet are extremely suspicious... Then again, EP is a teeny bit skewed in Cube Explorer. For me, it's convincing evidence not to trust 25-turn HTM scrambles as much as Cube Explorer (which gives shorter scrambles, anyhow). -Lucas Garron [Non-text portions of this message have been removed]
2545. ZB F2L
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 00:11:50 -0000

Has anyone ever tried learning ZB F2L intuitively? And other than zb, does anyone have have any good suggestions for next step to getting faster after Fridrich? Like, F2L without cube rotations and stuff.
2546. Re: [Speed cubing group] If anyone has IE 6
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 10:56:14 +1000

Christophe Thiriot wrote: > line: 20 > char: 136 > string constant not terminated > > I suppose this is not very helpfull, sorry. Thanks, that is helpful. The problem (I think) is that the feed code will get confused whenever someone writes a message containing a '>' symbol that does not appear at the beginning of a line. ..... yes, like what I just did in the previous paragraph ;-) So, if my theory is correct, this message will cause things to stop working again, but after that it should be an easy fix. -- Ryan Heise http://www.ryanheise.com/cube/
2547. Cubesmith tiles
From: "stupidmcstupstup" <chris.fisherboy123321@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 01:36:48 -0000

Does anybody know what material Chris uses for his tiles and maybe how he makes them? I was wondering if I could make them for other puzzles.
2548. Re: ZB F2L
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 01:37:37 -0000

ZBF2L intuitively is usually called VHF2L, and is relatively simple. If you finish with COLL+EPLL, it's actually a really good system. If you want to never have to rotate, and only use RUL (and sometimes D) on your F2L, try orienting your edges at the beginning of your solve. Insanely fast F2L follows, and your LL edges are already oriented by the time you get to the LL. -Michael --- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Has anyone ever tried learning ZB F2L intuitively? And other than zb, > does anyone have have any good suggestions for next step to getting > faster after Fridrich? Like, F2L without cube rotations and stuff.
2549. Re: [Speed cubing group] ZB F2L
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 11:20:40 +1000

baller1177 wrote: > Has anyone ever tried learning ZB F2L intuitively? Yes, this is possible. It is also admirable that you are thinking this way, i.e. that you want to understand how things work. I don't have a complete tutorial (since it is not my method), but there are essentially two skills that you need to weave together: 1. You need to be able to solve the corner/edge pair intuitively by itself. Read http://www.ws.binghamton.edu/fridrich/f2l.html for details (specifically point 1 on the list in the 3rd paragraph). 2. You need to be able to orient the edges intuitively. For details, read http://www.ryanheise.com/cube/method/stage2.html#squares_and_edges specifically the section "Orienting the edges". In both cases, you need to be flexible and understand that there are many ways to put things together. This means that you will be able to see a sequence of moves that does (1) and (2) together. Since (1) is relatively straightforward, a deeper understanding of (2) will help guide your solution to (1). -- Ryan Heise http://www.ryanheise.com/cube/
2550. Re: [Speed cubing group] Re: ZB F2L
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 12:00:25 +1000

Michael Bennett wrote: > ZBF2L intuitively is usually called VHF2L Actually, VHF2L is another distinct (but similar) system. It is possible to do both ZBF2L and VHF2L intuitively. The latter is easier but requires more moves. The difference between the two systems is that VHF2L splits ZBF2L into two steps and requires fewer algorithms. -- Ryan Heise http://www.ryanheise.com/cube/
2551. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 08:35:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > So, prompted by the discussion that ensued from Chris's extended cross: > > I generated 10,000 scrambles each using Kociemba's Cube Explorer and JNetCube. > http://cube.garron.us/scramblestat/kociemba.txt > http://cube.garron.us/scramblestat/JNet.txt > (These'd make good analogues to the Calgary and Canterbury Corpus...) > > Then I imported them into Mathematica, and computed the number of edges oriented, corners oriented, edges placed, and corners placed for each cube. The resulting statistics: > http://cube.garron.us/scramblestat/kociembastat.txt > http://cube.garron.us/scramblestat/JNetstat.txt > Each line corresponds to a scramble and reports EO, CO, EP, and CP (in that order). > > Here are the total number of cubes for each set, listed by type of "solvedness" (in the order: EO, CO, EP, CP), and number of cubies matching the solvedness condition (0-12 or 0-8): > > Cube Explorer's random set: > {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} > {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} > {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} > {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} > > JNetCube's random scrambles > {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} > {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} > {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} > {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} > > Theoretical Distribution (see http://cube.garron.us/BLD/ probabilities.htm): > {4.9, 0, 322.3, 0, 2417, 0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, > {393.2, 1536.4, 2816.6, 2560.6, 1920.4, 512, 256.1, 0, 4.6}, > {3678.8, 3678.8, 1839.4, 613.1, 153.3, 30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, > {3678.8, 3678.6, 1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} > > Anybody wanna do chi-square analysis on these? I'm being lazy (-: To lazy to write something in Mathematica like Sum[(a[[i]] - t[[i]])^2/t[[i]], {i, 1, 7}] ;-) Ok, eleminating the elements with very low or zero probability we get for the chi-squares (in the order: EO, CO, EP, CP) Number of degrees of freedom: 6, 7, 7, 7 CE: 3.8, 5.6, 8.0, 7.9 JNet: 133.4, 251.7, 5.5 , 6.9 The probability that the chi-square value are >= these values *if* the random generators have the theoretical distribution is CE: 0.70, 0.59, 0.33 , 0.34 JNet: <0.0000000000000001, <0.0000000000000001, 0,60 0.44 Usually you will reject the hypothesis that the random generator has the theoretical behaviour if the probabilities are smaller than 0.05. So JNet has a severe problem with the orientations of the edges and the corners. Herbert
2552. Re: Scramble probabilites, correction
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 09:50:18 -0000

> > > > So, prompted by the discussion that ensued from Chris's extended > cross: > > > > Cube Explorer's random set: > > {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} > > {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} > > {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} > > {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} > > > > JNetCube's random scrambles > > {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} > > {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} > > {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} > > {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} > > I got a bit suspicious after I sent my last message - could JNet be really so bad in a probabilistc sense? Adding the numbers for CO for JNet I only get 9700 and not 10000. So Lucas made an error. I suspect, that instead of 83 it should be 383 and then JNet gives *good* values for the corners. It still remains the problem with the 23 cases with correctly edge orientation, which is extremely unlikely. Nevertheless I think we can live with the fact that within 10000 cubes you may get maybe 20 too many cubes with a completely correct edge orientation and JCube does its job well. Herbert
2553. Re: [Speed cubing group] Re: Scramble probabilites, correction
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 09:06:11 -0700

On Apr 13, 2007, at 2:50, h_kociemba wrote: > >>> >>> So, prompted by the discussion that ensued from Chris's extended >> cross: >>> > >>> Cube Explorer's random set: >>> {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} >>> {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} >>> {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} >>> {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} >>> >>> JNetCube's random scrambles >>> {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} >>> {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} >>> {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} >>> {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} >>> > > > I got a bit suspicious after I sent my last message - could JNet be > really so bad in a probabilistc sense? > Adding the numbers for CO for JNet I only get 9700 and not 10000. So > Lucas made an error. I suspect, that instead of 83 it should be 383 > and then JNet gives *good* values for the corners. > It still remains the problem with the 23 cases with correctly edge > orientation, which is extremely unlikely. > Nevertheless I think we can live with the fact that within 10000 > cubes you may get maybe 20 too many cubes with a completely correct > edge orientation and JCube does its job well. > > Herbert So can someone run these numbers for all mix lengths between, say, 20 - 30? So we can finally answer the old question of how many moves it truly takes to fully scramble a cube? There's lots of glory for whoever discovers the magic number. You may even be responsible for invalidating all current cube records! - - - - - - - - - - - - "He who refuses to do arithmetic is doomed to talk nonsense." --- John McCarthy Lars Petrus - lars@... http://lar5.com
2554. revenge cube difference
From: "ilauhsojj" <ilauhsojj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 16:42:56 -0000

Dear all, I was wondering. Is there any difference between rubik's studio revenge cube and genuine hungarian rubik's revenge? Which one is better? Which one is better--- rubik's studio 3x3x3 cube or orginal wonderful puzzler cube 1982? Can anyone help me
2555. Re: Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 13 Apr 2007 10:49:17 -0700

> Kociemba: > Lucas made an error. How dare you accuse me? > I suspect, that instead of 83 it should be 383 Oh, yes it is (-: Sorry. > Nevertheless I think we can live with the fact that within 10000 > cubes you may get maybe 20 too many cubes with a completely correct > edge orientation. I still don't like it... So, I was still wary of those results for JNet, especially those 23 EOs, and reran it with 100,000 scrambles (including the 10,000 old ones). I would try a milllion; Mathematica could handle it, but JNet is too slow. If anybody really wants the file, just send me an email; I'm not uploading it... (EO, CO, EP, CP, EC, CC) 100,000 JNet scrambles: {41, 0, 2764, 0, 22444, 0, 44173, 0, 26360, 0, 3970, 0, 248}, {3913, 15292, 28361, 25498, 19221, 5075, 2582, 0, 58}, {36901, 36493, 18467, 6241, 1536, 301, 48, 11, 2, 0, 0, 0, 0}, {36962, 36772, 18220, 6167, 1536, 285, 57, 0, 1}, {8285, 25112, 31482, 22032, 9600, 2816, 574, 89, 9, 1, 0, 0}, {12534, 32626, 32384, 16652, 4975, 771, 57, 1} Theoretical distributions: {49, 0, 3223, 0, 24170, 0, 45120, 0, 24170, 0, 3223, 0, 49}, {3932, 15364, 28166, 25606, 19204, 5120, 2561, 0, 46}, {36788, 36788, 18394, 6131, 1533, 307, 51, 7, 0.9, 0.09, 0.014, 0, 0.00021}, {36788, 36786, 18403, 6111, 1563, 278, 69, 0, 2.5}, {8333, 25166, 31507, 21974, 9602, 2785, 551, 75, 7, 0.4, 0.014, 0.00021}, {12500, 32411, 32569, 16788, 4861, 799, 69, 2.5} It's a little nicer (except at the high extremes), but that 23 -> 248 is not going away. And I'd estimate that the number of orient & permute blindfolded solves scrambled via JNet is on the order of 10^[4 or 5], so those dozen extra free EO's are not too comforting. Yes, they don't count for legal UWR's, but I find anomalies discomforting. It feels like I'm cheating a tiny bit, or someone is cheating for me. And what if more people start their solves by orienting edges before F2L? Or even use the Human Thistlethwaite? This "sport," formalized, is still relatively young. Do we expect 25 random turns to remain a standard for the next 100 years? > Petrus: > So can someone run these numbers for all mix lengths between, say, 20 - > 30? I'm on it. Standard random-of-18-face-turns, then 24x(random-of-those-15-turns-that-don't-retwist-the-previous-face), that is? > There's lots of glory for whoever discovers the magic number. Really? Is there a cubing hall of fame? Where do I apply for admission? Is there a way to check the source code of JNet? Actually, Jaap's offical scrambler is of more official concern. From the comments, I think it's essentially an 18, 15, 15... scheme. Is there a simple way to modify it to output a few thousand scrambles, perhaps even into a file? We should remember, though, that we're really actually concerned with scrambles that are, for human cubing purposes, >indistiguishable< from random, not necessarily random. How many people notice, for example, that Ryan Heise's simulator's scrambles (even for BLD), give no cycle parity between corners and edges? (http://www.ryanheise.com/cube/speed.html, by the way) -Lucas Garron
2556. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 19:53:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > (EO, CO, EP, CP, EC, CC) > > 100,000 JNet scrambles: > {41, 0, 2764, 0, 22444, 0, 44173, 0, 26360, 0, 3970, 0, 248}, > ... I get the following EO frequencies for 100,000 scrambles for each length from 0 to 99 moves. The orientation definition I used can be described by using the centers as reference, and F as well as B changing the orientation of the four moved edges, while no other moves change the orientations. The scramble generator I used starts with all six sides allowed to turn, and after a move is done, the same side gets forbidden and its four adjacent sides get allowed. Now the stats: 0 : 0 0 0 0 0 0 0 0 0 0 0 0 100000 1 : 0 0 0 0 0 0 0 0 22222 0 0 0 77777 2 : 0 0 0 0 2962 0 0 0 38518 0 0 0 58518 3 : 0 0 0 0 6913 0 790 0 46518 0 2370 0 43407 4 : 0 0 0 0 9981 0 3239 0 49725 0 4609 0 32444 5 : 0 0 0 0 12047 0 7211 0 50400 0 6096 0 24244 6 : 0 0 53 0 13560 0 11812 0 49493 0 6928 0 18150 7 : 0 0 174 0 14773 0 16433 0 47680 0 7331 0 13605 8 : 1 0 347 0 15793 0 20767 0 45451 0 7429 0 10208 9 : 4 0 552 0 16672 0 24687 0 43096 0 7319 0 7667 10 : 7 0 774 0 17446 0 28137 0 40786 0 7080 0 5765 11 : 11 0 1002 0 18140 0 31115 0 38619 0 6769 0 4341 12 : 14 0 1226 0 18768 0 33646 0 36642 0 6426 0 3274 13 : 17 0 1442 0 19339 0 35771 0 34876 0 6078 0 2474 14 : 21 0 1644 0 19861 0 37538 0 33319 0 5740 0 1874 15 : 24 0 1831 0 20338 0 38996 0 31962 0 5423 0 1423 16 : 27 0 2002 0 20771 0 40191 0 30789 0 5132 0 1085 17 : 29 0 2156 0 21165 0 41165 0 29780 0 4871 0 831 18 : 31 0 2295 0 21520 0 41955 0 28918 0 4638 0 639 19 : 34 0 2417 0 21841 0 42593 0 28183 0 4434 0 495 20 : 35 0 2526 0 22128 0 43106 0 27559 0 4256 0 387 21 : 37 0 2621 0 22384 0 43519 0 27030 0 4101 0 305 22 : 39 0 2705 0 22612 0 43849 0 26582 0 3968 0 243 23 : 40 0 2777 0 22814 0 44112 0 26204 0 3854 0 196 24 : 41 0 2841 0 22992 0 44322 0 25884 0 3756 0 161 25 : 42 0 2895 0 23149 0 44489 0 25615 0 3673 0 134 26 : 43 0 2942 0 23286 0 44621 0 25388 0 3602 0 114 27 : 44 0 2983 0 23407 0 44726 0 25197 0 3543 0 98 28 : 44 0 3018 0 23512 0 44809 0 25035 0 3492 0 87 29 : 45 0 3048 0 23603 0 44874 0 24899 0 3449 0 78 30 : 45 0 3074 0 23682 0 44926 0 24785 0 3413 0 71 31 : 46 0 3096 0 23751 0 44967 0 24688 0 3383 0 66 32 : 46 0 3115 0 23811 0 44999 0 24607 0 3357 0 62 33 : 46 0 3131 0 23862 0 45024 0 24539 0 3335 0 59 34 : 47 0 3145 0 23906 0 45044 0 24481 0 3317 0 56 35 : 47 0 3156 0 23944 0 45060 0 24432 0 3302 0 55 36 : 47 0 3166 0 23977 0 45072 0 24391 0 3289 0 53 37 : 47 0 3175 0 24005 0 45082 0 24357 0 3279 0 52 38 : 47 0 3182 0 24029 0 45089 0 24328 0 3270 0 51 39 : 48 0 3188 0 24050 0 45095 0 24303 0 3262 0 51 40 : 48 0 3193 0 24068 0 45100 0 24282 0 3256 0 50 41 : 48 0 3198 0 24083 0 45104 0 24265 0 3250 0 50 42 : 48 0 3201 0 24096 0 45106 0 24250 0 3246 0 50 43 : 48 0 3205 0 24107 0 45109 0 24237 0 3242 0 49 44 : 48 0 3207 0 24116 0 45110 0 24227 0 3239 0 49 45 : 48 0 3209 0 24124 0 45112 0 24218 0 3236 0 49 46 : 48 0 3211 0 24131 0 45113 0 24210 0 3234 0 49 47 : 48 0 3213 0 24137 0 45114 0 24204 0 3232 0 49 48 : 48 0 3214 0 24142 0 45114 0 24199 0 3231 0 49 49 : 48 0 3216 0 24146 0 45115 0 24194 0 3229 0 49 50 : 48 0 3217 0 24149 0 45115 0 24190 0 3228 0 49 51 : 48 0 3217 0 24152 0 45116 0 24187 0 3227 0 48 52 : 48 0 3218 0 24155 0 45116 0 24184 0 3226 0 48 53 : 48 0 3219 0 24157 0 45116 0 24182 0 3226 0 48 54 : 48 0 3219 0 24159 0 45116 0 24180 0 3225 0 48 55 : 48 0 3220 0 24161 0 45116 0 24178 0 3225 0 48 56 : 48 0 3220 0 24162 0 45116 0 24177 0 3224 0 48 57 : 48 0 3220 0 24163 0 45116 0 24176 0 3224 0 48 58 : 48 0 3221 0 24164 0 45116 0 24175 0 3224 0 48 59 : 48 0 3221 0 24165 0 45117 0 24174 0 3223 0 48 60 : 48 0 3221 0 24166 0 45117 0 24173 0 3223 0 48 61 : 48 0 3221 0 24166 0 45117 0 24173 0 3223 0 48 62 : 48 0 3221 0 24167 0 45117 0 24172 0 3223 0 48 63 : 48 0 3222 0 24167 0 45117 0 24172 0 3223 0 48 64 : 48 0 3222 0 24167 0 45117 0 24171 0 3223 0 48 65 : 48 0 3222 0 24168 0 45117 0 24171 0 3223 0 48 66 : 48 0 3222 0 24168 0 45117 0 24171 0 3223 0 48 67 : 48 0 3222 0 24168 0 45117 0 24171 0 3222 0 48 68 : 48 0 3222 0 24168 0 45117 0 24170 0 3222 0 48 69 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 70 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 71 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 72 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 73 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 74 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 75 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 76 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 77 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 78 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 79 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 80 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 81 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 82 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 83 : 48 0 3222 0 24169 0 45117 0 24170 0 3222 0 48 84 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 85 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 86 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 87 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 88 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 89 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 90 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 91 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 92 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 93 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 94 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 95 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 96 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 97 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 98 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 99 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 Notice they do seem to approach the optimal distribution Lucas mentioned: > Theoretical distributions: > {49, 0, 3223, 0, 24170, 0, 45120, 0, 24170, 0, 3223, 0, 49}, However, at 25 moves I differ quite a bit from Lucas' experiment with JNetCube: Him: {41, 0, 2764, 0, 22444, 0, 44173, 0, 26360, 0, 3970, 0, 248}, Me: 42 0 2895 0 23149 0 44489 0 25615 0 3673 0 134 Probably at least one of us made a mistake, or JNetCube uses a non-equivalent scramble generator. Cheers! Stefan
2557. How many moves make a good scramble? 40 moves is not enough.
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 20:09:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> > > So we can finally answer the old question of how many moves it truly > takes to fully > scramble a cube? > > There's lots of glory for whoever discovers the magic number. You may > even be responsible for invalidating all current cube records! > I wrote a quick patch into CE to generate random scrambles of a given maneuver length. The following conditions were given: 0. All 18 moves have the same probability . but: 1. Two adjacent moves must not turn the same face (like U U2). 2. If two adjacent moves have opposite faces (like U D') the next move must not turn any of these two faces. So if 1. or 2. were not satified another random move was taken. I generated 2.048 million random cubes with scramble length 20,25,30,35,40 and counted the number of cubes which have 0,1,2,3...... flipped edges. According too Jaap the theoretical distribution for this should be exactly: {1000,0,66000,0,495000,0,924000,0,495000,0,66000,0,1000} What is seen is, that for a small number of scramble moves there are too many cubes with no flipped edges. Then I applied the chi-square test to the distributions.If the scramble algorithm is good, in 99% of all cases the chi-square value is less than 16.8. So if chisquare>17 we should reject the hypothesis of a good scramble. Here are the astonishing results: m20={6247,0,84124,0,552610,0,892625,0,458001,0,53612,0,781} chi[m20]=45416.9 m25={2755,0,75017,0,524075,0,911606,0,474435,0,59241,0,871} chi[m25]=7749.18 m30={1337,0,69041,0,506102,0,921357,0,485578,0,63608,0,977} chi[m30]=776.807 m35={1102,0,67609,0,498818,0,923714,0,491192,0,64626,0,939} chi[m35]=140.787 m40={979,0,66490,0,497511,0,924236,0,491722,0,66033,0,1029} chi[m40]=39.4419 SO EVEN WITH 40 MOVES you get no good distribution!!! and 25 moves is OUT OF QUESTION Then I tested the same with my CE random generator and was pretty sure that all is perfectly right now. Sadly: It was not, Luckily: I found the fault Instead of c:=CubieCube.Create(Random(40320),Random(2187),Random(479001600),Random(2048)); I coded c:=CubieCube.Create(Random(40320-1),Random(2187-1),Random(479001600- 1),Random(2048-1)); With this corrected version I made a test with 10.000.000 random cubes and got the result (I will put it online tomorrow) {10080,0,660511,0,4948308,0,9240725,0,4951253,0,659062,0,10061} with a chi-square value of 3.7 Herbert
2558. Re: ZB F2L
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 13:17:32 -0700 (PDT)

> Actually, VHF2L is another distinct (but similar) > system. It is possible to do both ZBF2L and VHF2L > intuitively. The latter is easier but requires more > moves. VHF2L is just the logical intermediate subset of ZBF2L. Comparable to permuting in 2 steps rather than one in the Fridrich's LL. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
2559. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 20:29:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > 89 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 90 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 91 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 92 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 93 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 94 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 95 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 96 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 97 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 98 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 99 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > I do not understand your table. If this are *random* simulations with 100.000 cubes each, why we have an exact symmetry here? Herbert
2560. Re: How many moves make a good scramble? 40 moves is not enough.
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 20:34:02 -0000

Sorry, it were 20.480.000 cubes > With this corrected version I made a test with 10.000.000 random > cubes and got the result (I will put it online tomorrow) > > {10080,0,660511,0,4948308,0,9240725,0,4951253,0,659062,0,10061} > > with a chi-square value of 3.7 > > Herbert >
2561. Re: How many moves make a good scramble? 40 moves is not enough.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 20:48:27 -0000

A comparison between Herbert's results and mine. > m20={6247,0,84124,0,552610,0,892625,0,458001,0,53612,0,781} 20 : 7926 0 87167 0 564416 0 882831 0 453184 0 51740 0 736 > m25={2755,0,75017,0,524075,0,911606,0,474435,0,59241,0,871} 25 : 2755 0 75234 0 524606 0 911135 0 474095 0 59304 0 870 > m30={1337,0,69041,0,506102,0,921357,0,485578,0,63608,0,977} 30 : 1463 0 69910 0 507605 0 920098 0 485023 0 62963 0 939 > m35={1102,0,67609,0,498818,0,923714,0,491192,0,64626,0,939} 35 : 1129 0 67638 0 500385 0 922838 0 490388 0 64649 0 972 > m40={979,0,66490,0,497511,0,924236,0,491722,0,66033,0,1029} 40 : 1038 0 66686 0 497309 0 923658 0 492914 0 65406 0 987 Cheers! Stefan
2562. Re: ZB F2L
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 16:50:36 -0400

So, should I visit Lars Vanderberghs site our something? EO as in orienting like a blindfold solve? Sounds like a good idea, but wouldnt f2l ruin the orientation? I dunno, but details could help. =) -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2563. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 20:57:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> wrote: > > > > > 89 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 90 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 91 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 92 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 93 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 94 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 95 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 96 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 97 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 98 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > 99 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > > > > I do not understand your table. If this are *random* simulations with > 100.000 cubes each, why we have an exact symmetry here? > > Herbert Those weren't really random or simulations. I mean, I didn't generate some number of scrambles and analyzed them. I computed exact values (except negligibly tiny rounding errors) by covering *all* scrambles. Here are the number of 25-move scrambles resulting in the different number of correctly oriented edges (from 0 to 12): 56864713187206998044897152 0 3893999958517587212091629120 0 31110578804731812946193290304 0 60112954438200551545307644416 0 34699663398052771715105687936 0 5001689504271067727066210752 0 174484089197369939305885888 >From this data, I then scale. Cheers! Stefan
2564. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:03:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > > I do not understand your table. If this are *random* simulations > with > > 100.000 cubes each, why we have an exact symmetry here? > > > > Herbert > > Those weren't really random or simulations. I mean, I didn't > generate some number of scrambles and analyzed them. I computed > exact values (except negligibly tiny rounding errors) by covering > *all* scrambles. From this data, I then scale. In other words, I compute the expected result of your type of simulation. Cheers! Stefan
2565. Re: ZB F2L
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 17:14:03 -0400

If anyone can help me, I would greatly appreciate some links. Thanks anways. -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2566. Re: How many moves make a good scramble? 40 moves is not enough.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:14:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > m35={1102,0,67609,0,498818,0,923714,0,491192,0,64626,0,939} > m40={979,0,66490,0,497511,0,924236,0,491722,0,66033,0,1029} Interestingly, in your m40, all-bad wins against all-good. Cheers! Stefan
2567. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:21:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> wrote: > > > > > I do not understand your table. If this are *random* simulations > > with > > > 100.000 cubes each, why we have an exact symmetry here? > > > > > > Herbert > > > > Those weren't really random or simulations. I mean, I didn't > > generate some number of scrambles and analyzed them. I computed > > exact values (except negligibly tiny rounding errors) by covering > > *all* scrambles. From this data, I then scale. > > In other words, I compute the expected result of your type of > simulation. Nice! So even with a 60 move scramble the edge orientation shows deviations from the theoretical distribution. I would be interested in your distribution if you use the scramble algorithm I used and described (which also allows U D for example) Herbert
2568. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:36:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > The scramble generator I used starts > with all six sides allowed to turn, and after a move is done, the > same side gets forbidden and its four adjacent sides get allowed. Clarification: Note this doesn't say anything about its opposite side. Thus that side simply keeps its allowed/forbidden status. Cheers! Stefan
2569. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:32:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > I would be interested in your distribution if you use the scramble > algorithm I used and described (which also allows U D for example) > > Herbert I believe our scramble algorithms are equivalent. Here's mine again: 1. Allow all moves. 2. Make random allowed move. 3. Forbid the side just turned. 4. Allow its four adjacent sides. 5. Go to 2 unless 25 moves were made Do you think it differs from yours? Ah wait, I think I know what you misunderstood. Step 3/4. Think of each side as having an allowed/ forbidden status, and this status gets set/cleared. Start. Pick U, now { U } is forbidden. Pick D, now { U, D } is forbidden. Pick F, now { F } is forbidden. Cheers! Stefan
2570. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 21:50:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Nice! So even with a 60 move scramble the edge orientation shows > deviations from the theoretical distribution. Yes. And I could imagine you need infinitely many moves to reach it. Btw, the use of "theoretical" is now I think ambigious, because my results are also kinda "theoretical" (compared to the random simulation approach). Tomorrow I'll add the chi-square test. Also, I do actually have the frequencies not just for "number of flipped edges, 0 to 12" but the frequencies of all 2048 individual states. I'll try to analyze that as well, because the "number of flipped edges" is already a summary where a lot of information is lost. Cheers! Stefan
2571. Re: [Speed cubing group] Re: ZB F2L
From: "Evan Gates" <evan.gates@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 18:39:44 -0400

The basic idea is that for the first part of your solve, orient all edges correctly by getting four at a time on either F or B and doing a quarter turn. After this step, if you stay in the F2 B2 U D L R subset, that is don't turn F and B quarter turns, all the edges remain oriented correctly. In this sense all F2L algorithms can be done 2 generator and without rotating the cube. You could also do ZBLL. -Evan On 13 Apr 2007 14:15:43 -0700, Jesse Zhao <baller17@...> wrote: > > If anyone can help me, I would greatly appreciate some links. Thanks > anways. > > -- > Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on > my website to those in Atlanta, so visit and buy! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2572. Re: ZB F2L/VHF2L
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 22:10:23 -0000

Hi, You can find the complete set of VHF2L tricks on this old page of mine: http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php Many of the situations can be done more intuitively, with some practice :) Good Luck! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > If anyone can help me, I would greatly appreciate some links. Thanks > anways. > > -- > Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on > my website to those in Atlanta, so visit and buy! > > > [Non-text portions of this message have been removed] >
2573. Da Vinci Code Cube
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 22:45:24 -0000

I've recently found my old Da Vinci Code Rubik's Cube (Philippines Version) and when i took it apart, i noticed that the axle was different. Instead of the standard black "screws" inside the axle,they were silver "screws" and it was really odd because the axle puts ALOT of tension on the pieces. So i was jsut wondering what type of cube is this? DIY maybe? and would it be fit for speed cubing if i were to change the stickers.
2574. JNetCube Scramble Algorithm
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Apr 2007 15:49:58 -0700

It was requested that I post the source code for the JNetCube scramble algorithm, so here it is: http://tinyurl.com/3a9yq3 I'm not emotionally attached to it, in fact, I haven't looked at it in almost 4 years. Feel free to comment on it, insult it, or provide other positive feedback :) Thanks, -Chris [Non-text portions of this message have been removed]
2575. Re: [Speed cubing group] Re: Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 13 Apr 2007 14:25:17 -0700

> Pochmann: > Him: {41, 0, 2764, 0, 22444, 0, 44173, 0, 26360, 0, 3970, 0, 248}, > Me: 42 0 2895 0 23149 0 44489 0 25615 0 3673 0 134 > > Probably at least one of us made a mistake, or JNetCube uses a > non-equivalent scramble generator. I accidentally chopped a few moves off each alg :-( Here are the fixed values :-) [JNet: 100,000 scrambles; EO, CO, EP, CP, EC, CC] {43, 0, 2912, 0, 23148, 0, 44473, 0, 25495, 0, 3773, 0, 156}, {3941, 15471, 28110, 25788, 18983, 5117, 2543, 0, 47}, {36648, 36548, 18750, 6118, 1568, 314, 48, 5, 1, 0, 0, 0, 0}, {36938, 36670, 18343, 6052, 1623, 303, 67, 0, 4}, {8184, 25032, 31409, 22179, 9777, 2767, 562, 83, 7, 0, 0, 0}, {12566, 32508, 32472, 16699, 4834, 850, 67, 4} Right now I'm running simulations using my own "random" scrambles of various length. I'm doing it this way: 1. Twist any face any way (cw, 2, or ccw) 2. Twist any other face any way 3. Keep going, never twisting a face twice, or twisting a face after (itself + its opposite) Implemented like this (but integrated into the counting scheme to avoid unnecessary string conversions): ScrambleGenerate[n_] :=StringJoin[{"U", "F", "L", "R", "B", "D"}[[cur1 = Random[Integer, {1, 6}]]], ({"", "2", "'"}[[Random[Integer, {1, 3}]]]), " ", cur = 8; Table[If[cur + cur1 == 7,((cur2 = (# + If[# >= Min[cur, cur1], 1, 0] + If[# >= Max[cur, cur1], 1, 0]))&@Random[Integer, {1, 4}]); cur = cur1; cur1 = cur2,cur = cur1; ((cur1 = (# + If[# >= cur, 1, 0]))&@Random[Integer, {1, 5}])];{"U", "F", "L", "R", "B", "D"}[[cur1]] ~~ ({"", "2", "'"}[[Random[Integer, {1, 3}]]]) ~~ " ", {n - 1}]] So, anything random, avoiding redundancy. -Lucas Garron [Non-text portions of this message have been removed]
2576. Re: [Speed cubing group] Rubik's software
From: "walbeehm" <walbeehm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 00:21:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge <cubeman@...> wrote: > > Hi folks, > > I recently dug out my copy of Rubik's Games and started > playing with it again. It got me thinking about > what new Rubik's programs you folks were using. > > Here is one you may not be aware of by Ken Silverman > (of Duke Nuke 'Em fame) and Ben Jos Walbeehm which > only appeared recently: > > http://advsys.net/ken/download.htm?#rubix OK. This is my first post here and I guess it could qualify as a "shameless plug" since I am Ben Jos Walbeehm. (And to introduce/plug myself more, I guess I still have SOME notoriety as the person for attacking the U-table on his Commodore 64.) The program Mark mentioned is something that Ken Silverman wrote. It displays a cube very realistically, makes sounds, has custom colours, keeps a history, can save situations, and so on. What I wrote was a solver. Actually, not one but three. An optimal 2x2x2 solver, a "pretty good" 3x3x3 solver, and a solver that solves ANY cube larger than 3x3x3. So it solves a 4x4x4, 5x5x5, 10x10x10, and so on. Ken's program is limited to 64x64x64 now, but this can be increased trivially and my solver (as long as you pay attention to some of the remarks) will solve cubes of any size above that too. I had my own version solve a 128x128x128 just for fun. :P There's only one thing I'm not happy about... that is that there is a bug in my code... the code that Ken currently has freely available. When you use the editor to create a situation for my solvers to solve, it may sometimes crash. I fixed this already, so anyone interested in the fix, contact me. I have recently had my 5th or so revival regarding cubes and have come up with some interesting theories (I think) that maybe are worth looking into. So Mark told me to post them. I told him some of my ideas, but I still have to put them in a better format. Ben Jos.
2577. Re: [Speed cubing group] ZB F2L
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 04:20:30 -0000

> In both cases, you need to be flexible and understand that there are > many ways to put things together. This means that you will be able to > see a sequence of moves that does (1) and (2) together. Since (1) is > relatively straightforward, a deeper understanding of (2) will help > guide your solution to (1). > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I prefer to think of it as "transformations and reductions" from one case to another. Thus a good way to start is to learn all the base cases, cases with very short irreducible algs. Work on each f2l group at a time, learning how it can be reduced to other cases, and how each of the reductions flip LL edges. I don't know how intuitive that could be, but I think it's rather efficent to attack big problems by breaking it up into smaller chunks... -Doug
2578. Re: [Speed cubing group] Re: Scramble probabilites
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 14:35:58 +1000

Lucas G. wrote: > We should remember, though, that we're really actually concerned with > scrambles that are, for human cubing purposes, >indistiguishable< from > random, not necessarily random. How many people notice, for example, that > Ryan Heise's simulator's scrambles (even for BLD), give no cycle parity > between corners and edges? (http://www.ryanheise.com/cube/speed.html, by the > way) True, it is needed to change angles = { -45, 45 }; to angles = { -45, 45, 90 }; I would do this but unfortunately I'm stuck with the first version until I do a major rewrite - i.e. change the database format for records (which include scrambles), and then change all the data in the database. It should happen eventually, but it may be cancelled out anyway by users' habit of reloading the page when they get a scramble they don't like :-) (easy decision on BLD since there is no running average). -- Ryan Heise http://www.ryanheise.com/cube/
2579. Re: Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 13 Apr 2007 21:36:34 -0700

OK, I ran a huge test using my scramble generation code from last email. I used it to generate 100,000 scrambles of each length from 1-45. It took extremely long, because I was also counting cycles. The results of the solvedness counts (EO 0-13, CO 0-8 , EP 0-13, CP 0-8, EC 1-12, CC 1-8) are in this file: http://cube.garron.us/scramblestat/scr_totals.txt For 100,000 "random" cubes from CubeExplorer, and a set of 100,00 cubes generated according to theoretical probabilities, I got: CubeExplorer: {{43, 0, 3248, 0, 24134, 0, 45215, 0, 24097, 0, 3215, 0, 48}, {3930, 15461, 28001, 25357, 19329, 5219, 2656, 0, 47}, {36886, 36506, 18470, 6199, 1565, 318, 44, 11, 1, 0, 0, 0, 0}, {36913, 36860, 18189, 6148, 1527, 279, 77, 0, 7}, {8398, 24866, 31656, 21855, 9780, 2825, 528, 88, 4, 0, 0, 0}, {12450, 32868, 32276, 16693, 4831, 798, 77, 7}} 100,000 probabilistically generated cubes: {{34, 0, 3196, 0, 24181, 0, 45034, 0, 24227, 0, 3280, 0, 48}, {3961, 15540, 28013, 25310, 19317, 5253, 2557, 0, 49, 0, 0, 0, 0}, {36665, 36687, 18532, 6154, 1590, 314, 49, 9, 0, 0, 0, 0, 0}, {37029, 36710, 18423, 5966, 1514, 276, 81, 0, 1, 0, 0, 0, 0}, {8400, 25246, 31480, 21865, 9601, 2797, 542, 62, 6, 1, 0, 0}, {12690, 32551, 32335, 16789, 4805, 773, 57, 0}} If you do straightforward chi-square sums on each of the six categories, you get something like these: CubeExplorer: {1.443, 10.275, 7.91489, 13.1464, 14.2199, 19.0312} 100,00 probabilistic: {6.14985, 10.8045, 5.74321, 9.73557, 4.86605, 11.2522} The results for length 1-45 scrambles are here: http://cube.garron.us/scramblestat/scr_chi.txt Note that they vary unusually sometimes, but generally follow a pattern. Blindly adding the six values these gives the following totals: {14784689825, 115090278, 104693100, 36875271, 17131246, 7435318, 4174854, 310171, 1317725, 787915, 442487, 268055, 149450, 91196, 52509, 33163, 19605, 11322, 7400, 4186, 2928, 1914, 1547, 863, 569, 411, 311, 203, 155, 129, 101, 70, 102, 83, 46, 41, 47, 56, 44, 64, 60, 38, 46, 31, 38} This is somewhat exponential-looking. Mathematica gives a pretty consistent fit with the values around 20-45: 38.8138+6142*exp[-0.385131(x+19)] (Yes, I know I could move that 19 into the coefficient of the exponential term. But this shows how I got the fit) The CubeExplorer set gives 66 and the 100,000 probabilistic cubes give 48.6 66 fits the model at 33 twists; 48.6 at 35.7 twists. With a bit of leniency, I'd say that the magic number of acceptable randomness as requested by Petrus: >> 34 twists HTM << Maybe 35. I'll give it a plus-or-minus of one or two. Again, this is a search for high-fidelity randomness, not practical acceptability. Things level out quickly (though not very evenly) around thirty (the derivative of the exponential model is -1 at 29, though that is almost a matter of scale). But really, the chi-sum is already in the hunred's by 25. 25 is definitely not random, but not horrible. I don't think it's worth suggesting to everyone that they should make their scrambles even 10 turns longer. For competitions, though, it'd be nice to use truly random scrambles. Kociemba (Should I call you Herbert?), would it be easy for you to implement a java file that could replace Jaap's official scrambler (http://www.worldcubeassociation.org/regulations/#scrambling) with a generate-and-solve code? (since Cube-Explorer is not multi-platfrom -yet) It wouldn't need to be excellent, just give something around 25 moves. Just a suggestion... But I'd love to see such a clean scrambler used officially. Why exactly is there an official defintion involving half turns in the WCA regulations, anyhow? So that, hopefully, is the end of my main investigation into the randomness of scrambles... (Now I only have to wait for Kociemba or Pochmann to find another mistake somewhere :-) -Lucas Garron
2580. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 08:11:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > OK, I ran a huge test using my scramble generation code from last email. I > used it to generate 100,000 scrambles of each length from 1-45. It took > extremely long, because I was also counting cycles. > The results of the solvedness counts (EO 0-13, CO 0-8 , EP 0-13, CP 0-8, EC > 1-12, CC 1-8) are in this file: > http://cube.garron.us/scramblestat/scr_totals.txt > For 100,000 "random" cubes from CubeExplorer, and a set of 100,00 cubes > generated according to theoretical probabilities, I got: > CubeExplorer: > {{43, 0, 3248, 0, 24134, 0, 45215, 0, 24097, 0, 3215, 0, 48}, {3930, 15461, > 28001, 25357, 19329, 5219, 2656, 0, 47}, {36886, 36506, 18470, 6199, 1565, > 318, 44, 11, 1, 0, 0, 0, 0}, {36913, 36860, 18189, 6148, 1527, 279, 77, 0, > 7}, {8398, 24866, 31656, 21855, 9780, 2825, 528, 88, 4, 0, 0, 0}, {12450, > 32868, 32276, 16693, 4831, 798, 77, 7}} > 100,000 probabilistically generated cubes: > {{34, 0, 3196, 0, 24181, 0, 45034, 0, 24227, 0, 3280, 0, 48}, {3961, 15540, > 28013, 25310, 19317, 5253, 2557, 0, 49, 0, 0, 0, 0}, {36665, 36687, 18532, > 6154, 1590, 314, 49, 9, 0, 0, 0, 0, 0}, {37029, 36710, 18423, 5966, 1514, > 276, 81, 0, 1, 0, 0, 0, 0}, {8400, 25246, 31480, 21865, 9601, 2797, 542, 62, > 6, 1, 0, 0}, {12690, 32551, 32335, 16789, 4805, 773, 57, 0}} > > If you do straightforward chi-square sums on each of the six categories, you > get something like these: > CubeExplorer: {1.443, 10.275, 7.91489, 13.1464, 14.2199, 19.0312} > 100,00 probabilistic: {6.14985, 10.8045, 5.74321, 9.73557, 4.86605, 11.2522} I wondered a bit about the high value 19.03 with CC for Cube Explorer. The chance for a value >=19 is <0.01 . But: If the expected values are less then 5 you should omit this data, because then the test is unreliable. WHen applying this to CC the value reduces to 11, and then the chance is about 14%, which is acceptable. Herbert
2581. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 13:30:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Tomorrow I'll add the chi-square test. Actually right now I don't have time to learn it myself, but if you guys can give me a simple formula I'll implement it and post the results, then you can hopefully interpret them for us. Cheers! Stefan
2582. Re: JNetCube Scramble Algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 13:41:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@...> wrote: > > It was requested that I post the source code for the JNetCube > scramble algorithm, so here it is: > > http://tinyurl.com/3a9yq3 Thanks. I see it's indeed equivalent to the other used algorithms and the difference was apparently caused by the mistake Lucas mentioned. Cheers! Stefan
2583. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 13:39:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Right now I'm running simulations using my own "random" scrambles of various length. > I'm doing it this way: > 1. Twist any face any way (cw, 2, or ccw) > 2. Twist any other face any way > 3. Keep going, never twisting a face twice, or twisting a face after (itself + its opposite) > > Implemented like this (but integrated into the counting scheme to avoid unnecessary string conversions): > ScrambleGenerate[n_] :=StringJoin[{"U", "F", "L", "R", "B", "D"} [[cur1 = Random[Integer, {1, 6}]]], ({"", "2", "'"}[[Random[Integer, {1, 3}]]]), " ", cur = 8; Table[If[cur + cur1 == 7,((cur2 = (# + If[# >= Min[cur, cur1], 1, 0] + If[# >= Max[cur, cur1], 1, 0]))&@Random[Integer, {1, 4}]); cur = cur1; cur1 = cur2,cur = cur1; ((cur1 = (# + If[# >= cur, 1, 0]))&@Random[Integer, {1, 5}])]; {"U", "F", "L", "R", "B", "D"}[[cur1]] ~~ ({"", "2", "'"} [[Random[Integer, {1, 3}]]]) ~~ " ", {n - 1}]] > So, anything random, avoiding redundancy. This code is sadly very hard to read, because of the missing line breaks. Cheers! Stefan
2584. Re: Scramble probabilites
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 14:35:55 -0000

Hi :-) This is nothing more than axial control. Allow each layer on an axis only once in a chunk of consecutive turns. Once the next turn is on a different axis unlock all the layers on d axis again :-) For 2x2x2 scrambles one locks both layers on the axis at the same time. U D or U D' etc don't make sense on 2x2x2 ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > I would be interested in your distribution if you use the scramble > > algorithm I used and described (which also allows U D for example) > > > > Herbert > > I believe our scramble algorithms are equivalent. Here's mine again: > > 1. Allow all moves. > 2. Make random allowed move. > 3. Forbid the side just turned. > 4. Allow its four adjacent sides. > 5. Go to 2 unless 25 moves were made > > Do you think it differs from yours? Ah wait, I think I know what you > misunderstood. Step 3/4. Think of each side as having an allowed/ > forbidden status, and this status gets set/cleared. > > Start. > Pick U, now { U } is forbidden. > Pick D, now { U, D } is forbidden. > Pick F, now { F } is forbidden. > > Cheers! > Stefan >
2585. Re: Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 14 Apr 2007 08:56:53 -0700

>> >> If you do straightforward chi-square sums on each of the six > categories, you >> get something like these: >> CubeExplorer: {1.443, 10.275, 7.91489, 13.1464, 14.2199, 19.0312} >> 100,00 probabilistic: {6.14985, 10.8045, 5.74321, 9.73557, 4.86605, > 11.2522} > > I wondered a bit about the high value 19.03 with CC for Cube > Explorer. > The chance for a value >=19 is <0.01 . But: If the expected values > are less then 5 you should omit this data, because then the test is > unreliable. WHen applying this to CC the value reduces to 11, and > then the chance is about 14%, which is acceptable. > > Herbert > > I was planning to re-"model" the data without the cycle count. I still get something between 35 and 36 as the predicted "good "scramble length. I also ran 10,000 scrambles for 1-50 twists. The following are plots (data+fit) of chi-square sums for EO, CO, EP, and CP: The original set: http://cube.garron.us/scramblestat/run1.png (Note that this has a very large mantissaa-scale, so it's still pretty steep at 30) The 10,000 trials set: http://cube.garron.us/scramblestat/run2.png In both cases, it levels out in the mid-30's. Definitely not by 25. I still stand with my declaration of 34 twists HTM. But this time I'll definitely say +/- 2. -Lucas Garron
2586. Re: [Speed cubing group] Re: Scramble probabilites
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 02:26:00 +1000

Lucas G. wrote: > I was planning to re-"model" the data without the cycle count. I still get > something between 35 and 36 as the predicted "good "scramble length. The next question (or the original question) is can we design a better scrambling algorithm that achieves a good scramble in fewer moves? It would be interesting to run the same statistical analysis for a modification of the scrambling algorithm that uses fewer half turns. Note also that we have only considered orientations/permutations and in that space, we found that edge orientations were off. If we broaden the scope to consider other properties of the cube, we may find other things that are off. What if there is something that is even more "off" than edge orientation? -- Ryan Heise http://www.ryanheise.com/cube/
2587. A Gathering's Success Story
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 18:33:14 -0000

The Mid Atlantic Cube gathering was a success, our first get together consisted of 5 people, three locals from Maryland including David Barr, Chris, and Steve, then myself, and the unexpected (at least to me) Jasmine Lee. I left at about 4:30, directions were confusing, I'm not even sure when I got there. I was the last to arrive, the four already had their stackmats out, and ALL of their puzzles were scattered across the table. A couple 5x5s, a megaminx of two, some brain teasers, and 3x3s, loads of 3x3s. I sat down amongst an unknown crowd, and just because our common grounds was the Rubik's cube there was no communication barrier, I hopped right in like we were all good friends. We had some pizza and wings for dinner, the food was great. We all cubed and showed off, talked about speedcubing methods, Jasmine talked a lot about her site. This guy Chris and I went off to the one end of the table and I showed him my blindfolded tricks for big cube bld. I actually ran through a whole scramble for him, showed him some commutators even. He caught on really fast, it was very nice to see that in person I could describe so easily commutators. It probably wasn't until 10:30 that we realized that we hadn't even raced yet! David put his children off to bed (now I laugh, I thought David was about 20 years younger) Jasmine started to pull out a program on her planner, and we began to scramble, we realized "Let's just pass cubes around and go random" I won most of the races. I finished off with about a 20.xx average ... I did have some bad solves though, Chris would beat me if I messed up (or decided to go with a white cross), I tried to even the challenge out a little bit with things like using an odd colored cross, or maybe solving the 3x3 on the 5x5. Oh yes, Jasmine set her own personal best time that night, a sub 20, non-lucky, that was nice to see. We concluded at about midnight, I then got lost here and there on the way home, I made it back in about three hours. The maps don't account for that extra hour, I suppose the computer knew where it was going ... Later, Daniel Beyer
2588. Jessica Fredrich's Speedcubing solution
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 22:16:26 -0000

Hello I couldn't really understand Jessica Frederich's solution. Can anyone plz help me?
2589. Silicone on the cube...
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 22:34:25 -0000

hello izit ok if i use my wd40 on my cube? or is it just silicone spray?
2590. silicone
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 22:39:03 -0000

can i use WD-40 on my cube or dus it specificly have to be silicone?
2591. Re: silicone
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 23:30:01 -0000

don't use wd-40 because it is known to deteriorate plastic. use silicone spray (wd-40 is petroleum-based). bob --- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" <uaregood2@...> wrote: > > can i use WD-40 on my cube or dus it specificly have to be silicone? >
2592. US Open
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 23:32:40 -0000

Hello, I am curious as to why there are so few events for the US Open. Is this due to the reservation time that is set? Also, I was reading that most events that take place there are free. Is this the case for this event? Thanks in advance.
2593. Re: silicone
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 23:35:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > don't use wd-40 because it is known to deteriorate plastic. use > silicone spray (wd-40 is petroleum-based). > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" > <uaregood2@> wrote: > > > > can i use WD-40 on my cube or dus it specificly have to be silicone? > > > Thanks
2594. Re: Cubesmith tiles
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Apr 2007 23:38:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > Does anybody know what material Chris uses for his tiles and maybe how > he makes them? I was wondering if I could make them for other puzzles. > lexan
2595. Re: [Speed cubing group] US Open
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 15 Apr 2007 01:43:29 +0200

I agree that there are not enough events. There should at least be a 2x2x2, but many others would be welcomed. According to http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 it's 10 dollar for one event + 2 dollar per additional event I don't mind the cost of this. The plane from the Netherlands will probably be a little more expensive anyway ----- Original Message ----- From: pjkalamosa To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 15, 2007 1:33 AM Subject: [Speed cubing group] US Open Hello, I am curious as to why there are so few events for the US Open. Is this due to the reservation time that is set? Also, I was reading that most events that take place there are free. Is this the case for this event? Thanks in advance.
2596. Silicone2
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 00:09:00 -0000

Hello i was wondering....where da ya get da silicone spray?
2597. Re: Scramble probabilites
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 00:13:16 -0000

I like both of your approches. I think that expected values is excellent data to have. If you run chi-square on expected result vs. the randomly attained one, there should be extremely little difference. This is something that should be verified. This could show if the puedo-random generator within programs are good enough for waht we do. What has me concerned is that 40 turns is not enough to get "good enough" to random positions. Also, I think it's a breakthrough that Herbert has caught the off-by- one errors in his random position code. Is the fixed version availible on the site yet? *checks*, appearently not. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > Nice! So even with a 60 move scramble the edge orientation shows > > deviations from the theoretical distribution. > > Yes. And I could imagine you need infinitely many moves to reach it. > Btw, the use of "theoretical" is now I think ambigious, because my > results are also kinda "theoretical" (compared to the random > simulation approach). > > Tomorrow I'll add the chi-square test. > > Also, I do actually have the frequencies not just for "number of > flipped edges, 0 to 12" but the frequencies of all 2048 individual > states. I'll try to analyze that as well, because the "number of > flipped edges" is already a summary where a lot of information is > lost. > > Cheers! > Stefan >
2598. Re: [Speed cubing group] Silicone2
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 12:36:02 +1000

These are good questions, so I have added them to the Oracle system, if anyone would like answer them: http://oosan.ryanheise.com/Where_can_I_buy_silicone_spray%3F http://oosan.ryanheise.com/What_is_the_best_brand_of_silicone_spray%3F http://oosan.ryanheise.com/Can_I_use_WD-40_to_lubricate_my_Rubik%27s_Cube%3F http://oosan.ryanheise.com/How_do_I_lubricate_my_Rubik%27s_Cube%3F So far, many thanks to Joey and Snake for their contributions: http://oosan.ryanheise.com/Special:Recentchanges -- Ryan Heise http://www.ryanheise.com/cube/
2599. CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 15 Apr 2007 00:56:31 -0700

After many months of development, we are proud to announce the first release of the CALCubeTimer. This program is a complete speedcubing timer for (hopefully all) your needs. You can plug your stackmat into your computer, and our program will interpret the signal. Instructions can be found online. We highly encourage you to try it out, feedback is welcome! You can get it here: http://gnehzr.net/cct/. Jeremy Fleischman and Ryan Zheng [Non-text portions of this message have been removed]
2600. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 08:29:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I like both of your approches. I think that expected values is > excellent data to have. > > If you run chi-square on expected result vs. the randomly attained > one, there should be extremely little difference. This is something > that should be verified. This could show if the puedo-random > generator within programs are good enough for waht we do. What has > me concerned is that 40 turns is not enough to get "good enough" to > random positions. > > Also, I think it's a breakthrough that Herbert has caught the off- by- > one errors in his random position code. Is the fixed version > availible on the site yet? *checks*, appearently not. > > The new version 4.11 is already available. I also have some ideas concerning the expected values from Stefan, but the weather is too beautiful to spend more time at the PC today. Herbert
2601. Broken Master Magic
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 09:01:09 -0000

Hi guys, I just broke my master magic. I never had one of those things, I dont know how it works and dont even remotely know how (or if) I can fix it.. Maybe somebody could give me some hints.. Here are two pictures of it: http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic1.jpg http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic2.jpg I think there is no real damage like a "broken" part or something, the strings are just out.. I am going to be on German Open Championship at the end of this month, maybe if there is a master magic expert who is also going to be there, he could help me.. I would really appreciate it :-) Thanks in advance Flo
2602. i improved my time slightly
From: "nawb1" <nawb1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 09:36:11 -0000

ive been practicing a few days and i improved my time by 15 seconds so now i can do it in 2 minutes 15 seconds, but i been watching a lot of speedcubing videos and i noticed those guys can turn there cubes a lot faster the mine even turns, my cube is so choppy and hard to turn and gets caught up a lot, i read some of the posts about silicone spray but would it improve its turning speed that much? i mean those guy's cubes are like greased....and would i have to take the cube apart spray it then put it back together?
2603. Re: Scramble probabilites
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 09:53:21 -0000

Hi :-) If a scrambler using a sequence of random turns is not good enough to give us the desired permutation/orientation distribution, then why not have a "2-phase" scrambler then? First generate random permutation, then random orientations. Oh and a last step, find the sequence for that .... hehehe ;-) After all we gonna use the scramble also :D Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I like both of your approches. I think that expected values is > > excellent data to have. > > > > If you run chi-square on expected result vs. the randomly attained > > one, there should be extremely little difference. This is something > > that should be verified. This could show if the puedo-random > > generator within programs are good enough for waht we do. What has > > me concerned is that 40 turns is not enough to get "good enough" to > > random positions. > > > > Also, I think it's a breakthrough that Herbert has caught the off- > by- > > one errors in his random position code. Is the fixed version > > availible on the site yet? *checks*, appearently not. > > > > > > The new version 4.11 is already available. I also have some ideas > concerning the expected values from Stefan, but the weather is too > beautiful to spend more time at the PC today. > > > Herbert >
2604. Re: i improved my time slightly
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 11:00:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@...> wrote: > > ive been practicing a few days and i improved my time by 15 seconds so > now i can do it in 2 minutes 15 seconds, but i been watching a lot of > speedcubing videos and i noticed those guys can turn there cubes a lot > faster the mine even turns, my cube is so choppy and hard to turn and > gets caught up a lot, i read some of the posts about silicone spray but > would it improve its turning speed that much? Probably a bit, but not that much. My guess is that your cube just sucks.. Get a new one.. Most people (me too) really like the DIY kits, that means that you get the parts and you have to assemble the whole cube by yourself. There are springs in the center (you can adjust the spring tension) which make it possible to "cut edges".. You can try to get a cube from rubik.com (DIYkit with stickers) or one from 9spuzzles.com (from china, but very good quality). Those cubes will be very good even without any silicone. I also started with a crappy cube like you seem to have. I also was about 2 minutes back then.. I dropped about 20 seconds just by using silicone on my cube.. I dropped another 15 seconds or so by buying a new Ideal/Arxon Cube on eBay and adjusting the spring tension.. I now use 9spuzzles DIYkit cubes and I averrage about 50 seconds (but there is still very much room for improvement).. Flo
2605. Re: CALCubeTimer
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 12:33:44 -0000

Wow, the server idea is great. It would seem this could have implications for competitions-- although you'd need one laptop per station. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After many months of development, we are proud to announce the first release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. > You can plug your stackmat into your computer, and our program will > interpret the signal. Instructions can be found online. > > We highly encourage you to try it out, feedback is welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng > > > > [Non-text portions of this message have been removed] >
2606. Re: [Speed cubing group] US Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 14:37:04 +0200

Any Europeans going to US Open ?? Gilles 14 Apr 2007 17:01:16 -0700, Arnaud van Galen <avgalen@...>: > > I agree that there are not enough events. There should at least be a > 2x2x2, > but many others would be welcomed. > > According to > http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > it's 10 dollar for one event + 2 dollar per additional event > > I don't mind the cost of this. The plane from the Netherlands will > probably > be a little more expensive anyway > > ----- Original Message ----- > From: pjkalamosa > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, April 15, 2007 1:33 AM > Subject: [Speed cubing group] US Open > > Hello, > I am curious as to why there are so few events for the US Open. Is > this due to the reservation time that is set? Also, I was reading that > most events that take place there are free. Is this the case for this > event? > > Thanks in advance. > > > [Non-text portions of this message have been removed]
2607. Re: CALCubeTimer
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 13:41:01 -0000

Awesome! Are there plans to release the source code? Can't wait to try it!
2608. Re: CALCubeTimer
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 13:55:39 -0000

So i have one of the new no-jack timers. Is manually inserting one an option? I don't have a degree in electrical engineering or anything but I feel that it could be don. Has anyone attempted/done this? If that's not an option, where would one procure a competition timer? Thanks, John H.
2609. Re: CALCubeTimer
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 14:09:10 -0000

Nevermind, Speedstacks just posted the new model. I can't wait to get one so I can use the interface! --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > So i have one of the new no-jack timers. Is manually inserting one an option? I don't have a > degree in electrical engineering or anything but I feel that it could be don. Has anyone > attempted/done this? If that's not an option, where would one procure a competition timer? > > Thanks, > John H. >
2610. Licence Plate: SPD QBR
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 14:30:47 -0000

I know some cubers from other states have done this already, and I'm not being terribly original, but I just have to place a shameless plug here. The other day I requested and was granted MI licence plate number: "SPD QBR" for a new car I just got :). I forget..., who started this trend? My backup would have been "SPD 555". -Doug
2611. Re: silicone
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 10:54:36 -0400

On lube, NEVER USE PETROLEUM LUBES, ESPECIALLY WD-40!!!!!!!!! On silicone lube, I prefer CRC's Heavy Duty Silicone. There are two products with that name, both are very good. I also experimented with Scuba Lube (try saying A tube of scuba Lube 5 times fast!), it turned out very good, one of the best liquid lubes. Even though it's meant for scuba diving, it still works. -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2612. Re:Silicone2
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 10:55:45 -0400

Try local hardware stores, like Ace Hardare. Good luck finding it! -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2613. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 16:01:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > but the weather is too beautiful to spend more time at the PC today. True... there are lots of people in the Herrengarten today, some guys play guitar under the window where I am right now. I guess summer is officially here. Though I also want to get some work done and my laptop battery only lasts about 10-15 minutes, so... Cheers! Stefan
2614. Re: CALCubeTimer
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 16:07:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After many months of development, we are proud to announce the first release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. > You can plug your stackmat into your computer, and our program will > interpret the signal. Instructions can be found online. > > We highly encourage you to try it out, feedback is welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng This made me laugh a lot: "It can connect a stackmat to a computer through the microphone." Oh, so that's how the two devices are communicating. Through the microphone! Cheers! Stefan
2615. Re: Jessica Fredrich's Speedcubing solution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 16:10:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" <uaregood2@...> wrote: > > Hello > > I couldn't really understand Jessica Frederich's solution. Can anyone > plz help me? > You can neither type "Fridrich" nor "please" correctly, no wonder you don't understand the method. Cheers! Stefan
2616. Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 16:12:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After many months of development, we are proud to announce the first release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. > You can plug your stackmat into your computer, and our program will > interpret the signal. Instructions can be found online. > > We highly encourage you to try it out, feedback is welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng > > > > [Non-text portions of this message have been removed] > It doesn't work for me. I'm on Mac OS X and I've downloaded the java 6, but when I lauch the program I get: "The jar file "CALCubeTimer.jar" couldn't be launched. Check the Console for possible error messages". Any ideas? Thanks, Joey
2617. Re: [Speed cubing group] Licence Plate: SPD QBR
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 09:28:13 -0700 (PDT)

I believe it was Daniel Hayes who first did this. Pretty cool Idea. d_funny007 <no_reply@yahoogroups.com> wrote: I know some cubers from other states have done this already, and I'm not being terribly original, but I just have to place a shameless plug here. The other day I requested and was granted MI licence plate number: "SPD QBR" for a new car I just got :). I forget..., who started this trend? My backup would have been "SPD 555". -Doug --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2618. Re: [Speed cubing group] Licence Plate: SPD QBR
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 17:06:40 -0000

I'm not sure if I was the first, but I do have the Oklahoma "SPD QBR" plate. Nicely done Doug! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I believe it was Daniel Hayes who first did this. Pretty cool Idea. > > d_funny007 <no_reply@...m> wrote: I know some cubers from other states have done this already, and I'm > not being terribly original, but I just have to place a shameless plug > here. The other day I requested and was granted MI licence plate > number: "SPD QBR" for a new car I just got :). > > I forget..., who started this trend? My backup would have been "SPD > 555". > > -Doug > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2619. Re: CALCubeTimer
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 17:16:04 -0000

Working great in Ubuntu linux 6.10 x64, though I don't have a stackmat timer to test that feature out with. I would like to see some sort of countdown timer for inspection time, but apart from that one small omission I think the program is absolutely fantastic! Great job! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After many months of development, we are proud to announce the first release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. > You can plug your stackmat into your computer, and our program will > interpret the signal. Instructions can be found online. > > We highly encourage you to try it out, feedback is welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng > > > > [Non-text portions of this message have been removed] >
2620. Re: [Speed cubing group] US Open
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 15 Apr 2007 19:21:17 +0200

90% sure I will, especially if they decide to have more events! I would like to meet some non-European cubers too. And Jasmine+Peter, Sven, PJK and many others. ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 15, 2007 2:40 PM Subject: Re: [Speed cubing group] US Open Any Europeans going to US Open ?? Gilles 14 Apr 2007 17:01:16 -0700, Arnaud van Galen <avgalen@...>: > > I agree that there are not enough events. There should at least be a > 2x2x2, > but many others would be welcomed. > > According to > http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > it's 10 dollar for one event + 2 dollar per additional event > > I don't mind the cost of this. The plane from the Netherlands will > probably > be a little more expensive anyway > > ----- Original Message ----- > From: pjkalamosa > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, April 15, 2007 1:33 AM > Subject: [Speed cubing group] US Open > > Hello, > I am curious as to why there are so few events for the US Open. Is > this due to the reservation time that is set? Also, I was reading that > most events that take place there are free. Is this the case for this > event? > > Thanks in advance. > > > [Non-text portions of this message have been removed]
2621. Re: CALCubeTimer
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 15 Apr 2007 11:33:18 -0700

> After many months of development, we are proud to announce the first > release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. Almost :-) Thank you for the program, Fleischman and Zheng! Is someone capable of setting up a permanent server? That way, we could have a cubing+chat room I'm going to go have more fun with it now... -Lucas Garron
2622. Re: Broken Master Magic
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:37:41 -0000

Too far. But I'll make the offer to fix it if you can send it to me (MI, USA) along with a pre-paid envelope to send it back. I'm pretty sure that costs more than buying a new one though :). It's atually not too hard to string one yourself. It's basically a big loop of tiles and a single strange of sting runs across 3 consecutive tiles. There are 2 strings (it can be thought of as one on each side) for every 3 consecutive tiles. When in the loop formation each tile has a total of 6 strings wrapped around it. Thus for a magic of N tiles, there should be 2*N strings (although it is possible to have less but will be significantly less stable). Look at Jaap's site on a beginner guide for how to string. It's not too hard to get it working again. But to get it strung perfectly and uniformely (like mine are!) then you need to know exactly what you are doing (or find somebody who does). To start, what I would do is remove the loose strings (if a single tiles is out, I/you would have to remove 6 strings). They are kinda of tangled but each string is a loop that does not "link" (in the mathematical sence) to other strings. Then I would play out the other 11 tiles in a stright line on the table (pretty long). Then I would connect the loose tile using 2 of the 6 strings you have availible to the rest of it so like if it was XXXXXXXXXXX-Y (Y is the loose tile), then you place wo strings (one at a time) to connect the XXY part of it. Next you have to make the loop by connecting the XYX with two more strings. And finally the YXX with the remaining two strings. Also, figure out (trying normal flips) wheather the tile ties in the front or in the back. (You don't want to invert it and loop the wrong way.) I'm sure you can find a fellow cuber in your area that is willing to do this for you. -Doug --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi guys, > > I just broke my master magic. I never had one of those things, I dont > know how it works and dont even remotely know how (or if) I can fix it.. > > Maybe somebody could give me some hints.. > > Here are two pictures of it: > > http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic1. jpg > http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic2. jpg > > I think there is no real damage like a "broken" part or something, the > strings are just out.. > > I am going to be on German Open Championship at the end of this month, > maybe if there is a master magic expert who is also going to be there, > he could help me.. I would really appreciate it :-) > > Thanks in advance > > Flo >
2623. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:43:23 -0000

My (polished) program and its results are now online here: http://stefan-pochmann.info/spocc/other_stuff/tools/ There's documentation on top of the source code explaining the algorithm I used. If someone wants to add a chi square test or so (I don't know it so I can't do it), just put it into the "analyze" function which already knows the probability distributions for the 2048 edge orientation states as well as for the 13 number-of-flipped-edges states. Adapting it to corner orientation or corner permutation should be easy to do as well. Edge permutation not, because it has a lot more states and thus needs a lot of memory. If someone wants to do these things, I can help, but otherwise I'll be busy working on some other stuff now. Cheers! Stefan
2624. Re: i improved my time slightly
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:41:05 -0000

Perhaps we just have much sronger fingers and wrists than you. You'll get there if you work hard enough. I think it a rite of passage to start with a non-so-great cube. Persoanlly, I don't think that at your times, the cube matters much (assuming it's a standard one from the store or rubiks.com). What matters is reducing your number of turns and your recognition times. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@...> wrote: > > ive been practicing a few days and i improved my time by 15 seconds so > now i can do it in 2 minutes 15 seconds, but i been watching a lot of > speedcubing videos and i noticed those guys can turn there cubes a lot > faster the mine even turns, my cube is so choppy and hard to turn and > gets caught up a lot, i read some of the posts about silicone spray but > would it improve its turning speed that much? i mean those guy's cubes > are like greased....and would i have to take the cube apart spray it > then put it back together? >
2625. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:47:36 -0000

First of all, I recommend returning that timer if you still can. It costs only $20 for a newer gen 2.5 one that has a jack for sure. "I feel that it could be don." <- A person with an EE degree would just pop it own and then know for sure. It's kinda 50-50 as to weather it's possible, even if it is it would cost 10-20 cents for the recepticle/port and someone to solder it on for you. A drill might help too... Go to the speedstack's website, and then look for the "store" part of the site. It's hard to miss. To the designers of the CALCubeTimer, how did you learn of the protocal used int he communication? I e-mailed speedstacks a year ago, and they refused to divulge this informaiton to me. I was kind or annoyed by it. My academic curiousity must be satisfied. -Doug --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > So i have one of the new no-jack timers. Is manually inserting one an option? I don't have a > degree in electrical engineering or anything but I feel that it could be don. Has anyone > attempted/done this? If that's not an option, where would one procure a competition timer? > > Thanks, > John H. >
2626. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:53:59 -0000

How exactly would you want such a feature to work? The 15s pre- inspection is not exactly built into the stackmat timer itself. So do two separate timings? BTW, where would I find a microphone-to-microphone cable... ops, it's standard audio jack right? So that's a commonly found cable like say on FM-transmitters for MP3 players and stuff right?. > Working great in Ubuntu linux 6.10 x64, though I don't have a stackmat > timer to test that feature out with. I would like to see some sort of > countdown timer for inspection time, but apart from that one small > omission I think the program is absolutely fantastic! Great job! > > -Daniel >
2627. Judging our scrambling method the right way
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 18:56:05 -0000

For edge orientation we now have three distributions: 1) The distribution for real random cubes (Jaap). 2) The distribution for a small number of randomly generated scrambles (Lucas, Herbert). 3) The distribution for *all* scrambles of that kind (Stefan). You guys have analyzed the quality of our scrambles by comparing distributions 1) and 2). That is wrong. Doing that, you're *not* judging the quality of our way to scramble, you're judging the quality of the small scramble set your generater happened to produce. To judge the quality of our way to scramble, you ought to compare distributions 1) and 3). Additionally it can make sense to compare distributions 2) and 3), like Doug said to judge the quality of the random number generators you've used (and of how you've used them). Cheers! Stefan
2628. Re: i improved my time slightly
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 20:23:26 -0000

It's not really about finger/wrist strength. If you have a proper speedcube, it doesn't take that much effort to turn the sides. Speedcubers can move their cube quickly because the movements have been ingrained in muscle memory, not because they have freakishly strong hands. Even the fastest cubers would be slowed down a lot if they had to use a cube that sticks and is hard to turn. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Perhaps we just have much sronger fingers and wrists than you. You'll > get there if you work hard enough. > > I think it a rite of passage to start with a non-so-great cube. > > Persoanlly, I don't think that at your times, the cube matters much > (assuming it's a standard one from the store or rubiks.com). What > matters is reducing your number of turns and your recognition times. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@> > wrote: > > > > ive been practicing a few days and i improved my time by 15 seconds > so > > now i can do it in 2 minutes 15 seconds, but i been watching a lot > of > > speedcubing videos and i noticed those guys can turn there cubes a > lot > > faster the mine even turns, my cube is so choppy and hard to turn > and > > gets caught up a lot, i read some of the posts about silicone spray > but > > would it improve its turning speed that much? i mean those guy's > cubes > > are like greased....and would i have to take the cube apart spray it > > then put it back together? > > >
2629. Re: CALCubeTimer
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 20:27:57 -0000

It would be nice to at least have a countdown option when using the timer with a keyboard, since starting a stackmat is a little easier than starting with the keyboard. I tried holding down the spacebar before starting like I might do on JNetCube with countdown set to 0, but this timer doesn't seem to like that. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How exactly would you want such a feature to work? The 15s pre- > inspection is not exactly built into the stackmat timer itself. So do > two separate timings? > > BTW, where would I find a microphone-to-microphone cable... ops, it's > standard audio jack right? So that's a commonly found cable like say > on FM-transmitters for MP3 players and stuff right?. > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > stackmat > > timer to test that feature out with. I would like to see some sort > of > > countdown timer for inspection time, but apart from that one small > > omission I think the program is absolutely fantastic! Great job! > > > > -Daniel > > >
2630. Re: US Open
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 20:32:33 -0000

> Any Europeans going to US Open ?? I will ;-)
2631. Re: CALCubeTimer
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:04:51 -0000

Hi :-) Is there supposed to be a jar file inside the cctserver.zip file? I can't find it :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After many months of development, we are proud to announce the first release > of the CALCubeTimer. This program is a complete speedcubing timer for > (hopefully all) your needs. > You can plug your stackmat into your computer, and our program will > interpret the signal. Instructions can be found online. > > We highly encourage you to try it out, feedback is welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng > > > > [Non-text portions of this message have been removed] >
2632. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:10:01 -0000

There are three files in there One is the *.jar, one is the readme.html, and there is a *.jpg of a possible setup. I am having no problems with it. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Is there supposed to be a jar file inside the cctserver.zip file? I > can't find it :-( > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" > <jeremyfleischman@> wrote: > > > > After many months of development, we are proud to announce the > first release > > of the CALCubeTimer. This program is a complete speedcubing timer > for > > (hopefully all) your needs. > > You can plug your stackmat into your computer, and our program will > > interpret the signal. Instructions can be found online. > > > > We highly encourage you to try it out, feedback is welcome! You > can get it > > here: http://gnehzr.net/cct/. > > > > > > > > Jeremy Fleischman and Ryan Zheng > > > > > > > > [Non-text portions of this message have been removed] > > >
2633. Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:13:40 -0000

Yeh, I agree with that. Being able to hold the spacebar is useful. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It would be nice to at least have a countdown option when using the > timer with a keyboard, since starting a stackmat is a little easier > than starting with the keyboard. I tried holding down the spacebar > before starting like I might do on JNetCube with countdown set to 0, > but this timer doesn't seem to like that. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > How exactly would you want such a feature to work? The 15s pre- > > inspection is not exactly built into the stackmat timer itself. So do > > two separate timings? > > > > BTW, where would I find a microphone-to-microphone cable... ops, it's > > standard audio jack right? So that's a commonly found cable like say > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > stackmat > > > timer to test that feature out with. I would like to see some sort > > of > > > countdown timer for inspection time, but apart from that one small > > > omission I think the program is absolutely fantastic! Great job! > > > > > > -Daniel > > > > > >
2634. Re: [Speed cubing group] Re: CALCubeTimer
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 15 Apr 2007 14:21:55 -0700

It's a .jar file online, isn't it? Zip = jar, though, maybe your OS is being weird? Just rename the .zip file to a .jar file. Then run it commandline. It'll give no indication of working, but on Windows, netstat will show port32125 enabled once CCT connects. -Lucas Garron ----- Original Message ----- From: "Per Kristen Fredlund" <aspiring_to_love@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 15, 2007 2:04 PM Subject: [Speed cubing group] Re: CALCubeTimer > Hi :-) > > Is there supposed to be a jar file inside the cctserver.zip file? I > can't find it :-( > > -Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" > <jeremyfleischman@...> wrote: >> >> After many months of development, we are proud to announce the > first release >> of the CALCubeTimer. This program is a complete speedcubing timer > for >> (hopefully all) your needs. >> You can plug your stackmat into your computer, and our program will >> interpret the signal. Instructions can be found online. >> >> We highly encourage you to try it out, feedback is welcome! You > can get it >> here: http://gnehzr.net/cct/. >> >> >> >> Jeremy Fleischman and Ryan Zheng >> >> >> >> [Non-text portions of this message have been removed] >> > > > > > > Yahoo! Groups Links > > >
2635. Re: CALCubeTimer
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:21:42 -0000

I have it connecting, however, when I have a time of 0 on my timer, the application shows 15:165.165. When my timer runs, it records a bunch of 17 minute times in the app. Anyone else having problems?
2636. Re: CALCubeTimer
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:34:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > I have it connecting, however, when I have a time of 0 on my timer, > the application shows 15:165.165. > > When my timer runs, it records a bunch of 17 minute times in the app. > > Anyone else having problems? > what's a calcube timer?
2637. Re: CALCubeTimer
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:41:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" <uaregood2@...> wrote: > > what's a calcube timer? How about reading the initial post in the thread? It's people like you who'll eventually make me leave this group. Stefan
2638. Re: CALCubeTimer
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 21:55:16 -0000

In the configuration under stackmat settings, there is a checkbox that says "If your timer displays 15:165:165, change this box." That might fix it but I don't have that problem so I'm not sure. -Dan --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > I have it connecting, however, when I have a time of 0 on my timer, > the application shows 15:165.165. > > When my timer runs, it records a bunch of 17 minute times in the app. > > Anyone else having problems? >
2639. Re: CALCubeTimer
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 22:21:08 -0000

I think using the spacebar should work fine for the keyboard timer as long as you make sure the start timer button is clicked. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It would be nice to at least have a countdown option when using the > timer with a keyboard, since starting a stackmat is a little easier > than starting with the keyboard. I tried holding down the spacebar > before starting like I might do on JNetCube with countdown set to 0, > but this timer doesn't seem to like that. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > How exactly would you want such a feature to work? The 15s pre- > > inspection is not exactly built into the stackmat timer itself. So do > > two separate timings? > > > > BTW, where would I find a microphone-to-microphone cable... ops, it's > > standard audio jack right? So that's a commonly found cable like say > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > stackmat > > > timer to test that feature out with. I would like to see some sort > > of > > > countdown timer for inspection time, but apart from that one small > > > omission I think the program is absolutely fantastic! Great job! > > > > > > -Daniel > > > > > >
2640. Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 22:28:44 -0000

It starts the timer as soon as the key is pressed, not when it is released like JNetCube. I don't know java, but I'm sure it would be something like onKeyPress being changed to onKeyUp! (well, thats the javascript way) Cheers, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I think using the spacebar should work fine for the keyboard timer as > long as you make sure the start timer button is clicked. > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > It would be nice to at least have a countdown option when using the > > timer with a keyboard, since starting a stackmat is a little easier > > than starting with the keyboard. I tried holding down the spacebar > > before starting like I might do on JNetCube with countdown set to 0, > > but this timer doesn't seem to like that. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > How exactly would you want such a feature to work? The 15s pre- > > > inspection is not exactly built into the stackmat timer itself. So do > > > two separate timings? > > > > > > BTW, where would I find a microphone-to-microphone cable... ops, it's > > > standard audio jack right? So that's a commonly found cable like say > > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > > stackmat > > > > timer to test that feature out with. I would like to see some sort > > > of > > > > countdown timer for inspection time, but apart from that one small > > > > omission I think the program is absolutely fantastic! Great job! > > > > > > > > -Daniel > > > > > > > > > >
2641. Re: CALCubeTimer
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 22:33:46 -0000

That's odd.... I hold it down and it doesn't start until I let go of it. I'll ask Ryan about it later. -Dan --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It starts the timer as soon as the key is pressed, not when it is > released like JNetCube. I don't know java, but I'm sure it would be > something like onKeyPress being changed to onKeyUp! (well, thats the > javascript way) > > Cheers, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > I think using the spacebar should work fine for the keyboard timer as > > long as you make sure the start timer button is clicked. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@> wrote: > > > > > > It would be nice to at least have a countdown option when using the > > > timer with a keyboard, since starting a stackmat is a little easier > > > than starting with the keyboard. I tried holding down the spacebar > > > before starting like I might do on JNetCube with countdown set to 0, > > > but this timer doesn't seem to like that. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > How exactly would you want such a feature to work? The 15s pre- > > > > inspection is not exactly built into the stackmat timer itself. > So do > > > > two separate timings? > > > > > > > > BTW, where would I find a microphone-to-microphone cable... ops, > it's > > > > standard audio jack right? So that's a commonly found cable like > say > > > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > > > stackmat > > > > > timer to test that feature out with. I would like to see some > sort > > > > of > > > > > countdown timer for inspection time, but apart from that one small > > > > > omission I think the program is absolutely fantastic! Great job! > > > > > > > > > > -Daniel > > > > > > > > > > > > > > >
2642. Re: CALCubeTimer
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 22:47:20 -0000

Huh. When I hold down the spacebar it responds as if I'm pressing it multiple times and records a bunch of 0.01 times. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > That's odd.... I hold it down and it doesn't start until I let go of > it. I'll ask Ryan about it later. > -Dan >
2643. Re: CALCubeTimer
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 19:00:27 -0400

Hmm,holding down the spacebar works for me. I dunno, but I love it! -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2644. Re: CALCubeTimer
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:00:50 -0000

Or not. I just tried it under Windows and it works as you described. Maybe it's just a Linux thing. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Huh. When I hold down the spacebar it responds as if I'm pressing it > multiple times and records a bunch of 0.01 times. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > That's odd.... I hold it down and it doesn't start until I let go of > > it. I'll ask Ryan about it later. > > -Dan > > >
2645. Re: Jessica Fredrich's Speedcubing solution
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 19:02:27 -0400

Hey, Stefan, that's how I type my plz! Anyways, you can visit http://cubestation.co.uk . -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2646. Re: i improved my time slightly
From: "nawb1" <nawb1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:15:12 -0000

yes it is a standard cube from rubiks.com , and yea those cubes are so darn easy to turn i dont see them requiring much effort to turn with one finger, i can still turn my cube with one finger if i strain to do it --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Perhaps we just have much sronger fingers and wrists than you. You'll > get there if you work hard enough. > > I think it a rite of passage to start with a non-so-great cube. > > Persoanlly, I don't think that at your times, the cube matters much > (assuming it's a standard one from the store or rubiks.com). What > matters is reducing your number of turns and your recognition times. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@> > wrote: > > > > ive been practicing a few days and i improved my time by 15 seconds > so > > now i can do it in 2 minutes 15 seconds, but i been watching a lot > of > > speedcubing videos and i noticed those guys can turn there cubes a > lot > > faster the mine even turns, my cube is so choppy and hard to turn > and > > gets caught up a lot, i read some of the posts about silicone spray > but > > would it improve its turning speed that much? i mean those guy's > cubes > > are like greased....and would i have to take the cube apart spray it > > then put it back together? > > >
2647. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:20:01 -0000

We managed to reverse engineer the protocol by stopping the timer at different times and figuring it out from patterns. Ryan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > First of all, I recommend returning that timer if you still can. It > costs only $20 for a newer gen 2.5 one that has a jack for sure. > > "I feel that it could be don." <- A person with an EE degree would > just pop it own and then know for sure. It's kinda 50-50 as to > weather it's possible, even if it is it would cost 10-20 cents for > the recepticle/port and someone to solder it on for you. A drill > might help too... > > Go to the speedstack's website, and then look for the "store" part > of the site. It's hard to miss. > > To the designers of the CALCubeTimer, how did you learn of the > protocal used int he communication? I e-mailed speedstacks a year > ago, and they refused to divulge this informaiton to me. I was kind > or annoyed by it. My academic curiousity must be satisfied. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 > <no_reply@> wrote: > > > > So i have one of the new no-jack timers. Is manually inserting > one an option? I don't have a > > degree in electrical engineering or anything but I feel that it > could be don. Has anyone > > attempted/done this? If that's not an option, where would one > procure a competition timer? > > > > Thanks, > > John H. > > >
2648. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:21:01 -0000

All you need is a 2.5 mm to 3.5 mm cable. We use a 3.5 mm to 3.5 mm cable and a 3.5 to 2.5 mm adapter as shown in the picture on the website. Ryan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > How exactly would you want such a feature to work? The 15s pre- > inspection is not exactly built into the stackmat timer itself. So do > two separate timings? > > BTW, where would I find a microphone-to-microphone cable... ops, it's > standard audio jack right? So that's a commonly found cable like say > on FM-transmitters for MP3 players and stuff right?. > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > stackmat > > timer to test that feature out with. I would like to see some sort > of > > countdown timer for inspection time, but apart from that one small > > omission I think the program is absolutely fantastic! Great job! > > > > -Daniel > > >
2649. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:23:09 -0000

This seems to be a problem with X because the way key repeat is handled. The only workaround to this is probably to turn off the keyrepeat by using xset temporarily. Ryan --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It would be nice to at least have a countdown option when using the > timer with a keyboard, since starting a stackmat is a little easier > than starting with the keyboard. I tried holding down the spacebar > before starting like I might do on JNetCube with countdown set to 0, > but this timer doesn't seem to like that. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > How exactly would you want such a feature to work? The 15s pre- > > inspection is not exactly built into the stackmat timer itself. So do > > two separate timings? > > > > BTW, where would I find a microphone-to-microphone cable... ops, it's > > standard audio jack right? So that's a commonly found cable like say > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > stackmat > > > timer to test that feature out with. I would like to see some sort > > of > > > countdown timer for inspection time, but apart from that one small > > > omission I think the program is absolutely fantastic! Great job! > > > > > > -Daniel > > > > > >
2650. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:24:46 -0000

cctserver.zip is actually a jar file (jar files are actually zip files I think). It is on the server as a jar file, but it seems that the file is downloaded as a zip file. I am not sure why this happens. If anyone knows why, please let me know. Ryan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Is there supposed to be a jar file inside the cctserver.zip file? I > can't find it :-( > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" > <jeremyfleischman@> wrote: > > > > After many months of development, we are proud to announce the > first release > > of the CALCubeTimer. This program is a complete speedcubing timer > for > > (hopefully all) your needs. > > You can plug your stackmat into your computer, and our program will > > interpret the signal. Instructions can be found online. > > > > We highly encourage you to try it out, feedback is welcome! You > can get it > > here: http://gnehzr.net/cct/. > > > > > > > > Jeremy Fleischman and Ryan Zheng > > > > > > > > [Non-text portions of this message have been removed] > > >
2651. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:26:09 -0000

If you look in the configuration, there is a checkbox that says "Check this if your timer displays 15:165:165" or something like that. Ryan --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > I have it connecting, however, when I have a time of 0 on my timer, > the application shows 15:165.165. > > When my timer runs, it records a bunch of 17 minute times in the app. > > Anyone else having problems? >
2652. Re: CALCubeTimer
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:38:13 -0000

Yup, I found that option and it did fix it. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > In the configuration under stackmat settings, there is a checkbox that > says "If your timer displays 15:165:165, change this box." That might > fix it but I don't have that problem so I'm not sure. > -Dan > > > --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 > <no_reply@> wrote: > > > > I have it connecting, however, when I have a time of 0 on my timer, > > the application shows 15:165.165. > > > > When my timer runs, it records a bunch of 17 minute times in the app. > > > > Anyone else having problems? > > >
2653. Re: CALCubeTimer
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 23:52:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Yup, I found that option and it did fix it. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > In the configuration under stackmat settings, there is a checkbox that > > says "If your timer displays 15:165:165, change this box." That might > > fix it but I don't have that problem so I'm not sure. > > -Dan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 > > <no_reply@> wrote: > > > > > > I have it connecting, however, when I have a time of 0 on my timer, > > > the application shows 15:165.165. > > > > > > When my timer runs, it records a bunch of 17 minute times in the app. > > > > > > Anyone else having problems? > > > > > > ='(! My stackmat isn't a competition timer... Seems that i'll have to use another 70 bux..
2654. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 00:15:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Awesome! Are there plans to release the source code? > > Can't wait to try it! > As of now, we are going to continue to add features and fix bugs for at least a while yet in a closed source fashion. This may change though.
2655. Re: CALCubeTimer
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 00:45:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 > <no_reply@> wrote: > > > > Awesome! Are there plans to release the source code? > > > > Can't wait to try it! > > > > As of now, we are going to continue to add features and fix bugs for at > least a while yet in a closed source fashion. This may change though. > What about the releasing the Timer class API and let people make their own GUI's using that?
2656. Re: i improved my time slightly
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 00:52:50 -0000

i used a lot of silicone on my cube and now it is extremly loose. how fast your cube turns has a big effect on your times. when i loosened up my cube my times went down like 30 seconds instantly. i recomend lubing your cube Patrick Jameson www.cubeworld.co.nr > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Perhaps we just have much sronger fingers and wrists than you. > You'll > > get there if you work hard enough. > > > > I think it a rite of passage to start with a non-so-great cube. > > > > Persoanlly, I don't think that at your times, the cube matters much > > (assuming it's a standard one from the store or rubiks.com). What > > matters is reducing your number of turns and your recognition times. > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@> > > wrote: > > > > > > ive been practicing a few days and i improved my time by 15 > seconds > > so > > > now i can do it in 2 minutes 15 seconds, but i been watching a > lot > > of > > > speedcubing videos and i noticed those guys can turn there cubes > a > > lot > > > faster the mine even turns, my cube is so choppy and hard to turn > > and > > > gets caught up a lot, i read some of the posts about silicone > spray > > but > > > would it improve its turning speed that much? i mean those guy's > > cubes > > > are like greased....and would i have to take the cube apart spray > it > > > then put it back together? > > > > > >
2657. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 01:30:18 -0000

> It doesn't work for me. I'm on Mac OS X and I've downloaded the java > 6, but when I lauch the program I get: "The jar file > "CALCubeTimer.jar" couldn't be launched. Check the Console for > possible error messages". > > Any ideas? > > Thanks, > Joey > Joey, That's too bad. I was hoping it would work fine. I just tested it using a buddy's computer and it works. Could you attempt to launch CALCubeTimer.jar from the terminal and see if you get any execptions? If you need instruction on how to do that, here's what I would do (granted, I'm not a Mac user). Make sure you know where your CCT folder (containing the jar file) is. -Click on the search thingy at the top right, and type in "terminal" -Once the terminal is open, type in "java -version". On my friend's Mac, I get this: java version "1.6.0-dp" Java(TM) SE Runtime Environment (build 1.6.0-dp-b88-34) Java HotSpot(TM) Client VM (build 1.6.0-b88-17-release, mixed mode, sharing) Hopefully, you get something like this. Anything about java 1.5 is not going to work. -Open the terminal prompt, and type in "cd Desktop" and then "cd CCT". This should get you into your CCT folder if it's on your desktop. -then type in "java -jar CALCubeTimer.jar" and press enter. That should attempt to run our program. -Copy paste any errors you get into this forum, and I'll try to help you. Please go to the effort of doing this if you get the time, I'd love to get our program working on OS X! Jeremy
2658. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 01:34:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It starts the timer as soon as the key is pressed, not when it is > released like JNetCube. I don't know java, but I'm sure it would be > something like onKeyPress being changed to onKeyUp! (well, thats the > javascript way) > > Cheers, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > I think using the spacebar should work fine for the keyboard timer as > > long as you make sure the start timer button is clicked. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@> wrote: > > > > > > It would be nice to at least have a countdown option when using the > > > timer with a keyboard, since starting a stackmat is a little easier > > > than starting with the keyboard. I tried holding down the spacebar > > > before starting like I might do on JNetCube with countdown set to 0, > > > but this timer doesn't seem to like that. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > How exactly would you want such a feature to work? The 15s pre- > > > > inspection is not exactly built into the stackmat timer itself. > So do > > > > two separate timings? > > > > > > > > BTW, where would I find a microphone-to-microphone cable... ops, > it's > > > > standard audio jack right? So that's a commonly found cable like > say > > > > on FM-transmitters for MP3 players and stuff right?. > > > > > > > > > > > > > Working great in Ubuntu linux 6.10 x64, though I don't have a > > > > stackmat > > > > > timer to test that feature out with. I would like to see some > sort > > > > of > > > > > countdown timer for inspection time, but apart from that one small > > > > > omission I think the program is absolutely fantastic! Great job! > > > > > > > > > > -Daniel > > > > > > > > > > > > > > > You should be able to start the timer with (almost) any key, by holding down any number of keys for any amount of time. The timer should not start until all of those keys have been released. The timer should stop immediately when any key is pressed down, and accepted when that (or those) keys are released. I hope that makes sense. Basically, it's supposed to function exactly the same as a stackmat. The linux issue is already known. I think I know how to fix it. It should work fine on Mac and Windows though.
2659. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 01:37:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > > After many months of development, we are proud to announce the first > > release > > of the CALCubeTimer. This program is a complete speedcubing timer for > > (hopefully all) your needs. > Almost :-) > Thank you for the program, Fleischman and Zheng! > > Is someone capable of setting up a permanent server? > That way, we could have a cubing+chat room > > I'm going to go have more fun with it now... > -Lucas Garron > I really like the idea of having a permanent server up which people can connect to to chat and cube. I don't know if Ryan's hosting provider has such a service. If anyone would like to become a server, feel free to start it up and provide an IP to connect to. Maybe we could make it a standard for the community. We haven't really stress- tested the chat client yet though. Jeremy
2660. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 02:05:34 -0000

> We managed to reverse engineer the protocol by stopping the timer at > different times and figuring it out from patterns. > > Ryan > Hem..., I guess that's what I would have done too. But that requires one to first accept the assumption that it outputs a unique periodic signal for each stopped value (as opposed to something stranger). I didn't know it was a standard 2.5mm jack either. If I did I could have taken an osciliscope to it too. Curious, is the signal digial, analog, or some sort of ADC step output? And what does it look like? I guess it doesn't necessarily have to be periodic, the time could be encoded in the frequency... Is it like a UART-ish binary encoding? -Doug
2661. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 02:09:53 -0000

So my answer to Per's question was totally wrong. I thought he was talking aobut the standard version not the server one. This jar vs zip question popped up a while back in this forum... It's soemthing about the web browser (IE) handling it incorrectly. I don't remember the detials too well, I think Hunt(?) provided a detailed technical answer. I just remember the term MIME. It's not my expertise though. Just do what the other guy said, and rename it to change the extension manually. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@...> wrote: > > cctserver.zip is actually a jar file (jar files are actually zip files > I think). It is on the server as a jar file, but it seems that the > file is downloaded as a zip file. I am not sure why this happens. If > anyone knows why, please let me know. > > Ryan > > --- In speedsolvingrubikscube@...m, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Is there supposed to be a jar file inside the cctserver.zip file? I > > can't find it :-( > > > > -Per > >
2662. Re: CALCubeTimer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 02:10:59 -0000

> ='(! My stackmat isn't a competition timer... Seems that i'll have to > use another 70 bux.. > 20! (USD)
2663. JNetCube - Open Source
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Apr 2007 19:24:19 -0700

JNetCube released under the GNU GENERAL PUBLIC LICENSE: http://sourceforge.net/projects/jnetcube/ Thanks, -Chris [Non-text portions of this message have been removed]
2664. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 03:59:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > ='(! My stackmat isn't a competition timer... Seems that i'll have to > > use another 70 bux.. > > > > > 20! (USD) > Gaaah! That's $2432902008176640000. !!!!
2665. Berkeley Spring Competition 07
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 03:59:11 -0000

Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I got to meet toby, leyan and lars and i left before tyson came so that was sorta a bummer but oh well.... i have a few videos sadly not of Chris Dzoan breaking the 1 handed average record but congrats to him =]. I also wasn't able to obtain anything groundbreaking but I do have a few videos if you would like to check them out http://yeegeek.wordpress.com or the direct links Darren Kwong-13.35 http://www.youtube.com/watch?v=w2qIM4dVxiU and Toby Mao-17.53 http://www.youtube.com/watch?v=pUYA4RU0soQ If anyone has videos of the tournament please reply. I'm looking in particular of that 10 year old kid who solved it blindfolded I believe his name was Justin Adsuara please send me an eMail. i have a few more videos that I will upload later. Enjoy!
2666. Looking for Minh Thai's The Winning Solution
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 06:23:17 -0000

I am looking for a copy Minh Thai's The Winning Solution book. Does anyone have it? I used to use this method in the 80's and was pretty good - 38 second average. I was hoping to find the book for a refresher. If any one has it please email me at RandellOrner@... Thanks
2667. Re: Berkeley Spring Competition 07
From: funnycuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 06:43:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" <micahaha@...> wrote: > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > got to meet toby, leyan and lars and i left before tyson came so that > was sorta a bummer but oh well.... > Sounds to me like you timed it perfectly!
2668. Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 07:02:58 -0000

I have checked the java version, it stills says 1.5, even thouh I d/loaded the 1.6 version. I'll have to look into that. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > > > It doesn't work for me. I'm on Mac OS X and I've downloaded the java > > 6, but when I lauch the program I get: "The jar file > > "CALCubeTimer.jar" couldn't be launched. Check the Console for > > possible error messages". > > > > Any ideas? > > > > Thanks, > > Joey > > > > Joey, > That's too bad. I was hoping it would work fine. > > I just tested it using a buddy's computer and it works. Could you > attempt to launch CALCubeTimer.jar from the terminal and see if you > get any execptions? > > If you need instruction on how to do that, here's what I would do > (granted, I'm not a Mac user). Make sure you know where your CCT > folder (containing the jar file) is. > > -Click on the search thingy at the top right, and type in "terminal" > -Once the terminal is open, type in "java -version". On my friend's > Mac, I get this: > java version "1.6.0-dp" > Java(TM) SE Runtime Environment (build 1.6.0-dp-b88-34) > Java HotSpot(TM) Client VM (build 1.6.0-b88-17-release, mixed mode, > sharing) > Hopefully, you get something like this. Anything about java 1.5 is > not going to work. > -Open the terminal prompt, and type in "cd Desktop" and then "cd > CCT". This should get you into your CCT folder if it's on your > desktop. > -then type in "java -jar CALCubeTimer.jar" and press enter. That > should attempt to run our program. > -Copy paste any errors you get into this forum, and I'll try to help > you. > > Please go to the effort of doing this if you get the time, I'd love > to get our program working on OS X! > Jeremy >
2669. Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 07:11:12 -0000

Got it working, still had java 1.5 as my preferd opener. I just changed that, and it now works! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > > > It doesn't work for me. I'm on Mac OS X and I've downloaded the java > > 6, but when I lauch the program I get: "The jar file > > "CALCubeTimer.jar" couldn't be launched. Check the Console for > > possible error messages". > > > > Any ideas? > > > > Thanks, > > Joey > > > > Joey, > That's too bad. I was hoping it would work fine. > > I just tested it using a buddy's computer and it works. Could you > attempt to launch CALCubeTimer.jar from the terminal and see if you > get any execptions? > > If you need instruction on how to do that, here's what I would do > (granted, I'm not a Mac user). Make sure you know where your CCT > folder (containing the jar file) is. > > -Click on the search thingy at the top right, and type in "terminal" > -Once the terminal is open, type in "java -version". On my friend's > Mac, I get this: > java version "1.6.0-dp" > Java(TM) SE Runtime Environment (build 1.6.0-dp-b88-34) > Java HotSpot(TM) Client VM (build 1.6.0-b88-17-release, mixed mode, > sharing) > Hopefully, you get something like this. Anything about java 1.5 is > not going to work. > -Open the terminal prompt, and type in "cd Desktop" and then "cd > CCT". This should get you into your CCT folder if it's on your > desktop. > -then type in "java -jar CALCubeTimer.jar" and press enter. That > should attempt to run our program. > -Copy paste any errors you get into this forum, and I'll try to help > you. > > Please go to the effort of doing this if you get the time, I'd love > to get our program working on OS X! > Jeremy >
2670. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 07:25:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > Got it working, still had java 1.5 as my preferd opener. I just > changed that, and it now works! > > Thanks, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" > <jeremyfleischman@> wrote: > > > > > > > It doesn't work for me. I'm on Mac OS X and I've downloaded the java > > > 6, but when I lauch the program I get: "The jar file > > > "CALCubeTimer.jar" couldn't be launched. Check the Console for > > > possible error messages". > > > > > > Any ideas? > > > > > > Thanks, > > > Joey > > > > > > > Joey, > > That's too bad. I was hoping it would work fine. > > > > I just tested it using a buddy's computer and it works. Could you > > attempt to launch CALCubeTimer.jar from the terminal and see if you > > get any execptions? > > > > If you need instruction on how to do that, here's what I would do > > (granted, I'm not a Mac user). Make sure you know where your CCT > > folder (containing the jar file) is. > > > > -Click on the search thingy at the top right, and type in "terminal" > > -Once the terminal is open, type in "java -version". On my friend's > > Mac, I get this: > > java version "1.6.0-dp" > > Java(TM) SE Runtime Environment (build 1.6.0-dp-b88-34) > > Java HotSpot(TM) Client VM (build 1.6.0-b88-17-release, mixed mode, > > sharing) > > Hopefully, you get something like this. Anything about java 1.5 is > > not going to work. > > -Open the terminal prompt, and type in "cd Desktop" and then "cd > > CCT". This should get you into your CCT folder if it's on your > > desktop. > > -then type in "java -jar CALCubeTimer.jar" and press enter. That > > should attempt to run our program. > > -Copy paste any errors you get into this forum, and I'll try to help > > you. > > > > Please go to the effort of doing this if you get the time, I'd love > > to get our program working on OS X! > > Jeremy > > > Awesome! I'm glad I could help. Would you recommend changing the instructions (was there anything missing?) I hope you enjoy the program.
2671. Re: [Speed cubing group] Silicone2
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 19:00:34 +1000

Hello, there are now two useful pages for keeping track of questions: 1. http://oosan.ryanheise.com/Special:Allpages This page lists all questions registered so far (and other pages). 2. http://oosan.ryanheise.com/Category:Unanswered This page lists questions that are waiting for an expert to write an answer. For starters, can anyone contribute their thoughts to "the best brand of silicone spray", which is listed on that page? I am definitely not an expert on this topic myself. This particular question has come up many times in the archives, yet I still find searching the archives a tedious procedure, and it would be good to have it in the Oracle. -- Ryan Heise http://www.ryanheise.com/cube/
2672. Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 09:35:39 -0000

http://worldcubeassociation.org/results/c.php?i=France2007 13.57 13.74 13.91 DNF DNF What happened? Cheers! Stefan
2673. Re: Thibaut's last place
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 09:58:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://worldcubeassociation.org/results/c.php?i=France2007 > > 13.57 13.74 13.91 DNF DNF > > What happened? This : http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Clément
2674. Re: Thibaut's last place
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 12:22:51 -0000

Thibaut, That's such bad luck, I hope you didn't feel too gutted about it, just goes to show that these things happen to the best of us. Looking forward to seeing you at the next tourney, Dan H :) --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57 13.74 13.91 DNF DNF > > > > What happened? > > This : > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2675. Re: US Open
From: "Michael Bennett" <mikeisadumbname@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 12:50:32 -0000

I would hereby like to request an FMC event. -Michael P.S. What about 15 puzzle FMC? ;)
2676. Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 13:10:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Ouch, I've never seen the cube pop like that when dropped like the second video. In the first video, the rule violation btw happened very early, right after the initial pop. This rule was violated: "A5b) While inspecting or solving the puzzle, the competitor must not have any assistance from anyone or any object. Penalty: disqualification of the solve." When will judges and other bystanders finally understand that by bringing a popped piece back to the competitor, *they* are disqualifying the solve? They're *not* helping, they're invalidating! Stefan
2677. Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 13:28:54 -0000

Outstanding video quality, btw, thanks a lot! Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2678. Re: [Speed cubing group] Looking for Minh Thai's The Winning Solution
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 06:48:36 -0700 (PDT)

I have a copy of Minh Thai's Winning Revenge Solution, in great condition. Eric --- randell_orner <randell_orner@...> wrote: > I am looking for a copy Minh Thai's The Winning > Solution book. Does > anyone have it? I used to use this method in the > 80's and was pretty > good - 38 second average. I was hoping to find the > book for a > refresher. > > If any one has it please email me at > RandellOrner@... > Thanks > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
2679. Re: [Speed cubing group] Re: Scramble probabilites
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 16 Apr 2007 07:06:05 -0700

> The next question (or the original question) is can we design a better > scrambling algorithm that achieves a good scramble in fewer moves? > > It would be interesting to run the same statistical analysis for a > modification of the scrambling algorithm that uses fewer half turns. Quarter-turns only doesn't work. I ran that from 1-50. EO matches reasonably with Stefan, CO and EP are fine. But CO goes anomalous due to some parity that must have a good explanation based on cycles. Here are the number of corners oriented for 30-50 QT scrambles: {36788, 36937, 18099, 6563, 1023, 588, 0, 0, 2}, {37050, 36459, 18753, 5527, 2083, 0, 128, 0, 0}, {36644, 37111, 17851, 6716, 1112, 562, 0, 0, 4}, {36675, 36908, 18607, 5610, 62, 0, 138, 0, 0}, {36878, 36863, 17945, 6642, 1112, 553, 0, 0, 7}, {37055, 36454, 18760, 5536, 2051, 0, 144, 0, 0}, {36919, 36927, 17936, 6608, 998, 606, 0, 0, 6}, {36800, 36471, 18818, 5671, 2090, 0, 150, 0, 0}, {36841, 36810, 18058, 6658, 1082, 546, 0, 0, 5}, {36853, 36471, 18845, 5572, 2118, 0, 141, 0, 0}, {36705, 36960, 18037, 6703, 1027, 564, 0, 0, 4}, {36888, 36497, 18900, 5477, 2092, 0, 146, 0, 0}, {36884, 37042, 17901, 6567, 1033, 569, 0, 0, 4}, {36728, 36763, 18699, 5515, 2173, 0, 122, 0, 0}, {36951, 36586, 18219, 6610, 1082, 546, 0, 0, 6}, {37014, 36673, 18514, 5580, 2080, 0, 139, 0, 0}, {37026, 36783, 17927, 6649, 1058, 553, 0, 0, 4}, {36771, 36718, 18732, 5460, 2182, 0, 137, 0, 0}, {36540, 37183, 17998, 6686, 1043, 548, 0, 0, 2}, {36777, 36636, 18921, 5521, 1999, 0, 146, 0, 0}, {36747, 36846, 18182, 6625, 1034, 561, 0, 0, 5} > Note also that we have only considered orientations/permutations and in > that space, we found that edge orientations were off. If we broaden the > scope to consider other properties of the cube, we may find other things > that are off. What if there is something that is even more "off" than > edge orientation? I tried cycles. Seems a bit useless Except for extreme anomalies, I don't think sticker color counts are very useful. Should we define and compute "pieces joined"? Pieces correct relative to each other? A 2x2x2 block solved in the wrong corner involves fixing centers with at least four slice moves or some not-necessarily-so-obvious algs... Really, correlating pieces joined to an unfair advantage is a rather slippery business Crossiness? Extended-crossiness? Roux-blockiness? Easy corners-first susceptibility? And the problem is that these require simulations that take a long while to settle into order. Only EO, CO, and CP can be handled comprehensively like Stefan's. Or is there something else simple? I think that "generate & solve" is really the best way out. It's not computationally expensive to generate a short solution anymore. -Lucas Garron
2680. Re: [Speed cubing group] Re: Thibaut's last place
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 08:31:20 -0700 (PDT)

Something similar happened to me this weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew into the audience. Luckily, when some people tried to reach for the pieces, Clancy was smart and quick enough to scare them away from the pieces.. :) It was actually pretty comedic. Bad luck though.. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Ouch, I've never seen the cube pop like that when dropped like the second video. In the first video, the rule violation btw happened very early, right after the initial pop. This rule was violated: "A5b) While inspecting or solving the puzzle, the competitor must not have any assistance from anyone or any object. Penalty: disqualification of the solve." When will judges and other bystanders finally understand that by bringing a popped piece back to the competitor, *they* are disqualifying the solve? They're *not* helping, they're invalidating! Stefan --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2681. [Speed cubing group] Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 16:08:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Something similar happened to me this weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew into the audience. Luckily, when some people tried to reach for the pieces, Clancy was smart and quick enough to scare them away from the pieces.. :) It was actually pretty comedic. Is there a video of that? I'd love to watch Clancy scare people away. Cheers! Stefan
2682. Re: [Speed cubing group] Re: Thibaut's last place
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 09:29:14 -0700 (PDT)

Lucas Garron's dad was filming, so he may have caught it, but I haven't heard for sure. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Something similar happened to me this weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew into the audience. Luckily, when some people tried to reach for the pieces, Clancy was smart and quick enough to scare them away from the pieces.. :) It was actually pretty comedic. Is there a video of that? I'd love to watch Clancy scare people away. Cheers! Stefan --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2683. Re: Thibaut's last place
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 16:36:09 -0000

Thats such bad luck! And the quality is great! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Outstanding video quality, btw, thanks a lot! > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "keyliepebble" <keylie@> wrote: > > > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément > > >
2684. Re: [Speed cubing group] Re: Thibaut's last place
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 09:37:33 -0700

Here's a scenario that happened a few times in the Berkeley competition. The competitor completes a solve, but happens to hit the reset button, leaving the stackmat showing 0.00. The judge clearly saw the display showing "21 something". I got a DNF, but I heard others got a time of 22.00 in that case. To be clear, I don't care about my time at all, but I'd like for this to be judged consistently. I think the DNF is too draconian. The cube was solved, and we know the approximate time, so why not record it? I'd argue for adding an extra second to be sure. If the last anyone saw was 21.xx, it could have switched to 22.07 without anyone noticing, but recording 23.00 should be safe, and ensure no one gets a benefit from this. The other thing is that someone should build a little reset button cover to stop this from happening. Could this be a job for... Cubesmith? - - - - - - - - - - - - Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
2685. Re: [Speed cubing group] Re: Thibaut's last place
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 19:09:47 +0200

In most European competitions I have taken part in, there were "small thick rubber rings" around the reset and start buttons of the stackmats. Unfortunately I do not have a picture of these. This is how that problem is avoided. Gilles 16 Apr 2007 09:37:50 -0700, Lars Petrus <lars@...>: > > Here's a scenario that happened a few times in the Berkeley competition. > > The competitor completes a solve, but happens to hit the reset > button, leaving the stackmat showing 0.00. The judge clearly saw the > display showing "21 something". > > I got a DNF, but I heard others got a time of 22.00 in that case. To > be clear, I don't care about my time at all, but I'd like for this to > be judged consistently. > > I think the DNF is too draconian. The cube was solved, and we know > the approximate time, so why not record it? I'd argue for adding an > extra second to be sure. If the last anyone saw was 21.xx, it could > have switched to 22.07 without anyone noticing, but recording 23.00 > should be safe, and ensure no one gets a benefit from this. > > The other thing is that someone should build a little reset button > cover to stop this from happening. > > Could this be a job for... Cubesmith? > > - - - - - - - - - - - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > [Non-text portions of this message have been removed]
2686. Re: [Speed cubing group] Re: Thibaut's last place
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 10:23:11 -0700 (PDT)

well the first guy i had to headbutt, then the kid i had to trip him before he could get to the piece... haha jk it wasn't that scary, i just moved feet out of the way of the flying pieces and saw 2 people reaching for them, stopped the guy next to me by pushing his hand away, and yelling "DON'T TOUCH IT, DON'T TOUCH IT, DON'T TOUCH IT" as loud as i could (it was a very cramped, loud room) stopped the kid going for the piece. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Something similar happened to me this weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew into the audience. Luckily, when some people tried to reach for the pieces, Clancy was smart and quick enough to scare them away from the pieces.. :) It was actually pretty comedic. Is there a video of that? I'd love to watch Clancy scare people away. Cheers! Stefan --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2687. Berkeley 07 -- movies
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 17:27:14 -0000

I started my report on the Berkeley competition, but since everybody wants to see some videos I've already uploaded it (even though it is not finished yet). You can find videos of the 3x3 and 3x3 OH finals at http://rubik.talk-sep.net/?page=UCB2007 Sven
2688. Re: US Open
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 17:42:56 -0000

I'll show up on Saturday afternoon. It happens that I will change flight in Chicago 16 June :) /Anders --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > > Any Europeans going to US Open ?? > > I will ;-) >
2689. vids?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 10:43:02 -0700 (PDT)

just wondering if anyone there happened to catch a video of my 14.55 solve in the first round at berkeley, or the 1:17 revenge solve --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2690. Re: [Speed cubing group] Re: Thibaut's last place
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 20:31:04 +0200

I think he did not wanted a 50 second solve to appear in his Official Times list in the WCA Database. That cost him the French Champion title I think. Gilles.be 16 Apr 2007 10:10:35 -0700, Frédérick BADIE <f_badie@yahoo.fr>: > > It's incredible ! > > On the first DNF, it seems the official time could be under 50s, and > the average could be 26,xx. Enough to go to the final !! > > Thibaut ! Why didn't you solve it ?? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "keyliepebble" > <keylie@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://worldcubeassociation.org/results/c.php?i=France2007 > > > > > > 13.57 13.74 13.91 DNF DNF > > > > > > What happened? > > > > This : > > > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément > > > > > [Non-text portions of this message have been removed]
2691. Re: CALCubeTimer
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 18:31:19 -0000

First I would like to say, great job guys! This is some good work right here. Any chance you will GPL the code? I'm sure a few of us would like to check it out. I would love to find a way to make entering times for a competition is automatic. Any ideas anyone? If the server version works the way I assume it does, that would mean one computer per stackmat. Is there a way we can think of to make it so only one computer is needed? Again, great program! I'm gonna be using this a lot! -Peter Greenwood
2692. Re: [Speed cubing group] Berkeley 07 -- movies
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 20:34:51 +0200

Are you going to make a movie like the one you did for the Belgian Open 2007 ? That was such a good idea. :-) Thanks for the videos. Gilles 16 Apr 2007 10:29:06 -0700, sgowal <no_reply@yahoogroups.com>: > > I started my report on the Berkeley competition, but since everybody > wants to see some videos I've already uploaded it (even though it is > not finished yet). > > You can find videos of the 3x3 and 3x3 OH finals at > http://rubik.talk-sep.net/?page=UCB2007 > > Sven > > > [Non-text portions of this message have been removed]
2693. Re: [Speed cubing group] Re: CALCubeTimer
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 21:03:21 +0200

Well, you need to find a system so that the computer knows which competitor is competing. Besides that, I do not see any major difficulty. Gilles 16 Apr 2007 11:33:57 -0700, pjgat09 <no_reply@yahoogroups.com>: > > First I would like to say, great job guys! This is some good work > right here. Any chance you will GPL the code? I'm sure a few of us > would like to check it out. > > I would love to find a way to make entering times for a competition is > automatic. Any ideas anyone? If the server version works the way I > assume it does, that would mean one computer per stackmat. Is there a > way we can think of to make it so only one computer is needed? > > Again, great program! I'm gonna be using this a lot! > > -Peter Greenwood > > > [Non-text portions of this message have been removed]
2694. Re: CALCubeTimer
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 19:25:08 -0000

>From the read me: UMTS UMTS stands for Ultimate Multiple Timer Support. There is a server which you can start up and multiple people can connect to remotely. You can see everybody's times, and people can choose to have the same scrambles. In addition, if you have multiple soundcards (usb or otherwise) then you can start up multiple instances of CCT and run them all with different stackmats on the same computer! Darren --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > First I would like to say, great job guys! This is some good work > right here. Any chance you will GPL the code? I'm sure a few of us > would like to check it out. > > I would love to find a way to make entering times for a competition is > automatic. Any ideas anyone? If the server version works the way I > assume it does, that would mean one computer per stackmat. Is there a > way we can think of to make it so only one computer is needed? > > Again, great program! I'm gonna be using this a lot! > > -Peter Greenwood >
2695. Re: [Speed cubing group] Berkeley 07 -- movies
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 19:41:40 -0000

I did not take enough footage to do so. All I have is what I put on my website. Maybe I'll do one for the US Open. Sven > Are you going to make a movie like the one you did for the Belgian Open 2007 > ? > > That was such a good idea. :-) > > Thanks for the videos. > Gilles
2696. Re: [Speed cubing group] Re: Thibaut's last place
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 18:07:56 -0300 (ART)

That's true...specially for small files like that... and that 2nd DNF must really hurt...I think I've never had something like that, but I had some really ugly POPs...haha...like...5 pieces flying away (on my good cube) but I guess that's what happens when you use a loose cube and try to go too fast : ) Pedro Stefan Pochmann <pochmann@...> escreveu: Outstanding video quality, btw, thanks a lot! Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2697. Silicone 3
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 21:11:56 -0000

hello again i need a little help finding a place to buy silicone spray..... the website didn't help very much... it only said i could buy it in the US
2698. Re: CALCubeTimer
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 21:58:17 -0000

Does the input to the computer need to be stereo, or will mono input work? Thanks -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > From the read me: > > UMTS > > UMTS stands for Ultimate Multiple Timer Support. There is a server > which you can start up and multiple people can connect to remotely. > You can see everybody's times, and people can choose to have the same > scrambles. In addition, if you have multiple soundcards (usb or > otherwise) then you can start up multiple instances of CCT and run > them all with different stackmats on the same computer! > > Darren > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote: > > > > First I would like to say, great job guys! This is some good work > > right here. Any chance you will GPL the code? I'm sure a few of us > > would like to check it out. > > > > I would love to find a way to make entering times for a competition is > > automatic. Any ideas anyone? If the server version works the way I > > assume it does, that would mean one computer per stackmat. Is there a > > way we can think of to make it so only one computer is needed? > > > > Again, great program! I'm gonna be using this a lot! > > > > -Peter Greenwood > > >
2699. Re: CALCubeTimer
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 22:06:31 -0000

Mono microphones work. I think stereo microphones are very expensive, and they are not used on regular computers. Ryan --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Does the input to the computer need to be stereo, or will mono input > work? Thanks > > -Peter Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@> wrote: > > > > From the read me: > > > > UMTS > > > > UMTS stands for Ultimate Multiple Timer Support. There is a server > > which you can start up and multiple people can connect to remotely. > > You can see everybody's times, and people can choose to have the same > > scrambles. In addition, if you have multiple soundcards (usb or > > otherwise) then you can start up multiple instances of CCT and run > > them all with different stackmats on the same computer! > > > > Darren > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > wrote: > > > > > > First I would like to say, great job guys! This is some good work > > > right here. Any chance you will GPL the code? I'm sure a few of us > > > would like to check it out. > > > > > > I would love to find a way to make entering times for a competition is > > > automatic. Any ideas anyone? If the server version works the way I > > > assume it does, that would mean one computer per stackmat. Is there a > > > way we can think of to make it so only one computer is needed? > > > > > > Again, great program! I'm gonna be using this a lot! > > > > > > -Peter Greenwood > > > > > >
2700. Re: [Speed cubing group] Silicone 3
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 00:55:21 +0200

On Apr 16, 2007, at 11:13 PM, uaregood2 wrote: > hello again i need a little help finding a place to buy silicone > spray..... the website didn't help very much... it only said i could > buy it in the US Any hardware store should do it, try home depot for example, Best Regards, Quôc
2701. Berkeley Videos
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 16 Apr 2007 16:22:26 -0700

> Petrus: > I think the DNF is too draconian. The cube was solved, and we know > the approximate time, so why not record it? I'd argue for adding an > extra second to be sure. If the last anyone saw was 21.xx, it could > have switched to 22.07 without anyone noticing, but recording 23.00 > should be safe, and ensure no one gets a benefit from this. It went up to 23.21. http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 And I remembered it stopping at 22, even though I recall watching that solve very intently for some particular reason. Maybe +5 is safer? If we use CCT, could it be optionally set to record the last sent time before it's reset? > Morris: > My first 5x5 solve had a pop where the pieces flew into the audience. Not exactly as exciting as you might expect, but here's the 5.8 MB video of that solve (pop at 28 seconds): http://archive.garron.us/vid/2007/berkeleyspring/morris_pop.mp4 And his 58.91 4x4x4 solve: http://archive.garron.us/vid/temp/4x4x4b.mp4 > Cochran > just wondering if anyone there happened to catch a video of my 14.55 solve > in the first round at berkeley, or the 1:17 revenge solve Don't think so... Since I'm posting, here are videos of my best times for speedsolve, OH, and BLD. (The latter two are now NR's :-) Among other things, my cube popped a center cap during almost every solve except the 15.89 and OH's, so these were extra-excellent for me. http://archive.garron.us/vid/2007/berkeleyspring/15_89.mp4 http://archive.garron.us/vid/2007/berkeleyspring/28_24_OH.mp4 http://archive.garron.us/vid/2007/berkeleyspring/3_02_BLD.mp4 My 39-move FMC solution is here: http://archive.garron.us/solves/2007/bksFMC.htm Nice cross, simple F2L, and a PLL skip that I didn't find until ten minutes before the end. Is it good that the optimal solution had 17 moves? http://archive.garron.us/solves/2007/bksFMCoptimal.htm I have full-quality versions of all these videos; send me a personal email if you want any... -Lucas Garron
2702. Re: [Speed cubing group] Re: US Open
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 17:44:02 -0700

What events do you want? Please e-mail me personally. I don't have time to read through the groups much. On 16 Apr 2007 10:45:04 -0700, Anders Larsson <anders.larsson@...> wrote: > > I'll show up on Saturday afternoon. It happens that I will change > flight in Chicago 16 June :) > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > sgowal <no_reply@...> > wrote: > > > > > Any Europeans going to US Open ?? > > > > I will ;-) > > > > > [Non-text portions of this message have been removed]
2703. Re: Thibaut's last place
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 01:10:07 -0000

I noticed the rule violation as well. I agree that it's excellent video quality, possibly the best compression I've seen. I think that he made another infraction when re-assembling. I am pretty sure that you are not allowed to take out more than 3 pieces to fix parity from pops. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "keyliepebble" <keylie@> wrote: > > > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Ouch, I've never seen the cube pop like that when dropped like the > second video. > > In the first video, the rule violation btw happened very early, right > after the initial pop. This rule was violated: > > "A5b) While inspecting or solving the puzzle, the competitor must not > have any assistance from anyone or any object. Penalty: > disqualification of the solve." > > When will judges and other bystanders finally understand that by > bringing a popped piece back to the competitor, *they* are > disqualifying the solve? They're *not* helping, they're invalidating! > > Stefan >
2704. [Speed cubing group] Re: Thibaut's last place
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 01:20:01 -0000

> In most European competitions I have taken part in, there were "small thick > rubber rings" around the reset and start buttons of the stackmats. > > Gilles SMART! I guess you'd just have to find the right size of rubber ring - should be avalible at any hardware/plumbing store like Home Depot for us U.S. folk. I remember discussing this issue at WC05 with a bunch of people. I was one rank from getting into the 5x5 finals, and my accidental-reset solve would have had a time good enough to qualify. -Doug
2705. Re: [Speed cubing group] Re: Thibaut's last place
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 22:19:45 -0300 (ART)

I also think so, Doug... and the quality is so good...maybe is a super camera : ) (or a super compression) Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: I noticed the rule violation as well. I agree that it's excellent video quality, possibly the best compression I've seen. I think that he made another infraction when re-assembling. I am pretty sure that you are not allowed to take out more than 3 pieces to fix parity from pops. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "keyliepebble" <keylie@> wrote: > > > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Ouch, I've never seen the cube pop like that when dropped like the > second video. > > In the first video, the rule violation btw happened very early, right > after the initial pop. This rule was violated: > > "A5b) While inspecting or solving the puzzle, the competitor must not > have any assistance from anyone or any object. Penalty: > disqualification of the solve." > > When will judges and other bystanders finally understand that by > bringing a popped piece back to the competitor, *they* are > disqualifying the solve? They're *not* helping, they're invalidating! > > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2706. Re:Looking for Minh Thai's The Winning Solution
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 16 Apr 2007 17:37:37 -0800

I've had that book for some time. Both that one and his Revenge equivalent, which I think I got first, even before getting the Revenge itself. In looking for the prettiest solution I combined the concepts he used with those of the book "Jeff Conquers the Cube in 45 Seconds", which uses the concept of "correct edges". Billy
2707. Re: Berkeley Videos
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 01:26:56 -0000

If I understand the protocal then yes, it is possible to do this. However, I don' thtink it's wise. Seting a time in such a way would deviate too much from what WCA accepts. The time it takes to lift one's hands and pick up the cube and the tiem it takes to stop the timer properly are apart of the offical time. They have to be, to ensure fairness. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > It went up to 23.21. > http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I remembered it stopping at 22, even though I recall watching that solve > very intently for some particular reason. Maybe +5 is safer? > If we use CCT, could it be optionally set to record the last sent time > before it's reset? >
2708. [Speed cubing group] Re: Thibaut's last place
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 01:29:25 -0000

I was agreeing with Stefan who first pointed it out. But that makes me have to ask. What camera did you use? What compression software and settings did you chose? (you = whoever made the videos) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I also think so, Doug... > > and the quality is so good...maybe is a super camera : ) (or a super compression) > > Pedro
2709. Last layer
From: "brandonraziano15" <brandonraziano15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 02:17:24 -0000

ok, ok ive been cubing for about two weeks and can do it in 55 seconds isnt there i algithiums that can get me the whole yellow cross? Is there anything else that u think that can make me faster? please respond
2710. Re:Looking for Minh Thai's The Winning Solution
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 02:31:24 -0000

I have Jeff Conquers the Cube but I am looking for the winning solution. I used to have both and I liked them both. Are you willing to sell or let me borrow the winning solution? --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" <billygard@...> wrote: > > I've had that book for some time. Both that one and his Revenge equivalent, > which I think I got first, even before getting the Revenge itself. In > looking for the prettiest solution I combined the concepts he used with > those of the book "Jeff Conquers the Cube in 45 Seconds", which uses the > concept of "correct edges". > > Billy >
2711. Re: [Speed cubing group] Re:Looking for Minh Thai's The Winning Solution
From: Randell Orner <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 19:35:29 -0700 (PDT)

Billy, Are you willing to sell me the book or let me borrow it? I would only need a quick look as a refresher. I would be willing to rent it from you for two weeks! Randell Billy Gard <billygard@...> wrote: I've had that book for some time. Both that one and his Revenge equivalent, which I think I got first, even before getting the Revenge itself. In looking for the prettiest solution I combined the concepts he used with those of the book "Jeff Conquers the Cube in 45 Seconds", which uses the concept of "correct edges". Billy --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2712. Re: Last layer
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 03:00:18 -0000

Try this website- http://www.freewebs.com/brents_universe/ --- In speedsolvingrubikscube@yahoogroups.com, "brandonraziano15" <brandonraziano15@...> wrote: > > ok, ok ive been cubing for about two weeks and can do it in 55 seconds > isnt there i algithiums that can get me the whole yellow cross? > > > Is there anything else that u think that can make me faster? > please respond
2713. Re: [Speed cubing group] Berkeley Videos
From: "Micah Yee" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Apr 2007 20:51:45 -0700

hey i was wondering if i could get the 2 full quality movies of frank morris his 5x5 pop and his 4x4 time =] thx On 16 Apr 2007 16:24:04 -0700, Lucas G. <lucasg@...> wrote: > > > Petrus: > > I think the DNF is too draconian. The cube was solved, and we know > > the approximate time, so why not record it? I'd argue for adding an > > extra second to be sure. If the last anyone saw was 21.xx, it could > > have switched to 22.07 without anyone noticing, but recording 23.00 > > should be safe, and ensure no one gets a benefit from this. > It went up to 23.21. > http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I remembered it stopping at 22, even though I recall watching that > solve > very intently for some particular reason. Maybe +5 is safer? > If we use CCT, could it be optionally set to record the last sent time > before it's reset? > > > Morris: > > My first 5x5 solve had a pop where the pieces flew into the audience. > Not exactly as exciting as you might expect, but here's the 5.8 MB video > of > that solve (pop at 28 seconds): > http://archive.garron.us/vid/2007/berkeleyspring/morris_pop.mp4 > And his 58.91 4x4x4 solve: http://archive.garron.us/vid/temp/4x4x4b.mp4 > > > Cochran > > just wondering if anyone there happened to catch a video of my 14.55solve > > in the first round at berkeley, or the 1:17 revenge solve > Don't think so... > > Since I'm posting, here are videos of my best times for speedsolve, OH, > and > BLD. (The latter two are now NR's :-) > Among other things, my cube popped a center cap during almost every solve > except the 15.89 and OH's, so these were extra-excellent for me. > http://archive.garron.us/vid/2007/berkeleyspring/15_89.mp4 > http://archive.garron.us/vid/2007/berkeleyspring/28_24_OH.mp4 > http://archive.garron.us/vid/2007/berkeleyspring/3_02_BLD.mp4 > > My 39-move FMC solution is here: > http://archive.garron.us/solves/2007/bksFMC.htm > Nice cross, simple F2L, and a PLL skip that I didn't find until ten > minutes > before the end. > > Is it good that the optimal solution had 17 moves? > http://archive.garron.us/solves/2007/bksFMCoptimal.htm > > I have full-quality versions of all these videos; send me a personal email > > if you want any... > > -Lucas Garron > > > -- ~Micah~ http://yeegeek.wordpress.com [Non-text portions of this message have been removed]
2714. Florida Open - Photos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 04:21:27 -0000

Here are photos from the recent Florida competition: http://picasaweb.google.com/varkgirl Chris
2715. Re: [Speed cubing group] Re: CALCubeTimer
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 00:20:44 -0500

Joey, I'm having trouble running this on osx too. I just installed what should be java 6, but it's still detecting 1.5. What'd you do? Alex On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > > > > > > > Mono microphones work. I think stereo microphones are very expensive, > and they are not used on regular computers. > > Ryan > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> > wrote: > > > > Does the input to the computer need to be stereo, or will mono input > > work? Thanks > > > > -Peter Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@> wrote: > > > > > > From the read me: > > > > > > UMTS > > > > > > UMTS stands for Ultimate Multiple Timer Support. There is a server > > > which you can start up and multiple people can connect to remotely. > > > You can see everybody's times, and people can choose to have the same > > > scrambles. In addition, if you have multiple soundcards (usb or > > > otherwise) then you can start up multiple instances of CCT and run > > > them all with different stackmats on the same computer! > > > > > > Darren > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > wrote: > > > > > > > > First I would like to say, great job guys! This is some good work > > > > right here. Any chance you will GPL the code? I'm sure a few of us > > > > would like to check it out. > > > > > > > > I would love to find a way to make entering times for a > competition is > > > > automatic. Any ideas anyone? If the server version works the way I > > > > assume it does, that would mean one computer per stackmat. Is > there a > > > > way we can think of to make it so only one computer is needed? > > > > > > > > Again, great program! I'm gonna be using this a lot! > > > > > > > > -Peter Greenwood > > > > > > > > > > > > > >
2716. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 05:27:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" > <jeremyfleischman@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 > > <no_reply@> wrote: > > > > > > Awesome! Are there plans to release the source code? > > > > > > Can't wait to try it! > > > > > > > As of now, we are going to continue to add features and fix bugs for at > > least a while yet in a closed source fashion. This may change though. > > > > What about the releasing the Timer class API and let people make their > own GUI's using that? > Ok, Ryan and I talked about it, and we'll be going open source once we clean up the ugly parts of our code, and fix some of the now known bugs. Until then, please enjoy the program! Jeremy
2717. Re: CALCubeTimer
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 05:32:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > > We managed to reverse engineer the protocol by stopping the timer at > > different times and figuring it out from patterns. > > > > Ryan > > > > Hem..., I guess that's what I would have done too. But that requires > one to first accept the assumption that it outputs a unique periodic > signal for each stopped value (as opposed to something stranger). I > didn't know it was a standard 2.5mm jack either. If I did I could have > taken an osciliscope to it too. > > Curious, is the signal digial, analog, or some sort of ADC step output? > > And what does it look like? I guess it doesn't necessarily have to be > periodic, the time could be encoded in the frequency... Is it like a > UART-ish binary encoding? > > > -Doug > I admittedly don't have knowledge of any of the things you just mentioned. We just recorded some of the "sounds" with Audacity (a great open-source audio program) and looked at the waveforms. Once we figured out how to interpret them, we (simply) wrote a program to do the work for us. Maybe we'll document it later, until then, you can enjoy a challenge in trying to figure it out yourself. Jeremy
2718. Re: Berkeley Videos
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 05:51:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > If I understand the protocal then yes, it is possible to do this. > However, I don' thtink it's wise. Seting a time in such a way would > deviate too much from what WCA accepts. The time it takes to lift > one's hands and pick up the cube and the tiem it takes to stop the > timer properly are apart of the offical time. They have to be, to > ensure fairness. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@> > wrote: > > > > It went up to 23.21. > > http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > > And I remembered it stopping at 22, even though I recall watching > that solve > > very intently for some particular reason. Maybe +5 is safer? > > If we use CCT, could it be optionally set to record the last sent > time > > before it's reset? > > > You're right. It would be possible to record the last time sent, but I can guarantee that the last time sent to the computer will not be the same time as when the competitor would have stopped the timer. If you look, there is a distinct delay between the timer and the display. There is a similar delay between the timer and our program. Furthermore, the timer does not output at a frequency as high as it is capable of stopping at. However, I'm sure that a +2 would more than cover all these problems. Jeremy
2719. Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 09:59:05 -0000

Oh, and do you have videos of his first three solves as well? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57 13.74 13.91 DNF DNF > > > > What happened? > > This : > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2720. Re: Thibaut's last place
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 13:22:40 -0000

Hi :-) His gf's (??) reaction to the second dnf (pop) is quite funny :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > > Oh, and do you have videos of his first three solves as well? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, > "keyliepebble" <keylie@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > http://worldcubeassociation.org/results/c.php?i=France2007 > > > > > > 13.57 13.74 13.91 DNF DNF > > > > > > What happened? > > > > This : > > > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément > > >
2721. Re: Thibaut's last place
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 14:23:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > His gf's (??) reaction to the second dnf (pop) is quite funny :D > > -Per Hum.... I think it's the judge... Gilles.
2722. Re: Thibaut's last place
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 15:05:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > > Oh, and do you have videos of his first three solves as well? > > Cheers! > Stefan Why is everyone so enthusiastic about the quality of my movies ?! I'm using a digital camera (Panasonic DMC-FX01), the compression is xvid/mp3 using the default options of mencoder, bitrate 1500, that's all ! I've just put all my videos on my uber website : http://rubiks.kicks-ass.org/ I didn't have much time to take videos, as I was participating as well in all categories. Clément
2723. A Belgian guy in the french national 2007
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 15:17:49 -0000

Hi everybody. As you may or may not know, Gilles VDP has participated in the French National 2007 unofficially, but all his times have been recorded. 3x3 first round : 16.18, 17.04, 17.58, 14.22, 16.19. Avg : 16.47 3x3 Final : 18.21, 19,20, 17.39, 22.21, 18.92. Avg : 18.78 3x3 OH : 25.87, 27.55, 25.60, 24.39, 19.87. Avg : 25.29 4x4 : 1:47.81, 1:30.57, 1:28.28, 1:52.12, 1:27.47. Avg : 1:35.55 5x5 : 3:10.29, 2:59.84, 3:10.90, 2:29.09, 3:16.10. Avg : 3:07.01 3x3 bld : 3:47.45, DNF, 3:47.93. Best : 3:47.45 Clément
2724. Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 16:56:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > Why is everyone so enthusiastic about the quality of my movies ?! Because compared to most other videos we've seen, yours are of quite superior quality. I was not at all amazed or surprised, as I did see the high bitrate, and I'm aware that with a good camera and some care it should be easy to get videos like that. However, yes, I'm enthusiastic because this is rarely done and thus we rarely get to see videos of that quality. Once I can afford it, I'll buy a new laptop (because mine's old doesn't have firewire) and a good video camera and then I'll make videos like that, too. Cheers! Stefan
2725. Re: [Speed cubing group] Berkeley Videos
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 09:33:46 -0700

On Apr 16, 2007, at 16:22, Lucas G. wrote: >> Petrus: >> I think the DNF is too draconian. The cube was solved, and we know >> the approximate time, so why not record it? I'd argue for adding an >> extra second to be sure. If the last anyone saw was 21.xx, it could >> have switched to 22.07 without anyone noticing, but recording 23.00 >> should be safe, and ensure no one gets a benefit from this. > It went up to 23.21. > http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I remembered it stopping at 22, even though I recall watching > that solve > very intently for some particular reason. Maybe +5 is safer? > If we use CCT, could it be optionally set to record the last sent time > before it's reset? Wow. I's really cool that you caught that. And it kills my argument pretty well. It's just really hard to see with any precision. I really like the European rubber ring method. It gets rid of the problem at the root. I'll try to find the right dimensions if I get the time. > My 39-move FMC solution is here: > http://archive.garron.us/solves/2007/bksFMC.htm > Nice cross, simple F2L, and a PLL skip that I didn't find until ten > minutes > before the end. SIgh. I had a 43 move solution that I wrote down wrong (missed a prime, apparently). So you beat the world champion fair and square. > Is it good that the optimal solution had 17 moves? > http://archive.garron.us/solves/2007/bksFMCoptimal.htm In theory it means that this was an easier position than average. - - - - - - - - - - - - "They say the grass is greener on the other side, but have you ever flipped it over?" Lars Petrus - lars@... http://lar5.com [Non-text portions of this message have been removed]
2726. Re: Scramble probabilites
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 17:02:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > I get the following EO frequencies for 100,000 scrambles for each > length from 0 to 99 moves. The orientation definition I used can be > described by using the centers as reference, and F as well as B > changing the orientation of the four moved edges, while no other > moves change the orientations. The scramble generator I used starts > with all six sides allowed to turn, and after a move is done, the > same side gets forbidden and its four adjacent sides get allowed. > Now the stats: >...... > 23 : 40 0 2777 0 22814 0 44112 0 26204 0 3854 0 196 > 24 : 41 0 2841 0 22992 0 44322 0 25884 0 3756 0 161 > 25 : 42 0 2895 0 23149 0 44489 0 25615 0 3673 0 134 > 26 : 43 0 2942 0 23286 0 44621 0 25388 0 3602 0 114 .... > 97 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 98 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 99 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 Just one final comment from my side. Using Stefans analysis we see, that using 25 move scrambles means the following deviations from the "true" probabilities for the number of correctly flipped edges: 0: -14%, 2: -10%, 4: -4%, 6: -1%, 8: +6%, 10: +13%, 12: +173% If this is acceptable for you I cannot judge because I do not know if there are any advantages/disadvantages when the number of flipped edges is smaller. Herbert
2727. Captain's Cove Competition, May 26
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 18:02:01 -0000

Hi everyone, I am going to have another competition May 26. While the venue is different, it is not very far from my last location (Trumbull Spring 06). More details can be found here: http://pjgat09.gotdns.com/captains.html I know this is pretty short notice, but I would like to get an idea of how many people will be coming. I am especially interesting in knowing how many Canadians will be coming, because I know the Canadian Open is the week before. If you think you can make it, let me know either here or by email, pjgat09@... Thanks, and hope to see you there! -Peter Greenwood
2728. Re: CALCubeTimer
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 18:19:51 -0000

Hey guys, I'm glad to hear you will release the source code! I created a CCT Server which we can all enjoy: Server: pjgat09.gotdns.com Port: 32125 Enjoy! -Peter Greenwood
2729. Solvers and scramblers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 20:14:20 -0000

I uploaded two old solvers I wrote in 2004: http://stefan-pochmann.info/spocc/other_stuff/tools/ The Perl program is a puzzle in itself, hard to understand because I tried to squeeze as many bytes out of it as possible. The C++ program is my "almost-Thistlethwaite" algorithm implementation. For those who don't know this algorithm, look here: http://www.geocities.com/jaapsch/puzzles/compcube.htm#thisal http://www.geocities.com/jaapsch/puzzles/thistle.htm I think someone recently asked for a Java applet version of Cube Explorer algorithm, in order to produce high quality scrambles simply with a browser. Well, that might be a bit too much to ask, but the Thistlethwaite algorithm, a predecessor of the Cube Explorer algorithm, is fairly easy to implement and has a comparatively very low memory requirement. According to Jaap it averages 31.3 moves, and this can be improved by not just computing a single solution, but trying different paths. Cheers! Stefan
2730. [Speed cubing group] Re: CALCubeTimer
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 20:19:01 -0000

This is how I fixed it. Got to Finder > Applications > Utilities > Java > Java SE 6 > Preferneces Then in the Java launcher pane, drag Java 6 to the top of the list. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" <ajgold04@...> wrote: > > Joey, > > I'm having trouble running this on osx too. > I just installed what should be java 6, > but it's still detecting 1.5. > What'd you do? > > Alex > > On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > > > > > > > > > > > > > > Mono microphones work. I think stereo microphones are very expensive, > > and they are not used on regular computers. > > > > Ryan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > wrote: > > > > > > Does the input to the computer need to be stereo, or will mono input > > > work? Thanks > > > > > > -Peter Greenwood > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > <no_reply@> wrote: > > > > > > > > From the read me: > > > > > > > > UMTS > > > > > > > > UMTS stands for Ultimate Multiple Timer Support. There is a server > > > > which you can start up and multiple people can connect to remotely. > > > > You can see everybody's times, and people can choose to have the same > > > > scrambles. In addition, if you have multiple soundcards (usb or > > > > otherwise) then you can start up multiple instances of CCT and run > > > > them all with different stackmats on the same computer! > > > > > > > > Darren > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > > wrote: > > > > > > > > > > First I would like to say, great job guys! This is some good work > > > > > right here. Any chance you will GPL the code? I'm sure a few of us > > > > > would like to check it out. > > > > > > > > > > I would love to find a way to make entering times for a > > competition is > > > > > automatic. Any ideas anyone? If the server version works the way I > > > > > assume it does, that would mean one computer per stackmat. Is > > there a > > > > > way we can think of to make it so only one computer is needed? > > > > > > > > > > Again, great program! I'm gonna be using this a lot! > > > > > > > > > > -Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > >
2731. Re: Solvers and scramblers
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 20:20:59 -0000

I love writing small programs, I'm going to try do a version like yours but in Ruby! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I uploaded two old solvers I wrote in 2004: > > http://stefan-pochmann.info/spocc/other_stuff/tools/ > > The Perl program is a puzzle in itself, hard to understand because I > tried to squeeze as many bytes out of it as possible. > > The C++ program is my "almost-Thistlethwaite" algorithm > implementation. For those who don't know this algorithm, look here: > > http://www.geocities.com/jaapsch/puzzles/compcube.htm#thisal > http://www.geocities.com/jaapsch/puzzles/thistle.htm > > I think someone recently asked for a Java applet version of Cube > Explorer algorithm, in order to produce high quality scrambles simply > with a browser. Well, that might be a bit too much to ask, but the > Thistlethwaite algorithm, a predecessor of the Cube Explorer > algorithm, is fairly easy to implement and has a comparatively very > low memory requirement. According to Jaap it averages 31.3 moves, and > this can be improved by not just computing a single solution, but > trying different paths. > > Cheers! > Stefan >
2732. Re: Thibaut's last place
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 16:54:45 -0400

Many digital cameras with a high megapixel feature which can take videos have good quality. I prefer digital cameras when I make my videos. I use a Pentax Optio S6 (6.0 megapixels), which has very good quality, good enough to match his. I suggest digital cameras compared to webcams and camcorders. [Non-text portions of this message have been removed]
2733. does anybosy understand the Petrus method
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 21:44:42 -0000

i sure can't. can somebody help me with step three?
2734. Re: Berkeley Spring Competition 07
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 22:44:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, funnycuber <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > <micahaha@> wrote: > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > got to meet toby, leyan and lars and i left before tyson came so that > > was sorta a bummer but oh well.... > > > > Sounds to me like you timed it perfectly! > Yeah, I don't think I'm doing much after Chicago.
2735. Re: [Speed cubing group] Re: Berkeley Spring Competition 07
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 17:16:24 -0700 (PDT)

--- In speedsolvingrubikscube@yahoogroups.com, funnycuber <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > <micahaha@> wrote: > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > got to meet toby, leyan and lars and i left before tyson came so that > > was sorta a bummer but oh well.... > > > > Sounds to me like you timed it perfectly! Sounds to me like you timed it perfectly! What exactly is this supposed to mean? also who are you, i don't recognize ur email address _ --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2736. Re: [Speed cubing group] Solvers and scramblers
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 17:38:42 -0700

Stefan: Thanks for sharing. Do you know where I can find a detailed description of Thistlethwaite's algorithm? I've familiar with the general idea of moving the cube through several subgroups until it's solved, but I have no idea how to generate the lookup tables. I'm not smart enough :) Thanks, -Chris On Apr 17, 2007, at 1:14 PM, Stefan Pochmann wrote: > I uploaded two old solvers I wrote in 2004: > > http://stefan-pochmann.info/spocc/other_stuff/tools/ [Non-text portions of this message have been removed]
2737. Re: [Speed cubing group] does anybosy understand the Petrus method
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 10:10:00 +1000

uaregood2 wrote: > i sure can't. can somebody help me with step three? I assure you, all the petrus people heard your question before when you asked it in the petrusmethod group. -- Ryan Heise http://www.ryanheise.com/cube/
2738. Re: [Speed cubing group] Re: Berkeley Spring Competition 07
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 17:48:42 -0700

You know what? Don't even bother. I set up a filter today in my mailbox so I can separate all these message from my regular mail. Priorities change, and there's no reason to expend energy when it's scarce. On 17 Apr 2007 17:16:30 -0700, Clancy Cochran <perscription_death@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > funnycuber > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > > got to meet toby, leyan and lars and i left before tyson came so that > > > was sorta a bummer but oh well.... > > > > > > > Sounds to me like you timed it perfectly! > > Sounds to me like you timed it perfectly! > > > What exactly is this supposed to mean? also who are you, i don't recognize > ur email address _ > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2739. Re: [Speed cubing group] Re: Berkeley Spring Competition 07
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 17:57:59 -0700 (PDT)

well i'm confused as if i misunderstood what the person was expressing or if they were somehow trying to slam you, will funnycuber or whatever the email address of the person was please identify yourself and clear up what i hope is a misunderstanding Tyson Mao <tyson.mao@...> wrote: You know what? Don't even bother. I set up a filter today in my mailbox so I can separate all these message from my regular mail. Priorities change, and there's no reason to expend energy when it's scarce. On 17 Apr 2007 17:16:30 -0700, Clancy Cochran <perscription_death@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > funnycuber > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > > got to meet toby, leyan and lars and i left before tyson came so that > > > was sorta a bummer but oh well.... > > > > > > > Sounds to me like you timed it perfectly! > > Sounds to me like you timed it perfectly! > > > What exactly is this supposed to mean? also who are you, i don't recognize > ur email address _ > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2740. Re: does anybosy understand the Petrus method
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 01:03:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" <uaregood2@...> wrote: > > i sure can't. can somebody help me with step three? > Can you explain exactly the problem you're having with step three? It's hard to give satisfactory answers to such general, vague questions.
2741. Re: Last layer
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 01:14:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "brandonraziano15" <brandonraziano15@...> wrote: > > ok, ok ive been cubing for about two weeks and can do it in 55 seconds > isnt there i algithiums that can get me the whole yellow cross? > > > Is there anything else that u think that can make me faster? > please respond > It's hard to say what will make you faster if you don't describe better how you're solving the cube now or provide a video. There's different methods; we can't tell which you're using or how that 55 seconds breaks down; thus, it's hard to tell you how to get faster. And I can't really tell what you mean by "the whole yellow cross"; again, it would help to have some explanation of your method. Getting good advice takes time for the person asking and for the person responding. If you don't phrase your question well, it takes that much longer for people to figure out how to answer you; most people won't bother spending that time. Oh, and it's "algorithms".
2742. Re: [Speed cubing group] Re: does anybosy understand the Petrus method
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 11:39:59 +1000

Tim Reynolds wrote: > > i sure can't. can somebody help me with step three? > > Can you explain exactly the problem you're having with step three? > It's hard to give satisfactory answers to such general, vague questions. Just a heads up: he already asked this question in the petrusmethod group, and when I asked him to be more precise, he came over here and asked the same question again. Here is a summary of the thread so far: uaregood2> hello i cant reelly understand step three if i do the "magic" uaregood2> move all i get is the bad edges all over again... ryan> Can you write what you did, step by step? uaregood2> well, i placed the edges, then i did the L Ui Li thing. it uaregood2> didn't work, as far as i can see. ryan> Can you tell us how many bad edges there were before and after? -- Ryan Heise http://www.ryanheise.com/cube/
2743. Re: [Speed cubing group] Solvers and scramblers
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 12:05:01 +1000

Stefan Pochmann wrote: > I think someone recently asked for a Java applet version of Cube > Explorer algorithm, in order to produce high quality scrambles simply > with a browser. Well, that might be a bit too much to ask, but the How about this: http://www.geocities.com/jaapsch/puzzles/cubie.htm -- Ryan Heise http://www.ryanheise.com/cube/
2744. CCT troubles
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 19:10:57 -0700 (PDT)

ok well i've seriously tried now and can't get this thing to work. here are the symptoms and steps i've taken: laptop (ibm t60, windows xp) does acknowledge the timer is ON, but it will not start when i start the timer. i have tried values from 45-55 in the config options but still get nothing. integrated sound card, plugging into the microphone port. changed the stackmat battery to be sure everything was getting all the power it could need. my mat was used at a competition with a display so i'm sure that it at least did work, and believe it still does desktop also windows xp doesn't acknowledge the timer is on, have tried 45-55 in the values but nothing has changed. i am also plugging it into the pink aka microphone port. i do have analog line level input port (light blue) and when i plug it into that i hear some interested pulsing sounds that i'm reasonably sure are the 'noises' the stackmat makes to transfer the times to the tournament display. i know i have the right java because it opens just fine, and i've checked the associations just to be sure. also i thought maybe my old cords were going bad so i got a new cord and adapter at radioshack today which look to me to be the exact same kind you guys have in the picture, but still no love. am i missing something obvious, or is there a more in-depth troubleshooting section up on anyone's site yet? should i keep trying more values in the config options? any help is appreciated. --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2745. Re: CCT troubles
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 02:44:59 -0000

Is your microphone selected as the input source in the sound control panel? On my Thinkpad, I had to check the "Click here if you see 15:156:156" button. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well i've seriously tried now and can't get this thing to work. here are the symptoms and steps i've taken: > > > laptop (ibm t60, windows xp) > > does acknowledge the timer is ON, but it will not start when i start the timer. i have tried values from 45-55 in the config options but still get nothing. integrated sound card, plugging into the microphone port. changed the stackmat battery to be sure everything was getting all the power it could need. my mat was used at a competition with a display so i'm sure that it at least did work, and believe it still does > > desktop also windows xp > > doesn't acknowledge the timer is on, have tried 45-55 in the values but nothing has changed. i am also plugging it into the pink aka microphone port. i do have analog line level input port (light blue) and when i plug it into that i hear some interested pulsing sounds that i'm reasonably sure are the 'noises' the stackmat makes to transfer the times to the tournament display. > > i know i have the right java because it opens just fine, and i've checked the associations just to be sure. also i thought maybe my old cords were going bad so i got a new cord and adapter at radioshack today which look to me to be the exact same kind you guys have in the picture, but still no love. am i missing something obvious, or is there a more in-depth troubleshooting section up on anyone's site yet? should i keep trying more values in the config options? any help is appreciated. > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2746. Re: CCT troubles
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 03:17:02 -0000

We are currently in the process of updating the documentation of CCT. It is possible that the value does not have to be near 50. On my soundcard it works anywhere between 20 and 60, and maybe even up to 70. I believe on Jeremy's computer it once ran at a maximum of 29. Also, have you made sure that the correct input device was selected in the mixer select menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well i've seriously tried now and can't get this thing to work. here are the symptoms and steps i've taken: > > > laptop (ibm t60, windows xp) > > does acknowledge the timer is ON, but it will not start when i start the timer. i have tried values from 45-55 in the config options but still get nothing. integrated sound card, plugging into the microphone port. changed the stackmat battery to be sure everything was getting all the power it could need. my mat was used at a competition with a display so i'm sure that it at least did work, and believe it still does > > desktop also windows xp > > doesn't acknowledge the timer is on, have tried 45-55 in the values but nothing has changed. i am also plugging it into the pink aka microphone port. i do have analog line level input port (light blue) and when i plug it into that i hear some interested pulsing sounds that i'm reasonably sure are the 'noises' the stackmat makes to transfer the times to the tournament display. > > i know i have the right java because it opens just fine, and i've checked the associations just to be sure. also i thought maybe my old cords were going bad so i got a new cord and adapter at radioshack today which look to me to be the exact same kind you guys have in the picture, but still no love. am i missing something obvious, or is there a more in-depth troubleshooting section up on anyone's site yet? should i keep trying more values in the config options? any help is appreciated. > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2747. Re: [Speed cubing group] Re: CCT troubles
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 20:55:04 -0700 (PDT)

yes i'm sure i'm selecting the right input device, how will i know when i'm getting close? like on the laptop it says the timer is on, but it won't start when i start the timer, so is that a value problem? or something else? when i have the numbers right should it acknowledge the timer is on, and if it does say timer is on then am i in the right range? i also checked the input oscilloscope for the mic and do see small waves and stuff on it, and when i unplug it, they go away. does it show timer on, and i could still have the wrong value and just need to adjust it to show that, or if it shows the timer is on is there some input problem? i'm pretty computer literate so i think i have the basics down, for now i'll try every value between 0-100 in groups of 5 on both computers and see what happens, if one of you guys could answer the questions i posed her that would be helpful, thanks a ton, i like the program a lot already and i haven't even got to use the best features, great job :) gnehzr <gnehzr@...> wrote: We are currently in the process of updating the documentation of CCT. It is possible that the value does not have to be near 50. On my soundcard it works anywhere between 20 and 60, and maybe even up to 70. I believe on Jeremy's computer it once ran at a maximum of 29. Also, have you made sure that the correct input device was selected in the mixer select menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well i've seriously tried now and can't get this thing to work. here are the symptoms and steps i've taken: > > > laptop (ibm t60, windows xp) > > does acknowledge the timer is ON, but it will not start when i start the timer. i have tried values from 45-55 in the config options but still get nothing. integrated sound card, plugging into the microphone port. changed the stackmat battery to be sure everything was getting all the power it could need. my mat was used at a competition with a display so i'm sure that it at least did work, and believe it still does > > desktop also windows xp > > doesn't acknowledge the timer is on, have tried 45-55 in the values but nothing has changed. i am also plugging it into the pink aka microphone port. i do have analog line level input port (light blue) and when i plug it into that i hear some interested pulsing sounds that i'm reasonably sure are the 'noises' the stackmat makes to transfer the times to the tournament display. > > i know i have the right java because it opens just fine, and i've checked the associations just to be sure. also i thought maybe my old cords were going bad so i got a new cord and adapter at radioshack today which look to me to be the exact same kind you guys have in the picture, but still no love. am i missing something obvious, or is there a more in-depth troubleshooting section up on anyone's site yet? should i keep trying more values in the config options? any help is appreciated. > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2748. Re: [Speed cubing group] Re: CCT troubles
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Apr 2007 21:50:07 -0700 (PDT)

ok well my laptop i figured out in the soundmax panel there was microphone filtering on, apparently it was filtering out the input, also i needed a much lower value than 50, more like 20 for me. when i did the same thing on my desktop it started getting times, however it just jumps all over the place and gives weird results, lots of 15.15s and other weird stuff, i tried that checkbox thing, and it doesn't fix the problem. with any value over 9 in the config and it says the stackmat is off, should i continue to experiment with different values, or is it more than likely something else in the sound control panel...thanks for the help so far :) Clancy Cochran <perscription_death@...> wrote: yes i'm sure i'm selecting the right input device, how will i know when i'm getting close? like on the laptop it says the timer is on, but it won't start when i start the timer, so is that a value problem? or something else? when i have the numbers right should it acknowledge the timer is on, and if it does say timer is on then am i in the right range? i also checked the input oscilloscope for the mic and do see small waves and stuff on it, and when i unplug it, they go away. does it show timer on, and i could still have the wrong value and just need to adjust it to show that, or if it shows the timer is on is there some input problem? i'm pretty computer literate so i think i have the basics down, for now i'll try every value between 0-100 in groups of 5 on both computers and see what happens, if one of you guys could answer the questions i posed her that would be helpful, thanks a ton, i like the program a lot already and i haven't even got to use the best features, great job :) gnehzr <gnehzr@...> wrote: We are currently in the process of updating the documentation of CCT. It is possible that the value does not have to be near 50. On my soundcard it works anywhere between 20 and 60, and maybe even up to 70. I believe on Jeremy's computer it once ran at a maximum of 29. Also, have you made sure that the correct input device was selected in the mixer select menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well i've seriously tried now and can't get this thing to work. here are the symptoms and steps i've taken: > > > laptop (ibm t60, windows xp) > > does acknowledge the timer is ON, but it will not start when i start the timer. i have tried values from 45-55 in the config options but still get nothing. integrated sound card, plugging into the microphone port. changed the stackmat battery to be sure everything was getting all the power it could need. my mat was used at a competition with a display so i'm sure that it at least did work, and believe it still does > > desktop also windows xp > > doesn't acknowledge the timer is on, have tried 45-55 in the values but nothing has changed. i am also plugging it into the pink aka microphone port. i do have analog line level input port (light blue) and when i plug it into that i hear some interested pulsing sounds that i'm reasonably sure are the 'noises' the stackmat makes to transfer the times to the tournament display. > > i know i have the right java because it opens just fine, and i've checked the associations just to be sure. also i thought maybe my old cords were going bad so i got a new cord and adapter at radioshack today which look to me to be the exact same kind you guys have in the picture, but still no love. am i missing something obvious, or is there a more in-depth troubleshooting section up on anyone's site yet? should i keep trying more values in the config options? any help is appreciated. > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed] --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2749. Re: CCT troubles
From: "gnehzr" <gnehzr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 05:33:10 -0000

Usually it gives a lot of times when the value is too low. There might be something in your sound control panel, but I'm not too sure what the actual problem is. Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok well my laptop i figured out in the soundmax panel there was microphone filtering on, apparently it was filtering out the input, also i needed a much lower value than 50, more like 20 for me. when i did the same thing on my desktop it started getting times, however it just jumps all over the place and gives weird results, lots of 15.15s and other weird stuff, i tried that checkbox thing, and it doesn't fix the problem. with any value over 9 in the config and it says the stackmat is off, should i continue to experiment with different values, or is it more than likely something else in the sound control panel...thanks for the help so far :) > > Clancy Cochran <perscription_death@...> wrote: yes i'm sure i'm selecting the right input device, how will i know when i'm getting close? like on the laptop it says the timer is on, but it won't start when i start the timer, so is that a value problem? or something else? when i have the numbers right should it acknowledge the timer is on, and if it does say timer is on then am i in the right range? i also checked the input oscilloscope for the mic and do see small waves and stuff on it, and when i unplug it, they go away. does it show timer on, and i could still have the wrong value and just need to adjust it to show that, or if it shows the timer is on is there some input problem? i'm pretty computer literate so i think i have the basics down, for now i'll try every value between 0-100 in groups of 5 on both computers and see what happens, if one of you guys could answer the questions i posed her that would be helpful, thanks a > ton, i like the program a lot already and i haven't even got to use the best features, > great job :) > > gnehzr <gnehzr@...> wrote: We are currently in the process of updating the documentation of CCT. > It is possible that the value does not have to be near 50. On my > soundcard it works anywhere between 20 and 60, and maybe even up to > 70. I believe on Jeremy's computer it once ran at a maximum of 29. > Also, have you made sure that the correct input device was selected in > the mixer select menu? > > Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > ok well i've seriously tried now and can't get this thing to work. > here are the symptoms and steps i've taken: > > > > > > laptop (ibm t60, windows xp) > > > > does acknowledge the timer is ON, but it will not start when i start > the timer. i have tried values from 45-55 in the config options but > still get nothing. integrated sound card, plugging into the > microphone port. changed the stackmat battery to be sure everything > was getting all the power it could need. my mat was used at a > competition with a display so i'm sure that it at least did work, and > believe it still does > > > > desktop also windows xp > > > > doesn't acknowledge the timer is on, have tried 45-55 in the values > but nothing has changed. i am also plugging it into the pink aka > microphone port. i do have analog line level input port (light blue) > and when i plug it into that i hear some interested pulsing sounds > that i'm reasonably sure are the 'noises' the stackmat makes to > transfer the times to the tournament display. > > > > i know i have the right java because it opens just fine, and i've > checked the associations just to be sure. also i thought maybe my old > cords were going bad so i got a new cord and adapter at radioshack > today which look to me to be the exact same kind you guys have in the > picture, but still no love. am i missing something obvious, or is > there a more in-depth troubleshooting section up on anyone's site yet? > should i keep trying more values in the config options? any help is > appreciated. > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2750. Re: [Speed cubing group] A Belgian guy in the french national 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 10:22:45 +0200

Thanks Clement :-) Anyone recorded the 19.87 second OH solve ? Thanks :-) Gilles 17 Apr 2007 08:17:57 -0700, keyliepebble <keylie@...>: > > Hi everybody. > > As you may or may not know, Gilles VDP has participated in the French > National 2007 unofficially, but all his times have been recorded. > > 3x3 first round : 16.18, 17.04, 17.58, 14.22, 16.19. Avg : 16.47 > 3x3 Final : 18.21, 19,20, 17.39, 22.21, 18.92. Avg : 18.78 > 3x3 OH : 25.87, 27.55, 25.60, 24.39, 19.87. Avg : 25.29 > 4x4 : 1:47.81, 1:30.57, 1:28.28, 1:52.12, 1:27.47. Avg : 1:35.55 > 5x5 : 3:10.29, 2:59.84, 3:10.90, 2:29.09, 3:16.10. Avg : 3:07.01 > 3x3 bld : 3:47.45, DNF, 3:47.93. Best : 3:47.45 > > Clément > > > [Non-text portions of this message have been removed]
2751. Re: Thibaut's last place
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 11:35:01 -0000

I think most of us know that. It was the compression method that was key. --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > Many digital cameras with a high megapixel feature which can take videos > have good quality. I prefer digital cameras when I make my videos. I use a > Pentax Optio S6 (6.0 megapixels), which has very good quality, good enough > to match his. I suggest digital cameras compared to webcams and camcorders.
2752. Re: Thibaut's last place
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 11:54:01 -0000

Looks like he's not trained for POP situations.. :(. Bad luck! --- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57 13.74 13.91 DNF DNF > > > > What happened? > > This : > > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2753. Re: CCT troubles
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 12:27:58 -0000

I've had similar problems as Clancy. To get mine usable, I had to set the value all the way down to 2! I think there must be a lot of noise on my sound chip or something (it's built into the ASUS motherboard). I also can hear the "pulsing" noise if I enable the microphone on my sound mixer (this is Windows XP environment). The timer works whether I make it audible or not, but I still get extraneous garbage times, especially at the start of a solve (when I put my fingers on the pads). I really wish they would just make a USB competition timer. This whole analog thing is like going back to the late 70's when we used to save our BASIC programs on cassettes! Nevertheless, CCT is an excellent piece of software... I'll keep fiddling with it and share what I find. Chris --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@...> wrote: > > Usually it gives a lot of times when the value is too low. There might > be something in your sound control panel, but I'm not too sure what > the actual problem is. > > Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > ok well my laptop i figured out in the soundmax panel there was > microphone filtering on, apparently it was filtering out the input, > also i needed a much lower value than 50, more like 20 for me. when i > did the same thing on my desktop it started getting times, however it > just jumps all over the place and gives weird results, lots of 15.15s > and other weird stuff, i tried that checkbox thing, and it doesn't fix > the problem. with any value over 9 in the config and it says the > stackmat is off, should i continue to experiment with different > values, or is it more than likely something else in the sound control > panel...thanks for the help so far :) > > > > Clancy Cochran <perscription_death@> wrote: > yes i'm sure i'm selecting the right input device, how > will i know when i'm getting close? like on the laptop it says the > timer is on, but it won't start when i start the timer, so is that a > value problem? or something else? when i have the numbers right > should it acknowledge the timer is on, and if it does say timer is on > then am i in the right range? i also checked the input oscilloscope > for the mic and do see small waves and stuff on it, and when i unplug > it, they go away. does it show timer on, and i could still have the > wrong value and just need to adjust it to show that, or if it shows > the timer is on is there some input problem? i'm pretty computer > literate so i think i have the basics down, for now i'll try every > value between 0-100 in groups of 5 on both computers and see what > happens, if one of you guys could answer the questions i posed her > that would be helpful, thanks a > > ton, i like the program a lot already and i haven't even got to use > the best features, > > great job :) > > > > gnehzr <gnehzr@> wrote: We are > currently in the process of updating the documentation of CCT. > > It is possible that the value does not have to be near 50. On my > > soundcard it works anywhere between 20 and 60, and maybe even up to > > 70. I believe on Jeremy's computer it once ran at a maximum of 29. > > Also, have you made sure that the correct input device was selected in > > the mixer select menu? > > > > Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok well i've seriously tried now and can't get this thing to work. > > here are the symptoms and steps i've taken: > > > > > > > > > laptop (ibm t60, windows xp) > > > > > > does acknowledge the timer is ON, but it will not start when i start > > the timer. i have tried values from 45-55 in the config options but > > still get nothing. integrated sound card, plugging into the > > microphone port. changed the stackmat battery to be sure everything > > was getting all the power it could need. my mat was used at a > > competition with a display so i'm sure that it at least did work, and > > believe it still does > > > > > > desktop also windows xp > > > > > > doesn't acknowledge the timer is on, have tried 45-55 in the values > > but nothing has changed. i am also plugging it into the pink aka > > microphone port. i do have analog line level input port (light blue) > > and when i plug it into that i hear some interested pulsing sounds > > that i'm reasonably sure are the 'noises' the stackmat makes to > > transfer the times to the tournament display. > > > > > > i know i have the right java because it opens just fine, and i've > > checked the associations just to be sure. also i thought maybe my old > > cords were going bad so i got a new cord and adapter at radioshack > > today which look to me to be the exact same kind you guys have in the > > picture, but still no love. am i missing something obvious, or is > > there a more in-depth troubleshooting section up on anyone's site yet? > > should i keep trying more values in the config options? any help is > > appreciated. > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > >
2754. 1,929,770,126,028,800
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 13:00:10 -0000

A friend of mine snapped this photo in New York City last weekend: http://tinyurl.com/yvphr7 This was the "answer" to how many possible color combinations there are on the Rubik's Cube. Where did they get this number? Well, a Google search on "1,929,770,126,028,800" reveals that many sources incorrectly cite this number. The question is also posed in a curious way-- possible color combinations. Maybe they actually tried to calculate all the ways that six colors can occupy 54 squares, but of course that number would be even higher than 43 quintillion. Anybody know how they arrived at the 1.9 quadrillion? Chris
2755. Re: [Speed cubing group] 1,929,770,126,028,800
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 09:37:07 -0400

On 18 Apr 2007 06:04:26 -0700, christopher_pelley <no_reply@yahoogroups.com> wrote: > > A friend of mine snapped this photo in New York City last weekend: > > http://tinyurl.com/yvphr7 > > This was the "answer" to how many possible color combinations there are > on the Rubik's Cube. Where did they get this number? Well, a Google > search on "1,929,770,126,028,800" reveals that many sources incorrectly > cite this number. > > The question is also posed in a curious way-- possible color > combinations. Maybe they actually tried to calculate all the ways that > six colors can occupy 54 squares, but of course that number would be > even higher than 43 quintillion. Anybody know how they arrived at the > 1.9 quadrillion? > > Chris According to a web page I found (http://tinyurl.com/23n9ta), this information was published by Ideal Toys in a booklet that came with the cube.
2756. Re: CCT troubles
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 16:43:50 -0000

Hey, I still save my BASIC programs to cassette! -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I've had similar problems as Clancy. To get mine usable, I had to > set the value all the way down to 2! I think there must be a lot of > noise on my sound chip or something (it's built into the ASUS > motherboard). I also can hear the "pulsing" noise if I enable the > microphone on my sound mixer (this is Windows XP environment). The > timer works whether I make it audible or not, but I still get > extraneous garbage times, especially at the start of a solve (when I > put my fingers on the pads). > > I really wish they would just make a USB competition timer. This > whole analog thing is like going back to the late 70's when we used > to save our BASIC programs on cassettes! > > Nevertheless, CCT is an excellent piece of software... I'll keep > fiddling with it and share what I find. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@> > wrote: > > > > Usually it gives a lot of times when the value is too low. There > might > > be something in your sound control panel, but I'm not too sure what > > the actual problem is. > > > > Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok well my laptop i figured out in the soundmax panel there was > > microphone filtering on, apparently it was filtering out the input, > > also i needed a much lower value than 50, more like 20 for me. > when i > > did the same thing on my desktop it started getting times, however > it > > just jumps all over the place and gives weird results, lots of > 15.15s > > and other weird stuff, i tried that checkbox thing, and it doesn't > fix > > the problem. with any value over 9 in the config and it says the > > stackmat is off, should i continue to experiment with different > > values, or is it more than likely something else in the sound > control > > panel...thanks for the help so far :) > > > > > > Clancy Cochran <perscription_death@> wrote: > > yes i'm sure i'm selecting the right input device, how > > will i know when i'm getting close? like on the laptop it says the > > timer is on, but it won't start when i start the timer, so is that a > > value problem? or something else? when i have the numbers right > > should it acknowledge the timer is on, and if it does say timer is > on > > then am i in the right range? i also checked the input oscilloscope > > for the mic and do see small waves and stuff on it, and when i > unplug > > it, they go away. does it show timer on, and i could still have the > > wrong value and just need to adjust it to show that, or if it shows > > the timer is on is there some input problem? i'm pretty computer > > literate so i think i have the basics down, for now i'll try every > > value between 0-100 in groups of 5 on both computers and see what > > happens, if one of you guys could answer the questions i posed her > > that would be helpful, thanks a > > > ton, i like the program a lot already and i haven't even got to > use > > the best features, > > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > > currently in the process of updating the documentation of CCT. > > > It is possible that the value does not have to be near 50. On my > > > soundcard it works anywhere between 20 and 60, and maybe even > up to > > > 70. I believe on Jeremy's computer it once ran at a maximum of > 29. > > > Also, have you made sure that the correct input device was > selected in > > > the mixer select menu? > > > > > > Ryan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > ok well i've seriously tried now and can't get this thing to > work. > > > here are the symptoms and steps i've taken: > > > > > > > > > > > > laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer is ON, but it will not start when > i start > > > the timer. i have tried values from 45-55 in the config > options but > > > still get nothing. integrated sound card, plugging into the > > > microphone port. changed the stackmat battery to be sure > everything > > > was getting all the power it could need. my mat was used at a > > > competition with a display so i'm sure that it at least did > work, and > > > believe it still does > > > > > > > > desktop also windows xp > > > > > > > > doesn't acknowledge the timer is on, have tried 45-55 in the > values > > > but nothing has changed. i am also plugging it into the pink aka > > > microphone port. i do have analog line level input port (light > blue) > > > and when i plug it into that i hear some interested pulsing > sounds > > > that i'm reasonably sure are the 'noises' the stackmat makes to > > > transfer the times to the tournament display. > > > > > > > > i know i have the right java because it opens just fine, and > i've > > > checked the associations just to be sure. also i thought maybe > my old > > > cords were going bad so i got a new cord and adapter at > radioshack > > > today which look to me to be the exact same kind you guys have > in the > > > picture, but still no love. am i missing something obvious, or > is > > > there a more in-depth troubleshooting section up on anyone's > site yet? > > > should i keep trying more values in the config options? any > help is > > > appreciated. > > > > > > > > > > > > --------------------------------- > > > > Ahhh...imagining that irresistible "new car" smell? > > > > Check outnew cars at Yahoo! Autos. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > >
2757. Re: 1,929,770,126,028,800
From: "walbeehm" <walbeehm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 16:48:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > Where did they get this number? Factorising that number yields 2^12 * 5^2 * 11 * 17 * 449 * 224449. This doesn't make much sense compared to the correct number of 2^27 * 3^14 * 5^3 * 7^2 * 11. I tried playing around a little bit with some numbers to get from one to the other, because the 449 and 224449 factors, having the same 3 digits at the end made me suspicious that maybe they had used a "." to indicate multiplication or thousands separator and then interpreted it the other way around. Also tried playing around with modulo arithmetic (assuming that their calculator couldn't deal with the size of the number). I couldn't see any way to make sense of it though. Ben Jos.
2758. Re: [Speed cubing group] Re: CCT troubles
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 10:36:51 -0700 (PDT)

yeah sounds pretty familiar, i have to have a value between 1-8 or it won't even acknowledge the timer is turned on. even if i'm not touching the pads i get weird flashes of times, usually something with 15 in it. the checkbox for the weird timer issue doesn't work either. i'm not really sure what that value actually does, maybe some explanation would help. i think i'm going to go buy a real sound card today, probably some pci thing and maybe that will clear up any problems i'm having with the onboard sound, if that works, i'll let you know. my board is an intel865gbf btw. christopher_pelley <no_reply@yahoogroups.com> wrote: I've had similar problems as Clancy. To get mine usable, I had to set the value all the way down to 2! I think there must be a lot of noise on my sound chip or something (it's built into the ASUS motherboard). I also can hear the "pulsing" noise if I enable the microphone on my sound mixer (this is Windows XP environment). The timer works whether I make it audible or not, but I still get extraneous garbage times, especially at the start of a solve (when I put my fingers on the pads). I really wish they would just make a USB competition timer. This whole analog thing is like going back to the late 70's when we used to save our BASIC programs on cassettes! Nevertheless, CCT is an excellent piece of software... I'll keep fiddling with it and share what I find. Chris --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@...> wrote: > > Usually it gives a lot of times when the value is too low. There might > be something in your sound control panel, but I'm not too sure what > the actual problem is. > > Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > ok well my laptop i figured out in the soundmax panel there was > microphone filtering on, apparently it was filtering out the input, > also i needed a much lower value than 50, more like 20 for me. when i > did the same thing on my desktop it started getting times, however it > just jumps all over the place and gives weird results, lots of 15.15s > and other weird stuff, i tried that checkbox thing, and it doesn't fix > the problem. with any value over 9 in the config and it says the > stackmat is off, should i continue to experiment with different > values, or is it more than likely something else in the sound control > panel...thanks for the help so far :) > > > > Clancy Cochran <perscription_death@> wrote: > yes i'm sure i'm selecting the right input device, how > will i know when i'm getting close? like on the laptop it says the > timer is on, but it won't start when i start the timer, so is that a > value problem? or something else? when i have the numbers right > should it acknowledge the timer is on, and if it does say timer is on > then am i in the right range? i also checked the input oscilloscope > for the mic and do see small waves and stuff on it, and when i unplug > it, they go away. does it show timer on, and i could still have the > wrong value and just need to adjust it to show that, or if it shows > the timer is on is there some input problem? i'm pretty computer > literate so i think i have the basics down, for now i'll try every > value between 0-100 in groups of 5 on both computers and see what > happens, if one of you guys could answer the questions i posed her > that would be helpful, thanks a > > ton, i like the program a lot already and i haven't even got to use > the best features, > > great job :) > > > > gnehzr <gnehzr@> wrote: We are > currently in the process of updating the documentation of CCT. > > It is possible that the value does not have to be near 50. On my > > soundcard it works anywhere between 20 and 60, and maybe even up to > > 70. I believe on Jeremy's computer it once ran at a maximum of 29. > > Also, have you made sure that the correct input device was selected in > > the mixer select menu? > > > > Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok well i've seriously tried now and can't get this thing to work. > > here are the symptoms and steps i've taken: > > > > > > > > > laptop (ibm t60, windows xp) > > > > > > does acknowledge the timer is ON, but it will not start when i start > > the timer. i have tried values from 45-55 in the config options but > > still get nothing. integrated sound card, plugging into the > > microphone port. changed the stackmat battery to be sure everything > > was getting all the power it could need. my mat was used at a > > competition with a display so i'm sure that it at least did work, and > > believe it still does > > > > > > desktop also windows xp > > > > > > doesn't acknowledge the timer is on, have tried 45-55 in the values > > but nothing has changed. i am also plugging it into the pink aka > > microphone port. i do have analog line level input port (light blue) > > and when i plug it into that i hear some interested pulsing sounds > > that i'm reasonably sure are the 'noises' the stackmat makes to > > transfer the times to the tournament display. > > > > > > i know i have the right java because it opens just fine, and i've > > checked the associations just to be sure. also i thought maybe my old > > cords were going bad so i got a new cord and adapter at radioshack > > today which look to me to be the exact same kind you guys have in the > > picture, but still no love. am i missing something obvious, or is > > there a more in-depth troubleshooting section up on anyone's site yet? > > should i keep trying more values in the config options? any help is > > appreciated. > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2759. Re: Thibaut's last place
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 18:01:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > Many digital cameras with a high megapixel feature which can take videos > have good quality. I prefer digital cameras when I make my videos. I use a > Pentax Optio S6 (6.0 megapixels), which has very good quality, good enough > to match his. I suggest digital cameras compared to webcams and camcorders. Do you have a video online somewhere that you made with that camera? I'm curious now. I was thinking about getting a camcorder. There's one that's fairly good and costs about 220 Euros so that would be alright. A new laptop will cost a lot more. Cheers! Stefan
2760. Re: [Speed cubing group] Solvers and scramblers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 18:06:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > How about this: > > http://www.geocities.com/jaapsch/puzzles/cubie.htm Darn! How come I didn't know that? Jaap is full of treasures... Cheers! Stefan
2761. Re: [Speed cubing group] Solvers and scramblers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 18:05:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt <huntca@...> wrote: > > Stefan: > > Thanks for sharing. Do you know where I can find a detailed > description of Thistlethwaite's algorithm? I've familiar with the > general idea of moving the cube through several subgroups until it's > solved, but I have no idea how to generate the lookup tables. I'm not > smart enough :) I'd say the idea of moving the cube through those four subgroups *is* the Thistlethwaite algorithm. How you get through each of those four groups is entirely up to you and has nothing specifically to do with Thistlethwaite. I suggest looking at this page of Jaap: http://www.geocities.com/jaapsch/puzzles/compcube.htm Cheers! Stefan
2762. [Speed cubing group] Re: CCT troubles
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 18:27:46 -0000

Clancy, I'm sorry that you've had to go through so much to try to get this thing working. I really hope that a new soundcard will clear your problem up. In answer to your question, I can give you a very brief explanation of just what the stackmat value is. I promise there will be a better one with pictures (on the readme) soon. So basically, we are interpreting the signal as a sound wave, and so it comes in looking something like this: ___ ____ | | | | | | _____| | | | ....whatever... | | |____ |____| We need to discretize these peaks and troughs into 1's and 0's. This should be pretty easy to conceptualize, but programming it is kind of tricky for a couple of reasons: 1. These peaks and troughs are not nearly as square as I have drawn them. 2. The height and depth of these are not uniform throughout the timer. 3. Finally, we've found that the aplitude also depends upon some other variables such as your computer/soundcard, and your OS. The "stackmat value" is a value we use to chop off the peaks and troughs and convert the signal to 00000111100001110000 (in the example I drew). So it would make sense that if the value were too high, no peaks or valleys would be detected, and the program would see nothing but 000000000000000..... If the value were too low, noise will be introduced when is shouldn't be. This is harder to explain why, and I'll give a bettter explanation when I have a proper picture up. How this affects you: If playing with the stackmat value fails to fix your problem, as it appears, then there is something going on (either with your stackmat or computer) that we did not anticipate. This is worth investigating. If your new sound card does not fix the problem, let us know, and we'll come up with some diagnostics for you to run, so we can hopefully figure out your problem. Jeremy Fleischman --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah sounds pretty familiar, i have to have a value between 1-8 or it won't even acknowledge the timer is turned on. even if i'm not touching the pads i get weird flashes of times, usually something with 15 in it. the checkbox for the weird timer issue doesn't work either. i'm not really sure what that value actually does, maybe some explanation would help. i think i'm going to go buy a real sound card today, probably some pci thing and maybe that will clear up any problems i'm having with the onboard sound, if that works, i'll let you know. my board is an intel865gbf btw. > > christopher_pelley <no_reply@yahoogroups.com> wrote: I've had similar problems as Clancy. To get mine usable, I had to > set the value all the way down to 2! I think there must be a lot of > noise on my sound chip or something (it's built into the ASUS > motherboard). I also can hear the "pulsing" noise if I enable the > microphone on my sound mixer (this is Windows XP environment). The > timer works whether I make it audible or not, but I still get > extraneous garbage times, especially at the start of a solve (when I > put my fingers on the pads). > > I really wish they would just make a USB competition timer. This > whole analog thing is like going back to the late 70's when we used > to save our BASIC programs on cassettes! > > Nevertheless, CCT is an excellent piece of software... I'll keep > fiddling with it and share what I find. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@> > wrote: > > > > Usually it gives a lot of times when the value is too low. There > might > > be something in your sound control panel, but I'm not too sure what > > the actual problem is. > > > > Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok well my laptop i figured out in the soundmax panel there was > > microphone filtering on, apparently it was filtering out the input, > > also i needed a much lower value than 50, more like 20 for me. > when i > > did the same thing on my desktop it started getting times, however > it > > just jumps all over the place and gives weird results, lots of > 15.15s > > and other weird stuff, i tried that checkbox thing, and it doesn't > fix > > the problem. with any value over 9 in the config and it says the > > stackmat is off, should i continue to experiment with different > > values, or is it more than likely something else in the sound > control > > panel...thanks for the help so far :) > > > > > > Clancy Cochran <perscription_death@> wrote: > > yes i'm sure i'm selecting the right input device, how > > will i know when i'm getting close? like on the laptop it says the > > timer is on, but it won't start when i start the timer, so is that a > > value problem? or something else? when i have the numbers right > > should it acknowledge the timer is on, and if it does say timer is > on > > then am i in the right range? i also checked the input oscilloscope > > for the mic and do see small waves and stuff on it, and when i > unplug > > it, they go away. does it show timer on, and i could still have the > > wrong value and just need to adjust it to show that, or if it shows > > the timer is on is there some input problem? i'm pretty computer > > literate so i think i have the basics down, for now i'll try every > > value between 0-100 in groups of 5 on both computers and see what > > happens, if one of you guys could answer the questions i posed her > > that would be helpful, thanks a > > > ton, i like the program a lot already and i haven't even got to > use > > the best features, > > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > > currently in the process of updating the documentation of CCT. > > > It is possible that the value does not have to be near 50. On my > > > soundcard it works anywhere between 20 and 60, and maybe even > up to > > > 70. I believe on Jeremy's computer it once ran at a maximum of > 29. > > > Also, have you made sure that the correct input device was > selected in > > > the mixer select menu? > > > > > > Ryan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > ok well i've seriously tried now and can't get this thing to > work. > > > here are the symptoms and steps i've taken: > > > > > > > > > > > > laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer is ON, but it will not start when > i start > > > the timer. i have tried values from 45-55 in the config > options but > > > still get nothing. integrated sound card, plugging into the > > > microphone port. changed the stackmat battery to be sure > everything > > > was getting all the power it could need. my mat was used at a > > > competition with a display so i'm sure that it at least did > work, and > > > believe it still does > > > > > > > > desktop also windows xp > > > > > > > > doesn't acknowledge the timer is on, have tried 45-55 in the > values > > > but nothing has changed. i am also plugging it into the pink aka > > > microphone port. i do have analog line level input port (light > blue) > > > and when i plug it into that i hear some interested pulsing > sounds > > > that i'm reasonably sure are the 'noises' the stackmat makes to > > > transfer the times to the tournament display. > > > > > > > > i know i have the right java because it opens just fine, and > i've > > > checked the associations just to be sure. also i thought maybe > my old > > > cords were going bad so i got a new cord and adapter at > radioshack > > > today which look to me to be the exact same kind you guys have > in the > > > picture, but still no love. am i missing something obvious, or > is > > > there a more in-depth troubleshooting section up on anyone's > site yet? > > > should i keep trying more values in the config options? any > help is > > > appreciated. > > > > > > > > > > > > --------------------------------- > > > > Ahhh...imagining that irresistible "new car" smell? > > > > Check outnew cars at Yahoo! Autos. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2763. Re: [Speed cubing group] Re: CCT troubles
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 12:45:52 -0700 (PDT)

hey no problem, i firmly believe it is worth the hassle :). i'm getting the soundcard tonite on the way home, but soundmax is pretty common as far as onboard sound goes, so if you guys have any diagnostics i can run and it would help you out let me know. i do have an older stackmat as well, and it has been beaten a little, i assume it should work because it works on the laptop. also if it works on the laptop, there isn't any settings or anything that should automatically transfer right, since you said it is based on the particular hardware on that computer, not the stackmat itself, right? Jeremy Fleischman <jeremyfleischman@...> wrote: Clancy, I'm sorry that you've had to go through so much to try to get this thing working. I really hope that a new soundcard will clear your problem up. In answer to your question, I can give you a very brief explanation of just what the stackmat value is. I promise there will be a better one with pictures (on the readme) soon. So basically, we are interpreting the signal as a sound wave, and so it comes in looking something like this: ___ ____ | | | | | | _____| | | | ....whatever... | | |____ |____| We need to discretize these peaks and troughs into 1's and 0's. This should be pretty easy to conceptualize, but programming it is kind of tricky for a couple of reasons: 1. These peaks and troughs are not nearly as square as I have drawn them. 2. The height and depth of these are not uniform throughout the timer. 3. Finally, we've found that the aplitude also depends upon some other variables such as your computer/soundcard, and your OS. The "stackmat value" is a value we use to chop off the peaks and troughs and convert the signal to 00000111100001110000 (in the example I drew). So it would make sense that if the value were too high, no peaks or valleys would be detected, and the program would see nothing but 000000000000000..... If the value were too low, noise will be introduced when is shouldn't be. This is harder to explain why, and I'll give a bettter explanation when I have a proper picture up. How this affects you: If playing with the stackmat value fails to fix your problem, as it appears, then there is something going on (either with your stackmat or computer) that we did not anticipate. This is worth investigating. If your new sound card does not fix the problem, let us know, and we'll come up with some diagnostics for you to run, so we can hopefully figure out your problem. Jeremy Fleischman --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > yeah sounds pretty familiar, i have to have a value between 1-8 or it won't even acknowledge the timer is turned on. even if i'm not touching the pads i get weird flashes of times, usually something with 15 in it. the checkbox for the weird timer issue doesn't work either. i'm not really sure what that value actually does, maybe some explanation would help. i think i'm going to go buy a real sound card today, probably some pci thing and maybe that will clear up any problems i'm having with the onboard sound, if that works, i'll let you know. my board is an intel865gbf btw. > > christopher_pelley <no_reply@yahoogroups.com> wrote: I've had similar problems as Clancy. To get mine usable, I had to > set the value all the way down to 2! I think there must be a lot of > noise on my sound chip or something (it's built into the ASUS > motherboard). I also can hear the "pulsing" noise if I enable the > microphone on my sound mixer (this is Windows XP environment). The > timer works whether I make it audible or not, but I still get > extraneous garbage times, especially at the start of a solve (when I > put my fingers on the pads). > > I really wish they would just make a USB competition timer. This > whole analog thing is like going back to the late 70's when we used > to save our BASIC programs on cassettes! > > Nevertheless, CCT is an excellent piece of software... I'll keep > fiddling with it and share what I find. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@> > wrote: > > > > Usually it gives a lot of times when the value is too low. There > might > > be something in your sound control panel, but I'm not too sure what > > the actual problem is. > > > > Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok well my laptop i figured out in the soundmax panel there was > > microphone filtering on, apparently it was filtering out the input, > > also i needed a much lower value than 50, more like 20 for me. > when i > > did the same thing on my desktop it started getting times, however > it > > just jumps all over the place and gives weird results, lots of > 15.15s > > and other weird stuff, i tried that checkbox thing, and it doesn't > fix > > the problem. with any value over 9 in the config and it says the > > stackmat is off, should i continue to experiment with different > > values, or is it more than likely something else in the sound > control > > panel...thanks for the help so far :) > > > > > > Clancy Cochran <perscription_death@> wrote: > > yes i'm sure i'm selecting the right input device, how > > will i know when i'm getting close? like on the laptop it says the > > timer is on, but it won't start when i start the timer, so is that a > > value problem? or something else? when i have the numbers right > > should it acknowledge the timer is on, and if it does say timer is > on > > then am i in the right range? i also checked the input oscilloscope > > for the mic and do see small waves and stuff on it, and when i > unplug > > it, they go away. does it show timer on, and i could still have the > > wrong value and just need to adjust it to show that, or if it shows > > the timer is on is there some input problem? i'm pretty computer > > literate so i think i have the basics down, for now i'll try every > > value between 0-100 in groups of 5 on both computers and see what > > happens, if one of you guys could answer the questions i posed her > > that would be helpful, thanks a > > > ton, i like the program a lot already and i haven't even got to > use > > the best features, > > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > > currently in the process of updating the documentation of CCT. > > > It is possible that the value does not have to be near 50. On my > > > soundcard it works anywhere between 20 and 60, and maybe even > up to > > > 70. I believe on Jeremy's computer it once ran at a maximum of > 29. > > > Also, have you made sure that the correct input device was > selected in > > > the mixer select menu? > > > > > > Ryan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > ok well i've seriously tried now and can't get this thing to > work. > > > here are the symptoms and steps i've taken: > > > > > > > > > > > > laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer is ON, but it will not start when > i start > > > the timer. i have tried values from 45-55 in the config > options but > > > still get nothing. integrated sound card, plugging into the > > > microphone port. changed the stackmat battery to be sure > everything > > > was getting all the power it could need. my mat was used at a > > > competition with a display so i'm sure that it at least did > work, and > > > believe it still does > > > > > > > > desktop also windows xp > > > > > > > > doesn't acknowledge the timer is on, have tried 45-55 in the > values > > > but nothing has changed. i am also plugging it into the pink aka > > > microphone port. i do have analog line level input port (light > blue) > > > and when i plug it into that i hear some interested pulsing > sounds > > > that i'm reasonably sure are the 'noises' the stackmat makes to > > > transfer the times to the tournament display. > > > > > > > > i know i have the right java because it opens just fine, and > i've > > > checked the associations just to be sure. also i thought maybe > my old > > > cords were going bad so i got a new cord and adapter at > radioshack > > > today which look to me to be the exact same kind you guys have > in the > > > picture, but still no love. am i missing something obvious, or > is > > > there a more in-depth troubleshooting section up on anyone's > site yet? > > > should i keep trying more values in the config options? any > help is > > > appreciated. > > > > > > > > > > > > --------------------------------- > > > > Ahhh...imagining that irresistible "new car" smell? > > > > Check outnew cars at Yahoo! Autos. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Ahhh...imagining that irresistible "new car" smell? > > > Check outnew cars at Yahoo! Autos. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2764. Re: [Speed cubing group] Re: Berkeley Spring Competition 07
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 15:27:39 -0700 (PDT)

funnycuber-(who isn't so funny by the way) from your lack of response i assume that are tough enough to make snide comments about someone but not tough enough to defend those words when someone points them out. if you have some problem with tyson email him personally don't try and slam him in here, i for one won't listen to it. i don't appreciate your bad attitude and if you don't have anything nice to say don't say anything at all, jerk. Clancy Cochran <perscription_death@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, funnycuber <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > <micahaha@> wrote: > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > got to meet toby, leyan and lars and i left before tyson came so that > > was sorta a bummer but oh well.... > > > > Sounds to me like you timed it perfectly! Sounds to me like you timed it perfectly! What exactly is this supposed to mean? also who are you, i don't recognize ur email address _ --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed] --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2765. [Speed cubing group] Re: CCT troubles
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 23:22:22 -0000

> So basically, we are interpreting the signal as a sound wave, and so > it comes in looking something like this: > ___ > ____ | | > | | | | > _____| | | | ....whatever... > | | |____ > |____| > > We need to discretize these peaks and troughs into 1's and 0's. For the record, it looks nothing like that! Wow.
2766. How to remove tiles?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 00:38:20 -0000

Does anyone know how to remove tiles? I ordered a cheap 6 color megaminx and want to change it to a 12 color. However, i don't know how to remove the tiles. Thanks in advance.
2767. Cube4You stickers
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 02:38:14 -0000

I saw on cube4you that they had PET stickers and PVC. Does anyone know the difference between the two, other than easy application? Jesse Zhao
2768. [Speed cubing group] Re: CCT troubles
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 03:03:58 -0000

The program should be completely stackmat independent, since all our tests have shown different stackmats outputting the same signal. This makes sense, given that all the stackmats work with the displays. However, I'll admit that we have stumbled across some very wierd problems where a machine would somehow have issues with newer timers as opposed to older ones. We believe we fixed this problem. If your new soundcard doesn't work, our diagnostics will let us know whether there still is a stackmat-dependent problem. Just keep us updated! Jeremy --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey no problem, i firmly believe it is worth the hassle :). i'm getting the soundcard tonite on the way home, but soundmax is pretty common as far as onboard sound goes, so if you guys have any diagnostics i can run and it would help you out let me know. i do have an older stackmat as well, and it has been beaten a little, i assume it should work because it works on the laptop. also if it works on the laptop, there isn't any settings or anything that should automatically transfer right, since you said it is based on the particular hardware on that computer, not the stackmat itself, right?
2769. Re: [Speed cubing group] Re: CALCubeTimer
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Apr 2007 23:55:34 -0500

It worked perfectly Joey, thanks. Alex On 17 Apr 2007 13:21:11 -0700, joey_gouly <no_reply@yahoogroups.com> wrote: > > > > > > > This is how I fixed it. > > Got to Finder > Applications > Utilities > Java > Java SE 6 > Preferneces > > Then in the Java launcher pane, drag Java 6 to the top of the list. > > Thanks, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > <ajgold04@...> wrote: > > > > Joey, > > > > I'm having trouble running this on osx too. > > I just installed what should be java 6, > > but it's still detecting 1.5. > > What'd you do? > > > > Alex > > > > On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > > > > > > > > > > > > > > > > > > > > > Mono microphones work. I think stereo microphones are very expensive, > > > and they are not used on regular computers. > > > > > > Ryan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > wrote: > > > > > > > > Does the input to the computer need to be stereo, or will mono > input > > > > work? Thanks > > > > > > > > -Peter Greenwood > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > <no_reply@> wrote: > > > > > > > > > > From the read me: > > > > > > > > > > UMTS > > > > > > > > > > UMTS stands for Ultimate Multiple Timer Support. There is a > server > > > > > which you can start up and multiple people can connect to > remotely. > > > > > You can see everybody's times, and people can choose to have > the same > > > > > scrambles. In addition, if you have multiple soundcards (usb or > > > > > otherwise) then you can start up multiple instances of CCT > and run > > > > > them all with different stackmats on the same computer! > > > > > > > > > > Darren > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > <no_reply@> > > > > > wrote: > > > > > > > > > > > > First I would like to say, great job guys! This is some > good work > > > > > > right here. Any chance you will GPL the code? I'm sure a > few of us > > > > > > would like to check it out. > > > > > > > > > > > > I would love to find a way to make entering times for a > > > competition is > > > > > > automatic. Any ideas anyone? If the server version works > the way I > > > > > > assume it does, that would mean one computer per stackmat. Is > > > there a > > > > > > way we can think of to make it so only one computer is needed? > > > > > > > > > > > > Again, great program! I'm gonna be using this a lot! > > > > > > > > > > > > -Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
2770. Competition Hosting Tutorial
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 05:10:52 -0000

I wrote a webpage that discusses most aspects of hosting a WCA competition. I will be hosting my fourth (perhaps last) this weekend and I figured I would describe what is involved for those who want to host one in the future. This was originally inspired by post #30798 by Dave Campbell. The page is in its first draft, but it is still aesthetically pleasing. :) http://www.cubewhiz.com/competition.html If you have any suggestions or questions about what should be added, let me know and I will elaborate. Bob
2771. Re: [Speed cubing group] Competition Hosting Tutorial
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 07:41:57 +0200

That's a pretty good page. I think you could also add a printer in the needed equipment. People like to check the results to compare the results among themselves and to see if they broke records or things like that. Good work anyway, Gilles 2007/4/19, Bob Burton <bob@...>: > > I wrote a webpage that discusses most aspects of hosting a WCA > competition. I will be hosting my fourth (perhaps last) this weekend > and I figured I would describe what is involved for those who want to > host one in the future. This was originally inspired by post #30798 > by Dave Campbell. The page is in its first draft, but it is still > aesthetically pleasing. :) > > http://www.cubewhiz.com/competition.html > > If you have any suggestions or questions about what should be added, > let me know and I will elaborate. > > Bob > > > [Non-text portions of this message have been removed]
2772. [Speed cubing group] Re: Berkeley Spring Competition 07
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 09:02:40 -0000

Of the top two suspects, one hasn't been here for ages and the other's English isn't good enough. I conclude Tyson now has at least three enemies. I'm jealous. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > funnycuber-(who isn't so funny by the way) > > from your lack of response i assume that are tough enough to make snide comments about someone but not tough enough to defend those words when someone points them out. if you have some problem with tyson email him personally don't try and slam him in here, i for one won't listen to it. i don't appreciate your bad attitude and if you don't have anything nice to say don't say anything at all, jerk. > > Clancy Cochran <perscription_death@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, funnycuber > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I > > > got to meet toby, leyan and lars and i left before tyson came so that > > > was sorta a bummer but oh well.... > > > > > > > Sounds to me like you timed it perfectly! > > Sounds to me like you timed it perfectly! > > > What exactly is this supposed to mean? also who are you, i don't recognize ur email address _ > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2773. Re: [Speed cubing group] Re: Berkeley Spring Competition 07
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 13:49:03 +0200

Stefan: All your methods sucken big times. You really can't do all of those things blindfolded, prolly not even with looookin'. You thinks you great, but not!!!!!!!!!!!!!!!!!!!! Now you only need to find at least 3 more so you don't have to be jealous anymore. Glad I could help :) Arnaud van Galen (darn, shouldn't have written my name and gotten a secret mailadres) --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Re: Berkeley Spring Competition 07 Datum: 19/04/07 03:09 > > > > > > > > > > > > > > > > > > Of the top two suspects, one hasn't been here for ages and the > other's English isn't good enough. I conclude Tyson now has at least > three enemies. I'm jealous. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > funnycuber-(who isn't so funny by the way) > > > > from your lack of response i assume that are tough enough to make > snide comments about someone but not tough enough to defend those > words when someone points them out. if you have some problem with > tyson email him personally don't try and slam him in here, i for one > won't listen to it. i don't appreciate your bad attitude and if you > don't have anything nice to say don't say anything at all, jerk. > > > > Clancy Cochran <perscription_death@...> > wrote: > > --- In > speedsolvingrubikscube@yahoogroups.com, funnycuber > > <no_reply@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" > > > <micahaha@> wrote: > > > > > > > > Hey it was nice to attend the Spring 07 tournament up at UC > Berkeley I > > > > got to meet toby, leyan and lars and i left before tyson > came so that > > > > was sorta a bummer but oh well.... > > > > > > > > > > Sounds to me like you timed it perfectly! > > > > Sounds to me like you timed it perfectly! > > > > > > What exactly is this supposed to mean? also who are you, i don't > recognize ur email address _ > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Ahhh...imagining that irresistible "new car" smell? > > Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
2774. Re: Competition Hosting Tutorial
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 11:58:08 -0000

You state that a stackmat display is required. While it would be nice, I don't see in the regulations where the $100 display is required for each station, just the timers themselves. Yes, I know with the CalCubeTimer, it doesn't matter as much anymore, but gathering up all those extra computers can be a hassle too. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I wrote a webpage that discusses most aspects of hosting a WCA > competition. I will be hosting my fourth (perhaps last) this weekend > and I figured I would describe what is involved for those who want to > host one in the future. This was originally inspired by post #30798 > by Dave Campbell. The page is in its first draft, but it is still > aesthetically pleasing. :) > > http://www.cubewhiz.com/competition.html > > If you have any suggestions or questions about what should be added, > let me know and I will elaborate. > > Bob >
2775. Re: [Speed cubing group] Competition Hosting Tutorial
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 14:30:53 +0200

Great page! Well structured, almost no redundant information. I do have some possible additions: 1) Preferred and backup hotels. Especially for > 1 day competitions and competitions with a lot of out-of-towners/foreigners 2) Generate scrambles in advance and seal them. Even better, let the WCA send scrambles in a sealed envelop to all official WCA competitions. Why not do it "Just-In-Time" at the competition? Because sometimes internet doesn't work! And a competition without scrambles.............Is called a cube meeting. 3) Encourage competitions to have something unique. A special event, a host, bigscreen + camera's, Rubot, toy-fair, Olympic Cubes, meet-and-greet with mr. Rubiks, etc. I hope this helps, Arnaud --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Competition Hosting Tutorial Datum: 18/04/07 23:52 > > > > > > > > > > > > > > > > > > That's a pretty good page. > > I think you could also add a printer in the needed equipment. People like to > check the results to compare the results among themselves and to see if they > broke records or things like that. > > Good work anyway, > > Gilles > > 2007/4/19, Bob Burton <bob@...>: > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > competition. I will be hosting my fourth (perhaps last) this weekend > > and I figured I would describe what is involved for those who want to > > host one in the future. This was originally inspired by post #30798 > > by Dave Campbell. The page is in its first draft, but it is still > > aesthetically pleasing. :) > > > > http://www.cubewhiz.com/competition.html > > > > If you have any suggestions or questions about what should be added, > > let me know and I will elaborate. > > > > Bob > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
2776. Re: Competition Hosting Tutorial
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 13:51:52 -0000

Though not required, they certainly add to the atmosphere and can be rented (I think free of charge). So far all 15 competitions I've been to have had them, so I consider it to be almost like an unwritten rule. Bob --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > You state that a stackmat display is required. While it would be > nice, I don't see in the regulations where the $100 display is > required for each station, just the timers themselves. > > Yes, I know with the CalCubeTimer, it doesn't matter as much anymore, > but gathering up all those extra computers can be a hassle too. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > competition. I will be hosting my fourth (perhaps last) this weekend > > and I figured I would describe what is involved for those who want to > > host one in the future. This was originally inspired by post #30798 > > by Dave Campbell. The page is in its first draft, but it is still > > aesthetically pleasing. :) > > > > http://www.cubewhiz.com/competition.html > > > > If you have any suggestions or questions about what should be added, > > let me know and I will elaborate. > > > > Bob > > >
2777. Re: Competition Hosting Tutorial
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 14:14:45 -0000

--- "Bob Burton" wrote: > > I wrote a webpage that discusses most aspects of hosting a WCA > competition. I will be hosting my fourth (perhaps last) this weekend > and I figured I would describe what is involved for those who want to > host one in the future. This was originally inspired by post #30798 > by Dave Campbell. The page is in its first draft, but it is still > aesthetically pleasing. :) > > http://www.cubewhiz.com/competition.html > > Bob Bob, your timing is impeccable. Thanks, I appreciate you taking the time and putting forth the effort. I will definitely use this as a guideline to ensure I am on the right track for the Canadian Open. At some point, I'd like to see us move away from Excel sheets for score keeping. It seems like a poor way to do it, especially given all of the programmers/developers the community has as its disposal. I believe I had read someone or group was working on something to replace this, but it seems shrouded in secrecy. It is something that the WCA should probably initiate and provide updates on so there are not multiple people trying to create the same thing. Question: Under which scenario does the WCA actually send the scrambles out for a competition? I was not aware that was an option. And on the topic of competitions, here is our video promo for the Canadian Open. http://www.canadiancubing.com/Promo.aspx -Dave Campbell
2778. Re: Competition Hosting Tutorial
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 14:31:46 -0000

Hey Dave, Some scrambles I've generated, but others I received via e-mail to have them match a competition in California on the same day. I have a feeling the conversion to automated scorekeeping will not happen for a while. I haven't heard much about it lately. Bob --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- "Bob Burton" wrote: > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > competition. I will be hosting my fourth (perhaps last) this weekend > > and I figured I would describe what is involved for those who want to > > host one in the future. This was originally inspired by post #30798 > > by Dave Campbell. The page is in its first draft, but it is still > > aesthetically pleasing. :) > > > > http://www.cubewhiz.com/competition.html > > > > Bob > > > Bob, your timing is impeccable. Thanks, I appreciate you taking the > time and putting forth the effort. I will definitely use this as a > guideline to ensure I am on the right track for the Canadian Open. > > At some point, I'd like to see us move away from Excel sheets for > score keeping. It seems like a poor way to do it, especially given > all of the programmers/developers the community has as its disposal. > I believe I had read someone or group was working on something to > replace this, but it seems shrouded in secrecy. It is something that > the WCA should probably initiate and provide updates on so there are > not multiple people trying to create the same thing. > > Question: > Under which scenario does the WCA actually send the scrambles out for > a competition? I was not aware that was an option. > > And on the topic of competitions, here is our video promo for the > Canadian Open. > http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell >
2779. Re: [Speed cubing group] Re: Competition Hosting Tutorial
From: "Fred Johnson" <fredthehead@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 07:44:45 -0700

Wow, excellent page! I'm in the early stages of planning for a competition, so this is really useful. Thanks, Bob. One possible improvement would be to add details about where to obtain the necessary items. Some of them are obvious, but where would I get cube covers? Fred On 4/19/07, thewetdog <no_reply@yahoogroups.com> wrote: > > --- "Bob Burton" wrote: > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > competition. I will be hosting my fourth (perhaps last) this weekend > > and I figured I would describe what is involved for those who want to > > host one in the future. This was originally inspired by post #30798 > > by Dave Campbell. The page is in its first draft, but it is still > > aesthetically pleasing. :) > > > > http://www.cubewhiz.com/competition.html > > > > Bob > > Bob, your timing is impeccable. Thanks, I appreciate you taking the > time and putting forth the effort. I will definitely use this as a > guideline to ensure I am on the right track for the Canadian Open. > > At some point, I'd like to see us move away from Excel sheets for > score keeping. It seems like a poor way to do it, especially given > all of the programmers/developers the community has as its disposal. > I believe I had read someone or group was working on something to > replace this, but it seems shrouded in secrecy. It is something that > the WCA should probably initiate and provide updates on so there are > not multiple people trying to create the same thing. > > Question: > Under which scenario does the WCA actually send the scrambles out for > a competition? I was not aware that was an option. > > And on the topic of competitions, here is our video promo for the > Canadian Open. > http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell > > > [Non-text portions of this message have been removed]
2780. [Speed cubing group] Re: Competition Hosting Tutorial
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 15:11:02 -0000

Good idea. I added this information, and also uploaded links to the templates I use for registration and competition sheets. The cube covers are tricky to get, but you can be creative or just resort to paper. Where would this competition be? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Fred Johnson" <fredthehead@...> wrote: > > Wow, excellent page! I'm in the early stages of planning for a competition, > so this is really useful. Thanks, Bob. > > One possible improvement would be to add details about where to obtain the > necessary items. Some of them are obvious, but where would I get cube > covers? > > Fred > > On 4/19/07, thewetdog <no_reply@yahoogroups.com> wrote: > > > > --- "Bob Burton" wrote: > > > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > > competition. I will be hosting my fourth (perhaps last) this weekend > > > and I figured I would describe what is involved for those who want to > > > host one in the future. This was originally inspired by post #30798 > > > by Dave Campbell. The page is in its first draft, but it is still > > > aesthetically pleasing. :) > > > > > > http://www.cubewhiz.com/competition.html > > > > > > Bob > > > > Bob, your timing is impeccable. Thanks, I appreciate you taking the > > time and putting forth the effort. I will definitely use this as a > > guideline to ensure I am on the right track for the Canadian Open. > > > > At some point, I'd like to see us move away from Excel sheets for > > score keeping. It seems like a poor way to do it, especially given > > all of the programmers/developers the community has as its disposal. > > I believe I had read someone or group was working on something to > > replace this, but it seems shrouded in secrecy. It is something that > > the WCA should probably initiate and provide updates on so there are > > not multiple people trying to create the same thing. > > > > Question: > > Under which scenario does the WCA actually send the scrambles out for > > a competition? I was not aware that was an option. > > > > And on the topic of competitions, here is our video promo for the > > Canadian Open. > > http://www.canadiancubing.com/Promo.aspx > > > > -Dave Campbell > > > > > > > > > [Non-text portions of this message have been removed] >
2781. Olympic cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 09:49:17 -0700 (PDT)

so i've been trying to talk frank into using the olympic cubes 5x5 in a competition, but he has been pretty reluctant because the regulations aren't really clear. in article 3 of the wca regulation i don't see anything that says that's a problem, and there is a specific spot in the wca regulations that says 'we allow all brands of puzzles' so is this a big deal or not, as far as regulations are concerned. i'm sure there will be a squadron of boo-hoo'ers, but that's not really a concern, i just wanted to know if the times would end up getting thrown out or disallowed by wca. i can think of many other puzzles that people use that aren't generally available to most people, ie gamecubes, deluxe, the zauberwurfel (sp?) and other old cubes, that most people would be hard pressed to find. also the square one isn't that easy to find anymore. has a vote been taken on this, or should there be one, or is it permitted without a problem? --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2782. Re: [Speed cubing group] Re: Competition Hosting Tutorial
From: "Fred Johnson" <fredthehead@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 11:24:27 -0700

It would be at Harvey Mudd College. (It's pretty close to Caltech.) Fred On 4/19/07, Bob Burton <bob@...> wrote: > > Good idea. I added this information, and also uploaded links to the > templates I use for registration and competition sheets. The cube > covers are tricky to get, but you can be creative or just resort to paper. > > Where would this competition be? > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Fred Johnson" > > <fredthehead@...> wrote: > > > > Wow, excellent page! I'm in the early stages of planning for a > competition, > > so this is really useful. Thanks, Bob. > > > > One possible improvement would be to add details about where to > obtain the > > necessary items. Some of them are obvious, but where would I get cube > > covers? > > > > Fred > > > > On 4/19/07, thewetdog <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > --- "Bob Burton" wrote: > > > > > > > > I wrote a webpage that discusses most aspects of hosting a WCA > > > > competition. I will be hosting my fourth (perhaps last) this weekend > > > > and I figured I would describe what is involved for those who > want to > > > > host one in the future. This was originally inspired by post #30798 > > > > by Dave Campbell. The page is in its first draft, but it is still > > > > aesthetically pleasing. :) > > > > > > > > http://www.cubewhiz.com/competition.html > > > > > > > > Bob > > > > > > Bob, your timing is impeccable. Thanks, I appreciate you taking the > > > time and putting forth the effort. I will definitely use this as a > > > guideline to ensure I am on the right track for the Canadian Open. > > > > > > At some point, I'd like to see us move away from Excel sheets for > > > score keeping. It seems like a poor way to do it, especially given > > > all of the programmers/developers the community has as its disposal. > > > I believe I had read someone or group was working on something to > > > replace this, but it seems shrouded in secrecy. It is something that > > > the WCA should probably initiate and provide updates on so there are > > > not multiple people trying to create the same thing. > > > > > > Question: > > > Under which scenario does the WCA actually send the scrambles out for > > > a competition? I was not aware that was an option. > > > > > > And on the topic of competitions, here is our video promo for the > > > Canadian Open. > > > http://www.canadiancubing.com/Promo.aspx > > > > > > -Dave Campbell > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
2783. Rutgers Spring 2007!
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 19:29:16 -0000

Don't forget that the Rutgers Spring 2007 Competition is this Sunday! Over $1,000 has now been invested on this event, so there better be a good turnout! :p Bob
2784. Where are the stickers???
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 00:22:37 -0000

I ordered tiles from cubesmith about 3 weeks ago now on (march 28th) and i still haven't received them... Anyone else facing the same problem with long shipping? I've sent him about 2 e-mails and still no response. I've ordered the same tiles from him before only he sent them in a mere 4 days. Anyone else facing a problem like this?
2785. Re: [Speed cubing group] Where are the stickers???
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 17:44:41 -0700 (PDT)

I once had an experience where I waited roughly that long and never recieved a fairly large shipment (4-5 sets of tiles). I talked to him about it and he sent me a replacement shipment. But then the next day, the original one finally came. (Obviously a USPS problem) So I ended up getting a bunch of extra tiles, but he and I were able to work it out. He is good to do business with, I'm sure he's just busy. Just keep waiting. david tamyee2005 <micahaha@...> wrote: I ordered tiles from cubesmith about 3 weeks ago now on (march 28th) and i still haven't received them... Anyone else facing the same problem with long shipping? I've sent him about 2 e-mails and still no response. I've ordered the same tiles from him before only he sent them in a mere 4 days. Anyone else facing a problem like this? --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2786. advancing
From: "ilovebacon610" <ilovebacon610@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 02:36:44 -0000

I recently started to do rubiks cubes maybe a month ago. I was wondering what I should go to next. I've done Leyan Lo's Beginner's guide. With this I average about a minute and a half. Wondering if i should go to the Fridrich method or do somthing else, or even just having to get faster. any advice is appreciated. BTW even though i know how to solve a rubik's cube i'm still confused on the abbr such as OLL and F2L. Thanks, Contact me at iluvbacon610@...
2787. Re: [Speed cubing group] Where are the stickers???
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 03:06:32 -0000

I've been waiting for another one of these posts about Cubesmith. In my opinion we should give him a break. How many times has he gotten this far behind, and it's only due to a machine breaking. He has always been our best source for replacement stickers. I think we should just relax a bit and realize his machine is down and he is doing the best he can right now and soon it will back to normal. Thanks Cubesmith for the best replacement stickers, David --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > I once had an experience where I waited roughly that long and never recieved a fairly large shipment (4-5 sets of tiles). I talked to him about it and he sent me a replacement shipment. But then the next day, the original one finally came. (Obviously a USPS problem) > > So I ended up getting a bunch of extra tiles, but he and I were able to work it out. > > He is good to do business with, I'm sure he's just busy. Just keep waiting. > > david > > tamyee2005 <micahaha@...> wrote: I ordered tiles from cubesmith about 3 weeks ago now on (march 28th) > and i still haven't received them... Anyone else facing the same > problem with long shipping? I've sent him about 2 e-mails and still > no response. I've ordered the same tiles from him before only he sent > them in a mere 4 days. Anyone else facing a problem like this? > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2788. Re: advancing
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 03:11:48 -0000

F2L - First 2 Layers basically getting a corner and its corresponding edge in the correct place at the same time. OLL - Oreintation of the Last Layer making all of the corner and edge pieces flip to become the color of the last layer PLL - Permutation of the last layer placing corner and edges into there correct spots. I use Fridrich Method with cross on left I think Leyan does it like that some people also prefer cross on bottom. I haven't used any other methods so far but I'm sure someone will recommend a different one. David --- In speedsolvingrubikscube@yahoogroups.com, "ilovebacon610" <ilovebacon610@...> wrote: > > I recently started to do rubiks cubes maybe a month ago. I was > wondering what I should go to next. I've done Leyan Lo's Beginner's > guide. With this I average about a minute and a half. Wondering if i > should go to the Fridrich method or do somthing else, or even just > having to get faster. any advice is appreciated. BTW even though i know > how to solve a rubik's cube i'm still confused on the abbr such as OLL > and F2L. > Thanks, > Contact me at iluvbacon610@... >
2789. Tucson, Arizona?
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Apr 2007 20:05:38 -0700 (PDT)

Hey guyz, I saw a pretty quick cuber the other day, around 30 seconds. Anyone from Tucson, Arizona in here? Or somewhere nearby? -Brent Morgan :) --Brent __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
2790. Re: advancing
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 04:55:42 -0000

The Fridichs should be your next step unless you want to go to a whole new method such as Petrus or Roax. I suggest you either learn f2l or PLL first. -corwin --- In speedsolvingrubikscube@yahoogroups.com, "ilovebacon610" <ilovebacon610@...> wrote: > > I recently started to do rubiks cubes maybe a month ago. I was > wondering what I should go to next. I've done Leyan Lo's Beginner's > guide. With this I average about a minute and a half. Wondering if i > should go to the Fridrich method or do somthing else, or even just > having to get faster. any advice is appreciated. BTW even though i know > how to solve a rubik's cube i'm still confused on the abbr such as OLL > and F2L. > Thanks, > Contact me at iluvbacon610@... >
2791. Re: [Speed cubing group] Cube4You stickers
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 19 Apr 2007 14:46:04 +0200

http://s12.invisionfree.com/rubiks/index.php?showtopic=741 PVC: https://secure.rubiks.com/lvl3/index_lvl3.c...kit&lvl4=pvcstk, (muted colors / 250 million rub life cycle) Other (PET?): https://secure.rubiks.com/lvl3/index_lvl3.c...kit&lvl4=stkcls, (bright colors - life of 750,000 rubs) ----- Original Message ----- From: baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 19, 2007 4:38 AM Subject: [Speed cubing group] Cube4You stickers I saw on cube4you that they had PET stickers and PVC. Does anyone know the difference between the two, other than easy application? Jesse Zhao
2792. Re: Olympic cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 07:53:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > so i've been trying to talk frank into using the olympic cubes 5x5 in a competition, but he has been pretty reluctant because the regulations aren't really clear. Ah, ok. I thought he was reluctant because he himself didn't want to have an advantage because of it. > i can think of many other puzzles that people use that aren't generally available to most people, ie gamecubes, deluxe, the zauberwurfel (sp?) 1) The "generally available" requirement was thrown out: http://worldcubeassociation.org/regulations/regulations_history.html 2) Those puzzles you mention were at least at some point generally available, and do appear on ebay fairly often. Not the Olympicubes. 3) Zauberwürfel is a generic term, just means "magic cube", applies to pretty much any cubes, no? > also the square one isn't that easy to find anymore. http://cubikon.de/product_info.php?products_id=1018&language=en (and plenty more on ebay) Cheers! Stefan
2793. Re: Rutgers Spring 2007!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 11:16:33 -0000

I'll be there! Time to practice like crazy. > Don't forget that the Rutgers Spring 2007 Competition is this Sunday! > Over $1,000 has now been invested on this event, so there better be a > good turnout! :p > > Bob >
2794. Re: [Speed cubing group] Where are the stickers???
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 07:41:26 -0400

> > tamyee2005 <micahaha@...> wrote: I > ordered tiles from cubesmith about 3 weeks ago now on (march 28th) > > and i still haven't received them... Anyone else facing the same > > problem with long shipping? I've sent him about 2 e-mails and still > > no response. I've ordered the same tiles from him before only he sent > > them in a mere 4 days. Anyone else facing a problem like this? > Yeah, I think he still is backed up. I ordered some stickers on April 1st, and they haven't come yet. He should be getting it fixed soon, and some of my friends who ordered mid-late march have started getting their orders. Ethan . > > > [Non-text portions of this message have been removed]
2795. Re: [Speed cubing group] Re: Rutgers Spring 2007!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 16:34:23 +0200

When will competitions have private jets to go and pick up competitors anywhere in the world ? Gilles 2007/4/20, d_funny007 <no_reply@yahoogroups.com>: > > I'll be there! Time to practice like crazy. > > > Don't forget that the Rutgers Spring 2007 Competition is this Sunday! > > Over $1,000 has now been invested on this event, so there better be a > > good turnout! :p > > > > Bob > > > > > [Non-text portions of this message have been removed]
2796. Re: [Speed cubing group] Re: Rutgers Spring 2007!
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 18:03:59 +0200

Is that a promise for Belgian Open 2007, version 2? --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Re: Rutgers Spring 2007! Datum: 20/04/07 08:45 > > > > > > > > > > > > > > > > > > When will competitions have private jets to go and pick up competitors > anywhere in the world ? > > Gilles > > 2007/4/20, d_funny007 <no_reply@yahoogroups.com>: > > > > I'll be there! Time to practice like crazy. > > > > > Don't forget that the Rutgers Spring 2007 Competition is this Sunday! > > > Over $1,000 has now been invested on this event, so there better be a > > > good turnout! :p > > > > > > Bob > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
2797. Re: [Speed cubing group] Re: Olympic cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 09:32:36 -0700 (PDT)

well honestly i don't see its much of an advantage its not like he's getting sub 90 times on the OC versus the regular ones. and i think there are very few people that can give him a run on the 5x5 anyway, anyone that seriously has a problem with it is probably just grasping at straws anyway, because they know he would probably beat them anyway. and it follows the guidelines of the rules that its a normal moving puzzle with comparison to the other 5x5's that are out. if i built my own 5x5 that i thought was great i'd want to use it. he's a much nicer and fair guy than me honestly, but i'm just curious to what the wca would do? not allowed, throw out the times, or other equally bad things, does anyone from the board have something to say about it? i think unless we are all required to use the same brand, make, and model of cubes, it seems rather selfish to disallow a certain kind, just because other people can't get them. getting a deluxe cube or a game cube is a matter of timing and luck, just like getting the OC's were for him. he has been a pioneer of 5x5 times, and from his hard work he was afforded an opportunity, that i think he should be able to capitalize on. i tried to respond to your post below Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@...m, Clancy Cochran <perscription_death@...> wrote: > > so i've been trying to talk frank into using the olympic cubes 5x5 in a competition, but he has been pretty reluctant because the regulations aren't really clear. Ah, ok. I thought he was reluctant because he himself didn't want to have an advantage because of it. well i can't comment on every single thing frank does and doesn't think exactly about it, i'm sure he'd be willing to tell you if you asked > i can think of many other puzzles that people use that aren't generally available to most people, ie gamecubes, deluxe, the zauberwurfel (sp?) 1) The "generally available" requirement was thrown out: http://worldcubeassociation.org/regulations/regulations_history.html 2) Those puzzles you mention were at least at some point generally available, and do appear on ebay fairly often. Not the Olympicubes. i'd say were available and are available are 2 very different things. unless you were alive during the times they were available you're not going to be able to get them, and especially not on a mass scale where everyone that wants one can get it. i don't know lots of 'old cube' terms, i just know the ones that acutally say zauberwurfel that are the plastic cases are supposed to be good for speedcubes and are pretty rare. 3) Zauberwürfel is a generic term, just means "magic cube", applies to pretty much any cubes, no? > also the square one isn't that easy to find anymore. http://cubikon.de/product_info.php?products_id=1018&language=en (and plenty more on ebay) that's not a an original square one, its a cube 21, and anything on ebay i don't think i'd agree is 'generally available' because everyone that wants one can't get it. Cheers! Stefan Messages in this topic (0) Reply (via web post) | Start a new topic Messages | Files | Photos | Links | Database | Polls | Members | Calendar Change settings via the Web (Yahoo! ID required) Change settings via email: Switch delivery to Daily Digest | Switch format to Traditional Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe Recent Activity 25 New Members Visit Your Group SPONSORED LINKS Puzzle games Game puzzle Online puzzle games Free puzzle games Video Games Old School Games Share and vote on Bix.com! Yahoo! TV "The 9" Daily count down of top Web finds. Ads on Yahoo! Learn more now. Reach customers searching for you. --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2798. Square-1 stickers
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 22:10:23 +0530

Hello all, My square-1 stickers have worn out and im planning to make new ones. Since im a bit lazy, i just wanted to ask if anyone has the shapes cut-out so that i can just take a printout and stick them. Sachin.
2799. Stores in UK?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 17:05:38 -0000

Hi I'm going to UK at summer and I thought there might be stores there which sell rubik's cubes or some similar brain things. So does anyone know where I might get some rubik's stuff in UK?
2800. [Speed cubing group] Re: Olympic cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 17:37:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > well honestly i don't see its much of an advantage "The olympic cubes rule. No question." - Frank Morris http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > he's a much nicer and fair guy than me honestly, but i'm just > curious to what the wca would do? Ah, now I see. Frank lent you the cube and you wanna use it yourself. Admit it! Anyway, with the "generally available" requirement officially gone, I don't see that the WCA would forbid it. As far as I can see, that was the only rule possibly doing that. Cheers! Stefan
2801. Re: Stores in UK?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 17:38:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi > I'm going to UK at summer and I thought there might be stores there > which sell rubik's cubes or some similar brain things. So does anyone > know where I might get some rubik's stuff in UK? > I list a few here: http://stefan-pochmann.info/spocc/other_stuff/puzzle_shops/ Cheers! Stefan
2802. Re: [Speed cubing group] Stores in UK?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 18:27:33 +0100

If you are in London, the two places to check out are: - Hamleys (http://www.hamleys.co.uk/) - very huge toy store with a decent size puzzle/games section - Village Games (http://www.villagegames.com/) - specialty games/puzzles store - very small store, but worth visiting if you're in the area Cheers, Jasmine On Fri, 20 Apr 2007 17:05:38 -0000, "Aili Asikainen" <aili.asikainen@...> said: > Hi > I'm going to UK at summer and I thought there might be stores there > which sell rubik's cubes or some similar brain things. So does anyone > know where I might get some rubik's stuff in UK? > -- http://www.fastmail.fm - Faster than the air-speed velocity of an unladen european swallow
2803. Re: [Speed cubing group] Re: Olympic cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 11:07:40 -0700 (PDT)

haha i wish. i've never even got to see one in person, and with my mediocre times it would take a hell of a lot more than an oc to make my times exceptional :) i'm obviously personally interested to have frank do as well as he can, and even if it wasn't frank that had the ocs, i wouldn't mind because i'd like to see what can be done with 5x5 solving, i'm not personally hell bent on chasing world records, or personal pride, i'd like to see anyone do as good as they can, given the opportunities presented to them. is anyone from the wca going to comment on this? or at least acknowledge the question? or should i post this in the wca forum? Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > well honestly i don't see its much of an advantage "The olympic cubes rule. No question." - Frank Morris http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > he's a much nicer and fair guy than me honestly, but i'm just > curious to what the wca would do? Ah, now I see. Frank lent you the cube and you wanna use it yourself. Admit it! Anyway, with the "generally available" requirement officially gone, I don't see that the WCA would forbid it. As far as I can see, that was the only rule possibly doing that. Cheers! Stefan --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2804. Re: [Speed cubing group] Re: Rutgers Spring 2007!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 20:52:40 +0200

I will try to have it for Belgian Open 2008. I will keep you updated. :D Gilles 2007/4/20, Avgalen <avgalen@...>: > > Is that a promise for Belgian Open 2007, version 2? > > --------- Oorspronkelijk bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Onderwerp: Re: [Speed cubing group] Re: Rutgers Spring 2007! > Datum: 20/04/07 08:45 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > When will competitions have private jets to go and pick up > competitors > > anywhere in the world ? > > > > Gilles > > > > 2007/4/20, d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > I'll be there! Time to practice like crazy. > > > > > > > Don't forget that the Rutgers Spring 2007 Competition is this > Sunday! > > > > Over $1,000 has now been invested on this event, so there > better > be a > > > > good turnout! :p > > > > > > > > Bob > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > Message sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have been removed]
2805. Re: [Speed cubing group] advancing
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Apr 2007 09:48:32 +0200

If you think Fridrich is too much to handle at one time, you could try keyhole (also known as working corner). This does not requirere any extra algorithms to learn, but saves about 15 moves. I made a tutorial (http://www.youtube.com/watch?v=VQ-qIyScA5o) and some demo-solves (http://www.youtube.com/watch?v=Hm6mpS7XL04) I learned keyhole from http://www.deepcube.net/intermediate.html and you can find more information and discussion about it at http://z12.invisionfree.com/rubiks/index.php?showtopic=694 For the last layer, this might be interesting to look at: http://z12.invisionfree.com/rubiks/index.php?showtopic=811 ----- Original Message ----- From: ilovebacon610 To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 20, 2007 4:36 AM Subject: [Speed cubing group] advancing I recently started to do rubiks cubes maybe a month ago. I was wondering what I should go to next. I've done Leyan Lo's Beginner's guide. With this I average about a minute and a half. Wondering if i should go to the Fridrich method or do somthing else, or even just having to get faster. any advice is appreciated. BTW even though i know how to solve a rubik's cube i'm still confused on the abbr such as OLL and F2L. Thanks, Contact me at iluvbacon610@...
2806. DIY cubes
From: "joshtbuff11" <joshtbuff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 20:27:09 -0000

How do you assemble these? I thought i read somewhere in the past how to assemble them, however i am unable to find that thread. Thanks
2807. Re: DIY cubes
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 20:49:16 -0000

Chris Pelley's website has a walk through video http://www.chrisandkori.us/fw/main/DIY_Assembly-1505.html David --- In speedsolvingrubikscube@yahoogroups.com, "joshtbuff11" <joshtbuff@...> wrote: > > How do you assemble these? I thought i read somewhere in the past how > to assemble them, however i am unable to find that thread. > > Thanks >
2808. Re: advancing
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 17:04:00 -0400

http://www.deepcube.net/intermediate.html?#whitecorners is a very good stepping stone between fridrich and beginner methods. Its a good method to learn complete pll and oll with all edges already correctly oriented. It f2l is also fairly fast, and avg of 40? is very possible with this method. -- Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles on my website to those in Atlanta, so visit and buy! [Non-text portions of this message have been removed]
2809. COLL
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 21:10:20 -0000

I really dont get how Dans representing COLL with FBLR in http://www.cosine-systems.com/cubestation/coll/coll.html . Any tips?
2810. Re: COLL
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 22:26:00 -0000

Never mind, I got it figured. --- In speedsolvingrubikscube@...m, "baller1177" <baller17@...> wrote: > > I really dont get how Dans representing COLL with FBLR in > http://www.cosine-systems.com/cubestation/coll/coll.html . Any tips? >
2811. Re: Square-1 stickers
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Apr 2007 23:17:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > Hello all, > > My square-1 stickers have worn out and im planning to make new ones. > Since im a bit lazy, i just wanted to ask if anyone has the shapes > cut-out so that i can just take a printout and stick them. > > Sachin. > Just go to www.cubesmith.com You can buy Square-1 Stickers there.
2812. Berkeley 07 -- report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 02:25:30 -0000

I just wanted to let you know that I finished my report on the Berkeley competition if anyone is interested. I took only a few pictures and for that I'm sorry. http://rubik.talk-sep.net/?page=UCB2007 Sven
2813. Re: [Speed cubing group] Berkeley 07 -- report
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 08:39:08 +0200

Looking at this picture ( http://rubik.talk-sep.net/images/Berkeley/DSC01593.jpg ), the room really looked way too small. If the organizers arrive late, it is indeed not very good. Hope this will be improved for a further competition :p But congrats to all competitors for their times and new records. :-) Gilles 2007/4/21, sgowal <no_reply@yahoogroups.com>: > > I just wanted to let you know that I finished my report on the > Berkeley competition if anyone is interested. I took only a few > pictures and for that I'm sorry. > > http://rubik.talk-sep.net/?page=UCB2007 > > Sven > > > [Non-text portions of this message have been removed]
2814. Re: Berkeley 07 -- report
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 07:43:42 -0000

The room was way too small. Unfortunately, we didn't realize that many people were going to show up because people didn't preregister until a lot later. By then, we were unable to get a larger room. I guess people don't understand the reason we ask everyone to preregister is so that we can accommodate everyone. It doesn't help us out when 40 more people preregister the week before the tournament. Next semester we're going to start planning further in advance and hopefully we'll be able to reserve a much larger room. Oh, and hopefully next semester we'll have our own equipment so that we can set up earlier on our own in order to get started on time. Oh, and while I'm at it, I want to thank the Caltech people for letting us use their equipment and also to all the competitors that came out. I hope you had fun and I apologize for it being so hectic. I promise next semester's tournament will be better. -Dan --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > I just wanted to let you know that I finished my report on the > Berkeley competition if anyone is interested. I took only a few > pictures and for that I'm sorry. > > http://rubik.talk-sep.net/?page=UCB2007 > > Sven >
2815. Re: COLL
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 09:57:55 -0000

I'm using: L U' R' U L' U R U2 L U' R' U M It is basicly a antisune at first but it is ended in a diffrent way. The last five L U' R' U M you can change to R B' R' B and it does CLL for the same case instead of COLL. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok who has a good alg for the COLL case that is a double sune, and with the toes toward/away from you, you, one verticle group will be the same color, and the others will be opposites of each other ( and not the same opposite group as the first, ie: if the ones that match are both blue, the others are red/orange) >
2816. Re: COLL
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 11:03:17 -0000

I like that, thanks. It's much better than the one I've been using for years. I'll try to commit that one to memory. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I'm using: L U' R' U L' U R U2 L U' R' U M
2817. One Handed Algs
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 15:23:07 -0000

I was just wondering if anyone or most people use different algs for one handed solving because i've been finding it hard to do wide turns and x,y,z, so if anyone has some easier algs, woudl you mind giving me a link to it? Thanks, Russ
2818. Re: [Speed cubing group] One Handed Algs
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 13:55:22 -0300 (ART)

I mainly use algs with R and U (avoiding L turns) as I do OH cubing with my left hand...but I just changed a few algs...like some OLLs...what I do sometimes is turn the cube to make the algs easier to execute, like the R PLL (the "left version") Pedro mt_highest <no_reply@yahoogroups.com> escreveu: I was just wondering if anyone or most people use different algs for one handed solving because i've been finding it hard to do wide turns and x,y,z, so if anyone has some easier algs, woudl you mind giving me a link to it? Thanks, Russ __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2819. Blidfolded
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 18:08:54 -0000

Does anyone know good instructions for solving the cube blinfolded?
2820. Re: Blidfolded
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 19:46:18 -0000

Have you tried looking? Not to come across as an ass or anything, but just pointing out people would probably be more likely to help you if there was evidence you had put forth some effort first. And Google doesn't even require that much effort. (Neither does spelling "blindfolded" correctly) In any case, Tyson Mao, Shotaro Makisumi and Stefan Pochmann have all written blindfolding guides that are available on the internet. I suggest you check them out. If you run into any problems we're always here to answer questions. --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Does anyone know good instructions for solving the cube blinfolded? >
2821. [Speed cubing group] Re: Rutgers Spring 2007!
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 22:38:03 -0000

I planned on going to Rutgers Spring 2007 but yesterday my Eastsheen 5x5 exploded and I am not sure how to put it together. Do you guys think it is worth going if I'm only going to be in 2 events (3x3 and 4x4) or do you have any suggestions to solve my 5x5 problem. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I will try to have it for Belgian Open 2008. I will keep you updated. :D > > Gilles > > 2007/4/20, Avgalen <avgalen@...>: > > > > Is that a promise for Belgian Open 2007, version 2? > > > > --------- Oorspronkelijk bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Naar: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Onderwerp: Re: [Speed cubing group] Re: Rutgers Spring 2007! > > Datum: 20/04/07 08:45 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > When will competitions have private jets to go and pick up > > competitors > > > anywhere in the world ? > > > > > > Gilles > > > > > > 2007/4/20, d_funny007 no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > > > > > I'll be there! Time to practice like crazy. > > > > > > > > > Don't forget that the Rutgers Spring 2007 Competition is this > > Sunday! > > > > > Over $1,000 has now been invested on this event, so there > > better > > be a > > > > > good turnout! :p > > > > > > > > > > Bob > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ________________________________________________ > > Message sent using UebiMiau 2.7.9 > > > > > > > > > [Non-text portions of this message have been removed] >
2822. [Speed cubing group] Re: Rutgers Spring 2007!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 23:13:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" <bballkid2076@...> wrote: > > I planned on going to Rutgers Spring 2007 but yesterday my Eastsheen > 5x5 exploded and I am not sure how to put it together. Do you guys > think it is worth going if I'm only going to be in 2 events (3x3 and > 4x4) or do you have any suggestions to solve my 5x5 problem. Come early (9:00-9:30am) with a philips screwdriver that fits it and I'll fix it for you. There should be instructions that came with the puzzle on how to assemble it though.
2823. [Speed cubing group] Re: Rutgers Spring 2007!
From: "bballkid2076" <bballkid2076@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 03:08:05 -0000

Alright Thanks so much. I'll be wearing a "Speed Cuber" sweatshirt. Cya there. THANKS! --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" > <bballkid2076@> wrote: > > > > I planned on going to Rutgers Spring 2007 but yesterday my Eastsheen > > 5x5 exploded and I am not sure how to put it together. Do you guys > > think it is worth going if I'm only going to be in 2 events (3x3 and > > 4x4) or do you have any suggestions to solve my 5x5 problem. > > Come early (9:00-9:30am) with a philips screwdriver that fits it and > I'll fix it for you. There should be instructions that came with the > puzzle on how to assemble it though. >
2824. San Diego 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 03:22:04 -0000

Just a reminder for everyone that the San Diego Competition is coming up on May 26, 2007. please email me Adam Zamora at mistizo858@... if you want to preregister or if you have any questions.
2825. Re: [Speed cubing group] Re: Blidfolded
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Apr 2007 23:31:50 -0700

Hm, I have a feeling the reason he/she asked is because he was wondering which ones people preferred and the like. On 4/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > Have you tried looking? Not to come across as an ass or anything, but > just pointing out people would probably be more likely to help you if > there was evidence you had put forth some effort first. And Google > doesn't even require that much effort. (Neither does spelling > "blindfolded" correctly) > > In any case, Tyson Mao, Shotaro Makisumi and Stefan Pochmann have all > written blindfolding guides that are available on the internet. I > suggest you check them out. If you run into any problems we're always > here to answer questions. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Aili Asikainen" > <aili.asikainen@...> wrote: > > > > Does anyone know good instructions for solving the cube blinfolded? > > > > > [Non-text portions of this message have been removed]
2826. Re: [Speed cubing group] Re: Olympic cubes
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 02:40:09 -0500

Allowing Frank to use the olympicubes, and especially if he breaks records, may be incentive for the company to start producing for the public. Saying no builds another wall. Loosen up, and remove those rods from back there. Go for it Frank, and suggest they sell me the olympicubes. ;) Alex On 4/20/07, Clancy Cochran <perscription_death@...> wrote: > > > > > > > haha i wish. i've never even got to see one in person, and with my mediocre > times it would take a hell of a lot more than an oc to make my times > exceptional :) i'm obviously personally interested to have frank do as well > as he can, and even if it wasn't frank that had the ocs, i wouldn't mind > because i'd like to see what can be done with 5x5 solving, i'm not > personally hell bent on chasing world records, or personal pride, i'd like > to see anyone do as good as they can, given the opportunities presented to > them. is anyone from the wca going to comment on this? or at least > acknowledge the question? or should i post this in the wca forum? > > Stefan Pochmann <pochmann@...> wrote: --- In > speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@...> wrote: > > > > well honestly i don't see its much of an advantage > > "The olympic cubes rule. No question." - Frank Morris > http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > > > he's a much nicer and fair guy than me honestly, but i'm just > > curious to what the wca would do? > > Ah, now I see. Frank lent you the cube and you wanna use it yourself. > Admit it! > > Anyway, with the "generally available" requirement officially gone, I > don't see that the WCA would forbid it. As far as I can see, that was > the only rule possibly doing that. > > Cheers! > Stefan > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > >
2827. does anyone know where to buy square-1
From: "jansen_ov" <jansen_ov@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 16:50:32 -0000

does anyone know?!?!
2828. Help on Fridrich
From: "kunu822" <kunu822@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 17:34:15 -0000

Hi, I just started speedcubing a while ago. I'm down on the beginner solution but I wanted to go faster (my average is about 1 minute) and I heard Fridrich is good. I tried it out but I don't really understand the F2L step. What am I supposed to do with those algorothims? Could someone thoroughly explain to me what to do in the F2L step? I really appreciate it, this is my first time here posting.
2829. Re: Help on Fridrich
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 17:48:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kunu822" <kunu822@...> wrote: > > Hi, I just started speedcubing a while ago. I'm down on the beginner > solution but I wanted to go faster (my average is about 1 minute) and > I heard Fridrich is good. I tried it out but I don't really understand > the F2L step. What am I supposed to do with those algorothims? Could > someone thoroughly explain to me what to do in the F2L step? I really > appreciate it, this is my first time here posting. > http://www.ws.binghamton.edu/fridrich/f2l.html Stefan
2830. Re: Help on Fridrich
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 17:51:40 -0000

check cubestation.co.uk or http://www.freespaces.com/jasa86/cube.htm or cubefreak.net. Those are some fairly good websites. I suggest u search for f2l in this group first, cause this topic comes up quite often. --- In speedsolvingrubikscube@yahoogroups.com, "kunu822" <kunu822@...> wrote: > > Hi, I just started speedcubing a while ago. I'm down on the beginner > solution but I wanted to go faster (my average is about 1 minute) and > I heard Fridrich is good. I tried it out but I don't really understand > the F2L step. What am I supposed to do with those algorothims? Could > someone thoroughly explain to me what to do in the F2L step? I really > appreciate it, this is my first time here posting. >
2831. Re: does anyone know where to buy square-1
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 17:50:11 -0000

cube4you.com or 9spuzzles.com --- In speedsolvingrubikscube@yahoogroups.com, "jansen_ov" <jansen_ov@...> wrote: > > does anyone know?!?! >
2832. Re: Help on Fridrich
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 17:59:46 -0000

Is it just me, or has this yahoo group been getting less and less able to use Google/Yahoo/dogpile/any-search-engine/common sense? I'm not trying to be rude. I know kunu822 is just looking for help, but it just seems there have been many "Help I can't do thiz! helpz!" for the most simplest of questions. Lately people haven't been spelling Fridrich correctly, asking questions that could be answered quicker by doing a bit of searching, irrelevant double postings, just a bunch of stuff to clutter this Yahoo group up. Oh well, there's not much I can do, or anyone else for that matter. Just, for everyone's sake, do 5 minutes of googling before you ask a question. Cheers, Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "kunu822" <kunu822@> wrote: > > > > Hi, I just started speedcubing a while ago. I'm down on the beginner > > solution but I wanted to go faster (my average is about 1 minute) > and > > I heard Fridrich is good. I tried it out but I don't really > understand > > the F2L step. What am I supposed to do with those algorothims? Could > > someone thoroughly explain to me what to do in the F2L step? I > really > > appreciate it, this is my first time here posting. > > > > http://www.ws.binghamton.edu/fridrich/f2l.html > > Stefan >
2833. [Speed cubing group] Re: Olympic cubes
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 19:27:42 -0000

Please explain this logic. If Olympicubes aren't allowed until they're available to anyone, I would think that would be more incentive to use them. I always thought Frank didn't use it just so he wouldn't get criticism if he broke the record, because there would always be someone out there saying, "Well, he wouldn't have the record if he didn't have an OC". When the OC is available, then I'm sure Frank would have no problem using it. Note: I don't know Frank, but that's just my guess. --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" <ajgold04@...> wrote: > > Allowing Frank to use the olympicubes, and especially if he breaks > records, may be incentive for the company to start producing for the > public. Saying no builds another wall. Loosen up, and remove those > rods from back there. Go for it Frank, and suggest they sell me the > olympicubes. ;) >
2834. Re: [Speed cubing group] Re: Olympic cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 15:38:58 -0700 (PDT)

if frank breaks the world record, its not because of a cube, its because of his superior skill. i think if anyone believes that, they are probably just jealous of his accomplishments so far, and are just looking for a reason to keep him advancing further. if i was going to use it i doubt anyone would care because the chances of me breaking the wr is pretty slim, so why should frank be punished because he's worked harder and has more skill? i thought after being gone all weekend there would be an authoritative answer from someone on the wca board, is there some hold up about this question or am i posting it in the wrong place? i'll be happy to post it on the wca website if it will get an acknowledgment from someone in a regulatory position to answer. i'm not really interested in what people's personal feelings are on the issue, i want to know if it was used in a competition would the times end up being disqualified or would there not be a problem? amiejl1981 <no_reply@yahoogroups.com> wrote: Please explain this logic. If Olympicubes aren't allowed until they're available to anyone, I would think that would be more incentive to use them. I always thought Frank didn't use it just so he wouldn't get criticism if he broke the record, because there would always be someone out there saying, "Well, he wouldn't have the record if he didn't have an OC". When the OC is available, then I'm sure Frank would have no problem using it. Note: I don't know Frank, but that's just my guess. --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" <ajgold04@...> wrote: > > Allowing Frank to use the olympicubes, and especially if he breaks > records, may be incentive for the company to start producing for the > public. Saying no builds another wall. Loosen up, and remove those > rods from back there. Go for it Frank, and suggest they sell me the > olympicubes. ;) > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2835. Re: [Speed cubing group] Berkeley 07 -- report
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 15:44:16 -0700 (PDT)

only one correction i want to say i didn't say it should be based on taxes, but the amount of bills/rent you have to pay to sustain yourself. it was a joke, and i do know most kids are in school and that takes a lot of time up also, but then again if you get a bad grade you don't end up living under the bay bridge :) sgowal <no_reply@yahoogroups.com> wrote: I just wanted to let you know that I finished my report on the Berkeley competition if anyone is interested. I took only a few pictures and for that I'm sorry. http://rubik.talk-sep.net/?page=UCB2007 Sven --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2836. OLL Learning
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 23:56:37 -0000

Following my first competition at Rutgers today, which went very well i thought, i've been reinspired to learn the OLL algs, does anyone have any suggestions for me because it seems much harder to learn the OLL rather than PLL because you cant just do the same algorithm twice or three times and it resolves itself, thanks.
2837. Re: OLL Learning
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 01:08:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Following my first competition at Rutgers today, which went very well > i thought, i've been reinspired to learn the OLL algs, does anyone > have any suggestions for me because it seems much harder to learn the > OLL rather than PLL because you cant just do the same algorithm twice > or three times and it resolves itself, thanks. > Haha taht was the great part about learnin the OLLS, i did them over and over again until it went back to normal. This simply changed everything into muscle memory. And with the similar algs, i jsut practised and got to each one. Russ
2838. [Speed cubing group] Re: Olympic cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 04:05:19 -0000

I've been keeping up wiht this conversation and interested in what has to be said. So I must express my disappointment in not seeing an authoritative verdict on this after so long, only speculation. Anyhow, Rutger's Tournmanet was great. I won the 5x5 event! Hsu popped twice unfortunately and didn't place. I saw some pretty impressive fast fingers there. Lots of fresh faces too. Sure to be up and comming rising cubers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > if frank breaks the world record, its not because of a cube, its because of his superior skill. i think if anyone believes that, they are probably just jealous of his accomplishments so far, and are just looking for a reason to keep him advancing further. if i was going to use it i doubt anyone would care because the chances of me breaking the wr is pretty slim, so why should frank be punished because he's worked harder and has more skill? i thought after being gone all weekend there would be an authoritative answer from someone on the wca board, is there some hold up about this question or am i posting it in the wrong place? i'll be happy to post it on the wca website if it will get an acknowledgment from someone in a regulatory position to answer. i'm not really interested in what people's personal feelings are on the issue, i want to know if it was used in a competition would the times end up being disqualified or would there not be a problem? > > amiejl1981 <no_reply@yahoogroups.com> wrote: Please explain this logic. If Olympicubes aren't allowed until > they're available to anyone, I would think that would be more > incentive to use them. > > I always thought Frank didn't use it just so he wouldn't get criticism > if he broke the record, because there would always be someone out > there saying, "Well, he wouldn't have the record if he didn't have an > OC". When the OC is available, then I'm sure Frank would have no > problem using it. > > Note: I don't know Frank, but that's just my guess. > > --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > <ajgold04@> wrote: > > > > Allowing Frank to use the olympicubes, and especially if he breaks > > records, may be incentive for the company to start producing for the > > public. Saying no builds another wall. Loosen up, and remove those > > rods from back there. Go for it Frank, and suggest they sell me the > > olympicubes. ;) > > > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
2839. Re: [Speed cubing group] Re: Olympic cubes
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Apr 2007 06:12:12 +0200

Hi Clancy, The answer was already given by Stefan. And Frank has known the answer for ages. Yes, you can use an Olympicube in a competition. It is better to ask such questions on the WCA forum. There we have a clear history of discussions in a specific regulations forum. Have fun, Ron ----- Original Message ----- From: "Clancy Cochran" <perscription_death@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 23, 2007 12:38 AM Subject: Re: [Speed cubing group] Re: Olympic cubes > if frank breaks the world record, its not because of a cube, its because > of his superior skill. i think if anyone believes that, they are probably > just jealous of his accomplishments so far, and are just looking for a > reason to keep him advancing further. if i was going to use it i doubt > anyone would care because the chances of me breaking the wr is pretty > slim, so why should frank be punished because he's worked harder and has > more skill? i thought after being gone all weekend there would be an > authoritative answer from someone on the wca board, is there some hold up > about this question or am i posting it in the wrong place? i'll be happy > to post it on the wca website if it will get an acknowledgment from > someone in a regulatory position to answer. i'm not really interested in > what people's personal feelings are on the issue, i want to know if it was > used in a competition would the times end up being disqualified or would > there not be a problem? > > amiejl1981 <no_reply@yahoogroups.com> wrote: > Please explain this logic. If Olympicubes aren't allowed until > they're available to anyone, I would think that would be more > incentive to use them. > > I always thought Frank didn't use it just so he wouldn't get criticism > if he broke the record, because there would always be someone out > there saying, "Well, he wouldn't have the record if he didn't have an > OC". When the OC is available, then I'm sure Frank would have no > problem using it. > > Note: I don't know Frank, but that's just my guess. > > --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > <ajgold04@...> wrote: > > > > Allowing Frank to use the olympicubes, and especially if he breaks > > records, may be incentive for the company to start producing for the > > public. Saying no builds another wall. Loosen up, and remove those > > rods from back there. Go for it Frank, and suggest they sell me the > > olympicubes. ;) > > > > > > > > > --------------------------------- > Ahhh...imagining that irresistible "new car" smell? > Check outnew cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] > >
2840. Re: [Speed cubing group] Re: Competition Hosting Tutorial
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Apr 2007 21:09:12 -0700

The WCA will send scrambles out to the competition if you ask nicely. Otherwise, we trust the delegates to print stuff out themselves. -Tyson On Apr 19, 2007, at 7:14 AM, thewetdog wrote: > Question: > Under which scenario does the WCA actually send the scrambles out for > a competition? I was not aware that was an option. > > And on the topic of competitions, here is our video promo for the > Canadian Open. > http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell
2841. Re: [Speed cubing group] Re: Olympic cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 16:29:53 +1000

Ron van Bruchem wrote: > It is better to ask such questions on the WCA forum. Is that why you didn't answer my question? http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34587 I have been waiting for an answer for more than 3 weeks now. But Okay, I suppose you want me to ask it on another forum and then I can report back the answer to the people here who want to know the answer. I think this question (above link) is IMPORTANT, because regardless of what the regulations say about what cubes are allowed, if a sponsor can throw these regulations out the window then these regulations are useless!! i.e. How can I know if my cube will be allowed at a competition? **heads over to WCA forum** -- Ryan Heise http://www.ryanheise.com/cube/
2842. Cubing club at Google?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 08:47:57 -0000

Hi Lars P, Are you training your colleagues at Google? Definitely looks like Petrus system. http://harshitpandey.wordpress.com/2007/04/22/tv-raman-honoured- scientist/ "Presently Working as the Reasearch Scientist in the Google.Inc MV Cal." Have fun, Ron
2843. [Speed cubing group] Re: Olympic cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 08:59:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > I think this question (above link) is IMPORTANT, because regardless of > what the regulations say about what cubes are allowed, if a sponsor can > throw these regulations out the window then these regulations are > useless!! > How can I know if my cube will be allowed at a > competition? At least in the previous competitions where this happened (as far as I know, only Euro2004/Euro2006/WC2005) as well as the upcoming WC2007, I think you knew/know it from the competition pages. For WC2007, it's mentioned here: http://www.speedcubing.com/events/wc2007/faq.html Stefan
2844. [Speed cubing group] Re: Olympic cubes
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 09:23:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > It is better to ask such questions on the WCA forum. There we have a clear > history of discussions in a specific regulations forum. To make it even clearer, I recommend removing all but the first three sections (WCA, Regulations, Competitions) from the WCA forum. The other sections are already (and better) covered in other places, and they only deflect from the core purpose of the WCA forum. Cheers! Stefan
2845. Re: [Speed cubing group] Re: Olympic cubes
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 20:05:02 +1000

Stefan Pochmann wrote: > At least in the previous competitions where this happened (as far as > I know, only Euro2004/Euro2006/WC2005) as well as the upcoming > WC2007, I think you knew/know it from the competition pages. No, I didn't know it (I've never seen those pages), and am not even sure if I still know it *now* that you've mentioned these pages to me. The official place that mentions WCA rules and regulations is at the WCA website, and it is not clear from, say, Article 8 that a competition can change any of these rules, except for imposing time limits (8d). The rules for allowed cubes are in Article 3, and according to that, non-Rubik's brands are allowed, but somehow at WC2007, according to the link you gave me, non-Rubik's brands are not allowed. Which clause in the official WCA rules and regulations allows a sponsor to change those rules? The document makes it clear that time limits may be changed, but not that rules in Article 3 can be changed. I'm not saying that it isn't there, but just that it's just not clear, which I think is a problem. In the future, I will write a post on the WCA forum detailing the articles/clauses that I think are ambiguous or unclear, or the ones that really state nothing and could be deleted without having any effect. I agree that that discussion belongs there. But as for whether the community thinks the WCA should allow sponsors to make such rule changes described above, I don't mind if we discuss that here. Here are my thoughts: - According to Ron's earlier statement/question "Do you think I like this situation?" it sounds like the WCA are being pressured into allowing this (the fact that the WCA regulations don't make it clear that they /can/ allow this is a different matter). Somehow I feel we still don't have the full story on this. I don't know exactly what the "situation" is that Ron speaks of. - Assuming it is that the sponsor in question is the owner of the Rubik's trademark and that they may exercise legal power to shut down the WCA if they do not agree to block non-rubik's brands, well I say we don't have anything to worry about there. If you don't think so, then the WCA should hire a lawyer to look into it, seriously. (IANAL, but I am familiar with the registered trademarks) - If it is that the sponsor is a major money provider and so the WCA has decided to allow the sponsor to block out competing brands just to get the money, then I have no respect for this, sorry. If the WCA were more strict to sponsors about allowing all brands equally in all competitions, I honestly think they will just quietly go along with it. Can you really imagine the owner of the Rubik's trademark making a big legal fuss about the WCA and try to shut it down? I don't think it will happen (or even /could/ happen), but even hypothetically if it did, it would still be good publicity for the WCA. -- Ryan Heise http://www.ryanheise.com/cube/
2846. Rutgers Results
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 15:06:15 -0000

Some results from Rutgers Spring 2007: 3x3: Mitchell Stern 14.xx average Anthony Hsu 15.xx Ian Winokur 16.5x 5x5: Doug Li 2:3x.xx average Magic & Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob Burton, and Peter Greenwood 3x3 OH: Anthony Hsu BLD: Anthony Hsu I think Rowe W. Hessler finished 2nd Tim Reynolds The 4x4 event was cancelled for time reasons. Yesterday's event was really great. Congrats to Anthony and Tim for placing in just about every event (Tim strengthed his national record on the magic by .01 seconds) and congrats to Mitchell for winning the first tournament he ever entered! I judged his first solve in the first round. I wasn't really paying attention so I was floored when he stopped the timer at about 14.3! I think Anthony was in first place after each of the first two rounds (he got an 11.2 single solve at some point) but Mitchell was the best in the finals. I did way better than I was expecting to at the 3x3. I considered myself retired after my last competition which was one year ago. I haven't cubed much since then and I haven't seriously practiced since right before Orlando in November 2005. Back when I was cubing regularly, I probably averaged mid 19s so I was surprised that my averages in the first two rounds of yesterday's tournament were 19.2 and 19.5. I was even more surprised to have five 16s in the finals! In a typical average of 12 at home, I'd probably get one 16s solve. I couldn't believe I hit five in a row at Rutgers. Major props to James Ouyang who judged 4 of my 5 solves in the finals…he's my new favorite judge! I was also really happy to have my first successful BLD solve in a competition. I got 7:19 on my first attempt and I was so relieved to see a solved cube when I took off the blindfold. I missed my second attempt but managed a 5:10 on my third attempt which is really fast for me! Chris Parlette (fear the turtle) and I did some team BLD solves for fun and I think our best was about 55 seconds. Tim Reynolds and I carpooled together so we cubed on the way home. Our best team BLD time with me calling was 46 seconds and our best with him calling was 45 seconds. This tourney was really well run and was a lot of fun. I met some old friends and made some new ones. Much thanks to Bob (and the whole Burton family) for running another great tournament (complete with free pizza and fancy certificates and cube trophies for the winners!). Ian Winokur
2847. Re: OLL Learning
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 20:48:28 -0000

OLL can be learned the same way. Another way that I've done before is find to two oll algs that set up each other, like (on dan harris's page) case 48 and case 32. Then you learn two at a time. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Following my first competition at Rutgers today, which went very well > > i thought, i've been reinspired to learn the OLL algs, does anyone > > have any suggestions for me because it seems much harder to learn the > > OLL rather than PLL because you cant just do the same algorithm twice > > or three times and it resolves itself, thanks. > > > > > Haha taht was the great part about learnin the OLLS, i did them over > and over again until it went back to normal. This simply changed > everything into muscle memory. And with the similar algs, i jsut > practised and got to each one. > > Russ >
2848. Re: Help on Fridrich
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 20:50:47 -0000

I totally agree. It's annoying seeing the same couple of topics pop up every other week. Thats why Ryan made the Wiki like site in the first place. This group should be a LAST RESORT, not a shortcut, or for advice and hints. Maybe we should just reply with "Look first!"? --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > Is it just me, or has this yahoo group been getting less and less able > to use Google/Yahoo/dogpile/any-search-engine/common sense? > > I'm not trying to be rude. I know kunu822 is just looking for help, > but it just seems there have been many "Help I can't do thiz! helpz!" > for the most simplest of questions. > > Lately people haven't been spelling Fridrich correctly, asking > questions that could be answered quicker by doing a bit of searching, > irrelevant double postings, just a bunch of stuff to clutter this > Yahoo group up. > > Oh well, there's not much I can do, or anyone else for that matter. > > Just, for everyone's sake, do 5 minutes of googling before you ask a > question. > > Cheers, > > Mike Carroll > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "kunu822" <kunu822@> wrote: > > > > > > Hi, I just started speedcubing a while ago. I'm down on the beginner > > > solution but I wanted to go faster (my average is about 1 minute) > > and > > > I heard Fridrich is good. I tried it out but I don't really > > understand > > > the F2L step. What am I supposed to do with those algorothims? Could > > > someone thoroughly explain to me what to do in the F2L step? I > > really > > > appreciate it, this is my first time here posting. > > > > > > > http://www.ws.binghamton.edu/fridrich/f2l.html > > > > Stefan > > >
2849. Re: Rutgers Results
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 22:29:50 -0000

Nice job to everyone, especially Ian and Mitchell. And Anthony. And Doug. And Bob. Oh, heck, especially everyone. Doug won the 5x5 by about 30 seconds (the 2nd and 3rd place averages were 3:03 and 3:04 or something). Anthony would have gotten sub-3 probably, but he popped on two solves. Nice job Ian on getting your BLD solve. I guess we won't be seeing you much more, but at least you got what you came for. For me, my biggest disappointment was a 1.13 magic DNF. It was a very close call, and I'd have had a 1.20 average if it weren't a DNF. I was surprised by my consistency throughout the day (my 3x3 averages were 18.24, 18.26, 18.30), but more surprised by Ian's improvement in the finals. Great job. And, Ian, I won't betray your trust anymore. I'm not going to post your (and James') secret here :) There was a mystery event as well. Peter, Doug, and Dan Beyer each had a scrambled cube with all three parities. Peter won easily with a 38 I think, with Doug in second. I'm not quite sure what happened with Dan; I think he gave up after 50 seconds. Thanks so much, Bob, your last Rutgers tourney was a great one. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Some results from Rutgers Spring 2007: > > 3x3: Mitchell Stern 14.xx average > Anthony Hsu 15.xx > Ian Winokur 16.5x > > 5x5: Doug Li 2:3x.xx average > > Magic & Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob > Burton, and Peter Greenwood > > 3x3 OH: Anthony Hsu > > BLD: Anthony Hsu > I think Rowe W. Hessler finished 2nd > Tim Reynolds > > The 4x4 event was cancelled for time reasons. > > Yesterday's event was really great. Congrats to Anthony and Tim for > placing in just about every event (Tim strengthed his national record > on the magic by .01 seconds) and congrats to Mitchell for winning the > first tournament he ever entered! I judged his first solve in the > first round. I wasn't really paying attention so I was floored when > he stopped the timer at about 14.3! I think Anthony was in first > place after each of the first two rounds (he got an 11.2 single solve > at some point) but Mitchell was the best in the finals. > > I did way better than I was expecting to at the 3x3. I considered > myself retired after my last competition which was one year ago. I > haven't cubed much since then and I haven't seriously practiced since > right before Orlando in November 2005. Back when I was cubing > regularly, I probably averaged mid 19s so I was surprised that my > averages in the first two rounds of yesterday's tournament were 19.2 > and 19.5. I was even more surprised to have five 16s in the finals! > In a typical average of 12 at home, I'd probably get one 16s solve. I > couldn't believe I hit five in a row at Rutgers. Major props to James > Ouyang who judged 4 of my 5 solves in the finals…he's my new favorite > judge! > > I was also really happy to have my first successful BLD solve in a > competition. I got 7:19 on my first attempt and I was so relieved to > see a solved cube when I took off the blindfold. I missed my second > attempt but managed a 5:10 on my third attempt which is really fast > for me! > > Chris Parlette (fear the turtle) and I did some team BLD solves for > fun and I think our best was about 55 seconds. Tim Reynolds and I > carpooled together so we cubed on the way home. Our best team BLD > time with me calling was 46 seconds and our best with him calling was > 45 seconds. > > This tourney was really well run and was a lot of fun. I met some old > friends and made some new ones. Much thanks to Bob (and the whole > Burton family) for running another great tournament (complete with > free pizza and fancy certificates and cube trophies for the winners!). > > Ian Winokur >
2850. Re: OLL Learning
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 22:40:25 -0000

Hi, I ordered all the algorithms (at least most of them) according to their algorithm structure. Similar algs are grouped together: http://www.math.leidenuniv.nl/~jnoort/index.php?location=OLL Quite a few ppl told me they liked it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Following my first competition at Rutgers today, which went very well > i thought, i've been reinspired to learn the OLL algs, does anyone > have any suggestions for me because it seems much harder to learn the > OLL rather than PLL because you cant just do the same algorithm twice > or three times and it resolves itself, thanks. >
2851. Re: [Speed cubing group] Re: does anyone know where to buy square-1
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 19:31:08 -0400

Try cube4you.com Ethan On 4/22/07, baller1177 <baller17@...> wrote: > > cube4you.com or 9spuzzles.com > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jansen_ov" > <jansen_ov@...> wrote: > > > > does anyone know?!?! > > > > > [Non-text portions of this message have been removed]
2852. Re: Help on Fridrich
From: "kunu822" <kunu822@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 00:41:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > I totally agree. It's annoying seeing the same couple of topics pop > up every other week. Thats why Ryan made the Wiki like site in the > first place. This group should be a LAST RESORT, not a shortcut, or > for advice and hints. Maybe we should just reply with "Look > first!"? > --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" > <TranceRiver@> wrote: > > > > Is it just me, or has this yahoo group been getting less and less > able > > to use Google/Yahoo/dogpile/any-search-engine/common sense? > > > > I'm not trying to be rude. I know kunu822 is just looking for help, > > but it just seems there have been many "Help I can't do thiz! > helpz!" > > for the most simplest of questions. > > > > Lately people haven't been spelling Fridrich correctly, asking > > questions that could be answered quicker by doing a bit of > searching, > > irrelevant double postings, just a bunch of stuff to clutter this > > Yahoo group up. > > > > Oh well, there's not much I can do, or anyone else for that matter. > > > > Just, for everyone's sake, do 5 minutes of googling before you ask > a > > question. > > > > Cheers, > > > > Mike Carroll > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "kunu822" <kunu822@> wrote: > > > > > > > > Hi, I just started speedcubing a while ago. I'm down on the > beginner > > > > solution but I wanted to go faster (my average is about 1 > minute) > > > and > > > > I heard Fridrich is good. I tried it out but I don't really > > > understand > > > > the F2L step. What am I supposed to do with those algorothims? > Could > > > > someone thoroughly explain to me what to do in the F2L step? I > > > really > > > > appreciate it, this is my first time here posting. > > > > > > > > > > http://www.ws.binghamton.edu/fridrich/f2l.html > > > > > > Stefan > > > > > > Sorry guys if I didn't follow the etiquette here. I tried the search method and I didn't find the answer to my question. And actually, I spent 10 minutes googling. But now I figured it out. Sorry once again, and thanks to that member who posted the jasa86 site. Now sorry if I'm a pain, and I'm pretty sure this hasn't been answered recently or on any website I know of, how do you guys all remember the algs for the F2L
2853. Re: [Speed cubing group] Re: Help on Fridrich
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 11:17:29 +1000

kunu822 wrote: > Now sorry if I'm a pain, and I'm pretty sure this hasn't been answered > recently or on any website I know of, how do you guys all remember the > algs for the F2L It is answered on Fridrich's own website! And, it has been answered numerous times on this group - but I don't blame you for not being able to find that. It is not very practical to search the archives. Anyway, I find these questions useful so that I can learn what sort of questions I should add to the Oracle. Here is your question: http://oosan.ryanheise.com/How_do_you_memorize_the_F2L_algorithms%3F -- Ryan Heise http://www.ryanheise.com/cube/
2854. Re: Help on Fridrich
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 01:22:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kunu822" <kunu822@...> wrote: > > Now sorry if I'm a pain, and I'm pretty sure this hasn't been answered > recently or on any website I know of, how do you guys all remember the > algs for the F2L > Practice the moves until they become ingrained in muscle memory. Nothing fancy.
2855. Re: [Speed cubing group] Re: Help on Fridrich
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 11:27:06 +1000

baller1177 wrote: > I totally agree. It's annoying seeing the same couple of topics pop > up every other week. Thats why Ryan made the Wiki like site in the > first place. Although, I would say it is far from useful to its target audience right at this point in time. I am closely monitoring all of the common questions that pop up, and will add them to the Oracle as I see them. I guess that within about 6 months, it might eventually become be a useful resource for new members. One way of answering questions on this group, if it has been answered in that system, is to post a link to the question from here. Meanwhile, we still need people to write answers. I have added a number of questions recently which I think are good questions, but I myself do not know the answers to them: http://oosan.ryanheise.com/Category:Unanswered -- Ryan Heise http://www.ryanheise.com/cube/
2856. Re: Rutgers Results
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 01:56:40 -0000

Nice job to everyone! And thanks to Bob for another great competition. Your replacements have a tough act to follow... :) That mystery event was great. Dan popped at around 15-20 seconds, put it back together and popped again later and ended up just giving up. :P Also, if anyone walked away with my megaminx, it would be great if I could get it back. Thanks :) It has cubesmith stickers, 12 colors. Thanks again Bob and everyone! -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Nice job to everyone, especially Ian and Mitchell. And Anthony. And > Doug. And Bob. Oh, heck, especially everyone. > > Doug won the 5x5 by about 30 seconds (the 2nd and 3rd place averages > were 3:03 and 3:04 or something). Anthony would have gotten sub-3 > probably, but he popped on two solves. > > Nice job Ian on getting your BLD solve. I guess we won't be seeing > you much more, but at least you got what you came for. > > For me, my biggest disappointment was a 1.13 magic DNF. It was a > very close call, and I'd have had a 1.20 average if it weren't a > DNF. I was surprised by my consistency throughout the day (my 3x3 > averages were 18.24, 18.26, 18.30), but more surprised by Ian's > improvement in the finals. Great job. > > And, Ian, I won't betray your trust anymore. I'm not going to post > your (and James') secret here :) > > There was a mystery event as well. Peter, Doug, and Dan Beyer each > had a scrambled cube with all three parities. Peter won easily with > a 38 I think, with Doug in second. I'm not quite sure what happened > with Dan; I think he gave up after 50 seconds. > > Thanks so much, Bob, your last Rutgers tourney was a great one. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > wrote: > > > > Some results from Rutgers Spring 2007: > > > > 3x3: Mitchell Stern 14.xx average > > Anthony Hsu 15.xx > > Ian Winokur 16.5x > > > > 5x5: Doug Li 2:3x.xx average > > > > Magic & Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob > > Burton, and Peter Greenwood > > > > 3x3 OH: Anthony Hsu > > > > BLD: Anthony Hsu > > I think Rowe W. Hessler finished 2nd > > Tim Reynolds > > > > The 4x4 event was cancelled for time reasons. > > > > Yesterday's event was really great. Congrats to Anthony and Tim for > > placing in just about every event (Tim strengthed his national > record > > on the magic by .01 seconds) and congrats to Mitchell for winning > the > > first tournament he ever entered! I judged his first solve in the > > first round. I wasn't really paying attention so I was floored when > > he stopped the timer at about 14.3! I think Anthony was in first > > place after each of the first two rounds (he got an 11.2 single > solve > > at some point) but Mitchell was the best in the finals. > > > > I did way better than I was expecting to at the 3x3. I considered > > myself retired after my last competition which was one year ago. I > > haven't cubed much since then and I haven't seriously practiced > since > > right before Orlando in November 2005. Back when I was cubing > > regularly, I probably averaged mid 19s so I was surprised that my > > averages in the first two rounds of yesterday's tournament were 19.2 > > and 19.5. I was even more surprised to have five 16s in the > finals! > > In a typical average of 12 at home, I'd probably get one 16s > solve. I > > couldn't believe I hit five in a row at Rutgers. Major props to > James > > Ouyang who judged 4 of my 5 solves in the finals…he's my new > favorite > > judge! > > > > I was also really happy to have my first successful BLD solve in a > > competition. I got 7:19 on my first attempt and I was so relieved > to > > see a solved cube when I took off the blindfold. I missed my second > > attempt but managed a 5:10 on my third attempt which is really fast > > for me! > > > > Chris Parlette (fear the turtle) and I did some team BLD solves for > > fun and I think our best was about 55 seconds. Tim Reynolds and I > > carpooled together so we cubed on the way home. Our best team BLD > > time with me calling was 46 seconds and our best with him calling > was > > 45 seconds. > > > > This tourney was really well run and was a lot of fun. I met some > old > > friends and made some new ones. Much thanks to Bob (and the whole > > Burton family) for running another great tournament (complete with > > free pizza and fancy certificates and cube trophies for the > winners!). > > > > Ian Winokur > > >
2857. Re: Rutgers Results
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 02:14:53 -0000

Hi everyone, Needless to say, I'm very glad with the turnout of my first competition :). Congratulations to everyone! In case anyone was wondering, the scrambles for the Final 3x3 Speedsolve Round were extremely easy! I think 3 or 4 of the solves had 4 or less move crosses, easy F2Ls, and my LL cases were pretty easy too! I'm also happy with my 4:3x BLD solve. One of my best, and at a competition too. Anyways, I had a great time meeting everyone. I had a lot of fun! -Mitchell P.S. Does anyone know Anthony Hsu or Andrew Spelman's email addresses? --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Nice job to everyone! And thanks to Bob for another great competition. > Your replacements have a tough act to follow... :) > > That mystery event was great. Dan popped at around 15-20 seconds, put > it back together and popped again later and ended up just giving up. :P > > Also, if anyone walked away with my megaminx, it would be great if I > could get it back. Thanks :) It has cubesmith stickers, 12 colors. > > Thanks again Bob and everyone! > -Peter Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Nice job to everyone, especially Ian and Mitchell. And Anthony. And > > Doug. And Bob. Oh, heck, especially everyone. > > > > Doug won the 5x5 by about 30 seconds (the 2nd and 3rd place averages > > were 3:03 and 3:04 or something). Anthony would have gotten sub-3 > > probably, but he popped on two solves. > > > > Nice job Ian on getting your BLD solve. I guess we won't be seeing > > you much more, but at least you got what you came for. > > > > For me, my biggest disappointment was a 1.13 magic DNF. It was a > > very close call, and I'd have had a 1.20 average if it weren't a > > DNF. I was surprised by my consistency throughout the day (my 3x3 > > averages were 18.24, 18.26, 18.30), but more surprised by Ian's > > improvement in the finals. Great job. > > > > And, Ian, I won't betray your trust anymore. I'm not going to post > > your (and James') secret here :) > > > > There was a mystery event as well. Peter, Doug, and Dan Beyer each > > had a scrambled cube with all three parities. Peter won easily with > > a 38 I think, with Doug in second. I'm not quite sure what happened > > with Dan; I think he gave up after 50 seconds. > > > > Thanks so much, Bob, your last Rutgers tourney was a great one. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> > > wrote: > > > > > > Some results from Rutgers Spring 2007: > > > > > > 3x3: Mitchell Stern 14.xx average > > > Anthony Hsu 15.xx > > > Ian Winokur 16.5x > > > > > > 5x5: Doug Li 2:3x.xx average > > > > > > Magic & Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob > > > Burton, and Peter Greenwood > > > > > > 3x3 OH: Anthony Hsu > > > > > > BLD: Anthony Hsu > > > I think Rowe W. Hessler finished 2nd > > > Tim Reynolds > > > > > > The 4x4 event was cancelled for time reasons. > > > > > > Yesterday's event was really great. Congrats to Anthony and Tim for > > > placing in just about every event (Tim strengthed his national > > record > > > on the magic by .01 seconds) and congrats to Mitchell for winning > > the > > > first tournament he ever entered! I judged his first solve in the > > > first round. I wasn't really paying attention so I was floored when > > > he stopped the timer at about 14.3! I think Anthony was in first > > > place after each of the first two rounds (he got an 11.2 single > > solve > > > at some point) but Mitchell was the best in the finals. > > > > > > I did way better than I was expecting to at the 3x3. I considered > > > myself retired after my last competition which was one year ago. I > > > haven't cubed much since then and I haven't seriously practiced > > since > > > right before Orlando in November 2005. Back when I was cubing > > > regularly, I probably averaged mid 19s so I was surprised that my > > > averages in the first two rounds of yesterday's tournament were 19.2 > > > and 19.5. I was even more surprised to have five 16s in the > > finals! > > > In a typical average of 12 at home, I'd probably get one 16s > > solve. I > > > couldn't believe I hit five in a row at Rutgers. Major props to > > James > > > Ouyang who judged 4 of my 5 solves in the finals…he's my new > > favorite > > > judge! > > > > > > I was also really happy to have my first successful BLD solve in a > > > competition. I got 7:19 on my first attempt and I was so relieved > > to > > > see a solved cube when I took off the blindfold. I missed my second > > > attempt but managed a 5:10 on my third attempt which is really fast > > > for me! > > > > > > Chris Parlette (fear the turtle) and I did some team BLD solves for > > > fun and I think our best was about 55 seconds. Tim Reynolds and I > > > carpooled together so we cubed on the way home. Our best team BLD > > > time with me calling was 46 seconds and our best with him calling > > was > > > 45 seconds. > > > > > > This tourney was really well run and was a lot of fun. I met some > > old > > > friends and made some new ones. Much thanks to Bob (and the whole > > > Burton family) for running another great tournament (complete with > > > free pizza and fancy certificates and cube trophies for the > > winners!). > > > > > > Ian Winokur > > > > > >
2858. i'm in la this week
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Apr 2007 19:24:08 -0700 (PDT)

i'm in la this week for work and was wondering if anyone is free during the evenings to do some cubing. if you want send me a message to this email or you can use the contact link on bigcubes, which ever is easier. --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2859. Re: Rutgers Results
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 03:53:38 -0000

My little(?) Rutgers report: Overall, I was pretty happy with my performance. I had personal best competition times in both 3x3x3 and 5x5x5. Unfortunately, unlike Ian, I did not did not yet get my first official BLD solve. In any case, somehow I seem to have come home with a trophy in my possession. (Is anyone missing a trophy? :-) ) I think this was the first competition where I attempted Fridrich-style solving (with 3LLL). My first two attempts were Fridrich-style, but I made mistakes and got times on the order of 85 seconds each, assuring me of a poor average relative to what I would have liked to have gotten. My best time (41.56 I think) I got using my version of the Varasano corners first method. During pre-inspection I failed to come up with a plan for a cross or a Guimond case, so I decided to go with a Varasano-style solve. So I got my personal best official time with essentially nothing planned out during preinspection. I did another corners first solve with a Guimond-style start (I think). Then on my last attempt, I went with a Fridrich-style (surprising my judge) and this time got a fairly decent time (for me), 51.xx I think. In 5x5x5, I thought it would be nice to get a sub-7-minute solve, after having shattered my time from U.S. Nationals (9:58.28) at Cornell with two solves in the 7+ minute range. Well, I surprised myself with two sub-7 times, including a 6:18.xx in my first attempt. I've rarely had that good of time at home. (Still, it was only good enough for 2nd to last place.) In BLD, I have trouble getting my solves done within ten minutes, and as I expected, a 10-minute limit per solve was imposed. Also, a 20-minute limit was imposed for all 3 solves. My first solve I managed to do fairly quickly (for me), around 8.5 to 9 minutes, but at one point early on, when I came to undoing a setup move, I realized that I believed I had done a quarter-turn setup move that should have been a half-turn. I went on with the solve hoping that I had done the correct setup, but I ended up with all the cubies oriented for my orientation scheme, but several cubies out of place. My 2nd BLD attempt I had trouble memorizing. Finally I put the blindfold on, then (before having made any moves) took it off again to refresh my corners memorization. I think it was now over eight minutes when I finally started the solve phase. As I was solving, I kept expecting to have the judge tell me my time was up, but that didn't happen. When I got to my last step, which is permuting edges, I was sure I couldn't get it done within the 10-minute limit, so I simply stopped the timer to see if I had at least gotten this far without an execution mistake (I hadn't). When I looked at the time, I was not only surprised to see that the time hadn't run out, but that the time was ...(drum roll)... 9:58.27. Compare that with my U.S. Nationals 5x5x5 time! Of course, this one will just appear as DNF on the competition results. (Speaking of my U.S. Nationals 5x5x5 result, at Cornell I mentioned to Leyan that I had finally beaten my 5x5x5 time from U.S. Nationals, and he asked me in which direction I had beaten it.) Going into the competition, I was almost certain I could get a new personal best competition time in 4x4x4. Unfortunately that event was cancelled. Well, any way, thanks to Bob for hosting this and the other past Rutgers competitions, and to everyone who helped out with those competitions. - Bruce
2860. Re: Rutgers Results
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 10:53:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > Nice job to everyone! And thanks to Bob for another great competition. > Your replacements have a tough act to follow... Replacements? Is Bob going to die soon? Man... his grandchildren can't even walk yet! Cheers! Stefan
2861. Cube Brands
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 14:50:06 -0300

Hi All, This is my first message in the group and I will start it telling a little bit about me. My name is Guilherme Baron, I am a Systems Analyst working for Wipro Technologies (an Indian company) and I restarted in the Cube world (Because I always loved it but was far away from cubes for more than 10 years). I can do the cube using the basic method with around 2 minutes and starting study VH System trying to do something better. Anyway, I toke a look in that website http://www.cube4you.com and the good thing is that they ship to Brazil, one of my problems since here we don't have any good brand to sell. My question is about their brands... how about Eastsheen? Are their cubes good? Are they compared to Rubik's or better than? And about the website. Can I buy there confident? Thanks for your helping Cheers Guilherme <http://www.cube4you.com/catalog_11.html> [Non-text portions of this message have been removed]
2862. The swedish cube page is up again!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 20:56:41 -0000

Hi! I can gladly tell you all that the swedish cube page, www.svekub.se, is up and running again after three months offline. Thanks to my brother who has taken over the role as webmaster it will probably stay online. The site is quite important for the swedish cube community, since the site has 379 members and 53 of them have competed. Come by if you understand swedish. :-) /Gunnar
2863. Re: Cube Brands
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 01:18:29 -0000

For everything other than 3x3 (2x2, 4x4, 5x5), I recommend Eastsheen. I'm not even sure if Eastsheen makes 3x3s, but cube4you, 9spuzzles, and puzzles_finder are all good places for 3x3s. --- In speedsolvingrubikscube@yahoogroups.com, "Guilherme Baron" <bocaoshow@...> wrote: > > Hi All, > > > This is my first message in the group and I will start it telling a little > bit about me. My name is Guilherme Baron, I am a Systems Analyst working for > Wipro Technologies (an Indian company) and I restarted in the Cube world > (Because I always loved it but was far away from cubes for more than 10 > years). I can do the cube using the basic method with around 2 minutes and > starting study VH System trying to do something better. > > Anyway, I toke a look in that website http://www.cube4you.com and the good > thing is that they ship to Brazil, one of my problems since here we don't > have any good brand to sell. > > My question is about their brands... how about Eastsheen? Are their cubes > good? Are they compared to Rubik's or better than? And about the website. > Can I buy there confident? > > Thanks for your helping > > > Cheers > Guilherme > > > <http://www.cube4you.com/catalog_11.html> > > > [Non-text portions of this message have been removed] >
2864. Re: OLL Learning
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 01:19:16 -0000

Either practice them in inverse pairs, or just do one until it comes back to solved. They all do eventually, just make sure to undo any rotations between repititions. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@...m, "xkiesterx" <kianb@> > wrote: > > > > Following my first competition at Rutgers today, which went very well > > i thought, i've been reinspired to learn the OLL algs, does anyone > > have any suggestions for me because it seems much harder to learn the > > OLL rather than PLL because you cant just do the same algorithm twice > > or three times and it resolves itself, thanks. > > > > > Haha taht was the great part about learnin the OLLS, i did them over > and over again until it went back to normal. This simply changed > everything into muscle memory. And with the similar algs, i jsut > practised and got to each one. > > Russ >
2865. Re: [Speed cubing group] The swedish cube page is up again!
From: Rory Margraf <enguarde1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 20:49:25 -0700 (PDT)

Looks great! Checked it out. As it turns out, I can't read Swedish. Oh well. I tried. Rory Gunnar Krig <gunkr520@...> wrote: Hi! I can gladly tell you all that the swedish cube page, www.svekub.se, is up and running again after three months offline. Thanks to my brother who has taken over the role as webmaster it will probably stay online. The site is quite important for the swedish cube community, since the site has 379 members and 53 of them have competed. Come by if you understand swedish. :-) /Gunnar --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2866. 4x4 and 5x5 edges
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 04:15:50 -0000

I've been working on computer-based 4x4 and 5x5 cubes lately, and I'm learning the algorithms for parities. However, the step that slows me down the most is matching up the edges, especially on the 5x5. I sometimes take a few seconds just trying to locate a pair, and when i have to do that many times, my times don't turn out favorably. I know there are algorithms that match up two pairs at a time for the 4x4, but does anyone have any hints to speed up this step?
2867. Re: [Speed cubing group] 4x4 and 5x5 edges
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Apr 2007 21:51:40 -0700 (PDT)

well frank taught me this: when starting, find a particular set of edges that you do first everytime, ie all yellow/white edges. then after you have built up your ability to quickly find pieces, you can start doing whatever is easiest. also check out the methods for pairing on our site www.bigcubes.com jwoelmer2 <jwoelmer2@...> wrote: I've been working on computer-based 4x4 and 5x5 cubes lately, and I'm learning the algorithms for parities. However, the step that slows me down the most is matching up the edges, especially on the 5x5. I sometimes take a few seconds just trying to locate a pair, and when i have to do that many times, my times don't turn out favorably. I know there are algorithms that match up two pairs at a time for the 4x4, but does anyone have any hints to speed up this step? --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
2868. F2L lists?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 05:07:31 -0000

Hey guys I'm looking for a printable page of all the F2L algorithms. The most helpful ones would be the ones that don't require the Left back or front side of the cube... (ones that include R, and U would be much help) I've already seen the ones on Dan's cubestation.uk site and the cubefreak lists. I'm looking for a good set that I can memorize with somewhat ease. Any pointers in this general direction would be most appriciated. kudos mikey
2869. Re: [Speed cubing group] F2L lists?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 25 Apr 2007 07:31:07 +0200

http://www.speedcubing.com/f2l.html ----- Original Message ----- From: tamyee2005 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 25, 2007 7:07 AM Subject: [Speed cubing group] F2L lists? Hey guys I'm looking for a printable page of all the F2L algorithms. The most helpful ones would be the ones that don't require the Left back or front side of the cube... (ones that include R, and U would be much help) I've already seen the ones on Dan's cubestation.uk site and the cubefreak lists. I'm looking for a good set that I can memorize with somewhat ease. Any pointers in this general direction would be most appriciated. kudos mikey
2870. Re: [Speed cubing group] 4x4 and 5x5 edges
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 25 Apr 2007 07:32:21 +0200

I made a video tutorial: http://www.youtube.com/watch?v=DOpWRIfdJvc ----- Original Message ----- From: jwoelmer2 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 25, 2007 6:15 AM Subject: [Speed cubing group] 4x4 and 5x5 edges I've been working on computer-based 4x4 and 5x5 cubes lately, and I'm learning the algorithms for parities. However, the step that slows me down the most is matching up the edges, especially on the 5x5. I sometimes take a few seconds just trying to locate a pair, and when i have to do that many times, my times don't turn out favorably. I know there are algorithms that match up two pairs at a time for the 4x4, but does anyone have any hints to speed up this step?
2871. Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 15:41:03 +1000

Can someone clarify which brands exactly are Seven Towns blocking competitors from using at the WC2007? Please reply with allowed/blocked next to each brand (some of them may be obvious, yes): - Rubik's http://www.rubiks.com/ - Eastsheen http://www.e-sheen.com/ - Mefferts http://www.mefferts.com/ - cubenjoy http://www.cubenjoy.com/ - 9spuzzles http://www.9spuzzles.com/ - cube4you http://www.cube4you.com/ - Studio http://? -- Ryan Heise http://www.ryanheise.com/cube/
2872. Re: Allowed / Blocked cubes at WC2007
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 08:49:53 -0000

Hmm. I'm a little confused. At EC2006, which was Rubik's sponsored, I don't remember any talk about banning non-rubiks cubes. In the 2x2 event I and many others use eashsheen and I, and my brother use eashsheen 5x5. It didn't seem to be an issue then. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Can someone clarify which brands exactly are Seven Towns blocking > competitors from using at the WC2007? > > Please reply with allowed/blocked next to each brand (some of them may > be obvious, yes): > > - Rubik's > http://www.rubiks.com/ > - Eastsheen > http://www.e-sheen.com/ > - Mefferts > http://www.mefferts.com/ > - cubenjoy > http://www.cubenjoy.com/ > - 9spuzzles > http://www.9spuzzles.com/ > - cube4you > http://www.cube4you.com/ > - Studio > http://? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2873. Eastsheen types
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 21:00:57 -0000

What are the differences between the A, M, E, and C eastsheen cubes?
2874. Re: [Speed cubing group] Eastsheen types
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 25 Apr 2007 23:07:50 +0200

The packaging. Seriously! ----- Original Message ----- From: baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 25, 2007 11:00 PM Subject: [Speed cubing group] Eastsheen types What are the differences between the A, M, E, and C eastsheen cubes?
2875. Re: [Speed cubing group] Eastsheen types
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 22:48:52 -0000

Good. Who cares about the box? --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > The packaging. Seriously! > > ----- Original Message ----- > From: baller1177 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, April 25, 2007 11:00 PM > Subject: [Speed cubing group] Eastsheen types > > > What are the differences between the A, M, E, and C eastsheen cubes? >
2876. cube4you
From: "baller1177" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 02:52:42 -0000

Has anyone ever had problems with their cube4you orders? many of my orders came with deffective screws, missing cores, and incorrect shipments. I'm starting to lose my trust with them...
2877. Re: [Speed cubing group] cube4you
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Apr 2007 23:57:47 -0300

Please, don't tell this... people just say that this is an isolated case. I am going to order more than 10 cubes from them. Cheers, Guilherme Baron On 25/04/07, baller1177 <baller17@...> wrote: > > Has anyone ever had problems with their cube4you orders? many of my > orders came with deffective screws, missing cores, and incorrect > shipments. I'm starting to lose my trust with them... > > > [Non-text portions of this message have been removed]
2878. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 15:03:21 +1000

Gunnar Krig wrote: > Hmm. I'm a little confused. At EC2006, which was Rubik's sponsored, I > don't remember any talk about banning non-rubiks cubes. In the 2x2 > event I and many others use eashsheen and I, and my brother use > eashsheen 5x5. It didn't seem to be an issue then. Maybe it is because the World Championships is a more high-profile event, but I'm not sure. Maybe everyone remembers the controversy for WC2003. If not, enjoy. It is recommended reading :-) http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5431 The most interesting requirements of the sponsors, in my opinion, were the following: - The cube must present the Rubik's logo on the white centre sticker. - The cube must use the red/orange/yellow/white/blue/green stickers. - The cube must use black plastic. As you may know, the patent on the Rubik's Cube puzzle has now expired, which means that it is now possible for other companies to legally make cubes with the same function. This is good for cubing as a sport, because any serious sport needs to allow several competing manufactures to produce the gear, and this competition will drive them to produce better quality cubes. However, Seven Towns are still actively trying to stamp out their competition using whatever other legal means they have at their disposal. To this end, Seven Towns registered a trademark for the "image" of the Rubik's Cube. You might see some inspiration in it for the requirements above! | The mark consists of a black cube having nine color patches on each | of its six faces with the color patches on each face being the same | and consisting of the colors red, white, blue, green, yellow and | orange. The drawing is lined for the colors red and green. The | remaining colors -- white, blue, yellow, and orange -- do not | appear in the drawing, but are claimed as a feature of the mark. This was U.S. Trademark registration number 75,105,330 which can be found at http://www.uspto.gov/ It is just my speculation, but maybe they wanted us to become used to these particular colours because these are the colours where they actually have control over the market. Anyway, why did the WCA allow Seven Towns to do something similar again in 2007? I can understand why Seven Towns did it: because WCA gave them the power to, and so why not seize the opportunity. I wish the WCA were strongly against it, but in fact they (Ron) are actually of two minds. Ron has stated that he does "not like this situation", and that maybe the future will be a bit brighter. But at the same time Ron also said the following: > Still I personally think that in a cola drinking competition sponsored > by Coca Cola, it is reasonable that competitors can only drink Coca > Cola, no Pepsi or Dr Pepper. This does not inspire a lot of confidence. Personally, I don't think that if Slazenger sponsored a major tennis tournament, that they would be allowed to force all competitors to use Slazenger brand racquets! Do we want to associate our sport with a serious sport like Tennis, or a joke sport like cola drinking? (Sorry if I offended anyone who takes cola drinking seriously ;-) I am not certain, but I also think that Seven Towns may be becoming more relaxed about the issue. The patent has expired, and there are ways of making legal alternatives that have the same function as Rubik's Cube. Maybe there will be a bright future, with healthy competition in the marketplace. In my opinion, WC2007 should not be thought of as the world championships for cubing, but rather just a special event to honour the Rubik's brand. A serious world championships in any serious sport should not be closed to only the brands made by the sponsor, and so it is unfortunate that this event happens to be given the title "world championships" when the nature of the event is more focused around Rubik's brand-only competition. -- Ryan Heise http://www.ryanheise.com/cube/
2879. Re: cube4you
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 05:08:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "baller1177" <baller17@...> wrote: > > Has anyone ever had problems with their cube4you orders? many of my > orders came with deffective screws, missing cores, and incorrect > shipments. I'm starting to lose my trust with them... > I recently made a sizable order from them. It was mostly all right. However, my Master Magic was unsolvable, having two tiles switched... Everything else was fine though.
2880. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 09:34:59 -0000

Hmm seriously if we'd have to have a sticker of the rubik's brand on it, I don't think any of my cubes would be approved.... --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Gunnar Krig wrote: > > > Hmm. I'm a little confused. At EC2006, which was Rubik's sponsored, I > > don't remember any talk about banning non-rubiks cubes. In the 2x2 > > event I and many others use eashsheen and I, and my brother use > > eashsheen 5x5. It didn't seem to be an issue then. > > Maybe it is because the World Championships is a more high-profile > event, but I'm not sure. > > Maybe everyone remembers the controversy for WC2003. If not, enjoy. It > is recommended reading :-) > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5431 > > The most interesting requirements of the sponsors, in my opinion, were > the following: > > - The cube must present the Rubik's logo on the white centre sticker. > - The cube must use the red/orange/yellow/white/blue/green stickers. > - The cube must use black plastic. > > As you may know, the patent on the Rubik's Cube puzzle has now expired, > which means that it is now possible for other companies to legally make > cubes with the same function. This is good for cubing as a sport, > because any serious sport needs to allow several competing manufactures > to produce the gear, and this competition will drive them to produce > better quality cubes. > > However, Seven Towns are still actively trying to stamp out their > competition using whatever other legal means they have at their > disposal. To this end, Seven Towns registered a trademark for the > "image" of the Rubik's Cube. You might see some inspiration in it for > the requirements above! > > | The mark consists of a black cube having nine color patches on each > | of its six faces with the color patches on each face being the same > | and consisting of the colors red, white, blue, green, yellow and > | orange. The drawing is lined for the colors red and green. The > | remaining colors -- white, blue, yellow, and orange -- do not > | appear in the drawing, but are claimed as a feature of the mark. > > This was U.S. Trademark registration number 75,105,330 which can be > found at http://www.uspto.gov/ > > It is just my speculation, but maybe they wanted us to become used to > these particular colours because these are the colours where they > actually have control over the market. > > Anyway, why did the WCA allow Seven Towns to do something similar again > in 2007? I can understand why Seven Towns did it: because WCA gave them > the power to, and so why not seize the opportunity. > > I wish the WCA were strongly against it, but in fact they (Ron) are > actually of two minds. Ron has stated that he does "not like this > situation", and that maybe the future will be a bit brighter. > > But at the same time Ron also said the following: > > > Still I personally think that in a cola drinking competition sponsored > > by Coca Cola, it is reasonable that competitors can only drink Coca > > Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of confidence. Personally, I don't think > that if Slazenger sponsored a major tennis tournament, that they would > be allowed to force all competitors to use Slazenger brand racquets! Do > we want to associate our sport with a serious sport like Tennis, or a > joke sport like cola drinking? (Sorry if I offended anyone who takes > cola drinking seriously ;-) > > I am not certain, but I also think that Seven Towns may be becoming more > relaxed about the issue. The patent has expired, and there are ways of > making legal alternatives that have the same function as Rubik's Cube. > Maybe there will be a bright future, with healthy competition in the > marketplace. > > In my opinion, WC2007 should not be thought of as the world > championships for cubing, but rather just a special event to honour the > Rubik's brand. A serious world championships in any serious sport should > not be closed to only the brands made by the sponsor, and so it is > unfortunate that this event happens to be given the title "world > championships" when the nature of the event is more focused around > Rubik's brand-only competition. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2881. Re: The swedish cube page is up again!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 10:03:25 -0000

Hi :) Great news. Jag kan lesa svenska .. hehe ... Have the security loopholes been fixed, to safeguard against future phishing? Best wishes, Per --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I can gladly tell you all that the swedish cube page, www.svekub.se, > is up and running again after three months offline. Thanks to my > brother who has taken over the role as webmaster it will probably stay > online. > > The site is quite important for the swedish cube community, since the > site has 379 members and 53 of them have competed. > > Come by if you understand swedish. :-) > > /Gunnar >
2882. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 14:30:46 -0000

Hello, I still remember Tyson Mao at the 2x2 event in 2005. He said that the competition was not really a speedcubing competition, but more like a "Rubik's party". And that's exactly what it is. The way I see it: The sponsors are mainly interested in doing bussiness and getting media attention. They don't give a F*** about the interest or pleasure of the competitors, who travel long distances to make the whole competition possible in the first place, who want to do everything possible to set good times. The sponsor doesn't care about whether we have to compete in the burning sun, or if it's freezing cold. I know, in Florida the circumstances were the same for everybody, and it was a fair competition, I am just saying that the sponsor doesn't care much about making the circumstances optimal for cubing. They care about making the circumstances optimal for having a nice "media event". Anyways, that's just how I see it. Oh, one question: do I have to use sticker produced by Rubik's at the worlds? How about cubesmith? - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Gunnar Krig wrote: > > > Hmm. I'm a little confused. At EC2006, which was Rubik's sponsored, I > > don't remember any talk about banning non-rubiks cubes. In the 2x2 > > event I and many others use eashsheen and I, and my brother use > > eashsheen 5x5. It didn't seem to be an issue then. > > Maybe it is because the World Championships is a more high-profile > event, but I'm not sure. > > Maybe everyone remembers the controversy for WC2003. If not, enjoy. It > is recommended reading :-) > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/54 31 > > The most interesting requirements of the sponsors, in my opinion, were > the following: > > - The cube must present the Rubik's logo on the white centre sticker. > - The cube must use the red/orange/yellow/white/blue/green stickers. > - The cube must use black plastic. > > As you may know, the patent on the Rubik's Cube puzzle has now expired, > which means that it is now possible for other companies to legally make > cubes with the same function. This is good for cubing as a sport, > because any serious sport needs to allow several competing manufactures > to produce the gear, and this competition will drive them to produce > better quality cubes. > > However, Seven Towns are still actively trying to stamp out their > competition using whatever other legal means they have at their > disposal. To this end, Seven Towns registered a trademark for the > "image" of the Rubik's Cube. You might see some inspiration in it for > the requirements above! > > | The mark consists of a black cube having nine color patches on each > | of its six faces with the color patches on each face being the same > | and consisting of the colors red, white, blue, green, yellow and > | orange. The drawing is lined for the colors red and green. The > | remaining colors -- white, blue, yellow, and orange -- do not > | appear in the drawing, but are claimed as a feature of the mark. > > This was U.S. Trademark registration number 75,105,330 which can be > found at http://www.uspto.gov/ > > It is just my speculation, but maybe they wanted us to become used to > these particular colours because these are the colours where they > actually have control over the market. > > Anyway, why did the WCA allow Seven Towns to do something similar again > in 2007? I can understand why Seven Towns did it: because WCA gave them > the power to, and so why not seize the opportunity. > > I wish the WCA were strongly against it, but in fact they (Ron) are > actually of two minds. Ron has stated that he does "not like this > situation", and that maybe the future will be a bit brighter. > > But at the same time Ron also said the following: > > > Still I personally think that in a cola drinking competition sponsored > > by Coca Cola, it is reasonable that competitors can only drink Coca > > Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of confidence. Personally, I don't think > that if Slazenger sponsored a major tennis tournament, that they would > be allowed to force all competitors to use Slazenger brand racquets! Do > we want to associate our sport with a serious sport like Tennis, or a > joke sport like cola drinking? (Sorry if I offended anyone who takes > cola drinking seriously ;-) > > I am not certain, but I also think that Seven Towns may be becoming more > relaxed about the issue. The patent has expired, and there are ways of > making legal alternatives that have the same function as Rubik's Cube. > Maybe there will be a bright future, with healthy competition in the > marketplace. > > In my opinion, WC2007 should not be thought of as the world > championships for cubing, but rather just a special event to honour the > Rubik's brand. A serious world championships in any serious sport should > not be closed to only the brands made by the sponsor, and so it is > unfortunate that this event happens to be given the title "world > championships" when the nature of the event is more focused around > Rubik's brand-only competition. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2883. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 01:02:55 +1000

Jo?l van Noort wrote: > I still remember Tyson Mao at the 2x2 event in 2005. He said that > the competition was not really a speedcubing competition, but more > like a "Rubik's party". And that's exactly what it is. Yes, I guess that's how I see it, too. Don't get me wrong, I am not against Rubik's parties, and I like the idea of an anniversary party for the Rubik's cube. I just think the event was incorrectly named as a world championship for "cubing", since this competition is closed to only Rubik's-only brands, whereas cubing is a more general sport. I think Seven Towns is in a difficult position deciding what to do here, but I hope they will see that pleasing this community will help the sport to grow very large, which in the end will help everyone. -- Ryan Heise http://www.ryanheise.com/cube/
2884. Re: The swedish cube page is up again!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 19:38:46 -0000

Hi! To be honest, we don't know! Kåre has updated the base code, the forum code and some other patches and stuff. Also he has removed the cube-wiki, since we think it may be a big security hole there since people are allowed to upload stuff quite freely. I'm hoping the updated features are safer! /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :) > > Great news. Jag kan lesa svenska .. hehe ... > Have the security loopholes been fixed, to safeguard against future > phishing? > > Best wishes, > > Per > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hi! > > > > I can gladly tell you all that the swedish cube page, www.svekub.se, > > is up and running again after three months offline. Thanks to my > > brother who has taken over the role as webmaster it will probably stay > > online. > > > > The site is quite important for the swedish cube community, since the > > site has 379 members and 53 of them have competed. > > > > Come by if you understand swedish. :-) > > > > /Gunnar > > >
2885. Rubik's cube for NDS
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 00:04:08 -0000

Ok, I have to honestly say that I am happy to see that the cube is taking off lately. It seems that it is getting more an more popular all the time, which really is great. However.... This caught my attention in the NDS article (http://tinyurl.com/39493g) linked to off speedcubing.com. ------------------- "Also, rumor has it that the game will include an easy mode that allows you to peel off the stickers and reattach them to give the illusion that you're a genius puzzle solver." ------------------- I think I just threw up a little bit in my mouth. Chris
2886. Re: Rubik's cube for NDS
From: "sushigeorge88" <sushigeorge88@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 00:33:06 -0000

Most diarrheic of all, perhaps, is the white-yellow-green corner that is visible. I would say the sticker-peeling option is actually a good one, if only to set the colors right. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > (http://tinyurl.com/39493g) > > ------------------- > "Also, rumor has it that the game will include an easy mode that > allows you to peel off the stickers and reattach them to give the > illusion that you're a genius puzzle solver." > ------------------- > > I think I just threw up a little bit in my mouth. > > Chris >
2887. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "sushigeorge88" <sushigeorge88@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 00:35:26 -0000

Good gravy, I've had multiple Ideal cubes, as official as can be, that did not have this logo. What has this world come to! --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > - The cube must present the Rubik's logo on the white centre sticker.
2888. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 21:53:40 -0300 (ART)

Totally agreed...the sponsors are just looking for their $$$ but...if the world champion used a non-rubik's brand cube, what would it matter? would the media know about it? how much difference could it make? I would really really really really really really hate if I traveled some thousand miles to compete and wasn't allowed because of my cubesmith stickers...just because they don't sell good stickers we can't buy better (and cheaper) ones? well, that's what I think... but I don't think there's much we can do about it... Pedro Joël van Noort <joel_vn@...> escreveu: Hello, I still remember Tyson Mao at the 2x2 event in 2005. He said that the competition was not really a speedcubing competition, but more like a "Rubik's party". And that's exactly what it is. The way I see it: The sponsors are mainly interested in doing bussiness and getting media attention. They don't give a F*** about the interest or pleasure of the competitors, who travel long distances to make the whole competition possible in the first place, who want to do everything possible to set good times. The sponsor doesn't care about whether we have to compete in the burning sun, or if it's freezing cold. I know, in Florida the circumstances were the same for everybody, and it was a fair competition, I am just saying that the sponsor doesn't care much about making the circumstances optimal for cubing. They care about making the circumstances optimal for having a nice "media event". Anyways, that's just how I see it. Oh, one question: do I have to use sticker produced by Rubik's at the worlds? How about cubesmith? - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Gunnar Krig wrote: > > > Hmm. I'm a little confused. At EC2006, which was Rubik's sponsored, I > > don't remember any talk about banning non-rubiks cubes. In the 2x2 > > event I and many others use eashsheen and I, and my brother use > > eashsheen 5x5. It didn't seem to be an issue then. > > Maybe it is because the World Championships is a more high-profile > event, but I'm not sure. > > Maybe everyone remembers the controversy for WC2003. If not, enjoy. It > is recommended reading :-) > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/54 31 > > The most interesting requirements of the sponsors, in my opinion, were > the following: > > - The cube must present the Rubik's logo on the white centre sticker. > - The cube must use the red/orange/yellow/white/blue/green stickers. > - The cube must use black plastic. > > As you may know, the patent on the Rubik's Cube puzzle has now expired, > which means that it is now possible for other companies to legally make > cubes with the same function. This is good for cubing as a sport, > because any serious sport needs to allow several competing manufactures > to produce the gear, and this competition will drive them to produce > better quality cubes. > > However, Seven Towns are still actively trying to stamp out their > competition using whatever other legal means they have at their > disposal. To this end, Seven Towns registered a trademark for the > "image" of the Rubik's Cube. You might see some inspiration in it for > the requirements above! > > | The mark consists of a black cube having nine color patches on each > | of its six faces with the color patches on each face being the same > | and consisting of the colors red, white, blue, green, yellow and > | orange. The drawing is lined for the colors red and green. The > | remaining colors -- white, blue, yellow, and orange -- do not > | appear in the drawing, but are claimed as a feature of the mark. > > This was U.S. Trademark registration number 75,105,330 which can be > found at http://www.uspto.gov/ > > It is just my speculation, but maybe they wanted us to become used to > these particular colours because these are the colours where they > actually have control over the market. > > Anyway, why did the WCA allow Seven Towns to do something similar again > in 2007? I can understand why Seven Towns did it: because WCA gave them > the power to, and so why not seize the opportunity. > > I wish the WCA were strongly against it, but in fact they (Ron) are > actually of two minds. Ron has stated that he does "not like this > situation", and that maybe the future will be a bit brighter. > > But at the same time Ron also said the following: > > > Still I personally think that in a cola drinking competition sponsored > > by Coca Cola, it is reasonable that competitors can only drink Coca > > Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of confidence. Personally, I don't think > that if Slazenger sponsored a major tennis tournament, that they would > be allowed to force all competitors to use Slazenger brand racquets! Do > we want to associate our sport with a serious sport like Tennis, or a > joke sport like cola drinking? (Sorry if I offended anyone who takes > cola drinking seriously ;-) > > I am not certain, but I also think that Seven Towns may be becoming more > relaxed about the issue. The patent has expired, and there are ways of > making legal alternatives that have the same function as Rubik's Cube. > Maybe there will be a bright future, with healthy competition in the > marketplace. > > In my opinion, WC2007 should not be thought of as the world > championships for cubing, but rather just a special event to honour the > Rubik's brand. A serious world championships in any serious sport should > not be closed to only the brands made by the sponsor, and so it is > unfortunate that this event happens to be given the title "world > championships" when the nature of the event is more focused around > Rubik's brand-only competition. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2889. Anyone here live/been to/near Chicago?
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 02:37:25 -0000

Hello, I am starting to look around for hotels/tickets/etc. about my trip to Chicago. Which airport is closest to the Chicago Cultural Center? Here is some info on it (the link is inside this link): http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 What are some good hotels to stay at, which are relatively cheap? Where can I rent a car? I'd like to get a hotel as close to the Chicago Cultural Center as possible. Any help is greatly appreciated.
2890. Re: Rubik's cube for NDS
From: "pjkalamosa" <pjkalamosa@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 02:40:15 -0000

Yeah, the cube is becoming quite popular. All of the cubes are sold out at the local Walmart. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok, I have to honestly say that I am happy to see that the cube is > taking off lately. It seems that it is getting more an more popular > all the time, which really is great. > > However.... This caught my attention in the NDS article > (http://tinyurl.com/39493g) linked to off speedcubing.com. > > ------------------- > "Also, rumor has it that the game will include an easy mode that > allows you to peel off the stickers and reattach them to give the > illusion that you're a genius puzzle solver." > ------------------- > > I think I just threw up a little bit in my mouth. > > Chris >
2891. The fridrich methos
From: "xvmondna" <xvmondna@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 02:54:12 -0000

Right now I can solve the cube with a basic method in 45 seconds. Is there a really solid guide to the fridrich method? I would prefer video, but if it is pretty good, then its fine with me. I also heard that you have to memorize like a hundred algorithims. Is it true? and is it that hard to memorize them? I it really is that hard, then can you give me another fast method to try?
2892. Re: Anyone here live/been to/near Chicago?
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 02:57:31 -0000

I've never been to Chicago, but I plan on flying into O'Hare. Rather than taking a cab downtown or renting a car, you can take the train (http://www.transitchicago.com/) for $2. If you do want to rent a car, I'm guessing the airport will have a few car rental counters. --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkalamosa@...> wrote: > > Hello, > I am starting to look around for hotels/tickets/etc. about my trip > to Chicago. Which airport is closest to the Chicago Cultural Center? > Here is some info on it (the link is inside this link): > http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > > What are some good hotels to stay at, which are relatively cheap? > Where can I rent a car? I'd like to get a hotel as close to the > Chicago Cultural Center as possible. > > Any help is greatly appreciated. >
2893. Re: [Speed cubing group] The fridrich methos
From: "Micah Yee" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Apr 2007 20:45:09 -0700

I also would like to see some sort of vid of fridrich method... I average about the same time with the basic layer by layer beginner method and I'm finding that that takes too long any help would be appriciated too On 4/26/07, xvmondna <xvmondna@...> wrote: > > Right now I can solve the cube with a basic method in 45 seconds. Is > there a really solid guide to the fridrich method? I would prefer > video, but if it is pretty good, then its fine with me. I also heard > that you have to memorize like a hundred algorithims. Is it true? and > is it that hard to memorize them? I it really is that hard, then can > you give me another fast method to try? > > > -- ~Micah~ http://yeegeek.wordpress.com [Non-text portions of this message have been removed]
2894. Re: Anyone here live/been to/near Chicago?
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 04:09:07 -0000

I typically use hotels.com. I am much too young to rent a car, however. Marriage doesn't change that. Bob --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkalamosa@...> wrote: > > Hello, > I am starting to look around for hotels/tickets/etc. about my trip > to Chicago. Which airport is closest to the Chicago Cultural Center? > Here is some info on it (the link is inside this link): > http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > > What are some good hotels to stay at, which are relatively cheap? > Where can I rent a car? I'd like to get a hotel as close to the > Chicago Cultural Center as possible. > > Any help is greatly appreciated. >
2895. Re: Rubik's cube for NDS
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 04:38:49 -0000

I think that's orange, not yellow. --- In speedsolvingrubikscube@yahoogroups.com, "sushigeorge88" <sushigeorge88@...> wrote: > > Most diarrheic of all, perhaps, is the white-yellow-green corner that > is visible. I would say the sticker-peeling option is actually a good > one, if only to set the colors right. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > (http://tinyurl.com/39493g) > > > > ------------------- > > "Also, rumor has it that the game will include an easy mode that > > allows you to peel off the stickers and reattach them to give the > > illusion that you're a genius puzzle solver." > > ------------------- > > > > I think I just threw up a little bit in my mouth. > > > > Chris > > >
2896. Re: [Speed cubing group] Rubik's cube for NDS
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 17:40:36 +1000

cmhardw wrote: > Ok, I have to honestly say that I am happy to see that the cube is > taking off lately. It seems that it is getting more an more popular > all the time, which really is great. Google Trends has been updated for the latest few months, and the increase in popularity is quite clear: http://www.google.com/trends?q=rubiks+cube (You cannot use an apostrophe in google trends, apparently) -- Ryan Heise http://www.ryanheise.com/cube/
2897. Re: Rubik's cube for NDS
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 11:25:11 -0000

Let's hope so! I think it must be, since the cube looks authentic otherwise (including the new style center logo). The idea of wireless download play sounds fun. I hope this is released in the U.S. Chris --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > I think that's orange, not yellow. >
2898. Re: Allowed / Blocked cubes at WC2007
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Apr 2007 17:06:44 -0700 (PDT)

I've thought a lot about this issue. That does not seperate me from the majority however. The problem (as I see it) is that not enough people vocalize their thoughts on this (and similar) issue(s). In 2003 the restrictions were acceptable because they were something we had to swallow. And why not? We owe a lot of thanks to SevenTowns. I'm not defending the recent pressure to restrict competitions. The strangest thing to me is that we have to have this discussion at all. As I said above, we owe a lot of thanks to 7towns, but we no longer need their support in the same way as before. I owe a lot of thanks to my parents for raising me and providing me an acceptable start in life. Just because they did well and I am grateful would not justify their bullying me into making decisions of their choosing. To clarify on the analogy: SevenTowns was a wonderful incubator for the community, but we have simply outgrown their influence. Ryan made some viable points as well regarding this whole situation. Read them again if you are unsure. I also have to express my discontent with WCA authority ignoring important questions. I understand there is a WCA forum, but this is where the bulk of the community finds their information. Ten people telling 1000 people where to find information makes less sense than 1000 people telling those ten where to provide it. "I'm busy" isn't an acceptable excuse anymore for WCA officials. Either stop doing the job (i hope you don't) or find more people and delegate responsibility. It's not terribly difficult and I don't see the weakness in expanding the board some. I would like to see a WCA board member's expanded answer on why we are still selling out to 7towns every two years? Or do we need the biannual reminder that we aren't a strong enough organization. And regarding the above, I would like to see each board members opinion on the situation. Is our board absent? With all due contempt, Richard __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
2899. Visiting the Netherlands
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 02:12:09 -0000

Hi, Just wanted to let anyone in the vicinity of the Netherlands know that I'll be flying there on Sunday. If any of the Dutch cubers want to meet, I am open to any suggestion. I'll be staying until the 18th. Oh and I live here: http://www.mapmyname.com/?id=5824 I just thought that was a nice idea, to map everyone... email: blonkm@... bye Michiel
2900. Rutgers Spring 2007 Scrambles
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 02:57:16 -0000

You can download the scrambles from the Rutgers Spring 2007 competition here: http://www.cubewhiz.com/temp/rs07.zip I will leave them up for only a short time. If somebody else wants to host them, that is fine. Bob
2901. Megaminx Begineer solution
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 04:30:38 -0000

I just ordered a megaminx and is wants to be able to solve it. Can anyone post a good link or two? Thanks
2902. Re: Rubik's cube for NDS
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 06:14:28 -0000

I got hold of a copy of the game, you can do 2x2x2 up to 6x6x6. It's in japanese, so I've not been messing with many of the features :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok, I have to honestly say that I am happy to see that the cube is > taking off lately. It seems that it is getting more an more popular > all the time, which really is great. > > However.... This caught my attention in the NDS article > (http://tinyurl.com/39493g) linked to off speedcubing.com. > > ------------------- > "Also, rumor has it that the game will include an easy mode that > allows you to peel off the stickers and reattach them to give the > illusion that you're a genius puzzle solver." > ------------------- > > I think I just threw up a little bit in my mouth. > > Chris >
2903. Re: [Speed cubing group] The fridrich methos
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 28 Apr 2007 05:03:48 -0400

Another method is the Petrus method: http://lar5.com/cube Personally, I use a combination of the Petrus and Fridrich methods: a Petrus first two layers (F2L) and a Fridrich last layer (LL). I do steps 1 - 4a of the Petrus method intuitively, so no move sequences need to be memorized. For step 4b (the last step of the F2L), take a look at this page: http://lar5.com/cube/s4b.html Once you understand how the pieces are being moved around, this step can be done fairly intuitively as well. I would only memorize the more difficult cases, which are in the last two rows. I know all the cases, but I only consider myself as having memorized 8 move sequences because the others are intuitive to me. Since you orient the edges in step 3 (which can be done intuitively once you understand how the edges are being flipped (see the Advanced section at http://lar5.com/cube/fas3.html)), when you reach the LL, all edges will be oriented. Thus, Fridrich OLL + PLL only requires memorization of 28 move sequences. Thus, in total, you only need to memorize around 36 move sequences (or a few more if your first two layers is less intuitive). Using this method, I have averaged under 15 seconds. To be fast with this method, you need to focus on fewer moves in your intuitive solutions for steps 1 - 4a. Hop on over to the petrusmethod Yahoo! Group (http://games.groups.yahoo.com/group/petrusmethod/) for more information and help with this method. Recently, there's been discussion and analysis about the maximum number of turns required for each step. -Anthony Hsu ----- Original Message ----- From: xvmondna To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 26, 2007 10:54 PM Subject: [Speed cubing group] The fridrich methos Right now I can solve the cube with a basic method in 45 seconds. Is there a really solid guide to the fridrich method? I would prefer video, but if it is pretty good, then its fine with me. I also heard that you have to memorize like a hundred algorithims. Is it true? and is it that hard to memorize them? I it really is that hard, then can you give me another fast method to try? [Non-text portions of this message have been removed]
2904. Rubik's cube in India?
From: "rahulkarmshil" <rahulkarmshil@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 09:02:42 -0000

Hi people, I've just started solving rubik's cube. Does any know from where can i buy a 3x3 DIY kit in india? -Rahul
2905. Re: [Speed cubing group] Rubik's cube in India?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 13:21:47 +0100 (BST)

Hi Rahul, No chance in India. Plz let me know, if you could find a place. J.Bernett Orlando rahulkarmshil <rahulkarmshil@...> wrote: Hi people, I've just started solving rubik's cube. Does any know from where can i buy a 3x3 DIY kit in india? -Rahul --------------------------------- Check out what you're missing if you're not on Yahoo! Messenger [Non-text portions of this message have been removed]
2906. Re: [Speed cubing group] Re: Question to all math-freaks
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 22:37:17 +1000

Sorry to dig up this old post... _jaap wrote: > --- d_funny007 wrote: > > 3915 or 3916 if you keep the solved case. > > -Doug Li > > That's odd. I just got 3914 (incl solved case, 3913 without). > > The calculation uses Burnside's Lemma: > http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are indeed 62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't quite divide it by 4 since there are some positions that are > not changed by a U2 rotation, and even a few unchanged by a U or U'. > Burnside accounts for this. > There are 16 = 4*4/2 *1*2 positions unchanged by U or U'. > There are 384 = 8*8/2 *3*4 positions unchanged by U2. > So burnside gives the answer (62208 + 16+16+384)/4 = 15656 positions > if you don't care about U rotations. This does however assume a fixed > colour on the front of the cube. Divide by 4 to account for the > choice of front colour (note that none of the 15656 will be the same > after a cube rotation because they are not the same after a U layer > turn). > This gives 15656/4 = 3914 positions. Your calculations are correct up to the answer 15656, however dividing by 4 is not correct - you need to consider the 4 choices of the front colour within the framework of Burnside's Lemma to get the correct answer. Above, for each U-turn t you checked that a permutation p is fixed if p = t p t' Instead, for each U-turn t1 and U-turn t2, you should check that a permutation p is fixed if p = t1 p t1' t2 where a U-turn is one of { U0, U1, U2, U3 }. This makes 4 times as many symmetries, and if all of the additional symmetries have zero fixed points, then this will be the same as dividing by 4. Since we know that dividing by 4 gives an incorrect answer, we should expect some additional fixed points. Jaap, maybe you know if there a smart way to calculate the number of fixed points for symmetries of the second form (i.e. t1 p t1' t2) ? -- Ryan Heise http://www.ryanheise.com/cube/
2907. Re: [Speed cubing group] Rubik's cube in India?
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 19:48:56 +0530

No chance there! I couldnt find any place On 4/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Hi Rahul, > No chance in India. Plz let me know, if you could find a place. > > J.Bernett Orlando > > rahulkarmshil <rahulkarmshil@... <rahulkarmshil%40yahoo.co.in>> > wrote: > Hi people, > > I've just started solving rubik's cube. Does any know from where can i > buy a 3x3 DIY kit in india? > > -Rahul > > --------------------------------- > Check out what you're missing if you're not on Yahoo! Messenger > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2908. Re: Rubik's cube in India?
From: "Karthik S Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 18:18:22 -0000

Ya true..We cant find cubes fit for speed cubing here in India. All we can do is ask some friend in Europe or US to get you one or just order it online.
2909. [Speed cubing group] Re: US Open
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 19:14:59 -0000

Now that people have had time to get their requests in, do you know if more events will be added? Is there anything we can do to help? Volunteer to scramble, judge, etc? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What events do you want? Please e-mail me personally. I don't have time to > read through the groups much. > > On 16 Apr 2007 10:45:04 -0700, Anders Larsson <anders.larsson@...> > wrote: > > > > I'll show up on Saturday afternoon. It happens that I will change > > flight in Chicago 16 June :) > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > sgowal <no_reply@> > > wrote: > > > > > > > Any Europeans going to US Open ?? > > > > > > I will ;-) > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2910. Re: Rutgers Spring 2007 Scrambles
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Apr 2007 22:09:32 -0000

Done http://pjgat09.gotdns.com/rs07.zip -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > You can download the scrambles from the Rutgers Spring 2007 > competition here: > > http://www.cubewhiz.com/temp/rs07.zip > > I will leave them up for only a short time. If somebody else wants to > host them, that is fine. > > Bob >
2911. Slides added to files section
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 00:13:20 -0000

I recently gave a seminar for a job I have applied for. The topic for the lecture was Group theory and the Rubik's cube, specifically different ways to attack the problem of determining the diameter of the cube group. At any rate, it wasn't too in depth, but I did make up a few projector slides and I have posted them in a zip file in the files section called "Seminar Slides.zip". If anyone has something similar to do you're welcome to use them! -Daniel Hayes
2912. Re: Megaminx Begineer solution
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 01:18:59 -0000

If you can already solve a 3x3x3 cube with some sort of layer-by- layer or cross+F2L approach, you should actually be able to get most of the megaminx with what you already know - give it a try before diving right into someone else's solution. You will just need to make some minor tweaks becuase of the change in puzzle structure. Regardless, I don't know about a beginner solution, but assuming you can already solve a cube, any of these should get you the rest of the way: Mine http://grant.tregay.net/cube/solutions/megaminx/ Stefan Pochmann http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ Jaap http://www.geocities.com/jaapsch/puzzles/megaminx.htm I will admit that mine is lacking a bit in the area of artistic value. It's an almost entirely text description (one image shows my color scheme). Stefan's approach is similar to mine; he actually links to my solution, but has some additional insights that are a good read, and also has some tips on how to prep your megaminx for speed. Finally, Jaap's solution assumes that you can figure out all but the last face. I would also have provided a link to Daniel Hayes' page, but he appears to have vacated the online home that I used to know about. If he is still around here, perhaps he can provide that link for you. - Grant --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I just ordered a megaminx and is wants to be able to solve it. Can > anyone post a good link or two? Thanks >
2913. Re: Megaminx Begineer solution
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 02:04:16 -0000

Grant is right, if you can do the cube, the megaminx (or at least most of it) should come pretty naturally. If you would like to see my solution though, I have posted it here: http://tinyurl.com/229okj for at least a while. If anyone has more permanent hosting, please feel free to add it to your site! Good luck! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@...> wrote: > > If you can already solve a 3x3x3 cube with some sort of layer-by- > layer or cross+F2L approach, you should actually be able to get most > of the megaminx with what you already know - give it a try before > diving right into someone else's solution. You will just need to > make some minor tweaks becuase of the change in puzzle structure. > > Regardless, I don't know about a beginner solution, but assuming you > can already solve a cube, any of these should get you the rest of the > way: > Mine > http://grant.tregay.net/cube/solutions/megaminx/ > Stefan Pochmann > http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ > Jaap > http://www.geocities.com/jaapsch/puzzles/megaminx.htm > > I will admit that mine is lacking a bit in the area of artistic > value. It's an almost entirely text description (one image shows my > color scheme). > > Stefan's approach is similar to mine; he actually links to my > solution, but has some additional insights that are a good read, and > also has some tips on how to prep your megaminx for speed. > > Finally, Jaap's solution assumes that you can figure out all but the > last face. I would also have provided a link to Daniel Hayes' page, > but he appears to have vacated the online home that I used to know > about. If he is still around here, perhaps he can provide that link > for you. > > - Grant > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > I just ordered a megaminx and is wants to be able to solve it. Can > > anyone post a good link or two? Thanks > > >
2914. Re: [Speed cubing group] Re: Megaminx Begineer solution
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 05:33:02 +0100 (BST)

Mr.Daniel, the page is not opening and it asks for log-in from host site. J.Bernett Orlando Daniel Hayes <swedishlf@...> wrote: Grant is right, if you can do the cube, the megaminx (or at least most of it) should come pretty naturally. If you would like to see my solution though, I have posted it here: http://tinyurl.com/229okj for at least a while. If anyone has more permanent hosting, please feel free to add it to your site! Good luck! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@...> wrote: > > If you can already solve a 3x3x3 cube with some sort of layer-by- > layer or cross+F2L approach, you should actually be able to get most > of the megaminx with what you already know - give it a try before > diving right into someone else's solution. You will just need to > make some minor tweaks becuase of the change in puzzle structure. > > Regardless, I don't know about a beginner solution, but assuming you > can already solve a cube, any of these should get you the rest of the > way: > Mine > http://grant.tregay.net/cube/solutions/megaminx/ > Stefan Pochmann > http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ > Jaap > http://www.geocities.com/jaapsch/puzzles/megaminx.htm > > I will admit that mine is lacking a bit in the area of artistic > value. It's an almost entirely text description (one image shows my > color scheme). > > Stefan's approach is similar to mine; he actually links to my > solution, but has some additional insights that are a good read, and > also has some tips on how to prep your megaminx for speed. > > Finally, Jaap's solution assumes that you can figure out all but the > last face. I would also have provided a link to Daniel Hayes' page, > but he appears to have vacated the online home that I used to know > about. If he is still around here, perhaps he can provide that link > for you. > > - Grant > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > I just ordered a megaminx and is wants to be able to solve it. Can > > anyone post a good link or two? Thanks > > > --------------------------------- Check out what you're missing if you're not on Yahoo! Messenger [Non-text portions of this message have been removed]
2915. Re: [Speed cubing group] Rubik's cube in India?
From: rahul karmshil <rahulkarmshil@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 07:07:48 +0100 (BST)

ok, has anyone ordered cubes from cube4you or 9spuzzles here in india? Any feedback? I desperately want a good cube!!!! Sachin <sachinss@...> wrote: No chance there! I couldnt find any place On 4/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Hi Rahul, > No chance in India. Plz let me know, if you could find a place. > > J.Bernett Orlando > > rahulkarmshil <rahulkarmshil@... <rahulkarmshil%40yahoo.co.in>> > wrote: > Hi people, > > I've just started solving rubik's cube. Does any know from where can i > buy a 3x3 DIY kit in india? > > -Rahul > > --------------------------------- > Check out what you're missing if you're not on Yahoo! Messenger > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] "Have the courage to follow your heart and intuition...they some how already know what you truly want to become..." --------------------------------- Check out what you're missing if you're not on Yahoo! Messenger [Non-text portions of this message have been removed]
2916. Rubik's cube in Iran
From: "mehrdad_agheb" <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 08:58:10 -0000

Does any know from where can i buy a 3x3 cube in Iran?
2917. [Speed cubing group] Re: Megaminx Begineer solution
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 17:35:46 -0000

Sorry about that, this should be the correct link: http://www.protrimplus.com/Megaminx.doc or http://tinyurl.com/2tvpqr It's a microsoft word .doc file. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Mr.Daniel, the page is not opening and it asks for log-in from host site. > > J.Bernett Orlando > >
2918. Re: [Speed cubing group] Re: Megaminx Begineer solution
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 19:02:01 +0100 (BST)

Thanks Mr.Daniel. I got it. Let me go thro' it and come back. J.Bernett Orlando Daniel Hayes <swedishlf@...> wrote: Sorry about that, this should be the correct link: http://www.protrimplus.com/Megaminx.doc or http://tinyurl.com/2tvpqr It's a microsoft word .doc file. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Mr.Daniel, the page is not opening and it asks for log-in from host site. > > J.Bernett Orlando > > --------------------------------- Check out what you're missing if you're not on Yahoo! Messenger [Non-text portions of this message have been removed]
2919. Re: Rubik's cube for NDS
From: "Lucio" <hellangel0@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 19:10:29 -0000

What is the actual name of the game in japanese? or english? --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > I got hold of a copy of the game, you can do 2x2x2 up to 6x6x6. It's > in japanese, so I've not been messing with many of the features :) > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Ok, I have to honestly say that I am happy to see that the cube is > > taking off lately. It seems that it is getting more an more popular > > all the time, which really is great. > > > > However.... This caught my attention in the NDS article > > (http://tinyurl.com/39493g) linked to off speedcubing.com. > > > > ------------------- > > "Also, rumor has it that the game will include an easy mode that > > allows you to peel off the stickers and reattach them to give the > > illusion that you're a genius puzzle solver." > > ------------------- > > > > I think I just threw up a little bit in my mouth. > > > > Chris > > >
2920. Re: Rubik's cube for NDS
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 20:05:34 -0000

Atama no Kaiten no Training Rubiks Cube And Chou Yuumei Puzzle Tachi JPN NDS-iND --- In speedsolvingrubikscube@yahoogroups.com, "Lucio" <hellangel0@...> wrote: > > What is the actual name of the game in japanese? or english? > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > I got hold of a copy of the game, you can do 2x2x2 up to 6x6x6. It's > > in japanese, so I've not been messing with many of the features :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Ok, I have to honestly say that I am happy to see that the cube is > > > taking off lately. It seems that it is getting more an more popular > > > all the time, which really is great. > > > > > > However.... This caught my attention in the NDS article > > > (http://tinyurl.com/39493g) linked to off speedcubing.com. > > > > > > ------------------- > > > "Also, rumor has it that the game will include an easy mode that > > > allows you to peel off the stickers and reattach them to give the > > > illusion that you're a genius puzzle solver." > > > ------------------- > > > > > > I think I just threw up a little bit in my mouth. > > > > > > Chris > > > > > >
2921. Re : [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 21:29:19 +0000 (GMT)

I think it's incredibly stupid to not allow any other brand then Rubik. Also i heard every rubik cube has to have a sticker with the logo. I allready restickered my 3x3x3 anniversary "RUBIK" cube. I can't compete with this one?? If this all stays that way I have to reconsider my participation. . <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
2922. Re: Megaminx Begineer solution
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 22:36:45 -0000

Thanks for the update, Daniel - I've added your word document to my website. There is now a link to it on my megaminx solution page: http://grant.tregay.net/cube/solutions/megaminx/ - Grant --- Daniel Hayes wrote: [snip] > If you would like to see my solution [snip] > If anyone has more permanent hosting, please feel free to add it to > your site! > > Good luck! > -Daniel
2923. What Website?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 23:06:00 -0000

Does anyone recommend a website where i can get a 2x2x2 cube, a 4x4x4 cube, and a magic and master magic puzzle, preferably relatively cheap.
2924. Re: [Speed cubing group] What Website?
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 20:14:23 -0300

www.cube4you.com Cheers, Guilherme On 29/04/07, xkiesterx <kianb@...> wrote: > > Does anyone recommend a website where i can get a 2x2x2 cube, a 4x4x4 > cube, and a magic and master magic puzzle, preferably relatively cheap. > > > [Non-text portions of this message have been removed]
2925. Re: Rubik's cube for NDS
From: "Koen Heltzel" <allyourbase@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Apr 2007 23:38:37 -0000

Just got the game as well. The standard color scheme of the cubes is white opposite blue, but this can be customized (colors of all faces are fully customizable. The controls are the same as most 3D applets. Dragging outside the cube rotates it, and dragging on edges/corner pieces rotates that face. Depending on the angle the cube is in, this works OK, but if you have the cube in the situation where all three visible faces are equally visible, the behaviour seems pretty random. The buttons on the NDS can be used to to 'peek around'. The direction keys for example will rotate the cube to 90 degrees in a certain direction while you hold one of them. When you release, it will jump back to the position you were first in. Also there's a quick undo button. However there seems to be no way to manipulate the cube (turning any faces) using the buttons. Also there's a tutorial mode which teaches to solve the cube. The system it teaches seems to be as follows: - Get edge pieces of the cross on the top layer (with the right orientation) - Permutate edge pieces - Place corner pieces of first layer - Place second layer pieces - Orient LL edges - Orient LL corners - Permutate LL corners - Permutate LL edges Aside from the cube solving there's also a mode where you have to match certain patterns that are showed on the top screen. I haven't really used/played the game yet, but these seem to be the basic contents. There's also a multiplayer mode.. Haven't tried connecting to the internet, but you can race CPU opponents too. I'll start around with it a little now, if you guys have any question just shoot. Grts Koen --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Atama no Kaiten no Training Rubiks Cube And Chou Yuumei Puzzle Tachi > JPN NDS-iND > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucio" > <hellangel0@> wrote: > > > > What is the actual name of the game in japanese? or english? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > I got hold of a copy of the game, you can do 2x2x2 up to 6x6x6. It's > > > in japanese, so I've not been messing with many of the features :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > > wrote: > > > > > > > > Ok, I have to honestly say that I am happy to see that the cube is > > > > taking off lately. It seems that it is getting more an more popular > > > > all the time, which really is great. > > > > > > > > However.... This caught my attention in the NDS article > > > > (http://tinyurl.com/39493g) linked to off speedcubing.com. > > > > > > > > ------------------- > > > > "Also, rumor has it that the game will include an easy mode that > > > > allows you to peel off the stickers and reattach them to give the > > > > illusion that you're a genius puzzle solver." > > > > ------------------- > > > > > > > > I think I just threw up a little bit in my mouth. > > > > > > > > Chris > > > > > > > > > >
2926. Re: [Speed cubing group] What Website?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 00:32:18 -0000

Quick questions, ive heard alot about the eastsheen cubes, are they just a smaller version, or what exactly are they, is it recommended, why are they so cheap for 4x4x4, just making sure before i buy anything.--- In speedsolvingrubikscube@yahoogroups.com, "Guilherme Baron" <bocaoshow@...> wrote: > > www.cube4you.com > > > Cheers, > Guilherme > > On 29/04/07, xkiesterx <kianb@...> wrote: > > > > Does anyone recommend a website where i can get a 2x2x2 cube, a 4x4x4 > > cube, and a magic and master magic puzzle, preferably relatively cheap. > > > > > > > > > [Non-text portions of this message have been removed] >
2927. Re : [Speed cubing group] What Website?
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 09:18:40 +0000 (GMT)

Eastsheen 4x4x4 and 5x5x5 are smaller then the Rubik ones. However, the 2x2x2 is bigger then the rubik one. Everyone who does well is 2x2x2 uses an eastsheen, at least in europe. For the 4x4x4 both are possible for fast times. ----- Message d'origine ---- De : xkiesterx <kianb@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 30 Avril 2007, 2h32mn 18s Objet : Re: [Speed cubing group] What Website? Quick questions, ive heard alot about the eastsheen cubes, are they just a smaller version, or what exactly are they, is it recommended, why are they so cheap for 4x4x4, just making sure before i buy anything.--- In speedsolvingrubiksc ube@yahoogroups. com, "Guilherme Baron" <bocaoshow@. ..> wrote: > > www.cube4you. com > > > Cheers, > Guilherme > > On 29/04/07, xkiesterx <kianb@...> wrote: > > > > Does anyone recommend a website where i can get a 2x2x2 cube, a 4x4x4 > > cube, and a magic and master magic puzzle, preferably relatively cheap. > > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
2928. [Speed cubing group] Re: 4x4 Rubiks with Pictures! HELP!!
From: "craig.hallworth" <dangerbash@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 13:35:44 -0000

Thanks alot for your response I have just got back from a trip so will give your suggestions ago.... I have tried the centre change before but with the top and bottom layers. With the 4 side ones (F,B,L,R)i struggle to pair up becasue sometimes they just dont match. Thanks agen ;D --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > It sounds more like he made the centers in the wrong order. > > Centers should be made in the right order, if you have two opposites centers swapped, do something like r2 U2 D2 r2. (small letters mean "thick layers") > ----- Original Message ----- > From: David > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, April 05, 2007 4:38 PM > Subject: [Speed cubing group] Re: 4x4 Rubiks with Pictures! HELP!! > > > It sounds like you are having parity problems. Yeah Chris Hardwick's > page has a beginner and advanced solution with pictures. I think > bigcubes.com will have tons of great algs for the big cubes. Of course > Stefan Pochmann's site. All three have the parity fixes with pictures. > > http://www.speedcubing.com/chris/4-solution.html > http://www.speedcubing.com/chris/4speedsolve.html > http://www.stefan-pochmann.de/spocc/ > http://bigcubes.com/ > > Hope this helps, > > David > > --- In speedsolvingrubikscube@yahoogroups.com, "craig.hallworth" > <dangerbash@> wrote: > > > > Hi all! > > > > I need help with a solution to solve my 4x4 cube with pictures on it. I > > can complete it on most occasions but sometimes the faces on each cube > > may be facing the wrong way. The method i follow is to match the 2 > > oppsote centres then the 4 remainder centres and then the edges and > > then complete like an ordinary cube. Can anybody help me with this? > > > > Thanks alot > > > > Craig > > > > > > > > [Non-text portions of this message have been removed] >
2929. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Apr 2007 15:39:30 +0200

Hi Richard, > I also have to express my discontent with WCA > authority ignoring important questions. I honestly think all questions are answered. (at least those asked in a respectful way) The only issue that remains is that we did not succeed yet in making sure that for WC 2007 all puzzle brands are allowed. I already told that we are working on this, and that we kind of got the answer that WC 2007 will be the last competition with this issue. We continue to strive that also WC 2007 will be brand neutral. It is clear that every cuber here would want to use any of the brands. It is (or should be) a free world. That is also why WCA is brand neutral. > SevenTowns was a wonderful incubator for the community, but we have simply > outgrown their > influence. I do not agree on this. Seventowns are organizing (and have organized) some great competitions. Competitions we would not have had without their support. Did you know that in 2007 Seventowns are involved in organizing the following competitions: - Roissy 2007 (with Winning Moves France) - France 2007 (with Winning Moves France) - Spanish Open 2007 - Italian Open 2007 - World Championship 2007 - US Open 2007 I am not mentioning the many competitions where they do smaller things (like helping with the equipment et cetera). What happens is that they are the main organizers of the big competitions. For the smaller competitions they help us find the sponsors (often local distributors) and help organize the first edition of the competition. From then on they hope that things will become successful in the next couple of years and that the local organization teams can run the show with only little support. Anyway, although they are helping us extremely well, this does not mean that we should not have are own requirements, like allowing all brands. To answer your new question: > I would like to see a WCA board member's expanded > answer on why we are still selling out to 7towns every > two years? Without Seventowns there would be no big competition on 5/6/7 October 2007, with big prizes, in a wonderful venue, with many competitors from all over the world. WCA calls it the World Rubik's Cube Championship 2007. I think this is going to be the best competition ever. Best in many ways. There is an issue though, the organizers had the requirement that only Rubik's brand puzzles are allowed. WCA do not like it. WCA asked to allow all puzzle brands. The answer up until last Thursday was still NO. WCA is still working on it. Any more questions? > And regarding the above, I would like to see each > board members opinion on the situation. > Is our board absent? I will ask the other board members to answer too. > With all due contempt, I am not a native English speaker. Please explain what you mean. Have fun, Ron ----- Original Message ----- From: "Richard Patterson" <richy_jr_2000@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, April 28, 2007 2:06 AM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 > I've thought a lot about this issue. That does not > seperate me from the majority however. The problem > (as I see it) is that not enough people vocalize their > thoughts on this (and similar) issue(s). > > In 2003 the restrictions were acceptable because they > were something we had to swallow. And why not? We > owe a lot of thanks to SevenTowns. I'm not defending > the recent pressure to restrict competitions. > > The strangest thing to me is that we have to have this > discussion at all. As I said above, we owe a lot of > thanks to 7towns, but we no longer need their support > in the same way as before. I owe a lot of thanks to > my parents for raising me and providing me an > acceptable start in life. Just because they did well > and I am grateful would not justify their bullying me > into making decisions of their choosing. To clarify > on the analogy: SevenTowns was a wonderful incubator > for the community, but we have simply outgrown their > influence. > > Ryan made some viable points as well regarding this > whole situation. Read them again if you are unsure. > > I also have to express my discontent with WCA > authority ignoring important questions. > > I understand there is a WCA forum, but this is where > the bulk of the community finds their information. > Ten people telling 1000 people where to find > information makes less sense than 1000 people telling > those ten where to provide it. > > "I'm busy" isn't an acceptable excuse anymore for WCA > officials. Either stop doing the job (i hope you > don't) or find more people and delegate > responsibility. It's not terribly difficult and I > don't see the weakness in expanding the board some. > > I would like to see a WCA board member's expanded > answer on why we are still selling out to 7towns every > two years? Or do we need the biannual reminder that > we aren't a strong enough organization. > > And regarding the above, I would like to see each > board members opinion on the situation. > > Is our board absent? > > With all due contempt, > > Richard > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
2930. Re: Megaminx Begineer solution
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 14:03:39 -0000

Here is my solution: http://erikku.er.funpic.org/rubik If you go to the tutorials the megaminx one is at the bottom. Erik --- In speedsolvingrubikscube@yahoogroups.com, "Grant Tregay" <YahooGroups@...> wrote: > > Thanks for the update, Daniel - I've added your word document to my > website. There is now a link to it on my megaminx solution page: > http://grant.tregay.net/cube/solutions/megaminx/ > > - Grant > > --- Daniel Hayes wrote: > [snip] > > If you would like to see my solution > [snip] > > If anyone has more permanent hosting, please feel free to add it to > > your site! > > > > Good luck! > > -Daniel >
2931. Re: [Speed cubing group] Visiting the Netherlands
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 16:00:15 +0200

I knew you were from Aruba. Now I know exactly where it is. Thank you. :-) Gilles 2007/4/28, Michiel van der Blonk <blonkm@...>: > > Hi, > > Just wanted to let anyone in the vicinity of the Netherlands know that > I'll be flying there on Sunday. If any of the Dutch cubers want to > meet, I am open to any suggestion. I'll be staying until the 18th. > > Oh and I live here: http://www.mapmyname.com/?id=5824 > I just thought that was a nice idea, to map everyone... > > email: blonkm@... <blonkm%40gmail.com> > > bye > Michiel > > > [Non-text portions of this message have been removed]
2932. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 02:20:09 +1000

Ron van Bruchem wrote: > > I also have to express my discontent with WCA > > authority ignoring important questions. > I honestly think all questions are answered. I think that it is difficult for anyone to tell whether all questions are answered if you answered the questions in a different place to where they were asked. For example, it is not clear where the answer to this question is: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610 > (at least those asked in a respectful way) It is not only we who should ask questions in a respectful way, but also the WCA who should answer them in a respectful way. I did not find it very professional for the WCA to reply to my question with "the answer is obvious" and then to not give me the answer, when I had made it clear from the outset that I did not find the WCA regulations to be a clear document, and that even if the answer to my question were in it, I was simply unable to find it at the time. P.S. Can you please reply to the question at the head of this thread, although, do not just tell me that the answer is obvious and then not give me the answer. It is not obvious to me because I do not know whether certain companies are under some kind of licensing agreement with Seven Towns and therefore will be allowed by Seven Towns. Maybe Studio Cubes are manufactured by a separate company, under license, for example, and therefore might be allowed. The answer is not obvious to me. -- Ryan Heise http://www.ryanheise.com/cube/
2933. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Apr 2007 20:59:23 +0200

Hi Ryan, The view of WCA is that all brands of puzzles should be allowed in WCA competitions. Unless the puzzles violate the WCA regulations of course. >Can you please reply to the question at the head of this thread I have no idea which question you mean, so I will just answer all questions that you asked again. >Does the WCA* today still allow a sponsor to force additional >restrictions on the allowable puzzles? I don't like the choice of words (allow/force), but technically the answer is: yes for WC 2007, and no for any other competition and any other organisation team than the organisation team of WC 2007. Additionally: - WCA will not enforce the restrictions though, the organisation team may do that - WCA is talking and has been talking with organisation team to allow all puzzle brands - the current state is that because WC 2007 is a special competition (25th anniversary, in home country of the cube, with the inventor involved), there is a special wish to only use Rubik's brands - WCA already has an informal reaction from organisation team that this is the last competition where the allowed brands are limited I still think the answer is obvious. It was already mentioned in the message by Pedro that you actually reacted to! You could also just have gone to the WC 2007 site and find the answer within one minute. >Would, for example, the WCA allow Seven Towns as a sponsor to require >competitors to use their brand over East Sheen? Same answer. > What if Seven Towns claimed East Sheen as an illegal copy? > Would the WCA agree to ban it from a sponsored competition, or not? > Or will the WCA make up its own mind about what > puzzles are allowed and firmly stick to it? WCA does not have an active role in finding illegal puzzles (illegal copies, trademark violation et cetera). Still if some person or organisation points out with proof that a specific puzzle is illegal, then WCA will not allow that specific puzzle type in WCA competitions anymore. (In that case we have to change the WCA regulations.) More questions? > It is not only we who should ask questions in a respectful way, but also > the WCA who should answer them in a respectful way. I did not find it > very professional for the WCA to reply to my question with "the answer > is obvious" and then to not give me the answer, when I had made it clear > from the outset that I did not find the WCA regulations to be a clear > document, and that even if the answer to my question were in it, I was > simply unable to find it at the time. In that case you could just have said that instead of offending me. To me it was like shooting the messenger instead of helping us create a free world. You are smart enough to understand that I am on the cubers side. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 30, 2007 6:20 PM Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 > Ron van Bruchem wrote: > >> > I also have to express my discontent with WCA >> > authority ignoring important questions. >> I honestly think all questions are answered. > > I think that it is difficult for anyone to tell whether all questions > are answered if you answered the questions in a different place to where > they were asked. For example, it is not clear where the answer to this > question is: > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610 > >> (at least those asked in a respectful way) > > It is not only we who should ask questions in a respectful way, but also > the WCA who should answer them in a respectful way. I did not find it > very professional for the WCA to reply to my question with "the answer > is obvious" and then to not give me the answer, when I had made it clear > from the outset that I did not find the WCA regulations to be a clear > document, and that even if the answer to my question were in it, I was > simply unable to find it at the time. > > > P.S. Can you please reply to the question at the head of this thread, > although, do not just tell me that the answer is obvious and then not > give me the answer. It is not obvious to me because I do not know > whether certain companies are under some kind of licensing agreement > with Seven Towns and therefore will be allowed by Seven Towns. Maybe > Studio Cubes are manufactured by a separate company, under license, for > example, and therefore might be allowed. The answer is not obvious to > me. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2934. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 19:12:24 -0000

I get from this that we need seven towns for the tournament else it would be not so big. Also I get from this that WCA is trying to do the cubers whishers and talk about the brand issue to seven towns, I realy appreciate this :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Ryan, > > The view of WCA is that all brands of puzzles should be allowed in WCA > competitions. Unless the puzzles violate the WCA regulations of course. > > >Can you please reply to the question at the head of this thread > I have no idea which question you mean, so I will just answer all questions > that you asked again. > > >Does the WCA* today still allow a sponsor to force additional > >restrictions on the allowable puzzles? > I don't like the choice of words (allow/force), but technically the answer > is: yes for WC 2007, and no for any other competition and any other > organisation team than the organisation team of WC 2007. > Additionally: > - WCA will not enforce the restrictions though, the organisation team may do > that > - WCA is talking and has been talking with organisation team to allow all > puzzle brands > - the current state is that because WC 2007 is a special competition (25th > anniversary, in home country of the cube, with the inventor involved), there > is a special wish to only use Rubik's brands > - WCA already has an informal reaction from organisation team that this is > the last competition where the allowed brands are limited > > I still think the answer is obvious. It was already mentioned in the message > by Pedro that you actually reacted to! > You could also just have gone to the WC 2007 site and find the answer within > one minute. > > >Would, for example, the WCA allow Seven Towns as a sponsor to require > >competitors to use their brand over East Sheen? > Same answer. > > > What if Seven Towns claimed East Sheen as an illegal copy? > > Would the WCA agree to ban it from a sponsored competition, or not? > > Or will the WCA make up its own mind about what > > puzzles are allowed and firmly stick to it? > WCA does not have an active role in finding illegal puzzles (illegal copies, > trademark violation et cetera). Still if some person or organisation points > out with proof that a specific puzzle is illegal, then WCA will not allow > that specific puzzle type in WCA competitions anymore. (In that case we have > to change the WCA regulations.) > > More questions? > > > It is not only we who should ask questions in a respectful way, but also > > the WCA who should answer them in a respectful way. I did not find it > > very professional for the WCA to reply to my question with "the answer > > is obvious" and then to not give me the answer, when I had made it clear > > from the outset that I did not find the WCA regulations to be a clear > > document, and that even if the answer to my question were in it, I was > > simply unable to find it at the time. > In that case you could just have said that instead of offending me. To me it > was like shooting the messenger instead of helping us create a free world. > You are smart enough to understand that I am on the cubers side. > > Have fun, > > Ron > > > > > ----- Original Message ----- > From: "Ryan Heise" <ryan@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 30, 2007 6:20 PM > Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 > > > > Ron van Bruchem wrote: > > > >> > I also have to express my discontent with WCA > >> > authority ignoring important questions. > >> I honestly think all questions are answered. > > > > I think that it is difficult for anyone to tell whether all questions > > are answered if you answered the questions in a different place to where > > they were asked. For example, it is not clear where the answer to this > > question is: > > > > > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610 > > > >> (at least those asked in a respectful way) > > > > It is not only we who should ask questions in a respectful way, but also > > the WCA who should answer them in a respectful way. I did not find it > > very professional for the WCA to reply to my question with "the answer > > is obvious" and then to not give me the answer, when I had made it clear > > from the outset that I did not find the WCA regulations to be a clear > > document, and that even if the answer to my question were in it, I was > > simply unable to find it at the time. > > > > > > P.S. Can you please reply to the question at the head of this thread, > > although, do not just tell me that the answer is obvious and then not > > give me the answer. It is not obvious to me because I do not know > > whether certain companies are under some kind of licensing agreement > > with Seven Towns and therefore will be allowed by Seven Towns. Maybe > > Studio Cubes are manufactured by a separate company, under license, for > > example, and therefore might be allowed. The answer is not obvious to > > me. > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
2935. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 20:46:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > To this end, Seven Towns registered a trademark for the > "image" of the Rubik's Cube. You might see some inspiration in it for > the requirements above! > > | The mark consists of a black cube having nine color patches on each > | of its six faces with the color patches on each face being the same > | and consisting of the colors red, white, blue, green, yellow and > | orange. The drawing is lined for the colors red and green. The > | remaining colors -- white, blue, yellow, and orange -- do not > | appear in the drawing, but are claimed as a feature of the mark. Does the "nine" imply the trademark only applies to the 3x3, but not to 2x2, 4x4 and 5x5? Cheers! Stefan
2936. Re: Allowed / Blocked cubes at WC2007
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 20:57:08 -0000

I believe (somebody can correct me if I am wrong), that as of now, the only puzzles allowed at WC2007 are those that were manufactured by Rubik's. Eastsheen, Mefferts are not. Studio and Rubik's are. I don't know who manufactures the ones in the middle of your list. Bob --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Can someone clarify which brands exactly are Seven Towns blocking > competitors from using at the WC2007? > > Please reply with allowed/blocked next to each brand (some of them may > be obvious, yes): > > - Rubik's > http://www.rubiks.com/ > - Eastsheen > http://www.e-sheen.com/ > - Mefferts > http://www.mefferts.com/ > - cubenjoy > http://www.cubenjoy.com/ > - 9spuzzles > http://www.9spuzzles.com/ > - cube4you > http://www.cube4you.com/ > - Studio > http://? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2937. Re: Allowed / Blocked cubes at WC2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 21:48:05 -0000

It is my belief that the "clone" DIY kits that are currently available would be accepted, since they are impossible to distinguish from a genuine Rubik's brand puzzle (of which there have been several makes over the years). The pieces and movement are basically the same, whereas a Meffert's cube or an Eastsheen has a distinctly different make and feel. So this controversy currently affects only the 4x4x4 and 5x5x5 events, for all practical purposes. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I believe (somebody can correct me if I am wrong), that as of now, the > only puzzles allowed at WC2007 are those that were manufactured by > Rubik's. Eastsheen, Mefferts are not. Studio and Rubik's are. I don't > know who manufactures the ones in the middle of your list. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Can someone clarify which brands exactly are Seven Towns blocking > > competitors from using at the WC2007? > > > > Please reply with allowed/blocked next to each brand (some of them may > > be obvious, yes): > > > > - Rubik's > > http://www.rubiks.com/ > > - Eastsheen > > http://www.e-sheen.com/ > > - Mefferts > > http://www.mefferts.com/ > > - cubenjoy > > http://www.cubenjoy.com/ > > - 9spuzzles > > http://www.9spuzzles.com/ > > - cube4you > > http://www.cube4you.com/ > > - Studio > > http://? > > > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
2938. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Apr 2007 23:51:50 +0200

And 2x2x2... ----- Original Message ----- From: "christopher_pelley" <no_reply@yahoogroups.com> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 30, 2007 11:48 PM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 It is my belief that the "clone" DIY kits that are currently available would be accepted, since they are impossible to distinguish from a genuine Rubik's brand puzzle (of which there have been several makes over the years). The pieces and movement are basically the same, whereas a Meffert's cube or an Eastsheen has a distinctly different make and feel. So this controversy currently affects only the 4x4x4 and 5x5x5 events, for all practical purposes. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I believe (somebody can correct me if I am wrong), that as of now, the > only puzzles allowed at WC2007 are those that were manufactured by > Rubik's. Eastsheen, Mefferts are not. Studio and Rubik's are. I don't > know who manufactures the ones in the middle of your list. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Can someone clarify which brands exactly are Seven Towns blocking > > competitors from using at the WC2007? > > > > Please reply with allowed/blocked next to each brand (some of them may > > be obvious, yes): > > > > - Rubik's > > http://www.rubiks.com/ > > - Eastsheen > > http://www.e-sheen.com/ > > - Mefferts > > http://www.mefferts.com/ > > - cubenjoy > > http://www.cubenjoy.com/ > > - 9spuzzles > > http://www.9spuzzles.com/ > > - cube4you > > http://www.cube4you.com/ > > - Studio > > http://? > > > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
2939. vaseline~
From: "uaregood2" <uaregood2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 23:58:27 -0000

hello folks is it okaay if i lube my cube with vasaline?
2940. Re: vaseline~
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 00:35:42 -0000

I highly doubt it. Vaseline is petroleum based, and it will probably make your cube all icky. Cube scramblers don't like icky cubes. --- In speedsolvingrubikscube@yahoogroups.com, "uaregood2" <uaregood2@...> wrote: > > hello folks is it okaay if i lube my cube with vasaline? >
2941. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 00:38:39 -0000

Ah, good point. I guess many people really do prefer the Eastsheen for that event. I do appreciate the WCA efforts to think outside the brand. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > And 2x2x2... > > ----- Original Message ----- > From: "christopher_pelley" <no_reply@yahoogroups.com> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 30, 2007 11:48 PM > Subject: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 > > > It is my belief that the "clone" DIY kits that are currently > available would be accepted, since they are impossible to distinguish > from a genuine Rubik's brand puzzle (of which there have been several > makes over the years). The pieces and movement are basically the > same, whereas a Meffert's cube or an Eastsheen has a distinctly > different make and feel. So this controversy currently affects only > the 4x4x4 and 5x5x5 events, for all practical purposes. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I believe (somebody can correct me if I am wrong), that as of now, > the > > only puzzles allowed at WC2007 are those that were manufactured by > > Rubik's. Eastsheen, Mefferts are not. Studio and Rubik's are. I > don't > > know who manufactures the ones in the middle of your list. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote: > > > > > > Can someone clarify which brands exactly are Seven Towns blocking > > > competitors from using at the WC2007? > > > > > > Please reply with allowed/blocked next to each brand (some of > them may > > > be obvious, yes): > > > > > > - Rubik's > > > http://www.rubiks.com/ > > > - Eastsheen > > > http://www.e-sheen.com/ > > > - Mefferts > > > http://www.mefferts.com/ > > > - cubenjoy > > > http://www.cubenjoy.com/ > > > - 9spuzzles > > > http://www.9spuzzles.com/ > > > - cube4you > > > http://www.cube4you.com/ > > > - Studio > > > http://? > > > > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > >
2942. Re : Re : [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 00:51:34 +0000 (GMT)

After having personnal contact with Ron, I can Assure the WCA is doing everything in their power to help the cubers. However, having a competition this size requiers sponsors and also sponsors have demands. I still hope it will be a brand neutral competition, but even if not, you will see me there. I can always compete in the events of which I have a Rubik brand. ----- Message d'origine ---- De : Tobias Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 29 Avril 2007, 23h29mn 19s Objet : Re : [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 I think it's incredibly stupid to not allow any other brand then Rubik. Also i heard every rubik cube has to have a sticker with the logo. I allready restickered my 3x3x3 anniversary "RUBIK" cube. I can't compete with this one?? If this all stays that way I have to reconsider my participation. . <!-- #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit; font:100% ;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height: 1.22em;} #ygrp-text{ font-family: Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family: Arial; clear:both;} #ygrp-vitnav{ padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } #ygrp-actbar .left{ float:left;white- space:nowrap; } .bld{font-weight: bold;} #ygrp-grft{ font-family: Verdana;font- size:77%; padding:15px 0;} #ygrp-ft{ font-family: verdana;font- size:77%; border-top: 1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom: 10px;} #ygrp-vital{ background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } #ygrp-vital ul{ padding:0;margin: 2px 0;} #ygrp-vital ul li{ list-style-type: none;clear: both;border: 1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} #ygrp-vital ul li .cat{ font-weight: bold;} #ygrp-vital a { text-decoration: none;} #ygrp-vital a:hover{ text-decoration: underline; } #ygrp-sponsor #hd{ color:#999;font- size:77%; } #ygrp-sponsor #ov{ padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0; } #ygrp-sponsor #ov li{ list-style-type: square;padding: 6px 0;font-size: 77%;} #ygrp-sponsor #ov li a{ text-decoration: none;font- size:130% ;} #ygrp-sponsor #nc { background-color: #eee;margin- bottom:20px; padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} #ygrp-sponsor .ad a{ text-decoration: none;} #ygrp-sponsor .ad a:hover{ text-decoration: underline; } #ygrp-sponsor .ad p{ margin:0;} o {font-size:0; } .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120% ;} blockquote{margin: 0 0 0 4px;} .replbq {margin:4;} --> ____________ _________ _________ _________ _________ _________ _ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! 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2943. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 11:27:38 +1000

Stefan Pochmann wrote: > Does the "nine" imply the trademark only applies to the 3x3, but not > to 2x2, 4x4 and 5x5? IANAL, but yes, and also only those colours. -- Ryan Heise http://www.ryanheise.com/cube/
2944. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 19:09:45 -0700

Richard, It's not that simple. You can't go through life burning bridges just because you want something. You need to understand this right away, or it will impact your life beyond the scope of cubing. I will talk to SevenTowns. I do not believe that allowing different types of cubes hurts their publicity or their merchandising whatsoever. People see a cube, they don't think, "That's a Magic Square Puzzle!" They think, "That's a Rubik's Cube." And they will buy a Rubik's Cube, and not an imitation. -Tyson On 4/27/07, Richard Patterson <richy_jr_2000@...> wrote: > > I've thought a lot about this issue. That does not > seperate me from the majority however. The problem > (as I see it) is that not enough people vocalize their > thoughts on this (and similar) issue(s). > > In 2003 the restrictions were acceptable because they > were something we had to swallow. And why not? We > owe a lot of thanks to SevenTowns. I'm not defending > the recent pressure to restrict competitions. > > The strangest thing to me is that we have to have this > discussion at all. As I said above, we owe a lot of > thanks to 7towns, but we no longer need their support > in the same way as before. I owe a lot of thanks to > my parents for raising me and providing me an > acceptable start in life. Just because they did well > and I am grateful would not justify their bullying me > into making decisions of their choosing. To clarify > on the analogy: SevenTowns was a wonderful incubator > for the community, but we have simply outgrown their > influence. > > Ryan made some viable points as well regarding this > whole situation. Read them again if you are unsure. > > I also have to express my discontent with WCA > authority ignoring important questions. > > I understand there is a WCA forum, but this is where > the bulk of the community finds their information. > Ten people telling 1000 people where to find > information makes less sense than 1000 people telling > those ten where to provide it. > > "I'm busy" isn't an acceptable excuse anymore for WCA > officials. Either stop doing the job (i hope you > don't) or find more people and delegate > responsibility. It's not terribly difficult and I > don't see the weakness in expanding the board some. > > I would like to see a WCA board member's expanded > answer on why we are still selling out to 7towns every > two years? Or do we need the biannual reminder that > we aren't a strong enough organization. > > And regarding the above, I would like to see each > board members opinion on the situation. > > Is our board absent? > > With all due contempt, > > Richard > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed]
2945. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 13:13:20 +1000

Ron van Bruchem wrote: > >Can you please reply to the question at the head of this thread > I have no idea which question you mean Ok, what is meant is the question at the head ("first message") of this thread ("Allowed / Blocked cubes at WC2007"). > >Does the WCA* today still allow a sponsor to force additional > >restrictions on the allowable puzzles? > I don't like the choice of words (allow/force). I can't help this, because I always choose my words to say precisely what I mean. > - the current state is that because WC 2007 is a special competition (25th > anniversary, in home country of the cube, with the inventor involved), there > is a special wish to only use Rubik's brands Thank you! This appears to be the answer to my question: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610 This is the question I have been complaining has been left unanswered for several weeks, and so I am glad to have finally received an answer to it (but as with Richard's point, this is one example of a question that was initially ignored by the WCA) Now, it is clear to me that the question has been answered, but to anyone who scans the archives and finds my question in the message above, the problem for them is that they will not realise it has been answered, because you answered it in a different place to where it was asked (that was my earlier point). It is difficult when the WCA does not give answers directly to the questions where they were asked. > - WCA already has an informal reaction from organisation team that this is > the last competition where the allowed brands are limited This is also new information that I could not find in any earlier official WCA statement. Thank you, again. New information a'coming. > I still think the answer is obvious. It was already mentioned in the message > by Pedro that you actually reacted to! I disagree. I read Pedro's message carefully of course, and that is why I replied to it. He said that in the past, sponsors had forced additional restrictions on the allowed cubes. My question was whether the WCA still allowed sponsors to do this "today". I also stated that I read the WCA regulations, but found the WCA regulations to be unclear and that, while the answer might indeed be in it, it was simply not clear to me. Therefore, I asked to hear the WCA's clarification on this issue. > You could also just have gone to the WC 2007 site and find the answer > within one minute. I disagree. I went there and still did not find the answer to whether the WCA regulations allow this. The concern that I was trying to raise was that I had already found a number of ambiguities in the WCA regulations. On this particular issue, the document may have had the answer somewhere, but it was not clear to me. My question was not whether the WC2007 forces competitors to use Rubik-only brands, my question was whether this is legal under the WCA regulations. That is, I saw it as possible that in addition to the existing mistakes and inconsistencies in the regulations document that I had found so far, that there might also be another one concerning this issue. It is impossible to find the answer to a question about the regulations on a page about the WC2007. This question has now been answered and I am not asking for further clarification. I am just commenting on the way in which the WCA initially conducted themselves in making me feel like my question was stupid, when in fact my question(s) are usually motivated by non-trivial underlying issues. (Read my point at the bottom, as it is related) > More questions? Thank you for finally answering the "What is the situation" question. The only question that remains is the one at the head of this thread. > > It is not only we who should ask questions in a respectful way, but also > > the WCA who should answer them in a respectful way. I did not find it > > very professional for the WCA to reply to my question with "the answer > > is obvious" and then to not give me the answer, when I had made it clear > > from the outset that I did not find the WCA regulations to be a clear > > document, and that even if the answer to my question were in it, I was > > simply unable to find it at the time. > In that case you could just have said that I did. > instead of offending me. If you are offended, it is not because I tried to offend you. I actually had what I thought was a valid question. ** Being in the position of representing the WCA, an organisation that makes decisions that affect a large number of people including not only competitors from this community but also manufacturers of competiting brands of cube in the free marketplace, I think that you, as a WCA official, need to accept that people will question the decisions of the WCA every now and then, especially when these decisions may affect competitors and/or manufacturers in a negative way. Of course, the very nature of these questions mean that they may naturally seem offensive to you, but as a professional, you should attempt to address these "valid" concerns nonetheless. I used words allow/force which I believe to be the perfect choice of words. I have tried to express the view that I believe it is wrong for the WCA to allow sponsors to force competitors to use their brand, especially in a "world championships". In my view, it would be difficult to express my question without being negative, because that is part of the nature of this particular question. And are you going to tell me that certain questions cannot be asked of the WCA because you find them offensive? > To me it was like shooting the messenger instead of helping us create > a free world. You are smart enough to understand that I am on the > cubers side. This relates to the reference a few paragraphs up. I think you are also smart enough to know that I try to ask genuine questions, and usually the questions revolve around some underlying non-trivial issue which in my mind does not have an obvious answer. I am sorry if you feel offended, but that is the nature of the question. I wanted to know if the WCA allows what I consider to be a monopolistic act. It is not expected for the WCA to become emotional due to such a question, but rather to be level-headed and provide insightful and immediate answers to shed some light on the WCA's current thinking. One more question: As mentioned, I now have answers to all of my questions except for the one at the head of this thread. I am therefore aware (as per this latest email of yours) that WC2007 will probably be the last competition in which competitors will be "forced" to use Rubik brands. But I would like to know what sort of guarantees will be put into place to ensure that this sort of thing cannot happen again? For example, do we just have express intention to look out for this sort of thing, or will you actually put it into the regulations document so that this thing actually "can't" happen again? If you are not willing to put this into the regulations, then what about at least a rule which says that a competition cannot be called a "world championships" if the sponsors require competitors to use their brand of cube? -- Ryan Heise http://www.ryanheise.com/cube/
2946. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Apr 2007 20:18:10 -0700

For a World Championship I think it would make sense to demand a pretty high starting fee from the competitors, to finance the event. Given that the average competitor has to pay around $500-$1000 just in travel and hotels, it seems reasonable if the competition itself would cost $100 or $200. I have no idea if that would be enough to make us sponsor independent. On Apr 30, 2007, at 12:12, megafrikkie wrote: > I get from this that we need seven towns for the tournament else it > would be not so big. Also I get from this that WCA is trying to do the > cubers whishers and talk about the brand issue to seven towns, I realy > appreciate this :) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: >> >> Hi Ryan, >> >> The view of WCA is that all brands of puzzles should be allowed in >> WCA >> competitions. Unless the puzzles violate the WCA regulations of >> course. >> >>> Can you please reply to the question at the head of this thread >> I have no idea which question you mean, so I will just answer all > questions >> that you asked again. >> >>> Does the WCA* today still allow a sponsor to force additional >>> restrictions on the allowable puzzles? >> I don't like the choice of words (allow/force), but technically the > answer >> is: yes for WC 2007, and no for any other competition and any other >> organisation team than the organisation team of WC 2007. >> Additionally: >> - WCA will not enforce the restrictions though, the organisation > team may do >> that >> - WCA is talking and has been talking with organisation team to > allow all >> puzzle brands >> - the current state is that because WC 2007 is a special competition > (25th >> anniversary, in home country of the cube, with the inventor > involved), there >> is a special wish to only use Rubik's brands >> - WCA already has an informal reaction from organisation team that > this is >> the last competition where the allowed brands are limited >> >> I still think the answer is obvious. It was already mentioned in the > message >> by Pedro that you actually reacted to! >> You could also just have gone to the WC 2007 site and find the > answer within >> one minute. >> >>> Would, for example, the WCA allow Seven Towns as a sponsor to >>> require >>> competitors to use their brand over East Sheen? >> Same answer. >> >>> What if Seven Towns claimed East Sheen as an illegal copy? >>> Would the WCA agree to ban it from a sponsored competition, or not? >>> Or will the WCA make up its own mind about what >>> puzzles are allowed and firmly stick to it? >> WCA does not have an active role in finding illegal puzzles (illegal > copies, >> trademark violation et cetera). Still if some person or organisation > points >> out with proof that a specific puzzle is illegal, then WCA will not > allow >> that specific puzzle type in WCA competitions anymore. (In that case > we have >> to change the WCA regulations.) >> >> More questions? >> >>> It is not only we who should ask questions in a respectful way, > but also >>> the WCA who should answer them in a respectful way. I did not >>> find it >>> very professional for the WCA to reply to my question with "the >>> answer >>> is obvious" and then to not give me the answer, when I had made it > clear >>> from the outset that I did not find the WCA regulations to be a >>> clear >>> document, and that even if the answer to my question were in it, >>> I was >>> simply unable to find it at the time. >> In that case you could just have said that instead of offending me. > To me it >> was like shooting the messenger instead of helping us create a free > world. >> You are smart enough to understand that I am on the cubers side. >> >> Have fun, >> >> Ron >> >> >> >> >> ----- Original Message ----- >> From: "Ryan Heise" <ryan@...> >> To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Monday, April 30, 2007 6:20 PM >> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at >> WC2007 >> >> >>> Ron van Bruchem wrote: >>> >>>>> I also have to express my discontent with WCA >>>>> authority ignoring important questions. >>>> I honestly think all questions are answered. >>> >>> I think that it is difficult for anyone to tell whether all >>> questions >>> are answered if you answered the questions in a different place to > where >>> they were asked. For example, it is not clear where the answer to >>> this >>> question is: >>> >>> >>> > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ > 34610 >>> >>>> (at least those asked in a respectful way) >>> >>> It is not only we who should ask questions in a respectful way, > but also >>> the WCA who should answer them in a respectful way. I did not >>> find it >>> very professional for the WCA to reply to my question with "the >>> answer >>> is obvious" and then to not give me the answer, when I had made it > clear >>> from the outset that I did not find the WCA regulations to be a >>> clear >>> document, and that even if the answer to my question were in it, >>> I was >>> simply unable to find it at the time. >>> >>> >>> P.S. Can you please reply to the question at the head of this >>> thread, >>> although, do not just tell me that the answer is obvious and then >>> not >>> give me the answer. It is not obvious to me because I do not know >>> whether certain companies are under some kind of licensing agreement >>> with Seven Towns and therefore will be allowed by Seven Towns. Maybe >>> Studio Cubes are manufactured by a separate company, under > license, for >>> example, and therefore might be allowed. The answer is not >>> obvious to >>> me. >>> >>> -- >>> Ryan Heise >>> http://www.ryanheise.com/cube/ >>> >> > > > > > > Yahoo! Groups Links > > >
2947. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 08:12:50 +0200

I am not sure all competitors can afford such a thing. There surely is a difference between someone, say from Japan, and someone from Angola or Morocco for example. I think there are 2 visions : 1: large competition where people have lots of fun 2: "elite" competition (not only fast cubers, but restricted to rich & fast cubers ==> non cubing criteria) Personally I prefer #1. Gilles 2007/5/1, Lars Petrus <lars@...>: > > For a World Championship I think it would make sense to demand a > pretty high starting fee from the competitors, to finance the event. > > Given that the average competitor has to pay around $500-$1000 just > in travel and hotels, it seems reasonable if the competition itself > would cost $100 or $200. > > I have no idea if that would be enough to make us sponsor independent. > > On Apr 30, 2007, at 12:12, megafrikkie wrote: > > > I get from this that we need seven towns for the tournament else it > > would be not so big. Also I get from this that WCA is trying to do the > > cubers whishers and talk about the brand issue to seven towns, I realy > > appreciate this :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > <ron@...> wrote: > >> > >> Hi Ryan, > >> > >> The view of WCA is that all brands of puzzles should be allowed in > >> WCA > >> competitions. Unless the puzzles violate the WCA regulations of > >> course. > >> > >>> Can you please reply to the question at the head of this thread > >> I have no idea which question you mean, so I will just answer all > > questions > >> that you asked again. > >> > >>> Does the WCA* today still allow a sponsor to force additional > >>> restrictions on the allowable puzzles? > >> I don't like the choice of words (allow/force), but technically the > > answer > >> is: yes for WC 2007, and no for any other competition and any other > >> organisation team than the organisation team of WC 2007. > >> Additionally: > >> - WCA will not enforce the restrictions though, the organisation > > team may do > >> that > >> - WCA is talking and has been talking with organisation team to > > allow all > >> puzzle brands > >> - the current state is that because WC 2007 is a special competition > > (25th > >> anniversary, in home country of the cube, with the inventor > > involved), there > >> is a special wish to only use Rubik's brands > >> - WCA already has an informal reaction from organisation team that > > this is > >> the last competition where the allowed brands are limited > >> > >> I still think the answer is obvious. It was already mentioned in the > > message > >> by Pedro that you actually reacted to! > >> You could also just have gone to the WC 2007 site and find the > > answer within > >> one minute. > >> > >>> Would, for example, the WCA allow Seven Towns as a sponsor to > >>> require > >>> competitors to use their brand over East Sheen? > >> Same answer. > >> > >>> What if Seven Towns claimed East Sheen as an illegal copy? > >>> Would the WCA agree to ban it from a sponsored competition, or not? > >>> Or will the WCA make up its own mind about what > >>> puzzles are allowed and firmly stick to it? > >> WCA does not have an active role in finding illegal puzzles (illegal > > copies, > >> trademark violation et cetera). Still if some person or organisation > > points > >> out with proof that a specific puzzle is illegal, then WCA will not > > allow > >> that specific puzzle type in WCA competitions anymore. (In that case > > we have > >> to change the WCA regulations.) > >> > >> More questions? > >> > >>> It is not only we who should ask questions in a respectful way, > > but also > >>> the WCA who should answer them in a respectful way. I did not > >>> find it > >>> very professional for the WCA to reply to my question with "the > >>> answer > >>> is obvious" and then to not give me the answer, when I had made it > > clear > >>> from the outset that I did not find the WCA regulations to be a > >>> clear > >>> document, and that even if the answer to my question were in it, > >>> I was > >>> simply unable to find it at the time. > >> In that case you could just have said that instead of offending me. > > To me it > >> was like shooting the messenger instead of helping us create a free > > world. > >> You are smart enough to understand that I am on the cubers side. > >> > >> Have fun, > >> > >> Ron > >> > >> > >> > >> > >> ----- Original Message ----- > >> From: "Ryan Heise" <ryan@...> > >> To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > >> Sent: Monday, April 30, 2007 6:20 PM > >> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at > >> WC2007 > >> > >> > >>> Ron van Bruchem wrote: > >>> > >>>>> I also have to express my discontent with WCA > >>>>> authority ignoring important questions. > >>>> I honestly think all questions are answered. > >>> > >>> I think that it is difficult for anyone to tell whether all > >>> questions > >>> are answered if you answered the questions in a different place to > > where > >>> they were asked. For example, it is not clear where the answer to > >>> this > >>> question is: > >>> > >>> > >>> > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ > > 34610 > >>> > >>>> (at least those asked in a respectful way) > >>> > >>> It is not only we who should ask questions in a respectful way, > > but also > >>> the WCA who should answer them in a respectful way. I did not > >>> find it > >>> very professional for the WCA to reply to my question with "the > >>> answer > >>> is obvious" and then to not give me the answer, when I had made it > > clear > >>> from the outset that I did not find the WCA regulations to be a > >>> clear > >>> document, and that even if the answer to my question were in it, > >>> I was > >>> simply unable to find it at the time. > >>> > >>> > >>> P.S. Can you please reply to the question at the head of this > >>> thread, > >>> although, do not just tell me that the answer is obvious and then > >>> not > >>> give me the answer. It is not obvious to me because I do not know > >>> whether certain companies are under some kind of licensing agreement > >>> with Seven Towns and therefore will be allowed by Seven Towns. Maybe > >>> Studio Cubes are manufactured by a separate company, under > > license, for > >>> example, and therefore might be allowed. The answer is not > >>> obvious to > >>> me. > >>> > >>> -- > >>> Ryan Heise > >>> http://www.ryanheise.com/cube/ > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed]
2948. German Open 2007 fun fact
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 09:13:25 -0000

Hi guys, German Open 2007 fun fact: Clément Gallet solved his 2nd cube blindfolded one-handed. That is why his result was 8 minutes instead of his usual 2-3 minutes. I hope everyone had a great time in Germany. I was very happy about the atmosphere and the willingness of everyone to help with judging and scramble. We have a great group of people. Have fun, Ron
2949. Re: Visiting the Netherlands
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 10:20:16 -0000

Hey Michiel, Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. I was travelling back to the UK yesterday, via HOlland, and it was amazing to see everybody in orange with orange crowns and paintewd faces, having a great time. I can't imagine anyone in UK wanting to do that on the Queen Elizabeth II (or late Queen Mother's) birthday! Dan :) > > > > Hi, > > > > Just wanted to let anyone in the vicinity of the Netherlands know that > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > I just thought that was a nice idea, to map everyone... > > > > email: blonkm@... <blonkm%40gmail.com> > > > > bye > > Michiel > > > > > > > > > [Non-text portions of this message have been removed] >
2950. Re: Visiting the Netherlands
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 10:47:15 -0000

Maybe we could have a small meeting with some other cubers? --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. > > I was travelling back to the UK yesterday, via HOlland, and it was > amazing to see everybody in orange with orange crowns and paintewd > faces, having a great time. > > I can't imagine anyone in UK wanting to do that on the Queen Elizabeth > II (or late Queen Mother's) birthday! > > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the vicinity of the Netherlands know that > > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > I just thought that was a nice idea, to map everyone... > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2951. Re: [Speed cubing group] Re: Visiting the Netherlands
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 1 May 2007 15:29:17 +0200

I am interested! Tell me when and where and I will be there. ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 01, 2007 12:47 PM Subject: [Speed cubing group] Re: Visiting the Netherlands Maybe we could have a small meeting with some other cubers? --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. > > I was travelling back to the UK yesterday, via HOlland, and it was > amazing to see everybody in orange with orange crowns and paintewd > faces, having a great time. > > I can't imagine anyone in UK wanting to do that on the Queen Elizabeth > II (or late Queen Mother's) birthday! > > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the vicinity of the Netherlands know that > > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > I just thought that was a nice idea, to map everyone... > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
2952. Joker (??) Cube
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 14:49:38 -0000

Hi After few hours of research, I came up with this cube : http://perso.ens-lyon.fr/clement.gallet/joker1.gif http://perso.ens-lyon.fr/clement.gallet/joker2.gif All black stickers can be of any color, but there is still only one solution (if I'm not wrong, of course). I made it for white cross cubers :D Give a try ! Clément
2953. Rubikd Revenge Help
From: "mmarino96" <mmarino96@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 15:44:07 -0000

Does anyone have a good website to help me solve the rubiks revenge?
2954. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 1 May 2007 09:40:24 -0700

I'm sure a lot of people can't afford to travel to a World Championship, unless it happens to be held close to their home. Even if the competition itself is free of cost. That's just the nature of world championships, due to the size of the world. But among those who can afford to travel the globe, adding 10-20% to the total cost to pay for the actual competition should not keep away many more people. Perhaps even fewer that would be kept away by not being allowed to use their favorite cube brand. Someone has to pay for the competition, and whoever that is will be the one deciding how the competition is held. It's nice to have other people pay your bills, but then they get to decide things. I realize it's much too late to do this for WC2007. Just speculating. On Apr 30, 2007, at 23:12, Gilles van den Peereboom wrote: > I am not sure all competitors can afford such a thing. > There surely is a difference between someone, say from Japan, and > someone > from Angola or Morocco for example. > > I think there are 2 visions : > 1: large competition where people have lots of fun > 2: "elite" competition (not only fast cubers, but restricted to > rich & fast > cubers ==> non cubing criteria) > > Personally I prefer #1. > Gilles > > > 2007/5/1, Lars Petrus <lars@...>: >> >> For a World Championship I think it would make sense to demand a >> pretty high starting fee from the competitors, to finance the event. >> >> Given that the average competitor has to pay around $500-$1000 just >> in travel and hotels, it seems reasonable if the competition itself >> would cost $100 or $200. >> >> I have no idea if that would be enough to make us sponsor >> independent. >> >> On Apr 30, 2007, at 12:12, megafrikkie wrote: >> >>> I get from this that we need seven towns for the tournament else it >>> would be not so big. Also I get from this that WCA is trying to >>> do the >>> cubers whishers and talk about the brand issue to seven towns, I >>> realy >>> appreciate this :) >>> >>> >>> --- In >>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>> 40yahoogroups.com>, >> "Ron van Bruchem" >>> <ron@...> wrote: >>>> >>>> Hi Ryan, >>>> >>>> The view of WCA is that all brands of puzzles should be allowed in >>>> WCA >>>> competitions. Unless the puzzles violate the WCA regulations of >>>> course. >>>> >>>>> Can you please reply to the question at the head of this thread >>>> I have no idea which question you mean, so I will just answer all >>> questions >>>> that you asked again. >>>> >>>>> Does the WCA* today still allow a sponsor to force additional >>>>> restrictions on the allowable puzzles? >>>> I don't like the choice of words (allow/force), but technically the >>> answer >>>> is: yes for WC 2007, and no for any other competition and any other >>>> organisation team than the organisation team of WC 2007. >>>> Additionally: >>>> - WCA will not enforce the restrictions though, the organisation >>> team may do >>>> that >>>> - WCA is talking and has been talking with organisation team to >>> allow all >>>> puzzle brands >>>> - the current state is that because WC 2007 is a special >>>> competition >>> (25th >>>> anniversary, in home country of the cube, with the inventor >>> involved), there >>>> is a special wish to only use Rubik's brands >>>> - WCA already has an informal reaction from organisation team that >>> this is >>>> the last competition where the allowed brands are limited >>>> >>>> I still think the answer is obvious. It was already mentioned in >>>> the >>> message >>>> by Pedro that you actually reacted to! >>>> You could also just have gone to the WC 2007 site and find the >>> answer within >>>> one minute. >>>> >>>>> Would, for example, the WCA allow Seven Towns as a sponsor to >>>>> require >>>>> competitors to use their brand over East Sheen? >>>> Same answer. >>>> >>>>> What if Seven Towns claimed East Sheen as an illegal copy? >>>>> Would the WCA agree to ban it from a sponsored competition, or >>>>> not? >>>>> Or will the WCA make up its own mind about what >>>>> puzzles are allowed and firmly stick to it? >>>> WCA does not have an active role in finding illegal puzzles >>>> (illegal >>> copies, >>>> trademark violation et cetera). Still if some person or >>>> organisation >>> points >>>> out with proof that a specific puzzle is illegal, then WCA will not >>> allow >>>> that specific puzzle type in WCA competitions anymore. (In that >>>> case >>> we have >>>> to change the WCA regulations.) >>>> >>>> More questions? >>>> >>>>> It is not only we who should ask questions in a respectful way, >>> but also >>>>> the WCA who should answer them in a respectful way. I did not >>>>> find it >>>>> very professional for the WCA to reply to my question with "the >>>>> answer >>>>> is obvious" and then to not give me the answer, when I had made it >>> clear >>>>> from the outset that I did not find the WCA regulations to be a >>>>> clear >>>>> document, and that even if the answer to my question were in it, >>>>> I was >>>>> simply unable to find it at the time. >>>> In that case you could just have said that instead of offending me. >>> To me it >>>> was like shooting the messenger instead of helping us create a free >>> world. >>>> You are smart enough to understand that I am on the cubers side. >>>> >>>> Have fun, >>>> >>>> Ron >>>> >>>> >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Ryan Heise" <ryan@...> >>>> To: >>>> <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>> 40yahoogroups.com> >>> >>>> Sent: Monday, April 30, 2007 6:20 PM >>>> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at >>>> WC2007 >>>> >>>> >>>>> Ron van Bruchem wrote: >>>>> >>>>>>> I also have to express my discontent with WCA >>>>>>> authority ignoring important questions. >>>>>> I honestly think all questions are answered. >>>>> >>>>> I think that it is difficult for anyone to tell whether all >>>>> questions >>>>> are answered if you answered the questions in a different place to >>> where >>>>> they were asked. For example, it is not clear where the answer to >>>>> this >>>>> question is: >>>>> >>>>> >>>>> >>> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ >>> 34610 >>>>> >>>>>> (at least those asked in a respectful way) >>>>> >>>>> It is not only we who should ask questions in a respectful way, >>> but also >>>>> the WCA who should answer them in a respectful way. I did not >>>>> find it >>>>> very professional for the WCA to reply to my question with "the >>>>> answer >>>>> is obvious" and then to not give me the answer, when I had made it >>> clear >>>>> from the outset that I did not find the WCA regulations to be a >>>>> clear >>>>> document, and that even if the answer to my question were in it, >>>>> I was >>>>> simply unable to find it at the time. >>>>> >>>>> >>>>> P.S. Can you please reply to the question at the head of this >>>>> thread, >>>>> although, do not just tell me that the answer is obvious and then >>>>> not >>>>> give me the answer. It is not obvious to me because I do not know >>>>> whether certain companies are under some kind of licensing >>>>> agreement >>>>> with Seven Towns and therefore will be allowed by Seven Towns. >>>>> Maybe >>>>> Studio Cubes are manufactured by a separate company, under >>> license, for >>>>> example, and therefore might be allowed. The answer is not >>>>> obvious to >>>>> me. >>>>> >>>>> -- >>>>> Ryan Heise >>>>> http://www.ryanheise.com/cube/ >>>>> >>>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
2955. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 17:16:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Now, it is clear to me that the question has been answered, but to > anyone who scans the archives and finds my question in the message > above, the problem for them is that they will not realise it has been > answered, because you answered it in a different place to where it was > asked (that was my earlier point). You could post a direct reply to your own question, providing the answer (or/with a link to it). And if this were a forum (like the WCA forum) you could even edit your initial post and add the answer to it. Cheers! Stefan
2956. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 17:27:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > - the current state is that because WC 2007 is a special competition (25th > anniversary, in home country of the cube, with the inventor involved), there > is a special wish to only use Rubik's brands Does that mean it's considered somewhat disrespectful to use puzzles made by someone else? I'm curious whether Mr Rubik has actually been asked about this. I think if I were him, I wouldn't mind. Maybe I should also forbid people to use improved versions of my blindcubing method, that'd be similar. Though, I'm of course happy if people find improvements and use them. That's anything but disrespectful. Cheers! Stefan
2957. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 18:11:14 -0000

Hi :) If wca official view is that it's brand neutral, then i can only conclude that there must be something wrong. If wca is truly brand neutral then we only allow brand neautral competitions :-) But ok, maybe it's storm in glass of water if 7towns has really promised to lift their ban from future sponsored competitions. I think we should never allow non-brand-neutral competitions ever again. The "non- branded" puzzles are a minority anyway. And competition is good also amongst puzzle manufacturers. If people get sponsors i think it's ok personally. As long as people can use any brand they want. As long as it behaves like the puzzle should. This should include using prototypes imho, not being restricted to "widely available" puzzles. Top athletes don't get their shoes or shirts off the local shops' shelves. If people start using exclusive customised puzzles it's ok with me. The benefit is quite small anyway. But we keep our freedom of choice :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I'm sure a lot of people can't afford to travel to a World > Championship, unless it happens to be held close to their home. Even > if the competition itself is free of cost. That's just the nature of > world championships, due to the size of the world. > > But among those who can afford to travel the globe, adding 10-20% to > the total cost to pay for the actual competition should not keep away > many more people. Perhaps even fewer that would be kept away by not > being allowed to use their favorite cube brand. > > Someone has to pay for the competition, and whoever that is will be > the one deciding how the competition is held. It's nice to have other > people pay your bills, but then they get to decide things. > > I realize it's much too late to do this for WC2007. Just speculating. > > On Apr 30, 2007, at 23:12, Gilles van den Peereboom wrote: > > > I am not sure all competitors can afford such a thing. > > There surely is a difference between someone, say from Japan, and > > someone > > from Angola or Morocco for example. > > > > I think there are 2 visions : > > 1: large competition where people have lots of fun > > 2: "elite" competition (not only fast cubers, but restricted to > > rich & fast > > cubers ==> non cubing criteria) > > > > Personally I prefer #1. > > Gilles > > > > > > 2007/5/1, Lars Petrus <lars@...>: > >> > >> For a World Championship I think it would make sense to demand a > >> pretty high starting fee from the competitors, to finance the event. > >> > >> Given that the average competitor has to pay around $500-$1000 just > >> in travel and hotels, it seems reasonable if the competition itself > >> would cost $100 or $200. > >> > >> I have no idea if that would be enough to make us sponsor > >> independent. > >> > >> On Apr 30, 2007, at 12:12, megafrikkie wrote: > >> > >>> I get from this that we need seven towns for the tournament else it > >>> would be not so big. Also I get from this that WCA is trying to > >>> do the > >>> cubers whishers and talk about the brand issue to seven towns, I > >>> realy > >>> appreciate this :) > >>> > >>> > >>> --- In > >>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >>> 40yahoogroups.com>, > >> "Ron van Bruchem" > >>> <ron@> wrote: > >>>> > >>>> Hi Ryan, > >>>> > >>>> The view of WCA is that all brands of puzzles should be allowed in > >>>> WCA > >>>> competitions. Unless the puzzles violate the WCA regulations of > >>>> course. > >>>> > >>>>> Can you please reply to the question at the head of this thread > >>>> I have no idea which question you mean, so I will just answer all > >>> questions > >>>> that you asked again. > >>>> > >>>>> Does the WCA* today still allow a sponsor to force additional > >>>>> restrictions on the allowable puzzles? > >>>> I don't like the choice of words (allow/force), but technically the > >>> answer > >>>> is: yes for WC 2007, and no for any other competition and any other > >>>> organisation team than the organisation team of WC 2007. > >>>> Additionally: > >>>> - WCA will not enforce the restrictions though, the organisation > >>> team may do > >>>> that > >>>> - WCA is talking and has been talking with organisation team to > >>> allow all > >>>> puzzle brands > >>>> - the current state is that because WC 2007 is a special > >>>> competition > >>> (25th > >>>> anniversary, in home country of the cube, with the inventor > >>> involved), there > >>>> is a special wish to only use Rubik's brands > >>>> - WCA already has an informal reaction from organisation team that > >>> this is > >>>> the last competition where the allowed brands are limited > >>>> > >>>> I still think the answer is obvious. It was already mentioned in > >>>> the > >>> message > >>>> by Pedro that you actually reacted to! > >>>> You could also just have gone to the WC 2007 site and find the > >>> answer within > >>>> one minute. > >>>> > >>>>> Would, for example, the WCA allow Seven Towns as a sponsor to > >>>>> require > >>>>> competitors to use their brand over East Sheen? > >>>> Same answer. > >>>> > >>>>> What if Seven Towns claimed East Sheen as an illegal copy? > >>>>> Would the WCA agree to ban it from a sponsored competition, or > >>>>> not? > >>>>> Or will the WCA make up its own mind about what > >>>>> puzzles are allowed and firmly stick to it? > >>>> WCA does not have an active role in finding illegal puzzles > >>>> (illegal > >>> copies, > >>>> trademark violation et cetera). Still if some person or > >>>> organisation > >>> points > >>>> out with proof that a specific puzzle is illegal, then WCA will not > >>> allow > >>>> that specific puzzle type in WCA competitions anymore. (In that > >>>> case > >>> we have > >>>> to change the WCA regulations.) > >>>> > >>>> More questions? > >>>> > >>>>> It is not only we who should ask questions in a respectful way, > >>> but also > >>>>> the WCA who should answer them in a respectful way. I did not > >>>>> find it > >>>>> very professional for the WCA to reply to my question with "the > >>>>> answer > >>>>> is obvious" and then to not give me the answer, when I had made it > >>> clear > >>>>> from the outset that I did not find the WCA regulations to be a > >>>>> clear > >>>>> document, and that even if the answer to my question were in it, > >>>>> I was > >>>>> simply unable to find it at the time. > >>>> In that case you could just have said that instead of offending me. > >>> To me it > >>>> was like shooting the messenger instead of helping us create a free > >>> world. > >>>> You are smart enough to understand that I am on the cubers side. > >>>> > >>>> Have fun, > >>>> > >>>> Ron > >>>> > >>>> > >>>> > >>>> > >>>> ----- Original Message ----- > >>>> From: "Ryan Heise" <ryan@> > >>>> To: > >>>> <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >>>> 40yahoogroups.com> > >>> > >>>> Sent: Monday, April 30, 2007 6:20 PM > >>>> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at > >>>> WC2007 > >>>> > >>>> > >>>>> Ron van Bruchem wrote: > >>>>> > >>>>>>> I also have to express my discontent with WCA > >>>>>>> authority ignoring important questions. > >>>>>> I honestly think all questions are answered. > >>>>> > >>>>> I think that it is difficult for anyone to tell whether all > >>>>> questions > >>>>> are answered if you answered the questions in a different place to > >>> where > >>>>> they were asked. For example, it is not clear where the answer to > >>>>> this > >>>>> question is: > >>>>> > >>>>> > >>>>> > >>> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ > >>> 34610 > >>>>> > >>>>>> (at least those asked in a respectful way) > >>>>> > >>>>> It is not only we who should ask questions in a respectful way, > >>> but also > >>>>> the WCA who should answer them in a respectful way. I did not > >>>>> find it > >>>>> very professional for the WCA to reply to my question with "the > >>>>> answer > >>>>> is obvious" and then to not give me the answer, when I had made it > >>> clear > >>>>> from the outset that I did not find the WCA regulations to be a > >>>>> clear > >>>>> document, and that even if the answer to my question were in it, > >>>>> I was > >>>>> simply unable to find it at the time. > >>>>> > >>>>> > >>>>> P.S. Can you please reply to the question at the head of this > >>>>> thread, > >>>>> although, do not just tell me that the answer is obvious and then > >>>>> not > >>>>> give me the answer. It is not obvious to me because I do not know > >>>>> whether certain companies are under some kind of licensing > >>>>> agreement > >>>>> with Seven Towns and therefore will be allowed by Seven Towns. > >>>>> Maybe > >>>>> Studio Cubes are manufactured by a separate company, under > >>> license, for > >>>>> example, and therefore might be allowed. The answer is not > >>>>> obvious to > >>>>> me. > >>>>> > >>>>> -- > >>>>> Ryan Heise > >>>>> http://www.ryanheise.com/cube/ > >>>>> > >>>> > >>> > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >> > >> > >> > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
2958. Re: Slides added to files section
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 19:21:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > I recently gave a seminar for a job I have applied for. The topic for > the lecture was Group theory and the Rubik's cube, specifically > different ways to attack the problem of determining the diameter of > the cube group. At any rate, it wasn't too in depth, but I did make > up a few projector slides and I have posted them in a zip file in the > files section called "Seminar Slides.zip". If anyone has something > similar to do you're welcome to use them! > > -Daniel Hayes > In "flip twist.doc" you make it look like you show "the" definition of orientations. That's considerably wrong, especially without providing a purpose. Cheers! Stefan
2959. Re: Allowed / Blocked cubes at WC2007
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 01 May 2007 23:25:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Richard, > > It's not that simple. You can't go through life burning bridges >just Ok ok. The only bridges burned by my post have had a river of gasoline running underneath them for some time anyway... You have had a tendency in the past of trivializing someone's concerns and reacting in a hostile way. You and Ron personalize things too much, especially when you consider the positions that both of you are in. > because you want something. Yes, my selfish desire to stand up for better conditions for competitiors. > You need to understand this right away, or it > will impact your life beyond the scope of cubing. I have to say that point is arbitrary. My method of expression on this group gives no more insight than how I express myself on this group. I find it difficult to believe you could analyze my character based on that alone. It wouldn't be too difficult to find posts you have made out of frustration; at least mine are based on legitimate concerns. > I will talk to SevenTowns. I do not believe that allowing different types > of cubes hurts their publicity or their merchandising whatsoever. People > see a cube, they don't think, "That's a Magic Square Puzzle!" They think, > "That's a Rubik's Cube." And they will buy a Rubik's Cube, and not an > imitation. Excellent point. This means there is no need to restrict based on brand then? :) -Richard > On 4/27/07, Richard Patterson <richy_jr_2000@...> wrote: > > > > I've thought a lot about this issue. That does not > > seperate me from the majority however. The problem > > (as I see it) is that not enough people vocalize their > > thoughts on this (and similar) issue(s). > > > > In 2003 the restrictions were acceptable because they > > were something we had to swallow. And why not? We > > owe a lot of thanks to SevenTowns. I'm not defending > > the recent pressure to restrict competitions. > > > > The strangest thing to me is that we have to have this > > discussion at all. As I said above, we owe a lot of > > thanks to 7towns, but we no longer need their support > > in the same way as before. I owe a lot of thanks to > > my parents for raising me and providing me an > > acceptable start in life. Just because they did well > > and I am grateful would not justify their bullying me > > into making decisions of their choosing. To clarify > > on the analogy: SevenTowns was a wonderful incubator > > for the community, but we have simply outgrown their > > influence. > > > > Ryan made some viable points as well regarding this > > whole situation. Read them again if you are unsure. > > > > I also have to express my discontent with WCA > > authority ignoring important questions. > > > > I understand there is a WCA forum, but this is where > > the bulk of the community finds their information. > > Ten people telling 1000 people where to find > > information makes less sense than 1000 people telling > > those ten where to provide it. > > > > "I'm busy" isn't an acceptable excuse anymore for WCA > > officials. Either stop doing the job (i hope you > > don't) or find more people and delegate > > responsibility. It's not terribly difficult and I > > don't see the weakness in expanding the board some. > > > > I would like to see a WCA board member's expanded > > answer on why we are still selling out to 7towns every > > two years? Or do we need the biannual reminder that > > we aren't a strong enough organization. > > > > And regarding the above, I would like to see each > > board members opinion on the situation. > > > > Is our board absent? > > > > With all due contempt, > > > > Richard > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > > > > [Non-text portions of this message have been removed] >
2960. Re: Slides added to files section
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 04:56:14 -0000

I think I follow what you're saying: the slide gives the impression of a canonical definition for orientation of cubies when there are many ways to assign an orientation to them. Luckily I believe that within the context of the presentation the purpose for my choice of these designations was clear, but I can see how as an independent entity it may be somewhat confusing. Thanks for pointing that out. -Daniel > > In "flip twist.doc" you make it look like you show "the" definition > of orientations. That's considerably wrong, especially without > providing a purpose. > > Cheers! > Stefan >
2961. Team Solving
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 08:42:02 -0000

Hi all, At the recent German Open 2007, we had a LOT of fun. I team solved a lot with Joel, and also a bit with Stefan Pochmann, and it really is a funny event. Joel and I practised a bit, and developed some strategies, and we posted the unofficial world record (we are the first team to go under 40 seconds) - http://www.speedcubing.com/records/recs_fun_teamsolve.html So get practising, I'd like to see some more people trying this out at competitions/cube meetings! Maybe it would even be a nice "media event" for the World Championships. DanH :)
2962. My Videos from German Open 2007
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 12:27:22 -0000

As promised here are the Videos I recoded this weekend. http://iu806.kilu.de/kai/ Thanks to all of you, it was such a great experience for me. Kai
2963. Re: My Videos from German Open 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 13:07:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner" <kaijiptner@...> wrote: > > As promised here are the Videos I recoded this weekend. > > http://iu806.kilu.de/kai/ > > Thanks to all of you, it was such a great experience for me. > > Kai > Thanks a lot! Man, I've watched the you-know-which part of the megaminx race like 10 times now, it's just so awesome. Great you got that on video. Will watch the other videos later today, especially Matyas' 0.91 magic solve in veeery slooow moootioooon. Cheers! Stefan
2964. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 13:42:20 -0000

In general I don't think I like that idea. But if it was to be put into place, I suggest that it be inversely proportional to the distance the competitor had to travel. Thus cubers that live in the city it is being hosted should pay the most. With this in place, I'd imagine it would defray the cost of running a competition make us independent. The more a compeitor has paid to travel, the less inclined I would be in asking them for an extra entry fee... it seems heartless. This fee could be an annual membership fee of some sort... It's easy for me to say becasue I'm becoming more willing to spend on traveling. Just to give you an idea of how much I'm willing to spend on this stuff.... I'm seriously considering attending CalTech Spring tournament this weekend. How rediculous is that? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > For a World Championship I think it would make sense to demand a > pretty high starting fee from the competitors, to finance the event. > > Given that the average competitor has to pay around $500-$1000 just > in travel and hotels, it seems reasonable if the competition itself > would cost $100 or $200. > > I have no idea if that would be enough to make us sponsor independent. >
2965. Re: Funding
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 May 2007 00:23:40 +1000

d_funny007 wrote: > In general I don't think I like that idea. But if it was to be put > into place, I suggest that it be inversely proportional to the > distance the competitor had to travel. Money is good, especially if it is for prize money. But I agree it is not ideal for this money to come out of the pockets of the stars themselves (i.e. us ;-) ). What we need to do is use our talented brains to figure out how to turn this into a spectator sport, i.e. a sport that people will want to pay to see. -- Ryan Heise http://www.ryanheise.com/cube/
2966. Re: My Videos from German Open 2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 14:45:46 -0000

Great videos! The minx race is so crazy! Too bad we both didn't get a very good time but so great! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kai > Jiptner" <kaijiptner@> wrote: > > > > As promised here are the Videos I recoded this weekend. > > > > http://iu806.kilu.de/kai/ > > > > Thanks to all of you, it was such a great experience for me. > > > > Kai > > > > Thanks a lot! Man, I've watched the you-know-which part of the > megaminx race like 10 times now, it's just so awesome. Great you got > that on video. Will watch the other videos later today, especially > Matyas' 0.91 magic solve in veeery slooow moootioooon. > > Cheers! > Stefan >
2967. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 15:11:59 -0000

Hi guys, I just received the good news that there will not be a limitation of using only Rubik's brands during WC 2007!!!!! For 3x3 cube there is still the limitation of legal copies though. I have no idea which copies are illegal and how to detect them. I think that if a cube looks like a regular Rubik's cube, then there is no way we can stop someone from using it. Any thoughts? Will update the WC 2007 website accordingly soon. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" <ron@> wrote: > > > > - the current state is that because WC 2007 is a special > competition (25th > > anniversary, in home country of the cube, with the inventor > involved), there > > is a special wish to only use Rubik's brands > > Does that mean it's considered somewhat disrespectful to use puzzles > made by someone else? I'm curious whether Mr Rubik has actually been > asked about this. I think if I were him, I wouldn't mind. > > Maybe I should also forbid people to use improved versions of my > blindcubing method, that'd be similar. Though, I'm of course happy if > people find improvements and use them. That's anything but > disrespectful. > > Cheers! > Stefan >
2968. Re: German Open 2007 fun fact
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 15:17:14 -0000

I filmed that : http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK32334638aabf86ef If only I knew it would take 8 min... I would never have recorded it ! Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > German Open 2007 fun fact: > Clément Gallet solved his 2nd cube blindfolded one-handed. That is why > his result was 8 minutes instead of his usual 2-3 minutes. > > I hope everyone had a great time in Germany. I was very happy about the > atmosphere and the willingness of everyone to help with judging and > scramble. > We have a great group of people. > > Have fun, > > Ron >
2969. Re: German Open 2007 fun fact
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 15:27:44 -0000

Take this one, the other is not good... http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK32334638aabf86efa --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > I filmed that : > > http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK32334638aabf86ef > > If only I knew it would take 8 min... I would never have recorded it ! > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > German Open 2007 fun fact: > > Clément Gallet solved his 2nd cube blindfolded one-handed. That is why > > his result was 8 minutes instead of his usual 2-3 minutes. > > > > I hope everyone had a great time in Germany. I was very happy about the > > atmosphere and the willingness of everyone to help with judging and > > scramble. > > We have a great group of people. > > > > Have fun, > > > > Ron > > >
2970. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 2 May 2007 14:38:35 -0300 (ART)

Hey Ron! That's good news! Even though I don't have a non-rubik, I'm sure the Eastsheen guys are happier now : ) I knew you guys could make it ; ) Pedro Ron <ron@...> escreveu: Hi guys, I just received the good news that there will not be a limitation of using only Rubik's brands during WC 2007!!!!! For 3x3 cube there is still the limitation of legal copies though. I have no idea which copies are illegal and how to detect them. I think that if a cube looks like a regular Rubik's cube, then there is no way we can stop someone from using it. Any thoughts? Will update the WC 2007 website accordingly soon. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem" <ron@> wrote: > > > > - the current state is that because WC 2007 is a special > competition (25th > > anniversary, in home country of the cube, with the inventor > involved), there > > is a special wish to only use Rubik's brands > > Does that mean it's considered somewhat disrespectful to use puzzles > made by someone else? I'm curious whether Mr Rubik has actually been > asked about this. I think if I were him, I wouldn't mind. > > Maybe I should also forbid people to use improved versions of my > blindcubing method, that'd be similar. Though, I'm of course happy if > people find improvements and use them. That's anything but > disrespectful. > > Cheers! > Stefan > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2971. Re: My Videos from German Open 2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 19:19:03 -0000

> Thanks a lot! Man, I've watched the you-know-which part of the > megaminx race like 10 times now, it's just so awesome. Great you got > that on video. That is so hilarious! It almost looks rehearsed! Chris
2972. Re: Team Solving
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 02 May 2007 23:20:39 -0000

How does team solving work? It sounds interesting and would like to give it a try. -corwin --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > At the recent German Open 2007, we had a LOT of fun. I team solved a > lot with Joel, and also a bit with Stefan Pochmann, and it really is a > funny event. > > Joel and I practised a bit, and developed some strategies, and we > posted the unofficial world record (we are the first team to go under > 40 seconds) - http://www.speedcubing.com/records/recs_fun_teamsolve.html > > So get practising, I'd like to see some more people trying this out at > competitions/cube meetings! Maybe it would even be a nice "media > event" for the World Championships. > > DanH :) >
2973. Re : [Speed cubing group] Re: Team Solving
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 May 2007 00:31:46 +0000 (GMT)

You have to do one turn each on turn. me and Joel Van Noort did one at the german open. 1.30 minutes, not too bad for the first time, wasn't it Joel? Fun to do while training with another cuber. ----- Message d'origine ---- De : Corwin <aznspazboi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 3 Mai 2007, 1h20mn 39s Objet : [Speed cubing group] Re: Team Solving How does team solving work? It sounds interesting and would like to give it a try. -corwin --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" <dan_j_harris@ ...> wrote: > > Hi all, > > At the recent German Open 2007, we had a LOT of fun. I team solved a > lot with Joel, and also a bit with Stefan Pochmann, and it really is a > funny event. > > Joel and I practised a bit, and developed some strategies, and we > posted the unofficial world record (we are the first team to go under > 40 seconds) - http://www.speedcub ing.com/records/ recs_fun_ teamsolve. html > > So get practising, I'd like to see some more people trying this out at > competitions/ cube meetings! Maybe it would even be a nice "media > event" for the World Championships. > > DanH :) > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
2974. Re: [Speed cubing group] My Videos from German Open 2007
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 2 May 2007 22:27:42 -0400

Nice videos! In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows that the solved cube should have received a +2 penalty. However, the results in the WCA Database show that his time was accepted as 57.31. What happened? -Anthony ----- Original Message ----- From: Kai Jiptner To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 02, 2007 8:27 AM Subject: [Speed cubing group] My Videos from German Open 2007 As promised here are the Videos I recoded this weekend. http://iu806.kilu.de/kai/ Thanks to all of you, it was such a great experience for me. Kai [Non-text portions of this message have been removed]
2975. Re: [Speed cubing group] My Videos from German Open 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 3 May 2007 06:16:31 +0200

Hi Anthony, >the video clearly shows that the solved cube should have received a +2 >penalty Are you sure about that? We checked it (as you can see on the video) and both judge and me thought it was exactly on the border. Have fun, Ron ----- Original Message ----- From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 03, 2007 4:27 AM Subject: Re: [Speed cubing group] My Videos from German Open 2007 > Nice videos! > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows that the > solved cube should have received a +2 penalty. However, the results in > the WCA Database show that his time was accepted as 57.31. What happened? > > -Anthony > > > ----- Original Message ----- > From: Kai Jiptner > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, May 02, 2007 8:27 AM > Subject: [Speed cubing group] My Videos from German Open 2007 > > > As promised here are the Videos I recoded this weekend. > > http://iu806.kilu.de/kai/ > > Thanks to all of you, it was such a great experience for me. > > Kai > > > > > > [Non-text portions of this message have been removed] > >
2976. Re: Re : [Speed cubing group] Re: Team Solving
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 May 2007 14:49:29 +0200

You can also try "multiple team solve". So basically if you have 4 people, there are 4 different cubes who are being solved using the same technique (each person does only one move and then passes the cube to the next person). This is also very funny (and of course, the more persons the better :D) Gilles 2007/5/3, Tobias Daneels <cubewizzard@...>: > > You have to do one turn each on turn. > me and Joel Van Noort did one at the german open. > 1.30 minutes, not too bad for the first time, wasn't it Joel? > > Fun to do while training with another cuber. > > ----- Message d'origine ---- > De : Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Envoyé le : Jeudi, 3 Mai 2007, 1h20mn 39s > Objet : [Speed cubing group] Re: Team Solving > > How does team solving work? It sounds interesting and would like to > > give it a try. > > -corwin > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > <dan_j_harris@ ...> wrote: > > > > > > Hi all, > > > > > > At the recent German Open 2007, we had a LOT of fun. I team solved a > > > lot with Joel, and also a bit with Stefan Pochmann, and it really is a > > > funny event. > > > > > > Joel and I practised a bit, and developed some strategies, and we > > > posted the unofficial world record (we are the first team to go under > > > 40 seconds) - http://www.speedcub ing.com/records/ recs_fun_ teamsolve. > html > > > > > > So get practising, I'd like to see some more people trying this out at > > > competitions/ cube meetings! Maybe it would even be a nice "media > > > event" for the World Championships. > > > > > > DanH :) > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > __________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions > ! > Profitez des connaissances, des opinions et des expériences des > internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
2977. Re: My Videos from German Open 2007
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 18:22:59 -0000

Looks like a +2 to me. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Anthony, > > >the video clearly shows that the solved cube should have received a +2 > >penalty > Are you sure about that? We checked it (as you can see on the video) and > both judge and me thought it was exactly on the border. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Anthony Hsu" <erwaman@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, May 03, 2007 4:27 AM > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > Nice videos! > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows that the > > solved cube should have received a +2 penalty. However, the results in > > the WCA Database show that his time was accepted as 57.31. What happened? > > > > -Anthony > > > > > > ----- Original Message ----- > > From: Kai Jiptner > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, May 02, 2007 8:27 AM > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > As promised here are the Videos I recoded this weekend. > > > > http://iu806.kilu.de/kai/ > > > > Thanks to all of you, it was such a great experience for me. > > > > Kai > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
2978. Re: My Videos from German Open 2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 18:34:29 -0000

I think it is not, the 2 lines of the borders are alligned so it is good, remember not to look at the top of the corner but on the inner side of that. http://www.worldcubeassociation.org/regulations/#solvedstate --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...> wrote: > > Looks like a +2 to me. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Anthony, > > > > >the video clearly shows that the solved cube should have received a +2 > > >penalty > > Are you sure about that? We checked it (as you can see on the video) > and > > both judge and me thought it was exactly on the border. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Anthony Hsu" <erwaman@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, May 03, 2007 4:27 AM > > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > > > > Nice videos! > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows > that the > > > solved cube should have received a +2 penalty. However, the > results in > > > the WCA Database show that his time was accepted as 57.31. What > happened? > > > > > > -Anthony > > > > > > > > > ----- Original Message ----- > > > From: Kai Jiptner > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > http://iu806.kilu.de/kai/ > > > > > > Thanks to all of you, it was such a great experience for me. > > > > > > Kai > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > >
2979. Re: My Videos from German Open 2007
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 19:55:00 -0000

Even though the top layer is less than 45° away from being solved, it seems that we are in this situation: http://www.worldcubeassociation.org/regulations/images/notsolved4.jpg Thus a +2 penalty. Maybe the angle of the camera view is not good enough for us to correctly estimate the situation as well. Otherwise, can somebody please explain to me how penalty applies to the 4x4? Also, I have watched Edouard's 12.73 seconds solve and the inspection time seems to be over 15 seconds + 1 second. I don't know if that would have changed anything (and I personally don't mind) but since we're pointing at possible judges' errors (Sorry for that). Maybe the new inspection procedure for 2008 will be better and easier (as discussed here http://tinyurl.com/2oz9kj ). Sven --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I think it is not, the 2 lines of the borders are alligned so it is > good, remember not to look at the top of the corner but on the inner > side of that. http://www.worldcubeassociation.org/regulations/#solvedstate
2980. Jean on TV
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 20:27:36 -0000

http://grrroux.free.fr/videos_cube/1c100-3.avi Thanks to Damien Mateo for record it. Gilles.
2981. Help with the 3x3x3.
From: soul_intent7 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 20:43:13 -0000

I am a relatively new cuber, only beginning in February of this year, and my average solve time on the 3x3x3 is 1 minute 16 seconds. I believe that the part of the solving that slows me down is solving the middle layer. The sequence of moves I use for the middle layer, with the edge piece I want to move on the bottom of the back side, is FDF'D'R'D'. With no middle layer edge pieces correctly orientated or located, it takes me approximately 30 seconds to solve the middle layer. A turtle's pace no doubt, but I'm just glad I can solve it; my 4x4x4 Revenge is still unsolved following the two weeks after I purchased it. If anyone has a better sequence or method of solving the middle layer, please relay the info. also, any help with the Revenge would be greatly appreciated. I can't get past solving the first side.
2982. Re: [Speed cubing group] Re: CALCubeTimer
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 3 May 2007 15:55:03 -0500

Hey guys, I'm on osx and I just plugged the stackmat into the line-in port (3.5mm stereo), turned the stackmat on, and launched calcube... but it didn't detect the stackmat. It said "Timer is OFF". My audio input is correctly selected as the mixer in the config. So I played around with the stackmat values... I only got it to detect it when I set the stackmat value to around 1-7 (default is 50, and they say the normal range is from 29-70). This is the only range I've found where it detects my stackmat, but no matter what calcube goes berserk (whether the 15.165.165 checkbox is checked or not). The closer to 1, the more berserk, the farther, it seems to detect my stackmat less -- at around 6-7 it only detects when I put my hands on the pads, but not in between... no timing, etc... so when I put my hands on the pads here it'll say "timer is ON" and when I take them off it'll say "timer is OFF" again. Let me know if something is unclear or you need more information. Have you guys experienced this? Have a solution? Alex On 4/18/07, Alex Goldberg <ajgold04@...> wrote: > It worked perfectly Joey, thanks. > > Alex > > On 17 Apr 2007 13:21:11 -0700, joey_gouly <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > This is how I fixed it. > > > > Got to Finder > Applications > Utilities > Java > Java SE 6 > Preferneces > > > > Then in the Java launcher pane, drag Java 6 to the top of the list. > > > > Thanks, > > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > > <ajgold04@...> wrote: > > > > > > Joey, > > > > > > I'm having trouble running this on osx too. > > > I just installed what should be java 6, > > > but it's still detecting 1.5. > > > What'd you do? > > > > > > Alex > > > > > > On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > Mono microphones work. I think stereo microphones are very expensive, > > > > and they are not used on regular computers. > > > > > > > > Ryan > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > > wrote: > > > > > > > > > > Does the input to the computer need to be stereo, or will mono > > input > > > > > work? Thanks > > > > > > > > > > -Peter Greenwood > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > > <no_reply@> wrote: > > > > > > > > > > > > From the read me: > > > > > > > > > > > > UMTS > > > > > > > > > > > > UMTS stands for Ultimate Multiple Timer Support. There is a > > server > > > > > > which you can start up and multiple people can connect to > > remotely. > > > > > > You can see everybody's times, and people can choose to have > > the same > > > > > > scrambles. In addition, if you have multiple soundcards (usb or > > > > > > otherwise) then you can start up multiple instances of CCT > > and run > > > > > > them all with different stackmats on the same computer! > > > > > > > > > > > > Darren > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > > <no_reply@> > > > > > > wrote: > > > > > > > > > > > > > > First I would like to say, great job guys! This is some > > good work > > > > > > > right here. Any chance you will GPL the code? I'm sure a > > few of us > > > > > > > would like to check it out. > > > > > > > > > > > > > > I would love to find a way to make entering times for a > > > > competition is > > > > > > > automatic. Any ideas anyone? If the server version works > > the way I > > > > > > > assume it does, that would mean one computer per stackmat. Is > > > > there a > > > > > > > way we can think of to make it so only one computer is needed? > > > > > > > > > > > > > > Again, great program! I'm gonna be using this a lot! > > > > > > > > > > > > > > -Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
2983. Rubik's Cube "Performer"
From: "Sarr Sheffer" <sarrsheffer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 22:56:37 -0000

We are looking for someone to attend a corporate event here in Las Vegas who can walk around, dressed nicely, repeatedly solving a Rubik's 3x3x3 cube. Ideally, it'll be someone with an outgoing personality who lives here in Vegas. When: May 22 & 23 10am-5pm This will pay at least $25/hr. Any ideas?? Sarr Sheffer (702)568-9000 sarr@... or sarrsheffer@gmail.com
2984. Re: Rubik's Cube "Performer"
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 03 May 2007 23:01:46 -0000

Throw in airfare from NJ and I'll do it. :) Bob --- In speedsolvingrubikscube@yahoogroups.com, "Sarr Sheffer" <sarrsheffer@...> wrote: > > We are looking for someone to attend a corporate event here in Las > Vegas who can walk around, dressed nicely, repeatedly solving a Rubik's > 3x3x3 cube. > > Ideally, it'll be someone with an outgoing personality who lives here > in Vegas. > > When: May 22 & 23 10am-5pm > > This will pay at least $25/hr. > > Any ideas?? > > Sarr Sheffer > (702)568-9000 > sarr@... or > sarrsheffer@... >
2985. Rutgers Spring 2007 Report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 00:16:46 -0000

I posted my report on the Rutgers Spring 2007 competition. It can be viewed under the experiences page at http://www.cubewhiz.com Bob
2986. Re: Rutgers Spring 2007 Report
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 01:09:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I posted my report on the Rutgers Spring 2007 competition. It can be > viewed under the experiences page at http://www.cubewhiz.com > > Bob > Thanks, Bob, it was a great competition. One minor correction: My BLD solve was 4:12.00, not 3:12.00. Sure, I'd have liked a 3:12, but yeah. Tim
2987. Re: Rutgers Spring 2007 Report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 02:09:24 -0000

My mistake. It's fixed now. :) --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > I posted my report on the Rutgers Spring 2007 competition. It can be > > viewed under the experiences page at http://www.cubewhiz.com > > > > Bob > > > > Thanks, Bob, it was a great competition. > > One minor correction: My BLD solve was 4:12.00, not 3:12.00. Sure, I'd > have liked a 3:12, but yeah. > > Tim >
2988. Caltech Winter 2007 report...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 02:35:56 -0000

Better late than never? It was only 3.5 months ago...but that has also been posted for anybody interested. :) Bob
2989. Re: My Videos from German Open 2007
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 02:41:15 -0000

I think YOU need to look at the colors. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I think it is not, the 2 lines of the borders are alligned so it is > good, remember not to look at the top of the corner but on the inner > side of that. http://www.worldcubeassociation.org/regulations/#solvedstate > > --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@> wrote: > > > > Looks like a +2 to me. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi Anthony, > > > > > > >the video clearly shows that the solved cube should have received > a +2 > > > >penalty > > > Are you sure about that? We checked it (as you can see on the video) > > and > > > both judge and me thought it was exactly on the border. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Anthony Hsu" <erwaman@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Thursday, May 03, 2007 4:27 AM > > > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > Nice videos! > > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows > > that the > > > > solved cube should have received a +2 penalty. However, the > > results in > > > > the WCA Database show that his time was accepted as 57.31. What > > happened? > > > > > > > > -Anthony > > > > > > > > > > > > ----- Original Message ----- > > > > From: Kai Jiptner > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > Thanks to all of you, it was such a great experience for me. > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > >
2990. Re: Rubik's Cube "Performer"
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 04:47:06 -0000

I would go if i didn't have school... besides the fact i live in the bay area with strict parents. --- In speedsolvingrubikscube@yahoogroups.com, "Sarr Sheffer" <sarrsheffer@...> wrote: > > We are looking for someone to attend a corporate event here in Las > Vegas who can walk around, dressed nicely, repeatedly solving a Rubik's > 3x3x3 cube. > > Ideally, it'll be someone with an outgoing personality who lives here > in Vegas. > > When: May 22 & 23 10am-5pm > > This will pay at least $25/hr. > > Any ideas?? > > Sarr Sheffer > (702)568-9000 > sarr@... or > sarrsheffer@... >
2991. Re: Jean on TV
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 04:52:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > http://grrroux.free.fr/videos_cube/1c100-3.avi > Thanks to Damien Mateo for record it. > > Gilles. > Fast memorization?!
2992. Re: Jean on TV
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 05:43:38 -0000

yeah o.0 --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > http://grrroux.free.fr/videos_cube/1c100-3.avi > > Thanks to Damien Mateo for record it. > > > > Gilles. > > > > Fast memorization?! >
2993. Re: [Speed cubing group] Re: My Videos from German Open 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 May 2007 08:17:21 +0200

The rule for 4x4 is the same as for 5x5 and 3x3 : look at the lines. If the corner is too far away so that the line passes the other (clear isn't it ?), it is a +2. :D Gilles 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > I think YOU need to look at the colors. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "megafrikkie" > <megafrikkie@...> wrote: > > > > I think it is not, the 2 lines of the borders are alligned so it is > > good, remember not to look at the top of the corner but on the inner > > side of that. > http://www.worldcubeassociation.org/regulations/#solvedstate > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > smgfreak_dk > > <no_reply@> wrote: > > > > > > Looks like a +2 to me. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi Anthony, > > > > > > > > >the video clearly shows that the solved cube should have received > > a +2 > > > > >penalty > > > > Are you sure about that? We checked it (as you can see on the video) > > > and > > > > both judge and me thought it was exactly on the border. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- > > > > From: "Anthony Hsu" <erwaman@> > > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent: Thursday, May 03, 2007 4:27 AM > > > > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > Nice videos! > > > > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows > > > that the > > > > > solved cube should have received a +2 penalty. However, the > > > results in > > > > > the WCA Database show that his time was accepted as 57.31. What > > > happened? > > > > > > > > > > -Anthony > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > From: Kai Jiptner > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > Thanks to all of you, it was such a great experience for me. > > > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
2994. Re: [Speed cubing group] Re: Jean on TV
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 May 2007 08:22:07 +0200

I love that question : "How do you know it is finished ?" :D :D Congratulations. :-) Gilles.be 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > yeah o.0 > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "thomkirjava" > <snkenjoi@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles Roux" > > <grrroux@> wrote: > > > > > > > > > http://grrroux.free.fr/videos_cube/1c100-3.avi > > > Thanks to Damien Mateo for record it. > > > > > > Gilles. > > > > > > > Fast memorization?! > > > > > [Non-text portions of this message have been removed]
2995. [Speed cubing group] Re: My Videos from German Open 2007
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 07:41:45 -0000

I think this is quite interesting. You can see Ron and Rama looking from the side of the cube, but we (or the camera) are looking at it from the back. I'm pretty sure Ron would have called a +2 on himself if it was over the edge. But if I watch the video it looks almost dead certain it was misaligned too far, although it's hard to tell because we don't see the borders. Since the pieces of the Rubik's 4x4x4 are a bit loose compared to other puzzles, it could be possible that the corner is too far one side but not on another side. On my 4x4x4 I was able to set up a position like this. Should the rules be adjusted for this case? Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > The rule for 4x4 is the same as for 5x5 and 3x3 : look at the lines. > If the corner is too far away so that the line passes the other (clear isn't > it ?), it is a +2. :D > > Gilles > > > 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > > > I think YOU need to look at the colors. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "megafrikkie" > > <megafrikkie@> wrote: > > > > > > I think it is not, the 2 lines of the borders are alligned so it is > > > good, remember not to look at the top of the corner but on the inner > > > side of that. > > http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > smgfreak_dk > > > <no_reply@> wrote: > > > > > > > > Looks like a +2 to me. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Ron van Bruchem" > > > > <ron@> wrote: > > > > > > > > > > Hi Anthony, > > > > > > > > > > >the video clearly shows that the solved cube should have received > > > a +2 > > > > > >penalty > > > > > Are you sure about that? We checked it (as you can see on the video) > > > > and > > > > > both judge and me thought it was exactly on the border. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > ----- Original Message ----- > > > > > From: "Anthony Hsu" <erwaman@> > > > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > > > > > > Sent: Thursday, May 03, 2007 4:27 AM > > > > > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > > > > Nice videos! > > > > > > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows > > > > that the > > > > > > solved cube should have received a +2 penalty. However, the > > > > results in > > > > > > the WCA Database show that his time was accepted as 57.31. What > > > > happened? > > > > > > > > > > > > -Anthony > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Kai Jiptner > > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > > > Thanks to all of you, it was such a great experience for me. > > > > > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
2996. Re: Jean on TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 08:26:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@> wrote: > > > > > > http://grrroux.free.fr/videos_cube/1c100-3.avi > > Thanks to Damien Mateo for record it. > > > > Gilles. > > > > Fast memorization?! > Ultrafast! About 14 seconds, and at least in the beginning he was even talking and not looking at the cube for a moment. Cheers! Stefan
2997. Re: Jean on TV
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 08:51:41 -0000

> > > > Fast memorization?! > > > > Ultrafast! About 14 seconds, and at least in the beginning he was > even talking and not looking at the cube for a moment. > Don't believe in TV miracles. Gilles.
2998. Re: [Speed cubing group] Re: Jean on TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 May 2007 11:44:33 -0300 (ART)

Yeah, maybe Gilles is right...it seems the scene is cut during his memorisation... Gilles Roux <grrroux@...> escreveu: > > > > Fast memorization?! > > > > Ultrafast! About 14 seconds, and at least in the beginning he was > even talking and not looking at the cube for a moment. > Don't believe in TV miracles. Gilles. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
2999. Hotel for US Open
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 15:45:10 -0000

The people that are coming from Caltech to help host the US Open will be staying at the Congress Plaza Hotel in Chicago. http://congressplazahotel.reachlocal.net/ Hopefully other competitors will be able to get rooms at the same hotel. They were the least expensive place that was still near the venue, being less then 1 mile from the venue. they are located at 520 South Michigan Avenue Chicago, IL 60605 We hope to see everyone there!
3000. [Speed cubing group] Re: Jean on TV
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 15:52:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, maybe Gilles is right...it seems the scene is cut during his memorisation... "Maybe" I'm right? I'm candidate #36 on the video. It took so long I was falling asleep. ;-P Gilles.
3001. Re: Hotel for US Open
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 17:00:27 -0000

Holy crap! Who wants to split a room? E-mail me privately. Bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > The people that are coming from Caltech to help host the US Open will > be staying at the Congress Plaza Hotel in Chicago. > http://congressplazahotel.reachlocal.net/ Hopefully other competitors > will be able to get rooms at the same hotel. They were the least > expensive place that was still near the venue, being less then 1 mile > from the venue. they are located at > 520 South Michigan Avenue > Chicago, IL 60605 > > We hope to see everyone there! >
3002. [Speed cubing group] Re: Jean on TV
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 17:04:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Yeah, maybe Gilles is right...it seems the scene is cut during his > memorisation... > > "Maybe" I'm right? > I'm candidate #36 on the video. It took so long I was falling asleep. ;-P > > Gilles. > I heard something about giving him 2 minutes to memorize? lol
3003. Danyang's 55 second BLD solve
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 20:40:50 -0000

Ok that was the coolest thing I have seen in a long time. He memorized in 24 seconds and solved in the rest, so 31 seconds. He appears to be orienting first which, to me, is a strong motivator to work on learning a whole crapload of orienting algorithms to make memorization and execution of the orienting stage easier. I also think it is interesting to note that his first solve would have been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe the 55 was somewhat of a lucky case (he did memorize in half the time as from the first solve), though I'm not implying it was too lucky to count, just easier than some other cases. I am still absolutely blown away from seeing that, I really hope he goes to a competition and competes in the BLD category. I really wish I had a natural memory like that. Or if he uses a memory system I wish I knew what he does. Chris
3004. Re: [Speed cubing group] Re: Jean on TV
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 4 May 2007 18:17:23 -0300 (ART)

Sorry, didn't recognize you there... so, would you mind explaining to us what is the show? there were more cubists...did you do something too? Pedro Gilles Roux <grrroux@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, maybe Gilles is right...it seems the scene is cut during his memorisation... "Maybe" I'm right? I'm candidate #36 on the video. It took so long I was falling asleep. ;-P Gilles. __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3005. Re: Danyang's 55 second BLD solve
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 04 May 2007 21:42:21 -0000

Oh my. On an amazing solve, it takes me that long to memorize. Given that they show the entire cube, it wouldn't be that hard to see exactly how easy the cases are. And the first solve would easily have been 1:34 or so. An A and an H away from solved (at least that's what it looked like to me). And nice blindfold. Tim --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok that was the coolest thing I have seen in a long time. > > He memorized in 24 seconds and solved in the rest, so 31 seconds. He > appears to be orienting first which, to me, is a strong motivator to > work on learning a whole crapload of orienting algorithms to make > memorization and execution of the orienting stage easier. > > I also think it is interesting to note that his first solve would have > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > the 55 was somewhat of a lucky case (he did memorize in half the time > as from the first solve), though I'm not implying it was too lucky to > count, just easier than some other cases. I am still absolutely blown > away from seeing that, I really hope he goes to a competition and > competes in the BLD category. > > I really wish I had a natural memory like that. Or if he uses a > memory system I wish I knew what he does. > > Chris >
3006. Re: Danyang's 55 second BLD solve
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 02:37:45 -0000

I don't want to be an ass, but that was a "random" scramble, by the guy standing to the left of him. That could have been a ridiculously easy solve, and couldn't be counted as record anyways... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Oh my. On an amazing solve, it takes me that long to memorize. > > Given that they show the entire cube, it wouldn't be that hard to see > exactly how easy the cases are. > And the first solve would easily have been 1:34 or so. An A and an H > away from solved (at least that's what it looked like to me). > > And nice blindfold. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Ok that was the coolest thing I have seen in a long time. > > > > He memorized in 24 seconds and solved in the rest, so 31 seconds. > He > > appears to be orienting first which, to me, is a strong motivator to > > work on learning a whole crapload of orienting algorithms to make > > memorization and execution of the orienting stage easier. > > > > I also think it is interesting to note that his first solve would > have > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > > the 55 was somewhat of a lucky case (he did memorize in half the > time > > as from the first solve), though I'm not implying it was too lucky > to > > count, just easier than some other cases. I am still absolutely > blown > > away from seeing that, I really hope he goes to a competition and > > competes in the BLD category. > > > > I really wish I had a natural memory like that. Or if he uses a > > memory system I wish I knew what he does. > > > > Chris > > >
3007. Re: Danyang's 55 second BLD solve
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 03:23:58 -0000

Try it then. D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' I'll try tomorrow. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I don't want to be an ass, but that was a "random" scramble, by the guy standing to the > left of him. That could have been a ridiculously easy solve, and couldn't be counted as > record anyways... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > Given that they show the entire cube, it wouldn't be that hard to see > > exactly how easy the cases are. > > And the first solve would easily have been 1:34 or so. An A and an H > > away from solved (at least that's what it looked like to me). > > > > And nice blindfold. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > He memorized in 24 seconds and solved in the rest, so 31 seconds. > > He > > > appears to be orienting first which, to me, is a strong motivator to > > > work on learning a whole crapload of orienting algorithms to make > > > memorization and execution of the orienting stage easier. > > > > > > I also think it is interesting to note that his first solve would > > have > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > > > the 55 was somewhat of a lucky case (he did memorize in half the > > time > > > as from the first solve), though I'm not implying it was too lucky > > to > > > count, just easier than some other cases. I am still absolutely > > blown > > > away from seeing that, I really hope he goes to a competition and > > > competes in the BLD category. > > > > > > I really wish I had a natural memory like that. Or if he uses a > > > memory system I wish I knew what he does. > > > > > > Chris > > > > > >
3008. Re: [Speed cubing group] Re: Danyang's 55 second BLD solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 14:16:55 +0200

I think the 88 seconds is there to show wether or not he will break the WR. (but since it is 80 seconds this explaination does not make sense :-( ) On the contrary, it is possible that he suffered form pressure on his first solve and that he did much better on the 2nd solve when he felt more comfortable. Anyway, congratulations :-) It is very impressive. Gilles 2007/5/5, Tim Reynolds <timothy.reynolds2@...>: > > Try it then. > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' > > I'll try tomorrow. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Craig Bouchard" > <logitewty@...> wrote: > > > > I don't want to be an ass, but that was a "random" scramble, by the > guy standing to the > > left of him. That could have been a ridiculously easy solve, and > couldn't be counted as > > record anyways... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > > > Given that they show the entire cube, it wouldn't be that hard to > see > > > exactly how easy the cases are. > > > And the first solve would easily have been 1:34 or so. An A and > an H > > > away from solved (at least that's what it looked like to me). > > > > > > And nice blindfold. > > > > > > Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw > <no_reply@> > > > wrote: > > > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > > > He memorized in 24 seconds and solved in the rest, so 31 > seconds. > > > He > > > > appears to be orienting first which, to me, is a strong > motivator to > > > > work on learning a whole crapload of orienting algorithms to > make > > > > memorization and execution of the orienting stage easier. > > > > > > > > I also think it is interesting to note that his first solve > would > > > have > > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So > maybe > > > > the 55 was somewhat of a lucky case (he did memorize in half > the > > > time > > > > as from the first solve), though I'm not implying it was too > lucky > > > to > > > > count, just easier than some other cases. I am still > absolutely > > > blown > > > > away from seeing that, I really hope he goes to a competition > and > > > > competes in the BLD category. > > > > > > > > I really wish I had a natural memory like that. Or if he uses a > > > > memory system I wish I knew what he does. > > > > > > > > Chris > > > > > > > > > > > > [Non-text portions of this message have been removed]
3009. Re: [Speed cubing group] Re: Danyang's 55 second BLD solve
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 11:06:42 -0300 (ART)

How did you find that? I tried and got a DNF, 1:37 was the time... Pedro Tim Reynolds <timothy.reynolds2@...> escreveu: Try it then. D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' I'll try tomorrow. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > I don't want to be an ass, but that was a "random" scramble, by the guy standing to the > left of him. That could have been a ridiculously easy solve, and couldn't be counted as > record anyways... > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > Given that they show the entire cube, it wouldn't be that hard to see > > exactly how easy the cases are. > > And the first solve would easily have been 1:34 or so. An A and an H > > away from solved (at least that's what it looked like to me). > > > > And nice blindfold. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > He memorized in 24 seconds and solved in the rest, so 31 seconds. > > He > > > appears to be orienting first which, to me, is a strong motivator to > > > work on learning a whole crapload of orienting algorithms to make > > > memorization and execution of the orienting stage easier. > > > > > > I also think it is interesting to note that his first solve would > > have > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > > > the 55 was somewhat of a lucky case (he did memorize in half the > > time > > > as from the first solve), though I'm not implying it was too lucky > > to > > > count, just easier than some other cases. I am still absolutely > > blown > > > away from seeing that, I really hope he goes to a competition and > > > competes in the BLD category. > > > > > > I really wish I had a natural memory like that. Or if he uses a > > > memory system I wish I knew what he does. > > > > > > Chris > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3010. [Speed cubing group] Re: Danyang's 55 second BLD solve
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 15:18:36 -0000

Before they give him the cube, they show the camera the cube pretty slowly. So I Cube Explorer-ed it and got a scramble. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > How did you find that? > > I tried and got a DNF, 1:37 was the time... > > Pedro > > Tim Reynolds <timothy.reynolds2@...> escreveu: Try it then. > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' > > I'll try tomorrow. > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > I don't want to be an ass, but that was a "random" scramble, by the > guy standing to the > > left of him. That could have been a ridiculously easy solve, and > couldn't be counted as > > record anyways... > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > > > Given that they show the entire cube, it wouldn't be that hard to > see > > > exactly how easy the cases are. > > > And the first solve would easily have been 1:34 or so. An A and > an H > > > away from solved (at least that's what it looked like to me). > > > > > > And nice blindfold. > > > > > > Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> > > > wrote: > > > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > > > He memorized in 24 seconds and solved in the rest, so 31 > seconds. > > > He > > > > appears to be orienting first which, to me, is a strong > motivator to > > > > work on learning a whole crapload of orienting algorithms to > make > > > > memorization and execution of the orienting stage easier. > > > > > > > > I also think it is interesting to note that his first solve > would > > > have > > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So > maybe > > > > the 55 was somewhat of a lucky case (he did memorize in half > the > > > time > > > > as from the first solve), though I'm not implying it was too > lucky > > > to > > > > count, just easier than some other cases. I am still > absolutely > > > blown > > > > away from seeing that, I really hope he goes to a competition > and > > > > competes in the BLD category. > > > > > > > > I really wish I had a natural memory like that. Or if he uses a > > > > memory system I wish I knew what he does. > > > > > > > > Chris > > > > > > > > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
3011. [Speed cubing group] Re: Danyang's 55 second BLD solve
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 17:32:37 -0000

How about the moves of the solve? Is anyone able to determine what those were? --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Before they give him the cube, they show the camera the cube pretty > slowly. So I Cube Explorer-ed it and got a scramble. > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > How did you find that? > > > > I tried and got a DNF, 1:37 was the time... > > > > Pedro > > > > Tim Reynolds <timothy.reynolds2@> > escreveu: Try it then. > > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' > > > > I'll try tomorrow. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > I don't want to be an ass, but that was a "random" scramble, by > the > > guy standing to the > > > left of him. That could have been a ridiculously easy solve, > and > > couldn't be counted as > > > record anyways... > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > > > > > Given that they show the entire cube, it wouldn't be that hard > to > > see > > > > exactly how easy the cases are. > > > > And the first solve would easily have been 1:34 or so. An A > and > > an H > > > > away from solved (at least that's what it looked like to me). > > > > > > > > And nice blindfold. > > > > > > > > Tim > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> > > > > wrote: > > > > > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > > > > > He memorized in 24 seconds and solved in the rest, so 31 > > seconds. > > > > He > > > > > appears to be orienting first which, to me, is a strong > > motivator to > > > > > work on learning a whole crapload of orienting algorithms to > > make > > > > > memorization and execution of the orienting stage easier. > > > > > > > > > > I also think it is interesting to note that his first solve > > would > > > > have > > > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. > So > > maybe > > > > > the 55 was somewhat of a lucky case (he did memorize in half > > the > > > > time > > > > > as from the first solve), though I'm not implying it was too > > lucky > > > > to > > > > > count, just easier than some other cases. I am still > > absolutely > > > > blown > > > > > away from seeing that, I really hope he goes to a > competition > > and > > > > > competes in the BLD category. > > > > > > > > > > I really wish I had a natural memory like that. Or if he > uses a > > > > > memory system I wish I knew what he does. > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________ > > Fale com seus amigos de graça com o novo Yahoo! Messenger > > http://br.messenger.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > >
3012. New World Record: Jacquinot: 9,86!!!!
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 17:53:20 -0000

In the Spanish Open!!! Results: http://www.rubikaz.com/foro/download.php?id=1466 Without coments!!!!
3013. Re: [Speed cubing group] New World Record: Jacquinot: 9,86!!!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 19:54:43 +0200

video plz :D Congratulations :-) Gilles 2007/5/5, alejandro_lamas <alejandro_lamas@...>: > > In the Spanish Open!!! > > Results: > > http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!! > > > [Non-text portions of this message have been removed]
3014. Re: New World Record: Jacquinot: 9,86!!!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 18:03:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "alejandro_lamas" <alejandro_lamas@...> wrote: > > In the Spanish Open!!! > > Results: > > http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!! > Quite a milestone. First sub-10 in competition!! I bet we will see more of that this year. Was it a lucky solve? /Gunnar
3015. Re: [Speed cubing group] Re: New World Record: Jacquinot: 9,86!!!!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 20:09:23 +0200

note : it is impossible to access the page without being registered. any solution ? thanks. Gilles 2007/5/5, Gunnar Krig <gunkr520@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "alejandro_lamas" > <alejandro_lamas@...> wrote: > > > > In the Spanish Open!!! > > > > Results: > > > > http://www.rubikaz.com/foro/download.php?id=1466 > > > > Without coments!!!! > > > > Quite a milestone. First sub-10 in competition!! I bet we will see > more of that this year. Was it a lucky solve? > > /Gunnar > > > [Non-text portions of this message have been removed]
3016. Re: New World Record: Jacquinot: 9,86!!!!
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 18:10:49 -0000

> Quite a milestone. First sub-10 in competition!! I bet we will see > more of that this year. Was it a lucky solve? Seems that it was a OLL skip: http://www.rubikaz.com/foro/viewtopic.php?t=2924 The video isn't available at the moment :(
3017. [Speed cubing group] Re: New World Record: Jacquinot: 9,86!!!!
From: "alejandro_lamas" <alejandro_lamas@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 18:17:18 -0000

> note : it is impossible to access the page without being registered. > any solution ? > I hope that Carlos could update the official page with the final times soon: http://www.rubikaz.com/open/resultados.html Jan
3018. New World Record - 10.08
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 18:57:21 -0000

Well, I was just going to post about Dan Dzoan's new world record (10.08) but I see we have two in one day! Chris
3019. Re: [Speed cubing group] New World Record - 10.08
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 21:14:34 +0200

I do not know how this works (I actually asked Ron about such a case a while ago). Normally, Only 9.86 is the WR since Spanish Open is in an earlier time zone. However, you should compare the time schedules. Maybe there is still a chance for Dan... Anyway, congratulations too ! Gilles 2007/5/5, christopher_pelley <no_reply@yahoogroups.com>: > > Well, I was just going to post about Dan Dzoan's new world record > (10.08) but I see we have two in one day! > > Chris > > > [Non-text portions of this message have been removed]
3020. Re: New World Record: Jacquinot: 9,86!!!!
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 20:19:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "alejandro_lamas" <alejandro_lamas@...> wrote: > > In the Spanish Open!!! > > Results: > > http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!! > That's one fast time for Thibaut, one great record for mankind!
3021. Re: Danyang's 55 second BLD solve
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 21:02:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > He appears to be orienting first What makes you think so? And does nobody else have problems watching it? For me, both Windows media player and mplayer crash at a few seconds into the second solve. Cheers! Stefan
3022. Re: [Speed cubing group] New World Record - 10.08
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 22:25:22 -0000

Hi guys, Semi final in Spain was at 8:30 California time. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I do not know how this works (I actually asked Ron about such a case a while > ago). > Normally, Only 9.86 is the WR since Spanish Open is in an earlier time zone. > However, you should compare the time schedules. Maybe there is still a > chance for Dan... > > Anyway, congratulations too ! > Gilles > > > 2007/5/5, christopher_pelley <no_reply@yahoogroups.com>: > > > > Well, I was just going to post about Dan Dzoan's new world record > > (10.08) but I see we have two in one day! > > > > Chris > > > > > > > > > [Non-text portions of this message have been removed] >
3023. Rubiks times
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 5 May 2007 15:34:28 -0700 (PDT)

How fast do you guys solve the cube My av is 40 __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
3024. [Speed cubing group] Re: My Videos from German Open 2007
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 05 May 2007 22:37:11 -0000

Hi guys, I must say I still find it hard to judge from these images. The video camera does not have a straight angle with the cube (you see parts of the right side of the cube). On the front side it looks like the corner has indeed passed the border of the next piece. Even by a clear margin. On the right side though it looks like it is still slightly clean. Although the time difference is not big (average would have been 0.03 worse) I do feel bad about this case. :-( At the time it was my true opinion that the corner did not pass the line. I am very strict, also to myself. We may need an RFC for the next version of the WCA regulations for such cases. I already heard someone say that a half (quarter) turn would be easier to judge. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > I think this is quite interesting. You can see Ron and Rama looking from the side of the > cube, but we (or the camera) are looking at it from the back. I'm pretty sure Ron would > have called a +2 on himself if it was over the edge. But if I watch the video it looks almost > dead certain it was misaligned too far, although it's hard to tell because we don't see the > borders. > > Since the pieces of the Rubik's 4x4x4 are a bit loose compared to other puzzles, it could > be possible that the corner is too far one side but not on another side. On my 4x4x4 I was > able to set up a position like this. > > Should the rules be adjusted for this case? > > Kind regards, > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" > <gillesvdp@> wrote: > > > > The rule for 4x4 is the same as for 5x5 and 3x3 : look at the lines. > > If the corner is too far away so that the line passes the other (clear isn't > > it ?), it is a +2. :D > > > > Gilles > > > > > > 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > > I think YOU need to look at the colors. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "megafrikkie" > > > <megafrikkie@> wrote: > > > > > > > > I think it is not, the 2 lines of the borders are alligned so it is > > > > good, remember not to look at the top of the corner but on the inner > > > > side of that. > > > http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > smgfreak_dk > > > > <no_reply@> wrote: > > > > > > > > > > Looks like a +2 to me. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Ron van Bruchem" > > > > > <ron@> wrote: > > > > > > > > > > > > Hi Anthony, > > > > > > > > > > > > >the video clearly shows that the solved cube should have received > > > > a +2 > > > > > > >penalty > > > > > > Are you sure about that? We checked it (as you can see on the video) > > > > > and > > > > > > both judge and me thought it was exactly on the border. > > > > > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: "Anthony Hsu" <erwaman@> > > > > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > > > > > > > > Sent: Thursday, May 03, 2007 4:27 AM > > > > > > Subject: Re: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > > > > > > > Nice videos! > > > > > > > > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows > > > > > that the > > > > > > > solved cube should have received a +2 penalty. However, the > > > > > results in > > > > > > > the WCA Database show that his time was accepted as 57.31. What > > > > > happened? > > > > > > > > > > > > > > -Anthony > > > > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: Kai Jiptner > > > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > > > > Subject: [Speed cubing group] My Videos from German Open 2007 > > > > > > > > > > > > > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > > > > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > > > > > Thanks to all of you, it was such a great experience for me. > > > > > > > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3025. Rubiks Cube Mp3
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 5 May 2007 17:46:26 -0500 (CDT)

They may think of makeing a rubiks cube MP3 player! Cool OR What! ____________________________________________________________________________________ The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php [Non-text portions of this message have been removed]
3026. Some PICTURES of Caltech Spring 2007 Discover!
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 01:44:49 -0000

Link below: http://rapidshare.com/files/29720812/Caltechspring2007_pic.rar.html Should be available up to a week. LATz! -John LWin
3027. Re: [Speed cubing group] New World Record - 10.08
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 02:24:22 -0000

It's amazing sub-10 WR! Does it matter who went first shouldn't it be whoever got the fastest time. I mean at some point someone had the WR then it got beat. Anyway looking back at the World Champs o3 to now is amazing to see how much farther cubing has come. Great job, David --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I do not know how this works (I actually asked Ron about such a case a while > ago). > Normally, Only 9.86 is the WR since Spanish Open is in an earlier time zone. > However, you should compare the time schedules. Maybe there is still a > chance for Dan... > > Anyway, congratulations too ! > Gilles > > > 2007/5/5, christopher_pelley <no_reply@yahoogroups.com>: > > > > Well, I was just going to post about Dan Dzoan's new world record > > (10.08) but I see we have two in one day! > > > > Chris > > > > > > > > > [Non-text portions of this message have been removed] >
3028. Re: [Speed cubing group] New World Record - 10.08
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 03:24:43 -0000

> It's amazing sub-10 WR! Does it matter who went first shouldn't it be > whoever got the fastest time. I mean at some point someone had the WR > then it got beat. Anyway looking back at the World Champs o3 to now is > amazing to see how much farther cubing has come. > > Great job, > > David It's true... the WR was 16.53 after Worlds 03, and now a best single solve like that won't even get you in the top 100! Anyway, I think that whether Dan set his time first doesn't matter much to you or me, but it would make a very big difference to Dan...
3029. Re: [Speed cubing group] Re: Danyang's 55 second BLD solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 08:32:55 +0200

works well with vlc. Gilles 2007/5/5, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > wrote: > > > > He appears to be orienting first > > What makes you think so? > > And does nobody else have problems watching it? For me, both Windows > media player and mplayer crash at a few seconds into the second solve. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
3030. [Speed cubing group] Re: Jean on TV
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 08:54:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Yeah, maybe Gilles is right...it seems the scene is cut during his > memorisation... > > "Maybe" I'm right? > I'm candidate #36 on the video. It took so long I was falling asleep. ;-P > > Gilles. > Whahahah Gilles!!! That's a hilarious reply :). The same thing happened to Tyson Mao in BATG.. people thought he memorised and solving in 15 seconds or something. Guys, our BLD times are just not good enough for TV to be show uncut... Well, only Chen Danyang's solves are fast enough, I guess :). - Joël.
3031. [Speed cubing group] Re: My Videos from German Open 2007
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 08:56:49 -0000

Hi again guys, OK, I took my competition 4x4, I positioned it at the angle of the camera and tried to reconstruct exactly the same misalignment as the one on the video. There are at least 3 places where you could look for misalignment, and only 1 is the correct one: 1) left side of UFR corner <==> left side of ufr center (correct) 2) right side of UFR corner <==> right side of ufr center (incorrect) 3) right side of UFl edge <==> right side of uFL edge (incorrect) >From the reconstructed misalignment on my cube the results were: 1) two mm past the border (with the loose corner I could bring it down to one mm) 2) still on good side of the border 3) exactly on the border So it looks like the judge's call (and mine of course) was incorrect. It should have been a penalty. Given the fact that I thought it was exactly on the border, I think I must have mistakingly looked at border 3. My mistake, sorry. FYI, I also think the 5x5 world record single had a misalignment that should have had a penalty. We will not change the results, but I think we do need actions to make sure this does not happen anymore. The best is to have very easy regulations. The second best is to better train the judges. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > I must say I still find it hard to judge from these images. The video > camera does not have a straight angle with the cube (you see parts of > the right side of the cube). > On the front side it looks like the corner has indeed passed the > border of the next piece. Even by a clear margin. > On the right side though it looks like it is still slightly clean. > > Although the time difference is not big (average would have been 0.03 > worse) I do feel bad about this case. :-( > At the time it was my true opinion that the corner did not pass the > line. I am very strict, also to myself. > > We may need an RFC for the next version of the WCA regulations for > such cases. I already heard someone say that a half (quarter) turn > would be easier to judge. > > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" > <lars.vandenbergh@> wrote: > > > > I think this is quite interesting. You can see Ron and Rama looking > from the side of the > > cube, but we (or the camera) are looking at it from the back. I'm > pretty sure Ron would > > have called a +2 on himself if it was over the edge. But if I watch > the video it looks almost > > dead certain it was misaligned too far, although it's hard to tell > because we don't see the > > borders. > > > > Since the pieces of the Rubik's 4x4x4 are a bit loose compared to > other puzzles, it could > > be possible that the corner is too far one side but not on another > side. On my 4x4x4 I was > > able to set up a position like this. > > > > Should the rules be adjusted for this case? > > > > Kind regards, > > Lars > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" > > <gillesvdp@> wrote: > > > > > > The rule for 4x4 is the same as for 5x5 and 3x3 : look at the > lines. > > > If the corner is too far away so that the line passes the other > (clear isn't > > > it ?), it is a +2. :D > > > > > > Gilles > > > > > > > > > 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > > > > I think YOU need to look at the colors. > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "megafrikkie" > > > > <megafrikkie@> wrote: > > > > > > > > > > I think it is not, the 2 lines of the borders are alligned so > it is > > > > > good, remember not to look at the top of the corner but on > the inner > > > > > side of that. > > > > http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > smgfreak_dk > > > > > <no_reply@> wrote: > > > > > > > > > > > > Looks like a +2 to me. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Ron van Bruchem" > > > > > > <ron@> wrote: > > > > > > > > > > > > > > Hi Anthony, > > > > > > > > > > > > > > >the video clearly shows that the solved cube should have > received > > > > > a +2 > > > > > > > >penalty > > > > > > > Are you sure about that? We checked it (as you can see on > the video) > > > > > > and > > > > > > > both judge and me thought it was exactly on the border. > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: "Anthony Hsu" <erwaman@> > > > > > > > To: > <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > > > > > > > > > Sent: Thursday, May 03, 2007 4:27 AM > > > > > > > Subject: Re: [Speed cubing group] My Videos from German > Open 2007 > > > > > > > > > > > > > > > > > > > > > > Nice videos! > > > > > > > > > > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video > clearly shows > > > > > > that the > > > > > > > > solved cube should have received a +2 penalty. However, > the > > > > > > results in > > > > > > > > the WCA Database show that his time was accepted as > 57.31. What > > > > > > happened? > > > > > > > > > > > > > > > > -Anthony > > > > > > > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > > From: Kai Jiptner > > > > > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > > > > > Subject: [Speed cubing group] My Videos from German > Open 2007 > > > > > > > > > > > > > > > > > > > > > > > > As promised here are the Videos I recoded this weekend. > > > > > > > > > > > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > > > > > > > Thanks to all of you, it was such a great experience > for me. > > > > > > > > > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
3032. [Speed cubing group] Re: My Videos from German Open 2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 09:13:30 -0000

> FYI, I also think the 5x5 world record single had a misalignment that > should have had a penalty. > Hi Ron, Yes, I totally agree with you. The funny thing was, I was witnessing it, and assumed it was going to be a penalty... The judge had doubts, asked the main judge, who gave his opinion about it without even comming close to the cube. It all went by in a flash, and nobody in the audience got the time to even come close to the cube and judge for themselves; the judge quickly picked up the cube, and the incident was over. This last remark about the audience not being able to see for themselves might seem irrelevant to some, but I think it's quite important, especially when it's about a world record. - Joël.
3033. Re: [Speed cubing group] Re: Danyang's 55 second BLD solve
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 02:20:51 -0700

Gilles, The video was probably shot awhile ago, or the producers did not get the information about the new world record. -Tyson On May 5, 2007, at 5:16 AM, Gilles van den Peereboom wrote: > I think the 88 seconds is there to show wether or not he will break > the WR. > (but since it is 80 seconds this explaination does not make sense :-( > ) > > On the contrary, it is possible that he suffered form pressure on his > first > solve and that he did much better on the 2nd solve when he felt more > comfortable. > > Anyway, congratulations :-) > It is very impressive. > > Gilles > > 2007/5/5, Tim Reynolds <timothy.reynolds2@...>: > > > > Try it then. > > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L' > > > > I'll try tomorrow. > > > > --- In > speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogr > oups.com>, > > "Craig Bouchard" > > <logitewty@...> wrote: > > > > > > I don't want to be an ass, but that was a "random" scramble, by > the > > guy standing to the > > > left of him. That could have been a ridiculously easy solve, and > > couldn't be counted as > > > record anyways... > > > > > > Craig > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > "Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > Oh my. On an amazing solve, it takes me that long to memorize. > > > > > > > > Given that they show the entire cube, it wouldn't be that hard > to > > see > > > > exactly how easy the cases are. > > > > And the first solve would easily have been 1:34 or so. An A and > > an H > > > > away from solved (at least that's what it looked like to me). > > > > > > > > And nice blindfold. > > > > > > > > Tim > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr > oups.com>, > > cmhardw > > <no_reply@> > > > > wrote: > > > > > > > > > > Ok that was the coolest thing I have seen in a long time. > > > > > > > > > > He memorized in 24 seconds and solved in the rest, so 31 > > seconds. > > > > He > > > > > appears to be orienting first which, to me, is a strong > > motivator to > > > > > work on learning a whole crapload of orienting algorithms to > > make > > > > > memorization and execution of the orienting stage easier. > > > > > > > > > > I also think it is interesting to note that his first solve > > would > > > > have > > > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So > > maybe > > > > > the 55 was somewhat of a lucky case (he did memorize in half > > the > > > > time > > > > > as from the first solve), though I'm not implying it was too > > lucky > > > > to > > > > > count, just easier than some other cases. I am still > > absolutely > > > > blown > > > > > away from seeing that, I really hope he goes to a competition > > and > > > > > competes in the BLD category. > > > > > > > > > > I really wish I had a natural memory like that. Or if he uses > a > > > > > memory system I wish I knew what he does. > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3034. Re: [Speed cubing group] New World Record - 10.08
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 02:25:06 -0700

Spain is ahead of California by many hours. It would be very nice for Dan to have held the world record, even for a second. It is a shame, however, that by any means, whatever title is conveyed, the fact of the matter remains that there was a 9.86 second solve officially done before the 10.06. The video of Dan thinking he got a world record is absolutely hilarious though. We'll try to make it available once we get it. There was definitely a lot of confusion, and when I was called over by Chris Dzoan, I thought I was being asked to referee a rule violation or an accidental timer malfunction. -Tyson On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > It's amazing sub-10 WR! Does it matter who went first shouldn't it be > > whoever got the fastest time. I mean at some point someone had the > WR > > then it got beat. Anyway looking back at the World Champs o3 to now > is > > amazing to see how much farther cubing has come. > > > > Great job, > > > > David > > It's true... the WR was 16.53 after Worlds 03, and now a best single > solve like that won't even get you in the top 100! > > Anyway, I think that whether Dan set his time first doesn't matter > much to you or me, but it would make a very big difference to Dan... > > >
3035. Re: [Speed cubing group] Re: Jean on TV
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 02:26:30 -0700

Yeah, that's really annoying. "This guy can solve a cube blindfolded in like... 15 seconds!" Ugh... the only thing worse is probably the famous, "How do you solve it blindfolded?" followed by "But... how do you know when it's done?" -Tyson On May 6, 2007, at 1:54 AM, Joël van Noort wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > Yeah, maybe Gilles is right...it seems the scene is cut during > his > > memorisation... > > > > "Maybe" I'm right? > > I'm candidate #36 on the video. It took so long I was falling > asleep. ;-P > > > > Gilles. > > > > Whahahah Gilles!!! That's a hilarious reply :). > > The same thing happened to Tyson Mao in BATG.. people thought he > memorised and solving in 15 seconds or something. > > Guys, our BLD times are just not good enough for TV to be show > uncut... Well, only Chen Danyang's solves are fast enough, I > guess :). > > - Joël. > > >
3036. US Open Update May 6, 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 02:33:21 -0700

We have more information available on the website for the US Open so please check it out. I'm not sure if people know this, but we actually have some financial sponsorship this time! Winning Moves will be sending the top United States competitor to Budapest, Hungary for the World Rubik's Cube 2007 Championships in order to represent the United States. I strongly urge people to attend this competition in Chicago. I won't say that it's the last thing I put together, but certainly the number of competitions like these that I will organize will become less common. I don't really have time to even read the yahoo groups... the same groups that I read with fanatical precision a couple years ago. So show up, solve some Rubik's Cubes, and get some other guy to buy you a plane ticket to Budapest. We have expanded the list of events that will be available. I am finalizing the schedule of the competition, but expect qualifying rounds on Saturday, and semi-final and final rounds on Sunday. Please register so that we know how many people will attend. Thank you, -Tyson
3037. Re: [Speed cubing group] Re: Rutgers Spring 2007!
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 02:39:12 -0700

And about $5,000 is going into the US Open :-P not including hours of Ambie's time, which is priceless! If enough people show up to the US Open, Ambie has promised to do a standup comedy routine involving a toad, and a princess costume. -Tyson On Apr 20, 2007, at 7:34 AM, Gilles van den Peereboom wrote: > When will competitions have private jets to go and pick up competitors > anywhere in the world ? > > Gilles > > 2007/4/20, d_funny007 <no_reply@yahoogroups.com>: > > > > I'll be there! Time to practice like crazy. > > > > > Don't forget that the Rutgers Spring 2007 Competition is this > Sunday! > > > Over $1,000 has now been invested on this event, so there better > be a > > > good turnout! :p > > > > > > Bob > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3038. Re: US Open Update May 6, 2007
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 11:59:07 -0000

>From the website: "*Contest open to all. Winning Moves will sponsor the U.S. Competitor with the best time in the 3x3x3 to represent the U.S. at the 2007 World Championship in Budapest." Since a huge prize is riding on it, it should be clarified if this is the best single time or the best average in the final round. Hopefully the winner will be able to get off of work/school.
3039. Re: Team Solving
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 12:23:06 -0000

Hi Corwin, With team solving, you solve a cube with 2 persons. This means one team member can make only 1 move at a time. For an example: http://www.youtube.com/watch?v=jI8Hr2aqvrw - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > How does team solving work? It sounds interesting and would like to > give it a try. > > -corwin > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > At the recent German Open 2007, we had a LOT of fun. I team solved a > > lot with Joel, and also a bit with Stefan Pochmann, and it really is a > > funny event. > > > > Joel and I practised a bit, and developed some strategies, and we > > posted the unofficial world record (we are the first team to go under > > 40 seconds) - http://www.speedcubing.com/records/recs_fun_teamsolve.html > > > > So get practising, I'd like to see some more people trying this out at > > competitions/cube meetings! Maybe it would even be a nice "media > > event" for the World Championships. > > > > DanH :) > > >
3040. Re: My Videos from German Open 2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 13:27:31 -0000

Hi Frédérick, Based on that 3rd image, I think it is still debatable whether it is solved or a 2 seconds penalty. I just have to trust the judge there, and for me there is no way to see for myself, allthough the 3rd picture there provides some clues. I tried to reconstruct the situation, and found out that it matters from what distance the picture was taken. I set up a cube in such a state where the lines exactly form one line, and took a picture from a large distance. I zoomed in on both pictures, and my conclusion is that my suspicion is at least justified. This conclusion is partly based on how far the LFd piece is sticking out of the cube. I know this is NOT the piece to look at for judging, but when reconstructing the cube, I find it hard to make a picture from the same angle where it looks like the LFd piece comes out that far while the puzzle is in fact still officialy in solved state. You see, trusting judges is not an automatical thing for me, as I see more things happening during official competitions, like: Cube touched with other hand during OH solve to prevent it from falling, no disqualification. No 2 second penalty given. Judge helping after POP (famous example). My intention was not to complain about this particular incident, but more about the procedures in general. I did not offend you in anyway, so I don't see why I should apologize. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > Hi Joel, > > you were here to judge, on my left: > http://frederickbadie.free.fr/im1.bmp > > not exactly here : > http://frederickbadie.free.fr/im3.bmp > > this angle on the video is better to judge, but not perfect (on the > left of cube axis too). > The judge shows the line with his pencil and asked the main judge to > confirm his own opinion. > No problem for this case : > > http://frederickbadie.free.fr/im2.bmp > > I guess I deserve your apologies. > (Ron, feel free to do the same) > > Have fun, > Frédérick. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > > FYI, I also think the 5x5 world record single had a misalignment > > that > > > should have had a penalty. > > > > > > > > > Hi Ron, > > > > Yes, I totally agree with you. The funny thing was, I was witnessing > > it, and assumed it was going to be a penalty... The judge had doubts, > > asked the main judge, who gave his opinion about it without even > > comming close to the cube. It all went by in a flash, and nobody in > > the audience got the time to even come close to the cube and judge for > > themselves; the judge quickly picked up the cube, and the incident was > > over. This last remark about the audience not being able to see for > > themselves might seem irrelevant to some, but I think it's quite > > important, especially when it's about a world record. > > > > - Joël. > > >
3041. [Speed cubing group] Re: Rutgers Spring 2007!
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 13:30:33 -0000

HAHA! That I would have to see! Bob --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > And about $5,000 is going into the US Open :-P not including hours of > Ambie's time, which is priceless! > > If enough people show up to the US Open, Ambie has promised to do a > standup comedy routine involving a toad, and a princess costume. > > -Tyson > > On Apr 20, 2007, at 7:34 AM, Gilles van den Peereboom wrote: > > > When will competitions have private jets to go and pick up competitors > > anywhere in the world ? > > > > Gilles > > > > 2007/4/20, d_funny007 <no_reply@yahoogroups.com>: > > > > > > I'll be there! Time to practice like crazy. > > > > > > > Don't forget that the Rutgers Spring 2007 Competition is this > > Sunday! > > > > Over $1,000 has now been invested on this event, so there better > > be a > > > > good turnout! :p > > > > > > > > Bob > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > >
3042. [Speed cubing group] Re: New World Record: Jacquinot: 9,86!!!!
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 14:01:57 -0000

Hi :D Watch the full results from Spanish Open here at the WCA site: http://www.worldcubeassociation.org/results/c.php? allResults=All+Results&competitionId=SpanishOpen2007 In fact the wca site is quite often the first site to post results, unless communicated in chat or sms or similar. Ron is amazingly fast updating both the speedcubing and wca sites :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > note : it is impossible to access the page without being registered. > any solution ? > > thanks. > Gilles > > > 2007/5/5, Gunnar Krig <gunkr520@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "alejandro_lamas" > > <alejandro_lamas@> wrote: > > > > > > In the Spanish Open!!! > > > > > > Results: > > > > > > http://www.rubikaz.com/foro/download.php?id=1466 > > > > > > Without coments!!!! > > > > > > > Quite a milestone. First sub-10 in competition!! I bet we will see > > more of that this year. Was it a lucky solve? > > > > /Gunnar > > > > > > > > > [Non-text portions of this message have been removed] >
3043. Re: [Speed cubing group] New World Record - 10.08
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 14:06:58 -0000

Tyson, are you annoyed that Europe got the first sub-10 official solve or what? Does it matter who did it first? The important things should be that it was an amazing achievement and that hopefully it will inspire others for even better times in the future, wherever it will be ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Spain is ahead of California by many hours. It would be very nice for > Dan to have held the world record, even for a second. It is a shame, > however, that by any means, whatever title is conveyed, the fact of the > matter remains that there was a 9.86 second solve officially done > before the 10.06. > > The video of Dan thinking he got a world record is absolutely hilarious > though. We'll try to make it available once we get it. There was > definitely a lot of confusion, and when I was called over by Chris > Dzoan, I thought I was being asked to referee a rule violation or an > accidental timer malfunction. > > -Tyson > > On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > It's amazing sub-10 WR! Does it matter who went first shouldn't it be > > > whoever got the fastest time. I mean at some point someone had the > > WR > > > then it got beat. Anyway looking back at the World Champs o3 to now > > is > > > amazing to see how much farther cubing has come. > > > > > > Great job, > > > > > > David > > > > It's true... the WR was 16.53 after Worlds 03, and now a best single > > solve like that won't even get you in the top 100! > > > > Anyway, I think that whether Dan set his time first doesn't matter > > much to you or me, but it would make a very big difference to Dan... > > > > > > >
3044. Re: [Speed cubing group] Re: My Videos from German Open 2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 May 2007 16:10:43 +0200

Hi Fr�d�rick, > I guess I deserve your apologies. > (Ron, feel free to do the same) I was trying to point out that with good judges things can still go wrong or be debatable. I give you my apologies for bringing this discussion up. Still in this case I think there should have been a penalty. Not with the outer layer, there I think it is exactly on the border, but with the middle layer where I think it is past the border. Anyway, we will not change the results. Have fun, Ron ----- Original Message ----- From: "Fr�d�rick BADIE" <f_badie@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, May 06, 2007 2:21 PM Subject: [Speed cubing group] Re: My Videos from German Open 2007 Hi Joel, you were here to judge, on my left: http://frederickbadie.free.fr/im1.bmp not exactly here : http://frederickbadie.free.fr/im3.bmp this angle on the video is better to judge, but not perfect (on the left of cube axis too). The judge shows the line with his pencil and asked the main judge to confirm his own opinion. No problem for this case : http://frederickbadie.free.fr/im2.bmp I guess I deserve your apologies. (Ron, feel free to do the same) Have fun, Fr�d�rick. --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort <joel_vn@...> wrote: > > > FYI, I also think the 5x5 world record single had a misalignment > that > > should have had a penalty. > > > > > Hi Ron, > > Yes, I totally agree with you. The funny thing was, I was witnessing > it, and assumed it was going to be a penalty... The judge had doubts, > asked the main judge, who gave his opinion about it without even > comming close to the cube. It all went by in a flash, and nobody in > the audience got the time to even come close to the cube and judge for > themselves; the judge quickly picked up the cube, and the incident was > over. This last remark about the audience not being able to see for > themselves might seem irrelevant to some, but I think it's quite > important, especially when it's about a world record. > > - Jo�l. >
3045. Re: Danyang's 55 second BLD solve
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 16:15:29 -0000

Works well in my media player too. I have installed Ace Mega Pack professional though !! The blinds are awesome!! I'm not sure that they are as non-transparent as the bigger black ones :o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > He appears to be orienting first > > What makes you think so? > > And does nobody else have problems watching it? For me, both Windows > media player and mplayer crash at a few seconds into the second solve. > > Cheers! > Stefan >
3046. Thibaut´s answer
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 17:04:23 -0000

Sorry but we have not videos I think... He had OLL skip. Congrats to him and to Dan ;) He is happier for his sub13 avg... That was written that I had to lost my record this day... Edouard and Thibaut
3047. Re: [Speed cubing group] US Open Update May 6, 2007
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 May 2007 09:15:01 -0700

> From: "Tyson Mao" > Winning Moves will be > sending the top United States competitor to Budapest, Hungary for the > World Rubik's Cube 2007 Championships in order to represent the United > States. Questions: Best single? Best average? Any round, or in the finals? (Have you considered the possibility of a tie?) (OK, getting more unrealistic, but what if someone breaks all OH, BLD, and 2x2x2 records and misses first place in 3x3x3 by 0.01?) And (I'll quote it from the website): "Contest open to all. Winning Moves will sponsor the U.S. Competitor with the best time in the 3x3x3 to represent the U.S. at the 2007 World Championship in Budapest." -"open to all." -"U.S. Competitor" That can only be consistent if "U.S. Competitor" is anyone who competes in an American Competition. What about foreign nationalities? This is, after all, called the "U.S. Open," not the "Nationals," like last year, so the title implies a mindset that "U.S. representative" doesn't. I'm planning to attend the U.S. Open, but with German nationality (as always). I would be quite happy if this theoretically gives me an opportunity to go to World, but I can't tell whether it does... Confusedly, Lucas Garron [Non-text portions of this message have been removed]
3048. Re: [Speed cubing group] Re: US Open Update May 6, 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 11:01:40 -0700

The "winner" of the competition. The winner of the competition is the person who wins the 3x3x3 speed solve competition. This is the one the media will pick up, and the 3x3x3 speed solve competition has always been the main event. And for the last three years, you have to have the fastest trimmed average of 5 to win. -Tyson On May 6, 2007, at 4:59 AM, amiejl1981 wrote: > From the website: > > "*Contest open to all. Winning Moves will sponsor the U.S. Competitor > with the best time in the 3x3x3 to represent the U.S. at the 2007 > World Championship in Budapest." > > Since a huge prize is riding on it, it should be clarified if this is > the best single time or the best average in the final round. > Hopefully the winner will be able to get off of work/school. > > >
3049. Re: [Speed cubing group] New World Record - 10.08
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 11:06:36 -0700

Annoyed? Why would I be annoyed? It is a wonderful accomplishment. I was saying this from a standpoint of utility for Dan and Jaquinot. If Dan gets the world record a microsecond before Jacquinot, what happens? Dan is able to call himself a former world record holder, and Jaquinot becomes the current world record holder. Let's say happiness there is 10 + 50 = 60. If Jaquinot gets the world record first, his happiness is the same. He doesn't care of Dan did a 10.08 solve, he's still happy that he is a current world record holder. Meanwhile, Dan is disappointed, and looks like a sad panda. Happiness there is probably -10 + 50 = 40. So please explain why I would feel annoyed. -Tyson On May 6, 2007, at 7:06 AM, Per Kristen Fredlund wrote: > Tyson, > > are you annoyed that Europe got the first sub-10 official solve or > what? Does it matter who did it first? The important things should be > that it was an amazing achievement and that hopefully it will inspire > others for even better times in the future, wherever it will be ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Spain is ahead of California by many hours. It would be very nice > for > > Dan to have held the world record, even for a second. It is a > shame, > > however, that by any means, whatever title is conveyed, the fact of > the > > matter remains that there was a 9.86 second solve officially done > > before the 10.06. > > > > The video of Dan thinking he got a world record is absolutely > hilarious > > though. We'll try to make it available once we get it. There was > > definitely a lot of confusion, and when I was called over by Chris > > Dzoan, I thought I was being asked to referee a rule violation or > an > > accidental timer malfunction. > > > > -Tyson > > > > On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > It's amazing sub-10 WR! Does it matter who went first shouldn't > it be > > > > whoever got the fastest time. I mean at some point someone had > the > > > WR > > > > then it got beat. Anyway looking back at the World Champs o3 > to now > > > is > > > > amazing to see how much farther cubing has come. > > > > > > > > Great job, > > > > > > > > David > > > > > > It's true... the WR was 16.53 after Worlds 03, and now a best > single > > > solve like that won't even get you in the top 100! > > > > > > Anyway, I think that whether Dan set his time first doesn't > matter > > > much to you or me, but it would make a very big difference to > Dan... > > > > > > > > > > > > > >
3050. Re: [Speed cubing group] Re: My Videos from German Open 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 11:03:54 -0700

We cannot change the results. We have said all along that video evidence will not be accepted. In the United States, maybe 50 years ago, an umpire made a bad call in the world series. Someone had a picture of the person touching first base with the ball still in the air, and the umpire called him out, so they blew up the picture and it ended up on the front page. We will still continue to rely on humans to make these calls. I really do think it'll make things easier. -Tyson On May 6, 2007, at 7:10 AM, Ron van Bruchem wrote: > Hi Frédérick, > > > I guess I deserve your apologies. > > (Ron, feel free to do the same) > I was trying to point out that with good judges things can still go > wrong or > be debatable. > I give you my apologies for bringing this discussion up. > > Still in this case I think there should have been a penalty. > Not with the outer layer, there I think it is exactly on the border, > but > with the middle layer where I think it is past the border. > > Anyway, we will not change the results. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Frédérick BADIE" <f_badie@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, May 06, 2007 2:21 PM > Subject: [Speed cubing group] Re: My Videos from German Open 2007 > > Hi Joel, > > you were here to judge, on my left: > http://frederickbadie.free.fr/im1.bmp > > not exactly here : > http://frederickbadie.free.fr/im3.bmp > > this angle on the video is better to judge, but not perfect (on the > left of cube axis too). > The judge shows the line with his pencil and asked the main judge to > confirm his own opinion. > No problem for this case : > > http://frederickbadie.free.fr/im2.bmp > > I guess I deserve your apologies. > (Ron, feel free to do the same) > > Have fun, > Frédérick. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@...> wrote: > > > > > FYI, I also think the 5x5 world record single had a misalignment > > that > > > should have had a penalty. > > > > > > > > > Hi Ron, > > > > Yes, I totally agree with you. The funny thing was, I was witnessing > > it, and assumed it was going to be a penalty... The judge had > doubts, > > asked the main judge, who gave his opinion about it without even > > comming close to the cube. It all went by in a flash, and nobody in > > the audience got the time to even come close to the cube and judge > for > > themselves; the judge quickly picked up the cube, and the incident > was > > over. This last remark about the audience not being able to see for > > themselves might seem irrelevant to some, but I think it's quite > > important, especially when it's about a world record. > > > > - Joël. > > > > >
3051. Re: [Speed cubing group] US Open Update May 6, 2007
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 11:09:20 -0700

Hi Lucas, The competition is open to everyone. Everyone can compete. The grand prize is the opportunity to go to Budapest to represent the United States in the World Championships. Unfortunately, you represent Germany in the WCA and you will not be able to change your country of representation for just one tournament. So you would not be eligible to win this prize. Oh gosh, I just saw the wording of the website. I will ask them to be more clear. I see now how it can be confusing if it's best time or best average or whatever. -Tyson On May 6, 2007, at 9:15 AM, Lucas G. wrote: > > From: "Tyson Mao" > > Winning Moves will be > > sending the top United States competitor to Budapest, Hungary for > the > > World Rubik's Cube 2007 Championships in order to represent the > United > > States. > Questions: > Best single? > Best average? > Any round, or in the finals? > (Have you considered the possibility of a tie?) > (OK, getting more unrealistic, but what if someone breaks all OH, > BLD, and 2x2x2 records and misses first place in 3x3x3 by 0.01?) > > And (I'll quote it from the website): > "Contest open to all. Winning Moves will sponsor the U.S. Competitor > with the best time in the 3x3x3 to represent the U.S. at the 2007 > World Championship in Budapest." > > -"open to all." > -"U.S. Competitor" > That can only be consistent if "U.S. Competitor" is anyone who > competes in an American Competition. What about foreign nationalities? > This is, after all, called the "U.S. Open," not the "Nationals," like > last year, so the title implies a mindset that "U.S. representative" > doesn't. > > I'm planning to attend the U.S. Open, but with German nationality (as > always). I would be quite happy if this theoretically gives me an > opportunity to go to World, but I can't tell whether it does... > > Confusedly, > Lucas Garron > > [Non-text portions of this message have been removed] > > >
3052. Re: Jean on TV
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 18:43:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > > > > > > Fast memorization?! > > > > > > > Ultrafast! About 14 seconds, and at least in the beginning he was > > even talking and not looking at the cube for a moment. > > > > Don't believe in TV miracles. > > Gilles. > What? Media distorts reality? Shocker! Cheers! Stefan
3053. Re: My Videos from German Open 2007
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 11:56:11 -0700 (PDT)

It is too bad we don't keep track of two second penalties. I would definitely be near top 10 in the world with that at least :P One time I have had a judge carry my cube over to the main judges table, instead of calling the main judge over. I'm not very fond of this procedure, and I wonder if it is against the rules. On a loose cube with 1mm making a difference in the rules, I don't think its good if the cube is picked up or moved to be examined... -Richard ____________________________________________________________________________________ Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. http://autos.yahoo.com/new_cars.html
3054. Cubesmith
From: "charmtg" <charmtg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 19:06:56 -0000

Anyone know what's going on with cubesmith.com? When I navigate to cubesmith.com, I get http://sites.godaddy.com/sites.html: "ooPS! This site is currently unavailable. If you are the owner of this site, please contact us at 1-480-505-8855 at your earliest convenience." I guess this means Chris needs to make a payment to godaddy? I certainly hope it doesn't mean Chris has closed down Cubesmith!
3055. Re: New World Record - 10.08
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 19:39:30 -0000

what the hell... Tyson Mao > wrote: > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. Let's say happiness there is > 10 + 50 = 60. Dan is disappointed, and looks > like a sad panda. Happiness there is probably -10 + 50 = 40. > > So please explain why I would feel annoyed. > > -Tyson >
3056. Re: New World Record - 10.08
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 19:50:01 -0000

I see Tyson's point. The result will be the same if Dan's 'WR' was also approved but with one more person very happy... --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote: > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > Let's say happiness there is > > 10 + 50 = 60. > Dan is disappointed, and looks > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > So please explain why I would feel annoyed. > > > > -Tyson > > >
3057. Re: New World Record - 10.08
From: "cubewizzard" <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 20:31:38 -0000

Without the "formula" of happiness, it's easyer to understand. :) --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I see Tyson's point. The result will be the same if Dan's 'WR' was > also approved but with one more person very happy... > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > what the hell... > > > > Tyson Mao > wrote: > > > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > Let's say happiness there is > > > 10 + 50 = 60. > > Dan is disappointed, and looks > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > So please explain why I would feel annoyed. > > > > > > -Tyson > > > > > >
3058. Re: New World Record - 10.08
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 20:41:50 -0000

i like the part about the sad panda :) bob --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote: > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > Let's say happiness there is > > 10 + 50 = 60. > Dan is disappointed, and looks > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > So please explain why I would feel annoyed. > > > > -Tyson > > >
3059. Re: My Videos from German Open 2007
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 21:31:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson <richy_jr_2000@...> wrote: > [...] > One time I have had a judge carry my cube over to the > main judges table, instead of calling the main judge > over. I'm not very fond of this procedure, and I > wonder if it is against the rules. On a loose cube > with 1mm making a difference in the rules, I don't > think its good if the cube is picked up or moved to be > examined... "A6g) The judge must inspect the puzzle without manipulating it and must determine whether the puzzle has been completely solved. A6h) In case of a dispute the puzzle must not be manipulated until the dispute has been settled, involving the main judge if needed. Penalty: disqualification of the solve (courtesy of judge)." We'll have to change something that is not clear: "manipulating". In A6g) and A6h), it means "touching". In A3c1), it means "making moves". Another problem: For some puzzles (not cubes), touching them may be necessary. Gilles.
3060. Re: My Videos from German Open 2007
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 23:07:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > Another problem: For some puzzles (not cubes), touching them may be > necessary. I could hide two swapped edges of my 5x5 *cube* by putting it right in front of the timer. Cheers! Stefan
3061. Re: Feet-Solving
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 23:37:10 -0000

as turning is not so easy, try and use the least number of moves as possible
3062. Re: Feet-Solving
From: "rubiks43" <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 23:36:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Charlie Conley" <mechatech84@...> wrote: > > Any tips on solving with feet? its a 3x3x3 rubik's cube, and any help > would be GREATLY appreciated... Thanks! -Mecha > Hi This is William Robbins I think Solving with feet Would be funny! IF you get any answers make sure to post them or send them to rubiks43@...
3063. The Contest And chat
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 6 May 2007 16:47:08 -0700 (PDT)

Every Week YOu guys as a group DO a contest and chat how do i get to that? >From WIlliam Robbins ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of this message have been removed]
3064. JNet - Network timer?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 00:40:25 -0000

Can anyone explain to me how the network timer works and how to start a server? Thanks
3065. Re: [Speed cubing group] Re: New World Record - 10.08
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 02:13:11 +0100

Yeah, me too. I assume it's a reference to the South Park episode about Sexual Harassment Panda. Jasmine On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@...> said: > i like the part about the sad panda :) > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@...> wrote: > > > > what the hell... > > > > Tyson Mao > wrote: > > > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > Let's say happiness there is > > > 10 + 50 = 60. > > Dan is disappointed, and looks > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > So please explain why I would feel annoyed. > > > > > > -Tyson > > > > > > > -- http://www.fastmail.fm - Faster than the air-speed velocity of an unladen european swallow
3066. Re: [Speed cubing group] Re: New World Record - 10.08
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 18:31:22 -0700

Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was from. -Tyson On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > Yeah, me too. I assume it's a reference to the South Park episode about > Sexual Harassment Panda. > > Jasmine > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@...> > said: > > i like the part about the sad panda :) > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@...> wrote: > > > > > > what the hell... > > > > > > Tyson Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > accomplishment. > > > Let's say happiness there is > > > > 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > -Tyson > > > > > > > > > > > > > -- > http://www.fastmail.fm - Faster than the air-speed velocity of an > unladen european swallow > > >
3067. Re: [Speed cubing group] Re: New World Record - 10.08
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 6 May 2007 22:32:30 -0300 (ART)

I like it too...lol Pedro Bob Burton <bob@...> escreveu: i like the part about the sad panda :) bob --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote: > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > Let's say happiness there is > > 10 + 50 = 60. > Dan is disappointed, and looks > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > So please explain why I would feel annoyed. > > > > -Tyson > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3068. Re: [Speed cubing group] Re: New World Record - 10.08
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 02:53:05 +0100

http://en.wikipedia.org/wiki/Sexual_Harassment_Panda Throughout the episode Sexual Harassment Panda regularly says "That makes me a sad panda", and sometimes "That makes me a *very* sad panda". It's a funny episode. I like South Park. Jasmine On Sun, 6 May 2007 18:31:22 -0700, "Tyson Mao" <tyson.mao@...> said: > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > from. > > -Tyson > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > Yeah, me too. I assume it's a reference to the South Park episode about > > Sexual Harassment Panda. > > > > Jasmine > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@...> > > said: > > > i like the part about the sad panda :) > > > > > > bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > <dan_j_harris@...> wrote: > > > > > > > > what the hell... > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > accomplishment. > > > > Let's say happiness there is > > > > > 10 + 50 = 60. > > > > Dan is disappointed, and looks > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > -- > > http://www.fastmail.fm - Faster than the air-speed velocity of an > > unladen european swallow > > > > > > -- http://www.fastmail.fm - A fast, anti-spam email service.
3069. Anyone interested in a actual forum?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 02:22:13 -0000

I was thinking of starting an actual online forum (ex. proboards, invisionplus, phpbb) since i don't seem to see one on cubefreak or even speedcubing.com I guess this yahoo group is alright but i was wondering if anyone would join if i were to make one... Or is something like this yahoo groups sufficient enough... Any thoughts or comments would be appreciated quite frankly i'm a little tired of just reading individual emails... If you like this idea and would join if i were to create one please reply.. many thanks -Micah
3070. Re: Anyone interested in a actual forum?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 02:41:50 -0000

rubiks.has.it www.twistypuzzles.com Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005" <micahaha@...> wrote: > > I was thinking of starting an actual online forum (ex. proboards, > invisionplus, phpbb) since i don't seem to see one on cubefreak or > even speedcubing.com > > I guess this yahoo group is alright but i was wondering if anyone > would join if i were to make one... Or is something like this yahoo > groups sufficient enough... Any thoughts or comments would be > appreciated quite frankly i'm a little tired of just reading > individual emails... > > If you like this idea and would join if i were to create one please > reply.. many thanks > > -Micah >
3071. Re: New World Record - 10.08
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 05:26:03 -0000

Because you'd be wrong. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > I was saying this from a standpoint of utility for Dan and Jaquinot. > If Dan gets the world record a microsecond before Jacquinot, what > happens? > > Dan is able to call himself a former world record holder, and Jaquinot > becomes the current world record holder. Let's say happiness there is > 10 + 50 = 60. > > If Jaquinot gets the world record first, his happiness is the same. He > doesn't care of Dan did a 10.08 solve, he's still happy that he is a > current world record holder. Meanwhile, Dan is disappointed, and looks > like a sad panda. Happiness there is probably -10 + 50 = 40. > > So please explain why I would feel annoyed. > > -Tyson > > On May 6, 2007, at 7:06 AM, Per Kristen Fredlund wrote: > > > Tyson, > > > > are you annoyed that Europe got the first sub-10 official solve or > > what? Does it matter who did it first? The important things should be > > that it was an amazing achievement and that hopefully it will inspire > > others for even better times in the future, wherever it will be ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Spain is ahead of California by many hours. It would be very nice > > for > > > Dan to have held the world record, even for a second. It is a > > shame, > > > however, that by any means, whatever title is conveyed, the fact of > > the > > > matter remains that there was a 9.86 second solve officially done > > > before the 10.06. > > > > > > The video of Dan thinking he got a world record is absolutely > > hilarious > > > though. We'll try to make it available once we get it. There was > > > definitely a lot of confusion, and when I was called over by Chris > > > Dzoan, I thought I was being asked to referee a rule violation or > > an > > > accidental timer malfunction. > > > > > > -Tyson > > > > > > On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > > > It's amazing sub-10 WR! Does it matter who went first shouldn't > > it be > > > > > whoever got the fastest time. I mean at some point someone had > > the > > > > WR > > > > > then it got beat. Anyway looking back at the World Champs o3 > > to now > > > > is > > > > > amazing to see how much farther cubing has come. > > > > > > > > > > Great job, > > > > > > > > > > David > > > > > > > > It's true... the WR was 16.53 after Worlds 03, and now a best > > single > > > > solve like that won't even get you in the top 100! > > > > > > > > Anyway, I think that whether Dan set his time first doesn't > > matter > > > > much to you or me, but it would make a very big difference to > > Dan... > > > > > > > > > > > > > > > > > > > > > >
3072. Re: Anyone interested in a actual forum?
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 05:39:13 -0000

> i'm a little tired of just reading individual emails... You can read this group with a browser. Besides, just get a mail client that is not broken and which can sort mails and support threaded "tree" view.. This is much better to read then a "linear" web forum like phpbb..
3073. Re: New World Record - 10.08
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 06:44:27 -0000

Would you care to elaborate? What would he be wrong about? -Dan --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > > > I was saying this from a standpoint of utility for Dan and Jaquinot. > > If Dan gets the world record a microsecond before Jacquinot, what > > happens? > > > > Dan is able to call himself a former world record holder, and Jaquinot > > becomes the current world record holder. Let's say happiness there is > > 10 + 50 = 60. > > > > If Jaquinot gets the world record first, his happiness is the same. He > > doesn't care of Dan did a 10.08 solve, he's still happy that he is a > > current world record holder. Meanwhile, Dan is disappointed, and looks > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > So please explain why I would feel annoyed. > > > > -Tyson > > > > On May 6, 2007, at 7:06 AM, Per Kristen Fredlund wrote: > > > > > Tyson, > > > > > > are you annoyed that Europe got the first sub-10 official solve or > > > what? Does it matter who did it first? The important things should be > > > that it was an amazing achievement and that hopefully it will inspire > > > others for even better times in the future, wherever it will be ;-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Spain is ahead of California by many hours. It would be very nice > > > for > > > > Dan to have held the world record, even for a second. It is a > > > shame, > > > > however, that by any means, whatever title is conveyed, the fact of > > > the > > > > matter remains that there was a 9.86 second solve officially done > > > > before the 10.06. > > > > > > > > The video of Dan thinking he got a world record is absolutely > > > hilarious > > > > though. We'll try to make it available once we get it. There was > > > > definitely a lot of confusion, and when I was called over by Chris > > > > Dzoan, I thought I was being asked to referee a rule violation or > > > an > > > > accidental timer malfunction. > > > > > > > > -Tyson > > > > > > > > On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > > > > > It's amazing sub-10 WR! Does it matter who went first shouldn't > > > it be > > > > > > whoever got the fastest time. I mean at some point someone had > > > the > > > > > WR > > > > > > then it got beat. Anyway looking back at the World Champs o3 > > > to now > > > > > is > > > > > > amazing to see how much farther cubing has come. > > > > > > > > > > > > Great job, > > > > > > > > > > > > David > > > > > > > > > > It's true... the WR was 16.53 after Worlds 03, and now a best > > > single > > > > > solve like that won't even get you in the top 100! > > > > > > > > > > Anyway, I think that whether Dan set his time first doesn't > > > matter > > > > > much to you or me, but it would make a very big difference to > > > Dan... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
3074. Re: My Videos from German Open 2007
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 10:03:08 -0000

Hi Frederick, My conclusion is not based on what I saw when I was witnessing the solve. During that, I only was suspicious, and I was a little surprised about the procedure, how the important decision was taken that quickly. Based on the images though, my suspicion is at least justified. I was not in front of it, that is right, and the same thing goes for the camera. Here is another image from the same video: http://www.math.leidenuniv.nl/~jnoort/img/5x5x5.jpg As you can see, the blue lines exactly seem to match the black ones. Anyone can try to reconstruct this with his own 5x5, to see that this is only possible when you look at the cube from an angle; and indeed, on the picture we also see part of the green face. Also, the blue line at the red cross exactly matches the black line. If I reconstruct this on my 5x5, at that place, the second layer from the bottom is 'sticking out'. (If this is not the case on your 5x5, you have a very special 5x5 :)). If I now look at the cube from a straight angke, so that I can't see the green or blue face, and look at the place of the red cross again, I can see that it is past the border slightly. If I am wrong, just tell me where I am wrong in this. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > How is it possible to give a penalty to this solve ? > How ? How ? How ? And how ? > > You were witnessing it ? Where you were, you can't see nothing. > We saw your place on the video. What's the funny thing ? > > There's not misalignement on the last video and it's on the left from > the axis of the cube. You were not in front of it. You were a very > good witness. > > Shame on you. >
3075. Re: My Videos from German Open 2007
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 10:22:32 -0000

Hi all, There is only one realy way to settle disputes like this, and that is to use the judgement set down in the ARSE (Association of Rubik Speedsolving Experts) regulations. Article 5 - Deciding if a penalty is needed. Step 1 - Carefully set down the puzzle so that the misaligned layers are perpendicular to the playing surface. Step 2 - The judge, with his/her dominant hand, or if ambidextrous, either hand, should then slam down on the puzzle to align the layers, being careful not to hurt themselves or any nearby competitors/judges/audience members. Step 3 - If the puzzle is solved, it is fine. If it is not solved, then a penalty must be applied based on the procedure for giving penalties set out in article 6. By these regulations, Fredericks case is most definitely fine. Ron's case is a bit more tricky to judge. Dan ;) --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me again "there should have been a penalty". > > Have fun, > Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > > I guess I deserve your apologies. > > > (Ron, feel free to do the same) > > I was trying to point out that with good judges things can still go > wrong or > > be debatable. > > I give you my apologies for bringing this discussion up. > > > > Still in this case I think there should have been a penalty. > > Not with the outer layer, there I think it is exactly on the > border, but > > with the middle layer where I think it is past the border. > > > > Anyway, we will not change the results. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: "Frédérick BADIE" <f_badie@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06, 2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here : > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the video is better to judge, but not perfect (on the > > left of cube axis too). > > The judge shows the line with his pencil and asked the main judge to > > confirm his own opinion. > > No problem for this case : > > > > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your apologies. > > (Ron, feel free to do the same) > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the 5x5 world record single had a misalignment > > > that > > > > should have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I totally agree with you. The funny thing was, I was > witnessing > > > it, and assumed it was going to be a penalty... The judge had > doubts, > > > asked the main judge, who gave his opinion about it without even > > > comming close to the cube. It all went by in a flash, and nobody > in > > > the audience got the time to even come close to the cube and > judge for > > > themselves; the judge quickly picked up the cube, and the > incident was > > > over. This last remark about the audience not being able to see > for > > > themselves might seem irrelevant to some, but I think it's quite > > > important, especially when it's about a world record. > > > > > > - Joël. > > > > > >
3076. Re: My Videos from German Open 2007
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 11:15:49 -0000

Frederick! Get over it! No penalty was given :-) So all this talk about "should have been" is hypothetical. There's no consequences involved here :-) With the possible exception that the rules may be phrased more precisely. There's always borderline cases. That's why there is a judge at the table and a main judge. Decisions cannot be changed on hindsight, be it because of photo/video evidence or whatever ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me again "there should have been a penalty". > > Have fun, > Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > > I guess I deserve your apologies. > > > (Ron, feel free to do the same) > > I was trying to point out that with good judges things can still go > wrong or > > be debatable. > > I give you my apologies for bringing this discussion up. > > > > Still in this case I think there should have been a penalty. > > Not with the outer layer, there I think it is exactly on the > border, but > > with the middle layer where I think it is past the border. > > > > Anyway, we will not change the results. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: "Frédérick BADIE" <f_badie@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06, 2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here : > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the video is better to judge, but not perfect (on the > > left of cube axis too). > > The judge shows the line with his pencil and asked the main judge to > > confirm his own opinion. > > No problem for this case : > > > > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your apologies. > > (Ron, feel free to do the same) > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the 5x5 world record single had a misalignment > > > that > > > > should have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I totally agree with you. The funny thing was, I was > witnessing > > > it, and assumed it was going to be a penalty... The judge had > doubts, > > > asked the main judge, who gave his opinion about it without even > > > comming close to the cube. It all went by in a flash, and nobody > in > > > the audience got the time to even come close to the cube and > judge for > > > themselves; the judge quickly picked up the cube, and the > incident was > > > over. This last remark about the audience not being able to see > for > > > themselves might seem irrelevant to some, but I think it's quite > > > important, especially when it's about a world record. > > > > > > - Joël. > > > > > >
3077. 4x4x4 Problems
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 12:40:56 -0000

Latley my 4x4x4 cube has been falling apart very easy. I have used silicon on it. Any ideas on how to fix this? I got it from rubiks.com if that helps. Patrick
3078. Re: Cubesmith
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 13:35:34 -0000

Same here. What's up with that? I hope his site wasn't hacked or something. --- In speedsolvingrubikscube@yahoogroups.com, "charmtg" <charmtg@...> wrote: > > Anyone know what's going on with cubesmith.com? When I navigate to > cubesmith.com, I get http://sites.godaddy.com/sites.html: "ooPS! This > site is currently unavailable. If you are the owner of this site, > please contact us at 1-480-505-8855 at your earliest convenience." > > I guess this means Chris needs to make a payment to godaddy? I > certainly hope it doesn't mean Chris has closed down Cubesmith! >
3079. Re: New World Record - 10.08
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 14:28:18 -0000

Correct me if I'm wrong, but isn't there a time period written in the WCA regulations of how long they need to keep the world record for? I don't see it anymore... so I guess I'm making things up. :[
3080. Where to buy?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 16:20:59 -0000

Where should I buy a GOOD cube? The cube shoudn't be too stiff.
3081. Re: [Speed cubing group] Re: My Videos from German Open 2007
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 09:25:07 -0700 (PDT)

as much as i hate to say it, i agree with per. i think its big of ron to go to all the effort and keeping a non-ego filled head to find out if his was a penalty or not. regarding the 5x5, from the picture i see that it is definitely questionable, its a bad angle to tell if its straight down on the left, and based on the line over on the right side, it looks like its a bit past the line, which would mean the one on the left side is too. its not a big deal since you're not loosing your precious single time record, so turn the ego down a bit. i think its a good chance to learn about the downfalls of our current system, and we could learn from it to improve future competitions. Per Kristen Fredlund <aspiring_to_love@...> wrote: Frederick! Get over it! No penalty was given :-) So all this talk about "should have been" is hypothetical. There's no consequences involved here :-) With the possible exception that the rules may be phrased more precisely. There's always borderline cases. That's why there is a judge at the table and a main judge. Decisions cannot be changed on hindsight, be it because of photo/video evidence or whatever ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...> wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me again "there should have been a penalty". > > Have fun, > Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > > I guess I deserve your apologies. > > > (Ron, feel free to do the same) > > I was trying to point out that with good judges things can still go > wrong or > > be debatable. > > I give you my apologies for bringing this discussion up. > > > > Still in this case I think there should have been a penalty. > > Not with the outer layer, there I think it is exactly on the > border, but > > with the middle layer where I think it is past the border. > > > > Anyway, we will not change the results. > > > > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > > From: "Frédérick BADIE" <f_badie@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06, 2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here : > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the video is better to judge, but not perfect (on the > > left of cube axis too). > > The judge shows the line with his pencil and asked the main judge to > > confirm his own opinion. > > No problem for this case : > > > > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your apologies. > > (Ron, feel free to do the same) > > > > Have fun, > > Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the 5x5 world record single had a misalignment > > > that > > > > should have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I totally agree with you. The funny thing was, I was > witnessing > > > it, and assumed it was going to be a penalty... The judge had > doubts, > > > asked the main judge, who gave his opinion about it without even > > > comming close to the cube. It all went by in a flash, and nobody > in > > > the audience got the time to even come close to the cube and > judge for > > > themselves; the judge quickly picked up the cube, and the > incident was > > > over. This last remark about the audience not being able to see > for > > > themselves might seem irrelevant to some, but I think it's quite > > > important, especially when it's about a world record. > > > > > > - Joël. > > > > > > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
3082. Funny scramble
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 17:30:08 -0000

Hello folks, Jess Bond's timer gave me this as a scramble: L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' I had lucky starts before, but nothing like this. I got 8.79 on the first try. Anyone who wants to try here? Look ahead carefully during inspection ;) - Joël
3083. Re: Funny scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 17:44:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello folks, > > Jess Bond's timer gave me this as a scramble: > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > I had lucky starts before, but nothing like this. I got 8.79 on the > first try. Anyone who wants to try here? Look ahead carefully during > inspection ;) > > - Joël > If you post something like this, can you please tell the cube orientation before scrambling? Cheers! Stefan
3084. Re: Funny scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 18:06:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello folks, > > > > Jess Bond's timer gave me this as a scramble: > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > > > I had lucky starts before, but nothing like this. I got 8.79 on the > > first try. Anyone who wants to try here? Look ahead carefully > during > > inspection ;) > > > > - Joël > > > > If you post something like this, can you please tell the cube > orientation before scrambling? > > Cheers! > Stefan > Unless defined, just use the standard U=White, F=Green. There's a really straigthforward 2x2x3-block (or double X-cross) in 8 moves. -- Johannes Laire
3085. Re: Funny scramble
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 18:08:22 -0000

There are two options. Try one. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello folks, > > > > Jess Bond's timer gave me this as a scramble: > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > > > I had lucky starts before, but nothing like this. I got 8.79 on the > > first try. Anyone who wants to try here? Look ahead carefully > during > > inspection ;) > > > > - Joël > > > > If you post something like this, can you please tell the cube > orientation before scrambling? > > Cheers! > Stefan >
3086. Re: [Speed cubing group] Re: Funny scramble
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 20:21:45 +0200

with yellow on top, the white cross is pretty easy with white on top...I do not see anything... Gilles 2007/5/7, Joël van Noort <joel_vn@...m>: > > There are two options. Try one. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello folks, > > > > > > Jess Bond's timer gave me this as a scramble: > > > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > > > > > I had lucky starts before, but nothing like this. I got 8.79 on > the > > > first try. Anyone who wants to try here? Look ahead carefully > > during > > > inspection ;) > > > > > > - Joël > > > > > > > If you post something like this, can you please tell the cube > > orientation before scrambling? > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
3087. Re: Feet-Solving
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 18:30:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > as turning is not so easy, try and use the least number of moves as > possible > Or for a beginner feet-solver, use as few algorithms as possible. It is quite different to execute them with two hands or with two feet. And another tip: do not use a corners' first method (too many slice moves...) Practice and have fun! /Anders
3088. Re: Scramble probabilites
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 18:36:01 -0000

(Reviving the recent thread about scramble qualities) I read the source code of Jaap's scrambler, the one used for official competitions: http://worldcubeassociation.org/regulations/scrambles/ scramble_cube.htm Looks like I've used a slightly non-equivalent algorithm. Don't know about the other guys (Herbert and Lucas). Jaap's scrambler doesn't allow an R turn followed by an L turn, only L followed by R (and similar for the other axes). The alg I used allows both. So we're talking about different sets of scrambles. STEFAN, scramble length: 25 probability for 0 flipped edges: 0.00134544044252748545 probability for 2 flipped edges: 0.03673557940805194881 probability for 4 flipped edges: 0.25615535099536977496 probability for 6 flipped edges: 0.44489037738355416974 probability for 8 flipped edges: 0.23149165891662189241 probability for 10 flipped edges: 0.02895679378114915976 probability for 12 flipped edges: 0.00042479907272556887 state 2047 is least probable with 0.00042479907272556887 state 0 is most probable with 0.00134544044252748545 JAAP, scramble length: 25 probability for 0 flipped edges: 0.00117164260561725850 probability for 2 flipped edges: 0.03796222960273276956 probability for 4 flipped edges: 0.25950178311574045560 probability for 6 flipped edges: 0.44543415825011737488 probability for 8 flipped edges: 0.22714589612398671334 probability for 10 flipped edges: 0.02837437726170946030 probability for 12 flipped edges: 0.00040991304009596781 state 2047 is least probable with 0.00040991304009596781 state 0 is most probable with 0.00117164260561725850 You can see that for the extreme cases (none/all flipped) Jaap is a little closer to the optimal distribution. Here's the comparison for 100 moves: STEFAN algorithm for scramble length: 100 probability for 0 flipped edges: 0.00048828154033815487 probability for 2 flipped edges: 0.03222657521176183786 probability for 4 flipped edges: 0.24169926632062492017 probability for 6 flipped edges: 0.45117187494416794163 probability for 8 flipped edges: 0.24169917120745892480 probability for 10 flipped edges: 0.03222654981405776860 probability for 12 flipped edges: 0.00048828096159045207 state 2047 is least probable with 0.00048828096159045207 state 0 is most probable with 0.00048828154033815487 JAAP, scramble length: 100 probability for 0 flipped edges: 0.00048828201525511069 probability for 2 flipped edges: 0.03222659614670967312 probability for 4 flipped edges: 0.24169934484887229594 probability for 6 flipped edges: 0.45117187493631233623 probability for 8 flipped edges: 0.24169909267483095072 probability for 10 flipped edges: 0.03222652889167247532 probability for 12 flipped edges: 0.00048828048634715797 state 2047 is least probable with 0.00048828048634715797 state 0 is most probable with 0.00048828201525511069 Cheers! Stefan
3089. Re: [Speed cubing group] JNet - Network timer?
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 12:30:19 -0700

Corwin: For the network feature to work, you need two people. One person will be the server and the other will be the client. Have the server start JNetCube in server mode and pick a port. Any port will work, but you can use port 1234 for this demonstration. After the server has started, then the client will start his timer in client mode and enter in the information for the server. The client will type in the IP address of the server (which the server can find by visiting whatismyip.com ) and port 1234 (or whatever port you started the server on). Then, the client connects to the server and you two will be connected. If that isn't working for you, then odds are the server is behind a router and/or firewall and you must connect to the router and configure "port forwarding" and must forward port 1234 (or whatever port you want) to the server computer's local ip address. For more information on port forwarding with you particular router, see your router manual and it will be in there. Thanks, -Chris On May 6, 2007, at 5:40 PM, Corwin wrote: > Can anyone explain to me how the network timer works and how to start > a server? Thanks > > > [Non-text portions of this message have been removed]
3090. Re: New World Record - 10.08
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 20:16:55 -0000

So... I dunno, does anyone else get pissed off when people like thom and per blatantly express their hatred towards america? --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom >
3091. Re: Funny scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 20:24:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > Unless defined, just use the standard U=White, F=Green. There's a > really straigthforward 2x2x3-block (or double X-cross) in 8 moves. Okay, this is obviously an area where I need to learn more. I sat and played with it for a while, and don't see anything "really straightforward." So please, educate me! The best I could come up with was an 11-move double X-cross (but diagonal pairs, not a 2x2x3 block). (y') L' U L u' R U R' D' R U' R' Chris
3092. Re: [Speed cubing group] Re: New World Record - 10.08
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 13:33:59 -0700 (PDT)

yeah i'd be pretty close to the top of list actually. however i think this time it was directly more towards tyson personally as opposed to america, which still sucks, if people have petty personal differences with someone, email them privately about it. some people make themselves a target with whining, but in this case i don't really see why people would want to get so uptight. thibaut had the wr before dan, it would have been nice for dan to be able to have the wr for a bit, even if i was just a couple minutes, anyone that can say they wouldn't feel that way for themselves also, is full of crap, and i don't see why pointing that out is such a big deal. goodxy2002 <goodxy2002@...> wrote: So... I dunno, does anyone else get pissed off when people like thom and per blatantly express their hatred towards america? --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom > --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
3093. Re: New World Record - 10.08
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 20:58:12 -0000

I think the happiness formula is based on Jeremy Bentham's felicific calculus or utility calculus, the idea of calculating the total happiness caused by something. It relates to Utilitarian ethics. --- In speedsolvingrubikscube@yahoogroups.com, "cubewizzard" <cubewizzard@...> wrote: > > Without the "formula" of happiness, it's easyer to understand. :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > I see Tyson's point. The result will be the same if Dan's 'WR' was > > also approved but with one more person very happy... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > what the hell... > > > > > > Tyson Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > > Let's say happiness there is > > > > 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > -Tyson > > > > > > > > > >
3094. Re: Funny scramble
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 21:32:50 -0000

Hi I started like this: y' D RUR' D y' U R'U'R Continue with the pair that has both pieces in the U layer, and the last pair is a 4 move insertion. (Unless you use a very weird alg for that case :)). Last layer cases are not very bad either :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > Unless defined, just use the standard U=White, F=Green. There's a > > really straigthforward 2x2x3-block (or double X-cross) in 8 moves. > > Okay, this is obviously an area where I need to learn more. I sat and > played with it for a while, and don't see anything "really > straightforward." So please, educate me! > > The best I could come up with was an 11-move double X-cross (but > diagonal pairs, not a 2x2x3 block). > > (y') L' U L u' R U R' D' R U' R' > > Chris >
3095. Re: Funny scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 21:48:57 -0000

Ah, very nice. I was able to finish in 38 moves. Thanks! Chris --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi > > I started like this: > > y' D RUR' D y' U R'U'R > > Continue with the pair that has both pieces in the U layer, and the > last pair is a 4 move insertion. (Unless you use a very weird alg > for that case :)). Last layer cases are not very bad either :). > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' > D L' > > > Unless defined, just use the standard U=White, F=Green. There's a > > > really straigthforward 2x2x3-block (or double X-cross) in 8 > moves. > > > > Okay, this is obviously an area where I need to learn more. I sat > and > > played with it for a while, and don't see anything "really > > straightforward." So please, educate me! > > > > The best I could come up with was an 11-move double X-cross (but > > diagonal pairs, not a 2x2x3 block). > > > > (y') L' U L u' R U R' D' R U' R' > > > > Chris > > >
3096. Anyone know a good (and cheap) place to buy a megaminx?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 07 May 2007 22:08:27 -0000

Anyone know a good (and cheap) place to buy a megaminx? Patrick
3097. Re: [Speed cubing group] Anyone know a good (and cheap) place to buy a megaminx?
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 May 2007 06:56:54 +0800 (CST)

To Pat Cube4you.com Not bad price not bad quality! ----- Original Message ---- From: Patrick Jameson <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 7, 2007 6:08:27 PM Subject: [Speed cubing group] Anyone know a good (and cheap) place to buy a megaminx? Anyone know a good (and cheap) place to buy a megaminx? Patrick ____________________________________________________________________________________ Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. http://answers.yahoo.com/dir/?link=list&sid=396545367 [Non-text portions of this message have been removed]
3098. Re: New World Record - 10.08
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 00:46:10 -0000

Don't generalise my usage of 'you' towards all of america. The time of 10.08 occured after the 9.86 one, I fail to see why you're still arguing about why to make it a former world record or not. Why are you thinking of just fudging the rules because it was a good solve/near the other record? Tyson: Happiness is not the only contributing factor when deciding what is a world record and what is not. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > So... I dunno, does anyone else get pissed off when people like thom > and per blatantly express their hatred towards america? > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Because you'd be wrong. > > > > ~Thom > > >
3099. Re: New World Record - 10.08
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 00:56:08 -0000

I don't think anybody is disputing that it wasn't a WR. No one is suggesting making it one. He just pointed out that it would have been nice for Dan if it occured before the 9.86. --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Don't generalise my usage of 'you' towards all of america. > > The time of 10.08 occured after the 9.86 one, I fail to see why you're > still arguing about why to make it a former world record or not. Why > are you thinking of just fudging the rules because it was a good > solve/near the other record? > > Tyson: Happiness is not the only contributing factor when deciding > what is a world record and what is not. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > <goodxy2002@> wrote: > > > > So... I dunno, does anyone else get pissed off when people like thom > > and per blatantly express their hatred towards america? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Because you'd be wrong. > > > > > > ~Thom > > > > > >
3100. Re: New World Record - 10.08
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 00:57:26 -0000

> The time of 10.08 occured after the 9.86 one, I fail to see why you're > still arguing about why to make it a former world record or not. Why > are you thinking of just fudging the rules because it was a good > solve/near the other record? Nobody is arguing whether it should have a former world record! As Ron stated the 9.86 seconds solve occured before the 10.08 seconds one. Tyson is just saying that it would have made Dan happier if his solve occurred before (but it didn't). That's it! Sven
3101. Re: New World Record - 10.08
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 01:01:41 -0000

Oh, I know that. That's why I'm surprised this topic even came up. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > I don't think anybody is disputing that it wasn't a WR. No one is > suggesting making it one. He just pointed out that it would have been > nice for Dan if it occured before the 9.86. > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Don't generalise my usage of 'you' towards all of america. > > > > The time of 10.08 occured after the 9.86 one, I fail to see why you're > > still arguing about why to make it a former world record or not. Why > > are you thinking of just fudging the rules because it was a good > > solve/near the other record? > > > > Tyson: Happiness is not the only contributing factor when deciding > > what is a world record and what is not. > > > > ~Thom > > > > --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > > <goodxy2002@> wrote: > > > > > > So... I dunno, does anyone else get pissed off when people like thom > > > and per blatantly express their hatred towards america? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > Because you'd be wrong. > > > > > > > > ~Thom > > > > > > > > > >
3102. Re: New World Record - 10.08
From: "Sweet dream" <yahoogroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 01:02:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Don't generalise my usage of 'you' towards all of america. > > The time of 10.08 occured after the 9.86 one, I fail to see why you're > still arguing about why to make it a former world record or not. Why > are you thinking of just fudging the rules because it was a good > solve/near the other record? > > Tyson: Happiness is not the only contributing factor when deciding > what is a world record and what is not. Seriously, wtf is wrong with you? Some people need to grow up in this mailing list... We have stupid fight/flame every other day... Regards, Quôc
3103. Re: New World Record - 10.08
From: "thomkirjava" <snkenjoi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 01:07:38 -0000

What do you mean what's wrong with me? I got attacked for hating america without even saying it! --- In speedsolvingrubikscube@yahoogroups.com, "Sweet dream" <yahoogroups@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > <snkenjoi@> wrote: > > > > Don't generalise my usage of 'you' towards all of america. > > > > The time of 10.08 occured after the 9.86 one, I fail to see why you're > > still arguing about why to make it a former world record or not. Why > > are you thinking of just fudging the rules because it was a good > > solve/near the other record? > > > > Tyson: Happiness is not the only contributing factor when deciding > > what is a world record and what is not. > > Seriously, wtf is wrong with you? > > Some people need to grow up in this mailing list... We have stupid > fight/flame every other day... > > Regards, > Quôc >
3104. Re: [Speed cubing group] Re: Funny scramble
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 May 2007 12:02:35 +1000

Stefan Pochmann wrote: > If you post something like this, can you please tell the cube > orientation before scrambling? I found that the scramble was funny when I put fuchsia on bottom and turquoise on front. Experiment. -- Ryan Heise http://www.ryanheise.com/cube/
3105. Re: Where to buy?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 02:16:34 -0000

i use rubikshop.com, or there is always ebay. you can always lube it later with a non-oil based lubricant (I use silicon).
3106. Re: New World Record - 10.08
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 02:34:20 -0000

this forum is infamous for illogical, irrational things. do not worry too much about it. congratulations to dan and thibaut for their amazing solves. truly impressive speeds. --- In speedsolvingrubikscube@...m, "thomkirjava" <snkenjoi@...> wrote: > > What do you mean what's wrong with me? > > I got attacked for hating america without even saying it! > > --- In speedsolvingrubikscube@yahoogroups.com, "Sweet dream" > <yahoogroups@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > <snkenjoi@> wrote: > > > > > > Don't generalise my usage of 'you' towards all of america. > > > > > > The time of 10.08 occured after the 9.86 one, I fail to see why you're > > > still arguing about why to make it a former world record or not. Why > > > are you thinking of just fudging the rules because it was a good > > > solve/near the other record? > > > > > > Tyson: Happiness is not the only contributing factor when deciding > > > what is a world record and what is not. > > > > Seriously, wtf is wrong with you? > > > > Some people need to grow up in this mailing list... We have stupid > > fight/flame every other day... > > > > Regards, > > Quôc > > >
3107. Re: [Speed cubing group] Re: New World Record - 10.08
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 19:59:52 -0700

Hi Thom, I am sorry, but it has been pointed out to me that my message was perhaps a bit unclear. Leyan sent me a message this morning telling me that "world records should not be given out based on happiness." To this I completely agree. As stated by other members of the group, the intent of my message was that it would have been nice if Dan had done the 10.08 solve first. Everything would be the same, but Dan would walk away with something nice. However, the fact of the matter is that Dan did NOT solve the 10.08 first, and he does not get a world record. I agree that Dan should not get a world record, and Dan knows this as well. It doesn't matter who awards the world record, it is truth of the matter that at the time of the 10.08 second solve, there was a 9.86 second official solves on the books. The internet can easily misinterpret what we say. So don't worry about anything, and let's move on, and I'll be sure to make my writing a bit more clear in the future. -Tyson On 5/7/07, stochastic_antishift <no_reply@yahoogroups.com> wrote: > > this forum is infamous for illogical, irrational things. do not worry > too much about it. > > congratulations to dan and thibaut for their amazing solves. truly > impressive speeds. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "thomkirjava" > <snkenjoi@...> wrote: > > > > What do you mean what's wrong with me? > > > > I got attacked for hating america without even saying it! > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Sweet dream" > > <yahoogroups@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > > Don't generalise my usage of 'you' towards all of america. > > > > > > > > The time of 10.08 occured after the 9.86 one, I fail to see why > you're > > > > still arguing about why to make it a former world record or not. Why > > > > are you thinking of just fudging the rules because it was a good > > > > solve/near the other record? > > > > > > > > Tyson: Happiness is not the only contributing factor when deciding > > > > what is a world record and what is not. > > > > > > Seriously, wtf is wrong with you? > > > > > > Some people need to grow up in this mailing list... We have stupid > > > fight/flame every other day... > > > > > > Regards, > > > Quôc > > > > > > > > [Non-text portions of this message have been removed]
3108. Programmers Wanted
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 7 May 2007 20:32:19 -0700

I try not to post too much, but I just realized that this community contains some very very skilled programmers. I'd just like to throw it out there if there are any programmers, in particular those with experience in Java, Python, or C++, that are interested in a job in Beverly Hills, please e-mail me personally. This job is very competitive, and you will be tested on your knowledge before they grant you an interview. Preferably, you have a resume ready. So let me know. I work for a hedge fund as a commodities trader. -Tyson [Non-text portions of this message have been removed]
3109. Re: Where to buy?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 03:52:06 -0000

www.cube4you.com I believe they sell both of those, but shipping costs may be a bit nasty. --- In speedsolvingrubikscube@yahoogroups.com, "ferret511" <ferret511@...> wrote: > > I've been looking into getting a square-1 and or a megaminx, because > I've never tried these puzzles. Anyway, I know that you can get a > square-1 at rubiks.com, but they have been out of stock for months it > seems, plus they don't even have a megaminx. > > The only other option that I personally know of is mefferts.com, but > mefferts doesn't have a square-1 (I don't think). What I wanted to > ask you guys is: > Is there a reliable place (not ebay) where I can get both of these > puzzles? > > Obviously, tiles are nice, but I got a cube from mefferts with tiles, > and was disappointed, the tiles were not centered, plus the cube just > wasn't good. Where do you guys buy your puzzles? > > Thanks, > ferret >
3110. [Speed cubing group] Re: Funny scramble
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 05:16:59 -0000

One of the cubes I scrambled for the Caltech Spring competition had silver, gold, pink, purple, sky blue, and (some other color) stickers. Those were some funny scrambles (especially trying to check that I did the scramble correctly. It took me a while to figure out there was a difference between the reflective silver and reflective gold stickers). --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > If you post something like this, can you please tell the cube > > orientation before scrambling? > > I found that the scramble was funny when I put fuchsia on bottom and > turquoise on front. Experiment. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3111. [Speed cubing group] Re: Funny scramble
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 08:58:28 -0000

That cube gave me a headache just looking at it. And it smelled funny... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > One of the cubes I scrambled for the Caltech Spring competition had > silver, gold, pink, purple, sky blue, and (some other color) stickers. > Those were some funny scrambles (especially trying to check that I did > the scramble correctly. It took me a while to figure out there was a > difference between the reflective silver and reflective gold stickers). > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Stefan Pochmann wrote: > > > > > If you post something like this, can you please tell the cube > > > orientation before scrambling? > > > > I found that the scramble was funny when I put fuchsia on bottom and > > turquoise on front. Experiment. > > > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
3112. Useful Excel File
From: "mehrdad_agheb" <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 09:10:39 -0000

Please find attached a simple Excel file for record calculation
3113. Useful Excel File
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 May 2007 02:15:15 -0700 (PDT)

Please find attached a simple Excel file. --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed]
3114. Re: [Speed cubing group] Useful Excel File
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 May 2007 02:24:28 -0700 (PDT)

mehrdad agheb <mehrdad_agheb@...> wrote: Please find attached a simple Excel file. --------------------------------- Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of this message have been removed] --------------------------------- Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. [Non-text portions of this message have been removed]
3115. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 8 May 2007 09:30:44 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /cubik record.xls Uploaded by : mehrdad_agheb <mehrdad_agheb@...> Description : Excel useful file You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/cubik%20record.xls To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, mehrdad_agheb <mehrdad_agheb@...>
3116. [Speed cubing group] Re: Funny scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 10:45:53 -0000

Sounds exactly like my daughter's cube: http://tinyurl.com/36gjjt She has flourescent orange as the sixth color. Chris --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > One of the cubes I scrambled for the Caltech Spring competition had > silver, gold, pink, purple, sky blue, and (some other color) stickers. > Those were some funny scrambles (especially trying to check that I did > the scramble correctly. It took me a while to figure out there was a > difference between the reflective silver and reflective gold stickers). > > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: > > > > Stefan Pochmann wrote: > > > > > If you post something like this, can you please tell the cube > > > orientation before scrambling? > > > > I found that the scramble was funny when I put fuchsia on bottom and > > turquoise on front. Experiment. > > > > > > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
3117. Re: New World Record - 10.08
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 11:11:31 -0000

Please don't add in between the lines to my words. Let's stick to the matter at hand. I was only asking Tyson a question and now i have the answer. Tyson's words were possible to misunderstand. That's all there is to it. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava" <snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Annoyed? Why would I be annoyed? It is a wonderful accomplishment. > > > > I was saying this from a standpoint of utility for Dan and Jaquinot. > > If Dan gets the world record a microsecond before Jacquinot, what > > happens? > > > > Dan is able to call himself a former world record holder, and Jaquinot > > becomes the current world record holder. Let's say happiness there is > > 10 + 50 = 60. > > > > If Jaquinot gets the world record first, his happiness is the same. He > > doesn't care of Dan did a 10.08 solve, he's still happy that he is a > > current world record holder. Meanwhile, Dan is disappointed, and looks > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > So please explain why I would feel annoyed. > > > > -Tyson > > > > On May 6, 2007, at 7:06 AM, Per Kristen Fredlund wrote: > > > > > Tyson, > > > > > > are you annoyed that Europe got the first sub-10 official solve or > > > what? Does it matter who did it first? The important things should be > > > that it was an amazing achievement and that hopefully it will inspire > > > others for even better times in the future, wherever it will be ;-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Spain is ahead of California by many hours. It would be very nice > > > for > > > > Dan to have held the world record, even for a second. It is a > > > shame, > > > > however, that by any means, whatever title is conveyed, the fact of > > > the > > > > matter remains that there was a 9.86 second solve officially done > > > > before the 10.06. > > > > > > > > The video of Dan thinking he got a world record is absolutely > > > hilarious > > > > though. We'll try to make it available once we get it. There was > > > > definitely a lot of confusion, and when I was called over by Chris > > > > Dzoan, I thought I was being asked to referee a rule violation or > > > an > > > > accidental timer malfunction. > > > > > > > > -Tyson > > > > > > > > On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > > > > > It's amazing sub-10 WR! Does it matter who went first shouldn't > > > it be > > > > > > whoever got the fastest time. I mean at some point someone had > > > the > > > > > WR > > > > > > then it got beat. Anyway looking back at the World Champs o3 > > > to now > > > > > is > > > > > > amazing to see how much farther cubing has come. > > > > > > > > > > > > Great job, > > > > > > > > > > > > David > > > > > > > > > > It's true... the WR was 16.53 after Worlds 03, and now a best > > > single > > > > > solve like that won't even get you in the top 100! > > > > > > > > > > Anyway, I think that whether Dan set his time first doesn't > > > matter > > > > > much to you or me, but it would make a very big difference to > > > Dan... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
3118. Re: Useful Excel File
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 12:11:01 -0000

Can you at least post some description of what the file does? --- In speedsolvingrubikscube@yahoogroups.com, mehrdad agheb <mehrdad_agheb@...> wrote: > > Please find attached a simple Excel file. > > --------------------------------- > Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this message have been removed] >
3119. Re: Funny scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 14:46:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > Unless defined, just use the standard U=White, F=Green. There's a > > really straigthforward 2x2x3-block (or double X-cross) in 8 moves. > > Okay, this is obviously an area where I need to learn more. I sat and > played with it for a while, and don't see anything "really > straightforward." So please, educate me! > > The best I could come up with was an 11-move double X-cross (but > diagonal pairs, not a 2x2x3 block). > > (y') L' U L u' R U R' D' R U' R' > > Chris > B' U B D2 B' R B R' 4+4 moves. It's just a 2x2x3-block to me but accidentally the "4th cross edge" is solved, too. -- Johannes Laire
3120. Re: Where to buy?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 14:57:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i use rubikshop.com, or there is always ebay. you can always lube it > later with a non-oil based lubricant (I use silicon). > You can also lube it with a non-silicon based lubricant (I use oil). -- Johannes Laire
3121. Caltech Spring 2007 movies
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 17:42:04 -0000

I haven't finished my report yet but you can already find some videos of the Caltech Spring competition at: http://rubik.talk-sep.net/?page=Cal2007 Sven
3122. 26 May = 3 championships !
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 19:16:29 -0000

I do not know if anyone realized but for the first time in history there will be 3 different competitions that will take place on the same day. Besides the fact that it is great, it also raises issues like the one we have seen with the Spanish Open and the Berkeley competition. What happens if 1 record is broken several times and in different competitions ? Personally I think that publishing the time schedules in the GMT time could be a solution. If 1 record is broken twice, the one who did it before on the basis of the time schedule gets the record. It if it as at the same exact hour, then the fastest gets it. What do you think ? (maybe I am just too pessmistic, or too optimistic depending on which side you are :p) Gilles VDP
3123. 23 May - 3 competitions
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 19:18:01 -0000

sorry, I just realized that last year on November 18, there already was 3 competitions on the same day. Still, the issue remains. Gilles VDP
3124. Re: Where to buy?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 20:50:17 -0000

I ordered an eastsheen 4x4x4 and 2x2x2 from cube4you.com and then they sent me an email saying they don't collaborate with mozilla firefox or something, anyone know anything about this? --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > www.cube4you.com > > > I believe they sell both of those, but shipping costs may be a bit nasty. > > --- In speedsolvingrubikscube@yahoogroups.com, "ferret511" > <ferret511@> wrote: > > > > I've been looking into getting a square-1 and or a megaminx, because > > I've never tried these puzzles. Anyway, I know that you can get a > > square-1 at rubiks.com, but they have been out of stock for months it > > seems, plus they don't even have a megaminx. > > > > The only other option that I personally know of is mefferts.com, but > > mefferts doesn't have a square-1 (I don't think). What I wanted to > > ask you guys is: > > Is there a reliable place (not ebay) where I can get both of these > > puzzles? > > > > Obviously, tiles are nice, but I got a cube from mefferts with tiles, > > and was disappointed, the tiles were not centered, plus the cube just > > wasn't good. Where do you guys buy your puzzles? > > > > Thanks, > > ferret > > >
3125. Re: 26 May = 3 championships !
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 22:31:39 -0000

There was such a conflict last year on October 21 and November 18th... Here's my idea: give the records priority based on the exact time that the record was set (translated into GMT, say), and not the time of the competition or event in question. One way to do this would be to record the time that every possibly record-breaking solve was finished (it would be the main judge's responsibility to do this, and then translate it into GMT at some point), and then send this data to the WCA along with the records. What this would mean, though, is that if one person gets (say) a 9.70 in the 3x3x3 event, and then someone later gets a 9.60 later but during the same event, both records would have to be considered WRs for consistency's sake, and this would go against WCA regulations. But I think that as the number of competitions and competitors increases (as it invariably must), doing something like this will be the best option.
3126. Re: Where to buy?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 08 May 2007 22:39:03 -0000

Where does it ship from and how are there shipping rates? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > I ordered an eastsheen 4x4x4 and 2x2x2 from cube4you.com and then they > sent me an email saying they don't collaborate with mozilla firefox or > something, anyone know anything about this? > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > www.cube4you.com > > > > > > I believe they sell both of those, but shipping costs may be a bit > nasty. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ferret511" > > <ferret511@> wrote: > > > > > > I've been looking into getting a square-1 and or a megaminx, because > > > I've never tried these puzzles. Anyway, I know that you can get a > > > square-1 at rubiks.com, but they have been out of stock for months it > > > seems, plus they don't even have a megaminx. > > > > > > The only other option that I personally know of is mefferts.com, but > > > mefferts doesn't have a square-1 (I don't think). What I wanted to > > > ask you guys is: > > > Is there a reliable place (not ebay) where I can get both of these > > > puzzles? > > > > > > Obviously, tiles are nice, but I got a cube from mefferts with tiles, > > > and was disappointed, the tiles were not centered, plus the cube just > > > wasn't good. Where do you guys buy your puzzles? > > > > > > Thanks, > > > ferret > > > > > >
3127. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 8 May 2007 20:06:59 -0400

I think that this needs to be address if we continue to have more competitons the same day. I know if I break a record early on in a day. and then someone else that same day elsewhere breaks my record. I still have held the reccord for a few hours. Personally I think that this needs to be changed in the WCA regulations jut my two cents worth in this matter. ----- Original Message ----- From: Michael Gottlieb To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 08, 2007 6:31 PM Subject: [Speed cubing group] Re: 26 May = 3 championships ! There was such a conflict last year on October 21 and November 18th... Here's my idea: give the records priority based on the exact time that the record was set (translated into GMT, say), and not the time of the competition or event in question. One way to do this would be to record the time that every possibly record-breaking solve was finished (it would be the main judge's responsibility to do this, and then translate it into GMT at some point), and then send this data to the WCA along with the records. What this would mean, though, is that if one person gets (say) a 9.70 in the 3x3x3 event, and then someone later gets a 9.60 later but during the same event, both records would have to be considered WRs for consistency's sake, and this would go against WCA regulations. But I think that as the number of competitions and competitors increases (as it invariably must), doing something like this will be the best option. [Non-text portions of this message have been removed]
3128. Re: 26 May = 3 championships !
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 00:09:45 -0000

Why would this be against WCA regulations? I haven't read the regulations in maybe two months or so but I don't remember anything about this. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > What this would mean, though, is that if one person gets (say) a 9.70 > in the 3x3x3 event, and then someone later gets a 9.60 later but > during the same event, both records would have to be considered WRs > for consistency's sake, and this would go against WCA regulations.
3129. Re: 26 May = 3 championships !
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 00:37:03 -0000

There is nothing in the WCA regulations that states this would be against them. The only rules I found is the following: "9i2) Regional records are recognised at the end of a round. If a record is broken twice or more in a round, only the latter is recognised." So the main judge should annotate the time at the end of each round to determine the WR history. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Why would this be against WCA regulations? I haven't read the > regulations in maybe two months or so but I don't remember anything > about this. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > What this would mean, though, is that if one person gets (say) a 9.70 > > in the 3x3x3 event, and then someone later gets a 9.60 later but > > during the same event, both records would have to be considered WRs > > for consistency's sake, and this would go against WCA regulations. >
3130. Re: [Speed cubing group] Re: Where to buy?
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 8 May 2007 21:44:25 -0300

Hi Patrick, I guess that the company is based in China since their postal service is something like Chinapost. My friend and I did an order of $135.00 including $25.00 of Airmail shipping 4-10 days (Parcel Post) to Brazil. Basically I bought 1 Eastsheen 2x2x2, two DIY 3x3x3, 1 Eastsheen 4x4x4 and 1 Eastsheen 5x5x5. And some those others strange cubes including one 2x2x2 penguin like! :) This is my first order with them. To check the quality of their products since I would like to sell it here because there are no good sellers in Brazil for these "toys". I bought last Friday and Yesterday (Monday) they sent me an email telling that the order was shipped. Now is just wait and see the results! :) Cheers, Guilherme On 08/05/07, Patrick Jameson <poker19@...> wrote: > > Where does it ship from and how are there shipping rates? > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "xkiesterx" > > <kianb@...> wrote: > > > > I ordered an eastsheen 4x4x4 and 2x2x2 from cube4you.com and then > they > > sent me an email saying they don't collaborate with mozilla firefox > or > > something, anyone know anything about this? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Corwin" > > <aznspazboi@> wrote: > > > > > > www.cube4you.com > > > > > > > > > I believe they sell both of those, but shipping costs may be a bit > > nasty. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "ferret511" > > > <ferret511@> wrote: > > > > > > > > I've been looking into getting a square-1 and or a megaminx, > because > > > > I've never tried these puzzles. Anyway, I know that you can > get a > > > > square-1 at rubiks.com, but they have been out of stock for > months it > > > > seems, plus they don't even have a megaminx. > > > > > > > > The only other option that I personally know of is > mefferts.com, but > > > > mefferts doesn't have a square-1 (I don't think). What I > wanted to > > > > ask you guys is: > > > > Is there a reliable place (not ebay) where I can get both of > these > > > > puzzles? > > > > > > > > Obviously, tiles are nice, but I got a cube from mefferts with > tiles, > > > > and was disappointed, the tiles were not centered, plus the > cube just > > > > wasn't good. Where do you guys buy your puzzles? > > > > > > > > Thanks, > > > > ferret > > > > > > > > > > > > [Non-text portions of this message have been removed]
3131. Re: Cubesmith
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 03:17:06 -0000

Everything looks fine, now. There was even a recent news update (yesterday), indicating that he went through some computer trouble, following his other equipment issues, earlier in the year. It sounds like orders should start flowing more freely again, though. I'm looking forward to getting my tiles. :-) - Grant --- d_funny007 wrote: > Same here. What's up with that? I hope his site wasn't hacked or > something. --- charmtg wrote: > Anyone know what's going on with cubesmith.com? When I navigate to > cubesmith.com, I get http://sites.godaddy.com/sites.html: "ooPS! > This site is currently unavailable. [snip]
3132. Re: 26 May = 3 championships !
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 04:16:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Why would this be against WCA regulations? I haven't read the > regulations in maybe two months or so but I don't remember anything > about this. > -Dan As Sven Gowal pointed out, one of the WCA regulations reads: "9i2) Regional records are recognised at the end of a round. If a record is broken twice or more in a round, only the latter is recognised." I believe that the WR counts as a 'regional record' (since the world is, after all, a region), so if two people break the WR during the same event, and the second person was faster than the first, by WCA regulations only the second person is recognized to have a WR. What I suggest, that both people should be counted as having had the WR at some point, goes against this regulation. It's nothing serious - I'm just pointing out that under current WCA regulations my idea isn't feasable.
3133. Job Openings In All Categories!.
From: Play Disk <certyferty165@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 06 May 2007 21:05:55 +0100

When everyone is looking for quality than why not recruiters wants quality too?, dont you think plain degree is not enough to satisfy your employer, online certification is easiest source to make your employer hire you. For Job Search http://www.bhired.com?user=148&track=35 degrees, Masters and PhDs on http://www.studypie.com?aff=3748&pub=975 For IT Certification http://www.vcertifyu.com?aff=1245 ------------------------------------------------------------------------------------------------- If you wish not to receive future emails, simply go to the yahoo group through which you are receiving my emails and click on a link "Edit membership" which you can find in front of your email address. You can change your message delivery option in this page in "Step 2" to suit your needs. If you are a group moderator and no longer wishes to receive emails, please change my "post message settings".
3134. Re: 26 May = 3 championships !
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 05:38:35 -0000

Thanks for clearing up that rule. I didn't remember it. It does say at the end of the round though. I think that means that if someone were to break the record in the first round of a competition and then someone else were to get a faster time in the second round, they would both be recognized. However, I'm pretty sure this rule applies to the same competition. I believe the reason for this is so that the time you compete in a certain round isn't an issue. For example, if someone were to break a record but another person has not had a chance to complete his or her solves and then they complete a solve breaking the previous record but not the new one, they do not get a WR. If they had gone before, however, it would have been a WR. If this were the case, people would all want to go first so that they have the highest chance at a record. Competitions would be hard to run with everyone fighting for the chance to compete first so this issue is resolved with this rule. I suppose another way to resolve it would be to give both competitors the record but then you could potentially have somebody who never beat the record at the time of the solve but is still recognized as a former record holder (like in my situation if I were given it). Anyways, the main thing I wanted to point out was that it says at the end of the round and not in the whole event. So, if I am interpreting it correctly, the speedsolve world record can be broken 3 times in one tournament if there are 3 rounds. If I am mistaken then someone please correct me. And just for the record, I don't believe that I deserve the WR because I know that Thibaut completed his solves hours before mine. Oh, and I also wanted to say congratulations for the first sub 10 time and for the new world record. Sub 10 is incredible. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote:> As Sven Gowal pointed out, one of the WCA regulations reads: > "9i2) Regional records are recognised at the end of a round. If a > record is broken twice or more in a round, only the latter is recognised." > > I believe that the WR counts as a 'regional record' (since the world > is, after all, a region), so if two people break the WR during the > same event, and the second person was faster than the first, by WCA > regulations only the second person is recognized to have a WR. What I > suggest, that both people should be counted as having had the WR at > some point, goes against this regulation. > > It's nothing serious - I'm just pointing out that under current WCA > regulations my idea isn't feasable. >
3135. Re: [Speed cubing group] Caltech Spring 2007 movies
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 9 May 2007 04:31:30 -0400

The link is not working for me. -Anthony ----- Original Message ----- From: sgowal To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 08, 2007 1:42 PM Subject: [Speed cubing group] Caltech Spring 2007 movies I haven't finished my report yet but you can already find some videos of the Caltech Spring competition at: http://rubik.talk-sep.net/?page=Cal2007 Sven [Non-text portions of this message have been removed]
3136. Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 09:12:46 -0000

Hi group =) I just found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) in one go: RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM Anyone who has got use for that one? // Kenneth
3137. Re: [Speed cubing group] Caltech Spring 2007 movies
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 10:47:41 -0000

It worked for me so I'm not sure what's wrong. (I'm assuming you've tried copy pasting and stuff) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Anthony Hsu" <erwaman@...> wrote: > > The link is not working for me. > > -Anthony > > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 08, 2007 1:42 PM > Subject: [Speed cubing group] Caltech Spring 2007 movies > > > I haven't finished my report yet but you can already find some videos > of the Caltech Spring competition at: > > http://rubik.talk-sep.net/?page=Cal2007 > > Sven > > > > > > [Non-text portions of this message have been removed] >
3138. Re: Funny scramble
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 10:50:49 -0000

Okay, I see why I didn't spot this one-- it leads to a cross with one of the side colors (orange if you scrambled with yellow on top, green in front). I was looking for the cross-on-bottom color only. Still-- a nice one for color-neutral solvers :) I believe I could shave a few seconds if I could come up with more clever openings during inspection. I can generally do an X-cross but it doesn't seem to help my times, because my X-cross is just as many moves as doing an optimal cross-only and then the first pair. My X- cross method is basically to build a 2x2x2, starting with any already- built or nearly-built pair, then slot in the other two cross edges. Anybody have any good suggestions or web sites for doing better X- cross openings? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > L2 B R' B' F L' F' U F R' B' U B R F2 B2 L2 F' L' B U2 R U' D L' > > > Unless defined, just use the standard U=White, F=Green. There's a > > > really straigthforward 2x2x3-block (or double X-cross) in 8 moves. > > > > Okay, this is obviously an area where I need to learn more. I sat and > > played with it for a while, and don't see anything "really > > straightforward." So please, educate me! > > > > The best I could come up with was an 11-move double X-cross (but > > diagonal pairs, not a 2x2x3 block). > > > > (y') L' U L u' R U R' D' R U' R' > > > > Chris > > > > B' U B D2 B' R B R' > > 4+4 moves. It's just a 2x2x3-block to me but accidentally the "4th > cross edge" is solved, too. > > -- > Johannes Laire >
3139. Re: Both 4x4x4 paritys in one.
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 10:55:00 -0000

How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 ? (of course, rotate during the alg to make it R's and U's, that's trivial) --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group =) > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) > in one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > Anyone who has got use for that one? > > // Kenneth >
3140. Re: Both 4x4x4 paritys in one.
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 11:04:10 -0000

"Fingery" cubers may prefer Joels algorithm, "Wristy" cubers might prefer it mirrored to the LHS l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 Dan H :) --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > (of course, rotate during the alg to make it R's and U's, that's > trivial) > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > // Kenneth > > >
3141. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 11:29:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > (of course, rotate during the alg to make it R's and U's, that's > trivial) > Nice Joêl =) I must learn how to use the F, B and D faces more in my MU-algs =) // Kenneth
3142. Re: Both 4x4x4 paritys in one.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 12:08:41 -0000

Hi :-) I'm a "wristy" cuber. I would prefer Joel's non-mirrored version actually. r's are much faster for me than l's. I guess this is because my left hand is more passive than my right hand. More ambidextrous cubers might not really have any preference for either of them ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > "Fingery" cubers may prefer Joels algorithm, "Wristy" cubers might > prefer it mirrored to the LHS > > l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 > > Dan H :) > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > > > (of course, rotate during the alg to make it R's and U's, that's > > trivial) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > Hi group =) > > > > > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and > > PLL) > > > in one go: > > > > > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > > > > > Anyone who has got use for that one? > > > > > > // Kenneth > > > > > >
3143. Re: Both 4x4x4 paritys in one.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 12:22:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group =) > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) > in one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > Anyone who has got use for that one? > > // Kenneth > Btw, what notation is that? New to me. Cheers! Stefan
3144. Re: Both 4x4x4 paritys in one.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 12:20:20 -0000

Or yet another way (at the bottom, first two are like the one Joel showed): http://tinyurl.com/29v2a6 Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > "Fingery" cubers may prefer Joels algorithm, "Wristy" cubers might > prefer it mirrored to the LHS > > l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 > > Dan H :) > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > > > (of course, rotate during the alg to make it R's and U's, that's > > trivial) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > Hi group =) > > > > > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and > > PLL) > > > in one go: > > > > > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > > > > > Anyone who has got use for that one? > > > > > > // Kenneth > > > > > >
3145. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 9 May 2007 09:15:51 -0400

I think it makes sense that this rule means in the same competition. It would seem true as well that everyone would want to go first to try and break the record. But what I am still unclear about is this. If Dan had broken the record before Thibault would he be credited with breaking the WR? It is of little matter to me. but I think if someone breaks the recordin one part of the world, and then somewhere else in the world another person breaks it, both should be recognized as having broken the record. Congrats Thibault for being the first to break the 10 second. Everyone!! Have fun with the cube and do the best you can. Peter ----- Original Message ----- From: Dan Dzoan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 09, 2007 1:38 AM Subject: [Speed cubing group] Re: 26 May = 3 championships ! Thanks for clearing up that rule. I didn't remember it. It does say at the end of the round though. I think that means that if someone were to break the record in the first round of a competition and then someone else were to get a faster time in the second round, they would both be recognized. However, I'm pretty sure this rule applies to the same competition. I believe the reason for this is so that the time you compete in a certain round isn't an issue. For example, if someone were to break a record but another person has not had a chance to complete his or her solves and then they complete a solve breaking the previous record but not the new one, they do not get a WR. If they had gone before, however, it would have been a WR. If this were the case, people would all want to go first so that they have the highest chance at a record. Competitions would be hard to run with everyone fighting for the chance to compete first so this issue is resolved with this rule. I suppose another way to resolve it would be to give both competitors the record but then you could potentially have somebody who never beat the record at the time of the solve but is still recognized as a former record holder (like in my situation if I were given it). Anyways, the main thing I wanted to point out was that it says at the end of the round and not in the whole event. So, if I am interpreting it correctly, the speedsolve world record can be broken 3 times in one tournament if there are 3 rounds. If I am mistaken then someone please correct me. And just for the record, I don't believe that I deserve the WR because I know that Thibaut completed his solves hours before mine. Oh, and I also wanted to say congratulations for the first sub 10 time and for the new world record. Sub 10 is incredible. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote:> As Sven Gowal pointed out, one of the WCA regulations reads: > "9i2) Regional records are recognised at the end of a round. If a > record is broken twice or more in a round, only the latter is recognised." > > I believe that the WR counts as a 'regional record' (since the world > is, after all, a region), so if two people break the WR during the > same event, and the second person was faster than the first, by WCA > regulations only the second person is recognized to have a WR. What I > suggest, that both people should be counted as having had the WR at > some point, goes against this regulation. > > It's nothing serious - I'm just pointing out that under current WCA > regulations my idea isn't feasable. > [Non-text portions of this message have been removed]
3146. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 May 2007 15:47:31 +0200 (CEST)

Hi guys, > If Dan had broken the record before Thibault > would he be credited with breaking the WR? Of course! I don't understand how someone could think it would not be the case. Have fun, Ron > I think it makes sense that this rule means in the same competition. It > would seem true as well that everyone would want to go first to try and > break the record. But what I am still unclear about is this. If Dan had > broken the record before Thibault would he be credited with breaking the > WR? > > It is of little matter to me. but I think if someone breaks the recordin > one part of the world, and then somewhere else in the world another person > breaks it, both should be recognized as having broken the record. > > Congrats Thibault for being the first to break the 10 second. > > Everyone!! Have fun with the cube and do the best you can. > > Peter > ----- Original Message ----- > From: Dan Dzoan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, May 09, 2007 1:38 AM > Subject: [Speed cubing group] Re: 26 May = 3 championships ! > > > Thanks for clearing up that rule. I didn't remember it. It does say > at the end of the round though. I think that means that if someone > were to break the record in the first round of a competition and then > someone else were to get a faster time in the second round, they would > both be recognized. > > However, I'm pretty sure this rule applies to the same competition. I > believe the reason for this is so that the time you compete in a > certain round isn't an issue. For example, if someone were to break a > record but another person has not had a chance to complete his or her > solves and then they complete a solve breaking the previous record but > not the new one, they do not get a WR. If they had gone before, > however, it would have been a WR. If this were the case, people would > all want to go first so that they have the highest chance at a record. > Competitions would be hard to run with everyone fighting for the > chance to compete first so this issue is resolved with this rule. I > suppose another way to resolve it would be to give both competitors > the record but then you could potentially have somebody who never beat > the record at the time of the solve but is still recognized as a > former record holder (like in my situation if I were given it). > > Anyways, the main thing I wanted to point out was that it says at the > end of the round and not in the whole event. So, if I am interpreting > it correctly, the speedsolve world record can be broken 3 times in one > tournament if there are 3 rounds. If I am mistaken then someone > please correct me. > > And just for the record, I don't believe that I deserve the WR because > I know that Thibaut completed his solves hours before mine. Oh, and I > also wanted to say congratulations for the first sub 10 time and for > the new world record. Sub 10 is incredible. > > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@...> wrote:> As Sven Gowal pointed out, one of the WCA > regulations reads: > > "9i2) Regional records are recognised at the end of a round. If a > > record is broken twice or more in a round, only the latter is > recognised." > > > > I believe that the WR counts as a 'regional record' (since the world > > is, after all, a region), so if two people break the WR during the > > same event, and the second person was faster than the first, by WCA > > regulations only the second person is recognized to have a WR. What I > > suggest, that both people should be counted as having had the WR at > > some point, goes against this regulation. > > > > It's nothing serious - I'm just pointing out that under current WCA > > regulations my idea isn't feasable. > > > > > > > > [Non-text portions of this message have been removed] > >
3147. [Speed cubing group] Re: 26 May = 3 championships !
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 15:45:05 -0000

Hi guys, I have to agree that the best way to figure out the WR holder would be to write down the exact time that he or she breaks it. Since I am running one of those three competitions, I will do that, as well as any other great ideas people come up with before then. As always, happy cubing -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > > If Dan had broken the record before Thibault > > would he be credited with breaking the WR? > Of course! I don't understand how someone could think it would not be the > case. > > Have fun, > > Ron > > > I think it makes sense that this rule means in the same competition. It > > would seem true as well that everyone would want to go first to try and > > break the record. But what I am still unclear about is this. If Dan had > > broken the record before Thibault would he be credited with breaking the > > WR? > > > > It is of little matter to me. but I think if someone breaks the recordin > > one part of the world, and then somewhere else in the world another person > > breaks it, both should be recognized as having broken the record. > > > > Congrats Thibault for being the first to break the 10 second. > > > > Everyone!! Have fun with the cube and do the best you can. > > > > Peter > > ----- Original Message ----- > > From: Dan Dzoan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, May 09, 2007 1:38 AM > > Subject: [Speed cubing group] Re: 26 May = 3 championships ! > > > > > > Thanks for clearing up that rule. I didn't remember it. It does say > > at the end of the round though. I think that means that if someone > > were to break the record in the first round of a competition and then > > someone else were to get a faster time in the second round, they would > > both be recognized. > > > > However, I'm pretty sure this rule applies to the same competition. I > > believe the reason for this is so that the time you compete in a > > certain round isn't an issue. For example, if someone were to break a > > record but another person has not had a chance to complete his or her > > solves and then they complete a solve breaking the previous record but > > not the new one, they do not get a WR. If they had gone before, > > however, it would have been a WR. If this were the case, people would > > all want to go first so that they have the highest chance at a record. > > Competitions would be hard to run with everyone fighting for the > > chance to compete first so this issue is resolved with this rule. I > > suppose another way to resolve it would be to give both competitors > > the record but then you could potentially have somebody who never beat > > the record at the time of the solve but is still recognized as a > > former record holder (like in my situation if I were given it). > > > > Anyways, the main thing I wanted to point out was that it says at the > > end of the round and not in the whole event. So, if I am interpreting > > it correctly, the speedsolve world record can be broken 3 times in one > > tournament if there are 3 rounds. If I am mistaken then someone > > please correct me. > > > > And just for the record, I don't believe that I deserve the WR because > > I know that Thibaut completed his solves hours before mine. Oh, and I > > also wanted to say congratulations for the first sub 10 time and for > > the new world record. Sub 10 is incredible. > > > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > <mzrg@> wrote:> As Sven Gowal pointed out, one of the WCA > > regulations reads: > > > "9i2) Regional records are recognised at the end of a round. If a > > > record is broken twice or more in a round, only the latter is > > recognised." > > > > > > I believe that the WR counts as a 'regional record' (since the world > > > is, after all, a region), so if two people break the WR during the > > > same event, and the second person was faster than the first, by WCA > > > regulations only the second person is recognized to have a WR. What I > > > suggest, that both people should be counted as having had the WR at > > > some point, goes against this regulation. > > > > > > It's nothing serious - I'm just pointing out that under current WCA > > > regulations my idea isn't feasable. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
3148. Im thinking of...
From: "xvmondna" <xvmondna@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 16:24:40 -0000

buying a DIY cube from cube4you.com The URL is http://cube4you.com/27_White-DIYKit-3x3x3-(a).html, do you think that this cube is any good? I have a regullar cube that's been lubed, and i can solve it in less than a minute. My question is, if i get this cube, will it work just as well? my old cube is like legos. You can pull off the little cubies like lego bricks. But will this cube be as good as my old one?
3149. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 16:26:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > // Kenneth > > > > Btw, what notation is that? New to me. > > Cheers! > Stefan > It's one of two used in the "Revenge player", don't rememer it's name at the moment. // Kenneth
3150. How do YOU practice?
From: xvmondna <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 16:34:24 -0000

How do you practice cubing? I wanna get better, but I fust can't seem to do so. I just wanna know how the experts practice.
3151. Re: Im thinking of...
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 17:57:00 -0000

I dont know how good your old cube is, but the cubes from cube4you.com and 9spuzzles.com (i think they are the same) are pretty good, even without lube.. I dont have many different cubes and I am no expert on preparing them, but the ones from cube4you/ 9spuzzles are by far the best I ever had..
3152. Re: How do YOU practice?
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 19:06:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, xvmondna <no_reply@...> wrote: > > How do you practice cubing? I wanna get better, but I fust can't seem > to do so. I just wanna know how the experts practice. > Well im no expert, but racin with anyone who can do it is a good way for me. Gets me used to not screwing up with distractions and its also lots of fun of course. Russ
3153. Re: How do YOU practice?
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 19:47:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, xvmondna <no_reply@...> wrote: > > How do you practice cubing? I wanna get better, but I fust can't seem > to do so. I just wanna know how the experts practice. > 1. Is your Cube lubed? 2. What method are you using? 3. How fast are you cubing with your method?
3154. Re: How do YOU practice?
From: xvmondna <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 20:32:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, xvmondna <no_reply@...> wrote: > > How do you practice cubing? I wanna get better, but I fust can't seem > to do so. I just wanna know how the experts practice. > My cube is lubed, I use the fridrich, and 45 seconds. Going for 30
3155. Re: [Speed cubing group] Re: How do YOU practice?
From: "Fred Johnson" <fredthehead@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 May 2007 14:22:25 -0700

My times are in the low 20s with Fridrich, but I'm switching to block-building F2L, and my times are a bit slower with that method. I guess there are three ways I practice: 1. Going really slowly, trying to find the most efficient way of using my method. 2. Going at a medium speed, focusing on looking ahead and going as smoothly as possible. 3. Going as fast as possible. The first two ways are great for practicing the F2L, which is probably where you'll improve most. Fred On 5/9/07, xvmondna <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > xvmondna <no_reply@...> > wrote: > > > > How do you practice cubing? I wanna get better, but I fust can't > seem > > to do so. I just wanna know how the experts practice. > > > My cube is lubed, I use the fridrich, and 45 seconds. Going for 30 > > > [Non-text portions of this message have been removed]
3156. Learning Speedcubing Help...
From: "Eric" <rosenwld@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 22:32:39 -0000

Can anyone help me? I have spent all day trying to find a good comprehensive site that will not only show the steps involve to get quicker, but also has the algorithms spelled out for me. I have checked youtube, and there are a lot of videos. However, every person solves them too quickly to follow. Right now my fastest time is 1'47". I want to be much faster, hence why I have been looking for good tutorials. Here is my strategy right now... 1st layer cross 1st layer corner 2nd layer edges Turn it over Make the cross on top Orientate the cross Orientate the corners Solve the corners What can I do to make this faster? Please help. I am a teacher in a high school and I have taught many kids how to do my method and we sit and race each other when we have free time, but we all want to be faster. Thanks. -Super E
3157. Re: [Speed cubing group] Learning Speedcubing Help...
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 May 2007 18:12:20 -0500 (CDT)

tell me what you want i am also on you tube and will be glad to help! www.youtube.com/bwilliam417 ----- Original Message ---- From: Eric <rosenwld@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 9, 2007 6:32:39 PM Subject: [Speed cubing group] Learning Speedcubing Help... Can anyone help me? I have spent all day trying to find a good comprehensive site that will not only show the steps involve to get quicker, but also has the algorithms spelled out for me. I have checked youtube, and there are a lot of videos. However, every person solves them too quickly to follow. Right now my fastest time is 1'47". I want to be much faster, hence why I have been looking for good tutorials. Here is my strategy right now... 1st layer cross 1st layer corner 2nd layer edges Turn it over Make the cross on top Orientate the cross Orientate the corners Solve the corners What can I do to make this faster? Please help. I am a teacher in a high school and I have taught many kids how to do my method and we sit and race each other when we have free time, but we all want to be faster. Thanks. -Super E __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
3158. Re: Learning Speedcubing Help...
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 09 May 2007 23:36:07 -0000

What sites have you found? --- In speedsolvingrubikscube@yahoogroups.com, "Eric" <rosenwld@...> wrote: > > Can anyone help me? I have spent all day trying to find a good > comprehensive site that will not only show the steps involve to get > quicker, but also has the algorithms spelled out for me. I have > checked youtube, and there are a lot of videos. However, every person > solves them too quickly to follow. > > Right now my fastest time is 1'47". I want to be much faster, hence > why I have been looking for good tutorials. > > Here is my strategy right now... > > 1st layer cross > 1st layer corner > 2nd layer edges > Turn it over > Make the cross on top > Orientate the cross > Orientate the corners > Solve the corners > > What can I do to make this faster? Please help. I am a teacher in a > high school and I have taught many kids how to do my method and we sit > and race each other when we have free time, but we all want to be faster. > > Thanks. > > -Super E >
3159. Mr. Tyson Mao
From: Brandon Raziano <brandonraziano15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 May 2007 16:44:22 -0700 (PDT)

can you please help me solv my f2l ???????????? ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 6, 2007 6:31:22 PM Subject: Re: [Speed cubing group] Re: New World Record - 10.08 Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was from. -Tyson On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > Yeah, me too. I assume it's a reference to the South Park episode about > Sexual Harassment Panda. > > Jasmine > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > said: > > i like the part about the sad panda :) > > > > bob > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > <dan_j_harris@ ...> wrote: > > > > > > what the hell... > > > > > > Tyson Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > accomplishment. > > > Let's say happiness there is > > > > 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > -Tyson > > > > > > > > > > > > > -- > http://www.fastmail .fm - Faster than the air-speed velocity of an > unladen european swallow > > > ____________________________________________________________________________________ Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of this message have been removed]
3160. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 9 May 2007 19:45:54 -0500

Considering they're students in a school, and might not want to spend lots of time memorizing speedcubing algorithms like OLL and PLL (or maybe you want to?), I'd say start with getting your recognition time faster, fingers moving faster (fingertricks, etc) during algorithms, and maybe learn the intuitive F2L (which might slow you down initially until you learn it well). There are really 2 things that get you moving faster: - faster eyes and fingers - more knowledge (F2L, OLL, PLL) Watch videos on youtube and at strangepuzzle to see how faster cubers use their fingers to do multiple moves at once. Learn the intuitive F2L and maybe the PLL too (21 algorithms). Intuitive F2L: http://dougreed.no-ip.org/~doug/f2l/f2l.htm F2L Algorithms: http://www.speedcubing.com/f2l_crossbottom_print.html Last Layer Permutations: http://www.cubezone.be/pll.html Guide to Fingertricks: http://cubewhiz.com/fingertricks.html Don't disregard the cross though. Work on it too. Now, getting faster is just practice and learning more. Keep cubing. Alex On 5/9/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > > > > > > What sites have you found? > > --- In speedsolvingrubikscube@yahoogroups.com, "Eric" <rosenwld@...> > wrote: > > > > Can anyone help me? I have spent all day trying to find a good > > comprehensive site that will not only show the steps involve to get > > quicker, but also has the algorithms spelled out for me. I have > > checked youtube, and there are a lot of videos. However, every person > > solves them too quickly to follow. > > > > Right now my fastest time is 1'47". I want to be much faster, hence > > why I have been looking for good tutorials. > > > > Here is my strategy right now... > > > > 1st layer cross > > 1st layer corner > > 2nd layer edges > > Turn it over > > Make the cross on top > > Orientate the cross > > Orientate the corners > > Solve the corners > > > > What can I do to make this faster? Please help. I am a teacher in a > > high school and I have taught many kids how to do my method and we sit > > and race each other when we have free time, but we all want to be > faster. > > > > Thanks. > > > > -Super E > > > >
3161. Re: Mr. Tyson Mao
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 01:18:41 -0000

First, you completely change the subject of an existing conversation thread instead of starting your own. Second, why ask Tyson specifically? He is not the only person capable of helping you (certainly not the only person in this group) and he does not exist to fulfill your every request. Third, by not asking questions about specific problems you might be having, your message indicates that you haven't even tried, and that you are reluctant to put in any effort of your own. Fourth, please refer to http://excessivepunctuation.ytmnd.com/ In conclusion, we don't like your attitude. Change it if you want to continue posting here, or go away. Have a nice day Shelley --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > can you please help me solv my f2l ???????????? > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, May 6, 2007 6:31:22 PM > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > from. > > -Tyson > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > Yeah, me too. I assume it's a reference to the South Park episode about > > Sexual Harassment Panda. > > > > Jasmine > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > said: > > > i like the part about the sad panda :) > > > > > > bob > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > <dan_j_harris@ ...> wrote: > > > > > > > > what the hell... > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > accomplishment. > > > > Let's say happiness there is > > > > > 10 + 50 = 60. > > > > Dan is disappointed, and looks > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > -- > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > unladen european swallow > > > > > > > > > > > > ____________________________________________________________________________________ > Now that's room service! Choose from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to find your fit. > http://farechase.yahoo.com/promo-generic-14795097 > > [Non-text portions of this message have been removed] >
3162. Re: Learning Speedcubing Help...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 01:22:24 -0000

What subject do you teach? I guess I have some bias towards my own tutorials on www.cubewhiz.com, but that is to be expected, right? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Eric" <rosenwld@...> wrote: > > Can anyone help me? I have spent all day trying to find a good > comprehensive site that will not only show the steps involve to get > quicker, but also has the algorithms spelled out for me. I have > checked youtube, and there are a lot of videos. However, every person > solves them too quickly to follow. > > Right now my fastest time is 1'47". I want to be much faster, hence > why I have been looking for good tutorials. > > Here is my strategy right now... > > 1st layer cross > 1st layer corner > 2nd layer edges > Turn it over > Make the cross on top > Orientate the cross > Orientate the corners > Solve the corners > > What can I do to make this faster? Please help. I am a teacher in a > high school and I have taught many kids how to do my method and we sit > and race each other when we have free time, but we all want to be faster. > > Thanks. > > -Super E >
3163. unusual pop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 02:09:07 -0000

Quite likely the coolest pop I've ever had, http://tinyurl.com/3cjfet Chris
3164. Re: [Speed cubing group] Re: Feet-Solving
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 12:13:27 +1000

Anders Larsson wrote: > And another tip: do not use a corners' first method (too many slice > moves...) Even when you perform slice moves as two separate moves, it is important to realise that corners-first methods use roughly the same number of face turns as other methods. Therefore, slice moves would only be a bad thing if, for example, r'R were more difficult to perform than, say, RB. I'm not an expert with feet, but isn't r'R at least as easy as RB? Also, my guess is that the real limiting factor for foot methods the number of cube rotations and the number of double turns. -- Ryan Heise http://www.ryanheise.com/cube/
3165. Re: Learning Speedcubing Help...
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 02:41:40 -0000

I personally like http://www.speedcubing.com/ . this site is very good for learning some of the basic permutations/algorithms/etc. what i went to first from your position was learning the last layer orientations and permutations (speedcubing.com/chris/3- orientations.hmtl, speedingcubing.com/chris/3-permutations.html respectively). there are some other links/etc. on the index page that will link you to some different ways to solving the cube. i personally would go to the last layer orientations and permutations first. then when you have those down, i suggest Freidrich's F2L to memorize next if you still want to get faster. Good Luck! email me if you have any other questions I would be glad to help!
3166. Re: 26 May = 3 championships !
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 04:02:56 -0000

gillesvdp says "I do not know if anyone realized but for the first time in history there will be 3 different competitions that will take place on the same day." this is untrue. it happened on Oct 21, 2006 and on Nov 18, 2006. so this will be the 3rd time this has happened. any chace that everyone can get the same scrambles for all the competitions? Ron? --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > I do not know if anyone realized but for the first time in history > there will be 3 different competitions that will take place on the same > day. > > Besides the fact that it is great, it also raises issues like the one > we have seen with the Spanish Open and the Berkeley competition. > > What happens if 1 record is broken several times and in different > competitions ? > > Personally I think that publishing the time schedules in the GMT time > could be a solution. If 1 record is broken twice, the one who did it > before on the basis of the time schedule gets the record. > It if it as at the same exact hour, then the fastest gets it. > > What do you think ? > (maybe I am just too pessmistic, or too optimistic depending on which > side you are :p) > > Gilles VDP >
3167. Re: Mr. Tyson Mao
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 04:04:18 -0000

Jesus Shelley, a little harsh there? I count "Idiot" level on the punctuation. I liked that point most. It's not like Tyson's busy at all or anything. He should just "solv" the man's F2L. He should also use his magical powers to know what the problem is and what the F2L looks like at this very moment. I'm just kidding Shelley. Well handled, but I was expecting a different source. :) Bob --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > First, you completely change the subject of an existing conversation > thread instead of starting your own. Second, why ask Tyson > specifically? He is not the only person capable of helping you > (certainly not the only person in this group) and he does not exist to > fulfill your every request. Third, by not asking questions about > specific problems you might be having, your message indicates that you > haven't even tried, and that you are reluctant to put in any effort of > your own. Fourth, please refer to http://excessivepunctuation.ytmnd.com/ > > In conclusion, we don't like your attitude. Change it if you want to > continue posting here, or go away. > > Have a nice day > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano > <brandonraziano15@> wrote: > > > > can you please help me solv my f2l ???????????? > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > > from. > > > > -Tyson > > > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me too. I assume it's a reference to the South Park episode > about > > > Sexual Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > said: > > > > i like the part about the sad panda :) > > > > > > > > bob > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > > > what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > > accomplishment. > > > > > Let's say happiness there is > > > > > > 10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > > unladen european swallow > > > > > > > > > > > > > > > > > > > > > > ____________________________________________________________________________________ > > Now that's room service! Choose from over 150,000 hotels > > in 45,000 destinations on Yahoo! Travel to find your fit. > > http://farechase.yahoo.com/promo-generic-14795097 > > > > [Non-text portions of this message have been removed] > > >
3168. Re: 26 May = 3 championships !
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 04:06:29 -0000

Tyson said he would send me the same scrambles you guys are using for San Diego. It would be neat to have the same in Italy, too. --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > gillesvdp says "I do not know if anyone realized but for the first > time in history there will be 3 different competitions that will take > place on the same day." this is untrue. it happened on Oct 21, 2006 > and on Nov 18, 2006. so this will be the 3rd time this has happened. > any chace that everyone can get the same scrambles for all the > competitions? Ron? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > I do not know if anyone realized but for the first time in history > > there will be 3 different competitions that will take place on the > same > > day. > > > > Besides the fact that it is great, it also raises issues like the > one > > we have seen with the Spanish Open and the Berkeley competition. > > > > What happens if 1 record is broken several times and in different > > competitions ? > > > > Personally I think that publishing the time schedules in the GMT > time > > could be a solution. If 1 record is broken twice, the one who did > it > > before on the basis of the time schedule gets the record. > > It if it as at the same exact hour, then the fastest gets it. > > > > What do you think ? > > (maybe I am just too pessmistic, or too optimistic depending on > which > > side you are :p) > > > > Gilles VDP > > >
3169. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 10 May 2007 06:13:25 +0200

Hi guys, I think it would not be good to use the same scrambles 8 hours later. Lots of (possible) opportunities to cheat. Not saying people are cheating. Have fun, Ron ----- Original Message ----- From: "Bob Burton" <bob@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 10, 2007 6:06 AM Subject: [Speed cubing group] Re: 26 May = 3 championships ! Tyson said he would send me the same scrambles you guys are using for San Diego. It would be neat to have the same in Italy, too. --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > gillesvdp says "I do not know if anyone realized but for the first > time in history there will be 3 different competitions that will take > place on the same day." this is untrue. it happened on Oct 21, 2006 > and on Nov 18, 2006. so this will be the 3rd time this has happened. > any chace that everyone can get the same scrambles for all the > competitions? Ron? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > I do not know if anyone realized but for the first time in history > > there will be 3 different competitions that will take place on the > same > > day. > > > > Besides the fact that it is great, it also raises issues like the > one > > we have seen with the Spanish Open and the Berkeley competition. > > > > What happens if 1 record is broken several times and in different > > competitions ? > > > > Personally I think that publishing the time schedules in the GMT > time > > could be a solution. If 1 record is broken twice, the one who did > it > > before on the basis of the time schedule gets the record. > > It if it as at the same exact hour, then the fastest gets it. > > > > What do you think ? > > (maybe I am just too pessmistic, or too optimistic depending on > which > > side you are :p) > > > > Gilles VDP > > >
3170. Re: unusual pop
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 04:43:05 -0000

Oh wow, what did you have to do to get that? My pops for my 4x4 at worst is 2 edges and a corner flying out. Corwin --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Quite likely the coolest pop I've ever had, > > http://tinyurl.com/3cjfet > > Chris >
3171. Re: unusual pop
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 04:58:59 -0000

I was in the middle of a trigger when the edge popped out and the corner somehow filled it's place as I continued the L turn. I can't quite remember what happend, I was turning pretty quickly at the time. The first picture I took right after I set the cube down, I was afraid it wouldn't stay long without other pieces falling out. After that picture I realized the cube was surprisingly stable so I took pictures from other angles. I've just never had a corner slide into the spot of the popped out edge as it happened. Definitely a unique pop, easily one of the coolest I've ever had. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Oh wow, what did you have to do to get that? > > My pops for my 4x4 at worst is 2 edges and a corner flying out. > > Corwin
3172. rubiks diy center caps
From: "jclx" <jclxyz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 05:34:08 -0000

How do you secure them without glueing them? I want to be able to remove them to adjust spring tension. Right now I've notched them and they seem to be holding better... but they still pop too much. Got any tips? Thanks, Jichao
3173. Re: [Speed cubing group] rubiks diy center caps
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 00:16:41 -0700

Cut out a square piece of paper, slightly larger than the sticker, and stick that under the cap. [Non-text portions of this message have been removed]
3174. Re: [Speed cubing group] Caltech Spring 2007 movies
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 10 May 2007 04:24:24 -0400

I tired (I mean, tried, but tired applies, too) again now and it works fine. Maybe before the server happened to be down temporarily. Nice videos! I hope some pictures are posted soon! -Anthony ----- Original Message ----- From: chrisdzoan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 09, 2007 6:47 AM Subject: Re: [Speed cubing group] Caltech Spring 2007 movies It worked for me so I'm not sure what's wrong. (I'm assuming you've tried copy pasting and stuff) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Anthony Hsu" <erwaman@...> wrote: > > The link is not working for me. > > -Anthony > > > ----- Original Message ----- > From: sgowal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 08, 2007 1:42 PM > Subject: [Speed cubing group] Caltech Spring 2007 movies > > > I haven't finished my report yet but you can already find some videos > of the Caltech Spring competition at: > > http://rubik.talk-sep.net/?page=Cal2007 > > Sven > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3175. Re: Mr. Tyson Mao
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 09:13:31 -0000

Too many of those recently, increased popularity sadly has its disadvantages, too. Here's what I suggest: We build a comprehensive yet concise tutorial of what it takes to become a good speedcuber. Not too short (should cover all the essentials) but also not too long (shouldn't overwhelm and scare away). Should be possible for a newbie to read and understand in 10-15 minutes. - Where to get good cubes. - How to prepare them well. - An overview of solving methods (like a general description and then a diagram and short description for each of the steps, but no algorithm sets) and links to sites showing them in more detail. - Suggestions for how to practice (including tools like scramble generators and timer programs). - Suggestions for how to get faster (finger tricks, looking ahead, etc). - An overview of discussion sites and some guidelines, especially how to ask good questions. Then whenever some idiot asks an idiot question like that, we could simply reply with a link to that tutorial. It's on my list of cubing projects I'd like to do, but I don't have the time for it myself so here's the suggestion, maybe others can do it? Cheers! Stefan P.S. Nice picture, nice attitude. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > First, you completely change the subject of an existing conversation > thread instead of starting your own. Second, why ask Tyson > specifically? He is not the only person capable of helping you > (certainly not the only person in this group) and he does not exist to > fulfill your every request. Third, by not asking questions about > specific problems you might be having, your message indicates that you > haven't even tried, and that you are reluctant to put in any effort of > your own. Fourth, please refer to http:// excessivepunctuation.ytmnd.com/ > > In conclusion, we don't like your attitude. Change it if you want to > continue posting here, or go away. > > Have a nice day > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano > <brandonraziano15@> wrote: > > > > can you please help me solv my f2l ???????????? > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > > from. > > > > -Tyson > > > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me too. I assume it's a reference to the South Park episode > about > > > Sexual Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > said: > > > > i like the part about the sad panda :) > > > > > > > > bob > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > > > what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > > accomplishment. > > > > > Let's say happiness there is > > > > > > 10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > > unladen european swallow > > > > > > > > > > > > > > > > > > > > > > ____________________________________________________________________________________ > > Now that's room service! Choose from over 150,000 hotels > > in 45,000 destinations on Yahoo! Travel to find your fit. > > http://farechase.yahoo.com/promo-generic-14795097 > > > > [Non-text portions of this message have been removed] > > >
3176. Typo on speedcubing.com
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 11:22:57 -0000

I saw a typo on speedcubing.com today. if you look in the top left hand corner you will see that it says "Last Updated May 19, 2007"!! may 19th is in 9 days. Patrick
3177. Re: 26 May = 3 championships !
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 07:19:26 -0700 (PDT)

There is definitely the possibility of cheating to worry about. I remember at Horace Mann a few years ago a small group was able to determine which particular solve in a round had extended cross -- and which orientation you had to place your cube for the scramblers to get that extended cross for your primary color. How is this tactic thwarted now? -Richard __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
3178. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 17:33:46 +0200

All scrambles should be executed with the cube being oriented like this: - White on top - Green on front Gilles 2007/5/10, Richard Patterson <richy_jr_2000@...>: > > There is definitely the possibility of cheating to > worry about. I remember at Horace Mann a few years > ago a small group was able to determine which > particular solve in a round had extended cross -- and > which orientation you had to place your cube for the > scramblers to get that extended cross for your primary > color. How is this tactic thwarted now? > > -Richard > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed]
3179. Re: Mr. Tyson Mao
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 15:58:27 -0000

I agree that this would also be a good idea. I think it would be best though to help expand what we've already got, Dan Harris already has a very comprehensive FAQ available where you can answer questions if there is one asked that doesn't yet have an answer. After Dan approves it, it then becomes a permanent entry in the FAQ. http://www.cubestation.co.uk/cs2/index.php?page=faq/faq We should perhaps find a tinyurl for that link, or maybe Dan if you could run a script so you could have a shorter URL like http://www.cubestation.co.uk/FAQ or something like that that we could quote that URL to new people who ask questions easily answered on the FAQ. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Too many of those recently, increased popularity sadly has its > disadvantages, too. > > Here's what I suggest: We build a comprehensive yet concise tutorial > of what it takes to become a good speedcuber. Not too short (should > cover all the essentials) but also not too long (shouldn't overwhelm > and scare away). Should be possible for a newbie to read and > understand in 10-15 minutes. >
3180. RE: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Eric Rosenwald" <rosenwld@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 11:06:37 -0500

Hey Bob, I teach mathematics. To be more specific, Algebra and Geometry. -Eric From: "Bob Burton" <bob@...> Reply-To: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Learning Speedcubing Help... Date: Thu, 10 May 2007 01:22:24 -0000 What subject do you teach? I guess I have some bias towards my own tutorials on www.cubewhiz.com, but that is to be expected, right? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Eric" <rosenwld@...> wrote: > > Can anyone help me? I have spent all day trying to find a good > comprehensive site that will not only show the steps involve to get > quicker, but also has the algorithms spelled out for me. I have > checked youtube, and there are a lot of videos. However, every person > solves them too quickly to follow. > > Right now my fastest time is 1'47". I want to be much faster, hence > why I have been looking for good tutorials. > > Here is my strategy right now... > > 1st layer cross > 1st layer corner > 2nd layer edges > Turn it over > Make the cross on top > Orientate the cross > Orientate the corners > Solve the corners > > What can I do to make this faster? Please help. I am a teacher in a > high school and I have taught many kids how to do my method and we sit > and race each other when we have free time, but we all want to be faster. > > Thanks. > > -Super E > _________________________________________________________________ More photos, more messages, more storage�get 2GB with Windows Live Hotmail. http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_2G_0507
3181. RE: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Eric Rosenwald" <rosenwld@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 11:09:11 -0500

Thanks for your helping, I will check out those sites. -Eric From: jeff17237 <no_reply@yahoogroups.com> Reply-To: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Learning Speedcubing Help... Date: Thu, 10 May 2007 02:41:40 -0000 I personally like http://www.speedcubing.com/ . this site is very good for learning some of the basic permutations/algorithms/etc. what i went to first from your position was learning the last layer orientations and permutations (speedcubing.com/chris/3- orientations.hmtl, speedingcubing.com/chris/3-permutations.html respectively). there are some other links/etc. on the index page that will link you to some different ways to solving the cube. i personally would go to the last layer orientations and permutations first. then when you have those down, i suggest Freidrich's F2L to memorize next if you still want to get faster. Good Luck! email me if you have any other questions I would be glad to help! _________________________________________________________________ PC Magazine�s 2007 editors� choice for best Web mail�award-winning Windows Live Hotmail. http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507
3182. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 11:18:42 -0500

No offense to Jeff, but I promote learning rather than memorizing. F2L may always be the longest step in cube solving. It'd be good to get an intuitive insight into solving the first two layers (solving the each corner-edge pair at once), instead of memorizing algos. Also, there are about 57 OLL algos and 21 PLL algos. Just so you know :) Alex On 5/10/07, Eric Rosenwald <rosenwld@...> wrote: > Thanks for your helping, I will check out those sites. > > -Eric > > > From: jeff17237 <no_reply@yahoogroups.com> > Reply-To: speedsolvingrubikscube@yahoogroups.com > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Learning Speedcubing Help... > Date: Thu, 10 May 2007 02:41:40 -0000 > > I personally like http://www.speedcubing.com/ . this site is very good > for learning some of the basic permutations/algorithms/etc. what i > went to first from your position was learning the last layer > orientations and permutations (speedcubing.com/chris/3- > orientations.hmtl, speedingcubing.com/chris/3-permutations.html > respectively). there are some other links/etc. on the index page that > will link you to some different ways to solving the cube. i personally > would go to the last layer orientations and permutations first. then > when you have those down, i suggest Freidrich's F2L to memorize next if > you still want to get faster. > > Good Luck! > email me if you have any other questions I would be glad to help! > > _________________________________________________________________ > PC Magazine's 2007 editors' choice for best Web mail—award-winning Windows > Live Hotmail. > http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507 > > > > > Yahoo! Groups Links > > > >
3183. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 09:28:00 -0700

The only ways to thwart it would be 1. Each solve gets a unique mix. or 2. Competitors can't watch rounds they haven't competed in yet. On May 10, 2007, at 7:19, Richard Patterson wrote: > There is definitely the possibility of cheating to > worry about. I remember at Horace Mann a few years > ago a small group was able to determine which > particular solve in a round had extended cross -- and > which orientation you had to place your cube for the > scramblers to get that extended cross for your primary > color. How is this tactic thwarted now? > > -Richard
3184. Re: 26 May = 3 championships !
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 16:56:03 -0000

> 1. Each solve gets a unique mix. That would, for me, be the best answer to that problem, but it raises a fairness issue. Also it is not really feasible to generate that many scrambles. Additionally it would be a real mess for the scramblers. > 2. Competitors can't watch rounds they haven't competed in yet. Then, I would just stop going to competitions. I am going to competitions to have fun and see competitors solve the cube (me solving is just a bonus). It's sad that some people even think of cheating, but I guess the more speedcubing becomes popular the more people would try to beat records by ANY means. A solution would be to put in place sanctions, although that may be difficult and who's to judge who's cheating! Sven
3185. Pyraminx problem!
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 17:19:54 +0000 (GMT)

Hi everyone, I ordered two pyraminx's from mefferts. Yesterday (after only 6 days) they arrived to me in Belgium. All day ong yesterday and today, I was playing with the one I lubed allreaddy. Now one of the tips is coming lose and it seems like the problem will keep expending. I fear that my Pyraminx will be rubbish and falling a part in no time. What do I have to do? Thanks, Tobias ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
3186. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 19:49:55 +0200

I see one solution for the 1st issue : Each scrambler is provided with a laptot equiped with the official scrambling programme. Though that might not be feasable for all competitions (especially when there are lots of scramblers). Gilles 2007/5/10, sgowal <no_reply@yahoogroups.com>: > > > 1. Each solve gets a unique mix. > > That would, for me, be the best answer to that problem, but it raises > a fairness issue. Also it is not really feasible to generate that many > scrambles. Additionally it would be a real mess for the scramblers. > > > 2. Competitors can't watch rounds they haven't competed in yet. > > Then, I would just stop going to competitions. I am going to > competitions to have fun and see competitors solve the cube (me > solving is just a bonus). > > It's sad that some people even think of cheating, but I guess the more > speedcubing becomes popular the more people would try to beat records > by ANY means. A solution would be to put in place sanctions, although > that may be difficult and who's to judge who's cheating! > > Sven > > > [Non-text portions of this message have been removed]
3187. [Speed cubing group] Re: 26 May = 3 championships !
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 18:30:53 -0000

So far I don't see any of these as feasible options. The idea of always scrambling in the same orientation is actually counter productive; Think about it...there is no need to talk about orientation of the cube at that point, just what to do when you get it (most people solve for white remember!) Unique mixes isn't going to work. The fairness and equality issue would go on perpetually. Leaving the room: I would think this would not only make the competition less fun, but more work for the organizers. I think the best way would be to use random orientations of the cube before scrambling it *and* random scrambles within the round. example: For Round 1 of 5 solves: Person A gets scrambles this order: 2,4,3,1,5 Person B gets scrambles this order: 3,2,5,1,4 There is still room for cheating this way, but much less than before. I think the problem in managing this issue is that there are so many competitors. The first person to solve in a big competition can have 5-10 minutes to reflect on the scramble and share the information with others. With this in mind, perhaps it'd be best to have the fastest solvers go first. Obviously they would reap the greatest benefits of insider information anyway, and they would go through their solves fast enough I think as not to relate it to each other so quickly. The benefit is twofold here as well. You get your first group of people done with a round very quick, and then they are free to assist in that round for judging/organizing, hence speeding up the remaining competitors. Just some ideas, Richard --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I see one solution for the 1st issue : > > Each scrambler is provided with a laptot equiped with the official > scrambling programme. > > Though that might not be feasable for all competitions (especially when > there are lots of scramblers). > > Gilles > > > 2007/5/10, sgowal <no_reply@yahoogroups.com>: > > > > > 1. Each solve gets a unique mix. > > > > That would, for me, be the best answer to that problem, but it raises > > a fairness issue. Also it is not really feasible to generate that many > > scrambles. Additionally it would be a real mess for the scramblers. > > > > > 2. Competitors can't watch rounds they haven't competed in yet. > > > > Then, I would just stop going to competitions. I am going to > > competitions to have fun and see competitors solve the cube (me > > solving is just a bonus). > > > > It's sad that some people even think of cheating, but I guess the more > > speedcubing becomes popular the more people would try to beat records > > by ANY means. A solution would be to put in place sanctions, although > > that may be difficult and who's to judge who's cheating! > > > > Sven > > > > > > > > > [Non-text portions of this message have been removed] >
3188. Re: Pyraminx problem!
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 19:08:22 -0000

I'm afraid this is a common problem with Pyraminx. About half a year ago I also ordered three (slightly different) Pyraminxes from Mefferts and they all suffered the same fate. You could try to pry the cap of the tip off. There's a screw underneath it that you can tighten. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hi everyone, > I ordered two pyraminx's from mefferts. > Yesterday (after only 6 days) they arrived to me in Belgium. > All day ong yesterday and today, I was playing with the one I lubed allreaddy. > Now one of the tips is coming lose and it seems like the problem will keep expending. > I fear that my Pyraminx will be rubbish and falling a part in no time. > > What do I have to do? > > Thanks, Tobias > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
3189. Re: 26 May = 3 championships !
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 19:59:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > > 1. Each solve gets a unique mix. > > That would, for me, be the best answer to that problem, but it raises > a fairness issue. A fairness issue? Explain. No please don't. I know what you mean and disagree. > Also it is not really feasible to generate that many scrambles. Generating thousands of scrambles is a piece of cake, and I can print 100 scrambles on one sheet of paper easily. What's the problem? > Additionally it would be a real mess for the scramblers. I claim the opposite. Just cross out a scramble once you've applied it. Actually prevents accidentally giving the same scramble to the same competitor twice (happened to me at least once, got the same clock scramble twice). Cheers! Stefan
3190. Re: Pyraminx problem!
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 20:22:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Hi everyone, > I ordered two pyraminx's from mefferts. > Yesterday (after only 6 days) they arrived to me in Belgium. > All day ong yesterday and today, I was playing with the one I lubed allreaddy. > Now one of the tips is coming lose and it seems like the problem will keep expending. > I fear that my Pyraminx will be rubbish and falling a part in no time. > > What do I have to do? > > Thanks, Tobias It's happening all the time =) The problem is that the thread of the screw is to steep. So it easily comes out by itself. To dela with it you must (gently) pull the tip out of the puzzle (there are a number of small parts that will come loose, a spring and a small metal ball for example, don't loose those parts =) Then cut open the centre using a thin blade. Then you apply Epoxy on the srew tip and put the peices back an thighten the screw. Then you can use a little Epoxy til glue the tip bakc on. The Epoxy on the srew tip will make sure it won't come of as easily as it would without. // Kenneth
3191. Re: 26 May = 3 championships !
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 20:26:19 -0000

Wouldn't you agree there would be a fairness issue, if not for speedsolve, at least for blindfold solving? What if one person gets three easy scrambles with some pieces already in place and no parities, and someone else gets scrambles with lots of ugly parities? (Probably unlikely, but if it does happen I would not like to be the second person.) Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > > 1. Each solve gets a unique mix. > > > > That would, for me, be the best answer to that problem, but it > raises > > a fairness issue. > > A fairness issue? Explain. No please don't. I know what you mean and > disagree. > > > Also it is not really feasible to generate that many scrambles. > > Generating thousands of scrambles is a piece of cake, and I can print > 100 scrambles on one sheet of paper easily. What's the problem? > > > Additionally it would be a real mess for the scramblers. > > I claim the opposite. Just cross out a scramble once you've applied > it. Actually prevents accidentally giving the same scramble to the > same competitor twice (happened to me at least once, got the same > clock scramble twice). > > Cheers! > Stefan >
3192. Re: unusual pop
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 20:30:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Quite likely the coolest pop I've ever had, > > http://tinyurl.com/3cjfet > > Chris > Looks OK, I will try that later :P // Kenneth
3193. Re: 26 May = 3 championships !
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 20:39:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > What if one person gets three easy scrambles with some pieces > already in place and no parities, and someone else gets scrambles > with lots of ugly parities? Didn't both persons have the exact same chance to get easy or hard scrambles? Cheers! Stefan
3194. Re: unusual pop
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 21:43:06 -0000

A whole layer of my 4x4 just fell apart! I'd never taken it apart before then, so I got a good look inside! --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Oh wow, what did you have to do to get that? > > My pops for my 4x4 at worst is 2 edges and a corner flying out. > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Quite likely the coolest pop I've ever had, > > > > http://tinyurl.com/3cjfet > > > > Chris > > >
3195. Rubiks cube 4x4 first timers
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 10 May 2007 22:43:24 +0100 (BST)

i just got a 4 by 4 wach this! so cool! click on the link below! http://www.youtube.com/watch?v=OSewjowalLY ____________________________________________________________________________________ Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/ [Non-text portions of this message have been removed]
3196. Re: Mr. Tyson Mao
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 21:46:35 -0000

There is also http://oosan.ryanheise.com/Main_Page which is a wiki. So anyone can edit it. Go forth, and add articles! Like this one: http://oosan.ryanheise.com/What_is_look_ahead% Thanks! Joey --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I agree that this would also be a good idea. I think it would be best > though to help expand what we've already got, Dan Harris already has a > very comprehensive FAQ available where you can answer questions if > there is one asked that doesn't yet have an answer. After Dan > approves it, it then becomes a permanent entry in the FAQ. > > http://www.cubestation.co.uk/cs2/index.php?page=faq/faq > > We should perhaps find a tinyurl for that link, or maybe Dan if you > could run a script so you could have a shorter URL like > http://www.cubestation.co.uk/FAQ or something like that that we could > quote that URL to new people who ask questions easily answered on the FAQ. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Too many of those recently, increased popularity sadly has its > > disadvantages, too. > > > > Here's what I suggest: We build a comprehensive yet concise tutorial > > of what it takes to become a good speedcuber. Not too short (should > > cover all the essentials) but also not too long (shouldn't overwhelm > > and scare away). Should be possible for a newbie to read and > > understand in 10-15 minutes. > > >
3197. help
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 10 May 2007 18:19:56 -0400 (EDT)

Help i got my new 4x4 how do i lube it! from WIll __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
3198. Re: [Speed cubing group] rubiks diy center caps
From: "Jichao Xu" <jclxyz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 22:27:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Cut out a square piece of paper, slightly larger than the sticker, and stick > that under the cap. > > > [Non-text portions of this message have been removed] > Thanks alot, that did the trick. So next time, I shouldn't even bother with notching?
3199. Re: Learning Speedcubing Help...
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 22:32:57 -0000

sorry i was not counting reflections as algos. chris has 13 PLL and 40 OLL on speedcubing.com so that is what i was going by. doesn't matter which way you want to learn it (memorizing or learning) since they both work, its just whichever you prefer. is there any good sites that better describe the "learning" F2L way? i have yet to find a good website for that. --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" <ajgold04@...> wrote: > > No offense to Jeff, but I promote learning rather than memorizing. > F2L may always be the longest step in cube solving. > It'd be good to get an intuitive insight into solving the first two layers > (solving the each corner-edge pair at once), instead of memorizing algos. > Also, there are about 57 OLL algos and 21 PLL algos. > Just so you know :) > > Alex
3200. Re: Learning Speedcubing Help...
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 22:39:34 -0000

www.cubestation.co.uk I'm a memorizer, but I still understand how all the algs work. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > sorry i was not counting reflections as algos. chris has 13 PLL and 40 > OLL on speedcubing.com so that is what i was going by. doesn't matter > which way you want to learn it (memorizing or learning) since they both > work, its just whichever you prefer. is there any good sites that > better describe the "learning" F2L way? i have yet to find a good > website for that. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > <ajgold04@> wrote: > > > > No offense to Jeff, but I promote learning rather than memorizing. > > F2L may always be the longest step in cube solving. > > It'd be good to get an intuitive insight into solving the first two > layers > > (solving the each corner-edge pair at once), instead of memorizing > algos. > > Also, there are about 57 OLL algos and 21 PLL algos. > > Just so you know :) > > > > Alex >
3201. Re: 26 May = 3 championships !
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 23:22:47 -0000

Seems like you could fix this by just having people declare their cube orientation preference on the registration form. I would hope the judge would have noted if a bunch of people came up and said they wanted orange on top with blue in front, and then solve white face first. --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson <richy_jr_2000@...> wrote: > > There is definitely the possibility of cheating to > worry about. I remember at Horace Mann a few years > ago a small group was able to determine which > particular solve in a round had extended cross -- and > which orientation you had to place your cube for the > scramblers to get that extended cross for your primary > color. How is this tactic thwarted now? > > -Richard > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
3202. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 11:39:47 +1000

Stefan Pochmann wrote: > > What if one person gets three easy scrambles with some pieces > > already in place and no parities, and someone else gets scrambles > > with lots of ugly parities? > > Didn't both persons have the exact same chance to get easy or hard > scrambles? Yes, but there are only 3 solves per N competitors. As N increases, the probability that one competitor will get 3 easy scrambles and another competitor will get 3 difficult scrambles becomes very high. Let's just look at the memorisation part, and imagine a competition where you are timed to see how fast you can memorise three random bitfields. If each competitor gets DIFFERENT random bitfields, then with a large number of competitors it becomes more likely that one competitor might get three easy cases like 1111011110, ... while another competitor might get three more difficult cases like 101001101, ... We know that the entropy of different random strings can be extremely different making one much easier to memorise than another. But if you design a competition in the way you are suggesting, then luck is playing too much a part, and a less skilled competitor may well beat a more skilled competitor, simply by being given the gift of easier cases than everyone else. This is what I like about everyone being given the same cases. Then even if the cases are easier than normal, then everyone still gets the same advantage equally(*). I actually have some data which I could look at some day, in the multi-player simulator: http://www.ryanheise.com/cube/speed/ I have recorded every scramble and every solve since the game first started up, and I would be able to run some pretty graphs on it. In this game, the two competitors who are racing are always given the same scramble. I have noticed that often two competitors who are equally matched will get around the same times as each other, and then suddenly they will BOTH get very good times on the same scramble. Then other times tey will suddenly BOTH get very bad times on the same scramble. There are exceptions, but from observations it seems that both competitors are generally going up and down at the same time. (*) The alternative is to design a scrambling algorithm that tries to aim for a minimum level of entropy -- Ryan Heise http://www.ryanheise.com/cube/
3203. Re: Learning Speedcubing Help...
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 18:59:30 -0700 (PDT)

It is a terrible misconception that learning the F2L intuitively is absolutely better. Through repetition most 'fast' speedcubers execute F2L cases mechanically anyway (even though they started intuitively) Take commutators for example; there seems to be an agreement that this is an excellent function in solving for bld (though it has at least one other practical application in FMC). Take any corner or edge subset, allow me time to match commutators with my own mechanical alg set. In execution I am faster every time because I don't waste time for intuition, which is ultimately a poor investment in speedcubing IMO. Obviously there is going to be intuition involved in the F2L on some level, but the 41 cases need not be understood. Some years ago the consensus was that solving for one primary color was the best approach, yet dual solving becomes more common and proves itself very well. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
3204. Solving order within a round
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 03:13:36 -0000

I had an idea about the order that people solve in a round; this might be useful for future record attempts as well as to curb possible cheating. The idea is to 'seed' the competitors. The competitors would be ranked in order of their best time in contest, and then the competitors would go in order of speed, either from fastest to slowest or vice versa. Tied competitors would proceed in a random but previously decided order, and competitors who haven't done the event in competition yet would go last (again in a random order, or perhaps decided by their unofficial record). If you have the fastest people go first, there will be less opportunity for cheating (since it is the fastest people who get more benefit from cheating, they are given less time in which to observe solves) and the fast people could help with scrambling and judging, but by about halfway through an event very few people would be watching since all of the really fast people had already gone. If you have the slowest people go first, people are encouraged to keep watching, and there is more of an opportunity for people who are not necessarily the fastest in the competition to break existing records, but on the other hand the fast people would have a ton of time to cheat (if they wanted to). Again, I don't know if this will be useful, but it may be worthwhile to organize the competitors in an event in some order other than random.
3205. Re: unusual pop
From: xvmondna <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 03:34:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > A whole layer of my 4x4 just fell apart! I'd never taken it apart > before then, so I got a good look inside! > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > Oh wow, what did you have to do to get that? > > > > My pops for my 4x4 at worst is 2 edges and a corner flying out. > > > > Corwin > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Quite likely the coolest pop I've ever had, > > > > > > http://tinyurl.com/3cjfet > > > > > > Chris > > > > > >ooo that happaned to me once too. I was just spining it and it came apart
3206. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 13:56:34 +1000

Richard Patterson wrote: > It is a terrible misconception that learning the F2L > intuitively is absolutely better. This might be true if you only care to do the F2L rigidly and fast. But there are several other things people might care about, some of which have already been mentioned: you may want to gain a deeper understanding of the F2L so that you can develop better methods; you may want to learn the F2L in a way that supports a future transition to Petrus; you may want to solve the F2L in the fewest number of moves; you may want to learn things in a way that is less prone to amnesia; you may want to avoid embarrassment when a friend discovers that, well, you don't understand how your solution works. I think it is at least true that solving the cube fast is about moving algorithms into fast memory, but I also think that memory that is grounded in intuition is stronger in many ways than memory that is grounded in rote learning. -- Ryan Heise http://www.ryanheise.com/cube/
3207. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 10 May 2007 23:53:57 -0500

Start here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Then go to maybe... http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml On 5/10/07, Ryan Heise <ryan@...> wrote: > > > > > > > Richard Patterson wrote: > > > It is a terrible misconception that learning the F2L > > intuitively is absolutely better. > > This might be true if you only care to do the F2L rigidly and fast. But > there are several other things people might care about, some of which > have already been mentioned: you may want to gain a deeper understanding > of the F2L so that you can develop better methods; you may want to learn > the F2L in a way that supports a future transition to Petrus; you may > want to solve the F2L in the fewest number of moves; you may want to > learn things in a way that is less prone to amnesia; you may want to > avoid embarrassment when a friend discovers that, well, you don't > understand how your solution works. > > I think it is at least true that solving the cube fast is about moving > algorithms into fast memory, but I also think that memory that is > grounded in intuition is stronger in many ways than memory that is > grounded in rote learning. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3208. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 16:18:58 +1000

Alex Goldberg wrote: > > Ryan Heise wrote: > > > > Richard Patterson wrote: > > > > > It is a terrible misconception that learning the F2L > > > intuitively is absolutely better. > > > > This might be true if you only care to do the F2L rigidly and fast. But > > there are several other things people might care about, some of which > > have already been mentioned: > > Start here: > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Then go to maybe... > http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml Me? Thank you, but I'm living in a parallel dimension: http://www.ryanheise.com/cube/method/stage1.html ;-) -- Ryan Heise http://www.ryanheise.com/cube/
3209. Re: Learning Speedcubing Help...
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 06:41:46 -0000

I'm with Rich here... I would assume the vast vast majority of people who want to learn F2L do so because they want to improve their speedcubing. People at this point are usually beginners who know a beginner method, and want to get faster by using a more advanced method. They won't have anywhere near enough experience to appreciate the finer points of F2L, why you would even want to learn all those techniques you describe, they just want to get faster. So learning F2L algorithms, and fast ones at that, by rote, is the quickest way to achieve this. When I first learned F2L, I did it from a printable page on Ron's website, and I think also Peter Jansen's tricks. It took some weeks, but I got there in the end, with brute force. But that hasn't stopped me, some years down the line, and with a lot more experience and appreciation for the finer parts of the F2L, completely understanding how all F2L algorithms work, knowing a lot of shortcuts, choosing the easiest pairs, etc etc. And if I hadn't learned the algorithms in the first place, I doubt I ever would have gained so much understanding! Dan H :) www.cubestation.co.uk --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Richard Patterson wrote: > > > It is a terrible misconception that learning the F2L > > intuitively is absolutely better. > > This might be true if you only care to do the F2L rigidly and fast. But > there are several other things people might care about, some of which > have already been mentioned: you may want to gain a deeper understanding > of the F2L so that you can develop better methods; you may want to learn > the F2L in a way that supports a future transition to Petrus; you may > want to solve the F2L in the fewest number of moves; you may want to > learn things in a way that is less prone to amnesia; you may want to > avoid embarrassment when a friend discovers that, well, you don't > understand how your solution works. > > I think it is at least true that solving the cube fast is about moving > algorithms into fast memory, but I also think that memory that is > grounded in intuition is stronger in many ways than memory that is > grounded in rote learning. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3210. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 09:05:57 +0200

Hi Ryan, > But if you design a competition in the way you are suggesting, then luck > is playing too much > a part, and a less skilled competitor may well beat a more skilled > competitor, simply by being given the gift of easier cases than everyone > else. Yes, I agree. Additionally, you only consider a single competition. If you look at regional records instead of competitions, then we still have the case that you mention. How do we compare to other sports/hobbies where each competition is different? I am not thinking of: - different weather conditions and altitude Speed skating world records are generally broken inside, at high altitude like Calgary and Salt Lake City. - different pressure WC final is much harder than a local competition, for several reasons (better competition, more media, bigger audience, more to win, ...). - different environment/equipment Formula I tracks and itineraries for cycling are very different. Soccer pitches. Lighting. - home/away advantage I haven't found hobbies/sports where a similar thing like a scramble is used that is the same per competition, but different for different competitions. At least not where still the regional records are recognised. Anyone? Sorry to steal the thread. I just think speedcubing is more a "fight" against yourself than against others. Or a "fight" outside the competition, more global. It is not like tennis, where you influence your opponent continuously. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 3:39 AM Subject: Re: [Speed cubing group] Re: 26 May = 3 championships ! > Stefan Pochmann wrote: > >> > What if one person gets three easy scrambles with some pieces >> > already in place and no parities, and someone else gets scrambles >> > with lots of ugly parities? >> >> Didn't both persons have the exact same chance to get easy or hard >> scrambles? > > Yes, but there are only 3 solves per N competitors. As N increases, the > probability that one competitor will get 3 easy scrambles and another > competitor will get 3 difficult scrambles becomes very high. > > Let's just look at the memorisation part, and imagine a competition > where you are timed to see how fast you can memorise three random > bitfields. > > If each competitor gets DIFFERENT random bitfields, then with a large > number of competitors it becomes more likely that one competitor might > get three easy cases like 1111011110, ... while another competitor might > get three more difficult cases like 101001101, ... We know that the > entropy of different random strings can be extremely different making > one much easier to memorise than another. But if you design a > competition in the way you are suggesting, then luck is playing too much > a part, and a less skilled competitor may well beat a more skilled > competitor, simply by being given the gift of easier cases than everyone > else. > > This is what I like about everyone being given the same cases. Then even > if the cases are easier than normal, then everyone still gets the same > advantage equally(*). > > I actually have some data which I could look at some day, in the > multi-player simulator: > > http://www.ryanheise.com/cube/speed/ > > I have recorded every scramble and every solve since the game first > started up, and I would be able to run some pretty graphs on it. In this > game, the two competitors who are racing are always given the same > scramble. I have noticed that often two competitors who are equally > matched will get around the same times as each other, and then suddenly > they will BOTH get very good times on the same scramble. Then other > times tey will suddenly BOTH get very bad times on the same scramble. > There are exceptions, but from observations it seems that both > competitors are generally going up and down at the same time. > > > (*) The alternative is to design a scrambling algorithm that tries to > aim for a minimum level of entropy > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3211. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 17:28:12 +1000

Lars Petrus wrote: > 2. Competitors can't watch rounds they haven't competed in yet. I've always thought it would be fun to have competitors race simultaneously, with different heats like swimming and running. This would prevent the problem, and I think it would also be more spectacular to watch. If we want the sport to become highly successful, it needs to be more spectacular (i.e. a spectator sport). Along these lines, I think we also need to team up with other brain sports to attract a wider audience. -- Ryan Heise http://www.ryanheise.com/cube/
3212. [Speed cubing group] Re: 26 May = 3 championships !
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 07:50:47 -0000

> I think we also need to team up with other brain sports to attract a > wider audience. BLD cubing could easily be put in during a memory sports championship as far as them being the exact same kind of brain sport. We would either have to convince them to hold a BLD event at one of their competitions, or we could hold a few sanctioned memory sports events at one of our competitions. Say speed cards, speed numbers, names and faces, things like that. I don't know if holding a speed cards event at a Rubik's competition would draw memory competitors. I sure would attend a memory sports competition if they held a WCA sanctioned BLD event though. I would even try the memory events just for fun. Do the WCA regulations even allow the running of an officially sanctioned speed cards event at a Rubik's competition? This is of course assuming we followed all the memory sports rules of what is required for a sanctioned speed cards event. Could I do that at an event I organize in my area? Or would this somehow make it harder to get WCA sanctioning for my event? Chris
3213. Re: Learning Speedcubing Help...
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 07:57:39 -0000

Hello, I tend to agree with you. I think there is nothing wrong in learning algorithms from a 'sheet'. I heard about cubers that learned F2L intuitively that basically had a delay between pairing up and inserting the pair. It has advantages to learn this in one fluent motion. I do highly recommend using your intuition during the learning process though. Knowing and understanding how the F2L algs move the pieces around allows you to solve the pairs from all angles, which is important if you want to speed up. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson <richy_jr_2000@...> wrote: > > It is a terrible misconception that learning the F2L > intuitively is absolutely better. > > Through repetition most 'fast' speedcubers execute F2L > cases mechanically anyway (even though they started > intuitively) > > Take commutators for example; there seems to be an > agreement that this is an excellent function in > solving for bld (though it has at least one other > practical application in FMC). > > Take any corner or edge subset, allow me time to match > commutators with my own mechanical alg set. In > execution I am faster every time because I don't waste > time for intuition, which is ultimately a poor > investment in speedcubing IMO. > > Obviously there is going to be intuition involved in > the F2L on some level, but the 41 cases need not be > understood. > > Some years ago the consensus was that solving for one > primary color was the best approach, yet dual solving > becomes more common and proves itself very well. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >
3214. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 17:58:51 +1000

Ron van Bruchem wrote: > Yes, I agree. > > Additionally, you only consider a single competition. If you look at > regional records instead of competitions, then we still have the case that > you mention. In a race, the main point is "who is the winner". Of course, record times will go down in history and be remembered, too, but they are a long-term thing. If you play the game long enough, eventually you will meet another competition where the conditions (i.e. the scrambles) are right for another world record. But the real way to compare the results of different competitions in the short term is to just observe "who is the winner". If you have won more major competitions than anyone else, then you are the best. > How do we compare to other sports/hobbies where each competition is > different? > I am not thinking of: > - different weather conditions and altitude > Speed skating world records are generally broken inside, at high altitude > like Calgary and Salt Lake City. > - different pressure > WC final is much harder than a local competition, for several reasons > (better competition, more media, bigger audience, more to win, ...). > - different environment/equipment > Formula I tracks and itineraries for cycling are very different. Soccer > pitches. Lighting. > - home/away advantage > > I haven't found hobbies/sports where a similar thing like a scramble is used > that is the same per competition, but different for different competitions. > At least not where still the regional records are recognised. > Anyone? > > Sorry to steal the thread. I just think speedcubing is more a "fight" > against yourself than against others. Or a "fight" outside the competition, > more global. It is not like tennis, where you influence your opponent > continuously. Sure, it is not like Tennis, but I think it is very much like running, swimming and cross-country skiing. In those sports, competitors are always trying to improve their personal bests, yes, but at competition there is the additional excitement of using your skill to actually win a race. Speedcubing is entirely compatible with a "racing" type of sport. In each race, the landscape may be different, but all competitors in the race share the same landscape, and so the winner is fairly selected. In our sport, the landscape is the scramble. -- Ryan Heise http://www.ryanheise.com/cube/
3215. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 18:03:06 +1000

cmhardw wrote: > > I think we also need to team up with other brain sports to attract a > > wider audience. > > BLD cubing could easily be put in during a memory sports championship > as far as them being the exact same kind of brain sport. We would > either have to convince them to hold a BLD event at one of their > competitions, or we could hold a few sanctioned memory sports events > at one of our competitions. Say speed cards, speed numbers, names and > faces, things like that. > > I don't know if holding a speed cards event at a Rubik's competition > would draw memory competitors. I am thinking a bit larger than this - I would suggest that it not be called a cubing competition, but more of a brain athletics competition where cubing is just one part of it. We can still have our separate cubing competitions, but it might be good to have some kind of brain olympics also. -- Ryan Heise http://www.ryanheise.com/cube/
3216. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 11:02:26 +0200

Hi Ryan, > If you have won more > major competitions than anyone else, then you are the best. That is your definition of the best. > Speedcubing is entirely compatible with a "racing" type of sport. Except for the fact that there are easy scrambles and lucky cases, with easy and lucky depending on your solving method/style. Also, most sports with different conditions (like marathon) do not have an official world record, but a 'world best' result. Have fun, Ron ----- Original Message ----- From: "Ryan Heise" <ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 9:58 AM Subject: Re: [Speed cubing group] Re: 26 May = 3 championships ! > Ron van Bruchem wrote: > >> Yes, I agree. >> >> Additionally, you only consider a single competition. If you look at >> regional records instead of competitions, then we still have the case >> that >> you mention. > > In a race, the main point is "who is the winner". Of course, record > times will go down in history and be remembered, too, but they are a > long-term thing. If you play the game long enough, eventually you will > meet another competition where the conditions (i.e. the scrambles) are > right for another world record. > > But the real way to compare the results of different competitions in the > short term is to just observe "who is the winner". If you have won more > major competitions than anyone else, then you are the best. > > >> How do we compare to other sports/hobbies where each competition is >> different? >> I am not thinking of: >> - different weather conditions and altitude >> Speed skating world records are generally broken inside, at high altitude >> like Calgary and Salt Lake City. >> - different pressure >> WC final is much harder than a local competition, for several reasons >> (better competition, more media, bigger audience, more to win, ...). >> - different environment/equipment >> Formula I tracks and itineraries for cycling are very different. Soccer >> pitches. Lighting. >> - home/away advantage >> >> I haven't found hobbies/sports where a similar thing like a scramble is >> used >> that is the same per competition, but different for different >> competitions. >> At least not where still the regional records are recognised. >> Anyone? >> >> Sorry to steal the thread. I just think speedcubing is more a "fight" >> against yourself than against others. Or a "fight" outside the >> competition, >> more global. It is not like tennis, where you influence your opponent >> continuously. > > Sure, it is not like Tennis, but I think it is very much like running, > swimming and cross-country skiing. In those sports, competitors are > always trying to improve their personal bests, yes, but at competition > there is the additional excitement of using your skill to actually win a > race. Speedcubing is entirely compatible with a "racing" type of sport. > > In each race, the landscape may be different, but all competitors in the > race share the same landscape, and so the winner is fairly selected. In > our sport, the landscape is the scramble. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3217. [Speed cubing group] Re: 26 May = 3 championships !
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 09:11:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > it might be good to have some kind of brain olympics also. http://www.msoworld.com/ Cheers! Stefan
3218. Re: [Speed cubing group] Solving order within a round
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 15:07:52 +0200

Hi Michael, In the past I considered the following options: 1) place competitors in a waiting area where they are separated from videos and other people. 2) give different scrambles to all competitors 3) give different scrambles to different groups of competitors, only in preliminary rounds 4) give the same scrambles to all competitors, but in random order 5) give the same scrambles to all competitors, but add a random move (or more) 6) have different scrambles per solve (of a round) and select a random one per competitor I never considered your solution. It does have flaws, because it doesn't solve the worst threat (my opinion) of someone knowing the scramble (f.e. by video analysis) and setting an incredible time with that knowledge. Considering the way we run competitions now. For small competitions all competitors have the same scrambles. There is little time in between competitors. For first rounds of big competitions, we divide the competitors into groups, with different groups having different scrambles. For second rounds and finals of big competitions all competitors have the same scrambles. Again there is little time in between competitors. So basically there is always a small advantage, but the time is limited. The current solution I think suits best and also deals with the lack of judges/scramblers problem. It is not perfect though. Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 5:13 AM Subject: [Speed cubing group] Solving order within a round I had an idea about the order that people solve in a round; this might be useful for future record attempts as well as to curb possible cheating. The idea is to 'seed' the competitors. The competitors would be ranked in order of their best time in contest, and then the competitors would go in order of speed, either from fastest to slowest or vice versa. Tied competitors would proceed in a random but previously decided order, and competitors who haven't done the event in competition yet would go last (again in a random order, or perhaps decided by their unofficial record). If you have the fastest people go first, there will be less opportunity for cheating (since it is the fastest people who get more benefit from cheating, they are given less time in which to observe solves) and the fast people could help with scrambling and judging, but by about halfway through an event very few people would be watching since all of the really fast people had already gone. If you have the slowest people go first, people are encouraged to keep watching, and there is more of an opportunity for people who are not necessarily the fastest in the competition to break existing records, but on the other hand the fast people would have a ton of time to cheat (if they wanted to). Again, I don't know if this will be useful, but it may be worthwhile to organize the competitors in an event in some order other than random.
3219. Re: [Speed cubing group] Re: 26 May = 3 championships !
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:44:35 +1000

Ron van Bruchem wrote: > > Speedcubing is entirely compatible with a "racing" type of sport. > Except for the fact that there are easy scrambles and lucky cases, with easy > and lucky depending on your solving method/style. That is a motivation to improve our methods so that luck plays less a part and the solver is more in control of the situation. In Australia, there is a kind of race where competitors must do several laps of swimming out from the beach to a floating buoy some distance out from shore, and then swim back to shore, taking advantage of the ever changing surf conditions. The lower-end competitors sometimes have some luck and manage to catch the right wave at the right time, but luck plays less of a part in the performance of the experts, since they invariably end up in the lead by being better able to take advantage of whatever random conditions are thrown at them. So yes, they can have lucky waves, or unlucky waves, which is similar to lucky cases and unlucky cases. So, it is compatible with racing. I don't think we have any "grandmasters" in our sport yet, but if we did have them, I'm sure they would be hindered less by unlucky cases and find a way to take advantage of whatever situation was thrown at them. It is still possible that someone can win with a lot of luck, just as in many other sports. The best person doesn't always win, but over a larger number of competitions, the best person should win the most. -- Ryan Heise http://www.ryanheise.com/cube/
3220. Re: [Speed cubing group] rubiks diy center caps
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 11:12:47 -0300 (ART)

Let me ask a thing... the paper works very well for me, except for some caps on my DIY...and it's always the same ones...the red, yellow and green...they pop a lot...and the others no does that happen to someone else? Pedro Leyan Lo <leyanlo@...> escreveu: Cut out a square piece of paper, slightly larger than the sticker, and stick that under the cap. [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3221. Fewest moves scrambles
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 14:33:27 -0000

Hi guys, The following is an issue in the current WCA regulations for Fewest moves. E2e) The solution of the competitor must not be in any way related to the scrambling algorithm. Penalty: disqualification of the solve. There is no way to objectively decide whether this is the case. (Except for the obvious cases of course...) So we are looking for a scramble method that fits the following requirements: - gives random scrambles (comparable to current quality) - scrambles are 40 or more moves long (to prevent someone just undoing the moves) - is easy to execute without making mistakes (so preferrably contains a lot of repeating moves) One example would be: A 4 random moves of 4 random different sides B 4 times (4 random moves of 4 random different sides) C 4 random moves of 4 random different sides D 4 times (4 random moves of 4 random different sides) of which 2 sides are the remaining sides of B No idea if this would give could quality though. Any other thoughts? Have fun, Ron
3222. Re: [Speed cubing group] rubiks diy center caps
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 15:56:56 -0000

Hmm, have you tried switching the center caps around? Since it's not all uniform, some caps might fit in certain positions better than others. If that fails, I suppose you could try using thicker paper. Or two pieces of paper. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Let me ask a thing... > > the paper works very well for me, except for some caps on my DIY...and it's always the same ones...the red, yellow and green...they pop a lot...and the others no > > does that happen to someone else? > > Pedro > > Leyan Lo <leyanlo@...> escreveu: Cut out a square piece of paper, slightly larger than the sticker, and stick > that under the cap. > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] >
3223. Re: Fewest moves scrambles
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 16:33:45 -0000

Just a thought regarding the repeated moves, you would have to take care that your repeated moves didn't turn into a commutator affecting only a small number of pieces, or like I did in one competition, generate a repeating set that in effect did nothing to the cube (you could have left it out and still got the same scramble). When generating them, you would also have to be clever in not generating repeating sets such as (R U R')*n because that is of course only U*n That is of course, all assuming you went down the route of repeating moves, as used in the first Fewest Moves Scrambles in the (was it CFF?) magazine. Regarding the quality of the scrambles, I don't have the know-how (and from what I have read about the standard speedcubing scrambles on here lately it's not an easy subject) to give any advice here, but I'm sure other more mathematically inclined cubers will contribute :) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...) > > So we are looking for a scramble method that fits the following > requirements: > - gives random scrambles (comparable to current quality) > - scrambles are 40 or more moves long (to prevent someone just > undoing the moves) > - is easy to execute without making mistakes (so preferrably contains > a lot of repeating moves) > > One example would be: > A 4 random moves of 4 random different sides > B 4 times (4 random moves of 4 random different sides) > C 4 random moves of 4 random different sides > D 4 times (4 random moves of 4 random different sides) of which 2 > sides are the remaining sides of B > No idea if this would give could quality though. > > Any other thoughts? > > Have fun, > > Ron >
3224. Re: [Speed cubing group] Re: Learning Speedcubing Help...
From: "Alex Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 12:04:14 -0500

This is a common debate (not surprisingly), and it's worthwhile for beginners to hear. At the speedsolving level, of course, both memorization and intuitiveness become mechanical anyway. The difference doesn't lie there. Intuitive solving reinforces this community as one of thinkers rather than one of robots, and it implies a continuing evolution of methodology. On 5/11/07, Joël van Noort <joel_vn@...> wrote: > > > > > > > Hello, > > I tend to agree with you. I think there is nothing wrong in learning > algorithms from a 'sheet'. I heard about cubers that learned F2L > intuitively that basically had a delay between pairing up and > inserting the pair. It has advantages to learn this in one fluent > motion. > > I do highly recommend using your intuition during the learning > process though. Knowing and understanding how the F2L algs move the > pieces around allows you to solve the pairs from all angles, which is > important if you want to speed up. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson > > <richy_jr_2000@...> wrote: > > > > It is a terrible misconception that learning the F2L > > intuitively is absolutely better. > > > > Through repetition most 'fast' speedcubers execute F2L > > cases mechanically anyway (even though they started > > intuitively) > > > > Take commutators for example; there seems to be an > > agreement that this is an excellent function in > > solving for bld (though it has at least one other > > practical application in FMC). > > > > Take any corner or edge subset, allow me time to match > > commutators with my own mechanical alg set. In > > execution I am faster every time because I don't waste > > time for intuition, which is ultimately a poor > > investment in speedcubing IMO. > > > > Obviously there is going to be intuition involved in > > the F2L on some level, but the 41 cases need not be > > understood. > > > > Some years ago the consensus was that solving for one > > primary color was the best approach, yet dual solving > > becomes more common and proves itself very well. > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > > > >
3225. Italian Open !
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 17:38:09 -0000

Hi everybody ! I'm searching a way to go to the italian Open, and i have to leave after friday 6h00 PM. Is there somebody who go there by car ? I could take the train to Turin, and we could see there... That's just a possibility. If someone is interested, tell me :-) I really would like to go there.... Thanks Edouard
3226. Re: Fewest moves scrambles
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 18:07:27 -0000

I don't like repeating scramble moves. That makes it more complicated and could very well actually increase the time. And when I participated in Dan's FMC a few times, counting the number of repetitions while reading/applying the alg was the cause for most of my mistakes, so I think it doesn't prevent but cause mistakes. Why not just use the same generator we use right now and let it produce 40 moves? Fairly easy to apply in 20 seconds, and for FMC most of the time is spent for solving anyway, not for scrambling. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...) > > So we are looking for a scramble method that fits the following > requirements: > - gives random scrambles (comparable to current quality) > - scrambles are 40 or more moves long (to prevent someone just > undoing the moves) > - is easy to execute without making mistakes (so preferrably contains > a lot of repeating moves) > > One example would be: > A 4 random moves of 4 random different sides > B 4 times (4 random moves of 4 random different sides) > C 4 random moves of 4 random different sides > D 4 times (4 random moves of 4 random different sides) of which 2 > sides are the remaining sides of B > No idea if this would give could quality though. > > Any other thoughts? > > Have fun, > > Ron >
3227. Re: [Speed cubing group] Re: Fewest moves scrambles
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 20:52:26 +0200

Hi Stefan, > Why not just use the same generator we use right now and let it > produce 40 moves? Yes, that is the fallback option. Just checking whether someone can come up with an alternative. In recent competitions we gave all competitors a printed sheet with the scramble and setup (standard color scheme), to make sure they can check the scrambled position. Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 8:07 PM Subject: [Speed cubing group] Re: Fewest moves scrambles I don't like repeating scramble moves. That makes it more complicated and could very well actually increase the time. And when I participated in Dan's FMC a few times, counting the number of repetitions while reading/applying the alg was the cause for most of my mistakes, so I think it doesn't prevent but cause mistakes. Why not just use the same generator we use right now and let it produce 40 moves? Fairly easy to apply in 20 seconds, and for FMC most of the time is spent for solving anyway, not for scrambling. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...) > > So we are looking for a scramble method that fits the following > requirements: > - gives random scrambles (comparable to current quality) > - scrambles are 40 or more moves long (to prevent someone just > undoing the moves) > - is easy to execute without making mistakes (so preferrably contains > a lot of repeating moves) > > One example would be: > A 4 random moves of 4 random different sides > B 4 times (4 random moves of 4 random different sides) > C 4 random moves of 4 random different sides > D 4 times (4 random moves of 4 random different sides) of which 2 > sides are the remaining sides of B > No idea if this would give could quality though. > > Any other thoughts? > > Have fun, > > Ron >
3228. Re: [Speed cubing group] Italian Open !
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 20:58:10 +0200

Hi Edouard, Lyon - Rome Fri - Sun €119.48 incl tax. We fly: Amsterdam - Rome Thu - Sun €208 incl tax. Have fun, Ron ----- Original Message ----- From: "Edouard" <e_chambon@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 7:38 PM Subject: [Speed cubing group] Italian Open ! Hi everybody ! I'm searching a way to go to the italian Open, and i have to leave after friday 6h00 PM. Is there somebody who go there by car ? I could take the train to Turin, and we could see there... That's just a possibility. If someone is interested, tell me :-) I really would like to go there.... Thanks Edouard
3229. Re: [Speed cubing group] Re: Fewest moves scrambles
From: "Gilles van den Peereboom" <gillesvdp@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 11 May 2007 20:57:21 +0200

Just a thought : I think it is better to provide only one scramble and not 5 like at the European Championship for example. Gilles ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 11, 2007 8:52 PM Subject: Re: [Speed cubing group] Re: Fewest moves scrambles Hi Stefan, > Why not just use the same generator we use right now and let it > produce 40 moves? Yes, that is the fallback option. Just checking whether someone can come up with an alternative. In recent competitions we gave all competitors a printed sheet with the scramble and setup (standard color scheme), to make sure they can check the scrambled position. Have fun, Ron ----- Original Message ----- From: "Stefan Pochmann" <pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007 8:07 PM Subject: [Speed cubing group] Re: Fewest moves scrambles I don't like repeating scramble moves. That makes it more complicated and could very well actually increase the time. And when I participated in Dan's FMC a few times, counting the number of repetitions while reading/applying the alg was the cause for most of my mistakes, so I think it doesn't prevent but cause mistakes. Why not just use the same generator we use right now and let it produce 40 moves? Fairly easy to apply in 20 seconds, and for FMC most of the time is spent for solving anyway, not for scrambling. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...) > > So we are looking for a scramble method that fits the following > requirements: > - gives random scrambles (comparable to current quality) > - scrambles are 40 or more moves long (to prevent someone just > undoing the moves) > - is easy to execute without making mistakes (so preferrably contains > a lot of repeating moves) > > One example would be: > A 4 random moves of 4 random different sides > B 4 times (4 random moves of 4 random different sides) > C 4 random moves of 4 random different sides > D 4 times (4 random moves of 4 random different sides) of which 2 > sides are the remaining sides of B > No idea if this would give could quality though. > > Any other thoughts? > > Have fun, > > Ron > [Non-text portions of this message have been removed]
3230. Re: Fewest moves scrambles
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 19:14:55 -0000

Hi :-) I have coded a scrambler that has repeating parts and different patterns like say : part-repeated part - part - repeated part - part It is coded such that there is guaranteed no redundancy. It doesn't exactly match the suggestion with a minimal number of layers used in each repeating part. I wrote it for the FMC and it was used for quite a while, before dan switched back to straight 25-turn scrambles again. If there's any interest i will be able to share it with others, and/or modify it further. Then someone could generate a set scrambles with it and check (somehow) whether the scrambles are good enough. Possible criteria: - find optimal solutions and make sure the optimal solution is say > 17 turns - No obvious easy starts (subjective) regardless if optimal solution is ok. - No obvious bias towards using any layer more than any other etc etc ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Just a thought regarding the repeated moves, you would have to take > care that your repeated moves didn't turn into a commutator affecting > only a small number of pieces, or like I did in one competition, > generate a repeating set that in effect did nothing to the cube (you > could have left it out and still got the same scramble). > > When generating them, you would also have to be clever in not > generating repeating sets such as (R U R')*n because that is of course > only U*n > > That is of course, all assuming you went down the route of repeating > moves, as used in the first Fewest Moves Scrambles in the (was it > CFF?) magazine. > > Regarding the quality of the scrambles, I don't have the know-how (and > from what I have read about the standard speedcubing scrambles on here > lately it's not an easy subject) to give any advice here, but I'm sure > other more mathematically inclined cubers will contribute :) > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > The following is an issue in the current WCA regulations for Fewest > > moves. > > > > E2e) The solution of the competitor must not be in any way related to > > the scrambling algorithm. Penalty: disqualification of the solve. > > > > There is no way to objectively decide whether this is the case. > > (Except for the obvious cases of course...) > > > > So we are looking for a scramble method that fits the following > > requirements: > > - gives random scrambles (comparable to current quality) > > - scrambles are 40 or more moves long (to prevent someone just > > undoing the moves) > > - is easy to execute without making mistakes (so preferrably contains > > a lot of repeating moves) > > > > One example would be: > > A 4 random moves of 4 random different sides > > B 4 times (4 random moves of 4 random different sides) > > C 4 random moves of 4 random different sides > > D 4 times (4 random moves of 4 random different sides) of which 2 > > sides are the remaining sides of B > > No idea if this would give could quality though. > > > > Any other thoughts? > > > > Have fun, > > > > Ron > > >
3231. Timer malfunctions
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 22:22:11 -0000

I don't know the rules for this, so I'd like to ask. Sometimes, it seems, StackMat timers (especially older generation 2 timers) can stop at a time one second greater than the actual time. So when the time should be 26.99 or 27.00 it may say 27.99 instead. This hasn't happened to me on my StackMat timer, but I've seen it on my digital stopwatch and I know it's happened to other people. Now here's the thing. Normally, you can't really tell if a solve that ends up displaying xx.99 should be that time or one second less, unless you had judges carefully watching the timer (which is totally impractical). But in very short events, that one second can be both easily detectable and important. Specifically, I'm thinking of the Magic. If a competitor does the Magic in 0.99 seconds (which will become more and more likely in the future), but the timer says 1.99 seconds, it is generally easy for both the judge and the solver to see that the solve did not take two seconds. Although (to my knowledge) this has never happened in competition, I am worried that it may happen, and I'd like to know how it would be dealt with. My fastest Magic solves are around 1.00 second, and there is a competition in two weeks (where I will be trying primarily for a good single solve) that I will be going to, so this concerns me a great deal...
3232. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 22:39:46 -0000

> Although (to my knowledge) this has never happened in > competition http://tinyurl.com/ysu8vq (from Bob's page--Dutch Cube Day 2005) Note that the time was recorded as 3.96. So this problem needs to be considered. It has happened.
3233. Re: Timer malfunctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:03:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > Although (to my knowledge) this has never happened in > > competition > > http://tinyurl.com/ysu8vq > (from Bob's page--Dutch Cube Day 2005) > > Note that the time was recorded as 3.96. > > So this problem needs to be considered. It has happened. > Are you sure it has happened? There's an alternative explanation for Bob's case, namely that the timer "forgot" to replace the previous result (also 3.96!) with the new one. How do you know it's a "+1 error" instead? Stefan
3234. Re: Timer malfunctions
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:03:49 -0000

Ah! I was just looking for 1.9x in the database. Thanks, Tim. Actually, for that video, it looks like the time was officially recorded as 3.96, not the 2.96 that it probably should be. I know that no video or photographic evidence is allowed for tournaments, but in this case I think that it would be very useful to let the judges make their decision. If someone happens to be taping a Magic or Master Magic solve where this occurs, I think that it would be very important to be sure of the time of the solve (especially since one second is a very large 'penalty' for those events).
3235. Re: Timer malfunctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:03:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Sometimes, it seems, StackMat timers (especially older generation 2 > timers) can stop at a time one second greater than the actual time. So > when the time should be 26.99 or 27.00 it may say 27.99 instead. This > hasn't happened to me on my StackMat timer, but I've seen it on my > digital stopwatch and I know it's happened to other people. To what other people? Cheers! Stefan
3236. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:14:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this has never happened in > > > competition > > > > http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day 2005) > > > > Note that the time was recorded as 3.96. > > > > So this problem needs to be considered. It has happened. > > > > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan > Hmm, I didn't think of that. I'll admit that this is pure speculation, but I'm betting it was the +1 error. My only bit of "evidence" is that the last time you can see before he stops the timer is 2.93, which makes it seem like 2.96 is approximately the right time. Though the fact that he got two 2.96's in a row certainly makes the other possibility possible. I'm not sure how the stackmat works entirely and thus have no authority to judge what is possible and what isn't, but for some reason the "forgetting" explanation doesn't seem all that likely to me. Tim
3237. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:23:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > To what other people? > > Cheers! > Stefan > Craig has since updated his single solve magic record, but his comment previously mentioned that he had gotten a .97 DNF which came up as a 1.97 Tim
3238. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:28:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > To what other people? > > > > Cheers! > > Stefan > > > > Craig has since updated his single solve magic record, but his comment > previously mentioned that he had gotten a .97 DNF which came up as a > 1.97 > > Tim > Correction: it's on his magic average comment: "I've gotten 1.00 a few times now.I also got a 0.97 but it was a DNF and it did that weird timer malfunction and displayed as a 1.97." Tim
3239. Re: Timer malfunctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:30:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > To what other people? > > > > Cheers! > > Stefan > > > > Craig has since updated his single solve magic record, but his comment > previously mentioned that he had gotten a .97 DNF which came up as a > 1.97 > > Tim > And what was the time immediately before that one? Different from 1.97? Cheers! Stefan
3240. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:37:47 -0000

> > And what was the time immediately before that one? Different from > 1.97? > > Cheers! > Stefan > That I could not tell you. I'll ask Craig.
3241. Re: Timer malfunctions
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:42:03 -0000

Did you not watch the video? The timer is clearly running, then jumps ahead about one second when he stops it. This is not a matter of failing to reset the timer. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this has never happened in > > > competition > > > > http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day 2005) > > > > Note that the time was recorded as 3.96. > > > > So this problem needs to be considered. It has happened. > > > > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan >
3242. Re: Timer malfunctions
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:47:00 -0000

I think Stefan is referring to a more internal error, such as the timer itself failing to "get rid" of the old time. Then, when the timer stopped, it already had a time stored as the ending time, which it displayed. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Did you not watch the video? The timer is clearly running, then jumps ahead about one > second when he stops it. This is not a matter of failing to reset the timer. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds" <timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge) this has never happened in > > > > competition > > > > > > http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day 2005) > > > > > > Note that the time was recorded as 3.96. > > > > > > So this problem needs to be considered. It has happened. > > > > > > > Are you sure it has happened? > > > > There's an alternative explanation for Bob's case, namely that the > > timer "forgot" to replace the previous result (also 3.96!) with the > > new one. How do you know it's a "+1 error" instead? > > > > Stefan > > >
3243. Re: Timer malfunctions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 11 May 2007 23:50:51 -0000

You misunderstood, please read again. And in general, please don't assume I'm careless. Stefan --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Did you not watch the video? The timer is clearly running, then jumps ahead about one > second when he stops it. This is not a matter of failing to reset the timer. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@> > wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds" <timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge) this has never happened in > > > > competition > > > > > > http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day 2005) > > > > > > Note that the time was recorded as 3.96. > > > > > > So this problem needs to be considered. It has happened. > > > > > > > Are you sure it has happened? > > > > There's an alternative explanation for Bob's case, namely that the > > timer "forgot" to replace the previous result (also 3.96!) with the > > new one. How do you know it's a "+1 error" instead? > > > > Stefan > > >
3244. Re: Timer malfunctions
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 00:42:01 -0000

Oh, I see. Your use of forget made me read timer as a person, not a machine. Sorry. So it seems it's a problem with the Stackmat. Who's up for designing gen 3? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > You misunderstood, please read again. And in general, please don't > assume I'm careless. > > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "sccuber" <sccuber@> wrote: > > > > Did you not watch the video? The timer is clearly running, then > jumps ahead about one > > second when he stops it. This is not a matter of failing to reset > the timer. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> > > wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > > > Reynolds" <timothy.reynolds2@> wrote: > > > > > > > > > Although (to my knowledge) this has never happened in > > > > > competition > > > > > > > > http://tinyurl.com/ysu8vq > > > > (from Bob's page--Dutch Cube Day 2005) > > > > > > > > Note that the time was recorded as 3.96. > > > > > > > > So this problem needs to be considered. It has happened. > > > > > > > > > > Are you sure it has happened? > > > > > > There's an alternative explanation for Bob's case, namely that > the > > > timer "forgot" to replace the previous result (also 3.96!) with > the > > > new one. How do you know it's a "+1 error" instead? > > > > > > Stefan > > > > > >
3245. Re: Timer malfunctions
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 00:42:32 -0000

Can it also be that the time on the big display is not live, but have let's say 1 sec delay? Maybe that will explain this "problem". --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I don't know the rules for this, so I'd like to ask. > > Sometimes, it seems, StackMat timers (especially older generation 2 > timers) can stop at a time one second greater than the actual time. So > when the time should be 26.99 or 27.00 it may say 27.99 instead. This > hasn't happened to me on my StackMat timer, but I've seen it on my > digital stopwatch and I know it's happened to other people. > > Now here's the thing. Normally, you can't really tell if a solve that > ends up displaying xx.99 should be that time or one second less, > unless you had judges carefully watching the timer (which is totally > impractical). But in very short events, that one second can be both > easily detectable and important. > > Specifically, I'm thinking of the Magic. If a competitor does the > Magic in 0.99 seconds (which will become more and more likely in the > future), but the timer says 1.99 seconds, it is generally easy for > both the judge and the solver to see that the solve did not take two > seconds. Although (to my knowledge) this has never happened in > competition, I am worried that it may happen, and I'd like to know how > it would be dealt with. > > My fastest Magic solves are around 1.00 second, and there is a competition > in two weeks (where I will be trying primarily for a good single > solve) that I will be going to, so this concerns me a great deal... >
3246. Re: Timer malfunctions
From: "Sweet dream" <yahoogroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 01:30:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > Can it also be that the time on the big display is not live, but have > let's say 1 sec delay? Maybe that will explain this "problem". It is indeed possible as well. >From what I have seen in the video, there is a serious bug... The electronic design and the embedded software (I would guess it is done with a PIC?) should be seriously reviewed to know what's going on. We need to - know if we can trust the result or if we have to "sometimes" substract 1s (in other words, is the problem in the timer or the display part?) - get a fully working one... 1s error is huge considering current WRs Maybe someone can forward this video to the constructor/designer of the stackmat, to at least get them a clue that a bug exists? Best Regards, Quôc
3247. Re: Timer malfunctions
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 01:38:55 -0000

Maybe someone can forward this video to the constructor/designer of > the stackmat, to at least get them a clue that a bug exists? > They may already know. In sport stacking the 3-3-3 event has times comparable to our magic event. Chris
3248. Re: Timer malfunctions
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 01:42:06 -0000

> Maybe someone can forward this video to the constructor/designer of > > the stackmat, to at least get them a clue that a bug exists? > > > > They may already know. In sport stacking the 3-3-3 event has times > comparable to our magic event. I just checked the official world records for sport stacking and really the 3-3-3 is closer to the master magic, but still it is at least somewhat comparable. I know there must be some fun side thing that stackers time that gets times under 1 second, such as upstacking and down stacking one 6 cup pyramid as a drill, things like that. Chris
3249. Re: Timer malfunctions
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 04:42:22 -0000

Ron and I were sending e-mails back & forth with Bob Fox after my malfunction, but it did not prove to be very useful. I am fairly sure it is not the display because I recall that solve very clearly and know what a sub-3 master magic solve feels like. I can tell the difference between 2.9 and 3.9 seconds. After the solve, I even asked Ton (my judge) if the timer had been reset because I knew that the solve was faster than what the timer displayed, but he assured me it was. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Sweet dream" <yahoogroups@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" > <mmwfung1985@> wrote: > > > > Can it also be that the time on the big display is not live, but have > > let's say 1 sec delay? Maybe that will explain this "problem". > > It is indeed possible as well. > From what I have seen in the video, there is a serious bug... > > The electronic design and the embedded software (I would guess it is > done with a PIC?) should be seriously reviewed to know what's going on. > > We need to > - know if we can trust the result or if we have to "sometimes" > substract 1s (in other words, is the problem in the timer or the > display part?) > - get a fully working one... 1s error is huge considering current WRs > > Maybe someone can forward this video to the constructor/designer of > the stackmat, to at least get them a clue that a bug exists? > > Best Regards, > Quôc >
3250. Re: Timer malfunctions
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 04:43:03 -0000

> And what was the time immediately before that one? Different from > 1.97? > > Cheers! > Stefan You raise an interesting point, but I don't think it's a case of the StackMat forgetting to record a result and instead displaying a previous one that just happens to be one second off. The main reason is because this hasn't been reported for any times that weren't within 0.1 second of a whole number of seconds. I don't see how something that only occurs right before a whole number of seconds and only replaces a time with another time that is almost exactly 1 second more can happen, unless it was deliberately programmed in. If it was an inadvertent bug (and if you trust the StackMat guys you have to assume it was), where one time was replaced with the previous one, the actual time would not be an issue - there's nothing special about x.9x times except that they are right before the second, which wouldn't affect memory errors, just timing errors. Besides, I've seen this on my stopwatch as well, and I can say for certain that on my stopwatch it is doing a +1 timing error and not replacing it with a previous time (since the error result is almost never the same as the previous time).
3251. Re: Timer malfunctions
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 05:00:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan > I have had this +1 happen along with several other people who I live with on 3 different stackmats. From what I've seen, it seems to happen only when the number is close to rolling over to the next second (above .90) and it is on the timer and not the display since I don't have one of those.
3252. Re: [Speed cubing group] Re: Timer malfunctions
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 May 2007 07:12:07 +0200

Hi guys, For which generation timers did you see this thing happen? Also on the latest Generation II with the save option? Have fun, Ron ----- Original Message ----- From: "Dan Dzoan" <gvdlfs3@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007 7:00 AM Subject: [Speed cubing group] Re: Timer malfunctions --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan > I have had this +1 happen along with several other people who I live with on 3 different stackmats. From what I've seen, it seems to happen only when the number is close to rolling over to the next second (above .90) and it is on the timer and not the display since I don't have one of those.
3253. [Speed cubing group] Re: Timer malfunctions
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 05:18:19 -0000

I have never seen it happen (or heard of it happening) on the Generation 1 timer. I know very little about the new Gen II timers, but I haven't heard of it happening on those, either. I only know if it happening on the standard Gen II timers (without the save option). Bob --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For which generation timers did you see this thing happen? > Also on the latest Generation II with the save option? > > Have fun, > > Ron > > ----- Original Message ----- > From: "Dan Dzoan" <gvdlfs3@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, May 12, 2007 7:00 AM > Subject: [Speed cubing group] Re: Timer malfunctions > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > Are you sure it has happened? > > > > There's an alternative explanation for Bob's case, namely that the > > timer "forgot" to replace the previous result (also 3.96!) with the > > new one. How do you know it's a "+1 error" instead? > > > > Stefan > > > > > I have had this +1 happen along with several other people who I live > with on 3 different stackmats. From what I've seen, it seems to > happen only when the number is close to rolling over to the next > second (above .90) and it is on the timer and not the display since I > don't have one of those. >
3254. [Speed cubing group] Re: 26 May = 3 championships !
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 08:00:27 -0000

Stefan Pochmann wrote: > > Ryan Heise wrote: > > > > it might be good to have some kind of brain olympics also. > > http://www.msoworld.com/ Interesting, thanks. They even have an entry fee, which is what Lars was suggesting. -- Ryan Heise http://www.ryanheise.com/cube/
3255. [Speed cubing group] Re: Timer malfunctions
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 08:46:25 -0000

The three that we have in my apartment are the generation II timers without the save option. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For which generation timers did you see this thing happen? > Also on the latest Generation II with the save option? > > Have fun, > > Ron >
3256. Re: Learning Speedcubing Help...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 09:48:05 -0000

Alex Goldberg wrote: > > At the speedsolving level, of course, both memorization and > intuitiveness become mechanical anyway. > For basic CFOP this is true. But because some people (extremely rare exceptions, but there are at least a few) don't want to be robots, they learn new things like X-cross or block building. This would be much harder if they had just memorized the "41 F2L algs" instead of doing it intuitively. And if X-cross becomes mechanical and too easy, just move on to double X-cross. There are always new things to learn, speedcubing doesn't need to mechanical. When I hear questions like "Where can I find the algorithms for the extended cross method?", or when someone knows 2-look LL even though he/she averages above a minute, it makes me very sad. I wish there were more cubing sites that weren't just lists of algorithms for Fridrich. Beginners too often get the idea that speedcubing is just about memorization. I started practising Petrus almost 2 years ago, but 2x2x3 block isn't mechanical for me yet. And I don't want it to be. > Intuitive solving reinforces this community as one of thinkers rather > than one of robots, > and it implies a continuing evolution of methodology. This is a very good point, too. But maybe it should be "Intuitive solving *would* reinforce this community as...". -- Johannes Laire
3257. Re: Timer malfunctions
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 09:56:37 -0000

Hello, I also think there are other explanations. In this video, we can't see the start of the solve, but I think that matters as well. I heard that the timer display (the big one at least) updates every once in a while, and it might be 'behind' on the actual time. Could this have something to do with it? Or not? (Just thinking out loud here... An important lesson I learned is that 1 observation never has only 1 explanation ;)). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this has never happened in > > > competition > > > > http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day 2005) > > > > Note that the time was recorded as 3.96. > > > > So this problem needs to be considered. It has happened. > > > > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan >
3258. New OLL algorithm?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 10:16:09 -0000

Hello everybody, Yesterday evening I found an OLL algorithm that might be new... Well, some may know it, but I have never seen it. It is a variation of F RU'R'U'RUR' F'. It solves one of the 'knight move' shapes. Do the inverse or the move 3 times to setup: F U RU2R' U' RUR' F' F with right index, U with right ring. U2 with right index going all the way from BRU to FLU, without letting go of the cube with the right hand. As I always do before switching an OLL, I carefully investigate if it's a wise thing to do :). I timed my old algorithm and this one without a few times rushing, but just with a nice pace. The new algorithm is definately faster and quite consistent. Other advantages: No cube rotations... Also, some 'blocks' of pieces in the LL stay together during the algorithm. This can help PLL recognition during execution. I see that as a plus. - Joël. PS: I also found another alg, but I am not swithching for that one: R'U2RU y' x' RU'R'F RUR'.
3259. Re: [Speed cubing group] Re: Timer malfunctions
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 May 2007 14:13:24 +0200

Hi Jo�l, In the case of Bob it is proven beyond doubt that there was a timer malfunction. We got a free replacement of the timer. But there could be an internal bug. Because the timer showed exactly the same time as the previous time, it might have been an error situation where the last time was shown again. Yes, the display is slightly behind, but my experience is that it is never more than .2 behind. In Bob's case it was a full second. And we did see the start of the solve. If someone would sell products that have a rare bug in it, then they could (not saying they are) silently solve it in new versions of the product. That is why I am interested whether the same problem occurs in the new version with the save option. I searched Google with keywords like "stackmat" and "malfunction" and found nothing but speedcubing info. Funnily most of the sites with a hit on the word "stackmat" are about cubing. :-) Have fun, Ron ----- Original Message ----- From: "Jo�l van Noort" <joel_vn@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007 11:56 AM Subject: [Speed cubing group] Re: Timer malfunctions Hello, I also think there are other explanations. In this video, we can't see the start of the solve, but I think that matters as well. I heard that the timer display (the big one at least) updates every once in a while, and it might be 'behind' on the actual time. Could this have something to do with it? Or not? (Just thinking out loud here... An important lesson I learned is that 1 observation never has only 1 explanation ;)). - Jo�l. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds" <timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this has never happened in > > > competition > > > > http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day 2005) > > > > Note that the time was recorded as 3.96. > > > > So this problem needs to be considered. It has happened. > > > > Are you sure it has happened? > > There's an alternative explanation for Bob's case, namely that the > timer "forgot" to replace the previous result (also 3.96!) with the > new one. How do you know it's a "+1 error" instead? > > Stefan >
3260. Discovery Channel's Daily Planet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 12:23:23 -0000

Hello All, On either Monday or Tuesday (14th or 15th) I will be appearing on the Discovery Channel's Daily Planet. It is a satellite channel, so it is available internationally. I am going to mostly be demonstrating blindfold solving, but we are going to be talking about Rubik's in general. Craig
3261. Re: New OLL algorithm?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 13:16:07 -0000

I also use an algorithm (much like the inverse of the T permutation) for this case which I have not seen anywhere else before: F U R U' R2 F' R U R U' R' F with right index, first U with right index, F' with right thumb. I also use the inverse of this algorithm for another case. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > Yesterday evening I found an OLL algorithm that might be new... > Well, some may know it, but I have never seen it. It is a variation > of F RU'R'U'RUR' F'. It solves one of the 'knight move' shapes. Do > the inverse or the move 3 times to setup: > > F U RU2R' U' RUR' F' > > F with right index, U with right ring. U2 with right index going all > the way from BRU to FLU, without letting go of the cube with the > right hand. > > As I always do before switching an OLL, I carefully investigate if > it's a wise thing to do :). I timed my old algorithm and this one > without a few times rushing, but just with a nice pace. The new > algorithm is definately faster and quite consistent. Other > advantages: No cube rotations... Also, some 'blocks' of pieces in > the LL stay together during the algorithm. This can help PLL > recognition during execution. I see that as a plus. > > - Joël. > > PS: I also found another alg, but I am not swithching for that one: > R'U2RU y' x' RU'R'F RUR'. >
3262. [Speed cubing group] Re: Timer malfunctions
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 14:58:52 -0000

Hi Ron, Thanks for clearing that up. The video looked convincing to me already, but as I said, there are often more ways to explain 1 observation... That's more of a philosophical idea that I like. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Joël, > > In the case of Bob it is proven beyond doubt that there was a timer > malfunction. > We got a free replacement of the timer. But there could be an internal bug. > Because the timer showed exactly the same time as the previous time, it > might have been an error situation where the last time was shown again. > Yes, the display is slightly behind, but my experience is that it is never > more than .2 behind. In Bob's case it was a full second. And we did see the > start of the solve. > > If someone would sell products that have a rare bug in it, then they could > (not saying they are) silently solve it in new versions of the product. That > is why I am interested whether the same problem occurs in the new version > with the save option. > > I searched Google with keywords like "stackmat" and "malfunction" and found > nothing but speedcubing info. > Funnily most of the sites with a hit on the word "stackmat" are about > cubing. :-) > > Have fun, > > Ron > > ----- Original Message ----- > From: "Joël van Noort" <joel_vn@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, May 12, 2007 11:56 AM > Subject: [Speed cubing group] Re: Timer malfunctions > > > Hello, > > I also think there are other explanations. In this video, we can't > see the start of the solve, but I think that matters as well. I > heard that the timer display (the big one at least) updates every > once in a while, and it might be 'behind' on the actual time. Could > this have something to do with it? Or not? (Just thinking out loud > here... An important lesson I learned is that 1 observation never > has only 1 explanation ;)). > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds" <timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge) this has never happened in > > > > competition > > > > > > http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day 2005) > > > > > > Note that the time was recorded as 3.96. > > > > > > So this problem needs to be considered. It has happened. > > > > > > > Are you sure it has happened? > > > > There's an alternative explanation for Bob's case, namely that the > > timer "forgot" to replace the previous result (also 3.96!) with > the > > new one. How do you know it's a "+1 error" instead? > > > > Stefan > > >
3263. Re: Timer malfunctions
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 17:08:10 -0000

I'm going to reply to my own post here because there's another facet of these timer malfunctions that I think we need to talk about. We've established that some StackMats have this bug some of the time. So what will happen if this bug occurs? Would the solver get another solve, would the solver get a -1 second judgement on that solve, or would nothing happen and the time be recorded as is? I personally think it should be the second option, but I can't tell.
3264. Re: [Speed cubing group] Re: Timer malfunctions
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 May 2007 19:20:27 +0200

Hi Michael, We do not accept video analysis, so there is hardly a way to prove that such a thing happened, If it would be obvious though, then it would be an equipment failure and the main judge can award an extra attempt. (maybe in Magic???) Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007 7:08 PM Subject: [Speed cubing group] Re: Timer malfunctions I'm going to reply to my own post here because there's another facet of these timer malfunctions that I think we need to talk about. We've established that some StackMats have this bug some of the time. So what will happen if this bug occurs? Would the solver get another solve, would the solver get a -1 second judgement on that solve, or would nothing happen and the time be recorded as is? I personally think it should be the second option, but I can't tell.
3265. Magic polyhedra applet
From: <gelatinbrain@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 12 May 2007 21:26:13 +0200

Hi everybody, Thank you for letting me join. I'm a Belgian informatics student. I've been obsessed by magic polyhedra programming. As far as the solving is concerned, I'm afraid I have no talent at all. I was just attracted by the abstract beauty of these object, simple and complex at the same time, and by the algorithm to realize them virtually on screen. I've programmed more than 50 twisty polyhedral objects. both as JAVA applet and as Windows application. Most of them, I've never seen elsewhere (maybe I only don't know). But I think they are mechanically realisable, because they are only cut by planes. There are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of course, Rubik's. I don' t know if they are interesting from the solvers' point of view. And I'm afraid that there are many people who realised them better before me and I only bother you. Anyway I release them for everybody. If you are interested in, visit http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm Thanks,
3266. Re: Magic polyhedra applet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 20:12:32 -0000

Hi Belgian informatics student, that looks very nice! I suggest also posting it to http:// www.twistypuzzles.com/forum/ where you'll find more people appreciating the exotic higher order puzzles (your 1.1.3 for example has actually been built by someone there). Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > > Hi everybody, > Thank you for letting me join. I'm a Belgian informatics student. > > I've been obsessed by magic polyhedra programming. > As far as the solving is concerned, I'm afraid I have no talent at all. > I was just attracted by the abstract beauty of these object, simple and > complex at the same time, and by the algorithm to realize them virtually on > screen. > > I've programmed more than 50 twisty polyhedral objects. > both as JAVA applet and as Windows application. > Most of them, I've never seen elsewhere (maybe I only don't know). > But I think they are mechanically realisable, because they are only cut by > planes. > There are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of > course, Rubik's. > > I don' t know if they are interesting from the solvers' point of view. > And I'm afraid that there are many people who realised them better before > me and I only bother you. > > Anyway I release them for everybody. > If you are interested in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/ index.htm > > Thanks, >
3267. Re: Magic polyhedra applet
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 20:12:27 -0000

That looks really great! Except it crashes every browser on my computer!(Camino,Firefox and Safari) Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > > Hi everybody, > Thank you for letting me join. I'm a Belgian informatics student. > > I've been obsessed by magic polyhedra programming. > As far as the solving is concerned, I'm afraid I have no talent at all. > I was just attracted by the abstract beauty of these object, simple and > complex at the same time, and by the algorithm to realize them virtually on > screen. > > I've programmed more than 50 twisty polyhedral objects. > both as JAVA applet and as Windows application. > Most of them, I've never seen elsewhere (maybe I only don't know). > But I think they are mechanically realisable, because they are only cut by > planes. > There are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of > course, Rubik's. > > I don' t know if they are interesting from the solvers' point of view. > And I'm afraid that there are many people who realised them better before > me and I only bother you. > > Anyway I release them for everybody. > If you are interested in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm > > Thanks, >
3268. Re: Magic polyhedra applet
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 20:52:58 -0000

Wow that's really, really cool. Chris --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > > Hi everybody, > Thank you for letting me join. I'm a Belgian informatics student. > > I've been obsessed by magic polyhedra programming. > As far as the solving is concerned, I'm afraid I have no talent at all. > I was just attracted by the abstract beauty of these object, simple and > complex at the same time, and by the algorithm to realize them virtually on > screen. > > I've programmed more than 50 twisty polyhedral objects. > both as JAVA applet and as Windows application. > Most of them, I've never seen elsewhere (maybe I only don't know). > But I think they are mechanically realisable, because they are only cut by > planes. > There are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of > course, Rubik's. > > I don' t know if they are interesting from the solvers' point of view. > And I'm afraid that there are many people who realised them better before > me and I only bother you. > > Anyway I release them for everybody. > If you are interested in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic% 20Polyhedra/index.htm > > Thanks, >
3269. Re: [Speed cubing group] Re: Magic polyhedra applet
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 16:06:27 -0500

It crashes my browsers as well. I believe Joey and I are both using Apples. On 5/12/07, chrisdzoan <chrisdzoan@...> wrote: > > > > > > > Wow that's really, really cool. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> > wrote: > > > > Hi everybody, > > Thank you for letting me join. I'm a Belgian informatics student. > > > > I've been obsessed by magic polyhedra programming. > > As far as the solving is concerned, I'm afraid I have no talent at > all. > > I was just attracted by the abstract beauty of these object, > simple and > > complex at the same time, and by the algorithm to realize them > virtually on > > screen. > > > > I've programmed more than 50 twisty polyhedral objects. > > both as JAVA applet and as Windows application. > > Most of them, I've never seen elsewhere (maybe I only don't know). > > But I think they are mechanically realisable, because they are > only cut by > > planes. > > There are also familliar ones as Megaminx, Skewb, Skewb Diamond, > and of > > course, Rubik's. > > > > I don' t know if they are interesting from the solvers' point of > view. > > And I'm afraid that there are many people who realised them better > before > > me and I only bother you. > > > > Anyway I release them for everybody. > > If you are interested in, visit > > http://users.skynet.be/gelatinbrain/Applets/Magic% > 20Polyhedra/index.htm > > > > Thanks, > > > > > >
3270. Re: Magic polyhedra applet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 22:53:51 -0000

Hi :-) Those applets are really really cool. I especially appreciate the guidelines showing what parts of the puzzles would be turned by clicking when moving the cursor over the polyhedra. Most computer simulations i have seen are a bit confusing wrt what layers will be turned when clicking various places. One suggestion though, how about merging all those applets into one? I bet they all share the same core engine anyway, at least within each family. Welcome to the forum :-) Signing up at twistypuzzles.com forum may take a while as all new members must be approved to avoid spamming. If you have trouble signing up i will make a post there for you :-) Best regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > > Hi everybody, > Thank you for letting me join. I'm a Belgian informatics student. > > I've been obsessed by magic polyhedra programming. > As far as the solving is concerned, I'm afraid I have no talent at all. > I was just attracted by the abstract beauty of these object, simple and > complex at the same time, and by the algorithm to realize them virtually on > screen. > > I've programmed more than 50 twisty polyhedral objects. > both as JAVA applet and as Windows application. > Most of them, I've never seen elsewhere (maybe I only don't know). > But I think they are mechanically realisable, because they are only cut by > planes. > There are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of > course, Rubik's. > > I don' t know if they are interesting from the solvers' point of view. > And I'm afraid that there are many people who realised them better before > me and I only bother you. > > Anyway I release them for everybody. > If you are interested in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic% 20Polyhedra/index.htm > > Thanks, >
3271. Re: Discovery Channel's Daily Planet
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 23:47:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hello All, > > On either Monday or Tuesday (14th or 15th) I will be appearing on the Discovery Channel's > Daily Planet. It is a satellite channel, so it is available internationally. I am going to mostly be > demonstrating blindfold solving, but we are going to be talking about Rubik's in general. > > Craig > What time would this be on the east coast (US)?
3272. Re: [Speed cubing group] help
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 12 May 2007 19:55:21 -0400

You can pretty much lube it like a 3x3, just take out two adjacent edge pieces and spray the inside of the cube with any silicon based lubricant. Put the edge pieces back in and work in the lubricant by scrambling/ twisting it for a little while. It should be pretty good by then. Ethan On 5/10/07, William Robbins <rubiks43@...> wrote: > > Help i got my new 4x4 how do i lube it! > > from WIll > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3273. Re: Magic polyhedra applet
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 02:10:44 -0000

I am very interested! This looks like it has great potential. There are a few things I'd like to ask or request: - Could you please add a puzzle like the Megaminx but with one additional, shallower face-turn axis (the "Gigaminx")? - Could you change the colors on some of the puzzles (the cubes would be the most important) to more closely resemble Rubik's Cube colors, or allow the user to change the colors for given types of polyhedra? - How about tetrahedron puzzles? Those can be interesting. - Have you seen the "Helicopter Cube" (http://twistypuzzles.com/forum/viewtopic.php?t=6253)? I think that that would be a good addition to your library. - Would it be possible, for some puzzles, to allow drag-drop turns, where you drag from one sticker to another to turn a slice? I imagine that for the less complicated puzzles this would be unambiguous most of the time. - I don't understand what makes a turn be clockwise and what makes it be counterclockwise. Could you explain how this works? - Could you make the divisions between the pieces smaller? It's sometimes hard to see the very small pieces. Thanks, Michael Gottlieb
3274. Re: help
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 08:57:55 -0000

Hi, Just while we are talking about lubing bigger cubes, it's quite tough to lube a 5x5 using this method, because if you took out 3 adjacent edge pieces, the likelihood is that more pieces of the cube will fall out, and it can get pretty frustrating. For the 5x5x5, I would recommend turning the top layer at 45 degrees to the next layer down, that layer 45 degrees to the layer beneath that, etc etc, and the put a drop of lube on each exposed part of the internal layer. Then turn it to rub the lube in. Repeat by turning layers on a different axis if necessary. All the best, Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Ethan E." <ufsports12@...> wrote: > > You can pretty much lube it like a 3x3, just take out two adjacent edge > pieces and spray the inside of the cube with any silicon based lubricant. > Put the edge pieces back in and work in the lubricant by scrambling/ > twisting it for a little while. It should be pretty good by then. > > Ethan > > On 5/10/07, William Robbins <rubiks43@...> wrote: > > > > Help i got my new 4x4 how do i lube it! > > > > from WIll > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
3275. [Speed cubing group] Re: Timer malfunctions
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 11:37:55 -0000

Gen II with the data output ports to Gen II that you can get in the SpeedStacks pack for $25 with cups? As far as I can tell, those two are completely different electronically. It's not like the data port was just dropped, because the location of the battery changed and there's a reset button on one. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > The three that we have in my apartment are the generation II timers > without the save option. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > For which generation timers did you see this thing happen? > > Also on the latest Generation II with the save option? > > > > Have fun, > > > > Ron > > >
3276. Re: Fewest moves scrambles
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 11:52:20 -0000

One way of solving this issue is to not disclose the scrambling algorithm to the competitor. I fully acknowledge the practical problems that this will imply, but maybe they can be resolved. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...)
3277. [Speed cubing group] Re: Feet-Solving
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 12:09:16 -0000

Yes, different methods will have roughly the same amount of face moves, but if doing a slice move as face turns instead you also need to do a cube rotation... Double-layers moves are more tricker than single-layer moves when executed with feets (at least when using my feets...) /Anders --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Anders Larsson wrote: > > > And another tip: do not use a corners' first method (too many slice > > moves...) > > Even when you perform slice moves as two separate moves, it is important > to realise that corners-first methods use roughly the same number of > face turns as other methods. > > Therefore, slice moves would only be a bad thing if, for example, r'R > were more difficult to perform than, say, RB. I'm not an expert with > feet, but isn't r'R at least as easy as RB? > > Also, my guess is that the real limiting factor for foot methods the > number of cube rotations and the number of double turns. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3278. Re: Feet-Solving
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 12:15:55 -0000

Some tips: - Find a comfortable way of doing it. Most people sit on chair, other prefer to sit on the floor. - Use a good surface. A mat of some sort should be appropriate. - Check if you are left-footed or right-footed and adjust your algorithms accordingly. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Charlie Conley" <mechatech84@...> wrote: > > > I understand the less algorithms the better, but any tips on > technique? Because turning it once takes some effort on my part..... > all ideas welcome! >
3279. Re: [Speed cubing group] Re: Fewest moves scrambles
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 13 May 2007 15:40:17 +0200

Hi guys, Thanks for your suggestions. I think the best solution for now is: - 50 moves scrambles (40 moves it too short given recent results in competitions) - scramble printed on a paper, including the scrambled position in standard colour scheme But maybe Anders can explain how we can solve the problems he mentions? :-) Have fun, Ron ----- Original Message ----- From: "Anders Larsson" <anders.larsson@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, May 13, 2007 1:52 PM Subject: [Speed cubing group] Re: Fewest moves scrambles One way of solving this issue is to not disclose the scrambling algorithm to the competitor. I fully acknowledge the practical problems that this will imply, but maybe they can be resolved. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > The following is an issue in the current WCA regulations for Fewest > moves. > > E2e) The solution of the competitor must not be in any way related to > the scrambling algorithm. Penalty: disqualification of the solve. > > There is no way to objectively decide whether this is the case. > (Except for the obvious cases of course...)
3280. [Speed cubing group] Re: Fewest moves scrambles
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 15:21:45 -0000

Well, of course, Ron ;-) One possibility can be that the scrambled cube is given electronically in a program like the FMC Cube Companion (as found at Dan Harris' FMC site) with the scramble algorithm deleted, and the competitor uses this program to find his solution. If going for this, however, the organiser must provide computers for the competitors... /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Thanks for your suggestions. > I think the best solution for now is: > - 50 moves scrambles (40 moves it too short given recent results in > competitions) > - scramble printed on a paper, including the scrambled position in standard > colour scheme > > But maybe Anders can explain how we can solve the problems he mentions? :-) > > Have fun, > > Ron > > ----- Original Message ----- > From: "Anders Larsson" <anders.larsson@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, May 13, 2007 1:52 PM > Subject: [Speed cubing group] Re: Fewest moves scrambles > > > One way of solving this issue is to not disclose the scrambling > algorithm to the competitor. I fully acknowledge the practical > problems that this will imply, but maybe they can be resolved. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > The following is an issue in the current WCA regulations for > Fewest > > moves. > > > > E2e) The solution of the competitor must not be in any way related > to > > the scrambling algorithm. Penalty: disqualification of the solve. > > > > There is no way to objectively decide whether this is the case. > > (Except for the obvious cases of course...) >
3281. [Speed cubing group] Re: Timer malfunctions
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 16:18:59 -0000

i own 3 different Gen 2 timers. One has a data port bought straight from speedstacks, one has no data port bought in the cupstacking box at Target, and one has the data port and the save option bought straight from speedstacks. maybe they can be classified as Gen 2.0 2.1 and 2.2 --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Gen II with the data output ports to Gen II that you can get in the > SpeedStacks pack for $25 with cups? > > As far as I can tell, those two are completely different > electronically. It's not like the data port was just dropped, because > the location of the battery changed and there's a reset button on one. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > The three that we have in my apartment are the generation II timers > > without the save option. > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For which generation timers did you see this thing happen? > > > Also on the latest Generation II with the save option? > > > > > > Have fun, > > > > > > Ron > > > > > >
3282. Re: Fewest moves scrambles
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 17:21:48 -0000

> One way of solving this issue is to not disclose the scrambling > algorithm to the competitor. I fully acknowledge the practical > problems that this will imply, but maybe they can be resolved. > > /Anders Well, you could have a judge at the front scramble all of the cubes before the event and then rescramble anyone's cube(s) when they come up to ask. Or you could scramble every cube at the beginning, and then just give the competitors a sheet with a picture of the scramble. But both of these would slow the competitors down a lot, and it's already hard to come up with a good solution within an hour.
3283. [Speed cubing group] Re: Danyang's 55 second BLD solve
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 19:18:16 -0000

In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@...> wrote: > How about the moves of the solve? Is anyone able to determine what > those were? Yes. You guys are going to be disappointed. No mindblowing methods or anything but he is very good. He knows how to manipulate pieces into predefined cases very well. He does EO CO EP CP in this order. We both use the same approaches, only with slightly different algorithms. (the scramble) U' R2 U D' R2 U' B2 R' F2 L2 B U2 R F U R F2 R B' (EO) - Manipulated into a 6-flip [L' B] (L' B' L U')x5 [B' L] (CO) - Raises a D-layer corner to replace a 0-twist corner, orients [L U] L' U2 L2 U L2 U L2 U2 L2 U L' U' L' U' L' U L U L2 [U L'] (EP) - Any setup moves used take orientation into account, nothing new here U R U L R' F2 R L' U R' U' (UF FR DF) U' L' U R L' B2 L R' U L U (UF FL DB) L2 U' L' U' L U L U L U' L (UF UR UL) L R' L2 U' L' U' L U L U L U' L L' R (UF BR BL) U' F2 B2 R2 F2 B2 L2 U (UF UB) (DL DR) (CP) - Very cool here. Swaps two corner pairs, then finishes off a triplet with the second alg D2 U2 R' D2 U2 L2 D2 U2 R' D2 U2 L2 U' R2 B L B' R2 B L' B' U
3284. [Speed cubing group] Re: Timer malfunctions
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 19:20:10 -0000

The timers we have are the ones with the data port but without the save option. I believe these are the older Gen IIs so it is possible the problem has been resolved since then. -Dan --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Gen II with the data output ports to Gen II that you can get in the > SpeedStacks pack for $25 with cups? > > As far as I can tell, those two are completely different > electronically. It's not like the data port was just dropped, because > the location of the battery changed and there's a reset button on one. > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > The three that we have in my apartment are the generation II timers > > without the save option. > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For which generation timers did you see this thing happen? > > > Also on the latest Generation II with the save option? > > > > > > Have fun, > > > > > > Ron > > > > > >
3285. [Speed cubing group] Re: Fewest moves scrambles
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 20:40:26 -0000

Hi :-) A time.limited fewest moves with a picture and no scramble given will be more an exercise in "state-reproduction" than actually solving the position. I thik this defeats the object of fewest moves competitions. Yes, long scrambles will prevent abusing the scramble somehow. However, for fewest moves as well as for normal spedsolving i don't really see the problem in allowing random scrambles that MAY be below average complexity. Why have this added restriction only for fewest moves and not normal speedsolving. I don't agree with that :-) Personally i do like repeated parts in scrambles, makes it easier to set it up. Stefan if you find that hard then just practice it. You learnt counting in first grade at school ;-) It's easy to prevent reduction problems with repeated parts!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Thanks for your suggestions. > I think the best solution for now is: > - 50 moves scrambles (40 moves it too short given recent results in > competitions) > - scramble printed on a paper, including the scrambled position in standard > colour scheme > > But maybe Anders can explain how we can solve the problems he mentions? :-) > > Have fun, > > Ron > > ----- Original Message ----- > From: "Anders Larsson" <anders.larsson@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, May 13, 2007 1:52 PM > Subject: [Speed cubing group] Re: Fewest moves scrambles > > > One way of solving this issue is to not disclose the scrambling > algorithm to the competitor. I fully acknowledge the practical > problems that this will imply, but maybe they can be resolved. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > The following is an issue in the current WCA regulations for > Fewest > > moves. > > > > E2e) The solution of the competitor must not be in any way related > to > > the scrambling algorithm. Penalty: disqualification of the solve. > > > > There is no way to objectively decide whether this is the case. > > (Except for the obvious cases of course...) >
3286. [Speed cubing group] Re: Danyang's 55 second BLD solve
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 20:47:41 -0000

Hey, Thanks for analyzing that, whoever you are! Comments below. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@> > wrote: > > > How about the moves of the solve? Is anyone able to determine what > > those were? > > > Yes. You guys are going to be disappointed. I'm glad it's not a new method. Suspicions confirmed that I'm a hopelessly slow turner compared to most guys. Seems like a lefty- darn southpaws ;). >> (the scramble) > U' R2 U D' R2 U' B2 R' F2 L2 B U2 R F U R F2 R B' > > (EO) - Manipulated into a 6-flip > [L' B] (L' B' L U')x5 [B' L] Btw, anyone have a good 10-flip alg? > (CO) - Raises a D-layer corner to replace a 0-twist corner, orients > [L U] L' U2 L2 U L2 U L2 U2 L2 U L' U' L' U' L' U L U L2 [U L'] > > (EP) - Any setup moves used take orientation into account, nothing new > here > U R U L R' F2 R L' U R' U' (UF FR DF) > U' L' U R L' B2 L R' U L U (UF FL DB) > L2 U' L' U' L U L U L U' L (UF UR UL) > L R' L2 U' L' U' L U L U L U' L L' R (UF BR BL) > U' F2 B2 R2 F2 B2 L2 U (UF UB) (DL DR) Knows more moves than I do, thought so. Lefty though, ugh. > > (CP) - Very cool here. Swaps two corner pairs, then finishes off a > triplet with the second alg > D2 U2 R' D2 U2 L2 D2 U2 R' D2 U2 L2 > U' R2 B L B' R2 B L' B' U Bit of an odd setup. But seems like 3-cycles for corners probably his normal approach. Probably recognized the situation on this setup; well done, especially memorizing so fast. Very nice solve, particularly from the *hand speed* standpoint. Could never do all those moves in 31 seconds. Don't know if I can improve that much with coordination. Very glad it's not a new system; hats off to his abilities! Thanks again for posting, -Dave O. >
3287. Re: Discovery Channel's Daily Planet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 21:08:35 -0000

It is on at 7 PM EST. --- In speedsolvingrubikscube@yahoogroups.com, "popballard11" <popballard11@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hello All, > > > > On either Monday or Tuesday (14th or 15th) I will be appearing on the > Discovery Channel's > > Daily Planet. It is a satellite channel, so it is available > internationally. I am going to mostly be > > demonstrating blindfold solving, but we are going to be talking about > Rubik's in general. > > > > Craig > > > > What time would this be on the east coast (US)? >
3288. Re: [Speed cubing group] Re: Discovery Channel's Daily Planet
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 17:48:13 -0400

That's the viewing time in Canada. I don't think the show is available in the US. The videos may show up on their website eventually. On 5/13/07, Craig Bouchard <logitewty@...> wrote: > > It is on at 7 PM EST. >
3289. [Speed cubing group] Re: Discovery Channel's Daily Planet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 22:16:00 -0000

Well, I know it is available in (at least) parts of Europe...and I presume it is on in America...maybe not. If I find it on their website, then I will post here. --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > That's the viewing time in Canada. I don't think the show is > available in the US. The videos may show up on their website > eventually. > > On 5/13/07, Craig Bouchard <logitewty@...> wrote: > > > > It is on at 7 PM EST. > > >
3290. Re: [Speed cubing group] Re: Magic polyhedra applet
From: <gelatinbrain@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 14 May 2007 00:27:53 +0200

Hi everybody, Thank you for your comments. I really didn't expect so much favorable responses. It's already a great success for me. I'm sorry that my applet caused a crash for some of you. I should have warned that I didn't test on non-Windows platform Basically it should work on Mac, Linux and Solaris too, because my applet doesn't include any native codes. If other applets using JOGL(JAVA OpenGL), for example https://jogl-demos.dev.java.net/applettest.html invoke the same crash, the cause is very probably at JOGL side. Unfortunately I have no way to verify at this moment. Answering some of your questions: >- I don't understand what makes a turn be clockwise and what makes it >be counterclockwise. Could you explain how this works? Generally, left button is for counter-clockwise and right-button for clockwise twist. Except: if you clicked on a edge piece of a cube, left button turns the inner slice toward the direction of screen (just as you pushed it really with your finger) and right button makes the opposite. Is it confusing? I thought it's more intuitional... I will continue to improve my work consulting your suggestions. Thanks a lot, Paul the Gelatinbrain
3291. [Speed cubing group] Re: Danyang's 55 second BLD solve
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 22:45:17 -0000

His approach is no different from what most people do here. Simple orienting, permuting of cycles, etc. Nothing out of the ordinary - just done very well. He has effective setups and memorization speed. --- In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@...> wrote: > > > Hey, > > Thanks for analyzing that, whoever you are! Comments below. > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@> > > wrote: > > > > > How about the moves of the solve? Is anyone able to determine > what > > > those were? > > > > > > Yes. You guys are going to be disappointed. > > I'm glad it's not a new method. Suspicions confirmed that I'm a > hopelessly slow turner compared to most guys. Seems like a lefty- > darn southpaws ;). > > >> (the scramble) > > U' R2 U D' R2 U' B2 R' F2 L2 B U2 R F U R F2 R B' > > > > (EO) - Manipulated into a 6-flip > > [L' B] (L' B' L U')x5 [B' L] > > Btw, anyone have a good 10-flip alg? > > > (CO) - Raises a D-layer corner to replace a 0-twist corner, orients > > [L U] L' U2 L2 U L2 U L2 U2 L2 U L' U' L' U' L' U L U L2 [U L'] > > > > (EP) - Any setup moves used take orientation into account, nothing > new > > here > > U R U L R' F2 R L' U R' U' (UF FR DF) > > U' L' U R L' B2 L R' U L U (UF FL DB) > > L2 U' L' U' L U L U L U' L (UF UR UL) > > L R' L2 U' L' U' L U L U L U' L L' R (UF BR BL) > > U' F2 B2 R2 F2 B2 L2 U (UF UB) (DL DR) > > Knows more moves than I do, thought so. Lefty though, ugh. > > > > (CP) - Very cool here. Swaps two corner pairs, then finishes off a > > triplet with the second alg > > D2 U2 R' D2 U2 L2 D2 U2 R' D2 U2 L2 > > U' R2 B L B' R2 B L' B' U > > Bit of an odd setup. But seems like 3-cycles for corners probably > his normal approach. Probably recognized the situation on this > setup; well done, especially memorizing so fast. > > Very nice solve, particularly from the *hand speed* standpoint. > Could never do all those moves in 31 seconds. Don't know if I can > improve that much with coordination. > > Very glad it's not a new system; hats off to his abilities! > > Thanks again for posting, > > -Dave O. > > > > >
3292. Re: [Speed cubing group] Re: Mr. Tyson Mao
From: Brandon Raziano <brandonraziano15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 18:13:08 -0700 (PDT)

Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. ----- Original Message ---- From: Bob Burton <bob@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 9, 2007 9:04:18 PM Subject: [Speed cubing group] Re: Mr. Tyson Mao Jesus Shelley, a little harsh there? I count "Idiot" level on the punctuation. I liked that point most. It's not like Tyson's busy at all or anything. He should just "solv" the man's F2L. He should also use his magical powers to know what the problem is and what the F2L looks like at this very moment. I'm just kidding Shelley. Well handled, but I was expecting a different source. :) Bob --- In speedsolvingrubiksc ube@yahoogroups. com, aznseashell <no_reply@.. .> wrote: > > First, you completely change the subject of an existing conversation > thread instead of starting your own. Second, why ask Tyson > specifically? He is not the only person capable of helping you > (certainly not the only person in this group) and he does not exist to > fulfill your every request. Third, by not asking questions about > specific problems you might be having, your message indicates that you > haven't even tried, and that you are reluctant to put in any effort of > your own. Fourth, please refer to http://excessivepun ctuation. ytmnd.com/ > > In conclusion, we don't like your attitude. Change it if you want to > continue posting here, or go away. > > Have a nice day > > Shelley > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano > <brandonraziano15@ > wrote: > > > > can you please help me solv my f2l ???????????? > > > > > > ----- Original Message ---- > > From: Tyson Mao <tyson.mao@> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > > from. > > > > -Tyson > > > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me too. I assume it's a reference to the South Park episode > about > > > Sexual Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > said: > > > > i like the part about the sad panda :) > > > > > > > > bob > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > > > what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > > accomplishment. > > > > > Let's say happiness there is > > > > > > 10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > > unladen european swallow > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Now that's room service! Choose from over 150,000 hotels > > in 45,000 destinations on Yahoo! Travel to find your fit. > > http://farechase. yahoo.com/ promo-generic- 14795097 > > > > [Non-text portions of this message have been removed] > > > ____________________________________________________________________________________You snooze, you lose. Get messages ASAP with AutoCheck in the all-new Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_html.html [Non-text portions of this message have been removed]
3293. Re: Mr. Tyson Mao
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 01:25:05 -0000

LOL!! --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. >
3294. Re : [Speed cubing group] Re: Mr. Tyson Mao
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 01:33:39 +0000 (GMT)

A good laugh now and then comes in handy. :) ----- Message d'origine ---- De : Dan <dan_j_harris@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 14 Mai 2007, 3h25mn 05s Objet : [Speed cubing group] Re: Mr. Tyson Mao LOL!! --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano <brandonraziano15@ ...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
3295. Re: Discovery Channel's Daily Planet
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 02:17:48 -0000

> > On 5/13/07, Craig Bouchard <logitewty@> wrote: > > > > > > It is on at 7 PM EST. You are recording it Monday, Craig. I don't think it goes to air that same night. Good luck, but you will be fine. -Dave Campbell
3296. [Speed cubing group] Re: Magic polyhedra applet
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 02:28:03 -0000

> Generally, left button is for counter-clockwise and right-button for > clockwise twist. > Except: if you clicked on a edge piece of a cube, > left button turns the inner slice toward the direction of screen > (just as you pushed it really with your finger) and right button makes the > opposite. > Is it confusing? I thought it's more intuitional... Oh, OK. I couldn't figure it out because sometimes a left click would do a clockwise turn, and sometimes it would do a counter-clockwise turn. But the push-pull thing makes sense.
3297. [Speed cubing group] Re: Mr. Tyson Mao
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 03:04:59 -0000

I think with that sentence you just ensured that not a single one of us will want to help you at all. Excellently done good sir, Chris --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you.
3298. Re: [Speed cubing group] Re: Mr. Tyson Mao
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 13 May 2007 20:47:31 -0700 (PDT)

very good call. cmhardw <no_reply@yahoogroups.com> wrote: I think with that sentence you just ensured that not a single one of us will want to help you at all. Excellently done good sir, Chris --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
3299. [Speed cubing group] Re: Mr. Tyson Mao
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 04:27:01 -0000

Maybe we would either consider helping you if you weren't so naive. What difference does it make from getting help from Tyson Mao or another speedcuber? don't say he is a professional since i'm sure that he does not get paid to speedcube. We don't need people like you in the speedcubing community. Good luck on the f2l. -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. >
3300. change of email id.
From: "palabhatacharje" <palabhatacharje@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 06:02:14 -0000

I AM PALLAB.PLEASE SEND ALL THE EMAIL TO MY NEW YAHOO ID.MY NEW ID IS pallab_tih@.... THANK TO THE MODERATOR & ALL THE GROUP MEMBERS.
3301. [Speed cubing group] Re: Mr. Tyson Mao
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 08:33:30 -0000

Well if I ever wanted to learn how to be a professional asshole, I know who to call. --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano <brandonraziano15@...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. > > > ----- Original Message ---- > From: Bob Burton <bob@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, May 9, 2007 9:04:18 PM > Subject: [Speed cubing group] Re: Mr. Tyson Mao > > Jesus Shelley, a little harsh there? > > I count "Idiot" level on the punctuation. I liked that point most. > > It's not like Tyson's busy at all or anything. He should just "solv" > the man's F2L. He should also use his magical powers to know what the > problem is and what the F2L looks like at this very moment. > > I'm just kidding Shelley. Well handled, but I was expecting a > different source. :) > > Bob > > --- In speedsolvingrubiksc ube@yahoogroups. com, aznseashell > <no_reply@ .> wrote: > > > > First, you completely change the subject of an existing conversation > > thread instead of starting your own. Second, why ask Tyson > > specifically? He is not the only person capable of helping you > > (certainly not the only person in this group) and he does not exist to > > fulfill your every request. Third, by not asking questions about > > specific problems you might be having, your message indicates that you > > haven't even tried, and that you are reluctant to put in any effort of > > your own. Fourth, please refer to http://excessivepun ctuation. ytmnd.com/ > > > > In conclusion, we don't like your attitude. Change it if you want to > > continue posting here, or go away. > > > > Have a nice day > > > > Shelley > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano > > <brandonraziano15@ > wrote: > > > > > > can you please help me solv my f2l ???????????? > > > > > > > > > ----- Original Message ---- > > > From: Tyson Mao <tyson.mao@> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Sunday, May 6, 2007 6:31:22 PM > > > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > > > from. > > > > > > -Tyson > > > > > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > > > Yeah, me too. I assume it's a reference to the South Park episode > > about > > > > Sexual Harassment Panda. > > > > > > > > Jasmine > > > > > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > > said: > > > > > i like the part about the sad panda :) > > > > > > > > > > bob > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > > > <dan_j_harris@ ...> wrote: > > > > > > > > > > > > what the hell... > > > > > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > > > accomplishment. > > > > > > Let's say happiness there is > > > > > > > 10 + 50 = 60. > > > > > > Dan is disappointed, and looks > > > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > > > unladen european swallow > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > Now that's room service! Choose from over 150,000 hotels > > > in 45,000 destinations on Yahoo! Travel to find your fit. > > > http://farechase. yahoo.com/ promo-generic- 14795097 > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ____________________________________________________________________________________You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > http://advision.webevents.yahoo.com/mailbeta/newmail_html.html > > [Non-text portions of this message have been removed] >
3302. [Speed cubing group] Re: Magic polyhedra applet
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 09:45:47 -0000

Hi :-) My guess is that since the applets use JOGL it has more to do with the hardware if the applet is not working or crashing. I don't really think it's OS/Browser related. But i could be wrong :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > > Hi everybody, > Thank you for your comments. > I really didn't expect so much favorable responses. > It's already a great success for me. > > I'm sorry that my applet caused a crash for some of you. > I should have warned that I didn't test on non-Windows platform > Basically it should work on Mac, Linux and Solaris too, > because my applet doesn't include any native codes. > If other applets using JOGL(JAVA OpenGL), for example > https://jogl-demos.dev.java.net/applettest.html > invoke the same crash, > the cause is very probably at JOGL side. > Unfortunately I have no way to verify at this moment. > > Answering some of your questions: > > >- I don't understand what makes a turn be clockwise and what makes it > >be counterclockwise. Could you explain how this works? > > Generally, left button is for counter-clockwise and right-button for > clockwise twist. > Except: if you clicked on a edge piece of a cube, > left button turns the inner slice toward the direction of screen > (just as you pushed it really with your finger) and right button makes the > opposite. > Is it confusing? I thought it's more intuitional... > > I will continue to improve my work consulting your suggestions. > > Thanks a lot, > Paul the Gelatinbrain >
3303. Re: [Speed cubing group] Re: Mr. Tyson Mao
From: Brandon Raziano <brandonraziano15@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 14:50:57 -0700 (PDT)

o you got me good im going to go cry forever, you have dug a hole into my heart, im never going to have a life because you called me a asshole ----- Original Message ---- From: verymagicalguy <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 14, 2007 1:33:30 AM Subject: [Speed cubing group] Re: Mr. Tyson Mao Well if I ever wanted to learn how to be a professional asshole, I know who to call. --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano <brandonraziano15@ ...> wrote: > > Well just wanted to know how tyson mao learned how to do his, i want to learn from a professional not some of you. > > > ----- Original Message ---- > From: Bob Burton <bob@...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, May 9, 2007 9:04:18 PM > Subject: [Speed cubing group] Re: Mr. Tyson Mao > > Jesus Shelley, a little harsh there? > > I count "Idiot" level on the punctuation. I liked that point most. > > It's not like Tyson's busy at all or anything. He should just "solv" > the man's F2L. He should also use his magical powers to know what the > problem is and what the F2L looks like at this very moment. > > I'm just kidding Shelley. Well handled, but I was expecting a > different source. :) > > Bob > > --- In speedsolvingrubiksc ube@yahoogroups. com, aznseashell > <no_reply@ .> wrote: > > > > First, you completely change the subject of an existing conversation > > thread instead of starting your own. Second, why ask Tyson > > specifically? He is not the only person capable of helping you > > (certainly not the only person in this group) and he does not exist to > > fulfill your every request. Third, by not asking questions about > > specific problems you might be having, your message indicates that you > > haven't even tried, and that you are reluctant to put in any effort of > > your own. Fourth, please refer to http://excessivepun ctuation. ytmnd.com/ > > > > In conclusion, we don't like your attitude. Change it if you want to > > continue posting here, or go away. > > > > Have a nice day > > > > Shelley > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano > > <brandonraziano15@ > wrote: > > > > > > can you please help me solv my f2l ???????????? > > > > > > > > > ----- Original Message ---- > > > From: Tyson Mao <tyson.mao@> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Sunday, May 6, 2007 6:31:22 PM > > > Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > > > Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was > > > from. > > > > > > -Tyson > > > > > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > > > Yeah, me too. I assume it's a reference to the South Park episode > > about > > > > Sexual Harassment Panda. > > > > > > > > Jasmine > > > > > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > > said: > > > > > i like the part about the sad panda :) > > > > > > > > > > bob > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > > > > <dan_j_harris@ ...> wrote: > > > > > > > > > > > > what the hell... > > > > > > > > > > > > Tyson Mao > wrote: > > > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a wonderful > > > > accomplishment. > > > > > > Let's say happiness there is > > > > > > > 10 + 50 = 60. > > > > > > Dan is disappointed, and looks > > > > > > > like a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > > > > > > > So please explain why I would feel annoyed. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail .fm - Faster than the air-speed velocity of an > > > > unladen european swallow > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > > Now that's room service! Choose from over 150,000 hotels > > > in 45,000 destinations on Yahoo! Travel to find your fit. > > > http://farechase. yahoo.com/ promo-generic- 14795097 > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > http://advision. webevents. yahoo.com/ mailbeta/ newmail_html. html > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. http://tv.yahoo.com/collections/222 [Non-text portions of this message have been removed]
3304. Re: Mr. Tyson Mao
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 22:31:33 -0000

LOLx2 :) --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > LOL!! > > --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano > <brandonraziano15@> wrote: > > > > Well just wanted to know how tyson mao learned how to do his, i want > to learn from a professional not some of you. > > >
3305. Re: Discovery Channel's Daily Planet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 14 May 2007 23:59:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > > > On 5/13/07, Craig Bouchard <logitewty@> wrote: > > > > > > > > It is on at 7 PM EST. > > You are recording it Monday, Craig. I don't think it goes to air that > same night. > > Good luck, but you will be fine. > > -Dave Campbell > They originally thought it might air tonight, but in fact it is airing tomorrow, Tuesday...
3306. Re: [Speed cubing group] Re: Discovery Channel's Daily Planet
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 14 May 2007 20:29:05 -0400

Do you know what time? ----- Original Message ----- From: Craig Bouchard To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 14, 2007 7:59 PM Subject: [Speed cubing group] Re: Discovery Channel's Daily Planet --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > > > On 5/13/07, Craig Bouchard <logitewty@> wrote: > > > > > > > > It is on at 7 PM EST. > > You are recording it Monday, Craig. I don't think it goes to air that > same night. > > Good luck, but you will be fine. > > -Dave Campbell > They originally thought it might air tonight, but in fact it is airing tomorrow, Tuesday... [Non-text portions of this message have been removed]
3307. [Speed cubing group] Re: Discovery Channel's Daily Planet
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 00:48:59 -0000

Between 7 PM and 8 PM EST. --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > Do you know what time? > > ----- Original Message ----- > From: Craig Bouchard > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, May 14, 2007 7:59 PM > Subject: [Speed cubing group] Re: Discovery Channel's Daily Planet > > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@> wrote: > > > > > > On 5/13/07, Craig Bouchard <logitewty@> wrote: > > > > > > > > > > It is on at 7 PM EST. > > > > You are recording it Monday, Craig. I don't think it goes to air that > > same night. > > > > Good luck, but you will be fine. > > > > -Dave Campbell > > > > They originally thought it might air tonight, but in fact it is airing tomorrow, Tuesday... > > > > > > [Non-text portions of this message have been removed] >
3308. Forum version of this group.
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 20:15:29 +1000

Hi everyone, I have done a bit of hacking to make a "forum"-style interface to this Yahoo! group: http://oosan.ryanheise.com/ This means that all of us who prefer to read our messages via email, and all of the rest who prefer to use forums can now happily coexist :-) Well, it is not perfect yet... For example, I am not displaying the date of any of the messages, but I will get around to that eventually. Yes, you can even use your own "avatar" through Gravatar: http://site.gravatar.com/ A few other points: - At the moment, I am only keeping the 20 most recent threads due to disk space limitations, and for older threads I provide a link back to the Yahoo! groups archive. - My program will try to chop off excessive quotes, particularly bottom quotes. Top quotes are left intact, though, because these are usually more selectively chosen by the author and therefore more relevant to the post. - The code uses all sorts of tricks and I would be surprised if it works in any browser I haven't tested. So far, I have only tested Firefox on Linux and IE6 (under WINE on Linux). -- Ryan Heise http://www.ryanheise.com/cube/
3309. Re: Forum version of this group.
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 10:50:11 -0000

I like I like... --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > Hi everyone, > > I have done a bit of hacking to make a "forum"-style interface to this > Yahoo! group: > > http://oosan.ryanheise.com/ > > This means that all of us who prefer to read our messages via email, and > all of the rest who prefer to use forums can now happily coexist :-) > > Well, it is not perfect yet... For example, I am not displaying the date > of any of the messages, but I will get around to that eventually. > > Yes, you can even use your own "avatar" through Gravatar: > > http://site.gravatar.com/ > > A few other points: > > - At the moment, I am only keeping the 20 most recent threads due to > disk space limitations, and for older threads I provide a link back to > the Yahoo! groups archive. > > - My program will try to chop off excessive quotes, particularly bottom > quotes. Top quotes are left intact, though, because these are usually > more selectively chosen by the author and therefore more relevant to > the post. > > - The code uses all sorts of tricks and I would be surprised if it works > in any browser I haven't tested. So far, I have only tested Firefox on > Linux and IE6 (under WINE on Linux). > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3310. Re: [Speed cubing group] Re: Forum version of this group.
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 19:17:31 +0700 (ICT)

YEp YEp! ----- Original Message ---- From: megafrikkie <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 15, 2007 6:50:11 AM Subject: [Speed cubing group] Re: Forum version of this group. I like I like... --- In speedsolvingrubiksc ube@yahoogroups. com, Ryan Heise <ryan@...> wrote: > > Hi everyone, > > I have done a bit of hacking to make a "forum"-style interface to this > Yahoo! group: > > http://oosan. ryanheise. com/ > > This means that all of us who prefer to read our messages via email, and > all of the rest who prefer to use forums can now happily coexist :-) > > Well, it is not perfect yet... For example, I am not displaying the date > of any of the messages, but I will get around to that eventually. > > Yes, you can even use your own "avatar" through Gravatar: > > http://site. gravatar. com/ > > A few other points: > > - At the moment, I am only keeping the 20 most recent threads due to > disk space limitations, and for older threads I provide a link back to > the Yahoo! groups archive. > > - My program will try to chop off excessive quotes, particularly bottom > quotes. Top quotes are left intact, though, because these are usually > more selectively chosen by the author and therefore more relevant to > the post. > > - The code uses all sorts of tricks and I would be surprised if it works > in any browser I haven't tested. So far, I have only tested Firefox on > Linux and IE6 (under WINE on Linux). > > -- > Ryan Heise > http://www.ryanheis e.com/cube/ > ____________________________________________________________________________________Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
3311. Re: [Speed cubing group] Forum version of this group.
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 10:24:17 -0400

I like your interface, but are you sure that you are complying with the Yahoo terms of service, particularly the last paragraph in section 6? http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html On 5/15/07, Ryan Heise <ryan@...> wrote: > > Hi everyone, > > I have done a bit of hacking to make a "forum"-style interface to this > Yahoo! group: >
3312. Re: [Speed cubing group] Forum version of this group.
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 14:58:21 -0000

David Barr wrote: > I like your interface, but are you sure that you are complying with > the Yahoo terms of service, particularly the last paragraph in section > 6? > > http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html In the case of the last forum (petrusmethod), it is set up so that you can't view the messages from the outside unless you join the group. There is probably a case here, but I'll let Lars say whether he wants me to remove this forum from my interface. I hope Lars doesn't mind, since I think it would be useful to be able to read all 4 forums side by side. The first three forums are public mailing lists (the content is written and owned by us, and is implicitly shared with everyone) and this is generally ok. There are several examples of other services which provide public archives of mailing lists (including Yahoo!'s eGroups mailing lists) on the internet, including: http://www.mail-archive.com/ http://gmane.org/ This group (speedsolvingrubikscube) is actually archived on both of those services.
3313. Re: [Speed cubing group] Forum version of this group.
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 16:57:13 +0200

>>>> I have done a bit of hacking to make a 'forum'-style interface to this Yahoo! group: I really like the interface. This makes the forum much easier to read. >> are you sure that you are complying with the Yahoo terms of service, particularly the last paragraph in section 6? "Any unauthorized reproduction, publication, further distribution or public exhibition of the materials provided on the Service, in whole or in part, is strictly prohibited" That means printing an e-mail you received is not allowed. Building an interface like you did would also be "strictly prohibited". Or you could argue that because the site is digital, there are no "materials" provided at all. --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing group] Forum version of this group. Datum: 15/05/07 08:25 > > I like your interface, but are you sure that you are complying with > the Yahoo terms of service, particularly the last paragraph in section > 6? > > http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html > > On 5/15/07, Ryan Heise <ryan@...> wrote: > > > > > Hi everyone, > > > > I have done a bit of hacking to make a "forum"-style interface to this > > Yahoo! group: > > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
3314. Re: Forum version of this group.
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 17:44:01 -0000

Avgalen <wrote: > I really like the interface. This makes the forum much easier > to read. Thanks :-) It was quite a large project, I guess about 1 month's work, with a number of technical challenges (as you might expect). Now that these challenge are sorted out, I'm happy that it can now see the light of day :-) > Or you could argue that because the site is digital, there are no > "materials" provided at all. The situation is actually much simpler and there is no need for finding a loophole or anything like that. Yes, Yahoo!'s terms of service do state that we may not reproduce (i.e. copy) their material, but the material in question is not owned by Yahoo! and therefore falls outside of their rights on material. To possibly make you feel a little more comfortable, we would be free, for example, to move to another mailing list server and import our data across into the new system, because it is our data, and not theirs. -- Ryan Heise http://www.ryanheise.com/cube/
3315. Rubiks cube comp
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 15 May 2007 12:08:07 -0700 (PDT)

To Rubik's Cubers in Fl I think Ther Needs To Be A noter Comp In Florda Just for the Fun of IT! >From Will! ____________________________________________________________________________________Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ [Non-text portions of this message have been removed]
3316. East Coast Summer Tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 20:05:16 -0000

If I organized a tournament for this upcoming August, would people come to New York or New Jersey? I won't bother setting something up if the interest is low, but I would like to have something this summer. Let me know. Bob
3317. Re: East Coast Summer Tournament
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 20:53:41 -0000

im totally in--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3318. Re: East Coast Summer Tournament
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 21:28:50 -0000

After August 11th I'm good. Unless it's labor day weekend, in which case I'm not. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3319. Re: East Coast Summer Tournament
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 21:59:57 -0000

Give me as much notice as to the date, and make it in New York, and I'm down. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3320. Re: East Coast Summer Tournament
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 22:14:02 -0000

I will go anywhere in the tri-state area --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3321. Re: East Coast Summer Tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 23:13:28 -0000

By New York, I mean New York City probably. I don't want to travel too far out of my way. :P --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Give me as much notice as to the date, and make it in New York, and I'm down. > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> wrote: > > > > If I organized a tournament for this upcoming August, would people > > come to New York or New Jersey? I won't bother setting something up > > if the interest is low, but I would like to have something this summer. > > > > Let me know. > > > > Bob > > >
3322. Re: East Coast Summer Tournament
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 00:03:36 -0000

Yeah, I'd probably go. I need to go to as many tournaments as I can before I go to Caltech and can't do Magic anymore (they don't do that in tournaments over there). I hope it's at a time when I can make it...
3323. [Speed cubing group] Re: Discovery Channel's Daily Planet
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 00:08:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Between 7 PM and 8 PM EST. For the people who missed it, Craig's episode aired tonight, and it was really good. He did a speed solve which was 16.xx, and then did a blindfold solve which was just over 3 minutes. They didn't show the entire memorization and execution, of course. But they just kept skipping ahead, with the time constantly showing so viewers knew it was being edited for time. But his cubing was not the only good thing. He answered questions well, and represented cubing like a pro. Congratulations, Craig. The question will be when can we get a video of it? If we do, it will be available on http://www.canadiancubing.com but i don't suspect it will be in the coming days. Great job, Craig! -Dave Campbell
3324. Re: East Coast Summer Tournament
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 01:51:19 -0000

I would definitely go, and I could probably get a few friends to tag along too. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3325. Re: East Coast Summer Tournament
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 02:53:32 -0000

I hope I can make it, but would it be possible to hold the competition a bit lower on the east coast? Maybe northern Maryland :)? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3326. Flame! cubing
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 03:48:00 -0000

upon seeing many stupid acts of man, i have decided to pull something totally idiotic. i am planning to pour gasoline on a cube and solve it while it is lit and burning hot. hopefully i can pull off a sub 20 or better before the cube melt and goes into oblivion. comments anyone? -John Lwin. PS: ill have some fire prove gloves on :)
3327. Re: East Coast Summer Tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 04:18:48 -0000

Only if you buy me a house in northern Maryland. --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > I hope I can make it, but would it be possible to hold the competition > a bit lower on the east coast? Maybe northern Maryland :)? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > If I organized a tournament for this upcoming August, would people > > come to New York or New Jersey? I won't bother setting something up > > if the interest is low, but I would like to have something this summer. > > > > Let me know. > > > > Bob > > >
3328. Re: Flame! cubing
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 04:22:23 -0000

Make sure you get a video of it. I think we would all like to see. p.s. silicon is extremely flammable, according to my can. Safety first as always! Corwin --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > upon seeing many stupid acts of man, i have decided to pull something > totally idiotic. > > i am planning to pour gasoline on a cube and solve it while it is lit > and burning hot. > > hopefully i can pull off a sub 20 or better before the cube melt and > goes into oblivion. > > comments anyone? > > > -John Lwin. > > PS: ill have some fire prove gloves on :) >
3329. Re: Flame! cubing
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 04:35:56 -0000

yea get video of it I think all of us would like to see it. If I were you and had a crappy cube laying around test it to see how long it takes for the cube to melt and how high the flames get, for some reason gas tends to burn really good. Who knew cubing could be so dangerous. David --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Make sure you get a video of it. I think we would all like to see. > p.s. silicon is extremely flammable, according to my can. Safety first > as always! > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i have decided to pull something > > totally idiotic. > > > > i am planning to pour gasoline on a cube and solve it while it is lit > > and burning hot. > > > > hopefully i can pull off a sub 20 or better before the cube melt and > > goes into oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > > >
3330. Re: [Speed cubing group] Re: Flame! cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 16 May 2007 08:33:29 +0200

as for me, I recomment otherwise. Unless you are a pro of such things, I do NOT recommend you to do this. You could suffer from bad and irreparable injuries and burns not just on your hands but all over your body if something bad happens. As you know, gasoline is quite dangerous. I just wanted to bring you guys back to the earth and its relaities. Gilles ----- Original Message ----- From: David To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007 6:35 AM Subject: [Speed cubing group] Re: Flame! cubing yea get video of it I think all of us would like to see it. If I were you and had a crappy cube laying around test it to see how long it takes for the cube to melt and how high the flames get, for some reason gas tends to burn really good. Who knew cubing could be so dangerous. David --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Make sure you get a video of it. I think we would all like to see. > p.s. silicon is extremely flammable, according to my can. Safety first > as always! > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i have decided to pull something > > totally idiotic. > > > > i am planning to pour gasoline on a cube and solve it while it is lit > > and burning hot. > > > > hopefully i can pull off a sub 20 or better before the cube melt and > > goes into oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > > > [Non-text portions of this message have been removed]
3331. Re: [Speed cubing group] Re: Flame! cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 15 May 2007 23:50:07 -0700 (PDT)

Instead of gasoline i might consider using some petroleum jelly which would burn quiet well but without the necessary explosive start. Gilles van den Peereboom <gillesvdp@...> wrote: as for me, I recomment otherwise. Unless you are a pro of such things, I do NOT recommend you to do this. You could suffer from bad and irreparable injuries and burns not just on your hands but all over your body if something bad happens. As you know, gasoline is quite dangerous. I just wanted to bring you guys back to the earth and its relaities. Gilles ----- Original Message ----- From: David To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007 6:35 AM Subject: [Speed cubing group] Re: Flame! cubing yea get video of it I think all of us would like to see it. If I were you and had a crappy cube laying around test it to see how long it takes for the cube to melt and how high the flames get, for some reason gas tends to burn really good. Who knew cubing could be so dangerous. David --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Make sure you get a video of it. I think we would all like to see. > p.s. silicon is extremely flammable, according to my can. Safety first > as always! > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i have decided to pull something > > totally idiotic. > > > > i am planning to pour gasoline on a cube and solve it while it is lit > > and burning hot. > > > > hopefully i can pull off a sub 20 or better before the cube melt and > > goes into oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > > > [Non-text portions of this message have been removed] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
3332. Re: Flame! cubing
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 08:54:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David" <skaterinpain57@...> wrote: > > yea get video of it I think all of us would like to see it. You're wrong. Stefan
3333. Re: Flame! cubing
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 10:47:50 -0000

Well that's a waste of a cube. but it will be cool to watch. --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > upon seeing many stupid acts of man, i have decided to pull something > totally idiotic. > > i am planning to pour gasoline on a cube and solve it while it is lit > and burning hot. > > hopefully i can pull off a sub 20 or better before the cube melt and > goes into oblivion. > > comments anyone? > > > -John Lwin. > > PS: ill have some fire prove gloves on :) >
3334. Re: [Speed cubing group] Re: Flame! cubing
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 07:44:20 -0700 (PDT)

I will Take the cube insted but that would be to cool! Do it! Do it! Film It! Film It! ----- Original Message ---- From: Patrick Jameson <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007 6:47:50 AM Subject: [Speed cubing group] Re: Flame! cubing Well that's a waste of a cube. but it will be cool to watch. --- In speedsolvingrubiksc ube@yahoogroups. com, "lkyawkyaw" <lkyawkyaw@. ..> wrote: > > upon seeing many stupid acts of man, i have decided to pull something > totally idiotic. > > i am planning to pour gasoline on a cube and solve it while it is lit > and burning hot. > > hopefully i can pull off a sub 20 or better before the cube melt and > goes into oblivion. > > comments anyone? > > > -John Lwin. > > PS: ill have some fire prove gloves on :) > ____________________________________________________________________________________Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [Non-text portions of this message have been removed]
3335. Re: East Coast Summer Tournament
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 19:20:25 -0000

Could you host on a Saturday this time? :]
3336. Re: East Coast Summer Tournament
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 19:51:27 -0000

Bob, bring it a bit higher...I always drive 6 hours to come to you... --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Only if you buy me a house in northern Maryland. > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > <mstern1234@> wrote: > > > > I hope I can make it, but would it be possible to hold the competition > > a bit lower on the east coast? Maybe northern Maryland :)? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > wrote: > > > > > > If I organized a tournament for this upcoming August, would people > > > come to New York or New Jersey? I won't bother setting something up > > > if the interest is low, but I would like to have something this > summer. > > > > > > Let me know. > > > > > > Bob > > > > > >
3337. Re: East Coast Summer Tournament
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 20:25:21 -0000

I'm driving 8 hours to see you this weekend. It will not be further than an hour away from me. I won't inconvenience myself any more than I have to. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Bob, bring it a bit higher...I always drive 6 hours to come to you... > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> wrote: > > > > Only if you buy me a house in northern Maryland. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > > <mstern1234@> wrote: > > > > > > I hope I can make it, but would it be possible to hold the competition > > > a bit lower on the east coast? Maybe northern Maryland :)? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > > > wrote: > > > > > > > > If I organized a tournament for this upcoming August, would people > > > > come to New York or New Jersey? I won't bother setting something up > > > > if the interest is low, but I would like to have something this > > summer. > > > > > > > > Let me know. > > > > > > > > Bob > > > > > > > > > >
3338. Re: East Coast Summer Tournament
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 21:09:20 -0000

Hey Bob any chance of having something in Novermber? I will be out in that area of the US that time of the year and always love to go to a competition while traveling to see family. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob >
3339. Re: [Speed cubing group] East Coast Summer Tournament
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 16 May 2007 17:20:49 -0400

Bob, Count me in. -Anthony ----- Original Message ----- From: Bob Burton To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 15, 2007 4:05 PM Subject: [Speed cubing group] East Coast Summer Tournament If I organized a tournament for this upcoming August, would people come to New York or New Jersey? I won't bother setting something up if the interest is low, but I would like to have something this summer. Let me know. Bob [Non-text portions of this message have been removed]
3340. Re: [Speed cubing group] Re: East Coast Summer Tournament
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 14:31:29 -0700 (PDT)

That Would Be Great Could you Make it In Florda! ----- Original Message ---- From: mistiz0858 <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007 5:09:20 PM Subject: [Speed cubing group] Re: East Coast Summer Tournament Hey Bob any chance of having something in Novermber? I will be out in that area of the US that time of the year and always love to go to a competition while traveling to see family. Adam Zamora --- In speedsolvingrubiksc ube@yahoogroups. com, "Bob Burton" <bob@...> wrote: > > If I organized a tournament for this upcoming August, would people > come to New York or New Jersey? I won't bother setting something up > if the interest is low, but I would like to have something this summer. > > Let me know. > > Bob > ____________________________________________________________________________________Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting [Non-text portions of this message have been removed]
3341. The Room rubiks cube
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 16 May 2007 14:48:07 -0700 (PDT)

Hey This is wWilliam Robbbins and i have a lot of Q about the rubik's cube and if any body wold Plz meet me in yahoo messenger(spell Check) And look For Rubiks43 That would Help Alot! ____________________________________________________________________________________ Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. http://videogames.yahoo.com/platform?platform=120121 [Non-text portions of this message have been removed]
3342. 4x4x4 getting caught
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 23:09:53 -0000

hey, i've been watching a few youtube videos on the 4x4, and i noticed that they never get caught even when they move so fast. I on the other hand get caught every 2 seconds (even after lubing my cube). So I was just wondering, is there a specific way to hold the cube and preform moves to keep from getting caught? also my cube is a Rubik's if that has anything to do with it. Russ
3343. intuitive 2x2x2
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 17:18:16 -0700 (PDT)

im currently using the ortega method to solve a 2x2x2 cube.. is there a way to solve it intuitively? i can intuitively solve the 1st layer but what about the second? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. [Non-text portions of this message have been removed]
3344. Re: 4x4x4 getting caught
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 02:39:13 -0000

no secret trick, just practice and experience. the 4x4x4 solvers on youtube are most likely not beginners. practice turning them slower and practicing lining up the sides perfectly at first. will more time you will get better and it will be easier for you to turn fast without getting the cubes stuck on each other. same goes for all cubes.
3345. Who coined "F2L" ?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 02:49:10 -0000

Hi everyone, I had an interesting thought tonight and wanted to ask about it. Obviously for a layer-by-layer method it makes intuitive sense to refer to the "first two layers", but how coined the actual acronym "F2L" that we've all come to know and love? I just realized that I really don't know the answer to this question. Thanks, Chris
3346. Re: [Speed cubing group] intuitive 2x2x2
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 19:51:42 -0700

If you know a few things about commuters, then I suppose one could "intuitively" solve the second layer. http://www.solvethecube.co.uk/ has a nice tutorial about commuters. On 5/16/07, Omi Castanar <soul_nerd@...> wrote: > > im currently using the ortega method to solve a 2x2x2 cube.. is there a > way to solve it intuitively? i can intuitively solve the 1st layer but what > about the second? > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > --------------------------------- > Looking for a deal? Find great prices on flights and hotels with Yahoo! > FareChase. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3347. Re: [Speed cubing group] Re: Flame! cubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 20:10:22 -0700

Uh, I rarely check this group, but man, seriously this is one of the dumbest things I've heard about. Gasoline is really toxic, and it will produce very bad fumes for you. I burned gasoline for a chemistry project in 10th grade. Now, I can't stop you from doing this, but I can give you a few suggestions so that you don't die. DO SOME RESEARCH! How do those waiters light their fingers on fire? Alcohol burns at a MUCH lower temperature. Dip your fingers in alcohol, dip the cube in alcohol, and then try to avoid the alcohol spreading past your fingers. -Tyson On 5/16/07, William Robbins <rubiks43@...> wrote: > > I will Take the cube insted but that would be to cool! > > Do it! > Do it! > Film It! > Film It! > > ----- Original Message ---- > From: Patrick Jameson <poker19@... <poker19%40optonline.net>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, May 16, 2007 6:47:50 AM > Subject: [Speed cubing group] Re: Flame! cubing > > Well that's a waste of a cube. but it will be cool to watch. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "lkyawkyaw" > <lkyawkyaw@. ..> wrote: > > > > upon seeing many stupid acts of man, i have decided to pull something > > totally idiotic. > > > > i am planning to pour gasoline on a cube and solve it while it is lit > > and burning hot. > > > > hopefully i can pull off a sub 20 or better before the cube melt and > > goes into oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > > > > __________________________________________________________Be a better > Heartthrob. Get better relationship answers from someone who knows. Yahoo! > Answers - Check it out. > http://answers.yahoo.com/dir/?link=list&sid=396545433 > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3348. Re: Who coined "F2L" ?
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 03:28:47 -0000

cmhardw wrote: > how coined the actual acronym "F2L" that we've all come to know and > love? I know of three meanings of F2L, but I love only (1) and (3): 1. The set of pieces comprising the first two layers. 2. A method to solve 4 corner/edge pairs (not including the cross) 3. Move front face 180 degrees; Move left face 90 degrees ;-) -- Ryan Heise http://oosan.ryanheise.com/
3349. Re: [Speed cubing group] Re: Flame! cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 20:42:48 -0700 (PDT)

Thanks for the tip :) will look into it Tyson Mao <tyson.mao@...> wrote: Uh, I rarely check this group, but man, seriously this is one of the dumbest things I've heard about. Gasoline is really toxic, and it will produce very bad fumes for you. I burned gasoline for a chemistry project in 10th grade. Now, I can't stop you from doing this, but I can give you a few suggestions so that you don't die. DO SOME RESEARCH! How do those waiters light their fingers on fire? Alcohol burns at a MUCH lower temperature. Dip your fingers in alcohol, dip the cube in alcohol, and then try to avoid the alcohol spreading past your fingers. -Tyson On 5/16/07, William Robbins <rubiks43@...> wrote: > > I will Take the cube insted but that would be to cool! > > Do it! > Do it! > Film It! > Film It! > > ----- Original Message ---- > From: Patrick Jameson <poker19@... <poker19%40optonline.net>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, May 16, 2007 6:47:50 AM > Subject: [Speed cubing group] Re: Flame! cubing > > Well that's a waste of a cube. but it will be cool to watch. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "lkyawkyaw" > <lkyawkyaw@. ..> wrote: > > > > upon seeing many stupid acts of man, i have decided to pull something > > totally idiotic. > > > > i am planning to pour gasoline on a cube and solve it while it is lit > > and burning hot. > > > > hopefully i can pull off a sub 20 or better before the cube melt and > > goes into oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > > > > __________________________________________________________Be a better > Heartthrob. Get better relationship answers from someone who knows. Yahoo! > Answers - Check it out. > http://answers.yahoo.com/dir/?link=list&sid=396545433 > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- 8:00? 8:25? 8:40? Find a flick in no time with theYahoo! Search movie showtime shortcut. [Non-text portions of this message have been removed]
3350. Re: [Speed cubing group] East Coast Summer Tournament
From: Randell Orner <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 16 May 2007 20:51:39 -0700 (PDT)

It depends on the date. Anthony Hsu <erwaman@...> wrote: Bob, Count me in. -Anthony ----- Original Message ----- From: Bob Burton To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 15, 2007 4:05 PM Subject: [Speed cubing group] East Coast Summer Tournament If I organized a tournament for this upcoming August, would people come to New York or New Jersey? I won't bother setting something up if the interest is low, but I would like to have something this summer. Let me know. Bob [Non-text portions of this message have been removed] --------------------------------- TV dinner still cooling? Check out "Tonight's Picks" on Yahoo! TV. [Non-text portions of this message have been removed]
3351. What is your avreage speed to solve the cube
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 03:54:42 -0000

Just curiuos - what is everyones average speed? Mine is about 48 seconds. Randell
3352. Re: What is your avreage speed to solve the cube
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 03:55:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell Sorry about the spelling mistakes - it's late! >
3353. Re: What is your avreage speed to solve the cube
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 04:05:37 -0000

I can average about 20seconds or so. A lot of these guys can avg around 12-16sec though...some even faster... --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" > <randell_orner@> wrote: > > > > Just curiuos - what is everyones average speed? Mine is about 48 > > seconds. > > > > Randell > > Sorry about the spelling mistakes - it's late! > > >
3354. Flame Cube Video!
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 04:10:48 -0000

This is just a preliminary try video Works well with nail polish remover. just need to keep the flame burning for longer. Almost finished solving with OLL left. run out of mem space :( Suggestions? comments? Video: http://rapidshare.com/files/31741468/flamecubetry_1.rar.html
3355. (Off Topic) Computer Parts Question
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 08:13:29 -0000

Hi all. I've been probing some friends with this question, but no one seems to have the answer. I am looking to purchase some front panel connectors (for the cables from the front display with the power switch, reset button, etc) A picture of what I'm talking about below: http://www.dansdata.com/images/ic0408sl/plugs800.jpg I want to buy the connectors alone, I'm not looking for 'package deals'. Any help would be greatly appreciated. Thanks all, Richard
3356. Re: What is your avreage speed to solve the cube
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 08:57:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell > i just timed myself and got an average of 27.12. my best average! and i thought that i averaged around 35..
3357. Re: Who coined "F2L" ?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 10:42:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > cmhardw wrote: > > > how coined the actual acronym "F2L" that we've all come to know and > > love? > > I know of three meanings of F2L, but I love only (1) and (3): > > 1. The set of pieces comprising the first two layers. > 2. A method to solve 4 corner/edge pairs (not including the cross) > 3. Move front face 180 degrees; Move left face 90 degrees ;-) > > -- > Ryan Heise http://oosan.ryanheise.com/ > Maybe also "front to left" = "y" (cube orientation). :-) // Kenneth
3358. Re: Who coined "F2L" ?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 13:11:55 -0000

Wasn't it Fridrich? That's the first place I ever read the term back in the 90s when the web page detailing the CFOP method first appeared. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I had an interesting thought tonight and wanted to ask about it. > Obviously for a layer-by-layer method it makes intuitive sense to > refer to the "first two layers", but how coined the actual acronym > "F2L" that we've all come to know and love? > > I just realized that I really don't know the answer to this question. > > Thanks, > Chris >
3359. Re: Who coined "F2L" ?
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 14:41:50 -0000

christopher_pelley wrote: > Wasn't it Fridrich? That's the first place I ever read the term > back in the 90s when the web page detailing the CFOP method first > appeared. The term "F2L" actually did not appear on Fridrich's site until late 2002 when she updated her site with a F2L examples page: http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise http://oosan.ryanheise.com/
3360. Re: Who coined "F2L" ?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 19:40:21 -0000

Hmm... interesting. I checked www.archive.org and you are correct. The old Fridrich URL was http://www.ssie.binghamton.edu/fridrich/cube.html. It shows up on this group as early as 2000: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/21 It does not appear at all in the old Cube-Lovers mailing list (except as part of an alg like D2F2L2U2D). I seem to remember this group losing a bunch of messages in early 2000 or so. It was probably coined on this group and is now lost on one of Yahoo's old backup tapes. Anybody remember an earlier usage (like from the 1980s?) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > christopher_pelley wrote: > > > Wasn't it Fridrich? That's the first place I ever read the term > > back in the 90s when the web page detailing the CFOP method first > > appeared. > > The term "F2L" actually did not appear on Fridrich's site until late > 2002 when she updated her site with a F2L examples page: > > http://www.ws.binghamton.edu/fridrich/f2l.html > > -- > Ryan Heise http://oosan.ryanheise.com/ >
3361. Judging Video
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 19:47:39 -0000

Hi all, Below is a link to my first solve in the finals of the latest Rutgers tournament (many thanks to Bruce Norskog for the clip). I got a chance to chat with the judge (I don't remember his name) during the tournament and he was a pretty cool guy but he needed a refresher in how to judge at just the wrong time! In his defense, I'm the one that trained him so it's my fault. Anyway, I think the beginning of the video is pretty funny. http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov or http://tinyurl.com/28t6sj Ian
3362. Timers
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 20:02:32 -0000

does anyone know where you can buy the speedstacking timer without the cups? Patrick
3363. Re: [Speed cubing group] Timers
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 13:35:41 -0700 (PDT)

Yea online but ther about 100$ ----- Original Message ---- From: Patrick Jameson <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 17, 2007 4:02:32 PM Subject: [Speed cubing group] Timers does anyone know where you can buy the speedstacking timer without the cups? Patrick ____________________________________________________________________________________Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting [Non-text portions of this message have been removed]
3364. Re: What is your avreage speed to solve the cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 20:41:12 -0000

30 but im getting better. i am perfecting intuitive F2L and learning OLL. should be sub-20 soon hopefully.
3365. Re: [Speed cubing group] Timers
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 17 May 2007 16:44:39 -0400

Patrick, http://www.speedstacks.com/store/products/406.htm -Anthony ----- Original Message ----- From: Patrick Jameson To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 17, 2007 4:02 PM Subject: [Speed cubing group] Timers does anyone know where you can buy the speedstacking timer without the cups? Patrick [Non-text portions of this message have been removed]
3366. Re: [Speed cubing group] Timers
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 21:15:42 -0000

Thanks Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Anthony Hsu" <erwaman@...> wrote: > > Patrick, > > http://www.speedstacks.com/store/products/406.htm > > -Anthony > > > ----- Original Message ----- > From: Patrick Jameson > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 17, 2007 4:02 PM > Subject: [Speed cubing group] Timers > > > does anyone know where you can buy the speedstacking timer without the > cups? > > Patrick > > > > > > [Non-text portions of this message have been removed] >
3367. Re: What is your avreage speed to solve the cube
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 22:41:39 -0000

I feel like a slacker. I can not get the "top-down" method. It takes me too long to get the first two layers (45 seconds). Any suggestions?
3368. Re: What is your avreage speed to solve the cube
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 22:40:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > 30 but im getting better. i am perfecting intuitive F2L and learning > OLL. should be sub-20 soon hopefully. > My best average is 14.12 which I got a week ago or so. My best is 10.28. I've improved my F2L a lot lately, so sub-14 average won't be a big problem. /Gunnar Krig
3369. Re: What is your avreage speed to solve the cube
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 17 May 2007 23:06:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > 30 but im getting better. i am perfecting intuitive F2L and learning > OLL. should be sub-20 soon hopefully. > What happened to sub-30? Thanks! Joey
3370. Re: What is your avreage speed to solve the cube
From: mt_highest <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 00:46:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell > Im about sub 25 right now and still working on F2L and OLL...its okay now but could always be better! And jsut wondering how long has everyone been cubing as well? 4 and a half months for me! Russ
3371. Re: What is your avreage speed to solve the cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 01:22:05 -0000

haha i can get sub-30 but not often. i plan to skip that step :P
3372. Re: What is your avreage speed to solve the cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 01:21:17 -0000

well i guess its just practice from there. top down is extremely important (in my opinion) to getting faster. this allows you to see moves and cubie placement in advance and not have to pause between algorithms to turn the cube over and look for your next move. notice this may cause you to re-learn alot of the algorithms upside down from what you are used to. take learning top down slow and work on finding shortcuts (finger tricks, etc.) to the algorithms. brain dead and cant think of anything else right now. jeff
3373. Re: What is your avreage speed to solve the cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 01:24:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" > <randell_orner@> wrote: > > > > Just curiuos - what is everyones average speed? Mine is about 48 > > seconds. > > > > Randell > > > > > Im about sub 25 right now and still working on F2L and OLL...its okay > now but could always be better! And jsut wondering how long has > everyone been cubing as well? 4 and a half months for me! > > Russ > this is about my 2nd month speedcubing (trying at least). i have been doing regular casual cubing (the way where you only have to know like 5 algs) for about a year. dont think that counts since i learned all new algs for speedcubing.
3374. Help with Square-1
From: johnl583 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 01:46:38 -0000

I recently bought a cube 21 and disassembled it to clean and lube it. I got all the pieces in place, but the screw won't screw in, and to make things worse, my spring fell down the airconditioning vent. Does anyone know how to fix this?
3375. Re: Timers
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 02:37:10 -0000

Patrick Jameson wrote: > does anyone know where you can buy the speedstacking timer without > the cups? Hi Patrick, This question (or a similar one) is in the CubeOosan database which means you can experience the joys of "Ask the oracle": http://oosan.ryanheise.com/ I would be interested to know if, without any instructions from me, you can make him give you the answer :-) If not, I will try to make him smarter ;-) -- Ryan Heise http://oosan.ryanheise.com/
3376. Dinner Before Gamers Paradise Cube Meeting?
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 02:48:37 -0000

As many of you may have noticed on the US Open 2007 page (http://www.chrisandkori.us/fw/main/U_S_Open_2007-1521.html), there will be a 2 hour cube meeting on Saturday, June 16 at Gamers Paradise from 7-9 PM. I was wondering if anyone would like to organize a dinner before this event, which may also turn into a mini cube meeting. If anyone has any ideas regarding price / restaurant, please post them here. Thanks!
3377. Re: Judging Video
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 07:29:51 -0000

Haha that's pretty funny, I especially like the head gesture. Glad it didn't really distract you, you put your serious face on at just the right moment. You've got pretty good! :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > Hi all, > > Below is a link to my first solve in the finals of the latest Rutgers > tournament (many thanks to Bruce Norskog for the clip). I got a > chance to chat with the judge (I don't remember his name) during the > tournament and he was a pretty cool guy but he needed a refresher in > how to judge at just the wrong time! In his defense, I'm the one that > trained him so it's my fault. Anyway, I think the beginning of the > video is pretty funny. > > http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov > > or > > http://tinyurl.com/28t6sj > > Ian >
3378. Re: Who coined "F2L" ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 09:05:42 -0000

Hi :) I think 2) should INCLUDE doing the cross. Hmm ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > cmhardw wrote: > > > how coined the actual acronym "F2L" that we've all come to know and > > love? > > I know of three meanings of F2L, but I love only (1) and (3): > > 1. The set of pieces comprising the first two layers. > 2. A method to solve 4 corner/edge pairs (not including the cross) > 3. Move front face 180 degrees; Move left face 90 degrees ;-) > > -- > Ryan Heise http://oosan.ryanheise.com/ >
3379. Re: What is your avreage speed to solve the cube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 10:23:48 -0000

Hi, Average is around 14.07 seconds... That's based on 100 cubes. I think averages of 100 cubes represent ones capabilities the best. Averages of 100 don't vary as much as averages of 10 :). I've been cubing for more than 3 years now. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell >
3380. Re: Who coined "F2L" ?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 11:51:28 -0000

Not according to the acronym CFOP. In that sense, it means complete the first two layers using the F2L method. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :) > > I think 2) should INCLUDE doing the cross. Hmm ... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > <ryan@> wrote: > > > > cmhardw wrote: > > > > > how coined the actual acronym "F2L" that we've all come to know > and > > > love? > > > > I know of three meanings of F2L, but I love only (1) and (3): > > > > 1. The set of pieces comprising the first two layers. > > 2. A method to solve 4 corner/edge pairs (not including the cross) > > 3. Move front face 180 degrees; Move left face 90 degrees ;-) > > > > -- > > Ryan Heise http://oosan.ryanheise.com/ > > >
3381. Re: [Speed cubing group] Re: Judging Video
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 05:40:02 -0700 (PDT)

Nice Solve! one day I get to that! ----- Original Message ---- From: Dan <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 18, 2007 3:29:51 AM Subject: [Speed cubing group] Re: Judging Video Haha that's pretty funny, I especially like the head gesture. Glad it didn't really distract you, you put your serious face on at just the right moment. You've got pretty good! :) Dan :) --- In speedsolvingrubiksc ube@yahoogroups. com, "Ian" <iwinoky@... > wrote: > > Hi all, > > Below is a link to my first solve in the finals of the latest Rutgers > tournament (many thanks to Bruce Norskog for the clip). I got a > chance to chat with the judge (I don't remember his name) during the > tournament and he was a pretty cool guy but he needed a refresher in > how to judge at just the wrong time! In his defense, I'm the one that > trained him so it's my fault. Anyway, I think the beginning of the > video is pretty funny. > > http://strangepuzzl e.com/videos/ 3x3x3%20IanWinok ur%2016.93. mov > > or > > http://tinyurl. com/28t6sj > > Ian > ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of this message have been removed]
3382. Re: Who coined "F2L" ?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 13:02:52 -0000

Unless CFOP stands for "Cross, Four pairs, Orientation, Permutation". I don't know. To me, CFOP always sounded more like "Corners First then Other Pieces". --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Not according to the acronym CFOP. In that sense, it means complete > the first two layers using the F2L method. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :) > > > > I think 2) should INCLUDE doing the cross. Hmm ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > > <ryan@> wrote: > > > > > > cmhardw wrote: > > > > > > > how coined the actual acronym "F2L" that we've all come to know > > and > > > > love? > > > > > > I know of three meanings of F2L, but I love only (1) and (3): > > > > > > 1. The set of pieces comprising the first two layers. > > > 2. A method to solve 4 corner/edge pairs (not including the cross) > > > 3. Move front face 180 degrees; Move left face 90 degrees ;-) > > > > > > -- > > > Ryan Heise http://oosan.ryanheise.com/ > > > > > >
3383. Re: Who coined "F2L" ?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 14:52:48 -0000

In my opinion the C in CFOP is there just to indicate how to start F2L. The F2L still means solving the first 2 layers (with all it's cubies - including the cross). It is then easily deduced that step 2 is equal to solving those 4 famous c/e pairs. If Chris had asked what the F in CFOP means i agree it's the completion of F2L excluding the cross ;-) Anyway, this is now semantical nitpicking ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Not according to the acronym CFOP. In that sense, it means complete > the first two layers using the F2L method. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :) > > > > I think 2) should INCLUDE doing the cross. Hmm ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" > > <ryan@> wrote: > > > > > > cmhardw wrote: > > > > > > > how coined the actual acronym "F2L" that we've all come to know > > and > > > > love? > > > > > > I know of three meanings of F2L, but I love only (1) and (3): > > > > > > 1. The set of pieces comprising the first two layers. > > > 2. A method to solve 4 corner/edge pairs (not including the cross) > > > 3. Move front face 180 degrees; Move left face 90 degrees ;-) > > > > > > -- > > > Ryan Heise http://oosan.ryanheise.com/ > > > > > >
3384. Re: What is your avreage speed to solve the cube
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 15:16:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" > <randell_orner@> wrote: > > > > Just curiuos - what is everyones average speed? Mine is about 48 > > seconds. > > > > Randell > > > > > Im about sub 25 right now and still working on F2L and OLL...its okay > now but could always be better! And jsut wondering how long has > everyone been cubing as well? 4 and a half months for me! > > Russ > Well, I started in 1983 or so when they can out and I averaged about 38 seconds with a best of 23. Stopped in about 1985 and just picked it up again about 3 months ago. I went back to the old method I used in the 80's. I guess if I want to get faster, I need to change something.
3385. What is R-OLL?
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 17:32:28 -0000

Here is a new tip I have worked on is R-OLL(Recognition during OLL), the deal is to look at the corner scheme before doing OLL, in order to anticipate the corner scheme after OLL. Now I apply this with about 20% of OLL's and save about 0.5-1s on my average times. I recommend this first to sub-20 cubers, because you should be very used to OLL and PLL to do this. Because of the way I worked my OLL, all identical schemes are placed identically(for example I place the two "thunder" OLL with the same pattern), and for PLL too. For all PLL of what I call the B type(A,T,J,R,G,F) I place the 2 correctly place corners on the L side. Then then R-OLL is perfectly adapted to my system. I recommend to start with OLL's with all oriented edges to get used to the tip. Enjoy it. Sébastien
3386. Re: Who coined "F2L" ?
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 17:47:54 -0000

To my mind, F2L=First two Layers, so the F2L is the cube solved except One layer. If you use Gilles' method and insert FD and BD edges after having done the 2 1*2*3 blocks, you ave done your F2L with roux method. We can also say that we have done the F2L with fridrich method, but in reallity, almost everyone use the fridrich method to do the F2L... Answer 1) for me.
3387. Crowne Plaza
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 20:19:50 -0000

I'm in Room 365. Come visit me if you get bored...or call. My number is floating around somewhere.
3388. Re: [Speed cubing group] Crowne Plaza
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 14:31:56 -0700 (PDT)

Where do i go for that? ----- Original Message ---- From: Bob Burton <bob@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 18, 2007 4:19:50 PM Subject: [Speed cubing group] Crowne Plaza I'm in Room 365. Come visit me if you get bored...or call. My number is floating around somewhere. ____________________________________________________________________________________Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
3389. Re: Who coined "F2L" ?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 18 May 2007 22:19:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...> wrote: > > To my mind, F2L=First two Layers, so the F2L is the cube solved except > One layer. If you use Gilles' method and insert FD and BD edges after > having done the 2 1*2*3 blocks, you ave done your F2L with roux > method. We can also say that we have done the F2L with fridrich > method, but in reallity, almost everyone use the fridrich method to do > the F2L... > > Answer 1) for me. > With the roux method you never do the F2L. Two adjacent layers are never solved. Two opposite are, but not two adjacent. I suppose you could still call that F2L though, since two layers have still been solved. Thanks, Joey
3390. new user friendly website...please help with review
From: "sysproject" <sysproject@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 00:11:32 -0000

i am working on a Rubik's cube website that is aimed for the less experianced cubers...i will be adding easier to read and follow step by step solutions and detailed info for the expert speed and blind cubers...please visit the site and msg me any comments ...all forms of help will be greatly appiciated...thank you...i really just want some kind of an inputon what i am and am not doing right...thank you http://sysproject.110mb.com
3391. Re: Who coined "F2L" ?
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 00:22:10 -0000

> With the roux method you never do the F2L. Two adjacent layers are > never solved. Two opposite are, but not two adjacent. I've never said that we do F2L with gille's method, but i experiment it and then complete my F2L, so i do my F2L with gilles method(and another moves of course). keep on cubing.R-OLL powaaa
3392. Re: new user friendly website...please help with review
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 03:13:31 -0000

Well, ripping off the graphics and the solution verbatim from nerdparadise.com would fall under the "Not doing right" category. --- In speedsolvingrubikscube@yahoogroups.com, "sysproject" <sysproject@...> wrote: > > i am working on a Rubik's cube website that is aimed for the less > experianced cubers...i will be adding easier to read and follow step by > step solutions and detailed info for the expert speed and blind > cubers...please visit the site and msg me any comments ...all forms of > help will be greatly appiciated...thank you...i really just want some > kind of an inputon what i am and am not doing right...thank you > > http://sysproject.110mb.com >
3393. Re: new user friendly website...please help with review
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 03:32:26 -0000

amiejl1981 wrote: > Well, ripping off the graphics and the solution verbatim from > nerdparadise.com would fall under the "Not doing right" category. Nicely spotted. The glossary is also ripped off from cubefreak.net. -- Ryan Heise http://oosan.ryanheise.com/
3394. Alg Display Browser Extension (Idea)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 19 May 2007 09:44:20 -0700

Normally, I don't propose things -I find a way to do them. But I think this this a really good idea (that I'm pretty sure hasn't been suggested before), though I'm not capable of implementing it. Anyhow, the idea would be to create a browser extension (I would like it for Firefox :-) that allows a user to highlight an algorithm in a text and animate (or display the result of) the alg in a new tab. AnimCube (my preference) or Randelshofer's applet can be employed for this. It would look something like this: http://archive.garron.us/img/algclick.png And then open a new page, like this: http://archive.garron.us/img/algnewpage.png (here with an FMC helper page as an example display applet) Some ideas: It would be nice if the applet page were stored on the hard drive (so that this works offline). And that it could take blablabla/alganim.htm#alggoeshere and display the "alggoeshere". And if it had preconfigurable and adjustable options in a panel on the page. And so on with nice features... It's just an idea, and this is the best place to throw out those ideas. If anyone would want to do this (and knows how to), this list is the best way to perhaps reach such a person. --> By the way, please don't respond with messages saying "Yeah, that'd be cool." or "Genius." or "I don't care." or "I've always wanted that." or "I wondered about this, too." or "How about having tiny feature X?" (But if you know about an effort in this area, do tell us.) Suggestively, Lucas Garron [Non-text portions of this message have been removed]
3395. Re: Alg Display Browser Extension (Idea)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 20:26:31 -0000

Have you seen this? http://vanderblonk.com/cube/favelet/index.htm Not exactly what you want, but similar. Jon www.nascarjon.us --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Normally, I don't propose things -I find a way to do them. But I think this this a really good idea (that I'm pretty sure hasn't been suggested before), though I'm not capable of implementing it. > > Anyhow, the idea would be to create a browser extension (I would like it for Firefox :-) that allows a user to highlight an algorithm in a text and animate (or display the result of) the alg in a new tab. AnimCube (my preference) or Randelshofer's applet can be employed for this. > It would look something like this: http://archive.garron.us/img/algclick.png > And then open a new page, like this: http://archive.garron.us/img/algnewpage.png (here with an FMC helper page as an example display applet) > > Some ideas: > It would be nice if the applet page were stored on the hard drive (so that this works offline). > And that it could take blablabla/alganim.htm#alggoeshere and display the "alggoeshere". > And if it had preconfigurable and adjustable options in a panel on the page. > And so on with nice features... > > It's just an idea, and this is the best place to throw out those ideas. If anyone would want to do this (and knows how to), this list is the best way to perhaps reach such a person. > > --> By the way, please don't respond with messages saying "Yeah, that'd be cool." or "Genius." or "I don't care." or "I've always wanted that." or "I wondered about this, too." or "How about having tiny feature X?" (But if you know about an effort in this area, do tell us.) > > Suggestively, > Lucas Garron > > [Non-text portions of this message have been removed] >
3396. Re: Visiting the Netherlands
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 21:27:21 -0000

Hey Dan, Our paths may have crossed quite literally then. Actually to enjoy Koninginnedag I would have to have been there a day earlier. Now that day was just meeting my family and sleeping early. Anyway we had lots of fun. A thanks goes to Ron, Ton, Jaap for the effort of organizing a meeting and to Joel for visiting me in my home town. It's always fun to meet other cubers. I hope to meet you and Jasmine at some event in the future too, but unfortunately I will not be at Worlds this year. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. > > I was travelling back to the UK yesterday, via HOlland, and it was > amazing to see everybody in orange with orange crowns and paintewd > faces, having a great time. > > I can't imagine anyone in UK wanting to do that on the Queen Elizabeth > II (or late Queen Mother's) birthday! > > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the vicinity of the Netherlands know that > > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > I just thought that was a nice idea, to map everyone... > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3397. [Speed cubing group] Re: Visiting the Netherlands
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 21:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I am interested! Tell me when and where and I will be there. I don't know why you and Erik Akkersdijk weren't able to join us, but maybe you've been left out of the loop unintentionally. If so I apologize. We had a nice meeting in a restaurant in Zeist, and continued "being puzzled" for hours. maybe next time then! Michiel > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 01, 2007 12:47 PM > Subject: [Speed cubing group] Re: Visiting the Netherlands > > > Maybe we could have a small meeting with some other cubers? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hey Michiel, > > > > Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. > > > > I was travelling back to the UK yesterday, via HOlland, and it was > > amazing to see everybody in orange with orange crowns and paintewd > > faces, having a great time. > > > > I can't imagine anyone in UK wanting to do that on the Queen Elizabeth > > II (or late Queen Mother's) birthday! > > > > Dan :) > > > > > > > > Hi, > > > > > > > > Just wanted to let anyone in the vicinity of the Netherlands > know that > > > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > > I just thought that was a nice idea, to map everyone... > > > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > > > bye > > > > Michiel > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
3398. Re: Alg Display Browser Extension (Idea)
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 21:42:38 -0000

Also, I made this (the favelet) a long time ago and it might not work in more recent browsers. I am willing to give away the code as open source (hey it's javascript so anyone can steal it already). If you make an improved version let me know. I planned on making it available offline but never got to it. Also check out Charles Tsang's FMC helper, which is available as an offline program. Go to cubestation.co.uk to get it. Michiel --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > Have you seen this? > > http://vanderblonk.com/cube/favelet/index.htm > > Not exactly what you want, but similar. > > Jon > www.nascarjon.us > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." > <lucasg@> wrote: > > > > Normally, I don't propose things -I find a way to do them. But I > think this this a really good idea (that I'm pretty sure hasn't been > suggested before), though I'm not capable of implementing it. > > > > Anyhow, the idea would be to create a browser extension (I would > like it for Firefox :-) that allows a user to highlight an algorithm > in a text and animate (or display the result of) the alg in a new > tab. AnimCube (my preference) or Randelshofer's applet can be > employed for this. > > It would look something like this: > http://archive.garron.us/img/algclick.png > > And then open a new page, like this: > http://archive.garron.us/img/algnewpage.png (here with an FMC helper > page as an example display applet) > > > > Some ideas: > > It would be nice if the applet page were stored on the hard drive > (so that this works offline). > > And that it could take blablabla/alganim.htm#alggoeshere and > display the "alggoeshere". > > And if it had preconfigurable and adjustable options in a panel on > the page. > > And so on with nice features... > > > > It's just an idea, and this is the best place to throw out those > ideas. If anyone would want to do this (and knows how to), this list > is the best way to perhaps reach such a person. > > > > --> By the way, please don't respond with messages saying "Yeah, > that'd be cool." or "Genius." or "I don't care." or "I've always > wanted that." or "I wondered about this, too." or "How about having > tiny feature X?" (But if you know about an effort in this area, do > tell us.) > > > > Suggestively, > > Lucas Garron > > > > [Non-text portions of this message have been removed] > > >
3399. [Speed cubing group] Re: Visiting the Netherlands
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 21:56:43 -0000

Personaly I heard something from Joel about a friday but I heared something from Arnoud about tuesday and that he would get more info, but something went wrong there I think... --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I am interested! Tell me when and where and I will be there. > > I don't know why you and Erik Akkersdijk weren't able to join us, but > maybe you've been left out of the loop unintentionally. If so I > apologize. We had a nice meeting in a restaurant in Zeist, and > continued "being puzzled" for hours. > > maybe next time then! > > Michiel > > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, May 01, 2007 12:47 PM > > Subject: [Speed cubing group] Re: Visiting the Netherlands > > > > > > Maybe we could have a small meeting with some other cubers? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Hey Michiel, > > > > > > Did you come for Koninginnedag? I heard that it is a sort of > pilgrimage. > > > > > > I was travelling back to the UK yesterday, via HOlland, and it was > > > amazing to see everybody in orange with orange crowns and paintewd > > > faces, having a great time. > > > > > > I can't imagine anyone in UK wanting to do that on the Queen > Elizabeth > > > II (or late Queen Mother's) birthday! > > > > > > Dan :) > > > > > > > > > > Hi, > > > > > > > > > > Just wanted to let anyone in the vicinity of the Netherlands > > know that > > > > > I'll be flying there on Sunday. If any of the Dutch cubers > want to > > > > > meet, I am open to any suggestion. I'll be staying until the > 18th. > > > > > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > > > I just thought that was a nice idea, to map everyone... > > > > > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > > > > > bye > > > > > Michiel > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
3400. Canadian Open
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 22:23:26 -0000

Anyone know any results from the Canadian Open, i'm pretty excited to see.
3401. Re: [Speed cubing group] Canadian Open
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 16:21:20 -0700

Chris Kreuger 1:15.xx blindfolded world record. On 5/19/07, xkiesterx <kianb@...> wrote: > > Anyone know any results from the Canadian Open, i'm pretty excited to > see. > > > [Non-text portions of this message have been removed]
3402. Re: [Speed cubing group] Canadian Open
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 00:29:31 -0000

Well done. I'm curious about what system he uses. Order of solving. Memo techniques. Anything willing to share, just curious. Thanks, -Dave --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Chris Kreuger 1:15.xx blindfolded world record. > > > > On 5/19/07, xkiesterx <kianb@...> wrote: > > > > Anyone know any results from the Canadian Open, i'm pretty excited to > > see. > > > > > > > > > [Non-text portions of this message have been removed] >
3403. Re: [Speed cubing group] Canadian Open
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 22:04:42 -0300 (ART)

Wow! People are getting too fast...now I won't be able to beat that WR : ) I'm also interested in how he does it...if anyone knows... Pedro smoothcuber <no_reply@yahoogroups.com> escreveu: Well done. I'm curious about what system he uses. Order of solving. Memo techniques. Anything willing to share, just curious. Thanks, -Dave --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Chris Kreuger 1:15.xx blindfolded world record. > > > > On 5/19/07, xkiesterx <kianb@...> wrote: > > > > Anyone know any results from the Canadian Open, i'm pretty excited to > > see. > > > > > > > > > [Non-text portions of this message have been removed] > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3404. Canadian Open Thanks!!!
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 19 May 2007 21:36:18 -0400

It was an AWESOME!! event. Well done to all. THANKS heaps DAve for organizing it. See you all next time.!!! [Non-text portions of this message have been removed]
3405. [off topic] Universal parabolic constant proof
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 03:55:28 -0000

Hi all you math people, I read about the universal parabolic constant on mathworld.wolfram.com and first off I thought it was amazing, and second off I wanted to try to construct a proof of it. I wanted to ask if I've done this correctly. What I did was as follows: I define a parabola to be any general function of the form f(x)=a*x^2+b*x+c where a,b,c and real numbers. Using the directrix as the equation : y=[-b^2+4ac-1]/(2a) and the focus as the point: ( -b/(2a) , [-b^2+4ac+1]/(2a) ) *and* additionally restricting the variable a to be a > 0 I found the focal parameter to be: 1/(2a) For the arc length of the segment formed by the latus rectum I just used the following integral: integral from (-b-1)/2a to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx This gave me a value of [sqrt(2)+ln(sqrt(2)+1)]/2a Taking the ratio of this arc length to the focal parameter gave me the desired constant of sqrt(2) + ln(sqrt(2)+1) To complete the proof I then let a < 0 . In this case I said that I would instead look at the function: g(x)=-f(x) This gives me a new function g(x)=a'*x^2+b'*x+c' where a' > 0 . By the previous part of the proof this parabola has the universal parabolic constant of: sqrt(2) + ln(sqrt(2)+1) Since the g(x) parabola was formed only by a reflection about the x axis of the original f(x) parabola with a < 0 then the constant for the parabola g(x) is the same as for the parabola f(x) with a < 0 . --------------- Have I done this correctly and rigorously enough? I have obviously left out the intermediate steps. My main question is does restricting a > 0 and finding the constant for that general parabola, then solving the a < 0 case by reflecting about the x axis count as a valid approach to this proof? Thanks, Chris
3406. Re: [off topic] Universal parabolic constant proof
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 04:03:35 -0000

I proofread this thing 3-4 times before I posted and still caught some mistakes (aaaaarrgghh!!): 1) > I define a parabola to be any general function of the form > f(x)=a*x^2+b*x+c where a,b,c and real numbers. [correction] a,b,c *are* real numbers 2) > Using the directrix as the equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as the point: > ( -b/(2a) , [-b^2+4ac+1]/(2a) ) [correction] Directrix: y=[-b^2+4ac-1]/(4a) [correction] focus: ( -b/(2a) , [-b^2+4ac+1]/(4a) ) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi all you math people, > > I read about the universal parabolic constant on mathworld.wolfram.com > and first off I thought it was amazing, and second off I wanted to try > to construct a proof of it. > > I wanted to ask if I've done this correctly. What I did was as follows: > > I define a parabola to be any general function of the form > f(x)=a*x^2+b*x+c where a,b,c and real numbers. > > Using the directrix as the equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as the point: > ( -b/(2a) , [-b^2+4ac+1]/(2a) ) > > *and* additionally restricting the variable a to be a > 0 I found the > focal parameter to be: 1/(2a) > > For the arc length of the segment formed by the latus rectum I just > used the following integral: > > integral from (-b-1)/2a to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx > > This gave me a value of [sqrt(2)+ln(sqrt(2)+1)]/2a > > Taking the ratio of this arc length to the focal parameter gave me the > desired constant of sqrt(2) + ln(sqrt(2)+1) > > To complete the proof I then let a < 0 . In this case I said that I > would instead look at the function: > g(x)=-f(x) > > This gives me a new function > g(x)=a'*x^2+b'*x+c' where a' > 0 . By the previous part of the proof > this parabola has the universal parabolic constant of: > sqrt(2) + ln(sqrt(2)+1) > > Since the g(x) parabola was formed only by a reflection about the x > axis of the original f(x) parabola with a < 0 then the constant for > the parabola g(x) is the same as for the parabola f(x) with a < 0 . > > --------------- > > Have I done this correctly and rigorously enough? I have obviously > left out the intermediate steps. My main question is does restricting > a > 0 and finding the constant for that general parabola, then solving > the a < 0 case by reflecting about the x axis count as a valid > approach to this proof? > > Thanks, > Chris >
3407. Re: [Speed cubing group] Canadian Open
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 19 May 2007 21:17:17 -0700

He does is the same way I taught him, which is the same way that Macky taught me, which is on Macky's site: http://cubefreak.net/blindfoldcubing_guide.html On 5/19/07, Pedro <pedrosino1@...> wrote: > > Wow! People are getting too fast...now I won't be able to beat that WR : > ) > > I'm also interested in how he does it...if anyone knows... > > Pedro > > smoothcuber <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > Well done. I'm curious about what system he uses. Order of > solving. Memo techniques. Anything willing to share, just curious. > > Thanks, > -Dave > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > <leyanlo@...> wrote: > > > > Chris Kreuger 1:15.xx blindfolded world record. > > > > > > > > On 5/19/07, xkiesterx <kianb@...> wrote: > > > > > > Anyone know any results from the Canadian Open, i'm pretty > excited to > > > see. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Fale com seus amigos de graça com o novo Yahoo! Messenger > http://br.messenger.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3408. Re: Canadian Open
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 06:05:38 -0000

Harris Chan won the Canadian Open 2007 with an average in the final of 14.21 seconds. Matt Walter finished second (15.50) and Jason Thong finished third (16.17). World records: Chris Krueger 3x3 blindfolded 1:15.60. >From speedcubing.com Wow, wow.
3409. Re: Canadian Open
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 11:56:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > Harris Chan won the Canadian Open 2007 with an average in the final of > 14.21 seconds. Matt Walter finished second (15.50) and Jason Thong > finished third (16.17). > World records: Chris Krueger 3x3 blindfolded 1:15.60. > > From speedcubing.com > > Wow, wow. > I finished 4th with a 16.46 average...it was close...
3410. Re: [Speed cubing group] Re: Visiting the Netherlands
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 20 May 2007 16:15:33 +0200

Erik and I were indeed "out of the loop". Better luck next time. ----- Original Message ----- From: Michiel van der Blonk To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 19, 2007 11:35 PM Subject: [Speed cubing group] Re: Visiting the Netherlands --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I am interested! Tell me when and where and I will be there. I don't know why you and Erik Akkersdijk weren't able to join us, but maybe you've been left out of the loop unintentionally. If so I apologize. We had a nice meeting in a restaurant in Zeist, and continued "being puzzled" for hours. maybe next time then! Michiel > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 01, 2007 12:47 PM > Subject: [Speed cubing group] Re: Visiting the Netherlands > > > Maybe we could have a small meeting with some other cubers? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hey Michiel, > > > > Did you come for Koninginnedag? I heard that it is a sort of pilgrimage. > > > > I was travelling back to the UK yesterday, via HOlland, and it was > > amazing to see everybody in orange with orange crowns and paintewd > > faces, having a great time. > > > > I can't imagine anyone in UK wanting to do that on the Queen Elizabeth > > II (or late Queen Mother's) birthday! > > > > Dan :) > > > > > > > > Hi, > > > > > > > > Just wanted to let anyone in the vicinity of the Netherlands > know that > > > > I'll be flying there on Sunday. If any of the Dutch cubers want to > > > > meet, I am open to any suggestion. I'll be staying until the 18th. > > > > > > > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > > I just thought that was a nice idea, to map everyone... > > > > > > > > email: blonkm@ <blonkm%40gmail.com> > > > > > > > > bye > > > > Michiel > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
3411. Re: [off topic] Universal parabolic constant proof
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 17:23:56 -0000

A quick glance says it's pretty well done. My only concern is you address a<0 and a>0 but not a=0, nor do you say a,b,c are reals with a !=0. (Nitpicky mathematicians, I know I know). Looks good though! I'll delve a little more deeply when I have a minute. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi all you math people, > > I read about the universal parabolic constant on mathworld.wolfram.com > and first off I thought it was amazing, and second off I wanted to try > to construct a proof of it. > > I wanted to ask if I've done this correctly. What I did was as follows: > > I define a parabola to be any general function of the form > f(x)=a*x^2+b*x+c where a,b,c and real numbers. > > Using the directrix as the equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as the point: > ( -b/(2a) , [-b^2+4ac+1]/(2a) ) > > *and* additionally restricting the variable a to be a > 0 I found the > focal parameter to be: 1/(2a) > > For the arc length of the segment formed by the latus rectum I just > used the following integral: > > integral from (-b-1)/2a to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx > > This gave me a value of [sqrt(2)+ln(sqrt(2)+1)]/2a > > Taking the ratio of this arc length to the focal parameter gave me the > desired constant of sqrt(2) + ln(sqrt(2)+1) > > To complete the proof I then let a < 0 . In this case I said that I > would instead look at the function: > g(x)=-f(x) > > This gives me a new function > g(x)=a'*x^2+b'*x+c' where a' > 0 . By the previous part of the proof > this parabola has the universal parabolic constant of: > sqrt(2) + ln(sqrt(2)+1) > > Since the g(x) parabola was formed only by a reflection about the x > axis of the original f(x) parabola with a < 0 then the constant for > the parabola g(x) is the same as for the parabola f(x) with a < 0 . > > --------------- > > Have I done this correctly and rigorously enough? I have obviously > left out the intermediate steps. My main question is does restricting > a > 0 and finding the constant for that general parabola, then solving > the a < 0 case by reflecting about the x axis count as a valid > approach to this proof? > > Thanks, > Chris >
3412. Update of my site
From: "Gelatinbrain" <gelatinbrain@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 21 May 2007 00:04:23 +0200

Hi everybody, Thank you for many people who visited my site. I just updated my magic polyhedra applet. I added new puzzles : � Double layer Megaminx (1.1.9) and its variation (1.1.10 ) (Special thanks to Michael Gottlieb and David Barr for giving me this idea) To twist the second layer, click the faces with the shift key. � Deep-cut, vertex-twist dodecahedron with 290 pieces (1.2.5 ) � Helicopter cubes (3.3) and also fixed some minor display problems. Nice game! Gelatinbrain,
3413. US Competition Schedule
From: "rubiks1938" <rubiks1938@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 22:07:56 -0000

Hey everyone, I was wondering if there is a schedule posted somewhere that details the order of events and what time of day they will all be happening. If so, where? Thanks, Andy http://andyscubepage.tk
3414. Swedish Open 2007
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 22:18:03 -0000

Cubers, The registration for the Swedish Open 2007 is now open. It will take place 25-26 August and information about the event is found here: http://www.x.se/25cd . Welcome! Anders
3415. US Open Hotels & Transportation
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 22:25:39 -0000

Where is everyone staying for the Open in Chicago? I know that Caltech guys are staying here: http://congressplazahotel.reachlocal.net/ Where is everyone else at? There are 5 of us going, and we are looking to find a good place to stay. It doesn't have to be too close, but as close as possible. We are hoping to find something under $120/night. If you know where you are staying, please list the site here. As far as transportation goes, what you are guys planning? Does anyone know if you can just "train" your way around town? I don't want to have to rent a car since they are so expensive... and hoping I can just walk and train. If anyone has any suggestions, comments, or ideas, please post. Thanks in advance for the help.
3416. Cube Comp
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 20 May 2007 16:28:57 -0700 (PDT)

IM on Yahoo Rubiks43 if you can solve the cube! ____________________________________________________________________________________Get the free Yahoo! toolbar and rest assured with the added security of spyware protection. http://new.toolbar.yahoo.com/toolbar/features/norton/index.php [Non-text portions of this message have been removed]
3417. Re: Cube Comp
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 23:39:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, William Robbins <rubiks43@...> wrote: > > IM on Yahoo Rubiks43 if you can solve the cube! > > > > ________________________________________________________________________ ____________Get the free Yahoo! toolbar and rest assured with the added security of spyware protection. > http://new.toolbar.yahoo.com/toolbar/features/norton/index.php > > [Non-text portions of this message have been removed] >
3418. Re: Cube Comp
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 23:40:09 -0000

Me too Rubiksmaster12 Patrick --- In speedsolvingrubikscube@...m, William Robbins <rubiks43@...> wrote: > > IM on Yahoo Rubiks43 if you can solve the cube! > > > > ________________________________________________________________________ ____________Get the free Yahoo! toolbar and rest assured with the added security of spyware protection. > http://new.toolbar.yahoo.com/toolbar/features/norton/index.php > > [Non-text portions of this message have been removed] >
3419. Re: [Speed cubing group] US Competition Schedule
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 17:25:28 -0700

I just submitted the schedule to Chris Pelley. Expect the competition schedule to be posted in the next few hours. -Tyson On May 20, 2007, at 3:07 PM, rubiks1938 wrote: > Hey everyone, > > I was wondering if there is a schedule posted somewhere that details > the order of events and > what time of day they will all be happening. If so, where? > > Thanks, > > Andy > > http://andyscubepage.tk > > >
3420. Re: [Speed cubing group] Judging Video
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 20 May 2007 22:12:06 -0700

Please Ian, may I send you some different stickers? -Tyson On May 17, 2007, at 12:47 PM, Ian wrote: > Hi all, > > Below is a link to my first solve in the finals of the latest Rutgers > tournament (many thanks to Bruce Norskog for the clip). I got a > chance to chat with the judge (I don't remember his name) during the > tournament and he was a pretty cool guy but he needed a refresher in > how to judge at just the wrong time! In his defense, I'm the one that > trained him so it's my fault. Anyway, I think the beginning of the > video is pretty funny. > > http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov > > or > > http://tinyurl.com/28t6sj > > Ian > > >
3421. Re: [Speed cubing group] Canadian Open
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 06:58:47 -0000

Initially learned from Tyson, and taken nearly everything I know from him and Leyan. Nothing particularly special that I do. I really don't feel I deserve this record. That solve is not representative of my times, my 1:39 from Idaho is far more realistic. Many of you are much faster than me, this solve was just very easy. I know it sounds arrogant to say this, and I don't mean it to be, but it should've been a lot faster. I'm out of practice and my memorization was rather slow, and my cube is in terrible shape (ask Craig). I think it could have easily been a 25/35 breakdown for a 60 second solve. Tyson and Leyan should have the credit, because without them as teachers and inspiration to improve, this wouldn't have happened. Thanks guys. And also thanks to Dave for putting on such a good competition. Despite scheduling and space issues, he kept it running very well. I intend to copy some things he did for Chicago. Chris --- In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@...> wrote: > > > Well done. I'm curious about what system he uses. Order of > solving. Memo techniques. Anything willing to share, just curious. > > Thanks, > -Dave > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > Chris Kreuger 1:15.xx blindfolded world record. > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote: > > > > > > Anyone know any results from the Canadian Open, i'm pretty > excited to > > > see. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3422. Re: Swedish Open 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 09:40:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Cubers, > > The registration for the Swedish Open 2007 is now open. It will take > place 25-26 August and information about the event is found here: > http://www.x.se/25cd . > > Welcome! > Anders > We would love to see more foreigners to come this year. The venu is great and it's easy to get there from Stockholm by local train. Stockholm is absolutly butiful in August. Why not combine a weeks vacation in the town and the competition over the weekend? The competition will also be great of course =) Anyone who plan to come? // Kenneth
3423. Re: Swedish Open 2007
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 09:53:18 -0000

I'm free that weekend, but the cheapest flight I found was over $700. :\ --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > Cubers, > > > > The registration for the Swedish Open 2007 is now open. It will > take > > place 25-26 August and information about the event is found here: > > http://www.x.se/25cd . > > > > Welcome! > > Anders > > > > We would love to see more foreigners to come this year. The venu is > great and it's easy to get there from Stockholm by local train. > Stockholm is absolutly butiful in August. Why not combine a weeks > vacation in the town and the competition over the weekend? > > The competition will also be great of course =) > > Anyone who plan to come? > > // Kenneth >
3424. Re: [Speed cubing group] Canadian Open
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 13:23:03 -0000

Hahaha, 2 things. 1. Chris' Cube SUCKS! I somehow got it on my first solve (a mixup by the judges) and it isn't very smooth...at all... 2. That solve Chris had, when I looked at it I said out loud "No wonder he got the WR" So... Thats my 2 cents... Craig --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Initially learned from Tyson, and taken nearly everything I know from him and Leyan. > Nothing particularly special that I do. > > I really don't feel I deserve this record. That solve is not representative of my times, my > 1:39 from Idaho is far more realistic. Many of you are much faster than me, this solve was > just very easy. I know it sounds arrogant to say this, and I don't mean it to be, but it > should've been a lot faster. I'm out of practice and my memorization was rather slow, and > my cube is in terrible shape (ask Craig). I think it could have easily been a 25/35 > breakdown for a 60 second solve. > > Tyson and Leyan should have the credit, because without them as teachers and inspiration > to improve, this wouldn't have happened. Thanks guys. > > And also thanks to Dave for putting on such a good competition. Despite scheduling and > space issues, he kept it running very well. I intend to copy some things he did for Chicago. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@> wrote: > > > > > > Well done. I'm curious about what system he uses. Order of > > solving. Memo techniques. Anything willing to share, just curious. > > > > Thanks, > > -Dave > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > Chris Kreuger 1:15.xx blindfolded world record. > > > > > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote: > > > > > > > > Anyone know any results from the Canadian Open, i'm pretty > > excited to > > > > see. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
3425. Solving 3x3 Blindfolded
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 14:36:43 -0000

I've been trying out Stefan Pochmann's method for solving the 3x3 blindfolded the last couple of days. It's really easy, and I can get all the cubies where they need to go. But I'm having trouble memorizing the cube in such a way that all the cubies will end up oriented correctly. Is there anything I can do to help this?
3426. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 14:44:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group =) > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) > in one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > Anyone who has got use for that one? > > // Kenneth > I improved my alg to: RM2 U2 M' U2 RM' U2 RM U2 LM U2 RM U2 RM U2 RM' U2 RM I does not disturbe anything but the two deges and is pretty fast to do so I like it a lot =) Maybe it's possible to tweek it so you can use double layers, I have not tried, I'm into slices and does thoes as quickly as dbl layers so for me it's not nessesary. // Kenneth
3427. Re: Solving 3x3 Blindfolded
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 15:20:14 -0000

Hi, I wrote a tutorial for solving the cube with that method, but I elaborate furhter than Stefan does on his website. Maybe you'll find it useful: www.solvethecube.co.uk -> Tutorials -> Blindfold solving Use the contact form on my site in case you have more questions about it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I've been trying out Stefan Pochmann's method for solving the 3x3 > blindfolded the last couple of days. It's really easy, and I can get > all the cubies where they need to go. But I'm having trouble > memorizing the cube in such a way that all the cubies will end up > oriented correctly. Is there anything I can do to help this? >
3428. Re: [Speed cubing group] Canadian Open
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 12:47:43 -0300 (ART)

Don't you guys have a video of the WR? It would be really cool to watch it... or maybe the scramble, so we can try it...maybe I can get a new PB : ) oh, and glad to know he uses the same method as me...so there's still hope : P Pedro Craig Bouchard <logitewty@...> escreveu: Hahaha, 2 things. 1. Chris' Cube SUCKS! I somehow got it on my first solve (a mixup by the judges) and it isn't very smooth...at all... 2. That solve Chris had, when I looked at it I said out loud "No wonder he got the WR" So... Thats my 2 cents... Craig --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Initially learned from Tyson, and taken nearly everything I know from him and Leyan. > Nothing particularly special that I do. > > I really don't feel I deserve this record. That solve is not representative of my times, my > 1:39 from Idaho is far more realistic. Many of you are much faster than me, this solve was > just very easy. I know it sounds arrogant to say this, and I don't mean it to be, but it > should've been a lot faster. I'm out of practice and my memorization was rather slow, and > my cube is in terrible shape (ask Craig). I think it could have easily been a 25/35 > breakdown for a 60 second solve. > > Tyson and Leyan should have the credit, because without them as teachers and inspiration > to improve, this wouldn't have happened. Thanks guys. > > And also thanks to Dave for putting on such a good competition. Despite scheduling and > space issues, he kept it running very well. I intend to copy some things he did for Chicago. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@> wrote: > > > > > > Well done. I'm curious about what system he uses. Order of > > solving. Memo techniques. Anything willing to share, just curious. > > > > Thanks, > > -Dave > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > Chris Kreuger 1:15.xx blindfolded world record. > > > > > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote: > > > > > > > > Anyone know any results from the Canadian Open, i'm pretty > > excited to > > > > see. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3429. Re: Solving 3x3 Blindfolded
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 15:50:00 -0000

You'll have to memorize two different "keys" for each edge piece- for example, I'll use the blue and orange one. When blue is in the UL (top) position, I'll do d'L to turn that place where i want it to go into an easy t-perm. After the t-perm, do L'd to put that piece back where it is. On the other hand, if Orange is on top, simply do L' before the t-perm, reversing it with L at the end. You simply have to match up the top of one cubie with the correct orientation of the place you want it to go. I had a little trouble with this concept until I emailed Stefan- he proved to be a great help. I still have a little trouble with the corners, but it's coming along. btw I had fun making up the keys for memorization- OB is a frozen construction worker :-P ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi, > > I wrote a tutorial for solving the cube with that method, but I > elaborate furhter than Stefan does on his website. Maybe you'll find > it useful: > > www.solvethecube.co.uk -> Tutorials -> Blindfold solving > > Use the contact form on my site in case you have more questions > about it. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" > <jsreed5@> wrote: > > > > I've been trying out Stefan Pochmann's method for solving the 3x3 > > blindfolded the last couple of days. It's really easy, and I can > get > > all the cubies where they need to go. But I'm having trouble > > memorizing the cube in such a way that all the cubies will end up > > oriented correctly. Is there anything I can do to help this? > > >
3430. Re: Canadian Open
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 16:26:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > I really don't feel I deserve this record. That solve is not representative of my times, my > 1:39 from Idaho is far more realistic. Many of you are much faster than me, this solve was > just very easy. I know it sounds arrogant to say this, and I don't mean it to be, but it > should've been a lot faster. I'm out of practice and my memorization was rather slow, and > my cube is in terrible shape (ask Craig). I think it could have easily been a 25/35 > breakdown for a 60 second solve. > > And also thanks to Dave for putting on such a good competition. Despite scheduling and > space issues, he kept it running very well. I intend to copy some things he did for Chicago. > > Chris I will pretend it was the horrible cafeteria food i made you go eat before the blindfold event that helped. But no, Chris. You deserve the WR. Everyone else there had the same scramble, and no one came close. It is about having the ability to make the most of a situation. And you did that. We can't go on about it would have been faster if someone faster was there to get the same scramble. We could do that for every record. Congratulations on your record, it was fantastic. Yes, we have it on video, and we will work to make it available very soon. It has a fair amount of comedy involved, too. Chris is such a great guy that he didn't want to make a sound as everyone else was still doing their bld. So pictures a mime winning a WR, without the make up. Classic stuff. And let me take the opportunity to thank Chris for coming up and helping me out SO MUCH. It was unbelievable. He is a great guy. See you at US Open. -Dave Campbell
3431. Re: Canadian Open
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 16:32:43 -0000

My favorite part was hearing the claps of thunder while I was memorizing on that solve. I almost burst out laughing. :) Bob --- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > wrote: > > I really don't feel I deserve this record. That solve is not > representative of my times, my > > 1:39 from Idaho is far more realistic. Many of you are much faster > than me, this solve was > > just very easy. I know it sounds arrogant to say this, and I don't > mean it to be, but it > > should've been a lot faster. I'm out of practice and my memorization > was rather slow, and > > my cube is in terrible shape (ask Craig). I think it could have > easily been a 25/35 > > breakdown for a 60 second solve. > > > > And also thanks to Dave for putting on such a good competition. > Despite scheduling and > > space issues, he kept it running very well. I intend to copy some > things he did for Chicago. > > > > Chris > > I will pretend it was the horrible cafeteria food i made you go eat > before the blindfold event that helped. But no, Chris. You deserve the > WR. Everyone else there had the same scramble, and no one came close. > It is about having the ability to make the most of a situation. And > you did that. We can't go on about it would have been faster if > someone faster was there to get the same scramble. We could do that > for every record. > > Congratulations on your record, it was fantastic. Yes, we have it on > video, and we will work to make it available very soon. It has a fair > amount of comedy involved, too. Chris is such a great guy that he > didn't want to make a sound as everyone else was still doing their > bld. So pictures a mime winning a WR, without the make up. Classic stuff. > > And let me take the opportunity to thank Chris for coming up and > helping me out SO MUCH. It was unbelievable. He is a great guy. > > See you at US Open. > > -Dave Campbell >
3432. Cubing Performance
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 20:12:07 -0000

If you are available to go to Dubai to teach a group of people how to solve the cube, let me know. Airfare and hotel will be covered + additional compensation. You would be away from June 1-4. Note that a passport is required (unless you live in the UAE). E-mail me privately at bob(at)cubewhiz.com ASAP if interested. Bob
3433. Re: [Speed cubing group] Re: Swedish Open 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 21 May 2007 13:56:08 -0700

mm...mine is 50 euros :D I will check to see if that is possible. Gilles 2007/5/21, Bob Burton <bob@...>: > > I'm free that weekend, but the cheapest flight I found was over $700. :\ > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Kenneth Gustavsson" > > <kenneth@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Anders Larsson" > > <anders.larsson@> wrote: > > > > > > Cubers, > > > > > > The registration for the Swedish Open 2007 is now open. It will > > take > > > place 25-26 August and information about the event is found here: > > > http://www.x.se/25cd . > > > > > > Welcome! > > > Anders > > > > > > > We would love to see more foreigners to come this year. The venu is > > great and it's easy to get there from Stockholm by local train. > > Stockholm is absolutly butiful in August. Why not combine a weeks > > vacation in the town and the competition over the weekend? > > > > The competition will also be great of course =) > > > > Anyone who plan to come? > > > > // Kenneth > > > > > [Non-text portions of this message have been removed]
3434. Re: [Speed cubing group] Canadian Open
From: "milobyrt" <milobyrt@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 02:12:46 -0000

a minute fifteen, simply incredible, good job chris.. felt good to witness that ^^
3435. which is better eashsheen or rubik?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 04:38:45 -0000

which brand is better for the 4x4x4 and the 5x5x5 as in which brand is sturdier and smoother
3436. Re: which is better eashsheen or rubik?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 05:23:13 -0000

I never tried an eastsheen cube, but rubik's brands pops when you try to speedcube with it. I only had it for 2 weeks and one of the center pieces broke, after poping. The bottem thing that holds it to the ball, so i really don't recommend rubiks. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > which brand is better for the 4x4x4 and the 5x5x5 > as in which brand is sturdier and smoother >
3437. Re: which is better eashsheen or rubik?
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 06:07:31 -0000

I had the same problem my Rubik 4x4x4 center piece broke and my Rubiks 5x5x5 was very hard to turn. My Eastsheen 4x4x4 and 5x5x5 are amazing never pop and very smooth. Although I have heard once a Rubik 5x5x5 has been worked in it is very good. I'm happy with my Eastsheen. David --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I never tried an eastsheen cube, but rubik's brands pops when you try > to speedcube with it. I only had it for 2 weeks and one of the center > pieces broke, after poping. The bottem thing that holds it to the > ball, so i really don't recommend rubiks. > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > which brand is better for the 4x4x4 and the 5x5x5 > > as in which brand is sturdier and smoother > > >
3438. Canadian Open 2007 Report
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 06:41:48 -0000

I posted my report from the Canadian Open 2007 competition. It was a great event and very organized, despite a few time issues mostly beyond the control of the organizational team. I had a lot of fun this weekend. :) The report is under "Experiences" at www.cubewhiz.com Bob
3439. Re: [Speed cubing group] Re: which is better eashsheen or rubik?
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 22 May 2007 07:12:22 -0400

I am finding that my 4x4x4 Rubiks is starting to pop. It is well worked in and I am hesitant to part with it. I am getting a Eastsheen 5x5x5 soon, hopefully I will see if it is better. Cannot help but better my times. Will probably get a Eastsheen 4x4x4 at some poin, if for nothing else just to have one. Being the collector I am. ----- Original Message ----- From: Corwin To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 22, 2007 1:23 AM Subject: [Speed cubing group] Re: which is better eashsheen or rubik? I never tried an eastsheen cube, but rubik's brands pops when you try to speedcube with it. I only had it for 2 weeks and one of the center pieces broke, after poping. The bottem thing that holds it to the ball, so i really don't recommend rubiks. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > which brand is better for the 4x4x4 and the 5x5x5 > as in which brand is sturdier and smoother > [Non-text portions of this message have been removed]
3440. Re: Cubesmith
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 14:00:05 -0000

I know people complain when this sort of post comes up, saying we all need to just cut him some slack, but... Has anyone here recieved an order from CubeSmith placed on or after April 17th? A friend of mine needed to get some sticker replacements for his son, so I recommended CubeSmith. Now, he's getting kinda frustrated, since there has been no communication. When he placed his order (on April 17th), I also had him order a set of tiles for me and lets just say, my stickers are starting to get kinda bad. When we saw the 'news update' on Cubesmith, indicating that he hoped to be caught up by 5/9, we figured we could wait a while, but there hasn't been anything else, since then. If anyone (Chris at CubeSmith included) has any updates, it would be greatly appreciated - any word I can pass along would be helpful. - Grant --- Grant Tregay wrote: > Everything looks fine, now. There was even a recent news update > (yesterday), indicating that he went through some computer trouble, > following his other equipment issues, earlier in the year. It sounds > like orders should start flowing more freely again, though. I'm > looking forward to getting my tiles. :-) > > - Grant
3441. Re: [Speed cubing group] Re: Canadian Open
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 12:50:41 -0300 (ART)

Dave, do you have the scramble from Chris' WR? It would be cool to try it out... Pedro thewetdog <no_reply@yahoogroups.com> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > I really don't feel I deserve this record. That solve is not representative of my times, my > 1:39 from Idaho is far more realistic. Many of you are much faster than me, this solve was > just very easy. I know it sounds arrogant to say this, and I don't mean it to be, but it > should've been a lot faster. I'm out of practice and my memorization was rather slow, and > my cube is in terrible shape (ask Craig). I think it could have easily been a 25/35 > breakdown for a 60 second solve. > > And also thanks to Dave for putting on such a good competition. Despite scheduling and > space issues, he kept it running very well. I intend to copy some things he did for Chicago. > > Chris I will pretend it was the horrible cafeteria food i made you go eat before the blindfold event that helped. But no, Chris. You deserve the WR. Everyone else there had the same scramble, and no one came close. It is about having the ability to make the most of a situation. And you did that. We can't go on about it would have been faster if someone faster was there to get the same scramble. We could do that for every record. Congratulations on your record, it was fantastic. Yes, we have it on video, and we will work to make it available very soon. It has a fair amount of comedy involved, too. Chris is such a great guy that he didn't want to make a sound as everyone else was still doing their bld. So pictures a mime winning a WR, without the make up. Classic stuff. And let me take the opportunity to thank Chris for coming up and helping me out SO MUCH. It was unbelievable. He is a great guy. See you at US Open. -Dave Campbell __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3442. Re: Cubing Performance
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 16:58:01 -0000

I will tell you I would be interested if this was done in the US. I would like to attend as a student. I am slow by comparison due to the method I use and would like to get faster. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > If you are available to go to Dubai to teach a group of people how to > solve the cube, let me know. Airfare and hotel will be covered + > additional compensation. You would be away from June 1-4. Note that > a passport is required (unless you live in the UAE). E-mail me > privately at bob(at)cubewhiz.com ASAP if interested. > > Bob >
3443. Re: [Speed cubing group] US Competition Schedule
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 12:29:00 -0600

Are Eastsheen cubes allowed? On 5/20/07, Tyson Mao <tyson.mao@...> wrote: > > I just submitted the schedule to Chris Pelley. Expect the competition > schedule to be posted in the next few hours. > > -Tyson > > On May 20, 2007, at 3:07 PM, rubiks1938 wrote: > > > Hey everyone, > > > > I was wondering if there is a schedule posted somewhere that details > > the order of events and > > what time of day they will all be happening. If so, where? > > > > Thanks, > > > > Andy > > > > http://andyscubepage.tk > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3444. Re: [Speed cubing group] US Competition Schedule
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 19:18:32 -0000

The only restriction on cubes are those found in the WCA regulations. http://www.worldcubeassociation.org/regulations/ Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Are Eastsheen cubes allowed?
3445. Re: Swedish Open 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 19:37:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > mm...mine is 50 euros :D > I will check to see if that is possible. > > Gilles > > 2007/5/21, Bob Burton <bob@...>: > > > > I'm free that weekend, but the cheapest flight I found was over $700. :\ > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Kenneth Gustavsson" > > > > <kenneth@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Anders Larsson" > > > <anders.larsson@> wrote: > > > > > > > > Cubers, > > > > > > > > The registration for the Swedish Open 2007 is now open. It will > > > take > > > > place 25-26 August and information about the event is found here: > > > > http://www.x.se/25cd . > > > > > > > > Welcome! > > > > Anders > > > > > > > > > > We would love to see more foreigners to come this year. The venu is > > > great and it's easy to get there from Stockholm by local train. > > > Stockholm is absolutly butiful in August. Why not combine a weeks > > > vacation in the town and the competition over the weekend? > > > > > > The competition will also be great of course =) > > > > > > Anyone who plan to come? > > > > > > // Kenneth > > > > > > > > > > > > [Non-text portions of this message have been removed] > Nice if you come Gilles, you can give Gunnar a really hard time in the OH event (for example) :P // Kenneth
3446. Re: [Speed cubing group] Re: Swedish Open 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 22:32:19 +0200

Just a thought : if someone was willing to host me for the week-end, then I would be very very very interested :D :D It's just that I am waiting for an answer regarding an internship but my feeling is that I won't be chosen. So, if someone is interested. ;-) In exchange I can give invaluable training in OH Cubing. :D Gilles 2007/5/22, Kenneth Gustavsson <kenneth@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > mm...mine is 50 euros :D > > I will check to see if that is possible. > > > > Gilles > > > > 2007/5/21, Bob Burton <bob@...>: > > > > > > I'm free that weekend, but the cheapest flight I found was over > $700. :\ > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Kenneth Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Anders Larsson" > > > > <anders.larsson@> wrote: > > > > > > > > > > Cubers, > > > > > > > > > > The registration for the Swedish Open 2007 is now open. It > will > > > > take > > > > > place 25-26 August and information about the event is found > here: > > > > > http://www.x.se/25cd . > > > > > > > > > > Welcome! > > > > > Anders > > > > > > > > > > > > > We would love to see more foreigners to come this year. The > venu is > > > > great and it's easy to get there from Stockholm by local train. > > > > Stockholm is absolutly butiful in August. Why not combine a > weeks > > > > vacation in the town and the competition over the weekend? > > > > > > > > The competition will also be great of course =) > > > > > > > > Anyone who plan to come? > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > Nice if you come Gilles, you can give Gunnar a really hard time in > the OH event (for example) :P > > // Kenneth > > > [Non-text portions of this message have been removed]
3447. Re: [Speed cubing group] US Competition Schedule
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 15:33:53 -0600

Thanks Chris. On 5/22/07, sccuber <sccuber@...> wrote: > > The only restriction on cubes are those found in the WCA regulations. > > http://www.worldcubeassociation.org/regulations/ > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" <pjkcards@...> wrote: > > > > Are Eastsheen cubes allowed? > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3448. Re: which is better eashsheen or rubik?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 21:40:10 -0000

Eastsheen cubes are very fast out of the box, and often it's even better not to lube them (as they can get loose after a while). They are very stable - I've never had a piece break on my two-year-old Eastsheen 5x5x5. But they cannot cut corners at all, so you have to be very careful to align the slices. Rubik/Studio cubes are slow out of the box, although they become faster when they are worn in and lubed. They aren't that stable, but if a piece breaks you can get another of the same piece from Cubesmith. They can cut corners very well due to their design, though. My advice is this: if you want a cube to play or practice with, or if you want to be fast but not necessarily world-class, get an Eastsheen. But if you want a cube to go extremely fast on, and you are willing to put a lot of time into that specific cube, get a Rubik or Studio cube. For illustration, my best 5x5x5 average is 2:30, on my Eastsheen, and I think I could do better on a good Rubik cube, but I don't have the time to wear one in to the point where it is better.
3449. questions about cube lube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 22:33:23 -0000

www.cubelube.com they claim that they have the exact same formula os rubik.com do the really have the exact same stuff or is it a fake also if u lube ur cube with 100% silicon and then 2 weeks later use rubik cube lube will that screw ur cube up?
3450. how do u repair a broken cube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 22:40:44 -0000

today at school i was throwing my cube to my self as i ran home (ya i know....) and i threw it too high and it smashed all over the ground the problem with this is that the core with the spindal thing broke into two peices with 3 centers on each peice its a rubik brand cube that i bought off of amazon will simply gluing the core back together work or will it screw every thing up?
3451. Re: Cubesmith
From: Alfredo Jahn <alfredojahn@...>
To: SpeedSolvingRubiksCube <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 22 May 2007 17:51:49 -0500

I ordered some stickers and it took more than 20 days. I turned around and ordered more stickers and it took a few days. My suggestion is don't order from Cubesmith if you are in any hurry. The stickers are well worth the wait. I agree, he should be better at communicating with his customers. Good luck. -- Alfredo Jahn alfredojahn@... [Non-text portions of this message have been removed]
3452. Re: [Speed cubing group] Re: Cubesmith
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 16:16:31 -0700 (PDT)

i spoke with him today and he said screw you and he's taking all your money. haha just kidding, actually he said he's behind on orders with textured tiles because he hadn't been able to make any in quite a while. he was working on the batch when we spoke, but everything else is pretty much caught up, and the textured tile orders should be out soon. he's working on a tracking system that should eliminate most of the wondering about orders soon. Grant Tregay <YahooGroups@...> wrote: I know people complain when this sort of post comes up, saying we all need to just cut him some slack, but... Has anyone here recieved an order from CubeSmith placed on or after April 17th? A friend of mine needed to get some sticker replacements for his son, so I recommended CubeSmith. Now, he's getting kinda frustrated, since there has been no communication. When he placed his order (on April 17th), I also had him order a set of tiles for me and lets just say, my stickers are starting to get kinda bad. When we saw the 'news update' on Cubesmith, indicating that he hoped to be caught up by 5/9, we figured we could wait a while, but there hasn't been anything else, since then. If anyone (Chris at CubeSmith included) has any updates, it would be greatly appreciated - any word I can pass along would be helpful. - Grant --- Grant Tregay wrote: > Everything looks fine, now. There was even a recent news update > (yesterday), indicating that he went through some computer trouble, > following his other equipment issues, earlier in the year. It sounds > like orders should start flowing more freely again, though. I'm > looking forward to getting my tiles. :-) > > - Grant --------------------------------- Get your own web address. Have a HUGE year through Yahoo! Small Business. [Non-text portions of this message have been removed]
3453. Re: how do u repair a broken cube
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 00:35:24 -0000

Unless you have insanely strong glue, I would very strongly suggest buying a new cube. How about a DIY this time? Those are really good.
3454. Re: how do u repair a broken cube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 01:21:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > Unless you have insanely strong glue, I would very strongly suggest > buying a new cube. How about a DIY this time? Those are really good. > ok...... weres the best place for diy s? rubik.com sometimes has really cheap ones for like 4 bucks but thats like really rare....
3455. Cap PoP
From: "Russell Co" <mt_highest@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 01:30:13 -0000

Whats the rulings on caps poping?
3456. Re: [Speed cubing group] Cap PoP
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 20:08:22 -0600

I don't think there is anything in the rules about it, or anything. No penalty I believe. On 5/22/07, Russell Co <mt_highest@...> wrote: > > Whats the rulings on caps poping? > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3457. Re: Cubesmith
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 02:14:34 -0000

Thanks, guys. I understand that Chris is doing a great service for our cubing community, and I really look forward to finally having some CubeSmith tiles to call my very own. ;-) It just made me feel a little bad recommending CubeSmith to someone who is really outside our 'little' community, only to have him get frustrated with the lack of communication. This will at least give me something to tell him. Maybe this is too much to ask, but Chris or Clancy - any idea what 'soon' might be? I was a little surprised the ordered hadn't shipped yet, when the message on CubeSmith.com made it sound like he had hoped/expected to have all the textured tile orders out almost two weeks ago. Again - I am just looking for any more information I can pass along to my friend. Thanks again, - Grant --- Clancy Cochran wrote: > i spoke with him today and he said [snip] he's behind on orders > with textured tiles [snip] and the textured tile orders should be > out soon. he's working on a tracking system that should eliminate > most of the wondering about orders soon. --- Alfredo Jahn wrote: > I ordered some stickers and it took more than 20 days. I turned > around and ordered more stickers and it took a few days. My > suggestion is don't order from Cubesmith if you are in any hurry. > The stickers are well worth the wait. I agree, he should be better > at communicating with his customers. > > Good luck.
3458. Re: questions about cube lube
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 02:20:40 -0000

Just a quick translation: ================= www.cubelube.com They claim that they have the exact same formular as rubiks.com. Do they really have the exact same stuff or is it a fake? Also, if you lube your cube with 100% silicone and then 2 weeks later, use Rubik's cube lube, will that screw your cube up? ================= And some answers too. Yes, it's the same. Both of them are floor wax. If I overlube my cube, I have to wipe it down with a paper towel and it's fine. No lube needed afterwards. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > www.cubelube.com > > they claim that they have the exact same formula os rubik.com > do the really have the exact same stuff or is it a fake > also if u lube ur cube with 100% silicon and then 2 weeks later use > rubik cube lube will that screw ur cube up? >
3459. Re: [Speed cubing group] Re: Cubesmith
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 19:25:04 -0700 (PDT)

sorry he didn't give a date but since he was literally working on it when i called, i'm sure it won't be too long Grant Tregay <YahooGroups@...> wrote: Thanks, guys. I understand that Chris is doing a great service for our cubing community, and I really look forward to finally having some CubeSmith tiles to call my very own. ;-) It just made me feel a little bad recommending CubeSmith to someone who is really outside our 'little' community, only to have him get frustrated with the lack of communication. This will at least give me something to tell him. Maybe this is too much to ask, but Chris or Clancy - any idea what 'soon' might be? I was a little surprised the ordered hadn't shipped yet, when the message on CubeSmith.com made it sound like he had hoped/expected to have all the textured tile orders out almost two weeks ago. Again - I am just looking for any more information I can pass along to my friend. Thanks again, - Grant --- Clancy Cochran wrote: > i spoke with him today and he said [snip] he's behind on orders > with textured tiles [snip] and the textured tile orders should be > out soon. he's working on a tracking system that should eliminate > most of the wondering about orders soon. --- Alfredo Jahn wrote: > I ordered some stickers and it took more than 20 days. I turned > around and ordered more stickers and it took a few days. My > suggestion is don't order from Cubesmith if you are in any hurry. > The stickers are well worth the wait. I agree, he should be better > at communicating with his customers. > > Good luck. --------------------------------- Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. [Non-text portions of this message have been removed]
3460. Re: [Speed cubing group] Cap PoP
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 02:26:50 -0000

It is mentioned in the rulings, in the part about a cube must be unambiguously solved. If you pop 4 caps all in the same slice this gives your cube 2 solutions, so the cube is no longer unambiguously solved. If you pop all 6 obviously your cube has now 12 solved positions so the cube is no longer unambiguously solved. If you pop 4 caps leaving 2 adjacent faces still with caps this is ok however. Basically cap pops work like: 1 pop) still solved 2 pops anywhere) still solved 3 pops anywhere) still solved 4 pops) a) if all in one slice, not solved, counts as DNF b) if not all in once slice, still solved 5 pops) not solved, DNF 6 pops) not solved, DNF Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I don't think there is anything in the rules about it, or anything. No > penalty I believe. > > On 5/22/07, Russell Co <mt_highest@...> wrote: > > > > Whats the rulings on caps poping?
3461. Re: how do u repair a broken cube
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 04:17:40 -0000

I believe 9spuzzles or cube4you are good shops for DIY cubes. They have a number of colors, and the shipping is quite reasonable for something coming from China.
3462. Re: [Speed cubing group] Cap PoP
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 22 May 2007 21:21:12 -0700

But the cube must be approved. So if your caps keep popping off, and you do nothing to fix it, you may be asked to switch cubes. -Tyson On 5/22/07, cmhardw <no_reply@yahoogroups.com> wrote: > > It is mentioned in the rulings, in the part about a cube must be > unambiguously solved. > > If you pop 4 caps all in the same slice this gives your cube 2 > solutions, so the cube is no longer unambiguously solved. > > If you pop all 6 obviously your cube has now 12 solved positions so > the cube is no longer unambiguously solved. > > If you pop 4 caps leaving 2 adjacent faces still with caps this is ok > however. > > Basically cap pops work like: > > 1 pop) still solved > 2 pops anywhere) still solved > 3 pops anywhere) still solved > 4 pops) > a) if all in one slice, not solved, counts as DNF > b) if not all in once slice, still solved > 5 pops) not solved, DNF > 6 pops) not solved, DNF > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" > <pjkcards@...> wrote: > > > > I don't think there is anything in the rules about it, or anything. No > > penalty I believe. > > > > On 5/22/07, Russell Co <mt_highest@...> wrote: > > > > > > Whats the rulings on caps poping? > > > [Non-text portions of this message have been removed]
3463. Re: how do u repair a broken cube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 05:04:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > I believe 9spuzzles or cube4you are good shops for DIY cubes. They > have a number of colors, and the shipping is quite reasonable for > something coming from China. > ya i tried gluing it and it messed it up i still have the peices but not the core so is there a place i can buy just the core?
3464. Graduating from a Noob
From: digitaldesigns3k <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 10:39:27 -0000

Hello, I have memorized 4 sequences in order to solve the cube. Edge Swap, Edge Flip and Swap, 3 Corner Rotate, and 2 Corner Twist. I am now able to complete the cube with this method in just over 2 min. What I would like to know, is how I can learn to complete the cube without these sequences, but rather in a more natural way. Example: http://iu806.kilu.de/kai/ Does anyone have a place that I can read up and learn about how to do the cube without memorizing sequences?
3465. Re: Graduating from a Noob
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 11:13:35 -0000

Hi, I think that http://www.ryanheise.com/cube/ is exactly what you are looking for. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, digitaldesigns3k <no_reply@...> wrote: > > Hello, > > I have memorized 4 sequences in order to solve the cube. Edge Swap, > Edge Flip and Swap, 3 Corner Rotate, and 2 Corner Twist. I am now able > to complete the cube with this method in just over 2 min. > > What I would like to know, is how I can learn to complete the cube > without these sequences, but rather in a more natural way. Example: > http://iu806.kilu.de/kai/ > > Does anyone have a place that I can read up and learn about how to do > the cube without memorizing sequences? >
3466. Need some help to get faster-
From: "randell_orner" <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 16:49:43 -0000

I would like some input to get faster and was hoping I get some help here. I currently solve the cube by doing the 4 corners, opposite 4 corners, orient them all, fill in the edges of two opposite sides, then complete the middle slice. I "hold" the cube with my left hand and preform all the moves with my right hand - not the quickest way. I average under a minute but far from 30 seconds. In the mid-80's I averaged 38 seconds and had a best time of 23. I need to either change my method or learn some finger tricks. I don't want to be "World Class" but I do want to be faster. Any suggestions?
3467. Re: [Speed cubing group] Re: which is better eashsheen or rubik?
From: "Ethan E." <ufsports12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 16:38:51 -0400

Eastsheens are great, until they break. My sister (2 yrs old) threw my 5x5 against the street, and it exploded. I was able to get all the pieces and fix it, but it just never worked as well as it first did. My Rubiks 4x4 was hard at first, but once I lubricated it, it worked great. I have edge pops a little more often than I'd like, but not too bad. Ethan On 5/22/07, Michael Gottlieb <mzrg@...> wrote: > > Eastsheen cubes are very fast out of the box, and often it's even > better not to lube them (as they can get loose after a while). They > are very stable - I've never had a piece break on my two-year-old > Eastsheen 5x5x5. But they cannot cut corners at all, so you have to be > very careful to align the slices. > > Rubik/Studio cubes are slow out of the box, although they become > faster when they are worn in and lubed. They aren't that stable, but > if a piece breaks you can get another of the same piece from > Cubesmith. They can cut corners very well due to their design, though. > > My advice is this: if you want a cube to play or practice with, or if > you want to be fast but not necessarily world-class, get an Eastsheen. > But if you want a cube to go extremely fast on, and you are willing to > put a lot of time into that specific cube, get a Rubik or Studio cube. > > For illustration, my best 5x5x5 average is 2:30, on my Eastsheen, and > I think I could do better on a good Rubik cube, but I don't have the > time to wear one in to the point where it is better. > > > [Non-text portions of this message have been removed]
3468. Re: Graduating from a Noob
From: digitaldesigns3k <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 20:55:51 -0000

His opening page sounds like he feels the same way. I can impress my friends with the memorized sequences, but I feel like im cheating. I want to learn the ways of the cube. Thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi, > > I think that http://www.ryanheise.com/cube/ is exactly what you are > looking for. > > -- > Johannes Laire
3469. Re: Solving 3x3 Blindfolded
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 21:12:16 -0000

i have tried many sites for blindfold cubing, but have failed horribly to understand their wording and memorize all the algorithms. any suggestions? --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > > You'll have to memorize two different "keys" for each edge piece- for > example, I'll use the blue and orange one. When blue is in the UL > (top) position, I'll do d'L to turn that place where i want it to go > into an easy t-perm. After the t-perm, do L'd to put that piece back > where it is. On the other hand, if Orange is on top, simply do L' > before the t-perm, reversing it with L at the end. You simply have to > match up the top of one cubie with the correct orientation of the > place you want it to go. I had a little trouble with this concept > until I emailed Stefan- he proved to be a great help. I still have a > little trouble with the corners, but it's coming along. > > btw I had fun making up the keys for memorization- OB is a frozen > construction worker :-P > > ~Joshua > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi, > > > > I wrote a tutorial for solving the cube with that method, but I > > elaborate furhter than Stefan does on his website. Maybe you'll find > > it useful: > > > > www.solvethecube.co.uk -> Tutorials -> Blindfold solving > > > > Use the contact form on my site in case you have more questions > > about it. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" > > <jsreed5@> wrote: > > > > > > I've been trying out Stefan Pochmann's method for solving the 3x3 > > > blindfolded the last couple of days. It's really easy, and I can > > get > > > all the cubies where they need to go. But I'm having trouble > > > memorizing the cube in such a way that all the cubies will end up > > > oriented correctly. Is there anything I can do to help this? > > > > > >
3470. DIY or non-DIY
From: "Russell Co" <mt_highest@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 22:45:40 -0000

I was just wondering how long it takes for people to wear down their cubes because i have a DIY and my about 1 month old cube and i dont know which i should use. I like the old cube because it really helps the F2L but kills my OLL and PLL. And it seems to be wearing down at an extremely slow rate (still need effort to pop it). So if it were you would you use the DIY or wear down the old cube? And a side question. The first time you used Rubik's syringe lube, Did it like "BLow up" on you and make a really big mess?
3471. cube4you
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 23 May 2007 23:38:06 -0000

if i ordered a bunch of stuff from cube4you.com but i cancled my order the next day will i get my points back?
3472. [Speed cubing group] Re: Canadian Open
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 04:40:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Dave, do you have the scramble from Chris' WR? It would be cool to try it out... > > Pedro Pedro, and everyone. I apologize for the delay in making this available. There are multiple shots of the WR solve, and i was hoping to get them all and weigh out my options, but it is taking too long. So here is the first footage i have. Hopefully we can have more, but this is not too bad. http://www.canadiancubing.com/BLDWR.aspx The scramble is stated on the page. Enjoy. -Dave Campbell
3473. Fridrich F2L
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 04:49:29 -0000

Anyone have tips or suggestions on doing JF F2L in sub-10? The cross takes me 2 seconds and the slots take me 3 seconds.
3474. Where did the "Sune" come from?
From: "cubegoldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 05:14:45 -0000

>From Wikipedia: The name (Sune) is believed to be a hybrid name with origins in the Dutch and local native dialects of South Africa. Its commonly accepted meaning is "Song of God" and is usually given to female children. The word does not exist in my dictionary, and on Dictionary.com results with a definition of the word "shank" instead. ... which leads me to my question. What significance does the word "sune" have with respect to the orientation algorithm? Where did this come from? Curiously, Alex
3475. Re: [Speed cubing group] Where did the "Sune" come from?
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 23 May 2007 23:09:14 -0700

Well, Petrus should know; after all, he came up with the name. >> Also from Wikipadia: Sune is an old Nordic name given to boys. It is derived from an ancient Nordic word for "son". Lars Petrus is Swedish. So I guess that along with Bert, Arne, Allan, and Bruno (, etc.), Sune could have been a natural name to occur to him. And given names are such a quaint idea for naming algs... -Lucas Garron > >From Wikipedia: > The name (Sune) is believed to be a hybrid name with origins in the > Dutch and local native dialects of South Africa. Its commonly accepted > meaning is "Song of God" and is usually given to female children. > > What significance does the word "sune" have with respect to the > orientation algorithm? > Where did this come from?
3476. Re: [Speed cubing group] DIY or non-DIY
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 08:32:59 +0200

I think lots of fast cubers use DIY cubes. But as for me, I still use my first cube and after 2 years of speedcubing, it is in a remarquably good state. I think it all depends on the cubes you have. If you DIY is good for you, then use it. It not, then use another one. It is just a matter of preferences. Gilles 2007/5/24, Russell Co <mt_highest@...>: > > I was just wondering how long it takes for people to wear down their > cubes because i have a DIY and my about 1 month old cube and i dont > know which i should use. I like the old cube because it really helps > the F2L but kills my OLL and PLL. And it seems to be wearing down at an > extremely slow rate (still need effort to pop it). So if it were you > would you use the DIY or wear down the old cube? > > And a side question. The first time you used Rubik's syringe lube, Did > it like "BLow up" on you and make a really big mess? > > > [Non-text portions of this message have been removed]
3477. Re: [Speed cubing group] Re: Canadian Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 08:39:14 +0200

That is a quiet room... Wish all BLD events were that quiet. Once again, nice solve & congratulations :-) Gilles 2007/5/24, thewetdog <no_reply@yahoogroups.com>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Dave, do you have the scramble from Chris' WR? It would be cool to > try it out... > > > > Pedro > > Pedro, and everyone. > > I apologize for the delay in making this available. There are multiple > shots of the WR solve, and i was hoping to get them all and weigh out > my options, but it is taking too long. So here is the first footage i > have. Hopefully we can have more, but this is not too bad. > > http://www.canadiancubing.com/BLDWR.aspx > > The scramble is stated on the page. Enjoy. > > -Dave Campbell > > > [Non-text portions of this message have been removed]
3478. Re: Canadian Open
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 07:11:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Dave, do you have the scramble from Chris' WR? It would be cool to > try it out... > > > > Pedro > > > Pedro, and everyone. > > I apologize for the delay in making this available. There are multiple > shots of the WR solve, and i was hoping to get them all and weigh out > my options, but it is taking too long. So here is the first footage i > have. Hopefully we can have more, but this is not too bad. > > http://www.canadiancubing.com/BLDWR.aspx > > The scramble is stated on the page. Enjoy. > > -Dave Campbell > Looks like the scramble is missing one R'. Here's the correct one: L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' -- Johannes Laire
3479. [Speed cubing group] Re: Canadian Open
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 08:29:18 -0000

Too quiet, for me at least. I'm used to the ruckus of Caltech competitions, so it felt weird solving in the dead quiet. And then when I finished I didn't want to break the silence and disturb the others, but it's hard to be quiet and very excited at the same time. Sorry Bob, I hope I didn't make you DNF. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That is a quiet room... > Wish all BLD events were that quiet. > > Once again, nice solve & congratulations :-) > Gilles
3480. Re: Canadian Open
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 08:39:17 -0000

Yes, that is the scramble. If I may, how did you figure that out? All I could tell was that it was wrong. As you can see, though not lucky, it was just ridiculously easy. My solve was 117 turns, which feels very low. I expect to see some awesome times when everybody tries this one. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > Looks like the scramble is missing one R'. Here's the correct one: > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > -- > Johannes Laire
3481. Algorithm translator at CubeOosan
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:08:18 -0000

Hey people, Lucas' recent post inspired me to add a feature to the CubeOosan forum viewer to automatically translate move sequences like RUR'URU2R' into hyperlinks to Java applets. Though, if the sequence is a solution and not a generator, then you must press the reverse play button to set up the cube: http://oosan.ryanheise.com/ Now let's try something: Nobody will do F2L + LL in the BLD event at the US open! I wonder how that will render ;-) -- Ryan Heise http://oosan.ryanheise.com/
3482. Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:21:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Well, Petrus should know; after all, he came up with the name. > > >> Also from Wikipadia: > Sune is an old Nordic name given to boys. It is derived from an ancient > Nordic word for "son". > > Lars Petrus is Swedish. So I guess that along with Bert, Arne, Allan, and > Bruno (, etc.), Sune could have been a natural name to occur to him. And > given names are such a quaint idea for naming algs... > > -Lucas Garron > > > >From Wikipedia: > > The name (Sune) is believed to be a hybrid name with origins in the > > Dutch and local native dialects of South Africa. Its commonly accepted > > meaning is "Song of God" and is usually given to female children. > > > > What significance does the word "sune" have with respect to the > > orientation algorithm? > > Where did this come from? > Sune is a real Swedish name, not wery common but it exsists :P // Kenneth
3483. [Speed cubing group] Re: Swedish Open 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:25:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Just a thought : if someone was willing to host me for the week- end, then I > would be very very very interested :D :D > > It's just that I am waiting for an answer regarding an internship but my > feeling is that I won't be chosen. > > So, if someone is interested. ;-) > In exchange I can give invaluable training in OH Cubing. :D > > Gilles > Hi Gilles =) I forward that to the SveKub forum to see if anyone has got the room neeed. // Kenneth
3484. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:40:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > I must learn how to use the F, B and D faces more in my MU-algs =) and now I have. Take a look at this one: RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM 14 STM :P // Kenneth
3485. Re: Canadian Open
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:51:26 -0000

The scramble didn't seem too easy so I compared it to the cube in the video, and noticed that it's indeed different. Then I took some paper and a pen and started reconstructing the position from the video. Some faces were hard to see but it was doable. When I though I got it I compared it to the scramble and it didn't make any sense: it was off by 7 edges and 4 corners. Then I checked all yellow and white stickers, found a couple of mistakes, and finally I had the position on paper. The difference was, as I excepted, 4 corners and 4 edges = 1 move. Then I marked the 4 edges with stickers (like looking for insertions in FMC) and went through the scramble to find a position where they are all on the same face (this is were the extra move is added). All this took 60-80 minutes I think, but it was actually quite a nice puzzle. ;-) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Yes, that is the scramble. If I may, how did you figure that out? All I could tell was that it was > wrong. > > As you can see, though not lucky, it was just ridiculously easy. My solve was 117 turns, which > feels very low. I expect to see some awesome times when everybody tries this one. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@> > wrote: > > Looks like the scramble is missing one R'. Here's the correct one: > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > > > -- > > Johannes Laire >
3486. Re: Swedish Open 2007
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 10:01:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Just a thought : if someone was willing to host me for the week- > end, then I > > would be very very very interested :D :D > > > > It's just that I am waiting for an answer regarding an internship > but my > > feeling is that I won't be chosen. > > > > So, if someone is interested. ;-) > > In exchange I can give invaluable training in OH Cubing. :D > > > > Gilles > > > > Hi Gilles =) > > I forward that to the SveKub forum to see if anyone has got the room > neeed. > > // Kenneth > Hi Gilles! Even though I live fairly near the venue (120km) I and my brother will probably stay at an hotel as last year. We were 6 guys that stayed at the same place and we did quite some cubing in the evening as you can understand. I recommend you to also come and stay at the same hotel. I will today put a suggestion for a hotel in the center of Södertälje, which is at walking distance from the venue, and the prices are reasonable. There are several non-swedes that has shown interest in the competition already which makes me very happy. :-) One french competitor is even registered already. Visit http://www.student.itn.liu.se/~gunkr520/SM2007/index.html to see who is registered so far. /Gunnar Krig
3487. Re: [Speed cubing group] Re: Both 4x4x4 paritys in one.
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 13:33:31 +0200

Talking about the 4x4 OLL parity, I am currently working on the <R,r,U,u> group and I have nearly completed my solution. However there is one case I cannot solve which is the OLL parity. Does anybody have an algorithm to fix the OLL parity using R,r,U and u moves ? Thanks. Gilles 2007/5/24, Kenneth Gustavsson <kenneth@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Kenneth Gustavsson" > <kenneth@...> wrote: > > > I must learn how to use the F, B and D faces more in my MU-algs =) > > and now I have. Take a look at this one: > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > 14 STM :P > > // Kenneth > > > [Non-text portions of this message have been removed]
3488. Re: [Speed cubing group] Re: Swedish Open 2007
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 13:43:27 +0200

Ok thanks for this. I will keep looking (and keep you updated as well). Bye bye ! Gilles 2007/5/24, Gunnar Krig <gunkr520@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Kenneth Gustavsson" > <kenneth@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Just a thought : if someone was willing to host me for the week- > > end, then I > > > would be very very very interested :D :D > > > > > > It's just that I am waiting for an answer regarding an internship > > but my > > > feeling is that I won't be chosen. > > > > > > So, if someone is interested. ;-) > > > In exchange I can give invaluable training in OH Cubing. :D > > > > > > Gilles > > > > > > > Hi Gilles =) > > > > I forward that to the SveKub forum to see if anyone has got the room > > neeed. > > > > // Kenneth > > > > Hi Gilles! > > Even though I live fairly near the venue (120km) I and my brother will > probably stay at an hotel as last year. We were 6 guys that stayed at > the same place and we did quite some cubing in the evening as you can > understand. I recommend you to also come and stay at the same hotel. I > will today put a suggestion for a hotel in the center of Södertälje, > which is at walking distance from the venue, and the prices are > reasonable. > > There are several non-swedes that has shown interest in the > competition already which makes me very happy. :-) One french > competitor is even registered already. Visit > http://www.student.itn.liu.se/~gunkr520/SM2007/index.html to see who > is registered so far. > > /Gunnar Krig > > > [Non-text portions of this message have been removed]
3489. Re: Algorithm translator at CubeOosan
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 12:55:43 -0000

Ryan Heise wrote: > Lucas' recent post inspired me to add a feature to the CubeOosan > forum viewer to automatically translate move sequences like > RUR'URU2R' into hyperlinks to Java applets. Thought I'd try a whole sentence and see if http://oosan.ryanheise.com/ will recognise it as an algorithm: SEEMS LESLEy REFUELED My LUxURy LExUS ! :-) Is this algorithm USEFUL ? (Yes, USEFUL is also an algorithm, along with fly and fuzzy ;-) Unfortunately I don't have a preview implemented, so I will have to wait until the above is posted before I can click on these words. -- Ryan Heise http://oosan.ryanheise.com/
3490. Re: Both 4x4x4 paritys in one.
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 13:52:17 -0000

Sorry I really don't understand your notation of the moves. What does for example RM and LM mean? Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > I must learn how to use the F, B and D faces more in my MU-algs =) > > and now I have. Take a look at this one: > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > 14 STM :P > > // Kenneth >
3491. Re: Canadian Open
From: thewetdog <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 13:54:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > All > this took 60-80 minutes I think, but it was actually quite a nice > puzzle. ;-) > > -- > Johannes Laire Geez, make me feel bad. I just wasted an hour of your life! I apologize, it as after midnight when i got to that point. The only thing i had was a screen shot of the scramble, so i had to transcribe it. I did check it, but i must have done the same thing that i did while transcribing. I fixed it now. Thanks Johannes! -Dave Campbell
3492. Re: Where did the "Sune" come from?
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 14:27:32 -0000

If you browsed his site a bit more, you would have found that Lars wrote: "There is no particular logic to the names, I just picked them for fun. I believe that is my privilege as inventor of the method." -Justin --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." > <lucasg@> wrote: > > > > Well, Petrus should know; after all, he came up with the name. > > > > >> Also from Wikipadia: > > Sune is an old Nordic name given to boys. It is derived from an > ancient > > Nordic word for "son". > > > > Lars Petrus is Swedish. So I guess that along with Bert, Arne, > Allan, and > > Bruno (, etc.), Sune could have been a natural name to occur to > him. And > > given names are such a quaint idea for naming algs... > > > > -Lucas Garron > > > > > >From Wikipedia: > > > The name (Sune) is believed to be a hybrid name with origins in > the > > > Dutch and local native dialects of South Africa. Its commonly > accepted > > > meaning is "Song of God" and is usually given to female children. > > > > > > What significance does the word "sune" have with respect to the > > > orientation algorithm? > > > Where did this come from? > > > > Sune is a real Swedish name, not wery common but it exsists :P > > // Kenneth >
3493. Re: Where did the "Sune" come from?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 15:31:26 -0000

What is the correct pronunciation of Sune? Most people I know say it just like the English word "soon" but I've wondered if the e at the end is supposed to be silent. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." > <lucasg@> wrote: > > > > Well, Petrus should know; after all, he came up with the name. > > > > >> Also from Wikipadia: > > Sune is an old Nordic name given to boys. It is derived from an > ancient > > Nordic word for "son". > > > > Lars Petrus is Swedish. So I guess that along with Bert, Arne, > Allan, and > > Bruno (, etc.), Sune could have been a natural name to occur to > him. And > > given names are such a quaint idea for naming algs... > > > > -Lucas Garron > > > > > >From Wikipedia: > > > The name (Sune) is believed to be a hybrid name with origins in > the > > > Dutch and local native dialects of South Africa. Its commonly > accepted > > > meaning is "Song of God" and is usually given to female children. > > > > > > What significance does the word "sune" have with respect to the > > > orientation algorithm? > > > Where did this come from? > > > > Sune is a real Swedish name, not wery common but it exsists :P > > // Kenneth >
3494. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 16:00:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" <mmwfung1985@...> wrote: > > Sorry I really don't understand your notation of the moves. What does > for example RM and LM mean? > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > I must learn how to use the F, B and D faces more in my MU-algs =) > > > > and now I have. Take a look at this one: > > > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > > > 14 STM :P > > > > // Kenneth > > > RM = right middle slice, LM = left middle slice. So all those "XM"'s are sigle slices, the rest of the turns are faces exept for "E2" that, as usally, are the double E-slice (Equator). // Kenneth
3495. Re: Where did the "Sune" come from?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 16:20:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > What is the correct pronunciation of Sune? Most people I know say it > just like the English word "soon" but I've wondered if the e at the > end is supposed to be silent. > > Chris > > The "U" is more like the the one in "lube" but more open, the "e" is sounding but is short, like "e´", "suune´" Took a check and found that "Sune" is from old Norse and means "the son" (definit). In modern Swedish we use the same word as the Englishmen "son", (or rather the oppsite, they got it from the vikings =) The "e" in the end of "Sune" marks the definit form but today we say "sonen" = "en" ending instead of putting a "the" in front of the word as you do. But in some Swedish dialects you may say something like "sona", and that is pretty close to "Sune" :P // Kenneth
3496. Re: [Speed cubing group] Re: Where did the "Sune" come from?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 09:21:29 -0700

There are very few silent letters in Swedish, and this E is no exception. All 4 letters are pronounced, with the stress falling on the first syllable. "SUneh" could be a pseudo phonetic way of writing it for english speakers. The Swedish "u" sound does not occur in English, and I don't think it can be described in text. I'm not sure, but I think it's even different from the German "u", and is among the sounds we try to use in military passwords. Even if the enemy actually learns the password, they can't pronounce it and can't make it through the checkpoint. Don't worry about the "u" part. Nobody likes a pronunciation snob. Had I had any idea this would be an internationally used term, I would have picked a more globally pronounceable name. Sorry about that. On May 24, 2007, at 8:31, christopher_pelley wrote: > What is the correct pronunciation of Sune? Most people I know say it > just like the English word "soon" but I've wondered if the e at the > end is supposed to be silent. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." >> <lucasg@> wrote: >>> >>> Well, Petrus should know; after all, he came up with the name. >>> >>>>> Also from Wikipadia: >>> Sune is an old Nordic name given to boys. It is derived from an >> ancient >>> Nordic word for "son". >>> >>> Lars Petrus is Swedish. So I guess that along with Bert, Arne, >> Allan, and >>> Bruno (, etc.), Sune could have been a natural name to occur to >> him. And >>> given names are such a quaint idea for naming algs... >>> >>> -Lucas Garron >>> >>>>> From Wikipedia: >>>> The name (Sune) is believed to be a hybrid name with origins in >> the >>>> Dutch and local native dialects of South Africa. Its commonly >> accepted >>>> meaning is "Song of God" and is usually given to female > children. >>>> >>>> What significance does the word "sune" have with respect to the >>>> orientation algorithm? >>>> Where did this come from? >>> >> >> Sune is a real Swedish name, not wery common but it exsists :P >> >> // Kenneth >> > > > > > > Yahoo! Groups Links > > >
3497. Re: [Speed cubing group] DIY or non-DIY
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 14:53:14 -0300 (ART)

Yeah, the syringe is very hard to use...you easily get too much lube... Pedro Russell Co <mt_highest@...> escreveu: I was just wondering how long it takes for people to wear down their cubes because i have a DIY and my about 1 month old cube and i dont know which i should use. I like the old cube because it really helps the F2L but kills my OLL and PLL. And it seems to be wearing down at an extremely slow rate (still need effort to pop it). So if it were you would you use the DIY or wear down the old cube? And a side question. The first time you used Rubik's syringe lube, Did it like "BLow up" on you and make a really big mess? __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3498. [Speed cubing group] Re: Both 4x4x4 paritys in one.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 19:33:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Talking about the 4x4 OLL parity, I am currently working on the <R,r,U,u> > group and I have nearly completed my solution. However there is one case I > cannot solve which is the OLL parity. Does anybody have an algorithm to fix > the OLL parity using R,r,U and u moves ? Message 14205: http://tinyurl.com/2bqup4 Cheers! Stefan
3499. Dinosaur Cube (DINO) auction - EBAY
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 19:55:53 -0000

This Sunday (May 27) I will start an EBAY auction for a genuine boxed mint condition Dinosaur Rubik's Cube (Dino Cube) with dinosaur stickers. This is an original Dinosaur Cube (not a remake or clone) from 1995, never scrambled or played with, and still in original box. I have taken it out only to photograph it. Both the box and the cube are in original condition. This puzzle has been in my collection for over a decade and has been kept in a climate-controlled, smoke-free environment during that time. PHOTO: http://tinyurl.com/34xvsw Chris
3500. Re: which is better eashsheen or rubik?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 21:36:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > which brand is better for the 4x4x4 and the 5x5x5 > as in which brand is sturdier and smoother > Rubik's bigcubes are definitely more stable, and potentially can be as smooth as Eastsheens. Over time, the Eastsheen wears, making it looser, which results (for my 5x5x5) lots of pops and cubes collapsing on itself every so often. The same thing for the 4x4x4; Eastsheens are nice until you have to take it apart to fix a mechanism pop or an actual cube pop (although the latter has never happened for me). Jonathan Choi
3501. Re: [Speed cubing group] Re: Algorithm translator at CubeOosan
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 24 May 2007 16:45:52 -0700

> Heise > Is this algorithm USEFUL ? (Yes, USEFUL is also an algorithm, along > with fly and fuzzy ;-) So is USELESS -as well as LUBE , REFLEx , LUxURy , and this URL . How many of these words are there, anyhow? I don't know if someone's found this before; unfortunately, the Yahoo search server for this group claims to be busy. Anyhow, I ran the following code through Mathematica 5.1: << Miscellaneous`Dictionary`; Export["rubikswords.txt",StringReplace[(Select[$Dictionary,(And@@((StringMatchQ[#,"U"|"R"|"F"|"L"|"B"|"D"|"M"|"E"|"S"|"x"|"y"|"z",IgnoreCase->True])&/@Characters[#]))&])//ToString,{", "->FromCharacterCode[10],"{"->"", "}"->""}]] Mathematica found 1046 c-UBEFUL RESUL -ts (this is fun!) in its dictionary: http://archive.garron.us/data/rubikswords.txt The longest word is the dramatic MURDERESSES . Next-longest are BUMBLEBEES , ELDERBERRY , EMBEzzLERS , REMEMBERED , RUDDERLESS , and SELFLESSLY . (Here is a length-ordered list, in case anyone is interested: http://archive.garron.us/data/rubikswords_len.txt) Great implementation, by the way -a great convenience. Too bad it's only for that site; I don't like the favelet because it doesn't work with frames, so it won't even work on my own website! ByE -Lucas Garron
3502. Winter San Francisco
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 17:49:35 -0700

Hi Everyone, I regret to announce that Caltech will not be returning to the Exploratorium in 2008. They have an exhibit in place which takes up the floor space we used to use. If anyone has an idea for a major open tournament in Northern California, please send me an e-mail. I may try to pursue the idea I first had back in 2004... The San Jose Tech Museum. -Tyson [Non-text portions of this message have been removed]
3503. Mefferts 5x5x5
From: "jansen_ov" <jansen_ov@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 00:54:17 -0000

what do u think about the cube!?!? the aniversary cube 5x5x5 with platic tiles.. does anyone know if its good for speed??!?! i ordered one, kinda good in picture.. anyone know info about it?!!?
3504. cube modifications
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 01:01:54 -0000

how do you take the caps off the center peices of the cube so you can unscrew/tighten the cube i tried prying them off with my nails and it didnt work..... its a normal rubik 3x3
3505. Re: Algorithm translator at CubeOosan
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 01:02:20 -0000

Lucas G. wrote: > Anyhow, I ran the following code through Mathematica 5.1: > Export["rubikswords.txt",StringReplace[(Select[$Dictionary,(And@@((StringMatchQ[#,"U"|"R"|"F"|"L"|"B"|"D"|"M"|"E"|"S"|"x"|"y"|"z",IgnoreCase->True])&/@Characters[#]))&])//ToString,{", > "->FromCharacterCode[10],"{"->"", "}"->""}]] > > Mathematica found 1046 c-UBEFUL RESUL -ts (this is fun!) Btw, this is the script I used for UNIX: grep -i '^[lrudfbmesxyz]*$' /usr/share/dict/words So no, I didn't just think up the words myself, I'm actually terrible at word games. E.g. without it I couldn't write: BUFFy DRESSES SExy ! > Great implementation, by the way -a great convenience. Too bad it's > only for that site; I don't like the favelet because it doesn't > work with frames, so it won't even work on my own website! Another way is to author your website to have direct hyperlinks to AnimCube for each sequence. This might be done by inventing a new tag, like <alg>FRF'R'</alg>, and translating it with XSLT. Next thing I was considering for the forum was to to automatically translate urls of images into actual (scaled down) images, and urls of youtube videos into embedded youtube viewers. -- Ryan Heise
3506. Re: Winter San Francisco
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 01:20:22 -0000

Damn, I loved going there every year. :( 'Tis a sad day indeed. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I regret to announce that Caltech will not be returning to the Exploratorium > in 2008. They have an exhibit in place which takes up the floor space we > used to use. If anyone has an idea for a major open tournament in Northern > California, please send me an e-mail. > > I may try to pursue the idea I first had back in 2004... The San Jose Tech > Museum. > > -Tyson > > > [Non-text portions of this message have been removed] >
3507. Re: cube modifications
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 01:36:47 -0000

If it's a normal 3x3 cube you bought in a store, don't waste your time. Not only are the center caps firmly attached, even if you do manage to get them off they use rivets instead of screws, so you can't loosen/tighten them. If you want to be able to adjust the tightness of the screws, get a DIY kit from rubiks.com or one of the Chinese sites. Shelley --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > how do you take the caps off the center peices of the cube so you can > unscrew/tighten the cube > i tried prying them off with my nails and it didnt work..... > its a normal rubik 3x3 >
3508. Re: cube modifications
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 02:01:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > If it's a normal 3x3 cube you bought in a store, don't waste your > time. Not only are the center caps firmly attached, even if you do > manage to get them off they use rivets instead of screws, so you can't > loosen/tighten them. > > If you want to be able to adjust the tightness of the screws, get a > DIY kit from rubiks.com or one of the Chinese sites. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > how do you take the caps off the center peices of the cube so you can > > unscrew/tighten the cube > > i tried prying them off with my nails and it didnt work..... > > its a normal rubik 3x3 > > > ok so wat if i had a diy and i glued the caps on with a super strong glue how would i get that off cuz my friend is having this problem too....
3509. Re: [Speed cubing group] Re: Where did the "Sune" come from?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 21:24:59 -0700 (PDT)

Hey Lars. How do you perform the Sune super fast? I keep trying, but I can't copy the triggers and finger tricks you use. -Brian Lars Petrus <lars@...> wrote: There are very few silent letters in Swedish, and this E is no exception. All 4 letters are pronounced, with the stress falling on the first syllable. "SUneh" could be a pseudo phonetic way of writing it for english speakers. The Swedish "u" sound does not occur in English, and I don't think it can be described in text. I'm not sure, but I think it's even different from the German "u", and is among the sounds we try to use in military passwords. Even if the enemy actually learns the password, they can't pronounce it and can't make it through the checkpoint. Don't worry about the "u" part. Nobody likes a pronunciation snob. Had I had any idea this would be an internationally used term, I would have picked a more globally pronounceable name. Sorry about that. On May 24, 2007, at 8:31, christopher_pelley wrote: > What is the correct pronunciation of Sune? Most people I know say it > just like the English word "soon" but I've wondered if the e at the > end is supposed to be silent. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." >> <lucasg@> wrote: >>> >>> Well, Petrus should know; after all, he came up with the name. >>> >>>>> Also from Wikipadia: >>> Sune is an old Nordic name given to boys. It is derived from an >> ancient >>> Nordic word for "son". >>> >>> Lars Petrus is Swedish. So I guess that along with Bert, Arne, >> Allan, and >>> Bruno (, etc.), Sune could have been a natural name to occur to >> him. And >>> given names are such a quaint idea for naming algs... >>> >>> -Lucas Garron >>> >>>>> From Wikipedia: >>>> The name (Sune) is believed to be a hybrid name with origins in >> the >>>> Dutch and local native dialects of South Africa. Its commonly >> accepted >>>> meaning is "Song of God" and is usually given to female > children. >>>> >>>> What significance does the word "sune" have with respect to the >>>> orientation algorithm? >>>> Where did this come from? >>> >> >> Sune is a real Swedish name, not wery common but it exsists :P >> >> // Kenneth >> > > > > > > Yahoo! Groups Links > > > [Non-text portions of this message have been removed]
3510. Re: [Speed cubing group] Re: cube modifications
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 24 May 2007 21:32:49 -0700

That's not really a question that requires Rubik's expertise to answer. I would try looking at glue solvents that didn't dissolve the plastic. Try consulting a organic chemist. -Tyson On May 24, 2007, at 7:01 PM, mr_seagull_1 wrote: > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...> wrote: > > > > If it's a normal 3x3 cube you bought in a store, don't waste your > > time. Not only are the center caps firmly attached, even if you do > > manage to get them off they use rivets instead of screws, so you > can't > > loosen/tighten them. > > > > If you want to be able to adjust the tightness of the screws, get a > > DIY kit from rubiks.com or one of the Chinese sites. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > > <no_reply@> wrote: > > > > > > how do you take the caps off the center peices of the cube so you > can > > > unscrew/tighten the cube > > > i tried prying them off with my nails and it didnt work..... > > > its a normal rubik 3x3 > > > > > > ok so wat if i had a diy and i glued the caps on with a super strong > glue > how would i get that off > cuz my friend is having this problem too.... > > >
3511. F2L Help
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 04:35:07 -0000

Any tips for F2L anyone? -Brian
3512. Re: [Speed cubing group] Re: Both 4x4x4 paritys in one.
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 08:32:08 +0200

I defninitely need to take the habit to do a bit of research before asking something like this. Sorry :s (thanks for the info though :p) Gilles 2007/5/24, Stefan Pochmann <pochmann@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > Talking about the 4x4 OLL parity, I am currently working on the > <R,r,U,u> > > group and I have nearly completed my solution. However there is one > case I > > cannot solve which is the OLL parity. Does anybody have an > algorithm to fix > > the OLL parity using R,r,U and u moves ? > > Message 14205: http://tinyurl.com/2bqup4 > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
3513. [Speed cubing group] Re: Both 4x4x4 paritys in one.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 08:40:53 -0000

Hi Gilles :-) You may have a go with ksolve. It's a very flexible solver that was discussed and posted at twistypuzzles. Let me see if i can find the link for you ... http://www.svekub.se/files/ksolve.zip Good luck!! If you need help making .def file please contact me :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Talking about the 4x4 OLL parity, I am currently working on the <R,r,U,u> > group and I have nearly completed my solution. However there is one case I > cannot solve which is the OLL parity. Does anybody have an algorithm to fix > the OLL parity using R,r,U and u moves ? > > Thanks. > Gilles > > > 2007/5/24, Kenneth Gustavsson <kenneth@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > I must learn how to use the F, B and D faces more in my MU-algs =) > > > > and now I have. Take a look at this one: > > > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > > > 14 STM :P > > > > // Kenneth > > > > > > > > > [Non-text portions of this message have been removed] >
3514. Re: Both 4x4x4 paritys in one.
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 08:47:49 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Take a look at this one: > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > 14 STM :P > > // Kenneth > That's quite cool, I'll start using it. Thanks! For those who have problems understanding the notation: r U2 r' E2 F2 l F2 l' F2 r F2 r' D2 l -- Johannes Laire
3515. Re: Both 4x4x4 paritys in one.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 09:15:17 -0000

HI :-) I believe that's Bandelow notation (yes a german, he was one of the foremost "cubewriters" in the early 80s alongside David B. Singmaster) Oh wait, the original Bandelow notation was more like MR and ML not RM and LM. Hmm ... Anyway it's the same as the more common r and l nowadays (for 4x4x4 and larger) :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > // Kenneth > > > > Btw, what notation is that? New to me. > > Cheers! > Stefan >
3516. Explanation of COLL
From: "fredsoldati" <fredsoldati@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 09:24:58 -0000

Hi everybody. I've learnt quite well the algos for F2L and now I would like to learn the COLL algs. There is just a problem: I can't understand the particolar notation used. (here for example http://www.cubezone.be/coll.html or here too http://www.cubewhiz.com/coll.html ). What does mean F (front red), L left, B back (orange), R right...? I know the notation for algs but here it seems to be something complitly different.. How can I identify my cube's situation with these notation? What does mean if the F is on the back near to another F ecc....? I hope that somebody can explain that to me...! Thanks in advance for your help! Best regards. Federico
3517. Cubing Injuries?
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 09:54:48 -0000

Hi All, As each competition draws near, my paranoia regarding hand/wrist injury grows. Who experiences this same paranoia? Has anyone experienced an injury which hindered or prevented a competition performance? -Richard
3518. Re: Explanation of COLL
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 10:20:12 -0000

I actually only put those there for people who use them; I only look at the colors. I identify the cases by which pieces show the same color and which show an opposite or adjacent color to that one. I tried to explain this for each case in the comments area next to each algorithm. Bob --- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati" <fredsoldati@...> wrote: > > Hi everybody. I've learnt quite well the algos for F2L and now I would > like to learn the COLL algs. There is just a problem: I can't > understand the particolar notation used. (here for example > http://www.cubezone.be/coll.html or here too > http://www.cubewhiz.com/coll.html ). What does mean F (front red), L > left, B back (orange), R right...? I know the notation for algs but > here it seems to be something complitly different.. How can I identify > my cube's situation with these notation? What does mean if the F is on > the back near to another F ecc....? > > I hope that somebody can explain that to me...! > > Thanks in advance for your help! > > Best regards. > > Federico >
3519. Why Harris Chan is so fast
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 11:24:00 -0000

canadian news explains: http://tinyurl.com/23to35 "The kids at school gather around and watch in awe as he expertly knows which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be exact) different possible configurations will get him a single colour on each of its six sides."
3520. Re: [Speed cubing group] Why Harris Chan is so fast
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 08:42:14 -0700 (PDT)

yeah right... like he knows every possible combination. If anything, he is good at looking ahead and those fingers of his are deadly. did you happen to watch his 10.xx average solve on youtube? Michiel van der Blonk <blonkm@...> wrote: canadian news explains: http://tinyurl.com/23to35 "The kids at school gather around and watch in awe as he expertly knows which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be exact) different possible configurations will get him a single colour on each of its six sides." --------------------------------- Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search. [Non-text portions of this message have been removed]
3521. Re: [Speed cubing group] Why Harris Chan is so fast
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 15:58:52 -0000

lwin kyawkyaw wrote: > yeah right... like he knows every possible combination. The article doesn't say that he knows every possible combination, what it says is that he knows which "one" of those combinations is the one that has a single colour on each of its six sides :-) >From this, I think we can establish that Harris is a 2 year old child, or older ;-) > he expertly knows > which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be > exact) different possible configurations will get him a single colour > on each of its six sides." -- Ryan Heise http://oosan.ryanheise.com/
3522. Re: Why Harris Chan is so fast
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 16:02:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > canadian news explains: > http://tinyurl.com/23to35 > > "The kids at school gather around and watch in awe as he expertly knows > which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be > exact) different possible configurations will get him a single colour > on each of its six sides." > What does that sentence even mean? That he knows which one is the solved position? Anyway, every single article about cubing I've read has contained at least one (usually more) big mistake. That's why I don't read them anymore. -- Johannes Laire
3523. Re: Why Harris Chan is so fast
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 16:10:37 -0000

Does it really matter? --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@> wrote: > > > > canadian news explains: > > http://tinyurl.com/23to35 > > > > "The kids at school gather around and watch in awe as he expertly knows > > which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be > > exact) different possible configurations will get him a single colour > > on each of its six sides." > > > > What does that sentence even mean? That he knows which one is the > solved position? Anyway, every single article about cubing I've read > has contained at least one (usually more) big mistake. That's why I > don't read them anymore. > > -- > Johannes Laire >
3524. Re: F2L Help
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 16:44:02 -0000

Do you have any specific questions? If not, just visit people's webpages. A lot of people (Macky for instance) have pages with tips. If you don't know his webpage, google it. --- In speedsolvingrubikscube@...m, "Brian Le" <khoale1234567@...> wrote: > > Any tips for F2L anyone? > -Brian >
3525. Twisty puzzle forum
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 16:59:59 +0000 (GMT)

Hello everyone, I registered myself 5 days ago to the forum on twisty puzzles. I knew they had to aprove my registration first but it has been 5 days, and i'm eager to post. :) I'm not mad or anything,don't worry,but i just wondered,maybe i've have do re do it because of a mistake during my first registration. Or is more than 5 days normal for the aproval? If so, i'll be happy to wait untill it's done. Greetings,Tobias _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
3526. Re: Twisty puzzle forum
From: johnl583 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 17:54:21 -0000

I registered 3 times about a month ago and none of the accounts have been approved.
3527. Re: Why Harris Chan is so fast
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 18:08:42 -0000

Big deal. Everyone knows what the solved configuration looks like. It's getting there that's the problem for most people. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > canadian news explains: > http://tinyurl.com/23to35 > > "The kids at school gather around and watch in awe as he expertly knows > which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be > exact) different possible configurations will get him a single colour > on each of its six sides." >
3528. Re: Cubing Injuries?
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 19:21:49 -0000

Hey Ridhard, There was one time I got a nasty gash in my index and pinky fingers (rusty metal). Took the longest time to heal, and I think it might have slowed me down a little, but not too much. Also, before either Rutgers or Cornell I hyperextended my right thumb. That made it very hard to do practically anything for a while. Luckily it wasn't that bad and the doctors said it would just go away. Luckily, it had no affect on my cubing. The positions I use to hold the cube didn't make it hurt. Pretty much, don't be too worried about hurting your self before the competition. If its going to happen, its going to happen. Unless you can't physically cube, or cubing would make the problem worse, I would just deal with any problem that you might have. Hey, it worked for me. :) Hope that helps! -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws near, my paranoia regarding hand/wrist > injury grows. > > Who experiences this same paranoia? > > Has anyone experienced an injury which hindered or prevented a > competition performance? > > -Richard >
3529. Re: Twisty puzzle forum
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 19:56:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, johnl583 <no_reply@...> wrote: > > I registered 3 times about a month ago and none of the accounts have > been approved. > Either the admin is too busy or he thought something like "johnl583" looks like the typical spammer. I recommend using your real name (in general, btw, not just for that forum). Cheers! Stefan
3530. Re: Both 4x4x4 paritys in one.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 19:58:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > HI :-) > > I believe that's Bandelow notation (yes a german, he was one of the > foremost "cubewriters" in the early 80s alongside David B. Singmaster) > Oh wait, the original Bandelow notation was more like MR and ML not > RM and LM. Hmm ... Anyway it's the same as the more common r and l > nowadays (for 4x4x4 and larger) :-) > > -Per I beliwe I learned it as MR/ML from the beginning, what I wrote here must go under "typo" or something like that :P // Kenneth
3531. Re: Winter San Francisco
From: "Jeff Soesbe" <yeff@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 20:06:59 -0000

Darn. That was always a good, fun and well-attended tournament (both in terms of competitors and in terms of audience). And they had webcast facilities - I was looking forward to trying to do a webcast in 2008. The Tech sounds like a good candidate. Other Bay Area places could be: Stanford, Berkeley, the Sony Metreon in SF. yeff --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I regret to announce that Caltech will not be returning to the Exploratorium > in 2008. They have an exhibit in place which takes up the floor space we > used to use. If anyone has an idea for a major open tournament in Northern > California, please send me an e-mail. > > I may try to pursue the idea I first had back in 2004... The San Jose Tech > Museum. > > -Tyson > > > [Non-text portions of this message have been removed] >
3532. Re: Explanation of COLL
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 20:08:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati" <fredsoldati@...> wrote: > > Hi everybody. I've learnt quite well the algos for F2L and now I would > like to learn the COLL algs. There is just a problem: I can't > understand the particolar notation used. (here for example > http://www.cubezone.be/coll.html or here too > http://www.cubewhiz.com/coll.html ). What does mean F (front red), L > left, B back (orange), R right...? I know the notation for algs but > here it seems to be something complitly different.. How can I identify > my cube's situation with these notation? What does mean if the F is on > the back near to another F ecc....? > > I hope that somebody can explain that to me...! > > Thanks in advance for your help! > > Best regards. > > Federico > Hi Federico =) At Lars Vandenbergh's COLL page there are little images showing the colour shemes along with the algs, take a look at: http://www.cubezone.be/coll.html // Kenneth
3533. Re: Cubing Injuries?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 20:12:21 -0000

i often get this feeling, but i seem to get through it when competition grows closer. i take some advil just in case pain comes, even though i never have had any such injuries while cubing.
3534. Re: Twisty puzzle forum
From: johnl583 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 20:14:57 -0000

I did use my real name. I did John Lee then John L then John.
3535. Re: Twisty puzzle forum
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 21:48:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, johnl583 <no_reply@...> wrote: > > I did use my real name. I did John Lee then John L then John. Hmm, strange then. I asked an admin, will let you know when I get an answer. Cheers! Stefan
3536. Re: Cubing Injuries?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 00:16:37 -0000

About 3 weeks ago, I was backing out of a parking space downtown (one way street), and nobody was behind me until I got fully backed out, then I spotted someone coming at me fast. Having a 5 speed transmission, my hand quickly jumped from the wheel to the gearshift and in the process I slightly (very slightly) sprained my wrist. Luckily the guy went around me but he gave me a scare. It has hindered my times a bit... I'm off by a couple seconds, but fortunately the wrist does seem to be improving. I notice it most on slice turns (like H perm - M2' U M2 U2' M2' U M2). Chris --- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws near, my paranoia regarding hand/wrist > injury grows. > > Who experiences this same paranoia? > > Has anyone experienced an injury which hindered or prevented a > competition performance? > > -Richard >
3537. one hand solving finger tricks/algorithms?
From: "tamyee2005" <micahaha@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 04:04:37 -0000

i've been one hand solving for sometime now and my average is around 2:15.. i wanna get that down to at least 1:30... any tips/ tricks?
3538. Re: [Speed cubing group] one hand solving finger tricks/algorithms?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 22:11:57 -0700 (PDT)

1. Hold cube in fixed position 2. Avoid too much rotation. 3. Use Thumb and middle two fingers to hold the 2x2x3 block. 4. Use your index and pinky to move layers. Get the feel of the cube and see what suites you best or what finger tricks you can come up on your own. Most importantly, practice practice. :) tamyee2005 <micahaha@...> wrote: i've been one hand solving for sometime now and my average is around 2:15.. i wanna get that down to at least 1:30... any tips/ tricks? --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed]
3539. Re: [Speed cubing group] one hand solving finger tricks/algorithms?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 25 May 2007 23:03:44 -0700 (PDT)

1. Practice, practice, practice. 2. Be able to to solve 3x3 with two hands at least sub-60. Better yet, even faster. 3. DO NOT USE YOUR THUMB TO MOVE FACES! 4. If you are using right hand, do U' turns by pushing the up face instead of using your thumb. Vice versa for left hand. 5. Stretch fingers after solves and train thumb for one-hand. Avoid injury 6. Have fun! lwin kyawkyaw <lkyawkyaw@...> wrote: 1. Hold cube in fixed position 2. Avoid too much rotation. 3. Use Thumb and middle two fingers to hold the 2x2x3 block. 4. Use your index and pinky to move layers. Get the feel of the cube and see what suites you best or what finger tricks you can come up on your own. Most importantly, practice practice. :) tamyee2005 <micahaha@...> wrote: i've been one hand solving for sometime now and my average is around 2:15.. i wanna get that down to at least 1:30... any tips/ tricks? --------------------------------- Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3540. Difference between Square 1 and Cube 21
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 06:16:29 -0000

I have a question. On cube4you.com, they have a Square 1 for 2 dollars and a Cube 21 Square-1 for 19.35. What's the difference between the two puzzles? They both seem the same to me...
3541. Re: [Speed cubing group] Difference between Square 1 and Cube 21
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 01:38:04 -0500

Same post in both forums? Cube-21 is the English counterpart to the American Square-1. This is my understanding. There are no funtional differences to my knowledge. On 5/26/07, Brian Le <khoale1234567@...> wrote: > > I have a question. On cube4you.com, they have a Square 1 for 2 dollars > and a Cube 21 Square-1 for 19.35. What's the difference between the two > puzzles? They both seem the same to me... > > > [Non-text portions of this message have been removed]
3542. Re: [Speed cubing group] Difference between Square 1 and Cube 21
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 10:29:31 +0200

I recently ordered one of these cheap square-1. The first difference you can see from the website is their weight. The cheaper one is lighter. I will compare it to my "real" Square-1 to see the difference. Gilles 2007/5/26, Alexander J Goldberg <ajgold04@...>: > > Same post in both forums? > > Cube-21 is the English counterpart to the American Square-1. > This is my understanding. > There are no funtional differences to my knowledge. > > On 5/26/07, Brian Le <khoale1234567@...<khoale1234567%40sbcglobal.net>> > wrote: > > > > I have a question. On cube4you.com, they have a Square 1 for 2 dollars > > and a Cube 21 Square-1 for 19.35. What's the difference between the two > > puzzles? They both seem the same to me... > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3543. Re: [Speed cubing group] one hand solving finger tricks/algorithms?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 10:28:05 +0200

I was going to add something but Brian and Iwin have covered the most important points if you just want to get down to 1 minute (and even below). Sub30 will ask a few adjustements though :p Good luck ! Gilles 2007/5/26, Brian Le <khoale1234567@...>: > > 1. Practice, practice, practice. > 2. Be able to to solve 3x3 with two hands at least sub-60. Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE FACES! > 4. If you are using right hand, do U' turns by pushing the up face instead > of using your thumb. Vice versa for left hand. > 5. Stretch fingers after solves and train thumb for one-hand. Avoid injury > 6. Have fun! > > lwin kyawkyaw <lkyawkyaw@... <lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2. Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get the feel of the cube and see what suites you best or what finger > tricks you can come up on your own. Most importantly, practice practice. :) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: > i've been one hand solving for sometime now and my average is around > 2:15.. i wanna get that down to at least 1:30... any tips/ tricks? > > --------------------------------- > Bored stiff? Loosen up... > Download and play hundreds of games for free on Yahoo! Games. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3544. Re: Cubing Injuries?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 08:40:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000" <richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws near, my paranoia regarding hand/wrist > injury grows. > > Who experiences this same paranoia? > > Has anyone experienced an injury which hindered or prevented a > competition performance? > > -Richard > Just before SOC 2005 one of the better Swedish guys at the time (Fredric Forsman) badly injured his right hand twice in the same day (two days before his first ever competiton). He showed up at the contest anyway an helpt out with things (many thanks for that Fredric) but could not compeat. His hand was so swollen it was almost compleatly round. Worst thing was that he almost quit cubing after that, and has not compeated either. // Kenneth
3545. I am nina, a hot black girl looking for hot lover.
From: "megangreen20070526" <megangreen20070526@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 11:02:58 -0000

Are you a hot man ? I am right here for you.Why not come in ? http://www.everythingebony.com/ebonyconnect
3546. I am Netty, a horny black woman looking for my soulmate.
From: "kettycat874" <kettycat874@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 12:11:22 -0000

Are you a hot man? I came here just for my life partner. Why not check out my page and leave a comment? http://www.everythingebony.com/blackconnect
3547. Re : [Speed cubing group] Re: Twisty puzzle forum
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 13:00:16 +0000 (GMT)

I also used my full name: Tobias Daneels. Would be nice to get some responce. Seems like a fun forum to me. ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 25 Mai 2007, 23h48mn 27s Objet : [Speed cubing group] Re: Twisty puzzle forum --- In speedsolvingrubiksc ube@yahoogroups. com, johnl583 <no_reply@.. .> wrote: > > I did use my real name. I did John Lee then John L then John. Hmm, strange then. I asked an admin, will let you know when I get an answer. Cheers! Stefan <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
3548. Re: [Speed cubing group] one hand solving finger tricks/algorithms?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 11:06:20 -0300 (ART)

I don't agree with some things by Iwin...I use my ring finger instead of pinky...I think my pinky is too weak to turn the faces :P and I don't hold the cube in a fixed position...as I solve with my left hand, I do some F2L pairs with cross on bottom and some with cross on left... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: I was going to add something but Brian and Iwin have covered the most important points if you just want to get down to 1 minute (and even below). Sub30 will ask a few adjustements though :p Good luck ! Gilles 2007/5/26, Brian Le <khoale1234567@...>: > > 1. Practice, practice, practice. > 2. Be able to to solve 3x3 with two hands at least sub-60. Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE FACES! > 4. If you are using right hand, do U' turns by pushing the up face instead > of using your thumb. Vice versa for left hand. > 5. Stretch fingers after solves and train thumb for one-hand. Avoid injury > 6. Have fun! > > lwin kyawkyaw <lkyawkyaw@... <lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2. Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get the feel of the cube and see what suites you best or what finger > tricks you can come up on your own. Most importantly, practice practice. :) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: > i've been one hand solving for sometime now and my average is around > 2:15.. i wanna get that down to at least 1:30... any tips/ tricks? > > --------------------------------- > Bored stiff? Loosen up... > Download and play hundreds of games for free on Yahoo! Games. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed]
3549. Re: [Speed cubing group] Difference between Square 1 and Cube 21
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 08:28:09 -0700 (PDT)

So which one would be worth my money? The expensive one or the cheap one? Brian Gilles van den Peereboom <gillesvdp@...> wrote: I recently ordered one of these cheap square-1. The first difference you can see from the website is their weight. The cheaper one is lighter. I will compare it to my "real" Square-1 to see the difference. Gilles 2007/5/26, Alexander J Goldberg <ajgold04@...>: > > Same post in both forums? > > Cube-21 is the English counterpart to the American Square-1. > This is my understanding. > There are no funtional differences to my knowledge. > > On 5/26/07, Brian Le <khoale1234567@...<khoale1234567%40sbcglobal.net>> > wrote: > > > > I have a question. On cube4you.com, they have a Square 1 for 2 dollars > > and a Cube 21 Square-1 for 19.35. What's the difference between the two > > puzzles? They both seem the same to me... > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3550. Re: [Speed cubing group] Re: F2L Help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 08:31:38 -0700 (PDT)

Oh, sorry. Like, looking ahead and doing the cross. Don't tell me: Practice, practice, practice correct? Tim Reynolds <timothy.reynolds2@...> wrote: Do you have any specific questions? If not, just visit people's webpages. A lot of people (Macky for instance) have pages with tips. If you don't know his webpage, google it. --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Any tips for F2L anyone? > -Brian > [Non-text portions of this message have been removed]
3551. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 16:11:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Ah, good point. I guess many people really do prefer the Eastsheen > for that event. > > I do appreciate the WCA efforts to think outside the brand. > > Chris > > Imagine if we were forced to use Rubik's 2x2x2s for speedcubing! -Tim
3552. Re: Why Harris Chan is so fast
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 17:21:25 -0000

A reporter that covers a story about cubing won't necessarily be a cuber him/herself, nor will the reporter necessarily put too much effort into researching about cubing, so don't expect every (or any) news coverage to be too accurate, or worded correctly. I think it's still interesting to see that cubing has made quite a comeback from decades ago =). -Justin --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@> wrote: > > > > canadian news explains: > > http://tinyurl.com/23to35 > > > > "The kids at school gather around and watch in awe as he expertly knows > > which of the Cube's 43 quintillion (43,252,003,274,489,856,000 to be > > exact) different possible configurations will get him a single colour > > on each of its six sides." > > > > What does that sentence even mean? That he knows which one is the > solved position? Anyway, every single article about cubing I've read > has contained at least one (usually more) big mistake. That's why I > don't read them anymore. > > -- > Johannes Laire >
3553. Re: Difference between Square 1 and Cube 21
From: mpadgett85 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 18:35:56 -0000

On the web page it says: "Square 1 , this cube is not very well ., easy be broken." So I would go with the Cube 21 Square-1. You always get what you pay for.
3554. [Speed cubing group] Re: F2L Help
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 23:16:24 -0000

Cross: http://tinyurl.com/2nhhsb (note that immediately after reading this page and practicing with the examples, I did not get any better. About two weeks later, it suddenly started clicking) Look-ahead: Try going really slow and not stopping. So while you're inserting one pair, be looking for the next. Then practice that with a metronome. And, of course (as you predicted), practice, practice, practice --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Oh, sorry. Like, looking ahead and doing the cross. Don't tell me: Practice, practice, practice correct? > > Tim Reynolds <timothy.reynolds2@...> wrote: Do you have any specific questions? If not, just visit people's > webpages. A lot of people (Macky for instance) have pages with tips. > If you don't know his webpage, google it. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > Any tips for F2L anyone? > > -Brian > > > > > > > > > [Non-text portions of this message have been removed] >
3555. Re: [Speed cubing group] one hand solving finger tricks/algorithms?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 26 May 2007 19:13:05 -0700 (PDT)

haha yeah.. some people have weak a weak pinky. i solve with my right hand pedro, im left handed :) Pedro <pedrosino1@...> wrote: I don't agree with some things by Iwin...I use my ring finger instead of pinky...I think my pinky is too weak to turn the faces :P and I don't hold the cube in a fixed position...as I solve with my left hand, I do some F2L pairs with cross on bottom and some with cross on left... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: I was going to add something but Brian and Iwin have covered the most important points if you just want to get down to 1 minute (and even below). Sub30 will ask a few adjustements though :p Good luck ! Gilles 2007/5/26, Brian Le <khoale1234567@sbcglobal.net>: > > 1. Practice, practice, practice. > 2. Be able to to solve 3x3 with two hands at least sub-60. Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE FACES! > 4. If you are using right hand, do U' turns by pushing the up face instead > of using your thumb. Vice versa for left hand. > 5. Stretch fingers after solves and train thumb for one-hand. Avoid injury > 6. Have fun! > > lwin kyawkyaw <lkyawkyaw@... <lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2. Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get the feel of the cube and see what suites you best or what finger > tricks you can come up on your own. Most importantly, practice practice. :) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: > i've been one hand solving for sometime now and my average is around > 2:15.. i wanna get that down to at least 1:30... any tips/ tricks? > > --------------------------------- > Bored stiff? Loosen up... > Download and play hundreds of games for free on Yahoo! Games. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] __________________________________________________ Fale com seus amigos de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/ [Non-text portions of this message have been removed] --------------------------------- Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. [Non-text portions of this message have been removed]
3556. The Roux Method
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 02:16:03 -0000

Various websites and sources have listed the Roux Method as having 28 algorithms to learn, is there any site with a compiled list of them? P.S. I am horribly slow at steps 1 and 2 (building the blocks), any tips on shaving off time there? ~Comacotzi
3557. Re: [Speed cubing group] Re: Difference between Square 1 and Cube 21
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 08:46:20 +0200

Well I have to disagree with the statement 'You always get what you pay for' cause I am used to get things for free. :p Seriously, the cheaper one will probably be of a much poorer quality. But the price increase to have a quality cube is about 1000%. So you need to balance between the high price and if you really want to have a good cube21 or if "just a cube21" is good enough. ;-) Gilles 2007/5/26, mpadgett85 <no_reply@yahoogroups.com>: > > On the web page it says: > > "Square 1 , this cube is not very well ., easy be broken." > > So I would go with the Cube 21 Square-1. You always get what you pay > for. > > > [Non-text portions of this message have been removed]
3558. Captain's Cove
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 08:45:29 -0000

Know what happened before it's posted (sort of). I posted my report on the Captain's Cove competition. As usual, it can be found under the experiences section on my webpage: www.cubewhiz.com Enjoy. I also want to thank Peter G. for running a nice competition in a neat setting. Bob
3559. Re: Twisty puzzle forum
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 11:32:58 -0000

HI :) I really dislike the sluggish registration process at TP (Twisty Puzzles). Luckily i registered ages ago, when there was easy fast automatic registration ;) Personally i don't think this slowness can be justified from an antispam perspective. I would prefer a smarter automatic registration process instead of slow manual one :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, johnl583 > <no_reply@> wrote: > > > > I registered 3 times about a month ago and none of the accounts > have > > been approved. > > > > Either the admin is too busy or he thought something like "johnl583" > looks like the typical spammer. I recommend using your real name (in > general, btw, not just for that forum). > > Cheers! > Stefan >
3560. Re: The Roux Method
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 13:04:06 -0000

perhaps you will find answers on my site: www.speedcubing.com its written in german, but it has many videos for explain the algs. hope it is helpful for you. good luxk. thomas --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Various websites and sources have listed the Roux Method as having 28 > algorithms to learn, is there any site with a compiled list of them? > > P.S. > I am horribly slow at steps 1 and 2 (building the blocks), any tips on > shaving off time there? > > ~Comacotzi >
3561. Re: The Roux Method
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 13:36:00 -0000

sorry, wrong adress :-) www.speedcubing.ch ;-)thomas --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" <thomasstadler@...> wrote: > > perhaps you will find answers on my site: > www.speedcubing.com > its written in german, but it has many videos for explain the algs. > hope it is helpful for you. > good luxk. > > thomas > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > <comacotzi@> wrote: > > > > Various websites and sources have listed the Roux Method as having 28 > > algorithms to learn, is there any site with a compiled list of them? > > > > P.S. > > I am horribly slow at steps 1 and 2 (building the blocks), any tips > on > > shaving off time there? > > > > ~Comacotzi > > >
3562. Re: The Roux Method
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 14:44:40 -0000

Thanks, I'll check it out. ~Comacotzi
3563. Re: Twisty puzzle forum
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 15:22:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, johnl583 > <no_reply@> wrote: > > > > I did use my real name. I did John Lee then John L then John. > > Hmm, strange then. I asked an admin, will let you know when I get an > answer. > > Cheers! > Stefan > Got an answer. He said most likely you used a name like that plus an unrelated email and no further details, and that most spambots do it like that. He added that a registration has to be very obvious to get through, because he now gets about 150 each week and only about 4 of them are real. Cheers! Stefan
3564. Re: [Speed cubing group] Re: Twisty puzzle forum
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 10:29:58 -0500

Stefan, I've registered under the name alexgoldberg. Please tell him to look out for it. Alex On 5/27/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan > Pochmann" <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > johnl583 > > <no_reply@> wrote: > > > > > > I did use my real name. I did John Lee then John L then John. > > > > Hmm, strange then. I asked an admin, will let you know when I get > an > > answer. > > > > Cheers! > > Stefan > > > > Got an answer. He said most likely you used a name like that plus an > unrelated email and no further details, and that most spambots do it > like that. He added that a registration has to be very obvious to get > through, because he now gets about 150 each week and only about 4 of > them are real. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
3565. Re: Captain's Cove
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 16:59:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Know what happened before it's posted (sort of). I posted my report > on the Captain's Cove competition. As usual, it can be found under > the experiences section on my webpage: www.cubewhiz.com > > Enjoy. > > I also want to thank Peter G. for running a nice competition in a neat > setting. > > Bob > Hey Bob, On your experiences page, the "Captian Cove" links to the canadian open page! Just to let you know! It sounds like a good place for a competiton! Thanks, Joey
3566. Re: Captain's Cove
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 19:37:04 -0000

People who went to Captain's Cove: Did anyone manage to succesfully bring home a giant cube? It was about six inches too big to fit in my dad's car. I saw someone cutting one up to bring home, but then I doubt it would ever become a cube again. Thanks for the great contest, Peter. Just like your last contest, my times weren't that great, but just like your last contest, I had an awesome time. Tim
3567. Rubik's Brand 5x5x5 on 9spuzzles
From: themunkee17 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 21:13:12 -0000

Hey, I'm going to order a diy cube off of 9spuzzles and saw that they had a Rubik's 5x5x5 for $23, which is a bit cheaper than rubiks.com . Anyone know if this is authentic? http://www.9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=53&productname= Thanks
3568. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 27 May 2007 23:33:18 +0200

Hi Timothy, The current world record of 4.69 average was set on a Rubik's 2x2x2 Cube! And it was actually a pretty slow average for Lukasz. Have fun, Ron ----- Original Message ----- From: "Timothy Sun" <linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 26, 2007 6:11 PM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Ah, good point. I guess many people really do prefer the Eastsheen > for that event. > > I do appreciate the WCA efforts to think outside the brand. > > Chris > > Imagine if we were forced to use Rubik's 2x2x2s for speedcubing! -Tim
3569. Re: Captain's Cove
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 27 May 2007 22:28:48 -0000

Oh, damn it. I fixed it. Sorry about that. Bob --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@> > wrote: > > > > Know what happened before it's posted (sort of). I posted my report > > on the Captain's Cove competition. As usual, it can be found under > > the experiences section on my webpage: www.cubewhiz.com > > > > Enjoy. > > > > I also want to thank Peter G. for running a nice competition in a neat > > setting. > > > > Bob > > > > Hey Bob, > > On your experiences page, the "Captian Cove" links to the canadian > open page! Just to let you know! > > It sounds like a good place for a competiton! > > Thanks, > Joey >
3570. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 03:30:41 -0000

That's very interesting... I suppose a good Rubik's 2x2x2 would be faster for someone who doesn't like the looseness of the Eastsheen ones. I'll have to give my old Rubik's 2x2x2 a try again. By the way, do you happen to know what method Lukasz uses? I'm using Ortega now, but I want to switch to something more efficient. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Timothy, > > The current world record of 4.69 average was set on a Rubik's 2x2x2 Cube! > And it was actually a pretty slow average for Lukasz. > > Have fun, > > Ron
3571. Re: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 28 May 2007 08:08:55 +0200

Hi Michael, I must say that I don't like his 2x2, it is extremely loose and feels unstable, but in his hands the cube looks like the extension of his fingers. Lukasz uses a combination of systems. This is what I understood when talking to him at Polish Open 2006. 1) first layer, second layer 2) 3 pieces of first layer, rest of the cube 3) bring together all 4 pieces of first layer (correctly oriented), second layer including permutation first layer In worst case he does not know the LL case of either of the 3, I think he uses 2) but then takes 3 steps. In best case he can actually see the whole solve ahead, often a 2) case. Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 28, 2007 5:30 AM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at WC2007 That's very interesting... I suppose a good Rubik's 2x2x2 would be faster for someone who doesn't like the looseness of the Eastsheen ones. I'll have to give my old Rubik's 2x2x2 a try again. By the way, do you happen to know what method Lukasz uses? I'm using Ortega now, but I want to switch to something more efficient. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Timothy, > > The current world record of 4.69 average was set on a Rubik's 2x2x2 Cube! > And it was actually a pretty slow average for Lukasz. > > Have fun, > > Ron
3572. Re: The Roux Method
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 09:57:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Various websites and sources have listed the Roux Method as having 28 > algorithms to learn, is there any site with a compiled list of them? > > P.S. > I am horribly slow at steps 1 and 2 (building the blocks), any tips on > shaving off time there? Yes. Just go faster. Don't my step 2 sequences and tips work? If you need more, try to look for "roux tutorial" on Youtube. There are some well commented videos by Richard Meyer that could be helpful. Gilles.
3573. Message for Lucas Garron
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 10:48:37 -0000

Hi Lucas, On the news page of your site you say there is a 9 move alg for the Y perm. But on the page itself - http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find it? Is there a mistake somwhere? DanH :)
3574. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 13:27:23 -0000

> I must say that I don't like his 2x2, it is extremely loose and feels > unstable, but in his hands the cube looks like the extension of his fingers. That's interesting to hear. At the most recent competition, people were telling me that my 3x3x3 cube was too loose, felt like it was about to pop, and so on, but it felt completely fine to me. I suppose you can get used to any cube if you use it for long enough... > Lukasz uses a combination of systems. This is what I understood when talking > to him at Polish Open 2006. > 1) first layer, second layer > 2) 3 pieces of first layer, rest of the cube > 3) bring together all 4 pieces of first layer (correctly oriented), second > layer including permutation first layer > In worst case he does not know the LL case of either of the 3, I think he > uses 2) but then takes 3 steps. > In best case he can actually see the whole solve ahead, often a 2) case. So he decides what method to use, and figures it out completely during inspection? And each method is a two-step method? That must take a ton of algorithms... I think 3) is the EG method and I can't recognize 2), but to be able to do all of those methods optimally, Lukasz would probably have to know 150 or more move sequences. That's amazing.
3575. [Speed cubing group] Re: Allowed / Blocked cubes at WC2007
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 13:44:47 -0000

Just for the record: I don't think it was Gunnar and me who invented the EG method, Lukasz probably had it quite a wile before we developed it... --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > I must say that I don't like his 2x2, it is extremely loose and feels > > unstable, but in his hands the cube looks like the extension of his > fingers. > > That's interesting to hear. At the most recent competition, people > were telling me that my 3x3x3 cube was too loose, felt like it was > about to pop, and so on, but it felt completely fine to me. I suppose > you can get used to any cube if you use it for long enough... > > > Lukasz uses a combination of systems. This is what I understood when > talking > > to him at Polish Open 2006. > > 1) first layer, second layer > > 2) 3 pieces of first layer, rest of the cube > > 3) bring together all 4 pieces of first layer (correctly oriented), > second > > layer including permutation first layer > > In worst case he does not know the LL case of either of the 3, I > think he > > uses 2) but then takes 3 steps. > > In best case he can actually see the whole solve ahead, often a 2) case. > > So he decides what method to use, and figures it out completely during > inspection? And each method is a two-step method? That must take a ton > of algorithms... I think 3) is the EG method and I can't recognize 2), > but to be able to do all of those methods optimally, Lukasz would > probably have to know 150 or more move sequences. That's amazing. >
3576. Re: [Speed cubing group] Message for Lucas Garron
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 10:09:46 -0400

On 5/28/07, Dan <dan_j_harris@...> wrote: > On the news page of your site you say there is a 9 move alg for the Y > perm. But on the page itself - > http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find it? > > Is there a mistake somwhere? Perhaps the date of the news item is relevant.
3577. Re: Twisty puzzle forum
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 16:06:09 -0000

To those interested in joining the TwistyPuzzles forum: read the "Registration Process" section here: http://twistypuzzles.com/forum/viewtopic.php?t=2434 Cheers! Stefan
3578. Re: Message for Lucas Garron
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 16:48:25 -0000

oh no, i hope not :( --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 5/28/07, Dan <dan_j_harris@...> wrote: > > > On the news page of your site you say there is a 9 move alg for the Y > > perm. But on the page itself - > > http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find it? > > > > Is there a mistake somwhere? > > Perhaps the date of the news item is relevant. >
3579. Chris Krueger in the Newspaper
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 17:36:30 -0000

Here is a short interview with Chris that was in the Denver Post yesterday. http://www.denverpost.com/search/ci_5988953
3580. Re: cube modifications
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 18:56:34 -0000

Try to use a thin blade, scalpell or a small and sharp switch blade knife and cut open the caps. It usally works if the cap is not to hard glued to the center. // Kenneth
3581. Re: [Speed cubing group] Re: Message for Lucas Garron
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 28 May 2007 12:03:17 -0700

It is. Highlight the red text after it. Sorry if I disappointed you. I'd like one, too :-( ----- Original Message ----- From: "Dan" > oh no, i hope not :( > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@...> wrote: >> >> On 5/28/07, Dan <dan_j_harris@...> wrote: >> >> > On the news page of your site you say there is a 9 move alg for the Y >> > perm. But on the page itself - >> > http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find it? >> > >> > Is there a mistake somwhere? >> >> Perhaps the date of the news item is relevant. >>
3582. cube 4 you shipping
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 21:29:39 -0000

how long does it take from the time a package is shipped to the time it is recieved if its ground shipping to the USA
3583. Re: cube 4 you shipping
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 21:45:34 -0000

mine took about 2 weeks. give or take a day or 2
3584. Re: Captain's Cove
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 23:06:43 -0000

Me and my buddy Steve both won the raffle on the big cubes. They were cardboard boxes so we cut the tape on the top, flattened them out, then layed them in the back of my golf. All they need to be assembled is some more electrical tape. No problems. I was so psyched about winning one man! --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > People who went to Captain's Cove: > Did anyone manage to succesfully bring home a giant cube? It was about > six inches too big to fit in my dad's car. I saw someone cutting one > up to bring home, but then I doubt it would ever become a cube again. > > Thanks for the great contest, Peter. Just like your last contest, my > times weren't that great, but just like your last contest, I had an > awesome time. > > Tim >
3585. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 18:16:21 -0600

I didn't know he was from Colorado... I am too... Chris, we should meet up sometime when you are in Colorado. I am in Denver all the time, and will be living in Golden next year. Nice article, and congrats on your record. Pat Kelly On 5/28/07, skeneegee <skeneegee@...> wrote: > > Here is a short interview with Chris that was in the Denver Post > yesterday. > > http://www.denverpost.com/search/ci_5988953 > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3586. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 02:33:51 -0000

L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' anyone else find this scramble a bit lucky? maybe i being too critical, but I see small, simple cycles: CO: 6-flip EO: D2 and a hexflip and D2 CP: (UFL DFR DBR)(UFR DBL DFR) EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two edge pairs --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I didn't know he was from Colorado... I am too... Chris, we should meet up > sometime when you are in Colorado. I am in Denver all the time, and will be > living in Golden next year. Nice article, and congrats on your record. > > Pat Kelly > > On 5/28/07, skeneegee <skeneegee@...> wrote: > > > > Here is a short interview with Chris that was in the Denver Post > > yesterday. > > > > http://www.denverpost.com/search/ci_5988953 > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
3587. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 03:02:54 -0000

Should records only be set on hard solves? Chris --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > anyone else find this scramble a bit lucky? maybe i being too > critical, but I see small, simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two > edge pairs
3588. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 03:15:22 -0000

Did you not see the part where I said it was easy and I don't feel I really deserve the record? Leyan, Tyson, Matyas are all far better than me, I just happened to be there. Easy, yes. Lucky, however, it is not. Chris --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > anyone else find this scramble a bit lucky? maybe i being too > critical, but I see small, simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two > edge pairs
3589. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 20:43:36 -0700 (PDT)

So you were at the wrong place at the wrong time or the right place at the right time? Natural seletion xD. Brian sccuber <sccuber@...> wrote: Did you not see the part where I said it was easy and I don't feel I really deserve the record? Leyan, Tyson, Matyas are all far better than me, I just happened to be there. Easy, yes. Lucky, however, it is not. Chris --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > anyone else find this scramble a bit lucky? maybe i being too > critical, but I see small, simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two > edge pairs [Non-text portions of this message have been removed]
3590. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 28 May 2007 20:52:43 -0700 (PDT)

Sorry, I meant genetic drift. Brian Le <khoale1234567@...> wrote: So you were at the wrong place at the wrong time or the right place at the right time? Natural seletion xD. Brian sccuber <sccuber@...> wrote: Did you not see the part where I said it was easy and I don't feel I really deserve the record? Leyan, Tyson, Matyas are all far better than me, I just happened to be there. Easy, yes. Lucky, however, it is not. Chris --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > anyone else find this scramble a bit lucky? maybe i being too > critical, but I see small, simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two > edge pairs [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3591. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 03:56:01 -0000

no, not at all. i congratulate him for this amazing accomplishment -- i think he deserves the record just the same, but i am just surprised at the scramble (mainly the fact that the EO and CP were nicely laid out). --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Should records only be set on hard solves? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' > > > > anyone else find this scramble a bit lucky? maybe i being too > > critical, but I see small, simple cycles: > > > > CO: 6-flip > > EO: D2 and a hexflip and D2 > > CP: (UFL DFR DBR)(UFR DBL DFR) > > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two > > edge pairs >
3592. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 28 May 2007 22:25:40 -0700

Really? Then let me generate 100,000 scrambles and set my computer to pick out the easy ones. http://www.speedcubing.com/records/records-rules.html #3 I remember there was a scramble at the US Nationals '06 that had D2 (R B' R'B)x3) D2 for CP (or something like that)... Officially, it counts, but unofficially not? I'm not going to find them now, but maybe we should compute probabilites for placement and cycle length (orientation depends on the system and the solver) and require a BLD scramble to not be in the 1% "easiest" or "simplest" in any category? Or maybe at most one? I really don't like the great advantage of easy solves. Something like "Official WR is the fastest second-best personal time of anyone" would work better, but then again people like Tyson and Leyan have had a lot of solves, and it's hard to justify and enforce such constructed rules... -Lucas Garron ----- Original Message ----- From: "stochastic_antishift" <no_reply@yahoogroups.com> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 28, 2007 8:56 PM Subject: Re: [Speed cubing group] Chris Krueger in the Newspaper > no, not at all. i congratulate him for this amazing accomplishment -- > i think he deserves the record just the same, but i am just surprised > at the scramble (mainly the fact that the EO and CP were nicely laid out). > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> > wrote: >> >> Should records only be set on hard solves? >> >> Chris >> >> --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >> <no_reply@> wrote: >> > >> > L' R' F' R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2 U' B F U' >> > >> > anyone else find this scramble a bit lucky? maybe i being too >> > critical, but I see small, simple cycles: >> > >> > CO: 6-flip >> > EO: D2 and a hexflip and D2 >> > CP: (UFL DFR DBR)(UFR DBL DFR) >> > EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two >> > edge pairs >>
3593. Re: [Speed cubing group] Re: cube 4 you shipping
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 08:59:13 +0200

Plus you can track your order if you asked for shipping via EMS for example. 2007/5/28, jeff17237 <no_reply@yahoogroups.com>: > > mine took about 2 weeks. give or take a day or 2 > > > [Non-text portions of this message have been removed]
3594. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 13:24:07 -0000

> I'm not going to find them now, but maybe we should compute probabilites for > placement and cycle length (orientation depends on the system and the > solver) and require a BLD scramble to not be in the 1% "easiest" or > "simplest" in any category? Or maybe at most one? > > I really don't like the great advantage of easy solves. Something like > "Official WR is the fastest second-best personal time of anyone" would work > better, but then again people like Tyson and Leyan have had a lot of solves, > and it's hard to justify and enforce such constructed rules... Well, for blindfold it's relatively easy to make not-too-easy scrambles... there are a very limited number of solving strategies (unlike on a normal cube, where a Fridrich solver could do the same cube many different ways), so you could randomly or algorithmically construct cube positions with the properties of being about average difficulty (4-8 edges flipped, for example) for every main solving strategy, and then constructing a scramble when they are found. But maybe a simpler solution would be to have everyone do 3 solves, and compare people's "Mean of 3" averages. That would encourage higher consistency as well! --Michael Gottlieb
3595. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 14:10:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > you could randomly or algorithmically > construct cube positions with the properties of being about average > difficulty (4-8 edges flipped, for example) for every main solving > strategy Since 4-8 flipped edges are extremely unusual for my solving strategy, this implies you think it's not a main one. Grrr... Stefan
3596. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 14:48:19 -0000

> http://www.speedcubing.com/records/records-rules.html > #3 > > I remember there was a scramble at the US Nationals '06 that had D2 (R B' > R'B)x3) D2 for CP (or something like that)... Officially, it counts, but > unofficially not? Cubing has changed a lot since the creation of the unofficial record pages. In cases where the official rules and the unofficial rules differ, why practice the unofficial rules if you regularly compete in official competitions? I personally think we've outgrown unofficial world records, or at least outgrown the prominence that they hold. I think listing everyone's personal bests on a list and comparing them is a good idea, but notice the prominence an unofficial world record gets on speedcubing.com's main site compared to official records. I just think it's interesting, especially since we're trying to grow our community as a sport, get sponsors, etc.. I personally would find it strange for it to appear as if unofficial benchmarks were apparently more celebrated than official ones if I were a cubing outsider. I can't think of another sport/hobby where that happens. Chris
3597. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 14:52:19 -0000

well that is just the thing. a scramble might be easier for one solving system but harder for another. there isn't really any way, I think, to deduce whether or not a scramble is inherently "easier" than another scramble for blindfold solving simply because people use different methods. even for a regular speedsolve, people solve it differently and therefore can achieve radically different times, even if they possess comparable handspeed and pattern recognition abilities. this sort of thing is much different from something like track, where the track doesn't really change much (unless you count weather conditions and the like). it's the same for everyone. cubing is much different due to the fact that you get a new scramble every time and people have different ways of getting to the goal (again, consider track. you aren't going to see some idiot running across the middle of the field in order to get ahead of everyone running ON the track). if someone gets a 3:40 mile, you can't deduce that as "lucky" like you can say a solve is lucky. however, as long as everyone has access to the same scrambles, then it's technically fair. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael > Gottlieb" <mzrg@> wrote: > > > > you could randomly or algorithmically > > construct cube positions with the properties of being about average > > difficulty (4-8 edges flipped, for example) for every main solving > > strategy > > Since 4-8 flipped edges are extremely unusual for my solving > strategy, this implies you think it's not a main one. Grrr... > > Stefan >
3598. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 16:17:45 -0000

Hi :-) UWR's just serve an entirely different purpose from OWRs that's all. I don't see any problems with it. People can read into them what they like. Everyone knows that hard recognition is earned in official competitions like for any other sport. I particularly acknowledge that the UWR's is a great opportunity to post their results also for those who are not able to participate officially for some reason. Whether the lists should only contain recent results is another matter. The lists should reflect current capabilities :-) Also minesweeping has extensive UWR lists, and probably other gamelike activities also. I don't think (speed)cubing is really that unique in this respect ;-) My 2 cents. -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > > http://www.speedcubing.com/records/records-rules.html > > #3 > > > > I remember there was a scramble at the US Nationals '06 that had D2 > (R B' > > R'B)x3) D2 for CP (or something like that)... Officially, it counts, > but > > unofficially not? > > Cubing has changed a lot since the creation of the unofficial record > pages. In cases where the official rules and the unofficial rules > differ, why practice the unofficial rules if you regularly compete in > official competitions? > > I personally think we've outgrown unofficial world records, or at > least outgrown the prominence that they hold. I think listing > everyone's personal bests on a list and comparing them is a good idea, > but notice the prominence an unofficial world record gets on > speedcubing.com's main site compared to official records. I just > think it's interesting, especially since we're trying to grow our > community as a sport, get sponsors, etc.. I personally would find it > strange for it to appear as if unofficial benchmarks were apparently > more celebrated than official ones if I were a cubing outsider. I > can't think of another sport/hobby where that happens. > > Chris >
3599. Re: Chris Krueger in the Newspaper
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 17:09:06 -0000

What am I, chopped liver? ;) -mike --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I didn't know he was from Colorado... I am too... Chris, we should meet up > sometime when you are in Colorado. I am in Denver all the time, and will be > living in Golden next year. Nice article, and congrats on your record. > > Pat Kelly > > On 5/28/07, skeneegee <skeneegee@...> wrote: > > > > Here is a short interview with Chris that was in the Denver Post > > yesterday. > > > > http://www.denverpost.com/search/ci_5988953 > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
3600. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 21:31:18 -0000

> Since 4-8 flipped edges are extremely unusual for my solving > strategy, this implies you think it's not a main one. Grrr... > > Stefan That's not really true; it's more that I don't use your method and therefore am more likely to think of cases in terms of my method. You're right, though, I should have noted that that case was for the 3-cycle method (and said 'badly oriented' instead of 'flipped'). By the way, what counts as lucky with your system? Would it only be edges/corners that are in the right place and position?
3601. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 22:43:00 -0000

There was a discussion a while ago about only taking scrambles that were sufficiently hard (the idea of only taking scrambles at least x moves away from solved came up) and then and now I fully believe that this should not be the system. By setting limits like x moves away from solved, we're not doing anything. Nobody uses god's algorithm. And in some sense, we're being biased against that method (if somebody knew god's algorithm, they'd never have lucky or easy cases). Any limitation makes one method favorable to another, or one method less favorable than others. If you find a way of making non- lucky/easy scrambles that doesn't favor any method, real or theoretical, let me know. Setting limitations like "only 4-8 edges flipped" bothers me. Officially choosing one way of solving and picking only hard scrambles for that method is ridiculous. I don't care that a vast majority of speedcubers use a certain method. Changing the rules so that it's not as perfectly random as is possible given current technological limitations is going to inherently favor one method over another. An issue specific to "4-8 edges flipped" is that it gives cubers too much information. (I'm referring to the definition of orientation where edges can be solved with U,D,F,B,R2,L2 for illustration). It's well-known that an odd number of edges on a cube can't be flipped unless there's some foul play going on. So you only need to look at 11 of the 12 edges to figure out the orientation. If you have checked 11 edges and there are 3 flipped, you know that the last one is flipped. That's fine, because it's true with any scrambling method. However, if you know that none of the first eight are flipped, there's no reason to believe that any orientation of the remaining eight edges is any more likely than any other. But if you know that only eight edges can be flipped, you can deduce that all of the remaining four are oriented correctly. That's not okay; you wouldn't have that knowledge outside the competition. Worse, this only gives information to cubers who use that specific definition of orientation. In short, I'm strongly against any method of picking scrambles which disallows any position. I personally think we should switch to something along the lines of CubeExplorer's way of picking a random position, then finding a scramble for it. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > I'm not going to find them now, but maybe we should compute > probabilites for > > placement and cycle length (orientation depends on the system and the > > solver) and require a BLD scramble to not be in the 1% "easiest" or > > "simplest" in any category? Or maybe at most one? > > > > I really don't like the great advantage of easy solves. Something like > > "Official WR is the fastest second-best personal time of anyone" > would work > > better, but then again people like Tyson and Leyan have had a lot of > solves, > > and it's hard to justify and enforce such constructed rules... > > Well, for blindfold it's relatively easy to make not-too-easy > scrambles... there are a very limited number of solving strategies > (unlike on a normal cube, where a Fridrich solver could do the same > cube many different ways), so you could randomly or algorithmically > construct cube positions with the properties of being about average > difficulty (4-8 edges flipped, for example) for every main solving > strategy, and then constructing a scramble when they are found. > > But maybe a simpler solution would be to have everyone do 3 solves, > and compare people's "Mean of 3" averages. That would encourage higher > consistency as well! > > --Michael Gottlieb >
3602. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 23:26:12 -0000

That is a realistic conern. If you don't allow easy scrambles, then the solver has external knowledge about the particular scramble used, which is like cheating. But if you allow easy scrambles, you have to allow for the possibility that the world record would be set by a scramble that was blatantly lucky - say, if the scramble had a 2x2x2 block in it. Then we have a new problem: is it fair to everyone else out there who didn't get that particular lucky scramble in competition? Would you consider it a legitimate WR? What if it's such a fast solve that it would be practically impossible to beat it with a nonlucky solve, like a 5-second speedsolve on the 3x3x3? Do we want the WR to keep track of the single best cuber to ever compete, or simply the best scramble that a world-class cuber ever had?
3603. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 17:49:33 -0600

If those changes were made now, all the previous records would have to be wiped.... so that wouldn't work. On 5/29/07, Michael Gottlieb <mzrg@...> wrote: > > That is a realistic conern. If you don't allow easy scrambles, then > the solver has external knowledge about the particular scramble used, > which is like cheating. > > But if you allow easy scrambles, you have to allow for the possibility > that the world record would be set by a scramble that was blatantly > lucky - say, if the scramble had a 2x2x2 block in it. Then we have a > new problem: is it fair to everyone else out there who didn't get that > particular lucky scramble in competition? Would you consider it a > legitimate WR? What if it's such a fast solve that it would be > practically impossible to beat it with a nonlucky solve, like a > 5-second speedsolve on the 3x3x3? > > Do we want the WR to keep track of the single best cuber to ever > compete, or simply the best scramble that a world-class cuber ever had? > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3604. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 29 May 2007 17:29:18 -0700

About everything: I do acknowlegde that specific scramble restrictions are hsrd to handle. For one, EO (3-cycle method) is highly subjective; I would prefer a superflip (or a 10-flip) to a bad 6-flip. It depends on what algs I notice I can use. Easy CO, for me, though I can deal with hard scrambles well, depends on getting nice cases, but that varies for others by method and orientation for memo&exec. However, I think that a measure of the following is reasonable: -Edges placed -Corners placed -Number of edge cycles -Number of corner cycles We could require that it not be too "easy" in more than one of these categories. I'd say: <4 or >8 edge cycles (counting those of length 1) <3 or >5 corner cycles (counting those of length 1) >3 edges placed >3 cornes placed If I calculated correctly, almost exactly 8/9 of all cube states follow at least 3 conditions (the issue of scrambles being random is a different issue, but not greatly influential). Of course, some stuff isn't covered (such as if there are four 3-edge cycles nicely set up), but it could weed out some uneven scrambles in the future. And no competitor will be able to use knowledge of these rules to very much of their advantage; it's probably better to practice more... The only problem would be in getting judges to follow this, and trusting them to do it correctly (and making sure they know how). Any such apathy ruins that, and even if there's a WCA delegate present, someone could probably convince others with "it normally won't make a difference." Most scramblers who could check this would proably be competing in BLD, too... And if only one person insists on following the rules, she/he gets called all sorts of things... Does this still seem unreasonable to anyone? -Lucas Garron
3605. Two questions
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 00:32:49 -0000

I just found two websites with the Square-1/Cube 21 puzzle. cube4you and 9spuzzles both sell them, but 9spuzzle sells it for about 75 yen, which is the equivalent of about .61 US dollars. cube4you sells them for 19.85 US dollars. Which website would be worth my money? Another questions: whenever I turn a specific face of a friend's cube slowly, you can hear the spring inside. Is that good or bad? Brian
3606. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 01:35:21 -0000

well, i don't think anything is going to change as long as the scrambles are sufficiently random, i think that's the best that can be done. however, while i have never competed (and so i don't know the rules fully), i think anyone competing should have the chance to cube with the same scramble as another as long as, perhaps, the scrambles are given in different orders in order to avoid cheating. therefore you can't ever get any arguments such as "i never get any easy scrambles like he did/i always get hard scrambles!" because everyone competing would have gone through the same scrambles at the end of the day. i think allowing person A exclusive access to scramble X is not fair, and it is this way in any sport (i play many solo-player-oriented sports, and they all attempt to make it so everyone has a fair shot at the same conditions. if the same conditions cannot be met EXACTLY, then comparable conditions must be substituted). Person B should also have access to scramble X. anyone who disagrees with this, i feel, simply is unable to figure out how to enforce anti-cheating guidelines (eg. if person A has information about scramble X, he cannot tell person B a thing about that scramble. likewise, person B cannot observe person A solving scramble X). i think the best that can be done to determine what is "lucky" would be to first run many trials to determine average times given certain cube cases (eg. cycle lengths, completed pieces, etc). then, determine what is statistically significant in order to derive the conditions for what is lucky. in order to account for any solving system, lucky pieces would have to be fully-solved pieces (oriented/permuted correctly), although this could be debatable. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > About everything: > I do acknowlegde that specific scramble restrictions are hsrd to handle. > For one, EO (3-cycle method) is highly subjective; I would prefer a > superflip (or a 10-flip) to a bad 6-flip. It depends on what algs I notice I > can use. > Easy CO, for me, though I can deal with hard scrambles well, depends on > getting nice cases, but that varies for others by method and orientation for > memo&exec. > > However, I think that a measure of the following is reasonable: > -Edges placed > -Corners placed > -Number of edge cycles > -Number of corner cycles > > We could require that it not be too "easy" in more than one of these > categories. I'd say: > <4 or >8 edge cycles (counting those of length 1) > <3 or >5 corner cycles (counting those of length 1) > >3 edges placed > >3 cornes placed > > If I calculated correctly, almost exactly 8/9 of all cube states follow at > least 3 conditions (the issue of scrambles being random is a different > issue, but not greatly influential). > > Of course, some stuff isn't covered (such as if there are four 3-edge cycles > nicely set up), but it could weed out some uneven scrambles in the future. > And no competitor will be able to use knowledge of these rules to very much > of their advantage; it's probably better to practice more... > The only problem would be in getting judges to follow this, and trusting > them to do it correctly (and making sure they know how). Any such apathy > ruins that, and even if there's a WCA delegate present, someone could > probably convince others with "it normally won't make a difference." Most > scramblers who could check this would proably be competing in BLD, too... > And if only one person insists on following the rules, she/he gets called > all sorts of things... > > Does this still seem unreasonable to anyone? > -Lucas Garron >
3607. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 01:42:34 -0000

A 2x2x2 block is useless in corners-first strategies. So by saying "no 2x2x2 blocks", we're favoring corners-first people by eliminating an easy possibility for Fridrich people, Petrus people, and to a certain extent, Roux people. So unless we outlaw something of perfectly equal goodness form CF people, we're favoring somebody. That's why "blatantly lucky" is a difficult term. And don't say that there aren't many fast CF people. The WCA regulations shouldn't favor one method to another, even if most people don't use a certain method. I assume you were referring to 3x3 speedsolve, since a 2x2x2 block isn't lucky in 3x3 BLD, unless other pieces are solved. Lucas: To play the devil's advocate, in Stefan's method, having a piece in place but twisted is no better than having it out of place in terms of algorithms. In fact, in Stefan's method's purest form, a piece in place but twisted takes more algorithms to solve. Direct solving methods do not benefit from having pieces in place but twisted. So an outright limitation on the number of pieces in place would, again, be unfair. If we were to say pieces in place, oriented correctly...well, I seem to remember from my days of using Pochmann that having the edge in my buffer position solved made it take more algorithms. So starting out with that edge or corner solved (or at least permuted) actually made it more difficult to solve. In response to your last comment, Michael, I think that many people would argue that the average record is a much better reflection of that. It's really impossible to eliminate all luck from contests; there's absolutely no way to eliminate luck on the LL. Averages neutralize some of the chance of getting lucky, which is why many people consider Gungz's 11.76 average a better indication of speed than Thibaut's 9.86 or Dan's 10.08 single solve. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > That is a realistic conern. If you don't allow easy scrambles, then > the solver has external knowledge about the particular scramble used, > which is like cheating. > > But if you allow easy scrambles, you have to allow for the possibility > that the world record would be set by a scramble that was blatantly > lucky - say, if the scramble had a 2x2x2 block in it. Then we have a > new problem: is it fair to everyone else out there who didn't get that > particular lucky scramble in competition? Would you consider it a > legitimate WR? What if it's such a fast solve that it would be > practically impossible to beat it with a nonlucky solve, like a > 5-second speedsolve on the 3x3x3? > > Do we want the WR to keep track of the single best cuber to ever > compete, or simply the best scramble that a world-class cuber ever had? >
3608. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:01:22 -0000

> everyone competing would have gone through the same scrambles > at the end of the day. That is how it's done. http://worldcubeassociation.org/regulations/
3609. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:14:58 -0000

ah, wonderful then i have no gripes with this at all --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > > everyone competing would have gone through the same scrambles > > at the end of the day. > > That is how it's done. > http://worldcubeassociation.org/regulations/ >
3610. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:20:11 -0000

> A 2x2x2 block is useless in corners-first strategies. So by > saying "no 2x2x2 blocks", we're favoring corners-first people by > eliminating an easy possibility for Fridrich people, Petrus people, > and to a certain extent, Roux people. So unless we outlaw something > of perfectly equal goodness form CF people, we're favoring somebody. > That's why "blatantly lucky" is a difficult term. And don't say that > there aren't many fast CF people. The WCA regulations shouldn't > favor one method to another, even if most people don't use a certain > method. > > I assume you were referring to 3x3 speedsolve, since a 2x2x2 block > isn't lucky in 3x3 BLD, unless other pieces are solved. I was referring to 3x3 BLD. A 2x2x2 block by necessity includes three centers, and I can't imagine a fast blindfold system where pieces that are in the right place and properly oriented will be a hindrance. So a 2x2x2 block in 3x3x3 BLD would mean that three edges and one corner are already done. So I would consider it blatantly lucky, in the blindfold event. In the speedsolve event, a block like that is very nice, but not necessarily equally lucky for everyone (although, in your example, a corners-first person can, in theory, solve the corners while keeping the block totally intact, and then be left with three good edges). > In response to your last comment, Michael, I think that many people > would argue that the average record is a much better reflection of > that. It's really impossible to eliminate all luck from contests; > there's absolutely no way to eliminate luck on the LL. Averages > neutralize some of the chance of getting lucky, which is why many > people consider Gungz's 11.76 average a better indication of speed > than Thibaut's 9.86 or Dan's 10.08 single solve. I agree completely. It is, of course, possible to have a very good average (especially when only 2/5 solves in a tournament need to be lucky for an average to be affected - and don't forget Harris's unofficial 10.46), but it's much less likely. But the problem with BLD is that it's hard to even take an average. Some people are very consistent, but others DNF most or all of the time even when they are good at the event, and most people are so slow at blindfolded solving that giving them five solves would seriously hinder a competition. I'd love it if we could consider averages in the blindfold event, but it would be somewhat impractical in a competition. --Michael Gottlieb
3611. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:25:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > i think the best that can be done to determine what is "lucky" would > be to first run many trials to determine average times given certain > cube cases (eg. cycle lengths, completed pieces, etc). then, > determine what is statistically significant in order to derive the > conditions for what is lucky. in order to account for any solving > system, lucky pieces would have to be fully-solved pieces > (oriented/permuted correctly), although this could be debatable. Again, what is average would most likely be very closely related to what 3-cycle orient-then-permute people do, as that is what a majority of cubers seem to use (forgive me if that is incorrect, but from my observations, that seems to be true). This is probably my last post tonight, so I'll just say this: Any method for eliminating certain scrambles is going to favor one method over another. With a perfectly random scramble, everyone has the same opportunity to get a good scramble on each scramble. Clearly, this favors people who compete a lot, since they get more opportunities to get good scrambles. I don't see any way around this barrier. My view is that scrambles should be made with no knowledge of what is easy and what is hard, as that is entirely subjective and varies from person to person.
3612. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:28:30 -0000

Three edges and a corner correctly placed is not uncommon. A 9-cycle of edges, 7-cycle of corners, 8 flip edges and 7 corner twist? Sounds like a normal solve to me. I think the only difference it would make is slightly faster memorization. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > So a 2x2x2 block in 3x3x3 BLD would mean that three edges and one corner > are already done. So I would consider it blatantly lucky, in the > blindfold event.
3613. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 02:39:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > I was referring to 3x3 BLD. A 2x2x2 block by necessity includes three > centers, and I can't imagine a fast blindfold system where pieces that > are in the right place and properly oriented will be a hindrance. So a > 2x2x2 block in 3x3x3 BLD would mean that three edges and one corner > are already done. So I would consider it blatantly lucky, in the > blindfold event. Blatantly lucky? Not so. At least not by the current definition: >For blindfold solving a lucky case is defined by: >1) more than 5 corners are correctly oriented, or >2) more than 8 edges are correctly oriented, or >3) more than 3 corners are correctly positioned, or >4) more than 4 edges are correctly positioned. A 2x2x2 block has one corner correctly positioned and oriented, and three edges correctly positioned and oriented. So it's not lucky by the current definition on speedcubing.com > In the speedsolve event, a block like that is very > nice, but not necessarily equally lucky for everyone (although, in > your example, a corners-first person can, in theory, solve the corners > while keeping the block totally intact, and then be left with three > good edges). > Yes, but that's not part of their method. If, when you get to LL, all the pieces are in their place but not oriented, and you do OLL before PLL, the "luck" that you had is gone. Yet that would be lucky for people who do PLL then OLL (which is, I admit, a small if existent group of people). It is a similar situation here. If you use a cross-F2L method, and you have no experience in preserving corner-edge pairs while making the cross, it would slow you down so that the time saved from an easy insertion would not be worth it. This is a similar case: CF solvers have no reason to practice preserving a 2x2 block, as it generally does them no good. Tim
3614. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 03:18:51 -0000

I find that the probability of *exactly* three edges in the correct place with the correct flip, and in addition *exactly* 1 corner in the correct place with the correct flip is: 220*[9!*(2^8-2^7+2^6/2!-2^5/3!+2^4/4!-2^3/5!+2^2/6!-2^1/7!+1/8!-1/9!)]*8*(1/2)*[7!*(3^6-3^5+3^4/2!-3^3/3!+3^2/4!-3^1/5!+1/6!-1/7!)]/43252003274489856000 Which comes out to: 220 * 56345048 * 8 * (1/2) * 2632650 / 43252003274489856000 or 0.3% chance of occurence. So yes I agree this is a bit lucky. Chris --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Three edges and a corner correctly placed is not uncommon. A 9-cycle of edges, 7-cycle of > corners, 8 flip edges and 7 corner twist? Sounds like a normal solve to me. I think the only > difference it would make is slightly faster memorization. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@> wrote: > > > So a 2x2x2 block in 3x3x3 BLD would mean that three edges and one corner > > are already done. So I would consider it blatantly lucky, in the > > blindfold event. >
3615. Will pay money for help
From: "B" <bj_fuller2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 03:17:47 -0000

I just started playing around with the cube. I can do one side real well but that's it. I've read and re-read instructions and steps. Watched movies. I can't get it. Anybody near Wisconsin. Wisconsin, USA? Chicago? Milwaukee? Madison? I'll pay money for a tutor. That's the only I'm gonna solve the cube. I'm 33 years old. I'm too old. Thanks bro's. - Brad Fuller
3616. F2L without changing hand positions.... help please
From: "roguebucaphalus" <roguebucaphalus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 03:17:11 -0000

First time posting so i'm not sure if this is the right spot or anything, but I learned the F2L intuitivly for the most part, i learned the algs really fast and not very well, and when i had about 35 of them done, it finaly clicked in my brain how it works, and recently i've goten pretty good at doing it in about 28 moves most of the time. In all the super good speed cubing videos they don't turn the cube around a lot or move their hands from one corner edge pair slot to another, I don't see how they do it so easily, When i do that i know where the pieces should go but i have to do all these weird finger tricks, it doesn't work that well, any tips? My average is about 35 to 40 seconds, My problem is stuttering on the cross and F2L and recognition of the Last layer algs
3617. Re: [Speed cubing group] F2L without changing hand positions.... help please
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 20:27:46 -0700 (PDT)

Practice, practice, practice, even more practice. Look around the internet. My suggestion is to learn how to do the F2L algs. from every side of the cube. For recgonition cases, just practice. Also, try to regrip as less as possible (something I should work on). Brian roguebucaphalus <roguebucaphalus@...> wrote: First time posting so i'm not sure if this is the right spot or anything, but I learned the F2L intuitivly for the most part, i learned the algs really fast and not very well, and when i had about 35 of them done, it finaly clicked in my brain how it works, and recently i've goten pretty good at doing it in about 28 moves most of the time. In all the super good speed cubing videos they don't turn the cube around a lot or move their hands from one corner edge pair slot to another, I don't see how they do it so easily, When i do that i know where the pieces should go but i have to do all these weird finger tricks, it doesn't work that well, any tips? My average is about 35 to 40 seconds, My problem is stuttering on the cross and F2L and recognition of the Last layer algs [Non-text portions of this message have been removed]
3618. Differences in Eastsheens?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 03:59:50 -0000

Hi all, I got a new Eastsheen 4x4x4 not too long ago and I loved the way it turned. But it came with really cute stickers I'd rather not replace (makes it rather unique, imo), and as a result I am thinking of getting another one... The thing is, I already have a normal Eastsheen 4x4x4 so I'm wondering if investing in new cubes are worth it? I don't have a Revenge... But I digress. My current one doesn't feel quite the same; it locks up often and doesn't feel as smooth as the new one I got. Anyhow, I was wondering if there were any differences between the Eastsheen A4s, M4s, and C4s besides packaging. Anyone know?
3619. Re: [Speed cubing group] F2L without changing hand positions.... help please
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 20:58:12 -0700 (PDT)

if you are the visual type, you can reconstruct how the alg will look from a different angle in your mind and do it without moving the cube. go slow at first until you get it. like brian said, practice practice :) Brian Le <khoale1234567@...> wrote: Practice, practice, practice, even more practice. Look around the internet. My suggestion is to learn how to do the F2L algs. from every side of the cube. For recgonition cases, just practice. Also, try to regrip as less as possible (something I should work on). Brian roguebucaphalus <roguebucaphalus@...> wrote: First time posting so i'm not sure if this is the right spot or anything, but I learned the F2L intuitivly for the most part, i learned the algs really fast and not very well, and when i had about 35 of them done, it finaly clicked in my brain how it works, and recently i've goten pretty good at doing it in about 28 moves most of the time. In all the super good speed cubing videos they don't turn the cube around a lot or move their hands from one corner edge pair slot to another, I don't see how they do it so easily, When i do that i know where the pieces should go but i have to do all these weird finger tricks, it doesn't work that well, any tips? My average is about 35 to 40 seconds, My problem is stuttering on the cross and F2L and recognition of the Last layer algs [Non-text portions of this message have been removed] --------------------------------- You snooze, you lose. Get messages ASAP with AutoCheck in the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
3620. Re: [Speed cubing group] Differences in Eastsheens?
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 29 May 2007 23:58:39 -0500

On either cube4you or 9spuzzles I've seen that they list them each as having a slightly different weight. I bought two of them (the highest and lowest costing) and I felt no difference, although I wouldn't declare there is none. I preferred Rubik's over these and never broke either of them in. Alex On 5/29/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > Hi all, > > I got a new Eastsheen 4x4x4 not too long ago and I loved the way it > turned. But it came with really cute stickers I'd rather not replace > (makes it rather unique, imo), and as a result I am thinking of > getting another one... > > The thing is, I already have a normal Eastsheen 4x4x4 so I'm wondering > if investing in new cubes are worth it? I don't have a Revenge... But > I digress. My current one doesn't feel quite the same; it locks up > often and doesn't feel as smooth as the new one I got. > > Anyhow, I was wondering if there were any differences between the > Eastsheen A4s, M4s, and C4s besides packaging. Anyone know? > > > [Non-text portions of this message have been removed]
3621. Re: Allowed / Blocked cubes at WC2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 07:20:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Just for the record: I don't think it was Gunnar and me who invented > the EG method, Lukasz probably had it quite a wile before we developed > it... > And Gunnar was well aware that I also was using the method when you guys started =P I always refered to it as Lukasz method. I can't recommend it. It takes to much to remember all those algs. Nowdays I solve the first layer and then use CLL. Not as fast because of the more complex first step but good enough for me. // Kenneth
3622. Re: Will pay money for help
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 07:25:12 -0000

Come off it Brad ;) Just have some patience, and try Jasmine's beginner solution, if you can't understand that then you'll never understand it tutor or no tutor. You can find it here: http://peter.stillhq.com/jasmine/rubikscubesolution.html And as for 33 being too old? There are many people here who are older, and very fast! Keep trying! DanH --- In speedsolvingrubikscube@yahoogroups.com, "B" <bj_fuller2002@...> wrote: > > I just started playing around with the cube. I can do one side real > well but that's it. I've read and re-read instructions and steps. > Watched movies. I can't get it. > > > Anybody near Wisconsin. Wisconsin, USA? Chicago? Milwaukee? Madison? > > I'll pay money for a tutor. That's the only I'm gonna solve the cube. > I'm 33 years old. I'm too old. > > Thanks bro's. > > > - Brad Fuller >
3623. Re: Chris Krueger in the Newspaper
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 07:31:47 -0000

Lucky is not the same as improbable. Having all pieces out of place and oriented incorrectly has extremely low chance of occurence, but that doesn't mean it's a lucky case. The mistake you made is that having 3 edges solved is just as easy as having 3 edges permuted and 3 *other* edges oriented, which isn't that rare. (I'm only talking about orient first approach here, for direct solvers having 4 pieces solved *could* be an easy case, but it depends on the details of the method.) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I find that the probability of *exactly* three edges in the correct > place with the correct flip, and in addition *exactly* 1 corner in the > correct place with the correct flip is: > > 220*[9!*(2^8-2^7+2^6/2!-2^5/3!+2^4/4!-2^3/5!+2^2/6!-2^1/7!+1/8!-1/9!)]*8*(1/2)*[7!*(3^6-3^5+3^4/2!-3^3/3!+3^2/4!-3^1/5!+1/6!-1/7!)]/43252003274489856000 > > Which comes out to: > 220 * 56345048 * 8 * (1/2) * 2632650 / 43252003274489856000 > > or 0.3% chance of occurence. So yes I agree this is a bit lucky. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > wrote: > > > > Three edges and a corner correctly placed is not uncommon. A 9-cycle > of edges, 7-cycle of > > corners, 8 flip edges and 7 corner twist? Sounds like a normal solve > to me. I think the only > > difference it would make is slightly faster memorization. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > So a 2x2x2 block in 3x3x3 BLD would mean that three edges and one > corner > > > are already done. So I would consider it blatantly lucky, in the > > > blindfold event. > > >
3624. Re: Will pay money for help
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 09:13:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > Just have some patience, and try Jasmine's beginner solution, if you > can't understand that then you'll never understand it tutor or no tutor. I would not say that.. I taught some people to solve the cube who would probably have given up very soon if they just had some website and no one who gives personal advise.. I am sure there are some people in your area who would help you get started (but I am also sure most of them would not take any money for it!) ;-) Just try Jasmines Method like Dan said, if you have problems understanding it, dont worry, just ask (but try to understand it on your own first!)
3625. Re: [Speed cubing group] Re: Will pay money for help
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 30 May 2007 12:23:24 +0200

----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 30, 2007 9:25 AM Subject: [Speed cubing group] Re: Will pay money for help And as for 33 being too old? There are many people here who are older, and very fast! Their age to-day isn´t that relevant. More important the age, when they started. R [Non-text portions of this message have been removed]
3626. Re: [Speed cubing group] Will pay money for help
From: Avgalen <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 13:33:56 +0200

Hi Brad, If you live in the neighborhood of Chicago, just come to the US Open 2007 (http://www.worldcubeassociation.org/results/c.php?i=USOpen2007) and I will teach you (for free) in person. As for being too old��. Grada Ooms is over 60 and just started cubing recently. She did a 1:44.18 3x3x3 solve at the Italian Open. I hope to see you there, Arnaud van Galen --------- Oorspronkelijk bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar: speedsolvingrubikscube@yahoogroups.com <speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing group] Will pay money for help Datum: 29/05/07 21:22 > > > > > > > > > > > > > > > > > > I just started playing around with the cube. I can do one side real > well but that's it. I've read and re-read instructions and steps. > Watched movies. I can't get it. > > Anybody near Wisconsin. Wisconsin, USA? Chicago? Milwaukee? Madison? > > I'll pay money for a tutor. That's the only I'm gonna solve the cube. > I'm 33 years old. I'm too old. > > Thanks bro's. > > - Brad Fuller > > > > > > > > > > > > > > > > > > ________________________________________________ Message sent using UebiMiau 2.7.9
3627. Re: Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 14:10:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Lucky is not the same as improbable. Having all pieces out of place > and oriented incorrectly has extremely low chance of occurence, but > that doesn't mean it's a lucky case. It depends, if you apply the superflip to flip all the edges, and you know an algorithm for all 86 cases where every single corner is incorrectly twisted, then I would in fact consider this a lucky case. True it is not as lucky as all edges and all corners correctly oriented, but it would still be much easier to memorize a case like this than most cases, even if it isn't as easy to memorize as no flipped pieces at all. > > The mistake you made is that having 3 edges solved is just as easy as > having 3 edges permuted and 3 *other* edges oriented, which isn't that > rare. (I'm only talking about orient first approach here, for direct > solvers having 4 pieces solved *could* be an easy case, but it depends > on the details of the method.) I specifically mentioned that I was finding the chance of 3 edges correctly permuted and correctly oriented, in addition to 1 corner correctly permuted and correctly oriented. The way I figured this does still allow for other edges and corners to be permuted (but not oriented), and also for other edges and corners to be not permuted but correctly oriented. I wanted to find the probability for a general 2x2x2 being built after the scramble since that is the case that was mentioned to be very lucky. I didn't want to restrict to just a 2x2x2 block, but rather it's components of 3 edges and 1 corner placed anywhere on the cube. Also I don't agree with this statement: > The mistake you made is that having 3 edges solved is just as easy >as > having 3 edges permuted and 3 *other* edges oriented, which isn't >that > rare. I interpret this to mean that 3 edges are correctly permuted, but incorrectly flipped, and 3 other edges are not permuted, but correctly flipped. I disagree that this is just as easy as three edges that are both correctly permuted and correctly flipped. For the case where 3 edges are both correctly permuted and correctly flipped you not only don't have to memorize those pieces at all, but you also don't have to perform any sort of algorithm to affect those pieces. For your case, if I am interpretting this correctly, you would have to memorize all 3 edges that are correctly permuted but incorrectly flipped so that you could flip them later. Also you would have to memorize the 3 edges that are flipped correctly but not permuted so you could permute them later. I don't agree that this is equally as easy as the case where 3 edges are both correctly permuted and correctly oriented. So having three edges correctly permuted and correctly flipped, as well as 1 corner correctly permuted and correctly flipped, and no other piece on the cube that is both correctly permuted and correctly flipped, I maintain is fairly rare at about 0.3% chance of occurence. I also maintain that this case is significantly easier to both memorize and solve than 3 edges that are correctly permuted but incorrectly flipped and 3 other edges that are not permuted but correctly flipped (and the same idea for the 1 corner). Chris
3628. Re: Chris Krueger in the Newspaper
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 14:46:15 -0000

Chris Hardwick wrote: > > Also I don't agree with this statement: > > > The mistake you made is that having 3 edges solved is just as easy >as > > having 3 edges permuted and 3 *other* edges oriented, which isn't >that > > rare. > > I interpret this to mean that 3 edges are correctly permuted, but > incorrectly flipped, and 3 other edges are not permuted, but correctly > flipped. I disagree that this is just as easy as three edges that are > both correctly permuted and correctly flipped. For the case where 3 > edges are both correctly permuted and correctly flipped you not only > don't have to memorize those pieces at all, but you also don't have to > perform any sort of algorithm to affect those pieces. > Ok, my bad. I memorize and solve EO and EP separately from each other, so for me it doesn't matter at all how they overlap. And I think that this is what was sccuber's point in message #36030, the one you replied to. I didn't know that some people memorize so that the relation of EO and EP matters, but after all I know almost nothing about memory methods. Direct solving is of course another matter, but these messages were about orienting first (I think). > > I also maintain that this case is significantly easier to both > memorize and solve than 3 edges that are correctly permuted but > incorrectly flipped and 3 other edges that are not permuted but > correctly flipped (and the same idea for the 1 corner). > Not for me and not for many BLD cubers I know who orient first. Memorization could maybe possibly be slightly easier because recognizing the solved pieces is easier, but for an experienced cuber it shouldn't be a difference. If you use direct solving then you are of course right, but I was talking about orienting and permuting separately. I should've been more clear about that, sorry. -- Johannes Laire
3629. Re: Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 14:58:02 -0000

> > I also maintain that this case is significantly easier to both > > memorize and solve than 3 edges that are correctly permuted but > > incorrectly flipped and 3 other edges that are not permuted but > > correctly flipped (and the same idea for the 1 corner). > > > > Not for me and not for many BLD cubers I know who orient first. > Memorization could maybe possibly be slightly easier because > recognizing the solved pieces is easier, but for an experienced cuber > it shouldn't be a difference. If you use direct solving then you are > of course right, but I was talking about orienting and permuting > separately. I should've been more clear about that, sorry. > That's a very good point, I guess I didn't think of it in those terms. Daniel Beyer has recently convinced me to switch away from orient first over to a direct solving method using a buffer piece, so now I no longer view pieces as having a "flip" or "twist" at all unless they are correctly permuted but incorrectly twisted. Otherwise the concept of "flip" doesn't really come up in the same way that it does for orient first. But yes I can see that, viewing the permutation and orientation as completely separate and independent parts of the solve then yes I can see how 3 edges permuted, and three other edges correctly flipped, could in some cases be just as easy if not easier than 3 edges both correctly permuted and correctly solved. Still though, notice how three edges correctly permuted and correctly solved, even for an orient first method, are still three edges you can completely ignore. So in a sense this case would sometimes still be easier for orient first. This is because having those 3 edges solved effectively reduces your cube to a 9 piece edge orbit, which should nearly always be easier to memorize and solve than a 12 piece orbit. The same applies for 1 corner solved recuding the corners to a 7 piece orbit. So I guess it probably only minutely helps an orient first solver to have 3 pieces completely solved vs. 3 pieces permuted and 3 separate pieces oriented. But yes for direct solving having three pieces completely solved is a *huge* advantage both for memorizing and solving. Chris > -- > Johannes Laire >
3630. Re: Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 15:00:52 -0000

what advantages do you see in direct solving vs. orient first? orient first seems to be very easy to do. direct solving using buffers tend to use more moves, in my experience. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > > > I also maintain that this case is significantly easier to both > > > memorize and solve than 3 edges that are correctly permuted but > > > incorrectly flipped and 3 other edges that are not permuted but > > > correctly flipped (and the same idea for the 1 corner). > > > > > > > Not for me and not for many BLD cubers I know who orient first. > > Memorization could maybe possibly be slightly easier because > > recognizing the solved pieces is easier, but for an experienced cuber > > it shouldn't be a difference. If you use direct solving then you are > > of course right, but I was talking about orienting and permuting > > separately. I should've been more clear about that, sorry. > > > > That's a very good point, I guess I didn't think of it in those terms. > Daniel Beyer has recently convinced me to switch away from orient > first over to a direct solving method using a buffer piece, so now I > no longer view pieces as having a "flip" or "twist" at all unless they > are correctly permuted but incorrectly twisted. Otherwise the concept > of "flip" doesn't really come up in the same way that it does for > orient first. > > But yes I can see that, viewing the permutation and orientation as > completely separate and independent parts of the solve then yes I can > see how 3 edges permuted, and three other edges correctly flipped, > could in some cases be just as easy if not easier than 3 edges both > correctly permuted and correctly solved. > > Still though, notice how three edges correctly permuted and correctly > solved, even for an orient first method, are still three edges you can > completely ignore. So in a sense this case would sometimes still be > easier for orient first. This is because having those 3 edges solved > effectively reduces your cube to a 9 piece edge orbit, which should > nearly always be easier to memorize and solve than a 12 piece orbit. > The same applies for 1 corner solved recuding the corners to a 7 piece > orbit. > > So I guess it probably only minutely helps an orient first solver to > have 3 pieces completely solved vs. 3 pieces permuted and 3 separate > pieces oriented. But yes for direct solving having three pieces > completely solved is a *huge* advantage both for memorizing and solving. > > Chris > > > -- > > Johannes Laire > > >
3631. Re: Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 15:09:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > what advantages do you see in direct solving vs. orient first? orient > first seems to be very easy to do. direct solving using buffers tend > to use more moves, in my experience. I use a variation of Stefan Pochmann's method mixed with my big cube blindfolded method. I memorize the cube exactly as Stefan's method would, but I solve using freestyle commutators instead of 2 cycles. I often solve 2 pieces with each commutator. When you have to "break into" a new cycle though you would only solve one piece with that commutator. This is balanced in the end though by solving two pieces, plus the buffer, with the final commutator. So I would say overall I average 10 moves to solve 2 pieces, or 5 moves per piece solved. Over the whole solve that's roughly 100 moves +- a few turns because of setup moves potentially being very easy or very hard for a certain solve. I haven't yet been able to make this method faster than orient first when actually used on the 3x3x3, but my times are still improving. This method is already significantly faster when used on the big cubes than my orient first approach. This is because orientation algs on the big cubes, which I need to be super-cube safe because of when I orient during the solve, are terribly long. I don't know if this method will be faster for the 3x3x3 than orient first (for me) but it is already better for the bigger cubes which is why I use it. Chris
3632. Re: Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 15:23:44 -0000

i do not solve big cubes much, but aren't center edges and corners really the only things requiring orientation? i am not sure if a direct-solving method would speed up times that much more, but i could be totally off here --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > what advantages do you see in direct solving vs. orient first? orient > > first seems to be very easy to do. direct solving using buffers tend > > to use more moves, in my experience. > > I use a variation of Stefan Pochmann's method mixed with my big cube > blindfolded method. I memorize the cube exactly as Stefan's method > would, but I solve using freestyle commutators instead of 2 cycles. I > often solve 2 pieces with each commutator. When you have to "break > into" a new cycle though you would only solve one piece with that > commutator. This is balanced in the end though by solving two pieces, > plus the buffer, with the final commutator. > > So I would say overall I average 10 moves to solve 2 pieces, or 5 > moves per piece solved. Over the whole solve that's roughly 100 moves > +- a few turns because of setup moves potentially being very easy or > very hard for a certain solve. > > I haven't yet been able to make this method faster than orient first > when actually used on the 3x3x3, but my times are still improving. > This method is already significantly faster when used on the big cubes > than my orient first approach. This is because orientation algs on > the big cubes, which I need to be super-cube safe because of when I > orient during the solve, are terribly long. > > I don't know if this method will be faster for the 3x3x3 than orient > first (for me) but it is already better for the bigger cubes which is > why I use it. > > Chris >
3633. Re: Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 15:45:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > i do not solve big cubes much, but aren't center edges and corners > really the only things requiring orientation? i am not sure if a > direct-solving method would speed up times that much more, but i could > be totally off here Yeah only the centralmost edges of a 5x5x5 cube, and corners on both cubes have orientations. As for orient first vs. direct solving on a bigger cube consider my centralmost edge orientation algs: orient the 4 centralmost edges of the U layer of a 5x5x5: R' e' R2 e2 R' U' R' e' R2 e2 R' U' R e2 R2 e R U' R e2 R2 e R U' orient the 4 central most edges of the e layer: R F' U R' F e R F' U R' F e F' R U' F R' e F' R U' F R' e I also found this alg which is faster to execute, but still a very long alg. Orient ULs, URs, FRe, BRe: e' R e' R e' R2 e R e R e R2 F' B U B' F e' R e' R e' R2 e R e R e R2 F' B U' B' F Now compare that to the example of a typical commutator which solves both the position and orientation of 2 centralmost edges at once: R' e R U2 R' e' R U2 It's really not a hard decision as to which method to use on a bigger cube BLD ;-) Now as for the 3x3x3 cube that's a whole other story. I just did a couple 3x3x3 BLD solves using the buffer method for memorization and freestyle commutators for solving and my best was a 1:50.60. Memorization took me 1:08 so the solving phase then took me about 42 seconds. My best solves with this method right now are mid to low 1:50's, but my best solves with orient first are sub-1:40, so orient first is still faster for me. I know I can speed up my memory for the buffer method by training myself not to sub-vocalize my images during memorization, and also I can work on quicker image recall in general. My main interest are the bigger cubes though. If working on the bigger cubes speeds up my 3x3x3 then that's cool, but really I just work on the bigger cubes. I'm like Daniel Beyer, I've fallen in love with the bigger cubes BLD and I don't care as much for 3x3x3 BLD as I used to :-P Take a look at my results from Chattahoochee 2007 in the 3x3x3 BLD category to see what I mean ;-) Chris
3634. Re: Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 16:07:04 -0000

i see what you mean now, that is indeed much better --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > i do not solve big cubes much, but aren't center edges and corners > > really the only things requiring orientation? i am not sure if a > > direct-solving method would speed up times that much more, but i could > > be totally off here > > Yeah only the centralmost edges of a 5x5x5 cube, and corners on both > cubes have orientations. > > As for orient first vs. direct solving on a bigger cube consider my > centralmost edge orientation algs: > > orient the 4 centralmost edges of the U layer of a 5x5x5: > R' e' R2 e2 R' U' R' e' R2 e2 R' U' R e2 R2 e R U' R e2 R2 e R U' > > orient the 4 central most edges of the e layer: > R F' U R' F e R F' U R' F e F' R U' F R' e F' R U' F R' e > > I also found this alg which is faster to execute, but still a very > long alg. > > Orient ULs, URs, FRe, BRe: > e' R e' R e' R2 e R e R e R2 F' B U B' F e' R e' R e' R2 e R e R e R2 > F' B U' B' F > > Now compare that to the example of a typical commutator which solves > both the position and orientation of 2 centralmost edges at once: > R' e R U2 R' e' R U2 > > It's really not a hard decision as to which method to use on a bigger > cube BLD ;-) > > Now as for the 3x3x3 cube that's a whole other story. I just did a > couple 3x3x3 BLD solves using the buffer method for memorization and > freestyle commutators for solving and my best was a 1:50.60. > Memorization took me 1:08 so the solving phase then took me about 42 > seconds. My best solves with this method right now are mid to low > 1:50's, but my best solves with orient first are sub-1:40, so orient > first is still faster for me. I know I can speed up my memory for the > buffer method by training myself not to sub-vocalize my images during > memorization, and also I can work on quicker image recall in general. > My main interest are the bigger cubes though. If working on the > bigger cubes speeds up my 3x3x3 then that's cool, but really I just > work on the bigger cubes. > > I'm like Daniel Beyer, I've fallen in love with the bigger cubes BLD > and I don't care as much for 3x3x3 BLD as I used to :-P Take a look > at my results from Chattahoochee 2007 in the 3x3x3 BLD category to see > what I mean ;-) > > Chris >
3635. Re: Message for Lucas Garron
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 16:41:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > oh no, i hope not :( > Dan, maybe my 10 move T then: l2 d' R2 d l2 (y') r2 d L2 d' r2 I can do it pretty fast exept for the orientation and grip-shift in the middle. Hold the cube at URF and URB corners using right thumb and index in the first part and mirror the grip in left for the second part. That way you can do the turns witout changing grip more than once. d-turns you do by pushing at the RB (using right hand) and LB (left hand) edges using some free finger. // Kenneth
3636. Re: Message for Lucas Garron
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 16:53:23 -0000

Kenneth Gustavsson wrote: > > Dan, maybe my 10 move T then: > > l2 d' R2 d l2 (y') r2 d L2 d' r2 > > I can do it pretty fast exept for the orientation and grip-shift in the > middle. Hold the cube at URF and URB corners using right thumb and > index in the first part and mirror the grip in left for the second > part. That way you can do the turns witout changing grip more than > once. d-turns you do by pushing at the RB (using right hand) and LB > (left hand) edges using some free finger. > You are weird... :) Here's a simpler version: R2' u' R2 U R2' y R2 u R2' U' R2 -- Johannes Laire > > // Kenneth >
3637. Re: Message for Lucas Garron
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:21:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > You are weird... :) Hi, hi, I know :P Thing is, I use a lot of d-turns in F2L so I'm really used to it and loves to do triggers like (R' d R'). That last one I use in my favorite ZB-F2L: (R d' R) U (R' d R'), also (R d' R) U2 (R' d R') I do mirrors also, in L of course =) // Kenneth
3638. Re: Message for Lucas Garron
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:45:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@> > wrote: > > > > oh no, i hope not :( > > > > Dan, maybe my 10 move T then: > > l2 d' R2 d l2 (y') r2 d L2 d' r2 Looks somewhat like the 11 move one that has been on speedcubing.com for years, just without the preceding U move. Cheers! Stefan
3639. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:47:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > or 0.3% chance of occurence. So yes I agree this is a bit lucky. > > Chris Hmm, so you say if something has a 0.3% (or lower, I guess?) chance of occurence, it's lucky? Then *every single cube state* is lucky, because every one of them has an even much lower chance of occurence! Cheers! Stefan
3640. Re: Two questions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:49:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Another questions: whenever I turn a specific face of a friend's cube > slowly, you can hear the spring inside. Is that good or bad? > > Brian If you take a walk and you hear your knee bones scratching, is that good or bad? Cheers! Stefan
3641. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:59:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > Since 4-8 flipped edges are extremely unusual for my solving > > strategy, this implies you think it's not a main one. Grrr... > > > > Stefan > > That's not really true; it's more that I don't use your method and > therefore am more likely to think of cases in terms of my method. I know. That's what I actually meant. > By the way, what counts as lucky with your system? Would it only be > edges/corners that are in the right place and position? Depends. Like Tim already said, one old/obsolete way of my method to orient a piece in place was to get it into the buffer with one alg and bring it back oriented correctly with another alg. So a piece in the "correct place" but bad orientation used to be my worst case. Nowadays I use an alg that orients one piece (along with the buffer) so the case isn't as bad anymore, but about the same as any other. However if you add an orient-first step to the beginning of my method and make that a regular phase of the method, then the case turns into an easy one. However, I don't do that. So yes, for me lucky only means correct place and orientation (I guess that's what you meant when you wrote "place and position"). And like Tim also pointed out, the buffer piece being solved actually doesn't help me at all and is more bad than lucky. Cheers! Stefan
3642. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 21:01:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > But if you allow easy scrambles, you have to allow for the possibility > that the world record would be set by a scramble that was blatantly > lucky - say, if the scramble had a 2x2x2 block in it. Then we have a > new problem: is it fair to everyone else out there who didn't get that > particular lucky scramble in competition? Would you consider it a > legitimate WR? > What if it's such a fast solve that it would be > practically impossible to beat it with a nonlucky solve, like a > 5-second speedsolve on the 3x3x3? > Dude, you don't need a "lucky scramble" in order to get lucky. One day one of the really fast guys will get a LL skip and you'll have the same sitiation. Get over it. Cheers! Stefan
3643. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 21:50:50 -0000

> Dude, you don't need a "lucky scramble" in order to get lucky. One > day one of the really fast guys will get a LL skip and you'll have > the same sitiation. Get over it. Still, though, what if the entire F2L is less than 10 moves long? Then, even if you don't have a skip, many people will be able to see that the F2L is that quick, and then do the F2L within 4 seconds or so. For some solvers, at least, this would be a lucky scramble. Basically, I would have no problem if a WR was set with an LL skip, because I have a chance of getting a LL skip at my next competition. But I wouldn't like it if someone set a WR with a lucky scramble, because then I know that before the event at my next competition, a computer would have already decided whether I am allowed to get luck like that, and if the computer says I can't then I would not have the same chance at a good time. I guess my point is that on the 3x3x3 - or any bigger cube - it requires luck for a skip near the end, but a good scramble for a skip near the beginning. And you can have the same luck in any competition, but you can't have the same lucky scramble in any competition. Scrambles are predetermined, so before you even go up to solve the cube it's decided whether you will be lucky or not. That strikes me as somewhat unfair to the people who don't ever get to solve that scramble. For example - at the Captain's Cove competition, the first 5x5x5 scramble had what I'd consider a lucky center, where the entire thing could be very easily solved in about 5 moves. Everyone in the competition who used a reduction method had that lucky center, so it's an unfair advantage to the people who happened to compete there. If someone happened to set a WR using that scramble (it probably saved about 5 seconds, which could mean a new single solve WR for one of the sub-2 guys), they had predetermined luck, and I'd say that that's a little unfair to others who couldn't or didn't go to that competition. Besides, even if it doesn't affect 5x5x5 solves that much, whether a scramble is lucky can be very important on 2x2x2 (if you can see the whole solve during inspection, and one step is skipped, it will by necessity be extremely fast) and 3x3x3-blindfold (if pieces are already solved, memorization will be easier and execution will be faster).
3644. Re: [Speed cubing group] F2L without changing hand positions.... help please
From: "roguebucaphalus" <roguebucaphalus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 22:18:49 -0000

lol i don't know where to type my text, i'm really nooby, anyways my big problem isn't recognizing how to do it, it's actualy doing the finger tricks well, without regripping a lot, i'm just not sure how to move my hands. and i read one place that you should get 28 moves on the F2L and sometimes i do but sometimes i go one or two over, is it ALWAYS possible to get 28 moves or less? because for certain things i'll look at the alg jsut to make sure i'm not doign too many moves, and it will have 8 moves (8x4=>28) so i don't know how much is my skill with intuitive F2L and what is actualy possible any information would be wonderful thanks --- n speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > if you are the visual type, you can reconstruct how the alg will look from a different angle in your mind and do it without moving the cube. go slow at first until you get it. like brian said, practice practice :) > > Brian Le <khoale1234567@...> wrote: > Practice, practice, practice, even more practice. Look around the internet. My suggestion is to learn how to do the F2L algs. from every side of the cube. For recgonition cases, just practice. Also, try to regrip as less as possible (something I should work on). > > Brian > > roguebucaphalus <roguebucaphalus@...> wrote: > First time posting so i'm not sure if this is the right spot or > anything, but I learned the F2L intuitivly for the most part, i > learned the algs really fast and not very well, and when i had about > 35 of them done, it finaly clicked in my brain how it works, and > recently i've goten pretty good at doing it in about 28 moves most of > the time. In all the super good speed cubing videos they don't turn > the cube around a lot or move their hands from one corner edge pair > slot to another, I don't see how they do it so easily, When i do that > i know where the pieces should go but i have to do all these weird > finger tricks, it doesn't work that well, any tips? > > My average is about 35 to 40 seconds, My problem is stuttering on the > cross and F2L and recognition of the Last layer algs > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
3645. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 23:16:49 -0000

> Still, though, what if the entire F2L is less than 10 moves long? > Then, even if you don't have a skip, many people will be able to see > that the F2L is that quick, and then do the F2L within 4 seconds or > so. For some solvers, at least, this would be a lucky scramble. So, it's an easy F2L. Big deal. Laws of probability say that has to happen sometime. Also, as I have said many times, we're assuming a world in which everyone uses an F2L method. A 10-move F2L, for CF people, is not very good. On corners, you should usually be able to get the first four corners in less than 10 moves anyway. So a 10- move F2L doesn't really help everyone equally. > Basically, I would have no problem if a WR was set with an LL skip, > because I have a chance of getting a LL skip at my next competition. > But I wouldn't like it if someone set a WR with a lucky scramble, > because then I know that before the event at my next competition, a > computer would have already decided whether I am allowed to get luck > like that, and if the computer says I can't then I would not have the > same chance at a good time. But you have the same chance of that good scramble as anybody else at any given competition. They both boil down to luck, easy scrambles and lucky LL's. > I guess my point is that on the 3x3x3 - or any bigger cube - it > requires luck for a skip near the end, but a good scramble for a skip > near the beginning. And you can have the same luck in any competition, > but you can't have the same lucky scramble in any competition. Can't you? > Scrambles are predetermined, so before you even go up to solve the > cube it's decided whether you will be lucky or not. That strikes me as > somewhat unfair to the people who don't ever get to solve that scramble. Is it more unfair than if someone does a really efficient F2L and gets ugly LL cases while another person does a less efficient F2L and, completely by chance, gets an LL skip? They both boil down to luck. > For example - at the Captain's Cove competition, the first 5x5x5 > scramble had what I'd consider a lucky center, where the entire thing > could be very easily solved in about 5 moves. Everyone in the > competition who used a reduction method had that lucky center, so it's > an unfair advantage to the people who happened to compete there. If > someone happened to set a WR using that scramble (it probably saved > about 5 seconds, which could mean a new single solve WR for one of the > sub-2 guys), they had predetermined luck, and I'd say that that's a > little unfair to others who couldn't or didn't go to that competition. This brings up another point. I didn't see that 5-move center (at least I don't remember seeing it). Granted, I'm terribly out of practice on the 5x5. But it requires some skill to see and plan out stuff. In block-building, you can't capitalize on luck unless you're good at block-building. > > Besides, even if it doesn't affect 5x5x5 solves that much, whether a > scramble is lucky can be very important on 2x2x2 (if you can see the > whole solve during inspection, and one step is skipped, it will by > necessity be extremely fast) and 3x3x3-blindfold (if pieces are > already solved, memorization will be easier and execution will be faster). > What do you want to do about 2x2? Take Anthony Hsu's WR single. A 3- move layer, then a sune (unless I'm mistaken). Is that lucky? Yes, it was a PLL skip. Can you control that? No. What can you control? Easy first layers? That's basically it. Will that reduce the number of lucky solves drastically? Probably not. I've given my views on blindfold already, I don't feel the need to do so again. Tim
3646. Re: [Speed cubing group] Two questions
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 17:47:03 -0700

On May 29, 2007, at 17:32, Brian Le wrote: > Another questions: whenever I turn a specific face of a friend's cube > slowly, you can hear the spring inside. Is that good or bad? It's annoying. Not so sure if it actually affects turning. Logically it has to slow it down a bit, but if it's at any level that makes a real difference, I don't know. But there is no doubt it is annoying. - - - - - - - - - - - - "Free cheese only comes in mousetraps" Lars Petrus, lars@... http://lar5.com
3647. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 02:12:16 -0000

> > or 0.3% chance of occurence. So yes I agree this is a bit lucky. > > > > Chris > > Hmm, so you say if something has a 0.3% (or lower, I guess?) chance > of occurence, it's lucky? Then *every single cube state* is lucky, > because every one of them has an even much lower chance of >occurence! If we're really going to get into the semantics of this, then yes: I do in fact consider ever single position on the cube to be a lucky case. The chances of you seeing any random position on the cube are astronomically small. Except for cases like 1 move away from solved which come up more often for us because of how we scramble the cube from a solved state you may not ever see any one given cube state in your lifetime. There are probably cube states that have never been realized on all the cubes that have ever been scrambled since the cube was invented. I was applying my subjective opinion of what constitutes luck when comparing that 0.3% chance to other probabilities that occur in the solving methods with which I have experience. Apparently we disagree on whether or not that case is lucky. I could also have chosen to take the complete opposite stance in my original post. The chance that you get three edges both correctly permuted and oriented, and also the same for one corner, are so astronomically *huge* when compared to the chance of seeing any one particular cube state out of the total 43252003274489856000 as to be completely boring and common place. In fact I could also argue this about a LL skip in Fridrich solving. 1/15552 is so much more likely of a probability than 1/43252003274489856000 that I can subjectively consider it not only common place, but boringly common place. I don't however do that. I choose to consider a LL skip a lucky case. Luck is not mathematically defined, as far as I know, so obviously we will all have disagreements on what is lucky and what is not. I could always compare any uncommon occurence or small probability to the probability of quantum tunneling through my front door in the morning on the way to work. This would effectively make nearly any probability appear common place and boring. I don't think this would get anybody anywhere though. Chris > > Cheers! > Stefan >
3648. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 03:26:34 -0000

Even worse is that in any given pyraminx competition, assuming five distinct scrambles (with each having a different solution), there is a .0005% chance of only having to twist the trivial tips. Then again, there are so few cases on that puzzle that a LL skip is even hard to consider "lucky." Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > > Still, though, what if the entire F2L is less than 10 moves long? > > Then, even if you don't have a skip, many people will be able to see > > that the F2L is that quick, and then do the F2L within 4 seconds or > > so. For some solvers, at least, this would be a lucky scramble. > > So, it's an easy F2L. Big deal. Laws of probability say that has to > happen sometime. Also, as I have said many times, we're assuming a > world in which everyone uses an F2L method. A 10-move F2L, for CF > people, is not very good. On corners, you should usually be able to > get the first four corners in less than 10 moves anyway. So a 10- > move F2L doesn't really help everyone equally. > > > Basically, I would have no problem if a WR was set with an LL skip, > > because I have a chance of getting a LL skip at my next competition. > > But I wouldn't like it if someone set a WR with a lucky scramble, > > because then I know that before the event at my next competition, a > > computer would have already decided whether I am allowed to get luck > > like that, and if the computer says I can't then I would not have > the > > same chance at a good time. > But you have the same chance of that good scramble as anybody else at > any given competition. They both boil down to luck, easy scrambles > and lucky LL's. > > > I guess my point is that on the 3x3x3 - or any bigger cube - it > > requires luck for a skip near the end, but a good scramble for a > skip > > near the beginning. And you can have the same luck in any > competition, > > but you can't have the same lucky scramble in any competition. > > Can't you? > > > Scrambles are predetermined, so before you even go up to solve the > > cube it's decided whether you will be lucky or not. That strikes me > as > > somewhat unfair to the people who don't ever get to solve that > scramble. > > Is it more unfair than if someone does a really efficient F2L and > gets ugly LL cases while another person does a less efficient F2L > and, completely by chance, gets an LL skip? They both boil down to > luck. > > > For example - at the Captain's Cove competition, the first 5x5x5 > > scramble had what I'd consider a lucky center, where the entire > thing > > could be very easily solved in about 5 moves. Everyone in the > > competition who used a reduction method had that lucky center, so > it's > > an unfair advantage to the people who happened to compete there. If > > someone happened to set a WR using that scramble (it probably saved > > about 5 seconds, which could mean a new single solve WR for one of > the > > sub-2 guys), they had predetermined luck, and I'd say that that's a > > little unfair to others who couldn't or didn't go to that > competition. > > This brings up another point. I didn't see that 5-move center (at > least I don't remember seeing it). Granted, I'm terribly out of > practice on the 5x5. But it requires some skill to see and plan out > stuff. In block-building, you can't capitalize on luck unless you're > good at block-building. > > > > > Besides, even if it doesn't affect 5x5x5 solves that much, whether a > > scramble is lucky can be very important on 2x2x2 (if you can see the > > whole solve during inspection, and one step is skipped, it will by > > necessity be extremely fast) and 3x3x3-blindfold (if pieces are > > already solved, memorization will be easier and execution will be > faster). > > > > What do you want to do about 2x2? Take Anthony Hsu's WR single. A 3- > move layer, then a sune (unless I'm mistaken). Is that lucky? Yes, > it was a PLL skip. Can you control that? No. What can you > control? Easy first layers? That's basically it. Will that reduce > the number of lucky solves drastically? Probably not. > > I've given my views on blindfold already, I don't feel the need to do > so again. > > Tim >
3649. Re: [Speed cubing group] Two questions
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:30:50 -0700 (PDT)

has to do with the silicone lube, totally annoying but yet bearable :-D you could try silicone oil instead of spray lube, it removes noise but the cube feels a little too slippery. On May 29, 2007, at 17:32, Brian Le wrote: > Another questions: whenever I turn a specific face of a friend's cube > slowly, you can hear the spring inside. Is that good or bad? It's annoying. Not so sure if it actually affects turning. Logically it has to slow it down a bit, but if it's at any level that makes a real difference, I don't know. But there is no doubt it is annoying. - - - - - - - - - - - - "Free cheese only comes in mousetraps" Lars Petrus, lars@... http://lar5.com --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed]
3650. Re: [Speed cubing group] Two questions
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 20:33:33 -0700 (PDT)

oil? hrm... i could try that... do you know how to answer my other question about square-1? lwin kyawkyaw <lkyawkyaw@...> wrote: has to do with the silicone lube, totally annoying but yet bearable :-D you could try silicone oil instead of spray lube, it removes noise but the cube feels a little too slippery. On May 29, 2007, at 17:32, Brian Le wrote: > Another questions: whenever I turn a specific face of a friend's cube > slowly, you can hear the spring inside. Is that good or bad? It's annoying. Not so sure if it actually affects turning. Logically it has to slow it down a bit, but if it's at any level that makes a real difference, I don't know. But there is no doubt it is annoying. - - - - - - - - - - - - "Free cheese only comes in mousetraps" Lars Petrus, lars@... http://lar5.com --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3651. HAHA
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 03:55:09 -0000

http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=11313363&albumID=0&imageID=4102710 I don't know if you need to be logged in to view it, but check it out. Bob
3652. Re: [Speed cubing group] HAHA
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 30 May 2007 22:07:52 -0600

Haha, that is the guy on the homepage the other day for his music... I never knew what he was holding in his mouth... that is great. On 5/30/07, Bob Burton <bob@...> wrote: > > > http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=11313363&albumID=0&imageID=4102710 > > I don't know if you need to be logged in to view it, but check it out. > > Bob > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3653. Re: Two questions
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 04:39:25 -0000

Maybe it is a higher quality Square-1. The only difference I really see is that it is a Czech cube, so it is not unlike what Studio Cubes are to ordinary Rubik's Cubes. If you are looking to buy one, though, I would stick with a DIY; DIYs are the best Square-1's I've encountered so far. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > oil? hrm... i could try that... do you know how to answer my other question about square-1? > > lwin kyawkyaw <lkyawkyaw@...> wrote: has to do with the silicone lube, totally annoying but yet bearable :-D > > you could try silicone oil instead of spray lube, it removes noise but the cube feels a little too slippery. > > > On May 29, 2007, at 17:32, Brian Le wrote: > > > Another questions: whenever I turn a specific face of a friend's cube > > slowly, you can hear the spring inside. Is that good or bad? > > It's annoying. Not so sure if it actually affects turning. Logically > it has to slow it down a bit, but if it's at any level that makes a > real difference, I don't know. > > But there is no doubt it is annoying. > > - - - - - - - - - - - - > "Free cheese only comes in mousetraps" > > Lars Petrus, lars@... http://lar5.com > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
3654. eastsheen help
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 04:54:02 -0000

can someone post a link on how to re assemble/dissasemble a eastsheen 4x4 and 5x5 mine kinda broke so i need to reasselbe it but its too confusing
3655. Re: [Speed cubing group] eastsheen help
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 00:33:06 -0500

http://cubefreak.hp.infoseek.co.jp/eastsheen444.html On 5/30/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > can someone post a link on how to re assemble/dissasemble a eastsheen > 4x4 and 5x5 > > mine kinda broke so i need to reasselbe it but its too confusing > > > [Non-text portions of this message have been removed]
3656. Re: [Speed cubing group] eastsheen help
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 05:54:10 -0000

awsome thx 5x5? --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > On 5/30/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > > > can someone post a link on how to re assemble/dissasemble a eastsheen > > 4x4 and 5x5 > > > > mine kinda broke so i need to reasselbe it but its too confusing > > > > > > > > > [Non-text portions of this message have been removed] >
3657. Cuber's Money Fund
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 06:22:35 -0000

Just a thought but what do you guys in southern california think about starting a little fund for the top 5 cubers; to pay for their trip to the US nationals? I mean, if they cannot afford the trip, its a little sad to see them not go. folks?
3658. Re: [Speed cubing group] Cuber's Money Fund
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 08:49:57 +0200

What do you mean by "a fund" ? Do you want to collect money and invest it in order to pay for trips with the dividens or just collect money and give them to 5 people ? Gilles 2007/5/31, lkyawkyaw <lkyawkyaw@...>: > > Just a thought but what do you guys in southern california think about > starting a little fund for the top 5 cubers; to pay for their trip to > the US nationals? > > I mean, if they cannot afford the trip, its a little sad to see them > not go. > > folks? > > > [Non-text portions of this message have been removed]
3659. Re: Two questions
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 07:28:50 -0000

Christ I was wondering whether I should go to see the doctor about that... :S --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian > Le" <khoale1234567@> wrote: > > > > Another questions: whenever I turn a specific face of a friend's > cube > > slowly, you can hear the spring inside. Is that good or bad? > > > > Brian > > If you take a walk and you hear your knee bones scratching, is that > good or bad? > > Cheers! > Stefan >
3660. Re: Message for Lucas Garron
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 08:12:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> > > wrote: > > > > > > oh no, i hope not :( > > > > > > > Dan, maybe my 10 move T then: > > > > l2 d' R2 d l2 (y') r2 d L2 d' r2 > > Looks somewhat like the 11 move one that has been on speedcubing.com > for years, just without the preceding U move. > > Cheers! > Stefan > Ok, I found it by doing the first five turns and then I looked for a diffrent way back from there. Then I found the second part (mirror of first). // Kenneth
3661. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 08:20:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > > > or 0.3% chance of occurence. So yes I agree this is a bit lucky. > > > > > > Chris > > > > Hmm, so you say if something has a 0.3% (or lower, I guess?) chance > > of occurence, it's lucky? Then *every single cube state* is lucky, > > because every one of them has an even much lower chance of >occurence! > > Luck is not mathematically defined, as far as I know, so obviously we > will all have disagreements on what is lucky and what is not. Or you could just say that luck for us means 1) skipping a step AND 2) the skip probability being below some agreed upon threshold. With that, you wouldn't have to call every single cube state lucky. What I actually meant to say is something slightly different, more general, though. Namely that looking at the raw occurence probability of a set of cube states something isn't enough. You need to see it in context, particularly relative to a cuber's method and the algs he knows. Cheers! Stefan
3662. Re: [Speed cubing group] Cuber's Money Fund
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 08:37:37 -0000

Accumulated enough money as a total sum to pay for the 5 top southern california cubers. So in reality just collect money :-D Of course we could start an actual fund, but i dont really have time to manage that. John lwin. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What do you mean by "a fund" ? > Do you want to collect money and invest it in order to pay for trips with > the dividens or just collect money and give them to 5 people ? > > Gilles > > > 2007/5/31, lkyawkyaw <lkyawkyaw@...>: > > > > Just a thought but what do you guys in southern california think about > > starting a little fund for the top 5 cubers; to pay for their trip to > > the US nationals? > > > > I mean, if they cannot afford the trip, its a little sad to see them > > not go. > > > > folks? > > > > > > > > > [Non-text portions of this message have been removed] >
3663. 4x4x4 centres + edges
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 12:33:17 -0000

Hi all, Today I set a PB of 33.55 for the centres + edges of the 4x4x4. Can any of you fast 4x4x4 solvers beat this? (regularly?) DanH :)
3664. Re: [Speed cubing group] Cuber's Money Fund
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 15:26:33 -0000

I am personally a fan of the Bob Burton is in Debt Fund, where donations are always accepted. :D --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Accumulated enough money as a total sum to pay for the 5 top southern > california cubers. > > So in reality just collect money :-D > > Of course we could start an actual fund, but i dont really have time > to manage that. > > John lwin. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > What do you mean by "a fund" ? > > Do you want to collect money and invest it in order to pay for > trips with > > the dividens or just collect money and give them to 5 people ? > > > > Gilles > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > Just a thought but what do you guys in southern california > think about > > > starting a little fund for the top 5 cubers; to pay for their > trip to > > > the US nationals? > > > > > > I mean, if they cannot afford the trip, its a little sad to see > them > > > not go. > > > > > > folks? > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3665. Re: 4x4x4 centres + edges
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 19:51:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55 for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > > DanH :) > Hi! I guess I'm fairly fast with my 1:10.07 average. My fastest timet centers+edges is 31.x, but my best times for centers and edges separated are: center: 10.47 edges: 17.68 It's the 3x3-step that slows my down. My average for this step excluding parities is around 23s, which is way to much. /Gunnar
3666. university researches fewest moves
From: "Matt M." <mmoberly@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 19:49:10 -0000

http://www.physorg.com/news99843195.html I'm not sure what they consider to be "proven", but hasn't this community already established that the upper bound for solves on a 3x3x3 is 23 or 24 turns? Can somebody verify that these claims are outdated? - Matt
3667. Re: [Speed cubing group] university researches fewest moves
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 31 May 2007 22:56:30 +0200

No, I think these claims are accurate. They even say the expected upper bound is 20, but that 27 used to be the lowest proven value. Also see http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube (needs updating after this article) ----- Original Message ----- From: Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 31, 2007 9:49 PM Subject: [Speed cubing group] university researches fewest moves http://www.physorg.com/news99843195.html I'm not sure what they consider to be "proven", but hasn't this community already established that the upper bound for solves on a 3x3x3 is 23 or 24 turns? Can somebody verify that these claims are outdated? - Matt
3668. Re: 4x4x4 centres + edges
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 22:12:34 -0000

Searching back in my files where i stored my averages I found this center+egdes avg: 32.92 36.13 46.87 32.87 36.06 36.66 (1:01.40) 34.59 35.54 36.99 (30.51) 32.74 ==> 36.14 (Must be timed with computer timer, because the date of the file was 11-04-2006, and at that time I didn't have a stackmat.) Not that can repeat this kind of averages again now, because I am not really into speedcubing anymore (+ that I don't have good 4x4 cube anymore :p ). Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55 for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > > DanH :) >
3669. Making a Club
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 22:30:03 -0000

Hey everyone, I want to make a club at my school. I have my constitution and everything else. Does anyone have any tips/suggestions to be sure the club will be approved of? Brian
3670. Re: [Speed cubing group] Re: 4x4x4 centres + edges
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 15:32:02 -0700 (PDT)

why not? you were quite an inspiration and acheived many good times on many puzzles, and have lots of interesting ideas, it would be sad if you weren't planning on continuing to cube mmwfung1985 <mmwfung1985@...> wrote: Searching back in my files where i stored my averages I found this center+egdes avg: 32.92 36.13 46.87 32.87 36.06 36.66 (1:01.40) 34.59 35.54 36.99 (30.51) 32.74 ==> 36.14 (Must be timed with computer timer, because the date of the file was 11-04-2006, and at that time I didn't have a stackmat.) Not that can repeat this kind of averages again now, because I am not really into speedcubing anymore (+ that I don't have good 4x4 cube anymore :p ). Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55 for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > > DanH :) > --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
3671. 5x5x5 preparation
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 31 May 2007 20:14:53 -0300 (ART)

Ok, this is for the 5x5x5ers... I just got my 5x5x5 (thanks, Ian :D) and was wondering how long should I work it before lubing... I did that on my 4x4x4 and it's now good... I did 3 solves so far...dunno how many moves I used, but it was a lot :P so, how many solves/scrambling/time do you recommend before lubing it? Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3672. Re: [Speed cubing group] university researches fewest moves
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 23:19:53 -0000

Sounds like reasonable numbers to me, I'd like to know what metric they're using though. If anyone can get ahold of the actual academic article I'd like a copy... -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > No, I think these claims are accurate. They even say the expected upper > bound is 20, but that 27 used to be the lowest proven value. > > Also see http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube > (needs updating after this article) > > ----- Original Message ----- > From: Matt M. > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 31, 2007 9:49 PM > Subject: [Speed cubing group] university researches fewest moves > > > http://www.physorg.com/news99843195.html > > I'm not sure what they consider to be "proven", but hasn't this > community already established that the upper bound for solves on a > 3x3x3 is 23 or 24 turns? > > Can somebody verify that these claims are outdated? > > - Matt >
3673. Re: university researches fewest moves
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 00:56:22 -0000

The lowest prior upper bound (also determined using computer analyses) that I was aware was 27 face turns. So I concur this represents a new upper bound in FTM. If you follow the link, there is a link for downloading the paper (PDF format). They do state within the paper that it is face-turn metric. It may be widely believed that 20 or at least 21 face turns is sufficient, but there is no real proof yet for those figures. No position having some symmetry requires more than 20 face turns has reportedly been proven, but that represents a small fraction of the total positions of the cube. But based upon smaller related groups, the deepest positions seem to generally have a much over-abundant share of symmetric positions than their fraction of positions would suggest. So this leads people to believe there 20 (or maybe 21) could indeed be the ultimate value. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Sounds like reasonable numbers to me, I'd like to know what metric > they're using though. If anyone can get ahold of the actual academic > article I'd like a copy... > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > No, I think these claims are accurate. They even say the expected upper > > bound is 20, but that 27 used to be the lowest proven value. > > > > Also see > http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube > > (needs updating after this article) > > > > ----- Original Message ----- > > From: Matt M. > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, May 31, 2007 9:49 PM > > Subject: [Speed cubing group] university researches fewest moves > > > > > > http://www.physorg.com/news99843195.html > > > > I'm not sure what they consider to be "proven", but hasn't this > > community already established that the upper bound for solves on a > > 3x3x3 is 23 or 24 turns? > > > > Can somebody verify that these claims are outdated? > > > > - Matt > > >
3674. Re: [Speed cubing group] 5x5x5 preparation
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 18:42:17 -0700 (PDT)

I don't lube mines. Because I'm too lazy =P. If it were me, I would solve it about 10 times, then lube it. Don't trust me; I have yet to become a pro speedcuber. Pedro <pedrosino1@...> wrote: Ok, this is for the 5x5x5ers... I just got my 5x5x5 (thanks, Ian :D) and was wondering how long should I work it before lubing... I did that on my 4x4x4 and it's now good... I did 3 solves so far...dunno how many moves I used, but it was a lot :P so, how many solves/scrambling/time do you recommend before lubing it? Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3675. Re: Making a Club
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 02:08:46 -0000

I'm pretty sure in high school, it isn't very hard to start a club. I would suggest submitting the things you need to and if they deny you, ask them what you need to do to get it approved and you should be fine. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Hey everyone, I want to make a club at my school. I have my > constitution and everything else. Does anyone have any > tips/suggestions to be sure the club will be approved of? > > Brian >
3676. east sheen 5x5
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 02:24:48 -0000

east sheen 5x5 if a outer center cap falls off of a 5x5 can i glue it back it so it wont fall out again or will it mess up the cube?
3677. Re: 5x5x5 preparation
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 03:11:20 -0000

When I first got mine, I thought it was the stiffest thing on the planet and lubed it immediately (with CubeLube). With about two months of wear, it is now rather loose... --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Ok, this is for the 5x5x5ers... > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long should I work it before lubing... > > I did that on my 4x4x4 and it's now good... > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > so, how many solves/scrambling/time do you recommend before lubing it? > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
3678. Re: [Speed cubing group] east sheen 5x5
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 22:21:43 -0500

Glue it with a dab of elmers and you should be fine. Elmers is quite flexible and can be removed with ease, but it will hold that center solid. On 5/31/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > east sheen 5x5 > if a outer center cap falls off of a 5x5 can i glue it back it so it > wont fall out again or will it mess up the cube? > > > [Non-text portions of this message have been removed]
3679. 2x2-5x5 speed solve category
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 03:33:10 -0000

I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve event for a total time. The point of this event is for the cuber to be able to solve all the different sizes of their cubes consistently fast, rather then be the best at one. The cuber will have all the puzzles laid down and will be allowed to solve in any order. The winner will have have the best time of three. What do you think? -Corwin
3680. Re: [Speed cubing group] 2x2-5x5 speed solve category
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 31 May 2007 20:51:38 -0700 (PDT)

I've always been up for that idea, but it has been shot down. Bummer. Corwin <aznspazboi@...> wrote: I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve event for a total time. The point of this event is for the cuber to be able to solve all the different sizes of their cubes consistently fast, rather then be the best at one. The cuber will have all the puzzles laid down and will be allowed to solve in any order. The winner will have have the best time of three. What do you think? -Corwin --------------------------------- You snooze, you lose. Get messages ASAP with AutoCheck in the all-new Yahoo! Mail Beta. [Non-text portions of this message have been removed]
3681. Re: [Speed cubing group] 2x2-5x5 speed solve category
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 03:54:33 -0000

given the general times for BLD categories, this idea is definitely a doable thing, and a good idea --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I've always been up for that idea, but it has been shot down. > > Bummer. > > Corwin <aznspazboi@...> wrote: I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve > event for a total time. > > The point of this event is for the cuber to be able to solve all the > different sizes of their cubes consistently fast, rather then be the > best at one. > > The cuber will have all the puzzles laid down and will be allowed to > solve in any order. The winner will have have the best time of three. > > What do you think? > > -Corwin > > > > > > > --------------------------------- > You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
3682. Re: [Speed cubing group] 2x2-5x5 speed solve category
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 06:39:59 +0100 (BST)

Yes, it is something like tri-athelon event(quarter athelon event). If you include pyraminx, megaminx and square-1, then it will be heptathelon event. If you include magic, master magic and clock, then it will be decathelon event. In another mind sport "WORLD MEMORY CHAMPIONSHIP" there are 10 events. Although the winners of every indivdual event are honoured, the overall memory champion is decided by summing up the scores of all 10 events. The number of memorisers in the world is not more than 200. But I think the number of serious speed cubers are in multiples of that number. I think time factor and a thin number of participants might be reason for considering this event. Hence, itstead of going for a seperate event, a point system may be introduced for every event and overall championis decided by summing up them all. John Louis Corwin <aznspazboi@...> wrote: I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve event for a total time. The point of this event is for the cuber to be able to solve all the different sizes of their cubes consistently fast, rather then be the best at one. The cuber will have all the puzzles laid down and will be allowed to solve in any order. The winner will have have the best time of three. What do you think? -Corwin --------------------------------- Here’s a new way to find what you're looking for - Yahoo! Answers [Non-text portions of this message have been removed]
3683. Re: [Speed cubing group] Cuber's Money Fund
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 13:17:20 +0200

Seriously who would even give 1 cent to this fund ? 2007/5/31, Bob Burton <bob@...>: > > I am personally a fan of the Bob Burton is in Debt Fund, where > donations are always accepted. :D > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "lkyawkyaw" > > <lkyawkyaw@...> wrote: > > > > Accumulated enough money as a total sum to pay for the 5 top southern > > california cubers. > > > > So in reality just collect money :-D > > > > Of course we could start an actual fund, but i dont really have time > > to manage that. > > > > John lwin. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > What do you mean by "a fund" ? > > > Do you want to collect money and invest it in order to pay for > > trips with > > > the dividens or just collect money and give them to 5 people ? > > > > > > Gilles > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > Just a thought but what do you guys in southern california > > think about > > > > starting a little fund for the top 5 cubers; to pay for their > > trip to > > > > the US nationals? > > > > > > > > I mean, if they cannot afford the trip, its a little sad to see > > them > > > > not go. > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
3684. Re: [Speed cubing group] Cuber's Money Fund
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 15:50:59 -0000

i wish i knew :P --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Seriously who would even give 1 cent to this fund ? > > 2007/5/31, Bob Burton <bob@...>: > > > > I am personally a fan of the Bob Burton is in Debt Fund, where > > donations are always accepted. :D > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "lkyawkyaw" > > > > <lkyawkyaw@> wrote: > > > > > > Accumulated enough money as a total sum to pay for the 5 top southern > > > california cubers. > > > > > > So in reality just collect money :-D > > > > > > Of course we could start an actual fund, but i dont really have time > > > to manage that. > > > > > > John lwin. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > What do you mean by "a fund" ? > > > > Do you want to collect money and invest it in order to pay for > > > trips with > > > > the dividens or just collect money and give them to 5 people ? > > > > > > > > Gilles > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > Just a thought but what do you guys in southern california > > > think about > > > > > starting a little fund for the top 5 cubers; to pay for their > > > trip to > > > > > the US nationals? > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad to see > > > them > > > > > not go. > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
3685. Re: [Speed cubing group] Re: 5x5x5 preparation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 13:04:19 -0300 (ART)

Anyone else? anymore tips? symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got mine, I thought it was the stiffest thing on the planet and lubed it immediately (with CubeLube). With about two months of wear, it is now rather loose... --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Ok, this is for the 5x5x5ers... > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long should I work it before lubing... > > I did that on my 4x4x4 and it's now good... > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > so, how many solves/scrambling/time do you recommend before lubing it? > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3686. Re: [Speed cubing group] university researches fewest moves
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 1 Jun 2007 19:12:49 +0200

Why not read Speedcubing.com! ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 31, 2007 10:56 PM Subject: Re: [Speed cubing group] university researches fewest moves No, I think these claims are accurate. They even say the expected upper bound is 20, but that 27 used to be the lowest proven value. Also see http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube (needs updating after this article) ----- Original Message ----- From: Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 31, 2007 9:49 PM Subject: [Speed cubing group] university researches fewest moves http://www.physorg.com/news99843195.html I'm not sure what they consider to be "proven", but hasn't this community already established that the upper bound for solves on a 3x3x3 is 23 or 24 turns? Can somebody verify that these claims are outdated? - Matt [Non-text portions of this message have been removed]
3687. Re: [Speed cubing group] 2x2-5x5 speed solve category
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 19:22:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The number of memorisers in the world is not more than 200. > But I think the number of serious speed cubers are in multiples > of that number. Not quite. http://www.speedcubing.com/records/recs_cube_555.html http://worldcubeassociation.org/results/e.php?i=555&show=All%2BPersons Cheers! Stefan
3688. Re: [Speed cubing group] Cuber's Money Fund
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 19:24:30 -0000

Bob, I'll give you .02 cents. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > i wish i knew :P > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Seriously who would even give 1 cent to this fund ? > > > > 2007/5/31, Bob Burton <bob@>: > > > > > > I am personally a fan of the Bob Burton is in Debt Fund, where > > > donations are always accepted. :D > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "lkyawkyaw" > > > > > > <lkyawkyaw@> wrote: > > > > > > > > Accumulated enough money as a total sum to pay for the 5 top > southern > > > > california cubers. > > > > > > > > So in reality just collect money :-D > > > > > > > > Of course we could start an actual fund, but i dont really have time > > > > to manage that. > > > > > > > > John lwin. > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Gilles van den > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > What do you mean by "a fund" ? > > > > > Do you want to collect money and invest it in order to pay for > > > > trips with > > > > > the dividens or just collect money and give them to 5 people ? > > > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > Just a thought but what do you guys in southern california > > > > think about > > > > > > starting a little fund for the top 5 cubers; to pay for their > > > > trip to > > > > > > the US nationals? > > > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad to see > > > > them > > > > > > not go. > > > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3689. Re: [Speed cubing group] Cuber's Money Fund
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 20:01:25 -0000

.02, not even 2 cents? Does that mean you are giving me a tiny fraction of a penny? --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > Bob, I'll give you .02 cents. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > i wish i knew :P > > > > --- In speedsolvingrubikscube@...m, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Seriously who would even give 1 cent to this fund ? > > > > > > 2007/5/31, Bob Burton <bob@>: > > > > > > > > I am personally a fan of the Bob Burton is in Debt Fund, > where > > > > donations are always accepted. :D > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "lkyawkyaw" > > > > > > > > <lkyawkyaw@> wrote: > > > > > > > > > > Accumulated enough money as a total sum to pay for the 5 top > > southern > > > > > california cubers. > > > > > > > > > > So in reality just collect money :-D > > > > > > > > > > Of course we could start an actual fund, but i dont really > have time > > > > > to manage that. > > > > > > > > > > John lwin. > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Gilles van den > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > What do you mean by "a fund" ? > > > > > > Do you want to collect money and invest it in order to pay > for > > > > > trips with > > > > > > the dividens or just collect money and give them to 5 > people ? > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > Just a thought but what do you guys in southern > california > > > > > think about > > > > > > > starting a little fund for the top 5 cubers; to pay for > their > > > > > trip to > > > > > > > the US nationals? > > > > > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad > to see > > > > > them > > > > > > > not go. > > > > > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
3690. Re: [Speed cubing group] Cuber's Money Fund
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 13:51:47 -0700 (PDT)

men.. this is becoming hilarious. haha. forget the fund idea its becoming dumb. Bob Burton <bob@...> wrote: .02, not even 2 cents? Does that mean you are giving me a tiny fraction of a penny? --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" <chrisdzoan@...> wrote: > > Bob, I'll give you .02 cents. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <bob@> wrote: > > > > i wish i knew :P > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Seriously who would even give 1 cent to this fund ? > > > > > > 2007/5/31, Bob Burton <bob@>: > > > > > > > > I am personally a fan of the Bob Burton is in Debt Fund, > where > > > > donations are always accepted. :D > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "lkyawkyaw" > > > > > > > > <lkyawkyaw@> wrote: > > > > > > > > > > Accumulated enough money as a total sum to pay for the 5 top > > southern > > > > > california cubers. > > > > > > > > > > So in reality just collect money :-D > > > > > > > > > > Of course we could start an actual fund, but i dont really > have time > > > > > to manage that. > > > > > > > > > > John lwin. > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Gilles van den > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > What do you mean by "a fund" ? > > > > > > Do you want to collect money and invest it in order to pay > for > > > > > trips with > > > > > > the dividens or just collect money and give them to 5 > people ? > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > Just a thought but what do you guys in southern > california > > > > > think about > > > > > > > starting a little fund for the top 5 cubers; to pay for > their > > > > > trip to > > > > > > > the US nationals? > > > > > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad > to see > > > > > them > > > > > > > not go. > > > > > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
3691. Re: [Speed cubing group] Re: Making a Club
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 13:53:19 -0700 (PDT)

ask Darren kwong :) Dan Dzoan <gvdlfs3@...> wrote: I'm pretty sure in high school, it isn't very hard to start a club. I would suggest submitting the things you need to and if they deny you, ask them what you need to do to get it approved and you should be fine. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Hey everyone, I want to make a club at my school. I have my > constitution and everything else. Does anyone have any > tips/suggestions to be sure the club will be approved of? > > Brian > --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed]
3692. Re: 2x2-5x5 speed solve category
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 21:12:58 -0000

Why was it shot down? Jonathan Choi --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I've always been up for that idea, but it has been shot down. > > Bummer. > > Corwin <aznspazboi@...> wrote: I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve > event for a total time. > > The point of this event is for the cuber to be able to solve all the > different sizes of their cubes consistently fast, rather then be the > best at one. > > The cuber will have all the puzzles laid down and will be allowed to > solve in any order. The winner will have have the best time of three. > > What do you think? > > -Corwin > > > > > > > --------------------------------- > You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
3693. Re: 2x2-5x5 speed solve category
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 21:38:04 -0000

Winner of 5x5 probably wins all. If person A solves 5x5 in 2 minutes and person B solves in 2:30, person B has little (no) chance of winning, even with great times on the other puzzles. The variation on solves for the 4x4, 3x3, and 2x2 is much much less. Bob --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > Why was it shot down? > > Jonathan Choi > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I've always been up for that idea, but it has been shot down. > > > > Bummer. > > > > Corwin <aznspazboi@> wrote: I'm > proposing an event for competetion: a 2x2 through 5x5 speedsolve > > event for a total time. > > > > The point of this event is for the cuber to be able to solve all the > > different sizes of their cubes consistently fast, rather then be the > > best at one. > > > > The cuber will have all the puzzles laid down and will be allowed to > > solve in any order. The winner will have have the best time of three. > > > > What do you think? > > > > -Corwin > > > > > > > > > > > > > > --------------------------------- > > You snooze, you lose. Get messages ASAP with AutoCheck > > in the all-new Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > >
3694. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 14:53:43 -0700 (PDT)

It is thought that the person with the fastest 5x5 is the winner. Also, the WCA is not interested in adding more events. Such a shame. symbioticfear <no_reply@yahoogroups.com> wrote: Why was it shot down? Jonathan Choi --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I've always been up for that idea, but it has been shot down. > > Bummer. > > Corwin <aznspazboi@...> wrote: I'm proposing an event for competetion: a 2x2 through 5x5 speedsolve > event for a total time. > > The point of this event is for the cuber to be able to solve all the > different sizes of their cubes consistently fast, rather then be the > best at one. > > The cuber will have all the puzzles laid down and will be allowed to > solve in any order. The winner will have have the best time of three. > > What do you think? > > -Corwin > > > > > > > --------------------------------- > You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] > --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
3695. Re: 2x2-5x5 speed solve category
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 22:04:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@...> wrote: > > Winner of 5x5 probably wins all. If person A solves 5x5 in 2 minutes > and person B solves in 2:30, person B has little (no) chance of > winning, even with great times on the other puzzles. The variation on > solves for the 4x4, 3x3, and 2x2 is much much less. > That's why a combined ranking (sum or average of ranks) of the 4 events would be more adequate. Gilles.
3696. Re: Making a Club
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 23:16:28 -0000

hey I made a club at my school and my advise is to keep people interested try to recruit, incoming freshman(or sophomores are ok too) so they can keep up your legacy, and also because odds are you wont have many active members try to find some people at other schools nearby. My biggest problem has been getting peopel to o to competitions, they usually use and excuse like "ohh i am to slow i will get last" or something to that effect and its makes it a bit difficult but i can usually get 2~5 people to go.
3697. [Speed cubing group] Re: 2x2-5x5 speed solve category
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 01 Jun 2007 23:22:25 -0000

That is BS, really -- I would agree with you that it is a shame, and really, they should allow the event. Who cares if the fastest 5x5 solver wins? It's still an event dealing with whole units, and still provides fodder for competition, and is still valid. Nobody in other sports discredits or disallows events of "grouping" styles because of speculation of who may win or lose. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > It is thought that the person with the fastest 5x5 is the winner. Also, the WCA is not interested in adding more events. > > Such a shame. > > symbioticfear <no_reply@yahoogroups.com> wrote: Why was it shot down? > > Jonathan Choi > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I've always been up for that idea, but it has been shot down. > > > > Bummer. > > > > Corwin <aznspazboi@> wrote: I'm > proposing an event for competetion: a 2x2 through 5x5 speedsolve > > event for a total time. > > > > The point of this event is for the cuber to be able to solve all the > > different sizes of their cubes consistently fast, rather then be the > > best at one. > > > > The cuber will have all the puzzles laid down and will be allowed to > > solve in any order. The winner will have have the best time of three. > > > > What do you think? > > > > -Corwin > > > > > > > > > > > > > > --------------------------------- > > You snooze, you lose. Get messages ASAP with AutoCheck > > in the all-new Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. > > [Non-text portions of this message have been removed] >
3698. 9spuzzles problems
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Jun 2007 03:42:58 -0000

I've been having a hard time logging back into my account for some odd reason. I've created two accounts so far, and none of them work. Has this happened to anyone else? I haven't been able to order any cubes from them yet.
3699. Re: [Speed cubing group] Re: Making a Club
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 22:07:38 -0700 (PDT)

He probably wouldn't want to help a newbie like me XD. lwin kyawkyaw <lkyawkyaw@...> wrote: ask Darren kwong :) Dan Dzoan <gvdlfs3@...> wrote: I'm pretty sure in high school, it isn't very hard to start a club. I would suggest submitting the things you need to and if they deny you, ask them what you need to do to get it approved and you should be fine. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Hey everyone, I want to make a club at my school. I have my > constitution and everything else. Does anyone have any > tips/suggestions to be sure the club will be approved of? > > Brian > --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3700. Cubers in Hong Kong, Malaysia, Thailand and Singapore
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Jun 2007 05:31:48 -0000

Hi guys, We are looking at organizing official competitions in: - Taiwan - Philippines - Hong Kong - Malaysia - Thailand - Singapore For Taiwan and Philippines we already have local contacts. If you are in Hong Kong, Malaysia, Thailand or Singapore then please contact me at rbruchem@worldcubeassociation.org. Have fun, Ron
3701. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 22:55:54 -0700

There will always be an element of chance in Rubik's Cube that we cannot control. No offense to Chris Krueger. I believe Chris to be one of the world's best blindfolded Rubik's Cube solvers, and he does things that no one else in this world can do. He is simply world class. But having a world record only means you have the world record. It doesn't mean you're the best cuber around. In order to be the best cuber, you have to consistently win competitions against a high level of competition. If everyone gets the same scramble, and everyone gets F2L skips, doesn't the fastest person win? But if someone uses a different method... who's to say that person who uses method A gets lucky and person who uses method B doesn't? There's no way to control that. Perhaps the wind was blowing a certain way during the 100 meter dash? Or what about speed skating, where one guy falls, takes out everyone else, and the Australian (Bradbury?) who was so far behind, that he was able to avoid the crash, wins the gold medal? Short track speed skating... did he get lucky? He was damn lucky. He was getting owned, and then everyone in front of him got wiped out. Did he get the gold medal? Yes. Why? Because he won. End of story. Nothing we can do about luck. There simply isn't an unbiased way of coming up with a metric. Don't even waste your time trying to disprove this statement. In fact, if I weren't so tired, I'd write a proof on why this can't be done right now. Chris Krueger has the world record. Leave it there. He did very well. Is there any reason that he doesn't deserve it? No. I mean, 9.86, 10.09, 11.13... these were all "lucky" solves, but even if you do every step of the Fridrich method, if you had Katsu's 8 second solve, wouldn't that be luckier than a simply PLL skip? -Tyson On May 31, 2007, at 1:20 AM, Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@...> wrote: > > > > > > or 0.3% chance of occurence. So yes I agree this is a bit > lucky. > > > > > > > > Chris > > > > > > Hmm, so you say if something has a 0.3% (or lower, I guess?) > chance > > > of occurence, it's lucky? Then *every single cube state* is > lucky, > > > because every one of them has an even much lower chance of > >occurence! > > > > Luck is not mathematically defined, as far as I know, so obviously > we > > will all have disagreements on what is lucky and what is not. > > Or you could just say that luck for us means > 1) skipping a step AND > 2) the skip probability being below some agreed upon threshold. > With that, you wouldn't have to call every single cube state lucky. > > What I actually meant to say is something slightly different, more > general, though. Namely that looking at the raw occurence probability > of a set of cube states something isn't enough. You need to see it in > context, particularly relative to a cuber's method and the algs he > knows. > > Cheers! > Stefan > > >
3702. Re: [Speed cubing group] Cuber's Money Fund
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 1 Jun 2007 23:48:18 -0700

Okay, I have very little time as many as you know, but I read the subject of this, and I glanced at what this thread started out to be and all I can say is: IPO. A cuber can IPO himself/herself... in other words, you buy stock in the cuber, and that stock is worth 50% of the future cash earning of the cuber. The cuber could raise initial capital to go to competitions and earn the cash. Or if you believe a cuber is reliable, buy bonds from the cuber. We should set up an exchange so I can arb you all! -Tyson On Jun 1, 2007, at 1:51 PM, lwin kyawkyaw wrote: > men.. this is becoming hilarious. haha. forget the fund idea its > becoming dumb. > > Bob Burton <bob@...> wrote: .02, not even 2 cents? Does that > mean you are giving me a tiny > fraction of a penny? > > --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" > <chrisdzoan@...> wrote: > > > > Bob, I'll give you .02 cents. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > i wish i knew :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Seriously who would even give 1 cent to this fund ? > > > > > > > > 2007/5/31, Bob Burton <bob@>: > > > > > > > > > > I am personally a fan of the Bob Burton is in Debt Fund, > > where > > > > > donations are always accepted. :D > > > > > > > > > > --- In > > > speedsolvingrubikscube@...m<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "lkyawkyaw" > > > > > > > > > > <lkyawkyaw@> wrote: > > > > > > > > > > > > Accumulated enough money as a total sum to pay for the 5 top > > > southern > > > > > > california cubers. > > > > > > > > > > > > So in reality just collect money :-D > > > > > > > > > > > > Of course we could start an actual fund, but i dont really > > have time > > > > > > to manage that. > > > > > > > > > > > > John lwin. > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > What do you mean by "a fund" ? > > > > > > > Do you want to collect money and invest it in order to pay > > for > > > > > > trips with > > > > > > > the dividens or just collect money and give them to 5 > > people ? > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > > > Just a thought but what do you guys in southern > > california > > > > > > think about > > > > > > > > starting a little fund for the top 5 cubers; to pay for > > their > > > > > > trip to > > > > > > > > the US nationals? > > > > > > > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad > > to see > > > > > > them > > > > > > > > not go. > > > > > > > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > --------------------------------- > Be a better Heartthrob. Get better relationship answers from someone > who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > > >
3703. Re: [Speed cubing group] Chris Krueger in the Newspaper
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Jun 2007 12:01:09 -0000

well in those other sport examples, not everyone is having roughly the same chances as they are engaging in a sport at the same time WITH each other, with possibilities of interacting with one another, unlike cubing. however, the notion of "if others fail, you can succeed" still applies. the wind is a good example though, however subtle. but this is why i was happy earlier that everyone gets the same scramble lists. it makes it very fair. if person A gets a "lucky" case, there's no reason why person B can't either. and this applies to any solve, really, as any solve has the potential to be "lucky" depending on how you go about solving it. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > There will always be an element of chance in Rubik's Cube that we > cannot control. No offense to Chris Krueger. I believe Chris to be > one of the world's best blindfolded Rubik's Cube solvers, and he does > things that no one else in this world can do. He is simply world > class. > > But having a world record only means you have the world record. It > doesn't mean you're the best cuber around. In order to be the best > cuber, you have to consistently win competitions against a high level > of competition. If everyone gets the same scramble, and everyone gets > F2L skips, doesn't the fastest person win? > > But if someone uses a different method... who's to say that person who > uses method A gets lucky and person who uses method B doesn't? There's > no way to control that. Perhaps the wind was blowing a certain way > during the 100 meter dash? Or what about speed skating, where one guy > falls, takes out everyone else, and the Australian (Bradbury?) who was > so far behind, that he was able to avoid the crash, wins the gold > medal? > > Short track speed skating... did he get lucky? He was damn lucky. He > was getting owned, and then everyone in front of him got wiped out. > Did he get the gold medal? Yes. Why? Because he won. End of story. > > Nothing we can do about luck. There simply isn't an unbiased way of > coming up with a metric. Don't even waste your time trying to disprove > this statement. In fact, if I weren't so tired, I'd write a proof on > why this can't be done right now. > > Chris Krueger has the world record. Leave it there. He did very well. > Is there any reason that he doesn't deserve it? No. I mean, 9.86, > 10.09, 11.13... these were all "lucky" solves, but even if you do every > step of the Fridrich method, if you had Katsu's 8 second solve, > wouldn't that be luckier than a simply PLL skip? > > -Tyson > > On May 31, 2007, at 1:20 AM, Stefan Pochmann wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > > > or 0.3% chance of occurence. So yes I agree this is a bit > > lucky. > > > > > > > > > > Chris > > > > > > > > Hmm, so you say if something has a 0.3% (or lower, I guess?) > > chance > > > > of occurence, it's lucky? Then *every single cube state* is > > lucky, > > > > because every one of them has an even much lower chance of > > >occurence! > > > > > > Luck is not mathematically defined, as far as I know, so obviously > > we > > > will all have disagreements on what is lucky and what is not. > > > > Or you could just say that luck for us means > > 1) skipping a step AND > > 2) the skip probability being below some agreed upon threshold. > > With that, you wouldn't have to call every single cube state lucky. > > > > What I actually meant to say is something slightly different, more > > general, though. Namely that looking at the raw occurence probability > > of a set of cube states something isn't enough. You need to see it in > > context, particularly relative to a cuber's method and the algs he > > knows. > > > > Cheers! > > Stefan > > > > > > >
3704. Hey guys I am starting a site and I want to get some feedback so far...
From: mrlucky8ball <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 02 Jun 2007 23:58:53 -0000

It shows how to solve a Rubik's Cube. I want to make it easy for people to understand. Let me know what you guys think so far. www.rubikssolver.com Thanks
3705. Re: Hey guys I am starting a site and I want to get some feedback so far...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 00:43:20 -0000

It would be helpful if you used the more universal notation for describing moves, (i.e. U, D, F, B, R, L) because almost everyone else uses them. Also, half the links don't work, but I presume you're working on that. Shelley --- In speedsolvingrubikscube@yahoogroups.com, mrlucky8ball <no_reply@...> wrote: > > It shows how to solve a Rubik's Cube. I want to make it easy for > people to understand. Let me know what you guys think so far. > www.rubikssolver.com > > Thanks >
3706. Re: [Speed cubing group] Hey guys I am starting a site and I want to get some feedback so far...
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Jun 2007 22:11:11 -0400

On 6/2/07, mrlucky8ball <no_reply@yahoogroups.com> wrote: > > It shows how to solve a Rubik's Cube. I want to make it easy for > people to understand. Let me know what you guys think so far. > www.rubikssolver.com > > Thanks Your world record is out of date. Check here for the latest records: http://www.worldcubeassociation.org/results/regions.php
3707. [Speed cubing group] Re: 5x5x5 preparation
From: "pedrosino1" <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 02:17:29 -0000

So, I already lubed it...but it's hard, since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening near the center...the internals are much more complex on the 5x5x5, so it's hard to get and opening... how do you guys recommend lubing it? I'm afraid of taking an edge out and not being able to put it back :P PEdro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Anyone else? anymore tips? > > symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got mine, I thought it was the stiffest thing on the > planet and lubed it immediately (with CubeLube). > > With about two months of wear, it is now rather loose... > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long > should I work it before lubing... > > > > I did that on my 4x4x4 and it's now good... > > > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > > > so, how many solves/scrambling/time do you recommend before lubing it? > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
3708. Re: Cubers in Hong Kong, Malaysia, Thailand and Singapore
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 02:36:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > We are looking at organizing official competitions in: > - Taiwan > - Philippines > - Hong Kong > - Malaysia > - Thailand > - Singapore > > For Taiwan and Philippines we already have local contacts. > If you are in Hong Kong, Malaysia, Thailand or Singapore then please > contact me at rbruchem@... > > Have fun, > > Ron > Actually, I'm going to Thailand in during July/August (i need to check exactly when though...probably the end of July and early August) for 2 weeks. I'm like...Chinese/Thai/Canadian. lol -Harris
3709. Re: [Speed cubing group] Re: 5x5x5 preparation
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Jun 2007 20:29:12 -0700 (PDT)

I lube mines by taking it apart, putting lube on each piece where necessary, then putting it back together. A website for disassembling 5x5 is http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together, go to http://pjgat09.gotdns.com/old/misc5b.html Brian pedrosino1 <pedrosino1@yahoo.com.br> wrote: So, I already lubed it...but it's hard, since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening near the center...the internals are much more complex on the 5x5x5, so it's hard to get and opening... how do you guys recommend lubing it? I'm afraid of taking an edge out and not being able to put it back :P PEdro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Anyone else? anymore tips? > > symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got mine, I thought it was the stiffest thing on the > planet and lubed it immediately (with CubeLube). > > With about two months of wear, it is now rather loose... > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long > should I work it before lubing... > > > > I did that on my 4x4x4 and it's now good... > > > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > > > so, how many solves/scrambling/time do you recommend before lubing it? > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3710. Re: Hey guys I am starting a site and I want to get some feedback so far...
From: "Bob Burton" <bob@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 03:29:38 -0000

Indeed. I've become very closed minded in my old age. When I see another notation, I just leave. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It would be helpful if you used the more universal notation for > describing moves, (i.e. U, D, F, B, R, L) because almost everyone else > uses them. > > Also, half the links don't work, but I presume you're working on that. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, mrlucky8ball > <no_reply@> wrote: > > > > It shows how to solve a Rubik's Cube. I want to make it easy for > > people to understand. Let me know what you guys think so far. > > www.rubikssolver.com > > > > Thanks > > >
3711. Re: [Speed cubing group] Re: Hey guys I am starting a site and I want to get some feedback so far...
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Jun 2007 20:33:59 -0700 (PDT)

This is good site. Indeed, the notation should be the universal type, and you need to update the links and fix stuff. Keep up the good work. Bob Burton <bob@...> wrote: Indeed. I've become very closed minded in my old age. When I see another notation, I just leave. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It would be helpful if you used the more universal notation for > describing moves, (i.e. U, D, F, B, R, L) because almost everyone else > uses them. > > Also, half the links don't work, but I presume you're working on that. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, mrlucky8ball > <no_reply@> wrote: > > > > It shows how to solve a Rubik's Cube. I want to make it easy for > > people to understand. Let me know what you guys think so far. > > www.rubikssolver.com > > > > Thanks > > > [Non-text portions of this message have been removed]
3712. Re: [Speed cubing group] Re: 5x5x5 preparation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 01:08:13 -0300 (ART)

hmm...that's a lot of work : ) how long does it take to put it back? Pedro Brian Le <khoale1234567@...> escreveu: I lube mines by taking it apart, putting lube on each piece where necessary, then putting it back together. A website for disassembling 5x5 is http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together, go to http://pjgat09.gotdns.com/old/misc5b.html Brian pedrosino1 <pedrosino1@...> wrote: So, I already lubed it...but it's hard, since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening near the center...the internals are much more complex on the 5x5x5, so it's hard to get and opening... how do you guys recommend lubing it? I'm afraid of taking an edge out and not being able to put it back :P PEdro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Anyone else? anymore tips? > > symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got mine, I thought it was the stiffest thing on the > planet and lubed it immediately (with CubeLube). > > With about two months of wear, it is now rather loose... > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long > should I work it before lubing... > > > > I did that on my 4x4x4 and it's now good... > > > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > > > so, how many solves/scrambling/time do you recommend before lubing it? > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3713. [Speed cubing group] Re: 5x5x5 preparation
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 04:18:02 -0000

The first time I lubed my 5x5, it took me an hour to take it apart, lay out the pieces, spray them, and then put it back together. I think the second time, assembly was a bit faster, maybe around 20 minutes or so. It was a while ago so I don't remember for sure, it could have been more or less. -Dan --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > hmm...that's a lot of work : ) > > how long does it take to put it back? > > Pedro > > Brian Le <khoale1234567@...> escreveu: I lube mines by taking it apart, putting lube on each piece where necessary, then putting it back together. A website for disassembling 5x5 is http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together, go to http://pjgat09.gotdns.com/old/misc5b.html > > Brian > > pedrosino1 <pedrosino1@...> wrote: > So, I already lubed it...but it's hard, since you can't do like on the > 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening near the > center...the internals are much more complex on the 5x5x5, so it's > hard to get and opening... > > how do you guys recommend lubing it? I'm afraid of taking an edge out > and not being able to put it back :P > > PEdro > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Anyone else? anymore tips? > > > > symbioticfear <no_reply@yahoogroups.com> escreveu: > When I first got mine, I thought it was the stiffest > thing on the > > planet and lubed it immediately (with CubeLube). > > > > With about two months of wear, it is now rather loose... > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > Ok, this is for the 5x5x5ers... > > > > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long > > should I work it before lubing... > > > > > > I did that on my 4x4x4 and it's now good... > > > > > > I did 3 solves so far...dunno how many moves I used, but it was a > lot :P > > > > > > so, how many solves/scrambling/time do you recommend before > lubing it? > > > > > > Pedro > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
3714. Re: [Speed cubing group] Re: 5x5x5 preparation
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Jun 2007 21:18:50 -0700 (PDT)

Restringing magic takes a lot of work... Anyway, I think it took me the first time about half an hour to put it back together. You want to be careful of the center corners: they are very fragile. I have broke about 20 of them so far... Pedro <pedrosino1@...> wrote: hmm...that's a lot of work : ) how long does it take to put it back? Pedro Brian Le <khoale1234567@...> escreveu: I lube mines by taking it apart, putting lube on each piece where necessary, then putting it back together. A website for disassembling 5x5 is http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together, go to http://pjgat09.gotdns.com/old/misc5b.html Brian pedrosino1 <pedrosino1@...> wrote: So, I already lubed it...but it's hard, since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening near the center...the internals are much more complex on the 5x5x5, so it's hard to get and opening... how do you guys recommend lubing it? I'm afraid of taking an edge out and not being able to put it back :P PEdro --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Anyone else? anymore tips? > > symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got mine, I thought it was the stiffest thing on the > planet and lubed it immediately (with CubeLube). > > With about two months of wear, it is now rather loose... > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long > should I work it before lubing... > > > > I did that on my 4x4x4 and it's now good... > > > > I did 3 solves so far...dunno how many moves I used, but it was a lot :P > > > > so, how many solves/scrambling/time do you recommend before lubing it? > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3715. Re: [Speed cubing group] Re: Hey guys I am starting a site and I want to get some feedback so far...
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 2 Jun 2007 23:26:56 -0500

... another tutorial. I only looked briefly -- there may be other things I did not catch -- but your first step for last layer orientation (solving blue cross) is ineffective. What you've written does not always work. There are three cases: 1) no edges are oriented, 2) two adjacent edges are oriented, 3) 2 opposite edges are oriented. I tried to complete this step by your description (curiously) and failed. The "algorithm" (F U R U' R' F', by standard notation) you provided has a specific orientation it needs to be solved from, and it orients two adjacent edges (UF & UR) and preserves the already oriented edges (UB & UL). Very nice cube images. Notation... might as well change it. Alex On 6/2/07, Brian Le <khoale1234567@...> wrote: > > This is good site. Indeed, the notation should be the universal type, > and you need to update the links and fix stuff. Keep up the good work. > > Bob Burton <bob@... <bob%40cubewhiz.com>> wrote: Indeed. I've > become very closed minded in my old age. When I see > another notation, I just leave. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > aznseashell > <no_reply@...> wrote: > > > > It would be helpful if you used the more universal notation for > > describing moves, (i.e. U, D, F, B, R, L) because almost everyone else > > uses them. > > > > Also, half the links don't work, but I presume you're working on that. > > > > Shelley > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mrlucky8ball > > <no_reply@> wrote: > > > > > > It shows how to solve a Rubik's Cube. I want to make it easy for > > > people to understand. Let me know what you guys think so far. > > > www.rubikssolver.com > > > > > > Thanks > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3716. 6x6
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 05:23:06 -0000

were do u buy a 6x6? pyramid not pyraminx skewb
3717. Re: [Speed cubing group] Cuber's Money Fund
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 01:15:20 -0700 (PDT)

Ah an idea from Tyson Mao, as expected :-D not bad.. not bad.. guess we need to consider really good cubers then? Tyson Mao <tyson.mao@...> wrote: Okay, I have very little time as many as you know, but I read the subject of this, and I glanced at what this thread started out to be and all I can say is: IPO. A cuber can IPO himself/herself... in other words, you buy stock in the cuber, and that stock is worth 50% of the future cash earning of the cuber. The cuber could raise initial capital to go to competitions and earn the cash. Or if you believe a cuber is reliable, buy bonds from the cuber. We should set up an exchange so I can arb you all! -Tyson On Jun 1, 2007, at 1:51 PM, lwin kyawkyaw wrote: > men.. this is becoming hilarious. haha. forget the fund idea its > becoming dumb. > > Bob Burton <bob@...> wrote: .02, not even 2 cents? Does that > mean you are giving me a tiny > fraction of a penny? > > --- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" > <chrisdzoan@...> wrote: > > > > Bob, I'll give you .02 cents. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <bob@> wrote: > > > > > > i wish i knew :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Seriously who would even give 1 cent to this fund ? > > > > > > > > 2007/5/31, Bob Burton <bob@>: > > > > > > > > > > I am personally a fan of the Bob Burton is in Debt Fund, > > where > > > > > donations are always accepted. :D > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "lkyawkyaw" > > > > > > > > > > <lkyawkyaw@> wrote: > > > > > > > > > > > > Accumulated enough money as a total sum to pay for the 5 top > > > southern > > > > > > california cubers. > > > > > > > > > > > > So in reality just collect money :-D > > > > > > > > > > > > Of course we could start an actual fund, but i dont really > > have time > > > > > > to manage that. > > > > > > > > > > > > John lwin. > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Gilles van den > > > > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > What do you mean by "a fund" ? > > > > > > > Do you want to collect money and invest it in order to pay > > for > > > > > > trips with > > > > > > > the dividens or just collect money and give them to 5 > > people ? > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > > > Just a thought but what do you guys in southern > > california > > > > > > think about > > > > > > > > starting a little fund for the top 5 cubers; to pay for > > their > > > > > > trip to > > > > > > > > the US nationals? > > > > > > > > > > > > > > > > I mean, if they cannot afford the trip, its a little sad > > to see > > > > > > them > > > > > > > > not go. > > > > > > > > > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > --------------------------------- > Be a better Heartthrob. Get better relationship answers from someone > who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > > > --------------------------------- Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. [Non-text portions of this message have been removed]
3718. Re: 6x6
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 11:55:46 -0000

In slumberland. Just kidding! It's impossible to purchase 6x6x6 or larger yet. You may come across custom made other rare puzzles in ebay auctions :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > were do u buy a 6x6? > pyramid not pyraminx > skewb >
3719. Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 14:07:48 -0000

I described my M2 and R2 methods in more detail on my website now. Also includes a little demo video. http://stefan-pochmann.info/spocc/blindsolving/M2R2/ Cheers! Stefan P.S. I post here in addition to the blindcubing group because the latter is somewhat dead.
3720. Stickers
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 14:21:47 -0000

Is there any website out there that sells one set of 3x3, 4x4, and 5x5 stickers. I dont need to buy 3 sets each at Rubiks.com
3721. Re: [Speed cubing group] Re: Stickers
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 13:20:24 -0300 (ART)

LOL! You always makes us laugh, Stefan www.cubesmith.com has really good stickers for a really good price Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Is there any website out there that sells one set of 3x3, 4x4, and 5x5 > stickers. Yes. Cheers! Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3722. Re: [Speed cubing group] Re: Stickers
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 18:29:28 +0200

He makes me laugh too but the thing is that he is completely right ! We should all answer like him so that we would ask better questions. Gilles 2007/6/3, Pedro <pedrosino1@...>: > > LOL! > You always makes us laugh, Stefan > > www.cubesmith.com has really good stickers for a really good price > > Pedro > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "xkiesterx" <kianb@...> wrote: > > > > Is there any website out there that sells one set of 3x3, 4x4, and > 5x5 > > stickers. > > Yes. > > Cheers! > Stefan > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3723. Eastsheen 4x4
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 4 Jun 2007 06:54:07 +0800 (CST)

What is the Diff between! Eastsheen M4 and Eastsheen A4 >From Will ____________________________________________________________________________________ Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
3724. what is the dif between!
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 3 Jun 2007 15:56:09 -0700 (PDT)

ehat is the diff between Eastsheen C4 Eastsheen A4 Eastsheen M4 ____________________________________________________________________________________ The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php [Non-text portions of this message have been removed]
3725. Re: what is the dif between!
From: johnl583 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 03 Jun 2007 23:15:33 -0000

They're just differently packaged. All the same cube.
3726. Re: Blindsolving methods M2 and R2
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 00:57:32 -0000

Hi Stefan, I just looked through the page. Very cool concept; I might need to give it a try. It's very cool that the algorithms are so short even though M2 and R2 affect a lot more pieces than, say, the T-permutation. So you would say that sub-1 min average is very easily possible with this method? In any case, I'm impressed. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I described my M2 and R2 methods in more detail on my website now. > Also includes a little demo video. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! > Stefan
3727. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 19:14:35 -0600

I agree, it is quite neat. On 6/3/07, mackymakisumi <mackymakisumi@...> wrote: > > Hi Stefan, > > I just looked through the page. Very cool concept; I might need to > give it a try. It's very cool that the algorithms are so short even > though M2 and R2 affect a lot more pieces than, say, the T-permutation. > > So you would say that sub-1 min average is very easily possible with > this method? > > In any case, I'm impressed. > > Macky > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > I described my M2 and R2 methods in more detail on my website now. > > Also includes a little demo video. > > > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > > > Cheers! > > Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3728. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 22:55:01 -0300 (ART)

Well, if it's posible to memorise in under 20s, and if you can execute in 40 like he says... I think I'll give it a try too...looks very cool...maybe I can beat the WR that way : ) Stefan, do you recommend "learning" all the setups or trying to figure them out? the M2 ones are not that hard, as I already know them with orienting edges first...but I don't know about the R2 ones... so, what do you say? Pedro mackymakisumi <mackymakisumi@yahoo.com> escreveu: Hi Stefan, I just looked through the page. Very cool concept; I might need to give it a try. It's very cool that the algorithms are so short even though M2 and R2 affect a lot more pieces than, say, the T-permutation. So you would say that sub-1 min average is very easily possible with this method? In any case, I'm impressed. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I described my M2 and R2 methods in more detail on my website now. > Also includes a little demo video. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! > Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3729. Re: [Speed cubing group] Re: Stickers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 19:44:38 -0700 (PDT)

Speaking of cubesmith, does anyone know what happened to him? I made an order with him about one month ago. It never came. So I got my money back... Brian Gilles van den Peereboom <gillesvdp@...> wrote: He makes me laugh too but the thing is that he is completely right ! We should all answer like him so that we would ask better questions. Gilles 2007/6/3, Pedro <pedrosino1@...>: > > LOL! > You always makes us laugh, Stefan > > www.cubesmith.com has really good stickers for a really good price > > Pedro > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "xkiesterx" <kianb@...> wrote: > > > > Is there any website out there that sells one set of 3x3, 4x4, and > 5x5 > > stickers. > > Yes. > > Cheers! > Stefan > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3730. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 20:06:47 -0700 (PDT)

This is hard to understand >.< Pedro <pedrosino1@...> wrote: Well, if it's posible to memorise in under 20s, and if you can execute in 40 like he says... I think I'll give it a try too...looks very cool...maybe I can beat the WR that way : ) Stefan, do you recommend "learning" all the setups or trying to figure them out? the M2 ones are not that hard, as I already know them with orienting edges first...but I don't know about the R2 ones... so, what do you say? Pedro mackymakisumi <mackymakisumi@yahoo.com> escreveu: Hi Stefan, I just looked through the page. Very cool concept; I might need to give it a try. It's very cool that the algorithms are so short even though M2 and R2 affect a lot more pieces than, say, the T-permutation. So you would say that sub-1 min average is very easily possible with this method? In any case, I'm impressed. Macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I described my M2 and R2 methods in more detail on my website now. > Also includes a little demo video. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! > Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3731. Repeated questions
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 13:25:25 +1000

Stefan Pochmann wrote: > My larger antipathy and the subsequent mockery was caused by the > question being such an obviously regular one that it could've been > found by searching instead of asking. And one of the biggest problems is that it is a waste of effort to answer the same question again and again. Why not put answers into an FAQ, once and for all? I know, the reason is that we can't be bothered. Then, can we make the whole process easier? My idea was to design a new discussion page that integrates: - a message board - an FAQ - posting guidelines - and feeds off the same messages at our Yahoo! groups. As people know, here is my experimentation with this concept: http://oosan.ryanheise.com/ Although, so far it seems people are only using it for the message board and not contributing to the FAQ wiki, and even many of our longer term members seem quite happy to post repeated answers to the message board rather than contribute them to the wiki. So I will have to think about how I can improve the technology to make this bit actually useful. Are there any suggestions to how I can improve this? I am not an expert in solving social problems, but I am more than happy to build whatever technology the community thinks might help the situation. If a wiki FAQ is not what the community would be interested in working together to build, are there any other suggestions that might help us to address the problem mentioned at the top of this email? -- Ryan Heise http://www.ryanheise.com/
3732. Re: [Speed cubing group] Repeated questions
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 3 Jun 2007 21:54:21 -0600

Ryan, That is very nice... you impressed me. I will try to contribute. Pat On 6/3/07, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > My larger antipathy and the subsequent mockery was caused by the > > question being such an obviously regular one that it could've been > > found by searching instead of asking. > > And one of the biggest problems is that it is a waste of effort to > answer the same question again and again. > > Why not put answers into an FAQ, once and for all? > > I know, the reason is that we can't be bothered. > > Then, can we make the whole process easier? My idea was to design a new > discussion page that integrates: > > - a message board > - an FAQ > - posting guidelines > - and feeds off the same messages at our Yahoo! groups. > > As people know, here is my experimentation with this concept: > > http://oosan.ryanheise.com/ > > Although, so far it seems people are only using it for the message board > and not contributing to the FAQ wiki, and even many of our longer term > members seem quite happy to post repeated answers to the message board > rather than contribute them to the wiki. So I will have to think about > how I can improve the technology to make this bit actually useful. > > Are there any suggestions to how I can improve this? I am not an expert > in solving social problems, but I am more than happy to build whatever > technology the community thinks might help the situation. > > If a wiki FAQ is not what the community would be interested in working > together to build, are there any other suggestions that might help us to > address the problem mentioned at the top of this email? > > -- > Ryan Heise > http://www.ryanheise.com/ > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3733. [Speed cubing group] Re: Stickers
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 04:07:17 -0000

I placed an order last week. I got a confirmation e-mail with a shipping tracking number the next day. Bob --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Speaking of cubesmith, does anyone know what happened to him? I made an order with him about one month ago. It never came. So I got my money back... > > Brian > > Gilles van den Peereboom <gillesvdp@...> wrote: > He makes me laugh too but the thing is that he is completely right ! > We should all answer like him so that we would ask better questions. > > Gilles > > 2007/6/3, Pedro <pedrosino1@...>: > > > > LOL! > > You always makes us laugh, Stefan > > > > www.cubesmith.com has really good stickers for a really good price > > > > Pedro > > > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "xkiesterx" <kianb@> wrote: > > > > > > Is there any website out there that sells one set of 3x3, 4x4, and > > 5x5 > > > stickers. > > > > Yes. > > > > Cheers! > > Stefan > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
3734. [Speed cubing group] Re: 2x2-5x5 speed solve category
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 04:59:46 -0000

I agree completely. Also, I have always thought this kind of event would be very fun to watch, even for non-cubers. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > That is BS, really -- I would agree with you that it is a shame, and > really, they should allow the event. Who cares if the fastest 5x5 > solver wins? It's still an event dealing with whole units, and still > provides fodder for competition, and is still valid. Nobody in other > sports discredits or disallows events of "grouping" styles because of > speculation of who may win or lose. > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > It is thought that the person with the fastest 5x5 is the winner. > Also, the WCA is not interested in adding more events. > > > > Such a shame. > > > > symbioticfear <no_reply@yahoogroups.com> wrote: > Why was it shot down? > > > > Jonathan Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@> wrote: > > > > > > I've always been up for that idea, but it has been shot down. > > > > > > Bummer. > > > > > > Corwin <aznspazboi@> wrote: I'm > > proposing an event for competetion: a 2x2 through 5x5 speedsolve > > > event for a total time. > > > > > > The point of this event is for the cuber to be able to solve all the > > > different sizes of their cubes consistently fast, rather then be the > > > best at one. > > > > > > The cuber will have all the puzzles laid down and will be allowed to > > > solve in any order. The winner will have have the best time of > three. > > > > > > What do you think? > > > > > > -Corwin > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > You snooze, you lose. Get messages ASAP with AutoCheck > > > in the all-new Yahoo! Mail Beta. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see > what's on, when. > > > > [Non-text portions of this message have been removed] > > >
3735. Re: 6x6
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 07:02:51 -0000

wat about skewb and pyrmid --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > In slumberland. > > Just kidding! It's impossible to purchase 6x6x6 or larger yet. You may > come across custom made other rare puzzles in ebay auctions :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > were do u buy a 6x6? > > pyramid not pyraminx > > skewb > > >
3736. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 07:58:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > So you would say that sub-1 min average is very easily possible with > this method? Hi Macky, I wouldn't say "easily" but yes, I think that's possible, at least a record average. Memorization is basically the same as my older method and Boris Konrad, a top memorizer, told me he averaged memorizing a cube for my older method in 40 seconds after a little practice. I've witnessed a guy memorizing a scrambled deck of 52 cards in 31 seconds several times at a memory competition, so I think a 30 seconds real average for memorizing the cube should be feasible, too, maybe faster. Sometimes I've blindsolved the same scramble several times and got the blindfolded execution into the low 30's once recall was fluent. Not with all scrambles, but with some. And I believe 40 seconds real average is possible, especially with a richer set of clean-up algorithms for orienting edges and corners and fixing parity together, and more practice. Together that'd be a 30+40 seconds real average. Cheers! Stefan
3737. Re: 6x6
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 08:05:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > wat about skewb and pyrmid > http://mefferts.com
3738. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 4 Jun 2007 10:34:50 +0200

Btw, the Olympic commitee is considering a new sport; the sum of times in running 100m, 1500m and 10000m. R ----- Original Message ----- From: kirk83616 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 04, 2007 6:59 AM Subject: [Speed cubing group] Re: 2x2-5x5 speed solve category I agree completely. Also, I have always thought this kind of event would be very fun to watch, even for non-cubers. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > That is BS, really -- I would agree with you that it is a shame, and > really, they should allow the event. Who cares if the fastest 5x5 > solver wins? It's still an event dealing with whole units, and still > provides fodder for competition, and is still valid. Nobody in other > sports discredits or disallows events of "grouping" styles because of > speculation of who may win or lose. > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > It is thought that the person with the fastest 5x5 is the winner. > Also, the WCA is not interested in adding more events. > > > > Such a shame. > > > > symbioticfear <no_reply@yahoogroups.com> wrote: > Why was it shot down? > > > > Jonathan Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@> wrote: > > > > > > I've always been up for that idea, but it has been shot down. > > > > > > Bummer. > > > > > > Corwin <aznspazboi@> wrote: I'm > > proposing an event for competetion: a 2x2 through 5x5 speedsolve > > > event for a total time. > > > > > > The point of this event is for the cuber to be able to solve all the > > > different sizes of their cubes consistently fast, rather then be the > > > best at one. > > > > > > The cuber will have all the puzzles laid down and will be allowed to > > > solve in any order. The winner will have have the best time of > three. > > > > > > What do you think? > > > > > > -Corwin > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > You snooze, you lose. Get messages ASAP with AutoCheck > > > in the all-new Yahoo! Mail Beta. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see > what's on, when. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3739. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 09:50:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Stefan, do you recommend "learning" all the setups or trying to figure them out? the M2 ones are not that hard, as I already know them with orienting edges first...but I don't know about the R2 ones... I'm sure you can figure them out once you understood the basic idea, and you can always come back later and compare to how I do it. In the end it doesn't really matter, you won't even think about setup moves anymore, they become a fluent and unconscious part of the whole operation, especially cases like U R U' M2 U R' U'. You recall the next target and your fingers just do it. Cheers! Stefan
3740. Re: Stickers
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 09:56:52 -0000

That's interesting!!! I ordered two months ago, but I've been patient since I know about the problems he has had. But I find it a little strange that he doesn't seem to know about old orders like mine. I mean, I've already paid for the order, and I need my stickers and strings desperatly. Will he answer my e-mail if I send one, you think? /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I placed an order last week. I got a confirmation e-mail with a > shipping tracking number the next day. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Speaking of cubesmith, does anyone know what happened to him? I made > an order with him about one month ago. It never came. So I got my > money back... > > > > Brian > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > He makes me laugh too but the thing is that he is > completely right ! > > We should all answer like him so that we would ask better questions. > > > > Gilles > > > > 2007/6/3, Pedro <pedrosino1@>: > > > > > > LOL! > > > You always makes us laugh, Stefan > > > > > > www.cubesmith.com has really good stickers for a really good price > > > > > > Pedro > > > > > > Stefan Pochmann <pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "xkiesterx" <kianb@> wrote: > > > > > > > > Is there any website out there that sells one set of 3x3, 4x4, and > > > 5x5 > > > > stickers. > > > > > > Yes. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3741. [Speed cubing group] Re: 2x2-5x5 speed solve category
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 09:59:47 -0000

That would be fun, having the 100m later the same day as the 10000m finals. I think there would be no sub-10 times. :-P /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Btw, the Olympic commitee is considering a new sport; the sum of times in running 100m, 1500m and 10000m. > R > ----- Original Message ----- > From: kirk83616 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 04, 2007 6:59 AM > Subject: [Speed cubing group] Re: 2x2-5x5 speed solve category > > > I agree completely. Also, I have always thought this kind of event > would be very fun to watch, even for non-cubers. > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > That is BS, really -- I would agree with you that it is a shame, > and > > really, they should allow the event. Who cares if the fastest 5x5 > > solver wins? It's still an event dealing with whole units, and > still > > provides fodder for competition, and is still valid. Nobody in > other > > sports discredits or disallows events of "grouping" styles because > of > > speculation of who may win or lose. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@> wrote: > > > > > > It is thought that the person with the fastest 5x5 is the > winner. > > Also, the WCA is not interested in adding more events. > > > > > > Such a shame. > > > > > > symbioticfear <no_reply@yahoogroups.com> > wrote: > > Why was it shot down? > > > > > > Jonathan Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > <ephem825@> wrote: > > > > > > > > I've always been up for that idea, but it has been shot down. > > > > > > > > Bummer. > > > > > > > > Corwin <aznspazboi@> wrote: > I'm > > > proposing an event for competetion: a 2x2 through 5x5 speedsolve > > > > event for a total time. > > > > > > > > The point of this event is for the cuber to be able to solve > all the > > > > different sizes of their cubes consistently fast, rather > then be the > > > > best at one. > > > > > > > > The cuber will have all the puzzles laid down and will be > allowed to > > > > solve in any order. The winner will have have the best time > of > > three. > > > > > > > > What do you think? > > > > > > > > -Corwin > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > You snooze, you lose. Get messages ASAP with AutoCheck > > > > in the all-new Yahoo! Mail Beta. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see > > what's on, when. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] >
3742. Re: Repeated questions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 10:10:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > If a wiki FAQ is not what the community would be interested in working > together to build, are there any other suggestions that might help us to > address the problem mentioned at the top of this email? Is there a way to just browse your FAQ? Before my initial reply in this thread, I had actually asked it "Where can I buy stickers?" and got nothing, so I tried to browse for similar questions but only saw the "recent" ones and furthermore they're all unanswered. Or is that the actual current state of the system? And I still think a guide page would be good. Something that newbies can perceive as one chunk of authorative information, not spread over many pages and with an impression that it was steered by other newbies. Because newbies often also ask bad questions, for example on http://tinyurl.com/2jy453 the guy should've specified what he means with tiles. Consequently, the answer he got is probably not what he wanted, as someone who asks about tiles probably means the thick plastic deluxe kind, not the cubesmith variety. Cheers! Stefan
3743. Re: Repeated questions
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 10:31:43 -0000

Stefan Pochmann wrote: > Is there a way to just browse your FAQ? The closest there is at the moment is this page: http://oosan.ryanheise.com/Special:Allpages Although the intention is that there will eventually be too many questions for such a list to be practical. This list will also display different possible wordings of the same question. The most practical way to find an answer to a question is to just type the question into the Oracle box. It also works as a search box, so you could type "stickers" into it, and it would find all questions that mention stickers. There are currently none. Recent questions is probably badly named. I wanted to say "Unanswered questions" but that was too long to fit in the side menu. -- Ryan Heise http://www.ryanheise.com/cube/
3744. Assembly an Eastsheen 4x4x4
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 08:29:37 -0300

Hi Guys, I have (or had! :) ) one Eastsheen 4x4x4 until yesterday when I was playing with in at the bathroom (during those free times that we spent seated there) when I dropped the cube and something happened inside it because I couldn't more do some movements with it. Well... anyway... I tried to fix it and accidentaly my cube disassembly into a thousand parts!! (no one is broken) do you know where can I find a tutorial to reassembly it or is easier to buy a new one? Thanks a lot. Cheers Guilherme Baron [Non-text portions of this message have been removed]
3745. Re: Assembly an Eastsheen 4x4x4
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 12:19:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Guilherme Baron" <bocaoshow@...> wrote: > > do you know where can I find a tutorial to reassembly it or is easier to buy > a new one? You're a sissy. Yesterday I assembled one for the first time and yeah it took me 32 minutes and yeah it wasn't trivial but it's not that hard, either. Just see it as an extra puzzle you got for free. Cheers! Stefan
3746. Re: Repeated questions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 12:24:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > The closest there is at the moment is this page: > > http://oosan.ryanheise.com/Special:Allpages Whoa, now that is hidden... > Recent questions is probably badly named. I wanted to say "Unanswered > questions" but that was too long to fit in the side menu. "Open" questions? Cheers! Stefan
3747. Re: Assembly an Eastsheen 4x4x4
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 12:31:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Yesterday I assembled one for the first time and yeah > it took me 32 minutes and yeah it wasn't trivial With that I mean the physical part, holding the pieces together during assembly. Figuring out how the pieces are *supposed* to be assembled is rather easy. Hint: seceip tnereffid eht tnuoc dna tros. Cheers! Stefan
3748. Re: [Speed cubing group] Re: Assembly an Eastsheen 4x4x4
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 09:34:14 -0300

Hi Stefan, I know that probably is not so hard. I just want something to tell me which part goes to which part. Anyway, I found an image in cube4you website that shows how it is assembled (not entire). Now I can figure the internal pieces and also which one goes besides which cube. Tonight I will try this new puzzle. Hope to be lucky and solve it asap since the 4x4x4 is my prefered. I also have the 5x5x5 but really, the 4x4x4 is the most funny since sometimes you solve the middles in different positions and just realize when are trying to finish the edges! :) Cheers On 04/06/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Guilherme > Baron" <bocaoshow@...> wrote: > > > > do you know where can I find a tutorial to reassembly it or is > easier to buy > > a new one? > > You're a sissy. Yesterday I assembled one for the first time and yeah > it took me 32 minutes and yeah it wasn't trivial but it's not that > hard, either. Just see it as an extra puzzle you got for free. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
3749. Re: Assembly an Eastsheen 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 12:48:43 -0000

Hi :-) Here's my mini-tutorial how to assemble Eastsheen 4x4x4. It may not be the best way but it is quite fast to do it that way actually. Making the small internal pieces align correctly may be somewhat tricky! http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Guilherme > Baron" <bocaoshow@> wrote: > > > > do you know where can I find a tutorial to reassembly it or is > easier to buy > > a new one? > > You're a sissy. Yesterday I assembled one for the first time and yeah > it took me 32 minutes and yeah it wasn't trivial but it's not that > hard, either. Just see it as an extra puzzle you got for free. > > Cheers! > Stefan >
3750. Re: Message for Lucas Garron
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 14:42:27 -0000

In plain notation (without lowercase) the way i originally found that one ages ago was like so: R2 U' B2 U R2 - F2 U L2 U' F2 ( D) The latter 5 turns are just the mirrored version of first 5. Making cyclical shoft by skipping first 3 turns one gets the J-perm out of that: U R2 F2 U L2 U' F2 D R2 U' B2 No way speed optimised but just wanted to show the similarity between T-perm and J-perm :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson" <kenneth@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Dan" <dan_j_harris@> > > > wrote: > > > > > > > > oh no, i hope not :( > > > > > > > > > > Dan, maybe my 10 move T then: > > > > > > l2 d' R2 d l2 (y') r2 d L2 d' r2 > > > > Looks somewhat like the 11 move one that has been on > speedcubing.com > > for years, just without the preceding U move. > > > > Cheers! > > Stefan > > > > Ok, I found it by doing the first five turns and then I looked for a > diffrent way back from there. Then I found the second part (mirror of > first). > > // Kenneth >
3751. Re: [Speed cubing group] Re: Stickers
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 12:32:57 -0300 (ART)

I ordered 5x5x5 stickers last month...they arrived in 2 weeks or so (I'm in Brazil) Pedro Bob Burton <rubikscubewhiz@...> escreveu: I placed an order last week. I got a confirmation e-mail with a shipping tracking number the next day. Bob --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Speaking of cubesmith, does anyone know what happened to him? I made an order with him about one month ago. It never came. So I got my money back... > > Brian > > Gilles van den Peereboom <gillesvdp@...> wrote: > He makes me laugh too but the thing is that he is completely right ! > We should all answer like him so that we would ask better questions. > > Gilles > > 2007/6/3, Pedro <pedrosino1@...>: > > > > LOL! > > You always makes us laugh, Stefan > > > > www.cubesmith.com has really good stickers for a really good price > > > > Pedro > > > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "xkiesterx" <kianb@> wrote: > > > > > > Is there any website out there that sells one set of 3x3, 4x4, and > > 5x5 > > > stickers. > > > > Yes. > > > > Cheers! > > Stefan > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3752. Re: [Speed cubing group] Re: Assembly an Eastsheen 4x4x4
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 13:02:44 -0300 (ART)

There's also Macky's tutorial http://cubefreak.hp.infoseek.co.jp/eastsheen444.html Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Hi :-) Here's my mini-tutorial how to assemble Eastsheen 4x4x4. It may not be the best way but it is quite fast to do it that way actually. Making the small internal pieces align correctly may be somewhat tricky! http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Guilherme > Baron" <bocaoshow@> wrote: > > > > do you know where can I find a tutorial to reassembly it or is > easier to buy > > a new one? > > You're a sissy. Yesterday I assembled one for the first time and yeah > it took me 32 minutes and yeah it wasn't trivial but it's not that > hard, either. Just see it as an extra puzzle you got for free. > > Cheers! > Stefan > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3753. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 13:10:16 -0300 (ART)

The M2 setups weren't hard, as I expected... today I went to your site to print the setups before going to the university, so I could take a deeper look...but I printed the wrong part :p it was the example solve...so I tought I'd just write the M2 setups myself...I already knew half of them, so the other half wasn't hard... but the R2 ones look trickier... oh, btw, 2 things I noticed...you're shooting from DF, right? the D sticker...I think it's easier to shoot from FD...at least on the first one, since you don't have to turn the cube that much...but that's just a little thing... the other one is that you say that the UF/FU alg is just U2 M' U2 M' and the DB/BD is M U2 M U2...but that's just when the centers are in their "correct" position...when they're an M2 away, you have to swap the algs...or did you find another way? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Stefan, do you recommend "learning" all the setups or trying to figure them out? the M2 ones are not that hard, as I already know them with orienting edges first...but I don't know about the R2 ones... I'm sure you can figure them out once you understood the basic idea, and you can always come back later and compare to how I do it. In the end it doesn't really matter, you won't even think about setup moves anymore, they become a fluent and unconscious part of the whole operation, especially cases like U R U' M2 U R' U'. You recall the next target and your fingers just do it. Cheers! Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3754. Requesting Help from People who average sub-20 or faster.
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 16:37:25 -0000

Hey everyone, If you have time tonight, and you average sub-20, could you do something for me? Open up a scrambling program. Scramble the cube, and speedsolve it. Record the time. Then using the same scramble rescramble the cube and do the exact same solve on it, counting the moves. Then repeat that for 10-15 solves, then send them to me. I don't need the scrambles, just the time and move count. I am doing a statistics project, and have already looked at times, and haven't found that interesting, but I just had an idea for this, and if I could get these before 9 EST tonight that would be awesome. Craig Bouchard
3755. Major problems with my stackmat
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 04 Jun 2007 18:14:25 -0000

Hey everyone, So my stackmat is way messed up. Like, could possible be dead messed up. I wanted to hear if anyone had any suggestions for a hard reset that I had not thought of before I look into sending it back to speedstacks. I've already checked every website I can find and nothing has any good info. Here's what's happening: When I first turned it on, only the red LED would like up, and faintly at that. When I push the reset button (the one on the back of the timer) with a paper clip the LED will go out, but as soon as I let off it comes back on in the exact same way. None of the buttons work in this state. If however I push the reset button in the back and hold the power button and the reset button in the front while I let off of the one in the back the green and red LEDs alternate turning on while the number panel will display the same number (counting from 1 to 9) in every single spot and sort of go through what I can only describe as a routine of displaying certain things. In this case if I push the power button the timer will turn off, and if I push the reset button (the one on the front) it goes to the red LED case. All in all I don't think it's a good situation, but just in case there's anything I can do and advice would be IMMENSELY appreciated. I can't find my original intruction booklet, so sorry if I posted this when it was in there. Thanks for any help in advance. ~John H.~ P.S. It's definitely not the battery because I changed it a week ago.
3756. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 12:15:36 -0600

I think memorizing the cube in 20 seconds or less each time is very possible, if not quicker. Think about memo'ing a deck of cards in 30 seconds, that is almost 2 cards each second. If you are using your method where you fix orientation and permutation at one time, that leaves you 20 pieces to memo. If you can do 1 piece a second, or quicker, that is a max of 20 seconds. Of course memo'ing a deck vs. a cube is different since you have to look around as you memo while a deck you just flip through. I believe that is a very possible avg memo time. Pat On 6/4/07, Pedro <pedrosino1@....br> wrote: > > The M2 setups weren't hard, as I expected... > > today I went to your site to print the setups before going to the > university, so I could take a deeper look...but I printed the wrong part :p > it was the example solve...so I tought I'd just write the M2 setups > myself...I already knew half of them, so the other half wasn't hard... > > but the R2 ones look trickier... > > oh, btw, 2 things I noticed...you're shooting from DF, right? the D > sticker...I think it's easier to shoot from FD...at least on the first one, > since you don't have to turn the cube that much...but that's just a little > thing... > > the other one is that you say that the UF/FU alg is just U2 M' U2 M' and > the DB/BD is M U2 M U2...but that's just when the centers are in their > "correct" position...when they're an M2 away, you have to swap the algs...or > did you find another way? > > Pedro > > Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Stefan, do you recommend "learning" all the setups or trying to > figure them out? the M2 ones are not that hard, as I already know > them with orienting edges first...but I don't know about the R2 > ones... > > I'm sure you can figure them out once you understood the basic idea, > and you can always come back later and compare to how I do it. In the > end it doesn't really matter, you won't even think about setup moves > anymore, they become a fluent and unconscious part of the whole > operation, especially cases like U R U' M2 U R' U'. You recall the > next target and your fingers just do it. > > Cheers! > Stefan > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3757. Re: Blindsolving methods M2 and R2
From: "Dennis Nilssson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 4 Jun 2007 23:28:11 +0200

Hi, Can you explain why the fourth target should be DB in your example Stefan? I would like it to be UF, then on the other hand I haven't solved a single cube blindfolded (yet.) /Dennis [Non-text portions of this message have been removed]
3758. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 20:00:56 -0300 (ART)

I think the target is indeed UF...but as the centers were "not right", he used the DB alg... Pedro Dennis Nilssson <massimo@...> escreveu: Hi, Can you explain why the fourth target should be DB in your example Stefan? I would like it to be UF, then on the other hand I haven't solved a single cube blindfolded (yet.) /Dennis [Non-text portions of this message have been removed] --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3759. Re: [Speed cubing group] Re: Stickers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 16:28:40 -0700 (PDT)

I sent an e-mail about two times. He didn't reply. I was getting ready to actually send him a letter, but I thought, "Forget it. I am going to take back my order and reorder it." Im too lazy to reorder at the moment... Brian Gunnar Krig <gunkr520@...> wrote: That's interesting!!! I ordered two months ago, but I've been patient since I know about the problems he has had. But I find it a little strange that he doesn't seem to know about old orders like mine. I mean, I've already paid for the order, and I need my stickers and strings desperatly. Will he answer my e-mail if I send one, you think? /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I placed an order last week. I got a confirmation e-mail with a > shipping tracking number the next day. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Speaking of cubesmith, does anyone know what happened to him? I made > an order with him about one month ago. It never came. So I got my > money back... > > > > Brian > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > He makes me laugh too but the thing is that he is > completely right ! > > We should all answer like him so that we would ask better questions. > > > > Gilles > > > > 2007/6/3, Pedro <pedrosino1@>: > > > > > > LOL! > > > You always makes us laugh, Stefan > > > > > > www.cubesmith.com has really good stickers for a really good price > > > > > > Pedro > > > > > > Stefan Pochmann <pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "xkiesterx" <kianb@> wrote: > > > > > > > > Is there any website out there that sells one set of 3x3, 4x4, and > > > 5x5 > > > > stickers. > > > > > > Yes. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3760. 2 Pair chainsolving
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 00:48:37 -0000

Hi, on my 4x4x4 cube, i am attempting to learn how to 2 pair chainsolve for the edges, and i watched the video at bigcubes.com and read chris hardwick's page on it. I can do it intuitively but its inefficient and slow, therefore i was wondering if someone new somewhere with a good video that can explain it simply or if there are algorithms for each position, thanks.
3761. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 16:35:18 -0700 (PDT)

I need some clarification. What is "buffer"? And from the "buffer" you 'shoot' your piece at the 'target' just like your old method right Stefan? Brian Pedro <pedrosino1@...> wrote: I think the target is indeed UF...but as the centers were "not right", he used the DB alg... Pedro Dennis Nilssson <massimo@...> escreveu: Hi, Can you explain why the fourth target should be DB in your example Stefan? I would like it to be UF, then on the other hand I haven't solved a single cube blindfolded (yet.) /Dennis [Non-text portions of this message have been removed] --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3762. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 4 Jun 2007 19:28:45 -0700

One answer would be to add more cubes. So you'd have to solve, say, 1 5x5x5, 2 4x4x4, 5 3x3x3 and 10 2x2x2. Finding and mixing 18 cubes for each competitor is probably a cure worse than the disease. And the best 5x5x5 guy would win anyway, since he has to be good at all the smaller cubes to be good at the big one. On Jun 1, 2007, at 14:38, Bob Burton wrote: > Winner of 5x5 probably wins all. If person A solves 5x5 in 2 minutes > and person B solves in 2:30, person B has little (no) chance of > winning, even with great times on the other puzzles. The variation on > solves for the 4x4, 3x3, and 2x2 is much much less. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@...> wrote: >> >> Why was it shot down? >> >> Jonathan Choi >> >> --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris >> <ephem825@> wrote: >>> >>> I've always been up for that idea, but it has been shot down. >>> >>> Bummer. >>> >>> Corwin <aznspazboi@> wrote: I'm >> proposing an event for competetion: a 2x2 through 5x5 speedsolve >>> event for a total time. >>> >>> The point of this event is for the cuber to be able to solve all >>> the >>> different sizes of their cubes consistently fast, rather then be >>> the >>> best at one. >>> >>> The cuber will have all the puzzles laid down and will be >>> allowed to >>> solve in any order. The winner will have have the best time of >>> three. >>> >>> What do you think? >>> >>> -Corwin >>> >>> >>> >>> >>> >>> >>> --------------------------------- >>> You snooze, you lose. Get messages ASAP with AutoCheck >>> in the all-new Yahoo! Mail Beta. >>> >>> [Non-text portions of this message have been removed] >>> >> > > > > > > Yahoo! Groups Links > > >
3763. Re: Major problems with my stackmat
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 02:50:51 -0000

I think you should send it back before you do any modifications to it, so they wouldn't think you broke it on purpose to get a new one. -Corwin --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > Hey everyone, > > So my stackmat is way messed up. Like, could possible be dead messed up. I wanted to > hear if anyone had any suggestions for a hard reset that I had not thought of before I look > into sending it back to speedstacks. I've already checked every website I can find and > nothing has any good info. > > Here's what's happening: > When I first turned it on, only the red LED would like up, and faintly at that. When I push > the reset button (the one on the back of the timer) with a paper clip the LED will go out, > but as soon as I let off it comes back on in the exact same way. None of the buttons work > in this state. > > If however I push the reset button in the back and hold the power button and the reset > button in the front while I let off of the one in the back the green and red LEDs alternate > turning on while the number panel will display the same number (counting from 1 to 9) in > every single spot and sort of go through what I can only describe as a routine of displaying > certain things. In this case if I push the power button the timer will turn off, and if I push > the reset button (the one on the front) it goes to the red LED case. > > All in all I don't think it's a good situation, but just in case there's anything I can do and > advice would be IMMENSELY appreciated. I can't find my original intruction booklet, so > sorry if I posted this when it was in there. Thanks for any help in advance. > > ~John H.~ > > P.S. It's definitely not the battery because I changed it a week ago. >
3764. Re: 4x4x4 centres + edges
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 03:46:07 -0000

> Hi all, > > Today I set a PB of 33.55 for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > > DanH :) Oh, nice! Well, my best average is 1:15; I don't know if you'd consider that fast or not. Anyway, I've never had a nonlucky sub-1 time, so unless I had a really awful 3x3x3 I doubt I've had a centers+edges time as good as that.
3765. Re: Major problems with my stackmat
From: "agousev" <agousev@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 05:08:51 -0000

You might also want to try replacing the battery, that worked for me when my Stackmat was screwed up. -Alexei Gousev
3766. cubesmith stickers
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 06:02:05 -0000

my cube broke like a while ago and i harvested the textured stickers off it and put them on sticker book paper its like sorta waxy paper htat u stick stickers on and it dosent weaken the stickers that much if i leave the stickers on this paper for like 2-3 weeks before puting the stickers back on a new cube will they stick ok? if they dont what is the best glue for glueing stickers back on and where do i buy it also is this just as good as textured stickers? http://www.cube4you.com/172_New-Skidproof-Sticker.html they look thinner but still textured
3767. Re: [Speed cubing group] F2L without changing hand positions.... help please
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 07:28:24 -0000

29-30 moves for F2L are okay, 28 is the avarage number of moves, based on the fact that the avarage number of moves for each corner-edge pair is 7 moves(and 7x4=28, not 8x4...). You will be able to solve the F2L in 28 moves on avarage if you learn the shortest algs for each F2L case. And for the fingertricks and regripping, a suggest trying,practising, and taking a look at speedcuber sites, f.e. cubewhiz.com(F2L algs explained in text) and solvethecube.co.uk(few F2L algs in video at the fingertricks section). --- In speedsolvingrubikscube@yahoogroups.com, "roguebucaphalus" <roguebucaphalus@...> wrote: > > lol i don't know where to type my text, i'm really nooby, anyways my > big problem isn't recognizing how to do it, it's actualy doing the > finger tricks well, without regripping a lot, i'm just not sure how > to move my hands. and i read one place that you should get 28 moves > on the F2L and sometimes i do but sometimes i go one or two over, is > it ALWAYS possible to get 28 moves or less? because for certain > things i'll look at the alg jsut to make sure i'm not doign too many > moves, and it will have 8 moves (8x4=>28) so i don't know how much > is my skill with intuitive F2L and what is actualy possible > > any information would be wonderful thanks
3768. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 08:52:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > oh, btw, 2 things I noticed...you're shooting from DF, right? the D sticker...I think it's easier to shoot from FD...at least on the first one, since you don't have to turn the cube that much...but that's just a little thing... Yes, I think of DF. I'm not entirely sure why I switched from FD. Anyway, this doesn't affect the turning *at all*, as it's just a different perspective on the exact same thing. > the other one is that you say that the UF/FU alg is just U2 M' U2 M' and the DB/BD is M U2 M U2...but that's just when the centers are in their "correct" position...when they're an M2 away, you have to swap the algs...or did you find another way? With "target" I mean where you want it to go *before* applying the alg. And yes, that means when the centers are wrong, I just swap the algs. But if you memorize in pairs like I do, then you pretty much ignore it. Just memorize like you would with the centers not moving, and connect the pair-part-two item (an action for me) with the appropriate alg. Thanks for the questions, I might clarify that on my page when I have more time. Cheers! Stefan
3769. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 08:57:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I need some clarification. What is "buffer"? And from the "buffer" you 'shoot' your piece at the 'target' just like your old method right Stefan? Yes, it basically works exactly like my old method, it's just faster. I use DF/UB as buffer/target, but you can also use FD/BU like I initially did. It's really just a different view on the same thing. If you want to read the setup moves from my page and use FD/BU then just flip all targets in my setup moves list as well. Cheers! Stefan
3770. Re: [Speed cubing group] Re: Stickers
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Jun 2007 07:47:26 -0600

I just bought another order from him, quite a large one, and got a tracking number and shipping conf. the next day. On 6/4/07, Brian Le <khoale1234567@...> wrote: > > I sent an e-mail about two times. He didn't reply. I was getting ready > to actually send him a letter, but I thought, "Forget it. I am going to take > back my order and reorder it." Im too lazy to reorder at the moment... > > Brian > > > Gunnar Krig <gunkr520@student.liu.se <gunkr520%40student.liu.se>> wrote: > That's interesting!!! > > I ordered two months ago, but I've been patient since I know about the > problems he has had. But I find it a little strange that he doesn't > seem to know about old orders like mine. I mean, I've already paid for > the order, and I need my stickers and strings desperatly. > > Will he answer my e-mail if I send one, you think? > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I placed an order last week. I got a confirmation e-mail with a > > shipping tracking number the next day. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brian Le > > <khoale1234567@> wrote: > > > > > > Speaking of cubesmith, does anyone know what happened to him? I made > > an order with him about one month ago. It never came. So I got my > > money back... > > > > > > Brian > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > He makes me laugh too but the thing is that he is > > completely right ! > > > We should all answer like him so that we would ask better questions. > > > > > > Gilles > > > > > > 2007/6/3, Pedro <pedrosino1@>: > > > > > > > > LOL! > > > > You always makes us laugh, Stefan > > > > > > > > www.cubesmith.com has really good stickers for a really good price > > > > > > > > Pedro > > > > > > > > Stefan Pochmann <pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "xkiesterx" <kianb@> wrote: > > > > > > > > > > Is there any website out there that sells one set of 3x3, 4x4, and > > > > 5x5 > > > > > stickers. > > > > > > > > Yes. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3771. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Jun 2007 07:53:31 -0600

I think a multiple cube race would be a good idea. On 6/4/07, Lars Petrus <lars@...> wrote: > > One answer would be to add more cubes. > > So you'd have to solve, say, 1 5x5x5, 2 4x4x4, 5 3x3x3 and 10 2x2x2. > > Finding and mixing 18 cubes for each competitor is probably a cure > worse than the disease. And the best 5x5x5 guy would win anyway, > since he has to be good at all the smaller cubes to be good at the > big one. > > > On Jun 1, 2007, at 14:38, Bob Burton wrote: > > > Winner of 5x5 probably wins all. If person A solves 5x5 in 2 minutes > > and person B solves in 2:30, person B has little (no) chance of > > winning, even with great times on the other puzzles. The variation on > > solves for the 4x4, 3x3, and 2x2 is much much less. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > symbioticfear > > <no_reply@...> wrote: > >> > >> Why was it shot down? > >> > >> Jonathan Choi > >> > >> --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Frank Morris > >> <ephem825@> wrote: > >>> > >>> I've always been up for that idea, but it has been shot down. > >>> > >>> Bummer. > >>> > >>> Corwin <aznspazboi@> wrote: I'm > >> proposing an event for competetion: a 2x2 through 5x5 speedsolve > >>> event for a total time. > >>> > >>> The point of this event is for the cuber to be able to solve all > >>> the > >>> different sizes of their cubes consistently fast, rather then be > >>> the > >>> best at one. > >>> > >>> The cuber will have all the puzzles laid down and will be > >>> allowed to > >>> solve in any order. The winner will have have the best time of > >>> three. > >>> > >>> What do you think? > >>> > >>> -Corwin > >>> > >>> > >>> > >>> > >>> > >>> > >>> --------------------------------- > >>> You snooze, you lose. Get messages ASAP with AutoCheck > >>> in the all-new Yahoo! Mail Beta. > >>> > >>> [Non-text portions of this message have been removed] > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3772. Re: Blindsolving methods M2 and R2
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 14:19:22 -0000

Hi Stefan, You told me you were gonna publish this after breaking the WR and winning the event at the WC ;). Whaha.. Very cool you made a page about this anyway. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I described my M2 and R2 methods in more detail on my website now. > Also includes a little demo video. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! > Stefan > > P.S. I post here in addition to the blindcubing group because the > latter is somewhat dead. >
3773. Re: 2x2-5x5 speed solve category
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 19:42:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > It is thought that the person with the fastest 5x5 is the winner. An idéa to get a little around that is to do "time of X cube" divided by "X" where "X" is the size of the cube and then sum up the results of that. // Kenneth
3774. 5x5x5 troubles
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 20:35:25 -0000

All of a sudden today, my rubiks.com 5x5x5 is popping every solve. My outer layer turns are a lot easier to make, since every face feels looser. Turns out my white side is _extremely_ loose; when I pull on the white side, about 20 pieces pop off. I'm thinking it's a core problem, and I was wondering if there is anything I could do about it (since it's just one face). I would order a new core from Cubesmith and be done with it, but with the US Open coming up, I'd like to get this fixed ASAP so that I can continue practicing (and have a cube for the event).
3775. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Jun 2007 15:17:51 -0700 (PDT)

So you look at the piece in the buffer area according to the stickers. And by the algs/set-up moves from your page execute them doing it piece by piece and repeat with the corners. Is that how it works or am I missing something? Brian Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I need some clarification. What is "buffer"? And from the "buffer" you 'shoot' your piece at the 'target' just like your old method right Stefan? Yes, it basically works exactly like my old method, it's just faster. I use DF/UB as buffer/target, but you can also use FD/BU like I initially did. It's really just a different view on the same thing. If you want to read the setup moves from my page and use FD/BU then just flip all targets in my setup moves list as well. Cheers! Stefan [Non-text portions of this message have been removed]
3776. Rubik's Cube Club
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 22:19:36 -0000

If any of you guys are in a cubing club at your school, when do you have your meetings? Brian
3777. lar5.com?
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 5 Jun 2007 15:27:17 -0700 (PDT)

hey i noticed lars' site was down is anyone else having problems getting there? -- lars if you're paying attention and need some hosting help mail me at my private email and we can work something out. --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
3778. Re: Rubik's Cube Club
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 22:52:14 -0000

ah yes! UC Irvine cube club. i was hoping it started sooner or later. im guessing Chris Dzoan decided to start it? anyways, from my former highschool, they meet occasionaly on friday afternoons after school and just VS one another. also we have stuff like "algorithm of the week". really good cubers guide fellow beginners and amateurs on achieving sub-20 and offer guidelines like fingertricks and stuff. --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > If any of you guys are in a cubing club at your school, when do you > have your meetings? > > Brian >
3779. Rubik's Cube Store
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 22:54:10 -0000

Just wondering if the official rubik's website will ever decide to open a Rubik's Store in the Malls and other various locations. Sounds like a possible franchise idea. --John Lwin
3780. Re: lar5.com?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 23:06:08 -0000

It's fine on my computer. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey i noticed lars' site was down is anyone else having problems getting there? > > -- lars if you're paying attention and need some hosting help mail me at my private email and we can work something out. > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] >
3781. Re: lar5.com?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 23:13:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > hey i noticed lars' site was down is anyone else having problems getting there? > > -- lars if you're paying attention and need some hosting help mail me at my private email and we can work something out. > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] > It appears that it is back up now.
3782. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 23:23:58 -0000

Stefan, could you elaborate exactly what you mean? consider the cycle for edges to be (DF FR UL RB UF LD RU UB DR DB FL) like your example. does this mean you remember FR-UL, RB-UF, etc? pairs like these? what do you do for memory when DF is already solved, etc? how do you know which parts to swap algs for and how to do so? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > oh, btw, 2 things I noticed...you're shooting from DF, right? the > D sticker...I think it's easier to shoot from FD...at least on the > first one, since you don't have to turn the cube that much...but > that's just a little thing... > > Yes, I think of DF. I'm not entirely sure why I switched from FD. > Anyway, this doesn't affect the turning *at all*, as it's just a > different perspective on the exact same thing. > > > the other one is that you say that the UF/FU alg is just U2 M' U2 > M' and the DB/BD is M U2 M U2...but that's just when the centers are > in their "correct" position...when they're an M2 away, you have to > swap the algs...or did you find another way? > > With "target" I mean where you want it to go *before* applying the > alg. And yes, that means when the centers are wrong, I just swap the > algs. But if you memorize in pairs like I do, then you pretty much > ignore it. Just memorize like you would with the centers not moving, > and connect the pair-part-two item (an action for me) with the > appropriate alg. > > Thanks for the questions, I might clarify that on my page when I have > more time. > > Cheers! > Stefan >
3783. Re: 2x2-5x5 speed solve category
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 23:35:32 -0000

The range of times for the top 20 single 2x2x2 speedsolves is less than 2 seconds. The range of times for the top 20 single 3x3x3 speedsolves is less than 3 seconds. The range of times for the top 20 single 4x4x4 speedsolves is about 10 seconds. Notwithstanding the fact that your suggestion involves a LOT of solves (about 5 minutes worth, assuming world record speed and little transition time, not to mention about 15 seconds worth of inspection PER cube), the range of time you hope to add by including 1 more 4x4x4 solve, 4 more 3x3x3 solves, and 9 more 2x2x2 solves is about 40 seconds. Comparing this to the range of 5x5x5 solves, this is equal to the range of times for the first 40 single 5x5x5 speedsolves (roughly). So what does this mean? Well, even if you can achieve world record speed for the 2x2x2, 3x3x3, and 4x4x4 (note this means world record speed for EACH 2x2x2-4x4x4, and there are 17 of them in the case Lars gave), a 5x5x5 solve that is about 40 seconds faster (which is conceivable) will nearly guarantee you a win. The problem with multiple cubes lies not only in finding and scrambling them all, but the weight of the 5x5x5 solve should not be equal to the other cube solve times. If you were, however, to weight the times differently (by some sort of scoring system per different cube type, e.g.), doing one of each cube may be sufficient. Thus, for example, a 1 second difference in the 2x2x2 solve could equate to a 2 second difference in the 3x3x3, which could be equal to a 5 second difference in the 4x4x4, or a 10 second difference in the 5x5x5. The numbers, of course, would have to be very fastidiously chosen, for fears of placing too much weight on the 2x2x2 solve, etc.. --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > One answer would be to add more cubes. > > So you'd have to solve, say, 1 5x5x5, 2 4x4x4, 5 3x3x3 and 10 2x2x2. > > Finding and mixing 18 cubes for each competitor is probably a cure > worse than the disease. And the best 5x5x5 guy would win anyway, > since he has to be good at all the smaller cubes to be good at the > big one. [Non-text portions of this message have been removed]
3784. Re: Repeated questions
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 05 Jun 2007 23:44:21 -0000

> how I can improve the technology to make this bit actually useful. When I started using the net through usenet in 1994 most groups had an FAQ. This FAQ was posted either monthly or bi-weekly to the group. This way newbies who just started reading the group would find the FAQ right away. Suggestions for the FAQ were then moderated by the group owner. I always thought that was a great solution. For you to implement this you just have to post the FAQ from the Oracle to the group, or maybe make a selection of the most frequently asked questions. Then at the bottom provide a link to 'add your own question'. My $2 (inflation) Michiel
3785. Re: 2x2-5x5 speed solve category
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 02:46:58 -0000

Altough I understand your point but I can't figure out where you these numbers from: > The range of times for the top 20 single 2x2x2 speedsolves is less than > 2 seconds. The range of times for the top 20 single 3x3x3 speedsolves is > less than 3 seconds. The range of times for the top 20 single 4x4x4 > speedsolves is about 10 seconds. I doubt anyone can finish a 4x4 in 10 seconds or a 3x3 in 3 seconds. You have to somehow normalize the distribution of 2x2, 3x3, 4x4 and 5x5 times, and sum up each time of the competitor normalized. I think that is not possible to do such normalizations for the number of samples we have in the official database but let's assume we can. If x -> f2(x) is the transformation that normalizes the 2x2 distribution (same with f3, f4, and f5) then the final time of the competitor would be f2(x2) + f3(x3) + f4(x4) + f5(x5). Sven
3786. Re: 2x2-5x5 speed solve category
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 02:54:11 -0000

i believe by range he is referring to the difference between the fastest and slowest time out of the top 20. rank #20 time minus rank #1 time --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Altough I understand your point but I can't figure out where you these numbers from: > > > The range of times for the top 20 single 2x2x2 speedsolves is less than > > 2 seconds. The range of times for the top 20 single 3x3x3 speedsolves is > > less than 3 seconds. The range of times for the top 20 single 4x4x4 > > speedsolves is about 10 seconds. > > I doubt anyone can finish a 4x4 in 10 seconds or a 3x3 in 3 seconds. > > You have to somehow normalize the distribution of 2x2, 3x3, 4x4 and 5x5 times, and sum > up each time of the competitor normalized. I think that is not possible to do such > normalizations for the number of samples we have in the official database but let's assume > we can. If x -> f2(x) is the transformation that normalizes the 2x2 distribution (same with f3, > f4, and f5) then the final time of the competitor would be f2(x2) + f3(x3) + f4(x4) + f5(x5). > > Sven >
3787. the megaminx from cube4you.com
From: "roxxinn" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 04:18:58 -0000

http://www.cube4you.com/102_New-Megaminx.html Has anyone ever used the new megaminx or the regular one from this site? Are they good/bad?
3788. Re: [Speed cubing group] the megaminx from cube4you.com
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Jun 2007 00:17:21 -0500

They blow. ... anal orifice. On 6/5/07, roxxinn <fognus@...> wrote: > > http://www.cube4you.com/102_New-Megaminx.html > > Has anyone ever used the new megaminx or the regular one from this > site? Are they good/bad? > > > [Non-text portions of this message have been removed]
3789. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 08:33:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > Stefan, could you elaborate exactly what you mean? consider the cycle > for edges to be (DF FR UL RB UF LD RU UB DR DB FL) like your example. > does this mean you remember FR-UL, RB-UF, etc? pairs like these? Yes. > what do you do for memory when DF is already solved, etc? I break into new cycles just like with my old method. I should probably mention that one on the new method page. http://www.stefan-pochmann.info/spocc/blindsolving/3x3/ Joel also explained this (and better than I did) here: http://math.leidenuniv.nl/~jnoort/ index.php?location=blindfold#new_cycle > how do you know which parts to swap algs for and how to do so? If you want to use FD/BU instead of DF/UB for buffer/target, just swap the algs for UL and LU, for FR and RF, etc. Cheers! Stefan
3790. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 08:34:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So you look at the piece in the buffer area according to the stickers. And by the algs/set-up moves from your page execute them doing it piece by piece and repeat with the corners. Is that how it works or am I missing something? > > Brian Yes, that's how it works. Cheers! Stefan
3791. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 08:44:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Stefan, > > You told me you were gonna publish this after breaking the WR and > winning the event at the WC ;). > > Whaha.. Very cool you made a page about this anyway. > > - Joël. I decided my triumphant victory will be even more glorious when my method is known in advance! Either that or I was just eager to publish it. And with the recent results of Matyas and Chris and Danyang as well as my ongoing practice laziness and Diploma Thesis of Damocles causing me to not even allow myself a lot of practice, my chances to ever get the WR are getting smaller and smaller anyway. I might have to settle for regular ponies. Cheers! Stefan
3792. God's Algorithm: Twenty-Six Moves Suffice
From: ralf_laue <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 11:24:33 -0000

Hello, For those interested in the theory behind the cube, here is a new paper about the best known algorithm: Twenty-Six Moves Suffice for Rubik's Cube. Daniel Kunkle and Gene Cooperman, Proc. of International Symposium on Symbolic and Algebraic Computation (ISSAC '07), ACM Press, 2007, to appear http://www.ccs.neu.edu/home/gene/papers/rubik.pdf Ralf Laue
3793. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 13:52:50 -0000

What would the longer algorithms be for the edge cases BU, FU, BD, etc? I think I see how this method works (it seems to find a way to insert the target piece into the UB slot without disturbing the middle layer) but I am not sure how to do this for these three cases. so for edge cycles, we need a swapping alg for every NEW cycle to get some new cycle-starter into the DF spot? what happens in the case of parity? also, for the "unsolved edge orientation" cases you refer to, do these only refer to pieces correctly permuted but not oriented from the getgo? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi Stefan, > > > > You told me you were gonna publish this after breaking the WR and > > winning the event at the WC ;). > > > > Whaha.. Very cool you made a page about this anyway. > > > > - Joël. > > I decided my triumphant victory will be even more glorious when my > method is known in advance! > > Either that or I was just eager to publish it. And with the recent > results of Matyas and Chris and Danyang as well as my ongoing > practice laziness and Diploma Thesis of Damocles causing me to not > even allow myself a lot of practice, my chances to ever get the WR > are getting smaller and smaller anyway. I might have to settle for > regular ponies. > > Cheers! > Stefan >
3794. Re: Blindsolving methods M2 and R2
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 14:30:51 -0000

I think my biggest problem right now is, what happens if you're wanting to shoot to UB/BU, but the centers are wrong, so you've actually got to shoot to DF/FD. I'm completely stumped on this case. Thanks in advance for the help! --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > What would the longer algorithms be for the edge cases BU, FU, BD, > etc? I think I see how this method works (it seems to find a way to > insert the target piece into the UB slot without disturbing the middle > layer) but I am not sure how to do this for these three cases. > > so for edge cycles, we need a swapping alg for every NEW cycle to get > some new cycle-starter into the DF spot? what happens in the case of > parity? also, for the "unsolved edge orientation" cases you refer to, > do these only refer to pieces correctly permuted but not oriented from > the getgo? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > <joel_vn@> wrote: > > > > > > Hi Stefan, > > > > > > You told me you were gonna publish this after breaking the WR and > > > winning the event at the WC ;). > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > - Jo�l. > > > > I decided my triumphant victory will be even more glorious when my > > method is known in advance! > > > > Either that or I was just eager to publish it. And with the recent > > results of Matyas and Chris and Danyang as well as my ongoing > > practice laziness and Diploma Thesis of Damocles causing me to not > > even allow myself a lot of practice, my chances to ever get the WR > > are getting smaller and smaller anyway. I might have to settle for > > regular ponies. > > > > Cheers! > > Stefan > > >
3795. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 14:41:05 -0000

Stefan, Your LB algorithm should be r' U L U' M2 U L' U' r --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I think my biggest problem right now is, what happens if you're > wanting to shoot to UB/BU, but the centers are wrong, so you've > actually got to shoot to DF/FD. I'm completely stumped on this case. > Thanks in advance for the help! > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > etc? I think I see how this method works (it seems to find a way to > > insert the target piece into the UB slot without disturbing the middle > > layer) but I am not sure how to do this for these three cases. > > > > so for edge cycles, we need a swapping alg for every NEW cycle to get > > some new cycle-starter into the DF spot? what happens in the case of > > parity? also, for the "unsolved edge orientation" cases you refer to, > > do these only refer to pieces correctly permuted but not oriented from > > the getgo? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > > <joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told me you were gonna publish this after breaking the WR and > > > > winning the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided my triumphant victory will be even more glorious when my > > > method is known in advance! > > > > > > Either that or I was just eager to publish it. And with the recent > > > results of Matyas and Chris and Danyang as well as my ongoing > > > practice laziness and Diploma Thesis of Damocles causing me to not > > > even allow myself a lot of practice, my chances to ever get the WR > > > are getting smaller and smaller anyway. I might have to settle for > > > regular ponies. > > > > > > Cheers! > > > Stefan > > > > > >
3796. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 14:45:16 -0000

since UB/BU and DF/FD are on opposite sides of the cube (ie. an M2 away), the algs for solving UB/BU are the same regardless of where you encounter it in the cycle. however, if you are memorizing in pairs, like piece1-piece2, then if piece2 is a UF/FU, then you use the DB/BD algorithm, or if piece2 is a DB/BD piece, then you use the UF/FU algorithm (because after piece1 was solved, you have an M2 to undo, and whatever was in UF/FU is now in DB/BD and vice-versa) In short i think you only need to swap for UF/FU and DB/BD if it's being performed during an M2-is-currently-out-of-place situation --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > I think my biggest problem right now is, what happens if you're > wanting to shoot to UB/BU, but the centers are wrong, so you've > actually got to shoot to DF/FD. I'm completely stumped on this case. > Thanks in advance for the help! > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > etc? I think I see how this method works (it seems to find a way to > > insert the target piece into the UB slot without disturbing the middle > > layer) but I am not sure how to do this for these three cases. > > > > so for edge cycles, we need a swapping alg for every NEW cycle to get > > some new cycle-starter into the DF spot? what happens in the case of > > parity? also, for the "unsolved edge orientation" cases you refer to, > > do these only refer to pieces correctly permuted but not oriented from > > the getgo? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > > <joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told me you were gonna publish this after breaking the WR and > > > > winning the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided my triumphant victory will be even more glorious when my > > > method is known in advance! > > > > > > Either that or I was just eager to publish it. And with the recent > > > results of Matyas and Chris and Danyang as well as my ongoing > > > practice laziness and Diploma Thesis of Damocles causing me to not > > > even allow myself a lot of practice, my chances to ever get the WR > > > are getting smaller and smaller anyway. I might have to settle for > > > regular ponies. > > > > > > Cheers! > > > Stefan > > > > > >
3797. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Jun 2007 12:05:41 -0300 (ART)

Stefan, another thing I was thinking about... suppose you're shooting from DF and want to shoot to RU...the alg in your page is x' U' R U M2 U' R' U x when I "found" the algs myself I came up with x' R U M2 R' U' x would that work? (same for LU) if not, why? just wondering... Pedro stochastic_antishift <no_reply@yahoogroups.com> escreveu: What would the longer algorithms be for the edge cases BU, FU, BD, etc? I think I see how this method works (it seems to find a way to insert the target piece into the UB slot without disturbing the middle layer) but I am not sure how to do this for these three cases. so for edge cycles, we need a swapping alg for every NEW cycle to get some new cycle-starter into the DF spot? what happens in the case of parity? also, for the "unsolved edge orientation" cases you refer to, do these only refer to pieces correctly permuted but not oriented from the getgo? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi Stefan, > > > > You told me you were gonna publish this after breaking the WR and > > winning the event at the WC ;). > > > > Whaha.. Very cool you made a page about this anyway. > > > > - Joël. > > I decided my triumphant victory will be even more glorious when my > method is known in advance! > > Either that or I was just eager to publish it. And with the recent > results of Matyas and Chris and Danyang as well as my ongoing > practice laziness and Diploma Thesis of Damocles causing me to not > even allow myself a lot of practice, my chances to ever get the WR > are getting smaller and smaller anyway. I might have to settle for > regular ponies. > > Cheers! > Stefan > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3798. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 15:17:46 -0000

his method works like a commutator. you need to get the target piece into the UB position without messing up the rest of the M layer. see how x' U' R U brings RU into UB without messing up anything else in M? if you just do x' R U, notice how it kicks the DB piece out of place. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Stefan, another thing I was thinking about... > > suppose you're shooting from DF and want to shoot to RU...the alg in your page is x' U' R U M2 U' R' U x > > when I "found" the algs myself I came up with x' R U M2 R' U' x > > would that work? (same for LU) if not, why? > > just wondering... > > Pedro > > stochastic_antishift <no_reply@yahoogroups.com> escreveu: What would the longer algorithms be for the edge cases BU, FU, BD, > etc? I think I see how this method works (it seems to find a way to > insert the target piece into the UB slot without disturbing the middle > layer) but I am not sure how to do this for these three cases. > > so for edge cycles, we need a swapping alg for every NEW cycle to get > some new cycle-starter into the DF spot? what happens in the case of > parity? also, for the "unsolved edge orientation" cases you refer to, > do these only refer to pieces correctly permuted but not oriented from > the getgo? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hi Stefan, > > > > > > You told me you were gonna publish this after breaking the WR and > > > winning the event at the WC ;). > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > - Joël. > > > > I decided my triumphant victory will be even more glorious when my > > method is known in advance! > > > > Either that or I was just eager to publish it. And with the recent > > results of Matyas and Chris and Danyang as well as my ongoing > > practice laziness and Diploma Thesis of Damocles causing me to not > > even allow myself a lot of practice, my chances to ever get the WR > > are getting smaller and smaller anyway. I might have to settle for > > regular ponies. > > > > Cheers! > > Stefan > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
3799. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 6 Jun 2007 13:08:37 -0300 (ART)

Yeah, you're right...didn't notice the DB being kicked out :P Pedro stochastic_antishift <no_reply@yahoogroups.com> escreveu: his method works like a commutator. you need to get the target piece into the UB position without messing up the rest of the M layer. see how x' U' R U brings RU into UB without messing up anything else in M? if you just do x' R U, notice how it kicks the DB piece out of place. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Stefan, another thing I was thinking about... > > suppose you're shooting from DF and want to shoot to RU...the alg in your page is x' U' R U M2 U' R' U x > > when I "found" the algs myself I came up with x' R U M2 R' U' x > > would that work? (same for LU) if not, why? > > just wondering... > > Pedro > > stochastic_antishift <no_reply@yahoogroups.com> escreveu: What would the longer algorithms be for the edge cases BU, FU, BD, > etc? I think I see how this method works (it seems to find a way to > insert the target piece into the UB slot without disturbing the middle > layer) but I am not sure how to do this for these three cases. > > so for edge cycles, we need a swapping alg for every NEW cycle to get > some new cycle-starter into the DF spot? what happens in the case of > parity? also, for the "unsolved edge orientation" cases you refer to, > do these only refer to pieces correctly permuted but not oriented from > the getgo? > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hi Stefan, > > > > > > You told me you were gonna publish this after breaking the WR and > > > winning the event at the WC ;). > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > - Joël. > > > > I decided my triumphant victory will be even more glorious when my > > method is known in advance! > > > > Either that or I was just eager to publish it. And with the recent > > results of Matyas and Chris and Danyang as well as my ongoing > > practice laziness and Diploma Thesis of Damocles causing me to not > > even allow myself a lot of practice, my chances to ever get the WR > > are getting smaller and smaller anyway. I might have to settle for > > regular ponies. > > > > Cheers! > > Stefan > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3800. Re: Blindsolving methods M2 and R2
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 16:29:42 -0000

Stefan, if you've got the time sometime do you think you could do another example solve that is a bit "harder" than the one on your page? I think that would help me more than anything. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Yeah, you're right...didn't notice the DB being kicked out :P > > Pedro > > stochastic_antishift <no_reply@yahoogroups.com> escreveu: his method works like a commutator. you need to get the target piece > into the UB position without messing up the rest of the M layer. see > how x' U' R U brings RU into UB without messing up anything else in M? > if you just do x' R U, notice how it kicks the DB piece out of place. > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Stefan, another thing I was thinking about... > > > > suppose you're shooting from DF and want to shoot to RU...the alg in > your page is x' U' R U M2 U' R' U x > > > > when I "found" the algs myself I came up with x' R U M2 R' U' x > > > > would that work? (same for LU) if not, why? > > > > just wondering... > > > > Pedro > > > > stochastic_antishift <no_reply@yahoogroups.com> escreveu: > What would the longer algorithms be for the > edge cases BU, FU, BD, > > etc? I think I see how this method works (it seems to find a way to > > insert the target piece into the UB slot without disturbing the middle > > layer) but I am not sure how to do this for these three cases. > > > > so for edge cycles, we need a swapping alg for every NEW cycle to get > > some new cycle-starter into the DF spot? what happens in the case of > > parity? also, for the "unsolved edge orientation" cases you refer to, > > do these only refer to pieces correctly permuted but not oriented from > > the getgo? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > > <joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told me you were gonna publish this after breaking the WR and > > > > winning the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided my triumphant victory will be even more glorious when my > > > method is known in advance! > > > > > > Either that or I was just eager to publish it. And with the recent > > > results of Matyas and Chris and Danyang as well as my ongoing > > > practice laziness and Diploma Thesis of Damocles causing me to not > > > even allow myself a lot of practice, my chances to ever get the WR > > > are getting smaller and smaller anyway. I might have to settle for > > > regular ponies. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
3801. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 18:39:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Stefan, if you've got the time sometime do you think you could do > another example solve that is a bit "harder" than the one on your > page? Give me a scramble. Cheers! Stefan
3802. Re: 2x2-5x5 speed solve category
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 20:00:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Altough I understand your point but I can't figure out where you these numbers from: > > > The range of times for the top 20 single 2x2x2 speedsolves is less than > > 2 seconds. The range of times for the top 20 single 3x3x3 speedsolves is > > less than 3 seconds. The range of times for the top 20 single 4x4x4 > > speedsolves is about 10 seconds. > > I doubt anyone can finish a 4x4 in 10 seconds or a 3x3 in 3 seconds. No, no one to my knowledge can solve a 3x3 in 3 seconds. The range refers to the positive difference between two cubers, in this case #20 and #1. I was merely trying to point out the difference in variation between times for 2x2-4x4 and the 5x5. > You have to somehow normalize the distribution of 2x2, 3x3, 4x4 and 5x5 times, and sum > up each time of the competitor normalized. I think that is not possible to do such > normalizations for the number of samples we have in the official database but let's assume > we can. If x -> f2(x) is the transformation that normalizes the 2x2 distribution (same with f3, > f4, and f5) then the final time of the competitor would be f2(x2) + f3(x3) + f4(x4) + f5(x5). > > Sven Yes, this is what I was alluding to in my post, and there are many ways this can be accomplished, IMO. However, it would have to be clear that the resulting value of f2(x2) + f3(x3) + f4(x4) + f5(x5) is not a time but a score. [Non-text portions of this message have been removed]
3803. Re: Rubik's Cube Store
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 20:07:37 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Just wondering if the official rubik's website will ever decide to open > a Rubik's Store in the Malls and other various locations. Sounds like a > possible franchise idea. > > --John Lwin > Perhaps 20 years ago when Rubik's cube attracted a larger group of potential customers, people would be interested in such a franchise. Alas, times have changed.
3804. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 20:30:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > Your LB algorithm should be r' U L U' M2 U L' U' r Oops. Fixed. Thanks. Of course that was intentional, I wanted to see whether someone would actually read the page and notice the error. Huh? What do you mean, "yeah right"? Cheers! Stefan
3805. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 20:44:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > since UB/BU and DF/FD are on opposite sides of the cube (ie. an M2 > away), the algs for solving UB/BU are the same regardless of where you > encounter it in the cycle. This slightly confuses me, mainly because UB/DF aren't the "problematic" edges. They're not solved relative to the centers, that's UF and DB. Also, DF isn't really ever solved at all, at least not directly, as it's the buffer edge and gets solved by solving all other edges. And UB always belongs at UB. > however, if you are memorizing in pairs, > like piece1-piece2, then if piece2 is a UF/FU, then you use the DB/ BD > algorithm, or if piece2 is a DB/BD piece, then you use the UF/FU > algorithm (because after piece1 was solved, you have an M2 to undo, > and whatever was in UF/FU is now in DB/BD and vice-versa) > > In short i think you only need to swap for UF/FU and DB/BD if it's > being performed during an M2-is-currently-out-of-place situation That's correct. Also, even though I know this is confusing at first, it can be completely hidden by an appropriate piece2 mapping to the correct alg. So once this is learned, one doesn't need to think about the issue at all. Cheers! Stefan
3806. History of M2/R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 20:49:18 -0000

stochastic_antishift's comment that my method works like a commutator reminded me of its history, and I've also been asked how I invent something like this, so now I've described its journey from a quite different 4x4 edges method through several steps until the final 3x3 method. http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history Cheers! Stefan
3807. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 21:00:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > What would the longer algorithms be for the edge cases BU, FU, BD, > etc? Basically of course the same effect, only the piece at DF before the alg and the piece at DF after the alg need an extra flip. You can see some possible algs in Erik's tutorial: http://erikku.er.funpic.org/rubik/M2.html > so for edge cycles, we need a swapping alg for every NEW cycle to get > some new cycle-starter into the DF spot? Yes. And preferably break into the new cycle at UB, UF or DB, which have the fastest algs. That actually saves time twice, as at the end of the cycle you'll close it with the same fast alg. Unless the cycle contains an overall flip and you insist on solving BU/FU/BD with correct orientation right away. If you want to do that, you could use Joel van Noort's idea: break into a cycle right where one of the pieces UB/UF/DB is located, so the next alg *after* breaking into the cycle is fast and avoids the lengthy flipping M-slice alg. > what happens in the case of parity? After "solving" edges and corners, apply the parity alg: (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > also, for the "unsolved edge orientation" cases you refer to, > do these only refer to pieces correctly permuted but not oriented from > the getgo? Basically, yes. But also possibly some M-slice edges which I've "solved" with the wrong orientation. I very much like the case where one L or R slice edge was flipped from the getgo, and I saved time with M-slice algs leaving three M-slice edges flipped. Then with trivial setup, (M'U)*4 does the whole orientation (this btw is the case I prefer to point out when trying to explain why flipped M-slice edges isn't that bad at all). Cheers! Stefan
3808. Re: Blindsolving methods M2 and R2
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 22:07:56 -0000

How about L U L' B' D2 U R' F2 B' D' U B' R2 U' D' F R D' F' U R B2 D B' D' --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > etc? > > Basically of course the same effect, only the piece at DF before the > alg and the piece at DF after the alg need an extra flip. You can see > some possible algs in Erik's tutorial: > > http://erikku.er.funpic.org/rubik/M2.html > > > so for edge cycles, we need a swapping alg for every NEW cycle to > get > > some new cycle-starter into the DF spot? > > Yes. And preferably break into the new cycle at UB, UF or DB, which > have the fastest algs. That actually saves time twice, as at the end > of the cycle you'll close it with the same fast alg. Unless the cycle > contains an overall flip and you insist on solving BU/FU/BD with > correct orientation right away. > > If you want to do that, you could use Joel van Noort's idea: break > into a cycle right where one of the pieces UB/UF/DB is located, so > the next alg *after* breaking into the cycle is fast and avoids the > lengthy flipping M-slice alg. > > > what happens in the case of parity? > > After "solving" edges and corners, apply the parity alg: > (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > > > also, for the "unsolved edge orientation" cases you refer > to, > > do these only refer to pieces correctly permuted but not oriented > from > > the getgo? > > Basically, yes. But also possibly some M-slice edges which I've > "solved" with the wrong orientation. I very much like the case where > one L or R slice edge was flipped from the getgo, and I saved time > with M-slice algs leaving three M-slice edges flipped. Then with > trivial setup, (M'U)*4 does the whole orientation (this btw is the > case I prefer to point out when trying to explain why flipped M-slice > edges isn't that bad at all). > > Cheers! > Stefan >
3809. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 22:38:23 -0000

Yeah, could we try this scramble, only could we apply an orientation swap to the DL and DR edges? ie. the scramble R B2 L' R2 D2 F2 R2 F2 R U2 F U' F2 D' B' D2 U' R' B2 D' F' --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > How about > > L U L' B' D2 U R' F2 B' D' U B' R2 U' D' F R D' F' U R B2 D B' D' > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > > <no_reply@> wrote: > > > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > > etc? > > > > Basically of course the same effect, only the piece at DF before the > > alg and the piece at DF after the alg need an extra flip. You can see > > some possible algs in Erik's tutorial: > > > > http://erikku.er.funpic.org/rubik/M2.html > > > > > so for edge cycles, we need a swapping alg for every NEW cycle to > > get > > > some new cycle-starter into the DF spot? > > > > Yes. And preferably break into the new cycle at UB, UF or DB, which > > have the fastest algs. That actually saves time twice, as at the end > > of the cycle you'll close it with the same fast alg. Unless the cycle > > contains an overall flip and you insist on solving BU/FU/BD with > > correct orientation right away. > > > > If you want to do that, you could use Joel van Noort's idea: break > > into a cycle right where one of the pieces UB/UF/DB is located, so > > the next alg *after* breaking into the cycle is fast and avoids the > > lengthy flipping M-slice alg. > > > > > what happens in the case of parity? > > > > After "solving" edges and corners, apply the parity alg: > > (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > > > > > also, for the "unsolved edge orientation" cases you refer > > to, > > > do these only refer to pieces correctly permuted but not oriented > > from > > > the getgo? > > > > Basically, yes. But also possibly some M-slice edges which I've > > "solved" with the wrong orientation. I very much like the case where > > one L or R slice edge was flipped from the getgo, and I saved time > > with M-slice algs leaving three M-slice edges flipped. Then with > > trivial setup, (M'U)*4 does the whole orientation (this btw is the > > case I prefer to point out when trying to explain why flipped M-slice > > edges isn't that bad at all). > > > > Cheers! > > Stefan > > >
3810. Re: History of M2/R2
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 06 Jun 2007 23:21:40 -0000

Wow! That's fascinating, I had no idea M2 was originaly from a 4x4 edge solving idea. Actualy it was Joel btw who mentioned that r2 was possible for 4x4 and then the idea just got stuck in my mind and I further developed the algs (1 or 2 from the r slice edges with Joel's help I have to say) and parity to what is now on my site. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > stochastic_antishift's comment that my method works like a commutator > reminded me of its history, and I've also been asked how I invent > something like this, so now I've described its journey from a quite > different 4x4 edges method through several steps until the final 3x3 > method. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history > > Cheers! > Stefan >
3811. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 01:36:53 -0000

I do have a question though about its speed If there is a step at the end for orienting edges, then this is not much further off from the EO phase of EO/EP solving in terms of time spent in execution. Which means it becomes a matter of comparing EP to M2 method, which uses a short alg per edge plus an alg for starting a new cycle. is this going to ultimately be faster than EP which solves 2 edges at a time and needs the EO anyway? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > etc? > > Basically of course the same effect, only the piece at DF before the > alg and the piece at DF after the alg need an extra flip. You can see > some possible algs in Erik's tutorial: > > http://erikku.er.funpic.org/rubik/M2.html > > > so for edge cycles, we need a swapping alg for every NEW cycle to > get > > some new cycle-starter into the DF spot? > > Yes. And preferably break into the new cycle at UB, UF or DB, which > have the fastest algs. That actually saves time twice, as at the end > of the cycle you'll close it with the same fast alg. Unless the cycle > contains an overall flip and you insist on solving BU/FU/BD with > correct orientation right away. > > If you want to do that, you could use Joel van Noort's idea: break > into a cycle right where one of the pieces UB/UF/DB is located, so > the next alg *after* breaking into the cycle is fast and avoids the > lengthy flipping M-slice alg. > > > what happens in the case of parity? > > After "solving" edges and corners, apply the parity alg: > (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > > > also, for the "unsolved edge orientation" cases you refer > to, > > do these only refer to pieces correctly permuted but not oriented > from > > the getgo? > > Basically, yes. But also possibly some M-slice edges which I've > "solved" with the wrong orientation. I very much like the case where > one L or R slice edge was flipped from the getgo, and I saved time > with M-slice algs leaving three M-slice edges flipped. Then with > trivial setup, (M'U)*4 does the whole orientation (this btw is the > case I prefer to point out when trying to explain why flipped M-slice > edges isn't that bad at all). > > Cheers! > Stefan >
3812. Re: God's Algorithm: Twenty-Six Moves Suffice
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 02:09:44 -0000

Excellent! I read a news article about this a week or two ago and was hoping someone could post the actual academic text. Thanks! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, ralf_laue <no_reply@...> wrote: > > Hello, > > For those interested in the theory behind the cube, here is a new > paper about the best known algorithm: > > Twenty-Six Moves Suffice for Rubik's Cube. Daniel Kunkle and Gene > Cooperman, Proc. of International Symposium on Symbolic and Algebraic > Computation (ISSAC '07), ACM Press, 2007, to appear > http://www.ccs.neu.edu/home/gene/papers/rubik.pdf > > Ralf Laue >
3813. Re: [Speed cubing group] the megaminx from cube4you.com
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 02:07:41 -0000

Seconded. They turn poorly, and the stickers/tiles have very sharp edges... at least if it's the same kind I have, looks like it though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > They blow. > > ... anal orifice. > > > On 6/5/07, roxxinn <fognus@...> wrote: > > > > http://www.cube4you.com/102_New-Megaminx.html > > > > Has anyone ever used the new megaminx or the regular one from this > > site? Are they good/bad? > > > > > > > > > [Non-text portions of this message have been removed] >
3814. Re: Blindsolving methods M2 and R2
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 02:22:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > I do have a question though about its speed > If there is a step at the end for orienting edges, then this is not > much further off from the EO phase of EO/EP solving in terms of time > spent in execution. Which means it becomes a matter of comparing EP > to M2 method, which uses a short alg per edge plus an alg for starting > a new cycle. is this going to ultimately be faster than EP which > solves 2 edges at a time and needs the EO anyway? Even if there is a step for orienting the edges, I think there won't be as many edges to orient. I might just be the ones in the M slice, or the ones that are already permuted but not orientation. So it's not that time consuming... If orientation is such a problem...why not just do 3 cycle with no orientation o.O?
3815. Re: History of M2/R2
From: "Daniel Beyer" <dbeyer816@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 06:56:00 -0000

Very interesting Stephan! Thanks for dropping my name in there. XD Chris and I are trying to take 4x4 and 5x5 blindfolded to the limits! Chris is focusing on the 4x4, and prefer the 5x5, so that's what I'm going for! We've both hit amazing times blindfolded cubing is always so much fun. I myself am very very interested in the M2 method, if I ever get around to practicing 3x3 bld ... Oh yes, I also found out that I really should have learned the alg that you suggested as a URB -> DFL alg, it's a lot nicer and very similar to the one I know already! --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Wow! That's fascinating, I had no idea M2 was originaly from a 4x4 > edge solving idea. Actualy it was Joel btw who mentioned that r2 was > possible for 4x4 and then the idea just got stuck in my mind and I > further developed the algs (1 or 2 from the r slice edges with Joel's > help I have to say) and parity to what is now on my site. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > stochastic_antishift's comment that my method works like a commutator > > reminded me of its history, and I've also been asked how I invent > > something like this, so now I've described its journey from a quite > > different 4x4 edges method through several steps until the final 3x3 > > method. > > > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history > > > > Cheers! > > Stefan > > >
3816. Re: [Speed cubing group] the megaminx from cube4you.com
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Jun 2007 08:52:22 +0200

I do not recommend them ("new megaminx") either, unless you want to sand each and every piece to make it turn butter. If you really need a megaminx, you shouldbuy one from mefferts for example. They are much better. Hope it helps, Gilles.be 2007/6/7, Daniel Hayes <swedishlf@...>: > > Seconded. > > They turn poorly, and the stickers/tiles have very sharp edges... at > least if it's the same kind I have, looks like it though. > > -Daniel > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J Goldberg" > <ajgold04@...> wrote: > > > > They blow. > > > > ... anal orifice. > > > > > > On 6/5/07, roxxinn <fognus@...> wrote: > > > > > > http://www.cube4you.com/102_New-Megaminx.html > > > > > > Has anyone ever used the new megaminx or the regular one from this > > > site? Are they good/bad? > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
3817. Re: the megaminx from cube4you.com
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 14:17:08 -0000

The mefferts ones have been out of stock for a long while. Does anybody know when they'll be available again? I have such a "new version" megaminx from cube for you and after sanding each piece it has turned out pretty okay. Even Stefan said that they are not THAT bad, after he tried mine. Well okay, he popped it multiple times but that doesn't happen to me :P So all in all the cube4you Minx is okay for a very very very low price. I would recomend you to try it. Kai. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > I do not recommend them ("new megaminx") either, unless you want to sand > each and every piece to make it turn butter. > If you really need a megaminx, you shouldbuy one from mefferts for example. > They are much better. > > Hope it helps, > Gilles.be > > 2007/6/7, Daniel Hayes <swedishlf@...>: > > > > Seconded. > > > > They turn poorly, and the stickers/tiles have very sharp edges... at > > least if it's the same kind I have, looks like it though. > > > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Alexander J Goldberg" > > <ajgold04@> wrote: > > > > > > They blow. > > > > > > ... anal orifice. > > > > > > > > > On 6/5/07, roxxinn <fognus@> wrote: > > > > > > > > http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > Has anyone ever used the new megaminx or the regular one from this > > > > site? Are they good/bad? > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
3818. Re: the megaminx from cube4you.com
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 14:28:45 -0000

Where would I buy a good megaminx from? --- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner" <kaijiptner@...> wrote: > > The mefferts ones have been out of stock for a long while. Does > anybody know when they'll be available again? I have such a "new > version" megaminx from cube for you and after sanding each piece it > has turned out pretty okay. Even Stefan said that they are not THAT > bad, after he tried mine. Well okay, he popped it multiple times but > that doesn't happen to me :P > So all in all the cube4you Minx is okay for a very very very low > price. I would recomend you to try it. > > Kai. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > I do not recommend them ("new megaminx") either, unless you want to sand > > each and every piece to make it turn butter. > > If you really need a megaminx, you shouldbuy one from mefferts for > example. > > They are much better. > > > > Hope it helps, > > Gilles.be > > > > 2007/6/7, Daniel Hayes <swedishlf@>: > > > > > > Seconded. > > > > > > They turn poorly, and the stickers/tiles have very sharp edges... at > > > least if it's the same kind I have, looks like it though. > > > > > > -Daniel > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Alexander J Goldberg" > > > <ajgold04@> wrote: > > > > > > > > They blow. > > > > > > > > ... anal orifice. > > > > > > > > > > > > On 6/5/07, roxxinn <fognus@> wrote: > > > > > > > > > > http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > > > Has anyone ever used the new megaminx or the regular one from this > > > > > site? Are they good/bad? > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3819. Re: [Speed cubing group] Re: the megaminx from cube4you.com
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Jun 2007 13:52:27 -0500

Kai is right. The new minx is useable, although you wouldn't want use it for much beyond learning. I bought one to try it and the first one broke 10 minutes out of the box. They sent me a new one and the centers on that one slowly unscrewed themselves after counterclockwise face rotations. If you're learning the minx then buy this one first; it shoulg last long enough. Plus, your options are strictly limited at the moment: As you know Mefferts has no megaminxs in stock. Uwe says to me in an e-mail: "We are trying to find better glue for the tiles which is quite difficult as we have to comply with new Toy Safety regulation." "We are planning to have them back in stock by the end of the year." You may try eBay. I've seen a few of the older Tomy megaminxs on there in the past few months; expensive though (Stefan sold one mint for a killing, but the rest hover around 60-70 USD). Keep your eyes open to markets like eBay, wait until "the end of the year" for Mefferts to rerelease them, or try to make due with the newer version. On 6/7/07, stochastic_antishift < no_reply@yahoogroups.com> wrote: > > Where would I buy a good megaminx from? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Kai Jiptner" > > <kaijiptner@...> wrote: > > > > The mefferts ones have been out of stock for a long while. Does > > anybody know when they'll be available again? I have such a "new > > version" megaminx from cube for you and after sanding each piece it > > has turned out pretty okay. Even Stefan said that they are not THAT > > bad, after he tried mine. Well okay, he popped it multiple times but > > that doesn't happen to me :P > > So all in all the cube4you Minx is okay for a very very very low > > price. I would recomend you to try it. > > > > Kai. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > I do not recommend them ("new megaminx") either, unless you want > to sand > > > each and every piece to make it turn butter. > > > If you really need a megaminx, you shouldbuy one from mefferts for > > example. > > > They are much better. > > > > > > Hope it helps, > > > Gilles.be > > > > > > 2007/6/7, Daniel Hayes <swedishlf@>: > > > > > > > > Seconded. > > > > > > > > They turn poorly, and the stickers/tiles have very sharp edges... at > > > > least if it's the same kind I have, looks like it though. > > > > > > > > -Daniel > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogrou ps.com>, > > > > "Alexander J Goldberg" > > > > <ajgold04@> wrote: > > > > > > > > > > They blow. > > > > > > > > > > ... anal orifice. > > > > > > > > > > > > > > > On 6/5/07, roxxinn <fognus@> wrote: > > > > > > > > > > > > http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > > > > > Has anyone ever used the new megaminx or the regular one > from this > > > > > > site? Are they good/bad? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
3820. Re: the megaminx from cube4you.com
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 19:23:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner" <kaijiptner@...> wrote: > > The mefferts ones have been out of stock for a long while. Does > anybody know when they'll be available again? Recently Uwe asked me about some stuff and we've also talked about the Megaminx. He told me he's trying to bring them back at the end of the year. He mentioned a problem with the tiles and I suggested to also use softer springs and explained how I improved my megaminx. He's interested and I hope it'll lead to future Megaminxes being as great as mine right from the start. Btw, he also said the Skewb Ultimate will be back by mid July. > version" megaminx from cube for you and after sanding each piece it > has turned out pretty okay. Even Stefan said that they are not THAT > bad, after he tried mine. Well okay, he popped it multiple times I suspect after sanding the inside edges of the edge pieces (and maybe corners and centers a bit, too) like I also did with my Meffert megaminx, will make it quite alright. Those edges are just very sharp and catch a lot, causing pops. Cheers! Stefan
3821. i'am new
From: "joecy_sanpedrano" <joecy_sanpedrano@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 07 Jun 2007 20:31:09 -0000

hi i'am joecy_sanpedrano and i am new i hope i'll enjoy this program just as i have enjoyed many more well that's all for now bye
3822. Re: the megaminx from cube4you.com
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 01:26:39 -0000

> Recently Uwe asked me about some stuff and we've also talked about > the Megaminx. He told me he's trying to bring them back at the end of > the year. He mentioned a problem with the tiles and I suggested to > also use softer springs and explained how I improved my megaminx. > He's interested and I hope it'll lead to future Megaminxes being as > great as mine right from the start. That sounds like a very worthwhile development. If there's any significant improvement, I'm definitely going to get another one! > Btw, he also said the Skewb Ultimate will be back by mid July. Wonderful! I know there's a lot less demand, but I still want one... --Michael Gottlieb
3823. US Open Registration
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Jun 2007 18:29:50 -0700

Hi Everyone, I just wanted to let people know, that by omitting your address, we are unable to provide you with opportunities to get into your local newspaper or appear on television. It's not like I'm going to show up at your house at all. But we do have media opportunities and without your address, we cannot recommend you for any of them. -Tyson [Non-text portions of this message have been removed]
3824. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 7 Jun 2007 19:32:24 -0700 (PDT)

I have a weird case here. I don't know what scramble I used, but I used Orange as front and yellow as top. I am on EP/EO with two edes left. In my buffer, I have yellow and red. When I do M2, it does something weird. Do you want a video of it Stefan? Brian Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So you look at the piece in the buffer area according to the stickers. And by the algs/set-up moves from your page execute them doing it piece by piece and repeat with the corners. Is that how it works or am I missing something? > > Brian Yes, that's how it works. Cheers! Stefan [Non-text portions of this message have been removed]
3825. Re: US Open Registration
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 02:38:40 -0000

what kind of media opportunities --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I just wanted to let people know, that by omitting your address, we are > unable to provide you with opportunities to get into your local newspaper or > appear on television. It's not like I'm going to show up at your house at > all. > > But we do have media opportunities and without your address, we cannot > recommend you for any of them. > > -Tyson > > > [Non-text portions of this message have been removed] >
3826. Re: US Open Registration
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 03:16:40 -0000

I got contacted to do a newspaper interview. It's nice for a newspaper to be able to write an article about the US Open and mention someone local that will be there. It gives the story a local flavor, instead of just a generic national article. Besides, you might find a bunch of local people that are speedcubers but didn't know there were others in their town. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > what kind of media opportunities > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Hi Everyone, > > > > I just wanted to let people know, that by omitting your address, we are > > unable to provide you with opportunities to get into your local > newspaper or > > appear on television. It's not like I'm going to show up at your > house at > > all. > > > > But we do have media opportunities and without your address, we cannot > > recommend you for any of them. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > >
3827. Cubesmith
From: "juicyproots" <juicyproots@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 05:58:08 -0000

I found out about Cubesmith while looking for replacement stickers for the Rubik's cube. So I ordered $10 worth of stickers from them in mid-February. It is now June, and I haven't received any stickers or any refunds. I have e-mailed him several times, they have not replied nor have they sent a refund or the stickers. Looking around many speedcubing sites, Cubesmith seems to be a very popular, affordable place to go for replacement stickers. Everyone seems to recommend it. Has anyone else had this problem? I have seen some discussion about Cubesmith in this group. I was hoping maybe some of you may even know the people there, and can help me out.
3828. Re: Cubesmith
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 07:09:15 -0000

I ordered stickers on Friday and they had arrived by Wednesday morning. Never had a problem like that. Bob --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" <juicyproots@...> wrote: > > > I found out about Cubesmith while looking for replacement stickers for > the Rubik's cube. So I ordered $10 worth of stickers from them in > mid-February. It is now June, and I haven't received any stickers or > any refunds. I have e-mailed him several times, they have not replied > nor have they sent a refund or the stickers. > > Looking around many speedcubing sites, Cubesmith seems to be a very > popular, affordable place to go for replacement stickers. Everyone > seems to recommend it. Has anyone else had this problem? I have seen > some discussion about Cubesmith in this group. I was hoping maybe some > of you may even know the people there, and can help me out. >
3829. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 09:55:06 -0000

If you are left with 2 and it is red/yellow it means that either it would be solved with merely: M2. Or (with stefan's way), do M2 and there would be 2 unoriented edges left, (or with my way: F' D R' F D' M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I have a weird case here. I don't know what scramble I used, but I used Orange as front and yellow as top. I am on EP/EO with two edes left. In my buffer, I have yellow and red. When I do M2, it does something weird. Do you want a video of it Stefan? > > Brian > > Stefan Pochmann <pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So you look at the piece in the buffer area according to the > stickers. And by the algs/set-up moves from your page execute them > doing it piece by piece and repeat with the corners. Is that how it > works or am I missing something? > > > > Brian > > Yes, that's how it works. > > Cheers! > Stefan > > > > > > > [Non-text portions of this message have been removed] >
3830. Re: Cubesmith
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 10:45:36 -0000

It took about 1 and a half weeks to get mine. But 3 and a half months is a lot of time. it might hane gotten lost in the mail somewhere. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" <juicyproots@...> wrote: > > > I found out about Cubesmith while looking for replacement stickers for > the Rubik's cube. So I ordered $10 worth of stickers from them in > mid-February. It is now June, and I haven't received any stickers or > any refunds. I have e-mailed him several times, they have not replied > nor have they sent a refund or the stickers. > > Looking around many speedcubing sites, Cubesmith seems to be a very > popular, affordable place to go for replacement stickers. Everyone > seems to recommend it. Has anyone else had this problem? I have seen > some discussion about Cubesmith in this group. I was hoping maybe some > of you may even know the people there, and can help me out. >
3831. Re: What is your avreage speed to solve the cube
From: "Josh" <pacoj44@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 13:53:51 -0000

42.89 was the last average of ten I had...been cubing since late March 2007 (just under three months ago)...trying to learn the OLL's....I know all but 18, but they are not all in the subconsciousness yet. PLL's I have learned pretty well...about 5 seconds for looking and performing the algorithm on average.
3832. For People Who i live in Florda
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 8 Jun 2007 22:05:13 +0800 (CST)

Hello my name is William Robbins I am planning to have a Rubik�s cube Contest I need to know who might be able to go! and i need what would be the best time i was thinking around august! It is most open to me! Who maybe could come and what is the best time for you? ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed]
3833. My site
From: "ep_cuber07" <ep_cuber07@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 15:21:58 -0000

Hey I'm new here and I just wanna say to go and check out my site I made. It has 2 soon to be 3 ways to solve the Rubik's Cube just wanna get some input.
3834. Re: What is your avreage speed to solve the cube
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 15:42:16 -0000

19.78 average finally , just work on getting algs to where there's no thinking during recognition, it's see it do it. And keep moving during F2L always look ahead. Learn at your own pace, and find algs that fit you are what I recommend. David --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell >
3835. Re: Cubesmith
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 17:52:26 -0000

I placed my first order on May 11th, haven't heard anything about it yet. If I knew that he's still having problems even though he claims otherwise, I would've spent the money for something else. In November I won stickers from Sunday Contest and received them quickly, but one color was missing so the set was useless for me. And currently I'm waiting for another set I won. I'm happy about 0/3 transactions so far, which makes me wonder how it's possible that most cubers recommend Cubesmith. I hope I've just been unlucky. I'm not going to order again unless I really desperately need stickers and Cubesmith is the only way to (possibly) get some. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" <juicyproots@...> wrote: > > > I found out about Cubesmith while looking for replacement stickers for > the Rubik's cube. So I ordered $10 worth of stickers from them in > mid-February. It is now June, and I haven't received any stickers or > any refunds. I have e-mailed him several times, they have not replied > nor have they sent a refund or the stickers. > > Looking around many speedcubing sites, Cubesmith seems to be a very > popular, affordable place to go for replacement stickers. Everyone > seems to recommend it. Has anyone else had this problem? I have seen > some discussion about Cubesmith in this group. I was hoping maybe some > of you may even know the people there, and can help me out. >
3836. Re: Cubesmith
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 18:52:26 -0000

i have had six or so smooth transactions without any problems so far. perhaps there is added difficulty with international transactions? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I placed my first order on May 11th, haven't heard anything about > it yet. If I knew that he's still having problems even though he > claims otherwise, I would've spent the money for something else. > > In November I won stickers from Sunday Contest and received them > quickly, but one color was missing so the set was useless for me. And > currently I'm waiting for another set I won. I'm happy about 0/3 > transactions so far, which makes me wonder how it's possible that > most cubers recommend Cubesmith. I hope I've just been unlucky. > > I'm not going to order again unless I really desperately need stickers > and Cubesmith is the only way to (possibly) get some. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" > <juicyproots@> wrote: > > > > > > I found out about Cubesmith while looking for replacement stickers for > > the Rubik's cube. So I ordered $10 worth of stickers from them in > > mid-February. It is now June, and I haven't received any stickers or > > any refunds. I have e-mailed him several times, they have not replied > > nor have they sent a refund or the stickers. > > > > Looking around many speedcubing sites, Cubesmith seems to be a very > > popular, affordable place to go for replacement stickers. Everyone > > seems to recommend it. Has anyone else had this problem? I have seen > > some discussion about Cubesmith in this group. I was hoping maybe some > > of you may even know the people there, and can help me out. > > >
3837. Re: US Open Registration
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 20:38:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It's not like I'm going to show up at your house at all. Bummer. Cheers! Stefan
3838. Re: [Speed cubing group] Re: Cubesmith
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 15:19:59 -0700 (PDT)

johannes, i'm talking to him tonite, i'll see whats up for you Johannes Laire <johannes.laire@...> wrote: I placed my first order on May 11th, haven't heard anything about it yet. If I knew that he's still having problems even though he claims otherwise, I would've spent the money for something else. In November I won stickers from Sunday Contest and received them quickly, but one color was missing so the set was useless for me. And currently I'm waiting for another set I won. I'm happy about 0/3 transactions so far, which makes me wonder how it's possible that most cubers recommend Cubesmith. I hope I've just been unlucky. I'm not going to order again unless I really desperately need stickers and Cubesmith is the only way to (possibly) get some. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" <juicyproots@...> wrote: > > > I found out about Cubesmith while looking for replacement stickers for > the Rubik's cube. So I ordered $10 worth of stickers from them in > mid-February. It is now June, and I haven't received any stickers or > any refunds. I have e-mailed him several times, they have not replied > nor have they sent a refund or the stickers. > > Looking around many speedcubing sites, Cubesmith seems to be a very > popular, affordable place to go for replacement stickers. Everyone > seems to recommend it. Has anyone else had this problem? I have seen > some discussion about Cubesmith in this group. I was hoping maybe some > of you may even know the people there, and can help me out. > --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
3839. eastsheen replacment parts
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 08 Jun 2007 23:07:02 -0000

my fridend broke my eastsheen 5x5 today and while i was reassembling it im pretty sure someone stole one of my parts if they didnt it dosent matter cuz im missing a part now does anyone know were i could buy replacment parts for eastsheen cubesmith only sells rubik...
3840. Re: [Speed cubing group] Re: What is your avreage speed to solve the cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 17:43:02 -0700 (PDT)

I got sub-25, then it suddenly went up to -30 and now im stuck there... Brian David <skaterinpain57@...> wrote: 19.78 average finally , just work on getting algs to where there's no thinking during recognition, it's see it do it. And keep moving during F2L always look ahead. Learn at your own pace, and find algs that fit you are what I recommend. David --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell > [Non-text portions of this message have been removed]
3841. Re: What is your avreage speed to solve the cube
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 02:04:08 -0000

I average a little above 25, below 26. I've been cubing a little more then half a year, and i know full cfop. -corwin --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell >
3842. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 20:41:32 -0700 (PDT)

When I do M2 though, the centers are swapped. Is this a case of parity? megafrikkie <megafrikkie@...> wrote: If you are left with 2 and it is red/yellow it means that either it would be solved with merely: M2. Or (with stefan's way), do M2 and there would be 2 unoriented edges left, (or with my way: F' D R' F D' M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I have a weird case here. I don't know what scramble I used, but I used Orange as front and yellow as top. I am on EP/EO with two edes left. In my buffer, I have yellow and red. When I do M2, it does something weird. Do you want a video of it Stefan? > > Brian > > Stefan Pochmann <pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So you look at the piece in the buffer area according to the > stickers. And by the algs/set-up moves from your page execute them > doing it piece by piece and repeat with the corners. Is that how it > works or am I missing something? > > > > Brian > > Yes, that's how it works. > > Cheers! > Stefan > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3843. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 04:44:38 -0000

If you just have two edges left to swap, then you have a parity error. This means you need to swap two corners with two edges to solve it. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > When I do M2 though, the centers are swapped. Is this a case of parity? > > megafrikkie <megafrikkie@...> wrote: > If you are left with 2 and it is red/yellow it means that either it > would be solved with merely: M2. Or (with stefan's way), do M2 and > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I have a weird case here. I don't know what scramble I used, but I > used Orange as front and yellow as top. I am on EP/EO with two edes > left. In my buffer, I have yellow and red. When I do M2, it does > something weird. Do you want a video of it Stefan? > > > > Brian > > > > Stefan Pochmann <pochmann@> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > So you look at the piece in the buffer area according to the > > stickers. And by the algs/set-up moves from your page execute them > > doing it piece by piece and repeat with the corners. Is that how it > > works or am I missing something? > > > > > > Brian > > > > Yes, that's how it works. > > > > Cheers! > > Stefan > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
3844. Re: [Speed cubing group] Re: Repeated questions
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 22:55:51 -0600

Ryan, With the way you have the mail-list feeding posts into that area, do you have the ability to edit posts, move posts, delete posts, ban members, etc.? Pat On 6/4/07, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Is there a way to just browse your FAQ? > > The closest there is at the moment is this page: > > http://oosan.ryanheise.com/Special:Allpages > > Although the intention is that there will eventually be too many > questions for such a list to be practical. This list will also display > different possible wordings of the same question. > > The most practical way to find an answer to a question is to just type > the question into the Oracle box. It also works as a search box, so > you could type "stickers" into it, and it would find all questions > that mention stickers. There are currently none. > > Recent questions is probably badly named. I wanted to say "Unanswered > questions" but that was too long to fit in the side menu. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3845. Re: [Speed cubing group] Re: 4x4x4 centres + edges
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 23:17:00 -0600

I am horrible at centers+edges and avg around 50 seconds for them. 36 sec avg. is quite impressive. Do you guys have any tips to move from 50 seconds to sub-40 seconds avg for centers+edges? Thanks On 6/4/07, Michael Gottlieb <mzrg@...> wrote: > > > Hi all, > > > > Today I set a PB of 33.55 for the centres + edges of the 4x4x4. > > > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > > > > DanH :) > > Oh, nice! > > Well, my best average is 1:15; I don't know if you'd consider that > fast or not. Anyway, I've never had a nonlucky sub-1 time, so unless I > had a really awful 3x3x3 I doubt I've had a centers+edges time as good > as that. > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3846. Re: [Speed cubing group] Re: Twisty puzzle forum
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 23:26:14 -0600

The rubiks.has.it forum gets about 5-10 spammers register a day. That is why it is manual review registration now. I usually check the email to verfiy... and always give the benefit of the doubt as to whether it is a spammer or not. I plan on upgrading the forum to vBulletin soon and moving it to my own server, and possibly expanding to multiple languages, adding tons of features, getting a real domain, etc. For those of you who prefer posting/reading through email, hopefully vB will come out with the option of that soon, if not, we may be able to work around that (Ryan Heise, if you any ideas, please email me). And by the way, none of the posts would be lost if this occured... the only problem I could see if transfering the passwords since the encryption process may be different for the upgraded software. If anyone has any comments or suggestions, please let me know. On 5/28/07, Stefan Pochmann <pochmann@...> wrote: > > To those interested in joining the TwistyPuzzles forum: read the > "Registration Process" section here: > > http://twistypuzzles.com/forum/viewtopic.php?t=2434 > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3847. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 8 Jun 2007 22:34:51 -0700 (PDT)

Finally I get a case of parity... Thanks yous. stochastic_antishift <no_reply@yahoogroups.com> wrote: If you just have two edges left to swap, then you have a parity error. This means you need to swap two corners with two edges to solve it. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > When I do M2 though, the centers are swapped. Is this a case of parity? > > megafrikkie <megafrikkie@...> wrote: > If you are left with 2 and it is red/yellow it means that either it > would be solved with merely: M2. Or (with stefan's way), do M2 and > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I have a weird case here. I don't know what scramble I used, but I > used Orange as front and yellow as top. I am on EP/EO with two edes > left. In my buffer, I have yellow and red. When I do M2, it does > something weird. Do you want a video of it Stefan? > > > > Brian > > > > Stefan Pochmann <pochmann@> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > So you look at the piece in the buffer area according to the > > stickers. And by the algs/set-up moves from your page execute them > > doing it piece by piece and repeat with the corners. Is that how it > > works or am I missing something? > > > > > > Brian > > > > Yes, that's how it works. > > > > Cheers! > > Stefan > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3848. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 08:20:09 -0000

You'll probably have a parity then. If the UF is white/red the DB yellow/orange and the DF and UB solved but the centers wrong you have a parity. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > If you just have two edges left to swap, then you have a parity error. > This means you need to swap two corners with two edges to solve it. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > When I do M2 though, the centers are swapped. Is this a case of parity? > > > > megafrikkie <megafrikkie@> wrote: > > If you are left with 2 and it is red/yellow it means that > either it > > would be solved with merely: M2. Or (with stefan's way), do M2 and > > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > I have a weird case here. I don't know what scramble I used, but I > > used Orange as front and yellow as top. I am on EP/EO with two edes > > left. In my buffer, I have yellow and red. When I do M2, it does > > something weird. Do you want a video of it Stefan? > > > > > > Brian > > > > > > Stefan Pochmann <pochmann@> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > So you look at the piece in the buffer area according to the > > > stickers. And by the algs/set-up moves from your page execute them > > > doing it piece by piece and repeat with the corners. Is that how it > > > works or am I missing something? > > > > > > > > Brian > > > > > > Yes, that's how it works. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3849. Re: What is your avreage speed to solve the cube
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 15:26:39 -0000

A while ago I averaged 32 secs, but since then haven't cubed regularly because of school ending and AP tests. I've started to memorize the rest of the oll, so I'm expecting sub 30 averages once all is said and done. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "randell_orner" <randell_orner@...> wrote: > > Just curiuos - what is everyones average speed? Mine is about 48 > seconds. > > Randell >
3850. [Speed cubing group] Re: Cubesmith
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 15:29:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > johannes, i'm talking to him tonite, i'll see whats up for you > > Johannes Laire <johannes.laire@...> wrote: I placed my first order on May 11th, haven't heard anything about > it yet. If I knew that he's still having problems even though he > claims otherwise, I would've spent the money for something else. > > In November I won stickers from Sunday Contest and received them > quickly, but one color was missing so the set was useless for me. And > currently I'm waiting for another set I won. I'm happy about 0/3 > transactions so far, which makes me wonder how it's possible that I've ordered from him once and had no problems at all- I live in the US though, so I wouldn't know about overseas. I've recommended cubesmith to some of my friends at school, and everything's gone fine. I'm about to order another coupla sets. ~Joshua > most cubers recommend Cubesmith. I hope I've just been unlucky. > > I'm not going to order again unless I really desperately need stickers > and Cubesmith is the only way to (possibly) get some. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" > <juicyproots@> wrote: > > > > > > I found out about Cubesmith while looking for replacement stickers for > > the Rubik's cube. So I ordered $10 worth of stickers from them in > > mid-February. It is now June, and I haven't received any stickers or > > any refunds. I have e-mailed him several times, they have not replied > > nor have they sent a refund or the stickers. > > > > Looking around many speedcubing sites, Cubesmith seems to be a very > > popular, affordable place to go for replacement stickers. Everyone > > seems to recommend it. Has anyone else had this problem? I have seen > > some discussion about Cubesmith in this group. I was hoping maybe some > > of you may even know the people there, and can help me out. > > > > > > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
3851. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 08:11:29 -0700 (PDT)

Which alg. should I use to fix it? megafrikkie <megafrikkie@...> wrote: You'll probably have a parity then. If the UF is white/red the DB yellow/orange and the DF and UB solved but the centers wrong you have a parity. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > If you just have two edges left to swap, then you have a parity error. > This means you need to swap two corners with two edges to solve it. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > When I do M2 though, the centers are swapped. Is this a case of parity? > > > > megafrikkie <megafrikkie@> wrote: > > If you are left with 2 and it is red/yellow it means that > either it > > would be solved with merely: M2. Or (with stefan's way), do M2 and > > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > I have a weird case here. I don't know what scramble I used, but I > > used Orange as front and yellow as top. I am on EP/EO with two edes > > left. In my buffer, I have yellow and red. When I do M2, it does > > something weird. Do you want a video of it Stefan? > > > > > > Brian > > > > > > Stefan Pochmann <pochmann@> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > So you look at the piece in the buffer area according to the > > > stickers. And by the algs/set-up moves from your page execute them > > > doing it piece by piece and repeat with the corners. Is that how it > > > works or am I missing something? > > > > > > > > Brian > > > > > > Yes, that's how it works. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3852. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 16:08:47 -0000

The one on his site labeled "odd parity." After solving for edges, you should have an M2 that needs to be undome. After solving for corners, you should have an R2 that needs to be undone. But doing so would not solve those last two edges and last two corners! So you use the odd parity alg to not only restore the M and R slice, but the edges and corners as well. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Which alg. should I use to fix it? > > megafrikkie <megafrikkie@...> wrote: You'll probably have a parity then. If the UF is white/red the DB > yellow/orange and the DF and UB solved but the centers wrong you have > a parity. > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > If you just have two edges left to swap, then you have a parity error. > > This means you need to swap two corners with two edges to solve it. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > When I do M2 though, the centers are swapped. Is this a case of > parity? > > > > > > megafrikkie <megafrikkie@> wrote: > > > If you are left with 2 and it is red/yellow it means that > > either it > > > would be solved with merely: M2. Or (with stefan's way), do M2 and > > > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > > > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > I have a weird case here. I don't know what scramble I used, but I > > > used Orange as front and yellow as top. I am on EP/EO with two edes > > > left. In my buffer, I have yellow and red. When I do M2, it does > > > something weird. Do you want a video of it Stefan? > > > > > > > > Brian > > > > > > > > Stefan Pochmann <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > So you look at the piece in the buffer area according to the > > > > stickers. And by the algs/set-up moves from your page execute them > > > > doing it piece by piece and repeat with the corners. Is that how it > > > > works or am I missing something? > > > > > > > > > > Brian > > > > > > > > Yes, that's how it works. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
3853. Re: [Speed cubing group] Re: Blindsolving methods M2 and R2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 09:19:32 -0700 (PDT)

Ohhh. I see now. So apply the parity algs at the end of the solve is that correct? stochastic_antishift <no_reply@yahoogroups.com> wrote: The one on his site labeled "odd parity." After solving for edges, you should have an M2 that needs to be undome. After solving for corners, you should have an R2 that needs to be undone. But doing so would not solve those last two edges and last two corners! So you use the odd parity alg to not only restore the M and R slice, but the edges and corners as well. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Which alg. should I use to fix it? > > megafrikkie <megafrikkie@...> wrote: You'll probably have a parity then. If the UF is white/red the DB > yellow/orange and the DF and UB solved but the centers wrong you have > a parity. > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > If you just have two edges left to swap, then you have a parity error. > > This means you need to swap two corners with two edges to solve it. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > When I do M2 though, the centers are swapped. Is this a case of > parity? > > > > > > megafrikkie <megafrikkie@> wrote: > > > If you are left with 2 and it is red/yellow it means that > > either it > > > would be solved with merely: M2. Or (with stefan's way), do M2 and > > > there would be 2 unoriented edges left, (or with my way: F' D R' F D' > > > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > I have a weird case here. I don't know what scramble I used, but I > > > used Orange as front and yellow as top. I am on EP/EO with two edes > > > left. In my buffer, I have yellow and red. When I do M2, it does > > > something weird. Do you want a video of it Stefan? > > > > > > > > Brian > > > > > > > > Stefan Pochmann <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > So you look at the piece in the buffer area according to the > > > > stickers. And by the algs/set-up moves from your page execute them > > > > doing it piece by piece and repeat with the corners. Is that how it > > > > works or am I missing something? > > > > > > > > > > Brian > > > > > > > > Yes, that's how it works. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3854. [Speed cubing group] Re: Repeated questions
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 17:11:51 -0000

Pat (PJK) wrote: > With the way you have the mail-list feeding posts into that area, > do you have the ability to edit posts, move posts, delete posts, > ban members, etc.? On any mailing list, you can't properly edit/move/delete posts, because once you post a message, many copies are made with one copy sent to each subscriber. My forum viewer is just receiving copies like any other mail reader and if you delete one copy you haven't deleted them all. Having said that, I did still implement a delete function which I use just to delete spam. Banning members is not handled at my end, since I am just providing a mirror of the mailing list. Banning is handled by the moderators/administrators of the mailing list (Chris, Doug, Ron). So the short story is that speedsolvingrubikscube@yahoogroups.com is still a mailing list, not a forum, but I have just tried to make things seem "forum-like". -- Ryan Heise http://www.ryanheise.com/cube/
3855. Re: [Speed cubing group] Re: Repeated questions
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 11:21:32 -0600

Ryan, Okay, I understand. So would it be possible to allow people to read/post via email, and at the same time, allowed to be posted into a forum? I believe vB is working on doing something like this. Pat On 6/9/07, Ryan Heise <ryan@...> wrote: > > Pat (PJK) wrote: > > > With the way you have the mail-list feeding posts into that area, > > do you have the ability to edit posts, move posts, delete posts, > > ban members, etc.? > > On any mailing list, you can't properly edit/move/delete posts, > because once you post a message, many copies are made with one copy > sent to each subscriber. > > My forum viewer is just receiving copies like any other mail reader > and if you delete one copy you haven't deleted them all. > > Having said that, I did still implement a delete function which I use > just to delete spam. > > Banning members is not handled at my end, since I am just providing a > mirror of the mailing list. Banning is handled by the > moderators/administrators of the mailing list (Chris, Doug, Ron). > > So the short story is that speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>is > still a mailing list, not a forum, but I have just tried to make > things seem "forum-like". > > -- > Ryan Heise http://www.ryanheise.com/cube/ > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3856. [Speed cubing group] Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 17:35:43 -0000

Yep --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Ohhh. I see now. So apply the parity algs at the end of the solve is that correct? > > stochastic_antishift <no_reply@yahoogroups.com> wrote: The one on his site labeled "odd parity." After solving for edges, you > should have an M2 that needs to be undome. After solving for corners, > you should have an R2 that needs to be undone. But doing so would not > solve those last two edges and last two corners! So you use the odd > parity alg to not only restore the M and R slice, but the edges and > corners as well. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Which alg. should I use to fix it? > > > > megafrikkie <megafrikkie@> wrote: You'll probably have a > parity then. If the UF is white/red the DB > > yellow/orange and the DF and UB solved but the centers wrong you have > > a parity. > > > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > > <no_reply@> wrote: > > > > > > If you just have two edges left to swap, then you have a parity error. > > > This means you need to swap two corners with two edges to solve it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > When I do M2 though, the centers are swapped. Is this a case of > > parity? > > > > > > > > megafrikkie <megafrikkie@> wrote: > > > > If you are left with 2 and it is red/yellow it means that > > > either it > > > > would be solved with merely: M2. Or (with stefan's way), do M2 and > > > > there would be 2 unoriented edges left, (or with my way: F' D R' > F D' > > > > M2 D F' R D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > I have a weird case here. I don't know what scramble I used, but I > > > > used Orange as front and yellow as top. I am on EP/EO with two edes > > > > left. In my buffer, I have yellow and red. When I do M2, it does > > > > something weird. Do you want a video of it Stefan? > > > > > > > > > > Brian > > > > > > > > > > Stefan Pochmann <pochmann@> wrote: > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > > > <khoale1234567@> wrote: > > > > > > > > > > > > So you look at the piece in the buffer area according to the > > > > > stickers. And by the algs/set-up moves from your page execute > them > > > > > doing it piece by piece and repeat with the corners. Is that > how it > > > > > works or am I missing something? > > > > > > > > > > > > Brian > > > > > > > > > > Yes, that's how it works. > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
3857. Re: For People Who i live in Florda
From: "h2olofty" <h2olofty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 18:50:24 -0000

Hello. I live in Florida. Where in FL would it be? (i'm in the Tampa area)I would love to attend.
3858. Re: For People Who i live in Florda
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 19:43:36 -0000

There will probably one at either G-Wiz (Sarasota) again or in Bradenton. Will is trying to get that set up. I'm trying to get a Florida Fall set up that would be in Avon Park again. And maybe some more around the state. --- In speedsolvingrubikscube@yahoogroups.com, "h2olofty" <h2olofty@...> wrote: > > Hello. > I live in Florida. Where in FL would it be? (i'm in the Tampa area)I > would love to attend. >
3859. [Speed cubing group] Re: Cubesmith
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 09 Jun 2007 19:45:15 -0000

15 days not bad, it took longer last time.I was hoping to get them this upcoming week, but a great surprise in todays mail. Thanks again Cubesmith, David --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > johannes, i'm talking to him tonite, i'll see whats up for you > > > > Johannes Laire <johannes.laire@> wrote: > I placed my first order on May 11th, haven't heard anything about > > it yet. If I knew that he's still having problems even though he > > claims otherwise, I would've spent the money for something else. > > > > In November I won stickers from Sunday Contest and received them > > quickly, but one color was missing so the set was useless for me. And > > currently I'm waiting for another set I won. I'm happy about 0/3 > > transactions so far, which makes me wonder how it's possible that > > I've ordered from him once and had no problems at all- I live in the > US though, so I wouldn't know about overseas. I've recommended > cubesmith to some of my friends at school, and everything's gone fine. > I'm about to order another coupla sets. > > ~Joshua > > > most cubers recommend Cubesmith. I hope I've just been unlucky. > > > > I'm not going to order again unless I really desperately need stickers > > and Cubesmith is the only way to (possibly) get some. > > > > -- > > Johannes Laire > > > > --- In speedsolvingrubikscube@yahoogroups.com, "juicyproots" > > <juicyproots@> wrote: > > > > > > > > > I found out about Cubesmith while looking for replacement > stickers for > > > the Rubik's cube. So I ordered $10 worth of stickers from them in > > > mid-February. It is now June, and I haven't received any stickers or > > > any refunds. I have e-mailed him several times, they have not replied > > > nor have they sent a refund or the stickers. > > > > > > Looking around many speedcubing sites, Cubesmith seems to be a very > > > popular, affordable place to go for replacement stickers. Everyone > > > seems to recommend it. Has anyone else had this problem? I have seen > > > some discussion about Cubesmith in this group. I was hoping maybe > some > > > of you may even know the people there, and can help me out. > > > > > > > > > > > > > > > > > --------------------------------- > > Be a better Globetrotter. Get better travel answers from someone who > knows. > > Yahoo! Answers - Check it out. > > > > [Non-text portions of this message have been removed] > > >
3860. Re: [Speed cubing group] Re: For People Who i live in Florda
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 14:11:10 -0700 (PDT)

Hello This is Will Umm yea. I am trying to set something up! Most likely in Bradenton Fl So yea i will keep you uppdated when it will be comeing out! Most likely looking in steptember! So Have a Q email me! Will ----- Original Message ---- From: David <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 9, 2007 3:43:36 PM Subject: [Speed cubing group] Re: For People Who i live in Florda There will probably one at either G-Wiz (Sarasota) again or in Bradenton. Will is trying to get that set up. I'm trying to get a Florida Fall set up that would be in Avon Park again. And maybe some more around the state. --- In speedsolvingrubiksc ube@yahoogroups. com, "h2olofty" <h2olofty@.. .> wrote: > > Hello. > I live in Florida. Where in FL would it be? (i'm in the Tampa area)I > would love to attend. > ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed]
3861. Re: [Speed cubing group] Re: For People Who i live in Florda
From: Randell Orner <randell_orner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 18:04:30 -0700 (PDT)

I live in St Pete so Bradenton or Tampa is fine. I am interested. thanks- William Robbins <rubiks43@...> wrote: Hello This is Will Umm yea. I am trying to set something up! Most likely in Bradenton Fl So yea i will keep you uppdated when it will be comeing out! Most likely looking in steptember! So Have a Q email me! Will ----- Original Message ---- From: David <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 9, 2007 3:43:36 PM Subject: [Speed cubing group] Re: For People Who i live in Florda There will probably one at either G-Wiz (Sarasota) again or in Bradenton. Will is trying to get that set up. I'm trying to get a Florida Fall set up that would be in Avon Park again. And maybe some more around the state. --- In speedsolvingrubiksc ube@yahoogroups. com, "h2olofty" <h2olofty@.. .> wrote: > > Hello. > I live in Florida. Where in FL would it be? (i'm in the Tampa area)I > would love to attend. > __________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed] --------------------------------- It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. [Non-text portions of this message have been removed]
3862. [Speed cubing group] Re: 4x4x4 centres + edges
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 01:41:46 -0000

> I am horrible at centers+edges and avg around 50 seconds for them. 36 sec > avg. is quite impressive. Do you guys have any tips to move from 50 seconds > to sub-40 seconds avg for centers+edges? Thanks Well, there's the obvious, work on lookahead and don't move too fast. You'll need to move the cube around a lot, but that's normal. Try to remember where things are if you think it will help. Also, you want to be as efficient as possible without losing speed. Try to be color-neutral on the centers, and learn to take advantage of blocks if you haven't already. On the edges, you can usually (3/4 of the time) get an edge into the place you want with exactly three moves, so again work towards optimizing this, and making as few actual moves as you can (again, without losing too much time). Try finding your first pair of edges near the end of the centers step so you don't slow down there, and try finding some of the cross while doing the last few edges. I don't know how you get to sub-40 c+e, but I'm at 40-45 second average.
3863. Re: [Speed cubing group] Re: Cubesmith
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 20:17:55 -0600

I placed an order about 5 days ago, got the DC # the next day, and received the stickers in a bubble mailer today. This is the second order from him, and both have worked fine. I am in Colorado, USA. On 6/9/07, David <skaterinpain57@...> wrote: > > 15 days not bad, it took longer last time.I was hoping to get them > this upcoming week, but a great surprise in todays mail. > > Thanks again Cubesmith, > > David > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > > <perscription_death@> wrote: > > > > > > johannes, i'm talking to him tonite, i'll see whats up for you > > > > > > Johannes Laire <johannes.laire@> wrote: > > I placed my first order on May 11th, haven't heard anything > about > > > it yet. If I knew that he's still having problems even though he > > > claims otherwise, I would've spent the money for something else. > > > > > > In November I won stickers from Sunday Contest and received them > > > quickly, but one color was missing so the set was useless for me. And > > > currently I'm waiting for another set I won. I'm happy about 0/3 > > > transactions so far, which makes me wonder how it's possible that > > > > I've ordered from him once and had no problems at all- I live in the > > US though, so I wouldn't know about overseas. I've recommended > > cubesmith to some of my friends at school, and everything's gone fine. > > I'm about to order another coupla sets. > > > > ~Joshua > > > > > most cubers recommend Cubesmith. I hope I've just been unlucky. > > > > > > I'm not going to order again unless I really desperately need > stickers > > > and Cubesmith is the only way to (possibly) get some. > > > > > > -- > > > Johannes Laire > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "juicyproots" > > > <juicyproots@> wrote: > > > > > > > > > > > > I found out about Cubesmith while looking for replacement > > stickers for > > > > the Rubik's cube. So I ordered $10 worth of stickers from them in > > > > mid-February. It is now June, and I haven't received any > stickers or > > > > any refunds. I have e-mailed him several times, they have not > replied > > > > nor have they sent a refund or the stickers. > > > > > > > > Looking around many speedcubing sites, Cubesmith seems to be a very > > > > popular, affordable place to go for replacement stickers. Everyone > > > > seems to recommend it. Has anyone else had this problem? I have > seen > > > > some discussion about Cubesmith in this group. I was hoping maybe > > some > > > > of you may even know the people there, and can help me out. > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Be a better Globetrotter. Get better travel answers from someone who > > knows. > > > Yahoo! Answers - Check it out. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3864. Re: [Speed cubing group] Re: 4x4x4 centres + edges
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 20:28:24 -0600

Hello, Okay, I can see that. Those tips are basically what I have been working on. Practice makes perfect I suppose. I just wanted to double check that I am not missing the obvious. Pat On 6/9/07, Michael Gottlieb <mzrg@...> wrote: > > > I am horrible at centers+edges and avg around 50 seconds for them. > 36 sec > > avg. is quite impressive. Do you guys have any tips to move from 50 > seconds > > to sub-40 seconds avg for centers+edges? Thanks > > Well, there's the obvious, work on lookahead and don't move too fast. > You'll need to move the cube around a lot, but that's normal. Try to > remember where things are if you think it will help. > > Also, you want to be as efficient as possible without losing speed. > Try to be color-neutral on the centers, and learn to take advantage of > blocks if you haven't already. On the edges, you can usually (3/4 of > the time) get an edge into the place you want with exactly three > moves, so again work towards optimizing this, and making as few actual > moves as you can (again, without losing too much time). Try finding > your first pair of edges near the end of the centers step so you don't > slow down there, and try finding some of the cross while doing the > last few edges. > > I don't know how you get to sub-40 c+e, but I'm at 40-45 second average. > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3865. how do u put a 4x4x4 together?????
From: "illjukeu" <illjukeu@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 02:28:50 -0000

someone plz tell me how to put a 4X4 together! i got one and was being stupid and took it apart...
3866. Re: [Speed cubing group] Re: Cubesmith
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 19:45:07 -0700 (PDT)

He seems to have ignored all the orders in California... "Pat (PJK)" <pjkcards@...> wrote: I placed an order about 5 days ago, got the DC # the next day, and received the stickers in a bubble mailer today. This is the second order from him, and both have worked fine. I am in Colorado, USA. On 6/9/07, David <skaterinpain57@...> wrote: > > 15 days not bad, it took longer last time.I was hoping to get them > this upcoming week, but a great surprise in todays mail. > > Thanks again Cubesmith, > > David > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > > <perscription_death@> wrote: > > > > > > johannes, i'm talking to him tonite, i'll see whats up for you > > > > > > Johannes Laire <johannes.laire@> wrote: > > I placed my first order on May 11th, haven't heard anything > about > > > it yet. If I knew that he's still having problems even though he > > > claims otherwise, I would've spent the money for something else. > > > > > > In November I won stickers from Sunday Contest and received them > > > quickly, but one color was missing so the set was useless for me. And > > > currently I'm waiting for another set I won. I'm happy about 0/3 > > > transactions so far, which makes me wonder how it's possible that > > > > I've ordered from him once and had no problems at all- I live in the > > US though, so I wouldn't know about overseas. I've recommended > > cubesmith to some of my friends at school, and everything's gone fine. > > I'm about to order another coupla sets. > > > > ~Joshua > > > > > most cubers recommend Cubesmith. I hope I've just been unlucky. > > > > > > I'm not going to order again unless I really desperately need > stickers > > > and Cubesmith is the only way to (possibly) get some. > > > > > > -- > > > Johannes Laire > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "juicyproots" > > > <juicyproots@> wrote: > > > > > > > > > > > > I found out about Cubesmith while looking for replacement > > stickers for > > > > the Rubik's cube. So I ordered $10 worth of stickers from them in > > > > mid-February. It is now June, and I haven't received any > stickers or > > > > any refunds. I have e-mailed him several times, they have not > replied > > > > nor have they sent a refund or the stickers. > > > > > > > > Looking around many speedcubing sites, Cubesmith seems to be a very > > > > popular, affordable place to go for replacement stickers. Everyone > > > > seems to recommend it. Has anyone else had this problem? I have > seen > > > > some discussion about Cubesmith in this group. I was hoping maybe > > some > > > > of you may even know the people there, and can help me out. > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Be a better Globetrotter. Get better travel answers from someone who > > knows. > > > Yahoo! Answers - Check it out. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
3867. Re: [Speed cubing group] how do u put a 4x4x4 together?????
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 9 Jun 2007 19:42:24 -0700 (PDT)

http://www.speedcubing.com/chris/disassemble.html illjukeu <illjukeu@...> wrote: someone plz tell me how to put a 4X4 together! i got one and was being stupid and took it apart... [Non-text portions of this message have been removed]
3868. Need help with F2L or OLL?
From: hauntedcity14 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 05:54:06 -0000

Check out my videos, http://www.youtube.com/mikebansain if you have any questions or comments dont be shy.
3869. Differences between cube4you diy (a), (b), (c)?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 08:04:13 -0000

What do the (a)'s, (b)'s, and (c)'s mean on the descriptions of cube4you diy's? Are they different kinds of plastics? If so, what's the best kind? Also, are the skidproof stickers similar to cubesmith tiles? Thank you for any help, Rob
3870. 5x5x5 help
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 12:50:08 -0000

anyone have any tips for making a 5x5x5 loose. i have used silicon and it helped a little but it is still stiff. Patrick
3871. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 16:30:46 -0000

I have added both of them to my page now: http://stefan-pochmann.info/spocc/blindsolving/M2R2/#moreExamples Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > Yeah, could we try this scramble, only could we apply an orientation > swap to the DL and DR edges? ie. the scramble R B2 L' R2 D2 F2 R2 F2 R > U2 F U' F2 D' B' D2 U' R' B2 D' F' > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > How about > > > > L U L' B' D2 U R' F2 B' D' U B' R2 U' D' F R D' F' U R B2 D B' D' > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > What would the longer algorithms be for the edge cases BU, FU, BD, > > > > etc? > > > > > > Basically of course the same effect, only the piece at DF before the > > > alg and the piece at DF after the alg need an extra flip. You can see > > > some possible algs in Erik's tutorial: > > > > > > http://erikku.er.funpic.org/rubik/M2.html > > > > > > > so for edge cycles, we need a swapping alg for every NEW cycle to > > > get > > > > some new cycle-starter into the DF spot? > > > > > > Yes. And preferably break into the new cycle at UB, UF or DB, which > > > have the fastest algs. That actually saves time twice, as at the end > > > of the cycle you'll close it with the same fast alg. Unless the cycle > > > contains an overall flip and you insist on solving BU/FU/BD with > > > correct orientation right away. > > > > > > If you want to do that, you could use Joel van Noort's idea: break > > > into a cycle right where one of the pieces UB/UF/DB is located, so > > > the next alg *after* breaking into the cycle is fast and avoids the > > > lengthy flipping M-slice alg. > > > > > > > what happens in the case of parity? > > > > > > After "solving" edges and corners, apply the parity alg: > > > (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > > > > > > > also, for the "unsolved edge orientation" cases you refer > > > to, > > > > do these only refer to pieces correctly permuted but not oriented > > > from > > > > the getgo? > > > > > > Basically, yes. But also possibly some M-slice edges which I've > > > "solved" with the wrong orientation. I very much like the case where > > > one L or R slice edge was flipped from the getgo, and I saved time > > > with M-slice algs leaving three M-slice edges flipped. Then with > > > trivial setup, (M'U)*4 does the whole orientation (this btw is the > > > case I prefer to point out when trying to explain why flipped M- slice > > > edges isn't that bad at all). > > > > > > Cheers! > > > Stefan > > > > > >
3872. youtube ^ 3
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 16:45:09 -0000

Since yesterday I got a lot more youtube comments on my 1:21 megaminx video than usual. I suspect this is because people watch today's "featured video" showing a cuber, and then my video is probably "related" nearby. So it looks like a good day for cube videos. Btw, I love those guys who explain why my video is fake, they're so funny. Cheers! Stefan
3873. Making Windows XP Start 60% Faster
From: "Julia" <groupsmails005@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 17:05:17 -0000

Making Windows XP Start 60% Faster Whenever you start your computer, you are faced with a few moments of thumb twiddling while Windows XP boots and prompts you to log on. Although you should expect to wait for a few moments, sometimes Windows XP seems to boot rather slowly. In fact, you may notice that over a period of time the PC that used to roar to life seems a bit sluggish instead. Fortunately, you can perform several techniques that help Windows XP get the bootup speed you want. This chapter explores how to put these techniques to work. Read all tips here http://www.thinktarget.net/ ------------------------------------------ http://www.thinktarget.net http://www.thinktarget.net/Julia.htm ------------------------------------------
3874. Re: Differences between cube4you diy (a), (b), (c)?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 17:47:18 -0000

i just got my cubes yesterday so a is best after u lube it cuz the core and screws are better C is a lil worse cuz the core is worse and the screw set is worse i duno about b cuz my friend has b i think skidproof is like cubesmith but a little thinner --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > What do the (a)'s, (b)'s, and (c)'s mean on the descriptions of > cube4you diy's? Are they different kinds of plastics? If so, what's > the best kind? > Also, are the skidproof stickers similar to cubesmith tiles? > > Thank you for any help, > Rob >
3875. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 17:52:22 -0000

thanks, stefan i still have one question though, what do you do if, say, ub gets solved in the first cycle? once the cycle's over, both ub and df are solved. do you *always* need to use some pll alg to swap in a new cyclestarter? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I have added both of them to my page now: > http://stefan-pochmann.info/spocc/blindsolving/M2R2/#moreExamples > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > Yeah, could we try this scramble, only could we apply an orientation > > swap to the DL and DR edges? ie. the scramble R B2 L' R2 D2 F2 R2 > F2 R > > U2 F U' F2 D' B' D2 U' R' B2 D' F' > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > How about > > > > > > L U L' B' D2 U R' F2 B' D' U B' R2 U' D' F R D' F' U R B2 D B' D' > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > > > <no_reply@> wrote: > > > > > > > > > > What would the longer algorithms be for the edge cases BU, > FU, BD, > > > > > etc? > > > > > > > > Basically of course the same effect, only the piece at DF > before the > > > > alg and the piece at DF after the alg need an extra flip. You > can see > > > > some possible algs in Erik's tutorial: > > > > > > > > http://erikku.er.funpic.org/rubik/M2.html > > > > > > > > > so for edge cycles, we need a swapping alg for every NEW > cycle to > > > > get > > > > > some new cycle-starter into the DF spot? > > > > > > > > Yes. And preferably break into the new cycle at UB, UF or DB, > which > > > > have the fastest algs. That actually saves time twice, as at > the end > > > > of the cycle you'll close it with the same fast alg. Unless the > cycle > > > > contains an overall flip and you insist on solving BU/FU/BD > with > > > > correct orientation right away. > > > > > > > > If you want to do that, you could use Joel van Noort's idea: > break > > > > into a cycle right where one of the pieces UB/UF/DB is located, > so > > > > the next alg *after* breaking into the cycle is fast and avoids > the > > > > lengthy flipping M-slice alg. > > > > > > > > > what happens in the case of parity? > > > > > > > > After "solving" edges and corners, apply the parity alg: > > > > (r2' U' r2) (R' U) (L' U2') (R U' R' U2 R) (L U') (r2' U) > > > > > > > > > also, for the "unsolved edge orientation" cases you refer > > > > to, > > > > > do these only refer to pieces correctly permuted but not > oriented > > > > from > > > > > the getgo? > > > > > > > > Basically, yes. But also possibly some M-slice edges which I've > > > > "solved" with the wrong orientation. I very much like the case > where > > > > one L or R slice edge was flipped from the getgo, and I saved > time > > > > with M-slice algs leaving three M-slice edges flipped. Then > with > > > > trivial setup, (M'U)*4 does the whole orientation (this btw is > the > > > > case I prefer to point out when trying to explain why flipped M- > slice > > > > edges isn't that bad at all). > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
3876. Re: youtube ^ 3
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:03:34 -0000

Yeah, if you click that featured video, and then click the movie by Dan Knights (!), then my movie is top of the related videos :) Although I don't think many people have done that :( Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Since yesterday I got a lot more youtube comments on my 1:21 megaminx > video than usual. I suspect this is because people watch today's > "featured video" showing a cuber, and then my video is probably > "related" nearby. So it looks like a good day for cube videos. Btw, I > love those guys who explain why my video is fake, they're so funny. > > Cheers! > Stefan >
3877. Re: youtube ^ 3
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:10:32 -0000

In fact, DanK has recently added some very cool videos (thanks Dan) (dated June 06 or so) Check them out! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Yeah, if you click that featured video, and then click the movie by > Dan Knights (!), then my movie is top of the related videos :) > Although I don't think many people have done that :( > > Dan :) > > --- In speedsolvingrubikscube@...m, "Stefan Pochmann" > <pochmann@> wrote: > > > > Since yesterday I got a lot more youtube comments on my 1:21 megaminx > > video than usual. I suspect this is because people watch today's > > "featured video" showing a cuber, and then my video is probably > > "related" nearby. So it looks like a good day for cube videos. Btw, I > > love those guys who explain why my video is fake, they're so funny. > > > > Cheers! > > Stefan > > >
3878. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:27:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > i still have one question though, what do you do if, say, ub gets > solved in the first cycle? once the cycle's over, both ub and df are > solved. After UB I prefer UF and BD, because their algs are short. > do you *always* need to use some pll alg to swap in a new > cyclestarter? Huh? "Always"? Never! Cheers! Stefan
3879. Re: youtube ^ 3
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:27:12 -0000

Hey DanH and Everyone, You're welcome. You can find links to all the videos, as well as some new and some old speedcubing info here: http://www.thepublicvoid.com. Sorry it was so long in coming! I've been getting back into speedcubing this past year. I've finally gotten my average down to sub-14 (13.82), and after years I've motivated to get some cube info back up on the web. I wish I could come to the 2007 World Championship, but my step-brother's getting married that weekend. I'll be out at future competitions, though, as circumstances/travel distances permit. Happy cubing! Dan > > In fact, DanK has recently added some very cool videos (thanks Dan) > (dated June 06 or so) Check them out! > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Yeah, if you click that featured video, and then click the movie by > > Dan Knights (!), then my movie is top of the related videos :) > > Although I don't think many people have done that :( > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Since yesterday I got a lot more youtube comments on my 1:21 megaminx > > > video than usual. I suspect this is because people watch today's > > > "featured video" showing a cuber, and then my video is probably > > > "related" nearby. So it looks like a good day for cube videos. Btw, I > > > love those guys who explain why my video is fake, they're so funny. > > > > > > Cheers! > > > Stefan > > > > > >
3880. Speedcubers near Boulder?
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:29:09 -0000

Hey everyone, I'm moving to Boulder, CO this summer to pursue a graduate degree at CU Boulder. Are there any speedcubers in the Denver/Boulder area? If so, I'd love to get together. Dan http://www.thepublicvoid.com
3881. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:38:14 -0000

but say those are solved too from the getgo wouldn't this mess up memory if you have to keep in mind that you offset the middle layer for a new cyclestarter? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > i still have one question though, what do you do if, say, ub gets > > solved in the first cycle? once the cycle's over, both ub and df are > > solved. > > After UB I prefer UF and BD, because their algs are short. > > > do you *always* need to use some pll alg to swap in a new > > cyclestarter? > > Huh? "Always"? Never! > > Cheers! > Stefan >
3882. Re: Speedcubers near Boulder?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 18:59:51 -0000

I know there is at least one grad student cuber floating around in the MCD Biology labs on campus.
3883. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:00:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > but say those are solved too from the getgo Then I choose another target to break into a new cycle. Just any piece inside that cycle. > wouldn't this mess up memory if you have to keep in mind that you > offset the middle layer for a new cyclestarter? No. And I don't keep that in mind. Actually I don't ever think about the position of the middle layer. I already did that during the construction of the method. Cheers! Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@...m, stochastic_antishift > > <no_reply@> wrote: > > > > > > i still have one question though, what do you do if, say, ub gets > > > solved in the first cycle? once the cycle's over, both ub and df are > > > solved. > > > > After UB I prefer UF and BD, because their algs are short. > > > > > do you *always* need to use some pll alg to swap in a new > > > cyclestarter? > > > > Huh? "Always"? Never! > > > > Cheers! > > Stefan > > >
3884. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:15:05 -0000

I do not understand what you mean? Say you have the scramble U L2 B' R2 U' L2 F2 L2 U' R2 B' L2 U'. This leaves two cycles of three pieces each. After the first cycle is done, the second cycle involves pieces not touching the M layer --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > but say those are solved too from the getgo > > Then I choose another target to break into a new cycle. Just any > piece inside that cycle. > > > wouldn't this mess up memory if you have to keep in mind that you > > offset the middle layer for a new cyclestarter? > > No. And I don't keep that in mind. Actually I don't ever think about > the position of the middle layer. I already did that during the > construction of the method. > > Cheers! > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > i still have one question though, what do you do if, say, ub > gets > > > > solved in the first cycle? once the cycle's over, both ub and > df are > > > > solved. > > > > > > After UB I prefer UF and BD, because their algs are short. > > > > > > > do you *always* need to use some pll alg to swap in a new > > > > cyclestarter? > > > > > > Huh? "Always"? Never! > > > > > > Cheers! > > > Stefan > > > > > >
3885. Re: Differences between cube4you diy (a), (b), (c)?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:22:40 -0000

Thanks! How much is shipping?
3886. Re: Speedcubers near Boulder?
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:33:40 -0000

Haha, you're in luck, i'm actually going to school at CSU (fort collins), so like an hour away, and patrick is going to mines (golden) so like 30min away or so? We'll have to get together some time. --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > I know there is at least one grad student cuber floating around in the > MCD Biology labs on campus. >
3887. Re: Blindsolving methods M2 and R2
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:44:39 -0000

Solve DL: U' L2 U M2 U' L2 U Solve DR: U R2 U' M2 U R2 U' Break FL: U' L' U M2 U' L U Solve BR: U R' U' M2 U R U' Solve RU: x' U' R U M2 U' R' U x Solve FL: U' L' U M2 U' L U Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > I do not understand what you mean? Say you have the scramble U L2 B' > R2 U' L2 F2 L2 U' R2 B' L2 U'. This leaves two cycles of three pieces > each. After the first cycle is done, the second cycle involves pieces > not touching the M layer > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > > <no_reply@> wrote: > > > > > > but say those are solved too from the getgo > > > > Then I choose another target to break into a new cycle. Just any > > piece inside that cycle. > > > > > wouldn't this mess up memory if you have to keep in mind that you > > > offset the middle layer for a new cyclestarter? > > > > No. And I don't keep that in mind. Actually I don't ever think about > > the position of the middle layer. I already did that during the > > construction of the method. > > > > Cheers! > > Stefan > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > stochastic_antishift > > > > <no_reply@> wrote: > > > > > > > > > > i still have one question though, what do you do if, say, ub > > gets > > > > > solved in the first cycle? once the cycle's over, both ub and > > df are > > > > > solved. > > > > > > > > After UB I prefer UF and BD, because their algs are short. > > > > > > > > > do you *always* need to use some pll alg to swap in a new > > > > > cyclestarter? > > > > > > > > Huh? "Always"? Never! > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
3888. Re: Speedcubers near Boulder?
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:48:52 -0000

Hi Richard, That's great. We'll definitely get together. I'll drop you a line when I get there. My preferred email is danknights "at" gmail.com. Dan K --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Haha, you're in luck, i'm actually going to school at CSU (fort > collins), so like an hour away, and patrick is going to mines (golden) > so like 30min away or so? We'll have to get together some time. > > --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote: > > > > I know there is at least one grad student cuber floating around in the > > MCD Biology labs on campus. > > >
3889. Re: Blindsolving methods M2 and R2
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 19:50:24 -0000

ahhh that makes MUCH more sense to me. thank you so much! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Solve DL: U' L2 U M2 U' L2 U > Solve DR: U R2 U' M2 U R2 U' > Break FL: U' L' U M2 U' L U > Solve BR: U R' U' M2 U R U' > Solve RU: x' U' R U M2 U' R' U x > Solve FL: U' L' U M2 U' L U > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > <no_reply@> wrote: > > > > I do not understand what you mean? Say you have the scramble U L2 B' > > R2 U' L2 F2 L2 U' R2 B' L2 U'. This leaves two cycles of three > pieces > > each. After the first cycle is done, the second cycle involves > pieces > > not touching the M layer > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > but say those are solved too from the getgo > > > > > > Then I choose another target to break into a new cycle. Just any > > > piece inside that cycle. > > > > > > > wouldn't this mess up memory if you have to keep in mind that > you > > > > offset the middle layer for a new cyclestarter? > > > > > > No. And I don't keep that in mind. Actually I don't ever think > about > > > the position of the middle layer. I already did that during the > > > construction of the method. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > stochastic_antishift > > > > > <no_reply@> wrote: > > > > > > > > > > > > i still have one question though, what do you do if, say, > ub > > > gets > > > > > > solved in the first cycle? once the cycle's over, both ub > and > > > df are > > > > > > solved. > > > > > > > > > > After UB I prefer UF and BD, because their algs are short. > > > > > > > > > > > do you *always* need to use some pll alg to swap in a new > > > > > > cyclestarter? > > > > > > > > > > Huh? "Always"? Never! > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > >
3890. Re: 5x5x5 help
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 21:07:02 -0000

Wearing it down is the best way, imo. Jonathan Choi --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > anyone have any tips for making a 5x5x5 loose. i have used silicon and > it helped a little but it is still stiff. > > Patrick >
3891. Re: 5x5x5 help
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 21:47:31 -0000

Cube with it for maybe 2 or 3 months keeping the lubrication minimal, and then take it apart, claen it all out, lube it, and put it all back together. The lack of lube smooths out all the rough edges nicely.
3892. Re: [Speed cubing group] Re: Speedcubers near Boulder?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 10 Jun 2007 17:34:57 -0600

Hey Dan, I was just reading your site about you getting the PhD in CS from CU Boulder, very nice. Yeah, I will be in Golden starting on the 17th of August. Boulder is very close to Golden, so yeah, we can definitely get together sometime. My email is pjkcards "at" gmail . Also, will you be at the US Open in Chicago next weekend? Pat On 6/10/07, cubin4speed <no_reply@yahoogroups.com> wrote: > > Hi Richard, > > That's great. We'll definitely get together. I'll drop you a line when > I get there. My preferred email is danknights "at" gmail.com. > > Dan K > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "richard16meyer" > > <richard16meyer@...> wrote: > > > > Haha, you're in luck, i'm actually going to school at CSU (fort > > collins), so like an hour away, and patrick is going to mines (golden) > > so like 30min away or so? We'll have to get together some time. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > stompey1 <no_reply@> > > wrote: > > > > > > I know there is at least one grad student cuber floating around in the > > > MCD Biology labs on campus. > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3893. US Open
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 02:42:14 -0000

Hey guys, For those of you going to the US Open, how do you plan on getting from the airport to your hotel? I heard there was a train that went from the airport down to Mich. Ave, is this true? If so, where can I find info on it? For those of you staying at the Congress Plaza, what time are you getting there, and how? I will get there by around noon on the 14th.
3894. New competition for fewest-moves solvers
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 04:41:53 -0000

Hi everyone, I would like to announce a new online competition for linear fewest-moves solving which will be run from the following site: http://www.ryanheise.com/competitions/ Linear FMC has the following basic rules: - 1 hour to solve. - No taking back moves (different from regular FMC) In this event, you are given only one chance to solve the cube and therefore must rely heavily on your ability to "look ahead". Although the time limit is 1 hour, I expect that most people will not use this much time. The competition will be run in rounds of 12 weeks, where a different scramble is given each week. A winner will be declared for each week as well as an overall champion with the highest ranking after 12 weeks. This competition's goal is to exercise look-ahead abilities and thinking speed for fewest moves solving, and to develop skills that can eventually be transferred over to speed cubing. Please contact me if you have questions about the format or the submission system. And finally, good luck to those who will participate :-) -- Ryan Heise http://www.ryanheise.com/cube/
3895. Re: New competition for fewest-moves solvers
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 08:42:38 -0000

Hi! This is a great idea. I guess we're not supposed to copy the state onto a real cube and use that one? That's cheating, right? /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Hi everyone, > > I would like to announce a new online competition for linear > fewest-moves solving which will be run from the following site: > > http://www.ryanheise.com/competitions/ > > Linear FMC has the following basic rules: > > - 1 hour to solve. > - No taking back moves (different from regular FMC) > > In this event, you are given only one chance to solve the cube and > therefore must rely heavily on your ability to "look ahead". Although > the time limit is 1 hour, I expect that most people will not use this > much time. > > The competition will be run in rounds of 12 weeks, where a different > scramble is given each week. A winner will be declared for each week > as well as an overall champion with the highest ranking after 12 weeks. > > This competition's goal is to exercise look-ahead abilities and > thinking speed for fewest moves solving, and to develop skills that > can eventually be transferred over to speed cubing. > > Please contact me if you have questions about the format or the > submission system. And finally, good luck to those who will > participate :-) > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
3896. Re: New competition for fewest-moves solvers
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 08:54:43 -0000

Gunnar Krig wrote: > > Hi! > > This is a great idea. I guess we're not supposed to copy the state > onto a real cube and use that one? That's cheating, right? Actually, that's what you're supposed to do :-) The applet is just there to show you what your cube should look like after you apply the scramble. However, it is expected that you use your own cube to actually produce your solution. -- Ryan Heise http://www.ryanheise.com/cube/
3897. Re: New competition for fewest-moves solvers
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 09:02:22 -0000

Haha! I just realized that, when I read the rules. :-P /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Gunnar Krig wrote: > > > > Hi! > > > > This is a great idea. I guess we're not supposed to copy the state > > onto a real cube and use that one? That's cheating, right? > > Actually, that's what you're supposed to do :-) The applet is just > there to show you what your cube should look like after you apply the > scramble. However, it is expected that you use your own cube to > actually produce your solution. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
3898. how to clean the cube?
From: "Okan VURAL" <okanvur@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 12:26:03 +0300

hi, i have an original 3x3x3 rubik's cube. I need to clean dust between pieces to get better move but i can't separete the pieces. I read that there is a screw to keep them together but i can't find it. Could you help me, how can i clean the dust between pieces? [Non-text portions of this message have been removed]
3899. Re: US Open
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 09:32:09 -0000

teleportation...if that doesn't work, maybe there's a shuttle...if not, maybe i'll just show up in style in a limo. :D Bob --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > Hey guys, > For those of you going to the US Open, how do you plan on getting from > the airport to your hotel? I heard there was a train that went from > the airport down to Mich. Ave, is this true? If so, where can I find > info on it? > > For those of you staying at the Congress Plaza, what time are you > getting there, and how? I will get there by around noon on the 14th. >
3900. Re: US Open
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 14:53:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > Hey guys, > For those of you going to the US Open, how do you plan on getting from > the airport to your hotel? I heard there was a train that went from > the airport down to Mich. Ave, is this true? If so, where can I find > info on it? > > For those of you staying at the Congress Plaza, what time are you > getting there, and how? I will get there by around noon on the 14th. > You can take the Blue Line train from O'Hare to downtown for $1.50. See this link: http://tinyurl.com/ysdgxo Chris
3901. Re: [Speed cubing group] Re: US Open
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 11:02:34 -0600

Thanks for the link.... however, that doesn't seem to go down Mich. Ave. Are you staying at the Congress Plaza? Do you plan on riding the train to somewhere close and then just walk several blocks w/ all your stuff to the hotel? For those of you staying at the Congress Plaza, how are you going from the airport to the hotel? Thanks On 6/11/07, christopher_pelley <no_reply@yahoogroups.com> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "pjkalamosa" > <pjkcards@...> wrote: > > > > Hey guys, > > For those of you going to the US Open, how do you plan on getting from > > the airport to your hotel? I heard there was a train that went from > > the airport down to Mich. Ave, is this true? If so, where can I find > > info on it? > > > > For those of you staying at the Congress Plaza, what time are you > > getting there, and how? I will get there by around noon on the 14th. > > > > You can take the Blue Line train from O'Hare to downtown for $1.50. > See this link: http://tinyurl.com/ysdgxo > > Chris > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3902. Re: how to clean the cube?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 17:16:33 -0000

The screw only keeps the central axle together. You don't need to worry about that if you're just taking the pieces out. Turn a face 45 degrees, then lift up one of the edge pieces of the rotated face. Depending on how tight your cube is, it may take a little force to get the piece out (if necessary, find a key or screwdriver that's not too sharp and use it to pry it out. Don't force it too hard or you might break something). Once the first piece is out the rest of the cube will practically disassemble itself. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Okan VURAL" <okanvur@...> wrote: > > hi, > i have an original 3x3x3 rubik's cube. > I need to clean dust between pieces to get better move but i can't separete > the pieces. I read that there is a screw to keep them together but i can't > find it. Could you help me, how can i clean the dust between pieces? > > > [Non-text portions of this message have been removed] >
3903. Re: [Speed cubing group] Re: how to clean the cube?
From: "Okan VURAL" <okanvur@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 22:34:24 +0300

I did, :) thanks a lot. On 11/06/07, aznseashell <no_reply@yahoogroups.com> wrote: > > The screw only keeps the central axle together. You don't need to > worry about that if you're just taking the pieces out. > > Turn a face 45 degrees, then lift up one of the edge pieces of the > rotated face. Depending on how tight your cube is, it may take a > little force to get the piece out (if necessary, find a key or > screwdriver that's not too sharp and use it to pry it out. Don't force > it too hard or you might break something). Once the first piece is out > the rest of the cube will practically disassemble itself. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Okan VURAL" > > <okanvur@...> wrote: > > > > hi, > > i have an original 3x3x3 rubik's cube. > > I need to clean dust between pieces to get better move but i can't > separete > > the pieces. I read that there is a screw to keep them together but i > can't > > find it. Could you help me, how can i clean the dust between pieces? > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
3904. [Speed cubing group] Re: US Open
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 11 Jun 2007 23:26:41 -0000

I've never been afraid of a little bit of walking. Btw, for those that will be there, I arrive on Friday around 7:30 AM. If anybody wants to get together for some breakfast cubing on Friday, let me know. E-mail me and I will give you my phone # (bob at cubewhiz dot com). Bob --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Thanks for the link.... however, that doesn't seem to go down Mich. Ave. > Are you staying at the Congress Plaza? Do you plan on riding the train to > somewhere close and then just walk several blocks w/ all your stuff to the > hotel? For those of you staying at the Congress Plaza, how are you going > from the airport to the hotel? Thanks > > On 6/11/07, christopher_pelley <no_reply@yahoogroups.com> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "pjkalamosa" > > <pjkcards@> wrote: > > > > > > Hey guys, > > > For those of you going to the US Open, how do you plan on getting from > > > the airport to your hotel? I heard there was a train that went from > > > the airport down to Mich. Ave, is this true? If so, where can I find > > > info on it? > > > > > > For those of you staying at the Congress Plaza, what time are you > > > getting there, and how? I will get there by around noon on the 14th. > > > > > > > You can take the Blue Line train from O'Hare to downtown for $1.50. > > See this link: http://tinyurl.com/ysdgxo > > > > Chris > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
3905. 5x5x5 speedsolving
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 11:16:45 -0000

Does anyone know a website that tells you how to get sub-3min on a 5x5x5. i can't get past 3:20 Patrick
3906. [Speed cubing group] Re: US Open
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 12:04:31 -0000

If you get off at Jackson Street, you'll be only a couple blocks from the Congress Plaza. And Michigan Avenue is a safe area to be walking during the day. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Thanks for the link.... however, that doesn't seem to go down Mich. Ave. > Are you staying at the Congress Plaza? Do you plan on riding the train to > somewhere close and then just walk several blocks w/ all your stuff to the > hotel? For those of you staying at the Congress Plaza, how are you going > from the airport to the hotel? Thanks > > On 6/11/07, christopher_pelley <no_reply@yahoogroups.com> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "pjkalamosa" > > <pjkcards@> wrote: > > > > > > Hey guys, > > > For those of you going to the US Open, how do you plan on getting from > > > the airport to your hotel? I heard there was a train that went from > > > the airport down to Mich. Ave, is this true? If so, where can I find > > > info on it? > > > > > > For those of you staying at the Congress Plaza, what time are you > > > getting there, and how? I will get there by around noon on the 14th. > > > > > > > You can take the Blue Line train from O'Hare to downtown for $1.50. > > See this link: http://tinyurl.com/ysdgxo > > > > Chris > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
3907. re: [Speed cubing group] 5x5x5 speedsolving
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 12 Jun 2007 14:01:45 +0200

I have made some tutorials. I average 25 seconds on 3x3x3 and 2:45 on 5x5x5. All my videos: http://www.youtube.com/profile?user=Arnaudvg 5x5x5 centers (beginner): http://www.youtube.com/watch?v=5hwctYRPSKk 5x5x5 centers (intermediate): http://www.youtube.com/watch?v=6ZPEZLZjv3I 5x5x5 edge-pairing 2 edges at a time (beginner): http://www.youtube.com/watch?v=DOpWRIfdJvc My 2007-04-14 5x5x5 speedsolves: http://www.youtube.com/watch?v=wLlx7ZWn054 I hope this helps. http://bigcubes.com/5x5x5/5x5x5.html is probably the best text/image/applet tutorial -------- Original Message -------- > From: "Patrick Jameson" <poker19@...> > Sent: Tuesday, June 12, 2007 1:21 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] 5x5x5 speedsolving > > Does anyone know a website that tells you how to get sub-3min on a > 5x5x5. i can't get past 3:20 > > Patrick
3908. Re: [Speed cubing group] Re: US Open
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 14:54:50 +0200

Does that mean there are "unsafe" area to walk in during the day in Chicago ? Gilles 2007/6/12, christopher_pelley <no_reply@yahoogroups.com>: > > If you get off at Jackson Street, you'll be only a couple blocks from > the Congress Plaza. And Michigan Avenue is a safe area to be walking > during the day. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" > <pjkcards@...> wrote: > > > > Thanks for the link.... however, that doesn't seem to go down Mich. > Ave. > > Are you staying at the Congress Plaza? Do you plan on riding the > train to > > somewhere close and then just walk several blocks w/ all your stuff > to the > > hotel? For those of you staying at the Congress Plaza, how are you > going > > from the airport to the hotel? Thanks > > > > On 6/11/07, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "pjkalamosa" > > > <pjkcards@> wrote: > > > > > > > > Hey guys, > > > > For those of you going to the US Open, how do you plan on > getting from > > > > the airport to your hotel? I heard there was a train that went > from > > > > the airport down to Mich. Ave, is this true? If so, where can I > find > > > > info on it? > > > > > > > > For those of you staying at the Congress Plaza, what time are > you > > > > getting there, and how? I will get there by around noon on the > 14th. > > > > > > > > > > You can take the Blue Line train from O'Hare to downtown for > $1.50. > > > See this link: http://tinyurl.com/ysdgxo > > > > > > Chris > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
3909. Re: Speedcubers near Boulder?
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 16:44:20 -0000

I live right between Denver and Boulder, in Arvada. -mike grimsley --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > so, I'd love to get together. > > Dan > > http://www.thepublicvoid.com >
3910. [Speed cubing group] Re: US Open
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 18:15:37 -0000

Yes, probably! It's a big city... Chris --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Does that mean there are "unsafe" area to walk in during the day in Chicago > ? > > Gilles > > 2007/6/12, christopher_pelley <no_reply@yahoogroups.com>: > > > > If you get off at Jackson Street, you'll be only a couple blocks from > > the Congress Plaza. And Michigan Avenue is a safe area to be walking > > during the day. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Pat (PJK)" > > <pjkcards@> wrote: > > > > > > Thanks for the link.... however, that doesn't seem to go down Mich. > > Ave. > > > Are you staying at the Congress Plaza? Do you plan on riding the > > train to > > > somewhere close and then just walk several blocks w/ all your stuff > > to the > > > hotel? For those of you staying at the Congress Plaza, how are you > > going > > > from the airport to the hotel? Thanks > > > > > > On 6/11/07, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote: > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "pjkalamosa" > > > > <pjkcards@> wrote: > > > > > > > > > > Hey guys, > > > > > For those of you going to the US Open, how do you plan on > > getting from > > > > > the airport to your hotel? I heard there was a train that went > > from > > > > > the airport down to Mich. Ave, is this true? If so, where can I > > find > > > > > info on it? > > > > > > > > > > For those of you staying at the Congress Plaza, what time are > > you > > > > > getting there, and how? I will get there by around noon on the > > 14th. > > > > > > > > > > > > > You can take the Blue Line train from O'Hare to downtown for > > $1.50. > > > > See this link: http://tinyurl.com/ysdgxo > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > Speedsolving Puzzles: http://www.rubiks.has.it > > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
3911. Re: [Speed cubing group] Re: US Open
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 13:32:20 -0600

Okay, great, I will give off of Jackson and head over there, thanks for the map. I will be there around noon on Thursday, so if anyone has any plans or wants to meet up, let me know. My email is pjkcards "at" gmail dot com . Thanks again, Pat On 6/12/07, christopher_pelley <no_reply@yahoogroups.com> wrote: > > Yes, probably! It's a big city... > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > Does that mean there are "unsafe" area to walk in during the day in > Chicago > > ? > > > > Gilles > > > > 2007/6/12, christopher_pelley <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > > > > If you get off at Jackson Street, you'll be only a couple > blocks from > > > the Congress Plaza. And Michigan Avenue is a safe area to be > walking > > > during the day. > > > > > > Chris > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Pat (PJK)" > > > <pjkcards@> wrote: > > > > > > > > Thanks for the link.... however, that doesn't seem to go down > Mich. > > > Ave. > > > > Are you staying at the Congress Plaza? Do you plan on riding the > > > train to > > > > somewhere close and then just walk several blocks w/ all your > stuff > > > to the > > > > hotel? For those of you staying at the Congress Plaza, how are > you > > > going > > > > from the airport to the hotel? Thanks > > > > > > > > On 6/11/07, christopher_pelley > <no_reply@yahoogroups.com <no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com>> > > > wrote: > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > "pjkalamosa" > > > > > <pjkcards@> wrote: > > > > > > > > > > > > Hey guys, > > > > > > For those of you going to the US Open, how do you plan on > > > getting from > > > > > > the airport to your hotel? I heard there was a train that > went > > > from > > > > > > the airport down to Mich. Ave, is this true? If so, where > can I > > > find > > > > > > info on it? > > > > > > > > > > > > For those of you staying at the Congress Plaza, what time > are > > > you > > > > > > getting there, and how? I will get there by around noon on > the > > > 14th. > > > > > > > > > > > > > > > > You can take the Blue Line train from O'Hare to downtown for > > > $1.50. > > > > > See this link: http://tinyurl.com/ysdgxo > > > > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > My Webpage: http://www.pjkcubed.com > > > > Computer Cleanup: http://www.cleancomputerhelp.com > > > > Speedsolving Puzzles: http://www.rubiks.has.it > > > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
3912. Future World Record
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 22:09:38 -0000

Hi All, I just thought I'd put this out there... I think the next world record will be around 9.6x. Anyone willing to take bets? Haha...I'm doing a project and calculated it to be around 9.68, but, well, who knows...Oh, and apparently, according to my graphs, the theoretical limit to speedcubing is 8.5 seconds...I'll shut up now. Craig
3913. Re: Future World Record
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 22:15:40 -0000

The limits of speedcubing will be pushed when people improve upon the current methods through the use of additional algorithms. --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hi All, > > I just thought I'd put this out there... > > I think the next world record will be around 9.6x. Anyone willing to take bets? Haha...I'm > doing a project and calculated it to be around 9.68, but, well, who knows...Oh, and > apparently, according to my graphs, the theoretical limit to speedcubing is 8.5 seconds...I'll > shut up now. > > Craig >
3914. Re: Future World Record
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 12 Jun 2007 23:10:47 -0000

I am obviously going to say that this does not include a ridiculously lucky case. The limits will be pushed, but I don't think they will go past 8 seconds on a non-lucky (or too easy) solve. With the use of additional algorithms, they will take slightly longer to recognize, and although they will do more at once, they may be slightly longer... Craig --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > The limits of speedcubing will be pushed when people improve upon the > current methods through the use of additional algorithms. > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hi All, > > > > I just thought I'd put this out there... > > > > I think the next world record will be around 9.6x. Anyone willing > to take bets? Haha...I'm > > doing a project and calculated it to be around 9.68, but, well, who > knows...Oh, and > > apparently, according to my graphs, the theoretical limit to > speedcubing is 8.5 seconds...I'll > > shut up now. > > > > Craig > > >
3915. Re: US Open
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 00:48:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > You can take the Blue Line train from O'Hare to downtown for $1.50. > See this link: http://tinyurl.com/ysdgxo > You can also get an unlimited visitor pass to ride the train and bus. http://www.transitchicago.com/maps/fares.html#e
3916. Re: Future World Record
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 06:57:46 -0000

Hi Craig, I'm interested to find out on what this prediction is based. You might remember I did a similar statistical effort, for a bit of fun, to predict the limits for an nxnxn cube, but everything hinged on my forecast (which proved to be way wrong), that 13.22 seconds would not be beaten as an average of 5 in competition. Could you post some details about your method? Cheers, DanH --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hi All, > > I just thought I'd put this out there... > > I think the next world record will be around 9.6x. Anyone willing to take bets? Haha...I'm > doing a project and calculated it to be around 9.68, but, well, who knows...Oh, and > apparently, according to my graphs, the theoretical limit to speedcubing is 8.5 seconds...I'll > shut up now. > > Craig >
3917. Re: Future World Record
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 11:04:25 -0000

I was thinking of posting the files of my project in the coming days for anyone who was interested... Craig --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Craig, > > I'm interested to find out on what this prediction is based. You might > remember I did a similar statistical effort, for a bit of fun, to > predict the limits for an nxnxn cube, but everything hinged on my > forecast (which proved to be way wrong), that 13.22 seconds would not > be beaten as an average of 5 in competition. > > Could you post some details about your method? > > Cheers, > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > Hi All, > > > > I just thought I'd put this out there... > > > > I think the next world record will be around 9.6x. Anyone willing > to take bets? Haha...I'm > > doing a project and calculated it to be around 9.68, but, well, who > knows...Oh, and > > apparently, according to my graphs, the theoretical limit to > speedcubing is 8.5 seconds...I'll > > shut up now. > > > > Craig > > >
3918. Re: Future World Record
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 18:36:28 -0000

Craig Bouchard wrote: > > Oh, and apparently, according to my graphs, the > theoretical limit to speedcubing is 8.5 seconds... I'm pretty sure you are thinking in Blub. Go to http://tinyurl.com/k8py9 and search for "Blub Paradox", then read it but substitute "programmer" with "cuber", "language" with "method", "functional" with "intuitive", etc.. -- Johannes Laire > > Craig >
3919. diy cubes
From: "nicktennis2007" <nicktennis2007@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 19:22:21 -0000

I met this guy at a competition who had a white diy cube that i liked a lot. he claims he got it from rubiks.com but i looked and they don't specify colors. does anybody know where i can get a good quality white plastic diy kit?? Nick
3920. Re: how to clean the cube?
From: "nicktennis2007" <nicktennis2007@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 19:24:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Okan VURAL" <okanvur@...> wrote: > > hi, > i have an original 3x3x3 rubik's cube. > I need to clean dust between pieces to get better move but i can't separete > the pieces. I read that there is a screw to keep them together but i can't > find it. Could you help me, how can i clean the dust between pieces? > > > [Non-text portions of this message have been removed] > If it is a studio or diy cube should pop of the center cap on each center. (after taking it apart) then there is a screw that loosens the tension and makes the cube looser. if that's what you want to know.. Nick
3921. Re: [Speed cubing group] diy cubes
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 13:03:23 -0700 (PDT)

Cube4you.com that is a good place! Will ----- Original Message ---- From: nicktennis2007 <nicktennis2007@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 13, 2007 3:22:21 PM Subject: [Speed cubing group] diy cubes I met this guy at a competition who had a white diy cube that i liked a lot. he claims he got it from rubiks.com but i looked and they don't specify colors. does anybody know where i can get a good quality white plastic diy kit?? Nick ____________________________________________________________________________________ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/ [Non-text portions of this message have been removed]
3922. Re: [Speed cubing group] Re: how to clean the cube?
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 13:06:42 -0700 (PDT)

If you want to clean the dust out it is not that hard! turn the top and right at the same time Y' R AND IT WILL STOP! makeing like a small whole put a staw from one of the keebord cleners in the and push the Butten! if you do not have a keybord clener go get onE! ----- Original Message ---- From: nicktennis2007 <nicktennis2007@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 13, 2007 3:24:47 PM Subject: [Speed cubing group] Re: how to clean the cube? --- In speedsolvingrubiksc ube@yahoogroups. com, "Okan VURAL" <okanvur@... > wrote: > > hi, > i have an original 3x3x3 rubik's cube. > I need to clean dust between pieces to get better move but i can't separete > the pieces. I read that there is a screw to keep them together but i can't > find it. Could you help me, how can i clean the dust between pieces? > > > [Non-text portions of this message have been removed] > If it is a studio or diy cube should pop of the center cap on each center. (after taking it apart) then there is a screw that loosens the tension and makes the cube looser. if that's what you want to know.. Nick ____________________________________________________________________________________ Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ [Non-text portions of this message have been removed]
3923. Re: Future World Record
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 20:55:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Craig, > > I'm interested to find out on what this prediction is based. You might > remember I did a similar statistical effort, for a bit of fun, to > predict the limits for an nxnxn cube, but everything hinged on my > forecast (which proved to be way wrong), that 13.22 seconds would not > be beaten as an average of 5 in competition. > > Could you post some details about your method? > > Cheers, > DanH > I was about to dig that old thread up when this one came up but changed my mind when I saw you admit you was wrong all by yourself :) Then I was about to say something about forecasting... like the wether... But of course, in England that is not a problem, just say i may rain and you are pretty safe :P // Kenneth
3924. Stickers.
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 22:19:35 -0000

Can someone inform me on the proper way to take off old stickers, and put on the replacements, specifically, should i clean the sides where the old stickers were and get off all the glue stuff first?
3925. Re: Future World Record
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 22:22:17 -0000

Funny you should say that Kenneth... I recently got a job as a trainee weather forecaster working with the Met Office, for when I graduate next month. I start in October. Just thought I'd share the news :) And by the way, it's currently tipping it down with rain here in sunny Norwich ;) DanH --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@> > wrote: > > > > Hi Craig, > > > > I'm interested to find out on what this prediction is based. You might > > remember I did a similar statistical effort, for a bit of fun, to > > predict the limits for an nxnxn cube, but everything hinged on my > > forecast (which proved to be way wrong), that 13.22 seconds would not > > be beaten as an average of 5 in competition. > > > > Could you post some details about your method? > > > > Cheers, > > DanH > > > > I was about to dig that old thread up when this one came up but changed > my mind when I saw you admit you was wrong all by yourself :) Then I > was about to say something about forecasting... like the wether... But > of course, in England that is not a problem, just say i may rain and > you are pretty safe :P > > > // Kenneth >
3926. Re: [Speed cubing group] Stickers.
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 17:49:14 -0500

This is something you could figure out on your own; it's not difficult. Buy a little plastic razor blade at cubesmith.com for a buck. Take off the stickers. Buy some Goo Gone at http://www.magicamerican.com/products_gg.aspx or at a drugstore. Wipe off the old glue. Apply new stickers. BAM! done. Rocket science, explained. On 6/13/07, xkiesterx <kianb@...> wrote: > > Can someone inform me on the proper way to take off old stickers, and > put on the replacements, specifically, should i clean the sides where > the old stickers were and get off all the glue stuff first? > > > [Non-text portions of this message have been removed]
3927. Re: [Speed cubing group] Stickers.
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 13 Jun 2007 23:45:12 -0000

Thanks, i realize its not rocket science, but i just wanted to make sure i did it right, don't feel like messing up my stickers or something and have to wait weeks for new ones, but i appreciate your help.--- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > This is something you could figure out on your own; it's not difficult. > Buy a little plastic razor blade at cubesmith.com for a buck. > Take off the stickers. > Buy some Goo Gone at http://www.magicamerican.com/products_gg.aspx or at a > drugstore. > Wipe off the old glue. > Apply new stickers. > BAM! done. Rocket science, explained. > > On 6/13/07, xkiesterx <kianb@...> wrote: > > > > Can someone inform me on the proper way to take off old stickers, and > > put on the replacements, specifically, should i clean the sides where > > the old stickers were and get off all the glue stuff first? > > > > > > > > > [Non-text portions of this message have been removed] >
3928. Re: Future World Record
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 04:33:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Funny you should say that Kenneth... > Not really, I already knew you are an meteorologist apprentice :-) // Kenneth
3929. Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 05:41:42 -0000

The number of unsolved configurations to an 8x8x8 Rubik's cube (regular, not supercube) is a prime number. I verified this here: http://www.alpertron.com.ar/ECM.HTM Using the expression 7!*3^6*(24!)^12/24^54-1 I'm kind of curious if there is a pattern as to which cubes have this property. So far I only know it is true for the 3x3x3 and 8x8x8 cube. Just though I'd share, Chris
3930. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 11:05:50 -0000

Hi Chris :) What on earth do you mean by unsolved configurations? Surely it cannot mean unsolvable configurations nor "not-yet-encountered configuration". So what do you mean by that? Is it simply possible configurations - 1 ?? Surely, some fairly simple algorithm will be able to determine this for arbitrary sized cubes? (Using "array integer multiplication" to keep all digits.) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > The number of unsolved configurations to an 8x8x8 Rubik's cube > (regular, not supercube) is a prime number. > > I verified this here: http://www.alpertron.com.ar/ECM.HTM > > Using the expression 7!*3^6*(24!)^12/24^54-1 > > I'm kind of curious if there is a pattern as to which cubes have this > property. So far I only know it is true for the 3x3x3 and 8x8x8 cube. > > Just though I'd share, > Chris >
3931. Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 13:23:10 -0000

Hey Per, By that I mean the number of possible, legal, positions for that cube size minus the solved state. I also just found that the number of unsolved configurations to an 11x11x11 cube is also a prime number ;-) I have to admit I have no idea what array integer multiplication is ;-) But if it would work to solve this problem I'd be interested in learning about it. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Chris :) > > What on earth do you mean by unsolved configurations? Surely it cannot > mean unsolvable configurations nor "not-yet-encountered configuration". > So what do you mean by that? Is it simply possible configurations - 1 ?? > > Surely, some fairly simple algorithm will be able to determine this for > arbitrary sized cubes? (Using "array integer multiplication" to keep > all digits.) > > -Per
3932. Re: [Speed cubing group] Stickers.
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 08:24:20 -0700

I clean off the goo, but I'm fairly sure there is no real need to. It's just some more glue to hold the new sticker. On Jun 13, 2007, at 15:19, xkiesterx wrote: > Can someone inform me on the proper way to take off old stickers, and > put on the replacements, specifically, should i clean the sides where > the old stickers were and get off all the glue stuff first?
3933. San Diego 2007 videos
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 18:29:46 -0000

After a very long time, I finally posted my videos of the San Diego 2007 competition: http://rubik.talk-sep.net/?page=SD2007 I was too lazy and too occupied to make a report yet... Sven
3934. Re: Stickers.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 18:35:24 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I clean off the goo, but I'm fairly sure there is no real need to. > It's just some more glue to hold the new sticker. > > > On Jun 13, 2007, at 15:19, xkiesterx wrote: > > > Can someone inform me on the proper way to take off old stickers, and > > put on the replacements, specifically, should i clean the sides where > > the old stickers were and get off all the glue stuff first? > I peel of the stickers with my fingers and using an old towel to rub of the glue, one peice at the time until it's compleatly clean, not too much work that way either. // Kenneth
3935. wheres all the cubers
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 12:02:14 -0700 (PDT)

hey i'm already in town and i was wondering if there is any place people are meeting up and hanging out that get in early. i'm working for another couple hours but then i'm free. i obviously have access to email, but my phone is six fife oh double seven double tree niner forty eight. if you can decipher that give me a call, i'm staying on the south side but am familiar with the pt around here so its not a problem to get anywhere --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
3936. Re: [Speed cubing group] wheres all the cubers
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 12:40:53 -0700 (PDT)

(654)773-3948 ----- Original Message ---- From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 14, 2007 3:02:14 PM Subject: [Speed cubing group] wheres all the cubers hey i'm already in town and i was wondering if there is any place people are meeting up and hanging out that get in early. i'm working for another couple hours but then i'm free. i obviously have access to email, but my phone is six fife oh double seven double tree niner forty eight. if you can decipher that give me a call, i'm staying on the south side but am familiar with the pt around here so its not a problem to get anywhere ------------ --------- --------- --- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
3937. Re: Stickers.
From: "ep_cuber07" <ep_cuber07@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 20:50:43 -0000

I just peel off the old stickers with my finges and then wipe a little xtra glue/dirt then place the other stickers on. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > I clean off the goo, but I'm fairly sure there is no real need to. > > It's just some more glue to hold the new sticker. > > > > > > On Jun 13, 2007, at 15:19, xkiesterx wrote: > > > > > Can someone inform me on the proper way to take off old stickers, > and > > > put on the replacements, specifically, should i clean the sides > where > > > the old stickers were and get off all the glue stuff first? > > > > I peel of the stickers with my fingers and using an old towel to rub > of the glue, one peice at the time until it's compleatly clean, not > too much work that way either. > > // Kenneth >
3938. Re: [Speed cubing group] wheres all the cubers
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 15:16:18 -0700 (PDT)

ok first of all you're wrong and second of all your dumb, i didn't post the actual number for a reason, i don't want it easy to read for spambots, don't be an idiot. William Robbins <rubiks43@...> wrote: (654)773-3948 ----- Original Message ---- From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 14, 2007 3:02:14 PM Subject: [Speed cubing group] wheres all the cubers hey i'm already in town and i was wondering if there is any place people are meeting up and hanging out that get in early. i'm working for another couple hours but then i'm free. i obviously have access to email, but my phone is six fife oh double seven double tree niner forty eight. if you can decipher that give me a call, i'm staying on the south side but am familiar with the pt around here so its not a problem to get anywhere ------------ --------- --------- --- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] __________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed] --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of this message have been removed]
3939. Re: [Speed cubing group] wheres all the cubers
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 22:43:55 -0000

Luckily he misinterpreted the number. However, not everyone knows about how spambots work, and so calling someone an idiot is a bit much. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > ok first of all you're wrong and second of all your dumb, i didn't post the actual number for a reason, i don't want it easy to read for spambots, don't be an idiot. > > William Robbins <rubiks43@...> wrote: (654)773-3948 > > ----- Original Message ---- > From: Clancy Cochran <perscription_death@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, June 14, 2007 3:02:14 PM > Subject: [Speed cubing group] wheres all the cubers > > hey i'm already in town and i was wondering if there is any place people are meeting up and hanging out that get in early. i'm working for another couple hours but then i'm free. i obviously have access to email, but my phone is six fife oh double seven double tree niner forty eight. if you can decipher that give me a call, i'm staying on the south side but am familiar with the pt around here so its not a problem to get anywhere > > ------------ --------- --------- --- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > > __________________________________________________________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Expecting? Get great news right away with email Auto-Check. > Try the Yahoo! Mail Beta. > > [Non-text portions of this message have been removed] >
3940. HElp DIY KIT
From: William Robbins <rubiks43@...>
To: Cube People <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 14 Jun 2007 15:48:25 -0700 (PDT)

WHere is the best place to buy a diy kit for a 3x3 cube for the best speed cube ever! LOL Will! ____________________________________________________________________________________ Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC [Non-text portions of this message have been removed]
3941. Re: [Speed cubing group] Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 14 Jun 2007 17:08:20 -0700

From: "cmhardw" > I'm kind of curious if there is a pattern as to which cubes have this > property. So far I only know it is true for the 3x3x3 and 8x8x8 cube. > I also just found that the number of unsolved configurations to an > 11x11x11 cube is also a prime number ;-) Not sure how far you got, but Mathematica tells me that 3x3x3, 8x8x8, and 11x11x11 are the only prime cases up to 54 (11110 digits!). I searched supercubes through 50 and found none. -Lucas Garron
3942. Re: [Speed cubing group] wheres all the cubers
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 17:58:56 -0700

It would have been effortless for Clancy to type his number, and a lot more work for him to type it out like that. He typed it out for a reason, and I think it's best to think in that situation. On 6/14/07, stochastic_antishift <no_reply@yahoogroups.com> wrote: > > Luckily he misinterpreted the number. However, not everyone knows > about how spambots work, and so calling someone an idiot is a bit much. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > ok first of all you're wrong and second of all your dumb, i didn't > post the actual number for a reason, i don't want it easy to read for > spambots, don't be an idiot. > > > > William Robbins <rubiks43@...> wrote: > (654)773-3948 > > > > ----- Original Message ---- > > From: Clancy Cochran <perscription_death@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday, June 14, 2007 3:02:14 PM > > Subject: [Speed cubing group] wheres all the cubers > > > > hey i'm already in town and i was wondering if there is any place > people are meeting up and hanging out that get in early. i'm working > for another couple hours but then i'm free. i obviously have access to > email, but my phone is six fife oh double seven double tree niner > forty eight. if you can decipher that give me a call, i'm staying on > the south side but am familiar with the pt around here so its not a > problem to get anywhere > > > > ------------ --------- --------- --- > > Be a better Globetrotter. Get better travel answers from someone > who knows. > > Yahoo! Answers - Check it out. > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________________Ready for > the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Expecting? Get great news right away with email Auto-Check. > > Try the Yahoo! Mail Beta. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
3943. Re: [Speed cubing group] Re: Future World Record
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 14 Jun 2007 18:00:22 -0700

I'm 7.20 bid at 9.85. 100 lots on the bid, 100 lots on the offer. Each contract worth $1. Feel free to improve the market. On 6/13/07, Kenneth Gustavsson <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Dan" <dan_j_harris@...> > wrote: > > > > Funny you should say that Kenneth... > > > > Not really, I already knew you are an meteorologist apprentice :-) > > // Kenneth > > > [Non-text portions of this message have been removed]
3944. Re: [Speed cubing group] wheres all the cubers
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Jun 2007 01:08:00 -0000

while true in THIS situation, thinking along these lines would mean nobody would question or attempt to improve upon potential inefficiencies, globally speaking. it just happens to cover both positive and negative aspects. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > It would have been effortless for Clancy to type his number, and a lot more > work for him to type it out like that. He typed it out for a reason, and I > think it's best to think in that situation. > > On 6/14/07, stochastic_antishift <no_reply@yahoogroups.com> wrote: > > > > Luckily he misinterpreted the number. However, not everyone knows > > about how spambots work, and so calling someone an idiot is a bit much. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok first of all you're wrong and second of all your dumb, i didn't > > post the actual number for a reason, i don't want it easy to read for > > spambots, don't be an idiot. > > > > > > William Robbins <rubiks43@> wrote: > > (654)773-3948 > > > > > > ----- Original Message ---- > > > From: Clancy Cochran <perscription_death@> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Thursday, June 14, 2007 3:02:14 PM > > > Subject: [Speed cubing group] wheres all the cubers > > > > > > hey i'm already in town and i was wondering if there is any place > > people are meeting up and hanging out that get in early. i'm working > > for another couple hours but then i'm free. i obviously have access to > > email, but my phone is six fife oh double seven double tree niner > > forty eight. if you can decipher that give me a call, i'm staying on > > the south side but am familiar with the pt around here so its not a > > problem to get anywhere > > > > > > ------------ --------- --------- --- > > > Be a better Globetrotter. Get better travel answers from someone > > who knows. > > > Yahoo! Answers - Check it out. > > > > > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________________Ready for > > the edge of your seat? > > > Check out tonight's top picks on Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Expecting? Get great news right away with email Auto-Check. > > > Try the Yahoo! Mail Beta. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
3945. Re: [Speed cubing group] wheres all the cubers
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Jun 2007 01:14:35 -0000

two hundred one, double eight niner forty six, sixty niner. i get in by 8am. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > while true in THIS situation, thinking along these lines would mean > nobody would question or attempt to improve upon potential > inefficiencies, globally speaking. it just happens to cover both > positive and negative aspects. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > It would have been effortless for Clancy to type his number, and a > lot more > > work for him to type it out like that. He typed it out for a > reason, and I > > think it's best to think in that situation. > > > > On 6/14/07, stochastic_antishift <no_reply@yahoogroups.com> wrote: > > > > > > Luckily he misinterpreted the number. However, not everyone knows > > > about how spambots work, and so calling someone an idiot is a bit > much. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > > ok first of all you're wrong and second of all your dumb, i didn't > > > post the actual number for a reason, i don't want it easy to read for > > > spambots, don't be an idiot. > > > > > > > > William Robbins <rubiks43@> wrote: > > > (654)773-3948 > > > > > > > > ----- Original Message ---- > > > > From: Clancy Cochran <perscription_death@> > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Thursday, June 14, 2007 3:02:14 PM > > > > Subject: [Speed cubing group] wheres all the cubers > > > > > > > > hey i'm already in town and i was wondering if there is any place > > > people are meeting up and hanging out that get in early. i'm working > > > for another couple hours but then i'm free. i obviously have access to > > > email, but my phone is six fife oh double seven double tree niner > > > forty eight. if you can decipher that give me a call, i'm staying on > > > the south side but am familiar with the pt around here so its not a > > > problem to get anywhere > > > > > > > > ------------ --------- --------- --- > > > > Be a better Globetrotter. Get better travel answers from someone > > > who knows. > > > > Yahoo! Answers - Check it out. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________________Ready for > > > the edge of your seat? > > > > Check out tonight's top picks on Yahoo! TV. > > > > http://tv.yahoo.com/ > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Expecting? Get great news right away with email Auto-Check. > > > > Try the Yahoo! Mail Beta. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
3946. Re: [Speed cubing group] Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 15 Jun 2007 01:55:02 -0000

> Not sure how far you got, but Mathematica tells me that 3x3x3, 8x8x8, and > 11x11x11 are the only prime cases up to 54 (11110 digits!). > I searched supercubes through 50 and found none. > > -Lucas Garron > Hey Lucas, Thanks for testing the higher cubes, I had only tested up to the 39x39x39 cube because I had to leave for work. I just tested the super-supercubes up to 21x21x21 and none of them are prime. I can't test any higher than that because the factor program I am using can't handle numbers over 10,000 digits long, which happens for the 22x22x22. Chris
3947. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 01:06:38 -0000

Hi :-) Well, basically you hold each digit of an integer in each index of an array. Simply using the integer or longint datatypes found in most computer languages you will soon find that with large integers they are represented in the form a*10^b kind of thing and the numbers are not accurately represented anymore. With arays (or lists or similar) one can represent in principal arbitrary long integers with a full valid representation. I once calculated large factorials like this with Turbo Pascal. Addition, multiplication and subtraction with these arays is straight forward: the good old blackboard kind of thing from primary school. Combine all this with some simple prime factor search and you are done. You can find out if size(nxnxn cube group)-1 is prime for arbitrary big n ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Per, > > By that I mean the number of possible, legal, positions for that cube > size minus the solved state. > > I also just found that the number of unsolved configurations to an > 11x11x11 cube is also a prime number ;-) > > I have to admit I have no idea what array integer multiplication is > ;-) But if it would work to solve this problem I'd be interested in > learning about it. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Chris :) > > > > What on earth do you mean by unsolved configurations? Surely it cannot > > mean unsolvable configurations nor "not-yet-encountered configuration". > > So what do you mean by that? Is it simply possible configurations - 1 ?? > > > > Surely, some fairly simple algorithm will be able to determine this for > > arbitrary sized cubes? (Using "array integer multiplication" to keep > > all digits.) > > > > -Per >
3948. Re: HElp DIY KIT
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 04:20:41 -0000

www.rubiks.com www.cube4you.com
3949. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Jun 2007 21:42:08 -0700

> Combine all this with some simple prime factor search and you are > done. You can find out if size(nxnxn cube group)-1 is prime for > arbitrary big n ;-) Sounds really slow to me, actually. Even ECM factoring is fast, but it's a lot easier to test for primality than to factor, you know (just ask a cryptologist). And even pseudoprime tests (for elimination) to base 2 with Mathematica's really efficient PowerMod command are slowing rapidly at n=30... But by trial division and some other fast tests, Mathematica eliminates most numbers in a few seconds, often <1 second. 55, 62, 64, 67, 74, 78, 80, 86, 87, 92, 95, 98 are the only suspects it left below 100, not eliminated by PrimeQ in ten seconds (I already tested up to 54). So it seems to me that primes are extremely rare. Unfortunately, the number of states-1 are not exactly the nicest numbers to analyze, since they get large so quickly and there are no Lucas-like checks (alluding to Mersenne & GIMPS here, not myself) for Rubik's nth Constant. Can we get a number theory expert here? -Lucas Garron
3950. MGLS speedcubing method
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 15 Jun 2007 22:02:34 -0700

A while ago, Shotaro Makisumi came up with a nice idea for last slot: http://cubefreak.net/f2lc_llco.html Instead of solving all four F2L slots, then orienting all LL pieces, and then permuting them, the method substitutes: - 3 F2L slots - ELS: place the edge of the last slot (LS) and orient LL edges - CLS: place the LS corner and orient LL corners - PLL I found all the algs for it, and adopted it as a speedcubing method. Because I never thought of a good descriptive name for it (F2Lc+LLCO is not exactly easy to rattle off), I eventually got to calling it MGLS, for Makisumi-Garron Last Slot. (If ZB and VH, why not MG?) The pages with the description, algs, etc. are here: http://cube.garron.us/MGLS/ I find it a very nice method; I can average sub-20 with it. In terms of moves and algs, it's a teeny bit shorter than Fridrich, with a bit more algs (104 for CLS: 56+reflections), but very comparable. Unfortunately, I can't tell about it at the US Open (because we had to cancel our vacation last-second), so I guess it'll be just online announcement :-) I'm eager for any comments or suggestions (or criticism) -and please tell me if the pages aren't working on your computer, or if you find a mistake. I do know that the applets tend to cause trouble, most often by using too many resources, so if you know it's just that, don't worry: that I'll make an image-only page soon. I hope people like the idea, and actually use it; after all, the more users, the more people make it a better method. Sincerely, -Lucas Garron [Non-text portions of this message have been removed]
3951. Re: MGLS speedcubing method
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 06:17:45 -0000

Lucas G. wrote: > A while ago, Shotaro Makisumi came up with a nice idea for last slot: > http://cubefreak.net/f2lc_llco.html ... "This method is the same as Ryan Heise's up to Step 3" For those curious, this refers to the original method that I announced in 2003, which can now be found in the WayBack machine: http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html On that page, you can find all optimal solutions for step 2. The advantage of step 2 is that it is *very* fast and and has instant recognition. It is also very intuitive and can be melded into the previous and next steps. The "concept" was that: 1. by leaving the last slot open, you can solve part of the last layer before you get there - at a time when things are easier and more intuitive to solve; 2. by placing the middle edge, you very quickly and cheaply create a lot of symmetry, and by doing so, you can greatly reduce the number of algorithms you need to memorise for the following steps and can therefore achieve much more at once. What I decided to do with that symmetry was to permute the edges and solve one corner. My method today still stems from this original idea, except it is not so strict now. Macky's variation is to orient the corners at this stage instead, which uses more moves but supports faster recognition. In 2004, I removed all of the sinful memorised sequences from my site and made the method completely intuitive. -- Ryan Heise http://www.ryanheise.com/cube/
3952. Re: MGLS speedcubing method
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 07:38:26 -0000

Regardless of who cames up with it I think it will help out with the bad F2L cases where the edge is in but not corner and viceversa . I will definitely start to learn these cases.I know it would be difficult if there isn't but if there is a printable page of the all the edge and corner cases somewhere that would be great. Macky has some corner cases, and Lucas you have what seem to be all of them. Thanks, David --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Lucas G. wrote: > > > A while ago, Shotaro Makisumi came up with a nice idea for last slot: > > http://cubefreak.net/f2lc_llco.html > > ... "This method is the same as Ryan Heise's up to Step 3" > > For those curious, this refers to the original method that I announced > in 2003, which can now be found in the WayBack machine: > > http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html > > On that page, you can find all optimal solutions for step 2. The > advantage of step 2 is that it is *very* fast and and has instant > recognition. It is also very intuitive and can be melded into the > previous and next steps. > > The "concept" was that: > > 1. by leaving the last slot open, you can solve part of the last layer > before you get there - at a time when things are easier and more > intuitive to solve; > > 2. by placing the middle edge, you very quickly and cheaply create a > lot of symmetry, and by doing so, you can greatly reduce the number of > algorithms you need to memorise for the following steps and can > therefore achieve much more at once. > > What I decided to do with that symmetry was to permute the edges and > solve one corner. My method today still stems from this original idea, > except it is not so strict now. > > Macky's variation is to orient the corners at this stage instead, > which uses more moves but supports faster recognition. > > In 2004, I removed all of the sinful memorised sequences from my > site and made the method completely intuitive. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
3953. Re: [Speed cubing group] Re: MGLS speedcubing method
From: Ryan Heise <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 19:38:14 +1000

David wrote: > I think it will help out with the bad F2L cases where the edge is in > but not corner Do you mean when the corner is "in", but twisted? When the edge is in but not the corner, the cases are easy (only 7 moves). -- Ryan Heise http://www.ryanheise.com/cube/
3954. [Speed cubing group] Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 11:19:52 -0000

Hi :-) The main problem here is that the checking has to be be done with a non-standard data type. Integer or longint wont hold such big numbers with all digits represented. The array/list implemementation may not be the most effective but it's simple and works nicely. Practically one could decide the array-size beforehand to avoid having to expand them dynamically which is slow :-) So the main problem is the data structure not the prime search in itself :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > > Combine all this with some simple prime factor search and you are > > done. You can find out if size(nxnxn cube group)-1 is prime for > > arbitrary big n ;-) > > Sounds really slow to me, actually. Even ECM factoring is fast, but it's a > lot easier to test for primality than to factor, you know (just ask a > cryptologist). > And even pseudoprime tests (for elimination) to base 2 with Mathematica's > really efficient PowerMod command are slowing rapidly at n=30... > But by trial division and some other fast tests, Mathematica eliminates most > numbers in a few seconds, often <1 second. 55, 62, 64, 67, 74, 78, 80, 86, > 87, 92, 95, 98 are the only suspects it left below 100, not eliminated by > PrimeQ in ten seconds (I already tested up to 54). > > So it seems to me that primes are extremely rare. Unfortunately, the number > of states-1 are not exactly the nicest numbers to analyze, since they get > large so quickly and there are no Lucas-like checks (alluding to Mersenne & > GIMPS here, not myself) for Rubik's nth Constant. > > Can we get a number theory expert here? > > -Lucas Garron >
3955. Re: Cool prime number
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 11:37:07 -0000

Per Kristen Fredlund wrote: > > So the main problem is the data structure not the prime search in > itself :-) Perl would make your life much easier. Just use bigint; and that's it, no need to use arrays/lists. I haven't used bigint much but it works for arbitrarily large numbers AFAIK. -- Johannes Laire > > -Per >
3956. Re: Cool prime number
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 12:00:44 -0000

Per Kristen Fredlund wrote: > Simply using the integer or longint datatypes found in most > computer languages you will soon find that with large integers they > are represented in the form a*10^b You probably mean floating point numbers. I have never heard of any language that does this with integers. -- Ryan Heise http://www.ryanheise.com/cube/
3957. Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 14:20:06 -0000

I was also curious if there is a way to do this with theory too? I imagine it would be difficult, if even really possible, but is there a way to look at the formula for the number of combinations and show that this (# of combinations to the nxnxn cube)-1 type of number would be prime only in some cases, and not in others? I guess a better question, and what I am trying to ask, is this: Are there an infinite number of cubes where a (# of combinations to the nxnxn cube)-1 prime number can be found, or only a finite number, and can we formally prove which it is? Also does Mathematica find a prime with certainty, or does it just find probable primes? I have worked with Mathematica some, but not with the prime functions. Also what is the maximum size large number it can work with, how many digits? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Simply using the integer or longint datatypes found in most > > computer languages you will soon find that with large integers they > > are represented in the form a*10^b > > You probably mean floating point numbers. I have never heard of any > language that does this with integers. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
3958. [Speed cubing group] Re: MGLS speedcubing method
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 16:48:30 -0000

Yeah, those are the cases. Thanks again, David --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote: > > David wrote: > > > I think it will help out with the bad F2L cases where the edge is in > > but not corner > > Do you mean when the corner is "in", but twisted? > When the edge is in but not the corner, the cases are easy (only 7 > moves). > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3959. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Jun 2007 10:13:12 -0700

>I was also curious if there is a way to do this with theory too? I > imagine it would be difficult, if even really possible, but is there a > way to look at the formula for the number of combinations and show > that this (# of combinations to the nxnxn cube)-1 type of number would > be prime only in some cases, and not in others? I really don't think so. I'm pretty convince it's random, with some qualifiers. By the way, is there a reason that 3+8=11 ? > I guess a better question, and what I am trying to ask, is this: Are > there an infinite number of cubes where a (# of combinations to the > nxnxn cube)-1 prime number can be found, or only a finite number, and > can we formally prove which it is? See my horribly informal computation below. > Also does Mathematica find a prime with certainty, or does it just > find probable primes? I have worked with Mathematica some, but not > with the prime functions. >From the implementation notes in Mathematica's help: "PrimeQ first tests for divisibility using small primes, then uses the Miller-Rabin strong pseudoprime test base 2 and base 3, and then uses a Lucas test." But somewhere it hides: "As of 1997, this procedure is known to be correct only for n<10^16, and it is conceivable that for larger n it could claim a composite number to be prime. But not the other way (I think). If it returns false, the number has been proven composite, either with a factor or some pseudoprime test. That's, as far as I can tell, how it tells me in 0.071 seconds that Cu[100]-1, a 38415-digit number, is not prime. And Cu[1000]-1 (3874242 digits) in 14 seconds. Anything else would even be torturously slower. (Note that in cryptology, where important secrets rely on primality and factorability, they're talking about only hundreds of digits...) Mathematica declares a lot of numbers composite in less than ten seconds, and has given me no other primes than 3, 8, and 11 (well, the corresponding states-1). Only 36 numbers before 200 don't make it, and I've even eliminated the first four before: 31, 39, 48, 52, 55, 62, 64, 67, 74, 78, 80, 86, 87, 92, 95, 98, 110, 114, 118, 123, 130, 132, 144, 150, 152, 158, 163, 164, 166, 167, 170, 177, 184, 192, 195, 198 It will be computationally taxing to prove any of these prime. It'd be better to bet on them being composite and see which don't pass other tests. Actually, I did try base 2 pseudoprime tests, and abandoned them; on analysis, checking time is O[1.2^n]. n =100 would take about 7 days. And that's efficient, in a sense. The numbers just grow so quickly (even the number of digits in them grows faster than linear) that almost any constructive approach is useless, except by specific theory. I think Mathematica's "False" return on most numbers is reliable, and sometime I'll sieve even farther. > Also what is the maximum size large number > it can work with, how many digits? It can work with millions of digits; the actual max depends on the system $MaxNumber for my laptop is about 2*10^646456887 . So, for me: more than half a billion digits By the way, I'm relying on Hardwick's formulas: Cu[n]=((24*2^10*12!)^Mod[n, 2]*7!*3^6*24!^Floor[(n^2 - 2*n)/4])/4!^(6*Floor[(n - 2)^2/4]) and Su[n]= [((24*2^21*12!)^Mod[n, 2]*7!*3^6*24!^Floor[(n^2 - 2*n)/4])/2^Floor[(n - 2)^2/4] They're correct, right? Is 7548.5*n^2 a good enough approximation to Cu[n]? Also, I checked a lot of supercubes and tried +1, just for fun, and they look hopeless. + or - anything other than 1 is also definitely composite, guaranteed up to 29^2=841. And I got silly and tested, base ten, the sum of the digits and the number of digits for primality - there are none prime up to 150 or so for the former, and a few for the latter (n= 19, 37, 41, 72...) This is getting to long... Basically, I'm just guessing that primes will be really rare, and probably about as rare as regular primes. So that'd give about a probability of primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) to Cu[n]. That means that the chances around n=1000 are about 1 in 10^7. I'm not sure that I'm manipulating infinite products correctly, but under the assumption that these numbers are as likely to be prime as any other of their size, I find that the probability that >any< number above n=11 yields a prime is less than 1% In fact, the probability that any of these numbers>1 is a prime at all is about 7%, and the fact that there are three such numbers doesn't change that. It just suggests that the assumptions may not be warranted. (Again, I'm not so sure about the rigor of this, but taking in to account that knowing the numbers are not divisible by any prime up to 23 can possibly change these to 6% and 37%). I wasn't too formal, but at least I convinced myself :-) At least the probability that there is a prime does NOT go to 100% as n goes to infinity, though its limit is a bit of a matter of definition. My point: I don't expect to see another Scrambled Rubik's Constant Prime. Hope I didn't confuse anyone too much. -Lucas Garron
3960. COLL
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 17:41:24 -0000

This question might have been asked before, but I want to ask it anyway. What exactly is COLL, what does it do and how do you learn it? Brian
3961. Hungarion cube meeting
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 18:03:05 +0000 (GMT)

On speedcubing.com, the results of an unofficial competition in Hungary are linked. I know that this all is off course unofficial but it's interesting to see that,if it was an official competition, 3 world records would have been broken. Matyas Kuti: 1.03.xx blindsolve. 0.91 seconds magic average, Milan Baltitz: 3.9x seconds average 2x2x2. I think we can expect lots of records at the WC in Boedapest. That is if they all perform like this weekend off course. _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
3962. Re: [Speed cubing group] Re: MGLS speedcubing method
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Jun 2007 10:19:59 -0700

> I think it will help out with the > bad F2L cases where the edge is in but not corner and viceversa . Ae you planning to use this for all of F2L? It's really only intended for last slot. I suppose you could try to use it on previous slots to make the last one easier, but that would often take longer, I think. As for the vice-versa, I call that Mini-ZB: http://www.cubezone.be/insertE1.html (I would link to Hardwick's, but the speedcubing.com imagecube script isn't working) > if there is a printable page of the all > the edge and corner cases somewhere that would be great. There is: http://cube.garron.us/MGLS/MGLS.pdf. It's still a bit cluttered. > http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html > On that page, you can find all optimal solutions for step 2. The > advantage of step 2 is that it is *very* fast and and has instant > recognition. You put the intuitive techniques for that step very nicely. I've already gotten used to some of them, but didn't want to make a page detailing them. Is this safe to link to? Or can I put these pages on my website (with full attribution, of course)? Sincerely, -Lucas Garron
3963. [Speed cubing group] Re: MGLS speedcubing method
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 18:34:06 -0000

I would only do it for the last F2L but I really would like to see how it will affect my times. I would probably learn the cases where the edge is in flipped correctly corner flipped a certain way from there and do corner flipped correctly edge flipped a certain way, etc. I will have what I hope time to learn at least a good amount of cases in the next few weeks. David --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > > I think it will help out with the > > bad F2L cases where the edge is in but not corner and viceversa . > Ae you planning to use this for all of F2L? It's really only intended for > last slot. I suppose you could try to use it on previous slots to make the > last one easier, but that would often take longer, I think. As for the > vice-versa, I call that Mini-ZB: > http://www.cubezone.be/insertE1.html > (I would link to Hardwick's, but the speedcubing.com imagecube script isn't > working) > > > if there is a printable page of the all > > the edge and corner cases somewhere that would be great. > There is: http://cube.garron.us/MGLS/MGLS.pdf. It's still a bit cluttered. > > > http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html > > On that page, you can find all optimal solutions for step 2. The > > advantage of step 2 is that it is *very* fast and and has instant > > recognition. > You put the intuitive techniques for that step very nicely. I've already > gotten used to some of them, but didn't want to make a page detailing them. > Is this safe to link to? Or can I put these pages on my website (with full > attribution, of course)? > > Sincerely, > -Lucas Garron >
3964. Re: [Speed cubing group] Hungarion cube meeting
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Jun 2007 20:33:07 +0200

Hi Tobias, You forget 4x4 single WR... Have fun, Ron ----- Original Message ----- From: "Tobias Daneels" <cubewizzard@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 16, 2007 8:03 PM Subject: [Speed cubing group] Hungarion cube meeting > On speedcubing.com, the results of an unofficial competition in Hungary > are linked. > > I know that this all is off course unofficial but it's interesting to see > that,if it was an official competition, 3 world records would have been > broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of records at the WC in Boedapest. > That is if they all perform like this weekend off course. > > > > > > _____________________________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! > Mail > > [Non-text portions of this message have been removed] > >
3965. New OH WR
From: "Leyan Lo" <leyanlo@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 16 Jun 2007 15:21:50 -0500

Chris Dzoan broke the 3x3 one handed world record today at the US Open with a single solve time of 16.36s!
3966. Re: New OH WR
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 20:34:26 -0000

I wish I could be there. Good job! --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Chris Dzoan broke the 3x3 one handed world record today at the US Open > with a single solve time of 16.36s! >
3967. Re: [Speed cubing group] New OH WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 17:38:05 -0300 (ART)

Oh, damn...how can they be that fast?! o.O Pedro Leyan Lo <leyanlo@gmail.com> escreveu: Chris Dzoan broke the 3x3 one handed world record today at the US Open with a single solve time of 16.36s! --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
3968. Re: New OH WR
From: stochastic_antishift <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 20:37:50 -0000

Imagine that being accomplished in the 1980's tournament with Minh Thai --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > Chris Dzoan broke the 3x3 one handed world record today at the US Open > with a single solve time of 16.36s! > z
3969. Re: COLL
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 20:40:28 -0000

What have you found about it? --- In speedsolvingrubikscube@...m, "Brian Le" <khoale1234567@...> wrote: > > This question might have been asked before, but I want to ask it > anyway. What exactly is COLL, what does it do and how do you learn it? > > Brian >
3970. Re: [Speed cubing group] Re: COLL
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 14:31:15 -0700 (PDT)

I just know it is performed after F2L and it does something that, in some cases, gives you a PLL skip. Sorry about my last question(s) but I actually meant "how do you learn it?" I've seen the cases and I don't understand how the alg. works on that case. Brian smgfreak_dk <no_reply@yahoogroups.com> wrote: What have you found about it? --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > This question might have been asked before, but I want to ask it > anyway. What exactly is COLL, what does it do and how do you learn it? > > Brian > [Non-text portions of this message have been removed]
3971. [Speed cubing group] Re: COLL
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 21:45:43 -0000

Google "rubik's coll" and look at Bob Burton's page. Then follow the links at the bottom for more information. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I just know it is performed after F2L and it does something that, in some cases, gives you a PLL skip. Sorry about my last question(s) but I actually meant "how do you learn it?" I've seen the cases and I don't understand how the alg. works on that case. > > Brian > > smgfreak_dk <no_reply@yahoogroups.com> wrote: > What have you found about it? > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > This question might have been asked before, but I want to ask it > > anyway. What exactly is COLL, what does it do and how do you learn it? > > > > Brian > > > > > > > > > [Non-text portions of this message have been removed] >
3972. Re: [Speed cubing group] Re: COLL
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 16:02:52 -0700 (PDT)

I did that but I still don't understand how the algs. work smgfreak_dk <no_reply@yahoogroups.com> wrote: Google "rubik's coll" and look at Bob Burton's page. Then follow the links at the bottom for more information. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I just know it is performed after F2L and it does something that, in some cases, gives you a PLL skip. Sorry about my last question(s) but I actually meant "how do you learn it?" I've seen the cases and I don't understand how the alg. works on that case. > > Brian > > smgfreak_dk <no_reply@yahoogroups.com> wrote: > What have you found about it? > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > This question might have been asked before, but I want to ask it > > anyway. What exactly is COLL, what does it do and how do you learn it? > > > > Brian > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
3973. [Speed cubing group] Re: COLL
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 16 Jun 2007 23:40:27 -0000

??? --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I did that but I still don't understand how the algs. work > > smgfreak_dk <no_reply@yahoogroups.com> wrote: > Google "rubik's coll" and look at Bob Burton's page. Then follow the > links at the bottom for more information. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I just know it is performed after F2L and it does something that, in > some cases, gives you a PLL skip. Sorry about my last question(s) but > I actually meant "how do you learn it?" I've seen the cases and I > don't understand how the alg. works on that case. > > > > Brian > > > > smgfreak_dk <no_reply@yahoogroups.com> wrote: > > What have you found about it? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > <khoale1234567@> wrote: > > > > > > This question might have been asked before, but I want to ask it > > > anyway. What exactly is COLL, what does it do and how do you learn it? > > > > > > Brian > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
3974. Re: COLL
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 01:56:23 -0000

Brian Le wrote: > I did that but I still don't understand how the algs. work Ah, so you want to understand how these algs work. http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to move corners. http://www.ryanheise.com/cube/group_theory.html - explains how to preserve edge orientation. -- Ryan Heise http://www.ryanheise.com/cube/
3975. Re: New OH WR
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 03:52:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift <no_reply@...> wrote: > > Imagine that being accomplished in the 1980's tournament with Minh Thai > Not fair, Minh was using a brand new untrigable cube. Look at the video from the competition and you can see him doing wrist turns all the way. Really impressing, I can't get much better times than 1 minute if I'm using a stiff cube like that one. // Kenneth
3976. [Speed cubing group] Re: MGLS speedcubing method
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 04:57:19 -0000

Lucas G. wrote: > You put the intuitive techniques for that step very nicely. I've > already gotten used to some of them, but didn't want to make a page > detailing them. Is this safe to link to? It's relatively safe: http://www.archive.org/about/faqs.php#4 except for the applet files which it pulls from my old web server. Anyway, I will probably make some space for these old pages on my site and let you know when I'm done. -- Ryan Heise http://www.ryanheise.com/cube/
3977. Linear FMC - last day to enter
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 06:18:01 -0000

Just a reminder, today is the last day to enter the first linearfmc challenge: http://www.ryanheise.com/competitions/linearfmc/ Please remember to read the rules carefully before entering, and check your solution before submitting. -- Ryan Heise http://www.ryanheise.com/cube/
3978. Re: [Speed cubing group] Re: New OH WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 11:10:05 +0200

The single solve is getting crazy, what about the average ? Is it still in a beatable time range ? :p Congratulations. Gilles 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > stochastic_antishift > <no_reply@...> wrote: > > > > Imagine that being accomplished in the 1980's tournament with Minh > Thai > > > > Not fair, Minh was using a brand new untrigable cube. Look at the video > from the competition and you can see him doing wrist turns all the way. > Really impressing, I can't get much better times than 1 minute if I'm > using a stiff cube like that one. > > // Kenneth > > > [Non-text portions of this message have been removed]
3979. cube became harder :(
From: "Okan VURAL" <okanvur@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 12:44:56 +0300

Hi, moving the original cube became harder and then i cleaned it. But it is still same, i can't move easily. What do you suggest to me? (anointing or sth else? ) In addition to this, my cubing time is about 1 minute (i am 2 months cuber), and i use Fridrich method, What should i do to solve the cube in better time? thanks... Have nice cubing :) [Non-text portions of this message have been removed]
3980. [Speed cubing group] Re: New OH WR
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 09:51:09 -0000

I wonder what these beatable time ranges are. I mean, 21.15 is so much easier than 16.36, isn't it? --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > The single solve is getting crazy, what about the average ? > Is it still in a beatable time range ? :p > > Congratulations. > Gilles > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > stochastic_antishift > > <no_reply@> wrote: > > > > > > Imagine that being accomplished in the 1980's tournament with Minh > > Thai > > > > > > > Not fair, Minh was using a brand new untrigable cube. Look at the video > > from the competition and you can see him doing wrist turns all the way. > > Really impressing, I can't get much better times than 1 minute if I'm > > using a stiff cube like that one. > > > > // Kenneth > > > > > > > > > [Non-text portions of this message have been removed] >
3981. Re: cube became harder :(
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 19:12:33 -0000

Did you lubricate it? If you did, sanding the insides of the cube would help. Also if you have a DIY, you can adjust the spring tension. If you don't, you can stick cards (playing cards) between the layers of the cube to loosen the center. -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Okan VURAL" <okanvur@...> wrote: > > Hi, > moving the original cube became harder and then i cleaned it. But it is > still same, i can't move easily. What do you suggest to me? (anointing or > sth else? ) > > In addition to this, my cubing time is about 1 minute (i am 2 months cuber), > and i use Fridrich method, What should i do to solve the cube in better > time? > > thanks... > > Have nice cubing :) > > > [Non-text portions of this message have been removed] >
3982. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 22:31:19 -0000

Hi :-) I suppose bigint is actually an array/list implementation like i described but with an easy to use API. And anyway, not everyone knows perl, but maybe something like C++ or VisualBasic or Java. On the other side mathematica or Mathcad may do all of this for us automatically, but what's the fun in that?? Actually Java has a Biginteger class also, just found out ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Per Kristen Fredlund wrote: > > > > So the main problem is the data structure not the prime search in > > itself :-) > > Perl would make your life much easier. Just > > use bigint; > > and that's it, no need to use arrays/lists. I haven't used bigint much > but it works for arbitrarily large numbers AFAIK. > > -- > Johannes Laire > > > > > -Per > > >
3983. US Open results
From: "Leyan Lo" <leyanlo@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 17 Jun 2007 17:31:49 -0500

The atmosphere for the final round of 3x3 speedsolve was nerve-wracking. Competitors went up on the stage one at a time and the audience was near silent for each solve. Top 3 avg: 15.25 Jason Baum avg: 15.16 Toby Mao avg: 14.92 Ryan Patricio Results will be posted after Tyson finalizes the WCA IDs and stuff on the score sheets. Leyan
3984. Blindfold Help.
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 23:07:22 -0000

Hi, i'm currently learning Joel van Noort's explanation of Stefan Pochmann's simpler, not the m2 r2 one, blindfold method. With pen and paper i can occasionally solve it, but my memorizing technique is not effective, what i did was give each sticker a number, so 1-24 on edges, and 1-24 on corners, and just do it like that, does anyone using that method have a better memorizing technique maybe i can steal. Thanks in advance -Kyle B.
3985. Blindfolded Solving
From: "bigrutti" <bigrutti@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 01:41:01 -0000

I was just wondering if anyone knew of a good method for blindfolded speed cubing and if so where i might be able to find some info on it. Thanks, Shane
3986. where u get ur cubes at?
From: "pplpeople8" <pplpeople8@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 02:50:22 -0000

im new the art of "cubing" my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although being a newb to the sport, i can tell that my rubik's cube isnt very good.. it duz not turn well at all is their a site that sells the best rubiks cube (durable, spins fast, etc.)
3987. Re: where u get ur cubes at?
From: "bigrutti" <bigrutti@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 02:54:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "pplpeople8" <pplpeople8@...> wrote: > > im new the art of "cubing" > > my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although > being a newb to the sport, i can tell that my rubik's cube isnt very > good.. it duz not turn well at all > > is their a site that sells the best rubiks cube (durable, spins fast, > etc.) > The problem may not be with ur cube u prob just need to lubricate it. I find that silicone lubricants work best.
3988. Re: [Speed cubing group] where u get ur cubes at?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 17 Jun 2007 19:56:01 -0700 (PDT)

Well, I'm bored to death with summer, so I'll help you, even though other people are more pro than me. The best speedcubes are DIY (Do-it-yourself) cubes from various sites, such as cube4you. NEVER BUY FROM RUBIKS.COM unless you want to pay for the outrageous shipping rates. The cubes from Toys R Us are very bad for speedcubing, from my experience. You can buy Hungarian studio cubes from ebay, and people say they are very good (I personally haven't tried it yet). You can also lubricate the insides of your cube buy taking it apart, cleaning the dust, spraying each piece with silicon spray, then putting it back together. I can't think of anything else to say... Brian pplpeople8 <pplpeople8@...> wrote: im new the art of "cubing" my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although being a newb to the sport, i can tell that my rubik's cube isnt very good.. it duz not turn well at all is their a site that sells the best rubiks cube (durable, spins fast, etc.) [Non-text portions of this message have been removed]
3989. Re: where u get ur cubes at?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 03:24:25 -0000

i'm not really a pro either, but it sounds like you need some lubricating. like other said silicon works best (make sure you clean the pieces first). do NOT use a petroleum based lubricant as it will wear faster and get sticky and messy. as far as cubes go, DIY's are best (in my opinion) because you get to put it together and spring tension is adjustable. If you dont want to spend that money, i would at least make sure you have an official Rubik's brand cube (it will have the Rubik's logo on the middle white sticker). --- In speedsolvingrubikscube@yahoogroups.com, "pplpeople8" <pplpeople8@...> wrote: > > im new the art of "cubing" > > my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although > being a newb to the sport, i can tell that my rubik's cube isnt very > good.. it duz not turn well at all > > is their a site that sells the best rubiks cube (durable, spins fast, > etc.) >
3990. Linear FMC results
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 03:49:56 -0000

Results are in for the first challenge: http://www.ryanheise.com/competitions/linearfmc/ #1 Johannes Laire (36 moves) #2 Per Kristen Fredlund (38 moves) #3 Ryan Heise (39 moves) Well done to Johannes Laire, who found a brilliant 5-move opening! Many interesting openings, and coincidentally Charles and I found the same one but diverged after 5 moves. Next week's challenge is now open. Remember that points are cumulative so each week it is important to submit to get the points added to your total. The champion will have the most points after 12 weeks. -- Ryan Heise http://www.ryanheise.com/cube/
3991. Re: US Open results
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 03:54:34 -0000

Congrats, Ryan! Wish I was there.. --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > The atmosphere for the final round of 3x3 speedsolve was > nerve-wracking. Competitors went up on the stage one at a time and > the audience was near silent for each solve. > > Top 3 > avg: 15.25 Jason Baum > avg: 15.16 Toby Mao > avg: 14.92 Ryan Patricio > > Results will be posted after Tyson finalizes the WCA IDs and stuff on > the score sheets. > > Leyan >
3992. Re: Linear FMC results
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 05:34:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Results are in for the first challenge: > > http://www.ryanheise.com/competitions/linearfmc/ > > #1 Johannes Laire (36 moves) > #2 Per Kristen Fredlund (38 moves) > #3 Ryan Heise (39 moves) > > Well done to Johannes Laire, who found a brilliant 5-move opening! > Many interesting openings, and coincidentally Charles and I found the > same one but diverged after 5 moves. > > Next week's challenge is now open. Remember that points are cumulative > so each week it is important to submit to get the points added to your > total. The champion will have the most points after 12 weeks. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > It seems my comment fell out somehow, but I did post one =) Maybe you can find it somewhere? Maybe it happend to more of us? there are not many comments there. // Kenneth
3993. Re: Linear FMC results
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 06:17:40 -0000

Kenneth Gustavsson wrote: > It seems my comment fell out somehow, but I did post one =) > > Maybe you can find it somewhere? Maybe it happend to more of us? > there are not many comments there. Not sure, it's not anywhere in my database, but can you email it to me again? I'll add it manually. -- Ryan Heise http://www.ryanheise.com/cube/
3994. Re: [Speed cubing group] Re: US Open results
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 08:27:00 +0200

Good, I will have the chance to meet the master Ryan in Budapest. :-) Congratulations ! Gilles PS : no OH-average world record...good for me :p 2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > Congrats, Ryan! Wish I was there.. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > <leyanlo@...> wrote: > > > > The atmosphere for the final round of 3x3 speedsolve was > > nerve-wracking. Competitors went up on the stage one at a time and > > the audience was near silent for each solve. > > > > Top 3 > > avg: 15.25 Jason Baum > > avg: 15.16 Toby Mao > > avg: 14.92 Ryan Patricio > > > > Results will be posted after Tyson finalizes the WCA IDs and stuff on > > the score sheets. > > > > Leyan > > > > > [Non-text portions of this message have been removed]
3995. Re: [Speed cubing group] Re: where u get ur cubes at?
From: Tzu <tzotzul@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 00:18:14 -0700 (PDT)

hi all I a new member of this club from Romania A very far country from us. In europe, where do i find an official rubik brand cube? Thanks Marius ----- Original Message ---- From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 18, 2007 6:24:25 AM Subject: [Speed cubing group] Re: where u get ur cubes at? i'm not really a pro either, but it sounds like you need some lubricating. like other said silicon works best (make sure you clean the pieces first). do NOT use a petroleum based lubricant as it will wear faster and get sticky and messy. as far as cubes go, DIY's are best (in my opinion) because you get to put it together and spring tension is adjustable. If you dont want to spend that money, i would at least make sure you have an official Rubik's brand cube (it will have the Rubik's logo on the middle white sticker). --- In speedsolvingrubiksc ube@yahoogroups. com, "pplpeople8" <pplpeople8@ ...> wrote: > > im new the art of "cubing" > > my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although > being a newb to the sport, i can tell that my rubik's cube isnt very > good.. it duz not turn well at all > > is their a site that sells the best rubiks cube (durable, spins fast, > etc.) > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ____________________________________________________________________________________ 8:00? 8:25? 8:40? Find a flick in no time with the Yahoo! Search movie showtime shortcut. http://tools.search.yahoo.com/shortcuts/#news [Non-text portions of this message have been removed]
3996. Re: [Speed cubing group] Re: where u get ur cubes at?
From: "Okan VURAL" <okanvur@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 10:29:26 +0300

hi, Tzu; i am from Turkey and i could't find anywhere so i bought my cubes from US and Taiwan. i think you should look ebay. :) have a nice day... On 18/06/07, Tzu <tzotzul@...> wrote: > > hi all > I a new member of this club from Romania > A very far country from us. > In europe, where do i find an official rubik brand cube? > > Thanks > Marius > > ----- Original Message ---- > From: jeff17237 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, June 18, 2007 6:24:25 AM > Subject: [Speed cubing group] Re: where u get ur cubes at? > > i'm not really a pro either, but it sounds like you need some > > lubricating. like other said silicon works best (make sure you clean > > the pieces first). do NOT use a petroleum based lubricant as it will > > wear faster and get sticky and messy. as far as cubes go, DIY's are > > best (in my opinion) because you get to put it together and spring > > tension is adjustable. If you dont want to spend that money, i would > > at least make sure you have an official Rubik's brand cube (it will > > have the Rubik's logo on the middle white sticker). > > --- In speedsolvingrubiksc ube@yahoogroups. com, "pplpeople8" > > <pplpeople8@ ...> wrote: > > > > > > im new the art of "cubing" > > > > > > my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although > > > being a newb to the sport, i can tell that my rubik's cube isnt very > > > good.. it duz not turn well at all > > > > > > is their a site that sells the best rubiks cube (durable, spins fast, > > > etc.) > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > __________________________________________________________ > 8:00? 8:25? 8:40? Find a flick in no time > with the Yahoo! Search movie showtime shortcut. > http://tools.search.yahoo.com/shortcuts/#news > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
3997. Re: Linear FMC results
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 07:34:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Kenneth Gustavsson wrote: > > > It seems my comment fell out somehow, but I did post one =) > > > > Maybe you can find it somewhere? Maybe it happend to more of us? > > there are not many comments there. > > Not sure, it's not anywhere in my database, but can you email it to me > again? I'll add it manually. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > I'm afraid I have no backup and don't remember what I wrote :P But I can write a new one.
3998. US Open - Cube
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 07:42:39 -0000

I think I may have left my cube in Chicago somewhere. If anybody sees it, please take it for me and let me know. It says Bob Burton's Cubewhiz.com on the white logo sticker. Bob
3999. [Speed cubing group] Re: US Open results
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 18 Jun 2007 14:09:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Good, I will have the chance to meet the master Ryan in Budapest. :-) > > Congratulations ! > > Gilles > > PS : no OH-average world record...good for me :p > > 2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > > > Congrats, Ryan! Wish I was there.. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Leyan Lo" > > <leyanlo@> wrote: > > > > > > The atmosphere for the final round of 3x3 speedsolve was > > > nerve-wracking. Competitors went up on the stage one at a time and > > > the audience was near silent for each solve. > > > > > > Top 3 > > > avg: 15.25 Jason Baum > > > avg: 15.16 Toby Mao > > > avg: 14.92 Ryan Patricio > > > > > > Results will be posted after Tyson finalizes the WCA IDs and stuff on > > > the score sheets. > > > > > > Leyan > > > > > > > > > > > > [Non-text portions of this message have been removed] > Jason could've won if it weren't for the +2's he had received on his final solves. I got one good time, but not on 3x3. ;)
4000. Re: [Speed cubing group] US Open - Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 18 Jun 2007 20:46:25 +0200

On a simular note, I (Arnaud van Galen) have lost both my Rubiks timer (not a speedstacking timer, but one of those black boxes) and a new Rubiks World (2x2x2). If someone found them, please let me know. ----- Original Message ----- From: Bob Burton To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 18, 2007 9:42 AM Subject: [Speed cubing group] US Open - Cube I think I may have left my cube in Chicago somewhere. If anybody sees it, please take it for me and let me know. It says Bob Burton's Cubewhiz.com on the white logo sticker. Bob
4001. Re: [Speed cubing group] US Open - Cube
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 00:20:32 -0000

You left it in the lobby two nights ago and I did not know whose it was, so I took it to my room when I went to bed. I did leave it, however, for Chris Pelley in case somebody claimed it. I think he has gone home by now, but perhaps he took them with him. I do not recall a timer, however. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks timer (not > a speedstacking timer, but one of those black boxes) and a new Rubiks World > (2x2x2). If someone found them, please let me know. > > ----- Original Message ----- > From: Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 18, 2007 9:42 AM > Subject: [Speed cubing group] US Open - Cube > > > I think I may have left my cube in Chicago somewhere. If anybody sees > it, please take it for me and let me know. It says Bob Burton's > Cubewhiz.com on the white logo sticker. > > Bob >
4002. [Speed cubing group] Re: US Open results
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 01:33:49 -0000

Ah, the penalty.. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@...m, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Good, I will have the chance to meet the master Ryan in Budapest. :-) > > > > Congratulations ! > > > > Gilles > > > > PS : no OH-average world record...good for me :p > > > > 2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > > Congrats, Ryan! Wish I was there.. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > > The atmosphere for the final round of 3x3 speedsolve was > > > > nerve-wracking. Competitors went up on the stage one at a time and > > > > the audience was near silent for each solve. > > > > > > > > Top 3 > > > > avg: 15.25 Jason Baum > > > > avg: 15.16 Toby Mao > > > > avg: 14.92 Ryan Patricio > > > > > > > > Results will be posted after Tyson finalizes the WCA IDs and > stuff on > > > > the score sheets. > > > > > > > > Leyan > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > Jason could've won if it weren't for the +2's he had received on his > final solves. > > I got one good time, but not on 3x3. ;) >
4003. Re: [Speed cubing group] US Open - Cube
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 01:36:53 -0000

There was a Speedstacks timer. It said "Ryan" on the bottom, and sure enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2, and a Rubik's World. I brought them downstairs to the hotel lobby last night. The Eastsheen and Square-1 eventually were claimed but I still have the Rubik's World. Arnaud, I can send it to you if you like. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > You left it in the lobby two nights ago and I did not know whose it > was, so I took it to my room when I went to bed. I did leave it, > however, for Chris Pelley in case somebody claimed it. I think he has > gone home by now, but perhaps he took them with him. I do not recall > a timer, however. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks > timer (not > > a speedstacking timer, but one of those black boxes) and a new > Rubiks World > > (2x2x2). If someone found them, please let me know. > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I think I may have left my cube in Chicago somewhere. If anybody sees > > it, please take it for me and let me know. It says Bob Burton's > > Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4004. Improving at OH?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 03:51:34 -0000

My average time for one-handed solving is about 30-35 seconds, and I've gotten a couple of nonlucky solves under 25, but I see myself as still very far from a low-20 second average. I'd like to ask all the people who are very good at OH solving - how would I get faster at it? I know that there is always practice, but there must be something else to improve on, because I can't see myself getting that much faster at physically turning the cube. I already have no delays on a good solve, so going from 28 to 19-20 seconds (for a good solve) seems very difficult. Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine that a bunch of time could be gained by forcing an extended cross for every solve, and if that would make a significant difference I can work on that.
4005. huskyomega 2x2 modifications
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 04:35:17 -0000

http://www.youtube.com/watch?v=IZp-zusLU6g ive watched this video and tried to do it to me 2x2 but i cant seem to take the 2x2 apart can someone post a guide or a video on how to take off the shells and expose the black part also is the screw spring set the same one for diy 3x3s? would this http://www.cube4you.com/111_Screw+Washer+Spring.html work?
4006. Re: [Speed cubing group] Improving at OH?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:18:20 +0200

Well I use "nearly-pure Fridrich". The only thing I look for is not having "0 oriented edges" for the LL. Because most of these cases take a lot of time to solve. Otherwise, just practice and try to reduce the number of cube rotations you do. That's all. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > My average time for one-handed solving is about 30-35 seconds, and > I've gotten a couple of nonlucky solves under 25, but I see myself as > still very far from a low-20 second average. > > I'd like to ask all the people who are very good at OH solving - how > would I get faster at it? I know that there is always practice, but > there must be something else to improve on, because I can't see myself > getting that much faster at physically turning the cube. I already > have no delays on a good solve, so going from 28 to 19-20 seconds (for > a good solve) seems very difficult. > > Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine > that a bunch of time could be gained by forcing an extended cross for > every solve, and if that would make a significant difference I can > work on that. > > > [Non-text portions of this message have been removed]
4007. 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:04:26 -0000

Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth
4008. Re: [Speed cubing group] Re: where u get ur cubes at? thx
From: Tzu <tzotzul@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 03:12:09 -0700 (PDT)

thanks Okan but last time i ve checked the paypal does not accept users from Romania... I should find a store that accept a Master card instead... Thanks again ----- Original Message ---- From: Okan VURAL <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 18, 2007 10:29:26 AM Subject: Re: [Speed cubing group] Re: where u get ur cubes at? hi, Tzu; i am from Turkey and i could't find anywhere so i bought my cubes from US and Taiwan. i think you should look ebay. :) have a nice day... On 18/06/07, Tzu <tzotzul@yahoo. com> wrote: > > hi all > I a new member of this club from Romania > A very far country from us. > In europe, where do i find an official rubik brand cube? > > Thanks > Marius > ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4009. Re: [Speed cubing group] US Open - Cube
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 19 Jun 2007 17:16:42 +0200

I don't have a real need for the 2x2x2 Rubik's World. Sending it to me would probably be more expensive than me getting a new one. If you are going to visit any of the following competitions this year, please bring it with you and give it to me then. Untill then, enyou it :) *Czech Open *Polish Open *Worlds *Dutch Open ----- Original Message ----- From: christopher_pelley To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 19, 2007 3:36 AM Subject: Re: [Speed cubing group] US Open - Cube There was a Speedstacks timer. It said "Ryan" on the bottom, and sure enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2, and a Rubik's World. I brought them downstairs to the hotel lobby last night. The Eastsheen and Square-1 eventually were claimed but I still have the Rubik's World. Arnaud, I can send it to you if you like. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > You left it in the lobby two nights ago and I did not know whose it > was, so I took it to my room when I went to bed. I did leave it, > however, for Chris Pelley in case somebody claimed it. I think he has > gone home by now, but perhaps he took them with him. I do not recall > a timer, however. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > On a simular note, I (Arnaud van Galen) have lost both my Rubiks > timer (not > > a speedstacking timer, but one of those black boxes) and a new > Rubiks World > > (2x2x2). If someone found them, please let me know. > > > > ----- Original Message ----- > > From: Bob Burton > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007 9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I think I may have left my cube in Chicago somewhere. If anybody sees > > it, please take it for me and let me know. It says Bob Burton's > > Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4010. Re: [Speed cubing group] 12 STM parity fixer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:34:37 -0700 (PDT)

So to fix a PLL parity using this alg, just mirror it on the left side as well as do it on the right side? Brian Kenneth Gustavsson <kenneth@...> wrote: Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth [Non-text portions of this message have been removed]
4011. Re: [Speed cubing group] 12 STM parity fixer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:35:42 -0700 (PDT)

My bad, i meant OLL. Kenneth Gustavsson <kenneth@...> wrote: Hi! I just found a wery short alg that can fix parity errors for us who solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices, not deges). I got good algs for all versions of the parity error but this is the shortest. How did I found it?.. Well, it's basicly a commutator that does a "J- PLL" in the second layer and some setup and restore turns. You can do the commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three layers) // Kenneth [Non-text portions of this message have been removed]
4012. Re: [Speed cubing group] Improving at OH?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 09:56:56 -0700 (PDT)

Like Gille said, reduce cube rotation. get a "fairly" loose cube that wont pop as much often and master the U and U' move using the index finger. :) --john lwin Gilles van den Peereboom <gillesvdp@...> wrote: Well I use "nearly-pure Fridrich". The only thing I look for is not having "0 oriented edges" for the LL. Because most of these cases take a lot of time to solve. Otherwise, just practice and try to reduce the number of cube rotations you do. That's all. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > My average time for one-handed solving is about 30-35 seconds, and > I've gotten a couple of nonlucky solves under 25, but I see myself as > still very far from a low-20 second average. > > I'd like to ask all the people who are very good at OH solving - how > would I get faster at it? I know that there is always practice, but > there must be something else to improve on, because I can't see myself > getting that much faster at physically turning the cube. I already > have no delays on a good solve, so going from 28 to 19-20 seconds (for > a good solve) seems very difficult. > > Is anyone who is at 20-25 seconds still using pure Fridrich? I imagine > that a bunch of time could be gained by forcing an extended cross for > every solve, and if that would make a significant difference I can > work on that. > > > [Non-text portions of this message have been removed] --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4013. Revenge Edge Pairing
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 17:16:03 -0000

Hey everyone, I have a great idea for 'chain solving' and I would like some feedback. It is similar to Hardwick's beginner method for edge pairing, but it solves two edges at once. First, you set up with the pair to be paired on F. One part is on (uL) slice and the other is on (dR) slice. I solve it using something I call the "break and restore" principle, which many cubers should know: break something, do something useful, the replace it with something not useful, then restore it. The alg for the "break and restore" would be (Uu' R U R' Uu) and what it does is it solves the above mentioned edge and brings the bU edge into F. Solving two edge pairs using this is simple. Set up the pair to be solved, but look at the single edge under the (uL) slice. Lets call the pair to be solved X using the "break and restore" principle and the edge under the (uL) edge Ex and the second pair to be solved with Ex, 2x, which is in bU. We look at X and use "break and restore". Before performing it, however, we should look at Ex and see what edge goes with it. We then set up 2x in its proper place (which is bU), and apply "break and restore", which not only solves X but pairs up Ex and 2x. If no one understands, I can post a video... If you do read this, thanks for taking the time out of your summer vacation x]. Brian
4014. Side note for Revenge Pairing
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 17:20:00 -0000

This can also be mirrored on the UL edges.
4015. Re: [Speed cubing group] Improving at OH?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 18:00:47 -0000

> Well I use "nearly-pure Fridrich". > The only thing I look for is not having "0 oriented edges" for the LL. > Because most of these cases take a lot of time to solve. So what you mean is, learn to recognize when inserting the last F2L pair would cause 0 oriented edges, and insert it differently? Do you think that learning VHF2L would help even more, or not? > get a "fairly" loose cube that wont pop as much often and master > the U and U' move using the index finger. I'll see if I can adapt one of my DIY cubes to that. They tend to pop quite a lot but they're very loose too. I'll work on U also, it's definitely sort of slow for me. Thank you both!
4016. Special US Open videos
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 18:20:14 -0000

Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: http://rubik.talk-sep.net/?page=US2007 There are also some pictures, I will write my report as soon as get some time. It was an awesome competition! Sven
4017. Re: [Speed cubing group] Improving at OH?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 20:49:00 +0200

I would not recommend using the entire VHF2L system as many of the "2 edges oriented" cases can be done very quickly. I would just recommend you to avoid the "0 edges oriented" if you haven't practiced any of the cases. Some of these are really fast, but some aren't. So unless you are able to tell if you will get a fast or a slow '0 edges oriented' OLL, I recommend you to avoid them completely. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > > Well I use "nearly-pure Fridrich". > > The only thing I look for is not having "0 oriented edges" for the LL. > > Because most of these cases take a lot of time to solve. > > So what you mean is, learn to recognize when inserting the last F2L > pair would cause 0 oriented edges, and insert it differently? > > Do you think that learning VHF2L would help even more, or not? > > > get a "fairly" loose cube that wont pop as much often and master > > the U and U' move using the index finger. > > I'll see if I can adapt one of my DIY cubes to that. They tend to pop > quite a lot but they're very loose too. > > I'll work on U also, it's definitely sort of slow for me. > > Thank you both! > > > [Non-text portions of this message have been removed]
4018. Re: Special US Open videos
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:09:37 -0000

Hhahahahahahahahaa, i haven't laughed that hard in a lonnnggg time. --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: > http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures, I will write my report as soon as get some time. > > It was an awesome competition! > > Sven >
4019. Re: Special US Open videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:06:29 -0000

Did he manage to beat my score of 195 on the "Light Speed" game? That's the game accessed by pressing the blue button. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Exclusive videos of Stefan Pochmann playing with the Rubik's Revolution are available at: > http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures, I will write my report as soon as get some time. > > It was an awesome competition! > > Sven >
4020. Re: Special US Open videos
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 19:47:09 -0000

195 that's a lot! He managed at least 50 and I managed only thirty something. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > >
4021. Re: Hungarion cube meeting
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:19:41 -0000

Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > On speedcubing.com, the results of an unofficial competition in Hungary are linked. > > I know that this all is off course unofficial but it's interesting to see that,if it was an official competition, 3 world records would have been broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of records at the WC in Boedapest. > That is if they all perform like this weekend off course. > > > > > _____________________________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] >
4022. Writing Assignment
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:29:22 -0000

Hey all... I have a writing assignment to observe a subculture, and, since I'm interested in speedcubing, chose this group as my subculture. I'd just like you to know I'll be observing your activies -- no, not stalking -- over the next few months. Please tell me if you have any objections. Oh, and I AM interested in speedcubing, so I'm not just a passive observer. (Petrus method, record 54 seconds non-lucky)
4023. Re: [Speed cubing group] Writing Assignment
From: Chris Hunt <huntca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 14:38:14 -0700

Funny :) I did an ethnography a few years ago on the same topic for an anthropology assignment. Good luck! -Chris On Jun 19, 2007, at 2:29 PM, derangedwibble wrote: > Hey all... I have a writing assignment to observe a subculture, and, > since I'm interested in speedcubing, chose this group as my > subculture. I'd just like you to know I'll be observing your activies > -- no, not stalking -- over the next few months. Please tell me if you > have any objections. Oh, and I AM interested in speedcubing, so I'm > not just a passive observer. (Petrus method, record 54 seconds non- > lucky) > > > [Non-text portions of this message have been removed]
4024. Re: Writing Assignment
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:40:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble" <deranged.wibble@...> wrote: > > Hey all... I have a writing assignment to observe a subculture, and, > since I'm interested in speedcubing, chose this group as my > subculture. I'd just like you to know I'll be observing your activies > -- no, not stalking -- over the next few months. Please tell me if you > have any objections. Oh, and I AM interested in speedcubing, so I'm > not just a passive observer. (Petrus method, record 54 seconds non-lucky) > That's pretty awesome. If you have any questions, I'd be willing to answer them. I just did a writing assignment on the 1982 world championships, which was pretty fun. Had to present it to the class, and I delivered my conclusion while solving one-handed. A real crowd-pleaser.
4025. Re: Special US Open videos
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:46:08 -0000

Light speed is what I played in that video. My best was 57. Did you get your 195 in darkness or bright light? And does it at some point stop to accelerate? Maybe I shouldn't have given mine away. Oh well, even though it was fun for an evening, I'd rather practice with the real cube. Plus it was hard enough to get all my trophies into my suitcase. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > >
4026. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:04:27 -0000

I suggest you learn some more languages and tools instead of advertising archaic ones not suited for the job at all. Many languages support arbitrarily large integers, some even as default. And special tools like Mathematica are even better for this. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Well, basically you hold each digit of an integer in each index of an > array. Simply using the integer or longint datatypes found in most > computer languages you will soon find that with large integers they > are represented in the form a*10^b kind of thing and the numbers are > not accurately represented anymore. With arays (or lists or similar) > one can represent in principal arbitrary long integers with a full > valid representation. I once calculated large factorials like this > with Turbo Pascal. Addition, multiplication and subtraction with > these arays is straight forward: the good old blackboard kind of > thing from primary school. > > Combine all this with some simple prime factor search and you are > done. You can find out if size(nxnxn cube group)-1 is prime for > arbitrary big n ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey Per, > > > > By that I mean the number of possible, legal, positions for that > cube > > size minus the solved state. > > > > I also just found that the number of unsolved configurations to an > > 11x11x11 cube is also a prime number ;-) > > > > I have to admit I have no idea what array integer multiplication is > > ;-) But if it would work to solve this problem I'd be interested in > > learning about it. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi Chris :) > > > > > > What on earth do you mean by unsolved configurations? Surely it > cannot > > > mean unsolvable configurations nor "not-yet-encountered > configuration". > > > So what do you mean by that? Is it simply possible > configurations - 1 ?? > > > > > > Surely, some fairly simple algorithm will be able to determine > this for > > > arbitrary sized cubes? (Using "array integer multiplication" to > keep > > > all digits.) > > > > > > -Per > > >
4027. Re: COLL
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:26:02 -0000

On http://www.ryanheise.com/cube/cube_laws.html the "half of the permutations" proof looks incomplete to me, there's something fishy about your assertion that "the number of accumulated swaps will therefore always remain even". It's somewhat true, but you don't prove that this can never lead to a cube state that can alternatively be solved with an odd number of swaps. Jaap has a proof that I like better: http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Brian Le wrote: > > > I did that but I still don't understand how the algs. work > > Ah, so you want to understand how these algs work. > > http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to > move corners. > > http://www.ryanheise.com/cube/group_theory.html - explains how to > preserve edge orientation. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4028. Re: [Speed cubing group] 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:26:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So to fix a PLL (I know, OLL =) parity using this alg, just mirror it on the left side as well as do it on the right side? > > Brian > No, that solves PLL-parity + orients the two dedges. But uses far to many turns. That case is best solved using: x' U l+r'+R' U x' "PLL-parity" x U' l'+r+R U' x Three set up turns + cube orientations at first (l+r'+R' is at three layer turn), then you do PLL-parity and then undo the set ups. To solve OLL-parity using my alg you must use some diffrent set ups than the ones I'm using in the "two opposite swap" alg above. My OLL-parity alg looks like this: F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' // Kenneth
4029. Re: [Speed cubing group] Re: Special US Open videos
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 21:37:11 -0300 (ART)

HAHAHA That was indeed funny! Pedro sgowal <no_reply@yahoogroups.com> escreveu: 195 that's a lot! He managed at least 50 and I managed only thirty something. Sven --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Did he manage to beat my score of 195 on the "Light Speed" game? > That's the game accessed by pressing the blue button. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > Revolution are available at: > > http://rubik.talk-sep.net/?page=US2007 > > > > There are also some pictures, I will write my report as soon as get > some time. > > > > It was an awesome competition! > > > > Sven > > > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4030. Re: [Speed cubing group] Re: Cool prime number
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:09:09 +0200

I'm sorry, but in most tools/libraries, big numbers are indeed implemented using arrays (or buffer if you prefer to call them like that). The fact that the implementation details are hidden and the jobs done for you doesn't change anything, if not the knowledge of how it works under the hood. There is no need to trash someone like that, especially when what he said is not so stupid at all. If you want to complete his answer, go ahead, cite your sources, favorite libraries or languages. At least it would be more interesting than generalities such as "many languages" (and by the way, there are not so many mainstream languages which support big numbers _natively in the language itself_. It's mostly provided as libraries - which "surprisingly" use buffer/array implementation for them). So yes, Mathematica, or Maple are good for stuff like that when you only need to compute some mathematic formula (in other words for maths oriented stuff, like the original subject of this thread). For more advanced programs, performance might be a problem (especially with Maple, which is slow as hell, IMHO) If we look at the mainstream languages, in C/C++ for example, libssl is widely used. OCaml provides Num and Big_int modules in their standard libraries (but if you look at the implementation, of course, it's also implemented using buffer/array). Seems to be the same for ADA and perl (but I'm not an expert in these languages at all), and I can't really talk about .net stuff (VB, C#, F#) but I would be surprised if it was supported natively in the language itself. Could you cite languages which support big numbers natively? (I'm genuinely interested to know). But anyway, there is no need for condescending comments like that. I'm sick of reading unnecessary flames every other day (but I have to admit that it has been quiet for a few weeks now, how refreshing!). I know we have a lot of young cubers in this ML, but damn, can't we behave a little bit? I'll finish my rant by re-using your style (if I may): I would suggest you learn some more social skills instead of advertising uneducated and immature ones not suited for pleasant interactions with other peoples on an ML. Ok, let's finish on a funny tone http://despair.com/compromise.html ;) Cheers! Quôc On Jun 20, 2007, at 12:04 AM, Stefan Pochmann wrote: > I suggest you learn some more languages and tools instead of > advertising archaic ones not suited for the job at all. Many > languages support arbitrarily large integers, some even as default. > And special tools like Mathematica are even better for this. > > Cheers! > Stefan
4031. Re: Special US Open videos
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:16:13 -0000

Here's the Today Show video: http://video.aol.com/video-search/id/3451675370 It only seems to work in IE for me.
4032. Competitions in the US
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:17:27 -0000

Are there really no competitions upcoming in the United States, at least there are none listed on speedcubing.com, is anyone planning any, i really would like to go to one soon, any this summer, thats when i actually have time to travel, same with most students i assume, I know Bob mentioned he might host one around August, but any others.
4033. Re: Competitions in the US
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 02:59:16 -0000

Right now I am looking into possible venues in Manhattan. If anybody has a suggestion, let me know. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. >
4034. Re: [Speed cubing group] Re: Competitions in the US
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 20:22:59 -0700 (PDT)

Bob! Are you hosting one in New York? Me and my family plan to go there in August... Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody has a suggestion, let me know. --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > [Non-text portions of this message have been removed]
4035. Re: Competitions in the US
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 03:41:04 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > I was planning to host one around my place (Allentown, PA) unofficially around late fall or early winter... I may try to push to make it official, if enough people would be willing to come. This doesn't really help, does it? XD
4036. Re: COLL
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 03:46:27 -0000

Stefan Pochmann wrote: > On http://www.ryanheise.com/cube/cube_laws.html the "half of the > permutations" proof looks incomplete to me, It's not actually a proof. The challenge for me was to write about this topic in a way that would appeal to people who wanted to grasp the nature of the cube quickly without going into any mathematical depth. There was no doubt that this would make my explanation incomplete, but it was more a question of which points I could get away with leaving out, so as to make the overall text shorter. Explaining why permutations cannot be both even and odd is a rather dull matter for my target audience (I think), and something I felt I could skip over. Although I do agree that I might need to find another way to write the opening so that readers such as yourself do not wonder whether a permutation can be both even and odd. It is a point I have actually thought about before, but I haven't had any time yet to sit down and seriously think of another way to write it. -- Ryan Heise http://www.ryanheise.com/cube/
4037. [Speed cubing group] Re: Competitions in the US
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:36:09 -0000

yes. e-mail me with details about when you're staying. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Bob! Are you hosting one in New York? Me and my family plan to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody > has a suggestion, let me know. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > [Non-text portions of this message have been removed] >
4038. Re: Competitions in the US
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 04:43:15 -0000

For me, I'm just going to pray that Caltech Fall/Winter is in mid- to late-December, even though it's always in November/January. --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > I was planning to host one around my place (Allentown, PA) > unofficially around late fall or early winter... I may try to push to > make it official, if enough people would be willing to come. > > This doesn't really help, does it? XD >
4039. Re: [Speed cubing group] Re: Special US Open videos
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:21:24 -0700

I liked how Chris Dzoan is completely dying in the background. Meanwhile, Rowe is laughing at Chris laughing, and Dan Dzoan and Chris Krueger have completely forgotten that they lost the race to finishing the quart of ice cream. -Tyson On Jun 19, 2007, at 7:16 PM, amiejl1981 wrote: > Here's the Today Show video: > > http://video.aol.com/video-search/id/3451675370 > > It only seems to work in IE for me. > > >
4040. Re: [Speed cubing group] Re: Competitions in the US
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 22:22:05 -0700

Ambie Valdes is in charge. You should bug her. -Tyson On Jun 19, 2007, at 9:43 PM, Timothy Sun wrote: > For me, I'm just going to pray that Caltech Fall/Winter is in mid- to > late-December, even though it's always in November/January. > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Are there really no competitions upcoming in the United States, at > > > least there are none listed on speedcubing.com, is anyone planning > > > any, i really would like to go to one soon, any this summer, thats > > > when i actually have time to travel, same with most students i > assume, > > > I know Bob mentioned he might host one around August, but any > others. > > > > > > > > > I was planning to host one around my place (Allentown, PA) > > unofficially around late fall or early winter... I may try to push > to > > make it official, if enough people would be willing to come. > > > > This doesn't really help, does it? XD > > > > >
4041. Re: Special US Open videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 06:32:17 -0000

Hey Stefan, Yeah, I did it in the dark :) It would have been much more but for a lapse in concentration. It does get to a point where it no longer increases in speed, and in the dark is quite easy to keep up. 57 is awesome, my best was 48 :) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Light speed is what I played in that video. My best was 57. Did you > get your 195 in darkness or bright light? And does it at some point > stop to accelerate? Maybe I shouldn't have given mine away. Oh well, > even though it was fun for an evening, I'd rather practice with the > real cube. Plus it was hard enough to get all my trophies into my > suitcase. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > Did he manage to beat my score of 195 on the "Light Speed" game? > > That's the game accessed by pressing the blue button. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote: > > > > > > Exclusive videos of Stefan Pochmann playing with the Rubik's > > Revolution are available at: > > > http://rubik.talk-sep.net/?page=US2007 > > > > > > There are also some pictures, I will write my report as soon as > get > > some time. > > > > > > It was an awesome competition! > > > > > > Sven > > > > > >
4042. Re: [Speed cubing group] Re: Competitions in the US
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 19 Jun 2007 23:38:46 -0700 (PDT)

Wait, I'm not sure if my parents will let me. They hate speedcubing >.> plus we are supposed to go for a vacation... Ill try and convince them though. Bob Burton <rubikscubewhiz@...> wrote: yes. e-mail me with details about when you're staying. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Bob! Are you hosting one in New York? Me and my family plan to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote: Right now I am looking into possible venues in Manhattan. If anybody > has a suggestion, let me know. > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > wrote: > > > > Are there really no competitions upcoming in the United States, at > > least there are none listed on speedcubing.com, is anyone planning > > any, i really would like to go to one soon, any this summer, thats > > when i actually have time to travel, same with most students i assume, > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4043. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 09:10:23 -0000

Hi Stefan! So what if some languages do support infinitely large integers? Not all languages do. It's not archaic nor useless to know of a simple way to do it in languages/tools that do not support it off the shelf. Geez!! That's like saying it's pointless to learn the cube yourself when there are solutions out there :-P I thought you were an advocat of coming up with own solutions?? If you had read my later posts i did mention that Java has Biginteger class, and that Mathcad or Mathematica is better for the job ;-) Also, sometimes it's the solution process that is fun. Not the solution in and by itself. What's the fun in giving Mathematica the formula for positions on cube size n and ask it for which n<k will n-1 be prime? None in my opinion. Finding it myself is fun, but slower ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I suggest you learn some more languages and tools instead of > advertising archaic ones not suited for the job at all. Many > languages support arbitrarily large integers, some even as default. > And special tools like Mathematica are even better for this. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Well, basically you hold each digit of an integer in each index of > an > > array. Simply using the integer or longint datatypes found in most > > computer languages you will soon find that with large integers > they > > are represented in the form a*10^b kind of thing and the numbers > are > > not accurately represented anymore. With arays (or lists or > similar) > > one can represent in principal arbitrary long integers with a full > > valid representation. I once calculated large factorials like this > > with Turbo Pascal. Addition, multiplication and subtraction with > > these arays is straight forward: the good old blackboard kind of > > thing from primary school. > > > > Combine all this with some simple prime factor search and you are > > done. You can find out if size(nxnxn cube group)-1 is prime for > > arbitrary big n ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Per, > > > > > > By that I mean the number of possible, legal, positions for that > > cube > > > size minus the solved state. > > > > > > I also just found that the number of unsolved configurations to > an > > > 11x11x11 cube is also a prime number ;-) > > > > > > I have to admit I have no idea what array integer multiplication > is > > > ;-) But if it would work to solve this problem I'd be > interested in > > > learning about it. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi Chris :) > > > > > > > > What on earth do you mean by unsolved configurations? Surely > it > > cannot > > > > mean unsolvable configurations nor "not-yet-encountered > > configuration". > > > > So what do you mean by that? Is it simply possible > > configurations - 1 ?? > > > > > > > > Surely, some fairly simple algorithm will be able to determine > > this for > > > > arbitrary sized cubes? (Using "array integer multiplication" > to > > keep > > > > all digits.) > > > > > > > > -Per > > > > > >
4044. Re : [Speed cubing group] Re: Hungarion cube meeting
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 11:59:57 +0000 (GMT)

Neither Stefan. It seems like i just don't care too much for spelling. It's the message, not the pakkage. ;) And Boedapest is right in Dutch, hehe. ----- Message d'origine ---- De : Stefan Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 19 Juin 2007, 23h19mn 41s Objet : [Speed cubing group] Re: Hungarion cube meeting Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > On speedcubing. com, the results of an unofficial competition in Hungary are linked. > > I know that this all is off course unofficial but it's interesting to see that,if it was an official competition, 3 world records would have been broken. > Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of records at the WC in Boedapest. > That is if they all perform like this weekend off course. > > > > > ____________ _________ _________ _________ _________ _________ _ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
4045. Re: Special US Open videos
From: "Chris Parlette" <cparlett@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 12:17:34 -0000

Here's another link that works in Firefox: http://video.msn.com/v/us/fv/fv.htm??g=825bd945-aeb9-472c-b1b8-23edcd3e28fb&f=34&fg=rss -Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Here's the Today Show video: > > http://video.aol.com/video-search/id/3451675370 > > It only seems to work in IE for me. >
4046. Re: COLL
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 13:15:46 -0000

Hi Ryan :-) I agree that your "proofs" on that pages are mostly indicative and not conclusive. When you discuss number of swaps you must distinguish clearly between the different kinds of cubies. An outer single step turn is odd (on swaps) on corners and odd on edges, but the totality is even when mixing all diff kinds of cubies together. A thorough analysis, distinguishing the different kinds of cubies, will explain why the orientation parity is possible on the revenge cube. With your simplified "proof" it would seem actually impossible :-o Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > On http://www.ryanheise.com/cube/cube_laws.html the "half of the > permutations" proof looks incomplete to me, there's something fishy > about your assertion that "the number of accumulated swaps will > therefore always remain even". It's somewhat true, but you don't > prove that this can never lead to a cube state that can alternatively > be solved with an odd number of swaps. Jaap has a proof that I like > better: > http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan > Heise" <ryan@> wrote: > > > > Brian Le wrote: > > > > > I did that but I still don't understand how the algs. work > > > > Ah, so you want to understand how these algs work. > > > > http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to > > move corners. > > > > http://www.ryanheise.com/cube/group_theory.html - explains how to > > preserve edge orientation. > > > > -- > > Ryan Heise http://www.ryanheise.com/cube/ > > >
4047. Blindfolded cubing
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:02:11 -0000

I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing?
4048. Re: COLL
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:40:50 -0000

ryan> It's not actually a proof. per> I agree that your "proofs" on that pages are mostly indicative per> and not conclusive. Firstly, why ignore my quote above? Secondly, what is an "inconclusive proof"?? (*) (I apologise for not giving a direct reply to the other issues you raised, but you should find those issues addressed on the other pages which presumably you haven't read - apart from the 4x4x4 since my site is not about the 4x4x4) (*) If it is not conclusive, then it is not a proof. -- Ryan Heise http://www.ryanheise.com/cube/
4049. Re: Special US Open videos
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:43:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > 57 is awesome, my best was 48 :) The 57 was in semi-darkness, in bright light (in the place you see in the video) I believe I got to 48, too, with the method in the video. One of my methods that I think is good for a bright environment is to hold white and yellow on the sides almost covered with your palms to somewhat "create" darkness around them even in a bright room. Then you see their light on your palms and the other four lights by doing x-rotations. Cheers! Stefan
4050. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:23:18 -0000

I suggest you don't read something into a sober suggestion that wasn't there. Yes, if you're a library/tool implementer or an interested programmer, you might want to implement big numbers yourself. But I doubt Chris is either of these, and he's the one Per suggested it to. Hey, why not also suggest everybody should build their own car instead of just buying one? Some languages that I believe support big integers by default: Ruby, Python, SmallTalk, Lisp, Prolog. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I'm sorry, but in most tools/libraries, big numbers are indeed > implemented using arrays (or buffer if you prefer to call them like > that). The fact that the implementation details are hidden and > the jobs done for you doesn't change anything, if not the > knowledge of how it works under the hood. > > There is no need to trash someone like that, especially when > what he said is not so stupid at all. If you want to complete his > answer, go ahead, cite your sources, favorite libraries or > languages. At least it would be more interesting than generalities > such as "many languages" (and by the way, there are not so > many mainstream languages which support big numbers > _natively in the language itself_. It's mostly provided as libraries > - which "surprisingly" use buffer/array implementation for them). > > So yes, Mathematica, or Maple are good for stuff like that when > you only need to compute some mathematic formula (in other > words for maths oriented stuff, like the original subject of this > thread). For more advanced programs, performance might be > a problem (especially with Maple, which is slow as hell, IMHO) > > If we look at the mainstream languages, in C/C++ for example, > libssl is widely used. OCaml provides Num and Big_int modules > in their standard libraries (but if you look at the implementation, > of course, it's also implemented using buffer/array). Seems to > be the same for ADA and perl (but I'm not an expert in these > languages at all), and I can't really talk about .net stuff (VB, C#, > F#) but I would be surprised if it was supported natively in the > language itself. Could you cite languages which support big > numbers natively? (I'm genuinely interested to know). > > But anyway, there is no need for condescending comments > like that. I'm sick of reading unnecessary flames every other day > (but I have to admit that it has been quiet for a few weeks now, > how refreshing!). I know we have a lot of young cubers in this > ML, but damn, can't we behave a little bit? > > I'll finish my rant by re-using your style (if I may): > I would suggest you learn some more social skills instead of > advertising uneducated and immature ones not suited for pleasant > interactions with other peoples on an ML. > > Ok, let's finish on a funny tone > http://despair.com/compromise.html > > ;) > > Cheers! > Quôc > > On Jun 20, 2007, at 12:04 AM, Stefan Pochmann wrote: > > > I suggest you learn some more languages and tools instead of > > advertising archaic ones not suited for the job at all. Many > > languages support arbitrarily large integers, some even as default. > > And special tools like Mathematica are even better for this. > > > > Cheers! > > Stefan >
4051. Re: COLL
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:42:00 -0000

My reply was more a comment to the stuff on the page Stefan referred to. Indeed in later post u admit it's not a proof. By inconclusive proof i mean a proof which is not "generalisable". Like a proof that says something about a car but not about all vehicles in general for instance. Not an excellent example btw. So yes i actually meant its not a proof. -Per >--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > ryan> It's not actually a proof. > > per> I agree that your "proofs" on that pages are mostly indicative > per> and not conclusive. > > Firstly, why ignore my quote above? > > Secondly, what is an "inconclusive proof"?? (*) > > (I apologise for not giving a direct reply to the other issues you > raised, but you should find those issues addressed on the other pages > which presumably you haven't read - apart from the 4x4x4 since my site > is not about the 4x4x4) > > (*) If it is not conclusive, then it is not a proof. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4052. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:42:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > It's not archaic nor useless to know of a simple way to do it in > languages/tools that do not support it off the shelf. I didn't know Chris was a programmer. > Geez!! That's like saying it's pointless to learn the cube > yourself when there are solutions out there False, incorrect analogy. For cubers it's worthwhile to solve the cube on their own. For programmers it's worthwhile to do programming stuff on their own. Why you suggest programming big integers to a cuber, that's not clear to me. Cheers! Stefan
4053. Re: [Speed cubing group] Blindfolded cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 09:48:39 -0700 (PDT)

practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. if you got some good acronyms to remember the numbers it is helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing? --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
4054. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:57:50 -0000

Hi :-) There may be reasons why a programmer (who may also be a cuber) HAS to stick to one language and not swap to another language just to solve one problem (in this case HUGE integers). This may result in more problems than it solves. It's not useless to have at least some idea about how external libraries may have been coded. I was suggesting about arrays for representig huge integers as a way that will work in general in every language that i know. I guess any language that does not even have arrays is capable of making some class coded w basic features that will emulate arrays. How efficient this will be may vary. Maybe i was naive in thinking that solving the problem was fun. Especially if one is just in interested in the answer anyway ... -Per >>--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > It's not archaic nor useless to know of a simple way to do it in > > languages/tools that do not support it off the shelf. > > I didn't know Chris was a programmer. > > > Geez!! That's like saying it's pointless to learn the cube > > yourself when there are solutions out there > > False, incorrect analogy. For cubers it's worthwhile to solve the > cube on their own. For programmers it's worthwhile to do programming > stuff on their own. Why you suggest programming big integers to a > cuber, that's not clear to me. > > Cheers! > Stefan >
4055. Frequently Asked Questions
From: pjgat09 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 17:49:00 -0000

With the help of a few other people, I've made a new page for frequently asked questions, found at http://pjgat09.gotdns.com/faq.html The point was to answer as many common questions as we can, in a simple, intuitive way. Its still a work in progress, but we are working on it often, and are asking that people suggest more questions/answers that should be on it. Also, if you would like to help out interactively, please email me at pjgat09 [AT] gmail [dot] com and I will give you the details you need. Thanks everyone!
4056. US Open Videos
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 20:58:19 -0000

Hey, did anyone take a lot of videos of the US Open? If so, please send any and all videos to me, i'm going to make like a "highlight film" of the competition. I'd especially like videos of all of Stefan's pops if anyone has those, and the OH world record, plus pretty much any other video. Thanks! (my email is richard16meyer@...)
4057. Re: [Speed cubing group] Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 14:52:35 -0700 (PDT)

Yeah. i am trying to find one too xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at least there are none listed on speedcubing.com, is anyone planning any, i really would like to go to one soon, any this summer, thats when i actually have time to travel, same with most students i assume, I know Bob mentioned he might host one around August, but any others. www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4058. selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:04:14 -0000

Hi, I am making a relatively large order from 9spuzzles and will be selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. I am mostly getting black and white ones, but am willing to get a certain number or color or other puzzles (by request) by Friday, when I place the order. I live in South Pasadena, CA, and you can contact me via email at devin1891@gmail.com or by replying to this message. Also, I just wanted to get an idea of how many to order; I was going to get around 40 black and 10 white kits but may order more if i get a large response. As for where this money is going: basically, I need to break even. Then if I get any more money, the first $100 will go into my pocket and anything else will go to our school club which will probably be spent on Stackmats so we may hold a competition. ~devin C-R
4059. Re: Competitions in the US
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:30:50 -0000

What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
4060. Re: [Speed cubing group] Re: Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 15:37:51 -0700 (PDT)

DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4061. Re: Cool prime number
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:43:23 -0000

> > Some languages that I believe support big integers by default: Ruby, > Python, SmallTalk, Lisp, Prolog. > > Cheers! > Stefan I'm quite sure Miranda and it's cousin Gopher support big integers. The only limit in the number of digits is available memory. The lazy evaluation enables it to use infinite series in it's calculations. E.g. {[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc. Actually, it's more efficient not to use integer arrays but binary or hexadecimal arrays. See http://www.codeproject.com/csharp/biginteger.asp for an article on the subject, and an implementation in C# I know, way off topic, and only interesting for some programmers. Michiel
4062. Re: Frequently Asked Questions
From: smgfreak_dk <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:45:22 -0000

I use oil. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote: > > With the help of a few other people, I've made a new page for > frequently asked questions, found at http://pjgat09.gotdns.com/faq.html > > The point was to answer as many common questions as we can, in a > simple, intuitive way. Its still a work in progress, but we are > working on it often, and are asking that people suggest more > questions/answers that should be on it. > > Also, if you would like to help out interactively, please email me at > pjgat09 [AT] gmail [dot] com and I will give you the details you need. > > Thanks everyone! >
4063. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:07:13 -0000

That's funny. A page about C# written in .asp NOT asp.net (.aspx) ;-) Of course it's inefficient to use datatype integer for each element of the array. Better would be byte or smallint or equivalent, otherwise much space (and speed) is wasted. Use of hexadecimal numbers is elegant but less intuitive unless you are mathematically inclined. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > > > > Some languages that I believe support big integers by default: Ruby, > > Python, SmallTalk, Lisp, Prolog. > > > > Cheers! > > Stefan > > I'm quite sure Miranda and it's cousin Gopher support big integers. The > only limit in the number of digits is available memory. The lazy > evaluation enables it to use infinite series in it's calculations. E.g. > {[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc. > > Actually, it's more efficient not to use integer arrays but binary or > hexadecimal arrays. See > http://www.codeproject.com/csharp/biginteger.asp for an article on the > subject, and an implementation in C# > > I know, way off topic, and only interesting for some programmers. > > Michiel >
4064. Re: [Speed cubing group] Blindfolded cubing
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 16:13:17 -0700 (PDT)

What site do you learn the 3-cycle meathod from? lwin kyawkyaw <lkyawkyaw@...> wrote: practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. if you got some good acronyms to remember the numbers it is helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I have been trying to learn 3-cycle method for solving the cube blindfolded, but I just can't do it. I understand the method and can solve the cube with that method eyes open but when I close my eyes I can't do it. Is there an easier method or do I just have to forget blidfolded cubing? --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed] www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed]
4065. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:24:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Of course it's inefficient to use datatype integer for each element > of the array. Better would be byte or smallint or equivalent, > otherwise much space (and speed) is wasted. Wrong. Very wrong. Stefan
4066. Re: [Speed cubing group] Re: Competitions in the US
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 17:32:45 -0700 (PDT)

denver would be cool, i've never visited there, and its in a centralized location kind of like chicago was. also it gives me a good reason to go hang out with mike for a while :). dan knights would probably show up also since i believe he's moving to colorado. Vince Zakis <forlask@...> wrote: DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4067. Re: Cool prime number
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 01:31:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Of course it's inefficient to use datatype integer for each element > > of the array. Better would be byte or smallint or equivalent, > > otherwise much space (and speed) is wasted. > > Wrong. Very wrong. > > Stefan > To fill in the gap here (and hopefully correct) you mean that it's not about what type of value is stored, but how the calculation is done. Using hex or binary a base 16 or base 2 can be used, which makes it as efficient as possible for a machine that cna only work in binary. Likewise for a human the most efficient method is to work in the decimal system (if you use your 10 fingers that is). comments? Michiel
4068. Re: Special US Open videos
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 02:31:48 -0000

You should put a page about it on your website and do demonstration videos and call it the Pochmann method. This could be the Rubik's Revolution M2 method. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > 57 is awesome, my best was 48 :) > > The 57 was in semi-darkness, in bright light (in the place you see in > the video) I believe I got to 48, too, with the method in the video. > One of my methods that I think is good for a bright environment is to > hold white and yellow on the sides almost covered with your palms to > somewhat "create" darkness around them even in a bright room. Then > you see their light on your palms and the other four lights by doing > x-rotations. > > Cheers! > Stefan >
4069. Re: selling cubes
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 02:32:00 -0000

How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Hi, I am making a relatively large order from 9spuzzles and will be > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > I am mostly getting black and white ones, but am willing to get a > certain number or color or other puzzles (by request) by Friday, when > I place the order. > > I live in South Pasadena, CA, and you can contact me via email at > devin1891@... or by replying to this message. > > Also, I just wanted to get an idea of how many to order; I was going > to get around 40 black and 10 white kits but may order more if i get a > large response. > > As for where this money is going: basically, I need to break even. > Then if I get any more money, the first $100 will go into my pocket > and anything else will go to our school club which will probably be > spent on Stackmats so we may hold a competition. > > ~devin C-R >
4070. Re: Cool prime number
From: "Ben Jos Walbeehm" <walbeehm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 03:21:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course it's inefficient to use datatype integer for each element > > > of the array. Better would be byte or smallint or equivalent, > > > otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. > > > > Stefan > > > To fill in the gap here (and hopefully correct) you mean that it's not > about what type of value is stored, but how the calculation is done. > Using hex or binary a base 16 or base 2 can be used, which makes it as > efficient as possible for a machine that cna only work in binary. > > Likewise for a human the most efficient method is to work in the > decimal system (if you use your 10 fingers that is). > > comments? > > Michiel >From a machine point of view: The early Crays (and I would assume later ones too) had units that could do base 10 just as fast as base 16... . Yes, I know, this doesn't apply to the computers 99.99% of the population has access to, but still... >From a programmer's point of view: A library that has been around for a long time has probably been tweaked tremendously and could probably do base 10 faster (doing it in base 16 first and then converting) than a lot of programmers could program the same algorithms in base 16... As for using bytes or smallints, it's wrong to use those instead because lots of commonly used CPUs do a lot of operations on 8-bit, 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit units would be 4 times slower than doing the same operation on 32-bit units. In addition, SOME CPUs actually are slower on units that are smaller than their "native word" size... There's a lot more to it, but this should clear things up sufficiently.
4071. Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 04:33:58 -0000

we could set up a meeting time and place or at a competition (note i don't plan on reshipping these its mostly meant for people who live close in southern California). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > How can we pay? > > -Corwin > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > I am mostly getting black and white ones, but am willing to get a > > certain number or color or other puzzles (by request) by Friday, when > > I place the order. > > > > I live in South Pasadena, CA, and you can contact me via email at > > devin1891@ or by replying to this message. > > > > Also, I just wanted to get an idea of how many to order; I was going > > to get around 40 black and 10 white kits but may order more if i get a > > large response. > > > > As for where this money is going: basically, I need to break even. > > Then if I get any more money, the first $100 will go into my pocket > > and anything else will go to our school club which will probably be > > spent on Stackmats so we may hold a competition. > > > > ~devin C-R > > >
4072. Re: [Speed cubing group] Re: selling cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 22:29:22 -0700 (PDT)

I live in north Cali. I might want to buy one, but my parents hate speedcubing T_T. They say I have "too many cubes" when I only have two store bought 3x3 and other stuff, which aren't very good (the 3x3)... devin1891 <devin1891@...> wrote: we could set up a meeting time and place or at a competition (note i don't plan on reshipping these its mostly meant for people who live close in southern California). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > How can we pay? > > -Corwin > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > I am mostly getting black and white ones, but am willing to get a > > certain number or color or other puzzles (by request) by Friday, when > > I place the order. > > > > I live in South Pasadena, CA, and you can contact me via email at > > devin1891@ or by replying to this message. > > > > Also, I just wanted to get an idea of how many to order; I was going > > to get around 40 black and 10 white kits but may order more if i get a > > large response. > > > > As for where this money is going: basically, I need to break even. > > Then if I get any more money, the first $100 will go into my pocket > > and anything else will go to our school club which will probably be > > spent on Stackmats so we may hold a competition. > > > > ~devin C-R > > > [Non-text portions of this message have been removed]
4073. [Speed cubing group] Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 06:32:41 -0000

Well i am not going to drive all the way to no cal for 1 cube but if there is a competition there I would be able to or if there is one down here you could come to. ~devin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I live in north Cali. I might want to buy one, but my parents hate speedcubing T_T. They say I have "too many cubes" when I only have two store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > devin1891 <devin1891@...> wrote: we could set up a meeting time and place or at a competition (note i > don't plan on reshipping these its mostly meant for people who live > close in southern California). > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > How can we pay? > > > > -Corwin > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > <devin1891@> wrote: > > > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > > > I am mostly getting black and white ones, but am willing to get a > > > certain number or color or other puzzles (by request) by Friday, when > > > I place the order. > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > devin1891@ or by replying to this message. > > > > > > Also, I just wanted to get an idea of how many to order; I was going > > > to get around 40 black and 10 white kits but may order more if i get a > > > large response. > > > > > > As for where this money is going: basically, I need to break even. > > > Then if I get any more money, the first $100 will go into my pocket > > > and anything else will go to our school club which will probably be > > > spent on Stackmats so we may hold a competition. > > > > > > ~devin C-R > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4074. Re: [Speed cubing group] Re: selling cubes
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 20 Jun 2007 23:56:34 -0700 (PDT)

hi, this is John Kyawkyaw Lwin. i will need one black DIY kit please :) , i can meet you at PCC and pay you. Thanks. Corwin <aznspazboi@...> wrote: How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Hi, I am making a relatively large order from 9spuzzles and will be > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > I am mostly getting black and white ones, but am willing to get a > certain number or color or other puzzles (by request) by Friday, when > I place the order. > > I live in South Pasadena, CA, and you can contact me via email at > devin1891@... or by replying to this message. > > Also, I just wanted to get an idea of how many to order; I was going > to get around 40 black and 10 white kits but may order more if i get a > large response. > > As for where this money is going: basically, I need to break even. > Then if I get any more money, the first $100 will go into my pocket > and anything else will go to our school club which will probably be > spent on Stackmats so we may hold a competition. > > ~devin C-R > --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4075. Re: 12 STM parity fixer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 07:09:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So to fix a PLL (I know, OLL =) parity using this alg, just mirror > it on the left side as well as do it on the right side? > > > > Brian ---------- > To solve OLL-parity using my alg you must use some diffrent set ups > than the ones I'm using in the "two opposite swap" alg above. > > My OLL-parity alg looks like this: > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' > > // Kenneth > That alg is based on a diffrent version of the "second layer J-PLL". This morning I worked out a OLL-parity that is based on the same moves as my 12 move two piece swap im the first post of this thread. This new alg is also a 15 turn thing and looks like this: r2 B2 D2 r' D2 l D2 l' D2 B2 l' B2 r' B2 r2 It seems 15 turns is the shortest alg for the OLL-parity. I have found two of them and there are some others, wery simmilair to those I found knowned before of the same length but non shorter. Maybe if you can find a variation that does the moves U2 and D2 (or likwise) in sequence, then you can change those to a E2 and that way reach 14 turns. But I think there are no more ways to get below 15 turns. // Kenneth BTW: That diffrent version of the "second layer J-PLL" looks like this : F2 D2 r D2 r' D2 l D2 l' D2 F2
4076. Re: US Open results
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 07:29:27 -0000

Pyraminx, you north Americans must start to work on that thing =) A 21 second average is the NAR!? It took me about a month of practice from scratch (including developing a good method) to reach 15 second averages and I'm not a fast cuber. Come on guys :P // Kenneth
4077. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 09:20:32 -0000

I was thinking mostly in terms of wasted storage. 4 byte spent for each integer versus only 1 byte (or less if using compression techniques) is definitely a waste. How can calculation theoretically be faster with a longer representation? Maybe they're same speed on most systems, but even then space is wasted if using integer vs byte for instance. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course it's inefficient to use datatype integer for each element > > > of the array. Better would be byte or smallint or equivalent, > > > otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. > > > > Stefan > > > To fill in the gap here (and hopefully correct) you mean that it's not > about what type of value is stored, but how the calculation is done. > Using hex or binary a base 16 or base 2 can be used, which makes it as > efficient as possible for a machine that cna only work in binary. > > Likewise for a human the most efficient method is to work in the > decimal system (if you use your 10 fingers that is). > > comments? > > Michiel >
4078. Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 09:27:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm" <walbeehm@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course it's inefficient to use datatype integer for each element > > > > of the array. Better would be byte or smallint or equivalent, > > > > otherwise much space (and speed) is wasted. > > > > > > Wrong. Very wrong. > > > > > > Stefan > > > > > To fill in the gap here (and hopefully correct) you mean that it's not > > about what type of value is stored, but how the calculation is done. > > Using hex or binary a base 16 or base 2 can be used, which makes it as > > efficient as possible for a machine that cna only work in binary. > > > > Likewise for a human the most efficient method is to work in the > > decimal system (if you use your 10 fingers that is). > > > > comments? > > > > Michiel > > From a machine point of view: The early Crays (and I would assume > later ones too) had units that could do base 10 just as fast as base > 16... . Yes, I know, this doesn't apply to the computers 99.99% of the > population has access to, but still... > > From a programmer's point of view: A library that has been around for > a long time has probably been tweaked tremendously and could probably > do base 10 faster (doing it in base 16 first and then converting) than > a lot of programmers could program the same algorithms in base 16... > > As for using bytes or smallints, it's wrong to use those instead > because lots of commonly used CPUs do a lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit > units would be 4 times slower than doing the same operation on 32- bit > units. In addition, SOME CPUs actually are slower on units that are > smaller than their "native word" size... > > There's a lot more to it, but this should clear things up sufficiently. > Hmmm, i had no idea using byte/smallint would be up to 4 times slower versus integer. So that means we would sacrifice speed to be able deal with even larger integer representations. Today memory is cheap so then using smaller datatypes does seem like a waste. Then i learnt something ;-) I suggest we stop this topic here it's WAY off topic :D -Per
4079. Re: [Speed cubing group] Re: Cool prime number
From: yahoogroups@...
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 11:52:20 +0200

I think you are a little bit confused about this. I'm not quite sure what you guys meant with base-10 and base-16/2 computations. A computer is a binary machine, base-10 doesn't mean much for it unless you simulate it. Base 16 is closely related to base-2 so we can just assume it's the same. It's just a faster way of writing it _for us_ as human, on a piece of paper. Now, back to the storage. You don't waste anything by using 4byte instead of 1. On most computer 1byte = 8bit. Hence you can store a value up to 255. On 4 byte you'll store up to 2^32-1. Of course, you're not going to store the number 1911 as: [1, 9, 1, 1] using 4 byte and using a base-10 representation. That would be quite naive and inefficient. In this particular case, 1911 is 777h, so you'll just use 16bit or 2byte to store this value. You really need only 11bit but since it's not a multiple of 8, it's not very pratical. In other words, it doesn't really matter if you are using an array of 4byte or 1byte, because you'll use all of it anyway. If you use an array of 4byte per element, you're just not going to use the 2nd element before the first one is completely full. Said differently, it's just all memory, and using an array is just a practical way of representing a bitstream. 8bit, can represent up to 2^8-1, if you add 1bit you can now represent the number 2^9-1, if you had another bit... Computing big numbers on a computer is just a matter of reserving a block of memory which contains enough bit to represent the big number. And this block of memory is just manipulated as an array. I hope I'm clear on the explanation. Now, there is in fact a difference in using an array of 4byte vs. 4byte. The memory usage will still be the same (because the memory is allocated to have an certain number of bit anyway), but instead of accessing part of this big number and manipulating it using 1byte chunk, it's faster to do so using 4byte chunk (or even 8byte chunk on 64bit computer), because the computer internally is anyway going to really manipulate 4byte numbers. I hope it clarifies, (but we are way off-topic on this thread) Quôc On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund wrote: > I was thinking mostly in terms of wasted storage. 4 byte spent for > each integer versus only 1 byte (or less if using compression > techniques) is definitely a waste. How can calculation theoretically > be faster with a longer representation? Maybe they're same speed on > most systems, but even then space is wasted if using integer vs byte > for instance. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > Blonk" <blonkm@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course it's inefficient to use datatype integer for each > element > > > > of the array. Better would be byte or smallint or equivalent, > > > > otherwise much space (and speed) is wasted. > > > > > > Wrong. Very wrong. > > > > > > Stefan > > > > > To fill in the gap here (and hopefully correct) you mean that it's > not > > about what type of value is stored, but how the calculation is > done. > > Using hex or binary a base 16 or base 2 can be used, which makes it > as > > efficient as possible for a machine that cna only work in binary. > > > > Likewise for a human the most efficient method is to work in the > > decimal system (if you use your 10 fingers that is). > > > > comments? > > > > Michiel > > > > >
4080. [Speed cubing group] Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 10:44:15 -0000

Hi :-) In the naive implementation one would do something like this: bignumber = array[size] of datatype; //holds up to *size* digits integer For this simple scheme the datatype directly affects how much total storage is going to be used. Of course there are clever ways to hold more information into the datatype than the naive representation allows. If people just want to know the answer to Chris' question use Mathematica. If they want to have fun implement their own biginteger class and own primality checks!! -Per (my last post on this topic) > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I think you are a little bit confused about this. > > I'm not quite sure what you guys meant with base-10 and > base-16/2 computations. > A computer is a binary machine, base-10 doesn't mean much for it > unless you simulate it. Base 16 is closely related to base-2 so we > can just assume it's the same. It's just a faster way of writing it > _for us_ > as human, on a piece of paper. > > Now, back to the storage. You don't waste anything by using 4byte > instead of 1. On most computer 1byte = 8bit. Hence you can store > a value up to 255. On 4 byte you'll store up to 2^32-1. > > Of course, you're not going to store the number 1911 as: > [1, 9, 1, 1] using 4 byte and using a base-10 representation. That > would be quite naive and inefficient. In this particular case, 1911 > is 777h, so you'll just use 16bit or 2byte to store this value. You > really need only 11bit but since it's not a multiple of 8, it's not very > pratical. > > In other words, it doesn't really matter if you are using an array > of 4byte or 1byte, because you'll use all of it anyway. If you use an > array of 4byte per element, you're just not going to use the 2nd element > before the first one is completely full. Said differently, it's just all > memory, and using an array is just a practical way of representing a > bitstream. > > 8bit, can represent up to 2^8-1, if you add 1bit you can now > represent the > number 2^9-1, if you had another bit... Computing big numbers on > a computer is just a matter of reserving a block of memory which > contains enough bit to represent the big number. And this block of > memory is just manipulated as an array. I hope I'm clear on the > explanation. > > Now, there is in fact a difference in using an array of 4byte vs. 4byte. > The memory usage will still be the same (because the memory is > allocated to have an certain number of bit anyway), but instead of > accessing part of this big number and manipulating it using 1byte > chunk, it's faster to do so using 4byte chunk (or even 8byte chunk > on 64bit computer), because the computer internally is anyway > going to really manipulate 4byte numbers. > > I hope it clarifies, (but we are way off-topic on this thread) > > Quôc > > On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund wrote: > > > I was thinking mostly in terms of wasted storage. 4 byte spent for > > each integer versus only 1 byte (or less if using compression > > techniques) is definitely a waste. How can calculation theoretically > > be faster with a longer representation? Maybe they're same speed on > > most systems, but even then space is wasted if using integer vs byte > > for instance. > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > > Blonk" <blonkm@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > > Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Of course it's inefficient to use datatype integer for each > > element > > > > > of the array. Better would be byte or smallint or equivalent, > > > > > otherwise much space (and speed) is wasted. > > > > > > > > Wrong. Very wrong. > > > > > > > > Stefan > > > > > > > To fill in the gap here (and hopefully correct) you mean that it's > > not > > > about what type of value is stored, but how the calculation is > > done. > > > Using hex or binary a base 16 or base 2 can be used, which makes it > > as > > > efficient as possible for a machine that cna only work in binary. > > > > > > Likewise for a human the most efficient method is to work in the > > > decimal system (if you use your 10 fingers that is). > > > > > > comments? > > > > > > Michiel > > > > > > > > > >
4081. [Speed cubing group] Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 11:00:34 -0000

I have been following this topic still, even though I am not a programmer (which Stefan correctly predicted) ;-) I think it is interesting to see the different methods of how to handle larger numbers in computation. I still have a question though, which Lucas did a lot to help answer already. Here is the part of one of Lucas' posts that I am referring to: > Basically, I'm just guessing that primes will be really rare, and probably > about as rare as regular primes. So that'd give about a probability of > primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) to Cu[n]. > That means that the chances around n=1000 are about 1 in 10^7. > I'm not sure that I'm manipulating infinite products correctly, but under > the assumption that these numbers are as likely to be prime as any other of > their size, I find that the probability that >any< number above n=11 yields > a prime is less than 1% > In fact, the probability that any of these numbers>1 is a prime at all is > about 7%, and the fact that there are three such numbers doesn't change > that. It just suggests that the assumptions may not be warranted. (Again, > I'm not so sure about the rigor of this, but taking in to account that > knowing the numbers are not divisible by any prime up to 23 can possibly > change these to 6% and 37%). I wasn't too formal, but at least I convinced > myself :-) > At least the probability that there is a prime does NOT go to 100% as n goes > to infinity, though its limit is a bit of a matter of definition. > > My point: I don't expect to see another Scrambled Rubik's Constant Prime. What has me curious is the idea of a way to prove whether or not there are an infinite number of Scrambled Rubik's Constant primes (to use Lucas' term here since it is much shorter). I mean can we assume that there are a finite number of Scrambled Rubik's constant primes and try to lead that to a contradiction? I haven't really studied number theory with much rigor, other than what I saw in my combinatorics class about using modular arithmetic with prime numbers for code breaking and such, and just little things I've learned here and there. Can anyone suggest any reading I could do to try to learn more about primes? Is the level of this Scrambled Rubik's Constant prime problem so difficult it would probably require a math PhD or University researcher to figure out, or could an amateur math enthusiast like me sketch out a proof using contradiction or some other more rudimentary method? That is my main question really. What I am concerned about is whether or not there are an infinite number of Scrambled Rubik's Constant primes or a finite number. If there are a finite number I would find that absolutely fascinating, and would also be curious as to exactly how many there are. Yes I know I am asking a lot of questions, but I find this topic fascinating. Chris
4082. Re: US Open Videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 12:09:59 -0000

I put 3 pages of photos here: http://www.chrisandkori.us/fw/main/Photos-1525.html I'll have my videos up shortly, and you're welcome to them. Also, I captured every single solve from the 3x3x3 finals with Dan Dzoan's camcorder. So hopefully those will appear soon. You could hear a pin drop during most of those solves, even though the room was quite full! The best Stefan "Popmann" video was taken from Adam Zamora's camera. He was sitting on the floor and captured it really well. Chris --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Hey, did anyone take a lot of videos of the US Open? If so, please > send any and all videos to me, i'm going to make like a "highlight > film" of the competition. I'd especially like videos of all of > Stefan's pops if anyone has those, and the OH world record, plus > pretty much any other video. Thanks! > > (my email is richard16meyer@...) >
4083. Re: [Speed cubing group] Blindfolded cubing
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:06:58 -0000

I've been learning it from Cubefreaks site. --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > What site do you learn the 3-cycle meathod from? > > lwin kyawkyaw <lkyawkyaw@...> wrote: practice and take it easy. relax. im also learning how to solve it blindfolded, my personal best being 4min and 51 sec. > > if you got some good acronyms to remember the numbers it is helpful. > > --John LWin. > > Aili Asikainen <aili.asikainen@...> wrote: > I have been trying to learn 3-cycle method for solving the cube > blindfolded, but I just can't do it. I understand the method and can > solve the cube with that method eyes open but when I close my eyes I > can't do it. Is there an easier method or do I just have to forget > blidfolded cubing? > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4084. [Speed cubing group] Re: Cool prime number
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:18:48 -0000

Ok, breaking my previous promise :-P Chris, make a postulate, conjecture, theorem. Claim to fame ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I have been following this topic still, even though I am not a > programmer (which Stefan correctly predicted) ;-) > > I think it is interesting to see the different methods of how to > handle larger numbers in computation. I still have a question though, > which Lucas did a lot to help answer already. > > Here is the part of one of Lucas' posts that I am referring to: > > > Basically, I'm just guessing that primes will be really rare, and > probably > > about as rare as regular primes. So that'd give about a probability of > > primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) > to Cu[n]. > > That means that the chances around n=1000 are about 1 in 10^7. > > I'm not sure that I'm manipulating infinite products correctly, but > under > > the assumption that these numbers are as likely to be prime as any > other of > > their size, I find that the probability that >any< number above n=11 > yields > > a prime is less than 1% > > In fact, the probability that any of these numbers>1 is a prime at > all is > > about 7%, and the fact that there are three such numbers doesn't change > > that. It just suggests that the assumptions may not be warranted. > (Again, > > I'm not so sure about the rigor of this, but taking in to account that > > knowing the numbers are not divisible by any prime up to 23 can > possibly > > change these to 6% and 37%). I wasn't too formal, but at least I > convinced > > myself :-) > > At least the probability that there is a prime does NOT go to 100% > as n goes > > to infinity, though its limit is a bit of a matter of definition. > > > > My point: I don't expect to see another Scrambled Rubik's Constant > Prime. > > What has me curious is the idea of a way to prove whether or not there > are an infinite number of Scrambled Rubik's Constant primes (to use > Lucas' term here since it is much shorter). > > I mean can we assume that there are a finite number of Scrambled > Rubik's constant primes and try to lead that to a contradiction? I > haven't really studied number theory with much rigor, other than what > I saw in my combinatorics class about using modular arithmetic with > prime numbers for code breaking and such, and just little things I've > learned here and there. > > Can anyone suggest any reading I could do to try to learn more about > primes? Is the level of this Scrambled Rubik's Constant prime problem > so difficult it would probably require a math PhD or University > researcher to figure out, or could an amateur math enthusiast like me > sketch out a proof using contradiction or some other more rudimentary > method? > > That is my main question really. What I am concerned about is whether > or not there are an infinite number of Scrambled Rubik's Constant > primes or a finite number. If there are a finite number I would find > that absolutely fascinating, and would also be curious as to exactly > how many there are. > > Yes I know I am asking a lot of questions, but I find this topic > fascinating. > > Chris >
4085. Re: US Open results
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 13:41:51 -0000

Then you probably practiced it about 3 weeks more than me. Seriously, I just think the reason it's low is that it's not at many North American events (this and Worlds 2003). I think it's great for an event and I'll try to include it in any competition I hold. Bryan Logan Pyraminx NAR Holder :) --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Pyraminx, you north Americans must start to work on that thing =) > > A 21 second average is the NAR!? It took me about a month of practice > from scratch (including developing a good method) to reach 15 second > averages and I'm not a fast cuber. > > Come on guys :P > > // Kenneth >
4086. Re: Cool prime number
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 14:32:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > I suggest we stop this topic here it's WAY off topic :D Bah!, I continue =) The Motorola MC68x00 family processors has got a built in "BCD" format BCD = "binary coded decimal". The format is splitting the bytes into nibbles and stores a decimal number in each of them = two decimals per byte (basicly hex digits but only using numbers 0-9). It also has got special instructions for handling arithmetics on these. Maybe not fast as binary operations but pretty OK and it saves memory. // Kenneth
4087. Re: US Open Videos
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 14:36:29 -0000

Hi :-) Very nice photo series :D Those hexagonally packed cubes (4x4x4) are those the new modified version from rubiks.com? I haven't seen that packaging before ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > I put 3 pages of photos here: > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > I'll have my videos up shortly, and you're welcome to them. Also, I > captured every single solve from the 3x3x3 finals with Dan Dzoan's > camcorder. So hopefully those will appear soon. You could hear a > pin drop during most of those solves, even though the room was quite > full! > > The best Stefan "Popmann" video was taken from Adam Zamora's camera. > He was sitting on the floor and captured it really well. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > <richard16meyer@> wrote: > > > > Hey, did anyone take a lot of videos of the US Open? If so, please > > send any and all videos to me, i'm going to make like a "highlight > > film" of the competition. I'd especially like videos of all of > > Stefan's pops if anyone has those, and the OH world record, plus > > pretty much any other video. Thanks! > > > > (my email is richard16meyer@) > > >
4088. Las Vegas Cubers
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 16:21:24 -0000

I was curious if anyone lives in Las Vegas? If so who are you and what are your times?
4089. Re: Cool prime number
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 16:42:18 -0000

In the spirit of Per's remark I call this Hardwick's conjecture: 1) The number of Scrambled Rubik's Constant primes is infinite It seems as if this would be the case, but as this is a conjecture I obviously have no proof of it, which is what I am interested in trying to find. Maybe this would relate to the conjecture that the Mersenne primes are infinite. Mersenne primes are 1 away from a highly divisible number, which is what happens for Scrambled Rubik's Constant primes. I am writing this as my conjecture half as a joke respone to Per's comment, but I seriously do want to know the answer to this question. So I guess in a sense I really am serious, is there a way to prove whether my conjecture is true or false? Would it be shown in a similar way to any approach to prove that the Mersenne primes are infinite, assuming this conjecture is ever proved in our lifetime? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ok, breaking my previous promise :-P > > Chris, make a postulate, conjecture, theorem. > Claim to fame ;-) > > -Per
4090. looking for a 3x3x3 for speed cubing
From: "James Bao Chung" <onejameschung@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 17:40:38 -0000

well i've been cubing with a generic cube for several years, and its finally worn it. it was a good buy, especially for a beginner, but now that im advanced, i need to get a 3x3 cube thats built for speed and durability does anyone have any recommendations? on the cube, and maybe even which brand of silicone lubricant is good thanks for any feedback - JC
4091. Re: [Speed cubing group] looking for a 3x3x3 for speed cubing
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 10:52:33 -0700 (PDT)

For store bought cubes, you have to be lucky if you want a speedcube. Get a DIY if you aren't the lucky one or too lazy to buy silicon based lubricant. The brand I use is CRC Heavy Duty (it's in a red can).. Very good brand, and if you were to try my Revenge, you'll see why. James Bao Chung <onejameschung@...> wrote: well i've been cubing with a generic cube for several years, and its finally worn it. it was a good buy, especially for a beginner, but now that im advanced, i need to get a 3x3 cube thats built for speed and durability does anyone have any recommendations? on the cube, and maybe even which brand of silicone lubricant is good thanks for any feedback - JC [Non-text portions of this message have been removed]
4092. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:01:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos Walbeehm" <walbeehm@...> wrote: > > As for using bytes or smallints, it's wrong to use those instead > because lots of commonly used CPUs do a lot of operations on 8-bit, > 16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit > units would be 4 times slower than doing the same operation on 32- bit > units. Depends on the operation. Addition and subtraction indeed would take four times as much time because they obviously have linear complexity. But if you're doing multiplication or division, the factor increases, to 16 in case of the naive algorithm (the one we learned in elementary school, with quadratic complexity), less in case of better algorithms like Karatsuba and very large numbers. I'm not sure about division/roots/etc, but it could be even more costly. Since most interesting stuff you want to do with large numbers is not just addition and subtraction but also includes multiplication and division, the overall runtime is dominated by those slower operations. Thus for the normal programmer implementing just the simple elementary school algorithms, expect a time factor somewhat close to 16 if you choose 8-bit digits instead of 32-bit digits. Cheers! Stefan
4093. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 11:05:32 -0700

> I mean can we assume that there are a finite number of Scrambled > Rubik's constant primes and try to lead that to a contradiction? I > haven't really studied number theory with much rigor, other than what > I saw in my combinatorics class about using modular arithmetic with > prime numbers for code breaking and such, and just little things I've > learned here and there. I really don't think so. I really, really, really, really think that the Scrambled Rubik's Constants are not anything special except each being 1 less than a number highly divisible by primes up to 23 (and having a few other definitional properties). That, of course, suggests that especially the lower numbers are more likely to be prime, of which three are... Number theory really seems useless for this; group theory and general cube theory seem like they have more to say (about each individual n). If you're wondering why I have such a strong negative opinion on this, look at Mersenne primes, for example: They're also (large products)-1, and only because of their power-of-2 structure (I think) is there a reasonably good recursive test for primality. (GIMPS, anyone? I'm checking 2^37,534,969-1 :-) But no one has been able to do any proofs by contradiction, infinite descent, induction, or anything else, conclusively proving their abundance (finite or infinite). And if mathematicians considering these "nice" numbers for years have not been able to do anything, is there any reason to believe we can find something here? I'd advocate working either on the constants themselves, or primality checks/factoring in general. Does Jaap have any good ideas? > That is my main question really. What I am concerned about is whether > or not there are an infinite number of Scrambled Rubik's Constant > primes or a finite number. If there are a finite number I would find > that absolutely fascinating, and would also be curious as to exactly > how many there are. Keep in mind that the number may either be finite or infinite, though that may actually be impossible to prove. (Who else loves "G�del, Escher, Bach"?) I don't actually think it is impossible, but in math nowadays you can certainly be more certain about being uncertain than ever before :-) My statement of "definitely NOT" depends on a little assumption about the relative normality of Scrambled Rubik's Constants -but considering that I've never encountered good number-theoretical stuff like this, I don't think that reasoning is justifiable enough. See http://www.mersenne.org/math.htm, which links to http://primes.utm.edu/notes/faq/NextMersenne.html. Both have some good observations about Mersenne primes, but nothing there is actually proven... On another note, I investigated whether any Rubik's Constant (without the -1) is the product of others. This is not implausible, since they're all only divisible by the primes up to 23. But the answer is no: The highest power of 2 in the nth constant is: Cu[n,2] = -14 - 26*n + (35*n^2)/2 + 23*Mod[n, 2] The highest power of 13 (and 17, 19, and 23) in the nth constant is: Cu[n,13] = Floor[(-2*n + n^2)/4] (=Cu[n,17] =Cu[n,19] =Cu[n,23]) The ratio of Cu[n,2]/Cu[n,13] steadily declines toward 4 as n increases (if you're troubled by that this is infinite for n=2 and n=3, take the reciprocal and invert the argument tha way). For the product of several constants (c[1], c[2], c[3], c[4]...) to equal another (x), the sum of all the Cu[c[i],13] must equal Cu[x,13]. However, since Cu[n,2]/Cu[n,13] decreases, the sum of the Cu[c[i],2] will be larger than that of Cu[x,2] (for each amount of "three", there will be more "two" in each of the products than can in total fit into x). So, the powers of 2 and the powers of 13 in a product of Rubik's Constants can never both match those of another, and no product of Rubik's Constants can equal another at. (And this proof IS correct - no guesses or assumptions here) Still open is if the product of one set of constants can equal that of another. If someone wants the factorizations of the constants up to some large n (the rows are the exponents of 2, 3, 5, 7, 11, 13, 17, 19, and 23, delimited by commas and spacing): http://cube.garron.us/theory/rubiksfactors.txt -Lucas Garron
4094. Re: [Speed cubing group] Re: Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 11:11:38 -0700

Henceforth, let the following statement be known as Garron's Refutation (of Hardwick's Conjecture): 1) The number of Scrambled Rubik's Constant primes is finite I hereby offer a single scrambled 3x3x3 Rubik's Cube for a proof of Hardwick's Conjecture, and two solved cubes for a proof of Garron's Refutation. No cubes for anything showing impossibility of proof or meta-stuff like that... And I offer a 1x1x1, 2x2x2, 3x3x3, 4x4x4, 5x5x5, 6x6x6, and 7x7x7 for a proof of the primality of Rubik's Constant (regular, n=3; i.e. 43252003274489856000) -Lucas Garron ----- Original Message ----- From: "cmhardw" > In the spirit of Per's remark I call this Hardwick's conjecture: > > 1) The number of Scrambled Rubik's Constant primes is infinite
4095. Re: Cool prime number
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:58:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > On another note, I investigated whether any Rubik's Constant (without > the -1) is the product of others. This is not implausible, since they're all > only divisible by the primes up to 23. But the answer is no: c[42] = c[42] * c[1] Cheers! Stefan
4096. Re: [Speed cubing group] Cool prime number
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 21 Jun 2007 12:30:12 -0700

I tried some numbers from Jaap's page, but I can only find a few primes: The number of unsolved positions of the Hapern-Meier Pyramid (http://www.geocities.com/jaapsch/puzzles/pyraminx.htm): 3732479 The number on unsolved rectangular positions of a Rubik's Magic: 31 And the US 5x5x5 patent number (4600199) is prime :-) http://www.geocities.com/jaapsch/puzzles/cube5.htm http://www.geocities.com/jaapsch/puzzles/patents.htm -Lucas Garron
4097. Re: US Open Videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:18:55 -0000

The hex packaging is new, but the cubes inside are still the same. Actually I think they may have updated the logo for the big cubes, too, but the mech. is still the same-- for now. According to Winning Moves, the updated mechanism should appear in stores around August 2007. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Very nice photo series :D > > Those hexagonally packed cubes (4x4x4) are those the new modified > version from rubiks.com? I haven't seen that packaging before ... > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > I put 3 pages of photos here: > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > I'll have my videos up shortly, and you're welcome to them. Also, > I > > captured every single solve from the 3x3x3 finals with Dan Dzoan's > > camcorder. So hopefully those will appear soon. You could hear a > > pin drop during most of those solves, even though the room was > quite > > full! > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > camera. > > He was sitting on the floor and captured it really well. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > <richard16meyer@> wrote: > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, please > > > send any and all videos to me, i'm going to make like a "highlight > > > film" of the competition. I'd especially like videos of all of > > > Stefan's pops if anyone has those, and the OH world record, plus > > > pretty much any other video. Thanks! > > > > > > (my email is richard16meyer@) > > > > > >
4098. YouTube and US Open 2007
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:20:03 -0000

Suggestion and request: Can we tag all US Open 2007 videos on Youtube with "usopen2007" to make them easier to find? Chris
4099. Re: US Open Videos
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:36:13 -0000

Check out mitchell stern's videos of the US open: http://opticubes.com/videos.php --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > The hex packaging is new, but the cubes inside are still the same. > Actually I think they may have updated the logo for the big cubes, > too, but the mech. is still the same-- for now. According to Winning > Moves, the updated mechanism should appear in stores around August > 2007. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Very nice photo series :D > > > > Those hexagonally packed cubes (4x4x4) are those the new modified > > version from rubiks.com? I haven't seen that packaging before ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > > I'll have my videos up shortly, and you're welcome to them. > Also, > > I > > > captured every single solve from the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So hopefully those will appear soon. You could hear > a > > > pin drop during most of those solves, even though the room was > > quite > > > full! > > > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > > camera. > > > He was sitting on the floor and captured it really well. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, > please > > > > send any and all videos to me, i'm going to make like > a "highlight > > > > film" of the competition. I'd especially like videos of all of > > > > Stefan's pops if anyone has those, and the OH world record, plus > > > > pretty much any other video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > > > > > >
4100. Re: US Open Videos
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:43:42 -0000

Hi :-) Thanx for the info. How will we know whether we are buying the old or new version (if from a local store). Will there be yet another new packaging or at least a sticker indicating it's the new version? Hmm ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > The hex packaging is new, but the cubes inside are still the same. > Actually I think they may have updated the logo for the big cubes, > too, but the mech. is still the same-- for now. According to Winning > Moves, the updated mechanism should appear in stores around August > 2007. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Very nice photo series :D > > > > Those hexagonally packed cubes (4x4x4) are those the new modified > > version from rubiks.com? I haven't seen that packaging before ... > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > > <no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > > > > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > > I'll have my videos up shortly, and you're welcome to them. > Also, > > I > > > captured every single solve from the 3x3x3 finals with Dan > Dzoan's > > > camcorder. So hopefully those will appear soon. You could hear > a > > > pin drop during most of those solves, even though the room was > > quite > > > full! > > > > > > The best Stefan "Popmann" video was taken from Adam Zamora's > > camera. > > > He was sitting on the floor and captured it really well. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > > > <richard16meyer@> wrote: > > > > > > > > Hey, did anyone take a lot of videos of the US Open? If so, > please > > > > send any and all videos to me, i'm going to make like > a "highlight > > > > film" of the competition. I'd especially like videos of all of > > > > Stefan's pops if anyone has those, and the OH world record, plus > > > > pretty much any other video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > > > > > >
4101. Minnesota Inquiry
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 22:27:16 -0000

It's in the early planning stages now, but I want to get a feel for numbers. Who here would be able to attend a competition: 1) If it was in the Twin Cities somewhere? 2) If it was in Rochester? And if you answered no to both, don't bother continuing :) 3) Would you be willing to scramble/judge? 4) What events would you like to see? No, there's not a date set yet, but perhaps looking at this fall. This is just very early planning, and I want to get a feel for who's out there. There's no need to post your response back to the group, just e-mail me directly. Thanks.
4102. Re: Minnesota Inquiry
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:52:18 -0000

Hey, 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin Cities would be about 20 or so minutes, vs 1+ hour. 3)I *would* be willing to scramble/judge, but only if I got to do so in addition to compete. 4)What events? Hmm, I'm quite amateur at solving twisty-type puzzles now, so at least for me, all I would like to see is the classic 3x3x3. I am starting to learn blindfold solving, so that event would be nice too, even if I am not competing [that is, if someone can actually blindfold solve here in the states.] You might want to make another post at Twistypuzzles.com 's forum, because I know there's a handful of members there. Anyway, keep me posting at Tranceriver [at] Gmail.com and let me know what happens. Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. >
4103. Re: Minnesota Inquiry
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:59:21 -0000

buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. >
4104. Re: [Speed cubing group] Re: Minnesota Inquiry
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 17:04:49 -0700 (PDT)

I agree with Bob. And yes Mike, the States have a plethora of blindfold cubers. Brian Bob Burton <rubikscubewhiz@...> wrote: buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. > [Non-text portions of this message have been removed]
4105. Psuedorandom smooth scrambling algorthims (
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 00:12:56 -0000

This may sound like a weird question, but could anyone describe to me the way they scramble their cube 'pseudorandomly' using fingertricky stuff? (Not using a computer, just scrambling without knowing the scramble.) 1) I saw Dan's F2LExample video located here: http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he scrambles .. unbelievably quickly. 2) Here's another video which the cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real scramble.) I'm not sure exactly how 'teachable' this is, but could someone provide some general algorithms or 'nice' finger tricks that flow really well together? Tips on how to make the cube look like it's scrambling *really* quickly? Video tutorial or something? Some of my 'scrambling' short-snippits type finger trick mixing algorithms go sort of like: [D R' D U] done in the Z-perm way like Dan Knight's alg ; [R' U R' U] finger trick followthrough with pinky on last U I mess around with stuff like a bunch of M's with my third right finger, and (third finger-middle right finger) to to M2' mixed with random U's and U2's done with my left index. I mix these up in a random sense which gives me a random scramble. I hope this is making some sense. So if someone could give me some tips or things like that, that would be excellent. I see some people scrambling the cube extremely fast, and I'd love to be able to do that. Perhaps some finger tricks that run extremely smoothly together without any regrips and that uses all faces to look like the cube is being 100% completely mixed? I have a 9spuzzles.com DIY lubricated cube, so I should have a great cube to be able to do difficult smooth moves. Let me know! Thanks very much, Mike Carroll
4106. CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 00:50:41 -0000

Has anyone gotten CALCubeTimer to work with the newer stackmats (the ones with the time and date displays)? I seem to remember someone mentioned it doesn't work with the new stackmats, but don't recall if that was ever resolved. I ask this now because I only just got the cable and adapter to connect my stackmat to my computer, only to be disappointed when CALCubeTimer didn't recognize it. I played around with the configuration settings (including setting the "stackmat value" to random numbers between 1 and 70) but nothing seems to help. Shelley
4107. Re: [Speed cubing group] Psuedorandom smooth scrambling algorthims (
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:13:30 -0700 (PDT)

What does a high school speedcuber do in his spare time during summer? Help other speedcubers, even though he isn't the best. I use the tips of my fingers to scramble. Whenver I scramble, people's jaws just drop down (I love seeing that). I scramble with my right fingers and hold with my left hand. Have your right thumb on FE on the R slice and your ring, middle, and forefinger on B in the natural hand position. Do the same with your left hand on L. An "algorithm" I use is (U D' R' F R) and repeat it as many times as I feel like doing. Once in a while, I regrip and repeat. Occasionally, I'll add some U', L, or do something with my left hand. Sometimes, I do l (thats lowercase L), do my "algorithm", and repeat. Regrip, etc. You get the idea. For my fingers, I use my right forefinger for U. I then follow through with my ring finger with D' and immedieatly do R'. Near the end of R' I use my forefinger and pull F, then turn back to R using my whole wrist. I repeat, then regrip whatever way, add some stuff with my left hand, etc. You can also do this with your left hand: just mirror whatever was described. I do it on my right because I'm right handed. Hope it helped. Brian Mike Carroll <TranceRiver@...> wrote: This may sound like a weird question, but could anyone describe to me the way they scramble their cube 'pseudorandomly' using fingertricky stuff? (Not using a computer, just scrambling without knowing the scramble.) 1) I saw Dan's F2LExample video located here: http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he scrambles .. unbelievably quickly. 2) Here's another video which the cube just scrambles like magic: http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real scramble.) I'm not sure exactly how 'teachable' this is, but could someone provide some general algorithms or 'nice' finger tricks that flow really well together? Tips on how to make the cube look like it's scrambling *really* quickly? Video tutorial or something? Some of my 'scrambling' short-snippits type finger trick mixing algorithms go sort of like: [D R' D U] done in the Z-perm way like Dan Knight's alg ; [R' U R' U] finger trick followthrough with pinky on last U I mess around with stuff like a bunch of M's with my third right finger, and (third finger-middle right finger) to to M2' mixed with random U's and U2's done with my left index. I mix these up in a random sense which gives me a random scramble. I hope this is making some sense. So if someone could give me some tips or things like that, that would be excellent. I see some people scrambling the cube extremely fast, and I'd love to be able to do that. Perhaps some finger tricks that run extremely smoothly together without any regrips and that uses all faces to look like the cube is being 100% completely mixed? I have a 9spuzzles.com DIY lubricated cube, so I should have a great cube to be able to do difficult smooth moves. Let me know! Thanks very much, Mike Carroll [Non-text portions of this message have been removed]
4108. Re: Minnesota Inquiry
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 01:14:46 -0000

> 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin > Cities would be about 20 or so minutes, vs 1+ hour. Yes, I think everyone would prefer the Twin Cities, but the reason for having Rochester as a second place location is that I might be able to get a really cheap venue (depending on the numbers, I wouldn't want a large venue if there's not that many people, because that would hurt our chances for subsequent events). Besides, it's only an hour drive, and I don't think that's too much of a sacrifice for people to drive. > You might want to make another post at Twistypuzzles.com 's forum, > because I know there's a handful of members there. Already did. > Anyway, keep me posting at Tranceriver [at] Gmail.com and let me know > what happens. Doh. Stupid Yahoo isn't displaying my address in the web interface for replying. Oh well.... send me a note to cuber#logan.cc
4109. RE: [Speed cubing group] Las Vegas Cubers
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 18:15:19 -0700

I'm a vegas cuber(actually I live in Green Valley). I use fridrich and average around 22-23secs. Do you have yahoo, msn, icq, or aim? >From: "mistiz0858" <mistizo858@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group] Las Vegas Cubers >Date: Thu, 21 Jun 2007 16:21:24 -0000 > >I was curious if anyone lives in Las Vegas? If so who are you and what >are your times? > _________________________________________________________________ Who's that on the Red Carpet? Play & win glamorous prizes. http://club.live.com/red_carpet_reveal.aspx?icid=REDCARPET_hotmailtextlink3
4110. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 21:11:08 -0500

I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter what the value (I have experimented with them all). It functions fine on a PC though, and with the default stackmat value. What OS are you running? The issue with the mac is a strange one. CCT only recognizes the stackmat with values of 1-7, and even then it flips out, displaying and recording many seemingly random numbers. This happens both when the 15.165.165 checkbox is on and off, regardless. Of course, this may be superfluous, depending on your OS. On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > ones with the time and date displays)? I seem to remember someone > mentioned it doesn't work with the new stackmats, but don't recall if > that was ever resolved. > > I ask this now because I only just got the cable and adapter to > connect my stackmat to my computer, only to be disappointed when > CALCubeTimer didn't recognize it. I played around with the > configuration settings (including setting the "stackmat value" to > random numbers between 1 and 70) but nothing seems to help. > > Shelley > > > [Non-text portions of this message have been removed]
4111. Re: Psuedorandom smooth scrambling algorthims (
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 02:38:44 -0000

I do stuff like R U' l' U or R U' L' U a lot, that's my smoothest sequence probably, and I do stuff like R2 U' which follows into a z rotation (rotating as though doing F). Quite often I'll do a U2 D' by doing U' D' at once with my left index on U' and right ring on D' then doing the other U' while I regrip for an R' F or something with my right hand. Often I'll end with an R2 since I usually let go of the cube with my right hand after doing that (depending on my grip), and then I can just hold it with my left and look at it. I'd never really thought about that before. This kind of stuff is really individual to each cuber and what kind of moves they like doing. I'd say just do a bunch of algorithms and see what fingertricks flow nicely for you. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" <TranceRiver@...> wrote: > > This may sound like a weird question, but could anyone describe to me > the way they scramble their cube 'pseudorandomly' using fingertricky > stuff? (Not using a computer, just scrambling without knowing the > scramble.) > > 1) I saw Dan's F2LExample video located here: > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he > scrambles .. unbelievably quickly. > > 2) Here's another video which the cube just scrambles like magic: > http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real > scramble.) > > I'm not sure exactly how 'teachable' this is, but could someone > provide some general algorithms or 'nice' finger tricks that flow > really well together? Tips on how to make the cube look like it's > scrambling *really* quickly? Video tutorial or something? > > Some of my 'scrambling' short-snippits type finger trick mixing > algorithms go sort of like: > > [D R' D U] done in the Z-perm way like Dan Knight's alg ; > > [R' U R' U] finger trick followthrough with pinky on last U > > I mess around with stuff like a bunch of M's with my third right > finger, and (third finger-middle right finger) to to M2' mixed with > random U's and U2's done with my left index. I mix these up in a > random sense which > gives me a random scramble. > > I hope this is making some sense. So if someone could give me some > tips or things like that, that would be excellent. I see some people > scrambling the cube extremely fast, and I'd love to be able to do > that. Perhaps some finger tricks that run extremely smoothly together > without any regrips and that uses all faces to look like the cube is > being 100% completely mixed? > > I have a 9spuzzles.com DIY lubricated cube, so I should have a great > cube to be able to do difficult smooth moves. > > Let me know! Thanks very much, > > Mike Carroll >
4112. DuPont Teflon spray, anyone?
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 02:39:24 -0000

Is there any known problem with Teflon silicone spray? My cube does get gunked up sometimes, but I think it's probably the cube dust...store-bought cube, so I probably need to grind down the springs a little.
4113. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 03:34:52 -0000

I'm running Linux. I just tried it under Windows, and there it does recognize the stackmat's on/off state, but that's it. The time stays at 0 no matter what I do with the stackmat. Is your stackmat the new one that can store best times in memory? Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter what the > value (I have experimented with them all). > It functions fine on a PC though, and with the default stackmat value. > What OS are you running? > > The issue with the mac is a strange one. > CCT only recognizes the stackmat with values of 1-7, > and even then it flips out, displaying and recording many seemingly random > numbers. > This happens both when the 15.165.165 checkbox is on and off, regardless. > > Of course, this may be superfluous, depending on your OS. > > > > On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > > ones with the time and date displays)? I seem to remember someone > > mentioned it doesn't work with the new stackmats, but don't recall if > > that was ever resolved. > > > > I ask this now because I only just got the cable and adapter to > > connect my stackmat to my computer, only to be disappointed when > > CALCubeTimer didn't recognize it. I played around with the > > configuration settings (including setting the "stackmat value" to > > random numbers between 1 and 70) but nothing seems to help. > > > > Shelley > > > > > > > > > [Non-text portions of this message have been removed] >
4114. Re: [Speed cubing group] CALCubeTimer and gen 2.5 stackmats
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 22:52:28 -0500

Yes mine stores times, and obviously has the output. Strange. I've not tried CCT on Linux yet. Anybody have comments? If you receive no help here, e-mail Ryan at cubetimer@... He may have a solution. On 6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > I'm running Linux. I just tried it under Windows, and there it does > recognize the stackmat's on/off state, but that's it. The time stays > at 0 no matter what I do with the stackmat. > > Is your stackmat the new one that can store best times in memory? > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J Goldberg" > > <ajgold04@...> wrote: > > > > I'm pretty sure mine's a gen2; it doesn't work on a mac, no matter > what the > > value (I have experimented with them all). > > It functions fine on a PC though, and with the default stackmat value. > > What OS are you running? > > > > The issue with the mac is a strange one. > > CCT only recognizes the stackmat with values of 1-7, > > and even then it flips out, displaying and recording many seemingly > random > > numbers. > > This happens both when the 15.165.165 checkbox is on and off, > regardless. > > > > Of course, this may be superfluous, depending on your OS. > > > > > > > > On 6/21/07, aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > > > ones with the time and date displays)? I seem to remember someone > > > mentioned it doesn't work with the new stackmats, but don't recall if > > > that was ever resolved. > > > > > > I ask this now because I only just got the cable and adapter to > > > connect my stackmat to my computer, only to be disappointed when > > > CALCubeTimer didn't recognize it. I played around with the > > > configuration settings (including setting the "stackmat value" to > > > random numbers between 1 and 70) but nothing seems to help. > > > > > > Shelley > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4115. [Speed cubing group] Re: selling cubes
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 04:37:37 -0000

I live in northern california and wants a white DIY and maybe a black one too. The closest tournament is Caltech winter up here.. If maybe you can hold them til then? I hope we can work something out. -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > Well i am not going to drive all the way to no cal for 1 cube but if > there is a competition there I would be able to or if there is one > down here you could come to. > > ~devin > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I live in north Cali. I might want to buy one, but my parents hate > speedcubing T_T. They say I have "too many cubes" when I only have two > store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > > > devin1891 <devin1891@> wrote: we could set up a meeting > time and place or at a competition (note i > > don't plan on reshipping these its mostly meant for people who live > > close in southern California). > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > <aznspazboi@> wrote: > > > > > > How can we pay? > > > > > > -Corwin > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > <devin1891@> wrote: > > > > > > > > Hi, I am making a relatively large order from 9spuzzles and will be > > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > > > > > I am mostly getting black and white ones, but am willing to get a > > > > certain number or color or other puzzles (by request) by Friday, > when > > > > I place the order. > > > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > > devin1891@ or by replying to this message. > > > > > > > > Also, I just wanted to get an idea of how many to order; I was going > > > > to get around 40 black and 10 white kits but may order more if i > get a > > > > large response. > > > > > > > > As for where this money is going: basically, I need to break even. > > > > Then if I get any more money, the first $100 will go into my pocket > > > > and anything else will go to our school club which will probably be > > > > spent on Stackmats so we may hold a competition. > > > > > > > > ~devin C-R > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4116. Re: [Speed cubing group] Re: Minnesota Inquiry
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 21 Jun 2007 23:22:18 -0700 (PDT)

I'll be in Minnesota until August 11. If it's anywhere near the twin cities, I'll make it. -BM Bob Burton <rubikscubewhiz@...> wrote: buy me a ticket and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > It's in the early planning stages now, but I want to get a feel for > numbers. Who here would be able to attend a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it was in Rochester? > > And if you answered no to both, don't bother continuing :) > > 3) Would you be willing to scramble/judge? > 4) What events would you like to see? > > No, there's not a date set yet, but perhaps looking at this fall. > This is just very early planning, and I want to get a feel for who's > out there. > > There's no need to post your response back to the group, just e-mail > me directly. > > Thanks. > :) --Brent --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4117. Re: CALCubeTimer and gen 2.5 stackmats
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 07:19:34 -0000

Hi Shelley, I know it doesn't really help your cause, but I have the stackmat with the time/date displays and the memory, and I had no problems getting it to work, didn't have to change anything. But at least you know it does work. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Has anyone gotten CALCubeTimer to work with the newer stackmats (the > ones with the time and date displays)? I seem to remember someone > mentioned it doesn't work with the new stackmats, but don't recall if > that was ever resolved. > > I ask this now because I only just got the cable and adapter to > connect my stackmat to my computer, only to be disappointed when > CALCubeTimer didn't recognize it. I played around with the > configuration settings (including setting the "stackmat value" to > random numbers between 1 and 70) but nothing seems to help. > > Shelley >
4118. Re: CALCubeTimer and gen 2.5 stackmats
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 09:13:58 -0000

It seems pretty random if the timer works or not. Both me and my brother has got the 2 gen version timer and I'm using win98 and can't get anything to work. It does not even respond to what my sond capture channel is and if I choose the proper one it does not save what I selected, it gets directly back to "non". My brother has got XP and there it does respond to the timer but only display random times no matter the settings. We both have Creative Sound Blaster audio cards. I would really like a version of CCT that connects to the serial port instead of the sound card, that must work much better. // Kenneth
4119. Re: south carolina cubers
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 09:36:33 -0000

where at in sc are you, im from anderson --- In speedsolvingrubikscube@yahoogroups.com, "heretocube <rolerknight1977@...>" <rolerknight1977@...> wrote: > > i'm gonna try this once more... are there any cubers out there from > the south carolina area i would love to get together and share > tricks... hope to hear from you... >
4120. Re: selling cubes
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 14:37:28 -0000

Yes that would be fine (also i think that Berkly fall would be before Caltech winter but yeah either way is fine). --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I live in northern california and wants a white DIY and maybe a black > one too. The closest tournament is Caltech winter up here.. If maybe > you can hold them til then? I hope we can work something out. > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > <devin1891@> wrote: > > > > Well i am not going to drive all the way to no cal for 1 cube but if > > there is a competition there I would be able to or if there is one > > down here you could come to. > > > > ~devin > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > I live in north Cali. I might want to buy one, but my parents hate > > speedcubing T_T. They say I have "too many cubes" when I only have two > > store bought 3x3 and other stuff, which aren't very good (the 3x3)... > > > > > > devin1891 <devin1891@> wrote: we could set up a meeting > > time and place or at a competition (note i > > > don't plan on reshipping these its mostly meant for people who live > > > close in southern California). > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > > <aznspazboi@> wrote: > > > > > > > > How can we pay? > > > > > > > > -Corwin > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > > <devin1891@> wrote: > > > > > > > > > > Hi, I am making a relatively large order from 9spuzzles and > will be > > > > > selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) > each. > > > > > > > > > > I am mostly getting black and white ones, but am willing to get a > > > > > certain number or color or other puzzles (by request) by Friday, > > when > > > > > I place the order. > > > > > > > > > > I live in South Pasadena, CA, and you can contact me via email at > > > > > devin1891@ or by replying to this message. > > > > > > > > > > Also, I just wanted to get an idea of how many to order; I was > going > > > > > to get around 40 black and 10 white kits but may order more if i > > get a > > > > > large response. > > > > > > > > > > As for where this money is going: basically, I need to break even. > > > > > Then if I get any more money, the first $100 will go into my > pocket > > > > > and anything else will go to our school club which will > probably be > > > > > spent on Stackmats so we may hold a competition. > > > > > > > > > > ~devin C-R > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4121. Re: CALCubeTimer and gen 2.5 stackmats
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 16:39:36 -0000

Did you try increasing the input sound level? I had to put it close the maximum to make mine work. I hope it helps, Sven
4122. Re: CALCubeTimer and gen 2.5 stackmats
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 18:01:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote: > > Did you try increasing the input sound level? I had to put it close > the maximum to make mine work. > > I hope it helps, > Sven > I tried everything including that. But it would only help my brother if it worked. My problem is that it does not select any sond capture channel for me and it does not respond to my manual settings, as i mentioned i my previous post. Dunno what to do about that. // Kenneth
4123. Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 18:38:35 -0000

I'm going to be in California in all of July and possibly into the beginning of August, and was wondering if there were going to be any competitions/meetings (unofficial or official) there during this time... It would be great to meet some people on the west coast (I live in PA). Jon Choi
4124. Re: CALCubeTimer and gen 2.5 stackmats
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 21:48:07 -0000

I updated the sound card driver in Windows and now it works fine. It turns out that the Linux driver has issues with microphone sound capture, so I think that might be the issue. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: > > > > Did you try increasing the input sound level? I had to put it close > > the maximum to make mine work. > > > > I hope it helps, > > Sven > > > > I tried everything including that. But it would only help my brother if > it worked. My problem is that it does not select any sond capture > channel for me and it does not respond to my manual settings, as i > mentioned i my previous post. Dunno what to do about that. > > // Kenneth >
4125. Re: CALCubeTimer and gen 2.5 stackmats
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 00:58:24 -0000

I think it's more of an issue with the sound card/driver than it is with the timer themselves. Think about it, the same display works for all timers. I've gotten mine to run fine in Linux and Windows. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > It seems pretty random if the timer works or not. Both me and my > brother has got the 2 gen version timer and I'm using win98 and can't > get anything to work.
4126. Re: [Speed cubing group] Any California Competitions soon?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 20:18:00 -0700

Hey Jon, Where in California? California is a bit large. It's a 6 hour drive from San Francisco to Los Angeles. -Tyson On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > I'm going to be in California in all of July and possibly into the > beginning of August, and was wondering if there were going to be any > competitions/meetings (unofficial or official) there during this > time... It would be great to meet some people on the west coast (I > live in PA). > > Jon Choi > > > [Non-text portions of this message have been removed]
4127. Re: CALCubeTimer and gen 2.5 stackmats
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 03:33:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > I updated the sound card driver in Windows and now it works fine. > It turns out that the Linux driver has issues with microphone sound > capture, so I think that might be the issue. > > Shelley > Shelley, I'm glad to hear that you got it functioning under Windows. As I heard mentioned, any problems people are having are probably due to driver issues. I believe that soundcard drivers can get away with altering the signal in ways imperceptible to the human ear, but still mangling the signal in ways such that our program can't handle. This is a difficult problem for Ryan and I to fix, since we don't have the resources to test hundreds of soundcards. Ideally, we would develop some sort of USB connection with our own driver. This would hopefully eliminate many of the problems people have encountered. Don't think we haven't looked into it! As an interesting project for anyone looking for something to do, I noticed about a year ago that the stackmat's communication port is exactly the same as the comm. port for a TI-83 plus. TI sells (sold?) a silver USB cable for $20 (gah!) that I gave to Ryan. He spent last winter break trying to adapt the cable for use in our program. We figured interpreting the signal would be easy, since we had already "cracked the code". Unfortunately, we were never able to get any sort of raw data from the stackmat with the cable, not that we really knew what we were doing. Java has very limited USB support. Anyone with the cable, a stackmat, and some computer knowledge could spend some time figuring out how to get raw data from the stackmat. If you figure out how to do so (on any OS), let us know! I'd be glad to add support for such a feature to CCT. Jeremy Fleischman PS: For people who are unable to get CCT working with their stackmat, there are USB soundcards you can buy. This eliminates some of the variables in your setup, if you'd like to try to buy one. Ryan has some that are known to work on both his and my computer, in various OS's. I'll ask him to post the make/model here.
4128. Re: Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 04:02:48 -0000

It doesn't really matter to me, honestly. I'll probably be all over the state. But I will be initially staying in the vicinity of Los Angeles. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hey Jon, > > Where in California? California is a bit large. It's a 6 hour drive from > San Francisco to Los Angeles. > > -Tyson > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > I'm going to be in California in all of July and possibly into the > > beginning of August, and was wondering if there were going to be any > > competitions/meetings (unofficial or official) there during this > > time... It would be great to meet some people on the west coast (I > > live in PA). > > > > Jon Choi > > > > > > > > > [Non-text portions of this message have been removed] >
4129. Re: [Speed cubing group] Re: Any California Competitions soon?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 22 Jun 2007 23:26:51 -0700

Just write me an e-mail, or let me know when you're in town. -Tyson On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > It doesn't really matter to me, honestly. I'll probably be all over > the state. > > But I will be initially staying in the vicinity of Los Angeles. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > Hey Jon, > > > > Where in California? California is a bit large. It's a 6 hour > drive from > > San Francisco to Los Angeles. > > > > -Tyson > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > I'm going to be in California in all of July and possibly into the > > > beginning of August, and was wondering if there were going to be > any > > > competitions/meetings (unofficial or official) there during this > > > time... It would be great to meet some people on the west coast (I > > > live in PA). > > > > > > Jon Choi > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > >
4130. a few questions...
From: Neil John Ortega <ketsu_wa_ai_janai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 07:31:32 -0700 (PDT)

I am currently studying Mr. Ryan Heise's method in solving the cube. The method that I used before shifting into this one was the Fridrich method. I managed to memorize all the algorithms for PLL and OLL, but I had to play with the cube often so as not to forget the algorithms. That seemed to be one of my sickness. Because of that, I decided to learn a method that would allow me to solve the cube without the help of any memorized sequences of moves. Enough of that short history of mine. :) My questions are these... 1) Can I also use the Heise method for speedsolving? I can go sub-35 with the Fridrich method before deciding the learn the Heise method. I'm just making sure that I won't waste my time learning this new method and that I can achieve the same thing (or even better ;)) with this method, even though I think that being able to solve the cube without using memorized sequences is a great thing... 2) I am trying to grasp the concept being used in the third part of the solution (the one that solves the edges and any two corners) but I can't still do it. I can do this step separately (solving the edges FIRST and THEN solving the two corners). What I want to learn is doing this entire stage using the advanced method (where one should make two pairs and then insert the remaining edges. Can anybody here tell me the strategies they use in doing the two pairs and inserting the edges? When I am doing this stage in my solves, I always feel that I am doing a lot of unnecessary turns, slowing down my time. I'm not even sub-2 (as in 2 minutes!) using this method. I think that learning the advanced method would lead me to sub-2 minute times and eventually even faster times. 3) After I learn the 3rd stage using your help, I would like to focus on the first stage of the Heise method. To those who can do the cube fast with this method, could you guys give me tips on doing this step faster. I think the problem with me is that I always have a hard time looking for the pieces that I need for the squares, especially the last two outer squares. Thank you in advance... ;) ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of this message have been removed]
4131. Re: Any California Competitions soon?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 14:37:12 -0000

Which town? ;) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just write me an e-mail, or let me know when you're in town. > > -Tyson > > On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > > > It doesn't really matter to me, honestly. I'll probably be all over > > the state. > > > > But I will be initially staying in the vicinity of Los Angeles. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Hey Jon, > > > > > > Where in California? California is a bit large. It's a 6 hour > > drive from > > > San Francisco to Los Angeles. > > > > > > -Tyson > > > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > > > I'm going to be in California in all of July and possibly into the > > > > beginning of August, and was wondering if there were going to be > > any > > > > competitions/meetings (unofficial or official) there during this > > > > time... It would be great to meet some people on the west coast (I > > > > live in PA). > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4132. Re: a few questions...
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 15:41:50 -0000

I have never seen any speedcuber actually using the Heise method. I'm very interested in knowing if the method could be used at all to accomplish let's say sub 30s times. I did see Ryan's solve on the cube simulator which was very good, but I cannot tell if he used purely his own method. Anyone? Ryan maybe? Michiel http://rubikscubetutorial.com --- In speedsolvingrubikscube@yahoogroups.com, Neil John Ortega <ketsu_wa_ai_janai@...> wrote: [..] > Can I also use the Heise method for speedsolving? I can go sub-35 with [..]
4133. Re: DuPont Teflon spray, anyone?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 15:51:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "derangedwibble" <deranged.wibble@...> wrote: > >...store-bought cube, so I probably need to grind down the springs > a little. > If it is a newer Rubik's you can't do that bucause the centres are not fixed with a screw anymore. Nowdays they are using unreplaceable rivets instead. You will need a D.I.Y or a Rubik's Studio cube if you like to play with screws and springs =) Or, do as I did. I used a hacksaw to cut the rivets im my anny cube and then replaced the spider for an, really good, old 80's replica spider intead. It's my best speedcube so far. // Kenneth
4134. Re: a few questions...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:13:24 -0000

Michiel van der Blonk wrote: > I have never seen any speedcuber actually using the Heise method. I'm > very interested in knowing if the method could be used at all to > accomplish let's say sub 30s times. I'm not very good at it, because I'm lazy so I usually just use easier techniques/methods (and I don't cube as much as I used to). But I just did an average using pure Heise: 24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 That was OH, because I don't really like two-handed. So yes, sub-30 is indeed quite possible... I don't understand why people say that using less moves is slower. Especially because the ones who say things like that are Fridrich cubers who haven't really tried other methods so they just don't know what they are talking about. > I did see Ryan's solve on the cube simulator which was very good, but I > cannot tell if he used purely his own method. Those solves look like Heise to me, even though I don't always understand what's going on near the end. And I think he would've said if he's doing something else. -- Johannes Laire
4135. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:23:26 -0000

Michiel van der Blonk wrote: > I did see Ryan's solve on the cube simulator which was very good, but > I cannot tell if he used purely his own method. > > Anyone? Ryan maybe? Yes, it's pure :-) > I'm very interested in knowing if the method could be used at all to > accomplish let's say sub 30s times. My best average with it so far is 28.36 seconds, although I'm quite slow and probably not a good person to measure. E.g. I'm in the 30-40 second range with Petrich (Petrus F2L + Fridrich LL). When I get time I'd like to write out my system for speed cubing. There are surprisingly very few patterns that you need to learn how to deal with, but they are not rigid patterns like in traditional systems. So, each pattern has a number of variations but if you know what to look for, you can easily spot it as the same pattern and apply the same strategy. As an example of what I mean, there are about 30 different configurations of the last 3 corners that can all be solved using the same pattern. Rather than learning and memorising 30 different algorithms, you need only learn one strategy and learn how to recognise the pattern in its different variations. Similarly, in the previous step when manipulating the two corner/edge pairs, there is a small set of patterns, each with many variations. Once you learn just a few strategies for how to solve this step, you can handle a wide variety of different situations. The speed cubing "system" that I have in mind would consist of a thought process, or a "decision tree". It would tell you "First look for this pattern; then do this strategy...", and so it would be a rather different approach from the usual exhaustive case table approaches. -- Ryan Heise http://www.ryanheise.com/cube/
4136. Re: a few questions...
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:31:00 -0000

I may be interested in trying this out, but I've got my own Fridrich variant to test out first... --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see Ryan's solve on the cube simulator which was very good, but > > I cannot tell if he used purely his own method. > > > > Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very interested in knowing if the method could be used at all to > > accomplish let's say sub 30s times. > > My best average with it so far is 28.36 seconds, although I'm quite > slow and probably not a good person to measure. E.g. I'm in the 30-40 > second range with Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like to write out my system for speed cubing. > There are surprisingly very few patterns that you need to learn how to > deal with, but they are not rigid patterns like in traditional > systems. So, each pattern has a number of variations but if you know > what to look for, you can easily spot it as the same pattern and apply > the same strategy. > > As an example of what I mean, there are about 30 different > configurations of the last 3 corners that can all be solved using the > same pattern. Rather than learning and memorising 30 different > algorithms, you need only learn one strategy and learn how to > recognise the pattern in its different variations. > > Similarly, in the previous step when manipulating the two corner/edge > pairs, there is a small set of patterns, each with many variations. > Once you learn just a few strategies for how to solve this step, you > can handle a wide variety of different situations. > > The speed cubing "system" that I have in mind would consist of a > thought process, or a "decision tree". It would tell you "First look > for this pattern; then do this strategy...", and so it would be a > rather different approach from the usual exhaustive case table approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4137. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:38:55 -0000

Johannes Laire wrote: > But I just did an average using pure Heise: > 24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 As expected it's better than me :-) > Those solves look like Heise to me, even though I don't always > understand what's going on near the end. Haha :-) The secret is to keep track of the edges all the time while you do other things. You've got to "feel" the edge permutation as you go. I don't know if it will work for you, but I also visualise the edge permutations in my head as knots (well, a looped piece of string folded on itself), and I know how each tripple R U* R affects the knot in my head. It's strange, as I'm getting better, I'm starting to see the corner permutation of the last step before I get there. I think this is a useful skill to be able to avoid bad corner configurations. The only problem is that I haven't yet become skilled at avoiding them yet. I just kind of go, "Yep, I saw that coming". If I slow down (i.e. fewest moves), of course I can do it. -- Ryan Heise http://www.ryanheise.com/cube/
4138. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 16:48:35 -0000

Neil John Ortega wrote: > My questions are these... Hi Niel, it looks like I'll answer these in the morning after a sleep (just saying this in case you think I missed you're email). In the mean time, have you looked at: http://rubikscube.info/ortega.html ? It's got your name all over it ;-) -- Ryan Heise http://www.ryanheise.com/cube/
4139. Re: a few questions...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:05:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I don't understand why people say that using less moves is slower. Please show just one example of somebody saying this. Cheers! Stefan
4140. Re: a few questions...
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:32:32 -0000

Hi I for one never said using less moves is slower. I myself try to learn new algorithms that come up sparingly so I can lower my avg move count. More important to me (for speed) is usually if the algorithm is suited to be performed as a 2-generator, since that speeds up the execution. I know e.g. there is a 10 move T permutation but my 14 move T is way faster. Reading what Ryan says about "it's about patterns" this sounds like the Heise method is potentially faster than CFOP. I mean, less moves, and still pattern recognition, right? I do have a vague memory of someone posting this idea (less moves=slower), but Yahoo won't let me search on vague terms. Michiel http://rubikscubetutorial.com --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan >
4141. Re: a few questions...
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:45:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan > Why do you alway have to pick down on things?, of course he means in implicity. Like "Petrus is not as fast as Fridrich", you heard that one a lot =) // Kenneth
4142. Re: a few questions...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:50:53 -0000

Stefan Pochmann wrote: > Johannes Laire wrote: > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. less moves -> more thinking -> slower That's what I meant (sorry for making it sound more stupid than it is), and I'm sure there are examples of somebody saying that. I recall at least one where someone critized color neutrality. I'll search later. It's just not that simple, if I did an average with Fridrich it would require more thinking than Petrus, even though I'd use more moves. But that's my own fault for not practising Fridrich. -- Johannes Laire
4143. Re: a few questions...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 17:51:04 -0000

Hi :-) I'll just say that it CAN be the case: total solution time = time spent doing moves + total delay time spent between steps. So theoretically it MAY be the case that an on average longer solution will have much shorter time for delay (better recognition and lookahead) and hence reach a shorter total time. If im not very wrong pure CFOP is on average about 50-55 turns. Some other methods have claimed only 40-45 or 45-50 turns on average but i don't believe they're any faster just because of that :-) Ideas along the same line are actually also mentioned in Fridrich's own description of her method and speedcubing in general, though total solution length is not explicitly mentioned :-) http://www.ws.binghamton.edu/fridrich/hints.html#faster Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan >
4144. Re: [Speed cubing group] Re: Any California Competitions soon?
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 11:02:43 -0700

I'm in los angeles. My brother is in san francisco. -Tyson On Jun 23, 2007, at 7:37 AM, symbioticfear wrote: > Which town? ;) > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...> wrote: > > > > Just write me an e-mail, or let me know when you're in town. > > > > -Tyson > > > > On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > > > > > It doesn't really matter to me, honestly. I'll probably be all > over > > > the state. > > > > > > But I will be initially staying in the vicinity of Los Angeles. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Hey Jon, > > > > > > > > Where in California? California is a bit large. It's a 6 hour > > > drive from > > > > San Francisco to Los Angeles. > > > > > > > > -Tyson > > > > > > > > On 6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > > > > > I'm going to be in California in all of July and possibly > into the > > > > > beginning of August, and was wondering if there were going to > be > > > any > > > > > competitions/meetings (unofficial or official) there during > this > > > > > time... It would be great to meet some people on the west > coast (I > > > > > live in PA). > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > >
4145. Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 21:22:09 -0000

Does there exist the possibility of smaller hands being disadvantageous in one-handed speedcubing? In terms of the standard 3x3 and two hands, size is definitely not an issue; the exception being monstrously large or dwarfishly tiny hands. While dexterity and strength of hands is much more important than size, it seems as if people with smaller hands (not children, for they often lack dexterity at young ages--but grown adults whose palms/fingers are just genetically smaller) would have to work much harder to be proficient at one-handed speedcubing. Any thoughts? Anyone encountered hand-size issues at any time? >From Wikipedia, which cites the Oxford English Dictionary: Average length of male hand: 18.9 cm Average breadth of male hand: 8.4 cm Average length of female hand: 17.2 cm Average breadth of female hand: 7.4 cm I couldn't find any information as to when hands stop growing. It may also be more prudent to look at palm size and finger length separately, rather than the entire hand. ~Comacotzi
4146. Any Cubber in Houston?
From: "Guilherme Baron" <bocaoshow@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 20:18:19 -0500

Hi Guys? I'm in Houston for the next 2 months working and I am glad to know anyone that lives here or near here to meet, do some cubbing, tell jokes or just drink something. So... what do you think? Cheers Guilherme Baron [Non-text portions of this message have been removed]
4147. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "stanwong86" <stanwong86@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 03:37:42 -0000

I don't know about others, but I certainly feel disadvantaged with small hands when I compare myself to the Dzoans. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi >
4148. Re: [Speed cubing group] Re: a few questions...
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 23 Jun 2007 20:48:12 -0700 (PDT)

Hrm. In that case, let's see who is faster: Petrus or Fridrich themselves. Get them to have a cube-off ;D P.S Petrus is super cool! He taught me his method at Berkeley. Remeber Lars? x] Brian Kenneth Gustavsson <kenneth@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. > > Cheers! > Stefan > Why do you alway have to pick down on things?, of course he means in implicity. Like "Petrus is not as fast as Fridrich", you heard that one a lot =) // Kenneth [Non-text portions of this message have been removed]
4149. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 03:59:38 -0000

Neil John Ortega wrote: > Can anybody here tell me the strategies they use in doing the two > pairs and inserting the edges? For the two pairs, it is best to figure this out with your own study, and following the fundamental techniques: http://www.ryanheise.com/cube/fundamental_techniques.html About 50% of the time you'll find that 1 pair is already made and you just need to make the other one. If there is no pair, most of the time there will be a broken pair that is already aligned and just needs to be joined (3-4 moves). If neither of these cases appear, then just solve the edges and corners separately. For fitting the edges between the pairs, many cases are just 3-cycles of pairs and you need only know one strategy for dealing with them: http://www.ryanheise.com/cube/pair_3_cycles.html In other cases you may find you can solve using only R-U turns, and other times R-U-L. There are also some advanced techniques involving F2 and D which also preserve the edge orientation but I haven't written about them, yet. But for R-U and R-U-L strategies, they are simple enough that you can experiment with them by yourself. > After I learn the 3rd stage using your help, I > would like to focus on the first stage of the Heise method. To > those who can do the cube fast with this method, could you guys > give me tips on doing this step faster. I think the problem with me > is that I always have a hard time looking for the pieces that I > need for the squares, especially the last two outer squares. One thing to keep in mind is which colour is your main colour. Let me define what this is: there is one colour that you will not use at all in stage 1, and the colour opposite to it is your main colour. At the beginning there will be several candidates for the main colour, and the candidates are reduced after you make a choice for each square. For example, when you build a non-matching square, the common colour usually becomes the main colour from then on. Being aware of the main colour (or main colour "candidates") will help your eyes to target only corner pieces that contain the main colour. -- Ryan Heise http://www.ryanheise.com/cube/
4150. Blindfold M2/R2
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 04:07:25 -0000

What do you do if you have the correct piece in the buffer and is either correct or incorrectly oriented? Brian
4151. Re: a few questions...
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 05:48:50 -0000

Stefan Pochmann wrote: > > I don't understand why people say that using less moves is slower. > > Please show just one example of somebody saying this. Yes, the main debates have been whether intuition is slower, whether colour neutrality is slower, and perhaps others. It has been argued that both of these things can cause (1) fewer moves and (2) slowness, but it hasn't (to my recollection) been argued that (1) causes (2). It is a common error related to causality: http://writing2.richmond.edu/writing/wweb/reason2b.html Well spotted I think, and I see you're promoting clear thought as always :-) -- Ryan Heise http://www.ryanheise.com/cube/
4152. Cubing for Cops
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 06:45:17 -0000

The other night I was leaving work and I got stopped by a cop. He shined his light on me and said, "What's that in your pocket? You got a gun? Let me see your hands". I pulled out my hands with my cube, saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How fast are you with that?". "About thirty seconds". "Do you know why I stopped you?" "No" "There's been a burglary in the area". I was wearing a backpack and a black hooded sweatshirt with the hood up, so I guess I looked "suspicious". After he and his partner asked me all the usual stuff (where you going? are you on drugs?, ever been arrested? on probation?, etc.), they frisked me and asked if they could search my backpack. After they verified I wasn't carrying anything valuable, the first cop looked at his watch and handed me back my cube, saying "You want to test it out?" So I solved my cube for them by flashlight (33 seconds, meh). They both said they were impressed. I said, "Thanks. You guys have a good night". I'm just glad I didn't have any weed on me.
4153. Re: a few questions...
From: nailicis2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 06:57:26 -0000

That sounds like it would be a lot of work to write up in that format, but I would love to see that. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see Ryan's solve on the cube simulator which was very good, but > > I cannot tell if he used purely his own method. > > > > Anyone? Ryan maybe? > > Yes, it's pure :-) > > > I'm very interested in knowing if the method could be used at all to > > accomplish let's say sub 30s times. > > My best average with it so far is 28.36 seconds, although I'm quite > slow and probably not a good person to measure. E.g. I'm in the 30- 40 > second range with Petrich (Petrus F2L + Fridrich LL). > > When I get time I'd like to write out my system for speed cubing. > There are surprisingly very few patterns that you need to learn how to > deal with, but they are not rigid patterns like in traditional > systems. So, each pattern has a number of variations but if you know > what to look for, you can easily spot it as the same pattern and apply > the same strategy. > > As an example of what I mean, there are about 30 different > configurations of the last 3 corners that can all be solved using the > same pattern. Rather than learning and memorising 30 different > algorithms, you need only learn one strategy and learn how to > recognise the pattern in its different variations. > > Similarly, in the previous step when manipulating the two corner/edge > pairs, there is a small set of patterns, each with many variations. > Once you learn just a few strategies for how to solve this step, you > can handle a wide variety of different situations. > > The speed cubing "system" that I have in mind would consist of a > thought process, or a "decision tree". It would tell you "First look > for this pattern; then do this strategy...", and so it would be a > rather different approach from the usual exhaustive case table approaches. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4154. Re: Cubing for Cops
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 07:47:12 -0000

lol thats really cool when i went to the museum of tolorance for school they were like "wats that in ur pocket" when i was going through the metal detectors and then they started puting the metal detectors over all the parts cuz i think they thought i might have hidden explosives in the parts?????? --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. >
4155. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 11:32:58 -0000

Hi Yes, I am sure that this is a genuine problem, people with bigger hands and longer fingers have a much greater advantage when OH cubing I am certain. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" <stanwong86@...> wrote: > > I don't know about others, but I certainly feel disadvantaged with > small hands when I compare myself to the Dzoans. > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > <comacotzi@> wrote: > > > > Does there exist the possibility of smaller hands being > > disadvantageous > > in one-handed speedcubing? > > > > In terms of the standard 3x3 and two hands, size is definitely not an > > issue; the exception being monstrously large or dwarfishly tiny hands. > > > > While dexterity and strength of hands is much more important than > > size, it seems as if people with smaller hands (not children, for > > they often lack dexterity at young ages--but grown adults whose > > palms/fingers are just genetically smaller) would have to work much > > harder to be proficient at one-handed speedcubing. > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > From Wikipedia, which cites the Oxford English Dictionary: > > Average length of male hand: 18.9 cm > > Average breadth of male hand: 8.4 cm > > Average length of female hand: 17.2 cm > > Average breadth of female hand: 7.4 cm > > > > I couldn't find any information as to when hands stop growing. > > > > It may also be more prudent to look at palm size and finger length > > separately, rather than the entire hand. > > > > ~Comacotzi > > >
4156. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 11:45:07 -0000

Hi :-) I guess one might also argue that the same problem aplies to bigger cubes also. When i started off with rubiks.com 5x5x5 cube it felt really too big for me to handle fast. But it has improved over the years. Maybe we could gather some empirical data on this somehow?? .. Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > <stanwong86@> wrote: > > > > I don't know about others, but I certainly feel disadvantaged with > > small hands when I compare myself to the Dzoans. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > <comacotzi@> wrote: > > > > > > Does there exist the possibility of smaller hands being > > > disadvantageous > > > in one-handed speedcubing? > > > > > > In terms of the standard 3x3 and two hands, size is definitely not an > > > issue; the exception being monstrously large or dwarfishly tiny hands. > > > > > > While dexterity and strength of hands is much more important than > > > size, it seems as if people with smaller hands (not children, for > > > they often lack dexterity at young ages--but grown adults whose > > > palms/fingers are just genetically smaller) would have to work much > > > harder to be proficient at one-handed speedcubing. > > > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > > > From Wikipedia, which cites the Oxford English Dictionary: > > > Average length of male hand: 18.9 cm > > > Average breadth of male hand: 8.4 cm > > > Average length of female hand: 17.2 cm > > > Average breadth of female hand: 7.4 cm > > > > > > I couldn't find any information as to when hands stop growing. > > > > > > It may also be more prudent to look at palm size and finger length > > > separately, rather than the entire hand. > > > > > > ~Comacotzi > > > > > >
4157. Re: Blindfold M2/R2
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 12:05:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > What do you do if you have the correct piece in the buffer and is > either correct or incorrectly oriented? > > Brian > You just shoot to a piece that hasn't been solved yet. Then start a new cycle. Thanks! Joey
4158. Competetions in or around New Jersey
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 13:50:38 -0000

Does anyone know any competetions that are going to happen or might happen in or around New Jersey?
4159. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 14:02:14 -0000

Leyan has small hands. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :)
4160. Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 15:06:46 -0000

I'm trying to get one in NYC. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Does anyone know any competetions that are going to happen or might > happen in or around New Jersey? >
4161. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 08:26:56 -0700

It can only be a matter of time before people start manufacturing speed cubes of different sizes. I for one welcome it. I don't know why this has to be a sport for people with big hands. May the fastest brain + hands win. What do the WCA guys say? On Jun 24, 2007, at 4:32, Dan wrote: > Hi > > Yes, I am sure that this is a genuine problem, people with bigger > hands and longer fingers have a much greater advantage when OH cubing > I am certain. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > <stanwong86@...> wrote: >> >> I don't know about others, but I certainly feel disadvantaged with >> small hands when I compare myself to the Dzoans. >> >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" >> <comacotzi@> wrote: >>> >>> Does there exist the possibility of smaller hands being >>> disadvantageous >>> in one-handed speedcubing? >>> >>> In terms of the standard 3x3 and two hands, size is definitely >>> not an >>> issue; the exception being monstrously large or dwarfishly tiny >>> hands. >>> >>> While dexterity and strength of hands is much more important than >>> size, it seems as if people with smaller hands (not children, for >>> they often lack dexterity at young ages--but grown adults whose >>> palms/fingers are just genetically smaller) would have to work much >>> harder to be proficient at one-handed speedcubing. >>> >>> Any thoughts? Anyone encountered hand-size issues at any time? >>> >>> From Wikipedia, which cites the Oxford English Dictionary: >>> Average length of male hand: 18.9 cm >>> Average breadth of male hand: 8.4 cm >>> Average length of female hand: 17.2 cm >>> Average breadth of female hand: 7.4 cm >>> >>> I couldn't find any information as to when hands stop growing. >>> >>> It may also be more prudent to look at palm size and finger length >>> separately, rather than the entire hand. >>> >>> ~Comacotzi >>> >> > > > > > > Yahoo! Groups Links > > >
4162. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcub
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 16:34:11 -0000

Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in the 2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the 2x2 event at the US Open with his custom built gigantic cube. So why not? --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > <stanwong86@> wrote: > >> > >> I don't know about others, but I certainly feel disadvantaged with > >> small hands when I compare myself to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there exist the possibility of smaller hands being > >>> disadvantageous > >>> in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and two hands, size is definitely > >>> not an > >>> issue; the exception being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>> While dexterity and strength of hands is much more important than > >>> size, it seems as if people with smaller hands (not children, for > >>> they often lack dexterity at young ages--but grown adults whose > >>> palms/fingers are just genetically smaller) would have to work much > >>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any thoughts? Anyone encountered hand-size issues at any time? > >>> > >>> From Wikipedia, which cites the Oxford English Dictionary: > >>> Average length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm > >>> Average length of female hand: 17.2 cm > >>> Average breadth of female hand: 7.4 cm > >>> > >>> I couldn't find any information as to when hands stop growing. > >>> > >>> It may also be more prudent to look at palm size and finger length > >>> separately, rather than the entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4163. Re: Competetions in or around New Jersey
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 16:55:05 -0000

Do you know about when it may happen yet? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I'm trying to get one in NYC. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > Does anyone know any competetions that are going to happen or might > > happen in or around New Jersey? > > >
4164. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:11:38 -0000

i don't think that having bigger hand is much of a help because then your finger maybe push 2 layers at once or if you hand are very big they have to bend farther back just to reach the cube. also I am not positive but it seems like it would be easier to be more dexterous with smaller hands. there is probably an optimal size range though. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I guess one might also argue that the same problem aplies to bigger > cubes also. When i started off with rubiks.com 5x5x5 cube it felt > really too big for me to handle fast. But it has improved over the > years. Maybe we could gather some empirical data on this somehow?? .. > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH > cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > <stanwong86@> wrote: > > > > > > I don't know about others, but I certainly feel disadvantaged with > > > small hands when I compare myself to the Dzoans. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > > <comacotzi@> wrote: > > > > > > > > Does there exist the possibility of smaller hands being > > > > disadvantageous > > > > in one-handed speedcubing? > > > > > > > > In terms of the standard 3x3 and two hands, size is definitely > not an > > > > issue; the exception being monstrously large or dwarfishly tiny > hands. > > > > > > > > While dexterity and strength of hands is much more important > than > > > > size, it seems as if people with smaller hands (not children, > for > > > > they often lack dexterity at young ages--but grown adults whose > > > > palms/fingers are just genetically smaller) would have to work > much > > > > harder to be proficient at one-handed speedcubing. > > > > > > > > Any thoughts? Anyone encountered hand-size issues at any time? > > > > > > > > From Wikipedia, which cites the Oxford English Dictionary: > > > > Average length of male hand: 18.9 cm > > > > Average breadth of male hand: 8.4 cm > > > > Average length of female hand: 17.2 cm > > > > Average breadth of female hand: 7.4 cm > > > > > > > > I couldn't find any information as to when hands stop growing. > > > > > > > > It may also be more prudent to look at palm size and finger > length > > > > separately, rather than the entire hand. > > > > > > > > ~Comacotzi > > > > > > > > > >
4165. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:41:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > I'm much more comfortable doing OH using ES 2x2x2 than with a normal Rubik's 3x3x3. Those are a little to big for me and I have not got small hands. Last year I purchased a (really cheap, poor quality) 3x3x3 that is about the same size as the ES 2x and thought I colud use that one for OH... But it really sucked, almost impossible to twist :( // Kenneth
4166. Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 19:41:10 -0000

Not exactly, but I am looking at August/September. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Do you know about when it may happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Does anyone know any competetions that are going to happen or > might > > > happen in or around New Jersey? > > > > > >
4167. Re: [Speed cubing group] Re: Competetions in or around New Jersey
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 12:55:08 -0700 (PDT)

Did you get my email Bob? Brian Bob Burton <rubikscubewhiz@...> wrote: Not exactly, but I am looking at August/September. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > Do you know about when it may happen yet? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC. > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > Does anyone know any competetions that are going to happen or > might > > > happen in or around New Jersey? > > > > > > [Non-text portions of this message have been removed]
4168. Re: Cubing for Cops
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 20:03:07 -0000

Hah yeah, the bulge in your pocket (rubik's cube) might look at little suspicious... A store thought i was stealing once, but i showed them it was just my cube :] -Corwin --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. >
4169. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:50:43 -0000

Hi :-) personally i would guess retooling costs would be a bit prohibitive. I can see the technical possibilities of varying the puzzle sizes with the current designs though :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It can only be a matter of time before people start manufacturing > speed cubes of different sizes. > > I for one welcome it. I don't know why this has to be a sport for > people with big hands. May the fastest brain + hands win. > > What do the WCA guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > > Hi > > > > Yes, I am sure that this is a genuine problem, people with bigger > > hands and longer fingers have a much greater advantage when OH cubing > > I am certain. > > > > DanH :) > > > > --- In speedsolvingrubikscube@...m, "stanwong86" > > <stanwong86@> wrote: > >> > >> I don't know about others, but I certainly feel disadvantaged with > >> small hands when I compare myself to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there exist the possibility of smaller hands being > >>> disadvantageous > >>> in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and two hands, size is definitely > >>> not an > >>> issue; the exception being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>> While dexterity and strength of hands is much more important than > >>> size, it seems as if people with smaller hands (not children, for > >>> they often lack dexterity at young ages--but grown adults whose > >>> palms/fingers are just genetically smaller) would have to work much > >>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any thoughts? Anyone encountered hand-size issues at any time? > >>> > >>> From Wikipedia, which cites the Oxford English Dictionary: > >>> Average length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm > >>> Average length of female hand: 17.2 cm > >>> Average breadth of female hand: 7.4 cm > >>> > >>> I couldn't find any information as to when hands stop growing. > >>> > >>> It may also be more prudent to look at palm size and finger length > >>> separately, rather than the entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4170. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcub
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:53:09 -0000

Hi :-) Absolute brand neutrality does imply leverage for allowing varying sizes, right?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in the > 2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the 2x2 > event at the US Open with his custom built gigantic cube. So why not? > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > It can only be a matter of time before people start manufacturing > > speed cubes of different sizes. > > > > I for one welcome it. I don't know why this has to be a sport for > > people with big hands. May the fastest brain + hands win. > > > > What do the WCA guys say? > > > > On Jun 24, 2007, at 4:32, Dan wrote: > > > > > Hi > > > > > > Yes, I am sure that this is a genuine problem, people with bigger > > > hands and longer fingers have a much greater advantage when OH cubing > > > I am certain. > > > > > > DanH :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" > > > <stanwong86@> wrote: > > >> > > >> I don't know about others, but I certainly feel disadvantaged with > > >> small hands when I compare myself to the Dzoans. > > >> > > >> --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >> <comacotzi@> wrote: > > >>> > > >>> Does there exist the possibility of smaller hands being > > >>> disadvantageous > > >>> in one-handed speedcubing? > > >>> > > >>> In terms of the standard 3x3 and two hands, size is definitely > > >>> not an > > >>> issue; the exception being monstrously large or dwarfishly tiny > > >>> hands. > > >>> > > >>> While dexterity and strength of hands is much more important than > > >>> size, it seems as if people with smaller hands (not children, for > > >>> they often lack dexterity at young ages--but grown adults whose > > >>> palms/fingers are just genetically smaller) would have to work much > > >>> harder to be proficient at one-handed speedcubing. > > >>> > > >>> Any thoughts? Anyone encountered hand-size issues at any time? > > >>> > > >>> From Wikipedia, which cites the Oxford English Dictionary: > > >>> Average length of male hand: 18.9 cm > > >>> Average breadth of male hand: 8.4 cm > > >>> Average length of female hand: 17.2 cm > > >>> Average breadth of female hand: 7.4 cm > > >>> > > >>> I couldn't find any information as to when hands stop growing. > > >>> > > >>> It may also be more prudent to look at palm size and finger length > > >>> separately, rather than the entire hand. > > >>> > > >>> ~Comacotzi > > >>> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
4171. Re: [Speed cubing group] Re: Cubing for Cops
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 18:35:48 -0700 (PDT)

Same story here. I was in a store looking at cubes. I was bored so I pulled mines out and they thought I stole it. Good thing it had Cubesmith tiles on it x]]. Brian Corwin <aznspazboi@...> wrote: Hah yeah, the bulge in your pocket (rubik's cube) might look at little suspicious... A store thought i was stealing once, but i showed them it was just my cube :] -Corwin --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...> wrote: > > The other night I was leaving work and I got stopped by a cop. He > shined his light on me and said, "What's that in your pocket? You got a > gun? Let me see your hands". I pulled out my hands with my cube, > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > fast are you with that?". > "About thirty seconds". > "Do you know why I stopped you?" > "No" > "There's been a burglary in the area". > I was wearing a backpack and a black hooded sweatshirt with the hood > up, so I guess I looked "suspicious". > After he and his partner asked me all the usual stuff (where you going? > are you on drugs?, ever been arrested? on probation?, etc.), they > frisked me and asked if they could search my backpack. After they > verified I wasn't carrying anything valuable, the first cop looked at > his watch and handed me back my cube, saying "You want to test it out?" > So I solved my cube for them by flashlight (33 seconds, meh). > They both said they were impressed. > I said, "Thanks. You guys have a good night". > I'm just glad I didn't have any weed on me. > [Non-text portions of this message have been removed]
4172. Re: [Speed cubing group] Re: Cubing for Cops
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 22:36:49 -0500

Heh, a similar thing happened to me when i was going on a cruise on one of my school trips. I had about 6 cubes in my backpack, and when it went through security, they thought they were bombs. But after they saw that they were only rubik's cubes, they asked me to solve it (don't remember the time, though it was probably around 30seconds) and let me go. Though afterwards my teacher did get mad at me for carrying so many around :/ -Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...> wrote: > > Same story here. I was in a store looking at cubes. I was bored so I > pulled mines out and they thought I stole it. Good thing it had Cubesmith > tiles on it x]]. > > Brian > > > Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in your pocket (rubik's cube) might look at little > suspicious... A store thought i was stealing once, but i showed them > it was just my cube :] > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > The other night I was leaving work and I got stopped by a cop. He > > shined his light on me and said, "What's that in your pocket? You got a > > gun? Let me see your hands". I pulled out my hands with my cube, > > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > > fast are you with that?". > > "About thirty seconds". > > "Do you know why I stopped you?" > > "No" > > "There's been a burglary in the area". > > I was wearing a backpack and a black hooded sweatshirt with the hood > > up, so I guess I looked "suspicious". > > After he and his partner asked me all the usual stuff (where you going? > > are you on drugs?, ever been arrested? on probation?, etc.), they > > frisked me and asked if they could search my backpack. After they > > verified I wasn't carrying anything valuable, the first cop looked at > > his watch and handed me back my cube, saying "You want to test it out?" > > So I solved my cube for them by flashlight (33 seconds, meh). > > They both said they were impressed. > > I said, "Thanks. You guys have a good night". > > I'm just glad I didn't have any weed on me. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4173. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 03:50:56 -0000

I myself have just started experimenting with OH cubing, and I find it rather difficult--I'm sure a lot of it is because I'm a beginner, but some of it is also because I have relatively small hands. I'm sure with enough practice, skill is much more important than size, but the disadvantage may still be there. I for one, do rather wish for a larger palm to give my fingers more room to turn quicker and more freely. Some of the fingertricks are also very hard for me, but I'm practicing. I don't know much about larger cubes; I've only solved the 5x5 a few times, and those haven't been speed runs, so I used my whole wrist for all the turns, no fingertricks, although those are harder to pull off on the larger cubes because of the added rigidity on those. I would actually really like a modified (meaning smaller) 3x3 for OH speedcubing purposes. All I can think of are the little keychain ones... but those would be worse. Hmm... wonder if I could custom order/build one? ~Comacotzi
4174. Re: [Speed cubing group] Re: Cubing for Cops
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 21:10:27 -0700 (PDT)

for my case, i was up in the angular crest mountain road park by the side to enjoy the view of the city night lights when cops approached me and asked what i was doing at that place that late. i told them i was just enjoying the view and playing with my cube. so i demonstrated to them my sub-20 solve. they were quite impressed after which they said to me, "get the hell out of here kid, good job with the cube though". some white redneck cop too LOL. --John Lwin Kyawkyaw Sapan Upadhyay <cubekid@...> wrote: Heh, a similar thing happened to me when i was going on a cruise on one of my school trips. I had about 6 cubes in my backpack, and when it went through security, they thought they were bombs. But after they saw that they were only rubik's cubes, they asked me to solve it (don't remember the time, though it was probably around 30seconds) and let me go. Though afterwards my teacher did get mad at me for carrying so many around :/ -Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...> wrote: > > Same story here. I was in a store looking at cubes. I was bored so I > pulled mines out and they thought I stole it. Good thing it had Cubesmith > tiles on it x]]. > > Brian > > > Corwin <aznspazboi@... <aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in your pocket (rubik's cube) might look at little > suspicious... A store thought i was stealing once, but i showed them > it was just my cube :] > > -Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > nailicis2 > <no_reply@...> wrote: > > > > The other night I was leaving work and I got stopped by a cop. He > > shined his light on me and said, "What's that in your pocket? You got a > > gun? Let me see your hands". I pulled out my hands with my cube, > > saying "It's just a rubik's cube". He relaxed a little. "Oh, cool. How > > fast are you with that?". > > "About thirty seconds". > > "Do you know why I stopped you?" > > "No" > > "There's been a burglary in the area". > > I was wearing a backpack and a black hooded sweatshirt with the hood > > up, so I guess I looked "suspicious". > > After he and his partner asked me all the usual stuff (where you going? > > are you on drugs?, ever been arrested? on probation?, etc.), they > > frisked me and asked if they could search my backpack. After they > > verified I wasn't carrying anything valuable, the first cop looked at > > his watch and handed me back my cube, saying "You want to test it out?" > > So I solved my cube for them by flashlight (33 seconds, meh). > > They both said they were impressed. > > I said, "Thanks. You guys have a good night". > > I'm just glad I didn't have any weed on me. > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4175. Re: [Speed cubing group] Re: Cubing for Cops
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 24 Jun 2007 23:10:29 -0500

Ah, Sapan... always getting into trouble. [Non-text portions of this message have been removed]
4176. [Speed cubing group] Re: Competetions in or around New Jersey
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 04:28:45 -0000

no. sent to bob at cubewhiz.com --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Did you get my email Bob? > > Brian > > Bob Burton <rubikscubewhiz@...> wrote: > Not exactly, but I am looking at August/September. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > <poker19@> wrote: > > > > Do you know about when it may happen yet? > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I'm trying to get one in NYC. > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > > <poker19@> wrote: > > > > > > > > Does anyone know any competetions that are going to happen or > > might > > > > happen in or around New Jersey? > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4177. Cubing in the Media
From: Terje <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 11:14:53 +0200

Found a cool article in the latest Climbing magazine (no 257) about Matt Wilder cubing as a street artist to earn money for climbing. Matt is a good friend of Dan Knights, and Dan is also mentioned in the article. Terje
4178. Re: [Speed cubing group] Any Cubber in Houston?
From: "Henrique Borba" <pumbacube@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 10:17:52 -0300

puxa saco!!! vai trabalhar vagabundo!!!!! Abraço hehehe 2007/6/23, Guilherme Baron <bocaoshow@...>: > > Hi Guys? > > I'm in Houston for the next 2 months working and I am glad to know anyone > that lives here or near here to meet, do some cubbing, tell jokes or just > drink something. > > So... what do you think? > > Cheers > Guilherme Baron > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4179. Introduction
From: "peasoffluff" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 17:42:20 -0000

Hi folks, Just found this group, and I thought I'd introduce myself. My name is George Madrid, and I've been cubing since about 1978 or 1979. I picked the cube up again about a year ago - a lost artifact of my childhood, and I discovered that there was an entire community of speedcubists out there. I thought I'd join in. My current average solve time is about 90 seconds, and I have a personal goal to bring that down below 60 seconds. I use my own system, which I suppose is a combination of the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL algorithms in an effort to trim some seconds off my time. Honestly, though, I lose more time in the F2L. Once I get the F2L, I'm usually about 20 seconds from a solved cube, so any hints or pointers to hints on the F2L are welcomed. I'm currently working on serious finger-tricking, too, and I'm getting fed up with my cube. It gets caught up on itself all the time, and I'm trying to figure out of that's my lack of dexterity, or the cube being too loose. Anyway, I probably won't post much, since I suspect I have a lot more to take away than to offer this group at this point, so thanks an advance for any advice, pointers, help that y'all offer. Please forgive me if I ask too many newb questions. Blue skies, George
4180. Re: [Speed cubing group] Introduction
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 13:19:59 -0500

Begin here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Solve the cube slowly many times and workout your own F2L methods. Then go to: www.cubeloop.com - a site with a substantial F2L section. There you can compare what you do with what they've got, and you can modify your methods as you see fit. Another alternative is to memorize algorithms for F2L. On 6/25/07, peasoffluff <gmadrid@...> wrote: > > Hi folks, > > Just found this group, and I thought I'd introduce myself. > > My name is George Madrid, and I've been cubing since about 1978 or 1979. I > picked the > cube up again about a year ago - a lost artifact of my childhood, and I > discovered that > there was an entire community of speedcubists out there. I thought I'd > join in. > > My current average solve time is about 90 seconds, and I have a personal > goal to bring > that down below 60 seconds. I use my own system, which I suppose is a > combination of > the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL > algorithms in an > effort to trim some seconds off my time. Honestly, though, I lose more > time in the F2L. > Once I get the F2L, I'm usually about 20 seconds from a solved cube, so > any hints or > pointers to hints on the F2L are welcomed. > > I'm currently working on serious finger-tricking, too, and I'm getting fed > up with my cube. > It gets caught up on itself all the time, and I'm trying to figure out of > that's my lack of > dexterity, or the cube being too loose. > > Anyway, I probably won't post much, since I suspect I have a lot more to > take away than to > offer this group at this point, so thanks an advance for any advice, > pointers, help that y'all > offer. Please forgive me if I ask too many newb questions. > > Blue skies, > > George > > > [Non-text portions of this message have been removed]
4181. faulty cube?
From: kyle.rosenberg <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 19:21:34 -0000

hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my colors, the program came up with an error and said the cube was mispainted. is this a glitch in the system, or did someone actually switch the stickers around? can anyone help? i can send pictures if needed. thanks/
4182. Re: [Speed cubing group] faulty cube?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 16:45:12 -0300 (ART)

Probably someone took a piece out or it falled and it was put back in the wrong way...that way the cube is unsolvable... take an edge out* and put it back flipped...then try again the solver...if it still says it's wrong, maybe you have a wrong corner *turn a face 45º, push the edge up and the 2 pieces behind it down...should be easy Pedro "kyle.rosenberg" <no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my colors, the program came up with an error and said the cube was mispainted. is this a glitch in the system, or did someone actually switch the stickers around? can anyone help? i can send pictures if needed. thanks/ --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4183. Re: faulty cube?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 20:01:18 -0000

Someone might have taken some stickers off and put them on the wrong way. in which case that would not work. So if that doesn't work than take the stickers off and put them one the right way. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Probably someone took a piece out or it falled and it was put back in the wrong way...that way the cube is unsolvable... > > take an edge out* and put it back flipped...then try again the solver...if it still says it's wrong, maybe you have a wrong corner > > *turn a face 45º, push the edge up and the 2 pieces behind it down...should be easy > > Pedro > > "kyle.rosenberg" <no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber, but just found mine in my closet the other day. i went to http:// > www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online. when i put in my > colors, the program came up with an error and said the cube was mispainted. is this a glitch > in the system, or did someone actually switch the stickers around? can anyone help? i can > send pictures if needed. thanks/ > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4184. Re: [Speed cubing group] Alg Display Browser Extension (Idea) -Search implementation
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 25 Jun 2007 15:46:00 -0700

I proposed this idea a while back. I'm still working on the right-click thing, but meanwhile I stumbled across the idea of doing this through the search bar in Firefox. I used the ideas (and code) from http://libdev.plymouth.edu/post/31 to create two "search engines": one for animating an alg generator, and another for a solver. You can "install" (really, it's just a matter of clicking and allowing Firefox to add these to a list of search engines) them from here: http://cube.garron.us/tools/index.htm I created a short demo install & use video (with the generator search only): http://archive.garron.us/vid/demo/algsearch.mp4 The best part: while one of the two is selected as your current search engine, you actually can display an alg with a right-click: http://archive.garron.us/vid/demo/alg_right_click.mp4 (but only if an alg "search engine" is selected) Hope some of you like this, and use it :-) As mentioned, I'm working on a permanent right-click version, and (hopefully) configurability on the applet page -Lucas Garron ----- Original Message ----- > From: Lucas G. > > Anyhow, the idea would be to create a browser extension (I would like it > for Firefox :-) that allows a user to highlight an algorithm in a text and > animate (or display the result of) the alg in a new tab. AnimCube (my > preference) or Randelshofer's applet can be employed for this. > It would look something like this: > http://archive.garron.us/img/algclick.png > And then open a new page, like this: > http://archive.garron.us/img/algnewpage.png (here with an FMC helper page > as an example display applet)
4185. New York City?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 03:54:45 -0000

Who lives/works/hangs out in the city? I'm there practically every day now. Bob
4186. 4x4x4 replacement parts
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 04:01:46 -0000

ok, so i got a brand new revenge today (first one), and was so excited to solve it that i ended up solving probably 20 times. on the last solve (of course) i break a center piece and the thing falls apart. question: is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little piece of plastic) where i can buy just 1 replacement center piece? thanks, jeff
4187. Re: [Speed cubing group] 4x4x4 replacement parts
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 25 Jun 2007 21:23:25 -0700 (PDT)

Find out who supplies Cubesmith and talk to them. Or, you can get a new Revenge x]. Or you can make your own. There are endless possibilities. Brian jeff17237 <no_reply@yahoogroups.com> wrote: ok, so i got a brand new revenge today (first one), and was so excited to solve it that i ended up solving probably 20 times. on the last solve (of course) i break a center piece and the thing falls apart. question: is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little piece of plastic) where i can buy just 1 replacement center piece? thanks, jeff [Non-text portions of this message have been removed]
4188. Re: 4x4x4 replacement parts
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 04:45:49 -0000

I'm pretty sure that Cubesmith takes the pieces from existing Revenges. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Find out who supplies Cubesmith and talk to them. Or, you can get a new Revenge x]. Or you can make your own. There are endless possibilities. > > Brian > > jeff17237 <no_reply@yahoogroups.com> wrote: > ok, so i got a brand new revenge today (first one), and was so excited > to solve it that i ended up solving probably 20 times. on the last > solve (of course) i break a center piece and the thing falls apart. > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > much for 1 little piece of plastic) where i can buy just 1 replacement > center piece? > > thanks, > jeff > > > > > > > [Non-text portions of this message have been removed] >
4189. Re: 4x4x4 replacement parts
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 05:24:50 -0000

Yes that is what he does. Option A: $1.25 for a piece of plastic Option B: $20 for enough pieces of plastic to still only have one working 4x4. Bob --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > new Revenge x]. Or you can make your own. There are endless possibilities. > > > > Brian > > > > jeff17237 <no_reply@yahoogroups.com> wrote: > > ok, so i got a brand new revenge today (first one), and > was so excited > > to solve it that i ended up solving probably 20 times. on the last > > solve (of course) i break a center piece and the thing falls apart. > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little piece of plastic) where i can buy just 1 replacement > > center piece? > > > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4190. CALCubeTimer v0.2
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:17:41 -0000

After many more months of development, we are proud to announce the second release of the CALCubeTimer. CCT v0.2 is an even more complete speedcubing timer for (hopefully all) your needs. A few of the changes since 0.1 include fixed keyboard timing on Linux, support for big-big cubes, and a very extensive gui overhaul. We highly encourage you to try it out, feedback is welcome! You can get it here: http://gnehzr.net/cct/. Jeremy Fleischman and Ryan Zheng
4191. Re: faulty cube?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:21:43 -0000

> Someone might have taken some stickers off and put them on the wrong > way. in which case that would not work. So if that doesn't work than > take the stickers off and put them one the right way. Please don't take this advice because your cube will look pretty tatty afterwards. If you are going to replace the stickers, buy a replacement set from cubesmith.com - at least when you put the stickers back on it looks brand new. If you don't know how to go about solving your cube, and you want to get it back into shape (to start learning of course) - the best bet is to take it completely apart and then fit it back together in the correct way. This is because at the moment you don't know if you have an edge flipped, two edges swapped, a corner twisted, or any combination of all these which are all impossible to correct just by turning the cube. Don't worry about taking it apart, just turn a face 45 degrees as mentioned before, pop out an edge piece, and then dismantle it from there. It's very easy to put back together also. All the best, DanH :)
4192. Re: faulty cube?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 07:22:59 -0000

In addition to my last post, I see what Patrick said does make a bit more sense than I thought, if someone has taken off stickers and replaced them in order to get closer to the solution, then it's probably better that you replace all the stickers :) DanH :)
4193. Re: [Speed cubing group] Re: 4x4x4 replacement parts
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 05:54:27 -0700 (PDT)

Or you can get an eastsheen 4x4 i have been doing that one has not broke yet! but my Rubiks has! ----- Original Message ---- From: Bob Burton <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 26, 2007 1:24:50 AM Subject: [Speed cubing group] Re: 4x4x4 replacement parts Yes that is what he does. Option A: $1.25 for a piece of plastic Option B: $20 for enough pieces of plastic to still only have one working 4x4. Bob --- In speedsolvingrubiksc ube@yahoogroups. com, symbioticfear <no_reply@.. .> wrote: > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > new Revenge x]. Or you can make your own. There are endless possibilities. > > > > Brian > > > > jeff17237 <no_reply@yahoogroup s.com> wrote: > > ok, so i got a brand new revenge today (first one), and > was so excited > > to solve it that i ended up solving probably 20 times. on the last > > solve (of course) i break a center piece and the thing falls apart. > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little piece of plastic) where i can buy just 1 replacement > > center piece? > > > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html [Non-text portions of this message have been removed]
4194. Re: 4x4x4 replacement parts
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:44:05 -0000

Ok, thanks guys. looks like i'll be breaking down and buying the piece, but i'll buy some replacement stickers for my 3x3 while i'm at it. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Yes that is what he does. > > Option A: $1.25 for a piece of plastic > Option B: $20 for enough pieces of plastic to still only have one > working 4x4. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I'm pretty sure that Cubesmith takes the pieces from existing Revenges. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Find out who supplies Cubesmith and talk to them. Or, you can get a > > new Revenge x]. Or you can make your own. There are endless > possibilities. > > > > > > Brian > > > > > > jeff17237 <no_reply@...m> wrote: > > > ok, so i got a brand new revenge today (first one), and > > was so excited > > > to solve it that i ended up solving probably 20 times. on the last > > > solve (of course) i break a center piece and the thing falls apart. > > > question: is there anywhere else beside cubesmith.com ($1.25 is a bit > > > much for 1 little piece of plastic) where i can buy just 1 > replacement > > > center piece? > > > > > > thanks, > > > jeff > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4195. Re: [Speed cubing group] Re: Competitions in the US
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 09:48:00 -0700 (PDT)

SO you should get one in denver then. Clancy Cochran <perscription_death@...> wrote: denver would be cool, i've never visited there, and its in a centralized location kind of like chicago was. also it gives me a good reason to go hang out with mike for a while :). dan knights would probably show up also since i believe he's moving to colorado. Vince Zakis <forlask@...> wrote: DUDE!!! That's like the perfect palce for me... get one there this summer richard16meyer <richard16meyer@...> wrote: What about one in Denver, would that be a good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one too > > xkiesterx <kianb@...> wrote: Are there really no competitions upcoming in the United States, at > least there are none listed on speedcubing.com, is anyone planning > any, i really would like to go to one soon, any this summer, thats > when i actually have time to travel, same with most students i assume, > I know Bob mentioned he might host one around August, but any others. > > > > > > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] > www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Pinpoint customers who are looking for what you sell. [Non-text portions of this message have been removed]
4196. Re: [Speed cubing group] Re: faulty cube?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 10:01:47 -0700 (PDT)

If you want to replace all of the stickers, be sure you get the color scheme right. Or if you don't want new stickers, get someone who knows how to solve the cube solve it for you and they will be able to fix the problem. If it is really bad (most of the stickers have been rearranged and the person whom you hired has no idea what goes where) just replace the entire thing. Brian Dan <dan_j_harris@...> wrote: In addition to my last post, I see what Patrick said does make a bit more sense than I thought, if someone has taken off stickers and replaced them in order to get closer to the solution, then it's probably better that you replace all the stickers :) DanH :) [Non-text portions of this message have been removed]
4197. Cube Vinyl Stickers FOR CAR.
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 17:22:04 -0000

i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin.
4198. Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:27:46 -0000

I myself have quite smaal hands and I find it effecting my times in speedcubing twohanded becouse I can't perform fingertriks as fast as someone with bigger hands. And I think it's the same with one handed becouse you can't reach all the sides with your fingers. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi >
4199. Re: [Speed cubing group] Introduction
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:52:27 -0000

Welcome, George! I too have been cubing since the early 80s (though if you had a cube in 1978 or 1979, you were definitely very early, it wasn't generally available in the US until 1980). The F2L tips already mentioned are very helpful. There are plenty of videos out there of people showing the techniques, and it's helpful to watch their hand positioning to pick up the finger tricks. It also helps to get together with other cubers--at least I learn better that way. Where do you live? My wife teases me becuase I too once said I'd be happy if I got my time under a minute, which is about as fast as I ever did it in the 80s, but now I'm not happy if a solve is over 30 seconds. I've been speedcubing about 2 years now, but I don't practice as much as most people in here (you could get to sub-30 in a few months with consistent practice). good luck with your cubing! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > Begin here: > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Solve the cube slowly many times and workout your own F2L methods. > Then go to: > www.cubeloop.com - a site with a substantial F2L section. > There you can compare what you do with what they've got, > and you can modify your methods as you see fit. > > Another alternative is to memorize algorithms for F2L. > > > On 6/25/07, peasoffluff <gmadrid@...> wrote: > > > > Hi folks, > > > > Just found this group, and I thought I'd introduce myself. > > > > My name is George Madrid, and I've been cubing since about 1978 or 1979. I > > picked the > > cube up again about a year ago - a lost artifact of my childhood, and I > > discovered that > > there was an entire community of speedcubists out there. I thought I'd > > join in. > > > > My current average solve time is about 90 seconds, and I have a personal > > goal to bring > > that down below 60 seconds. I use my own system, which I suppose is a > > combination of > > the Friedrich F2L and the Petrus LL. I've recently begun study of the PLL > > algorithms in an > > effort to trim some seconds off my time. Honestly, though, I lose more > > time in the F2L. > > Once I get the F2L, I'm usually about 20 seconds from a solved cube, so > > any hints or > > pointers to hints on the F2L are welcomed. > > > > I'm currently working on serious finger-tricking, too, and I'm getting fed > > up with my cube. > > It gets caught up on itself all the time, and I'm trying to figure out of > > that's my lack of > > dexterity, or the cube being too loose. > > > > Anyway, I probably won't post much, since I suspect I have a lot more to > > take away than to > > offer this group at this point, so thanks an advance for any advice, > > pointers, help that y'all > > offer. Please forgive me if I ask too many newb questions. > > > > Blue skies, > > > > George > > > > > > > > > [Non-text portions of this message have been removed] >
4200. Re: New York City?
From: "stanwong86" <stanwong86@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:54:27 -0000

I'm working in Philadelphia in the Summer, but I can stop by New York City on the weekends. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the city? I'm there practically every > day now. > > Bob >
4201. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 13:28:07 -0700 (PDT)

That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed]
4202. Re: New York City?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 20:33:17 -0000

I'm up in Westchester, but other than this Thursday I'm not free until August 11th. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the city? I'm there practically every > day now. > > Bob >
4203. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:12:26 -0700 (PDT)

Almost forgot, how about "got cube?" :-D Brian Le <khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed]
4204. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 15:19:34 -0700 (PDT)

Summer is boring. Maybe I can make a t-shirt depeicting that and post it in the group. What does everyone think? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Almost forgot, how about "got cube?" :-D Brian Le <khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make Cube vinyl stickers for cars. maybe something that say "cubist in car" or maybe a 3D cut of a rubik's cube. well you know anything nice to display on our car to show our appreciation for the rubik's cube --John lwin. [Non-text portions of this message have been removed] --------------------------------- Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4205. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller Hands [in OH speedcubing]?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 26 Jun 2007 19:34:58 -0300 (ART)

I don't think the hands' size has all that influence on 2-handed cubing...take a look at Bernett...he's just 9 years old, if I'm not wrong, and his hands are definately not big...and he's pretty good (not only for his age) I think the size can play a bigger part on OH cubing, though...Ryan Patricio has pretty long fingers, and I think the Dzoans too... Pedro Aili Asikainen <aili.asikainen@...> escreveu: I myself have quite smaal hands and I find it effecting my times in speedcubing twohanded becouse I can't perform fingertriks as fast as someone with bigger hands. And I think it's the same with one handed becouse you can't reach all the sides with your fingers. --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > Does there exist the possibility of smaller hands being > disadvantageous > in one-handed speedcubing? > > In terms of the standard 3x3 and two hands, size is definitely not an > issue; the exception being monstrously large or dwarfishly tiny hands. > > While dexterity and strength of hands is much more important than > size, it seems as if people with smaller hands (not children, for > they often lack dexterity at young ages--but grown adults whose > palms/fingers are just genetically smaller) would have to work much > harder to be proficient at one-handed speedcubing. > > Any thoughts? Anyone encountered hand-size issues at any time? > > From Wikipedia, which cites the Oxford English Dictionary: > Average length of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I couldn't find any information as to when hands stop growing. > > It may also be more prudent to look at palm size and finger length > separately, rather than the entire hand. > > ~Comacotzi > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4206. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:02:36 -0000

that sounds great, lets see it! Also, the bumper sticker sounds good. Too bad i don't have a car yet =l -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Summer is boring. Maybe I can make a t-shirt depeicting that and post it in the group. What does everyone think? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Almost forgot, > > how about "got cube?" > > :-D > > Brian Le <khoale1234567@...> wrote: > That would be awesome x]] > > lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or other sites will decide to make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a 3D cut of a rubik's > cube. well you know anything nice to display on our car to show our > appreciation for the rubik's cube > > --John lwin. > > [Non-text portions of this message have been removed] > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and previews at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4207. Re: Cube Vinyl Stickers FOR CAR.
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:12:55 -0000

Ran across this at hot topic, had to pick one up to put in my car window: http://tinyurl.com/2kw668 (Hot topic is kind of a teen goth alternative store in malls around here... as a 24 year old married man I only felt slighlty out of place picking one up, but I do like their witty t-shirts and stickers and such.) I also have printed out the logo of this group and have it in one corner of my back windshield. I always love items to show your cubing pride! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > i am just wondering if cubesmith or other sites will decide to make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a 3D cut of a rubik's > cube. well you know anything nice to display on our car to show our > appreciation for the rubik's cube > > --John lwin. >
4208. Blindcubing 3 cycle
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:37:10 -0000

Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's numbering system for ease of explanation. Brian
4209. mixing lubes
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 02:59:04 -0000

is does mixing cubelube.com with snap or another silicon spray yeild good results?
4210. re: [Speed cubing group] Blindcubing 3 cycle
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Jun 2007 08:12:43 +0200

Setup Moves: R2 D' B2 Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) Undo Setup Moves: B2 D R2 -------- Original Message -------- > From: "Brian Le" <khoale1234567@...> > Sent: Wednesday, June 27, 2007 4:37 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Blindcubing 3 cycle > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > numbering system for ease of explanation. > > Brian
4211. Re: [Speed cubing group] Blindcubing 3 cycle
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 09:24:48 -0000

Hi :-) I'd guess L U' L' - (U2S2)*2 - L U L' or similar (S being of course the layer between F and B) would be much much faster?? Maybe this one is more bld friendly: F2 U B2 *H-perm* B2 U' F2 ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Setup Moves: R2 D' B2 > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > Undo Setup Moves: B2 D R2 > > -------- Original Message -------- > > From: "Brian Le" <khoale1234567@...> > > Sent: Wednesday, June 27, 2007 4:37 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > > numbering system for ease of explanation. > > > > Brian >
4212. Re: Blindcubing 3 cycle
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 09:32:14 -0000

Hi :-) Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 12) together with 2 corners. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > I'd guess > > L U' L' - (U2S2)*2 - L U L' or similar > (S being of course the layer between F and B) > > would be much much faster?? > > Maybe this one is more bld friendly: > F2 U B2 *H-perm* B2 U' F2 ?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > <avgalen@> wrote: > > > > Setup Moves: R2 D' B2 > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > Undo Setup Moves: B2 D R2 > > > > -------- Original Message -------- > > > From: "Brian Le" <khoale1234567@> > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > To: speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > Macky's > > > numbering system for ease of explanation. > > > > > > Brian > > >
4213. Re: Blindcubing 3 cycle
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 10:25:06 -0000

Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens suggestion. The exact best solution will depend on what corners are acceptable to mess about with ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2 corners. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being of course the layer between F and B) > > > > would be much much faster?? > > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > > <avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > -------- Original Message -------- > > > > From: "Brian Le" <khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > > Macky's > > > > numbering system for ease of explanation. > > > > > > > > Brian > > > > > >
4214. Re: [Speed cubing group] Introduction
From: "George Madrid" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 07:46:16 -0400

Hi Kirk, Like anything else from 30 years ago, my memory is a little fuzzy. I was living in Scotland when I got my first cube. I don't know if that means it was earlier or later. I remember who my teacher was because she confiscated it, and if my math is right, that would put it in either late 1979 or early 1980. I had already checked out the Doug Reed page, and I found it very helpful. It greatly improved my intuitive understanding of the F2L moves, which in turn, has helped me to memorize algs for those F2L permutations which I wasn't able to do both quickly and intuitively. I think my problem lies in finding the cubies quickly enough. I don't have the "vision" yet, and I spend most of my time looking for two that match. Lately, I've been timing just the F2L portion of my solve. When I go slowly, it's somewhere between 55-65 seconds. When I try to go quickly, sometimes it goes as slow as 90 seconds because I mess up more. Can you or anyone recommend ways to improve my vision and find the next cubes so that my pause between algs is lower? It's hard to imagine that I'll get it down to 30. I'm not sure I have the time to devote to it, but I am spending time on it every day lately. Part of me is annoyed because I've done a lot of work learning a lot of new techniques, and finally gotten back down to the same time I was able to average using the "Simple Solution" that I learned back in the 80s. Oh, are there any cubing groups in the Boston area? Has anyone compiled a website with lists of cubing groups/clubs/whatever? Anyway, thanks to everyone for their advice. I'm still having fun. George On 6/26/07, kirk83616 <no_reply@yahoogroups.com> wrote: > > Welcome, George! > > I too have been cubing since the early 80s (though if you had a cube > in 1978 or 1979, you were definitely very early, it wasn't generally > available in the US until 1980). > > The F2L tips already mentioned are very helpful. There are plenty of > videos out there of people showing the techniques, and it's helpful > to watch their hand positioning to pick up the finger tricks. > > It also helps to get together with other cubers--at least I learn > better that way. Where do you live? > > My wife teases me becuase I too once said I'd be happy if I got my > time under a minute, which is about as fast as I ever did it in the > 80s, but now I'm not happy if a solve is over 30 seconds. I've been > speedcubing about 2 years now, but I don't practice as much as most > people in here (you could get to sub-30 in a few months with > consistent practice). > > good luck with your cubing! > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J > Goldberg" <ajgold04@...> wrote: > > > > Begin here: > > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > > Solve the cube slowly many times and workout your own F2L methods. > > Then go to: > > www.cubeloop.com - a site with a substantial F2L section. > > There you can compare what you do with what they've got, > > and you can modify your methods as you see fit. > > > > Another alternative is to memorize algorithms for F2L. > > > > > > On 6/25/07, peasoffluff <gmadrid@...> wrote: > > > > > > Hi folks, > > > > > > Just found this group, and I thought I'd introduce myself. > > > > > > My name is George Madrid, and I've been cubing since about 1978 > or 1979. I > > > picked the > > > cube up again about a year ago - a lost artifact of my > childhood, and I > > > discovered that > > > there was an entire community of speedcubists out there. I > thought I'd > > > join in. > > > > > > My current average solve time is about 90 seconds, and I have a > personal > > > goal to bring > > > that down below 60 seconds. I use my own system, which I suppose > is a > > > combination of > > > the Friedrich F2L and the Petrus LL. I've recently begun study > of the PLL > > > algorithms in an > > > effort to trim some seconds off my time. Honestly, though, I > lose more > > > time in the F2L. > > > Once I get the F2L, I'm usually about 20 seconds from a solved > cube, so > > > any hints or > > > pointers to hints on the F2L are welcomed. > > > > > > I'm currently working on serious finger-tricking, too, and I'm > getting fed > > > up with my cube. > > > It gets caught up on itself all the time, and I'm trying to > figure out of > > > that's my lack of > > > dexterity, or the cube being too loose. > > > > > > Anyway, I probably won't post much, since I suspect I have a lot > more to > > > take away than to > > > offer this group at this point, so thanks an advance for any > advice, > > > pointers, help that y'all > > > offer. Please forgive me if I ask too many newb questions. > > > > > > Blue skies, > > > > > > George > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4215. News
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 13:39:02 -0000

Hi friends, I'd just like to let you know that today I found out that I achieved a First class degree with Honours in Meteorology & Oceanography. :) Dan H :)
4216. Re: News
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 14:51:58 -0000

Hi Dan :-) Go and celebrate thoroughly and gracefully ;-) I knew you would make it mate!! Bu the way, most our weather here in norway is arriving from UK, so please bring nice weather :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi friends, > > I'd just like to let you know that today I found out that I achieved a > First class degree with Honours in Meteorology & Oceanography. :) > > Dan H :) >
4217. Re: [Speed cubing group] News
From: "Duncan Dicks" <duncan@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 27 Jun 2007 15:51:35 +0100

Many congratulations Dan! ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 27, 2007 2:39 PM Subject: [Speed cubing group] News Hi friends, I'd just like to let you know that today I found out that I achieved a First class degree with Honours in Meteorology & Oceanography. :) Dan H :) [Non-text portions of this message have been removed]
4218. seattle/portland
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 15:52:28 -0700 (PDT)

i will be in the seattle area (around kent i believe) for a couple days, and then in portland for a couple days after that, and i was wondering who's around and possibly available to do some cubing. i'm up there for work so my schedule is usually kind of tight, but i'd like to try and meet up with some people while i'm in those places. you can pm me or something if you're available, it would probably be better to use rxdeath (a.t.) g-mail because this account is only for this forum and its hard to sift though them all, if you don't get the email address, just go to the contact link on bigcubes.com --------------------------------- Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. [Non-text portions of this message have been removed]
4219. Tri-City Cubers
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 23:31:37 -0000

Summer is so boring. Are there any cubers in or around the Tri-City Area in California? I bet there are...
4220. Re: [Speed cubing group] Tri-City Cubers
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 18:09:10 -0700 (PDT)

i am just up in millbrae, maybe a 20 minute trip Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City Area in California? I bet there are... --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
4221. Re: [Speed cubing group] Tri-City Cubers
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:25:56 -0000

me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i am just up in millbrae, maybe a 20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City > Area in California? I bet there are... > > > > > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] >
4222. Re: [Speed cubing group] Tri-City Cubers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 18:30:59 -0700 (PDT)

ah, i see. just wanna knwo. goodxy2002 <goodxy2002@...> wrote: me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i am just up in millbrae, maybe a 20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer is so boring. Are there any cubers in or around the Tri-City > Area in California? I bet there are... > > > > > > > --------------------------------- > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get online. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4223. Looking for a Specific Rubik's Cube Applet
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:44:03 -0000

I'm looking for a Rubik's Cube Applet on a website that lets you input an algorithm, and then the cube onscreen makes the moves specified in what you inputted. No weird downloads or anything--it's just a program on a website. I stumbled upon one around a month back, but am having difficulty relocating it. I've tried retracing my steps and everything, but I can't find it again. If anyone can help or point me in the right direction, I'd be much obliged. ~Comacotzi
4224. Making a website
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 01:46:28 -0000

Does anyone know where I can learn how to make a website? For free x]] Brian
4225. Re: Making a website
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:00:17 -0000

I can point you toward some site-building stuff or show you some myself. All i need to know is what you plan on doing with your website. Ex. forums, information based, simple/complex, etc. you can email me directly if you wish. jeff
4226. Re: Looking for a Specific Rubik's Cube Applet
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:03:12 -0000

http://thearufam.brinkster.net/cube/wrapplet.asp --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. > > I stumbled upon one around a month back, but am having difficulty > relocating it. I've tried retracing my steps and everything, but I > can't find it again. > > If anyone can help or point me in the right direction, I'd be much > obliged. > > ~Comacotzi >
4227. Re: Looking for a Specific Rubik's Cube Applet
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:04:24 -0000

Well, you have lot's of options. Basically searching for 'animated cube' would give you results. Anyway here are some 1. http://vanderblonk.com/ This is my own site. The applet is on the "animated cube" page I also wrote a bookmarklet for this. Look under the tools section on the page 2. http://solvethecube.co.uk/ This site is by Joël van Noort. It also has a cube image generation thingy 3. http://cube.garron.us/tools/alggen.php This one can actually be used in the FireFox search bar Anybody else? Michiel --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" <comacotzi@...> wrote: > > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. > > I stumbled upon one around a month back, but am having difficulty > relocating it. I've tried retracing my steps and everything, but I > can't find it again. > > If anyone can help or point me in the right direction, I'd be much > obliged. > > ~Comacotzi >
4228. Re: Looking for a Specific Rubik's Cube Applet
From: "derangedwibble" <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 02:06:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > Well, you have lot's of options. Basically searching for 'animated > cube' would give you results. > > Anyway here are some > > 1. http://vanderblonk.com/ > This is my own site. The applet is on the "animated cube" page > I also wrote a bookmarklet for this. Look under the tools section on > the page > > 2. http://solvethecube.co.uk/ > This site is by Joël van Noort. It also has a cube image generation > thingy > > 3. http://cube.garron.us/tools/alggen.php > This one can actually be used in the FireFox search bar > > Anybody else? > Michiel > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > <comacotzi@> wrote: > > > > I'm looking for a Rubik's Cube Applet on a website that lets you > input > > an algorithm, and then the cube onscreen makes the moves specified in > > what you inputted. No weird downloads or anything--it's just a > program > > on a website. > > > > I stumbled upon one around a month back, but am having difficulty > > relocating it. I've tried retracing my steps and everything, but I > > can't find it again. > > > > If anyone can help or point me in the right direction, I'd be much > > obliged. > > > > ~Comacotzi > > > Well, this isn't really an applet, but it does work. CubeTwister http://www.randelshofer.ch/cubetwister/
4229. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR.
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 19:18:24 -0700 (PDT)

Check this out... http://www.rubiks.ws/store.php Eric --- Brian Le <khoale1234567@...> wrote: > Summer is boring. Maybe I can make a t-shirt > depeicting that and post it in the group. What does > everyone think? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Almost forgot, > > how about "got cube?" > > :-D > > Brian Le <khoale1234567@...> wrote: > That would be awesome x]] > > lkyawkyaw <lkyawkyaw@...> wrote: i am just > wondering if cubesmith or other sites will decide to > make > Cube vinyl stickers for cars. > > maybe something that say "cubist in car" or maybe a > 3D cut of a rubik's > cube. well you know anything nice to display on our > car to show our > appreciation for the rubik's cube > > --John lwin. > > [Non-text portions of this message have been > removed] > > --------------------------------- > Be a PS3 game guru. > Get your game face on with the latest PS3 news and > previews at Yahoo! Games. > > [Non-text portions of this message have been > removed] > > > > > > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________ Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php
4230. Re: [Speed cubing group] Re: Making a website
From: "Sapan Upadhyay" <cubekid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 27 Jun 2007 21:46:35 -0500

if you want to learn html, css, etc., then i hear www.htmldog.com is a good site. It will at least get you started on web development. -Sapan On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > I can point you toward some site-building stuff or show you some > myself. All i need to know is what you plan on doing with your website. > > Ex. forums, information based, simple/complex, etc. > > you can email me directly if you wish. > > jeff > > > [Non-text portions of this message have been removed]
4231. re: [Speed cubing group] Re: Looking for a Specific Rubik's Cube Applet
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 28 Jun 2007 11:22:30 +0200

And don't forget this one: http://www.geocities.com/jaapsch/puzzles/cubie.htm -------- Original Message -------- > From: "derangedwibble" <deranged.wibble@...> > Sent: Thursday, June 28, 2007 4:12 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Looking for a Specific Rubik's Cube Applet > > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" > <blonkm@...> wrote: > > > > Well, you have lot's of options. Basically searching for 'animated > > cube' would give you results. > > > > Anyway here are some > > > > 1. http://vanderblonk.com/ > > This is my own site. The applet is on the "animated cube" page > > I also wrote a bookmarklet for this. Look under the tools section on > > the page > > > > 2. http://solvethecube.co.uk/ > > This site is by Joël van Noort. It also has a cube image generation > > thingy > > > > 3. http://cube.garron.us/tools/alggen.php > > This one can actually be used in the FireFox search bar > > > > Anybody else? > > Michiel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > <comacotzi@> wrote: > > > > > > I'm looking for a Rubik's Cube Applet on a website that lets you > > input > > > an algorithm, and then the cube onscreen makes the moves specified in > > > what you inputted. No weird downloads or anything--it's just a > > program > > > on a website. > > > > > > I stumbled upon one around a month back, but am having difficulty > > > relocating it. I've tried retracing my steps and everything, but I > > > can't find it again. > > > > > > If anyone can help or point me in the right direction, I'd be much > > > obliged. > > > > > > ~Comacotzi > > > > > > Well, this isn't really an applet, but it does work. CubeTwister > http://www.randelshofer.ch/cubetwister/
4232. [Speed cubing group] Re: Making a website
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 09:32:24 -0000

Hi :-) As a reference site www.w3schools.com is very good. But it's not a site i would recommend as an "idiots guide to web development". There's a number of good html books. But in order to make dynamic sites more is needed. 99.99% of all webhotels do support php and mysql. So a book on php/mysql may be very handy also. I still haven't found a good book that explains in some detail how to actually do good web DESIGN. With that i mean how to design databases efficiently and more advanced stuff on interaction between web pages (dataflow). I have by and large learnt most of what i know from a bit of trial and error and some "lucky googling". At university i only learnt standard languages like java and pascal (delphi). No course had any web programming, which is odd. I guess it's for some reason not of an academic nature :-( -Per > --- In speedsolvingrubikscube@...m, "Sapan Upadhyay" <cubekid@...> wrote: > > if you want to learn html, css, etc., then i hear www.htmldog.com is a good > site. It will at least get you started on web development. > > -Sapan > > On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > I can point you toward some site-building stuff or show you some > > myself. All i need to know is what you plan on doing with your website. > > > > Ex. forums, information based, simple/complex, etc. > > > > you can email me directly if you wish. > > > > jeff > > > > > > > > > [Non-text portions of this message have been removed] >
4233. Blind man cubing with stick
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 11:20:53 -0000

Hi all, In one of his hilarious drunken stories, Chris Lennon queried whether or not there is a rule which says blind men are allowed to cube with their white stick. Well, is there? Dan H ;)
4234. Re: [Speed cubing group] Re: Making a website
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 06:43:16 -0700 (PDT)

I think you Will be happy with one i use! Try www.freewebs.com when you have made one here or somewhere else link it to yahoo group! ----- Original Message ---- From: Per Kristen Fredlund <aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 28, 2007 5:32:24 AM Subject: [Speed cubing group] Re: Making a website Hi :-) As a reference site www.w3schools. com is very good. But it's not a site i would recommend as an "idiots guide to web development" . There's a number of good html books. But in order to make dynamic sites more is needed. 99.99% of all webhotels do support php and mysql. So a book on php/mysql may be very handy also. I still haven't found a good book that explains in some detail how to actually do good web DESIGN. With that i mean how to design databases efficiently and more advanced stuff on interaction between web pages (dataflow). I have by and large learnt most of what i know from a bit of trial and error and some "lucky googling". At university i only learnt standard languages like java and pascal (delphi). No course had any web programming, which is odd. I guess it's for some reason not of an academic nature :-( -Per > --- In speedsolvingrubiksc ube@yahoogroups. com, "Sapan Upadhyay" <cubekid@... > wrote: > > if you want to learn html, css, etc., then i hear www.htmldog. com is a good > site. It will at least get you started on web development. > > -Sapan > > On 6/27/07, jeff17237 <no_reply@yahoogroup s.com> wrote: > > > > I can point you toward some site-building stuff or show you some > > myself. All i need to know is what you plan on doing with your website. > > > > Ex. forums, information based, simple/complex, etc. > > > > you can email me directly if you wish. > > > > jeff > > > > > > > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text portions of this message have been removed]
4235. Re: [Speed cubing group] Looking for a Specific Rubik's Cube Applet
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 10:28:37 -0400

On 6/27/07, comacotzi <comacotzi@...> wrote: > I'm looking for a Rubik's Cube Applet on a website that lets you input > an algorithm, and then the cube onscreen makes the moves specified in > what you inputted. No weird downloads or anything--it's just a program > on a website. I'm almost certain you weren't referring to this page, but it probably does what you want. http://puzzlingaddiction.com/Cube/f2l/movelist.html Just paste a list of algs into that form. For example, you could try these: L2 B' F U2 R B2 F2 L' U2 B' F R2 U' B U2 L' F2 B' U' B U F2 L2 U2 L' B' L2 R' F' R F2 L' F R U2 R2 F L' R For each alg, you'll get a list of links to an applet that will show the moves of the alg. Also, there are some other links for doing various translations on the algorithm.
4236. Re: Making a website
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 15:20:31 -0000

Brian Le wrote: > > Does anyone know where I can learn how to make a website? For free x]] > Here: http://www.w3.org/TR/html401/ I find it very interesting! :-) It's also an excellent reference in case you aren't patient enough to read all of it. There's a very good list of free hosts at http://www.free-webhosts.com/, my personal favourite is http://freehostia.com/ -- Johannes Laire
4237. Re: Looking for a Specific Rubik's Cube Applet
From: "comacotzi" <comacotzi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 28 Jun 2007 22:47:23 -0000

Thanks, all of you guys. Tim actually got the one I had found before. But all the other ones are useful too. In case you were wondering, I'm using these applets to figure out and type out all 48 algorithms (it's really only 24 and reverses/mirrors of them) for the CMLL table on Gilles Roux's website. Just because I'm not good at mirroring and reversing in my head. It's almost done, so if anyone wants a copy of all the written-out algorithms, just let me know. You could check them for me too, while you're at it. :) ~Comacotzi
4238. US Open Report
From: sgowal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 00:25:37 -0000

Finally took the time to finish my report about the US Open: http://rubik.talk-sep.net/?page=US2007 Sven
4239. Re: Blind man cubing with stick
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 04:38:51 -0000

Unfortunately, I don't think it's possible for a blind cuber to compete under the current rules.
4240. Re: [Speed cubing group] Re: Blind man cubing with stick
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Jun 2007 07:23:27 +0200

Hi Michael, Thanks. Yes, you are right. Currently we have: 2s) For competitors with hearing disabilities, judges may replace the vocal instructions with hand signals. 2t) For competitors with physical disabilities, judges may give help with starting and stopping the timer. I will add an article for visual disabilities in the next version. Have fun, Ron ----- Original Message ----- From: "Michael Gottlieb" <mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29, 2007 6:38 AM Subject: [Speed cubing group] Re: Blind man cubing with stick Unfortunately, I don't think it's possible for a blind cuber to compete under the current rules.
4241. What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 11:07:24 -0000

Hi! just bought a rubik's cube made in china and it's printed with pictures of dogs. It's too tight and i wanna practice speedcubing. had a good cube once but lost it. What's the best brand of rubik and where can i buy it? Also, i heard something about a rubik's studio cube? can i get more info on this? Thanks!!
4242. Re: What brand and where to buy cube?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 15:21:21 -0000

Well, I always make sure that the cubes i buy are official rubik's brand (even 4x4s and 5x5s). They seem to work best (easiest) for lubing and speed. If you are looking for a quality cube that will move very fast, I would go for a rubik's DIY. I don't have one, and dont know the best place to buy them but i know rubiks.com and cube4you.com have them available. I would wait for someone else to tell you the best place to buy those. If you just want a regular rubik's brand cube, there are tons of places to buy from. I personally buy from ebay (not many do, or think i should), but there are many other places (cubesmith.com, cube4you.com, mefferts.com). I dont know much about the rubiks studio, so i'm not going to try telling you something that is wrong. hope that points you to some good places, jeff
4243. Re: What brand and where to buy cube?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 15:56:18 -0000

Corrections: Cubesmith.com does not sell puzzles. Mefferts.com does not sell rubik's 3x3's. I have no experience with either cube4you.com or 9spuzzles.com, so I cannot comment on either. However rubiks.com works fine for me for buying DIY kits. My current best speedcube is just a plain old store- bought cube, not a DIY or anything fancy. Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > > Well, I always make sure that the cubes i buy are official rubik's > brand (even 4x4s and 5x5s). They seem to work best (easiest) for > lubing and speed. If you are looking for a quality cube that will move > very fast, I would go for a rubik's DIY. I don't have one, and dont > know the best place to buy them but i know rubiks.com and cube4you.com > have them available. I would wait for someone else to tell you the > best place to buy those. If you just want a regular rubik's brand > cube, there are tons of places to buy from. I personally buy from ebay > (not many do, or think i should), but there are many other places > (cubesmith.com, cube4you.com, mefferts.com). I dont know much about > the rubiks studio, so i'm not going to try telling you something that > is wrong. > > > > hope that points you to some good places, > > jeff >
4244. Re: What brand and where to buy cube?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 16:29:51 -0000

Cubesmith.com has a good link to some puzzles. sorry i didnt post the direct link and assumed you could click 2 times on the cubesmith site to get to edsthinkshop.com/rubiksforsale.html and i was thinking of mefferts as a puzzle place and forgot they didnt sell 3x3s, but they do sell some other interesting puzzles. jeff
4245. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 17:46:27 -0000

For Rubik's Studio Cubes, check eBay. I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs (although it's been a while), and Rubik's store bought cubes. From my experience, the store bought cubes could be used for speedsolving, although they take some wear. But, I prefer DIYs because I can cut corners with them, unlike the store bought cubes. For store bought cubes, you could check places like Wal-mart. As far as differences between the Chinese DIYs and rubiks.com DIYs, there isn't much. Besides the fact that the former can be in different colors (which are made of different material, and thus differ between each other), they're pretty similar. If you have the money, I'd say to try both and see which one fits your liking better, but if now, it is safe to say to go ahead and get a rubiks.com DIY, as it can make a very good speedcube. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Hi! just bought a rubik's cube made in china and it's printed with > pictures of dogs. It's too tight and i wanna practice speedcubing. had > a good cube once but lost it. What's the best brand of rubik and where > can i buy it? > > Also, i heard something about a rubik's studio cube? can i get more > info on this? > > Thanks!! >
4246. Re: Blindcubing 3 cycle
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 18:24:09 -0000

I'm learning the 3 cykle method too. And I was thinking how would you solve CP case (1 3 5) --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's > numbering system for ease of explanation. > > Brian >
4247. Re: [Speed cubing group] Re: Blindcubing 3 cycle
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 29 Jun 2007 15:23:45 -0700

http://cube.garron.us/BLD/CP.htm: Listed as [5 1 3] (R2' U)(L2' U)(R2 U')(L2' U)(R2' U2 R2') I highly recommend learning it. It's fun to do on a good cube :-) Made into a regular 3-cycle: R2 D (R' B' R F2 R' B R F2) D' R2 In case you want another alg: There's ([F'LFL']x3 U2)x2 Macky gives two applicable algs: http://www.cubefreak.net/blindfoldcubing_guide.html#CP CubeExplorer gives the following optimal algs: R U L2 U R' U' L2 U R U2 R' (11f*) B' U' F2 U' B U F2 U' B' U2 B (11f*) R2 U L2 U R2 U' L2 U R2 U2 R2 (11f*) B2 U' F2 U' B2 U F2 U' B2 U2 B2 (11f*) R' D R' F2 R D' R' D F2 D' R2 (11f*) B D' B L2 B' D B D' L2 D B2 (11f*) F2 D' F2 D' B2 D F2 D' B2 D2 F2 (11f*) L2 D L2 D R2 D' L2 D R2 D2 L2 (11f*) F' L' F2 L' B L F2 L' B' L2 F (11f*) L F L2 F R' F' L2 F R F2 L' (11f*) And I noticed these, too: U2 R F' R F R2 U2 R2 F' R' F R' (12f) U' R U2 L' U2 R' U2 R U2 L U2 R' U' (13f) U' R U2 L' U2 R' U2 L F2 L F2 L' U' (13f) Hope something here helped... -Lucas Garron ----- Original Message ----- From: "Aili Asikainen" <aili.asikainen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29, 2007 11:24 AM Subject: [Speed cubing group] Re: Blindcubing 3 cycle > I'm learning the 3 cykle method too. And I was thinking how would you > solve CP case (1 3 5)
4248. Re: What brand and where to buy cube?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 03:11:35 -0000

The Chinese DIY uses Studio Cube-like center caps, and come with corner caps. My personal preference is to put the corner caps in. The older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but now they're about the same. Also, get the type-A DIYs; the type-Bs are pretty awful. I personally still use a rubiks.com DIY because it has been so well worn. Also, make sure you get Cubesmith stickers: the PVC stickers that come with the cube will last less time as a set of Cubesmith stickers. If you get Cubesmith tiles, they'll be there practically forever. -Tim --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > For Rubik's Studio Cubes, check eBay. > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > (although it's been a while), and Rubik's store bought cubes. From my > experience, the store bought cubes could be used for speedsolving, > although they take some wear. But, I prefer DIYs because I can cut > corners with them, unlike the store bought cubes. For store bought > cubes, you could check places like Wal-mart. > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > there isn't much. Besides the fact that the former can be in different > colors (which are made of different material, and thus differ between > each other), they're pretty similar. If you have the money, I'd say to > try both and see which one fits your liking better, but if now, it is > safe to say to go ahead and get a rubiks.com DIY, as it can make a > very good speedcube. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > <benjediman@> wrote: > > > > Hi! just bought a rubik's cube made in china and it's printed with > > pictures of dogs. It's too tight and i wanna practice speedcubing. had > > a good cube once but lost it. What's the best brand of rubik and where > > can i buy it? > > > > Also, i heard something about a rubik's studio cube? can i get more > > info on this? > > > > Thanks!! > > >
4249. Re: [Speed cubing group] Re: Special US Open videos
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 22:35:13 -0600

Nice vids. It was great meeting all of you. Sven, nice report. -Pat On 6/20/07, Dan Dzoan <gvdlfs3@...> wrote: > > You should put a page about it on your website and do demonstration > videos and call it the Pochmann method. This could be the Rubik's > Revolution M2 method. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Dan" <dan_j_harris@> wrote: > > > > > > 57 is awesome, my best was 48 :) > > > > The 57 was in semi-darkness, in bright light (in the place you see in > > the video) I believe I got to 48, too, with the method in the video. > > One of my methods that I think is good for a bright environment is to > > hold white and yellow on the sides almost covered with your palms to > > somewhat "create" darkness around them even in a bright room. Then > > you see their light on your palms and the other four lights by doing > > x-rotations. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4250. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 22:38:45 -0600

Did anyone happen to catch the 16.36 on vid? Rafael may have, but doubtful. On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > I wonder what these beatable time ranges are. I mean, 21.15 is so much > easier than 16.36, isn't it? > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > The single solve is getting crazy, what about the average ? > > Is it still in a beatable time range ? :p > > > > Congratulations. > > Gilles > > > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > Imagine that being accomplished in the 1980's tournament with Minh > > > Thai > > > > > > > > > > Not fair, Minh was using a brand new untrigable cube. Look at the > video > > > from the competition and you can see him doing wrist turns all the > way. > > > Really impressing, I can't get much better times than 1 minute if I'm > > > using a stiff cube like that one. > > > > > > // Kenneth > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4251. Re: [Speed cubing group] Blindfolded Solving
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 23:01:02 -0600

I will answer this Pochmann style ;) "Yes" Enjoy On 6/17/07, bigrutti <bigrutti@...> wrote: > > I was just wondering if anyone knew of a good method for blindfolded > speed cubing and if so where i might be able to find some info on it. > Thanks, > Shane > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4252. Re: [Speed cubing group] Re: Making a website
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 29 Jun 2007 23:09:50 -0600

Yeah, w3.org or w3schools is good. Just do some searching and you will find thousands. If you need further help, I am willing to help, just ask. Good luck. On 6/28/07, Johannes Laire <johannes.laire@...> wrote: > > Brian Le wrote: > > > > Does anyone know where I can learn how to make a website? For free x]] > > > > Here: http://www.w3.org/TR/html401/ > > I find it very interesting! :-) It's also an excellent reference in > case you aren't patient enough to read all of it. > > There's a very good list of free hosts at > http://www.free-webhosts.com/, my personal favourite is > http://freehostia.com/ > > -- > Johannes Laire > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4253. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 06:15:16 -0000

I personally think that the color cube you get makes a larger difference than simply the type (screws and whatnot). I have seen some very good transparent cubes (which only come in B), and I have an okay gold cube (which also only comes in B). Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > The Chinese DIY uses Studio Cube-like center caps, and come with > corner caps. My personal preference is to put the corner caps in. The > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but > now they're about the same. Also, get the type-A DIYs; the type-Bs > are pretty awful. I personally still use a rubiks.com DIY because it > has been so well worn. Also, make sure you get Cubesmith stickers: > the PVC stickers that come with the cube will last less time as a set > of Cubesmith stickers. If you get Cubesmith tiles, they'll be there > practically forever. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > For Rubik's Studio Cubes, check eBay. > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > (although it's been a while), and Rubik's store bought cubes. From > my > > experience, the store bought cubes could be used for speedsolving, > > although they take some wear. But, I prefer DIYs because I can cut > > corners with them, unlike the store bought cubes. For store bought > > cubes, you could check places like Wal-mart. > > > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > > there isn't much. Besides the fact that the former can be in > different > > colors (which are made of different material, and thus differ > between > > each other), they're pretty similar. If you have the money, I'd say > to > > try both and see which one fits your liking better, but if now, it > is > > safe to say to go ahead and get a rubiks.com DIY, as it can make a > > very good speedcube. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > <benjediman@> wrote: > > > > > > Hi! just bought a rubik's cube made in china and it's printed with > > > pictures of dogs. It's too tight and i wanna practice > speedcubing. had > > > a good cube once but lost it. What's the best brand of rubik and > where > > > can i buy it? > > > > > > Also, i heard something about a rubik's studio cube? can i get > more > > > info on this? > > > > > > Thanks!! > > > > > >
4254. Re: What brand and where to buy cube?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 07:00:03 -0000

But remember, transparent cubes aren't legal. :P -Tim --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > I personally think that the color cube you get makes a larger > difference than simply the type (screws and whatnot). I have seen some > very good transparent cubes (which only come in B), and I have an okay > gold cube (which also only comes in B). > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > corner caps. My personal preference is to put the corner caps in. The > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but > > now they're about the same. Also, get the type-A DIYs; the type- Bs > > are pretty awful. I personally still use a rubiks.com DIY because it > > has been so well worn. Also, make sure you get Cubesmith stickers: > > the PVC stickers that come with the cube will last less time as a set > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be there > > practically forever. > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@> wrote: > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > (although it's been a while), and Rubik's store bought cubes. >From > > my > > > experience, the store bought cubes could be used for speedsolving, > > > although they take some wear. But, I prefer DIYs because I can cut > > > corners with them, unlike the store bought cubes. For store bought > > > cubes, you could check places like Wal-mart. > > > > > > As far as differences between the Chinese DIYs and rubiks.com DIYs, > > > there isn't much. Besides the fact that the former can be in > > different > > > colors (which are made of different material, and thus differ > > between > > > each other), they're pretty similar. If you have the money, I'd say > > to > > > try both and see which one fits your liking better, but if now, it > > is > > > safe to say to go ahead and get a rubiks.com DIY, as it can make a > > > very good speedcube. > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > <benjediman@> wrote: > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed with > > > > pictures of dogs. It's too tight and i wanna practice > > speedcubing. had > > > > a good cube once but lost it. What's the best brand of rubik and > > where > > > > can i buy it? > > > > > > > > Also, i heard something about a rubik's studio cube? can i get > > more > > > > info on this? > > > > > > > > Thanks!! > > > > > > > > > >
4255. Re: [Speed cubing group] Re: New OH WR
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 00:13:24 -0700

In my humble opinion, comparing 1981 cubers to 2007, the cubers today are far better than cubers back in 1981. I can get times under 20 seconds with rather stiff cubes, and I've seen it done even faster, with times in the 17's and 18's with very stiff cubes. But in any case, cubers today have to be better than they were before. There is very open communication now, and with the internet and the sharing of ideas, improvement is very fast for everyone. This isn't to say that Minh Thai's accomplishment wasn't amazing. It was, but comparing cubers today to cubers back then just isn't doable. Who would win between Capablanca and Vishy Anand? Certainly Anand. With computers assisting, the training has become much more precise. I can almost guarantee that Magnus Carlsen will surpass Anand and Kramnik. Why? Computers and even better developed today then when Anand and Krmanik grew up playing chess. This is why we have cubers doing 15 second averages within months of picking up the cube. People are better now. But let's not compare Babe Ruth to Barry Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or Fritz Kreisler to Itzakh Perlman to Vadim Repin. Times change, generations change, and all of us owe something to the people of the past. Without their work and their foundation, we would be must worse off. On 6/29/07, Pat (PJK) <pjkcards@...> wrote: > > > > > > > Did anyone happen to catch the 16.36 on vid? Rafael may have, but doubtful. > > On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: > > > > I wonder what these beatable time ranges are. I mean, 21.15 is so much > > easier than 16.36, isn't it? > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > > > The single solve is getting crazy, what about the average ? > > > Is it still in a beatable time range ? :p > > > > > > Congratulations. > > > Gilles > > > > > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > stochastic_antishift > > > > <no_reply@> wrote: > > > > > > > > > > Imagine that being accomplished in the 1980's tournament with Minh > > > > Thai > > > > > > > > > > > > > Not fair, Minh was using a brand new untrigable cube. Look at the > > video > > > > from the competition and you can see him doing wrist turns all the > > way. > > > > Really impressing, I can't get much better times than 1 minute if I'm > > > > using a stiff cube like that one. > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > >
4256. Re: Better cube designs
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 08:59:15 -0000

Timothy Sun wrote: > But remember, transparent cubes aren't legal. :P Rules that prevent us from using better cubes only stand in the way of progress. I would really love to see more experimentation with better cube designs. For example: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593 http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028 -- Ryan Heise http://www.ryanheise.com/cube/
4257. Re: What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 09:01:24 -0000

Thanks! actually i had a rubiks.com cube the one i told you about that i lost. it's not exactly DIY.. its the one with a blank cube with pvc stickers included and lube. i loved it and im missing it hehe =D but it was my first cube so that's why i still asked coz i didnt know which cubes are actually good. the problem now is, i live in the philippines (southeast asia). I had my first one delivered to a friend who came to visit here. now i dont have anyone to ship to, and international shipping costs like twice the DIY cube. I love cubing but i still cant afford that im still a student and under my parents roof =p is there anyone who knows where to get a good cube probably nearer here? Thanks! and thanks again for those who replied! much appreciated! --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > But remember, transparent cubes aren't legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I personally think that the color cube you get makes a larger > > difference than simply the type (screws and whatnot). I have seen > some > > very good transparent cubes (which only come in B), and I have an > okay > > gold cube (which also only comes in B). > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > corner caps. My personal preference is to put the corner caps in. > The > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > but > > > now they're about the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty awful. I personally still use a rubiks.com DIY because > it > > > has been so well worn. Also, make sure you get Cubesmith > stickers: > > > the PVC stickers that come with the cube will last less time as a > set > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > there > > > practically forever. > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > <no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > (although it's been a while), and Rubik's store bought cubes. > From > > > my > > > > experience, the store bought cubes could be used for > speedsolving, > > > > although they take some wear. But, I prefer DIYs because I can > cut > > > > corners with them, unlike the store bought cubes. For store > bought > > > > cubes, you could check places like Wal-mart. > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > DIYs, > > > > there isn't much. Besides the fact that the former can be in > > > different > > > > colors (which are made of different material, and thus differ > > > between > > > > each other), they're pretty similar. If you have the money, I'd > say > > > to > > > > try both and see which one fits your liking better, but if now, > it > > > is > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > make a > > > > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > <benjediman@> wrote: > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > with > > > > > pictures of dogs. It's too tight and i wanna practice > > > speedcubing. had > > > > > a good cube once but lost it. What's the best brand of rubik > and > > > where > > > > > can i buy it? > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > >
4258. Domino questions.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 13:42:48 -0000

Hi :-) Does anyone have any good domino sites/methods to recommend? How much better is a spindled version compared to a grooved version (this is what i have - and after lubing it it pops too easily). And finally, has anyone done any move counts for domino solving. Im at about 45 turns on average, but i feel this can be improved A LOT. And i have a comment, about solved states. I have seen that Stefan solves the 2 sides into mirrored states, whereas i dont do this. I solve the 2 sides to same state. Theoretically solving into mirrored states gives 2 possible solutions whereas how i do it the solved state is unique. My solution: White=1,2,3>4,5,6>7,8,9 Black=1,2,3>4,5,6>7,8,9 Stefans solution White=1,2,3>4,5,6>7,8,9 Black=3,2,1>6,5,4>9,8,7 (or Black=1,2,3>4,5,6>7,8,9 White=3,2,1>6,5,4>9,8,7) Numbered from left to right >:new row. -Per
4259. New Video
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 14:48:23 -0000

Hey guys, yesterday i was just cubing and getting some awesome times for me, i was getting all sorts of 15/16sec solves (and i normally avg like 19sec) so i went and grabbed the video camera, on it i caught a 13.82 sec solve and i decided to do one more solve when i got this 11.75 sec solve, i have the scramble if you guys want to see, wasn't lucky at all, but everything flowed together unbelievably, this was my best solve ever. http://youtube.com/watch?v=B7CiiN_1Y2A
4260. Symmetry solve (one cube in the back)
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 15:25:44 -0000

Hey everyone, I am sure all of you (or most of you) have see the symmetry solve video ( http://jp.youtube.com/watch?v=nw6NuN4WZFM - from speedcubing.com ). A while ago I did something similar (solving 2 mirrored cubes at the same time) but the difference was that one of the cubes was in my back. I find it quite funny to practice too. (I have one video of it but the solve time is about 3 minutes and the quality is poor.) If someone wants to try and beat 1 minute... Gilles
4261. Re: Symmetry solve (one cube in the back)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 15:59:18 -0000

http://youtube.com/watch?v=DMp5W0d78rk
4262. Re: Better cube designs
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 19:26:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Timothy Sun wrote: > > > But remember, transparent cubes aren't legal. :P > > Rules that prevent us from using better cubes only stand in the way of > progress. I would really love to see more experimentation with better > cube designs. > > For example: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/259 3 > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/302 8 > > -- > Ryan Heise http://www.ryanheise.com/cube/ > I got this idéa about a core ball 3x3x3. Use a ball intead of the spider and connect the centres to the ball as normally using screws and springs. Then redesign the internal parts of the edges and corners so they look like the ones in a Rubik's 4x4x4. A cube made like that, I belive, won't pop nor lock up as much as the ones whe have today. // Kenneth
4263. Re: What brand and where to buy cube?
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 20:34:36 -0000

You could check eBay stores, or other online cube stores; their prices (after shipping) may be cheaper. --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Thanks! actually i had a rubiks.com cube the one i told you about that > i lost. it's not exactly DIY.. its the one with a blank cube with pvc > stickers included and lube. i loved it and im missing it hehe =D but > it was my first cube so that's why i still asked coz i didnt know > which cubes are actually good. > > the problem now is, i live in the philippines (southeast asia). I had > my first one delivered to a friend who came to visit here. now i dont > have anyone to ship to, and international shipping costs like twice > the DIY cube. I love cubing but i still cant afford that im still a > student and under my parents roof =p is there anyone who knows where > to get a good cube probably nearer here? Thanks! and thanks again for > those who replied! much appreciated! > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > But remember, transparent cubes aren't legal. :P > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@> wrote: > > > > > > I personally think that the color cube you get makes a larger > > > difference than simply the type (screws and whatnot). I have seen > > some > > > very good transparent cubes (which only come in B), and I have an > > okay > > > gold cube (which also only comes in B). > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > > corner caps. My personal preference is to put the corner caps in. > > The > > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > > but > > > > now they're about the same. Also, get the type-A DIYs; the type- > > Bs > > > > are pretty awful. I personally still use a rubiks.com DIY because > > it > > > > has been so well worn. Also, make sure you get Cubesmith > > stickers: > > > > the PVC stickers that come with the cube will last less time as a > > set > > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > > there > > > > practically forever. > > > > > > > > -Tim > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > > <no_reply@> wrote: > > > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > > (although it's been a while), and Rubik's store bought cubes. > > From > > > > my > > > > > experience, the store bought cubes could be used for > > speedsolving, > > > > > although they take some wear. But, I prefer DIYs because I can > > cut > > > > > corners with them, unlike the store bought cubes. For store > > bought > > > > > cubes, you could check places like Wal-mart. > > > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > > DIYs, > > > > > there isn't much. Besides the fact that the former can be in > > > > different > > > > > colors (which are made of different material, and thus differ > > > > between > > > > > each other), they're pretty similar. If you have the money, I'd > > say > > > > to > > > > > try both and see which one fits your liking better, but if now, > > it > > > > is > > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > > make a > > > > > very good speedcube. > > > > > > > > > > Jon Choi > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > > <benjediman@> wrote: > > > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > > with > > > > > > pictures of dogs. It's too tight and i wanna practice > > > > speedcubing. had > > > > > > a good cube once but lost it. What's the best brand of rubik > > and > > > > where > > > > > > can i buy it? > > > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > > get > > > > more > > > > > > info on this? > > > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > > > > > > > >
4264. Re: [Speed cubing group] Re: What brand and where to buy cube?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 16:11:32 -0700 (PDT)

get a competition in the philippines and someone to get a DIY for you. then when the come to compete there, make the transaction. or you can bribe your parents x]] brian Bryan <benjediman@...> wrote: Thanks! actually i had a rubiks.com cube the one i told you about that i lost. it's not exactly DIY.. its the one with a blank cube with pvc stickers included and lube. i loved it and im missing it hehe =D but it was my first cube so that's why i still asked coz i didnt know which cubes are actually good. the problem now is, i live in the philippines (southeast asia). I had my first one delivered to a friend who came to visit here. now i dont have anyone to ship to, and international shipping costs like twice the DIY cube. I love cubing but i still cant afford that im still a student and under my parents roof =p is there anyone who knows where to get a good cube probably nearer here? Thanks! and thanks again for those who replied! much appreciated! --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > But remember, transparent cubes aren't legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > <no_reply@> wrote: > > > > I personally think that the color cube you get makes a larger > > difference than simply the type (screws and whatnot). I have seen > some > > very good transparent cubes (which only come in B), and I have an > okay > > gold cube (which also only comes in B). > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like center caps, and come with > > > corner caps. My personal preference is to put the corner caps in. > The > > > older Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, > but > > > now they're about the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty awful. I personally still use a rubiks.com DIY because > it > > > has been so well worn. Also, make sure you get Cubesmith > stickers: > > > the PVC stickers that come with the cube will last less time as a > set > > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be > there > > > practically forever. > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > <no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes, check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > > > (although it's been a while), and Rubik's store bought cubes. > From > > > my > > > > experience, the store bought cubes could be used for > speedsolving, > > > > although they take some wear. But, I prefer DIYs because I can > cut > > > > corners with them, unlike the store bought cubes. For store > bought > > > > cubes, you could check places like Wal-mart. > > > > > > > > As far as differences between the Chinese DIYs and rubiks.com > DIYs, > > > > there isn't much. Besides the fact that the former can be in > > > different > > > > colors (which are made of different material, and thus differ > > > between > > > > each other), they're pretty similar. If you have the money, I'd > say > > > to > > > > try both and see which one fits your liking better, but if now, > it > > > is > > > > safe to say to go ahead and get a rubiks.com DIY, as it can > make a > > > > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > > <benjediman@> wrote: > > > > > > > > > > Hi! just bought a rubik's cube made in china and it's printed > with > > > > > pictures of dogs. It's too tight and i wanna practice > > > speedcubing. had > > > > > a good cube once but lost it. What's the best brand of rubik > and > > > where > > > > > can i buy it? > > > > > > > > > > Also, i heard something about a rubik's studio cube? can i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!! > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
4265. Re: What brand and where to buy cube?
From: craxmile <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 23:55:40 -0000

you can find one @ toykingdom and toys r us here in the philippines. i got mine when i was in dubai.1 is not yet open. feels good even without lube. just use silicone spray available in hardwares.
4266. Denver Open 2008 - January 5th & 6th, 2008
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 00:41:55 -0000

We are looking to setup a competition in Denver, Colorado on January 5th and 6th of 2008, although that can changed if more people can make it at other times. As of now, we want to see who is interested and would most likely be able to come. Please post if you would be able to make it, and what dates would be best.
4267. Yo TV Video
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 30 Jun 2007 23:17:30 -0700

This is a bit old, but I found it searching YouTube: http://youtube.com/watch?v=U4gnSfwygO8&mode=related&search= It features Mateus, and Brian Kim. Start at around 2:10
4268. Re: Denver Open 2008 - January 5th & 6th, 2008
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 08:13:19 -0000

Wow, I could actually make this one, provided I find a cheap flight and cheap hotel to stay in. What events are going to be in this competition? --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4269. Lyon Open 2007
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 09:14:37 -0000

Hi everyone, I'm glad to announce that a french rubik's cube competition will take place in Lyon on Saturday, September 1st. You can find all the information here : http://perso.ens-lyon.fr/clement.gallet/lyon/ I hope many of you guys will come :) Clément
4270. Re: Denver Open 2008 - January 5th & 6th, 2008
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 14:07:31 -0000

We'd try to have all of the main ones, so 2x2,3x3,4x4,5x5,3x3bld, 3x3OH, Square-1, Fewest Moves, Magic, Master Magic (correct me if i left anything out) --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...> wrote: > > Wow, I could actually make this one, provided I find a cheap flight > and cheap hotel to stay in. > > What events are going to be in this competition? > > --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" > <pjkcards@> wrote: > > > > We are looking to setup a competition in Denver, Colorado on January > > 5th and 6th of 2008, although that can changed if more people can make > > it at other times. As of now, we want to see who is interested and > > would most likely be able to come. Please post if you would be able to > > make it, and what dates would be best. > > >
4271. Re : [Speed cubing group] Lyon Open 2007
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 14:21:49 +0000 (GMT)

I really hope i can come to that competition. It's not too far, and always fun in France. ----- Message d'origine ---- De : keyliepebble <keylie@gmail.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 1 Juillet 2007, 11h14mn 37s Objet : [Speed cubing group] Lyon Open 2007 Hi everyone, I'm glad to announce that a french rubik's cube competition will take place in Lyon on Saturday, September 1st. You can find all the information here : http://perso. ens-lyon. fr/clement. gallet/lyon/ I hope many of you guys will come :) Clément <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4272. Re: What brand and where to buy cube?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 15:24:55 -0000

I dont know... i visited lots of toykingdoms and all they have are crappy imitations probably made in china. also national bookstores. but i did buy a 2x2x2 imitation in nat book thats really good, smooth without lube. but i still want a 3x3x3 =p and btw, so far i think there's no competitions in the philippnes, but i dont know. are there really toys r us here? i havent seen one yet. and im really hoping for a DIY, which is really rare, if ever, an item to sell in toy stores that target only kids (well, in the philippines anyways). but hey, thanks for the infos :) i'll try and check ebay. to all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help, everybody! --- In speedsolvingrubikscube@yahoogroups.com, craxmile <no_reply@...> wrote: > > you can find one @ toykingdom and toys r us here in the philippines. > i got mine when i was in dubai.1 is not yet open. > feels good even without lube. > just use silicone spray available in hardwares. >
4273. Sunday Contest Scramble
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 17:56:43 -0000

Does anyone know why the sunday contest scrambles aren't up? Thanks ~Corwin
4274. Re: [Speed cubing group] Sunday Contest Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 11:55:44 -0700 (PDT)

I'm wondering the same thing too. Brian Corwin <aznspazboi@...> wrote: Does anyone know why the sunday contest scrambles aren't up? Thanks ~Corwin [Non-text portions of this message have been removed]
4275. Cool T Perm
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 19:27:01 -0000

I know the Tperm is like the easiest and one of the fastest algs, but I found one using a domino alg and I think it's pretty cool and has potential to be quick. Let me know if you've ever seen this alg. (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D'
4276. Strange times from JNetCube
From: "karekrig" <karkr936@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 20:26:12 -0000

A Swedish cuber posted a strange problem on our national forum. He has saved all solves he has done with JNetCube. A total of 1668 solves. Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 and so on. Anyone knows if the bug is in the timer, in a Java-library or mabye in his computer. /Kåre
4277. Re: Strange times from JNetCube
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 20:40:17 -0000

I just did an average to verify, I didn't get anything like this. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...> wrote: > > > A Swedish cuber posted a strange problem on our national forum. He has > saved all solves he has done with JNetCube. A total of 1668 solves. > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > his computer. > > /Kåre >
4278. Re: [Speed cubing group] Cool T Perm
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 13:55:45 -0700 (PDT)

Wow, not only is this easy to memorize, but pretty fast. Good job finding it. armorforsleepnj <armorforsleepnj@...> wrote: I know the Tperm is like the easiest and one of the fastest algs, but I found one using a domino alg and I think it's pretty cool and has potential to be quick. Let me know if you've ever seen this alg. (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' [Non-text portions of this message have been removed]
4279. Re: [Speed cubing group] Re: Strange times from JNetCube
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 15:02:11 -0600

Hmm... that is interesting. I sat down and did an avg of 100 solves yesterday using JNetCube, you can see the results here: http://z12.invisionfree.com/rubiks/index.php?showtopic=1111 I just skimmed it just now to see if I saw any .01, .04, etc and I see solve 4, 52, 56 and solve 78 have those times. So I am guessing it is not a bug, and just a coincidence, or possibly something with his computer. This might be way out there, but could it be a computer problem, or Java problem that has a delay in stopping the timer which won't allow it to see on those times? It is tough to tell. -Patrick On 7/1/07, Timothy Sun <linkpoke@...> wrote: > > I just did an average to verify, I didn't get anything like this. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "karekrig" <karkr936@...> wrote: > > > > > > A Swedish cuber posted a strange problem on our national forum. He > has > > saved all solves he has done with JNetCube. A total of 1668 solves. > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, > xx.13 > > and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye > in > > his computer. > > > > /Kåre > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4280. Re: [Speed cubing group] Re: New OH WR
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 14:02:49 -0700

Agreed. Even I personally am (slightly) faster at 46 while hardly practicing than I was at 21 obsessing over it for hours every day. Communication and cooperation are incredibly powerful ways to solve problems. Cooperating teams of smart people will always beat lone geniuses. On Jun 30, 2007, at 0:13, Tyson Mao wrote: > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > are far better than cubers back in 1981. I can get times under 20 > seconds with rather stiff cubes, and I've seen it done even faster, > with times in the 17's and 18's with very stiff cubes. > > But in any case, cubers today have to be better than they were before. > There is very open communication now, and with the internet and the > sharing of ideas, improvement is very fast for everyone. > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > was, but comparing cubers today to cubers back then just isn't doable. > Who would win between Capablanca and Vishy Anand? Certainly Anand. > With computers assisting, the training has become much more precise. > > I can almost guarantee that Magnus Carlsen will surpass Anand and > Kramnik. Why? Computers and even better developed today then when > Anand and Krmanik grew up playing chess. This is why we have cubers > doing 15 second averages within months of picking up the cube. > > People are better now. But let's not compare Babe Ruth to Barry > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > Times change, generations change, and all of us owe something to the > people of the past. Without their work and their foundation, we would > be must worse off. > > On 6/29/07, Pat (PJK) <pjkcards@...> wrote: >> >> >> >> >> >> >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but >> doubtful. >> >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: >>> >>> I wonder what these beatable time ranges are. I mean, 21.15 is so >>> much >>> easier than 16.36, isn't it? >>> >>> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >>> "Gilles van den >>> Peereboom" <gillesvdp@...> wrote: >>>> >>>> The single solve is getting crazy, what about the average ? >>>> Is it still in a beatable time range ? :p >>>> >>>> Congratulations. >>>> Gilles >>>> >>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: >>> >>>>> >>>>> --- In >>> >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com> >>> <speedsolvingrubikscube%40yahoogroups.com>, >>>>> stochastic_antishift >>>>> <no_reply@> wrote: >>>>>> >>>>>> Imagine that being accomplished in the 1980's tournament with >>>>>> Minh >>>>> Thai >>>>>> >>>>> >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the >>> video >>>>> from the competition and you can see him doing wrist turns all the >>> way. >>>>> Really impressing, I can't get much better times than 1 minute >>>>> if I'm >>>>> using a stiff cube like that one. >>>>> >>>>> // Kenneth >>>>> >>>>> >>>>> >>>> >>>> >>>> [Non-text portions of this message have been removed] >>>> >>> >>> >>> >> >> -- >> My Webpage: http://www.pjkcubed.com >> Computer Cleanup: http://www.cleancomputerhelp.com >> Speedsolving Puzzles: http://www.rubiks.has.it >> The TR Network: http://www.traderretreat.com/forum/index.php? >> >> [Non-text portions of this message have been removed] >> >> > > > > Yahoo! Groups Links > > >
4281. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 15:09:30 -0600

Yeah, I agree. Tyson is right. The world is becoming more efficient, and the cube is just 1 perfect example. I eventually think the amount of moves it takes to solve a cube will be factor behind a record. Methods like Heise, Petrus, Roux, etc. will be the dominant methods in the future since those have a lower move count. Maybe that is just me, but I see that happening. You can only go so far with 50 move avg, or a 40 move avg, etc. The lower move count will win the race. On 7/1/07, Lars Petrus <lars@...> wrote: > > Agreed. > > Even I personally am (slightly) faster at 46 while hardly practicing > than I was at 21 obsessing over it for hours every day. > > Communication and cooperation are incredibly powerful ways to solve > problems. Cooperating teams of smart people will always beat lone > geniuses. > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > > are far better than cubers back in 1981. I can get times under 20 > > seconds with rather stiff cubes, and I've seen it done even faster, > > with times in the 17's and 18's with very stiff cubes. > > > > But in any case, cubers today have to be better than they were before. > > There is very open communication now, and with the internet and the > > sharing of ideas, improvement is very fast for everyone. > > > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > > was, but comparing cubers today to cubers back then just isn't doable. > > Who would win between Capablanca and Vishy Anand? Certainly Anand. > > With computers assisting, the training has become much more precise. > > > > I can almost guarantee that Magnus Carlsen will surpass Anand and > > Kramnik. Why? Computers and even better developed today then when > > Anand and Krmanik grew up playing chess. This is why we have cubers > > doing 15 second averages within months of picking up the cube. > > > > People are better now. But let's not compare Babe Ruth to Barry > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > Times change, generations change, and all of us owe something to the > > people of the past. Without their work and their foundation, we would > > be must worse off. > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> wrote: > >> > >> > >> > >> > >> > >> > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but > >> doubtful. > >> > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > >>> > >>> I wonder what these beatable time ranges are. I mean, 21.15 is so > >>> much > >>> easier than 16.36, isn't it? > >>> > >>> --- In > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > >> 40yahoogroups.com>, > >>> "Gilles van den > >>> Peereboom" <gillesvdp@...> wrote: > >>>> > >>>> The single solve is getting crazy, what about the average ? > >>>> Is it still in a beatable time range ? :p > >>>> > >>>> Congratulations. > >>>> Gilles > >>>> > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: > >>> > >>>>> > >>>>> --- In > >>> > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube% > > >> 40yahoogroups.com> > >>> <speedsolvingrubikscube%40yahoogroups.com>, > >>>>> stochastic_antishift > >>>>> <no_reply@> wrote: > >>>>>> > >>>>>> Imagine that being accomplished in the 1980's tournament with > >>>>>> Minh > >>>>> Thai > >>>>>> > >>>>> > >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the > >>> video > >>>>> from the competition and you can see him doing wrist turns all the > >>> way. > >>>>> Really impressing, I can't get much better times than 1 minute > >>>>> if I'm > >>>>> using a stiff cube like that one. > >>>>> > >>>>> // Kenneth > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> [Non-text portions of this message have been removed] > >>>> > >>> > >>> > >>> > >> > >> -- > >> My Webpage: http://www.pjkcubed.com > >> Computer Cleanup: http://www.cleancomputerhelp.com > >> Speedsolving Puzzles: http://www.rubiks.has.it > >> The TR Network: http://www.traderretreat.com/forum/index.php? > >> > >> [Non-text portions of this message have been removed] > >> > >> > > > > > > > > Yahoo! Groups Links > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4282. Re: Cool T Perm
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:03:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > I know the Tperm is like the easiest and one of the fastest algs, but I > found one using a domino alg and I think it's pretty cool and has > potential to be quick. Let me know if you've ever seen this alg. > > (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' > I think it was Johannes who posted this several weeks/months ago here. I use it for solving my 2x2x3! Thanks, Joey
4283. Re: Strange times from JNetCube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:17:50 -0000

The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is probably a bug in the program or on his machine. --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" <karkr936@...> wrote: > > > A Swedish cuber posted a strange problem on our national forum. He has > saved all solves he has done with JNetCube. A total of 1668 solves. > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > his computer. > > /Kåre >
4284. [Speed cubing group] Re: New OH WR
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 01 Jul 2007 22:41:43 -0000

Hi :-) I cant see that happening anytime soon, that other methods will take over Fridrich's dominance. "Everyone" knows it and practices it a lot. It takes more than a low move count to make a good fast overall method. At least for 3x3x3 cube. For larger cubes however i believe that more move effcient ones will start to dominate. New systems will appear sooner or later. The systems you mentioned are well suited for fewest moves, at least for time limited fewest moves. But for speeding i think they are a long shot from taking over. Fridrich extensions are much more likely candidates for methods that may dominate in the future. One indication of this is the very few sites dedicated to these methods compared with Fridrich. I dont mind if i'm proven wrong, this is only my personal view :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Yeah, I agree. Tyson is right. The world is becoming more efficient, and > the cube is just 1 perfect example. I eventually think the amount of moves > it takes to solve a cube will be factor behind a record. Methods like > Heise, Petrus, Roux, etc. will be the dominant methods in the future since > those have a lower move count. Maybe that is just me, but I see that > happening. You can only go so far with 50 move avg, or a 40 move avg, etc. > The lower move count will win the race. > > On 7/1/07, Lars Petrus <lars@...> wrote: > > > > Agreed. > > > > Even I personally am (slightly) faster at 46 while hardly practicing > > than I was at 21 obsessing over it for hours every day. > > > > Communication and cooperation are incredibly powerful ways to solve > > problems. Cooperating teams of smart people will always beat lone > > geniuses. > > > > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers today > > > are far better than cubers back in 1981. I can get times under 20 > > > seconds with rather stiff cubes, and I've seen it done even faster, > > > with times in the 17's and 18's with very stiff cubes. > > > > > > But in any case, cubers today have to be better than they were before. > > > There is very open communication now, and with the internet and the > > > sharing of ideas, improvement is very fast for everyone. > > > > > > This isn't to say that Minh Thai's accomplishment wasn't amazing. It > > > was, but comparing cubers today to cubers back then just isn't doable. > > > Who would win between Capablanca and Vishy Anand? Certainly Anand. > > > With computers assisting, the training has become much more precise. > > > > > > I can almost guarantee that Magnus Carlsen will surpass Anand and > > > Kramnik. Why? Computers and even better developed today then when > > > Anand and Krmanik grew up playing chess. This is why we have cubers > > > doing 15 second averages within months of picking up the cube. > > > > > > People are better now. But let's not compare Babe Ruth to Barry > > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > > > Times change, generations change, and all of us owe something to the > > > people of the past. Without their work and their foundation, we would > > > be must worse off. > > > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> wrote: > > >> > > >> > > >> > > >> > > >> > > >> > > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but > > >> doubtful. > > >> > > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply% 40yahoogroups.com>> > > wrote: > > >>> > > >>> I wonder what these beatable time ranges are. I mean, 21.15 is so > > >>> much > > >>> easier than 16.36, isn't it? > > >>> > > >>> --- In > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com><speedsolvingrubikscube% > > > > >> 40yahoogroups.com>, > > >>> "Gilles van den > > >>> Peereboom" <gillesvdp@> wrote: > > >>>> > > >>>> The single solve is getting crazy, what about the average ? > > >>>> Is it still in a beatable time range ? :p > > >>>> > > >>>> Congratulations. > > >>>> Gilles > > >>>> > > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@>: > > >>> > > >>>>> > > >>>>> --- In > > >>> > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com><speedsolvingrubikscube% > > > > >> 40yahoogroups.com> > > >>> <speedsolvingrubikscube%40yahoogroups.com>, > > >>>>> stochastic_antishift > > >>>>> <no_reply@> wrote: > > >>>>>> > > >>>>>> Imagine that being accomplished in the 1980's tournament with > > >>>>>> Minh > > >>>>> Thai > > >>>>>> > > >>>>> > > >>>>> Not fair, Minh was using a brand new untrigable cube. Look at the > > >>> video > > >>>>> from the competition and you can see him doing wrist turns all the > > >>> way. > > >>>>> Really impressing, I can't get much better times than 1 minute > > >>>>> if I'm > > >>>>> using a stiff cube like that one. > > >>>>> > > >>>>> // Kenneth > > >>>>> > > >>>>> > > >>>>> > > >>>> > > >>>> > > >>>> [Non-text portions of this message have been removed] > > >>>> > > >>> > > >>> > > >>> > > >> > > >> -- > > >> My Webpage: http://www.pjkcubed.com > > >> Computer Cleanup: http://www.cleancomputerhelp.com > > >> Speedsolving Puzzles: http://www.rubiks.has.it > > >> The TR Network: http://www.traderretreat.com/forum/index.php? > > >> > > >> [Non-text portions of this message have been removed] > > >> > > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4285. Re: [Speed cubing group] Re: New OH WR
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 18:31:56 -0600

I am talking about 7-10 years or so from now, that is my estimation. Of course, that is if people stay dedicated to solving and new ones come along that are dedicated. On 7/1/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > I cant see that happening anytime soon, that other methods will take > over Fridrich's dominance. "Everyone" knows it and practices it a > lot. It takes more than a low move count to make a good fast overall > method. At least for 3x3x3 cube. For larger cubes however i believe > that more move effcient ones will start to dominate. New systems will > appear sooner or later. The systems you mentioned are well suited for > fewest moves, at least for time limited fewest moves. But for > speeding i think they are a long shot from taking over. Fridrich > extensions are much more likely candidates for methods that may > dominate in the future. One indication of this is the very few sites > dedicated to these methods compared with Fridrich. I dont mind if i'm > proven wrong, this is only my personal view :-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Pat (PJK)" > <pjkcards@...> wrote: > > > > Yeah, I agree. Tyson is right. The world is becoming more > efficient, and > > the cube is just 1 perfect example. I eventually think the amount > of moves > > it takes to solve a cube will be factor behind a record. Methods > like > > Heise, Petrus, Roux, etc. will be the dominant methods in the > future since > > those have a lower move count. Maybe that is just me, but I see that > > happening. You can only go so far with 50 move avg, or a 40 move > avg, etc. > > The lower move count will win the race. > > > > On 7/1/07, Lars Petrus <lars@...> wrote: > > > > > > Agreed. > > > > > > Even I personally am (slightly) faster at 46 while hardly > practicing > > > than I was at 21 obsessing over it for hours every day. > > > > > > Communication and cooperation are incredibly powerful ways to > solve > > > problems. Cooperating teams of smart people will always beat lone > > > geniuses. > > > > > > > > > On Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > > > In my humble opinion, comparing 1981 cubers to 2007, the cubers > today > > > > are far better than cubers back in 1981. I can get times under > 20 > > > > seconds with rather stiff cubes, and I've seen it done even > faster, > > > > with times in the 17's and 18's with very stiff cubes. > > > > > > > > But in any case, cubers today have to be better than they were > before. > > > > There is very open communication now, and with the internet and > the > > > > sharing of ideas, improvement is very fast for everyone. > > > > > > > > This isn't to say that Minh Thai's accomplishment wasn't > amazing. It > > > > was, but comparing cubers today to cubers back then just isn't > doable. > > > > Who would win between Capablanca and Vishy Anand? Certainly > Anand. > > > > With computers assisting, the training has become much more > precise. > > > > > > > > I can almost guarantee that Magnus Carlsen will surpass Anand > and > > > > Kramnik. Why? Computers and even better developed today then > when > > > > Anand and Krmanik grew up playing chess. This is why we have > cubers > > > > doing 15 second averages within months of picking up the cube. > > > > > > > > People are better now. But let's not compare Babe Ruth to Barry > > > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger > Clemens, or > > > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > > > > > Times change, generations change, and all of us owe something > to the > > > > people of the past. Without their work and their foundation, we > would > > > > be must worse off. > > > > > > > > On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> > wrote: > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> Did anyone happen to catch the 16.36 on vid? Rafael may have, > but > > > >> doubtful. > > > >> > > > >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > <no_reply% > 40yahoogroups.com>> > > > wrote: > > > >>> > > > >>> I wonder what these beatable time ranges are. I mean, 21.15 > is so > > > >>> much > > > >>> easier than 16.36, isn't it? > > > >>> > > > >>> --- In > > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com><speedsolvingrubikscube% > > > > > > >> 40yahoogroups.com>, > > > >>> "Gilles van den > > > >>> Peereboom" <gillesvdp@> wrote: > > > >>>> > > > >>>> The single solve is getting crazy, what about the average ? > > > >>>> Is it still in a beatable time range ? :p > > > >>>> > > > >>>> Congratulations. > > > >>>> Gilles > > > >>>> > > > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@>: > > > >>> > > > >>>>> > > > >>>>> --- In > > > >>> > > > >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com><speedsolvingrubikscube% > > > > > > >> 40yahoogroups.com> > > > >>> <speedsolvingrubikscube%40yahoogroups.com>, > > > >>>>> stochastic_antishift > > > >>>>> <no_reply@> wrote: > > > >>>>>> > > > >>>>>> Imagine that being accomplished in the 1980's tournament > with > > > >>>>>> Minh > > > >>>>> Thai > > > >>>>>> > > > >>>>> > > > >>>>> Not fair, Minh was using a brand new untrigable cube. Look > at the > > > >>> video > > > >>>>> from the competition and you can see him doing wrist turns > all the > > > >>> way. > > > >>>>> Really impressing, I can't get much better times than 1 > minute > > > >>>>> if I'm > > > >>>>> using a stiff cube like that one. > > > >>>>> > > > >>>>> // Kenneth > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>> > > > >>>> > > > >>>> [Non-text portions of this message have been removed] > > > >>>> > > > >>> > > > >>> > > > >>> > > > >> > > > >> -- > > > >> My Webpage: http://www.pjkcubed.com > > > >> Computer Cleanup: http://www.cleancomputerhelp.com > > > >> Speedsolving Puzzles: http://www.rubiks.has.it > > > >> The TR Network: http://www.traderretreat.com/forum/index.php? > > > >> > > > >> [Non-text portions of this message have been removed] > > > >> > > > >> > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4286. [Speed cubing group] Re: New OH WR
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 00:34:50 -0000

I think that the movecount of a method is important, but it has to be weighted next to how much time it takes to figure out and execute each move. Comparing just Heise and Fridrich, the beginning of Heise will probably be significantly faster with practice, but the last steps, where everything but three corners are solved and then the corners are finished with a commutator, may take less moves than OLL/PLL but they may never be as fast to execute because of the huge amount of fingertricks and triggers in last layer algorithms. You can execute a memorized sequence of 14 moves (like a T-perm) faster than 14 moves you have to figure out. To take this to the extreme... well, look at Per's FMC solves. He routinely gets under 30 moves, but he's not going to speedsolve like this! Even if you can solve the cube in 10 seconds on average, 6 hours of inspection is not acceptable. Well, I guess the point is that for a 3x3x3 cube a significant decrease in movecount also means a decrease in turning speed and an increase in thinking speed, so it may not be as useful as you would think to decrease the number of moves. But, as Per said, things are different on a larger cube. Your turning speed during an algorithm may not be much higher than your turning speed during an intuitive step. Using a more optimal solution, especially in a reduction method, can give you a significant edge, and if you practice it enough you may not lose any time.
4287. Re: Strange times from JNetCube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 00:47:41 -0000

If we consider the "and so on" to mean that there are no times ending in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the probability is even less: .67^1668 ~ 7.8x10^-291 ouch. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is > probably a bug in the program or on his machine. > > --- In speedsolvingrubikscube@yahoogroups.com, "karekrig" > <karkr936@> wrote: > > > > > > A Swedish cuber posted a strange problem on our national forum. He has > > saved all solves he has done with JNetCube. A total of 1668 solves. > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > > his computer. > > > > /Kåre > > >
4288. Re: Denver Open 2008 - January 5th & 6th, 2008
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 01:58:15 -0000

Two day competition? I could make the 5th, but would have to be home 6th because there is school the 7th. Bob --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4289. Crazy Linear FMC results
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 04:27:16 -0000

The results for challenge #3 are in: http://www.ryanheise.com/competitions/linearfmc/ 1st place - 33 moves - Ryan Heise 2nd place - 34 moves - Per Kristen Fredlund 3rd place - 34 moves - Gilles Roux 4th place - 36 moves - Guus Razoux Schultz 5th place - 39 moves - Johannes Laire I'd just like to point out how freaky these results are: Every one of the people listed above were on the other side of 40 in their previous challenge, and this week we all got in the 30s, most even in the *low* 30s, which is very freaky. Is there something about this week's scramble that created luck across so many different methods? I thought the edge situation was very advantageous, but even people who ignored that did very well this week. -- Ryan Heise http://www.ryanheise.com/cube/
4290. Re: [Speed cubing group] Re: Strange times from JNetCube
From: "George Madrid" <gmadrid@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 01:40:28 -0400

This would be very hard to diagnose without knowing a lot of specifics about his computer and setup. Specifically, there may be bugs in the timing code in his particular JVM implementation on his particular platform that are not present in any of the other environments that we're using for testing. This is to say that a) yes, there could be a bug on his system, but b) it's almost certainly not a bug in JNetCube. I suggest that he try upgrading his JVM and try again. George On 7/1/07, Daniel Hayes <swedishlf@hotmail.com> wrote: > > If we consider the "and so on" to mean that there are no times ending > in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the > probability is even less: > > .67^1668 ~ 7.8x10^-291 ouch. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > > wrote: > > > > The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, > > xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is > > probably a bug in the program or on his machine. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "karekrig" > > <karkr936@> wrote: > > > > > > > > > A Swedish cuber posted a strange problem on our national forum. He has > > > saved all solves he has done with JNetCube. A total of 1668 solves. > > > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > > and so on. > > > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye in > > > his computer. > > > > > > /Kåre > > > > > > > > [Non-text portions of this message have been removed]
4291. Re: [Speed cubing group] Re: Strange times from JNetCube
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 1 Jul 2007 23:07:33 -0700

"Bug" may be too strong a word as well. It could just be that for some reason Java on that OS and computer can only produce 67 distinct measurements per second. The consequence would only be that the times are off by 0.01 second occasionally. It would be interesting to see the distribution for all other decimals. Are there further patterns? On Jul 1, 2007, at 22:40, George Madrid wrote: > This would be very hard to diagnose without knowing a lot of > specifics about > his computer and setup. Specifically, there may be bugs in the > timing code > in his particular JVM implementation on his particular platform > that are not > present in any of the other environments that we're using for testing. > This is to say that a) yes, there could be a bug on his system, but > b) it's > almost certainly not a bug in JNetCube. > > I suggest that he try upgrading his JVM and try again. > > George > > > On 7/1/07, Daniel Hayes <swedishlf@...> wrote: >> >> If we consider the "and so on" to mean that there are no times >> ending >> in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the >> probability is even less: >> >> .67^1668 ~ 7.8x10^-291 ouch. >> >> -Daniel >> >> --- In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >> 40yahoogroups.com>, >> cmhardw <no_reply@...> >> >> wrote: >>> >>> The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, >>> xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is >>> probably a bug in the program or on his machine. >>> >>> --- In >>> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>> 40yahoogroups.com>, >> "karekrig" >>> <karkr936@> wrote: >>>> >>>> >>>> A Swedish cuber posted a strange problem on our national forum. >>>> He has >>>> saved all solves he has done with JNetCube. A total of 1668 solves. >>>> Not a single one of those solves are xx.01, xx.04, xx.07, xx.10, >>>> xx.13 >>>> and so on. >>>> >>>> Anyone knows if the bug is in the timer, in a Java-library or >>>> mabye in >>>> his computer. >>>> >>>> /Kåre >>>> >>> >> >> >> > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
4292. Re: Cool T Perm
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 06:32:01 -0000

Hi, It's a nice alg... you might even find it easier to execute the D' right at the beginning, then the ending is faster. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj" <armorforsleepnj@...> wrote: > > I know the Tperm is like the easiest and one of the fastest algs, but I > found one using a domino alg and I think it's pretty cool and has > potential to be quick. Let me know if you've ever seen this alg. > > (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' >
4293. Allowed blindfolds
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 08:37:44 -0000

Hey, I have some black goggles which you can't see through, would it be allowed if I use these in competition? Are there any specific rules about the blindfolds? I couldn't find anything in the regulations. Tx, Erik
4294. Re: Crazy Linear FMC results
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 10:08:44 -0000

Hi :-) Yes the edges were very good this week. I might have had all edges done in 14/15 turns but chose to postpone some edges in favor of getting some cancellations on corner cycles. Had i had only one more corner done after my start i could have been 6/7 turns shorter. Now that would have been one of my best linear solves ever!! Congrats to everyone with excellent solutions this week :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > The results for challenge #3 are in: > > http://www.ryanheise.com/competitions/linearfmc/ > > 1st place - 33 moves - Ryan Heise > 2nd place - 34 moves - Per Kristen Fredlund > 3rd place - 34 moves - Gilles Roux > 4th place - 36 moves - Guus Razoux Schultz > 5th place - 39 moves - Johannes Laire > > > I'd just like to point out how freaky these results are: Every one of > the people listed above were on the other side of 40 in their previous > challenge, and this week we all got in the 30s, most even in the *low* > 30s, which is very freaky. > > Is there something about this week's scramble that created luck across > so many different methods? I thought the edge situation was very > advantageous, but even people who ignored that did very well this week. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4295. re: [Speed cubing group] Allowed blindfolds
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 2 Jul 2007 13:58:44 +0200

Blindfolds are supposed to be provided by the judge "B4a) After memorisation the competitor dons the blindfold (provided by judge)." I guess the rules allow for you to provide your goggles to a judge, for him to accept them and then give them to you for your attempt. -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Monday, July 02, 2007 10:44 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Allowed blindfolds > > Hey, > I have some black goggles which you can't see through, would it be > allowed if I use these in competition? Are there any specific rules > about the blindfolds? I couldn't find anything in the regulations. > Tx, > Erik
4296. Re: [Speed cubing group] Re: What brand and where to buy cube?
From: Neil John Ortega <ketsu_wa_ai_janai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 05:23:51 -0700 (PDT)

hindi ka nag-iisa 'tol! ;) ----- Original Message ---- From: Bryan <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, July 1, 2007 11:24:55 PM Subject: [Speed cubing group] Re: What brand and where to buy cube? I dont know... i visited lots of toykingdoms and all they have are crappy imitations probably made in china. also national bookstores. but i did buy a 2x2x2 imitation in nat book thats really good, smooth without lube. but i still want a 3x3x3 =p and btw, so far i think there's no competitions in the philippnes, but i dont know. are there really toys r us here? i havent seen one yet. and im really hoping for a DIY, which is really rare, if ever, an item to sell in toy stores that target only kids (well, in the philippines anyways). but hey, thanks for the infos :) i'll try and check ebay. to all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help, everybody! --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile <no_reply@.. .> wrote: > > you can find one @ toykingdom and toys r us here in the philippines. > i got mine when i was in dubai.1 is not yet open. > feels good even without lube. > just use silicone spray available in hardwares. > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4297. t-shirt thingy
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 02 Jul 2007 23:50:38 -0000

[URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL]
4298. Re: t-shirt thingy
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 03:47:23 -0000

That looks good. A little pixelated though... For suggestions, maybe shrink it, and put it to the top left corner? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > [URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] > http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL] >
4299. fixed t-shirt thingy
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 04:25:05 -0000

sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
4300. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:29:14 -0700 (PDT)

Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4301. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:30:59 -0700 (PDT)

Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4302. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:52:16 -0700 (PDT)

look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed]
4303. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 22:53:53 -0700 (PDT)

Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4304. Re: [Speed cubing group] fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 23:30:33 -0700 (PDT)

if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed]
4305. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 2 Jul 2007 23:41:45 -0700 (PDT)

bay area xD. let me try and convinve my parents to make them... lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4306. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 00:14:15 -0700 (PDT)

oh yeah, the image is copyrighted by me. yes john, you get credit for the idea and corwin for editing and stuff. 2007 to whenver i feel like it hehe. lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a textile print place? buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john lwin Brian Le <khoale1234567@...> wrote: sorry im not typing properly. tired from practicing juggling... here ya go corwin. [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4307. [Speed cubing group] Re: What brand and where to buy cube?
From: unscarred1925 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 09:10:23 -0000

check out the filipino cubing site, www.pinoyspeedcubers.com; for sure you'll get all of your answers --- In speedsolvingrubikscube@yahoogroups.com, Neil John Ortega <ketsu_wa_ai_janai@...> wrote: > > hindi ka nag-iisa 'tol! ;) > > ----- Original Message ---- > From: Bryan <benjediman@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, July 1, 2007 11:24:55 PM > Subject: [Speed cubing group] Re: What brand and where to buy cube? > > > > > > > > > > > > > > I dont know... i visited lots of toykingdoms and all they have are > > crappy imitations probably made in china. also national bookstores. > > but i did buy a 2x2x2 imitation in nat book thats really good, smooth > > without lube. but i still want a 3x3x3 =p and btw, so far i think > > there's no competitions in the philippnes, but i dont know. are there > > really toys r us here? i havent seen one yet. and im really hoping for > > a DIY, which is really rare, if ever, an item to sell in toy stores > > that target only kids (well, in the philippines anyways). but hey, > > thanks for the infos :) i'll try and check ebay. > > > > to all the filipino cubers here in the group, Mabuhay sa inyo!! > > hehehe!! (nagulat nga ako na may pinoy rin d2 eh =p) > > > > thanks for all the help, everybody! > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile <no_reply@ .> > > wrote: > > > > > > you can find one @ toykingdom and toys r us here in the philippines. > > > i got mine when i was in dubai.1 is not yet open. > > > feels good even without lube. > > > just use silicone spray available in hardwares. > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > > ______________________________________________________________________ ______________ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > > [Non-text portions of this message have been removed] >
4308. Re: [Speed cubing group] Sunday Contest Scramble
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 11:57:31 -0000

Sorry everyone. This is the first contest that I've missed in almost three years. I've been away from home and computers for almost two weeks and had no way to update the site. I'm planning on updating and putting up the scrambles for next week today. Again, I apologize for missing this one! Jon www.nascarjon.us
4309. Re: Cool T Perm
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 12:01:28 -0000

I've been using a variation of that alg for years... (R2 U' R2) u R2 y' (L2 U L2 u' L2) Jon http://www.nascarjon.us
4310. Re: Strange times from JNetCube
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 14:58:58 -0000

karekrig wrote: > A Swedish cuber posted a strange problem on our national forum. He > has saved all solves he has done with JNetCube. A total of 1668 > solves. Not a single one of those solves are xx.01, xx.04, xx.07, > xx.10, xx.13 and so on. > > Anyone knows if the bug is in the timer, in a Java-library or mabye > in his computer. The resolution of Java's timer is limited by the resolution of the underlying operating system's timer. In Linux, the resolution is quite good (~1ms), while in Windows 98 it is quite bad (~60ms). What this means is that if a Java program is run on Windows 98 and it makes a call to System.currentTimeMillis(), the time returned will be accurate only to a resolution of about 60ms. So, my guess is that these numbers result from the operating system's timer resolution along with rounding. -- Ryan Heise http://www.ryanheise.com/cube/
4311. Re: [Speed cubing group] fixed t-shirt thingy
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 03 Jul 2007 15:24:02 -0000

Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4312. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:13:36 -0700 (PDT)

might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4313. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:18:16 -0700 (PDT)

Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4314. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 10:24:22 -0700 (PDT)

ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4315. Re: [Speed cubing group] fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 11:54:38 -0700 (PDT)

That's red, not orange lol. What do you mean by BOY colors? sorry, im a newb at this >_> Clancy Cochran <perscription_death@...> wrote: ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4316. Re: [Speed cubing group] fixed t-shirt thingy
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 3 Jul 2007 13:04:27 -0700 (PDT)

ah it looked pretty orange on my screen, maybe i need to adjust it. boy = blue,orange,yellow, and on standard cubes its that order going clockwise. Brian Le <khoale1234567@...> wrote: That's red, not orange lol. What do you mean by BOY colors? sorry, im a newb at this >_> Clancy Cochran <perscription_death@...> wrote: ok just wanted to make sure you knew that the BOY colors were in the wrong order, with blue and orange the way it is on there, white would be on top, not yellow Brian Le <khoale1234567@...> wrote: Don't worry, that's covered. The best time to make the transaction, if they come out perfect, would be at a competition at the Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might i recommend using the correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if you ever get to make them, i'll buy a couple. :] I also live in the SF bay area, so i guess we could meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > bay area xD. let me try and convinve my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) > > if you live in cali even better. ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > look for a textile print place? > > buy white t-shirts from chinatown in bulk and have them printed. im pretty sure there are places that offer t-shirts printing for an affordable price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done. Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing properly. tired from practicing juggling... here > ya go corwin. > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > --------------------------------- > Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4317. Re: fixed t-shirt thingy
From: amiejl1981 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 01:10:09 -0000

Aren't small logos on a shirt usually on the other side? It just looks weird in it's placement. --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
4318. Re: fixed t-shirt thingy
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 03:40:19 -0000

yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
4319. OFF TOPIC : Depression.
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 04 Jul 2007 18:56:28 -0000

i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\
4320. Re: [Speed cubing group] OFF TOPIC : Depression.
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 12:20:20 -0700 (PDT)

Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed]
4321. Re: [Speed cubing group] OFF TOPIC : Depression.
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 13:04:32 -0700 (PDT)

at least you have a GF man :( good for you. maybe im just lacking emotional support. William Robbins <rubiks43@...> wrote: Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ __________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed] --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
4322. Re: [Speed cubing group] OFF TOPIC : Depression.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 22:19:22 -0700 (PDT)

I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. maybe im just lacking emotional support. William Robbins <rubiks43@...> wrote: Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was just wondering what you guys do to deal with depression? cos i sense it kicking into my life :\ __________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text portions of this message have been removed] --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4323. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 5 Jul 2007 08:25:27 +0200

For minor depressions: Visit friends/family For mediocre depressions: Take a couple of days of and only do things you really enjoy (preferably outside and with other people) For major depressions: Find out what is causing your depression (work, relation) and change it (other job, serious talk + fix/breakup) All taken from personal experience, not medical training. -------- Original Message -------- > From: Brian Le <khoale1234567@...> > Sent: Thursday, July 05, 2007 7:25 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] OFF TOPIC : Depression. > > I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... > > lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. > > maybe im just lacking emotional support. > > William Robbins <rubiks43@...> wrote: > Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! > > ----- Original Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i was just wondering what you guys do to deal with depression? > > cos i sense it kicking into my life :\ > > __________________________________________________________ > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text portions of this message have been removed] > > --------------------------------- > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed]
4324. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 23:26:58 -0700 (PDT)

so should i put it on the right or left side? devin1891 <devin1891@...> wrote: yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > [Non-text portions of this message have been removed]
4325. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 4 Jul 2007 23:45:30 -0700 (PDT)

since most ppl are right handed and they use that hand the most, preferably put it on the left so it does not get obstructed when the wearer uses their hand. Brian Le <khoale1234567@...> wrote: so should i put it on the right or left side? devin1891 <devin1891@...> wrote: yeah they are usually on the left. not sure how much that would cost to print because you have slight color variation of black on the cubies in between the stickers but if you could deal with it just being black there i could print a shirt for you for preview. (but it would have to wait till Thursday because thats the next time i can go to school). --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...> wrote: > > Aren't small logos on a shirt usually on the other side? It just > looks weird in it's placement. > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4326. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 05 Jul 2007 18:51:43 -0000

Hi :-) The (UFL,DFR,UBR) surely is a tough one, at least as long as orientation matters. A way that is easy to understand is the following: U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U This is actually nothing but the following conjugated commutator: U' [U2,R2 D' R2 D R2] U (The R2 D' R2 D R2 part can be replaced with R' B' D2 B R) The following will also do: [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to understand :-o [P,Q]=P Q P' Q' (P then Q then P inverted then Q inverted) Also recall that if P is a sequence m1m2m3....mk then P'=mk' ...m3'm2'm1' ,invert the order of moves and also invert every move. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I talk it out. And cube. Do something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps popping up and its really annoying... > > lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a GF man :( good for you. > > maybe im just lacking emotional support. > > William Robbins <rubiks43@...> wrote: > Well i allways say i do the cube for that and i do but! I most likely when i am depressed i go to my GF Home and we just talk or go to a movie! all that! I love her! > > ----- Original Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007 2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i was just wondering what you guys do to deal with depression? > > cos i sense it kicking into my life :\ > > __________________________________________________________ > Yahoo! oneSearch: Finally, mobile search > that gives answers, not web links. > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text portions of this message have been removed] > > --------------------------------- > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4327. visit to Sweden
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 5 Jul 2007 22:05:10 +0200

Hello everybody ! I’m going to be in Stockholm between July 9th and 18th, visiting a friend of mine (also a cuber…). If any Swedish cuber wants to get together and have a small meeting, I guess we could arrange something. We’ll probably be out on his boat for 2-3 days, but the rest of the time I should be able to get online. And my Swedish is terrible, but I’m working on it, and I need to learn… :) My email: frsechet_|aaahhhtt|_gmail.com François [Non-text portions of this message have been removed]
4328. Re: visit to Sweden
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 09:23:09 -0000

Hi :-) Hire a car and come to Trondheim ;-) It's only a 800 km drive or so on good roads :-P In any case i catch you later in Budapest :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hello everybody ! > > I'm going to be in Stockholm between July 9th and 18th, visiting a friend of > mine (also a cuber…). If any Swedish cuber wants to get together and have a > small meeting, I guess we could arrange something. We'll probably be out on > his boat for 2-3 days, but the rest of the time I should be able to get > online. > > And my Swedish is terrible, but I'm working on it, and I need to learn… :) > > My email: frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of this message have been removed] >
4329. Re: visit to Sweden
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 17:32:30 -0000

I live in Stockholm and I'm willing to meet up with you one of the day you are here. My brother also lives here but he is usaly in the south of Sweden on during this time of the year so he's probably not around but I'm not sure. Maybe Anders Larsson can join us if he has the time, I ask him when I get the chance. Best thing I think is that you send me an e-mail when you know the date of a free day you can use for a cube meeting. Easiest way to find a place to send the mail is probably using the link in the column to the right =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hello everybody ! > > I'm going to be in Stockholm between July 9th and 18th, visiting a friend of > mine (also a cuber…). If any Swedish cuber wants to get together and have a > small meeting, I guess we could arrange something. We'll probably be out on > his boat for 2-3 days, but the rest of the time I should be able to get > online. > > And my Swedish is terrible, but I'm working on it, and I need to learn… :) > > My email: frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of this message have been removed] >
4330. Re: [Speed cubing group] OFF TOPIC : Depression.
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 06 Jul 2007 17:47:07 -0000

Try the setup move D' R2 D R2. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > The (UFL,DFR,UBR) surely is a tough one, at least as long as > orientation matters. > > A way that is easy to understand is the following: > > U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U > > This is actually nothing but the following conjugated commutator: > > U' [U2,R2 D' R2 D R2] U > > (The R2 D' R2 D R2 part can be replaced with R' B' D2 B R) > > The following will also do: > > [U2,R' F2 R F2 R], saving 1 turn. Not quite so easy to understand :- o > [P,Q]=P Q P' Q' (P then Q then P inverted then Q inverted) > Also recall that if P is a sequence m1m2m3....mk then > P'=mk' ...m3'm2'm1' ,invert the order of moves and also invert every > move. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > I talk it out. And cube. Do something enjoying. Btw, I need help > with blindcubing, CP cycle (1 6 3). It keeps popping up and its > really annoying... > > > > lwin kyawkyaw <lkyawkyaw@> wrote: at least you have a > GF man :( good for you. > > > > maybe im just lacking emotional support. > > > > William Robbins <rubiks43@> wrote: > > Well i allways say i do the cube for that and i do but! I most > likely when i am depressed i go to my GF Home and we just talk or go > to a movie! all that! I love her! > > > > ----- Original Message ---- > > From: lkyawkyaw <lkyawkyaw@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, July 4, 2007 2:56:28 PM > > Subject: [Speed cubing group] OFF TOPIC : Depression. > > > > i was just wondering what you guys do to deal with depression? > > > > cos i sense it kicking into my life :\ > > > > __________________________________________________________ > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > > > [Non-text portions of this message have been removed] > > > > --------------------------------- > > Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see > what's on, when. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4331. Help! I don't find a tutorial page...
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 16:01:41 -0000

Help! I'm looking for a page I saw somewhere on the web and I can't remember where. On this page there was an explanation with pictures of a modification of a cube for speedcubing. The centers of the not DIY cube were filled in with some putty to be modeled to host good screws and springs. But the thing I want to know is what material that guy used and how he modeled it. Can anyone help? Thank you!
4332. Wroclaw Open 2007
From: "studzien" <studzien@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 20:07:23 -0000

Hello everybody! Please check out the live results service from the Wroclaw Open 2007, which will take place tomorrow from 8:30 AM CEST. Live scoring service and any other informations about the tournament are available under following link: http://www.rubik.wroclaw.pl Best regards, Wroclaw Open organisation team
4333. help something is wrong with my cube
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 07 Jul 2007 23:37:17 -0000

i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for about 2 weeks then i lubed it with a pure silicon spray called kel about 3 days ago. today i noticed that on the sides of the center peices there were thest indentations on them that werent there before i lubed it. http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg these are actual dents in the plastic not just markings. can anyone tell me if this is normal or if the lubrication messed it up?
4334. Re: Speedcubers near Boulder?
From: cubin4speed <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 00:11:48 -0000

Hi Mike, Sorry for the delay in my response... I am travelling in Australia for a month. I'll be in Boulder mid-July, but I think some of the other guys are getting there mid-August. Maybe all of the local cubers can get together sometime in late August or September. Send me an email at: danknights "at" gmail, if you want to set something up. Dan --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > I live right between Denver and Boulder, in Arvada. > > -mike grimsley > > > --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@> wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > > so, I'd love to get together. > > > > Dan > > > > http://www.thepublicvoid.com > > >
4335. Re: Strange times from JNetCube
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 12:27:06 -0000

The same type of problem occurs while doing the "type A-Z as fast as you can" thing. For win98 (or any DOS based OS) the keyboard poll rate is about 17 chars per second (60 ms) = ca 1.6 seconds is the best time you can get. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > karekrig wrote: > > > A Swedish cuber posted a strange problem on our national forum. He > > has saved all solves he has done with JNetCube. A total of 1668 > > solves. Not a single one of those solves are xx.01, xx.04, xx.07, > > xx.10, xx.13 and so on. > > > > Anyone knows if the bug is in the timer, in a Java-library or mabye > > in his computer. > > The resolution of Java's timer is limited by the resolution of the > underlying operating system's timer. In Linux, the resolution is quite > good (~1ms), while in Windows 98 it is quite bad (~60ms). What this > means is that if a Java program is run on Windows 98 and it makes a > call to System.currentTimeMillis(), the time returned will be accurate > only to a resolution of about 60ms. So, my guess is that these numbers > result from the operating system's timer resolution along with rounding. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4336. Re: [Speed cubing group] help something is wrong with my cube
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 08:39:20 -0400

On 7/7/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for > about 2 weeks then i lubed it with a pure silicon spray called kel > about 3 days ago. today i noticed that on the sides of the center > peices there were thest indentations on them that werent there before i > lubed it. > http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg > http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg > these are actual dents in the plastic not just markings. > can anyone tell me if this is normal or if the lubrication messed it up? That's pretty normal. I think that the entire side of the center piece is slightly concave. The indentation that you see is the part that doesn't contact other pieces while turning. After a lot of use, the area around the center of the surface starts to wear flat, but the middle part doesn't get any wear, so it doesn't change.
4337. New Sq. 1 World Records
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 14:08:00 -0000

Go check them out on the "Live Results" from Wroclaw Open. 16.xx single and 22.xx average.
4338. Re: Speedcubers near Boulder?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 15:30:03 -0000

If you make it before the end of August I'd come up. I'm just south-east of Denver. Chris --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hi Mike, > > Sorry for the delay in my response... I am travelling in Australia > for a month. > > I'll be in Boulder mid-July, but I think some of the other guys are > getting there mid-August. Maybe all of the local cubers can get > together sometime in late August or September. > > Send me an email at: danknights "at" gmail, if you want to set > something up. > > Dan
4339. Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 19:11:39 -0000

Hi group. Here I present my 3-step ELL for direct solving the 4x4x4. This step is best preceeded by the use of CLL but COLL is also useful (or even ZB). The first two ELL stages solves only two pieces at the time (**See note at bottom of post), but in step three the last four edges are solved and not only that, parity is also fixed then. This list is compleate and all algs are pretty short, (many are probably optimal but there are no tools to test such things around =) -------------------------------------------- -------------------------------------------- ELL 1: Format for case description: B-side ..8..7.. 5.....6 4.....3 ..1..2.. F-side case number: (nr of moves) (cube orientations) alg The numbering in the case descrition tells which two edges that are being solved, nr 1 and 2. These edges initially are palced at positions 1-8. Even edges (really only nr 2) are oriented at even places and the other way around at odd places. Same thing goes for the odd edge (nr 1). The cases: ..8..7.. 5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' 1-1 + 8-2 : (9) (x') U2 l2 U L U' l2 U L' U (49 moves / seven cases = 7.0 average) ----------- ..8..7.. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l' r' 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r U2 l (72 = 10.30) ----------- ..8..7.. 5......6 4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U 3-1 + 7-2 : (10) (x') l' U' R U l r U' R' U r' 3-1 + 8-2 : (9) (y) Ra' u2 R U' R' u2 R U L (69 = 9.86) ----------- ..8..7.. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' 4-1 + 7-2 : (10) (y2 x') l' U' R U l r U' R' U r' 4-1 + 8-2 : (11) (x') U2 l2 U' L' U M2 U' L U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 5-1 + 7-2 : (10) (x') l' U L' U' l r U L U' r' 5-1 + 8-2 : (14) (y' x') L' U' r U' R U r' l' U' R' U l U L (74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2.. 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 6-1 + 7-2 : (10) (y2 x') l' U L' U' l r U L U' r' 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6 4......3 ..1..2.. 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l' U2 r' 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 7-1 + 4-2 : (14) (y' x') L' U' l' U' R U l r U' R' U r' U L 7-1 + 5-2 : (11) (x) U2 r2 U L U' M2 U L' U' l2 U2 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L U' r' U' R' 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 (74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2.. 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l 8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U 8-1 + 3-2 : (10) (y2 x') r U L' U' r' l' U L U' l 8-1 + 4-2 : (10) (x') r U L' U' r' l' U L U' l 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l 8-1 + 6-2 : (10) (x') r U' R U r' l' U' R' U l 8-1 + 7-2 : (8) (y2 x') M' U' R U M U' R' U (68 = 9.71) ----------- Total moves / cases ratio: 524 / 56 = 9.68 -------------------------------------------- -------------------------------------------- ELL 2: Cases here are the same as for ELL 1 but after a y2 cube orientation minus all cases that has got an 7 or an 8 in the number. .Solved. 5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' (32 = 6.4) ----------- .Solved. 5......6 4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' (52 = 10.4) ----------- .Solved. 5......6 4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U (50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' (47 = 9.4) ----------- .Solved. 5......6 4......3 ..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 (50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 (47 = 9.4) ----------- Total moves / cases ratio: 278 / 30 = 9.27 -------------------------------------------- -------------------------------------------- ELL 3: Here the cases has got a little diffrent description: The solved case: 43 12 12 = UF-dedge, 43 = UB-dedge. Even edges are oriented at even places and so on... (1:24) Number of these cases in the whole group. "alg" (number of turns) ----- PLL-parity: 21 34 (1:24) r2 U2 r2 (U2+u2) r2 u2 (6) ----- Orientation only: 34 21 (1:24) M' U M' U M' U2 M U M U M U2 (12) ----- Orientation + PLL-parity: 12 43 (1:24) x' U (l+r'+R') U x' (PLL-parity) x U' (l'+r+R) U' x (12) Looks weird but it is three set up turns + cube orientations at first, then the PLL-parity + undo set up. (l+r'+R') is a three layer turn =) ----- OLL-paritet: 43 21 (2:24) F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15) ----- O + P (both paritys): 34 12 (2:24) r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) ----- These are four cases of three cycles solved using a commutator. The same alg is also used in step ELL 1, for example case "7-1 + 1-2". 41 23 (2:24) r l D2 l' U2 l D2 l' U2 r' (10) 23 41 (2:24) l' r' D2 r U2 r' D2 r U2 l (10) 42 31 (2:24) r U2 l D2 l' U2 l D2 l' r' (10) 13 24 (2:24) l' U2 r' D2 r U2 r' D2 r l (10) ----- Orient mixed: 14 23 (1:24) r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' (13) Mirror: 32 41 (1:24) l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13) ----- Swap two diagonaly: 41 32 (1:24) r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l' (14) Mirror: 23 14 (1:24) l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r (14) ---- Swap two opposite: 42 13 (2:24) r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) ----- Same as above + PLL-parity: 31 24 (2:24) F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) ----- Total moves / cases ratio: 278 / 24 = 11,58 -------------------------------------------- -------------------------------------------- ELL-1: 524 / 56 = 9.68 ELL-2: 278 / 30 = 9.27 ELL-3: 278 / 24 = 11,58 All three ELL steps: 30,53 Whole LL: CLL = 9,18 ELL = 30,53 [U] = 0.75 Total: 40,46 -------------------------------------------- -------------------------------------------- Now, is this hard to learn? It is rather many cases but there are not many algs used because of the many symmetries and the fact that the algs in ELL 1-2 affects more than two peices and can be used for more than one case. If you alredy know CLL then it is not much work to learn this. Ok, why then? Number of moves my friends, I usaly hit 85-90 turns solving F3L compleatly intuitive, sometimes a bit less but seldomly much more. Add to that my LL and you get some 125-130 moves totaly and that is about 25 less than if you solve your 4x using centres-edges-3x3x3. I belive this is not harder to do, just shorter. How many seconds does 25 4x4x4 turns takes for you? To use this for a 5x5x5 you only need to add an extra ELL step to solve the mid edges, easiest is to do that step as the first ELL step and use 3x3x3 ELL alg. // Kenneth BTW: if you spot any errors in the text above... I'm sure you will let me know ;-) -------------------------------------------- -------------------------------------------- ** Note: Because of number of cases, if I solve three at the time there are 8*7*6 cases (8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has got 5*6=30, if three edges was solved then it would become 6*5*4=120.
4340. Re: Compleate 3 step ELL for 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 19:54:51 -0000

Hi Kenneth :-) Have you memorised all of this yet? If so, very well done-it will do miracles for your 4x4x4 fewest moves ;-) Do you have something similar coming for 5x5x5 ELL? Would central edges first be the best extension? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group. > > Here I present my 3-step ELL for direct solving the 4x4x4. This step > is best preceeded by the use of CLL but COLL is also useful (or even > ZB). > > The first two ELL stages solves only two pieces at the time (**See > note at bottom of post), but in step three the last four edges are > solved and not only that, parity is also fixed then. > > This list is compleate and all algs are pretty short, (many are > probably optimal but there are no tools to test such things around =) > > -------------------------------------------- > -------------------------------------------- > > ELL 1: > > Format for case description: > > B-side > > ..8..7.. > 5.....6 > 4.....3 > ..1..2.. > > F-side > > case number: (nr of moves) (cube orientations) alg > > The numbering in the case descrition tells which two edges that are > being solved, nr 1 and 2. These edges initially are palced at > positions 1-8. Even edges (really only nr 2) are oriented at even > places and the other way around at odd places. Same thing goes for > the odd edge (nr 1). > > The cases: > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U > 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' > 1-1 + 7-2 : (8) (y2 x') l' U L' U' l U L U' > 1-1 + 8-2 : (9) (x') U2 l2 U L U' l2 U L' U > > (49 moves / seven cases = 7.0 average) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 > 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' > 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l' r' > 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r U2 l > > (72 = 10.30) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l > 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U > 3-1 + 7-2 : (10) (x') l' U' R U l r U' R' U r' > 3-1 + 8-2 : (9) (y) Ra' u2 R U' R' u2 R U L > > (69 = 9.86) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' > 4-1 + 7-2 : (10) (y2 x') l' U' R U l r U' R' U r' > 4-1 + 8-2 : (11) (x') U2 l2 U' L' U M2 U' L U r2 U2 > > (68 = 9.71) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l > 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' > 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 > 5-1 + 7-2 : (10) (x') l' U L' U' l r U L U' r' > 5-1 + 8-2 : (14) (y' x') L' U' r U' R U r' l' U' R' U l U L > > (74 = 10.57) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U > 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 > 6-1 + 7-2 : (10) (y2 x') l' U L' U' l r U L U' r' > 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2 U' R U r2 U2 > > (68 = 9.71) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l' U2 r' > 7-1 + 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' > 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 > 7-1 + 4-2 : (14) (y' x') L' U' l' U' R U l r U' R' U r' U L > 7-1 + 5-2 : (11) (x) U2 r2 U L U' M2 U L' U' l2 U2 > 7-1 + 6-2 : (14) (y x') R U l' U L' U' l r U L U' r' U' R' > 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 > > (74 = 10.57) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l > 8-1 + 2-2 : (8) (y2 x') r U' R U r' U' R' U > 8-1 + 3-2 : (10) (y2 x') r U L' U' r' l' U L U' l > 8-1 + 4-2 : (10) (x') r U L' U' r' l' U L U' l > 8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U' R' U l > 8-1 + 6-2 : (10) (x') r U' R U r' l' U' R' U l > 8-1 + 7-2 : (8) (y2 x') M' U' R U M U' R' U > > (68 = 9.71) > ----------- > > Total moves / cases ratio: 524 / 56 = 9.68 > > -------------------------------------------- > -------------------------------------------- > > ELL 2: > > Cases here are the same as for ELL 1 but after a y2 cube orientation > minus all cases that has got an 7 or an 8 in the number. > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x') r U' R U r' U' R' U > 1-1 + 4-2 : (8) (y' x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y x') U L' U' r U L U' r' > > (32 = 6.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 > 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' > 2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2 l' M' > > (52 = 10.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U r' U' r' U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r' l' U L U' l > 3-1 + 6-2 : (8) (y' x') M' U' R U M U' R' U > > (50 = 10.0) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x') M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L U' r' > > (47 = 9.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 : (8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10) (y' x') r U' R U r' l' U' R' U l > 5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' > 5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2 > > (50 = 10.0) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y' x') l' U' R U l U' R' U > 6-1 + 3-2 : (8) (y' x') M' U' R U M U' R' U > 6-1 + 4-2 : (10) (y' x') l' U' R U l r U' R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R' U' l2 U2 > > (47 = 9.4) > ----------- > > Total moves / cases ratio: 278 / 30 = 9.27 > > -------------------------------------------- > -------------------------------------------- > > ELL 3: > > Here the cases has got a little diffrent description: > > The solved case: > > 43 > 12 > > 12 = UF-dedge, 43 = UB-dedge. > Even edges are oriented at even places and so on... > > (1:24) Number of these cases in the whole group. > > "alg" (number of turns) > > ----- > PLL-parity: > > 21 > 34 > > (1:24) > > r2 U2 r2 (U2+u2) r2 u2 (6) > > ----- > Orientation only: > > 34 > 21 > > (1:24) > > M' U M' U M' U2 M U M U M U2 (12) > > ----- > Orientation + PLL-parity: > > 12 > 43 > > (1:24) > > x' U (l+r'+R') U x' (PLL-parity) x U' (l'+r+R) U' x (12) > > Looks weird but it is three set up turns + cube orientations at > first, then the PLL-parity + undo set up. (l+r'+R') is a three layer > turn =) > ----- > > OLL-paritet: > > 43 > 21 > > (2:24) > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15) > > ----- > O + P (both paritys): > > 34 > 12 > > (2:24) > > r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l' (14) > > ----- > These are four cases of three cycles solved using a commutator. The > same alg is also used in step ELL 1, for example case "7-1 + 1-2". > > 41 > 23 > > (2:24) > > r l D2 l' U2 l D2 l' U2 r' (10) > > 23 > 41 > > (2:24) > > l' r' D2 r U2 r' D2 r U2 l (10) > > 42 > 31 > > (2:24) > > r U2 l D2 l' U2 l D2 l' r' (10) > > 13 > 24 > > (2:24) > > l' U2 r' D2 r U2 r' D2 r l (10) > > ----- > Orient mixed: > > 14 > 23 > > (1:24) > > r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r' (13) > > Mirror: > > 32 > 41 > > (1:24) > > l U2 l2 U2 l' U2 l U2 l' U2 l2 U2 l (13) > > ----- > Swap two diagonaly: > > 41 > 32 > > (1:24) > > r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l' (14) > > Mirror: > > 23 > 14 > > (1:24) > > l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r (14) > > ---- > Swap two opposite: > > 42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) > > ----- > > Total moves / cases ratio: 278 / 24 = 11,58 > > -------------------------------------------- > -------------------------------------------- > > ELL-1: 524 / 56 = 9.68 > ELL-2: 278 / 30 = 9.27 > ELL-3: 278 / 24 = 11,58 > > All three ELL steps: 30,53 > > Whole LL: > > CLL = 9,18 > ELL = 30,53 > [U] = 0.75 > > Total: 40,46 > > -------------------------------------------- > -------------------------------------------- > > Now, is this hard to learn? > > It is rather many cases but there are not many algs used because of > the many symmetries and the fact that the algs in ELL 1-2 affects > more than two peices and can be used for more than one case. > > If you alredy know CLL then it is not much work to learn this. > > Ok, why then? > > Number of moves my friends, I usaly hit 85-90 turns solving F3L > compleatly intuitive, sometimes a bit less but seldomly much more. > Add to that my LL and you get some 125-130 moves totaly and that is > about 25 less than if you solve your 4x using centres-edges-3x3x3. I > belive this is not harder to do, just shorter. > > How many seconds does 25 4x4x4 turns takes for you? > > To use this for a 5x5x5 you only need to add an extra ELL step to > solve the mid edges, easiest is to do that step as the first ELL step > and use 3x3x3 ELL alg. > > // Kenneth > > BTW: if you spot any errors in the text above... I'm sure you will > let me know ;-) > > -------------------------------------------- > -------------------------------------------- > > ** Note: Because of number of cases, if I solve three at the time > there are 8*7*6 cases (8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has > got 5*6=30, if three edges was solved then it would become 6*5*4=120. >
4341. Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 20:43:47 -0000

Hi :-) Not sure if this one is new or even useful, but it's cute nevertheless: R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' 2 distinctive parts ... -Per
4342. Useful E permutation (and dual corner swap)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 21:10:00 -0000

Based on my findings for the posted 2-twist i also found the following E-perm: (R' U L' u2 R U' L)*2 I think it can be decently fast ;-) Also found the following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D -Per
4343. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 21:39:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > Have you memorised all of this yet? If so, very well done-it will do > miracles for your 4x4x4 fewest moves ;-) I have been working on my 4x4x4 LL for about a year now and all the time I had CLL + this ELL 1 first so I had a long time to learn the cases for ELL 1 and 2. And as I said, there are not many algs used and I know exactly how they work so It's almost intuitive by now. I'm actually using more algs than these to work on ELL 1+2 at the same time if there are good cases = both dedges paired = use 3x3x3 ELL algs. Or one of the edges at the B-side and one at the F-side is alredy solved, then I got algs for most of the cases. If one side is solved and the rest is oriented I got algs for all cases (3-dedege PLL's, it was my previous approach but some algs was too long so I changed to this). I can also work on ELL 1 while solving the corners by swtiching from CLL to COLL, XCLL (orient edges while doing CLL) or even ZB (if i know the alg =) > Do you have something > similar coming for 5x5x5 ELL? Would central edges first be the best > extension? Can't get to a full four step for 5x5x5 because of to many cases. One possible approach is to use normal 3x3x3 OLL + PLL as the first two steps aming at corners and mid edges and then use my 3-ELL for the dedges. But best is to use paralell cycles (example doing m'+r instead of single r-slice turns if a mid edge is paird with a corner edge) and hope to get a four step in the end. That has got the backside effect of getting two unorientd mid edges left to do in ELL 3 in 50% of the cases and that's not good. To avoid that when it is about to happen I usally add the 3x3x3 ELL as the second or third ELL-step but using only the mid slice instead of three layers to solve the three cycle (normally I have got one side fully compleated at this point so there is only a three cycle left to do for mid edges). If I get all mids pemuted but two unoriented initially, then I unsolve those parallell to the ELL 1 cycle and then try, if possible to get them back oriented parallell to the next cycle to do. If that's not possible, then I go 3x3x3 cycle for those. I did a 10(12) average for the 5x5x5 LL using that method yesterday and got 46.5 turns and I think that's pretty normal. // Kenneth
4344. Re: Compleate 3 step ELL for 4x4x4
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 08 Jul 2007 22:20:05 -0000

Hi :-) Have you tried using algos like: R' D R (ed) R' D' R (e'd') on 5x5x5 ??? Block 3-cycle, sorta in- between pure 5x5x5 alg and 3x3x3 alg ;-) (e is the layer between d and u, corresponding to E on 3x3x3) Obviously you'd need to turn last layer onto F by turning the cube physically. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > Have you memorised all of this yet? If so, very well done-it will > do > > miracles for your 4x4x4 fewest moves ;-) > > I have been working on my 4x4x4 LL for about a year now and all the > time I had CLL + this ELL 1 first so I had a long time to learn the > cases for ELL 1 and 2. And as I said, there are not many algs used > and I know exactly how they work so It's almost intuitive by now. > > I'm actually using more algs than these to work on ELL 1+2 at the > same time if there are good cases = both dedges paired = use 3x3x3 > ELL algs. Or one of the edges at the B-side and one at the F-side is > alredy solved, then I got algs for most of the cases. If one side is > solved and the rest is oriented I got algs for all cases (3-dedege > PLL's, it was my previous approach but some algs was too long so I > changed to this). I can also work on ELL 1 while solving the corners > by swtiching from CLL to COLL, XCLL (orient edges while doing CLL) or > even ZB (if i know the alg =) > > > Do you have something > > similar coming for 5x5x5 ELL? Would central edges first be the best > > extension? > > Can't get to a full four step for 5x5x5 because of to many cases. One > possible approach is to use normal 3x3x3 OLL + PLL as the first two > steps aming at corners and mid edges and then use my 3-ELL for the > dedges. > > But best is to use paralell cycles (example doing m'+r instead of > single r-slice turns if a mid edge is paird with a corner edge) and > hope to get a four step in the end. That has got the backside effect > of getting two unorientd mid edges left to do in ELL 3 in 50% of the > cases and that's not good. To avoid that when it is about to happen I > usally add the 3x3x3 ELL as the second or third ELL-step but using > only the mid slice instead of three layers to solve the three cycle > (normally I have got one side fully compleated at this point so there > is only a three cycle left to do for mid edges). If I get all mids > pemuted but two unoriented initially, then I unsolve those parallell > to the ELL 1 cycle and then try, if possible to get them back > oriented parallell to the next cycle to do. If that's not possible, > then I go 3x3x3 cycle for those. > > I did a 10(12) average for the 5x5x5 LL using that method yesterday > and got 46.5 turns and I think that's pretty normal. > > // Kenneth >
4345. Corners First Methods
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 00:47:40 -0000

This is, I'm sure, a very popular topic. I'm very interested in finding more information concerning various Corners First methods; I've heard of the Waterman method, and looked at it, but am confused. It also seems impossible to learn it incrementally. Any thoughts?
4346. Re: [Speed cubing group] Useful E permutation (and dual corner swap)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 22:22:00 -0300 (ART)

Hey Per sorry but you're kinda "late"...haha... Gungz posted this alg (with a cube rotation before) on his blog at 4th April http://4none.goodmeet.net/909-tt/837 : ) good find, though Pedro Per Kristen Fredlund <aspiring_to_love@...> escreveu: Based on my findings for the posted 2-twist i also found the following E-perm: (R' U L' u2 R U' L)*2 I think it can be decently fast ;-) Also found the following: (R' U2 L' u2 R U2 L)*2 Both of these are 13 stm :D -Per --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4347. Re: [Speed cubing group] Funny LL 2-twist
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 8 Jul 2007 21:29:55 -0500

Per, what makes it funny or cute? Are you hugging your cube? ;) I am curious why, despite the sarcasm. On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is new or even useful, but it's cute nevertheless: > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive parts ... > > -Per > > > [Non-text portions of this message have been removed]
4348. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 05:10:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Have you tried using algos like: > > R' D R (ed) R' D' R (e'd') on 5x5x5 ??? Block 3-cycle, sorta in- > between pure 5x5x5 alg and 3x3x3 alg ;-) > Yes =) that's exactly what I ment with "...is to use paralell cycles (example doing m'+r instead of single r-slice turns if a mid edge is paired with a corner edge)..." Diffrence is that I would write the alg as: (x') U' R U (m'r) U' R' U (mr') But you can do more weird things = diffrent cycles - like this one: (x') r U' R U' m2 U2 r' U' R' U' m2 U2 Even more weird, add only two l-turns and you get a third cycle: (x') r U' R U' m2 U2 r' l' U' R' U' m2 U2 l Three diffrent cycles in 14 turns. Imagine what you can do to a 100 layer cube =P
4349. Re: Corners First Methods
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 05:49:11 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" <mooseman6792@...> wrote: > > This is, I'm sure, a very popular topic. I'm very interested in > finding more information concerning various Corners First methods; > I've heard of the Waterman method, and looked at it, but am confused. > It also seems impossible to learn it incrementally. Any thoughts? > This is my approach, not pure CF doe: 1) Solve the four F2L pairs at first = wery easy to do, normally the first pair is done or only one turn away. 2) Do CLL 3) Choose the best side (U or D) to use for FL and put down the edges using MU turns. The first two you pair with centres so you also solve those in this step (do not do opposite sides as the two first, if you did RD edge and R centre first then do F or B but not L as second by putting down F (or B) centre, D centre and the edge that goes between them as a 1x2x2 block.) 4) Do ELL Done! // Kenneth
4350. meffert's 5x5x5 professor, loose tiles
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 07:23:54 -0000

I own a meffert's professor cube (5x5x5) I have been dealing with tiles coming unglued while working it. I just put em back on with some CA glue (being careful not to glue the cube pieces together.) I would like to dismantle the cube and force the other color tiles to break loose so i can glue them fresh. I want to do this while dismantled to secure against accidental gluing of the pieces together. I don't know how this cube is assembled, and don't know how to take it apart. It is a standard 6 color combo that is NLA. (no pink or purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force something without knowing whats inside, because I wont be able to replace it if I break it. can anyone help? anyone have diagrams/instructions? Segnet
4351. Re: [Speed cubing group] Re: fixed t-shirt thingy
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 09:36:11 +0200

Have you guys ever heard of copyrights ? Gilles 2007/7/5, lwin kyawkyaw <lkyawkyaw@...>: > > since most ppl are right handed and they use that hand the most, > preferably put it on the left so it does not get obstructed when the wearer > uses their hand. > > Brian Le <khoale1234567@... <khoale1234567%40sbcglobal.net>> > wrote: so should i put it on the right or left side? > > devin1891 <devin1891@... <devin1891%40gmail.com>> wrote: yeah they > are usually on the left. > > not sure how much that would cost to print because you have slight > color variation of black on the cubies in between the stickers but if > you could deal with it just being black there i could print a shirt > for you for preview. (but it would have to wait till Thursday because > thats the next time i can go to school). > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > amiejl1981 > <no_reply@...> wrote: > > > > Aren't small logos on a shirt usually on the other side? It just > > looks weird in it's placement. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Brian Le" > > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4352. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 09:51:17 +0200

Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them out on the "Live Results" from Wroclaw Open. > > 16.xx single and 22.xx average. > > > [Non-text portions of this message have been removed]
4353. Re: [Speed cubing group] New Sq. 1 World Records
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 11:42:00 +0200

But bad luck for Kózka on 4x4x4 avg. R ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent: Monday, July 09, 2007 9:51 AM Subject: Re: [Speed cubing group] New Sq. 1 World Records Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them out on the "Live Results" from Wroclaw Open. > > 16.xx single and 22.xx average. > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4354. Re: [Speed cubing group] Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 10:28:13 -0000

Hi :-) It's a bit funny because of the 2 quite similar parts making it up. I guess it's not cute or funny for speedcubing purists because it's not optimally short or extremely fast to perform ... The construction is cute for me anyway :-) If i were a squirrel i might hug my cubes :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg" <ajgold04@...> wrote: > > Per, what makes it funny or cute? Are you hugging your cube? ;) > I am curious why, despite the sarcasm. > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > > > Hi :-) > > > > Not sure if this one is new or even useful, but it's cute nevertheless: > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > 2 distinctive parts ... > > > > -Per > > > > > > > > > [Non-text portions of this message have been removed] >
4355. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:26:59 +0200

Why ? http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Awesome records :-) > > Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard <logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > 16.xx single and 22.xx average. > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4356. Re: [Speed cubing group] Funny LL 2-twist
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:36:35 +0200

At first I also thought it was rather boring but after looking at it and seeing how it works, I also start to like it. This algorithm has the quality of being very easy to understand and thus easy to teach someone else how to use it. Thanks Per. :-) 2007/7/9, Per Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > > It's a bit funny because of the 2 quite similar parts making it up. I > guess it's not cute or funny for speedcubing purists because it's not > optimally short or extremely fast to perform ... The construction is > cute for me anyway :-) If i were a squirrel i might hug my cubes :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Alexander J > Goldberg" <ajgold04@...> wrote: > > > > Per, what makes it funny or cute? Are you hugging your cube? ;) > > I am curious why, despite the sarcasm. > > > > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > > > > > Hi :-) > > > > > > Not sure if this one is new or even useful, but it's cute > nevertheless: > > > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > > > 2 distinctive parts ... > > > > > > -Per > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4357. Re: meffert's 5x5x5 professor, loose tiles
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 12:25:34 -0000

Hi Segnet, If I were you would just leave it, and reglue tiles when they fall off naturally. You only need a tiny amount of superglue in the centre of the underside of the tile to stick it back on, and using only a tiny amount of glue will ensure that it doesn't spread out towards the edge of the tile when you press it down and glue the pieces together. Dan --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I own a meffert's professor cube (5x5x5) > I have been dealing with tiles coming unglued while working it. > I just put em back on with some CA glue (being careful not to glue > the cube pieces together.) > > I would like to dismantle the cube and force the other color tiles to > break loose so i can glue them fresh. I want to do this while > dismantled to secure against accidental gluing of the pieces together. > > I don't know how this cube is assembled, and don't know how to take > it apart. It is a standard 6 color combo that is NLA. (no pink or > purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force > something without knowing whats inside, because I wont be able to > replace it if I break it. > > can anyone help? anyone have diagrams/instructions? > > Segnet >
4358. Re: Funny LL 2-twist
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 12:50:52 -0000

Hi :-) If one can get a grip on how commutators work, the easiest way to understand how to twist 2-corners is probably like so: [R' D R F D F',U or U2] or [R' D2 R F D2 F',U or U2] For adjacent or opposite twists. Then there's also 2 mirrored sunes ... or the well known (L B' D2 B L' U2)*2. Spoilt for choices :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > At first I also thought it was rather boring but after looking at it and > seeing how it works, I also start to like it. > > This algorithm has the quality of being very easy to understand and thus > easy to teach someone else how to use it. > > Thanks Per. :-) > > 2007/7/9, Per Kristen Fredlund <aspiring_to_love@...>: > > > > Hi :-) > > > > It's a bit funny because of the 2 quite similar parts making it up. I > > guess it's not cute or funny for speedcubing purists because it's not > > optimally short or extremely fast to perform ... The construction is > > cute for me anyway :-) If i were a squirrel i might hug my cubes :-P > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Alexander J > > Goldberg" <ajgold04@> wrote: > > > > > > Per, what makes it funny or cute? Are you hugging your cube? ;) > > > I am curious why, despite the sarcasm. > > > > > > > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Not sure if this one is new or even useful, but it's cute > > nevertheless: > > > > > > > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > > > > > > > 2 distinctive parts ... > > > > > > > > -Per > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4359. Re: [Speed cubing group] New Sq. 1 World Records
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 15:30:01 +0200

Had he been 8 hundreds faster, he had got the WR. Maybe just a bad speed? R ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 1:26 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Why ? http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Awesome records :-) > > Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard <logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > 16.xx single and 22.xx average. > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4360. Re: [Speed cubing group] New Sq. 1 World Records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 16:21:56 +0200

Actually he needed to be 4.44 seconds faster in average to break the WR. (I think the misunderstanding comes from the fact that speedcubing.com links to the times done in the year 2007, not the ones done in all competitions ever. And in this case, in 2006, Michael Fung had an average of 59.21seconds.) Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > Had he been 8 hundreds faster, he had got the WR. Maybe just a bad > speed? > R > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 09, 2007 1:26 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Why ? > > > http://www.worldcubeassociation.org/results/events.php?eventId=444&regionId=&years=&show=100%2BPersons&average=Average > > Gilles > > 2007/7/9, Rune Wesström <rune.wesstrom@...<rune.wesstrom%40hem.utfors.se> > >: > > > > But bad luck for Kózka on 4x4x4 avg. > > R > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, July 09, 2007 9:51 AM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > Awesome records :-) > > > > Contratulations to everyone ! > > > > Gilles > > > > 2007/7/8, Craig Bouchard <logitewty@...<logitewty%40hotmail.com><logitewty%40hotmai > l.com> > > >: > > > > > > Go check them out on the "Live Results" from Wroclaw Open. > > > > > > 16.xx single and 22.xx average. > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4361. Re: Funny LL 2-twist
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 16:30:24 -0000

It's a funny alg, indeed, Per. Of course, 2-gen would be faster and fewer moves :), but I always like these kind of algs. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is new or even useful, but it's cute nevertheless: > > R' U2 L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2 distinctive parts ... > > -Per >
4362. [Speed cubing group] Re: fixed t-shirt thingy
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 17:03:12 -0000

yes that why i was asking permission... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Have you guys ever heard of copyrights ? > > Gilles > > 2007/7/5, lwin kyawkyaw <lkyawkyaw@...>: > > > > since most ppl are right handed and they use that hand the most, > > preferably put it on the left so it does not get obstructed when the wearer > > uses their hand. > > > > Brian Le <khoale1234567@... <khoale1234567%40sbcglobal.net>> > > wrote: so should i put it on the right or left side? > > > > devin1891 <devin1891@... <devin1891%40gmail.com>> wrote: yeah they > > are usually on the left. > > > > not sure how much that would cost to print because you have slight > > color variation of black on the cubies in between the stickers but if > > you could deal with it just being black there i could print a shirt > > for you for preview. (but it would have to wait till Thursday because > > thats the next time i can go to school). > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > amiejl1981 > > <no_reply@> wrote: > > > > > > Aren't small logos on a shirt usually on the other side? It just > > > looks weird in it's placement. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Brian Le" > > > > [URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > > > http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Boardwalk for $500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > > Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4363. Re: [Speed cubing group] Re: meffert's 5x5x5 professor, loose tiles
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 13:08:35 -0700 (PDT)

Thanks Dan, Thats been my M.O. for now. But I tend to take the thing with me a lot, and fear I may loose a tile! I also have a mefferts 4x4x4 that I DID loose a tile from. I was visiting some relatives while they where camping at a nearby lake. two tiles came off that evening, I only kept track of one of them. the other is lost for good! Dan <dan_j_harris@...> wrote: Hi Segnet, If I were you would just leave it, and reglue tiles when they fall off naturally. You only need a tiny amount of superglue in the centre of the underside of the tile to stick it back on, and using only a tiny amount of glue will ensure that it doesn't spread out towards the edge of the tile when you press it down and glue the pieces together. Dan --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I own a meffert's professor cube (5x5x5) > I have been dealing with tiles coming unglued while working it. > I just put em back on with some CA glue (being careful not to glue > the cube pieces together.) > > I would like to dismantle the cube and force the other color tiles to > break loose so i can glue them fresh. I want to do this while > dismantled to secure against accidental gluing of the pieces together. > > I don't know how this cube is assembled, and don't know how to take > it apart. It is a standard 6 color combo that is NLA. (no pink or > purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force > something without knowing whats inside, because I wont be able to > replace it if I break it. > > can anyone help? anyone have diagrams/instructions? > > Segnet > --------------------------------- Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when. [Non-text portions of this message have been removed]
4364. Re: [Speed cubing group] New Sq. 1 World Records
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 23:30:56 +0200

I think it is time to stop doing "mean of 3" averages and start doing regular "average of 5 (drop high/low)" averages on Square-1. Just look at the results (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. Actually, I think all events (except blindfolded) should have regular "average of 5 (drop high/low)" averages. This included Magic, Master Magic, Clock, Pyraminx and MegaMinx. I understand the implications of this (more time needed especially for MegaMinx, incompatibility with current World Records, less DNF's), but I think most people are fast enough now. Also, if time is really a problem, how about a general rule like "To qualify for a 5 solves average, you have to beat the current (World-Record-Time)*2 in your first 2 attempts"? I realize this should be addressed (and probably has been many times before) by the WCA, but with competitors getting faster and greater in numbers, maybe it is time for a change (starting in 2008)?
4365. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 9 Jul 2007 21:52:09 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /rubik 2d/rubixRedux.zip Uploaded by : xdebugxx <xdebugx@...> Description : My 2d rubik's game for java enabled mobile phones - freeware You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/rubik%202d/rubixRedux.zip To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, xdebugxx <xdebugx@...>
4366. Re: [Speed cubing group] New Sq. 1 World Records
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 23:56:08 +0200

Hi Arnaud, I would love to do 'average of 5' for Square-1 and Megaminx and Clock. There are some reasons why I think we should not do it: 1) the popularity of the events is not big (54, 44, 85 competitors on world ranking), although caused by several factors. 2) there are only a handful of top cubers, the rest of the competitors are intermediate or low level 3) the puzzles are (extremely) hard to scramble These events, with all respect, are not main events (yet). Given the limited time for a competition we have to make choices. I prefer to have more events with time per event reserved relative to the popularity of the event. My vote would be to keep it like this for now. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I think it is time to stop doing "mean of 3" averages and start doing > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > the results > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > Actually, I think all events (except blindfolded) should have regular > "average of 5 (drop high/low)" averages. This included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > time needed especially for MegaMinx, incompatibility with current World > Records, less DNF's), but I think most people are fast enough now. Also, > if > time is really a problem, how about a general rule like "To qualify for a > 5 > solves average, you have to beat the current (World-Record-Time)*2 in your > first 2 attempts"? > > I realize this should be addressed (and probably has been many times > before) > by the WCA, but with competitors getting faster and greater in numbers, > maybe it is time for a change (starting in 2008)? > > >
4367. OLL when, now or later?
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 09 Jul 2007 23:59:09 -0000

Hey, I use a hybrid of petrus and fridrich F2L, then I orient the edges and then corners, and then PLL. I average about 31-33 seconds with this method. Should I learn OLL now? If not how fast should I be when I start learning OLL? -Thanks
4368. Re: OLL when, now or later?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 00:18:51 -0000

I use what sounds like a similar method and have been averaging around 23 seconds or so with it. Fridrich F2L, OLLE, OLLC, PLL. I have begun to learn the OLL though, and can presently do OLL PLL in cases where either all or none of the edges are correctly oriented. Prepare for your times to tank while you learn the new algs though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Hey, > I use a hybrid of petrus and fridrich F2L, then I orient the edges and > then corners, and then PLL. I average about 31-33 seconds with this > method. Should I learn OLL now? If not how fast should I be when I > start learning OLL? > -Thanks >
4369. rubix redux
From: "Jeremiah McLeod" <xdebugx@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 9 Jul 2007 21:19:42 -0400

Hi, please take a look at my free game for mobile phones. Rubix Redux. It's like a rubik's cube but in a 2d matrix with similar game play. It's freeware and the source is available as well. For phones and palms with j2me midp1.0 or greater. Please let me know what you think of it. Thanks, http://www.xdebugx.net/xdebugx/mobileg.php [Non-text portions of this message have been removed]
4370. 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 02:59:38 -0000

Ok, so i broke my revenge the first day i got it, and just got the replacement piece today (btw. bravo Cubesmith for great service). i do not wish to break another piece the day i just get it fixed either. what suggestions do yo have for keeping all the pieces together. no i dont turn the cube roughly at all. should i lube it right away, or wait til it is worn down a bit more? lubing seems like it would help it spin a bit easier and a bit harder to break off one of the feet to the centers. let me know what you think. thanks, jeff
4371. Re: [Speed cubing group] 4x4x4 maintenance
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 9 Jul 2007 22:15:41 -0600

Is it Eastsheen or Rubik? And what pieces are breaking and when? On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > Ok, so i broke my revenge the first day i got it, and just got the > replacement piece today (btw. bravo Cubesmith for great service). i do > not wish to break another piece the day i just get it fixed either. > what suggestions do yo have for keeping all the pieces together. no i > dont turn the cube roughly at all. should i lube it right away, or > wait til it is worn down a bit more? lubing seems like it would help > it spin a bit easier and a bit harder to break off one of the feet to > the centers. let me know what you think. > > thanks, > jeff > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4372. Re: [Speed cubing group] 4x4x4 maintenance
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 05:38:43 -0000

Hey, If Cubesmith offers pieces for it, it must be a Rubik's brand. ;) My suggestion is to lubricate it and just turn more carefully. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Is it Eastsheen or Rubik? And what pieces are breaking and when? > > On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > Ok, so i broke my revenge the first day i got it, and just got the > > replacement piece today (btw. bravo Cubesmith for great service). i do > > not wish to break another piece the day i just get it fixed either. > > what suggestions do yo have for keeping all the pieces together. no i > > dont turn the cube roughly at all. should i lube it right away, or > > wait til it is worn down a bit more? lubing seems like it would help > > it spin a bit easier and a bit harder to break off one of the feet to > > the centers. let me know what you think. > > > > thanks, > > jeff > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4373. Re: [Speed cubing group] New Sq. 1 World Records
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Jul 2007 08:19:03 +0200

Hi Ron, Let me address your reasons 1 by 1: 1) Popularity: I agree that these puzzles are less popular than others. That is why they are usually side-events on another stage or on another day. This ensures that they don't take time/focus away from the main events. Events like Fewest Moves and Blindfolded (especially multiple blindfolded and >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much more time than Square-1, MegaMinx, Clock, etc do. 2) Top/Rest-difference: I agree that the difference between the absolute top cubers and the rest is bigger than on most main-events. A big part of the explanation is that the top cubers seem to practice these puzzles much more than the rest does. Timewise, that means that top cubers will be done very fast, even if they do 5 solves. Having a cut-off time limit for who gets to do an average (just like on 4x4x4 and 5x5x5) would prevent events from taking to long. Such a cut-off time would also motivate "the rest" to practice these puzzles more. The exact way of determining the cut-off time could be in the form of World-Record-Average-Time) * n, where a good value for n might be between 2 and 3. 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. I think the problem is more to find scramblers that know the notation. This issue is also adressed by having a cut-off time, because that would keep the number of puzzles that need to get scrambled about the same. It just seems inconsistent and unwanted to me to have 1. Clock be a "mean of 3" while Pyraminx is an average of 5. 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off time. 3. Square-1 be a "mean of 3" while luck and easy solves has such a big influence. I hope I have written all of this down in a way that makes both your consernes and my thoughts about them clear. ----- Original Message ----- From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 11:56 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Hi Arnaud, I would love to do 'average of 5' for Square-1 and Megaminx and Clock. There are some reasons why I think we should not do it: 1) the popularity of the events is not big (54, 44, 85 competitors on world ranking), although caused by several factors. 2) there are only a handful of top cubers, the rest of the competitors are intermediate or low level 3) the puzzles are (extremely) hard to scramble These events, with all respect, are not main events (yet). Given the limited time for a competition we have to make choices. I prefer to have more events with time per event reserved relative to the popularity of the event. My vote would be to keep it like this for now. Have fun, Ron ----- Original Message ----- From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007 11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I think it is time to stop doing "mean of 3" averages and start doing > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > the results > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > Actually, I think all events (except blindfolded) should have regular > "average of 5 (drop high/low)" averages. This included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > time needed especially for MegaMinx, incompatibility with current World > Records, less DNF's), but I think most people are fast enough now. Also, > if > time is really a problem, how about a general rule like "To qualify for a > 5 > solves average, you have to beat the current (World-Record-Time)*2 in your > first 2 attempts"? > > I realize this should be addressed (and probably has been many times > before) > by the WCA, but with competitors getting faster and greater in numbers, > maybe it is time for a change (starting in 2008)? > > >
4374. Re: [Speed cubing group] New Sq. 1 World Records
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 06:46:01 -0000

Bob wouldn't have beaten me if Clock was an average of 5. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut- off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- 1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/ e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record- Time)*2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4375. Re: [Speed cubing group] New Sq. 1 World Records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 10:41:32 -0000

Hey Arnaud, Ron, everyone else :) The idea of that the fastest only do an avg of 5 is not really in line with the comon ideas of the WCA I think? This would mean that only the 'fast' people, which are only a few in these sides puzzles, would have a chance of doing an average of 5 while the big majority of cubers can only have one or 2 attempts depending on the format. So we would end up with a single solve record list of quite long, but there would only be about 10 solvers on the average list! A while back there was the same issue on 5x5 I think? Erik --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut-off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record-Time)*2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4376. Re: [Speed cubing group] New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 10 Jul 2007 13:47:22 +0200

Having a cut-off time is definately not ideal, but apparently it is necessary for SOME competitions. But those cut-off times can also be a great motivator. I have personally done a lot of training to reach some common cut-off times (3 minutes for 5x5x5, 2 minutes for 4x4x4 and 10 minutes for 3x3x3_blindfolded). I hardly ever practice puzzles like MegaMinx, Clock, Pyraminx, etc. This is partly because I know I will get to do all solves during a competition anyway. If those puzzles would have a cut-off time, I know I would practice them more often also. For the US Open 2007 and for Worlds, qualification rounds are necessary. Those qualifications are basically just cut-off times. They have motivated me to break 24 seconds on 3x3x3 and 1:30 on 4x4x4. Managing time during competitions is very important and ideally every competitor should get the same amount (5) of attempts. But if there is not enought time, I would prefer to see the top cubers do 5 fast solves and the rest do 2 slow solves rather than everyone doing 3 solves. Let's make this concrete: Arnaud van Galen (me) and Erik Akkersdijk both participate in a time-cramped competition on the MegaMinx. Current situation: Erik does 3 solves (done in 6 minutes) and Arnaud does 3 solves (done in 15 minutes). Alternative situation: Erik does 2 solves (done in 4 minutes), and 3 more solves (6 more minutes for a 10 minutes total) and Arnaud does 2 solves (done in 10 minutes). Spectators would much rather see Erik do 5 solves instead of seeing Arnaud do 3 solves. Erik would get a more balanced result, especially if he has a bad/pop solve and a perfect/lucky solve. Arnaud will hopefully be satisfied that he broke his personal record and will practice more at home to qualify for all 5 solves next time. Both Erik and Arnaud will have had the same amount of time on stage. The event will be done 5 minutes (33%) faster. The only disadvantage for the competition is that there is 1 extra scramble needed (current = 3+3, alternative = 5+2) -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Tuesday, July 10, 2007 12:49 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > Hey Arnaud, Ron, everyone else :) > > The idea of that the fastest only do an avg of 5 is not really in line > with the comon ideas of the WCA I think? This would mean that only > the 'fast' people, which are only a few in these sides puzzles, would > have a chance of doing an average of 5 while the big majority of > cubers can only have one or 2 attempts depending on the format. So we > would end up with a single solve record list of quite long, but there > would only be about 10 solvers on the average list! A while back there > was the same issue on 5x5 I think? > > Erik > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@...> wrote: > > > > Hi Ron, > > > > Let me address your reasons 1 by 1: > > > > 1) Popularity: I agree that these puzzles are less popular than > others. That > > is why they are usually side-events on another stage or on another > day. This > > ensures that they don't take time/focus away from the main events. > Events > > like Fewest Moves and Blindfolded (especially multiple blindfolded and > > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take > up much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2) Top/Rest-difference: I agree that the difference between the > absolute top > > cubers and the rest is bigger than on most main-events. A big part > of the > > explanation is that the top cubers seem to practice these puzzles > much more > > than the rest does. Timewise, that means that top cubers will be > done very > > fast, even if they do 5 solves. Having a cut-off time limit for who > gets to > > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > > taking to long. Such a cut-off time would also motivate "the rest" to > > practice these puzzles more. The exact way of determining the > cut-off time > > could be in the form of World-Record-Average-Time) * n, where a good > value > > for n might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square-1. > I think > > the problem is more to find scramblers that know the notation. This > issue is > > also adressed by having a cut-off time, because that would keep the > number > > of puzzles that need to get scrambled about the same. > > > > It just seems inconsistent and unwanted to me to have > > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > > influence. > > > > I hope I have written all of this down in a way that makes both your > > consernes and my thoughts about them clear. > > > > ----- Original Message ----- > > From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09, 2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > > > Hi Arnaud, > > > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > > There are some reasons why I think we should not do it: > > 1) the popularity of the events is not big (54, 44, 85 competitors > on world > > ranking), although caused by several factors. > > 2) there are only a handful of top cubers, the rest of the > competitors are > > intermediate or low level > > 3) the puzzles are (extremely) hard to scramble > > > > These events, with all respect, are not main events (yet). > > Given the limited time for a competition we have to make choices. I > prefer > > to have more events with time per event reserved relative to the > popularity > > of the event. > > My vote would be to keep it like this for now. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Arnaud van Galen" <avgalen@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > >I think it is time to stop doing "mean of 3" averages and start doing > > > regular "average of 5 (drop high/low)" averages on Square-1. Just > look at > > > the results > > > > (http://www.worldcubeassociation.org/results/e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can > have. > > > > > > Actually, I think all events (except blindfolded) should have regular > > > "average of 5 (drop high/low)" averages. This included Magic, Master > > > Magic, > > > Clock, Pyraminx and MegaMinx. I understand the implications of > this (more > > > time needed especially for MegaMinx, incompatibility with current > World > > > Records, less DNF's), but I think most people are fast enough now. > Also, > > > if > > > time is really a problem, how about a general rule like "To > qualify for a > > > 5 > > > solves average, you have to beat the current (World-Record-Time)*2 > in your > > > first 2 attempts"? > > > > > > I realize this should be addressed (and probably has been many times > > > before) > > > by the WCA, but with competitors getting faster and greater in > numbers, > > > maybe it is time for a change (starting in 2008)? > > > > > > > > > > >
4377. Re: [Speed cubing group] New Sq. 1 World Records
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 14:04:10 -0000

Hi :-) It's always better to be safe than sorry. I know for sure that in the past some competition events were set up as combined final. This is often done like that to have some kinda safety net. If time allows those were occasionally changed to ordinary qualification+final rounds, instead of just the scheduled combined final. Sometimes, also the "entry limit" was lifted if it was seen that time allowed more participants. I honestly think it's better to play safe than to gamble with jam-packed programs if things start to go haywire timewise. My 2 eurocents ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less popular than others. That > is why they are usually side-events on another stage or on another day. This > ensures that they don't take time/focus away from the main events. Events > like Fewest Moves and Blindfolded (especially multiple blindfolded and > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but take up much > more time than Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree that the difference between the absolute top > cubers and the rest is bigger than on most main-events. A big part of the > explanation is that the top cubers seem to practice these puzzles much more > than the rest does. Timewise, that means that top cubers will be done very > fast, even if they do 5 solves. Having a cut-off time limit for who gets to > do an average (just like on 4x4x4 and 5x5x5) would prevent events from > taking to long. Such a cut-off time would also motivate "the rest" to > practice these puzzles more. The exact way of determining the cut- off time > could be in the form of World-Record-Average-Time) * n, where a good value > for n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- 1. I think > the problem is more to find scramblers that know the notation. This issue is > also adressed by having a cut-off time, because that would keep the number > of puzzles that need to get scrambled about the same. > > It just seems inconsistent and unwanted to me to have > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a "mean of 3" while luck and easy solves has such a big > influence. > > I hope I have written all of this down in a way that makes both your > consernes and my thoughts about them clear. > > ----- Original Message ----- > From: Ron van Bruchem > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007 11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > Hi Arnaud, > > I would love to do 'average of 5' for Square-1 and Megaminx and Clock. > There are some reasons why I think we should not do it: > 1) the popularity of the events is not big (54, 44, 85 competitors on world > ranking), although caused by several factors. > 2) there are only a handful of top cubers, the rest of the competitors are > intermediate or low level > 3) the puzzles are (extremely) hard to scramble > > These events, with all respect, are not main events (yet). > Given the limited time for a competition we have to make choices. I prefer > to have more events with time per event reserved relative to the popularity > of the event. > My vote would be to keep it like this for now. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Arnaud van Galen" <avgalen@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09, 2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > >I think it is time to stop doing "mean of 3" averages and start doing > > regular "average of 5 (drop high/low)" averages on Square-1. Just look at > > the results > > (http://www.worldcubeassociation.org/results/e.php? eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have. > > > > Actually, I think all events (except blindfolded) should have regular > > "average of 5 (drop high/low)" averages. This included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I understand the implications of this (more > > time needed especially for MegaMinx, incompatibility with current World > > Records, less DNF's), but I think most people are fast enough now. Also, > > if > > time is really a problem, how about a general rule like "To qualify for a > > 5 > > solves average, you have to beat the current (World-Record-Time) *2 in your > > first 2 attempts"? > > > > I realize this should be addressed (and probably has been many times > > before) > > by the WCA, but with competitors getting faster and greater in numbers, > > maybe it is time for a change (starting in 2008)? > > > > > > >
4378. Re: 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 14:33:41 -0000

Ok thank you, i will go ahead and lube it. yes it is a rubiks. should i take it completely apart and lube each piece, or just spray some into the middle and turn it around? as you can see im new to 4x4 cubing :) thanks, jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey, > > If Cubesmith offers pieces for it, it must be a Rubik's brand. ;) > > My suggestion is to lubricate it and just turn more carefully. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat > (PJK)" <pjkcards@> wrote: > > > > Is it Eastsheen or Rubik? And what pieces are breaking and when? > > > > On 7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > Ok, so i broke my revenge the first day i got it, and just got > the > > > replacement piece today (btw. bravo Cubesmith for great service). > i do > > > not wish to break another piece the day i just get it fixed > either. > > > what suggestions do yo have for keeping all the pieces together. > no i > > > dont turn the cube roughly at all. should i lube it right away, or > > > wait til it is worn down a bit more? lubing seems like it would > help > > > it spin a bit easier and a bit harder to break off one of the > feet to > > > the centers. let me know what you think. > > > > > > thanks, > > > jeff > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > >
4379. videos
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 15:59:12 -0000

Hi all, I have upload a few videos on youtube : http://fr.youtube.com/profile_videos?user=edges8 Nathan
4380. Re: [Speed cubing group] New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 16:54:17 -0000

As far as my personal experience with the 5x5x5, I didn't get an average in the first two competitions I went to (one because of speed, one because of time constraints), and since I wanted to get an average and be on the records list I was motivated (as Arnaud said) to practice more, but also to go to more competitions. Timing is a big problem, anyway, and if a competition is under strict time constraints (such as having to be over by sunset because it is outside) there won't be time to give everyone an average. Although it would be the most fair to give everyone the same amount of solves, fairness has not always been the most important consideration; if it was, the best solvers would not be allowed to have looser cubes than everyone else... --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Hey Arnaud, Ron, everyone else :) > > The idea of that the fastest only do an avg of 5 is not really in line > with the comon ideas of the WCA I think? This would mean that only > the 'fast' people, which are only a few in these sides puzzles, would > have a chance of doing an average of 5 while the big majority of > cubers can only have one or 2 attempts depending on the format. So we > would end up with a single solve record list of quite long, but there > would only be about 10 solvers on the average list! A while back there > was the same issue on 5x5 I think? > > Erik
4381. Re: New Sq. 1 World Records
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 17:34:50 -0000

What do you mean by that? Are you saying that it would be more fair for everyone to use competition-provided cubes that may or may not be anything like what they're used to? Then the people used to the kind of cube which is provided are at an advantage. And anyone can have a loose cube, not just the best solvers. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > Although it > would be the most fair to give everyone the same amount of solves, > fairness has not always been the most important consideration; if it > was, the best solvers would not be allowed to have looser cubes than > everyone else... > > --Michael Gottlieb >
4382. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 12:01:12 -0600

"the best solvers would not be allowed to have looser cubes than everyone else..." That is completely unrelated to fairness. Everyone has the opportunity to get a cube that they feel is comfortable. Anyways, I couldn't agree more with Arnaud on this one. On 7/10/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > What do you mean by that? Are you saying that it would be more fair > for everyone to use competition-provided cubes that may or may not be > anything like what they're used to? Then the people used to the kind > of cube which is provided are at an advantage. > > And anyone can have a loose cube, not just the best solvers. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > Although it > > would be the most fair to give everyone the same amount of solves, > > fairness has not always been the most important consideration; if it > > was, the best solvers would not be allowed to have looser cubes than > > everyone else... > > > > --Michael Gottlieb > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4383. Re: 4x4x4 maintenance
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 20:45:57 -0000

Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated my 4x4 and it started poping like crazy. On the first session that i speedcubed with it, a centerpeice snapped. -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Ok, so i broke my revenge the first day i got it, and just got the > replacement piece today (btw. bravo Cubesmith for great service). i do > not wish to break another piece the day i just get it fixed either. > what suggestions do yo have for keeping all the pieces together. no i > dont turn the cube roughly at all. should i lube it right away, or > wait til it is worn down a bit more? lubing seems like it would help > it spin a bit easier and a bit harder to break off one of the feet to > the centers. let me know what you think. > > thanks, > jeff >
4384. Canton Illinois competition?
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 21:04:25 -0000

Hi guys, Maybe I missed something, but I think this is an unofficial competition in Canton, Illinois: http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt Anyone going there? Have fun, Ron
4385. Re: 4x4x4 maintenance
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 23:06:57 -0000

Once I lubricated it, I actually had no more problems with center pieces. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated > my 4x4 and it started poping like crazy. On the first session that i > speedcubed with it, a centerpeice snapped. > > > -Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > Ok, so i broke my revenge the first day i got it, and just got the > > replacement piece today (btw. bravo Cubesmith for great service). i do > > not wish to break another piece the day i just get it fixed either. > > what suggestions do yo have for keeping all the pieces together. no i > > dont turn the cube roughly at all. should i lube it right away, or > > wait til it is worn down a bit more? lubing seems like it would help > > it spin a bit easier and a bit harder to break off one of the feet to > > the centers. let me know what you think. > > > > thanks, > > jeff > > >
4386. Re: [Speed cubing group] New Sq. 1 World Records
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 01:10:51 -0000

sure i would have! i think i would have pulled a 12 and 13 or something. :P --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Bob wouldn't have beaten me if Clock was an average of 5. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen" <avgalen@> wrote: > > > > Hi Ron, > > > > Let me address your reasons 1 by 1: > > > > 1) Popularity: I agree that these puzzles are less popular than > others. That > > is why they are usually side-events on another stage or on another > day. This > > ensures that they don't take time/focus away from the main events. > Events > > like Fewest Moves and Blindfolded (especially multiple blindfolded > and > > >3x3x3 blindfolded) don't have a lot of competitors alsoe, but > take up much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2) Top/Rest-difference: I agree that the difference between the > absolute top > > cubers and the rest is bigger than on most main-events. A big part > of the > > explanation is that the top cubers seem to practice these puzzles > much more > > than the rest does. Timewise, that means that top cubers will be > done very > > fast, even if they do 5 solves. Having a cut-off time limit for who > gets to > > do an average (just like on 4x4x4 and 5x5x5) would prevent events > from > > taking to long. Such a cut-off time would also motivate "the rest" > to > > practice these puzzles more. The exact way of determining the cut- > off time > > could be in the form of World-Record-Average-Time) * n, where a > good value > > for n might be between 2 and 3. > > 3) Scrambling: I agree for MegaMinx, but not for Clock and Square- > 1. I think > > the problem is more to find scramblers that know the notation. This > issue is > > also adressed by having a cut-off time, because that would keep the > number > > of puzzles that need to get scrambled about the same. > > > > It just seems inconsistent and unwanted to me to have > > 1. Clock be a "mean of 3" while Pyraminx is an average of 5. > > 2. MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while luck and easy solves has such a > big > > influence. > > > > I hope I have written all of this down in a way that makes both > your > > consernes and my thoughts about them clear. > > > > ----- Original Message ----- > > From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09, 2007 11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > > > Hi Arnaud, > > > > I would love to do 'average of 5' for Square-1 and Megaminx and > Clock. > > There are some reasons why I think we should not do it: > > 1) the popularity of the events is not big (54, 44, 85 competitors > on world > > ranking), although caused by several factors. > > 2) there are only a handful of top cubers, the rest of the > competitors are > > intermediate or low level > > 3) the puzzles are (extremely) hard to scramble > > > > These events, with all respect, are not main events (yet). > > Given the limited time for a competition we have to make choices. I > prefer > > to have more events with time per event reserved relative to the > popularity > > of the event. > > My vote would be to keep it like this for now. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Arnaud van Galen" <avgalen@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records > > > > >I think it is time to stop doing "mean of 3" averages and start > doing > > > regular "average of 5 (drop high/low)" averages on Square-1. Just > look at > > > the results > > > (http://www.worldcubeassociation.org/results/ > e.php?eventId=sq1&regionId=&years=&show=10%2BPersons&average=Average) > > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve > can have. > > > > > > Actually, I think all events (except blindfolded) should have > regular > > > "average of 5 (drop high/low)" averages. This included Magic, > Master > > > Magic, > > > Clock, Pyraminx and MegaMinx. I understand the implications of > this (more > > > time needed especially for MegaMinx, incompatibility with current > World > > > Records, less DNF's), but I think most people are fast enough > now. Also, > > > if > > > time is really a problem, how about a general rule like "To > qualify for a > > > 5 > > > solves average, you have to beat the current (World-Record- > Time)*2 in your > > > first 2 attempts"? > > > > > > I realize this should be addressed (and probably has been many > times > > > before) > > > by the WCA, but with competitors getting faster and greater in > numbers, > > > maybe it is time for a change (starting in 2008)? > > > > > > > > > > > >
4387. Re: Canton Illinois competition?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 01:11:21 -0000

i honestly know nothing of it. very strange. --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Maybe I missed something, but I think this is an unofficial competition > in Canton, Illinois: > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > Anyone going there? > > Have fun, > > Ron >
4388. Re: [Speed cubing group] New Sq. 1 World Records
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 03:17:14 -0000

Imagine a competition where someone and his friend show up. They each can solve the cube in 9 minutes. If they have an average of 5, then they've consumed and hour and half of a stackmat station. You can a little bit get around this by saying the first round is best of 1, times of less than 5 minutes can continue to the next round, which is a combined average with the previous round. But this has the downside of wasting a round (9m-9o) to weed out these people. Also, 9p and 9g2 could potentially conflict. When you have 10 stations, it's not too big of a deal, but this might affect a small competition to the point where other side events could have to be cancelled. --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Having a cut-off time is definately not ideal, but apparently it is > necessary for SOME competitions. h can solve the cube in 9 minutes.
4389. 4x4x4 speedsolving
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 03:57:17 -0000

I recently lubed my 4x4x4 for speedsolving, but I'm still having a lot of problems with the cube popping. It's a Rubik's model, not an Eastsheen. Any suggestions?
4390. Re: Canton Illinois competition?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 04:03:44 -0000

It's just a local park district having some fun. I might try to make it...it's on my way to a wedding I have in St. Louis that day. Adam --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > i honestly know nothing of it. very strange. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > >
4391. US Open final round videos
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 04:42:29 -0000

I finally uploaded all the videos from the US Open final round. That was the only round I had anything recorded and Chris Pelley did all the recording. Thanks to him and I hope at least some of you are interested in watching them. Brittany Dzoan http://www.youtube.com/watch?v=R2dE3ltt_i4 http://www.youtube.com/watch?v=bgBeVmDzhhw http://www.youtube.com/watch?v=qhnrxxmaJ80 http://www.youtube.com/watch?v=qhnrxxmaJ80 http://www.youtube.com/watch?v=pfUTQe6wnTY Chris Dzoan http://www.youtube.com/watch?v=d7_JBrj5_p8 http://www.youtube.com/watch?v=j7cQsgYzWkQ http://www.youtube.com/watch?v=bTEosjh5uhI http://www.youtube.com/watch?v=CJWtwOuUlz4 http://www.youtube.com/watch?v=sCKI8a4Gmpg Dan Dzoan http://www.youtube.com/watch?v=8afB9uXC6Ws http://www.youtube.com/watch?v=v2uKD6N829w http://www.youtube.com/watch?v=dNvdkFl3V6A http://www.youtube.com/watch?v=xsvy9qzuYRw http://www.youtube.com/watch?v=NcIEo-Xsdaw Jason Baum http://www.youtube.com/watch?v=T9EnCCfpWd0 http://www.youtube.com/watch?v=a1kKy7LZ89A http://www.youtube.com/watch?v=8nPo714I8HQ http://www.youtube.com/watch?v=3ILc2ssmkMM http://www.youtube.com/watch?v=oYWTSrzuCOQ Lars Vandenbergh http://www.youtube.com/watch?v=LHb-gQlzwpc http://www.youtube.com/watch?v=OkKEAVC6HQo http://www.youtube.com/watch?v=Ejukqg2Ufwg http://www.youtube.com/watch?v=u530ib--HjQ http://www.youtube.com/watch?v=UUtKUKi64g0 Leyan Lo http://www.youtube.com/watch?v=WSeDrF_WPdo http://www.youtube.com/watch?v=Ie36eqmVAJc http://www.youtube.com/watch?v=bjhVhK-pVxY http://www.youtube.com/watch?v=T7aquT47his http://www.youtube.com/watch?v=xptQcKepXKs Matt Walter http://www.youtube.com/watch?v=o87Q8fvPAIU http://www.youtube.com/watch?v=PcsA_MPmlnQ http://www.youtube.com/watch?v=0nyBF-9lGRg http://www.youtube.com/watch?v=rjxdR62KBlU http://www.youtube.com/watch?v=MyWyjvm04zs Mike Stewart http://www.youtube.com/watch?v=YpVnU7RX78o http://www.youtube.com/watch?v=DtkRXt-yWU8 http://www.youtube.com/watch?v=VXwu_9GGEIo http://www.youtube.com/watch?v=Yvz44TfIpRA http://www.youtube.com/watch?v=wU_-kVsO5xI Mitchell Stern http://www.youtube.com/watch?v=RnCOZDgEXos http://www.youtube.com/watch?v=MOpeqdb-svg http://www.youtube.com/watch?v=BHpfeaMH_XI http://www.youtube.com/watch?v=dFUhcvpDlNY http://www.youtube.com/watch?v=x_XBW3V8K0E Ryan Patricio http://www.youtube.com/watch?v=K_l2Qk-ZAI8 http://www.youtube.com/watch?v=L2D_kSY6Q4A http://www.youtube.com/watch?v=l3_wOuaQ2p4 http://www.youtube.com/watch?v=fDDgWuIjQLA http://www.youtube.com/watch?v=bH8qZRwmQcU Stefan Pochmann http://www.youtube.com/watch?v=pz3czsxIIZo http://www.youtube.com/watch?v=2-X20CW0T4o http://www.youtube.com/watch?v=0sSUwNYOxg4 http://www.youtube.com/watch?v=unII3NXBIII http://www.youtube.com/watch?v=JFvkjhTTsFM Toby Mao http://www.youtube.com/watch?v=M5Oj1XpY_MA http://www.youtube.com/watch?v=HEUtkQtOCoQ http://www.youtube.com/watch?v=23lZVigVPR4 http://www.youtube.com/watch?v=23lZVigVPR4 http://www.youtube.com/watch?v=Y4z62gZHHtg
4392. Re: 4x4x4 speedsolving
From: symbioticfear <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 06:08:42 -0000

I'd check for broken pieces first. Like physically take apart the cube to check. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > I recently lubed my 4x4x4 for speedsolving, but I'm still having a lot > of problems with the cube popping. It's a Rubik's model, not an > Eastsheen. Any suggestions? >
4393. Another Cubing Tutorial
From: "Anthony Hsu" <erwaman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 02:09:47 -0400

Sooner or later, it seems like most cubers make their own online cubing tutorials. So finally, I made mine. I'm current at the NJ Governor's School of Engineering and Technology, and I opted to teach a class on how to solve a Rubik's Cube during a "life skill" session. To facilitate my teaching, I made my own online tutorial - http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a look, and if you have any questions, comments, or suggestions, don't hesitate to reply. Happy cubing, Anthony [Non-text portions of this message have been removed]
4394. Re: [Speed cubing group] Another Cubing Tutorial
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 00:55:09 -0600

Anthony, it is always fun doing it, especially if you like it taught a certain way. That link isn't working for me. On 7/11/07, Anthony Hsu <erwaman@...> wrote: > > Sooner or later, it seems like most cubers make their own online cubing > tutorials. So finally, I made mine. > > I'm current at the NJ Governor's School of Engineering and Technology, and > I > opted to teach a class on how to solve a Rubik's Cube during a "life > skill" > session. To facilitate my teaching, I made my own online tutorial - > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a > look, and if you have any questions, comments, or suggestions, don't > hesitate to reply. > > Happy cubing, > Anthony > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4395. Re: Compleate 3 step ELL for 4x4x4
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 06:59:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > ---- > Swap two opposite: > > 42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2 r' (12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > > (2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) > > ----- Yesterday I found you can combine the 12 move alg above with Hardwick's PLL-parity to solve the combined case. If you start with the reverse of the PLL-parity and then merge the 12 move pice swap you can save some turns and also change a U2+D2 to E2, like this: u2 r2 Uu2 r2 E2 l D2 r' D2 r D2 B2 r B2 l (15) And that saves one turn and two in the total and that gives: 276 / 24 = 11,5 Closing in on sub 40 for the whole LL =) // Kenneth
4396. Re: [Speed cubing group] Another Cubing Tutorial
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 07:04:51 -0000

You just need to delete the period at the end of the link. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Anthony, it is always fun doing it, especially if you like it taught a > certain way. That link isn't working for me. > > On 7/11/07, Anthony Hsu <erwaman@...> wrote: > > > > Sooner or later, it seems like most cubers make their own online cubing > > tutorials. So finally, I made mine. > > > > I'm current at the NJ Governor's School of Engineering and Technology, and > > I > > opted to teach a class on how to solve a Rubik's Cube during a "life > > skill" > > session. To facilitate my teaching, I made my own online tutorial - > > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a > > look, and if you have any questions, comments, or suggestions, don't > > hesitate to reply. > > > > Happy cubing, > > Anthony > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4397. Rubiks.has.it forum moved
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 08:53:21 -0000

Hello all, I have finally finished moving the forum. The mass email feature is currently being updated to all the new imported members, so that isn't working just yet. The new domain is http://www.speedsolving.com . Please change your bookmarks and visit that link from now on. I will have rubiks.has.it forward to the new domain soon, but please utilize the speedsolving.com domain from this point forward. First things first, please check out this thread and read through it: http://www.speedsolving.com/showthread.php?p=10664#post10664 If you have any problems, please send me a PM here: http://www.speedsolving.com/private.php?do=newpm&u=1 I apologize for the long downtime, it took me sometime to create all the tables and import all the new data. However, it is back up and running now, and I hope you enjoy it. Forum URL: http://www.speedsolving.com
4398. re: [Speed cubing group] Rubiks.has.it forum moved
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 11 Jul 2007 13:57:06 +0200

I cannot send you a PM. Actually, I can't do anything. [screendump] vBulletin Message You have been banned for the following reason: No reason was specified. Date the ban will be lifted: Never [/screendump] I thought we were friends :) -------- Original Message -------- > From: "pjkalamosa" <pjkcards@...> > Sent: Wednesday, July 11, 2007 10:53 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Rubiks.has.it forum moved > > Hello all, > I have finally finished moving the forum. The mass email feature is > currently being updated to all the new imported members, so that isn't > working just yet. The new domain is http://www.speedsolving.com . > Please change your bookmarks and visit that link from now on. I will > have rubiks.has.it forward to the new domain soon, but please utilize > the speedsolving.com domain from this point forward. First things > first, please check out this thread and read through it: > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > If you have any problems, please send me a PM here: > http://www.speedsolving.com/private.php?do=newpm&u=1 > > I apologize for the long downtime, it took me sometime to create all > the tables and import all the new data. However, it is back up and > running now, and I hope you enjoy it. > > Forum URL: http://www.speedsolving.com
4399. Re: [Speed cubing group] Another Cubing Tutorial
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 13:40:52 -0000

Nice tutorial, although the animations can be a little confusing. I like the RU moves for Step 4 Edges, They are better than the FRU algs. --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > You just need to delete the period at the end of the link. > > Thanks, > Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" > <pjkcards@> wrote: > > > > Anthony, it is always fun doing it, especially if you like it taught a > > certain way. That link isn't working for me. > > > > On 7/11/07, Anthony Hsu <erwaman@> wrote: > > > > > > Sooner or later, it seems like most cubers make their own online > cubing > > > tutorials. So finally, I made mine. > > > > > > I'm current at the NJ Governor's School of Engineering and > Technology, and > > > I > > > opted to teach a class on how to solve a Rubik's Cube during a "life > > > skill" > > > session. To facilitate my teaching, I made my own online tutorial - > > > http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to > take a > > > look, and if you have any questions, comments, or suggestions, don't > > > hesitate to reply. > > > > > > Happy cubing, > > > Anthony > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text portions of this message have been removed] > > >
4400. Re: US Open final round videos
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 13:45:51 -0000

I can finally watch the Pochmann Pops! :d --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I finally uploaded all the videos from the US Open final round. That > was the only round I had anything recorded and Chris Pelley did all > the recording. Thanks to him and I hope at least some of you are > interested in watching them. > > Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 > http://www.youtube.com/watch?v=bgBeVmDzhhw > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan > http://www.youtube.com/watch?v=d7_JBrj5_p8 > http://www.youtube.com/watch?v=j7cQsgYzWkQ > http://www.youtube.com/watch?v=bTEosjh5uhI > http://www.youtube.com/watch?v=CJWtwOuUlz4 > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan > http://www.youtube.com/watch?v=8afB9uXC6Ws > http://www.youtube.com/watch?v=v2uKD6N829w > http://www.youtube.com/watch?v=dNvdkFl3V6A > http://www.youtube.com/watch?v=xsvy9qzuYRw > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum > http://www.youtube.com/watch?v=T9EnCCfpWd0 > http://www.youtube.com/watch?v=a1kKy7LZ89A > http://www.youtube.com/watch?v=8nPo714I8HQ > http://www.youtube.com/watch?v=3ILc2ssmkMM > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh > http://www.youtube.com/watch?v=LHb-gQlzwpc > http://www.youtube.com/watch?v=OkKEAVC6HQo > http://www.youtube.com/watch?v=Ejukqg2Ufwg > http://www.youtube.com/watch?v=u530ib--HjQ > http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo > http://www.youtube.com/watch?v=WSeDrF_WPdo > http://www.youtube.com/watch?v=Ie36eqmVAJc > http://www.youtube.com/watch?v=bjhVhK-pVxY > http://www.youtube.com/watch?v=T7aquT47his > http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter > http://www.youtube.com/watch?v=o87Q8fvPAIU > http://www.youtube.com/watch?v=PcsA_MPmlnQ > http://www.youtube.com/watch?v=0nyBF-9lGRg > http://www.youtube.com/watch?v=rjxdR62KBlU > http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart > http://www.youtube.com/watch?v=YpVnU7RX78o > http://www.youtube.com/watch?v=DtkRXt-yWU8 > http://www.youtube.com/watch?v=VXwu_9GGEIo > http://www.youtube.com/watch?v=Yvz44TfIpRA > http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern > http://www.youtube.com/watch?v=RnCOZDgEXos > http://www.youtube.com/watch?v=MOpeqdb-svg > http://www.youtube.com/watch?v=BHpfeaMH_XI > http://www.youtube.com/watch?v=dFUhcvpDlNY > http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > http://www.youtube.com/watch?v=L2D_kSY6Q4A > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > http://www.youtube.com/watch?v=fDDgWuIjQLA > http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann > http://www.youtube.com/watch?v=pz3czsxIIZo > http://www.youtube.com/watch?v=2-X20CW0T4o > http://www.youtube.com/watch?v=0sSUwNYOxg4 > http://www.youtube.com/watch?v=unII3NXBIII > http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao > http://www.youtube.com/watch?v=M5Oj1XpY_MA > http://www.youtube.com/watch?v=HEUtkQtOCoQ > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=Y4z62gZHHtg >
4401. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:03:18 -0000

Hi :-) And where is the forgotten username feature ? :-P I'm serious, i haven't used that forum for quite some time and i had a user already. Once i get the username i will change/reset my password. Thanx! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > I cannot send you a PM. Actually, I can't do anything. > > [screendump] > vBulletin Message > You have been banned for the following reason: > No reason was specified. > > Date the ban will be lifted: Never > [/screendump] > > I thought we were friends :) > > > -------- Original Message -------- > > From: "pjkalamosa" <pjkcards@...> > > Sent: Wednesday, July 11, 2007 10:53 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > Hello all, > > I have finally finished moving the forum. The mass email feature is > > currently being updated to all the new imported members, so that isn't > > working just yet. The new domain is http://www.speedsolving.com . > > Please change your bookmarks and visit that link from now on. I will > > have rubiks.has.it forward to the new domain soon, but please utilize > > the speedsolving.com domain from this point forward. First things > > first, please check out this thread and read through it: > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > If you have any problems, please send me a PM here: > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > I apologize for the long downtime, it took me sometime to create all > > the tables and import all the new data. However, it is back up and > > running now, and I hope you enjoy it. > > > > Forum URL: http://www.speedsolving.com >
4402. Re: US Open final round videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:15:04 -0000

I don't know why, but Lars' second video is hilarious Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > I can finally watch the Pochmann Pops! :d > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > I finally uploaded all the videos from the US Open final round. That > > was the only round I had anything recorded and Chris Pelley did all > > the recording. Thanks to him and I hope at least some of you are > > interested in watching them. > > > > Brittany Dzoan > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > Chris Dzoan > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > http://www.youtube.com/watch?v=bTEosjh5uhI > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > Dan Dzoan > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > http://www.youtube.com/watch?v=v2uKD6N829w > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > Jason Baum > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > http://www.youtube.com/watch?v=8nPo714I8HQ > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > Lars Vandenbergh > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > http://www.youtube.com/watch?v=u530ib--HjQ > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > Leyan Lo > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > http://www.youtube.com/watch?v=T7aquT47his > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > Matt Walter > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > http://www.youtube.com/watch?v=rjxdR62KBlU > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > Mike Stewart > > http://www.youtube.com/watch?v=YpVnU7RX78o > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > Mitchell Stern > > http://www.youtube.com/watch?v=RnCOZDgEXos > > http://www.youtube.com/watch?v=MOpeqdb-svg > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > Ryan Patricio > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > Stefan Pochmann > > http://www.youtube.com/watch?v=pz3czsxIIZo > > http://www.youtube.com/watch?v=2-X20CW0T4o > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > http://www.youtube.com/watch?v=unII3NXBIII > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > Toby Mao > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > http://www.youtube.com/watch?v=23lZVigVPR4 > > http://www.youtube.com/watch?v=23lZVigVPR4 > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > >
4403. Re: US Open final round videos
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:20:12 -0000

Thanks, Dan. You actually have Toby's #3 solve listed twice down there. His #4 solve is here: http://www.youtube.com/watch?v=LuuP0qlxQco I also made a playlist of the entire series, so if you want to just sit back and watch, click here: http://www.chrisandkori.us/fw/main/default.asp?DocID=1528 or here: http://tinyurl.com/2b3gce Chris Pelley --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I finally uploaded all the videos from the US Open final round. That > was the only round I had anything recorded and Chris Pelley did all > the recording. Thanks to him and I hope at least some of you are > interested in watching them. > > Brittany Dzoan > http://www.youtube.com/watch?v=R2dE3ltt_i4 > http://www.youtube.com/watch?v=bgBeVmDzhhw > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=qhnrxxmaJ80 > http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan > http://www.youtube.com/watch?v=d7_JBrj5_p8 > http://www.youtube.com/watch?v=j7cQsgYzWkQ > http://www.youtube.com/watch?v=bTEosjh5uhI > http://www.youtube.com/watch?v=CJWtwOuUlz4 > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan > http://www.youtube.com/watch?v=8afB9uXC6Ws > http://www.youtube.com/watch?v=v2uKD6N829w > http://www.youtube.com/watch?v=dNvdkFl3V6A > http://www.youtube.com/watch?v=xsvy9qzuYRw > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum > http://www.youtube.com/watch?v=T9EnCCfpWd0 > http://www.youtube.com/watch?v=a1kKy7LZ89A > http://www.youtube.com/watch?v=8nPo714I8HQ > http://www.youtube.com/watch?v=3ILc2ssmkMM > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh > http://www.youtube.com/watch?v=LHb-gQlzwpc > http://www.youtube.com/watch?v=OkKEAVC6HQo > http://www.youtube.com/watch?v=Ejukqg2Ufwg > http://www.youtube.com/watch?v=u530ib--HjQ > http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo > http://www.youtube.com/watch?v=WSeDrF_WPdo > http://www.youtube.com/watch?v=Ie36eqmVAJc > http://www.youtube.com/watch?v=bjhVhK-pVxY > http://www.youtube.com/watch?v=T7aquT47his > http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter > http://www.youtube.com/watch?v=o87Q8fvPAIU > http://www.youtube.com/watch?v=PcsA_MPmlnQ > http://www.youtube.com/watch?v=0nyBF-9lGRg > http://www.youtube.com/watch?v=rjxdR62KBlU > http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart > http://www.youtube.com/watch?v=YpVnU7RX78o > http://www.youtube.com/watch?v=DtkRXt-yWU8 > http://www.youtube.com/watch?v=VXwu_9GGEIo > http://www.youtube.com/watch?v=Yvz44TfIpRA > http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern > http://www.youtube.com/watch?v=RnCOZDgEXos > http://www.youtube.com/watch?v=MOpeqdb-svg > http://www.youtube.com/watch?v=BHpfeaMH_XI > http://www.youtube.com/watch?v=dFUhcvpDlNY > http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > http://www.youtube.com/watch?v=L2D_kSY6Q4A > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > http://www.youtube.com/watch?v=fDDgWuIjQLA > http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann > http://www.youtube.com/watch?v=pz3czsxIIZo > http://www.youtube.com/watch?v=2-X20CW0T4o > http://www.youtube.com/watch?v=0sSUwNYOxg4 > http://www.youtube.com/watch?v=unII3NXBIII > http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao > http://www.youtube.com/watch?v=M5Oj1XpY_MA > http://www.youtube.com/watch?v=HEUtkQtOCoQ > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=23lZVigVPR4 > http://www.youtube.com/watch?v=Y4z62gZHHtg >
4404. 5x5 help
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 14:44:32 -0000

I finally got a 5x5 and occasionally get into a situation where the whole cube is solved except one of the edge pieces has the middle cubie flipped. I've seen this on a 4x4, but didn't think the 5x5 had parity issues. Once I get into this state I have a hard time fixing it without messing up the cube and starting over. What am I doing wrong? Thanks.
4405. Re: 4x4x4 maintenance
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:12:50 -0000

ok not sure what to do :). some people saying lube it some say leave it alone :P. anyone have a strong opinion either way? im not sure what i should do. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Once I lubricated it, I actually had no more problems with center > pieces. ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "Corwin" <aznspazboi@> wrote: > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated > > my 4x4 and it started poping like crazy. On the first session that i > > speedcubed with it, a centerpeice snapped. > > > > > > -Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > <no_reply@> wrote: > > > > > > Ok, so i broke my revenge the first day i got it, and just got > the > > > replacement piece today (btw. bravo Cubesmith for great > service). i do > > > not wish to break another piece the day i just get it fixed > either. > > > what suggestions do yo have for keeping all the pieces together. > no i > > > dont turn the cube roughly at all. should i lube it right away, > or > > > wait til it is worn down a bit more? lubing seems like it would > help > > > it spin a bit easier and a bit harder to break off one of the > feet to > > > the centers. let me know what you think. > > > > > > thanks, > > > jeff > > > > > >
4406. Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:17:35 -0000

> And anyone can have a loose cube, not just the best solvers. Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and make them as tight or loose as you want within a week, but it is not for the 5x5x5 event. Getting a loose cube there, one that times in the 2:20s and below are possible on, takes a lot of time and effort, months or even up to a year depending on who you ask. If you want a cube that is truly fast, you have to move fast on it, and I think that only someone who can achieve fast times can produce a cube that these times can be achieved on. Perhaps the exception is the Olympic Cube, but so far the only speedsolver with one of those (to my knowledge) would definitely be considered one of the best solvers in the world. Besides - I have yet to see a competitor who solves the 5x5x5 in over 4 minutes average use a Rubik's 5x5x5 that I would consider loose and I have yet to see a competitor who does it in under 2:30 use a Rubik's 5x5x5 that I would not consider loose. Even if you could get a loose 5x5x5 out of the box, the disparity is definitely there.
4407. Re: 4x4x4 maintenance
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 16:38:59 -0000

My 4x4 was very stiff before I lubed it. Afterwards it turns very smoothly, but I have to be a bit more careful with it when turning or I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok not sure what to do :). some people saying lube it some say leave > it alone :P. anyone have a strong opinion either way? im not sure > what i should do. > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Once I lubricated it, I actually had no more problems with center > > pieces. ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Corwin" <aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping like crazy. On the first session > that i > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@> wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it, and just got > > the > > > > replacement piece today (btw. bravo Cubesmith for great > > service). i do > > > > not wish to break another piece the day i just get it fixed > > either. > > > > what suggestions do yo have for keeping all the pieces > together. > > no i > > > > dont turn the cube roughly at all. should i lube it right > away, > > or > > > > wait til it is worn down a bit more? lubing seems like it > would > > help > > > > it spin a bit easier and a bit harder to break off one of the > > feet to > > > > the centers. let me know what you think. > > > > > > > > thanks, > > > > jeff > > > > > > > > > >
4408. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 11:51:37 -0600

Arnaud, I think have fixed your problem. That was only for the moderator group I believe, but it should be fixed now. Sorry about that. Per, here is the forgot password link: http://www.speedsolving.com/login.php?do=lostpw Enter in your email and it will send you information about your login info. If I remember right, your username was "Per". Let me know if you still need help. You can email me directly at pjkcards <at> gmail <dot> com . Pat On 7/11/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi :-) > > And where is the forgotten username feature ? :-P I'm serious, i > haven't used that forum for quite some time and i had a user already. > Once i get the username i will change/reset my password. Thanx! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "avgalen" > <avgalen@...> wrote: > > > > I cannot send you a PM. Actually, I can't do anything. > > > > [screendump] > > vBulletin Message > > You have been banned for the following reason: > > No reason was specified. > > > > Date the ban will be lifted: Never > > [/screendump] > > > > I thought we were friends :) > > > > > > -------- Original Message -------- > > > From: "pjkalamosa" <pjkcards@...> > > > Sent: Wednesday, July 11, 2007 10:53 AM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > > > Hello all, > > > I have finally finished moving the forum. The mass email > feature is > > > currently being updated to all the new imported members, so that > isn't > > > working just yet. The new domain is http://www.speedsolving.com . > > > Please change your bookmarks and visit that link from now on. I > will > > > have rubiks.has.it forward to the new domain soon, but please > utilize > > > the speedsolving.com domain from this point forward. First things > > > first, please check out this thread and read through it: > > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > > If you have any problems, please send me a PM here: > > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > I apologize for the long downtime, it took me sometime to create > all > > > the tables and import all the new data. However, it is back up > and > > > running now, and I hope you enjoy it. > > > > > > Forum URL: http://www.speedsolving.com > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4409. Re: [Speed cubing group] Rubiks.has.it forum moved
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:08:45 +0200

My password was also lost in the process. But it is alright now. :-) Nice new interface. Gilles 2007/7/11, Pat (PJK) <pjkcards@...>: > > Arnaud, I think have fixed your problem. That was only for the moderator > group I believe, but it should be fixed now. Sorry about that. > > Per, here is the forgot password link: > http://www.speedsolving.com/login.php?do=lostpw > Enter in your email and it will send you information about your login > info. > If I remember right, your username was "Per". Let me know if you still > need > help. You can email me directly at pjkcards <at> gmail <dot> com . > > Pat > > On 7/11/07, Per Kristen Fredlund <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > wrote: > > > > Hi :-) > > > > And where is the forgotten username feature ? :-P I'm serious, i > > haven't used that forum for quite some time and i had a user already. > > Once i get the username i will change/reset my password. Thanx! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "avgalen" > > <avgalen@...> wrote: > > > > > > I cannot send you a PM. Actually, I can't do anything. > > > > > > [screendump] > > > vBulletin Message > > > You have been banned for the following reason: > > > No reason was specified. > > > > > > Date the ban will be lifted: Never > > > [/screendump] > > > > > > I thought we were friends :) > > > > > > > > > -------- Original Message -------- > > > > From: "pjkalamosa" <pjkcards@...> > > > > Sent: Wednesday, July 11, 2007 10:53 AM > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > Subject: [Speed cubing group] Rubiks.has.it <http://rubiks.has.it/>forum moved > > > > > > > > Hello all, > > > > I have finally finished moving the forum. The mass email > > feature is > > > > currently being updated to all the new imported members, so that > > isn't > > > > working just yet. The new domain is http://www.speedsolving.com . > > > > Please change your bookmarks and visit that link from now on. I > > will > > > > have rubiks.has.it forward to the new domain soon, but please > > utilize > > > > the speedsolving.com domain from this point forward. First things > > > > first, please check out this thread and read through it: > > > > http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > > > > If you have any problems, please send me a PM here: > > > > http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > > > I apologize for the long downtime, it took me sometime to create > > all > > > > the tables and import all the new data. However, it is back up > > and > > > > running now, and I hope you enjoy it. > > > > > > > > Forum URL: http://www.speedsolving.com > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4410. in awe
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 18:38:10 -0000

I thought I knew something about cubes! I feel like the bear (or wolf) on the droopy/chilly cartoons. my jaw dragging the floor. how on earth is it possible to work a cube so dang fast! anyway, I've gathered there is a lot to know that i don't! like whats the "other than Rubik" manufacturers that make various cubes/(functional puzzles) I have several 3x cubes. only one is Rubik. the others are junkik. I think they where called "wonderful puzzler" I don't like them they don't turn well, and a PAC man one, a key ring and necklace (mini's) and a 2x that I took apart out of curiosity, and lost an inside center piece. (now it locks up when you turn it) I own a 4x that broke a week after i got it. actually it was the 2nd one. I pitched the first one after it broke (mistake, or i could fix this one). it was the center pieces that would break. I own a "Mefferts" 4x and 5x. never had them break, but have had tiles come unglued. (lost a blue one on the 4x )(yes I can solve) I own two "alexanders star's", one "missing link", "magic I" and "Magic II",a 3x "ball", and a similar "rubiks globe/world" and some I dont know what they are I own tons of others also as I collected every functional puzzle I could get my hands on. even so, I Know of many I still dont have. any newby info about who makes what,whats good/ what to avoid/ would be apreceated. thanks segnet
4411. Re: in awe
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:01:20 -0000

wow, alot to respond to. i dont know half of your questions or what to tell you, since i am a bit new myself too. eastsheen is another major manufacturer of cubes. there are tons of websites giving tutorials, selling cubes, selling parts, giving instructions, etc. google is your friend. also, if your 4x4 that broke is a rubik's you can buy replacement pieces at www.cubesmith.com. a center broke for me and i recently bought a replacement center. so next time dont throw it away ;) just buy a replacement peice :). i use cubesmith for all my replacement stickers, etc. its a very good site, offers a lot of good items, service is great, products are geat. just some info from another cubing amateur... there are some amazing cubers here that i'm sure will give a lot better info :) but thats my 2 cents. jeff
4412. Re: in awe
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:17:26 -0000

THX Jeff, I feel like a real dweeb for throwing it out, but that was years ago when they just hit the market. I was a lot more stupid then HAHA! I know i didnt line out many questions. knowing how to ask them is one issue. Im sure i will pick up on some venacular by reading other postings. then i will be able to ask intelegently sounding Q:'s Segnet --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > wow, alot to respond to. i dont know half of your questions or what to > tell you, since i am a bit new myself too. eastsheen is another major > manufacturer of cubes. there are tons of websites giving tutorials, > selling cubes, selling parts, giving instructions, etc. google is your > friend. > > also, if your 4x4 that broke is a rubik's you can buy replacement > pieces at www.cubesmith.com. a center broke for me and i recently > bought a replacement center. so next time dont throw it away ;) just > buy a replacement peice :). > > i use cubesmith for all my replacement stickers, etc. its a very good > site, offers a lot of good items, service is great, products are geat. > > just some info from another cubing amateur... there are some amazing > cubers here that i'm sure will give a lot better info :) but thats my 2 > cents. > > jeff >
4413. Re: 5x5 help
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:17:06 -0000

Are you sure it as you describe? Perhaps I am going to make a fool of myself, but I think that position is impossible. If you solve as much as possible you will see that it's not in fact the middle cubie of the tredge that is flipped, but it's actually the two outer edges which are flipped. This is the only parity which occurs on the 5x5x5, and you can fix it using a standard 4x4x4 OLL parity fix, and ignore the middle layer. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@...> wrote: > > I finally got a 5x5 and occasionally get into a situation where the > whole cube is solved except one of the edge pieces has the middle cubie > flipped. > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > Once I get into this state I have a hard time fixing it without messing > up the cube and starting over. > > What am I doing wrong? > > Thanks. >
4414. Re: 5x5 help
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 19:29:42 -0000

I think he's saying everything's paired up, except one tredge, which has the two wings swapped, giving the impression of having the central flipped. In that case, you would use the 4x4 "OLL Parity" alg. Many use r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. Also, you can use the "sloppy" version, which is the same alg, but with double layer turns instead of slices on the l's and r's. it will swap the UL and UR tredges and swap and rotate URF and ULF. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Are you sure it as you describe? Perhaps I am going to make a fool of > myself, but I think that position is impossible. If you solve as much > as possible you will see that it's not in fact the middle cubie of the > tredge that is flipped, but it's actually the two outer edges which > are flipped. > > This is the only parity which occurs on the 5x5x5, and you can fix it > using a standard 4x4x4 OLL parity fix, and ignore the middle layer. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@> > wrote: > > > > I finally got a 5x5 and occasionally get into a situation where the > > whole cube is solved except one of the edge pieces has the middle cubie > > flipped. > > > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > > Once I get into this state I have a hard time fixing it without messing > > up the cube and starting over. > > > > What am I doing wrong? > > > > Thanks. > > >
4415. Re: 5x5 help
From: "dwarmaj" <Dwarmaj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:28:19 -0000

Thanks guys, I'll give that a try when I get home. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I think he's saying everything's paired up, except one tredge, which > has the two wings swapped, giving the impression of having the central > flipped. > > In that case, you would use the 4x4 "OLL Parity" alg. Many use r2 B2 > U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. > > Also, you can use the "sloppy" version, which is the same alg, but > with double layer turns instead of slices on the l's and r's. it will > swap the UL and UR tredges and swap and rotate URF and ULF. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Are you sure it as you describe? Perhaps I am going to make a fool of > > myself, but I think that position is impossible. If you solve as much > > as possible you will see that it's not in fact the middle cubie of the > > tredge that is flipped, but it's actually the two outer edges which > > are flipped. > > > > This is the only parity which occurs on the 5x5x5, and you can fix it > > using a standard 4x4x4 OLL parity fix, and ignore the middle layer. > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "dwarmaj" <Dwarmaj@> > > wrote: > > > > > > I finally got a 5x5 and occasionally get into a situation where the > > > whole cube is solved except one of the edge pieces has the middle > cubie > > > flipped. > > > > > > I've seen this on a 4x4, but didn't think the 5x5 had parity issues. > > > Once I get into this state I have a hard time fixing it without > messing > > > up the cube and starting over. > > > > > > What am I doing wrong? > > > > > > Thanks. > > > > > >
4416. Re: US Open final round videos
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:39:53 -0000

Did you think the time dilation thing was a joke? Lars ;) --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I don't know why, but Lars' second video is hilarious > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > <striderxo@> wrote: > > > > I can finally watch the Pochmann Pops! :d > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > <gvdlfs3@> wrote: > > > > > > I finally uploaded all the videos from the US Open final round. That > > > was the only round I had anything recorded and Chris Pelley did all > > > the recording. Thanks to him and I hope at least some of you are > > > interested in watching them. > > > > > > Brittany Dzoan > > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > Chris Dzoan > > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > http://www.youtube.com/watch?v=bTEosjh5uhI > > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > Dan Dzoan > > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > > http://www.youtube.com/watch?v=v2uKD6N829w > > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > Jason Baum > > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > > http://www.youtube.com/watch?v=8nPo714I8HQ > > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > Lars Vandenbergh > > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > http://www.youtube.com/watch?v=u530ib--HjQ > > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > Leyan Lo > > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > > http://www.youtube.com/watch?v=T7aquT47his > > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > Matt Walter > > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > > http://www.youtube.com/watch?v=rjxdR62KBlU > > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > Mike Stewart > > > http://www.youtube.com/watch?v=YpVnU7RX78o > > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > Mitchell Stern > > > http://www.youtube.com/watch?v=RnCOZDgEXos > > > http://www.youtube.com/watch?v=MOpeqdb-svg > > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > Ryan Patricio > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > Stefan Pochmann > > > http://www.youtube.com/watch?v=pz3czsxIIZo > > > http://www.youtube.com/watch?v=2-X20CW0T4o > > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > http://www.youtube.com/watch?v=unII3NXBIII > > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > Toby Mao > > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > >
4417. Re: US Open final round videos
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:55:33 -0000

HAHAHA of course! :) I had forgotten all about that. You are the master. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Did you think the time dilation thing was a joke? > > Lars ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@> wrote: > > > > I don't know why, but Lars' second video is hilarious > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" > > <striderxo@> wrote: > > > > > > I can finally watch the Pochmann Pops! :d > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > > I finally uploaded all the videos from the US Open final round. That > > > > was the only round I had anything recorded and Chris Pelley did all > > > > the recording. Thanks to him and I hope at least some of you are > > > > interested in watching them. > > > > > > > > Brittany Dzoan > > > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > > http://www.youtube.com/watch?v=bgBeVmDzhhw > > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > > http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > > http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > > > Chris Dzoan > > > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > > http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > > http://www.youtube.com/watch?v=bTEosjh5uhI > > > > http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > > http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > > > Dan Dzoan > > > > http://www.youtube.com/watch?v=8afB9uXC6Ws > > > > http://www.youtube.com/watch?v=v2uKD6N829w > > > > http://www.youtube.com/watch?v=dNvdkFl3V6A > > > > http://www.youtube.com/watch?v=xsvy9qzuYRw > > > > http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > > > Jason Baum > > > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > > http://www.youtube.com/watch?v=a1kKy7LZ89A > > > > http://www.youtube.com/watch?v=8nPo714I8HQ > > > > http://www.youtube.com/watch?v=3ILc2ssmkMM > > > > http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > > > Lars Vandenbergh > > > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > > > http://www.youtube.com/watch?v=OkKEAVC6HQo > > > > http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > > http://www.youtube.com/watch?v=u530ib--HjQ > > > > http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > > > Leyan Lo > > > > http://www.youtube.com/watch?v=WSeDrF_WPdo > > > > http://www.youtube.com/watch?v=Ie36eqmVAJc > > > > http://www.youtube.com/watch?v=bjhVhK-pVxY > > > > http://www.youtube.com/watch?v=T7aquT47his > > > > http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > > > Matt Walter > > > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > > > http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > > http://www.youtube.com/watch?v=0nyBF-9lGRg > > > > http://www.youtube.com/watch?v=rjxdR62KBlU > > > > http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > > > Mike Stewart > > > > http://www.youtube.com/watch?v=YpVnU7RX78o > > > > http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > > http://www.youtube.com/watch?v=VXwu_9GGEIo > > > > http://www.youtube.com/watch?v=Yvz44TfIpRA > > > > http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > > > Mitchell Stern > > > > http://www.youtube.com/watch?v=RnCOZDgEXos > > > > http://www.youtube.com/watch?v=MOpeqdb-svg > > > > http://www.youtube.com/watch?v=BHpfeaMH_XI > > > > http://www.youtube.com/watch?v=dFUhcvpDlNY > > > > http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > > > Ryan Patricio > > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > > http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > > http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > > http://www.youtube.com/watch?v=fDDgWuIjQLA > > > > http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > > > Stefan Pochmann > > > > http://www.youtube.com/watch?v=pz3czsxIIZo > > > > http://www.youtube.com/watch?v=2-X20CW0T4o > > > > http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > > http://www.youtube.com/watch?v=unII3NXBIII > > > > http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > > > Toby Mao > > > > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > > http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > > http://www.youtube.com/watch?v=23lZVigVPR4 > > > > http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > > > > > >
4418. ok first question
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 20:55:22 -0000

I've noticed a notation using what looks like roman hieroglyphics combined with something from a nightmare I had before a major calc. exam! what is this called, where can I learn it? I'm a very "visual" person, so i don't know how good i will be using a symbolic notation method, but am willing to learn it at least enough to interpret the strange cube-n-eeze I've been reading here. Segnet
4419. Re: New Sq. 1 World Records
From: "mmwfung1985" <mmwfung1985@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 21:34:01 -0000

I don't understand your argument. > Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think >that only someone who can achieve fast times can produce a cube that > these times can be achieved on. Everyone can turn fast. You don't have to solve the cube to turn fast on it to try loosening the 5x5x5. And besides of it, it is more likely that people become fast cubers because they take a lot of time and effort to practice. So if someone never had a loose 5x5x5, apparently they don't practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You have to suffer a bit (or maybe a lot) to become a fast cuber and have a loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can have a loose cube, not just the best solvers. > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > make them as tight or loose as you want within a week, but it is not > for the 5x5x5 event. Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think that > only someone who can achieve fast times can produce a cube that these > times can be achieved on. Perhaps the exception is the Olympic Cube, > but so far the only speedsolver with one of those (to my knowledge) > would definitely be considered one of the best solvers in the world. > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > I have yet to see a competitor who does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider loose. Even if you could get a loose > 5x5x5 out of the box, the disparity is definitely there. >
4420. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 11 Jul 2007 23:48:29 +0200

Hi guys, For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. Basically what I do is scratch a very thin layer from the inner side of the outer edges. Check out http://www.speedcubing.com/images/outeredge.jpg for some details (red part is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). The new version of rubiks.com 5x5 seems is much even better, because for that version they already made the inner parts smaller. Have fun, Ron ----- Original Message ----- From: "mmwfung1985" <mmwfung1985@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, July 11, 2007 11:34 PM Subject: [Speed cubing group] Re: New Sq. 1 World Records I don't understand your argument. > Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think >that only someone who can achieve fast times can produce a cube that > these times can be achieved on. Everyone can turn fast. You don't have to solve the cube to turn fast on it to try loosening the 5x5x5. And besides of it, it is more likely that people become fast cubers because they take a lot of time and effort to practice. So if someone never had a loose 5x5x5, apparently they don't practice a lot. So they will likely not be fast 5x5x5 cubers anyway. You have to suffer a bit (or maybe a lot) to become a fast cuber and have a loose cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can have a loose cube, not just the best solvers. > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > make them as tight or loose as you want within a week, but it is not > for the 5x5x5 event. Getting a loose cube there, one that times in the > 2:20s and below are possible on, takes a lot of time and effort, > months or even up to a year depending on who you ask. If you want a > cube that is truly fast, you have to move fast on it, and I think that > only someone who can achieve fast times can produce a cube that these > times can be achieved on. Perhaps the exception is the Olympic Cube, > but so far the only speedsolver with one of those (to my knowledge) > would definitely be considered one of the best solvers in the world. > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > I have yet to see a competitor who does it in under 2:30 use a Rubik's > 5x5x5 that I would not consider loose. Even if you could get a loose > 5x5x5 out of the box, the disparity is definitely there. >
4421. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 23:23:50 -0000

> For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron Well, if such a truly simple modification will have such an effect, then I stand corrected. Perhaps I can breathe new life into my rather old Rubik's 5x5x5 and make it better than my competition cube. Thank you, Michael Gottlieb
4422. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 23:53:08 -0000

do you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you turn and how many time you turn it in what direction. If you have a cube close pick it up and i will try to explain. Hold it so that 1 face is facing you directly. the face you are looking directly at is called F. The face on the opposite side of the cube is B. The side on the right of the cube is R, and the side on the left is L. The side on top is called U, and the bottom D. here is a sideways view of what i attempted to explain. maybe this works better for you. yes i accidentally uploaded a 2x2 picture, but it gives the same concept. http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. The ' mark represents a counter-clockwise turn. R' would a be a turn of the R face counter clockwise (toward you). A regular R turn would be turning the R face clockwise (away from you). We will put several of these marks together to create what is called as an algorithm which does certain things to certain pieces on the cube. For exapmle, the algorithm written at the top of this post is the PLL (Permutation Last Layer) counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able turns, but yet the same number of faces. for example, on the 4x4 you can turn the face just inside the R face. This is called the r face. The face just inside the L face is called the l face. The face just below the U face is called the u face, and so on. The 2 and ' rules still apply for these faces too. Note: the typical u turn does NOT mean turn the U face and the u face together, but only the u face. This page helps desribe the 4x4 notation a bit better, and has pretty pictures. http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris Hardwick for his wonderful site). phew, well i hope this helped a little bit, and that notation was what you were talking about. If not i wasted my time, but anyone is allowed to copy this and use this as a tutorial for free :) jeff - if there is anything else you need help with i'm glad to help :D --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet >
4423. Rubiks Revolution
From: theoneicheck <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 00:28:14 -0000

WHats the high score for light speed? I got a 57 the first day, and 69 the second day. I got a 167 today. I think that the game gets faster but then eventually hits a limit to how much time you have. So you should be able to go as high as you want. Or 999. Has anybody hit 300? THanks Jk
4424. Arxon rubik's cube and blind mans cube
From: "eric_k129" <eric_k129@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 00:52:55 -0000

Hi, I would like to know where i could buy rubik's cube arxon version with the logo on it and the blind mans cube. -thanx
4425. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 18:04:39 -0700 (PDT)

Perhaps this is a silly question, but is there any notation for the center row? like on the 3x, and 5x? and also, why are some moves (in brackets) ? Segnet jeff17237 <no_reply@yahoogroups.com> wrote: do you mean like F2 U' R' L F2 R L' U' F2? that refers to what side you turn and how many time you turn it in what direction. If you have a cube close pick it up and i will try to explain. Hold it so that 1 face is facing you directly. the face you are looking directly at is called F. The face on the opposite side of the cube is B. The side on the right of the cube is R, and the side on the left is L. The side on top is called U, and the bottom D. here is a sideways view of what i attempted to explain. maybe this works better for you. yes i accidentally uploaded a 2x2 picture, but it gives the same concept. http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. The ' mark represents a counter-clockwise turn. R' would a be a turn of the R face counter clockwise (toward you). A regular R turn would be turning the R face clockwise (away from you). We will put several of these marks together to create what is called as an algorithm which does certain things to certain pieces on the cube. For exapmle, the algorithm written at the top of this post is the PLL (Permutation Last Layer) counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The have more able turns, but yet the same number of faces. for example, on the 4x4 you can turn the face just inside the R face. This is called the r face. The face just inside the L face is called the l face. The face just below the U face is called the u face, and so on. The 2 and ' rules still apply for these faces too. Note: the typical u turn does NOT mean turn the U face and the u face together, but only the u face. This page helps desribe the 4x4 notation a bit better, and has pretty pictures. http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris Hardwick for his wonderful site). phew, well i hope this helped a little bit, and that notation was what you were talking about. If not i wasted my time, but anyone is allowed to copy this and use this as a tutorial for free :) jeff - if there is anything else you need help with i'm glad to help :D --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4426. Re: [Speed cubing group] Re: ok first question
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 11 Jul 2007 22:34:00 -0300 (ART)

jeff17237 <no_reply@yahoogroups.com> escreveu: The 2s and 's represent which way you turn the specified side, and how many times you turn it. Lets use U2 for an example. U2 means you turn the top face 2 time. you will never see U'2 or U2', because no matter which way you turn the top face 2 time, it will always end up the same way. That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti-clockwise direction...it's useful for finger tricks and triggers showing Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4427. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 03:43:56 -0000

to Pedro: yes, you can use R2' for finger tricks, but are not written out in "official" algs, as R2 can be done 2 different ways. It is up to the cuber on how they wish to perform that move. R2 can be performed as R2 or R2', but universal notation is still written as R2 no matter which direction the cuber decides to turn it. But you bring a good point that algs can be interpretted in whichever way each cuber sees best. to Segnet: here we go again :) with the basic knowledge from my other post, this should be easier to explain. I don't know the "official" move for the middle "face". Here is what i use, and what i see most often. There are 3 middle moves. middle vertical, middle horizontal, and middle "flat" (couldn't find another word for it...). (there are 3 middles because there are 3 dimensions) The first two middles are easily explained. the first is the middle in between the R and L faces. It can be turned up and down. this is called MR. it takes on all the properties of the R face just 1 column to the left (the middle column). so if it is MR' you pull MR down. If it is just MR the you push MR up. counter-clockwise MR (MR') is the same movement as R' just on the MR face instead of the R face. I think you get it. The next middle is the MU face. It is inbetween U and D. Same as before, the MU takes on the same properties as the U face. MU' is turned like U' just on the MU face (same direction). the move MU you would push the MU face from right to left. The last middle is hardest to understand in my opinion. It is inbetween F and B. it is called MF and takes on the properties of U. instead of being able to see it change on the F face, it is now hidden behind it, and you need to tilt the cube to see it. here is a MF' turn: http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s. They are simply used in algs to place moves together to be used in finger tricks without moving the cube. (R U R') is an easy one. try doing that in one fluent move. That's pretty much. you can learn more about finger tricks on google :D -i'm probably wrong on something in here so someone correct me. jeff --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti- clockwise direction...it's useful for finger tricks and triggers showing > > Pedro
4428. Re: ok first question
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 05:33:29 -0000

Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet >
4429. Re: ok first question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 07:36:22 -0000

In my algorithms I always write n2' when the side n is turned anti-clockwise (in the way I perform the alg). This way you can show the more inexperienced cuber exactly how to do it. I know it's not perfect, but it's better than nothing, and it is just as useful as bracketing moves to show finger trick sequences. I don't really know what you mean by "official" algorithms, perhaps official scrambling algorithms don't use this but they don't really count :) Dan --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > to Pedro: > yes, you can use R2' for finger tricks, but are not written out > in "official" algs, as R2 can be done 2 different ways. It is up to > the cuber on how they wish to perform that move. R2 can be performed > as R2 or R2', but universal notation is still written as R2 no matter > which direction the cuber decides to turn it. But you bring a good > point that algs can be interpretted in whichever way each cuber sees > best. >
4430. [Speed cubing group] Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 08:20:46 -0000

Hi Ron, That diagram is awful. But I do half agree with you, by making some cuts with the knife (48 in total) to the wing edges you can make the cube much nicer for speedcubing with not much effort, but I don't personally think it would always go from being new to a <2 min speedcube immediately. However, I've only ever had one 5x5x5, and I've had it for getting on for 4 years, and it's still a little stiff, even with a LOT of practice and cutting with a knife. Perhaps I should clean it inside :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4431. re: [Speed cubing group] Re: New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Jul 2007 10:37:02 +0200

Off course a good cube helps and Rubiks 5x5x5 are known to be "unusable hard to turn" out of the box BUT: http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 2:30.07 2:40.08 2:17.91 He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen -------- Original Message -------- > From: "Dan" <dan_j_harris@...> > Sent: Thursday, July 12, 2007 10:21 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > Hi Ron, > > That diagram is awful. But I do half agree with you, by making some > cuts with the knife (48 in total) to the wing edges you can make the > cube much nicer for speedcubing with not much effort, but I don't > personally think it would always go from being new to a <2 min > speedcube immediately. However, I've only ever had one 5x5x5, and I've > had it for getting on for 4 years, and it's still a little stiff, even > with a LOT of practice and cutting with a knife. Perhaps I should > clean it inside :) > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > >
4432. [Speed cubing group] Re: New Sq. 1 World Records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:44:35 -0000

But that's the nature of an eastsheen cube right? I lately got a new one and 5 solves later I had my first sub-2 on it already, and I didn't even lube it yet. It's about the rubik's brand ones that are so stiff ;) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Off course a good cube helps and Rubiks 5x5x5 are known to be "unusable hard > to turn" out of the box BUT: > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > 2:30.07 2:40.08 2:17.91 > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > -------- Original Message -------- > > From: "Dan" <dan_j_harris@...> > > Sent: Thursday, July 12, 2007 10:21 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > Hi Ron, > > > > That diagram is awful. But I do half agree with you, by making some > > cuts with the knife (48 in total) to the wing edges you can make the > > cube much nicer for speedcubing with not much effort, but I don't > > personally think it would always go from being new to a <2 min > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > had it for getting on for 4 years, and it's still a little stiff, even > > with a LOT of practice and cutting with a knife. Perhaps I should > > clean it inside :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner side > > of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "mmwfung1985" <mmwfung1985@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > I don't understand your argument. > > > > > > > Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > > > >that only someone who can achieve fast times can produce a cube that > > > > these times can be achieved on. > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > that people become fast cubers because they take a lot of time and > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > fast cuber and have a loose cube. > > > > > > Michael Fung > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > <mzrg@> wrote: > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > make them as tight or loose as you want within a week, but it is not > > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think that > > > > only someone who can achieve fast times can produce a cube that these > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > >
4433. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 14:17:44 -0000

I don't want to get too much off topic, but I'm wondering if I should get a completely new Eastsheen for speedcubing. I think my old one has recently gone past its useful life as a speedcube... --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > But that's the nature of an eastsheen cube right? I lately got a new > one and 5 solves later I had my first sub-2 on it already, and I > didn't even lube it yet. It's about the rubik's brand ones that are so > stiff ;)
4434. re: [Speed cubing group] Re: New Sq. 1 World Records
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 12 Jul 2007 16:34:18 +0200

The issue was the fairness of the competition (in relation to reaching a cut-off time). Eastsheen 5x5x5's are generally available (I bought a 4x4x4 with pictures in a bookstore in Chicago) and if a "30 seconds 3x3x3 solver" can get 2nd place with a new cube at a big tournament like the US Open, than I consider that prove enough that fairness is guaranteed. PS1. This topic has gone from a "congratulations on your WR"-topic to a "let's change the rules"-topic (my fault) to a fairness-topic (not my fault). If anyone wants to add to the "let's change the rules"-topic or to the fairness-topic, it might be better to start another topic. PS2. Congrats Jonathan, on your amazing 5x5x5 results! -------- Original Message -------- > From: "megafrikkie" <megafrikkie@...> > Sent: Thursday, July 12, 2007 1:51 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > But that's the nature of an eastsheen cube right? I lately got a new > one and 5 solves later I had my first sub-2 on it already, and I > didn't even lube it yet. It's about the rubik's brand ones that are so > stiff ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> > wrote: > > > > Off course a good cube helps and Rubiks 5x5x5 are known to be > "unusable hard > > to turn" out of the box BUT: > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > 2:30.07 2:40.08 2:17.91 > > > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > > > -------- Original Message -------- > > > From: "Dan" <dan_j_harris@...> > > > Sent: Thursday, July 12, 2007 10:21 AM > > > To: speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > Hi Ron, > > > > > > That diagram is awful. But I do half agree with you, by making some > > > cuts with the knife (48 in total) to the wing edges you can make the > > > cube much nicer for speedcubing with not much effort, but I don't > > > personally think it would always go from being new to a <2 min > > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > > had it for getting on for 4 years, and it's still a little stiff, even > > > with a LOT of practice and cutting with a knife. Perhaps I should > > > clean it inside :) > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > minutes. > > > > Basically what I do is scratch a very thin layer from the inner side > > > of the > > > > outer edges. Check out > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > (red part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > enough). > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > for > > > > that version they already made the inner parts smaller. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- > > > > From: "mmwfung1985" <mmwfung1985@> > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > Getting a loose cube there, one that times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you > want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > >that only someone who can achieve fast times can produce a cube > that > > > > > these times can be achieved on. > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn > fast > > > > on it to try loosening the 5x5x5. And besides of it, it is more > likely > > > > that people become fast cubers because they take a lot of time and > > > > effort to practice. So if someone never had a loose 5x5x5, > apparently > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > fast cuber and have a loose cube. > > > > > > > > Michael Fung > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > make them as tight or loose as you want within a week, but it > is not > > > > > for the 5x5x5 event. Getting a loose cube there, one that > times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you > want a > > > > > cube that is truly fast, you have to move fast on it, and I > think that > > > > > only someone who can achieve fast times can produce a cube > that these > > > > > times can be achieved on. Perhaps the exception is the Olympic > Cube, > > > > > but so far the only speedsolver with one of those (to my > knowledge) > > > > > would definitely be considered one of the best solvers in the > world. > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 > in over > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider > loose and > > > > > I have yet to see a competitor who does it in under 2:30 use a > Rubik's > > > > > 5x5x5 that I would not consider loose. Even if you could get a > loose > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > >
4435. Re: Rubiks Revolution
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:07:21 -0000

I only bought the Revolution to put on my desk for display =P. Who ever heard of a Rubik's product that doesn't spin? IMO, stick with the classics. -Justin --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck <no_reply@...> wrote: > > WHats the high score for light speed? > > I got a 57 the first day, and 69 the second day. > > I got a 167 today. > > I think that the game gets faster but then eventually hits a limit to > how much time you have. So you should be able to go as high as you > want. Or 999. > > Has anybody hit 300? > > THanks > > Jk >
4436. [Speed cubing group] Re: New Sq. 1 World Records
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:33:17 -0000

Hi :-) A better image is available here: http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg This is the image i sent to 7towns before they improved the 5x5x5 tooling :D Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4437. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 15:42:58 -0000

well by "official" i meant the most popular universal notation. there technicaly is no official notation (thats why official was in ""), it is rather whatever the author decides to write it as. Yes, R2' can be used, but it is not as popular to use as R2 that can be done either way. Notation can be done however each individual person wants to do it, since there is no right and wrong way, as long as you clearify how to perform each notated move. I was simply describing the most common notation. jeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > In my algorithms I always write n2' when the side n is turned > anti-clockwise (in the way I perform the alg). This way you can show > the more inexperienced cuber exactly how to do it. I know it's not > perfect, but it's better than nothing, and it is just as useful as > bracketing moves to show finger trick sequences. > > I don't really know what you mean by "official" algorithms, perhaps > official scrambling algorithms don't use this but they don't really > count :) > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > to Pedro: > > yes, you can use R2' for finger tricks, but are not written out > > in "official" algs, as R2 can be done 2 different ways. It is up to > > the cuber on how they wish to perform that move. R2 can be performed > > as R2 or R2', but universal notation is still written as R2 no matter > > which direction the cuber decides to turn it. But you bring a good > > point that algs can be interpretted in whichever way each cuber sees > > best. > > >
4438. Re: Rubiks Revolution
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 16:37:17 -0000

magic doesn't spin? umm sorry i don't have one of these i kinda want one but i am waiting for someone to just give me on XP but if i do get one i will try --- In speedsolvingrubikscube@yahoogroups.com, "popballard11" <popballard11@...> wrote: > > I only bought the Revolution to put on my desk for display =P. Who > ever heard of a Rubik's product that doesn't spin? > > IMO, stick with the classics. > > -Justin > > --- In speedsolvingrubikscube@yahoogroups.com, theoneicheck > <no_reply@> wrote: > > > > WHats the high score for light speed? > > > > I got a 57 the first day, and 69 the second day. > > > > I got a 167 today. > > > > I think that the game gets faster but then eventually hits a limit > to > > how much time you have. So you should be able to go as high as you > > want. Or 999. > > > > Has anybody hit 300? > > > > THanks > > > > Jk > > >
4439. Sunday Contest
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 18:06:38 -0000

Sorry if this is a double post but wasnt I wasnt sure if the message got posted. Are the sunday contest scrambles up yet? If so can I have the link? If not when will they be up?
4440. Sunday Contest
From: "ericdolphyfan" <ericdolphyfan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 17:58:31 -0000

Are this weeks scrambles up yet? If so can I have the link? If not when will they be up?
4441. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:21:25 -0700 (PDT)

That indeed look like a valuable refrence, only thing I saw that looked a bit confusing was on the whole cube rotations, only one picture leaves one to wonder how it looked before the move. also it would be great if it included 4x, and 5x notations Corwin <aznspazboi@...> wrote: Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4442. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:13:59 -0700 (PDT)

OK I got it "official" in ""'s not, not in "",s and R U sure that MF is appropriate... I've seen it on some restroom walls U know LOL, but never with a ' but I have seen it in ""'s (note all use of R,U,M,F,",',),and ( ) has been completely rhetorical Dan <dan_j_harris@...> wrote: In my algorithms I always write n2' when the side n is turned anti-clockwise (in the way I perform the alg). This way you can show the more inexperienced cuber exactly how to do it. I know it's not perfect, but it's better than nothing, and it is just as useful as bracketing moves to show finger trick sequences. I don't really know what you mean by "official" algorithms, perhaps official scrambling algorithms don't use this but they don't really count :) Dan --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > to Pedro: > yes, you can use R2' for finger tricks, but are not written out > in "official" algs, as R2 can be done 2 different ways. It is up to > the cuber on how they wish to perform that move. R2 can be performed > as R2 or R2', but universal notation is still written as R2 no matter > which direction the cuber decides to turn it. But you bring a good > point that algs can be interpretted in whichever way each cuber sees > best. > --------------------------------- The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. [Non-text portions of this message have been removed]
4443. Re: [Speed cubing group] Re: ok first question
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:42:28 -0700 (PDT)

i made an extremely lazy notations page on bigcubes, www.bigcubes.com/notation.php Lester Segelhorst <segnet3745117@...> wrote: That indeed look like a valuable refrence, only thing I saw that looked a bit confusing was on the whole cube rotations, only one picture leaves one to wonder how it looked before the move. also it would be great if it included 4x, and 5x notations Corwin <aznspazboi@...> wrote: Bob Burton has a good notation page. Heres the link: http://www.cubewhiz.com/notation.html -Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I've noticed a notation using what looks like roman hieroglyphics > combined with something from a nightmare I had before a major calc. > exam! > > what is this called, where can I learn it? > > I'm a very "visual" person, so i don't know how good i will be using a > symbolic notation method, but am willing to learn it at least enough to > interpret the strange cube-n-eeze I've been reading here. > > Segnet > --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] --------------------------------- Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of this message have been removed]
4444. Re: [Speed cubing group] Re: ok first question
From: Lester Segelhorst <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 11:02:49 -0700 (PDT)

Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore (haha) one note i need clarification on... the link to the image shack didn't work for me... I was taken to a login/sign-up screen. (didn't get to see the .jpg) do I need to be a member there to see it? (I've never used that service before) jeff17237 <no_reply@yahoogroups.com> wrote: to Pedro: yes, you can use R2' for finger tricks, but are not written out in "official" algs, as R2 can be done 2 different ways. It is up to the cuber on how they wish to perform that move. R2 can be performed as R2 or R2', but universal notation is still written as R2 no matter which direction the cuber decides to turn it. But you bring a good point that algs can be interpretted in whichever way each cuber sees best. to Segnet: here we go again :) with the basic knowledge from my other post, this should be easier to explain. I don't know the "official" move for the middle "face". Here is what i use, and what i see most often. There are 3 middle moves. middle vertical, middle horizontal, and middle "flat" (couldn't find another word for it...). (there are 3 middles because there are 3 dimensions) The first two middles are easily explained. the first is the middle in between the R and L faces. It can be turned up and down. this is called MR. it takes on all the properties of the R face just 1 column to the left (the middle column). so if it is MR' you pull MR down. If it is just MR the you push MR up. counter-clockwise MR (MR') is the same movement as R' just on the MR face instead of the R face. I think you get it. The next middle is the MU face. It is inbetween U and D. Same as before, the MU takes on the same properties as the U face. MU' is turned like U' just on the MU face (same direction). the move MU you would push the MU face from right to left. The last middle is hardest to understand in my opinion. It is inbetween F and B. it is called MF and takes on the properties of U. instead of being able to see it change on the F face, it is now hidden behind it, and you need to tilt the cube to see it. here is a MF' turn: http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s. They are simply used in algs to place moves together to be used in finger tricks without moving the cube. (R U R') is an easy one. try doing that in one fluent move. That's pretty much. you can learn more about finger tricks on google :D -i'm probably wrong on something in here so someone correct me. jeff --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > That's not true...I don't know if it's "official" or not, but (at least) I use R2' to mean turning R layer a half turn in anti- clockwise direction...it's useful for finger tricks and triggers showing > > Pedro --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4445. meffert's 5x5x5 professor, loose tiles
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 20:25:39 -0000

well, I took my meffert's 5x apart last night and dowsed each tiles edge with CA glue. I'm glad i took it apart to do this as I would most definitely have glued the cube into one massive block of resin. (not good) after all was dry, i went to re-assemble it. OMG! I thought i was never going to get it back together I ended up after a lot of work with 3 bottom rows together, and the two top rows 3/5th the way assembled so i had 3 complete rows bottom-up, and three complete rows back- forward. the rest was a big struggle that required some strategic manipulation to get the last middle edge piece in (MFU). then came the last of the center pieces, edge pieces RUf and LUf, and corners, and finally the last (rFU) and (lFU) edge pieces. everything's back together, and working great. now I wont have to worry about loseing the tiles. Segnet
4446. Re: ok first question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 20:36:33 -0000

nope, just the link did not work. try this one, i think i fixed it. http://img295.imageshack.us/img295/4558/cube2rr9.jpg --- In speedsolvingrubikscube@yahoogroups.com, Lester Segelhorst <segnet3745117@...> wrote: > > Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore (haha) > one note i need clarification on... > > the link to the image shack didn't work for me... > I was taken to a login/sign-up screen. (didn't get to see the .jpg) > do I need to be a member there to see it? > (I've never used that service before)
4447. Funny
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 21:01:04 -0000

http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html
4448. Re: Funny
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 21:21:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html > Who wants to be the WCA delegate?
4449. Re: [Speed cubing group] Re: Funny
From: William Robbins <rubiks43@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 14:57:26 -0700 (PDT)

me ----- Original Message ---- From: Gilles Roux <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 12, 2007 5:21:48 PM Subject: [Speed cubing group] Re: Funny --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@...> wrote: > > http://mdn.mainichi -msn.co.jp/ waiwai/news/ 20070712p2g00m0d m021000c. html > Who wants to be the WCA delegate? ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of this message have been removed]
4450. awsome
From: "maneisha-mccarthy599@..." <maneisha-mccarthy599@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 12:08:23 +1000

check this out http://www.crovds.com/dxcw
4451. Etch-a-sketch'd cube
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 03:08:23 -0000

http://www.wired.com/culture/art/multimedia/2007/07/etch_gallery?slide=6&slideView=2 That is pretty neat.
4452. [Speed cubing group] Re: New Sq. 1 World Records
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 03:15:22 -0000

Thanks Arnaud! But I will have to disagree with you about the availability of the Eastsheen 5x5x5 cubes. I do not know of any seller on the North American continent other than opticubes.com of those cubes, since your example is of a 4x4x4 cube... And a little digression isn't necessarily bad. :) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > The issue was the fairness of the competition (in relation to reaching a cut-off time). Eastsheen 5x5x5's are generally available (I bought a 4x4x4 with pictures in a bookstore in Chicago) and if a "30 seconds 3x3x3 solver" can get 2nd place with a new cube at a big tournament like the US Open, than I consider that prove enough that fairness is guaranteed. > > PS1. This topic has gone from a "congratulations on your WR"-topic to a "let's change the rules"-topic (my fault) to a fairness-topic (not my fault). If anyone wants to add to the "let's change the rules"-topic or to the fairness-topic, it might be better to start another topic. > > PS2. Congrats Jonathan, on your amazing 5x5x5 results! > > -------- Original Message -------- > > From: "megafrikkie" <megafrikkie@...> > > Sent: Thursday, July 12, 2007 1:51 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > But that's the nature of an eastsheen cube right? I lately got a new > > one and 5 solves later I had my first sub-2 on it already, and I > > didn't even lube it yet. It's about the rubik's brand ones that are so > > stiff ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@> > > wrote: > > > > > > Off course a good cube helps and Rubiks 5x5x5 are known to be > > "unusable hard > > > to turn" out of the box BUT: > > > > > > > > http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555 > > > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > > 2:30.07 2:40.08 2:17.91 > > > > > > He is a 30 seconds 3x3x3 solver that did this solves on a new EastSheen > > > > > > -------- Original Message -------- > > > > From: "Dan" <dan_j_harris@> > > > > Sent: Thursday, July 12, 2007 10:21 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > Hi Ron, > > > > > > > > That diagram is awful. But I do half agree with you, by making some > > > > cuts with the knife (48 in total) to the wing edges you can make the > > > > cube much nicer for speedcubing with not much effort, but I don't > > > > personally think it would always go from being new to a <2 min > > > > speedcube immediately. However, I've only ever had one 5x5x5, and I've > > > > had it for getting on for 4 years, and it's still a little stiff, even > > > > with a LOT of practice and cutting with a knife. Perhaps I should > > > > clean it inside :) > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > > > <ron@> wrote: > > > > > > > > > > Hi guys, > > > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > > minutes. > > > > > Basically what I do is scratch a very thin layer from the inner side > > > > of the > > > > > outer edges. Check out > > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > > (red part > > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > > enough). > > > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > > for > > > > > that version they already made the inner parts smaller. > > > > > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > ----- Original Message ----- > > > > > From: "mmwfung1985" <mmwfung1985@> > > > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > > > Getting a loose cube there, one that times in the > > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > > months or even up to a year depending on who you ask. If you > > want a > > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > > >that only someone who can achieve fast times can produce a cube > > that > > > > > > these times can be achieved on. > > > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn > > fast > > > > > on it to try loosening the 5x5x5. And besides of it, it is more > > likely > > > > > that people become fast cubers because they take a lot of time and > > > > > effort to practice. So if someone never had a loose 5x5x5, > > apparently > > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > > fast cuber and have a loose cube. > > > > > > > > > > Michael Fung > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > > > > > <mzrg@> wrote: > > > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > > make them as tight or loose as you want within a week, but it > > is not > > > > > > for the 5x5x5 event. Getting a loose cube there, one that > > times in the > > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > > months or even up to a year depending on who you ask. If you > > want a > > > > > > cube that is truly fast, you have to move fast on it, and I > > think that > > > > > > only someone who can achieve fast times can produce a cube > > that these > > > > > > times can be achieved on. Perhaps the exception is the Olympic > > Cube, > > > > > > but so far the only speedsolver with one of those (to my > > knowledge) > > > > > > would definitely be considered one of the best solvers in the > > world. > > > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 > > in over > > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider > > loose and > > > > > > I have yet to see a competitor who does it in under 2:30 use a > > Rubik's > > > > > > 5x5x5 that I would not consider loose. Even if you could get a > > loose > > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > >
4453. T perm
From: Deranged Wibble/ Alex Chen <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 20:58:22 -0700

Well, I'm a Petrus solver, but I was wondering about some of the jargon being tossed around here. So, what is a T-perm? I know it's an alg, just not what it does. =3 Cheers Alex
4454. Re: [Speed cubing group] T perm
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 23:08:16 -0500

R (U R') U' (R' F) (R2 U') R' U' R (U R') F' Apply that to a solved cube. You'll see what it does. Apply it again and it'll solve it. The alg swaps two opposite edges and two opposite corners on the top layer, and it preserves orientation. On 7/10/07, Deranged Wibble/ Alex Chen <deranged.wibble@...> wrote: > > Well, I'm a Petrus solver, but I was wondering about some of the jargon > being tossed around here. So, what is a T-perm? I know it's an alg, just > not what it does. =3 > > Cheers > Alex > > [Non-text portions of this message have been removed]
4455. Re: [Speed cubing group] T perm
From: Deranged Wibble/ Alex Chen <deranged.wibble@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 10 Jul 2007 21:11:22 -0700

Alexander J Goldberg wrote: > > R (U R') U' (R' F) (R2 U') R' U' R (U R') F' > > Apply that to a solved cube. You'll see what it does. > Apply it again and it'll solve it. > The alg swaps two opposite edges and two opposite corners on the top > layer, > and it preserves orientation. > > On 7/10/07, Deranged Wibble/ Alex Chen <deranged.wibble@... > <mailto:deranged.wibble%40gmail.com>> wrote: > > > > Well, I'm a Petrus solver, but I was wondering about some of the jargon > > being tossed around here. So, what is a T-perm? I know it's an alg, just > > not what it does. =3 > > > > Cheers > > Alex > > > > > > [Non-text portions of this message have been removed] > > Thanks! I see why it's a "T" perm. Hehe.
4456. Re: T perm
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 04:36:57 -0000

Alexander J Goldberg wrote: > The alg swaps two opposite edges and two opposite corners I think you mean two opposite edges and two adjacent corners. -- Ryan Heise http://www.ryanheise.com/cube/
4457. Re: [Speed cubing group] Re: T perm
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 12 Jul 2007 23:54:38 -0500

That's right Ryan; thanks for correcting me. On 7/12/07, Ryan Heise <ryan@...> wrote: > > Alexander J Goldberg wrote: > > > The alg swaps two opposite edges and two opposite corners > > I think you mean two opposite edges and two adjacent corners. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > > > [Non-text portions of this message have been removed]
4458. Re: [Speed cubing group] T perm
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 08:59:42 -0400

On 7/11/07, Deranged Wibble/ Alex Chen <deranged.wibble@...> wrote: > Thanks! I see why it's a "T" perm. Hehe. Here's a list of all the permute last layer algorithms and their letters: http://www.ws.binghamton.edu/fridrich/Mike/permute.html
4459. cube4you/9spuzzles and blind cube
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 13 Jul 2007 19:28:58 -0300 (ART)

Hey all so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: they say that type a is better than c, that's better than b...is that right? and how are their stickers? any good? better than Rubik's? better than Cubesmith? another thing... for you who made a blind cube, how did you do it? which material did you use to make the different textures? thanks in advance Pedro --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4460. New user to the group
From: "PJ" <a10_wolf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 13 Jul 2007 23:06:04 -0000

Hi guys and gals, I am PJ age 36 from UK, I am not a total beginner nor am I an intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped edge solving. Found this group and Jasmine and Dan website and is under process of attempting to learn to speed cube. My question is this, is there an easy way to remember the algorithm involved leading to the 1st stage of cross and then the rest of the algorithm leading to 1st 2 layers to Last layer to solved cube? All them letters and all the methods of leading to solved cube is like mind boggling! I know practise make you perfect and faster, but watching these guys in action and solving the cubes in under 30 secods is fast and yet they don't seems to be noticing where the colours edges are, they just pound away from scrambled to solved. IS there a 1 way non colour oriented solution from scrambled to solved without the need of knowing where the colours are? Thanks, PJ
4461. Re: New user to the group
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 03:09:50 -0000

Hey PJ, The memory part, only you can find your best way of learning. For me, repetition is best. That way it becomes muscle memory and i don't have to think. Not thinking allows me to look ahead for pieces; so i can do the algorithm right away. You repeat this, so you *almost* never stop during the solve. Thats what i think your perceiving when you are watching those sub 30 solves. So no method where you don't need to know where the pieces are. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@...> wrote: > > Hi guys and gals, > > I am PJ age 36 from UK, I am not a total beginner nor am I an > intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a > weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped > edge solving. > > Found this group and Jasmine and Dan website and is under process of > attempting to learn to speed cube. My question is this, is there an > easy way to remember the algorithm involved leading to the 1st stage > of cross and then the rest of the algorithm leading to 1st 2 layers > to Last layer to solved cube? > > All them letters and all the methods of leading to solved cube is > like mind boggling! I know practise make you perfect and faster, but > watching these guys in action and solving the cubes in under 30 > secods is fast and yet they don't seems to be noticing where the > colours edges are, they just pound away from scrambled to solved. IS > there a 1 way non colour oriented solution from scrambled to solved > without the need of knowing where the colours are? > > Thanks, PJ >
4462. Bowling For Soup
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 04:32:28 -0000

Ok, so just tonight i was watching these guys in concert (on my tv) and i noticed that the lead singer has a rubik's cube tattoo on his arm. Does anyone know why he chose that? Can he solve it or anything? Just curious
4463. Re: Bowling For Soup
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 05:17:53 -0000

Very cool, still hunting for a decent pic, but this is what I scrounged up on wikipedia "Jaret Reddick" entry: Jaret loves games, which is the inspiration for the tattoo sleeve on his right arm, which includes such things as a Rubik's cube, a Fisher-Price Chatter Telephone, jacks, Monopoly's Rich Uncle Pennybags, and Operation's Cavity Sam. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "richard16meyer" <richard16meyer@...> wrote: > > Ok, so just tonight i was watching these guys in concert (on my tv) > and i noticed that the lead singer has a rubik's cube tattoo on his > arm. Does anyone know why he chose that? Can he solve it or anything? > Just curious >
4464. Re: cube4you/9spuzzles and blind cube
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 06:05:31 -0000

it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4465. Re: cube4you/9spuzzles and blind cube
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 06:47:26 -0000

>From what I saw, Adam Zamorra has two blind cubes. One has different shapes cut in plastic (circle, square, triangle, etc), and one has what looks like different sized metal pegs/nail heads. The nail heads idea actually sounds decent. Find five distinct shapes of screw/nail heads (make sure you can tell them apart by touch) and just nail/screw those into the pieces, cutting off excess, obviously. I'm not sure how he did it, but that's how I would. --- In speedsolvingrubikscube@yahoogroups.com, "devin1891" <devin1891@...> wrote: > > it depends on your preference but in general A>C>B but have a > transparent cube that turn pretty well (type B) > > b and c are kinda like rubiks.com and A is kinda different (4 part > screw as apposed to 3) > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Hey all > > > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some > things: > > > > they say that type a is better than c, that's better than b...is > that right? > > and how are their stickers? any good? better than Rubik's? better > than Cubesmith? > > > > another thing... > > > > for you who made a blind cube, how did you do it? which material did > you use to make the different textures? > > > > thanks in advance > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4466. eastsheen 5x5x5 core
From: François Sechet <frsechet@...>
To: speedsolving <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 14 Jul 2007 03:00:49 -0700 (PDT)

Hey guys, I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? F. ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4467. Re: New user to the group
From: "PJ" <a10_wolf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 10:55:24 -0000

Thanks, Corwin. So down to repeating over and over and over again till it come natural. I guess the 1st 2 layers thing will take me some time to grasp! But at some point I do refer back to my old methods of solving which is confusing somewhat. Just need to get used to the 2 layer methods. My method of solving is this way (I try my best to describe the scrambled to solved moves) Stage 1 - 2 sets of moves, 1st bring all corners to correct oriented cubelet. 2nd bring any 3 edge cubelet leaving the 4th unsolved as this will be solved in Stage 2. Stage 2 - 2 sets of moves, 1st check corners r in correct position before rotating 3 corners at once. If no corners are in correct poition then do 2 corners swap till all corners are in correct position. 2nd bring in edges using unsolved as guide to slot in edhes for 2nd side, on the last edge may need to repeat to bring in 2 last (1 unsolved and 1 final edge) to complete 2 side - top/bottom or left/right or back/front. Stage 3 - 2 set of moves reposition edges in correct place and flip them to complete solved cube. My errors is once I got the cross and corners sorted I got the 2nd side corners sorted and therefore got me confused cos it an habit of doing 1 side then 2nd side! If you want me to write the moves out I could do once I get used to writing the moves ok and all the state you can find possible. Or does someone regconise this methods of cube solving? Been cubing on and off since late 80's but managed to do a complete cube solved in early 90's has used something like 3 cubes 1 my mum got from USA in the 80 (broken in pieces the screw to axis worn away the insides) brought another cube but non-offical and still have 1 to this date and works like a charm but not ideal for speed cubing so shall soon order one from Dan Harris site one day and try that. Thanks, PJ --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > Hey PJ, > > The memory part, only you can find your best way of learning. For me, > repetition is best. That way it becomes muscle memory and i don't have > to think. Not thinking allows me to look ahead for pieces; so i can do > the algorithm right away. You repeat this, so you *almost* never stop > during the solve. Thats what i think your perceiving when you are > watching those sub 30 solves. So no method where you don't need to > know where the pieces are. > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@> wrote: > > > > Hi guys and gals, > > > > I am PJ age 36 from UK, I am not a total beginner nor am I an > > intermediate, I can solve a rubik cube in avg of 3 to 5 mins using a > > weird 3 stage 1-side then 2-side leading to 3 or 4 needed flipped > > edge solving. > > > > Found this group and Jasmine and Dan website and is under process of > > attempting to learn to speed cube. My question is this, is there an > > easy way to remember the algorithm involved leading to the 1st stage > > of cross and then the rest of the algorithm leading to 1st 2 layers > > to Last layer to solved cube? > > > > All them letters and all the methods of leading to solved cube is > > like mind boggling! I know practise make you perfect and faster, but > > watching these guys in action and solving the cubes in under 30 > > secods is fast and yet they don't seems to be noticing where the > > colours edges are, they just pound away from scrambled to solved. IS > > there a 1 way non colour oriented solution from scrambled to solved > > without the need of knowing where the colours are? > > > > Thanks, PJ > > >
4468. Re: [Speed cubing group] Re: cube4you/9spuzzles and blind cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 09:19:33 -0300 (ART)

What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? and what about the stickers? are they any good? thanks again Pedro devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4469. Re: Sunday Contest
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 13:33:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so can I have the link? If not when > will they be up? > Scrambles are up. I need to fix the "due-date" though. http://www.nascarjon.us/sunday.htm
4470. New world record blindfolded
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 18:38:42 +0000 (GMT)

Matyas Kuti broke the blindfolded record. The new world record is 54.83 seconds. Congrats! ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed]
4471. Re: New world record blindfolded
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 19:02:55 -0000

> Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video?
4472. Re: [Speed cubing group] Re: New world record blindfolded
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 17:05:49 -0300 (ART)

Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4473. Re: eastsheen 5x5x5 core
From: "yoyoguy777" <yoyoguy777@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 20:49:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, François Sechet <frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? > F. > > yeah man u could have mine > just give me ur address and ill ship it > > > > > > ___________________________________________________________________________ > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! > Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
4474. Re: [Speed cubing group] Re: New world record blindfolded
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 14 Jul 2007 23:53:11 +0200

Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx seconds. Some other results he had: 13.15 average in 3x3 first round. 59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original Message ----- From: "Pedro" <pedrosino1@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14, 2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4475. Re: [Speed cubing group] Re: New world record blindfolded
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 16:20:30 -0600

No suprise there.... he is amazing. Did he break the 4x4 BLD WR too? Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Pedro" <pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4476. Re: New world record blindfolded
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 14 Jul 2007 22:21:10 -0000

That's the most amazing thing about Matyas. He's the best or among the best in almost every event. Most guys have to focus on a few events, but I guess it's just a matter of how much time you spend on serious cubing. I, myself, have just started cubing again after a nine-day visit at the Roskilde festival. I lost a little speed but not much. I'm hoping to get a sub-60 average for 4x4 before the WC07. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4477. Re: New world record blindfolded
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 10:11:31 -0000

Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen is in my opinion a better achievement than sub 55 with rubiks/studio revenge :) Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's the most amazing thing about Matyas. He's the best or among the > best in almost every event. Most guys have to focus on a few events, > but I guess it's just a matter of how much time you spend on serious > cubing. > > I, myself, have just started cubing again after a nine-day visit at > the Roskilde festival. I lost a little speed but not much. I'm hoping > to get a sub-60 average for 4x4 before the WC07. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4478. Re: New world record blindfolded
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 10:21:25 -0000

Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition time at German Open was made with a Rubik's version. I'm getting sub-60 single times quite often now. Around one or two out of 12 solves. I can still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are you still using Eastsheen? A sub 60 avg with eastsheen is in my > opinion a better achievement than sub 55 with rubiks/studio revenge :) > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's the most amazing thing about Matyas. He's the best or among > the > > best in almost every event. Most guys have to focus on a few events, > > but I guess it's just a matter of how much time you spend on serious > > cubing. > > > > I, myself, have just started cubing again after a nine-day visit at > > the Roskilde festival. I lost a little speed but not much. I'm > hoping > > to get a sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > >
4479. Re: New world record blindfolded
From: "cubewizzard" <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 16:20:24 -0000

He keeps on going. Today he broke following records: 4x4x4 blindfolded 5x5x5 blindfolded clock single solve clock average 2x2x2 single solve I think it's fair to say we have a favourite for lots of titles at WC in Budapest. :)
4480. Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 16:35:19 -0000

Hi there, I was wondering if there is a timer software / website which has a "multiplayer" feature. I want to solve the cube (real solving, no simulator) against others online. Is there something like that? If not.. I think it would be a nice idea as a programming project. I am thinking about a website, maybe with Java or something similar (operating system and browser independent!), where you can "host races" and where other clients could "join". Everybody who joined gets the same scramble (and maybe an image of the scrambled cube so he can see if he scrambled correctly), then the host starts the countdown and the timer. Afterwards, maybe a ranking (who was first and with what times, etc.) could be shown. What do you think about the idea? Flo
4481. Re: [Speed cubing group] Online Racing Timer
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 14:00:46 -0300 (ART)

JNetCube has that feature there's an option called Network Timer, at the top...you can either host a server or connect to one...you just need your ip and a port how are your times? we could race sometime... Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: Hi there, I was wondering if there is a timer software / website which has a "multiplayer" feature. I want to solve the cube (real solving, no simulator) against others online. Is there something like that? If not.. I think it would be a nice idea as a programming project. I am thinking about a website, maybe with Java or something similar (operating system and browser independent!), where you can "host races" and where other clients could "join". Everybody who joined gets the same scramble (and maybe an image of the scrambled cube so he can see if he scrambled correctly), then the host starts the countdown and the timer. Afterwards, maybe a ranking (who was first and with what times, etc.) could be shown. What do you think about the idea? Flo --------------------------------- Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of this message have been removed]
4482. Re: [Speed cubing group] Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 17:42:44 -0000

> JNetCube has that feature Hmm. But only for two players. I want more! :-) And webbased (and none of the clients should need to be the server, the webserver should do that job) Thanks anyway :-)
4483. Re: in awe
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 18:22:45 -0000

A great place to find information about various puzzles is Jaap's page. Go here: http://www.geocities.com/jaapsch/puzzles/ // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I thought I knew something about cubes! > I feel like the bear (or wolf) on the droopy/chilly cartoons. > my jaw dragging the floor. > > how on earth is it possible to work a cube so dang fast! > > anyway, I've gathered there is a lot to know that i don't! > > like whats the "other than Rubik" manufacturers that make various > cubes/(functional puzzles) > > I have several 3x cubes. only one is Rubik. the others are junkik. > I think they where called "wonderful puzzler" I don't like them they > don't turn well, and a PAC man one, a key ring and necklace (mini's) > > and a 2x that I took apart out of curiosity, and lost an inside > center piece. (now it locks up when you turn it) > > I own a 4x that broke a week after i got it. actually it was the 2nd > one. I pitched the first one after it broke (mistake, or i could fix > this one). it was the center pieces that would break. > > > I own a "Mefferts" 4x and 5x. never had them break, but have had > tiles come unglued. (lost a blue one on the 4x )(yes I can solve) > > I own two "alexanders star's", one "missing link", "magic I" > and "Magic II",a 3x "ball", and a similar "rubiks globe/world" and > some I dont know what they are > > I own tons of others also as I collected every functional puzzle I > could get my hands on. even so, I Know of many I still dont have. > > any newby info about who makes what,whats good/ what to avoid/ would > be apreceated. > > thanks > segnet >
4484. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 11:45:40 -0700 (PDT)

Corwin is right. lubing it will make it pop, but you will have a good 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube the pieces like a regular 3x3, but DO NOT lube the center mechanism. dwarmaj <Dwarmaj@...> wrote: My 4x4 was very stiff before I lubed it. Afterwards it turns very smoothly, but I have to be a bit more careful with it when turning or I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok not sure what to do :). some people saying lube it some say leave > it alone :P. anyone have a strong opinion either way? im not sure > what i should do. > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Once I lubricated it, I actually had no more problems with center > > pieces. ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "Corwin" <aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping like crazy. On the first session > that i > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@> wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it, and just got > > the > > > > replacement piece today (btw. bravo Cubesmith for great > > service). i do > > > > not wish to break another piece the day i just get it fixed > > either. > > > > what suggestions do yo have for keeping all the pieces > together. > > no i > > > > dont turn the cube roughly at all. should i lube it right > away, > > or > > > > wait til it is worn down a bit more? lubing seems like it > would > > help > > > > it spin a bit easier and a bit harder to break off one of the > > feet to > > > > the centers. let me know what you think. > > > > > > > > thanks, > > > > jeff > > > > > > > > > > [Non-text portions of this message have been removed]
4485. [Speed cubing group] Re: cube4you/9spuzzles and blind cube
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 19:59:59 -0000

i have had rubik;s diy and usually they either pop to much or aren't loose enough for me. and by 4 part i mean it has a screw, a spring, a small washer for the bottom side of the spring then a large washer for the top side. Where as most cubes have just a screw, a spring and a small watcher. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? > > and what about the stickers? are they any good? > > thanks again > > Pedro > > devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a > transparent cube that turn pretty well (type B) > > b and c are kinda like rubiks.com and A is kinda different (4 part > screw as apposed to 3) > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > Hey all > > > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some > things: > > > > they say that type a is better than c, that's better than b...is > that right? > > and how are their stickers? any good? better than Rubik's? better > than Cubesmith? > > > > another thing... > > > > for you who made a blind cube, how did you do it? which material did > you use to make the different textures? > > > > thanks in advance > > > > Pedro > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4486. Re: New world record blindfolded
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 20:34:20 -0000

Hi :-) Competing at home MAY be a small disadvantage though. But yes i admit i hold him as favorite for a few events at least ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "cubewizzard" <cubewizzard@...> wrote: > > He keeps on going. > > Today he broke following records: > > 4x4x4 blindfolded > 5x5x5 blindfolded > clock single solve > clock average > 2x2x2 single solve > > > I think it's fair to say we have a favourite for lots of titles at WC > in Budapest. :) >
4487. Re: [Speed cubing group] Online Racing Timer
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:17:58 -0000

Uh you can race people in the Rubik's chat. type .3 for 3x3 scramble. http://www.freejavachat.com/chat.php?chan=Rubik Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > JNetCube has that feature > > Hmm. But only for two players. I want more! :-) And webbased (and none > of the clients should need to be the server, the webserver should do > that job) > > Thanks anyway :-) >
4488. [Speed cubing group] Re: New Sq. 1 World Records
From: "pedrosino1" <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 01:33:05 -0000

Per and Ron I didn't really understand what you meant :P http://pjgat09.gotdns.com/old/P3110019.jpg there is a 5x5x5 edge picture...could you make an after/before comparison or maybe put arrows or something to show where I should modify them, please? I'm not a sub-2 solver (neither I see myself there soon), but I guess a better cube can just help my times :) thanks Pedro --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > A better image is available here: > > http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > This is the image i sent to 7towns before they improved the 5x5x5 > tooling :D > > Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner > side of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, > because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron
4489. Re: [Speed cubing group] Digest Number 3473
From: Jameson OConnor <rubiksguy@...>
To: No Reply <notify-dg-speedsolvingrubikscube@yahoogroups.com>, speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 19:11:02 -0700 (PDT)

is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything like them puzzles? Rubiksguy --- speedsolvingrubikscube@yahoogroups.com wrote: --------------------------------- Speed Solving Rubik's Cube - All about speed solving the Rubik's Cube Speed Solving Rubik's Cube - All about speed solving the Rubik's Cube Messages In This Digest (13 Messages) 1a. Re: cube4you/9spuzzles and blind cube From: Pedro 2.1. Re: Sunday Contest From: nascarjon2001 3. Re: No or Yes? From: jerome_best18 4a. New world record blindfolded From: Tobias Daneels 4b. Re: New world record blindfolded From: florianweingarten 4c. Re: New world record blindfolded From: Pedro 4d. Re: New world record blindfolded From: Ron van Bruchem 4e. Re: New world record blindfolded From: Pat (PJK) 4f. Re: New world record blindfolded From: Gunnar Krig 4g. Re: New world record blindfolded From: Per Kristen Fredlund 4h. Re: New world record blindfolded From: Gunnar Krig 5a. Re: eastsheen 5x5x5 core From: yoyoguy777 6. Submits Your Ads to 12 Million Links! From: U_S_A View All Topics | Create New Topic Messages 1a. Re: cube4you/9spuzzles and blind cube Posted by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 5:20 am (PST) What do you mean with "4 part screw"? do you have a Rubik's DIY? how's it compared to the chinese ones? and what about the stickers? are they any good? thanks again Pedro devin1891 <devin1891@...> escreveu: it depends on your preference but in general A>C>B but have a transparent cube that turn pretty well (type B) b and c are kinda like rubiks.com and A is kinda different (4 part screw as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles, I'd like to ask some things: > > they say that type a is better than c, that's better than b...is that right? > and how are their stickers? any good? better than Rubik's? better than Cubesmith? > > another thing... > > for you who made a blind cube, how did you do it? which material did you use to make the different textures? > > thanks in advance > > Pedro > > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (4) 2.1. Re: Sunday Contest Posted by: "nascarjon2001" no_reply@yahoogroups.com nascarjon2001 Sat Jul 14, 2007 6:33 am (PST) --- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan" <ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so can I have the link? If not when > will they be up? > Scrambles are up. I need to fix the "due-date" though. http://www.nascarjon.us/sunday.htm Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (40) 3. Re: No or Yes? Posted by: "jerome_best18" jerome_best18@... jerome_best18 Sat Jul 14, 2007 8:44 am (PST) Hi Guyz! Yes, you people are right, freemegazone <http://www.freemegazone.com/> is an excellent site. I have found it fabulous indeed. For Paul, Stephen, and Jhon, thanks to you people telling me of this great site. You made my weekend excellent. [:)] OKz then, TC and Bye Jerome. I love freemegazone.com <http://www.freemegazone.com/> [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (1) 4a. New world record blindfolded Posted by: "Tobias Daneels" cubewizzard@... cubewizzard Sat Jul 14, 2007 11:50 am (PST) Matyas Kuti broke the blindfolded record. The new world record is 54.83 seconds. Congrats! __________________________________________________________ D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses http://fr.answers.yahoo.com [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4b. Re: New world record blindfolded Posted by: "florianweingarten" no_reply@yahoogroups.com florianweingarten Sat Jul 14, 2007 12:03 pm (PST) > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4c. Re: New world record blindfolded Posted by: "Pedro" pedrosino1@... pedrosino1 Sat Jul 14, 2007 1:05 pm (PST) Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4d. Re: New world record blindfolded Posted by: "Ron van Bruchem" ron@... ilovemycube Sat Jul 14, 2007 2:58 pm (PST) Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx seconds. Some other results he had: 13.15 average in 3x3 first round. 59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original Message ----- From: "Pedro" <pedrosino1@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14, 2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record blindfolded Holy cow! if it wasn't a lucky scramble, the guy is really a machine : ) Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video? --------------------------------- Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4e. Re: New world record blindfolded Posted by: "Pat (PJK)" pjkcards@... pjkalamosa Sat Jul 14, 2007 3:20 pm (PST) No suprise there.... he is amazing. Did he break the 4x4 BLD WR too? Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > > ----- Original Message ----- > From: "Pedro" <pedrosino1@... <pedrosino1%40yahoo.com.br>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4f. Re: New world record blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sat Jul 14, 2007 3:21 pm (PST) That's the most amazing thing about Matyas. He's the best or among the best in almost every event. Most guys have to focus on a few events, but I guess it's just a matter of how much time you spend on serious cubing. I, myself, have just started cubing again after a nine-day visit at the Roskilde festival. I lost a little speed but not much. I'm hoping to get a sub-60 average for 4x4 before the WC07. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4g. Re: New world record blindfolded Posted by: "Per Kristen Fredlund" aspiring_to_love@... aspiring_to_love Sun Jul 15, 2007 3:11 am (PST) Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen is in my opinion a better achievement than sub 55 with rubiks/studio revenge :) Good luck!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's the most amazing thing about Matyas. He's the best or among the > best in almost every event. Most guys have to focus on a few events, > but I guess it's just a matter of how much time you spend on serious > cubing. > > I, myself, have just started cubing again after a nine-day visit at > the Roskilde festival. I lost a little speed but not much. I'm hoping > to get a sub-60 average for 4x4 before the WC07. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 4h. Re: New world record blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sun Jul 15, 2007 3:21 am (PST) Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s competition time at German Open was made with a Rubik's version. I'm getting sub-60 single times quite often now. Around one or two out of 12 solves. I can still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are you still using Eastsheen? A sub 60 avg with eastsheen is in my > opinion a better achievement than sub 55 with rubiks/studio revenge :) > > Good luck!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's the most amazing thing about Matyas. He's the best or among > the > > best in almost every event. Most guys have to focus on a few events, > > but I guess it's just a matter of how much time you spend on serious > > cubing. > > > > I, myself, have just started cubing again after a nine-day visit at > > the Roskilde festival. I lost a little speed but not much. I'm > hoping > > to get a sub-60 average for 4x4 before the WC07. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cad�? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (8) 5a. Re: eastsheen 5x5x5 core Posted by: "yoyoguy777" yoyoguy777@... yoyoguy777 Sat Jul 14, 2007 1:50 pm (PST) --- In speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet <frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5 core. Cubesmith doesn't sell any, does anyone have a spare one he is willing to sell? > F. > > yeah man u could have mine > just give me ur address and ill ship it > > > > > > __________________________________________________________ > D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! > Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] > Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (2) 6. Submits Your Ads to 12 Million Links! Posted by: "U_S_A" hen_20000@... hen_20000 Sat Jul 14, 2007 6:56 pm (PST) Submits Your Ads to 12 Million Links! Double Opt-in SAFE-LIST Members Spam Free! Gold Submitter Instantly Puts Your Product In Front Of Millions Of Customers! Reach over 700,000,000 Global CONTACTS Daily! That's virtually the ENTIRE INTERNET ! The actual number of people you can reach using Traffic Booster is 723,800,000+. Automatically Have Your Ad Blasted To 12,000,000+ Sites With Our Unique Set and Forget Technology ! Drastically increase your web site traffic EVERY day ! Increase your link popularity (important for great search engine rankings !) Promote as many websites or products as you like ! Click Here : http://easylnk.com/?1300 In God We Trust Good Luck [Non-text portions of this message have been removed] Back to top Reply to sender | Reply to group | Reply via web post Messages in this topic (1) Recent Activity 13 New Members 2 New Links 1 New Files Visit Your Group SPONSORED LINKS Puzzle games Game puzzle Online puzzle games Free puzzle games Yahoo! TV Love TV? Listings, picks news and gossip. Moderator Central Get answers to your questions about running Y! Groups. Need traffic? Drive customers With search ads on Yahoo! Need to Reply? Click one of the "Reply" links to respond to a specific message in the Daily Digest. Create New Topic | Visit Your Group on the Web Messages | Files | Photos | Links | Database | Polls | Members | Calendar Change settings via the Web (Yahoo! ID required) Change settings via email: Switch delivery to Individual | Switch format to Traditional Visit Your Group | Yahoo! Groups Terms of Use | Unsubscribe ____________________________________________________________________________________ Don't get soaked. Take a quick peak at the forecast with the Yahoo! Search weather shortcut. http://tools.search.yahoo.com/shortcuts/#loc_weather
4490. Re: [Speed cubing group] Re: Blindcubing 3 cycle
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:35:30 -0700 (PDT)

Yeah, I meant a four cycle. Thanks guys! Brian Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens suggestion. The exact best solution will depend on what corners are acceptable to mess about with ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2 corners. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess > > > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being of course the layer between F and B) > > > > would be much much faster?? > > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2 U' F2 ?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" > > <avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg: Z-Perm (R' U' R U' R U R U' R' U R U R2 U' R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > -------- Original Message -------- > > > > From: "Brian Le" <khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy) so I > > > > switched to 3 cycle. How do you solve EP (1 2 10 12). I'm using > > Macky's > > > > numbering system for ease of explanation. > > > > > > > > Brian > > > > > > [Non-text portions of this message have been removed]
4491. WE NEED A COMPETION IN DENVER PLEASE!!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:45:06 -0700 (PDT)

The subject cays it all..... www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4492. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Alexander J Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 23:55:17 -0500

Richard Meyer and Patrick (PJK) have spoken of plans for a Denver comp in January. Bug them about it and make sure it happens ;) You might check speedsolving.com forums to see if they're talking about it there. Do you know others that will come as well? On 7/15/07, Vince Zakis <forlask@...> wrote: > > > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4493. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 15 Jul 2007 21:53:27 -0700 (PDT)

Then somone should get one there... Vince Zakis <forlask@...> wrote: The subject cays it all..... www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask" --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. --------------------------------- Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. [Non-text portions of this message have been removed]
4494. Re: Online Racing Timer
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 05:58:07 -0000

Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo >
4495. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 00:06:59 -0600

Since, where do you live? On 7/15/07, Vince Zakis <forlask@...> wrote: > > Then somone should get one there... > > Vince Zakis <forlask@yahoo.com <forlask%40yahoo.com>> wrote: > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > -Vince- > forlask@yahoo.com <forlask%40yahoo.com> > www.myspace.com/vbzakis > Come add me on myspace. > > --------------------------------- > Park yourself in front of a world of choices in alternative vehicles. > Visit the Yahoo! Auto Green Center. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4496. Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 07:58:45 -0000

Hi Pedro, That's the wrong edge piece. You need to make cuts to the wing edges (both edges either side of that centre-edge). Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "pedrosino1" <pedrosino1@...> wrote: > > Per and Ron > > I didn't really understand what you meant :P > > http://pjgat09.gotdns.com/old/P3110019.jpg > > there is a 5x5x5 edge picture...could you make an after/before > comparison or maybe put arrows or something to show where I should > modify them, please? > > I'm not a sub-2 solver (neither I see myself there soon), but I guess > a better cube can just help my times :) > > thanks > > Pedro > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > A better image is available here: > > > > http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > > > This is the image i sent to 7towns before they improved the 5x5x5 > > tooling :D > > > > Have fun!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner > > side of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, > > because for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron >
4497. Re: New world record blindfolded
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:30:24 -0000

Hi everybody, Just got back from the Czech Open..! It was a nice competition. I didn't get manz personal successes, but most people did: Especially Mathyas, but also Erik Akkersdijk. Congratz to both of them. I know Kai Jiptner has a video of the 3x3 bld record. I shot the 4x4 BLD record (just missed the first 2 minutes of the solve approximately), and also the 5x5 BLD record (also missed the first bit of the whole thing, but I got the part where he started solving, and the memorization part is boring anyway :)). I'll upload them sometimes when I feel like it... Be patient :p. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Matyas Kuti broke the blindfolded record. > The new world record is 54.83 seconds. > > Congrats! > > > > > > > > > ___________________________________________________________________________ > D�couvrez une nouvelle fa�on d'obtenir des r�ponses � toutes vos questions ! > Profitez des connaissances, des opinions et des exp�riences des internautes sur Yahoo! Questions/R�ponses > http://fr.answers.yahoo.com > > [Non-text portions of this message have been removed] >
4498. No Subject
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 02:46:24 -0700 (PDT)

is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/ anything like them puzzles? Rubiksguy ____________________________________________________________________________________ The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
4499. Re: Online Racing Timer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 10:40:54 -0000

> http://gnehzr.net/cct/ Ah, thats almost exactly what I meant. Thank you! Flo
4500. Re: [Speed cubing group] Re: Online Racing Timer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:20:43 -0700 (PDT)

Do you need to install Java to run this program? I've tried downloading it onto my computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote: Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo > [Non-text portions of this message have been removed]
4501. Re: [Speed cubing group] Re: Online Racing Timer
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 08:32:20 -0700 (PDT)

Wait, what is the difference of Offline and Online Java installation for Windows? Brian Le <khoale1234567@...> wrote: Do you need to install Java to run this program? I've tried downloading it onto my computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote: Using CCT, you can all have the same scramble, see what everyone else's times are, and chat. I know there is someone who has been running a server since this program was released and so you wouldn't have to start a server to race your friends. The server is listed on the website. Just go to connect to server or ctrl+n. http://gnehzr.net/cct/ -Dan --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi there, > > I was wondering if there is a timer software / website which has a > "multiplayer" feature. I want to solve the cube (real solving, no > simulator) against others online. Is there something like that? > > If not.. I think it would be a nice idea as a programming project. I > am thinking about a website, maybe with Java or something similar > (operating system and browser independent!), where you can "host > races" and where other clients could "join". Everybody who joined gets > the same scramble (and maybe an image of the scrambled cube so he can > see if he scrambled correctly), then the host starts the countdown and > the timer. Afterwards, maybe a ranking (who was first and with what > times, etc.) could be shown. > > What do you think about the idea? > > > Flo > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4502. CCT Timer help
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 16:15:12 -0000

I've installed Java onto my computer and I downloaded the timer also. Whenver I try to open the Executable Jar File, a picture of a bunch of cubes show up and under them all it says 'CCT'. Then, nothing happens. It just stays there. What's my problem (my computer is a Windows Vista). Brian
4503. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 18:48:41 -0000

Competitions don't get organized on their own. If you want a contest, organize one instead of demanding one. Tim --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Then somone should get one there... > > Vince Zakis <forlask@...> wrote: > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > --------------------------------- > Park yourself in front of a world of choices in alternative vehicles. > Visit the Yahoo! Auto Green Center. > > [Non-text portions of this message have been removed] >
4504. [Speed cubing group] Re: New world record blindfolded
From: "Trevor Davila" <toojgeek@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:58:17 -0000

It very well could've not been lucky, because he regularly gets sub-1 solves on the speedsolving.com weekly competitions. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15 average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message ----- > From: "Pedro" <pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the guy is really a machine : ) > > Pedro > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the blindfolded record. > > The new world record is 54.83 seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > > > --------------------------------- > Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions of this message have been removed] >
4505. [Speed cubing group] Re: New world record blindfolded
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 20:34:50 -0000

It was a completely random scramble. Also he is doing sub-60 twice so 2 times lucky?? Or 5 cubes in under 10 minutes blindfolded, that can't be lucky either (thought there was one solve which was only 3x switch 2 edges and only orient 4 others). His memo was 12 sec btw :P P.S. he won magic with an avg of 1.00, the results are probably coming soon --- In speedsolvingrubikscube@yahoogroups.com, "Trevor Davila" <toojgeek@...> wrote: > > It very well could've not been lucky, because he regularly gets sub-1 > solves on the speedsolving.com weekly competitions. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some other results he had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "Pedro" <pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas Kuti broke the blindfolded record. > > > The new world record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > --------------------------------- > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this message have been removed] > > >
4506. 4x4 and 5x45 World Record Videos
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:39:28 -0000

Helly ppl, As promised, I uploaded the videos to my youtube account, enjoy! http://www.youtube.com/profile?user=jnoort If anyone is interested in the original files, contact me on MSN. - Joël.
4507. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 23:40:26 -0000

The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman
4508. Re: [Speed cubing group] Re: New world record blindfolded
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 18:26:55 -0600

Matyas does sub-55 all the time... he can memorize the 4x4 for BLD in under 60 seconds avg, it wasn't luck. On 7/16/07, megafrikkie <megafrikkie@gmail.com> wrote: > > It was a completely random scramble. Also he is doing sub-60 twice so > 2 times lucky?? Or 5 cubes in under 10 minutes blindfolded, that can't > be lucky either (thought there was one solve which was only 3x switch > 2 edges and only orient 4 others). His memo was 12 sec btw :P > > P.S. he won magic with an avg of 1.00, the results are probably coming > soon > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Trevor Davila" > > <toojgeek@...> wrote: > > > > It very well could've not been lucky, because he regularly gets sub-1 > > solves on the speedsolving.com weekly competitions. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > His second best blindfolded time at Czech Open 2007 was 55.xx seconds. > > > Some other results he had: > > > 13.15 average in 3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "Pedro" <pedrosino1@> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world record blindfolded > > > > > > > > > Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is really a machine : ) > > > > > > Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The new world record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got it on video? > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4509. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:32:17 -0700 (PDT)

For step four, I tried typing "cd cct" but without sucess. The folder name is "CCT-0.2" and I tried that but that didn't work. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman [Non-text portions of this message have been removed]
4510. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 19:41:41 -0700 (PDT)

Below is what I tried to do. I moved the file to Desktop, but that didn't do any good. My Java version is 6.0.6000 C:\Users\Brian> cd Desktop C:\Users\Brian\Desktop>cd cct The system cdannot find hte path specified. C:\Users\Brian\Desktop>cd CCT The system cannot find the path specified. C:\Users\Brian\Desktop>java -jar CALCubeTimer.jar Unable to access jarfile CALCubeTimer.jar C:\Users\Brian\Desktop>java-jar CALCubeTimer.jar 'java-jar' is not recognized as an internal or external command, operable program or batch file. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The problem sounds like you don't have Java 6 installed, so please be sure of that before continuing. If that's not the problem, try deleting a file called cct.properties (NOT defaults.properties!), if it exists. Could you try running it through the command prompt and see what message you get, if any? Details for Windows Vista: 1. Place the folder for CCT on your desktop (this will make things easier). 1. Hold down the windows key and the letter r, and release both keys. 2a. Then type "cmd" in the Run dialog which should appear. 2b. If you want to see what version of Java you have, here you should type "java -version" and press enter. It should say something like 1.6.... if not, that's your problem. 3. Then type "cd Desktop" and press enter. 4. Then type "cd cct" or whatever folder you put cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will attempt to run the program, please respond with any output it may have given. Good luck! Jeremy Fleischman [Non-text portions of this message have been removed]
4511. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 03:35:29 -0000

Ok, try again, but rename the folder on your desktop to "cct" first.
4512. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:08:46 -0700 (PDT)

I tried that and it says "The system cannot find the path specified." Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, try again, but rename the folder on your desktop to "cct" first. [Non-text portions of this message have been removed]
4513. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 04:35:21 -0000

Are you sure? After you type in "cd Desktop", and then "cd cct", it says path not found? Please double check for me. If so (and you're sure the folder is on the desktop) then after you type in "cd Desktop", type in "dir" and press enter. If you don't see a folder called cct, let me know.
4514. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 16 Jul 2007 21:57:04 -0700 (PDT)

Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it says path not found? Please double check for me. If so (and you're sure the folder is on the desktop) then after you type in "cd Desktop", type in "dir" and press enter. If you don't see a folder called cct, let me know. [Non-text portions of this message have been removed]
4515. [Speed cubing group] Re: CCT Timer help
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 12:52:23 -0000

Hmm .... I think your problem is that Internet Explorer renamed the file for you during download. Change the .zip extension to .jar and you should be ok. Alternatively try to dl again with firefox this time. It shouldn't mess up the file. Gosh i absoluty f***** hate what IE does to files sometimes in it's stupid eagerness to "help". Good luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it > says path not found? Please double check for me. If so (and you're sure > the folder is on the desktop) then after you type in "cd Desktop", type > in "dir" and press enter. If you don't see a folder called cct, let me > know. > > > > > > > [Non-text portions of this message have been removed] >
4516. Re: 4x4 and 5x45 World Record Videos
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 13:25:25 -0000

Was hoping there was a 5 by 45 cube :D Matyas is too sick. Does anyone know if he has a photographic memory? because his times are beyond ridiculous --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Helly ppl, > > As promised, I uploaded the videos to my youtube account, enjoy! > > http://www.youtube.com/profile?user=jnoort > > If anyone is interested in the original files, contact me on MSN. > > - Joël. >
4517. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:19:22 -0000

Ok, that's good. We zipped everything together, so please extract cct.zip to a folder on your desktop called "cct" first, then try again. That should be your problem. Renaming the file to cct.jar will not help, as cct.zip is just a collection of files, including "CALCubeTimer.jar", "defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg". > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Unfortunately, yes, I tried it four times. Still the system cannot > find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy Fleischman <jeremyfleischman@> wrote: Are you > sure? After you type in "cd Desktop", and then "cd cct", it > > says path not found? Please double check for me. If so (and you're > sure > > the folder is on the desktop) then after you type in "cd Desktop", > type > > in "dir" and press enter. If you don't see a folder called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4518. Re: 4x4 and 5x45 World Record Videos
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:36:43 -0000

Here's another video from Czech Open: http://www.youtube.com/watch?v=Ce5mmuV_U2Y 1:26 minx solve. Thanks to Joel for shooting this :) There are quite some more vid's out there I think, including Matyi's 3x3 BLD WR --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Was hoping there was a 5 by 45 cube :D > > Matyas is too sick. Does anyone know if he has a photographic memory? > because his times are beyond ridiculous > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Helly ppl, > > > > As promised, I uploaded the videos to my youtube account, enjoy! > > > > http://www.youtube.com/profile?user=jnoort > > > > If anyone is interested in the original files, contact me on MSN. > > > > - Joël. > > >
4519. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 12:40:26 -0700

I want a competition in Pasadena on November 10! On 7/16/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > Competitions don't get organized on their own. If you want a contest, > organize one instead of demanding one. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Vince Zakis > <forlask@...> wrote: > > > > Then somone should get one there... > > > > Vince Zakis <forlask@...> wrote: > > The subject cays it all..... > > > > www.xanga.com/forlask > > www.myspace.com/vbzakis > > > > Vince > > "forlask" > > > > > > --------------------------------- > > Moody friends. Drama queens. Your life? Nope! - their life, your story. > > Play Sims Stories at Yahoo! Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > -Vince- > > forlask@... > > www.myspace.com/vbzakis > > Come add me on myspace. > > > > > > --------------------------------- > > Park yourself in front of a world of choices in alternative vehicles. > > Visit the Yahoo! Auto Green Center. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4520. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:01:42 -0700 (PDT)

I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried 1) java-jar CALCubeTimer.jar 2) java -jar CALCubeTimer.jar 3) java - jar CALCubeTimer.jar 4) java- jar CALCubeTimer.jar Each came up with the following 1) 'java-jar' is not recognized as an internal or external command, operable program or batch file. 2) Unable to access jarfile CALCubeTimer.jar 3) Unrecognized option: - Could not creat the Java virtual machine. 4) 'java-' is not recognized as an internal or external command, operable program or batch file. Jeremy Fleischman <jeremyfleischman@...> wrote: Ok, that's good. We zipped everything together, so please extract cct.zip to a folder on your desktop called "cct" first, then try again. That should be your problem. Renaming the file to cct.jar will not help, as cct.zip is just a collection of files, including "CALCubeTimer.jar", "defaults.properties", "readme.html", "s ignal.jpg", and "stackmat.jpg". > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Unfortunately, yes, I tried it four times. Still the system cannot > find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > > > Jeremy Fleischman <jeremyfleischman@> wrote: Are you > sure? After you type in "cd Desktop", and then "cd cct", it > > says path not found? Please double check for me. If so (and you're > sure > > the folder is on the desktop) then after you type in "cd Desktop", > type > > in "dir" and press enter. If you don't see a folder called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4521. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 15:03:43 -0700 (PDT)

How do I change the .zip extension to .jar? Per Kristen Fredlund <aspiring_to_love@...> wrote: Hmm .... I think your problem is that Internet Explorer renamed the file for you during download. Change the .zip extension to .jar and you should be ok. Alternatively try to dl again with firefox this time. It shouldn't mess up the file. Gosh i absoluty f***** hate what IE does to files sometimes in it's stupid eagerness to "help". Good luck! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Unfortunately, yes, I tried it four times. Still the system cannot find thingy. I typed "dir" and I see "1,468,768 cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After you type in "cd Desktop", and then "cd cct", it > says path not found? Please double check for me. If so (and you're sure > the folder is on the desktop) then after you type in "cd Desktop", type > in "dir" and press enter. If you don't see a folder called cct, let me > know. > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4522. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 00:17:12 -0000

> I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if I'm making this complicated. I didn't want you to move "cct.zip", what I want you to do is extract cct.zip to a folder on your desktop called cct. Windows Vista has built-in software that does this very easily for you, or you could use third party software. I don't believe that typing in "C:\Users\Brian\Desktop\cct>" will actually do anything other than give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that should work. After you type this, please type "dir CALCubeTimer.jar", if you get a message that says "File not found", we have a problem. Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note, there is a space between "java" and "-jar". In other words there is a space before the hyphen, but not after. Also, while you are in the command prompt, please type in "java - version" and tell me what it says.
4523. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 18:48:12 -0700 (PDT)

Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? Brian Jeremy Fleischman <jeremyfleischman@...> wrote: > I moved the zipped file into a new folder named "cct". I did the command "C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry if I'm making this complicated. I didn't want you to move "cct.zip", what I want you to do is extract cct.zip to a folder on your desktop called cct. Windows Vista has built-in software that does this very easily for you, or you could use third party software. I don't believe that typing in "C:\Users\Brian\Desktop\cct>" will actually do anything other than give you an error. If you type in "cd C:\Users\Brian\Desktop\cct" that should work. After you type this, please type "dir CALCubeTimer.jar", if you get a message that says "File not found", we have a problem. Otherwise, go ahead and type in "java -jar CALCubeTimer.jar". Note, there is a space between "java" and "-jar". In other words there is a space before the hyphen, but not after. Also, while you are in the command prompt, please type in "java - version" and tell me what it says. [Non-text portions of this message have been removed]
4524. Blindfold Tutorial Video?
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:24:24 -0000

Does anyone know if there is a blindfold tutorial video of the stefan pochmann simpler method. I feel if i could see how the memorization is actually done for someone, it would help me understand much better and help me get much faster. If not of Stefan Pochmann's method, another may do the job, Thanks. -Kyle B.
4525. DIY Cubes
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:29:44 -0000

I know this was asked before, so sorry to ask again. Which DIY cube is the best to buy and which site would be the best to buy from? Brian
4526. Caltech FALL competition 2007
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 03:43:39 -0000

Yes.. i say was have a competition. Who is with me? :P it would be nice really, it would.
4527. Re: CCT Timer help
From: "Jeremy Fleischman" <jeremyfleischman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 04:44:12 -0000

> > Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? > > Brian What? What happened to the problem you were having earlier? Something about it hanging on the splash screen? Is that gone now? If so, then you should be able to just double-click on the file CALCubeTimer.jar, it's no different than doing the command prompt stuff I told you to do. I'm glad I could help. Jeremy
4528. Re: [Speed cubing group] Caltech FALL competition 2007
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 22:07:46 -0700 (PDT)

I. lkyawkyaw <lkyawkyaw@...> wrote: Yes.. i say was have a competition. Who is with me? :P it would be nice really, it would. [Non-text portions of this message have been removed]
4529. Re: [Speed cubing group] Re: CCT Timer help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 17 Jul 2007 22:08:22 -0700 (PDT)

Well, the problem dissapeared. A million thanks. Jeremy Fleischman <jeremyfleischman@...> wrote: > > Thank you! It finally worked! Is there any other way to open up the timer besides using the command prompt? > > Brian What? What happened to the problem you were having earlier? Something about it hanging on the splash screen? Is that gone now? If so, then you should be able to just double-click on the file CALCubeTimer.jar, it's no different than doing the command prompt stuff I told you to do. I'm glad I could help. Jeremy [Non-text portions of this message have been removed]
4530. Re: CCT Timer help
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:03:10 -0000

Worst comes to worst, you can make a shortcut in there, but for the path, put in the line you'd type into the cmd. --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" <jeremyfleischman@...> wrote: > > > > > Thank you! It finally worked! Is there any other way to open up the > timer besides using the command prompt? > > > > Brian > > What? What happened to the problem you were having earlier? Something > about it hanging on the splash screen? Is that gone now? If so, then > you should be able to just double-click on the file CALCubeTimer.jar, > it's no different than doing the command prompt stuff I told you to do. > > I'm glad I could help. > > Jeremy >
4531. cubesmith untextured tiles
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:04:01 -0000

has anyone ordered any untextured tiles? do they feel like normal stickers or what?
4532. Re: cubesmith untextured tiles
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 06:35:40 -0000

Yeah, to me they just felt like sorta thick stickers. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone ordered any untextured tiles? > do they feel like normal stickers or what? >
4533. Fwd: [caltechrubiks] Caltech Summer 2007
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 17:10:24 -0700

---------- Forwarded message ---------- From: ambierona Date: Jul 18, 2007 2:26 PM Subject: [caltechrubiks] Caltech Summer 2007 To: caltechrubiks@yahoogroups.com Hi everyone! We are going to have a Caltech Summer competition this year. It will be on Saturday, August 25 at 10:00 am in Winnett Lounge at Caltech (registration will be at 9). We will have 3x3x3 speedsolve, 3x3x3 one-handed, 3x3x3 blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and Pyraminx. Entry fee is $5 for the first event and $2 for each additional event you compete in. Also, Caltech Fall will be held on Saturday, November 10 at 10:00 am in Winnett Lounge. We don't know the events or cost yet, but just keep that date clear. ~Ambie Valdés Caltech Rubik's Cube Club [Non-text portions of this message have been removed]
4534. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 18 Jul 2007 22:46:18 -0600

I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4535. Re: Fwd: [caltechrubiks] Caltech Summer 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 05:29:13 -0000

Darn, that's about 3 weeks after I leave CA! Maybe next year (or possibly fall!). Hehe. :) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > ---------- Forwarded message ---------- > From: ambierona > Date: Jul 18, 2007 2:26 PM > Subject: [caltechrubiks] Caltech Summer 2007 > To: caltechrubiks@yahoogroups.com > > Hi everyone! > > We are going to have a Caltech Summer competition this year. It will > be on Saturday, August 25 at 10:00 am in Winnett Lounge at Caltech > (registration will be at 9). We will have 3x3x3 speedsolve, 3x3x3 > one-handed, 3x3x3 blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and > Pyraminx. Entry fee is $5 for the first event and $2 for each > additional event you compete in. > > Also, Caltech Fall will be held on Saturday, November 10 at 10:00 am > in Winnett Lounge. We don't know the events or cost yet, but just keep > that date clear. > > ~Ambie Valdés > Caltech Rubik's Cube Club > > > > > [Non-text portions of this message have been removed] >
4536. Re: cubesmith untextured tiles
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 05:34:00 -0000

is it really hard to put on normal stickers on an eastsheen 4x4/5x5? would it be easyer with tiles? im trying to decide which one to get --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Yeah, to me they just felt like sorta thick stickers. > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > has anyone ordered any untextured tiles? > > do they feel like normal stickers or what? > > >
4537. How's my progress?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 07:47:35 -0000

Hello, this is my first visit here. I started solving in January of this year, until now. I currently average about 28-30 seconds using the fridrich method and have averaged this for about 2 months. I know all of OLL and PLL as well. I don't really see myself getting any better, until I get my DIY, maybe I'll cut off 3 seconds. Will I get any faster soon? Is my progress about average towards everyone else? When would I get a sub 20 average?
4538. Biggest difference between 1st and 2nd place in a competition
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 07:58:28 -0000

Kai Jiptner and I were discussing the following after he reached 2nd place on 3x3x3_bf at the Czech Open last week: 1st = 54.83, 2nd = 3:50.29. This means 1st place is 4.2 times faster than 2nd place. Challenge: Was there ever an event during a competition where there was a bigger difference between 1st and 2nd place? Answer: Probably not (but let us know if we are wrong), untill a couple of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) Maybe Stefan could do a database search?
4539. Re: How's my progress?
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 08:06:29 -0000

Full Fridrich and full OLL+PLL learned in 6 months was probably to fast. If you have been averaging the same for 2 months and made no progress something is wrong! I think you can improve a lot by working on your technique (fingertricks), recognition-speed, look-a-head and of course: practice, practice, practice. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Hello, this is my first visit here. I started solving in January of > this year, until now. I currently average about 28-30 seconds using > the fridrich method and have averaged this for about 2 months. I know > all of OLL and PLL as well. I don't really see myself getting any > better, until I get my DIY, maybe I'll cut off 3 seconds. > Will I get any faster soon? Is my progress about average towards > everyone else? When would I get a sub 20 average? >
4540. Re: How's my progress?
From: "e.skyuzo" <e.skyuzo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 08:36:01 -0000

Practice a lot. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Full Fridrich and full OLL+PLL learned in 6 months was probably to > fast. If you have been averaging the same for 2 months and made no > progress something is wrong! I think you can improve a lot by working > on your technique (fingertricks), recognition-speed, look-a-head and of > course: practice, practice, practice. > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > <ltunreal@> wrote: > > > > Hello, this is my first visit here. I started solving in January of > > this year, until now. I currently average about 28-30 seconds using > > the fridrich method and have averaged this for about 2 months. I know > > all of OLL and PLL as well. I don't really see myself getting any > > better, until I get my DIY, maybe I'll cut off 3 seconds. > > Will I get any faster soon? Is my progress about average towards > > everyone else? When would I get a sub 20 average? > > >
4541. Re: How's my progress?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 09:29:37 -0000

I might need more practice on F2L maybe? I've only been using it for about 2-3 months. --- In speedsolvingrubikscube@yahoogroups.com, "e.skyuzo" <e.skyuzo@...> wrote: > > Practice a lot. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > Full Fridrich and full OLL+PLL learned in 6 months was probably to > > fast. If you have been averaging the same for 2 months and made no > > progress something is wrong! I think you can improve a lot by working > > on your technique (fingertricks), recognition-speed, look-a-head and of > > course: practice, practice, practice. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > > <ltunreal@> wrote: > > > > > > Hello, this is my first visit here. I started solving in January of > > > this year, until now. I currently average about 28-30 seconds using > > > the fridrich method and have averaged this for about 2 months. I know > > > all of OLL and PLL as well. I don't really see myself getting any > > > better, until I get my DIY, maybe I'll cut off 3 seconds. > > > Will I get any faster soon? Is my progress about average towards > > > everyone else? When would I get a sub 20 average? > > > > > >
4542. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:01:06 -0300 (ART)

http://pjgat09.gotdns.com/old/P3110022.jpg there's a wing edge picture...if I understood correctly, I should do something like this: http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg (shaving a bit where is yellow) is that correct? how much should I shave? just a tiny bit? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4543. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 10:29:52 -0600

Hmm... well, that yellow isn't where I shaved. Take a look at Ron's picture, and also this one: http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg And you will see Ron's picture is actually pretty good when you understand what part he is drawing. On 7/19/07, Pedro <pedrosino1@...> wrote: > > http://pjgat09.gotdns.com/old/P3110022.jpg > > there's a wing edge picture...if I understood correctly, I should do > something like this: > > http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg > (shaving a bit where is yellow) > > is that correct? how much should I shave? just a tiny bit? > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested > this out the other day. I went ahead and shaved off a tiny bit on > each of the inter parts of the out edges. I put it back together, and it > makes a considerable different. Before my cube was decent, but still hard. > Now it moves real freely now. I think just 10 or so more solves will make > it perfect. Thanks Ron for the tips. > > On 7/11/07, Ron van Bruchem <ron@... <ron%40speedcubing.com>> > wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > Basically what I do is scratch a very thin layer from the inner side of > > the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details (red > part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% > 40yahoo.com>> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4544. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:52:16 -0300 (ART)

The last picture I showed was wrong :P this is the right way (thanks, Joel...and Per for the pic) http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg so, how do you recommend doing it? sandpaper? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I tested this out the other day. I went ahead and shaved off a tiny bit on each of the inter parts of the out edges. I put it back together, and it makes a considerable different. Before my cube was decent, but still hard. Now it moves real freely now. I think just 10 or so more solves will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > Basically what I do is scratch a very thin layer from the inner side of > the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com>> > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4545. DIY Cubes
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 16:56:07 -0000

Which DIY cube, from which website, would be best for speedcubing?
4546. Rubik's Revolution Rip-Off
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 18:29:48 -0000

Just got "Rubik's Revolution" billed as the "all new spin on the world's number one cube" This is a total rip off! It has NOTHING to do with Rubik's cube, it is made to look like one, but does not eevn rotate or move. The whole thing is nothing more than a flashing lights game similar to "Simon". What a rip off. The ironic thing is that the package claims the "all new spin" on the cube, when the product itself DOES NOT SPIN.
4547. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 13:37:20 -0600

Yes, that image is correct, and I also shaved off that very bottom part a big, directly below and to the left of the red line. I just used a sharp knife and ran it back and forth to shave up a bit. Ron said 0.1 of a mm, so I just did a couple strokes until I think it was enough. On 7/19/07, Pedro <pedrosino1@...> wrote: > > The last picture I showed was wrong :P > > this is the right way (thanks, Joel...and Per for the pic) > http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg > > so, how do you recommend doing it? sandpaper? > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested > this out the other day. I went ahead and shaved off a tiny bit on > each of the inter parts of the out edges. I put it back together, and it > makes a considerable different. Before my cube was decent, but still hard. > Now it moves real freely now. I think just 10 or so more solves will make > it perfect. Thanks Ron for the tips. > > On 7/11/07, Ron van Bruchem <ron@... <ron%40speedcubing.com>> > wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > Basically what I do is scratch a very thin layer from the inner side of > > the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details (red > part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% > 40yahoo.com>> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4548. Re: Blindfold Tutorial Video?
From: "David" <skaterinpain57@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 20:17:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know if there is a blindfold tutorial video of the stefan > pochmann simpler method. I feel if i could see how the memorization > is actually done for someone, it would help me understand much better > and help me get much faster. If not of Stefan Pochmann's method, > another may do the job, Thanks. > > -Kyle B. > http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's cycle method but at least it's something. David
4549. German Open 2007 Videos
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 23:50:31 -0000

Hi, I know, its been a while since German Open 2007, but I finally found some time to cut my videos. Maybe some of you will enjoy watching them! http://rinnsal.oph.rwth-aachen.de/~fw/GermanOpen2007/ Sorry if the files are too large, but I dont wanted to reduce the resolution of the videos. Have fun! Flo
4550. Re: Biggest difference between 1st and 2nd place in a competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 02:35:40 -0000

Doing a quick scan on the site, the only one I found was at Idaho Open 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Kai Jiptner and I were discussing the following after he reached 2nd > place on 3x3x3_bf at the Czech Open last week: > 1st = 54.83, 2nd = 3:50.29. > This means 1st place is 4.2 times faster than 2nd place. > > Challenge: Was there ever an event during a competition where there was > a bigger difference between 1st and 2nd place? > > Answer: Probably not (but let us know if we are wrong), untill a couple > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > Maybe Stefan could do a database search?
4551. Re: Rubik's Revolution Rip-Off
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 02:37:41 -0000

It's a phrase... It means it's a new concept based on the cube, in case you didn't catch that... --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > Just got "Rubik's Revolution" billed as the "all new spin on the > world's number one cube" > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > is made to look like one, but does not eevn rotate or move. The whole > thing is nothing more than a flashing lights game similar to "Simon". > > What a rip off. > > The ironic thing is that the package claims the "all new spin" on the > cube, when the product itself DOES NOT SPIN. >
4552. Re: [Speed cubing group] Re: Blindfold Tutorial Video?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 19 Jul 2007 20:07:48 -0700 (PDT)

You don't need a video: its' easy to understand. David <skaterinpain57@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@...> wrote: > > Does anyone know if there is a blindfold tutorial video of the stefan > pochmann simpler method. I feel if i could see how the memorization > is actually done for someone, it would help me understand much better > and help me get much faster. If not of Stefan Pochmann's method, > another may do the job, Thanks. > > -Kyle B. > http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's cycle method but at least it's something. David [Non-text portions of this message have been removed]
4553. Re: Rubik's Revolution Rip-Off
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 03:32:58 -0000

Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is in any way based on the Rubik's Cube. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > It's a phrase... It means it's a new concept based on the cube, in > case you didn't catch that... > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > <jstrimm@> wrote: > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > world's number one cube" > > > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > > is made to look like one, but does not eevn rotate or move. The whole > > thing is nothing more than a flashing lights game similar to "Simon". > > > > What a rip off. > > > > The ironic thing is that the package claims the "all new spin" on the > > cube, when the product itself DOES NOT SPIN. > > >
4554. Re: Rubik's Revolution Rip-Off
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 05:38:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > > Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is > in any way based on the Rubik's Cube. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > It's a phrase... It means it's a new concept based on the cube, in > > case you didn't catch that... > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > > <jstrimm@> wrote: > > > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > > world's number one cube" > > > > > > This is a total rip off! It has NOTHING to do with Rubik's cube, it > > > is made to look like one, but does not eevn rotate or move. The whole > > > thing is nothing more than a flashing lights game similar to "Simon". > > > > > > What a rip off. > > > > > > The ironic thing is that the package claims the "all new spin" on the > > > cube, when the product itself DOES NOT SPIN. > > > > > > That phrase is pretty stupid. Just as the real cube was making a comeback... Darn you product testers!
4555. re: [Speed cubing group] Re: Rubik's Revolution Rip-Off
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 11:24:19 +0200

Let's summarize: 1) Using the Rubik's brand is mostly done for marketing purposes. Having six faces so you can't see all colors at once is the only other good reason to make it look like a cube. 2) It doesn't turn, scramble, solve or involve insight. It isn't even a puzzle. 3) The "mechanism"/electronics were basically ripped/copied from another puzzle (search for a previous post by Stefan Pochmann) So at first glance, it just looks like it is a purely commercial toy and not a brain-challenge. BUT if you actually start playing with it (preferably later in the evening, with friends and in a silly/tipsy mood), it turns out to be pretty fun to do anyway. I could easily leave it untoched for a month, but when I play with it, it is fun! -------- Original Message -------- > From: "rubiksfriend" <mooseman6792@...> > Sent: Friday, July 20, 2007 7:48 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Rubik's Revolution Rip-Off > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > <jstrimm@...> wrote: > > > > > > Ye, but I fail to see how Rubik's Revulsion (misspelling intended)is > > in any way based on the Rubik's Cube. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > It's a phrase... It means it's a new concept based on the cube, in > > > case you didn't catch that... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" > > > <jstrimm@> wrote: > > > > > > > > Just got "Rubik's Revolution" billed as the "all new spin on the > > > > world's number one cube" > > > > > > > > This is a total rip off! It has NOTHING to do with Rubik's > cube, it > > > > is made to look like one, but does not eevn rotate or move. The > whole > > > > thing is nothing more than a flashing lights game similar > to "Simon". > > > > > > > > What a rip off. > > > > > > > > The ironic thing is that the package claims the "all new spin" > on the > > > > cube, when the product itself DOES NOT SPIN. > > > > > > > > > > That phrase is pretty stupid. Just as the real cube was making a > comeback... Darn you product testers!
4556. re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 11:30:26 +0200

Nice find Jon! Kai, you can feel even better about your second place right now! -------- Original Message -------- > From: "Jon Choi" <quirkcorsair566@...> > Sent: Friday, July 20, 2007 4:50 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition > > Doing a quick scan on the site, the only one I found was at Idaho Open > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@...> wrote: > > > > Kai Jiptner and I were discussing the following after he reached 2nd > > place on 3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd = 3:50.29. > > This means 1st place is 4.2 times faster than 2nd place. > > > > Challenge: Was there ever an event during a competition where there was > > a bigger difference between 1st and 2nd place? > > > > Answer: Probably not (but let us know if we are wrong), untill a couple > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > Maybe Stefan could do a database search?
4557. Re: Biggest difference between 1st and 2nd place in a competition
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 13:20:31 -0000

Hi :-) I guess there may be a different answer depending if you are interested in the time ratio or time difference. For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and the ratio is 1.5 (3/2). Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but the ratio is a staggering 5. These are made-up examples :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Doing a quick scan on the site, the only one I found was at Idaho Open > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD event. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@> wrote: > > > > Kai Jiptner and I were discussing the following after he reached 2nd > > place on 3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd = 3:50.29. > > This means 1st place is 4.2 times faster than 2nd place. > > > > Challenge: Was there ever an event during a competition where there was > > a bigger difference between 1st and 2nd place? > > > > Answer: Probably not (but let us know if we are wrong), untill a couple > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > Maybe Stefan could do a database search? >
4558. re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 20 Jul 2007 16:54:50 +0200

Time ratio is what we were talking about. Otherwise I guess the biggest difference would probably be in either megaminx, square-1 or 5x5x5. -------- Original Message -------- > From: "Per Kristen Fredlund" <aspiring_to_love@...> > Sent: Friday, July 20, 2007 3:27 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition > > Hi :-) > > I guess there may be a different answer depending if you are > interested in the time ratio or time difference. > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > the ratio is 1.5 (3/2). > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > the ratio is a staggering 5. > > These are made-up examples :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@...> wrote: > > > > Doing a quick scan on the site, the only one I found was at Idaho > Open > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > event. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > > <avgalen@> wrote: > > > > > > Kai Jiptner and I were discussing the following after he reached > 2nd > > > place on 3x3x3_bf at the Czech Open last week: > > > 1st = 54.83, 2nd = 3:50.29. > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > Challenge: Was there ever an event during a competition where > there was > > > a bigger difference between 1st and 2nd place? > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > couple > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > Difference > > > = 7.51 times faster. (and this is an alternative answer: > 3x3x3_mbf: 1st > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > Maybe Stefan could do a database search? > >
4559. Re: [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 17:17:48 +0200

What about the Belgian Open 2007 ? In multiple blindfolded the first one had 7/7 and the second one had 4/5. How do you compute that difference ? :p 2007/7/20, avgalen <avgalen@...>: > > Time ratio is what we were talking about. Otherwise I guess the biggest > difference would probably be in either megaminx, square-1 or 5x5x5. > > -------- Original Message -------- > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > Sent: Friday, July 20, 2007 3:27 PM > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > place in a competition > > > > Hi :-) > > > > I guess there may be a different answer depending if you are > > interested in the time ratio or time difference. > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > the ratio is 1.5 (3/2). > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > the ratio is a staggering 5. > > > > These are made-up examples :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jon Choi" > > <quirkcorsair566@...> wrote: > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > Open > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > event. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "arnaudvangalen" > > > <avgalen@> wrote: > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > 2nd > > > > place on 3x3x3_bf at the Czech Open last week: > > > > 1st = 54.83, 2nd = 3:50.29. > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > Challenge: Was there ever an event during a competition where > > there was > > > > a bigger difference between 1st and 2nd place? > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > couple > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > Difference > > > > = 7.51 times faster. (and this is an alternative answer: > > 3x3x3_mbf: 1st > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > Maybe Stefan could do a database search? > > > > > > [Non-text portions of this message have been removed]
4560. [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a competition
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 18:21:40 -0000

In percent or something ... ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the Belgian Open 2007 ? > In multiple blindfolded the first one had 7/7 and the second one had 4/5. > How do you compute that difference ? :p > > 2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what we were talking about. Otherwise I guess the biggest > > difference would probably be in either megaminx, square-1 or 5x5x5. > > > > -------- Original Message -------- > > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > > > Sent: Friday, July 20, 2007 3:27 PM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > > place in a competition > > > > > > Hi :-) > > > > > > I guess there may be a different answer depending if you are > > > interested in the time ratio or time difference. > > > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > > the ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > > the ratio is a staggering 5. > > > > > > These are made-up examples :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > > Open > > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > > event. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "arnaudvangalen" > > > > <avgalen@> wrote: > > > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > > 2nd > > > > > place on 3x3x3_bf at the Czech Open last week: > > > > > 1st = 54.83, 2nd = 3:50.29. > > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > > > Challenge: Was there ever an event during a competition where > > > there was > > > > > a bigger difference between 1st and 2nd place? > > > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > > couple > > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > > Difference > > > > > = 7.51 times faster. (and this is an alternative answer: > > > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > > > Maybe Stefan could do a database search? > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4561. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 14:40:12 -0500

Why do you advise against lubing the mechanism? On 7/15/07, Brian Le <khoale1234567@...> wrote: > > Corwin is right. lubing it will make it pop, but you will have a good > 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube > the pieces like a regular 3x3, but DO NOT lube the center mechanism. > > dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff before I lubed it. Afterwards it turns very > > smoothly, but I have to be a bit more careful with it when turning or > I'll get pops. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do :). some people saying lube it some say > leave > > it alone :P. anyone have a strong opinion either way? im not sure > > what i should do. > > > > jeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I lubricated it, I actually had no more problems with center > > > pieces. ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > > > my 4x4 and it started poping like crazy. On the first session > > that i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > > > > -Corwin Shiu > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i broke my revenge the first day i got it, and just > got > > > the > > > > > replacement piece today (btw. bravo Cubesmith for great > > > service). i do > > > > > not wish to break another piece the day i just get it fixed > > > either. > > > > > what suggestions do yo have for keeping all the pieces > > together. > > > no i > > > > > dont turn the cube roughly at all. should i lube it right > > away, > > > or > > > > > wait til it is worn down a bit more? lubing seems like it > > would > > > help > > > > > it spin a bit easier and a bit harder to break off one of the > > > feet to > > > > > the centers. let me know what you think. > > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4562. How to reassemble Rubik's 2x2?
From: "Corwin" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 20:10:52 -0000

I got my 2x2 yesterday and it poped as i was blindfold cubing with it. Anyone know how to put it back together? Thanks Corwin Shiu
4563. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 13:32:17 -0700 (PDT)

It doesn't really do anything to help, when I tried it. You can lube it if you want, but I don't recommend it. Alexander Goldberg <ajgold04@...> wrote: Why do you advise against lubing the mechanism? On 7/15/07, Brian Le <khoale1234567@...> wrote: > > Corwin is right. lubing it will make it pop, but you will have a good > 4x4 speedcube. my advice: go ahead and lube it, but don't overdo it. lube > the pieces like a regular 3x3, but DO NOT lube the center mechanism. > > dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff before I lubed it. Afterwards it turns very > > smoothly, but I have to be a bit more careful with it when turning or > I'll get pops. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do :). some people saying lube it some say > leave > > it alone :P. anyone have a strong opinion either way? im not sure > > what i should do. > > > > jeff > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I lubricated it, I actually had no more problems with center > > > pieces. ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay, im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > > > my 4x4 and it started poping like crazy. On the first session > > that i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > > > > -Corwin Shiu > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i broke my revenge the first day i got it, and just > got > > > the > > > > > replacement piece today (btw. bravo Cubesmith for great > > > service). i do > > > > > not wish to break another piece the day i just get it fixed > > > either. > > > > > what suggestions do yo have for keeping all the pieces > > together. > > > no i > > > > > dont turn the cube roughly at all. should i lube it right > > away, > > > or > > > > > wait til it is worn down a bit more? lubing seems like it > > would > > > help > > > > > it spin a bit easier and a bit harder to break off one of the > > > feet to > > > > > the centers. let me know what you think. > > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4564. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 17:21:03 -0500

You advised against it vehemently as if doing it would ruin the cube. [Non-text portions of this message have been removed]
4565. Re: [Speed cubing group] Re: 4x4x4 maintenance
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 20 Jul 2007 21:30:45 -0700 (PDT)

Sorry for the vehementacy. I wasn't feeling good at the point in time that I wrote the reply. Therefore, a little vehement speech was a result of my languid mood. I apologize for replying to your message in such angry manner. You get the idea.. I suggest you ask others as a precaution. I'm not an expert at Revenge... Alexander Goldberg <ajgold04@...> wrote: You advised against it vehemently as if doing it would ruin the cube. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4566. [Speed cubing group] Re: Biggest difference between 1st and 2nd place in a compe
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 06:58:50 -0000

I assume we can only count the correctly solved cubes in the ratio process. That is how I calculated ratios while searching. And yes, I went through every competition, although rather quickly. Arnaud said: "3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92" --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > What about the Belgian Open 2007 ? > In multiple blindfolded the first one had 7/7 and the second one had 4/5. > How do you compute that difference ? :p > > 2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what we were talking about. Otherwise I guess the biggest > > difference would probably be in either megaminx, square-1 or 5x5x5. > > > > -------- Original Message -------- > > > From: "Per Kristen Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > > > Sent: Friday, July 20, 2007 3:27 PM > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Subject: [Speed cubing group] Re: Biggest difference between 1st and 2nd > > place in a competition > > > > > > Hi :-) > > > > > > I guess there may be a different answer depending if you are > > > interested in the time ratio or time difference. > > > > > > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > > > the ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > > the ratio is a staggering 5. > > > > > > These are made-up examples :D > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > Doing a quick scan on the site, the only one I found was at Idaho > > > Open > > > > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD > > > event. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "arnaudvangalen" > > > > <avgalen@> wrote: > > > > > > > > > > Kai Jiptner and I were discussing the following after he reached > > > 2nd > > > > > place on 3x3x3_bf at the Czech Open last week: > > > > > 1st = 54.83, 2nd = 3:50.29. > > > > > This means 1st place is 4.2 times faster than 2nd place. > > > > > > > > > > Challenge: Was there ever an event during a competition where > > > there was > > > > > a bigger difference between 1st and 2nd place? > > > > > > > > > > Answer: Probably not (but let us know if we are wrong), untill a > > > couple > > > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > > Difference > > > > > = 7.51 times faster. (and this is an alternative answer: > > > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > > > > > > > Maybe Stefan could do a database search? > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4567. 4x4x4 cube
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 09:20:25 -0000

does anyone wknow where in Australia i can buy 1 of these
4568. Speed Solving
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 09:30:47 -0000

i can not find anywhere that has the codes etc. or speed solving a rubik's cube (i class this as under a minute). i can currently solve a rubik's cube in roughly 1-2 minutes and i was wondering if anyone could help by telling me how to get my time underneath 1 minute.
4569. Czech Open 2007 - Report
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 11:18:17 -0000

Hello, I justs finished my report about the Czech Open 2007. It can be found here : http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 Hope you like it! Feel free to leave comments. :-) Gilles
4570. Re: Speed Solving
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 15:48:39 -0000

It doesn't seem you have been searching very hard. A Google search for "speed solve rubik's cube" yielded several useful sites. The links section of this group also has plenty. So did you actually look, or did you come straight here and expect people to spoon feed you information? We are much more likely to help those who help themselves. Keep that in mind. Have a nice day Shelley --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere that has the codes etc. or speed solving a > rubik's cube (i class this as under a minute). i can currently solve a > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > could help by telling me how to get my time underneath 1 minute. >
4571. Re: 4x4x4 cube
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 16:00:52 -0000

You can get it shipped to australia online. --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia i can buy 1 of these >
4572. Re: [Speed cubing group] Re: Speed Solving
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 10:03:39 -0700 (PDT)

ARE YOU SERIOUS!?!?!? You cannot find a good website that teaches you how to speedsolve?!?!?! You must be kidding. Just do what Shelly says and google it. Don't be lazy, it only takes a few minutes "Practice, practice, practice." Brian aznseashell <no_reply@yahoogroups.com> wrote: It doesn't seem you have been searching very hard. A Google search for "speed solve rubik's cube" yielded several useful sites. The links section of this group also has plenty. So did you actually look, or did you come straight here and expect people to spoon feed you information? We are much more likely to help those who help themselves. Keep that in mind. Have a nice day Shelley --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere that has the codes etc. or speed solving a > rubik's cube (i class this as under a minute). i can currently solve a > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > could help by telling me how to get my time underneath 1 minute. > [Non-text portions of this message have been removed]
4573. learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 20:31:29 -0000

I started solving with the solution that was available from the mail in form that came with my 3x3x3 R/C. I've never learned another method. I don't consider myself a speed cuber, but can do it in less that 2 min. easy. I've since purchased a meffert's 4x and 5x and have learned how to solve using the solution for the 5x on that site. (but still use my already learned method to set the bottom 4 corners) and bottom edges. then I use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d B' d' B' l B l to move and set 3 sets of edges also sometimes a slice is in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then do move 1,2,or 3 again. and then move D' and u',H', or d to put it all back again. then a variation of that for the points and crosses around the centers precede with F and R turns as required then... 4) b u' b' u Bb' r' b r B for the points and 5) b H' b' H Bb' M' b M B for the crosses undo the F and R turns previously made. often I turn the mirror of the above moves looking at the left face instead of the right face as above noted as needed. (I haven't been good enough to do the inverse of these moves yet without messing up) I just do them twice when I need too. I've tried to solve the 4x and 5x with a method I found online at www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the centers first then sets the edges together, and then goes about solving just as if it where a 3x3. I like this idea, but am finding it very difficult as there are too many algs to remember for moving the edges around without disrupting the centers. I also find it uncomfortable to work the back of the cube like that does. anyone got a helpful idea?
4574. Re: Speed Solving
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 21 Jul 2007 20:43:49 -0000

Remember, also, that just about any method can be used to solve a rubik's cube under 1 minute with practice. I've heard stories of people averaging sub-20 with beginner layer by layer methods. Unless you're sight-solving with a blindfold method, I refuse to believe that you can't solve under a minute without a bit more practice. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > It doesn't seem you have been searching very hard. A Google search for > "speed solve rubik's cube" yielded several useful sites. The links > section of this group also has plenty. > > So did you actually look, or did you come straight here and expect > people to spoon feed you information? We are much more likely to help > those who help themselves. Keep that in mind. > > Have a nice day > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > > > i can not find anywhere that has the codes etc. or speed solving a > > rubik's cube (i class this as under a minute). i can currently solve a > > rubik's cube in roughly 1-2 minutes and i was wondering if anyone > > could help by telling me how to get my time underneath 1 minute. > > >
4575. Re: learning on big cubes
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 05:36:20 -0000

Okay, I just read the first couple paragraphs (up to the algorithms) and your last one. AlchemistMatt's site is very bad, in my opinion. The fastest solve I managed to pull of using his method was still super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts are okay, but the algorithms are not. Centers should be done intuitively and the first 10 edges also intuitively. Check out bigcubes.com. There is also nothing stopping you from making cube rotations and applying the algorithms from a different angle. Hope it helps. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I started solving with the solution that was available from the mail > in form that came with my 3x3x3 R/C. > > I've never learned another method. I don't consider myself a speed > cuber, but can do it in less that 2 min. easy. > > I've since purchased a meffert's 4x and 5x and have learned how to > solve using the solution for the 5x on that site. (but still use my > already learned method to set the bottom 4 corners) and bottom edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B' H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... > > (UuH) D' > > then do move 1,2,or 3 again. > and then move D' and u',H', or d to put it all back again. then a > variation of that for the points and crosses around the centers > > precede with F and R turns as required then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b H' b' H Bb' M' b M B for the crosses > > undo the F and R turns previously made. > > often I turn the mirror of the above moves looking at the left face > instead of the right face as above noted as needed. > > (I haven't been good enough to do the inverse of these moves yet > without messing up) I just do them twice when I need too. > > I've tried to solve the 4x and 5x with a method I found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > centers first then sets the edges together, and then goes about > solving just as if it where a 3x3. > > I like this idea, but am finding it very difficult as there are too > many algs to remember for moving the edges around without disrupting > the centers. > > I also find it uncomfortable to work the back of the cube like that > does. > > anyone got a helpful idea? >
4576. Re: 4x4x4 cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 16:30:20 -0000

you do get internet in Australia correct? cube4you.com 9puzzles.com rubiks.com ebay.com edsthinkshop.com/shop.html they are everywhere... --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia i can buy 1 of these >
4577. Re: 4x4x4 cube
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 17:08:39 -0000

...Says the post in an online newsgroup. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > you do get internet in Australia correct? > cube4you.com 9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > > > does anyone wknow where in Australia i can buy 1 of these > > >
4578. [Speed cubing group] Re: New Sq. 1 World Records
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 21:26:04 -0000

I finally got around to doing this on my 5x5x5 cube. Well, my experience is that although doing this modification did improve the cube a bit it is definitely not a 'silver bullet'... it's still hard to turn, especially the outer slices, and I don't feel that I would be able to "set times under 2 minutes" with this cube unless I did serious strength training on my fingers and wrists. I did do an average of 12 on the cube, to see if it would improve a bit with time, and the best solve of the average was 2:14. That's not that bad, but I wouldn't be any more likely to call my cube 'fast' than I would before. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > >
4579. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 21:28:08 -0300 (ART)

Yeah, I kinda feel the same way...I think the cube is a bit better, but still hard to turn...like you said, specially the outer layers... and my best time so far is around 3:30 ;p so...after doing that modification, how much "work" is needed for the cube to become good? (I already worked on it quite a bit, lubed and so...) Pedro Michael Gottlieb <mzrg@...> escreveu: I finally got around to doing this on my 5x5x5 cube. Well, my experience is that although doing this modification did improve the cube a bit it is definitely not a 'silver bullet'... it's still hard to turn, especially the outer slices, and I don't feel that I would be able to "set times under 2 minutes" with this cube unless I did serious strength training on my fingers and wrists. I did do an average of 12 on the cube, to see if it would improve a bit with time, and the best solve of the average was 2:14. That's not that bad, but I wouldn't be any more likely to call my cube 'fast' than I would before. --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set times under 2 minutes. > Basically what I do is scratch a very thin layer from the inner side of the > outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for some details (red part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is much even better, because for > that version they already made the inner parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > I don't understand your argument. > > > Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think > >that only someone who can achieve fast times can produce a cube that > > these times can be achieved on. > > Everyone can turn fast. You don't have to solve the cube to turn fast > on it to try loosening the 5x5x5. And besides of it, it is more likely > that people become fast cubers because they take a lot of time and > effort to practice. So if someone never had a loose 5x5x5, apparently > they don't practice a lot. So they will likely not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > fast cuber and have a loose cube. > > Michael Fung > > > --- In speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose cube, not just the best solvers. > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make them as tight or loose as you want within a week, but it is not > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > 2:20s and below are possible on, takes a lot of time and effort, > > months or even up to a year depending on who you ask. If you want a > > cube that is truly fast, you have to move fast on it, and I think that > > only someone who can achieve fast times can produce a cube that these > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > but so far the only speedsolver with one of those (to my knowledge) > > would definitely be considered one of the best solvers in the world. > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose. Even if you could get a loose > > 5x5x5 out of the box, the disparity is definitely there. > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4580. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 22 Jul 2007 20:35:24 -0600

Maybe you guys didn't shave enough off... or maybe use more silicone to make them run smoother. Of course you have to use your cube more to make it more loose, but it did a real job on my 5x5. On 7/22/07, Pedro <pedrosino1@yahoo.com.br> wrote: > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > still hard to turn...like you said, specially the outer layers... > > and my best time so far is around 3:30 ;p > > so...after doing that modification, how much "work" is needed for the cube > to become good? (I already worked on it quite a bit, lubed and so...) > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: I > finally got around to doing this on my 5x5x5 cube. > > > Well, my experience is that although doing this modification did > improve the cube a bit it is definitely not a 'silver bullet'... it's > still hard to turn, especially the outer slices, and I don't feel that > I would be able to "set times under 2 minutes" with this cube unless I > did serious strength training on my fingers and wrists. > > I did do an average of 12 on the cube, to see if it would improve a > bit with time, and the best solve of the average was 2:14. That's not > that bad, but I wouldn't be any more likely to call my cube 'fast' > than I would before. > > --Michael Gottlieb > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4581. Re: How to reassemble Rubik's 2x2?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 03:47:31 -0000

I blew mine up once too. I think I superglued it together the last time, so I won't be able to take it apart and give you (and everyone else) really good directions. However, I do remember most of how I did it because I had to do trial and error to re-assemble, and I was unable to find any kind of hints on the web. Make sure you have all the pieces first. I was missing one for the first several attempts, and I made it nowhere. There should be a 3-dimensional cross with 6 axles on it. There should be 3 pieces that are shaped like chess rooks (like a castles spire) that fit over the axles and spin freely. The other 3 rook shapes are just like the 3 fixed axles on the cross. You should also have 12 pieces shaped like strange sandwiches. 3 of them are different from the others...they have a side that is longer than the other. The last, of course, are the 8 cubies. Pick one of the corners to be your cornerstone. Make it red-yellow-blue if your cube has one. Start assembling the bottom level of the cube, with the blue side down. You must assemble it correctly, but I'm assuming you knew that if you're blindsolving. ;) Once you have the 4 bottom cubies lying on the table, take 2 of the sandwiches with a longer side and drop them between the cubies so that the longer side of the sandwich is inside the slot on the cornerstone side. MAKE SURE that the longer of the 2 sides is slid into the cornerstone cubie. Failure to do this will result in a locked up cube. For example, if your cornerstone is R-Y-B, one sandwich will be between the 2 cubies with a red face, and the other will be between those with a yellow face. Again, the longer sides must be in the cornerstone cubie. The 9-degree angle of the sandwich should point toward what will be the center of the cube. Take 2 of the even-sided sandwiches and place them in the other 2 spaces between the cubies. The 4 sandwiches will probably slide together toward the center, but you'll fix that in the next step. Take the third uneven sandwich piece and slide it into the cornerstone. Again, the longer side needs to be on the cornerstone's slot. Half of this sandwich should be sticking out because there are no cubies on the top. Take 3 of the even sandwiches and slide them the same way, so that you have a layer of 4 sandwiches hanging out above the bottom row of cubies. Now, you can drop the cross into the middle. Drop the cross into the space so that the 3 fixed rooks are touching the 3 sides of the cornerstone cubie. Use the cross to push the 4 bottom sandwiches out away from the center of the cube while you drop it into place. Slide the rest of the rooks onto the other 3 arms. >From here, it's going to be tough. I really can't picture how I did this step anymore. You've got a solid start at this point, so it should alright to do trial and error to fit the last 4 cubies on. The cubies then need to slide over the sandwiches while they are being pushed over the rook pieces. Did one of the cubies break or pull apart? That's the only way I can think of this cube coming apart. If that is the case, then it should be the last cubie to be added to the assembly. Put the other 3 on, and then slide the panel into place, followed by the rest of the separated cubie. It should be completed. I would hold it very carefully and rotate across all 3 axes. Make sure you don't allow the broken cubie to come apart and make it all explode again. One you've determined that it's solid enough, slide the broken cubie apart and glue it together as you put it back on. If no panel came off, I have no idea how to put that last cubie on. I'm not even sure how they would have put it together at the factory. If that is the case, however, I'd find which one of the panels was attached at assembly time and try to pry it apart. Otherwise, it would be really difficult to re-assemble...or take apart while blindsolving, for that matter. Good luck...let us know how it turns out. And if I'm wrong on the piece count inside, let me know that too. This is the first time I've ever typed this all out, so I'd like to know if I remembered it correctly (it was 5 years ago when mine broke). I wish I could post pictures, but I'd have to break a glue bond to get mine apart again. Adam aplarsen@... --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" <aznspazboi@...> wrote: > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > Anyone know how to put it back together? > > Thanks > Corwin Shiu >
4582. Japan Open - 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 05:06:55 +0100 (BST)

I am going to compete in Japan Open - 2007. I will be there from 26th evening to 31st early morning. I will be staying with my dad in Tokyo International Hostel. If any of you going to Japan Open - 2007, I am interested in meeting ou. Plz let me know. my e-mail id is bencube@... J.Bernett Orlando --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
4583. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 00:03:51 -0500

How would you physically modify a 4x4x4 to run smoother? I bought one (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and some 400 grit sandpaper and began testing modifications - I think the puzzle was initially a lemon. All my attempts were unsuccessful, showing no benefit, but detriment instead. I have a new 4x4x4 that I'm beginning to break in, and after reading your posts (Ron, Pat, etc.) I'm curious if any of you have reduced the thickness of plastic of certain pieces in the 4x4x4 and successfully decreased the internal friction (similar to how you've done with the 5x5x5). Has anybody written something about this that I've not found? Alex [Non-text portions of this message have been removed]
4584. Cube meeting in Rotterdam (Netherlands)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 09:26:20 -0000

Hi everyone, On August 12th (sunday) I will have an informal cube meeting at my place in Rotterdam. Everyone is welcome from 11 in the morning untill late at night. Please let me know if you would like to come so I can have enough drinks/food/tables/chairs etc. The address will be Johannes Meulsteestraat 35 3065 HC Rotterdam
4585. Re: 5x5x5 modification (was New Sq. 1 World Records)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 13:28:32 -0300 (ART)

Maybe was that...I was afraid of shaving too much...and that was a really annoying job...lol...I was kinda tired of doing that...or maybe I was doing it wrong :P I lubed it several times already... Pedro "Pat (PJK)" <pjkcards@...> escreveu: Maybe you guys didn't shave enough off... or maybe use more silicone to make them run smoother. Of course you have to use your cube more to make it more loose, but it did a real job on my 5x5. On 7/22/07, Pedro <pedrosino1@...> wrote: > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > still hard to turn...like you said, specially the outer layers... > > and my best time so far is around 3:30 ;p > > so...after doing that modification, how much "work" is needed for the cube > to become good? (I already worked on it quite a bit, lubed and so...) > > Pedro > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: I > finally got around to doing this on my 5x5x5 cube. > > > Well, my experience is that although doing this modification did > improve the cube a bit it is definitely not a 'silver bullet'... it's > still hard to turn, especially the outer slices, and I don't feel that > I would be able to "set times under 2 minutes" with this cube unless I > did serious strength training on my fingers and wrists. > > I did do an average of 12 on the cube, to see if it would improve a > bit with time, and the best solve of the average was 2:14. That's not > that bad, but I wouldn't be any more likely to call my cube 'fast' > than I would before. > > --Michael Gottlieb > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > minutes. > > Basically what I do is scratch a very thin layer from the inner side > of the > > outer edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for some details > (red part > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is much even better, because > for > > that version they already made the inner parts smaller. > > > > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From: "mmwfung1985" <mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > I don't understand your argument. > > > > > Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think > > >that only someone who can achieve fast times can produce a cube that > > > these times can be achieved on. > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > that people become fast cubers because they take a lot of time and > > effort to practice. So if someone never had a loose 5x5x5, apparently > > they don't practice a lot. So they will likely not be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > fast cuber and have a loose cube. > > > > Michael Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > make them as tight or loose as you want within a week, but it is not > > > for the 5x5x5 event. Getting a loose cube there, one that times in the > > > 2:20s and below are possible on, takes a lot of time and effort, > > > months or even up to a year depending on who you ask. If you want a > > > cube that is truly fast, you have to move fast on it, and I think that > > > only someone who can achieve fast times can produce a cube that these > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > but so far the only speedsolver with one of those (to my knowledge) > > > would definitely be considered one of the best solvers in the world. > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in over > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose and > > > I have yet to see a competitor who does it in under 2:30 use a Rubik's > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4586. Re: [Speed cubing group] learning on big cubes
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 11:06:43 +0200

5x5x5 can be done intuitively with only 1 extra (really easy) algorithm. I made video tutorials for it: http://www.youtube.com/arnaudvg ----- Original Message ----- From: segnet3745117 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 21, 2007 10:31 PM Subject: [Speed cubing group] learning on big cubes I started solving with the solution that was available from the mail in form that came with my 3x3x3 R/C. I've never learned another method. I don't consider myself a speed cuber, but can do it in less that 2 min. easy. I've since purchased a meffert's 4x and 5x and have learned how to solve using the solution for the 5x on that site. (but still use my already learned method to set the bottom 4 corners) and bottom edges. then I use: 1) B u' B' u B' r' B r and 2) B H' B' H B' M' B M and 3) B d B' d' B' l B l to move and set 3 sets of edges also sometimes a slice is in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D' then do move 1,2,or 3 again. and then move D' and u',H', or d to put it all back again. then a variation of that for the points and crosses around the centers precede with F and R turns as required then... 4) b u' b' u Bb' r' b r B for the points and 5) b H' b' H Bb' M' b M B for the crosses undo the F and R turns previously made. often I turn the mirror of the above moves looking at the left face instead of the right face as above noted as needed. (I haven't been good enough to do the inverse of these moves yet without messing up) I just do them twice when I need too. I've tried to solve the 4x and 5x with a method I found online at www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the centers first then sets the edges together, and then goes about solving just as if it where a 3x3. I like this idea, but am finding it very difficult as there are too many algs to remember for moving the edges around without disrupting the centers. I also find it uncomfortable to work the back of the cube like that does. anyone got a helpful idea? [Non-text portions of this message have been removed]
4587. F2L tips??
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 16:57:46 -0000

Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My cross to F2L time is bad too, I'm not that great with cross, I get 4-7 sec there. Should I know what color is left of blue and stuff? Should I do d and d' turns on F2L and learn them from all different angles? I need some expert help because I plan to average sub 20 by the end of this year. :)
4588. Re: How to reassemble Rubik's 2x2?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:11:41 -0000

Wow, thanks for all the info. Unfortunately, it was a pop, so no pieces were damaged. That made the last piece impossible(at least for me) to pull it over the wedge thing. I plan on buying a 2x2 eastsheen later, so hopefully that doesn't happen again. Thanks though. Oh and you did get all the pieces right =) Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > I blew mine up once too. I think I superglued it together the last > time, so I won't be able to take it apart and give you (and everyone > else) really good directions. However, I do remember most of how I > did it because I had to do trial and error to re-assemble, and I was > unable to find any kind of hints on the web. > > Make sure you have all the pieces first. I was missing one for the > first several attempts, and I made it nowhere. There should be a > 3-dimensional cross with 6 axles on it. There should be 3 pieces that > are shaped like chess rooks (like a castles spire) that fit over the > axles and spin freely. The other 3 rook shapes are just like the 3 > fixed axles on the cross. You should also have 12 pieces shaped like > strange sandwiches. 3 of them are different from the others...they > have a side that is longer than the other. The last, of course, are > the 8 cubies. > > Pick one of the corners to be your cornerstone. Make it > red-yellow-blue if your cube has one. Start assembling the bottom > level of the cube, with the blue side down. You must assemble it > correctly, but I'm assuming you knew that if you're blindsolving. ;) > > Once you have the 4 bottom cubies lying on the table, take 2 of the > sandwiches with a longer side and drop them between the cubies so that > the longer side of the sandwich is inside the slot on the cornerstone > side. MAKE SURE that the longer of the 2 sides is slid into the > cornerstone cubie. Failure to do this will result in a locked up > cube. For example, if your cornerstone is R-Y-B, one sandwich will be > between the 2 cubies with a red face, and the other will be between > those with a yellow face. Again, the longer sides must be in the > cornerstone cubie. The 9-degree angle of the sandwich should point > toward what will be the center of the cube. > > Take 2 of the even-sided sandwiches and place them in the other 2 > spaces between the cubies. The 4 sandwiches will probably slide > together toward the center, but you'll fix that in the next step. > > Take the third uneven sandwich piece and slide it into the > cornerstone. Again, the longer side needs to be on the cornerstone's > slot. Half of this sandwich should be sticking out because there are > no cubies on the top. Take 3 of the even sandwiches and slide them > the same way, so that you have a layer of 4 sandwiches hanging out > above the bottom row of cubies. > > Now, you can drop the cross into the middle. Drop the cross into the > space so that the 3 fixed rooks are touching the 3 sides of the > cornerstone cubie. Use the cross to push the 4 bottom sandwiches out > away from the center of the cube while you drop it into place. Slide > the rest of the rooks onto the other 3 arms. > > From here, it's going to be tough. I really can't picture how I did > this step anymore. You've got a solid start at this point, so it > should alright to do trial and error to fit the last 4 cubies on. > > The cubies then need to slide over the sandwiches while they are being > pushed over the rook pieces. Did one of the cubies break or pull > apart? That's the only way I can think of this cube coming apart. If > that is the case, then it should be the last cubie to be added to the > assembly. Put the other 3 on, and then slide the panel into place, > followed by the rest of the separated cubie. > > It should be completed. I would hold it very carefully and rotate > across all 3 axes. Make sure you don't allow the broken cubie to come > apart and make it all explode again. One you've determined that it's > solid enough, slide the broken cubie apart and glue it together as you > put it back on. > > If no panel came off, I have no idea how to put that last cubie on. > I'm not even sure how they would have put it together at the factory. > If that is the case, however, I'd find which one of the panels was > attached at assembly time and try to pry it apart. Otherwise, it > would be really difficult to re-assemble...or take apart while > blindsolving, for that matter. > > Good luck...let us know how it turns out. And if I'm wrong on the > piece count inside, let me know that too. This is the first time I've > ever typed this all out, so I'd like to know if I remembered it > correctly (it was 5 years ago when mine broke). I wish I could post > pictures, but I'd have to break a glue bond to get mine apart again. > > Adam > aplarsen@... > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > <aznspazboi@> wrote: > > > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > > Anyone know how to put it back together? > > > > Thanks > > Corwin Shiu > > >
4589. Re: Czech Open 2007 - Report
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:22:47 -0000

I have now posted some pictures: http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures Hope you like them. :-) Gilles --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello, > > I justs finished my report about the Czech Open 2007. > It can be found here : > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > Hope you like it! > Feel free to leave comments. :-) > Gilles >
4590. Re: [Speed cubing group] F2L tips??
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 19:25:27 +0200

I think you need to know the colorscheme of your cube. An easy way is this (somewhat philosophical): There are 3 elements on the cube, spread on opposite sides each: Water (Green-Blue) Fire (Red-Orange) Light (White-Yellow) If you look at a cube you always see three colors and from that you can immediately know what the other three are. If you want to know your color-scheme even better you can practice by looking at only 2 colors and calculate the other 4 (hint: BOY or Blue-Orange-Yellow). A very good way to practice this is Ortega on a 2x2x2 or Centers on a 4x4x4. If you learned how to do F2L intuitively, check to see if you don't wast to many moves. 7 moves is the average. Learning F2L from all angles is a good thing and if you learned F2L intuitively this should come naturally. This also means that d and d' turns will not be necessary very often. Don't be afraid to use cube-rotations to avoid a B' U B situation though! And 4 to 7 seconds for cross should become 2 to 3 seconds. You can plan those 7 moves for 15 seconds! It seems that you know what you can do to improve so all you need to do is train, train, train and than practice, practice, practice. (P.S. I don't use regular F2L myself. I use a simpler but slower version of it called keyhole. I can average around 15/16 seconds for Cross+F2L) ----- Original Message ----- From: ltunreal To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 6:57 PM Subject: [Speed cubing group] F2L tips?? Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My cross to F2L time is bad too, I'm not that great with cross, I get 4-7 sec there. Should I know what color is left of blue and stuff? Should I do d and d' turns on F2L and learn them from all different angles? I need some expert help because I plan to average sub 20 by the end of this year. :) [Non-text portions of this message have been removed]
4591. Update Group Descriprion
From: "James Trimm" <jstrimm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:45:39 -0000

Hey the Group discription says you can join the chatroom on weekends.... Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner and/or moderators may want to update the Group description.
4592. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 23 Jul 2007 20:35:28 +0200

More pictures would be appreciated, but those give a good impression about the entire 4 days. (I really wish we had a video of the "Excuse me, can I have a big Cola"->"NO!" and "Is this pizza home made"->"Ananas" conversations) ----- Original Message ----- From: gillesvdp To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 7:22 PM Subject: [Speed cubing group] Re: Czech Open 2007 - Report I have now posted some pictures: http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures Hope you like them. :-) Gilles --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Hello, > > I justs finished my report about the Czech Open 2007. > It can be found here : > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > Hope you like it! > Feel free to leave comments. :-) > Gilles > [Non-text portions of this message have been removed]
4593. Re: [Speed cubing group] Re: Czech Open 2007 - Report
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 20:55:25 +0200

You can check www.speedcubing.ch for Thomas' pictures. ;-) Gilles 2007/7/23, Arnaud van Galen <avgalen@...>: > > More pictures would be appreciated, but those give a good impression > about the entire 4 days. > > (I really wish we had a video of the "Excuse me, can I have a big > Cola"->"NO!" and "Is this pizza home made"->"Ananas" conversations) > > ----- Original Message ----- > From: gillesvdp > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, July 23, 2007 7:22 PM > Subject: [Speed cubing group] Re: Czech Open 2007 - Report > > I have now posted some pictures: > > > http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures > > Hope you like them. :-) > Gilles > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "gillesvdp" > <gillesvdp@...> wrote: > > > > Hello, > > > > I justs finished my report about the Czech Open 2007. > > It can be found here : > > http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > > > > Hope you like it! > > Feel free to leave comments. :-) > > Gilles > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4594. Re: Update Group Descriprion
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 19:37:19 -0000

Thank you James for pointing that out, I had not noticed to be honest. I've updated the description accordingly. Chris --- In speedsolvingrubikscube@yahoogroups.com, "James Trimm" <jstrimm@...> wrote: > > > Hey the Group discription says you can join the chatroom on weekends.... > Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner > and/or moderators may want to update the Group description. >
4595. Re: How to reassemble Rubik's 2x2?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 20:21:53 -0000

Glad to know I had most of it right. If you look on all of the cubies, you should be able to find one that has a seam on it. That's where mine came apart. One of those slide-over panels should be able to pop off, even if it requires a bit of forcing. Adam --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Wow, thanks for all the info. Unfortunately, it was a pop, so no > pieces were damaged. That made the last piece impossible(at least for > me) to pull it over the wedge thing. I plan on buying a 2x2 eastsheen > later, so hopefully that doesn't happen again. Thanks though. Oh and > you did get all the pieces right =) > > Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > I blew mine up once too. I think I superglued it together the last > > time, so I won't be able to take it apart and give you (and everyone > > else) really good directions. However, I do remember most of how I > > did it because I had to do trial and error to re-assemble, and I was > > unable to find any kind of hints on the web. > > > > Make sure you have all the pieces first. I was missing one for the > > first several attempts, and I made it nowhere. There should be a > > 3-dimensional cross with 6 axles on it. There should be 3 pieces that > > are shaped like chess rooks (like a castles spire) that fit over the > > axles and spin freely. The other 3 rook shapes are just like the 3 > > fixed axles on the cross. You should also have 12 pieces shaped like > > strange sandwiches. 3 of them are different from the others...they > > have a side that is longer than the other. The last, of course, are > > the 8 cubies. > > > > Pick one of the corners to be your cornerstone. Make it > > red-yellow-blue if your cube has one. Start assembling the bottom > > level of the cube, with the blue side down. You must assemble it > > correctly, but I'm assuming you knew that if you're blindsolving. ;) > > > > Once you have the 4 bottom cubies lying on the table, take 2 of the > > sandwiches with a longer side and drop them between the cubies so that > > the longer side of the sandwich is inside the slot on the cornerstone > > side. MAKE SURE that the longer of the 2 sides is slid into the > > cornerstone cubie. Failure to do this will result in a locked up > > cube. For example, if your cornerstone is R-Y-B, one sandwich will be > > between the 2 cubies with a red face, and the other will be between > > those with a yellow face. Again, the longer sides must be in the > > cornerstone cubie. The 9-degree angle of the sandwich should point > > toward what will be the center of the cube. > > > > Take 2 of the even-sided sandwiches and place them in the other 2 > > spaces between the cubies. The 4 sandwiches will probably slide > > together toward the center, but you'll fix that in the next step. > > > > Take the third uneven sandwich piece and slide it into the > > cornerstone. Again, the longer side needs to be on the cornerstone's > > slot. Half of this sandwich should be sticking out because there are > > no cubies on the top. Take 3 of the even sandwiches and slide them > > the same way, so that you have a layer of 4 sandwiches hanging out > > above the bottom row of cubies. > > > > Now, you can drop the cross into the middle. Drop the cross into the > > space so that the 3 fixed rooks are touching the 3 sides of the > > cornerstone cubie. Use the cross to push the 4 bottom sandwiches out > > away from the center of the cube while you drop it into place. Slide > > the rest of the rooks onto the other 3 arms. > > > > From here, it's going to be tough. I really can't picture how I did > > this step anymore. You've got a solid start at this point, so it > > should alright to do trial and error to fit the last 4 cubies on. > > > > The cubies then need to slide over the sandwiches while they are being > > pushed over the rook pieces. Did one of the cubies break or pull > > apart? That's the only way I can think of this cube coming apart. If > > that is the case, then it should be the last cubie to be added to the > > assembly. Put the other 3 on, and then slide the panel into place, > > followed by the rest of the separated cubie. > > > > It should be completed. I would hold it very carefully and rotate > > across all 3 axes. Make sure you don't allow the broken cubie to come > > apart and make it all explode again. One you've determined that it's > > solid enough, slide the broken cubie apart and glue it together as you > > put it back on. > > > > If no panel came off, I have no idea how to put that last cubie on. > > I'm not even sure how they would have put it together at the factory. > > If that is the case, however, I'd find which one of the panels was > > attached at assembly time and try to pry it apart. Otherwise, it > > would be really difficult to re-assemble...or take apart while > > blindsolving, for that matter. > > > > Good luck...let us know how it turns out. And if I'm wrong on the > > piece count inside, let me know that too. This is the first time I've > > ever typed this all out, so I'd like to know if I remembered it > > correctly (it was 5 years ago when mine broke). I wish I could post > > pictures, but I'd have to break a glue bond to get mine apart again. > > > > Adam > > aplarsen@ > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin" > > <aznspazboi@> wrote: > > > > > > I got my 2x2 yesterday and it poped as i was blindfold cubing with it. > > > Anyone know how to put it back together? > > > > > > Thanks > > > Corwin Shiu > > > > > >
4596. My 3x3 is really tight for some reason...
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 21:45:47 -0000

I only started cubing about a month ago, and figured my cube was normal. However, I recently talked a friend into purchasing one. His, right out of the box feels MUCH looser than mine. I've not used silicon on it yet, but will be soon. Is it normal for some cubes to just be tighter than others straight from the factory? If so, how can I make it faster for speed cubing? Do I understand correctly I can no longer access the screws and springs? I have a Rubik's brand cube like: https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/cubh ex.gif Also, where can I purchase one of the rounded Olympic 7x7 cubes? TIA!
4597. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 21:58:50 -0000

I watched your videos on 5x edges and centers. an excelent job! very helpfull. however, Im haveing trouble seeing it slow enough to get it down. can you put the algs for the edges in writing here? thanx it looks like you are dividing it into 2 parts with a setup move in between. does it matter where you "store" the completed edges?are there any spots you should not put them to avoid messing them up? yesterday I discovered a method(on the 4x ) that puts an edge together and stores it in the U slice. when it's full you turn the cube over (make U the D and D the U ) and build and store 4 more. leaving 4 working edges. then there is more special moves to fix them. I dont have it down yet. (i like your method better). I'd love to have it in writing so i can print it out. does your method also work on the 4x? of cource you wont have a center edge piece to aim for. one will just have to imagine one I guess. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > 5x5x5 can be done intuitively with only 1 extra (really easy) algorithm. I made video tutorials for it: http://www.youtube.com/arnaudvg > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 21, 2007 10:31 PM > Subject: [Speed cubing group] learning on big cubes > > > I started solving with the solution that was available from the mail > in form that came with my 3x3x3 R/C. > > I've never learned another method. I don't consider myself a speed > cuber, but can do it in less that 2 min. easy. > > I've since purchased a meffert's 4x and 5x and have learned how to > solve using the solution for the 5x on that site. (but still use my > already learned method to set the bottom 4 corners) and bottom edges. > then I use: > 1) B u' B' u B' r' B r and > 2) B H' B' H B' M' B M and > 3) B d B' d' B' l B l to move and set 3 sets of edges > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... > > (UuH) D' > > then do move 1,2,or 3 again. > and then move D' and u',H', or d to put it all back again. then a > variation of that for the points and crosses around the centers > > precede with F and R turns as required then... > > 4) b u' b' u Bb' r' b r B for the points and > 5) b H' b' H Bb' M' b M B for the crosses > > undo the F and R turns previously made. > > often I turn the mirror of the above moves looking at the left face > instead of the right face as above noted as needed. > > (I haven't been good enough to do the inverse of these moves yet > without messing up) I just do them twice when I need too. > > I've tried to solve the 4x and 5x with a method I found online at > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > centers first then sets the edges together, and then goes about > solving just as if it where a 3x3. > > I like this idea, but am finding it very difficult as there are too > many algs to remember for moving the edges around without disrupting > the centers. > > I also find it uncomfortable to work the back of the cube like that > does. > > anyone got a helpful idea? > > > > > > [Non-text portions of this message have been removed] >
4598. Re: learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 22:23:14 -0000

Thanks for the help Jon, your site is very helpful with the java cubes and all, and it will be even better when it can clear up some uncovered details. it left me with a lot of questions... like this...(quotation from your site) "pairing up edges can be done almost entirely with the method shown below, the idea is a very familiar one, fix something, replace it with something else that isn't fixed to move the fixed group out of the way, then restore what part was broke while fixing the first group." this is so generic, it leaves me wondering how to setup, where to position the edges, where not to put solved ones etc... how not to undo already done edges. how many solved edges are able to be done this way before another method must be used, if any. forgive me if I've missed something here, I am a beginner at cubing, Ive only "learned algs" to blindly handle what needs done. never really understanding whats going on. just being amazed every time I get to a solved state. (following detailed instructions) and have been able to get somewhat good at it on the 3x. being "intuitive" is something I'm not to good at yet. segnet --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Okay, I just read the first couple paragraphs (up to the algorithms) > and your last one. AlchemistMatt's site is very bad, in my opinion. > The fastest solve I managed to pull of using his method was still > super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the algorithms are not. Centers should be done > intuitively and the first 10 edges also intuitively. Check out > bigcubes.com. > > There is also nothing stopping you from making cube rotations and > applying the algorithms from a different angle. > > Hope it helps. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > I started solving with the solution that was available from the mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how to > > solve using the solution for the 5x on that site. (but still use my > > already learned method to set the bottom 4 corners) and bottom edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are too > > many algs to remember for moving the edges around without disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like that > > does. > > > > anyone got a helpful idea? > > >
4599. Re: My 3x3 is really tight for some reason...
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 22:28:00 -0000

Yes. That's normal. If you want a cube more suitable for speedcubing, you can try your luck with another store bought cube, or you can buy one of the DIY kits from Rubiks.com, which allows you to adjust the tightness of the screws. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > I only started cubing about a month ago, and figured my cube was > normal. However, I recently talked a friend into purchasing one. His, > right out of the box feels MUCH looser than mine. I've not used silicon > on it yet, but will be soon. Is it normal for some cubes to just be > tighter than others straight from the factory? If so, how can I make it > faster for speed cubing? Do I understand correctly I can no longer > access the screws and springs? > I have a Rubik's brand cube like: > https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/c ubh > ex.gif > > Also, where can I purchase one of the rounded Olympic 7x7 cubes? > > TIA! >
4600. Re: [Speed cubing group] Re: learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 17:11:58 -0700 (PDT)

well not to be a party pooper but that is actually mine and frank morris' site, maybe i can help you with your misunderstandings. the main idea in the beginner edges method is that you do have a lot of freedom so that's why it sounds so generic, if you're using the basic method there is very few things you can do to screw up fixed edges already, and there isn't really a setup just get the pieces across from each other as shown in the example applet, slice them together, and when you kick it to either side, don't replace it with an edge you've already fixed. simple as that. however i recommend that you check out the advanced method as it is much better, and the same basic ideas apply, the only difference is there is a ring that you dpnt want fixed edges ( either E or M for most cubers) if you'd like to message me on yim feel free to do so at anytime, glad you like the site segnet3745117 <segnet3745117@...> wrote: Thanks for the help Jon, your site is very helpful with the java cubes and all, and it will be even better when it can clear up some uncovered details. it left me with a lot of questions... like this...(quotation from your site) "pairing up edges can be done almost entirely with the method shown below, the idea is a very familiar one, fix something, replace it with something else that isn't fixed to move the fixed group out of the way, then restore what part was broke while fixing the first group." this is so generic, it leaves me wondering how to setup, where to position the edges, where not to put solved ones etc... how not to undo already done edges. how many solved edges are able to be done this way before another method must be used, if any. forgive me if I've missed something here, I am a beginner at cubing, Ive only "learned algs" to blindly handle what needs done. never really understanding whats going on. just being amazed every time I get to a solved state. (following detailed instructions) and have been able to get somewhat good at it on the 3x. being "intuitive" is something I'm not to good at yet. segnet --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Okay, I just read the first couple paragraphs (up to the algorithms) > and your last one. AlchemistMatt's site is very bad, in my opinion. > The fastest solve I managed to pull of using his method was still > super-6 (centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the algorithms are not. Centers should be done > intuitively and the first 10 edges also intuitively. Check out > bigcubes.com. > > There is also nothing stopping you from making cube rotations and > applying the algorithms from a different angle. > > Hope it helps. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > I started solving with the solution that was available from the mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how to > > solve using the solution for the 5x on that site. (but still use my > > already learned method to set the bottom 4 corners) and bottom edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are too > > many algs to remember for moving the edges around without disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like that > > does. > > > > anyone got a helpful idea? > > > --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed]
4601. Re: [Speed cubing group] F2L tips??
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 00:28:49 -0000

Okay I'll learn my color scheme, that's probably why I'm not so good with the cross. Thanks. :) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I think you need to know the colorscheme of your cube. An easy way is this (somewhat philosophical): > > There are 3 elements on the cube, spread on opposite sides each: > Water (Green-Blue) > Fire (Red-Orange) > Light (White-Yellow) > > If you look at a cube you always see three colors and from that you can immediately know what the other three are. If you want to know your color-scheme even better you can practice by looking at only 2 colors and calculate the other 4 (hint: BOY or Blue-Orange-Yellow). A very good way to practice this is Ortega on a 2x2x2 or Centers on a 4x4x4. > > If you learned how to do F2L intuitively, check to see if you don't wast to many moves. 7 moves is the average. > > Learning F2L from all angles is a good thing and if you learned F2L intuitively this should come naturally. This also means that d and d' turns will not be necessary very often. Don't be afraid to use cube-rotations to avoid a B' U B situation though! > > And 4 to 7 seconds for cross should become 2 to 3 seconds. You can plan those 7 moves for 15 seconds! > > It seems that you know what you can do to improve so all you need to do is train, train, train and than practice, practice, practice. > > (P.S. I don't use regular F2L myself. I use a simpler but slower version of it called keyhole. I can average around 15/16 seconds for Cross+F2L) > > ----- Original Message ----- > From: ltunreal > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 23, 2007 6:57 PM > Subject: [Speed cubing group] F2L tips?? > > > Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My > cross to F2L time is bad too, I'm not that great with cross, I get 4-7 > sec there. Should I know what color is left of blue and stuff? Should > I do d and d' turns on F2L and learn them from all different angles? I > need some expert help because I plan to average sub 20 by the end of > this year. :) > > > > > > [Non-text portions of this message have been removed] >
4602. Re: [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World Records)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 00:02:29 -0600

Maybe Ron or Per have somemore tips. I just wrote what I did, and it worked fine with me. On 7/23/07, Pedro <pedrosino1@...> wrote: > > Maybe was that...I was afraid of shaving too much...and that was a > really annoying job...lol...I was kinda tired of doing that...or maybe I was > doing it wrong :P > > I lubed it several times already... > > Pedro > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe > you guys didn't shave enough off... or maybe use more silicone to make > them run smoother. Of course you have to use your cube more to make it > more > loose, but it did a real job on my 5x5. > > On 7/22/07, Pedro <pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> > wrote: > > > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > > still hard to turn...like you said, specially the outer layers... > > > > and my best time so far is around 3:30 ;p > > > > so...after doing that modification, how much "work" is needed for the > cube > > to become good? (I already worked on it quite a bit, lubed and so...) > > > > Pedro > > > > Michael Gottlieb <mzrg@verizon.net <mzrg%40verizon.net><mzrg%40verizon.net>> escreveu: I > > finally got around to doing this on my 5x5x5 cube. > > > > > > Well, my experience is that although doing this modification did > > improve the cube a bit it is definitely not a 'silver bullet'... it's > > still hard to turn, especially the outer slices, and I don't feel that > > I would be able to "set times under 2 minutes" with this cube unless I > > did serious strength training on my fingers and wrists. > > > > I did do an average of 12 on the cube, to see if it would improve a > > bit with time, and the best solve of the average was 2:14. That's not > > that bad, but I wouldn't be any more likely to call my cube 'fast' > > than I would before. > > > > --Michael Gottlieb > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Ron van Bruchem" > > <ron@...> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > minutes. > > > Basically what I do is scratch a very thin layer from the inner side > > of the > > > outer edges. Check out > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > (red part > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > for > > > that version they already made the inner parts smaller. > > > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- > > > From: "mmwfung1985" <mmwfung1985@...> > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > I don't understand your argument. > > > > > > > Getting a loose cube there, one that times in the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > > > >that only someone who can achieve fast times can produce a cube that > > > > these times can be achieved on. > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > that people become fast cubers because they take a lot of time and > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > fast cuber and have a loose cube. > > > > > > Michael Fung > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael Gottlieb" > > > <mzrg@> wrote: > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > make them as tight or loose as you want within a week, but it is not > > > > for the 5x5x5 event. Getting a loose cube there, one that times in > the > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > months or even up to a year depending on who you ask. If you want a > > > > cube that is truly fast, you have to move fast on it, and I think > that > > > > only someone who can achieve fast times can produce a cube that > these > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in > over > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose > and > > > > I have yet to see a competitor who does it in under 2:30 use a > Rubik's > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4603. Re: [Speed cubing group] Re: New Sq. 1 World Records
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 23 Jul 2007 23:59:29 -0600

Alex, When I got my 4x4 Rubiks, it was very tight. However, I messed with it somewhat, then added silicone, and within a couple days it was perfect for me. I am not sure how common it is, but it is the same now as it was back then, and I really like it. Sub-60 second solves are for sure possible on it. On 7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > How would you physically modify a 4x4x4 to run smoother? I bought one > (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and > some > 400 grit sandpaper and began testing modifications - I think the puzzle > was > initially a lemon. All my attempts were unsuccessful, showing no benefit, > but detriment instead. > > I have a new 4x4x4 that I'm beginning to break in, and after reading your > posts (Ron, Pat, etc.) I'm curious if any of you have reduced the > thickness > of plastic of certain pieces in the 4x4x4 and successfully decreased the > internal friction (similar to how you've done with the 5x5x5). > > Has anybody written something about this that I've not found? > > Alex > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4604. UK Open 2007
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 09:58:48 -0000

Hi everyone, The UK Open 2007 website has been launched, you can register to take part in the competition which takes place on Saturday, November 10th. The website can be found at http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2007/index or http://tinyurl.com/2juj3h If you have any queries, drop me a line, you know the address :) All the best, DanH
4605. [Speed cubing group] Re: New Sq. 1 World Records
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 10:00:40 -0000

Perhaps you would consider sending it to me then? :) I lubed my brand new 4x4x4 with silicon, and it immediately went too loose. It has more lock-ups than a high security prison. Now I am desperately in need of a competition 4x4x4 :( Cheers, Dan --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Alex, > When I got my 4x4 Rubiks, it was very tight. However, I messed with it > somewhat, then added silicone, and within a couple days it was perfect for > me. I am not sure how common it is, but it is the same now as it was back > then, and I really like it. Sub-60 second solves are for sure possible on > it. > > On 7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > > > How would you physically modify a 4x4x4 to run smoother? I bought one > > (Rubik's) on 9spuzzles and it was a piece of shit, so I took a file and > > some > > 400 grit sandpaper and began testing modifications - I think the puzzle > > was > > initially a lemon. All my attempts were unsuccessful, showing no benefit, > > but detriment instead. > > > > I have a new 4x4x4 that I'm beginning to break in, and after reading your > > posts (Ron, Pat, etc.) I'm curious if any of you have reduced the > > thickness > > of plastic of certain pieces in the 4x4x4 and successfully decreased the > > internal friction (similar to how you've done with the 5x5x5). > > > > Has anybody written something about this that I've not found? > > > > Alex > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4606. [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World Records)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 13:31:01 -0000

Hmmm .. More tips? Well dont shave off too much or you will have problems with twisting corner centers. There should be some sanding mod that fixes this terrible problem, but i haven't figured out how yet. Another thing to do to make the cube more loose that i haven't got round to try out yet is to shave off underneath the "center plates". No not the small external ones, i mean the bigger ones below that. Those who hold the central edges and corners in place. Do this at your own risk !! You have been warned. Yet another (expensive) tip is to make hybrid cube witk rubiks.com pieces and mefferts core. Then yuo get adjustable tension and smooth well moulded cubies. The mefferts molding has a lower quality IMHO :D -Per --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Maybe Ron or Per have somemore tips. I just wrote what I did, and it worked > fine with me. > > On 7/23/07, Pedro <pedrosino1@...> wrote: > > > > Maybe was that...I was afraid of shaving too much...and that was a > > really annoying job...lol...I was kinda tired of doing that...or maybe I was > > doing it wrong :P > > > > I lubed it several times already... > > > > Pedro > > > > "Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe > > you guys didn't shave enough off... or maybe use more silicone to make > > them run smoother. Of course you have to use your cube more to make it > > more > > loose, but it did a real job on my 5x5. > > > > On 7/22/07, Pedro <pedrosino1@... <pedrosino1%40yahoo.com.br>> > > wrote: > > > > > > Yeah, I kinda feel the same way...I think the cube is a bit better, but > > > still hard to turn...like you said, specially the outer layers... > > > > > > and my best time so far is around 3:30 ;p > > > > > > so...after doing that modification, how much "work" is needed for the > > cube > > > to become good? (I already worked on it quite a bit, lubed and so...) > > > > > > Pedro > > > > > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net><mzrg% 40verizon.net>> escreveu: I > > > finally got around to doing this on my 5x5x5 cube. > > > > > > > > > Well, my experience is that although doing this modification did > > > improve the cube a bit it is definitely not a 'silver bullet'... it's > > > still hard to turn, especially the outer slices, and I don't feel that > > > I would be able to "set times under 2 minutes" with this cube unless I > > > did serious strength training on my fingers and wrists. > > > > > > I did do an average of 12 on the cube, to see if it would improve a > > > bit with time, and the best solve of the average was 2:14. That's not > > > that bad, but I wouldn't be any more likely to call my cube 'fast' > > > than I would before. > > > > > > --Michael Gottlieb > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > For 5x5x5 I can prepare a new cube in one week to set times under 2 > > > minutes. > > > > Basically what I do is scratch a very thin layer from the inner side > > > of the > > > > outer edges. Check out > > > > http://www.speedcubing.com/images/outeredge.jpg for some details > > > (red part > > > > is scratched and smoothened a bit with a thin knife, maybe 0.1mm is > > > enough). > > > > > > > > The new version of rubiks.com 5x5 seems is much even better, because > > > for > > > > that version they already made the inner parts smaller. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- > > > > From: "mmwfung1985" <mmwfung1985@> > > > > To: <speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > > I don't understand your argument. > > > > > > > > > Getting a loose cube there, one that times in the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > > > >that only someone who can achieve fast times can produce a cube that > > > > > these times can be achieved on. > > > > > > > > Everyone can turn fast. You don't have to solve the cube to turn fast > > > > on it to try loosening the 5x5x5. And besides of it, it is more likely > > > > that people become fast cubers because they take a lot of time and > > > > effort to practice. So if someone never had a loose 5x5x5, apparently > > > > they don't practice a lot. So they will likely not be fast 5x5x5 > > > > cubers anyway. You have to suffer a bit (or maybe a lot) to become a > > > > fast cuber and have a loose cube. > > > > > > > > Michael Fung > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > > > > > > And anyone can have a loose cube, not just the best solvers. > > > > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > > > make them as tight or loose as you want within a week, but it is not > > > > > for the 5x5x5 event. Getting a loose cube there, one that times in > > the > > > > > 2:20s and below are possible on, takes a lot of time and effort, > > > > > months or even up to a year depending on who you ask. If you want a > > > > > cube that is truly fast, you have to move fast on it, and I think > > that > > > > > only someone who can achieve fast times can produce a cube that > > these > > > > > times can be achieved on. Perhaps the exception is the Olympic Cube, > > > > > but so far the only speedsolver with one of those (to my knowledge) > > > > > would definitely be considered one of the best solvers in the world. > > > > > > > > > > Besides - I have yet to see a competitor who solves the 5x5x5 in > > over > > > > > 4 minutes average use a Rubik's 5x5x5 that I would consider loose > > and > > > > > I have yet to see a competitor who does it in under 2:30 use a > > Rubik's > > > > > 5x5x5 that I would not consider loose. Even if you could get a loose > > > > > 5x5x5 out of the box, the disparity is definitely there. > > > > > > > > > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles: http://www.rubiks.has.it > > The TR Network: http://www.traderretreat.com/forum/index.php? > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4607. glue after peeling stickers
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 00:15:05 -0000

is it bad to leave the glue on and then pu tiles?
4608. Re: glue after peeling stickers
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 00:49:50 -0000

If it really bothers you use some Goo-Gone to get it off, but it's not like it will affect your new tiles adversely if you leave it on. Old glue makes new stickers look kind of lumpy, but since you're using tiles it shouldn't be a problem. The next time you resticker the glue will come off with the stickers/tiles. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > is it bad to leave the glue on and then pu tiles? >
4609. next step?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 24 Jul 2007 18:53:47 -0700 (PDT)

I currently use Fridrich's method, with intuitive F2L pairs and a 3LLL. I know that this exact system, with no new algorithms or techniques, could get me down to the low 20s. However, I'm currently in low 40s or high 30s. The problem, of course, is that I don't practice... and therefore I have not really improved in the past year. Recently, though, I've taken new interest, especially because one of the people who I taught to cube is now getting better than me... which feels like a dagger in my heart, of course. But, I feel that learning new things gives me motivation to practice more, and is more exciting. . . whereas practicing my same method over and over again is less interesting to me. So, does anyone have any recommendations for new things I could learn to compliment my current method? My current method is pretty bland. Furthermore, I know this question probably has been asked about every week for the whole existence of this group, but what do people recommend for speeding up my 20-30 second F2L? david --------------------------------- Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. [Non-text portions of this message have been removed]
4610. Re: next step?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 02:15:30 -0000

For speeding up F2L, nothing helps like practice, practice, practice. Focus on looking ahead so that you see what you're going to do next as you're working on your current pair. A good exercise is to do your F2L a little slower than you would normally do, but try to make your movements continuous, without pausing to look for pieces in between moves. Shelley --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > I currently use Fridrich's method, with intuitive F2L pairs and a 3LLL. I know that this exact system, with no new algorithms or techniques, could get me down to the low 20s. However, I'm currently in low 40s or high 30s. > > The problem, of course, is that I don't practice... and therefore I have not really improved in the past year. Recently, though, I've taken new interest, especially because one of the people who I taught to cube is now getting better than me... which feels like a dagger in my heart, of course. > > But, I feel that learning new things gives me motivation to practice more, and is more exciting. . . whereas practicing my same method over and over again is less interesting to me. So, does anyone have any recommendations for new things I could learn to compliment my current method? My current method is pretty bland. > > Furthermore, I know this question probably has been asked about every week for the whole existence of this group, but what do people recommend for speeding up my 20-30 second F2L? > > david > > > --------------------------------- > Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. > > [Non-text portions of this message have been removed] >
4611. much need algorithm
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 04:04:27 -0000

ok, i am currently doing F2l (intuitive), (then OELL Orientation of Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and lastly PLL. (sorry if my abreviations are incorrect, but thats what i use). so my problem is i only know how to orient 2 edges at a time when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to orient the last 2 edges. I am looking for an alg where it can orient all 4 edges at once without having to do both of the above algs together. I seem to get the no-edge case alot, but am currently doing both algs in order to orientate all the edges. i think a shorter compound alg to orient all 4 algs would help improve my time for the cases where i have to orient all 4 edges. hope someone understands my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn complete OLL when i get some more time! ...but in the meantime :P
4612. Re: [Speed cubing group] much need algorithm
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 25 Jul 2007 00:22:25 -0400

Jeff, You can use x' L' R U' L F2 L' U' R U' R2 L x. Another 4-edge flipper I use (for blindfolded) is (M' U)*4 (M U)*4. -Anthony ----- Original Message ----- From: jeff17237 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 25, 2007 12:04 AM Subject: [Speed cubing group] much need algorithm ok, i am currently doing F2l (intuitive), (then OELL Orientation of Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and lastly PLL. (sorry if my abreviations are incorrect, but thats what i use). so my problem is i only know how to orient 2 edges at a time when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to orient the last 2 edges. I am looking for an alg where it can orient all 4 edges at once without having to do both of the above algs together. I seem to get the no-edge case alot, but am currently doing both algs in order to orientate all the edges. i think a shorter compound alg to orient all 4 algs would help improve my time for the cases where i have to orient all 4 edges. hope someone understands my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn complete OLL when i get some more time! ...but in the meantime :P [Non-text portions of this message have been removed]
4613. Re: much need algorithm
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 05:47:08 -0000

The cases where their are no edges correctly oriented are all long (algorithms). I suggest you learn each case first, 8 of them i believe, when you have time. In the meantime, r' R U R U R' U' r2 R2' U R U' r' is a fast 4 edge flipper i use. It is a no edge case, so you can knock one off your list to learn. If you are too lazy to memorize, you can do the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its faster them what you use originally. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > use). so my problem is i only know how to orient 2 edges at a time > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > in the meantime :P >
4614. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 09:37:39 -0000

OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL) also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again. HELP PLEASE! --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I watched your videos on 5x edges and centers. an excelent job! very > helpfull. however, Im haveing trouble seeing it slow enough to get it > down. can you put the algs for the edges in writing here? > thanx > > it looks like you are dividing it into 2 parts with a setup move in > between. > does it matter where you "store" the completed edges?are there any > spots you should not put them to avoid messing them up? > > yesterday I discovered a method(on the 4x ) that puts an edge > together and stores it in the U slice. when it's full you turn the > cube over (make U the D and D the U ) and build and store 4 more. > leaving 4 working edges. then there is more special moves to fix them. > I dont have it down yet. (i like your method better). > > I'd love to have it in writing so i can print it out. > does your method also work on the 4x? of cource you wont have a > center edge piece to aim for. one will just have to imagine one I > guess. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1 extra (really easy) > algorithm. I made video tutorials for it: > http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group] learning on big cubes > > > > > > I started solving with the solution that was available from the > mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a > speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how > to > > solve using the solution for the 5x on that site. (but still use > my > > already learned method to set the bottom 4 corners) and bottom > edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left > face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are > too > > many algs to remember for moving the edges around without > disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like > that > > does. > > > > anyone got a helpful idea? > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4615. Re: much need algorithm
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 15:42:23 -0000

thanks for the responses corwin and anthony and i will surely try those out! -jeff --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > The cases where their are no edges correctly oriented are all long > (algorithms). I suggest you learn each case first, 8 of them i > believe, when you have time. In the meantime, r' R U R U R' U' r2 R2' > U R U' r' is a fast 4 edge flipper i use. It is a no edge case, so you > can knock one off your list to learn. If you are too lazy to memorize, > you can do the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its > faster them what you use originally. > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > > use). so my problem is i only know how to orient 2 edges at a time > > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > > orient the last 2 edges. I am looking for an alg where it can orient > > all 4 edges at once without having to do both of the above algs > > together. I seem to get the no-edge case alot, but am currently doing > > both algs in order to orientate all the edges. i think a shorter > > compound alg to orient all 4 algs would help improve my time for the > > cases where i have to orient all 4 edges. hope someone understands my > > explaination and has an answer! > > > > Thanks, > > Jeff > > > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > > in the meantime :P > > >
4616. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 09:19:00 -0700 (PDT)

ok when you get down to the last 2 tredges, take a picture, or make a drawing or something so we can see the state of the cube, then we will probably be able to see what error you are making segnet3745117 <segnet3745117@...> wrote: OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL) also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again. HELP PLEASE! --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I watched your videos on 5x edges and centers. an excelent job! very > helpfull. however, Im haveing trouble seeing it slow enough to get it > down. can you put the algs for the edges in writing here? > thanx > > it looks like you are dividing it into 2 parts with a setup move in > between. > does it matter where you "store" the completed edges?are there any > spots you should not put them to avoid messing them up? > > yesterday I discovered a method(on the 4x ) that puts an edge > together and stores it in the U slice. when it's full you turn the > cube over (make U the D and D the U ) and build and store 4 more. > leaving 4 working edges. then there is more special moves to fix them. > I dont have it down yet. (i like your method better). > > I'd love to have it in writing so i can print it out. > does your method also work on the 4x? of cource you wont have a > center edge piece to aim for. one will just have to imagine one I > guess. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1 extra (really easy) > algorithm. I made video tutorials for it: > http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group] learning on big cubes > > > > > > I started solving with the solution that was available from the > mail > > in form that came with my 3x3x3 R/C. > > > > I've never learned another method. I don't consider myself a > speed > > cuber, but can do it in less that 2 min. easy. > > > > I've since purchased a meffert's 4x and 5x and have learned how > to > > solve using the solution for the 5x on that site. (but still use > my > > already learned method to set the bottom 4 corners) and bottom > edges. > > then I use: > > 1) B u' B' u B' r' B r and > > 2) B H' B' H B' M' B M and > > 3) B d B' d' B' l B l to move and set 3 sets of edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move 1,2,or 3 again. > > and then move D' and u',H', or d to put it all back again. then a > > variation of that for the points and crosses around the centers > > > > precede with F and R turns as required then... > > > > 4) b u' b' u Bb' r' b r B for the points and > > 5) b H' b' H Bb' M' b M B for the crosses > > > > undo the F and R turns previously made. > > > > often I turn the mirror of the above moves looking at the left > face > > instead of the right face as above noted as needed. > > > > (I haven't been good enough to do the inverse of these moves yet > > without messing up) I just do them twice when I need too. > > > > I've tried to solve the 4x and 5x with a method I found online at > > www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > > centers first then sets the edges together, and then goes about > > solving just as if it where a 3x3. > > > > I like this idea, but am finding it very difficult as there are > too > > many algs to remember for moving the edges around without > disrupting > > the centers. > > > > I also find it uncomfortable to work the back of the cube like > that > > does. > > > > anyone got a helpful idea? > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of this message have been removed]
4617. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 12:16:23 -0500

"also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again." (segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It works on the 5x5 too -- flips two edge wings obviously. I've run into the ((Dd) B2)x5 alg before, however it can be written like this: ((Rr) U2)x5 (inherently easier), and this solves along the M slice instead of E. I wasn't ever sure how to apply it, unless the last 4 tredges made up 2 "edge flip/swap" (with parity) cases (on bigcubes). Maybe it's a quick parity fix if you can notice a parity on the last 4 edges without having solved any? (Clancy?) Bigcubes doesn't list that alg anyways, but it is shorter than the common 4x4x4 edge flip parity fix, though obviously doesn't isolate one tredge. As for your situation... look at the bigcubes page about the last two tredges and figure out which of those situations you have (Clancy and Frank listed all of them). When you say: "I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL)" ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. [Non-text portions of this message have been removed]
4618. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 10:30:58 -0700 (PDT)

yes that parity alg isn't the greatest, i like the 4x4 dedge flip much better, but there is a number of algs on the edges page that will fix parity. there is a way to tell very early in the last 4 edges if you have parity or not, and u can use any of those algs to fix it, and it will usually leave you with an easy case, this was left as a 'self-discovery' point for people that use the page, as explaining all the dynamics of it can get pretty ugly. ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. this is a very true statment. i recommend just taking a picture or making a quick colored line drawing for us to check and then we can associate it to the proper case on the l2e page for bigcubes. you might even be able to do it yourself, just look for a case that matches yours, if you can't find one, then you need to flip one of the tredges upside down and you will have a listed case. hope this helps, if not bust out a picture and we'll get you fixed up Alexander Goldberg <ajgold04@...> wrote: "also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up again." (segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It works on the 5x5 too -- flips two edge wings obviously. I've run into the ((Dd) B2)x5 alg before, however it can be written like this: ((Rr) U2)x5 (inherently easier), and this solves along the M slice instead of E. I wasn't ever sure how to apply it, unless the last 4 tredges made up 2 "edge flip/swap" (with parity) cases (on bigcubes). Maybe it's a quick parity fix if you can notice a parity on the last 4 edges without having solved any? (Clancy?) Bigcubes doesn't list that alg anyways, but it is shorter than the common 4x4x4 edge flip parity fix, though obviously doesn't isolate one tredge. As for your situation... look at the bigcubes page about the last two tredges and figure out which of those situations you have (Clancy and Frank listed all of them). When you say: "I got down to the last two edges and cant seam to fix it. I have them in LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in the video) and it messes up an edge piece that was in UB and puts it in (uR,HR,dL)" ... we don't know what orientation those pieces have by how you've explained, and the orientation of each piece plays a part in determining the situation. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4619. RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 17:33:05 -0000

Hello. I want to show my latest version of timer. First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets see some screens and finally download my application ;-) I hope you will be enjoyed ;-) //greetings for Chris Hunt
4620. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 13:24:04 -0500

Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and part of another simultaneously? I've tried this a little bit and am learning a bit about solving more than one at a time as well as setting up a quick second tredge while doing the first. (This is not during the last 4 tredges, but generally while solving them at any point before) [Non-text portions of this message have been removed]
4621. Re: [Speed cubing group] much need algorithm
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 14:58:52 -0400

I like these algs: L' d' R' U' R B U' F R U R' U' F' L' d' R' U' R B U F R U R' U' F' On 7/25/07, jeff17237 <no_reply@yahoogroups.com> wrote: > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer!
4622. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 12:26:45 -0700 (PDT)

not that i know of. i've tried (repeatedly) to do this, but usually end up with all sorts of problems, and the time trade off doesn't work out for me. i can say i do use some stuff in the build ring, and usually trade out a fixed tredge for an edge i need, but that's about as far as i go towards chain solving. ron has tried just about everything, he might have more insight to this idea than i do. Alexander Goldberg <ajgold04@...> wrote: Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and part of another simultaneously? I've tried this a little bit and am learning a bit about solving more than one at a time as well as setting up a quick second tredge while doing the first. (This is not during the last 4 tredges, but generally while solving them at any point before) [Non-text portions of this message have been removed] --------------------------------- Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. [Non-text portions of this message have been removed]
4623. Re: much need algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 19:32:30 -0000

Hi :-) A quick search led me to construct this algorithm: R' U2 L F' L' U2 L F L' U2 R Hope it's useful. For obvious reasons, no such algo with only L,U and R turns exists for this purpose ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive), (then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and > lastly PLL. (sorry if my abreviations are incorrect, but thats what i > use). so my problem is i only know how to orient 2 edges at a time > when i do EOLL. i use either F U R U' R' F' or F R U R' U' F' to > orient the last 2 edges. I am looking for an alg where it can orient > all 4 edges at once without having to do both of the above algs > together. I seem to get the no-edge case alot, but am currently doing > both algs in order to orientate all the edges. i think a shorter > compound alg to orient all 4 algs would help improve my time for the > cases where i have to orient all 4 edges. hope someone understands my > explaination and has an answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when i get some more time! ...but > in the meantime :P >
4624. Re: much need algorithm
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 20:23:34 -0000

I got a bunch: F2 M F2 U M2 U' B2 M B2, shortest there is, only nine turns STM. R U2 R' F' L' U2 L F R U2 R' easy to learn, five set up turns, then U2 - > restore) M' U2 M U2 M' U M U2 M' U2 M M' U2 M' U2 M' U M U2 M U2 M Both pretty much the same, both as the earlier one = 5+ [U] -5 turns, One preseves edges permutation, the other swaps oppsites. Mext orients "pi corners" + edges: l' U' l U2 l' U2 L U2 L' U R // Kenneth
4625. Re: [Speed cubing group] learning on big cubes
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 21:34:55 -0000

taking a photo seams to be a good idea. however I resorted to doing this (which messes up the centers) ::uL and uR need swapping (no flipping) ::Bu'B'uB'r'BrD ::rotate whole cube CW 90 deg (makes B the R face) ::do above moves again except for the last D ::bring the u and D slices back again. if a parity problem shows up I rotate D2 and do the mirror of the above moves on the appropriate slices and the same thing again only subbing a different horizontal slice and also using the appropriate vertical slice this moves 3 edges around and then back again from the other side ultimately only switching the R and L edges but it messes up the work i did on the centers so i had to fix that again with the same move only doing all slice moves and one bB' move on my next scramble I will take photos. anything I can leave off? (reduce # of photos taken)? I have another question...I've noticed that some of you are talking about "the last 4 edges" vs "the last 2 edges" am I trying to do too much? should i stop at having 8 solved edges? before I change strategy? or should I go for 10? whats easier to do/remember? should i post the photos in the photo section here? or put them somewhere else? --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end up with all sorts of problems, and the time trade off doesn't work out for me. i can say i do use some stuff in the build ring, and usually trade out a fixed tredge for an edge i need, but that's about as far as i go towards chain solving. ron has tried just about everything, he might have more insight to this idea than i do. > > Alexander Goldberg <ajgold04@...> wrote: Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them at > any point before) > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. > > [Non-text portions of this message have been removed] >
4626. Re: [Speed cubing group] learning on big cubes
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 16:21:13 -0500

"i can say i do use some stuff in the build ring" What do you mean by using stuff in the build ring? You look there first to find an easy tredge setup? I recall someone telling me that it's possible to do 8 tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end > up with all sorts of problems, and the time trade off doesn't work out for > me. i can say i do use some stuff in the build ring, and usually trade out a > fixed tredge for an edge i need, but that's about as far as i go towards > chain solving. ron has tried just about everything, he might have more > insight to this idea than i do. > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one > at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them > at > any point before) > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4627. Re: [Speed cubing group] learning on big cubes
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 25 Jul 2007 16:04:57 -0700 (PDT)

i mean that i do look for pieces in the build ring before i pull the next piece in to see if i can get a 'free' section with just l2 or r2. 8 tredges at once sounds like some bs to me, i don't think its possible, or at least it hasn't been done yet. Alexander Goldberg <ajgold04@...> wrote: "i can say i do use some stuff in the build ring" What do you mean by using stuff in the build ring? You look there first to find an easy tredge setup? I recall someone telling me that it's possible to do 8 tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > not that i know of. i've tried (repeatedly) to do this, but usually end > up with all sorts of problems, and the time trade off doesn't work out for > me. i can say i do use some stuff in the build ring, and usually trade out a > fixed tredge for an edge i need, but that's about as far as i go towards > chain solving. ron has tried just about everything, he might have more > insight to this idea than i do. > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > tried this a little bit and am learning a bit about solving more than one > at > a time as well as setting up a quick second tredge while doing the first. > (This is not during the last 4 tredges, but generally while solving them > at > any point before) > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > Games. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4628. Program for timing yourself?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:11:09 -0000

Hi guys, I'm Nick, just started (speed)cubing. I have used windows media player to sorta time myself. My best is roughly 1 min and 54 seconds, but I want a program that I can use to time myself with. Any suggestions?
4629. Re: Program for timing yourself?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:13:27 -0000

first of all, somebody said less than 10 posts ago that they developed another cube timer. secondly, if you were to search the group for "cube timer," you would find several good results. Please do at least a search before asking your question because it can be answered quite easily on your own. www.strangepuzzle.com is home to Jnetcube. Bob --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi guys, I'm Nick, just started (speed)cubing. > > I have used windows media player to sorta time myself. My best is > roughly 1 min and 54 seconds, but I want a program that I can use to > time myself with. Any suggestions? >
4630. Re: RubiksDJ - just another cube timer ;-)
From: gottacube <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 05:39:45 -0000

llokosz, Could you please extract the program from the .rar folder. I don't have WinRar and I can't open it. I'm really interested in your timer. Thank you. --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" <stasko.lukasz@...> wrote: > > Hello. > I want to show my latest version of timer. > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > see some screens and finally download my application ;-) > I hope you will be enjoyed ;-) > > > //greetings for Chris Hunt >
4631. Re: RubiksDJ - just another cube timer ;-)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:10:18 -0000

Almost every (un)packer program has a free/trial version that you can use. I personaly use Total Commander and/or 7Zip. --- In speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...> wrote: > > llokosz, > > Could you please extract the program from the .rar folder. I don't > have WinRar and I can't open it. I'm really interested in your > timer. Thank you. > > > --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" > <stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest version of timer. > > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally download my application ;-) > > I hope you will be enjoyed ;-) > > > > > > //greetings for Chris Hunt > > >
4632. Re: RubiksDJ - just another cube timer ;-)
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:12:10 -0000

Hi :) Seriously, WinRar is a MUST HAVE application. It will replace your Winzip or whatever you have already. And is much more powerful. It can extract .zip as well as .rar files. But not only that, it can extract also .iso and .jar archives. Download and install it rather than complain about it ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...> wrote: > > llokosz, > > Could you please extract the program from the .rar folder. I don't > have WinRar and I can't open it. I'm really interested in your > timer. Thank you. > > > --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" > <stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest version of timer. > > First of all, visit this page www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally download my application ;-) > > I hope you will be enjoyed ;-) > > > > > > //greetings for Chris Hunt > > >
4633. Re: [Speed cubing group] learning on big cubes
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 07:50:20 -0000

Hi there, sorry that I didn't check earlier, else I would have correct segnet myself about the site thing. Here's a 5x5x5 example solve I made that explains how I solve the puzzle... http://www.youtube.com/watch?v=BqnXOQPTOxo And I agree that the eight edges at once deal is BS, unless you consider not restoring centers between the eight edges as one big chain... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i mean that i do look for pieces in the build ring before i pull the next piece in to see if i can get a 'free' section with just l2 or r2. 8 tredges at once sounds like some bs to me, i don't think its possible, or at least it hasn't been done yet. > > Alexander Goldberg <ajgold04@...> wrote: "i can say i do use some stuff in the build ring" > > What do you mean by using stuff in the build ring? You look there first to > find an easy tredge setup? > > I recall someone telling me that it's possible to do 8 tredges at once on > the 5x5x5 (similar to doing 6 on the 4x4x4). Anybody heard/do this? > > On 7/25/07, Clancy Cochran <perscription_death@...> wrote: > > > > not that i know of. i've tried (repeatedly) to do this, but usually end > > up with all sorts of problems, and the time trade off doesn't work out for > > me. i can say i do use some stuff in the build ring, and usually trade out a > > fixed tredge for an edge i need, but that's about as far as i go towards > > chain solving. ron has tried just about everything, he might have more > > insight to this idea than i do. > > > > Alexander Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > > Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > > > (or more)? or maybe 1 tredge and part of another simultaneously? I've > > tried this a little bit and am learning a bit about solving more than one > > at > > a time as well as setting up a quick second tredge while doing the first. > > (This is not during the last 4 tredges, but generally while solving them > > at > > any point before) > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Boardwalk for $500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! > > Games. > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4634. finger tricks
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 01:15:28 -0700 (PDT)

where can I learn finger tricks? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4635. Re: RubiksDJ - just another cube timer ;-)
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 08:52:50 -0000

I get an error message when I close the program. It says that it cannot create options.xml and won't let the timer close. I have to end the program by other means. Then it will not start up again after the first time with more error messages... ivalid options.xml and then it repeats "list index out of bounds (33)". Any ideas? Jon
4636. Re: much need algorithm
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 11:59:22 -0000

Hi :) Yet another alternative is R L B (U2 L2)*3 B' L' R' It preserves corners if that's useful :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I got a bunch: > > F2 M F2 U M2 U' B2 M B2, shortest there is, only nine turns STM. > > R U2 R' F' L' U2 L F R U2 R' easy to learn, five set up turns, then U2 - > > restore) > > M' U2 M U2 M' U M U2 M' U2 M > > M' U2 M' U2 M' U M U2 M U2 M > > Both pretty much the same, both as the earlier one = 5+ [U] -5 turns, > One preseves edges permutation, the other swaps oppsites. > > Mext orients "pi corners" + edges: > > l' U' l U2 l' U2 L U2 L' U R > > // Kenneth >
4637. Re: much need algorithm
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 12:09:43 -0000

Per Kristen Fredlund" wrote: > Hi :) > > Yet another alternative is > > R L B (U2 L2)*3 B' L' R' > > It preserves corners if that's useful :-) It preserves them anyway, even if it isn't useful. :-) Another one: R B L U2 L' U2 L U2 L' B' R' -- Johannes Laire
4638. Re: RubiksDJ - just another cube timer ;-)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 12:33:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Seriously, WinRar is a MUST HAVE application. Huh? Why must I have WinRar when I have IZarc? Cheers! Stefan
4639. Re: RubiksDJ - just another cube timer ;-)
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 14:14:23 -0000

WinRar: "WinRAR archiver, a powerful tool to process RAR and ZIP files" IZarc: "IZArc - The Ultimate Archive Utility - Zip, Unzip, Unrar, 7- Zip, ISO, BIN, compress, archive" Apparently WinRar is only powerful while IZarc is ultimate :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Seriously, WinRar is a MUST HAVE application. > > Huh? Why must I have WinRar when I have IZarc? > > Cheers! > Stefan >
4640. Re: much need algorithm
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 15:32:18 -0000

jeff17237 wrote: > I am looking for an alg where it can orient all 4 edges at once You can try this specification in ACube: -? -? -? -? DF DR DB DL FR FL BR BL @? @? @? @? DRF DFL DLB DBR It will find you all optimal solutions. If you don't understand how to construct the specification, you can try my graphical user interface: http://www.ryanheise.com/cube/gacube.html Orange is the top face, then: 1. Ignore the positions of all the top pieces 2. Ignore the orientations of all the top "corners" 3. twist all of the top "edges" Then copy and paste the code into ACube. It gives the following list: R U F' B2 L' B' L F U' B' R' (12q, 11f*, 11s) R U B L' U' B U L U' B2 R' (12q, 11f*, 11s) R U B' R B R2 U' R' F R F' (12q, 11f*, 11s) R U R' F' L' U' B L' B' L2 F (12q, 11f*, 11s) R U2 B' R' U' R U B2 U2 B' R' (14q, 11f*, 11s) R U2 L' B L U2 L' B' L U2 R' (14q, 11f*, 11s) R U2 R2 F R F' U2 R' F R F' (14q, 11f*, 11s) R U2 R' F' L2 B L B' U2 L F (14q, 11f*, 11s) R U2 R' F' L' U B' U2 B L F (13q, 11f*, 11s) R U2 R' F' L' U2 L F R U2 R' (14q, 11f*, 11s) R U2 R' F' L' B' U' B U' L F (12q, 11f*, 11s) R U' R2 D' L F L' D R2 U R' (13q, 11f*, 11s) R U' R2 D' L F' L' D R2 U R' (13q, 11f*, 11s) R F' U2 B L' U2 L B' U2 F R' (14q, 11f*, 11s) R F' L2 B' L B2 L' B L2 F R' (14q, 11f*, 11s) R B U F' L' B L F B2 U' R' (12q, 11f*, 11s) R B U B' U R' U2 R' F R F' (12q, 11f*, 11s) R B U2 B2 U' R' U R B U2 R' (14q, 11f*, 11s) R B U2 L' B L B2 R' F' U2 F (14q, 11f*, 11s) R B U' L U' L' B' R' F' U2 F (12q, 11f*, 11s) R B L U2 L2 B' R B2 L B2 R2 (16q, 11f*, 11s) R B L U2 L' U B' R' F' U2 F (13q, 11f*, 11s) R B L U2 L' U2 L U2 L' B' R' (14q, 11f*, 11s) R B L' B2 L B2 R' U2 R B' R' (14q, 11f*, 11s) R B R' U2 L U2 L' U2 R B' R' (14q, 11f*, 11s) R B R' U2 R B2 L' B2 L B' R' (14q, 11f*, 11s) R B2 U L' U' B' U L B' U' R' (12q, 11f*, 11s) R B2 L2 D2 R F L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 D2 R F' L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F' R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 B' L B' R' U2 B L B' (14q, 11f*, 11s) R B2 L' B' L U' B' R' F' U F (12q, 11f*, 11s) R B2 R2 U2 R B L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B R' U2 R2 B2 R' (17q, 11f*, 11s) R B2 R2 U2 R B' L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B' R' U2 R2 B2 R' (17q, 11f*, 11s) R B' R' U2 F R B' R B2 R2 F' (14q, 11f*, 11s) R B' R' B U B2 L' B' L U' B' (12q, 11f*, 11s) R B' R' B U2 B U' L U' L' B' (12q, 11f*, 11s) R B' R' B U2 R B' R' B2 U2 B' (14q, 11f*, 11s) R2 F2 L F2 R F' L2 U2 L F R (16q, 11f*, 11s) R2 B2 L' B2 R' B L2 U2 L' B' R' (16q, 11f*, 11s) (I removed the rotations and reflections of these) The optimal solution length is only 1 move shorter than your compound. -- Ryan Heise http://www.ryanheise.com/cube/
4641. Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 15:52:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > I get an error message when I close the program. It says that it > cannot create options.xml and won't let the timer close. I have to end > the program by other means. Then it will not start up again after the > first time with more error messages... ivalid options.xml and then it > repeats "list index out of bounds (33)". Any ideas? > > Jon > Hmm interesting ;-) I think there is incorrect data in the memory and app cant write it... I have to solve...this problem. Thanks anyway!
4642. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 14:11:51 -0300 (ART)

About the timer... I liked it, cool interface and buttons and so... 2 things: does it have a "show scramble" option? I couldn't find... and you could include a "Best average of [ ] " button, as the Best Mean of you already have... Pedro Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4643. Re: RubiksDJ - just another cube timer ;-)
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 17:24:06 -0000

This is a really nice looking timer, a lot of options. :) I have a lot of problems though: I get an error when I try to accept my time, it keeps saying it's not a "floating value". It says all my best times are 22.00, and I can't delete them. When I try to exit, it says it can't create options.xml, and I have to end the program a different way. It didn't save my options either. And is there a way to see the scrambles for your solves? --- In speedsolvingrubikscube@yahoogroups.com, "lookosz" <stasko.lukasz@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@> wrote: > > > > I get an error message when I close the program. It says that it > > cannot create options.xml and won't let the timer close. I have to end > > the program by other means. Then it will not start up again after the > > first time with more error messages... ivalid options.xml and then it > > repeats "list index out of bounds (33)". Any ideas? > > > > Jon > > > > Hmm interesting ;-) > I think there is incorrect data in the memory and app cant write it... > I have to solve...this problem. > Thanks anyway! >
4644. Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 18:13:24 -0000

Hmm... Could You tell me what values did U set as "Best times" in the options window(format of data)? Maybe "options.xml" file has read-only attributes? =o And what about scrambles? Hmm there is no possible to see a scamble for best times YET ;-)
4645. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 18:20:06 -0000

So as i understand you want to hide a scramble box? Right? And You want to replace a Best Mean function as a Best average - in this case extreme times will be discarded. I hope that you know it ;-)
4646. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 17:00:33 -0300 (ART)

"Hide a scramble box"? didn't get what you mean... I meant a "scramble viewer", where you can see how the cube should look like after the scramble... and you don't have to replace the Best Mean button...just add a Best Average one : ) as average is more common (specially on cubes) Pedro lookosz <stasko.lukasz@...> escreveu: So as i understand you want to hide a scramble box? Right? And You want to replace a Best Mean function as a Best average - in this case extreme times will be discarded. I hope that you know it ;-) Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4647. Timer
From: "dan67448" <dan67448@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 26 Jul 2007 23:31:52 -0000

Does anyone know of a timer that has a 15 second countdown
4648. Re: Timer
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 00:26:17 -0000

http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/37074 --- In speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...> wrote: > > Does anyone know of a timer that has a 15 second countdown >
4649. question about 4x4x4 blindfold cubing
From: "xodn3300" <xodn3300@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 07:45:50 -0000

Is R' F R b' R' F' R b only algorithm for edge permutation(444) ?????????????? it's confusing because 2 of the 3 blocks flip or is it supposed to?? i dunno how the heck people memorize it
4650. Re: Timer
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 07:45:04 -0000

Yeah, I've got one on my microwave. *ding* Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "dan67448" <dan67448@...> wrote: > > Does anyone know of a timer that has a 15 second countdown >
4651. Re: question about 4x4x4 blindfold cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 08:01:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "xodn3300" <xodn3300@...> wrote: > > Is > R' F R b' R' F' R b > only algorithm for edge permutation(444) ?????????????? > it's confusing because 2 of the 3 blocks flip > or is it supposed to?? > i dunno how the heck people memorize it > That's a commutator. It's not the only alg, it's an example of the thousands of possible commutators on the 4x4x4. Also, edges cannot be flipped on the 4x4. If you don't believe me, pop a single edge out and try to put it back flipped over. Impossible. In fact, you can't even solve a swapped pair. Try to just pair up two matching edges, but facing opposite directions. You can't.
4652. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 09:28:30 -0000

Ahh ok i understand now. So probably i will make an "Best average of" button. And i have to think about "show scramble" option...maybe in the future ill include it... ;-)
4653. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 09:32:07 -0000

hm those are already 2 nice suggestions ... some more? - a "tournament display mode" (would be really great for video making) - a "DNF"-button (nice for Blindcubing) - hmmmmm... stackmat support ;) Greetings Kai --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > "Hide a scramble box"? didn't get what you mean... > > I meant a "scramble viewer", where you can see how the cube should look like after the scramble... > > and you don't have to replace the Best Mean button...just add a Best Average one : ) as average is more common (specially on cubes) > > Pedro > > lookosz <stasko.lukasz@...> escreveu: So as i understand you want to hide a scramble box? Right? > And You want to replace a Best Mean function as a Best average - in > this case extreme times will be discarded. I hope that you know it ;-) > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4654. [Speed cubing group] Re: RubiksDJ - just another cube timer ;-)
From: "lookosz" <stasko.lukasz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 10:58:50 -0000

Yea..."tournament display mode" sounds nice...Dnf button too ;-) I have no idea how to include stackmat support yet... :( Thanks
4655. Video of the Blindfolded WR
From: "Kai Jiptner" <kaijiptner@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 18:38:33 -0000

Hey guys, I'm sorry for the two weeks delay. I'm very happy, that I'm finally able to share this with you. Here it is: http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his second solve at the competition. The ending of both clips turned out a bit bad. I'm sorry that you can barely see the solved cube. On the second solve my girlfriend even pressed 'stop' too early. But at least we have some footage of this. I hope you still like it a bit. Enjoy. Kai.
4656. Re: [Speed cubing group] Video of the Blindfolded WR
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 17:33:17 -0300 (ART)

Oh, damn...that's not right : ) how can he do it so fast? memorising in 15 seconds is just crazy... does anybody know if he has a website of something? or anybody knows what he's doing? Pedro Kai Jiptner <kaijiptner@...> escreveu: Hey guys, I'm sorry for the two weeks delay. I'm very happy, that I'm finally able to share this with you. Here it is: http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his second solve at the competition. The ending of both clips turned out a bit bad. I'm sorry that you can barely see the solved cube. On the second solve my girlfriend even pressed 'stop' too early. But at least we have some footage of this. I hope you still like it a bit. Enjoy. Kai. Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4657. Ryan Patricio in SI!
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 22:30:25 -0000

I received my latest issue of my coveted Sports Illustrated ("Big Hits" cover) and was surprised to see Ryan on page 31! Good going Ryan! -mike
4658. Re: Ryan Patricio in SI!
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 27 Jul 2007 23:40:14 -0000

Can anyone get a scan/link to the article /image? And also, is he in the mag for cubing or for something else? Whatever the reason, congratulations Ryan! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" <skeneegee@...> wrote: > > I received my latest issue of my coveted Sports Illustrated ("Big > Hits" cover) and was surprised to see Ryan on page 31! > > Good going Ryan! > > -mike >
4659. Re: Ryan Patricio in SI!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 01:32:31 -0000

Apparently for speedcubing. I haven't seen the magazine yet, but I found this web page: http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Can anyone get a scan/link to the article /image? And also, is he in > the mag for cubing or for something else? > > Whatever the reason, congratulations Ryan! > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" > <skeneegee@> wrote: > > > > I received my latest issue of my coveted Sports Illustrated ("Big > > Hits" cover) and was surprised to see Ryan on page 31! > > > > Good going Ryan! > > > > -mike > > >
4660. [off topic] Set (the game)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 03:22:27 -0000

Does anyone here play the game Set? http://www.setgame.com/ Some of my coworkers play it and have gotten me started in trying to learn more about it and learn to play better (see sets quicker). There are only 1080 different possible sets, well within the range of just simply memorizing all of them. I have no idea if that would be useful, but it seems just simply studying all 1080 by rote, or having a system to categorize all of them would make the game much easier. Yes I realize that this is an ugly brute force solution, and that most Set players have elegant strategies and practice quite a bit to "see" sets without having to think, but I wonder if this is a viable way to train to play very competitively? It's a very fun game. I stink at it, but I do enjoy playing it quite a bit. Does anyone else here play? Chris
4661. Re: Ryan Patricio in SI!
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 04:48:36 -0000

there was an article of him in the LA times i can post a image of it if u want --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Apparently for speedcubing. I haven't seen the magazine yet, but I > found this web page: > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > Can anyone get a scan/link to the article /image? And also, is he > in > > the mag for cubing or for something else? > > > > Whatever the reason, congratulations Ryan! > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, "skeneegee" > > <skeneegee@> wrote: > > > > > > I received my latest issue of my coveted Sports Illustrated ("Big > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > Good going Ryan! > > > > > > -mike > > > > > >
4662. Re: [Speed cubing group] Video of the Blindfolded WR
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:37:30 +0200

the first memorization was actually faster: about 13 seconds. :-) 2007/7/27, Pedro <pedrosino1@...>: > > Oh, damn...that's not right : ) > > how can he do it so fast? memorising in 15 seconds is just crazy... > > does anybody know if he has a website of something? or anybody knows what > he's doing? > > Pedro > > Kai Jiptner <kaijiptner@... <kaijiptner%40yahoo.de>> escreveu: Hey > guys, > > I'm sorry for the two weeks delay. > I'm very happy, that I'm finally able to share this with > you. > > Here it is: > > http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes his second solve at the > > competition. > The ending of both clips turned out a bit bad. > I'm sorry that you can barely see the solved cube. On the > > second solve my girlfriend even pressed 'stop' too early. > But at least we have some footage of this. I hope you > > still like it a bit. > > Enjoy. > Kai. > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4663. Re: [Speed cubing group] Re: Ryan Patricio in SI!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:42:15 +0200

please do 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: > > there was an article of him in the LA times > i can post a image of it if u want > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bruce Norskog" > > <brnorsk@...> wrote: > > > > Apparently for speedcubing. I haven't seen the magazine yet, but I > > found this web page: > > > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Can anyone get a scan/link to the article /image? And also, is > he > > in > > > the mag for cubing or for something else? > > > > > > Whatever the reason, congratulations Ryan! > > > > > > -Daniel > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "skeneegee" > > > <skeneegee@> wrote: > > > > > > > > I received my latest issue of my coveted Sports Illustrated > ("Big > > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > > > Good going Ryan! > > > > > > > > -mike > > > > > > > > > > > > [Non-text portions of this message have been removed]
4664. [Speed cubing group] Re: Ryan Patricio in SI!
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 07:39:52 -0000

http://f1.grp.yahoofs.com/v1/cOmqRt1mJqCi3DGCE-3nwsn5YeAil70y- QvgABeCeIt4aN2PsJTU69c1ef3lzmqRVKFs_yEOiMmz2-g_EfC7o- FMyhlOJwwdDls/DSC00793.JPG article from la times --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > please do > > 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: > > > > there was an article of him in the LA times > > i can post a image of it if u want > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > Apparently for speedcubing. I haven't seen the magazine yet, but I > > > found this web page: > > > > > > http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > > > - Bruce > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube% 40yahoogroups.com>, > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > > > > Can anyone get a scan/link to the article /image? And also, is > > he > > > in > > > > the mag for cubing or for something else? > > > > > > > > Whatever the reason, congratulations Ryan! > > > > > > > > -Daniel > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "skeneegee" > > > > <skeneegee@> wrote: > > > > > > > > > > I received my latest issue of my coveted Sports Illustrated > > ("Big > > > > > Hits" cover) and was surprised to see Ryan on page 31! > > > > > > > > > > Good going Ryan! > > > > > > > > > > -mike > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
4665. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 28 Jul 2007 07:38:06 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /DSC00793.JPG Uploaded by : mr_seagull_1 Description : Article in the LA times about Ryan P. You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/DSC00793.JPG To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, mr_seagull_1
4666. Re: [off topic] Set (the game)
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:11:14 -0000

Very fun game. Leyan's quite good.
4667. The scramble
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:42:01 -0000

Is the scramble the turns you are using to scramble the cube or is it the state of the cube? Compare: alg - case. =) // Kenneth BTW: I think it is the state.
4668. Re: The scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 08:57:15 -0000

I believe it would be the turns. That's why it's a "scramble generator program" and not a "scramble generator generator program" --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Is the scramble the turns you are using to scramble the cube or is it > the state of the cube? > > Compare: alg - case. > > =) > > // Kenneth > > BTW: I think it is the state. >
4669. Re: The scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:04:15 -0000

It can be both. When people talk about easy scrambles, they usually mean the state of the cube. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I believe it would be the turns. That's why it's a "scramble > generator program" and not a "scramble generator generator program" > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > Is the scramble the turns you are using to scramble the cube or is it > > the state of the cube? > > > > Compare: alg - case. > > > > =) > > > > // Kenneth > > > > BTW: I think it is the state. > > >
4670. Re: [off topic] Set (the game)
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:31:29 -0000

Hi Chris, I think you could maybe reduce the amount of work by considering the harder cases. Sets which have 3 elements the same and one different (like 1 solid red diamond, 2 solid red diamonds, 3 solid red diamonds) are so easy to spot that even if you didn't know the rules you might intuitively know that was a set. The sets which have all 4 elements different are much harder to spot, so it might be a good idea to memorise those. I usually pick two cards that could be in a set and mentally work out which other card could make a set. If it's there, great, if not, move on. With practise you can do this pretty fast (and probaly faster than any of your co-workers, unless they are into this stuff like we are ;) ) Good luck! DanH :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Does anyone here play the game Set? http://www.setgame.com/ > > Some of my coworkers play it and have gotten me started in trying to > learn more about it and learn to play better (see sets quicker). > There are only 1080 different possible sets, well within the range of > just simply memorizing all of them. > > I have no idea if that would be useful, but it seems just simply > studying all 1080 by rote, or having a system to categorize all of > them would make the game much easier. > > Yes I realize that this is an ugly brute force solution, and that most > Set players have elegant strategies and practice quite a bit to "see" > sets without having to think, but I wonder if this is a viable way to > train to play very competitively? > > It's a very fun game. I stink at it, but I do enjoy playing it quite > a bit. > > Does anyone else here play? > > Chris >
4671. Re: [Speed cubing group] Video of the Blindfolded WR
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:45:34 -0000

> does anybody know if he has a website of something? http://www.shaipo.atw.hu/
4672. Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:08:45 -0000

OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary?
4673. Re: Cubeneeze
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:20:08 -0000

Google http://cubefreak.net/glossary.html
4674. japan open 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 14:25:08 +0100 (BST)

It was tough here. I won 2nd place in 444 and 333 bld. Got 4th place in very tough 555. The result for 2nd,3rd and 4th had never been so close. I believe the difference between ist and 2nd in 555 also 0.22 sec. I am sorry, I could not get anybodys name. 555 - new world record - 1 min 38 sec, 1 min 50 odd sec(avg) by Takayuki ukusa . I am sorry if the name is wrong. 227 competitors and all tv medias in japan in front of you and not knowing the language and solving the cube is very very tough. But it was all fun. Bernett Orlando --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
4675. Re: [Speed cubing group] Cubeneeze
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 10:35:00 -0300 (ART)

Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@...> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4676. Re: [off topic] Set (the game)
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 14:19:45 -0000

Hi Chris, Dan Harris got me into Set a few months ago and it was an instant favourite, although Dan beat me every time ;). As with everything you get better with practice. When I don't see a set immediately, I try to isolate one of the four features and work out by elimination if they have to be the same or have to be different. In a lot of situations you can do this very quickly because there's at least one feature that has a very uneven distribution. For example: if you have only one green card and two reds, I try to work out if I can make a red-green-purple set. This can be done quickly since there are only two possible purple cards that match. If there's no such set, I know it has to be an all purple set, which makes it a lot easier to continue. Good luck, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Chris, > > I think you could maybe reduce the amount of work by considering the > harder cases. Sets which have 3 elements the same and one different > (like 1 solid red diamond, 2 solid red diamonds, 3 solid red diamonds) > are so easy to spot that even if you didn't know the rules you might > intuitively know that was a set. The sets which have all 4 elements > different are much harder to spot, so it might be a good idea to > memorise those. I usually pick two cards that could be in a set and > mentally work out which other card could make a set. If it's there, > great, if not, move on. With practise you can do this pretty fast (and > probaly faster than any of your co-workers, unless they are into this > stuff like we are ;) ) > > Good luck! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Does anyone here play the game Set? http://www.setgame.com/ > > > > Some of my coworkers play it and have gotten me started in trying to > > learn more about it and learn to play better (see sets quicker). > > There are only 1080 different possible sets, well within the range of > > just simply memorizing all of them. > > > > I have no idea if that would be useful, but it seems just simply > > studying all 1080 by rote, or having a system to categorize all of > > them would make the game much easier. > > > > Yes I realize that this is an ugly brute force solution, and that most > > Set players have elegant strategies and practice quite a bit to "see" > > sets without having to think, but I wonder if this is a viable way to > > train to play very competitively? > > > > It's a very fun game. I stink at it, but I do enjoy playing it quite > > a bit. > > > > Does anyone else here play? > > > > Chris > > >
4677. Re: [Speed cubing group] Cubeneeze
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 09:15:55 -0700 (PDT)

What is SD? =D ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4678. Re: [Speed cubing group] Cubeneeze
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 13:36:25 -0300 (ART)

SD = Standard Deviation I don't have the formula right now, but you can google it...it's kinda how consistant your times are Pedro Brian Le <khoale1234567@...> escreveu: What is SD? =D ----- Original Message ---- From: Pedro <pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly positioning the last layer pieces) OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) F2L = First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges something else? Pedro segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... Ive noticed a lot of abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and don't understand their meaning. this is just a few of them I've seen, would someone please be so kind as to explain them? I know that pll and oll have something to do with parity, again I don't really understand that one either, other than it's a common problem on big cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4679. Re: [Speed cubing group] Cubeneeze
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 17:19:42 -0000

Right, pretty much all you need to know is that 68% of your times will fall within +/- one standard deviation of the mean, and 95% are within +/- two. It's just a measure of spread. Adam --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > SD = Standard Deviation > > I don't have the formula right now, but you can google it...it's kinda how consistant your times are > > Pedro > > Brian Le <khoale1234567@...> escreveu: What is SD? =D > > ----- Original Message ---- > From: Pedro <pedrosino1@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 28, 2007 6:35:00 AM > Subject: Re: [Speed cubing group] Cubeneeze > > Ok...let's go > > PLL = Permutation of Last Layer (correctly positioning the last layer pieces) > OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) > F2L = First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges > > something else? > > Pedro > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... > Ive noticed a lot of abbreviations I don't understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see these a lot in posts, and don't understand their meaning. > this is just a few of them I've seen, would someone please be so kind > as to explain them? > > I know that pll and oll have something to do with parity, again I > don't really understand that one either, other than it's a common > problem on big cubes. > > is there a cubeneeze Dictionary? > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
4680. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:15:04 -0000

Yeah... what HE said --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Right, pretty much all you need to know is that 68% of your times will > fall within +/- one standard deviation of the mean, and 95% are within > +/- two. It's just a measure of spread. > > Adam > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > SD = Standard Deviation > > > > I don't have the formula right now, but you can google it...it's > kinda how consistant your times are > > > > Pedro > > > > Brian Le <khoale1234567@> escreveu: > What is SD? =D > > > > ----- Original Message ---- > > From: Pedro <pedrosino1@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Saturday, July 28, 2007 6:35:00 AM > > Subject: Re: [Speed cubing group] Cubeneeze > > > > Ok...let's go > > > > PLL = Permutation of Last Layer (correctly positioning the last > layer pieces) > > OLL = Orientation of Last Layer (making the last layer pieces face > the "right" way) > > F2L = First 2 Layers > > dedge = the pair of edges on the 4x4x4. You have 24 edges, that > form 12 dedges > > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that > form 12 tredges > > > > something else? > > > > Pedro > > > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... > > Ive noticed a lot of abbreviations I don't understand. > > Like PLL, OLL, F2L tredge, dedge etc. > > > > I see these a lot in posts, and don't understand their meaning. > > this is just a few of them I've seen, would someone please be so kind > > as to explain them? > > > > I know that pll and oll have something to do with parity, again I > > don't really understand that one either, other than it's a common > > problem on big cubes. > > > > is there a cubeneeze Dictionary? > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > >
4681. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:18:31 -0000

Thanks Pedro... Helps a lot! Boy did I have it wrong! If I see more I'll post it here for clarification Segnet --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Ok...let's go > > PLL = Permutation of Last Layer (correctly positioning the last layer pieces) > OLL = Orientation of Last Layer (making the last layer pieces face the "right" way) > F2L = First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24 edges, that form 12 dedges > tredge = the edges' triplet on the 5x5x5. There are 36 edges, that form 12 tredges > > something else? > > Pedro > > segnet3745117 <segnet3745117@...> escreveu: OK, time for Q: 3... > Ive noticed a lot of abbreviations I don't understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see these a lot in posts, and don't understand their meaning. > this is just a few of them I've seen, would someone please be so kind > as to explain them? > > I know that pll and oll have something to do with parity, again I > don't really understand that one either, other than it's a common > problem on big cubes. > > is there a cubeneeze Dictionary? > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4682. Re: Video of the Blindfolded WR
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 28 Jul 2007 23:49:46 -0000

If possible, could someone kindly show the moves used during the solve. I don't have the technical ability, or I'd do it myself. Stochastic? Thanks much. --- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner" <kaijiptner@...> wrote: > > Hey guys, > > I'm sorry for the two weeks delay. > I'm very happy, that I'm finally able to share this with > you. > > Here it is: > > http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes his second solve at the > > competition. > The ending of both clips turned out a bit bad. > I'm sorry that you can barely see the solved cube. On the > > second solve my girlfriend even pressed 'stop' too early. > But at least we have some footage of this. I hope you > > still like it a bit. > > > Enjoy. > Kai. >
4683. 2x2 Magnetic Dice Cube
From: "mehrdad_agheb" <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 29 Jul 2007 06:53:39 -0000

This cube feels very similar to a real cube. http://www.instructables.com/id/EBMRUZ857SEWZMHE84/
4684. Re: WE NEED A COMPETION IN DENVER PLEASE!!!!
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 11:00:44 -0000

So I have been a very bad cube member there days. This is the first time I've checked this forum in about 12 weeks :(. As I was browsing though, this message caught my attention. What makes it a tiny bit feasible is that I am now in Denver and would have a really good venue and logisitical support to offer (as well as food and drink). What makes this a bad place to host one is that there aren't enough cubers. I can think of: you, me, a couple of my co-workers, MikeG, Pat. But that is all. Not enough. (My definition of enough is 12.) Could hit up the local colleges I guess..., but too much work for me. Although...., if there is the slightest inkling of interest from out- of-staters to come participate, then I think I could make it happen, with some help of course. Denver is a nice central place to have one, and there hasn't been one in this state yet. So it's not a terrible idea. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > > The subject cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince > "forlask" > > > > --------------------------------- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] >
4685. Re: Denver Open 2008 - January 5th & 6th, 2008
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 11:05:29 -0000

That is extremely far in the future, but I'm now a local, so you could count me in for sure. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > We are looking to setup a competition in Denver, Colorado on January > 5th and 6th of 2008, although that can changed if more people can make > it at other times. As of now, we want to see who is interested and > would most likely be able to come. Please post if you would be able to > make it, and what dates would be best. >
4686. Re: 2x2 Magnetic Dice Cube
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 12:49:14 -0000

thats realy cool, I like the blue color! I did some looking and found your 3x3x3 project as well. what would reealy be cool would be "translucent" stickers on a clear cube. I dont know how you would do white. perhaps a tinted grey or "smoke" color instead. will you build for hire? --- In speedsolvingrubikscube@yahoogroups.com, "mehrdad_agheb" <mehrdad_agheb@...> wrote: > > This cube feels very similar to a real cube. > http://www.instructables.com/id/EBMRUZ857SEWZMHE84/ >
4687. Stackmat simulator program
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 30 Jul 2007 18:28:20 -0300 (ART)

Hey folks I saw this video on youtube, with the guy using a program that simulates the stackmat...it has the red and green lights, same number style and so... http://www.youtube.com/watch?v=DzzTeTOCI1U he says "huskyomega" did the software...in fact, he has 2 videos showing it http://youtube.com/watch?v=PthNZrSxoQ8 http://youtube.com/watch?v=qaK_o4rL2Pg he said to someone who asked to search google for 'OmegaStudioTournament Display'...I tried, but just found videos... so I was wondering if anybody here uses it and/or knows where I can download. I already got an USB mouse to make the pads, so I just need the software : ) thanks in advance... Pedro Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4688. Re: Stackmat simulator program
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 21:59:53 -0000

Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us
4689. Re: [Speed cubing group] Re: Stackmat simulator program
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 19:43:55 -0300 (ART)

Oh, thank you very much, Jon :D how did you find it? am I so dumb? ; ) Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4690. SNAP Silicone Lubricant
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 16:36:09 -0700

I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, and I was really scared to discover the familiar blue can unavailable in stores. I went onto www.acehardwareoutlet.com and found the product, and ordered four cans. I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told that this is the same product, but repackaged. Does anyone know anything about this? I haven't had a chance to test out the spray yet, but I know I can identify the lubricant by the smell. Of course, I would like to avoid doing this if someone knows the answer. -Tyson [Non-text portions of this message have been removed]
4691. Re: [Speed cubing group] SNAP Silicone Lubricant
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 16:58:12 -0700 (PDT)

have tried "Gunk" brand of the silicone lube, does not dry fast, i usually leave it in the sun for a while or else your cube gets sticky. -- John Lwin Tyson Mao <tyson.mao@...> wrote: I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, and I was really scared to discover the familiar blue can unavailable in stores. I went onto www.acehardwareoutlet.com and found the product, and ordered four cans. I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told that this is the same product, but repackaged. Does anyone know anything about this? I haven't had a chance to test out the spray yet, but I know I can identify the lubricant by the smell. Of course, I would like to avoid doing this if someone knows the answer. -Tyson [Non-text portions of this message have been removed] --------------------------------- Pinpoint customers who are looking for what you sell. [Non-text portions of this message have been removed]
4692. Re: WE NEED A COMPETION IN DENVER PLEASE!!!!
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 00:22:06 -0000

Along with this thread: http://games.groups.yahoo.com/group/speedsolvingrubikscube/ message/36306 I'd still like to get together, competition or not. I'm in town for one month more. What sort of venue are you looking at? Chris
4693. Re: Stackmat simulator program
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 30 Jul 2007 22:37:49 -0700 (PDT)

Where is English Version for Speed Cubing timer 002 at this site? nascarjon2001 <no_reply@yahoogroups.com> wrote: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4694. Re: Stackmat simulator program
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 08:32:40 -0000

I found it by entering searching for "omega studio" tournament display. The quotes make a big difference ;) I don't think that there is an english version of the other timer. Jon
4695. Re: [Speed cubing group] SNAP Silicone Lubricant
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 11:27:35 -0000

GUNK lubricant sucks. It takes forever to dry, smells very very toxic, and wears away relatively quickly. I recommend something like CRC (red can) instead. I personally haven't used SNAP yet: been wanting to for awhile. -Tim --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > have tried "Gunk" brand of the silicone lube, does not dry fast, i usually leave it in the sun for a while or else your cube gets sticky. > > -- John Lwin > > Tyson Mao <tyson.mao@...> wrote: I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I was really scared to discover the familiar blue can unavailable in > stores. I went onto www.acehardwareoutlet.com and found the product, and > ordered four cans. > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told > that this is the same product, but repackaged. Does anyone know anything > about this? > > I haven't had a chance to test out the spray yet, but I know I can identify > the lubricant by the smell. Of course, I would like to avoid doing this if > someone knows the answer. > > -Tyson > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Pinpoint customers who are looking for what you sell. > > [Non-text portions of this message have been removed] >
4696. Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 05:33:10 -0700 (PDT)

Why would you want to taste lube? You can die from it! ----- Original Message ---- From: Dan <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 3:36:16 AM Subject: [Speed cubing group] Re: SNAP Silicone Lubricant Tyson, It's also possible to identify the SNAP lubricant by taste, just squirt a little on your tongue and it tastes of strawberries and chocolate. Dan :) --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, > and I was really scared to discover the familiar blue can unavailable in > stores. I went onto www.acehardwareoutl et.com and found the product, and > ordered four cans. > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm told > that this is the same product, but repackaged. Does anyone know anything > about this? > > I haven't had a chance to test out the spray yet, but I know I can identify > the lubricant by the smell. Of course, I would like to avoid doing this if > someone knows the answer. > > -Tyson > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4697. re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 31 Jul 2007 14:53:41 +0200

Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) Dan, can you tell me which lubricant that was exactly and if that is still the best you know? -------- Original Message -------- > From: Kevin Nguyen <nerdalicious123@...> > Sent: Tuesday, July 31, 2007 2:33 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you want to taste lube? > You can die from it! > > > ----- Original Message ---- > From: Dan <dan_j_harris@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed]
4698. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 06:06:33 -0700 (PDT)

still not a good idea to taste lube, even if it is "the shit" ----- Original Message ---- From: avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 8:53:41 AM Subject: re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) Dan, can you tell me which lubricant that was exactly and if that is still the best you know? -------- Original Message -------- > From: Kevin Nguyen <nerdalicious123@ yahoo.com> > Sent: Tuesday, July 31, 2007 2:33 PM > To: speedsolvingrubiksc ube@yahoogroups. com > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > Why would you want to taste lube? > You can die from it! > > > ----- Original Message ---- > From: Dan <dan_j_harris@ ntlworld. com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4699. SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 15:52:59 -0000

haha i had forgotten about that.. I use "Dry Lube" from Tableau as recommended by Sean "The Scotland" Connolly. They have a website, www.tableaurpm.co.uk Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] >
4700. Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 13:12:50 -0300 (ART)

Right, I got the software...I got an usb mouse... so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( they're on a little black "box" with red buttons...(see pics) http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg http://img262.imageshack.us/img262/1222/dsc06393un8.jpg http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? thanks again Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4701. Re: Some electronics...(was Stackmat simulator program)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 18:44:44 -0000

A friend of mine used a game pad to make his own stackmat, works great. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4702. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 16:39:28 -0300 (ART)

I know...but I don't have one :P Pedro Kenneth Gustavsson <kenneth@...> escreveu: A friend of mine used a game pad to make his own stackmat, works great. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4703. Olympic Cubes
From: "Russ McAllister" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 16:33:03 -0500

So, when and where can we buy the Olympic Cubes? -- Russ M. Visit my Blog at http://www.xanga.com/russm313 [Non-text portions of this message have been removed]
4704. Re: Some electronics...(was Stackmat simulator program)
From: "cin9247" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 23:38:36 -0000

Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] >
4705. SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 23:49:50 -0000

http://www.ifa.hawaii.edu/instr-shop/MSDS/Snap%20Silicone%20Spray.pdf MSDS for SNAP silicon spray. Scroll down to "Ingestion" under Health Effects Information if you're curious ;) Shelley --- In speedsolvingrubikscube@yahoogroups.com, "avgalen" <avgalen@...> wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] >
4706. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 21:07:19 -0300 (ART)

I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed]
4707. Cubers in Spokane, Washington or nearby.
From: "Frank" <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 02:28:34 -0000

Hey everyone, I have seen others try this, so I figure I will as well. I am in Spokane Washington until Friday evening on business. After 5pm, I have exactly nothing to do, so if there are any cubers in the area, it would be great to meet up and cube a bit. Shoot me an email or reply if you are interested, and we can go from there. Thanks, Frank Morris
4708. Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 19:47:12 -0700

I'm going to do some research, maybe write to the manufacturer. I'll admit, I haven't tried much out there, but I will be very sad if I cannot find SNAP anymore. I bought four cans of gunk, and it sucks. -Tyson On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > Why would you want to taste lube? > You can die from it! > > ----- Original Message ---- > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also possible to identify the SNAP lubricant by taste, just > squirt a little on your tongue and it tastes of strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > > and I was really scared to discover the familiar blue can unavailable in > > stores. I went onto www.acehardwareoutl et.com and found the > product, and > > ordered four cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > > that this is the same product, but repackaged. Does anyone know > anything > > about this? > > > > I haven't had a chance to test out the spray yet, but I know I can > identify > > the lubricant by the smell. Of course, I would like to avoid doing > this if > > someone knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > __________________________________________________________Ready for the > edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4709. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 31 Jul 2007 21:51:58 -0700 (PDT)

First you distinguish right or left bottom on PCB side(solder side) then wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote: I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
4710. A good cube.
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 04:59:38 -0000

Hey, Guys! There's a pretty long time i've been watching the discussions in here and stuff, and i decided to post for the first time today. I'm in doubt about what cube would be the best to buy. i have a rubik's here ( not DIY ) and i'd like buy a DIY one, so i found some other sites like cube4you and 9spuzzles. Is there anyone who had at least two of those three to make a comparison in order that i can come up with the best option for speedcubing? Or even could indicate another good site. Thanks in advance, Carlos
4711. [Speed cubing group] Re: SNAP Silicone Lubricant
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 05:28:12 -0000

not to long ago i tried to find a can of snap to try out. i went to osh home depot acehardware and true value but none of them had any snap. they all said that gunk was the same stuff but its not --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm going to do some research, maybe write to the manufacturer. I'll admit, > I haven't tried much out there, but I will be very sad if I cannot find SNAP > anymore. I bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to taste lube? > > You can die from it! > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > __________________________________________________________Ready for the > > edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4712. Re: A good cube.
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 05:26:58 -0000

im almost positive that cube4you and 9spuzzles have the exact same diys. same with ed's think shop. they all have the same stuff mostly. i cant say for rubiks but alot of people like cube4you better than rubiks diy --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > Hey, Guys! There's a pretty long time i've been watching the > discussions in here and stuff, and i decided to post for the first time > today. > I'm in doubt about what cube would be the best to buy. i have a rubik's > here ( not DIY ) and i'd like buy a DIY one, so i found some other > sites like cube4you and 9spuzzles. Is there anyone who had at least two > of those three to make a comparison in order that i can come up with > the best option for speedcubing? Or even could indicate another good > site. > > Thanks in advance, > > Carlos >
4713. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 06:07:19 -0000

Wow, this could be a pretty bum deal for us. My trick is to spray a bunch of the silicone into the cap and use a q-tip to apply to the cross inside, as well as the sides of the cubies. It prevents overspray, allows for quick application, and only takes a few minutes to dry. I found that spraying directly into the cube wears out my stickers faster, takes forever to dry, and results in a temporary "locking" condition where the cube like to freeze in the middle of turns. Adam --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > not to long ago i tried to find a can of snap to try out. i went to > osh home depot acehardware and true value but none of them had any > snap. they all said that gunk was the same stuff but its not > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > I'm going to do some research, maybe write to the manufacturer. > I'll admit, > > I haven't tried much out there, but I will be very sad if I cannot > find SNAP > > anymore. I bought four cans of gunk, and it sucks. > > > > -Tyson > > > > On 7/31/07, Kevin Nguyen <nerdalicious123@> wrote: > > > > > > Why would you want to taste lube? > > > You can die from it! > > > > > > ----- Original Message ---- > > > From: Dan <dan_j_harris@ <dan_j_harris%40ntlworld.com>> > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > > > Tyson, > > > > > > It's also possible to identify the SNAP lubricant by taste, just > > > squirt a little on your tongue and it tastes of strawberries and > > > chocolate. > > > > > > Dan :) > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@ ..> wrote: > > > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's > Cube for > > > awhile, > > > > and I was really scared to discover the familiar blue can > unavailable in > > > > stores. I went onto www.acehardwareoutl et.com and found the > > > product, and > > > > ordered four cans. > > > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow > can. I'm > > > told > > > > that this is the same product, but repackaged. Does anyone know > > > anything > > > > about this? > > > > > > > > I haven't had a chance to test out the spray yet, but I know I > can > > > identify > > > > the lubricant by the smell. Of course, I would like to avoid > doing > > > this if > > > > someone knows the answer. > > > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > __________________________________________________________Ready > for the > > > edge of your seat? > > > Check out tonight's top picks on Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4714. Re: SNAP Silicone Lubricant
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 07:31:39 -0000

I'm using an old tooth brush, spraying it, just a litte at the time and then brush silicone onto the pieces. Works wery well for both cleaning and lubing, all in one go =) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" <aplarsen@...> wrote: > > Wow, this could be a pretty bum deal for us. > > My trick is to spray a bunch of the silicone into the cap and use a > q-tip to apply to the cross inside, as well as the sides of the > cubies. It prevents overspray, allows for quick application, and only > takes a few minutes to dry. I found that spraying directly into the > cube wears out my stickers faster, takes forever to dry, and results > in a temporary "locking" condition where the cube like to freeze in > the middle of turns. > > Adam
4715. Z-Permutation
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 00:51:49 -0700 (PDT)

which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4716. Re: Z-Permutation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:13:41 -0000

R' U' R U' R U R U' R' U R U R2 U' R' DanH --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4717. Re: Z-Permutation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:16:55 -0000

Best? Well, that's a matter of taste =) Anyway, I'm using this: M2 U M E2 M (E2+U') M2 Do the (E2+U') as a double layer turn (u') after half the E-move and it works as one turn. It is rather tricky t odo the alg if you are not used to it but in time it get's easy. It's worth practising it until it can be done fast because there are not many shorter LL-algs out there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4718. Re: Z-Permutation
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:18:55 -0000

Mine is great for slice lovers...and just about useless in OH. M2 U M2 U' M E2 M E2 --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > R' U' R U' R U R U' R' U R U R2 U' R' > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya > <azn_invaz1on7@> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > >
4719. Re: Z-Permutation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 09:24:59 -0000

Also try: R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' get it right and you can execute it in one big finger-trick. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > > > --------------------------------- > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > [Non-text portions of this message have been removed] >
4720. Re: Cube meeting in Rotterdam (Netherlands)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 10:38:07 -0000

Hi Arnoud!! Put me on the list! I surely love to come! Also, I got in touch with a new cuber who lives in Nijmegen (already met him there). He would also like to join us. Is that OK? Cya! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Hi everyone, > > On August 12th (sunday) I will have an informal cube meeting at my > place in Rotterdam. Everyone is welcome from 11 in the morning untill > late at night. Please let me know if you would like to come so I can > have enough drinks/food/tables/chairs etc. The address will be > > Johannes Meulsteestraat 35 > 3065 HC > Rotterdam >
4721. Jig-A-Loo?
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 1 Aug 2007 06:41:16 -0400

Does anyone still use Jig-A-Loo? Has Anyone switched from Jig-A-Loo to snap? or vice versa? I use Jig-A-Loo and love it. [Non-text portions of this message have been removed]
4722. Re: Z-Permutation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 11:51:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best algorithms for the Z- perm??? i've tried dan knights' z perm. is that a good alg? > Yes, it's a good one. A few other ones that haven't been mentioned yet: R U R B' R' B U' R' f R U R' U' f' M2 U M2 U M' U2 M2 U2 M' (U2) M2 u M2 u' S' M2 S -- Johannes Laire
4723. Re: [Speed cubing group] Re: Z-Permutation
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:54:44 +0200

Do you really use this in a competition ? That is a hell of a fingertrick. :p Gilles 2007/8/1, Dan <dan_j_harris@...>: > > Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > get it right and you can execute it in one big finger-trick. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Karl Rabaya > <azn_invaz1on7@...> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
4724. re: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam (Netherlands)
From: "avgalen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 1 Aug 2007 15:06:48 +0200

As I said, everyone is welcome! I would just like to know how many people will come. Is this new cuber a hidden talent that will beat all WR's completely unexpected, or are we allowed to know his name? I will see the both of you soon, Arnaud -------- Original Message -------- > From: Joël van Noort <joel_vn@...> > Sent: Wednesday, August 01, 2007 12:39 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam (Netherlands) > > Hi Arnoud!! > > Put me on the list! I surely love to come! > > Also, I got in touch with a new cuber who lives in Nijmegen (already > met him there). He would also like to join us. Is that OK? > > Cya! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > <avgalen@...> wrote: > > > > Hi everyone, > > > > On August 12th (sunday) I will have an informal cube meeting at my > > place in Rotterdam. Everyone is welcome from 11 in the morning untill > > late at night. Please let me know if you would like to come so I can > > have enough drinks/food/tables/chairs etc. The address will be > > > > Johannes Meulsteestraat 35 > > 3065 HC > > Rotterdam > >
4725. Prefered cubing music
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 18:50:15 -0000

Hello everybody, I don't know if it's really true, but to me it seems as if the music I listen to effects my times. The music that is optimal for my cubing is from a French band called 'Air'; very few lyrics, and relaxing music. What is your prefered music for cubing? My I am try :). - Joël.
4726. Re: hmmmm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 18:53:53 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i was just wondering why only gungz is man enough to record the > amazing averages he claims. Looks like he lost his manhood. Cheers! Stefan
4727. HI! ALL, I'm cuber from Thailand
From: "unlimitia_ball" <unlimitia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 19:02:54 -0000

Hi! My name is "Chonlathep Kitsinthopchai". My country(Thailand) start speedcube for a few year. In this month we have "http://www.thailandcube.com" is forum and main website(coming soon). Thailand hasn't no more people to play but I think we will have Thailand Open in next year. Nice to meet ALL Cuber.
4728. Re: [Speed cubing group] Prefered cubing music
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:12:06 -0600

I agree. Listening to music does affect my times. I prefer listening to music with no lyrics, or a real slow song. I seem to get distracted when I play a song that I know very well, because I want to sing it and it ruins my concentration. On 8/1/07, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I don't know if it's really true, but to me it seems as if the music I > listen to effects my times. The music that is optimal for my cubing is > from a French band called 'Air'; very few lyrics, and relaxing music. > > What is your prefered music for cubing? My I am try :). > > - Joël. > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4729. Re: [Speed cubing group] Re: hmmmm
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 14:13:13 -0600

Haha, Stefan, you dog. On 8/1/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i was just wondering why only gungz is man enough to record the > > amazing averages he claims. > > Looks like he lost his manhood. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4730. RE: [Speed cubing group] Re: Z-Permutation
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 14:59:33 -0700

R' U' R' F R F' U R F' U' L' U L F Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one seems to be fastest for me. >From: "Dan" <dan_j_harris@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group] Re: Z-Permutation >Date: Wed, 01 Aug 2007 09:24:59 -0000 > >Also try: > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > >get it right and you can execute it in one big finger-trick. > >DanH :) > >--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya ><azn_invaz1on7@...> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan >knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > > > _________________________________________________________________ http://liveearth.msn.com
4731. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 22:08:35 -0000

Someone want to explain the difference between these two? http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876 http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42 Besides the blatant difference in price... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm going to do some research, maybe write to the manufacturer. I'll admit, > I haven't tried much out there, but I will be very sad if I cannot find SNAP > anymore. I bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to taste lube? > > You can die from it! > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > __________________________________________________________Ready for the > > edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
4732. Re: [Speed cubing group] Prefered cubing music
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 17:32:27 -0500

Air is good music to listen to while cubing - both the band and the gas. [Non-text portions of this message have been removed]
4733. Re: [Speed cubing group] Re: Z-Permutation
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 17:38:30 -0500

You should practice the one Dan provided. Very nice. There are a couple good M-slice Z-perms as well that are extremely fast. Your alg looks like it would get slow around here... R' U' R' F R F' U R ((( F' U' ))) L' U L F ... not as smooth as a 2-gen. and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no awkwardness. On 8/1/07, john wardle <fognus@...> wrote: > > R' U' R' F R F' U R F' U' L' U L F > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one seems > > to be fastest for me. > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >Reply-To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >Subject: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > >Also try: > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > >get it right and you can execute it in one big finger-trick. > > > >DanH :) > > > >--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Karl Rabaya > ><azn_invaz1on7@...> wrote: > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > >knights' z perm. is that a good alg? > > > > > > > > > --------------------------------- > > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > __________________________________________________________ > http://liveearth.msn.com > > > [Non-text portions of this message have been removed]
4734. Re: Prefered cubing music
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 23:15:36 -0000

Interestingly, while cubing is the only time I enjoy techno music. I find fast paced, up beat music with few or no lyrics works well for me. Some songs are also nearly impossible to solve cubes by though. I'm curious how music affects others as well. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I don't know if it's really true, but to me it seems as if the music I > listen to effects my times. The music that is optimal for my cubing is > from a French band called 'Air'; very few lyrics, and relaxing music. > > What is your prefered music for cubing? My I am try :). > > - Joël. >
4735. Re: [Speed cubing group] Re: Z-Permutation
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 01 Aug 2007 17:21:16 -0700

I'll see. I keep switching around. I do the F' that you said might slow down with my ring finger or pinky with right hand. It doesn't slow down much. >From: "Alexander Goldberg" <ajgold04@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing group] Re: Z-Permutation >Date: Wed, 1 Aug 2007 17:38:30 -0500 > >You should practice the one Dan provided. Very nice. >There are a couple good M-slice Z-perms as well that are extremely fast. >Your alg looks like it would get slow around here... > >R' U' R' F R F' U R ((( F' U' ))) L' U L F > >... not as smooth as a 2-gen. >and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no >awkwardness. > > >On 8/1/07, john wardle <fognus@...> wrote: > > > > R' U' R' F R F' U R F' U' L' U L F > > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one >seems > > > > to be fastest for me. > > > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > >Reply-To: >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >To: >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > >Subject: [Speed cubing group] Re: Z-Permutation > > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > > >Also try: > > > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > > > >get it right and you can execute it in one big finger-trick. > > > > > >DanH :) > > > > > >--- In >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > Karl Rabaya > > ><azn_invaz1on7@...> wrote: > > > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > > >knights' z perm. is that a good alg? > > > > > > > > > > > > --------------------------------- > > > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > __________________________________________________________ > > http://liveearth.msn.com > > > > > > > > >[Non-text portions of this message have been removed] > _________________________________________________________________ Learn.Laugh.Share. Reallivemoms is right place! http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us
4736. Re: [Speed cubing group] HI! ALL, I'm cuber from Thailand
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 01:42:37 +0100 (BST)

Hi "Chonlathep Kitsinthopchai", Thailand is a great place. Happy cubing. I am J.Bernett Orlando from India. I am in Bangkok from 31st july to 3rd aug. I am just back from Japan open 2007 in Tokyo where I won 333 bld 2nd place and 444 speed 2nd place and 555 speed 4th place.I am rightnow staying in Bangkok. If you are interested in meeting me plz call my dad's friend Mr.Gowriswaran hand phone 0819020760 after 6 pm today. My flight back to India is at 11 am on 3rd aug. J.Bernett Orlando unlimitia_ball <unlimitia@...> wrote: Hi! My name is "Chonlathep Kitsinthopchai". My country(Thailand) start speedcube for a few year. In this month we have "http://www.thailandcube.com" is forum and main website(coming soon). Thailand hasn't no more people to play but I think we will have Thailand Open in next year. Nice to meet ALL Cuber. --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
4737. Re: [Speed cubing group] Re: Z-Permutation
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 1 Aug 2007 22:16:07 -0600

I use: x' F R U' R' U D R' U' D R' U R D2 On 8/1/07, john wardle <fognus@...> wrote: > > I'll see. I keep switching around. I do the F' that you said might slow > down with my ring finger or pinky with right hand. It doesn't slow down > much. > > >From: "Alexander Goldberg" <ajgold04@... <ajgold04%40gmail.com>> > >Reply-To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > >Subject: Re: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 1 Aug 2007 17:38:30 -0500 > > > > >You should practice the one Dan provided. Very nice. > >There are a couple good M-slice Z-perms as well that are extremely fast. > >Your alg looks like it would get slow around here... > > > >R' U' R' F R F' U R ((( F' U' ))) L' U L F > > > >... not as smooth as a 2-gen. > >and [R' U' R U' R U R U' R' U R U R2 U' R'] is only 1 move more with no > >awkwardness. > > > > > >On 8/1/07, john wardle <fognus@... <fognus%40hotmail.com>> wrote: > > > > > > R' U' R' F R F' U R F' U' L' U L F > > > Is 2 oll. I hate z perms. I'm pretty bad at the others, but this one > >seems > > > > > > to be fastest for me. > > > > > > >From: "Dan" <dan_j_harris@... <dan_j_harris%40ntlworld.com><dan_j_harris%40ntlworld.com>> > > > >Reply-To: > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > >To: > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > >Subject: [Speed cubing group] Re: Z-Permutation > > > >Date: Wed, 01 Aug 2007 09:24:59 -0000 > > > > > > > >Also try: > > > > > > > >R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > > > > > > >get it right and you can execute it in one big finger-trick. > > > > > > > >DanH :) > > > > > > > >--- In > >speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Karl Rabaya > > > ><azn_invaz1on7@...> wrote: > > > > > > > > > > which is the best algorithms for the Z- perm??? i've tried dan > > > >knights' z perm. is that a good alg? > > > > > > > > > > > > > > > --------------------------------- > > > > > Need a vacation? Get great deals to amazing places on Yahoo! > Travel. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > http://liveearth.msn.com > > > > > > > > > > > > > > >[Non-text portions of this message have been removed] > > > > __________________________________________________________ > Learn.Laugh.Share. Reallivemoms is right place! > http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4738. Re: Prefered cubing music
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 08:13:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > What is your prefered music for cubing? Same music I get at competitions so that I'm prepared for that. > My I am try :). What does that mean? I first thought it's some English saying, but google found only two hits and one is titled "Hot Shaved Pussy Pics": http://tinyurl.com/363kw6 Cheers! Stefan
4739. Re: Prefered cubing music
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 10:38:33 -0000

> > My I am try :). > > What does that mean? I first thought it's some English saying, but > google found only two hits and one is titled "Hot Shaved Pussy Pics": > http://tinyurl.com/363kw6 > > Cheers! > Stefan I don't know what that was! I was wanting to say something like "maybe I can try"... I really don't know where that came from! Funny how most people prefer music with no or few lyrics :). Lyrics also distract me sometimes. - Joël.
4740. Re: Prefered cubing music
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 11:48:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > > My I am try :). > > > > What does that mean? I first thought it's some English saying, but > > google found only two hits and one is titled "Hot Shaved Pussy Pics": > > http://tinyurl.com/363kw6 > > > > Cheers! > > Stefan > > > I don't know what that was! I was wanting to say something like "maybe > I can try"... I really don't know where that came from! > > Funny how most people prefer music with no or few lyrics :). Lyrics > also distract me sometimes. > > - Joël. > I agre, lyrics distract me, but only on blindfold solves, since I like to say what I'm going to do aloud, so I don't listen to any music while BLD. During a normal solve, I listen to whatever I have. -Tim
4741. [Speed cubing group] Re: SNAP Silicone Lubricant
From: "d_fresh2" <dcusick@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 12:30:16 -0000

The first one is a single can.. The second link is a 12 pack... Also, the title of the webpage for the 2nd one is GUNK Silicone Lube, even though it shows a picture of SNAP... So I would stick with the Ace Hardware Outlet one, for $2.79.. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Someone want to explain the difference between these two? > http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876 > http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42 > > Besides the blatant difference in price... > > Jon Choi >
4742. Re: [Speed cubing group] Cubeneeze
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 15:27:05 -0000

OK, I got another one for cubeing for dummies! (that'd be me) whats a "Z-perm"? (taken from another thread on this group) --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > Yeah... what HE said > > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > <aplarsen@> wrote: > > > > Right, pretty much all you need to know is that 68% of your times > will > > fall within +/- one standard deviation of the mean, and 95% are > within > > +/- two. It's just a measure of spread. > > > > Adam > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > SD = Standard Deviation > > > > > > I don't have the formula right now, but you can google it...it's > > kinda how consistant your times are > > > > > > Pedro > > > > > > Brian Le <khoale1234567@> escreveu: > > What is SD? =D > > > > > > ----- Original Message ---- > > > From: Pedro <pedrosino1@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Saturday, July 28, 2007 6:35:00 AM > > > Subject: Re: [Speed cubing group] Cubeneeze > > > > > > Ok...let's go > > > > > > PLL = Permutation of Last Layer (correctly positioning the last > > layer pieces) > > > OLL = Orientation of Last Layer (making the last layer pieces > face > > the "right" way) > > > F2L = First 2 Layers > > > dedge = the pair of edges on the 4x4x4. You have 24 edges, that > > form 12 dedges > > > tredge = the edges' triplet on the 5x5x5. There are 36 edges, > that > > form 12 tredges > > > > > > something else? > > > > > > Pedro > > > > > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for > Q: 3... > > > Ive noticed a lot of abbreviations I don't understand. > > > Like PLL, OLL, F2L tredge, dedge etc. > > > > > > I see these a lot in posts, and don't understand their meaning. > > > this is just a few of them I've seen, would someone please be so > kind > > > as to explain them? > > > > > > I know that pll and oll have something to do with parity, again > I > > > don't really understand that one either, other than it's a > common > > > problem on big cubes. > > > > > > is there a cubeneeze Dictionary? > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > Flickr agora em português. Você cria, todo mundo vê. Saiba > mais. > > > > > > [Non-text portions of this message have been removed] > > > > > >
4743. Re: Cubeneeze
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:04:29 -0000

a z-perm is a permutation that switches all 4 edges (usually) on the last layer. it can be used to switch other edges, but in regular cubing it usual is used in Permutation Last layer. It switches 2 edges that are adjacent to each other (switched in pairs), but retains the orientation of the entire cube. After that poor explanation, here is a picture of it (thanks to Chris Hardwick for his wonderful site and speedcubing.com) http://speedcubing.com/chris/images/p3.gif --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > OK, I got another one for cubeing for dummies! (that'd be me) > whats a "Z-perm"? > > (taken from another thread on this group)
4744. another noob question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:07:08 -0000

i have been wondering about this for a while. when i try to get the lowest number of moves for a solve, i count (for example) U2 as 2 moves. according to official rules and in competitions, does U2 count as 2 separate turns or 1 since it is 2 turns on the same face? probably obvious, ust didnt know. thanks jeff
4745. Re: another noob question
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:34:54 -0000

Depends on the metric. There are the quarter turn metric (QTM) counting only qouarter turns and there a U2 are two turns. But in half turn metric (HTM) there it is only one turn. There is also a slice turn metric (STM) and also a quarter for that (SQTM), both counting slice turns a one turn. Those are otherwise two turns M = R + L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff >
4746. Re: another noob question
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 17:37:59 -0000

Any double turn is counted as 2, so yes, I2 is two turns. M,S,E -slice moves- are counted as two turns. Anti slice moves are counted as two turns. (Ra, Ua, Fa). Anything else is counted as 1 turn. Hope that helps. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff >
4747. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 10:51:53 -0700 (PDT)

isnt there propane in silicone lube? (go asians!) ----- Original Message ---- From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007 7:49:50 PM Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant http://www.ifa. hawaii.edu/ instr-shop/ MSDS/Snap% 20Silicone% 20Spray.pdf MSDS for SNAP silicon spray. Scroll down to "Ingestion" under Health Effects Information if you're curious ;) Shelley --- In speedsolvingrubiksc ube@yahoogroups. com, "avgalen" <avgalen@... > wrote: > > Why do you think you can die from tasting lube? I wouldn't drink an entire can, but unless you have a very strange allergy it seems relatively harmless to me. But don't try this at home kids! > > The problem I have is that Dan Harris had some lubricant with him at the Italian Open that he kept referring to as "the shit". I always thought that was because of the good lubrication, but now I am just envisioning Dan actually tasting "the shit" :) > > Dan, can you tell me which lubricant that was exactly and if that is still the best you know? > > -------- Original Message -------- > > From: Kevin Nguyen <nerdalicious123@ ...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To: speedsolvingrubiksc ube@yahoogroups. com > > Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you want to taste lube? > > You can die from it! > > > > > > ----- Original Message ---- > > From: Dan <dan_j_harris@ ...> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also possible to identify the SNAP lubricant by taste, just > > squirt a little on your tongue and it tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was really scared to discover the familiar blue can unavailable in > > > stores. I went onto www.acehardwareoutl et.com and found the > > product, and > > > ordered four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > > > that this is the same product, but repackaged. Does anyone know > > anything > > > about this? > > > > > > I haven't had a chance to test out the spray yet, but I know I can > > identify > > > the lubricant by the smell. Of course, I would like to avoid doing > > this if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo. com/ > > > > [Non-text portions of this message have been removed] > ____________________________________________________________________________________ Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
4748. Re: [Speed cubing group] Prefered cubing music
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 10:49:56 -0700 (PDT)

Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! ----- Original Message ---- From: Alexander Goldberg <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 1, 2007 6:32:27 PM Subject: Re: [Speed cubing group] Prefered cubing music Air is good music to listen to while cubing - both the band and the gas. [Non-text portions of this message have been removed] ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4749. Re: [Speed cubing group] Prefered cubing music
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 18:01:18 -0000

*resists urge to bust out that link again* --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen <nerdalicious123@...> wrote: > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > >
4750. Re: [Speed cubing group] Re: another noob question
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 2 Aug 2007 14:16:27 -0400

Jeff, Like Kenneth Gustavsson said, it does depend on the metric. But in competitions, when 25-turn scrambles are used for the 3x3x3, U2 counts as one turn. A half turn metric (HTM) a.k.a. face turn metric (FTM) is used. For the fewest moves event, FTM is used as well, so U2 counts as one turn here as well. -Anthony ----- Original Message ----- From: Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 02, 2007 1:34 PM Subject: [Speed cubing group] Re: another noob question Depends on the metric. There are the quarter turn metric (QTM) counting only qouarter turns and there a U2 are two turns. But in half turn metric (HTM) there it is only one turn. There is also a slice turn metric (STM) and also a quarter for that (SQTM), both counting slice turns a one turn. Those are otherwise two turns M = R + L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > i have been wondering about this for a while. when i try to get the > lowest number of moves for a solve, i count (for example) U2 as 2 > moves. according to official rules and in competitions, does U2 count > as 2 separate turns or 1 since it is 2 turns on the same face? > probably obvious, ust didnt know. > > thanks > jeff > [Non-text portions of this message have been removed]
4751. How do I assemble a DIY cube?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 02 Aug 2007 23:17:26 -0000

Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't include any sort of instructions on how to assemble it. Where might I be able to find a site with instructions?
4752. Re: How do I assemble a DIY cube?
From: "eric_k129" <eric_k129@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 00:08:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? > Hi there, its pretty easy to assemble a DIY cube kit. Go to PuzzleProz's forum. http://www.puzzleproz.com/forums/index.php
4753. Re: [Speed cubing group] How do I assemble a DIY cube?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 2 Aug 2007 18:03:35 -0600

Take a screw, put a washer on it, put a spring on it, put those into a center piece, put another washer on the outside of the screw, and screw it into one side of the yellow center core. Repeat that 6 times for each side. Then put all the pieces together like a normal 3x3, and adjust tension on each side as needed. Finally put all the center caps and stickers on. Enjoy ;) On 8/2/07, kingnautilus <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles: http://www.rubiks.has.it The TR Network: http://www.traderretreat.com/forum/index.php? [Non-text portions of this message have been removed]
4754. Re: How do I assemble a DIY cube?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 02:21:02 -0000

You can go on rubiks.com, go to shop, then go to free downloads. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > include any sort of instructions on how to assemble it. Where might I > be able to find a site with instructions? >
4755. Re: [Speed cubing group] Prefered cubing music
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 06:23:26 -0000

Throw rocks at me. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > *resists urge to bust out that link again* > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > <nerdalicious123@> wrote: > > > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > > > > >
4756. Re: Prefered cubing music
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 13:47:29 -0000

I guess i'm a bit different. I love listening to Classic Rock when solving, so like Journey, REO Speedwagon, Styx, or even some modern rock. Especially when i know the lyrics, because i do sing along and i don't focus on the cube at all. My hands just do it, and i get extremely good times. --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Throw rocks at me. > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > *resists urge to bust out that link again* > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > > <nerdalicious123@> wrote: > > > > > > Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! > > > > > > > > >
4757. Re: [Speed cubing group] How do I assemble a DIY cube?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 16:54:51 -0000

I've never put another washer on the outside like Pat describes. but like in all things cubing, there's more than one way to do things. i've just put the spring on the screw, then a washer, then put them into the center piece, then screwed them into the core making sure to keep the screw straight (keeping it straight is very important). once the screws are all in, I usually keep the caps off first and play around with it to see how tight it is, then adjust the screws until it feels comfortable for you (and maybe go a little tighter at first), then put the center caps on and break it in. I'll also not lube it right at first because i want to wear it in a little, so i usually keep the screws tighter and do some solves or turns wear i'm trying to wear it in a little. then take it apart, wipe the cube dust off, and lube and go. good luck! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Take a screw, put a washer on it, put a spring on it, put those into a > center piece, put another washer on the outside of the screw, and screw it > into one side of the yellow center core. Repeat that 6 times for each > side. Then put all the pieces together like a normal 3x3, and adjust > tension on each side as needed. Finally put all the center caps and > stickers on. Enjoy ;) > > On 8/2/07, kingnautilus <iliekcaekk@...> wrote: > > > > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't > > include any sort of instructions on how to assemble it. Where might I > > be able to find a site with instructions? > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles: http://www.rubiks.has.it > The TR Network: http://www.traderretreat.com/forum/index.php? > > > [Non-text portions of this message have been removed] >
4758. Re: Z-Permutation
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 21:14:48 -0000

Haha, that's such a cool algorithm. Easy to remember, fun to do, got a nice rhythm to it. Though you should probably add a U' at the end, so it becomes (R2 U R2' U2' R2 U R2' U')x2 Great, just from reading this thread I now know five ways to do the same permutation. I'm going to end up confusing myself when I run into it in competition :P Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Also try: > > R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > > get it right and you can execute it in one big finger-trick. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya > <azn_invaz1on7@> wrote: > > > > which is the best algorithms for the Z- perm??? i've tried dan > knights' z perm. is that a good alg? > > > > > > --------------------------------- > > Need a vacation? Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text portions of this message have been removed] > > >
4759. What is better than this?
From: "bobbert1_m" <bobbert1_m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 22:50:20 -0000

Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- Permutation. What is a better alg. thatn this, I can't seem to do this one very fast.
4760. Eastsheen A5 M5 C5 difference
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 03 Aug 2007 23:34:06 -0000

What is the difference between eastsheen M5 C5 and A5 and which is the best? Patrick
4761. fridrichs Method help?
From: "penguinguy34" <penguinguy34@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 00:40:15 -0000

I started the rubiks cube a while ago using the beginner method, i can solve around 1:10 TO 1:30. i STRARTED TO LOOK AT HOW TO USE THE FRIDRICHS METHOD but i get really confused, if someone could take the time to give some algorithms to use for the F2L, and when explaining, i would appreciate having the white X on the bottom layer and the yellow color on top, PLEASE Help Me!!! PS. For example- a green middle edge (on top) connected to a red middle edge(on the side) is on the opposite side of the greem corner edge (on top) connected to a red sticker (on side) with white on the other side... I need alot of help.!
4762. Re: What is better than this?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 00:53:54 -0000

dont know if its the best/fastest but here's the one i use, you can try it out: U' B' U2 B U' R' F R B' R' F' R U' B --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. >
4763. Finger Tricks and Teaching solving the cube
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 01:30:50 -0000

Hi! I have some questions.. 1. How do I learn to do finger tricks? 2. I always solve the F2L by putting the white corner piece in the FR position. Is that bad? 3. People always approach me and asks me to teach them how to solve. I really want to. But I don't want to burden them with algorithms to memorize. Is there a way of solving the cube intuitively, without algorithms. I saw Ryan Heise's method. But commutators may be a little difficult to teach. Any suggestions?
4764. Re: Finger Tricks and Teaching solving the cube
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:06:55 -0000

Hey! For the finger trick's part, they really aren't as difficult as they seem. Believe it or not, they are just flicking the U layer. For just U, you place your right index finger on URB and push to you. your index finger should end up to next to the RUF, the previously URB. Once you have that mirror it on the left hand. So left index on ULB, flick. Now you practice UR'. As you turn the top face, turn your wrist down. When you are doing this correctly, it should look like one fluid motion. Master that, then mirror on left, so it would be U'L. Once you have UR' and U'L, practice RUR' then L'U'L. When doing this trigger, make sure the R and L' (First turns of both) are fully turned, as you cannot cut corners when two faces are turned the same direction. After that, should be able to pick up other triggers fairly quickly. I will mention the U2 and U2' though. First, U2. So you do the first U normally, flicking with the index finger. As you finish the the U, you bring the middle finger behind the UBR piece and flick. This motion may seem uncomfortable, so stretch your fingers first! After you can do U2 fairly quickly. Try doing U2R' then RU2R'U2. Mirror for the left hand too. I hope this helps! oh and also, if someone really wants to learn how to cube, they will take the time to learn the the few algortihms required to solve the cube. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@...> wrote: > > Hi! I have some questions.. > > 1. How do I learn to do finger tricks? > > 2. I always solve the F2L by putting the white corner piece in the FR > position. Is that bad? > > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? >
4765. Re: What is better than this?
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:22:07 -0000

I do: R2 B' R' U' R' U R B R' U2 R U2 R' U' --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > dont know if its the best/fastest but here's the one i use, you can try > it out: > > > U' B' U2 B U' R' F R B' R' F' R U' B > > > --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" > <bobbert1_m@> wrote: > > > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > > Permutation. What is a better alg. thatn this, I can't seem to do > this > > one very fast. > > >
4766. Re: Finger Tricks and Teaching solving the cube
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 02:57:19 -0000

Omi wrote: > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? Write the 4 algorithms down on a small piece of paper so that they can carry the solution around with them. They will gradually memorise it over time, but will be able to apply the solution almost immediately. -- Ryan Heise http://www.ryanheise.com/cube/
4767. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 3 Aug 2007 22:28:44 -0500

"Fingertricks" (it's almost ridiculous to call them that) are interesting. I'm under the assumption that people who are involved in activities that require some level of technical hand work are inclined to use "fingertricks", or to intuitively learn to develop them. Musicianship most often requires the development of refined technique in the fingers. In learning music there is always the goal to make faster/cleaner/smoother transitions, work for speed, etc. Cubing is the same. "Fingertricks" ('technique' is probably the more appropriate word; are they fooling anybody? -maybe) I learned while learning the cube. It was intuitive to try to develop finger technique, make smooth transitions between turns, trigger move combinations, etc. The "practice, practice, practice" statement applies here too. Fluency will come with time. [Non-text portions of this message have been removed]
4768. Re: What is better than this?
From: "joseph_gibney" <pianomanjoe@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 04:34:29 -0000

I find that R'U2 R U2 R' F R U R' U' R' F' R2 U' works quite well (avg under 1.5 sec). The key to this algorithm is the transition between the (R' U2) and the (R U2). It must be very smooth with no delay. The rest of the alg should be executed pretty much as one finger trick. For the last finger trick, as you are doing the second to last U' with your left index finger, you should reposition your right hand so the thumb rests on the UFR piece, so that the F' can be executed with the thumb. You should try practicing it more. However, of course, different people will prefer different algs, so you should also give those other algs a try. Good luck! Joseph --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > I do: > R2 B' R' U' R' U R B R' U2 R U2 R' U' > > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > dont know if its the best/fastest but here's the one i use, you can try > > it out: > > > > > > U' B' U2 B U' R' F R B' R' F' R U' B > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" > > <bobbert1_m@> wrote: > > > > > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > > > Permutation. What is a better alg. thatn this, I can't seem to do > > this > > > one very fast. > > > > > >
4769. Re: Eastsheen A5 M5 C5 difference
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 04:49:17 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > What is the difference between eastsheen M5 C5 and A5 and which is the > best? > > Patrick > The difference is just the packaging. If I recall correctly, A5 is the cheapest, just comes wrapped in plastic.
4770. Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 05:40:49 -0000

>Is there a way of solving the cube intuitively, without > > algorithms. I saw Ryan Heise's method. But commutators may be a >little > > difficult to teach. Any suggestions? Commutators are not difficult to teach if you approach it the right way. I tutor math to kids of all ages at my job, and so far I've taught one 10 year old how to solve the cube, and I am in the process of teaching about 10 more kids how to solve it. I teach standard layer by layer, only at no point do I show them algorithms. The first layer is pretty intuitive I'd argue (with practice) so I just show them intuitive techniques for that. When solving the middle layer I show them the standard alg R' D2 R D2 F D F' only I show them how the first part breaks out the corner in such a way as to make it able to line up with the middle layer edge. I call this the "setup move". Then after the "setup move" they just have to replace the corner using the regular way I show them so fix corners to solve both the corner and middle layer edge. So in their minds this isn't an alg at all, it's a "setup move" followed by simply fixing the corner again. For the LL I teach 1) orient LL edges 2) orient LL corners 3) permute LL corners 4) permute LL edges Everything here except orienting the LL edges is done with commutators. For orienting the LL edges I show them the typical F R U R' U' F' algs only I describe to them what is happening at every single step, and why you make each move. The kids do need some reptition and practice at this step, but eventually they learn to understand why the edges orient when you do those moves. For the last three steps I use commutators. If the student/child/person learning is right handed I have them use the alg R' D2 R F D2 F' U F D2 F' R' D2 R U' to orient the corners. I teach this not as an alg but as using what I call the "storage spot". The DBL location is the "storage spot". If the UFR corner is misoriented they first start by pulling it into the "storage spot" by doing either R' D2 R or F D2 F'. Once it is in the storage spot they have "stored" it. After that they must "unstore" it the other way. So if they stored with F D2 F' they unstore with R' D2 R. If they have a sune case I teach them how to orient one corner twice in the opposite direction as the way it actually twists. Thus it is still done with commutators. For permuting the corners I tell them to just use the storage spot. Say they have the cycle UFR->UBR->UBL I teach them that the corner in UFR is "wrong" since the colors don't match the center colors. Then I have them do R' D2 R to "store" the corner to DFL. You get the idea. The alg, if you even want to call it that, that I show them to use is R' D2 R U R' D2 R U R' D2 R U2 R' D2 R For orienting the edges I show them the same idea. They use a "storage" spot only the storing move is now M D2 M' and the "storage spot" is the DF location. So if they have the edge 3 cycle UF->UR->UB I have them do M D2 M' U M D2 M' U M D2 M' U2 M D2 M' which simply repeatedly uses the storage spot. This is actually Joel van Noort's solution, only I adapted it to use my own terminology for when I teach it. I've had success teaching a 10 year old this method and she can now solve the cube now matter how scrambled it is in about 4 minutes on average and she's getting faster. I have about 10 other students at various stages of the solution all around the ages of 8-13 who I am showing the same method. In my opinion I recommend to *never* show someone by just showing them the algs. Show them using commutators because then they understand 100% what they are doing to solve the cube, and most importantly they understand why everything they're doing works. If my students stop cubing for 6 months I want them to be able to pick it up again and still remember how to solve it. That's why I show them why their solution works, and not just algs to memorize. Just my two cents, Chris
4771. Re: What is better than this?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 08:20:35 -0000

This is probably the best algorithm for this case, in my opinion of course. Try the beginning like R' (right hand) U2 (right index finger) R (right hand) U2' (right thumb)... and the rest follows naturally. DanH :) -- In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. >
4772. Re: Eastsheen A5 M5 C5 difference
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 13:46:12 -0000

So if i get the cheapest one it will be the same quality as the most expensive one? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick > Jameson" <poker19@> wrote: > > > > What is the difference between eastsheen M5 C5 and A5 and which is > the > > best? > > > > Patrick > > > > The difference is just the packaging. > > If I recall correctly, A5 is the cheapest, just comes wrapped in > plastic. >
4773. how do i get to this state...
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 14:24:56 -0000

I got my cube to look this way by solving from a randomized state. is there an easyer method? an alg? <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ owse/2102?b=1> Click here to see photo in album <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ owse/2102?b=1> [Non-text portions of this message have been removed]
4774. Re: how do i get to this state...
From: "Per Kristen Fredlund" <aspiring_to_love@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 14:36:53 -0000

Hi, This pattern is called cube-in-cube-in-cube. The easiest way to do this is to do the cube in cube first and then twist the 2 additional corners. However if you just want a short algo for this search it using a cube solver like ACube or Cube Exlorer. I believe the optinal solution is like 18 or so. The one i mentioned is 32 turns using 'basic principles'. First moving 6 c/e blocks to make the cube in cube then another 12 to twist last 2 corners. Don't want to give the algs now, besides im on holiday ;- -Per >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I got my cube to look this way by solving from a randomized state. > > is there an easyer method? an alg? > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ > owse/2102?b=1> Click here to see photo in album > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\ > owse/2102?b=1> > > > > [Non-text portions of this message have been removed] >
4775. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 09:41:06 -0500

That's a great way to teach Chris - the commutators are simple and easy to understand. The concept behind those commutators are all parallel. Edge orientation could be performed the same way as corner orientation, using E2 slices instead of D2 moves, thus all the last layer steps become preservative. Thus one only has to learn one concept (excludes FURU'R'F' explanations), and the last layer could be solved in any order. That versatility would allow one to approach each solve as necessary, so if corners were already oriented, orientation of edges would be isolated and preservative of the rest. Again, very neat. [Non-text portions of this message have been removed]
4776. Re: how do i get to this state...
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 16:24:41 -0000

Hey, Stefan Pochmann came up with this great 24-move algorithm a couple weeks ago: (R' F' R U R U' R' F x y') * 4 -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi, > > This pattern is called cube-in-cube-in-cube. The easiest way to do > this is to do the cube in cube first and then twist the 2 additional > corners. However if you just want a short algo for this search it > using a cube solver like ACube or Cube Exlorer. I believe the optinal > solution is like 18 or so. The one i mentioned is 32 turns using > 'basic principles'. First moving 6 c/e blocks to make the cube in cube > then another 12 to twist last 2 corners. Don't want to give the algs > now, besides im on holiday ;- > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > <segnet3745117@> wrote: > > > > > > I got my cube to look this way by solving from a randomized state. > > > > is there an easyer method? an alg? > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ photos/br\ > > owse/2102?b=1> Click here to see photo in album > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ photos/br\ > > owse/2102?b=1> > > > > > > > > [Non-text portions of this message have been removed] > > >
4777. Re: how do i get to this state...
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 18:07:23 -0000

Thanks, now i can make that pattern =) However, that algorithm does not twist the two corners. For those that do not know how, turn L2 so the two corners are on next to each other (1,4) and use A (z'U'R'UR x2 z). After, do U' and use A' (z' R'U'RU x2 z) U. Then reverse setup moves, L2. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey, > > Stefan Pochmann came up with this great 24-move algorithm a couple > weeks ago: > > (R' F' R U R U' R' F x y') * 4 > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > > Hi, > > > > This pattern is called cube-in-cube-in-cube. The easiest way to do > > this is to do the cube in cube first and then twist the 2 additional > > corners. However if you just want a short algo for this search it > > using a cube solver like ACube or Cube Exlorer. I believe the > optinal > > solution is like 18 or so. The one i mentioned is 32 turns using > > 'basic principles'. First moving 6 c/e blocks to make the cube in > cube > > then another 12 to twist last 2 corners. Don't want to give the algs > > now, besides im on holiday ;- > > > > -Per > > > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > > <segnet3745117@> wrote: > > > > > > > > > I got my cube to look this way by solving from a randomized state. > > > > > > is there an easyer method? an alg? > > > > > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > photos/br\ > > > owse/2102?b=1> Click here to see photo in album > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > photos/br\ > > > owse/2102?b=1> > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4778. Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 19:34:19 -0000

> Edge > orientation could be performed the same way as corner orientation, > using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Hey Alexander, I have to admit I had never thought to teach the same idea for edge orientation as for corner orientation! I think that's a great idea! I'll let the BL location be the "storage spot" and they will solve it using the same idea. Thanks for the suggestion! I had honestly never thought of that. Yes I did try to make all the steps parallel to all the others to help with learning it. I like your idea for the edge orientation even better than the way I have already been showing it, plus it keeps all the steps parallel to each other and makes it easier to learn. Joel, if your site mentions edge orientation this way I apologize that I missed it/forgot it. I remembered your commutator approach, but I had not thought to orient the edges that way, and if your site has this method I must have missed it. Thanks Alexander, I will be sure to implement that new edge orientation step in the future for anyone I am teaching. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > That's a great way to teach Chris - the commutators are simple and easy to > understand. The concept behind those commutators are all parallel. Edge > orientation could be performed the same way as corner orientation, using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Thus one only has to learn one concept (excludes FURU'R'F' > explanations), and the last layer could be solved in any order. That > versatility would allow one to approach each solve as necessary, so if > corners were already oriented, orientation of edges would be isolated and > preservative of the rest. > > Again, very neat. > > > [Non-text portions of this message have been removed] >
4779. [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 19:42:37 -0000

Hey Alexander, I just took a look with my cube and I can see how something like R' E2 R U F E2 F' U' would work to flip an edge, but I'm a little hesitant to use that idea because of the U turns. I had previously thought of using this alg, which I use for central edges in 5x5x5 BLD R' E' R2 E2 R' to flip an edge, but I had never given it a shot. The part that has me hesitant is that the inverse is different from the original. I try to make all my commutator parts be their own inverse for simplicity. I may just stick to teaching F U R U' R' F' to orient edges, but I'll ask Keeley, the girl I've already taught how to solve, to try the R' E' R2 E2 R' method to flip edges and see which she likes better. Also I've noticed younger kids, in general, have a hard time doing slice turns because their hands are smaller. Still I will have Keeley try the slice turn way to flip edges and see what she thinks and try to report back on which way she prefers. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > That's a great way to teach Chris - the commutators are simple and easy to > understand. The concept behind those commutators are all parallel. Edge > orientation could be performed the same way as corner orientation, using E2 > slices instead of D2 moves, thus all the last layer steps become > preservative. Thus one only has to learn one concept (excludes FURU'R'F' > explanations), and the last layer could be solved in any order. That > versatility would allow one to approach each solve as necessary, so if > corners were already oriented, orientation of edges would be isolated and > preservative of the rest. > > Again, very neat. > > > [Non-text portions of this message have been removed] >
4780. Re: Finger Tricks and Teaching solving the cube
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 20:27:55 -0000

Here are my answers: 1. I'd say: Watch different movies from differnt cubers and let them inspire you. Don't copy everything you see, just make sure you find a comfortable way to execute the sequences. 2. Well... In the end you want to be able to recognise the pairs from all angles and go from there. I guess your way, you'll end up doing some useless U moves. 3. I always break down the algorithms in parts, and I try to explain where the pieces go, so the algs make sense in a way. For some steps, I first let them practice RUR'U' a 100 times, until they get it, and then I learn them how to solve the corner-orientation by using that move repeatedly. (RUR'U' RUR'U' D) * 3 D, for example. --- In speedsolvingrubikscube@...m, "Omi" <soul_nerd@...> wrote: > > Hi! I have some questions.. > > 1. How do I learn to do finger tricks? > > 2. I always solve the F2L by putting the white corner piece in the FR > position. Is that bad? > > 3. People always approach me and asks me to teach them how to solve. I > really want to. But I don't want to burden them with algorithms to > memorize. Is there a way of solving the cube intuitively, without > algorithms. I saw Ryan Heise's method. But commutators may be a little > difficult to teach. Any suggestions? >
4781. New e-mail address
From: Ryan Patricio <ryan.patricio@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 15:34:21 -0700 (PDT)

Hi everybody Due to technical difficulties Yahoo mail won't allow me to access my old e-mail account, ryn_patricio@.... Sad, yes I know. Until this problem is fixed, this will be my current e-mail. Update your address books! Take care -Ryan --------------------------------- Need a vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text portions of this message have been removed]
4782. F2L Recognition
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 22:58:28 -0000

Right now my times are about 30 seconds when I can recognize the F2L situation I'm in, but there are only a few cases I can recognize quickly. (My OLL and PLL are pretty good.) Is there a way to look around the cube quickly yet comprehensively?
4783. Re: Corners First Methods
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 04 Aug 2007 23:55:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" > <mooseman6792@> wrote: > > > > This is, I'm sure, a very popular topic. I'm very interested in > > finding more information concerning various Corners First methods; > > I've heard of the Waterman method, and looked at it, but am confused. > > It also seems impossible to learn it incrementally. Any thoughts? > > > > This is my approach, not pure CF doe: > > 1) Solve the four F2L pairs at first = wery easy to do, normally the > first pair is done or only one turn away. > > 2) Do CLL > > 3) Choose the best side (U or D) to use for FL and put down the edges > using MU turns. The first two you pair with centres so you also solve > those in this step (do not do opposite sides as the two first, if you > did RD edge and R centre first then do F or B but not L as second by > putting down F (or B) centre, D centre and the edge that goes between > them as a 1x2x2 block.) > > 4) Do ELL > > Done! > > // Kenneth > Why does hardly any cuber use the Waterman Method? I only know of Josef Jelinek. It seems really fast, with a nice balance of intuition and memorization.
4784. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving the cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 20:22:01 -0500

I'm not surprised. The FURU'R'F' edge orientation method is so easy to both explain and learn. It'd also probably be better to start teaching commutators with face turns instead of slice moves. May I place a bet on Keely's preference? I'm imagining little kids trying to perform slice moves with stiff cubes - my mom has trouble slicing on her cube. Teaching edge orientation with commutators in this way could be explained as a side note after they understand the whole method, but clearly giving it as knowledge only and admitting the ease of the previous edge orientation method. I wish I'd seen your beginner method sooner Joel. At some point the "Beginner Method" link on all sites gets ignored. Alex [Non-text portions of this message have been removed]
4785. Re: [Speed cubing group] Re: What is better than this?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 18:31:05 -0700 (PDT)

You could do it Dan Knight's way. Do R' and U2 like DanH just said. For the next R, place your thumb at the FDR corner. Execute the R and just as your thumb comes up to the U layer, perform a U' with your right thumb and do another U' with your left index finger. This finger trick performs the second U2 quite fast and sets you up for the rest of the algorithm. PS To perform the first U2 turn in the algorithm, first perform a U with your right index finger. Immediately (however you spell that word) after you do the first U, do the second U with your middle finger. That way, your index and middle fingers follow each other. If you are left-handed just mirror it. Hope this helps Brian ----- Original Message ---- From: Dan <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007 1:20:35 AM Subject: [Speed cubing group] Re: What is better than this? This is probably the best algorithm for this case, in my opinion of course. Try the beginning like R' (right hand) U2 (right index finger) R (right hand) U2' (right thumb)... and the rest follows naturally. DanH :) -- In speedsolvingrubiksc ube@yahoogroups. com, "bobbert1_m" <bobbert1_m@ ...> wrote: > > Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2 U'. I think this is the R- > Permutation. What is a better alg. thatn this, I can't seem to do this > one very fast. > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4786. Re: [Speed cubing group] F2L Recognition
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 4 Aug 2007 18:42:35 -0700 (PDT)

There is something called look-ahead. Its pretty self explanatory. The basic idea, is to go slow, look ahead around the cube to find pieces, put those pieces together while at the same time looking for the next pieces (this is used in F2L). Also, DO NOT GO FAST! Unless you can recognize stuff super good. The way I learned F2L was first I mastered the cross, and I practice F2L by going slowly and looking ahead for the pairs. Gradually, increase your speed. A metronome would help too. Brian ----- Original Message ---- From: jsreed5 <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007 3:58:28 PM Subject: [Speed cubing group] F2L Recognition Right now my times are about 30 seconds when I can recognize the F2L situation I'm in, but there are only a few cases I can recognize quickly. (My OLL and PLL are pretty good.) Is there a way to look around the cube quickly yet comprehensively? <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4787. Re: how do i get to this state...
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 04:40:03 -0000

I downloaded cube explorer WOW what a feature packed prog.! anyway, it generated this 17 move alg. for me, to do the cube in cube in cube. R' B2 U2 L' B' L R2 F R' F' R2 F2 R U' B' R F' thanks for the tip! I dont understand half of the nomenclature used in this util, but can tell it's excelent. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Thanks, now i can make that pattern =) However, that algorithm does > not twist the two corners. For those that do not know how, turn L2 so > the two corners are on next to each other (1,4) and use A (z'U'R'UR x2 > z). After, do U' and use A' (z' R'U'RU x2 z) U. Then reverse setup > moves, L2. > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Hey, > > > > Stefan Pochmann came up with this great 24-move algorithm a couple > > weeks ago: > > > > (R' F' R U R U' R' F x y') * 4 > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > > > > > Hi, > > > > > > This pattern is called cube-in-cube-in-cube. The easiest way to do > > > this is to do the cube in cube first and then twist the 2 additional > > > corners. However if you just want a short algo for this search it > > > using a cube solver like ACube or Cube Exlorer. I believe the > > optinal > > > solution is like 18 or so. The one i mentioned is 32 turns using > > > 'basic principles'. First moving 6 c/e blocks to make the cube in > > cube > > > then another 12 to twist last 2 corners. Don't want to give the algs > > > now, besides im on holiday ;- > > > > > > -Per > > > > > > >--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > > > <segnet3745117@> wrote: > > > > > > > > > > > > I got my cube to look this way by solving from a randomized state. > > > > > > > > is there an easyer method? an alg? > > > > > > > > > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > > photos/br\ > > > > owse/2102?b=1> Click here to see photo in album > > > > > > > <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > > photos/br\ > > > > owse/2102?b=1> > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4788. Re: Z-Permutation
From: "stefan.huber4" <mc_sin-h@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 07:34:07 -0000

I prefer that one: U R' U' R U' R U R U' R' U R U R2 U' R' U you can also perform it with a y instead of the U at the beginning and a U2 at the end. Greets Stefan
4789. Re: Z-Permutation
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 09:25:52 -0000

Intuitive: Set up: M2 U x Swap piceses: 2x(U2 M2) Restore: x' U' M2 // Kenneth
4790. music
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 06:41:14 -0700 (PDT)

yeah the music justs flows through your hands and into your cube. use The Force man! ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ [Non-text portions of this message have been removed]
4791. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 5 Aug 2007 13:47:29 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /JNetCube.jar Uploaded by : nerdalicious123 <nerdalicious123@...> Description : This is a GREAT javascript timer that averages times and also allows you to connect with other speedcubists over the internet You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube.jar To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, nerdalicious123 <nerdalicious123@...>
4792. try this :
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:13:51 -0000

http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476
4793. Megaminx last layer skip
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:35:56 -0000

Last night I had my first megaminx last layer skip (I only had to to a U' turn). The probability for this is about one in a million. Anyone else had this before? Admittedly I did partial edge control (you know, solving the last CE pair before the LL with R' F R F' instead of U R U' R') to influence edge orientation. Cheers! Stefan
4794. Re: Megaminx last layer skip
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 14:51:03 -0000

I never had that ever sadly :P I had a PLL skip a couple of times but a full layer skip... But more importand stefan, the time! What was the time? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan >
4795. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 08:44:57 -0700 (PDT)

Where is website to learn how to solve Megaminx? Mine's POPed before I could solve it... ----- Original Message ---- From: megafrikkie <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 7:51:03 AM Subject: [Speed cubing group] Re: Megaminx last layer skip I never had that ever sadly :P I had a PLL skip a couple of times but a full layer skip... But more importand stefan, the time! What was the time? ;) Erik --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan > [Non-text portions of this message have been removed]
4796. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 11:01:31 -0600

Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le <khoale1234567@...> wrote: > > Where is website to learn how to solve Megaminx? Mine's POPed before I > could solve it... > > ----- Original Message ---- > From: megafrikkie <megafrikkie@... <megafrikkie%40gmail.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing group] Re: Megaminx last layer skip > > I never had that ever sadly :P > I had a PLL skip a couple of times but a full layer skip... > But more importand stefan, the time! What was the time? ;) > Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4797. Re: [Speed cubing group] Re: 4x4x4 cube
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 18:27:01 +0100

I've seen 4x4x4 cubes in Logical Choice in Australia: http://www.logicalchoice.com.au/ I've also seen 4x4x4 cubes in Borders bookstores in other parts of the world (US, UK), so Borders in Australia may also have them. Good luck, Jasmine On Sun, 22 Jul 2007 16:30:20 -0000, "jeff17237" <no_reply@yahoogroups.com> said: > you do get internet in Australia correct? > cube4you.com 9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@...> wrote: > > > > > > does anyone wknow where in Australia i can buy 1 of these > > > > -- http://www.fastmail.fm - The way an email service should be
4798. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 10:33:01 -0700 (PDT)

It was random. I messing around with it then a piece poped out.. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 10:01:31 AM Subject: Re: [Speed cubing group] Re: Megaminx last layer skip Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le <khoale1234567@ sbcglobal. net> wrote: > > Where is website to learn how to solve Megaminx? Mine's POPed before I > could solve it... > > ----- Original Message ---- > From: megafrikkie <megafrikkie@ gmail.com <megafrikkie% 40gmail.com> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing group] Re: Megaminx last layer skip > > I never had that ever sadly :P > I had a PLL skip a couple of times but a full layer skip... > But more importand stefan, the time! What was the time? ;) > Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4799. Cube explorer refuses to close
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 18:22:47 -0000

I downloaded what i think is the latest cube explore 411 prog. it workes great! except when I want to "X" it closed. or any other close method. like CTRL-F4. or right click on the taskbar button. I have to open the task manager and end the process. I have the latest version of windows vista. (might be the issue) when i attempt to close the prog. i recieve some criptic error message in German. (I no-spreakense duetch) "Format '%p' ungUltig oder nicht kompatibel mit Argument." anyone been there, done that? (got the t-shirt)? is this the latest ver? (4.11) I looked for links but had to use google, so i dont know if i found the right stuff. I also looked for "Acube" no luck.
4800. Re: [Speed cubing group] Cube explorer refuses to close
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 12:10:28 -0700 (PDT)

Must be your computer. I have windows vista too. it sucks... ----- Original Message ---- From: segnet3745117 <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 11:22:47 AM Subject: [Speed cubing group] Cube explorer refuses to close I downloaded what i think is the latest cube explore 411 prog. it workes great! except when I want to "X" it closed. or any other close method. like CTRL-F4. or right click on the taskbar button. I have to open the task manager and end the process. I have the latest version of windows vista. (might be the issue) when i attempt to close the prog. i recieve some criptic error message in German. (I no-spreakense duetch) "Format '%p' ungUltig oder nicht kompatibel mit Argument." anyone been there, done that? (got the t-shirt)? is this the latest ver? (4.11) I looked for links but had to use google, so i dont know if i found the right stuff. I also looked for "Acube" no luck. [Non-text portions of this message have been removed]
4801. Re: Megaminx last layer skip
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 21:31:49 -0000

Wow! That must be an amazing feeling. Something I wonder: How long did it take you to recognise you got lucky? :) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Last night I had my first megaminx last layer skip (I only had to to > a U' turn). The probability for this is about one in a million. > Anyone else had this before? Admittedly I did partial edge control > (you know, solving the last CE pair before the LL with R' F R F' > instead of U R U' R') to influence edge orientation. > > Cheers! > Stefan >
4802. Re: Z-Permutation
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 05 Aug 2007 23:28:35 -0000

I use this one: M2' U M2' U M' U2 M2' U2 M' U2 in the beginning i had some problems because of my H-Permutation, which is similar, but after some time i got used to it
4803. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 20:35:22 -0600

Brian, sorry, that what directed at Stefan (Do you have the scramble or was it random?). On 8/5/07, Joël van Noort <joel_vn@...> wrote: > > Wow! That must be an amazing feeling. > > Something I wonder: How long did it take you to recognise you got > lucky? :) > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4804. Re: [Speed cubing group] Re: Megaminx last layer skip
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 5 Aug 2007 19:39:01 -0700 (PDT)

Oh. Oppsie. Misunderstood :D. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007 7:35:22 PM Subject: Re: [Speed cubing group] Re: Megaminx last layer skip Brian, sorry, that what directed at Stefan (Do you have the scramble or was it random?). On 8/5/07, Joël van Noort <joel_vn@yahoo. com> wrote: > > Wow! That must be an amazing feeling. > > Something I wonder: How long did it take you to recognise you got > lucky? :) > > - Joël. > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > "Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my first megaminx last layer skip (I only had to to > > a U' turn). The probability for this is about one in a million. > > Anyone else had this before? Admittedly I did partial edge control > > (you know, solving the last CE pair before the LL with R' F R F' > > instead of U R U' R') to influence edge orientation. > > > > Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4805. [Speed cubing group] Re: What is better than this?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 07:10:45 -0000

First, i pull U' and then y' before i do the alg so i dont have to do U' at the end... then I perform the (R' U2 R U2') by putting my right index on the BRD cubie, and then pulling the R' and doing U2 as a U with index then U with middle finger following it (after practice i feel it's smoother and faster than pulling with just your index), then I just undo the R, and do U2' with my left hand like above, while at the same time repositioning my right hand so the index is on the UBR cubie, ready to pull down and do the (R' F R U R' U' R' F' R2) trigger... hope that gives you ideas. Good luck!
4806. Re: Megaminx last layer skip
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 08:18:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > But more importand stefan, the time! What was the time? ;) No good, 1:29.xy. I just wanted to do a final solve before I went to sleep, so I was sitting relaxed on my bed with only little light. > Brian, sorry, that what directed at Stefan That happens when you reply to the wrong message, ha! > Do you have the scramble or was it random? Random. I always twist randomly for 40 seconds, that's 100+ moves. If I had the scramble, what would you do with it? Try to reconstruct my solve until the last layer? > Something I wonder: How long did it take you to recognise you got > lucky? :) About a second, I think, but I don't really remember. I'd say it's about as easy to recognise as a 3x3 LL skip. Cheers! Stefan
4807. Re: try this :
From: "phyllis_harrypotter" <phyllis_harrypotter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 06 Aug 2007 11:55:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@...> wrote: > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > what are you supposed to do with the puzzle?
4808. Re: [Speed cubing group] Re: Megaminx last layer skip
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 10:56:14 -0600

Yes, my fault. I was just curious if it was a random or standard mix. On 8/6/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "megafrikkie" <megafrikkie@...> wrote: > > > > But more importand stefan, the time! What was the time? ;) > > No good, 1:29.xy. I just wanted to do a final solve before I went to > sleep, so I was sitting relaxed on my bed with only little light. > > > Brian, sorry, that what directed at Stefan > > That happens when you reply to the wrong message, ha! > > > Do you have the scramble or was it random? > > Random. I always twist randomly for 40 seconds, that's 100+ moves. If > I had the scramble, what would you do with it? Try to reconstruct my > solve until the last layer? > > > Something I wonder: How long did it take you to recognise you got > > lucky? :) > > About a second, I think, but I don't really remember. I'd say it's > about as easy to recognise as a 3x3 LL skip. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4809. Re: [Speed cubing group] Re: Canton Illinois competition?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 20:36:22 -0400

Does anyone have the results of this competition? I don't feel like paying $5.00 to read the results.
4810. Extended Cross
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 03:44:30 -0000

Chris Hardwick explained it. Are there other good website sabout X- cross? Brain
4811. yay!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 04:21:42 -0000

Hi everyone, I just got a sub-14 average for the first time ever! I was so excited I just had to post! I never really figured I would actually make it past that particular barrier, so I'm on cloud 9 right now. 15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), 17.66, (17.78), 11.60 = 13.89 I made liberal use of extended cross, dual solving, and the occasional use of COLL when it came up. This average was an RA, and the 11.60 was a PLL skip, but otherwise no lucky solves. I'll take sub-14 any way I can get it! Ok, I just had to say something. I've been cubing a long time and never figured I'd get past that 14 barrier! Yay! Chris P.S. Killswitch Engage is my new favorite music to listen to when cubing, thanks Daniel Beyer! ;-)
4812. Re: [Speed cubing group] Extended Cross
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 23:23:49 -0600

Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: http://www.speedsolving.com/showthread.php?t=333 http://www.speedsolving.com/showthread.php?t=110 On 8/6/07, Brian Le <khoale1234567@...> wrote: > > Chris Hardwick explained it. Are there other good website sabout X- > cross? > > Brain > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4813. Re: [Speed cubing group] yay!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 6 Aug 2007 23:26:26 -0600

Congrats Chris, very nice avg. On 8/6/07, cmhardw <no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just got a sub-14 average for the first time ever! I was so excited > I just had to post! I never really figured I would actually make it > past that particular barrier, so I'm on cloud 9 right now. > > 15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), > 17.66, (17.78), 11.60 = 13.89 > > I made liberal use of extended cross, dual solving, and the occasional > use of COLL when it came up. This average was an RA, and the 11.60 > was a PLL skip, but otherwise no lucky solves. I'll take sub-14 any > way I can get it! > > Ok, I just had to say something. I've been cubing a long time and > never figured I'd get past that 14 barrier! Yay! > > Chris > > P.S. Killswitch Engage is my new favorite music to listen to when > cubing, thanks Daniel Beyer! ;-) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4814. ZBLL and lucky cases
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 07:24:43 -0000

Hi, If I knew all 493 ZBLL algs, (including 21 PLL algs which I already knew before from the Fridrich method) would you then consider an OLL skip to still be a lucky case? DanH :)
4815. Re: ZBLL and lucky cases
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 10:11:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) > I wouldn't. ;) I use it as an excuse when I get to an edge-cycle for LL. I count it as a "corner permutation" skip, which isn't as lucky as an OLL skip. ;) -Tim
4816. TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 10:21:21 -0000

Hey guys, I'm not sure if this was ever made, but here is a program file for a scrambler for the TI-83/84 calculator series. It's not an "application" of any sort, and this proved helpful to me since I didn't want to lug around a laptop just to properly scramble my cube; hand scrambles suck, frankly. By the way, I think this is kind of messy, so if you have any suggestions for cleaning it up, just speak up. :) [code starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B randInt(1,6)->C A+B->D If C=A Then If D=7 Then C->E While C=E randInt(1,6)->E End E->C End End End B->A C->B iPart(X/5)+1->Y 15fPart(x/5)+1->Z If C=1 Output(Y,Z,"U") If C=2 Output(Y,Z,"F") If C=3 Output(Y,Z,"R") If C=4 Output(Y,Z,"L") If C=5 Output(Y,Z,"B") If C=6 Output(Y,Z,"D") randInt(1,3)->W If W=1 Output(Y,Z+1,"'") If W=2 Output(Y,Z+1,"2") End [code ends] -> = STO> button found above the ON button. The = sign can be found in 2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything else should be obvious or is located in PRGM. I might make one for 2x2 or 4x4 soon, and I'll update you guys if I do. -Tim
4817. Re: [Speed cubing group] Extended Cross
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 11:57:19 -0000

Hey Brian, As much as I use extended cross, and as much as I advocate it, I really think dual solving is the more important of the two. I of course recommend using both in combination as the ideal approach, but if nothing else I would recommend dual solving simply for the fact that it increases your chances of every good case you can see when starting your solve, and in most cases by nearly doubling the odds. http://tinyurl.com/ytvufs Honestly the reason I use dual solving is simply based on the math you'll find on the above page. I think the math argument is convincing enough just by itself, but of course I will also say that I think it is easy to adjust to without very much practice. Also it is very nice to have easy crosses, not even X-crosses, nearly double the time as with only one color solving. Hope this helps, Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: > http://www.speedsolving.com/showthread.php?t=333 > http://www.speedsolving.com/showthread.php?t=110 > > > On 8/6/07, Brian Le <khoale1234567@...> wrote: > > > > Chris Hardwick explained it. Are there other good website sabout X- > > cross? > > > > Brain
4818. Re: ZBLL and lucky cases
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 13:54:20 -0000

Well, it's a 3.7% chance assuming you always have correctly flipped LL edges. I thought we had defined a 5% luckiness rule-of-thumb. So it's hard to say. But for me I never count that as being lucky. For me being able to pull off the PLL is good enough. I'm not very familiar with PLLs. At first it was always a suprise to see those cases, the pause it takes me, makes up for it being somewhat lucky. But does this mean you know all the ZBLL algs? Because that would be incredible. I've been being much more consistant with ZBF2L, which I think is easier to focus on for me now that I don't cube much. I have still be averaging about 2:35 on 5x5, so I'm not entirely out of shape. I'm considering the CalTech competition next month? Who's going to be there? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) >
4819. Re: Cube explorer refuses to close
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 14:48:38 -0000

No it is not your computer, it is Vista! I have the exact same "problem" running it as an admin or in compatibility mode (2000/XP) doesn't help. Killing the process or logging off works. This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack that is floating around) or in Cube Explorer 4.12. For Cube Explorer to fix this it would probably require the removal of some "onClose/onExit" routine or the use of a newer Delphi version. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Must be your computer. I have windows vista too. it sucks... > > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 5, 2007 11:22:47 AM > Subject: [Speed cubing group] Cube explorer refuses to close > > I downloaded what i think is the latest cube explore 411 prog. it > workes great! except when I want to "X" it closed. > or any other close method. like CTRL-F4. or right click on the > taskbar button. > > I have to open the task manager and end the process. > > I have the latest version of windows vista. (might be the issue) > > when i attempt to close the prog. i recieve some criptic error > message in German. (I no-spreakense duetch) > > "Format '%p' ungUltig oder nicht kompatibel mit Argument." > > anyone been there, done that? (got the t-shirt)? > is this the latest ver? (4.11) > > I looked for links but had to use google, so i dont know if i found > the right stuff. > > I also looked for "Acube" no luck. > > > > > [Non-text portions of this message have been removed] >
4820. Re: try this :
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 14:52:02 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@> > wrote: > > > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > > what are you supposed to do with the puzzle? > http://www.geocities.com/jaapsch/puzzles/flipside.htm Only supersized
4821. Re: Cube explorer refuses to close
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:47:48 -0000

somehow I expected as much A.V. this is a new computer I'm using. (laptop) I have had very little problems with it. always seams to be a vista compatibility issue that causes the trouble. Thanks for the info. it's good to know others have had the same "problem". (I'll cancel my reservation at the clinic.) ha ha. :) segnet --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Must be your computer. I have windows vista too. it sucks... > > > > > > ----- Original Message ---- > > From: segnet3745117 <segnet3745117@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, August 5, 2007 11:22:47 AM > > Subject: [Speed cubing group] Cube explorer refuses to close > > > > I downloaded what i think is the latest cube explore 411 prog. it > > workes great! except when I want to "X" it closed. > > or any other close method. like CTRL-F4. or right click on the > > taskbar button. > > > > I have to open the task manager and end the process. > > > > I have the latest version of windows vista. (might be the issue) > > > > when i attempt to close the prog. i recieve some criptic error > > message in German. (I no-spreakense duetch) > > > > "Format '%p' ungUltig oder nicht kompatibel mit Argument." > > > > anyone been there, done that? (got the t-shirt)? > > is this the latest ver? (4.11) > > > > I looked for links but had to use google, so i dont know if i found > > the right stuff. > > > > I also looked for "Acube" no luck. > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4822. Re: Canton Illinois competition?
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:55:55 -0000

I didnt want to pay $5 either! and im only 45min from STL. too bad the details where not posted here. --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Maybe I missed something, but I think this is an unofficial competition > in Canton, Illinois: > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > Anyone going there? > > Have fun, > > Ron >
4823. Re: try this :
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 15:57:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > > --- In speedsolvingrubikscube@...m, "edges8" <nathan.m@> > wrote: > > > > http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > > what are you supposed to do with the puzzle? > just this perm: 1 <-> 24 2 <-> 23 3 <-> 22 4 <-> 21 5 <-> 20 6 <-> 19 7 <-> 18 8 <-> 17 9 <-> 16 10 <-> 15 11 <-> 14 12 <-> 13 A new version with a scramble command is on the same page.
4824. Re: [Speed cubing group] TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 09:05:55 -0700 (PDT)

Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 3:21:21 AM Subject: [Speed cubing group] TI-83/84 Scrambler Hey guys, I'm not sure if this was ever made, but here is a program file for a scrambler for the TI-83/84 calculator series. It's not an "application" of any sort, and this proved helpful to me since I didn't want to lug around a laptop just to properly scramble my cube; hand scrambles suck, frankly. By the way, I think this is kind of messy, so if you have any suggestions for cleaning it up, just speak up. :) [code starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B randInt(1,6) ->C A+B->D If C=A Then If D=7 Then C->E While C=E randInt(1,6) ->E End E->C End End End B->A C->B iPart(X/5)+1- >Y 15fPart(x/5) +1->Z If C=1 Output(Y,Z," U") If C=2 Output(Y,Z," F") If C=3 Output(Y,Z," R") If C=4 Output(Y,Z," L") If C=5 Output(Y,Z," B") If C=6 Output(Y,Z," D") randInt(1,3) ->W If W=1 Output(Y,Z+1, "'") If W=2 Output(Y,Z+1, "2") End [code ends] -> = STO> button found above the ON button. The = sign can be found in 2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything else should be obvious or is located in PRGM. I might make one for 2x2 or 4x4 soon, and I'll update you guys if I do. -Tim [Non-text portions of this message have been removed]
4825. Re: [Speed cubing group] Extended Cross
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 09:11:34 -0700 (PDT)

Way ahead of you on the opposite color solving :D. In other words: I thought of the idea of solving the opposite color for X-cross myself. When I was practicing X-cross, I saw that my opposite side (yellow) had tons of good F2L pairs. Seeing that this would go to waste, I decided to utilize this by solving on the yellow and the white side as my X-cross. Seeing the math behind it, it makes sense. Thanks to everyone for helping in X-cross! Brian ----- Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 4:57:19 AM Subject: Re: [Speed cubing group] Extended Cross Hey Brian, As much as I use extended cross, and as much as I advocate it, I really think dual solving is the more important of the two. I of course recommend using both in combination as the ideal approach, but if nothing else I would recommend dual solving simply for the fact that it increases your chances of every good case you can see when starting your solve, and in most cases by nearly doubling the odds. http://tinyurl. com/ytvufs Honestly the reason I use dual solving is simply based on the math you'll find on the above page. I think the math argument is convincing enough just by itself, but of course I will also say that I think it is easy to adjust to without very much practice. Also it is very nice to have easy crosses, not even X-crosses, nearly double the time as with only one color solving. Hope this helps, Chris --- In speedsolvingrubiksc ube@yahoogroups. com, "Pat (PJK)" <pjkcards@.. .> wrote: > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum about it: > http://www.speedsol ving.com/ showthread. php?t=333 > http://www.speedsol ving.com/ showthread. php?t=110 > > > On 8/6/07, Brian Le <khoale1234567@ ...> wrote: > > > > Chris Hardwick explained it. Are there other good website sabout X- > > cross? > > > > Brain [Non-text portions of this message have been removed]
4826. Re: ZBLL and lucky cases
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 16:20:42 -0000

By no means is that lucky. You would solve the last layer in one step as you always would. If you know a two step last layer, it's not lucky to get an OLL with 4 edges correctly oriented or a PLL with the corners correctly placed. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs, (including 21 PLL algs which I already > knew before from the Fridrich method) would you then consider an OLL > skip to still be a lucky case? > > DanH :) >
4827. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 16:33:09 -0000

PRGM->I/O->8:ClrHome --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey guys, > > I'm not sure if this was ever made, but here is a program file for a > scrambler for the TI-83/84 calculator series. It's not an > "application" of any sort, and this proved helpful to me since I > didn't want to lug around a laptop just to properly scramble my cube; > hand scrambles suck, frankly. > > By the way, I think this is kind of messy, so if you have any > suggestions for cleaning it up, just speak up. :) > > [code starts here] > > ClrHome > 8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C > A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6) ->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y > 15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 > Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") > If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 > Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1, "2") > End > > [code ends] > > -> = STO> button found above the ON button. > The = sign can be found in 2nd->TEST > iPart(), fPart(), randInt() can be found in MATH > Everything else should be obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > do. > > -Tim > > > > > [Non-text portions of this message have been removed] >
4828. [Speed cubing group] Re: Canton Illinois competition?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 17:48:33 -0000

When the results were first posted it wasn't archived and was freely available. If I remember correctly the winning time was in the 1:30 range. Chris
4829. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 11:46:54 -0700 (PDT)

When in pressed PRGM, it came up with EXEC EDIT NEW. ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 9:33:09 AM Subject: [Speed cubing group] Re: TI-83/84 Scrambler PRGM->I/O->8: ClrHome --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey guys, > > I'm not sure if this was ever made, but here is a program file for a > scrambler for the TI-83/84 calculator series. It's not an > "application" of any sort, and this proved helpful to me since I > didn't want to lug around a laptop just to properly scramble my cube; > hand scrambles suck, frankly. > > By the way, I think this is kind of messy, so if you have any > suggestions for cleaning it up, just speak up. :) > > [code starts here] > > ClrHome > 8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C > A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6) ->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y > 15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 > Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") > If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 > Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1, "2") > End > > [code ends] > > -> = STO> button found above the ON button. > The = sign can be found in 2nd->TEST > iPart(), fPart(), randInt() can be found in MATH > Everything else should be obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > do. > > -Tim > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4830. [Speed cubing group] Re: Competitions in the US
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 18:44:44 -0000

Any updates on a competition in New York City in August-September? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > yes. e-mail me with details about when you're staying. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Bob! Are you hosting one in New York? Me and my family plan to go > there in August... > > > > Bob Burton <rubikscubewhiz@> wrote: Right now I am > looking into possible venues in Manhattan. If anybody > > has a suggestion, let me know. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > wrote: > > > > > > Are there really no competitions upcoming in the United States, at > > > least there are none listed on speedcubing.com, is anyone planning > > > any, i really would like to go to one soon, any this summer, thats > > > when i actually have time to travel, same with most students i assume, > > > I know Bob mentioned he might host one around August, but any others. > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4831. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 19:11:56 -0000

You need to create a new program, and put all of the code into it... Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You need to be in the edit mode in order to do this. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8: ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > Hey guys, > > > > I'm not sure if this was ever made, but here is a program file for > a > > scrambler for the TI-83/84 calculator series. It's not an > > "application" of any sort, and this proved helpful to me since I > > didn't want to lug around a laptop just to properly scramble my > cube; > > hand scrambles suck, frankly. > > > > By the way, I think this is kind of messy, so if you have any > > suggestions for cleaning it up, just speak up. :) > > > > [code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > > For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A > > Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E > > End > > E->C > > End > > End > > End > > B->A > > C->B > > iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > > Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1, "'") > > If W=2 > > Output(Y,Z+1, "2") > > End > > > > [code ends] > > > > -> = STO> button found above the ON button. > > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt() can be found in MATH > > Everything else should be obvious or is located in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4832. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 19:21:43 -0000

I created the program and did everything as you wrote. I went to PRGM and executed "CUBE" (I named it CUBE), and it says prgmCUBE. Now what do I do? It just says undefined for anything I type. --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubikscube@...m, Brian Le > <khoale1234567@> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4833. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 12:51:44 -0700 (PDT)

Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 12:11:56 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler You need to create a new program, and put all of the code into it... Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You need to be in the edit mode in order to do this. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8: ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > Hey guys, > > > > I'm not sure if this was ever made, but here is a program file for > a > > scrambler for the TI-83/84 calculator series. It's not an > > "application" of any sort, and this proved helpful to me since I > > didn't want to lug around a laptop just to properly scramble my > cube; > > hand scrambles suck, frankly. > > > > By the way, I think this is kind of messy, so if you have any > > suggestions for cleaning it up, just speak up. :) > > > > [code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > > For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A > > Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E > > End > > E->C > > End > > End > > End > > B->A > > C->B > > iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z," U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > > Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > > If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z," D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1, "'") > > If W=2 > > Output(Y,Z+1, "2") > > End > > > > [code ends] > > > > -> = STO> button found above the ON button. > > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt() can be found in MATH > > Everything else should be obvious or is located in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4834. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 20:07:52 -0000

Go to I/O at the top. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
4835. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 13:41:14 -0700 (PDT)

Thanks. Another question: Where is the comma for "For(X,0,24,1)"? ----- Original Message ---- From: ltunreal <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 1:07:52 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler Go to I/O at the top. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Oh, thanks. I don't have home though (for ClrHome). I jsut have "If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > ----- Original Message ---- > From: Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > You need to create a new program, and put all of the code into it... > > Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode in order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys, > > > > > > I'm not sure if this was ever made, but here is a program file > for > > a > > > scrambler for the TI-83/84 calculator series. It's not an > > > "application" of any sort, and this proved helpful to me since I > > > didn't want to lug around a laptop just to properly scramble my > > cube; > > > hand scrambles suck, frankly. > > > > > > By the way, I think this is kind of messy, so if you have any > > > suggestions for cleaning it up, just speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > > End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F") > > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > > > -> = STO> button found above the ON button. > > > The = sign can be found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > > Everything else should be obvious or is located in PRGM. > > > > > > I might make one for 2x2 or 4x4 soon, and I'll update you guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4836. [Speed cubing group] Re: Competitions in the US
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 22:05:55 -0000

I have found a site that has a bunch of venues in manhattan and also if they are booked. http://www.nytheatre.com/nytheatre/bwaythea_man.htm --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > Any updates on a competition in New York City in August-September? > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > yes. e-mail me with details about when you're staying. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Bob! Are you hosting one in New York? Me and my family plan to go > > there in August... > > > > > > Bob Burton <rubikscubewhiz@> wrote: Right now I am > > looking into possible venues in Manhattan. If anybody > > > has a suggestion, let me know. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" <kianb@> > > > wrote: > > > > > > > > Are there really no competitions upcoming in the United States, at > > > > least there are none listed on speedcubing.com, is anyone planning > > > > any, i really would like to go to one soon, any this summer, thats > > > > when i actually have time to travel, same with most students i > assume, > > > > I know Bob mentioned he might host one around August, but any > others. > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4837. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 07 Aug 2007 23:33:21 -0000

should just be on the regular keyboard, not in the prgm menu. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? >
4838. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 17:54:07 -0700 (PDT)

so jsut type the numbers? ----- Original Message ---- From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 4:33:21 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler should just be on the regular keyboard, not in the prgm menu. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > [Non-text portions of this message have been removed]
4839. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 03:15:12 -0000

no use the comma, but it is simply a button not in the math or prgm menu. look on ur calc for the comma button, and just use that. sry i dont have a 84 i have an 83+ --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > so jsut type the numbers? > > > ----- Original Message ---- > From: jeff17237 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 4:33:21 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > should just be on the regular keyboard, not in the prgm menu. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ ...> wrote: > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > [Non-text portions of this message have been removed] >
4840. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 04:13:26 -0000

It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@...m> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4841. Cubefreak.net?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 04:59:23 -0000

Does anyone know what happened to the site? I can't seem to access it... I was trying to find out how to cycle (24)(57) for corners. Thanks Corwin Shiu
4842. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 22:08:49 -0700 (PDT)

Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. Brian ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
4843. Re: [Speed cubing group] Re: TI-83/84 Scrambler
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 7 Aug 2007 22:36:23 -0700 (PDT)

Nevermind I got it. When I executed it, it comes up with one notation at a time. Is this supposed to happen? -Brian ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007 10:08:49 PM Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. Brian ----- Original Message ---- From: Timothy Sun <linkpoke@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 7, 2007 9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler It's under "SIN". The buttons should all be in the same place for 83 and 84 series. God this is a lot harder than I thought. -Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > no use the comma, but it is simply a button not in the math or prgm > menu. look on ur calc for the comma button, and just use that. sry > i dont have a 84 i have an 83+ > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > > > ----- Original Message ---- > > From: jeff17237 <no_reply@yahoogrou p s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4844. Re: [Speed cubing group] Extended Cross
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 09:15:29 -0000

I started using opposite cross after you mentioned it here, Chris. For me it was really easy and I was almost immediatly as fast as with my regular cross color. I think the reason why is that I have never really learnt the order of the F, R, B, L colors. :-P My fastest competition time, 11.84, was made with opposite cross color. I think that's the reason why I had a much faster time for that round at German Open than most others, because due to looking at the yellow side I discover a double xcross in 10 moves. Yesa, it was hard to see but I have practiced at it a lot and managed to get a very fast F2L. I also start very often with xcross or a 2x2x2-block which I expand to an xcross. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Brian, > > As much as I use extended cross, and as much as I advocate it, I > really think dual solving is the more important of the two. I of > course recommend using both in combination as the ideal approach, but > if nothing else I would recommend dual solving simply for the fact > that it increases your chances of every good case you can see when > starting your solve, and in most cases by nearly doubling the odds. > > http://tinyurl.com/ytvufs > > Honestly the reason I use dual solving is simply based on the math > you'll find on the above page. I think the math argument is > convincing enough just by itself, but of course I will also say that I > think it is easy to adjust to without very much practice. Also it is > very nice to have easy crosses, not even X-crosses, nearly double the > time as with only one color solving. > > Hope this helps, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" > <pjkcards@> wrote: > > > > Here are two old posts (Mar. '06 and Dec. '06) on the other forum > about it: > > http://www.speedsolving.com/showthread.php?t=333 > > http://www.speedsolving.com/showthread.php?t=110 > > > > > > On 8/6/07, Brian Le <khoale1234567@> wrote: > > > > > > Chris Hardwick explained it. Are there other good website sabout X- > > > cross? > > > > > > Brain >
4845. Re: Cube explorer refuses to close
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 10:03:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba
4846. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 11:18:20 -0000

Yes, I designed it to create the letter, then the suffix (', ,2) in that order, across the row, etc. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Nevermind I got it. When I executed it, it comes up with one notation at a time. Is this supposed to happen? > > -Brian > > > ----- Original Message ---- > From: Brian Le <khoale1234567@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007 10:08:49 PM > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > Ah, thank you. Are the lowercase "x" the multiplication sign or just the letter "x"? Sorry for all the questions.. > > Brian > > ----- Original Message ---- > From: Timothy Sun <linkpoke@yahoo. com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 9:13:26 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > It's under "SIN". The buttons should all be in the same place for 83 > and 84 series. God this is a lot harder than I thought. > > -Tim > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > <no_reply@ .> wrote: > > > > no use the comma, but it is simply a button not in the math or prgm > > menu. look on ur calc for the comma button, and just use that. > sry > > i dont have a 84 i have an 83+ > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > <khoale1234567@ > wrote: > > > > > > so jsut type the numbers? > > > > > > > > > ----- Original Message ---- > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ ...> wrote: > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > 1)"? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
4847. Re: Cubefreak.net?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 11:24:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does anyone know what happened to the site? I can't seem to access it... > > I was trying to find out how to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on bottom, and that 24 and 57 are diagonally opposite from each other. I'm sure you could use a setup move for this. -Tim
4848. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 13:05:40 +0200

This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubikscube@yahoogroups.com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37250;_ylc=X3oDMTM2czVibHRiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mjk3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NjU2NzQ1MAR0cGNJZAMzNzI1MA-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZjlqMDY2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mjk3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NjU2NzQ1MA--?act=reply&messageNum=37297 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZzMzdDE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NjU2NzQ1MA-- [6] 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http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnMmszZWh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg2NTY3NDUw [24] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMmRhZjM5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NjU2NzQ1MA-- [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjZjhnN2ZhBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Free+puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=ZoHvsk9VGTBSYpnycRXKRw [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjdHFjYjM3BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Jigsaw+puzzle+game&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=OC1OrZ__rffL9ayRh1AHOA [27] http://groups.yahoo.com/gads;_ylc=X3oDMTJjM25udmYyBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Online+puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=D7EyFdfkUhpN3mTsfOfHxQ [28] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNzByZGo1BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Computer+puzzle+game&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=mbg6jnnrGa3FvCsRPvH-6A [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjb3VtZjR2BF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY1Njc0NTA-?t=ms&k=Puzzle+games&w1=Free+puzzle+games&w2=Jigsaw+puzzle+game&w3=Online+puzzle+games&w4=Computer+puzzle+game&w5=Puzzle+games&c=5&s=116&g=2&.sig=cNtuOMC28JFWDdF5_pv0tA [30] http://us.ard.yahoo.com/SIG=12jnih0q3/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=3848445/R=0/SIG=10t28jksf/*http://tv.yahoo.com/lineup/ [31] http://us.ard.yahoo.com/SIG=12jnqsbue/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [32] http://us.ard.yahoo.com/SIG=12j72h73l/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186574650/A=4763759/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [Non-text portions of this 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4849. Re: Cube explorer refuses to close
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 06:38:13 -0700 (PDT)

As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. 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t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] ____________________________________________________________________________________ Luggage? 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4850. Re: Cubefreak.net?
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 14:12:12 -0000

Don't know about your numbering scheme, but for the situation Tim described, try (R B' R' B)x3 (R' B R B')x3 --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > Shiu" <aznspazboi@> wrote: > > > > Does anyone know what happened to the site? I can't seem to access > it... > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > Thanks > > > > Corwin Shiu > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > bottom, and that 24 and 57 are diagonally opposite from each other. > I'm sure you could use a setup move for this. > > -Tim >
4851. Re: Cube explorer refuses to close
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 14:40:50 -0000

I don't have a proglem with JNetCube, but I don't use it very often. The Cube Explorer problem is indeed a Delphi (6) problem according to http://entwickler-forum.de/showthread.php?t=20219. I don't know if there is a fix. Maybe a search for this problem translated to english would give more results. For everyone that is having Vista problems, there are 2 pre-SP1 patches that are now available. They didn't fix this problem, but they have improved the rough edges of Vista. These fixes will be included in Vista SP1 and will probably become available through Automatic Updates. They are final and you can get them from the Microsoft site. Read more here: http://bink.nu/Article10707.bink
4852. Re: Cubefreak.net?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 08 Aug 2007 17:21:59 -0000

I use the same numbering system on Macky's site. Thanks ;P Corwin --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't know about your numbering scheme, but for the situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu" <aznspazboi@> wrote: > > > > > > Does anyone know what happened to the site? I can't seem to access > > it... > > > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > > > > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and 57 are diagonally opposite from each other. > > I'm sure you could use a setup move for this. > > > > -Tim > > >
4853. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 8 Aug 2007 14:45:08 -0400

Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung��ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. 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t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] __________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4854. Re: [Speed cubing group] Re: Cubefreak.net?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 15:58:19 -0300 (ART)

Then you want to swap (UFR UBL) (DFL DBR) right? I'd do it as D y' (R' F R F')*3 z2 y' (R' F R F')*3 y z2 D' Pedro Corwin Shiu <aznspazboi@yahoo.com> escreveu: I use the same numbering system on Macky's site. Thanks ;P Corwin --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Don't know about your numbering scheme, but for the situation Tim > described, try (R B' R' B)x3 (R' B R B')x3 > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu" <aznspazboi@> wrote: > > > > > > Does anyone know what happened to the site? I can't seem to access > > it... > > > > > > I was trying to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > > > > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I > > don't know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and 57 are diagonally opposite from each other. > > I'm sure you could use a setup move for this. > > > > -Tim > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4855. Re: Cube explorer refuses to close
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 8 Aug 2007 14:04:38 -0700 (PDT)

Yes Anthony! That´s what I usually do too, but if my times are good and I reboot I will loose them. But, do you use Vista? That´s what I wanted to know, if this problem happens in other platforms also. Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@silhouette. nl" <avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ung&uuml;ltig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. 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4856. Re: [Speed cubing group] Re: Cube explorer refuses to close
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 8 Aug 2007 19:39:12 -0400

I use XP. ----- Original Message ----- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007 5:04 PM Subject: [Speed cubing group] Re: Cube explorer refuses to close Yes Anthony! That´s what I usually do too, but if my times are good and I reboot I will loose them. But, do you use Vista? That´s what I wanted to know, if this problem happens in other platforms also. Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007 3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close Rafael, Sometimes that happens to me, too, and when it does, I usually either reboot the timer or just watch the countdown visually. -Anthony ----- Original Message ----- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08, 2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close As we are discussing these problems... I use Vista also and I want to know if one thing just happens in Vista. I recently started using the JNetCube timer and after some solvings, the 3 seconds countdown buzzer stops working. Do any one have this problem?? Rafael Werneck Cinoto Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@silhouette. nl" <avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group] Re: Cube explorer refuses to close This only happens with Cube Explorer. No other programs/tools I use have this problem. This is what happens: execute cube411.exe, wait untill the pruning tables have been loaded, then press the top-right X to close the program. A "Do you really want to quit" pop-up appears. If you choose "no" everything returns to normal. But.... if you choose "yes" then you get a modal dialog window with a critical icon and an "OK" button (http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [1]) that displays the message "Format '%p' ungültig oder nicht kompatibel mit Argument. It would be nice if you could fix this, but because I have a workaround (logoff or end process) I don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it is not your computer, it is Vista! I have the exact > same "problem" running it as an admin or in compatibility mode > (2000/XP) doesn't help. Killing the process or logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack > that is floating around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it would probably require the removal of > some "onClose/onExit" routine or the use of a newer Delphi version. > I do not use Vista and have no idea what causes this problem. On closing Cube Explorer I do some cleanup, freeing dynamical created arrays etc. . If anyone finds internet resources for this problem (is CE really the only program where this happens?) let me know. Herbert Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/ library/microsof t.visualbasic. constants. vbcritical. aspx [2] mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37250; _ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3Mjk 3BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3Mjk3BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NjU2NzQ1MA- -?act=reply& amp;messageNum= 37297 [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlZzMzdDE3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NjU2NzQ1MA- - [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV sNHI0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NjU2NzQ1MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmNTFlNHUy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2Zp bGVzBHN0aW1lAzEx ODY1Njc0NTA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NjU2NzQ1MA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmN2Zib2xn BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODY1Njc0NTA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjYWJ xMmRtBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODY1Njc0NTA- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmaXBub2xu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODY1Njc0NTA- [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq ZGlvBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A21icnMEc3RpbWUD MTE4NjU2NzQ1MA- - [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1 uajY3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg2NTY3NDUw [14] http://groups. yahoo.com/ ;_ylc=X3oDMTJkcH RqZGkzBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg2NTY3NDUw [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbGtrMzVi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODY1Njc0NTA- [16] mailto:speedsolving rubiksc ube-digest@ yahoogroups. com?subject= Email Delivery: Digest [17] mailto:speedsolving rubiksc ube-traditional@ yahoogroups. com?subject= Change Delivery Format: Traditional [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcDN jbm1jBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg2NTY3NDUw [19] http://docs. yahoo.com/ info/terms/ [20] mailto:speedsolving rubiksc ube-unsubscribe@ yahoogroups. com?subject= [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbWJy MWQ0BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODY1Njc0NTA- [22] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmMGUwcTkz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODY1Njc0NTA- [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJnMmszZWh2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zm aWxlcwRzdGltZQMx MTg2NTY3NDUw [24] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlMmR hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= ZoHvsk9VGTBSYpny cRXKRw [26] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Jigsaw+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= OC1OrZ__rffL9ayR h1AHOA [27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy BF9TAzk3MzU5NzE0 BF9wAzMEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Online+ puzzle+games& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&.sig= D7EyFdfkUhpN3mTs fOfHxQ [28] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzByZGo1 BF9TAzk3MzU5NzE0 BF9wAzQEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Computer+ puzzle+game& amp;w1=Free+ puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&amp;s= 116&g= 2&.sig= mbg6jnnrGa3FvCsR PvH-6A [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjb3VtZjR2 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1 Njc0NTA-? t=ms& k=Puzzle+ games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+ games& c=5&s= 116&g= 2&amp;.sig= cNtuOMC28JFWDdF5 _pv0tA [30] http://us.ard. yahoo.com/ SIG=12jnih0q3/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848445/ R=0/SIG=10t28jks f/*http:/ /tv.yahoo. com/lineup/ [31] http://us.ard. yahoo.com/ SIG=12jnqsbue/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=3848644/ R=0/SIG=131l83fl q/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2006& amp;cmp=Yahoo& amp;ctv=Groups5& amp;s=Y& s2=&s3= &b=50 [32] http://us.ard. yahoo.com/ SIG=12j72h73l/ M=493064. 11127061. 11695037. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1186574650/ A=4763759/ R=0/SIG=11ou7oti p/*http:/ /advision. webevents. yahoo.com/ bestofyahoogroup s/ [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search. yahoo.com/ search?fr= oni_on_mail& p=graduation+ gifts&cs= bz [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] __________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4857. Rubikscube.info
From: "rubiksfriend" <mooseman6792@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 00:33:18 -0000

Does anyone know how long it will take to update rubikscube.info completely, such that is is fully functional? I am trying to learn the Waterman method.
4858. Re: Cubefreak.net?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 00:56:39 -0000

Sorry, the server is having some problems. For now, please use http://web.archive.org/web/20070516210813/http://www.cubefreak.net/ -macky --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does anyone know what happened to the site? I can't seem to access it... > > I was trying to find out how to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu >
4859. Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 16:21:48 -0000

In the new version I removed a few lines of code which I suspect to be responsible for the closing problem under Windows Vista. Please let me know of there is any difference now. The deletion of two lines would of course not justify to jump from version 4.11 to version 4.15. What took more time was the implementation of a filter for incomplete cube solutions. You may define for example, that B-face moves are not allowed. You have also the choice to prefix some whole cube rotation. I do not like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the program. http://kociemba.org/cube.htm
4860. Re: Rubikscube.info
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 17:37:52 -0000

Fully functional? That sounds as if it's some kind of cuboid. ;) Anyways, I _highly_ doubt that page will ever get updated with a complete Waterman guide, as you can see the last update was only design and I think the one before it was a couple years ago. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" <mooseman6792@...> wrote: > > Does anyone know how long it will take to update rubikscube.info > completely, such that is is fully functional? I am trying to learn the > Waterman method. >
4861. JNetCube handicap
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 9 Aug 2007 15:18:42 -0300 (ART)

So...did anybody use it? I tried but couldn't get it to work... I imagine it sets a handicap between the 2 players that are racing, but got no success on trying to make it work... I already emailed Chris Hunt about it, but if anybody knows, please tell me : ) Pedro Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4862. Re: [Speed cubing group] Re: Rubikscube.info
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 9 Aug 2007 12:39:55 -0700

I myself, from past experience am very skeptical about the Waterman method. In fact, I'm not sure it even exists, since even though many websites mention it, its details are nowhere to be found. Can anyone find any actual substantial information on this method? On 8/9/07, Timothy Sun <linkpoke@...> wrote: > > Fully functional? That sounds as if it's some kind of cuboid. ;) > > Anyways, I _highly_ doubt that page will ever get updated with a > complete Waterman guide, as you can see the last update was only > design and I think the one before it was a couple years ago. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "rubiksfriend" <mooseman6792@...> wrote: > > > > Does anyone know how long it will take to update rubikscube.info > > completely, such that is is fully functional? I am trying to learn > the > > Waterman method. > > > > > [Non-text portions of this message have been removed]
4863. [Speed cubing group] Re: Rubikscube.info
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 20:37:04 -0000

Do you mean this? http://rubikscube.info/waterman/booklet.php Hard to read, but looks like a workable method to me.
4864. Re: Cube Explorer 4.15 released
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 09 Aug 2007 21:27:50 -0000

Hey that are some great new features of which I'm sure quite some people were looking forward too. I notice that the more moves you turn off the quicker it gets which is great. Also I notice that when you put the initial cube rotation on it takes a bit longer to come up with algorithms. A feature which I'd really really would love if it was able to put each single possible move on or of, so only allow R2 moves to simulate a domino. Also maybe the posibility of slice moves would be very great. I thank you for this nice program! Erik --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
4865. New World Record - 15.71 Seconds OH 3x3
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 00:14:20 -0000

Thibaut Jacquinot did 15.71 seconds at the Murcia Open. Posted at: http://www.speedsolving.com/showthread.php?t=1279
4866. That is so weird
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 01:45:25 -0000

http://www.nascarjon.us/sunday.htm Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. That guy is 15 but supposed to be placed 16. Do I have a twin dragon? O_O;;
4867. Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 03:24:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > should just be on the regular keyboard, not in the prgm menu. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? > > > So how do I run the program? I asked before but got no answers. :x I went to program and pressed CUBE, and it just says prgmCUBE. What do I do?
4868. Re: That is so weird
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 04:40:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > As far as I know there are no Swedish cuber bearing your name, probabky the real name fell out and yours was duplicated. // Kenneth
4869. Re: [Speed cubing group] Re: That is so weird
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 9 Aug 2007 21:56:38 -0700 (PDT)

Oh, I see. *phew* tahts a relief.. Should I worry about this? Is this just something that happened by accident? Brian ----- Original Message ---- From: Kenneth Gustavsson <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 9, 2007 9:40:57 PM Subject: [Speed cubing group] Re: That is so weird --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > http://www.nascarjo n.us/sunday. htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > As far as I know there are no Swedish cuber bearing your name, probabky the real name fell out and yours was duplicated. // Kenneth [Non-text portions of this message have been removed]
4870. Re: That is so weird
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 08:31:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > > Look at numeber 15 and 16. I'm supposed to be 15 but I'm placed 16. > That guy is 15 but supposed to be placed 16. Do I have a twin dragon? > O_O;; > Oops. I'll fix that later today. Jon
4871. JNet Cube online
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 10:13:41 -0000

Does anyone compete with someone else online and if so how?
4872. Re: [Speed cubing group] Re: Cube Explorer 4.15 released
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 15:00:39 +0200

The good news: I like the new feature (and second megafrikkies proposals) The bad news: Vista exit-problem is still there. No changes what so ever On Thu, 09 Aug 2007 21:27:50 -0000, "megafrikkie" wrote: Hey that are some great new features of which I'm sure quite some people were looking forward too. I notice that the more moves you turn off the quicker it gets which is great. Also I notice that when you put the initial cube rotation on it takes a bit longer to come up with algorithms. A feature which I'd really really would love if it was able to put each single possible move on or of, so only allow R2 moves to simulate a domino. Also maybe the posibility of slice moves would be very great. I thank you for this nice program! Erik --- In speedsolvingrubikscube@yahoogroups.com [1], h_kociemba .> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm [2] > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://kociemba.org/cube.htm [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37311;_ylc=X3oDMTM2Y2RiMWNjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3MzE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4NjY5NDg3NwR0cGNJZAMzNzMxMQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbTQzMTUyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3MzE2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4NjY5NDg3Nw--?act=reply&messageNum=37316 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMzUzdnZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4NjY5NDg3Nw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaXAzOXBqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4NjY5NDg3Nw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmbmdrZWNvBF9TAzk3MzU5NzE0BGdycElkA zU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODY2OTQ4Nzc- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGQ1NnZ0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4NjY5NDg3Nw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmcDMyc3JzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODY2OTQ4Nzc- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNDBhZ3MwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODY2OTQ4Nzc- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZTA4OGtuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODY2OTQ4Nzc- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlOGkwZWYyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1M jk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4NjY5NDg3Nw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYXN1cmpkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg2Njk0ODc3 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkOThuZzlsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg2Njk0ODc3 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcmo3cW1tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODY2OTQ4Nzc- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYjdjMmJuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg2Njk0ODc3 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmb2dja21uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY2OTQ4Nzc- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmY3Bwc3JnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExODY2OTQ4Nzc- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnanQxZGxoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg2Njk0ODc3 [24] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlcDduYzRhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4NjY5NDg3Nw-- [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMTdhcmNvBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczN TYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Computer+puzzle+game&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=jr95B5p0dyQ95QJk1OJU-w [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjZTJ0Mm80BF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=5Ubm8PCa5dNXb_NqccgHSw [27] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMjR2ZnVhBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Free+puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=MJZZ2OUJNPNRdlDr94WVRQ [ 28] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcmdoNjB1BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Jigsaw+puzzle+game&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=UChBvb4DWQDxyYpcijGasw [29] http://groups.yahoo.com/gads;_ylc=X3oDMTJjMXN2NWRmBF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY2OTQ4Nzc-?t=ms&k=Online+puzzle+games&w1=Computer+puzzle+game&w2=Puzzle+games&w3=Free+puzzle+games&w4=Jigsaw+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=cGEveR3jS_2KoTLXbjBP9g [30] http://us.ard.yahoo.com/SIG=12jt0ue5b/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=3848443/R=0/SIG=10sq6u3c2/*http://tv.yahoo.com/picks/ [31] http://us.ard.yahoo.com/SIG=12j517q3h/M=493064.10729651.1133334 2.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=4617366/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [32] http://us.ard.yahoo.com/SIG=12jv4e5ag/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186702077/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 [Non-text portions of this message have been removed]
4873. Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:17:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > should just be on the regular keyboard, not in the prgm menu. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24,1)"? > > > > > > > > So how do I run the program? I asked before but got no answers. :x > I went to program and pressed CUBE, and it just says prgmCUBE. What do > I do? > Then you press ENTER.
4874. [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:52:52 -0000

While we're at it, I'd like to add my kudos on a fantastic program! If you're looking into exiting problems, I thought I might add another to the list though. I am presently using ubuntu 7.04 amd64 and I run cube explorer under wine 0.9.42. The program runs excellently, however when I go to exit I get the following error: Cube explorer 4.15 Zugriffsverletzung bei adresse 00000000 in Modul 'cube415.exe'. Schreiben con Adress 00000000. I am then kicked back into the program. It is not a big problem as I can just issue a "kill" command to terminate the program. And I'm not even sure it's cube explorer causing the error, it could just as easily be wine. I thought I'd mention it on the off chance it's related to the Vista bug though! Best regards, Daniel
4875. Re: JNet Cube online
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 14:53:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Does anyone compete with someone else online and if so how? > Yes! And i guess many people do. All you have to do is to start a server (i usually take the server port 8080), then you give your IP and the port to your friend in order that he connects. Then you automatically goes to a "room" where the competition happens. Carlos
4876. Need site for last layer permutations.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 16:06:36 -0000

Lately I've been hearing about Z-permutation and R-permutation and such. I figured out what Z-permutation is, as shown on Lars Petrus site, but he only shows one way to resolve it, which I don't like since it has middle slices. Could anybody give me a site that has all of the last layer permutations, as well as all of the possible algorithms to resolve them? Thanks
4877. Re: Need site for last layer permutations.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:35:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > Lately I've been hearing about Z-permutation and R-permutation and such. > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > he only shows one way to resolve it, which I don't like since it has > middle slices. Could anybody give me a site that has all of the last > layer permutations, as well as all of the possible algorithms to > resolve them? Thanks > http://www.speedcubing.com/final_layer_permutation.html
4878. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:51:15 -0000

Is it because I used the alpha + 0 thing to erase characters? How else do I backspace to erase characters then? --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Yes, I designed it to create the letter, then the suffix (', ,2) in > that order, across the row, etc. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Nevermind I got it. When I executed it, it comes up with one > notation at a time. Is this supposed to happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From: Brian Le <khoale1234567@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > just the letter "x"? Sorry for all the questions.. > > > > Brian > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's under "SIN". The buttons should all be in the same place for > 83 > > and 84 series. God this is a lot harder than I thought. > > > > -Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote: > > > > > > no use the comma, but it is simply a button not in the math or > prgm > > > menu. look on ur calc for the comma button, and just use that. > > sry > > > i dont have a 84 i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > ----- Original Message ---- > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4879. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 17:46:59 -0000

Mine just says: ERR:SYNTAX 1:Quit 2:Goto --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Yes, I designed it to create the letter, then the suffix (', ,2) in > that order, across the row, etc. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Nevermind I got it. When I executed it, it comes up with one > notation at a time. Is this supposed to happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From: Brian Le <khoale1234567@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > just the letter "x"? Sorry for all the questions.. > > > > Brian > > > > ----- Original Message ---- > > From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's under "SIN". The buttons should all be in the same place for > 83 > > and 84 series. God this is a lot harder than I thought. > > > > -Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > <no_reply@ .> wrote: > > > > > > no use the comma, but it is simply a button not in the math or > prgm > > > menu. look on ur calc for the comma button, and just use that. > > sry > > > i dont have a 84 i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > ----- Original Message ---- > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > > >
4880. Re: [Speed cubing group] Need site for last layer permutations.
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 11:33:35 -0700 (PDT)

Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. ----- Original Message ---- From: kingnautilus <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 9:06:36 AM Subject: [Speed cubing group] Need site for last layer permutations. Lately I've been hearing about Z-permutation and R-permutation and such. I figured out what Z-permutation is, as shown on Lars Petrus site, but he only shows one way to resolve it, which I don't like since it has middle slices. Could anybody give me a site that has all of the last layer permutations, as well as all of the possible algorithms to resolve them? Thanks [Non-text portions of this message have been removed]
4881. Re: Need site for last layer permutations.
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 18:41:27 -0000

Or "last layer permutations", gives a bunch of hits. Weird how many people don't know how to use Google. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. > > > ----- Original Message ---- > From: kingnautilus <iliekcaekk@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 9:06:36 AM > Subject: [Speed cubing group] Need site for last layer permutations. > > Lately I've been hearing about Z-permutation and R-permutation and such. > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > he only shows one way to resolve it, which I don't like since it has > middle slices. Could anybody give me a site that has all of the last > layer permutations, as well as all of the possible algorithms to > resolve them? Thanks > > > > > [Non-text portions of this message have been removed] >
4882. Re: [Speed cubing group] Re: JNet Cube online
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 15:35:00 -0700 (PDT)

i need instructions for that. i have no idea how to connect it online. can someone post a tutorial thingy or something. haha. thanks Carlos de Alcântara <carlosaajr@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Does anyone compete with someone else online and if so how? > Yes! And i guess many people do. All you have to do is to start a server (i usually take the server port 8080), then you give your IP and the port to your friend in order that he connects. Then you automatically goes to a "room" where the competition happens. Carlos --------------------------------- Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
4883. Re: [off topic] Set (the game)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 23:47:58 -0000

Hi Lars, Dan, all Set players here, I've looked a little into the math of the game Set recently and have found a strategy I think I like, at least for a beginner like me. My biggest problem so far has been not knowing which types of sets to look for. There are 1080 different possible sets, with sets of each type listed below: # of sets with all 4 characteristics different: 216 # of sets with 3 characteristics different: 432 # of sets with 2 characteristics different: 324 # of sets with 1 characteristic different: 108 So 1/10 of the different possible sets have 3 of the characterstics (color, shading, shape, number) the same, while 2/5 of the different possible sets have 3 characteristics different and only 1 the same. I think my beginner strategy will be to try to look first for sets with only 1 characteristic the same, and 40% of all the possible sets are of this type. If I fail to spot one I'll look for sets with 2 characteristics the same, and 30% of the different sets are of this type. So in a sense I am covering 70% of the different possible sets looking for sets of only 2 types. I don't know if this will be a good strategy, and if for example I see a board with a lot of reds I may try to see if I can find sets with only 1 characteristic different even though only 1/10 of the sets are of this type in general. Still this seems like an efficient strategy as far as a beginner's strategy goes. Does that sound reasonable? What do you other set players think? I'm interested in getting better, but I want to add some structure to how I think about finding sets rather than just staring at the table and hoping one pops out at me. I've used the second strategy up until this point and it doesn't work very well for me ;-) Chris > > Hi Chris, > > Dan Harris got me into Set a few months ago and it was an instant favourite, although Dan > beat me every time ;). As with everything you get better with practice. > > When I don't see a set immediately, I try to isolate one of the four features and work out > by elimination if they have to be the same or have to be different. In a lot of situations you > can do this very quickly because there's at least one feature that has a very uneven > distribution. > > For example: if you have only one green card and two reds, I try to work out if I can make > a red-green-purple set. This can be done quickly since there are only two possible purple > cards that match. If there's no such set, I know it has to be an all purple set, which makes > it a lot easier to continue. > > Good luck, > Lars
4884. Any tips in solving the bottom cross?
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 01:38:03 -0000

It's hard for me to understand Dan's 3-color rule in http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross can anyone clarify? Is there any other cross guide/tip out there besides closing the eyes? Like, is there a recognition tip? And how can I reduce re-gripping for the cross? Thanks a bunch!
4885. Re: [Speed cubing group] Any tips in solving the bottom cross?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 19:41:59 -0700 (PDT)

Extended cross is hard... I still have the habit of too much regripping in cross ehehe. Anyway, know your color scheme, and force yourself not to regrip. Try to find ways to solve the cross without regripping. This is how I think of the cross: For example, if I see a red edge on F, I know then that the cross piece on R would be green. Across it, the edge piece would be orange and to the left, it would be blue. We know this because we have the color scheme memorized. Also, each edge piece does not need to be in its exact spot. As long as you place the edge pieces correctly, simple perform a D turn to get the colors matched. In other words; put the edge pieces in the correct color scheme, so that you can do D to put them correctly. Brian ----- Original Message ---- From: Omi <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 6:38:03 PM Subject: [Speed cubing group] Any tips in solving the bottom cross? It's hard for me to understand Dan's 3-color rule in http://www.cubestat ion.co.uk/ cs2/index. php?page= 3x3x3/cfop/ cross/cross can anyone clarify? Is there any other cross guide/tip out there besides closing the eyes? Like, is there a recognition tip? And how can I reduce re-gripping for the cross? Thanks a bunch! [Non-text portions of this message have been removed]
4886. Blindfolded solving...
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 22:09:22 -0700 (PDT)

If anyone can give me a good site for solving a Rubik's cube blindfolded that would be great... Thanks. It's greatly appriciated... ____________________________________________________________________________________ Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ [Non-text portions of this message have been removed]
4887. Re: Canton Illinois competition?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 05:39:21 -0000

Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen.net/cube/canton%20story.htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > >
4888. Re: [Speed cubing group] Re: Canton Illinois competition?
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 10 Aug 2007 23:31:34 -0700 (PDT)

i wanted to go. i started around 3 monthes ago and i got sub 25 avg. i live in chicago. i wasn't sure how far canton was. "Adam P. Larsen" <aplarsen@...> wrote: Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen.net/cube/canton%20story.htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > > --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4889. Re: need rubik original
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 09:58:01 -0000

ill need rubik original" new or second hand" if u have pleasee send me" pleaseeeee... im sorry.... indonesia dont have rubik retail" my name anang yulianto" send to tegalrejo rt3 rw 3 sondakan, kec: laweyan surakarta central java indonesia zip code: 57147
4890. Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 11:10:09 -0000

Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig
4891. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 14:24:40 -0000

Make sure you entered everything correctly. And try using the delete button for deleting stuff. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit > 2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed it to create the letter, then the suffix (', ,2) in > > that order, across the row, etc. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Nevermind I got it. When I executed it, it comes up with one > > notation at a time. Is this supposed to happen? > > > > > > -Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > just the letter "x"? Sorry for all the questions.. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > It's under "SIN". The buttons should all be in the same place for > > 83 > > > and 84 series. God this is a lot harder than I thought. > > > > > > -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the comma, but it is simply a button not in the math or > > prgm > > > > menu. look on ur calc for the comma button, and just use that. > > > sry > > > > i dont have a 84 i have an 83+ > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ > wrote: > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4892. [Speed cubing group] Re: TI-83/84 Scrambler
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 14:24:39 -0000

Make sure you entered everything correctly. And try using the delete button for deleting stuff. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit > 2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed it to create the letter, then the suffix (', ,2) in > > that order, across the row, etc. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Nevermind I got it. When I executed it, it comes up with one > > notation at a time. Is this supposed to happen? > > > > > > -Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > just the letter "x"? Sorry for all the questions.. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: Timothy Sun <linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > It's under "SIN". The buttons should all be in the same place for > > 83 > > > and 84 series. God this is a lot harder than I thought. > > > > > > -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the comma, but it is simply a button not in the math or > > prgm > > > > menu. look on ur calc for the comma button, and just use that. > > > sry > > > > i dont have a 84 i have an 83+ > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ > wrote: > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > should just be on the regular keyboard, not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > Thanks. Another question: Where is the comma for "For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
4893. Re: [Speed cubing group] Non-europeans at WC07?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 11 Aug 2007 17:11:04 +0200

Hi Gunnar, Around 90 non-europeans have registered at the moment. So most competitors are by far from Europe, but still a nice group of non-europeans. Largest group per country is Hungary with now 52 competitors. Then come USA and Poland. Have fun, Ron ----- Original Message ----- From: "Gunnar Krig" <gunkr520@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 11, 2007 1:10 PM Subject: [Speed cubing group] Non-europeans at WC07? Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig
4894. Re: [Speed cubing group] Non-europeans at WC07?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 08:44:33 -0700 (PDT)

My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. Frank Morris Gunnar Krig <gunkr520@...> wrote: Hi! I'm just curious about which non-europeans that are coming to the WC in Hungary? I don't think I haven't met more then one non-european cuber in real life so I'm really looking forward to the trip. /Gunnar Krig --------------------------------- Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. [Non-text portions of this message have been removed]
4895. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 16:21:29 -0000

Great to here. 90 non-europeans, as Ron said, is quite a lot I think. I can't wait til october. Fortunatly the Swedish Open is in two weeks and some of the best europeans are coming. http://www.student.itn.liu.se/~gunkr520/SM2007/ /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4896. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 18:46:32 +0200

Wow cool, I did not know that the Hungarian team was going to the Swedish Open. Just a question: why isn't the list of competitors for the world championship not published as it is usually done for other championships ? Thanks, Gilles 2007/8/11, Gunnar Krig <gunkr520@...>: > > Great to here. 90 non-europeans, as Ron said, is quite a lot I think. > I can't wait til october. > > Fortunatly the Swedish Open is in two weeks and some of the best > europeans are coming. http://www.student.itn.liu.se/~gunkr520/SM2007/ > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@...> wrote: > > > > My wife and I, along with one of our friends will be there. > Looking forward to a great trip. I am curious as well to know who is > going to make the trip. > > > > Frank Morris > > > > Gunnar Krig <gunkr520@...> wrote: Hi! > > > > I'm just curious about which non-europeans that are coming to the WC > > in Hungary? I don't think I haven't met more then one non-european > > cuber in real life so I'm really looking forward to the trip. > > > > /Gunnar Krig > > > > > > > > > > > > > > --------------------------------- > > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: > mail, news, photos & more. > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4897. Re: [Speed cubing group] Non-europeans at WC07?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 17:55:48 -0000

I'd love to come, but waiting lists for half the events... And I have that week off, too! -Tim --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4898. Re: [Speed cubing group] Non-europeans at WC07?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 19:32:47 -0000

I'll be there with my dad, unless something comes up and we can't go. But hopefully I'll be there. Tim --- In speedsolvingrubikscube@...m, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4899. Re: [Speed cubing group] Non-europeans at WC07?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 11 Aug 2007 23:29:21 +0200

Hi Timothy, Only multiple blindfolded and fewest moves have large waiting lists. With the extra qualification rounds on Friday for some other events, there is no reason to not come because of waiting lists. Have fun, Ron ----- Original Message ----- From: "Timothy Sun" <linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 11, 2007 7:55 PM Subject: Re: [Speed cubing group] Non-europeans at WC07? I'd love to come, but waiting lists for half the events... And I have that week off, too! -Tim --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4900. One Handed Cubing Sub 13 average?
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 21:43:11 -0000

wow, the world record is broken again. nice one mate! can we see a sub 13 anytime soon :P i hope so. just my thoughts.. hehe --John Lwin
4901. non-CA going to be at CalTech Summer Comp?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 00:05:19 -0000

Just a moment ago I bought tickets to LAX, so I'll be there for sure. Just wondering who else is planning on going that is out-of-state like me. -Doug
4902. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 17:24:08 -0700 (PDT)

I'll be there. Should we campaign for a 5x5 event? The answer is YES!! See you there Doug... d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. Just wondering who else is planning on going that is out-of-state like me. -Doug --------------------------------- Got a little couch potato? Check out fun summer activities for kids. [Non-text portions of this message have been removed]
4903. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 01:38:44 -0000

Oh, I really wish I could go, but I have to travel over to California for college a month later and it is too expensive to travel so much! I'd love to compete in a 5x5x5 event though; I finally had a couple of sub-2 solves and it would be cool to try to replicate that in contest :) --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4904. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 18:49:11 -0700 (PDT)

I live in the Bay Area, and I want to go, but I'm busy that week... [yeah its a run-on sentence for those who love proper english (:] ----- Original Message ---- From: Michael Gottlieb <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007 6:38:44 PM Subject: Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp? Oh, I really wish I could go, but I have to travel over to California for college a month later and it is too expensive to travel so much! I'd love to compete in a 5x5x5 event though; I finally had a couple of sub-2 solves and it would be cool to try to replicate that in contest :) --Michael Gottlieb --- In speedsolvingrubiksc ube@yahoogroups. com, Frank Morris <ephem825@.. .> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroup s.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > ------------ --------- --------- --- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4905. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 03:01:47 -0000

WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks like. Which doens't help me since I'm fairly weak at 4x4. Hem, who's the organizer? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] >
4906. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 21:27:39 -0700 (PDT)

Ambie Valdez i belive. Tyson might be involved too. d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks like. Which doens't help me since I'm fairly weak at 4x4. Hem, who's the organizer? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > I'll be there. Should we campaign for a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > -Doug > > > > > > > --------------------------------- > Got a little couch potato? > Check out fun summer activities for kids. > > [Non-text portions of this message have been removed] > --------------------------------- Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. [Non-text portions of this message have been removed]
4907. [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 11 Aug 2007 22:10:42 -0700 (PDT)

Please!!! I really want that site on how to solve a rubiks cube blindfolded.... -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. ----- Original Message ---- From: Adam P. Larsen <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007 11:39:21 PM Subject: [Speed cubing group] Re: Canton Illinois competition? Sorry for the late reply...I was on vacation for the last week. I actually ended up going down to this and won it with a time of 1:10.19. It was a lot of fun...a really nice group of people and quite a few young cubers who had just learned to solve in April. Because I knew the page would be archived soon, I pulled down a copy and saved it so I could show my friends: http://www.aplarsen .net/cube/ canton%20story. htm As it says in the story, the organizer of the contest called Tyson just before we started solving. He was really nice over the phone and wished us all luck. It made quite an impression on all the people there. So, nice PR, Tyson. =) Adam --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" <segnet3745117@ ...> wrote: > > > I didnt want to pay $5 either! and im only 45min from STL. > too bad the details where not posted here. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but I think this is an unofficial > competition > > in Canton, Illinois: > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ [Non-text portions of this message have been removed]
4908. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 05:40:33 -0000

1. No need to yell 2. Google is your friend --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________________________________________________________________________________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] >
4909. Re: [Speed cubing group] One Handed Cubing Sub 13 average?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:02:02 +0200

Haaaa... I thought you were talking about results from the Busan Open !! For a few seconds, my heart beated very quickly haha Anyone got results from Busan ? (ok the competition is not over yet, but it is just a matter of 2 or 3 hours now) 2007/8/11, lkyawkyaw <lkyawkyaw@...>: > > wow, the world record is broken again. nice one mate! > > can we see a sub 13 anytime soon :P i hope so. > > just my thoughts.. hehe > > --John Lwin > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4910. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:30:19 -0000

Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ambie Valdez i belive. Tyson might be involved too. > > d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will be 4x4 it looks like. Which doens't help me since I'm > fairly weak at 4x4. Hem, who's the organizer? > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I'll be there. Should we campaign for a 5x5 event? > > > > The answer is YES!! > > > > See you there Doug... > > > > > > > > d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I bought > tickets to LAX, so I'll be there for sure. > > Just wondering who else is planning on going that is out-of-state > like > > me. > > > > -Doug > > > > > > > > > > > > > > --------------------------------- > > Got a little couch potato? > > Check out fun summer activities for kids. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. > > [Non-text portions of this message have been removed] >
4911. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 15:14:14 -0000

do a google search for blindfold cubing or any similare parameters. you will find a plethora of pages on this subject. I am currently sudying this using Bill McGaugh's site on this subject heres a link: Bill McGaugh's blindfold cubing article <http://home.earthlink.net/~bmcgaugh/> --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen aplarsen@... > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ________________________________________________________________________\ ____________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4912. Re: [Speed cubing group] non-CA going to be at CalTech Summer Comp?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 08:42:42 -0700 (PDT)

My apoligies Ambie. I will get it right next time. Frank ambierona <ambierona@...> wrote: Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > Ambie Valdez i belive. Tyson might be involved too. > > d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will be 4x4 it looks like. Which doens't help me since I'm > fairly weak at 4x4. Hem, who's the organizer? > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@> wrote: > > > > I'll be there. Should we campaign for a 5x5 event? > > > > The answer is YES!! > > > > See you there Doug... > > > > > > > > d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I bought > tickets to LAX, so I'll be there for sure. > > Just wondering who else is planning on going that is out-of-state > like > > me. > > > > -Doug > > > > > > > > > > > > > > --------------------------------- > > Got a little couch potato? > > Check out fun summer activities for kids. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. > > [Non-text portions of this message have been removed] > --------------------------------- Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search. [Non-text portions of this message have been removed]
4913. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 09:01:53 -0700 (PDT)

Sorry Vince, you are out of luck right now, because something is wrong with Macky's site... ----- Original Message ---- From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is your friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... > www.myspace. com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4914. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Vince Zakis <forlask@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 09:52:50 -0700 (PDT)

Well. I know of cubefreak.net but it seems to be not working... -Vince- forlask@... www.myspace.com/vbzakis Come add me on myspace. ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 12, 2007 10:01:53 AM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! Sorry Vince, you are out of luck right now, because something is wrong with Macky's site... ----- Original Message ---- From: aznseashell <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is your friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis <forlask@... > wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... > www.myspace. com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text portions of this message have been removed]
4915. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 22:10:02 -0000

I wrote a tutorial a while back on Stefan Pochmann's method. Most ppl seem to like it. www.solvethecube.co.uk (look into the tutorials section). --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...> wrote: > > Please!!! I really want that site on how to solve a rubiks cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original Message ---- > From: Adam P. Larsen <aplarsen@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois competition? > > Sorry for the late reply...I was on vacation for the last week. > > I actually ended up going down to this and won it with a time of > 1:10.19. It was a lot of fun...a really nice group of people and > quite a few young cubers who had just learned to solve in April. > > Because I knew the page would be archived soon, I pulled down a copy > and saved it so I could show my friends: > http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the story, the organizer of the contest called Tyson > just before we started solving. He was really nice over the phone and > wished us all luck. It made quite an impression on all the people > there. So, nice PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > too bad the details where not posted here. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I think this is an unofficial > > competition > > > in Canton, Illinois: > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > > Ron > > > > > > > > > > > > _____________________________________________________________________ _______________Ready for the edge of your seat? > Check out tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message have been removed] >
4916. Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 18:25:56 -0600

Yes, Joel has a great tutorial. If you aren't satisfied, search google. You can find cubefreak in the google cache, and find other Blindfold Tutorial pages. On 8/12/07, Joël van Noort <joel_vn@...> wrote: > > I wrote a tutorial a while back on Stefan Pochmann's method. Most > ppl seem to like it. > > www.solvethecube.co.uk (look into the tutorials section). > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Vince Zakis > <forlask@...> wrote: > > > > Please!!! I really want that site on how to solve a rubiks cube > blindfolded.... > > > > -Vince- > > forlask@... > > www.myspace.com/vbzakis > > Come add me on myspace. > > > > > > > > ----- Original Message ---- > > From: Adam P. Larsen <aplarsen@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, August 10, 2007 11:39:21 PM > > Subject: [Speed cubing group] Re: Canton Illinois competition? > > > > Sorry for the late reply...I was on vacation for the last week. > > > > I actually ended up going down to this and won it with a time of > > 1:10.19. It was a lot of fun...a really nice group of people and > > quite a few young cubers who had just learned to solve in April. > > > > Because I knew the page would be archived soon, I pulled down a > copy > > and saved it so I could show my friends: > > http://www.aplarsen .net/cube/ canton%20story. htm > > > > As it says in the story, the organizer of the contest called Tyson > > just before we started solving. He was really nice over the phone > and > > wished us all luck. It made quite an impression on all the people > > there. So, nice PR, Tyson. =) > > > > Adam > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117" > > <segnet3745117@ ...> wrote: > > > > > > > > > I didnt want to pay $5 either! and im only 45min from STL. > > > too bad the details where not posted here. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> > wrote: > > > > > > > > Hi guys, > > > > > > > > Maybe I missed something, but I think this is an unofficial > > > competition > > > > in Canton, Illinois: > > > > http://www.cantonda ilyledger. com/articles/ 2007/07/10/ > news/news10. txt > > > > > > > > Anyone going there? > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > _______________Ready for the edge of your seat? > > Check out tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4917. Re: [Speed cubing group] Re: Need site for last layer permutations.
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 12 Aug 2007 18:40:49 -0600

Yeah, it is interesting that they don't search. You can find a bunch of PLLs here<http://www.speedsolving.com/showthread.php?t=708> . On 8/10/07, Johannes Laire <johannes.laire@...> wrote: > > Or "last layer permutations", gives a bunch of hits. Weird how many > people don't know how to use Google. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brian Le > <khoale1234567@...> wrote: > > > > Try googling "Jessica Fridrich", "Bob Burton", "Macky's website", etc. > > > > > > ----- Original Message ---- > > From: kingnautilus <iliekcaekk@...> > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Friday, August 10, 2007 9:06:36 AM > > Subject: [Speed cubing group] Need site for last layer permutations. > > > > Lately I've been hearing about Z-permutation and R-permutation and such. > > > > I figured out what Z-permutation is, as shown on Lars Petrus site, but > > he only shows one way to resolve it, which I don't like since it has > > middle slices. Could anybody give me a site that has all of the last > > layer permutations, as well as all of the possible algorithms to > > resolve them? Thanks > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4918. Re: [Speed cubing group] Non-europeans at WC07?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 06:52:25 -0000

My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] >
4919. Re: non-CA going to be at CalTech Summer Comp?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 06:56:06 -0000

there's a good chance I'll be there too. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Just a moment ago I bought tickets to LAX, so I'll be there for sure. > Just wondering who else is planning on going that is out-of-state like > me. > > > -Doug >
4920. Re: [Speed cubing group] Non-europeans at WC07?
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 12:11:46 +0200

It would be great if the World Championship would indeed be filled with competitors from all over the world. 1 week after the World Championship there will be another tournament: the Dutch Open 2007 (http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [1]). It might be a nice idea to plan a trip across Europe in between those tournaments and participate in both! Maybe we could even setup a "hosteling system" where cubers from certain countries would offer others a place to stay during their traveling. I personaly live in Rotterdam and can spare a room for a couple of days/persons. If anyone is interested, just let me know. On Mon, 13 Aug 2007 06:52:25 -0000, kirk83616 wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com [2], Frank Morris .> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig .> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > Links: ------ [1] http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37342;_ylc=X3oDMTM2dTVudnNiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mzc0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4Njk4ODAzNgR0cGNJZAMzNzM0Mg-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxajc3ZW5zBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Mzc0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4Njk4ODAzNg--?act=reply&messageNum=37374 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcDNwYXByBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4Njk4ODAzNg-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNHBmaTU3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4Njk4ODAzNg-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmczhzcHIzBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODY5ODgwMzY- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJldHQ3MTA0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4Njk4ODAzNg-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmtvdGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODY5ODgwMzY- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNmNza2kxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODY5ODgwMzY- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcDhwbXZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODY5ODgwMzY- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTA3YmlyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOT YEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4Njk4ODAzNg-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYW8xazVuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg2OTg4MDM2 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkZjRnZzBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg2OTg4MDM2 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmM21hOW5wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODY5ODgwMzY- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkb3B1OWkzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg2OTg4MDM2 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaWplbDRyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODY5ODgwMzY- [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlczNkam9oBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4Njk4ODAzNg-- [23] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcjE4aXJsBF9TAzk3MzU5NzE0BF9wAzEEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=K0Ry0LnKNx7PK8jvKHVchw [24] http://groups.yahoo.com/gads;_ylc=X3oDMTJjdTQyazlqBF9TAzk3MzU5NzE0BF9wAzIEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0a W1lAzExODY5ODgwMzY-?t=ms&k=Jigsaw+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=GFeY02hacA4ArFNVoD7ttQ [25] http://groups.yahoo.com/gads;_ylc=X3oDMTJjcW9nY2ZpBF9TAzk3MzU5NzE0BF9wAzMEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Free+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=Jn9rdS8cBUPmDqXmGKQSCQ [26] http://groups.yahoo.com/gads;_ylc=X3oDMTJjNXRiMHI2BF9TAzk3MzU5NzE0BF9wAzQEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Computer+puzzle+game&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=TtyDntgdHbxdMoyEbrjp9A [27] http://gro ups.yahoo.com/gads;_ylc=X3oDMTJjdnFwazVkBF9TAzk3MzU5NzE0BF9wAzUEZ3JwSWQDNTU4MzM5NgRncnBzcElkAzE3MDUyOTczNTYEc2VjA3NsbW9kBHN0aW1lAzExODY5ODgwMzY-?t=ms&k=Online+puzzle+games&w1=Puzzle+games&w2=Jigsaw+puzzle+game&w3=Free+puzzle+games&w4=Computer+puzzle+game&w5=Online+puzzle+games&c=5&s=116&g=2&.sig=ZPqylKL2VlpAI-P0E72e8g [28] http://us.ard.yahoo.com/SIG=12jqjvb5k/M=493064.10729663.11333354.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=3848429/R=0/SIG=10lh6opha/*http://9.yahoo.com/ [29] http://us.ard.yahoo.com/SIG=12jdrhqdu/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=3848643/R=0/SIG=131q47hek/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2005&cmp=Yahoo&ctv=Groups4&s=Y&s2=&s3=&b=50 [30] http://us.ard.yahoo.com/SIG=12j13d9cd/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1186995236/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.c om/green/index.html [Non-text portions of this message have been removed]
4921. Fw: hello
From: süleyman altýnorak <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 07:52:16 -0700 (PDT)

Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________________________________________________________________________________ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/ [Non-text portions of this message have been removed]
4922. Re: [Speed cubing group] hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 09:01:44 -0700 (PDT)

Hi Süleyman! I´m brazilian and learned to solve the cube at the age of 29, almost like you. I´m 31 now and still improving my times!! I started learning the Friedrich method from the www.speedcubing.com after a friend taught me the layer by layer method. Don´t worry, you don´t need to learn all the algorithmics at once. You can improve your layer by layer method with some algorithmics from the Friedrich method. I did like this, some situations were too bad in the layer by layer method, like when an edge from the second layer is in the right place but in a wrong way (you have to orient it), so I looked for this case algorithmic in the Friedrich method. And then I kept learning some new algorithmics for some special cases until I learned all of them. I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had), so you won´t improve fast, but keep in mind that your times will decrease fast in the beggining as you start learning some more algorithmics, and then when you reach 2 minutes it will be harder to get fast, but you will! Then you must learn some other things like better algorithmics, fingertricks and antecipating the next move. Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: süleyman altýnorak <saltinorak@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group] Fw: hello Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________ _________ _________ _________ _________ _________ _ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos. yahoo.com/ green_center/ [Non-text portions of this message have been removed] ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ [Non-text portions of this message have been removed]
4923. Re: [Speed cubing group] Non-europeans at WC07?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 10:40:19 +0100 (BST)

I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed]
4924. Re: Non-europeans at WC07?
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 18:06:14 -0000

As long as a few things get straightened out my brother and I should be going. Chris
4925. Re: [Speed cubing group] Fw: hello
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 11:54:59 -0700 (PDT)

Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s�leyman alt�norak <saltinorak@...> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S�leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________________________________________________________________________________ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/
4926. [Speed cubing group] Re: TI-83/84 Scrambler
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 22:28:56 -0000

I tried to delete a space with the DEL button, but it just merges the line below it with the line the space was on. It looked like this: 8->A(alpha + space right here) 8->B So I tried press DEL on the space, but it turned into this: 8->A8->B --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Make sure you entered everything correctly. > > And try using the delete button for deleting stuff. > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "ltunreal" <ltunreal@> wrote: > > > > Mine just says: > > > > ERR:SYNTAX > > 1:Quit > > 2:Goto > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Yes, I designed it to create the letter, then the suffix (', ,2) > in > > > that order, across the row, etc. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > > <khoale1234567@> wrote: > > > > > > > > Nevermind I got it. When I executed it, it comes up with one > > > notation at a time. Is this supposed to happen? > > > > > > > > -Brian > > > > > > > > > > > > ----- Original Message ---- > > > > From: Brian Le <khoale1234567@> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > Ah, thank you. Are the lowercase "x" the multiplication sign or > > > just the letter "x"? Sorry for all the questions.. > > > > > > > > Brian > > > > > > > > ----- Original Message ---- > > > > From: Timothy Sun <linkpoke@yahoo. com> > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > It's under "SIN". The buttons should all be in the same place > for > > > 83 > > > > and 84 series. God this is a lot harder than I thought. > > > > > > > > -Tim > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > > <no_reply@ .> wrote: > > > > > > > > > > no use the comma, but it is simply a button not in the math > or > > > prgm > > > > > menu. look on ur calc for the comma button, and just use > that. > > > > sry > > > > > i dont have a 84 i have an 83+ > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ > wrote: > > > > > > > > > > > > so jsut type the numbers? > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > > > > Sent: Tuesday, August 7, 2007 4:33:21 PM > > > > > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > > > > > should just be on the regular keyboard, not in the prgm > menu. > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > > <khoale1234567@ ...> wrote: > > > > > > > > > > > > > > Thanks. Another question: Where is the comma for > "For(X,0,24, > > > > 1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
4927. Re: [Speed cubing group] hello
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 15:39:16 -0700 (PDT)

"I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had)..." I like that comment xD ----- Original Message ---- From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 9:01:44 AM Subject: Re: [Speed cubing group] hello Hi Süleyman! I´m brazilian and learned to solve the cube at the age of 29, almost like you. I´m 31 now and still improving my times!! I started learning the Friedrich method from the www.speedcubing. com after a friend taught me the layer by layer method. Don´t worry, you don´t need to learn all the algorithmics at once. You can improve your layer by layer method with some algorithmics from the Friedrich method. I did like this, some situations were too bad in the layer by layer method, like when an edge from the second layer is in the right place but in a wrong way (you have to orient it), so I looked for this case algorithmic in the Friedrich method. And then I kept learning some new algorithmics for some special cases until I learned all of them. I suppose that you don´t have much time to play with the cube like all those 15 year old people (I wish I had), so you won´t improve fast, but keep in mind that your times will decrease fast in the beggining as you start learning some more algorithmics, and then when you reach 2 minutes it will be harder to get fast, but you will! Then you must learn some other things like better algorithmics, fingertricks and antecipating the next move. Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: süleyman altýnorak <saltinorak@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group] Fw: hello Hello everybody, I am new Rubik cube fan from Turkey and I want to introduce myself. I am 30 years old and male. I meet Rubik cube when I was child but I learned to solve it a few months ago. Now I can solve it only layer by layer method and it takes at least five minutes. But already I am working on it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages. I tried to understand petrus's method but I could reach until 4Th step. After this step it is really difficult to understand for me. but I don't give it up. I will work on it. I hope I will learn more special methods with this group. kind regards, Süleyman Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. ____________ _________ _________ _________ _________ _________ _ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos. yahoo.com/ green_center/ [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4928. Fw: JNetCube Network Timer
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 17:13:51 -0700 (PDT)

I was wondering the same thing when i first used the timer. i emailed the guy who made it and his reply is as follows: ----- Forwarded Message ---- From: Chris Hunt <huntca@...> To: kev <nerdalicious123@...> Sent: Sunday, July 15, 2007 11:01:12 AM Subject: JNetCube Network Timer Hello Kev, For the network feature to work, you need two people. One person will be the server and the other will be the client. Have the server start JNetCube in server mode and pick a port. Any port will work, but you can use port 1234 for this demonstration. After the server has started, then the client will start his timer in client mode and enter in the information for the server. The client will type in the IP address of the server (which the server can find by visiting whatismyip.com ) and port 1234 (or whatever port you started the server on). Then, the client connects to the server and you two will be connected. If that isn't working for you, then odds are the server is behind a router and you must connect to the router and configure "port forwarding" and must forward port 1234 (or whatever port you want) to the server computer's local ip address. For more information on port forwarding with you particular router, see your router manual and it will be in there. Anymore questions, let me know. Thanks, -Chris On Jul 15, 2007, at 6:31 AM, kev wrote: > > Name: kev > Email: nerdalicious123@... > Message: > how does the server network timer work? where do you get your > username, server ip, server port? ____________________________________________________________________________________ Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ [Non-text portions of this message have been removed]
4929. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 03:24:50 -0000

put the flashing black cursor over the A, then press delete. the delete button deletes the item to the imediate right of it, not the item that it is on. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > I tried to delete a space with the DEL button, but it just merges the > line below it with the line the space was on. It looked like this: > > 8->A(alpha + space right here) > 8->B > > So I tried press DEL on the space, but it turned into this: > > 8->A8->B
4930. November 25, 2003
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 13 Aug 2007 22:22:56 -0700

Just something from the past: 1 Thomas Templier FR 16.2 (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 Fridrich 2 Katsuyuki Konishi JP 18.18 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 16.81 LBL 3 Lars Vandenbergh BEL 18.43 (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 19.05 Fridrich 4 Macky Makisumi JP 18.5 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 Fridrich 5 Chris Hardwick USA 19.03 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 (26.21) Fridrich 6 Frank Morris USA 19.69 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 19.47 Fridrich 7 Justin Eastman CA 19.93 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 Fridrich 8 Dan Harris UK 22.4 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 VH 9 Richard Patterson USA 26.79 (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 29.08 26.63 Fridrich 10 Jake Reuth USA 27.95 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 26.32 Fridrich 11 Kevin Kelly IRE 30.96 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP 29.82 30.73 Fridrich 12 Koen Heltzel NET 34.65 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 36.41 35.24 LBL 13 Ian Winokur USA 37.87 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 30.81 Fridrich 14 Tyson Mao USA 38.37 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 40.35 38.11 34.87 Fridrich 15 Quinn Lewis USA 41.03 (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) 39.87 Fridrich 16 Duncan Dicks UK 45.8 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, 43.17, 48.26 LBL 17 Lou Clifton USA 53.56 (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 50.8 Unknown 18 Joey Spadafora USA 59.38 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 (36.83) Petrus
4931. Re: November 25, 2003
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 06:25:43 -0000

I dunno what makes me laugh more. The fact that I could've beaten tyson in this competition, or that second place is LBL. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus >
4932. Re: [Speed cubing group] November 25, 2003
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 00:06:54 -0600

Speedcubing has come along way in 4 years. It is amazing to look back at those times. On 8/13/07, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
4933. Re: [Speed cubing group] November 25, 2003
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 07:35:22 -0000

Did Dan do VH in 2003 but not Lars? When was the method constructed, 2005? or?
4934. Re: [Speed cubing group] Fw: hello
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 01:50:32 -0700 (PDT)

HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@...> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@...> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > __________________________________________________________ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been > removed] > > __________________________________________________________ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/ --------------------------------- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed]
4935. Re: November 25, 2003
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 12:07:37 -0000

We got the idea in October 2003, which is probably the reason why Dan put it down as the system he used because it was still new at the time and he was experimenting with it a lot. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Did Dan do VH in 2003 but not Lars? > > When was the method constructed, 2005? or? >
4936. Olympic cube
From: "Russ McAllister" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 08:17:25 -0500

Has there been any update on when we will be able to purchase olympic cubes? I have searched all over and can only find old forum entries asking pretty much the same question. I have seen the videos on their website and these cube look amazing! Thanks for the info, and BTW, this is my first message to the group :) -- Russ M. Visit my Blog at http://www.xanga.com/russm313 [Non-text portions of this message have been removed]
4937. Re: hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 06:07:29 -0700 (PDT)

You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@yahoo. com> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________________________________________________________________________________ Got a little couch potato? Check out fun summer activities for kids. http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz [Non-text portions of this message have been removed]
4938. Re: hello
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:50:45 -0000

Hi, I'm also new. I'm Raku (13) from CA. I started in January and my record is 16.59. I use Fridrich and still have a lot to learn for OLL (about 40). I'm trying to learn blindfold, but I always get stuck on Edge Permutation. Raku --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). > > Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. > > Maybe we should have age categories in the tournments :) > > Rafael Werneck Cinoto > > > > ----- Original Message ---- > From: Karl Rabaya <azn_invaz1on7@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 5:50:32 AM > Subject: Re: [Speed cubing group] Fw: hello > > HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! > > Karl Rabaya > > Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 > months ago at the age of 51. I also found (and still > find) many web sites quite confusing. I recently found > one that I think seems a bit more understandable to > me. It is: > > http://www.freespac es.com/jasa86/ cube.htm > > Intro F2L was particular helpful to me. I think it is > basically thye Friedrich method but I like his > explanations better. The guy's name is Jason Thorn, if > I recall correctly. I hope it is helpful to you as > well. I guess I average about 75 seconds. I average > about 60 seconds using another method but it has > nowhere near the potential for speed that Friedrich > has. My current difficulty is recognizing/ locating > corner/edge pairs. I need to learn to look ahead and > hope that will still come with time. Anyway, I think > that site is worth taking a look at. Sometimes when I > try to access this site it is down, but it always is > comes back up pretty soon. > > Good luck suleyman! > > Rick > > --- süleyman altýnorak <saltinorak@yahoo. com> wrote: > > > Hello everybody, > > > > I am new Rubik cube fan from Turkey and I want to > > introduce myself. I am 30 years old and male. I meet > > Rubik cube when I was child but I learned to solve > > it a few months ago. Now I can solve it only layer > > by layer method and it takes at least five minutes. > > But already I am working on it. Today I find two web > > sites; Jessica Friedrich and Lars Petrus pages. I > > tried to understand petrus's method but I could > > reach until 4Th step. After this step it is really > > difficult to understand for me. but I don't give it > > up. > > I will work on it. > > I hope I will learn more special methods with this > > group. > > > > kind regards, > > > > Süleyman > > > > > > > > Building a website is a piece of cake. > > Yahoo! Small Business gives you all the tools to get > > online. > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Park yourself in front of a world of choices in > > alternative vehicles. Visit the Yahoo! Auto Green > > Center. > > http://autos. yahoo.com/ green_center/ > > > > [Non-text portions of this message have been > > removed] > > > > > > ____________ _________ _________ _________ _________ _________ _ > Need a vacation? Get great deals > to amazing places on Yahoo! Travel. > http://travel. yahoo.com/ > > > > > ------------ --------- --------- --- > Moody friends. Drama queens. Your life? Nope! - their life, your story. > Play Sims Stories at Yahoo! Games. > > [Non-text portions of this message have been removed] > > > > > > > ____________________________________________________________________________________ > Got a little couch potato? > Check out fun summer activities for kids. > http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz > > [Non-text portions of this message have been removed] >
4939. Re: [Speed cubing group] Re: November 25, 2003
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 09:50:42 -0700 (PDT)

The fact that LBL was used in second place is either genius or pure craziness... ----- Original Message ---- From: bladez740 <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:25:43 PM Subject: [Speed cubing group] Re: November 25, 2003 I dunno what makes me laugh more. The fact that I could've beaten tyson in this competition, or that second place is LBL. --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4940. Re: November 25, 2003
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:53:54 -0000

I was faster than you, Tyson! I miss the good old days... :) Ian --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just something from the past: > > 1 > Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL > > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich > > 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth > USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > 29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 > LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03 > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 > LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > (36.83) > Petrus >
4941. Rigged Scramble
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 18:11:23 -0000

Try this scramble everyone. D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY
4942. Re: Rigged Scramble
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:25:07 -0000

I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
4943. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 12:40:06 -0700 (PDT)

I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
4944. Re: Rigged Scramble
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:39:30 -0000

I tried the scramble and got a 17.55. 1.19 faster than my best average. I don't think its rigged. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY >
4945. Re: Rigged Scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 19:39:37 -0000

WCA rules say lightest color (white) on top, darkest adjacent color (green) on front. But yes, when done with the LL on top, that scramble gives a 3-move xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I didn't notice anything funny about that, but it brings up a > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > bottom? I've never seen it stated explicitly anywhere, but this is > what I've always assumed. Correct me if I'm wrong. If there's no > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > scramble. I guess slightly good for starting a Petrus block... > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > >
4946. Re: Rigged Scramble
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:07:53 -0000

Article 4d http://worldcubeassociation.org/regulations/
4947. Re: [Speed cubing group] Re: Rigged Scramble
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 22:04:48 +0200

I think most people used to scramble their cubes with the Last Layer on top. But since the WCA defined an official way to scramble cubes in a competition, I believe more and more people scramble their cubes this way rather than another. So that's why some people find a scramble easy whereas someone else won't ! (Not to mention if different methods are involved ;-)) 2007/8/14, bladez740 <blade740@...>: > > WCA rules say lightest color (white) on top, darkest adjacent color > (green) on front. > > But yes, when done with the LL on top, that scramble gives a 3-move > xcross. Not too rigged. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@...> wrote: > > > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4948. Re: [Speed cubing group] Re: Rigged Scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:55:48 -0300 (ART)

Where is the 2x2x2? http://thearufam.brinkster.net/cube/wrapplet.asp paste the alg there... Pedro Brian Le <khoale1234567@...> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4949. Re: November 25, 2003
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 21:03:11 -0000

god, katsu is a beast getting times like those with lbl
4950. Re: [Speed cubing group] Re: Rigged Scramble
From: "Anthony Hsu" <erwaman@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 17:47:19 -0400

Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. -Anthony ----- Original Message ----- From: Brian Le To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 3:40 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4951. Re: [Speed cubing group] Re: Rigged Scramble
From: "john wardle" <fognus@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:16:48 -0700

I did a 6 move extended cross, but while I was putting in the 2nd pair I accidently put in a 3rd ce pair too. I got 15.69. my second fastest solve ever. >From: "Anthony Hsu" <erwaman@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To: <speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed cubing group] Re: Rigged Scramble >Date: Tue, 14 Aug 2007 17:47:19 -0400 > >Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > >-Anthony > > > > ----- Original Message ----- > From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I find this scramble quite easy because for Petrus solvers, you already >got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice >extended cross and depending on what you do, all the F2L pairs are set up >quite easily for you. I scrambled with white on top and green in front. > > Brian > > ----- Original Message ---- > From: d_funny007 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > -Doug > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, >sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, >sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px >0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > >font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > >font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > >font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text portions of this message have been removed] > > > > > >[Non-text portions of this message have been removed] > _________________________________________________________________ Now you can see trouble�before he arrives http://newlivehotmail.com/?ocid=TXT_TAGHM_migration_HM_viral_protection_0507
4952. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 15:43:13 -0700 (PDT)

Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4953. Re: [Speed cubing group] Re: Rigged Scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:01:47 -0300 (ART)

Oh, right... I said that because you said "...quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?)." and as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le <khoale1234567@...> escreveu: Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4954. Re: November 25, 2003
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 23:01:41 -0000

He uses normal Fridrich actually. It's essentially also a layer by layer method. Lars --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > god, katsu is a beast getting times like those with lbl >
4955. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 17:56:22 -0700 (PDT)

Sorry, I was a bit dizzy when I was typing that... ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 4:01:47 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Oh, right... I said that because you said "...quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?)." and as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: Scramble with white top green front. Do z2. U' R' gives you the 2x2x2 block ----- Original Message ---- From: Pedro <pedrosino1@yahoo. com.br> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite easy because for Petrus solvers, you already got the 2x2x2 block (too easy right?). For Fridrich, this gives you a nice extended cross and depending on what you do, all the F2L pairs are set up quite easily for you. I scrambled with white on top and green in front. Brian ----- Original Message ---- From: d_funny007 <no_reply@yahoogrou p s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I didn't notice anything funny about that, but it brings up a question that I've been wanting to ask for ages. How are people supposed to hold a cube for a scrmable? LL color on bottom? I've never seen it stated explicitly anywhere, but this is what I've always assumed. Correct me if I'm wrong. If there's no convention there really should be. In which case, I coulnd't find anything terribly easy with that scramble. I guess slightly good for starting a Petrus block... -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4956. Re: [Speed cubing group] Re: Rigged Scramble
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 14 Aug 2007 20:27:48 -0700

I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The moves are D' L' B' D2. Anything can happen randomly, but I'd have to agree it's a very lucky mix. I can't see if he's actually solving that way. I don't have Cube Explorer here, but I'll wager that there is a 17 move solution to this one. On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > -Anthony > > > > ----- Original Message ----- > From: Brian Le > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I find this scramble quite easy because for Petrus solvers, you > already got the 2x2x2 block (too easy right?). For Fridrich, this > gives you a nice extended cross and depending on what you do, all > the F2L pairs are set up quite easily for you. I scrambled with > white on top and green in front. > > Brian > > ----- Original Message ---- > From: d_funny007 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > -Doug > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > >> > >> Try this scramble everyone. > >> > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > >> > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > >> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font- > weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- > align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > 100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
4957. Youtube speedcubing community
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 05:49:58 -0000

Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu
4958. Re: [Speed cubing group] Non-europeans at WC07?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 09:38:41 +0200

It would be good to see you and your father again Bernett. Would you be staying in Europe for the Dutch Open again like last year? I am really curious how much further you have improved and if your father will get that 1st cube (out of 8) right this time. ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
4959. Re: [Speed cubing group] Re: Rigged Scramble
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 15 Aug 2007 08:23:22 +0200

I can see how white is considered the lightest color, but why is green considered the darkest color? If you look at the colors of the rainbow/spectrum green is in between red-orange-yellow-green-blue. This matches my perception that blue is darker than green. Is the WCA telling me I am colorblind? The official rules are the inverse of the rule you gave. White (or lightest) on top, green (or darkest adjacent) on front. ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 9:39 PM Subject: [Speed cubing group] Re: Rigged Scramble WCA rules say lightest color (white) on top, darkest adjacent color (green) on front. But yes, when done with the LL on top, that scramble gives a 3-move xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I didn't notice anything funny about that, but it brings up a > question that I've been wanting to ask for ages. > > How are people supposed to hold a cube for a scrmable? LL color on > bottom? I've never seen it stated explicitly anywhere, but this is > what I've always assumed. Correct me if I'm wrong. If there's no > convention there really should be. > > In which case, I coulnd't find anything terribly easy with that > scramble. I guess slightly good for starting a Petrus block... > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > [Non-text portions of this message have been removed]
4960. Re: [Speed cubing group] Re: Non-europeans at WC07?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 14 Aug 2007 09:36:03 +0200

It would be great to have the both of you at Worlds. What would the OH-competition be without the two of you? I have seen the 3x3x3_oh competition between the Americans and I have seen the 3x3x3_oh competition between the Europeans. It would be so good to see all of you battling it out face to face. What about Brittany? ----- Original Message ----- From: chrisdzoan To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 8:06 PM Subject: [Speed cubing group] Re: Non-europeans at WC07? As long as a few things get straightened out my brother and I should be going. Chris [Non-text portions of this message have been removed]
4961. Re: Rigged Scramble
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 07:24:50 -0000

I think it means "green, or the darkest possible color if green is not available" --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I can see how white is considered the lightest color, but why is green considered the darkest color? > If you look at the colors of the rainbow/spectrum green is in between red-orange-yellow-green-blue. This matches my perception that blue is darker than green. Is the > > WCA telling me I am colorblind? > > The official rules are the inverse of the rule you gave. White (or lightest) on top, green (or darkest adjacent) on front. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007 9:39 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > > WCA rules say lightest color (white) on top, darkest adjacent color > (green) on front. > > But yes, when done with the LL on top, that scramble gives a 3-move > xcross. Not too rigged. > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I didn't notice anything funny about that, but it brings up a > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > bottom? I've never seen it stated explicitly anywhere, but this is > > what I've always assumed. Correct me if I'm wrong. If there's no > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > [Non-text portions of this message have been removed] >
4962. Re: [Speed cubing group] Re: Non-europeans at WC07?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 09:34:30 +0200

Yes it would be great to compete all together in the same competition, including also top Korean OH cubers. ^^ I don't remember with whom I talked about this last Sunday but I said that only 8 competitors were allowed to go in the 3x3 OH final at the World Championship. In fact the number is 16, which is much much more comfortable. ^^ Gilles 2007/8/14, Arnaud van Galen <avgalen@...>: > > It would be great to have the both of you at Worlds. What would the > OH-competition be without the two of you? I have seen the 3x3x3_oh > competition between the Americans and I have seen the 3x3x3_oh competition > between the Europeans. It would be so good to see all of you battling it out > face to face. > > What about Brittany? > > ----- Original Message ----- > From: chrisdzoan > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 13, 2007 8:06 PM > Subject: [Speed cubing group] Re: Non-europeans at WC07? > > > As long as a few things get straightened out my brother and I should > be going. > > Chris > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4963. Re: Rigged Scramble
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 07:53:00 -0000

I've seen one 4-mover (and only 3 STM) before, but yes, it's very rare. Hard to believe almost everybody missed that, I would've thought it stands out to anyone who does at least a little block building (like Xcross). -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > moves are D' L' B' D2. > > Anything can happen randomly, but I'd have to agree it's a very lucky > mix. I can't see if he's actually solving that way. > > I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > -Anthony > > > > > > > > ----- Original Message ----- > > From: Brian Le > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > I find this scramble quite easy because for Petrus solvers, you > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > gives you a nice extended cross and depending on what you do, all > > the F2L pairs are set up quite easily for you. I scrambled with > > white on top and green in front. > > > > Brian > > > > ----- Original Message ---- > > From: d_funny007 <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > I didn't notice anything funny about that, but it brings up a > > > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > > > scramble. I guess slightly good for starting a Petrus block... > > > > -Doug > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@ ...> wrote: > > > >> > > > >> Try this scramble everyone. > > > >> > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > >> > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > >> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > > weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a { > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > > 100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4964. Re: [Speed cubing group] November 25, 2003
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 08:54:34 -0000

thanks for posting this. definitely come a long way in a few years. It's interesting to see how our current times compare to those from just a few years ago. Personally, my times won't be good enough to win any competitions, but maybe they will be fast enough to have placed well relative to these here or relative to the times from the first WC in Hungary. --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Speedcubing has come along way in 4 years. It is amazing to look back at > those times. > > On 8/13/07, Tyson Mao <tyson.mao@...> wrote: > > > > Just something from the past: > > > > 1 > > Thomas Templier > > FR > > 16.2 > > (18) 16 16 16 18 18 (12) 16 14 16 15 12 + 0.5 > > Fridrich > > > > 2 > > Katsuyuki Konishi > > JP > > 18.18 > > 16.20 18.18 (23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > > 16.81 > > LBL > > > > 3 > > Lars Vandenbergh > > BEL > > 18.43 > > (15.51) 17.69 21.05 20.08 18.95 17.28 18.55 18.92 (21.70) 16.88 15.80 > > 19.05 > > Fridrich > > > > 4 > > Macky Makisumi > > JP > > 18.5 > > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 + 0.5 > > Fridrich > > > > 5 > > Chris Hardwick > > USA > > 19.03 > > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > > (26.21) > > Fridrich > > > > 6 > > Frank Morris > > USA > > 19.69 > > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42 17.64 > > 19.47 > > Fridrich > > > > 7 > > Justin Eastman > > CA > > 19.93 > > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07 21.06 19.96 > > Fridrich > > > > 8 > > Dan Harris > > UK > > 22.4 > > 18 18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > > VH > > > > 9 > > Richard Patterson > > USA > > 26.79 > > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81 25.35 (29.67) 25.05 24.88 > > 29.08 26.63 > > Fridrich > > > > 10 > > Jake Reuth > > USA > > 27.95 > > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > > 26.32 > > Fridrich > > > > 11 > > Kevin Kelly > > IRE > > 30.96 > > 32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP > > 29.82 30.73 > > Fridrich > > > > 12 > > Koen Heltzel > > NET > > 34.65 > > 38.03 (40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > > 36.41 35.24 > > LBL > > > > 13 > > Ian Winokur > > USA > > 37.87 > > 35.92 (46.9) 38.35 39.04 33.41 38.93 39.6 38.89 42.13 (24.99) 41.64 > > 30.81 > > Fridrich > > > > 14 > > Tyson Mao > > USA > > 38.37 > > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62) 35.62 > > 40.35 38.11 34.87 > > Fridrich > > > > 15 > > Quinn Lewis > > USA > > 41.03 > > (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17) > > 39.87 > > Fridrich > > > > 16 > > Duncan Dicks > > UK > > 45.8 > > 42.00, 54.96, 54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > > 43.17, 48.26 > > LBL > > > > 17 > > Lou Clifton > > USA > > 53.56 > > (1:03.1) 45.41 51.09 (44.5) 51.49 58.35 58.83 59.17 52.49 50.35 57.58 > > 50.8 > > Unknown > > > > 18 > > Joey Spadafora > > USA > > 59.38 > > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6 52.94 47.85 53.49 49.56 > > (36.83) > > Petrus > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
4965. Cubing in Public (my high school reunion)
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 08:56:55 -0000

I recently attended my 20 year high school reunion. The organizers learned that I could cube and wanted to incorporate it somehow since the cube craze was something we all remember and is so "80s". During dinner they gave out little awards for things like who had run in the most marathons, who had been in school the longest, who traveled the farthest to get there, etc., the last of which was who has the most unusual hobby. It was a classic cubing in public moment—they passed my cube around so a few people got to scramble it, someone had a timer, and I did it in about 27 seconds--which is pretty good for me, especially considering I don't cube too well in public and there were some of my old buddies heckling me with stuff like "that one's orange, no green, no blue!". No one there had seen anything like that before, so I have to admit they were pretty blown away and applauded rather enthusiastically when going down the row to vote for who had the most unusual hobby, so I won a one pound chocolate bar, which represents the most significant item I've won with this unusual hobby ;-) Personally, I thought the lady who made chain mail (the armor, not the spam) had the most unusual hobby, but I'll take it anyway.
4966. Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 09:02:23 -0000

I ran into one of my old friends who I hadn't seen in many years at my high school reunion. He works with Google, and apparently Google is now using customized Rubik's Cubes in their marketing, I think he said in Japan (or maybe Australia? those were 2 of the places he travels to). So he sent me 3 of these Google cubes last week. (rather kind, I thought). They have the Google logo on one side (with the Rubik's Promotions center), and the other sides are the little Google icons for things like gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I think they're pretty cool. I have 2 with the same pattern of mobile, labs, earth, picasa, desktop and one cube with a pattern of compass, calendar, blogger, news and Gmail. Anyone else seen these Google cubes yet? --Kirk
4967. Re: [Speed cubing group] Google cubes
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 04:45:12 -0700 (PDT)

Wht don´t you take a picture (or a couple) to show us? Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 15, 2007 6:02:23 AM Subject: [Speed cubing group] Google cubes I ran into one of my old friends who I hadn't seen in many years at my high school reunion. He works with Google, and apparently Google is now using customized Rubik's Cubes in their marketing, I think he said in Japan (or maybe Australia? those were 2 of the places he travels to). So he sent me 3 of these Google cubes last week. (rather kind, I thought). They have the Google logo on one side (with the Rubik's Promotions center), and the other sides are the little Google icons for things like gmail, news, Google earth, desktop, mobile, blogger, Picasa, etc. I think they're pretty cool. I have 2 with the same pattern of mobile, labs, earth, picasa, desktop and one cube with a pattern of compass, calendar, blogger, news and Gmail. Anyone else seen these Google cubes yet? --Kirk ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text portions of this message have been removed]
4968. [Speed cubing group] Re: Rigged Scramble
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 13:59:41 -0000

> I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. Yes, there is a 17-move solution. F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > moves are D' L' B' D2. > > Anything can happen randomly, but I'd have to agree it's a very lucky > mix. I can't see if he's actually solving that way. > > I don't have Cube Explorer here, but I'll wager that there is a 17 > move solution to this one. > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > -Anthony > > > > > > > > ----- Original Message ----- > > From: Brian Le > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > I find this scramble quite easy because for Petrus solvers, you > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > gives you a nice extended cross and depending on what you do, all > > the F2L pairs are set up quite easily for you. I scrambled with > > white on top and green in front. > > > > Brian > > > > ----- Original Message ---- > > From: d_funny007 <no_reply@yahoogroups.com> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > I didn't notice anything funny about that, but it brings up a > > > > question that I've been wanting to ask for ages. > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > convention there really should be. > > > > In which case, I coulnd't find anything terribly easy with that > > > > scramble. I guess slightly good for starting a Petrus block... > > > > -Doug > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@ ...> wrote: > > > >> > > > >> Try this scramble everyone. > > > >> > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > >> > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > >> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} > > #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, > > clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > > align:right;} > > #ygrp-actbar .left{ > > float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > > #ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > > #ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom:10px;} > > > > #ygrp-vital{ > > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > > weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ > > padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > > list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text- > > align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > > font-weight:bold;} > > #ygrp-vital a { > > text-decoration:none;} > > > > #ygrp-vital a:hover{ > > text-decoration:underline;} > > > > #ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{ > > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor #ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > > #ygrp-sponsor #nc { > > background-color:#eee;margin-bottom:20px;padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size: > > 100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > > text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > > o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4969. [Speed cubing group] Re: Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 14:44:04 -0000

I also look forward especially to the OH-event. I'm regularly averaging about 24s now, and will improve that a few seconds before WC I hope. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes it would be great to compete all together in the same competition, > including also top Korean OH cubers. ^^ > > I don't remember with whom I talked about this last Sunday but I said that > only 8 competitors were allowed to go in the 3x3 OH final at the World > Championship. > In fact the number is 16, which is much much more comfortable. ^^ > > Gilles > > > 2007/8/14, Arnaud van Galen <avgalen@...>: > > > > It would be great to have the both of you at Worlds. What would the > > OH-competition be without the two of you? I have seen the 3x3x3_oh > > competition between the Americans and I have seen the 3x3x3_oh competition > > between the Europeans. It would be so good to see all of you battling it out > > face to face. > > > > What about Brittany? > > > > ----- Original Message ----- > > From: chrisdzoan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 13, 2007 8:06 PM > > Subject: [Speed cubing group] Re: Non-europeans at WC07? > > > > > > As long as a few things get straightened out my brother and I should > > be going. > > > > Chris > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4970. Re: [Speed cubing group] Youtube speedcubing community
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 10:19:45 -0700 (PDT)

The question is (for me at least) Corwin, how do we make one? Brian ----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 10:49:58 PM Subject: [Speed cubing group] Youtube speedcubing community Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu [Non-text portions of this message have been removed]
4971. Re: Youtube speedcubing community
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 17:27:57 -0000

http://www.youtube.com/group/rubik -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Is there one? Seeing so many channels on youtube devoted to cubing, i > say someone should start one, assuming there isn't one already. It > would be neat, as it is a video hosting site, we could have weekly > video contests and tutorials for the beginners. Tell me what you guys > think about it. > > > Corwin Shiu >
4972. Re: [Speed cubing group] Non-europeans at WC07?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 15 Aug 2007 16:56:08 +0100 (BST)

Yes Mr.Arnaud, I have improved but my dad, I do not think, has improved. Japan Open 2007 results might be the indication for you about my present performance. I wish to be part of Dutch Open 2007 also. But you know, it will be very very costly. I think many cubers might compete this year in Dutch Open 2007. I hope many of your cousins, relatives and trainees would have improved a lot too. Very eager to meet you all again. J.Bernett Orlando Arnaud van Galen <avgalen@...> wrote: It would be good to see you and your father again Bernett. Would you be staying in Europe for the Dutch Open again like last year? I am really curious how much further you have improved and if your father will get that 1st cube (out of 8) right this time. ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad might compete only in 333 multi bld(nowadays he has no time to practice). I am competing in many. I have not yet met any American cuber. I am eager to meet and learn from the greats Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are also coming--so that's at least 5 cubers from Idaho! (and for those of you outside North America, Idaho is not a very populous state) Liza just learned how to solve the cube, but she will not be competing, so maybe just 4 competitors from Idaho + 1 spectator... looking forward to it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > My wife and I, along with one of our friends will be there. Looking forward to a great trip. I am curious as well to know who is going to make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > > > > > > > --------------------------------- > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. > > [Non-text portions of this message have been removed] > --------------------------------- 5, 50, 500, 5000 - Store unlimited mails in your inbox. Click here. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Did you know? You can CHAT without downloading messenger. Click here [Non-text portions of this message have been removed]
4973. Re: [Speed cubing group] Youtube speedcubing community
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 16 Aug 2007 00:06:34 +0200

http://www.speedsolving.com/forumdisplay.php?f=20 (NEW)comes close to what you want http://www.strangepuzzle.com/videos.php?firstName=&lastName=&puzzleType=any&range=%3C&solveTime= (CLASSIC) is another good one to look at. ----- Original Message ----- From: Corwin Shiu To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 15, 2007 7:49 AM Subject: [Speed cubing group] Youtube speedcubing community Is there one? Seeing so many channels on youtube devoted to cubing, i say someone should start one, assuming there isn't one already. It would be neat, as it is a video hosting site, we could have weekly video contests and tutorials for the beginners. Tell me what you guys think about it. Corwin Shiu [Non-text portions of this message have been removed]
4974. Re: Cube Explorer 4.15 released
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 00:32:15 -0000

So if I wanted CubeExplorer to make an algorithm for the cross, how do I do it? I can't read the .chm file, so I can't see the help file. :P --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
4975. OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 11:04:49 -0000

Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong 26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19 26.03 19.47 Where is the broken world record ???
4976. Re: [Speed cubing group] OH records
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 10:20:16 -0300 (ART)

Maybe he just got nervous : ) but, more important, where is the video of the new WR??? Pedro Edouard <e_chambon@...> escreveu: Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong 26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19 26.03 19.47 Where is the broken world record ??? Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
4977. Article on the Cube
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 13:25:25 -0000

A coworker knows of my interest in the Rubik's Cube and pointed out this article, titled "The Numbers Behind Rubik's Cube" - just thought I'd share... http://tinyurl.com/2n5pbk The full (original) URL is: http://blogs.wsj.com/numbersguy/the-numbers-behind-rubiks-cube-169/ It references the work by Dan Kunkel, earlier this year, proving the upper bound of 26 moves required to solve any cube state. Enjoy! - Grant
4978. Re: [Speed cubing group] OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 13:31:01 -0000

A such quote, is a lack of respect for the WR holder I think. But with such results in competition, it makes laugh a lot !!! I think there is no video of the WR... But I am not sure. Edouard --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Maybe he just got nervous : ) > > but, more important, where is the video of the new WR??? > > Pedro > > Edouard <e_chambon@...> escreveu: Lee Jae-Yong > > Quote on speedcubing : > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) > 20.72 > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > Results of KCRC BUSAN : > > Lee Jae-Yong > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > Where is the broken world record ??? > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
4979. Re: [Speed cubing group] OH records
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:36:29 +0200

I don't feel that Lee Jae-Yong shows a lack of respect for the record holder with his comment. It's good to have strong belief in your abilities, and with his good results he must have been quite confident. But as we knows records are easier to set in practice than in competition :) Terje On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > A such quote, is a lack of respect for the WR holder I think. > But with such results in competition, it makes laugh a lot !!! > > I think there is no video of the WR... But I am not sure. > > Edouard > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> > wrote: > > > > Maybe he just got nervous : ) > > > > but, more important, where is the video of the new WR??? > > > > Pedro > > > > Edouard <e_chambon@...> escreveu: > Lee Jae-Yong > > > > Quote on speedcubing : > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > (23.60) > > 20.72 > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > Results of KCRC BUSAN : > > > > Lee Jae-Yong > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > Where is the broken world record ??? > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > >
4980. Re: [Speed cubing group] OH records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:11:53 +0200

Do I show disrespect to the WR holder by saying that it was a PLL skip ? Gilles 2007/8/16, Terje Kristensen <terje.kristensen@...>: > > I don't feel that Lee Jae-Yong shows a lack of respect for the record > holder with his comment. > > It's good to have strong belief in your abilities, and with his good > results he must have been quite confident. > > But as we knows records are easier to set in practice than in > competition :) > > Terje > > On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > > A such quote, is a lack of respect for the WR holder I think. > > But with such results in competition, it makes laugh a lot !!! > > > > I think there is no video of the WR... But I am not sure. > > > > Edouard > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> > > wrote: > > > > > > Maybe he just got nervous : ) > > > > > > but, more important, where is the video of the new WR??? > > > > > > Pedro > > > > > > Edouard <e_chambon@...> escreveu: > > Lee Jae-Yong > > > > > > Quote on speedcubing : > > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > > (23.60) > > > 20.72 > > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > > > Results of KCRC BUSAN : > > > > > > Lee Jae-Yong > > > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > > > Where is the broken world record ??? > > > > > > > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4981. Re: [Speed cubing group] OH records
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 14:19:43 -0000

Of course not. Because you're telling the truth. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? > > Gilles > > 2007/8/16, Terje Kristensen <terje.kristensen@...>: > > > > I don't feel that Lee Jae-Yong shows a lack of respect for the record > > holder with his comment. > > > > It's good to have strong belief in your abilities, and with his good > > results he must have been quite confident. > > > > But as we knows records are easier to set in practice than in > > competition :) > > > > Terje > > > > On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: > > > A such quote, is a lack of respect for the WR holder I think. > > > But with such results in competition, it makes laugh a lot !!! > > > > > > I think there is no video of the WR... But I am not sure. > > > > > > Edouard > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > > wrote: > > > > > > > > Maybe he just got nervous : ) > > > > > > > > but, more important, where is the video of the new WR??? > > > > > > > > Pedro > > > > > > > > Edouard <e_chambon@> escreveu: > > > Lee Jae-Yong > > > > > > > > Quote on speedcubing : > > > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > > > (23.60) > > > > 20.72 > > > > wow..i can't believe. In KCRC BUSAN i'll break the world record. > > > > > > > > Results of KCRC BUSAN : > > > > > > > > Lee Jae-Yong > > > > > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 > > > > > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > > > > > Where is the broken world record ??? > > > > > > > > > > > > > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4982. PA Competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:24:12 -0000

Hi all, I read through Bob's nice competition how-to at cubewhiz.com, and am interested in hosting a competition. I figure it'll either be sometime during January/February, but I'd like to know how many people are interested before I actively undertake this. The only reason why I think I'll get it going in January/February is because I'll probably need the time until then finding an appropriate venue and ensuring that a WCA delegate can come. ;) I live about an hour north of Philadelphia and about 15 minutes west of Phillipsburg, NJ, and the venue will most likely be around here (possibly in Philly if I absolutely cannot get one here in the Lehigh Valley). Let me know if you're interested! I only have a handful of locals who would probably attend. XP Jon Choi
4983. Re: [Speed cubing group] OH records
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 15:25:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? Still fantastic, but interesting to know. Do we know what OLL it was too? Even better, a video? > Gilles Yes?
4984. Re: PA Competition
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:09:54 -0000

Yea there's a pretty good chance of me going but i neeed to know the date and the venue. John --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
4985. Fastest possible times
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:23:53 -0000

Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 around a minute and a half) but I was wondering if anyone has studied or knows if there is an absolute lower limit to how fast it is actually possible to solve any given scramble? It seems that with all the math/group theory/etc on all the various scrambles and algorithms that are known that there should be some mathematical and physical limit beyond which it would be impossible to solve it any faster even taking into consideration the expertise of the person and the lube/speed abilities of any given cube. I see these records and videos of people doing it in like 7 seconds and I just don't see how anyone could get much faster than this even with lucky solves...but as I said I am just a beginner. Sorry for the long question. Just wondering. Any hints or advice appreciated. Thanks deathrisingup
4986. Re: [Speed cubing group] OH records
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 16:32:44 -0000

Hahaha, I just found that last row very funny!! :-D /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@> wrote: > > > > Do I show disrespect to the WR holder by saying that it was a PLL skip ? > > Still fantastic, but interesting to know. Do we know what OLL it was > too? Even better, a video? > > > Gilles > > Yes? >
4987. Re: Fastest possible times
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 17:01:26 -0000

I'm no math genious, but im pretty sure no one can get 0 seconds or below.. :D As far as being serious, i dont think anyone can figure out the exact lowest, as there is no exact speed (turns/sec) that is the fastest possible accomplishable speed. we know that every solution can be solved in 26-27 moves max, and assuming someone will eventually get 9 turns/sec, i would say 3 seconds is a fairly good guess. NOTE that this is assuming that they already know the optimal solution for that specific scramble. And with a lucky solve (under 27 moves), who knows how low someone can go... hoping that made sense, but it was based on assumptions --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" <deathrisingup@...> wrote: > > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > around a minute and a half) but I was wondering if anyone has studied > or knows if there is an absolute lower limit to how fast it is actually > possible to solve any given scramble? It seems that with all the > math/group theory/etc on all the various scrambles and algorithms that > are known that there should be some mathematical and physical limit > beyond which it would be impossible to solve it any faster even taking > into consideration the expertise of the person and the lube/speed > abilities of any given cube. I see these records and videos of people > doing it in like 7 seconds and I just don't see how anyone could get > much faster than this even with lucky solves...but as I said I am just > a beginner. > > Sorry for the long question. Just wondering. Any hints or advice > appreciated. > > Thanks > > deathrisingup >
4988. Re: Fastest possible times
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 17:22:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: >Cool. That seems like a pretty reasonable way of getting a rough calculation. I can't imagine watching someone do the whole thing in 3 seconds but who knows. That would sure be something to see. I get my first DIY kit tomorrow and so I'll see if I can eventually break the 60 second barrier which, by comparison, is an eternity :D Thanks for the input. deathrisingup > I'm no math genious, but im pretty sure no one can get 0 seconds or > below.. :D > > As far as being serious, i dont think anyone can figure out the exact > lowest, as there is no exact speed (turns/sec) that is the fastest > possible accomplishable speed. we know that every solution can be > solved in 26-27 moves max, and assuming someone will eventually get 9 > turns/sec, i would say 3 seconds is a fairly good guess. NOTE that > this is assuming that they already know the optimal solution for that > specific scramble. And with a lucky solve (under 27 moves), who > knows how low someone can go... > > hoping that made sense, but it was based on assumptions > > > --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" > <deathrisingup@> wrote: > > > > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > > around a minute and a half) but I was wondering if anyone has > studied > > or knows if there is an absolute lower limit to how fast it is > actually > > possible to solve any given scramble? It seems that with all the > > math/group theory/etc on all the various scrambles and algorithms > that > > are known that there should be some mathematical and physical limit > > beyond which it would be impossible to solve it any faster even > taking > > into consideration the expertise of the person and the lube/speed > > abilities of any given cube. I see these records and videos of > people > > doing it in like 7 seconds and I just don't see how anyone could > get > > much faster than this even with lucky solves...but as I said I am > just > > a beginner. > > > > Sorry for the long question. Just wondering. Any hints or advice > > appreciated. > > > > Thanks > > > > deathrisingup > > >
4989. BBC is looking for a cuber in the London area, tonight!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:35:37 -0000

Hello, I doubt this is going to work.. anyways, here goes; I just got an e-mail through my website from the BBC. They are looking for a cuber... This very evening. They can pay for a car to pick you up and bring you home, and they'll also give a small 'reward'-fee. I couldn't really think of anyone... Did Jasmine Lee move back to Australia yet? Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you are interested. I can also give you a phone number, if you like. - Joël.
4990. Re: [Speed cubing group] OH records
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 20:35:51 +0200

Let's organize a "Gilles closed competition". :D Gilles (no, do not say yes, please :p) 2007/8/16, Gunnar Krig <gunkr520@...>: > > Hahaha, I just found that last row very funny!! :-D > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > <grrroux@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > > > > > Do I show disrespect to the WR holder by saying that it was a PLL > skip ? > > > > Still fantastic, but interesting to know. Do we know what OLL it was > > too? Even better, a video? > > > > > Gilles > > > > Yes? > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4991. Re: PA Competition
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:44:31 -0000

I'll probably be able to go, depending on the date. --- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > Yea there's a pretty good chance of me going but i neeed to know the > date and the venue. > > John > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be > sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the > Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals > who > > would probably attend. XP > > > > Jon Choi > > >
4992. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 20:51:51 +0200

That's what happens when your website address ends with .co.uk... ;-) 2007/8/16, Joël van Noort <joel_vn@...>: > > Hello, > > I doubt this is going to work.. anyways, here goes; > > I just got an e-mail through my website from the BBC. They are looking > for a cuber... This very evening. They can pay for a car to pick you > up and bring you home, and they'll also give a small 'reward'-fee. > > I couldn't really think of anyone... Did Jasmine Lee move back to > Australia yet? > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > are interested. I can also give you a phone number, if you like. > > - Joël. > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
4993. Re: [Speed cubing group] Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 21:18:35 -0000

Ok. I created a new Photo album here called Google Cubes and uploaded 3 pictures. If I make it to CalTech, I'll bring these with me if anyone wants to see them. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Wht don´t you take a picture (or a couple) to show us? > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 15, 2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk > > > > > > _____________________________________________________________________ _______________ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > > [Non-text portions of this message have been removed] >
4994. Re: [Speed cubing group] Google cubes
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 14:30:48 -0700 (PDT)

Those are cool. Are they for sell? ----- Original Message ---- From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007 2:18:35 PM Subject: Re: [Speed cubing group] Google cubes Ok. I created a new Photo album here called Google Cubes and uploaded 3 pictures. If I make it to CalTech, I'll bring these with me if anyone wants to see them. --Kirk --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@.. .> wrote: > > Wht don´t you take a picture (or a couple) to show us? > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@. .. > http://www.rwcinoto .hpg.com. br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroup s.com> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Wednesday, August 15, 2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk > > > > > > ____________ _________ _________ _________ _________ _________ _ ____________ ___ > Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp?a=7 > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
4995. Re: [Speed cubing group] OH records
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 22:00:11 -0000

Yes good idea, one for you and one for the rest of us xD Erik --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Let's organize a "Gilles closed competition". :D > > Gilles > > (no, do not say yes, please :p) > > 2007/8/16, Gunnar Krig <gunkr520@...>: > > > > Hahaha, I just found that last row very funny!! :-D > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > > <grrroux@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > Do I show disrespect to the WR holder by saying that it was a PLL > > skip ? > > > > > > Still fantastic, but interesting to know. Do we know what OLL it was > > > too? Even better, a video? > > > > > > > Gilles > > > > > > Yes? > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
4996. Re: Google cubes
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 22:32:49 -0000

How well do they turn? Speedcubing material? =) Corwin --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I ran into one of my old friends who I hadn't seen in many years at my > high school reunion. He works with Google, and apparently Google is > now using customized Rubik's Cubes in their marketing, I think he said > in Japan (or maybe Australia? those were 2 of the places he travels > to). So he sent me 3 of these Google cubes last week. (rather kind, > I thought). > > They have the Google logo on one side (with the Rubik's Promotions > center), and the other sides are the little Google icons for things > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > etc. I think they're pretty cool. I have 2 with the same pattern of > mobile, labs, earth, picasa, desktop and one cube with a pattern of > compass, calendar, blogger, news and Gmail. Anyone else seen these > Google cubes yet? > > --Kirk >
4997. [Speed cubing group] Re: Rigged Scramble
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:08:51 -0000

Hmm, I tried to post that, but my email's being fickle... Anyhow, on this subject, CCT just gave me this (I was doing an OH average and messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2 U2 L' R' F' L B' R' B2 F2 U' R2 D' R2 D' B F2 --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > Yes, there is a 17-move solution. > > F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote: > > > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > > moves are D' L' B' D2. > > > > Anything can happen randomly, but I'd have to agree it's a very lucky > > mix. I can't see if he's actually solving that way. > > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony > > > > > > > > > > > > ----- Original Message ----- > > > From: Brian Le > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > > > > I find this scramble quite easy because for Petrus solvers, you > > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > > gives you a nice extended cross and depending on what you do, all > > > the F2L pairs are set up quite easily for you. I scrambled with > > > white on top and green in front. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: d_funny007 <no_reply@yahoogroups.com> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > I didn't notice anything funny about that, but it brings up a > > > > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > > > <khoale1234567@ ...> wrote: > > > > > >> > > > > > >> Try this scramble everyone. > > > > > >> > > > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > >> > > > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > >
4998. Re: [Speed cubing group] Re: Rigged Scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:15:23 -0700 (PDT)

wow, another one! ----- Original Message ---- From: Lucas Garron <lg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007 6:08:51 PM Subject: [Speed cubing group] Re: Rigged Scramble Hmm, I tried to post that, but my email's being fickle... Anyhow, on this subject, CCT just gave me this (I was doing an OH average and messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2 U2 L' R' F' L B' R' B2 F2 U' R2 D' R2 D' B F2 --- In speedsolvingrubiksc ube@yahoogroups. com, "Bruce Norskog" <brnorsk@... > wrote: > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > Yes, there is a 17-move solution. > > F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In speedsolvingrubiksc ube@yahoogroups. com, Lars Petrus <lars@> > wrote: > > > > I don't know that I've ever IN MY LIFE have seen a 4 move 2x2x3. The > > moves are D' L' B' D2. > > > > Anything can happen randomly, but I'd have to agree it's a very lucky > > mix. I can't see if he's actually solving that way. > > > > I don't have Cube Explorer here, but I'll wager that there is a 17 > > move solution to this one. > > > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony > > > > > > > > > > > > ----- Original Message ----- > > > From: Brian Le > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > > > > > > > I find this scramble quite easy because for Petrus solvers, you > > > already got the 2x2x2 block (too easy right?). For Fridrich, this > > > gives you a nice extended cross and depending on what you do, all > > > the F2L pairs are set up quite easily for you. I scrambled with > > > white on top and green in front. > > > > > > Brian > > > > > > ----- Original Message ---- > > > From: d_funny007 <no_reply@yahoogroup s.com> > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007 12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > I didn't notice anything funny about that, but it brings up a > > > > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > > > <khoale1234567@ ...> wrote: > > > > > >> > > > > > >> Try this scramble everyone. > > > > > >> > > > > > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 U' L' > > > > > >> > > > > > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY > > > [Non-text portions of this message have been removed]
4999. Re: [Speed cubing group] Re: Rigged Scramble
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 16 Aug 2007 18:27:37 -0700

Yes, this is correct. On 8/15/07, bladez740 <blade740@...> wrote: > > I think it means "green, or the darkest possible color if green is not > available" > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > > <avgalen@...> wrote: > > > > I can see how white is considered the lightest color, but why is > green considered the darkest color? > > If you look at the colors of the rainbow/spectrum green is in > between red-orange-yellow-green-blue. This matches my perception that > blue is darker than green. Is the > > > > WCA telling me I am colorblind? > > > > The official rules are the inverse of the rule you gave. White (or > lightest) on top, green (or darkest adjacent) on front. > > > > ----- Original Message ----- > > From: bladez740 > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Tuesday, August 14, 2007 9:39 PM > > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > WCA rules say lightest color (white) on top, darkest adjacent color > > (green) on front. > > > > But yes, when done with the LL on top, that scramble gives a 3-move > > xcross. Not too rigged. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > d_funny007 > > <no_reply@> wrote: > > > > > > I didn't notice anything funny about that, but it brings up a > > > question that I've been wanting to ask for ages. > > > > > > How are people supposed to hold a cube for a scrmable? LL color on > > > bottom? I've never seen it stated explicitly anywhere, but this is > > > what I've always assumed. Correct me if I'm wrong. If there's no > > > convention there really should be. > > > > > > In which case, I coulnd't find anything terribly easy with that > > > scramble. I guess slightly good for starting a Petrus block... > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Brian Le" > > > <khoale1234567@> wrote: > > > > > > > > Try this scramble everyone. > > > > > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B' U' L' B' L U' F2 > U' L' > > > > > > > > Got it from here: http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
5000. Re: [Speed cubing group] Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:44:43 -0000

thanks. these are all already spoken for, but if I can get some more, I'll let you know. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Those are cool. Are they for sell? > > > ----- Original Message ---- > From: kirk83616 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 16, 2007 2:18:35 PM > Subject: Re: [Speed cubing group] Google cubes > > Ok. I created a new Photo album here called Google Cubes and > uploaded 3 pictures. > > If I make it to CalTech, I'll bring these with me if anyone wants to > see them. > > --Kirk > > --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto <rwcinoto@ .> > wrote: > > > > Wht don´t you take a picture (or a couple) to show us? > > > > Rafael Werneck Cinoto > > (11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > > matduvidas@ .. > > http://www.rwcinoto .hpg.com. br/ > > > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com > o meio ambiente e com o corte de custos! > > > > > > > > ----- Original Message ---- > > From: kirk83616 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Wednesday, August 15, 2007 6:02:23 AM > > Subject: [Speed cubing group] Google cubes > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > high school reunion. He works with Google, and apparently Google > is > > now using customized Rubik's Cubes in their marketing, I think he > said > > in Japan (or maybe Australia? those were 2 of the places he > travels > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > I thought). > > > > They have the Google logo on one side (with the Rubik's Promotions > > center), and the other sides are the little Google icons for > things > > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > > etc. I think they're pretty cool. I have 2 with the same pattern > of > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > compass, calendar, blogger, news and Gmail. Anyone else seen these > > Google cubes yet? > > > > --Kirk > > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > ____________ ___ > > Shape Yahoo! in your own image. Join our Network Research Panel > today! http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp? a=7 > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > [Non-text portions of this message have been removed] >
5001. Re: Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:45:26 -0000

I haven't taken them out of the shrink wrap yet, so don't know how they turn, but I imagine just like any other store bought cube, which is to say probably not good for speedcubing. I know companies can order these with whatever stickers they want for marketing campaigns--we've actually thought about doing it for our company--so they're probably just the same thing you can buy at the store. I just think they're cool on the shelf. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > How well do they turn? Speedcubing material? =) > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > I ran into one of my old friends who I hadn't seen in many years at my > > high school reunion. He works with Google, and apparently Google is > > now using customized Rubik's Cubes in their marketing, I think he said > > in Japan (or maybe Australia? those were 2 of the places he travels > > to). So he sent me 3 of these Google cubes last week. (rather kind, > > I thought). > > > > They have the Google logo on one side (with the Rubik's Promotions > > center), and the other sides are the little Google icons for things > > like gmail, news, Google earth, desktop, mobile, blogger, Picasa, > > etc. I think they're pretty cool. I have 2 with the same pattern of > > mobile, labs, earth, picasa, desktop and one cube with a pattern of > > compass, calendar, blogger, news and Gmail. Anyone else seen these > > Google cubes yet? > > > > --Kirk > > >
5002. Re: Google cubes
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 01:49:35 -0000

Now if I thought they had some built in Google search function to help me find the first C-E pair faster, maybe then I'd break them out and use them. ;-) --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I haven't taken them out of the shrink wrap yet, so don't know how > they turn, but I imagine just like any other store bought cube, > which is to say probably not good for speedcubing. I know companies > can order these with whatever stickers they want for marketing > campaigns--we've actually thought about doing it for our company-- so > they're probably just the same thing you can buy at the store. I > just think they're cool on the shelf. > > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > <aznspazboi@> wrote: > > > > How well do they turn? Speedcubing material? =) > > > > Corwin > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > > high school reunion. He works with Google, and apparently > Google is > > > now using customized Rubik's Cubes in their marketing, I think > he said > > > in Japan (or maybe Australia? those were 2 of the places he > travels > > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > > I thought). > > > > > > They have the Google logo on one side (with the Rubik's > Promotions > > > center), and the other sides are the little Google icons for > things > > > like gmail, news, Google earth, desktop, mobile, blogger, > Picasa, > > > etc. I think they're pretty cool. I have 2 with the same > pattern of > > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > > compass, calendar, blogger, news and Gmail. Anyone else seen > these > > > Google cubes yet? > > > > > > --Kirk > > > > > >
5003. New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 04:06:55 -0000

Hi, I now have an updated version of my 4x4x4 solver program. This program uses IDA*-type searches using pruning tables it generates itself, so it is relatively quick to download. This program also supports single-slice turns, twist turns, and block turns. It tends to be rather slow when solving in terms of twist turns, so I don't particularly recommend using twist turns. It appears to use about 400MB of RAM, so it probably should not be used on a system with less than 512MB, and I am not sure how it performs on a 512MB system. It also uses roughly 49MB of disk space for each metric that is used. The program solves the 4x4x4 cube using 5 stages, similar to the way the Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. The five stages are the same as in my previous program that used large "perfect" pruning tables in disk files, except in this new version, stage 2 utilizes additional turns that my previous program did not use. So worst case single-slice turn metric solve for the new program is 77 turns. The program can be downloaded in the form of a .ZIP file. That file expands to a .rtf documentation file and the executable file (.exe). Since the program file is an executable, I recommend scanning it with anti-virus software before running it (but of course I believe I have uploaded a virus-free file). The link for the file is: http://rapidshare.com/files/49469009/Fivestage444.zip.html Enjoy! - Bruce
5004. Re: Cube Explorer 4.15 released
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:10:58 -0000

I have downloaded and installed C.E. 4.15. and am sorry to say that i still get the same error as before when i try to "X" out of the program. could this be related to the extremely high resolution "wide" screen I use? or did i goof up on install? or perhaps the problem still exists? sorry to report bad news, especially for such a good program. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > So if I wanted CubeExplorer to make an algorithm for the cross, how do > I do it? I can't read the .chm file, so I can't see the help file. :P > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > In the new version I removed a few lines of code which I suspect to > > be responsible for the closing problem under Windows Vista. Please > > let me know of there is any difference now. > > > > The deletion of two lines would of course not justify to jump from > > version 4.11 to version 4.15. > > What took more time was the implementation of a filter for incomplete > > cube solutions. You may define for example, that B-face moves are not > > allowed. > > You have also the choice to prefix some whole cube rotation. I do not > > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > > program. > > > > > > http://kociemba.org/cube.htm > > >
5005. Re: Google cubes
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:23:22 -0000

>From my experience, promotional cubes are not good. They are stiff and don't turn very well. When I started cubing, my roomates and I used a couple of promo cubes for a couple months and they were still hard to turn. We even tried silicone spray and it did nothing. -Dan --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > I haven't taken them out of the shrink wrap yet, so don't know how > they turn, but I imagine just like any other store bought cube, > which is to say probably not good for speedcubing. I know companies > can order these with whatever stickers they want for marketing > campaigns--we've actually thought about doing it for our company--so > they're probably just the same thing you can buy at the store. I > just think they're cool on the shelf. > > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > <aznspazboi@> wrote: > > > > How well do they turn? Speedcubing material? =) > > > > Corwin > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > I ran into one of my old friends who I hadn't seen in many years > at my > > > high school reunion. He works with Google, and apparently > Google is > > > now using customized Rubik's Cubes in their marketing, I think > he said > > > in Japan (or maybe Australia? those were 2 of the places he > travels > > > to). So he sent me 3 of these Google cubes last week. (rather > kind, > > > I thought). > > > > > > They have the Google logo on one side (with the Rubik's > Promotions > > > center), and the other sides are the little Google icons for > things > > > like gmail, news, Google earth, desktop, mobile, blogger, > Picasa, > > > etc. I think they're pretty cool. I have 2 with the same > pattern of > > > mobile, labs, earth, picasa, desktop and one cube with a pattern > of > > > compass, calendar, blogger, news and Gmail. Anyone else seen > these > > > Google cubes yet? > > > > > > --Kirk > > > > > >
5006. Re: [Speed cubing group] Re: hello
From: süleyman altýnorak <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 02:04:59 -0700 (PDT)

Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. Süleyman ----- Original Message ---- From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@ yahoo.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak <saltinorak@ yahoo. com> wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] ____________________________________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [Non-text portions of this message have been removed]
5007. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 09:43:56 -0000

Well, they contacted DanH first, but he also mentioned me, apparently. I am not sure why. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > That's what happens when your website address ends with .co.uk... > > ;-) > > 2007/8/16, Joël van Noort <joel_vn@...>: > > > > Hello, > > > > I doubt this is going to work.. anyways, here goes; > > > > I just got an e-mail through my website from the BBC. They are looking > > for a cuber... This very evening. They can pay for a car to pick you > > up and bring you home, and they'll also give a small 'reward'- fee. > > > > I couldn't really think of anyone... Did Jasmine Lee move back to > > Australia yet? > > > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > > are interested. I can also give you a phone number, if you like. > > > > - Joël. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5008. Re: [Speed cubing group] Re: hello
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 13:00:18 +0200

I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but M��ty��s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. S��leyman ----- Original Message ---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that��s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I��m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s��leyman alt��norak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S��leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. 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5009. Re: [Speed cubing group] Re: hello
From: "s?leyman" "alt?norak" <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 04:56:54 -0700 (PDT)

How they proof this? I think younger people learn more easily new maneuvers. Also they can think more fastly. but M��ty& aacute;s and Ron prove that age is not really that important. avgalen@..., UNEXPECTED_DATA_AFTER_ADDRESS@.SYNTAX-ERROR. wrote: I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but M��ty��s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. S��leyman ----- Original Message ---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that��s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I��m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- s��leyman alt��norak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > S��leyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. [Non-text portions of this message have been removed] ____________ _________ _________ _________ _________ _________ _ Got a little couch potato? Check out fun summer activities for kids. http://search. [6] yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+ for+kids& cs=bz [Non-text portions of this message have been removed] __________________________________________________________ Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text portions of this message have been removed] Links: ------ [1] mailto:rwcinoto%40yahoo.com [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://www.freespac [4] http://autos. [5] http://travel. [6] http://search. 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5010. Re: hello
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 05:31:17 -0700 (PDT)

When I said age is important, it´s was thinking about the free time available for those who are older. Of course, if I had plenty of time to cube, like Matyas probably has, I would be able to be more competitive, but probably wouldn´t beat Matyas because this CHILD is insane!! 54s for the blindsolving is incredible! It takes me more than that just to memorize the cube... Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 17, 2007 8:00:18 AM Subject: Re: [Speed cubing group] Re: hello I agree about time being an important factor, but why would age be? It seems that lower twenties seems to be a good age if you look at the top 25 top cubers, but Máty& aacute;s and Ron prove that age is not really that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), süleyman altýnorak wrote: Yes Rafeal, you are right. Age is very important factor. But it is not enough. For instance, I haven't found good quality cube. I don't believe when I see one hand solver on video. Because, I cant turn with two hand my cube sometimes. I used soap for slippery between cube parts. now it turns more freely but not so much good. Also colors are important. my cubes are not standard. surface color is different. So it is really difficult to apply some tutorials. but as I said before; you are right. most important factors are age and time. it is really difficult to find time for practice. Süleyman ----- Original Message ---- From: Cinoto To: speedsolvingrubiksc ube@yahoogroups. com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan... that´s what I said about having 15 years old (or 16 in this case!). Under 30s in 3 months! He must do this all through the night!! I´m doing this for almost 2 years and I still have to learn 4 more algorithmics to know the Friedrich completely. What else, I rarely beat the 30s barrier (my record is 27.7). People call me crazy because I go to work walking and solving the cube (blindfolded because I have to pay attention to the traffic), but this is when I can practise. Maybe we should have age categories in the tournments :) Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3 months. I average about 24 or 25 seconds. i'm proud to say ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i hope to get sub 20 avg in the next month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning to cube about 5 months ago at the age of 51. I also found (and still find) many web sites quite confusing. I recently found one that I think seems a bit more understandable to me. It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think it is basically thye Friedrich method but I like his explanations better. The guy's name is Jason Thorn, if I recall correctly. I hope it is helpful to you as well. I guess I average about 75 seconds. I average about 60 seconds using another method but it has nowhere near the potential for speed that Friedrich has. My current difficulty is recognizing/ locating corner/edge pairs. I need to learn to look ahead and hope that will still come with time. Anyway, I think that site is worth taking a look at. Sometimes when I try to access this site it is down, but it always is comes back up pretty soon. Good luck suleyman! Rick --- süleyman altýnorak wrote: > Hello everybody, > > I am new Rubik cube fan from Turkey and I want to > introduce myself. I am 30 years old and male. I meet > Rubik cube when I was child but I learned to solve > it a few months ago. Now I can solve it only layer > by layer method and it takes at least five minutes. > But already I am working on it. Today I find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried to understand petrus's method but I could > reach until 4Th step. After this step it is really > difficult to understand for me. but I don't give it > up. > I will work on it. > I hope I will learn more special methods with this > group. > > kind regards, > > Süleyman > > > > Building a website is a piece of cake. > Yahoo! Small Business gives you all the tools to get > online. > > > > ____________ _________ _________ _________ _________ _________ _ > Park yourself in front of a world of choices in > alternative vehicles. Visit the Yahoo! Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of this message have been > removed] > > ____________ _________ _________ _________ _________ _________ _ Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/ ------------ --------- --------- --- Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. 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[7] http://answers. yahoo.com/ dir/?link= list& sid=396545433 [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/37394; _ylc=X3oDMTM2ZHQ 3Mm1pBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM3NDY 4BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE4NzM0MjE2OAR 0cGNJZAMzNzM5NA- - [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZXNrZzRl BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM3NDY4BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE4 NzM0MjE2OA- -?act=reply& amp;messageNum= 37468 [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlMDJjODZ0 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE4 NzM0MjE2OA- - [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlaml uM201BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE4NzM0MjE2OA- - [12] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmd nA4Ymc1BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xr A2ZpbGVzBHN0aW1l AzExODczNDIxNjg- [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlY2FoODRk BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE4 NzM0MjE2OA- - [14] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmaWZ2YzQ1 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx ODczNDIxNjg- [15] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjNm5 kaG00BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xODczNDIxNjg- [16] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmMGs4aDNs BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx ODczNDIxNjg- [17] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlajRk dDQ4BF9TAzk3MzU5 NzE0BGd ycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mj k3MzU2BHNlYwNmdH IEc2xrA21icnMEc3 RpbWUDMTE4NzM0Mj E2OA-- [18] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkZW9 ubnAyBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTg3MzQyMTY4 [19] http://groups. yahoo.com/ ;_ylc=X3oDMTJkOW VsbWNpBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTg3MzQyMTY4 [20] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmOGlzaDdy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx ODczNDIxNjg- [21] mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email Delivery: Digest [22] mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change Delivery Format: Traditional [23] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkZjA xZGxrBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTg3MzQyMTY4 [24] http://docs. yahoo.com/ info/terms/ [25] mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= [26] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmdnVt ZnRtBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExODczNDIxNjg- [27] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ spnew;_ylc= X3oDMTJmNTZsMHAx BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zw aG90BHN0aW1lAzEx ODczNDIxNjg- [28] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlajN qYnUyBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NzM0MjE2OA- - [29] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjNzFwdXYz BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? 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t=ms& k=Free+puzzle+ games& w1 =Puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5& s=116& g=2&. sig=4lK5Y4uJcdzs ttKoXCN0yw [33] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjYjVtc2Z0 BF9TAzk3MzU5NzE0 BF9wAzUEZ3JwSWQD NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODcz NDIxNjg-? t=ms& k=Computer+ puzzle+game& amp;w1=Puzzle+ games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5&amp; s=116& g=2&. sig=GQ2k- 2fVRRDHYY- 6Oo8MoQ [34] http://us.ard. yahoo.com/ SIG=12j2tt3jh/ M=493064. 10729663. 11333354. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=3848432/ R=0/SIG=10m6tp8p 0/*http:/ /tv.yahoo. com/ [35] http://us.ard. yahoo.com/ SIG=12jj2ib3i/ M=493064. 10729651. 11333342. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=4699084/ R=0/SIG=115gt68p f/*http:/ /moderators. groups.yahoo. com/ [36] http://us.ard. yahoo.com/ SIG=12j6oqm3d/ M=493064. 11135489. 11710475. 8674578 /D=groups/S= 1705297356: NC/Y=YAHOO/ EXP=1187349368/ A=4776345/ R=0/SIG=11neles1 v/*http://advision. webevents. yahoo.com/ beautyandfashion / [Non-text portions of this message have been removed] ____________________________________________________________________________________ Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ [Non-text portions of this message have been removed]
5011. Re: PA Competition
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:21:46 -0000

Hi Jon, I would attend a competition in the Phila. area. I live 1/2 hour north of Philly. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5012. Re: PA Competition
From: "armorforsleepnj" <armorforsleepnj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:22:28 -0000

I'd definitly be interested. I just moved to Philly so I'll be around. Let me know if you need any help with anything.
5013. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 16:31:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > So if I wanted CubeExplorer to make an algorithm for the cross, how do > I do it? I can't read the .chm file, so I can't see the help file. :P > Why can't you read the chm.file ???
5014. Re: PA Competition
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 17 Aug 2007 18:38:39 -0000

I go to Drexel University in Philadelphia, so if you can't find a place, there might be a possibility to host one here. The school might not allow it since there isn't a club yet though. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5015. Re: [Speed cubing group] BBC is looking for a cuber in the London area, tonight!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 12:47:35 +0100

I actually moved to the US (Arlington, VA), but I was in Australia in January, June and July of this year. :) See you all in Budapest!! :D Jasmine On Thu, 16 Aug 2007 18:35:37 -0000, "Joël van Noort" <joel_vn@...> said: > Hello, > > I doubt this is going to work.. anyways, here goes; > > I just got an e-mail through my website from the BBC. They are looking > for a cuber... This very evening. They can pay for a car to pick you > up and bring you home, and they'll also give a small 'reward'-fee. > > I couldn't really think of anyone... Did Jasmine Lee move back to > Australia yet? > > Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > are interested. I can also give you a phone number, if you like. > > - Joël. > > -- http://www.fastmail.fm - And now for something completely different
5016. Re: [Speed cubing group] Non-europeans at WC07?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 12:51:00 +0100

I'm coming. So is Peter (my husband). Anyone know of any other Australians who are coming? Jasmine On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" <gunkr520@...> said: > Hi! > > I'm just curious about which non-europeans that are coming to the WC > in Hungary? I don't think I haven't met more then one non-european > cuber in real life so I'm really looking forward to the trip. > > /Gunnar Krig > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5017. Re: Fastest possible times
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 11:52:57 -0000

Well, the bounds have been reduced to 26 moves. So if we can figure out how to calculate this 26 move solve in our head, and can turn at a constant 3 turns per second, theoretically you could average 8.6. If you could keep a constant 4tps you could average 6.5 Also, alot were proved to be less than 26, so the average would probably closer to 5s! Thanks, Joey
5018. Re: [Speed cubing group] Re: PA Competition
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 13:03:34 +0100

Maybe you could start a club there! :) Philadelphia isn't too far from me (Arlington, VA), so I could possibly attend. Jasmine On Fri, 17 Aug 2007 18:38:39 -0000, "striderxo" <striderxo@...> said: > I go to Drexel University in Philadelphia, so if you can't find a > place, there might be a possibility to host one here. The school might > not allow it since there isn't a club yet though. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@...> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals who > > would probably attend. XP > > > > Jon Choi > > > > -- http://www.fastmail.fm - Faster than the air-speed velocity of an unladen european swallow
5019. Re: Fastest possible times (and other stuff)
From: Richard Patterson <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 08:07:30 -0700 (PDT)

This argument comes up every once in a while. Interesting maybe. Still a very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it practical to assume limits based on this magical 26 number? How do you propose we average 26 turns *in a method*? No clue? 30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a side note: These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through? ____________________________________________________________________________________ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting
5020. Re: [Speed cubing group] Re: Fastest possible times (and other stuff)
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 10:07:47 -0700 (PDT)

"These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through?" I think the former would be correct. Brian ----- Original Message ---- From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 18, 2007 8:07:30 AM Subject: [Speed cubing group] Re: Fastest possible times (and other stuff) This argument comes up every once in a while. Interesting maybe. Still a very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it practical to assume limits based on this magical 26 number? How do you propose we average 26 turns *in a method*? No clue? 30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a side note: These FAQs, topics, etc. Is it that no one checks the archives before asking questions? Or the archives are impossible to sort through? ____________ _________ _________ _________ _________ _________ _ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusines s.yahoo.com/ webhosting <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
5021. Re: [Speed cubing group] Non-europeans at WC07?
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 17:57:47 -0000

I (Adam Zamora) will be at the world championship 2007. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I'm coming. So is Peter (my husband). Anyone know of any other > Australians who are coming? > > Jasmine > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > <gunkr520@...> said: > > Hi! > > > > I'm just curious about which non-europeans that are coming to the WC > > in Hungary? I don't think I haven't met more then one non-european > > cuber in real life so I'm really looking forward to the trip. > > > > /Gunnar Krig > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html >
5022. Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 18:01:12 -0000

I will be traveling to Richmond, Virginia for Thanksgiving. My brother and a few other people in his school might want to have a competition. I am curious who else is in the area or would travel to this area for a competition the Saturday after Thanksgiving? The actual area is Midlothian. All we would need is 12 people so it doesnt have to be big. please post here or email me at mistizo858 at hotmail.com Adam Zamora
5023. Re: Competition in Virginia November 24, 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 18:23:25 -0000

I would 100% definitely be there and could help organize/judge anything you need. Just let me know. Chris --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5024. Re: Cube Explorer 4.15 released
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 19:46:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "ltunreal" <ltunreal@> wrote: > > > > So if I wanted CubeExplorer to make an algorithm for the cross, how > do > > I do it? I can't read the .chm file, so I can't see the help > file. :P > > > > > Why can't you read the chm.file ??? > My computer is messed up and cannot read any .chm files. :P
5025. Rubik's World competition database 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:26:47 -0000

Hi everyone, I added a database for those who will be attending Worlds this year in Budapest. If you would like to know who's coming, from which country, arrival dates, etc. please check in the database section. Don't forget to add your own information as well! Chris
5026. Re: PA Competition
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:31:51 -0000

That's not far (like 90 mins), but I think Philadelphia may be a better choice--more publicity, more centrally located, etc. In either case, I can go and delegate if you need one. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I read through Bob's nice competition how-to at cubewhiz.com, and am > interested in hosting a competition. I figure it'll either be sometime > during January/February, but I'd like to know how many people are > interested before I actively undertake this. The only reason why I > think I'll get it going in January/February is because I'll probably > need the time until then finding an appropriate venue and ensuring > that a WCA delegate can come. ;) > > I live about an hour north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ, and the venue will most likely be around here > (possibly in Philly if I absolutely cannot get one here in the Lehigh > Valley). > > Let me know if you're interested! I only have a handful of locals who > would probably attend. XP > > Jon Choi >
5027. qwe
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 18:04:49 -0000

wqe
5028. Re: [Speed cubing group] Non-europeans at WC07?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:28:24 -0000

I just booked my flight from New York. I'll be there...for only $625, too! :D Bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I (Adam Zamora) will be at the world championship 2007. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@> wrote: > > > > I'm coming. So is Peter (my husband). Anyone know of any other > > Australians who are coming? > > > > Jasmine > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > > <gunkr520@> said: > > > Hi! > > > > > > I'm just curious about which non-europeans that are coming to the > WC > > > in Hungary? I don't think I haven't met more then one non-european > > > cuber in real life so I'm really looking forward to the trip. > > > > > > /Gunnar Krig > > > > > > > -- > > http://www.fastmail.fm - One of many happy users: > > http://www.fastmail.fm/docs/quotes.html > > >
5029. Megaminx PLL's
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 12:14:52 -0000

Hey, I was wondering how many PLL's there would be for megaminx LL. Does anybody knows that? Or can anyone calculate it perhaps? Thanks :) Erik
5030. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 15:51:33 -0000

Google shows a lot of links concerning this problem. You should try to fix this. If you only want to solve the cross you should only enter the four edges and leave the other faclets grey in the facelet editor. Herbert > > > > > > Why can't you read the chm.file ??? > > > > My computer is messed up and cannot read any .chm files. :P >
5031. Re: Competition in Virginia November 24, 2007
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 14:47:26 -0000

6 hour drive? that's a maybe. bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5032. Re: Competition in Virginia November 24, 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 18:21:08 -0000

I would do my best to be there. I'd be coming from the Phila., PA area. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5033. Re: Competition in Virginia November 24, 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:21:17 -0000

I would totally travel to VA for a competition! Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5034. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:53:00 -0000

Hi Bruce :-) I tried to use your program, but it wouldn't work. I always got the message it wasn't initialised correctly, and it wont start. I tried start it both from command prompt and from windows explorer. What am i doing wrongly??? Regards, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > I now have an updated version of my 4x4x4 solver program. > > This program uses IDA*-type searches using pruning tables it generates > itself, so it is relatively quick to download. This program also > supports single-slice turns, twist turns, and block turns. It tends to > be rather slow when solving in terms of twist turns, so I don't > particularly recommend using twist turns. It appears to use about > 400MB of RAM, so it probably should not be used on a system with less > than 512MB, and I am not sure how it performs on a 512MB system. It > also uses roughly 49MB of disk space for each metric that is used. > > The program solves the 4x4x4 cube using 5 stages, similar to the way > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. > The five stages are the same as in my previous program that used large > "perfect" pruning tables in disk files, except in this new version, > stage 2 utilizes additional turns that my previous program did not > use. So worst case single-slice turn metric solve for the new program > is 77 turns. > > The program can be downloaded in the form of a .ZIP file. That file > expands to a .rtf documentation file and the executable file (.exe). > Since the program file is an executable, I recommend scanning it with > anti-virus software before running it (but of course I believe I have > uploaded a virus-free file). The link for the file is: > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > Enjoy! > > - Bruce >
5035. New WR With Feet
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 17:17:03 -0000

On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a 52.46 mean of 3.
5036. Re: Competition in Virginia November 24, 2007
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 20:52:35 -0000

I may get there, not sure, it is on my birthday.--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I would totally travel to VA for a competition! > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > > and a few other people in his school might want to have a competition. > > I am curious who else is in the area or would travel to this area for a > > competition the Saturday after Thanksgiving? > > > > The actual area is Midlothian. All we would need is 12 people so it > > doesnt have to be big. please post here or email me at mistizo858 at > > hotmail.com > > > > Adam Zamora > > >
5037. Re: [Speed cubing group] Competition in Virginia November 24, 2007
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 22:26:57 +0100

I could possibly come to something in Richmond, VA. Jasmine On Sat, 18 Aug 2007 18:01:12 -0000, "mistiz0858" <mistizo858@...> said: > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora > -- http://www.fastmail.fm - The way an email service should be
5038. Re: [Speed cubing group] New WR With Feet
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 16:01:23 -0500

I hope you have a video of this. :) [Non-text portions of this message have been removed]
5039. Megaminx PLL
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 11:04:25 -0000

Hey, lately I was wondering how many PLL's there would be for megaminx LL does anybody know that? Or can anyone calculate it? Thanks :) Erik
5040. Rubik's Worlds 2007 Database
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 02:18:47 -0000

I have just added a database for those who will be attending Worlds this year in Budapest. If you would like to know who's going and where from please add your entry so we will have a record of everyone who will be there. Looking forward to seeing everyone in Hungary! Chris
5041. Re: Competition in Virginia November 24, 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 00:55:28 -0000

I would definitely do my best to be there. Setting aside the date now. Bill B --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia for Thanksgiving. My brother > and a few other people in his school might want to have a competition. > I am curious who else is in the area or would travel to this area for a > competition the Saturday after Thanksgiving? > > The actual area is Midlothian. All we would need is 12 people so it > doesnt have to be big. please post here or email me at mistizo858 at > hotmail.com > > Adam Zamora >
5042. John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:46:20 -0000

Does anybody have a video of John George's potato solve at the recent US Open? Cheers! Stefan
5043. 3 edge cycle algorithm
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 18 Aug 2007 21:33:14 -0000

My friend found a three edge cycle algorithm, by himself, and he is wondering if it has any potential to be used in speedcubing. The algorithm below cycles edges counter clockwise (I will put the edges into Macky's blindcubing notation for ease of explanation). Cycle edges 2/3/4 = (R U R') U' (L' U' L) U2 (R U' R') U' (L' U L) Cycle edges 4/3/2 = (L' U' L) U (R U R') U2 (L' U L) U (R U' R') Brian
5044. Re:[Speed cubing group] Fastest possible times
From: "Dexter Jones" <b_ball_boy80@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 19 Aug 2007 14:12:45 -0700

Hey man im new a this wehat kina cube do i neee 2 get and what not shoot me a email back ---------- Sent from the Cingular network using Mobile Email ------Original Message------ From: deathrisingup <deathrisingup@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, Aug 16, 2007 04:23 PM Subject: [Speed cubing group] Fastest possible times Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 around a minute and a half) but I was wondering if anyone has studied or knows if there is an absolute lower limit to how fast it is actually possible to solve any given scramble? It seems that with all the math/group theory/etc on all the various scrambles and algorithms that are known that there should be some mathematical and physical limit beyond which it would be impossible to solve it any faster even taking into consideration the expertise of the person and the lube/speed abilities of any given cube. I see these records and videos of people doing it in like 7 seconds and I just don't see how anyone could get much faster than this even with lucky solves...but as I said I am just a beginner. Sorry for the long question. Just wondering. Any hints or advice appreciated. Thanks deathrisingup
5045. my first success at a blindfold solve
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 22:27:45 -0000

just getting back from a business trip. wanted to celebrate my first success at a totally blind 3x3x3 cube solve. I have made several attempts at this with the same random scramble. what I did was use cube explorer to generate an alg so i could return to that state and try again once I made a mistake. that way I would not have to re-memorize another set of numbers just because i messed up an alg. I had one other totally blind attempt that I went all the way through without messing up an alg, and would have had a completely solved cube. but I had used the wrong setup move (i think) and 2 corners where not oriented correctly. I'm using Bill McGaugh's method, but I'm thinking about using a different numbering order that is more intuitive for me. I cant say what my time was. I wasn't trying to speed through it by any means. I'm just proud to say "I DID IT" YAY! (party noises heard, confetti and balloons flying)
5046. Solution to Centers in very large cubes
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 13:52:48 -0600

This is probably in a FAQ or on a website somewhere, but I looked for an hour or so and couldn't find it... I am playing with the Gabbasoft program on a 9x9x9 cube. Very interesting. My method for solving the 5x5x5 works pretty well, except that I just make up solving the last two centers as I go. I can't seem to adapt the algorithms published for the 5x5x5. I can't work it out in my head in under an hour... :-) for the 9x9x9... Is there a published move for swapping arbitrary center tiles? I don't care if it scrambles the edges, since I do those later. Thanks for any pointers. -Kelly
5047. Re: [Speed cubing group] Non-europeans at WC07?
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 22:32:49 -0000

Great to hear. That's quite some money, but it's well worth it, I'm sure. :-D /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I just booked my flight from New York. I'll be there...for only $625, > too! :D > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I (Adam Zamora) will be at the world championship 2007. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > > <speedcuber@> wrote: > > > > > > I'm coming. So is Peter (my husband). Anyone know of any other > > > Australians who are coming? > > > > > > Jasmine > > > > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar Krig" > > > <gunkr520@> said: > > > > Hi! > > > > > > > > I'm just curious about which non-europeans that are coming to the > > WC > > > > in Hungary? I don't think I haven't met more then one non-european > > > > cuber in real life so I'm really looking forward to the trip. > > > > > > > > /Gunnar Krig > > > > > > > > > > -- > > > http://www.fastmail.fm - One of many happy users: > > > http://www.fastmail.fm/docs/quotes.html > > > > > >
5048. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 19 Aug 2007 23:53:46 -0000

That was beautiful. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5049. Re: John George's potato solve video ?
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 00:57:24 -0000

potato...? Oorwin --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5050. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 02:53:04 -0000

we magipranked a magician with his own tools. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > potato...? > > Oorwin > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Does anybody have a video of John George's potato solve at the recent > > US Open? > > > > Cheers! > > Stefan > > >
5051. Re: PA Competition
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 03:07:44 -0000

Nice to know, thanks Bob! *scratches off 'getting WCA delegate' off the 'to-do' list* Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > That's not far (like 90 mins), but I think Philadelphia may be a > better choice--more publicity, more centrally located, etc. In either > case, I can go and delegate if you need one. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > Hi all, > > > > I read through Bob's nice competition how-to at cubewhiz.com, and am > > interested in hosting a competition. I figure it'll either be sometime > > during January/February, but I'd like to know how many people are > > interested before I actively undertake this. The only reason why I > > think I'll get it going in January/February is because I'll probably > > need the time until then finding an appropriate venue and ensuring > > that a WCA delegate can come. ;) > > > > I live about an hour north of Philadelphia and about 15 minutes west > > of Phillipsburg, NJ, and the venue will most likely be around here > > (possibly in Philly if I absolutely cannot get one here in the Lehigh > > Valley). > > > > Let me know if you're interested! I only have a handful of locals who > > would probably attend. XP > > > > Jon Choi > > >
5052. Re: Solution to Centers in very large cubes
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 07:35:51 -0000

I know this doesn't answer your question full (ie give you direct algorithms) but the centres on the large cubes can be fixed by using commutators (see Joel van Noorts commutator tutorial on www.solvethecube.co.uk for a VERY good explanation of commutators in general). For example, do (without multi-slicing, so only turning one layer of the cube at a time) (r' d' r) U (r' d r) U' on a solved 5x5x5. You can see that 2 corner pieces appear to have swapped (although this is impossible it can be explained by a cycle of 3 corners where two corners are the same colour). You can extend these types of algorithms to larger cubes, just move the layers that are required. Solve as much as you can intuitively, and then finish of the remainder with commutators. Good Luck! DanH :) --- In speedsolvingrubikscube@...m, "Kelly Anderson" <kellycoinguy@...> wrote: > > This is probably in a FAQ or on a website somewhere, but I looked for > an hour or so and couldn't find it... > > I am playing with the Gabbasoft program on a 9x9x9 cube. Very > interesting. My method for solving the 5x5x5 works pretty well, except > that I just make up solving the last two centers as I go. I can't seem > to adapt the algorithms published for the 5x5x5. I can't work it out > in my head in under an hour... :-) for the 9x9x9... Is there a > published move for swapping arbitrary center tiles? I don't care if it > scrambles the edges, since I do those later. > > Thanks for any pointers. > > -Kelly >
5053. Re: John George's potato solve video ?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 08:11:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan > Can someone explain this, for those who are really confused right now! Thanks, Joey
5054. Re: John George's potato solve video ?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 08:38:00 -0000

Think about it, what puzzle is harder than a potato? Do you know how to solve a potato? Does anyone? As for a serious answer, Tyson is skilled at prestidigitation. John George was called up to solve a puzzle, and when he wasn't looking it was swapped out with a potato.
5055. Re: John George's potato solve video ?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 09:44:56 -0000

That was a great moment, wish I got it on video... -Tim --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Think about it, what puzzle is harder than a potato? Do you know how to solve a potato? > Does anyone? > > > > > > As for a serious answer, Tyson is skilled at prestidigitation. John George was called up to > solve a puzzle, and when he wasn't looking it was swapped out with a potato. >
5056. Re: [Speed cubing group] my first success at a blindfold solve
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 11:49:04 +0200

Congratulations! but a small remark: If you end up with 2 mis-oriented corners you probably mis-memorized them (clockwise/counterclockwise). I cannot think of a way to get that situation with a wrong setup move. Good luck, Arnaud ----- Original Message ----- From: segnet3745117 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 12:27 AM Subject: [Speed cubing group] my first success at a blindfold solve just getting back from a business trip. wanted to celebrate my first success at a totally blind 3x3x3 cube solve. I have made several attempts at this with the same random scramble. what I did was use cube explorer to generate an alg so i could return to that state and try again once I made a mistake. that way I would not have to re-memorize another set of numbers just because i messed up an alg. I had one other totally blind attempt that I went all the way through without messing up an alg, and would have had a completely solved cube. but I had used the wrong setup move (i think) and 2 corners where not oriented correctly. I'm using Bill McGaugh's method, but I'm thinking about using a different numbering order that is more intuitive for me. I cant say what my time was. I wasn't trying to speed through it by any means. I'm just proud to say "I DID IT" YAY! (party noises heard, confetti and balloons flying) [Non-text portions of this message have been removed]
5057. Re: [Speed cubing group] New WR With Feet
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 11:52:48 +0200

I think this will eventually become the longest standing records, although that will be pretty hard considering fewest moves and Mátyás on blindfolded (3x3x3, 4x4x4 and 5x5x5). I think you will be the only person that might ever beat these times! ----- Original Message ----- From: Anssi Vanhala To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 19, 2007 7:17 PM Subject: [Speed cubing group] New WR With Feet On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a 52.46 mean of 3. [Non-text portions of this message have been removed]
5058. Re: [Speed cubing group] New WR With Feet
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:19:56 +0200

Yes :) Congratulations Anssi. By the way, anyone want to beat Matyas new unofficial blindfolded relay ? "2 5x5 cubes, 1 Square-1, 4 4x4 cubes, 1 3x3 cube, 3 2x2 cubes blindfolded <http://www.speedcubing.com/records/recs_bf_relays.html> in 1 hours 3 minutes 55.26 seconds" I think he is actually disappointed to have done that in more than 60 minutes. ^^ Congratulations Matyas ! PS: yes, he memorized 4 4x4's... 2007/8/20, Arnaud van Galen <avgalen@...>: > > I think this will eventually become the longest standing records, although > that will be pretty hard considering fewest moves and Mátyás on blindfolded > (3x3x3, 4x4x4 and 5x5x5). I think you will be the only person that might > ever beat these times! > > ----- Original Message ----- > From: Anssi Vanhala > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 19, 2007 7:17 PM > Subject: [Speed cubing group] New WR With Feet > > > On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and > a 52.46 mean of 3. > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5059. Re: [Speed cubing group] my first success at a blindfold solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:15:48 +0200

Oh yes these situations exist. For example with the Pochmann v1 method, setup this case: L F2 R' D R' D' R2 F2 L' U' To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' U' R' F R So if you to the setup move F instead or R', you will end up with 2 misoriented corners because you did one setup move wrong. ;-) Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Congratulations! > > but a small remark: If you end up with 2 mis-oriented corners you probably > mis-memorized them (clockwise/counterclockwise). I cannot think of a way to > get that situation with a wrong setup move. > > Good luck, > Arnaud > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 12:27 AM > Subject: [Speed cubing group] my first success at a blindfold solve > > > just getting back from a business trip. wanted to celebrate my first > success at a totally blind 3x3x3 cube solve. > > I have made several attempts at this with the same random scramble. > what I did was use cube explorer to generate an alg so i could return > to that state and try again once I made a mistake. > > that way I would not have to re-memorize another set of numbers just > because i messed up an alg. > > I had one other totally blind attempt that I went all the way through > without messing up an alg, and would have had a completely solved > cube. but I had used the wrong setup move (i think) and 2 corners > where not oriented correctly. > > I'm using Bill McGaugh's method, but I'm thinking about using a > different numbering order that is more intuitive for me. > > I cant say what my time was. I wasn't trying to speed through it by > any means. > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > and balloons flying) > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5060. Re: John George's potato solve video ?
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:03:27 -0000

Here it is: http://www.youtube.com/watch?v=9oe_XBGCJPE I missed the first several seconds, where the potato is placed under the timer. But the rest of it is there. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5061. Re: [Speed cubing group] Re: Solution to Centers in very large cubes
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 07:21:25 -0600

Thanks Dan, very instructive. I've seen that idea before, but it's nice for it to have a name. I also found a very instructive video on YouTube that helped a lot. I very nearly finished a 19x19x19 on GabbaSoft's simulator yesterday except that apparently the Undo stack gets VERY confused after it does 9999 moves... sigh. Instead of undoing, it did about 6 random moves which I was never able to fully reverse manually. -Kelly On 8/20/07, Dan <dan_j_harris@...> wrote: > I know this doesn't answer your question full (ie give you direct > algorithms) but the centres on the large cubes can be fixed by using > commutators (see Joel van Noorts commutator tutorial on > www.solvethecube.co.uk for a VERY good explanation of commutators in > general). > > For example, do (without multi-slicing, so only turning one layer of > the cube at a time) (r' d' r) U (r' d r) U' on a solved 5x5x5. You can > see that 2 corner pieces appear to have swapped (although this is > impossible it can be explained by a cycle of 3 corners where two > corners are the same colour). > > You can extend these types of algorithms to larger cubes, just move > the layers that are required. Solve as much as you can intuitively, > and then finish of the remainder with commutators. > > Good Luck! > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Kelly Anderson" > <kellycoinguy@...> wrote: > > > > This is probably in a FAQ or on a website somewhere, but I looked for > > an hour or so and couldn't find it... > > > > I am playing with the Gabbasoft program on a 9x9x9 cube. Very > > interesting. My method for solving the 5x5x5 works pretty well, except > > that I just make up solving the last two centers as I go. I can't seem > > to adapt the algorithms published for the 5x5x5. I can't work it out > > in my head in under an hour... :-) for the 9x9x9... Is there a > > published move for swapping arbitrary center tiles? I don't care if it > > scrambles the edges, since I do those later. > > > > Thanks for any pointers. > > > > -Kelly > > > > > > > > Yahoo! Groups Links > > > >
5062. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:35:04 -0000

Sorry it isn't working for you Per. It appears it must be something to do with the Windows software on your computer. Or possibly a problem with sufficient memory. You might try Windows Update to see if there is any .NET-related component to be installed. I don't know what Windows you are using, but I am using XP (Home version for USA) and have a gigabyte of RAM. I might be able to create an "install kit" that might help. Or I could look into installing and using a different compiler (non-.NET) to build another executable. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your program, but it wouldn't work. I always got the > message it wasn't initialised correctly, and it wont start. I tried > start it both from command prompt and from windows explorer. What am > i doing wrongly??? > > Regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version of my 4x4x4 solver program. > > > > This program uses IDA*-type searches using pruning tables it > generates > > itself, so it is relatively quick to download. This program also > > supports single-slice turns, twist turns, and block turns. It > tends to > > be rather slow when solving in terms of twist turns, so I don't > > particularly recommend using twist turns. It appears to use about > > 400MB of RAM, so it probably should not be used on a system with > less > > than 512MB, and I am not sure how it performs on a 512MB system. It > > also uses roughly 49MB of disk space for each metric that is used. > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > way > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > cube. > > The five stages are the same as in my previous program that used > large > > "perfect" pruning tables in disk files, except in this new version, > > stage 2 utilizes additional turns that my previous program did not > > use. So worst case single-slice turn metric solve for the new > program > > is 77 turns. > > > > The program can be downloaded in the form of a .ZIP file. That file > > expands to a .rtf documentation file and the executable file > (.exe). > > Since the program file is an executable, I recommend scanning it > with > > anti-virus software before running it (but of course I believe I > have > > uploaded a virus-free file). The link for the file is: > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > Enjoy! > > > > - Bruce > > >
5063. Where to buy a good pyraminx?
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 13:38:57 -0000

I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I thought I would buy it from mefferts but while i'm living in europe it woud cost a lot whit those shipping costs and all. so does anyone know a good online shop where I could buy a pyraminx in europe other than eBay
5064. Re: [Speed cubing group] my first success at a blindfold solve
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 15:38:27 +0200

Nice example Gilles, but is this possible if you are using Bill McGaugh's method? ----- Original Message ----- From: Gilles van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 1:15 PM Subject: Re: [Speed cubing group] my first success at a blindfold solve Oh yes these situations exist. For example with the Pochmann v1 method, setup this case: L F2 R' D R' D' R2 F2 L' U' To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' U' R' F R So if you to the setup move F instead or R', you will end up with 2 misoriented corners because you did one setup move wrong. ;-) Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Congratulations! > > but a small remark: If you end up with 2 mis-oriented corners you probably > mis-memorized them (clockwise/counterclockwise). I cannot think of a way to > get that situation with a wrong setup move. > > Good luck, > Arnaud > > ----- Original Message ----- > From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 12:27 AM > Subject: [Speed cubing group] my first success at a blindfold solve > > > just getting back from a business trip. wanted to celebrate my first > success at a totally blind 3x3x3 cube solve. > > I have made several attempts at this with the same random scramble. > what I did was use cube explorer to generate an alg so i could return > to that state and try again once I made a mistake. > > that way I would not have to re-memorize another set of numbers just > because i messed up an alg. > > I had one other totally blind attempt that I went all the way through > without messing up an alg, and would have had a completely solved > cube. but I had used the wrong setup move (i think) and 2 corners > where not oriented correctly. > > I'm using Bill McGaugh's method, but I'm thinking about using a > different numbering order that is more intuitive for me. > > I cant say what my time was. I wasn't trying to speed through it by > any means. > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > and balloons flying) > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5065. Re: [Speed cubing group] my first success at a blindfold solve
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:17:44 +0200

Well I tried to go to his website but it was very slow to load so I thought that I would just give a simple example. Do you have another website for his method besides the one hosted on earthlink ? Thanks Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Nice example Gilles, but is this possible if you are using Bill McGaugh's > method? > > ----- Original Message ----- > From: Gilles van den Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 1:15 PM > Subject: Re: [Speed cubing group] my first success at a blindfold solve > > > Oh yes these situations exist. > For example with the Pochmann v1 method, setup this case: > > L F2 R' D R' D' R2 F2 L' U' > > To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' > U' R' > F R > > So if you to the setup move F instead or R', you will end up with 2 > misoriented corners because you did one setup move wrong. ;-) > > Gilles > > 2007/8/20, Arnaud van Galen <avgalen@...>: > > > > Congratulations! > > > > but a small remark: If you end up with 2 mis-oriented corners you > probably > > mis-memorized them (clockwise/counterclockwise). I cannot think of a > way to > > get that situation with a wrong setup move. > > > > Good luck, > > Arnaud > > > > ----- Original Message ----- > > From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 12:27 AM > > Subject: [Speed cubing group] my first success at a blindfold solve > > > > > > just getting back from a business trip. wanted to celebrate my first > > success at a totally blind 3x3x3 cube solve. > > > > I have made several attempts at this with the same random scramble. > > what I did was use cube explorer to generate an alg so i could return > > to that state and try again once I made a mistake. > > > > that way I would not have to re-memorize another set of numbers just > > because i messed up an alg. > > > > I had one other totally blind attempt that I went all the way through > > without messing up an alg, and would have had a completely solved > > cube. but I had used the wrong setup move (i think) and 2 corners > > where not oriented correctly. > > > > I'm using Bill McGaugh's method, but I'm thinking about using a > > different numbering order that is more intuitive for me. > > > > I cant say what my time was. I wasn't trying to speed through it by > > any means. > > > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > > and balloons flying) > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5066. Hotel in Hungary
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 15:40:44 -0000

Yo yo sup! I need a roommate to share the hotel costs at the venue in Hungary at the World Championship. If you are interested, shoot me an e-mail. bob at cubewhiz dot com. I will be there Friday, Saturday, and Sunday nights. Thanks, Bob
5067. Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 15:48:57 -0000

Its good to hear that there would be enough people to have a competition. now that i know there are people willing to come i will search for a venue. it should happen as long as i can find a venue. I hope this all works out, i know it will. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...> wrote: > > I would definitely do my best to be there. Setting aside the date now. > > Bill B > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > brother > > and a few other people in his school might want to have a > competition. > > I am curious who else is in the area or would travel to this area > for a > > competition the Saturday after Thanksgiving? > > > > The actual area is Midlothian. All we would need is 12 people so it > > doesnt have to be big. please post here or email me at mistizo858 > at > > hotmail.com > > > > Adam Zamora > > >
5068. Re: [Speed cubing group] Re: New 4x4x4 solver program
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 12:09:26 -0400

The program worked for me. I'm running XP with 512MB of RAM. Thanks for sending this out. On 8/20/07, Bruce Norskog <brnorsk@...> wrote: > Sorry it isn't working for you Per. It appears it must be something > to do with the Windows software on your computer. Or possibly a > problem with sufficient memory. You might try Windows Update to see > if there is any .NET-related component to be installed. I don't know > what Windows you are using, but I am using XP (Home version for USA) > and have a gigabyte of RAM. > >
5069. Re: Where to buy a good pyraminx?
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:25:23 -0000

Hi, Meffert's has free airmail shipping to anywhere in the world as far as I know (at least I've always got a free shipping everytime). - Teemu --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > thought I would buy it from mefferts but while i'm living in europe it > woud cost a lot whit those shipping costs and all. so does anyone know > a good online shop where I could buy a pyraminx in europe other than > eBay >
5070. Re: [Speed cubing group] Megaminx PLL
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 12:29:41 -0400

I think the answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide by 5 to eliminate cases that are identical but different by one LL turn. On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey, > lately I was wondering how many PLL's there would be for megaminx LL > does anybody know that? Or can anyone calculate it? > Thanks :) > Erik
5071. Re: Where to buy a good pyraminx?
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 16:52:25 -0000

I forgot to add that the pyraminx I had at Finnish Open, which you also tried, is heavily modified, because once one of its bearings fell off after like one or two weeks after buying it, so it became very unstable and it was hard to speedsolve it anymore. Fixing the pyraminx was kind of brutal thing to do, since the screws to adjust the tightness are located inside the corner pieces, so I cut the tip of the corner pieces with a small saw to get access to those screws and I also removed all the bearings to make it smooth to turn (similar to rubik's cube, no "clicking"). I've heard that there have been other cases where one or more of the bearings has fell off, which has caused the pyraminx to become unstable and popping all the time, so the quality of the meffert's pyraminx is maybe a bit questionable (at least for speed solving), although I don't have much experience with pyraminxes, so maybe most of the Meffert's pyraminxes are just fine. I haven't tried any other type of pyraminxes than the normal Meffert's one, so maybe someone else could say a word about the other types of pyraminxes. There are several kind of pyraminxes at Meffert's, but I'm not sure if the mechanism is indentical in those (I guess so though). - Teemu --- In speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen <no_reply@...> wrote: > > Hi, > > Meffert's has free airmail shipping to anywhere in the world as far as > I know (at least I've always got a free shipping everytime). > > - Teemu > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > <aili.asikainen@> wrote: > > > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > > thought I would buy it from mefferts but while i'm living in europe it > > woud cost a lot whit those shipping costs and all. so does anyone know > > a good online shop where I could buy a pyraminx in europe other than > > eBay > > >
5072. Re: [Speed cubing group] Megaminx PLL
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:02:16 -0000

What about a 5-cycle of edges, just doing a "y" turn. Is that a new PLL? -Tim --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > I think the answer is 720. > > 5!/2 edge permutations. > 5!/2 corner permutations. > divide by 5 to eliminate cases that are identical but different by one LL turn. > > On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > > > Hey, > > lately I was wondering how many PLL's there would be for megaminx LL > > does anybody know that? Or can anyone calculate it? > > Thanks :) > > Erik >
5073. Multi-BLD Success! :D (3 cubes)
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:21:41 -0000

Hey gang, I decided at 12:30 in the morning that I'd try three cubes blindfolded. Two cubes was relatively easy; I can do it in under nine minutes on average, but the jump from two to three was larger than from one to two, strangely enough. I scrambled three cubes, but unfortunately, all three cubes had different stickering: one with my signature purple stickers, one with orange stickers, and one with a set of "skidproof stickers" from cube4you (probably the first to ever actually use them, but don't quote me on that), so memorizing was a bit strange. Scrambles were relatively easy, no parities on any of the three cubes. Did I mention that I like cycles that can be completed in one setup move? :) For example, L (Z-Perm) L'. Additionally, I like using M2(P) for edges as it reduces thinking. I also did long, but effortless algorithms (the 3-orient I use I hate mirroring) so CO turned out to be 60+ moves on a solve. EO were all setups for one algorithm, (U R' F R)x5 on two solves. CP was just a bunch of 3- cycles (but I have trouble memorizing CP). Perhaps in the near future I can actually attempt a multi-BLD. It's really nerveracking in the realm of speedcubing! -Tim
5074. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 19:27:40 +0200

But a lot of those will be identical to solve. For example: 1) All corners are correctly permuted 2) Edge 1,2,3 need to be rotated "clockwise" This situation is completely identical to edges 2,3,4 needing to be rotated clockwise, just as 3,4,5 and 4,5,1 and 5,1,2. It is really difficult to calculate this. Just perform your logic on the 3x3x3: (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. ----- Original Message ----- From: David Barr To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 6:29 PM Subject: Re: [Speed cubing group] Megaminx PLL I think the answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide by 5 to eliminate cases that are identical but different by one LL turn. On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey, > lately I was wondering how many PLL's there would be for megaminx LL > does anybody know that? Or can anyone calculate it? > Thanks :) > Erik [Non-text portions of this message have been removed]
5075. Re: [Speed cubing group] Re: New 4x4x4 solver program
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 17:35:39 +0200

I just checked on Windows Vista and it works without any problems on a 2 year old laptop (2GB RAM, Pentium M 1.73). It uses about 325 MB of RAM and takes about 10 minutes to generate 46 MB of files (pruning tables). The second time I started the program it took about 2.5 minutes. ----- Original Message ----- From: Bruce Norskog To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 3:35 PM Subject: [Speed cubing group] Re: New 4x4x4 solver program Sorry it isn't working for you Per. It appears it must be something to do with the Windows software on your computer. Or possibly a problem with sufficient memory. You might try Windows Update to see if there is any .NET-related component to be installed. I don't know what Windows you are using, but I am using XP (Home version for USA) and have a gigabyte of RAM. I might be able to create an "install kit" that might help. Or I could look into installing and using a different compiler (non-.NET) to build another executable. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your program, but it wouldn't work. I always got the > message it wasn't initialised correctly, and it wont start. I tried > start it both from command prompt and from windows explorer. What am > i doing wrongly??? > > Regards, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version of my 4x4x4 solver program. > > > > This program uses IDA*-type searches using pruning tables it > generates > > itself, so it is relatively quick to download. This program also > > supports single-slice turns, twist turns, and block turns. It > tends to > > be rather slow when solving in terms of twist turns, so I don't > > particularly recommend using twist turns. It appears to use about > > 400MB of RAM, so it probably should not be used on a system with > less > > than 512MB, and I am not sure how it performs on a 512MB system. It > > also uses roughly 49MB of disk space for each metric that is used. > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > way > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > cube. > > The five stages are the same as in my previous program that used > large > > "perfect" pruning tables in disk files, except in this new version, > > stage 2 utilizes additional turns that my previous program did not > > use. So worst case single-slice turn metric solve for the new > program > > is 77 turns. > > > > The program can be downloaded in the form of a .ZIP file. That file > > expands to a .rtf documentation file and the executable file > (.exe). > > Since the program file is an executable, I recommend scanning it > with > > anti-virus software before running it (but of course I believe I > have > > uploaded a virus-free file). The link for the file is: > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > Enjoy! > > > > - Bruce > > > [Non-text portions of this message have been removed]
5076. Re: [Speed cubing group] my first success at a blindfold solve
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 18:58:19 -0000

here is the link to the article that i learned from http://home.earthlink.net/~bmcgaugh/ <http://home.earthlink.net/~bmcgaugh/> on a side note here, I was having trouble mixing up the setup moves used for say...edge orientation vs permutation. or corner orientation vs permutation. the way I got past this was to recognize that the B layer is used as a "transport" layer for EO,(RM alg) and L for EP.(t-perm alg) the R for CO, (in alg, once or twice) and the F layer for CP (t-perm) that helped me not get them mixed up. it's possible i used one or the other or the reverse of on or the other when un-doing the setup.(possibly resulting in a twisted corner) Or then again I might have just forgot something or did one to many maneuvers. (I have a 3.5 yo son running around here) here is the starting mix i used... U' F R B R2 U B' F2 L' D2 F' R' U' R' D' F2 R' U' which should give you: these I remembered more "visually" or by spacial relation no so much the numbers EO 0101 1001 1111 CO 0111 1110 I didnt remember actual sequences for permutation I just remembered where each corner belonged and made a number of it , i figured the sequence out one piece at a time as I went CP 13 48 56 27 EP 21 103 98 75 116 412 I did EO first, then CO, then CP, then EP I did some cheating on EO as all wrong edges are across from each other.(didn't use setup moves, just turned the whole cube) the corners that ended up wrong where either UFL, or UFR (cant remember which) and DBL, or DBR (cant remember which) also to note: I only used 3 algs, RM, IN, and T-perm (as listed in the above link) (I didn't use the "out" alg.) segnet --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Well I tried to go to his website but it was very slow to load so I thought > that I would just give a simple example. > > Do you have another website for his method besides the one hosted on > earthlink ? > > Thanks > > Gilles > > 2007/8/20, Arnaud van Galen avgalen@...: > > > > Nice example Gilles, but is this possible if you are using Bill McGaugh's > > method? > > > > ----- Original Message ----- > > From: Gilles van den Peereboom > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 1:15 PM > > Subject: Re: [Speed cubing group] my first success at a blindfold solve > > > > > > Oh yes these situations exist. > > For example with the Pochmann v1 method, setup this case: > > > > L F2 R' D R' D' R2 F2 L' U' > > > > To solve corners, the general algorithm is R U' R' U' R U R' F' R U R' > > U' R' > > F R > > > > So if you to the setup move F instead or R', you will end up with 2 > > misoriented corners because you did one setup move wrong. ;-) > > > > Gilles > > > > 2007/8/20, Arnaud van Galen avgalen@...: > > > > > > Congratulations! > > > > > > but a small remark: If you end up with 2 mis-oriented corners you > > probably > > > mis-memorized them (clockwise/counterclockwise). I cannot think of a > > way to > > > get that situation with a wrong setup move. > > > > > > Good luck, > > > Arnaud > > > > > > ----- Original Message ----- > > > From: segnet3745117 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20, 2007 12:27 AM > > > Subject: [Speed cubing group] my first success at a blindfold solve > > > > > > > > > just getting back from a business trip. wanted to celebrate my first > > > success at a totally blind 3x3x3 cube solve. > > > > > > I have made several attempts at this with the same random scramble. > > > what I did was use cube explorer to generate an alg so i could return > > > to that state and try again once I made a mistake. > > > > > > that way I would not have to re-memorize another set of numbers just > > > because i messed up an alg. > > > > > > I had one other totally blind attempt that I went all the way through > > > without messing up an alg, and would have had a completely solved > > > cube. but I had used the wrong setup move (i think) and 2 corners > > > where not oriented correctly. > > > > > > I'm using Bill McGaugh's method, but I'm thinking about using a > > > different numbering order that is more intuitive for me. > > > > > > I cant say what my time was. I wasn't trying to speed through it by > > > any means. > > > > > > I'm just proud to say "I DID IT" YAY! (party noises heard, confetti > > > and balloons flying) > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5077. Re: Competition in Virginia November 24, 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 20:20:32 -0000

That is excellent! Will we have details on what the events will be soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > Its good to hear that there would be enough people to have a > competition. now that i know there are people willing to come i will > search for a venue. it should happen as long as i can find a venue. I > hope this all works out, i know it will. > > Adam Zamora > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > <no_reply@> wrote: > > > > I would definitely do my best to be there. Setting aside the date > now. > > > > Bill B > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > <mistizo858@> wrote: > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > brother > > > and a few other people in his school might want to have a > > competition. > > > I am curious who else is in the area or would travel to this area > > for a > > > competition the Saturday after Thanksgiving? > > > > > > The actual area is Midlothian. All we would need is 12 people so > it > > > doesnt have to be big. please post here or email me at mistizo858 > > at > > > hotmail.com > > > > > > Adam Zamora > > > > > >
5078. Re: Competition in Virginia November 24, 2007
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 20:56:40 -0000

I'll be there! I do have quite a few requests for events, so let us know if we can do so. Mitchell Stern --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > That is excellent! Will we have details on what the events will be > soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > <mistizo858@> wrote: > > > > Its good to hear that there would be enough people to have a > > competition. now that i know there are people willing to come i will > > search for a venue. it should happen as long as i can find a venue. I > > hope this all works out, i know it will. > > > > Adam Zamora > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > > <no_reply@> wrote: > > > > > > I would definitely do my best to be there. Setting aside the date > > now. > > > > > > Bill B > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > > <mistizo858@> wrote: > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > > brother > > > > and a few other people in his school might want to have a > > > competition. > > > > I am curious who else is in the area or would travel to this area > > > for a > > > > competition the Saturday after Thanksgiving? > > > > > > > > The actual area is Midlothian. All we would need is 12 people so > > it > > > > doesnt have to be big. please post here or email me at mistizo858 > > > at > > > > hotmail.com > > > > > > > > Adam Zamora > > > > > > > > > >
5079. Re: [Speed cubing group] Megaminx PLL
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 17:01:50 -0400

On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. I'm not sure if I did it the easiest way or not, but I wrote a short program to print all of the possible PLLs and removed duplicates. It found 152 cases. The output is here: http://puzzlingaddiction.com/minxperm.txt
5080. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 21:16:07 -0000

Hi :-) I have Visual Studio latest version installed so it cannot be a .net related issue, and im using win xp pro with 1 GB ram. the only reason i can think of right now is that i somehow have had a dll replaced by some other software ... I will try install on another pc tomorrow to check further ,,,, grrrr :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Sorry it isn't working for you Per. It appears it must be something > to do with the Windows software on your computer. Or possibly a > problem with sufficient memory. You might try Windows Update to see > if there is any .NET-related component to be installed. I don't know > what Windows you are using, but I am using XP (Home version for USA) > and have a gigabyte of RAM. > > I might be able to create an "install kit" that might help. Or I > could look into installing and using a different compiler (non- .NET) > to build another executable. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Bruce :-) > > > > I tried to use your program, but it wouldn't work. I always got the > > message it wasn't initialised correctly, and it wont start. I tried > > start it both from command prompt and from windows explorer. What > am > > i doing wrongly??? > > > > Regards, > > > > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Hi, > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > This program uses IDA*-type searches using pruning tables it > > generates > > > itself, so it is relatively quick to download. This program also > > > supports single-slice turns, twist turns, and block turns. It > > tends to > > > be rather slow when solving in terms of twist turns, so I don't > > > particularly recommend using twist turns. It appears to use about > > > 400MB of RAM, so it probably should not be used on a system with > > less > > > than 512MB, and I am not sure how it performs on a 512MB system. > It > > > also uses roughly 49MB of disk space for each metric that is used. > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to the > > way > > > the Thistlethwaite algorithm uses four stages to solve the 3x3x3 > > cube. > > > The five stages are the same as in my previous program that used > > large > > > "perfect" pruning tables in disk files, except in this new > version, > > > stage 2 utilizes additional turns that my previous program did not > > > use. So worst case single-slice turn metric solve for the new > > program > > > is 77 turns. > > > > > > The program can be downloaded in the form of a .ZIP file. That > file > > > expands to a .rtf documentation file and the executable file > > (.exe). > > > Since the program file is an executable, I recommend scanning it > > with > > > anti-virus software before running it (but of course I believe I > > have > > > uploaded a virus-free file). The link for the file is: > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > Enjoy! > > > > > > - Bruce > > > > > >
5081. Re: [Speed cubing group] Where to buy a good pyraminx?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 20 Aug 2007 17:30:34 +0200

It would be so great if we could buy speedcubes, megaminxes, pyraminxes etc at competitions. I know some competitions have fairs, but those are mostly for collectors or beginners. For example: At the Czech Open 2007 there was a stand that had about 100 Square-1s (for sale?) but they were almost impossible to turn. I would have been very interested in buying a couple of good Square-1s, but not in those. What needs to change so we can buy our necasities at our competitions? ----- Original Message ----- From: Aili Asikainen To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 3:38 PM Subject: [Speed cubing group] Where to buy a good pyraminx? I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I thought I would buy it from mefferts but while i'm living in europe it woud cost a lot whit those shipping costs and all. so does anyone know a good online shop where I could buy a pyraminx in europe other than eBay [Non-text portions of this message have been removed]
5082. Re: [Speed cubing group] Megaminx PLL
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 21:42:23 -0000

Yes, the amount of PLL's is of course fewer if you first include all possible U moves.... 152 seems like a logical number and is about the number I felt there would be, yet I'm not going to learn all of them probably ;) --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > > > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. > > I'm not sure if I did it the easiest way or not, but I wrote a short > program to print all of the possible PLLs and removed duplicates. It > found 152 cases. The output is here: > > http://puzzlingaddiction.com/minxperm.txt >
5083. Re: [Speed cubing group] Where to buy a good pyraminx?
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:28:48 -0000

I was also thinking about this recently, like if there was a representative of cube4you.com selling goods. Then we can buy a million cubes, without worrying about shipping :) Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > It would be so great if we could buy speedcubes, megaminxes, pyraminxes etc at competitions. I know some competitions have fairs, but those are mostly for collectors or beginners. For example: At the Czech Open 2007 there was a stand that had about 100 Square-1s (for sale?) but they were almost impossible to turn. I would have been very interested in buying a couple of good Square-1s, but not in those. > > What needs to change so we can buy our necasities at our competitions? > > ----- Original Message ----- > From: Aili Asikainen > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 3:38 PM > Subject: [Speed cubing group] Where to buy a good pyraminx? > > > I'd like to buy a pyraminx puzzle, but I don't know where to buy it. I > thought I would buy it from mefferts but while i'm living in europe it > woud cost a lot whit those shipping costs and all. so does anyone know > a good online shop where I could buy a pyraminx in europe other than > eBay > > > > > > [Non-text portions of this message have been removed] >
5084. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 00:20:48 +0200

Where did you get the 152 number? Did I miss a post or did you get a private mail? ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007 11:42 PM Subject: Re: [Speed cubing group] Megaminx PLL Yes, the amount of PLL's is of course fewer if you first include all possible U moves.... 152 seems like a logical number and is about the number I felt there would be, yet I'm not going to learn all of them probably ;) --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > > > It is really difficult to calculate this. Just perform your logic on the 3x3x3: > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people don't count mirrors and say there are only 14) > > > > I guess the "easiest way" to find out is to write an optimal solver that solves all 720 cases, corrects for cube rotations and compares the algs :) > > Or you could skip the optimal solver part, but that wouldn't be as helpfull to Erik because he would like to learn all 523 PLL's so he can finally get a sub 60 solve. > > I'm not sure if I did it the easiest way or not, but I wrote a short > program to print all of the possible PLLs and removed duplicates. It > found 152 cases. The output is here: > > http://puzzlingaddiction.com/minxperm.txt > [Non-text portions of this message have been removed]
5085. Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:41:48 -0000

Hi everybody, I'm planning to hold a competition in Pleasantville, New York (about 45 minutes north of New York City) on Saturday, November 3. The contest will start at around 9:30 AM. Right now I'm trying to get an idea of how many people would be interested. Right now I'm planning on holding the following events: 3x3 speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 one-handed, 3x3 blindfolded, magic, master magic. Other events may be held if there's enough interest. The venue is the Pleasantville Presbyterian Church at 400 Bedford Road in Pleasantville. Registration will probably cost $5.00 to cover the cost of the room. Email me or post here if you're interested or have any requests for other events. Tim
5086. Re: Pleasantville Fall Competition 2007
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 22:58:54 -0000

Yea I'll probably be there. John --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5087. Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:10:44 -0000

as it stands its only a thought about hosting this event. i dont even have any info reguarding a venue. once that is set in then i will discuss a list of events. however it will depend on how many people will show up on what events we can do. if there are alot of people it will be harder to do more events. Does anyone live in the area that might be able to think of a good location ie (schools science centers, libraries...etc) Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > I'll be there! I do have quite a few requests for events, so let us > know if we can do so. > > Mitchell Stern > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > That is excellent! Will we have details on what the events will be > > soon? (i.e. can we petition for a 5x5x5 event if there is none? >:D ) > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > <mistizo858@> wrote: > > > > > > Its good to hear that there would be enough people to have a > > > competition. now that i know there are people willing to come i will > > > search for a venue. it should happen as long as i can find a venue. I > > > hope this all works out, i know it will. > > > > > > Adam Zamora > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > > > <no_reply@> wrote: > > > > > > > > I would definitely do my best to be there. Setting aside the date > > > now. > > > > > > > > Bill B > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > > > <mistizo858@> wrote: > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. My > > > > brother > > > > > and a few other people in his school might want to have a > > > > competition. > > > > > I am curious who else is in the area or would travel to this area > > > > for a > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > The actual area is Midlothian. All we would need is 12 people so > > > it > > > > > doesnt have to be big. please post here or email me at mistizo858 > > > > at > > > > > hotmail.com > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > >
5088. Re: Pleasantville Fall Competition 2007
From: billb4120 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:44:26 -0000

Hi Tim, I'm interested as long as I can clear my schedule. This is an official competition, right? Bill B --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5089. Re: [Speed cubing group] Megaminx PLL
From: "Lucas Garron" <lg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 20 Aug 2007 23:59:49 -0000

Uh, he says he wrote a program... I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 (or 151, if you want to be consistent with ). This is not in OEIS... http://archive.garron.us/data/PLL3.txt http://archive.garron.us/data/PLL4.txt http://archive.garron.us/data/PLL5.txt http://archive.garron.us/data/PLL6.txt 7 would take about a day for me to compute... -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Where did you get the 152 number? Did I miss a post or did you get a private mail? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if you first include all > possible U moves.... > 152 seems like a logical number and is about the number I felt there > would be, yet I'm not going to learn all of them probably ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > It is really difficult to calculate this. Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > people don't count mirrors and say there are only 14) > > > > > > I guess the "easiest way" to find out is to write an optimal > solver that solves all 720 cases, corrects for cube rotations and > compares the algs :) > > > Or you could skip the optimal solver part, but that wouldn't be > as helpfull to Erik because he would like to learn all 523 PLL's so he > can finally get a sub 60 solve. > > > > I'm not sure if I did it the easiest way or not, but I wrote a short > > program to print all of the possible PLLs and removed duplicates. It > > found 152 cases. The output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > [Non-text portions of this message have been removed] >
5090. Re: Pleasantville Fall Competition 2007
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 00:00:01 -0000

If official, I will definitely come down. Else it's a "very likely". ;) Maybe an uncommon side event like Pyraminx would be nice... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5091. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 01:33:17 -0000

I'm planning on having it be official. That's two requests for Pyraminx now...I'll definitely consider it. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > If official, I will definitely come down. Else it's a "very likely". ;) > > Maybe an uncommon side event like Pyraminx would be nice... > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm planning to hold a competition in Pleasantville, New York (about > > 45 minutes north of New York City) on Saturday, November 3. The > > contest will start at around 9:30 AM. Right now I'm trying to get an > > idea of how many people would be interested. > > > > Right now I'm planning on holding the following events: 3x3 > > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3 blindfolded, magic, master magic. > > > > Other events may be held if there's enough interest. > > > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > > in Pleasantville. Registration will probably cost $5.00 to cover the > > cost of the room. > > > > Email me or post here if you're interested or have any requests for > > other events. > > > > Tim > > >
5092. Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 04:23:04 -0000

Lucas Garron wrote: > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). I got the same numbers. There's no need for optimal solver as Arnaud suggested, just count the positions. Did it with one straight-forward (albeit longish) line of Perl. -- Johannes Laire
5093. Re: [Speed cubing group] Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 09:54:58 +0200

Do you have the sources for this program available? I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. I tried "guestimating" the number for 7 and further, but I could find the logic. Hopefully the next part will be readable in web/mail/html: Number of adjacent faces Number of possible configurations Number of allowed configurations Number of allowed possibly unique configurations Number of found unique configurations unique percentage 1 1 1 1 1 100% 2 4 2 1 1 100% 3 36 9 3 3 100% 4 576 144 36 22 61% 5 14400 3600 720 152 21% 6 518400 129600 21600 7252 34% 7 25401600 6350400 907200 0 As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? ----- Original Message ----- From: Lucas Garron To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 1:59 AM Subject: Re: [Speed cubing group] Megaminx PLL Uh, he says he wrote a program... I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 (or 151, if you want to be consistent with ). This is not in OEIS... http://archive.garron.us/data/PLL3.txt http://archive.garron.us/data/PLL4.txt http://archive.garron.us/data/PLL5.txt http://archive.garron.us/data/PLL6.txt 7 would take about a day for me to compute... -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Where did you get the 152 number? Did I miss a post or did you get a private mail? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if you first include all > possible U moves.... > 152 seems like a logical number and is about the number I felt there > would be, yet I'm not going to learn all of them probably ;) > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > <david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > It is really difficult to calculate this. Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > people don't count mirrors and say there are only 14) > > > > > > I guess the "easiest way" to find out is to write an optimal > solver that solves all 720 cases, corrects for cube rotations and > compares the algs :) > > > Or you could skip the optimal solver part, but that wouldn't be > as helpfull to Erik because he would like to learn all 523 PLL's so he > can finally get a sub 60 solve. > > > > I'm not sure if I did it the easiest way or not, but I wrote a short > > program to print all of the possible PLLs and removed duplicates. It > > found 152 cases. The output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5094. Re: Pleasantville Fall Competition 2007
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 09:44:35 -0000

I might be able to do that. Mostly because it's only 2.5 hrs from Albany and you're offering a 5x5 event. But the location and venue seem pretty arbitray. Why that city? Is that where you're from? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5095. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 11:49:43 -0000

Hi :-) I got the program working on a win2003 server machine, so i will continue to track down the malfunctionality on my own desktop winxp pro machine. Making a version that runs independently of .net framework would be very nice. Also i like installers to tell me if any dependent component is missing. Though IMHO a cube solver shouldn't have any such dependencies at all ... ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I have Visual Studio latest version installed so it cannot be a .net > related issue, and im using win xp pro with 1 GB ram. the only reason > i can think of right now is that i somehow have had a dll replaced by > some other software ... I will try install on another pc tomorrow to > check further ,,,, grrrr :-o > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Sorry it isn't working for you Per. It appears it must be something > > to do with the Windows software on your computer. Or possibly a > > problem with sufficient memory. You might try Windows Update to see > > if there is any .NET-related component to be installed. I don't > know > > what Windows you are using, but I am using XP (Home version for > USA) > > and have a gigabyte of RAM. > > > > I might be able to create an "install kit" that might help. Or I > > could look into installing and using a different compiler (non- > .NET) > > to build another executable. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi Bruce :-) > > > > > > I tried to use your program, but it wouldn't work. I always got > the > > > message it wasn't initialised correctly, and it wont start. I > tried > > > start it both from command prompt and from windows explorer. What > > am > > > i doing wrongly??? > > > > > > Regards, > > > > > > Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi, > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > generates > > > > itself, so it is relatively quick to download. This program also > > > > supports single-slice turns, twist turns, and block turns. It > > > tends to > > > > be rather slow when solving in terms of twist turns, so I don't > > > > particularly recommend using twist turns. It appears to use > about > > > > 400MB of RAM, so it probably should not be used on a system > with > > > less > > > > than 512MB, and I am not sure how it performs on a 512MB > system. > > It > > > > also uses roughly 49MB of disk space for each metric that is > used. > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > the > > > way > > > > the Thistlethwaite algorithm uses four stages to solve the > 3x3x3 > > > cube. > > > > The five stages are the same as in my previous program that > used > > > large > > > > "perfect" pruning tables in disk files, except in this new > > version, > > > > stage 2 utilizes additional turns that my previous program did > not > > > > use. So worst case single-slice turn metric solve for the new > > > program > > > > is 77 turns. > > > > > > > > The program can be downloaded in the form of a .ZIP file. That > > file > > > > expands to a .rtf documentation file and the executable file > > > (.exe). > > > > Since the program file is an executable, I recommend scanning > it > > > with > > > > anti-virus software before running it (but of course I believe > I > > > have > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > Enjoy! > > > > > > > > - Bruce > > > > > > > > > >
5096. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 14:41:14 -0000

I'm glad you got it working on some computer, Per. By the way, I'm using the older Visual Studio .NET 2003. I now see I was using the "wrong" project type. I believe I can create an .EXE that doesn't require the .NET framework. I'll do that tonight. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I got the program working on a win2003 server machine, so i will > continue to track down the malfunctionality on my own desktop winxp > pro machine. Making a version that runs independently of .net > framework would be very nice. Also i like installers to tell me if > any dependent component is missing. Though IMHO a cube solver > shouldn't have any such dependencies at all ... ;-) > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I have Visual Studio latest version installed so it cannot be > a .net > > related issue, and im using win xp pro with 1 GB ram. the only > reason > > i can think of right now is that i somehow have had a dll replaced > by > > some other software ... I will try install on another pc tomorrow > to > > check further ,,,, grrrr :-o > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > <brnorsk@> wrote: > > > > > > Sorry it isn't working for you Per. It appears it must be > something > > > to do with the Windows software on your computer. Or possibly a > > > problem with sufficient memory. You might try Windows Update to > see > > > if there is any .NET-related component to be installed. I don't > > know > > > what Windows you are using, but I am using XP (Home version for > > USA) > > > and have a gigabyte of RAM. > > > > > > I might be able to create an "install kit" that might help. Or I > > > could look into installing and using a different compiler (non- > > .NET) > > > to build another executable. > > > > > > - Bruce > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > > Hi Bruce :-) > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > the > > > > message it wasn't initialised correctly, and it wont start. I > > tried > > > > start it both from command prompt and from windows explorer. > What > > > am > > > > i doing wrongly??? > > > > > > > > Regards, > > > > > > > > Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > generates > > > > > itself, so it is relatively quick to download. This program > also > > > > > supports single-slice turns, twist turns, and block turns. It > > > > tends to > > > > > be rather slow when solving in terms of twist turns, so I > don't > > > > > particularly recommend using twist turns. It appears to use > > about > > > > > 400MB of RAM, so it probably should not be used on a system > > with > > > > less > > > > > than 512MB, and I am not sure how it performs on a 512MB > > system. > > > It > > > > > also uses roughly 49MB of disk space for each metric that is > > used. > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > the > > > > way > > > > > the Thistlethwaite algorithm uses four stages to solve the > > 3x3x3 > > > > cube. > > > > > The five stages are the same as in my previous program that > > used > > > > large > > > > > "perfect" pruning tables in disk files, except in this new > > > version, > > > > > stage 2 utilizes additional turns that my previous program > did > > not > > > > > use. So worst case single-slice turn metric solve for the new > > > > program > > > > > is 77 turns. > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > That > > > file > > > > > expands to a .rtf documentation file and the executable file > > > > (.exe). > > > > > Since the program file is an executable, I recommend scanning > > it > > > > with > > > > > anti-virus software before running it (but of course I > believe > > I > > > > have > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > Enjoy! > > > > > > > > > > - Bruce > > > > > > > > > > > > > > >
5097. Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 15:19:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5098. Re: New 4x4x4 solver program
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 15:24:10 -0000

Could it be possible to have the source code available, and a OS-free program ? :) Clément --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you got it working on some computer, Per. By the way, I'm > using the older Visual Studio .NET 2003. > > I now see I was using the "wrong" project type. I believe I can create > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I got the program working on a win2003 server machine, so i will > > continue to track down the malfunctionality on my own desktop winxp > > pro machine. Making a version that runs independently of .net > > framework would be very nice. Also i like installers to tell me if > > any dependent component is missing. Though IMHO a cube solver > > shouldn't have any such dependencies at all ... ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I have Visual Studio latest version installed so it cannot be > > a .net > > > related issue, and im using win xp pro with 1 GB ram. the only > > reason > > > i can think of right now is that i somehow have had a dll replaced > > by > > > some other software ... I will try install on another pc tomorrow > > to > > > check further ,,,, grrrr :-o > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > something > > > > to do with the Windows software on your computer. Or possibly a > > > > problem with sufficient memory. You might try Windows Update to > > see > > > > if there is any .NET-related component to be installed. I don't > > > know > > > > what Windows you are using, but I am using XP (Home version for > > > USA) > > > > and have a gigabyte of RAM. > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > could look into installing and using a different compiler (non- > > > .NET) > > > > to build another executable. > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@...m, "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > the > > > > > message it wasn't initialised correctly, and it wont start. I > > > tried > > > > > start it both from command prompt and from windows explorer. > > What > > > > am > > > > > i doing wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > generates > > > > > > itself, so it is relatively quick to download. This program > > also > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > tends to > > > > > > be rather slow when solving in terms of twist turns, so I > > don't > > > > > > particularly recommend using twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so it probably should not be used on a system > > > with > > > > > less > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > system. > > > > It > > > > > > also uses roughly 49MB of disk space for each metric that is > > > used. > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in my previous program that > > > used > > > > > large > > > > > > "perfect" pruning tables in disk files, except in this new > > > > version, > > > > > > stage 2 utilizes additional turns that my previous program > > did > > > not > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > program > > > > > > is 77 turns. > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > That > > > > file > > > > > > expands to a .rtf documentation file and the executable file > > > > > (.exe). > > > > > > Since the program file is an executable, I recommend scanning > > > it > > > > > with > > > > > > anti-virus software before running it (but of course I > > believe > > > I > > > > > have > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > >
5099. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 16:12:42 -0000

Yes, I live in Pleasantville. The church was the best venue in Pleasantville I could find. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I might be able to do that. Mostly because it's only 2.5 hrs from > Albany and you're offering a 5x5 event. But the location and venue > seem pretty arbitray. Why that city? Is that where you're from? > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm planning to hold a competition in Pleasantville, New York > (about > > 45 minutes north of New York City) on Saturday, November 3. The > > contest will start at around 9:30 AM. Right now I'm trying to get > an > > idea of how many people would be interested. > > > > Right now I'm planning on holding the following events: 3x3 > > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3 blindfolded, magic, master magic. > > > > Other events may be held if there's enough interest. > > > > The venue is the Pleasantville Presbyterian Church at 400 Bedford > Road > > in Pleasantville. Registration will probably cost $5.00 to cover > the > > cost of the room. > > > > Email me or post here if you're interested or have any requests for > > other events. > > > > Tim > > >
5100. Re: [Speed cubing group] Fastest possible times
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 09:09:31 -0700

What would the limit be for a robot? It could find a 20 move solution instantly, so the problem would be how fast it could execute it. Humans have shown that 10 moves a second is physically possible. A robot should be able to do at least that, so that seems to say that 2 seconds or better is possible. I have two somewhat conflicting thoughts on that. 1. I think the cubes themselves can be twisted much faster that that 2. I think it will be *very* hard to build a robot that turns faster than a human On Aug 16, 2007, at 9:23, deathrisingup wrote: > Hi I'm new to the group and just sort of a casual cuber (best 3x3x3 > around a minute and a half) but I was wondering if anyone has studied > or knows if there is an absolute lower limit to how fast it is > actually > possible to solve any given scramble? It seems that with all the > math/group theory/etc on all the various scrambles and algorithms that > are known that there should be some mathematical and physical limit > beyond which it would be impossible to solve it any faster even taking > into consideration the expertise of the person and the lube/speed > abilities of any given cube. I see these records and videos of people > doing it in like 7 seconds and I just don't see how anyone could get > much faster than this even with lucky solves...but as I said I am just > a beginner. > > Sorry for the long question. Just wondering. Any hints or advice > appreciated. > > Thanks > > deathrisingup
5101. Re: [Speed cubing group] Fastest possible times
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 18:27:05 -0000

There are robots out there which *do* find solutions within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved mechanics more than two moves/second should be possible and an average of less than 10 seconds will be realistic. I personally do not think an *average* less than 10 seconds will ever be realistic for humans. Herbert > > What would the limit be for a robot? > > It could find a 20 move solution instantly, so the problem would be > how fast it could execute it. Humans have shown that 10 moves a > second is physically possible. A robot should be able to do at least > that, so that seems to say that 2 seconds or better is possible. > > I have two somewhat conflicting thoughts on that. > > 1. I think the cubes themselves can be twisted much faster that that > 2. I think it will be *very* hard to build a robot that turns faster > than a human
5102. 4x4 - Two Pairs at Once
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 18:45:50 -0000

Please look at the "two pairs at once" animation on bigcubes.com http://bigcubes.com/4x4x4/edges.html Sometimes when I'm solving the cube, the green/red edge on the top face will end up in the slot directly to the right of where it shows in the animation. What do I do in this case? Also, at times the orange/blue edges end up reversed - with the one on the left on the bottom and the one on the right on the top. What is the best thing to do in this case? - Jason
5103. Re: 4x4 - Two Pairs at Once
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:05:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > Sometimes when I'm solving the cube, the green/red edge on the top > face will end up in the slot directly to the right of where it shows > in the animation. What do I do in this case? (Dd)' L' U L (Dd) > > Also, at times the orange/blue edges end up reversed - with the one on > the left on the bottom and the one on the right on the top. What is > the best thing to do in this case? (Dd) R U R' (Dd)' > > - Jason > - DanH
5104. Re: 4x4 - Two Pairs at Once
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:45:14 -0000

Thanks, I will have a go at it. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" > <orders@> wrote: > > > Sometimes when I'm solving the cube, the green/red edge on the top > > face will end up in the slot directly to the right of where it shows > > in the animation. What do I do in this case? > > (Dd)' L' U L (Dd) > > > > Also, at times the orange/blue edges end up reversed - with the one on > > the left on the bottom and the one on the right on the top. What is > > the best thing to do in this case? > > (Dd) R U R' (Dd)' > > > > > - Jason > > > > - DanH >
5105. Re: [Speed cubing group] 4x4 - Two Pairs at Once
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 14:54:10 -0400

When an edge is directly to the right, look at animation #2. For the second question, just do a slice, replace the group with the egder that will fit the slice back, put that into place, and slice back to fit centers + pair up the set up edges. Good luck. On 8/21/07, varkmaster <orders@...> wrote: > > > > > > > Please look at the "two pairs at once" animation on bigcubes.com > > http://bigcubes.com/4x4x4/edges.html > > Sometimes when I'm solving the cube, the green/red edge on the top > face will end up in the slot directly to the right of where it shows > in the animation. What do I do in this case? > > Also, at times the orange/blue edges end up reversed - with the one on > the left on the bottom and the one on the right on the top. What is > the best thing to do in this case? > > - Jason > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
5106. Meffert’s Mini Master
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:49:21 -0000

I have a Meffert's Mini Master Cube and it is very had to turn. Is there a way to speed this up?
5107. Can someone help me with macky's 3 cycle blindsolve method
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 20:04:28 -0000

i can blindsolve with pochmann's method. its very useful for beginner blindsolves. but i want to learn the 3 cycle method. can someone help me learn it? video tutorials or just messages. thank you
5108. Re: [Speed cubing group] Can someone help me with macky's 3 cycle blindsolve method
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 17:10:42 -0400

Yes On 8/21/07, Karl Rabaya <azn_invaz1on7@...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5109. Re: Can someone help me with macky's 3 cycle blindsolve method
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 22:15:43 -0000

You could also post any questions on my chatterbox, and I or other cubers can help you (we also wouldn't have to flood this mailing list). I wish people would stop calling it my method, though. Because it's not. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you >
5110. Re: [Speed cubing group] Re: Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 02:05:23 +0200

Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5111. Re: [Speed cubing group] Fastest possible times
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 00:18:39 +0200

Hopefully all of you have seen this robot? http://www.deepcube.net/deepcube.html ----- Original Message ----- From: h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 8:27 PM Subject: Re: [Speed cubing group] Fastest possible times There are robots out there which *do* find solutions within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved mechanics more than two moves/second should be possible and an average of less than 10 seconds will be realistic. I personally do not think an *average* less than 10 seconds will ever be realistic for humans. Herbert > > What would the limit be for a robot? > > It could find a 20 move solution instantly, so the problem would be > how fast it could execute it. Humans have shown that 10 moves a > second is physically possible. A robot should be able to do at least > that, so that seems to say that 2 seconds or better is possible. > > I have two somewhat conflicting thoughts on that. > > 1. I think the cubes themselves can be twisted much faster that that > 2. I think it will be *very* hard to build a robot that turns faster > than a human [Non-text portions of this message have been removed]
5112. Re: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 19:02:02 -0700

There are other resources for Macky's method as well. You can also ask Shelley for help. On 8/21/07, mackymakisumi <mackymakisumi@...> wrote: > > You could also post any questions on my chatterbox, and I or other > cubers can help you (we also wouldn't have to flood this mailing > list). I wish people would stop calling it my method, though. Because > it's not. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Karl Rabaya" > <azn_invaz1on7@...> wrote: > > > > i can blindsolve with pochmann's method. its very useful for beginner > > blindsolves. but i want to learn the 3 cycle method. can someone help > > me learn it? video tutorials or just messages. thank you > > > > > [Non-text portions of this message have been removed]
5113. Re: [Speed cubing group] Re: Megaminx PLL
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 21 Aug 2007 19:39:12 -0700

Evens involve parity (and more symmetry). I was going to send this in another email: By some logic, and agreement with the terms sofar, {1, 1, 3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2, 2,4,8,52,18} x comes with all the rotationally symmetric cases that don't show up enough to cancel out. Its significance should dwindle, but it's interesting to study. For odd n, it seems that x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning extends: basically, there are n-1 edge permutations isomorphic under rotations, and this is multiplied by the differently-isomorphically-constrained (ouch!) corners, which appears to be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs some curious combinatorics. So, by some simplification, the fraction representing the percentages you seek should tend to: ( ((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone provide an intuitve explanation?) So we've got two tightening, hyperbolic lower bounds on alternating terms. The pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if I'm right, should be 12700800+x, where x is probably in the low 100's. (I'm not trying that brute-force. It takes Mathematica 17 seconds just to increment a variable 1.2*10^7 times, and I have no inclination to set up 51 megachecks.) I'm sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. -Lucas Garron ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
5114. Re: [Speed cubing group] Fastest possible times
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 21 Aug 2007 22:09:40 -0600

In watching the video, I was surprised how long the algorithm took to figure out what moves to make... what approach does it take to figuring out the moves? -Kelly On 8/21/07, Arnaud van Galen <avgalen@...> wrote: > Hopefully all of you have seen this robot? http://www.deepcube.net/deepcube.html > > ----- Original Message ----- > From: h_kociemba > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 8:27 PM > Subject: Re: [Speed cubing group] Fastest possible times > > > There are robots out there which *do* find solutions within 20 moves. > > http://www.mechatrons.com/rubotii.htm > > With an improved mechanics more than two moves/second should be > possible and an average of less than 10 seconds will be realistic. > I personally do not think an *average* less than 10 seconds will ever > be realistic for humans. > > Herbert > > > > > What would the limit be for a robot? > > > > It could find a 20 move solution instantly, so the problem would > be > > how fast it could execute it. Humans have shown that 10 moves a > > second is physically possible. A robot should be able to do at > least > > that, so that seems to say that 2 seconds or better is possible. > > > > I have two somewhat conflicting thoughts on that. > > > > 1. I think the cubes themselves can be twisted much faster that > that > > 2. I think it will be *very* hard to build a robot that turns > faster > > than a human > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > >
5115. Re: New 4x4x4 solver program
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 04:58:54 -0000

I now have a version of my 4x4x4 solver that I believe does not require the .NET Framework. It can be downloaded using this link: http://rapidshare.com/files/50474470/FiveStage444.zip.html - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you got it working on some computer, Per. By the way, I'm > using the older Visual Studio .NET 2003. > > I now see I was using the "wrong" project type. I believe I can create > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I got the program working on a win2003 server machine, so i will > > continue to track down the malfunctionality on my own desktop winxp > > pro machine. Making a version that runs independently of .net > > framework would be very nice. Also i like installers to tell me if > > any dependent component is missing. Though IMHO a cube solver > > shouldn't have any such dependencies at all ... ;-) > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I have Visual Studio latest version installed so it cannot be > > a .net > > > related issue, and im using win xp pro with 1 GB ram. the only > > reason > > > i can think of right now is that i somehow have had a dll replaced > > by > > > some other software ... I will try install on another pc tomorrow > > to > > > check further ,,,, grrrr :-o > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > something > > > > to do with the Windows software on your computer. Or possibly a > > > > problem with sufficient memory. You might try Windows Update to > > see > > > > if there is any .NET-related component to be installed. I don't > > > know > > > > what Windows you are using, but I am using XP (Home version for > > > USA) > > > > and have a gigabyte of RAM. > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > could look into installing and using a different compiler (non- > > > .NET) > > > > to build another executable. > > > > > > > > - Bruce > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > the > > > > > message it wasn't initialised correctly, and it wont start. I > > > tried > > > > > start it both from command prompt and from windows explorer. > > What > > > > am > > > > > i doing wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > generates > > > > > > itself, so it is relatively quick to download. This program > > also > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > tends to > > > > > > be rather slow when solving in terms of twist turns, so I > > don't > > > > > > particularly recommend using twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so it probably should not be used on a system > > > with > > > > > less > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > system. > > > > It > > > > > > also uses roughly 49MB of disk space for each metric that is > > > used. > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in my previous program that > > > used > > > > > large > > > > > > "perfect" pruning tables in disk files, except in this new > > > > version, > > > > > > stage 2 utilizes additional turns that my previous program > > did > > > not > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > program > > > > > > is 77 turns. > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > That > > > > file > > > > > > expands to a .rtf documentation file and the executable file > > > > > (.exe). > > > > > > Since the program file is an executable, I recommend scanning > > > it > > > > > with > > > > > > anti-virus software before running it (but of course I > > believe > > > I > > > > > have > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > >
5116. Re: Megaminx PLL
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 05:32:32 -0000

The number of PLL cases for 4 adjacent faces is 72, not 36. When you have an even number of adjacent faces, the corners and edges can both be either an even permutation or an odd permutation. When you rotate the last layer of the 3x3x3 cube (4 adjacent faces), a quarter-turn does 4-cycles on both the corners and edges. Since 4-cycles are odd permutations, odd permutations are reachable for both corners and edges (but they must be the same, both odd or both even). For the Megaminx, a fifth-turn does 5-cycles of the corners and edges. Since 5-cycles are even permutations, the corners can never be in an odd permutation, nor can the edges. So likewise, I believe it's 43200, not 21600, for 6 adjacent faces. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hopefully this will be clearer than my last copy/paste from Excel: > > Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage > 1, 1, 1, 100% > 2, 1, 1, 100% > 3, 3, 3, 100% > 4, 36, 22, 61% > 5, 720, 152, 21% > 6, 21600, 7252, 34% > 7, 907200, 129618, 14% > > I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: > > 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. > 1-3-5-7 = 100%, 100%, 21%, 14% > 2-4-6 = 200%, 61%, 34% > 2) The 152 for 5 is incorrect and should be higher (about twice as high) > 3) The 7252 for 6 is incorrect and should be lower (about twice as low) > > Would it be possible to calculate number 8 also or would that take to much resources? > > ----- Original Message ----- > From: Johannes Laire > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 5:19 PM > Subject: [Speed cubing group] Re: Megaminx PLL > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I realize that a small brute-force program like this will not be > very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's > seems to be very long. > > Mine calculated 7 in 50 minutes, and the result is 129618. > > > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 > out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent > faces) the numbers you calculated are 152 out of 720 (21%) so I didn't > expect the 7252 out of 21600 (34%) to be the next value. Are you sure > the numbers are correct or am I misinterpreting them? > > I don't see any reason why they would be wrong. Especially because > that would mean that I made the same mistake, which just doesn't seem > very probable. If you are really concerned about this, write your own > version and let's see how the results differ. > > -- > Johannes Laire > > > > > ----- Original Message ----- > > From: Lucas Garron > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 21, 2007 1:59 AM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Uh, he says he wrote a program... > > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > > (or 151, if you want to be consistent with ). > > This is not in OEIS... > > > > http://archive.garron.us/data/PLL3.txt > > http://archive.garron.us/data/PLL4.txt > > http://archive.garron.us/data/PLL5.txt > > http://archive.garron.us/data/PLL6.txt > > > > 7 would take about a day for me to compute... > > > > -Lucas Garron > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > Where did you get the 152 number? Did I miss a post or did you get > > a private mail? > > > > > > ----- Original Message ----- > > > From: megafrikkie > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20, 2007 11:42 PM > > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > > > > Yes, the amount of PLL's is of course fewer if you first include > > all > > > possible U moves.... > > > 152 seems like a logical number and is about the number I felt > > there > > > would be, yet I'm not going to learn all of them probably ;) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > > <david20708@> wrote: > > > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > > > It is really difficult to calculate this. Just perform your > > logic > > > on the 3x3x3: > > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > > people don't count mirrors and say there are only 14) > > > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > > solver that solves all 720 cases, corrects for cube rotations and > > > compares the algs :) > > > > > Or you could skip the optimal solver part, but that wouldn't > > be > > > as helpfull to Erik because he would like to learn all 523 PLL's > > so he > > > can finally get a sub 60 solve. > > > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > > short > > > > program to print all of the possible PLLs and removed > > duplicates. It > > > > found 152 cases. The output is here: > > > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] >
5117. Re: [Speed cubing group] Re: Megaminx PLL
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 09:54:06 +0200

Thanks for doing this work/analysis. Now we don't need those brute-force programs anymore, we can just approximate the numbers. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 22, 2007 4:39 AM Subject: Re: [Speed cubing group] Re: Megaminx PLL Evens involve parity (and more symmetry). I was going to send this in another email: By some logic, and agreement with the terms sofar, {1, 1, 3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2, 2,4,8,52,18} x comes with all the rotationally symmetric cases that don't show up enough to cancel out. Its significance should dwindle, but it's interesting to study. For odd n, it seems that x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning extends: basically, there are n-1 edge permutations isomorphic under rotations, and this is multiplied by the differently-isomorphically-constrained (ouch!) corners, which appears to be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs some curious combinatorics. So, by some simplification, the fraction representing the percentages you seek should tend to: ( ((n-2)!)^(-2) + (1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone provide an intuitve explanation?) So we've got two tightening, hyperbolic lower bounds on alternating terms. The pecentages I get are: {100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if I'm right, should be 12700800+x, where x is probably in the low 100's. (I'm not trying that brute-force. It takes Mathematica 17 seconds just to increment a variable 1.2*10^7 times, and I have no inclination to set up 51 megachecks.) I'm sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. -Lucas Garron ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re: Megaminx PLL Hopefully this will be clearer than my last copy/paste from Excel: Number of adjacent faces, Number of allowed possibly unique configurations, Number of found unique configurations, unique percentage 1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152, 21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating that the unique percentage of 5 and/or 6 adjacent faces don't follow the downward trend. I can find 3 different ways to explain this: 1) We should make separate trendlines for odd and even number of faces. This would result in two downward trends. I think this is very likely and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%, 100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and should be higher (about twice as high) 3) The 7252 for 6 is incorrect and should be lower (about twice as low) Would it be possible to calculate number 8 also or would that take to much resources? ----- Original Message ----- From: Johannes Laire To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I realize that a small brute-force program like this will not be very optimised, but 1 day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine calculated 7 in 50 minutes, and the result is 129618. > As you can (hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a regular Megaminx (5 adjacent faces) the numbers you calculated are 152 out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to be the next value. Are you sure the numbers are correct or am I misinterpreting them? I don't see any reason why they would be wrong. Especially because that would mean that I made the same mistake, which just doesn't seem very probable. If you are really concerned about this, write your own version and let's see how the results differ. -- Johannes Laire > > ----- Original Message ----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he says he wrote a program... > I did, too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if you want to be consistent with ). > This is not in OEIS... > > http://archive.garron.us/data/PLL3.txt > http://archive.garron.us/data/PLL4.txt > http://archive.garron.us/data/PLL5.txt > http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for me to compute... > > -Lucas Garron > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > Where did you get the 152 number? Did I miss a post or did you get > a private mail? > > > > ----- Original Message ----- > > From: megafrikkie > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007 11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > > Yes, the amount of PLL's is of course fewer if you first include > all > > possible U moves.... > > 152 seems like a logical number and is about the number I felt > there > > would be, yet I'm not going to learn all of them probably ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > <david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen <avgalen@> wrote: > > > > > > > It is really difficult to calculate this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people don't count mirrors and say there are only 14) > > > > > > > > I guess the "easiest way" to find out is to write an optimal > > solver that solves all 720 cases, corrects for cube rotations and > > compares the algs :) > > > > Or you could skip the optimal solver part, but that wouldn't > be > > as helpfull to Erik because he would like to learn all 523 PLL's > so he > > can finally get a sub 60 solve. > > > > > > I'm not sure if I did it the easiest way or not, but I wrote a > short > > > program to print all of the possible PLLs and removed > duplicates. It > > > found 152 cases. The output is here: > > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5118. [Speed cubing group] Re: Megaminx PLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 10:28:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Now we don't need those brute-force programs anymore, we can just approximate the numbers. How can you say it's brute-force even though you haven't seen it? As Bruce said, the mistake in your numbers is that you calculated evens as (n!/2)*(n!/2), when it should be (n!*n!)/2. -- Johannes Laire
5119. What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 11:35:06 -0000

I am interested in getting into 2x2x2 and 4x4x4 but I will need models that are good for speedcubing. If anybody can tell me which ones are best for this, and where I can get them, I would appreciate it. Thanks
5120. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 12:08:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I am interested in getting into 2x2x2 and 4x4x4 but I will need models > that are good for speedcubing. If anybody can tell me which ones are > best for this, and where I can get them, I would appreciate it. Thanks > Hey, In my opinion, Rubik's 2x2 is awful. Anything else available (except Chinese knockoff 4x4s) are okay for speedcubing. -Tim
5121. Re: New 4x4x4 solver program
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 12:17:00 -0000

Yayyy Bruce !! The new version is working on my machine :D Thanx a lot!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I now have a version of my 4x4x4 solver that I believe does not > require the .NET Framework. It can be downloaded using this link: > > http://rapidshare.com/files/50474470/FiveStage444.zip.html > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > I'm glad you got it working on some computer, Per. By the way, I'm > > using the older Visual Studio .NET 2003. > > > > I now see I was using the "wrong" project type. I believe I can create > > an .EXE that doesn't require the .NET framework. I'll do that tonight. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I got the program working on a win2003 server machine, so i will > > > continue to track down the malfunctionality on my own desktop winxp > > > pro machine. Making a version that runs independently of .net > > > framework would be very nice. Also i like installers to tell me if > > > any dependent component is missing. Though IMHO a cube solver > > > shouldn't have any such dependencies at all ... ;-) > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > > Hi :-) > > > > > > > > I have Visual Studio latest version installed so it cannot be > > > a .net > > > > related issue, and im using win xp pro with 1 GB ram. the only > > > reason > > > > i can think of right now is that i somehow have had a dll replaced > > > by > > > > some other software ... I will try install on another pc tomorrow > > > to > > > > check further ,,,, grrrr :-o > > > > > > > > -Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > > > <brnorsk@> wrote: > > > > > > > > > > Sorry it isn't working for you Per. It appears it must be > > > something > > > > > to do with the Windows software on your computer. Or possibly a > > > > > problem with sufficient memory. You might try Windows Update to > > > see > > > > > if there is any .NET-related component to be installed. I don't > > > > know > > > > > what Windows you are using, but I am using XP (Home version for > > > > USA) > > > > > and have a gigabyte of RAM. > > > > > > > > > > I might be able to create an "install kit" that might help. Or I > > > > > could look into installing and using a different compiler (non- > > > > .NET) > > > > > to build another executable. > > > > > > > > > > - Bruce > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > > <per_fredlund@> wrote: > > > > > > > > > > > > Hi Bruce :-) > > > > > > > > > > > > I tried to use your program, but it wouldn't work. I always got > > > > the > > > > > > message it wasn't initialised correctly, and it wont start. I > > > > tried > > > > > > start it both from command prompt and from windows explorer. > > > What > > > > > am > > > > > > i doing wrongly??? > > > > > > > > > > > > Regards, > > > > > > > > > > > > Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce > > > Norskog" > > > > > > <brnorsk@> wrote: > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > I now have an updated version of my 4x4x4 solver program. > > > > > > > > > > > > > > This program uses IDA*-type searches using pruning tables it > > > > > > generates > > > > > > > itself, so it is relatively quick to download. This program > > > also > > > > > > > supports single-slice turns, twist turns, and block turns. It > > > > > > tends to > > > > > > > be rather slow when solving in terms of twist turns, so I > > > don't > > > > > > > particularly recommend using twist turns. It appears to use > > > > about > > > > > > > 400MB of RAM, so it probably should not be used on a system > > > > with > > > > > > less > > > > > > > than 512MB, and I am not sure how it performs on a 512MB > > > > system. > > > > > It > > > > > > > also uses roughly 49MB of disk space for each metric that is > > > > used. > > > > > > > > > > > > > > The program solves the 4x4x4 cube using 5 stages, similar to > > > > the > > > > > > way > > > > > > > the Thistlethwaite algorithm uses four stages to solve the > > > > 3x3x3 > > > > > > cube. > > > > > > > The five stages are the same as in my previous program that > > > > used > > > > > > large > > > > > > > "perfect" pruning tables in disk files, except in this new > > > > > version, > > > > > > > stage 2 utilizes additional turns that my previous program > > > did > > > > not > > > > > > > use. So worst case single-slice turn metric solve for the new > > > > > > program > > > > > > > is 77 turns. > > > > > > > > > > > > > > The program can be downloaded in the form of a .ZIP file. > > > That > > > > > file > > > > > > > expands to a .rtf documentation file and the executable file > > > > > > (.exe). > > > > > > > Since the program file is an executable, I recommend scanning > > > > it > > > > > > with > > > > > > > anti-virus software before running it (but of course I > > > believe > > > > I > > > > > > have > > > > > > > uploaded a virus-free file). The link for the file is: > > > > > > > > > > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > > > - Bruce > > > > > > > > > > > > > > > > > > > > > > > > > > > >
5122. Re: Fastest possible times
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 14:11:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Hopefully all of you have seen this robot? http://www.deepcube.net/ deepcube.html But this robot solves only a prepared cube, where all six center facelets are fixed to the robot.
5123. 39.88 with feet WR video
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 17:35:49 -0000

http://koti.mbnet.fi/stini/3x3x3-feet-Anssi-39.88.avi There are still too many delays =) Thanks to Teemu for video and judging.
5124. Re: John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 19:31:48 -0000

That was awesome. I thought it was John's idea and trick, because he's the magician and because I didn't see the trick being executed, despite sitting straight in front of the action. So I thought it must've been the pro magician. Congrats to Tyson and Leyan, that was great! Thanks for the video Chris, first time I saw how they did it. I especially love how Tyson got rid of the potato. I've probably watched it a dozen times now and it makes me laugh out loud every time. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley <no_reply@...> wrote: > > Here it is: > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > I missed the first several seconds, where the potato is placed under > the timer. But the rest of it is there. > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Does anybody have a video of John George's potato solve at the recent > > US Open? > > > > Cheers! > > Stefan > > >
5125. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 20:35:48 -0000

Just be prepared to take a while breaking in your Rubiks 4x4 for speedcubing. I have been solving my new one for a while now without lube. It is better to give it a good break in before you lube. I would get rubiks 4x4 and eastsheen 2x2 imo jeff --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "kingnautilus" <iliekcaekk@> wrote: > > > > I am interested in getting into 2x2x2 and 4x4x4 but I will need > models > > that are good for speedcubing. If anybody can tell me which ones are > > best for this, and where I can get them, I would appreciate it. > Thanks > > > > Hey, > > In my opinion, Rubik's 2x2 is awful. Anything else available (except > Chinese knockoff 4x4s) are okay for speedcubing. > > -Tim >
5126. Re: John George's potato solve video ?
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 23:03:36 -0000

not as great as the pochman method for the revenge :) -Toby --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > That was awesome. I thought it was John's idea and trick, because > he's the magician and because I didn't see the trick being executed, > despite sitting straight in front of the action. So I thought it > must've been the pro magician. Congrats to Tyson and Leyan, that was > great! Thanks for the video Chris, first time I saw how they did it. > I especially love how Tyson got rid of the potato. I've probably > watched it a dozen times now and it makes me laugh out loud every > time. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley > <no_reply@> wrote: > > > > Here it is: > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > I missed the first several seconds, where the potato is placed > under > > the timer. But the rest of it is there. > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Does anybody have a video of John George's potato solve at the > recent > > > US Open? > > > > > > Cheers! > > > Stefan > > > > > >
5127. Re: [Speed cubing group] Re: John George's potato solve video ?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 16:48:26 -0700

Oh wait... that's not an explanation of the part that didn't get filmed. So the night before, John performed the 3 cups trick and in the end, there were potatoes under the three cups. We call up John for a mystery event, and the cover is on the table and John looks at me and says, "There's a potato under there isn't there?" He had found two potatoes in the morning, and deduced I had taken the third. But we went along with the plan. "You have 15 seconds to inspect the potato. Please make sure that this is a real potato, and I haven't done anything to it, no secret compartments or loaded springs. Now please place the potato down. But how do you solve a potato? Well, in order to solve this puzzle, Leyan here is going to show you a new algorithm." And then you have Leyan doing his solves, and that's where the video begins. -Tyson On 8/22/07, Tyson Mao <tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. John was staying in the hotel room with me and Toby. > That night, I think he, Bob Burton, and some other folks stayed up until 6 > AM hanging out in the hotel so he came back to the room quite late. I heard > the door open, so I was semi-awake, and then I felt something brush by my > ear. When I woke up, there was a potato next to my head. > > So I found the three potatoes he used for the magic show, and decided to > hide two of them... one in his jacket, another in his shoe, and then I took > the third potato and came up with the idea. Originally, Chris Dzoan was > supposed to do the potato swap but he wasn't in a good position... > > Definitely one of the most nervous moments for me during the competition. > We kind of had to play it by ear because Chris was out of position, so I > just swapped the potato and threw the potato to him instead. > > Leyan's distraction was great! Actually, Chris Pelley has a video of > Leyan doing that "algorithm-solve" in Orlando Florida. I think Leyan and I > were by the pool and he "solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the pochman method for the revenge :) > > > > -Toby > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > > > That was awesome. I thought it was John's idea and trick, because > > > he's the magician and because I didn't see the trick being executed, > > > despite sitting straight in front of the action. So I thought it > > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > > great! Thanks for the video Chris, first time I saw how they did it. > > > I especially love how Tyson got rid of the potato. I've probably > > > watched it a dozen times now and it makes me laugh out loud every > > > time. > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > > > I missed the first several seconds, where the potato is placed > > > under > > > > the timer. But the rest of it is there. > > > > > > > > Chris > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > Does anybody have a video of John George's potato solve at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
5128. Re: [Speed cubing group] Re: John George's potato solve video ?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 22 Aug 2007 16:43:00 -0700

That's revolution... Yeah, so we were sitting around still marveling at how cool John's magic show was, and well.. John was staying in the hotel room with me and Toby. That night, I think he, Bob Burton, and some other folks stayed up until 6 AM hanging out in the hotel so he came back to the room quite late. I heard the door open, so I was semi-awake, and then I felt something brush by my ear. When I woke up, there was a potato next to my head. So I found the three potatoes he used for the magic show, and decided to hide two of them... one in his jacket, another in his shoe, and then I took the third potato and came up with the idea. Originally, Chris Dzoan was supposed to do the potato swap but he wasn't in a good position... Definitely one of the most nervous moments for me during the competition. We kind of had to play it by ear because Chris was out of position, so I just swapped the potato and threw the potato to him instead. Leyan's distraction was great! Actually, Chris Pelley has a video of Leyan doing that "algorithm-solve" in Orlando Florida. I think Leyan and I were by the pool and he "solves" a cube in 3 seconds. -Tyson On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > not as great as the pochman method for the revenge :) > > -Toby > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > <pochmann@...> wrote: > > > > That was awesome. I thought it was John's idea and trick, because > > he's the magician and because I didn't see the trick being executed, > > despite sitting straight in front of the action. So I thought it > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > great! Thanks for the video Chris, first time I saw how they did it. > > I especially love how Tyson got rid of the potato. I've probably > > watched it a dozen times now and it makes me laugh out loud every > > time. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > christopher_pelley > > <no_reply@> wrote: > > > > > > Here it is: > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > I missed the first several seconds, where the potato is placed > > under > > > the timer. But the rest of it is there. > > > > > > Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > Does anybody have a video of John George's potato solve at the > > recent > > > > US Open? > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > [Non-text portions of this message have been removed]
5129. [Speed cubing group] Re: John George's potato solve video ?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 03:06:49 -0000

that was a bad idea...i remember sleeping til like noon that day and literally running the ten blocks to the semi-finals. bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. John was staying in the hotel room with me and Toby. > That night, I think he, Bob Burton, and some other folks stayed up until 6 > AM hanging out in the hotel so he came back to the room quite late. I heard > the door open, so I was semi-awake, and then I felt something brush by my > ear. When I woke up, there was a potato next to my head. > > So I found the three potatoes he used for the magic show, and decided to > hide two of them... one in his jacket, another in his shoe, and then I took > the third potato and came up with the idea. Originally, Chris Dzoan was > supposed to do the potato swap but he wasn't in a good position... > > Definitely one of the most nervous moments for me during the competition. > We kind of had to play it by ear because Chris was out of position, so I > just swapped the potato and threw the potato to him instead. > > Leyan's distraction was great! Actually, Chris Pelley has a video of Leyan > doing that "algorithm-solve" in Orlando Florida. I think Leyan and I were > by the pool and he "solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07, goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the pochman method for the revenge :) > > > > -Toby > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > That was awesome. I thought it was John's idea and trick, because > > > he's the magician and because I didn't see the trick being executed, > > > despite sitting straight in front of the action. So I thought it > > > must've been the pro magician. Congrats to Tyson and Leyan, that was > > > great! Thanks for the video Chris, first time I saw how they did it. > > > I especially love how Tyson got rid of the potato. I've probably > > > watched it a dozen times now and it makes me laugh out loud every > > > time. > > > > > > Cheers! > > > Stefan > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > > > I missed the first several seconds, where the potato is placed > > > under > > > > the timer. But the rest of it is there. > > > > > > > > Chris > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > Does anybody have a video of John George's potato solve at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5130. Re: [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 00:00:23 -0400

That's my birthday, too!! I'll go if you fly me out there ~_^ On 8/20/07, mistiz0858 <mistizo858@...> wrote: > > as it stands its only a thought about hosting this event. i dont even > have any info reguarding a venue. once that is set in then i will > discuss a list of events. however it will depend on how many people > will show up on what events we can do. if there are alot of people it > will be harder to do more events. > > Does anyone live in the area that might be able to think of a good > location ie (schools science centers, libraries...etc) > > Adam Zamora > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mstern1234" > > <mstern1234@...> wrote: > > > > I'll be there! I do have quite a few requests for events, so let us > > know if we can do so. > > > > Mitchell Stern > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > That is excellent! Will we have details on what the events will be > > > soon? (i.e. can we petition for a 5x5x5 event if there is none? > >:D ) > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mistiz0858" > > > <mistizo858@> wrote: > > > > > > > > Its good to hear that there would be enough people to have a > > > > competition. now that i know there are people willing to come i > will > > > > search for a venue. it should happen as long as i can find a > venue. I > > > > hope this all works out, i know it will. > > > > > > > > Adam Zamora > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > billb4120 > > > > <no_reply@> wrote: > > > > > > > > > > I would definitely do my best to be there. Setting aside the > date > > > > now. > > > > > > > > > > Bill B > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "mistiz0858" > > > > > <mistizo858@> wrote: > > > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. > My > > > > > brother > > > > > > and a few other people in his school might want to have a > > > > > competition. > > > > > > I am curious who else is in the area or would travel to > this area > > > > > for a > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > people so > > > > it > > > > > > doesnt have to be big. please post here or email me at > mistizo858 > > > > > at > > > > > > hotmail.com > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
5131. Re: [Speed cubing group] Re: Megaminx PLL
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 22 Aug 2007 21:49:12 -0700

[I sent this in the morning, but it didn't get delivered.] Good point about the evens. How could I forget that if I explicitly used it to calculate values? Let me revise: So, by some simplification, the fraction representing the percentages you seek should tend to: (1+(1+Mod[n,2])*(((n-2)!)^(-2)))/n The first terms in the parentheses dwindles quickly, leaving: 1/n (Will someone provide an intuitve explanation?) I will, this time. The total 100% assumes, without loss of generality, that a certain piece is fixed. However, that corners can rotationally "switch roles" in a non-symmetric PLL exactly n times, and so 1/n should be non-isomorphic under rotation. The extra (x), again, depends directly on the number of PLLs that don't show up n times in the 100%, such as the n-edge clockwise cycle (for odds) or the edge-across switcher (evens). So we've got a tightening, hyperbolic lower bound. The pecentages I get are: {100., 100., 100., 31.3, 21.1, 16.7, 14.3, 12.5, 11.1, 10.0, 9.09, 8.33, 7.69, 7.14, 6.67, 6.25, 5.88, 5.56, 5.26, 5.00} By the simple approximation: {100., 50.0, 33.3, 25.0, 20.0, 16.7, 14.3, 12.5 ...} I'm still sure there's a reasonable closed-form expression for both even and odd cases (which can easily be combined), but I don't want to figure out how many rotations don't cancel. This would make a great combinatorics project: First, get a closed form for the exact n-sided minx values. Then, add more sets of n edges, with different considerations of parity. (for example, 3 sets of 4 permutations list a 4x4x4 PLL -how many are there?) Then consider these questions for OLL. How many OLL's are there for larger cubes, "minxes" with more sides, or both (such as , how many OLL's are the on the rim of a face of a Gigaminx?). What if the corners don't have 3 sides (octahedron-minx has 4, icosaminx has 5)? http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/octa_f1.htm http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f0.htm (and these have some other issues, too, depending on defitition) I would love to know the sequence of number of OLLs and PLLs on a simplified giga-icosaminx :-) -Lucas Garron
5132. Re: What model Rubik's Revenge and Pocket Cube do you recommend for speedcubing?
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 06:21:49 -0000

Just some points on the 4x4x4... I bought 2 Rubik's Studio 4x4x4, and they were quite nice out of the box but not amazing. I used them for a little while without lube to "wear them in" but I got impatient so then against advice and my better judgement I lubed them. At first I thought, WOW, they felt very slick but after playing a bit they immediately became too loose and locked up a lot (especially the outer layers). I bought the new cubes because my best 4x4x4 (the one with the tiles) had become a little too loose and was popping a lot. In it's day it had been an amazing cube. So I decided to take them apart, and I built a new cube from the old edges, corners, and core, and the new centre-pieces. And this new cube is once more amazing. So it seems that if you have an old cube that was good and is now getting too loose, it can be rescued with new centre-pieces. The edge pieces also feel different to the ones in the new cube, I used to use rubik's lube in it and now the edges seem to have a waxy, shiny coating which seems to help smooth movement a lot. Perhaps that is also a factor. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Just be prepared to take a while breaking in your Rubiks 4x4 for > speedcubing. I have been solving my new one for a while now without > lube. It is better to give it a good break in before you lube. > > I would get rubiks 4x4 and eastsheen 2x2 imo > > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "kingnautilus" <iliekcaekk@> wrote: > > > > > > I am interested in getting into 2x2x2 and 4x4x4 but I will need > > models > > > that are good for speedcubing. If anybody can tell me which ones > are > > > best for this, and where I can get them, I would appreciate it. > > Thanks > > > > > > > Hey, > > > > In my opinion, Rubik's 2x2 is awful. Anything else available > (except > > Chinese knockoff 4x4s) are okay for speedcubing. > > > > -Tim > > >
5133. Turning Rate for Gabbasoft 7x7
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 11:50:16 -0000

So I've become interested in the 7x7. It's an odd order cube making it much less frustrating than say the 6. I wish that there was a way of customizing the colors on that program though. I'd put in my own color scheme, but still the red and orange are too close in shade for my liking. Ever since I started using the Ctrl button for doing 180s, my times have started going down a lot, but I'm wondering from the people that have been doing this a lot longer, what good times are, what a good turning rate should be. My last solve was a 21:14.12 using exactly 666 turns (creepy, I know). Now If I could have done 1 turn/sec that should have taken 11.1 minutes. On the UWR listing I see people getting sub-15 with over 900 turns, which I can't imagine. Those solves are faster than 1 turn/second! Maybe I just need more practice... I just tried again and got 20:58.45 over 592 turns. I think that my centers phase there was horrible (a lot of solving all the center pieces into the wrong center, which is strange). I think that what helped in this plast solve was that I was doig a much more methodical edge pairing step. I was following what I normally do for 5x5 edges, with some extra two layer turns whenever things where already paried with outer edges. I'd do the inner wings and then the outer ones. I think this makes recognition a ton easier. I came up with a way of doing last two centers without commutators now too. With computer solves, I immediately just resort to doing the LL as 4- look CP, CO, EO, EP. This is helping for the times I'm currently getting. I try for ZBF2L if I can, but then forcing myself do do only the 2 CP algs that don't flip edges... hem. -Doug
5134. Re: Turning Rate for Gabbasoft 7x7
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 16:34:34 -0000

I use about 700 turns on average, around 16min solves. I'm on touchpad, which makes a significant difference for me. I'm probably not very efficient, though... 0.72tps -Tim --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > So I've become interested in the 7x7. It's an odd order cube making > it much less frustrating than say the 6. I wish that there was a way > of customizing the colors on that program though. I'd put in my own > color scheme, but still the red and orange are too close in shade > for my liking. Ever since I started using the Ctrl button for doing > 180s, my times have started going down a lot, but I'm wondering from > the people that have been doing this a lot longer, what good times > are, what a good turning rate should be. > > My last solve was a 21:14.12 using exactly 666 turns (creepy, I > know). Now If I could have done 1 turn/sec that should have taken > 11.1 minutes. On the UWR listing I see people getting sub-15 with > over 900 turns, which I can't imagine. Those solves are faster than > 1 turn/second! > > Maybe I just need more practice... > > I just tried again and got 20:58.45 over 592 turns. I think that my > centers phase there was horrible (a lot of solving all the center > pieces into the wrong center, which is strange). I think that what > helped in this plast solve was that I was doig a much more > methodical edge pairing step. I was following what I normally do for > 5x5 edges, with some extra two layer turns whenever things where > already paried with outer edges. I'd do the inner wings and then the > outer ones. I think this makes recognition a ton easier. I came up > with a way of doing last two centers without commutators now too. > With computer solves, I immediately just resort to doing the LL as 4- > look CP, CO, EO, EP. This is helping for the times I'm currently > getting. I try for ZBF2L if I can, but then forcing myself do do > only the 2 CP algs that don't flip edges... hem. > > > -Doug >
5135. Re: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 13:23:41 -0700 (PDT)

how about we call it "macky's explanation of the 3 cycle blindsolve method"? brian ----- Original Message ---- From: mackymakisumi <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007 3:15:43 PM Subject: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method You could also post any questions on my chatterbox, and I or other cubers can help you (we also wouldn't have to flood this mailing list). I wish people would stop calling it my method, though. Because it's not. -macky --- In speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya" <azn_invaz1on7@ ...> wrote: > > i can blindsolve with pochmann's method. its very useful for beginner > blindsolves. but i want to learn the 3 cycle method. can someone help > me learn it? video tutorials or just messages. thank you > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> [Non-text portions of this message have been removed]
5136. Blindsolve Sucess
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 23 Aug 2007 20:27:49 -0000

I finally solved a cube blindfolded today!
5137. [Speed cubing group] Re: John George's potato solve video ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 08:43:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Yeah, so we were sitting around still marveling at how cool John's magic > show was, and well.. Grrr... I wish I had seen John's flyers a day earlier. I thought he's a cuber who happens to know some magic, now I know it's the other way around and he's a professional (and quite good) magician. So I sadly missed his show, walking through the park instead (which was nice, too, but...). Cheers! Stefan
5138. [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 08:45:50 -0000

how about we call it "macky's explanation of *a* 3 cycle blindsolve method"? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > how about we call it "macky's explanation of the 3 cycle blindsolve method"? > > brian > > ----- Original Message ---- > From: mackymakisumi <mackymakisumi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007 3:15:43 PM > Subject: [Speed cubing group] Re: Can someone help me with macky's 3 cycle blindsolve method > > > > > > > > > > > > > > You could also post any questions on my chatterbox, and I or other > > cubers can help you (we also wouldn't have to flood this mailing > > list). I wish people would stop calling it my method, though. Because > > it's not. > > > > -macky > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya" > > <azn_invaz1on7@ ...> wrote: > > > > > > i can blindsolve with pochmann's method. its very useful for beginner > > > blindsolves. but i want to learn the 3 cycle method. can someone help > > > me learn it? video tutorials or just messages. thank you > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5139. Re: Blindsolve Sucess
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:54:30 -0000

congrats!! how long did it take you to memorize it? --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" <khoale1234567@...> wrote: > > I finally solved a cube blindfolded today! >
5140. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 15:39:39 -0000

I'll definitely be there if it happens. I go to school in Virginia (about two hours away from Richmond) so this would be really great for me. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > On 8/20/07, mistiz0858 <mistizo858@...> wrote: > > > > as it stands its only a thought about hosting this event. i dont even > > have any info reguarding a venue. once that is set in then i will > > discuss a list of events. however it will depend on how many people > > will show up on what events we can do. if there are alot of people it > > will be harder to do more events. > > > > Does anyone live in the area that might be able to think of a good > > location ie (schools science centers, libraries...etc) > > > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mstern1234" > > > > <mstern1234@> wrote: > > > > > > I'll be there! I do have quite a few requests for events, so let us > > > know if we can do so. > > > > > > Mitchell Stern > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > That is excellent! Will we have details on what the events will be > > > > soon? (i.e. can we petition for a 5x5x5 event if there is none? > > >:D ) > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mistiz0858" > > > > <mistizo858@> wrote: > > > > > > > > > > Its good to hear that there would be enough people to have a > > > > > competition. now that i know there are people willing to come i > > will > > > > > search for a venue. it should happen as long as i can find a > > venue. I > > > > > hope this all works out, i know it will. > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > billb4120 > > > > > <no_reply@> wrote: > > > > > > > > > > > > I would definitely do my best to be there. Setting aside the > > date > > > > > now. > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "mistiz0858" > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for Thanksgiving. > > My > > > > > > brother > > > > > > > and a few other people in his school might want to have a > > > > > > competition. > > > > > > > I am curious who else is in the area or would travel to > > this area > > > > > > for a > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > people so > > > > > it > > > > > > > doesnt have to be big. please post here or email me at > > mistizo858 > > > > > > at > > > > > > > hotmail.com > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5141. Re: [Speed cubing group] Re: Blindsolve Sucess
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 10:34:49 -0700 (PDT)

I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds and 81 milliseconds. ----- Original Message ---- From: segnet3745117 <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 24, 2007 6:54:30 AM Subject: [Speed cubing group] Re: Blindsolve Sucess congrats!! how long did it take you to memorize it? --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...> wrote: > > I finally solved a cube blindfolded today! > [Non-text portions of this message have been removed]
5142. Anyone else at CalTech yet?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 19:20:01 -0000

I'm here on the CalTech campus, and have a few hours to spare. I was wondering if there are any other out-of-towners around yet. Specifically, I'm hoping to meet up with though traveling alone like me. I have a car and can pick you up. -Doug
5143. Re: Anyone else at CalTech yet?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 19:59:31 -0000

i live like 10 minutes away from caltech its my first compotition so im kinda nervous --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'm here on the CalTech campus, and have a few hours to spare. I was > wondering if there are any other out-of-towners around yet. > Specifically, I'm hoping to meet up with though traveling alone like > me. I have a car and can pick you up. > > > -Doug >
5144. Re: [Speed cubing group] Re: Blindsolve Sucess
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:18:28 -0700

Isn't that the best feeling in the world, the first time you open your eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@...> wrote: > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > and 81 milliseconds. > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@... <segnet3745117%40yahoo.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed cubing group] Re: Blindsolve Sucess > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...> wrote: > > > > I finally solved a cube blindfolded today! > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5145. Re: John George's potato solve video ?
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 20:37:07 -0000

Stefan I have the video but i need to make sure that i can post it to you tube before i do. i will see John George this weekend and show him the video and try to get conformation. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Does anybody have a video of John George's potato solve at the recent > US Open? > > Cheers! > Stefan >
5146. Re: [Speed cubing group] Re: Blindsolve Sucess
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 24 Aug 2007 13:50:49 -0700 (PDT)

It is, Tyson x]]. ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 24, 2007 1:18:28 PM Subject: Re: [Speed cubing group] Re: Blindsolve Sucess Isn't that the best feeling in the world, the first time you open your eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@ sbcglobal. net> wrote: > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > and 81 milliseconds. > > ----- Original Message ---- > From: segnet3745117 <segnet3745117@ yahoo.com <segnet3745117% 40yahoo.com> > > To: speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com> > Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed cubing group] Re: Blindsolve Sucess > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...> wrote: > > > > I finally solved a cube blindfolded today! > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5147. Cube on Yahoo!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 01:54:47 -0000

I don't know how long this will be up but a cube-solving robot is one of the featured videos on the main yahoo.com page. I think I saw a different video of this robot months ago and I remember thinking that the video was fake (it was a 7 move scramble and the robot solved it by undoing those same 7 moves). Was the old video fake? How about this new one on yahoo? Ian
5148. Re: Cube on Yahoo!
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:11:22 -0000

It's nt fake inside the head there is a webcam that registers the colors of each face on the cube and then using cube explorer technology it solves it. John --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5149. Re: Cube on Yahoo!
From: "Ian" <iwinoky@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:21:39 -0000

Here's the link to the video that was mentioned on speedcubing.com http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and watched another video of the robot tackling a longer scramble. I retract my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5150. robot cubing
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 02:28:35 +0100 (BST)

Robot cubing..........: http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 J.Bernett Orlando --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
5151. Re: Pleasantville Fall Competition 2007
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 03:29:22 -0000

Hi, I believe I should be able to make it to the Pleasantville competition. Pennsylvania and Virginia would be farther for me, and I would say Pennsylvania is a possibility, and Virginia rather doubtful. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5152. Re: [Speed cubing group] robot cubing
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 08:54:13 +0200

more precisely : Rubot cubing ;-) Gilles 2007/8/25, JohnLouis Louis <pjlmem@...>: > > Robot cubing..........: > http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 > > J.Bernett Orlando > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5153. Re: [Speed cubing group] Re: Cube on Yahoo!
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 25 Aug 2007 09:24:59 +0200

Hi Ian, We met Rubot at UK Open 2006 and we beat him/her. :-) http://www.cosine-systems.com/ukopen2006.htm (bottom of page) Have fun, Ron ----- Original Message ----- From: "Ian" <iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 25, 2007 4:21 AM Subject: [Speed cubing group] Re: Cube on Yahoo! Here's the link to the video that was mentioned on speedcubing.com http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and watched another video of the robot tackling a longer scramble. I retract my cries of 'Fake'! Congrats on getting the clip featured on yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...> wrote: > > I don't know how long this will be up but a cube-solving robot is one > of the featured videos on the main yahoo.com page. > > I think I saw a different video of this robot months ago and I > remember thinking that the video was fake (it was a 7 move scramble > and the robot solved it by undoing those same 7 moves). > > Was the old video fake? How about this new one on yahoo? > > Ian >
5154. Places to buy a rubik's revenge online? (Other than ebay)
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 14:23:55 -0000

I can't use ebay at the moment, but I need a good way to buy a rubik's revenge. Preferably a model appropriate for speedcubing. Can somebody recommend me some sites?
5155. Good Speedcubes
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 16:11:51 -0000

How do you guys make good speedcubes? Raku
5156. Re: Pleasantville Fall Competition 2007
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 25 Aug 2007 17:48:08 -0000

I will probably be able to go as well, possibly my brother too.--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5157. Re: [Speed cubing group] Places to buy a rubik's revenge online? (Other than ebay)
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 25 Aug 2007 18:14:28 -0400

You can always order them from the rubiks.com site. ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 25, 2007 10:23 AM Subject: [Speed cubing group] Places to buy a rubik's revenge online? (Other than ebay) I can't use ebay at the moment, but I need a good way to buy a rubik's revenge. Preferably a model appropriate for speedcubing. Can somebody recommend me some sites? ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.12.8/973 - Release Date: 8/25/2007 5:00 PM [Non-text portions of this message have been removed]
5158. Caltech Summer 2007 Pictures
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 02:06:18 -0000

The following link contains some pics i took at the competition. Nice meeting you frank morris, i finally got to see and try a 7x7x7 and a 6x6x6. awesome shit mate! http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html latz.
5159. Re: Caltech Summer 2007 Pictures
From: "e.skyuzo" <e.skyuzo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 02:54:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > The following link contains some pics i took at the competition. > > Nice meeting you frank morris, i finally got to see and try a 7x7x7 > and a 6x6x6. awesome shit mate! > > http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html > > > latz. > Cool!
5160. Re: Caltech Summer 2007 Pictures
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 03:32:53 -0000

i was there i took a bunch of videos of frank morris and macky ill post them later --- In speedsolvingrubikscube@yahoogroups.com, "e.skyuzo" <e.skyuzo@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > The following link contains some pics i took at the competition. > > > > Nice meeting you frank morris, i finally got to see and try a 7x7x7 > > and a 6x6x6. awesome shit mate! > > > > http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html > > > > > > latz. > > > > Cool! >
5161. WC2007 Hotel room for 2 swiss cubers
From: "thomasstadler" <thomasstadler@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 26 Aug 2007 14:50:16 +0200

Hi, We look for a hotel room while the WC2007 in Budapest. We will be there 4.Oktober - 8.Oktober. So where are you guys stay in? Have you 2 beds free in your rooms? Thx for answers Thomas (www.speedcubing.ch <http://www.speedcubing.ch/> ) thomasstadler@... [Non-text portions of this message have been removed]
5162. WRs at swedish Open!!
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 17:36:59 -0000

Hi! I just came home from swedish open and I can tell you a few results that I remember. Mátyás Kuti solved 8(!) cubes blindfolded in 27:18. Memorization time was 15:00. He also solved a 4x4 blindfolded in 7:1x. Not a WR but still a very good achievement. There were also new WRs for Master Magic with 1.83 single and 2.06 by, I think it was, Mate Horvath and Milan Baticz. I myself did very well and ended 3rd in 3x3OH with 26.21avg and 3rd in 3x3 with a 15.60avg. /Gunnar Krig
5163. Re: WRs at swedish Open!!
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:35:18 -0000

Nice. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I just came home from swedish open and I can tell you a few results > that I remember. > > Mátyás Kuti solved 8(!) cubes blindfolded in 27:18. Memorization time > was 15:00. He also solved a 4x4 blindfolded in 7:1x. Not a WR but > still a very good achievement. > > There were also new WRs for Master Magic with 1.83 single and 2.06 by, > I think it was, Mate Horvath and Milan Baticz. > > I myself did very well and ended 3rd in 3x3OH with 26.21avg and 3rd in > 3x3 with a 15.60avg. > > /Gunnar Krig >
5164. Caltech summer videos
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:51:29 -0000

i got alot of caltech videos i posted some on youtube but ill post alot more later mostly macky frank morris and ryan http://www.youtube.com/profile?user=supaseagull
5165. Re: Caltech summer videos
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:52:23 -0000

Wow, that video of Ryan where he stopped after 0.36 seconds...it would have been like 10 or 11 seconds if he hadn't stopped the timer... --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i got alot of caltech videos > i posted some on youtube but ill post alot more later > mostly macky frank morris and ryan > http://www.youtube.com/profile?user=supaseagull >
5166. Frank Morris's 5th solve in 555 ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 19:14:31 +0100 (BST)

What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. J.Bernett Orlando --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5167. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From: Frank Morris <ephem825@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 14:42:32 -0700 (PDT)

The time on the 5th solve was a 1:43. unfortunately, I am a f***ing moron and finished an alg wrong. Live and learn I guess. JohnLouis Louis <pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. J.Bernett Orlando --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed] --------------------------------- Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. [Non-text portions of this message have been removed]
5168. Re: [Speed cubing group] Frank Morris's 5th solve in 555 ?
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 23:01:55 -0000

I'm in the process of posting videos from Caltech Summer Morris is next to me in my PR video: http://www.youtube.com/watch?v=671Ih43j1Fo -Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...> wrote: > > The time on the 5th solve was a 1:43. unfortunately, I am a f***ing moron and finished an alg wrong. > > Live and learn I guess. > > JohnLouis Louis <pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. >
5169. Re: Frank Morris's 5th solve in 555 ?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 23:46:30 -0000

what do u mean by his 5th solve. in the finals or in the first round i got all his final videos and they all finished i think --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > What happened ? Why it was DNF ? Bad luck for him. He was so close to regain his world record. But still it is so far. > > J.Bernett Orlando > > > --------------------------------- > Unlimited freedom, unlimited storage. Get it now > > [Non-text portions of this message have been removed] >
5170. Re: Caltech summer videos
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 00:08:09 -0000

That kid's name (in the video where you only got his time) is Justin Adsuara... he's the youngest blindfold solver. He's really good. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Wow, that video of Ryan where he stopped after 0.36 seconds...it would > have been like 10 or 11 seconds if he hadn't stopped the timer... > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > i got alot of caltech videos > > i posted some on youtube but ill post alot more later > > mostly macky frank morris and ryan > > http://www.youtube.com/profile?user=supaseagull > > >
5171. Re: [Speed cubing group] Re: Frank Morris's 5th solve in 555 ?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:08:58 -0400

Ah, Frank. That just means you have something to work for next time. On 8/26/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > what do u mean by his 5th solve. in the finals or in the first round > i got all his final videos and they all finished i think > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > <pjlmem@...> wrote: > > > > What happened ? Why it was DNF ? Bad luck for him. He was so close to > regain his world record. But still it is so far. > > > > J.Bernett Orlando > > > > > > --------------------------------- > > Unlimited freedom, unlimited storage. Get it now > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5172. Re: [Speed cubing group] Re: Caltech summer videos
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 26 Aug 2007 20:14:02 -0400

Yeah, that was a very quick solve. On 8/26/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > Wow, that video of Ryan where he stopped after 0.36 seconds...it would > have been like 10 or 11 seconds if he hadn't stopped the timer... > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mr_seagull_1 > <no_reply@...> wrote: > > > > i got alot of caltech videos > > i posted some on youtube but ill post alot more later > > mostly macky frank morris and ryan > > http://www.youtube.com/profile?user=supaseagull > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5173. Re: Blindsolve Sucess
From: "nerdalicious123" <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 12:59:27 -0000

I think I'll start learning to blind solve too. --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > congrats!! > how long did it take you to memorize it? > --- In speedsolvingrubikscube@yahoogroups.com, "Brian Le" > <khoale1234567@> wrote: > > > > I finally solved a cube blindfolded today! > > >
5174. No Subject
From: Kevin Nguyen <nerdalicious123@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 06:01:31 -0700 (PDT)

yeah but usually they're out of stock on rubiks.com ____________________________________________________________________________________ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting [Non-text portions of this message have been removed]
5175. Is there a Rubik's Club Tutorial?
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 13:56:40 -0000

I've searched several forums, but I'm not getting any information on how to run a club meeting. It seems the majority of clubs start off with teaching to new comers and hosting competitions. Could you guys post suggestions to start a successful club? I'm looking for people perhaps from Caltech or Rutgers that have been able to maintain a club status. I'm starting a club in Philadelphia around October 2007, but I'm trying to gather as much help as I can to keep people interested. The club is not funded by the school, but I do have some pocket change :]. -Stanley Wong
5176. [Speed cubing group] Re: Blindsolve Sucess
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 14:02:51 -0000

Hmm ... Never tried bld yet. But i would guess marriage and hving the first baby will beat that feeling easily. Of course that's a completely different matter ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Isn't that the best feeling in the world, the first time you open your eyes > to a solved cube? > > On 8/24/07, Brian Le <khoale1234567@...> wrote: > > > > I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds > > and 81 milliseconds. > > > > ----- Original Message ---- > > From: segnet3745117 <segnet3745117@... <segnet3745117% 40yahoo.com>> > > To: speedsolvingrubikscube@...m<speedsolvingrubikscube% 40yahoogroups.com> > > Sent: Friday, August 24, 2007 6:54:30 AM > > Subject: [Speed cubing group] Re: Blindsolve Sucess > > > > congrats!! > > how long did it take you to memorize it? > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > <khoale1234567@ ...> wrote: > > > > > > I finally solved a cube blindfolded today! > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
5177. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 08:30:10 -0700 (PDT)

Hi Stanley! You're just like me! ehe. I just started a club and I plan to just teach people who don't know how to cube first, then have some fundraisers and a competition. It might be official too ;D Brian ----- Original Message ---- From: striderxo <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 6:56:40 AM Subject: [Speed cubing group] Is there a Rubik's Club Tutorial? I've searched several forums, but I'm not getting any information on how to run a club meeting. It seems the majority of clubs start off with teaching to new comers and hosting competitions. Could you guys post suggestions to start a successful club? I'm looking for people perhaps from Caltech or Rutgers that have been able to maintain a club status. I'm starting a club in Philadelphia around October 2007, but I'm trying to gather as much help as I can to keep people interested. The club is not funded by the school, but I do have some pocket change :]. -Stanley Wong <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5178. Re: [Speed cubing group] Is there a Rubik's Club Tutorial?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 13:59:26 -0400

Use your imagination. On 8/27/07, Brian Le <khoale1234567@...> wrote: > > Hi Stanley! You're just like me! ehe. I just started a club and I plan > to just teach people who don't know how to cube first, then have some > fundraisers and a competition. It might be official too ;D > > Brian > > ----- Original Message ---- > From: striderxo <striderxo@... <striderxo%40yahoo.com>> > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 6:56:40 AM > Subject: [Speed cubing group] Is there a Rubik's Club Tutorial? > > I've searched several forums, but I'm not getting any information on > > how to run a club meeting. It seems the majority of clubs start off > > with teaching to new comers and hosting competitions. > > Could you guys post suggestions to start a successful club? I'm > > looking for people perhaps from Caltech or Rutgers that have been able > > to maintain a club status. > > I'm starting a club in Philadelphia around October 2007, but I'm > > trying to gather as much help as I can to keep people interested. The > > club is not funded by the school, but I do have some pocket change :]. > > -Stanley Wong > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px > 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px > 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, > sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5179. Re: Pleasantville Fall Competition 2007
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:10:22 -0000

The competition website is http://www.geocities.com/treynolds90/competition.html Please register there if you're planning on coming. Thanks, Tim --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5180. Twisty Puzzles - What to get?
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:18:06 -0000

My family moved recently, and for my help in getting everything done, my mother has offered to but me any twisty puzzle I want, as long as it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, or a Master Magic. Do you guys have any suggestion as to what I should get? (It doesn't have to be one of the three above-mentioned puzzles.)
5181. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 17:48:47 -0400

5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5182. database double name entry
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 22:01:15 -0000

basically my friend usually registers with the name "Danny Parks" but he must have put "Daniel Park" this time on accident so i don't know if there is some way to merge them cause its kinda bad to be taking up 2 ranks even if its that low on the ranks. ~devin C-R
5183. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 15:08:28 -0700 (PDT)

5x5. It's the most expensive and very fun. ----- Original Message ---- From: Pat (PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 2:48:47 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@yahoo. com> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed .com Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5184. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 00:23:17 +0200

I disagree about Master Magic not being a puzzle. A lot of people seem to think that Magic/Master Magic is only meant to be moved from solved-on-front to solved-on-back. I have even met some pretty fast magic solvers that couldn't actually solve the magics. If you own a magic, scramble it, make it change shapes, scramble it some more and then try to get it back to one of the two solved states (you can choose either one depending on the "scramble"). To me, that is how Magics are meant to be solved! ----- Original Message ----- From: Pat (PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 11:48 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but quite fun none the less. On 8/27/07, jsreed5 <jsreed5@...> wrote: > > My family moved recently, and for my help in getting everything done, > my mother has offered to but me any twisty puzzle I want, as long as > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you guys have any suggestion as to what I should > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5185. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 18:58:55 -0400

Even in that since, it wouldn't be extremely hard to memorize every possible state, at least I don't think so. On 8/27/07, Arnaud van Galen <avgalen@...> wrote: > > I disagree about Master Magic not being a puzzle. A lot of people seem > to think that Magic/Master Magic is only meant to be moved from > solved-on-front to solved-on-back. I have even met some pretty fast magic > solvers that couldn't actually solve the magics. > > If you own a magic, scramble it, make it change shapes, scramble it some > more and then try to get it back to one of the two solved states (you can > choose either one depending on the "scramble"). To me, that is how Magics > are meant to be solved! > > ----- Original Message ----- > From: Pat (PJK) > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but > quite fun none the less. > > On 8/27/07, jsreed5 <jsreed5@... <jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and for my help in getting everything done, > > my mother has offered to but me any twisty puzzle I want, as long as > > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > > or a Master Magic. Do you guys have any suggestion as to what I should > > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5186. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 27 Aug 2007 23:26:29 +0200

5x5x5, MegaMinx, Square-1, Nintendo Barrel, Skewb, Pyraminx in that order would be my picks ----- Original Message ----- From: jsreed5 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 11:18 PM Subject: [Speed cubing group] Twisty Puzzles - What to get? My family moved recently, and for my help in getting everything done, my mother has offered to but me any twisty puzzle I want, as long as it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, or a Master Magic. Do you guys have any suggestion as to what I should get? (It doesn't have to be one of the three above-mentioned puzzles.) [Non-text portions of this message have been removed]
5187. 4x4 cube in cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 01:56:10 -0000

I saw the post a while ago about the cube-in-cube design for the 3x3. I think the state looks really cool and would like to do it on a 4x4 except have 4 cube in cubes (cube in cube in cube in cube). i have looked everywhere, but to no avail. so... is it possible? and if so does someone have a fairly easy alg to get to it? thanks, jeff
5188. Re: [Speed cubing group] database double name entry
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 06:28:28 +0200

Hi Devin, OK, updated. Thanks. I already asked Tyson whether these were the same person. (name similar, results similar) Have fun, Ron ----- Original Message ----- From: "devin1891" <devin1891@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August 28, 2007 12:01 AM Subject: [Speed cubing group] database double name entry basically my friend usually registers with the name "Danny Parks" but he must have put "Daniel Park" this time on accident so i don't know if there is some way to merge them cause its kinda bad to be taking up 2 ranks even if its that low on the ranks. ~devin C-R
5189. Re: 4x4 cube in cube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 04:28:42 -0000

It is certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl.com/32zyg6 http://tinyurl.com/2nv2mu As for a nice pretty algorithm to accomplish it, I don't have one. I never memorized an algorithm for cube in a cube in a cube on the 3x3x3, I always just solve the cube into that (takes about 3 minutes for me on a 3x3x3). So I just did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes respectively... I found it easier on the 5x for some reason (could have been because I had just thought through the solution to 2 other puzzles). I'm sure that one of the brilliant minds on this board will be able to give you your algorithm though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff >
5190. Re: [Speed cubing group] Re: 4x4 cube in cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 27 Aug 2007 21:32:04 -0700 (PDT)

Pochmann's website has an algorithm for the 5x5, I believe. Brian ----- Original Message ---- From: Daniel Hayes <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007 9:28:42 PM Subject: [Speed cubing group] Re: 4x4 cube in cube It is certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl. com/32zyg6 http://tinyurl. com/2nv2mu As for a nice pretty algorithm to accomplish it, I don't have one. I never memorized an algorithm for cube in a cube in a cube on the 3x3x3, I always just solve the cube into that (takes about 3 minutes for me on a 3x3x3). So I just did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes respectively. .. I found it easier on the 5x for some reason (could have been because I had just thought through the solution to 2 other puzzles). I'm sure that one of the brilliant minds on this board will be able to give you your algorithm though! -Daniel --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5191. Olympic Cubes!!! (and stuff about CalTech tourn.)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 05:43:30 -0000

So I'm suprised to see that this has not yet been mentioned. Last weekend at the CalTech competition, there were a few Olympic cubes (two 5, one 6, and one 7 I believe). First of all, THEY EXIST! THEY ARE REAL! And they turn pretty nicely. I didn't play with the 6 at all but I heard it didn't turn so well relative to the others. The 5 turns better than the regular brand. The 7 was very easy to turn and hardly ever locked up. I set a 19:13.09 on my second attempt, the first wasn't timed (but probably faster). I had forgotten about the 10 minute limitation of stackmat timers. Strange that my fastest Gabbasoft record is just over 15 minutes. I was pretty sure I'd break 15 on it, but it didn't happen. On a side-note, I'd like to remind myself on here, that I owe AdamZ $15-16 (you accept PayPal right?). It is not yet clear (propably even less clear than in the past) when these beautiful feats of engineering will be available to the general public. I would like to purchese a 7 for $2000 (USD), but that is not an acceptable offer for anyone it seems. There are at least five 7's in existance. Frank has three. He used an Olympic 5x5 for his offical times, and this was decided to be allowed by WCA. (Not that I care either way, but I thought someone here might find that good to know.) It seems such cubes are allowed. The results page on WCA.org is missing my 5x5 times on the Final round. I came in 3rd. I already e-mailed Ambie and them, but just thought I should mention it here to increase the likely hood that it will get fixed. It was a pretty nice tournament I thought, but not as great as some of the other ones I've been to. Though I must, say some fairly nice rewards where given. Ambie artwork, chalk, deck of playing cards, buble gum, chocolate, bubble solution, stickers, M&Ms, and possibly other randomness. I was amused. I actually don't have playing cards, and really wanted some. I also want "Set" cards, I recommend that you get some, they are awesome, but I digress. There was a last minute-ish decision to run a second round of 5x5 it felt like. This I was very happy with, and set a 2:15.xx time in, as I vaguely recall. Btw, I recommend you guys who fly, to show up 2-3 hrs prior to the flight leaving for domestic ones. Me... well I missed both my incoming and outgoing flights and had to take later ones. On the upside, I got to fly back with ChrisK in the seat next to me. That made the flight feel like nothing, just a bunch of good quality cubing. The only issue I ahve with the Olympic cubes are the black stickers. I mean sure, it makes sence to have black stickers on white plastic, but it is too distracting I have found (Frank first mentioned this). Um, another thing, why not black plastic? So the black and the dark-blue stickers are quite close and very confusing under poorly-lit conditions. This is a good excuse for my time on it. I found the trip fairly pleasent. The airport security not so much. The 7x7 made the competition entirely worthwhile for me though. -Doug
5192. Re: 4x4 cube in cube
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 10:18:30 -0000

> I'm sure that one of the brilliant minds on this board will be able to > give you your algorithm though! > Well here goes ;) Note: lower case letters = double layer turns (ie inner +outer layer together) (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F') The first part is a 3x3x3 cube in cube algorithm performed on the 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube in cube algorithm. Put together they make a cube in cube in cube in cube state. DanH :)
5193. Screw does not stay stable in DIY cube.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 12:04:11 -0000

I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The screw turns as I turn the side sometimes. It's slight, but after an hour or so, it will get really tight or really loose, because the screw has changed. I don't know why it happens with only this one side, and it didn't used to. How can I fix this problem, without super-gluing it? I would like to leave it adjustable for later...
5194. Re: Pleasantville Fall Competition 2007
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 13:34:38 -0000

Anyone making a trip from New York City that can give rides? --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
5195. Competition question
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 14:11:19 -0000

Who's the winner if there isn't 3x3x3 at all?
5196. Re: [Speed cubing group] Competition question
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 12:51:23 -0700

Definitely foot cubing, since it's 3x3x3, and it's speed solve. On 8/28/07, Anssi Vanhala <mahtianssi@...> wrote: > > Who's the winner if there isn't 3x3x3 at all? > > > [Non-text portions of this message have been removed]
5197. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From: "Dennis Nilsson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 22:06:00 +0200

Put some super glue on the tip of the screw and let it completely dry. Then put it back toghether again, I did that once at it worked. /Dennis www.cubeloop.com ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007 2:04 PM Subject: [Speed cubing group] Screw does not stay stable in DIY cube. I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The screw turns as I turn the side sometimes. It's slight, but after an hour or so, it will get really tight or really loose, because the screw has changed. I don't know why it happens with only this one side, and it didn't used to. How can I fix this problem, without super-gluing it? I would like to leave it adjustable for later... [Non-text portions of this message have been removed]
5198. Re: Speedcubers near Boulder?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 22:37:54 -0000

This is going to happen. This week. Reply if interested. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > so, I'd love to get together. > > Dan > > http://www.thepublicvoid.com >
5199. Re: [Speed cubing group] Twisty Puzzles - What to get?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 28 Aug 2007 09:39:25 +0200

Off-Topic warning! >> Even in that since, it wouldn't be extremely hard to memorize every >> possible >> state, at least I don't think so You would think wrong http://www.geocities.com/jaapsch/puzzles/magic.htm#posit Master Magic has 16 * 12 / 2 = 96 flat square shapes. It has 10 * 16 * 12 + 3 * 16 * 12 / 2 + 2 * 16 * 12 / 4 = 2304 flat shapes >From my experience playing with it, I would guess that the number of differently connected 3D shapes is between 500 and 5000 and that is just the shapes, not taking into account how the rings look at that moment. If someone knows how many differently connected 3D shapes Magic/Master Magic has, let me know please. ----- Original Message ----- From: Pat (PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007 12:58 AM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? Even in that since, it wouldn't be extremely hard to memorize every possible state, at least I don't think so. On 8/27/07, Arnaud van Galen <avgalen@...> wrote: > > I disagree about Master Magic not being a puzzle. A lot of people seem > to think that Magic/Master Magic is only meant to be moved from > solved-on-front to solved-on-back. I have even met some pretty fast magic > solvers that couldn't actually solve the magics. > > If you own a magic, scramble it, make it change shapes, scramble it some > more and then try to get it back to one of the two solved states (you can > choose either one depending on the "scramble"). To me, that is how Magics > are meant to be solved! > > ----- Original Message ----- > From: Pat (PJK) > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold out, and master magic isn't really a puzzle, but > quite fun none the less. > > On 8/27/07, jsreed5 <jsreed5@... <jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and for my help in getting everything done, > > my mother has offered to but me any twisty puzzle I want, as long as > > it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer. I've narrowed the choices down to either a 5x5x5, a Megaminx, > > or a Master Magic. Do you guys have any suggestion as to what I should > > get? (It doesn't have to be one of the three above-mentioned puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5200. Re: [Speed cubing group] Re: Speedcubers near Boulder?
From: Anthony McKnight <igotlotsaquarters@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 15:57:14 -0700 (PDT)

Littleton, right outside boulder is where i'm at. What's your average? d_funny007 <no_reply@yahoogroups.com> wrote: This is going to happen. This week. Reply if interested. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...> wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer to pursue a graduate degree at > CU Boulder. Are there any speedcubers in the Denver/Boulder area? If > so, I'd love to get together. > > Dan > > http://www.thepublicvoid.com > --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5201. Re: 4x4 cube in cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 28 Aug 2007 23:47:27 -0000

Ok thanks alot guys that worked :) jeff --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > > > I'm sure that one of the brilliant minds on this board will be able to > > give you your algorithm though! > > > > Well here goes ;) > Note: lower case letters = double layer turns (ie inner +outer layer > together) > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > B' L U' F U R F') > > The first part is a 3x3x3 cube in cube algorithm performed on the > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > in cube algorithm. Put together they make a cube in cube in cube in > cube state. > > DanH :) >
5202. Re: Screw does not stay stable in DIY cube.
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 02:24:12 -0000

The problem with this is that it does not allow me to tighten or loosen the screw afterwards... I can't use this option because of that...
5203. Re: 4x4 cube in cube
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 05:10:28 -0000

I note that Dan's algorithm generates a "two-tone" cube-in-cube-in-cube-in-cube (two colors on each face) while the pictures from Daniel's links showed a "three-tone" cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm followed by doing one of the two parts again to get a "three-tone" pattern. Or it can also be done using the latter part followed by a two-corner twisting algorithm applied as a 2x2x2 alg on the 4x4x4. Using Dan's convention of lower case for double layer turns: (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F')(b2 r' d r d' r' d r u r' d' r d r' d' r u' b2). Or you can swap those two 2x2x2 corners instead of twisting for a "four-tone" cube-in-cube-in-cube-in-cube (again with lower case meaning double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U R F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be able create other variations of "four-tone" cube-in-cube-in-cube-in-cube patterns, or various cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > > > I'm sure that one of the brilliant minds on this board will be able to > > give you your algorithm though! > > > > Well here goes ;) > Note: lower case letters = double layer turns (ie inner +outer layer > together) > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > B' L U' F U R F') > > The first part is a 3x3x3 cube in cube algorithm performed on the > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > in cube algorithm. Put together they make a cube in cube in cube in > cube state. > > DanH :) >
5204. Re: 4x4 cube in cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 08:35:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I saw the post a while ago about the cube-in-cube design for the 3x3. > I think the state looks really cool and would like to do it on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i have > looked everywhere, but to no avail. so... is it possible? and if so > does someone have a fairly easy alg to get to it? > > thanks, > jeff > Lots of different cube in cube in cube in cubes: http://www.randelshofer.ch/rubik/patterns_revenge.html -> Corner Axis -> Four Cube Easy cube-in-cube alg: (R' F' R U R U' R' F x y') * 4 Cheers! Stefan
5205. Re: [Speed cubing group] Screw does not stay stable in DIY cube.
From: Richard Berndt <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 04:26:39 -0700 (PDT)

KingNautilus: I don't know from firsthand experience, but my understanding is that if you let the superglue dry completely, as Dennis said, it does not serve as an adhesive, but rather builds up the structure of the threads to allow them to get a firmer bite. I think it should allow you to still make adjustments. However, too much adjusting may very well be the reason that the screw has become as loose as it is. Rick Berndt --- Dennis Nilsson <massimo@...> wrote: > Put some super glue on the tip of the screw and let > it completely dry. Then put it back toghether again, > I did that once at it worked. > > /Dennis > www.cubeloop.com > > ----- Original Message ----- > From: kingnautilus > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 28, 2007 2:04 PM > Subject: [Speed cubing group] Screw does not stay > stable in DIY cube. > > > I have a white 3x3x3 DIY cube from puzzleproz, and > on one side. The > screw turns as I turn the side sometimes. It's > slight, but after an > hour or so, it will get really tight or really > loose, because the > screw has changed. I don't know why it happens > with only this one > side, and it didn't used to. How can I fix this > problem, without > super-gluing it? I would like to leave it > adjustable for later... > > > > > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/
5206. [Speed cubing group] Re: Speedcubers near Boulder?
From: "skeneegee" <skeneegee@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 17:31:44 -0000

We're talking about meeting here at my house in Arvada. Any other cubers in the area are more than welcome to come. -mike --- In speedsolvingrubikscube@yahoogroups.com, Anthony McKnight <igotlotsaquarters@...> wrote: > > Littleton, right outside boulder is where i'm at. What's your average? > > d_funny007 <no_reply@yahoogroups.com> wrote: This is going to happen. This week. Reply if interested. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@> wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this summer to pursue a graduate degree > at > > CU Boulder. Are there any speedcubers in the Denver/Boulder area? > If > > so, I'd love to get together. > > > > Dan > > > > http://www.thepublicvoid.com > > > > > > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
5207. [Speed cubing group] Re: Speedcubers near Boulder?
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 17:46:03 -0000

Today, tomorrow, or Friday and I'm there. Glad to see Doug is persuasive enough to get this going. > We're talking about meeting here at my house in Arvada. Any other > cubers in the area are more than welcome to come. > > -mike
5208. Help with programming
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 20:49:15 -0000

Hi all, Don't worry, this IS cubing related :) So, if I had an array from 0-11,. representing the edges of a cube in the identity state, and I randomly shuffled it, how could I then test whether the resulting array has an even permutation? Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 which means that edge 5 is placed in position 0, edge 10 in position 1, etc etc. DanH :)
5209. Re: Help with programming
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 21:35:18 -0000

Side-note: First of all I recommend studing the ways that ACube and/or CubeExplorer store this structure, becasue this obvious way to do it turns out to be wasteful in the number of bits used. Even if you compressed it some, you would need 4 bits times 12 entries. This can be accomplished in much less, say an int from 0 to (12!-1), which would be mearly 29 bits. So one way of doing this is to approach it mathematically: The defiantion of the odd/even-ness is called the "signature of a permutation" and can be defined using the following: Say f is your permutation (bijective) mapping, and let P (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd". You can make a C function that is P, and just compute it this way, but I don't think it's the most efficent. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5210. Re: Help with programming
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 23:41:57 -0000

Ill take a slightly less techinical approach than Doug did, but here's essentially the way I do it in blindsolving: Your permutation can be written in disjoint cycle notation as: (0, 5, 8, 3), (1, 10), (2, 9, 4, 11, 6, 7) where (a,b,c) means the thing in position a goes to position b, then the thing in position b goes to position c, then the thing int position c goes into position a, or a->b->c->a. Any permutation can be written as the product of disjoint cycles, and it's very easy to determine the signature of a cycle like this. If a cycle written in this manner has n elements (3 in my abc example) then it takes n-1 transpositions to perform it. Thus the signature of the permuation is simply (n-1) mod 2, where 0 implies an even permutation and 1 implies an odd permuation. With the product of disjoint cycles as your example, the overall signature is given by summing the individual signatures and taking that mod 2. So your signature is (3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. Clear as mud yet? At any rate I believe this method of testing to be more difficult to implement in a program than Doug's method. Thought a different perspective might help though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Side-note: First of all I recommend studing the ways that ACube > and/or CubeExplorer store this structure, becasue this obvious way > to do it turns out to be wasteful in the number of bits used. Even > if you compressed it some, you would need 4 bits times 12 entries. > This can be accomplished in much less, say an int from 0 to (12!-1), > which would be mearly 29 bits. > > So one way of doing this is to approach it mathematically: > > The defiantion of the odd/even-ness is called the "signature of a > permutation" and can be defined using the following: > > Say f is your permutation (bijective) mapping, and let P > (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P > (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). > > sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) > > This will be -1 or 1, 1 being "even", -1 being "odd". > > You can make a C function that is P, and just compute it this way, > but I don't think it's the most efficent. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and > I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in > position > > 1, etc etc. > > > > DanH :) > > >
5211. Re: [Speed cubing group] Re: Help with programming
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 30 Aug 2007 01:37:15 +0200

Or you can choose the more human solution and check it like you would in blindfolded solving. ----- Original Message ----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007 11:35 PM Subject: [Speed cubing group] Re: Help with programming Side-note: First of all I recommend studing the ways that ACube and/or CubeExplorer store this structure, becasue this obvious way to do it turns out to be wasteful in the number of bits used. Even if you compressed it some, you would need 4 bits times 12 entries. This can be accomplished in much less, say an int from 0 to (12!-1), which would be mearly 29 bits. So one way of doing this is to approach it mathematically: The defiantion of the odd/even-ness is called the "signature of a permutation" and can be defined using the following: Say f is your permutation (bijective) mapping, and let P (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being "even", -1 being "odd". You can make a C function that is P, and just compute it this way, but I don't think it's the most efficent. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) > [Non-text portions of this message have been removed]
5212. Re: Help with programming
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 00:34:33 -0000

Hi, I've used a more-or-less brute force swap-counting approach. My C++ code was pretty much like the function below. (Hope it doesn't get too badly mangled by Yahoo.) int get_parity_ep (const int* edges) { int i, j; int tmp[12]; int parity = 0; //make modifiable copy of original array. for (i = 0; i < 12; ++i) { tmp[i] = edges[i]; } for (i = 0; i < 11; ++i) { if (tmp[i] == i) { continue; } for (j = i + 1; j < 12; ++j) { if (tmp[j] == i) { //"swap" the i & j elements, but don't bother updating the "i"-element //as it isn't needed anymore. tmp[j] = tmp[i]; break; } } parity ^= 1; } return parity; } - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Ill take a slightly less techinical approach than Doug did, but here's > essentially the way I do it in blindsolving: > > Your permutation can be written in disjoint cycle notation as: (0, 5, > 8, 3), (1, 10), (2, 9, 4, 11, 6, 7) > > where (a,b,c) means the thing in position a goes to position b, then > the thing in position b goes to position c, then the thing int > position c goes into position a, or a->b->c->a. > > Any permutation can be written as the product of disjoint cycles, and > it's very easy to determine the signature of a cycle like this. > > If a cycle written in this manner has n elements (3 in my abc example) > then it takes n-1 transpositions to perform it. Thus the signature of > the permuation is simply (n-1) mod 2, where 0 implies an even > permutation and 1 implies an odd permuation. With the product of > disjoint cycles as your example, the overall signature is given by > summing the individual signatures and taking that mod 2. So your > signature is (3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. > > Clear as mud yet? > > At any rate I believe this method of testing to be more difficult to > implement in a program than Doug's method. Thought a different > perspective might help though. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Side-note: First of all I recommend studing the ways that ACube > > and/or CubeExplorer store this structure, becasue this obvious way > > to do it turns out to be wasteful in the number of bits used. Even > > if you compressed it some, you would need 4 bits times 12 entries. > > This can be accomplished in much less, say an int from 0 to (12!-1), > > which would be mearly 29 bits. > > > > So one way of doing this is to approach it mathematically: > > > > The defiantion of the odd/even-ness is called the "signature of a > > permutation" and can be defined using the following: > > > > Say f is your permutation (bijective) mapping, and let P > > (x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P > > (x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). > > > > sgn(f) = P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) > > > > This will be -1 or 1, 1 being "even", -1 being "odd". > > > > You can make a C function that is P, and just compute it this way, > > but I don't think it's the most efficent. > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi all, > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > 0-11,. representing the edges of a cube in the identity state, and > > I > > > randomly shuffled it, how could I then test whether the resulting > > > array has an even permutation? > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5 is placed in position 0, edge 10 in > > position > > > 1, etc etc. > > > > > > DanH :) > > > > > >
5213. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 05:17:24 -0000

Hi, I've usually done it by counting the crossed pairs, see Jaap's page: http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. In Perl it could be something like this: sub parity { my @array = @_; my $p = 0; for my $i (0 .. $length-1) { for my $j (0 .. $i-1) { $array[$j] > $array[$i] and $p = 1-$p } } $p } It should be quite easy to understand even if you don't know Perl, but if you want it in some other language let me know. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5214. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 05:43:00 -0000

Hi again, I uploaded the Perl subroutine below to http://funktio.freehostia.com/parity.pl with proper formatting. If you like more verbose style, see http://funktio.freehostia.com/parity2.pl . If the server is down, wait a while and try again. In J, there's a built-in primitive to get the parity of a permutation: C.!.2 ] 5 10 9 0 11 8 7 2 3 4 1 6 Returns -1 (thanks to Doug I finally understand why it's 1 and -1). And if you want to get it in the cycle-notation, use C. 5 10 9 0 11 8 7 2 3 4 1 6 and you get |8 3 0 5|10 1|11 6 7 2 9 4| But I guess you are using less exotic languages. :) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi, > > I've usually done it by counting the crossed pairs, see Jaap's page: > http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. > > In Perl it could be something like this: > > sub parity { > my @array = @_; > my $p = 0; > for my $i (0 .. $length-1) { > for my $j (0 .. $i-1) { > $array[$j] > $array[$i] and $p = 1-$p } } > $p } > > It should be quite easy to understand even if you don't know Perl, but > if you want it in some other language let me know. > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in position > > 1, etc etc. > > > > DanH :) > > >
5215. How to get faster
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 06:11:06 -0000

Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am still in the process of learning the Fridrich Method and I was wondering if anyone could give me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I need some tips. Also some tips on how to look ahead during the F2L would be great too. I've been practicing looking ahead by slowing down but I can only find the corner piece and not the edge and corner pair. -Julian
5216. Re: Help with programming
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 06:12:28 -0000

I've seen a few examples of programming in J and I mean DAMN. I'd love to learn it, but man those programs can be incredibly difficult to read. Some very nice examples from both you guys, I always wished I did more than just dabble in programming. -Daniel - In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Hi again, > > I uploaded the Perl subroutine below to > http://funktio.freehostia.com/parity.pl with proper formatting. If > you like more verbose style, see > http://funktio.freehostia.com/parity2.pl . If the server is down, wait > a while and try again. > > In J, there's a built-in primitive to get the parity of a permutation: > > C.!.2 ] 5 10 9 0 11 8 7 2 3 4 1 6 > > Returns -1 (thanks to Doug I finally understand why it's 1 and -1). > And if you want to get it in the cycle-notation, use > > C. 5 10 9 0 11 8 7 2 3 4 1 6 > > and you get |8 3 0 5|10 1|11 6 7 2 9 4| > > But I guess you are using less exotic languages. :) > > -- > Johannes Laire >
5217. Re: [Speed cubing group] How to get faster
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 29 Aug 2007 23:27:42 -0700 (PDT)

http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross That is for the cross. Hard to understand, but it's one of the few web pages that actually explain cross very well. F2L is based on intuition. Find algorithms only for those super hard cases. "Practice, practice, practice." Brian ----- Original Message ---- From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007 11:11:06 PM Subject: [Speed cubing group] How to get faster Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am still in the process of learning the Fridrich Method and I was wondering if anyone could give me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I need some tips. Also some tips on how to look ahead during the F2L would be great too. I've been practicing looking ahead by slowing down but I can only find the corner piece and not the edge and corner pair. -Julian <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5218. Re: 4x4 cube in cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 13:35:38 -0000

Hi :-) Not sure if this "full cube in cube" version was posted in this thread yet. First do the following: U' L2 F2 D' L' D U2 R U' R' U2 R2 U F' L' U R'. Now do the following "2x2x2 cube in cube": (Rr)(Uu)'(Rr)(Ff)(Uu)2(Rr)2(Ff)'(Uu)'(Rr)(Ff)' 1 turn cancels to give 26 totally!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > I note that Dan's algorithm generates a "two-tone" > cube-in-cube-in-cube-in-cube (two colors on each face) while the > pictures from Daniel's links showed a "three-tone" > cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm > followed by doing one of the two parts again to get a "three-tone" > pattern. Or it can also be done using the latter part followed by a > two-corner twisting algorithm applied as a 2x2x2 alg on the 4x4x4. > Using Dan's convention of lower case for double layer turns: (U' L' > U' F' R2 B' R F U B2 U B' L U' F U R F')(b2 r' d r d' r' d r u r' d' r > d r' d' r u' b2). > > Or you can swap those two 2x2x2 corners instead of twisting for a > "four-tone" cube-in-cube-in-cube-in-cube (again with lower case > meaning double-layer moves): (U' L' U' F' R2 B' R F U B2 U B' L U' F U > R F')(r b r' b2 r u' b u r2 b2). Using similar ideas, you should be > able create other variations of "four-tone" > cube-in-cube-in-cube-in-cube patterns, or various > cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > > > > I'm sure that one of the brilliant minds on this board will be able to > > > give you your algorithm though! > > > > > > > Well here goes ;) > > Note: lower case letters = double layer turns (ie inner +outer layer > > together) > > > > (f l f u' r u f2 l2 u' l' b d' b' l2 u) (U' L' U' F' R2 B' R F U B2 U > > B' L U' F U R F') > > > > The first part is a 3x3x3 cube in cube algorithm performed on the > > 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube > > in cube algorithm. Put together they make a cube in cube in cube in > > cube state. > > > > DanH :) > > >
5219. How to not lose Timesheets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 14:41:17 -0000

I want a constructive discussion of ways in which our competitions can be more robust by having better tracking and backup mechanisms for errors in recording time, times getting input into a computer, and a means of retreving times that are still somehow lost by having a hardcopy somewhere. Some ideas I have thought up: Have a third party in the audience either record people's times (and know their names/faces well enough), or have them take a picture after every solve with the time in the photo. Fairly practical I think... Number timesheets. Color code them. Make sure all time sheets are accounted for after a given round. Lock them in those bulky money draws like the ones they use for registration fees, or perhaps some sort of ballot box. Yell at people that don't write numbers legibly. Have each competitor hold a secondary timesheet that they are to manage. (This is not very practical I realize...) Another way is to assign each competitor a different competitor randomly, and have them be responsible for keeping a backup of the times. (Even more impractical as they could be going up for solve at the same time.) Have every event recorded in it's entirety by a video camera. This is not very practical or affordable though. Anybody got other suggestions? Refinements of mine? -Doug
5220. Re: [Speed cubing group] How to not lose Timesheets
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 17:12:20 +0200

For Belgian Open, I prepare all timesheets for each event in a different enveloppe. When a round starts, I open the enveloppe and I call the competitors so that they bring their puzzles. When a competitor has finished 5 solves, the sheet is returned to the scoretaker (=the guy behind the computer) and after encoding the times, the scoretaker has to put the enveloppe back in the enveloppe immediately. When all times are recorded, the enveloppe is closed using a simple sticking band ('scotch' ??). So if a competitor says his times are not encoded correctly, opening the right enveloppe is enough to find the scoresheet. Gilles 2007/8/30, d_funny007 <no_reply@yahoogroups.com>: > > I want a constructive discussion of ways in which our competitions > can be more robust by having better tracking and backup mechanisms > for errors in recording time, times getting input into a computer, > and a means of retreving times that are still somehow lost by having > a hardcopy somewhere. > > Some ideas I have thought up: > > Have a third party in the audience either record people's times (and > know their names/faces well enough), or have them take a picture > after every solve with the time in the photo. Fairly practical I > think... > > Number timesheets. Color code them. Make sure all time sheets are > accounted for after a given round. Lock them in those bulky money > draws like the ones they use for registration fees, or perhaps some > sort of ballot box. > > Yell at people that don't write numbers legibly. > > Have each competitor hold a secondary timesheet that they are to > manage. (This is not very practical I realize...) Another way is to > assign each competitor a different competitor randomly, and have > them be responsible for keeping a backup of the times. (Even more > impractical as they could be going up for solve at the same time.) > > Have every event recorded in it's entirety by a video camera. This > is not very practical or affordable though. > > Anybody got other suggestions? Refinements of mine? > > > -Doug > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5221. Re: Help with programming
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 15:24:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) > I suppose I should work out an entire answer but I can quickly offer advice about a useful first step toward a solution. If you rewrite your permutation as a set of disjoint cycles it is much easier to answer if it is an even or odd permutation. In your example the cycles would be: (0 5 8 3)(1 10)(2 9 4 11 6 7) The lengths of the cycles determine the answer.
5222. Re: Help with programming
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 16:34:01 -0000

My apologies for being so late to the party. I should have peeked at more of my email titles and noticed this question had been covered already quite adequately. It is refreshing to see so much programming advice so readily available. I know where to post my cube programming questions in the future. Some of my own musings on this somewhat obscure topic can be found on my blog: http://cubicityllc.com/blog. It is also where I offer a free demo of 2x2 and 3x3 cubes for Mac OS X (just drop /blog from the URL for the main site).
5223. Re: How to not lose Timesheets
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 17:43:11 -0000

Do you know what happened when your results were left out? If so, please share. Was a time sheet actually lost? Was your name left off the competition spreadsheet? Was it just an error in copying the data over? I think knowing that information would be helpful in making useful improvements. I think the current system for recording times as outlined in the WCA regulations works pretty well as it is, especially when you consider that thousands of results have been recorded this way, and errors like what happened to your results are quite rare. Caltech has been using color coded time sheets (we've done it before anyway. I wasn't present at Caltech Summer) which makes organization easier, and as long as all the competitors have a name entry in the spreadsheet, we know when all times have been entered. But keeping all the time sheets together in a box or envelope right after entering them is a good idea. It's more organized and secure than just a pile by Mark's computer, and wouldn't require extensive restructuring of competition logistics. I don't know about you, but I wouldn't want to go through hundreds of photos or hours of video to find a lost result. With our current system, it shouldn't be necessary. And have you met anyone who could identify names/faces of every competitor at a competition? Having competitors maintain backup records is right out. Competitors don't handle time sheets or any other record keeping, period. That's the whole point of having judges as opposed to people reporting their own times. Also, let the competitors know they can't take their time sheets after the end of the competition anymore. It's not as common as it was in the past, but some people, e.g. first time cubers like to take their time sheets as a souvenir (or sometimes even other people's time sheets, to sell on eBay). Shelley --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I want a constructive discussion of ways in which our competitions > can be more robust by having better tracking and backup mechanisms > for errors in recording time, times getting input into a computer, > and a means of retreving times that are still somehow lost by having > a hardcopy somewhere. > > Some ideas I have thought up: > > Have a third party in the audience either record people's times (and > know their names/faces well enough), or have them take a picture > after every solve with the time in the photo. Fairly practical I > think... > > Number timesheets. Color code them. Make sure all time sheets are > accounted for after a given round. Lock them in those bulky money > draws like the ones they use for registration fees, or perhaps some > sort of ballot box. > > Yell at people that don't write numbers legibly. > > Have each competitor hold a secondary timesheet that they are to > manage. (This is not very practical I realize...) Another way is to > assign each competitor a different competitor randomly, and have > them be responsible for keeping a backup of the times. (Even more > impractical as they could be going up for solve at the same time.) > > Have every event recorded in it's entirety by a video camera. This > is not very practical or affordable though. > > Anybody got other suggestions? Refinements of mine? > > > -Doug >
5224. Re: How to not lose Timesheets
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:08:52 -0000

Color coded scorecards were used, and the cards were kept after the competition. This one just happened to get lost along the way. The problem was that we didn't have someone on the computer, results were entered by whoever was available. Without someone actually at the computer, the cards just ended up scattered in the general area, and one must've been misplaced. With Mark retired, we need someone new to take over data entry. Chris
5225. Re: How to not lose Timesheets
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:15:45 -0000

Ya, the taking and keeping of timesheets is a bad idea, but it was so popular back in, say the WC03 days. But I was trying to open up a fairly general discussion, I've already accepted the lost of my times. I don't want it about me. Now speaking of Mark... There was no MARK! It was his birthday I guess. Oh and it was Brittney's too. Two ppl that didn't show up that I was expecting to. I think that if mark was there things would have gone much smoother. -Doug --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Do you know what happened when your results were left out? If so, > please share. Was a time sheet actually lost? Was your name left off > the competition spreadsheet? Was it just an error in copying the data > over? I think knowing that information would be helpful in making > useful improvements. > > I think the current system for recording times as outlined in the WCA > regulations works pretty well as it is, especially when you consider > that thousands of results have been recorded this way, and errors like > what happened to your results are quite rare. Caltech has been using > color coded time sheets (we've done it before anyway. I wasn't present > at Caltech Summer) which makes organization easier, and as long as all > the competitors have a name entry in the spreadsheet, we know when all > times have been entered. > > But keeping all the time sheets together in a box or envelope right > after entering them is a good idea. It's more organized and secure > than just a pile by Mark's computer, and wouldn't require extensive > restructuring of competition logistics. > > I don't know about you, but I wouldn't want to go through hundreds of > photos or hours of video to find a lost result. With our current > system, it shouldn't be necessary. And have you met anyone who could > identify names/faces of every competitor at a competition? > > Having competitors maintain backup records is right out. Competitors > don't handle time sheets or any other record keeping, period. That's > the whole point of having judges as opposed to people reporting their > own times. > > Also, let the competitors know they can't take their time sheets after > the end of the competition anymore. It's not as common as it was in > the past, but some people, e.g. first time cubers like to take their > time sheets as a souvenir (or sometimes even other people's time > sheets, to sell on eBay). > > Shelley > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > I want a constructive discussion of ways in which our competitions > > can be more robust by having better tracking and backup mechanisms > > for errors in recording time, times getting input into a computer, > > and a means of retreving times that are still somehow lost by having > > a hardcopy somewhere. > > > > Some ideas I have thought up: > > > > Have a third party in the audience either record people's times (and > > know their names/faces well enough), or have them take a picture > > after every solve with the time in the photo. Fairly practical I > > think... > > > > Number timesheets. Color code them. Make sure all time sheets are > > accounted for after a given round. Lock them in those bulky money > > draws like the ones they use for registration fees, or perhaps some > > sort of ballot box. > > > > Yell at people that don't write numbers legibly. > > > > Have each competitor hold a secondary timesheet that they are to > > manage. (This is not very practical I realize...) Another way is to > > assign each competitor a different competitor randomly, and have > > them be responsible for keeping a backup of the times. (Even more > > impractical as they could be going up for solve at the same time.) > > > > Have every event recorded in it's entirety by a video camera. This > > is not very practical or affordable though. > > > > Anybody got other suggestions? Refinements of mine? > > > > > > -Doug > > >
5226. Re: How to not lose Timesheets
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:16:25 -0000

Ah I see. Yeah, a dedicated data entry person who keeps track of where all the cards are (or maybe two people, in case one gets tired or wants to compete or something) definitely helps. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Color coded scorecards were used, and the cards were kept after the competition. This one > just happened to get lost along the way. The problem was that we didn't have someone on > the computer, results were entered by whoever was available. Without someone actually at > the computer, the cards just ended up scattered in the general area, and one must've been > misplaced. With Mark retired, we need someone new to take over data entry. > > Chris >
5227. Any good puzzle shops in Orlando?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 18:50:04 -0000

I live in Orlando, FL on the University of Central Florida campus. I was wondering if there was a general cube following around this area, since many of the tournaments are held here. I am mainly looking for a nearby shop where I might be able to find puzzles like Rubik's Revenge and Pyraminx. Thanks
5228. Re: Help with programming
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 21:07:17 -0000

I use this one in a C- Version, when a[] holds the array: int edgeParity { int i,j,s=0; for (i=11;i>=1;i--) for (j=i-1;j>=0;j--) if (a[j]>a[i]) s++; return s%2; } Herbert > Hi all, > > Don't worry, this IS cubing related :) So, if I had an array from > 0-11,. representing the edges of a cube in the identity state, and I > randomly shuffled it, how could I then test whether the resulting > array has an even permutation? > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. > > DanH :) >
5229. Re: Help with programming
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 21:30:48 -0000

Goregous code from you as always, but I'm sure that the orignal question-asker would like an exlaination as to what that should work, as would I. I feel like this could be the most efficent way of doing it. Actaully I might have taken a class where this equation was derived from definition... ages ago though. What I'd do differently is make 's' of type 'bool', and instead of 's++' do 's^=1'. -Doug --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > I use this one in a C- Version, when a[] holds the array: > > int edgeParity > { > int i,j,s=0; > > for (i=11;i>=1;i--) > for (j=i-1;j>=0;j--) > if (a[j]>a[i]) s++; > return s%2; > } > > Herbert > > > > > > Hi all, > > > > Don't worry, this IS cubing related :) So, if I had an array from > > 0-11,. representing the edges of a cube in the identity state, and I > > randomly shuffled it, how could I then test whether the resulting > > array has an even permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means that edge 5 is placed in position 0, edge 10 in position > > 1, etc etc. > > > > DanH :) > > >
5230. Re: Olympic Cubes
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 22:29:01 -0000

After seeing these cubes yesterday, I am also quite interested in the product. It is closely related to the program I am currently working on and mentioned in another post. If anyone is interested in a nice (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is available at www.cubicityllc.com. Sizes 1 through 9 are available with a simple menu choice and the user can create a cube of arbitrary size as well. The computing resources needed grow cubically (as one might expect) but computing power continues to grow exponentially so we can expect the speed of simulations to continue to improve. If anyone has not taken a look at the videos of the Olympic Cube on their web site I would recommend them. It shows cubes that seem to be mechanically very impressive. The shape is a little disconcerting at first but I'm sure it won't be hard to get used to it. Does anyone have an estimate of what the cubes are expected to cost?
5231. Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 22:35:07 -0000

I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" <cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am also quite interested in the > product. It is closely related to the program I am currently working > on and mentioned in another post. If anyone is interested in a nice > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > available at www.cubicityllc.com. Sizes 1 through 9 are available with > a simple menu choice and the user can create a cube of arbitrary size > as well. The computing resources needed grow cubically (as one might > expect) but computing power continues to grow exponentially so we can > expect the speed of simulations to continue to improve. > > If anyone has not taken a look at the videos of the Olympic Cube on > their web site I would recommend them. It shows cubes that seem to be > mechanically very impressive. The shape is a little disconcerting at > first but I'm sure it won't be hard to get used to it. Does anyone > have an estimate of what the cubes are expected to cost? >
5232. Re: How to get faster
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:20:45 -0000

I am no rubiks expert (best is only 25 sec :\), but i think what you need to try on F2l is look for the edge first, then for the matching corner. It helped me alot when i switched from looking for corners to looking for edge pieces first. Slow down, look for edges, then corners, match, insert, and repeat :D good luck jeff --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere <no_reply@...> wrote: > > Hi, I started speed solving during the spring of 2007 and my average is around 50 sec. I am > still in the process of learning the Fridrich Method and I was wondering if anyone could give > me some tips on doing the cross and F2L. I actually haven't learned any of the OLL or PLL but > I am trying to learn the F2L right now. I am learning it from Shotaro Makisumi's page and I > need some tips. Also some tips on how to look ahead during the F2L would be great too. I've > been practicing looking ahead by slowing down but I can only find the corner piece and not > the edge and corner pair. > > -Julian >
5233. (off topic) Probability Question
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 00:33:27 -0000

Hi everyone, I tutor math for students grades 2-12 and I got a probability question from a geometry student that I didn't know how to solve. Here is the question and the answer I gave. "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance from A to B. |BC|=5 and |AC|=9. What is the probability that a randomly selected point on segment BC will also be on segment AB?" My first thought was to look at the interesection of segment BC and segment AB, which is simply the point A. Now, a point is dimensionless and has no length. Most of the problems were phrased something like this "What is the probability that a randomly selected point on AC will be on segment BC?" These we did as (length of segment BC)/(length of segment AC) and got 5/9 for this particular problem. However for the question "What is the probability that a randomly selected point on segment BC will also be on segment AB?" should I approach this the same way? (length of the intersection of segments BC and AB) / (length of segment BC) which would be: 0 / 9 = 0 I chose zero for the length of the intersection because the intersection is a point with 0 dimension. I don't know if this is correct, and I told my student to ask the teacher in the morning so I'll find out next time she comes in what the teacher meant for this problem. Nonetheless this intrigues me. Does it make sense that the probability is 0 for something like this? What I find interesting is that it is possible in choosing a point on segment BC that you choose the point B. But considering the infinite number of possible points to pick this probability would seem to tend toward 0, but always be a positive number since the outcome is possible. So I can convince myself that this probability *is* zero and that it *tends to* 0 but I don't know which it actually is. Thanks for any help, as I don't want to lead my students astray by telling them a wrong answer. Not only that but I find this question fascinating. Chris
5234. Re: How to get faster
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 01:12:23 -0000

Oh okay, that sounds like a good idea so I'll try it out... thanks -Julian --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I am no rubiks expert (best is only 25 sec :\), but i think what you > need to try on F2l is look for the edge first, then for the matching > corner. It helped me alot when i switched from looking for corners > to looking for edge pieces first. Slow down, look for edges, then > corners, match, insert, and repeat :D > > good luck > jeff > > --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere > <no_reply@> wrote: > > > > Hi, I started speed solving during the spring of 2007 and my > average is around 50 sec. I am > > still in the process of learning the Fridrich Method and I was > wondering if anyone could give > > me some tips on doing the cross and F2L. I actually haven't > learned any of the OLL or PLL but > > I am trying to learn the F2L right now. I am learning it from > Shotaro Makisumi's page and I > > need some tips. Also some tips on how to look ahead during the F2L > would be great too. I've > > been practicing looking ahead by slowing down but I can only find > the corner piece and not > > the edge and corner pair. > > > > -Julian > > >
5235. Re: [Speed cubing group] (off topic) Probability Question
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:06:22 -0300 (ART)

That's indeed an interesting question, Chris : ) if you think that you have infinite points in segment BC, the probability of choosing B is 1/oo (oo = infinite :P), so it's 0+... the probability exists, but is infinitely low, so it's not 0, but tends to 0...that's how I would answer it : ) let's see what the teacher says... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hi everyone, I tutor math for students grades 2-12 and I got a probability question from a geometry student that I didn't know how to solve. Here is the question and the answer I gave. "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance from A to B. |BC|=5 and |AC|=9. What is the probability that a randomly selected point on segment BC will also be on segment AB?" My first thought was to look at the interesection of segment BC and segment AB, which is simply the point A. Now, a point is dimensionless and has no length. Most of the problems were phrased something like this "What is the probability that a randomly selected point on AC will be on segment BC?" These we did as (length of segment BC)/(length of segment AC) and got 5/9 for this particular problem. However for the question "What is the probability that a randomly selected point on segment BC will also be on segment AB?" should I approach this the same way? (length of the intersection of segments BC and AB) / (length of segment BC) which would be: 0 / 9 = 0 I chose zero for the length of the intersection because the intersection is a point with 0 dimension. I don't know if this is correct, and I told my student to ask the teacher in the morning so I'll find out next time she comes in what the teacher meant for this problem. Nonetheless this intrigues me. Does it make sense that the probability is 0 for something like this? What I find interesting is that it is possible in choosing a point on segment BC that you choose the point B. But considering the infinite number of possible points to pick this probability would seem to tend toward 0, but always be a positive number since the outcome is possible. So I can convince myself that this probability *is* zero and that it *tends to* 0 but I don't know which it actually is. Thanks for any help, as I don't want to lead my students astray by telling them a wrong answer. Not only that but I find this question fascinating. Chris Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5236. Re: (off topic) Probability Question
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 02:15:51 -0000

Hey Chris, Indeed, the probability should be zero. The intersection of AB and BC is indeed only point B. Therefore, if we select a point at random on BC, only if it is point B will it be on AB. Otherwise, it is not on AB. Since a line (or even any line segment that is not a single point) consists of infinitely many points, the probability is (one/infinity). However, though you would expect a positive number, it is so small (infinitesimal) that it is zero. You could think of it sort of as the limit of 1/x as x approaches positive infinity. Bob --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I tutor math for students grades 2-12 and I got a probability > question from a geometry student that I didn't know how to solve. > Here is the question and the answer I gave. > > "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance > from A to B. |BC|=5 and |AC|=9. What is the probability that a > randomly selected point on segment BC will also be on segment AB?" > > My first thought was to look at the interesection of segment BC and > segment AB, which is simply the point A. Now, a point is > dimensionless and has no length. Most of the problems were phrased > something like this "What is the probability that a randomly selected > point on AC will be on segment BC?" These we did as (length of > segment BC)/(length of segment AC) and got 5/9 for this particular > problem. > > However for the question "What is the probability that a randomly > selected point on segment BC will also be on segment AB?" should I > approach this the same way? > > (length of the intersection of segments BC and AB) / (length of > segment BC) which would be: > 0 / 9 = 0 > > I chose zero for the length of the intersection because the > intersection is a point with 0 dimension. > > I don't know if this is correct, and I told my student to ask the > teacher in the morning so I'll find out next time she comes in what > the teacher meant for this problem. Nonetheless this intrigues me. > Does it make sense that the probability is 0 for something like > this? What I find interesting is that it is possible in choosing a > point on segment BC that you choose the point B. But considering the > infinite number of possible points to pick this probability would > seem to tend toward 0, but always be a positive number since the > outcome is possible. > > So I can convince myself that this probability *is* zero and that it > *tends to* 0 but I don't know which it actually is. > > Thanks for any help, as I don't want to lead my students astray by > telling them a wrong answer. Not only that but I find this question > fascinating. > > Chris >
5237. how do i get faster?!?!
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:09:37 -0000

I've been dying to get under 30 seconds for months! what can i do?!
5238. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:14:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Goregous code from you as always, but I'm sure that the orignal > question-asker would like an exlaination as to what that should work, > as would I. I feel like this could be the most efficent way of doing > it. Seems like I do it almost identically, just looping in opposite direction. I got the idea from http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > What I'd do differently is make 's' of type 'bool', and instead > of 's++' do 's^=1'. Isn't bool C++? TIMTOWTDI as always, I use 's = s-1'. -- Johannes Laire > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@> wrote: > > > > I use this one in a C- Version, when a[] holds the array: > > > > int edgeParity > > { > > int i,j,s=0; > > > > for (i=11;i>=1;i--) > > for (j=i-1;j>=0;j--) > > if (a[j]>a[i]) s++; > > return s%2; > > } > > > > Herbert > > > > > > > > > > > Hi all, > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > 0-11,. representing the edges of a cube in the identity state, > and I > > > randomly shuffled it, how could I then test whether the resulting > > > array has an even permutation? > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5 is placed in position 0, edge 10 in > position > > > 1, etc etc. > > > > > > DanH :) > > > > > >
5239. blindfoldcubing
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:16:06 -0000

anybody a great blindcuber? i need advice
5240. Re: Help with programming
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:24:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > s = s-1 That should've been s = 1-s -- Johannes Laire
5241. Re: blindfoldcubing
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:28:23 -0000

I think you'd be better served by simply asking your questions. What advice do you need? Chris
5242. rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:40:04 -0000

does anyone have a keychain 3x3? are they good or bad
5243. Re: Help with programming
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:46:40 -0000

I like the simplicity of Herbert's routine. It doesn't need to make a copy of the array (or allocate storage for such an array), and the code is quite compact. However, if by "most efficient," you mean fastest execution, it appears from my own unbiased :-) test, that my routine is faster. While both our routines have similar nested for loops, note that my inner loop generally gets "short-circuited" by the break statement or possibly skipped entirely due to the continue statement. So although my routine has the extra code to clone a copy of the array, the savings in fewer inner loop executions more than makes up for it. While in my routine I used the ^= operator as Doug also suggests, I personally don't like to mix int and bool types the way Doug suggests. A C# compiler won't even compile such code. A bool would be more properly complemented using the ! operator. And bool was in C++ first (although a rather late feature of C++), and was in neither K&R C nor the original ANSI C. A Wikipedia article talks about a new C "standard" referred to as C99 that supports "bool" through including a stdbool.h header file. - Bruce -- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Goregous code from you as always, but I'm sure that the orignal > > question-asker would like an exlaination as to what that should work, > > as would I. I feel like this could be the most efficent way of doing > > it. > > Seems like I do it almost identically, just looping in opposite > direction. I got the idea from > http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > > > What I'd do differently is make 's' of type 'bool', and instead > > of 's++' do 's^=1'. > > Isn't bool C++? > > TIMTOWTDI as always, I use 's = s-1'. > > -- > Johannes Laire > > > > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@> wrote: > > > > > > I use this one in a C- Version, when a[] holds the array: > > > > > > int edgeParity > > > { > > > int i,j,s=0; > > > > > > for (i=11;i>=1;i--) > > > for (j=i-1;j>=0;j--) > > > if (a[j]>a[i]) s++; > > > return s%2; > > > } > > > > > > Herbert > > > > > > > > > > > > > > > > Hi all, > > > > > > > > Don't worry, this IS cubing related :) So, if I had an array from > > > > 0-11,. representing the edges of a cube in the identity state, > > and I > > > > randomly shuffled it, how could I then test whether the resulting > > > > array has an even permutation? > > > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > > which means that edge 5 is placed in position 0, edge 10 in > > position > > > > 1, etc etc. > > > > > > > > DanH :) > > > > > > > > > >
5244. Re: [Speed cubing group] rubiks keychains
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 30 Aug 2007 23:01:31 -0700 (PDT)

Basically, they are mini versions of the 3x3 with an annoying little keychain, which is stiff and pointless to lube. Stickers are mediocre, but it's a good collectable. ----- Original Message ---- From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 30, 2007 10:40:04 PM Subject: [Speed cubing group] rubiks keychains does anyone have a keychain 3x3? are they good or bad <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5245. Re: blindfoldcubing
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 06:29:42 -0000

I'm not necessarily a "great blindcuber" but I, like Chris, advise you to ask particularly what sort of advice you are looking for. Chris ;-) --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > anybody a great blindcuber? i need advice >
5246. Live online competition: 01/09/07
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 08:13:45 -0000

Hello Speedcubers, This is an invitation to join an online speedcubing competition. It will be held on Saturday 1nd of September. It will start at 5:30 pm EST / 10:00 pm BST. Which is also 11:30pm in the Amsterdamn time zone. It is going to be held at #satcomp on irc.irchat.tv If you do not have a dedicated IRC client, please use the www.strangepuzzle.com/chat.php applet, and use the same username as here. We will then direct you to the right room. The events have not yet been decided, so be ready for any events and bring all your puzzles! Please write your name here, and any extra events you may like! We want as many as possible! Thanks! The #satcomp team
5247. Re: How to get faster
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 10:19:25 -0000

Hi, This technique is pretty useful for someone of your speed who is trying to get a bit faster. But I would just like to give a view from the perspective of a sub 15 cuber. I almost always see a corner and then look for an edge, simply because the corners are more obvious with their cross colour sticker. But simply focussing on the corner may limit your speed in the F2L because you may choose moves which are more difficult to execute than is necessary. Take for example (do this on a solved cube) R U' R' U2 F' U F U Now, if you are focussing on corners you would probably solve the pair in this cumbersome way... something like U y' R' U R U' y R U R'. However, if you are focussing on edges in this case you may well do U2 R U' R' U' R U R' which is much more elegant. With more experience you will be able to get around this by learning more techniques or algorithms per F2L case. Most of it is just a matter of practise, so what I am meaning to say is that focussing on one group of pieces is fine for now, but don't make it a permanent habit if you want to be sub 20 or faster. And also, with practise you will start to be able to see more pieces at the same time, and choose the best pair to solve. Once you are able to start doing this, you will see a big improvement in your times. A big part of it is having the F2L algorithms become totally mechanical, so you can devote 100% of your brain "resources" to looking ahead for the next pair. This is one of the reasons why I am against learning an intuitive F2L as opposed to learning a set of algorithms, I personally think that with intuitive F2L it takes much much longer to become completely "F2L mechanical", and therefore will hold you back in your progress for longer than necessary. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I am no rubiks expert (best is only 25 sec :\), but i think what you > need to try on F2l is look for the edge first, then for the matching > corner. It helped me alot when i switched from looking for corners > to looking for edge pieces first. Slow down, look for edges, then > corners, match, insert, and repeat :D > > good luck > jeff > > --- In speedsolvingrubikscube@yahoogroups.com, julianbossiere > <no_reply@> wrote: > > > > Hi, I started speed solving during the spring of 2007 and my > average is around 50 sec. I am > > still in the process of learning the Fridrich Method and I was > wondering if anyone could give > > me some tips on doing the cross and F2L. I actually haven't > learned any of the OLL or PLL but > > I am trying to learn the F2L right now. I am learning it from > Shotaro Makisumi's page and I > > need some tips. Also some tips on how to look ahead during the F2L > would be great too. I've > > been practicing looking ahead by slowing down but I can only find > the corner piece and not > > the edge and corner pair. > > > > -Julian > > >
5248. Re: How to get faster
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 10:32:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Take for example (do this on a solved cube) R U' R' U2 F' U F U > > Now, if you are focussing on corners you would probably solve the pair > in this cumbersome way... something like U y' R' U R U' y R U R'. Why rotate the cube? Even if I saw just the corner first, I'd do U' R U R' U R U R'. > However, if you are focussing on edges in this case you may well do U2 > R U' R' U' R U R' which is much more elegant. A fewest moves type of cuber like me might think that F2 U' L' U L F2 is even more elegant. :) -- Johannes Laire
5249. Re: [Speed cubing group] Re: blindfoldcubing
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:05:02 -0700

They're are many cubers on this forum who you could even consider "professional". On 8/30/07, cmhardw <no_reply@yahoogroups.com> wrote: > > I'm not necessarily a "great blindcuber" but I, like Chris, advise you > to ask particularly what sort of advice you are looking for. > > Chris > > ;-) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > rotomx2 <no_reply@...> > wrote: > > > > anybody a great blindcuber? i need advice > > > > > [Non-text portions of this message have been removed]
5250. Re: [Speed cubing group] Re: (off topic) Probability Question
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 05:18:10 -0700

I'd even say the probability of selecting a point representing a rational number from 0 to 1 on the number line is also 0. On 8/30/07, Bob Burton <rubikscubewhiz@...> wrote: > > Hey Chris, > > Indeed, the probability should be zero. The intersection of AB and BC > is indeed only point B. Therefore, if we select a point at random on > BC, only if it is point B will it be on AB. Otherwise, it is not on > AB. Since a line (or even any line segment that is not a single > point) consists of infinitely many points, the probability is > (one/infinity). However, though you would expect a positive number, > it is so small (infinitesimal) that it is zero. You could think of it > sort of as the limit of 1/x as x approaches positive infinity. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > cmhardw <no_reply@...> > > wrote: > > > > Hi everyone, > > > > I tutor math for students grades 2-12 and I got a probability > > question from a geometry student that I didn't know how to solve. > > Here is the question and the answer I gave. > > > > "Points A,B,C are collinear. |AB| = 4 where |AB| means the distance > > from A to B. |BC|=5 and |AC|=9. What is the probability that a > > randomly selected point on segment BC will also be on segment AB?" > > > > My first thought was to look at the interesection of segment BC and > > segment AB, which is simply the point A. Now, a point is > > dimensionless and has no length. Most of the problems were phrased > > something like this "What is the probability that a randomly selected > > point on AC will be on segment BC?" These we did as (length of > > segment BC)/(length of segment AC) and got 5/9 for this particular > > problem. > > > > However for the question "What is the probability that a randomly > > selected point on segment BC will also be on segment AB?" should I > > approach this the same way? > > > > (length of the intersection of segments BC and AB) / (length of > > segment BC) which would be: > > 0 / 9 = 0 > > > > I chose zero for the length of the intersection because the > > intersection is a point with 0 dimension. > > > > I don't know if this is correct, and I told my student to ask the > > teacher in the morning so I'll find out next time she comes in what > > the teacher meant for this problem. Nonetheless this intrigues me. > > Does it make sense that the probability is 0 for something like > > this? What I find interesting is that it is possible in choosing a > > point on segment BC that you choose the point B. But considering the > > infinite number of possible points to pick this probability would > > seem to tend toward 0, but always be a positive number since the > > outcome is possible. > > > > So I can convince myself that this probability *is* zero and that it > > *tends to* 0 but I don't know which it actually is. > > > > Thanks for any help, as I don't want to lead my students astray by > > telling them a wrong answer. Not only that but I find this question > > fascinating. > > > > Chris > > > > > [Non-text portions of this message have been removed]
5251. Re: Olympic Cubes
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 14:41:41 -0000

When my eyes first read this message, I thought I saw it would be released Nov. 5. Wishful thinking... Chris --- In speedsolvingrubikscube@yahoogroups.com, "Neil Brewer" <nbrewer@...> wrote: > > Just an FYI, I emailed the folks over at Olympic cube asking when we might expect the larger cubes to be released. This was the answer: > > Dear Friend, > > Thank you for contacting us again. > > The release date for the O.C No5, No6a, No7 has not yet been defined. > > We will inform you when they are ready. > > Best regards > Konstantinos Verdes > > > > I'll pass it on if I hear anything. > > > [Non-text portions of this message have been removed] >
5252. Re: [Speed cubing group] Re: (off topic) Probability Question
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 09:47:15 -0700 (PDT)

Well stated. Indeed not only does every finite set of numbers have measure zero but even some infinite sets, like the rational numbers, also has measure zero. Rigorous discussions of this topic are at the level of measure theory which is customarily a graduate level course for math majors. Rather advanced for grades 2 - 12 but it is a good idea to approach these ideas intuitively as well. But it is probably better to stick with the probability of zero rather than infinitesimal. Tyson Mao <tyson.mao@...> wrote: I'd even say the probability of selecting a point representing a rational number from 0 to 1 on the number line is also 0. [Non-text portions of this message have been removed]
5253. Re: [Speed cubing group] Re: Olympic Cubes
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 09:53:13 -0700 (PDT)

Any idea if that rejection was due to time constraints or are they really contemplating the infinitesimal market for cubes costing more than $2,000? I could almost justify a purchase for business reasons (well, not really but I could try) but there are so many other appealing gadgets to consider. I suppose I could wait even longer for one to show up on eBay. d_funny007 <no_reply@yahoogroups.com> wrote: I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" <cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am also quite interested in the > product. It is closely related to the program I am currently working > on and mentioned in another post. If anyone is interested in a nice > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > available at www.cubicityllc.com. Sizes 1 through 9 are available with > a simple menu choice and the user can create a cube of arbitrary size > as well. The computing resources needed grow cubically (as one might > expect) but computing power continues to grow exponentially so we can > expect the speed of simulations to continue to improve. > > If anyone has not taken a look at the videos of the Olympic Cube on > their web site I would recommend them. It shows cubes that seem to be > mechanically very impressive. The shape is a little disconcerting at > first but I'm sure it won't be hard to get used to it. Does anyone > have an estimate of what the cubes are expected to cost? > [Non-text portions of this message have been removed]
5254. Re: Olympic Cubes
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 17:06:10 -0000

Actually, there was one 6x6x6 Olympic Cube for sale on ebay last year. Starting price was 1000 dollars, but nobody bid on it. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan <cubicityllc@...> wrote: > > Any idea if that rejection was due to time constraints or are they really contemplating the infinitesimal market for cubes costing more than $2,000? I could almost justify a purchase for business reasons (well, not really but I could try) but there are so many other appealing gadgets to consider. I suppose I could wait even longer for one to show up on eBay. > > d_funny007 <no_reply@yahoogroups.com> wrote: I offered $2000 for the 7. The offer was swiftly rejected. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" > <cubicityllc@> wrote: > > > > After seeing these cubes yesterday, I am also quite interested in the > > product. It is closely related to the program I am currently working > > on and mentioned in another post. If anyone is interested in a nice > > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > > available at www.cubicityllc.com. Sizes 1 through 9 are available with > > a simple menu choice and the user can create a cube of arbitrary size > > as well. The computing resources needed grow cubically (as one might > > expect) but computing power continues to grow exponentially so we can > > expect the speed of simulations to continue to improve. > > > > If anyone has not taken a look at the videos of the Olympic Cube on > > their web site I would recommend them. It shows cubes that seem to be > > mechanically very impressive. The shape is a little disconcerting at > > first but I'm sure it won't be hard to get used to it. Does anyone > > have an estimate of what the cubes are expected to cost? > > > > > > > > > [Non-text portions of this message have been removed] >
5255. Re: rubiks keychains
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 17:19:28 -0000

I have a friend who has a keychain cube that, unlubed, turns really well. I can solve it in under 25 seconds. So to answer the question, some keychain cubes turn really well and some don't. It's the same with regular Rubik's cubes although I think a good keychain cube is more rare (but they exist). -Dan --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Basically, they are mini versions of the 3x3 with an annoying little keychain, which is stiff and pointless to lube. Stickers are mediocre, but it's a good collectable. > > ----- Original Message ---- > From: mr_seagull_1 <no_reply@yahoogroups.com> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 30, 2007 10:40:04 PM > Subject: [Speed cubing group] rubiks keychains > > > > > > > > > > > > > > does anyone have a keychain 3x3? > > are they good or bad > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5256. Re: [Speed cubing group] Re: Olympic Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 19:09:32 +0100

I am interested in these larger cubes, and I planned to buy them when they are released, but I certainly wouldn't be willing to spend $2000 on one! That price is simply outrageous!! If that's what they are going to cost, then Doug might be the only person keen enough to purchase one. ;) Even if they were hundreds, rather than thousands, I still doubt many people would buy them. If a 5x5x5 is significantly under $100 (e.g. $US30 on rubiks.com), then I would expect the 6x6x6 and 7x7x7 to be under $100 as well. Jasmine On Fri, 31 Aug 2007 09:53:13 -0700 (PDT), "Steve Bryan" <cubicityllc@...> said: > Any idea if that rejection was due to time constraints or are they really > contemplating the infinitesimal market for cubes costing more than > $2,000? I could almost justify a purchase for business reasons (well, not > really but I could try) but there are so many other appealing gadgets to > consider. I suppose I could wait even longer for one to show up on eBay. > > d_funny007 <no_reply@yahoogroups.com> wrote: > I offered $2000 for the 7. The offer was swiftly rejected. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" > <cubicityllc@...> wrote: > > > > After seeing these cubes yesterday, I am also quite interested in the > > product. It is closely related to the program I am currently working > > on and mentioned in another post. If anyone is interested in a nice > > (OpenGL) simulation of cubes of arbitrary size on Mac OS X it is > > available at www.cubicityllc.com. Sizes 1 through 9 are available with > > a simple menu choice and the user can create a cube of arbitrary size > > as well. The computing resources needed grow cubically (as one might > > expect) but computing power continues to grow exponentially so we can > > expect the speed of simulations to continue to improve. > > > > If anyone has not taken a look at the videos of the Olympic Cube on > > their web site I would recommend them. It shows cubes that seem to be > > mechanically very impressive. The shape is a little disconcerting at > > first but I'm sure it won't be hard to get used to it. Does anyone > > have an estimate of what the cubes are expected to cost? > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5257. [Speed cubing group] Re: Olympic Cubes
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 18:58:34 -0000

Before people get confused and start spreading rumors, the $2000 number was a joke. Doug could have offered a million, I don't think Frank would be allowed to sell the cubes even if he wanted to. I'm sure the real price will be far more reasonable. Chris >That price is simply outrageous!! If that's what they are going to cost...
5258. Re: [Speed cubing group] Re: Olympic Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:33:04 +0100

I honestly didn't believe for a moment that the big cubes would cost anything like $2000. However, I did believe there was a chance that Doug was willing to spend a rather large sum on the 7x7x7 if it meant getting one right now instead of whenever they are eventually release!! Hmmm... I guess that this means either Doug is really really obsessed by big cubes, or just that I believed him to be really really obsessed by big cube! ;) Jasmine On Fri, 31 Aug 2007 18:58:34 -0000, "sccuber" <sccuber@...> said: > Before people get confused and start spreading rumors, the $2000 number > was a joke. Doug > could have offered a million, I don't think Frank would be allowed to > sell the cubes even if he > wanted to. I'm sure the real price will be far more reasonable. > > Chris > > >That price is simply outrageous!! If that's what they are going to cost... > -- http://www.fastmail.fm - The way an email service should be
5259. Re: rubiks keychains
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 20:43:48 -0000

I've solve both of my keychain cubes in less than 15 seconds. There is a video on my website of an 18 second solve. Jon http://www.nascarjon.us
5260. [Speed cubing group] Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:34:54 -0000

Actually that wasn't a joke. It was not to Frank. It was to another person, someone who had won one off the Ebay auction. I was not kidding. He knew I was not kidding. He said no after considering it for a while. *Seriously.* I swear. I do have $2000, btw. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Before people get confused and start spreading rumors, the $2000 number was a joke. Doug > could have offered a million, I don't think Frank would be allowed to sell the cubes even if he > wanted to. I'm sure the real price will be far more reasonable. > > Chris > > >That price is simply outrageous!! If that's what they are going to cost... >
5261. [Speed cubing group] Re: Olympic Cubes
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:43:23 -0000

Correction. It was given to him directly from the creator, no ebay. So the only thing I exaggerated was "swiftly [rejected]". There are like five or six 7's in existance. It's nice how Frank has what three? Well I would have never made an offer to Frank, that is such an insult I'm sure. But I don't see anything preventing him from actually selling one if he really wanted to. Though conversely, if I had one I wouldn't sell it. -Doug --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Actually that wasn't a joke. It was not to Frank. It was to another > person, someone who had won one off the Ebay auction. I was not > kidding. He knew I was not kidding. He said no after considering it > for a while. > > *Seriously.* I swear. > > I do have $2000, btw. > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > wrote: > > > > Before people get confused and start spreading rumors, the $2000 > number was a joke. Doug > > could have offered a million, I don't think Frank would be allowed > to sell the cubes even if he > > wanted to. I'm sure the real price will be far more reasonable. > > > > Chris > > > > >That price is simply outrageous!! If that's what they are going to > cost... > > >
5262. [Speed cubing group] Re: Olympic Cubes
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 31 Aug 2007 21:47:09 -0000

Well, I misheard the story then. Nevermind. Though I still say the Olympicubes will be more reasonably priced than many guesses I've seen. And yes Doug, you just might like big cubes a little too much. Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Actually that wasn't a joke. It was not to Frank. It was to another > person, someone who had won one off the Ebay auction. I was not > kidding. He knew I was not kidding. He said no after considering it > for a while. > > *Seriously.* I swear. > > I do have $2000, btw. > > > -Doug
5263. Re:rubiks keychains
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 31 Aug 2007 17:34:23 -0700

<<< does anyone have a keychain 3x3? are they good or bad >>> I kind of think of they are cute. I always have loved miniaturizations that actually work. While they do have a higher liability to pop, you eventually learn to handle it so it doesn't. And yes, the stickers suck. But there are many things you could use to replace them, like colored electrician's tape, or even epoxy or nail polish if you want to be really steady handed. (Does anyone know how durable good nail polish is?) If you decide to paint, you will have to deal with the hole in all the center pieces, just one shortcut they took with cubes this small. The second cube I converted into an octagonal barrel was a "middle size" cube an inch across. I've had thoughts of converting one of the keychain sized ones to a barrel. Billy
5264. Re:rubiks keychains
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:25:09 -0000

cubesmith.com sells stickers for the keychain cubes too ;) Jon --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" <billygard@...> wrote: > > <<< does anyone have a keychain 3x3? are they good or bad >>> > > I kind of think of they are cute. I always have loved miniaturizations that > actually work. While they do have a higher liability to pop, you eventually > learn to handle it so it doesn't. And yes, the stickers suck. But there are > many things you could use to replace them, like colored electrician's tape, > or even epoxy or nail polish if you want to be really steady handed. (Does > anyone know how durable good nail polish is?) > > If you decide to paint, you will have to deal with the hole in all the > center pieces, just one shortcut they took with cubes this small. > > The second cube I converted into an octagonal barrel was a "middle size" > cube an inch across. I've had thoughts of converting one of the keychain > sized ones to a barrel. > > Billy >
5265. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:29:32 -0000

can u lube them or speedcube with them? --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...> wrote: > > cubesmith.com sells stickers for the keychain cubes too ;) > > Jon > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Billy Gard" > <billygard@> wrote: > > > > <<< does anyone have a keychain 3x3? are they good or bad >>> > > > > I kind of think of they are cute. I always have loved > miniaturizations that > > actually work. While they do have a higher liability to pop, you > eventually > > learn to handle it so it doesn't. And yes, the stickers suck. But > there are > > many things you could use to replace them, like colored > electrician's tape, > > or even epoxy or nail polish if you want to be really steady > handed. (Does > > anyone know how durable good nail polish is?) > > > > If you decide to paint, you will have to deal with the hole in all > the > > center pieces, just one shortcut they took with cubes this small. > > > > The second cube I converted into an octagonal barrel was a "middle > size" > > cube an inch across. I've had thoughts of converting one of the > keychain > > sized ones to a barrel. > > > > Billy > > >
5266. Re:rubiks keychains
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 01:48:00 -0000

If I remember correctly I think Stephen may have made a speedcube out of a micro cube (vending machine cube that's like 2x2x2 cm, although I think the necklace cubes are very similar in size). I have a micro and a necklace cube and they do have springs and screws. Not sure on the keychains though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > can u lube them or speedcube with them? > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@> wrote: > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > Jon
5267. About cubes...
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 11:28:50 -0000

Hi! im still quite confused about 9spuzzles and cube4you. so i get it that they both have a, b and c versions right? (do u think they like get their cubes from the same manufacturer then just brand them as their own?) which is more popular? and what is cubenjoy? tnx!
5268. Re: About cubes...
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 17:02:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > that they both have a, b and c versions right? (do u think they like > get their cubes from the same manufacturer then just brand them as > their own?) which is more popular? and what is cubenjoy? > > tnx! > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and like 5 other sites sell the exact same cube. but cube4you has the cheapest price and stuff so its hte best
5269. Are there any cubes that rival the studios in preformance?
From: "Sam Fontana" <robot8387@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 17:51:45 -0000

Ive been out of the community for few years and I'm looking for the best cubes on the market. Ive had dozens of hessports, a couple 1980 ideals and a studio. In my experience the old ideals were the best, followed by the studio. The hessport can be good or bad with a few really bad and a couple pretty good. Was looking around on eBay and saw some of the diy's and was wondering what experiences you guys have had with them and what your thoughts are on the quality's of the cubes. Thanks
5270. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Sep 2007 19:41:40 -0000

can u tell right away when a cube is good or do u have to wear it out for a while. my idea is to go to toysrus and buy all there keychains and try them out till i get a good one then return all the rest --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > If I remember correctly I think Stephen may have made a speedcube out > of a micro cube (vending machine cube that's like 2x2x2 cm, although I > think the necklace cubes are very similar in size). I have a micro > and a necklace cube and they do have springs and screws. Not sure on > the keychains though. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > can u lube them or speedcube with them? > > > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > <no_reply@> wrote: > > > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > > > Jon >
5271. Re: About cubes...
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 07:07:39 -0000

Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the other good DIY's in the world, right? so which is better, generally? and oh btw, didnt rubik sell white DIY's before? i cant see it in their site now... --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > wrote: > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > that they both have a, b and c versions right? (do u think they like > > get their cubes from the same manufacturer then just brand them as > > their own?) which is more popular? and what is cubenjoy? > > > > tnx! > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > like 5 other sites sell the exact same cube. but cube4you has the > cheapest price and stuff so its hte best >
5272. Re: About cubes...
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 09:02:03 -0000

Yes, they did used to sell white DIY's, for a limited time. There was a max of 3 per customer. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@...> wrote: > > Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the > other good DIY's in the world, right? so which is better, generally? > and oh btw, didnt rubik sell white DIY's before? i cant see it in > their site now... > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > > that they both have a, b and c versions right? (do u think they like > > > get their cubes from the same manufacturer then just brand them as > > > their own?) which is more popular? and what is cubenjoy? > > > > > > tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5 other sites sell the exact same cube. but cube4you has the > > cheapest price and stuff so its hte best > > >
5273. Re: Live online competition: 01/09/07
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 09:19:25 -0000

We did an average of 5 for each round, except for 5x5 which was average of 3 and BLD which was best of 3. Here are the results of the #satcomp competition. 2x2 1st. Erik Akkersdijk 3.71 2nd. Thom Barlow 3.95 3rd. Frank 5.92 3x3 1st. Andrew Kang 12.19 2nd. Erik Akkersdijk 12.90 3rd. Frank Morris 14.07 4x4 1st. Erik Akkersdijk 55.10 2nd. Frank Morris 57.58 3rd. Michael Gottlieb 1:11.0 Since half wanted to do BLD and half wanted to do 5x5, we ran both events at the same time. 5x5 1st. Frank Morris 01:44.80 01:49.30 01:38.70 Average: 01:44.30 2nd. Erik Akkersdijk 01:55.6 01:56.4 01:58.6 Average: 01:56.90 3rd. Michael Gottlieb 02:10.60 01:52.10 02:00.20 Average: 02:00.90 4th. Jonathan Choi 02:23.40 02:09.90 02:12.40 Average: 02:15.20 3x3 BLD 1st. Rowe Hessler 01:02.26 01:04.83 DNF Best: 01:02.26 2nd. Joey Gouly 02:17.20 DNF DNF Best: 02:17.20 3rd. Alexander 04:14.80 DNF 06:45.00 Best: 04:14.80 4th. Lucas Garron DNF DNF DNF Kyle Allaire DNF DNF It was fun! A little hectic, but it was our first time. Next time it should be a little better organised! Congrats to all our winners!
5274. Re: rubiks keychains
From: "segnet3745117" <segnet3745117@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Sep 2007 14:21:58 -0000

as I recall, I have a minature (neclace) cube about 2/3rds the size of the typical keychain cube. I removed the neclace from it as it was a pain in the _ _ _ when solving. If I have time I will post a pic this evneing. segnet --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > does anyone have a keychain 3x3? > are they good or bad >
5275. Re: About cubes...
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 01:23:34 -0000

I'm fairly certain that 9spuzzles is cheaper, but as far as 3x3x3's go, the prices differ by maybe 1 USD. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > wrote: > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > that they both have a, b and c versions right? (do u think they like > > get their cubes from the same manufacturer then just brand them as > > their own?) which is more popular? and what is cubenjoy? > > > > tnx! > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > like 5 other sites sell the exact same cube. but cube4you has the > cheapest price and stuff so its hte best >
5276. Re: About cubes...
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 14:01:47 -0000

Especially on small orders, it's the shipping costs that matter. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I'm fairly certain that 9spuzzles is cheaper, but as far as 3x3x3's > go, the prices differ by maybe 1 USD. > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still quite confused about 9spuzzles and cube4you. so i get it > > > that they both have a, b and c versions right? (do u think they like > > > get their cubes from the same manufacturer then just brand them as > > > their own?) which is more popular? and what is cubenjoy? > > > > > > tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and > > like 5 other sites sell the exact same cube. but cube4you has the > > cheapest price and stuff so its hte best > > >
5277. Pyraminxes
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 18:23:32 -0000

I just got my meffert's pyraminx today and started playing with it then after about an hour of twisting the corner pieces started coming off of the puzzle and eventualy one of the corners poped. so I sawed the tip of the corner and screwed it back to the puzzle. It seemed like it was working but after a while of playing it popped again. and now it takes only few twist before popping Why does it do this? What should I do to make it work again?
5278. Cube sighting: Calorie Counter
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 19:09:34 -0000

Haven't seen much of the site yet but the first impression was good: http://www.actabit.com/ Came across it when reading about green tea. Cheers! Stefan
5279. Re: Pyraminxes
From: teemu_tiinanen <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Sep 2007 19:51:01 -0000

Hi, I haven't faced such a problem, but I wonder if it would help to add some glue to the tip of the screw before screwing it to the core, so that it wouldn't loosen up so easily. --- In speedsolvingrubikscube@...m, "Aili Asikainen" <aili.asikainen@...> wrote: > > I just got my meffert's pyraminx today and started playing with it > then after about an hour of twisting the corner pieces started coming > off of the puzzle and eventualy one of the corners poped. so I sawed > the tip of the corner and screwed it back to the puzzle. It seemed > like it was working but after a while of playing it popped again. and > now it takes only few twist before popping > Why does it do this? What should I do to make it work again? >
5280. 4x4x4 rubiks cube solving
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 10:49:17 -0000

while solving the 4x4x4 Rubik's cube the closest that i can get to solving it is that i can have the following layout (in the form of it was like a cube yet to be folded together(letters=corresponding colours, eg. Y=Yellow)) Y Y Y Y Y Y Y Y Y Y Y Y Y O O Y G G G G O Y Y O B B B B G G G G O O O O B B B B G G G G O O O O B B B B G G G G O O O O B B B B W W W W W W W W W W W W W W W W R R R R R R R R R R R R R R R R can anyone help me by informing me on how to swap the orange and the yellow pieces around, or am i just doing the completely wrong thing to start with?
5281. Re: [Speed cubing group] 4x4x4 rubiks cube solving
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 13:00:25 +0200

It's a parity problem. You will find a lot of pages describing this, but here's what google's top pick was : http://www.speedcubing.com/chris/4speedsolve3.html Terje On Tue, 2007-09-04 at 10:49 +0000, j_s_t_i_n_o_c wrote: > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? > > > > >
5282. Re: 4x4x4 rubiks cube solving
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 11:49:43 -0000

You need to learn about Parity http://www.bigcubes.com/4x4x4/finalsolve.html DanH --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? >
5283. 4x4x4 question
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 11:56:49 -0000

just 1 more question. i can get it so that it is laid out like as is shown(eg. Y=Yellow A=Any) . AAAA AYYA AYYA AYAA AAYA GGGG GGGG GGGG i am interested in the part where it goes around the edge (AYAA,AAYA), i am wondering how to move the yellow piece from the green side (in this case) to the top without moving any of the other already aligned pieces,i need to do this with most of the sides, can someone please help me as to how to move these pieces?
5284. Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 14:33:07 -0000

It would be impossible to flip that one edge piece over, because you can see if you take it apart that the edge can only fit in the puzzle one way. You'll have to find another Yellow Edge to replace it. DanH --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > just 1 more question. i can get it so that it is laid out like as is > shown(eg. Y=Yellow A=Any) . > > AAAA > AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG > > i am interested in the part where it goes around the edge (AYAA,AAYA), > i am wondering how to move the yellow piece from the green side (in > this case) to the top without moving any of the other already aligned > pieces,i need to do this with most of the sides, can someone please > help me as to how to move these pieces? >
5285. Cubing terminology
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 16:21:18 -0000

I would like to propose a couple of new terms which I can't see defined anywhere (checking Macky's glossary and at least a few other sources). "Push Finger-trick" - a sequence of three moves which take the form a b' a, ie side a is turned, then side b is turned in the opposite direction, and then side a is turned back. eg R U' R' "Pull Finger-trick" - a sequence of three moves which take the form a b a', ie side a is turned, then side b is turned in the same direction, and then side a is turned back. eg R U R' The push and pull come from Ian Winokur's terms in Team Blindfold cubing. "Overlap Insertion" - an insertion which overlaps pieces of the same colour. For example, if there was a yellow sticker at UR, and one at FR, the FR piece could be inserted into the U layer by R U R', overlapping the yellow piece at UR. A non overlap insert would be F' U' F. If nobody has any problems with these, I will use them on my site. Thanks, DanH :)
5286. Re: [Speed cubing group] 4x4x4 rubiks cube solving
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 10:43:55 -0600

You might also enjoy http://www.youtube.com/watch?v=xN3cSD4ak3M Especially if you can't figure out the notations. -Kelly On 9/4/07, j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: > while solving the 4x4x4 Rubik's cube the closest that i can get to > solving it is that i can have the following layout (in the form of it > was like a cube yet to be folded together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > > can anyone help me by informing me on how to swap the orange and the > yellow pieces around, or am i just doing the completely wrong thing to > start with? > >
5287. Re: Cubing terminology
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 18:44:27 -0000

I'm going to have to say no to the first two. I don't think it'd be a good idea to ever name those. But if I *must* I would use "roll" and "push" or perhaps post-fixed with "-trigger" (respectively). Thus out useage of "push" would be contradictory and hence confusing. I predict a similar nitpick from team BLD stuff. I also like the word "flick" for xy'x'y stuff. As for the 3rd one, I'm not clear on what you mean. When you say "insertion" do you mean c/e-pair insertions? -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to propose a couple of new terms which I can't see > defined anywhere (checking Macky's glossary and at least a few other > sources). > > "Push Finger-trick" - a sequence of three moves which take the form a > b' a, ie side a is turned, then side b is turned in the opposite > direction, and then side a is turned back. eg R U' R' > > "Pull Finger-trick" - a sequence of three moves which take the form a > b a', ie side a is turned, then side b is turned in the same > direction, and then side a is turned back. eg R U R' > > The push and pull come from Ian Winokur's terms in Team Blindfold cubing. > > "Overlap Insertion" - an insertion which overlaps pieces of the same > colour. For example, if there was a yellow sticker at UR, and one at > FR, the FR piece could be inserted into the U layer by R U R', > overlapping the yellow piece at UR. A non overlap insert would be F' U' F. > > If nobody has any problems with these, I will use them on my site. > > Thanks, > DanH :) >
5288. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 18:49:20 -0000

Agreeing with Dan. If that is a view from some 45 deg-ish angle looking at two adjoining faces... then you have two *identical wing pieces*. They would belong to the same spot when solved, hence not possible. So either someone fiddled with your stickers to get it that way, or you made a typo somewhere. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > It would be impossible to flip that one edge piece over, because you > can see if you take it apart that the edge can only fit in the puzzle > one way. You'll have to find another Yellow Edge to replace it. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > just 1 more question. i can get it so that it is laid out like as is > > shown(eg. Y=Yellow A=Any) . > > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG > > > > i am interested in the part where it goes around the edge (AYAA,AAYA), > > i am wondering how to move the yellow piece from the green side (in > > this case) to the top without moving any of the other already aligned > > pieces,i need to do this with most of the sides, can someone please > > help me as to how to move these pieces? > > >
5289. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 20:21:31 -0000

Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different it is possible. But you should be much more specific in this case. The 'Y' on wings can belong to any one of 8 spots, it's not clear which from your description. > AAAA > AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG
5290. Advanced F2L
From: "Jesse" <jessezhaobookworm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Sep 2007 23:57:40 -0000

Andrew Kang was showing my some cool cubing tricks, and he told me he now knows over 200 f2l algs. I noticed some of his algs were very different and some that I haven't seen before, definately nothing from Dan H's site or Macky's. Does anyone know anything about this?
5291. About B and U2
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 00:13:44 -0000

What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly?
5292. Re: About B and U2
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 01:53:17 -0000

I know I am no expert on finger tricks but i like to use a index and middle finger combo for the U2 and B2. PLace your index finger on the URB corner and just push with your index and follow up with your middle. As for B I put my right index finger on the BRD corner and push. For B' I put my left index finger on the BLD corner and push. John
5293. Re:rubiks keychains
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 02:15:41 -0000

i got mine its ok will lubing it make it better? --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > can u tell right away when a cube is good or do u have to wear it out > for a while. my idea is to go to toysrus and buy all there keychains > and try them out till i get a good one then return all the rest > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > <swedishlf@> wrote: > > > > If I remember correctly I think Stephen may have made a speedcube > out > > of a micro cube (vending machine cube that's like 2x2x2 cm, > although I > > think the necklace cubes are very similar in size). I have a micro > > and a necklace cube and they do have springs and screws. Not sure > on > > the keychains though. > > > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > > <no_reply@> wrote: > > > > > > can u lube them or speedcube with them? > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > > <no_reply@> wrote: > > > > > > > > cubesmith.com sells stickers for the keychain cubes too ;) > > > > > > > > Jon > > >
5294. Re: [Speed cubing group] About B and U2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 21:53:52 -0700 (PDT)

Do a cube rotation. Such as x then do a U2 finger trick. ----- Original Message ---- From: jsreed5 <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007 5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly? [Non-text portions of this message have been removed]
5295. Re: [Speed cubing group] About B and U2
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 4 Sep 2007 22:04:07 -0700 (PDT)

sorry, i meant x' (turn the entire cube as if it were L) ----- Original Message ---- From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007 9:53:52 PM Subject: Re: [Speed cubing group] About B and U2 Do a cube rotation. Such as x then do a U2 finger trick. ----- Original Message ---- From: jsreed5 <jsreed5@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, September 4, 2007 5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good fingertrick for performing any B move (B, B', B2) or U2 quickly? [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5296. Re: [Speed cubing group] Cubing terminology
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 5 Sep 2007 08:03:12 +0200

I have heard the "push/pull" quite often lately so I think they are already being widely used. However: I perform the U in R U' R' as either a push with my right thumb or as a push with my left index finger. I perform the U in R U R' as a push with my right index finger. Maybe it is because I am not a native English speaker, but pulling to me means "positioned before the object and then moving it in a forward motion". That doesn't seem possible to me on a cube unless you would put glue on your fingers. I think the "overlap insertion" would be used to explain how to do last layer edge control while doing the F2L? ----- Original Message ----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 04, 2007 6:21 PM Subject: [Speed cubing group] Cubing terminology I would like to propose a couple of new terms which I can't see defined anywhere (checking Macky's glossary and at least a few other sources). "Push Finger-trick" - a sequence of three moves which take the form a b' a, ie side a is turned, then side b is turned in the opposite direction, and then side a is turned back. eg R U' R' "Pull Finger-trick" - a sequence of three moves which take the form a b a', ie side a is turned, then side b is turned in the same direction, and then side a is turned back. eg R U R' The push and pull come from Ian Winokur's terms in Team Blindfold cubing. "Overlap Insertion" - an insertion which overlaps pieces of the same colour. For example, if there was a yellow sticker at UR, and one at FR, the FR piece could be inserted into the U layer by R U R', overlapping the yellow piece at UR. A non overlap insert would be F' U' F. If nobody has any problems with these, I will use them on my site. Thanks, DanH :) [Non-text portions of this message have been removed]
5297. Re: Cubing terminology
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 06:12:04 -0000

Well, the fingertrick isn't all 3 moves. In R U R', the real fingertrick is U R'. in R U' R', the fingertrick would be R U'. On an alg like R U R', you only cut one of the two corners, if that makes sense. You only cut corners on the R U transition, not on the U R' transition. Push and Pull make sense, but the fingertricks themselves are always the same direction. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to propose a couple of new terms which I can't see > defined anywhere (checking Macky's glossary and at least a few other > sources). > > "Push Finger-trick" - a sequence of three moves which take the form a > b' a, ie side a is turned, then side b is turned in the opposite > direction, and then side a is turned back. eg R U' R' > > "Pull Finger-trick" - a sequence of three moves which take the form a > b a', ie side a is turned, then side b is turned in the same > direction, and then side a is turned back. eg R U R' > > The push and pull come from Ian Winokur's terms in Team Blindfold cubing. > > "Overlap Insertion" - an insertion which overlaps pieces of the same > colour. For example, if there was a yellow sticker at UR, and one at > FR, the FR piece could be inserted into the U layer by R U R', > overlapping the yellow piece at UR. A non overlap insert would be F' U' F. > > If nobody has any problems with these, I will use them on my site. > > Thanks, > DanH :) >
5298. Re: 4x4x4 question
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 06:36:22 -0000

sorry ok all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW WWWW WWWW if you are able to help me from here it would be greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > it is possible. But you should be much more specific in this case. > The 'Y' on wings can belong to any one of 8 spots, it's not clear > which from your description. > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG >
5299. Re: [Speed cubing group] Re: 4x4x4 question
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 00:47:23 -0700 (PDT)

dude... seriously. it would be very helpful if you could just take a pic and send us a link to see it. trying to decipher this is driving me nuts! -John Lwin j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry ok all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW WWWW WWWW if you are able to help me from here it would be greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > it is possible. But you should be much more specific in this case. > The 'Y' on wings can belong to any one of 8 spots, it's not clear > which from your description. > > > AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG > --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5300. Re: About B and U2
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:48:37 -0000

if an alg calls for something like R B' R', you can execute l U' l' for the same effect. I use this in one of the R-permutations. Double layer turns are your friend when it comes to B turns. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "jsreed5" <jsreed5@...> wrote: > > What is a good fingertrick for performing any B move (B, B', B2) or U2 > quickly? >
5301. [Speed cubing group] Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:50:33 -0000

haha, yeah it's not easy to see. No need for a picture though, just use Joel van Noort's nxn ImageCube - http://tinyurl.com/2p9d4p - and make us a picture. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > dude... seriously. > > it would be very helpful if you could just take a pic and send us a link to see it. > > trying to decipher this is driving me nuts! > > -John Lwin > > j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry > > ok all laid out it looks like this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB > GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW > > if you are able to help me from here it would be greatly appreciated > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > it is possible. But you should be much more specific in this case. > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > which from your description. > > > > > AAAA > > > AYYA > > > AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > > > > > > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > > [Non-text portions of this message have been removed] >
5302. Re: 4x4x4 question
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 07:55:37 -0000

I converted to imagecube myself, can you confirm this is the pattern that you want to solve? U,F,R view - http://tinyurl.com/2uc5n6 U,B,L view - http://tinyurl.com/2k7a52 DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > sorry > > ok all laid out it looks like this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB > GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW > > if you are able to help me from here it would be greatly appreciated > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > it is possible. But you should be much more specific in this case. > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > which from your description. > > > > > AAAA > > > AYYA > > > AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > >
5303. Re: Cubing terminology
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:04:40 -0000

I can't imagine a real speedcuber thinking that way! I finger trick can be up to 4 moves in most cases, some much longer. Hence I conclude you are not a "real speedcuber" :). Well actually... maybe it's your preception of the term "finger trick". But I totally diagree with you on this. --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Well, the fingertrick isn't all 3 moves. In R U R', the real > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > On an alg like R U R', you only cut one of the two corners, if that > makes sense. You only cut corners on the R U transition, not on the U > R' transition. > > Push and Pull make sense, but the fingertricks themselves are always > the same direction. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I would like to propose a couple of new terms which I can't see > > defined anywhere (checking Macky's glossary and at least a few other > > sources). > > > > "Push Finger-trick" - a sequence of three moves which take the form a > > b' a, ie side a is turned, then side b is turned in the opposite > > direction, and then side a is turned back. eg R U' R' > > > > "Pull Finger-trick" - a sequence of three moves which take the form a > > b a', ie side a is turned, then side b is turned in the same > > direction, and then side a is turned back. eg R U R' > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > cubing. > > > > "Overlap Insertion" - an insertion which overlaps pieces of the same > > colour. For example, if there was a yellow sticker at UR, and one at > > FR, the FR piece could be inserted into the U layer by R U R', > > overlapping the yellow piece at UR. A non overlap insert would be F' > U' F. > > > > If nobody has any problems with these, I will use them on my site. > > > > Thanks, > > DanH :) > > >
5304. Re: Cubing terminology
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:20:11 -0000

I think you both have points: Arnaud, I can see where you are coming from, For example, if you did just R, it would be exactly the same as the R in R U R'. Hence the only "trick" is the U R'. But for me, a finger-trick is a sequence of moves that can be performed fluently without pauses, although having tried it out on my cube it seems there are a lot more possible finger tricks than I ever imagined. Doug, you seem to think the same way I do. For instance, I believe that (R U R' U')*infinity is a finger trick :) DanH :) --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I can't imagine a real speedcuber thinking that way! I finger trick > can be up to 4 moves in most cases, some much longer. Hence I > conclude you are not a "real speedcuber" :). > > Well actually... maybe it's your preception of the term "finger > trick". But I totally diagree with you on this. > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > Well, the fingertrick isn't all 3 moves. In R U R', the real > > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > > > On an alg like R U R', you only cut one of the two corners, if that > > makes sense. You only cut corners on the R U transition, not on > the U > > R' transition. > > > > Push and Pull make sense, but the fingertricks themselves are > always > > the same direction. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > I would like to propose a couple of new terms which I can't see > > > defined anywhere (checking Macky's glossary and at least a few > other > > > sources). > > > > > > "Push Finger-trick" - a sequence of three moves which take the > form a > > > b' a, ie side a is turned, then side b is turned in the opposite > > > direction, and then side a is turned back. eg R U' R' > > > > > > "Pull Finger-trick" - a sequence of three moves which take the > form a > > > b a', ie side a is turned, then side b is turned in the same > > > direction, and then side a is turned back. eg R U R' > > > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > > cubing. > > > > > > "Overlap Insertion" - an insertion which overlaps pieces of the > same > > > colour. For example, if there was a yellow sticker at UR, and > one at > > > FR, the FR piece could be inserted into the U layer by R U R', > > > overlapping the yellow piece at UR. A non overlap insert would > be F' > > U' F. > > > > > > If nobody has any problems with these, I will use them on my > site. > > > > > > Thanks, > > > DanH :) > > > > > >
5305. Re: 4x4x4 question
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:22:09 -0000

I can confirm that what Dan drew is the same as the letter-based depiction... I wish there where spaces on the left of.... oh whow, it looks correct on the quoting of it below, must be a Yahoo forum issue. So if I where to get to this point with having 3 layers solved, I would apply 3x3 algs to solve the corners and get as much of the edges in the right spot as you can. Start out with a Y-Perm or V-Perm to get the CP right. You should be able to form a pair using 2 or more 3-wing cycles. I assume you can do those since you got to this point. Actually the easiest thing to do to finish pairing the wings up, is to do some good old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U- r'D2r) = blah and do (blah)-U2-(blah)-U2. As for the "orientation parity"... you'll probably want an alg. Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2. It swaps the two wings on UF slots. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I converted to imagecube myself, can you confirm this is the pattern > that you want to solve? > > U,F,R view - http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > > > > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > > > if you are able to help me from here it would be greatly appreciated > > > > --- In speedsolvingrubikscube@...m, d_funny007 > > <no_reply@> wrote: > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > > it is possible. But you should be much more specific in this case. > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > which from your description. > > > > > > > AAAA > > > > AYYA > > > > AYYA > > > > AYAA > > > > > > > > AAYA > > > > GGGG > > > > GGGG > > > > GGGG > > > > > >
5306. Re: 4x4x4 question (for danH)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 09:53:30 -0000

yeah that is what it looks like --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I can confirm that what Dan drew is the same as the letter-based > depiction... I wish there where spaces on the left of.... oh whow, > it looks correct on the quoting of it below, must be a Yahoo forum > issue. > > So if I where to get to this point with having 3 layers solved, I > would apply 3x3 algs to solve the corners and get as much of the > edges in the right spot as you can. > > Start out with a Y-Perm or V-Perm to get the CP right. > > You should be able to form a pair using 2 or more 3-wing cycles. I > assume you can do those since you got to this point. > > Actually the easiest thing to do to finish pairing the wings up, is > to do some good old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U- > r'D2r) = blah and do (blah)-U2-(blah)-U2. > > As for the "orientation parity"... you'll probably want an alg. > Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2 r U2 F2 r > F2 l' B2 r2. It swaps the two wings on UF slots. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I converted to imagecube myself, can you confirm this is the > pattern > > that you want to solve? > > > > U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view - http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > > <j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > > > GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB > > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > > WWWW > > > WWWW > > > > > > if you are able to help me from here it would be greatly > appreciated > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are > different > > > > it is possible. But you should be much more specific in this > case. > > > > The 'Y' on wings can belong to any one of 8 spots, it's not > clear > > > > which from your description. > > > > > > > > > AAAA > > > > > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA > > > > > GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
5307. (4x4x4 question, Doug)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 10:16:33 -0000

I did what you suggested and this is as far as i could get (sorry i tried to do colours and etc. but i couldn't work it out so here are the letters) GGGG GGGG GGGG GGBG OOOOYYYYRRRR OOORYYYYRRRR OOOOYYYYORRR OOOOYYYYRRRR BGBB BBBB BBBB BBBB WWWW WWWW WWWW WWWW
5308. 4x4x4 question (further along)
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 10:25:34 -0000

i got it as far as i could (and I tried to but sorry I am not sure how to do a picture as my computer really sucks and it didn't work in paint) anyway this is how its set out now. RRRR RRRR RRRR RROR GGGGYYYYBBBB GGGBYYYYBBBB GGGGYYYYGBBB GGGGYYYYBBBB OROO OOOO OOOO OOOO WWWW WWWW WWWW WWWW
5309. Re: 4x4x4 question (further along)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:16:53 -0000

Neat trick: Hold so that Yellow is on top and Orange is on the Front and do: (lr)D2(lr)'U(lr)D2(lr)'U' It's solved now! Try to understand that alg. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I tried to but sorry I am not sure how > to do a picture as my computer really sucks and it didn't work in > paint) anyway this is how its set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW >
5310. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:30:15 -0000

Hi :) I made a quick figure in MSPaint and what you want is nothing more than a double edge swap. You can place the edges into same layer first like so: R D2 L2 (assuming the red centers=U and green centers=F. Now the easiest to understand fix would be: R' L' u2 R L U R' L' u2 R L U' however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more efficient. Then simply undo the setup moves like so: L2 D2 R' Both ways are just a conjugated commutator in technical terms. (u is the inner layer just below U and f the inner layer just behind F. I use block notation:(Ll)2=L2 l2) http://tinyurl.com/ypgs62 -Per > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I tried to but sorry I am not sure how > to do a picture as my computer really sucks and it didn't work in > paint) anyway this is how its set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB > GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW > WWWW > WWWW >
5311. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:43:30 -0000

Hi, that's wrong!! I get from his "picture" that the confiration is different. My solution can be found here: http://tinyurl.com/ypgs62 (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' does the same as yours, but shorter!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Neat trick: > > Hold so that Yellow is on top and Orange is on the Front and do: > (lr)D2(lr)'U(lr)D2(lr)'U' > > It's solved now! > > Try to understand that alg. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I tried to but sorry I am not sure > how > > to do a picture as my computer really sucks and it didn't work in > > paint) anyway this is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
5312. Thanks
From: "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 11:48:15 -0000

thanks for the help, and sorry about asking so many questions but yeah I'm just starting to get the 4x4x4 cube, sorry if i annoyed you but im only 15
5313. Re: Thanks
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:01:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > sorry if i annoyed you but im only 15 Is that supposed to be an legitimate excuse? Most cubing world records are held by a 14 year old. Stefan
5314. Re: Thanks
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:06:00 -0000

Your welcome. And one is never too young or too old to learn new things about the cube. Good luck, I hope you try and work out a few things on your own now. Why would I be annoyed? Btw, refrain from changing the subject line in this forum. (I think it confuses stuff like those that use gmail.) --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > thanks for the help, and sorry about asking so many questions but yeah > I'm just starting to get the 4x4x4 cube, sorry if i annoyed you but im > only 15 >
5315. Re: Cubing terminology
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:43:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > finger trick can be up to 4 moves in most cases, some much longer. Everybody seems to have their own definition, for example see message #37169: http://tinyurl.com/2y3hup I wouldn't consider executing all those moves a single finger trick, but maybe that's just me. -- Johannes Laire
5316. Re: 4x4x4 question
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:48:42 -0000

It looks like you're also trying to solve the 4x4 layer-by-layer. I'm not saying it's necessarily bad or anything, but there are better methods. Have you looked at bigcubes.com? I highly recommend it: http://bigcubes.com/ I know a friend who is only able to solve the 4x4 and 5x5 a quarter of the time because he does it layer-by-layer. Then again, he hates memorizing algorithms. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I converted to imagecube myself, can you confirm this is the pattern > that you want to solve? > > U,F,R view - http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > > > > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR > > GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > > GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > > > if you are able to help me from here it would be greatly appreciated > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are different > > > it is possible. But you should be much more specific in this case. > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > which from your description. > > > > > > > AAAA > > > > AYYA > > > > AYYA > > > > AYAA > > > > > > > > AAYA > > > > GGGG > > > > GGGG > > > > GGGG > > > > > >
5317. Re: 4x4x4 question
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 12:59:59 -0000

Hi :) Then he doesn't know the complete method. You may have the same problem with other methods if you dont learn all the steps/exceptional cases. It's NOT a method problem if he cannot always solve them layer by layer ;-) -Per --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > It looks like you're also trying to solve the 4x4 layer-by-layer. I'm > not saying it's necessarily bad or anything, but there are better > methods. Have you looked at bigcubes.com? I highly recommend it: > http://bigcubes.com/ > > I know a friend who is only able to solve the 4x4 and 5x5 a quarter of > the time because he does it layer-by-layer. Then again, he hates > memorizing algorithms. > > ~Joshua > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > I converted to imagecube myself, can you confirm this is the pattern > > that you want to solve? > > > > U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view - http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > > <j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > > > GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB > > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > > WWWW > > > WWWW > > > > > > if you are able to help me from here it would be greatly appreciated > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Oh, 'A' stands for 'Any'! Hem, if those two middle A's are > different > > > > it is possible. But you should be much more specific in this case. > > > > The 'Y' on wings can belong to any one of 8 spots, it's not clear > > > > which from your description. > > > > > > > > > AAAA > > > > > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA > > > > > GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
5318. 4x4x4 method
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 14:01:02 -0000

HI all, I just finished uploading my 4x4x4 stuff to my website, it is more or less complete now so you can learn all about the 3x3x3 reduction method for solving the cube (which is quite topical at the moment). http://www.cubestation.co.uk/cs2/index.php?page=4x4x4/4x4x4 DanH :)
5319. B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 15:33:40 -0000

When I devised the original keyboard layout for the cube simulator, I intentionally left out keys for B/B' with the assumption that, in physical solving, we would rotate the cube towards us slightly anyway before performing B/B'. Such moves could therefore be simulated by performing a cube rotation followed by U/U'. Several people have expressed their discomfort with the lack of B/B', while some have even made good arguments for adding B/B', including that it would, by consequence, also allow you to perform f/f' (using B/B' simultaneously with a cube rotation in the opposite direction). Mainly, I am writing this email to find out what fingers speed cubists use, on real cubes, when performing B/B'. Joel van Noort wrote to me in December 2006 that he uses his ring fingers to perform B/B' and suggested that I therefore map the "W" and "O" keys to B and B'. Are there any other suggestions? I am willing to consider reserving two pairs of keys for this to support the two different ways our wrists can turn to access the B face. -- Ryan Heise http://www.ryanheise.com/
5320. Re: [Speed cubing group] Re: Thanks
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 17:55:16 +0200

off topic, but it is not true that a 14 year old holds most cubing world records. According to http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed [1] there are 29 records and "a 14 year old" holds "only" 10 of them. Maybe you meant to say that "a 14 year old holds the most cubing world records"? On Wed, 05 Sep 2007 12:01:29 -0000, "Stefan Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [2], "j_s_t_i_n_o_c" c@...> wrote: > > sorry if i annoyed you but im only 15 Is that supposed to be an legitimate excuse? Most cubing world records are held by a 14 year old. Stefan Links: ------ [1] http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37782;_ylc=X3oDMTM2Y2x1c21oBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NzgzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4ODk5Mzg5MwR0cGNJZAMzNzc4Mg-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxYjVhNTZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3NzgzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4ODk5Mzg5Mw--?act=reply&messageNum=37783 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJla25hamp1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4ODk5Mzg5Mw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlZmw1YjdpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4ODk5Mzg5Mw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZ245dDdkBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODg5OTM4OTM- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlc21kN3RuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4ODk5Mzg5Mw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYWw0MHEwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODg5OTM4OTM- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM2xkcXFmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODg5OTM4OTM- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbGo2YzVoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODg5OTM4OTM- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaDcydWJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOT YEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4ODk5Mzg5Mw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkbXZoNXNlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg4OTkzODkz [14] http://groups.yahoo.com/;_ylc=X3oDMTJkbGdvNnM0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg4OTkzODkz [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ2xoYWQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODg5OTM4OTM- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZ2g5YWQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg4OTkzODkz [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaXMzZHEyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODg5OTM4OTM- [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlaGZxbWlhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4ODk5Mzg5Mw-- [23] http://us.ard.yahoo.com/SIG=12j5bal15/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189001093/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [24] http://us.ard.yahoo.com/SIG=12jv4letf/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189001093/A=4763758/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [25] http://us.ard.yahoo.com/SIG=12j4t1d5f/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YA HOO/EXP=1189001093/A=4725794/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed]
5321. Re: [Speed cubing group] Re: Cubing terminology
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 18:10:40 +0200

Actually you now see where bladez740 is coming from. He is the one that said only the UR' would be the finger-trick. I perform and actually "think" of RUR' and RU'R as 1 move. Mostly this is because I use keyhole and I use those type of 3 moves constantly to insert the first 3 corners after the cross and also for the 4 middle layer edges. I am still having trouble with the word pull. Can somebody tell me if my understanding of this word is wrong or otherwise explain to me why that fingertrick would be called the pull..... My interpretation of the word pull once more "positioned before the object and then moving it in a forward motion". I think of tractor-pulling for this where the tractor (finger) is ahead of the heavy object (cube) and tries to move away from it. On Wed, 05 Sep 2007 09:20:11 -0000, "Dan" wrote: I think you both have points: Arnaud, I can see where you are coming from, For example, if you did just R, it would be exactly the same as the R in R U R'. Hence the only "trick" is the U R'. But for me, a finger-trick is a sequence of moves that can be performed fluently without pauses, although having tried it out on my cube it seems there are a lot more possible finger tricks than I ever imagined. Doug, you seem to think the same way I do. For instance, I believe that (R U R' U')*infinity is a finger trick :) DanH :) --- In speedsolvingrubikscube@yahoogroups.com [1], d_funny007 .> wrote: > > I can't imagine a real speedcuber thinking that way! I finger trick > can be up to 4 moves in most cases, some much longer. Hence I > conclude you are not a "real speedcuber" :). > > Well actually... maybe it's your preception of the term "finger > trick". But I totally diagree with you on this. > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "bladez740" > wrote: > > > > Well, the fingertrick isn't all 3 moves. In R U R', the real > > fingertrick is U R'. in R U' R', the fingertrick would be R U'. > > > > On an alg like R U R', you only cut one of the two corners, if that > > makes sense. You only cut corners on the R U transition, not on > the U > > R' transition. > > > > Push and Pull make sense, but the fingertricks themselves are > always > > the same direction. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Dan" > > > wrote: > > > > > > I would like to propose a couple of new terms which I can't see > > > defined anywhere (checking Macky's glossary and at least a few > other > > > sources). > > > > > > "Push Finger-trick" - a sequence of three moves which take the > form a > > > b' a, ie side a is turned, then side b is turned in the opposite > > > direction, and then side a is turned back. eg R U' R' > > > > > > "Pull Finger-trick" - a sequence of three moves which take the > form a > > > b a', ie side a is turned, then side b is turned in the same > > > direction, and then side a is turned back. eg R U R' > > > > > > The push and pull come from Ian Winokur's terms in Team Blindfold > > cubing. > > > > > > "Overlap Insertion" - an insertion which overlaps pieces of the > same > > > colour. For example, if there was a yellow sticker at UR, and > one at > > > FR, the FR piece could be inserted into the U layer by R U R', > > > overlapping the yellow piece at UR. A non overlap insert would > be F' > > U' F. > > > > > > If nobody has any problems with these, I will use them on my > site. > > > > > > Thanks, > > > DanH :) > > > > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37755;_ylc=X3oDMTM2a3N2ZDZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Nzc0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4ODk4NDAyNQR0cGNJZAMzNzc1NQ-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxazZsY2lmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Nzc0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4ODk4NDAyNQ--?act=reply&messageNum=37774 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2RzanE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4ODk4NDAyNQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJla2JzMjdrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4ODk4NDAyNQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmM3BvcjBmBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODg5ODQwMjU- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlamF0MWNhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4ODk4NDAyNQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmanBhZTRwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODg5ODQwMjU- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbzMzdTMwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODg5ODQwMjU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmN2E4ZHVpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODg5ODQwMjU- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlNHVrbTltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4ODk4NDAyNQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZWk0c3FrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg4OTg0MDI1 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkMWE4aWo1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg4OTg0MDI1 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmdTVscjZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODg5ODQwMjU- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkYzI3djQyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg4OTg0MDI1 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXByc2Z1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODg5ODQwMjU- [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlMnNmY3Y4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4ODk4NDAyNQ-- [22] http://us.ard.yahoo.com/SIG=12jq2nnfj/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12j5p61j0/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [24] http://us.ard.yahoo.com/SIG=12jnec39m /M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1188991225/A=4840955/R=0/SIG=11l77jq6u/*http://health.groups.yahoo.com/group/specialKgroup/ [Non-text portions of this message have been removed]
5322. Re: B/B' on the simulator (maybe)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 16:28:30 -0000

Hi Ryan, It's cool that you remember this e-mail I sent you. I'd like to add that, when thinking about it again, I realised that on some algs I also use my middle finger to do B'.. Like, there is one OLL alg (P shaped) that starts with RUB', and doing the B' with a middle finger makes it a lot quicker (copied it from LarsV). So I guess the e and i keys would also make sense, maybe. But I would be interested to see what the rest of the community thinks. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > When I devised the original keyboard layout for the cube simulator, I > intentionally left out keys for B/B' with the assumption that, in > physical solving, we would rotate the cube towards us slightly anyway > before performing B/B'. Such moves could therefore be simulated by > performing a cube rotation followed by U/U'. > > Several people have expressed their discomfort with the lack of B/B', > while some have even made good arguments for adding B/B', including > that it would, by consequence, also allow you to perform f/f' (using > B/B' simultaneously with a cube rotation in the opposite direction). > > Mainly, I am writing this email to find out what fingers speed cubists > use, on real cubes, when performing B/B'. Joel van Noort wrote to me > in December 2006 that he uses his ring fingers to perform B/B' and > suggested that I therefore map the "W" and "O" keys to B and B'. > > Are there any other suggestions? I am willing to consider reserving > two pairs of keys for this to support the two different ways our > wrists can turn to access the B face. > > -- > Ryan Heise http://www.ryanheise.com/ >
5323. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 16:54:54 -0000

Joël van Noort wrote: > I'd like to add that, when thinking about it again, I realised that > on some algs I also use my middle finger to do B'.. Like, there is > one OLL alg (P shaped) that starts with RUB', and doing the B' with > a middle finger makes it a lot quicker (copied it from LarsV). So I > guess the e and i keys would also make sense, maybe. The E and I keys are already taken, but I think probably our brains won't care about the difference between using the middle or ring finger to perform the same action, so I am happy to just use W and O as per your original idea. > But I would be > interested to see what the rest of the community thinks. Ditto.. in particular, I'm interested to know what is the "most" popular way to perform B/B' amongst speed cubists? -- Ryan Heise http://www.ryanheise.com/
5324. Re: B/B' on the simulator (maybe)
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 17:08:03 -0000

I also use my ring fingers to do B/B' moves. O and W would make perfect sense for it. And also (perhaps because i use Roux and not fridrich like everyone else) i commonly use those moves and was disappointed originally when the online cube didn't have them. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
5325. Re: Thanks
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 17:52:02 -0000

I hope it's not your excuse for writing run-on sentences. We learned not to do that in grade school. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "j_s_t_i_n_o_c" <j_s_t_i_n_o_c@> wrote: > > > > sorry if i annoyed you but im only 15 > > Is that supposed to be an legitimate excuse? Most cubing world > records are held by a 14 year old. > > Stefan >
5326. Re: 4x4x4 question (further along)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 19:07:43 -0000

Hi :) I have to correct my previous post. I was rushed when i gave the solution to that position. It's not correct. The actual solution is like so (Yellow=U,Green=F): L' R - (Rr)2 b2 (Rr)2 U (Rr)2 b2 (Rr)2 U' - R' L (12-btm) Still a fairly simple conjugate... Cheers!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > I made a quick figure in MSPaint and what you want is nothing more > than a double edge swap. You can place the edges into same layer > first like so: R D2 L2 (assuming the red centers=U and green > centers=F. > > Now the easiest to understand fix would be: > R' L' u2 R L U R' L' u2 R L U' > > however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' is more efficient. > > Then simply undo the setup moves like so: L2 D2 R' > > Both ways are just a conjugated commutator in technical terms. > > (u is the inner layer just below U and f the inner layer just behind > F. I use block notation:(Ll)2=L2 l2) > > http://tinyurl.com/ypgs62 > > -Per > > > > --- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I tried to but sorry I am not sure > how > > to do a picture as my computer really sucks and it didn't work in > > paint) anyway this is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > > GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
5327. Re: B/B' on the simulator (maybe)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 19:12:28 -0000

Hi :) I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube rotation then a normal U/U' trigger ?? The exact way would depend on the turn done before the B/B' ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Joël van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
5328. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Sep 2007 16:14:25 -0300 (ART)

I can't remember of any alg I use that has a B move...but I like the idea of having B moves on the simulator...really useful for setups on blindfolded cubing Pedro PS.: you could add M moves too :p richard16meyer <richard16meyer@...> escreveu: I also use my ring fingers to do B/B' moves. O and W would make perfect sense for it. And also (perhaps because i use Roux and not fridrich like everyone else) i commonly use those moves and was disappointed originally when the online cube didn't have them. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to add that, when thinking about it again, I realised that > > on some algs I also use my middle finger to do B'.. Like, there is > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > guess the e and i keys would also make sense, maybe. > > The E and I keys are already taken, but I think probably our brains > won't care about the difference between using the middle or ring > finger to perform the same action, so I am happy to just use W and O > as per your original idea. > > > But I would be > > interested to see what the rest of the community thinks. > > Ditto.. in particular, I'm interested to know what is the "most" > popular way to perform B/B' amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5329. [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 23:18:53 -0000

I perform B with my right index finger and B' with my right thumb. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I can't remember of any alg I use that has a B move...but I like the idea of having B moves on the simulator...really useful for setups on blindfolded cubing > > Pedro > > PS.: you could add M moves too :p > > richard16meyer <richard16meyer@...> escreveu: I also use my ring fingers to do B/B' moves. O and W would make > perfect sense for it. And also (perhaps because i use Roux and not > fridrich like everyone else) i commonly use those moves and was > disappointed originally when the online cube didn't have them. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Jo�l van Noort wrote: > > > > > I'd like to add that, when thinking about it again, I realised that > > > on some algs I also use my middle finger to do B'.. Like, there is > > > one OLL alg (P shaped) that starts with RUB', and doing the B' with > > > a middle finger makes it a lot quicker (copied it from LarsV). So I > > > guess the e and i keys would also make sense, maybe. > > > > The E and I keys are already taken, but I think probably our brains > > won't care about the difference between using the middle or ring > > finger to perform the same action, so I am happy to just use W and O > > as per your original idea. > > > > > But I would be > > > interested to see what the rest of the community thinks. > > > > Ditto.. in particular, I'm interested to know what is the "most" > > popular way to perform B/B' amongst speed cubists? > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5330. Review: New Stackmat Timers and Tournement Display
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Sep 2007 23:38:39 -0000

So I just opened a package from SPeedstacks. My old timer has been failing on me, frequently it just goes crazy and loops though a bunch of 0s, then 1s, 2's etc. The new timer has a feature to keep track of date and time of day even while "off". I find this handy. There are 2 added buttons, and I can see how from an electronics point of view how easily it could be to incorporate soemthign like that. The plastic is much more of a brighter metalic blue than my other. The output jack is shiny metal instead of black plastic (this I know increases the cost of materials), that minor improvement makes me happy for some reason. The stack mats themselves (over-sized mouse pads) now come in a variety of colorful designs, I got the "bubble one". I was a bit disappointed in that they are nwo half the thickness I was accustomed to, say from Gen 1 days, but it rolls up much nicer this way, and I appreciate the thick cardboard cyclinder they use for packaging, and am keeping.... perhaps drill some holes in it to attach some rubberbands to turn into a DIY ping pong ball holder! The Large Tournment Display itself, is now round/oval (as we all know), but to a suprise, I found no power cord! They are now only powered by EIGHT D-cell batteries that do not come supplied (I will be making a trip to the supermarket forthat and lube soon). This I find rather unacceptable, why 8? And why D-cell? C-would be more convienent and easier to find in stores. Anotehr beef I have is that the instructions aren't explicit about how to mount the post to a table... although it wasn't hard to figure out. I find it as an oversight. The post itself is not only a single short stick. It's barely higher than my monitors right now. The height is not at all adjustable. They used to be two piece, but I guess they wanted to make a bigger profit? Well they claim the decision was made for "stablity reasons" which I'm not quite believing. It's just taller than 7 cubes high (so like 7 times 2.25 inches plus oh a half inch and whatever that is in metric units). I suppose this is okay, but if it was a big audience, you would certainly want it to stick up nice and high above the crowd I'm sure. Oh almost forgot to mention, the timer can also save 3 times in a memory (technically 4 if you count what is on the main display). This was made to correspond to 3-3-3, 3-6-3, and Cycle tiems in the world of cupstacking of though. It can easily be adapted for my use of storing 3x3, 4x4, and 5x5 times :). Cost for timer, mat, and display? Around $138 USD after taxes. So not bad, but I expected more from their tournment displays. I hope this Review helps ppl come to a decision on wheather or not to buy this stuff. ANd if other cubers here have opinions on these items to share, please do. -Doug
5331. [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "Lucas Garron" <lucasg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 02:31:12 -0000

I use my right ring finger for a B' in a BLD alg (and actually use my right pinky for B in that same alg), and have always wondered why those two keys ("W" and "O") that are so conveniently in place don't do anything. They would aid in speed and accuracy. Also, I'd vote for M' on "." because I use my right ring finger for it. I suppose "X" would work for others, and they should both work that way if this is to mimic real handling. I'm not sure if M should go anywhere, then... "C" and "," ? Another idea I'm entertaining is the replacement of Rc on "Y" with M' and Lc on "B" with M. The redundant cube turns are then only covered by the closer hand. Would it be too much work to make the keymap configurable? Anyhow, I like B/B' on "W"/"O," and think that there should at least be an M'. -Lucas Garron
5332. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 03:42:10 -0000

per_fredlund wrote: > I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube > rotation then a normal U/U' trigger ?? Yes, to me also, R B R' "feels like" R U R' after a slight cube rotation. On the simulator, it can be performed (Rc' R) U (Rc R') or equivalently l U l' since l/l' are directly supported. > The exact way would depend on the turn done before the B/B' ... True, I can personally see three ways to perform B/B' depending on the previous move: 1) index finger: probably the previous move is R? If so, I think we don't need a special key for it, since RUR' can be performed lUl' as suggested above. 2) thumb: probably the previous move is L'? e.g. L'BL. To be consistent, I will not support this since I do not support thumb push moves anywhere else either. For example, L'UL must be performed by switching hands, and using the index finger of the opposite hand to pull rather than using the same hand to thumb-push. I think people got used to scheme this rather quickly, it was just necessary to make best use of the keys available. 3) ring finger: probably the previous move is L? This finger trick was completely new to me, but there is a nice symmetry about adding it: the index finger is wired up to U and F, while the ring finger is wired up to D and B. The other combinations are then supported using a cube rotation in either direction. I think this nice symmetry also corresponds, in a pragmatic way, to the degrees to which our wrists can comfortably twist in any one direction. (1) is quite a contortion without a cube rotation, whereas (3) is much easier to reach without a cube rotation. Another goal here was to be able to support f/f' (double-layer turns), and the direction of the wrist twist in (3) seems to match the way wrists would twist to support f/f'. So my current thought is to just add (3) and not (1) or (2). Pedro wrote: > PS.: you could add M moves too :p I can't do that Dave :-) To explain, there was a principle that I followed when designing the movement engine inside the simulator: Each finger press simulates what a finger press can do on a real cube. There are some moves on a real cube that actually involve pressing multiple fingers simultaneously, and M is one of those. If you just press M by itself, what actually happens is r'. So if you want to force R back to its home position, you actually need to press r' and R simultaneously. As well as having a justification in mimicking the physical world, this has other advantages: - It allows the player to learn only a small set of primitive keys, which can be intuitively combined to perform more complex moves. - Since there are only a limited number of keys available on the keyboard and it is not possible to assign a key for every possible finger trick, this scheme is actually the secret to making the keyboard controls fit on a keyboard. Lucas Garron wrote: > Would it be too much work to make the keymap configurable? I will do this eventually, since it will also address the issue of using the simulator on non-QWERTY keyboards. However, there is a lot of infrastructure that needs to be set in place before this can happen (accounts/logins/preferences), and I don't quite have the time for this just yet ;-) -- Ryan Heise http://www.ryanheise.com/
5333. Blindfold method help 3 cycle method
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 06:22:52 -0000

i started blindfolding but i cant get corner orientation i do the R'D'RD x2 or x4 and i know how to do the algorithm properly but i cant get all of the corners oriented cuz sometimes there on oposite sides of the cube can someone help me?
5334. Re: B/B' on the simulator (maybe)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:11:20 -0000

Hi :-) When are we going to get a consensus as to what cube rotation notation to use? The notations that i can remember just now are: 1 - x,y,z notation as explained here >> http://www.speedcubing.com/moves.html 2 - Prefix notation (Q) QR, QR2, QR' etc... 3 - Postfix notation (C or c) Rc, R2c, R'c etc ... or also i have seen Rc2, Rc' ... As i have mentioned many times i think notation is a task for the WCA. In other federations/sports there is official "notation" or metrics. Like using meter not foot, kg not lb. Etc... The longer we go on without an official complete notation the more variations we are going to develop, and reading algorithms becomes very confusing, unless the sites/books care to explain the notation being used. (Inner slice turns also have differing notations. As well as block moves.) One idea would be to have websites officially approved by the WCA if they follow official notation fully ;-) I guess most serious sites would like to be approved :D >>> uniformity My recurring thoughts, Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > per_fredlund wrote: > > > I'm not a "fingertrick cuber" but isn't B/B' easily done as a cube > > rotation then a normal U/U' trigger ?? > > Yes, to me also, R B R' "feels like" R U R' after a slight cube rotation. > > On the simulator, it can be performed (Rc' R) U (Rc R') or > equivalently l U l' since l/l' are directly supported. > > > The exact way would depend on the turn done before the B/B' ... > > True, I can personally see three ways to perform B/B' depending on the > previous move: > > 1) index finger: probably the previous move is R? If so, I think we > don't need a special key for it, since RUR' can be performed lUl' as > suggested above. > > 2) thumb: probably the previous move is L'? e.g. L'BL. To be > consistent, I will not support this since I do not support thumb push > moves anywhere else either. For example, L'UL must be performed by > switching hands, and using the index finger of the opposite hand to > pull rather than using the same hand to thumb-push. I think people got > used to scheme this rather quickly, it was just necessary to make best > use of the keys available. > > 3) ring finger: probably the previous move is L? This finger trick was > completely new to me, but there is a nice symmetry about adding it: > the index finger is wired up to U and F, while the ring finger is > wired up to D and B. The other combinations are then supported using a > cube rotation in either direction. > > I think this nice symmetry also corresponds, in a pragmatic way, to > the degrees to which our wrists can comfortably twist in any one > direction. (1) is quite a contortion without a cube rotation, whereas > (3) is much easier to reach without a cube rotation. > > Another goal here was to be able to support f/f' (double-layer turns), > and the direction of the wrist twist in (3) seems to match the way > wrists would twist to support f/f'. > > So my current thought is to just add (3) and not (1) or (2). > > > Pedro wrote: > > > PS.: you could add M moves too :p > > I can't do that Dave :-) To explain, there was a principle that I > followed when designing the movement engine inside the simulator: > > Each finger press simulates what a finger press can do > on a real cube. > > There are some moves on a real cube that actually involve pressing > multiple fingers simultaneously, and M is one of those. If you just > press M by itself, what actually happens is r'. So if you want to > force R back to its home position, you actually need to press r' and R > simultaneously. > > As well as having a justification in mimicking the physical world, > this has other advantages: > > - It allows the player to learn only a small set of primitive keys, > which can be intuitively combined to perform more complex moves. > - Since there are only a limited number of keys available on the > keyboard and it is not possible to assign a key for every possible > finger trick, this scheme is actually the secret to making the > keyboard controls fit on a keyboard. > > Lucas Garron wrote: > > > Would it be too much work to make the keymap configurable? > > I will do this eventually, since it will also address the issue of > using the simulator on non-QWERTY keyboards. > > However, there is a lot of infrastructure that needs to be set in > place before this can happen (accounts/logins/preferences), and I > don't quite have the time for this just yet ;-) > > -- > Ryan Heise http://www.ryanheise.com/ >
5335. Re: Blindfold method help 3 cycle method
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:19:59 -0000

Pick a good commutator for that. Me and Hardwick tend to go with stuff like: (LD2L'F'D2F)=blah and to do things like (blah)(U^n)(blah)'(U^n)'. What I do in practice is (Sune)(mirrored Sune) or the inverse. Reading your post... I think you have CO confused with soemthing else, that looks a bit like the 6-edge flip alg that is somtimes used but it is x5. It looks a bit like the alg for two 2-corner cycles too. -Doug --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i started blindfolding but i cant get corner orientation > i do the R'D'RD x2 or x4 and i know how to do the algorithm properly > but i cant get all of the corners oriented cuz sometimes there on > oposite sides of the cube > can someone help me? >
5336. Re: Blindfold method help 3 cycle method
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 07:31:23 -0000

Hi :-) A poor mans solution to orienting corners is to actually rotate them "in situ" with short algs. Not using 3-cycles for orientation purposes. This also lessens the burden of keeping track of permutation but makes for longer solutions. A corner can be twisted with for example: R' D2 R F D2 F' (ccw) or R' D R F D F' (cw) Use this to twist 2 corners like so (example): R' D R F D F' U F D' F' R' D' R U' (alg + U + alg backwards + U') Using these short algs is not very good for cases where you have to twist 3 corners. In such cases one can use: (R' D' R D)*2 or (D' R' D R)*2 to twist each of the corners, the rest of the cube will be restored. Example: (R' D' R D)*2 U (R' D' R D)*2 U (R' D' R D)*2 U2 The concept(s) should be easy to understand. -Per > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > i started blindfolding but i cant get corner orientation > i do the R'D'RD x2 or x4 and i know how to do the algorithm properly > but i cant get all of the corners oriented cuz sometimes there on > oposite sides of the cube > can someone help me? >
5337. Lyon Open 2007 - report & pictures
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 10:08:59 -0000

This time it is only a short report ;-) Some pictures are located below on the same page. http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 Feel free to leave comments. :) Gilles
5338. Re: Lyon Open 2007 - report & pictures
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 12:31:22 -0000

"In the evening we met a lot of other cubes" You have been cubing too much! --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > This time it is only a short report ;-) > Some pictures are located below on the same page. > > http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 > > Feel free to leave comments. :) > > Gilles >
5339. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 11:20:16 -0300 (ART)

Thanks for the reply, but I'm not Dave :-) Pedro Ryan Heise <ryan@ryanheise.com> escreveu: Pedro wrote: > PS.: you could add M moves too :p I can't do that Dave :-) To explain, there was a principle that I followed when designing the movement engine inside the simulator: Each finger press simulates what a finger press can do on a real cube. There are some moves on a real cube that actually involve pressing multiple fingers simultaneously, and M is one of those. If you just press M by itself, what actually happens is r'. So if you want to force R back to its home position, you actually need to press r' and R simultaneously. As well as having a justification in mimicking the physical world, this has other advantages: - It allows the player to learn only a small set of primitive keys, which can be intuitively combined to perform more complex moves. - Since there are only a limited number of keys available on the keyboard and it is not possible to assign a key for every possible finger trick, this scheme is actually the secret to making the keyboard controls fit on a keyboard. Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5340. New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 16:34:23 -0000

Ok, This release has 3 new features: 1. W and O can control the back face. 2. ESC can be used to abort (instead of reloading the page). 3. The applet can be embedded (it has some options for colour/size, and maybe in the future I'll make it programmable with sequences). You can find it on the beta testing page here: http://www.ryanheise.com/cube/speedb.html I have no idea how effective the new back face controls will be since people may be used to surviving without them by now. -- Ryan Heise http://www.ryanheise.com/
5341. Re: [Speed cubing group] New simulator release, beta testing
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 12:58:05 -0400

Very nice features. Great work Ryan. On 9/6/07, Ryan Heise <ryan@...> wrote: > > Ok, This release has 3 new features: > > 1. W and O can control the back face. > 2. ESC can be used to abort (instead of reloading the page). > 3. The applet can be embedded (it has some options for colour/size, > and maybe in the future I'll make it programmable with sequences). > > You can find it on the beta testing page here: > > http://www.ryanheise.com/cube/speedb.html > > I have no idea how effective the new back face controls will be since > people may be used to surviving without them by now. > > -- > Ryan Heise http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5342. Re: [Speed cubing group] New simulator release, beta testing
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Sep 2007 17:28:34 -0000

Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5343. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 15:57:07 -0300 (ART)

Great work Ryan I liked the esc feature : ) as I said before, I don't use B moves on normal cubing...but I'll like it when you put them on the bld version :P (oh, and too bad beta doesn't allow submitting...I just beat my average :D) Pedro megafrikkie <megafrikkie@...> escreveu: Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5344. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 20:55:08 -0300 (ART)

Never mind...beat it again (this time at the "normal" simulator so I could submit)...and by more than 2 seconds : ) Pedro Pedro <pedrosino1@...m.br> escreveu: Great work Ryan I liked the esc feature : ) as I said before, I don't use B moves on normal cubing...but I'll like it when you put them on the bld version :P (oh, and too bad beta doesn't allow submitting...I just beat my average :D) Pedro megafrikkie <megafrikkie@...> escreveu: Hey Ryan, great new features! I've embedded it in my page as a test and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't think I'm going to use any B moves since I'm used to not using those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Very nice features. Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This release has 3 new features: > > > > 1. W and O can control the back face. > > 2. ESC can be used to abort (instead of reloading the page). > > 3. The applet can be embedded (it has some options for colour/size, > > and maybe in the future I'll make it programmable with sequences). > > > > You can find it on the beta testing page here: > > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how effective the new back face controls will be since > > people may be used to surviving without them by now. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5345. mefferts pyraminx and skewb
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 00:13:17 -0000

has anyone noticed that mefferts never has normal skewb and normal pyraminx in stock? will they ever restock?
5346. Re: mefferts pyraminx and skewb
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:01:00 -0000

This has been annoying me contantly for the past couple weeks. I have been planning a large order (like >$200) and even though there's no incentive to lop orders together instead of splitting them up in terms of the shipping costs, I would still like to get everything I want at the same time. If this stuff doesn't get re-stocked in a week, I'm e-mailing them to get to the bottom of this. While we are on the subject, would anyone care to explain to be the pros/cons between the tiled Skewb and stickered one? I was having trouble deciding. Oh and just to be random..., I really want a Dogic. -Doug --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone noticed that mefferts never has normal skewb and normal > pyraminx in stock? > will they ever restock? >
5347. (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:15:31 -0000

Hi everyone, I have been tutoring math through a franchise company called Mathnasium for almost a year and a half now. You can see their website at www.mathnasium.com Anyway I have noticed a fascinating, to me, trend in the way most every student answers one particular type of question on one of our assessment tests. There are 2 questions on our middle school test that ask to order fractional amounts from least to greatest. What fascinates me is that close to 95% of all students who take the test miss this question, and I'd say 80% of those in the same manner. The first question has decimals from 0 to 2 to be put in order from least to greatest. Below is an example: 2 0.04 1 0.35 0.96 0 0.75 Most students, even many extremely bright students(!), answer like this: 0.04 0.35 0.75 0.96 0 1 2 Also there is a second question asking them to order fractions: 2/5 9/10 1 1/16 0 3/4 2 Most students, again even some of our brightest math minds(!), answer like this: 1/16 2/5 3/4 9/10 0 1 2 What fascinates me is that they all place any fractional amount to be less than 0, yet still non-negative. Again I know this post probably makes our students out to sound dumb, but many students who miss this question in this manner have excellent problem solving skills and often then have very good computational skills and accuracy. I am fascinated by this because I have seen students who struggle in math, as well as extremely bright students, answer this problem the very same way. Does anyone know what is going on here from a developmental standpoint? Most of these kids are aged 11-13 who are missing this question in this way. I know this age group is when abstract thinking begins to develop. But is the order type of the reals an abstract concept? It seems to make sense, but then again I've been working with numbers for so long perhaps I've forgotten any struggles I went through at that age to develop a concept of the way the real numbers are ordered. I would be very interested in any feedback, as I find the topic of mathematical development fascinating, particularly in this one area where I've seen so many students miss this question, and nearly all in the same manner! Chris
5348. Re: mefferts pyraminx and skewb
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 01:38:22 -0000

Well, if it is of any consolation, they restocked their 5x5x5s. :D (Granted, it's a bit more expensive now...) So it's not like Mefferts never restocks anything. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > has anyone noticed that mefferts never has normal skewb and normal > pyraminx in stock? > will they ever restock? >
5349. Re: [Speed cubing group] Re: B/B' on the simulator (maybe)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 18:44:48 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Wednesday, September 05, 2007 8:42 PM >Subject: [Speed cubing group] Re: B/B' on the simulator (maybe) > > >Each finger press simulates what a finger press can do >on a real cube. > >There are some moves on a real cube that actually involve pressing >multiple fingers simultaneously, and M is one of those. If you just >press M by itself, what actually happens is r'. So if you want to >force R back to its home position, you actually need to press r' and R >simultaneously. I really don't think of it as forcing R back simultaneously: http://archive.garron.us/vid/temp/M'U'.mp4 http://archive.garron.us/vid/temp/Arne.mp4 The center slice just moves... I've probably lost some records on the simulator because I pressed the wrong keys for M'... -Lucas Garron
5350. Re: B/B' on the simulator (maybe)
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 03:11:06 -0000

Lucas G. wrote: > Ryan wrote: > >There are some moves on a real cube that actually involve pressing > >multiple fingers simultaneously, and M is one of those. > > I really don't think of it as forcing R back simultaneously Although you may not think of it that way, I was not trying to design the interface around a logical conception of moves, but rather a physical simulation of moves based on the notion of "finger presses". Indeed, watching your video, M involves more finger presses than U. To become more aware of this, imagine trying to perform M one-handed. You will quickly see that extra fingers are needed to press on extra stickers. It is these finger presses that I am trying to simulate, and that is the whole basis for the design of the simulator. Perhaps customisable keyboard layouts should be the next thing on the todo list... Each finger will still correspond to what can be achieved by a single finger press, but I suspect there may exist layouts better suited to different methods. (Maybe, even, I should have mapped r' as an index finger pull move) But for now, the sequence MUMU would be performed on the simulator using (MI)J(MI)J where (MI) can be pressed simultaneously with the thumb and middle finger, then followed by the index finger to execute U. That seems to be a rather fluid motion. Watching your video, it almost seems as though "X" should be mapped to r, and that would assist slice moves in the reverse direction. -- Ryan Heise http://www.ryanheise.com/
5351. Re: [Speed cubing group] New simulator release, beta testing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 20:13:10 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen solve was 11.17 seconds :-)
5352. Re: [Speed cubing group] New simulator release, beta testing
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Sep 2007 20:46:59 -0700

>----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=700 My first full-screen solve was 11.17 seconds :-) And a cute teeny one: http://cube.garron.us/sim/bigsim.php?size=100&font_size=5 You said nothing about denying permission for embedding modified code. :-) Anyhow, I was really just testing my PHP skills for my own enjoyment... If you want me take the PHP off the page, Ryan, just tell me. -Lucas Garron
5353. Re: [Speed cubing group] New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 00:46:54 -0300 (ART)

Nice one, Lucas : ) but I think you could change the background...that light "ocri" (I don't know the english name for the color...lol) kinda disturbs me :P Pedro "Lucas G." <lucasg@...> escreveu: >----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta testing >1. W and O can control the back face. Woohoo! >2. ESC can be used to abort (instead of reloading the page). Let's hope I don't accientally press it during an average.... >3. The applet can be embedded (it has some options for colour/size, >and maybe in the future I'll make it programmable with sequences). I just had to try this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen solve was 11.17 seconds :-) Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5354. Re: New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 05:05:25 -0000

Lucas G. wrote: > You said nothing about denying permission for embedding modified > code. :-) Are you referring to the lack of an "All rights reserved" statement? This is automatically implied under the Berne Convention. Just pop me an email if you want to request another permission. -- Ryan Heise http://www.ryanheise.com/
5355. dvorak
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 22:47:42 -0700

Just wanted to let people know that Macky and Ambie are dvorak typers. Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in dvorak today. Shelley is on her way and we've converted Bob and Chris Hunt. Join us on http://typera.tk/ I think most people here will be typing a lot in their lives. I think this is definitely worth learning. So powerful... You might need this skill at the next cubing tournament too... -Tyson
5356. Re: dvorak
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 05:57:24 -0000

I'm guessing a laptop with ryan's cube sim, but in dvorak. :D --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5357. Re: dvorak
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 06:09:28 -0000

i have concidered chaning to dvorak but wont the keys be messed up so in games that us WASD controls be all wird? --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I'm guessing a laptop with ryan's cube sim, but in dvorak. :D > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and Chris > > Hunt. > > > > Join us on http://typera.tk/ > > > > I think most people here will be typing a lot in their lives. I think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > >
5358. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Sep 2007 23:31:27 -0700

I use colemak: http://www.colemak.com It improves on a few of the little things that bothered me enough in dvorak to not use it, like ls on the pinky. > <blade740@...> wrote: > > > > I'm guessing a laptop with ryan's cube sim, but in dvorak. :D > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Tyson Mao > > <tyson.mao@> wrote: > > > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM > in > > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > > Hunt. > > > > > > Join us on http://typera.tk/ > > > > > > I think most people here will be typing a lot in their lives. I > think > > > this is definitely worth learning. So powerful... > > > > > > You might need this skill at the next cubing tournament too... > > > > > > -Tyson > > > > > > > > [Non-text portions of this message have been removed]
5359. Re: dvorak
From: "Mike Carroll" <TranceRiver@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 06:58:13 -0000

ASNITHSANOTDISNAOETHIONTESHEUASONHT =). I am a dvorak typer as well. I would definitely recommend colemak before deciding on dvorak. From the looks of it, it seems to be more efficent, but even /less/ compatible with computers that don't have the internet. If you're a programmer, I would suggest colemak over dvorak (even though I haven't tried colemak), because it doesn't mess around with the punctuation as much as dvorak does. I think sometime this year I'm going to give colemak a try, and see which one I like better. Cheers, Mike Carroll
5360. [Off Topic] Driving Test
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 08:53:29 -0000

Hi everyone, I just passed my driving test! hurray! DanH :)
5361. Re: [Speed cubing group] [Off Topic] Driving Test
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:08:43 +0200

Congratulations! That means that to go to Worlds you only need to get to The Netherlands and then we can take my car and drive there (yes, that is an invitation) On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: Hi everyone, I just passed my driving test! hurray! DanH :) Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRqaWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- [20] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- [21] http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [22] http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] http://us.ard.yahoo. com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ [Non-text portions of this message have been removed]
5362. Re: [Speed cubing group] Re: dvorak
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 11:24:49 +0200

> i have concidered chaning to dvorak but wont the keys be messed up so > in games that us WASD controls be all wird? > > Sure. That's a problem. I disable Dvorak mode for such kinds of games. I still suffer from WASD, but that's because I don't play that kind of game very often. I have been a Dvorak typist for more than 20 years. I needed a month or two before being able to play NetHack diagonal move. Now I have no problem with hjkluybn. It's just a training like OLL or PLL. You can get used to. -- Kaoru Maeda aka Mad Player maeda@...
5363. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:46:58 +0200

Arnaud: Make sure you take some blindfolds with you while Dan is driving otherwise you might be scared if he drives on the left-hand side of the road sometimes. ^^ Gilles PS: Congratulations Dan ;-) 2007/9/7, avgalen @ silhouette. nl <avgalen@...>: > > Congratulations! That means that to go to Worlds you only need to get > to The Netherlands and then we can take my car and drive there (yes, > that is an invitation) > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > Hi everyone, > I just passed my driving test! hurray! > DanH :) > > > > Links: > ------ > [1] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg-- > [2] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832 > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > [12] > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTU1NTA1 > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > [14] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [15] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [16] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRqaWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > [17] > http://docs.yahoo.com/info/terms/ > [18] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [19] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > [20] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > [21] > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 > [22] > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html > [23] > http://us.ard.yahoo. > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/* > http://tech.groups.yahoo.com/group/samsunghd/ > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5364. Re: [Speed cubing group] [Off Topic] Driving Test
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:20:15 -0000

Or takes the opposite direction in roundabouts :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Arnaud: Make sure you take some blindfolds with you while Dan is driving > otherwise you might be scared if he drives on the left-hand side of the road > sometimes. ^^ > > Gilles > > PS: Congratulations Dan ;-) > > > > 2007/9/7, avgalen @ silhouette. nl <avgalen@...>: > > > > Congratulations! That means that to go to Worlds you only need to get > > to The Netherlands and then we can take my car and drive there (yes, > > that is an invitation) > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > Hi everyone, > > I just passed my driving test! hurray! > > DanH :) > > > > > > > > Links: > > ------ > > [1] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ R0cGNJZAMzNzgzMg-- > > [2] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? act=reply&messageNum=37832 > > [3] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > [12] > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT g5MTU1NTA1 > > [13] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? subject=Change > > Delivery Format: Traditional > > [16] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > [17] > > http://docs.yahoo.com/info/terms/ > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > [20] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > [21] > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 0 > > [22] > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html > > [23] > > http://us.ard.yahoo. > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 1f8fj6tf/* > > http://tech.groups.yahoo.com/group/samsunghd/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5365. Re: (off topic) Development of mathematical thought
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:22:45 -0000

Chris, are you able to just ask these students to explain their ordering? That might be the best way to find out what went wrong. Cheers! Stefan
5366. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 10:35:58 -0000

Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once addicted to the dvorak concept... But as with James, I found it a terrible layout for typing UNIX commands and eventually switched back to QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com WOW!!!!!! That layout is actually very good. http://colemak.com/Compare Colemak not only performs well on standard English text, but it performs *exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that interests me most is "same finger" repetition, and even on standard english text Colemak outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some hand alternation to achieve this, but even then, it is only a negligible sacrifice for a huge benefit: http://colemak.com/Hand_alternation -- Ryan Heise http://www.ryanheise.com/
5367. Re: [Speed cubing group] [Off Topic] Driving Test
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 13:17:35 +0200

I figure that if people can get sub30 onehanded with both hands (Erik, not Dan) people can also drive on both sides of the road :) But good point, I almost forget about those "alternative" English ways of doing things. On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: Or takes the opposite direction in roundabouts :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den Peereboom" ..> wrote: > > Arnaud: Make sure you take some blindfolds with you while Dan is driving > otherwise you might be scared if he drives on the left-hand side of the road > sometimes. ^^ > > Gilles > > PS: Congratulations Dan ;-) > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > Congratulations! That means that to go to Worlds you only need to get > > to The Netherlands and then we can take my car and drive there (yes, > > that is an invitation) > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > Hi everyone, > > I just passed my driving test! hurray! > > DanH :) > > > > > > > > Links: > > ------ > > [1] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl [2] c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ R0cGNJZAMzNzgzMg-- > > [2] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [3] xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? act=reply&messageNum=37832 > > [3] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [3] lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o [4] DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT [5] JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM [6] TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT [7] JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o [8] DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT [9] JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [10] MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o [11] DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > [12] > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk [12] AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT g5MTU1NTA1 > > [13] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ [13] mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com [14]?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? subject=Change > > Delivery Format: Traditional > > [16] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq [16] aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > [17] > > http://docs.yahoo.com/info/terms/ [17] > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com [18]?subject= > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [10] MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > [20] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po [19] azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > [21] > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 [20] 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 0 > > [22] > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 [22] 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > [23] > > http://us.ard.yahoo. [24] > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 1f8fj6tf/* > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o [12] http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ [14] mailto:speedsolvingrubikscube-digest%40yahoogroups.com [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com [19] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po [20] http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 [21] http://searchmarketing.yahoo.com/arp/srchv2.php? 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[25] http://tech.groups.yahoo.com/group/samsunghd/ [26] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- [27] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 [28] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- [29] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- [30] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- [31] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- [32] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- [33] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- [34] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- [35] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- [36] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 [37] http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 [38] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- [39] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [40] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [41] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 [42] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [43] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- [44] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- [45] http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 [46] http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [47] http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
5368. Re: [Speed cubing group] Re: dvorak
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 09:12:18 -0400

What is a big advantage to switching? There was a discussion about it on speedsolving.com, and I never understood why you would really switch. On 9/7/07, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote: > > > Join us on http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I was once addicted to the dvorak concept... But as with James, I > found it a terrible layout for typing UNIX commands and eventually > switched back to QWERTY. > > James Stuber wrote: > > > I use colemak: http://www.colemak.com > > WOW!!!!!! > > That layout is actually very good. > > http://colemak.com/Compare > > Colemak not only performs well on standard English text, but it > performs *exceptionally* well on UNIX commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > > Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that interests me most is "same finger" repetition, and > even on standard english text Colemak outperforms Dvorak and QWERTY in > this respect. Colemak sacrifices some hand alternation to achieve > this, but even then, it is only a negligible sacrifice for a huge benefit: > > http://colemak.com/Hand_alternation > > -- > Ryan Heise http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5369. Re: [Speed cubing group] Re: dvorak
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 10:30:26 -0300 (ART)

Wow, Ryan...you're a machine. I tried portugues (my language), and could get 52 wpm. The main problem is that we use ´ on words, so I couldn't type them :P missed a lot of words because of that... then I tried once in english and ge 53 wpm : ) all in QWERTY... Pedro Ryan Heise <ryan@ryanheise.com> escreveu: Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once addicted to the dvorak concept... But as with James, I found it a terrible layout for typing UNIX commands and eventually switched back to QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com WOW!!!!!! That layout is actually very good. http://colemak.com/Compare Colemak not only performs well on standard English text, but it performs *exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that interests me most is "same finger" repetition, and even on standard english text Colemak outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some hand alternation to achieve this, but even then, it is only a negligible sacrifice for a huge benefit: http://colemak.com/Hand_alternation -- Ryan Heise http://www.ryanheise.com/ Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5370. Re: [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 09:15:43 -0400

I wonder if you tried this test in various parts of the nation and other countries how they would react. On 9/7/07, Stefan Pochmann <pochmann@...> wrote: > > Chris, are you able to just ask these students to explain their > ordering? That might be the best way to find out what went wrong. > > Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5371. Re: [Speed cubing group] Re: dvorak
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 15:35:39 +0200

Yes, about the same problem with French. Dvorak seems interesting but completely useless for languages like French which uses ´ and ` a lot. Gilles 2007/9/7, Pedro <pedrosino1@...>: > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > them :P missed a lot of words because of that... > > then I tried once in english and ge 53 wpm : ) > > all in QWERTY... > > Pedro > > Ryan Heise <ryan@...> escreveu: > Tyson Mao wrote: > > > Join us on http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I was once addicted to the dvorak concept... But as with James, I > found it a terrible layout for typing UNIX commands and eventually > switched back to QWERTY. > > James Stuber wrote: > > > I use colemak: http://www.colemak.com > > WOW!!!!!! > > That layout is actually very good. > > http://colemak.com/Compare > > Colemak not only performs well on standard English text, but it > performs *exceptionally* well on UNIX commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > > Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that interests me most is "same finger" repetition, and > even on standard english text Colemak outperforms Dvorak and QWERTY in > this respect. Colemak sacrifices some hand alternation to achieve > this, but even then, it is only a negligible sacrifice for a huge benefit: > > http://colemak.com/Hand_alternation > > -- > Ryan Heise http://www.ryanheise.com/ > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5372. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:02:20 -0000

I tried to get some WPM in QWERTY but realised just in time that I would then be in need of getting out more. So naturally I diverted my attention to learning some 4x4x4 algs. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5373. [Speed cubing group] Re: dvorak
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:07:40 -0000

Hi :-) I guess for us who have to use alt gr+accent+key it doesn't really matter what layout one uses. But if you have all the accent variations needed already in the layout then swapping the layout would be cumbersome. Anyway, im just using default qwerty since im a slow typist, even though coding is my work (it's mostly copy/paste with variations anyway ...) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5374. [Speed cubing group] Re: dvorak
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:07:16 -0000

Well, Dvorak was developed to optimize typing in the English language, which probably wouldn't help you too much if you don't type in English all that often. However, looking through the keyboard layout options on my computer, I see that Dvorak layouts for other languages (French, German and Spanish) are also available. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes, about the same problem with French. > Dvorak seems interesting but completely useless for languages like French > which uses ´ and ` a lot. > > Gilles > > 2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a machine. I tried portugues (my language), and could > > get 52 wpm. The main problem is that we use ´ on words, so I couldn't type > > them :P missed a lot of words because of that... > > > > then I tried once in english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > > Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > > > > I was once addicted to the dvorak concept... But as with James, I > > found it a terrible layout for typing UNIX commands and eventually > > switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is actually very good. > > > > http://colemak.com/Compare > > > > Colemak not only performs well on standard English text, but it > > performs *exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88% > > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > > Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak same finger: 10.56% > > > > The statistic that interests me most is "same finger" repetition, and > > even on standard english text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak sacrifices some hand alternation to achieve > > this, but even then, it is only a negligible sacrifice for a huge benefit: > > > > http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5375. [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 14:13:35 -0000

Hi :-) I'm 99% sure that adding some negative integers and fractions would make them (the more bright ones at least) "wake up" and get the order correct. I have no idea what the problem would be with the given numbers. Interesting ... :-o Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = 0.50 :-P (Quite hilarious now!!) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I wonder if you tried this test in various parts of the nation and other > countries how they would react. > > On 9/7/07, Stefan Pochmann <pochmann@...> wrote: > > > > Chris, are you able to just ask these students to explain their > > ordering? That might be the best way to find out what went wrong. > > > > Cheers! > > Stefan > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5376. [Speed cubing group] Re: (off topic) Development of mathematical thought
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 16:03:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once watched a documentary with job interview intelligence tests and one guy was asked "One bottle beer has 5% alcohol, how much alcohol do 10 bottles have?" and I think he answered "50%". Here's a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan
5377. Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 16:53:32 -0000

Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 in German. But some German words were simply impossible since the applet doesn't accept German special characters. I use qwerty. Whenever my boss visits me and uses my keyboard he's annoyed that I switched it to English layout (which differs slightly from the German one) so dvorak or others might drive him mad. Did some of you who switched to dvorak already improve speed? As far as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5378. Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 17:08:39 -0000

I just tried the 1 minute version. No sentences, and hard words. Got 56 wpm there, much slower than the 2 minutes test. Now I'd really like to know how much native English speakers/typers differ between the two tests, whether they drop a lot like me or maybe even improve, as the missing punctuation and uppercase letters could very well make it easier. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 > in German. But some German words were simply impossible since the > applet doesn't accept German special characters. I use qwerty. > > Whenever my boss visits me and uses my keyboard he's annoyed that I > switched it to English layout (which differs slightly from the German > one) so dvorak or others might drive him mad. > > Did some of you who switched to dvorak already improve speed? As far > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > Hunt. > > > > Join us on http://typera.tk/ > > > > I think most people here will be typing a lot in their lives. I > think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > >
5379. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 11:12:33 -0700

My previous speeds with qwerty were around 60wpm (I've been typing for a decade or so), After typing in Colemak for 6 months I can do about 85 wpm. The same finger ratio is HUGE for comfort and speed increases. Colemak also utilizes nice "rolls" where commonly used digraphs are right next to each other on the home row. [Non-text portions of this message have been removed]
5380. Re: dvorak
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 21:55:45 -0000

I just started recently also. 44 WPM yesterday (compared to 95-100 in QWERTY). Whenever I go running now, I just think of words in my head and type them in Dvorak in the air--that's my main practice time. Funny, I can't do that with QWERTY any more (even though I can still type QWERTY). Unfortunately my school's computers won't let you change to Dvorak, so I have to stay fluent in QWERTY this year. Tim --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5381. Re: dvorak
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 22:56:59 -0000

I dropped from 75 to 55. So a loss of 20 wpm, not too different from yours. The thing is, cohesive statements are easier to type for me; it may be so for other people as well. Plus, words like "barbarian" are awkward on qwerty, imo. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I just tried the 1 minute version. No sentences, and hard words. Got > 56 wpm there, much slower than the 2 minutes test. Now I'd really > like to know how much native English speakers/typers differ between > the two tests, whether they drop a lot like me or maybe even improve, > as the missing punctuation and uppercase letters could very well make > it easier. > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@> wrote: > > > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only > 60 > > in German. But some German words were simply impossible since the > > applet doesn't accept German special characters. I use qwerty. > > > > Whenever my boss visits me and uses my keyboard he's annoyed that I > > switched it to English layout (which differs slightly from the > German > > one) so dvorak or others might drive him mad. > > > > Did some of you who switched to dvorak already improve speed? As > far > > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > > > Cheers! > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@> wrote: > > > > > > Just wanted to let people know that Macky and Ambie are dvorak > > typers. > > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM > in > > > dvorak today. Shelley is on her way and we've converted Bob and > > Chris > > > Hunt. > > > > > > Join us on http://typera.tk/ > > > > > > I think most people here will be typing a lot in their lives. I > > think > > > this is definitely worth learning. So powerful... > > > > > > You might need this skill at the next cubing tournament too... > > > > > > -Tyson > > > > > >
5382. Re: (off topic) Development of mathematical thought
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Sep 2007 23:05:22 -0000

Is this timed? 0.04, 0.35, 0.75, 0.96, 0, 1, 2 1/16, 2/5, 3/4, 9/10, 0, 1, 2 Also, it took me a while to figure out what was wrong with these... I think it was the result of just assuming that all integers are greater than or equal to one, and not really noticing that zero there, just thinking of it as another integer. I skimmed through these lists and saw decimals, followed by integers. So I initially didn't see anything wrong here. I also agree with Per that negatives would be an easy 'wake-up' call. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I have been tutoring math through a franchise company called > Mathnasium for almost a year and a half now. You can see their > website at www.mathnasium.com > > Anyway I have noticed a fascinating, to me, trend in the way most > every student answers one particular type of question on one of our > assessment tests. > > There are 2 questions on our middle school test that ask to order > fractional amounts from least to greatest. > > What fascinates me is that close to 95% of all students who take the > test miss this question, and I'd say 80% of those in the same manner. > > The first question has decimals from 0 to 2 to be put in order from > least to greatest. Below is an example: > 2 0.04 1 0.35 0.96 0 0.75 > > Most students, even many extremely bright students(!), answer like > this: > 0.04 0.35 0.75 0.96 0 1 2 > > Also there is a second question asking them to order fractions: > 2/5 9/10 1 1/16 0 3/4 2 > > Most students, again even some of our brightest math minds(!), answer > like this: > 1/16 2/5 3/4 9/10 0 1 2 > > What fascinates me is that they all place any fractional amount to be > less than 0, yet still non-negative. > > Again I know this post probably makes our students out to sound dumb, > but many students who miss this question in this manner have > excellent problem solving skills and often then have very good > computational skills and accuracy. > > I am fascinated by this because I have seen students who struggle in > math, as well as extremely bright students, answer this problem the > very same way. Does anyone know what is going on here from a > developmental standpoint? Most of these kids are aged 11-13 who are > missing this question in this way. I know this age group is when > abstract thinking begins to develop. But is the order type of the > reals an abstract concept? It seems to make sense, but then again > I've been working with numbers for so long perhaps I've forgotten any > struggles I went through at that age to develop a concept of the way > the real numbers are ordered. > > I would be very interested in any feedback, as I find the topic of > mathematical development fascinating, particularly in this one area > where I've seen so many students miss this question, and nearly all > in the same manner! > > Chris >
5383. Re: [Speed cubing group] Re: dvorak
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 16:28:56 -0700 (PDT)

I got 61 wpm. Game over Your score: 306 keys per minute ~ 61 words per minute Language/mode: classic-en Ranking: That was fast - you can still improve, though. Comparison: 27% of registered TyperA users using this language have typed a better result; 73% have a lower or equal result. You typed: superposed utilization campers petroleum determinable amassing solicit brambles hooves solely petroleum elbowing displacement naught anonts sectional midshipmen clamoring scorches snarled discharging conclusions amplifier bewilder boss guardely loose hugeness investment pancakes stroking inclin stinkers crane annunciated doorways Mistakes: anonts(anoints), guardely(guardedly), inclin(incline) Well done! ----- Original Message ---- From: Stefan Pochmann <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 7, 2007 10:08:39 AM Subject: [Speed cubing group] Re: dvorak I just tried the 1 minute version. No sentences, and hard words. Got 56 wpm there, much slower than the 2 minutes test. Now I'd really like to know how much native English speakers/typers differ between the two tests, whether they drop a lot like me or maybe even improve, as the missing punctuation and uppercase letters could very well make it easier. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 > in German. But some German words were simply impossible since the > applet doesn't accept German special characters. I use qwerty. > > Whenever my boss visits me and uses my keyboard he's annoyed that I > switched it to English layout (which differs slightly from the German > one) so dvorak or others might drive him mad. > > Did some of you who switched to dvorak already improve speed? As far > as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers! > Stefan > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > <tyson.mao@> wrote: > > > > Just wanted to let people know that Macky and Ambie are dvorak > typers. > > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on her way and we've converted Bob and > Chris > > Hunt. > > > > Join us on http://typera. tk/ > > > > I think most people here will be typing a lot in their lives. I > think > > this is definitely worth learning. So powerful... > > > > You might need this skill at the next cubing tournament too... > > > > -Tyson > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5384. Re: dvorak
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 00:12:09 -0000

Am I the only slow person here? I've been typing in Dvorak for about a month now, and I only type 50 wpm. I can type up to 65 when I'm feeling good.. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on her way and we've converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I think most people here will be typing a lot in their lives. I think > this is definitely worth learning. So powerful... > > You might need this skill at the next cubing tournament too... > > -Tyson >
5385. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 01:49:32 -0000

James Stuber wrote: > My previous speeds with qwerty were around 60wpm (I've been typing > for a decade or so), After typing in Colemak for 6 months I can do > about 85 wpm. I spent a few hours trying this out last night, so far I am at 17wpm. What are my initial thoughts? Having now tried all three of these layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed with Colemak - the finger rolls and low same-finger ratio are a big plus over Dvorak. Now, to learn it without also forgetting QWERTY... (It should be possible..) -- Ryan Heise http://www.ryanheise.com/
5386. off topic: Something cool about Budapest
From: "Brian Le" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 03:21:52 -0000

In AP European History class today, I learned that Budapest used to be two different cities. Their names were Buda and Pest and they were separated by some river, I forgot which one. When a bridge was built, it unified the two cities, making it into Budapest. WOW! ISN'T AP CLASS FUN! Brian
5387. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Sep 2007 21:51:28 -0700

Ryan Heise wrote: > Now, to learn it without also forgetting QWERTY... > (It should be possible..) I can still type qwerty, albeit at a slightly reduced speed. [Non-text portions of this message have been removed]
5388. [Speed cubing group] Re: dvorak
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 06:22:00 -0000

After a week of actively trying to unlearn QWERTY, my QWERTY speed is currently just barely faster than my top Dvorak speed. At least with QWERTY I can look at the keyboard to get my bearings if I have to. In any case, I don't do all that much typing on computers that are not mine, so it's probably not too big a loss. --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > Ryan Heise wrote: > > Now, to learn it without also forgetting QWERTY... > > (It should be possible..) > > I can still type qwerty, albeit at a slightly reduced speed. > > > [Non-text portions of this message have been removed] >
5389. Re: New simulator release, beta testing
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 06:33:48 -0000

Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since no problems were reported, I have now released this to the main page: http://www.ryanheise.com/cube/speed.html and set up a similar testing page for the blind version: http://www.ryanheise.com/cube/blindb.html (I know ESC doesn't do exactly what you might want...) P.S. Colemak speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/
5390. Re: [Speed cubing group] Re: New simulator release, beta testing
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 11:11:55 -0300 (ART)

Nice work, Ryan if we can still make suggestions, I have 2 : ) you could change the average "style", couting 12 solves and droping the fastest and slowest, as "usual", instead of just 10...to avoid lucky and unlucky times : ) also, you could make a "give up" option/button/whatever on the blindfold simulator, so we can see how close (or far) we were from solved ; ) Great job so far, keep it up Pedro Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since no problems were reported, I have now released this to the main page: http://www.ryanheise.com/cube/speed.html and set up a similar testing page for the blind version: http://www.ryanheise.com/cube/blindb.html (I know ESC doesn't do exactly what you might want...) P.S. Colemak speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/ Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5391. Re: [Speed cubing group] Re: (off topic) Development of mathematical thought
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 11:39:26 -0300 (ART)

Btw, Chris, what happened with the probability problem? what did the teacher say? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Then again, i was stupid enough in grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once watched a documentary with job interview intelligence tests and one guy was asked "One bottle beer has 5% alcohol, how much alcohol do 10 bottles have?" and I think he answered "50%". Here's a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5392. [Speed cubing group] Re: New simulator release, beta testing
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 15:23:36 -0000

Yes i argee on pedro's suggestions a lot. On my record average I had only 11 12 10 and a 9 but one 15 ruined my average... Erik --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice work, Ryan > > if we can still make suggestions, I have 2 : ) > > you could change the average "style", couting 12 solves and droping the fastest and slowest, as "usual", instead of just 10...to avoid lucky and unlucky times : ) > > also, you could make a "give up" option/button/whatever on the blindfold simulator, so we can see how close (or far) we were from solved ; ) > > Great job so far, keep it up > > Pedro > > Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: > > > http://www.ryanheise.com/cube/speedb.html > > Since no problems were reported, I have now released this to the main > page: > > http://www.ryanheise.com/cube/speed.html > > and set up a similar testing page for the blind version: > > http://www.ryanheise.com/cube/blindb.html > > (I know ESC doesn't do exactly what you might want...) > > P.S. Colemak speed is now up to 20wpm. > > -- > Ryan Heise http://www.ryanheise.com/ > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5393. Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 15:34:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > What are my initial thoughts? Having now tried all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed > with Colemak - the finger rolls and low same-finger ratio are a big > plus over Dvorak. Now, to learn it without also forgetting QWERTY... > (It should be possible..) > I did come across Colemak and many other non-standard keyboards (there are a bunch here, for example http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078). But since I still need to type very frequently on computers that aren't mine (school computers, for example), I decided to switch to Dvorak in the end, which I can at least easily use on new computers. I'm a bit annoyed with Dvorak's l on pinky as well, but all these alternative keyboards are all considerably better than QWERTY. When it does get to be that I only have to type on my own computer, I'll probably change again. The backspace key should definitely be in a different place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope that by then people will have come to some sort of a consensus on which layout is the best for English. -macky
5394. Re: [Speed cubing group] Re: dvorak
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 8 Sep 2007 13:20:24 -0400

Why are we talking about typing in a speedcubing group? ----- Original Message ----- From: mackymakisumi To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 08, 2007 11:34 AM Subject: [Speed cubing group] Re: dvorak --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > What are my initial thoughts? Having now tried all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that I'm most impressed > with Colemak - the finger rolls and low same-finger ratio are a big > plus over Dvorak. Now, to learn it without also forgetting QWERTY... > (It should be possible..) > I did come across Colemak and many other non-standard keyboards (there are a bunch here, for example http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078). But since I still need to type very frequently on computers that aren't mine (school computers, for example), I decided to switch to Dvorak in the end, which I can at least easily use on new computers. I'm a bit annoyed with Dvorak's l on pinky as well, but all these alternative keyboards are all considerably better than QWERTY. When it does get to be that I only have to type on my own computer, I'll probably change again. The backspace key should definitely be in a different place--maybe like in Colemak, or I'll buy a Kinesis keyboard. But I hope that by then people will have come to some sort of a consensus on which layout is the best for English. -macky ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.485 / Virus Database: 269.13.9/994 - Release Date: 9/7/2007 4:40 PM [Non-text portions of this message have been removed]
5395. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 8 Sep 2007 10:30:57 -0700

I think it's because cubers are stereotypically the same type of people who would look to do things faster in other areas of life. Qwerty is just horrible for speed if you think about it. Plus, we all don't want to get RSI, because then we couldn't cube :) On 9/8/07, Peter Douthwright <pdouthwright0513@...> wrote: > > Why are we talking about typing in a speedcubing group? > > [Non-text portions of this message have been removed]
5396. Re: (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 18:52:36 -0000

Hey Pedro, The teacher said the probability *is* zero. I don't know to which level of math she has taken, but she teaches proofs in geometry very precisely. My college 1st semester analysis class graded proofs on the level of exactness that she grades at for high school geometry, so I imagine that she is very well versed on high school level subjects. I have no idea of the extent of her knowledge of measure theory, but she did say the probably *is* zero. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Btw, Chris, what happened with the probability problem? what did the teacher say? > > Pedro
5397. Re: (off topic) Development of mathematical thought
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Sep 2007 18:59:55 -0000

Hey Stefan, and others, No I have never explicitly asked a student to explain their ordering to me, though I would like to try with the next student that answers this way. Also, the test is timed but not strictly. They have roughly 1 hour to 90 minutes to take the test because they know their parents are going to be picking them up within that time frame. We do not actually time the test, but practically they have at most 90 minutes to take the test. The middle school assessment probably takes about 60 minutes on average for most students, to get an idea of how long the test is. I have gone over the test with several students, and most of the time the very bright students who miss the ordering problems in this particular way will see the problem, blush, and then procede to correct it, almost always without any prompting from a tutor. Those who don't catch their error right off the bat will see it when we describe each fraction as a certain shaded portion of a circle. Describing the number zero as no portions, or none, of the circle being shaded will have an "ah-ha!" moment and procede to correct it. I feel as if most students know the answer, but due to either time pressure, or them not being 100% certain, answer in the way that most students miss this question. I just find it interesting that so many students answer this way, and yet most all of them spot their error very quickly and seem to understand what they have done wrong after very little prompting from the tutor who goes over the test with them. I just wish I knew what was going on from a psychological or developmental standpoint. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Chris, are you able to just ask these students to explain their > ordering? That might be the best way to find out what went wrong. > > Cheers! > Stefan >
5398. [Speed cubing group] Re: dvorak
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 06:13:13 -0000

because macky posted on his site to switch to dvorak and alot of us decided to --- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > > I think it's because cubers are stereotypically the same type of people who > would look to do things faster in other areas of life. Qwerty is just > horrible for speed if you think about it. Plus, we all don't want to get > RSI, because then we couldn't cube :) > > On 9/8/07, Peter Douthwright <pdouthwright0513@...> wrote: > > > > Why are we talking about typing in a speedcubing group? > > > > > > > [Non-text portions of this message have been removed] >
5399. 9'90
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 07:23:37 -0000

Here is the video : http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510 Thanks to Antoine S-C who recorded it, and with a good quality.
5400. Lyon Open 07
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 07:27:06 -0000

And here are the pictures of the podiums : http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK209246dbd062b6090 Good bye !
5401. Re: 9'90
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 08:17:30 -0000

Edouard, you are my hero. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Here is the video : > > http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510 > > Thanks to Antoine S-C who recorded it, and with a good quality. >
5402. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 13:46:01 -0000

mackymakisumi wrote: > I did come across Colemak and many other non-standard keyboards > (there are a bunch here, for example > http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm Thanks, that was an interesting read. Now that I'm on the bandwagon, I think I have no choice but to support different keyboard layouts on the simulator. What I have in mind is a rather simple technique to recalibrate the keys: the user hits "recalibrate", then slides their finger from left to right across each of the three rows and hits "save". The applet can then use this information to correctly remap the the keys. (P.S. Colemak now at 29wpm.) -- Ryan Heise http://www.ryanheise.com/
5403. [Speed cubing group] Re: dvorak
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 14:31:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > Why are we talking about typing in a speedcubing group? Did you enter that question with a keyboard or with telepathy? Cheers! Stefan
5404. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:33:19 +0100

This topic is quite interesting to me at the moment. As many of you know, Peter and I moved to the US earlier this year. We bought a car recently which required us to get US drivers licences (or 'licenses' as they spell it here). In Australia and England, we drive on the left, but in the US they drive on the right, so we had to learn everything opposite! Now I'm licenced to drive on both sides of the road! :) Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@... said: > > > I figure that if people can get sub30 onehanded with both hands > (Erik, not Dan) people can also drive on both sides of the road :) > > But good point, I almost forget about those "alternative" English > ways of doing things. > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the opposite direction in roundabouts :-P > -Per > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > driving > > otherwise you might be scared if he drives on the left-hand side > of > the road > > sometimes. ^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That means that to go to Worlds you only need > to > get > > > to The Netherlands and then we can take my car and drive there > (yes, > > > that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > Hi everyone, > > > I just > passed my driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > > ------ > > > [1] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [2] > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > act=reply&messageNum=37832 > > > [3] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [4] > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > [6] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [6] > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [7] > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [8] > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > [9] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [9] > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > [10] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [11] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [11] > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > [12] > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [12] > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > g5MTU1NTA1 > > > [13] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [13] > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > [14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > [14]?subject=Email > > > Delivery: Digest > > > [15] > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [16] > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > > http://docs.yahoo.com/info/terms/ [17] > > > [18] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > [18]?subject= > > > [19] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > [20] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [19] > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [20] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > 0 > > > [22] > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [22] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > [23] > > > http://us.ard.yahoo. [24] > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > 1f8fj6tf/* > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > [Non-text > portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Links: > ------ > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [17] http://docs.yahoo.com/info/terms/ > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [20] > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [23] http://advision.webevents.yahoo.com/green/index.html > [24] http://us.ard.yahoo. > [25] > http://tech.groups.yahoo.com/group/samsunghd/ > [26] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > [27] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > [28] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [29] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > [30] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > [31] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > [32] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > [33] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > [34] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > [35] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [36] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > [37] > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > [38] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > [39] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [40] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [41] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > [42] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [43] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > [44] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > [45] > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&amp;ctv=Groups2&s=Y&s2=&s3=&b=50 > [46] > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > [47] > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Same, same, but different
5405. Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:34:09 -0000

Any non-smokers interested in joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very friendly and helpful (judging by some emails) and six minutes to the Novotel by bus (plus average six minutes waiting for the bus), the bus stops are close to both Ginkgo and Novotel. I currently have a bed in a 4-bed room and they still have beds in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map: http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 Cheers! Stefan
5406. Re: Budapest hostel
From: "Tim Habermaas" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 16:47:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Any non-smokers interested in joining me in the Ginkgo hostel? > > http://www.ginkgo.hu/ > > It's smoke-free, cheap, in downtown, very friendly and helpful > (judging by some emails) and six minutes to the Novotel by bus (plus > average six minutes waiting for the bus), the bus stops are close to > both Ginkgo and Novotel. > > I currently have a bed in a 4-bed room and they still have beds in 2/ > 4/6-bed rooms available. > > Map showing Ginkgo and Novotel: > http://tinyurl.com/22zb85 > > Bus map: > http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 > > Cheers! > Stefan > Hi Stefan, i'm interested in joining you. i looked for a cheap hotel a few days ago and this hostel sounds really good and(!) cheap :). In case you don't know me: I'm from Germany and a big fan of your BLD methods :P (and non-smoker). Tim
5407. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 17:16:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Habermaas" <cin9247@...> wrote: > > i'm interested in joining you. i looked for a cheap hotel a few days > ago and this hostel sounds really good and(!) cheap :). In case you > don't know me: I'm from Germany and a big fan of your BLD methods :P > (and non-smoker). Ok, I suggest that anyone who wants to stay there reserves a bed by emailing the hostel at info@... and mentions either "Rubik's cube group" or "Stefan Pochmann", so they can hopefully put us together in the same room(s). I'll let them know about this in a moment. Maybe also mention it in this thread so we know about it. I didn't reserve my bed with the website system but emailed them some questions and they suggested/offered that I reserve just by email to avoid extra fees for the system. I've reserved a bed for me for four nights, from October 4-8. Tim, I do know you a bit, I've seen quite competent comments from you in Pat's forum and on the youtube page showing Matyas' 3x3 bld record. Looking forward to meeting you. Cheers! Stefan
5408. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 17:36:53 -0000

Clarification: The 4/6-bed rooms aren't reserved "by room" but "by bed". So I didn't reserve a 4-bed room for me but only a bed in one, and you don't have to ask me to include you in "my room". Just reserve a bed for you mentioning our group like I suggested in my previous message. There are lockers available and I'm told they're pretty big so we can store our stuff there comfortably. Not sure yet whether they already have locks or we have to bring our own. The 2-bed rooms are reserved as a whole, meaning a single person would have to pay for both beds. You can see this and some more info about prices under "Rates and Booking" on their website. Do the "search", just don't complete the reservation this way. Cheers! Stefan
5409. Re: [Speed cubing group] Budapest hostel
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 18:45:12 +0100 (BST)

Dear Stefan, Self and Bernett are interested in joining you, if you are interested. How much does it cost ? Will they mail us confirmation of our accomadation.? I need their confirmation letter by mail to submit to visa officer to get our visa. Can we register by e-mail ? John Louis Stefan Pochmann <pochmann@...> wrote: Any non-smokers interested in joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very friendly and helpful (judging by some emails) and six minutes to the Novotel by bus (plus average six minutes waiting for the bus), the bus stops are close to both Ginkgo and Novotel. I currently have a bed in a 4-bed room and they still have beds in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map: http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 Cheers! Stefan --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
5410. UFO solver
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Sep 2007 20:27:34 -0000

Hi ! I've never heard of a ufo solver program so far, so I made one, quickly written, but enough to find every solution within a second (with my computer) while taking very little memory : http://perso.ens-lyon.fr/clement.gallet/ufo_solver.cpp Sorry for windows users, I can't produce a compiled version, you have to compile it (or find someone who can compile it). Beware, the location of the hash table library depends on the compiler. No needs for a doc, just change in the beginning of the code the depth of the search. Bye, Clément
5411. Best algorithmics for speed
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 15:16:59 -0700 (PDT)

Hi Everyone! I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. Thanks! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ____________________________________________________________________________________ Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/ [Non-text portions of this message have been removed]
5412. Extra speed techniques
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 02:49:25 -0000

I have heard that harris chan uses special techniques that either help him do a oll skip or soomething like that. If someone has any knowledge of these techniques could you please respond.
5413. Re: [Speed cubing group] Extra speed techniques
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Sep 2007 21:00:58 -0700 (PDT)

Coll. -Brian ----- Original Message ---- From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 9, 2007 7:49:25 PM Subject: [Speed cubing group] Extra speed techniques I have heard that harris chan uses special techniques that either help him do a oll skip or soomething like that. If someone has any knowledge of these techniques could you please respond. [Non-text portions of this message have been removed]
5414. Re: Extra speed techniques
From: "h_noor88" <h_noor88@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 04:13:30 -0000

Well i know that i use COLL's. Its easier the ID COLL's then it is to ID G permutes and its faster then doing 1 OLL to get to another OLL. Rather you use one COLL to get to PLL with only 4 PLL's to memorize. 2 Edge Switch with 1 H permute and 1 V Permutation and 1 Z permutation. ALthough there are 40 Plus algs to remember, Easy to ID when you remember them by the same color.
5415. Re: [Speed cubing group] Re: dvorak
From: Kaoru Maeda <maeda@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:21:42 +0200

mackymakisumi said > > I'll probably change again. The backspace key should definitely be in > a different place--maybe like in Colemak, or I'll buy a Kinesis > keyboard. > > > Kinesis + Dvorak rocks. I've been using it over 12 years! (Kinesis keyboard lasts that long---worth investing) I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! My coworkers complain that they can't type anything on my PC. I long for Ryan's simulator having a Dvorak mode! -- Kaoru Maeda aka Mad Player maeda@...
5416. Re: [Speed cubing group] Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 08:06:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Self and Bernett are interested in joining you, if you are interested. How much does it cost ? Will they mail us confirmation of our accomadation.? I need their confirmation letter by mail to submit to visa officer to get our visa. > Can we register by e-mail ? Prices about 16-22 Euros per person per night (including breakfast), depending on room size. Yes you can register by email (see my previous posts in this thread). About the letter I suggest you ask them. They seem very friendly and helpful, so maybe they'd do it. Cheers! Stefan
5417. Re: Budapest hostel
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 08:09:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Ok, I suggest that anyone who wants to stay there reserves a bed by > emailing the hostel at info@... The "..." was supposed to be "ginkgo.hu". It's just the address on the left side on their website. Cheers! Stefan
5418. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:24:03 -0000

Definitive proof of why QWERTY is better - I checked them in the latest edition of Collins Scrabble Words: QWERTY - Valid DVORAK - Invalid COLEMAK - Invalid Dan :) --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@...> wrote: > > mackymakisumi said > > > > I'll probably change again. The backspace key should definitely be in > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > keyboard. > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > (Kinesis keyboard lasts that long---worth investing) > I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! > My coworkers complain that they can't type anything on my PC. > > I long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru Maeda aka Mad Player > maeda@... >
5419. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 09:34:27 -0000

Hey, Dan! I know you play scrabble quite a lot, so I was wondering if you know a good internet site where you can play english scrabble against others. I know a great site for swedish scrabble, but it would be nice to be able do challenge other cubers. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Definitive proof of why QWERTY is better - I checked them in the > latest edition of Collins Scrabble Words: > > QWERTY - Valid > DVORAK - Invalid > COLEMAK - Invalid > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > wrote: > > > > mackymakisumi said > > > > > > I'll probably change again. The backspace key should definitely be in > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > keyboard. > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > (Kinesis keyboard lasts that long---worth investing) > > I suggest you learn T-Code or TUT-Code if you ever need to type > Japanese! > > My coworkers complain that they can't type anything on my PC. > > > > I long for Ryan's simulator having a Dvorak mode! > > > > -- > > Kaoru Maeda aka Mad Player > > maeda@ > > >
5420. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 10:14:10 -0000

Hi Gunnar, The most serious place to play is www.isc.ro, and download their client to connect to the Internet Scrabble Club. But for challenging other cubers, I think the best place to play is www.scrabulous.com, or get the Scrabulous application for facebook :) Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hey, Dan! > > I know you play scrabble quite a lot, so I was wondering if you know a > good internet site where you can play english scrabble against others. > I know a great site for swedish scrabble, but it would be nice to be > able do challenge other cubers. :-) > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Definitive proof of why QWERTY is better - I checked them in the > > latest edition of Collins Scrabble Words: > > > > QWERTY - Valid > > DVORAK - Invalid > > COLEMAK - Invalid > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > wrote: > > > > > > mackymakisumi said > > > > > > > > I'll probably change again. The backspace key should definitely > be in > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > keyboard. > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > (Kinesis keyboard lasts that long---worth investing) > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > Japanese! > > > My coworkers complain that they can't type anything on my PC. > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > -- > > > Kaoru Maeda aka Mad Player > > > maeda@ > > > > > >
5421. Re: Best algorithmics for speed
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 13:45:19 -0000

It's alright, I started off memorizing all the wacky OLL and PLL algs at speedcubing.com. I started switching to RU moves long after, but it's all a process of learning. I don't regret learning other algorithms because for beginners, it is easier to have other pattern recognitions than 119 RU algorithms. It can get quite confusing although faster. Don't be angry, just learn and have fun :] --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Hi Everyone! > > I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). > > So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. > > In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. > > Thanks! > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > ____________________________________________________________________________________ > Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been removed] >
5422. timer/spreadsheet
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 13:58:29 -0000

I am looking for a timer and excel template for saving times. Thanks group. Rick
5423. A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:13:24 -0000

I would like to see a standard notation for all Rubik's cube literature. I have written a Word document with a notation that I would like to see become standard. You can access it in the files section, it's called notation.doc I have also written to the WCA and hopefully, they will discuss it, take into account your feedback, and in some time publish a WCA standard for notation. Cheers, DanH :)
5424. Re: A standard notation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:44:10 -0000

I agree that WCA should define a notation, because the regulations refer to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined anywhere. But if/when there's going to be an official standard notation, IMHO it should be the one that's currently being used by almost everybody. Changes should be made only if there's a very good reason. I'm sure many cubers would continue using xyz and ESM even if they weren't included in the standard. And to me, "<PU>" instead of 'y' seems like an overkill... -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. > > Cheers, > DanH :) >
5425. Re: [Speed cubing group] Re: A standard notation
From: "Kelly Anderson" <kellycoinguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 11:23:05 -0600

It would sure be nice if such a notation were somehow independent of the size of the cube. -Kelly On 9/10/07, Johannes Laire <johannes.laire@...> wrote: > I agree that WCA should define a notation, because the regulations > refer to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined anywhere. > > But if/when there's going to be an official standard notation, IMHO it > should be the one that's currently being used by almost everybody. > Changes should be made only if there's a very good reason. I'm sure > many cubers would continue using xyz and ESM even if they weren't > included in the standard. > > And to me, "<PU>" instead of 'y' seems like an overkill... > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@...> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > > > Cheers, > > DanH :) > > > > > > > > Yahoo! Groups Links > > > >
5426. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 17:30:27 -0000

Dan wrote: > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. If we wish to discuss standardisation, let's first see if any of the existing notations are already sufficient for the job. Fridrich's page presents a notation in which move variations are represented by a lowercase suffix. This notation is supported by the popular AnimCube applet. For example, Rs2 indicates a 180 degree slice move relative to the right side. Fa' indicates an reverse 90 degree anti-slice move relative to the front side. Uc2 indicates a 180 degree cube rotation relative to the up side. It was also suggested to use the suffix "m" to indicate the opposite direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). Another proposal, quite independent of the above, was to use [R], [U], [F] to indicate cube rotations. Although, this may conflict with yet another proposal for big cubes, which uses R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan Heise http://www.ryanheise.com/
5427. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:10:41 -0000

Hi! I've now tried the scrabulous application and it was nice. I have to say that Erik Akkersdijk has to practice his english (I won). :-P /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi Gunnar, > > The most serious place to play is www.isc.ro, and download their > client to connect to the Internet Scrabble Club. > > But for challenging other cubers, I think the best place to play is > www.scrabulous.com, or get the Scrabulous application for facebook :) > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hey, Dan! > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > good internet site where you can play english scrabble against others. > > I know a great site for swedish scrabble, but it would be nice to be > > able do challenge other cubers. :-) > > > > /Gunnar > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > latest edition of Collins Scrabble Words: > > > > > > QWERTY - Valid > > > DVORAK - Invalid > > > COLEMAK - Invalid > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > wrote: > > > > > > > > mackymakisumi said > > > > > > > > > > I'll probably change again. The backspace key should definitely > > be in > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > keyboard. > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > (Kinesis keyboard lasts that long---worth investing) > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > Japanese! > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > -- > > > > Kaoru Maeda aka Mad Player > > > > maeda@ > > > > > > > > > >
5428. Re: dvorak
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:24:00 -0000

Yeah yeah go ahead rub it in....;) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous application and it was nice. I have to > say that Erik Akkersdijk has to practice his english (I won). :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious place to play is www.isc.ro, and download their > > client to connect to the Internet Scrabble Club. > > > > But for challenging other cubers, I think the best place to play is > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > > good internet site where you can play english scrabble against others. > > > I know a great site for swedish scrabble, but it would be nice to be > > > able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > <dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > latest edition of Collins Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid > > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > > wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > I'll probably change again. The backspace key should definitely > > > be in > > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > Japanese! > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > > > > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > > > > >
5429. Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 20:57:21 -0000

Shall we have a game? DanH --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous application and it was nice. I have to > say that Erik Akkersdijk has to practice his english (I won). :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > <dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious place to play is www.isc.ro, and download their > > client to connect to the Internet Scrabble Club. > > > > But for challenging other cubers, I think the best place to play is > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > <gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play scrabble quite a lot, so I was wondering if you know a > > > good internet site where you can play english scrabble against others. > > > I know a great site for swedish scrabble, but it would be nice to be > > > able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > <dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > latest edition of Collins Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid > > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > > wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > I'll probably change again. The backspace key should definitely > > > be in > > > > > > a different place--maybe like in Colemak, or I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > Japanese! > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > > > > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > > > > >
5430. [Speed cubing group] Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 21:39:50 -0000

> Kinesis + Dvorak rocks. I've been using it over 12 years! > (Kinesis keyboard lasts that long---worth investing) > I suggest you learn T-Code or TUT-Code if you ever need to type Japanese! > My coworkers complain that they can't type anything on my PC. > > I long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru Maeda aka Mad Player > maeda@... > Whoa, you use T-Code or TUT-Code??! I read about T-Code once, but I never realized that I knew anyone who used it. That's pretty hardcore. The main language I type in is English, but since switching to Dvorak, I've had a hard time typing Japanese, which requires me to use QWERTY. I don't think learning T-Code or TUT-Code is worth the effort for me right now, but do you know of a way to use something like IME standard with Dvorak or any custom layout? Thanks, -macky
5431. Re: dvorak
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 22:06:28 -0000

Sure, but I wont bemuch of a challange for you. :-) Add me on msn or icq. My usernames are: gunkr520 at hotmail dot com 19801400 /Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Shall we have a game? > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > Hi! > > > > I've now tried the scrabulous application and it was nice. I have to > > say that Erik Akkersdijk has to practice his english (I won). :-P > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi Gunnar, > > > > > > The most serious place to play is www.isc.ro, and download their > > > client to connect to the Internet Scrabble Club. > > > > > > But for challenging other cubers, I think the best place to play is > > > www.scrabulous.com, or get the Scrabulous application for facebook :) > > > > > > Dan :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > > <gunkr520@> wrote: > > > > > > > > Hey, Dan! > > > > > > > > I know you play scrabble quite a lot, so I was wondering if you > know a > > > > good internet site where you can play english scrabble against > others. > > > > I know a great site for swedish scrabble, but it would be nice to be > > > > able do challenge other cubers. :-) > > > > > > > > /Gunnar > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > > > <dan_j_harris@> wrote: > > > > > > > > > > Definitive proof of why QWERTY is better - I checked them in the > > > > > latest edition of Collins Scrabble Words: > > > > > > > > > > QWERTY - Valid > > > > > DVORAK - Invalid > > > > > COLEMAK - Invalid > > > > > > > > > > Dan :) > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda > <maeda@> > > > > > wrote: > > > > > > > > > > > > mackymakisumi said > > > > > > > > > > > > > > I'll probably change again. The backspace key should > definitely > > > > be in > > > > > > > a different place--maybe like in Colemak, or I'll buy a > Kinesis > > > > > > > keyboard. > > > > > > > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over 12 years! > > > > > > (Kinesis keyboard lasts that long---worth investing) > > > > > > I suggest you learn T-Code or TUT-Code if you ever need to type > > > > > Japanese! > > > > > > My coworkers complain that they can't type anything on my PC. > > > > > > > > > > > > I long for Ryan's simulator having a Dvorak mode! > > > > > > > > > > > > -- > > > > > > Kaoru Maeda aka Mad Player > > > > > > maeda@ > > > > > > > > > > > > > > > > > > > > >
5432. Re: [Speed cubing group] Re: dvorak
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 16:05:29 -0700

When I was still using Windows and learning Colemak, I used auto hot key < www.autohotkey.com>, its a program intended for personalized shortcuts but can be used to swap your keyboard layout with the right scripts. Maybe not as elegant as using the language bar, but it works just fine with the Windows Japanese IME. You can also mess with registry settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > The main language I type in is English, but since switching to Dvorak, > I've had a hard time typing Japanese, which requires me to use QWERTY. > I don't think learning T-Code or TUT-Code is worth the effort for me > right now, but do you know of a way to use something like IME standard > with Dvorak or any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text portions of this message have been removed]
5433. Re: [Speed cubing group] Re: Best algorithmics for speed
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 15:54:47 -0700 (PDT)

where are the sites whose F2L and OLL are optimizedfor speed? striderxo <striderxo@...> wrote: It's alright, I started off memorizing all the wacky OLL and PLL algs at speedcubing.com. I started switching to RU moves long after, but it's all a process of learning. I don't regret learning other algorithms because for beginners, it is easier to have other pattern recognitions than 119 RU algorithms. It can get quite confusing although faster. Don't be angry, just learn and have fun :] --- In speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote: > > Hi Everyone! > > I was very angry with me this week and I would like to avoid this feeling for the next new cubers. When I started learning speed cubing, I quickly found that great site www.speedcubing.com and then started memorizing all those algorithmics. I never thought I could do that for all 119 algorithmics of Friedrich method, but slowly and patiently I could. After that, I continued a long time without beating my average under the 30s. As I thought that knowing all those algorithmics would make me become faster soon, I started to research about speed, algorithmics and other things, when I ralized that the algorithmics that I memorized are not so good for speed. Did I miss anything in the speedcubing site? As I was a new cuber I didn't know the difference among algorithmics (speed, fewest moves...). > > So my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever) could add a comment in those algorithmic pages (like in "Overview of all algorithms for corners of first layer and edges of second layer") explaining that although you've provided the shortest algorithms, sometimes they are not the best ones for speeding. Something like that. I think this would be good for the new ones. > > In the beginnig I said I was very angry with me, not with the speedcubing site, because I know it was my fault not understanding that by my own before. I know I should have searched for this information before learning each one of those algorithmics, but I also think that this comment in those pages would help unexperienced people like me to begin in a right way to speedcubing using that wonderful site. > > Thanks! > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... > matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! > > > __________________________________________________________ > Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/ > > [Non-text portions of this message have been removed] > ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. [Non-text portions of this message have been removed]
5434. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 01:54:11 +0200

Did you need to take lessons and an exam to get the "right-side" license or was it just an administrative procedure? And if you ever move back to australia, would you need to get an "upside-down" license (ok, lame joke) ----- Original Message ----- From: Jasmine Lee To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 09, 2007 5:33 PM Subject: Re: [Speed cubing group] [Off Topic] Driving Test This topic is quite interesting to me at the moment. As many of you know, Peter and I moved to the US earlier this year. We bought a car recently which required us to get US drivers licences (or 'licenses' as they spell it here). In Australia and England, we drive on the left, but in the US they drive on the right, so we had to learn everything opposite! Now I'm licenced to drive on both sides of the road! :) Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@... said: > > > I figure that if people can get sub30 onehanded with both hands > (Erik, not Dan) people can also drive on both sides of the road :) > > But good point, I almost forget about those "alternative" English > ways of doing things. > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the opposite direction in roundabouts :-P > -Per > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > driving > > otherwise you might be scared if he drives on the left-hand side > of > the road > > sometimes. ^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That means that to go to Worlds you only need > to > get > > > to The Netherlands and then we can take my car and drive there > (yes, > > > that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > Hi everyone, > > > I just > passed my driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > > ------ > > > [1] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [2] > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > act=reply&messageNum=37832 > > > [3] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [3] > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [4] > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > [6] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [6] > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [7] > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [8] > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > [9] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [9] > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > [10] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [11] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [11] > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > [12] > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [12] > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > g5MTU1NTA1 > > > [13] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [13] > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > [14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > [14]?subject=Email > > > Delivery: Digest > > > [15] > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [16] > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > > http://docs.yahoo.com/info/terms/ [17] > > > [18] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > [18]?subject= > > > [19] > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [10] > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > [20] > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [19] > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [20] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > 0 > > > [22] > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [22] > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > [23] > > > http://us.ard.yahoo. [24] > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > 1f8fj6tf/* > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > [Non-text > portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Links: > ------ > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > [14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > [17] http://docs.yahoo.com/info/terms/ > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > [20] > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > [23] http://advision.webevents.yahoo.com/green/index.html > [24] http://us.ard.yahoo. > [25] > http://tech.groups.yahoo.com/group/samsunghd/ > [26] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > [27] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > [28] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [29] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > [30] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > [31] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > [32] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > [33] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > [34] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > [35] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > [36] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > [37] > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > [38] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > [39] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [40] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [41] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > [42] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [43] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > [44] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > [45] > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 > [46] > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > [47] > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Same, same, but different. [Non-text portions of this message have been removed]
5435. funny story
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 00:24:13 -0000

So I gave my 1 year old nephew a broken in 3x3x3 so it would be easy for him to turn and my mother noticed him turning it in front of a mirror the other day and he seemed to recognize that his own actions were reflected back at him and he dropped the cube, put his hands on the mirror and realized that the "baby in the mirror" was in fact him. Chalk another developmental milestone up for the influence of cubing. Sorry if this story is off-topic and unwelcome but I thought it was sort of cute.
5436. Proposal: Standardized YouTube Tags for Official Solves
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 10 Sep 2007 17:39:13 -0700

Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed]
5437. Re: timer/spreadsheet
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:12:46 -0000

Hi Maybe try my rubiktimer, it exports to Excel and the web. http://tinyurl.com/yr5b7r JNetcube could also work I think. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "berndtrinva" <berndtrinva@...> wrote: > > I am looking for a timer and excel template for saving times. Thanks > group. Rick >
5438. Re: Proposal: Standardized YouTube Tags for Official Solves
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:20:58 -0000

Maybe if Chris Hunt reads this, he can put a special form up on strangepuzzle so that anything that is uploaded there already has the tags set, by selecting the wca user id and some extra fields. This could be copied to youtube when posting there. Unfortunately I think that relying on people's own tags and good will won't work. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. > Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: > > > WCA_ > -To indicate a WCA competition video. > WCA_ID > -The WCA ID of the solver. > -Multiple, if necessary. > WCA_comp > -The string used to identify a > competition in the WCA database. > WCA_event > -The event (333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in case. > WCA_year > -The year of the competition. > (Could become useful in the future) > WCA_country > - The nationality of the solvers. > -Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record (at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm not sure whether these should be exclusive... > > > > Very optional: > WCA_continent > -Continent of the solver > WCA_time > -Time of the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. > -More specifics... > WCA_single / WCA_average > -Again, more info... > WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be consistent, though... > > -Anything else? > > > The spelling should follow the conventions used in the URLs for the WCA database: > http://www.worldcubeassociation.org/results/index.php > There's weird stuff like "pyram" and "333bf" , so watch out... > > > My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... > It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. > "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... > For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR > This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. > > By the way, thanks to Michael Gottlieb with helping me on some of this. > > Propositionally, > -Lucas Garron > > [Non-text portions of this message have been removed] >
5439. Re: Proposal: Standardized YouTube Tags for Official Solves
From: "Tim Habermaas" <cin9247@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 01:28:24 -0000

That sounds really cool and useful. I would tag my videos immediately, if i had any from an official competition. And in my opinion WCA_NR and WCA_WR shouldn't be exclusive. If i want to find all national records from hungary for example, i would be very surprised if almost none of the videos show Mátyás Kuti ;) What about a similar tagging system for videos of unofficial solves? There are much more videos of people showing their skills at home and i find it at least as interesting to watch them as watching competition solves. HC_ for home cubing? :D Tim --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. > Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: > > > WCA_ > -To indicate a WCA competition video. > WCA_ID > -The WCA ID of the solver. > -Multiple, if necessary. > WCA_comp > -The string used to identify a > competition in the WCA database. > WCA_event > -The event (333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in case. > WCA_year > -The year of the competition. > (Could become useful in the future) > WCA_country > - The nationality of the solvers. > -Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record (at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm not sure whether these should be exclusive... > > > > Very optional: > WCA_continent > -Continent of the solver > WCA_time > -Time of the solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. > -More specifics... > WCA_single / WCA_average > -Again, more info... > WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be consistent, though... > > -Anything else? > > > The spelling should follow the conventions used in the URLs for the WCA database: > http://www.worldcubeassociation.org/results/index.php > There's weird stuff like "pyram" and "333bf" , so watch out... > > > My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46 WCA_single > > > So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... > It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. > "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... > For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR > This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. > > By the way, thanks to Michael Gottlieb with helping me on some of this. > > Propositionally, > -Lucas Garron > > [Non-text portions of this message have been removed] >
5440. Re: [Speed cubing group] [Off Topic] Driving Test
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 04:23:42 +0100

It was more than just an administrative process. We had to do a road sign test, a general knowledge test, and a driving test. Apparently in some US states they let you just swap over your foreign licence for an American one, but not where we live (Virginia). I found the tests here to be easier than in my home town (Canberra, Australia), but the administration of getting a licence was much more difficult! Jasmine On Tue, 11 Sep 2007 01:54:11 +0200, "Arnaud van Galen" <avgalen@...> said: > Did you need to take lessons and an exam to get the "right-side" license > or was it just an administrative procedure? > > And if you ever move back to australia, would you need to get an > "upside-down" license (ok, lame joke) > > ----- Original Message ----- > From: Jasmine Lee > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 09, 2007 5:33 PM > Subject: Re: [Speed cubing group] [Off Topic] Driving Test > > > This topic is quite interesting to me at the moment. As many of you > know, Peter and I moved to the US earlier this year. We bought a car > recently which required us to get US drivers licences (or 'licenses' as > they spell it here). In Australia and England, we drive on the left, > but > in the US they drive on the right, so we had to learn everything > opposite! Now I'm licenced to drive on both sides of the road! :) > > Jasmine > > On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., > avgalen@... said: > > > > > > I figure that if people can get sub30 onehanded with both hands > > (Erik, not Dan) people can also drive on both sides of the road :) > > > > But good point, I almost forget about those "alternative" English > > ways of doing things. > > On Fri, 07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > > > Or takes the opposite direction in roundabouts :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > > > Peereboom" ..> wrote: > > > > > > Arnaud: Make sure you take some blindfolds with you while Dan is > > driving > > > otherwise you might be scared if he drives on the left-hand side > > of > > the road > > > sometimes. ^^ > > > > > > Gilles > > > > > > PS: Congratulations Dan ;-) > > > > > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > > > > > Congratulations! That means that to go to Worlds you only need > > to > > get > > > > to The Netherlands and then we can take my car and drive there > > (yes, > > > > that is an invitation) > > > > On Fri, 07 Sep 2007 08:53:29 -0000, "Dan" wrote: > > > > Hi everyone, > > > > I just > > passed my driving test! hurray! > > > > DanH :) > > > > > > > > > > > > > > > > Links: > > > > ------ > > > > [1] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > > [2] > > > > c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 > > > > Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ > > R0cGNJZAMzNzgzMg-- > > > > [2] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [3] > > > > xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > > act=reply&messageNum=37832 > > > > [3] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [3] > > > > lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [4] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > > [4] > > > > DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [5] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > > [5] > > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- > > > > [6] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > > [6] > > > > TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [7] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > > [7] > > > > JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > > BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > > [8] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > > [8] > > > > DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > > [9] > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > > [9] > > > > JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 > > BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > > [10] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [10] > > > > MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwNm > > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [11] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > > [11] > > > > DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > > [12] > > > > > > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > > [12] > > > > AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT > > g5MTU1NTA1 > > > > [13] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > > [13] > > > > mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B > > > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > > [14] > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com > > [14]?subject=Email > > > > Delivery: Digest > > > > [15] > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > > subject=Change > > > > Delivery Format: Traditional > > > > [16] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > > [16] > > > > aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > > NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > > [17] > > > > http://docs.yahoo.com/info/terms/ [17] > > > > [18] > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > > [18]?subject= > > > > [19] > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [10] > > > > MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > > [20] > > > > > > > > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > > [19] > > > > azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw > > N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [21] > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > > [20] > > > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 > > 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > > o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 > > 0 > > > > [22] > > > > > > > > > > > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > > [22] > > > > 78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 > > 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > > > > [23] > > > > http://us.ard.yahoo. [24] > > > > com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > > > > /D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > > 1f8fj6tf/* > > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > > > > > > > > > > > > [Non-text > > portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > Links: > > ------ > > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl > > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ > > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o > > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT > > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM > > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT > > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o > > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT > > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD > > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o > > [12] > > http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk > > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ > > [14] > > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > > [15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > > [16] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq > > [17] http://docs.yahoo.com/info/terms/ > > [18] mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > > [19] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po > > [20] > > http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 > > [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > > [22] > > http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 > > [23] http://advision.webevents.yahoo.com/green/index.html > > [24] http://us.ard.yahoo. > > [25] > > http://tech.groups.yahoo.com/group/samsunghd/ > > [26] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg-- > > [27] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836 > > [28] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [29] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [30] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9 > > TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc- > > [31] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [32] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc- > > [33] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc- > > [34] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTJwM3BhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNjA0Njc- > > [35] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O > > DMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [36] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkOTMzZzgzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTYwNDY3 > > [37] > > http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3 > > [38] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcW1lMzZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNjA0Njc- > > [39] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [40] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [41] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZDJkc2NhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTYwNDY3 > > [42] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [43] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbGYwZDQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNjA0Njc- > > [44] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZmN0YXJhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE2MDQ2Nw-- > > [45] > > http://us.ard.yahoo.com/SIG=12jnjqnrm/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=3848641/R=0/SIG=1312g85fq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2003&cmp=Yahoo&ctv=Groups2&s=Y&s2=&s3=&b=50 > > [46] > > http://us.ard.yahoo.com/SIG=12jfn9k8u/M=493064.10729651.11333342.8 > > 674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > [47] > > http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - Same, same, but different. > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Send your email first class
5441. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 01:44:55 +0200

What about this very simple idea: R, U and F mean single layer turns. r, u and f mean multiple layer turns. I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: On a 3x3x3: 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) On a 4x4x4 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily. ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 10, 2007 7:30 PM Subject: [Speed cubing group] Re: A standard notation Dan wrote: > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. If we wish to discuss standardisation, let's first see if any of the existing notations are already sufficient for the job. Fridrich's page presents a notation in which move variations are represented by a lowercase suffix. This notation is supported by the popular AnimCube applet. For example, Rs2 indicates a 180 degree slice move relative to the right side. Fa' indicates an reverse 90 degree anti-slice move relative to the front side. Uc2 indicates a 180 degree cube rotation relative to the up side. It was also suggested to use the suffix "m" to indicate the opposite direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). Another proposal, quite independent of the above, was to use [R], [U], [F] to indicate cube rotations. Although, this may conflict with yet another proposal for big cubes, which uses R[N] to indicate which layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan Heise http://www.ryanheise.com/ [Non-text portions of this message have been removed]
5442. [Speed cubing group] Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 03:39:21 -0000

Arnaud van Galen wrote: > 2R would be the same as M' is now. Then F2RDR' is ambiguous. We shouldn't have the same symbol be used to mean both a prefix and a suffix. -- Ryan Heise http://www.ryanheise.com/colemak/
5443. Re: [Speed cubing group] Re: dvorak
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Sep 2007 23:12:07 -0700 (PDT)

Dvorak typists can type just as fast as a QWERTY typist with a significantly smaller amount of finger motion. Plus, they have higher speed potentials (though not substantially higher). I've been using Dvorak for about 14 months now and I like it a lot. I can still type about 60wpm on QWERTY, too, so I run into no problems with typing in public places And yes, I realize this is not really relevant to the topic at hand :) David James Stuber <jestuber@...> wrote: When I was still using Windows and learning Colemak, I used auto hot key < www.autohotkey.com>, its a program intended for personalized shortcuts but can be used to swap your keyboard layout with the right scripts. Maybe not as elegant as using the language bar, but it works just fine with the Windows Japanese IME. You can also mess with registry settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > The main language I type in is English, but since switching to Dvorak, > I've had a hard time typing Japanese, which requires me to use QWERTY. > I don't think learning T-Code or TUT-Code is worth the effort for me > right now, but do you know of a way to use something like IME standard > with Dvorak or any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text portions of this message have been removed] --------------------------------- Tonight's top picks. What will you watch tonight? Preview the hottest shows on Yahoo! TV. [Non-text portions of this message have been removed]
5444. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 08:27:59 +0200

I like this idea but I think that the time of the solve would be one of the most important things to search on. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed]
5445. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Sep 2007 08:25:23 +0200

To prevent ambigiouty, spacing is a necessity. I scramble a lot of cubes during tournaments and I find it very hard to keep track of scrambles without spacing. Readability is another reason why I use R3 and not R'. On higher screen resolutions and on small print the apostrophe is easily missed. F2RDR' should be written as either F2 R D R3 or F 2R D R3 ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 5:39 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van Galen wrote: > 2R would be the same as M' is now. Then F2RDR' is ambiguous. We shouldn't have the same symbol be used to mean both a prefix and a suffix. -- Ryan Heise http://www.ryanheise.com/colemak/ [Non-text portions of this message have been removed]
5446. New Beginner Solution
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 14:04:20 -0000

Hi all, I finally updated my website - www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH :)
5447. Re: New Beginner Solution
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:00:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Hi all, > > I finally updated my website - www.cubestation.co.uk - with my > beginner solution and tips. > > Cheers, > DanH :) > Hi Dan, your "4x4 centers" page is missing. Cheers! Stefan
5448. Re: A standard notation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:05:46 -0000

Sorry, if this is a bit long... While the topic of standardized notation has come up again, I guess thought I would express some of my thoughts about notation. The basic objection I have to a lot of the notations that are being proposed is that they do not adhere to the mathematical principles and conventions that were the basis of the original notation system developed by David Singmaster. To Singmaster, his notation was not merely a notation, but a mathematical notation. U, D, R, etc. were not just ways to move a Rubik's cube, but were mathematical symbols denoting elements of a mathematical group (a group called the Rubik's Cube group). (With cube rotations, inner layer moves and double layer moves, it becomes necessary to use an even larger mathematical group. The 4x4x4 and 5x5x5 supercubes use even larger groups, of course.) Mathematical groups by definition have an associated group operation. In Singmaster notation, the group operation is denoted as a "multiplication" operation. In standard mathematical notation, multiplication generally is implied if no operator symbol is used between variables. For example, abc means a times b times c. Since the group operation in Singmaster's notation is denoted by multiplication, we can simply write FRU to mean F "times" R "times" U, which of course, really means apply the move represented by F, followed by the move represented by R, followed by the move represented by U. Since the group operation was represented as "multiplication," repetition in Singmaster's notation is represented by exponents. So to represent the move that represents doing R twice in a row, one writes R with an exponent of 2. To write the result of doing (U followed by R) seven times, one writes (UR) with an exponent of 7. (Parentheses in mathmematical expressions are used to show precedence of operations, especially to override default precedence rules. Here parentheses are used around UR since standard precedence rules have exponentiation as higher precedence than multiplication.) Inverses would be written using an exponent of -1. The use of a "prime" symbol or apostrophe has become a common shorthand for inverses. I could mention that (in mathematical texts) sometimes a group operation is represented by addition instead of multiplication. Then, repetition would naturally be represented by multiplication. However, I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". Besides, mathematicians generally use the addition operator for groups only when the group is abelian (commutative), and the Rubik's cube group is not an abelian group. Of course, exponentiation is generally indicated by use of superscripts. This is not always practical, so we generally just write "R2" instead of an R with a superscript 2. Since this introduces a sort of two-character symbol, we often resort to use spacing between symbols, instead of running them together as we would when mathematical formatting is used. While an exponentiation operator (some computer languages use ** while others use ^) could be used, this clearly would make the notation much more cumbersome. It seems to me that a lot of speedcubers are totally unaware that cube notation started out as a mathematical notation. Having a notation that is consistent with mathematical notation is worthwhile for times when you want to discuss mathematical properties of cube sequences, or talk about move sequences in relation to commutators and algorithms with setup moves (conjugation). A lot of conventions are being used that go against mathematical conventions. "*" is quite commonly used for repetition, but that symbol tends to be associated with multiplication, not exponentiation, so it is mathematically inconsistent with "multiplication" denoting the group operation. Multiple-letter symbols is also inconsistent with mathematical notation because of ambiguity between multiplication and multiple-letter symbols. I think mathematicians would generally have the 2nd letter be a subscript in such a situation to avoid ambiguity. Of course, with subscripts you have the same type of formatting issues as you have with superscripts. People also try to impose non-mathematical meanings to parentheses, such as showing triggers or finger-trick sub-sequences within a bigger sequence. Also, the direction of half-turns (which really doesn't matter mathematically) is sometimes indicated by use or non-use of ' along with the 2. At least such usage is not really violating any mathematical conventions. Anyway, it seems to me that a notation that is intended to describe how to use your hands/fingers/whatever to turn the cube has no need to be mathematical in nature. Merely using parentheses around triggers does not tell me whether I should us my left thumb, my right index finger, or my chin to make a particular move within the sequence. I wouldn't mind seeing a better (even non-mathematical) notation for better describing "how" to execute, in addition to having a mathematical notation for describing "what" to execute. I also realize that for really big cubes, extending Singmaster notation in a manner consistent with mathematical notation conventions may be problematic. I guess the *mathematical* approach would have to use symbols for the axes, and subscripts for layers, but even then multiple-layer moves become awkward if you try to keep conformity with standard mathematical notation. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Dan wrote: > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > If we wish to discuss standardisation, let's first see if any of the > existing notations are already sufficient for the job. > > Fridrich's page presents a notation in which move variations are > represented by a lowercase suffix. This notation is supported by the > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > move relative to the right side. Fa' indicates an reverse 90 degree > anti-slice move relative to the front side. Uc2 indicates a 180 degree > cube rotation relative to the up side. > > It was also suggested to use the suffix "m" to indicate the opposite > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > Another proposal, quite independent of the above, was to use [R], [U], > [F] to indicate cube rotations. Although, this may conflict with yet > another proposal for big cubes, which uses R[N] to indicate which > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > is what most of us(?) know as r, and so on. > > -- > Ryan Heise http://www.ryanheise.com/ >
5449. Re: New Beginner Solution
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:19:04 -0000

Stupid centres/centers Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > Hi all, > > > > I finally updated my website - www.cubestation.co.uk - with my > > beginner solution and tips. > > > > Cheers, > > DanH :) > > > > Hi Dan, > > your "4x4 centers" page is missing. > > Cheers! > Stefan >
5450. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 15:25:50 -0000

Bruce, That's a really interesting post, thank you. I, (probably like most of the younger cubers in this forum) didn't realise that there was a mathematical element to Singmaster's notation, although now you have pointed it out, it seems rather obvious. However, I can't see the problem with choosing a non-mathematical standard for notation, we are trying to choose the best notation to describe speedcubing moves on the cube, not the best way to point out mathematical concepts, at least that's what I intended the standard to be used for. For instance, you make the point that * is used for multiplication, not exponentiation, which is of course true. But it makes much more sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather than R U R' U' to the power R U R' U', which doesn't really mean anything in cubing terms. DanH :) --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Sorry, if this is a bit long... > > While the topic of standardized notation has come up again, I guess > thought I would express some of my thoughts about notation. The basic > objection I have to a lot of the notations that are being proposed is > that they do not adhere to the mathematical principles and conventions > that were the basis of the original notation system developed by David > Singmaster. > > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) > > Mathematical groups by definition have an associated group operation. > In Singmaster notation, the group operation is denoted as a > "multiplication" operation. In standard mathematical notation, > multiplication generally is implied if no operator symbol is used > between variables. For example, abc means a times b times c. Since the > group operation in Singmaster's notation is denoted by multiplication, > we can simply write FRU to mean F "times" R "times" U, which of > course, really means apply the move represented by F, followed by the > move represented by R, followed by the move represented by U. > > Since the group operation was represented as "multiplication," > repetition in Singmaster's notation is represented by exponents. So to > represent the move that represents doing R twice in a row, one writes > R with an exponent of 2. To write the result of doing (U followed by > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > mathmematical expressions are used to show precedence of operations, > especially to override default precedence rules. Here parentheses are > used around UR since standard precedence rules have exponentiation as > higher precedence than multiplication.) Inverses would be written > using an exponent of -1. The use of a "prime" symbol or apostrophe has > become a common shorthand for inverses. > > I could mention that (in mathematical texts) sometimes a group > operation is represented by addition instead of multiplication. Then, > repetition would naturally be represented by multiplication. However, > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > Besides, mathematicians generally use the addition operator for groups > only when the group is abelian (commutative), and the Rubik's cube > group is not an abelian group. > > Of course, exponentiation is generally indicated by use of > superscripts. This is not always practical, so we generally just write > "R2" instead of an R with a superscript 2. Since this introduces a > sort of two-character symbol, we often resort to use spacing between > symbols, instead of running them together as we would when > mathematical formatting is used. While an exponentiation operator > (some computer languages use ** while others use ^) could be used, > this clearly would make the notation much more cumbersome. > > It seems to me that a lot of speedcubers are totally unaware that cube > notation started out as a mathematical notation. Having a notation > that is consistent with mathematical notation is worthwhile for times > when you want to discuss mathematical properties of cube sequences, or > talk about move sequences in relation to commutators and algorithms > with setup moves (conjugation). A lot of conventions are being used > that go against mathematical conventions. "*" is quite commonly used > for repetition, but that symbol tends to be associated with > multiplication, not exponentiation, so it is mathematically > inconsistent with "multiplication" denoting the group operation. > Multiple-letter symbols is also inconsistent with mathematical > notation because of ambiguity between multiplication and > multiple-letter symbols. I think mathematicians would generally have > the 2nd letter be a subscript in such a situation to avoid ambiguity. > Of course, with subscripts you have the same type of formatting issues > as you have with superscripts. > > People also try to impose non-mathematical meanings to parentheses, > such as showing triggers or finger-trick sub-sequences within a bigger > sequence. Also, the direction of half-turns (which really doesn't > matter mathematically) is sometimes indicated by use or non-use of ' > along with the 2. At least such usage is not really violating any > mathematical conventions. Anyway, it seems to me that a notation that > is intended to describe how to use your hands/fingers/whatever to turn > the cube has no need to be mathematical in nature. Merely using > parentheses around triggers does not tell me whether I should us my > left thumb, my right index finger, or my chin to make a particular > move within the sequence. I wouldn't mind seeing a better (even > non-mathematical) notation for better describing "how" to execute, in > addition to having a mathematical notation for describing "what" to > execute. > > I also realize that for really big cubes, extending Singmaster > notation in a manner consistent with mathematical notation conventions > may be problematic. I guess the *mathematical* approach would have to > use symbols for the axes, and subscripts for layers, but even then > multiple-layer moves become awkward if you try to keep conformity with > standard mathematical notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > I would like to see a standard notation for all Rubik's cube > > > literature. I have written a Word document with a notation that I > > > would like to see become standard. You can access it in the files > > > section, it's called notation.doc > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > take into account your feedback, and in some time publish a WCA > > > standard for notation. > > > > If we wish to discuss standardisation, let's first see if any of the > > existing notations are already sufficient for the job. > > > > Fridrich's page presents a notation in which move variations are > > represented by a lowercase suffix. This notation is supported by the > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > move relative to the right side. Fa' indicates an reverse 90 degree > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > cube rotation relative to the up side. > > > > It was also suggested to use the suffix "m" to indicate the opposite > > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > > > Another proposal, quite independent of the above, was to use [R], [U], > > [F] to indicate cube rotations. Although, this may conflict with yet > > another proposal for big cubes, which uses R[N] to indicate which > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > is what most of us(?) know as r, and so on. > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > >
5451. Re: [Speed cubing group] Re: A standard notation
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 17:45:54 +0200

I agree with Dan, very interesting as backgroundinfo, but not all that useful for a notation that will be used mostly for scrambling and representing fingertrick friendly algorithms. I am having trouble with this part "In Singmaster notation, the group operation is denoted as a multiplication " operation". I don't understand this choice. Obviously FFFF means F+F+F+F (4F) and not F*F*F*F (F^4) and that is where the notation deviates from math. I think that the notation we are looking for should be more focussed on the mechanical properties of the cube. n layers for a nxnxn cube, 3 axis, and 4 possible rotations for all axis/layer combinations. That is why I proposed the n[RUFruf][1234] notation. On Tue, 11 Sep 2007 15:25:50 -0000, "Dan" wrote: Bruce, That's a really interesting post, thank you. I, (probably like most of the younger cubers in this forum) didn't realise that there was a mathematical element to Singmaster's notation, although now you have pointed it out, it seems rather obvious. However, I can't see the problem with choosing a non-mathematical standard for notation, we are trying to choose the best notation to describe speedcubing moves on the cube, not the best way to point out mathematical concepts, at least that's what I intended the standard to be used for. For instance, you make the point that * is used for multiplication, not exponentiation, which is of course true. But it makes much more sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' R U R' U', rather than R U R' U' to the power R U R' U', which doesn't really mean anything in cubing terms. DanH :) --- In speedsolvingrubikscube@yahoogroups.com [1], "Bruce Norskog" > wrote: > > Sorry, if this is a bit long... > > While the topic of standardized notation has come up again, I guess > thought I would express some of my thoughts about notation. The basic > objection I have to a lot of the notations that are being proposed is > that they do not adhere to the mathematical principles and conventions > that were the basis of the original notation system developed by David > Singmaster. > > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) > > Mathematical groups by definition have an associated group operation. > In Singmaster notation, the group operation is denoted as a > "multiplication" operation. In standard mathematical notation, > multiplication generally is implied if no operator symbol is used > between variables. For example, abc means a times b times c. Since the > group operation in Singmaster's notation is denoted by multiplication, > we can simply write FRU to mean F "times" R "times" U, which of > course, really means apply the move represented by F, followed by the > move represented by R, followed by the move represented by U. > > Since the group operation was represented as "multiplication," > repetition in Singmaster's notation is represented by exponents. So to > represent the move that represents doing R twice in a row, one writes > R with an exponent of 2. To write the result of doing (U followed by > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > mathmematical expressions are used to show precedence of operations, > especially to override default precedence rules. Here parentheses are > used around UR since standard precedence rules have exponentiation as > higher precedence than multiplication.) Inverses would be written > using an exponent of -1. The use of a "prime" symbol or apostrophe has > become a common shorthand for inverses. > > I could mention that (in mathematical texts) sometimes a group > operation is represented by addition instead of multiplication. Then, > repetition would naturally be represented by multiplication. However, > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > Besides, mathematicians generally use the addition operator for groups > only when the group is abelian (commutative), and the Rubik's cube > group is not an abelian group. > > Of course, exponentiation is generally indicated by use of > superscripts. This is not always practical, so we generally just write > "R2" instead of an R with a superscript 2. Since this introduces a > sort of two-character symbol, we often resort to use spacing between > symbols, instead of running them together as we would when > mathematical formatting is used. While an exponentiation operator > (some computer languages use ** while others use ^) could be used, > this clearly would make the notation much more cumbersome. > > It seems to me that a lot of speedcubers are totally unaware that cube > notation started out as a mathematical notation. Having a notation > that is consistent with mathematical notation is worthwhile for times > when you want to discuss mathematical properties of cube sequences, or > talk about move sequences in relation to commutators and algorithms > with setup moves (conjugation). A lot of conventions are being used > that go against mathematical conventions. "*" is quite commonly used > for repetition, but that symbol tends to be associated with > multiplication, not exponentiation, so it is mathematically > inconsistent with "multiplication" denoting the group operation. > Multiple-letter symbols is also inconsistent with mathematical > notation because of ambiguity between multiplication and > multiple-letter symbols. I think mathematicians would generally have > the 2nd letter be a subscript in such a situation to avoid ambiguity. > Of course, with subscripts you have the same type of formatting issues > as you have with superscripts. > > People also try to impose non-mathematical meanings to parentheses, > such as showing triggers or finger-trick sub-sequences within a bigger > sequence. Also, the direction of half-turns (which really doesn't > matter mathematically) is sometimes indicated by use or non-use of ' > along with the 2. At least such usage is not really violating any > mathematical conventions. Anyway, it seems to me that a notation that > is intended to describe how to use your hands/fingers/whatever to turn > the cube has no need to be mathematical in nature. Merely using > parentheses around triggers does not tell me whether I should us my > left thumb, my right index finger, or my chin to make a particular > move within the sequence. I wouldn't mind seeing a better (even > non-mathematical) notation for better describing "how" to execute, in > addition to having a mathematical notation for describing "what" to > execute. > > I also realize that for really big cubes, extending Singmaster > notation in a manner consistent with mathematical notation conventions > may be problematic. I guess the *mathematical* approach would have to > use symbols for the axes, and subscripts for layers, but even then > multiple-layer moves become awkward if you try to keep conformity with > standard mathematical notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ryan Heise" > wrote: > > > > Dan wrote: > > > > > I would like to see a standard notation for all Rubik's cube > > > literature. I have written a Word document with a notation that I > > > would like to see become standard. You can access it in the files > > > section, it's called notation.doc > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > take into account your feedback, and in some time publish a WCA > > > standard for notation. > > > > If we wish to discuss standardisation, let's first see if any of the > > existing notations are already sufficient for the job. > > > > Fridrich's page presents a notation in which move variations are > > represented by a lowercase suffix. This notation is supported by the > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > move relative to the right side. Fa' indicates an reverse 90 degree > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > cube rotation relative to the up side. > > > > It was also suggested to use the suffix "m" to indicate the opposite > > direction of "s", since in Fridrich's definition of "s", Rs' = M (= Rm). > > > > Another proposal, quite independent of the above, was to use [R], [U], > > [F] to indicate cube rotations. Although, this may conflict with yet > > another proposal for big cubes, which uses R[N] to indicate which > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > is what most of us(?) know as r, and so on. > > > > -- > > Ryan Heise http://www.ryanheise.com/ [2] > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.ryanheise.com/ [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37896;_ylc=X3oDMTM2NzQ3bnBuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTIzBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUyNDQyNAR0cGNJZAMzNzg5Ng-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNWhsaWJsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTIzBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTUyNDQyNA--?act=reply&messageNum=37923 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMTlwcWc2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTUyNDQyNA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG9jMmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTUyNDQyNA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcjIydjVoBF9TAzk3MzU5NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1MjQ0MjQ- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbWNmOTEzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTUyNDQyNA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmdTAyNm5xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1MjQ0MjQ- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZWMwdjltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1MjQ0MjQ- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmY2c2aGE0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1MjQ0MjQ- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbnNya2RlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTUyNDQyNA-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkMjU2cWMyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTI0NDI0 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkNm85NGhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTI0NDI0 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmNm5ramI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1MjQ0MjQ- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbnBwMmE2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTI0NDI0 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaTV0MGQyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1MjQ0MjQ- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNzQyMW5lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTI0NDI0 [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbmtxOGQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTUyNDQyNA-- [24] http://us.ard.yahoo.com/SIG=12jlq0ndt/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50 [25] http://us.ard.yahoo.com/SIG=12jrog ed5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=4776343/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [26] http://us.ard.yahoo.com/SIG=12j9ovgg4/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189531624/A=4834087/R=0/SIG=11ikjqbtm/*http://sports.groups.yahoo.com/group/accelerade/ [Non-text portions of this message have been removed]
5452. Re: [Speed cubing group] New Beginner Solution
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 17:57:43 +0200

Very good tutorial. I think you covered every possible situation without having a lot of algorithms. Some things I liked: * References to other sites * Your continuing reminder that "it is hard at first, but becomes easier" * Doing Corner Orientation before Corner Permutation (easier to recognize the "1 good corner") * Story about "what next" including advanced methods as well as tournaments and becoming the next World Champion Some things I didn't like: * Doing edge permutation as the second step for the last layer. Finding the "1 good edge" is difficult and might require to do U + inspection 4 times only to realize that there isn't just "1 good edge" * The translation from beginner to OLL/PLL will be pretty difficult. On Tue, 11 Sep 2007 14:04:20 -0000, "Dan" wrote: Hi all, I finally updated my website - www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH :) Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37919;_ylc=X3oDMTM2dnRic2xpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUxOTUyMAR0cGNJZAMzNzkxOQ-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxaTZzNzU1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTUxOTUyMA--?act=reply&messageNum=37919 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMzduZGdpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTUxOTUyMA-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlY2FjNmx1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTUxOTUyMA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmajlndGY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1MTk1MjA- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbmFxYTkwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTUxOTUyMA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYW0xMGljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1MTk1MjA- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjcHBlOGNiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1MTk1MjA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmNmhyM3I3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1MTk1MjA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZnY1NTUxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE4OTUxOTUyMA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkMXJoNGpuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTE5NTIw [12] http://groups.yahoo.com/;_ylc=X3oDMTJkOGpxamg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTE5NTIw [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmczAwdW9tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1MTk1MjA- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkOWdudmRvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTE5NTIw [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmdjl2bGlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1MTk1MjA- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnc2wzNzgxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTE5NTIw [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN3Mzb2VwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTUxOTUyMA-- [22] http://us.ard.yahoo.com/SIG=12jpu71f8/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12jm27 9o7/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=4776364/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [24] http://us.ard.yahoo.com/SIG=12jdl3vom/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189526720/A=4725794/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed]
5453. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 16:37:52 -0000

Bruce Norskog wrote: > To Singmaster, his notation was not merely a notation, but a > mathematical notation. U, D, R, etc. were not just ways to move a > Rubik's cube, but were mathematical symbols denoting elements of a > mathematical group (a group called the Rubik's Cube group). (With cube > rotations, inner layer moves and double layer moves, it becomes > necessary to use an even larger mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger groups, of course.) I'm with you that the mathematical "sense" should not be lost. I'm also sorry that after all the effort you put into your email, it wasn't correctly understood by the first two respondents ;-) However, apart from R*2 which is clearly wrongheaded (if * is taken to mean multiplication rather than exponentiation), I wouldn't say these proposals really violate mathematical principles. The main thing that is being proposed by each person is really only a new naming convention for the individual moves, with the principle of multiplication and remaining the same as before (again, with the exception of the wrong R*2). e.g. proposing [R] or Rc as alternative names for x, or Rs (Fridrich's) and 2R (Arnaud's) as alternative names for the inverse of M. Some of the naming conventions were inspired by programming language. e.g. using R[N] as a sort of array indexing into the layers or the cut planes along an axis from the given side. -- Ryan Heise http://www.ryanheise.com/colemak/
5454. Re: [Speed cubing group] Re: dvorak
From: Tyson Mao <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Sep 2007 21:53:17 -0700

14 days, 83 WPM. :-) I need to stay ahead of Toby. -Tyson On Sep 10, 2007, at 11:12 PM, David Pritts wrote: > Dvorak typists can type just as fast as a QWERTY typist with a > significantly smaller amount of finger motion. Plus, they have higher > speed potentials (though not substantially higher). > > I've been using Dvorak for about 14 months now and I like it a lot. I > can still type about 60wpm on QWERTY, too, so I run into no problems > with typing in public places > > And yes, I realize this is not really relevant to the topic at hand :) > > David > > James Stuber <jestuber@...> wrote: When I was still using > Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized > shortcuts but > can be used to swap your keyboard layout with the right scripts. > Maybe not > as elegant as using the language bar, but it works just fine with the > Windows Japanese IME. > You can also mess with registry settings, but I wouldn't recommend it. > > On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > > > > The main language I type in is English, but since switching to > Dvorak, > > I've had a hard time typing Japanese, which requires me to use > QWERTY. > > I don't think learning T-Code or TUT-Code is worth the effort for me > > right now, but do you know of a way to use something like IME > standard > > with Dvorak or any custom layout? > > > > Thanks, > > -macky > > > > > > > > > > . > > > > > > > > [Non-text portions of this message have been removed] > > > > > > --------------------------------- > Tonight's top picks. What will you watch tonight? Preview the hottest > shows on Yahoo! TV. > > [Non-text portions of this message have been removed] > > >
5455. [Speed cubing group] Re: dvorak
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 05:04:59 -0000

78 wpm :( i let him win to keep him motivated... i don't want to break his will too early. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...> wrote: > > 14 days, 83 WPM. :-) > > I need to stay ahead of Toby. > > -Tyson > > On Sep 10, 2007, at 11:12 PM, David Pritts wrote: > > > Dvorak typists can type just as fast as a QWERTY typist with a > > significantly smaller amount of finger motion. Plus, they have higher > > speed potentials (though not substantially higher). > > > > I've been using Dvorak for about 14 months now and I like it a lot. I > > can still type about 60wpm on QWERTY, too, so I run into no problems > > with typing in public places > > > > And yes, I realize this is not really relevant to the topic at hand :) > > > > David > > > > James Stuber <jestuber@...> wrote: When I was still using > > Windows and learning Colemak, I used auto hot key < > > www.autohotkey.com>, its a program intended for personalized > > shortcuts but > > can be used to swap your keyboard layout with the right scripts. > > Maybe not > > as elegant as using the language bar, but it works just fine with the > > Windows Japanese IME. > > You can also mess with registry settings, but I wouldn't recommend it. > > > > On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > > > > > > > The main language I type in is English, but since switching to > > Dvorak, > > > I've had a hard time typing Japanese, which requires me to use > > QWERTY. > > > I don't think learning T-Code or TUT-Code is worth the effort for me > > > right now, but do you know of a way to use something like IME > > standard > > > with Dvorak or any custom layout? > > > > > > Thanks, > > > -macky > > > > > > > > > > > > > > > . > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > --------------------------------- > > Tonight's top picks. What will you watch tonight? Preview the hottest > > shows on Yahoo! TV. > > > > [Non-text portions of this message have been removed] > > > > > > >
5456. [Speed cubing group] Re: dvorak
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 05:26:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber" <jestuber@...> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky
5457. Re: [Speed cubing group] Re: dvorak
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 09:06:56 +0200

Did anyone check if macky is actually spending time on learning dvorak? It might just be a brilliant trick to get all speedcubers distracted and spending time on re-learning how to type while he is spending that time on getting sub-12 averages. The end result would be that he is World Champion while the rest can now type 10 WPM slower than before :) On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- [23] http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [24] http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [25] http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [Non-text portions of this message have been removed]
5458. [Speed cubing group] Re: dvorak
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 08:05:55 -0000

haha... cubers in the us practicing? --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > Did anyone check if macky is actually spending time on learning > dvorak? > > It might just be a brilliant trick to get all speedcubers distracted > and spending time on re-learning how to type while he is spending that > time on getting sub-12 averages. The end result would be that he is > World Champion while the rest can now type 10 WPM slower than before > :) > On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" > .> wrote: > > When I was still using Windows and learning Colemak, I used auto > hot > key < > > www.autohotkey.com>, its a program intended for personalized > shortcuts but > > can be used to swap your keyboard layout with the right scripts. > This program works great! Thank you very much. I'm finally happy > using > Dvorak in all the languages I need to type in. > At this pace, it looks like Tyson might beat me to 100 wpm. > -macky > > > Links: > ------ > [1] > mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY > EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 > [13] > http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- > [15] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [16] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [17] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 > [18] > http://docs.yahoo.com/info/terms/ > [19] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- > [21] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 > [22] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- > [23] > http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ > [24] > http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= > YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > [25] > http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > > [Non-text portions of this message have been removed] >
5459. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 10:08:53 -0000

Isn't there a speedtyping forum where this topic could be moved to please. DanH --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > haha... cubers in the us practicing? > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > > > > > Did anyone check if macky is actually spending time on learning > > dvorak? > > > > It might just be a brilliant trick to get all speedcubers distracted > > and spending time on re-learning how to type while he is spending that > > time on getting sub-12 averages. The end result would be that he is > > World Champion while the rest can now type 10 WPM slower than before > > :) > > On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" > > .> wrote: > > > When I was still using Windows and learning Colemak, I used auto > > hot > > key < > > > www.autohotkey.com>, its a program intended for personalized > > shortcuts but > > > can be used to swap your keyboard layout with the right scripts. > > This program works great! Thank you very much. I'm finally happy > > using > > Dvorak in all the languages I need to type in. > > At this pace, it looks like Tyson might beat me to 100 wpm. > > -macky > > > > > > Links: > > ------ > > [1] > > mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- > > [3] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 > > [4] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz > > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY > > > EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- > > [12] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 > > [13] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 > > [14] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- > > [15] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [16] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > > Delivery Format: > > Traditional > > [17] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 > > [18] > > http://docs.yahoo.com/info/terms/ > > [19] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- > > [21] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 > > [22] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- > > [23] > > > http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ > > [24] > > > http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= > > > YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > [25] > > > http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > > > > > [Non-text portions of this message have been removed] > > >
5460. [Speed cubing group] Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 10:47:56 -0000

Dan wrote: > Isn't there a speedtyping forum where this topic could be moved to > please. > > DanH How about driving tests and scrabble too? ;-) I think it is interesting to discuss varied topics here, because we can discuss them from a speed cubists perspective in a way that would not necessarily be meaningful outside the context of this community (e.g. how it relates to PLLs and colour schemes, and learning technique comparisons). -- Ryan Heise http://www.ryanheise.com/colemak/
5461. [Speed cubing group] Re: dvorak
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 11:06:30 -0000

Oh come on, one or two messages is fine, no1 is going to complain about that, but when a topic starts to span more than 20 or 30 messages and it's not directly related to "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. Feel free to ask any questions, provide any tips, or just talk about the cube", such as boasting about how many WPM someone can type in a particular keyboard layout, I think I have a right to ask whether its a relevant topic for this forum. DanH --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Dan wrote: > > > Isn't there a speedtyping forum where this topic could be moved to > > please. > > > > DanH > > How about driving tests and scrabble too? ;-) > > I think it is interesting to discuss varied topics here, because we > can discuss them from a speed cubists perspective in a way that would > not necessarily be meaningful outside the context of this community > (e.g. how it relates to PLLs and colour schemes, and learning > technique comparisons). > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5462. Re: dvorak
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:21:45 -0000

I agree entirely with Dan. I wasn't going to say anything about it hoping it would pass, or waiting till Chris brings it up, but this is getting *far* off topic to the point of spamming a lot of people. I respect Dan's opinion on this matter. So unless Chris says otherwise I think I might start deleting some of the new ones that pop up that are not at all related. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > >
5463. Colorado Cube Meet-up at Boulder Saturday
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:27:46 -0000

As a courtesy, I'd like to notify whoever is interested that there is going to be a cube meeting in Boulder, CO scheduled for this Saturday at 5pm (Aug 15th). If you are interested and aren't yet invited, contact me. -Doug
5464. Re: [Speed cubing group] Re: dvorak
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 09:48:08 -0300 (ART)

Yeah...I think you're right...he's just distracting people...but not me : ) I'm still practicing (probably I won't win, but who knows?) Pedro avgalen@... escreveu: Did anyone check if macky is actually spending time on learning dvorak? It might just be a brilliant trick to get all speedcubers distracted and spending time on re-learning how to type while he is spending that time on getting sub-12 averages. The end result would be that he is World Champion while the rest can now type 10 WPM slower than before :) On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .> wrote: > When I was still using Windows and learning Colemak, I used auto hot key < > www.autohotkey.com>, its a program intended for personalized shortcuts but > can be used to swap your keyboard layout with the right scripts. This program works great! Thank you very much. I'm finally happy using Dvorak in all the languages I need to type in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOHIzZmE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTU3NDgxOQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGdicDNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTU3NDgxOQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ3QwY2E1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTU3NDgxOQ-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjM3UyczYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODk1NzQ4MTk- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYXFmYWRjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODk1NzQ4MTk- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE4OTU3NDgxOQ-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWZwMTViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5NTc0ODE5 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkOGhsMmhnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5NTc0ODE5 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnZmltbTV1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTg5NTc0ODE5 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlc2NmMmtxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTU3NDgxOQ-- [23] http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [24] http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y= YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [25] http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5465. [Speed cubing group] Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 13:20:49 -0000

Dan wrote: > when a topic starts to span more than 20 or 30 messages and it's not > directly related to Why not just ignore it? It's only one thread, and interfaces like this make it easy to choose which threads you want to read: http://oosan.ryanheise.com/ But you know, let's not be so strict all of a sudden; this kind of lengthy off-topic discussion happens here all the time: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180 I personally ignored that whole thread when it happened, without complaint, but I did not mind that other people were interested in it (the only reason I know about that thread now is that someone pointed it out to me). And apparently there is also sufficient interest in the present thread. I'm sure even Chris Hardwick has started threads here about Speed Cup stacking. There was even a lengthy thread once that covered speed reading and photographic memory, music, mathematics that is not at all related to the cube, riddles, links to flash games, particularly reflex-based games, and many many more. Let people talk about these things, because what's important here is not the strictness of the forum topic, but the community that has developed here, and the familiar friends we like to talk to. Seriously, don't read messages through poor mail readers or even Yahoo!'s interface - use a decent reader that clearly organises discussions into threads. Then you might see what a small issue it is that there is just "one" thread about this topic. -- Ryan Heise http://www.ryanheise.com/colemak/
5466. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 13:19:40 -0300 (ART)

The idea is not bad, but I don't think it will work as you guys expect... I found the other day that youtube's search isn't very smart... I tried searching for Asafa Powell's new WR of 9.74 on the 100m, but the search gave me no result...but I found at least 2 videos about it... Pedro Arnaud van Galen <avgalen@...> escreveu: I like this idea but I think that the time of the solve would be one of the most important things to search on. ----- Original Message ----- From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal: Standardized YouTube Tags for Official Solves Since there are a lot of videos of competition solves being put on YouTube, I'm proposing a tagging scheme that will make it easier to search for and identify solves (until enough people decide to sabotage). I've done it for all my competition videos. Basically, either at the end of the description or in the tag field (which is limited in space, so you might want to reserve it for other keywords), you would put the following: WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string used to identify a competition in the WCA database. WCA_event -The event (333, 555bf, etc.) of the solve in the video. -Possibly multiple (in case. WCA_year -The year of the competition. (Could become useful in the future) WCA_country - The nationality of the solvers. -Multiple, if necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record (at the time). -I'm not sure whether these should be exclusive... Very optional: WCA_continent -Continent of the solver WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be consistent, though... -Anything else? The spelling should follow the conventions used in the URLs for the WCA database: http://www.worldcubeassociation.org/results/index.php There's weird stuff like "pyram" and "333bf" , so watch out... My 2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in the description: WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out: WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for people either curious or looking for something. A search for "WCA_" would give every tagged competition solve video... It would make it easy to find any videos from a specific competition, from a particular person, of certain puzzles, etc. "WCA_WR" and "WCA_333bf" would return all blindfolded world record videos... For an example, here are all (sofar: my) posted videos of national records: http://www.youtube.com/results?search_query=WCA_NR This even works if a person in a video is not posted on his own channel (well, obviously), or if there are mutiple solvers in a video: http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully optional (since tagging is not open, it will require cooperation from video uploaders). If people don't want to spend the time on it (does anybody want to write a web form to generate tags?), then it'll just quietly fail. But if it becomes a convention, it would be a really cool tool. Maybe (if this gets reliable enough) the database could even have links to Youtube searches. By the way, thanks to Michael Gottlieb with helping me on some of this. Propositionally, -Lucas Garron [Non-text portions of this message have been removed] Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5467. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 16:33:47 -0000

Interesting idea, and oddly enough I've thought of this notation too. In my version, though, there are still turns for all six faces to aid clarity, and the operators ² and ' are still there. I'm fond of the old Singmaster notation, and personally I think it is easier to read if there is a turn for each face anyway. I also thought some changes to make it a little more efficient: R alone means 1R (and 1r is never used), r alone means 2r (because it is the smallest multiple-layer turn that makes sense, and because that fits in with the scrambling algs we currently use for big cubes), and sequences like R² should always be written with the ² in superscript (so it is not confusing). To describe algorithms, I thought of one more bit of notation: if you write 3,5r it means that you turn the third through fifth slice of R clockwise as one move, so that it's equivalent to 5r 2r' but done all at once just like an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that case. Of course this isn't a necessary addition, but it would make it easier to describe certain algorithms. It's an interesting proposal, anyway, and I think it would make even more sense if there was some kind of diagram, because it really seems to be a consistent and easy notation for cubes of any size. --Michael --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > What about this very simple idea: > > R, U and F mean single layer turns. > r, u and f mean multiple layer turns. > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. > All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily.
5468. Optimal F2L - greedy CFOP style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:34:57 -0000

I'm writing a program for my diploma thesis and here's a side product of it. The scrambles are from the latest Sunday contest. I solve the F2L in five steps, first step is the cross, next four are the four CE pairs in any order, whichever has the shortest solution gets done first. B U' B2 L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B' D2 U2 R' D' U B2 D' B1 L' F' D' R L F' U2 L' F B U2 F U' B' F' B L B' L B L' B' B' R' U' R2 B' R' B2 32 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F' L2 D2 L F D' L' D R2 L' D F U2 F' D' F' U2 R2 F' R2 F R L' U R' L L' B2 D' R' D B2 L 27 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F B' L' D2 R2 U' F F' R2 U L B F' U2 B U B' R U F U2 F' R' B' U' B2 D L D' B' F U2 F' L' U' L 29 moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B' L' R D D R' L D' L2 L U' R' L' U' R R2 D B2 D' R2 L' U B' U2 B L B' U' R' U R U' B 29 moves B' L B2 F' U2 B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F' R' B2 L D2 R U2 R B' R2 B U F U F' U B' R' U2 R B B U2 B' U2 B U' B' 27 moves F2 R F' B' R F' D' L D L' F L2 F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 L2 F D R' B L' F2 L F2 U2 L' R B' R B R2 U2 F2 R2 F' R2 F' F U F' 25 moves B' U' D R F2 B' U' B D' U' R2 L' F U' B F R2 B F D2 R2 B' L2 R D2 D' R' D' R B F D L2 D' U B2 R F R' F' R' B2 U B U' B2 U' L F R U' R' F' L' 29 moves R' U R' F U2 L' B2 R' L B L' F2 D' L' R2 B D U' L' R' B' R' D' L D' D B2 U2 R' F D L' B L B' D2 F U' F' D2 R U R' L' B L' B' L' F' L' F 26 moves F2 R U' R F B L D F R2 U' L' B' R U' L2 B' D F' D' F2 U F U L2 R D' R L' D2 F U' F' L U L' R' B' R B R F L F' L' F2 U' F R' F2 U' F U F2 R 30 moves D2 F L D R2 L' B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 D L' B2 R D F' D F U' F' D' F' U L' U2 L F U' L2 B2 L B2 L L' U L F R U2 R' F' 31 moves R2 L2 D' U L' U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B D' B' R' D F D R U2 R' D' D R' U' R D' B' U2 B U F' U2 F 22 moves B' L' B2 L D2 R' L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 D R D' B R L' B' U' F B U F' L F U2 F' U L' U2 R U R2 U2 R F' L F' L' F' R' F' R 32 moves F U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D B' L' D2 B' L2 F U2 R' U2 R F' B F' U B' F L2 D L' U L D' L2 B L' B L B R B R' 32 moves ----------------------------------- Statistic "solution length" 22 appeared 1 times 25 appeared 1 times 26 appeared 1 times 27 appeared 2 times 29 appeared 3 times 30 appeared 1 times 31 appeared 1 times 32 appeared 3 times Average = 28.54 ----------------------------------- Cheers! Stefan
5469. Re: Optimal F2L - greedy CFOP style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:43:14 -0000

Clarification: The first line is always the scramble, the remaining five lines are the solution. Cheers! Stefan
5470. Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:44:18 -0000

Same experiment as in my previous post, but this time the method has four steps - the four bottom 2x2x2 blocks - in potentially any order, shortest first. B U' B2 L B2 L' D2 L' R' U' R' B2 U' R' F' D2 B U2 F' B' D2 U2 R' D' U B' R2 L2 U F L R' B2 L U L' B F R' D R' D' R' F' R U2 R' U' R U R' 26 moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F' L2 D2 L F D' D' F' R2 B' L' F' U' L F' U2 L' U2 B L2 B' L2 U F U' F' L2 21 moves D2 L2 F' R' D F2 L' R' D B' U' B D B' R' L B2 D F B' L' D2 R2 U' F R F L2 U R F2 U' L U' L2 U2 B L' U2 L F U F' R' F' U2 F U' R 24 moves R2 U2 F L2 D L2 B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B' L' R D R B2 R2 D' R U2 L' U L' B2 U' L' U' L U2 R' U F' U2 F R 21 moves B' L B2 F' U2 B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F' B U L D2 L F2 L' F L2 F2 L F2 L' R U' R' 16 moves F2 R F' B' R F' D' L D L' F L2 F' B' D2 U' L2 U' R' L' D2 R F' U2 F2 D L' B L' B R F R' D R' D' U F U F2 U F' R B U2 B' U R' 23 moves B' U' D R F2 B' U' B D' U' R2 L' F U' B F R2 B F D2 R2 B' L2 R D2 B2 D2 R F L U L' B' R2 U' L U' L' B F' L2 B2 L B2 L F 21 moves R' U R' F U2 L' B2 R' L B L' F2 D' L' R2 B D U' L' R' B' R' D' L D' R' U' F2 D L2 U' R U2 R' U2 F2 U2 R2 U F R' F' B' R F R' F' R' B 24 moves F2 R U' R F B L D F R2 U' L' B' R U' L2 B' D F' D' F2 U F U L2 D2 U' R L B2 D F U F2 R2 U R2 D' B L B' D U2 F' R U' R' 22 moves D2 F L D R2 L' B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 B2 U2 F' R2 D U F2 R' L' U' R2 L L' U L F' U2 F' U F' U' F 22 moves R2 L2 D' U L' U' F' R2 D L' B' D2 U' F2 U' F' B' U2 D F2 L' R' U' D B B D' R' D L U L U2 L2 R' F R L F L' R B' R B R2 20 moves B' L' B2 L D2 R' L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 B2 L' B D' B2 L' R U2 L F2 L' F2 R2 F' R2 U2 F' R' U2 F' U2 F U' R 24 moves F U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2 U R' F2 D L U2 R2 F B' U' B' R B' R U2 B' L U' L' U R2 D' R U' R' D R2 24 moves ----------------------------------- Statistic "solution length" 16 appeared 1 times 20 appeared 1 times 21 appeared 3 times 22 appeared 2 times 23 appeared 1 times 24 appeared 4 times 26 appeared 1 times Average = 22.15 ----------------------------------- Cheers! Stefan
5471. Re: [Speed cubing group] Re: dvorak
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 11:47:15 -0700

I think there can be some relevance, as one thing you can do in Dvorak more is 'finger tricking' words. Look at how smooth the following words are in Dvorak compared to QWERTY: the, church, people, Asperger's, months, that, this, enough On 9/12/07, Ryan Heise <ryan@...> wrote: > > Dan wrote: > > > when a topic starts to span more than 20 or 30 messages and it's not > > directly related to > > Why not just ignore it? It's only one thread, and interfaces like this > make it easy to choose which threads you want to read: > > http://oosan.ryanheise.com/ > > But you know, let's not be so strict all of a sudden; this kind of > lengthy off-topic discussion happens here all the time: > > http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180 > > I personally ignored that whole thread when it happened, without > complaint, but I did not mind that other people were interested in it > (the only reason I know about that thread now is that someone pointed > it out to me). And apparently there is also sufficient interest in the > present thread. I'm sure even Chris Hardwick has started threads here > about Speed Cup stacking. There was even a lengthy thread once that > covered speed reading and photographic memory, music, mathematics that > is not at all related to the cube, riddles, links to flash games, > particularly reflex-based games, and many many more. Let people talk > about these things, because what's important here is not the > strictness of the forum topic, but the community that has developed > here, and the familiar friends we like to talk to. > > Seriously, don't read messages through poor mail readers or even > Yahoo!'s interface - use a decent reader that clearly organises > discussions into threads. Then you might see what a small issue it is > that there is just "one" thread about this topic. > > -- > Ryan Heise http://www.ryanheise.com/colemak/ > > > [Non-text portions of this message have been removed]
5472. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 18:55:06 -0000

Hmm, I just noticed that the block-style method not only has one less step, but even needed fewer moves *per step*, on average 5.54 moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5473. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 21:41:44 +0200

Glad you like it, hopefully others will too. I would like to make a diagram, but I have no idea how to do that. I have thought long and hard about whether or not I should omit LBDlbd. The reason that I decided to omit it is beginners. I have taught a lot of people how to solve the cube and none of them understood why R is a movement away from the body while L is a movement towards the body. It took me a long time before I actually got used to B and B' in notation because I had to think which way it should turn. Arguments for including LBDlbd were that notation would be shorter 3R' versus L and because removing LBDlbd seemed offensive to lefthanded solvers. I was also doubtful about using R3 instead of R' because it looks strange at first. I really dislike the ' because it is to small. Especially when you are reading it on a laptop screen and without spacing between turns. After scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just perform moves with 3 or 4's in it in a counterclockwise direction without thinking about it. I don't like using superscript or subsript because I don't know how to generate it on a computer and I think it makes algorithms look to much like math. Actually why do we call it algorithms instead of (move-)sequences? "r alone means 2r" That is a very confusing sentence. Please don't ever think like that again! "write 3,5r " That's a nice addition, but I don't think anyone will ever use that type of "multiple layer inner slice" moves. To summarize: Positive: Using only RUFruf is elegant, mechanically correct and easy for beginners. Adding LBDlbd is only useful because we have gotten used to that notation. Adding a prefix (or prefixes) that indicates the starting layer (and ending layer) is very elegant, makes r behave consistent on all sized cubes and can replace xyz and MES notation. Adding a suffix of [123(4)] makes sequences more readable in print. Negative: Because prefix and suffix can have the same numeric value spacing becomes a requirement to prevent ambiguity. ----- Original Message ----- From: Michael Gottlieb To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 6:33 PM Subject: [Speed cubing group] Re: A standard notation Interesting idea, and oddly enough I've thought of this notation too. In my version, though, there are still turns for all six faces to aid clarity, and the operators � and ' are still there. I'm fond of the old Singmaster notation, and personally I think it is easier to read if there is a turn for each face anyway. I also thought some changes to make it a little more efficient: R alone means 1R (and 1r is never used), r alone means 2r (because it is the smallest multiple-layer turn that makes sense, and because that fits in with the scrambling algs we currently use for big cubes), and sequences like R� should always be written with the � in superscript (so it is not confusing). To describe algorithms, I thought of one more bit of notation: if you write 3,5r it means that you turn the third through fifth slice of R clockwise as one move, so that it's equivalent to 5r 2r' but done all at once just like an M turn. Doing M on a 5x5x5 would be written as 2,4r' in that case. Of course this isn't a necessary addition, but it would make it easier to describe certain algorithms. It's an interesting proposal, anyway, and I think it would make even more sense if there was some kind of diagram, because it really seems to be a consistent and easy notation for cubes of any size. --Michael --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > What about this very simple idea: > > R, U and F mean single layer turns. > r, u and f mean multiple layer turns. > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. They will no longer be necessary and this will hopefully end the confusion that beginners have about D moving in the opposite direction of U, B opposite to F, etc. I have also made sure that r means exactly the same thing on every size cube. Right now r means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn on most websites and it even means double layer turns in the official scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should be turned. 1 is the default so if there is no suffix, it means one. > All layer turns can be proceded by a numerical prefix that indicates at which layer to start the turn. 1 is the default so if there is no prefix, it means 1. The maximum value for the prefix is the size of the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and can replace cuberotations (xyz) and slice-turns (MES). This is a little difficult to explain, so let's give some examples to make this clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as M' is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as r is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as L' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as x is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R is now, Starting 1 layer from the right side you do a single layer turn clockwise (as seen from the right side) > 1r (or just r) would be the same as R but should never be used for clarity. Starting 1 layer from the right side you do a multiple layer turn clockwise (as seen from the right side). This is not possible because there are not multiple layers. > 2R would be the same as r is now. Starting 2 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 2r would be the same as rR is now. Starting 2 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 3R would be the same as l' is now. Starting 3 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 3r would be the same as Lx is now. Starting 3 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > 4R would be the same as L' is now. Starting 4 layers from the right side you do a single layer turn clockwise (as seen from the right side) > 4r would be the same as x is now. Starting 4 layers from the right side you do a multiple layer turn clockwise (as seen from the right side) > > What do people think of this notation? It seems incredibly clear, uniform and complete to me. If the removal of DBL and dbl is to controversial it could be added easily.
5474. Re: [Speed cubing group] Re: A standard notation
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 12:48:08 -0700

How much notation do we need? Do we need the M's, E's, and S's? Where is the balance between having what we need to communicate, and too much? I think this is a difficult question to answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others will too. I would like to make a > diagram, > but I have no idea how to do that. > > I have thought long and hard about whether or not I should omit LBDlbd. > The > reason that I decided to omit it is beginners. I have taught a lot of > people > how to solve the cube and none of them understood why R is a movement away > > from the body while L is a movement towards the body. It took me a long > time > before I actually got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation > would be shorter 3R' versus L and because removing LBDlbd seemed offensive > > to lefthanded solvers. > > I was also doubtful about using R3 instead of R' because it looks strange > at > first. I really dislike the ' because it is to small. Especially when you > are reading it on a laptop screen and without spacing between turns. After > > scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just > perform moves with 3 or 4's in it in a counterclockwise direction without > thinking about it. > > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much > like > math. Actually why do we call it algorithms instead of (move-)sequences? > > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! > > "write 3,5r " That's a nice addition, but I don't think anyone will ever > use > that type of "multiple layer inner slice" moves. > > To summarize: > Positive: > Using only RUFruf is elegant, mechanically correct and easy for beginners. > > Adding LBDlbd is only useful because we have gotten used to that notation. > Adding a prefix (or prefixes) that indicates the starting layer (and > ending > layer) is very elegant, makes r behave consistent on all sized cubes and > can > replace xyz and MES notation. > Adding a suffix of [123(4)] makes sequences more readable in print. > Negative: > Because prefix and suffix can have the same numeric value spacing becomes > a > requirement to prevent ambiguity. > > ----- Original Message ----- > From: Michael Gottlieb > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing group] Re: A standard notation > > Interesting idea, and oddly enough I've thought of this notation too. > In my version, though, there are still turns for all six faces to aid > clarity, and the operators ² and ' are still there. I'm fond of the > old Singmaster notation, and personally I think it is easier to read > if there is a turn for each face anyway. > > I also thought some changes to make it a little more efficient: R > alone means 1R (and 1r is never used), r alone means 2r (because it is > the smallest multiple-layer turn that makes sense, and because that > fits in with the scrambling algs we currently use for big cubes), and > sequences like R² should always be written with the ² in superscript > (so it is not confusing). > > To describe algorithms, I thought of one more bit of notation: if you > write 3,5r it means that you turn the third through fifth slice of R > clockwise as one move, so that it's equivalent to 5r 2r' but done all > at once just like an M turn. Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of course this isn't a necessary addition, but it > would make it easier to describe certain algorithms. > > It's an interesting proposal, anyway, and I think it would make even > more sense if there was some kind of diagram, because it really seems > to be a consistent and easy notation for cubes of any size. > > --Michael > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > What about this very simple idea: > > > > R, U and F mean single layer turns. > > r, u and f mean multiple layer turns. > > > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be necessary and this will hopefully end the > confusion that beginners have about D moving in the opposite direction > of U, B opposite to F, etc. I have also made sure that r means exactly > the same thing on every size cube. Right now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer > (slice) turn on most websites and it even means double layer turns in > the official scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate > how far clockwise that layer should be turned. 1 is the default so if > there is no suffix, it means one. > > All layer turns can be proceded by a numerical prefix that indicates > at which layer to start the turn. 1 is the default so if there is no > prefix, it means 1. The maximum value for the prefix is the size of > the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely powerfull and can replace > cuberotations (xyz) and slice-turns (MES). This is a little difficult > to explain, so let's give some examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as M' is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as L' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as x is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as r is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as rR is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as l' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as Lx is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 4R would be the same as L' is now. Starting 4 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 4r would be the same as x is now. Starting 4 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > What do people think of this notation? It seems incredibly clear, > uniform and complete to me. If the removal of DBL and dbl is to > controversial it could be added easily. > > > [Non-text portions of this message have been removed]
5475. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 21:55:54 +0200

That block style is very original, do you think it could be used for speedcubing? And can you run your program on more samples (thousands) are does that take to long? Finally, can you analyze Petrus F2L also? ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 8:55 PM Subject: [Speed cubing group] Re: Optimal F2L - greedy block style Hmm, I just noticed that the block-style method not only has one less step, but even needed fewer moves *per step*, on average 5.54 moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5476. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 12 Sep 2007 23:17:21 +0200

I think we need a notation that allows for all moves that a human would perform during cubing. MES should be possible, because the alternative would be something like L R' x' and that deviates to much from human perception of that move. xyz should also be possible because humans rotate the cube a lot. ruf (dbl) should also be possible AND consistent across different sized cubes. I think I found a way to communicate all of that for any sized cube in a very short and easy notation that is both easy enough for beginners and powerful enough for experts. ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 9:48 PM Subject: Re: [Speed cubing group] Re: A standard notation How much notation do we need? Do we need the M's, E's, and S's? Where is the balance between having what we need to communicate, and too much? I think this is a difficult question to answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others will too. I would like to make a > diagram, > but I have no idea how to do that. > > I have thought long and hard about whether or not I should omit LBDlbd. > The > reason that I decided to omit it is beginners. I have taught a lot of > people > how to solve the cube and none of them understood why R is a movement away > > from the body while L is a movement towards the body. It took me a long > time > before I actually got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation > would be shorter 3R' versus L and because removing LBDlbd seemed offensive > > to lefthanded solvers. > > I was also doubtful about using R3 instead of R' because it looks strange > at > first. I really dislike the ' because it is to small. Especially when you > are reading it on a laptop screen and without spacing between turns. After > > scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just > perform moves with 3 or 4's in it in a counterclockwise direction without > thinking about it. > > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much > like > math. Actually why do we call it algorithms instead of (move-)sequences? > > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! > > "write 3,5r " That's a nice addition, but I don't think anyone will ever > use > that type of "multiple layer inner slice" moves. > > To summarize: > Positive: > Using only RUFruf is elegant, mechanically correct and easy for beginners. > > Adding LBDlbd is only useful because we have gotten used to that notation. > Adding a prefix (or prefixes) that indicates the starting layer (and > ending > layer) is very elegant, makes r behave consistent on all sized cubes and > can > replace xyz and MES notation. > Adding a suffix of [123(4)] makes sequences more readable in print. > Negative: > Because prefix and suffix can have the same numeric value spacing becomes > a > requirement to prevent ambiguity. > > ----- Original Message ----- > From: Michael Gottlieb > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing group] Re: A standard notation > > Interesting idea, and oddly enough I've thought of this notation too. > In my version, though, there are still turns for all six faces to aid > clarity, and the operators � and ' are still there. I'm fond of the > old Singmaster notation, and personally I think it is easier to read > if there is a turn for each face anyway. > > I also thought some changes to make it a little more efficient: R > alone means 1R (and 1r is never used), r alone means 2r (because it is > the smallest multiple-layer turn that makes sense, and because that > fits in with the scrambling algs we currently use for big cubes), and > sequences like R� should always be written with the � in superscript > (so it is not confusing). > > To describe algorithms, I thought of one more bit of notation: if you > write 3,5r it means that you turn the third through fifth slice of R > clockwise as one move, so that it's equivalent to 5r 2r' but done all > at once just like an M turn. Doing M on a 5x5x5 would be written as > 2,4r' in that case. Of course this isn't a necessary addition, but it > would make it easier to describe certain algorithms. > > It's an interesting proposal, anyway, and I think it would make even > more sense if there was some kind of diagram, because it really seems > to be a consistent and easy notation for cubes of any size. > > --Michael > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > What about this very simple idea: > > > > R, U and F mean single layer turns. > > r, u and f mean multiple layer turns. > > > > I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be necessary and this will hopefully end the > confusion that beginners have about D moving in the opposite direction > of U, B opposite to F, etc. I have also made sure that r means exactly > the same thing on every size cube. Right now r means double layer > turns on 2x2x2 and 3x3x3. But for bigcubes it means single layer > (slice) turn on most websites and it even means double layer turns in > the official scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3 to indicate > how far clockwise that layer should be turned. 1 is the default so if > there is no suffix, it means one. > > All layer turns can be proceded by a numerical prefix that indicates > at which layer to start the turn. 1 is the default so if there is no > prefix, it means 1. The maximum value for the prefix is the size of > the cube (so 2 for a 2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely powerfull and can replace > cuberotations (xyz) and slice-turns (MES). This is a little difficult > to explain, so let's give some examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as M' is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as L' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as x is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is now, Starting 1 layer from > the right side you do a single layer turn clockwise (as seen from the > right side) > > 1r (or just r) would be the same as R but should never be used for > clarity. Starting 1 layer from the right side you do a multiple layer > turn clockwise (as seen from the right side). This is not possible > because there are not multiple layers. > > 2R would be the same as r is now. Starting 2 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 2r would be the same as rR is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 3R would be the same as l' is now. Starting 3 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 3r would be the same as Lx is now. Starting 3 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > 4R would be the same as L' is now. Starting 4 layers from the right > side you do a single layer turn clockwise (as seen from the right side) > > 4r would be the same as x is now. Starting 4 layers from the right > side you do a multiple layer turn clockwise (as seen from the right side) > > > > What do people think of this notation? It seems incredibly clear, > uniform and complete to me. If the removal of DBL and dbl is to > controversial it could be added easily. > > > [Non-text portions of this message have been removed]
5477. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 23:03:39 -0000

An update for everyone. I am still looking for a free location for this event to happen. I have a phone interview with Toys r us tomorrow morning. Hopefully everything goes well and we can get a location. Does anyone have any issues with having it at a Toys r us? It might be really busy that weekend at the Toys r us but at the same time it gives us some exposure to the public. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > I'll definitely be there if it happens. I go to school in Virginia > (about two hours away from Richmond) so this would be really great > for me. > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan > Lo" <leyanlo@> wrote: > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > as it stands its only a thought about hosting this event. i > dont even > > > have any info reguarding a venue. once that is set in then i will > > > discuss a list of events. however it will depend on how many > people > > > will show up on what events we can do. if there are alot of > people it > > > will be harder to do more events. > > > > > > Does anyone live in the area that might be able to think of a good > > > location ie (schools science centers, libraries...etc) > > > > > > Adam Zamora > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mstern1234" > > > > > > <mstern1234@> wrote: > > > > > > > > I'll be there! I do have quite a few requests for events, so > let us > > > > know if we can do so. > > > > > > > > Mitchell Stern > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Jon Choi" > > > > <quirkcorsair566@> wrote: > > > > > > > > > > That is excellent! Will we have details on what the events > will be > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > none? > > > >:D ) > > > > > > > > > > Jon Choi > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mistiz0858" > > > > > <mistizo858@> wrote: > > > > > > > > > > > > Its good to hear that there would be enough people to have a > > > > > > competition. now that i know there are people willing to > come i > > > will > > > > > > search for a venue. it should happen as long as i can find a > > > venue. I > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > billb4120 > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > I would definitely do my best to be there. Setting aside > the > > > date > > > > > > now. > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "mistiz0858" > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > Thanksgiving. > > > My > > > > > > > brother > > > > > > > > and a few other people in his school might want to have > a > > > > > > > competition. > > > > > > > > I am curious who else is in the area or would travel to > > > this area > > > > > > > for a > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > people so > > > > > > it > > > > > > > > doesnt have to be big. please post here or email me at > > > mistizo858 > > > > > > > at > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5478. Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 23:21:39 -0000

Arnaud van Galen wrote: > That block style is very original, How do you know that? Mirek Goljan used this approach in his earliest FMC entries, and presumably developed the idea even earlier (probably the '80s, when the cube was really popular). -- Ryan Heise http://www.ryanheise.com/
5479. [Speed cubing group] Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 00:34:35 -0000

Arnaud van Galen wrote: > I have thought long and hard about whether or not I should omit > LBDlbd. The reason that I decided to omit it is beginners. I have > taught a lot of people how to solve the cube and none of them > understood why R is a movement away from the body while L is a > movement towards the body. It took me a long time before I actually > got used to B and B' in notation because I had to think > which way it should turn. Arguments for including LBDlbd were that > notation would be shorter 3R' versus L and because removing LBDlbd > seemed offensive to lefthanded solvers. The second issue would go away if you named the symbols X,Y,Z rather than R,U,F. -- Ryan Heise http://www.ryanheise.com/colemak/
5480. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 00:49:38 -0000

Arnaud van Galen wrote: > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right > side) One rather significant problem: How do you notate l? If you intended 3r3 R then I see what you mean about being unfair to the left hand. Let's try l D l' U l D l' It becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan Heise http://www.ryanheise.com/colemak/
5481. Lubrication
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 01:33:25 -0000

Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone spray, cube lube, and Pledge, are there any other lubes for my cube?
5482. Re: Lubrication
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 01:42:41 -0000

Teflon spray, vegetable oil. :) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone > spray, cube lube, and Pledge, are there any other lubes for my cube? >
5483. Re: [Speed cubing group] Re: Lubrication
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Sep 2007 21:00:34 -0700 (PDT)

slicon spray(however you spell it) ----- Original Message ---- From: Jon Choi <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12, 2007 6:42:41 PM Subject: [Speed cubing group] Re: Lubrication Teflon spray, vegetable oil. :) Jon Choi --- In speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" <kobesarmy@. ..> wrote: > > Hi, I have some questions about lubrications. Besides graphite, petroleum jelly, silicone > spray, cube lube, and Pledge, are there any other lubes for my cube? > [Non-text portions of this message have been removed]
5484. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 13 Sep 2007 07:29:11 +0200

I didn't know that anyone already used that block style approach. I still think it is very original, just not by Stefan anymore ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13, 2007 1:21 AM Subject: [Speed cubing group] Re: Optimal F2L - greedy block style Arnaud van Galen wrote: > That block style is very original, How do you know that? Mirek Goljan used this approach in his earliest FMC entries, and presumably developed the idea even earlier (probably the '80s, when the cube was really popular). -- Ryan Heise http://www.ryanheise.com/
5485. Re: [Speed cubing group] Re: A standard notation
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 13 Sep 2007 07:50:43 +0200

Ryan Heise wrote: >> One rather significant problem: How do you notate l? If you intended 3r3 >> R..... No, I didn't intend to use 3r3 R. I just missed that one. That is a big flaw in my notation. Double layer turns from LDB are not possible. I see 3 resolutions: 1) use 3r3 R. Bad idea because it turns 1 physical move into two notational moves 2) use 3,2r3. Works 3) use l. Requires the inclusion of LDBldb. Now that I think about it, wouldn't x,y[RUF][123] be enough to allow for all moves? I don't think ruf would be needed anymore. I can see 2 ways to use x,y 1) x means starting layer, y means ending layer. On a 5x5x5 4,3R would mean that slice 4 and 3 would be turned clockwise 2) x means starting layer, y means number of layers. On a 5x5x5 4,3R would mean that slice 4, 3 and 2 would be turned clockwise. That's a lot of options. What do you think? a) This notation is no longer interesting enough to replace the existing ones b) Let's just include LDBldb c) I like x,y[RUF][123] option 1 d) I like x,y[RUF][123] option 2 e) I have another idea........................ ----- Original Message ----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13, 2007 2:49 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van Galen wrote: > 2r would be the same as r is now. Starting 2 layers from the right > side you do a multiple layer turn clockwise (as seen from the right > side) One rather significant problem: How do you notate l? If you intended 3r3 R then I see what you mean about being unfair to the left hand. Let's try l D l' U l D l' It becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan Heise http://www.ryanheise.com/colemak/
5486. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 06:33:54 -0000

> I have thought long and hard about whether or not I should omit LBDlbd. (...) Well I can see two problems with not including LBD, other than those that you mentioned. First: when you do L, you (of course) turn from the left side; if a beginner encounters 3R', they will have to do a turn that is counterclockwise when looking at the right side, but performed on the left side, and I think that this would be very confusing. Second: if someone gives you an algorithm like 3R' U 3R, and you aren't aware of the context, it could be L U L' on 3x3x3 or something totally different on a bigger cube. The advantage of L is that it always means the outer layer - L U L' is the same idea on every size cube. > I don't like using superscript or subsript because I don't know how to > generate it on a computer and I think it makes algorithms look to much like > math. Actually why do we call it algorithms instead of (move-)sequences? I guess this goes back to the days when the only people who could solve cubes were mathy types. But it's a tradition, and it does have the added advantage of having the nice short form of 'alg' - try to find such a nice abbreviation of 'sequence'! > "r alone means 2r" That is a very confusing sentence. Please don't ever > think like that again! I don't see what's so wrong with it (do you have a problem with the idea itself or the phrasing?). I suppose I could rewrite it to be clearer - "if you see just r, without a number to the left of it, it can be understood to mean 2r, because that is the smallest multiple-layer turn that is logically necessary." As far as the idea is concerned, why not try to preserve some kind of notation we use now as much as we can? It takes less space to write anyway, just like how people would rather write 'RFU' than 'R+ * F+ * U+'. > "write 3,5r " That's a nice addition, but I don't think anyone will ever use > that type of "multiple layer inner slice" moves. Oh? You've never done an (rl') or M' move on a 4x4x4? I think that isn't nearly as easy to understand as 2,3r. It would even be (rm'l') on a 5x5x5, rather than just 2,4r. Also, on the 5x5x5, I use things like 2,3r for patterns and more complicated commutators all the time. It's just like the reason to introduce an M move on the FRULBD system - even if you don't use it much, some people might use it quite a lot. As far as x, y, z - these are necessary in some form, and just rewriting them as 3r, 4r, 5r, etc. is not consistent enough to work. But I think that something like cR, QR, [r], or rot(R) would be better than x, just because it is easier to understand quickly. One thing to remember.. I'm not trying to debate the merits of your system as much as promote my own similar one. :) --Michael
5487. [Speed cubing group] Re: Lubrication
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 08:03:12 -0000

I had used silicone spray for a long time, but can't find the kind I liked (yellow can, prestone was the brand). if you can find it, I thought it worked very well. someone suggested silicone oil, which I now use and like even more. With the sprayd, you can't get the lube right where you want it, but the oil you can add small drops which is also less messy. One small bottle lasts a very long time--I rarely need to re-lube the cubes. I use 100% pure silicone oil, which I bought at a hobby store that sells remote control cars--the oil is used for the cars' shocks (which I think are plastic parts, like the cube). I just grabbed 20 weight for no particular reason (there were numerous weights and brands), but it works very well. anyone else tried silicone oil? i'm curious if the other weights also work well. I'm no expert on lubing or cubing (though I did get my first sub-20 solve last week!), but I love the way my cubes feel now, and i've been using the same bottle for over a year and it is still 80% full. happy cubing --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > slicon spray(however you spell it) > > > ----- Original Message ---- > From: Jon Choi <quirkcorsair566@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September 12, 2007 6:42:41 PM > Subject: [Speed cubing group] Re: Lubrication > > Teflon spray, vegetable oil. :) > > Jon Choi > > --- In speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" > <kobesarmy@ ..> wrote: > > > > Hi, I have some questions about lubrications. Besides graphite, > petroleum jelly, silicone > > spray, cube lube, and Pledge, are there any other lubes for my cube? > > > > > > > [Non-text portions of this message have been removed] >
5488. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 09:46:36 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > That block style is very original, do you think it could be used for > speedcubing? Why not? I think some people already do it, or at least something similar. Petrus solvers start with two of these blocks, Johannes and Ryan maybe with three? Also, keep in mind that each of the blocks can usually be solved with very few turns (5.54 on average, and the fourth block is actually a CE pair which takes slightly more moves on average, so the first few must take less), so I think with some practice it can't be all that hard to do. > And can you run your program on more samples (thousands) are does that take > to long? It's currently too slow for thousands, but I'll do 100 for both methods. > Finally, can you analyze Petrus F2L also? Not yet. Right now I can only solve a full piece directly. I can't tell the program to "orient" only. Cheers! Stefan
5489. [Speed cubing group] Re: dvorak
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 13:19:55 -0000

Hi :-) Yes, i have to agree with dan on this. This forum does not have it's own off topic section where this would have fitted comfortably with no objections. But this thread is getting out of hand. Even if one wants to ignore the thread it makes it harder to navigate the other cube related stuff. Without only reading a fraction of it all i think i can say the only relevant issue of that thread was how different layouts will affect Ryan's animated cube applet. It's a nice feature to allow for many keyboard layouts. What do most people do with the time saved form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > >
5490. Re: [Speed cubing group] Re: dvorak
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:11:42 +0200

I don't think anyone has saved any time so far. Everybody seems to have lost a lot of time which could have been used for the more important things in life (like cubing) On Thu, 13 Sep 2007 13:19:55 -0000, "per_fredlund" wrote: Hi :-) Yes, i have to agree with dan on this. This forum does not have it's own off topic section where this would have fitted comfortably with no objections. But this thread is getting out of hand. Even if one wants to ignore the thread it makes it harder to navigate the other cube related stuff. Without only reading a fraction of it all i think i can say the only relevant issue of that thread was how different layouts will affect Ryan's animated cube applet. It's a nice feature to allow for many keyboard layouts. What do most people do with the time saved form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Dan" ...> wrote: > > Oh come on, > > one or two messages is fine, no1 is going to complain about that, but > when a topic starts to span more than 20 or 30 messages and it's not > directly related to > > "discuss(ing) speed solving Rubik's cube and other Rubik like puzzles. > Feel free to ask any questions, provide any tips, or just talk about > the cube", > > such as boasting about how many WPM someone can type in a particular > keyboard layout, I think I have a right to ask whether its a relevant > topic for this forum. > > DanH > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ryan Heise" > wrote: > > > > Dan wrote: > > > > > Isn't there a speedtyping forum where this topic could be moved to > > > please. > > > > > > DanH > > > > How about driving tests and scrabble too? ;-) > > > > I think it is interesting to discuss varied topics here, because we > > can discuss them from a speed cubists perspective in a way that would > > not necessarily be meaningful outside the context of this community > > (e.g. how it relates to PLLs and colour schemes, and learning > > technique comparisons). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ [2] > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.ryanheise.com/colemak/ [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2YXMyaTlnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTY0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTY4OTY3NwR0cGNJZAMzNzgyNw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxdHBmZG4xBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTY0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTY4OTY3Nw--?act=reply&messageNum=37964 [5] 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5491. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 14:53:17 -0000

Hi :-) I dont think this approach is quite new. Lars Vandenbergh has a java solver that works by the "expanding blocks" approach. At least it started with finding short 2x2x2-blocks (anywhere). Then looking into expanding these later. But i cannot quite recall how it was done after 2 steps (2x2x3). I know we talked about expanding to either f2l or f2l minus a c/e (3 steps according to Stefan). Another interesting approach would be to analyse the x-cross approach (x-cross then insert 3 c/e pairs, this also has 4 steps) and compare that with what Stefan has done. One might also look into what Mirek (Goljan)used to do: after f2l-1 c/e pair insert the last block while making a 2x2x1 on LL. Then learn all algs for the last "L". He said there is slightly more algs than for normal CFOP but overall the solutions are shorter. I have no idea if he is willing to share details of his old approach... And also as discussed before i dont thinkthere is a DIRECT correlation between solution length and solvin time for speedsolving. Recognition and minimising delays plays a great part in this "formula". Best wishes, -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I didn't know that anyone already used that block style approach. I still > think it is very original, just not by Stefan anymore > > ----- Original Message ----- > From: Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September 13, 2007 1:21 AM > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > Arnaud van Galen wrote: > > > That block style is very original, > > How do you know that? Mirek Goljan used this approach in his earliest > FMC entries, and presumably developed the idea even earlier (probably > the '80s, when the cube was really popular). > > -- > Ryan Heise http://www.ryanheise.com/ >
5492. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:11:57 -0000

My gut reaction is that this seems like a viable strategy for speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 adjacent 2x2x2 blocks it seems like a sort of Petrus solve mixed with 2-gen. I can already get F2L move counts of around 28-30 if I take 5-10 seconds time to think about what to do for each block. I imagine with practice this would be much easier and go much more quickly. Also sometimes it feels an awful lot like extended cross at the begininng, just a bit easier since you don't worry about the cross edges. If the math proves that the move count is usually lower, I don't see why it's not something all Fridrich solvers should switch to. It seems with enough practice seeing these blocks would be quite easy, the same as F2L pairs. I certainly will keep practicing and see if I can speed up my F2L by using this idea. I feel like "greedy block" F2L really could be a viable speedcubing strategy. Chris --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I dont think this approach is quite new. Lars Vandenbergh has a java > solver that works by the "expanding blocks" approach. At least it > started with finding short 2x2x2-blocks (anywhere). Then looking into > expanding these later. But i cannot quite recall how it was done > after 2 steps (2x2x3). I know we talked about expanding to either f2l > or f2l minus a c/e (3 steps according to Stefan). > > Another interesting approach would be to analyse the x-cross approach > (x-cross then insert 3 c/e pairs, this also has 4 steps) and compare > that with what Stefan has done. One might also look into what Mirek > (Goljan)used to do: after f2l-1 c/e pair insert the last block while > making a 2x2x1 on LL. Then learn all algs for the last "L". He said > there is slightly more algs than for normal CFOP but overall the > solutions are shorter. I have no idea if he is willing to share > details of his old approach... > > And also as discussed before i dont thinkthere is a DIRECT > correlation between solution length and solvin time for speedsolving. > Recognition and minimising delays plays a great part in > this "formula". > > Best wishes, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I didn't know that anyone already used that block style approach. I > still > > think it is very original, just not by Stefan anymore > > > > ----- Original Message ----- > > From: Ryan Heise > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, September 13, 2007 1:21 AM > > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > > > > Arnaud van Galen wrote: > > > > > That block style is very original, > > > > How do you know that? Mirek Goljan used this approach in his > earliest > > FMC entries, and presumably developed the idea even earlier > (probably > > the '80s, when the cube was really popular). > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > >
5493. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:22:19 -0000

Thinking about this further, it seems that ideas that Fridrich solvers use like partial cross, and X-cross, are just crude versions of greedy block. It seems that the reason they speed up Fridrich solves is that they are a step in the direction of a true greedy block style, thus making them slightly more efficient than cross followed by F2L pairs only. Does that seem like too big of a jump in thought? It sounds reasonable to me as a first thought. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > My gut reaction is that this seems like a viable strategy for > speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a > Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 > adjacent 2x2x2 blocks it seems like a sort of Petrus solve mixed with > 2-gen. > > I can already get F2L move counts of around 28-30 if I take 5-10 > seconds time to think about what to do for each block. I imagine with > practice this would be much easier and go much more quickly. Also > sometimes it feels an awful lot like extended cross at the begininng, > just a bit easier since you don't worry about the cross edges. > > If the math proves that the move count is usually lower, I don't see > why it's not something all Fridrich solvers should switch to. It > seems with enough practice seeing these blocks would be quite easy, > the same as F2L pairs. > > I certainly will keep practicing and see if I can speed up my F2L by > using this idea. I feel like "greedy block" F2L really could be a > viable speedcubing strategy. > > Chris
5494. Re: dvorak
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:31:01 -0000

per_fredlund wrote: > Yes, i have to agree with dan on this. This forum does not have it's > own off topic section where this would have fitted comfortably with > no objections. But this thread is getting out of hand. Even if one > wants to ignore the thread it makes it harder to navigate the other > cube related stuff. Without only reading a fraction of it all i think > i can say the only relevant issue of that thread was how different > layouts will affect Ryan's animated cube applet. It's a nice feature > to allow for many keyboard layouts. > > What do most people do with the time saved form using a different > layout?? Cubing ??? ;-) ;-) You guys really need to install a decent message reader, one that allows you to read what you want, and ignore the boring threads. Because, what's boring to you might be interesting to other members of this group. In fact, speed-"anything" is likely to be interesting to at least "some" of our group members, whereas the others can of course ignore it. It is much better than complaining - everybody wins. I'm usually interested to hear what other "speed" interests other cubists have, and I am interested in what Tyson is hinting at when he mentioned "dvorak" as perhaps being a side-challenge at the next cubing tournament. If you're not interested to know what Tyson means, or anything else in this thread, then just click the "ignore thread" button. -- Ryan Heise http://www.ryanheise.com/colemak/
5495. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 15:43:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I feel like "greedy block" F2L really could be a viable speedcubing > strategy. The "greedy" refers to the algorithm, or rather the way the program chooses which pair or block to solve next. It just means that I don't consider all 4! possible orders, but start to look for the easiest (shortest solution) of the four, then solve that, then repeat with the remaining three. This is intentional, as I want to reflect how humans solve. And humans - at least for speedcubing - don't consider all possible orders but instead start with the easiest one (or the one they see first, which might very well be the easiest one in most cases). http://en.wikipedia.org/wiki/Greedy_algorithm Oh and "optimal" was meant to refer to the solutions of the method steps being as short as possible, thanks to using a program. Btw, I haven't checked the order in which the program solved the blocks of those Sunday Contest scrambles, but I checked ten other solves it generated and while it could have started by solving two diagonally opposite 2x2x2 blocks, it never did that. It always extended the first one to a 2x2x3. Makes me think that starting with opposites might be a bad idea. Cheers! Stefan
5496. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:10:16 -0000

Stefan Pochmann wrote: > Hmm, I just noticed that the block-style method not only has one less > step, but even needed fewer moves *per step*, on average 5.54 moves > (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). But that's very logical. Cross only makes the rest of the solve more difficult by being on the way all the time. -- Johannes Laire
5497. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:10:20 -0000

Stefan Pochmann wrote: > Btw, I haven't checked the order in which the program solved the > blocks of those Sunday Contest scrambles, but I checked ten other > solves it generated and while it could have started by solving two > diagonally opposite 2x2x2 blocks, it never did that. It always > extended the first one to a 2x2x3. Makes me think that starting with > opposites might be a bad idea. An opposite 2x2x2 block involves one more piece than an adjacent 2x2x2 block = harder - do you give these two choices equal weightings? -- Ryan Heise http://www.ryanheise.com/
5498. Re: [Speed cubing group] Re: Optimal F2L - greedy block style
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 09:07:48 -0700

Are these the algorithms you are talking about? http://www.ws.binghamton.edu/fridrich/L1/ece.htm I've always thought a method like this was viable if one had enough time to practice it thoroughly. Fridrich is fast because it can be done with very little thought at very high turning speeds. Even though it's less moves, the downfall of block methods is of course that one has to follow three pieces to build the next "block," making it harder to obtains such fast speeds and still have a fluent solve. You also now have to examine edge pieces on the bottom layer, making recognition still harder. Good luck to those trying this out, I hope it works. Maybe I should start speedcubing again...... On 9/13/07, per_fredlund <per_fredlund@...> wrote: > > Hi :-) > One might also look into what Mirek > (Goljan)used to do: after f2l-1 c/e pair insert the last block while > making a 2x2x1 on LL. Then learn all algs for the last "L". He said > there is slightly more algs than for normal CFOP but overall the > solutions are shorter. I have no idea if he is willing to share > details of his old approach... > > Best wishes, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van Galen" > <avgalen@...> wrote: > > > > I didn't know that anyone already used that block style approach. I > still > > think it is very original, just not by Stefan anymore > > > > ----- Original Message ----- > > From: Ryan Heise > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday, September 13, 2007 1:21 AM > > Subject: [Speed cubing group] Re: Optimal F2L - greedy block style > > > > > > Arnaud van Galen wrote: > > > > > That block style is very original, > > > > How do you know that? Mirek Goljan used this approach in his > earliest > > FMC entries, and presumably developed the idea even earlier > (probably > > the '80s, when the cube was really popular). > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions of this message have been removed]
5499. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:12:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > If the math proves that the move count is usually lower, I don't see > why it's not something all Fridrich solvers should switch to. Neither do I. -- Johannes Laire
5500. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 16:18:02 -0000

Stefan Pochmann wrote: > Btw, I haven't checked the order in which the program solved the > blocks of those Sunday Contest scrambles, but I checked ten other > solves it generated and while it could have started by solving two > diagonally opposite 2x2x2 blocks, it never did that. It always > extended the first one to a 2x2x3. Extending to 2x2x3 only involves 3 pieces, while the diagonally opposite 2x2x2 block would require 4 new pieces to be solved. And because the program is greedy, it should (usually) solve just 3 pieces. > Makes me think that starting with opposites might be a bad idea. I think so, too. -- Johannes Laire
5501. [Speed cubing group] Re: Optimal F2L - greedy block style
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 18:05:17 -0000

Stefan, If it's not too hard to run this in your program: assuming you have already built a 2x2x3 block, is it fewer moves 1) complete the F2L by continuing with the greedy block algorithm, 2) complete the F2L by continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or 2? I am particularly interested in cases where the cross edge is "flipped" (meaning it would take a minimum of 3 moves to solve) and cases where the cross edge is not flipped, meaning it would take a maximum of 2 moves to solve). Again I don't know if that is time consuming to run, but I think it would be an interesting result to know. Particularly if you get different results whether or no the cross edge is flipped or not. Thanks, Chris
5502. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 13 Sep 2007 18:50:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Stefan, > > If it's not too hard to run this in your program: assuming you have > already built a 2x2x3 block, is it fewer moves 1) complete the F2L by > continuing with the greedy block algorithm, 2) complete the F2L by > continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or > 2? I don't think the second approach will ever be better. It's almost the same as the first one, only difference is that the first step (1x2x2 block) is split into two steps (edge + ce-pair). -- Johannes Laire
5503. Re: Optimal F2L - greedy block style
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 01:39:36 -0000

Stefan Pochmann wrote: > Arnaud van Galen wrote: > > > Finally, can you analyze Petrus F2L also? > > Not yet. Right now I can only solve a full piece directly. I can't > tell the program to "orient" only. Morley Davidson and Joe Miller were doing similar kinds of statistical analyses of different methods, including mixtures of Petrus/Heise/Zborowski/Bruchem. Hopefully they plan to release their program eventually as it seems quite powerful. They discussed their research over at the Petrus method group. If you are not subscribed to it, you can still read these interesting threads at: http://oosan.ryanheise.com/ Click on "Petrus method" and look for all threads by "Bachimedes". -- Ryan Heise http://www.ryanheise.com/
5504. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:43:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > If it's not too hard to run this in your program: assuming you have > already built a 2x2x3 block, is it fewer moves 1) complete the F2L by > continuing with the greedy block algorithm, 2) complete the F2L by > continuing with cross then 2 more F2L pairs, 3) Use the better of 1 or > 2? Right now the methods I can describe to the program must be a sequence of method steps, each step containing one or more subgoals that are then solved in any order. The two methods I've used so far are thus described as: 1. Cross 2. The four CE pairs 1. The four 2x2x2 blocks I could do what you asked if I let the program always solve the same 2x2x3 block. I can't tell it to solve any of the possible four, and then solve the last cross edge. But like Johannes already said, 1) should win this. Btw, please don't call it "greedy block" unless you also want to call the other method something like "greedy CFOP" or "greedy CF". The greed is not really part of the method I'd say. Cheers! Stefan
5505. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:46:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Stefan Pochmann wrote: > > > Hmm, I just noticed that the block-style method not only has one less > > step, but even needed fewer moves *per step*, on average 5.54 moves > > (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). > > But that's very logical. Cross only makes the rest of the solve more > difficult by being on the way all the time. On the other hand, each step needs to solve fewer pieces. So while I'm not shocked by the discovery, I also didn't expect it. Both ways have their (dis)advantage and I didn't know what would take fewer moves (I still don't, as that first sample set was quite small). Cheers! Stefan
5506. [Speed cubing group] Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 16:58:09 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > An opposite 2x2x2 block involves one more piece than an adjacent 2x2x2 > block = harder - do you give these two choices equal weightings? I'd say equal weightings, yes, because I don't explicitly add any weighting. If the opposite 2x2x2 takes fewer turns than the other two, then it'll be chosen. It's just about which of the three 2x2x2s can be solved with the fewest turns. I actually search all three possibilities in parallel and in case of several subgoals needing the same lowest amount of moves, it's somewhat random which will win (depends on the search graph structure and how I traverse it, which is mostly guided by the order I try the different possible moves). That said, "opposite" does have a natural disadvantage since there's just one, while there are *two* "adjacent" ones. Didn't think about that before. I thought that the opposite 2x2x2 might have an advantage because it has more freedom to move, so I was thinking this might be enough to overcome the disadvantage of having one more piece. When I (not my computer) solve for fewest moves then I usually start with three 2x2x2s (to build F2L minuns one pair), and without having stats to know for sure, I'd say my second 2x2x2 is "opposite" not that rarely. So I was surprised the program, in ten attempts, never thought that's a good idea. But I'm not good at this, anyway. Cheers! Stefan
5507. Re: Optimal F2L - greedy block style
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:04:56 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Extending to 2x2x3 only involves 3 pieces, while the diagonally > opposite 2x2x2 block would require 4 new pieces to be solved. And > because the program is greedy, it should (usually) solve just 3 > pieces. That argument sounds a bit odd, I feel there's a missing step, arguing that fewer pieces means fewer moves. The greed itself doesn't care about the number of pieces, only about the number of moves. Greedy here was meant as making the locally optimal choice, i.e. choosing the subgoal that needs the fewest moves right now but ignoring what this will lead to globally, i.e., how many moves the remaining subgoals need afterwards. And there certainly are situations where those four pieces of the opposite block take fewer moves to solve than the three pieces of an adjacent block. Cheers! Stefan
5508. Re: Optimal F2L - greedy block style
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:37:28 -0000

Stefan Pochmann wrote: > Johannes Laire wrote: > > > Extending to 2x2x3 only involves 3 pieces, while the diagonally > > opposite 2x2x2 block would require 4 new pieces to be solved. And > > because the program is greedy, it should (usually) solve just 3 > > pieces. > > That argument sounds a bit odd, I feel there's a missing step, > arguing that fewer pieces means fewer moves. Yeah, I should've explained more. An adjacent 2x2x2 is basically a subset of the opposite one. Both include a square (1x2x2 block), but the opposite 2x2x2 also needs an extra edge. Intuitively it seems to me that an adjacent 2x2x2 should, on average, require less moves. -- Johannes Laire
5509. Re: A standard notation
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:37:04 -0000

This is getting to be a long drawn out thread, yikes! Tlaking about notation is like trying to agree on what the best pizza topping combination is or what our favorite flavor of ice cream is... Just to add a tiny bit of input: Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' U')x2" is a ton better, but to avoid any ambiguity I have always used "(R U R' U')^2". In this case super-scripting makes it less readable I think, so here I don't. > However, I can't see the problem with choosing a non-mathematical > standard for notation, we are trying to choose the best notation to > describe speedcubing moves on the cube, not the best way to point out > mathematical concepts, at least that's what I intended the standard to > be used for. I would hope that the goal is to do both. At some point in a cuber's life, he/she must encounter the mathematical aspects of the cube to become truely proficent. Trying to separate cubing from math seems regretable to me. I think we should keep our notation choices mathematically-sound. This whole business with things like "3R" I'm not liking. And when I write things like "R2" I prefer to superscript it, I think it helps it become more readable, regardless of spacing. As always, I love hearing Bruce's old-school knowledge on this stuff. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > Bruce, > > That's a really interesting post, thank you. I, (probably like most of > the younger cubers in this forum) didn't realise that there was a > mathematical element to Singmaster's notation, although now you have > pointed it out, it seems rather obvious. > > However, I can't see the problem with choosing a non-mathematical > standard for notation, we are trying to choose the best notation to > describe speedcubing moves on the cube, not the best way to point out > mathematical concepts, at least that's what I intended the standard to > be used for. > > For instance, you make the point that * is used for multiplication, > not exponentiation, which is of course true. But it makes much more > sense in cubing algorithms to think of (R U R' U')*2 to mean R U R' U' > R U R' U', rather than R U R' U' to the power R U R' U', which doesn't > really mean anything in cubing terms. > > DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > <brnorsk@> wrote: > > > > Sorry, if this is a bit long... > > > > While the topic of standardized notation has come up again, I guess > > thought I would express some of my thoughts about notation. The basic > > objection I have to a lot of the notations that are being proposed is > > that they do not adhere to the mathematical principles and conventions > > that were the basis of the original notation system developed by David > > Singmaster. > > > > To Singmaster, his notation was not merely a notation, but a > > mathematical notation. U, D, R, etc. were not just ways to move a > > Rubik's cube, but were mathematical symbols denoting elements of a > > mathematical group (a group called the Rubik's Cube group). (With cube > > rotations, inner layer moves and double layer moves, it becomes > > necessary to use an even larger mathematical group. The 4x4x4 and > > 5x5x5 supercubes use even larger groups, of course.) > > > > Mathematical groups by definition have an associated group operation. > > In Singmaster notation, the group operation is denoted as a > > "multiplication" operation. In standard mathematical notation, > > multiplication generally is implied if no operator symbol is used > > between variables. For example, abc means a times b times c. Since the > > group operation in Singmaster's notation is denoted by multiplication, > > we can simply write FRU to mean F "times" R "times" U, which of > > course, really means apply the move represented by F, followed by the > > move represented by R, followed by the move represented by U. > > > > Since the group operation was represented as "multiplication," > > repetition in Singmaster's notation is represented by exponents. So to > > represent the move that represents doing R twice in a row, one writes > > R with an exponent of 2. To write the result of doing (U followed by > > R) seven times, one writes (UR) with an exponent of 7. (Parentheses in > > mathmematical expressions are used to show precedence of operations, > > especially to override default precedence rules. Here parentheses are > > used around UR since standard precedence rules have exponentiation as > > higher precedence than multiplication.) Inverses would be written > > using an exponent of -1. The use of a "prime" symbol or apostrophe has > > become a common shorthand for inverses. > > > > I could mention that (in mathematical texts) sometimes a group > > operation is represented by addition instead of multiplication. Then, > > repetition would naturally be represented by multiplication. However, > > I think cubers prefer writing "F R U R' U' F'" to "F+R+U+R'+U'+F'". > > Besides, mathematicians generally use the addition operator for groups > > only when the group is abelian (commutative), and the Rubik's cube > > group is not an abelian group. > > > > Of course, exponentiation is generally indicated by use of > > superscripts. This is not always practical, so we generally just write > > "R2" instead of an R with a superscript 2. Since this introduces a > > sort of two-character symbol, we often resort to use spacing between > > symbols, instead of running them together as we would when > > mathematical formatting is used. While an exponentiation operator > > (some computer languages use ** while others use ^) could be used, > > this clearly would make the notation much more cumbersome. > > > > It seems to me that a lot of speedcubers are totally unaware that cube > > notation started out as a mathematical notation. Having a notation > > that is consistent with mathematical notation is worthwhile for times > > when you want to discuss mathematical properties of cube sequences, or > > talk about move sequences in relation to commutators and algorithms > > with setup moves (conjugation). A lot of conventions are being used > > that go against mathematical conventions. "*" is quite commonly used > > for repetition, but that symbol tends to be associated with > > multiplication, not exponentiation, so it is mathematically > > inconsistent with "multiplication" denoting the group operation. > > Multiple-letter symbols is also inconsistent with mathematical > > notation because of ambiguity between multiplication and > > multiple-letter symbols. I think mathematicians would generally have > > the 2nd letter be a subscript in such a situation to avoid ambiguity. > > Of course, with subscripts you have the same type of formatting issues > > as you have with superscripts. > > > > People also try to impose non-mathematical meanings to parentheses, > > such as showing triggers or finger-trick sub-sequences within a bigger > > sequence. Also, the direction of half-turns (which really doesn't > > matter mathematically) is sometimes indicated by use or non-use of ' > > along with the 2. At least such usage is not really violating any > > mathematical conventions. Anyway, it seems to me that a notation that > > is intended to describe how to use your hands/fingers/whatever to turn > > the cube has no need to be mathematical in nature. Merely using > > parentheses around triggers does not tell me whether I should us my > > left thumb, my right index finger, or my chin to make a particular > > move within the sequence. I wouldn't mind seeing a better (even > > non-mathematical) notation for better describing "how" to execute, in > > addition to having a mathematical notation for describing "what" to > > execute. > > > > I also realize that for really big cubes, extending Singmaster > > notation in a manner consistent with mathematical notation conventions > > may be problematic. I guess the *mathematical* approach would have to > > use symbols for the axes, and subscripts for layers, but even then > > multiple-layer moves become awkward if you try to keep conformity with > > standard mathematical notation. > > > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@> > > wrote: > > > > > > Dan wrote: > > > > > > > I would like to see a standard notation for all Rubik's cube > > > > literature. I have written a Word document with a notation that I > > > > would like to see become standard. You can access it in the files > > > > section, it's called notation.doc > > > > > > > > I have also written to the WCA and hopefully, they will discuss it, > > > > take into account your feedback, and in some time publish a WCA > > > > standard for notation. > > > > > > If we wish to discuss standardisation, let's first see if any of the > > > existing notations are already sufficient for the job. > > > > > > Fridrich's page presents a notation in which move variations are > > > represented by a lowercase suffix. This notation is supported by the > > > popular AnimCube applet. For example, Rs2 indicates a 180 degree slice > > > move relative to the right side. Fa' indicates an reverse 90 degree > > > anti-slice move relative to the front side. Uc2 indicates a 180 degree > > > cube rotation relative to the up side. > > > > > > It was also suggested to use the suffix "m" to indicate the opposite > > > direction of "s", since in Fridrich's definition of "s", Rs' = M > (= Rm). > > > > > > Another proposal, quite independent of the above, was to use [R], [U], > > > [F] to indicate cube rotations. Although, this may conflict with yet > > > another proposal for big cubes, which uses R[N] to indicate which > > > layer or cut plane is to be turned. E.g. R[1] is the standard R. R[2] > > > is what most of us(?) know as r, and so on. > > > > > > -- > > > Ryan Heise http://www.ryanheise.com/ > > > > > >
5510. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:52:58 -0000

At some point in a cuber's > life, he/she must encounter the mathematical aspects of the cube to > become truely proficent. Well, if your definion of proficient is different to your definition of being fast at solving the cube, then possibly. If by proficient you mean being able to solve the extremely fast, then rubbish! Dan :)
5511. Re: A standard notation
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 17:55:43 -0000

How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both denote multiplication? Although I use x myself, I would even argue using * is less ambiguous, as it's possible to mistake the x as a cube rotation. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This is getting to be a long drawn out thread, yikes! Tlaking about > notation is like trying to agree on what the best pizza topping > combination is or what our favorite flavor of ice cream is... > > Just to add a tiny bit of input: > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > U')x2" is a ton better, but to avoid any ambiguity I have always > used "(R U R' U')^2". In this case super-scripting makes it less > readable I think, so here I don't. > > > However, I can't see the problem with choosing a non-mathematical > > standard for notation, we are trying to choose the best notation to > > describe speedcubing moves on the cube, not the best way to point > out > > mathematical concepts, at least that's what I intended the > standard to > > be used for. > > I would hope that the goal is to do both. At some point in a cuber's > life, he/she must encounter the mathematical aspects of the cube to > become truely proficent. Trying to separate cubing from math seems > regretable to me. > > I think we should keep our notation choices mathematically-sound. > > This whole business with things like "3R" I'm not liking. And when I > write things like "R2" I prefer to superscript it, I think it helps > it become more readable, regardless of spacing. > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > -Doug > >
5512. Polish Open 2007
From: "studzien" <studzien@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 22:02:03 -0000

Hello everybody! Please check out the live results and live video streaming from the Polish Open 2007, which will take place tomorrow from 9:00 AM CEST. Live scoring and video streaming are available under following link: http://polishopen2007.speedcubing.com.pl/ More informations about the competition and Polish Speedcubing Federation at: http://speedcubing.com.pl Best regards, Polish Open organisation team
5513. Re: A standard notation
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Sep 2007 22:37:03 -0000

Why not just "(R U R' U')2"? Implied multiplication. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > denote multiplication? Although I use x myself, I would even argue > using * is less ambiguous, as it's possible to mistake the x as a cube > rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > notation is like trying to agree on what the best pizza topping > > combination is or what our favorite flavor of ice cream is... > > > > Just to add a tiny bit of input: > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a ton better, but to avoid any ambiguity I have always > > used "(R U R' U')^2". In this case super-scripting makes it less > > readable I think, so here I don't. > > > > > However, I can't see the problem with choosing a non-mathematical > > > standard for notation, we are trying to choose the best notation to > > > describe speedcubing moves on the cube, not the best way to point > > out > > > mathematical concepts, at least that's what I intended the > > standard to > > > be used for. > > > > I would hope that the goal is to do both. At some point in a cuber's > > life, he/she must encounter the mathematical aspects of the cube to > > become truely proficent. Trying to separate cubing from math seems > > regretable to me. > > > > I think we should keep our notation choices mathematically-sound. > > > > This whole business with things like "3R" I'm not liking. And when I > > write things like "R2" I prefer to superscript it, I think it helps > > it become more readable, regardless of spacing. > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5514. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 00:37:03 -0000

aznseashell wrote: > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > both denote multiplication? Yes, which makes these alternatives approximately as bad as each other. The issue? Non-math people are in fact trying to do algebra on move sequences (e.g. (...)*2) but are notating the algebra from a position of mathematical ignorance. There is nothing wrong with being a non-math-type person, but if you want to design a notation involving some algebra, then your notation is going to look rather silly if it obviously contradicts the principles of the underlying algebra. In the algebra, abc = a*b*c (standard maths from school) and abcabc != (abc)*2 but rather abcabc = (abc)(abc) = (abc)^2 = (abc)2 in ascii shorthand Similarly a2 = ascii shorthand for a^2 = a*a = aa What is the problem with (abc)*2? It assumes that abc is a number, which it is not, or it assumes that abc=a+b+c, which also it does not. Since, it is really moves that are being multiplied by moves, what is really meant is: abcabc = (by associativity) (abc)(abc) = (by exponentiation) (abc)^2 = (by ascii shorthand) (abc)2 Hence the notation (RUR'U)2 rather than (RUR'U)*2, and the notation R2 rather than R*2. -- Ryan Heise http://www.ryanheise.com/colemak/
5515. Re: A standard notation
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 00:55:51 -0000

In response to what Jon Choi wrote: > Why not just "(R U R' U')2"? Implied multiplication. That's actually the notation I use in my 4x4x4 solver program (for double-layer half-turns). Only I think of it as pretending the number to be an exponent (like when we write "R2"). (I notice Ryan seems to look at it that way, too.) With regard to the expression Doug mentioned: "(R U R' U')x2" As aznseashell pointed out, I would interpret the x2 as a cube rotation, unless the actual x-like multiplication symbol is used instead of the letter x. There is a Unicode character for the multiplication symbol (code 00D7 hex), but I tend to stick to standard ASCII characters on this forum, or other contexts where I am in doubt about the general acceptability of such characters. - Bruce --- In speedsolvingrubikscube@...m, "Jon Choi" <quirkcorsair566@...> wrote: > > Why not just "(R U R' U')2"? Implied multiplication. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > > denote multiplication? Although I use x myself, I would even argue > > using * is less ambiguous, as it's possible to mistake the x as a cube > > rotation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > > notation is like trying to agree on what the best pizza topping > > > combination is or what our favorite flavor of ice cream is... > > > > > > Just to add a tiny bit of input: > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > > U')x2" is a ton better, but to avoid any ambiguity I have always > > > used "(R U R' U')^2". In this case super-scripting makes it less > > > readable I think, so here I don't. > > > > > > > However, I can't see the problem with choosing a non-mathematical > > > > standard for notation, we are trying to choose the best notation to > > > > describe speedcubing moves on the cube, not the best way to point > > > out > > > > mathematical concepts, at least that's what I intended the > > > standard to > > > > be used for. > > > > > > I would hope that the goal is to do both. At some point in a cuber's > > > life, he/she must encounter the mathematical aspects of the cube to > > > become truely proficent. Trying to separate cubing from math seems > > > regretable to me. > > > > > > I think we should keep our notation choices mathematically-sound. > > > > > > This whole business with things like "3R" I'm not liking. And when I > > > write things like "R2" I prefer to superscript it, I think it helps > > > it become more readable, regardless of spacing. > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > > > > -Doug > > > > > > > > >
5516. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 01:01:28 -0000

Jon Choi wrote: > Why not just "(R U R' U')2"? Implied multiplication. By the established convention, it implies exponentiation. (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd -- Ryan Heise http://www.ryanheise.com/colemak/
5517. Re: A standard notation
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 02:36:54 -0000

Good point, 'x' is bad to use. I forgot about that. --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x both > denote multiplication? Although I use x myself, I would even argue > using * is less ambiguous, as it's possible to mistake the x as a cube > rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long drawn out thread, yikes! Tlaking about > > notation is like trying to agree on what the best pizza topping > > combination is or what our favorite flavor of ice cream is... > > > > Just to add a tiny bit of input: > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > > U')x2" is a ton better, but to avoid any ambiguity I have always > > used "(R U R' U')^2". In this case super-scripting makes it less > > readable I think, so here I don't. > > > > > However, I can't see the problem with choosing a non- mathematical > > > standard for notation, we are trying to choose the best notation to > > > describe speedcubing moves on the cube, not the best way to point > > out > > > mathematical concepts, at least that's what I intended the > > standard to > > > be used for. > > > > I would hope that the goal is to do both. At some point in a cuber's > > life, he/she must encounter the mathematical aspects of the cube to > > become truely proficent. Trying to separate cubing from math seems > > regretable to me. > > > > I think we should keep our notation choices mathematically-sound. > > > > This whole business with things like "3R" I'm not liking. And when I > > write things like "R2" I prefer to superscript it, I think it helps > > it become more readable, regardless of spacing. > > > > > > As always, I love hearing Bruce's old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5518. Re: A standard notation
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 08:21:20 -0000

How is the above discussion going to help us find a notation that would for example, allow me to describe a better way of doing the Y-permutation to a speedcuber? Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> wrote: > > Jon Choi wrote: > > > Why not just "(R U R' U')2"? Implied multiplication. > > By the established convention, it implies exponentiation. > > (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5519. Re: A standard notation
From: "Ryan Heise" <ryan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 09:20:07 -0000

Dan wrote: > Ryan Heise wrote: > > > By the established convention, it implies exponentiation. > > > > (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd > > How is the above discussion going to help us find a notation that > would for example, allow me to describe a better way of doing the > Y-permutation to a speedcuber? Are you suggesting that I am not addressing the topic of this thread? -- Ryan Heise http://www.ryanheise.com/colemak/
5520. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 09:52:46 -0000

Hi :-) I would strongly suggest that a cube notation must work WITHOUT superscript or subscript!! It must be possible to write the notation in a plain and simple text editor with standard ascii symbols. Actually we should stick to the ansi standard, the first 128 symbols of the ascii table only :-) My 2 cents, -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Good point, 'x' is bad to use. I forgot about that. > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > both > > denote multiplication? Although I use x myself, I would even argue > > using * is less ambiguous, as it's possible to mistake the x as a > cube > > rotation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking > about > > > notation is like trying to agree on what the best pizza topping > > > combination is or what our favorite flavor of ice cream is... > > > > > > Just to add a tiny bit of input: > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R U > R' > > > U')x2" is a ton better, but to avoid any ambiguity I have always > > > used "(R U R' U')^2". In this case super-scripting makes it less > > > readable I think, so here I don't. > > > > > > > However, I can't see the problem with choosing a non- > mathematical > > > > standard for notation, we are trying to choose the best > notation to > > > > describe speedcubing moves on the cube, not the best way to > point > > > out > > > > mathematical concepts, at least that's what I intended the > > > standard to > > > > be used for. > > > > > > I would hope that the goal is to do both. At some point in a > cuber's > > > life, he/she must encounter the mathematical aspects of the cube > to > > > become truely proficent. Trying to separate cubing from math > seems > > > regretable to me. > > > > > > I think we should keep our notation choices mathematically- sound. > > > > > > This whole business with things like "3R" I'm not liking. And > when I > > > write things like "R2" I prefer to superscript it, I think it > helps > > > it become more readable, regardless of spacing. > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this > stuff. > > > > > > > > > -Doug > > > > > > > > >
5521. Re: A standard notation
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 12:12:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > Actually we should stick to the ansi standard, the first 128 symbols > of the ascii table only :-) Huh? There are only 128 ASCII characters. -- Johannes Laire
5522. Re: A standard notation
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:39:41 -0000

I wanted to make a post in a form similar to Ryan's. I think all programmers in the group have a very valid point about super/subscript. If you've ever tried copying algs from Jessica Fridrich's site where subscript is used, you know how annoying it is that your text editor it does not understand the codes. It also makes comparison of two algorithms impossible if they are in a different format. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I would strongly suggest that a cube notation must work WITHOUT > superscript or subscript!! It must be possible to write the notation > in a plain and simple text editor with standard ascii symbols. > Actually we should stick to the ansi standard, the first 128 symbols > of the ascii table only :-) > > My 2 cents, > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Good point, 'x' is bad to use. I forgot about that. > > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@> wrote: > > > > > > How is "(R U R' U')*2" worse than "(R U R' U')x2"? Don't * and x > > both > > > denote multiplication? Although I use x myself, I would even argue > > > using * is less ambiguous, as it's possible to mistake the x as a > > cube > > > rotation. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > This is getting to be a long drawn out thread, yikes! Tlaking > > about > > > > notation is like trying to agree on what the best pizza topping > > > > combination is or what our favorite flavor of ice cream is... > > > > > > > > Just to add a tiny bit of input: > > > > > > > > Things like "(R U R' U')*2" are *BAD* (IMO it lacks rigor). "(R > U > > R' > > > > U')x2" is a ton better, but to avoid any ambiguity I have > always > > > > used "(R U R' U')^2". In this case super-scripting makes it > less > > > > readable I think, so here I don't. > > > > > > > > > However, I can't see the problem with choosing a non- > > mathematical > > > > > standard for notation, we are trying to choose the best > > notation to > > > > > describe speedcubing moves on the cube, not the best way to > > point > > > > out > > > > > mathematical concepts, at least that's what I intended the > > > > standard to > > > > > be used for. > > > > > > > > I would hope that the goal is to do both. At some point in a > > cuber's > > > > life, he/she must encounter the mathematical aspects of the > cube > > to > > > > become truely proficent. Trying to separate cubing from math > > seems > > > > regretable to me. > > > > > > > > I think we should keep our notation choices mathematically- > sound. > > > > > > > > This whole business with things like "3R" I'm not liking. And > > when I > > > > write things like "R2" I prefer to superscript it, I think it > > helps > > > > it become more readable, regardless of spacing. > > > > > > > > > > > > As always, I love hearing Bruce's old-school knowledge on this > > stuff. > > > > > > > > > > > > -Doug > > > > > > > > > > > > > >
5523. Rubik's cube algorithm search engine
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:47:34 -0000

I would like to continue the discussion on algorithm standard notation, with a special interest: I would be very interested e.g. in an algorithm web crawler so we could make a Rubik's cube algorithm search engine. However, this is difficult without a standard notation. Maybe already we can think of some extra html that can help achieve this goal. (I'm starting to drift off the notation topic now). E.g. <div class="puzzle-algorithm type-3x3x3 notation-standard alias- sune">RUR'URU2R'</div> You could even link to a special XML file that contains the algorithms in a more machine readable format: <puzzle-algorithms> <puzzle-algorithm> <type>3x3x3</type> <notation>standard</notation> <alias>sune</alias> <definition>RUR'URU2R'</definition> </puzzle-algorithm> </puzzle-algorithms> (I sure hope this XML comes out nice in your reader) This is what is commonly known as a microformat. See http://microformats.org/ If we can make this into a usable format we can start building crawlers. Of course a lot of personal work is involved since everyone needs to update they're web pages. For databases like Ryans (http://www.ryanheise.com/cube/database/) and mine (alglist.ning.com) this is a matter of implementing it once, but it is also very interesting for the hundreds (thousands?) of personal pages out there. What are your thoughts? Maybe we can come up with a "standard" before the real WCA notation standard arrives.
5524. Re: [Speed cubing group] Re: A standard notation
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 13:36:17 -0700 (PDT)

Understandably for a group like speed solving a standard notation for 3x3 cubes is of paramount interest. Maybe a slight extension for 4x4 and possibly 5x5. The question I have is about the notating of moves for a cube of arbitrary, NxN, size. For 4x4 and 5x5 there is the use of lower case letters for face names to indicate inner slice but this technique does not extend to arbitrary depths. The only method I can imagine that will extend is to allow for a number to be placed before a face letter to indicate depth of slice. Of course you always have the issue of zero or one based notation and it is always simple to allow for an absent depth indicator to default to mean the face (zero depth). Even for 5x5 cubes this is an issue since the middle layer cannot be easily specified with the lower case notation. Adding middle slice move notation for the X, Y and Z axes recovers direct access but adds three new symbols and doesn't help for larger but still feasible cubes like the 7x7. If one does use a number to indicate slice depth then the appended 2 for a 180 degree turn becomes a problem which can be remedied by changing the symbol used to just about anything else. Every move can then be indicated by three parts, only one of which is there in every case. First, any number of digits indicating depth which defaults to zero depth if the digits are not present, second, a face name initial and third, a twist indicator which is absent for clockwise, prime for anticlockwise and an asterisk (or similar symbol) for a double twist. This does have the virtue that it essentially defaults to the standard notation for the 3x3 and it allows the specification of arbitrary moves for NxN cubes. I actually use a slightly more elaborate notation which assigns a meaning to lower case (all the slices from the face to the slice) and M, S, and E for middle slices and lower case for them specifying slices from the middle to the slice indicate by the number. [Non-text portions of this message have been removed]
5525. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 20:47:25 -0000

No ... The full ascii table has 256 characters/sysmbols. But only the first 128 are common for all variations of the localised ascii-tables, or code pages. Hence to have only worldwide characters in our notation we should stick to these common symbols only. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > Actually we should stick to the ansi standard, the first 128 symbols > > of the ascii table only :-) > > Huh? There are only 128 ASCII characters. > > -- > Johannes Laire >
5526. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 21:17:27 -0000

I suggest you correct the Wikipedia page then: http://en.wikipedia.org/wiki/ASCII Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > No ... > > The full ascii table has 256 characters/sysmbols. But only the first > 128 are common for all variations of the localised ascii-tables, or > code pages. Hence to have only worldwide characters in our notation we > should stick to these common symbols only. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > Actually we should stick to the ansi standard, the first 128 > symbols > > > of the ascii table only :-) > > > > Huh? There are only 128 ASCII characters. > > > > -- > > Johannes Laire > > >
5527. Re: [Speed cubing group] Re: A standard notation
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 15 Sep 2007 16:07:40 -0700

It seems to me that there is a tension between describing cube moves in a mathematical sense, and describing hand movements that a human does when speed cubing. And maybe the same notation should not be used for both. Personally, I find the xyz stuff that changes the *meaning* of the regular moves (U becomes F etc) completely unusable. I would want a notation where you could add finger hints, but the basic move notation was the same. This would mean you had to stop thinking of U as "the side facing up", and instead consider it "the green side". This is perfectly doable, but would probably less useful to those who only care about hand and finger movements. On Sep 15, 2007, at 1:21, Dan wrote: > How is the above discussion going to help us find a notation that > would for example, allow me to describe a better way of doing the > Y-permutation to a speedcuber? > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <ryan@...> > wrote: >> >> Jon Choi wrote: >> >>> Why not just "(R U R' U')2"? Implied multiplication. >> >> By the established convention, it implies exponentiation. >> >> (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd >> >> -- >> Ryan Heise http://www.ryanheise.com/colemak/ >> > > > > > > Yahoo! Groups Links > > >
5528. [Speed cubing group] Re: A standard notation
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:23:16 -0000

I have to agree with Lars on the idea of not using the same notation for move notations in a mathematical sense as for hand movements/speedcubing. Why not have a "Descriptive" notation for speedcubing and a "Pure" notation for cubing approached from any sort of matematical standpoint? I personally wouldn't mind learning two notations. In fact I think it would be interesting to have a notation that fits both speedcubing, and math in a pure sense. It would make a lot of debates easier, and one could just preface their message or e-mail with a phrase "The following written in descriptive notation" or "the following written in pure notation". Even "pure" notation sounds a little snooty. Why not "standard" notation for pure mathematical notation, and "descriptive notation" for speedcubing and hand movements notations? Chris --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It seems to me that there is a tension between describing cube moves > in a mathematical sense, and describing hand movements that a human > does when speed cubing. And maybe the same notation should not be > used for both. > > Personally, I find the xyz stuff that changes the *meaning* of the > regular moves (U becomes F etc) completely unusable. I would want a > notation where you could add finger hints, but the basic move > notation was the same. This would mean you had to stop thinking of U > as "the side facing up", and instead consider it "the green side". > This is perfectly doable, but would probably less useful to those who > only care about hand and finger movements.
5529. New square-one source?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:49:08 -0000

Hey everyone, I'm back from a week of vacationing in the Rocky Mountains and in my inbox was a letter from think geek, they now appear to be selling square-ones under the name "Irregular IQ cube" at 2 for $9.99 USD: www.thinkgeek.com/geektoys/games/9766/?cpg=58H If anyone's been looking, this'd be worth a try perchance. -Daniel
5530. Silicone on Airplanes?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 03:50:55 -0000

Is this allowed? Can I bring some silicone to Budapest? I imagine if it is allowed that I should check it with my stowed luggage and definitely *not* bring it as carry-on? Thanks, Chris
5531. Re: Silicone on Airplanes?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 04:38:12 -0000

It appears not, at least not if it's a spray can: http://tinyurl.com/2nsqpm Though I think the flammable nature in general prohibits your bringing it altogether, spray can or no. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5532. Re: Silicone on Airplanes?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 09:14:29 -0000

It is not allowed in either baggage. On my way from DEN to LAX, it was registered as hazardous material. That stuff is highly flammable in most cases, and imagine if it gets into the recycled air system... I think that European cubers should help us out on the lube. I'm sure they'd be happy to. Just lube your puzzles up before leaving. The actual "cube lube" in syringes or from that one site, is however allowed if it is placed within a 1 quart or smaller zip-lock (or any hermetic) clear bag. But any aerosols you should leave home. Also be careful with too much of certain personal items such as: hair gel, facial cleanser, deoderant, or perfume/cologne. All of these had to be disposed of for me to pass through security. They are quite strict about liquids. As a cuber, I also like to use hand moisturizer o_O, which was also not allowed. I hate airport secuirty regulations. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5533. Re: Silicone on Airplanes?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 15:16:41 -0000

Hi Chris, If it's flamable, it's not allowed. There's an icon that says 'FLAMABLE' on my lube, so I guess it's not allowed. I did take it with me on several flights, in my stowed lugage. I can imagine you don't want to get yourself into trouble though, especially in the US. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Is this allowed? Can I bring some silicone to Budapest? I imagine if > it is allowed that I should check it with my stowed luggage and > definitely *not* bring it as carry-on? > > Thanks, > Chris >
5534. [Speed cubing group] Re: A standard notation
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 19:03:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > Personally, I find the xyz stuff that changes the *meaning* of the > regular moves (U becomes F etc) completely unusable. I would want a > notation where you could add finger hints, but the basic move > notation was the same. This would mean you had to stop thinking of U > as "the side facing up", and instead consider it "the green side". > This is perfectly doable, but would probably less useful to those who > only care about hand and finger movements. I understand what you mean, but I don't think it would work as a notation for everyone. With your own 3x3x3 method, for example, if a solver is truly color neutral, they could end up permuting the last layer on any color - and if every color was given a unique letter, a solver would need six separate tables of last layer algorithms. R U R' U R U2 R' only works when the last layer is U, and unless you force everyone to do a white-cross Fridrich solve (which I know many people would not want to do at all) you are simply not going to have everyone end up with a last layer on the same color. Besides, if you are solving on a void cube or a 4x4x4 - or even a standard 3x3x3 with a different color scheme - this notation would instantly become useless. What is the 'green' side if there are no green centers, or no fixed centers at all? If U is yellow and D is white, for example, how are you to treat a cube where white and yellow are adjacent? A web page of algorithms can't insist that the reader use exactly the same color scheme, especially since all unmodified 3x3x3s solve the same way. That said, having an 'absolute' color notation (as opposed to the 'relative' notation of UFRLBD) is useful, especially in the Fewest Moves event where you will often be turning the cube very often. It's probably better to use the notation privately, though, because it won't apply to every solver or every cube. I've often used something like GBYWRO to describe the first letters of the colors on the cube, or a standard notation with U=white and F=green, just to make sure that the turns I do can be replicated later from a uniform position.
5535. Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Sep 2007 20:38:24 -0000

October 27th, 2007 Gethsemane Lutheran Brethren Church 2204 22nd Street NW Rochester, MN http://www.logan.cc/mnopen/ The website isn't the greatest right now, but I wanted to give people a chance to register and mark their calendars. If you have any questions, there's an e-mail address on the web page.
5536. Re: Minnesota Open 2007
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 02:55:34 -0000

damn, a flight alone is about 300 from nj. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran Brethren Church > 2204 22nd Street NW > Rochester, MN > > http://www.logan.cc/mnopen/ > > The website isn't the greatest right now, but I wanted to give people > a chance to register and mark their calendars. > > If you have any questions, there's an e-mail address on the web page. >
5537. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 08:05:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. So, you've written to the WCA? Well... the WCA only needs notation for: 1) Scrambling the cubes. 2) Fewest moves solutions. So no fancy extensive notation is needed here. For 1), UDLRFBudlrfb are enough, and lower case letters should mean turning the outer two layers, for *all* cubes, as that's what the WCA scramble generators use. For fewest moves scrambles if you insist on repetitions, parentheses can be used like (U R F)3. For 2), I as a competitor would like to be able to specify first a translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify my color scheme. Then I could use my color letters to write down my solution. I find it more natural to write the colors, as I tend to rotate the cube a lot and I don't want to always have to mentally translate the color back to UDLRFB, which wastes time, is error- prone, and is completely artificial and unnecessary! The argument that the 4x4 doesn't have centers and therefore sides can't be specified by color is void here, as there's no 4x4 fewest moves event as far as the WCA is concerned. Cheers! Stefan
5538. Re: A standard notation
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:13:22 -0000

Hi Stefan, I like the idea of the translation... However, once you wrote down the solution, I think it should be quite easy to do the translation part yourself. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5539. Re: A standard notation
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:39:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I like the idea of the translation... > > However, once you wrote down the solution, I think it should be > quite easy to do the translation part yourself. Easy, yes, but it also wastes time, is error-prone, and is completely artificial and unnecessary. This almost killed my solution at the US Open. However... I also remember that I preferred UDLRFB notation for repeating my not yet finished solution (had to do that sometimes, when I made a mistake and didn't remember what I had done). So I think next time I'll simply write UDLRFB on my center pieces. Cheers! Stefan
5540. <u,r,f> for 3x3
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:42:27 -0000

Can the 3x3 always be solved using only <u,r,f>? And if so, how many moves does it require on average? Cheers! Stefan
5541. Re: <u,r,f> for 3x3
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 09:53:35 -0000

Isn't this equivalent to the keychain problem from a while back, with the corner with chain at BLD? I can't remember the conclusion to that problem or find the thread. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Can the 3x3 always be solved using only <u,r,f>? And if so, how many > moves does it require on average? > > Cheers! > Stefan >
5542. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 10:08:54 -0000

Hi :-) Then my old computer science textbook is wrong ;-) It does say that the ASCII table is 256 characters (8 bits) whereof the first 128 characters are common amongst the different localised codepages. It refers to the first 128 chars as the basic or ANSI part of the ASCII table and the latter 128 chars as the extended ASCII table. Anywhow, discussing this is sidetracking the topic at hand: notation for cubing. Let's leave whether ASCII is 7 or 8 bits to a later discussion. It's not really an interesting discusison anyway. I may just as well list the symbols that im quite sure are common for all codepages, and not refer to names of codepages/character collections :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I suggest you correct the Wikipedia page then: > > http://en.wikipedia.org/wiki/ASCII > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "per_fredlund" <per_fredlund@> wrote: > > > > No ... > > > > The full ascii table has 256 characters/sysmbols. But only the > first > > 128 are common for all variations of the localised ascii-tables, or > > code pages. Hence to have only worldwide characters in our notation > we > > should stick to these common symbols only. > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > Actually we should stick to the ansi standard, the first 128 > > symbols > > > > of the ascii table only :-) > > > > > > Huh? There are only 128 ASCII characters. > > > > > > -- > > > Johannes Laire > > > > > >
5543. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:02:44 -0000

You're right, it IS equivalent. Not sure if we ever came to a solution to that one though. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Isn't this equivalent to the keychain problem from a while back, with > the corner with chain at BLD? I can't remember the conclusion to that > problem or find the thread. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how many > > moves does it require on average? > > > > Cheers! > > Stefan > > >
5544. Re: A standard notation
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:15:43 -0000

Hi :-) I think limiting a standard notation solely for practical purposes (speedcubing events) is a bit too short sighted. And how can one be sure what events will occur at a future point of time? I personally endorse the development of an official WCA cube notation that should cover at least any regular sized (nxnxn) cube. Remove all ambiguity, be intuitive, use commonly available symbols only. And WCA should further encourage websites to comply with the official notation. This would make life easier for a lot of people, not only those who attend official WCA competitions. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5545. Cube on ebay
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:24:52 -0000

if anyone is interested, i recently put my main cube that i use to speedcube on ebay. i reached sub 17 seconds with it (non lucky)! by the way, the cube isn't DIY. http://cgi.ebay.com/3x3-Rubiks-Cube-Prepared-for-Speedcubing_W0QQitemZ140158656004QQihZ004QQcategoryZ84441QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
5546. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:24:20 -0000

Hi :-) How about a constructive proof to that one? If we can find a u,r,f only sequence that emulates B,L or D then we should be done. Equivalently (i think) if we find a cube rotation using only u,r,f then we are also done. By symmetry we than can do all possible cube rotations. And cube rotation pluss u r or f will then enable us to do any outer layer turn. Of course solving the cube like that will give extremely LONG solutions, but it answers the first question (that the cube is solvable solely with u,r,f. How to efficiently/practically solve with u/r/f is another matter :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You're right, it IS equivalent. Not sure if we ever came to a > solution to that one though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Isn't this equivalent to the keychain problem from a while back, > with > > the corner with chain at BLD? I can't remember the conclusion to > that > > problem or find the thread. > > > > -macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how > many > > > moves does it require on average? > > > > > > Cheers! > > > Stefan > > > > > >
5547. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:32:40 -0000

I don't remember seeing that thread, but did you also allow <U,R,F>? If so, then this problem is more difficult (and more interesting). -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > You're right, it IS equivalent. Not sure if we ever came to a > solution to that one though. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Isn't this equivalent to the keychain problem from a while back, > with > > the corner with chain at BLD? I can't remember the conclusion to > that > > problem or find the thread. > > > > -macky > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > Can the 3x3 always be solved using only <u,r,f>? And if so, how > many > > > moves does it require on average? > > > > > > Cheers! > > > Stefan > > > > > >
5548. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:33:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > If we can find a u,r,f only sequence that emulates B,L or D then we > should be done. Equivalently (i think) if we find a cube rotation > using only u,r,f then we are also done. That seems impossible to me, because the BLD-corner isn't moving anywhere with just <u,r,f>. -- Johannes Laire
5549. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:49:18 -0000

> the BLD-corner isn't moving anywhere with just <u,r,f>. This is trivially true. But the centers move, so it is not clear either way if every cube state is solvable in this group in light of this observation. I can show that this problem is "if and only if" (necessary and sufficent to) the following proposition: "The move M can be written using only u,r,f." This, in turn, can be solved using a computer program I'd imagine. If it is possible, then this would make for a boring proof, but a proof nonetheless... -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@...m, "per_fredlund" > <per_fredlund@> wrote: > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > should be done. Equivalently (i think) if we find a cube rotation > > using only u,r,f then we are also done. > > That seems impossible to me, because the BLD-corner isn't moving > anywhere with just <u,r,f>. > > -- > Johannes Laire >
5550. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:50:22 -0000

Hi :-) I'm having a BAD day at work:-P I meant to emulate U, R or F with those u,r anf f only. Gosh :-( Personally i find the <U,u,R,r,F,f> group less interesting from a theoretical point of view. For speeding it's another matter. U R and F will easily allow quite complex setup moves, so we would only need to find a few basic algs like for flipping, twisting, do the J-perm - as a first basic idea. Setup moves with u,r,f becomes more complex. Anyway, this needs a "constructive" kind of proof. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > should be done. Equivalently (i think) if we find a cube rotation > > using only u,r,f then we are also done. > > That seems impossible to me, because the BLD-corner isn't moving > anywhere with just <u,r,f>. > > -- > Johannes Laire >
5551. Re: Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 11:52:28 -0000

You may want to try and fly into Minneapolis/St. Paul (Airport Code MSP). If you're flying American Airlines into Minneapolis, then adding on the MSP->RST flight is cheap, but if you're switching from another airline, it's more expensive. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > damn, a flight alone is about 300 from nj. > > --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" > <yahoo@> wrote: > > > > October 27th, 2007 > > Gethsemane Lutheran Brethren Church > > 2204 22nd Street NW > > Rochester, MN > > > > http://www.logan.cc/mnopen/ > > > > The website isn't the greatest right now, but I wanted to give people > > a chance to register and mark their calendars. > > > > If you have any questions, there's an e-mail address on the web page. > > >
5552. Re: <u,r,f> for 3x3
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 12:09:17 -0000

<U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? My last post kinda depended on it. I'm a bit confused at Johannes's post. And yes, a constructive proof is the way to go I'm sure. --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > I'm having a BAD day at work:-P I meant to emulate U, R or F with those > u,r anf f only. Gosh :-( > > Personally i find the <U,u,R,r,F,f> group less interesting from a > theoretical point of view. For speeding it's another matter. U R and F > will easily allow quite complex setup moves, so we would only need to > find a few basic algs like for flipping, twisting, do the J-perm - as a > first basic idea. Setup moves with u,r,f becomes more complex. > > Anyway, this needs a "constructive" kind of proof. > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > If we can find a u,r,f only sequence that emulates B,L or D then we > > > should be done. Equivalently (i think) if we find a cube rotation > > > using only u,r,f then we are also done. > > > > That seems impossible to me, because the BLD-corner isn't moving > > anywhere with just <u,r,f>. > > > > -- > > Johannes Laire > > >
5553. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 14:30:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > <U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? Yes, and that seems like an easy way to prove that all positions are solvable using just <u,r,f>. With some experimenting I found this: ((r u2 r' u2)35 r2)3 = R2. Let's see who'll be the first to find a 90-degree turn. The question how many moves are needed is quite another story... > I'm a bit confused at Johannes's post. Which one, and what's confusing? I just can't see how you would emulate any of {B,L,D,x,y,z} using <u,r,f> because all those moves move the BLD-corner and that's not possible using <u,r,f>. -- Johannes Laire
5554. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:08:05 -0000

Johannes Laire wrote: > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > <U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't it? > > Yes, and that seems like an easy way to prove that all positions are > solvable using just <u,r,f>. With some experimenting I found this: ((r > u2 r' u2)35 r2)3 = R2. Let's see who'll be the first to find a > 90-degree turn. I've changed my mind; only positions with even permutation are solvable using <u,r,f>. So emulating U, F or R is impossible. I don't have a proof (yet), but I'm confident. -- Johannes Laire
5555. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:21:19 -0000

Johannes Laire wrote: > I've changed my mind; only positions with even permutation are > solvable using <u,r,f>. [...] "Only"? That's the entire cube group! -- Ryan Heise http://www.ryanheise.com/colemak/
5556. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:33:32 -0000

Ryan Heise wrote: > Johannes Laire wrote: > > > I've changed my mind; only positions with even permutation are > > solvable using <u,r,f>. [...] > > "Only"? That's the entire cube group! I meant the positions where both corners and edges have even permutation... So J-perm is impossible, etc. -- Johannes Laire
5557. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:49:25 -0000

Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: > > > > > I've changed my mind; only positions with even permutation are > > > solvable using <u,r,f>. [...] > > > > "Only"? That's the entire cube group! > > I meant the positions where both corners and edges have even > permutation... So J-perm is impossible, etc. Counter proof: u' is solvable by u and has odd permutations for both corners and edges. -- Ryan Heise http://www.ryanheise.com/colemak/
5558. Re: <u,r,f> for 3x3
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 16:50:43 -0000

Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: > > > > > I've changed my mind; only positions with even permutation are > > > solvable using <u,r,f>. [...] > > > > "Only"? That's the entire cube group! > > I meant the positions where both corners and edges have even > permutation... So J-perm is impossible, etc. Sorry, I'm tired. In a way, the position reached after doing "r" does have an odd permutation on edges and corners. But centers are off, too, and this is closely related to that. When centers match with the BLD-corner, edges and corners must have an even permutation or otherwise it's not solvable. -- Johannes Laire
5559. Re: <u,r,f> for 3x3
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 17:37:17 -0000

Hi :-) I thought the even positions constituted exactly HALF the cube group? Or i misunderstood you Ryan ? :-/ -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Johannes Laire wrote: > > > I've changed my mind; only positions with even permutation are > > solvable using <u,r,f>. [...] > > "Only"? That's the entire cube group! > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5560. Re: <u,r,f> for 3x3
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 18:09:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I've changed my mind; only positions with even permutation are > solvable using <u,r,f>. So emulating U, F or R is impossible. > > I don't have a proof (yet), but I'm confident. Ignore the edges. The permutation of corners+centers always stays even. Each quarter turn is a 4-cycle of corners and a 4-cycle of centers. So emulating U/F/R is impossible because that'd be a 4-cycle of corners only, and thus an odd permutation. Thanks Macky, I had already forgotten about the keychain thread. I found it (or at least a part of it): http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ 15595 Btw, the reason I asked myself this was the current "notation" thread. I was thinking we could scramble even with <u,r,f> only, at least the 3x3. So that would reduce the notation further. Yes I know that <U,x,y> would be enough, but that would require long algorithms because at least every second "move" would have to be a cube rotation. I'm still interested in how long optimal solutions would be in <u,r,f>. I also wrote a scrambler a few months ago that first generated a normal scramble and then translated it to <U,u,R,r,F,f> so that the end result would be the same scrambled cube (just probably the cube would be rotated as a whole). I thought this could make scrambling faster but it didn't. Well, maybe I just didn't practice it enough. Cheers! Stefan
5561. Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 19:22:14 -0000

Hi, I'm trying to learn all PLL possibilities but is there a way to set a solved cube into each PLL state randomly so i can practice?
5562. Re: Setting up PLL positions
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 23:02:05 -0000

Doing a bunch of random PLLs on a solved cube will give you a fairly random PLL... But also, if you do any alg enough times you get back to solved position. In the case of the PLLs, I think doing them 2 or 3 times will take you back to where you started. You can also mix using only 3 types of turns, to preserve a 2x2 block, then solve as nomral to get to PLL step faster. Are you trying to practice 'recognization' or 'execution' more? -Doug --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5563. Re: Setting up PLL positions
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 23:02:50 -0000

The only way I know of is to scramble the cube, and solve for it. Timing yourself was really what made me able to recognize the PLLs. --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5564. Re: Setting up PLL positions
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 00:42:12 -0000

foreversupreme wrote: > Hi, I'm trying to learn all PLL possibilities but is there a way to > set a solved cube into each PLL state randomly so i can practice? All of the PLLs can be generated from the J-perm, U-perm, and U. If you apply these randomly, over and over again, you will eventually encounter the different PLLs. Once you figure out the generators for practicing a particular step, you can also use my generator tool for recognition or execution practice: http://www.ryanheise.com/cube/generator.html -- Ryan Heise http://www.ryanheise.com/colemak/
5565. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:08:33 -0000

per_fredlund wrote: > I thought the even positions constituted exactly HALF the cube > group? Or i misunderstood you Ryan ? :-/ There is a third option (think about it). http://www.geocities.com/jaapsch/puzzles/cube3.htm (The number of positions) The odd permutations are the ones reachable by removing and switching two pieces. -- Ryan Heise http://www.ryanheise.com/colemak/
5566. Re: <u,r,f> for 3x3
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:29:12 -0000

Stefan Pochmann wrote: > Ignore the edges. The permutation of corners+centers always stays > even. Each quarter turn is a 4-cycle of corners and a 4-cycle of > centers. So emulating U/F/R is impossible because that'd be a 4-cycle > of corners only, and thus an odd permutation. The other half of the story is that the equivalent moves d,b,l are not possible either (since DBL is fixed). -- Ryan Heise http://www.ryanheise.com/colemak/
5567. nightmares
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 01:56:38 -0000

Does anyone else experience nightmares in which you can't solve the cube, no matter what you do? For me, it's like someone has switched a piece, but i keep going. Sometimes it gets really bad. Then I wake up and am compelled to solve the cube to make sure everything's all right.
5568. Re: nightmares
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 02:04:29 -0000

Someone seems to have breathe in too much silicon before bed ;) Never happened to me before, but that's a very interesting nightmare. What makes the cube unsolvable? Is a piece mis-oriented? Does the cube end up like with a single swap of corners or edges? Or did you just forget? Corwin --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. >
5569. Re: nightmares
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 02:04:31 -0000

wow you really have problems if your nightmares are about not being able to solve a cube --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. >
5570. Re: [Speed cubing group] Re: nightmares
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Sep 2007 21:15:33 -0700 (PDT)

i suggest you go to a psychiatrist. as a matter of fact, my friend wants to be one.. ----- Original Message ---- From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, September 17, 2007 7:04:31 PM Subject: [Speed cubing group] Re: nightmares wow you really have problems if your nightmares are about not being able to solve a cube --- In speedsolvingrubiksc ube@yahoogroups. com, "jwoelmer2" <jwoelmer2@. ..> wrote: > > Does anyone else experience nightmares in which you can't solve the > cube, no matter what you do? For me, it's like someone has switched a > piece, but i keep going. Sometimes it gets really bad. Then I wake up > and am compelled to solve the cube to make sure everything's all right. > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5571. Re: nightmares (cube dreams)
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:16:02 -0000

Actually on another interesting note, I've been speedcubing fairly regularly for over 9 years now, and I don't think I've dreamt about the cube more than 2 or 3 times in my life. Even when I did dream about the cube it was only vaguely and always a small part of the dream - never the main focus. Has anyone else had a similar experience as far as dreaming about the cube go? Chris --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > wow you really have problems if your nightmares are about not being > able to solve a cube > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in which you can't solve the > > cube, no matter what you do? For me, it's like someone has switched a > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > and am compelled to solve the cube to make sure everything's all > right. > > >
5572. Re: nightmares
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:33:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Someone seems to have breathe in too much silicon before bed ;) > > Never happened to me before, but that's a very interesting nightmare. > What makes the cube unsolvable? Is a piece mis-oriented? Does the cube > end up like with a single swap of corners or edges? Or did you just > forget as in forgot algorithms? > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in which you can't solve the > > cube, no matter what you do? For me, it's like someone has switched a > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > and am compelled to solve the cube to make sure everything's all right. > > >
5573. Re: nightmares (cube dreams)
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 04:39:35 -0000

Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4 parity fix, and it wouldn't fix. I was freaking out. > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Does anyone else experience nightmares in which you can't solve the > > > cube, no matter what you do? For me, it's like someone has switched a > > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > > and am compelled to solve the cube to make sure everything's all > > right. > > > > > >
5574. Help with travel plans to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 07:29:36 -0000

Those of you who have travel plans from US to Budapest, can you share any info on where you found a good deal for airfare and what your route will be? thanks! --Kirk
5575. Re: Help with travel plans to Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 08:21:59 -0000

Hey Kirk, I bought my tickets from http://www.kayak.com for about $715 and I'm staying here: http://www.ginkgo.hu/ There are hotels in the area, in additional to the Novotel obviously, if you check speedcubing.com, but if you're on a tight budget this hostel looks pretty reputable and it is affordable. Hope that helps, Chris --- In speedsolvingrubikscube@...m, kirk83616 <no_reply@...> wrote: > > Those of you who have travel plans from US to Budapest, can you share > any info on where you found a good deal for airfare and what your > route will be? > > thanks! > --Kirk >
5576. Re: [Speed cubing group] Setting up PLL positions
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 09:15:16 -0400

You could try using this program: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip On 9/17/07, foreversupreme <no_reply@yahoogroups.com> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5577. Re: Help with travel plans to Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 14:02:23 -0000

Hi Chris !! Great link!! Excellent flight search engine. I'll use it for future travel planning :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hey Kirk, > > I bought my tickets from http://www.kayak.com for about $715 and I'm > staying here: http://www.ginkgo.hu/ > > There are hotels in the area, in additional to the Novotel obviously, > if you check speedcubing.com, but if you're on a tight budget this > hostel looks pretty reputable and it is affordable. > > Hope that helps, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@> wrote: > > > > Those of you who have travel plans from US to Budapest, can you share > > any info on where you found a good deal for airfare and what your > > route will be? > > > > thanks! > > --Kirk > > >
5578. Re: nightmares (cube dreams)
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 16:35:12 -0000

Mine are something like that. It usually involves a piece being switched around, but in my dreams I don't realize that, and I keep trying to solve it, even though it's unsolvable. They don't occur all the time, just usually after a day in which I am continuously cubing/learning algs. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4 > parity fix, and it wouldn't fix. I was freaking out. > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > > <jwoelmer2@> wrote: > > > > > > > > Does anyone else experience nightmares in which you can't > solve the > > > > cube, no matter what you do? For me, it's like someone has > switched a > > > > piece, but i keep going. Sometimes it gets really bad. Then I > wake up > > > > and am compelled to solve the cube to make sure everything's > all > > > right. > > > > > > > > > >
5579. Re: Help with travel plans to Budapest
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Sep 2007 22:58:53 -0000

Another tip. Use kayak, but then use the website of the airline of the cheapest flight. Doing so usually will find you a price 5-10 dollars cheaper because they will offer the same flight without charging a surcharge you pay with flight search engines. I found a flight out of NJ for around 600, so I was pretty content with it. Bob --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Chris !! > > Great link!! Excellent flight search engine. I'll use it for future > travel planning :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hey Kirk, > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > staying here: http://www.ginkgo.hu/ > > > > There are hotels in the area, in additional to the Novotel > obviously, > > if you check speedcubing.com, but if you're on a tight budget this > > hostel looks pretty reputable and it is affordable. > > > > Hope that helps, > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@> wrote: > > > > > > Those of you who have travel plans from US to Budapest, can you > share > > > any info on where you found a good deal for airfare and what your > > > route will be? > > > > > > thanks! > > > --Kirk > > > > > >
5580. OFF TOPIC : New Season of "Beauty and the Geek"
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 03:31:56 -0000

Back on Air :) a short clip of Tyson Mao shown once more. Still into the cube as usual :) dont forget to catch the episodes on channel 5 local LA area. Latz. --John Lwin
5581. Re: Help with travel plans to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:24:55 -0000

Thanks Chris & Bob. got my ticket. mine was more than yours, but I'm late in planning and coming from Boise, so it is what it is. Now I just need something to do for a couple of days after the tournament. Anyone have suggestions for good places to travel to in Hungary?? see you in Budapest! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use the website of the airline of > the cheapest flight. Doing so usually will find you a price 5-10 > dollars cheaper because they will offer the same flight without > charging a surcharge you pay with flight search engines. I found a > flight out of NJ for around 600, so I was pretty content with it. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!! Excellent flight search engine. I'll use it for future > > travel planning :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > > staying here: http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in additional to the Novotel > > obviously, > > > if you check speedcubing.com, but if you're on a tight budget this > > > hostel looks pretty reputable and it is affordable. > > > > > > Hope that helps, > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > Those of you who have travel plans from US to Budapest, can you > > share > > > > any info on where you found a good deal for airfare and what your > > > > route will be? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > > >
5582. Re: Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 15:09:11 -0000

Ryan, thanks for the Rubiks Cube simulator, it's really great, takes a while mapping the keyboard to the correct turns but after a while u get it. :) --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > foreversupreme wrote: > > > Hi, I'm trying to learn all PLL possibilities but is there a way to > > set a solved cube into each PLL state randomly so i can practice? > > All of the PLLs can be generated from the J-perm, U-perm, and U. > > If you apply these randomly, over and over again, you will eventually > encounter the different PLLs. > > Once you figure out the generators for practicing a particular step, > you can also use my generator tool for recognition or execution practice: > > http://www.ryanheise.com/cube/generator.html > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5583. Re: Setting up PLL positions
From: foreversupreme <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 15:11:29 -0000

Yes i'm trying to improve recognition and execution. Thanks for the advice, i'll try them ALL out and let you know which works best for me. by the way, that online simulator is great and so is LL trainer. Jay --- In speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...> wrote: > > Hi, I'm trying to learn all PLL possibilities but is there a way to set > a solved cube into each PLL state randomly so i can practice? >
5584. I know ZBF2L!
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 16:43:55 -0000

Hey guys, I just finished learning ZBF2L! I've been working on learning this for the past 10 months, and it feels great to say I finally know all of it. I will say that it wasn't as hard as I thought it would be to learn, it just takes time. I can also understand exactly how a lot of the algs work, so that made learning it easier as well. My best average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a lot of practice, sub 12 is possible with just ZBF2L. I'm going to start learning ZBLL in a few weeks. I want to give myself a small break from learning algs. I hope to have ZBLL learned in two years. I want to thank a few people. First, thanks to Chris Hardwick, since he was my inspiration to even begin learning ZB in the first place. Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew Zborowski, and Bob Burton for their ZBF2L pages. I got most of my algs from any of those sites. Thanks to Ron van Bruchem for his Cube Solver program. When I couldn't find a case I liked on any of the aforementioned pages, Cube Solver was a great help. Finally, thanks again to Zbigniew Zborowski and Ron van Bruchem for inventing such a beautiful method. ZBLL, here I come! -Jason Baum
5585. Re: [Speed cubing group] Re: nightmares
From: "Jasmine Ellen" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:19:14 -0400

I once had a dream (nightmare!) that I lost my best and only speedcube! It was pretty distressing!! Jasmine On 18/09/2007, Corwin Shiu <aznspazboi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Corwin Shiu" > <aznspazboi@...> wrote: > > > > Someone seems to have breathe in too much silicon before bed ;) > > > > Never happened to me before, but that's a very interesting nightmare. > > What makes the cube unsolvable? Is a piece mis-oriented? Does the cube > > end up like with a single swap of corners or edges? Or did you just > > forget as in forgot algorithms? > > > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Does anyone else experience nightmares in which you can't solve the > > > cube, no matter what you do? For me, it's like someone has switched a > > > piece, but i keep going. Sometimes it gets really bad. Then I wake up > > > and am compelled to solve the cube to make sure everything's all > right. > > > > > > > > [Non-text portions of this message have been removed]
5586. Re: [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "Jasmine Ellen" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 14:15:23 -0400

A toy store sounds like a good location to me! Would be good exposure for our 'sport', and no doubt would be good for puzzle sales at the store! Jasmine (currently based in Arlington, Virginia) On 12/09/2007, mistiz0858 <mistizo858@...> wrote: > > An update for everyone. I am still looking for a free location for > this event to happen. I have a phone interview with Toys r us > tomorrow morning. Hopefully everything goes well and we can get a > location. Does anyone have any issues with having it at a Toys r us? > It might be really busy that weekend at the Toys r us but at the same > time it gives us some exposure to the public. > > Adam Zamora > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "jason_baum" > <jason_baum@...> wrote: > > > > I'll definitely be there if it happens. I go to school in Virginia > > (about two hours away from Richmond) so this would be really great > > for me. > > > > -Jason Baum > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan > > Lo" <leyanlo@> wrote: > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > as it stands its only a thought about hosting this event. i > > dont even > > > > have any info reguarding a venue. once that is set in then i > will > > > > discuss a list of events. however it will depend on how many > > people > > > > will show up on what events we can do. if there are alot of > > people it > > > > will be harder to do more events. > > > > > > > > Does anyone live in the area that might be able to think of a > good > > > > location ie (schools science centers, libraries...etc) > > > > > > > > Adam Zamora > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mstern1234" > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > I'll be there! I do have quite a few requests for events, so > > let us > > > > > know if we can do so. > > > > > > > > > > Mitchell Stern > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Jon Choi" > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > That is excellent! Will we have details on what the events > > will be > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > > none? > > > > >:D ) > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mistiz0858" > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > Its good to hear that there would be enough people to > have a > > > > > > > competition. now that i know there are people willing to > > come i > > > > will > > > > > > > search for a venue. it should happen as long as i can > find a > > > > venue. I > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > billb4120 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > aside > > the > > > > date > > > > > > > now. > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "mistiz0858" > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > Thanksgiving. > > > > My > > > > > > > > brother > > > > > > > > > and a few other people in his school might want to > have > > a > > > > > > > > competition. > > > > > > > > > I am curious who else is in the area or would travel > to > > > > this area > > > > > > > > for a > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > > people so > > > > > > > it > > > > > > > > > doesnt have to be big. please post here or email me at > > > > mistizo858 > > > > > > > > at > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
5587. Re: I know ZBF2L!
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 18:58:28 -0000

Congratulations! That's awesome! I'm just curious, do you have any advise for learning a ton of algs, like learn as many as you can in a day and then just practice those for a while before learning more, or learn a couple a day every day or what? What worked best for you? --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5588. Re: I know ZBF2L!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 21:07:31 -0000

Hi Jason! Good work... I am impressed... I've been watching some of your vids and your progres on your records for a while now. Your style looks fluent. Congratz. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5589. Re: I know ZBF2L!
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 21:22:19 -0000

Very nice, congrats!! Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5590. Re: I know ZBF2L!
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 22:51:43 -0000

Congrats! How many algorithms did you learn? What does zbf2l actually do in the first place? Corwin --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5591. Re: I know ZBF2L!
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Sep 2007 23:01:37 -0000

ZBF2L orients the edges of the LL while solving the last F2L pair. I think it is 306 algs, not exactly sure. Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Congrats! How many algorithms did you learn? > > What does zbf2l actually do in the first place? > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" > <jason_baum@> wrote: > > > > Hey guys, > > > > I just finished learning ZBF2L! I've been working on learning this > > for the past 10 months, and it feels great to say I finally know all > > of it. I will say that it wasn't as hard as I thought it would be to > > learn, it just takes time. I can also understand exactly how a lot > > of the algs work, so that made learning it easier as well. My best > > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > > start learning ZBLL in a few weeks. I want to give myself a small > > break from learning algs. I hope to have ZBLL learned in two years. > > > > I want to thank a few people. First, thanks to Chris Hardwick, since > > he was my inspiration to even begin learning ZB in the first place. > > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > > Solver program. When I couldn't find a case I liked on any of the > > aforementioned pages, Cube Solver was a great help. Finally, thanks > > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > > beautiful method. > > > > ZBLL, here I come! > > -Jason Baum > > >
5592. Re: [Speed cubing group] Re: Help with travel plans to Budapest
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Sep 2007 00:51:38 +0200

I don't know what you mean by "a couple of days after the tournament", but you could travel through Europe in the direction of Eindhoven, Netherlands to compete in the Dutch Open. ----- Original Message ----- From: kirk83616 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 19, 2007 4:24 PM Subject: [Speed cubing group] Re: Help with travel plans to Budapest Thanks Chris & Bob. got my ticket. mine was more than yours, but I'm late in planning and coming from Boise, so it is what it is. Now I just need something to do for a couple of days after the tournament. Anyone have suggestions for good places to travel to in Hungary?? see you in Budapest! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use the website of the airline of > the cheapest flight. Doing so usually will find you a price 5-10 > dollars cheaper because they will offer the same flight without > charging a surcharge you pay with flight search engines. I found a > flight out of NJ for around 600, so I was pretty content with it. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!! Excellent flight search engine. I'll use it for future > > travel planning :D > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from http://www.kayak.com for about $715 and I'm > > > staying here: http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in additional to the Novotel > > obviously, > > > if you check speedcubing.com, but if you're on a tight budget this > > > hostel looks pretty reputable and it is affordable. > > > > > > Hope that helps, > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@> wrote: > > > > > > > > Those of you who have travel plans from US to Budapest, can you > > share > > > > any info on where you found a good deal for airfare and what your > > > > route will be? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > > >
5593. Void Cube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 18:33:54 -0000

Anyone know what this is about, or how it works? http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 or http://tinyurl.com/2a3rjy -Daniel
5594. Re: Void Cube
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 18:43:00 -0000

http://twistypuzzles.com/forum/viewtopic.php?t=6837 --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Anyone know what this is about, or how it works? > > http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 > > or > > http://tinyurl.com/2a3rjy > > -Daniel >
5595. Re: Void Cube
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 20:39:55 -0000

Well, it is essentially cheating but the latest release of my cube emulation puzzle had this feature until I decided to "improve" it. As everyone here knows cubes consist of three types of cubies: face, edge, and corner. It is fairly easy to choose to make one or more of these types invisible which produces some cubes of interesting design. However, I also implement to include all the naturally embedded cubes so the 3x3 has a 1x1 at its core. I had to slightly alter the code so the next layer down would be drawn in these situations which did away with the eerie hole in the middle effect. I think I'll add in a way to easily convert from solid cube to shell cube because it really is a nice look. If anyone has a Mac and is interested in seeing the current effect it is available for free download at my web site: http://www.cubicityllc.com Watch for a minor update very soon to put back in that exact empty center appearance. It looks particularly cool on larger cubes where you only see the edges and corners. However, the larger cubes (of arbitrarily large size) are only available in the donation supported version.
5596. Intro and Cross / Blindfolded Cubing
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Sep 2007 15:42:16 -0500

Greetings, all... Just wanted to take a moment to introduce myself, then ask a couple of questions... I have, like many of y'all, been cubing since the original Rubik's Cube came out... For me, that was 7th grade... I actually worked out my own method for solving... In hindsight, I'm amazed I got to where I could consistently solve it in under a minute, because it was horribly inefficient... I relied tremendously on quick recognition and look-ahead while performing a permutation... Anyway, I got to where I was averaging just about 45 seconds or so... And like many others back then, I used WD-40 or Vaseline for a Cube lube :)Never entered any contests, but it was a blast working on, since I love math, riddles and puzzles... Just seemed to fit together so well into those areas... Now, with the re-emergence of the Cube in the public eye, I've really started digging into speed cubing... Will probably dig into my own methods and such later, but now I'm just working on finger tricks (which I never did before) and getting my average time down... I've started with the Fridrich method as a starting point, since it is somewhat similar to how I did my solutions back in the day... My first question is, for those solving CFOP, what do you look at / for in your 15 second preview? Sequences? Cross only? Whatever? :) The second question relates to blindfold cubing... I've got to where I can solve U blindfolded, but of course, that's child's play compared to the whole cube. Again, for those who solve blindfolded, what do you look at / for in your preview time? Are you memorizing sequences or facelet positions? Or something else? Finally, any cubers here from the Northwest Arkansas area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text portions of this message have been removed]
5597. Re: [Speed cubing group] Intro and Cross / Blindfolded Cubing
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 00:56:06 +0200

In the regular 3x3x3 event I use the 15 seconds inspection time for finding a good (short+fingertrick friendly) cross and continuation In the blindfolded event you don't have any inspection time. As soon as you can see the cube your time is running. A time of 59:99 would mean that the cube was first memorized and then solved within a minute in total. ----- Original Message ----- From: Bert Edens To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 20, 2007 10:42 PM Subject: [Speed cubing group] Intro and Cross / Blindfolded Cubing Greetings, all... Just wanted to take a moment to introduce myself, then ask a couple of questions... I have, like many of y'all, been cubing since the original Rubik's Cube came out... For me, that was 7th grade... I actually worked out my own method for solving... In hindsight, I'm amazed I got to where I could consistently solve it in under a minute, because it was horribly inefficient... I relied tremendously on quick recognition and look-ahead while performing a permutation... Anyway, I got to where I was averaging just about 45 seconds or so... And like many others back then, I used WD-40 or Vaseline for a Cube lube :)Never entered any contests, but it was a blast working on, since I love math, riddles and puzzles... Just seemed to fit together so well into those areas... Now, with the re-emergence of the Cube in the public eye, I've really started digging into speed cubing... Will probably dig into my own methods and such later, but now I'm just working on finger tricks (which I never did before) and getting my average time down... I've started with the Fridrich method as a starting point, since it is somewhat similar to how I did my solutions back in the day... My first question is, for those solving CFOP, what do you look at / for in your 15 second preview? Sequences? Cross only? Whatever? :) The second question relates to blindfold cubing... I've got to where I can solve U blindfolded, but of course, that's child's play compared to the whole cube. Again, for those who solve blindfolded, what do you look at / for in your preview time? Are you memorizing sequences or facelet positions? Or something else? Finally, any cubers here from the Northwest Arkansas area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text portions of this message have been removed]
5598. Re: Intro and Cross / Blindfolded Cubing
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 23:18:14 -0000

The bld method i first learned is here. I think it's really good, so check this out and if you have questions let us know http://home.earthlink.net/~bmcgaugh/ --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > In the regular 3x3x3 event I use the 15 seconds inspection time for finding > a good (short+fingertrick friendly) cross and continuation > > In the blindfolded event you don't have any inspection time. As soon as you > can see the cube your time is running. A time of 59:99 would mean that the > cube was first memorized and then solved within a minute in total. > > ----- Original Message ----- > From: Bert Edens > To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September 20, 2007 10:42 PM > Subject: [Speed cubing group] Intro and Cross / Blindfolded Cubing > > > Greetings, all... > Just wanted to take a moment to introduce myself, then ask a couple of > questions... > I have, like many of y'all, been cubing since the original Rubik's Cube > came out... For me, that was 7th grade... I actually worked out my own > method for solving... In hindsight, I'm amazed I got to where I could > consistently solve it in under a minute, because it was horribly > inefficient... I relied tremendously on quick recognition and look-ahead > while performing a permutation... Anyway, I got to where I was averaging > just about 45 seconds or so... And like many others back then, I used WD-40 > or Vaseline for a Cube lube :)Never entered any contests, but it was a blast > working on, since I love math, riddles and puzzles... Just seemed to fit > together so well into those areas... > Now, with the re-emergence of the Cube in the public eye, I've really > started digging into speed cubing... Will probably dig into my own methods > and such later, but now I'm just working on finger tricks (which I never did > before) and getting my average time down... I've started with the Fridrich > method as a starting point, since it is somewhat similar to how I did my > solutions back in the day... > My first question is, for those solving CFOP, what do you look at / for > in your 15 second preview? Sequences? Cross only? Whatever? :) > The second question relates to blindfold cubing... I've got to where I > can solve U blindfolded, but of course, that's child's play compared to the > whole cube. Again, for those who solve blindfolded, what do you look at / > for in your preview time? Are you memorizing sequences or facelet positions? > Or something else? > Finally, any cubers here from the Northwest Arkansas area? > Thanks for your time... > > - Bert in Springdale, Arkansas > > [Non-text portions of this message have been removed] >
5599. Re: Intro and Cross / Blindfolded Cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 00:36:20 -0000

I wrote a blindfolded method for www.nerdparadise.com , and I meant it to be as simple as possible for new blindfold cubers just starting out. --- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens" <bedens@...> wrote: > > Greetings, all... > Just wanted to take a moment to introduce myself, then ask a couple of > questions... > I have, like many of y'all, been cubing since the original Rubik's Cube > came out... For me, that was 7th grade... I actually worked out my own > method for solving... In hindsight, I'm amazed I got to where I could > consistently solve it in under a minute, because it was horribly > inefficient... I relied tremendously on quick recognition and look-ahead > while performing a permutation... Anyway, I got to where I was averaging > just about 45 seconds or so... And like many others back then, I used WD-40 > or Vaseline for a Cube lube :)Never entered any contests, but it was a blast > working on, since I love math, riddles and puzzles... Just seemed to fit > together so well into those areas... > Now, with the re-emergence of the Cube in the public eye, I've really > started digging into speed cubing... Will probably dig into my own methods > and such later, but now I'm just working on finger tricks (which I never did > before) and getting my average time down... I've started with the Fridrich > method as a starting point, since it is somewhat similar to how I did my > solutions back in the day... > My first question is, for those solving CFOP, what do you look at / for > in your 15 second preview? Sequences? Cross only? Whatever? :) > The second question relates to blindfold cubing... I've got to where I > can solve U blindfolded, but of course, that's child's play compared to the > whole cube. Again, for those who solve blindfolded, what do you look at / > for in your preview time? Are you memorizing sequences or facelet positions? > Or something else? > Finally, any cubers here from the Northwest Arkansas area? > Thanks for your time... > > - Bert in Springdale, Arkansas > > > [Non-text portions of this message have been removed] >
5600. I Can Has Cheezburger and Rubik's Cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 22:22:58 -0400

Just saw this on I Can Has Cheezburger (my current favourite website): http://icanhascheezburger.com/2007/09/20/o-hai-i-solvez-ur-rubiks-cube/ Jasmine [Non-text portions of this message have been removed]
5601. Re: [Speed cubing group] Intro and Cross / Blindfolded Cubing
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Sep 2007 20:05:13 -0700

Interesting, I thought 59:99 meant a minute and 39 seconds... ;) On 9/20/07, Arnaud van Galen <avgalen@...> wrote: > > A time of 59:99 would mean that the > cube was first memorized and then solved within a minute in total. > > > [Non-text portions of this message have been removed]
5602. Re: [Speed cubing group] Re: A standard notation
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 15:11:18 +0200

Hi guys, First of all I think that we should not try to find a universal notation. There is no notation that could work for all puzzles. For 3x3 I propose the following notation: U D F B L R: normal moves First group of extensions: ' for counter clockwise moves 2 for half turn moves 2' half turn moves executed counter clockwise Second group of extensions: c for cube rotations (Rc is rotate cube similar to R move) m for middle slice moves (Rm is middle slice similar to R move, currently defined as M') w for double moves (two slices at the same time, so Rw is the same as RRm) s for slice moves (Rs=RL') a for anti slice moves (Ra = RL) Third group of extensions: () for performing the moves inside the parentheses as one finger trick ()n for performing the moves inside the parentheses n times [] for cancelling out the moves inside the block if they can be combined with an earlier step of the solution Second group goes before first group. First group can be combined with second group. Second group cannot be combined with second group. Feedback is welcome. But please come with a counter proposal. Thanks, Ron ----- Original Message ----- From: "per_fredlund" <per_fredlund@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, September 17, 2007 1:15 PM Subject: [Speed cubing group] Re: A standard notation Hi :-) I think limiting a standard notation solely for practical purposes (speedcubing events) is a bit too short sighted. And how can one be sure what events will occur at a future point of time? I personally endorse the development of an official WCA cube notation that should cover at least any regular sized (nxnxn) cube. Remove all ambiguity, be intuitive, use commonly available symbols only. And WCA should further encourage websites to comply with the official notation. This would make life easier for a lot of people, not only those who attend official WCA competitions. -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "Dan" <dan_j_harris@> wrote: > > > > I would like to see a standard notation for all Rubik's cube > > literature. I have written a Word document with a notation that I > > would like to see become standard. You can access it in the files > > section, it's called notation.doc > > > > I have also written to the WCA and hopefully, they will discuss it, > > take into account your feedback, and in some time publish a WCA > > standard for notation. > > So, you've written to the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling the cubes. > 2) Fewest moves solutions. > > So no fancy extensive notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower case letters should mean > turning the outer two layers, for *all* cubes, as that's what the WCA > scramble generators use. For fewest moves scrambles if you insist on > repetitions, parentheses can be used like (U R F)3. > > For 2), I as a competitor would like to be able to specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, specify > my color scheme. Then I could use my color letters to write down my > solution. I find it more natural to write the colors, as I tend to > rotate the cube a lot and I don't want to always have to mentally > translate the color back to UDLRFB, which wastes time, is error- > prone, and is completely artificial and unnecessary! The argument > that the 4x4 doesn't have centers and therefore sides can't be > specified by color is void here, as there's no 4x4 fewest moves event > as far as the WCA is concerned. > > Cheers! > Stefan >
5603. Re: [Speed cubing group] Re: A standard notation
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Sep 2007 15:23:05 +0200

Hi again guys, We also need a notation for 4x4 and 5x5. They can be similar to the proposed 3x3 notation. So Rm is the middle slice of a 5x5. And Rw are the two outer slices. The only thing we need to add are the moves: u d f b l r They represent the inner slice of a side. Currently WCA uses multislice notation for 4x4 and 5x5. Where r means technically R + inner slice R. In the proposed notation it is written as Rw. We could add another move for doing 3 layers at the same time, similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers. Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation > Hi guys, > > First of all I think that we should not try to find a universal notation. > There is no notation that could work for all puzzles. > > For 3x3 I propose the following notation: > > U D F B L R: normal moves > > First group of extensions: > ' for counter clockwise moves > 2 for half turn moves > 2' half turn moves executed counter clockwise > > Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third group of extensions: > () for performing the moves inside the parentheses as one finger trick > ()n for performing the moves inside the parentheses n times > [] for cancelling out the moves inside the block if they can be combined > with an earlier step of the solution > > Second group goes before first group. > First group can be combined with second group. > Second group cannot be combined with second group. > > Feedback is welcome. But please come with a counter proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From: "per_fredlund" <per_fredlund@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation > > > Hi :-) > > I think limiting a standard notation solely for practical purposes > (speedcubing events) is a bit too short sighted. And how can one be > sure what events will occur at a future point of time? I personally > endorse the development of an official WCA cube notation that should > cover at least any regular sized (nxnxn) cube. Remove all ambiguity, > be intuitive, use commonly available symbols only. And WCA should > further encourage websites to comply with the official notation. This > would make life easier for a lot of people, not only those who attend > official WCA competitions. > > -Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "Dan" <dan_j_harris@> wrote: >> > >> > I would like to see a standard notation for all Rubik's cube >> > literature. I have written a Word document with a notation that I >> > would like to see become standard. You can access it in the files >> > section, it's called notation.doc >> > >> > I have also written to the WCA and hopefully, they will discuss > it, >> > take into account your feedback, and in some time publish a WCA >> > standard for notation. >> >> So, you've written to the WCA? Well... the WCA only needs notation >> for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >> So no fancy extensive notation is needed here. >> >> For 1), UDLRFBudlrfb are enough, and lower case letters should mean >> turning the outer two layers, for *all* cubes, as that's what the > WCA >> scramble generators use. For fewest moves scrambles if you insist > on >> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I as a competitor would like to be able to specify first a >> translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color scheme. Then I could use my color letters to write down my >> solution. I find it more natural to write the colors, as I tend to >> rotate the cube a lot and I don't want to always have to mentally >> translate the color back to UDLRFB, which wastes time, is error- >> prone, and is completely artificial and unnecessary! The argument >> that the 4x4 doesn't have centers and therefore sides can't be >> specified by color is void here, as there's no 4x4 fewest moves > event >> as far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > >
5604. Re: [Speed cubing group] Re: A standard notation
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 12:45:11 -0300 (ART)

I like your ideas, Ron : ) about the big cubes and double layers, I think lower case letter could remain meaning double layers...so r = 2 right layers the inner R slice would be rR' or r'R...I don't think that's too hard... and 3 layer turns could be written as rRm...or rM'...I like the M, E and S...but Rm is fine too My 1 cent (our currency is about 1/2 dollar ;P) Pedro Ron van Bruchem <ron@...> escreveu: Hi again guys, We also need a notation for 4x4 and 5x5. They can be similar to the proposed 3x3 notation. So Rm is the middle slice of a 5x5. And Rw are the two outer slices. The only thing we need to add are the moves: u d f b l r They represent the inner slice of a side. Currently WCA uses multislice notation for 4x4 and 5x5. Where r means technically R + inner slice R. In the proposed notation it is written as Rw. We could add another move for doing 3 layers at the same time, similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers. Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation > Hi guys, > > First of all I think that we should not try to find a universal notation. > There is no notation that could work for all puzzles. > > For 3x3 I propose the following notation: > > U D F B L R: normal moves > > First group of extensions: > ' for counter clockwise moves > 2 for half turn moves > 2' half turn moves executed counter clockwise > > Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) > > Third group of extensions: > () for performing the moves inside the parentheses as one finger trick > ()n for performing the moves inside the parentheses n times > [] for cancelling out the moves inside the block if they can be combined > with an earlier step of the solution > > Second group goes before first group. > First group can be combined with second group. > Second group cannot be combined with second group. > > Feedback is welcome. But please come with a counter proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From: "per_fredlund" <per_fredlund@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September 17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation > > > Hi :-) > > I think limiting a standard notation solely for practical purposes > (speedcubing events) is a bit too short sighted. And how can one be > sure what events will occur at a future point of time? I personally > endorse the development of an official WCA cube notation that should > cover at least any regular sized (nxnxn) cube. Remove all ambiguity, > be intuitive, use commonly available symbols only. And WCA should > further encourage websites to comply with the official notation. This > would make life easier for a lot of people, not only those who attend > official WCA competitions. > > -Per > >> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@...> wrote: >> >> --- In speedsolvingrubikscube@yahoogroups.com, >> "Dan" <dan_j_harris@> wrote: >> > >> > I would like to see a standard notation for all Rubik's cube >> > literature. I have written a Word document with a notation that I >> > would like to see become standard. You can access it in the files >> > section, it's called notation.doc >> > >> > I have also written to the WCA and hopefully, they will discuss > it, >> > take into account your feedback, and in some time publish a WCA >> > standard for notation. >> >> So, you've written to the WCA? Well... the WCA only needs notation >> for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >> So no fancy extensive notation is needed here. >> >> For 1), UDLRFBudlrfb are enough, and lower case letters should mean >> turning the outer two layers, for *all* cubes, as that's what the > WCA >> scramble generators use. For fewest moves scrambles if you insist > on >> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I as a competitor would like to be able to specify first a >> translation like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color scheme. Then I could use my color letters to write down my >> solution. I find it more natural to write the colors, as I tend to >> rotate the cube a lot and I don't want to always have to mentally >> translate the color back to UDLRFB, which wastes time, is error- >> prone, and is completely artificial and unnecessary! The argument >> that the 4x4 doesn't have centers and therefore sides can't be >> specified by color is void here, as there's no 4x4 fewest moves > event >> as far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5605. How to solve one handed?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 17:15:45 -0000

My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed?
5606. Re: [Speed cubing group] How to solve one handed?
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Sep 2007 11:31:31 -0700 (PDT)

hehe, we keep getting this msg in this forum. why don't you first check older post first for any helpful information regarding one handed. if you still cant find what you are looking for ask again. it would also be helpful to look for good one handed tip sites like that of chris from NY, not sure what the URL is... latz --John lwin kingnautilus <iliekcaekk@...> wrote: My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed? --------------------------------- Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. [Non-text portions of this message have been removed]
5607. Any cubers in Orlando, FL?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 00:14:13 -0000

I'm a UCF student looking for some local cubers to compete/hang out with. I'm not that good (34 sec best solve) but I've only been doing this since July. If anybody is in the area and wants to hang out sometime, post here.
5608. Re: [Speed cubing group] How to solve one handed?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 22 Sep 2007 13:09:07 +0200

http://www.speedsolving.com/forumdisplay.php?f=19 ----- Original Message ----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, September 21, 2007 7:15 PM Subject: [Speed cubing group] How to solve one handed? My best solve is 33 seconds, but my best one handed solve is 2:53... What's the reason for this? I'm not sure I'm using proper technique for one handed solving... I mainly just use my pinky and my pointer to turn sides of the cube.. Can somebody provide me with a good method of solving one handed?
5609. easy scramble
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 11:47:59 -0400

Easy scramble that came up on #rubik: (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U' L2 F2 L2 F2 B U2 D F' D' U2 B' U' F R2 B2 U2 F' L2 F2 R F2 U
5610. Re: A standard notation
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 20:02:25 -0000

> Second group of extensions: > c for cube rotations (Rc is rotate cube similar to R move) > m for middle slice moves (Rm is middle slice similar to R move, currently > defined as M') > w for double moves (two slices at the same time, so Rw is the same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves (Ra = RL) I like in x,y,z cube rotation moves that they're that different from UDFBRL layer rotation moves. They can be easily discerned when one looks at an algorithm. Variants like Rc just don't really do this job. However, maybe cR would be good.
5611. Re: easy scramble
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 22:46:27 -0000

This one is from the sunday contest. Cross is done of the scrambling F face. So if you scramble it with white on the F face white is the cross face.Your cross should be U' R' L F2 D' R' D'.This scramble solve was 4.21 seconds faster than my previous record.
5612. Lubricating the cube
From: julianbossiere <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 23:46:51 -0000

I'm thinking about lubricating my cube soon, but I have never done it before so I wanted someone whos done it to give me tips. Is it better to lubricate the swivel in the middle or the pieces themselves? -Julian
5613. My terrible experiences with "making a speedcube"
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 00:43:05 -0000

I have three cubes: Two 25th anniversary cubes, and one white DIY cube. The white DIY cube sucks. Even at its loosest, it turns at such an incredibly sluggish rate. Also, it turns in strange intervals, rather than in a smooth motion. Keeping the screws too loose results in the center caps not closing, and keeping them too tight results in it being too hard to turn. Sucks either way. The two 25th anniversary cubes also suck. I have substantially loosened them by putting salt in them (I don't have sand) and turning them a bunch, then washing them. Lube has caused nothing but problems. I use a "Gunk" 100% silicone lubricant. The lube just creates a mucky mess that makes the cube harder to turn. This does not change after 20+ tries. I have given each application 30 minutes to dry, and I let all of it sit for more than an hour before putting it back together. The 25th anniversary cubes turn in very jerky movements. Once movement has initialized, they move very freely, but they take a little pressure to start turning. Thus, if I wanted to turn it a very small amount, it's difficult because of their jerky motion. They have rivets under the center caps, not screws. Well, I'm out of options now. I want to know why this seems to work fine for everybody else, but ends up sucking for me. I think the lube I'm using is fine, and I don't see how I could possibly get three 'defective' cubes. Maybe there's something I'm missing? Some additional info not found on sites with this sort of info would be nice. Thanks
5614. Re: [Speed cubing group] Lubricating the cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 22 Sep 2007 17:59:48 -0700 (PDT)

http://grrroux.free.fr/workshop/workshop.html Wait for about 10-15 minutes for the lube to dry. Brian ----- Original Message ---- From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 22, 2007 4:46:51 PM Subject: [Speed cubing group] Lubricating the cube I'm thinking about lubricating my cube soon, but I have never done it before so I wanted someone whos done it to give me tips. Is it better to lubricate the swivel in the middle or the pieces themselves? -Julian [Non-text portions of this message have been removed]
5615. Re: My terrible experiences with "making a speedcube"
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 01:07:30 -0000

if you actually read what anyone says gunk is really bad for ur cube --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5616. Re: My terrible experiences with "making a speedcube"
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 01:16:11 -0000

Hey May I ask where you got your white DIY and what plastic quality it is? This may be the problem with the DIY. Also, I believe anything even near unscrewing the screws so far that the center caps doesn't close, is overly overly overly excessive. Turning accurately is more important then having the "perfect speedcube". I can average around 20-22 with a brand new store bought cube. Tuning your cube is totally up to you, but the more you play with a cube, the better it gets. You said you put salt inside your cube? This doesn't sound like it would help at all. If you want to sand your cube, I suggest taking it apart and actually use sandpaper to grind down the edges. About your silicon, I have no experience with that brand, but you have to work it in. Some silicon with initially make the plastic stick together, making it very sticky when you turn it. If it is like that, you have to "work" your silicon in. After I lubricate my cube, it takes at least a week to be at it's best. Before that, it is too slippery. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5617. Re: My terrible experiences with "making a speedcube"
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 02:56:28 -0000

Hmm, I use gunk yet my cube is pretty good. Different types of lubes and cubes go down to personal preference; I like gunk, a lot of people don't. And it is quite possible that you just got 3 bad cubes. Lots of cubes are really bad; depending on where you got your DIY, that could affect how you like it, and then getting 2 bad 25th's isn't that unlikely. Tim --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...> wrote: > > if you actually read what anyone says gunk is really bad for ur cube > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > incredibly sluggish rate. Also, it turns in strange intervals, > rather > > than in a smooth motion. Keeping the screws too loose results in the > > center caps not closing, and keeping them too tight results in it > > being too hard to turn. Sucks either way. > > > > The two 25th anniversary cubes also suck. I have substantially > > loosened them by putting salt in them (I don't have sand) and > turning > > them a bunch, then washing them. > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > lubricant. The lube just creates a mucky mess that makes the cube > > harder to turn. This does not change after 20+ tries. I have given > > each application 30 minutes to dry, and I let all of it sit for more > > than an hour before putting it back together. > > > > The 25th anniversary cubes turn in very jerky movements. Once > movement > > has initialized, they move very freely, but they take a little > > pressure to start turning. Thus, if I wanted to turn it a very small > > amount, it's difficult because of their jerky motion. They have > rivets > > under the center caps, not screws. > > > > Well, I'm out of options now. I want to know why this seems to work > > fine for everybody else, but ends up sucking for me. I think the > lube > > I'm using is fine, and I don't see how I could possibly get three > > 'defective' cubes. Maybe there's something I'm missing? Some > > additional info not found on sites with this sort of info would be > > nice. Thanks > > >
5618. Re: My terrible experiences with "making a speedcube"
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 07:52:23 -0000

give it time and dont use anniversary cubes
5619. Re: My terrible experiences with "making a speedcube"
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:07:32 -0000

That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > give it time and dont use anniversary cubes >
5620. Re: Minnesota Open 2007
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:23:53 -0000

Someone was wondering about a blindfold event. If anyone out there is thinking of coming and wants that event, let me know and I'll add if it there's interest. Thanks. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran Brethren Church > 2204 22nd Street NW > Rochester, MN > > http://www.logan.cc/mnopen/ > > The website isn't the greatest right now, but I wanted to give people > a chance to register and mark their calendars. > > If you have any questions, there's an e-mail address on the web page. >
5621. Re: My terrible experiences with "making a speedcube"
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:30:12 -0000

I got my white DIY cube on Ebay from "puzzleproz". I'm not sure what brand it is or anything.
5622. Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube"
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 10:32:52 -0300 (ART)

Right...my OH cube is an anniversary one...and I like it a lot Pedro d_funny007 <no_reply@yahoogroups.com> escreveu: That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubikscube@...m, stompey1 <no_reply@...> wrote: > > give it time and dont use anniversary cubes > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5623. New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 15:48:51 -0000

Today stopwatches are used for timing the 15 s inspection time, but we have a better tool availiable, namely the stackmat timer! Why not use it for the inspection time? This will relieve the burden from the judes to rely on the stopwatch when giving penalties. I have posted, at the WCA forum, a suggestion of how the current regulations be changed in order to facilitate the use of the stackmat timer instead of a stopwatch: http://www.x.se/kk4p /Anders
5624. Re: [Speed cubing group] New rules for inspection?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 11:58:36 -0400

Interesting idea, but I think it puts too much pressure on the competitor during inspection. The way we do it at the moment for inspection means that the competitor only has to listen out for the judge's instruction. The rest of the competitor's concentration can be devoted to actually inspecting the cube. If the competitor has to focus on the timer during inspection, even if only for the last 5 seconds, then they'll end up breaking their concentration for those 5 seconds (by constantly looking at the timer so as to avoid 'inspection' penalty), or they'll end up forcing themselves to finish inspection early 'to be safe' from an inspection penalty. For these reasons, I'd prefer to keep it as is. Jasmine On 23/09/2007, Anders Larsson <anders.larsson@...> wrote: > > Today stopwatches are used for timing the 15 s inspection time, but we > have a better tool availiable, namely the stackmat timer! Why not use > it for the inspection time? This will relieve the burden from the > judes to rely on the stopwatch when giving penalties. I have posted, > at the WCA forum, a suggestion of how the current regulations be > changed in order to facilitate the use of the stackmat timer instead > of a stopwatch: http://www.x.se/kk4p > > /Anders > > > [Non-text portions of this message have been removed]
5625. Re: [Speed cubing group] New rules for inspection?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 09:11:43 -0700

Why would you use the StackMat timer? The problem here is that inspection is not something to can be timed to the precision of hundredths. That is why inspection is timed only to the second. You can't distinguish between someone who takes 14.99 seconds and someone who takes 15.01 seconds. On 9/23/07, Jasmine Lee <speedcuber@...> wrote: > > Interesting idea, but I think it puts too much pressure on the > competitor > during inspection. The way we do it at the moment for inspection means > that > the competitor only has to listen out for the judge's instruction. The > rest > of the competitor's concentration can be devoted to actually inspecting > the > cube. > > If the competitor has to focus on the timer during inspection, even if > only > for the last 5 seconds, then they'll end up breaking their concentration > for > those 5 seconds (by constantly looking at the timer so as to avoid > 'inspection' penalty), or they'll end up forcing themselves to finish > inspection early 'to be safe' from an inspection penalty. > > For these reasons, I'd prefer to keep it as is. > > Jasmine > > On 23/09/2007, Anders Larsson <anders.larsson@...<anders.larsson%40ieee.org>> > wrote: > > > > Today stopwatches are used for timing the 15 s inspection time, but we > > have a better tool availiable, namely the stackmat timer! Why not use > > it for the inspection time? This will relieve the burden from the > > judes to rely on the stopwatch when giving penalties. I have posted, > > at the WCA forum, a suggestion of how the current regulations be > > changed in order to facilitate the use of the stackmat timer instead > > of a stopwatch: http://www.x.se/kk4p > > > > /Anders > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5626. Re: [Speed cubing group] New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 17:39:26 -0000

The precision is not the issue in my opinion. The issue is to make it easier for the judge to determine if the competitor has exceeded his 15 s or not. And yes, it puts more responsibility on the competitor. But less pressure on the judge to rule no penalty, +2 s penalty or disqualification. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Why would you use the StackMat timer? The problem here is that inspection > is not something to can be timed to the precision of hundredths. That is > why inspection is timed only to the second. You can't distinguish between > someone who takes 14.99 seconds and someone who takes 15.01 seconds. > > On 9/23/07, Jasmine Lee <speedcuber@...> wrote: > > > > Interesting idea, but I think it puts too much pressure on the > > competitor > > during inspection. The way we do it at the moment for inspection means > > that > > the competitor only has to listen out for the judge's instruction. The > > rest > > of the competitor's concentration can be devoted to actually inspecting > > the > > cube. > > > > If the competitor has to focus on the timer during inspection, even if > > only > > for the last 5 seconds, then they'll end up breaking their concentration > > for > > those 5 seconds (by constantly looking at the timer so as to avoid > > 'inspection' penalty), or they'll end up forcing themselves to finish > > inspection early 'to be safe' from an inspection penalty. > > > > For these reasons, I'd prefer to keep it as is. > > > > Jasmine > >
5627. Re: easy scramble
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 20:15:01 -0000

Hi :-) I cannot see that this scramble is particularly easy for speedsolving, but it surely aint a very hard fewest moves scramble :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > Easy scramble that came up on #rubik: > > (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U' L2 F2 L2 F2 B > U2 D F' D' U2 B' U' F R2 B2 U2 F' L2 F2 R F2 U >
5628. Re: A standard notation
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 20:55:31 -0000

Hi Dan, I'm a bit late, but I didn't know about your suggestion. A common notation is good, but I can see different purpose. In your document, you mention fingertricks. I understand that people want a grand unified notation to share tricks and sequences efficiently. But is it the role of the WCA to decide such things? Why not PLL labeling? ;-) As Stefan answered, an official notation is useful in competitions for 2 things: Scrambling and judging fewest-moves. I really don't think we can find a good general purpose notation, so let's focus on these 2 points. 1) Scrambling The notation we have is ok for now, but it has to be described in the regulations. - U, D, L, R, F, B for clockwise outer layer turns. - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3 only). - "'" and "2" suffixes. (no need for repetitions, since normal scrambles must be used for fewest-moves events) 2) Fewest moves Making fewest-moves competitions more practical is required. You know that sophisticated notations already lead to confusion in the past and that it's a long task for a judge to check many solutions. So, my first thought is we should stick to a very simple notation (see above: UDLRFB+"'"+"2"). I make heavy use of inner-slice moves, but the fewest-moves metric is a cut-plane metric, so inner-slice moves are not welcome (and not really useful). Cube rotations are theoretically not required (I don't use them, I prefer to write easy to read solutions: http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to avoid heavy translations (color scheme to UDLRFB for example, see Stefan's post). How should we call rotations. Rc, PR, x? Personally I don't care, but xyz is confusing for newbies. The most important thing is we need an *official solution checker*, like Cube Companion, that checks for validity and computes solution length. Charles, would you create a modified Cube Companion that fits WCA needs? With such a tool, even clueless organizers may propose a fewest-moves event. Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Dan" <dan_j_harris@...> wrote: > > I would like to see a standard notation for all Rubik's cube > literature. I have written a Word document with a notation that I > would like to see become standard. You can access it in the files > section, it's called notation.doc > > I have also written to the WCA and hopefully, they will discuss it, > take into account your feedback, and in some time publish a WCA > standard for notation. > > Cheers, > DanH :) >
5629. Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube"
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Sep 2007 13:58:12 -0700 (PDT)

Anniversay cubes are the best store bought cubes in the world! The ones with silver stickers, I mean... Because their plastic reacts to silicon very well. Brian ----- Original Message ---- From: Pedro <pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 23, 2007 6:32:52 AM Subject: Re: [Speed cubing group] Re: My terrible experiences with "making a speedcube" Right...my OH cube is an anniversary one...and I like it a lot Pedro d_funny007 <no_reply@yahoogroup s.com> escreveu: That is a horrible, comment! A lot of top speedcubers use them and prefer them over all others. My current speedcube is one. You shouldn't just generalize like that. -Doug --- In speedsolvingrubiksc ube@yahoogroups. com, stompey1 <no_reply@.. .> wrote: > > give it time and dont use anniversary cubes > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
5630. Re: [Speed cubing group] New rules for inspection?
From: "ambierona" <ambierona@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Sep 2007 05:51:19 -0000

It would be more difficult for the judge to call out when 10 seconds are up using the stackmat, since it's difficult to see the timer from the side. Also, with a generation 1 stackmat, the timer is on the right edge, so if the judge is on the left side of the competitor, he'd have to look around the competitor to check the time during the inspection. It's easier for the judge to use a stopwatch. And what Tyson's saying is that it doesn't really matter if the competitor exceeds his 15 seconds by .01 seconds... that's why the 2 second penalty is after 16 seconds anyway. But if we did end up using a stackmat to time the inspection, we should probably use a stopwatch too for the judges' convenience. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > The precision is not the issue in my opinion. The issue is to make > it easier for the judge to determine if the competitor has exceeded > his 15 s or not. > > And yes, it puts more responsibility on the competitor. But less > pressure on the judge to rule no penalty, +2 s penalty or > disqualification. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Why would you use the StackMat timer? The problem here is that > inspection > > is not something to can be timed to the precision of hundredths. > That is > > why inspection is timed only to the second. You can't distinguish > between > > someone who takes 14.99 seconds and someone who takes 15.01 > seconds. > > > > On 9/23/07, Jasmine Lee <speedcuber@> wrote: > > > > > > Interesting idea, but I think it puts too much pressure on the > > > competitor > > > during inspection. The way we do it at the moment for inspection > means > > > that > > > the competitor only has to listen out for the judge's > instruction. The > > > rest > > > of the competitor's concentration can be devoted to actually > inspecting > > > the > > > cube. > > > > > > If the competitor has to focus on the timer during inspection, > even if > > > only > > > for the last 5 seconds, then they'll end up breaking their > concentration > > > for > > > those 5 seconds (by constantly looking at the timer so as to > avoid > > > 'inspection' penalty), or they'll end up forcing themselves to > finish > > > inspection early 'to be safe' from an inspection penalty. > > > > > > For these reasons, I'd prefer to keep it as is. > > > > > > Jasmine > > > >
5631. Re: My terrible experiences with "making a speedcube"
From: "deathrisingup" <deathrisingup@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Sep 2007 14:45:03 -0000

My white cube is my best by far. I got mine from Ed's Thinkshop before he closed. I haven't bought from any other places, but if you can find a grade "a" white cube that seems to be one of the fastest and smoothest. I've never used anniversary cubes personally. The lube that I use is silicone spray and I take my cube apart and spray each piece on all sides and let it sit until dry and then give each piece a quick rubdown to remove any excess and then rebuild. After about a day of screwing around with it the cube is generally fairly fast. For tune-up lubing I would suggest getting 80 weight "Shock Oil" which you can buy at many hobby shops in the RC car sections. A few drops works pretty well. Now that Ed is closed and I'm sure many of the people in this group have bought from him, who would you all recommend for DIY kits? Puzzleproz, CubeforU, Cubefans, etc? Thanks and hope that helps though I'm sure you've been given all the advice before by now. --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The white DIY cube sucks. Even at its loosest, it turns at such an > incredibly sluggish rate. Also, it turns in strange intervals, rather > than in a smooth motion. Keeping the screws too loose results in the > center caps not closing, and keeping them too tight results in it > being too hard to turn. Sucks either way. > > The two 25th anniversary cubes also suck. I have substantially > loosened them by putting salt in them (I don't have sand) and turning > them a bunch, then washing them. > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > lubricant. The lube just creates a mucky mess that makes the cube > harder to turn. This does not change after 20+ tries. I have given > each application 30 minutes to dry, and I let all of it sit for more > than an hour before putting it back together. > > The 25th anniversary cubes turn in very jerky movements. Once movement > has initialized, they move very freely, but they take a little > pressure to start turning. Thus, if I wanted to turn it a very small > amount, it's difficult because of their jerky motion. They have rivets > under the center caps, not screws. > > Well, I'm out of options now. I want to know why this seems to work > fine for everybody else, but ends up sucking for me. I think the lube > I'm using is fine, and I don't see how I could possibly get three > 'defective' cubes. Maybe there's something I'm missing? Some > additional info not found on sites with this sort of info would be > nice. Thanks >
5632. Re: [Speed cubing group] New rules for inspection?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 00:34:51 -0000

Just to add my input to this. I think that using stackmat for timing preinspection is a terrible idea. Mainly, it would confuse the heck out of the general audience. And secondly, is the point here - that it would be tough for the judge to call the '5 seconds remaining' warning. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "ambierona" <ambierona@...> wrote: > > It would be more difficult for the judge to call out when 10 seconds > are up using the stackmat, since it's difficult to see the timer from > the side. Also, with a generation 1 stackmat, the timer is on the > right edge, so if the judge is on the left side of the competitor, > he'd have to look around the competitor to check the time during the > inspection. It's easier for the judge to use a stopwatch. > > And what Tyson's saying is that it doesn't really matter if the > competitor exceeds his 15 seconds by .01 seconds... that's why the 2 > second penalty is after 16 seconds anyway. > > But if we did end up using a stackmat to time the inspection, we > should probably use a stopwatch too for the judges' convenience. > > ~Ambie > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > The precision is not the issue in my opinion. The issue is to make > > it easier for the judge to determine if the competitor has exceeded > > his 15 s or not. > > > > And yes, it puts more responsibility on the competitor. But less > > pressure on the judge to rule no penalty, +2 s penalty or > > disqualification. > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Why would you use the StackMat timer? The problem here is that > > inspection > > > is not something to can be timed to the precision of hundredths. > > That is > > > why inspection is timed only to the second. You can't distinguish > > between > > > someone who takes 14.99 seconds and someone who takes 15.01 > > seconds. > > > > > > On 9/23/07, Jasmine Lee <speedcuber@> wrote: > > > > > > > > Interesting idea, but I think it puts too much pressure on the > > > > competitor > > > > during inspection. The way we do it at the moment for inspection > > means > > > > that > > > > the competitor only has to listen out for the judge's > > instruction. The > > > > rest > > > > of the competitor's concentration can be devoted to actually > > inspecting > > > > the > > > > cube. > > > > > > > > If the competitor has to focus on the timer during inspection, > > even if > > > > only > > > > for the last 5 seconds, then they'll end up breaking their > > concentration > > > > for > > > > those 5 seconds (by constantly looking at the timer so as to > > avoid > > > > 'inspection' penalty), or they'll end up forcing themselves to > > finish > > > > inspection early 'to be safe' from an inspection penalty. > > > > > > > > For these reasons, I'd prefer to keep it as is. > > > > > > > > Jasmine > > > > > > >
5633. Re: A standard notation
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 03:10:15 -0000

xyz is confusing, but (u)(r)(f) are not (in my opinion). Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Hi Dan, > > I'm a bit late, but I didn't know about your suggestion. > A common notation is good, but I can see different purpose. > > In your document, you mention fingertricks. I understand that people > want a grand unified notation to share tricks and sequences efficiently. > But is it the role of the WCA to decide such things? Why not PLL > labeling? ;-) > > As Stefan answered, an official notation is useful in competitions for 2 > things: Scrambling and judging fewest-moves. I really don't think we can > find a good general purpose notation, so let's focus on these 2 points. > > 1) Scrambling > > The notation we have is ok for now, but it has to be described in the > regulations. > - U, D, L, R, F, B for clockwise outer layer turns. > - u, d, l, r, f, b for clockwise 2-layer turns (4^3 and 5^3 only). > - "'" and "2" suffixes. > (no need for repetitions, since normal scrambles must be used for > fewest-moves events) > > 2) Fewest moves > > Making fewest-moves competitions more practical is required. > You know that sophisticated notations already lead to confusion in the > past and that it's a long task for a judge to check many solutions. So, > my first thought is we should stick to a very simple notation (see > above: UDLRFB+"'"+"2"). > I make heavy use of inner-slice moves, but the fewest-moves metric is a > cut-plane metric, so inner-slice moves are not welcome (and not really > useful). > Cube rotations are theoretically not required (I don't use them, I > prefer to write easy to read solutions: > http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to > avoid heavy translations (color scheme to UDLRFB for example, see > Stefan's post). > How should we call rotations. Rc, PR, x? Personally I don't care, but > xyz is confusing for newbies. > The most important thing is we need an *official solution checker*, like > Cube Companion, that checks for validity and computes solution length. > Charles, would you create a modified Cube Companion that fits WCA needs? > With such a tool, even clueless organizers may propose a fewest-moves > event. > > Gilles.
5634. Re: My terrible experiences with "making a speedcube"
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 03:11:38 -0000

cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If it is a DIY and specifically not a Rubik's DIY, then they are all Chinese DIYs (Ed's Think Shop ones included). Jon CHoi --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" <deathrisingup@...> wrote: > > My white cube is my best by far. I got mine from Ed's Thinkshop > before he closed. I haven't bought from any other places, but if you > can find a grade "a" white cube that seems to be one of the fastest > and smoothest. I've never used anniversary cubes personally. The > lube that I use is silicone spray and I take my cube apart and spray > each piece on all sides and let it sit until dry and then give each > piece a quick rubdown to remove any excess and then rebuild. After > about a day of screwing around with it the cube is generally fairly > fast. For tune-up lubing I would suggest getting 80 weight "Shock > Oil" which you can buy at many hobby shops in the RC car sections. A > few drops works pretty well. > > Now that Ed is closed and I'm sure many of the people in this group > have bought from him, who would you all recommend for DIY kits? > Puzzleproz, CubeforU, Cubefans, etc? > > Thanks and hope that helps though I'm sure you've been given all the > advice before by now. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > incredibly sluggish rate. Also, it turns in strange intervals, > rather > > than in a smooth motion. Keeping the screws too loose results in the > > center caps not closing, and keeping them too tight results in it > > being too hard to turn. Sucks either way. > > > > The two 25th anniversary cubes also suck. I have substantially > > loosened them by putting salt in them (I don't have sand) and > turning > > them a bunch, then washing them. > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > lubricant. The lube just creates a mucky mess that makes the cube > > harder to turn. This does not change after 20+ tries. I have given > > each application 30 minutes to dry, and I let all of it sit for more > > than an hour before putting it back together. > > > > The 25th anniversary cubes turn in very jerky movements. Once > movement > > has initialized, they move very freely, but they take a little > > pressure to start turning. Thus, if I wanted to turn it a very small > > amount, it's difficult because of their jerky motion. They have > rivets > > under the center caps, not screws. > > > > Well, I'm out of options now. I want to know why this seems to work > > fine for everybody else, but ends up sucking for me. I think the > lube > > I'm using is fine, and I don't see how I could possibly get three > > 'defective' cubes. Maybe there's something I'm missing? Some > > additional info not found on sites with this sort of info would be > > nice. Thanks > > >
5635. mefferts shipping
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 04:15:55 -0000

does anyone know how long mefferts to ship a pyraminx and a skewb to california?
5636. Re: I know ZBF2L!
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 05:10:21 -0000

Hi guys, I was able to take some videos of me solving with ZBF2L over the weekend. If you want to check them out, you can view them on my youtube channel here: http://www.youtube.com/profile?user=jmbaum Sorry the quality isn't that great, but it's the best I can do. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I just finished learning ZBF2L! I've been working on learning this > for the past 10 months, and it feels great to say I finally know all > of it. I will say that it wasn't as hard as I thought it would be to > learn, it just takes time. I can also understand exactly how a lot > of the algs work, so that made learning it easier as well. My best > average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12 is possible with just ZBF2L. I'm going to > start learning ZBLL in a few weeks. I want to give myself a small > break from learning algs. I hope to have ZBLL learned in two years. > > I want to thank a few people. First, thanks to Chris Hardwick, since > he was my inspiration to even begin learning ZB in the first place. > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I couldn't find a case I liked on any of the > aforementioned pages, Cube Solver was a great help. Finally, thanks > again to Zbigniew Zborowski and Ron van Bruchem for inventing such a > beautiful method. > > ZBLL, here I come! > -Jason Baum >
5637. Re: New rules for inspection?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 08:36:11 -0000

Really? Nobody wants to discuss this in the WCA forum, even though Anders provided the link? Ok, then I'll add my comment here as well so you guys don't miss it. It has been suggested to simplify the starting procedure. Basically the judge wouldn't interrupt us anymore like he does now. From start of inspection to end of solve the judge only watches, while the competitor can inspect and then solve on his own, like we do at home. I'm a strong advocate for this. http://www.worldcubeassociation.org/forum/viewtopic.php?p=937#937 http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 With Anders' suggestion the competitor would have to get an "Ok (I saw your inspection time)" signal and thus the competitor must again interact with the judge, which I don't like. I as a competitor want to focus solely on the cube, not at all on the judge, and I certainly don't want an unnecessary interruption between inspection and solve. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Today stopwatches are used for timing the 15 s inspection time, but we > have a better tool availiable, namely the stackmat timer! Why not use > it for the inspection time? This will relieve the burden from the > judes to rely on the stopwatch when giving penalties. I have posted, > at the WCA forum, a suggestion of how the current regulations be > changed in order to facilitate the use of the stackmat timer instead > of a stopwatch: http://www.x.se/kk4p > > /Anders >
5638. Re: My terrible experiences with "making a speedcube"
From: "teto_2002_20002" <teto_2002_20002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 09:48:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If > it is a DIY and specifically not a Rubik's DIY, then they are all > Chinese DIYs (Ed's Think Shop ones included). > > Jon CHoi > > --- In speedsolvingrubikscube@yahoogroups.com, "deathrisingup" > <deathrisingup@> wrote: > > > > My white cube is my best by far. I got mine from Ed's Thinkshop > > before he closed. I haven't bought from any other places, but if you > > can find a grade "a" white cube that seems to be one of the fastest > > and smoothest. I've never used anniversary cubes personally. The > > lube that I use is silicone spray and I take my cube apart and spray > > each piece on all sides and let it sit until dry and then give each > > piece a quick rubdown to remove any excess and then rebuild. After > > about a day of screwing around with it the cube is generally fairly > > fast. For tune-up lubing I would suggest getting 80 weight "Shock > > Oil" which you can buy at many hobby shops in the RC car sections. A > > few drops works pretty well. > > > > Now that Ed is closed and I'm sure many of the people in this group > > have bought from him, who would you all recommend for DIY kits? > > Puzzleproz, CubeforU, Cubefans, etc? > > > > Thanks and hope that helps though I'm sure you've been given all the > > advice before by now. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I have three cubes: > > > > > > Two 25th anniversary cubes, and one white DIY cube. > > > > > > The white DIY cube sucks. Even at its loosest, it turns at such an > > > incredibly sluggish rate. Also, it turns in strange intervals, > > rather > > > than in a smooth motion. Keeping the screws too loose results in the > > > center caps not closing, and keeping them too tight results in it > > > being too hard to turn. Sucks either way. > > > > > > The two 25th anniversary cubes also suck. I have substantially > > > loosened them by putting salt in them (I don't have sand) and > > turning > > > them a bunch, then washing them. > > > > > > Lube has caused nothing but problems. I use a "Gunk" 100% silicone > > > lubricant. The lube just creates a mucky mess that makes the cube > > > harder to turn. This does not change after 20+ tries. I have given > > > each application 30 minutes to dry, and I let all of it sit for more > > > than an hour before putting it back together. > > > > > > The 25th anniversary cubes turn in very jerky movements. Once > > movement > > > has initialized, they move very freely, but they take a little > > > pressure to start turning. Thus, if I wanted to turn it a very small > > > amount, it's difficult because of their jerky motion. They have > > rivets > > > under the center caps, not screws. > > > > > > Well, I'm out of options now. I want to know why this seems to work > > > fine for everybody else, but ends up sucking for me. I think the > > lube > > > I'm using is fine, and I don't see how I could possibly get three > > > 'defective' cubes. Maybe there's something I'm missing? Some > > > additional info not found on sites with this sort of info would be > > > nice. Thanks > > > > > >
5639. Re: easy scramble
From: "teto_2002_20002" <teto_2002_20002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 09:53:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794 <no_reply@...> wrote: > > This one is from the sunday contest. Cross is done of the scrambling F > face. So if you scramble it with white on the F face white is the cross > face.Your cross should be U' R' L F2 D' R' D'.This scramble solve was > 4.21 seconds faster than my previous record. >
5640. How do I order from Eastsheen?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 11:33:38 -0000

I need to order a 4x4 from them, but I couldn't find out where to do it on their site... Do I place the order from 'contact us'? There is no shopping cart feature or anything. How do I order from them?
5641. Re: New rules for inspection?
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 18:27:26 -0000

Maybe I should explain why I got the idea of using the stackmat timer for the inspection time. The first reason was to provide a more objective and traceable measure of the inspection time. When using a stopwatch, I find that the judging of +2 s penalty or disqualification is rather subjective and non-trivial for the judge. Furthermore, the competitor can easily challenge the decision of the judge. With a timer that is controlled by the competitor, the time used for the inspection will be measured in an indisputable manner. (This point towards a related issue: How strict should the rules of using more than 15 s inspection time be implemented?) Another reason was to minimise the interaction between the judge and the competitor, which is done if the competitor himself take care of the timing. In my original thoughts, the judge should be quiet during the whole inspection time, but later I thought it would be better if the judge announced when five seconds are left of the inspection time (rule A3d1). Another minor issue is when the competitor puts down the cube and apparently stops inspecting before 15 s has passed. The judge has difficulties to interpret the situation. Should the judge directly cover the cube or should he wait until the 15 s has passed? If using the stackmat timer, the inspection is over when the competitor stops the timer. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Really? Nobody wants to discuss this in the WCA forum, even though > Anders provided the link? Ok, then I'll add my comment here as well > so you guys don't miss it. People are strange (or lazy ;) Thus, I also make double posts. > With Anders' suggestion the competitor would have to get an "Ok (I > saw your inspection time)" signal and thus the competitor must again > interact with the judge, which I don't like. I as a competitor want > to focus solely on the cube, not at all on the judge, and I certainly > don't want an unnecessary interruption between inspection and solve. > Well, the interaction does not necessary be so strong here. If the judge looks at the display, he can see the inspection time and does not need to give the competitor an OK. He just observe. /Anders
5642. F2L Problem and stuff...
From: adamwithoutanyhands <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 18:47:05 -0000

Hey Ladies and Gents, I'm using the Freidrich method and I'm running into problems...mostly about the first 2 layers. I'm averaging about 40-45 seconds on my rubik's 3x3, I have it pretty loose so that doesn't seem to be slowing me down. My F2L time is averaging about 30-35 seconds, and I know all my PLLs and most of the OLLs, LL in general is 8-10 seconds. I was wondering how far y'all look ahead in the inspection phase, do you look past how to do the cross? I'm not sure of the correct term, but when placing the corners on the F2L do you keep the cube stationary, that is to say, do you rotate the cube, or solve all 4 corners from the same angle? also do you memorize certain algs when placing the corners, or is it truly intuitive?(just to clarify I do match the corners with their edges and place them together, what I gather is called intuitive F2L?)just wondering if you had some feedback for a newbie...thanks! -AdamFromSTL
5643. Re: New rules for inspection?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Sep 2007 20:43:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Another reason was to minimise the interaction between the judge and > the competitor, which is done if the competitor himself take care of > the timing. I don't see how this minimises (or even reduces) the interaction. Cheers! Stefan
5644. Re: [Speed cubing group] Re: New rules for inspection?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 01:48:36 -0400

On 25/09/2007, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson" <anders.larsson@...> wrote: > > > > Another reason was to minimise the interaction between the judge > and > > the competitor, which is done if the competitor himself take care > of > > the timing. > > I don't see how this minimises (or even reduces) the interaction. > > Cheers! > Stefan Yeah, I agree. I don't usually have strong opinions about changes to the rules, but I really think this suggestion increases the distraction for the competitor during inspection. The way we do it at the moment means the competitor can leave their eyes focused on the cube for the whole inspection. Jasmine [Non-text portions of this message have been removed]
5645. Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 02:00:25 -0400

Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept and visiting some other places before going to Hungary. Just wanted to let people know now because I'm not sure how much email/internet access we'll have in the week leading up to the competition. We're arriving in Budapest in the afternoon on 3 October, and we're staying at the competition hotel (Novotel Budapest Congress). Looking forward to seeing everyone soon!! :D Jasmine [Non-text portions of this message have been removed]
5646. Extractor
From: "Ernesto" <lothlorientown@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 08:16:58 -0000

Hi! In files section you can see my "Extractor" "Extractor" can help you to adjust your rubik´s cube. Bye Ernesto
5647. Re: Arriving in Budapest
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 09:15:42 -0000

Jasmine, Will I be able to contact you on your UK number? Dan :)
5648. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 13:05:54 +0100

Hi Dan, Unfortunately I had to give that mobile back when I left the UK. :( I've just emailed you a different mobile we'll have while over there. If anyone else wants the number, let me know and I'll email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be able to contact you on your UK number? > > Dan :) > > -- http://www.fastmail.fm - The way an email service should be
5649. CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 12:39:22 -0000

Hi, I'm trying to connect my stackmat to this timer but the big display on my monitor doesn't start! I've connected it through a jack to the microphone port, and I've tested from 1 to about 300 the stackmat value in the program options tab, obviously after having tried all the available mixer options. Where's my mistake? Is there someone with my same problem? Does this program really function with a stackmat? Please help.
5650. Re: Extractor
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 15:53:04 -0000

Hi Ernesto :-) A little explanation with the pictures would not do any damage :-P Are you producing that tool (for sale) ?? Peace!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" <lothlorientown@...> wrote: > > Hi! > > In files section you can see my "Extractor" > > "Extractor" can help you to adjust your rubik´s cube. > > Bye > > Ernesto >
5651. Re: [Speed cubing group] Re: Extractor
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 18:09:59 +0200

I know that a lot of inventions can be used for good and evil, but I have to ask: "Is this device meant for speedcubers that want to make their cube a bit looser, or is it meant for the 6 billion other people that would like to torture it?" On Wed, 26 Sep 2007 15:53:04 -0000, "per_fredlund" wrote: Hi Ernesto :-) A little explanation with the pictures would not do any damage :-P Are you producing that tool (for sale) ?? Peace!! -Per > --- In speedsolvingrubikscube@yahoogroups.com [1], "Ernesto" ...> wrote: > > Hi! > > In files section you can see my "Extractor" > > "Extractor" can help you to adjust your rubik��s cube. > > Bye > > Ernesto > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38130;_ylc=X3oDMTM2OTh1c3JlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MDgyMTk5MAR0cGNJZAMzODEzMA-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxazIzYmU2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MDgyMTk5MA--?act=reply&messageNum=38134 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlbXA3ZXY5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MDgyMTk5MA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldWRjODY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MDgyMTk5MA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmcW9kZGx2BF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTA4MjE5OTA- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlMmg3OG1mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MDgyMTk5MA-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmbGFjMGJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTA4MjE5OTA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbml1czhpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTA4MjE5OTA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmNmw4MjA4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTA4MjE5OTA- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZGp0b2luBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MDgyMTk5MA-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcWtsbzV0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkwODIxOTkw [13] http://groups.yahoo.com/;_ylc=X3oDMTJkZ25yc3FjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkwODIxOTkw [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmN2NmOGZiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTA4MjE5OTA- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbnA1c2Y4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkwODIxOTkw [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbW8xN252BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTA4MjE5OTA- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNmQ3ZGQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTA4MjE5OTA- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNGk3bzVyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkwODIxOTkw [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldTcxY3RmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MDgyMTk5MA-- [24] http://us.ard.yahoo.com/SIG=12j5pjf5a/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11908 29190/A=4834087/R=0/SIG=11ikjqbtm/*http://sports.groups.yahoo.com/group/accelerade/ [25] http://us.ard.yahoo.com/SIG=12jo7n38m/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1190829190/A=4763760/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [26] http://us.ard.yahoo.com/SIG=12j89oasm/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1190829190/A=4776347/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/ [Non-text portions of this message have been removed]
5652. Re: CCT Timer problem
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 17:21:52 -0000

Does CCT recognize your stackmat's on/off state? If not, I remember I had to mess around with some audio controls. My microphone volume was too low and CCT couldn't "hear" the stackmat's signals. --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > Hi, I'm trying to connect my stackmat to this timer but the big > display on my monitor doesn't start! > I've connected it through a jack to the microphone port, and I've > tested from 1 to about 300 the stackmat value in the program options > tab, obviously after having tried all the available mixer options. > > Where's my mistake? Is there someone with my same problem? Does this > program really function with a stackmat? > Please help. >
5653. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 27 Sep 2007 01:15:18 +0200

yes please. It has been a while since we have seen each other. I keep going to all those tournaments all around the world, but you just keep avoiding me by travelling even more. Is it something I said? Arnaud ----- Original Message ----- From: Jasmine Lee To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 26, 2007 2:05 PM Subject: Re: [Speed cubing group] Re: Arriving in Budapest Hi Dan, Unfortunately I had to give that mobile back when I left the UK. :( I've just emailed you a different mobile we'll have while over there. If anyone else wants the number, let me know and I'll email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be able to contact you on your UK number? > > Dan :) > > -- http://www.fastmail.fm - The way an email service should be
5654. Re:F2L Problem and stuff...
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Sep 2007 21:01:10 -0400

For me, I don't really predict the first the first fair and its solution, merely locate it and predict where it will be. That way I don't spend time looking for it, using my precious seconds on the solution instead. [Non-text portions of this message have been removed]
5655. Pressure
From: "kobesarmy" <kobesarmy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 01:44:21 -0000

I have a school competition for 3x3. I have the fastest average out of all of them but at the tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a flow with my cube. How do I stop the pressure?
5656. Re: Pressure
From: "hsojtheman" <hsojtheman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 02:02:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > I have a school competition for 3x3. I have the fastest average out of all of them but at the > tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a > flow with my cube. How do I stop the pressure? > just relax use meditation or some other soothing techniques be confident and optimistic u already know u can beat every1 there so don't worry just breathe too don't freak out and if u do get some1 to slap u in the face 2 bring u back to earth not really but... find out something that works for you
5657. Re: [Speed cubing group] How do I order from Eastsheen?
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 00:41:17 -0500

www.cube4you.com www.9spuzzles.com www.ebay.com On 9/25/07, kingnautilus <iliekcaekk@...> wrote: > > > > > > > I need to order a 4x4 from them, but I couldn't find out where to do > it on their site... Do I place the order from 'contact us'? There is > no shopping cart feature or anything. How do I order from them? > >
5658. Re: Extractor
From: "Ernesto" <lothlorientown@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 08:21:22 -0000

Hi per_fredlund! If you use the tool with well-taken care of there is no danger. You must do it slowly and works perfectly. I will take to Hungary a model to show it. Bye
5659. Cube Sighting
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 10:04:09 -0000

Train travel doesn't have to be confusing... yeah right! www.thetrainline.com DanH :)
5660. Re: Extractor
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 11:30:02 -0000

Hi :) But im not able to go to WC this year :-( How about a video ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" <lothlorientown@...> wrote: > > Hi per_fredlund! > > If you use the tool with well-taken care of there is no danger. > > You must do it slowly and works perfectly. > > I will take to Hungary a model to show it. > > Bye >
5661. Re: [Speed cubing group] How do I order from Eastsheen?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 12:00:41 -0000

Do those first two sites use American currency? And do they ship to USA?
5662. Re: How do I order from Eastsheen?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 12:40:19 -0000

I recommend http://www.omega.url.tw/onlineshop/ -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I need to order a 4x4 from them, but I couldn't find out where to do > it on their site... Do I place the order from 'contact us'? There is > no shopping cart feature or anything. How do I order from them? >
5663. Re: [Speed cubing group] Re: Arriving in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 13:53:51 +0100

Yes, it was unfortunate timing that I had to dash off to Australia for work when everyone was meeting up in Chicago for the US Open!! See you in Budapest! (BTW, I've just emailed you the phone number.) Jasmine On Thu, 27 Sep 2007 01:15:18 +0200, "Arnaud van Galen" <avgalen@...> said: > yes please. > > It has been a while since we have seen each other. I keep going to all > those > tournaments all around the world, but you just keep avoiding me by > travelling even more. Is it something I said? > > Arnaud > > ----- Original Message ----- > From: Jasmine Lee > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, September 26, 2007 2:05 PM > Subject: Re: [Speed cubing group] Re: Arriving in Budapest > > > Hi Dan, > > Unfortunately I had to give that mobile back when I left the UK. :( I've > just emailed you a different mobile we'll have while over there. > > If anyone else wants the number, let me know and I'll email you. > > See you in Budapest! > Jasmine > > On Wed, 26 Sep 2007 09:15:42 -0000, "Dan" <dan_j_harris@...> > said: > > Jasmine, Will I be able to contact you on your UK number? > > > > Dan :) > > > > > > -- > http://www.fastmail.fm - The way an email service should be > > > > -- http://www.fastmail.fm - Same, same, but different
5664. Big cubes
From: rakuneko12 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 13:57:51 -0000

Hi guys, I've been thinking about getting a 4x4x4 and a 5x5x5 for a while now, but I don't know which ones to get. Can anyone tell me which company makes the best ones for speedcubing? Thanks
5665. Re: Extractor
From: "emailnilester" <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 14:31:46 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > But im not able to go to WC this year :-( > How about a video ?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ernesto" > <lothlorientown@> wrote: > > > > Hi per_fredlund! > > > > If you use the tool with well-taken care of there is no danger. > > > > You must do it slowly and works perfectly. > > > > I will take to Hungary a model to show it. > > > > Bye > > > HI Per this is lester from PCA we met went u visit Philippines hope u remember....
5666. Re: CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 14:43:35 -0000

No, actually it doesn't. But I do hear a strange noise (like an alarm but it's not) from the speakers of my pc whenever I turn on the stackmat. Anyway, I'll try to set the mic volume to the max, thank you. If it doesn't function, I don't know what kind of soundcard this prog requires... --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Does CCT recognize your stackmat's on/off state? If not, I remember I > had to mess around with some audio controls. My microphone volume was > too low and CCT couldn't "hear" the stackmat's signals. > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > <bw.project@> wrote: > > > > Hi, I'm trying to connect my stackmat to this timer but the big > > display on my monitor doesn't start! > > I've connected it through a jack to the microphone port, and I've > > tested from 1 to about 300 the stackmat value in the program options > > tab, obviously after having tried all the available mixer options. > > > > Where's my mistake? Is there someone with my same problem? Does this > > program really function with a stackmat? > > Please help. > > >
5667. Re:F2L Problem and stuff...
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 17:57:53 -0000

Do you try to keep the cube in the same position when completing the F2L, and solve it from all angles? Also do y'all think it is a good idea to memorize a bunch of F2L algs? or just "wing it"? Thanks for the feedback... --- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao" <baller17@...> wrote: > > For me, I don't really predict the first the first fair and its solution, > merely locate it and predict where it will be. That way I don't spend time > looking for it, using my precious seconds on the solution instead. > > > [Non-text portions of this message have been removed] >
5668. Re: Pressure
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Sep 2007 22:01:07 -0000

When I start getting nervous at competitions, I sit down to solve. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy" <kobesarmy@...> wrote: > > I have a school competition for 3x3. I have the fastest average out of all of them but at the > tryouts, I got second (I made the finals). I was shaking and trembling. I couldn't move in a > flow with my cube. How do I stop the pressure? >
5669. Re: How do I order from Eastsheen?
From: "emailnilester" <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 02:07:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I recommend http://www.omega.url.tw/onlineshop/ > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I need to order a 4x4 from them, but I couldn't find out where to do > > it on their site... Do I place the order from 'contact us'? There is > > no shopping cart feature or anything. How do I order from them? > > > u can order from cube4you.com.... or do u want to order directly eastsheen.com.tw.... I have a contact there here's her email irene@... she's IRENE LIN, but u cannot order from them... they want bulk orders. they will just check your location, and them if they have distributor form your location they will ask you to contact them the distributor is the one who will contact and order for eastsheen taiwan, Here in the Philippine I done that eastsheen here are available in the market after I contact Irene LIn
5670. Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 17:25:12 -0000

Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris
5671. ICE
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 14:18:43 -0700

Okay, so some of us have heard of The ICE, which is the Intercontinental Exchange. Is anyone interested in a cubing exchange? Trading swaps that settle to times that occur at WC 2007? [Non-text portions of this message have been removed]
5672. World Rubik's Cube Championship 2007: Registrations
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 21:27:32 -0000

Hi guys, Finally the list of competitors is online: http://www.speedcubing.com/events/wc2007/registrations.html See you soon! Ron
5673. Re: [Speed cubing group] Here in Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 02:03:34 +0100 (BST)

Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my father. we are also staying in Ginkgo hostel. Longing to meet you and learn from you. We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone else transit in vienna ? Plz let me know so that we can meet in vienna airport and practice. J.Bernett Orlando cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris --------------------------------- Share files, take polls, and discuss your passions - all under one roof. Click here. [Non-text portions of this message have been removed]
5674. Re: [Speed cubing group] Here in Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Sep 2007 20:46:43 -0700

Is there internet there? How are people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my > father. we are also staying in Ginkgo hostel. Longing to meet you and learn > from you. > > We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait > there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone > else transit in vienna ? Plz let me know so that we can meet in vienna > airport and practice. > > J.Bernett Orlando > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> wrote: > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. > Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5675. Re: [Speed cubing group] Here in Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 04:53:40 +0100 (BST)

Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. Bernett Orlando Tyson Mao <tyson.mao@...> wrote: Is there internet there? How are people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my > father. we are also staying in Ginkgo hostel. Longing to meet you and learn > from you. > > We are reaching Vienna at 07.00 hours on 4th oct. We have a long wait > there till 17.00 hours(10 hours waiting) to fly to Budapest. Is anyone > else transit in vienna ? Plz let me know so that we can meet in vienna > airport and practice. > > J.Bernett Orlando > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> wrote: > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. > Click here. > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
5676. Re: Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 08:19:16 -0000

Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando
5677. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 12:06:08 +0100

Yeah, ATM is pretty much always the way to go. Peter and I travel quite a lot and we always just get local currency from an ATM. Chris - that exchange rate you are getting from the ATM (176-177HUF to 1USD) is very good! Happy to hear this. So, who else is staying at the conference hotel (Novotel Congress)? Everyone who's mentioned their accommodation here has said they are staying somewhere else! Jasmine On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> said: > Hey Bernett! > > Yes I am very much looking forward to meeting you and your Dad when > you arrive! Both of you were very big inspirations to me to learn to > improve my memory, and I am very excited to meet you both! > > I paid HUF at the hostel when I arrived, and I think the receptionist > said she could accept Euros as well. There is a bank very close to > here where I withdrew money from my account. > > Also Tyson, the exchange rate is actually pretty good for USD. Things > do not cost a lot compared to the same things in the US. After I > withdrew some money from an ATM in Forints I checked my balance from > my bank and I am getting roughly 176-177 Forints to the Dollar. > > By the way the money changers in the airport charge a roughly 10% > commission, so only change enough money there to get to where you need > to go by airport shuttle or taxi or somethig. Withdraw the money you > need to get around in the city from a bank or ATM. There you will > only be charged a small fee for using the ATM, same is in the US when > using your ATM card at a bank that is not yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet which is also free in the hostel, I think. > You can pay in USD in the hostel. But outside I do not know. > > > > Bernett Orlando > > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
5678. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 11:08:30 -0300 (ART)

How did you get from the airport to Ginkgo hostel? bus? train? taxi? I'll much likely stay there too, so it would be nice to know Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5679. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 11:09:51 -0300 (ART)

Oh, and what's ATM? some kind of international bank? can I get money there with and international Visa credit card? Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very much looking forward to meeting you and your Dad when you arrive! Both of you were very big inspirations to me to learn to improve my memory, and I am very excited to meet you both! I paid HUF at the hostel when I arrived, and I think the receptionist said she could accept Euros as well. There is a bank very close to here where I withdrew money from my account. Also Tyson, the exchange rate is actually pretty good for USD. Things do not cost a lot compared to the same things in the US. After I withdrew some money from an ATM in Forints I checked my balance from my bank and I am getting roughly 176-177 Forints to the Dollar. By the way the money changers in the airport charge a roughly 10% commission, so only change enough money there to get to where you need to go by airport shuttle or taxi or somethig. Withdraw the money you need to get around in the city from a bank or ATM. There you will only be charged a small fee for using the ATM, same is in the US when using your ATM card at a bank that is not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which is also free in the hostel, I think. You can pay in USD in the hostel. But outside I do not know. > > Bernett Orlando Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5680. Wooden Cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 14:15:05 -0000

Hey, wanted to show you the Wooden Cube I carved this weekend. It's non-functional, but it's a nice addition to the collection. http://f1.grp.yahoofs.com/v1/YFr- RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG Not sure if this link works, it's in the files section. Russ
5681. Any Speed Cubers in Washington, DC?
From: "naturallesweet" <naturallesweet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 15:26:40 -0000

Hi! My name is Alex and I am president of my Applied Science LLC at George Washington University. I was wondering of I could get any speed cubers from the Washington, D.C. area to give a demonstration on speed cubing. Email me if you think you can come and we may be able to negiotate some financial compensation for your time. Thanks! Alex
5682. Re: [Speed cubing group] Any Speed Cubers in Washington, DC?
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 20:25:09 +0100

Hi there, I'm very nearby you. I'll email you privately if you want to set something up. Jasmine On Sat, 29 Sep 2007 15:26:40 -0000, "naturallesweet" <naturallesweet@...> said: > Hi! > > My name is Alex and I am president of my Applied Science LLC at George > Washington University. I was wondering of I could get any speed cubers > from the Washington, D.C. area to give a demonstration on speed > cubing. Email me if you think you can come and we may be able to > negiotate some financial compensation for your time. Thanks! > > Alex > -- http://www.fastmail.fm - Or how I learned to stop worrying and love email again
5683. Flying to Budapest
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 14:17:39 -0700 (PDT)

Hi everyone, How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. -Brent Morgan cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo hostel. It's a really neat place, and to all the others staying here I think you'll like it. The staff is very friendly and the other people staying here that I've met so far seem very friendly too. If anyone arrives early let me know, maybe we can get together for some sightseeing. Also Frank, if you get this sorry I missed you at the airport. My plane ended up being delayed and landed about an hour and a half later than I expected. Sorry if you had to wait for me, but I didn't have a way to get in touch with you. Hope to see you soon, and sorry if you had to wait! See you all soon in Budapest! Chris :) --Brent --------------------------------- Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. [Non-text portions of this message have been removed]
5684. Re: Here in Budapest
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 21:20:38 -0000

Hey Pedro, I took the airport "Minibus". It goes direct to the Ginkgo hostel. Also the ATM is just the automated machine at the bank where you get your money. I think it stands for Automated Teller Machine technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > How did you get from the airport to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there too, so it would be nice to know > > Pedro >
5685. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:51:07 +0100

Yes, as Chris said, ATM = automatic teller machine. We regularly just call them ATMs in many many countries. You may have a different name for them? BTW, I've been to Budapest before, and I easily got cash out of the wall using my Australian visa card, so you should be fine. I've used my Australian visa card in many countries around the world and it's been great. Also, I always get a better exchange rate at an ATM with my visa card than I'd ever get at a currency exchange place. Jasmine On Sat, 29 Sep 2007 11:09:51 -0300 (ART), "Pedro" <pedrosino1@...> said: > Oh, and what's ATM? some kind of international bank? can I get money > there with and international Visa credit card? > > Pedro > > cmhardw <no_reply@yahoogroups.com> escreveu: > Hey Bernett! > > Yes I am very much looking forward to meeting you and your Dad when > you arrive! Both of you were very big inspirations to me to learn to > improve my memory, and I am very excited to meet you both! > > I paid HUF at the hostel when I arrived, and I think the receptionist > said she could accept Euros as well. There is a bank very close to > here where I withdrew money from my account. > > Also Tyson, the exchange rate is actually pretty good for USD. Things > do not cost a lot compared to the same things in the US. After I > withdrew some money from an ATM in Forints I checked my balance from > my bank and I am getting roughly 176-177 Forints to the Dollar. > > By the way the money changers in the airport charge a roughly 10% > commission, so only change enough money there to get to where you need > to go by airport shuttle or taxi or somethig. Withdraw the money you > need to get around in the city from a bank or ATM. There you will > only be charged a small fee for using the ATM, same is in the US when > using your ATM card at a bank that is not yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet which is also free in the hostel, I think. > You can pay in USD in the hostel. But outside I do not know. > > > > Bernett Orlando > > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Or how I learned to stop worrying and love email again
5686. [Speed cubing group] Re: Here in Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:15:35 -0000

Hey Jasmine, I am also staying in Novotel for 4 nights :). I know Ron, Ton, Rama, Jaap, Erik and some other Dutch ppl will stay there too. Most of us arive on wednesday evening. I am looking forward to seeing you again! When will you guys arive in Bukarest? - Joël --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > a lot and we always just get local currency from an ATM. Chris - that > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > good! Happy to hear this. > > So, who else is staying at the conference hotel (Novotel Congress)? > Everyone who's mentioned their accommodation here has said they are > staying somewhere else! > > Jasmine > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> > said: > > Hey Bernett! > > > > Yes I am very much looking forward to meeting you and your Dad when > > you arrive! Both of you were very big inspirations to me to learn to > > improve my memory, and I am very excited to meet you both! > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > said she could accept Euros as well. There is a bank very close to > > here where I withdrew money from my account. > > > > Also Tyson, the exchange rate is actually pretty good for USD. Things > > do not cost a lot compared to the same things in the US. After I > > withdrew some money from an ATM in Forints I checked my balance from > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > By the way the money changers in the airport charge a roughly 10% > > commission, so only change enough money there to get to where you need > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > need to get around in the city from a bank or ATM. There you will > > only be charged a small fee for using the ATM, same is in the US when > > using your ATM card at a bank that is not yours. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Yes, there is internet which is also free in the hostel, I think. > > You can pay in USD in the hostel. But outside I do not know. > > > > > > Bernett Orlando > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5687. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 23:30:24 +0100

Peter and I also arrive on Wednesday (during the afternoon). See you soon!! Jasmine On Sat, 29 Sep 2007 22:15:35 -0000, "Joël van Noort" <joel_vn@...> said: > Hey Jasmine, > > I am also staying in Novotel for 4 nights :). I know Ron, Ton, Rama, > Jaap, Erik and some other Dutch ppl will stay there too. Most of us > arive on wednesday evening. > > I am looking forward to seeing you again! When will you guys arive > in Bukarest? > > - Joël > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@...> wrote: > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel > quite > > a lot and we always just get local currency from an ATM. Chris - > that > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is > very > > good! Happy to hear this. > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > Everyone who's mentioned their accommodation here has said they are > > staying somewhere else! > > > > Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" > <no_reply@yahoogroups.com> > > said: > > > Hey Bernett! > > > > > > Yes I am very much looking forward to meeting you and your Dad > when > > > you arrive! Both of you were very big inspirations to me to > learn to > > > improve my memory, and I am very excited to meet you both! > > > > > > I paid HUF at the hostel when I arrived, and I think the > receptionist > > > said she could accept Euros as well. There is a bank very close > to > > > here where I withdrew money from my account. > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > Things > > > do not cost a lot compared to the same things in the US. After > I > > > withdrew some money from an ATM in Forints I checked my balance > from > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > By the way the money changers in the airport charge a roughly > 10% > > > commission, so only change enough money there to get to where > you need > > > to go by airport shuttle or taxi or somethig. Withdraw the > money you > > > need to get around in the city from a bank or ATM. There you > will > > > only be charged a small fee for using the ATM, same is in the US > when > > > using your ATM card at a bank that is not yours. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there is internet which is also free in the hostel, I > think. > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > Bernett Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what is it about a decent email > service? > > > > -- http://www.fastmail.fm - Choose from over 50 domains or use your own
5688. Re: Flying to Budapest
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:59:38 -0000

Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show t'a certainement inspiré. "school talent fast behind his back" --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] >
5689. Re: Flying to Budapest
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 23:04:36 -0000

> Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show > t'a certainement inspiré. "school talent fast behind his back" I wonder whether a narcissist would notice that he is a narcissist. Have fun, Ron
5690. Future of Rutgers competitions
From: monstertruck794 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:05:42 -0000

Does anyone know whether or not we are going to have anymore Rutgers competitions?
5691. [Speed cubing group] Re: Here in Budapest
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:10:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I am looking forward to seeing you again! When will you guys arive > in Bukarest? Bukarest? I hope not... My info is in the "RWC2007" table here: http://games.groups.yahoo.com/group/speedsolvingrubikscube/database Cheers! Stefan
5692. [Speed cubing group] Re: Here in Budapest
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 00:17:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > My info is in the "RWC2007" table here: > http://games.groups.yahoo.com/group/speedsolvingrubikscube/database I just noticed the table can be sorted by any column, so by sorting by "Where are you staying" the persons are grouped by that. Well, ideally more people would enter their data, and write just the ho(s)tel name in standard format in that column... sigh. Cheers! Stefan
5693. Re: [Speed cubing group] Arriving in Budapest
From: Brent Morgan <brentmorganmaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Sep 2007 22:49:40 -0700 (PDT)

Hi friends, How are people getting to Novotel Budapest Congress from the airport? taxi? bus? train? curious. Thanks everyone, -BM Jasmine Lee <speedcuber@...> wrote: Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept and visiting some other places before going to Hungary. Just wanted to let people know now because I'm not sure how much email/internet access we'll have in the week leading up to the competition. We're arriving in Budapest in the afternoon on 3 October, and we're staying at the competition hotel (Novotel Budapest Congress). Looking forward to seeing everyone soon!! :D Jasmine [Non-text portions of this message have been removed] :) --Brent --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed]
5694. Re: Wooden Cube
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 09:32:11 -0000

No the link does not work. Do you know the site tinyurl.com? Herbert --- In speedsolvingrubikscube@yahoogroups.com, "russm313" <russm313@...> wrote: > > Hey, wanted to show you the Wooden Cube I carved this weekend. It's > non-functional, but it's a nice addition to the collection. > > http://f1.grp.yahoofs.com/v1/YFr- > RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- > 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > Not sure if this link works, it's in the files section. > > Russ >
5695. Re: Flying to Budapest
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 10:16:20 -0000

A narcissist who does not seek a medal nor trophy is cool Especially when its web page is rubikscuberecord.com for the price of a peanut. Especially when its first one tv bilndfolded faker or not on this web. Especially when the best cuber official 3x3x3 is adolescent, average speed or blindfolded. Very fun --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > > Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show > > t'a certainement inspiré. "school talent fast behind his back" > I wonder whether a narcissist would notice that he is a narcissist. > > Have fun, > > Ron >
5696. [Speed cubing group] Re: Here in Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 11:05:36 -0000

> Bukarest? I hope not... Just a little joke... I made DanH believe I booked to Bukarest on MSN once :).
5697. Harris Chan's method
From: "Omi" <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 15:35:29 -0000

I've been hearing about how Harris Chan is a fast learner, going sub-20 in 3months.. I was wondering, how does he do it? Which alg sets did he learn first?
5698. [Speed cubing group] Re: Here in Budapest
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 18:44:21 -0000

Hi! I and my brother, Kåre, are staying at the conference hotel. We will arrive on wednesday evening. I guess I will recognize a lot of faces when I get there. It will of course be nice to meet all you cubers I haven't met before too. I'm happy to see that there are so many cubers registered. This will be a fantastic competition, I'm sure. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > a lot and we always just get local currency from an ATM. Chris - that > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > good! Happy to hear this. > > So, who else is staying at the conference hotel (Novotel Congress)? > Everyone who's mentioned their accommodation here has said they are > staying somewhere else! > > Jasmine > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com> > said: > > Hey Bernett! > > > > Yes I am very much looking forward to meeting you and your Dad when > > you arrive! Both of you were very big inspirations to me to learn to > > improve my memory, and I am very excited to meet you both! > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > said she could accept Euros as well. There is a bank very close to > > here where I withdrew money from my account. > > > > Also Tyson, the exchange rate is actually pretty good for USD. Things > > do not cost a lot compared to the same things in the US. After I > > withdrew some money from an ATM in Forints I checked my balance from > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > By the way the money changers in the airport charge a roughly 10% > > commission, so only change enough money there to get to where you need > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > need to get around in the city from a bank or ATM. There you will > > only be charged a small fee for using the ATM, same is in the US when > > using your ATM card at a bank that is not yours. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Yes, there is internet which is also free in the hostel, I think. > > You can pay in USD in the hostel. But outside I do not know. > > > > > > Bernett Orlando > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5699. Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 30 Sep 2007 22:08:09 -0300 (ART)

Hi everybody I know this might be a little late, as some people are already at Budapest, but... does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? if so, please send me a message thanks Pedro Flickr agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of this message have been removed]
5700. Re: [Speed cubing group] Re: Here in Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 18:21:32 -0700

How much, approximately, is the cost of the taxi ride? On 9/30/07, Gunnar Krig <gunkr520@...> wrote: > > Hi! > > I and my brother, Kåre, are staying at the conference hotel. We will > arrive on wednesday evening. I guess I will recognize a lot of faces > when I get there. It will of course be nice to meet all you cubers I > haven't met before too. > > I'm happy to see that there are so many cubers registered. This will > be a fantastic competition, I'm sure. > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine Lee" > <speedcuber@...> wrote: > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > > a lot and we always just get local currency from an ATM. Chris - that > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > > good! Happy to hear this. > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > Everyone who's mentioned their accommodation here has said they are > > staying somewhere else! > > > > Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > said: > > > Hey Bernett! > > > > > > Yes I am very much looking forward to meeting you and your Dad when > > > you arrive! Both of you were very big inspirations to me to learn to > > > improve my memory, and I am very excited to meet you both! > > > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > > said she could accept Euros as well. There is a bank very close to > > > here where I withdrew money from my account. > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > Things > > > do not cost a lot compared to the same things in the US. After I > > > withdrew some money from an ATM in Forints I checked my balance from > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > By the way the money changers in the airport charge a roughly 10% > > > commission, so only change enough money there to get to where you > need > > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > > need to get around in the city from a bank or ATM. There you will > > > only be charged a small fee for using the ATM, same is in the US when > > > using your ATM card at a bank that is not yours. > > > > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there is internet which is also free in the hostel, I think. > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > Bernett Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what is it about a decent email > service? > > > > > [Non-text portions of this message have been removed]
5701. Re: Harris Chan's method
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 03:05:50 -0000

I think being in 8th grade has something to do with it.
5702. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Sep 2007 20:08:39 -0700 (PDT)

I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5703. [Speed cubing group] Re: Here in Budapest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 05:14:14 -0000

http://www.bud.hu/english/transport/taxi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > How much, approximately, is the cost of the taxi ride? > > On 9/30/07, Gunnar Krig <gunkr520@...> wrote: > > > > Hi! > > > > I and my brother, Kåre, are staying at the conference hotel. We will > > arrive on wednesday evening. I guess I will recognize a lot of faces > > when I get there. It will of course be nice to meet all you cubers I > > haven't met before too. > > > > I'm happy to see that there are so many cubers registered. This will > > be a fantastic competition, I'm sure. > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Jasmine Lee" > > <speedcuber@> wrote: > > > > > > Yeah, ATM is pretty much always the way to go. Peter and I travel quite > > > a lot and we always just get local currency from an ATM. Chris - that > > > exchange rate you are getting from the ATM (176-177HUF to 1USD) is very > > > good! Happy to hear this. > > > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > > Everyone who's mentioned their accommodation here has said they are > > > staying somewhere else! > > > > > > Jasmine > > > > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > said: > > > > Hey Bernett! > > > > > > > > Yes I am very much looking forward to meeting you and your Dad when > > > > you arrive! Both of you were very big inspirations to me to learn to > > > > improve my memory, and I am very excited to meet you both! > > > > > > > > I paid HUF at the hostel when I arrived, and I think the receptionist > > > > said she could accept Euros as well. There is a bank very close to > > > > here where I withdrew money from my account. > > > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > > Things > > > > do not cost a lot compared to the same things in the US. After I > > > > withdrew some money from an ATM in Forints I checked my balance from > > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > > > By the way the money changers in the airport charge a roughly 10% > > > > commission, so only change enough money there to get to where you > > need > > > > to go by airport shuttle or taxi or somethig. Withdraw the money you > > > > need to get around in the city from a bank or ATM. There you will > > > > only be charged a small fee for using the ATM, same is in the US when > > > > using your ATM card at a bank that is not yours. > > > > > > > > Chris > > > > > > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > JohnLouis Louis > > > > <pjlmem@> wrote: > > > > > > > > > > Yes, there is internet which is also free in the hostel, I think. > > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > > > Bernett Orlando > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - I mean, what is it about a decent email > > service? > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5704. Re: [Speed cubing group] Re: Harris Chan's method
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 00:10:57 -0700 (PDT)

But does he do the Fridrich? Which algs does he use? Brian Le <khoale1234567@...> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed] ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net --------------------------------- Check out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of this message have been removed]
5705. [Speed cubing group] Re: Here in Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 09:11:26 -0000

Hi :-) I was in Budapest in June. Sadly i cannot go this time :-( The best way to get a taxi is to call City Taxi, also do this from the airport. If you just take a taxi outside the terminal you will pay a lot more than needed... City Taxi = 36(1) 347-8062 The best way to waste money on taxi is to get the hotel lobby to book the taxi for you ;-) Call yourself! They speak ok english :-) To get around town just use tram or metro. Cheap and fast. Buy a multi-day ticket to save even more !! These tickets and a useful transportation map is available from all metro stations at least. Happy Buvös Kocka :D -Per > --- In speedsolvingrubikscube@...m, aznseashell <no_reply@...> wrote: > > http://www.bud.hu/english/transport/taxi > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > How much, approximately, is the cost of the taxi ride? > > > > On 9/30/07, Gunnar Krig <gunkr520@> wrote: > > > > > > Hi! > > > > > > I and my brother, Kåre, are staying at the conference hotel. We will > > > arrive on wednesday evening. I guess I will recognize a lot of faces > > > when I get there. It will of course be nice to meet all you cubers I > > > haven't met before too. > > > > > > I'm happy to see that there are so many cubers registered. This will > > > be a fantastic competition, I'm sure. > > > > > > /Gunnar Krig > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Jasmine Lee" > > > <speedcuber@> wrote: > > > > > > > > Yeah, ATM is pretty much always the way to go. Peter and I > travel quite > > > > a lot and we always just get local currency from an ATM. Chris - > that > > > > exchange rate you are getting from the ATM (176-177HUF to 1USD) > is very > > > > good! Happy to hear this. > > > > > > > > So, who else is staying at the conference hotel (Novotel Congress)? > > > > Everyone who's mentioned their accommodation here has said they are > > > > staying somewhere else! > > > > > > > > Jasmine > > > > > > > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw" > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > > > > said: > > > > > Hey Bernett! > > > > > > > > > > Yes I am very much looking forward to meeting you and your Dad > when > > > > > you arrive! Both of you were very big inspirations to me to > learn to > > > > > improve my memory, and I am very excited to meet you both! > > > > > > > > > > I paid HUF at the hostel when I arrived, and I think the > receptionist > > > > > said she could accept Euros as well. There is a bank very close to > > > > > here where I withdrew money from my account. > > > > > > > > > > Also Tyson, the exchange rate is actually pretty good for USD. > > > Things > > > > > do not cost a lot compared to the same things in the US. After I > > > > > withdrew some money from an ATM in Forints I checked my > balance from > > > > > my bank and I am getting roughly 176-177 Forints to the Dollar. > > > > > > > > > > By the way the money changers in the airport charge a roughly 10% > > > > > commission, so only change enough money there to get to where you > > > need > > > > > to go by airport shuttle or taxi or somethig. Withdraw the > money you > > > > > need to get around in the city from a bank or ATM. There you will > > > > > only be charged a small fee for using the ATM, same is in the > US when > > > > > using your ATM card at a bank that is not yours. > > > > > > > > > > Chris > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > JohnLouis Louis > > > > > <pjlmem@> wrote: > > > > > > > > > > > > Yes, there is internet which is also free in the hostel, I > think. > > > > > You can pay in USD in the hostel. But outside I do not know. > > > > > > > > > > > > Bernett Orlando > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - I mean, what is it about a decent email > > > service? > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5706. Wooden cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 13:55:29 -0000

Ok, the last link I sent did not work. Here is the tinyURL http://tinyurl.com/2wdjxv I carved this cube this weekend. It was a lot of fun to make. Russ
5707. Re: Wooden Cube
From: "russm313" <russm313@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 13:56:08 -0000

Here is the tinyurl http://tinyurl.com/2wdjxv Russ --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > No the link does not work. Do you know the site tinyurl.com? > > Herbert > > > --- In speedsolvingrubikscube@yahoogroups.com, > "russm313" <russm313@> wrote: > > > > Hey, wanted to show you the Wooden Cube I carved this weekend. > It's > > non-functional, but it's a nice addition to the collection. > > > > http://f1.grp.yahoofs.com/v1/YFr- > > RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- > > 7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > > > Not sure if this link works, it's in the files section. > > > > Russ > > >
5708. Re: Flying to Budapest
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 14:21:15 -0000

I would borrow lube form fellow cubers once I get there. But once I was desparate, and just sprayed a bunch of lube into a ziplock bag. I used a cotton swab for application. This may or maynot set off the really sensitive explosive residue alarms at airports though... just to warn ya. It was more to save space in my luggage than anything. I have always chanced it, and brought it onboard. After about 8 flights, my last one was when I finally got caught. They confiscated it under the policy of "hazardous material". -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] >
5709. Re: [Speed cubing group] Re: Here in Budapest
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 12:41:16 -0300 (ART)

Chris, at which email can I talk to you? I emailed both your speedcubing.com and hotmail.com adresses...tried cmhardw@..., but got a failure... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey Pedro, I took the airport "Minibus". It goes direct to the Ginkgo hostel. Also the ATM is just the automated machine at the bank where you get your money. I think it stands for Automated Teller Machine technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > How did you get from the airport to Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there too, so it would be nice to know > > Pedro > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5710. Re: [Speed cubing group] Re: Flying to Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 16:51:26 +0100 (BST)

I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! J.Bernett Orlando d_funny007 <no_reply@yahoogroups.com> wrote: I would borrow lube form fellow cubers once I get there. But once I was desparate, and just sprayed a bunch of lube into a ziplock bag. I used a cotton swab for application. This may or maynot set off the really sensitive explosive residue alarms at airports though... just to warn ya. It was more to save space in my luggage than anything. I have always chanced it, and brought it onboard. After about 8 flights, my last one was when I finally got caught. They confiscated it under the policy of "hazardous material". -Doug --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan <brentmorganmaster@...> wrote: > > Hi everyone, > > How are people transporting their cube lube with them? You can't carry it on the plane because it's liquid and/or flammable... Just curious. > > -Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris > > > > > > > :) > --Brent > > --------------------------------- > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. > > [Non-text portions of this message have been removed] > --------------------------------- Get the freedom to save as many mails as you wish. Click here to know how. [Non-text portions of this message have been removed]
5711. [Speed cubing group] Re: Flying to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 19:37:19 -0000

just the spray cans being confiscated? Or is the silicone oil like RC car shock oil also prohibited? thanks! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! > > J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube form fellow cubers once I get there. But once I > was desparate, and just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab for application. This may or maynot set off the > really sensitive explosive residue alarms at airports though... just > to warn ya. > > It was more to save space in my luggage than anything. I have always > chanced it, and brought it onboard. After about 8 flights, my last > one was when I finally got caught. They confiscated it under the > policy of "hazardous material". > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > <brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are people transporting their cube lube with them? You can't > carry it on the plane because it's liquid and/or flammable... Just > curious. > > > > -Brent Morgan > > > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo > hostel. > > It's a really neat place, and to all the others staying here I > think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together > for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. > My > > plane ended up being delayed and landed about an hour and a half > later > > than I expected. Sorry if you had to wait for me, but I didn't > have a > > way to get in touch with you. Hope to see you soon, and sorry if > you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > > --Brent > > > > --------------------------------- > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it on us. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] >
5712. Re: Stackmat timer to sell at Worlds
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 19:43:26 -0000

Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] >
5713. Kiran Chetry - BUSTED! (with 4x4x4)
From: christopher_pelley <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 01 Oct 2007 21:07:59 -0000

On Friday morning, I was watching CNN. After a commercial break, I quickly saw something flash by-- it was a cube! The anchor, Kiran Chetry, quickly put the cube down before looking up at the camera to resume her newscast. I rewound the video and it was a 4x4x4 no less! I thought, either she's trying to look smart or she was really busted. It turns out they did a story about an hour later with Leyan Lo and Ryan Patricio about the WC 2007, so it all made sense then. Here's the clip: http://www.youtube.com/watch?v=RH_caXjtth0 Chris
5714. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 1 Oct 2007 21:37:06 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /300 nouveau.rtf Uploaded by : rubiks99ca <rubiks99ca@...> Description : Return cube world shame man You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%20nouveau.rtf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, rubiks99ca <rubiks99ca@...>
5715. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 15:24:30 -0700 (PDT)

Ask him yourself. He has a Youtube account. It's Einstakonan. Brian ----- Original Message ---- From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007 12:10:57 AM Subject: Re: [Speed cubing group] Re: Harris Chan's method But does he do the Fridrich? Which algs does he use? Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday, September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I think being in 8th grade has something to do with it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} #ygrp-mkp #ads{ margin-bottom: 10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff; text-decoration: none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family: Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom: 10px;padding: 0 0;} --> <!-- #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit; font:100% ;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height: 1.22em;} #ygrp-text{ font-family: Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family: Arial; clear:both;} #ygrp-vitnav{ padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } #ygrp-actbar .left{ float:left;white- space:nowrap; } .bld{font-weight: bold;} #ygrp-grft{ font-family: Verdana;font- size:77%; padding:15px 0;} #ygrp-ft{ font-family: verdana;font- size:77%; border-top: 1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom: 10px;} #ygrp-vital{ background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } #ygrp-vital ul{ padding:0;margin: 2px 0;} #ygrp-vital ul li{ list-style-type: none;clear: both;border: 1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} #ygrp-vital ul li .cat{ font-weight: bold;} #ygrp-vital a{ text-decoration: none;} #ygrp-vital a:hover{ text-decoration: underline; } #ygrp-sponsor #hd{ color:#999;font- size:77%; } #ygrp-sponsor #ov{ padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0; } #ygrp-sponsor #ov li{ list-style-type: square;padding: 6px 0;font-size: 77%;} #ygrp-sponsor #ov li a{ text-decoration: none;font- size:130% ;} #ygrp-sponsor #nc{ background-color: #eee;margin- bottom:20px; padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} #ygrp-sponsor .ad a{ text-decoration: none;} #ygrp-sponsor .ad a:hover{ text-decoration: underline; } #ygrp-sponsor .ad p{ margin:0;} o{font-size: 0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120% ;} blockquote{margin: 0 0 0 4px;} .replbq{margin: 4;} --> [Non-text portions of this message have been removed] ------------ --------- --------- --------- ---- Don't think. Drink. http://milkolate. pansitan. net ------------ --------- --------- --- Check out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5716. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 19:36:30 -0300 (ART)

Cool! So, what would be your price to me? : ) I went to the website and saw the pack contains the cups, carrying bag, mat and the timer : ) it would be great if you could bring one to me, if it's not too big for you to carry Pedro kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5717. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 19:54:46 -0300 (ART)

Oh, another thing... if it works, can I pay you in Euros? I think I'll just take Euros with me for Budapest...no reason to carry dollars too... so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, that would be about 21 euros) could you message me privately? thanks again Pedro kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, I may be able to help. i leave Wednesday. they sell the stackmat timers in a set called StackPack with other cup stacking stuff for $30 at a store by my house. go to target.com and search for cup stacking and you'll see it. i don't know if they have any in stock, but i'll check for you. let me know if you want me to pick it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might be a little late, as some people are already at Budapest, but... > > does anybody (preferably from the US, as it would make the price lower) have an "extra" stackmat timer or one that you could sell to me at the competition? > > if so, please send me a message > > thanks > > Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message have been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5718. Re: Harris Chan's method
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 03:14:16 -0000

Btw, I was in 7th grade when I started cubing...now I'm in 9th...so much homework -.-" -Harris --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Ask him yourself. He has a Youtube account. It's > Einstakonan. > > Brian > > ----- Original Message ---- > From: Omi Castanar <soul_nerd@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, October 1, 2007 12:10:57 AM > Subject: Re: [Speed cubing group] Re: Harris Chan's method > > > > > > > > > > > > > > But does he do the Fridrich? Which algs does he use? > > > > Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. > > > > Brian > > > > ----- Original Message ---- > > From: stompey1 <no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Sunday, September 30, 2007 8:05:50 PM > > Subject: [Speed cubing group] Re: Harris Chan's method > > > > I think being in 8th grade has something to do with it. > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > > #ygrp-mkp #ads{ > > margin-bottom: 10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff; text-decoration: none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family: Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom: 10px;padding: 0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > > #ygrp-actbar .left{ > > float:left;white- space:nowrap; } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana;font- size:77%; padding:15px 0;} > > #ygrp-ft{ > > font-family: verdana;font- size:77%; border-top: 1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px;} > > > > #ygrp-vital{ > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > > #ygrp-vital ul{ > > padding:0;margin: 2px 0;} > > #ygrp-vital ul li{ > > list-style-type: none;clear: both;border: 1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > > #ygrp-vital ul li .cat{ > > font-weight: bold;} > > #ygrp-vital a{ > > text-decoration: none;} > > > > #ygrp-vital a:hover{ > > text-decoration: underline; } > > > > #ygrp-sponsor #hd{ > > color:#999;font- size:77%; } > > #ygrp-sponsor #ov{ > > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0; } > > #ygrp-sponsor #ov li{ > > list-style-type: square;padding: 6px 0;font-size: 77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration: none;font- size:130% ;} > > #ygrp-sponsor #nc{ > > background-color: #eee;margin- bottom:20px; padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > > #ygrp-sponsor .ad a{ > > text-decoration: none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; } > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size: 0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120% ;} > > blockquote{margin: 0 0 0 4px;} > > .replbq{margin: 4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ------------ --------- --------- --------- ---- > > Don't think. Drink. > > http://milkolate. pansitan. net > > > > ------------ --------- --------- --- > > Check out the hottest 2008 models today at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans- serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line- height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
5719. Temperature at a Competition
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 04:01:20 -0000

7d) The temperature of the competition area should preferably be 21 to 25 degrees Celsius. Yeah, hopefully I never have to go through THIS again. Cubesmith stickers become very sticky when the temperature goes above 30. That's why competitions should never be held outside. >:| Krueger knows exactly what I mean. -Tim
5720. Re: [Speed cubing group] Re: Harris Chan's method
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 1 Oct 2007 21:24:46 -0700 (PDT)

10th grade Harris xD. ----- Original Message ---- From: Harris Chan <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007 8:14:16 PM Subject: [Speed cubing group] Re: Harris Chan's method Btw, I was in 7th grade when I started cubing...now I'm in 9th...so much homework -.-" -Harris --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Ask him yourself. He has a Youtube account. It's > Einstakonan. > > Brian > > ----- Original Message ---- > From: Omi Castanar <soul_nerd@. ..> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Monday, October 1, 2007 12:10:57 AM > Subject: Re: [Speed cubing group] Re: Harris Chan's method > > > > > > > > > > > > > > But does he do the Fridrich? Which algs does he use? > > > > Brian Le <khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so easy. So much free time too... High school.. Let's not go there. > > > > Brian > > > > ----- Original Message ---- > > From: stompey1 <no_reply@yahoogrou p s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Sunday, September 30, 2007 8:05:50 PM > > Subject: [Speed cubing group] Re: Harris Chan's method > > > > I think being in 8th grade has something to do with it. > > > > <!-- > > > > #ygrp-mkp{ > > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > > #ygrp-mkp hr{ > > border:1px solid #d8d8d8;} > > #ygrp-mkp #hd{ > > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > > #ygrp-mkp #ads{ > > margin-bottom: 10px;} > > #ygrp-mkp .ad{ > > padding:0 0;} > > #ygrp-mkp .ad a{ > > color:#0000ff; text-decoration: none;} > > --> > > > > <!-- > > > > #ygrp-sponsor #ygrp-lc{ > > font-family: Arial;} > > #ygrp-sponsor #ygrp-lc #hd{ > > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > > #ygrp-sponsor #ygrp-lc .ad{ > > margin-bottom: 10px;padding: 0 0;} > > --> > > > > <!-- > > > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg * {line-height: 1.22em;} > > #ygrp-text{ > > font-family: Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > > #ygrp-tpmsgs{ > > font-family: Arial; > > clear:both;} > > #ygrp-vitnav{ > > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > > #ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > > #ygrp-actbar .left{ > > float:left;white- space:nowrap; } > > .bld{font-weight: bold;} > > #ygrp-grft{ > > font-family: Verdana;font- size:77%; padding:15px 0;} > > #ygrp-ft{ > > font-family: verdana;font- size:77%; border-top: 1px solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > > padding-bottom: 10px;} > > > > #ygrp-vital{ > > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > > #ygrp-vital #vithd{ > > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > > #ygrp-vital ul{ > > padding:0;margin: 2px 0;} > > #ygrp-vital ul li{ > > list-style-type: none;clear: both;border: 1px solid #e0ecee; > > } > > #ygrp-vital ul li .ct{ > > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > > #ygrp-vital ul li .cat{ > > font-weight: bold;} > > #ygrp-vital a{ > > text-decoration: none;} > > > > #ygrp-vital a:hover{ > > text-decoration: underline; } > > > > #ygrp-sponsor #hd{ > > color:#999;font- size:77%; } > > #ygrp-sponsor #ov{ > > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0; } > > #ygrp-sponsor #ov li{ > > list-style-type: square;padding: 6px 0;font-size: 77%;} > > #ygrp-sponsor #ov li a{ > > text-decoration: none;font- size:130% ;} > > #ygrp-sponsor #nc{ > > background-color: #eee;margin- bottom:20px; padding:0 8px;} > > #ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > > #ygrp-sponsor .ad a{ > > text-decoration: none;} > > #ygrp-sponsor .ad a:hover{ > > text-decoration: underline; } > > #ygrp-sponsor .ad p{ > > margin:0;} > > o{font-size: 0;} > > .MsoNormal{ > > margin:0 0 0 0;} > > #ygrp-text tt{ > > font-size:120% ;} > > blockquote{margin: 0 0 0 4px;} > > .replbq{margin: 4;} > > --> > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > ------------ --------- --------- --------- ---- > > Don't think. Drink. > > http://milkolate. pansitan. net > > > > ------------ --------- --------- --- > > Check out the hottest 2008 models today at Yahoo! Autos. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a; font-size: 85%;font- weight:bold; line- height:122%; margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom: 10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff; text-decoration: none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family: Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom: 10px;padding: 0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans- serif;} > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height: 1.22em;} > #ygrp-text{ > font-family: Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family: Arial; > clear:both;} > #ygrp-vitnav{ > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > #ygrp-actbar .left{ > float:left;white- space:nowrap; } > .bld{font-weight: bold;} > #ygrp-grft{ > font-family: Verdana;font- size:77%; padding:15px 0;} > #ygrp-ft{ > font-family: verdana;font- size:77%; border-top: 1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom: 10px;} > > #ygrp-vital{ > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text- transform:uppercase ;} > #ygrp-vital ul{ > padding:0;margin: 2px 0;} > #ygrp-vital ul li{ > list-style-type: none;clear: both;border: 1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > #ygrp-vital ul li .cat{ > font-weight: bold;} > #ygrp-vital a{ > text-decoration: none;} > > #ygrp-vital a:hover{ > text-decoration: underline; } > > #ygrp-sponsor #hd{ > color:#999;font- size:77%; } > #ygrp-sponsor #ov{ > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0; } > #ygrp-sponsor #ov li{ > list-style-type: square;padding: 6px 0;font-size: 77%;} > #ygrp-sponsor #ov li a{ > text-decoration: none;font- size:130% ;} > #ygrp-sponsor #nc{ > background-color: #eee;margin- bottom:20px; padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122%; } > #ygrp-sponsor .ad a{ > text-decoration: none;} > #ygrp-sponsor .ad a:hover{ > text-decoration: underline; } > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size: 0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120% ;} > blockquote{margin: 0 0 0 4px;} > .replbq{margin: 4;} > --> > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5721. Re: New file uploaded to speedsolvingrubikscube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 11:27:28 -0000

Gaetan :-o You never get tired of this? How big is your ego?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the speedsolvingrubikscube > group. > > File : /300 nouveau.rtf > Uploaded by : rubiks99ca <rubiks99ca@...> > Description : Return cube world shame man > > You can access this file at the URL: > http://groups.yahoo.com/group/speedsolvingrubikscube/files/300% 20nouveau.rtf > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/help/us/groups/files > > Regards, > > rubiks99ca <rubiks99ca@...> >
5722. Re: [Speed cubing group] Re: Flying to Budapest
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 16:59:04 +0100 (BST)

Just the spray cans. In some countries it was allowed. In some countries not allowed. Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: just the spray cans being confiscated? Or is the silicone oil like RC car shock oil also prohibited? thanks! --Kirk --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > I was caught both the time I took it - once in hand luggage and once in checked in baggage. The new cans were removed and thrown to dust bin. I will never carry it anymore. Hope silicon spray will be available in the competition venue ! > > J.Bernett Orlando > > d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube form fellow cubers once I get there. But once I > was desparate, and just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab for application. This may or maynot set off the > really sensitive explosive residue alarms at airports though... just > to warn ya. > > It was more to save space in my luggage than anything. I have always > chanced it, and brought it onboard. After about 8 flights, my last > one was when I finally got caught. They confiscated it under the > policy of "hazardous material". > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > <brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are people transporting their cube lube with them? You can't > carry it on the plane because it's liquid and/or flammable... Just > curious. > > > > -Brent Morgan > > > > cmhardw <no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo > hostel. > > It's a really neat place, and to all the others staying here I > think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together > for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. > My > > plane ended up being delayed and landed about an hour and a half > later > > than I expected. Sorry if you had to wait for me, but I didn't > have a > > way to get in touch with you. Hope to see you soon, and sorry if > you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > > --Brent > > > > --------------------------------- > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user panel and lay it on us. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Get the freedom to save as many mails as you wish. Click here to know how. > > [Non-text portions of this message have been removed] > --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5723. Re: [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 09:49:32 -0700

Yeah, actually, if anyone who is not from the United States wants items from the United States, send me an e-mail today, hopefully soon, and I'll see if I can bring it to Hungary for you. -Tyson On 10/1/07, Pedro <pedrosino1@...> wrote: > > Oh, another thing... > > if it works, can I pay you in Euros? I think I'll just take Euros with me > for Budapest...no reason to carry dollars too... > > so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, > that would be about 21 euros) > > could you message me privately? > > thanks again > > Pedro > > kirk83616 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > escreveu: Pedro, > I may be able to help. i leave Wednesday. > > they sell the stackmat timers in a set called StackPack with other > cup stacking stuff for $30 at a store by my house. go to target.com > and search for cup stacking and you'll see it. i don't know if they > have any in stock, but i'll check for you. let me know if you want > me to pick it up for you. > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro > <pedrosino1@...> wrote: > > > > Hi everybody > > > > I know this might be a little late, as some people are already at > Budapest, but... > > > > does anybody (preferably from the US, as it would make the price > lower) have an "extra" stackmat timer or one that you could sell to > me at the competition? > > > > if so, please send me a message > > > > thanks > > > > Pedro > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba > mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5724. Polish Open 2008 - Report and Pictures
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 17:02:51 -0000

Finally... Long address: http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-2007-report-pictures Tinyurl: http://tinyurl.com/2c8g2p General address: http://www.gillesvdp.com/cube Feel free to leave comments ! (It might be blocked by the spam filter but I can sort them out later so don't worry if it does not appear.) See you in Budapest !!
5725. Re: Polish Open 2008 - Report and Pictures
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 17:11:53 -0000

I see you've done a report on a competition that hasn't happened yet! ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > Finally... > Long address: > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- 2007-report-pictures > > Tinyurl: > http://tinyurl.com/2c8g2p > > General address: > http://www.gillesvdp.com/cube > > Feel free to leave comments ! > (It might be blocked by the spam filter but I can sort them out later > so don't worry if it does not appear.) > > See you in Budapest !! >
5726. Re: [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 19:14:26 +0200

well, you get the idea :p 2007/10/2, Timothy Sun <linkpoke@...>: > > I see you've done a report on a competition that hasn't happened > yet! ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com, > "gillesvdp" <gillesvdp@...> wrote: > > > > Finally... > > Long address: > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > 2007-report-pictures > > > > Tinyurl: > > http://tinyurl.com/2c8g2p > > > > General address: > > http://www.gillesvdp.com/cube > > > > Feel free to leave comments ! > > (It might be blocked by the spam filter but I can sort them out > later > > so don't worry if it does not appear.) > > > > See you in Budapest !! > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5727. Any cubers in Northern Ireland?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 18:54:30 -0000

Hello, I got this e-mail from some producer at BBC radio: Joel, I am a producer at BBC Radio Ulster. We are interested in getting someone over here in Northern Ireland to come into our studio to baffle one of our radio presenters with quick moves on a Rubik's Cube to coincide with the start of the Hungary speed cube championships. Do you know of any speed cubers over here? Regards Jeremy Mitchell Anyone who can help? - Joël
5728. Re: Harris Chan's method
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 18:58:48 -0000

man i wish i were in 9th grade again :\
5729. [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 19:01:43 -0000

In the post it says "see videos", but I can't see them? Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > well, you get the idea :p > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > I see you've done a report on a competition that hasn't happened > > yet! ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "gillesvdp" <gillesvdp@> wrote: > > > > > > Finally... > > > Long address: > > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > > 2007-report-pictures > > > > > > Tinyurl: > > > http://tinyurl.com/2c8g2p > > > > > > General address: > > > http://www.gillesvdp.com/cube > > > > > > Feel free to leave comments ! > > > (It might be blocked by the spam filter but I can sort them out > > later > > > so don't worry if it does not appear.) > > > > > > See you in Budapest !! > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5730. Re: [Speed cubing group] Re: Polish Open 2008 - Report and Pictures
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 21:55:50 +0200

indeed, they will come some day soon, somrry :-( 2007/10/2, joey_gouly <no_reply@yahoogroups.com>: > > In the post it says "see videos", but I can't see them? > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > well, you get the idea :p > > > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > > > I see you've done a report on a competition that hasn't happened > > > yet! ;) > > > > > > -Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "gillesvdp" <gillesvdp@> wrote: > > > > > > > > Finally... > > > > Long address: > > > > http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > > > 2007-report-pictures > > > > > > > > Tinyurl: > > > > http://tinyurl.com/2c8g2p > > > > > > > > General address: > > > > http://www.gillesvdp.com/cube > > > > > > > > Feel free to leave comments ! > > > > (It might be blocked by the spam filter but I can sort them out > > > later > > > > so don't worry if it does not appear.) > > > > > > > > See you in Budapest !! > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5731. [Speed cubing group] Re: Stackmat timer to sell at Worlds
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 20:41:28 -0000

works for me. just sent you email... --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Oh, another thing... > > if it works, can I pay you in Euros? I think I'll just take Euros with me for Budapest...no reason to carry dollars too... > > so, is it fine for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, that would be about 21 euros) > > could you message me privately? > > thanks again > > Pedro > > kirk83616 <no_reply@yahoogroups.com> escreveu: Pedro, > I may be able to help. i leave Wednesday. > > they sell the stackmat timers in a set called StackPack with other > cup stacking stuff for $30 at a store by my house. go to target.com > and search for cup stacking and you'll see it. i don't know if they > have any in stock, but i'll check for you. let me know if you want > me to pick it up for you. > > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote: > > > > Hi everybody > > > > I know this might be a little late, as some people are already at > Budapest, but... > > > > does anybody (preferably from the US, as it would make the price > lower) have an "extra" stackmat timer or one that you could sell to > me at the competition? > > > > if so, please send me a message > > > > thanks > > > > Pedro > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba > mais. > > > > [Non-text portions of this message have been removed] > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5732. [Speed cubing group] Re: Flying to Budapest
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 21:12:57 -0000

thanks. i'll try to check my silicone oil and hope it gets through... --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Just the spray cans. In some countries it was allowed. In some countries not allowed. > Bernett Orlando > > kirk83616 <no_reply@yahoogroups.com> wrote: > just the spray cans being confiscated? Or is the silicone oil like > RC car shock oil also prohibited? > > thanks! > --Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > I was caught both the time I took it - once in hand luggage and > once in checked in baggage. The new cans were removed and thrown to > dust bin. I will never carry it anymore. Hope silicon spray will be > available in the competition venue ! > > > > J.Bernett Orlando > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > I would borrow lube form fellow cubers once I get there. > But once I > > was desparate, and just sprayed a bunch of lube into a ziplock > bag. > > I used a cotton swab for application. This may or maynot set off > the > > really sensitive explosive residue alarms at airports though... > just > > to warn ya. > > > > It was more to save space in my luggage than anything. I have > always > > chanced it, and brought it onboard. After about 8 flights, my last > > one was when I finally got caught. They confiscated it under the > > policy of "hazardous material". > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > <brentmorganmaster@> wrote: > > > > > > Hi everyone, > > > > > > How are people transporting their cube lube with them? You can't > > carry it on the plane because it's liquid and/or flammable... Just > > curious. > > > > > > -Brent Morgan > > > > > > cmhardw <no_reply@yahoogroups.com> > > wrote: Hi everyone, > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > hostel. > > > It's a really neat place, and to all the others staying here I > > think > > > you'll like it. The staff is very friendly and the other people > > > staying here that I've met so far seem very friendly too. > > > > > > If anyone arrives early let me know, maybe we can get together > > for > > > some sightseeing. > > > > > > Also Frank, if you get this sorry I missed you at the airport. > > My > > > plane ended up being delayed and landed about an hour and a half > > later > > > than I expected. Sorry if you had to wait for me, but I didn't > > have a > > > way to get in touch with you. Hope to see you soon, and sorry if > > you > > > had to wait! > > > > > > See you all soon in Budapest! > > > Chris > > > > > > > > > > > > > > > > > > > > > :) > > > --Brent > > > > > > --------------------------------- > > > Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s > > user panel and lay it on us. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Get the freedom to save as many mails as you wish. Click here to > know how. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Forgot the famous last words? Access your message archive online. Click here. > > [Non-text portions of this message have been removed] >
5733. Re: Any cubers in Northern Ireland?
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 02 Oct 2007 22:21:00 -0000

I was in Northern Ireland a couple weeks ago... I was only there for a day though. I spent the rest of the week in Dublin. -Dan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > I got this e-mail from some producer at BBC radio: > > > Joel, > > I am a producer at BBC Radio Ulster. We are interested in getting > someone over here in Northern Ireland to come into our studio to > baffle one of our radio presenters with quick moves on a Rubik's Cube > to coincide with the start of the Hungary speed cube championships. > Do you know of any speed cubers over here? > > Regards > > Jeremy Mitchell > > > Anyone who can help? > > - Joël >
5734. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 2 Oct 2007 16:53:55 -0700

Shouldn't all of the quick speed cubers be in Hungary? Or most of them at least? On 10/2/07, Dan Dzoan <gvdlfs3@...> wrote: > > I was in Northern Ireland a couple weeks ago... I was only there for > a day though. I spent the rest of the week in Dublin. > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Hello, > > > > I got this e-mail from some producer at BBC radio: > > > > > > Joel, > > > > I am a producer at BBC Radio Ulster. We are interested in getting > > someone over here in Northern Ireland to come into our studio to > > baffle one of our radio presenters with quick moves on a Rubik's Cube > > to coincide with the start of the Hungary speed cube championships. > > Do you know of any speed cubers over here? > > > > Regards > > > > Jeremy Mitchell > > > > > > Anyone who can help? > > > > - Joël > > > > > [Non-text portions of this message have been removed]
5735. Re: [Speed cubing group] Re: Any cubers in Northern Ireland?
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 00:07:02 -0700

Oh, you just have to be so clever, don't you! :-P On 10/2/07, Tyson Mao <tyson.mao@...> wrote: > > Shouldn't all of the quick speed cubers be in Hungary? Or most of them > at > least? > > On 10/2/07, Dan Dzoan <gvdlfs3@... <gvdlfs3%40yahoo.com>> wrote: > > > > I was in Northern Ireland a couple weeks ago... I was only there for > > a day though. I spent the rest of the week in Dublin. > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Joël van Noort > > <joel_vn@...> wrote: > > > > > > Hello, > > > > > > I got this e-mail from some producer at BBC radio: > > > > > > > > > Joel, > > > > > > I am a producer at BBC Radio Ulster. We are interested in getting > > > someone over here in Northern Ireland to come into our studio to > > > baffle one of our radio presenters with quick moves on a Rubik's Cube > > > to coincide with the start of the Hungary speed cube championships. > > > Do you know of any speed cubers over here? > > > > > > Regards > > > > > > Jeremy Mitchell > > > > > > > > > Anyone who can help? > > > > > > - Joël > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5736. [Speed cubing group] Re: Flying to Budapest
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 08:08:18 -0000

Hi :-) If you hand carry your lubricant it must be smaller than 100 ml and be contained in a seal(ed|able) plastic bag. Furthermore it should not be explosive, toxic or flammable (the usual tags). However i would say it's quite safe to carry any silicone spray in the check-in luggage. Particularly inside the toiletries. But of course this is at your own risk!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...> wrote: > > thanks. > > i'll try to check my silicone oil and hope it gets through... > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > Just the spray cans. In some countries it was allowed. In some > countries not allowed. > > Bernett Orlando > > > > kirk83616 <no_reply@yahoogroups.com> wrote: > > just the spray cans being confiscated? Or is the > silicone oil like > > RC car shock oil also prohibited? > > > > thanks! > > --Kirk > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > I was caught both the time I took it - once in hand luggage and > > once in checked in baggage. The new cans were removed and thrown > to > > dust bin. I will never carry it anymore. Hope silicon spray will > be > > available in the competition venue ! > > > > > > J.Bernett Orlando > > > > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > > I would borrow lube form fellow cubers once I get there. > > But once I > > > was desparate, and just sprayed a bunch of lube into a ziplock > > bag. > > > I used a cotton swab for application. This may or maynot set off > > the > > > really sensitive explosive residue alarms at airports though... > > just > > > to warn ya. > > > > > > It was more to save space in my luggage than anything. I have > > always > > > chanced it, and brought it onboard. After about 8 flights, my > last > > > one was when I finally got caught. They confiscated it under the > > > policy of "hazardous material". > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > > <brentmorganmaster@> wrote: > > > > > > > > Hi everyone, > > > > > > > > How are people transporting their cube lube with them? You > can't > > > carry it on the plane because it's liquid and/or flammable... > Just > > > curious. > > > > > > > > -Brent Morgan > > > > > > > > cmhardw <no_reply@yahoogroups.com> > > > wrote: Hi everyone, > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > hostel. > > > > It's a really neat place, and to all the others staying here I > > > think > > > > you'll like it. The staff is very friendly and the other > people > > > > staying here that I've met so far seem very friendly too. > > > > > > > > If anyone arrives early let me know, maybe we can get together > > > for > > > > some sightseeing. > > > > > > > > Also Frank, if you get this sorry I missed you at the airport. > > > My > > > > plane ended up being delayed and landed about an hour and a > half > > > later > > > > than I expected. Sorry if you had to wait for me, but I didn't > > > have a > > > > way to get in touch with you. Hope to see you soon, and sorry > if > > > you > > > > had to wait! > > > > > > > > See you all soon in Budapest! > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > --Brent > > > > > > > > --------------------------------- > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > Yahoo!'s > > > user panel and lay it on us. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Get the freedom to save as many mails as you wish. Click here to > > know how. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Forgot the famous last words? Access your message archive online. > Click here. > > > > [Non-text portions of this message have been removed] > > >
5737. Re: Here in Budapest
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 10:43:30 -0000

i am here at the novotel budapest congress. i met up with frank earlier, and now we are trying to find other people. if anyone is around, please contact us at the hotel. or something like that. Adam --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > It's a really neat place, and to all the others staying here I think > you'll like it. The staff is very friendly and the other people > staying here that I've met so far seem very friendly too. > > If anyone arrives early let me know, maybe we can get together for > some sightseeing. > > Also Frank, if you get this sorry I missed you at the airport. My > plane ended up being delayed and landed about an hour and a half later > than I expected. Sorry if you had to wait for me, but I didn't have a > way to get in touch with you. Hope to see you soon, and sorry if you > had to wait! > > See you all soon in Budapest! > Chris >
5738. Re: [Speed cubing group] Re: Flying to Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 04:48:49 -0700

Just tell the airport security it's shaving cream! On 10/3/07, per_fredlund <per_fredlund@...> wrote: > > Hi :-) > > If you hand carry your lubricant it must be smaller than 100 ml and > be contained in a seal(ed|able) plastic bag. Furthermore it should > not be explosive, toxic or flammable (the usual tags). > > However i would say it's quite safe to carry any silicone spray in > the check-in luggage. Particularly inside the toiletries. But of > course this is at your own risk!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > kirk83616 > > <no_reply@...> wrote: > > > > thanks. > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Just the spray cans. In some countries it was allowed. In some > > countries not allowed. > > > Bernett Orlando > > > > > > kirk83616 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: > > > just the spray cans being confiscated? Or is the > > silicone oil like > > > RC car shock oil also prohibited? > > > > > > thanks! > > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > I was caught both the time I took it - once in hand luggage and > > > once in checked in baggage. The new cans were removed and thrown > > to > > > dust bin. I will never carry it anymore. Hope silicon spray will > > be > > > available in the competition venue ! > > > > > > > > J.Bernett Orlando > > > > > > > > d_funny007 <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: > > > > I would borrow lube form fellow cubers once I get there. > > > But once I > > > > was desparate, and just sprayed a bunch of lube into a ziplock > > > bag. > > > > I used a cotton swab for application. This may or maynot set > off > > > the > > > > really sensitive explosive residue alarms at airports though... > > > just > > > > to warn ya. > > > > > > > > It was more to save space in my luggage than anything. I have > > > always > > > > chanced it, and brought it onboard. After about 8 flights, my > > last > > > > one was when I finally got caught. They confiscated it under > the > > > > policy of "hazardous material". > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brent Morgan > > > > <brentmorganmaster@> wrote: > > > > > > > > > > Hi everyone, > > > > > > > > > > How are people transporting their cube lube with them? You > > can't > > > > carry it on the plane because it's liquid and/or flammable... > > Just > > > > curious. > > > > > > > > > > -Brent Morgan > > > > > > > > > > cmhardw <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > > > wrote: Hi everyone, > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > hostel. > > > > > It's a really neat place, and to all the others staying here > I > > > > think > > > > > you'll like it. The staff is very friendly and the other > > people > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > If anyone arrives early let me know, maybe we can get > together > > > > for > > > > > some sightseeing. > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > airport. > > > > My > > > > > plane ended up being delayed and landed about an hour and a > > half > > > > later > > > > > than I expected. Sorry if you had to wait for me, but I > didn't > > > > have a > > > > > way to get in touch with you. Hope to see you soon, and sorry > > if > > > > you > > > > > had to wait! > > > > > > > > > > See you all soon in Budapest! > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > --Brent > > > > > > > > > > --------------------------------- > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > Yahoo!'s > > > > user panel and lay it on us. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Get the freedom to save as many mails as you wish. Click here > to > > > know how. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Forgot the famous last words? Access your message archive > online. > > Click here. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
5739. Re: [Speed cubing group] Re: Flying to Budapest
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 15:05:04 +0200

Great idea! Let's lie to the people that can deny you access to your plane and incidently the World Championship. You are really using all tricks to eliminate the competition Tyson. On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: Just tell the airport security it's shaving cream! On 10/3/07, per_fredlund wrote: > > Hi :-) > > If you hand carry your lubricant it must be smaller than 100 ml and > be contained in a seal(ed|able) plastic bag. Furthermore it should > not be explosive, toxic or flammable (the usual tags). > > However i would say it's quite safe to carry any silicone spray in > the check-in luggage. Particularly inside the toiletries. But of > course this is at your own risk!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > kirk83616 > > .> wrote: > > > > thanks. > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > JohnLouis Louis > > wrote: > > > > > > Just the spray cans. In some countries it was allowed. In some > > countries not allowed. > > > Bernett Orlando > > > > > > kirk83616 > > wrote: > > > just the spray cans being confiscated? Or is the > > silicone oil like > > > RC car shock oil also prohibited? > > > > > > thanks! > > > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > JohnLouis Louis > > > wrote: > > > > > > > > I was caught both the time I took it - once in hand luggage and > > > once in checked in baggage. The new cans were removed and thrown > > to > > > dust bin. I will never carry it anymore. Hope silicon spray will > > be > > > available in the competition venue ! > > > > > > > > J.Bernett Orlando > > > > > > > > d_funny007 > > wrote: > > > > I would borrow lube form fellow cubers once I get there. > > > But once I > > > > was desparate, and just sprayed a bunch of lube into a ziplock > > > bag. > > > > I used a cotton swab for application. This may or maynot set > off > > > the > > > > really sensitive explosive residue alarms at airports though... > > > just > > > > to warn ya. > > > > > > > > It was more to save space in my luggage than anything. I have > > > always > > > > chanced it, and brought it onboard. After about 8 flights, my > > last > > > > one was when I finally got caught. They confiscated it under > the > > > > policy of "hazardous material". > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, > Brent Morgan > > > > > wrote: > > > > > > > > > > Hi everyone, > > > > > > > > > > How are people transporting their cube lube with them? You > > can't > > > > carry it on the plane because it's liquid and/or flammable... > > Just > > > > curious. > > > > > > > > > > -Brent Morgan > > > > > > > > > > cmhardw > > > > > wrote: Hi everyone, > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > hostel. > > > > > It's a really neat place, and to all the others staying here > I > > > > think > > > > > you'll like it. The staff is very friendly and the other > > people > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > If anyone arrives early let me know, maybe we can get > together > > > > for > > > > > some sightseeing. > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > airport. > > > > My > > > > > plane ended up being delayed and landed about an hour and a > > half > > > > later > > > > > than I expected. Sorry if you had to wait for me, but I > didn't > > > > have a > > > > > way to get in touch with you. Hope to see you soon, and sorry > > if > > > > you > > > > > had to wait! > > > > > > > > > > See you all soon in Budapest! > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > --Brent > > > > > > > > > > --------------------------------- > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > Yahoo!'s > > > > user panel and lay it on us. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Get the freedom to save as many mails as you wish. Click here > to > > > know how. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Forgot the famous last words? Access your message archive > online. > > Click here. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] Links: ------ [1] mailto:per_fredlund%40yahoo.com [2] mailto:speedsolvingrubikscube%40yahoogroups.com [3] mailto:no_reply%40yahoogroups.com [4] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224 [6] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg-- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcXMzdXNnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxNDEyMTMy [15] http://groups.yahoo.com/;_ylc=X3oDMTJkNXVodTN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxNDEyMTMy [16] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI- [17] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [18] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [19] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy [20] http://docs.yahoo.com/info/terms/ [21] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [22] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI- [24] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy [25] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg-- [26] http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914 19332/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [27] http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ [28] http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50 [Non-text portions of this message have been removed]
5740. Re: [Speed cubing group] Re: Here in Budapest
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 16:59:52 +0100

Hi there, I arrived in Budapest this afternoon and went to the Novotel Congress. I was extremely UNIMPRESSED to be told that even though I had booked and PAID for the hotel back in August, they were full and told me to go elsewhere (or rather, they were offering to organise for me to go elsewhere). Apparently there is some other big conference there which is more important to the Novotel than our cubing championships, so they are telling some cubers they can't stay at the Novotel today and possibly tomorrow (regardless of whether you had booked and paid well in advance). BTW, Peter and I are not the only ones affected by this. The Novotel told us about 10 bookings were being moved 'elsewhere' (but not all to the same place, the Novotel gave us a choice of which other hotel to use). So, Peter and I are at the Mercure Buda tonight (was the 2nd choice hotel on speedcubing.com). The Novotel promised that we can move back to the Novotel Congress later. I'm extremely annoyed about this, and will be even more annoyed if they don't sort it out asap!! Especially since they were perfectly happy to charge the FULL stay to my credit card weeks ago!! Surely they would have known weeks ago if there was a clash with another big conference!!! BTW, in case you are wondering, the Novotel is paying for our stay at the Mercure since we had already paid the Novotel in full for our stay. Jasmine On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858" <mistizo858@...> said: > i am here at the novotel budapest congress. i met up with frank earlier, > and now we are > trying to find other people. if anyone is around, please contact us at > the hotel. > > or something like that. > > Adam > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> > wrote: > > > > Hi everyone, > > > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > > It's a really neat place, and to all the others staying here I think > > you'll like it. The staff is very friendly and the other people > > staying here that I've met so far seem very friendly too. > > > > If anyone arrives early let me know, maybe we can get together for > > some sightseeing. > > > > Also Frank, if you get this sorry I missed you at the airport. My > > plane ended up being delayed and landed about an hour and a half later > > than I expected. Sorry if you had to wait for me, but I didn't have a > > way to get in touch with you. Hope to see you soon, and sorry if you > > had to wait! > > > > See you all soon in Budapest! > > Chris > > > > > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
5741. [Speed cubing group] Re: Here in Budapest
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 17:55:19 -0000

Hopefully they don´t move the competition elsewhere. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi there, > > I arrived in Budapest this afternoon and went to the Novotel Congress. I > was extremely UNIMPRESSED to be told that even though I had booked and > PAID for the hotel back in August, they were full and told me to go > elsewhere (or rather, they were offering to organise for me to go > elsewhere). Apparently there is some other big conference there which is > more important to the Novotel than our cubing championships, so they are > telling some cubers they can't stay at the Novotel today and possibly > tomorrow (regardless of whether you had booked and paid well in > advance). > > BTW, Peter and I are not the only ones affected by this. The Novotel > told us about 10 bookings were being moved 'elsewhere' (but not all to > the same place, the Novotel gave us a choice of which other hotel to > use). > > So, Peter and I are at the Mercure Buda tonight (was the 2nd choice > hotel on speedcubing.com). The Novotel promised that we can move back to > the Novotel Congress later. I'm extremely annoyed about this, and will > be even more annoyed if they don't sort it out asap!! Especially since > they were perfectly happy to charge the FULL stay to my credit card > weeks ago!! Surely they would have known weeks ago if there was a clash > with another big conference!!! BTW, in case you are wondering, the > Novotel is paying for our stay at the Mercure since we had already paid > the Novotel in full for our stay. > > Jasmine > > > On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858" > <mistizo858@...> said: > > i am here at the novotel budapest congress. i met up with frank earlier, > > and now we are > > trying to find other people. if anyone is around, please contact us at > > the hotel. > > > > or something like that. > > > > Adam > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Hi everyone, > > > > > > I arrived in Budapest today, and am staying at the Ginkgo hostel. > > > It's a really neat place, and to all the others staying here I think > > > you'll like it. The staff is very friendly and the other people > > > staying here that I've met so far seem very friendly too. > > > > > > If anyone arrives early let me know, maybe we can get together for > > > some sightseeing. > > > > > > Also Frank, if you get this sorry I missed you at the airport. My > > > plane ended up being delayed and landed about an hour and a half later > > > than I expected. Sorry if you had to wait for me, but I didn't have a > > > way to get in touch with you. Hope to see you soon, and sorry if you > > > had to wait! > > > > > > See you all soon in Budapest! > > > Chris > > > > > > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
5742. [Speed cubing group] Re: Flying to Budapest
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 18:20:20 -0000

What do you do with your cubes such that you can't even go a few days without your silicone spray? Are you lubing them the day of the competition? Scramblers don't tend to like that. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > Great idea! Let's lie to the people that can deny you access to your > plane and incidently the World Championship. You are really using all > tricks to eliminate the competition Tyson. > On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > Just tell the airport security it's shaving cream! > On 10/3/07, per_fredlund wrote: > > > > Hi :-) > > > > If you hand carry your lubricant it must be smaller than 100 ml > and > > be contained in a seal(ed|able) plastic bag. Furthermore it should > > not be explosive, toxic or flammable (the usual tags). > > > > However i would say it's quite safe to carry any silicone spray in > > the check-in luggage. Particularly inside the toiletries. But of > > course this is at your own risk!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > kirk83616 > > > > .> wrote: > > > > > > thanks. > > > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > JohnLouis Louis > > > wrote: > > > > > > > > Just the spray cans. In some countries it was allowed. In some > > > countries not allowed. > > > > Bernett Orlando > > > > > > > > kirk83616 > > > wrote: > > > > just the spray cans being confiscated? Or is the > > > silicone oil like > > > > RC car shock oil also prohibited? > > > > > > > > thanks! > > > > --Kirk > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > JohnLouis Louis > > > > wrote: > > > > > > > > > > I was caught both the time I took it - once in hand luggage > and > > > > once in checked in baggage. The new cans were removed and > thrown > > > to > > > > dust bin. I will never carry it anymore. Hope silicon spray > will > > > be > > > > available in the competition venue ! > > > > > > > > > > J.Bernett Orlando > > > > > > > > > > d_funny007 > > > wrote: > > > > > I would borrow lube form fellow cubers once I get there. > > > > But once I > > > > > was > desparate, and just sprayed a bunch of lube into a > ziplock > > > > bag. > > > > > I used a cotton swab for application. This may or maynot set > > off > > > > the > > > > > really sensitive explosive residue alarms at airports > though... > > > > just > > > > > to warn ya. > > > > > > > > > > It was more to save space in my luggage than anything. I > have > > > > always > > > > > chanced it, and brought it onboard. After about 8 flights, > my > > > last > > > > > one was when I finally got caught. They confiscated it under > > the > > > > > policy of "hazardous material". > > > > > > > > > > -Doug > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > > Brent Morgan > > > > > > wrote: > > > > > > > > > > > > Hi everyone, > > > > > > > > > > > > How are people transporting their cube lube with them? You > > > can't > > > > > carry it on the plane because it's liquid and/or > flammable... > > > Just > > > > > curious. > > > > > > > > > > > > -Brent Morgan > > > > > > > > > > > > > cmhardw > > > > > > wrote: Hi everyone, > > > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > > hostel. > > > > > > It's a really neat place, and to all the others staying > here > > I > > > > > think > > > > > > you'll like it. The staff is very friendly and the other > > > people > > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > > > If anyone arrives early let me know, maybe we can get > > together > > > > > for > > > > > > some sightseeing. > > > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > > airport. > > > > > My > > > > > > plane ended up being delayed and landed about an hour and > a > > > half > > > > > later > > > > > > than I expected. Sorry if you had to wait for me, but I > > didn't > > > > > have a > > > > > > way to get in touch with you. Hope to see you soon, and > sorry > > > if > > > > > you > > > > > > had to wait! > > > > > > > > > > > > See you all soon in Budapest! > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > > --Brent > > > > > > > > > > > > --------------------------------- > > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > > Yahoo!'s > > > > > user panel and lay it on us. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Get the freedom to save as many mails as you wish. Click > here > > to > > > > know how. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Forgot the famous last words? Access your message archive > > online. > > > Click here. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > Links: > ------ > [1] mailto:per_fredlund%40yahoo.com > [2] mailto:speedsolvingrubikscube%40yahoogroups.com > [3] > mailto:no_reply%40yahoogroups.com > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224 > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy > cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- > [11] > 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5743. Re: [Speed cubing group] Re: Flying to Budapest
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 11:28:33 -0700

Who said it was lying? I have no reason to eliminate the competition. I have no chance :P -Tyson On 10/3/07, aznseashell <no_reply@yahoogroups.com> wrote: > > What do you do with your cubes such that you can't even go a few days > without your silicone spray? Are you lubing them the day of the > competition? Scramblers don't tend to like that. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > avgalen@... > > <avgalen@...> wrote: > > > > Great idea! Let's lie to the people that can deny you access to your > > plane and incidently the World Championship. You are really using all > > tricks to eliminate the competition Tyson. > > On Wed, 3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > > Just tell the airport security it's shaving cream! > > On 10/3/07, per_fredlund wrote: > > > > > > Hi :-) > > > > > > If you hand carry your lubricant it must be smaller than 100 ml > > and > > > be contained in a seal(ed|able) plastic bag. Furthermore it should > > > not be explosive, toxic or flammable (the usual tags). > > > > > > However i would say it's quite safe to carry any silicone spray in > > > the check-in luggage. Particularly inside the toiletries. But of > > > course this is at your own risk!! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > kirk83616 > > > > > > .> wrote: > > > > > > > > thanks. > > > > > > > > i'll try to check my silicone oil and hope it gets through... > > > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > wrote: > > > > > > > > > > Just the spray cans. In some countries it was allowed. In some > > > > countries not allowed. > > > > > Bernett Orlando > > > > > > > > > > kirk83616 > > > > wrote: > > > > > just the spray cans being confiscated? Or is the > > > > silicone oil like > > > > > RC car shock oil also prohibited? > > > > > > > > > > thanks! > > > > > --Kirk > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > > wrote: > > > > > > > > > > > > I was caught both the time I took it - once in hand luggage > > and > > > > > once in checked in baggage. The new cans were removed and > > thrown > > > > to > > > > > dust bin. I will never carry it anymore. Hope silicon spray > > will > > > > be > > > > > available in the competition venue ! > > > > > > > > > > > > J.Bernett Orlando > > > > > > > > > > > > d_funny007 > > > > wrote: > > > > > > I would borrow lube form fellow cubers once I get there. > > > > > But once I > > > > > > was > > desparate, and just sprayed a bunch of lube into a > > ziplock > > > > > bag. > > > > > > I used a cotton swab for application. This may or maynot set > > > off > > > > > the > > > > > > really sensitive explosive residue alarms at airports > > though... > > > > > just > > > > > > to warn ya. > > > > > > > > > > > > It was more to save space in my luggage than anything. I > > have > > > > > always > > > > > > chanced it, and brought it onboard. After about 8 flights, > > my > > > > last > > > > > > one was when I finally got caught. They confiscated it under > > > the > > > > > > policy of "hazardous material". > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > [2]cube%40yahoogroups.com>, > > > Brent Morgan > > > > > > > wrote: > > > > > > > > > > > > > > Hi everyone, > > > > > > > > > > > > > > How are people transporting their cube lube with them? You > > > > can't > > > > > > carry it on the plane because it's liquid and/or > > flammable... > > > > Just > > > > > > curious. > > > > > > > > > > > > > > -Brent Morgan > > > > > > > > > > > > > > > > cmhardw > > > > > > > wrote: Hi everyone, > > > > > > > > > > > > > > I arrived in Budapest today, and am staying at the Ginkgo > > > > > > hostel. > > > > > > > It's a really neat place, and to all the others staying > > here > > > I > > > > > > think > > > > > > > you'll like it. The staff is very friendly and the other > > > > people > > > > > > > staying here that I've met so far seem very friendly too. > > > > > > > > > > > > > > If anyone arrives early let me know, maybe we can get > > > together > > > > > > for > > > > > > > some sightseeing. > > > > > > > > > > > > > > Also Frank, if you get this sorry I missed you at the > > > airport. > > > > > > My > > > > > > > plane ended up being delayed and landed about an hour and > > a > > > > half > > > > > > later > > > > > > > than I expected. Sorry if you had to wait for me, but I > > > didn't > > > > > > have a > > > > > > > way to get in touch with you. Hope to see you soon, and > > sorry > > > > if > > > > > > you > > > > > > > had to wait! > > > > > > > > > > > > > > See you all soon in Budapest! > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > > > --Brent > > > > > > > > > > > > > > --------------------------------- > > > > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > > > > Yahoo!'s > > > > > > user panel and lay it on us. > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > > Get the freedom to save as many mails as you wish. Click > > here > > > to > > > > > know how. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Forgot the famous last words? Access your message archive > > > online. > > > > Click here. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > Links: > > ------ > > [1] mailto:per_fredlund%40yahoo.com > > [2] mailto:speedsolvingrubikscube%40yahoogroups.com > > [3] > > mailto:no_reply% <no_reply%25>40yahoogroups.com > > [4] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ-- > > [5] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224<http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224> > > [6] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg-- > > [7] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0dmpoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTQxMjEzMg-- > > [8] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy > > > > cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI- > > [9] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJla2IyaXJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTQxMjEzMg-- > > [10] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI- > > [11] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMmFlbnN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE0MTIxMzI- > > [12] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcjZncnBzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE0MTIxMzI- > > [13] > > > > 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mailto:speedsolvingrubikscube-traditional@yahoogroups.com<speedsolvingrubikscube-traditional%40yahoogroups.com> > ?subject=Change > > Delivery Format: Traditional > > [19] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy > > [20] > > http://docs.yahoo.com/info/terms/ > > [21] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe%40yahoogroups.com> > ?subject= > > [22] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI- > > [23] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmOHYycjcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTE0MTIxMzI- > > [24] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnOWRuN21lBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTkxNDEyMTMy > > [25] > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbWdtdTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTQxMjEzMg-- > > [26] > > > > http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914 > > > 19332/A=4763762/R=0/SIG=11ou7otip/* > http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [27] > > > > http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/ > > [28] > > > > 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5744. LL edges
From: "ericdstalter" <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 03 Oct 2007 19:44:24 -0000

ok, I am finally starting to memorize COLL, I am curious about edge Orientate and Permute. I am a Petrus F2L, but if I am able to find the edge alg's I am looking for I can skip the edge orientate step. Still a 2 look LL - Corner O&P, then Edge 0&P I do realize that I will still have to make sure that a few edge are orientated. This is just an idea I would like to try out for a while, if nothing else it will give me some useful alg's for FMC. I did search the threads for a while to see if I could find the answer to me own question, but had no luck. Eric
5745. Re: [Speed cubing group] LL edges
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 16:22:07 -0400

What's the question? On 10/3/07, ericdstalter <ericdstalter@...> wrote: > > ok, > > I am finally starting to memorize COLL, I am curious about edge > Orientate and Permute. I am a Petrus F2L, but if I am able to find the > edge alg's I am looking for I can skip the edge orientate step. Still > a 2 look LL - Corner O&P, then Edge 0&P > > I do realize that I will still have to make sure that a few edge are > orientated. This is just an idea I would like to try out for a while, > if nothing else it will give me some useful alg's for FMC. > > I did search the threads for a while to see if I could find the answer > to me own question, but had no luck. > > Eric
5746. Re: [Speed cubing group] LL edges
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 3 Oct 2007 13:41:00 -0700

I believe you're looking for the algorithms for orienting and solving corners, then orienting and solving edges? If that's the case, they're called CLL/ELL. speedcubing.com 's algorithms section has lists. On 10/3/07, David Barr <david20708@...> wrote: > > What's the question? > > On 10/3/07, ericdstalter <ericdstalter@...<ericdstalter%40yahoo.com>> > wrote: > > > > ok, > > > > I am finally starting to memorize COLL, I am curious about edge > > Orientate and Permute. I am a Petrus F2L, but if I am able to find the > > edge alg's I am looking for I can skip the edge orientate step. Still > > a 2 look LL - Corner O&P, then Edge 0&P > > > > I do realize that I will still have to make sure that a few edge are > > orientated. This is just an idea I would like to try out for a while, > > if nothing else it will give me some useful alg's for FMC. > > > > I did search the threads for a while to see if I could find the answer > > to me own question, but had no luck. > > > > Eric > > [Non-text portions of this message have been removed]
5747. Cube sighting
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 01:31:37 -0000

Brief image of a Rubik's cube in the Zero Punctuation review of the game "Peggle" Prefaced with the following, NSFW (language), not really suitable for children, but freaking hilarious. http://tinyurl.com/yuhmwr If you've never watched any of the Zero Punctuation reviews, I highly recommend them, they are insanely funny (in a very odd way). -Daniel
5748. My EastSheen 2x2 Cube on Ebay
From: "brendantrinh2000" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 03:12:23 -0000

Yea.. my 2x2 cube is on ebay.. i reached sub 5 with it. link to ebay sale: http://tinyurl.com/ypg5c6
5749. "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 07:31:33 -0000

I have created a custom list called "Speedcubists" on http://typera.tk/ , the secret keyword is "erno" (you can join from your "My TyperA" page). -- Ryan Heise http://www.ryanheise.com/colemak/
5750. Re: Temperature at a Competition
From: "ilauhsojj" <ilauhsojj@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 09:38:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > 7d) The temperature of the competition area should preferably be > 21 to 25 degrees Celsius. > > Yeah, hopefully I never have to go through THIS again. Cubesmith > stickers become very sticky when the temperature goes above 30. > That's why competitions should never be held outside. >:| > > Krueger knows exactly what I mean. > > -Tim > yeah you are right. next time the people in guangdong might want to arrange the competition in the classrooms. It was a very hot day. josh-
5751. Re: "Speedcubists" on TyperA
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 23:07:42 -0000

I joined. I'm not that good though :( (I'm Patrickj) --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > I have created a custom list called "Speedcubists" on > http://typera.tk/ , the secret keyword is "erno" (you can join from > your "My TyperA" page). > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5752. Blindfolded method^^
From: "ancalima8" <ancalima8@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 04 Oct 2007 23:37:44 -0000

can some1 tell me a good blindfolding method?^^ thx
5753. k4 solves on the 5x5
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 03:47:09 -0000

I don't know if anyone is interested but i caught some pretty good solves on video today, and i put two of them up on youtube. I think one is like 2:15 and the other is 2:25 or so. What i think most of you will find interesting is i use K4 for my method. The 2:15 was kind of lucky in the last step, i only had to do one commutator (instead of my normal three) but it was still a legit solve. Well, if you're interested check them out and please leave some feedback here if you wouldn't mind...comment...suggestions...critiques...whatever. http://www.youtube.com/watch?v=H-wd1jINPds http://www.youtube.com/watch?v=mIrYuN6LSbY
5754. WC 2007
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 05:18:05 -0000

Good luck today everyone! Hope everyone had a safe trip, and is looking forward to the competition! Chris
5755. Re: Blindfolded method^^
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 05 Oct 2007 07:41:09 -0000

Hi :-) Check the blindfoldsolving yahoo group!! > --- In speedsolvingrubikscube@yahoogroups.com, "ancalima8" <ancalima8@...> wrote: > > can some1 tell me a good blindfolding method?^^ thx >
5756. mitsuki gunji
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 5 Oct 2007 21:39:30 +0200

says hi [Non-text portions of this message have been removed]
5757. Easy Scramble
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Oct 2007 18:09:35 -0000

Scramble with cross on bottom: L' R' B2 R D' L D L2 U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2
5758. Re: Easy Scramble
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 07 Oct 2007 21:51:06 -0000

today must be a day for lucky solves! here's my contribution: F' L D' B2 L' D' L B' F2 L' R B' U R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U F U' F' U2 F U2 F' U' F 2nd F2L: U2 B' U B U2 B' U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Done!! granted, i do need work on some of my f2l algs, but these definitely worked in this case. Just to let you know, i'm not going to submit this to speedcubing's unofficial records. --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" <ltunreal@...> wrote: > > Scramble with cross on bottom: > L' R' B2 R D' L D L2 U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2 >
5759. Re: [Speed cubing group] Re: Easy Scramble
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 7 Oct 2007 17:48:02 -0700

You added an extra prime on pair 1: F' L D' B2 L' D' L B' F2 L' R B' U R2 D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U F U' F' U2 F U2 F' >>U<< F 2nd F2L: U2 B' U B U2 B' U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th F2L: B U B' Let's hope this doesn't get split :-) I don't wanna use tinyurl... http://cube.garron.us/tools/algsolve.php?alg=RFD%27B2D%27FDF%27UFU%27F%27U2FU2F%27UFU2B%27UBU2B%27UBUFU%27F%27U%27L%27U2LU2L%27ULBUB%27 I would've done these instead (in those cases): 1st F2L: UF'UFU'F'U'F http://cube.garron.us/tools/F2Lalg.php?alg=UF%27UFU%27F%27U%27F 2nd F2L: LU2L'ULUL' (no inital U2) http://cube.garron.us/tools/F2Lalg.php?alg=LU2L%27ULUL%27 3rd F2L: L'U2LU'L'UL (to preserve LL edge orientation, otherwise I might've done L'U2L2F'L'F http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2LU%27L%27UL http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2L2F%27L%27F The first one would've left a U'R'U'R for last slot... 4th F2L: Same -Lucas Garron
5760. Wow
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Oct 2007 23:40:58 -0000

was saturday the first day since this forum went up that there were no messages?
5761. Cube modifying
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 08 Oct 2007 23:53:54 -0000

Does anyone know how to treat lock-ups for store bought cubes? Sand the edges smooth or something? Brian
5762. Re: [Speed cubing group] Wow
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 8 Oct 2007 17:36:17 -0700

I initially thought something was wrong on my end. I guess not. o.0 On 10/8/07, Bob Burton <rubikscubewhiz@...> wrote: > > was saturday the first day since this forum went up that there were no > messages? > > > [Non-text portions of this message have been removed]
5763. Re: mitsuki gunji
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 07:49:27 -0000

Tell him I said hi. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > says hi > > > [Non-text portions of this message have been removed] >
5764. Re: mitsuki gunji
From: aznseashell <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 07:53:21 -0000

Hi Mitsuki Gunji! --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Tell him I said hi. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > says hi > > > > > > [Non-text portions of this message have been removed] > > >
5765. method
From: "skeleno2" <CHESS_SONATA@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 08:03:23 -0000

juz curious, which is the fastest method to solving cube?
5766. Re: mitsuki gunji
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 08:48:13 -0000

http://www.youtubeds.com/index.php?pg=1&idve=H49FapieZ1I --- In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...> wrote: > > Hi Mitsuki Gunji! > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" > <gvdlfs3@> wrote: > > > > Tell him I said hi. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > says hi > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5767. Re: [Speed cubing group] method
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 13:14:09 +0200

One of the fastest methods I know is to only use this scramble: U' If the scramble is more complex you might consider learning a method and the ones (yes, plural) that are considered fastest at this moment are called Fridrich/CFOP, Roux, Petrus On Tue, 09 Oct 2007 08:03:23 -0000, "skeleno2" wrote: juz curious, which is the fastest method to solving cube? Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38252;_ylc=X3oDMTM2MGIydGNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTkxNzAzNwR0cGNJZAMzODI1Mg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMTBmOGsxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTkxNzAzNw--?act=reply&messageNum=38252 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaWZoN3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTkxNzAzNw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldXAxMDRnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTkxNzAzNw-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmYTl1amFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE5MTcwMzc- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjg1Y3FiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTkxNzAzNw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmVvZXNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE5MTcwMzc- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZmxwaHZjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE5MTcwMzc- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZ2hhaTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE5MTcwMzc- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldTJwMGoxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE5MTkxNzAzNw-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWE1bm9mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxOTE3MDM3 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkY3IxZGQ2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxOTE3MDM3 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOWlpa2lvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE5MTcwMzc- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMmh0bTMzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxOTE3MDM3 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbTZyNnZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE5MTcwMzc- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnaWg2ZTVsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTkxOTE3MDM3 [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYnU3dmhhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTkxNzAzNw-- [22] http://us.ard.yahoo.com/SIG=12joibj4r/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12jr37 icg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4670553/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ [24] http://us.ard.yahoo.com/SIG=12jr6gb9o/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4840954/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
5768. pictures from Budapest on my site!
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 12:11:05 -0000

Hi to all. Now are some pictures of the World championship avaiable on my website. it was a great competition. thanx to all. it was amazing to meet so many people they have the same interests as me. my site: www.speedcubing.ch (then follow the link WC2007 Budapest) an other question:i'm missing my stackmat-timer. i've forget in the novotel lobby last evening. so if you've found it pleas send me a mail (thomasstadler@...) So see you all at the next competition Thomas from switzerland
5769. Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 13:17:50 -0000

Hey everybody, I'd like to congratulate everybody with their great results at the WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of course my Dutch friend Erik for doing so well on Megaminx, 4x4 and feet! :) I myself had a great competition. I don't think I could have done any better in the 3x3 finals... The finals were great, and many people did such great averages!! It was really exciting, and that is what makes the sport so much fun. I would also like to make a small note about my website: I'll have to move my website to a different location soon. Soon, there will only be a blank page. I'll try to find a decent host soon, and my site will be back with pics from Budapest at some point, but it might take some time. If anyone knows a good reliable hosts that supports php, drop me a line, please. Cheers! Joël.
5770. Re: mitsuki gunji
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 13:27:36 -0000

Please don't tease him. Thanks. Masayuki Akimoto
5771. F2L Tips For Fridrich Cubers
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 14:40:34 -0000

After having discussing with some cubers at the WC, I understood that my multislotting file wasn't clear enough, so I propose a new exercise here : The F2L Fewest move challenge:D How proceed : Just scramble your cube as usual an try to build your F2L with the Fridrich method (Cross + 4 Pairs). The only rule is that the first step of your method who matches one of fridrich one's must be the cross ( No extended cross allowed). You can : Solve the cross while solving ONE piece from a F2L pair Solve the cross while preparing ONE F2L pair The idea is to work on pair during the transition times, that was the goal of multislotting. I offer here a few example of what it could be. Scramble 1 : L' R' F2 U2 L2 B2 U' B' F D2 L2 F' U' B' L' U2 D2 L2 D L B' R D B F2 Solve : L' F D R' D : Solve DF, DL and DR edges + adjust D layer for the DB edge U : Prepare FL pair L' D' : Solve cross ( 8 moves ) L' U' L : Solve FL pair ( 11 moves ) R U' R' U2 : Prepare FR pair considering BL pair R U2 R2 U R : Solve FR pair and prepare BL pair ( 20 moves ) U2 L U L' : Solve BL pair and prepare BR pair ( 24 moves ) U2 B U B' : Solve F2L ( 28 moves ) 5 moves/pair Scramble 2: D L2 D2 L2 B L2 U' L' U' L2 R2 B2 L D2 L' R2 F2 U R2 L' U2 L' B2 U' F Solve : L' D L' B' : Solve DB, DR and DL edges U' : Prepare BL pair B' D2 : Solve cross ( 7 moves ) U B' U' B : Solve BL pair ( 11 moves ) U' L' B U B' L : Solve BR pair ( 16 moves ) D F' U2 F D' : Solve FR pair and break FL pair ( 21 moves ) L' U L U L' U' L: Solve F2L ( 28 moves ) 5.25 moves/pair Scramble 3 : D' L' F2 B L' F2 L' B2 R2 F D' F2 D2 L2 B' R U L' D B2 U D' L2 U' L' Solve: F' B D2 L' : Solve DL, DF and DR edges U' : Prepare FR pair L' D' : Solve cross ( 7 moves ) U' R U R' : Solve FR Pair ( 11 moves ) L U R' U2 L' U R: Solve BL pair considering BR pair ( 18 moves ) D2 U2 F U2 F' D2: Solve FL pair and prepare BR pair ( 24 moves ) U B U B' : Solve F2L ( 28 moves ) 5.25 moves/pair Does someone has any other idea for those scrambles or for new ones? Thats is what I've called multislotting a few years ago, but I saw that my multislotting file on this forum wasn't clear enough. Thanks to dennis Nilsson, we now have a clear website explaining the basic ideas www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot Let's multislot guys!!!
5772. Augh... Bad Press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 07:57:56 -0700

http://www.time.com/time/arts/article/0,8599,1669535,00.html Arguably, the most challenging was the blind events, where competitors studied puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, 14, of home nation Hungary stunned the Rubik's community by solving 18 successive cubes while blindfolded over a span of just 46 minutes (he was able to take off his blindfold between puzzles and briefly study each new cube): a performance that tournament spokesperson Ray Hodges hailed as a work of "genius." I don't know how they got that. It was 15 cubes, and yeah, he was much better, by orders of magnitudes, than what they describe here. [Non-text portions of this message have been removed]
5773. Re: [Speed cubing group] Re: mitsuki gunji
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 08:08:49 -0700

Hi Masayuki, I guarantee you we are not teasing him. This was on the first night that we arrived. None of us speak Japanese and Macky was not around to translate. To make matters worse, Japanese font was not installed on the Hungarian computers at the hotel so I could not google translate. Toby was racing Mitsuki, Yu Nakajima, and a few other cubers from Japan and we couldn't really communicate, so Toby started communicating by what he knows best: YouTube videos. It was an amazingly stunning moment that night, when Toby and Mitsuki were able to connect through something as silly as a YouTube video. I will never forget it. Language can be such a difficult barrier to cross, and it was nothing short of a precious golden moment to be treasured forever as cubers from the United States and Japan shared a long hearty laugh. This may be my most treasured moment from my entire experience in Budapest. The e-mail sent from my account was actually sent by both me and Mitsuki. I figured it was difficult for non-English cubers to communicate to this group so I opened up my gmail, typed in the address, wrote 'says hi', and Mitsuki typed his name. It was a way for me to learn his name as well since I didn't know how to ask him his name as I don't speak Japanese. I realize the e-mail and thread is filled with inside jokes, but I was incredibly impressed at our ability to communicate despite not knowing a single word of each other's language. It shows the power of the cube in connecting all of us, and I am very fortunate to come back to the United States having made new friends from all around the world. -Tyson On 10/9/07, makimoto2000us <no_reply@yahoogroups.com> wrote: > > Please don't tease him. > Thanks. > > Masayuki Akimoto > > > [Non-text portions of this message have been removed]
5774. Re: Augh... Bad Press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 15:11:19 -0000

Yeah.. That sucks I wonder how wrong the media is about other issues. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > Arguably, the most challenging was the blind events, where competitors > studied puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, > 14, of home nation Hungary stunned the Rubik's community by solving 18 > successive cubes while blindfolded over a span of just 46 minutes (he was > able to take off his blindfold between puzzles and briefly study each new > cube): a performance that tournament spokesperson Ray Hodges hailed as a > work of "genius." > > I don't know how they got that. It was 15 cubes, and yeah, he was much > better, by orders of magnitudes, than what they describe here. > > > [Non-text portions of this message have been removed] >
5775. More photos from Budapest
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 15:12:39 -0000

Hello guys, I uploaded 95 pictures of the World Championship in Budapest. http://www.flickr.com/photos/jnoort/ Enjoy! Joël.
5776. Congratulations!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 07:50:27 -0700

http://observer.guardian.co.uk/world/story/0,,2185471,00.html Congratulations on the engagement! [Non-text portions of this message have been removed]
5777. Re: Augh... Bad Press
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:18:17 -0000

Non-cubers shouldn't write articles about cubing. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about other issues. > > - Joël. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > Arguably, the most challenging was the blind events, where > competitors > > studied puzzles, donned blindfolds, and solved cubes by memory. > Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's community by > solving 18 > > successive cubes while blindfolded over a span of just 46 minutes > (he was > > able to take off his blindfold between puzzles and briefly study > each new > > cube): a performance that tournament spokesperson Ray Hodges > hailed as a > > work of "genius." > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > much > > better, by orders of magnitudes, than what they describe here. > > > > > > [Non-text portions of this message have been removed] > > >
5778. Re: Augh... Bad Press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:19:27 -0000

Journalists should just be accurate. --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Non-cubers shouldn't write articles about cubing. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Yeah.. That sucks > > > > I wonder how wrong the media is about other issues. > > > > - Joël. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > > Arguably, the most challenging was the blind events, where > > competitors > > > studied puzzles, donned blindfolds, and solved cubes by memory. > > Matyas Kuti, > > > 14, of home nation Hungary stunned the Rubik's community by > > solving 18 > > > successive cubes while blindfolded over a span of just 46 minutes > > (he was > > > able to take off his blindfold between puzzles and briefly study > > each new > > > cube): a performance that tournament spokesperson Ray Hodges > > hailed as a > > > work of "genius." > > > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > > much > > > better, by orders of magnitudes, than what they describe here. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
5779. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 12:31:39 -0400

Joel, Congrats to you as well. As for hosting, http://www.asmallorange.com is pretty good, and is relatively cheap ($5/month). -Pat On 10/9/07, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5780. Re: Augh... Bad Press
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 16:55:48 -0000

Tell me about it. Once I did an interview for the local paper and before putting it in they mailed me and asked to check it. They noted about all facts down wrong. Even after I corrected them there were still things in it that embarrase me. I told them there was a japanese 2x2 cuber who was very fast but who was not yet at a competition and they put in it that he is a cheater or something. Press suck and never listen well to what you say.... --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Journalists should just be accurate. > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > Non-cubers shouldn't write articles about cubing. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Yeah.. That sucks > > > > > > I wonder how wrong the media is about other issues. > > > > > > - Joël. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > > > > Arguably, the most challenging was the blind events, where > > > competitors > > > > studied puzzles, donned blindfolds, and solved cubes by > memory. > > > Matyas Kuti, > > > > 14, of home nation Hungary stunned the Rubik's community by > > > solving 18 > > > > successive cubes while blindfolded over a span of just 46 > minutes > > > (he was > > > > able to take off his blindfold between puzzles and briefly > study > > > each new > > > > cube): a performance that tournament spokesperson Ray Hodges > > > hailed as a > > > > work of "genius." > > > > > > > > I don't know how they got that. It was 15 cubes, and yeah, he > was > > > much > > > > better, by orders of magnitudes, than what they describe here. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
5781. [Speed cubing group] Re: Augh... Bad Press
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 9 Oct 2007 17:32:18 +0000 (GMT)

Good news! I'm a speedcuber for almost 2 years now, and I'm studying journalism at the moment in Brussels. In the near future, belgian articles about speedcubing will be 100% correct. :) ----- Message d'origine ---- De : Anssi Vanhala <mahtianssi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 9 Octobre 2007, 18h18mn 17s Objet : [Speed cubing group] Re: Augh... Bad Press Non-cubers shouldn't write articles about cubing. --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about other issues. > > - Joël. > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.time. com/time/ arts/article/ 0,8599,1669535, 00.html > > > > Arguably, the most challenging was the blind events, where > competitors > > studied puzzles, donned blindfolds, and solved cubes by memory. > Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's community by > solving 18 > > successive cubes while blindfolded over a span of just 46 minutes > (he was > > able to take off his blindfold between puzzles and briefly study > each new > > cube): a performance that tournament spokesperson Ray Hodges > hailed as a > > work of "genius." > > > > I don't know how they got that. It was 15 cubes, and yeah, he was > much > > better, by orders of magnitudes, than what they describe here. > > > > > > [Non-text portions of this message have been removed] > > > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a { text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc { background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o {font-size:0;} .MsoNormal { margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq {margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5782. OFF TOPIC: iphone
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:13:47 -0000

Those of you that are lucky enough to own an iphone LOL, i was wondering what the touch screen keyboard layout is, is it qwerty or something else? -- John Lwin
5783. Re: OFF TOPIC: iphone
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:18:13 -0000

yah it's in qwerty --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Those of you that are lucky enough to own an iphone LOL, i was > wondering what the touch screen keyboard layout is, is it qwerty or > something else? > > -- John Lwin >
5784. Success on 6x6x6 BLD
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 22:49:33 -0000

Hi everyone, I just successfully completed the 6x6x6 blindfolded tonight after three tries over the course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for the attempts. The first try I was off by a couple centers and edges. It looked like I had done an extra U turn at some point as well as an incorrect center cycle or two. For the second attempt it looked like I was only off by a setup move somewhere in the middle. For the third and successful solve I memorized in 1 hour 3 minutes and the total time was 1:48:52.93 I used exactly the same method as I would use for 5x5x5 except that there are now 4 center orbits, 2 wing orbits, and the corners. I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded cubers who inspire me to get better. I will post the pictures on my site when I get back from Hungary, but for now I was too excited and had to post. Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as well as speed solving. Happy BLD cubing everyone, Chris
5785. Re: Success on 6x6x6 BLD
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 23:02:26 -0000

Wow Chris! That is really a great achievement! I'd guess you are the first in the world to do this! Congratulations! That must have felt very good! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5786. Re: Success on 6x6x6 BLD
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 09 Oct 2007 23:48:50 -0000

That's great chris! I'm glad you finally got it! And I'm unhappy I left a few days too early, and missed seeing it :( Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Wow Chris! > > That is really a great achievement! I'd guess you are the first in > the world to do this! Congratulations! > > That must have felt very good! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > I just successfully completed the 6x6x6 blindfolded tonight after > three tries over the > > course of the championships. Many thanks to Frank for letting me > use his 6x6x6 cube for > > the attempts. The first try I was off by a couple centers and > edges. It looked like I had > > done an extra U turn at some point as well as an incorrect center > cycle or two. For the > > second attempt it looked like I was only off by a setup move > somewhere in the middle. > > For the third and successful solve I memorized in 1 hour 3 minutes > and the total time was > > 1:48:52.93 > > > > I used exactly the same method as I would use for 5x5x5 except > that there are now 4 > > center orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > other blindfolded > > cubers who inspire me to get better. > > > > I will post the pictures on my site when I get back from Hungary, > but for now I was too > > excited and had to post. > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > inventing such a fantastic > > puzzle. It was incredibly stable and easy to use for the purpose > of blindfolded cubing as > > well as speed solving. > > > > Happy BLD cubing everyone, > > Chris > > >
5787. Re: [Speed cubing group] Re: OFF TOPIC: iphone
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 02:07:35 +0100

It may be possible to get software for other layouts. I have an iPAQ with a touch screen which comes with Qwerty as default. However, I've installed Fitaly and never use Qwerty on it. FYI, Fitaly is yet another keyboard layout - it is optimised for single-point entry. See http://www.fitaly.com/ and http://en.wikipedia.org/wiki/FITALY if you are interested. Jasmine On Tue, 09 Oct 2007 22:18:13 -0000, "goodxy2002" <goodxy2002@...> said: > yah it's in qwerty > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@...> wrote: > > > > Those of you that are lucky enough to own an iphone LOL, i was > > wondering what the touch screen keyboard layout is, is it qwerty or > > something else? > > > > -- John Lwin > > > > -- http://www.fastmail.fm - And now for something completely different
5788. Rubik's Wrist
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 03:09:45 -0000

I think I have Rubik's Wrist. My right wrist hurts like crazy whenever I move it. Anyone know how to treat it? Brian
5789. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 05:15:05 +0100

Yes, Worlds was fantastic! I am already looking forward to the next one!! :D I hope your site won't be down for long because I am currently learning algorithms from it! :) Jasmine On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> said: > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. > > -- http://www.fastmail.fm - IMAP accessible web-mail
5790. world cup - 2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 05:15:42 +0100 (BST)

dear cubers, First of all my congrats to my japanese friends who made a lot of difference in the world cup-2007 and Matyas Kuti - a super star in world cup-2007. It was a fantastic event and I hope all the participants enjoyed it. I thorugly enjoyed every moment of it. Congrats to all winners and well done by all participants. It was a dream for me for the last 2 years to compete in world cup and now it is a history. All the competitors were great inspiration for me. THANK YOU ALL. Now, I am back home and started going to school. J. BERNETT ORLANDO --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5791. Re: Rubik's Wrist
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 04:24:49 -0000

This isn't treatment, but take a break from cubing for 2 weeks. It will only get worst if you try to cube during then. Go see a doctor in 2 weeks if it isn't healed. Corwin --- In speedsolvingrubikscube@yahoogroups.com, "magicbri2000" <khoale1234567@...> wrote: > > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian >
5792. RE: [Speed cubing group] Rubik's Wrist
From: john wardle <fognus@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 9 Oct 2007 22:04:43 -0700

Stretch your wrist. Several times a day through out it. Only stretch it until it hurts/stretches a little. I used to get carpul tunnel pains a lot from typing and video games(before i cubed). Stretching the wrist backwards and forwards on a regular basis as kept the pain from getting any more then being a little uncomfortable. Prob wanna take a break from cubing until you get back to your normal self as well. _________________________________________________________________ Help yourself to FREE treats served up daily at the Messenger Café. Stop by today. http://www.cafemessenger.com/info/info_sweetstuff2.html?ocid=TXT_TAGLM_OctWLtagline [Non-text portions of this message have been removed]
5793. Re: [Speed cubing group] Re: Success on 6x6x6 BLD
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:31:40 +0200

Congratulations ! Are you going to try the 7x7x7 ?? Gilles 2007/10/10, joey_gouly <no_reply@yahoogroups.com>: > > That's great chris! I'm glad you finally got it! And I'm unhappy I > left a few days too early, and missed seeing it :( > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@...> wrote: > > > > Wow Chris! > > > > That is really a great achievement! I'd guess you are the first in > > the world to do this! Congratulations! > > > > That must have felt very good! > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hi everyone, > > > > > > I just successfully completed the 6x6x6 blindfolded tonight after > > three tries over the > > > course of the championships. Many thanks to Frank for letting me > > use his 6x6x6 cube for > > > the attempts. The first try I was off by a couple centers and > > edges. It looked like I had > > > done an extra U turn at some point as well as an incorrect center > > cycle or two. For the > > > second attempt it looked like I was only off by a setup move > > somewhere in the middle. > > > For the third and successful solve I memorized in 1 hour 3 minutes > > and the total time was > > > 1:48:52.93 > > > > > > I used exactly the same method as I would use for 5x5x5 except > > that there are now 4 > > > center orbits, 2 wing orbits, and the corners. > > > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > > these attempts, and many > > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > > other blindfolded > > > cubers who inspire me to get better. > > > > > > I will post the pictures on my site when I get back from Hungary, > > but for now I was too > > > excited and had to post. > > > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > > inventing such a fantastic > > > puzzle. It was incredibly stable and easy to use for the purpose > > of blindfolded cubing as > > > well as speed solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > > > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5794. Re: Success on 6x6x6 BLD
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 08:49:16 -0000

You are the man Chris!! Obvious question: whan you planning to solve the 7x7x7 blindfolded?? Nice work!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5795. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:31:40 -0000

Hi Jasmine, You are learning algs from my site? That is great! I should confess, that allthough I've been pressing you to learn new algs, I've been pretty lazy myself (any busy with other things). The WC did motivate me to learn new things, though, so we'll see :). Bye! Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am already looking forward to the next > one!! :D > > I hope your site won't be down for long because I am currently learning > algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said: > > Hey everybody, > > > > I'd like to congratulate everybody with their great results at the > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet! :) > > > > I myself had a great competition. I don't think I could have done > > any better in the 3x3 finals... The finals were great, and many > > people did such great averages!! It was really exciting, and that is > > what makes the sport so much fun. > > > > I would also like to make a small note about my website: > > > > I'll have to move my website to a different location soon. Soon, > > there will only be a blank page. I'll try to find a decent host > > soon, and my site will be back with pics from Budapest at some > > point, but it might take some time. > > > > If anyone knows a good reliable hosts that supports php, drop me a > > line, please. > > > > Cheers! > > > > Joël. > > > > > > -- > http://www.fastmail.fm - IMAP accessible web-mail >
5796. Re: Success on 6x6x6 BLD
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 10:20:25 -0000

I suspected you'd beat me to it. I have two DNFs under my belt. Kinda disappointing. Congratulations. You continue to inspire.
5797. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 10:20:56 -0000

Hi Joel :-) Check out this old TP thread: http://twistypuzzles.com/forum/viewtopic.php?t=5946 Greets :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Jasmine, > > You are learning algs from my site? That is great! > > I should confess, that allthough I've been pressing you to learn new > algs, I've been pretty lazy myself (any busy with other things). The > WC did motivate me to learn new things, though, so we'll see :). > > Bye! > > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@> wrote: > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > one!! :D > > > > I hope your site won't be down for long because I am currently > learning > > algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > said: > > > Hey everybody, > > > > > > I'd like to congratulate everybody with their great results at > the > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself had a great competition. I don't think I could have done > > > any better in the 3x3 finals... The finals were great, and many > > > people did such great averages!! It was really exciting, and that > is > > > what makes the sport so much fun. > > > > > > I would also like to make a small note about my website: > > > > > > I'll have to move my website to a different location soon. Soon, > > > there will only be a blank page. I'll try to find a decent host > > > soon, and my site will be back with pics from Budapest at some > > > point, but it might take some time. > > > > > > If anyone knows a good reliable hosts that supports php, drop me > a > > > line, please. > > > > > > Cheers! > > > > > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP accessible web-mail > > >
5798. Re: [Speed cubing group] Rubik's Wrist
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:52:11 -0400

On 10/9/07, magicbri2000 <khoale1234567@...> wrote: > > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian I'm not sure about your problem, but I had a similar problem. For most of last year (spring of last year until spring of this year), I had a lot of pain and loss of mobility in the DIP joint of my left index finger. That's the joint next to the fingertip. I can't remember if the pain started with an injury to the finger or built up gradually. As a result of this problem, I wasn't able to cube nearly as much as I would have liked to. I went to my doctor who tried putting it in a splint for a few weeks to see if it would heal up. It didn't, so I went to a hand specialist. He said that my primary doctor hadn't left the splint on for long enough, so he gave me another splint to wear (I think it was for 6-8 weeks). This also didn't help. It was pretty funny when people asked me why I was wearing a splint. They would think I was joking when I said it was from too much Rubik's Cube. I went back to the hand specialist, and he gave me a steroid injection in the joint. Over the next 2-3 weeks, the finger got a lot better. It's not quite as flexible as the corresponding joint on my right hand, but the pain is gone, and I'm back to cubing without problems. I agree with Corwin's advice on your problem. David
5799. Re: from adenk
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:04:42 -0000

thanks for ur algorithm" ill use all ur algorithm"
5800. Re: Congratulations to all winners!! (+ note about my website)
From: adenkbulba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:10:40 -0000

i don"t have rubik original" can u send me 1, ur second hand original rubik" or ill buy ur rubik 3*3" in indonesia very difficult to find original rubik cube" thanks joel
5801. Re: Success on 6x6x6 BLD
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:12:33 -0000

Wow Chris! Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5802. Re: CCT Timer problem
From: "Emanuele" <bw.project@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 15:13:51 -0000

Hi, I've tried to turn everything to the max and I tried on 2 computers, but the result is the same. But I've noticed that the pc timer now recognizes when I turn on my stackmat and when I turn it off. Unfortunately not when I press the reset button or when the stackmat starts or is stopped. :( I don't know what to do with this CCT timer... Any help? --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" <bw.project@...> wrote: > > No, actually it doesn't. But I do hear a strange noise (like an alarm > but it's not) from the speakers of my pc whenever I turn on the > stackmat. > Anyway, I'll try to set the mic volume to the max, thank you. > If it doesn't function, I don't know what kind of soundcard this prog > requires... > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@> wrote: > > > > Does CCT recognize your stackmat's on/off state? If not, I remember > I > > had to mess around with some audio controls. My microphone volume > was > > too low and CCT couldn't "hear" the stackmat's signals. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Emanuele" > > <bw.project@> wrote: > > > > > > Hi, I'm trying to connect my stackmat to this timer but the big > > > display on my monitor doesn't start! > > > I've connected it through a jack to the microphone port, and I've > > > tested from 1 to about 300 the stackmat value in the program > options > > > tab, obviously after having tried all the available mixer options. > > > > > > Where's my mistake? Is there someone with my same problem? Does > this > > > program really function with a stackmat? > > > Please help. > > > > > >
5803. Re: CCT Timer problem
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 16:12:23 -0000

You're problem is in the CCT settings then. The sound you're hearing in your speakers is the stackmat's signal transfered into audio. To not hear that, you have to change audio settings in windows. Also make sure in your CCT settings that the input source is the one that is you're stackmat is connected. It probably doesn't ahve anything to do with the numbers and such.
5804. Re: [Speed cubing group] Re: Success on 6x6x6 BLD
From: lester santos <emailnilester@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 09:50:57 -0700 (PDT)

woowwwwwwwww! congratz! hope there is a video? ill wait for your 7x7x7 BLD chris megafrikkie <megafrikkie@...> wrote: Wow Chris! Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris > Lester M. Santos Philippine Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N: 09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T... --------------------------------- Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. [Non-text portions of this message have been removed]
5805. Re: Success on 6x6x6 BLD
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 17:59:33 -0000

Hi! Very impressive. Congratulations, Chris! I saw most of you first attempt in the hotel lobby in Hungary and I was pretty amazed that you almost solved it then. I'm also happy that I got to try the 7x7 finally. My time was 16:04.95. Thanks to Frank Morris for lending me the cube. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5806. Stadler method 4x4 online
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 18:01:57 -0000

hi at the WC07 in Budapest i tested my new solution for the 4x4. its special for roux solvers. so the beginning and the end are exactly like the 3x3 roux-solution. its written in german and in english. at home i had a best of 1:35 with this method, but i think its possible to get times around 1min. so if your interested in it, test it and send me mails if you have more ideas or if my english is not right (i've never written in english before) www.speedcubing.ch then follow the Link "stadler methode 4x4" mail: thomasstadler@...
5807. Re: Success on 6x6x6 BLD
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 21:03:26 -0000

http://www.youtube.com/watch?v=aRtnGvhutvc The number of the beast :) GG --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Wow Chris! > > That is really a great achievement! I'd guess you are the first in > the world to do this! Congratulations! > > That must have felt very good! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > I just successfully completed the 6x6x6 blindfolded tonight after > three tries over the > > course of the championships. Many thanks to Frank for letting me > use his 6x6x6 cube for > > the attempts. The first try I was off by a couple centers and > edges. It looked like I had > > done an extra U turn at some point as well as an incorrect center > cycle or two. For the > > second attempt it looked like I was only off by a setup move > somewhere in the middle. > > For the third and successful solve I memorized in 1 hour 3 minutes > and the total time was > > 1:48:52.93 > > > > I used exactly the same method as I would use for 5x5x5 except > that there are now 4 > > center orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > these attempts, and many > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > other blindfolded > > cubers who inspire me to get better. > > > > I will post the pictures on my site when I get back from Hungary, > but for now I was too > > excited and had to post. > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > inventing such a fantastic > > puzzle. It was incredibly stable and easy to use for the purpose > of blindfolded cubing as > > well as speed solving. > > > > Happy BLD cubing everyone, > > Chris > > >
5808. Re: Success on 6x6x6 BLD
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 21:40:09 -0000

Frank, It's a real shame, you told me that you didnt bring the 6x6 or 7x7 with you? I would have given anything to try them out. Whats up with that? DanH :( > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Wow Chris! > > > > That is really a great achievement! I'd guess you are the first in > > the world to do this! Congratulations! > > > > That must have felt very good! > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Hi everyone, > > > > > > I just successfully completed the 6x6x6 blindfolded tonight > after > > three tries over the > > > course of the championships. Many thanks to Frank for letting > me > > use his 6x6x6 cube for > > > the attempts. The first try I was off by a couple centers and > > edges. It looked like I had > > > done an extra U turn at some point as well as an incorrect > center > > cycle or two. For the > > > second attempt it looked like I was only off by a setup move > > somewhere in the middle. > > > For the third and successful solve I memorized in 1 hour 3 > minutes > > and the total time was > > > 1:48:52.93 > > > > > > I used exactly the same method as I would use for 5x5x5 except > > that there are now 4 > > > center orbits, 2 wing orbits, and the corners. > > > > > > I have to say thanks to Frank for letting me use his 6x6x6 for > > these attempts, and many > > > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the > many > > other blindfolded > > > cubers who inspire me to get better. > > > > > > I will post the pictures on my site when I get back from > Hungary, > > but for now I was too > > > excited and had to post. > > > > > > Also many, many thanks to Panayiotis Verdes of Olympicubes for > > inventing such a fantastic > > > puzzle. It was incredibly stable and easy to use for the > purpose > > of blindfolded cubing as > > > well as speed solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > > > > >
5809. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 10 Oct 2007 19:11:08 -0700

So sorry I had to beat up on Ambie. On 10/4/07, Patrick Jameson <poker19@...> wrote: > > I joined. I'm not that good though :( (I'm Patrickj) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ryan Heise" <forum@...> > wrote: > > > > I have created a custom list called "Speedcubists" on > > http://typera.tk/ , the secret keyword is "erno" (you can join from > > your "My TyperA" page). > > > > -- > > Ryan Heise http://www.ryanheise.com/colemak/ > > > > > [Non-text portions of this message have been removed]
5810. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 03:28:24 -0000

Tyson Mao wrote: > So sorry I had to beat up on Ambie. Now that enough users have registered, the list has become visible: http://typera.tk/hiscore.cws?list=1869&time=0 It would actually be nice if it showed which keyboard layout was used to achieve that record. Hmm.. I've been thinking about making my own typing game, and a few others, in the same style as my cube simulator (i.e. records lists with a playback feature). Recently speed typing and speed tetris have taken my interest: http://www.youtube.com/watch?v=N1umcF4z0Ds -- Ryan Heise http://www.ryanheise.com/
5811. Got Cube? T-shirts
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 04:54:57 -0000

I finally made the shirts. It was quite a while back, but I was planning to sell them to members of the club I made (but, hence, no one is buying it). So, if you want to buy one, email me privately. My email is khoale1234567@...
5812. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 08:54:58 -0000

Jasmine, There are remedies for this. May I suggest you save the webpage on your disk, with images and all, or - heavens forbid - print it! :) I know I need algs on paper if I'm going to learn them. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am already looking forward to the next > one!! :D > > I hope your site won't be down for long because I am currently learning > algorithms from it! :) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > said: > > Hey everybody, > > > > I'd like to congratulate everybody with their great results at the > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet! :) > > > > I myself had a great competition. I don't think I could have done > > any better in the 3x3 finals... The finals were great, and many > > people did such great averages!! It was really exciting, and that is > > what makes the sport so much fun. > > > > I would also like to make a small note about my website: > > > > I'll have to move my website to a different location soon. Soon, > > there will only be a blank page. I'll try to find a decent host > > soon, and my site will be back with pics from Budapest at some > > point, but it might take some time. > > > > If anyone knows a good reliable hosts that supports php, drop me a > > line, please. > > > > Cheers! > > > > Joël. > > > > > > -- > http://www.fastmail.fm - IMAP accessible web-mail >
5813. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 10:32:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > Jasmine, > > There are remedies for this. May I suggest you save the webpage on > your disk, with images and all, or - heavens forbid - print it! :) > > I know I need algs on paper if I'm going to learn them. > > Eivind Eivind... You are a genius!
5814. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 12:51:31 +0100

I've had Joel's OLL page saved locally to my iPAQ for over a year! I've just been very slack about actually opening up the file and studying it. :/ I saved Joel's PLL page locally as well as soon as I Joel said it might be down for a while. I've also got Dan H's printable OLL and PLL pages saved to my iPAQ. :) Jasmine On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> said: > Jasmine, > > There are remedies for this. May I suggest you save the webpage on > your disk, with images and all, or - heavens forbid - print it! :) > > I know I need algs on paper if I'm going to learn them. > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee" <speedcuber@...> wrote: > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > one!! :D > > > > I hope your site won't be down for long because I am currently > learning > > algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@...> > > said: > > > Hey everybody, > > > > > > I'd like to congratulate everybody with their great results at > the > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself had a great competition. I don't think I could have done > > > any better in the 3x3 finals... The finals were great, and many > > > people did such great averages!! It was really exciting, and that > is > > > what makes the sport so much fun. > > > > > > I would also like to make a small note about my website: > > > > > > I'll have to move my website to a different location soon. Soon, > > > there will only be a blank page. I'll try to find a decent host > > > soon, and my site will be back with pics from Budapest at some > > > point, but it might take some time. > > > > > > If anyone knows a good reliable hosts that supports php, drop me > a > > > line, please. > > > > > > Cheers! > > > > > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP accessible web-mail > > > > -- http://www.fastmail.fm - Does exactly what it says on the tin
5815. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 12:02:14 -0000

Then surely everything is in order and you have nothing to worry about. The algs will continue to be a part of you (or your iPAQ), should Joëls website be taken offline, the server disk burnt, smashed to pieces, fed to crocodiles, or any combination of the above. :P Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I've had Joel's OLL page saved locally to my iPAQ for over a year! I've > just been very slack about actually opening up the file and studying it. > :/ > > I saved Joel's PLL page locally as well as soon as I Joel said it might > be down for a while. I've also got Dan H's printable OLL and PLL pages > saved to my iPAQ. :) > > Jasmine > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > said: > > Jasmine, > > > > There are remedies for this. May I suggest you save the webpage on > > your disk, with images and all, or - heavens forbid - print it! :) > > > > I know I need algs on paper if I'm going to learn them. > > > > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee" <speedcuber@> wrote: > > > > > > Yes, Worlds was fantastic! I am already looking forward to the next > > > one!! :D > > > > > > I hope your site won't be down for long because I am currently > > learning > > > algorithms from it! :) > > > > > > Jasmine > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > said: > > > > Hey everybody, > > > > > > > > I'd like to congratulate everybody with their great results at > > the > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > > > course my Dutch friend Erik for doing so well on Megaminx, 4x4 > > and > > > > feet! :) > > > > > > > > I myself had a great competition. I don't think I could have done > > > > any better in the 3x3 finals... The finals were great, and many > > > > people did such great averages!! It was really exciting, and that > > is > > > > what makes the sport so much fun. > > > > > > > > I would also like to make a small note about my website: > > > > > > > > I'll have to move my website to a different location soon. Soon, > > > > there will only be a blank page. I'll try to find a decent host > > > > soon, and my site will be back with pics from Budapest at some > > > > point, but it might take some time. > > > > > > > > If anyone knows a good reliable hosts that supports php, drop me > > a > > > > line, please. > > > > > > > > Cheers! > > > > > > > > Joël. > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > -- > http://www.fastmail.fm - Does exactly what it says on the tin >
5816. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 13:24:00 +0100

Yes, of course. I know. :) I was really just expressing general dismay at the (temporary) disappearance of Joel's website! :o :) Jasmine On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...> said: > Then surely everything is in order and you have nothing to worry > about. The algs will continue to be a part of you (or your iPAQ), > should Joëls website be taken offline, the server disk burnt, smashed > to pieces, fed to crocodiles, or any combination of the above. :P > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee" <speedcuber@...> wrote: > > > > I've had Joel's OLL page saved locally to my iPAQ for over a year! > I've > > just been very slack about actually opening up the file and > studying it. > > :/ > > > > I saved Joel's PLL page locally as well as soon as I Joel said it > might > > be down for a while. I've also got Dan H's printable OLL and PLL > pages > > saved to my iPAQ. :) > > > > Jasmine > > > > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > > said: > > > Jasmine, > > > > > > There are remedies for this. May I suggest you save the webpage > on > > > your disk, with images and all, or - heavens forbid - print it! :) > > > > > > I know I need algs on paper if I'm going to learn them. > > > > > > Eivind > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > Lee" <speedcuber@> wrote: > > > > > > > > Yes, Worlds was fantastic! I am already looking forward to the > next > > > > one!! :D > > > > > > > > I hope your site won't be down for long because I am currently > > > learning > > > > algorithms from it! :) > > > > > > > > Jasmine > > > > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > > said: > > > > > Hey everybody, > > > > > > > > > > I'd like to congratulate everybody with their great results > at > > > the > > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! > And of > > > > > course my Dutch friend Erik for doing so well on Megaminx, > 4x4 > > > and > > > > > feet! :) > > > > > > > > > > I myself had a great competition. I don't think I could have > done > > > > > any better in the 3x3 finals... The finals were great, and > many > > > > > people did such great averages!! It was really exciting, and > that > > > is > > > > > what makes the sport so much fun. > > > > > > > > > > I would also like to make a small note about my website: > > > > > > > > > > I'll have to move my website to a different location soon. > Soon, > > > > > there will only be a blank page. I'll try to find a decent > host > > > > > soon, and my site will be back with pics from Budapest at > some > > > > > point, but it might take some time. > > > > > > > > > > If anyone knows a good reliable hosts that supports php, drop > me > > > a > > > > > line, please. > > > > > > > > > > Cheers! > > > > > > > > > > Joël. > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > > > > > > -- > > http://www.fastmail.fm - Does exactly what it says on the tin > > > > -- http://www.fastmail.fm - A no graphics, no pop-ups email service
5817. Re: [Speed cubing group] Congratulations to all winners!! (+ note about my website
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 13:05:22 -0000

Hi :-) What if Jamine's iPaq was fed to crocodiles ?? :-P Better burn the site rip to a cd and keep in a fireproof and bolted safe ... :D (store the key/combination in another safe ... ) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yes, of course. I know. :) I was really just expressing general dismay > at the (temporary) disappearance of Joel's website! :o > > :) Jasmine > > > On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn" <htkra1d@...> > said: > > Then surely everything is in order and you have nothing to worry > > about. The algs will continue to be a part of you (or your iPAQ), > > should Joëls website be taken offline, the server disk burnt, smashed > > to pieces, fed to crocodiles, or any combination of the above. :P > > > > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee" <speedcuber@> wrote: > > > > > > I've had Joel's OLL page saved locally to my iPAQ for over a year! > > I've > > > just been very slack about actually opening up the file and > > studying it. > > > :/ > > > > > > I saved Joel's PLL page locally as well as soon as I Joel said it > > might > > > be down for a while. I've also got Dan H's printable OLL and PLL > > pages > > > saved to my iPAQ. :) > > > > > > Jasmine > > > > > > > > > On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn" <htkra1d@> > > > said: > > > > Jasmine, > > > > > > > > There are remedies for this. May I suggest you save the webpage > > on > > > > your disk, with images and all, or - heavens forbid - print it! :) > > > > > > > > I know I need algs on paper if I'm going to learn them. > > > > > > > > Eivind > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > > Lee" <speedcuber@> wrote: > > > > > > > > > > Yes, Worlds was fantastic! I am already looking forward to the > > next > > > > > one!! :D > > > > > > > > > > I hope your site won't be down for long because I am currently > > > > learning > > > > > algorithms from it! :) > > > > > > > > > > Jasmine > > > > > > > > > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > > > said: > > > > > > Hey everybody, > > > > > > > > > > > > I'd like to congratulate everybody with their great results > > at > > > > the > > > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! > > And of > > > > > > course my Dutch friend Erik for doing so well on Megaminx, > > 4x4 > > > > and > > > > > > feet! :) > > > > > > > > > > > > I myself had a great competition. I don't think I could have > > done > > > > > > any better in the 3x3 finals... The finals were great, and > > many > > > > > > people did such great averages!! It was really exciting, and > > that > > > > is > > > > > > what makes the sport so much fun. > > > > > > > > > > > > I would also like to make a small note about my website: > > > > > > > > > > > > I'll have to move my website to a different location soon. > > Soon, > > > > > > there will only be a blank page. I'll try to find a decent > > host > > > > > > soon, and my site will be back with pics from Budapest at > > some > > > > > > point, but it might take some time. > > > > > > > > > > > > If anyone knows a good reliable hosts that supports php, drop > > me > > > > a > > > > > > line, please. > > > > > > > > > > > > Cheers! > > > > > > > > > > > > Joël. > > > > > > > > > > > > > > > > > > > > > > -- > > > > > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > > > > > > > > > > > > -- > > > http://www.fastmail.fm - Does exactly what it says on the tin > > > > > > > > > -- > http://www.fastmail.fm - A no graphics, no pop-ups email service >
5818. HORRIBLE press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 09:38:51 -0700

And you thought the press before was bad? http://www.shortnews.com/start.cfm?id=65488 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not only scored well in the 4x4 and 5x5 categories, but also did well blindfolded. However, the honour of the fastest-solved cube goes to Yu Nakajima, who needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just short of the world record by a little more than a second. ... So... look for Matyas during the Nobel Prize ceremony because of his ability to travel forward in time 2 years. [Non-text portions of this message have been removed]
5819. Re: [Speed cubing group] HORRIBLE press
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 19:07:13 +0100

Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 seconds beats 10.88 seconds! Unfortunately for Dan H, most of the news articles have quoted the 10.88 second solve as the fastest of the competition. Don't worry, Dan, I know yours was the fastest solve, I was watching it! :) Jasmine On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...> said: > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his > ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html
5820. Re: [Speed cubing group] HORRIBLE press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 11:51:53 -0700

http://en.wikipedia.org/wiki/Thank_you_bat For the press. On 10/11/07, Jasmine Lee <speedcuber@...> wrote: > > Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 > seconds beats 10.88 seconds! > > Unfortunately for Dan H, most of the news articles have quoted the 10.88 > second solve as the fastest of the competition. Don't worry, Dan, I know > yours was the fastest solve, I was watching it! :) > > Jasmine > > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...<tyson.mao%40gmail.com> > > > said: > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World > > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html > > > [Non-text portions of this message have been removed]
5821. Re: HORRIBLE press
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 21:13:29 -0000

http://www.youtube.com/watch?v=5x7uIvRJuyM and here is the video :) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59 > seconds beats 10.88 seconds! > > Unfortunately for Dan H, most of the news articles have quoted the 10.88 > second solve as the fastest of the competition. Don't worry, Dan, I know > yours was the fastest solve, I was watching it! :) > > Jasmine > > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao" <tyson.mao@...> > said: > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World > > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - One of many happy users: > http://www.fastmail.fm/docs/quotes.html >
5822. Re: Congratulations to all winners!! (+ note about my website)
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 00:37:14 -0000

Hi all, Likewise. It looks like every Worlds is better than the last one. Too bad I couldn't be there, I'm setting my hopes on either the next one or a US open to attend. I'd love to meet the new fast guys Yu Nakajima and Mátyás Kuti and many others too! They are an inspiration to all of us. good luck to everyone preparing for the next one Michiel http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hey everybody, > > I'd like to congratulate everybody with their great results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I don't think I could have done > any better in the 3x3 finals... The finals were great, and many > people did such great averages!! It was really exciting, and that is > what makes the sport so much fun. > > I would also like to make a small note about my website: > > I'll have to move my website to a different location soon. Soon, > there will only be a blank page. I'll try to find a decent host > soon, and my site will be back with pics from Budapest at some > point, but it might take some time. > > If anyone knows a good reliable hosts that supports php, drop me a > line, please. > > Cheers! > > Joël. >
5823. Re: SuCcess on 6x6x6 BLD
From: Jameson OConnor <rubiksguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 11 Oct 2007 18:47:54 -0700 (PDT)

How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have loved cubing since freshman year high school. My average is 32.3 seconds (best average) Jameson "rubiksguy" ____________________________________________________________________________________ Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos. http://autos.yahoo.com/index.html
5824. Re: [Speed cubing group] Re: SuCcess on 6x6x6 BLD
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 12 Oct 2007 08:03:17 +0200

They are not for sale in shops yet. Some people have gotten prototypes so if you meet any of them you have a chance of trying it. ----- Original Message ----- From: Jameson OConnor To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 12, 2007 3:47 AM Subject: [Speed cubing group] Re: SuCcess on 6x6x6 BLD How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have loved cubing since freshman year high school. My average is 32.3 seconds (best average) Jameson "rubiksguy" __________________________________________________________ Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos. http://autos.yahoo.com/index.html
5825. [Speed cubing group] Re: Competitions
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 08:52:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > I predict you'll need sub 13 average to win the next WC. > > /Lars Almost correct. Yu Nakajima did indeed get a sub 13 average, but 13.04 (or 13.05 with a fast single time) would've still been enough to beat second place Andrew Kang. On the other hand, if your "you" referred to Tyson specifically (you replied to his message) then you were correct. Cheers! Stefan
5826. Re: Success on 6x6x6 BLD
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 13:03:53 -0000

that is awesome. congrats! very inspiring. it was a lot of fun watching your first attempt. again, very impressive achievement. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded tonight after three tries over the > course of the championships. Many thanks to Frank for letting me use his 6x6x6 cube for > the attempts. The first try I was off by a couple centers and edges. It looked like I had > done an extra U turn at some point as well as an incorrect center cycle or two. For the > second attempt it looked like I was only off by a setup move somewhere in the middle. > For the third and successful solve I memorized in 1 hour 3 minutes and the total time was > 1:48:52.93 > > I used exactly the same method as I would use for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits, and the corners. > > I have to say thanks to Frank for letting me use his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other blindfolded > cubers who inspire me to get better. > > I will post the pictures on my site when I get back from Hungary, but for now I was too > excited and had to post. > > Also many, many thanks to Panayiotis Verdes of Olympicubes for inventing such a fantastic > puzzle. It was incredibly stable and easy to use for the purpose of blindfolded cubing as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5827. Re: HORRIBLE press
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 13:45:55 -0000

How about this one (http://www.x.se/hh6q - warning: in Swedish) "Another event is to solve the cube blindfolded. The winner was Anssi Vanhala from Finland with 49.33 seconds" which explains everything: Jounalists do not know body parts. They probably check the correctness of their information with their asses instead of with their brains. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] >
5828. Re: [Speed cubing group] Re: HORRIBLE press
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 11:20:08 -0400

Haha, no kidding. Those are absolutely ridiculous. We should get a formal letter about the inaccuracy of Rubiks articles, and email it out to each article article/business who makes major mistakes, and see what they say. On 10/12/07, Anders Larsson <anders.larsson@...> wrote: > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > "Another event is to solve the cube blindfolded. The winner was Anssi > Vanhala from Finland with 49.33 seconds" > > which explains everything: Jounalists do not know body parts. They > probably check the correctness of their information with their asses > instead of with their brains. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > And you thought the press before was bad? > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's > Cube World > > Champion, needing an average of 12.48 seconds to solve the puzzle. > Kuti not > > only scored well in the 4x4 and 5x5 categories, but also did well > > blindfolded. > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > short of the world record by a little more than a second. > > > > ... > > > > So... look for Matyas during the Nobel Prize ceremony because of his > ability > > to travel forward in time 2 years. > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5829. Solving the cross in 7 moves?. (Fridrich method)
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 17:27:25 -0000

I understand that almost all situations of the cross can be solved in 7 moves or less, and only 102 of them require 8 moves. But I still have trouble solving the cross in 7 moves... I have looked at mackey's site and it helped some but I still don't see how most of them can be done in 7 moves. Can somebody explain to me how to choose the right cross color, and solve it correctly? Sorry if I have phrased my question awkwardly.
5830. Re: HORRIBLE press
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 20:04:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > "Another event is to solve the cube blindfolded. The winner was Anssi > Vanhala from Finland with 49.33 seconds" > > which explains everything: Jounalists do not know body parts. They > probably check the correctness of their information with their asses > instead of with their brains. > > /Anders Maybe there were some reporters in Budapest who just liked going to Budapest for work, and didn't give a f*** about the cubes. :)
5831. Youth festival
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 12 Oct 2007 20:36:37 -0000

Tomorrow I will go to a local youth festival and present my cubing skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity to make my own version of the Beauty and the Geek since Miss Sweden will also be there B) /Anders
5832. world cup-2007 - 555 finals
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 05:22:42 +0100 (BST)

Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank you so much for giving me your 555 stickers. It is a special and lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was confident that I could reach finals before the world cup. It was very nice and stiff competition 6 finalists finished sub 2 min(including me). I felt great when I raced with the 555 world greats - you, Ookusa, Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not correct/learn my mistakes in edge pairing up, as you were busy yourself. Could you explain/teach/correct my mistakes so that I can improve further. J.bernett orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5833. [Speed cubing group] Re: HORRIBLE press
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:17:24 -0000

Haha .. it's an illusion to believe this is a problem only with (speed)cubing. Many journalists dont care about checking facts and background. They have their "angle" and that's all they care :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Haha, no kidding. Those are absolutely ridiculous. We should get a formal > letter about the inaccuracy of Rubiks articles, and email it out to each > article article/business who makes major mistakes, and see what they say. > > On 10/12/07, Anders Larsson <anders.larsson@...> wrote: > > > > How about this one (http://www.x.se/hh6q - warning: in Swedish) > > > > "Another event is to solve the cube blindfolded. The winner was Anssi > > Vanhala from Finland with 49.33 seconds" > > > > which explains everything: Jounalists do not know body parts. They > > probably check the correctness of their information with their asses > > instead of with their brains. > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > And you thought the press before was bad? > > > > > > http://www.shortnews.com/start.cfm?id=65488 > > > > > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's > > Cube World > > > Champion, needing an average of 12.48 seconds to solve the puzzle. > > Kuti not > > > only scored well in the 4x4 and 5x5 categories, but also did well > > > blindfolded. > > > > > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > > > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > > > short of the world record by a little more than a second. > > > > > > ... > > > > > > So... look for Matyas during the Nobel Prize ceremony because of his > > ability > > > to travel forward in time 2 years. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5834. Re: Solving the cross in 7 moves?. (Fridrich method)
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:57:16 -0000

Don't really know what to say here. Cross solving comes with practice, and that's about it. Maybe a good idea would be to stick with a single cross color, and sit down and don't start solving until you DO see how to solve it in 7 moves. Don't care about the 15 seconds at first, just sit and stare the cube down until you see it. Then close your eyes and do it. Rinse and repeat. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I understand that almost all situations of the cross can be solved in > 7 moves or less, and only 102 of them require 8 moves. > > But I still have trouble solving the cross in 7 moves... I have looked > at mackey's site and it helped some but I still don't see how most of > them can be done in 7 moves. Can somebody explain to me how to choose > the right cross color, and solve it correctly? Sorry if I have phrased > my question awkwardly. >
5835. Good press
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 12:00:31 -0000

Hey guys, King Ho Wong, whom many of you met in Budapest, wrote a nice 4-page story on the championship and me, which may be found in todays DN newspaper, for those of you with access to norwegian newspapers (and who can understand norwegian, surely). If I figure a way to scan it I'll do that, and translate it for you as well. I also participated in a talkshow yesterday, friday night even. Not for long, but I got to answer a few questions and solve the cube on TV. Clip may be found here: http://www1.nrk.no/nett-tv/indeks/109997 Still in norwegian of course, but at least there's some cubing action going on. :) Eivind
5836. wc - 2007 result - statistics
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:33:57 +0100 (BST)

RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND 4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 -- 1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM -- 1 1 2 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries, only 12 countries are in the medals tally. Hats off to the host country Hungary, poland and USA. J.Bernett Orlando --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5837. wc - 2007 result - statistics
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:37:02 +0100 (BST)

RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND 4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 -- 1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM -- 1 -- 1 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries, only 12 countries are in the medals tally. Hats off to the host country Hungary, poland and USA. J.Bernett Orlando --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
5838. Re: Youth festival
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 12:55:33 -0000

That's great, Anders, but why are they calling you a Rubik's cube champion? :-P /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Tomorrow I will go to a local youth festival and present my cubing > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > to make my own version of the Beauty and the Geek since Miss Sweden > will also be there B) > > /Anders >
5839. Re: Youth festival
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 13:42:49 -0000

Probably because he beat Vanhala in Budapest. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > That's great, Anders, but why are they calling you a Rubik's cube > champion? :-P > > /Gunnar Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > Tomorrow I will go to a local youth festival and present my cubing > > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > > to make my own version of the Beauty and the Geek since Miss Sweden > > will also be there B) > > > > /Anders > > >
5840. Where can I get CRC Heavy Duty Silicone?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 14:05:47 -0000

When searching for it using google, I find the "marine" version a lot, but I just want the regular red can that everybody seems to exalt for cubing. I have "gunk" and it absolutely sucks for cubing. Can't seem to find the CRC heavy duty silicone in any local hardware store either. I have found some wholesale things but they sell then in quantities of 12... Anybody know where I can just buy 2-3 cans online for relatively cheap?
5841. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 14:50:57 -0000

Hi everyone, I am working very hard at finding a loctaion still to have a competition on the East coast in Virginia. Things are looking good for a room at a Best Western. I need my brother to check out the room before I agree to it. If this is the location then things will work out just fine. The room holds about 50-55 people hopefully this is big enough for our competition. If this is the room that I am getting it will be about $300 for the room so there will be a charge for the competition. Hope to see some of you there. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" <speedcuber@...> wrote: > > A toy store sounds like a good location to me! Would be good exposure for > our 'sport', and no doubt would be good for puzzle sales at the store! > > Jasmine > (currently based in Arlington, Virginia) > > On 12/09/2007, mistiz0858 <mistizo858@...> wrote: > > > > An update for everyone. I am still looking for a free location for > > this event to happen. I have a phone interview with Toys r us > > tomorrow morning. Hopefully everything goes well and we can get a > > location. Does anyone have any issues with having it at a Toys r us? > > It might be really busy that weekend at the Toys r us but at the same > > time it gives us some exposure to the public. > > > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "jason_baum" > > <jason_baum@> wrote: > > > > > > I'll definitely be there if it happens. I go to school in Virginia > > > (about two hours away from Richmond) so this would be really great > > > for me. > > > > > > -Jason Baum > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Leyan > > > Lo" <leyanlo@> wrote: > > > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > as it stands its only a thought about hosting this event. i > > > dont even > > > > > have any info reguarding a venue. once that is set in then i > > will > > > > > discuss a list of events. however it will depend on how many > > > people > > > > > will show up on what events we can do. if there are alot of > > > people it > > > > > will be harder to do more events. > > > > > > > > > > Does anyone live in the area that might be able to think of a > > good > > > > > location ie (schools science centers, libraries...etc) > > > > > > > > > > Adam Zamora > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mstern1234" > > > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > > > I'll be there! I do have quite a few requests for events, so > > > let us > > > > > > know if we can do so. > > > > > > > > > > > > Mitchell Stern > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "Jon Choi" > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > That is excellent! Will we have details on what the events > > > will be > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is > > > none? > > > > > >:D ) > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > Its good to hear that there would be enough people to > > have a > > > > > > > > competition. now that i know there are people willing to > > > come i > > > > > will > > > > > > > > search for a venue. it should happen as long as i can > > find a > > > > > venue. I > > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > billb4120 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > > aside > > > the > > > > > date > > > > > > > > now. > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > > Thanksgiving. > > > > > My > > > > > > > > > brother > > > > > > > > > > and a few other people in his school might want to > > have > > > a > > > > > > > > > competition. > > > > > > > > > > I am curious who else is in the area or would travel > > to > > > > > this area > > > > > > > > > for a > > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need is 12 > > > > > people so > > > > > > > > it > > > > > > > > > > doesnt have to be big. please post here or email me at > > > > > mistizo858 > > > > > > > > > at > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
5842. Re: Where can I get CRC Heavy Duty Silicone?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 15:01:01 -0000

I usually get mine from NAPA auto parts, but any auto parts store should have it. Be sure to check the label for petrolium, I found a can with slightly different ingredients not too long ago. Packaging was identical but it totally sucked for cubing. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > When searching for it using google, I find the "marine" version a lot, > but I just want the regular red can that everybody seems to exalt for > cubing. I have "gunk" and it absolutely sucks for cubing. Can't seem > to find the CRC heavy duty silicone in any local hardware store > either. I have found some wholesale things but they sell then in > quantities of 12... Anybody know where I can just buy 2-3 cans online > for relatively cheap? >
5843. Re: [Speed cubing group] Rubik's Wrist
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 08:08:39 -0700

On Oct 9, 2007, at 20:09, magicbri2000 wrote: > I think I have Rubik's Wrist. My right wrist hurts like crazy whenever > I move it. Anyone know how to treat it? > > Brian This is one of the better reasons to take up foot cubing. As for the medical question, I strongly recommend asking a doctor those rather than an internet puzzle forum if you care about your wrist health. - - - - - - - - - - - - You are only young once, but you can be immature forever! Lars Petrus - lars@... http://lar5.com
5844. cube marathon
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 16:13:25 -0000

Why is a cube marathon 42 cubes? How'd you guys come up with that slightly random number?
5845. Re: cube marathon
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 16:16:52 -0000

>From Wikipedia: "The marathon is a long-distance running event of 42.195 kilometres". --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" <jwoelmer2@...> wrote: > > Why is a cube marathon 42 cubes? How'd you guys come up with that > slightly random number? >
5846. Re: cube marathon
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 17:58:20 -0000

It is more likely : http://www.google.com/search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1 Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The marathon is a long-distance running event of > 42.195 kilometres". > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > slightly random number? > > >
5847. Re: [Speed cubing group] Rubik's cube in Iran
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 11:47:09 -0700

I don't think many of us have traveled to Iran. I don't think many of us have mailed anything to Iran either. On 4/29/07, mehrdad_agheb <mehrdad_agheb@...> wrote: > > Does any know from where can i buy a 3x3 cube in Iran? > > > [Non-text portions of this message have been removed]
5848. Re: cube marathon
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 13 Oct 2007 23:10:43 -0000

That would be my answer. Anyone calling 42 random, whatever the background, clearly have read the wrong books. Eivind --- In speedsolvingruikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It is more likely : > http://www.google.com/ search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1 > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > From Wikipedia: "The marathon is a long-distance running event of > > 42.195 kilometres". > > > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > > slightly random number? > > > > > >
5849. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 02:50:41 -0000

Great news! I was starting to give up hope about this since we haven't heard anything for a while, but I'm thrilled that this looks like it will be happening. Can't wait! -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > Hi everyone, > > I am working very hard at finding a loctaion still to have a > competition on the East coast in Virginia. Things are looking good > for a room at a Best Western. I need my brother to check out the room > before I agree to it. If this is the location then things will work > out just fine. The room holds about 50-55 people hopefully this is > big enough for our competition. If this is the room that I am getting > it will be about $300 for the room so there will be a charge for the > competition. Hope to see some of you there. > > Adam Zamora > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" > <speedcuber@> wrote: > > > > A toy store sounds like a good location to me! Would be good > exposure for > > our 'sport', and no doubt would be good for puzzle sales at the > store! > > > > Jasmine > > (currently based in Arlington, Virginia) > > > > On 12/09/2007, mistiz0858 <mistizo858@> wrote: > > > > > > An update for everyone. I am still looking for a free location > for > > > this event to happen. I have a phone interview with Toys r us > > > tomorrow morning. Hopefully everything goes well and we can get a > > > location. Does anyone have any issues with having it at a Toys r > us? > > > It might be really busy that weekend at the Toys r us but at the > same > > > time it gives us some exposure to the public. > > > > > > Adam Zamora > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "jason_baum" > > > <jason_baum@> wrote: > > > > > > > > I'll definitely be there if it happens. I go to school in > Virginia > > > > (about two hours away from Richmond) so this would be really > great > > > > for me. > > > > > > > > -Jason Baum > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Leyan > > > > Lo" <leyanlo@> wrote: > > > > > > > > > > That's my birthday, too!! I'll go if you fly me out there ~_^ > > > > > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > > > as it stands its only a thought about hosting this event. i > > > > dont even > > > > > > have any info reguarding a venue. once that is set in then i > > > will > > > > > > discuss a list of events. however it will depend on how many > > > > people > > > > > > will show up on what events we can do. if there are alot of > > > > people it > > > > > > will be harder to do more events. > > > > > > > > > > > > Does anyone live in the area that might be able to think of > a > > > good > > > > > > location ie (schools science centers, libraries...etc) > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mstern1234" > > > > > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > > > > > I'll be there! I do have quite a few requests for events, > so > > > > let us > > > > > > > know if we can do so. > > > > > > > > > > > > > > Mitchell Stern > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "Jon Choi" > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > > > That is excellent! Will we have details on what the > events > > > > will be > > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if there > is > > > > none? > > > > > > >:D ) > > > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > Its good to hear that there would be enough people to > > > have a > > > > > > > > > competition. now that i know there are people willing > to > > > > come i > > > > > > will > > > > > > > > > search for a venue. it should happen as long as i can > > > find a > > > > > > venue. I > > > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > billb4120 > > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > > > aside > > > > the > > > > > > date > > > > > > > > > now. > > > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > > > Thanksgiving. > > > > > > My > > > > > > > > > > brother > > > > > > > > > > > and a few other people in his school might want to > > > have > > > > a > > > > > > > > > > competition. > > > > > > > > > > > I am curious who else is in the area or would > travel > > > to > > > > > > this area > > > > > > > > > > for a > > > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would need > is 12 > > > > > > people so > > > > > > > > > it > > > > > > > > > > > doesnt have to be big. please post here or email > me at > > > > > > mistizo858 > > > > > > > > > > at > > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
5850. 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 14:47:27 -0000

.........
5851. Re: 9.77
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 15:19:39 -0000

pwnage
5852. Re: Youth festival
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 15:47:20 -0000

It was a great event where I cubed alot, wrote authographs and impressed compuslory school pupils. There was a class competition where one event was to solve one face within five minutes. Only one of 12 managed it... And she did it within one minute. Why I am called a champion? Well, I am a champion of the cube since I can solve it! (and yes, I beat one Vanhala ! ;) I met Miss Sweden (see photosection, album "Puctures from Sweden") and I gave her a cube... /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Probably because he beat Vanhala in Budapest. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > <gunkr520@> wrote: > > > > That's great, Anders, but why are they calling you a Rubik's cube > > champion? :-P > > > > /Gunnar Krig > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > > <anders.larsson@> wrote: > > > > > > Tomorrow I will go to a local youth festival and present my cubing > > > skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity > > > to make my own version of the Beauty and the Geek since Miss Sweden > > > will also be there B) > > > > > > /Anders > > > > > >
5853. Re: 9.77
From: "stefan.huber4" <mc_sin-h@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 16:09:11 -0000

At the Dutch Open? Officially? Done by you, Erik?
5854. Re: 9.77
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 16:32:43 -0000

Agreed. Details!! --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" <mc_sin-h@...> wrote: > > At the Dutch Open? Officially? Done by you, Erik? >
5855. Re: 9.77
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:37:40 -0000

It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Agreed. Details!! > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > >
5856. Re: 9.77
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:53:47 -0000

Congrats, Erik! --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...> wrote: > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > <mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > >
5857. Re: [Speed cubing group] Re: 9.77
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 19:17:52 +0100 (BST)

well done Erik not only for your 9.77 but also for your megaminx and 555. J.Bernett Orlando joey_gouly <no_reply@yahoogroups.com> wrote: It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Agreed. Details!! > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > --------------------------------- Share files, take polls, and discuss your passions - all under one roof. Click here. [Non-text portions of this message have been removed]
5858. Re: cube marathon
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 18:27:01 -0000

ah that would probably be the reason- thanks. Those of us in the US of A know a marathon as 26.2 miles, so I didn't know how 42 popped up. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The marathon is a long-distance running event of > 42.195 kilometres". > > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > <jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes? How'd you guys come up with that > > slightly random number? > > >
5859. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 18:49:51 -0000

Ryan Heise wrote: > Hmm.. I've been thinking about making my own typing game, and a few > others, in the same style as my cube simulator (i.e. records lists > with a playback feature). Here it is: http://www.ryanheise.com/games/typing-test/ -- Ryan Heise http://www.ryanheise.com/
5860. Re : [Speed cubing group] Re: 9.77
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 13:55:15 -0700 (PDT)

So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5861. Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 21:02:14 -0000

Thanks all! One guy cought it on tape, I gave him my email address and I hope I will be able to share it :) --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Congrats, Erik! > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@> wrote: > > > > It is confirmed. Erik A, is the new record holder! YAY! > > > > Thanks, > > Joey > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > > <shelchang@> wrote: > > > > > > Agreed. Details!! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > > <mc_sin-h@> wrote: > > > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > >
5862. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 21:06:51 -0000

Hey ryan this is cool! Is it possible to make a head to head multiplayer version :P That would be so cool. --- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" <forum@...> wrote: > > Ryan Heise wrote: > > > Hmm.. I've been thinking about making my own typing game, and a few > > others, in the same style as my cube simulator (i.e. records lists > > with a playback feature). > > Here it is: > > http://www.ryanheise.com/games/typing-test/ > > -- > Ryan Heise http://www.ryanheise.com/ >
5863. Re: 9.77
From: "fumba24" <vomberg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 22:42:54 -0000

Well done for setting the bar a little higher once more. Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > well done Erik not only for your 9.77 but also for your megaminx and 555. > > J.Bernett Orlando > > joey_gouly <no_reply@yahoogroups.com> wrote: > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > <mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > > > > --------------------------------- > Share files, take polls, and discuss your passions - all under one roof. Click here. > > [Non-text portions of this message have been removed] >
5864. Japanese Team on TV
From: makimoto2000us <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 00:32:05 -0000

Hi all, It was broadcasted on Oct 12. http://jp.youtube.com/watch?v=iGedpJbAdeA http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki
5865. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 14 Oct 2007 17:32:05 -0700

Nice. I see Ryan's already completely outclassed me at Colemak. Any tips for getting faster? My main issue seems to be making errors and sustaining the entire two minutes. On 10/14/07, goodxy2002 <goodxy2002@...> wrote: > > Hey ryan this is cool! Is it possible to make a head to head > multiplayer version :P That would be so cool. > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Ryan Heise" > <forum@...> wrote: > > > > Ryan Heise wrote: > > > > > Hmm.. I've been thinking about making my own typing game, and a few > > > others, in the same style as my cube simulator (i.e. records lists > > > with a playback feature). > > > > Here it is: > > > > http://www.ryanheise.com/games/typing-test/ > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions of this message have been removed]
5866. [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 03:46:48 -0000

goodxy2002 wrote: > Hey ryan this is cool! Is it possible to make a head to head > multiplayer version :P That would be so cool. Well, speed TETRIS is actually the next thing on my agenda :-) I have also been thinking about a TETRIS/Rubik's cube hybrid game, where you have a falling cube, with missing pieces/holes in it, and as the cube is falling, you need to rotate and twist it into a shape that will fit best with the uneven shape of the ground. James wrote: > Nice. I see Ryan's already completely outclassed me at Colemak. > Any tips for getting faster? Not many tips, but my experience for the first 30 days is documented on http://www.ryanheise.com/colemak/ -- Ryan Heise http://www.ryanheise.com/
5867. Re : [Speed cubing group] Re: 9.77
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 05:17:34 -0000

Well, the 100 meter WR is .03 seconds faster then the cubing record. We'll get there ;P.
5868. comparison of world cup - 2003/2005/2007
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 10:22:55 +0100 (BST)

s.no / event / time 2003/2005/2007/bernett's best 1/ 222 fastest solve/ -- / 5.34 / 2.82 sec / 3.18 sec 2/ 222 average/ -- / 8.32 / 3.91 sec / 5.58 sec 3/ 333 fastest solve / 16.53 / 12.14 / 10.59 sec / 12.27 sec 4/ 333 average / 20.00 / 15.10 / 12.46 sec / 15.59 sec 5/ 444 fastest solve / 1:20.16 / 54.13 / 51.61/1:01.11 6/ 444 average / 1:30.57 / 1:04.63 / 1:02.37/ 1:06.82 7/ 555 fastest solve / 2:19.69 / 2:03.74 / 1:42.21 / 1:46.27 8/ 555 average / 2:50.45/2:15.64/ 1:45.07/1:57.25 I need to improve in all categories in all areas say, change algorithms, fingering style, improve look ahead, quality of cube etc. Then practice is the key. Could someone help me ? It was ridiculous to note that I am the only one have solved a 555 cube blindfolded in any world championship!!! J.Bernett Orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5869. Re: [Speed cubing group] Good press
From: Terje Kristensen <terje.kristensen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 15:14:10 +0200

Cool Eyvind. Hopefully a few ppl watched the show so that the cube will gain some popularity even up here in the North. Would be great if you can find a way to scan the DN newpaper article. Terje On Sat, 2007-10-13 at 12:00 +0000, Eivind Fonn wrote: > Hey guys, > > King Ho Wong, whom many of you met in Budapest, wrote a nice 4-page > story on the championship and me, which may be found in todays DN > newspaper, for those of you with access to norwegian newspapers (and > who can understand norwegian, surely). If I figure a way to scan it > I'll do that, and translate it for you as well. > > I also participated in a talkshow yesterday, friday night even. Not > for long, but I got to answer a few questions and solve the cube on > TV. Clip may be found here: http://www1.nrk.no/nett-tv/indeks/109997 > > Still in norwegian of course, but at least there's some cubing action > going on. :) > > Eivind > > > > >
5870. Re : [Speed cubing group] Re: 9.77
From: "Karthik S Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 13:47:31 -0000

Not really.Track records are not broken as frequently as Cube records. :)
5871. Re: Re : [Speed cubing group] Re: 9.77
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 14:11:44 -0300 (ART)

Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) he did 9.74 : ) François Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... F. ----- Message d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> __________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5872. Re : [Speed cubing group] Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 18:10:06 -0000

I hope that's not a sign of that someone will this very soon ;) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > he did 9.74 : ) > > François Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... > F. > > ----- Message d'origine ---- > De : joey_gouly <no_reply@yahoogroups.com> > À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > > Joey > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Shelley" > > <shelchang@ ..> wrote: > > > > > > Agreed. Details!! > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "stefan.huber4" > > > <mc_sin-h@> wrote: > > > > > > > > At the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > __________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5873. Re: Congratulations to all winners!!
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 22:22:07 -0000

Hi everyone, I would also like to add my congratulations to the champions in the various competitions (so like, 5 times to Matyas??) and to the finalists. I very much enjoyed meeting many new (and fast!) cubers as well as those from WC05 and 03. >From the results of the 3x3 speedsolve, I am compelled make some observations. I am surprised that no one has made a post about this; I know I'm not the only one who has been thinking in this direction. Of the 16 finalists, I would say that half or more had at least some chance of winning the competition (of course, some had a greater chance than others). Yu Nakajima also led the second round in average, but his 14.54 in the first round shows that he can have a relatively slow average on a bad round. Andrew Kang had a 15.84 first round and Mitsuki Gunji, too, finished the second round with a 14.92. With one more second on any solve that counts in the average, Mitsuki wouldn't even have made the final. At the other, unlucky end are Jean Pons, who had a 12.48 in the first round but just missed the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who have all shown themselves to be a better cuber than me but who did not perform their best in the final. Had luck played out differently, we could have seen a very different final ranking. The problem is that being the best just means that you have a greater chance of winning the competition than anybody else, not that you are going to win it. Suppose Yu had made a few mistakes, and suppose I had some U permutations and had gotten a sub-13 average, which is very possible. I would have won the competition by luck. You would have had a most unwilling champion, apologizing to both the Japanese and the French and desperately explaining to the media that it was a fluke (not that most of them would have cared). With there having been a pretty realistic possibility of something like this happening, we should be happy that Yu, a cuber we can agree is one of the very fastest in the world, won the competition. I like World Championships because they give us a good measure of the current level of the top cubers, but I'm becoming more and more uncomfortable with the idea of the title of "World Champion." Simply because of the role that luck plays in speedcubing, that title means just that the cuber who holds it won the World Championship, not necessarily that he is the best in the world, as it is usually taken to imply by the media. If no method that improves on Fridrich is discovered, in two years there will be even more clustering at the top. The difference between first and tenth may even be the luck on the permutations. Are five solves in the final round of one competition, world championship though it may be, enough to choose the World Champion for the next two years...the one cuber that, thanks to the media, will be best known by the non-cubers around the world as presumably the best cuber in the world? In any case, I know we have to choose a World Champion based on just the results of the World Championship (or is there some sport where the world champion is not the winner of the world championship?). Somebody has suggested using all solves from a competition to determine the overall ranking separate from the ranking in the final round, and there are also other ideas that I know some people have. I understand that it's difficult to change the system we already have, but I find this important enough that it should at least be given a discussion. It's obvious that no single competition is enough to determine who the best cuber is. The World Championship should not be thought of as the competition to determine the best cuber but the competition to decide the World Champion, no more. How, then, can we best determine the best cuber during a certain period? What I'd like to see is some average of all averages that each cuber had during a certain year on the WCA database. I know there are many problems to ranking by this approach--setting the minimum number of averages, cubers can theoretically stop competing for the year to give themselves a better rank, etc--but it would still be a more accurate measure of a cuber than any that exists today. On a completely different WC topic, are we not counting Stefan's Megaminx solve as a world record? There's no way to tell from the database which solve within the same round came first, but can't this be entered in manually, if we do accept this as a world record? I have personally encountered two other similar cases: Nathaniel Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the world record that lasted the shortest time (about 10 seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for getting third in 3x3 blindfolded. That was possible only because of the easy solve, meaning because of luck. Tyson, when we get something to eat the next time, I'm paying. Best, -macky
5874. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 00:34:29 +0100

Interesting thoughts and comments. I think everyone at the competition (well, all the speedcubers that is, not the media!) all know that there was a relatively large number of people who *could* have won the 3x3x3. While watching the finals I recall having a conversation with some other cubers about how incredibly close it was, and that it really was impossible to predict who would be standing on the podium at the end. This is quite different to say, Worlds 2003, where it was easier to guess in advance who would probably be in the Top 10 or Top 5. BTW, please don't take this as trying to detract from Yu Nakajima's win. He performed fantastically and deserves our congratulations! :) For those of us who went to Worlds 2005 and Worlds 2003, it was both amazing and wonderful to see how far speedcubing has come in 4 years. My recent competition times (mostly in the 20 to 30 second range) are nothing special now, but in Worlds 2003 they would have gotten me into the semi-finals! I recall back at Worlds 2003 that any sub-20s solve would get an applause from the crowd. Now, it almost has to be a sub-12s before anyone bothers to clap! Congratulations to everyone who participated! It was a great championships!! Go cubing!!! :D Jasmine On Mon, 15 Oct 2007 22:22:07 -0000, "mackymakisumi" <mackymakisumi@...> said: > Hi everyone, > > I would also like to add my congratulations to the champions in the > various competitions (so like, 5 times to Matyas??) and to the > finalists. I very much enjoyed meeting many new (and fast!) cubers as > well as those from WC05 and 03. > > From the results of the 3x3 speedsolve, I am compelled make some > observations. I am surprised that no one has made a post about this; I > know I'm not the only one who has been thinking in this direction. > > Of the 16 finalists, I would say that half or more had at least some > chance of winning the competition (of course, some had a greater > chance than others). Yu Nakajima also led the second round in average, > but his 14.54 in the first round shows that he can have a relatively > slow average on a bad round. Andrew Kang had a 15.84 first round and > Mitsuki Gunji, too, finished the second round with a 14.92. With one > more second on any solve that counts in the average, Mitsuki wouldn't > even have made the final. At the other, unlucky end are Jean Pons, who > had a 12.48 in the first round but just missed the podium in the > final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who > have all shown themselves to be a better cuber than me but who did not > perform their best in the final. Had luck played out differently, we > could have seen a very different final ranking. > > The problem is that being the best just means that you have a greater > chance of winning the competition than anybody else, not that you are > going to win it. Suppose Yu had made a few mistakes, and suppose I had > some U permutations and had gotten a sub-13 average, which is very > possible. I would have won the competition by luck. You would have had > a most unwilling champion, apologizing to both the Japanese and the > French and desperately explaining to the media that it was a fluke > (not that most of them would have cared). With there having been a > pretty realistic possibility of something like this happening, we > should be happy that Yu, a cuber we can agree is one of the very > fastest in the world, won the competition. > > I like World Championships because they give us a good measure of the > current level of the top cubers, but I'm becoming more and more > uncomfortable with the idea of the title of "World Champion." Simply > because of the role that luck plays in speedcubing, that title means > just that the cuber who holds it won the World Championship, not > necessarily that he is the best in the world, as it is usually taken > to imply by the media. If no method that improves on Fridrich is > discovered, in two years there will be even more clustering at the > top. The difference between first and tenth may even be the luck on > the permutations. Are five solves in the final round of one > competition, world championship though it may be, enough to choose the > World Champion for the next two years...the one cuber that, thanks to > the media, will be best known by the non-cubers around the world as > presumably the best cuber in the world? > > In any case, I know we have to choose a World Champion based on just > the results of the World Championship (or is there some sport where > the world champion is not the winner of the world championship?). > Somebody has suggested using all solves from a competition to > determine the overall ranking separate from the ranking in the final > round, and there are also other ideas that I know some people have. I > understand that it's difficult to change the system we already have, > but I find this important enough that it should at least be given a > discussion. > > It's obvious that no single competition is enough to determine who the > best cuber is. The World Championship should not be thought of as the > competition to determine the best cuber but the competition to decide > the World Champion, no more. > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. > > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? I have > personally encountered two other similar cases: Nathaniel Christian's > 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the > world record that lasted the shortest time (about 10 seconds), and my > own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I apologize for getting third in 3x3 blindfolded. That was > possible only because of the easy solve, meaning because of luck. > Tyson, when we get something to eat the next time, I'm paying. > > Best, > -macky > -- http://www.fastmail.fm - And now for something completely different
5875. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 21:36:59 -0400

I couldn't agree more. Excellent observations. On 10/15/07, mackymakisumi <mackymakisumi@...> wrote: > > Hi everyone, > > I would also like to add my congratulations to the champions in the > various competitions (so like, 5 times to Matyas??) and to the > finalists. I very much enjoyed meeting many new (and fast!) cubers as > well as those from WC05 and 03. > > From the results of the 3x3 speedsolve, I am compelled make some > observations. I am surprised that no one has made a post about this; I > know I'm not the only one who has been thinking in this direction. > > Of the 16 finalists, I would say that half or more had at least some > chance of winning the competition (of course, some had a greater > chance than others). Yu Nakajima also led the second round in average, > but his 14.54 in the first round shows that he can have a relatively > slow average on a bad round. Andrew Kang had a 15.84 first round and > Mitsuki Gunji, too, finished the second round with a 14.92. With one > more second on any solve that counts in the average, Mitsuki wouldn't > even have made the final. At the other, unlucky end are Jean Pons, who > had a 12.48 in the first round but just missed the podium in the > final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who > have all shown themselves to be a better cuber than me but who did not > perform their best in the final. Had luck played out differently, we > could have seen a very different final ranking. > > The problem is that being the best just means that you have a greater > chance of winning the competition than anybody else, not that you are > going to win it. Suppose Yu had made a few mistakes, and suppose I had > some U permutations and had gotten a sub-13 average, which is very > possible. I would have won the competition by luck. You would have had > a most unwilling champion, apologizing to both the Japanese and the > French and desperately explaining to the media that it was a fluke > (not that most of them would have cared). With there having been a > pretty realistic possibility of something like this happening, we > should be happy that Yu, a cuber we can agree is one of the very > fastest in the world, won the competition. > > I like World Championships because they give us a good measure of the > current level of the top cubers, but I'm becoming more and more > uncomfortable with the idea of the title of "World Champion." Simply > because of the role that luck plays in speedcubing, that title means > just that the cuber who holds it won the World Championship, not > necessarily that he is the best in the world, as it is usually taken > to imply by the media. If no method that improves on Fridrich is > discovered, in two years there will be even more clustering at the > top. The difference between first and tenth may even be the luck on > the permutations. Are five solves in the final round of one > competition, world championship though it may be, enough to choose the > World Champion for the next two years...the one cuber that, thanks to > the media, will be best known by the non-cubers around the world as > presumably the best cuber in the world? > > In any case, I know we have to choose a World Champion based on just > the results of the World Championship (or is there some sport where > the world champion is not the winner of the world championship?). > Somebody has suggested using all solves from a competition to > determine the overall ranking separate from the ranking in the final > round, and there are also other ideas that I know some people have. I > understand that it's difficult to change the system we already have, > but I find this important enough that it should at least be given a > discussion. > > It's obvious that no single competition is enough to determine who the > best cuber is. The World Championship should not be thought of as the > competition to determine the best cuber but the competition to decide > the World Champion, no more. > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. > > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? I have > personally encountered two other similar cases: Nathaniel Christian's > 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the > world record that lasted the shortest time (about 10 seconds), and my > own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I apologize for getting third in 3x3 blindfolded. That was > possible only because of the easy solve, meaning because of luck. > Tyson, when we get something to eat the next time, I'm paying. > > Best, > -macky > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5876. Re: [Speed cubing group] Re: 9.77
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Oct 2007 19:18:15 -0700

Does anyone know the probabilities of a L5M skip on the 100-meter dash? (last-5-meter skip) There must be some extremely low, misleading, quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle. Anyone also know the chance of a LH skip (last-hurdle skip)? ----- Original Message ----- From: megafrikkie To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 15, 2007 11:10 AM Subject: Re : [Speed cubing group] Re: 9.77 I hope that's not a sign of that someone will this very soon ;) --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > he did 9.74 : ) > > Fran�ois Sechet <frsechet@...> escreveu: So now we can really compare our sport to track and field! Would be nice to have a split video of the 100m WR and a video of Erik's WR... > F. > > ----- Message d'origine ---- > De : joey_gouly <no_reply@yahoogroups.com> > � : speedsolvingrubikscube@yahoogroups.com > Envoy� le : Dimanche, 14 Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > > Joey
5877. Re: [Speed cubing group] Re: 9.77
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 15 Oct 2007 21:53:42 -0700

Well, the probability of my physics TA, Billy Cotrell, quantum tunneling out of prison is on the order of 1 in 10^10^48. I'd imagine it's about the same for a L5M skip on the 100-meter dash. Actually, probably better since he doesn't have the same type of energy barrier to overcome, not to mention the barbed wire as well. On 10/15/07, Lucas G. <lucasg@...> wrote: > > Does anyone know the probabilities of a L5M skip on the 100-meter dash? > (last-5-meter skip) > There must be some extremely low, misleading, quantum-stuff-based value... > Think Gaitlin, Greene, or Powell will ever get one in competition? :-) > > -Lucas Garron. > > P.S.: I do track and hurdle. Anyone also know the chance of a LH skip > (last-hurdle skip)? > > ----- Original Message ----- > From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Monday, October 15, 2007 11:10 AM > Subject: Re : [Speed cubing group] Re: 9.77 > > I hope that's not a sign of that someone will this very soon ;) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Pedro <pedrosino1@...> > wrote: > > > > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > > > > he did 9.74 : ) > > > > François Sechet <frsechet@...> escreveu: > So now we can really compare our sport to track and field! Would be > nice to have a split video of the 100m WR and a video of Erik's WR... > > F. > > > > ----- Message d'origine ---- > > De : joey_gouly <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > À : speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > > Objet : [Speed cubing group] Re: 9.77 > > > > It is confirmed. Erik A, is the new record holder! YAY! > > > > Thanks, > > > > Joey > > > [Non-text portions of this message have been removed]
5878. Re: [Speed cubing group] world cup-2007 - 555 finals
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 15 Oct 2007 12:00:14 +0200

Maybe you like this? It is a different method of pairing the edges that is very much like the edge-pairing on 4x4x4. Erik used this method (only he pairs in the vertical-slice (M)) and M�thi�s uses it too (but more freestyle): Text: http://www.speedsolving.com/showthread.php?t=1447 Video: http://www.speedsolving.com/showthread.php?t=761 ----- Original Message ----- From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 13, 2007 6:22 AM Subject: [Speed cubing group] world cup-2007 - 555 finals Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank you so much for giving me your 555 stickers. It is a special and lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was confident that I could reach finals before the world cup. It was very nice and stiff competition 6 finalists finished sub 2 min(including me). I felt great when I raced with the 555 world greats - you, Ookusa, Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not correct/learn my mistakes in edge pairing up, as you were busy yourself. Could you explain/teach/correct my mistakes so that I can improve further. J.bernett orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
5879. Center caps on a rubiks.com 5x5
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:01:22 -0000

Hi everyone, I took apart the super stiff 5x5 cube that I'm breaking in (rubiks.com version) and I discovered that 4 of the centers turn around the central spider with even smoothness/tension. One of the remaining two is about twice as tight as the first 4, and the last one is easily 3-4 times as tight as the first 4. I'm trying to remove the center caps on these two centers to see if I can adjust anything on the inside, but I'm having a hard time. I'm using a razor blade to cut the grooves where the the center cap meets the center base, but after much cutting I can't get the center cap to budge. Am I missing something about how the center portion is put together? Is the center cap not detachable? Or is it glued from the inside such that cutting the sides like I am will not loosen it enough to remove it? Thanks for any help. I'll probably just end up buying another 5x5 cube, but I'd like to at least take a stab at fixing this one, even if it does only end up as a spare parts cube eventually. Chris
5880. Re: Center caps on a rubiks.com 5x5
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:12:21 -0000

Ok I posted too soon, after a lot more cutting I was finally able to get the center cap off. Inside is a smooth metal rivet, but there does not appear to be anything that has a sharp enough edge to grip with any tool. Has anyone else opened up a center to a 5x5x5? Is there a way to adjust this rivet such that the face will turn more loosely? Thanks, Chris
5881. Re: Center caps on a rubiks.com 5x5
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 07:57:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris > I think the best way would probably be to cut out that rivet, fill the hole in both the center cap and the spider with some sort of putty, and then put a screw. you'll probably be happier in the end with a DIY 5x5.
5882. Re: Center caps on a rubiks.com 5x5
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 08:27:38 -0000

Hi Chris :-) No, there's no way that i know of to do that. However the reverse is possible if you are careful. Making a loose rivet firmer. It can be gently knocked back into the core. Use some pointed metal like a big nail to make sure you hammer only on the rivet head, and place the cube on firm ground (concrete or tiles), not a carpet or anything. But of course this is done solely at your own risk. Do NOT prosecute me as i have already disclaimed any responsibility ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5883. Re: Congratulations to all winners!!
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 12:04:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > How, then, can we best determine the best cuber during a certain > period? What I'd like to see is some average of all averages that each > cuber had during a certain year on the WCA database. I know there are > many problems to ranking by this approach--setting the minimum number > of averages, cubers can theoretically stop competing for the year to > give themselves a better rank, etc--but it would still be a more > accurate measure of a cuber than any that exists today. There already are some approaches like this, at least a few combining statistics/rankings of several events to offer a view on who's the best overall cuber of puzzler. None of them can claim to determine *the* best cuber/puzzler, though, as each statistic can be tweaked in many ways, like you already mentioned above. I'm totally fine with the "world champion" as it is, as there's no way to really determine the best person anyway. World champion, like you said, only means you won the world championship. Are tennis or chess or soccer or many other sports any different? > On a completely different WC topic, are we not counting Stefan's > Megaminx solve as a world record? There's no way to tell from the > database which solve within the same round came first, but can't this > be entered in manually, if we do accept this as a world record? No, we're not counting them as world records. The rules are quite clear about this: 9i2) Regional records are recognised at the end of a round. If a record is broken twice or more in a round, only the latter is recognised. Cheers! Stefan
5884. Re: [Speed cubing group] Re: Congratulations to all winners!!
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 14:10:57 +0100 (BST)

Again congrats to all winners. All winners deserve to win except me. I am a lucky winner. Even in other games, sometime better teams are eliminated and the so called winner is the world champion for the next 4 years! Everyone knows I am not the best in 555 bld. But, "I am the world champion". I could not believe this. Similarly, in multiple cubes blindfolded although I did only 3 cubes, I finished third. Again I was lucky. Luck favours sometime. I think this kind of result only encourages many to compete. Anything can happen on the day. If we could predict the winner before hand, then the number of participants will come down. Then there is no fun. I simply love cubing irrespective of different rules/formats/strategies of ranking. I think only 333 speed solving event winner may be dedcided by a different better rules, if any. J.Bernett Orlando mackymakisumi <mackymakisumi@...> wrote: Hi everyone, I would also like to add my congratulations to the champions in the various competitions (so like, 5 times to Matyas??) and to the finalists. I very much enjoyed meeting many new (and fast!) cubers as well as those from WC05 and 03. >From the results of the 3x3 speedsolve, I am compelled make some observations. I am surprised that no one has made a post about this; I know I'm not the only one who has been thinking in this direction. Of the 16 finalists, I would say that half or more had at least some chance of winning the competition (of course, some had a greater chance than others). Yu Nakajima also led the second round in average, but his 14.54 in the first round shows that he can have a relatively slow average on a bad round. Andrew Kang had a 15.84 first round and Mitsuki Gunji, too, finished the second round with a 14.92. With one more second on any solve that counts in the average, Mitsuki wouldn't even have made the final. At the other, unlucky end are Jean Pons, who had a 12.48 in the first round but just missed the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and Harris Chan, who have all shown themselves to be a better cuber than me but who did not perform their best in the final. Had luck played out differently, we could have seen a very different final ranking. The problem is that being the best just means that you have a greater chance of winning the competition than anybody else, not that you are going to win it. Suppose Yu had made a few mistakes, and suppose I had some U permutations and had gotten a sub-13 average, which is very possible. I would have won the competition by luck. You would have had a most unwilling champion, apologizing to both the Japanese and the French and desperately explaining to the media that it was a fluke (not that most of them would have cared). With there having been a pretty realistic possibility of something like this happening, we should be happy that Yu, a cuber we can agree is one of the very fastest in the world, won the competition. I like World Championships because they give us a good measure of the current level of the top cubers, but I'm becoming more and more uncomfortable with the idea of the title of "World Champion." Simply because of the role that luck plays in speedcubing, that title means just that the cuber who holds it won the World Championship, not necessarily that he is the best in the world, as it is usually taken to imply by the media. If no method that improves on Fridrich is discovered, in two years there will be even more clustering at the top. The difference between first and tenth may even be the luck on the permutations. Are five solves in the final round of one competition, world championship though it may be, enough to choose the World Champion for the next two years...the one cuber that, thanks to the media, will be best known by the non-cubers around the world as presumably the best cuber in the world? In any case, I know we have to choose a World Champion based on just the results of the World Championship (or is there some sport where the world champion is not the winner of the world championship?). Somebody has suggested using all solves from a competition to determine the overall ranking separate from the ranking in the final round, and there are also other ideas that I know some people have. I understand that it's difficult to change the system we already have, but I find this important enough that it should at least be given a discussion. It's obvious that no single competition is enough to determine who the best cuber is. The World Championship should not be thought of as the competition to determine the best cuber but the competition to decide the World Champion, no more. How, then, can we best determine the best cuber during a certain period? What I'd like to see is some average of all averages that each cuber had during a certain year on the WCA database. I know there are many problems to ranking by this approach--setting the minimum number of averages, cubers can theoretically stop competing for the year to give themselves a better rank, etc--but it would still be a more accurate measure of a cuber than any that exists today. On a completely different WC topic, are we not counting Stefan's Megaminx solve as a world record? There's no way to tell from the database which solve within the same round came first, but can't this be entered in manually, if we do accept this as a world record? I have personally encountered two other similar cases: Nathaniel Christian's 4.20 2x2 at Horace Mann 2005, which, if accepted, is very possibly the world record that lasted the shortest time (about 10 seconds), and my own 2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for getting third in 3x3 blindfolded. That was possible only because of the easy solve, meaning because of luck. Tyson, when we get something to eat the next time, I'm paying. Best, -macky --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5885. Bodybuilding vs. speedcubing
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 14:59:09 +0000 (GMT)

Regarding the size of her muscles, I don't think the cube is lubed. http://www.dailymotion.com/us/featured/video/x1z5a6_body-builder-vs-rubiks-cube_fun _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5886. blindsolving method variation.. what do you think?
From: "Bryan" <benjediman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 18:22:10 -0000

Hi! there's this variation of pochmann's old method, by patrick. http://pjkcubed.com/blindfold-guide.html by only using one algorithm, T-perm. what's different about this method is that it requires orientation of all cubes so that especially the corner cubies can easily get into position 2 (standard position like in 3-cycle), so that it can exchange with the cubie at position 3. still the same with pochmann's is the permutation of edges. all steps are separated, meaning its CO-EO-CP-EP. setup algorithms are extremely easy, due to the orientations. what do you think of this: do you think its a nice method to combine the permutation phase? like, after i setup for corner permutation, i immediately setup edge permutation? i did it already with paper. i know its possible. but for you guys, how effective is this variation? for me its kinda hard to memorize and recall pairs. example, lets say corner perm is (12345), and edge perm is (98765432).for the first move, what i need to do is setup corner 1 in the 2 position (something like F2 D' F2), then mentally locate where ive put edge 9 (if ever the setup algo moved that particular edge.), then put it in position 4, as like in pochmann's original method ( in this case, it wasnt moved, so setup is D' L2). do T perm, undo the setup for edge, then undo setup for corner. of course since corners are always fewer than edges, then it'll come to a point that i only have to do edges. so what do u think? :)
5887. Re: Center caps on a rubiks.com 5x5
From: "fumba24" <vomberg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 19:59:04 -0000

Hello Chris THis is the same thing I discovered a while ago, when I tried to loosn' up my VERY stiff 5x5x5. At first I replaced the middle edges pieces with my very loose 5x5x5 ones, but that didn't make a lot of change. Then I removed the center cups on two of the centers just to find out that the screws in there doesn't change a thing when you turn it. At last, I contacted Ton who told me that this 5x5x5 can't be tuned and that I need to find a better one. Bad luck for me... This is the reason I couldn't practice my 5x5x5 blindfold for the WC07, because every time I tried to practice with my old one after about 6 minutes of memorization I turned the cube less then 4 turnes and it will explode on me. P.S. it was great seeing you again. Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5888. Re: [Speed cubing group] blindsolving method variation.. what do you think?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 16:07:52 -0400

That is Bill McGaughs method, explained in my terms. Of course, any variation is always worth a try. There are many things you can do to make it quicker. On 10/16/07, Bryan <benjediman@...> wrote: > > Hi! > > there's this variation of pochmann's old method, by patrick. > > http://pjkcubed.com/blindfold-guide.html > > by only using one algorithm, T-perm. what's different about this > method is that it requires orientation of all cubes so that especially > the corner cubies can easily get into position 2 (standard position > like in 3-cycle), so that it can exchange with the cubie at position > 3. still the same with pochmann's is the permutation of edges. all > steps are separated, meaning its CO-EO-CP-EP. setup algorithms are > extremely easy, due to the orientations. > > what do you think of this: > > do you think its a nice method to combine the permutation phase? like, > after i setup for corner permutation, i immediately setup edge > permutation? i did it already with paper. i know its possible. but for > you guys, how effective is this variation? for me its kinda hard to > memorize and recall pairs. example, lets say corner perm is (12345), > and edge perm is (98765432).for the first move, what i need to do is > setup corner 1 in the 2 position (something like F2 D' F2), then > mentally locate where ive put edge 9 (if ever the setup algo moved > that particular edge.), then put it in position 4, as like in > pochmann's original method ( in this case, it wasnt moved, so setup is > D' L2). do T perm, undo the setup for edge, then undo setup for corner. > > of course since corners are always fewer than edges, then it'll come > to a point that i only have to do edges. > > so what do u think? :) > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5889. RE: Japanese Cubists
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 Oct 2007 16:02:11 -0500

Greetings, all... Thanks for posting those! For those of us who are Japanese impaired (Korean is the only Asian language I know :), what was with climbing up and checking the nether regions of the statue all about? :) - Bert in Springdale, AR Hi all, It was broadcasted on Oct 12. <http://jp.youtube.com/watch?v=iGedpJbAdeA> http://jp.youtube.com/watch?v=iGedpJbAdeA <http://jp.youtube.com/watch?v=bjxqB6Sux8w> http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki [Non-text portions of this message have been removed]
5890. RE: 100m
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 16 Oct 2007 16:43:32 -0500

Greetings, all! And don't forget one of the other top sprinters right now, Tyson Gay... No, I said Gay, not Mao :) - Bert in Springdale, Arkansas (home of the Razorbacks, Gay's alma mater) Does anyone know the probabilities of a L5M skip on the 100-meter dash? (last-5-meter skip) There must be some extremely low, misleading, quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle. Anyone also know the chance of a LH skip (last-hurdle skip)? [Non-text portions of this message have been removed]
5891. Re: 9.77
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 03:16:14 -0000

congrats! anyone know what cases he had?
5892. Re: Center caps on a rubiks.com 5x5
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 03:45:03 -0000

Taking center caps off seems like something very rarely done. I think people including myself would appreciate some pictures of what's down there - how it looks opened. I think that you should just get a new 5x5. Have the spare parts is very important I've found. I have four, but only two good cores. Similarly, even though I steadily by spare x-centers from cubesmith, I still probably only have enough for about 3 cubes. Recently I even lost a +center for the first time - in my own room. How does that happen? *shrugs* If you have significant plastics experience or know someone that will do it for you, the option of taking out those rivets and converting it to screw as suggested in this thread is quite possible, but I would say not worth the work. Nifty mod though... I'm sure ppl on twistfourm have done this. Maybe I can ask over there if anyone wants to do a bunch of these modded cores and sell to the serious 5x5 cubers... Btw what is a good rule-of-thumb on when a 5x5 is too loose and needs to be retired? -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I posted too soon, after a lot more cutting I was finally able to > get the center cap off. Inside is a smooth metal rivet, but there > does not appear to be anything that has a sharp enough edge to grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is > there a way to adjust this rivet such that the face will turn more > loosely? > > Thanks, > Chris >
5893. Re: [Speed cubing group] Re: "Speedcubists" on TyperA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 20:48:02 -0700

My co-workers are starting to play it :P I'm going to try to get everyone to submit! On 10/14/07, Ryan Heise <forum@...> wrote: > > goodxy2002 wrote: > > > Hey ryan this is cool! Is it possible to make a head to head > > multiplayer version :P That would be so cool. > > Well, speed TETRIS is actually the next thing on my agenda :-) > > I have also been thinking about a TETRIS/Rubik's cube hybrid game, > where you have a falling cube, with missing pieces/holes in it, and as > the cube is falling, you need to rotate and twist it into a shape that > will fit best with the uneven shape of the ground. > > James wrote: > > > Nice. I see Ryan's already completely outclassed me at Colemak. > > Any tips for getting faster? > > Not many tips, but my experience for the first 30 days is documented > on http://www.ryanheise.com/colemak/ > > -- > Ryan Heise http://www.ryanheise.com/ > > > [Non-text portions of this message have been removed]
5894. Re: [Speed cubing group] Re: Some electronics...(was Stackmat simulator program)
From: mehrdad agheb <mehrdad_agheb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 16 Oct 2007 23:43:37 -0700 (PDT)

mehrdad agheb <mehrdad_agheb@...> wrote: First you distinguish right or left bottom on PCB side(solder side) then wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote: I think each black/white box is connected by 3 pins...you can't see at the last pic, but there are 3 pins below...and here's a picture from the bottom: http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons are at the top...you can see 3 pins for each button and 2 (vertically) for the little capacitor (don't know if that's the word)... I asked on an electronics forum, and they said I could take the buttons out and connect them by wires...so, to do that, I'd have to use a weld iron on the bottom and pull the buttons out, right? or no? Pedro cin9247 <cin9247@...> escreveu: Aren't there two pins which connects this black box with the rest of the board? So you could solder two wires to these pins and it should work fine, except this black box is there for more than just being pressed ;). You also could try to open this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got an usb mouse... > > so I took it apart and was hoping there were buttons with wires hanging out of the circuits...but they're not :( > > they're on a little black "box" with red buttons...(see pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg > http://img262.imageshack.us/img262/1222/dsc06393un8.jpg > http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an electrical engineering student, but I'm just at the first semester, so I don't know that much about electronics... > > so I was wondering if there's anybody who knows it and could help me...how am I going to make pads that are separated, like on the stackmat? is it posible using this circuit? or do I need another? or are all mouses like that? > > thanks again > > Pedro > > nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it... > > http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon > http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text portions of this message have been removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this message have been removed] --------------------------------- Shape Yahoo! in your own image. Join our Network Research Panel today! [Non-text portions of this message have been removed] --------------------------------- Catch up on fall's hot new shows on Yahoo! TV. Watch previews, get listings, and more! [Non-text portions of this message have been removed]
5895. Re: [Speed cubing group] Re: 9.77
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 09:18:39 +0200

Cross + F2L + OLL 2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > congrats! anyone know what cases he had? > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5896. Re: HORRIBLE press
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:29:39 -0000

I got this sentence while playing TyperA today: "Everything you read in newspapers is absolutely true, except for that rare story of which you happen to have first-hand knowledge." --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > And you thought the press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World > Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories, but also did well > blindfolded. > > However, the honour of the fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3 puzzle, falling just > short of the world record by a little more than a second. > > ... > > So... look for Matyas during the Nobel Prize ceremony because of his ability > to travel forward in time 2 years. > > > [Non-text portions of this message have been removed] >
5897. [Speed cubing group] Re: 9.77
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:40:58 -0000

I don't remember anything about the solve besides that the PLL algo was only something like: U' I don't know my OLL anymore and not even the colour I started on... just that the F2L was quite ok --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > Cross + F2L + OLL > > 2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > > > congrats! anyone know what cases he had? > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
5898. Best way to learn OLL?
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 13:42:44 -0000

I learned PLL by performing the algorithms, since most of them can just be performed twice, or be performed once followed by their inverted/mirrored algorithm to get a solved cube. But OLL is a little different since performing an OLL algorithm will give you another OLL situation. So it's harder to set up the cube to solve for OLL. How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember.
5899. Re: [Speed cubing group] Best way to learn OLL?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 07:25:09 -0700

Do you need to see the OLL to do it? Why don't you just try doing the algorithm over and over again on a cube, regardless of what OLL shows up? On 10/17/07, kingnautilus <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. > > > [Non-text portions of this message have been removed]
5900. Re: Best way to learn OLL?
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:32:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. > I'm am fairly new to cubing, but this is how I personally do it. When I get to the OLL stage, I use: F U R U' R' F' or F R U R' U' F' (As required to form the cross on the top) Once the top cross is in place, there are only 7 OLL algorithms required to get to PLL. Those 7 cases and algorithms can be found on Bob Burton's page here in the 'All Edges Flipped Correctly' section: http://www.cubewhiz.com/oll.html Currently I have all but 5 of the PLL algorithms memorized. Once I have those completely memorized, I'll be moving back and memorizing more OLL's. After that, work on my F2L algorithms. I'm doing it in this reverse fashion because by the time I get to learning new F2L alg's, I'll pretty much have it down pat anyway. I hope this helps. NB
5901. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:47:40 -0000

NB, While we appreciate your willingness to contribute, it would be more helpful if you read the post you're replying to first. I learned OLLs in two stages. Doing them over and over (regardless of the OLL state of the cube) for execution, and doing normal solves for recognition. You could also learn your OLLs two a time, such that one is the inverse of the other. That way for at least one of each pair you'll be able to practice seeing as well as doing it. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > <iliekcaekk@> wrote: > > > > I learned PLL by performing the algorithms, since most of them can > > just be performed twice, or be performed once followed by their > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > different since performing an OLL algorithm will give you another OLL > > situation. So it's harder to set up the cube to solve for OLL. How do > > you recommend learning it? It's also a lot harder since there's almost > > three times as many algorithms to remember. > > > > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5902. Re: Best way to learn OLL?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:48:31 -0000

The approach NB describes is highly recommended. I think it's an ideal stepping stone (almost necessary) to learning OLL. The 7 corner-only cases need to be mastered early. This step however, would seem trivial compared to the rest of OLL though. So make sure you have gotten this far first. I would like to point out the obvious. OLL algs (well any alg) has "finite order". In this case what I mean is that if you do it enough times you will get the OLL case back. This is usually 2 or 5 iterations before coming back to the setup. After this, I would recommend learning the more complicated cases that only have 2 edges flipped - leaving the all edges flipped cases for later. (Don't follow strictly though, just a guidline.) Learn them roughly the order of the length of the alg. Some sites already lay them out in roughly this manner. As a sidenote, I don't know OLL. So take my advice for what ever it's worth. -Doug > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5903. Re: Best way to learn OLL?
From: "neilmbrewer" <nbrewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 14:53:12 -0000

I did read the post. <quote>How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember.</quote> I was giving my recommendation. Learn the 7 alg's I mentioned, and expand from there. NB = Neil Brewer --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > NB, While we appreciate your willingness to contribute, it would be > more helpful if you read the post you're replying to first. > > I learned OLLs in two stages. Doing them over and over (regardless of > the OLL state of the cube) for execution, and doing normal solves for > recognition. > > You could also learn your OLLs two a time, such that one is the > inverse of the other. That way for at least one of each pair you'll be > able to practice seeing as well as doing it. > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > <nbrewer@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I learned PLL by performing the algorithms, since most of them can > > > just be performed twice, or be performed once followed by their > > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > > different since performing an OLL algorithm will give you another OLL > > > situation. So it's harder to set up the cube to solve for OLL. How do > > > you recommend learning it? It's also a lot harder since there's almost > > > three times as many algorithms to remember. > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > When I get to the OLL stage, I use: > > > > F U R U' R' F' > > or > > F R U R' U' F' > > (As required to form the cross on the top) > > > > Once the top cross is in place, there are only 7 OLL algorithms > > required to get to PLL. Those 7 cases and algorithms can be found on > > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > > > http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > > those completely memorized, I'll be moving back and memorizing more > > OLL's. > > After that, work on my F2L algorithms. I'm doing it in this reverse > > fashion because by the time I get to learning new F2L alg's, I'll > > pretty much have it down pat anyway. > > > > I hope this helps. > > > > NB > > >
5904. Re: [Speed cubing group] Re: Best way to learn OLL?
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Oct 2007 17:05:40 +0200

Hi, >From 1980-83 I was a CLL/ELL cuber. In 2000 I restarted cubing, and began to learn OLL/PLL. This was my approach: 1) start with orient edges, then orient corners (9 cases) For edges you need to learn cases N2 and N3, and for corners H1 - H7 from this page: http://www.speedcubing.com/final_layer_orientation.html 2) learn all cases with 4 edges flipped (8 more cases) Cases F1-F8. 3) learn other cases in groups Of course you can learn the OLL algorithms from any site. Have fun, Ron ----- Original Message ----- From: "d_funny007" <no_reply@yahoogroups.com> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, October 17, 2007 4:48 PM Subject: [Speed cubing group] Re: Best way to learn OLL? The approach NB describes is highly recommended. I think it's an ideal stepping stone (almost necessary) to learning OLL. The 7 corner-only cases need to be mastered early. This step however, would seem trivial compared to the rest of OLL though. So make sure you have gotten this far first. I would like to point out the obvious. OLL algs (well any alg) has "finite order". In this case what I mean is that if you do it enough times you will get the OLL case back. This is usually 2 or 5 iterations before coming back to the setup. After this, I would recommend learning the more complicated cases that only have 2 edges flipped - leaving the all edges flipped cases for later. (Don't follow strictly though, just a guidline.) Learn them roughly the order of the length of the alg. Some sites already lay them out in roughly this manner. As a sidenote, I don't know OLL. So take my advice for what ever it's worth. -Doug > I'm am fairly new to cubing, but this is how I personally do it. > When I get to the OLL stage, I use: > > F U R U' R' F' > or > F R U R' U' F' > (As required to form the cross on the top) > > Once the top cross is in place, there are only 7 OLL algorithms > required to get to PLL. Those 7 cases and algorithms can be found on > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > http://www.cubewhiz.com/oll.html > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > those completely memorized, I'll be moving back and memorizing more > OLL's. > After that, work on my F2L algorithms. I'm doing it in this reverse > fashion because by the time I get to learning new F2L alg's, I'll > pretty much have it down pat anyway. > > I hope this helps. > > NB >
5905. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:43:05 -0000

Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > >
5906. Re: Best way to learn OLL?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:57:15 -0000

Forgot to mention.. when I was learning OLLs Leyan's site (http://www.its.caltech.edu/~leyanlo/) was very useful. The OLLs are listed with notes like which ones are similar in execution and which ones are inverses. It can help you separate everything into groups of similar cases which you can then learn together. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > NB, While we appreciate your willingness to contribute, it would be > more helpful if you read the post you're replying to first. > > I learned OLLs in two stages. Doing them over and over (regardless of > the OLL state of the cube) for execution, and doing normal solves for > recognition. > > You could also learn your OLLs two a time, such that one is the > inverse of the other. That way for at least one of each pair you'll be > able to practice seeing as well as doing it. > > > --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > <nbrewer@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I learned PLL by performing the algorithms, since most of them can > > > just be performed twice, or be performed once followed by their > > > inverted/mirrored algorithm to get a solved cube. But OLL is a little > > > different since performing an OLL algorithm will give you another OLL > > > situation. So it's harder to set up the cube to solve for OLL. How do > > > you recommend learning it? It's also a lot harder since there's almost > > > three times as many algorithms to remember. > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > When I get to the OLL stage, I use: > > > > F U R U' R' F' > > or > > F R U R' U' F' > > (As required to form the cross on the top) > > > > Once the top cross is in place, there are only 7 OLL algorithms > > required to get to PLL. Those 7 cases and algorithms can be found on > > Bob Burton's page here in the 'All Edges Flipped Correctly' section: > > > > http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of the PLL algorithms memorized. Once I have > > those completely memorized, I'll be moving back and memorizing more > > OLL's. > > After that, work on my F2L algorithms. I'm doing it in this reverse > > fashion because by the time I get to learning new F2L alg's, I'll > > pretty much have it down pat anyway. > > > > I hope this helps. > > > > NB > > >
5907. Re: Best way to learn OLL?
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:39:35 -0000

> I learned PLL by performing the algorithms, since most of them can > just be performed twice (..) to get a solved cube I dont know how to learn OLL efficient, but actually, what you said about PLL algorithms applies for ANY cube algorithm (not just the ones used by CFOP systems, but every possible move sequence). Not twice of course, but there is a number n for every algorithm so that this algorithm applied n times results in the state from which you started (n is called the order of the permutation). For example: Sune has order 6. Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the orientation of the last layer, the order of every OLL is smaller than 57, most of them much less.. Just choose one OLL, do it over and over again, after some time (if you did it right every time) you will get back to where you started. This is how I learned the corner orientation algorithms and it worked fine for me :-)
5908. RE: [Speed cubing group] Re: Best way to learn OLL?
From: "Brewer, Neil" <neil.brewer@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 17 Oct 2007 13:18:55 -0400

As mentioned in a previous post by Dave Barr, LL-Trainer is great for practicing and learning: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley Sent: Wednesday, October 17, 2007 11:43 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Best way to learn OLL? Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text portions of this message have been removed]
5909. Please post a few official results
From: smoothcuber <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 18:26:31 -0000

Could someone please post *on here* the final top 10 in the 3x3x3 speedsolving at the recent World Champs, along with all the results in the 3x3x3 blind event? For some reason, each time I try to access the official results from the WCA, my old machine's "windows explorer" crashes and I cannot see results. Thanks much.
5910. Re: Best way to learn OLL?
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 19:17:46 -0000

Here's what I posted on the TP forum a while ago: For OLL, I'd learn one algorithm at a time. Some OLLs cycle after a very small number of cycles, so you'll end up with an oriented LL by executing one OLL repeatedly after 3-4 applications. If not, learn it's inverse and solve execute one OLL and then the other, and switch the order you execute them after a while. I learned quite a few OLLs very quickly this way (less than a minute each). But if that doesn't work, watch how the OLL shifts displaces F2L and restores F2L. Then you can see how the first few moves work and then restore F2L without 'knowing' the algorithm. Pretty much the same thing Tyson and Shelley said... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I learned PLL by performing the algorithms, since most of them can > just be performed twice, or be performed once followed by their > inverted/mirrored algorithm to get a solved cube. But OLL is a little > different since performing an OLL algorithm will give you another OLL > situation. So it's harder to set up the cube to solve for OLL. How do > you recommend learning it? It's also a lot harder since there's almost > three times as many algorithms to remember. >
5911. Re: [Speed cubing group] Please post a few official results
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 15:22:06 -0400

1Yu Nakajima<http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03> 11.50 12.46NRJapan11.50 13.43 14.38 12.16 11.78 2Andrew Kang<http://www.worldcubeassociation.org/results/p.php?i=2006KANG01> 10.88 13.05NARUSA15.33 15.18 11.90 10.88 12.06 3Mitsuki Gunji<http://www.worldcubeassociation.org/results/p.php?i=2006GUNJ01> 12.41 13.05 Japan12.66 16.50 12.41 12.61 13.88 4Jean Pons<http://www.worldcubeassociation.org/results/p.php?i=2004PONS01> 12.13 13.18 France12.13 13.16 16.02 13.73 12.65 5Edouard Chambon<http://www.worldcubeassociation.org/results/p.php?i=2004CHAM01> 12.50 13.34 France12.77 13.69 13.55 12.50 14.46 6Joël van Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01> 12.27 13.39 Netherlands13.08 12.27 13.02 14.11 14.06 7Shotaro Makisumi <http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 11.31 13.47 Japan11.31 14.84 14.13 13.44 12.85 8Harris Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07> 11.93 13.67 Canada11.93 15.50 15.06 13.52 12.44 9Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 12.08 13.67 Hungary18.38 12.08 13.15 13.83 14.03 10Thibaut Jacquinot<http://www.worldcubeassociation.org/results/p.php?i=2006JACQ01> 11.97 14.24 France16.16 15.93 13.15 13.65 11.97 11Anssi Vanhala<http://www.worldcubeassociation.org/results/p.php?i=2005VANH01> 13.34 14.50 Finland14.05 13.43 13.34 16.02 25.75 12Ryan Patricio<http://www.worldcubeassociation.org/results/p.php?i=2004PATR01> 12.36 14.51 USA15.15 12.36 14.27 14.11 16.03 13Toby Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT01> 13.09 14.62 USA14.59 15.43 19.55 13.09 13.83 14Yumu Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02> 11.00NR14.78 Japan11.00 14.63 14.54 15.28 15.16 15Piotr Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01> 13.03 15.38 Poland16.52 15.96 13.03 16.96 13.67 16Lars Vandenbergh<http://www.worldcubeassociation.org/results/p.php?i=2003VAND01> 13.66 16.51 Belgium19.46 15.40 19.21 13.66 14.93 Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> Qualification round Best of 2 Place Person Best Citizen of Result Details 1Kai Jiptner <http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>1: 34.41NR Germany2:14.69 1:34.41 2Bertalan Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01> 3:05.21 HungaryDNF 3:05.21 3Tim Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01> 3:08.16 Germany3:08.16 DNF 4Joey Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01> 3:37.02 United KingdomDNF 3:37.02 5István Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01> 4:36.31 HungaryDNF 4:36.31 6David Calvo Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02> 4:38.58 Spain4:38.58 DNF 7Péter Róka<http://www.worldcubeassociation.org/results/p.php?i=2007ROKA01> 4:59.21 HungaryDNF 4:59.21 8Harris Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07> 5:38.10 Canada5:38.10 DNF 9Michal Robaczyk<http://www.worldcubeassociation.org/results/p.php?i=2006ROBA01> 7:08.83 PolandDNF 7:08.83 10Karol Cudzich<http://www.worldcubeassociation.org/results/p.php?i=2006CUDZ01> 8:36.86 PolandDNF 8:36.86 11Arnaud van Galen<http://www.worldcubeassociation.org/results/p.php?i=2006GALE01> DNF NetherlandsDNF DNF 11Aurélien Souchet<http://www.worldcubeassociation.org/results/p.php?i=2006SOUC01> DNF FranceDNF DNS 11Lorenzo Vigani Poli<http://www.worldcubeassociation.org/results/p.php?i=2007POLI01> DNF ItalyDNF DNF 11Manuel López Sheriff<http://www.worldcubeassociation.org/results/p.php?i=2007LOPE01> DNF SpainDNF DNF 11Maté Horváth<http://www.worldcubeassociation.org/results/p.php?i=2007HORV01> DNF HungaryDNF DNF Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> First round Best of 2 Place Person Best Citizen of Result Details 1Mátyás Kuti <http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>1:03.21 Hungary1:03.21 1:13.33 2Kai Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01> 1:44.58 Germany2:12.16 1:44.58 3Rafal Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01> 1:45.50 Poland2:18.71 1:45.50 4Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 1:52.19 Hungary1:52.19 DNF 5Rowe Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01> 1:53.30 USADNF 1:53.30 6Chris Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01> 1:56.40 USA2:08.56 1:56.40 7Tyson Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02> 2:06.86 USA2:06.86 DNF 8Shotaro Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 2:07.75 Japan2:07.75 DNF 9Pedro Santos Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01> 2:08.97SAR BrazilDNF 2:08.97 10Leyan Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01> 2:12.96 USA2:12.96 DNF 11Shelley Chang<http://www.worldcubeassociation.org/results/p.php?i=2004CHAN04> 2:13.02 USA2:20.47 2:13.02 12Tim Reynolds<http://www.worldcubeassociation.org/results/p.php?i=2005REYN01> 2:28.53 USA2:28.53 DNF 13Gilles van den Peereboom<http://www.worldcubeassociation.org/results/p.php?i=2005PEER01> 2:37.26 Belgium3:08.91 2:37.26 14Joey Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01> 2:38.66NR United Kingdom2:38.66 DNF 15Bernett Orlando<http://www.worldcubeassociation.org/results/p.php?i=2006ORLA01> 2:40.02NR India3:11.05 2:40.02 16Yumu Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02> 2:41.52 JapanDNF 2:41.52 17Tim Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01> 2:48.84 GermanyDNF 2:48.84 18Bastien Bonnet<http://www.worldcubeassociation.org/results/p.php?i=2006BONN01> 2:49.68 France2:49.68 DNF 19Bertalan Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01> 2:58.46 Hungary2:58.46 DNF 20Dror Vomberg<http://www.worldcubeassociation.org/results/p.php?i=2003VOMB01> 2:58.65 IsraelDNF 2:58.65 21Erik Akkersdijk<http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01> 3:08.33 Netherlands3:08.33 DNF 22Olivér Perge<http://www.worldcubeassociation.org/results/p.php?i=2007PERG01> 3:19.37 HungaryDNF 3:19.37 23Ryosuke Mondo<http://www.worldcubeassociation.org/results/p.php?i=2006MOND01> 3:22.80 Japan3:22.80 DNF 24Sinpei Araki<http://www.worldcubeassociation.org/results/p.php?i=2006ARAK01> 3:50.22 Japan3:50.22 DNF 25Henrik Buus Aagaard<http://www.worldcubeassociation.org/results/p.php?i=2006BUUS01> 3:54.27 Denmark6:03.50 3:54.27 26David Calvo Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02> 4:08.88 Spain4:08.88 8:07.59 27Yuji Suse<http://www.worldcubeassociation.org/results/p.php?i=2005SUSE01> 4:34.40 Japan4:34.40 DNF 28Adam Zamora<http://www.worldcubeassociation.org/results/p.php?i=2004ZAMO01> 4:39.94 USADNF 4:39.94 29Stefan Pochmann<http://www.worldcubeassociation.org/results/p.php?i=2003POCH01> 4:56.46 Germany4:56.46 5:29.08 30Zoltán Schindler<http://www.worldcubeassociation.org/results/p.php?i=2006SCHI01> 4:56.68 Hungary4:56.68 DNF 31Bob Burton<http://www.worldcubeassociation.org/results/p.php?i=2003BURT01> 4:57.16 USA4:57.16 DNF 32István Kocza<http://www.worldcubeassociation.org/results/p.php?i=2005KOCZ01> 4:57.21 Hungary4:57.21 5:11.08 33Dan Harris<http://www.worldcubeassociation.org/results/p.php?i=2003HARR01> 5:05.27 United Kingdom5:05.27 DNF 34Grzegorz Prusak<http://www.worldcubeassociation.org/results/p.php?i=2006PRUS01> 5:08.84 Poland5:08.84 6:20.40 35Kåre Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG02> 5:57.06 Sweden5:57.06 DNF 36Hans van der Zijden<http://www.worldcubeassociation.org/results/p.php?i=2004ZIJD01> 6:33.37 NetherlandsDNF 6:33.37 37Ton Dennenbroek<http://www.worldcubeassociation.org/results/p.php?i=2003DENN01> 8:16.22 Netherlands8:16.22 DNF 38John Louis<http://www.worldcubeassociation.org/results/p.php?i=2006LOUI01> 9:09.97 India9:09.97 DNF 39Antoine Simon-Chautemps<http://www.worldcubeassociation.org/results/p.php?i=2005SIMO01> DNF FranceDNF DNF 39Dan Dzoan<http://www.worldcubeassociation.org/results/p.php?i=2006DZOA03> DNF USADNF DNF 39Gábor Szabó<http://www.worldcubeassociation.org/results/p.php?i=2005SZAB02> DNF HungaryDNF DNF 39Grzegorz Luczyna<http://www.worldcubeassociation.org/results/p.php?i=2005LUCZ01> DNF PolandDNF DNF 39Gunnar Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG01> DNF SwedenDNF DNF 39István Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01> DNF HungaryDNF DNF 39Joël van Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01> DNF NetherlandsDNF DNF 39Markus Pirzer<http://www.worldcubeassociation.org/results/p.php?i=2006PIRZ01> DNF GermanyDNF DNF 39Pawel Wloszek<http://www.worldcubeassociation.org/results/p.php?i=2006WLOS01> DNF PolandDNF DNF 39Piotr Frankowski<http://www.worldcubeassociation.org/results/p.php?i=2006FRAN01> DNF PolandDNF DNF 39Piotr Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01> DNF PolandDNF DNF Rubik's Cube: Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf> Final Best of 3 Place Person Best Citizen of Result Details 1Mátyás Kuti<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01> 1:07.53 Hungary1:16.00 1:07.53 2:57.53 2Rafal Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01> 1:32.53 Poland2:04.00 DNF 1:32.53 3Shotaro Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01> 1:39.56AsR JapanDNF 1:39.56 DNF 4Tyson Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02> 1:43.32 USADNF 1:43.32 DNF 5Chris Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01> 1:49.84 USADNF 2:12.28 1:49.84 6Milán Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01> 1:55.34 HungaryDNF 1:55.34 DNF 7Kai Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01> DNF GermanyDNF DNF DNF 7Leyan Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01> DNF USADNF DNF DNF 7Pedro Santos Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01> DNF BrazilDNF DNF DNF 7Rowe Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01> DNF USADNF DNF DNF On 10/17/07, smoothcuber <no_reply@yahoogroups.com> wrote: > > Could someone please post *on here* the final top 10 in the 3x3x3 > speedsolving at the recent World Champs, along with all the results in > the 3x3x3 blind event? > > For some reason, each time I try to access the official results from > the WCA, my old machine's "windows explorer" crashes and I cannot see > results. > > Thanks much. > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5912. Trouble getting good times outside competitions
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 19:25:47 -0000

Hi all, I am having great difficulty trying to attain good times while practicing on my own or while a crowd is watching me. While the latter can be explained by nervousness and shaking caused by the nervousness, I am unable to find a reason why my times, well, comparatively suck while just practicing. Oddly enough, I make very good times when competing online. Example here: http://www.speedsolving.com/showpost.php?p=17611&postcount=10 With the exception of Rubik's Magic and OH solving, my times are all generally 15% slower than the averages I attain during online competitions (23/105/150 compared to the 20/90/130 I got here). I am expecting that something similar will happen at the Pleasantville competition, based on my performance and times at my previous competitions, where a considerable number of my solves were much faster than my home averages. I was wondering what I could do to overcome this, and if anyone else experienced anything similar? Jon Choi
5913. RE: [Speed cubing group] Re: Best way to learn OLL?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:39:40 -0300 (ART)

I used Joel's "families" of OLLs...he separated them in groups of similar/inverse/mirror ones but he's page is down for the moment :( Pedro "Brewer, Neil" <neil.brewer@...> escreveu: As mentioned in a previous post by Dave Barr, LL-Trainer is great for practicing and learning: http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From: speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley Sent: Wednesday, October 17, 2007 11:43 AM To: speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re: Best way to learn OLL? Yes, but your post says nothing about how to learn, memorize and recognize the 50 other OLLs the original poster was asking about. --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" <nbrewer@...> wrote: > > I did read the post. > > <quote>How do you recommend learning it? It's also a lot harder since > there's almost three times as many algorithms to remember.</quote> > > I was giving my recommendation. Learn the 7 alg's I mentioned, and > expand from there. > > NB = Neil Brewer > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "Shelley" > <shelchang@> wrote: > > > > NB, While we appreciate your willingness to contribute, it would be > > more helpful if you read the post you're replying to first. > > > > I learned OLLs in two stages. Doing them over and over (regardless > of > > the OLL state of the cube) for execution, and doing normal solves > for > > recognition. > > > > You could also learn your OLLs two a time, such that one is the > > inverse of the other. That way for at least one of each pair you'll > be > > able to practice seeing as well as doing it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com <mailto:speedsolvingrubikscube%40yahoogroups.com> , "kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the algorithms, since most of them > can > > > > just be performed twice, or be performed once followed by their > > > > inverted/mirrored algorithm to get a solved cube. But OLL is a > little > > > > different since performing an OLL algorithm will give you > another OLL > > > > situation. So it's harder to set up the cube to solve for OLL. > How do > > > > you recommend learning it? It's also a lot harder since there's > almost > > > > three times as many algorithms to remember. > > > > > > > > > > I'm am fairly new to cubing, but this is how I personally do it. > > > When I get to the OLL stage, I use: > > > > > > F U R U' R' F' > > > or > > > F R U R' U' F' > > > (As required to form the cross on the top) > > > > > > Once the top cross is in place, there are only 7 OLL algorithms > > > required to get to PLL. Those 7 cases and algorithms can be found > on > > > Bob Burton's page here in the 'All Edges Flipped Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5 of the PLL algorithms memorized. Once > I have > > > those completely memorized, I'll be moving back and memorizing > more > > > OLL's. > > > After that, work on my F2L algorithms. I'm doing it in this > reverse > > > fashion because by the time I get to learning new F2L alg's, I'll > > > pretty much have it down pat anyway. > > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5914. Re: [Speed cubing group] Best way to learn OLL?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:29:03 -0700 (PDT)

1) Find a great site with all 57 cases. 2) Memorize the algorithm by doing it over and over again. 3) Experiment and try to set up that OLL case so you can recognize it. (i wouldn't recommend this step) 4) Keep practicing. In other words: just do it over and over again. how else do you learn it? Brian ----- Original Message ---- From: kingnautilus <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, October 17, 2007 6:42:44 AM Subject: [Speed cubing group] Best way to learn OLL? I learned PLL by performing the algorithms, since most of them can just be performed twice, or be performed once followed by their inverted/mirrored algorithm to get a solved cube. But OLL is a little different since performing an OLL algorithm will give you another OLL situation. So it's harder to set up the cube to solve for OLL. How do you recommend learning it? It's also a lot harder since there's almost three times as many algorithms to remember. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
5915. Lubing the cube early
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 16:32:11 -0700 (PDT)

I think I read somewhere that you should not lube your cube imediately after you buy it. Should I really play with it for a while before lubing? What's the problem doing it sooner?? Rafael Werneck Cinoto ____________________________________________________________________________________ Check out the hottest 2008 models today at Yahoo! Autos. http://autos.yahoo.com/new_cars.html [Non-text portions of this message have been removed]
5916. Re: [Speed cubing group] Lubing the cube early
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 17 Oct 2007 17:14:54 -0700

People think that playing with an unlubed cube helps break it in a bit better. My best solution to this was I had a friend who wanted to play with a cube, but didn't actually want one so I let her use one of my new ones. She broke it in very nicely for me. On 10/17/07, Cinoto <rwcinoto@...> wrote: > > I think I read somewhere that you should not lube your cube imediately > after you buy it. Should I really play with it for a while before lubing? > What's the problem doing it sooner?? > > Rafael Werneck Cinoto > > __________________________________________________________ > Check out the hottest 2008 models today at Yahoo! Autos. > http://autos.yahoo.com/new_cars.html > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
5917. Re: Best way to learn OLL?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 05:02:46 -0000

This is in response to part of what florianweingarten wrote: > Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the > orientation of the last layer, the order of every OLL is smaller than 57, most of them much > less.. ... This argument ignores the fact that OLL algorithms can be applied to any of 4 rotational positions for the last layer, but except for some symmetrical cases, only one of the four rotational positions will be correct for applying the algorithm. There are actually 27*8 = 216 total LL orientation cases (including the solved case, and taking the rotational position of the last layer into account). Also, 57 doesn't count the solved case. However, if you look at what the possible cycle structures that last layer positions can have, I don't think you can have any last layer algorithm (not merely OLL or PLL) with an order larger than 36. You can have a 9-cycle of corner facelets and a 4-cycle of edge facelets, giving the order of a position as LCM(9,4) = 36. For example, L U L' F' L' B L B2 U B U' F U has order 36. I also note that the OLL cases do not have unique inverses if you ignore how individual cubies are permuted. This means that two OLL algs for the exact same case may not necessarily have the same order. For example, R L' U R' U' R' L F R F' has order 3, but M' U M' U M' U2 M U M U M (which solves the same OLL case) has order 2. Finally, I note that for any alg (for the standard 3x3x3), it's been proven that there are none with an order higher than 1260. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > > I learned PLL by performing the algorithms, since most of them can > > just be performed twice (..) to get a solved cube > > I dont know how to learn OLL efficient, but actually, what you said about PLL algorithms > applies for ANY cube algorithm (not just the ones used by CFOP systems, but every possible > move sequence). Not twice of course, but there is a number n for every algorithm so that this > algorithm applied n times results in the state from which you started (n is called the order of > the permutation). For example: Sune has order 6. > > Since there are "only" 57 OLL algorithms and every OLL algorithm just changes the > orientation of the last layer, the order of every OLL is smaller than 57, most of them much > less.. Just choose one OLL, do it over and over again, after some time (if you did it right every > time) you will get back to where you started. > > This is how I learned the corner orientation algorithms and it worked fine for me :-) >
5918. WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 17:25:43 +0100 (BST)

The fastest fingering - Andrew Kang, - Jean Pons - Eduord Champon - Harris Chan Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) - Yu Nakajima - Joel Van Noort - Gunji The most amazing cubers - Matiyas Kuti - Milan Baticz The most entertaining cubers - Chris Hardwick - Ron Van Bruchem - Stefan Poachmann The best Allrounders - Erik Akkersdijk - Lars Vandenberg - Matiyas Kuti - Milan baticz The most Promising junior - Yoshiki Yumoto( only 7 years old) Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. Erik Akkersdijk is the best allrounder of the world championship - 2007. J.Bernett Orlando --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
5919. Re: Best way to learn OLL?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 16:30:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > I used Joel's "families" of OLLs...he separated them in groups of similar/inverse/mirror ones > > but he's page is down for the moment :( Parts are still online in the internet archive: http://web.archive.org/web/*/solvethecube.co.uk Cheers! Stefan
5920. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 17:00:09 -0000

These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] >
5921. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 18:40:20 +0100 (BST)

simply my observation. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] > --------------------------------- Meet people who discuss and share your passions. Join them now. [Non-text portions of this message have been removed]
5922. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 18:42:56 +0100 (BST)

simply my observation. J.Bernett Orlando Stefan Pochmann <pochmann@...> wrote: These lists are based on ... what? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in anyother game - man of the championship, man of the series - some awards like this, atleast the best allrounder award might be more interesting. > Erik Akkersdijk is the best allrounder of the world championship - 2007. > > J.Bernett Orlando > > > > > > > > --------------------------------- > Why delete messages? Unlimited storage is just a click away. > > [Non-text portions of this message have been removed] > --------------------------------- Did you know? You can CHAT without downloading messenger. Click here [Non-text portions of this message have been removed]
5923. Yahoo Week In Photos - Rubik foot solving featured
From: "neilmbrewer" <neil.brewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 20:29:58 -0000

http://news.yahoo.com/week-in-photos Check out Image 12 for the Oct 5-11 lot.
5924. hi
From: BAKER ELFONT <baker_elfont2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 13:41:15 -0700 (PDT)

hi all of you i wanna being with you.ÇåáÇ Ýíßã ÇäÇ Èíßæä ãÓÑæÑ Èíßã __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
5925. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 21:46:45 -0000

Edouard Have a pretty good look ahead as well (he can see...first pair usually?). Nakajima should be in the best fingering (meaning finger tricks?), my fingering is medium, not that fast. Matayas vs Erik in all round...hmm -Harris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > simply my observation. > > J.Bernett Orlando > > Stefan Pochmann <pochmann@...> wrote: > These lists are based on ... what? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Did you know? You can CHAT without downloading messenger. Click here > > [Non-text portions of this message have been removed] >
5926. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 18 Oct 2007 21:57:27 -0000

Matyi is definatly better allround than I am. He has got all Blindfold records! And he's faster than me in almost other event too, besides stuff like megaminx and 3x3 with feet xD --- In speedsolvingrubikscube@...m, "Harris Chan" <takonan_mutoy@...> wrote: > > Edouard Have a pretty good look ahead as well (he can see...first pair > usually?). Nakajima should be in the best fingering (meaning finger > tricks?), my fingering is medium, not that fast. > > Matayas vs Erik in all round...hmm > > -Harris > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > simply my observation. > > > > J.Bernett Orlando > > > > Stefan Pochmann <pochmann@> wrote: > > These lists are based on ... what? > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > The fastest fingering - Andrew Kang, > > > - Jean Pons > > > - Eduord Champon > > > - Harris Chan > > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > > Japan open) > > > - Yu > > Nakajima > > > - Joel Van > > Noort > > > - Gunji > > > > > > The most amazing cubers - Matiyas Kuti > > > - Milan Baticz > > > The most entertaining cubers - Chris Hardwick > > > - Ron Van Bruchem > > > - Stefan Poachmann > > > > > > The best Allrounders - Erik Akkersdijk > > > - Lars Vandenberg > > > - Matiyas Kuti > > > - Milan baticz > > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > > > Like in anyother game - man of the > > championship, man of the series - some awards like this, atleast the > > best allrounder award might be more interesting. > > > Erik Akkersdijk is the best allrounder of the > > world championship - 2007. > > > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Why delete messages? Unlimited storage is just a click away. > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Did you know? You can CHAT without downloading messenger. Click > here > > > > [Non-text portions of this message have been removed] > > >
5927. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 08:28:41 -0000

Maybe we should have a cubing decathlon? --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Matyi is definatly better allround than I am. He has got all Blindfold > records! And he's faster than me in almost other event too, besides > stuff like megaminx and 3x3 with feet xD > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > <takonan_mutoy@> wrote: > > > > Edouard Have a pretty good look ahead as well (he can see...first pair > > usually?). Nakajima should be in the best fingering (meaning finger > > tricks?), my fingering is medium, not that fast. > > > > Matayas vs Erik in all round...hmm > > > > -Harris > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@> wrote: > > > > > > simply my observation. > > > > > > J.Bernett Orlando > > > > > > Stefan Pochmann <pochmann@> wrote: > > > These lists are based on ... what? > > > > > > Cheers! > > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > The fastest fingering - Andrew Kang, > > > > - Jean Pons > > > > - Eduord Champon > > > > - Harris Chan > > > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > > > Japan open) > > > > - Yu > > > Nakajima > > > > - Joel Van > > > Noort > > > > - Gunji > > > > > > > > The most amazing cubers - Matiyas Kuti > > > > - Milan Baticz > > > > The most entertaining cubers - Chris Hardwick > > > > - Ron Van Bruchem > > > > - Stefan Poachmann > > > > > > > > The best Allrounders - Erik Akkersdijk > > > > - Lars Vandenberg > > > > - Matiyas Kuti > > > > - Milan baticz > > > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > > > > > Like in anyother game - man of the > > > championship, man of the series - some awards like this, atleast the > > > best allrounder award might be more interesting. > > > > Erik Akkersdijk is the best allrounder of the > > > world championship - 2007. > > > > > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Why delete messages? Unlimited storage is just a click away. > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Did you know? You can CHAT without downloading messenger. Click > > here > > > > > > [Non-text portions of this message have been removed] > > > > > >
5928. WR for more than 1000 days
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 08:44:54 -0000

The fewest moves record (28 moves) has now been standing for more than 1000 days. http://www.worldcubeassociation.org/results/statistics.php Quite impressive. ^^ Gilles
5929. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 11:25:00 -0000

Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :) That's nice of you ;). I think Erik is indeed one of the best allrounders of this moment. (as well as Matyas) He was top 3 in 3 events (feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by an inch (.28 seconds to be precise). He's also one of the best on the 3x3; missed the finals by .02 should have been in it. I've also see what he's working on behind the scenes, and I know that he's one of the most dedicated and motivated cubers right now, memorizing specialised algs a lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > These lists are based on ... what? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > >
5930. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 14:53:25 +0100 (BST)

Erik is experimenting novelty(new algms) and sharing it a lot with cubing community. Thats why he comes ahead of Matiyas Kuti, in my opinion. However, Matiyas is the most amazing cuber. I am not surprised when many very good cubers failed to make it to finals. We all know it is going to be only 16. Always the 17th ranked player in the semi-finals is considered as unlucky. Similarly 4th ranked player in the finals also considered as the most unlucky. This time it was Erik in both the case. J.Bernett Orlando Joël van Noort <joel_vn@...> wrote: Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :) That's nice of you ;). I think Erik is indeed one of the best allrounders of this moment. (as well as Matyas) He was top 3 in 3 events (feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by an inch (.28 seconds to be precise). He's also one of the best on the 3x3; missed the finals by .02 should have been in it. I've also see what he's working on behind the scenes, and I know that he's one of the most dedicated and motivated cubers right now, memorizing specialised algs a lot! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > These lists are based on ... what? > > Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game - man of the > championship, man of the series - some awards like this, atleast the > best allrounder award might be more interesting. > > Erik Akkersdijk is the best allrounder of the > world championship - 2007. > > > > J.Bernett Orlando > > > > > > > > > > > > > > > > --------------------------------- > > Why delete messages? Unlimited storage is just a click away. > > > > [Non-text portions of this message have been removed] > > > --------------------------------- Unlimited freedom, unlimited storage. Get it now [Non-text portions of this message have been removed]
5931. state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 15:15:07 +0100 (BST)

If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. What was in my mind when I stepped up to the stage is sub 15 avg. first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. J.Bernett Orlando --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5932. Re: WR for more than 1000 days
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 14:34:59 -0000

Does anyone have the scrambles and the solutions for those FMC WRs? I'd be very interested.
5933. Re: state of mind
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 15:15:23 -0000

I'd definitely be willing to post my thoughts. I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts. I don't want to give excuses for myself, but I did not perform as well at the blindfolded events as I would have liked because I was very nervous. Obviously this is my own fault for how I train at home, and John Louis and Bernett gave me ideas at the after party on how to train my nerves better for future competitions for a mental event such as blindfolded cubing. I did my 4x4x4 blindfolded solves first and I got a DNF on my first solve that was off by a setup turn and probably a couple 3 cycles, so not close at all. This completely shattered my confidence and I just got scared that I would DNF the next solve. I feel like I completely buckled under the pressure after that for my second 4x4 solve and for my 5x5 solve. One thing I learned is to take a break for a few minutes between blindfolded solves if you DNF, just to get your nerves back in check. I just did all my solves one right after the other which is what I do at home, but this clearly is different from competition where you get nervous after a DNF. At home if I DNF there is no pressure so I don't care. Congrats to Matyas and to Bernett for their performances in the blindfold events, and the big cube blindfolded especially. I am glad I had such an experience with losing my confidence as I did at the WC to teach me that I was training very poorly for these events at home, and to try to remedy that in the future. I may not ever be at the forefront of big cube blindfolded again, but I will hopefully remain in the top 3 for a long time to come. That is my goal at least ;-) So Bernett to answer your question yes I do get very nervous before a competition, but now I think that is because I train poorly at home and in the time leading up to a competition. This is something I am now paying attention to and that I am going to try to fix before any future competition, especially for the blindfolded events which are still my main focus. And also I just want to say it was incredible meeting so many cubers in person again, especially all the ones from Europe! I don't want to sound all negative with this post, because this trip and this competition were both absolutely amazing, and I had an absolute blast! I hope to see all of you again in 2009 wherever the WC may be! Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] >
5934. Re: [Speed cubing group] state of mind
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 19 Oct 2007 17:16:13 +0200

Hi Bernett, Thanks for sharing. I am never nervous for a competition. I do not pay attention to what other competitors are doing. I only focus on setting a good personal average, and then hope it is enough. My main problem is being too eager and then mess up the cross or an F2L pair. Which has happened a lot to me recently. This is the reason why I don't practice extended crosses. I have problems enough to solve a cross in the first place. Another problem is the finger pressure. When it does not count my fingers feel very light. But during a competition I want to go fast and then I lock up because of too much finger pressure. It is crucial for me that I have warm hands, so when it is kind of cold I always have my hands in my arm-pits. In the first round I said to myself that a sub 17 average would be enough to proceed. My first 3 solves were done while intentionally going very slow, without making mistakes. After 3 decent solves I said to myself, OK, now you can go top speed and finally break your personal best. Immediately I had two bad mistakes. :-) In the semi final I said to myself that a sub 15 average would be enough to proceed. My first solve I went very slow again, but somehow I still messed up the very easy cross. Screwing up my first solve is traditional for me. For my second solve I thought I had to compensate my first solve, but instead I messed up the cross again. It is so familiar. :-) My third solve had only 1 small mistake, so I started thinking that I could be in the final. My fourth solve was fast, until I messed up an easy PLL, and was lucky to be able to track back and still do 17. I think in general people perform worse in a competition, with some exceptions. Additionally, being involved in the organisation of a competition also does not help. I am not the fastest in practice and UWR, so I think that finishing 25th in the world championship is the right place for me. Not bad for a 40 year old. :-) Have fun, Ron ----- Original Message ----- From: "JohnLouis Louis" <pjlmem@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, October 19, 2007 4:15 PM Subject: [Speed cubing group] state of mind > If everyone in the semi-finals share their thoughts or their state of mind > when they were on the stage, it might me very interesting and we can learn > a lot from it, I think. I recall, Chris Hardwick telling me, he is always > nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise > the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on > my next solve and visulised it as if I am doing all the 7 setps > fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am > still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me > to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. > The split sec look at the timer spoilt everything. I had a bad pop and > ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. > I visualized the whole solve i.e, how I have to do the final one in my > minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to > learn a lot more to be on the top. Hence, the world championship had given > me some more ideas on what to do and what not to do on the stage and which > are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative > thoughts at all because I was confident I will make it to finals.Luckily, > there was only finals for 222. However in 444 I always worried about > parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > >
5935. Re: state of mind
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 16:15:14 -0000

That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] >
5936. Re: [Speed cubing group] Re: WR for more than 1000 days
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 09:33:50 -0700

Yeah, I have Mirek's I think... I will have to try and find it. It may be in my computer bag, or it may be in a box back home in San Francisco. I'll look and send it out if I can find it. On 10/19/07, mozaik32 <mozaik32@...> wrote: > > Does anyone have the scrambles and the solutions for those FMC WRs? > I'd be very interested. > > > [Non-text portions of this message have been removed]
5937. Re: state of mind
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 18:24:30 -0000

Normally I don't get nervous at competitions around here because I know most of the people and so I feel like I'm cubing around friends and there is little pressure. At this competition, I felt a lot more pressure because I knew if I didn't do well, I wouldn't make the finals. My nervousness got to me and I made a lot of mistakes on the last day. In the semi finals, I had a 2 second penalty on my 3rd solve which turned what would have been my best solve into my worst solve. I kept telling myself I needed to go faster which caused me to rush and then I wouldn't be able to see ahead. Then, for the one handed finals, I was so nervous my hands were shaking. I knew there were a lot of fast people and a lot of people who could beat me and so I knew that I needed to do well to have a chance. This created a lot of pressure which caused me to make mistakes. I was penalized twice in this round because I would get jammed and then rush the end and it wouldn't be aligned correctly. When the judge asked me to initial the card, I could barely do it because my hands were shaking so badly. On the other hand, like Chris said, it was really great to meet a lot of cubers that I have never met before. The whole trip was a good experience and it was a lot of fun. It was a good experience to feel the pressure when competing with the best in the world and hopefully I can use it improve for the future. Hopefully I'll have the chance to see some of you again soon at another competition. -Dan
5938. Re: WR for more than 1000 days
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 19:40:05 -0000

Wow, that's a long time considering second place is only 398 days. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > The fewest moves record (28 moves) has now been standing for more than > 1000 days. > > http://www.worldcubeassociation.org/results/statistics.php > > Quite impressive. ^^ > > Gilles >
5939. Re: state of mind
From: "gabba_gabba_rama" <gabba_gabba_rama@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 20:17:50 -0000

I am just experimenting with different styles of being relaxed since the Belgian Open 2007 and I think the best way for me to stay relaxed is just to practise the 5x5x5 until I am standing/sitting behind the timer, I did this at the Dutch Open 2007 and it got me 3rd place for the 3x3x3(of wich I am happy about it) and to think about something completely else instead of the event you are going to do. For one handed I am still experimenting, I never shake untill I am at the PLL then I can barely move the cube and I have to force myself not to look at the timer. But the worst way to think( wich I am doing constantly doing sadly enough ) is: ''You have paid much money to travel to this competition, you had to sit far too long in the car/plane and after this competition you will have to wait a few months or more!! Do not mess up these 5 solves!!'' And to be honest I do not eat breakfast (just drink orange/apple juice) at competition day, or else it will get out very quickly... This handy tactic worked well at an competition to be a bit less nervous: The rest is nervous, so you just stay calm <-- and it works, I saw a few cubers getting nervous in a competition before I was up and I allready knew I was going to win. I hope this is/was interesting to read, Rama --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > Normally I don't get nervous at competitions around here because I > know most of the people and so I feel like I'm cubing around friends > and there is little pressure. At this competition, I felt a lot more > pressure because I knew if I didn't do well, I wouldn't make the > finals. My nervousness got to me and I made a lot of mistakes on the > last day. In the semi finals, I had a 2 second penalty on my 3rd > solve which turned what would have been my best solve into my worst > solve. I kept telling myself I needed to go faster which caused me to > rush and then I wouldn't be able to see ahead. > > Then, for the one handed finals, I was so nervous my hands were > shaking. I knew there were a lot of fast people and a lot of people > who could beat me and so I knew that I needed to do well to have a > chance. This created a lot of pressure which caused me to make > mistakes. I was penalized twice in this round because I would get > jammed and then rush the end and it wouldn't be aligned correctly. > When the judge asked me to initial the card, I could barely do it > because my hands were shaking so badly. > > On the other hand, like Chris said, it was really great to meet a lot > of cubers that I have never met before. The whole trip was a good > experience and it was a lot of fun. It was a good experience to feel > the pressure when competing with the best in the world and hopefully I > can use it improve for the future. Hopefully I'll have the chance to > see some of you again soon at another competition. > > -Dan >
5940. Durable Rubiks cubes
From: "minotaar" <minotaar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:17:01 -0000

Dear all, I love rubiks cubes, but I hate how the crappy stickers start peeling and the whole thing gets sticky. I'd really like to purchase an inlaid cube, such as the ones made for blind people, but these seem really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 versions of cubes that do not use stickers at all? Thanks again, Mino
5941. Re: Durable Rubiks cubes
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:20:47 -0000

It would probably be cheaper to just get stickers that aren't crappy and don't peel after a few weeks. Check out cubesmith.com, where you can buy stickers or tiles for your cubes. --- In speedsolvingrubikscube@yahoogroups.com, "minotaar" <minotaar@...> wrote: > > Dear all, > I love rubiks cubes, but I hate how the crappy stickers start peeling > and the whole thing gets sticky. I'd really like to purchase an > inlaid cube, such as the ones made for blind people, but these seem > really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 > versions of cubes that do not use stickers at all? > > Thanks again, > > Mino >
5942. Re: Durable Rubiks cubes
From: "minotaar" <minotaar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 19 Oct 2007 22:23:29 -0000

Hey thats just what I need! thanks! --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > It would probably be cheaper to just get stickers that aren't crappy > and don't peel after a few weeks. Check out cubesmith.com, where you > can buy stickers or tiles for your cubes. > > > --- In speedsolvingrubikscube@yahoogroups.com, "minotaar" > <minotaar@> wrote: > > > > Dear all, > > I love rubiks cubes, but I hate how the crappy stickers start peeling > > and the whole thing gets sticky. I'd really like to purchase an > > inlaid cube, such as the ones made for blind people, but these seem > > really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 > > versions of cubes that do not use stickers at all? > > > > Thanks again, > > > > Mino > > >
5943. Re: [Speed cubing group] Re: state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 03:38:16 +0100 (BST)

>Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it - Lars. Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. Finally, Of course, the question of nervousness arise only when you want to win. J.Bernett Orlando Lars Vandenbergh <lars.vandenbergh@...> wrote: That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > --------------------------------- Save all your chat conversations. Find them online. [Non-text portions of this message have been removed]
5944. Re: [Speed cubing group] Re: state of mind
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 03:39:33 +0100 (BST)

>Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it - Lars. Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. Finally, Of course, the question of nervousness arise only when you want to win. J.Bernett Orlando Lars Vandenbergh <lars.vandenbergh@...> wrote: That's very interesting to hear what's going on in someone else's mind. Even though I've been to a lot of tournaments and have had some success, I still get quite nervous. The tension that is part of a big final is something I've never really gotten used to. You have to sit and wait between solves and you have no control over how long this will take. In the meantime you're being left alone with your thoughts. You try to stay in a positive frame of mind and enjoy the moment, but at the same time you want to run away from it and escape from the stress. Then when the judge calls you, you suddenly have to make a switch and perform. In one split second, you have to forget about all your emotions and start focusing on corners, edges, red, green, orange, blue, white and yellow. That being said, I think this is one of the aspects of competition that make it so exciting and worthwhile. The reward you get from a good performance is even more satisfying when you know you've gone through a tough time doing it. Nerves can also help you to stay sharp and make you want to try harder. Also, I don't think you should try to train yourself not to be nervous at all. It would be like learning not to feel relieved about anything anymore. Feeling nervous in challenging situations is such a primitive reflex. You just have to learn to suffer through it. Lars --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > If everyone in the semi-finals share their thoughts or their state of mind when they were on the stage, it might me very interesting and we can learn a lot from it, I think. I recall, Chris Hardwick telling me, he is always nervous before competition. > > What was in my mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my next solve and visulised it as if I am doing all the 7 setps fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . I am still very poor in recognising PLL. > > I kept telling myself i.e, the next two sub 15 sec solves might help me to be in the finals. I can not do any better. What I feared most was POP. > > 4th solve - I took my standing for the solve. I finished my OLL @ 11 sec. The split sec look at the timer spoilt everything. I had a bad pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in the finals. Still, I wanted to do my best. I visualized the whole solve i.e, how I have to do the final one in my minds eye. Everything went very well and I did it in 14.55 sec. > > When I stepped down from the stage, I was telling myself that I have to learn a lot more to be on the top. Hence, the world championship had given me some more ideas on what to do and what not to do on the stage and which are the areas I have to improve. > > But, in 555, 333 and 222 I had all positive thoughts and no negative thoughts at all because I was confident I will make it to finals.Luckily, there was only finals for 222. However in 444 I always worried about parity. > > J.Bernett Orlando > > > > --------------------------------- > Save all your chat conversations. Find them online. > > [Non-text portions of this message have been removed] > --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
5945. [Speed cubing group] Re: state of mind
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 13:20:41 -0000

What's "positive" and "negative" nervousness supposed to be? The way I see it, nervousness is nervousness - you either deal with it, with various degrees of success, or you don't. Being nervous is a natural reaction from the body or the brain when you absolutely need to perform. I guess that back in the days when we evolved these curious ... err... "liabilities", nervousness actually did help. I suppose, otherwise we wouldn't sit here being nervous. Unfortunately nobody cubed back then. :( You guys seem to remember a lot from your solves. I typically forget everything about a solve right after it. Most of the time I can't recall the cases at all. I'm inclined to think this is a good thing - my mind was so focused at cubing, all the other things I'd usually do gets second priority. I'm usually considered by friends to be a very "cold" person. That's not to say I'm not nervous on stage when cubing, of course, but I think it helps me focus when I need to. Just close your mind from the outside world. Be one with the cube, etc. :). I don't know how I accomplish this. Maybe that's just how I am. So I'm afraid I can't really offer any direct advice. Eivind --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > >Feeling nervous in challenging situations is such a primitive > reflex. You just have to learn to suffer through it - Lars. > > Yes, to be nervous is common. But I think there are ways to convert it into positive frame of mind and negative frame of mind. When I watched Tennis matches, Cricket matches, I often heard the commentators speaking about the state of the mind of the players. Both the players are equally good technically. Both are nervous. Then, why sometime finals become all one sided match ? > The big match winners are mentally stronger than their opponent, at least on that day. In those matches if you loose somewhere, still you can bounce back to recover and level it and win it from there. But cubing is such a fast game, you can not recover. So, I think I can not just sink in the nervousness. Instead I should learn to convert the nervousness to only positive enengy and not negative energy. > > >I do always get nervous before I go up for a competition round, but I've found that sometimes it helps me and sometimes it hurts - Chris. > > Why it clicks only sometime ? Why not always ? Again, I think it depends on how you are taking the nervousness - positive or negative. I makes me to believe there is a way to convert the nervousness to only positive enenrgy/thoughts. > > I think, when you know your competitors are much below your level, your nervousness is positive. But, when they are on par with your level, one should learn to hold the nerve and convert it into positive. > > Finally, Of course, the question of nervousness arise only when you want to win. > > J.Bernett Orlando > > > Lars Vandenbergh <lars.vandenbergh@...> wrote: > That's very interesting to hear what's going on in someone else's mind. > > Even though I've been to a lot of tournaments and have had some > success, I still get quite nervous. The tension that is part of a big > final is something I've never really gotten used to. > > You have to sit and wait between solves and you have no control over > how long this will take. In the meantime you're being left alone with > your thoughts. You try to stay in a positive frame of mind and enjoy > the moment, but at the same time you want to run away from it and > escape from the stress. > > Then when the judge calls you, you suddenly have to make a switch and > perform. In one split second, you have to forget about all your > emotions and start focusing on corners, edges, red, green, orange, > blue, white and yellow. > > That being said, I think this is one of the aspects of competition > that make it so exciting and worthwhile. The reward you get from a > good performance is even more satisfying when you know you've gone > through a tough time doing it. Nerves can also help you to stay sharp > and make you want to try harder. > > Also, I don't think you should try to train yourself not to be nervous > at all. It would be like learning not to feel relieved about anything > anymore. Feeling nervous in challenging situations is such a primitive > reflex. You just have to learn to suffer through it. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > If everyone in the semi-finals share their thoughts or their state > of mind when they were on the stage, it might me very interesting and > we can learn a lot from it, I think. I recall, Chris Hardwick telling > me, he is always nervous before competition. > > > > What was in my mind when I stepped up to the stage is sub 15 avg. > > first solve = 12.27 sec (PLL skip) . I took more than a sec to > recognise the PLL skip. > > 2nd solve = 20.xy sec - I made a mistake in F2L. So I focused my > mind on my next solve and visulised it as if I am doing all the 7 > setps fluently(cross + 4 f2l + oll +pll) > > 3rd solve = 16 sec - Took more than 2 sec time to recognise PLL . > I am still very poor in recognising PLL. > > > > I kept telling myself i.e, the next two sub 15 sec solves might > help me to be in the finals. I can not do any better. What I feared > most was POP. > > > > 4th solve - I took my standing for the solve. I finished my OLL @ > 11 sec. The split sec look at the timer spoilt everything. I had a bad > pop and ended my dream with 26.xy sec > > > > 5th solve - I knew I am not in the finals. Still, I wanted to do > my best. I visualized the whole solve i.e, how I have to do the final > one in my minds eye. Everything went very well and I did it in 14.55 sec. > > > > When I stepped down from the stage, I was telling myself that I > have to learn a lot more to be on the top. Hence, the world > championship had given me some more ideas on what to do and what not > to do on the stage and which are the areas I have to improve. > > > > But, in 555, 333 and 222 I had all positive thoughts and no > negative thoughts at all because I was confident I will make it to > finals.Luckily, there was only finals for 222. However in 444 I > always worried about parity. > > > > J.Bernett Orlando > > > > > > > > --------------------------------- > > Save all your chat conversations. Find them online. > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Forgot the famous last words? Access your message archive online. Click here. > > [Non-text portions of this message have been removed] >
5946. My WC07 pictures (and videos)
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Oct 2007 10:47:59 -0300 (ART)

Hey everybody finally I uploaded my pictures from the World Championship : ) http://www.flickr.com/photos/15586156@N08/sets/72157602552879386/ I don't have many pictures, as I was mainly making videos : ) I already posted some of them on my youtube account http://www.youtube.com/profile?user=PedroSG but there are many more to come, so watch out : ) Pedro Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5947. Re: [Speed cubing group] Re: WR for more than 1000 days
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 20 Oct 2007 23:26:30 +0200

I don't understand why this record hasn't been broken. I am a real beginner at Fewest Moves, but I have already gotten 33 at an official competition and 25 at an unofficial competition and I don't even know OLL/PLL or ELL.COLL yet. Do the FMC experts don't go to official competions anymore? If you look at the results from worlds: Mirek and Per missed worlds Guus, Gilles Roux and Lars Petrus DNF-ed. 42 for Dan Harris was not spectular 35 for Zbigniew shouldn't have been enough to win I think. Common people, let's break this record! ----- Original Message ----- From: Patrick Jameson To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 19, 2007 9:40 PM Subject: [Speed cubing group] Re: WR for more than 1000 days Wow, that's a long time considering second place is only 398 days. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" <gillesvdp@...> wrote: > > The fewest moves record (28 moves) has now been standing for more than > 1000 days. > > http://www.worldcubeassociation.org/results/statistics.php > > Quite impressive. ^^ > > Gilles >
5948. Any news about Gungz?
From: Carlos de Alcântara <carlosaajr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 22:24:28 -0000

I was wondering if any of you know about Gungz (Yu Jeong-Min), there's a while he doesn't show up, i mean, his blog is down, he didn't go to world's (why not?) and stuff. If anyone know about a new blog, news or something, please let us know =] Thanks! Carlos de Alcântara
5949. Re: Any news about Gungz?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 00:52:06 -0000

>From what I understand, he needs to do two years of military service, which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. -macky --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > a while he doesn't show up, i mean, his blog is down, he didn't go to > world's (why not?) and stuff. > If anyone know about a new blog, news or something, please let us know > =] > > Thanks! > > Carlos de Alcântara >
5950. Re: [Speed cubing group] Re: Any news about Gungz?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 20 Oct 2007 22:01:48 -0300 (ART)

Damn...2 years?! Poor Gungz...that's bad : ( Pedro mackymakisumi <mackymakisumi@...> escreveu: From what I understand, he needs to do two years of military service, which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. -macky --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara <carlosaajr@...> wrote: > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > a while he doesn't show up, i mean, his blog is down, he didn't go to > world's (why not?) and stuff. > If anyone know about a new blog, news or something, please let us know > =] > > Thanks! > > Carlos de Alcântara > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5951. Order of last layer positions
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 03:18:42 -0000

In the thread entitled "Best way to learn OLL?" (starting with message 38390), the concept of the *order* of last layer algorithms was mentioned. I wrote a GAP program to determine the order of all 62,208 last layer positions, and get a distribution of how many of each order there are. The results are in the table below. (I have used asterisks due to Yahoo stripping out extra spaces in the hope that the table will look somewhat like a table.) Basically, any alg for the cube, when executed repeatedly, eventually gets you back to the starting position after some finite number of times. The number of times the alg must be executed to get back to the starting position is called the order of the alg. Algs can be considered equivalent if they generate the same cube position starting from the solved cube. Of course, equivalent algs have the same order, so the order of a position can be considered the order of any alg that generates that position from the solved cube. In the table, I separate positions where all cubies are oriented from positions which have at least some incorrectly oriented cubies. I call these PLL cases and OLL cases, respectively, in the table. There are a total of 24*24/2=288 permutations of the last layer cubies. There are 27 possible corner orientation configurations, and 8 possible edge orientation configurations. So the total number of LL positions (including the solved cube case) is 288*27*8 = 62208. order * PLL cases * OLL cases * ** total ----- * --------- * --------- * ** ----- ** 1 * * * ** 1 * * * * ** 0 * * * * * 1 ** 2 * * * * 51 * * * ** 940 * * * * 991 ** 3 * * * * 80 * * ** 3,186 * * * 3,266 ** 4 * * ** 108 * * * 17,076 * ** 17,184 ** 6 * * * * 48 * * * 14,702 * ** 14,750 ** 9 * * * ** 0 * * ** 4,752 * * * 4,752 * 12 * * * ** 0 * * * 12,192 * ** 12,192 * 18 * * * ** 0 * * ** 7,344 * * * 7,344 * 36 * * * ** 0 * * ** 1,728 * * * 1,728 * * * * * ----- * * ** ----- * ** ------ * * * * * * 288 * * * 61,920 * ** 62,208 - Bruce
5952. Improvement
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 05:41:23 -0000

So I was looking through some records to see who has the most sub sequential improvements for 3x3 avg in comp. The WCA database isn't very accommodating so I thought I would just post here and ask if anyone else knew who has the longest run of improvement. (i have 8 btw i don't know if i will get a 9th at Pleasantville though >_< but i can dream) yeah so if you know someone with 9+ in a row please post thanks, Devin C-R
5953. Rubiks Speedsolve as Features YouTube Video
From: "pjkalamosa" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 06:05:14 -0000

I took a screenshot here: http://img84.imageshack.us/img84/6606/rubnf4.png Congrats Gungz on making the homepage!
5954. Re: Rubiks Speedsolve as Features YouTube Video
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 06:50:42 -0000

i thought that was yu nakajima --- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" <pjkcards@...> wrote: > > I took a screenshot here: > http://img84.imageshack.us/img84/6606/rubnf4.png > > Congrats Gungz on making the homepage! >
5955. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube Video
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 09:23:12 +0200

Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007 1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f -1 If I count this way, then the best 'improvers' are: Unclean 9 (so there we also other results) Stefan Pochmann 24-4-2004 1 3144 Stefan Pochmann 24-4-2004 3 3072 Stefan Pochmann 10-10-2004 3 2723 Stefan Pochmann 23-4-2005 1 2608 Stefan Pochmann 23-4-2005 3 2544 Stefan Pochmann 15-10-2005 f 2129 Stefan Pochmann 16-10-2005 1 2076 Stefan Pochmann 16-10-2005 f 2043 Stefan Pochmann 5-11-2005 3 1863 Clean 8 (all results are counting) Muzhou Wang 15-4-2006 1 3028 Muzhou Wang 27-5-2006 1 2878 Muzhou Wang 27-5-2006 3 2859 Muzhou Wang 11-11-2006 1 2574 Muzhou Wang 13-1-2007 1 2221 Muzhou Wang 5-5-2007 1 2186 Muzhou Wang 5-5-2007 3 2124 Muzhou Wang 16-6-2007 3 2107 Clean 7 (all results are counting) Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley 22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3 2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315 Ging-Ging Lin 13-1-2007 1 6098 Ging-Ging Lin 14-4-2007 1 3254 Ging-Ging Lin 5-5-2007 1 2962 Ging-Ging Lin 5-5-2007 3 2795 Ging-Ging Lin 16-6-2007 3 2475 Ging-Ging Lin 25-8-2007 1 2019 Ging-Ging Lin 25-8-2007 3 2002 Unclean 7 (so there we also other results) Henrik Buus Aagaard 21-4-2006 1 2998 Henrik Buus Aagaard 23-9-2006 3 2372 Henrik Buus Aagaard 21-10-2006 1 2332 Henrik Buus Aagaard 21-10-2006 f 2305 Henrik Buus Aagaard 25-8-2007 1 1980 Henrik Buus Aagaard 25-8-2007 f 1924 Henrik Buus Aagaard 5-10-2007 1 1718 Clean 6 (all results are counting) Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson 21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Michel Hop 14-10-2006 1 3653 0 Michel Hop 24-2-2007 1 3416 1 Michel Hop 28-4-2007 1 2929 2 Michel Hop 5-10-2007 1 2652 3 Michel Hop 13-10-2007 1 2617 4 Michel Hop 13-10-2007 2 2499 5 Sean Connolly 23-4-2005 1 5670 Sean Connolly 16-10-2005 1 4738 Sean Connolly 21-4-2006 1 4037 Sean Connolly 14-10-2006 1 3878 Sean Connolly 18-11-2006 3 3810 Sean Connolly 28-4-2007 1 3472 Unclean 6 (so there we also other results) Anthony Hsu 13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3 1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio 29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005 1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman 10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006 f 2076 David Bergman 18-11-2006 1 1741 Jean-Louis Mathieu 24-2-2007 1 5400 Jean-Louis Mathieu 13-4-2007 1 4779 Jean-Louis Mathieu 28-4-2007 1 4574 Jean-Louis Mathieu 1-9-2007 1 3949 Jean-Louis Mathieu 5-10-2007 1 3895 Jean-Louis Mathieu 13-10-2007 1 3474 Jo�l van Noort 5-11-2005 3 1780 Jo�l van Noort 21-4-2006 1 1646 Jo�l van Noort 21-4-2006 f 1571 Jo�l van Noort 6-5-2006 1 1530 Jo�l van Noort 6-5-2006 f 1473 Jo�l van Noort 23-9-2006 3 1413 Leyan Lo 3-4-2004 f 3125 Leyan Lo 16-10-2004 3 2304 Leyan Lo 16-10-2004 f 2019 Leyan Lo 15-1-2005 3 1986 Leyan Lo 15-1-2005 f 1900 Leyan Lo 16-4-2005 3 1740 Mat� Horv�th 24-2-2007 1 2661 Mat� Horv�th 24-2-2007 3 2479 Mat� Horv�th 28-4-2007 1 2303 Mat� Horv�th 25-8-2007 1 1962 Mat� Horv�th 25-8-2007 f 1819 Mat� Horv�th 5-10-2007 1 1713 Mil�n Baticz 23-9-2006 f 1810 Mil�n Baticz 24-2-2007 1 1711 Mil�n Baticz 24-2-2007 3 1612 Mil�n Baticz 24-2-2007 f 1581 Mil�n Baticz 28-4-2007 1 1544 Mil�n Baticz 28-4-2007 f 1429 Peter Greenwood 28-5-2005 1 4507 Peter Greenwood 10-12-2005 1 3553 Peter Greenwood 29-4-2006 1 3021 Peter Greenwood 29-4-2006 3 2545 Peter Greenwood 18-11-2006 1 2282 Peter Greenwood 18-11-2006 3 2278 Rama Temmink 5-5-2007 1 2057 Rama Temmink 5-5-2007 3 1961 Rama Temmink 5-5-2007 f 1904 Rama Temmink 14-7-2007 1 1669 Rama Temmink 14-7-2007 f 1622 Rama Temmink 1-9-2007 1 1525 Tyson Mao 16-10-2004 3 2160 Tyson Mao 16-10-2004 f 2133 Tyson Mao 28-5-2005 1 2052 Tyson Mao 28-5-2005 3 1947 Tyson Mao 28-5-2005 f 1821 Tyson Mao 5-11-2005 3 1691 Clean 5 (so all results are counting) Aaron McGhie 15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1 2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389 Agust�n D�az Mor�n 5-5-2007 1 4416 Agust�n D�az Mor�n 5-5-2007 3 3903 Agust�n D�az Mor�n 9-8-2007 1 3728 Agust�n D�az Mor�n 9-8-2007 3 3239 Agust�n D�az Mor�n 5-10-2007 1 2890 Christian Guill�n L�pez 5-5-2007 1 3430 Christian Guill�n L�pez 5-5-2007 3 3237 Christian Guill�n L�pez 9-8-2007 1 3018 Christian Guill�n L�pez 9-8-2007 3 2720 Christian Guill�n L�pez 9-8-2007 f 2630 Kegham Khosdeghian 11-11-2006 1 5795 Kegham Khosdeghian 18-11-2006 1 5464 Kegham Khosdeghian 31-3-2007 b 4953 Kegham Khosdeghian 22-4-2007 1 4856 Kegham Khosdeghian 26-5-2007 1 4798 Maarten Stoelhorst 16-10-2005 1 3143 Maarten Stoelhorst 21-4-2006 1 2439 Maarten Stoelhorst 14-10-2006 1 2125 Maarten Stoelhorst 14-10-2006 3 2107 Maarten Stoelhorst 28-10-2006 f 1864 Tyler Kroff 11-11-2006 1 2960 Tyler Kroff 13-1-2007 1 2724 Tyler Kroff 13-1-2007 3 2570 Tyler Kroff 26-5-2007 1 2271 Tyler Kroff 26-5-2007 f 1913 Unclean 5 (so there we also other results) Andrew Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang 5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f 1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953 Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793 Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet 13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship 10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121 Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293 Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma 29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f 2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan 22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3 2027 Derrick Chan 5-5-2007 1 1813 Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 Ernesto Fern�ndez Regueira 13-11-2004 f 3143 Ernesto Fern�ndez Regueira 5-11-2005 3 2681 Ernesto Fern�ndez Regueira 3-12-2005 3 2597 Ernesto Fern�ndez Regueira 3-12-2005 f 2424 Ernesto Fern�ndez Regueira 23-9-2006 3 2149 Fr�d�rick Badie 5-11-2005 3 2350 Fr�d�rick Badie 23-9-2006 3 2137 Fr�d�rick Badie 14-10-2006 1 2123 Fr�d�rick Badie 14-10-2006 3 2105 Fr�d�rick Badie 14-10-2006 f 2013 Istv�n Kocza 24-2-2007 1 3929 Istv�n Kocza 28-4-2007 1 3373 Istv�n Kocza 14-7-2007 1 3080 Istv�n Kocza 25-8-2007 1 2952 Istv�n Kocza 5-10-2007 1 2737 Jean Pons 13-4-2007 f 1492 Jean Pons 1-9-2007 1 1446 Jean Pons 1-9-2007 3 1320 Jean Pons 1-9-2007 f 1271 Jean Pons 5-10-2007 1 1248 Jeff Chiu 14-1-2006 1 4573 Jeff Chiu 15-4-2006 1 3206 Jeff Chiu 15-4-2006 b 3146 Jeff Chiu 4-8-2006 3 2902 Jeff Chiu 18-11-2006 1 2453 Jeremy Fleischman 18-11-2006 3 3073 Jeremy Fleischman 13-1-2007 1 2591 Jeremy Fleischman 13-1-2007 3 2527 Jeremy Fleischman 14-4-2007 1 2160 Jeremy Fleischman 14-4-2007 3 2157 Lars �rstr�m 10-9-2005 1 4365 Lars �rstr�m 11-12-2005 1 3935 Lars �rstr�m 21-10-2006 1 3555 Lars �rstr�m 21-10-2006 f 3535 Lars �rstr�m 3-12-2006 1 2991 Lucas Garron 14-1-2006 1 8971 Lucas Garron 4-8-2006 3 4312 Lucas Garron 18-11-2006 1 2496 Lucas Garron 18-11-2006 3 2483 Lucas Garron 13-1-2007 1 2120 Marcus Gerhardsson 18-3-2006 1 2428 Marcus Gerhardsson 18-3-2006 3 2205 Marcus Gerhardsson 18-3-2006 f 2185 Marcus Gerhardsson 21-10-2006 1 2086 Marcus Gerhardsson 21-10-2006 f 2036 Michel Bechtatou 24-4-2004 1 2532 Michel Bechtatou 24-4-2004 3 2398 Michel Bechtatou 24-4-2004 f 2307 Michel Bechtatou 7-8-2004 3 2211 Michel Bechtatou 7-8-2004 f 1923 Rama Temmink 1-9-2007 3 1624 Rama Temmink 1-9-2007 f 1615 Rama Temmink 5-10-2007 1 1595 Rama Temmink 5-10-2007 3 1567 Rama Temmink 13-10-2007 1 1474 Richard Patterson 5-11-2005 3 2353 Richard Patterson 11-3-2006 1 2068 Richard Patterson 11-3-2006 f 1936 Richard Patterson 22-4-2006 3 1848 Richard Patterson 22-4-2006 f 1833 R�bert �rk�nyi 21-4-2006 1 3840 R�bert �rk�nyi 23-9-2006 3 2557 R�bert �rk�nyi 24-2-2007 1 2303 R�bert �rk�nyi 24-2-2007 3 2097 R�bert �rk�nyi 15-9-2007 3 1870 Ryan Patricio 5-11-2005 3 1722 Ryan Patricio 5-11-2005 f 1677 Ryan Patricio 15-4-2006 1 1607 Ryan Patricio 15-4-2006 3 1479 Ryan Patricio 15-4-2006 f 1456 Ryan Patricio 4-8-2006 3 1588 Ryan Patricio 4-8-2006 f 1561 Ryan Patricio 11-11-2006 1 1506 Ryan Patricio 11-11-2006 3 1497 Ryan Patricio 11-11-2006 f 1377 Ryan Zheng 14-1-2006 f 2950 Ryan Zheng 15-4-2006 1 2390 Ryan Zheng 15-4-2006 3 2366 Ryan Zheng 4-8-2006 3 2180 Ryan Zheng 11-11-2006 1 1989 S�bastien Felix 16-4-2004 f 2766 S�bastien Felix 23-10-2004 f 2469 S�bastien Felix 22-4-2005 1 2071 S�bastien Felix 22-4-2005 f 2002 S�bastien Felix 20-4-2006 1 1707 Steve Rybecky 28-5-2005 1 6277 Steve Rybecky 29-4-2006 1 2741 Steve Rybecky 29-4-2006 3 2633 Steve Rybecky 27-5-2006 1 2431 Steve Rybecky 22-4-2007 1 2052 Thomas Bossmann 23-4-2005 1 11052 Thomas Bossmann 16-10-2005 1 4534 Thomas Bossmann 21-4-2006 1 3886 Thomas Bossmann 14-10-2006 1 3536 Thomas Bossmann 21-10-2006 f 3094 Toby Mao 4-8-2006 f 1589 Toby Mao 18-11-2006 1 1579 Toby Mao 18-11-2006 3 1527 Toby Mao 18-11-2006 f 1505 Toby Mao 13-1-2007 1 1411 Yoshiki Yumoto 28-1-2007 f 2794 Yoshiki Yumoto 31-3-2007 1 2436 Yoshiki Yumoto 31-3-2007 3 2394 Yoshiki Yumoto 28-7-2007 3 2325 Yoshiki Yumoto 5-10-2007 1 1858 Have fun, Ron
5956. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features YouTube Video
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 03:26:21 -0400

You are correct. My mistake. On 10/21/07, goodxy2002 <goodxy2002@...> wrote: > > i thought that was yu nakajima > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "pjkalamosa" > <pjkcards@...> wrote: > > > > I took a screenshot here: > > http://img84.imageshack.us/img84/6606/rubnf4.png > > > > Congrats Gungz on making the homepage! > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5957. Re: [Speed cubing group] Re: Any news about Gungz?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 10:24:51 +0200

Others are also in the same situation. But you can communicate with them by mail (you know: paper, ink, letter and stamps) if you have their address. Gilles 2007/10/21, Pedro <pedrosino1@...>: > > Damn...2 years?! Poor Gungz...that's bad : ( > > Pedro > > mackymakisumi <mackymakisumi@yahoo.com> > escreveu: From what I understand, he needs to > do two years of military service, > which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara > <carlosaajr@...> wrote: > > > > I was wondering if any of you know about Gungz (Yu Jeong-Min), there's > > a while he doesn't show up, i mean, his blog is down, he didn't go to > > world's (why not?) and stuff. > > If anyone know about a new blog, news or something, please let us know > > =] > > > > Thanks! > > > > Carlos de Alcântara > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
5958. New rubik's cube category
From: ChoJin <yahoogroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 10:32:21 +0200

For those you didn't see this rubik's cube video: http://video.google.fr/videoplay?docid=-8758145501446581687 Who said rubik's cube couldn't get you high? ;) -- Best Regards, ChoJin
5959. [Speed cubing group] Re: WR for more than 1000 days
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 12:57:19 -0000

Hi :-) In fact the workd record for fewest moves isn not more than about 400 days old. Even if Mirek did 28 turns already 1000 days ago it was under the old 90 minutes time limit. There's a (grace) WCA rule saying that when rules are changing it's not enough to equal a record to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes cannot really be compared. 90 minutes allows much more search and not solely focusing on finishing the start off after a limited search ... On the other hand the current rules now allow for use of stickers, which i think only a few know well how to utilise well. Also the scrambles vary a LOT in "complication". I think it's just a coincidence that 28 hasn't been beaten yet. For example in Budapest quite a lot of the top FM'ers got a dnf, for various reasons. Sooner or later 25 will be beaten in official competition. It may happen this or next year or even in 5 yrs, but for sure it will happen :D As i see it there's about 10 ppl at least who now are able to do that in 60 minutes ;-) (Noone mentioned and noone forgotten!!) Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't understand why this record hasn't been broken. I am a real beginner > at Fewest Moves, but I have already gotten 33 at an official competition and > 25 at an unofficial competition and I don't even know OLL/PLL or ELL.COLL > yet. Do the FMC experts don't go to official competions anymore? > > If you look at the results from worlds: > Mirek and Per missed worlds > Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan Harris was not spectular > 35 for Zbigniew shouldn't have been enough to win I think. > > Common people, let's break this record! > > ----- Original Message ----- > From: Patrick Jameson > To: speedsolvingrubikscube@...m > Sent: Friday, October 19, 2007 9:40 PM > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > Wow, that's a long time considering second place is only 398 days. > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > <gillesvdp@> wrote: > > > > The fewest moves record (28 moves) has now been standing for more than > > 1000 days. > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > Quite impressive. ^^ > > > > Gilles > > >
5960. [Speed cubing group] Re: WR for more than 1000 days
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:03:11 -0000

Guus would've won if he didn't make a mistake in his notation I think :( --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > In fact the workd record for fewest moves isn not more than about 400 > days old. Even if Mirek did 28 turns already 1000 days ago it was > under the old 90 minutes time limit. There's a (grace) WCA rule > saying that when rules are changing it's not enough to equal a record > to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes > cannot really be compared. 90 minutes allows much more search and not > solely focusing on finishing the start off after a limited search ... > On the other hand the current rules now allow for use of stickers, > which i think only a few know well how to utilise well. Also the > scrambles vary a LOT in "complication". I think it's just a > coincidence that 28 hasn't been beaten yet. For example in Budapest > quite a lot of the top FM'ers got a dnf, for various reasons. Sooner > or later 25 will be beaten in official competition. It may happen > this or next year or even in 5 yrs, but for sure it will happen :D As > i see it there's about 10 ppl at least who now are able to do that in > 60 minutes ;-) (Noone mentioned and noone forgotten!!) > > Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > I don't understand why this record hasn't been broken. I am a real > beginner > > at Fewest Moves, but I have already gotten 33 at an official > competition and > > 25 at an unofficial competition and I don't even know OLL/PLL or > ELL.COLL > > yet. Do the FMC experts don't go to official competions anymore? > > > > If you look at the results from worlds: > > Mirek and Per missed worlds > > Guus, Gilles Roux and Lars Petrus DNF-ed. > > 42 for Dan Harris was not spectular > > 35 for Zbigniew shouldn't have been enough to win I think. > > > > Common people, let's break this record! > > > > ----- Original Message ----- > > From: Patrick Jameson > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October 19, 2007 9:40 PM > > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > > > > Wow, that's a long time considering second place is only 398 days. > > > > Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > <gillesvdp@> wrote: > > > > > > The fewest moves record (28 moves) has now been standing for more > than > > > 1000 days. > > > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > > > Quite impressive. ^^ > > > > > > Gilles > > > > > >
5961. [Speed cubing group] Re: WR for more than 1000 days
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:29:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Common people, let's break this record! What about the uncommon people? Cheers! Stefan
5962. Re: state of mind
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:35:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > You have to sit and wait between solves [...] Then when the judge > calls you, you suddenly have to make a switch and perform. That's only what you chose to do. I was standing and cubing (with a second cube) while waiting for my next competition solve. Cheers! Stefan
5963. [Speed cubing group] Re: WR for more than 1000 days
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 13:50:45 -0000

Hi :-) Lars Petrus might also have won with an easy continuation to his 11- move start. 5 turns to finish off the edges and then 2 easy corner 3- cycles done at the end directly, for 33 total. Inserting those cycles would be even better :D But Lars never uses that technique i think ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Guus would've won if he didn't make a mistake in his notation I think :( > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > In fact the workd record for fewest moves isn not more than about 400 > > days old. Even if Mirek did 28 turns already 1000 days ago it was > > under the old 90 minutes time limit. There's a (grace) WCA rule > > saying that when rules are changing it's not enough to equal a record > > to ditch out the old one. It has to be beaten. IMHO 90 and 60 minutes > > cannot really be compared. 90 minutes allows much more search and not > > solely focusing on finishing the start off after a limited search ... > > On the other hand the current rules now allow for use of stickers, > > which i think only a few know well how to utilise well. Also the > > scrambles vary a LOT in "complication". I think it's just a > > coincidence that 28 hasn't been beaten yet. For example in Budapest > > quite a lot of the top FM'ers got a dnf, for various reasons. Sooner > > or later 25 will be beaten in official competition. It may happen > > this or next year or even in 5 yrs, but for sure it will happen :D As > > i see it there's about 10 ppl at least who now are able to do that in > > 60 minutes ;-) (Noone mentioned and noone forgotten!!) > > > > Have fun!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > I don't understand why this record hasn't been broken. I am a real > > beginner > > > at Fewest Moves, but I have already gotten 33 at an official > > competition and > > > 25 at an unofficial competition and I don't even know OLL/PLL or > > ELL.COLL > > > yet. Do the FMC experts don't go to official competions anymore? > > > > > > If you look at the results from worlds: > > > Mirek and Per missed worlds > > > Guus, Gilles Roux and Lars Petrus DNF-ed. > > > 42 for Dan Harris was not spectular > > > 35 for Zbigniew shouldn't have been enough to win I think. > > > > > > Common people, let's break this record! > > > > > > ----- Original Message ----- > > > From: Patrick Jameson > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, October 19, 2007 9:40 PM > > > Subject: [Speed cubing group] Re: WR for more than 1000 days > > > > > > > > > Wow, that's a long time considering second place is only 398 days. > > > > > > Patrick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > > <gillesvdp@> wrote: > > > > > > > > The fewest moves record (28 moves) has now been standing for more > > than > > > > 1000 days. > > > > > > > > http://www.worldcubeassociation.org/results/statistics.php > > > > > > > > Quite impressive. ^^ > > > > > > > > Gilles > > > > > > > > > >
5964. [Speed cubing group] Re: WR for more than 1000 days
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 15:47:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > If you look at the results from worlds: > Mirek and Per missed worlds > Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan Harris was not spectular Stress -> No sleep -> No result. In the last 30 minutes, I wasted my time doing wrong scrambles, trying to get the 35- solution I found a few minutes before. I left the room with a standard length 2*1x2x3 skeleton (L'FR'UL'B2DF'DR2UR [*]), and now at home, it looks so easy of course. Congratulations to Zbigniew! [*] Per, you'll notice corners just need a 3-cycle, maybe you can have fun with it. :-)
5965. Re: Improvement
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 21 Oct 2007 18:42:25 -0000

no no i meant in each competition because obviously you haven't improved a substantial amount in the 90 minutes between the 1st and 2nd or final round. "Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573 then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007 1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f -1 If I count this way, then the best improver is: Clean 7 (all results are counting) Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley 22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3 2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315 Clean 6 (all results are counting) Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson 21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Unclean 6 (so no all earlier results are counting) Anthony Hsu 13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3 1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio 29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005 1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman 10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006 f 2076 David Bergman 18-11-2006 1 1741 Clean 5 (so all results are counting) Aaron McGhie 15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1 2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389 Agustín Díaz Morón 5-5-2007 1 4416 Agustín Díaz Morón 5-5-2007 3 3903 Agustín Díaz Morón 9-8-2007 1 3728 Agustín Díaz Morón 9-8-2007 3 3239 Agustín Díaz Morón 5-10-2007 1 2890 Christian Guillén López 5-5-2007 1 3430 Christian Guillén López 5-5-2007 3 3237 Christian Guillén López 9-8-2007 1 3018 Christian Guillén López 9-8-2007 3 2720 Christian Guillén López 9-8-2007 f 2630 Unclean 5 (so no all earlier results are counting) Andrew Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang 5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f 1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953 Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793 Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet 13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship 10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121 Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293 Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma 29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f 2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan 22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3 2027 Derrick Chan 5-5-2007 1 1813" from ron
5966. Videos and pictures from World Championship in Budapest
From: "Dennis Nilsson" <massimo@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 21:20:27 +0200

Hi group, I have now updated my site with my videos and pictures from Budapest. I had a great time and it was nice to meet you all. Erik's (former) WR megaminx solve is also there... Goto www.cubeloop.com //Dennis [Non-text portions of this message have been removed]
5967. Prepared Solve Challenge (#1)
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 21 Oct 2007 13:45:28 -0700

Alright, I'm posting this to speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... I'm not going to try to defend or justify this idea: if you like it, try it, and if not, then don't participate. Here, I'm posting 12 scrambles for the Prepared Solve Challenge (#1, just in case anyone wants more). It's unofficial, and will run indefinitely. You can take any of the scrambles below, and use whatever tools you want in order to solve that scramble in the shortest time possible. It's like a "one-step-stop," but doesn't need to be a normal, full solve with a regular method. You can use Cube Explorer to find an optimal solution, try FMC in many different ways, write a program to take in reams of solutions and pick a "highly finger-tricky" one, try a few different methods, write a solver for your normal method that seearches for short steps or skips... Whatever you're willing to do to solve the scramble quickly. As for me: sometime, I will probably write a program to search for Fridrich and MGLS solutions with a cross on any face. One of them ought to have a PLL skip and nice cases. Beautifully, this won't require any regulation. If someone says that she/he solved PSC1.5 in 6.34 seconds with a certain algorithm/solution, it counts (as long as the solve was done on that exact scramble with proper procedure -video evidence is good); "lucky" is an irrelevant concept. I would set up a site for submission of best times, but that would require annoying PHP coding... There are still ways to cheat, but those who will be good at this, I think, are trustworthy. So, feel free to pick any scramble, work on it, and share your solution and solving time. You get all the preparation time and attemps you want. If you want to, you can do all the scrambles and take an average, or average your bests for each. In a sense, this is an attempt to figure out the ultimate limits of speedcubing, so the more people try this, the more we see what's possible. It'll be interesting to see what times Nakajima, Harris Chan, Katsu, Macky, etc. get if they try this... Anyhow, below are the 12 scrambles, generated by Cube Explorer (all are 19 moves or less). Scrambles: PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2 L R' U' PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2 F L2 R' D2 R B' U' B2 L2 PSC1.5 F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 PSC1.6 F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' PSC1.7 R' F2 L' F' D' R' F2 L2 F' U' L' D2 B' D' B2 F' R' PSC1.8 F2 U2 R2 U2 B' F' R' F' R D F2 D R D2 B' F' R2 D2 PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2 B' U' F U' R B2 PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2 U2 F' U' L PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' May the algs be with you! -Lucas Garron [Non-text portions of this message have been removed]
5968. Re: Prepared Solve Challenge (#1)
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Oct 2007 02:16:10 -0000

Ok, I'll ask the first dumb question! Is it legal to perform the scramble backwards? (since there are no regulations...) jeff
5969. [Speed cubing group] Re: Any news about Gungz?
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 22 Oct 2007 02:48:22 -0000

> > > > mackymakisumi mackymakisumi@... > > escreveu: From what I understand, he needs to > > do two years of military service, > > which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > > > > -macky > > Wow...I didn't know...I thought he's just been taking a break at cubing and picking photography as a new hobby or something :O Btw, he did SC last week (12.26, one penalty), and it's on his new blog, http://4none.tistory.com/122 <http://4none.tistory.com/122> (He saw my SC on that week and had the blood flowing with the urge to cube again :D) He went to a cube meeting last night or something. And they were talking about how there was going to be a competition in Seoul and stuff. -Harris [Non-text portions of this message have been removed]
5970. Re: Prepared Solve Challenge (#1)
From: "Harris Chan" <takonan_mutoy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 02:20:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Alright, I'm posting this to speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... > I'm not going to try to defend or justify this idea: if you like it, try it, and if not, then don't participate. > > Here, I'm posting 12 scrambles for the Prepared Solve Challenge (#1, just in case anyone wants more). It's unofficial, and will run indefinitely. > You can take any of the scrambles below, and use whatever tools you want in order to solve that scramble in the shortest time possible. It's like a "one-step-stop," but doesn't need to be a normal, full solve with a regular method. You can use Cube Explorer to find an optimal solution, try FMC in many different ways, write a program to take in reams of solutions and pick a "highly finger-tricky" one, try a few different methods, write a solver for your normal method that seearches for short steps or skips... Whatever you're willing to do to solve the scramble quickly. > > As for me: sometime, I will probably write a program to search for Fridrich and MGLS solutions with a cross on any face. One of them ought to have a PLL skip and nice cases. > > Beautifully, this won't require any regulation. If someone says that she/he solved PSC1.5 in 6.34 seconds with a certain algorithm/solution, it counts (as long as the solve was done on that exact scramble with proper procedure -video evidence is good); "lucky" is an irrelevant concept. I would set up a site for submission of best times, but that would require annoying PHP coding... > There are still ways to cheat, but those who will be good at this, I think, are trustworthy. > > So, feel free to pick any scramble, work on it, and share your solution and solving time. You get all the preparation time and attemps you want. If you want to, you can do all the scrambles and take an average, or average your bests for each. In a sense, this is an attempt to figure out the ultimate limits of speedcubing, so the more people try this, the more we see what's possible. It'll be interesting to see what times Nakajima, Harris Chan, Katsu, Macky, etc. get if they try this... > > > Anyhow, below are the 12 scrambles, generated by Cube Explorer (all are 19 moves or less). > > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' > PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F D' F U2 L R' U' > PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B F L2 D' F U' F U2 > PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2 F L2 R' D2 R B' U' B2 L2 > PSC1.5 F2 L2 U2 F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 > PSC1.6 F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' > PSC1.7 R' F2 L' F' D' R' F2 L2 F' U' L' D2 B' D' B2 F' R' > PSC1.8 F2 U2 R2 U2 B' F' R' F' R D F2 D R D2 B' F' R2 D2 > PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2 B' U' F U' R B2 > PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2 U2 F' U' L > PSC1.11 B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F > PSC1.12 U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U B' > > May the algs be with you! > -Lucas Garron > > > [Non-text portions of this message have been removed] > I worked on scramble 1,2, 4 today...sub 9s solutions lol
5971. Re: Prepared Solve Challenge (#1)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 08:15:36 -0000

Hi :-) Yes that is of course allowed. What -I- would do is to give ACube the inverse scramble and ask it to give me ALL optimal solutions in desired metric. Then i carefully select one of them and practise it a lot. Note that ACube will at first give you list of suboptimal solutions. These MAY be better to perform than the shorter ones... In the end this will be quite similar to "speedscrambling" i guess ;- ) Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Ok, I'll ask the first dumb question! Is it legal to perform the > scramble backwards? (since there are no regulations...) > > jeff >
5972. 9.77 WR
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 08:58:25 -0000

I got the video, check it out here: http://uk.youtube.com/watch?v=JqFFXs0RAnI enjoy!
5973. solvethecube.co.uk back online!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 14:35:22 -0000

Hello everybody, I am pleased to let you know that I found a decent free (no, didn't want to pay :)) webhost to host my website. I had to make a few adjustments, but my site is back online now. Of course, this means that anyone who has links involving URL's starting with 'http://math.leidenuniv.nl/~jnoort/' should update those links; they don't exist anymore! For those who don't know, my site is www.solvethecube.co.uk. - Joël.
5974. media temptations
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 11:57:04 -0700

Just a quick note, and I'm hoping people agree with me on this one. The media out there is bad enough. But, we don't want to fuel them. In other words, if a TV show asks you to solve a Rubik's Cube blindfolded with one-hand in 30 seconds with 5 seconds of memorization, please decline, or at least bring it up with the WCA and your peers. A lot of us work very hard to make cubing a respectable sport in the world. I believe that someone should be appreciated for his ability to solve a cube by regular means. We shouldn't have to spice things up and lie to impress an audience. What we do already is very impressive. We should always do our best to maintain honesty about our sport. Basically, don't go doing something that's impossible. Now, if you go on stage, and stare at a cube for 15 seconds and then solve it blindfolded because you're not Matyas Kuti and you memorized it before, well, I understand the practicalities of that... but I would strongly recommend you take a moment to think about what you're doing. Imagine... Matyas Kuti solves a Rubik's Cube blindfolded. The rest of the world thinks it's retarded, because some other guy did it blindfolded with one-hand in 1 minute. And it took Matyas 1:03 to solve his cube? (Matyas rocks btw...) I would like to avoid that, and I'm hoping you would too. Let's not fuel the ignorance of the public. -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much better than you" Mao [Non-text portions of this message have been removed]
5975. Re: media temptations
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 20:18:09 -0000

Yes, I agree, but there are many people who seem to think that solving without inspection is the only way to properly solve a cube, regardless of how one goes about solving it (normal, OH, BLD, feet). Out of curiosity, were you really called that? Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Just a quick note, and I'm hoping people agree with me on this one. The > media out there is bad enough. But, we don't want to fuel them. In other > words, if a TV show asks you to solve a Rubik's Cube blindfolded with > one-hand in 30 seconds with 5 seconds of memorization, please decline, or at > least bring it up with the WCA and your peers. > ... > ... > -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much better > than you" Mao
5976. Re: media temptations
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 20:54:35 -0000

Well, solving without inspection is doable. We're talking about TV shows who want us to do things that are not possible for the sake of entertainment, like solving blindfolded underwater, or one-handed blindfold in 30 seconds. That's not a showcase of our skills, that's just a freak show. But yeah.. how is one expected to solve a cube without any inspection whatsoever? Even if you don't get the official tournament 15 second inspection, you still have to look at it, even for a fraction of a second, before you begin. Otherwise you're just turning faces randomly. I wasn't aware random turning is the only proper way to solve a cube. No wonder everyone thinks it's so hard. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Yes, I agree, but there are many people who seem to think that solving > without inspection is the only way to properly solve a cube, > regardless of how one goes about solving it (normal, OH, BLD, feet). > > Out of curiosity, were you really called that? > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Just a quick note, and I'm hoping people agree with me on this one. The > > media out there is bad enough. But, we don't want to fuel them. In > other > > words, if a TV show asks you to solve a Rubik's Cube blindfolded with > > one-hand in 30 seconds with 5 seconds of memorization, please > decline, or at > > least bring it up with the WCA and your peers. > > ... > > ... > > -Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much > better > > than you" Mao >
5977. Beginner Video series
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:05:57 -0000

I was asked to create a beginner video to solve a Rubik's Cube by a company down in Virginia, so I did so when I visited D.C. this summer. The videos are now up on monkeysee.com. It is basically a "How-to" website with a bunch of random things. If you'd like to check it out, you can see my video at: http://www.monkeysee.com/video/watch/1113 Bob
5978. Re: media temptations
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:44:01 -0000

Any chance you're talking about a specific video and you can tell us which? Here's an annoying one I just found after watching the video with the blind guy linked to from speedcubing.com's front page in which they mentioned a youtube video: http://youtube.com/watch?v=vSSLj3KvkbI Cheers! Stefan
5979. Re: Beginner Video series
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 22:49:42 -0000

Nice job, Bob! I like most of the explanations... It's at least a lot better than the best 'how-to-solve-the-cube' video tutorial that I've seen on youtube so far :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I was asked to create a beginner video to solve a Rubik's Cube by a > company down in Virginia, so I did so when I visited D.C. this summer. > The videos are now up on monkeysee.com. It is basically a "How- to" > website with a bunch of random things. If you'd like to check it out, > you can see my video at: > http://www.monkeysee.com/video/watch/1113 > > Bob >
5980. Re : [Speed cubing group] Re: media temptations
From: François Sechet <frsechet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 15:57:26 -0700 (PDT)

I *did* solve the cube blindfolded underwater on a TV show... hasn't aired yet (French version of BATG btw). Ok, I got it memorized first, because we were in a jaccuzzi, and it wasn't that comfortable, but anyway, I did *solve* it underwater (terrible time of 1:33). So this is very possible, especially to people like Matyas. F. ----- Message d'origine ---- De : Shelley <shelchang@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 23 Octobre 2007, 22h54mn 35s Objet : [Speed cubing group] Re: media temptations Well, solving without inspection is doable. We're talking about TV shows who want us to do things that are not possible for the sake of entertainment, like solving blindfolded underwater, _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
5981. Sqaure 1 help
From: "xkiesterx" <kianb@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 23:17:08 -0000

Hi everyone, i recently met someone who has a square 1, and hes given it to me to help him solve, I went to Lars' website, and although it helped a bit, unless im missing something, it doesn't really help with how to turn it into a cube shape. Also, i understand the notation that it goes by 30 degree intervals, but, when i have a position, after the cube shape is done, it tells me to get the corners of the top and bottom to match in color, but, the algorithms dont seem to work for me, turning (1,0) seems impossible after the cube shape is done and holding it like the picture is. Or if that step is simple and doesnt really need algs, a brief explanation would be nice, thanks. _Kyle
5982. Re: [Speed cubing group] Re: Beginner Video series
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 19:24:41 -0400

Good work. Nice site too, they have some good camera angles on all of those clips. On 10/23/07, Joël van Noort <joel_vn@...> wrote: > > Nice job, Bob! > > I like most of the explanations... It's at least a lot better than > the best 'how-to-solve-the-cube' video tutorial that I've seen on > youtube so far :). > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I was asked to create a beginner video to solve a Rubik's Cube by a > > company down in Virginia, so I did so when I visited D.C. this > summer. > > The videos are now up on monkeysee.com. It is basically a "How- > to" > > website with a bunch of random things. If you'd like to check it > out, > > you can see my video at: > > http://www.monkeysee.com/video/watch/1113 > > > > Bob > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
5983. Re: [Speed cubing group] Sqaure 1 help
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 23 Oct 2007 17:36:38 -0700 (PDT)

Same problem here. I just gave up. ----- Original Message ---- From: xkiesterx <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, October 23, 2007 4:17:08 PM Subject: [Speed cubing group] Sqaure 1 help Hi everyone, i recently met someone who has a square 1, and hes given it to me to help him solve, I went to Lars' website, and although it helped a bit, unless im missing something, it doesn't really help with how to turn it into a cube shape. Also, i understand the notation that it goes by 30 degree intervals, but, when i have a position, after the cube shape is done, it tells me to get the corners of the top and bottom to match in color, but, the algorithms dont seem to work for me, turning (1,0) seems impossible after the cube shape is done and holding it like the picture is. Or if that step is simple and doesnt really need algs, a brief explanation would be nice, thanks. _Kyle [Non-text portions of this message have been removed]
5984. Re: 9.77 WR
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 00:45:19 -0000

Does anyone know what the scramble was? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > I got the video, check it out here: > http://uk.youtube.com/watch?v=JqFFXs0RAnI > enjoy! >
5985. Looking for a particular algorithm
From: mysteryguitarman2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 03:27:44 -0000

Hey everyone! This group is very awesome -- it's the reason why I decided to learn how to solve the cube! So, I'm shooting a short film soon about a... let's say "socially challenged" guy going to college, trying to fit in. I taught my actor how to finish the cube, but it takes him over two minutes. We've done some test shots and tried to speed it up, etc... it looks very fake. I remember reading about an algorithm that, once you finish the cube, you can do it over and over (a set amount of times) and the cube will go from seemingly random to solved. Does anyone know it? Thanks again!
5986. Re: Looking for a particular algorithm
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 04:12:21 -0000

Here's an easy one: U Aren't you one of the people putting up fake blindsolving videos on youtube? That's pretty insulting to those of us who actually blindsolve. Because of that people think our legitimate solves are fake. Why should we help you if you're making our hobby look stupid to the public? Chris --- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@...> wrote: > > Hey everyone! > > This group is very awesome -- it's the reason why I decided to learn > how to solve the cube! > > > So, I'm shooting a short film soon about a... let's say "socially > challenged" guy going to college, trying to fit in. I taught my actor > how to finish the cube, but it takes him over two minutes. > We've done some test shots and tried to speed it up, etc... it looks > very fake. > > I remember reading about an algorithm that, once you finish the cube, > you can do it over and over (a set amount of times) and the cube will > go from seemingly random to solved. > > Does anyone know it? > > Thanks again! >
5987. Re: media temptations
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 04:13:44 -0000

> things that are not possible for the sake of > entertainment, like solving blindfolded underwater hmm >_>...<_<...
5988. Re: Looking for a particular algorithm
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 05:44:50 -0000

I was about to post a legitimate response, but Chris brings up a good point... And besides, I'm not detecting any credibility here. --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Here's an easy one: U > > Aren't you one of the people putting up fake blindsolving videos on youtube? That's pretty > insulting to those of us who actually blindsolve. Because of that people think our > legitimate solves are fake. Why should we help you if you're making our hobby look stupid > to the public? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@> > wrote: > > > > Hey everyone! > > > > This group is very awesome -- it's the reason why I decided to learn > > how to solve the cube! > > > > > > So, I'm shooting a short film soon about a... let's say "socially > > challenged" guy going to college, trying to fit in. I taught my actor > > how to finish the cube, but it takes him over two minutes. > > We've done some test shots and tried to speed it up, etc... it looks > > very fake. > > > > I remember reading about an algorithm that, once you finish the cube, > > you can do it over and over (a set amount of times) and the cube will > > go from seemingly random to solved. > > > > Does anyone know it? > > > > Thanks again! > > >
5989. Re: Order of last layer positions
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 07:33:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > In the thread entitled "Best way to learn OLL?" (starting with message > 38390), the concept of the *order* of last layer algorithms was > mentioned. I wrote a GAP program to determine the order of all 62,208 > last layer positions, and get a distribution of how many of each order > there are. Hi Bruce, nice work! Could you post the GAP code? Thanks Flo
5990. Re: Looking for a particular algorithm
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 08:10:45 -0000

--- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@...> wrote: > > We've done some test shots and tried to speed it up, etc... it looks > very fake. > > I remember reading about an algorithm that, once you finish the cube, > you can do it over and over (a set amount of times) and the cube will > go from seemingly random to solved. > > Does anyone know it? So ... you just want to go from "looks fake" to "is fake"? Stefan
5991. [Speed cubing group] Re: Beginner Video series
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 08:24:50 -0000

I like how they warn us: "Activities depicted in this video should not be attempted without appropriate safety precautions, proper equipment, and supervision or additional training." Speedcubing is obviously something of an extreme sport. ;) Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Good work. Nice site too, they have some good camera angles on all of those > clips. > > On 10/23/07, Joël van Noort <joel_vn@...> wrote: > > > > Nice job, Bob! > > > > I like most of the explanations... It's at least a lot better than > > the best 'how-to-solve-the-cube' video tutorial that I've seen on > > youtube so far :). > > > > - Joël. > > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I was asked to create a beginner video to solve a Rubik's Cube by a > > > company down in Virginia, so I did so when I visited D.C. this > > summer. > > > The videos are now up on monkeysee.com. It is basically a "How- > > to" > > > website with a bunch of random things. If you'd like to check it > > out, > > > you can see my video at: > > > http://www.monkeysee.com/video/watch/1113 > > > > > > Bob > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
5992. Teaching to solve the cube
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:01:41 -0000

Hi, I recently tried to show some kids how to solve the cube. I need some help here. I use CFOP, so thats what I tried to show them. The cross and the first layer are very easy, most kids get that right away when I show it to them. The second layer takes a bit more time but is also not a problem. But the last layer is. How do you teach someone to solve the last layer without telling them "here is a sheet of algorithms.. just learn them". I usually show them one of the two common edge orientation algorithms, so that they can orient all four edges correctly with just one algorithm. Then I usually show a sune, but thats already very frustrating because most kids dont seem to see how to use sune to correctly orient all four corners. I then show one edge 3 cycle and one corner 3 cycle algorithm. Does anyone has a better way? Maybe a very intuitive one, which kids can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or maybe a good way how to EXPLAIN those stupid algorithms so that they can understand it? I just hate it to tell kids who really want to learn how to solve the cube that they have to learn some stupid move sequences without knowing what happens (and why it works). I remember Chris Hardwick explaining something like this, but I cant find the post. Flo
5993. Re: Teaching to solve the cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:33:46 -0000

Hi Florian :-) I guess it would be better to teach kids some easier method than CFOP. By the sound of it you are orienting LL in 2 steps. But even that is already advanced, and requires a lot of memorisation unless you really understand the sequences, which i strongly doubt that kids will do. I will suggest teach them the cross - fine. Then teach them working corner for inserting edges. Then very simple orient/permute edge stuff. Then finally teach them how to use corner mono-twists like R' D R F D F' or R' D2 R F D2 F' for the corners. Personally i DO use sune stuff for corner orientation. But that does not "easily" cover all corner orientation cases. When some corners get oriented several times it becomes really tricky to understand how that works (i assume so anyway). -Per > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently tried to show some kids how to solve the cube. I need some > help here. I use CFOP, so thats what I tried to show them. > > The cross and the first layer are very easy, most kids get that right > away when I show it to them. The second layer takes a bit more time > but is also not a problem. > > But the last layer is. How do you teach someone to solve the last > layer without telling them "here is a sheet of algorithms.. just learn > them". I usually show them one of the two common edge orientation > algorithms, so that they can orient all four edges correctly with just > one algorithm. Then I usually show a sune, but thats already very > frustrating because most kids dont seem to see how to use sune to > correctly orient all four corners. I then show one edge 3 cycle and > one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a very intuitive one, which kids > can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those stupid algorithms so that they > can understand it? > > I just hate it to tell kids who really want to learn how to solve the > cube that they have to learn some stupid move sequences without > knowing what happens (and why it works). I remember Chris Hardwick > explaining something like this, but I cant find the post. > > Flo >
5994. Re: [Speed cubing group] Sqaure 1 help
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:47:09 -0000

Hi guys, I'm aware that this is an area where my page lacks. The problem is that I learned solving the cube shape just by playing with it a lot and also with the help of the diagram on Jaap's puzzle page. So I don't have any method or algorithms and hence I can't really explain how I do it myself. I hope I can one day work out something nice and easy so I can complete the method on my page. In the meantime you can have a look at the methods on Jaap's puzzle page. The problem you have with the notation is probably due to the fact that you keep the puzzle upside down. The algorithms assume that you keep the small piece of the middle layer on the left. I guess I could have documented that better. Kind regards, Lars --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Same problem here. I just gave up. > > > ----- Original Message ---- > From: xkiesterx <kianb@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, October 23, 2007 4:17:08 PM > Subject: [Speed cubing group] Sqaure 1 help > > Hi everyone, i recently met someone who has a square 1, and hes given > it to me to help him solve, I went to Lars' website, and although it > helped a bit, unless im missing something, it doesn't really help with > how to turn it into a cube shape. Also, i understand the notation that > it goes by 30 degree intervals, but, when i have a position, after the > cube shape is done, it tells me to get the corners of the top and > bottom to match in color, but, the algorithms dont seem to work for me, > turning (1,0) seems impossible after the cube shape is done and holding > it like the picture is. Or if that step is simple and doesnt really > need algs, a brief explanation would be nice, thanks. > > _Kyle > > > > > [Non-text portions of this message have been removed] >
5995. Re: [Speed cubing group] Re: Teaching to solve the cube
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 07:43:02 -0300 (ART)

One thing Joel adviced me to do, when I was going to give a "workshop" about cubing, was to teach them to orient corners with (R U R' U')*2 or *4 (I used (U R U' 'R)*2 instead of the last one, I found it easier...), after turning the cube upside down and to used R' D2 R [U] R' D2 R... to permute corners one at a time some people found it really easy : ) 2 guys that I was teaching sunes and stuff and corner 3-cycle found this much easier and finally completed the learning Pedro per_fredlund <per_fredlund@...> escreveu: Hi Florian :-) I guess it would be better to teach kids some easier method than CFOP. By the sound of it you are orienting LL in 2 steps. But even that is already advanced, and requires a lot of memorisation unless you really understand the sequences, which i strongly doubt that kids will do. I will suggest teach them the cross - fine. Then teach them working corner for inserting edges. Then very simple orient/permute edge stuff. Then finally teach them how to use corner mono-twists like R' D R F D F' or R' D2 R F D2 F' for the corners. Personally i DO use sune stuff for corner orientation. But that does not "easily" cover all corner orientation cases. When some corners get oriented several times it becomes really tricky to understand how that works (i assume so anyway). -Per > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Hi, > > I recently tried to show some kids how to solve the cube. I need some > help here. I use CFOP, so thats what I tried to show them. > > The cross and the first layer are very easy, most kids get that right > away when I show it to them. The second layer takes a bit more time > but is also not a problem. > > But the last layer is. How do you teach someone to solve the last > layer without telling them "here is a sheet of algorithms.. just learn > them". I usually show them one of the two common edge orientation > algorithms, so that they can orient all four edges correctly with just > one algorithm. Then I usually show a sune, but thats already very > frustrating because most kids dont seem to see how to use sune to > correctly orient all four corners. I then show one edge 3 cycle and > one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a very intuitive one, which kids > can UNDERSTAND and not just learn, it does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those stupid algorithms so that they > can understand it? > > I just hate it to tell kids who really want to learn how to solve the > cube that they have to learn some stupid move sequences without > knowing what happens (and why it works). I remember Chris Hardwick > explaining something like this, but I cant find the post. > > Flo > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
5996. [Speed cubing group] Re: Teaching to solve the cube
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 11:04:43 -0000

Here's how I would want to try to teach the LL: -1. Orient edges (T-orient, repeated) -2. Orient corners (Same as how Pedro described, except LL on top) -3. Permute corners (I used L D2 L', instead) -4. Permute edges (M D2 M', it's almost the same! :P) I taught my sister Petrus LL with the EO step first, though. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > One thing Joel adviced me to do, when I was going to give a "workshop" about cubing, was to teach them to orient corners with (R U R' U')*2 or *4 (I used (U R U' 'R)*2 instead of the last one, I found it easier...), after turning the cube upside down and to used R' D2 R [U] R' D2 R... to permute corners one at a time > > some people found it really easy : ) 2 guys that I was teaching sunes and stuff and corner 3-cycle found this much easier and finally completed the learning > > Pedro > > per_fredlund <per_fredlund@...> escreveu: Hi Florian :-) > > I guess it would be better to teach kids some easier method than > CFOP. By the sound of it you are orienting LL in 2 steps. But even > that is already advanced, and requires a lot of memorisation unless > you really understand the sequences, which i strongly doubt that kids > will do. > > I will suggest teach them the cross - fine. Then teach them working > corner for inserting edges. Then very simple orient/permute edge > stuff. Then finally teach them how to use corner mono-twists like > R' D R F D F' or R' D2 R F D2 F' for the corners. > > Personally i DO use sune stuff for corner orientation. But that does > not "easily" cover all corner orientation cases. When some corners > get oriented several times it becomes really tricky to understand how > that works (i assume so anyway). > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten > <no_reply@> wrote: > > > > Hi, > > > > I recently tried to show some kids how to solve the cube. I need > some > > help here. I use CFOP, so thats what I tried to show them. > > > > The cross and the first layer are very easy, most kids get that > right > > away when I show it to them. The second layer takes a bit more time > > but is also not a problem. > > > > But the last layer is. How do you teach someone to solve the last > > layer without telling them "here is a sheet of algorithms.. just > learn > > them". I usually show them one of the two common edge orientation > > algorithms, so that they can orient all four edges correctly with > just > > one algorithm. Then I usually show a sune, but thats already very > > frustrating because most kids dont seem to see how to use sune to > > correctly orient all four corners. I then show one edge 3 cycle and > > one corner 3 cycle algorithm. > > > > Does anyone has a better way? Maybe a very intuitive one, which kids > > can UNDERSTAND and not just learn, it does not have to be CFOP- LL! > Or > > maybe a good way how to EXPLAIN those stupid algorithms so that they > > can understand it? > > > > I just hate it to tell kids who really want to learn how to solve > the > > cube that they have to learn some stupid move sequences without > > knowing what happens (and why it works). I remember Chris Hardwick > > explaining something like this, but I cant find the post. > > > > Flo > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
5997. Who won the race?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 11:54:29 -0000

http://www.youtube.com/watch?v=PqDrr4zHYRI You be the judge ;)
5998. Re: [Speed cubing group] Re: media temptations
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 05:04:38 -0700

In 30 seconds... On 10/23/07, sccuber <sccuber@...> wrote: > > > things that are not possible for the sake of > > entertainment, like solving blindfolded underwater > > hmm > >_>...<_<... > > > [Non-text portions of this message have been removed]
5999. Re: Teaching to solve the cube
From: "Karthik Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 18:01:07 +0530

Hi, Well even I conducted a sort of "workshop" on cubing in my college here. I taught them like this: Cross Layer1 Layer2 EO(FRUR'U'F') EP(Sune) CP(Niklas) CO(Using commutators) Here is my solution: www.cubaholic.110mb.com Cheers Karthik [Non-text portions of this message have been removed]
6000. [Speed cubing group] Re: Teaching to solve the cube
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 13:36:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > One thing Joel adviced me to do, when I was going to give a > "workshop" about cubing, was to teach them to orient corners with > (R U R' U')*2 or *4 I like to hold yellow on the left and then... - for corners repeat (R U') (R' U) *until* LUF is yellow - for edges repeat (M' U) *until* LU is yellow With the "until" there's no need for memorizing a specific numbers of repetitions and you just need to learn the 6 moves for all of OLL. Cheers! Stefan
6001. Re: [Speed cubing group] Re: Looking for a particular algorithm
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 07:06:50 -0700

You guys are being mean. Where are you from? Where are you shooting this? Maybe I can come help? On 10/24/07, Stefan Pochmann <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > mysteryguitarman2 > <no_reply@...> wrote: > > > > We've done some test shots and tried to speed it up, etc... it looks > > very fake. > > > > I remember reading about an algorithm that, once you finish the > cube, > > you can do it over and over (a set amount of times) and the cube > will > > go from seemingly random to solved. > > > > Does anyone know it? > > So ... you just want to go from "looks fake" to "is fake"? > > Stefan > > > [Non-text portions of this message have been removed]
6002. Re: Teaching to solve the cube
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 15:04:41 -0000

Hi, Yes this is also how I would approach it, pretty much the same as Tim. I the T OLL and the P OLL (the two 6 move cases) to orient edges. Then for corners I show them R' D2 R F D2 F' and F D2 F' R' D2 R to orient one at a time. For sune cases they need to orient one corner twice in the opposite direction. For permuting corners I use commutators like R' D2 R U R' D2 R U R' D2 R U2 R' D2 R but I call it using the "storage spot". First they see that the UFR corner is in the incorrect location (say you have the three cycle UFR->UBR->UBL). I tell them to take it out of the U layer and "put it into the storage spot" which is the location DBL. They do this with R' D2 R. Then I tell them to find the spot where it needs to go, here UBR, and turn the U layer so that it is at UFR (which I call the working location). Rinse and Repeat. For edges same thing it's just that the "storage spot" is DF after you apply M D2 M' and they continue the same. I have also tried to show a little more standard stuff for last layer and I usually end up confusing people. But everyone who I've shown using commutators seems to get it, and when they come back later on they can still remember what to do - they don't forget the moves because they aren't really algorithms to them. Hope this helps. I've taught several high school level kids and a couple middle school level kids how to solve using this method. I did teach one 4th grader too, and I'm currently in the process of teaching about 3 more kids as well. I always use this approach when I teach now, because I think it lets people understand what they are doing as they solve. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Here's how I would want to try to teach the LL: > > -1. Orient edges (T-orient, repeated) > -2. Orient corners (Same as how Pedro described, except LL on top) > -3. Permute corners (I used L D2 L', instead) > -4. Permute edges (M D2 M', it's almost the same! :P) > > I taught my sister Petrus LL with the EO step first, though. > > -Tim
6003. My first really big cube solve
From: "neilmbrewer" <neil.brewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 15:51:37 -0000

I just finished and uploaded my 19x19 Gabbasoft solve. You can see it here: http://uk.youtube.com/watch?v=1RQS9OqIbMw And I just got in my first 4x4 and 5x5 cubes 2 days ago. My wife got them for me for my birthday. Weeeeeeeeee! I hope you enjoy the video! Neil
6004. Re: Looking for a particular algorithm
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 16:28:21 -0000

Uhh.. just pick any PLL or OLL and go for it. --- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2 <no_reply@...> wrote: > > Hey everyone! > > This group is very awesome -- it's the reason why I decided to learn > how to solve the cube! > > > So, I'm shooting a short film soon about a... let's say "socially > challenged" guy going to college, trying to fit in. I taught my actor > how to finish the cube, but it takes him over two minutes. > We've done some test shots and tried to speed it up, etc... it looks > very fake. > > I remember reading about an algorithm that, once you finish the cube, > you can do it over and over (a set amount of times) and the cube will > go from seemingly random to solved. > > Does anyone know it? > > Thanks again! >
6005. Re: [Speed cubing group] Re: Looking for a particular algorithm
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:35:56 -0700

It just seems to my naive view that learning to do a certain algorithm over and over is maybe useful for getting faster with the hands. However, you can't possibly be directing a movie, you might, but for god sakes, in the video, you don't look more than 17 years old. http://youtube.com/watch?v=8v6uJOxquXs http://youtube.com/watch?v=aOiKEg3RapY You could be directing a movie, but I just doubt it. Also, whne you were solving, you were doing it layer by layer, which is something most experienced cubers don't (on the non blindfolded). BY logical thought, you have to be a semi-advanced cuber to learn to do BLD. (Consider this from a naive point of view). And also, you could find any of the great cuber's sites and just learn one thing on the OLL and PLL. (like what Shelley said) P.S. Pancakes are yummy... That is all On 10/24/07, Tyson Mao <tyson.mao@...> wrote: > > You guys are being mean. Where are you from? Where are you shooting > this? > Maybe I can come help? > > On 10/24/07, Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > mysteryguitarman2 > > <no_reply@...> wrote: > > > > > > We've done some test shots and tried to speed it up, etc... it looks > > > very fake. > > > > > > I remember reading about an algorithm that, once you finish the > > cube, > > > you can do it over and over (a set amount of times) and the cube > > will > > > go from seemingly random to solved. > > > > > > Does anyone know it? > > > > So ... you just want to go from "looks fake" to "is fake"? > > > > Stefan > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6006. [Speed cubing group] Re: Looking for a particular algorithm
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 16:45:05 -0000

Ah, I see what Chris means. While "The Puzzle" was pretty funny, that blindfold video, well, it doesn't do any favors for the credibility of those of us who do actually blindfold solve. P.S. I prefer waffles. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > It just seems to my naive view that learning to do a certain algorithm over > and over is maybe useful for getting faster with the hands. However, you > can't possibly be directing a movie, you might, but for god sakes, in the > video, you don't look more than 17 years old. > http://youtube.com/watch?v=8v6uJOxquXs > http://youtube.com/watch?v=aOiKEg3RapY > You could be directing a movie, but I just doubt it. Also, whne you were > solving, you were doing it layer by layer, which is something most > experienced cubers don't (on the non blindfolded). BY logical thought, you > have to be a semi-advanced cuber to learn to do BLD. (Consider this from a > naive point of view). And also, you could find any of the great cuber's > sites and just learn one thing on the OLL and PLL. (like what Shelley said) > > P.S. Pancakes are yummy... That is all > > On 10/24/07, Tyson Mao <tyson.mao@...> wrote: > > > > You guys are being mean. Where are you from? Where are you shooting > > this? > > Maybe I can come help? > > > > On 10/24/07, Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > mysteryguitarman2 > > > <no_reply@> wrote: > > > > > > > > We've done some test shots and tried to speed it up, etc... it looks > > > > very fake. > > > > > > > > I remember reading about an algorithm that, once you finish the > > > cube, > > > > you can do it over and over (a set amount of times) and the cube > > > will > > > > go from seemingly random to solved. > > > > > > > > Does anyone know it? > > > > > > So ... you just want to go from "looks fake" to "is fake"? > > > > > > Stefan > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
6007. [Speed cubing group] Re: Looking for a particular algorithm
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 16:47:11 -0000

He didn't say he was directing a movie, he said he was making a short film. In the age of YouTube, anyone can direct a short film. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > It just seems to my naive view that learning to do a certain algorithm over > and over is maybe useful for getting faster with the hands. However, you > can't possibly be directing a movie, you might, but for god sakes, in the > video, you don't look more than 17 years old. > http://youtube.com/watch?v=8v6uJOxquXs > http://youtube.com/watch?v=aOiKEg3RapY > You could be directing a movie, but I just doubt it. Also, whne you were > solving, you were doing it layer by layer, which is something most > experienced cubers don't (on the non blindfolded). BY logical thought, you > have to be a semi-advanced cuber to learn to do BLD. (Consider this from a > naive point of view). And also, you could find any of the great cuber's > sites and just learn one thing on the OLL and PLL. (like what Shelley said) > > P.S. Pancakes are yummy... That is all > > On 10/24/07, Tyson Mao <tyson.mao@...> wrote: > > > > You guys are being mean. Where are you from? Where are you shooting > > this? > > Maybe I can come help? > > > > On 10/24/07, Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > mysteryguitarman2 > > > <no_reply@> wrote: > > > > > > > > We've done some test shots and tried to speed it up, etc... it looks > > > > very fake. > > > > > > > > I remember reading about an algorithm that, once you finish the > > > cube, > > > > you can do it over and over (a set amount of times) and the cube > > > will > > > > go from seemingly random to solved. > > > > > > > > Does anyone know it? > > > > > > So ... you just want to go from "looks fake" to "is fake"? > > > > > > Stefan > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
6008. Re: [Speed cubing group] Re: Looking for a particular algorithm
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 09:57:10 -0700

Just tell me where you're from and if you're in my area, I'll come help you. On 10/24/07, Shelley <shelchang@...> wrote: > > He didn't say he was directing a movie, he said he was making a short > film. In the age of YouTube, anyone can direct a short film. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Christopher Chen" > <chrisleechen@...> wrote: > > > > It just seems to my naive view that learning to do a certain > algorithm over > > and over is maybe useful for getting faster with the hands. However, you > > can't possibly be directing a movie, you might, but for god sakes, > in the > > video, you don't look more than 17 years old. > > http://youtube.com/watch?v=8v6uJOxquXs > > http://youtube.com/watch?v=aOiKEg3RapY > > You could be directing a movie, but I just doubt it. Also, whne you were > > solving, you were doing it layer by layer, which is something most > > experienced cubers don't (on the non blindfolded). BY logical > thought, you > > have to be a semi-advanced cuber to learn to do BLD. (Consider this > from a > > naive point of view). And also, you could find any of the great cuber's > > sites and just learn one thing on the OLL and PLL. (like what > Shelley said) > > > > P.S. Pancakes are yummy... That is all > > > > On 10/24/07, Tyson Mao <tyson.mao@...> wrote: > > > > > > You guys are being mean. Where are you from? Where are you shooting > > > this? > > > Maybe I can come help? > > > > > > On 10/24/07, Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > mysteryguitarman2 > > > > <no_reply@> wrote: > > > > > > > > > > We've done some test shots and tried to speed it up, etc... it > looks > > > > > very fake. > > > > > > > > > > I remember reading about an algorithm that, once you finish the > > > > cube, > > > > > you can do it over and over (a set amount of times) and the cube > > > > will > > > > > go from seemingly random to solved. > > > > > > > > > > Does anyone know it? > > > > > > > > So ... you just want to go from "looks fake" to "is fake"? > > > > > > > > Stefan > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6009. Magic Balls for sale
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 18:32:28 -0000

Hey All, I have just the first of a few auctions on ebay for and homemade, handmade magic balls. Please check it out, as I am jealous that I do not get to keep it myself. http://tinyurl.com/2hlnzo Craig
6010. Re: Looking for a particular algorithm
From: "mysteryguitarman2" <mysteryguitarman2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 18:38:14 -0000

Oh, wow. Thanks for recognizing my username. I'm flattered! I did that video quite a while back. I was inspired by the Michel Gondry "foot-solve" cube video (my favorite director). http://youtube.com/watch?v=E-eZEDkFYFA Back then, I didn't even know blindfolded solving was possible! So, I'm sorry if you were offended by it. After that video, I had the cube lying around, so I decided to learn how to solve it (after I did, I made my second cube video "The Puzzle"). I'm pretty sure I've exceeded my Rubik's Cube video quota :P This next video that I'm doing is for YouTube and for my professional reel. I'm getting a crew together (friends I've met at work and school) and we're making a 5 minute short film with decent lighting, camera work, etc about a social pariah who leaves home for the first time to go to college. I figured I'd throw in a Rubik's cube scene as a reference to my other online videos. I wanted to do a one-take shot of someone handing him the cube, which looks really scrambled, and he solves it in a really short amount of time. We did some test shots... the speeding up doesn't look real enough, a cut defeats the purpose of the shot (ala the pursuit of happyness), and the cube looks too solved with the last layer algorithms. I might teach him one of the more complicated PLLs or something like: R U R' U' even though that doesn't mess with some of the sides. To the people who asked, I'm 20 years old and have a full time job as a video editor. I'm shooting this in the Boston area, so (to the ones who offered) I'd be more than willing to get some help :-) Thanks for the suggestions, everyone!
6011. Looking for WCA Delegate for Indian Open Rubik's cube Chalange
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 01:02:04 +0530

Hi Cubers, NOTE: This mail regards to all the WCA delegates in this group. I am a student living in India. I am trying organize a WCA Competition in India. As there is no delegate in India I would require a WCA delegate to come over to India (city: Kanpur, 400km from New Delhi). The event will be scheduled such that it will be between 15-17 Feb, 2008. If you are available during the event kindly tell me at saurabh.chawdhary@... Your help in making the first WCA event in India a success will be highly appreciated. -- Regards Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
6012. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open Rubik's cube Chalange
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 12:34:47 -0700

Have you had any experience holding an unofficial competition? On 10/24/07, Saurabh Chawdhary <saurabh.chawdhary@...> wrote: > > Hi Cubers, > > NOTE: This mail regards to all the WCA delegates in this group. > > I am a student living in India. I am trying organize a WCA Competition in > India. As there is no delegate in India I would require a WCA delegate to > come over to India (city: Kanpur, 400km from New Delhi). The event will be > scheduled such that it will be between 15-17 Feb, 2008. > > If you are available during the event kindly tell me at > saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> > > Your help in making the first WCA event in India a success will be highly > appreciated. > > -- > Regards > Saurabh Chawdhary > B.Tech. Third Year > Department of Mechanical Engineering > Indian Institute of Technology, Kanpur > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6013. Re: Looking for WCA Delegate for Indian Open Rubik's cube Chalange
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 19:38:49 -0000

I'm interested in putting up a Norwegian Open or similar soon myself, and this delegate thing has got me puzzled. It would be very inconvenient if the delegates had to be chosen from a very small set, what with the current plethora of events. In addition, it says on the WCA site that the delegate to past events like WCs were people who also competed. So from the wording in the regulations it seems like the WCA delegate may, in fact, be yourself. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Saurabh Chawdhary" <saurabh.chawdhary@...> wrote: > > Hi Cubers, > > NOTE: This mail regards to all the WCA delegates in this group. > > I am a student living in India. I am trying organize a WCA Competition in > India. As there is no delegate in India I would require a WCA delegate to > come over to India (city: Kanpur, 400km from New Delhi). The event will be > scheduled such that it will be between 15-17 Feb, 2008. > > If you are available during the event kindly tell me at > saurabh.chawdhary@... > > Your help in making the first WCA event in India a success will be highly > appreciated. > > -- > Regards > Saurabh Chawdhary > B.Tech. Third Year > Department of Mechanical Engineering > Indian Institute of Technology, Kanpur > > > [Non-text portions of this message have been removed] >
6014. Re: Looking for a particular algorithm
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 21:05:15 -0000

Setting it up so that he just does one thing over and over to solve the cube will look just as fake, and it fuels the misguided notion some people have that cubing is just knowing "the algorithm" that you do over and over until the cube is solved. I suggest you use stunt hands and do a real solve. --- In speedsolvingrubikscube@yahoogroups.com, "mysteryguitarman2" <mysteryguitarman2@...> wrote: > > Oh, wow. Thanks for recognizing my username. I'm flattered! > > I did that video quite a while back. I was inspired by the Michel > Gondry "foot-solve" cube video (my favorite director). > http://youtube.com/watch?v=E-eZEDkFYFA > Back then, I didn't even know blindfolded solving was possible! So, > I'm sorry if you were offended by it. > > After that video, I had the cube lying around, so I decided to learn > how to solve it (after I did, I made my second cube video "The Puzzle"). > > I'm pretty sure I've exceeded my Rubik's Cube video quota :P > This next video that I'm doing is for YouTube and for my professional > reel. I'm getting a crew together (friends I've met at work and > school) and we're making a 5 minute short film with decent lighting, > camera work, etc about a social pariah who leaves home for the first > time to go to college. I figured I'd throw in a Rubik's cube scene as > a reference to my other online videos. > > I wanted to do a one-take shot of someone handing him the cube, which > looks really scrambled, and he solves it in a really short amount of > time. We did some test shots... the speeding up doesn't look real > enough, a cut defeats the purpose of the shot (ala the pursuit of > happyness), and the cube looks too solved with the last layer algorithms. > > I might teach him one of the more complicated PLLs or something like: > R U R' U' > even though that doesn't mess with some of the sides. > > > To the people who asked, > I'm 20 years old and have a full time job as a video editor. > I'm shooting this in the Boston area, so (to the ones who offered) I'd > be more than willing to get some help :-) > > > Thanks for the suggestions, everyone! >
6015. Re: Who won the race?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 21:07:17 -0000

Wow that's close, but I think Eric won. http://img153.imageshack.us/img153/1245/photofinishlt9.jpg Patrick --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > http://www.youtube.com/watch?v=PqDrr4zHYRI > > You be the judge ;) >
6016. Re: Who won the race?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 21:09:07 -0000

oops i mean joel, on the left. --- In speedsolvingrubikscube@...m, "Patrick Jameson" <poker19@...> wrote: > > Wow that's close, but I think Eric won. > > http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=PqDrr4zHYRI > > > > You be the judge ;) > > >
6017. Re: [Speed cubing group] Re: Who won the race?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 19:04:58 -0300 (ART)

That doesn't show who won O.o Pedro Patrick Jameson <poker19@...t> escreveu: Wow that's close, but I think Eric won. http://img153.imageshack.us/img153/1245/photofinishlt9.jpg Patrick --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > http://www.youtube.com/watch?v=PqDrr4zHYRI > > You be the judge ;) > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6018. Re: Who won the race?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 00:40:54 -0000

I think the the left cube is solved in that pic. But judge for yourself. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That doesn't show who won O.o > > Pedro > > Patrick Jameson <poker19@...> escreveu: Wow that's close, but I think Eric won. > > http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=PqDrr4zHYRI > > > > You be the judge ;) > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
6019. Re: [Speed cubing group] Re: Teaching to solve the cube
From: Sim Mai <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 18:13:37 -0700 (PDT)

Hi! I`m not a really experienced cuber (well, five months), but i started out using this method. I think it`s pretty simple. http://www.chessandpoker.com/rubiks-cube-solution.html .hope it helps! Sim ----- Original Message ---- From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, October 24, 2007 11:04:41 AM Subject: [Speed cubing group] Re: Teaching to solve the cube Hi, Yes this is also how I would approach it, pretty much the same as Tim. I the T OLL and the P OLL (the two 6 move cases) to orient edges. Then for corners I show them R' D2 R F D2 F' and F D2 F' R' D2 R to orient one at a time. For sune cases they need to orient one corner twice in the opposite direction. For permuting corners I use commutators like R' D2 R U R' D2 R U R' D2 R U2 R' D2 R but I call it using the "storage spot". First they see that the UFR corner is in the incorrect location (say you have the three cycle UFR->UBR->UBL) . I tell them to take it out of the U layer and "put it into the storage spot" which is the location DBL. They do this with R' D2 R. Then I tell them to find the spot where it needs to go, here UBR, and turn the U layer so that it is at UFR (which I call the working location). Rinse and Repeat. For edges same thing it's just that the "storage spot" is DF after you apply M D2 M' and they continue the same. I have also tried to show a little more standard stuff for last layer and I usually end up confusing people. But everyone who I've shown using commutators seems to get it, and when they come back later on they can still remember what to do - they don't forget the moves because they aren't really algorithms to them. Hope this helps. I've taught several high school level kids and a couple middle school level kids how to solve using this method. I did teach one 4th grader too, and I'm currently in the process of teaching about 3 more kids as well. I always use this approach when I teach now, because I think it lets people understand what they are doing as they solve. Chris --- In speedsolvingrubiksc ube@yahoogroups. com, "Timothy Sun" <linkpoke@.. .> wrote: > > Here's how I would want to try to teach the LL: > > -1. Orient edges (T-orient, repeated) > -2. Orient corners (Same as how Pedro described, except LL on top) > -3. Permute corners (I used L D2 L', instead) > -4. Permute edges (M D2 M', it's almost the same! :P) > > I taught my sister Petrus LL with the EO step first, though. > > -Tim Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca [Non-text portions of this message have been removed]
6020. Re: [Speed cubing group] Re: Who won the race?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 24 Oct 2007 22:14:00 -0300 (ART)

Right, but who wins the race is who "stops the timer" first, so hitting the table with both hands in that case... and I think that, by that criteria, Erik won...by something like 0.01 :) Pedro Patrick Jameson <poker19@optonline.net> escreveu: I think the the left cube is solved in that pic. But judge for yourself. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > That doesn't show who won O.o > > Pedro > > Patrick Jameson <poker19@...> escreveu: Wow that's close, but I think Eric won. > > http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=PqDrr4zHYRI > > > > You be the judge ;) > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6021. Re: Looking for a particular algorithm
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 02:16:25 -0000

Isn't Ian over there now? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Setting it up so that he just does one thing over and over to solve > the cube will look just as fake, and it fuels the misguided notion > some people have that cubing is just knowing "the algorithm" that you > do over and over until the cube is solved. > > I suggest you use stunt hands and do a real solve. > > > --- In speedsolvingrubikscube@yahoogroups.com, "mysteryguitarman2" > <mysteryguitarman2@> wrote: > > > > Oh, wow. Thanks for recognizing my username. I'm flattered! > > > > I did that video quite a while back. I was inspired by the Michel > > Gondry "foot-solve" cube video (my favorite director). > > http://youtube.com/watch?v=E-eZEDkFYFA > > Back then, I didn't even know blindfolded solving was possible! So, > > I'm sorry if you were offended by it. > > > > After that video, I had the cube lying around, so I decided to learn > > how to solve it (after I did, I made my second cube video "The Puzzle"). > > > > I'm pretty sure I've exceeded my Rubik's Cube video quota :P > > This next video that I'm doing is for YouTube and for my professional > > reel. I'm getting a crew together (friends I've met at work and > > school) and we're making a 5 minute short film with decent lighting, > > camera work, etc about a social pariah who leaves home for the first > > time to go to college. I figured I'd throw in a Rubik's cube scene as > > a reference to my other online videos. > > > > I wanted to do a one-take shot of someone handing him the cube, which > > looks really scrambled, and he solves it in a really short amount of > > time. We did some test shots... the speeding up doesn't look real > > enough, a cut defeats the purpose of the shot (ala the pursuit of > > happyness), and the cube looks too solved with the last layer > algorithms. > > > > I might teach him one of the more complicated PLLs or something like: > > R U R' U' > > even though that doesn't mess with some of the sides. > > > > > > To the people who asked, > > I'm 20 years old and have a full time job as a video editor. > > I'm shooting this in the Boston area, so (to the ones who offered) I'd > > be more than willing to get some help :-) > > > > > > Thanks for the suggestions, everyone! > > >
6022. Re: Looking for WCA Delegate for Indian Open Rubik's cube Chalange
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 02:25:53 -0000

I am (barely) available that weekend if I leave directly from work on 2/15 and the competition is 2/17. Pay for my ticket and I'll go. :p Bob --- In speedsolvingrubikscube@yahoogroups.com, "Saurabh Chawdhary" <saurabh.chawdhary@...> wrote: > > Hi Cubers, > > NOTE: This mail regards to all the WCA delegates in this group. > > I am a student living in India. I am trying organize a WCA Competition in > India. As there is no delegate in India I would require a WCA delegate to > come over to India (city: Kanpur, 400km from New Delhi). The event will be > scheduled such that it will be between 15-17 Feb, 2008. > > If you are available during the event kindly tell me at > saurabh.chawdhary@... > > Your help in making the first WCA event in India a success will be highly > appreciated. > > -- > Regards > Saurabh Chawdhary > B.Tech. Third Year > Department of Mechanical Engineering > Indian Institute of Technology, Kanpur > > > [Non-text portions of this message have been removed] >
6023. Re: Order of last layer positions
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 03:30:25 -0000

OK, I have uploaded the GAP code and it will be available for awhile using the following link: http://rapidshare.com/files/64981765/LL_order_gap.txt.html There are four nested while loops that should generate all the last layer positions. The built-in function Order is used to compute the order of each position, and the corresponding element of a list is incremented in order to get a tally of the distribution. Type: llorder(1); in GAP to compute the result for all last layer positions. Type: llorder(0); in GAP to compute the result for permute-only cases. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > In the thread entitled "Best way to learn OLL?" (starting with message > > 38390), the concept of the *order* of last layer algorithms was > > mentioned. I wrote a GAP program to determine the order of all 62,208 > > last layer positions, and get a distribution of how many of each order > > there are. > > Hi Bruce, > > nice work! Could you post the GAP code? > > Thanks > > Flo >
6024. What do you guys think of this video?
From: lucyof2009 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 04:58:47 -0000

Here's a video my friend and I made. Looking for some feedback from fellow cubers. Video <http://youtube.com/watch?v=z8nI5VBjuNs> <http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] [Non-text portions of this message have been removed]
6025. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open Rubik's cube Chalange
From: "Saurabh Chawdhary" <saurabh.chawdhary@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 11:44:51 +0530

I don't have experience of conducting unofficial competition but I have friends who have been to WCA competitions outside India, organized unofficial events and are willing to help me. On 10/25/07, Tyson Mao <tyson.mao@...> wrote: > > Have you had any experience holding an unofficial competition? > > On 10/24/07, Saurabh Chawdhary <saurabh.chawdhary@...<saurabh.chawdhary%40gmail.com>> > wrote: > > > > Hi Cubers, > > > > NOTE: This mail regards to all the WCA delegates in this group. > > > > I am a student living in India. I am trying organize a WCA Competition > in > > India. As there is no delegate in India I would require a WCA delegate > to > > come over to India (city: Kanpur, 400km from New Delhi). The event will > be > > scheduled such that it will be between 15-17 Feb, 2008. > > > > If you are available during the event kindly tell me at > > saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> < > saurabh.chawdhary%40gmail.com> > > > > Your help in making the first WCA event in India a success will be > highly > > appreciated. > > > > -- > > Regards > > Saurabh Chawdhary > > B.Tech. Third Year > > Department of Mechanical Engineering > > Indian Institute of Technology, Kanpur > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > -- Saurabh Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian Institute of Technology, Kanpur [Non-text portions of this message have been removed]
6026. Re: [Speed cubing group] What do you guys think of this video?
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 08:27:12 +0200

It reminds me a bit of me while I am studying. ^^ Though I don't have all those posters all around me. Did you do that for a project or something ? Gilles 2007/10/25, lucyof2009 <no_reply@yahoogroups.com>: > > > Here's a video my friend and I made. Looking for some feedback from > fellow cubers. > > Video <http://youtube.com/watch?v=z8nI5VBjuNs> > > <http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6027. Re: [Speed cubing group] What do you guys think of this video?
From: lucyof2009 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 06:30:58 -0000

Yea, it was for my friend's film class. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > It reminds me a bit of me while I am studying. ^^ > Though I don't have all those posters all around me. > > Did you do that for a project or something ? > > Gilles > > > 2007/10/25, lucyof2009 <no_reply@yahoogroups.com>: > > > > > > Here's a video my friend and I made. Looking for some feedback from > > fellow cubers. > > > > Video <http://youtube.com/watch?v=z8nI5VBjuNs> > > > > <http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
6028. [Speed cubing group] Re: Teaching to solve the cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 13:14:46 -0000

Please elaborate ... Your cross color would be yellow? opposite of yellow? How would f2l be preserved after all this? Maybe im dumb of course :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote: > > > > One thing Joel adviced me to do, when I was going to give a > > "workshop" about cubing, was to teach them to orient corners with > > (R U R' U')*2 or *4 > > I like to hold yellow on the left and then... > - for corners repeat (R U') (R' U) *until* LUF is yellow > - for edges repeat (M' U) *until* LU is yellow > > With the "until" there's no need for memorizing a specific numbers of > repetitions and you just need to learn the 6 moves for all of OLL. > > Cheers! > Stefan >
6029. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open Rubik's cube C
From: "Karthik S Puthraya" <karthikputhraya@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 13:34:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Saurabh Chawdhary" <saurabh.chawdhary@...> wrote: > > I don't have experience of conducting unofficial competition but I have > friends who have been to WCA competitions outside India, organized > unofficial events and are willing to help me. > > On 10/25/07, Tyson Mao <tyson.mao@...> wrote: > > > > Have you had any experience holding an unofficial competition? > > > > On 10/24/07, Saurabh Chawdhary <saurabh.chawdhary@...<saurabh.chawdhary%40gmail.com>> > > wrote: > > > > > > Hi Cubers, > > > > > > NOTE: This mail regards to all the WCA delegates in this group. > > > > > > I am a student living in India. I am trying organize a WCA Competition > > in > > > India. As there is no delegate in India I would require a WCA delegate > > to > > > come over to India (city: Kanpur, 400km from New Delhi). The event will > > be > > > scheduled such that it will be between 15-17 Feb, 2008. > > > > > > If you are available during the event kindly tell me at > > > saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> < > > saurabh.chawdhary%40gmail.com> > > > > > > Your help in making the first WCA event in India a success will be > > highly > > > appreciated. > > > > > > -- > > > Regards > > > Saurabh Chawdhary > > > B.Tech. Third Year > > > Department of Mechanical Engineering > > > Indian Institute of Technology, Kanpur > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > Saurabh Chawdhary > B.Tech. Third Year > Department of Mechanical Engineering > Indian Institute of Technology, Kanpur > > > [Non-text portions of this message have been removed] > Hi all! I know it is a little difficult to organize a competition here in India because not many of us have actually been to any other actual competitions.But hey!There are people like Bernett and John Louis.We can take suggestions from them and try and make it as good as possible. I know it will be difficult to get a WCA official from the US or Europe.But if is possible then it is well and good.Also can someone like John Louis act as a WCA official? Anyway we will at least try have it unofficially to try and popularize the cube here in India. Me, Sachin and a few other cubers from IITM and may be also IITB will be there. Cheers Karthik
6030. WCA trivia
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 13:38:02 -0000

I looked at the WCA competition database last night. We now have slightly over 2000 competitors, including five who solved the 3x3 blindfolded but never sighted, and one who managed to get a 3x3 avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in the same competition. Cheers! Stefan
6031. Re: WCA trivia
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 18:54:15 -0000

Parker Gaitley :)... Took me about a minute to find :). Well, 2 maybe, I am also making diner at the same time. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I looked at the WCA competition database last night. We now have > slightly over 2000 competitors, including five who solved the 3x3 > blindfolded but never sighted, and one who managed to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in > the same competition. > > Cheers! > Stefan >
6032. Re: WCA trivia
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 18:58:06 -0000

I wonder if their 2x2x2 cube wasn't good and they were just using 3x3x3 methods on it. That combination, I could see it going high. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I looked at the WCA competition database last night. We now have > slightly over 2000 competitors, including five who solved the 3x3 > blindfolded but never sighted, and one who managed to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in > the same competition. > > Cheers! > Stefan >
6033. [Speed cubing group] Re: Competition in Virginia November 24, 2007
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 19:15:28 -0000

Another update for everyone. just in case you didnt see it on www.speedcubing.com the Virginia Open will be held at the Governors Inn in Richmod Virginia on November 24, 2007. please contact me through email if you want to compete. Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" <jason_baum@...> wrote: > > Great news! I was starting to give up hope about this since we > haven't heard anything for a while, but I'm thrilled that this looks > like it will be happening. Can't wait! > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com, > "mistiz0858" <mistizo858@> wrote: > > > > Hi everyone, > > > > I am working very hard at finding a loctaion still to have a > > competition on the East coast in Virginia. Things are looking good > > for a room at a Best Western. I need my brother to check out the > room > > before I agree to it. If this is the location then things will work > > out just fine. The room holds about 50-55 people hopefully this is > > big enough for our competition. If this is the room that I am > getting > > it will be about $300 for the room so there will be a charge for > the > > competition. Hope to see some of you there. > > > > Adam Zamora > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" > > <speedcuber@> wrote: > > > > > > A toy store sounds like a good location to me! Would be good > > exposure for > > > our 'sport', and no doubt would be good for puzzle sales at the > > store! > > > > > > Jasmine > > > (currently based in Arlington, Virginia) > > > > > > On 12/09/2007, mistiz0858 <mistizo858@> wrote: > > > > > > > > An update for everyone. I am still looking for a free > location > > for > > > > this event to happen. I have a phone interview with Toys r us > > > > tomorrow morning. Hopefully everything goes well and we can get > a > > > > location. Does anyone have any issues with having it at a Toys > r > > us? > > > > It might be really busy that weekend at the Toys r us but at > the > > same > > > > time it gives us some exposure to the public. > > > > > > > > Adam Zamora > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "jason_baum" > > > > <jason_baum@> wrote: > > > > > > > > > > I'll definitely be there if it happens. I go to school in > > Virginia > > > > > (about two hours away from Richmond) so this would be really > > great > > > > > for me. > > > > > > > > > > -Jason Baum > > > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Leyan > > > > > Lo" <leyanlo@> wrote: > > > > > > > > > > > > That's my birthday, too!! I'll go if you fly me out there > ~_^ > > > > > > > > > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > > > > > as it stands its only a thought about hosting this event. > i > > > > > dont even > > > > > > > have any info reguarding a venue. once that is set in > then i > > > > will > > > > > > > discuss a list of events. however it will depend on how > many > > > > > people > > > > > > > will show up on what events we can do. if there are alot > of > > > > > people it > > > > > > > will be harder to do more events. > > > > > > > > > > > > > > Does anyone live in the area that might be able to think > of > > a > > > > good > > > > > > > location ie (schools science centers, libraries...etc) > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > > "mstern1234" > > > > > > > > > > > > > > <mstern1234@> wrote: > > > > > > > > > > > > > > > > I'll be there! I do have quite a few requests for > events, > > so > > > > > let us > > > > > > > > know if we can do so. > > > > > > > > > > > > > > > > Mitchell Stern > > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > > "Jon Choi" > > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > > > > > That is excellent! Will we have details on what the > > events > > > > > will be > > > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if > there > > is > > > > > none? > > > > > > > >:D ) > > > > > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > > "mistiz0858" > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > Its good to hear that there would be enough people > to > > > > have a > > > > > > > > > > competition. now that i know there are people > willing > > to > > > > > come i > > > > > > > will > > > > > > > > > > search for a venue. it should happen as long as i > can > > > > find a > > > > > > > venue. I > > > > > > > > > > hope this all works out, i know it will. > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > > billb4120 > > > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > > > I would definitely do my best to be there. Setting > > > > aside > > > > > the > > > > > > > date > > > > > > > > > > now. > > > > > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > > > "mistiz0858" > > > > > > > > > > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > I will be traveling to Richmond, Virginia for > > > > > Thanksgiving. > > > > > > > My > > > > > > > > > > > brother > > > > > > > > > > > > and a few other people in his school might want > to > > > > have > > > > > a > > > > > > > > > > > competition. > > > > > > > > > > > > I am curious who else is in the area or would > > travel > > > > to > > > > > > > this area > > > > > > > > > > > for a > > > > > > > > > > > > competition the Saturday after Thanksgiving? > > > > > > > > > > > > > > > > > > > > > > > > The actual area is Midlothian. All we would > need > > is 12 > > > > > > > people so > > > > > > > > > > it > > > > > > > > > > > > doesnt have to be big. please post here or > email > > me at > > > > > > > mistizo858 > > > > > > > > > > > at > > > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6034. [Speed cubing group] Re: Teaching to solve the cube
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 18:55:27 -0000

I guess what he means is R U' R' U, with cross on the right. The problem corner is in UFL. Do the above until the UFL corner happens to be correct, then rotate L so that a new problem corner is in UFL. Repatedly apply the above until that too is oriented, etc. F2L will be restored when all corners are fixed. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Please elaborate ... > > Your cross color would be yellow? opposite of yellow? How would f2l > be preserved after all this? Maybe im dumb of course :D > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > > wrote: > > > > > > One thing Joel adviced me to do, when I was going to give a > > > "workshop" about cubing, was to teach them to orient corners with > > > (R U R' U')*2 or *4 > > > > I like to hold yellow on the left and then... > > - for corners repeat (R U') (R' U) *until* LUF is yellow > > - for edges repeat (M' U) *until* LU is yellow > > > > With the "until" there's no need for memorizing a specific numbers > of > > repetitions and you just need to learn the 6 moves for all of OLL. > > > > Cheers! > > Stefan > > >
6035. Re: [Speed cubing group] Re: WCA trivia
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 17:56:21 -0300 (ART)

Well, I average a little higher on the 2x2x2 than the 3x3x3 right now : ) or maybe similar average...like 15 or sub-15 my 2x2x2 is Rubik's, so it's too small and not good for speed turning...and I didn't learn (yet) any method for the 2x2x2...just FL, OLL, PLL Pedro amiejl1981 <yahoo@...> escreveu: I wonder if their 2x2x2 cube wasn't good and they were just using 3x3x3 methods on it. That combination, I could see it going high. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I looked at the WCA competition database last night. We now have > slightly over 2000 competitors, including five who solved the 3x3 > blindfolded but never sighted, and one who managed to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in > the same competition. > > Cheers! > Stefan > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6036. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 26 Oct 2007 01:33:49 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /Rubiks_OpenGL.exe Uploaded by : cedicaks <cedi@...> Description : 3x3 Rubiks Simulator You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks_OpenGL.exe To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, cedicaks <cedi@...>
6037. 3x3 Rubiks Simulator
From: Cedi Caksana <cedi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 08:46:01 +0700

Hi, I made this small, simple 3x3 rubiks simulator. This is not feature rich, but hope it can be useful somehow. note: 1. To rotate whole cube x & y axis: click left mouse on black background and drag it. 2. To rotate whole cube z axis: click right mouse anywhere and drag it. 3. To rotate part of cube: click any section, drag to next section and release it. (there will be an arrow showing part and direction of the rotation). enjoy, Regards, Cedi
6038. Negative Time Solving Contest 2007
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 02:01:30 -0000

In keeping with what has now become a tradition (despite the unpopularity of this whole idea in some quarters), I'm once again organizing the yearly Negative Time Solving Contest. The official page is at http://cubefreak.net/negative.html , where the scrambles for this year have already been posted. DST ends in the United States and in Canada this year at 2am on November 4 (Sunday), one week after EU summertime ends at 1am UT on October 28 (Sunday). I will NOT post the results from Europe until the results from North America come in a week later. A slight note in response to Lucas Garron's solves from last year: Please note that each solve started (not just start the timer but actually make a move) before daylight saving ends and completed after it ends counts as a negative solve. This means that you can simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and whatever else your heart desires, at the cost of some extra time in your negative solve. I think a fun category would be "most cubes solved blindfolded in a negative time." the whole thing needs to be done in an hour, so you first have to decide on the number of cubers to attempt, and then, taking into account your average memorization time for that number of cubes, start memorizing at some appropriate time before daylight saving ends. You can find instructions for sending in your times on the link above. Once again, thanks to Tyson for bringing this great Caltech tradition to cubing. Good luck to everyone! Enjoy, Macky
6039. Re: [Speed cubing group] Negative Time Solving Contest 2007
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 20:27:11 -0700

Oh man... I can't believe I forgot about this. Thanks Macky! I need to salvage my harddrive... and then I can show you guys when I first did this... and took -59 minutes to solve the cube. Holy crap I was slow. -Tyson On 10/25/07, mackymakisumi <mackymakisumi@...> wrote: > > In keeping with what has now become a tradition (despite the > unpopularity of this whole idea in some quarters), I'm once again > organizing the yearly Negative Time Solving Contest. The official page > is at http://cubefreak.net/negative.html , > where the scrambles for this year have already been posted. > > DST ends in the United States and in Canada this year at 2am on > November 4 (Sunday), one week after EU summertime ends at 1am UT on > October 28 (Sunday). I will NOT post the results from Europe until the > results from North America come in a week later. > > A slight note in response to Lucas Garron's solves from last year: > Please note that each solve started (not just start the timer but > actually make a move) before daylight saving ends and completed after > it ends counts as a negative solve. This means that you can > simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and > whatever else your heart desires, at the cost of some extra time in > your negative solve. I think a fun category would be "most cubes > solved blindfolded in a negative time." the whole thing needs to be > done in an hour, so you first have to decide on the number of cubers > to attempt, and then, taking into account your average memorization > time for that number of cubes, start memorizing at some appropriate > time before daylight saving ends. > > You can find instructions for sending in your times on the link above. > Once again, thanks to Tyson for bringing this great Caltech tradition > to cubing. Good luck to everyone! > > Enjoy, > Macky > > > [Non-text portions of this message have been removed]
6040. caltech fall?
From: mr_seagull_1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 05:50:07 -0000

hey on the website for teh caltech fall it says its cheaper to pre register. how do you pre register? and also it says that the only events are 3x3 OH and BLD is that true? http://www.worldcubeassociation.org/results/c.php?i=CaltechFall2007
6041. Re: [Speed cubing group] caltech fall?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 25 Oct 2007 22:51:35 -0700 (PDT)

go to the competition website. ----- Original Message ---- From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, October 25, 2007 10:50:07 PM Subject: [Speed cubing group] caltech fall? hey on the website for teh caltech fall it says its cheaper to pre register. how do you pre register? and also it says that the only events are 3x3 OH and BLD is that true? http://www.worldcub eassociation. org/results/ c.php?i=CaltechF all2007 [Non-text portions of this message have been removed]
6042. Re: WCA trivia
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 08:16:59 -0000

What's your method? I'm not sure I could've found that out so quickly, even with direct access to the database, so how did you do that? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Parker Gaitley :)... Took me about a minute to find :). Well, 2 maybe, > I am also making diner at the same time. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > I looked at the WCA competition database last night. We now have > > slightly over 2000 competitors, including five who solved the 3x3 > > blindfolded but never sighted, and one who managed to get a 3x3 > > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in > > the same competition. > > > > Cheers! > > Stefan > > >
6043. Re: WCA trivia
From: joey_gouly <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 09:37:31 -0000

I also found Parker Gaitley quite quickly. I don't know if I did it differently to Joel or not. Just click on all persons for 2x2, then clicked on people with an avg of above 30s, until I saw one with a sub20 avg for 3x3! Not efficient, but I think it is the only way! Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > What's your method? I'm not sure I could've found that out so > quickly, even with direct access to the database, so how did you do > that? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Parker Gaitley :)... Took me about a minute to find :). Well, 2 > maybe, > > I am also making diner at the same time. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > I looked at the WCA competition database last night. We now have > > > slightly over 2000 competitors, including five who solved the 3x3 > > > blindfolded but never sighted, and one who managed to get a 3x3 > > > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds > in > > > the same competition. > > > > > > Cheers! > > > Stefan > > > > > >
6044. Re: [Speed cubing group] Negative Time Solving Contest 2007
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 12:37:32 -0000

Hmmm .... A 1 min solve in 1981 would still be considered fast. These days we define *speed*solving from 30 or 40 secs and down. 1 min is the time needed for a good 4x4x4 result nowadays ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Oh man... I can't believe I forgot about this. Thanks Macky! > > I need to salvage my harddrive... and then I can show you guys when I first > did this... and took -59 minutes to solve the cube. Holy crap I was slow. > > -Tyson > > On 10/25/07, mackymakisumi <mackymakisumi@...> wrote: > > > > In keeping with what has now become a tradition (despite the > > unpopularity of this whole idea in some quarters), I'm once again > > organizing the yearly Negative Time Solving Contest. The official page > > is at http://cubefreak.net/negative.html , > > where the scrambles for this year have already been posted. > > > > DST ends in the United States and in Canada this year at 2am on > > November 4 (Sunday), one week after EU summertime ends at 1am UT on > > October 28 (Sunday). I will NOT post the results from Europe until the > > results from North America come in a week later. > > > > A slight note in response to Lucas Garron's solves from last year: > > Please note that each solve started (not just start the timer but > > actually make a move) before daylight saving ends and completed after > > it ends counts as a negative solve. This means that you can > > simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and > > whatever else your heart desires, at the cost of some extra time in > > your negative solve. I think a fun category would be "most cubes > > solved blindfolded in a negative time." the whole thing needs to be > > done in an hour, so you first have to decide on the number of cubers > > to attempt, and then, taking into account your average memorization > > time for that number of cubes, start memorizing at some appropriate > > time before daylight saving ends. > > > > You can find instructions for sending in your times on the link above. > > Once again, thanks to Tyson for bringing this great Caltech tradition > > to cubing. Good luck to everyone! > > > > Enjoy, > > Macky > > > > > > > > > [Non-text portions of this message have been removed] >
6045. Fingertricks...
From: "chrisleechen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 17:51:00 -0000

I have never really understood this... The concept of finger tricks had always been foreign to me. I wondered if it was about manipulating the cube's sides faster in an algorithm, or whether it was about the "techniques" used in an algorithm. I still don't understand it really. I've been stuck at a ~1 minute time for about a month...and I use Fridrich. Can someone explain to me when fingertricks are performed and how they are useful? -Chris
6046. Re: Fingertricks...
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 18:27:40 -0000

This should clear things up. I know I needed to see some videos before I understood, back in the days, so hopefully you'll be enlightened: http://www.solvethecube.110mb.com/index.php?location=fingertricks --- In speedsolvingrubikscube@yahoogroups.com, "chrisleechen" <chrisleechen@...> wrote: > > I have never really understood this... The concept of finger tricks > had always been foreign to me. I wondered if it was about manipulating > the cube's sides faster in an algorithm, or whether it was about the > "techniques" used in an algorithm. I still don't understand it really. > I've been stuck at a ~1 minute time for about a month...and I use > Fridrich. Can someone explain to me when fingertricks are performed > and how they are useful? > > -Chris >
6047. 24 november = biggest cube day ever
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 18:48:24 -0000

4 competitions held the same day, that's another record for this year ! - Spanish Championship - Toronto Open Fall - Virginia Open - Dutch Championship http://www.worldcubeassociation.org/results/competitions.php Maybe we will reach 5 next year...
6048. US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 14:07:35 -0700

Hi Everyone, I'm looking to collect data on how many people booked rooms at the Congress Plaza Hotel for the US Open in 2007. I will use this data to extrapolate and help plan our options for US Nationals 2008. Hmm... yeah, I would suggest Google Docs, but people will be too lazy so if you can, just reply. -Tyson [Non-text portions of this message have been removed]
6049. Re: US Nationals 2008 Data Collection
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 21:15:24 -0000

I did not book a room at the Budapest Congress, but I would book a room for Nationals if the price was reasonable. If the hotel is a high end hotel like the Budapest Congress I would not book there, but instead at a cheaper nearby hotel. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to collect data on how many people booked rooms at the Congress > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > and help plan our options for US Nationals 2008. Hmm... yeah, I would > suggest Google Docs, but people will be too lazy so if you can, just reply. > > -Tyson > > > [Non-text portions of this message have been removed] >
6050. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 14:21:46 -0700

What if we were required to meet some room quota? On 10/26/07, cmhardw <no_reply@yahoogroups.com> wrote: > > I did not book a room at the Budapest Congress, but I would book a > room for Nationals if the price was reasonable. If the hotel is a > high end hotel like the Budapest Congress I would not book there, but > instead at a cheaper nearby hotel. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Hi Everyone, > > > > I'm looking to collect data on how many people booked rooms at the > Congress > > Plaza Hotel for the US Open in 2007. I will use this data to > extrapolate > > and help plan our options for US Nationals 2008. Hmm... yeah, I would > > suggest Google Docs, but people will be too lazy so if you can, just > reply. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6051. [Speed cubing group] Re: US Nationals 2008 Data Collection
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 21:40:29 -0000

To be honest, if we were close to the numbers we needed, and lots of other cubers were staying there, then yes that would be worth it. I would book at that hotel, it would probably be a lot more fun anyway :-) Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > What if we were required to meet some room quota?
6052. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 14:51:50 -0700

Well, we'll do our research. If it's 100 room nights, then that's doable. But I doubt we could do 1,000 room nights. -Tyson On 10/26/07, cmhardw <no_reply@yahoogroups.com> wrote: > > To be honest, if we were close to the numbers we needed, and lots of > other cubers were staying there, then yes that would be worth it. I > would book at that hotel, it would probably be a lot more fun anyway :-) > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > What if we were required to meet some room quota? > > > [Non-text portions of this message have been removed]
6053. Re: [Speed cubing group] 24 november = biggest cube day ever
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 18:56:55 -0300 (ART)

Well...that could actually be 5...we were going to do our brazilian competition the same day, but had to change to december 8th... maybe next year we'll have 5 (or more) Pedro gillesvdp <gillesvdp@...> escreveu: 4 competitions held the same day, that's another record for this year ! - Spanish Championship - Toronto Open Fall - Virginia Open - Dutch Championship http://www.worldcubeassociation.org/results/competitions.php Maybe we will reach 5 next year... Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6054. Re: US Nationals 2008 Data Collection
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 21:14:42 -0000

I did (well, it was me, Patrick and his family). When and where are you looking at for Nationals? --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to collect data on how many people booked rooms at the Congress > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > and help plan our options for US Nationals 2008. Hmm... yeah, I would > suggest Google Docs, but people will be too lazy so if you can, just reply. > > -Tyson > > > [Non-text portions of this message have been removed] >
6055. Re: US Nationals 2008 Data Collection
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 22:25:21 -0000

I did. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to collect data on how many people booked rooms at the Congress > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > and help plan our options for US Nationals 2008. Hmm... yeah, I would > suggest Google Docs, but people will be too lazy so if you can, just reply. > > -Tyson > > > [Non-text portions of this message have been removed] >
6056. Cubers in the L.A. area
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 22:30:33 -0000

Hi guys, I'm going to be in Los Angeles for a bit next week. If anybody is in the area and isn't doing anything the night of Tuesday the 30th, maybe we could meet up somewhere and cube. -Jason Baum
6057. Re: [Speed cubing group] Cubers in the L.A. area
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 15:43:09 -0700

When do you arrive, when do you leave, and when are you free? Where are you staying? What is your transportation. And what are you coming to this place for? The entire southern half of the state is covered in ash. -Tyson On 10/26/07, jason_baum <jason_baum@...> wrote: > > Hi guys, > > I'm going to be in Los Angeles for a bit next week. If anybody is in > the area and isn't doing anything the night of Tuesday the 30th, > maybe we could meet up somewhere and cube. > > -Jason Baum > > > [Non-text portions of this message have been removed]
6058. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 15:45:40 -0700

Generally we like to do a weekend in the summer. It's more convenient for everyone, I think... especially the students and a large percentage of the cubing demographic is between the ages of 14 and 20. When exactly during the summer, I'm not sure. Of course, if we got a good deal some other time, like a weekend in some other random month, that might be too much to resist. Our idea at this point is the shot gun approach. After we have our proposal written, we're going to fire it everywhere. Las Vegas casinos, science museums, Chicago again, etc... So if you have an idea of a possible venue, let us know. The Dallas competition at The Science Place was a result of a one-line e-mail from Shelley. -Tyson On 10/26/07, jason_baum <jason_baum@...> wrote: > > I did. > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@...> wrote: > > > > Hi Everyone, > > > > I'm looking to collect data on how many people booked rooms at the > Congress > > Plaza Hotel for the US Open in 2007. I will use this data to > extrapolate > > and help plan our options for US Nationals 2008. Hmm... yeah, I > would > > suggest Google Docs, but people will be too lazy so if you can, > just reply. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6059. [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 23:43:04 -0000

I did not stay at the Congress Plaza hotel, mainly due to finding a cheaper hotel about 20 minutes outside the city, with more accommodations (Residence Inn). As for location/venue, how about a place in the northeast for once? And have universities been asked? Theme parks? Other museums? Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Generally we like to do a weekend in the summer. It's more convenient for > everyone, I think... especially the students and a large percentage of the > cubing demographic is between the ages of 14 and 20. When exactly during > the summer, I'm not sure. Of course, if we got a good deal some other time, > like a weekend in some other random month, that might be too much to resist. > > Our idea at this point is the shot gun approach. After we have our proposal > written, we're going to fire it everywhere. Las Vegas casinos, science > museums, Chicago again, etc... > > So if you have an idea of a possible venue, let us know. The Dallas > competition at The Science Place was a result of a one-line e-mail from > Shelley. > > -Tyson > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > > I did. > > > > -Jason Baum > > > > --- In speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > > I'm looking to collect data on how many people booked rooms at the > > Congress > > > Plaza Hotel for the US Open in 2007. I will use this data to > > extrapolate > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > > would > > > suggest Google Docs, but people will be too lazy so if you can, > > just reply. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
6060. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 16:54:16 -0700

Do keep in mind that a competition venue far away from California can be very difficult for us. An operation in Los Angeles would be almost trivial for us to run. There is a significant burden when we travel far away, and there is a very large cost as well. No matter where you hold a competition, some people will have to travel. With that being said, if you could give us suitable examples of places we could look into, that's the only way any work is going to get done. Time is always limited for me, so please suggest theme parks or museums and don't make me go searching for these things myself. Chicago was a lot of fun, but it did cost the club about $7,000 to run that competition. We would be willing to travel to organize a competition if there is a good venue. -Tyson On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > I did not stay at the Congress Plaza hotel, mainly due to finding a > cheaper hotel about 20 minutes outside the city, with more > accommodations (Residence Inn). > > As for location/venue, how about a place in the northeast for once? > And have universities been asked? Theme parks? Other museums? > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Generally we like to do a weekend in the summer. It's more > convenient for > > everyone, I think... especially the students and a large percentage > of the > > cubing demographic is between the ages of 14 and 20. When exactly > during > > the summer, I'm not sure. Of course, if we got a good deal some > other time, > > like a weekend in some other random month, that might be too much to > resist. > > > > Our idea at this point is the shot gun approach. After we have our > proposal > > written, we're going to fire it everywhere. Las Vegas casinos, science > > museums, Chicago again, etc... > > > > So if you have an idea of a possible venue, let us know. The Dallas > > competition at The Science Place was a result of a one-line e-mail from > > Shelley. > > > > -Tyson > > > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > > > > I did. > > > > > > -Jason Baum > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson > > > Mao" <tyson.mao@> wrote: > > > > > > > > Hi Everyone, > > > > > > > > I'm looking to collect data on how many people booked rooms at the > > > Congress > > > > Plaza Hotel for the US Open in 2007. I will use this data to > > > extrapolate > > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > > > would > > > > suggest Google Docs, but people will be too lazy so if you can, > > > just reply. > > > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6061. Re: Magic Balls for sale
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 00:56:33 -0000

Hey guys, This is still up on ebay, and will be until the middle of the week. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > Hey All, > > I have just the first of a few auctions on ebay for and homemade, > handmade magic balls. Please check it out, as I am jealous that I do > not get to keep it myself. > > http://tinyurl.com/2hlnzo > > Craig >
6062. Re: [Speed cubing group] Re: Magic Balls for sale
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 18:00:59 -0700

No offense to anyone, but watching CAD.USD.SPOT on my computer at work is depressing. EUR.USD.SPOT sucks too... actually, the only thing that doesn't suck is JPY.USD.SPOT. On 10/26/07, Craig Bouchard <logitewty@...> wrote: > > Hey guys, > > This is still up on ebay, and will be until the middle of the week. > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Craig Bouchard" > <logitewty@...> wrote: > > > > Hey All, > > > > I have just the first of a few auctions on ebay for and homemade, > > handmade magic balls. Please check it out, as I am jealous that I do > > not get to keep it myself. > > > > http://tinyurl.com/2hlnzo > > > > Craig > > > > > [Non-text portions of this message have been removed]
6063. Re: Cubers in the L.A. area
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 01:26:17 -0000

My flight lands at 8:50 pm on Monday 10/29, and I'm leaving on Wednesday 10/31 at 11:30 am. I'm free Monday and Tuesday night, preferably Tuesday though. I'm staying at the Coast Anabelle Hotel in Burbank. I'm there to be a guest star on a brand new gameshow on NBC as an "expert Rubik's cuber". I don't really know what to expect, but it should be fun. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > When do you arrive, when do you leave, and when are you free? Where are you > staying? What is your transportation. And what are you coming to this > place for? The entire southern half of the state is covered in ash. > > -Tyson > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > > Hi guys, > > > > I'm going to be in Los Angeles for a bit next week. If anybody is in > > the area and isn't doing anything the night of Tuesday the 30th, > > maybe we could meet up somewhere and cube. > > > > -Jason Baum > > > > > > > > > [Non-text portions of this message have been removed] >
6064. Re: [Speed cubing group] Re: Cubers in the L.A. area
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 21:51:25 -0400

A gameshow on NBC about cubing? Awesome. Make sure you let us know how it goes. Have fun, Pat (PJK) On 10/26/07, jason_baum <jason_baum@...> wrote: > > My flight lands at 8:50 pm on Monday 10/29, and I'm leaving on > Wednesday 10/31 at 11:30 am. I'm free Monday and Tuesday night, > preferably Tuesday though. I'm staying at the Coast Anabelle Hotel > in Burbank. I'm there to be a guest star on a brand new gameshow on > NBC as an "expert Rubik's cuber". I don't really know what to > expect, but it should be fun. > > -Jason Baum > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@...> wrote: > > > > When do you arrive, when do you leave, and when are you free? > Where are you > > staying? What is your transportation. And what are you coming to > this > > place for? The entire southern half of the state is covered in > ash. > > > > -Tyson > > > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > > > > Hi guys, > > > > > > I'm going to be in Los Angeles for a bit next week. If anybody > is in > > > the area and isn't doing anything the night of Tuesday the 30th, > > > maybe we could meet up somewhere and cube. > > > > > > -Jason Baum > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
6065. [Speed cubing group] Re: media temptations
From: "jason_baum" <jason_baum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 02:12:48 -0000

Dang... I should have paid more attention to this topic :P -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > In 30 seconds... > > On 10/23/07, sccuber <sccuber@...> wrote: > > > > > things that are not possible for the sake of > > > entertainment, like solving blindfolded underwater > > > > hmm > > >_>...<_<... > > > > > > > > > [Non-text portions of this message have been removed] >
6066. [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 03:10:45 -0000

I actually did not realize that the money come right out of the club pocket. Oops. -_-;; Well, the places I had in mind included the Franklin Institute (Philadelphia), Philadelphia Museum of Art, Hershey Park (Harrisburg), the MET (NYC), and Six Flags Great Adventure (NJ), or possibly even one of the Smithsonian museums. Links for each as follows: http://www.fi.edu/ http://www.philamuseum.org/ http://www.hersheypa.com/attractions/hersheypark/index.php http://www.metmuseum.org/ http://www.sixflags.com/greatAdventure/index.aspx http://www.si.edu/ Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Do keep in mind that a competition venue far away from California can be > very difficult for us. An operation in Los Angeles would be almost trivial > for us to run. There is a significant burden when we travel far away, and > there is a very large cost as well. > > No matter where you hold a competition, some people will have to travel. > With that being said, if you could give us suitable examples of places we > could look into, that's the only way any work is going to get done. Time is > always limited for me, so please suggest theme parks or museums and don't > make me go searching for these things myself. > > Chicago was a lot of fun, but it did cost the club about $7,000 to run that > competition. We would be willing to travel to organize a competition if > there is a good venue. > > -Tyson > > On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > > > I did not stay at the Congress Plaza hotel, mainly due to finding a > > cheaper hotel about 20 minutes outside the city, with more > > accommodations (Residence Inn). > > > > As for location/venue, how about a place in the northeast for once? > > And have universities been asked? Theme parks? Other museums? > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Generally we like to do a weekend in the summer. It's more > > convenient for > > > everyone, I think... especially the students and a large percentage > > of the > > > cubing demographic is between the ages of 14 and 20. When exactly > > during > > > the summer, I'm not sure. Of course, if we got a good deal some > > other time, > > > like a weekend in some other random month, that might be too much to > > resist. > > > > > > Our idea at this point is the shot gun approach. After we have our > > proposal > > > written, we're going to fire it everywhere. Las Vegas casinos, science > > > museums, Chicago again, etc... > > > > > > So if you have an idea of a possible venue, let us know. The Dallas > > > competition at The Science Place was a result of a one-line e-mail from > > > Shelley. > > > > > > -Tyson > > > > > > On 10/26/07, jason_baum <jason_baum@> wrote: > > > > > > > > I did. > > > > > > > > -Jason Baum > > > > > > > > --- In > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "Tyson > > > > Mao" <tyson.mao@> wrote: > > > > > > > > > > Hi Everyone, > > > > > > > > > > I'm looking to collect data on how many people booked rooms at the > > > > Congress > > > > > Plaza Hotel for the US Open in 2007. I will use this data to > > > > extrapolate > > > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > > > > would > > > > > suggest Google Docs, but people will be too lazy so if you can, > > > > just reply. > > > > > > > > > > -Tyson > > > > >
6067. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 26 Oct 2007 23:46:31 -0400

" Chicago was a lot of fun, but it did cost the club about $7,000 to run that competition. We would be willing to travel to organize a competition if there is a good venue." If you don't mind me asking, how did it cost $7,000 to the club? How much did the venue cost? That sounds like a very high number. On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > I actually did not realize that the money come right out of the club > pocket. Oops. -_-;; > > Well, the places I had in mind included the Franklin Institute > (Philadelphia), Philadelphia Museum of Art, Hershey Park (Harrisburg), > the MET (NYC), and Six Flags Great Adventure (NJ), or possibly even > one of the Smithsonian museums. > > Links for each as follows: > http://www.fi.edu/ > http://www.philamuseum.org/ > http://www.hersheypa.com/attractions/hersheypark/index.php > http://www.metmuseum.org/ > http://www.sixflags.com/greatAdventure/index.aspx > http://www.si.edu/ > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > Do keep in mind that a competition venue far away from California can be > > very difficult for us. An operation in Los Angeles would be almost > trivial > > for us to run. There is a significant burden when we travel far > away, and > > there is a very large cost as well. > > > > No matter where you hold a competition, some people will have to travel. > > With that being said, if you could give us suitable examples of > places we > > could look into, that's the only way any work is going to get done. > Time is > > always limited for me, so please suggest theme parks or museums and > don't > > make me go searching for these things myself. > > > > Chicago was a lot of fun, but it did cost the club about $7,000 to > run that > > competition. We would be willing to travel to organize a competition if > > there is a good venue. > > > > -Tyson > > > > On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > > > > > I did not stay at the Congress Plaza hotel, mainly due to finding a > > > cheaper hotel about 20 minutes outside the city, with more > > > accommodations (Residence Inn). > > > > > > As for location/venue, how about a place in the northeast for once? > > > And have universities been asked? Theme parks? Other museums? > > > > > > Jon Choi > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Generally we like to do a weekend in the summer. It's more > > > convenient for > > > > everyone, I think... especially the students and a large percentage > > > of the > > > > cubing demographic is between the ages of 14 and 20. When exactly > > > during > > > > the summer, I'm not sure. Of course, if we got a good deal some > > > other time, > > > > like a weekend in some other random month, that might be too much to > > > resist. > > > > > > > > Our idea at this point is the shot gun approach. After we have our > > > proposal > > > > written, we're going to fire it everywhere. Las Vegas casinos, > science > > > > museums, Chicago again, etc... > > > > > > > > So if you have an idea of a possible venue, let us know. The Dallas > > > > competition at The Science Place was a result of a one-line > e-mail from > > > > Shelley. > > > > > > > > -Tyson > > > > > > > > On 10/26/07, jason_baum <jason_baum@> wrote: > > > > > > > > > > I did. > > > > > > > > > > -Jason Baum > > > > > > > > > > --- In > > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > > "Tyson > > > > > Mao" <tyson.mao@> wrote: > > > > > > > > > > > > Hi Everyone, > > > > > > > > > > > > I'm looking to collect data on how many people booked rooms > at the > > > > > Congress > > > > > > Plaza Hotel for the US Open in 2007. I will use this data to > > > > > extrapolate > > > > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > > > > > would > > > > > > suggest Google Docs, but people will be too lazy so if you can, > > > > > just reply. > > > > > > > > > > > > -Tyson > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
6068. Re: [Speed cubing group] Re: Magic Balls for sale
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 05:09:10 +0100

I've been watching the AUD/USD rate. Apparently we've hit a 23 year high against the USD, and there are predictions it may reach parity next year! :) At first I thought "awesome!" but then I remembered that I'm being paid USD at the moment. Perhaps this is the time to move my AUD savings to USD!! :) Jasmine On Fri, 26 Oct 2007 18:00:59 -0700, "Tyson Mao" <tyson.mao@...> said: > No offense to anyone, but watching CAD.USD.SPOT on my computer at work is > depressing. > > EUR.USD.SPOT sucks too... actually, the only thing that doesn't suck is > JPY.USD.SPOT. > > On 10/26/07, Craig Bouchard <logitewty@...> wrote: > > > > Hey guys, > > > > This is still up on ebay, and will be until the middle of the week. > > > > Craig > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Craig Bouchard" > > <logitewty@...> wrote: > > > > > > Hey All, > > > > > > I have just the first of a few auctions on ebay for and homemade, > > > handmade magic balls. Please check it out, as I am jealous that I do > > > not get to keep it myself. > > > > > > http://tinyurl.com/2hlnzo > > > > > > Craig > > > > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - Email service worth paying for. Try it for free
6069. Super cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 05:45:04 +0100

Hi there, Someone was asking me about supercubes (actually, they asked about "solving cubes with pictures on them"). I was looking for a good webpage to send them, but didn't really find anything when googling. I'm really just after some basic information and instructions. If anyone has a webpage about supercube solving, can you post the link? Thanks, Jasmine -- http://www.fastmail.fm - The professional email service
6070. Re: Super cubes
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 05:47:33 -0000

I don't have a webpage on this topic, but I've practiced super cube solving pretty extensively. Perhaps a link to this thread would be enough? Supercube 3x3x3: ---------------- Easy/Beginner method: just solve as normal and use the following algs to flip centers after you are done with the corners and edges. Rotate U clockwise and R counter-clockwise: U M E' M' U' M E M' Rotate U counter-clockwise and R clockwise: U' M E' M' U M E M' Rotate U twice and R twice: U2 M E' M' U2 M E M' Rotate U twice: R L U2 R' L' U' R L U2 R' L' U' Rotate U clockwise and R clockwise: R L U2 R' L' U' M E' M' E R L U2 R' L' U' E' M E M' Rotate U counter-clockwise and R counter-clockwise: R L U2 R' L' U M E' M' E R L U2 R' L' U E' M E M' Rotate U clockwise and D counter-clockwise: U M E2 M' U' M E2 M' Rotate U counter-clockwise and D clockwise: U' M E2 M' U M E2 M' Rotate U twice and D twice: U2 M E2 M' U2 M E2 M' Rotate U clockwise and D clockwise: R L U2 L' R' U' M E2 M' E2 R L U2 R' L' U' M E2 M' E2 Rotate U counter-clockwise and D counter-clockwise: R L U2 L' R' U M E2 M' E2 R L U2 R' L' U M E2 M' E2 Intermediate 3x3 method: ------------------------ When solving the cross (I assume you solve on the D face here) make sure the edges line up correctly with the D face center. Solve 3 cross edges this way. Before inserting the last cross edge use the "empty" cross slot to correctly rotate the E layer centers that are touching your 3 already solved cross pieces. Then make sure to insert the 4th cross piece such that it is correctly lined up with it's center. When solving F2L try to not use F2L tricks that would flip an E layer center. After you have done OLL and PLL, you often have to correct the U center, and also some OLL and PLL algs will flip 1 E layer center. So you may need to fix 2 centers. Use the algs from the beginner method for this. You should only need to use 1 alg to fix centers at this point, unless you use crazy OLL and PLL algs ;-) Some algs may rotate the D center, so you may need to use one of the U and D center flippers. Advanced 3x3x3 method: ---------------------- I never learned this method, but hey it never hurts to come up with theory for it anyway ;-) For this method you directly solve the cross and the D and all 4 E layer centers. I did work on this quite a bit, but now I am out of practice for it. It is possible to do this each time with practice, but it takes a LOT of practice. Use supercube safe OLL and PLL algs. Also learn additional alg sets to solve the PLL case *and* correctly rotate the U center. Again I never learned this method, but I did work on the first part about direct solving the cross and the first 5 centers. Supercube 4x4x4 and 5x5x5: -------------------------- I assume you are solving with the reduction method i.e. solve the centers, then the edge groups, then solve as a 3x3x3. You can pair up the first 4 centers exactly like you would with your normal method. Just be sure to be placing them together such that you are solving the centers in the supercube sense. No new algs are required for this, just go slow and think carefully. For the 5th center you can also do this intuitively but it typically is a bit harder than the 5th center on a regular 4x4 or 5x5. I would recommend the use of commutators for placing the last 1 or 2 centers for almost all cases. However you can still solve this center without the use of commutators, rather with just careful thought and good technique. For the 6th center you will need algs like these below. If you understand commutators just skip the section below and use your favorite commutators to solve the last center, that's all these algs are. ******* ALL algs below assume you have not solved the edge groups yet. I would recommend to fix the 6th center before fixing edges. ******* 4x4x4 algs: ----------- Swap Ufl and Ufr: (Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 Swap Ufl with Ufr *and* Ubl with Ubr: (Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' (Rr)' (Dd) (Rr) U2 (Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' (Rr)' (Dd) (Rr) 5x5x5 algs: (note that lower case m,e,s moves denote only the innermost slice, not the triple inner layer): ------------- The first thing you need to look at is to see if you have a 4 cycle or a 2 cycle of the "+" centers. The four center pieces together with the centralmost piece on a face that look like a "+" sign are the ones I am referring to. If you do have a 4 cycle or a 2 cycle of these pieces, this means you have parity in the wings. Use your standard parity alg that you would normally use for fixing the last edge group, only you *must* execute this alg with the 6th and unsolved center on the U face. This will fix the parity in the "+" centers. As an example I use the alg (Rr) U2 (Rr) U2 F2 (Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 Now you may need to use one of the following cycles to fix the "+" centers now that you have correct parity. Rotate your cube or simply spin the U layer until you have one of the cases I describe "+" center algs --------------- Three-cycles: Cycle Usl->Umf->Usr (counter-clockwise): (Ff)' r' e r U2 r' e' r U2 (Ff) Cycle Usl->Usr->Umf (clockwise): (Ff)' U2 r' e r U2 r' e' r (Ff) "Z" perm -------- Swap Umf with Usr and Umb with Usl: m s (Dd) s' (Dd)2 m' U2 m (Dd)2 s (Dd)' s' m' "H" perm -------- (Rr) (Ll) U2 (Ll)' (Rr)' U' (Rr) (Ll) U2 (Ll)' (Rr)' "X" center algs: ---------------- Now that the "+" centers are done we have to finish the X centers. Rotate your cube until you can use one of the following algs: 3 cycles: Ufr->Ubr->Ubl (counter-clockwise): (Ff)' r' u' r U r' u r U' (Ff) Ufr->Ubl->Ubr (clockwise): (Ff)' U r' u' r U' r' u r (Ff) "E" Perm -------- Swap Ufr with Ubr and Ufl with Ubl (Rr)' (Dd)' L' u' R (Dd)' (Rr) U2 (Rr)' (Dd) R' u L (Dd) (Rr) "H" Perm -------- (Rr)' (Ll)' (Dd)2 (Rr) (Ll) U (Rr)' (Ll)' (Dd)2 (Rr) (Ll) ------------------------------------- Hope this helps and happy supercubing! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi there, > > Someone was asking me about supercubes (actually, they asked about > "solving cubes with pictures on them"). I was looking for a good webpage > to send them, but didn't really find anything when googling. I'm really > just after some basic information and instructions. > > If anyone has a webpage about supercube solving, can you post the link? > > Thanks, > Jasmine > > -- > http://www.fastmail.fm - The professional email service >
6071. Re: Super cubes
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 05:55:30 -0000

> If you do have a 4 cycle or a 2 cycle of these pieces, this means you > have parity in the wings. Use your standard parity alg that you would > normally use for fixing the last edge group, only you *must* execute > this alg with the 6th and unsolved center on the U face. This will > fix the parity in the "+" centers. As an example I use the alg (Rr) > U2 (Rr) U2 F2 (Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 Bah I can't believe I forgot about this move. That shows how out of practice I am for this. To fix wing parity and "+" center parity without the edge groups solved just do (Rr)' U2 (Rr)' U2 (Rr)' U2 (Rr)' U2 (Rr)' Anyway the other move I listed works, but this one is much faster and much easier to execute. Chris
6072. Re: Super cubes
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 06:15:53 -0000

> "X" center algs: > ---------------- > Now that the "+" centers are done we have to finish the X centers. > Rotate your cube until you can use one of the following algs: > > 3 cycles: > Ufr->Ubr->Ubl (counter-clockwise): (Ff)' r' u' r U r' u r U' (Ff) > Ufr->Ubl->Ubr (clockwise): (Ff)' U r' u' r U' r' u r (Ff) lol ok I forgot about these too: 3 cycles: Ufr->Ubr->Ubl (counter-clockwise): (Rr)2 (Bb)2 (Rr) F (Rr)' (Bb)2 (Rr) F' (Rr) Ufr->Ubl->Ubr (clockwise): (Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 Ok now I'm done ;-) And again happy supercubing ;-) Chris
6073. [Speed cubing group] Re: Cubers in the L.A. area
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 07:01:01 -0000

The weather isn't exactly inviting in LA lately because of the aftermath of the fires. be prepared for bad air days :). NBC show eh? nice. i have to give a demonstration to some girl scouts at some science fair this sunday, myself. i am free on tuesday and live around the LA area too. maybe we could grab lunch or something. --John Lwin --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > A gameshow on NBC about cubing? Awesome. Make sure you let us know how it > goes. Have fun, > > Pat (PJK) > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > > My flight lands at 8:50 pm on Monday 10/29, and I'm leaving on > > Wednesday 10/31 at 11:30 am. I'm free Monday and Tuesday night, > > preferably Tuesday though. I'm staying at the Coast Anabelle Hotel > > in Burbank. I'm there to be a guest star on a brand new gameshow on > > NBC as an "expert Rubik's cuber". I don't really know what to > > expect, but it should be fun. > > > > -Jason Baum > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > When do you arrive, when do you leave, and when are you free? > > Where are you > > > staying? What is your transportation. And what are you coming to > > this > > > place for? The entire southern half of the state is covered in > > ash. > > > > > > -Tyson > > > > > > On 10/26/07, jason_baum <jason_baum@> wrote: > > > > > > > > Hi guys, > > > > > > > > I'm going to be in Los Angeles for a bit next week. If anybody > > is in > > > > the area and isn't doing anything the night of Tuesday the 30th, > > > > maybe we could meet up somewhere and cube. > > > > > > > > -Jason Baum > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > > [Non-text portions of this message have been removed] >
6074. New 5x5 solution on my site
From: "thomasstadlerschweiz" <thomasstadler@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 11:57:58 -0000

hi to all, A few weeks ago I have my own solution for the 4x4 cube on my web page. Now, I also have a 5x5 solution. These solutions are especially for roux solver. you will find movies of a "step by step" solution at the end of the page. www.speedcubing.ch Follow the link "Stadler methode 5x5" what do you think? any improvements? write in my guestbook (=Gästebuch in german) Thomas from Switzerland
6075. Re: Super cubes
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 12:51:29 -0000

Hi Jasmine, I am guessing that these people just have a 3x3 cube with pictures.. Basically, you just need to know a 3x3 solution and some extra algs for solving the centers.. Like: (R'L' U2 LR U) * 2 U (M E M') U' (M E' M') Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi there, > > Someone was asking me about supercubes (actually, they asked about > "solving cubes with pictures on them"). I was looking for a good webpage > to send them, but didn't really find anything when googling. I'm really > just after some basic information and instructions. > > If anyone has a webpage about supercube solving, can you post the link? > > Thanks, > Jasmine > > -- > http://www.fastmail.fm - The professional email service >
6076. Re: New 5x5 solution on my site
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 13:01:31 -0000

Hi Thomas, It's great that you share you ideas with the rest of the community! Good job on that! Maybe you would like to consider using NxN Imagecube for making diagrams: http://www.solvethecube.110mb.com/nxnimagecube.php?n=5 Possibly, net.php is also useful for displaying all 6 faces: http://www.solvethecube.110mb.com/net.php?n=5 Just my 2 cents. Feel free to use or not use these :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz" <thomasstadler@...> wrote: > > hi to all, > A few weeks ago I have my own solution for the 4x4 cube on my web page. > Now, I also have a 5x5 solution. > These solutions are especially for roux solver. > you will find movies of a "step by step" solution at the end of the > page. > > > www.speedcubing.ch > > Follow the link "Stadler methode 5x5" > > > what do you think? any improvements? write in my guestbook (=Gästebuch > in german) > > Thomas from Switzerland >
6077. Re: [Speed cubing group] Re: Super cubes
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 15:44:08 +0100

Chris - Thanks for the supercube info. I definitely remembered that you were into supercubes. Before googling I actually just went straight to your website because I assumed you had page about it. :) Joel - Thanks for your reply too. Jasmine On Sat, 27 Oct 2007 05:47:33 -0000, "cmhardw" <no_reply@yahoogroups.com> said: > I don't have a webpage on this topic, but I've practiced super cube > solving pretty extensively. Perhaps a link to this thread would be > enough? > > Supercube 3x3x3: > ---------------- > > Easy/Beginner method: just solve as normal and use the following algs > to flip centers after you are done with the corners and edges. > > Rotate U clockwise and R counter-clockwise: > U M E' M' U' M E M' > > Rotate U counter-clockwise and R clockwise: > U' M E' M' U M E M' > > Rotate U twice and R twice: > U2 M E' M' U2 M E M' > > Rotate U twice: > R L U2 R' L' U' R L U2 R' L' U' > > Rotate U clockwise and R clockwise: > R L U2 R' L' U' M E' M' E R L U2 R' L' U' E' M E M' > > Rotate U counter-clockwise and R counter-clockwise: > R L U2 R' L' U M E' M' E R L U2 R' L' U E' M E M' > > Rotate U clockwise and D counter-clockwise: > U M E2 M' U' M E2 M' > > Rotate U counter-clockwise and D clockwise: > U' M E2 M' U M E2 M' > > Rotate U twice and D twice: > U2 M E2 M' U2 M E2 M' > > Rotate U clockwise and D clockwise: > R L U2 L' R' U' M E2 M' E2 R L U2 R' L' U' M E2 M' E2 > > Rotate U counter-clockwise and D counter-clockwise: > R L U2 L' R' U M E2 M' E2 R L U2 R' L' U M E2 M' E2 > > Intermediate 3x3 method: > ------------------------ > > When solving the cross (I assume you solve on the D face here) make > sure the edges line up correctly with the D face center. Solve 3 > cross edges this way. Before inserting the last cross edge use the > "empty" cross slot to correctly rotate the E layer centers that are > touching your 3 already solved cross pieces. Then make sure to insert > the 4th cross piece such that it is correctly lined up with it's > center. When solving F2L try to not use F2L tricks that would flip an > E layer center. After you have done OLL and PLL, you often have to > correct the U center, and also some OLL and PLL algs will flip 1 E > layer center. So you may need to fix 2 centers. Use the algs from > the beginner method for this. You should only need to use 1 alg to > fix centers at this point, unless you use crazy OLL and PLL algs ;-) > Some algs may rotate the D center, so you may need to use one of the U > and D center flippers. > > Advanced 3x3x3 method: > ---------------------- > > I never learned this method, but hey it never hurts to come up with > theory for it anyway ;-) > > For this method you directly solve the cross and the D and all 4 E > layer centers. I did work on this quite a bit, but now I am out of > practice for it. It is possible to do this each time with practice, > but it takes a LOT of practice. > > Use supercube safe OLL and PLL algs. Also learn additional alg sets > to solve the PLL case *and* correctly rotate the U center. > > Again I never learned this method, but I did work on the first part > about direct solving the cross and the first 5 centers. > > Supercube 4x4x4 and 5x5x5: > -------------------------- > > I assume you are solving with the reduction method i.e. solve the > centers, then the edge groups, then solve as a 3x3x3. You can pair up > the first 4 centers exactly like you would with your normal method. > Just be sure to be placing them together such that you are solving the > centers in the supercube sense. No new algs are required for this, > just go slow and think carefully. For the 5th center you can also do > this intuitively but it typically is a bit harder than the 5th center > on a regular 4x4 or 5x5. I would recommend the use of commutators for > placing the last 1 or 2 centers for almost all cases. However you can > still solve this center without the use of commutators, rather with > just careful thought and good technique. > > For the 6th center you will need algs like these below. If you > understand commutators just skip the section below and use your > favorite commutators to solve the last center, that's all these algs are. > > ******* > ALL algs below assume you have not solved the edge groups yet. I > would recommend to fix the 6th center before fixing edges. > ******* > > 4x4x4 algs: > ----------- > Swap Ufl and Ufr: (Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 > Swap Ufl with Ufr *and* Ubl with Ubr: (Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' > (Rr)' (Dd) (Rr) U2 (Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' (Rr)' (Dd) (Rr) > > 5x5x5 algs: (note that lower case m,e,s moves denote only the > innermost slice, not the triple inner layer): > ------------- > > The first thing you need to look at is to see if you have a 4 cycle or > a 2 cycle of the "+" centers. The four center pieces together with > the centralmost piece on a face that look like a "+" sign are the ones > I am referring to. > > If you do have a 4 cycle or a 2 cycle of these pieces, this means you > have parity in the wings. Use your standard parity alg that you would > normally use for fixing the last edge group, only you *must* execute > this alg with the 6th and unsolved center on the U face. This will > fix the parity in the "+" centers. As an example I use the alg (Rr) > U2 (Rr) U2 F2 (Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 > > Now you may need to use one of the following cycles to fix the "+" > centers now that you have correct parity. Rotate your cube or simply > spin the U layer until you have one of the cases I describe > > "+" center algs > --------------- > Three-cycles: > Cycle Usl->Umf->Usr (counter-clockwise): (Ff)' r' e r U2 r' e' r U2 (Ff) > > Cycle Usl->Usr->Umf (clockwise): (Ff)' U2 r' e r U2 r' e' r (Ff) > > "Z" perm > -------- > Swap Umf with Usr and Umb with Usl: m s (Dd) s' (Dd)2 m' U2 m (Dd)2 s > (Dd)' s' m' > > "H" perm > -------- > (Rr) (Ll) U2 (Ll)' (Rr)' U' (Rr) (Ll) U2 (Ll)' (Rr)' > > "X" center algs: > ---------------- > Now that the "+" centers are done we have to finish the X centers. > Rotate your cube until you can use one of the following algs: > > 3 cycles: > Ufr->Ubr->Ubl (counter-clockwise): (Ff)' r' u' r U r' u r U' (Ff) > Ufr->Ubl->Ubr (clockwise): (Ff)' U r' u' r U' r' u r (Ff) > > "E" Perm > -------- > Swap Ufr with Ubr and Ufl with Ubl > (Rr)' (Dd)' L' u' R (Dd)' (Rr) U2 (Rr)' (Dd) R' u L (Dd) (Rr) > > "H" Perm > -------- > (Rr)' (Ll)' (Dd)2 (Rr) (Ll) U (Rr)' (Ll)' (Dd)2 (Rr) (Ll) > > ------------------------------------- > > Hope this helps and happy supercubing! > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@...> wrote: > > > > Hi there, > > > > Someone was asking me about supercubes (actually, they asked about > > "solving cubes with pictures on them"). I was looking for a good webpage > > to send them, but didn't really find anything when googling. I'm really > > just after some basic information and instructions. > > > > If anyone has a webpage about supercube solving, can you post the link? > > > > Thanks, > > Jasmine > > > > -- > > http://www.fastmail.fm - The professional email service > > > > -- http://www.fastmail.fm - IMAP accessible web-mail
6078. Re: to zemalinou
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 14:54:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...> wrote: > > I agree with you jasmine, time spend on F2L is about 2/3 of the total > time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and > the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and > 3-4s for the LL. > It would be great that sub12 cubers (except Nathan M. alias The New > Dan Gosbee:))) explain us the time he spend on each step, but I think > its probably close to what I said. > > Keep on cubing everyone. Je n'ai certainement pas la patience de te répondre plus subtilement : vtff. Nathan
6079. Re: to zemalinou
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 15:35:35 -0000

La légende serait elle de retour ? --- In speedsolvingrubikscube@yahoogroups.com, "edges8" <nathan.m@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" > <l_f_l_x@> wrote: > > > > I agree with you jasmine, time spend on F2L is about 2/3 of the total > > time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and > > the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and > > 3-4s for the LL. > > It would be great that sub12 cubers (except Nathan M. alias The New > > Dan Gosbee:))) explain us the time he spend on each step, but I think > > its probably close to what I said. > > > > Keep on cubing everyone. > > Je n'ai certainement pas la patience de te répondre plus subtilement : > vtff. > > Nathan >
6080. Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 15:41:56 -0000

Hello, I've been thinking about writing a small solver for the 3x3 in PHP. I have *very little* experience in programming however, so I was wondering if any of you can give me advice... What would be a clever algorithm for this? I want it to be reasonable fast, but also very easy to program. Efficiency is not very important, so I could just write a very lazy algorithm based on 2 cycles (like Pochmann); easy to program, but it would result in way too many moves (quite possibly 200+). Maybe 50 move solution would be better... Ideas or suggestions, anyone? - Joël.
6081. Re: to zemalinou
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 15:51:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > La légende serait elle de retour ? Non, mais quand j'ai vu ça j'ai eu une subite envie d'utiliser mon cube en tant qu'objet contondant. Nathan
6082. For the collectors
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 15:55:38 -0000

For the last Lyon Open, Nathan Moreau registered but did not come. For the collectors, I am selling his competition pass. Of course, this article will be very expensive because we are sure he will not do any competition in the future. PS for Nathan : What's your new best average : 10.10, 9.09 or 8.08 ?
6083. [Speed cubing group] Re: Magic Balls for sale
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 17:16:20 -0000

CDN reached parity. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I've been watching the AUD/USD rate. Apparently we've hit a 23 year high > against the USD, and there are predictions it may reach parity next > year! :) At first I thought "awesome!" but then I remembered that I'm > being paid USD at the moment. Perhaps this is the time to move my AUD > savings to USD!! :) > > Jasmine > > > On Fri, 26 Oct 2007 18:00:59 -0700, "Tyson Mao" <tyson.mao@...> > said: > > No offense to anyone, but watching CAD.USD.SPOT on my computer at work is > > depressing. > > > > EUR.USD.SPOT sucks too... actually, the only thing that doesn't suck is > > JPY.USD.SPOT. > > > > On 10/26/07, Craig Bouchard <logitewty@...> wrote: > > > > > > Hey guys, > > > > > > This is still up on ebay, and will be until the middle of the week. > > > > > > Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > > "Craig Bouchard" > > > <logitewty@> wrote: > > > > > > > > Hey All, > > > > > > > > I have just the first of a few auctions on ebay for and homemade, > > > > handmade magic balls. Please check it out, as I am jealous that I do > > > > not get to keep it myself. > > > > > > > > http://tinyurl.com/2hlnzo > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - Email service worth paying for. Try it for free >
6084. Back (off topic)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 19:16:48 -0000

I'm glad, I finnaly got a working computer at home again =) =) =) A day before I went to Helsinki Open my computer broke down. I tried to fix it but failed, I also tried to fix one of my like five older PC's laying around in my flat but new problems occured all the time :( But now, after two long months I got a newer and working computer up and running, hope it will last for a while =) // Kenneth
6085. Re: Back (off topic)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 19:42:02 -0000

I think you mean Finnish Open. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > I'm glad, I finnaly got a working computer at home again =) =) =) > > A day before I went to Helsinki Open my computer broke down. I tried > to fix it but failed, I also tried to fix one of my like five older > PC's laying around in my flat but new problems occured all the time :( > > But now, after two long months I got a newer and working computer up > and running, hope it will last for a while =) > > // Kenneth >
6086. Counting frames
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 20:31:01 -0000

I just Googled '"counting frames" video' for a physics homework that I have to do. The seventh result on the first page was this: Video Page On this page, you will find a few video clips of me solving the cube. ... No, I do not drive that fast :) By counting frames, I determined 30 moves in 89 ... www.ws.binghamton.edu/fridrich/video.html - 5k That made me smile. -macky
6087. Re: Back (off topic)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 22:10:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > I think you mean Finnish Open. > Yep! I do, I'm always that confused =) BTW: Do you (or Petri) got the results from the Snake event from the competition? I don't remember my times and those are Swedish NR's (not offical doe =) so I really like to have them.
6088. Re: Cube solver in PHP?
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 22:54:40 -0000

Any cycle-based solution should be easy to program. You might need to bend your brain a little to figure out the setup moves though. In Pochmann, or M2, setup moves are straightforward - you can just tabulate them. In a pure-cycle BLD method this becomes harder. I was going to say that PHP is not the way to go here, but since you're not writing an optimal solver, I guess it's ok. If you were, you'd have to take into account that most servers timeout their PHP scripts after 30 seconds or so. Dunno how much programming "very little" is, so here's more :) I'd figure out some clever data structure to store cube positions in. Then I'd keep a bunch of algs, with or without setup moves (depending on solution method maybe - you be the judge) that can act on the cube (say, make an alg class and then make instances for each alg you need, load the notation in a constructor). Then, the solution code should (i.e. for M2) look at the edge in DF, load the corresponding alg object, ask the alg to output the notation into a buffer, and then make the alg act on the cube. Loop. Of course you need to take other cases in account (is edge in DF solved? then break into a new cycle if there is one, or go on to corners if the edges are all ok.) Hope that made sense. Eivind --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > I've been thinking about writing a small solver for the 3x3 in PHP. I > have *very little* experience in programming however, so I was > wondering if any of you can give me advice... > > What would be a clever algorithm for this? I want it to be reasonable > fast, but also very easy to program. > > Efficiency is not very important, so I could just write a very lazy > algorithm based on 2 cycles (like Pochmann); easy to program, but it > would result in way too many moves (quite possibly 200+). Maybe 50 move > solution would be better... > > Ideas or suggestions, anyone? > > - Joël. >
6089. [Speed cubing group] Re: Magic Balls for sale
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 27 Oct 2007 22:58:09 -0000

Hopefully just a perm parity. The other one is so painful to fix. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > CDN reached parity. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > <speedcuber@> wrote: > > > > I've been watching the AUD/USD rate. Apparently we've hit a 23 year > high > > against the USD, and there are predictions it may reach parity next > > year! :) At first I thought "awesome!" but then I remembered that > I'm > > being paid USD at the moment. Perhaps this is the time to move my > AUD > > savings to USD!! :) > > > > Jasmine > > > > > > On Fri, 26 Oct 2007 18:00:59 -0700, "Tyson Mao" <tyson.mao@> > > said: > > > No offense to anyone, but watching CAD.USD.SPOT on my computer at > work is > > > depressing. > > > > > > EUR.USD.SPOT sucks too... actually, the only thing that doesn't > suck is > > > JPY.USD.SPOT. > > > > > > On 10/26/07, Craig Bouchard <logitewty@> wrote: > > > > > > > > Hey guys, > > > > > > > > This is still up on ebay, and will be until the middle of the > week. > > > > > > > > Craig > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Craig Bouchard" > > > > <logitewty@> wrote: > > > > > > > > > > Hey All, > > > > > > > > > > I have just the first of a few auctions on ebay for and > homemade, > > > > > handmade magic balls. Please check it out, as I am jealous > that I do > > > > > not get to keep it myself. > > > > > > > > > > http://tinyurl.com/2hlnzo > > > > > > > > > > Craig > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > -- > > http://www.fastmail.fm - Email service worth paying for. Try it for > free > > >
6090. Re: US Nationals 2008 Data Collection
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 01:26:03 -0000

I stayed at the Congress. One thing I wonder about Los Angeles, would it be almost too convient? For example, in one of the Caltech tournaments, you had over 100 competitors for the 3x3x3, and it seems like not many competed in other events (really there weren't that many other events). It would seem like you would have to limit either the number of events at the US Open or have really strict limits. In Chicago, I was able to attempt 2 averages (First round and B-final). I would hate to get two chances, not meet the cutoff, and then not get a chance to do anything else for that event. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to collect data on how many people booked rooms at the Congress > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > and help plan our options for US Nationals 2008. Hmm... yeah, I would > suggest Google Docs, but people will be too lazy so if you can, just reply. > > -Tyson > > > [Non-text portions of this message have been removed] >
6091. Must...have...drawn to the light...
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 03:45:28 -0000

http://tinyurl.com/25dlww ...wow! If anyone lives near here, http://kinetica-museum.org/ can you price them and -ehem- send a few across the pond? -Daniel
6092. Re: US Nationals 2008 Data Collection
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 06:11:02 -0000

I did not stay at the hotel, only because I had family in Chicago. I didn't know how much the rooms at the Congress cost, but if I assume correctly, they were decently high. Granted, it would probably more enjoyable to stay in the "host" hotel, but I probably would have ended up staying elsewhere. Dan Cohen --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to collect data on how many people booked rooms at the Congress > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > and help plan our options for US Nationals 2008. Hmm... yeah, I would > suggest Google Docs, but people will be too lazy so if you can, just reply. > > -Tyson > > > [Non-text portions of this message have been removed] >
6093. Re: Back (off topic)
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 06:26:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" > <mahtianssi@> wrote: > > > > I think you mean Finnish Open. > > > > Yep! I do, I'm always that confused =) > > BTW: Do you (or Petri) got the results from the Snake event from the > competition? I don't remember my times and those are Swedish NR's (not > offical doe =) so I really like to have them. > http://users.kymp.net/petri.vanhala/fo2007sv.htm
6094. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 12:03:07 -0000

Hi Eivind, Yes.. This was what I was planning to do with Pochmann, only I was hoping to be able to get other suggestions, because the movecount would be very high. I wonder how much time it would take to do brute force searches for a cross, then a brute force search for a F2L pair etc. (or different stages, and then slowly get into the 2-gen group(?)). Would that be possible? I know PHP is not really the ideal language for this, but I thought it would be cool to offer a solution program on my website (one that people can just use online)... That's why I want to make the movecount relatively low, while I still want to be able to write it in as less time as possible :). Anyway, thanks for you help, Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > Any cycle-based solution should be easy to program. You might need to > bend your brain a little to figure out the setup moves though. In > Pochmann, or M2, setup moves are straightforward - you can just > tabulate them. In a pure-cycle BLD method this becomes harder. > > I was going to say that PHP is not the way to go here, but since > you're not writing an optimal solver, I guess it's ok. If you were, > you'd have to take into account that most servers timeout their PHP > scripts after 30 seconds or so. > > Dunno how much programming "very little" is, so here's more :) > > I'd figure out some clever data structure to store cube positions in. > Then I'd keep a bunch of algs, with or without setup moves (depending > on solution method maybe - you be the judge) that can act on the cube > (say, make an alg class and then make instances for each alg you > need, load the notation in a constructor). > > Then, the solution code should (i.e. for M2) look at the edge in DF, > load the corresponding alg object, ask the alg to output the notation > into a buffer, and then make the alg act on the cube. Loop. Of course > you need to take other cases in account (is edge in DF solved? then > break into a new cycle if there is one, or go on to corners if the > edges are all ok.) > > Hope that made sense. > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello, > > > > I've been thinking about writing a small solver for the 3x3 in PHP. > I > > have *very little* experience in programming however, so I was > > wondering if any of you can give me advice... > > > > What would be a clever algorithm for this? I want it to be > reasonable > > fast, but also very easy to program. > > > > Efficiency is not very important, so I could just write a very lazy > > algorithm based on 2 cycles (like Pochmann); easy to program, but > it > > would result in way too many moves (quite possibly 200+). Maybe 50 > move > > solution would be better... > > > > Ideas or suggestions, anyone? > > > > - Joël. > > >
6095. Re: Cube solver in PHP?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 12:29:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I know PHP is not really the ideal language for this, but I thought > it would be cool to offer a solution program on my website (one that > people can just use online)... That's why I want to make the > movecount relatively low, while I still want to be able to write it > in as less time as possible :). Ah... good to know what it's intended for, I wouldn't know what method to suggest if I didn't know the purpose. Now I suggest Thistlethwaite. Fairly easy to brute force all four steps. On the other hand, there already are cube solving programs and you could just implement a web interface to one of them, if all you want is the result (i.e., if you're not that interested in programming a solver yourself). Cheers! Stefan
6096. Re: For the collectors
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 12:33:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > For the last Lyon Open, Nathan Moreau registered but did not come. For > the collectors, I am selling his competition pass. Of course, this > article will be very expensive because we are sure he will not do any > competition in the future. > > PS for Nathan : What's your new best average : 10.10, 9.09 or 8.08 ? Is he fake or what's this about? Cheers! Stefan
6097. [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 12:36:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > With that being said, if you could give us suitable examples of places we > could look into, that's the only way any work is going to get done. Time is > always limited for me, so please suggest theme parks or museums and don't > make me go searching for these things myself. What about colleges/universities? Cheers! Stefan
6098. Re: US Nationals 2008 Data Collection
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 14:35:41 -0000

Yeah, Congress Hotel, two-bedroom. Any clues on where it might be next year? ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com, "bassmachine1025" <bassmachine1025@...> wrote: > > I did not stay at the hotel, only because I had family in Chicago. I didn't know how much > the rooms at the Congress cost, but if I assume correctly, they were decently high. > Granted, it would probably more enjoyable to stay in the "host" hotel, but I probably would > have ended up staying elsewhere. > > Dan Cohen > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@> wrote: > > > > Hi Everyone, > > > > I'm looking to collect data on how many people booked rooms at the Congress > > Plaza Hotel for the US Open in 2007. I will use this data to extrapolate > > and help plan our options for US Nationals 2008. Hmm... yeah, I would > > suggest Google Docs, but people will be too lazy so if you can, just reply. > > > > -Tyson > > > > > > [Non-text portions of this message have been removed] > > >
6099. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 14:53:06 -0000

Hi Stefan, How long would it take to just brute force find solutions for all those steps? Any idea? I thought about this, but don't have any experience writing my own Thistlethwaite solver... - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > I know PHP is not really the ideal language for this, but I thought > > it would be cool to offer a solution program on my website (one > that > > people can just use online)... That's why I want to make the > > movecount relatively low, while I still want to be able to write it > > in as less time as possible :). > > Ah... good to know what it's intended for, I wouldn't know what > method to suggest if I didn't know the purpose. Now I suggest > Thistlethwaite. Fairly easy to brute force all four steps. > > On the other hand, there already are cube solving programs and you > could just implement a web interface to one of them, if all you want > is the result (i.e., if you're not that interested in programming a > solver yourself). > > Cheers! > Stefan >
6100. Re: Cube solver in PHP?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 15:04:35 -0000

This might be useful: http://tomas.rokicki.com/cubecontest/winners.html . -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Stefan, > > How long would it take to just brute force find solutions for all > those steps? Any idea? I thought about this, but don't have any > experience writing my own Thistlethwaite solver... > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > I know PHP is not really the ideal language for this, but I > thought > > > it would be cool to offer a solution program on my website (one > > that > > > people can just use online)... That's why I want to make the > > > movecount relatively low, while I still want to be able to write > it > > > in as less time as possible :). > > > > Ah... good to know what it's intended for, I wouldn't know what > > method to suggest if I didn't know the purpose. Now I suggest > > Thistlethwaite. Fairly easy to brute force all four steps. > > > > On the other hand, there already are cube solving programs and you > > could just implement a web interface to one of them, if all you > want > > is the result (i.e., if you're not that interested in programming a > > solver yourself). > > > > Cheers! > > Stefan > > >
6101. Re: Cube solver in PHP?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 15:05:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > How long would it take to just brute force find solutions for all > those steps? Any idea? I thought about this, but don't have any > experience writing my own Thistlethwaite solver... Not long. Maybe a few seconds? But it depends on the actual implementation. You can see some short cube solvers and statistics here: http://tomas.rokicki.com/cubecontest/winners.html http://tomas.rokicki.com/cubecontest/ Cheers! Stefan
6102. Re: Back (off topic)
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 15:38:56 -0000

Danke! =)
6103. Re: For the collectors
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 15:55:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Is he fake or what's this about? > Don't think so, he has done one competiton in 2004: http://www.worldcubeassociation.org/results/p.php?i=2004MORE01
6104. Funny Scramble for BLD cubers
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 16:35:52 -0000

Hello everybody, Here's a funny scramble for BLD cubers who start with orienting the edges: B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . Enjoy ;) Joël.
6105. Multi Blindfold 40 cubes
From: "Ryosuke Mondo" <mon_576r@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 16:37:35 -0000

Hi everyone. This is my first time to post a message. I'm japanese cuber Ryosuke Mondo. I have done multi Blindfold 40 today. Here is result. Memorize : 8 days. Solve : 2 hours. result : 14/40 videos : http://jp.youtube.com/watch?v=RQssQx22scg My current maximum memory for memorize cubes is 46. I'll keep improving my memory for cubes until hit a hundred. How do you think? P.S. I use M2/R2 for solve and AA-XX list for memorize. Thanks for sharing that nice methods! - Ryosuke Mondo -
6106. Re: Funny Scramble for BLD cubers
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 16:49:42 -0000

Of course, it depends on how you define orientation, but I use the <U,D,R,L,F2,B2> subgroup. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > Here's a funny scramble for BLD cubers who start with orienting the > edges: > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . > > Enjoy ;) > > Joël. >
6107. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 16:54:47 -0000

The probability to get a scramble like that (no 90 degree turns on two faces) is approximately 0.0019 ((14/18)^25, should be close to correct). I think it's really sad rather than funny that this is the way scrambling is done. (And why do people post about BLD cubing here instead the appropriate mailing list?) -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > Here's a funny scramble for BLD cubers who start with orienting the > edges: > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . > > Enjoy ;) > > Joël. >
6108. Re: [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 10:18:18 -0700

Why is that so funny? 1 in 500 is a rather large probability. On 10/28/07, Johannes Laire <johannes.laire@...> wrote: > > The probability to get a scramble like that (no 90 degree turns on two > faces) is approximately 0.0019 ((14/18)^25, should be close to > correct). I think it's really sad rather than funny that this is the > way scrambling is done. > > (And why do people post about BLD cubing here instead the appropriate > mailing list?) > > -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > Hello everybody, > > > > Here's a funny scramble for BLD cubers who start with orienting the > > edges: > > > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . > > > > Enjoy ;) > > > > Joël. > > > > > [Non-text portions of this message have been removed]
6109. Re: Funny Scramble for BLD cubers
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 17:30:15 -0000

1. Why is that sad? 2. Sorry for posting here. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > The probability to get a scramble like that (no 90 degree turns on two > faces) is approximately 0.0019 ((14/18)^25, should be close to > correct). I think it's really sad rather than funny that this is the > way scrambling is done. > > (And why do people post about BLD cubing here instead the appropriate > mailing list?) > > -- > Johannes Laire >
6110. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 17:37:58 -0000

1. The probability is much lower for random positions. Using bad scrambles just doesn't feel fair to me. --- In speedsolvingrubikscube@...m, Joël van Noort <joel_vn@...> wrote: > > 1. Why is that sad? > > 2. Sorry for posting here. > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > The probability to get a scramble like that (no 90 degree turns on two > > faces) is approximately 0.0019 ((14/18)^25, should be close to > > correct). I think it's really sad rather than funny that this is the > > way scrambling is done. > > > > (And why do people post about BLD cubing here instead the appropriate > > mailing list?) > > > > -- > > Johannes Laire > > >
6111. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 13:39:14 -0400

I can look into something in Denver if you want. There are tons of venues in the area. On 10/28/07, Timothy Sun <linkpoke@...> wrote: > > Yeah, Congress Hotel, two-bedroom. > > Any clues on where it might be next year? ;) > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "bassmachine1025" <bassmachine1025@...> wrote: > > > > I did not stay at the hotel, only because I had family in Chicago. > I didn't know how much > > the rooms at the Congress cost, but if I assume correctly, they > were decently high. > > Granted, it would probably more enjoyable to stay in the "host" > hotel, but I probably would > > have ended up staying elsewhere. > > > > Dan Cohen > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson > Mao" <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > > I'm looking to collect data on how many people booked rooms at > the Congress > > > Plaza Hotel for the US Open in 2007. I will use this data to > extrapolate > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > would > > > suggest Google Docs, but people will be too lazy so if you can, > just reply. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
6112. Re: Multi Blindfold 40 cubes
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 17:50:46 -0000

Hopefully you succeed in your next competition! --- In speedsolvingrubikscube@yahoogroups.com, "Ryosuke Mondo" <mon_576r@...> wrote: > > Hi everyone. > This is my first time to post a message. > I'm japanese cuber Ryosuke Mondo. > > I have done multi Blindfold 40 today. > > Here is result. > > Memorize : 8 days. > Solve : 2 hours. > result : 14/40 > videos : http://jp.youtube.com/watch?v=RQssQx22scg > > My current maximum memory for memorize cubes is 46. > > I'll keep improving my memory for cubes until hit a hundred. > > How do you think? > > P.S. I use M2/R2 for solve and AA-XX list for memorize. > Thanks for sharing that nice methods! > > > - Ryosuke Mondo - >
6113. Re: [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 11:10:10 -0700

The problem though, a "bad" scramble for you isn't necessarily a "bad" scramble for someone else. Just because this thing appears to be easier is only a mechanism of the supposed 'method' you use. On 10/28/07, Johannes Laire <johannes.laire@...> wrote: > > 1. The probability is much lower for random positions. Using bad > scrambles just doesn't feel fair to me. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > <joel_vn@...> wrote: > > > > 1. Why is that sad? > > > > 2. Sorry for posting here. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > The probability to get a scramble like that (no 90 degree turns on two > > > faces) is approximately 0.0019 ((14/18)^25, should be close to > > > correct). I think it's really sad rather than funny that this is the > > > way scrambling is done. > > > > > > (And why do people post about BLD cubing here instead the appropriate > > > mailing list?) > > > > > > -- > > > Johannes Laire > > > > > > > > [Non-text portions of this message have been removed]
6114. Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:13:30 -0000

I don't know where you got the 0.0019 ((14/18)^25, but that's 3.5x10^(-6). How does that help us find the probability of a full EO skip, which may happen even when the scrambles are outside <U,D,R,L,F2,B2> or the other restriction? I remember a discussion here a while ago about whether or not the scrambles as they are generated now give about the same distribution for the number of correctly oriented edges as a truly random cube. Did we actually answer that question? (We shouldn't even be having this conversation if it was.) A full EO skip has already happened in competition, by the way. The first solve from Caltech Spring 2005 had all edges correctly oriented (using restriction <U,D,R2,L2,F,B>). Best, -macky --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > 1. The probability is much lower for random positions. Using bad > scrambles just doesn't feel fair to me. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > 1. Why is that sad? > > > > 2. Sorry for posting here. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > The probability to get a scramble like that (no 90 degree turns on two > > > faces) is approximately 0.0019 ((14/18)^25, should be close to > > > correct). I think it's really sad rather than funny that this is the > > > way scrambling is done. > > > > > > (And why do people post about BLD cubing here instead the appropriate > > > mailing list?) > > > > > > -- > > > Johannes Laire > > > > > >
6115. Re: Funny Scramble for BLD cubers
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:23:32 -0000

> > A full EO skip has already happened in competition, by the way. The > first solve from Caltech Spring 2005 had all edges correctly oriented > (using restriction <U,D,R2,L2,F,B>). > I remember that! It was my first blindfold solve in competition.
6116. [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:23:51 -0000

I think this is actually a problem if the average scramble currently generated for competitions have some attributes that are distinctly different from that of an average scramble chosen randomly. A method suited to the average competition scramble would have an unfair advantage over other methods. I bet that the difference is small enough that we can ignore it for all practical purposes, but it still bugs me a bit. Would a true random scramble take too long to generate? For example, we could have a program generate a random 11-digit binary for EO, a random 7-digit trinary (?) for CO, and somehow produce a random permutation of both corners and edges so that each one is generated with equal probability. The cube configuration defined from these informations could be thrown automatically into an optimal cube solver, which would spit out the scramble. This way we'll never have to worry about scrambles being dependent on the way they are generated. -macky --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > The problem though, a "bad" scramble for you isn't necessarily a "bad" > scramble for someone else. Just because this thing appears to be easier is > only a mechanism of the supposed 'method' you use. >
6117. [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:38:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > I bet that the difference is small enough that we can ignore it for > all practical purposes, but it still bugs me a bit. To me it doesn't matter how small the difference is. It shouldn't be there, and it bugs me a lot that we are solving positions that are easier than average. > Would a true random scramble take too long to generate? Not at all, and this has been discussed several times already. I don't know why it's not the official way to scramble. -- Johannes Laire
6118. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:44:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > I don't know where you got the 0.0019 ((14/18)^25, but that's > 3.5x10^(-6). How does that help us find the probability of a full EO > skip, which may happen even when the scrambles are outside > <U,D,R,L,F2,B2> or the other restriction? I wasn't looking for the probability of a full EO skip, just showing that when scrambling this way it's much more than it should be. If that number really is wrong then my calculator and computer aren't working. > I remember a discussion here a while ago about whether or not the > scrambles as they are generated now give about the same distribution > for the number of correctly oriented edges as a truly random cube. Did > we actually answer that question? (We shouldn't even be having this > conversation if it was.) The answer was that 25 moves is not enough to give a fair distribution. But apparently nobody seems to care. -- Johannes Laire
6119. [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:44:53 -0000

> > I bet that the difference is small enough that we can ignore it for > > all practical purposes, but it still bugs me a bit. > > To me it doesn't matter how small the difference is. It shouldn't be > there, and it bugs me a lot that we are solving positions that are > easier than average. I wasn't aware that we had established that the average scramble was easier than average! > > Would a true random scramble take too long to generate? > > Not at all, and this has been discussed several times already. I don't > know why it's not the official way to scramble. Ha, okay. I vote to make this change then. There's no reason against it; the scrambles will actually be shorter and they can still easily be checked by the judge with a picture of the scramble, like with Jaap's scramble generator. > -- > Johannes Laire > Best, -macky
6120. Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 18:47:41 -0000

I apologize for the double post, but there's a new post every time I look! > The answer was that 25 moves is not enough to give a fair > distribution. But apparently nobody seems to care. > > -- > Johannes Laire > Can you find that thread? We can try to MAKE people care. We just have to convince a few key people. =) -macky
6121. Re: [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 Oct 2007 11:09:07 -0800

This is where that thread went: http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34988 I've been planning to post suggested regulations in the WCA forum since a while... I think that for now we should make random-position-generation (i.e. through Cube Explorer) mandatory for high-profile 3x3x3 and on 2x2x2. Such a scheme could be allowed for other puzzles but may be optional. And while we're at it, let's add Stefan's Megaminx scrambling scheme. Note that the current regulations allow random-state-generation as long as the scramble produced from it exceeds the regulated scramble length. http://www.worldcubeassociation.org/regulations/#scrambling -Lucas Garron P.S.: I suggested to Tyson that he might want to try this for US Open, but it would've been a bit too much of a conversion. ----- Original Message ----- From: mackymakisumi To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 28, 2007 10:47 AM Subject: [Speed cubing group] Re: Funny Scramble for BLD cubers I apologize for the double post, but there's a new post every time I look! > The answer was that 25 moves is not enough to give a fair > distribution. But apparently nobody seems to care. > > -- > Johannes Laire > Can you find that thread? We can try to MAKE people care. We just have to convince a few key people. =) -macky
6122. [Speed cubing group] Re: Funny Scramble for BLD cubers
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:11:24 -0000

> To me it doesn't matter how small the difference is. It shouldn't be > there, and it bugs me a lot that we are solving positions that are > easier than average. When was it established that the positions we get are "easier"? What is "easier"? > > > Would a true random scramble take too long to generate? > > Not at all, and this has been discussed several times already. I don't > know why it's not the official way to scramble. Of course it wouldn't be truly random, but it would certainly be close enough for our purposes. Having said what I've said, I agree that we should switch scrambling methods. An added bonus is that scrambles are shorter: my experience with, say, Cube Explorer is that the solutions tend to be less than 20 moves, so scrambling would be quicker usually. I guess a drawback is that scramblers would be harder to program: now, anyone with minimal programming experience can write one, whereas a near-optimal solver is needed to write a good scrambler with this scrambling method. Tim
6123. Re: [Speed cubing group] Re: US Nationals 2008 Data Collection
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 12:18:21 -0700

Please do. Any help would be appreciated. We could host US Nationals like another Caltech competition, but I think that it would be much more spectacular to have something more akin to worlds. That being said... a venture like that costs money, which is something else we're thinking about now. -Tyson On 10/28/07, Pat (PJK) <pjkcards@...> wrote: > > I can look into something in Denver if you want. There are tons of > venues > in the area. > > On 10/28/07, Timothy Sun <linkpoke@... <linkpoke%40yahoo.com>> > wrote: > > > > Yeah, Congress Hotel, two-bedroom. > > > > Any clues on where it might be next year? ;) > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > "bassmachine1025" <bassmachine1025@...> wrote: > > > > > > I did not stay at the hotel, only because I had family in Chicago. > > I didn't know how much > > > the rooms at the Congress cost, but if I assume correctly, they > > were decently high. > > > Granted, it would probably more enjoyable to stay in the "host" > > hotel, but I probably would > > > have ended up staying elsewhere. > > > > > > Dan Cohen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > > > Hi Everyone, > > > > > > > > I'm looking to collect data on how many people booked rooms at > > the Congress > > > > Plaza Hotel for the US Open in 2007. I will use this data to > > extrapolate > > > > and help plan our options for US Nationals 2008. Hmm... yeah, I > > would > > > > suggest Google Docs, but people will be too lazy so if you can, > > just reply. > > > > > > > > -Tyson > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6124. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:19:16 -0000

Tim Reynolds wrote: > > To me it doesn't matter how small the difference is. It shouldn't be > > there, and it bugs me a lot that we are solving positions that are > > easier than average. > > When was it established that the positions we get are "easier"? I've always thought that it's obvious. If you start from the solved position and apply moves randomly, it will be the most probable position you'll end at. And (more importantly) the average depth will be less than it would be for random positions. -- Johannes Laire
6125. Re: Funny Scramble for BLD cubers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:20:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > The probability to get a scramble like that (no 90 degree turns on two > faces) is approximately 0.0019 ((14/18)^25, should be close to > correct). Interesting way to look at it. I confirm your computation, btw. Macky needs a new computer or shouldn't do calculations in dvorak. And I add that the resulting EO skip probability is actually above that, while the desired probability is far below it, namely 0.00049 (1/ 2^11). Cheers! Stefan
6126. Re: Funny Scramble for BLD cubers
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:27:29 -0000

Wow! I never thought that this would bring up such a big discussion... --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" <johannes.laire@> wrote: > > > > The probability to get a scramble like that (no 90 degree turns on > two > > faces) is approximately 0.0019 ((14/18)^25, should be close to > > correct). > > Interesting way to look at it. I confirm your computation, btw. Macky > needs a new computer or shouldn't do calculations in dvorak. And I > add that the resulting EO skip probability is actually above that, > while the desired probability is far below it, namely 0.00049 (1/ > 2^11). > > Cheers! > Stefan >
6127. Re: Funny Scramble for BLD cubers
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:37:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > I've always thought that it's obvious. If you start from the solved > position and apply moves randomly, it will be the most probable > position you'll end at. And (more importantly) the average depth will > be less than it would be for random positions. > I don't see why that's obvious. Your first point in particular, if you do 1 turn, solved isn't the most likely. If you do 2 turns (the way that scrambles are generated, so no R R' etc.), solved isn't the most likely. If you do 3 turns, solved isn't the most likely. I understand that it is possible to have a 25 HTM identity while it isn't possible to have identities of 1,2, or 3 moves, but why is solved the most likely outcome? And why does that lead to solves of lower depth? And, even if it does, why are solves of depth 15 or 16 "easier" to speedsolve or blindfoldsolve than solves of depth 18-20? Tim
6128. Getting faster
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:38:54 -0000

Hi! I've been speedcubing for nine months now and I've been stuck at 25-40 seconds for a while and I really would like to get better times. I know I should learn more oll cases and stuff, but I don't think that would help too much. So do you have tips for me so I could get better.
6129. Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:39:06 -0000

> Interesting way to look at it. I confirm your computation, btw. Macky > needs a new computer or shouldn't do calculations in dvorak. And I > add that the resulting EO skip probability is actually above that, > while the desired probability is far below it, namely 0.00049 (1/ > 2^11). > > Cheers! > Stefan > lol thanks. Aren't we ready to program a scrambler now? That'd be the fastest way to convince people to make the change. Perhaps we could obtain permission from Herbert Kociemba to use Cube Explorer in this scrambler. -macky
6130. Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 19:44:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > The probability to get a scramble like that (no 90 degree turns on two > faces) is approximately 0.0019 ((14/18)^25, should be close to > correct). I think it's really sad rather than funny that this is the > way scrambling is done. Oh man, I just realized that you meant 0.0019 ((14/18)^25) or 0.0019=(14/18)^25. That, I swallow, and also agree with Stefan's observation that the actual probability of a EO skip must be larger than this (because of the reason I also mentioned earlier). I don't know how much larger, but we clearly have a problem then. Any programmers willing to make a scrambler? -macky
6131. Re: Getting faster
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 20:04:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi! > I've been speedcubing for nine months now and I've been stuck at 25-40 > seconds for a while and I really would like to get better times. I know > I should learn more oll cases and stuff, but I don't think that would > help too much. So do you have tips for me so I could get better. > What's your F2L times ?
6132. Re: Funny Scramble for BLD cubers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 20:11:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Aren't we ready to program a scrambler now? That'd be the fastest way > to convince people to make the change. Perhaps we could obtain > permission from Herbert Kociemba to use Cube Explorer in this scrambler. Cube Explorer already is a scrambler. Click "Random" and "Add and Generate" once for each scramble you want. Then "File ... Print All Cubes". If I remember correctly, the reason why the WCA doesn't do this yet is that it's less comfortable and portable than the javascript scrambler currently in use, which simply runs in a web browser and produces scrambles instantly. Cheers! Stefan
6133. Re: Getting faster
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 20:28:43 -0000

Maybe you can make a video of you doing a few solves, and make it sure that viewers can actually see what you are doing. That way, people (tthat includes me) can give you comments on that. Other than that, simple search for 'tips' on this site. Cubers have been repeating the same tips a lot, and they usually apply. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi! > I've been speedcubing for nine months now and I've been stuck at 25- 40 > seconds for a while and I really would like to get better times. I know > I should learn more oll cases and stuff, but I don't think that would > help too much. So do you have tips for me so I could get better. >
6134. Webmasters, prepare for a peak :)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 21:38:28 -0000

Hello, Don't get me wrong, I am not the kind of person monitoring the webtraffic everyday, but since I've been making a few changes on my website this week, I was interested in looking at the visitors again. Funnily enough, in the past month, I had 2000 visitors from the US, who spend 3 minutes on my website on average, 10 visitors from South Afrika, who spend 20 minutes on my site on average, and 1 visitor from Nigeria who spend 38 minutes on my website on average :D. I also had a visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! The Japanese are KING at leaving my site quickly; most people are polite enough to at least look at what is the result of my hard work for just 1, eins, uno, one, één minute, but the Japanese are out of there after 51 seconds! Maybe its because of the language? Anyway, the peak at the end of each year seems to be beginning now, probably influenced by the WC07. Now look at the Google Trends: http://tinyurl.com/2bpqzn The question is, will this years peak exceed the one in 2006? I bet that it will! - Joël.
6135. Re: [Speed cubing group] Funny Scramble for BLD cubers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 14:40:50 -0700 (PDT)

LOLLL! ARE YOU SEROIUS!!?!? ----- Original Message ---- From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 28, 2007 9:35:52 AM Subject: [Speed cubing group] Funny Scramble for BLD cubers Hello everybody, Here's a funny scramble for BLD cubers who start with orienting the edges: B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . Enjoy ;) Joël. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6136. Re: Webmasters, prepare for a peak :)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 21:51:53 -0000

Hi Joel :-) What visit counter are you using? Google Analytics? That's what i use for some webpages for work. I get an excellent overview of any trouble there may be with the sites/pages by analysing the traffic that way :D Have fun :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Don't get me wrong, I am not the kind of person monitoring the > webtraffic everyday, but since I've been making a few changes on my > website this week, I was interested in looking at the visitors again. > > Funnily enough, in the past month, I had 2000 visitors from the US, > who spend 3 minutes on my website on average, 10 visitors from South > Afrika, who spend 20 minutes on my site on average, and 1 visitor from > Nigeria who spend 38 minutes on my website on average :D. I also had a > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > The Japanese are KING at leaving my site quickly; most people are > polite enough to at least look at what is the result of my hard work > for just 1, eins, uno, one, één minute, but the Japanese are out of > there after 51 seconds! Maybe its because of the language? > > Anyway, the peak at the end of each year seems to be beginning now, > probably influenced by the WC07. Now look at the Google Trends: > > http://tinyurl.com/2bpqzn > > The question is, will this years peak exceed the one in 2006? I bet > that it will! > > - Joël. >
6137. Broke my PB - 10.55 seconds : )
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 28 Oct 2007 22:24:33 -0300 (ART)

Hey everyone I just broke my PB today, getting a 10.55 seconds solve (my old one was from may O.o) and I got it on video, so I tought I'd share it :D http://www.youtube.com/watch?v=U-QsOTAPjtw thanks to all who motivated me (and keep doing it) Pedro Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6138. Re: [Speed cubing group] Broke my PB - 10.55 seconds : )
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 28 Oct 2007 22:34:44 -0300 (ART)

forgot to put the scramble and my solution : ) D R L2 F' L B R' D U F D' U' B F2 L' U R D' R U' B R B D' F' (cross color on top) x-cross: x2 y2 D' L R' U R' F2 2nd pair: L' U2 L U' L' U L 3rd pair: R' U R U2 R' U R 4th pair: U R U R' U R U R' OLL: (U2) r U R' U' r' R U R U' R' PLL: R' U2 R U2 R' F R U R' U' R' F' R2 Pedro Pedro <pedrosino1@...> escreveu: Hey everyone I just broke my PB today, getting a 10.55 seconds solve (my old one was from may O.o) and I got it on video, so I tought I'd share it :D http://www.youtube.com/watch?v=U-QsOTAPjtw thanks to all who motivated me (and keep doing it) Pedro Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6139. Re: Webmasters, prepare for a peak :)
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 02:20:48 -0000

I don't think the peak of 2006 will be surpassed by any date, anytime soon. I believe the prime cause of cube related searches was because of the Pursuit of Happyness, which came out around that time. That gave the cube a spark back into the media. I kinda expected another spark after the worlds, but I guess I was wrong. Well there is a little bump up, but I expecting a sharp increase. What reasons do you think caused sparks at the end of each year? Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello, > > Don't get me wrong, I am not the kind of person monitoring the > webtraffic everyday, but since I've been making a few changes on my > website this week, I was interested in looking at the visitors again. > > Funnily enough, in the past month, I had 2000 visitors from the US, > who spend 3 minutes on my website on average, 10 visitors from South > Afrika, who spend 20 minutes on my site on average, and 1 visitor from > Nigeria who spend 38 minutes on my website on average :D. I also had a > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > The Japanese are KING at leaving my site quickly; most people are > polite enough to at least look at what is the result of my hard work > for just 1, eins, uno, one, één minute, but the Japanese are out of > there after 51 seconds! Maybe its because of the language? > > Anyway, the peak at the end of each year seems to be beginning now, > probably influenced by the WC07. Now look at the Google Trends: > > http://tinyurl.com/2bpqzn > > The question is, will this years peak exceed the one in 2006? I bet > that it will! > > - Joël. >
6140. Re: [Speed cubing group] Re: Webmasters, prepare for a peak :)
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 03:17:10 +0000

I just checked hits to my beginner solution page, and there was a significant spike on 8 October (i.e. the day after Worlds). The hit count that day was ~60-65% higher than usual! I usually see a definite spike around Christmas time and New Year. I assume this is because lots of people get cubes as Christmas presents, and usually have some time off around Christmas/New Year and so are more likely to spend time surfing the net for cube info. Jasmine On Mon, 29 Oct 2007 02:20:48 -0000, "Corwin Shiu" <aznspazboi@yahoo.com> said: > I don't think the peak of 2006 will be surpassed by any date, anytime > soon. I believe the prime cause of cube related searches was because > of the Pursuit of Happyness, which came out around that time. That > gave the cube a spark back into the media. > > I kinda expected another spark after the worlds, but I guess I was > wrong. Well there is a little bump up, but I expecting a sharp increase. > > What reasons do you think caused sparks at the end of each year? > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@...> wrote: > > > > Hello, > > > > Don't get me wrong, I am not the kind of person monitoring the > > webtraffic everyday, but since I've been making a few changes on my > > website this week, I was interested in looking at the visitors again. > > > > Funnily enough, in the past month, I had 2000 visitors from the US, > > who spend 3 minutes on my website on average, 10 visitors from South > > Afrika, who spend 20 minutes on my site on average, and 1 visitor from > > Nigeria who spend 38 minutes on my website on average :D. I also had a > > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > > > The Japanese are KING at leaving my site quickly; most people are > > polite enough to at least look at what is the result of my hard work > > for just 1, eins, uno, one, één minute, but the Japanese are out of > > there after 51 seconds! Maybe its because of the language? > > > > Anyway, the peak at the end of each year seems to be beginning now, > > probably influenced by the WC07. Now look at the Google Trends: > > > > http://tinyurl.com/2bpqzn > > > > The question is, will this years peak exceed the one in 2006? I bet > > that it will! > > > > - Joël. > > > > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
6141. [Speed cubing group] Re: Webmasters, prepare for a peak :)
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 04:42:35 -0000

yeah, i had about a 100% increase on october 8, but the hit count seems to have settled to still about 50% more hits than prior to the world championships. bob --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > I just checked hits to my beginner solution page, and there was a > significant spike on 8 October (i.e. the day after Worlds). The hit > count that day was ~60-65% higher than usual! > > I usually see a definite spike around Christmas time and New Year. I > assume this is because lots of people get cubes as Christmas presents, > and usually have some time off around Christmas/New Year and so are more > likely to spend time surfing the net for cube info. > > Jasmine > > > On Mon, 29 Oct 2007 02:20:48 -0000, "Corwin Shiu" <aznspazboi@...> > said: > > I don't think the peak of 2006 will be surpassed by any date, anytime > > soon. I believe the prime cause of cube related searches was because > > of the Pursuit of Happyness, which came out around that time. That > > gave the cube a spark back into the media. > > > > I kinda expected another spark after the worlds, but I guess I was > > wrong. Well there is a little bump up, but I expecting a sharp increase. > > > > What reasons do you think caused sparks at the end of each year? > > > > Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello, > > > > > > Don't get me wrong, I am not the kind of person monitoring the > > > webtraffic everyday, but since I've been making a few changes on my > > > website this week, I was interested in looking at the visitors again. > > > > > > Funnily enough, in the past month, I had 2000 visitors from the US, > > > who spend 3 minutes on my website on average, 10 visitors from South > > > Afrika, who spend 20 minutes on my site on average, and 1 visitor from > > > Nigeria who spend 38 minutes on my website on average :D. I also had a > > > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > > > > > The Japanese are KING at leaving my site quickly; most people are > > > polite enough to at least look at what is the result of my hard work > > > for just 1, eins, uno, one, één minute, but the Japanese are out of > > > there after 51 seconds! Maybe its because of the language? > > > > > > Anyway, the peak at the end of each year seems to be beginning now, > > > probably influenced by the WC07. Now look at the Google Trends: > > > > > > http://tinyurl.com/2bpqzn > > > > > > The question is, will this years peak exceed the one in 2006? I bet > > > that it will! > > > > > > - Joël. > > > > > > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
6142. Re: [Speed cubing group] Re: Webmasters, prepare for a peak :)
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 01:34:18 -0400

Are we looking at unique visits? Right after Pursuit of Happiness, the visitors on my beginners guide shot up over 300%. On 10/29/07, Bob Burton <rubikscubewhiz@...> wrote: > > yeah, i had about a 100% increase on october 8, but the hit count > seems to have settled to still about 50% more hits than prior to the > world championships. > > bob > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Jasmine Lee" > <speedcuber@...> wrote: > > > > I just checked hits to my beginner solution page, and there was a > > significant spike on 8 October (i.e. the day after Worlds). The hit > > count that day was ~60-65% higher than usual! > > > > I usually see a definite spike around Christmas time and New Year. I > > assume this is because lots of people get cubes as Christmas presents, > > and usually have some time off around Christmas/New Year and so are more > > likely to spend time surfing the net for cube info. > > > > Jasmine > > > > > > On Mon, 29 Oct 2007 02:20:48 -0000, "Corwin Shiu" <aznspazboi@...> > > > said: > > > I don't think the peak of 2006 will be surpassed by any date, anytime > > > soon. I believe the prime cause of cube related searches was because > > > of the Pursuit of Happyness, which came out around that time. That > > > gave the cube a spark back into the media. > > > > > > I kinda expected another spark after the worlds, but I guess I was > > > wrong. Well there is a little bump up, but I expecting a sharp > increase. > > > > > > What reasons do you think caused sparks at the end of each year? > > > > > > Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello, > > > > > > > > Don't get me wrong, I am not the kind of person monitoring the > > > > webtraffic everyday, but since I've been making a few changes on my > > > > website this week, I was interested in looking at the visitors > again. > > > > > > > > Funnily enough, in the past month, I had 2000 visitors from the US, > > > > who spend 3 minutes on my website on average, 10 visitors from South > > > > Afrika, who spend 20 minutes on my site on average, and 1 > visitor from > > > > Nigeria who spend 38 minutes on my website on average :D. I also > had a > > > > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > > > > > > > The Japanese are KING at leaving my site quickly; most people are > > > > polite enough to at least look at what is the result of my hard work > > > > for just 1, eins, uno, one, Ã(c)Ã(c)n minute, but the Japanese are > out of > > > > there after 51 seconds! Maybe its because of the language? > > > > > > > > Anyway, the peak at the end of each year seems to be beginning now, > > > > probably influenced by the WC07. Now look at the Google Trends: > > > > > > > > http://tinyurl.com/2bpqzn > > > > > > > > The question is, will this years peak exceed the one in 2006? I bet > > > > that it will! > > > > > > > > - Joël. > > > > > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what is it about a decent email > service? > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com [Non-text portions of this message have been removed]
6143. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 09:05:56 -0000

Tim Reynolds wrote: > Johannes Laire wrote: > > > I've always thought that it's obvious. If you start from the solved > > position and apply moves randomly, it will be the most probable > > position you'll end at. And (more importantly) the average depth will > > be less than it would be for random positions. > > I don't see why that's obvious. Your first point in particular, if > you do 1 turn, solved isn't the most likely. If you do 2 turns (the > way that scrambles are generated, so no R R' etc.), solved isn't the > most likely. If you do 3 turns, solved isn't the most likely. I > understand that it is possible to have a 25 HTM identity while it > isn't possible to have identities of 1,2, or 3 moves, but why is > solved the most likely outcome? I don't have any theory to back me up, it just feels logical to me. It's very possible that I'm wrong here. But anyway, this doesn't really matter. The significant bias in EO distribution alone should be enough to show that 25 random moves isn't a good enough way. > And, even if it does, why are solves of depth 15 or 16 "easier" > to speedsolve or blindfoldsolve than solves of depth 18-20? Why wouldn't they be? But I've also got a "proof": a while ago I ran a simulation, and the optimal solutions for the first step of Petrus method get longer and longer as the length of the scramble increases (and it continued after passing 25 moves, IIRC, but I'm not sure where I saved the results and in any case I'll redo this in a more suitable language). -- Johannes Laire
6144. Re: [Speed cubing group] Funny Scramble for BLD cubers
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 09:29:46 -0000

At least you could have elaborated on this, Brian. -Tim PS: 1:16BLD, this was ridiculously easy. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > LOLLL! ARE YOU SEROIUS!!?!? > > ----- Original Message ---- > From: Joël van Noort <joel_vn@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, October 28, 2007 9:35:52 AM > Subject: [Speed cubing group] Funny Scramble for BLD cubers > > > > > > > > > > > > > > > Hello everybody, > > > > Here's a funny scramble for BLD cubers who start with orienting the > > edges: > > > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . > > > > Enjoy ;) > > > > Joël. > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line- height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text- align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text- transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text- align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font- size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
6145. Re: Funny Scramble for BLD cubers
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 09:52:30 -0000

I know this might be nit-picking, but I get that the probability of only double turns on 2 opposite faces (or possibly no turns on one or both faces) from a 25 move random scrambling algorithm is closer to: (1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001 This is still only an approximation of the actual probability because for the first move you have the option of choosing a turn on one of our 2 restricted faces or one of out 4 non-restricted faces. Choosing a turn on a non restricted face means that for your following turn you have now only 11 possible turns to choose from. If you choose a turn on one of our restricted double-turn only faces than for your next move you have only 13 possible choices for your next turn. Also you have to disallow scrambling algs like U D U D U D U D U D U D U D ... which can occur on your restricted faces (as F2 B2 F2 B2 ...) or on 2 unrestricted faces. What I did for my calculation is to take the weighted average of 11 and 13 with 11 occuring 2/3 the time and 13 occuring 1/3 the time for the number of choices of each successive move after the 1st turn. This is not the true probability, but only a closer approximation than (14/18)^25 To be honest I don't yet know how to calculate such a probability precisely, but I am now very interested in this type of question so I will try to look into it. For our math gurus does anyone know how to find the exact chance of only double turns, or possibly no turns on one or both of any pair of 2 opposite faces from a scrambling algorithm? Either way I think (14/18)^25 is a bad approximation because it allows for scrambles like (if you restict quarter turns on F and B): B2 R L F2 R R' R2 R R R' R2 R R R' R2 F2 D U2 R R' R2 R2 R2 R2 and it also allows for scrambles like (with only double turns on R and F, two adjacent faces): R2 F2 R2 U D L' D2 F2 R2 B' R2 U2 F2 R2 F2 L' R2 D U2 F2 R2 F2 R2 D R2 Although I don't know the exact probability I get that it is much smaller than 0.0019 for this case, which in my opinion is stronger evidence for something like a random state generator scrambler for BLD, and probably also for 3x3x3 speed. Is there a way to make a web based version of Cube explorer's scramble function? Or to somehow integrate Cube Explorer into a web app from someone's server? This probably sounds like a dumb newbie computer question because it is ;-) but with odds like the ones we are dealing with I also am in favor of changing how we scramble for BLD for 3x3x3. This also affects 5x5x5 BLD too, and I'm sure there must be some side affect for corner orientation as well so it can affect 4x4x4 BLD as well, though only on a very limited scale. Chris > > The probability to get a scramble like that (no 90 degree turns on > two > > faces) is approximately 0.0019 ((14/18)^25, should be close to > > correct). > > Interesting way to look at it. I confirm your computation, btw. Macky > needs a new computer or shouldn't do calculations in dvorak. And I > add that the resulting EO skip probability is actually above that, > while the desired probability is far below it, namely 0.00049 (1/ > 2^11). > > Cheers! > Stefan >
6146. Re: Funny Scramble for BLD cubers
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 10:06:33 -0000

Ok I have to ask the dumb question. Looking at this again from the standpoint of evidence for or against using a random state generator to scramble for 3x3x3 BLD it seems that our scrambling is not actually so bad. If the probability is close to 1*10^-5 for a scramble to have no flipped edges (no quarter turns on 2 opposite faces) from a 25 move scrambling algorithm and in actuality it is 1/2048 from a random state generator or 0.0005 then our scramblers are producing scrambles with no flipped edges only 1/50 the time as a true random state generator should. So in fact our scramblers are making our scrambles harder from the viewpoint of the EO stage than a true random state generator would. Am I missing something? Does anyone know the actual probability of a current 25 move scrambler producing such a EO free scramble so we can stop using approximations? It seems that in fact our scramblers are giving us harder scrambles than a true random generator would, at least as far as EO goes. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I know this might be nit-picking, but I get that the probability of > only double turns on 2 opposite faces (or possibly no turns on one or > both faces) from a 25 move random scrambling algorithm is closer to: > > (1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001 > > This is still only an approximation of the actual probability
6147. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 10:24:42 -0000

I don't understand your calculation. I tried a quick simulation and it got numbers much closer to my approximation than yours, but I will check my one-liner and read your message again. Yet another thing that confuses matters is that there isn't one single way to generate random moves, some people don't allow L come after R for example. I allow both orders. The point you are missing is that of course there are other scrambles that give solved EO, too (temprorarily disturb it, and restore later). Also see message #34941. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Ok I have to ask the dumb question. Looking at this again from the > standpoint of evidence for or against using a random state generator > to scramble for 3x3x3 BLD it seems that our scrambling is not actually > so bad. > > If the probability is close to 1*10^-5 for a scramble to have no > flipped edges (no quarter turns on 2 opposite faces) from a 25 move > scrambling algorithm and in actuality it is 1/2048 from a random state > generator or 0.0005 then our scramblers are producing scrambles with > no flipped edges only 1/50 the time as a true random state generator > should. > > So in fact our scramblers are making our scrambles harder from the > viewpoint of the EO stage than a true random state generator would. > > Am I missing something? Does anyone know the actual probability of a > current 25 move scrambler producing such a EO free scramble so we can > stop using approximations? It seems that in fact our scramblers are > giving us harder scrambles than a true random generator would, at > least as far as EO goes. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > I know this might be nit-picking, but I get that the probability of > > only double turns on 2 opposite faces (or possibly no turns on one or > > both faces) from a 25 move random scrambling algorithm is closer to: > > > > (1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001 > > > > This is still only an approximation of the actual probability >
6148. Re: Webmasters, prepare for a peak :)
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 10:43:13 -0000

Hi Corwin, So far, the peaks at the end of each year seem te be higher everytime, which is why I thought that this years peak will also be bigger than last year. As Jasmine Lee pointed out, this has to do with people getting it for Christmas and having some more time to surf the web and search for info about it. However, I totally forgot how the Persuit of Happiness influenced last years peak. That's a significant difference of course... It will be exciting to watch... It will be close :). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > I don't think the peak of 2006 will be surpassed by any date, anytime > soon. I believe the prime cause of cube related searches was because > of the Pursuit of Happyness, which came out around that time. That > gave the cube a spark back into the media. > > I kinda expected another spark after the worlds, but I guess I was > wrong. Well there is a little bump up, but I expecting a sharp increase. > > What reasons do you think caused sparks at the end of each year? > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello, > > > > Don't get me wrong, I am not the kind of person monitoring the > > webtraffic everyday, but since I've been making a few changes on my > > website this week, I was interested in looking at the visitors again. > > > > Funnily enough, in the past month, I had 2000 visitors from the US, > > who spend 3 minutes on my website on average, 10 visitors from South > > Afrika, who spend 20 minutes on my site on average, and 1 visitor from > > Nigeria who spend 38 minutes on my website on average :D. I also had a > > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...! > > > > The Japanese are KING at leaving my site quickly; most people are > > polite enough to at least look at what is the result of my hard work > > for just 1, eins, uno, one, één minute, but the Japanese are out of > > there after 51 seconds! Maybe its because of the language? > > > > Anyway, the peak at the end of each year seems to be beginning now, > > probably influenced by the WC07. Now look at the Google Trends: > > > > http://tinyurl.com/2bpqzn > > > > The question is, will this years peak exceed the one in 2006? I bet > > that it will! > > > > - Joël. > > >
6149. Re: Funny Scramble for BLD cubers
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 10:59:53 -0000

Hi Johannes, > 100,000 JNet scrambles: > {41, 0, 2764, 0, 22444, 0, 44173, 0, 26360, 0, 3970, 0, 248}, I have to admit I don't understand what those numbers mean. I get that 41 is the EO number, but what does the 41 itself mean? 41 of the 100,000 cases had solved EO (no flipped edges)? The EP number certainly can't mean that you had a solved edge permutation, what do the permutation numbers measure? As to my calculation, please don't hold me to that number exactly as it in itself is an approximation because I don't know how to calculate such a complicated situation precisely. My thinking was this. (14/18)^25 has 2 very major flaws in reasoning. For one it allows multiple turns of the same slice in a row, stuff like R R' R2 R R' even to the extreme of 25 turns on the same face. The larger problem is that it would allow exactly 2 turns of the same face in a row during a scramble, which occurs with far more frequency that silly cases like 25 turns on the same side. The second flaw in reasoning is that it does not count the probability of restricting no quarter turns to two opposite faces only, it only finds for simply 2 faces. This means you can restrict moves on 2 adjacent faces, which can still leave flipped edges in the end. There are 12 ways to choose 2 adjacent faces to restrict and only 3 ways to choose 2 opposite faces to restrict. So this probability is already counting 5 times as many cases as it should due to allowing restrictions on any 2 faces and not just 2 opposite ones. Actually looking at this further in depth my calculation does have an error then. When choosing the faces to restrict there is not a 1/2 chance of choosing 2 opposite faces but actually 1/5. Assume the centers are fixed in space (we scramble with white on top and green front as standard). There are 15 ways to choose 2 faces to restrict, but only 3 of those choices are choices of 2 opposite faces so I should have used 3/15 instead of 1/2. So my initial approximation had an error. I would actually get (1/5)*(14/18)*(11/667/18)^24 = 4.7*10^-6 or 0.000005 which is even smaller of a chance than my previous calculation by a factor of 2.5 If this is off from the theoretical distribution I imagine it comes from the term (11.667/18)^24 which is my way of trying to approximate the fact that the number of choices of possible turns after the very first turn of the scramble depends on if you just turned one of your restricted faces or one of your unrestricted faces. By restricted face I mean one of the ones where you are only allowed to turn double turns. If my calculation is wrong I am willing to look at it again and try to correct it. But I still find those 2 major flaws for (14/18)^25 so I don't think we should use that as our approximation of the probability. (14/18)^25 is a greater probability than the actual one for this type of scramble because it overcounts for 2 different reasons, both of which I mentioned above. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > I don't understand your calculation. I tried a quick simulation and it > got numbers much closer to my approximation than yours, but I will > check my one-liner and read your message again. > > Yet another thing that confuses matters is that there isn't one single > way to generate random moves, some people don't allow L come after R > for example. I allow both orders. > > The point you are missing is that of course there are other scrambles > that give solved EO, too (temprorarily disturb it, and restore later). > > Also see message #34941. > > -- > Johannes Laire
6150. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 11:04:01 -0000

Hi Stefan, Thanks, that will surely help and inspire me :). Also, I've looked into Thistlethwaite a bit more, and it's quite interesting. I also found Ryan Heise's Humans Thistlethwaite. Could it be possible to define more steps in between the 4 subgroups, to make the solution longer but the algorithm faster? - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > How long would it take to just brute force find solutions for all > > those steps? Any idea? I thought about this, but don't have any > > experience writing my own Thistlethwaite solver... > > Not long. Maybe a few seconds? But it depends on the actual > implementation. You can see some short cube solvers and statistics > here: > > http://tomas.rokicki.com/cubecontest/winners.html > http://tomas.rokicki.com/cubecontest/ > > Cheers! > Stefan >
6151. Re: Funny Scramble for BLD cubers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 12:18:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Am I missing something? Does anyone know the actual probability of a > current 25 move scrambler producing such a EO free scramble so we can > stop using approximations? http://stefan-pochmann.info/spocc/other_stuff/tools/ Click on "its results" under "3x3 scramble analyzer". And here's yet another approximation: Whatever scrambles you allow or forbid, unless you favor one axis over another we can expect 1/3 of all turns to be F or B. Each of those turns has a 1/3 probability of not being a quarter turn. So the probability to never get quarter turns on F or B should be about: (1/3) ^ (25/3) = 0.000106 = 1/9463 The general flaw in this of course is that with higher number of moves we can make the result of this and the other formulas arbitrarily small, because they don't take into account "restoring" edge orientation. Cheers! Stefan
6152. Re: Cube solver in PHP?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 12:27:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Also, I've looked into Thistlethwaite a bit more, and it's quite > interesting. I also found Ryan Heise's Humans Thistlethwaite. Could > it be possible to define more steps in between the 4 subgroups, to > make the solution longer but the algorithm faster? It's certainly possible, though I haven't thought about that before. But I don't think it's necessary. Cheers! Stefan
6153. Re: Getting faster
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 15:45:32 -0000

Hi! I made a video in which I make two basic solves. I hope you can see what I'm doing there. Here's the link http://www.asikainen.net/Aili/Nimetn.wmv --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Maybe you can make a video of you doing a few solves, and make it sure > that viewers can actually see what you are doing. That way, people > (tthat includes me) can give you comments on that. > > Other than that, simple search for 'tips' on this site. Cubers have > been repeating the same tips a lot, and they usually apply. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > > I've been speedcubing for nine months now and I've been stuck at 25- > 40 > > seconds for a while and I really would like to get better times. I > know > > I should learn more oll cases and stuff, but I don't think that > would > > help too much. So do you have tips for me so I could get better. > > >
6154. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 16:15:27 -0000

Hi Stefan, I did the first step today... It already finds algorithms to orient the edges to get into the first subgroup <U,D,L,R,F2,D2> :)... Which also means that some important functions are already written :). One thing that kinda shocks me, though, is that it take a while.. I'll try to finetune some settings. And play around with it. -Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Also, I've looked into Thistlethwaite a bit more, and it's quite > > interesting. I also found Ryan Heise's Humans Thistlethwaite. Could > > it be possible to define more steps in between the 4 subgroups, to > > make the solution longer but the algorithm faster? > > It's certainly possible, though I haven't thought about that before. > But I don't think it's necessary. > > Cheers! > Stefan >
6155. Re: Cube solver in PHP?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 16:33:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I did the first step today... It already finds algorithms to orient > the edges to get into the first subgroup <U,D,L,R,F2,D2> :)... Which > also means that some important functions are already written :). > > One thing that kinda shocks me, though, is that it take a while.. I'll > try to finetune some settings. And play around with it. Hmm, that first step should be by far the fastest, so if this is already slow, you might be in trouble. I don't have a lot of time but if you show the code I (and maybe others) can have a look and maybe help find at least obvious slow parts if there are any. Cheers! Stefan
6156. Re: Getting faster
From: "edges8" <nathan.m@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 16:39:01 -0000

Try to 'understand' your F2L moves... and you have to learn a few FSC :o --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi! > I made a video in which I make two basic solves. I hope you can see > what I'm doing there. > Here's the link http://www.asikainen.net/Aili/Nimetn.wmv > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Maybe you can make a video of you doing a few solves, and make it > sure > > that viewers can actually see what you are doing. That way, people > > (tthat includes me) can give you comments on that. > > > > Other than that, simple search for 'tips' on this site. Cubers have > > been repeating the same tips a lot, and they usually apply. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > > <aili.asikainen@> wrote: > > > > > > Hi! > > > I've been speedcubing for nine months now and I've been stuck at > 25- > > 40 > > > seconds for a while and I really would like to get better times. > I > > know > > > I should learn more oll cases and stuff, but I don't think that > > would > > > help too much. So do you have tips for me so I could get better. > > > > > >
6157. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 16:41:36 -0000

Hi Stefan, Well, maybe I can do that later.. For now I like to play around with it myself. One of the problems is that I basically simulate the whole cube (using functions I wrote a long time ago) which isn't really needed for checking only EP.. Maybe that takes some extra time? In some cases, it finds quick solutions in 2 seconds, but Erik gave me a 10 flip, and that took longer than a minute!! I should also note, that I am only using quarter turns and no R2,L2 etc. for this step. Could that be an important detail? - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > I did the first step today... It already finds algorithms to orient > > the edges to get into the first subgroup <U,D,L,R,F2,D2> :)... > Which > > also means that some important functions are already written :). > > > > One thing that kinda shocks me, though, is that it take a while.. > I'll > > try to finetune some settings. And play around with it. > > Hmm, that first step should be by far the fastest, so if this is > already slow, you might be in trouble. I don't have a lot of time but > if you show the code I (and maybe others) can have a look and maybe > help find at least obvious slow parts if there are any. > > Cheers! > Stefan >
6158. One layer BLD?
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com, blindfoldsolving-rubiks-cube@yahoogroups.com
Date: Mon, 29 Oct 2007 22:27:32 +0530

I was just wondering if there is a faster way to bld just one layer ... just to show someone in a hurry how a BLD solve works. I thought it would be easy to come up with a method, but its being just as tough as a normal bld solve. Anyone has any ideas? If the method still involves doing 3-cycles of the 4 corners and 4 edges after taking care of their orientations then the whole point is lost. Sachin.
6159. Re: One layer BLD?
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 17:14:21 -0000

Using 2-cycles: look for a cubie which belongs to the top layer(or the layer you want to solve), shoot to that position, and then solve the cubie. Normally it would be 8 swap for the edges and 8 for the corners. It's not efficient, as you can see.
6160. Re: One layer BLD?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 18:00:56 -0000

Showing someone 'in a hurry' how a BLD solve works? Why on earth would you ever do that? --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > I was just wondering if there is a faster way to bld just one layer > ... just to show someone in a hurry how a BLD solve works. I thought > it would be easy to come up with a method, but its being just as tough > as a normal bld solve. > > Anyone has any ideas? If the method still involves doing 3-cycles of > the 4 corners and 4 edges after taking care of their orientations > then the whole point is lost. > > Sachin. >
6161. Magic Balls on Ebay
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 18:36:28 -0000

Hey Guys, Just reminding you that this is still on ebay. http://tinyurl.com/2hlnzo There are just under two days left, and I am only going to make 3 as the resources to make them are no longer available. Craig
6162. First blindfolded solve!
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 18:43:28 +0000 (GMT)

Yes, I finally tried and succeeded my first blindfolded solve. I was training sometime now, solving edges and corners seperatly, and my first try to solve the whole cube was a succes. My time was around 25 minutes so improvement is still possible. :) Can't wait to try this in competition. Tobias _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
6163. Re: Getting faster
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 19:30:48 -0000

That is exactly where i am stuck. my problem is recognizing OLL/PLL and i take too much time to intuitively solve F2L. yes, i have tried slowing down (ALOT), and succeed when i go really slow, but as soon as i try and speed up, i have to pause to recoginize. my questions: is there an easy way to better recoginize OLL/PLL then just having to slow down? and will i be faster if i memorize F2L algs rather than try and solve each pair intuitively (which takes about .5-1 second to recognize each pair)? thanks, and i hope this helps aili too jeff --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi! > I've been speedcubing for nine months now and I've been stuck at 25- 40 > seconds for a while and I really would like to get better times. I know > I should learn more oll cases and stuff, but I don't think that would > help too much. So do you have tips for me so I could get better. >
6164. Re: Getting faster
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 20:30:56 -0000

I think these are the kinds of things that just comes with practice. Keep at it and your recognition times will drop eventually. There are only that many OLLs, PLLs and F2Ls, and every time you solve a cube you improve your ability to recognize just a little bit. Eivind --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > That is exactly where i am stuck. my problem is recognizing OLL/ PLL > and i take too much time to intuitively solve F2L. yes, i have tried > slowing down (ALOT), and succeed when i go really slow, but as soon as > i try and speed up, i have to pause to recoginize. my questions: is > there an easy way to better recoginize OLL/PLL then just having to slow > down? and will i be faster if i memorize F2L algs rather than try and > solve each pair intuitively (which takes about .5-1 second to recognize > each pair)? > > thanks, and i hope this helps aili too > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > > I've been speedcubing for nine months now and I've been stuck at 25- > 40 > > seconds for a while and I really would like to get better times. I > know > > I should learn more oll cases and stuff, but I don't think that would > > help too much. So do you have tips for me so I could get better. > > >
6165. Re: First blindfolded solve!
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 21:54:19 -0000

Hope you're competition time won't be 25 minutes. A lot of bitter people will be around you. --- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels <cubewizzard@...> wrote: > > Yes, I finally tried and succeeded my first blindfolded solve. > I was training sometime now, solving edges and corners seperatly, and my first try to solve the whole cube was a succes. > My time was around 25 minutes so improvement is still possible. :) > > Can't wait to try this in competition. > > Tobias > > > > > ______________________________________________________________________ _______ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > > [Non-text portions of this message have been removed] >
6166. Re: [Speed cubing group] Re: Super cubes
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 14:54:38 -0700 (PDT)

Joël van Noort <joel_vn@...> wrote: Hi Jasmine, I am guessing that these people just have a 3x3 cube with pictures.. Basically, you just need to know a 3x3 solution and some extra algs for solving the centers.. Like: (R'L' U2 LR U) * 2 U (M E M') U' (M E' M') Joël. >From my limited experience 'solving' the edges is significantly more work than solving the faces. I programmed a solution of the 5x5 and found that solving the faces wasn't too difficult and that was placing 54 cubies (or it could be viewed as moving the 48 cubies to the six fixed sides). On the other hand the 24 wing cubies had to be mated to their corresponding 12 edge cubies and that was a whole new level of challenge. The resulting 3x3 equivalent cube is easily solved but the edges were the real challenge. [Non-text portions of this message have been removed]
6167. Re: Multi Blindfold 40 cubes
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 21:57:35 -0000

40 cubes x $10 dollars each = you're rich. --- In speedsolvingrubikscube@yahoogroups.com, "Ryosuke Mondo" <mon_576r@...> wrote: > > Hi everyone. > This is my first time to post a message. > I'm japanese cuber Ryosuke Mondo. > > I have done multi Blindfold 40 today. > > Here is result. > > Memorize : 8 days. > Solve : 2 hours. > result : 14/40 > videos : http://jp.youtube.com/watch?v=RQssQx22scg > > My current maximum memory for memorize cubes is 46. > > I'll keep improving my memory for cubes until hit a hundred. > > How do you think? > > P.S. I use M2/R2 for solve and AA-XX list for memorize. > Thanks for sharing that nice methods! > > > - Ryosuke Mondo - >
6168. Re: Getting faster
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 21:59:39 -0000

Hi again, Since I asked for the videos, I thought I should give some comments: 1. It looks like you are using your 'full hand' to twist the U face sometimes. This looks sluggish, and indeed slows you down. There's many way's to do U2 without grabbing the whole layer. I call this 'screw-driving' btw. And like a great man once said: "Speedcubing is a more like playing a piano rather than screwdriving". This applies to all triggers. RUR' RU'R' and all that stuff. It's twice as slow when you use your whole hand to do the U move, rather than just the left or right index finger. Especially also pay attention to the left index finger. How do you perform RUR'U'? I would guess that you don't use the left index of U'. IMO; It's a perfect opportunity to let your hands cooperate! (I could be wrong about this btw... I saw you using your left index a few times...) 2. It looks like you are sometimes using d'/d without know where this is leading. If you are looking for pieces, I recommend doing U'/Us and peeking behind the cube without regripping. 3. The F' and F in the Y perm should be done without regripping the cube. Practice triggers like R'FRF' and other combinations like this while holding the cube in the 'standard' grip (whatever that means ;)). I guess that's enough for now. Oh.. I have a tips page: http://www.solvethecube.110mb.com/?location=tips Good luck! Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > Hi! > I made a video in which I make two basic solves. I hope you can see > what I'm doing there. > Here's the link http://www.asikainen.net/Aili/Nimetn.wmv > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Maybe you can make a video of you doing a few solves, and make it > sure > > that viewers can actually see what you are doing. That way, people > > (tthat includes me) can give you comments on that. > > > > Other than that, simple search for 'tips' on this site. Cubers have > > been repeating the same tips a lot, and they usually apply. > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > > <aili.asikainen@> wrote: > > > > > > Hi! > > > I've been speedcubing for nine months now and I've been stuck at > 25- > > 40 > > > seconds for a while and I really would like to get better times. > I > > know > > > I should learn more oll cases and stuff, but I don't think that > > would > > > help too much. So do you have tips for me so I could get better. > > > > > >
6169. [Speed cubing group] Re: Super cubes
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 22:02:17 -0000

How is that a reply to my post? I only referred to a 3x3 supercube. --- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan <cubicityllc@...> wrote: > > Joël van Noort <joel_vn@...> wrote: Hi Jasmine, > > I am guessing that these people just have a 3x3 cube with pictures.. > > Basically, you just need to know a 3x3 solution and some extra algs > for solving the centers.. Like: > > (R'L' U2 LR U) * 2 > > U (M E M') U' (M E' M') > > Joël. > From my limited experience 'solving' the edges is significantly more work than solving the faces. I programmed a solution of the 5x5 and found that solving the faces wasn't too difficult and that was placing 54 cubies (or it could be viewed as moving the 48 cubies to the six fixed sides). On the other hand the 24 wing cubies had to be mated to their corresponding 12 edge cubies and that was a whole new level of challenge. The resulting 3x3 equivalent cube is easily solved but the edges were the real challenge. > > > > > > > > > [Non-text portions of this message have been removed] >
6170. Re: [Speed cubing group] Funny Scramble for BLD cubers
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 15:19:35 -0700 (PDT)

Alright I'm sorry. I wouldn't say this scramble is funny, but I do consider it very very lucky. I have yet to try this scramble... I'll probably get 10 minutes because I'm horrible at BLD. Brian ----- Original Message ---- From: Timothy Sun <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 29, 2007 2:29:46 AM Subject: Re: [Speed cubing group] Funny Scramble for BLD cubers At least you could have elaborated on this, Brian. -Tim PS: 1:16BLD, this was ridiculously easy. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > LOLLL! ARE YOU SEROIUS!!?!? > > ----- Original Message ---- > From: Joël van Noort <joel_vn@... > > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Sunday, October 28, 2007 9:35:52 AM > Subject: [Speed cubing group] Funny Scramble for BLD cubers > > > > > > > > > > > > > > > Hello everybody, > > > > Here's a funny scramble for BLD cubers who start with orienting the > > edges: > > > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2 L . > > > > Enjoy ;) > > > > Joël. > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a; font-size: 85%;font- weight:bold; line- height:122%; margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom: 10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff; text-decoration: none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family: Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom: 10px;padding: 0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height: 1.22em;} > #ygrp-text{ > font-family: Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family: Arial; > clear:both;} > #ygrp-vitnav{ > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > #ygrp-actbar .left{ > float:left;white- space:nowrap; } > .bld{font-weight: bold;} > #ygrp-grft{ > font-family: Verdana;font- size:77%; padding:15px 0;} > #ygrp-ft{ > font-family: verdana;font- size:77%; border-top: 1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom: 10px;} > > #ygrp-vital{ > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text- transform:uppercase ;} > #ygrp-vital ul{ > padding:0;margin: 2px 0;} > #ygrp-vital ul li{ > list-style-type: none;clear: both;border: 1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > #ygrp-vital ul li .cat{ > font-weight: bold;} > #ygrp-vital a{ > text-decoration: none;} > > #ygrp-vital a:hover{ > text-decoration: underline; } > > #ygrp-sponsor #hd{ > color:#999;font- size:77%; } > #ygrp-sponsor #ov{ > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0; } > #ygrp-sponsor #ov li{ > list-style-type: square;padding: 6px 0;font-size: 77%;} > #ygrp-sponsor #ov li a{ > text-decoration: none;font- size:130% ;} > #ygrp-sponsor #nc{ > background-color: #eee;margin- bottom:20px; padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family: Arial;font- weight:bold; color:#628c2a; font- size:100%;line- height:122% ;} > #ygrp-sponsor .ad a{ > text-decoration: none;} > #ygrp-sponsor .ad a:hover{ > text-decoration: underline; } > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size: 0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120% ;} > blockquote{margin: 0 0 0 4px;} > .replbq{margin: 4;} > --> > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6171. sun de graaf
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 17:05:39 -0700

If anyone is contacted by Sun de Graaf, please let me know. Long story... But it would help if you could please e-mail me. -Tyson [Non-text portions of this message have been removed]
6172. NBC
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 29 Oct 2007 17:34:27 -0700

Hi Guys, Sorry for another e-mail, but let me know if it's either Sun de Graaf or NBC. I really appreciate it. -Tyson [Non-text portions of this message have been removed]
6173. Re: Cube solver in PHP?
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 03:54:22 -0000

Hi, > Could > it be possible to define more steps in between the 4 subgroups, to > make the solution longer but the algorithm faster? Well, the Thistlethwaite 52-move algorithm and Ryan Heise's "Human Thistlethwaite" algorithm both divide stages 2, 3, 4 into two sub-steps each. But I'm guessing you're wondering about using <U,D,L,R,F,B2> in between <U,D,L,R,F,B> and <U,D,L,R,F2,B2>, <U,D,L,R2,F2,B2> in between <U,D,L,R,F2,B2> and <U,D,L2,R2,F2,B2>, and <U,D2,L2,R2,F2,B2> in between <U,D,L2,R2,F2,B2> and <U2,D2,L2,R2,F2,B2>. I would say no because <U,D,L,R,F,B2>=<U,D,L,R,F,B>, <U,D,L,R2,F2,B2>=<U,D,L,R,F2,B2>, and <U,D2,L2,R2,F2,B2>=<U,D,L2,R2,F2,B2>. (This was easy to confirm using GAP.) You could consider other in-between groups like: <U,D,L2,R2,F2,B2,R U2 D2 L'> in between <U,D,L,R,F2,B2> and <U,D,L2,R2,F2,B2>, but I think at least Ryan's sub-steps are essentially doing this same sort of thing. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi Stefan, > > Thanks, that will surely help and inspire me :). > > Also, I've looked into Thistlethwaite a bit more, and it's quite > interesting. I also found Ryan Heise's Humans Thistlethwaite. Could > it be possible to define more steps in between the 4 subgroups, to > make the solution longer but the algorithm faster? > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > How long would it take to just brute force find solutions for > all > > > those steps? Any idea? I thought about this, but don't have any > > > experience writing my own Thistlethwaite solver... > > > > Not long. Maybe a few seconds? But it depends on the actual > > implementation. You can see some short cube solvers and statistics > > here: > > > > http://tomas.rokicki.com/cubecontest/winners.html > > http://tomas.rokicki.com/cubecontest/ > > > > Cheers! > > Stefan > > >
6174. Re: Getting faster
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 08:47:13 -0000

Jeff, for OLL I got a tip (I use the same stuff for COLL while doing VH/ZBF2L) When putting down the last pair, look at the OLL-case "all ther way". Most turns used to put in the last pair does not change much of the last layer. So you can start to look at the case while doing the pair. I do the same thing for PE while ending my COLL, I actually know my PE-case almost all times before COLL is done. But PE is wery easy to spot, guess it's harder to do for PLL, but still useful. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > That is exactly where i am stuck. my problem is recognizing OLL/PLL > and i take too much time to intuitively solve F2L. yes, i have tried > slowing down (ALOT), and succeed when i go really slow, but as soon as > i try and speed up, i have to pause to recoginize. my questions: is > there an easy way to better recoginize OLL/PLL then just having to slow > down? and will i be faster if i memorize F2L algs rather than try and > solve each pair intuitively (which takes about .5-1 second to recognize > each pair)? > > thanks, and i hope this helps aili too > jeff
6175. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 12:15:20 -0000

Hi, I didn't mean subgroups.. But I have some ideas for this. An example would be to orient the corners by searching for moves to have 2 oriented corners at DLF and DLB, then seaching for 2 gen (RU) to orient the other ones. Should be quite fast, because it will only search for algo's with R and U. But I am working on that now :). I am basically going to do a similar thing for the edges orientation (don't worry, *not* with 2-gen :p), since the brute force search I use now is a bit too slow, I think. I'll break it up into steps that are only 3 or 4 moves away :). - Joël --- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" <brnorsk@...> wrote: > > Hi, > > > Could > > it be possible to define more steps in between the 4 subgroups, to > > make the solution longer but the algorithm faster? > > Well, the Thistlethwaite 52-move algorithm and Ryan Heise's "Human > Thistlethwaite" algorithm both divide stages 2, 3, 4 into two > sub-steps each. > > But I'm guessing you're wondering about using <U,D,L,R,F,B2> in > between <U,D,L,R,F,B> and <U,D,L,R,F2,B2>, <U,D,L,R2,F2,B2> in between > <U,D,L,R,F2,B2> and <U,D,L2,R2,F2,B2>, and <U,D2,L2,R2,F2,B2> in > between <U,D,L2,R2,F2,B2> and <U2,D2,L2,R2,F2,B2>. I would say no > because <U,D,L,R,F,B2>=<U,D,L,R,F,B>, > <U,D,L,R2,F2,B2>=<U,D,L,R,F2,B2>, and > <U,D2,L2,R2,F2,B2>=<U,D,L2,R2,F2,B2>. (This was easy to confirm using > GAP.) > > You could consider other in-between groups like: > <U,D,L2,R2,F2,B2,R U2 D2 L'> in between <U,D,L,R,F2,B2> and > <U,D,L2,R2,F2,B2>, but I think at least Ryan's sub-steps are > essentially doing this same sort of thing. > > - Bruce > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi Stefan, > > > > Thanks, that will surely help and inspire me :). > > > > Also, I've looked into Thistlethwaite a bit more, and it's quite > > interesting. I also found Ryan Heise's Humans Thistlethwaite. Could > > it be possible to define more steps in between the 4 subgroups, to > > make the solution longer but the algorithm faster? > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > How long would it take to just brute force find solutions for > > all > > > > those steps? Any idea? I thought about this, but don't have any > > > > experience writing my own Thistlethwaite solver... > > > > > > Not long. Maybe a few seconds? But it depends on the actual > > > implementation. You can see some short cube solvers and statistics > > > here: > > > > > > http://tomas.rokicki.com/cubecontest/winners.html > > > http://tomas.rokicki.com/cubecontest/ > > > > > > Cheers! > > > Stefan > > > > > >
6176. Re: Getting faster
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 12:34:39 -0000

> I do the same thing for PE while ending my COLL, I actually know my > PE-case almost all times before COLL is done. But PE is wery easy to > spot, guess it's harder to do for PLL, but still useful. > > // Kenneth Oh yes.. I do this with PLL a lot. I often know when its a J or N. And with many algs, you can smell in the middle of the OLL that it's going to be in the Y/E/N or V category. Looking ahead while doing the OLL is good for when you want do do AUF LOL :).
6177. Re: [Speed cubing group] US Nationals 2008 Data Collection
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 30 Oct 2007 13:59:25 +0100

I found the Congress Plaza way to expensive so I decided to stay 50 meters further down the road at the Chicago Hostel. I had an amazing time over there! Some other (European) cubers also stayed there. Staying at the "official" hotel has the advantage of meeting more cubers so if it is not to expensive I prefer it. ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 26, 2007 10:07 PM Subject: [Speed cubing group] US Nationals 2008 Data Collection Hi Everyone, I'm looking to collect data on how many people booked rooms at the Congress Plaza Hotel for the US Open in 2007. I will use this data to extrapolate and help plan our options for US Nationals 2008. Hmm... yeah, I would suggest Google Docs, but people will be too lazy so if you can, just reply. -Tyson [Non-text portions of this message have been removed]
6178. Undertstanding COLL
From: "neilmbrewer" <neil.brewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 13:01:41 -0000

I am only today starting to work on COLL memorization, but am unsure what I am looking at. Currently I am viewing Bob Burton's page found here: http://www.cubewhiz.com/coll.html And I solved F2l on my cube. I am left with the following configuration: U Layer: Y Y O O B R Y G G Y Y O Y R Y Y B Y G B R I'm not immediately understanding how that represents any COLL case found on the link above. Can someone better explain the COLL notation, and which case my LL represents? Thanks, Neil Brewer
6179. Re: Undertstanding COLL
From: "neilmbrewer" <neil.brewer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 13:06:41 -0000

Let's see if this works better: Y Y O O B R Y G G Y Y O Y R Y Y B Y G B R --- In speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" <neil.brewer@...> wrote: > > I am only today starting to work on COLL memorization, but am unsure > what I am looking at. Currently I am viewing Bob Burton's page found > here: > > http://www.cubewhiz.com/coll.html > > And I solved F2l on my cube. I am left with the following configuration: > > U Layer: > > Y Y O > > O B R Y G > G Y Y O Y > R Y Y B Y > > G B R > > I'm not immediately understanding how that represents any COLL case > found on the link above. Can someone better explain the COLL notation, > and which case my LL represents? > > Thanks, > Neil Brewer > [Non-text portions of this message have been removed]
6180. Re: [Speed cubing group] Undertstanding COLL
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 09:19:03 -0400

On 10/30/07, neilmbrewer <neil.brewer@...> wrote: > > I am only today starting to work on COLL memorization, but am unsure > what I am looking at. Currently I am viewing Bob Burton's page found > here: > > http://www.cubewhiz.com/coll.html > > And I solved F2l on my cube. I am left with the following configuration: > > U Layer: > > Y Y O > > O B R Y G > G Y Y O Y > R Y Y B Y > > G B R > When solving COLL, you need to first do the F2L and orient the last layer edges. Your edges aren't oriented. The UB and UR edges are flipped. Do some searches on VH or ZBF2L to figure out how to orient these edges efficiently while you are solving the F2L. If we ignore that problem and just look at the corners, you can see that this is the COLL triple-sune (L) case. This is because there are two diagonally opposite corners that are correctly oriented, and the other two corners are not oriented. You need to do a U' move first to make the face line up the same as Bob's diagram. Next, look at the first two non-yellow stickers in the left and right columns. In your case, it looks like this: Blue Blue Orange Red Because Blue occurs twice, use it as your F color. When Blue is in front, orange is on the left and red is on the right, so these stickers are rewritten as F F L R This matches case #13 on Bob's page.
6181. Re: Undertstanding COLL
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 13:19:45 -0000

Neil Brewer wrote: > Can someone better explain the COLL notation, > and which case my LL represents? For each orientation case, there are some specific stickers you'll look at. Another approach is to simply find out which corners need to be swapped/cycled. With some practise you'll be able to see this instantly from any angle. When I'm looking at algs from sites that provide only the sticker notation, I use the inverses to see how they permute corners. The sticker way seems awkward to me, but it can be fast so if you like it then sure, use it. Just pointing out that it's not the only way. -- Johannes Laire
6182. Re: Cube solver in PHP?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 13:20:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > I am basically going to do a similar thing for the edges orientation > (don't worry, *not* with 2-gen :p), since the brute force search I > use now is a bit too slow, I think. I'll break it up into steps that > are only 3 or 4 moves away :). I have a feeling that your brute force is way too brute. Cheers! Stefan
6183. Re: Multi Blindfold 40 cubes
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 16:39:25 -0000

not to mention the time he took to lube the cubes and break them in --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" <striderxo@...> wrote: > > 40 cubes x $10 dollars each = you're rich. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryosuke Mondo" > <mon_576r@> wrote: > > > > Hi everyone. > > This is my first time to post a message. > > I'm japanese cuber Ryosuke Mondo. > > > > I have done multi Blindfold 40 today. > > > > Here is result. > > > > Memorize : 8 days. > > Solve : 2 hours. > > result : 14/40 > > videos : http://jp.youtube.com/watch?v=RQssQx22scg > > > > My current maximum memory for memorize cubes is 46. > > > > I'll keep improving my memory for cubes until hit a hundred. > > > > How do you think? > > > > P.S. I use M2/R2 for solve and AA-XX list for memorize. > > Thanks for sharing that nice methods! > > > > > > - Ryosuke Mondo - > > >
6184. amnesia
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 10:16:02 -0700

There has been an add posted. Please do no do the show Amnesia. Contact me if you have any questions. [Non-text portions of this message have been removed]
6185. Re: [Speed cubing group] Re: Super cubes
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 11:06:56 -0700 (PDT)

Sorry, I must have misunderstood exactly what is meant by a supercube. I'll go back to earlier messages and try to rectify that situation. Joël van Noort <joel_vn@...> wrote: How is that a reply to my post? I only referred to a 3x3 supercube. [Non-text portions of this message have been removed]
6186. Re: Getting faster
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 19:36:36 -0000

ok i will try those. is it still worthwhile to memorize the F2L algs? Thanks again jeff --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > > > I do the same thing for PE while ending my COLL, I actually know my > > PE-case almost all times before COLL is done. But PE is wery easy to > > spot, guess it's harder to do for PLL, but still useful. > > > > // Kenneth > > Oh yes.. I do this with PLL a lot. I often know when its a J or N. And > with many algs, you can smell in the middle of the OLL that it's going > to be in the Y/E/N or V category. Looking ahead while doing the OLL is > good for when you want do do AUF LOL :). >
6187. Re: Getting faster
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 30 Oct 2007 19:50:01 -0000

Thanks! I think those will help a lot. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi again, > > Since I asked for the videos, I thought I should give some comments: > > 1. It looks like you are using your 'full hand' to twist the U face > sometimes. This looks sluggish, and indeed slows you down. There's > many way's to do U2 without grabbing the whole layer. I call > this 'screw-driving' btw. And like a great man once > said: "Speedcubing is a more like playing a piano rather than > screwdriving". This applies to all triggers. RUR' RU'R' and all that > stuff. It's twice as slow when you use your whole hand to do the U > move, rather than just the left or right index finger. Especially > also pay attention to the left index finger. > > How do you perform RUR'U'? I would guess that you don't use the left > index of U'. IMO; It's a perfect opportunity to let your hands > cooperate! (I could be wrong about this btw... I saw you using your > left index a few times...) > > 2. It looks like you are sometimes using d'/d without know where > this is leading. If you are looking for pieces, I recommend doing > U'/Us and peeking behind the cube without regripping. > > 3. The F' and F in the Y perm should be done without regripping the > cube. Practice triggers like R'FRF' and other combinations like this > while holding the cube in the 'standard' grip (whatever that > means ;)). > > I guess that's enough for now. Oh.. I have a tips page: > > http://www.solvethecube.110mb.com/?location=tips > > Good luck! > > Joël. > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > > I made a video in which I make two basic solves. I hope you can > see > > what I'm doing there. > > Here's the link http://www.asikainen.net/Aili/Nimetn.wmv > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Maybe you can make a video of you doing a few solves, and make > it > > sure > > > that viewers can actually see what you are doing. That way, > people > > > (tthat includes me) can give you comments on that. > > > > > > Other than that, simple search for 'tips' on this site. Cubers > have > > > been repeating the same tips a lot, and they usually apply. > > > > > > - Joël. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > > > <aili.asikainen@> wrote: > > > > > > > > Hi! > > > > I've been speedcubing for nine months now and I've been stuck > at > > 25- > > > 40 > > > > seconds for a while and I really would like to get better > times. > > I > > > know > > > > I should learn more oll cases and stuff, but I don't think > that > > > would > > > > help too much. So do you have tips for me so I could get > better. > > > > > > > > > >
6188. Re: Getting faster
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 09:22:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > ok i will try those. is it still worthwhile to memorize the F2L algs? I don't think so, better to use intuition and a LOT of practice. That way you will in time find the moves and grips that suits you the most. // Kenneth
6189. Re: Funny Scramble for BLD cubers
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 11:53:28 -0000

--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > Is there a way to make a web > based version of Cube explorer's scramble function? Or to somehow > integrate Cube Explorer into a web app from someone's server? This > probably sounds like a dumb newbie computer question because it is ;-) > but with odds like the ones we are dealing with I also am in favor of > changing how we scramble for BLD for 3x3x3. Before this topic dies, let's try to get something going toward making this change. Can anyone do what Chris is suggesting here? Like I said before, actually making a scrambler as practical as the current official scrambler is the fastest way to convince people to make this change. -macky
6190. Re: Funny Scramble for BLD cubers
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 12:17:44 -0000

If Joëls PHP cube solver turns out to be practical in terms of execution time, it should be easy to modify it into a scrambler. I'd like to give it a shot, but I don't really have time at the moment. Knowing me though, if I get sufficiently interested, I might just take my time. :P Eivind --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > Is there a way to make a web > > based version of Cube explorer's scramble function? Or to somehow > > integrate Cube Explorer into a web app from someone's server? This > > probably sounds like a dumb newbie computer question because it is ;-) > > but with odds like the ones we are dealing with I also am in favor of > > changing how we scramble for BLD for 3x3x3. > > Before this topic dies, let's try to get something going toward making > this change. Can anyone do what Chris is suggesting here? Like I said > before, actually making a scrambler as practical as the current > official scrambler is the fastest way to convince people to make this > change. > > -macky >
6191. Re: Funny Scramble for BLD cubers
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 12:27:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > Is there a way to make a web > > based version of Cube explorer's scramble function? Or to somehow > > integrate Cube Explorer into a web app from someone's server? This > > probably sounds like a dumb newbie computer question because it is ;-) > > but with odds like the ones we are dealing with I also am in favor of > > changing how we scramble for BLD for 3x3x3. > > Before this topic dies, let's try to get something going toward making > this change. Can anyone do what Chris is suggesting here? Like I said > before, actually making a scrambler as practical as the current > official scrambler is the fastest way to convince people to make this > change. I started writing a solver in JavaScript yesterday. It'll of course never be as practical as the official scrambler because the move count will certainly be higher than 25, but I'll at least be using it for my unofficial solves. -- Johannes Laire
6192. Re: Funny Scramble for BLD cubers
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 13:59:14 -0000

Maybe you could provide scrambles for the Finnish cube meeting. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > Is there a way to make a web > > > based version of Cube explorer's scramble function? Or to somehow > > > integrate Cube Explorer into a web app from someone's server? This > > > probably sounds like a dumb newbie computer question because it is ;-) > > > but with odds like the ones we are dealing with I also am in favor of > > > changing how we scramble for BLD for 3x3x3. > > > > Before this topic dies, let's try to get something going toward making > > this change. Can anyone do what Chris is suggesting here? Like I said > > before, actually making a scrambler as practical as the current > > official scrambler is the fastest way to convince people to make this > > change. > > I started writing a solver in JavaScript yesterday. It'll of course > never be as practical as the official scrambler because the move count > will certainly be higher than 25, but I'll at least be using it for my > unofficial solves. > > -- > Johannes Laire >
6193. Re: Funny Scramble for BLD cubers
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 16:01:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > If Joëls PHP cube solver turns out to be practical in terms of > execution time, it should be easy to modify it into a scrambler. 1. PHP doesn't easily run in a browser. You'd have to have PHP installed. Not good. 2. Even if he implements Thistlethwaite without breaking down the steps further, expect an average of 31.3 moves. Not good. Though, he could go on searching for better algs, just like Cube Explorer does. But I'm not sure that'll help much, and it'll take even more time (both to run and to implement). Cheers! Stefan
6194. Re: Funny Scramble for BLD cubers
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 16:39:43 -0000

> 1. PHP doesn't easily run in a browser. You'd have to have PHP > installed. Not good. I'm talking about a PHP (or similar) script that produces scrambles, much like the current official WCA scrambler. You must be talking about a program to run locally. > 2. Even if he implements Thistlethwaite without breaking down the > steps further, expect an average of 31.3 moves. Not good. Though, he > could go on searching for better algs, just like Cube Explorer does. > But I'm not sure that'll help much, and it'll take even more time > (both to run and to implement). My scrambles are 25 moves already. 31 isn't that much. Eivind
6195. Re: Funny Scramble for BLD cubers
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 16:41:13 -0000

Ah, I just realized the WCA scrambler isn't server-side scripted. My bad. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > > 1. PHP doesn't easily run in a browser. You'd have to have PHP > > installed. Not good. > > I'm talking about a PHP (or similar) script that produces scrambles, > much like the current official WCA scrambler. You must be talking > about a program to run locally. > > > 2. Even if he implements Thistlethwaite without breaking down the > > steps further, expect an average of 31.3 moves. Not good. Though, > he > > could go on searching for better algs, just like Cube Explorer > does. > > But I'm not sure that'll help much, and it'll take even more time > > (both to run and to implement). > > My scrambles are 25 moves already. 31 isn't that much. > > Eivind >
6196. Caltech Fall
From: "Leyan Lo" <leyanlo@...>
To: "speedsolvingrubikscube@yahoogroups.com" <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 31 Oct 2007 13:17:57 -0700

Is anyone else from the Bay Area going to the Caltech Fall competition next week? I would like to carpool... Leyan [Non-text portions of this message have been removed]
6197. Re: [Speed cubing group] Caltech Fall
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 13:26:53 -0700 (PDT)

i'm probalby not going because my car is broke and there is one right after that up here in berkeley. but...we should hang out since you're up here, if you have time anyway. Leyan Lo <leyanlo@...> wrote: Is anyone else from the Bay Area going to the Caltech Fall competition next week? I would like to carpool... Leyan [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6198. Re: Funny Scramble for BLD cubers
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 20:33:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn" <htkra1d@...> wrote: > > If Joëls PHP cube solver turns out to be practical in terms of > execution time, it should be easy to modify it into a scrambler. > > I'd like to give it a shot, but I don't really have time at the > moment. > > Knowing me though, if I get sufficiently interested, I might just > take my time. :P > > Eivind Hi Eivind, My PHP cube solver is going to take a while to finish, and it's not going to be anything special. It's not going to be very practical either. It would be more practical to generate random cube states that we can then input into Acube or cube explorer to get scrambles :). I really like the idea of using a solver to scramble it's way into a (pseudo)random position. - Joël
6199. Re: Funny Scramble for BLD cubers
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 21:21:19 -0000

Hi :-) Instead of "reinventing the wheel" with a PHP solver IMHO it is a better idea to turn ACube into a webapplication by making it an applet and adding a nice GUI. I see more potential in this personally :-) Yes i know abut Ryan's page to assist in setting up ACube input, but it does not implement ACube itself. We would need Josef's permission and cooperation (?) to proceed with this ... Stay twisted :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi" <mackymakisumi@> wrote: > > > > Aren't we ready to program a scrambler now? That'd be the fastest > way > > to convince people to make the change. Perhaps we could obtain > > permission from Herbert Kociemba to use Cube Explorer in this > scrambler. > > Cube Explorer already is a scrambler. Click "Random" and "Add and > Generate" once for each scramble you want. Then "File ... Print All > Cubes". > > If I remember correctly, the reason why the WCA doesn't do this yet > is that it's less comfortable and portable than the javascript > scrambler currently in use, which simply runs in a web browser and > produces scrambles instantly. > > Cheers! > Stefan >
6200. BLD cubing is actually good for something!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 00:53:15 -0000

Hi everyone, A funny thing happened me tonight, and the subject of this thread is the first thought that popped into my head when it did ;-) Tonight I had to run some papers to a coworker at home for some advertising things for the business I work for. I was at work and she gave me the directions over the phone and I wrote them down on a sticky note with the intention of taking it with me. I had to wait about 20 minutes to talk with customers before I left, and when I did I forgot the sticky note with the directions! I didn't realize this until I was already driving to her house though. Rather than go back and get the directions I decided to try to remember the note. I pictured the sticky note on the desk next to the keyboard where I had written it, and slowly but surely the image of my handwriting and the directions on the note came back to me. Eventually I was able to recall the entire note and made it to her house! The route was along roads that I am not very familiar with, and I had to take 7 roads to get to her house from work, in addition to remembering the house number. This is less information than a 3x3x3 cube for which I average 10 images. Still it was close enough to a 3x3x3 cube solve that it made me laugh. So yes, BLD cubing can actually help for things in the real world ;-) Chris
6201. Re: BLD cubing is actually good for something!
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 01:23:29 -0000

I knew blindfold cubing was good for something other then memorizing people's phone numbers! ;P Corwin --- In speedsolvingrubikscube@...m, cmhardw <no_reply@...> wrote: > > Hi everyone, > > A funny thing happened me tonight, and the subject of this thread is > the first thought that popped into my head when it did ;-) > > Tonight I had to run some papers to a coworker at home for some > advertising things for the business I work for. I was at work and > she gave me the directions over the phone and I wrote them down on a > sticky note with the intention of taking it with me. I had to wait > about 20 minutes to talk with customers before I left, and when I did > I forgot the sticky note with the directions! > > I didn't realize this until I was already driving to her house > though. Rather than go back and get the directions I decided to try > to remember the note. I pictured the sticky note on the desk next to > the keyboard where I had written it, and slowly but surely the image > of my handwriting and the directions on the note came back to me. > Eventually I was able to recall the entire note and made it to her > house! > > The route was along roads that I am not very familiar with, and I had > to take 7 roads to get to her house from work, in addition to > remembering the house number. This is less information than a 3x3x3 > cube for which I average 10 images. Still it was close enough to a > 3x3x3 cube solve that it made me laugh. > > So yes, BLD cubing can actually help for things in the real world ;-) > > Chris >
6202. Re: [Speed cubing group] Re: BLD cubing is actually good for something!
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 31 Oct 2007 06:42:59 -0800

I practice during statistics. I read 6-10 homework problem numbers off the wall and write them on my paper. And in general I practice memorizing things. In "The Pursuit of Happyness," when Chris is given the long phone number, I inevitably thought to myself that he should have praticed his BLD more... :-) -Lucas Garron [Non-text portions of this message have been removed]
6203. Re: [Speed cubing group] Caltech Fall
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 01:44:01 -0000

Preregister for my tournament if you're going to come! --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i'm probalby not going because my car is broke and there is one right after that up here in berkeley. but...we should hang out since you're up here, if you have time anyway. > > Leyan Lo <leyanlo@...> wrote: Is anyone else from the Bay Area going to the Caltech Fall competition next > week? I would like to carpool... > > Leyan > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
6204. rubik's cube special edition
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 01:57:45 -0000

http://www.youtube.com/watch?v=V0n5YCJfoCI http://www.youtube.com/watch?v=X_eArN2qYXY
6205. Re: [Speed cubing group] Caltech Fall
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 20:51:05 -0700

Preregistration is a really good thing everyone. It helps the organizers gauge the interest, which helps us run things more smoothly. Leyan also gives hugs if you preregister. On 10/31/07, Dan Dzoan <gvdlfs3@...> wrote: > > Preregister for my tournament if you're going to come! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Clancy Cochran > <perscription_death@...> wrote: > > > > i'm probalby not going because my car is broke and there is one > right after that up here in berkeley. but...we should hang out since > you're up here, if you have time anyway. > > > > Leyan Lo <leyanlo@...> wrote: Is > anyone else from the Bay Area going to the Caltech Fall competition next > > week? I would like to carpool... > > > > Leyan > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6206. Re: Caltech Fall
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 03:59:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > Leyan also gives hugs if you preregister. Don't make promises leyan doesn't plan to fulfill.
6207. Re: [Speed cubing group] Re: Caltech Fall
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 31 Oct 2007 23:16:45 -0700

I will give hugs to anyone who preregisters. On 10/31/07, bladez740 <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > Leyan also gives hugs if you preregister. > > Don't make promises leyan doesn't plan to fulfill. > > > [Non-text portions of this message have been removed]
6208. Re: Caltech Fall
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 07:16:02 -0000

I am preregistered, and I intend to collect. My name is Andrew Nelson. See you there ;D --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > I will give hugs to anyone who preregisters. > > > On 10/31/07, bladez740 <blade740@...> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > Leyan also gives hugs if you preregister. > > > > Don't make promises leyan doesn't plan to fulfill. > > > > > > > > > [Non-text portions of this message have been removed] >
6209. Re: [Speed cubing group] Re: Caltech Fall
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Nov 2007 00:27:03 -0700

whoa...you go do that... On 11/1/07, bladez740 <blade740@...> wrote: > > I am preregistered, and I intend to collect. My name is Andrew > Nelson. See you there ;D > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Leyan Lo" > <leyanlo@...> wrote: > > > > I will give hugs to anyone who preregisters. > > > > > > On 10/31/07, bladez740 <blade740@...> wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > Leyan also gives hugs if you preregister. > > > > > > Don't make promises leyan doesn't plan to fulfill. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6210. Re: BLD cubing is actually good for something!
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 12:26:30 -0000

Hi Chris, I thought we already agreed that BLD is good for having fun :). Does it HAVE to serve any other purpose? ;) Anyways, I guess you have a trained memory :). - Joël. --- In speedsolvingrubikscube@...m, cmhardw <no_reply@...> wrote: > > Hi everyone, > > A funny thing happened me tonight, and the subject of this thread is > the first thought that popped into my head when it did ;-) > > Tonight I had to run some papers to a coworker at home for some > advertising things for the business I work for. I was at work and > she gave me the directions over the phone and I wrote them down on a > sticky note with the intention of taking it with me. I had to wait > about 20 minutes to talk with customers before I left, and when I did > I forgot the sticky note with the directions! > > I didn't realize this until I was already driving to her house > though. Rather than go back and get the directions I decided to try > to remember the note. I pictured the sticky note on the desk next to > the keyboard where I had written it, and slowly but surely the image > of my handwriting and the directions on the note came back to me. > Eventually I was able to recall the entire note and made it to her > house! > > The route was along roads that I am not very familiar with, and I had > to take 7 roads to get to her house from work, in addition to > remembering the house number. This is less information than a 3x3x3 > cube for which I average 10 images. Still it was close enough to a > 3x3x3 cube solve that it made me laugh. > > So yes, BLD cubing can actually help for things in the real world ;-) > > Chris >
6211. Re: Cube solver in PHP?
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 12:47:16 -0000

> > I have a feeling that your brute force is way too brute. > > Cheers! > Stefan > Hi Stefan, I've been trying a different approach this morning, and it finds an algorithm for the 1st phase in about 1 or 2 seconds now. It's a lot less brute now :). - Joël.
6212. Re: [Speed cubing group] Caltech Fall
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 1 Nov 2007 09:10:05 -0700 (PDT)

i would like to take this time to formally announce my registration to all berkeley tournaments ;) Dan Dzoan <gvdlfs3@...> wrote: Preregister for my tournament if you're going to come! --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i'm probalby not going because my car is broke and there is one right after that up here in berkeley. but...we should hang out since you're up here, if you have time anyway. > > Leyan Lo <leyanlo@...> wrote: Is anyone else from the Bay Area going to the Caltech Fall competition next > week? I would like to carpool... > > Leyan > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6213. Re: [Speed cubing group] Caltech Fall
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 16:20:55 -0000

Haha, I suppose that'll do. However, I'm not sure this method of preregistration qualifies you for the free Leyan hug everyone is raving about... --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i would like to take this time to formally announce my registration to all berkeley tournaments ;) > > Dan Dzoan <gvdlfs3@...> wrote: Preregister for my tournament if you're going to come! > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > <perscription_death@> wrote: > > > > i'm probalby not going because my car is broke and there is one > right after that up here in berkeley. but...we should hang out since > you're up here, if you have time anyway. > > > > Leyan Lo <leyanlo@> wrote: Is > anyone else from the Bay Area going to the Caltech Fall competition next > > week? I would like to carpool... > > > > Leyan > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
6214. Re: Caltech Fall
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 01 Nov 2007 16:26:58 -0000

What, did you think he was joking? He'll do it! --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I am preregistered, and I intend to collect. My name is Andrew > Nelson. See you there ;D > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > <leyanlo@> wrote: > > > > I will give hugs to anyone who preregisters. > > > > > > On 10/31/07, bladez740 <blade740@> wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > Leyan also gives hugs if you preregister. > > > > > > Don't make promises leyan doesn't plan to fulfill. > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
6215. Re: Pleasantville Fall Competition 2007
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 01:37:07 -0000

This is a repost, but is anyone heading up to Pleasantville passing by Philadelphia or New York City on Saturday? My friend and I would greatly appreciate it and wouldn't mind subsidizing any costs :] --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm planning to hold a competition in Pleasantville, New York (about > 45 minutes north of New York City) on Saturday, November 3. The > contest will start at around 9:30 AM. Right now I'm trying to get an > idea of how many people would be interested. > > Right now I'm planning on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic, master magic. > > Other events may be held if there's enough interest. > > The venue is the Pleasantville Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration will probably cost $5.00 to cover the > cost of the room. > > Email me or post here if you're interested or have any requests for > other events. > > Tim >
6216. [Speed cubing group] Re: Caltech Fall
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 02:56:54 -0000

Can I preregister without intending to attend? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@...> wrote: > > I will give hugs to anyone who preregisters.
6217. Paid Cubing Opportunity - November 6-7
From: "Grant Tregay" <YahooGroups@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 03:36:03 -0000

Hey guys... If you live in the Chicago area or would be willing to travel here, for a November 6-7 trade show (costs can be covered), read on. A company is looking to pay someone to come to a trade show and be their cubing expert. Since I'm only 30 miles out of Chicago, I would consider it, but I am fresh out of vacation time. I did a trade show once in the past and it can be fun. It sounded from the original e- mail (somewhat trimmed, below) that compensation was at least somewhat negotiable. Anyways, if you are interested, please respond to this e-mail address. Unfortunately, I do not stay up to date with the Yahoo groups, so if you only respond to the group, I might not notice in time (sorry). I will send you their contact information as quickly as I can, if you are interested. - Grant --- Original Message --- PMSI is the single-source solution for workers' compensation. Founded in 1976, today PMSI is the nation's largest full-service network provider of pharmacy, Medicare Set-Asides, medical services and equipment, and clinical services. PMSI promotes quality care for injured workers while helping clients contain costs and control utilization. PMSI is a subsidiary of AmerisourceBergen Corporation—a Top 50 company in the Fortune 500 list and among the Top 5 in the Pharmaceutical Service Providers category. Our theme for the event is: PMSI comprehensive solutions to meet your complex needs Come take the Rubik's Cube Challenge We are exhibiting at the event in 20x30 island booth and we are giving out Rubik's cube as a give away at the trade show. The concept around the Rubik's cube is for the attendee to come challenge our expert for a chance to win a gift card. The make of the attendee are a high level executives. (CEOs, Manager…) We are looking for some one that as every out going and energetic that could draw attention to the booth at the McCormick place on Nov 6 between the hours of 10: 00a.m. -12:00p.m. and 2:00p.m. – 5:00p.m. and maybe on the 7 between 10:00a.m. – 4:00 p.m. We can give you a compensation for your time and would be able to pay for travel and hotel?
6218. [Speed cubing group] Re: Caltech Fall
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 13:43:51 -0000

That's an odd one. What do you think preregistration is good for? Are you planning just to be accompanying someone ? Hmmm ... :-? -Per > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Can I preregister without intending to attend? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@> wrote: > > > > I will give hugs to anyone who preregisters. >
6219. Re: Caltech Fall
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 15:49:10 -0000

Do you think this could be added as an option on the registration form? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > What, did you think he was joking? He'll do it! > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > I am preregistered, and I intend to collect. My name is Andrew > > Nelson. See you there ;D > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > I will give hugs to anyone who preregisters. > > > > > > > > > On 10/31/07, bladez740 <blade740@> wrote: > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > Leyan also gives hugs if you preregister. > > > > > > > > Don't make promises leyan doesn't plan to fulfill. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6220. [Speed cubing group] Re: Caltech Fall
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 15:51:30 -0000

For the Leyan-hug, of course! --- In speedsolvingrubikscube@...m, "per_fredlund" <per_fredlund@...> wrote: > > That's an odd one. What do you think preregistration is good for? Are > you planning just to be accompanying someone ? Hmmm ... :-? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" > <sccuber@> wrote: > > > > Can I preregister without intending to attend? > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" <leyanlo@> > wrote: > > > > > > I will give hugs to anyone who preregisters. > > >
6221. Re: Caltech Fall
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 02 Nov 2007 19:32:47 -0000

I'm game. ;D --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > What, did you think he was joking? He'll do it! > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > <blade740@> wrote: > > > > I am preregistered, and I intend to collect. My name is Andrew > > Nelson. See you there ;D > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > > <leyanlo@> wrote: > > > > > > I will give hugs to anyone who preregisters. > > > > > > > > > On 10/31/07, bladez740 <blade740@> wrote: > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > Leyan also gives hugs if you preregister. > > > > > > > > Don't make promises leyan doesn't plan to fulfill. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6222. noisy spring on DIYs
From: craxmile <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 01:09:43 -0000

i would like to ask how do you get rid of noisy springs. thanx craxmile
6223. Easy Scramble
From: "ltunreal" <ltunreal@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 03:01:11 -0000

You can scramble the cube with this and get an easy cross on about 4/6 of the faces, and get a REALLY easy extended cross on 2/6 of the faces. R B L' B' L U' D F D2 F' R B' R' B L' R2 B' L U' D F D F' R B'
6224. WCA > WSSA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 2 Nov 2007 21:04:06 -0700

http://www.youtube.com/watch?v=HczP-vSadNM Our regulations are better. [Non-text portions of this message have been removed]
6225. Re: WCA > WSSA
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 04:21:52 -0000

Just because there are rules against stopping the timer a certain way doesn't mean they are enforced ... --- In speedsolvingrubikscube@...m, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=HczP-vSadNM > > Our regulations are better. > > > [Non-text portions of this message have been removed] >
6226. Re: WCA > WSSA
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 13:08:54 -0000

If you read the rules official sport stacking rules http://tinyurl.com/25au9h in the section Stackmat: Positions you will see that they require you to start and stop with the hands, any portion above the wrist and up to the fingers. So this particular run is a scratch (DNF) because he didn't stop with his hands. Also this run is doubly a scratch because his hands were in contact with the cups as he stopped the timer. That's like a DNF *and* a pop for 3x3x3 BLD right as you stop the timer ;-) That kid is really really good though, so I imagine he'll pull some awesome time in competition assuming he doesn't get nervous. But that particular run is a scratch for 2 separate reasons. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=HczP-vSadNM > > Our regulations are better. > > > [Non-text portions of this message have been removed] >
6227. Re: noisy spring on DIYs
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 15:17:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, craxmile <no_reply@...> wrote: > > i would like to ask how do you get rid of noisy springs. > thanx I'm sorry. I tried really hard, but failed. You're probably too far away for me to read your mind and find out what you mean with noisy. Stefan
6228. Re: noisy spring on DIYs
From: "hr.mohr" <hr.mohr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 15:35:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, craxmile <no_reply@...> wrote: > > i would like to ask how do you get rid of noisy springs. > thanx > > craxmile > http://www.speedcubing.com/ton/Speedcube/makinga.htm http://www.youtube.com/watch?v=h7m5WDg7LFs alot can be done using just washers between the spring and the screw /M
6229. Re: Negative Time Solving Contest 2007
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 19:06:27 -0000

Hello, This is a reminder that Negative Time Solving Contest 2007 will take place in North America tonight at 2 am (morning of Sunday 11/4). To participate, please visit http://cubefreak.net/negative.html for the scrambling algorithms and information regarding submission of results. Have fun! -macky
6230. French Open 2008
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 03 Nov 2007 22:22:51 -0000

Hi everyone I'm proud to announce that an open competition will be held in Paris on March 15 and 16, 2008, organized by Aurélien Souchet. This will be the first 2-days French open, and I hope many foreigners will come to participate, and to visit our beautiful country ! Here is the website : http://frenchopen.ovh.org Not all the details are there. The venue is yet to be decided. See you soon ! Clément
6231. Re: [Speed cubing group] Re: Negative Time Solving Contest 2007
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Nov 2007 17:25:35 -0700 (PDT)

Jeez, I know I'm going to sound like an idiot. But, how do you know what time you get? I'm reading the rules over and over again, but I still don't grasp the concept. Let's say, I get a solve of 18.xx seconds. What would the time be? ----- Original Message ---- From: mackymakisumi <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 3, 2007 12:06:27 PM Subject: [Speed cubing group] Re: Negative Time Solving Contest 2007 Hello, This is a reminder that Negative Time Solving Contest 2007 will take place in North America tonight at 2 am (morning of Sunday 11/4). To participate, please visit http://cubefreak. net/negative. html for the scrambling algorithms and information regarding submission of results. Have fun! -macky [Non-text portions of this message have been removed]
6232. [Speed cubing group] Re: Negative Time Solving Contest 2007
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Nov 2007 02:46:58 -0000

For example, if you get 18.23 sec, your time is (18.23 sec)-(60 min) = -[(60 min)-(18.23 sec)]= -59 min 41.77 sec. -macky --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Jeez, I know I'm going to sound like an idiot. But, how do you know what time you get? I'm reading the rules over and over again, but I still don't grasp the concept. Let's say, I get a solve of 18.xx seconds. What would the time be? >
6233. Re: [Speed cubing group] Re: Negative Time Solving Contest 2007
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 3 Nov 2007 20:04:30 -0700 (PDT)

Oh! Now I understand. Thank you. ----- Original Message ---- From: mackymakisumi <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 3, 2007 7:46:58 PM Subject: [Speed cubing group] Re: Negative Time Solving Contest 2007 For example, if you get 18.23 sec, your time is (18.23 sec)-(60 min) = -[(60 min)-(18.23 sec)]= -59 min 41.77 sec. -macky --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Jeez, I know I'm going to sound like an idiot. But, how do you know what time you get? I'm reading the rules over and over again, but I still don't grasp the concept. Let's say, I get a solve of 18.xx seconds. What would the time be? > [Non-text portions of this message have been removed]
6234. About Braille : Real BLD cubing
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Nov 2007 05:08:41 -0000

Wondering if i can ever get my hands on braille cube tiles. would really like to try a real bld without memorizing cube first, just like that one blind person who works for google. i would like to improvise, if you got ideas i would very much love to hear it. Who knows, we could have this in competition someday :)
6235. Embedding simulator records into a webpage
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Nov 2007 05:10:39 -0000

I have added the "Show record for:" option to the embed form: http://www.ryanheise.com/cube/speed_embed.html so that now it is possible to embed an animation of someone's record into a webpage. -- Ryan Heise http://www.ryanheise.com/typing-test/
6236. how to start blindfold cubing
From: Omi Castanar <soul_nerd@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Nov 2007 07:15:52 -0800 (PST)

how do i start? what's a good tutorial? ------------------------------------------- Don't think. Drink. http://milkolate.pansitan.net __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6237. Re : [Speed cubing group] how to start blindfold cubing
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Nov 2007 17:21:20 +0000 (GMT)

I suggest you go to Stefan Pochmann's site. That's where I have learned. His beginner's method is perfect for me. Also blindfolded record holder Matyas Kuti has used the site. http://www.stefan-pochmann.info/spocc/ Good luck ----- Message d'origine ---- De : Omi Castanar <soul_nerd@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Novembre 2007, 16h15mn 52s Objet : [Speed cubing group] how to start blindfold cubing how do i start? what's a good tutorial? ------------ --------- --------- --------- ---- Don't think. Drink. http://milkolate. pansitan. net ____________ _________ _________ _________ _________ __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail. yahoo.com [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> _____________________________________________________________________________ Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail [Non-text portions of this message have been removed]
6238. PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 04 Nov 2007 23:12:39 -0000

Hello everybody, My PHP solver is just about finished. It's really nothing special, and the code got pretty messy, but I am so glad that it works, that I just wanted to share this :). I just tested with 10 pseudo random scrambles, and the average move count of the solutions was 56 moves. The solutions range from 50-60, with some lower and higher scores. The script can be found here (there is no link on my home-page yet): http://solvethecube.110mb.com/?location=solver If you want to generate a string with 54 letters (to use as input), you can go here: http://solvethecube.110mb.com/?location=view Enter a scramble, click the radio button "GENERATOR", and click go!. On the bottom of the page you will find a sticker code that you can use as input for the solver. You can also use these, if you like: byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr About the script: I am very happy that I managed to make this script. I learned a lot from it, and I have plenty of ideas about how to make it better, if I were to do it again! - Joël.
6239. 2x2 Pocket Cube
From: "chrisleechen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 00:06:20 -0000

Hi everyone, Recently, I got a 2x2 Rubik's pocket cube. Its nice and all, but does anyone know how to lube it so that I can get a better response from it? Thanks all!
6240. Re: 2x2 Pocket Cube
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 00:06:57 -0000

don't bother; they suck --- In speedsolvingrubikscube@yahoogroups.com, "chrisleechen" <chrisleechen@...> wrote: > > Hi everyone, > > Recently, I got a 2x2 Rubik's pocket cube. Its nice and all, but does > anyone know how to lube it so that I can get a better response from it? > > Thanks all! >
6241. Re: [Speed cubing group] PHP solver finished
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Nov 2007 21:56:34 -0300 (ART)

Nice work, Joël : ) I tried this scramble: (x2) D' L' B' L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U F' D' R' B L2 R2 D2 L2 (x2) and it gave me this: B U F2 L' F' U L D' U R U R2 U R' U R' U2 F2 B2 D' R' U2 D2 L D L2 R2 B' F' D2 B F' R2 L2 U2 R2 L2 R2 L2 U D' F2 B2 F2 R2 D' L2 R2 U L2 F2 U D2 the statistics say "Total (including cancelations) 53" if I understood correctly, it "knows" there are cancelations but it's not cancelling the moves...is it that? if so, why wouldn't you do it? O.o you can cancel some parts there, like ...U2 R 2 L2 R2 L2 U... and ...D' F2 B2 F2 R2... and get 53-4-2 = 47 moves :) or did I understand it all wrong? Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody, My PHP solver is just about finished. It's really nothing special, and the code got pretty messy, but I am so glad that it works, that I just wanted to share this :). I just tested with 10 pseudo random scrambles, and the average move count of the solutions was 56 moves. The solutions range from 50-60, with some lower and higher scores. The script can be found here (there is no link on my home-page yet): http://solvethecube.110mb.com/?location=solver If you want to generate a string with 54 letters (to use as input), you can go here: http://solvethecube.110mb.com/?location=view Enter a scramble, click the radio button "GENERATOR", and click go!. On the bottom of the page you will find a sticker code that you can use as input for the solver. You can also use these, if you like: byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr About the script: I am very happy that I managed to make this script. I learned a lot from it, and I have plenty of ideas about how to make it better, if I were to do it again! - Joël. --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6242. [Speed cubing group] Re: Negative Time Solving Contest 2007
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 01:14:40 -0000

The results are now available at http://cubefreak.net/negative.html#results Thanks to everyone who participated! This year, we had 37 participants representing 7 countries. You can see Harris Chan's solution for the winning solve (-59 minutes 50.25 seconds) at http://www.xanga.com/Takonan . We also had successful blindfold solves for the first time this year...and there were three of them! Leyan won that category with -57 minutes 52.41 seconds. Enjoy the extra hour of your day, -macky
6243. Re: [Speed cubing group] Re: 2x2 Pocket Cube
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Nov 2007 17:23:54 -0800

Can someone give me another definition....Someone who at least spends at least 15 seconds thinking about their reply.... On Nov 4, 2007 4:06 PM, Bob Burton <rubikscubewhiz@...> wrote: > don't bother; they suck > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "chrisleechen" > > <chrisleechen@...> wrote: > > > > Hi everyone, > > > > Recently, I got a 2x2 Rubik's pocket cube. Its nice and all, but does > > anyone know how to lube it so that I can get a better response from it? > > > > Thanks all! > > > > > [Non-text portions of this message have been removed]
6244. Re: [Speed cubing group] Re: 2x2 Pocket Cube
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 4 Nov 2007 17:28:49 -0800 (PST)

This is what Bob means: The Rubik's 2x2 Pocket Cube are not good quality cubes. Therefore, by lubing them, not only will you waste your time, but also your lubricant. ----- Original Message ---- From: Christopher Chen <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 4, 2007 5:23:54 PM Subject: Re: [Speed cubing group] Re: 2x2 Pocket Cube Can someone give me another definition.. ..Someone who at least spends at least 15 seconds thinking about their reply.... On Nov 4, 2007 4:06 PM, Bob Burton <rubikscubewhiz@ yahoo.com> wrote: > don't bother; they suck > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > "chrisleechen" > > <chrisleechen@ ...> wrote: > > > > Hi everyone, > > > > Recently, I got a 2x2 Rubik's pocket cube. Its nice and all, but does > > anyone know how to lube it so that I can get a better response from it? > > > > Thanks all! > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6245. [Speed cubing group] Re: 2x2 Pocket Cube
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 03:45:12 -0000

None the less, I felt my 2x2 was quite a bit better (albeit still lousy) after lubing. I used my regular silicone lubricant and just sprayed into 3 orthogonal faces in the dead center with one of those long thin straw attachments. Worked it in for a few seconds then let dry. It's still not very good, but I found it to be an improvement. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > This is what Bob means: The Rubik's 2x2 Pocket Cube are not good quality cubes. Therefore, by lubing them, not only will you waste your time, but also your lubricant. > > > ----- Original Message ---- > From: Christopher Chen <chrisleechen@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 4, 2007 5:23:54 PM > Subject: Re: [Speed cubing group] Re: 2x2 Pocket Cube > > Can someone give me another definition.. ..Someone who at least spends at > least 15 seconds thinking about their reply.... > > On Nov 4, 2007 4:06 PM, Bob Burton <rubikscubewhiz@ yahoo.com> wrote: > > > don't bother; they suck > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > > "chrisleechen" > > > > <chrisleechen@ ...> wrote: > > > > > > Hi everyone, > > > > > > Recently, I got a 2x2 Rubik's pocket cube. Its nice and all, but does > > > anyone know how to lube it so that I can get a better response from it? > > > > > > Thanks all! > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
6246. Re: PHP solver finished
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 04:33:54 -0000

Quick question -- how should i input R'2? when i input R'2L2, the picture on top only shows L2, but when i click it, the applet shows the the moves R'2L2 correctly. BTW, very nice job! jeff
6247. Re: PHP solver finished
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 09:20:23 -0000

What method are you using now? It's surely not complete Thistlethwaite, since that should lead to a maximum of 45 moves and an average of 31.3 moves, even before canceling moves between the four steps. For the solution display, why not use one applet instead of those many images? Then it's also easy to follow for people who don't even know the notation or who don't want to toggle between looking at the cube image and the move written on the side. Especially if you consider the noncuber who has to compare his own cube with the cube image after every move and thus even looks away from the screen and could look back at the screen at a wrong row. An applet would solve all these issues. If you want to keep the images, an improvement would be to draw arrows *on* the images. Cheers! Stefan
6248. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 09:32:40 -0000

Hi Jeff, The notation that my algorithm viewer supports is a lot simpler than the applet. I didn't feel need to code it so it recognises 2', because R2 and R2' are basically the same. You can only add 1 extra symbol to a move, either ' or 2. The information IS transported to the applet though, which does support R2'. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Quick question -- how should i input R'2? when i input R'2L2, the > picture on top only shows L2, but when i click it, the applet shows the > the moves R'2L2 correctly. > > BTW, very nice job! > jeff >
6249. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 09:38:03 -0000

Hi Stefan, You read my mind. I didn't put the link to the solver on the main page yet, because I want to make it more user friendly, and add these features, such as an applet and a description of the notation, and quite possibly a more n00b-friendly notation. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > What method are you using now? It's surely not complete > Thistlethwaite, since that should lead to a maximum of 45 moves and > an average of 31.3 moves, even before canceling moves between the > four steps. > > For the solution display, why not use one applet instead of those > many images? Then it's also easy to follow for people who don't even > know the notation or who don't want to toggle between looking at the > cube image and the move written on the side. Especially if you > consider the noncuber who has to compare his own cube with the cube > image after every move and thus even looks away from the screen and > could look back at the screen at a wrong row. An applet would solve > all these issues. > > If you want to keep the images, an improvement would be to draw > arrows *on* the images. > > Cheers! > Stefan >
6250. Re: [Speed cubing group] PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 09:48:44 -0000

Hi Pedro, Yeah, you are right. I got tired of all the scripting at the end, so I just uploaded the script, but I can still adjust it and modify it a bit. In this case, it cancels U'U2 for example, but not sequences like U D U2. I'll work on that. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice work, Joël : ) > > I tried this scramble: (x2) D' L' B' L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U F' D' R' B L2 R2 D2 L2 (x2) > > and it gave me this: > B U F2 L' F' U L D' U R U R2 U R' U R' U2 F2 B2 D' R' U2 D2 L D L2 R2 B' F' D2 B F' R2 L2 U2 R2 L2 R2 L2 U D' F2 B2 F2 R2 D' L2 R2 U L2 F2 U D2 > > the statistics say "Total (including cancelations) 53" > > if I understood correctly, it "knows" there are cancelations but it's not cancelling the moves...is it that? > > if so, why wouldn't you do it? O.o you can cancel some parts there, like > ...U2 R 2 L2 R2 L2 U... > and > ...D' F2 B2 F2 R2... > > and get 53-4-2 = 47 moves :) > > or did I understand it all wrong? > > Pedro > > Joël van Noort <joel_vn@...> escreveu: Hello everybody, > > My PHP solver is just about finished. It's really nothing special, > and the code got pretty messy, but I am so glad that it works, that > I just wanted to share this :). > > I just tested with 10 pseudo random scrambles, and the average move > count of the solutions was 56 moves. The solutions range from 50- 60, > with some lower and higher scores. > > The script can be found here (there is no link on my home-page yet): > http://solvethecube.110mb.com/?location=solver > > If you want to generate a string with 54 letters (to use as input), > you can go here: > > http://solvethecube.110mb.com/?location=view > > Enter a scramble, click the radio button "GENERATOR", and click go!. > On the bottom of the page you will find a sticker code that you can > use as input for the solver. > > You can also use these, if you like: > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the script: I am very happy that I managed to make this > script. I learned a lot from it, and I have plenty of ideas about > how to make it better, if I were to do it again! > > - Joël. > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
6251. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 10:36:14 -0000

Hi Jeff, By coincidence, I found that R2' does work (which I believe is a more common notation than R'2 anyway). Both the applet and image respond correctly to this. - Joël. --- In speedsolvingrubikscube@...m, Joël van Noort <joel_vn@...> wrote: > > Hi Jeff, > > The notation that my algorithm viewer supports is a lot simpler than > the applet. I didn't feel need to code it so it recognises 2', > because R2 and R2' are basically the same. You can only add 1 extra > symbol to a move, either ' or 2. The information IS transported to > the applet though, which does support R2'. > > - Joël. > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > Quick question -- how should i input R'2? when i input R'2L2, the > > picture on top only shows L2, but when i click it, the applet shows > the > > the moves R'2L2 correctly. > > > > BTW, very nice job! > > jeff > > >
6252. Re: PHP solver finished
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 12:47:49 -0000

Stefan Pochmann wrote: > What method are you using now? I'd like to know, too. There are some things that I can't understand in the solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for the solved state. -- Johannes Laire
6253. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 14:07:06 -0000

Hi Johannes, I know it looks very unproffessional, but Cube Explorer give R R' as a solution to a solved state... I just thought it would be funny to have an identity algorithm for a solved state... And.. Also, this is what cube explorer gave me for this situation (believe it or not). The method is: 1. Orient edges 2. Orient corners & bring E layer edges in E layer 3. Separate U/D layer pieces, first corners, then edges 4. Permute everything (first E layer, then U and D layer simultaneously). I know it's not Thistlethwaite... The brute force searches were taking too long (my fault, I know, inexperienced in this sort of scripting/programming), so I decided to try a different approach. Now that I am finished, I some ideas about how to do faster searches, but don't feel any need to start writing that now. I am just happy that it works. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Stefan Pochmann wrote: > > What method are you using now? > > I'd like to know, too. There are some things that I can't understand > in the solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for the > solved state. > > -- > Johannes Laire >
6254. Re: PHP solver finished
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 16:48:18 -0000

Yes, my Cube Explorer does the same if you let it solve the Identitiy Cube *optimal*. Not really a bug, just a feature that it gives the shortest nontrivial solution for Identity. So I will not change this behaviour. Herbert Kociemba > I'd like to know, too. There are some things that I can't understand > in the solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for the > solved state. > > -- > Johannes Laire >
6255. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 17:42:16 -0000

Hi Herbert, I didn't realise you came to this group! Maybe I only notice it just now, because I've been working with cube explorer recently. Anyway, cube explorer rocks!! Great program. I also used to to generate solutions for a few cases for my solver. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Yes, my Cube Explorer does the same if you let it solve the Identitiy > Cube *optimal*. Not really a bug, just a feature that it gives the > shortest nontrivial solution for Identity. So I will not change this > behaviour. > > > Herbert Kociemba > > > I'd like to know, too. There are some things that I can't understand > > in the solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for > the > > solved state. > > > > -- > > Johannes Laire > > >
6256. Re: WCA > WSSA
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 18:20:33 -0000

http://www.youtube.com/watch?v=gPHaA6kL7QQ These things happen in our sport too... Even at World Championships! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=HczP-vSadNM > > Our regulations are better. > > > [Non-text portions of this message have been removed] >
6257. My first solve was a blindfold solve
From: "jeff_beltz" <jeff_beltz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 18:47:36 -0000

I was by Macky to post something to this site, so here goes. It all started because I was speaking with a co-worker one day about the rubiks cube and how I had never figured out how to solve it. Well he convinced me to take Macky's challenge: "07/09: I'd like to see someone who doesn't know how to solve a cube learn to solve it blindfolded. Would some brave soul please give it a try? It really shouldn't be too hard. You'd be the only person in the world who can say, "I can solve a Rubik's Cube, but only blindfolded" (ok, of course you can use the blindfold method with you eyes open, but you know what I mean)." Well last night I finally successfully solved the cube for the first time and it was blindfolded. There were many failed attempts before that, and I started in July shortly after the challenge. So it only took me ~4 months to get a completed solve. Now in my defense, I have a wife and 2 kids (8 year old and a 16 month old), so I was only able dedicate a few hours a week to this. Plus I was very slow in actually memorizing the algorithms. The experience was both fun and frustrating at the same time. The frustrating part was of course thinking I had it solved then looking at the cube and seeing it just as scrambled as when I started. The funny thing is I have trouble looking at the cube now as I do the algorithms, as I had forced myself to practiced all of them with my eyes closed. ----- JNetCube Session Statistics for Sun Nov 04 22:47:27 EST 2007 ----- Cubes Solved: 1 Total Pops: 0 Average: 22:03.16 Fastest Time: 22:03.16 Slowest Time: 22:03.16 Standard Deviation: 00.00 Individual Times: 1) 22:03.16 U2 D' L U B2 U' R U D2 R2 L2 B U2 B' L2 U' R B' U' B F' U F2 L' U' Resolution CCW: 245 CW: 367 EO: 802 (hex) CP: 275346 EP: 16.27BC8A.39 (hex) Yes, it is slow but I am working on the speed (my first attempt which failed was 56 minutes).
6258. Re: My first solve was a blindfold solve
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 19:23:06 -0000

When you practiced the algorithms, how did you know whether you had executed them correctly? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "jeff_beltz" <jeff_beltz@...> wrote: > > I was by Macky to post something to this site, so here goes. > > It all started because I was speaking with a co-worker one day about > the rubiks cube and how I had never figured out how to solve it. Well > he convinced me to take Macky's challenge: "07/09: I'd like to see > someone who doesn't know how to solve a cube learn to solve it > blindfolded. Would some brave soul please give it a try? It really > shouldn't be too hard. You'd be the only person in the world who can > say, "I can solve a Rubik's Cube, but only blindfolded" (ok, of course > you can use the blindfold method with you eyes open, but you know what > I mean)." > > Well last night I finally successfully solved the cube for the first > time and it was blindfolded. There were many failed attempts before > that, and I started in July shortly after the challenge. So it only > took me ~4 months to get a completed solve. Now in my defense, I have > a wife and 2 kids (8 year old and a 16 month old), so I was only able > dedicate a few hours a week to this. Plus I was very slow in actually > memorizing the algorithms. > > The experience was both fun and frustrating at the same time. The > frustrating part was of course thinking I had it solved then looking > at the cube and seeing it just as scrambled as when I started. The > funny thing is I have trouble looking at the cube now as I do the > algorithms, as I had forced myself to practiced all of them with my > eyes closed. > > ----- JNetCube Session Statistics for Sun Nov 04 22:47:27 EST 2007 - ---- > > Cubes Solved: 1 > Total Pops: 0 > Average: 22:03.16 > > Fastest Time: 22:03.16 > Slowest Time: 22:03.16 > Standard Deviation: 00.00 > > Individual Times: > 1) 22:03.16 U2 D' L U B2 U' R U D2 R2 L2 B U2 B' L2 > U' R B' U' B F' U F2 L' U' > > Resolution > CCW: 245 > CW: 367 > EO: 802 (hex) > CP: 275346 > EP: 16.27BC8A.39 (hex) > > Yes, it is slow but I am working on the speed (my first attempt which > failed was 56 minutes). >
6259. Re: My first solve was a blindfold solve
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 19:38:07 -0000

Hi, Execute the algorithms on a scrambled cube and track all the stickers? + Hope that you dont accidentally get into the solved state, of course. That would suck, if you tried Macky's challenge ;). Congratz on your first solve, though, Jeff ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > When you practiced the algorithms, how did you know whether you had > executed them correctly? > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, > "jeff_beltz" <jeff_beltz@> wrote: > > > > I was by Macky to post something to this site, so here goes. > > > > It all started because I was speaking with a co-worker one day about > > the rubiks cube and how I had never figured out how to solve it. > Well > > he convinced me to take Macky's challenge: "07/09: I'd like to see > > someone who doesn't know how to solve a cube learn to solve it > > blindfolded. Would some brave soul please give it a try? It really > > shouldn't be too hard. You'd be the only person in the world who can > > say, "I can solve a Rubik's Cube, but only blindfolded" (ok, of > course > > you can use the blindfold method with you eyes open, but you know > what > > I mean)." > > > > Well last night I finally successfully solved the cube for the first > > time and it was blindfolded. There were many failed attempts before > > that, and I started in July shortly after the challenge. So it only > > took me ~4 months to get a completed solve. Now in my defense, I > have > > a wife and 2 kids (8 year old and a 16 month old), so I was only > able > > dedicate a few hours a week to this. Plus I was very slow in > actually > > memorizing the algorithms. > > > > The experience was both fun and frustrating at the same time. The > > frustrating part was of course thinking I had it solved then looking > > at the cube and seeing it just as scrambled as when I started. The > > funny thing is I have trouble looking at the cube now as I do the > > algorithms, as I had forced myself to practiced all of them with my > > eyes closed. > > > > ----- JNetCube Session Statistics for Sun Nov 04 22:47:27 EST 2007 - > ---- > > > > Cubes Solved: 1 > > Total Pops: 0 > > Average: 22:03.16 > > > > Fastest Time: 22:03.16 > > Slowest Time: 22:03.16 > > Standard Deviation: 00.00 > > > > Individual Times: > > 1) 22:03.16 U2 D' L U B2 U' R U D2 R2 L2 B U2 B' > L2 > > U' R B' U' B F' U F2 L' U' > > > > Resolution > > CCW: 245 > > CW: 367 > > EO: 802 (hex) > > CP: 275346 > > EP: 16.27BC8A.39 (hex) > > > > Yes, it is slow but I am working on the speed (my first attempt > which > > failed was 56 minutes). > > >
6260. Re: [Speed cubing group] Re: My first solve was a blindfold solve
From: "James Stuber" <jestuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Nov 2007 13:00:09 -0800

Congratulations! How did you do the scramble given above without a solved cube? Did you have someone else solve it first? [Non-text portions of this message have been removed]
6261. Re: [Speed cubing group] Re: My first solve was a blindfold solve
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Nov 2007 13:08:26 -0800 (PST)

i think it would easy to follow along with the solution book or a website to solve it regularly without knowing the full method, then apply the scramble. i'm sure he means its his first solve without some sort of cheat sheet or external help. either that or he just buys a new one everytime :) James Stuber <jestuber@...> wrote: Congratulations! How did you do the scramble given above without a solved cube? Did you have someone else solve it first? [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6262. Re: [Speed cubing group] Re: WCA > WSSA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 5 Nov 2007 14:05:07 -0800

Why do you think I was running up to the stage all the time? On 11/5/07, Joël van Noort <joel_vn@...> wrote: > > http://www.youtube.com/watch?v=gPHaA6kL7QQ > > These things happen in our sport too... Even at World Championships! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > http://www.youtube.com/watch?v=HczP-vSadNM > > > > Our regulations are better. > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6263. Re: how to start blindfold cubing
From: "jwoelmer2" <jwoelmer2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 05 Nov 2007 22:06:38 -0000

Actually, i would recommend you use this tutorial, simply because it uses pre-existing algorithms from the fridrich method: http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ Then, once you understand it (and can solve it consistently blindfolded), switch to the M2/R2 method. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...> wrote: > > how do i start? what's a good tutorial? > > > ------------------------------------------- > Don't think. Drink. > http://milkolate.pansitan.net > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
6264. Re: WCA > WSSA
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 06:50:18 -0000

It happens, but its not nearly as bad as the kid. he *WAS touching the cups when he stopped the timer, where the guy did release the cube. I didn't know in Speed stacking that if you record it, you have the world record. Maybe it's because it can't be faked as well. Corwin --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > http://www.youtube.com/watch?v=gPHaA6kL7QQ > > These things happen in our sport too... Even at World Championships! > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.youtube.com/watch?v=HczP-vSadNM > > > > Our regulations are better. > > > > > > [Non-text portions of this message have been removed] > > >
6265. Re: [Speed cubing group] Re: WCA > WSSA
From: "Ron van Bruchem" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Nov 2007 08:19:31 +0100 (CET)

These things are hard to judge. I wonder whether the cuber on the video got a penalty. Or at least that the judge warned him. Have fun, Ron > It happens, but its not nearly as bad as the kid. he *WAS touching the > cups when he stopped the timer, where the guy did release the cube. > > I didn't know in Speed stacking that if you record it, you have the > world record. Maybe it's because it can't be faked as well. > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > <joel_vn@...> wrote: >> >> http://www.youtube.com/watch?v=gPHaA6kL7QQ >> >> These things happen in our sport too... Even at World Championships! >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >> <tyson.mao@> wrote: >> > >> > http://www.youtube.com/watch?v=HczP-vSadNM >> > >> > Our regulations are better. >> > >> > >> > [Non-text portions of this message have been removed] >> > >> > > >
6266. [Speed cubing group] Re: WCA > WSSA
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 08:32:28 -0000

Hi Ron, I shot the video myself, because Rama told me this guy was stopping like this all the time. It didn't look like the judge knew art. A6c of the WCA regulations; nothing happened really. Kai also told me that this person always stops the timer this way. It's not a big deal to me; I doubt that it saves time, but when we have rules, it's a good thing they are enforced properly. Do you know if anyone ever got a 2 second penalty for stopping the timer with wrists in an official competition? -Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > These things are hard to judge. > I wonder whether the cuber on the video got a penalty. Or at least that > the judge warned him. > > Have fun, > > Ron > > > It happens, but its not nearly as bad as the kid. he *WAS touching the > > cups when he stopped the timer, where the guy did release the cube. > > > > I didn't know in Speed stacking that if you record it, you have the > > world record. Maybe it's because it can't be faked as well. > > > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > >> > >> http://www.youtube.com/watch?v=gPHaA6kL7QQ > >> > >> These things happen in our sport too... Even at World Championships! > >> > >> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >> <tyson.mao@> wrote: > >> > > >> > http://www.youtube.com/watch?v=HczP-vSadNM > >> > > >> > Our regulations are better. > >> > > >> > > >> > [Non-text portions of this message have been removed] > >> > > >> > > > > > > >
6267. Re: PHP solver finished
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 09:46:42 -0000

Hi Joel :-) What if i just want to give the solver a scramble, not a sticker configuration ??? I cannot see how to do this :-? Greetz!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > My PHP solver is just about finished. It's really nothing special, > and the code got pretty messy, but I am so glad that it works, that > I just wanted to share this :). > > I just tested with 10 pseudo random scrambles, and the average move > count of the solutions was 56 moves. The solutions range from 50- 60, > with some lower and higher scores. > > The script can be found here (there is no link on my home-page yet): > http://solvethecube.110mb.com/?location=solver > > If you want to generate a string with 54 letters (to use as input), > you can go here: > > http://solvethecube.110mb.com/?location=view > > Enter a scramble, click the radio button "GENERATOR", and click go!. > On the bottom of the page you will find a sticker code that you can > use as input for the solver. > > You can also use these, if you like: > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the script: I am very happy that I managed to make this > script. I learned a lot from it, and I have plenty of ideas about > how to make it better, if I were to do it again! > > - Joël. >
6268. Re: PHP solver finished
From: "Norbert Hantos" <renslay@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 10:02:43 -0000

Hi, See Tools on Joel's webpage: on "Imagecube HTML Code Generator" there is an option: "Take me to the Algorithm Viewer!" This transform you an algorithm to sticker configuration. Just copy-paste ;) --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Joel :-) > > What if i just want to give the solver a scramble, not a sticker > configuration ??? I cannot see how to do this :-? > > Greetz!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hello everybody, > > > > My PHP solver is just about finished. It's really nothing special, > > and the code got pretty messy, but I am so glad that it works, > that > > I just wanted to share this :). > > > > I just tested with 10 pseudo random scrambles, and the average > move > > count of the solutions was 56 moves. The solutions range from 50- > 60, > > with some lower and higher scores. > > > > The script can be found here (there is no link on my home-page > yet): > > http://solvethecube.110mb.com/?location=solver > > > > If you want to generate a string with 54 letters (to use as > input), > > you can go here: > > > > http://solvethecube.110mb.com/?location=view > > > > Enter a scramble, click the radio button "GENERATOR", and click > go!. > > On the bottom of the page you will find a sticker code that you > can > > use as input for the solver. > > > > You can also use these, if you like: > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > About the script: I am very happy that I managed to make this > > script. I learned a lot from it, and I have plenty of ideas about > > how to make it better, if I were to do it again! > > > > - Joël. > > >
6269. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 12:42:31 -0000

Hi, Yes, that's the way to do it... Possibly, I can add a text field that allows you to input a scramble. It should not be very hard, since most of the functions are already written. It's a good idea... (Basically the 2nd example already does this, it just generates a random scramble). So thanks for the suggestion, maybe I'll add that sometime. - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" <renslay@...> wrote: > > Hi, > > See Tools on Joel's webpage: on "Imagecube HTML Code Generator" there > is an option: "Take me to the Algorithm Viewer!" > This transform you an algorithm to sticker configuration. Just > copy-paste ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Joel :-) > > > > What if i just want to give the solver a scramble, not a sticker > > configuration ??? I cannot see how to do this :-? > > > > Greetz!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > > > > My PHP solver is just about finished. It's really nothing special, > > > and the code got pretty messy, but I am so glad that it works, > > that > > > I just wanted to share this :). > > > > > > I just tested with 10 pseudo random scrambles, and the average > > move > > > count of the solutions was 56 moves. The solutions range from 50- > > 60, > > > with some lower and higher scores. > > > > > > The script can be found here (there is no link on my home-page > > yet): > > > http://solvethecube.110mb.com/?location=solver > > > > > > If you want to generate a string with 54 letters (to use as > > input), > > > you can go here: > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > Enter a scramble, click the radio button "GENERATOR", and click > > go!. > > > On the bottom of the page you will find a sticker code that you > > can > > > use as input for the solver. > > > > > > You can also use these, if you like: > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > About the script: I am very happy that I managed to make this > > > script. I learned a lot from it, and I have plenty of ideas about > > > how to make it better, if I were to do it again! > > > > > > - Joël. > > > > > >
6270. Re: PHP solver finished
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 16:38:53 -0000

Hey, Maybe it's possible to condense certain moves? For example, F B F = F2 B? I noticed this in the example solve you gave. --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Hi, > > Yes, that's the way to do it... > > Possibly, I can add a text field that allows you to input a > scramble. It should not be very hard, since most of the functions > are already written. It's a good idea... (Basically the 2nd example > already does this, it just generates a random scramble). > > So thanks for the suggestion, maybe I'll add that sometime. > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" > <renslay@> wrote: > > > > Hi, > > > > See Tools on Joel's webpage: on "Imagecube HTML Code Generator" > there > > is an option: "Take me to the Algorithm Viewer!" > > This transform you an algorithm to sticker configuration. Just > > copy-paste ;) > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi Joel :-) > > > > > > What if i just want to give the solver a scramble, not a sticker > > > configuration ??? I cannot see how to do this :-? > > > > > > Greetz!! > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello everybody, > > > > > > > > My PHP solver is just about finished. It's really nothing > special, > > > > and the code got pretty messy, but I am so glad that it works, > > > that > > > > I just wanted to share this :). > > > > > > > > I just tested with 10 pseudo random scrambles, and the average > > > move > > > > count of the solutions was 56 moves. The solutions range from > 50- > > > 60, > > > > with some lower and higher scores. > > > > > > > > The script can be found here (there is no link on my home- page > > > yet): > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > If you want to generate a string with 54 letters (to use as > > > input), > > > > you can go here: > > > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > Enter a scramble, click the radio button "GENERATOR", and > click > > > go!. > > > > On the bottom of the page you will find a sticker code that > you > > > can > > > > use as input for the solver. > > > > > > > > You can also use these, if you like: > > > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > About the script: I am very happy that I managed to make this > > > > script. I learned a lot from it, and I have plenty of ideas > about > > > > how to make it better, if I were to do it again! > > > > > > > > - Joël. > > > > > > > > > >
6271. [Speed cubing group] Re: My first solve was a blindfold solve
From: "jeff_beltz" <jeff_beltz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 18:01:16 -0000

One of the first things I had to do was be able to recognize the colors for each of my positions. I used the numbering scheme on http://www.cubefreak.net. I chose blue as my top and green as my front, mainly because the java app on http://www.cubefreak.net had the cube oriented that way and it was easier for me to visualize what the algorithms were doing and what it should look like when it was done. I practice the algorithms on both a solved cube and a scrambled cube. Practicing means I was looking at the algorithm on a cheat sheet and executing them on the cube under the table. Of course I looked after I had executed the algorithm to see if I done it right. If I ended up scrambling it accidentally while practicing an algorithm on a solved cube (which happened quite a few times) I had co-worker, Mike Hughey solve it for me. Initially I stared with only the corner algorithms until I had those algorithms memorized. I even tried solving just the corners on a 3x3, which I guess technically was a blindfold 2x2. Then I worked on edges which took me a while, but I didn't try just solving the edges on a scrambled cube. If I needed the cube solved I gave it to Mike and he solved it. When I was actually trying to solve it blindfolded and failed, Mike, who is very patient, would solve it so I could scramble it again. Initially I was just messing it up randomly, then he pointed me to JNetCube which I started using. Of course technically I could after having memorized all the algorithms (or just some of the really key one) could have solved it sighted, I just didn't solve one unless it was blindfolded. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran <perscription_death@...> wrote: > > i think it would easy to follow along with the solution book or a website to solve it regularly without knowing the full method, then apply the scramble. i'm sure he means its his first solve without some sort of cheat sheet or external help. either that or he just buys a new one everytime :) > > James Stuber jestuber@... wrote: Congratulations! > How did you do the scramble given above without a solved cube? Did you have > someone else solve it first? > > [Non-text portions of this message have been removed] > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] >
6272. Re: My first solve was a blindfold solve
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 06 Nov 2007 22:43:29 -0000

I'd hate to have been the other guy. "did you mess it up again, you blindfold dummy?!" Michiel http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com, "jeff_beltz" <jeff_beltz@...> wrote: > When I was actually trying to solve it blindfolded and failed, Mike, who is very patient, would solve it so I could scramble it again.
6273. Re: [Speed cubing group] Re: My first solve was a blindfold solve
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Nov 2007 16:54:07 -0600

I noticed you memorized with hexadecimals. At the US Open I heard Mike explain how he used them to memorize orientations. Makes sense now that you know him; I haven't seen others use the same method. Congratulations. Quite an achievement.
6274. Re: [Speed cubing group] Re: WCA > WSSA
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 6 Nov 2007 15:36:08 -0800 (PST)

Thats true. I don't know about the speedstacking regulations, but I tihnk that you have to stop the timer with your hands. I could be wrong, but that Cycle the kid did should be a DNF. Otherwise, he's good. ----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 5, 2007 10:50:18 PM Subject: [Speed cubing group] Re: WCA > WSSA It happens, but its not nearly as bad as the kid. he *WAS touching the cups when he stopped the timer, where the guy did release the cube. I didn't know in Speed stacking that if you record it, you have the world record. Maybe it's because it can't be faked as well. Corwin --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@... > wrote: > > http://www.youtube. com/watch? v=gPHaA6kL7QQ > > These things happen in our sport too... Even at World Championships! > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.youtube. com/watch? v=HczP-vSadNM > > > > Our regulations are better. > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6275. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 00:15:08 -0000

Maybe? Who knows..? It's sooo hard.. Just maybe, I'll pull it off :) --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Hey, > > Maybe it's possible to condense certain moves? For example, F B F = > F2 B? I noticed this in the example solve you gave. > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Hi, > > > > Yes, that's the way to do it... > > > > Possibly, I can add a text field that allows you to input a > > scramble. It should not be very hard, since most of the functions > > are already written. It's a good idea... (Basically the 2nd example > > already does this, it just generates a random scramble). > > > > So thanks for the suggestion, maybe I'll add that sometime. > > > > - Joël. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" > > <renslay@> wrote: > > > > > > Hi, > > > > > > See Tools on Joel's webpage: on "Imagecube HTML Code Generator" > > there > > > is an option: "Take me to the Algorithm Viewer!" > > > This transform you an algorithm to sticker configuration. Just > > > copy-paste ;) > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > > Hi Joel :-) > > > > > > > > What if i just want to give the solver a scramble, not a > sticker > > > > configuration ??? I cannot see how to do this :-? > > > > > > > > Greetz!! > > > > > > > > -Per > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > > <joel_vn@> wrote: > > > > > > > > > > Hello everybody, > > > > > > > > > > My PHP solver is just about finished. It's really nothing > > special, > > > > > and the code got pretty messy, but I am so glad that it > works, > > > > that > > > > > I just wanted to share this :). > > > > > > > > > > I just tested with 10 pseudo random scrambles, and the > average > > > > move > > > > > count of the solutions was 56 moves. The solutions range from > > 50- > > > > 60, > > > > > with some lower and higher scores. > > > > > > > > > > The script can be found here (there is no link on my home- > page > > > > yet): > > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > > > If you want to generate a string with 54 letters (to use as > > > > input), > > > > > you can go here: > > > > > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > > > Enter a scramble, click the radio button "GENERATOR", and > > click > > > > go!. > > > > > On the bottom of the page you will find a sticker code that > > you > > > > can > > > > > use as input for the solver. > > > > > > > > > > You can also use these, if you like: > > > > > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > > > About the script: I am very happy that I managed to make this > > > > > script. I learned a lot from it, and I have plenty of ideas > > about > > > > > how to make it better, if I were to do it again! > > > > > > > > > > - Joël. > > > > > > > > > > > > > > >
6276. Where's a good place to buy 2x2 cubes?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 02:22:09 -0000

Can anyone recommend a good place to buy 2x2 cubes? Patrick
6277. Re: WCA > WSSA
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 03:34:30 -0000

I've seen someone stop the timer with the cube still in hand and the judge did not penalize him. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > It happens, but its not nearly as bad as the kid. he *WAS touching the > cups when he stopped the timer, where the guy did release the cube. > > I didn't know in Speed stacking that if you record it, you have the > world record. Maybe it's because it can't be faked as well. > > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=gPHaA6kL7QQ > > > > These things happen in our sport too... Even at World Championships! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > http://www.youtube.com/watch?v=HczP-vSadNM > > > > > > Our regulations are better. > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6278. Re: [Speed cubing group] Where's a good place to buy 2x2 cubes?
From: "Brendan Trinh" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Nov 2007 16:36:23 +1100

mefferts www.mefferts.com On Nov 7, 2007 1:22 PM, Patrick Jameson <poker19@...> wrote: > > > > > Can anyone recommend a good place to buy 2x2 cubes? > > Patrick > >
6279. Re: My first solve was a blindfold solve
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 09:11:01 -0000

Quite the contrary! Why do you think Mike made Jeff do this? He was bored of scrambling for himself and wanted someone else to do it for him. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > I'd hate to have been the other guy. "did you mess it up again, you > blindfold dummy?!" > > Michiel > http://vanderblonk.com > > --- In speedsolvingrubikscube@yahoogroups.com, "jeff_beltz" > <jeff_beltz@> wrote: > > When I was actually trying to solve it blindfolded and failed, Mike, > who is very patient, would solve it so I could scramble it again. >
6280. Re: PHP solver finished
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 09:28:29 -0000

Hi Joel :-) It is quite easy to code so that you transform for instance R L R2 to R' L. Code a sequence tokenizer with axial control. You have the first part anyway. Assign RL FB UD to same axes. Example: Sequence: R L2 R U2 D2 U' ... (R2 L2 U D2 ...) Steps: R > add to RL axis - RL[1]=1 L2 > add to RL axis - RL[2]=2 R > add to RL axis - RL[1]=2(1+1) (switch here ... output from RL >> R2 L2, empty the axis too!!!) U2 > add to UD axis - UD[1]=2 D2 > add to UD axis - UD[2]=2 U' > add -1 to UD axis - UD[1]=1 (2-1) (switch ...) I promise you, this is EASIER to code than a solver ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Maybe? Who knows..? It's sooo hard.. Just maybe, I'll pull it off :) > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > <linkpoke@> wrote: > > > > Hey, > > > > Maybe it's possible to condense certain moves? For example, F B F > = > > F2 B? I noticed this in the example solve you gave. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Hi, > > > > > > Yes, that's the way to do it... > > > > > > Possibly, I can add a text field that allows you to input a > > > scramble. It should not be very hard, since most of the > functions > > > are already written. It's a good idea... (Basically the 2nd > example > > > already does this, it just generates a random scramble). > > > > > > So thanks for the suggestion, maybe I'll add that sometime. > > > > > > - Joël. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" > > > <renslay@> wrote: > > > > > > > > Hi, > > > > > > > > See Tools on Joel's webpage: on "Imagecube HTML Code > Generator" > > > there > > > > is an option: "Take me to the Algorithm Viewer!" > > > > This transform you an algorithm to sticker configuration. Just > > > > copy-paste ;) > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > > > > > Hi Joel :-) > > > > > > > > > > What if i just want to give the solver a scramble, not a > > sticker > > > > > configuration ??? I cannot see how to do this :-? > > > > > > > > > > Greetz!! > > > > > > > > > > -Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van > Noort > > > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody, > > > > > > > > > > > > My PHP solver is just about finished. It's really nothing > > > special, > > > > > > and the code got pretty messy, but I am so glad that it > > works, > > > > > that > > > > > > I just wanted to share this :). > > > > > > > > > > > > I just tested with 10 pseudo random scrambles, and the > > average > > > > > move > > > > > > count of the solutions was 56 moves. The solutions range > from > > > 50- > > > > > 60, > > > > > > with some lower and higher scores. > > > > > > > > > > > > The script can be found here (there is no link on my home- > > page > > > > > yet): > > > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > > > > > If you want to generate a string with 54 letters (to use > as > > > > > input), > > > > > > you can go here: > > > > > > > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > > > > > Enter a scramble, click the radio button "GENERATOR", and > > > click > > > > > go!. > > > > > > On the bottom of the page you will find a sticker code > that > > > you > > > > > can > > > > > > use as input for the solver. > > > > > > > > > > > > You can also use these, if you like: > > > > > > > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > > > > > About the script: I am very happy that I managed to make > this > > > > > > script. I learned a lot from it, and I have plenty of > ideas > > > about > > > > > > how to make it better, if I were to do it again! > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > >
6281. Re: PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 15:10:32 -0000

Yeah, Per. I know it's much easier than a solver. --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Joel :-) > > It is quite easy to code so that you transform for instance R L R2 > to R' L. Code a sequence tokenizer with axial control. You have the > first part anyway. Assign RL FB UD to same axes. > > Example: > > Sequence: R L2 R U2 D2 U' ... (R2 L2 U D2 ...) > > Steps: > > R > add to RL axis - RL[1]=1 > L2 > add to RL axis - RL[2]=2 > R > add to RL axis - RL[1]=2(1+1) > (switch here ... output from RL >> R2 L2, empty the axis too!!!) > U2 > add to UD axis - UD[1]=2 > D2 > add to UD axis - UD[2]=2 > U' > add -1 to UD axis - UD[1]=1 (2-1) > (switch ...) > > I promise you, this is EASIER to code than a solver ;-) > > -Per > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@> wrote: > > > > Maybe? Who knows..? It's sooo hard.. Just maybe, I'll pull it > off :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Hey, > > > > > > Maybe it's possible to condense certain moves? For example, F B > F > > = > > > F2 B? I noticed this in the example solve you gave. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hi, > > > > > > > > Yes, that's the way to do it... > > > > > > > > Possibly, I can add a text field that allows you to input a > > > > scramble. It should not be very hard, since most of the > > functions > > > > are already written. It's a good idea... (Basically the 2nd > > example > > > > already does this, it just generates a random scramble). > > > > > > > > So thanks for the suggestion, maybe I'll add that sometime. > > > > > > > > - Joël. > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Norbert > Hantos" > > > > <renslay@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > See Tools on Joel's webpage: on "Imagecube HTML Code > > Generator" > > > > there > > > > > is an option: "Take me to the Algorithm Viewer!" > > > > > This transform you an algorithm to sticker configuration. > Just > > > > > copy-paste ;) > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > > <per_fredlund@> wrote: > > > > > > > > > > > > Hi Joel :-) > > > > > > > > > > > > What if i just want to give the solver a scramble, not a > > > sticker > > > > > > configuration ??? I cannot see how to do this :-? > > > > > > > > > > > > Greetz!! > > > > > > > > > > > > -Per > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van > > Noort > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > Hello everybody, > > > > > > > > > > > > > > My PHP solver is just about finished. It's really > nothing > > > > special, > > > > > > > and the code got pretty messy, but I am so glad that it > > > works, > > > > > > that > > > > > > > I just wanted to share this :). > > > > > > > > > > > > > > I just tested with 10 pseudo random scrambles, and the > > > average > > > > > > move > > > > > > > count of the solutions was 56 moves. The solutions range > > from > > > > 50- > > > > > > 60, > > > > > > > with some lower and higher scores. > > > > > > > > > > > > > > The script can be found here (there is no link on my > home- > > > page > > > > > > yet): > > > > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > > > > > > > If you want to generate a string with 54 letters (to use > > as > > > > > > input), > > > > > > > you can go here: > > > > > > > > > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > > > > > > > Enter a scramble, click the radio button "GENERATOR", > and > > > > click > > > > > > go!. > > > > > > > On the bottom of the page you will find a sticker code > > that > > > > you > > > > > > can > > > > > > > use as input for the solver. > > > > > > > > > > > > > > You can also use these, if you like: > > > > > > > > > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > > > > > > > About the script: I am very happy that I managed to make > > this > > > > > > > script. I learned a lot from it, and I have plenty of > > ideas > > > > about > > > > > > > how to make it better, if I were to do it again! > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6282. Re: WCA > WSSA
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 16:27:10 -0000

Dan Dzoan wrote: > I've seen someone stop the timer with the cube still in hand and the > judge did not penalize him. And I've seen many people stop the timer while still touching the Magic. -- Johannes Laire
6283. Re: [Speed cubing group] PHP solver finished
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 16:59:26 -0000

Hi Pedro, I tried your scramble again; (x2) D' L' B' L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U F' D' R' B L2 R2 D2 L2 (x2) it now gives a 46 move solution, because of more cancelations. Per, I added the option to put in a scramble. Bye!! - Joël. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Nice work, Joël : ) > > I tried this scramble: (x2) D' L' B' L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U F' D' R' B L2 R2 D2 L2 (x2) > > and it gave me this: > B U F2 L' F' U L D' U R U R2 U R' U R' U2 F2 B2 D' R' U2 D2 L D L2 R2 B' F' D2 B F' R2 L2 U2 R2 L2 R2 L2 U D' F2 B2 F2 R2 D' L2 R2 U L2 F2 U D2 > > the statistics say "Total (including cancelations) 53" > > if I understood correctly, it "knows" there are cancelations but it's not cancelling the moves...is it that? > > if so, why wouldn't you do it? O.o you can cancel some parts there, like > ...U2 R 2 L2 R2 L2 U... > and > ...D' F2 B2 F2 R2... > > and get 53-4-2 = 47 moves :) > > or did I understand it all wrong? > > Pedro > > Joël van Noort <joel_vn@...> escreveu: Hello everybody, > > My PHP solver is just about finished. It's really nothing special, > and the code got pretty messy, but I am so glad that it works, that > I just wanted to share this :). > > I just tested with 10 pseudo random scrambles, and the average move > count of the solutions was 56 moves. The solutions range from 50- 60, > with some lower and higher scores. > > The script can be found here (there is no link on my home-page yet): > http://solvethecube.110mb.com/?location=solver > > If you want to generate a string with 54 letters (to use as input), > you can go here: > > http://solvethecube.110mb.com/?location=view > > Enter a scramble, click the radio button "GENERATOR", and click go!. > On the bottom of the page you will find a sticker code that you can > use as input for the solver. > > You can also use these, if you like: > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the script: I am very happy that I managed to make this > script. I learned a lot from it, and I have plenty of ideas about > how to make it better, if I were to do it again! > > - Joël. > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
6284. Re: WCA > WSSA
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 23:08:32 -0000

Some people just don't like to follow rules. --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Dan Dzoan wrote: > > > I've seen someone stop the timer with the cube still in hand and the > > judge did not penalize him. > > And I've seen many people stop the timer while still touching the Magic. > > -- > Johannes Laire >
6285. (off topic) solving exponential equations
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 07 Nov 2007 23:48:53 -0000

Hi everyone, I have a question that one of the other math tutors asked me at the math center I work at. The question was, is there a way to solve the following equation algebraically? 3^x + 4^x = 7 What I mean by this is can you solve this simply by manipulating the equation, or converting it to an equivalent problem in another branch of mathematics (elliptic curves maybe?) and thereby derive the answer x=1? Our tutor, who studies at University, asked his professor and the professor said you would most likely need to solve it using numerical methods, or with a calculator or computer. This also leads into the question of how many solutions are there to the above equation if you allow x to be a real number, or if you allow x to be a complex number? Thanks, Chris
6286. Re: WCA > WSSA
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 00:07:21 -0000

That happened at the Pleasantville Open with some of the judges. That and totally ignoring the two-tile DNF rule, although this was probably from not knowing the rule. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" <johannes.laire@...> wrote: > > Dan Dzoan wrote: > > > I've seen someone stop the timer with the cube still in hand and the > > judge did not penalize him. > > And I've seen many people stop the timer while still touching the Magic. > > -- > Johannes Laire >
6287. Stackmat Displays
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 02:36:58 -0000

Before I buy displays, I just figured I'd check here in case anyone has some they don't use and want to get rid of. If you do, e-mail me and we'll work on a price. I'll probably get no responses, but I figured I'd check. cuber <at> logan.cc
6288. Cube sighting
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 02:39:09 -0000

This week's episode of "The Big Bang Theory" on CBS (Nov 5, '07 Episode 7 "The Dumpling Paradox"). One of the principle characters, Leonard, wears a t-shirt featuring a Rubik's Cube and the word "Twisted" for the first half of the episode. If you haven't checked out the show yet, I think its specific brand of humour might appeal to many on this particular board. Monday nights if you care to know! -Daniel
6289. Re: [Speed cubing group] Cube sighting
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Nov 2007 19:21:34 -0800

I've seen clips of the show, but to be perfectly honest, geeky things make me queasy. I just can't watch it anymore... On 11/7/07, Daniel Hayes <swedishlf@...> wrote: > > This week's episode of "The Big Bang Theory" on CBS (Nov 5, '07 > Episode 7 "The Dumpling Paradox"). One of the principle characters, > Leonard, wears a t-shirt featuring a Rubik's Cube and the word > "Twisted" for the first half of the episode. > > If you haven't checked out the show yet, I think its specific brand of > humour might appeal to many on this particular board. Monday nights if > you care to know! > > -Daniel > > > [Non-text portions of this message have been removed]
6290. Re: Cube sighting
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 03:44:19 -0000

Like Beauty and the Geek? =D --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I've seen clips of the show, but to be perfectly honest, geeky things make > me queasy. > > I just can't watch it anymore... > > On 11/7/07, Daniel Hayes <swedishlf@...> wrote: > > > > This week's episode of "The Big Bang Theory" on CBS (Nov 5, '07 > > Episode 7 "The Dumpling Paradox"). One of the principle characters, > > Leonard, wears a t-shirt featuring a Rubik's Cube and the word > > "Twisted" for the first half of the episode. > > > > If you haven't checked out the show yet, I think its specific brand of > > humour might appeal to many on this particular board. Monday nights if > > you care to know! > > > > -Daniel > > > > > > > > > [Non-text portions of this message have been removed] >
6291. Re: [Speed cubing group] Stackmat Displays
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 7 Nov 2007 19:51:33 -0800 (PST)

Why don't you connect it to CCT Timer via a laptop and use that as a display? ----- Original Message ---- From: amiejl1981 <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 7, 2007 6:36:58 PM Subject: [Speed cubing group] Stackmat Displays Before I buy displays, I just figured I'd check here in case anyone has some they don't use and want to get rid of. If you do, e-mail me and we'll work on a price. I'll probably get no responses, but I figured I'd check. cuber <at> logan.cc [Non-text portions of this message have been removed]
6292. Re: (off topic) solving exponential equations
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 05:00:29 -0000

Now that I've had a chance to look at this problem I don't think there are any solutions to the equation 3^x + 4^x = 7 where x is a complex number (a + bi). If you let x be a complex number then 3^x + 4^x = 7 turns into 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln(4))) In order for this to be a solution I want to get rid of the terms involving the sin() function and the i. But to do this I would need a real number b such that b*ln(3) is an integer multiple of 2*pi while simultaneously b*ln(4) is also an integer multiple of 2*pi. There is the trivial case where b=0 but then the value of x isn't really a complex number. Am I right in my reasoning that there is no solution to this equation among the complex numbers, or is there an error in my reasoning here? I am assuming that because the exponential functions 3^x and 4^x are one-to-one that there is only 1 real number such that 3^x + 4^x = 7 and therefore any potential complex number solution must use this somehow. Thanks, Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I have a question that one of the other math tutors asked me at the > math center I work at. > > The question was, is there a way to solve the following equation > algebraically? > > 3^x + 4^x = 7 > > What I mean by this is can you solve this simply by manipulating the > equation, or converting it to an equivalent problem in another branch > of mathematics (elliptic curves maybe?) and thereby derive the answer > x=1? Our tutor, who studies at University, asked his professor and the > professor said you would most likely need to solve it using numerical > methods, or with a calculator or computer. > > This also leads into the question of how many solutions are there to > the above equation if you allow x to be a real number, or if you allow > x to be a complex number? > > Thanks, > Chris >
6293. UC Berkeley Fall Competition
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 06:45:48 -0000

Hey everyone, Just a reminder, the Rubik's Cube Club at Berkeley is hosting its fall tournament on November 17th. Please preregister if you plan on attending. Preregistration will be closed on November 9th (Friday) so make sure you sign up before then to ensure you will be able to compete in other events. Competitors not preregistered can register on the day of the competition but only for the regular 3x3 event. More information is posted on the registration page here: http://gnehzr.net/tournament/signup.php?tid=5 Hope to see you there! -Dan
6294. Re: [Speed cubing group] Re: My first solve was a blindfold solve
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Nov 2007 01:25:07 -0600

Pure genius.
6295. Martini vs United States Solicitor General in the Supreme Court
From: "Karina Selena" <karinaselena24@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 11:17:47 -0000

Martini and Martini files An Appeal in the United States Supreme Court against Human Rights Violations and False Removal Proceedings. Check out their video.... http://www.annettemartini.us
6296. Re: [Speed cubing group] Stackmat Displays
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 12:43:41 -0000

Because I just don't have a bunch of free laptops laying around. I'm looking to purchase multiple displays so I don't have to go through the hassle of renting them everytime I have a tournament. Does anyone know when the source code for CCT is coming out? --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Why don't you connect it to CCT Timer via a laptop and use that as a display? >
6297. Re: (off topic) solving exponential equations
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 13:06:08 -0000

Hi :-) Obviously there is a real number solution (x=1) such that 3^x + 4^x = 7. This is trivial. It's too long since i did complex numbers at uni so i cannot really help you out on this one with complex numbers. I'm pondering the possibility of 2 real solutions, one other where x is negative. Hmm ... Can we generalise any conlusions for other equations: a^x + b^x = c^x (where a+b=c) ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Now that I've had a chance to look at this problem I don't think there > are any solutions to the equation 3^x + 4^x = 7 where x is a complex > number (a + bi). > > If you let x be a complex number then > 3^x + 4^x = 7 turns into > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln (4))) > > In order for this to be a solution I want to get rid of the terms > involving the sin() function and the i. But to do this I would need a > real number b such that b*ln(3) is an integer multiple of 2*pi while > simultaneously b*ln(4) is also an integer multiple of 2*pi. > > There is the trivial case where b=0 but then the value of x isn't > really a complex number. > > Am I right in my reasoning that there is no solution to this equation > among the complex numbers, or is there an error in my reasoning here? > I am assuming that because the exponential functions 3^x and 4^x are > one-to-one that there is only 1 real number such that 3^x + 4^x = 7 > and therefore any potential complex number solution must use this somehow. > > Thanks, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Hi everyone, > > > > I have a question that one of the other math tutors asked me at the > > math center I work at. > > > > The question was, is there a way to solve the following equation > > algebraically? > > > > 3^x + 4^x = 7 > > > > What I mean by this is can you solve this simply by manipulating the > > equation, or converting it to an equivalent problem in another branch > > of mathematics (elliptic curves maybe?) and thereby derive the answer > > x=1? Our tutor, who studies at University, asked his professor and the > > professor said you would most likely need to solve it using numerical > > methods, or with a calculator or computer. > > > > This also leads into the question of how many solutions are there to > > the above equation if you allow x to be a real number, or if you allow > > x to be a complex number? > > > > Thanks, > > Chris > > >
6298. Re: (off topic) solving exponential equations
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 14:24:17 -0000

I don't think a real solution with x < 0 would exist. The function y = 3^x + 4^x is strictly increasing (also continuous and > 0). So y is one to one from R to {x in R | x>0}, which means it should only have one real solution to y = 7. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > Obviously there is a real number solution (x=1) such that > 3^x + 4^x = 7. This is trivial. It's too long since i did complex > numbers at uni so i cannot really help you out on this one with > complex numbers. I'm pondering the possibility of 2 real solutions, > one other where x is negative. Hmm ... > > Can we generalise any conlusions for other equations: > a^x + b^x = c^x (where a+b=c) ?? > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Now that I've had a chance to look at this problem I don't think > there > > are any solutions to the equation 3^x + 4^x = 7 where x is a complex > > number (a + bi). > > > > If you let x be a complex number then > > 3^x + 4^x = 7 turns into > > > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln > (4))) > > > > In order for this to be a solution I want to get rid of the terms > > involving the sin() function and the i. But to do this I would > need a > > real number b such that b*ln(3) is an integer multiple of 2*pi while > > simultaneously b*ln(4) is also an integer multiple of 2*pi. > > > > There is the trivial case where b=0 but then the value of x isn't > > really a complex number. > > > > Am I right in my reasoning that there is no solution to this > equation > > among the complex numbers, or is there an error in my reasoning > here? > > I am assuming that because the exponential functions 3^x and 4^x > are > > one-to-one that there is only 1 real number such that 3^x + 4^x = 7 > > and therefore any potential complex number solution must use this > somehow. > > > > Thanks, > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > wrote: > > > > > > Hi everyone, > > > > > > I have a question that one of the other math tutors asked me at > the > > > math center I work at. > > > > > > The question was, is there a way to solve the following equation > > > algebraically? > > > > > > 3^x + 4^x = 7 > > > > > > What I mean by this is can you solve this simply by manipulating > the > > > equation, or converting it to an equivalent problem in another > branch > > > of mathematics (elliptic curves maybe?) and thereby derive the > answer > > > x=1? Our tutor, who studies at University, asked his professor > and the > > > professor said you would most likely need to solve it using > numerical > > > methods, or with a calculator or computer. > > > > > > This also leads into the question of how many solutions are there > to > > > the above equation if you allow x to be a real number, or if you > allow > > > x to be a complex number? > > > > > > Thanks, > > > Chris > > > > > >
6299. Re: PHP solver finished
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 14:27:01 -0000

Hi Joel :-) I looked at the solver again. Now it looks very good!! I, like Stefan did, wonder what is the solution strategy. I can see you do orient all then permute all. What i dont understand is: what exactly is the separation stage? And is your approach similar to what Zbibniew Zborowski (or Ron) has been doing?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...> wrote: > > Yeah, Per. I know it's much easier than a solver. > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Joel :-) > > > > It is quite easy to code so that you transform for instance R L R2 > > to R' L. Code a sequence tokenizer with axial control. You have > the > > first part anyway. Assign RL FB UD to same axes. > > > > Example: > > > > Sequence: R L2 R U2 D2 U' ... (R2 L2 U D2 ...) > > > > Steps: > > > > R > add to RL axis - RL[1]=1 > > L2 > add to RL axis - RL[2]=2 > > R > add to RL axis - RL[1]=2(1+1) > > (switch here ... output from RL >> R2 L2, empty the axis too!!!) > > U2 > add to UD axis - UD[1]=2 > > D2 > add to UD axis - UD[2]=2 > > U' > add -1 to UD axis - UD[1]=1 (2-1) > > (switch ...) > > > > I promise you, this is EASIER to code than a solver ;-) > > > > -Per > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@> wrote: > > > > > > Maybe? Who knows..? It's sooo hard.. Just maybe, I'll pull it > > off :) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > > <linkpoke@> wrote: > > > > > > > > Hey, > > > > > > > > Maybe it's possible to condense certain moves? For example, F > B > > F > > > = > > > > F2 B? I noticed this in the example solve you gave. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > > <joel_vn@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > Yes, that's the way to do it... > > > > > > > > > > Possibly, I can add a text field that allows you to input a > > > > > scramble. It should not be very hard, since most of the > > > functions > > > > > are already written. It's a good idea... (Basically the 2nd > > > example > > > > > already does this, it just generates a random scramble). > > > > > > > > > > So thanks for the suggestion, maybe I'll add that sometime. > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Norbert > > Hantos" > > > > > <renslay@> wrote: > > > > > > > > > > > > Hi, > > > > > > > > > > > > See Tools on Joel's webpage: on "Imagecube HTML Code > > > Generator" > > > > > there > > > > > > is an option: "Take me to the Algorithm Viewer!" > > > > > > This transform you an algorithm to sticker configuration. > > Just > > > > > > copy-paste ;) > > > > > > > > > > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > > > > <per_fredlund@> wrote: > > > > > > > > > > > > > > Hi Joel :-) > > > > > > > > > > > > > > What if i just want to give the solver a scramble, not a > > > > sticker > > > > > > > configuration ??? I cannot see how to do this :-? > > > > > > > > > > > > > > Greetz!! > > > > > > > > > > > > > > -Per > > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël > van > > > Noort > > > > > > > <joel_vn@> wrote: > > > > > > > > > > > > > > > > Hello everybody, > > > > > > > > > > > > > > > > My PHP solver is just about finished. It's really > > nothing > > > > > special, > > > > > > > > and the code got pretty messy, but I am so glad that > it > > > > works, > > > > > > > that > > > > > > > > I just wanted to share this :). > > > > > > > > > > > > > > > > I just tested with 10 pseudo random scrambles, and the > > > > average > > > > > > > move > > > > > > > > count of the solutions was 56 moves. The solutions > range > > > from > > > > > 50- > > > > > > > 60, > > > > > > > > with some lower and higher scores. > > > > > > > > > > > > > > > > The script can be found here (there is no link on my > > home- > > > > page > > > > > > > yet): > > > > > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > > > > > > > > > If you want to generate a string with 54 letters (to > use > > > as > > > > > > > input), > > > > > > > > you can go here: > > > > > > > > > > > > > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > > > > > > > > > Enter a scramble, click the radio button "GENERATOR", > > and > > > > > click > > > > > > > go!. > > > > > > > > On the bottom of the page you will find a sticker code > > > that > > > > > you > > > > > > > can > > > > > > > > use as input for the solver. > > > > > > > > > > > > > > > > You can also use these, if you like: > > > > > > > > > > > > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > > > > > > > > > About the script: I am very happy that I managed to > make > > > this > > > > > > > > script. I learned a lot from it, and I have plenty of > > > ideas > > > > > about > > > > > > > > how to make it better, if I were to do it again! > > > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6300. Lyon Winter Open
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 20:27:15 -0000

Hi everybody, the Lyon Winter Open 2007 will try to be the last competition of this year and will take place in Lyon, on December the 22th.
6301. Re: Lyon Winter Open
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 08 Nov 2007 20:41:14 -0000

By the way, thanks to Ron :-) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Hi everybody, > > the Lyon Winter Open 2007 will try to be the last competition of this > year and will take place in Lyon, on December the 22th. >
6302. Re: [Speed cubing group] Re: Lyon Winter Open
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Nov 2007 13:42:17 -0800

Is that a challenge? California is pretty far west in terms of time zone. If it gets down to the wire on December 31, I think we would win. :-) -Tyson On Nov 8, 2007 12:41 PM, Edouard <e_chambon@...> wrote: > > > > > > > By the way, thanks to Ron :-) > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > <e_chambon@...> wrote: > > > > Hi everybody, > > > > the Lyon Winter Open 2007 will try to be the last competition of this > > year and will take place in Lyon, on December the 22th. > > > >
6303. Re: [Speed cubing group] Re: Lyon Winter Open
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Nov 2007 13:46:30 -0800

Hey Edouard, are you doing the new event? The one where if you DNF the first two, you definitely don't get to solve anymore? -Tyson On Nov 8, 2007 1:42 PM, Tyson Mao <tyson.mao@...> wrote: > Is that a challenge? California is pretty far west in terms of time > zone. If it gets down to the wire on December 31, I think we would > win. > > :-) > > -Tyson > > > On Nov 8, 2007 12:41 PM, Edouard <e_chambon@...> wrote: > > > > > > > > > > > > > > By the way, thanks to Ron :-) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > > <e_chambon@...> wrote: > > > > > > Hi everybody, > > > > > > the Lyon Winter Open 2007 will try to be the last competition of this > > > year and will take place in Lyon, on December the 22th. > > > > > > > >
6304. Re: WCA > WSSA
From: "devin1891" <devin1891@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 00:41:58 -0000

heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't really want to cheat but if i had a different judge they probably wouldn't have been DNFs because i didn't know about the 2 tile thing either. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > That happened at the Pleasantville Open with some of the judges. > That and totally ignoring the two-tile DNF rule, although this was > probably from not knowing the rule. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > <johannes.laire@> wrote: > > > > Dan Dzoan wrote: > > > > > I've seen someone stop the timer with the cube still in hand and the > > > judge did not penalize him. > > > > And I've seen many people stop the timer while still touching the Magic. > > > > -- > > Johannes Laire > > >
6305. Re: [Speed cubing group] Re: (off topic) solving exponential equations
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 9 Nov 2007 04:45:54 -0800

1.00652949 + 22.7417769 * i http://www.google.com/search?hl=en&q=3%5E%281.00652949%2B22.7417769*i%29%2B4%5E%281.00652949%2B22.7417769*i%29 1.0262689+45.48247113*i http://www.google.com/search?hl=en&q=3%5E%281.0262689%2B45.48247113*i%29%2B4%5E%281.0262689%2B45.48247113*i%29 etc... http://archive.garron.us/img/linked_to/pow_3_4_plot.png Lucas Garron ----- Original Message ----- From: per_fredlund To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, November 08, 2007 5:06 AM Subject: [Speed cubing group] Re: (off topic) solving exponential equations Hi :-) Obviously there is a real number solution (x=1) such that 3^x + 4^x = 7. This is trivial. It's too long since i did complex numbers at uni so i cannot really help you out on this one with complex numbers. I'm pondering the possibility of 2 real solutions, one other where x is negative. Hmm ... Can we generalise any conlusions for other equations: a^x + b^x = c^x (where a+b=c) ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Now that I've had a chance to look at this problem I don't think there > are any solutions to the equation 3^x + 4^x = 7 where x is a complex > number (a + bi). > > If you let x be a complex number then > 3^x + 4^x = 7 turns into > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln (4))) > > In order for this to be a solution I want to get rid of the terms > involving the sin() function and the i. But to do this I would need a > real number b such that b*ln(3) is an integer multiple of 2*pi while > simultaneously b*ln(4) is also an integer multiple of 2*pi. > > There is the trivial case where b=0 but then the value of x isn't > really a complex number. > > Am I right in my reasoning that there is no solution to this equation > among the complex numbers, or is there an error in my reasoning here? > I am assuming that because the exponential functions 3^x and 4^x are > one-to-one that there is only 1 real number such that 3^x + 4^x = 7 > and therefore any potential complex number solution must use this somehow. > > Thanks, > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote: > > > > Hi everyone, > > > > I have a question that one of the other math tutors asked me at the > > math center I work at. > > > > The question was, is there a way to solve the following equation > > algebraically? > > > > 3^x + 4^x = 7 > > > > What I mean by this is can you solve this simply by manipulating the > > equation, or converting it to an equivalent problem in another branch > > of mathematics (elliptic curves maybe?) and thereby derive the answer > > x=1? Our tutor, who studies at University, asked his professor and the > > professor said you would most likely need to solve it using numerical > > methods, or with a calculator or computer. > > > > This also leads into the question of how many solutions are there to > > the above equation if you allow x to be a real number, or if you allow > > x to be a complex number? > > > > Thanks, > > Chris > > >
6306. rough cube
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 01:09:42 -0000

Hi, i lubricated my 2x2x2 and 3x3x3 cube just 3 weeks ago and it worked perfectly smoothly. Yesterday, my sister brought my cubes to the beach, and apparently sand got into the cubes but she continued playing with them. They became uncomfortably rough and not smooth at all! what should I do?
6307. Re: (off topic) solving exponential equations
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 02:17:54 -0000

You can take the first derivative of f(x) = 3^x + 4^x to convince yourself that it is indeed a strictly increasing function; x = 1 is a unique solution over the reals. You can go farther and see that for all x<1, f(x)<7, and for all x>1, f(x)>7. --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > I don't think a real solution with x < 0 would exist. The function y > = 3^x + 4^x is strictly increasing (also continuous and > 0). So y is > one to one from R to {x in R | x>0}, which means it should only have > one real solution to y = 7. > > -Daniel
6308. Re: [Speed cubing group] Re: WCA > WSSA
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 8 Nov 2007 18:36:38 -0800

Maybe at tournaments, since Magic is so quick to run, if it's feasible (less than 30 competitors), the organizer should try to have the Magic competition judged by one experienced judge? -Tyson On Nov 8, 2007 4:41 PM, devin1891 <devin1891@...> wrote: > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't > really want to cheat but if i had a different judge they probably > wouldn't have been DNFs because i didn't know about the 2 tile thing > either. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > <quirkcorsair566@...> wrote: > > > > That happened at the Pleasantville Open with some of the judges. > > That and totally ignoring the two-tile DNF rule, although this was > > probably from not knowing the rule. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > <johannes.laire@> wrote: > > > > > > Dan Dzoan wrote: > > > > > > > I've seen someone stop the timer with the cube still in hand and the > > > > judge did not penalize him. > > > > > > And I've seen many people stop the timer while still touching the > Magic. > > > > > > -- > > > Johannes Laire > > > > > > > >
6309. Re: rough cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 03:08:27 -0000

well i suggest putting sand in it again (not too much), but this time with smaller grains. if you dont want to try this you could always hand sand each piece to smooth. and if you dont want to do that, wait for another response. --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" <vonnedella@...> wrote: > > Hi, i lubricated my 2x2x2 and 3x3x3 cube just 3 weeks ago and it > worked perfectly smoothly. Yesterday, my sister brought my cubes to > the beach, and apparently sand got into the cubes but she continued > playing with them. They became uncomfortably rough and not smooth at > all! what should I do? >
6310. Re: rough cube
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 03:54:36 -0000

Did you wash them and relubricate? I sand all my cubes (with sandpaper) and it decreases lockups. I'm sure your cube will be fine as long as the plastic is not worn to the point that pieces would jiggle when you hold the center axis and shake it. --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" <vonnedella@...> wrote: > > Hi, i lubricated my 2x2x2 and 3x3x3 cube just 3 weeks ago and it > worked perfectly smoothly. Yesterday, my sister brought my cubes to > the beach, and apparently sand got into the cubes but she continued > playing with them. They became uncomfortably rough and not smooth at > all! what should I do? >
6311. Silence Your Cube
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 05:15:18 -0000

WARNING do this at your own risk. i dont know if anybody has done this already but my friend used petroleum jelly as a lubricant for my cube. my cube instantly and virtually made no noise at all! also, it worked as fine as any other lubricant. the catch is that it is AWFULLY sticky if you decide you don't want to use it as an lubricant any more. its also pretty greasy at first.
6312. Re: (off topic) solving exponential equations
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 05:23:08 -0000

Dan is correct here. Lucas is correct with using numerical methods to obtain the other complex solutions. The original eqution is highly non-algebraic so there's really no good way of attacking it manually. Although what Chris started doing with expanding it with x=a+bi (sometimes x=r*e^(i*theta)) is a standard way of approaching it, but it tends to be a dead-end, as well as insufficent for obtaining the entire solution set. Chris: It seems to be like you are being asked a lot of impossible questions, or questions of an inappropriate level at your job. I've found it best to flag these out as quick as possible, give a brief explanation, and move on to something more productive. Many questions in math don't lead to anything satisfing I've found. Unless of course you want to be a math professor, then you have to know everything, both the good and the bad. Erm... can't brush it off by saing things like that never show up either. I suppose equations like that DO unfortuantely show up in physics or engineering sometimes, but this is what we have an entire field of "Numerical Methods" for... Not the most beautiful branch of mathematics I'd say. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > I don't think a real solution with x < 0 would exist. The function y > = 3^x + 4^x is strictly increasing (also continuous and > 0). So y is > one to one from R to {x in R | x>0}, which means it should only have > one real solution to y = 7. > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > Obviously there is a real number solution (x=1) such that > > 3^x + 4^x = 7. This is trivial. It's too long since i did complex > > numbers at uni so i cannot really help you out on this one with > > complex numbers. I'm pondering the possibility of 2 real solutions, > > one other where x is negative. Hmm ... > > > > Can we generalise any conlusions for other equations: > > a^x + b^x = c^x (where a+b=c) ?? > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@> wrote: > > > > > > Now that I've had a chance to look at this problem I don't think > > there > > > are any solutions to the equation 3^x + 4^x = 7 where x is a complex > > > number (a + bi). > > > > > > If you let x be a complex number then > > > 3^x + 4^x = 7 turns into > > > > > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin (b*ln > > (4))) > > > > > > In order for this to be a solution I want to get rid of the terms > > > involving the sin() function and the i. But to do this I would > > need a > > > real number b such that b*ln(3) is an integer multiple of 2*pi while > > > simultaneously b*ln(4) is also an integer multiple of 2*pi. > > > > > > There is the trivial case where b=0 but then the value of x isn't > > > really a complex number. > > > > > > Am I right in my reasoning that there is no solution to this > > equation > > > among the complex numbers, or is there an error in my reasoning > > here? > > > I am assuming that because the exponential functions 3^x and 4^x > > are > > > one-to-one that there is only 1 real number such that 3^x + 4^x = 7 > > > and therefore any potential complex number solution must use this > > somehow. > > > > > > Thanks, > > > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > > wrote: > > > > > > > > Hi everyone, > > > > > > > > I have a question that one of the other math tutors asked me at > > the > > > > math center I work at. > > > > > > > > The question was, is there a way to solve the following equation > > > > algebraically? > > > > > > > > 3^x + 4^x = 7 > > > > > > > > What I mean by this is can you solve this simply by manipulating > > the > > > > equation, or converting it to an equivalent problem in another > > branch > > > > of mathematics (elliptic curves maybe?) and thereby derive the > > answer > > > > x=1? Our tutor, who studies at University, asked his professor > > and the > > > > professor said you would most likely need to solve it using > > numerical > > > > methods, or with a calculator or computer. > > > > > > > > This also leads into the question of how many solutions are there > > to > > > > the above equation if you allow x to be a real number, or if you > > allow > > > > x to be a complex number? > > > > > > > > Thanks, > > > > Chris > > > > > > > > > >
6313. Re: Silence Your Cube
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 05:28:42 -0000

There is nothing wrong with using Petroleum Jelly I think. It's incredibly inert too (hence safe for the plastic). But I don't see why a well placement of any other lubricant wouldn't stop spring creak noise either. If it's acting sticky then you are probably using too much. Just take it apart and wipe off the excess. A little bit of it goes a long way, especially if it's coated nice and evenly. When it starts doing this adding a few drops of water might help too. The polar/non-polar combination is fun to play with I've found. --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > WARNING do this at your own risk. > i dont know if anybody has done this already but my friend used > petroleum jelly as a lubricant for my cube. my cube instantly and > virtually made no noise at all! also, it worked as fine as any other > lubricant. the catch is that it is AWFULLY sticky if you decide you > don't want to use it as an lubricant any more. its also pretty greasy > at first. >
6314. Re: rough cube
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 15:55:58 -0000

yea its kinda working better now. with the sanding and stuff. but it doesnt feel as good, although its kinda smoother with the sanding. thanks anyways! --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Did you wash them and relubricate? I sand all my cubes (with > sandpaper) and it decreases lockups. I'm sure your cube will be fine > as long as the plastic is not worn to the point that pieces would > jiggle when you hold the center axis and shake it. > --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" > <vonnedella@> wrote: > > > > Hi, i lubricated my 2x2x2 and 3x3x3 cube just 3 weeks ago and it > > worked perfectly smoothly. Yesterday, my sister brought my cubes to > > the beach, and apparently sand got into the cubes but she continued > > playing with them. They became uncomfortably rough and not smooth at > > all! what should I do? > > >
6315. 4x4 single parity fix (oll)
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 16:38:14 -0000

Have a look at http://bigcubes.com/4x4x4/finalsolve.html I can't seem to make this work for me. If I do what the animation shows it does not solve the cube. I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2" Does anyone have any idea what to do next?
6316. [Speed cubing group] Re: Lyon Winter Open
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 17:40:25 -0000

Yes, that's a challenge. Anyway it's too late for us to change.... But nobody has already done something like Lyon Winter Open 2 : Back 6 days after... ;-) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Is that a challenge? California is pretty far west in terms of time > zone. If it gets down to the wire on December 31, I think we would > win. > > :-) > > -Tyson > > On Nov 8, 2007 12:41 PM, Edouard <e_chambon@...> wrote: > > > > > > > > > > > > > > By the way, thanks to Ron :-) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > > <e_chambon@> wrote: > > > > > > Hi everybody, > > > > > > the Lyon Winter Open 2007 will try to be the last competition of this > > > year and will take place in Lyon, on December the 22th. > > > > > > > >
6317. Re: [Speed cubing group] 4x4 single parity fix (oll)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Nov 2007 11:37:56 -0800 (PST)

ok well it depends on what you're trying to do, and at which point you are in the solve. if you have just that position left, then you'd want to do the 2nd alg below, that is the 'pure' form. small letters means single inner layer turn. otherwise if you use the 'speedsolve' version, once you have fixed the parity, the last layer should solve like a 3x3 with the potential for a pll parity at then end. hope this helps. varkmaster <orders@...> wrote: Have a look at http://bigcubes.com/4x4x4/finalsolve.html I can't seem to make this work for me. If I do what the animation shows it does not solve the cube. I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2" Does anyone have any idea what to do next? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6318. Re: [Speed cubing group] 4x4 single parity fix (oll)
From: "Jason Maiolo" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Nov 2007 14:58:30 -0500

thanks On 11/9/07, Clancy Cochran <perscription_death@...> wrote: > > ok well it depends on what you're trying to do, and at which point you > are in the solve. if you have just that position left, then you'd want to do > the 2nd alg below, that is the 'pure' form. small letters means single inner > layer turn. otherwise if you use the 'speedsolve' version, once you have > fixed the parity, the last layer should solve like a 3x3 with the potential > for a pll parity at then end. hope this helps. > > varkmaster <orders@... <orders%40maiolo.org>> wrote: Have a look at > http://bigcubes.com/4x4x4/finalsolve.html I can't seem > to make this work for me. If I do what the animation shows it does > not solve the cube. > > I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2" > > Does anyone have any idea what to do next? > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6319. Re: [Speed cubing group] 4x4 single parity fix (oll)
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Nov 2007 12:54:53 -0800 (PST)

sure no problem, and fyi there is a link to email me with ?/concerns on the site if you'd ever like to use it feel free. Jason Maiolo <orders@...> wrote: thanks On 11/9/07, Clancy Cochran <perscription_death@...> wrote: > > ok well it depends on what you're trying to do, and at which point you > are in the solve. if you have just that position left, then you'd want to do > the 2nd alg below, that is the 'pure' form. small letters means single inner > layer turn. otherwise if you use the 'speedsolve' version, once you have > fixed the parity, the last layer should solve like a 3x3 with the potential > for a pll parity at then end. hope this helps. > > varkmaster <orders@... <orders%40maiolo.org>> wrote: Have a look at > http://bigcubes.com/4x4x4/finalsolve.html I can't seem > to make this work for me. If I do what the animation shows it does > not solve the cube. > > I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2" > > Does anyone have any idea what to do next? > > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6320. [Speed cubing group] Re: (off topic) solving exponential equations
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 21:34:11 -0000

Hey Lucas, > 1.00652949 + 22.7417769 * i > http://www.google.com/search?hl=en&q=3%5E%281.00652949% 2B22.7417769*i%29%2B4%5E%281.00652949%2B22.7417769*i%29 > 1.0262689+45.48247113*i > http://www.google.com/search?hl=en&q=3%5E%281.0262689% 2B45.48247113*i%29%2B4%5E%281.0262689%2B45.48247113*i%29 > etc... > > http://archive.garron.us/img/linked_to/pow_3_4_plot.png > > Lucas Garron Cool! It's neat to see that there are complex number solutions to this equation! Also, and I ask this because I haven't really studied complex numbers in much depth before, are there 2 and *only* 2 complex solutions to this equations? It appears from your graph that perhaps there could be an infinite number of solutions? Or am I incorrect here? > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln > (4))) > > > > In order for this to be a solution I want to get rid of the terms > > involving the sin() function and the i. But to do this I would > need a > > real number b such that b*ln(3) is an integer multiple of 2*pi while > > simultaneously b*ln(4) is also an integer multiple of 2*pi. *puts foot in mouth* Ok I see my error in reasoning here. After distributing I can also get rid of those terms with an imaginary part if 3^a*i*sin(b*ln(3)) = -4^a*i*sin(b*ln(4)) This actually gives a system of equations to find any complex number solution (a+bi): 1) 3^a*i*sin(b*ln(3)) = -4^a*i*sin(b*ln(4)) 2) 3^a*cos(b*ln(3)) + 4^a*cos(b*ln(4)) = 7 >From this system of equations I would guess that there are an infinite number of complex number solutions. The real part of any complex number solution to this equation would have to stay the same I'm thining, but the imaginary part b, because it is contained withing the sin and cos funtions, can take on an infinite number of possibilities since those functions are periodic. I probably worded that very poorly, but I think you see what I mean. Doug I also appreciate your comment too about not worrying so much about these types of questions. I did personally find it to be an interesting question, which is why I posted it, but in the big scheme of things that is true I guess it doesn't really apply very well to us only having to tutor up to high school level students ;-) Chris
6321. Re: Silence Your Cube
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 09 Nov 2007 22:47:22 -0000

Why would you want to silence your cube? --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > WARNING do this at your own risk. > i dont know if anybody has done this already but my friend used > petroleum jelly as a lubricant for my cube. my cube instantly and > virtually made no noise at all! also, it worked as fine as any other > lubricant. the catch is that it is AWFULLY sticky if you decide you > don't want to use it as an lubricant any more. its also pretty greasy > at first. >
6322. [Speed cubing group] Re: WCA > WSSA
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 00:10:36 -0000

I think Tim, his father, and I were the only Magic judges, but I do not remember entirely. Tim, is this correct? Bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Maybe at tournaments, since Magic is so quick to run, if it's feasible > (less than 30 competitors), the organizer should try to have the Magic > competition judged by one experienced judge? > > -Tyson > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@...> wrote: > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't > > really want to cheat but if i had a different judge they probably > > wouldn't have been DNFs because i didn't know about the 2 tile thing > > either. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > <quirkcorsair566@> wrote: > > > > > > That happened at the Pleasantville Open with some of the judges. > > > That and totally ignoring the two-tile DNF rule, although this was > > > probably from not knowing the rule. > > > > > > Jon Choi > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > > <johannes.laire@> wrote: > > > > > > > > Dan Dzoan wrote: > > > > > > > > > I've seen someone stop the timer with the cube still in hand and the > > > > > judge did not penalize him. > > > > > > > > And I've seen many people stop the timer while still touching the > > Magic. > > > > > > > > -- > > > > Johannes Laire > > > > > > > > > > > > > >
6323. Re: Silence Your Cube
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 00:12:21 -0000

So you can do a BLD solve under your desk at work while your boss is talking to you. Not that I'd know about this from experience >_> --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Why would you want to silence your cube? > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@> > wrote: > > > > WARNING do this at your own risk. > > i dont know if anybody has done this already but my friend used > > petroleum jelly as a lubricant for my cube. my cube instantly and > > virtually made no noise at all! also, it worked as fine as any other > > lubricant. the catch is that it is AWFULLY sticky if you decide you > > don't want to use it as an lubricant any more. its also pretty greasy > > at first. > > >
6324. Re: [Speed cubing group] Re: Silence Your Cube
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 10 Nov 2007 04:31:04 -0800

A. So your parents don't complain when you cube near them. B. So other people don't complain when you cube near them. C. So that you can get away with cubing in class (because teachers won't mind nearly as much if it's not distractingly noisy). D. It's cool. -Lucas Garron ----- Original Message ----- From: Corwin Shiu To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 09, 2007 2:47 PM Subject: [Speed cubing group] Re: Silence Your Cube Why would you want to silence your cube? --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > WARNING do this at your own risk. > i dont know if anybody has done this already but my friend used > petroleum jelly as a lubricant for my cube. my cube instantly and > virtually made no noise at all! also, it worked as fine as any other > lubricant. the catch is that it is AWFULLY sticky if you decide you > don't want to use it as an lubricant any more. its also pretty greasy > at first. >
6325. [Speed cubing group] Re: WCA > WSSA
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 00:34:28 -0000

I believe we were, unless I'm remembering wrong. Bob and I definitely know the 2-tile rule, and my dad would have called one of us over in any doubt. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > I think Tim, his father, and I were the only Magic judges, but I do > not remember entirely. Tim, is this correct? > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Maybe at tournaments, since Magic is so quick to run, if it's feasible > > (less than 30 competitors), the organizer should try to have the Magic > > competition judged by one experienced judge? > > > > -Tyson > > > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't > > > really want to cheat but if i had a different judge they probably > > > wouldn't have been DNFs because i didn't know about the 2 tile thing > > > either. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > > <quirkcorsair566@> wrote: > > > > > > > > That happened at the Pleasantville Open with some of the judges. > > > > That and totally ignoring the two-tile DNF rule, although this was > > > > probably from not knowing the rule. > > > > > > > > Jon Choi > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > > > <johannes.laire@> wrote: > > > > > > > > > > Dan Dzoan wrote: > > > > > > > > > > > I've seen someone stop the timer with the cube still in > hand and the > > > > > > judge did not penalize him. > > > > > > > > > > And I've seen many people stop the timer while still touching the > > > Magic. > > > > > > > > > > -- > > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > >
6326. [Speed cubing group] Re: WCA > WSSA
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 01:03:13 -0000

I am quite certain that there was a person next to be being judged by someone's parent. But it's too late to change anything now, and that person didn't place anyway... Jon Choi --- In speedsolvingrubikscube@...m, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I believe we were, unless I'm remembering wrong. Bob and I definitely > know the 2-tile rule, and my dad would have called one of us over in > any doubt. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > I think Tim, his father, and I were the only Magic judges, but I do > > not remember entirely. Tim, is this correct? > > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Maybe at tournaments, since Magic is so quick to run, if it's feasible > > > (less than 30 competitors), the organizer should try to have the Magic > > > competition judged by one experienced judge? > > > > > > -Tyson > > > > > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't > > > > really want to cheat but if i had a different judge they probably > > > > wouldn't have been DNFs because i didn't know about the 2 tile > thing > > > > either. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > That happened at the Pleasantville Open with some of the judges. > > > > > That and totally ignoring the two-tile DNF rule, although > this was > > > > > probably from not knowing the rule. > > > > > > > > > > Jon Choi > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > > > > <johannes.laire@> wrote: > > > > > > > > > > > > Dan Dzoan wrote: > > > > > > > > > > > > > I've seen someone stop the timer with the cube still in > > hand and the > > > > > > > judge did not penalize him. > > > > > > > > > > > > And I've seen many people stop the timer while still > touching the > > > > Magic. > > > > > > > > > > > > -- > > > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6327. [Speed cubing group] Re: WCA > WSSA
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 01:41:36 -0000

OK, the score-cards are right here... Between magic and master magic, I judged 5 people, my dad judged 7, Bob judged 3, Mitchell's dad judged 4, someone else (the signature does not look familiar at the moment) judged 3, and Jaclyn (Bob's girlfriend) judged 1 person. So most of the people were judged by either me, Bob, or my dad. In the future, I would have only us judge the magic events, just to make sure. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I am quite certain that there was a person next to be being judged by > someone's parent. > > But it's too late to change anything now, and that person didn't place > anyway... > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > I believe we were, unless I'm remembering wrong. Bob and I definitely > > know the 2-tile rule, and my dad would have called one of us over in > > any doubt. > > > > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I think Tim, his father, and I were the only Magic judges, but I do > > > not remember entirely. Tim, is this correct? > > > > > > Bob > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > Maybe at tournaments, since Magic is so quick to run, if it's > feasible > > > > (less than 30 competitors), the organizer should try to have the > Magic > > > > competition judged by one experienced judge? > > > > > > > > -Tyson > > > > > > > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't > > > > > really want to cheat but if i had a different judge they probably > > > > > wouldn't have been DNFs because i didn't know about the 2 tile > > thing > > > > > either. > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > That happened at the Pleasantville Open with some of the > judges. > > > > > > That and totally ignoring the two-tile DNF rule, although > > this was > > > > > > probably from not knowing the rule. > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > > > > > <johannes.laire@> wrote: > > > > > > > > > > > > > > Dan Dzoan wrote: > > > > > > > > > > > > > > > I've seen someone stop the timer with the cube still in > > > hand and the > > > > > > > > judge did not penalize him. > > > > > > > > > > > > > > And I've seen many people stop the timer while still > > touching the > > > > > Magic. > > > > > > > > > > > > > > -- > > > > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6328. Method I invented(recomended that you know a lot of stuff)
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 01:43:53 -0000

ok, i made a method and was wondering if anybody could test it out for me. I used the method and got a 40 something average. My regular average for the Fridrich method is around the low thirties. i'm too lazy to go into detail so you need to know A LOT of stuff. Here is a rough outline. ask questions if you're confused. step 1: 4 corner pair edges, just like the fridrich method(minus the cross. edges may sometimes be on the bottom layer so be careful) step 2: orient and permutate the top layer corners step 3: simultaneosly solve the edges of the top and bottom layers(i think i made up an algorithm to do this step) step 4: permutate remaining edges plz tell me if it is ok.
6329. Re: [Speed cubing group] Method I invented(recomended that you know a lot of stuff)
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 9 Nov 2007 19:03:35 -0800

How can we do this without your algorithms? Oh wait... I know! http://www.youtube.com/watch?v=qDSGmx8c2AM On Nov 9, 2007 5:43 PM, rotomx2 <no_reply@yahoogroups.com> wrote: > > > > > > > ok, i made a method and was wondering if anybody could test it out for > me. I used the method and got a 40 something average. My regular > average for the Fridrich method is around the low thirties. i'm too > lazy to go into detail so you need to know A LOT of stuff. Here is a > rough outline. ask questions if you're confused. > > step 1: 4 corner pair edges, just like the fridrich method(minus the > cross. edges may sometimes be on the bottom layer so be careful) > step 2: orient and permutate the top layer corners > step 3: simultaneosly solve the edges of the top and bottom layers(i > think i made up an algorithm to do this step) > step 4: permutate remaining edges > > plz tell me if it is ok. > >
6330. Re: [Speed cubing group] Method I invented(recomended that you know a lot of stuff)
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 09:11:46 -0300 (ART)

LOL! that was really good : ) Pedro Tyson Mao <tyson.mao@...> escreveu: How can we do this without your algorithms? Oh wait... I know! http://www.youtube.com/watch?v=qDSGmx8c2AM On Nov 9, 2007 5:43 PM, rotomx2 <no_reply@yahoogroups.com> wrote: > > > > > > > ok, i made a method and was wondering if anybody could test it out for > me. I used the method and got a 40 something average. My regular > average for the Fridrich method is around the low thirties. i'm too > lazy to go into detail so you need to know A LOT of stuff. Here is a > rough outline. ask questions if you're confused. > > step 1: 4 corner pair edges, just like the fridrich method(minus the > cross. edges may sometimes be on the bottom layer so be careful) > step 2: orient and permutate the top layer corners > step 3: simultaneosly solve the edges of the top and bottom layers(i > think i made up an algorithm to do this step) > step 4: permutate remaining edges > > plz tell me if it is ok. > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6331. Re: Method I invented(recomended that you know a lot of stuff)
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 15:17:35 -0000

Hi, I have already try this method(without knowing CLL), and it seems you forgot a step. step1: 4 pairs minus the cross step2:CLL step3:you said "simultaneosly solve the edges of the top and bottom layers". I think that isnt clear enough, if you mean just orient U and D edges, then you still have to put them in their correct layer with another step. then your 4th step could be an edge permutation(which permute U and D edges). There are some things I remember from this method: First, when you have solves your 4 F2L pairs, your centers could be in a bad place. then you have really unfair moves to do. If you place your centers correctly, then the method is like a Roux Method but it ends with 8 edges(contrary to Roux's method which end with only 6 edges). Your 8 edges could be oriented using only UMD moves( only MU moves for Roux's one). The other thing I remember is that algs used to permute U and D edges (for example the one you need when you have to do a Z-PLL on both U and D faces) are maybe not very long, but to my mind very unfair to recognize. So my point of view is that this method is very close to Roux's one,BUT you don't have more freedom when you build your 4 F2L pairs than when you build 2 1*2*3 blocks. So you should maybe solve DR and DL edges after your step2, in order to follow Roux's method and simplify your last step which is too complicated to be achieved in speedcubing.(Maybe this method could be fine in FMC but the slice moves are very bad for that...). To conclude, in my opinion this method isnt really better than Roux's one, and Roux's one is (maybe) easier to recognize. PS:btw if you dont forgot a step, your step4 means you permute all U and D edges when they are oriented but you dont know if they are in their correct layer...If I remember, there are tooooo many cases to learn...tooo many to be efficient if I remember... I hope my answer can help you, tell me if I'm wrong or if I forgot something. sebastien
6332. Problems with Rubiks.com DIY cubes...
From: "kingnautilus" <iliekcaekk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 17:47:40 -0000

I bought two of them and have yet to assemble one, but I've tried assembling the other. I am sure that I put in all the screws, springs,and washers correctly. Here's the problem. The cube turns very smoothly, and very freely, but rather than locking up when you try to turn it at the wrong spot, it simply pops and flings pieces everywhere! The cube is very smooth, but way too fragile. What is the problem with this? I am afraid to put the center caps on because once you glue them, you can't really take them off. The problem is, if I tighten my cube, it will be less likely to pop, it won't turn as easily, which defeats the purpose of a rubiks.com DIY. Can somebody else who owns one of these things tell me what to do?
6333. Re: Problems with Rubiks.com DIY cubes...
From: gotrice9195 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 17:56:06 -0000

Yeah, i've had the same problem with my white Rubik's DIY. Is there a better DIY cube out there than the Rubik's one? --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I bought two of them and have yet to assemble one, but I've tried > assembling the other. I am sure that I put in all the screws, > springs,and washers correctly. Here's the problem. The cube turns very > smoothly, and very freely, but rather than locking up when you try to > turn it at the wrong spot, it simply pops and flings pieces > everywhere! The cube is very smooth, but way too fragile. What is the > problem with this? > > I am afraid to put the center caps on because once you glue them, you > can't really take them off. The problem is, if I tighten my cube, it > will be less likely to pop, it won't turn as easily, which defeats the > purpose of a rubiks.com DIY. > > Can somebody else who owns one of these things tell me what to do? >
6334. Re: Method I invented(recomended that you know a lot of stuff)
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 18:30:04 -0000

http://www.speedsolving.com/showthread.php?t=1869 A couple of other people have also come up with the same idea recently. Nobody found it efficient, though. --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > ok, i made a method and was wondering if anybody could test it out for > me. I used the method and got a 40 something average. My regular > average for the Fridrich method is around the low thirties. i'm too > lazy to go into detail so you need to know A LOT of stuff. Here is a > rough outline. ask questions if you're confused. > > step 1: 4 corner pair edges, just like the fridrich method(minus the > cross. edges may sometimes be on the bottom layer so be careful) > step 2: orient and permutate the top layer corners > step 3: simultaneosly solve the edges of the top and bottom layers(i > think i made up an algorithm to do this step) > step 4: permutate remaining edges > > plz tell me if it is ok. >
6335. Re: Problems with Rubiks.com DIY cubes...
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 23:39:02 -0000

Tighter tensions? Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus" <iliekcaekk@...> wrote: > > I bought two of them and have yet to assemble one, but I've tried > assembling the other. I am sure that I put in all the screws, > springs,and washers correctly. Here's the problem. The cube turns very > smoothly, and very freely, but rather than locking up when you try to > turn it at the wrong spot, it simply pops and flings pieces > everywhere! The cube is very smooth, but way too fragile. What is the > problem with this? > > I am afraid to put the center caps on because once you glue them, you > can't really take them off. The problem is, if I tighten my cube, it > will be less likely to pop, it won't turn as easily, which defeats the > purpose of a rubiks.com DIY. > > Can somebody else who owns one of these things tell me what to do? >
6336. Re: Problems with Rubiks.com DIY cubes...
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 02:16:06 -0000

If it pops, tighten the screws (really nothing else to do). If it then turns too tightly, I suggest you work it in for a few days (even DIYs need this IMO). After that you can lube it. cube4you.com sells some DIY kits of various types, which have gotten good reviews from reliable cubers. I really haven't paid attention to the development in this area, so maybe someone else can fill us in. Eivind --- In speedsolvingrubikscube@...m, "kingnautilus" <iliekcaekk@...> wrote: > > I bought two of them and have yet to assemble one, but I've tried > assembling the other. I am sure that I put in all the screws, > springs,and washers correctly. Here's the problem. The cube turns very > smoothly, and very freely, but rather than locking up when you try to > turn it at the wrong spot, it simply pops and flings pieces > everywhere! The cube is very smooth, but way too fragile. What is the > problem with this? > > I am afraid to put the center caps on because once you glue them, you > can't really take them off. The problem is, if I tighten my cube, it > will be less likely to pop, it won't turn as easily, which defeats the > purpose of a rubiks.com DIY. > > Can somebody else who owns one of these things tell me what to do? >
6337. RE: [Speed cubing group] Re: Problems with Rubiks.com DIY cubes...
From: john wardle <fognus@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 10 Nov 2007 19:12:18 -0800

If your cube pops all the time, that means it's too loose. You just have to tighten it up until it doesn't pop all the time on you. You can still have a fairly loose cube without it popping. To: speedsolvingrubikscube@yahoogroups.comFrom: quirkcorsair566@...: Sat, 10 Nov 2007 23:39:02 +0000Subject: [Speed cubing group] Re: Problems with Rubiks.com DIY cubes... Tighter tensions?Jon Choi--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"<iliekcaekk@...> wrote:>> I bought two of them and have yet to assemble one, but I've tried> assembling the other. I am sure that I put in all the screws,> springs,and washers correctly. Here's the problem. The cube turns very> smoothly, and very freely, but rather than locking up when you try to> turn it at the wrong spot, it simply pops and flings pieces> everywhere! The cube is very smooth, but way too fragile. What is the> problem with this?> > I am afraid to put the center caps on because once you glue them, you> can't really take them off. The problem is, if I tighten my cube, it> will be less likely to pop, it won't turn as easily, which defeats the> purpose of a rubiks.com DIY.> > Can somebody else who owns one of these things tell me what to do?> _________________________________________________________________ Climb to the top of the charts!  Play Star Shuffle:  the word scramble challenge with star power. http://club.live.com/star_shuffle.aspx?icid=starshuffle_wlmailtextlink_oct [Non-text portions of this message have been removed]
6338. New puzzle sighted
From: "Billy Gard" <billygard@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 10 Nov 2007 20:20:38 -0800

I saw a new cube version at a game store today called the Rubic's Ice Cube. Anyone heard of it? It is a 2*2*2 cube but transparent. Does anyone know if it has any additional features like lights? Billy
6339. Re: [Speed cubing group] New puzzle sighted
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 20:20:21 -0800 (PST)

Rubik's Ice Cube isn't that new. It's been out for a while. It's basically a 2x2x2 cube but transparent. The color scheme for it is the Japanese one, I believe, and it's made by Rubik. Brian ----- Original Message ---- From: Billy Gard <billygard@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 10, 2007 8:20:38 PM Subject: [Speed cubing group] New puzzle sighted I saw a new cube version at a game store today called the Rubic's Ice Cube. Anyone heard of it? It is a 2*2*2 cube but transparent. Does anyone know if it has any additional features like lights? Billy [Non-text portions of this message have been removed]
6340. New OH Record - 20.91
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 21:05:37 -0800

Chris Dzoan set a new world record today. 20.91 seconds.
6341. Re: New OH Record - 20.91
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 05:13:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Chris Dzoan set a new world record today. 20.91 seconds. > Freak status.
6342. 2 second penalty
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 05:33:24 -0000

These don't seem to be recorded in the WCA record database. Is there a way to find out what solves were +2'ed from some previous competitions? Sometimes these penalties affect the ranking and who advance, so I think it's a useful information to have saved. -macky
6343. Re: 2 second penalty
From: "sccuber" <sccuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 05:43:29 -0000

http://www.worldcubeassociation.org/forum/viewtopic.php?t=336 Chris --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > These don't seem to be recorded in the WCA record database. Is there a > way to find out what solves were +2'ed from some previous > competitions? Sometimes these penalties affect the ranking and who > advance, so I think it's a useful information to have saved. > > -macky >
6344. Re: [Speed cubing group] 2 second penalty
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 10 Nov 2007 22:37:47 -0800 (PST)

Speaking of this rule: if you finish a solve but you are a two-turn away, such as a R2 turn away, would it be DNF or a +4 penalty? :D Brian ----- Original Message ---- From: mackymakisumi <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 10, 2007 9:33:24 PM Subject: [Speed cubing group] 2 second penalty These don't seem to be recorded in the WCA record database. Is there a way to find out what solves were +2'ed from some previous competitions? Sometimes these penalties affect the ranking and who advance, so I think it's a useful information to have saved. -macky <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6345. Re: 2 second penalty
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 06:44:49 -0000

Ah, OK. "Part of the result" as defined by the current rule, of course, but I guess we can't do too much about that. I think I'll start keeping track of which of my solves had penalties. Poor Sunil. Thanks, -macky --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > http://www.worldcubeassociation.org/forum/viewtopic.php?t=336 > > Chris
6346. Re: [Speed cubing group] 2 second penalty
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 11:51:31 -0000

Still +2 Even M2 away from solved is +2 I think. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Speaking of this rule: if you finish a solve but you are a two-turn away, such as a R2 turn away, would it be DNF or a +4 penalty? :D > > Brian > > ----- Original Message ---- > From: mackymakisumi <mackymakisumi@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, November 10, 2007 9:33:24 PM > Subject: [Speed cubing group] 2 second penalty > > > > > > > > > > > > > > These don't seem to be recorded in the WCA record database. Is there a > > way to find out what solves were +2'ed from some previous > > competitions? Sometimes these penalties affect the ranking and who > > advance, so I think it's a useful information to have saved. > > > > -macky > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
6347. Re: [Speed cubing group] 2 second penalty
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 12:44:50 -0000

10e2) If one or more adjacent slices do not comply to regulation 10f, then the cube is considered solved, with a penalty of 2 seconds. 10f is the one with the pictures. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Still +2 > Even M2 away from solved is +2 I think. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Speaking of this rule: if you finish a solve but you are a two-turn > away, such as a R2 turn away, would it be DNF or a +4 penalty? :D > >
6348. Re: [Speed cubing group] 2 second penalty
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 11:42:50 -0300 (ART)

U2 or R2 is still a +2 penalty...I had one of those at Worlds...and didn't know the rule...neither did the judge...so I got a DNF amiejl1981 <yahoo@logan.cc> escreveu: 10e2) If one or more adjacent slices do not comply to regulation 10f, then the cube is considered solved, with a penalty of 2 seconds. 10f is the one with the pictures. --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" <megafrikkie@...> wrote: > > Still +2 > Even M2 away from solved is +2 I think. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > Speaking of this rule: if you finish a solve but you are a two-turn > away, such as a R2 turn away, would it be DNF or a +4 penalty? :D > > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6349. Mefferts 5x5 Spare Pieces
From: "richard16meyer" <richard16meyer@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 16:52:04 -0000

Ok, so i bought a 5x5 from mefferts (http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=284367&product=125) the other day and as i was superglueing the tiles on i got some glue between layers. I was forced to disassemble the cube to get it unstuck, and somehow i managed to break a center piece in the process as well as having 4 of my center caps disappear somehow. If anyone has some extra parts or knows of where i can get some spare parts (i contacted mefferts and they won't help me out) then i would very much appreciate it and am willing to pay however much you think is fair. If anyone can help please send me a msg at richard16meyer at gmail dot com . Thanks!
6350. incredible Matiyas Kuti !!
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 17:46:56 +0000 (GMT)

Congrats Matiyas for 90.xy sec 555 world record and 46.xy sec 444 world record. Congrats to Ron for his 2.65 sec 222 world record. Well done all winners in UK-2007. John Louis --------------------------------- Now you can chat without downloading messenger. Click here to know how. [Non-text portions of this message have been removed]
6351. Re: [Speed cubing group] New OH Record - 20.91
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 15:45:37 -0300 (ART)

Wow congratz, Chris Pedro Tyson Mao <tyson.mao@...> escreveu: Chris Dzoan set a new world record today. 20.91 seconds. --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6352. You know you've been cubing too long when...
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Nov 2007 23:16:18 -0800

Join the fun! http://cube.garron.us/misc/too_long.htm -Lucas Garron [Non-text portions of this message have been removed]
6353. Re: [Speed cubing group] Easy Scramble
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 11 Nov 2007 20:21:47 +0100

I think all will agree that 25 half turns (of totally 25) in a scramble is a bad scramble. 24 is slightly better. And 23 is still better. Common sense tells me that this tendency (i.e. bettering the scramble) will go on all the way, as the number of HT goes towards zero. But obviously I´m mistaken; there is a consensus amongst makers of scrambling algorithms that the optimal scrambling is recieved, when the number of HT is in average one third of the given length. Can anyone explain to me (simply) the reasoning behind this value? R [Non-text portions of this message have been removed]
6354. UK Open 2x2x2 first scramble
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 19:25:59 -0000

The WR and two NR's were set on this scramble. Someone from Twistypuzzles said it had a whole side solved (not sure if it was a side or a layer), and someone else said it was an 8-turn solution. So what exactly was that scramble?
6355. Re: [Speed cubing group] New OH Record - 20.91
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 21:35:43 -0000

Thanks! I need to stop looking at the timer during my solves though. Does anyone have any videos from that competition? Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Wow > > congratz, Chris > > Pedro > > Tyson Mao <tyson.mao@...> escreveu: Chris Dzoan set a new world record today. 20.91 seconds. > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
6356. [Speed cubing group] Re: WCA > WSSA
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 11 Nov 2007 23:35:50 -0000

I was judged by Mitchell's dad, and I hate to say it, he didn't know too much about the magic rules. I ended up having one of the 2 tile rule situations and checked it myself. I said it was a DNF so don't worry. I think I was the first that he judged, so I think he learned it from my solving. --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > OK, the score-cards are right here... > Between magic and master magic, I judged 5 people, my dad judged 7, > Bob judged 3, Mitchell's dad judged 4, someone else (the signature > does not look familiar at the moment) judged 3, and Jaclyn (Bob's > girlfriend) judged 1 person. > > So most of the people were judged by either me, Bob, or my dad. In > the future, I would have only us judge the magic events, just to make > sure. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > I am quite certain that there was a person next to be being judged by > > someone's parent. > > > > But it's too late to change anything now, and that person didn't place > > anyway... > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > I believe we were, unless I'm remembering wrong. Bob and I definitely > > > know the 2-tile rule, and my dad would have called one of us over in > > > any doubt. > > > > > > Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > <rubikscubewhiz@> wrote: > > > > > > > > I think Tim, his father, and I were the only Magic judges, but I do > > > > not remember entirely. Tim, is this correct? > > > > > > > > Bob > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Maybe at tournaments, since Magic is so quick to run, if it's > > feasible > > > > > (less than 30 competitors), the organizer should try to have the > > Magic > > > > > competition judged by one experienced judge? > > > > > > > > > > -Tyson > > > > > > > > > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my judge. XP i > wouldn't > > > > > > really want to cheat but if i had a different judge they > probably > > > > > > wouldn't have been DNFs because i didn't know about the 2 tile > > > thing > > > > > > either. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > > > > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > > That happened at the Pleasantville Open with some of the > > judges. > > > > > > > That and totally ignoring the two-tile DNF rule, although > > > this was > > > > > > > probably from not knowing the rule. > > > > > > > > > > > > > > Jon Choi > > > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" > > > > > > > <johannes.laire@> wrote: > > > > > > > > > > > > > > > > Dan Dzoan wrote: > > > > > > > > > > > > > > > > > I've seen someone stop the timer with the cube still in > > > > hand and the > > > > > > > > > judge did not penalize him. > > > > > > > > > > > > > > > > And I've seen many people stop the timer while still > > > touching the > > > > > > Magic. > > > > > > > > > > > > > > > > -- > > > > > > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6357. 5x5 in <Uu,Dd,Rr2,Ll2,Ff2,Bb2> group
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 00:01:53 -0000

I was trying a few days ago to make up a solution for the 4x4x5 and the 5x5x4 simulated on the 5x5x5, which are both in the group <U,u,D,d,R2,r2,L2,l2,F2,f2,B2,b2>. Then I noticed that if you combine both solutions, you came up with the whole 5x5x5 solved. So here is my method : 1st step : make the F, B, R, L centers. First, make two opposite centers (this is quite easy). Then for the two last, first solve the center-corners : using this algorithm of mine : (FBL BDR) : Uu2 R2 Uu F2 r2 F2 Uu' R2 Uu2 Then solve the center-edges using this already known alg : (FR BR) : r2 U2 r2 Uu2 r2 Uu2 2nd step : make the FR, FL, BR, BL edges. For this step, I turn the cube to have these four edges on the M slice. First, I make two half pairs, by using r/r2 (which solve a half pair in UF) U2 B2 U2 B2 r'/r2. To complete these 2 pairs, I use a 3 cycle : (UFR DFR DBR) : U2 Rr U2 Rr U2 Rr U2 Rr U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' Rr2 U2 Then for the last two pairs, I use a combination of : (UFL UBL) : Rr2 U2 Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' Rr2 (UFL UFR) : Rr2 B2 U2 Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' B2 Rr2 3rd step : make the U and D centers. This is easy ! 4th step : make the U and D edges. This is quite easy if you know how to solve 4x4 edges, you just have to use half turns (like Rr2 U R2 U' Rr2). For the last two edges, you may need this alg (thanks to Matyas): (UFL UBR) (UFR UBL) : Rr2 Ff2 U2 r2 U2 Ff2 Rr2 5th step : solve the U and D layers Now this is a domino solve, I personally solve the bottom layer, fix the parity (using R2 U2 R2 U2 R2), then I use T perms with setup moves to finish the top layer : (UL UR) (UBL UFL) : R2 U' R2 U R2 y R2 U R2 U' R2 D 6th step : solve the middle layer edges. This can be done easily, I'm so lazy I won't explain this :) That's it ! Any comments/suggestions ? Clément
6358. Re: 2 second penalty
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 00:47:29 -0000

At caltech yesterday, someone got a cube that was wrong by U D'...on BLD, no less. It ended up being ruled a +2, I believe. --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > U2 or R2 is still a +2 penalty...I had one of those at Worlds...and didn't know the rule...neither did the judge...so I got a DNF > > amiejl1981 <yahoo@...> escreveu: 10e2) If one or more adjacent slices do not comply to regulation 10f, > then the cube is considered solved, with a penalty of 2 seconds. > > 10f is the one with the pictures. > > --- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > <megafrikkie@> wrote: > > > > Still +2 > > Even M2 away from solved is +2 I think. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@> wrote: > > > > > > Speaking of this rule: if you finish a solve but you are a two-turn > > away, such as a R2 turn away, would it be DNF or a +4 penalty? :D > > > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o �nico sem limite de espa�o para armazenamento! > > [Non-text portions of this message have been removed] >
6359. Dismantling / Fixing a Pyraminx.
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 01:14:33 -0000

I have a '81 Tomy Pyraminx that was great until one of the tips started came a little loose. It's still a really nice puzzle, but it's worse than it was. I haven't been able to find anything about taking apart / fixing one. I think that there's a screw from the tip into core, but that's all I can figure out. Dan Cohen
6360. Crazy scramble
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 02:05:28 -0000

U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with green front, white top.
6361. Competition Judges
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 02:37:57 -0000

I've seen and heard about quite a few problems with judges in the past couple competitions. The problems mostly revolve around judges not knowing certain [important] rules here and there, mostly regarding DNFs and +2 solves. Some things I noticed: - Judges pulling the cube cover when lifting it, resulting in the cube moving away from competitor, while competitor goes to pick up the cube (A3e1?) - Judges calling DNFs as +2's and vice versa (10f) - Judges not calling +2's for ending the solve with wrists/arms (A6c) - Judges do not ask "OK?", i.e. uncovering cube at their own discretion (A4c, A4d) - Judges not knowing that OH solves are to be inspected with one hand (C1a) - Judges not knowing the two-tile Magic DNF rule (10g) Can't there be a standard for teaching judges how to judge before a competition? I imagine people complaining about more work, but compared to the rest of the work involved in organizing a competition, I do think it's worth it.
6362. Re: Competition Judges
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 02:54:45 -0000

Ok, well, I only saw one of these problems yesterday (the not asking before removing cube cover) but I can explain the problem. At Caltech fall, at least, there were not enough judges at first. Two (or three, I'm not completely sure) who had never judged or been taught how were helping to judge competitors. I think the main thing is just to make sure to pick experienced cubers as judges, which will stop the more major problems (DNFs as +2's, OH inspection). At the end of the day, if you are competing and your judge is doing something that is incorrect, tell them. If they start to remove the cover, tell them you're not ready. Some cubers may not want to call their own solve a DNF, but most are pretty honest. There are a lot of new cubers in competition nowadays, and judging as well. Just try to catch those things when you see them. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I've seen and heard about quite a few problems with judges in the past > couple competitions. The problems mostly revolve around judges not > knowing certain [important] rules here and there, mostly regarding > DNFs and +2 solves. > > Some things I noticed: > - Judges pulling the cube cover when lifting it, resulting in the cube > moving away from competitor, while competitor goes to pick up the cube > (A3e1?) > - Judges calling DNFs as +2's and vice versa (10f) > - Judges not calling +2's for ending the solve with wrists/arms (A6c) > - Judges do not ask "OK?", i.e. uncovering cube at their own > discretion (A4c, A4d) > - Judges not knowing that OH solves are to be inspected with one hand > (C1a) > - Judges not knowing the two-tile Magic DNF rule (10g) > > Can't there be a standard for teaching judges how to judge before a > competition? I imagine people complaining about more work, but > compared to the rest of the work involved in organizing a competition, > I do think it's worth it. >
6363. Re: [Speed cubing group] Re: Competition Judges
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 11:59:42 +0100

An easy way to avoid most of these problems is 1e2) All competitors must be available for judging, if needed by organisation team. Penalty: disqualification of the competitor. ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 3:54 AM Subject: [Speed cubing group] Re: Competition Judges Ok, well, I only saw one of these problems yesterday (the not asking before removing cube cover) but I can explain the problem. At Caltech fall, at least, there were not enough judges at first. Two (or three, I'm not completely sure) who had never judged or been taught how were helping to judge competitors. I think the main thing is just to make sure to pick experienced cubers as judges, which will stop the more major problems (DNFs as +2's, OH inspection). At the end of the day, if you are competing and your judge is doing something that is incorrect, tell them. If they start to remove the cover, tell them you're not ready. Some cubers may not want to call their own solve a DNF, but most are pretty honest. There are a lot of new cubers in competition nowadays, and judging as well. Just try to catch those things when you see them. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I've seen and heard about quite a few problems with judges in the past > couple competitions. The problems mostly revolve around judges not > knowing certain [important] rules here and there, mostly regarding > DNFs and +2 solves. > > Some things I noticed: > - Judges pulling the cube cover when lifting it, resulting in the cube > moving away from competitor, while competitor goes to pick up the cube > (A3e1?) > - Judges calling DNFs as +2's and vice versa (10f) > - Judges not calling +2's for ending the solve with wrists/arms (A6c) > - Judges do not ask "OK?", i.e. uncovering cube at their own > discretion (A4c, A4d) > - Judges not knowing that OH solves are to be inspected with one hand > (C1a) > - Judges not knowing the two-tile Magic DNF rule (10g) > > Can't there be a standard for teaching judges how to judge before a > competition? I imagine people complaining about more work, but > compared to the rest of the work involved in organizing a competition, > I do think it's worth it. >
6364. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx.
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 12:02:55 +0100

You can cut the glue-lines on the inner-part of the tips. After that you can fix the tip. This is really difficult and I couldn't do it. Jean-Louis Mathieu was kind enough to try it and he fixed it. Now this lousy Pyraminx is my best Pyraminx. ----- Original Message ----- From: bassmachine1025 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 2:14 AM Subject: [Speed cubing group] Dismantling / Fixing a Pyraminx. I have a '81 Tomy Pyraminx that was great until one of the tips started came a little loose. It's still a really nice puzzle, but it's worse than it was. I haven't been able to find anything about taking apart / fixing one. I think that there's a screw from the tip into core, but that's all I can figure out. Dan Cohen
6365. Re: [Speed cubing group] Easy Scramble
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 12:07:08 +0100

Basic idea: there are 18 possible turns and 6 of them are halfturns. (the real math behind it is probably way more difficult and interesting though) According to my logic it would be best to scramble a megaminx with 50% 2/5 turns and 50% 1/5 turns ----- Original Message ----- From: Rune Wesstr�m To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 11, 2007 8:21 PM Subject: Re: [Speed cubing group] Easy Scramble I think all will agree that 25 half turns (of totally 25) in a scramble is a bad scramble. 24 is slightly better. And 23 is still better. Common sense tells me that this tendency (i.e. bettering the scramble) will go on all the way, as the number of HT goes towards zero. But obviously I�m mistaken; there is a consensus amongst makers of scrambling algorithms that the optimal scrambling is recieved, when the number of HT is in average one third of the given length. Can anyone explain to me (simply) the reasoning behind this value? R [Non-text portions of this message have been removed]
6366. Re: Competition Judges
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 11:09:53 -0000

The problem with that is that most competitors do NOT know the WCA regulations very well. I found myself rereading them today, after realizing I didn't know anything about the two-tile rule. Especially since many casual cubers competing for the first time don't even know there IS a world cubing association, or official written rules, I think that is impractical. Oh, and one other thing: Caltech fall DID have enough judges by the end. A few of us volunteered to help. There was no problem finding willing judges. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > An easy way to avoid most of these problems is > > 1e2) All competitors must be available for judging, if needed by > organisation team. Penalty: disqualification of the competitor. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007 3:54 AM > Subject: [Speed cubing group] Re: Competition Judges > > > Ok, well, I only saw one of these problems yesterday (the not asking > before removing cube cover) but I can explain the problem. > > At Caltech fall, at least, there were not enough judges at first. Two > (or three, I'm not completely sure) who had never judged or been > taught how were helping to judge competitors. I think the main thing > is just to make sure to pick experienced cubers as judges, which will > stop the more major problems (DNFs as +2's, OH inspection). > > At the end of the day, if you are competing and your judge is doing > something that is incorrect, tell them. If they start to remove the > cover, tell them you're not ready. Some cubers may not want to call > their own solve a DNF, but most are pretty honest. There are a lot of > new cubers in competition nowadays, and judging as well. Just try to > catch those things when you see them. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > I've seen and heard about quite a few problems with judges in the past > > couple competitions. The problems mostly revolve around judges not > > knowing certain [important] rules here and there, mostly regarding > > DNFs and +2 solves. > > > > Some things I noticed: > > - Judges pulling the cube cover when lifting it, resulting in the cube > > moving away from competitor, while competitor goes to pick up the cube > > (A3e1?) > > - Judges calling DNFs as +2's and vice versa (10f) > > - Judges not calling +2's for ending the solve with wrists/arms (A6c) > > - Judges do not ask "OK?", i.e. uncovering cube at their own > > discretion (A4c, A4d) > > - Judges not knowing that OH solves are to be inspected with one hand > > (C1a) > > - Judges not knowing the two-tile Magic DNF rule (10g) > > > > Can't there be a standard for teaching judges how to judge before a > > competition? I imagine people complaining about more work, but > > compared to the rest of the work involved in organizing a competition, > > I do think it's worth it. > > >
6367. Re: [Speed cubing group] Re: Competition Judges
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 12:26:51 +0100

I guess that if 2a)Any person may be a competitor during a competition, if he: 2a1) accepts the WCA regulations; That person should know the regulations or he is not allowed to compete. (I am very much against enforcing that rule!) ----- Original Message ----- From: bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 12:09 PM Subject: [Speed cubing group] Re: Competition Judges The problem with that is that most competitors do NOT know the WCA regulations very well. I found myself rereading them today, after realizing I didn't know anything about the two-tile rule. Especially since many casual cubers competing for the first time don't even know there IS a world cubing association, or official written rules, I think that is impractical. Oh, and one other thing: Caltech fall DID have enough judges by the end. A few of us volunteered to help. There was no problem finding willing judges. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > An easy way to avoid most of these problems is > > 1e2) All competitors must be available for judging, if needed by > organisation team. Penalty: disqualification of the competitor. > > ----- Original Message ----- > From: bladez740 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007 3:54 AM > Subject: [Speed cubing group] Re: Competition Judges > > > Ok, well, I only saw one of these problems yesterday (the not asking > before removing cube cover) but I can explain the problem. > > At Caltech fall, at least, there were not enough judges at first. Two > (or three, I'm not completely sure) who had never judged or been > taught how were helping to judge competitors. I think the main thing > is just to make sure to pick experienced cubers as judges, which will > stop the more major problems (DNFs as +2's, OH inspection). > > At the end of the day, if you are competing and your judge is doing > something that is incorrect, tell them. If they start to remove the > cover, tell them you're not ready. Some cubers may not want to call > their own solve a DNF, but most are pretty honest. There are a lot of > new cubers in competition nowadays, and judging as well. Just try to > catch those things when you see them. > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > I've seen and heard about quite a few problems with judges in the past > > couple competitions. The problems mostly revolve around judges not > > knowing certain [important] rules here and there, mostly regarding > > DNFs and +2 solves. > > > > Some things I noticed: > > - Judges pulling the cube cover when lifting it, resulting in the cube > > moving away from competitor, while competitor goes to pick up the cube > > (A3e1?) > > - Judges calling DNFs as +2's and vice versa (10f) > > - Judges not calling +2's for ending the solve with wrists/arms (A6c) > > - Judges do not ask "OK?", i.e. uncovering cube at their own > > discretion (A4c, A4d) > > - Judges not knowing that OH solves are to be inspected with one hand > > (C1a) > > - Judges not knowing the two-tile Magic DNF rule (10g) > > > > Can't there be a standard for teaching judges how to judge before a > > competition? I imagine people complaining about more work, but > > compared to the rest of the work involved in organizing a competition, > > I do think it's worth it. > > >
6368. Re: [Speed cubing group] Easy Scramble
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 13:19:32 +0100

Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. R ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com a Sent: Monday, November 12, 2007 12:07 PM Subject: Re: [Speed cubing group] Easy Scramble Basic idea: there are 18 possible turns and 6 of them are halfturns. (the real math behind it is probably way more difficult and interesting though) According to my logic it would be best to scramble a megaminx with 50% 2/5 turns and 50% 1/5 turns ----- Original Message ----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 11, 2007 8:21 PM Subject: Re: [Speed cubing group] Easy Scramble I think all will agree that 25 half turns (of totally 25) in a scramble is a bad scramble. 24 is slightly better. And 23 is still better. Common sense tells me that this tendency (i.e. bettering the scramble) will go on all the way, as the number of HT goes towards zero. But obviously I´m mistaken; there is a consensus amongst makers of scrambling algorithms that the optimal scrambling is recieved, when the number of HT is in average one third of the given length. Can anyone explain to me (simply) the reasoning behind this value? R [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6369. Re: [Speed cubing group] Crazy scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 09:26:52 -0300 (ART)

What is so crazy about this scramble? O.o Pedro magicbri2000 <khoale1234567@...> escreveu: U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with green front, white top. --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6370. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx.
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 13:31:49 -0000

How can you access the inner part of the tips? I can't seem to find any way to get inside of the puzzle. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > You can cut the glue-lines on the inner-part of the tips. After that you can > fix the tip. > > This is really difficult and I couldn't do it. Jean-Louis Mathieu was kind > enough to try it and he fixed it. Now this lousy Pyraminx is my best > Pyraminx. > > > ----- Original Message ----- > From: bassmachine1025 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007 2:14 AM > Subject: [Speed cubing group] Dismantling / Fixing a Pyraminx. > > > I have a '81 Tomy Pyraminx that was great until one of the tips started came > a little loose. > It's still a really nice puzzle, but it's worse than it was. I haven't been > able to find anything > about taking apart / fixing one. I think that there's a screw from the tip > into core, but that's > all I can figure out. > > Dan Cohen >
6371. Re: Easy Scramble
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 13:44:27 -0000

25 quarter turns aren't even enough to reach all cube states, let alone provide a uniform distribution. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. > R > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent: Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group] Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of them are halfturns. (the > real math behind it is probably way more difficult and interesting though) > > According to my logic it would be best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > > ----- Original Message ----- > From: Rune Wesström > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007 8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think all will agree that 25 half turns (of totally 25) in a scramble is a > bad scramble. 24 is slightly better. And 23 is still better. Common sense > tells me that this tendency (i.e. bettering the scramble) will go on all the > way, as the number of HT goes towards zero. But obviously I´m mistaken; > there is a consensus amongst makers of scrambling algorithms that the > optimal scrambling is recieved, when the number of HT is in average one > third of the given length. Can anyone explain to me (simply) the reasoning > behind this value? > R > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] >
6372. Re: [Speed cubing group] Re: Easy Scramble
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 15:04:01 +0100

Does 8 half turns and 17 quarter turns do that? And can you show, why 25 QT doesn´t reach all cube states? R ----- Original Message ----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25 quarter turns aren't even enough to reach all cube states, let alone provide a uniform distribution. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. > R > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent: Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group] Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of them are halfturns. (the > real math behind it is probably way more difficult and interesting though) > > According to my logic it would be best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > > ----- Original Message ----- > From: Rune Wesström > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007 8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think all will agree that 25 half turns (of totally 25) in a scramble is a > bad scramble. 24 is slightly better. And 23 is still better. Common sense > tells me that this tendency (i.e. bettering the scramble) will go on all the > way, as the number of HT goes towards zero. But obviously I´m mistaken; > there is a consensus amongst makers of scrambling algorithms that the > optimal scrambling is recieved, when the number of HT is in average one > third of the given length. Can anyone explain to me (simply) the reasoning > behind this value? > R > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
6373. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx.
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 15:09:05 +0100

Put the PyraMinx on a table with the problem-tip pointing up Do a 60 degree turn of the tip so you can see the bottom of the tip On the bottom of the tip, look for a small line parallel to the outside of the tip Pry, cut, slice, etc to destroy the glue that is on that small line. You can now lift the top of the tip (really!) and reach the screw that holds the bottom of the tip in its place. Good luck ----- Original Message ----- From: bassmachine1025 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 2:31 PM Subject: Re: [Speed cubing group] Dismantling / Fixing a Pyraminx. How can you access the inner part of the tips? I can't seem to find any way to get inside of the puzzle. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > You can cut the glue-lines on the inner-part of the tips. After that you > can > fix the tip. > > This is really difficult and I couldn't do it. Jean-Louis Mathieu was kind > enough to try it and he fixed it. Now this lousy Pyraminx is my best > Pyraminx. > > > ----- Original Message ----- > From: bassmachine1025 > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007 2:14 AM > Subject: [Speed cubing group] Dismantling / Fixing a Pyraminx. > > > I have a '81 Tomy Pyraminx that was great until one of the tips started > came > a little loose. > It's still a really nice puzzle, but it's worse than it was. I haven't > been > able to find anything > about taking apart / fixing one. I think that there's a screw from the tip > into core, but that's > all I can figure out. > > Dan Cohen >
6374. Re: [Speed cubing group] Re: Easy Scramble
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 15:19:24 +0100

OK, I understand, why all states can´t be reached! R ----- Original Message ----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday, November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25 quarter turns aren't even enough to reach all cube states, let alone provide a uniform distribution. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. > R > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent: Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group] Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of them are halfturns. (the > real math behind it is probably way more difficult and interesting though) > > According to my logic it would be best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > > ----- Original Message ----- > From: Rune Wesström > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007 8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think all will agree that 25 half turns (of totally 25) in a scramble is a > bad scramble. 24 is slightly better. And 23 is still better. Common sense > tells me that this tendency (i.e. bettering the scramble) will go on all the > way, as the number of HT goes towards zero. But obviously I´m mistaken; > there is a consensus amongst makers of scrambling algorithms that the > optimal scrambling is recieved, when the number of HT is in average one > third of the given length. Can anyone explain to me (simply) the reasoning > behind this value? > R > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
6375. Re: [Speed cubing group] Re: Easy Scramble
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 15:47:50 +0100

I don't. Could someone explain why 25QT wouldn't be "even enough"? (or should I assume that 25 is not "even" at all) Is there any prove that it whould be impossible to reach all cube states in 25 moves or less using only quarter turns? ----- Original Message ----- From: Rune Wesstr�m To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 3:19 PM Subject: Re: [Speed cubing group] Re: Easy Scramble OK, I understand, why all states can�t be reached! R ----- Original Message ----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday, November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25 quarter turns aren't even enough to reach all cube states, let alone provide a uniform distribution. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesstr�m <rune.wesstrom@...> wrote: > > Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. > R > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent: Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group] Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of them are halfturns. (the > real math behind it is probably way more difficult and interesting though) > > According to my logic it would be best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > > ----- Original Message ----- > From: Rune Wesstr�m > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007 8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think all will agree that 25 half turns (of totally 25) in a scramble is a > bad scramble. 24 is slightly better. And 23 is still better. Common sense > tells me that this tendency (i.e. bettering the scramble) will go on all the > way, as the number of HT goes towards zero. But obviously I�m mistaken; > there is a consensus amongst makers of scrambling algorithms that the > optimal scrambling is recieved, when the number of HT is in average one > third of the given length. Can anyone explain to me (simply) the reasoning > behind this value? > R > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
6376. Re: Easy Scramble
From: "Mads Mohr Christensen" <hr.mohr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 14:57:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't. Could someone explain why 25QT wouldn't be "even enough"? > (or should I assume that 25 is not "even" at all) > > Is there any prove that it whould be impossible to reach all cube states in > 25 moves or less using only quarter turns? > Check this wikipedia page about the optimal solution for the cube: http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik%27s_Cube /M
6377. Re: [Speed cubing group] Re: Easy Scramble
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 16:19:55 +0100

Thanks, I didn't know about the 26 quarter turns position: In 1998 Michael Reid found a new position requiring more than 24 quarter turns to solve. The position, named by him as 'superflip composed with four spot' needs 26 quarter turns. ----- Original Message ----- From: Mads Mohr Christensen To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 3:57 PM Subject: [Speed cubing group] Re: Easy Scramble --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I don't. Could someone explain why 25QT wouldn't be "even enough"? > (or should I assume that 25 is not "even" at all) > > Is there any prove that it whould be impossible to reach all cube states in > 25 moves or less using only quarter turns? > Check this wikipedia page about the optimal solution for the cube: http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik%27s_Cube /M
6378. Re: [Speed cubing group] Re: Easy Scramble
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 12 Nov 2007 16:30:50 +0100

The first move is one of 12. Then you do one move is 11. 12x11^24< all states. R ----- Original Message ----- From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 3:47 P M Subject: Re: [Speed cubing group] Re: Easy Scramble I don't. Could someone explain why 25QT wouldn't be "even enough"? (or should I assume that 25 is not "even" at all) Is there any prove that it whould be impossible to reach all cube states in 25 moves or less using only quarter turns? ----- Original Message ----- From: Rune Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 3:19 PM Subject: Re: [Speed cubing group] Re: Easy Scramble OK, I understand, why all states can´t be reached! R ----- Original Message ----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday, November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25 quarter turns aren't even enough to reach all cube states, let alone provide a uniform distribution. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström <rune.wesstrom@...> wrote: > > Yes, I think this routine train of thougt explains the construction of scrambling algorithms. But I claim that the best scrambling is recieved only by quarter turns, until somebody proves the opposite. > R > ----- Original Message ----- > From: Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent: Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group] Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of them are halfturns. (the > real math behind it is probably way more difficult and interesting though) > > According to my logic it would be best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > > ----- Original Message ----- > From: Rune Wesström > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007 8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think all will agree that 25 half turns (of totally 25) in a scramble is a > bad scramble. 24 is slightly better. And 23 is still better. Common sense > tells me that this tendency (i.e. bettering the scramble) will go on all the > way, as the number of HT goes towards zero. But obviously I´m mistaken; > there is a consensus amongst makers of scrambling algorithms that the > optimal scrambling is recieved, when the number of HT is in average one > third of the given length. Can anyone explain to me (simply) the reasoning > behind this value? > R > > [Non-text portions of this message have been removed] > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6379. Re: [Speed cubing group] Crazy scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 08:31:36 -0800 (PST)

I think its crazy because if you use white as your cross, there are already three F2L pairs made for you. ----- Original Message ---- From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 4:26:52 AM Subject: Re: [Speed cubing group] Crazy scramble What is so crazy about this scramble? O.o Pedro magicbri2000 <khoale1234567@ sbcglobal. net> escreveu: U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with green front, white top. ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6380. Berkeley carpool
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 17:08:24 -0000

Does anyone from Southern California need a ride up to Berkeley this weekend? Right now I'm planning on driving up Friday afternoon and can take about two more people. Contact me if interested; the rest of my truncated address is gmail.com. Shelley
6381. newbie .............................must see
From: games 12345 <games12313@...>
To: Addams_Family_Pinball@yahoogroups.com, atreasuretrove@yahoogroups.com, blackmagicschool@yahoogroups.com, blindfoldsolving-rubiks-cube@yahoogroups.com, elmasa@yahoogroups.com, JadedMedia@yahoogroups.com, jigsaw_puzzle@yahoogroups.com, Lasertank@yahoogroups.com, PCgames_Serials_Cracks_Keygens_mobiletones@yahoogroups.com, petrusmethod@yahoogroups.com, pinball3@yahoogroups.com, pinballzone@yahoogroups.com, prewarpinball@yahoogroups.com, puzzles_@yahoogroups.com, puzzles_and_games@yahoogroups.com, puzzles@yahoogroups.com, quizzards_2k4@yahoogroups.com, speedsolvingrubikscube@yahoogroups.com, sudoku@yahoogroups.com, Sudokuworld@yahoogroups.com, The_Halloween_tree@yahoogroups.com, theallisonwonderland@yahoogroups.com, theisles@yahoogroups.com, tilt-it@yahoogroups.com, toughpuzzles@yahoogroups.com
Date: Mon, 12 Nov 2007 18:02:07 +0000 (GMT)

Hi Friends! Sometimes u just cant predict what ur gonna find in ur mail! Just opened my mail n guess what? voip ! Have fun Guys, i think am gonna love it here, i just hope somebody sends me a mail soon! http://www.hotornots.net/ratemypic/ __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com [Non-text portions of this message have been removed]
6382. Re: [Speed cubing group] Crazy scramble
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 15:45:21 -0300 (ART)

I can't see 3 pairs...I can see 2 white pairs, which aren't really F2L pairs...(white/green/red and white/orange/blue) Pedro Brian Le <khoale1234567@...> escreveu: I think its crazy because if you use white as your cross, there are already three F2L pairs made for you. ----- Original Message ---- From: Pedro <pedrosino1@yahoo.com.br> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 4:26:52 AM Subject: Re: [Speed cubing group] Crazy scramble What is so crazy about this scramble? O.o Pedro magicbri2000 <khoale1234567@ sbcglobal. net> escreveu: U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with green front, white top. ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6383. Re: [Speed cubing group] Crazy scramble
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 12:18:07 -0800 (PST)

nevermind.. ----- Original Message ---- From: Pedro <pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 10:45:21 AM Subject: Re: [Speed cubing group] Crazy scramble I can't see 3 pairs...I can see 2 white pairs, which aren't really F2L pairs...(white/ green/red and white/orange/ blue) Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I think its crazy because if you use white as your cross, there are already three F2L pairs made for you. ----- Original Message ---- From: Pedro <pedrosino1@yahoo. com.br> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Monday, November 12, 2007 4:26:52 AM Subject: Re: [Speed cubing group] Crazy scramble What is so crazy about this scramble? O.o Pedro magicbri2000 <khoale1234567@ sbcglobal. net> escreveu: U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with green front, white top. ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6384. Swedish Cube Day 2007
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 20:35:14 -0000

On behalf of the Gustavsson brothers, I have the privilige to announce the Swedish Cube Day 2007. Date: 15 December 2007 Venue: Kungsängen Heritage Centre (www.x.se/h3qx, www.x.se/5cdt) City: Kungsängen (outside of Stockholm) Registration: tommy.gustavsson (at) bredband.net Website: www.SveKub.se Events (we are aiming at odd events...): - 3-cube speedsolving (no competition without this...) - 5-cube speedsolving - 3-cube with feet - 3-cube blindfolded - 3-cube multiple blindfolded - 3-cube fewest moves - Megaminx - Pyraminx - other requested events if time allows Welcome! Anders
6385. cube related jokes
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 21:07:48 +0000 (GMT)

Dear all, I have been asked to write about my experience in cube championships for a school magazine. Could you please share some jokes related with cube ? One amateure cuber told a speed-cuber :- He solved a cube 5 sides several times. But the last side was the one he found difficult to solve !!!! J.Bernett Orlando --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
6386. cube related jokes
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 21:09:05 +0000 (GMT)

Dear all, I have been asked to write about my experience in cube championships for a school magazine. Could you please share some jokes related with cube ? One amateure cuber told a speed-cuber :- He solved a cube 5 sides several times. But the last side was the one he found difficult to solve !!!! J.Bernett Orlando --------------------------------- Bollywood, fun, friendship, sports and more. You name it, we have it. [Non-text portions of this message have been removed]
6387. Re: [Speed cubing group] cube related jokes
From: SimXM <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 13:49:24 -0800 (PST)

- "Solve a rubik's cube? of course. i just peel the stickers" -A guy finishes a Rubik's cube in less than 14 seconds. Another guy says, "Man, that's abnormal. You're a freak." The solver says, "No, it's because I'm Asian." -A couple of cubers were discussing their favourite puzzle to solve. One says the 5x5x5, another says the 3x3x3. The last one says "how 'bout the 1x1x1?" That's all the jokes i can think of. You can always put some thing like this ---> http://cube.garron.us/misc/too_long.htm -Sim ----- Original Message ---- From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007 4:09:05 PM Subject: [Speed cubing group] cube related jokes Dear all, I have been asked to write about my experience in cube championships for a school magazine. Could you please share some jokes related with cube ? One amateure cuber told a speed-cuber :- He solved a cube 5 sides several times. But the last side was the one he found difficult to solve !!!! J.Bernett Orlando ------------ --------- --------- --- Bollywood, fun, friendship, sports and more. You name it, we have it. [Non-text portions of this message have been removed] Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail. Click on Options in Mail and switch to New Mail today or register for free at http://mail.yahoo.ca [Non-text portions of this message have been removed]
6388. Re: Competition Judges
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 23:12:09 -0000

Inexperienced judges at Caltech were probably nothing like those at Pleasantville, I am quite sure that two of our judges at Pleasantville were younger than the age of 10 years! Regarding them, one 'raced' 2x2x2 against the Pyraminx competitors, and the other just was incapable of being a good judge. The former didn't pay attention to the competitor, and the latter just missed simple things like covering the cube (and instead of using the score card, ran to the scrambling table to get a cover). They were nice and all, but there should be some discretion when accepting volunteer judges. Also, most of the judges at Pleasantville were parents. They did a very good job for the most part, but they just didn't know some of the rules (listed above). I think in all future competitions, there should be something for all judges before the competition to teach them some of the procedures and rules. I'm not trying to bash the Pleasantville competition; I think it was a very good competition, except for this one aspect. Also, I think everyone appreciated the enthusiasm that all the judges there had, but there was just a lack of knowledge of the rules by the judges, there and also at Caltech (from what I hear), that I think it is problematic. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > The problem with that is that most competitors do NOT know the WCA > regulations very well. I found myself rereading them today, after > realizing I didn't know anything about the two-tile rule. > > Especially since many casual cubers competing for the first time don't > even know there IS a world cubing association, or official written > rules, I think that is impractical. > > Oh, and one other thing: Caltech fall DID have enough judges by the > end. A few of us volunteered to help. There was no problem finding > willing judges. > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > An easy way to avoid most of these problems is > > > > 1e2) All competitors must be available for judging, if needed by > > organisation team. Penalty: disqualification of the competitor. > > > > ----- Original Message ----- > > From: bladez740 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, November 12, 2007 3:54 AM > > Subject: [Speed cubing group] Re: Competition Judges > > > > > > Ok, well, I only saw one of these problems yesterday (the not asking > > before removing cube cover) but I can explain the problem. > > > > At Caltech fall, at least, there were not enough judges at first. Two > > (or three, I'm not completely sure) who had never judged or been > > taught how were helping to judge competitors. I think the main thing > > is just to make sure to pick experienced cubers as judges, which will > > stop the more major problems (DNFs as +2's, OH inspection). > > > > At the end of the day, if you are competing and your judge is doing > > something that is incorrect, tell them. If they start to remove the > > cover, tell them you're not ready. Some cubers may not want to call > > their own solve a DNF, but most are pretty honest. There are a lot of > > new cubers in competition nowadays, and judging as well. Just try to > > catch those things when you see them. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > I've seen and heard about quite a few problems with judges in the past > > > couple competitions. The problems mostly revolve around judges not > > > knowing certain [important] rules here and there, mostly regarding > > > DNFs and +2 solves. > > > > > > Some things I noticed: > > > - Judges pulling the cube cover when lifting it, resulting in the cube > > > moving away from competitor, while competitor goes to pick up the cube > > > (A3e1?) > > > - Judges calling DNFs as +2's and vice versa (10f) > > > - Judges not calling +2's for ending the solve with wrists/arms (A6c) > > > - Judges do not ask "OK?", i.e. uncovering cube at their own > > > discretion (A4c, A4d) > > > - Judges not knowing that OH solves are to be inspected with one hand > > > (C1a) > > > - Judges not knowing the two-tile Magic DNF rule (10g) > > > > > > Can't there be a standard for teaching judges how to judge before a > > > competition? I imagine people complaining about more work, but > > > compared to the rest of the work involved in organizing a competition, > > > I do think it's worth it. > > > > > >
6389. Rubik's Revolution in Boy's Life Magazine!
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 23:19:23 -0000

What the subject says...
6390. Re: Silence Your Cube
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 23:49:48 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > So you can do a BLD solve under your desk at work while your boss is > talking to you. did you actually do this? ROTFLMAO Michiel vanderblonk.com
6391. Re: [Speed cubing group] Re: Competition Judges
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 16:40:07 -0800

Who is bladez740? On Nov 12, 2007 3:12 PM, Jon Choi <quirkcorsair566@...> wrote: > > > > > > > Inexperienced judges at Caltech were probably nothing like those at > Pleasantville, I am quite sure that two of our judges at Pleasantville > were younger than the age of 10 years! > > Regarding them, one 'raced' 2x2x2 against the Pyraminx competitors, > and the other just was incapable of being a good judge. The former > didn't pay attention to the competitor, and the latter just missed > simple things like covering the cube (and instead of using the score > card, ran to the scrambling table to get a cover). They were nice and > all, but there should be some discretion when accepting volunteer judges. > > Also, most of the judges at Pleasantville were parents. They did a > very good job for the most part, but they just didn't know some of the > rules (listed above). I think in all future competitions, there should > be something for all judges before the competition to teach them some > of the procedures and rules. > > I'm not trying to bash the Pleasantville competition; I think it was a > very good competition, except for this one aspect. Also, I think > everyone appreciated the enthusiasm that all the judges there had, but > there was just a lack of knowledge of the rules by the judges, there > and also at Caltech (from what I hear), that I think it is problematic. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > > <blade740@...> wrote: > > > > The problem with that is that most competitors do NOT know the WCA > > regulations very well. I found myself rereading them today, after > > realizing I didn't know anything about the two-tile rule. > > > > Especially since many casual cubers competing for the first time don't > > even know there IS a world cubing association, or official written > > rules, I think that is impractical. > > > > Oh, and one other thing: Caltech fall DID have enough judges by the > > end. A few of us volunteered to help. There was no problem finding > > willing judges. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > <avgalen@> wrote: > > > > > > An easy way to avoid most of these problems is > > > > > > 1e2) All competitors must be available for judging, if needed by > > > organisation team. Penalty: disqualification of the competitor. > > > > > > ----- Original Message ----- > > > From: bladez740 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, November 12, 2007 3:54 AM > > > Subject: [Speed cubing group] Re: Competition Judges > > > > > > > > > Ok, well, I only saw one of these problems yesterday (the not asking > > > before removing cube cover) but I can explain the problem. > > > > > > At Caltech fall, at least, there were not enough judges at first. Two > > > (or three, I'm not completely sure) who had never judged or been > > > taught how were helping to judge competitors. I think the main thing > > > is just to make sure to pick experienced cubers as judges, which will > > > stop the more major problems (DNFs as +2's, OH inspection). > > > > > > At the end of the day, if you are competing and your judge is doing > > > something that is incorrect, tell them. If they start to remove the > > > cover, tell them you're not ready. Some cubers may not want to call > > > their own solve a DNF, but most are pretty honest. There are a lot of > > > new cubers in competition nowadays, and judging as well. Just try to > > > catch those things when you see them. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > > > > I've seen and heard about quite a few problems with judges in > the past > > > > couple competitions. The problems mostly revolve around judges not > > > > knowing certain [important] rules here and there, mostly regarding > > > > DNFs and +2 solves. > > > > > > > > Some things I noticed: > > > > - Judges pulling the cube cover when lifting it, resulting in > the cube > > > > moving away from competitor, while competitor goes to pick up > the cube > > > > (A3e1?) > > > > - Judges calling DNFs as +2's and vice versa (10f) > > > > - Judges not calling +2's for ending the solve with wrists/arms > (A6c) > > > > - Judges do not ask "OK?", i.e. uncovering cube at their own > > > > discretion (A4c, A4d) > > > > - Judges not knowing that OH solves are to be inspected with one > hand > > > > (C1a) > > > > - Judges not knowing the two-tile Magic DNF rule (10g) > > > > > > > > Can't there be a standard for teaching judges how to judge before a > > > > competition? I imagine people complaining about more work, but > > > > compared to the rest of the work involved in organizing a > competition, > > > > I do think it's worth it. > > > > > > > > > > > > >
6392. Re: Competition Judges
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 01:05:46 -0000

Andrew Nelson --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Who is bladez740? > > On Nov 12, 2007 3:12 PM, Jon Choi <quirkcorsair566@...> wrote: > > > > > > > > > > > > > > Inexperienced judges at Caltech were probably nothing like those at > > Pleasantville, I am quite sure that two of our judges at Pleasantville > > were younger than the age of 10 years! > > > > Regarding them, one 'raced' 2x2x2 against the Pyraminx competitors, > > and the other just was incapable of being a good judge. The former > > didn't pay attention to the competitor, and the latter just missed > > simple things like covering the cube (and instead of using the score > > card, ran to the scrambling table to get a cover). They were nice and > > all, but there should be some discretion when accepting volunteer judges. > > > > Also, most of the judges at Pleasantville were parents. They did a > > very good job for the most part, but they just didn't know some of the > > rules (listed above). I think in all future competitions, there should > > be something for all judges before the competition to teach them some > > of the procedures and rules. > > > > I'm not trying to bash the Pleasantville competition; I think it was a > > very good competition, except for this one aspect. Also, I think > > everyone appreciated the enthusiasm that all the judges there had, but > > there was just a lack of knowledge of the rules by the judges, there > > and also at Caltech (from what I hear), that I think it is problematic. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" > > > > > > <blade740@> wrote: > > > > > > The problem with that is that most competitors do NOT know the WCA > > > regulations very well. I found myself rereading them today, after > > > realizing I didn't know anything about the two-tile rule. > > > > > > Especially since many casual cubers competing for the first time don't > > > even know there IS a world cubing association, or official written > > > rules, I think that is impractical. > > > > > > Oh, and one other thing: Caltech fall DID have enough judges by the > > > end. A few of us volunteered to help. There was no problem finding > > > willing judges. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > > > <avgalen@> wrote: > > > > > > > > An easy way to avoid most of these problems is > > > > > > > > 1e2) All competitors must be available for judging, if needed by > > > > organisation team. Penalty: disqualification of the competitor. > > > > > > > > ----- Original Message ----- > > > > From: bladez740 > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, November 12, 2007 3:54 AM > > > > Subject: [Speed cubing group] Re: Competition Judges > > > > > > > > > > > > Ok, well, I only saw one of these problems yesterday (the not asking > > > > before removing cube cover) but I can explain the problem. > > > > > > > > At Caltech fall, at least, there were not enough judges at first. Two > > > > (or three, I'm not completely sure) who had never judged or been > > > > taught how were helping to judge competitors. I think the main thing > > > > is just to make sure to pick experienced cubers as judges, which will > > > > stop the more major problems (DNFs as +2's, OH inspection). > > > > > > > > At the end of the day, if you are competing and your judge is doing > > > > something that is incorrect, tell them. If they start to remove the > > > > cover, tell them you're not ready. Some cubers may not want to call > > > > their own solve a DNF, but most are pretty honest. There are a lot of > > > > new cubers in competition nowadays, and judging as well. Just try to > > > > catch those things when you see them. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > <quirkcorsair566@> wrote: > > > > > > > > > > I've seen and heard about quite a few problems with judges in > > the past > > > > > couple competitions. The problems mostly revolve around judges not > > > > > knowing certain [important] rules here and there, mostly regarding > > > > > DNFs and +2 solves. > > > > > > > > > > Some things I noticed: > > > > > - Judges pulling the cube cover when lifting it, resulting in > > the cube > > > > > moving away from competitor, while competitor goes to pick up > > the cube > > > > > (A3e1?) > > > > > - Judges calling DNFs as +2's and vice versa (10f) > > > > > - Judges not calling +2's for ending the solve with wrists/arms > > (A6c) > > > > > - Judges do not ask "OK?", i.e. uncovering cube at their own > > > > > discretion (A4c, A4d) > > > > > - Judges not knowing that OH solves are to be inspected with one > > hand > > > > > (C1a) > > > > > - Judges not knowing the two-tile Magic DNF rule (10g) > > > > > > > > > > Can't there be a standard for teaching judges how to judge before a > > > > > competition? I imagine people complaining about more work, but > > > > > compared to the rest of the work involved in organizing a > > competition, > > > > > I do think it's worth it. > > > > > > > > > > > > > > > > > > > > >
6393. Re: Competition Judges
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 01:18:37 -0000

Actually, I think that the Caltech competitions work a little better because you have Tyson, Leyan, Dan, Chris, etc. judging. I would've gladly volunteered to judge, but I was competing in all of the events. What Tim should've done was have a couple of people go first, and then have them judge, like Tyson does. It's a relatively simple solution, as long as you have competitors who are knowledgeable and willing to judge. -Dan Cohen
6394. Re: [Speed cubing group] Re: Competition Judges
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 12 Nov 2007 18:08:54 -0800

Hey Andrew, No incidents were brought up to me by the judges. Can you please e-mail me personally some specific examples of things that happened. I'm not sure if you actively use your yahoo address. (I don't.) -Tyson On Nov 12, 2007 5:18 PM, bassmachine1025 <bassmachine1025@...> wrote: > > > > > > > Actually, I think that the Caltech competitions work a little better because > you have Tyson, > Leyan, Dan, Chris, etc. judging. I would've gladly volunteered to judge, > but I was competing > in all of the events. What Tim should've done was have a couple of people > go first, and then > have them judge, like Tyson does. It's a relatively simple solution, as > long as you have > competitors who are knowledgeable and willing to judge. > > -Dan Cohen > > >
6395. Memorize M2/R2
From: "Norbert Hantos" <renslay@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 10:53:42 -0000

Hi you all, I've already know Stefan's old BLD method, so I decided to learn the M2/R2. I love it, I fully understand it and I've already know it's algorithms. The question is the next: In my old method I memorized the edges first, then corners, then solve corners, parity, and edges. This is good for me, because I have words for edges (and building sentences during memorization), but corners only a letter: 1, A, 10 is the first corner (depend on its orientation) 2, B, 20 is the second, etc. so, the corners' memo is pretty fast and solving right after that is also fast, without hesitation and thinking, just do the letter's algorithm. (1 = UFR, A = FUR, 10 = RUF, 2 = UFL, etc) But M2/R2 if I see it well, it's prefered to solve the edges first (at least in Stefan's examples). I know I could start with corners, just like before, but in this case, if I have parity, I have to do an R2 move between solving corners and edges, and the last parity algo is also different (r2 U' r2 etc -> M2 U' r2 etc) So, what do you recommend for the memorization and solving order for M2/R2? Thanks. Have a popfree lucky case! Norbert
6396. Re: Memorize M2/R2
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 12:56:11 -0000

Actually, if you're using R2, then it doesn't matter what you start with. The parity fix that Stefan uses fixes centers while fixing the R edges. If you do use corners first, just make sure that you put the edges back to what they were initially before soling the edges. Then, at the end of you're solve, you have to do an R2 before doing the parity fix. --- In speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" <renslay@...> wrote: > > Hi you all, > > I've already know Stefan's old BLD method, so I decided to learn the > M2/R2. I love it, I fully understand it and I've already know it's > algorithms. > > The question is the next: In my old method I memorized the edges > first, then corners, then solve corners, parity, and edges. > This is good for me, because I have words for edges (and building > sentences during memorization), but corners only a letter: > 1, A, 10 is the first corner (depend on its orientation) > 2, B, 20 is the second, etc. > so, the corners' memo is pretty fast and solving right after that is > also fast, without hesitation and thinking, just do the letter's > algorithm. (1 = UFR, A = FUR, 10 = RUF, 2 = UFL, etc) > > But M2/R2 if I see it well, it's prefered to solve the edges first (at > least in Stefan's examples). I know I could start with corners, just > like before, but in this case, if I have parity, I have to do an R2 > move between solving corners and edges, and the last parity algo is > also different (r2 U' r2 etc -> M2 U' r2 etc) > > So, what do you recommend for the memorization and solving order for > M2/R2? > > Thanks. > > Have a popfree lucky case! > Norbert >
6397. Re: Memorize M2/R2
From: "mozaik32" <mozaik32@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 13:41:42 -0000

> So, what do you recommend for the memorization and solving order for > M2/R2? I memo edges than corners, but solve corners then edges, for the same reason as you do. (Fast corner memo followed by fast executation.) Yeah, and when parity occurs I have to do R2 before moving on to the edges, and also change the parity alg, but it's worth it. (However, I use "r2 F2 [N-perm] F2" instead of Stefan's alg.)
6398. Re: Competition Judges
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 13:46:39 -0000

I've noticed too that many competitors don't know the WCA rules. Some of them may just be Rubik's enthusiasts and not even know how to use a Stackmat timer. You can't have these people judging. You can always pull competitors to do judging, but some competitors may not like that. Some people practice constantly between their solves. While it's still good according to the rules, people may not like the competition. At the Minnesota Open, we had a few non-cubers who were judging. They did a pretty good job for the most part, but you could tell they weren't experienced. We did have some experienced people, but they were needed for scrambling. What I would suggest is that if you're going to a competition, tell the organizer in advance if you'll be able to judge or scramble. While they could always draft you in an emergency, they'll be glad to take your help. If you're coming with a parent/friend/spouse who isn't cubing, teach them how to judge before you go and let the organizer know you're bringing someone who can help.
6399. 4x4 pairing up edges
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 14:01:22 -0000

I have been using Frank Morris's "two pairs at once" method from http://bigcubes.com/4x4x4/edges.html. I have been using the same move with the addition of a r', r, l, or l' turn to make it a "three pairs at once" move. Here is my problem – I can always pair up three pairs at once the 1st time and most of the time on the 2nd time. By the 3rd time I can't seem to pull it off, and I need to finish up with the two pairs at once method. Here is my question. Is anyone using "three pairs at once" method? Can you be fast solving the cube this way? Also, is there a good way to keep it going?
6400. Re: [Speed cubing group] Re: (off topic) solving exponential equations
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 14:43:50 +0000 (GMT)

Chris, You might get more response related to this mail in mentalcalculation@yahoogroups.com. Hope you may be interested to know next mental calculation world cup - 2008 in last week of June 2008 in Germany. John Louis cmhardw <no_reply@yahoogroups.com> wrote: Now that I've had a chance to look at this problem I don't think there are any solutions to the equation 3^x + 4^x = 7 where x is a complex number (a + bi). If you let x be a complex number then 3^x + 4^x = 7 turns into 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln(4))) In order for this to be a solution I want to get rid of the terms involving the sin() function and the i. But to do this I would need a real number b such that b*ln(3) is an integer multiple of 2*pi while simultaneously b*ln(4) is also an integer multiple of 2*pi. There is the trivial case where b=0 but then the value of x isn't really a complex number. Am I right in my reasoning that there is no solution to this equation among the complex numbers, or is there an error in my reasoning here? I am assuming that because the exponential functions 3^x and 4^x are one-to-one that there is only 1 real number such that 3^x + 4^x = 7 and therefore any potential complex number solution must use this somehow. Thanks, Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > I have a question that one of the other math tutors asked me at the > math center I work at. > > The question was, is there a way to solve the following equation > algebraically? > > 3^x + 4^x = 7 > > What I mean by this is can you solve this simply by manipulating the > equation, or converting it to an equivalent problem in another branch > of mathematics (elliptic curves maybe?) and thereby derive the answer > x=1? Our tutor, who studies at University, asked his professor and the > professor said you would most likely need to solve it using numerical > methods, or with a calculator or computer. > > This also leads into the question of how many solutions are there to > the above equation if you allow x to be a real number, or if you allow > x to be a complex number? > > Thanks, > Chris > --------------------------------- Forgot the famous last words? Access your message archive online. Click here. [Non-text portions of this message have been removed]
6401. Re: 4x4 pairing up edges
From: "Brian Uy" <brian_trustworthyscout@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 14:06:35 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > I have been using Frank Morris's "two pairs at once" method from > http://bigcubes.com/4x4x4/edges.html. > > I have been using the same move with the addition of a r', r, l, or l' > turn to make it a "three pairs at once" move. > > Here is my problem – I can always pair up three pairs at once the 1st > time and most of the time on the 2nd time. By the 3rd time I can't > seem to pull it off, and I need to finish up with the two pairs at > once method. > > Here is my question. Is anyone using "three pairs at once" method? > Can you be fast solving the cube this way? Also, is there a good way > to keep it going? > I am using 6-pairs at once. first slice is the first 3 pairs, and when you return the slice you pair up another 3, so total of 6 pairs
6402. Re: [Speed cubing group] Re: 4x4 pairing up edges
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 13 Nov 2007 16:49:16 +0100

I have been using the same move with the addition of a r', r, l, or l' turn to make it a "three pairs at once" move. I don't understand how that works. Could you give a small example? ----- Original Message ----- From: Brian Uy To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 13, 2007 3:06 PM Subject: [Speed cubing group] Re: 4x4 pairing up edges --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > I have been using Frank Morris's "two pairs at once" method from > http://bigcubes.com/4x4x4/edges.html. > > I have been using the same move with the addition of a r', r, l, or l' > turn to make it a "three pairs at once" move. > > Here is my problem - I can always pair up three pairs at once the 1st > time and most of the time on the 2nd time. By the 3rd time I can't > seem to pull it off, and I need to finish up with the two pairs at > once method. > > Here is my question. Is anyone using "three pairs at once" method? > Can you be fast solving the cube this way? Also, is there a good way > to keep it going? > I am using 6-pairs at once. first slice is the first 3 pairs, and when you return the slice you pair up another 3, so total of 6 pairs
6403. Re: Competition Judges
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 18:25:38 -0000

As I understand it, it is the duty of the main judge to monitor the event and make sure that the judges, scramblers etc are doing their job. And the duty of the WCA-delegate is to monitor the competition and report back to the WCA board about incidents, misbehaviours, etc. Thus, the WCA board should know about all these incidents mentioned in this thread (and should act in response to the reports). If the reporting to the WCA board is not working properly, I think that the WCA board should take some action. /Anders
6404. Re: Competition Judges
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 23:31:46 -0000

The quality of the judges was addressed in the delegate report. However, the incidents mentioned were not included. I spent the entire day either competing or judging with breaks only for the bathroom. I can only observe so much of the competition and need to rely on competitors to address these issues as they happen, not weeks later. If a judge is making such a mistake, it needs to be brought to the main judge or delegate's attention immediately. I was judged by one of the younger judges, but he followed all the correct procedures. Tim conducted a training session for the judges at the beginning of the competition while I was setting up the timers. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > As I understand it, it is the duty of the main judge to monitor the > event and make sure that the judges, scramblers etc are doing their > job. And the duty of the WCA-delegate is to monitor the competition and > report back to the WCA board about incidents, misbehaviours, etc. Thus, > the WCA board should know about all these incidents mentioned in this > thread (and should act in response to the reports). > > If the reporting to the WCA board is not working properly, I think that > the WCA board should take some action. > > /Anders >
6405. Re: [Speed cubing group] Re: Competition Judges
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 15:57:01 -0800

I'm with Bob on this one. It's not pleasing to see people complain in a public forum when they gave the organizers no chance whatsoever to address the problem. On Nov 13, 2007 3:31 PM, Bob Burton <rubikscubewhiz@...> wrote: > > > > > > > The quality of the judges was addressed in the delegate report. > However, the incidents mentioned were not included. I spent the > entire day either competing or judging with breaks only for the > bathroom. I can only observe so much of the competition and need to > rely on competitors to address these issues as they happen, not weeks > later. If a judge is making such a mistake, it needs to be brought to > the main judge or delegate's attention immediately. I was judged by > one of the younger judges, but he followed all the correct procedures. > Tim conducted a training session for the judges at the beginning of > the competition while I was setting up the timers. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > > <anders.larsson@...> wrote: > > > > As I understand it, it is the duty of the main judge to monitor the > > event and make sure that the judges, scramblers etc are doing their > > job. And the duty of the WCA-delegate is to monitor the competition and > > report back to the WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board should know about all these incidents mentioned in this > > thread (and should act in response to the reports). > > > > If the reporting to the WCA board is not working properly, I think that > > the WCA board should take some action. > > > > /Anders > > > > >
6406. Re: Competition Judges
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 01:17:27 -0000

I only brought the issue up because I have heard that these incidents occurred at Caltech as well, and therefore is not specific to a particular competition. However, there is a problem when neither judge or competitor knows the pertinent rules. From what I have seen, the more experienced cubers don't watch other competitors unless they are friends or notoriously good (i.e. very experienced cubers). Therefore, it would be difficult to catch some incidents, due to a lack of knowledge of the rules. Also, from the competitor's standpoint, would you not think that it would be awkward to talk about a judge where he or she would be able to hear you? I did try to help the younger judges as they needed, but in retrospect, I feel that they did a better job than some of the older judges! Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > The quality of the judges was addressed in the delegate report. > However, the incidents mentioned were not included. I spent the > entire day either competing or judging with breaks only for the > bathroom. I can only observe so much of the competition and need to > rely on competitors to address these issues as they happen, not weeks > later. If a judge is making such a mistake, it needs to be brought to > the main judge or delegate's attention immediately. I was judged by > one of the younger judges, but he followed all the correct procedures. > Tim conducted a training session for the judges at the beginning of > the competition while I was setting up the timers. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > As I understand it, it is the duty of the main judge to monitor the > > event and make sure that the judges, scramblers etc are doing their > > job. And the duty of the WCA-delegate is to monitor the competition and > > report back to the WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board should know about all these incidents mentioned in this > > thread (and should act in response to the reports). > > > > If the reporting to the WCA board is not working properly, I think that > > the WCA board should take some action. > > > > /Anders > > >
6407. Pleasantville -- Police Blotter
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 01:33:48 -0000

Well, it appears that something about the competition made the local paper: Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he saw a male wearing a black hat and blue jeans possibly stealing something in the library of the Presbyterian Church. Police searched the area around the church but could find no one fitting that description. I'm not sure what to make of this...I wasn't ever aware of the police coming; they certainly didn't come inside. The Multiple Blindfold event started at around 2:42 in the Church library...um, okay. So who was wearing a black hat and blue jeans? http://tinyurl.com/2rlzab Well, I guess it's Rowe they're talking about, but...hmm. Rowe, did you steal anything? I doubt it as you were in that room for the next 50 minutes. Now that I think of it, when we went into the library, some man I don't know left. I guess he called the cops...? Tim
6408. Re: Pleasantville -- Police Blotter
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 03:19:56 -0000

That's my sweatshirt on the last page!!! I didn't think i would ever see it again until I was looking through the pics to see if I was in any of them when I saw it. I'll email you about getting it back. I think the person that called the cops was jealous that he couldn't solve the cube so he had to get revenge. I guess Rowe was just the first person he saw. :P -Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Well, it appears that something about the competition made the local > paper: > > Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he saw a > male wearing a black hat and blue jeans possibly stealing something in > the library of the Presbyterian Church. Police searched the area > around the church but could find no one fitting that description. > > I'm not sure what to make of this...I wasn't ever aware of the police > coming; they certainly didn't come inside. The Multiple Blindfold > event started at around 2:42 in the Church library...um, okay. So who > was wearing a black hat and blue jeans? > > http://tinyurl.com/2rlzab > > Well, I guess it's Rowe they're talking about, but...hmm. Rowe, did > you steal anything? I doubt it as you were in that room for the next > 50 minutes. Now that I think of it, when we went into the library, > some man I don't know left. I guess he called the cops...? > > Tim >
6409. Re: Pleasantville -- Police Blotter
From: "mstern1234" <mstern1234@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 03:30:21 -0000

Rowe wasn't the only one who fit that description... How about Sam? http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746 --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <poker19@...> wrote: > > That's my sweatshirt on the last page!!! I didn't think i would ever > see it again until I was looking through the pics to see if I was in > any of them when I saw it. I'll email you about getting it back. > > I think the person that called the cops was jealous that he couldn't > solve the cube so he had to get revenge. I guess Rowe was just the > first person he saw. :P > > -Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Well, it appears that something about the competition made the local > > paper: > > > > Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he > saw a > > male wearing a black hat and blue jeans possibly stealing something > in > > the library of the Presbyterian Church. Police searched the area > > around the church but could find no one fitting that description. > > > > I'm not sure what to make of this...I wasn't ever aware of the > police > > coming; they certainly didn't come inside. The Multiple Blindfold > > event started at around 2:42 in the Church library...um, okay. So > who > > was wearing a black hat and blue jeans? > > > > http://tinyurl.com/2rlzab > > > > Well, I guess it's Rowe they're talking about, but...hmm. Rowe, did > > you steal anything? I doubt it as you were in that room for the > next > > 50 minutes. Now that I think of it, when we went into the library, > > some man I don't know left. I guess he called the cops...? > > > > Tim > > >
6410. Re: Pleasantville -- Police Blotter
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 03:36:04 -0000

Yes, that's true, though Rowe was most certainly in the library, while Sam probably wasn't. I don't really make much of this, I mean, if the police took this seriously they would have actually come in and maybe gone into the library, where they would have found Rowe wearing blue jeans and a black hat and they could have talked to him. Seeing as they don't do anything about it until publishing it in the police blotter in a newspaper over a week later, I don't think this was actually anything that matters. Tim --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" <mstern1234@...> wrote: > > Rowe wasn't the only one who fit that description... How about Sam? > > http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746 > > --- In speedsolvingrubikscube@...m, "Patrick Jameson" > <poker19@> wrote: > > > > That's my sweatshirt on the last page!!! I didn't think i would ever > > see it again until I was looking through the pics to see if I was in > > any of them when I saw it. I'll email you about getting it back. > > > > I think the person that called the cops was jealous that he couldn't > > solve the cube so he had to get revenge. I guess Rowe was just the > > first person he saw. :P > > > > -Patrick > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > > > Well, it appears that something about the competition made the local > > > paper: > > > > > > Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he > > saw a > > > male wearing a black hat and blue jeans possibly stealing something > > in > > > the library of the Presbyterian Church. Police searched the area > > > around the church but could find no one fitting that description. > > > > > > I'm not sure what to make of this...I wasn't ever aware of the > > police > > > coming; they certainly didn't come inside. The Multiple Blindfold > > > event started at around 2:42 in the Church library...um, okay. So > > who > > > was wearing a black hat and blue jeans? > > > > > > http://tinyurl.com/2rlzab > > > > > > Well, I guess it's Rowe they're talking about, but...hmm. Rowe, did > > > you steal anything? I doubt it as you were in that room for the > > next > > > 50 minutes. Now that I think of it, when we went into the library, > > > some man I don't know left. I guess he called the cops...? > > > > > > Tim > > > > > >
6411. Re: About Braille : Real BLD cubing
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 03:44:11 -0000

John there are 2 of these cubes on ebay right now. you will have to bid high if you want to win one Adam --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > Wondering if i can ever get my hands on braille cube tiles. > > would really like to try a real bld without memorizing cube first, > just like that one blind person who works for google. > > i would like to improvise, if you got ideas i would very much love to > hear it. > > Who knows, we could have this in competition someday :) >
6412. Re: About Braille : Real BLD cubing
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 04:50:03 -0000

if you can't win one on ebay, i suggest making one yourself: my friend and i made one by peeling all the stickers off of a cube and gluing on washers, sandpaper, small thin hex nuts, etching in crosses, drilling holes for each side (the last side was blank). It's a bit hack, but i'm sure you could make a nice one with a little bit of time. Good luck!
6413. Re: [Speed cubing group] Re: About Braille : Real BLD cubing
From: lwin kyawkyaw <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 13 Nov 2007 21:41:35 -0800 (PST)

Shizznit!!!! $65 and still going. i think... ill pay a visit of OSH or Home Depot and grab different kinds of nuts... er... okay that sounded wrong but, yeah.. ill grab different sizes and bind them to the faces, ill see how that works out. --- On Tue, 11/13/07, mistiz0858 <mistizo858@...> wrote: From: mistiz0858 <mistizo858@...> Subject: [Speed cubing group] Re: About Braille : Real BLD cubing To: speedsolvingrubikscube@yahoogroups.com Date: Tuesday, November 13, 2007, 7:44 PM John there are 2 of these cubes on ebay right now. you will have to bid high if you want to win one Adam --- In speedsolvingrubiksc ube@yahoogroups. com, "lkyawkyaw" <lkyawkyaw@. ..> wrote: > > Wondering if i can ever get my hands on braille cube tiles. > > would really like to try a real bld without memorizing cube first, > just like that one blind person who works for google. > > i would like to improvise, if you got ideas i would very much love to > hear it. > > Who knows, we could have this in competition someday :) > ____________________________________________________________________________________ Be a better sports nut! Let your teams follow you with Yahoo Mobile. Try it now. http://mobile.yahoo.com/sports;_ylt=At9_qDKvtAbMuh1G1SQtBI7ntAcJ
6414. Re: About Braille : Real BLD cubing
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 05:54:43 -0000

Adam Zamorra had one with what looked like the heads of different kinds of nails (correct me if I'm wrong) I figure if you cut them short and hammer them in, then drip in a bit of glue, it'd stay together. You could use different-headed screws/nails/bolts/etc. --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > Shizznit!!!! $65 and still going. > > i think... ill pay a visit of OSH or Home Depot and grab different kinds of nuts... er... okay that sounded wrong but, yeah.. ill grab different sizes and bind them to the faces, ill see how that works out. > > > > --- On Tue, 11/13/07, mistiz0858 <mistizo858@...> wrote: > From: mistiz0858 <mistizo858@...> > Subject: [Speed cubing group] Re: About Braille : Real BLD cubing > To: speedsolvingrubikscube@yahoogroups.com > Date: Tuesday, November 13, 2007, 7:44 PM > > > > > > > > > > > > John there are 2 of these cubes on ebay right now. you will have to bid > > high if you want to win one > > > > Adam > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "lkyawkyaw" > > <lkyawkyaw@ ..> wrote: > > > > > > Wondering if i can ever get my hands on braille cube tiles. > > > > > > would really like to try a real bld without memorizing cube first, > > > just like that one blind person who works for google. > > > > > > i would like to improvise, if you got ideas i would very much love to > > > hear it. > > > > > > Who knows, we could have this in competition someday :) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ____________________________________________________________________________________ > Be a better sports nut! Let your teams follow you > with Yahoo Mobile. Try it now. http://mobile.yahoo.com/sports;_ylt=At9_qDKvtAbMuh1G1SQtBI7ntAcJ >
6415. WCA website : Cuber Thumbnail picture
From: "lkyawkyaw" <lkyawkyaw@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 06:26:25 -0000

I'm not very good with names but i do remember faces. just wondering if we could have a small passport picture thumbnail of the cuber next to his name and rankings when searching persons. just an idea..
6416. Re: Competition Judges
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 08:59:14 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > Also, from the competitor's standpoint, would you not think that it > would be awkward to talk about a judge where he or she would be able > to hear you? Why? Cheers! Stefan
6417. [Speed cubing group] Re: About Braille : Real BLD cubing
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 09:04:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...> wrote: > > Shizznit!!!! $65 and still going. Um... $65 would be an extremely cheap price. Cheers! Stefan
6418. Re: [Speed cubing group] Re: Competition Judges
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 12:44:09 +0100

"Criticizing is often done "in secret", praising is often done in public." I don't think that is necessarily good, but it is the way things are. If you think about that for a little, why is voting mostly done anonymously? I always thought voting should be seen as a positive vote for something/someone, not as a negative vote against the other(s). On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "Jon Choi" ...> wrote: > > Also, from the competitor's standpoint, would you not think that it > would be awkward to talk about a judge where he or she would be able > to hear you? Why? Cheers! Stefan Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38861;_ylc=X3oDMTM2Y3NlYnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTAzMDc1NgR0cGNJZAMzODg2MQ-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMHVsbGtiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTAzMDc1Ng--?act=reply&messageNum=38916 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZ2J0Z2l1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTAzMDc1Ng-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlOWd0cWYyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTAzMDc1Ng-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamo2cHJoBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUwMzA3NTY- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlNWwzaXRkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTAzMDc1Ng-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmdXF0N2t2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUwMzA3NTY- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbWcyYzJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUwMzA3NTY- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbWtlb2o0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUwMzA3NTY- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlMjBoY21sBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTAzMDc1Ng-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkajhrMDhtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MDMwNzU2 [13] http://groups.yahoo.com/;_ylc=X3oDMTJkZ3ZzZ3ZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MDMwNzU2 [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOTZhaDRyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUwMzA3NTY- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZm1vMnFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDMwNzU2 [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmZmpubjJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUwMzA3NTY- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJndTl1ajN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MDMwNzU2 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYW51YjBsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTAzMDc1Ng-- [23] http://us.ard.yahoo.com/SIG=12jb4vo81/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195037956/A=5028928/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [24] http://us.ard.yahoo.com/SIG=12jkq7sks/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP =1195037956/A=4776371/R=0/SIG=11k023rmb/*http://advision.webevents.yahoo.com/endurancezone/ [25] http://us.ard.yahoo.com/SIG=12kkcg9se/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195037956/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
6419. Re: WCA website : Cuber Thumbnail picture
From: Joël van Noort <joel_vn@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 12:47:58 -0000

I think it's a good idea. Maybe you should suggest it in the WCA forum: http://www.worldcubeassociation.org/forum/ - Joël. --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > I'm not very good with names but i do remember faces. > > just wondering if we could have a small passport picture thumbnail of > the cuber next to his name and rankings when searching persons. > > just an idea.. >
6420. Re: [Speed cubing group] Re: Competition Judges
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 06:49:53 -0800

Voting is done in secret so that you can't be intimidated to vote one way or another. You don't necessarily have to bring it up with the offending judge. I would encourage anyone who notices something to let me know about it immediately. Otherwise, how are we to improve? On Nov 14, 2007 3:44 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > > > > > > > > > "Criticizing is often done "in secret", praising is often done in > public." > > I don't think that is necessarily good, but it is the way things > are. > > If you think about that for a little, why is voting mostly done > anonymously? I always thought voting should be seen as a positive > vote for something/someone, not as a negative vote against the > other(s). > On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Jon > > Choi" ...> wrote: > > > > Also, from the competitor's standpoint, would you not think that > it > > would be awkward to talk about a judge where he or she would be > able > > to hear you? > Why? > Cheers! > Stefan > > > Links: > ------ > [1] > mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38861;_ylc=X3oDMTM2Y3NlYnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTAzMDc1NgR0cGNJZAMzODg2MQ-- > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMHVsbGtiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTAzMDc1Ng--?act=reply&messageNum=38916 > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlZ2J0Z2l1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTAzMDc1Ng-- > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlOWd0cWYyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTAzMDc1Ng-- > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamo2cHJoBF9TAz > > k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUwMzA3NTY- > [7] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlNWwzaXRkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTAzMDc1Ng-- > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmdXF0N2t2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUwMzA3NTY- > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjbWcyYzJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUwMzA3NTY- > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbWtlb2o0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUwMzA3NTY- > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlMjBoY21sBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY > EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTAzMDc1Ng-- > [12] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkajhrMDhtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MDMwNzU2 > [13] > > http://groups.yahoo.com/;_ylc=X3oDMTJkZ3ZzZ3ZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MDMwNzU2 > [14] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmOTZhaDRyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUwMzA3NTY- > [15] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [16] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [17] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZm1vMnFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDMwNzU2 > [18] > http://docs.yahoo.com/info/terms/ > [19] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [20] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmZmpubjJtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUwMzA3NTY- > [21] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJndTl1ajN0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MDMwNzU2 > [22] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYW51YjBsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTAzMDc1Ng-- > [23] > > http://us.ard.yahoo.com/SIG=12jb4vo81/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195037956/A=5028928/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > [24] > > http://us.ard.yahoo.com/SIG=12jkq7sks/M=493064.11135487.11710473.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP > > =1195037956/A=4776371/R=0/SIG=11k023rmb/*http://advision.webevents.yahoo.com/endurancezone/ > [25] > > http://us.ard.yahoo.com/SIG=12kkcg9se/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195037956/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ > > [Non-text portions of this message have been removed] > > >
6421. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 06:57:46 -0800

ID cards... that'd be fun? On Nov 14, 2007 4:47 AM, Joël van Noort <joel_vn@...> wrote: > > > > > > > I think it's a good idea. > > Maybe you should suggest it in the WCA forum: > http://www.worldcubeassociation.org/forum/ > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > > <lkyawkyaw@...> wrote: > > > > I'm not very good with names but i do remember faces. > > > > just wondering if we could have a small passport picture thumbnail of > > the cuber next to his name and rankings when searching persons. > > > > just an idea.. > > > >
6422. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "megafrikkie" <megafrikkie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 15:33:50 -0000

That's a great idea and also pretty handy. If I got to competitions and see there will be people I don't know yet it is nice to know what they look like :) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > ID cards... that'd be fun? > > On Nov 14, 2007 4:47 AM, Joël van Noort <joel_vn@...> wrote: > > > > > > > > > > > > > > I think it's a good idea. > > > > Maybe you should suggest it in the WCA forum: > > http://www.worldcubeassociation.org/forum/ > > > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > > > > <lkyawkyaw@> wrote: > > > > > > I'm not very good with names but i do remember faces. > > > > > > just wondering if we could have a small passport picture thumbnail of > > > the cuber next to his name and rankings when searching persons. > > > > > > just an idea.. > > > > > > > >
6423. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 17:08:32 +0100

That would have prevented me from making this claim once: "It is so strange that a sport that is dominated by men has so many female influances: 1. Best beginner tutorial: Jasmine Lee 2. Best method: Jessica Fridrich 3. Fastest cuber: Anssi Vanhala" Number 3 turned out to be 100% false, number 2 turned out to be 50% false, number 1 is still true On Wed, 14 Nov 2007 15:33:50 -0000, "megafrikkie" wrote: That's a great idea and also pretty handy. If I got to competitions and see there will be people I don't know yet it is nice to know what they look like :) --- In speedsolvingrubikscube@yahoogroups.com [1], "Tyson Mao" ..> wrote: > > ID cards... that'd be fun? > > On Nov 14, 2007 4:47 AM, Jo��l van Noort > wrote: > > > > > > > > > > > > > > I think it's a good idea. > > > > Maybe you should suggest it in the WCA forum: > > http://www.worldcubeassociation.org/forum/ [2] > > > > - Jo��l. > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw" > > > > wrote: > > > > > > I'm not very good with names but i do remember faces. > > > > > > just wondering if we could have a small passport picture thumbnail of > > > the cuber next to his name and rankings when searching persons. > > > > > > just an idea.. > > > > > > > > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.worldcubeassociation.org/forum/ [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38915;_ylc=X3oDMTM2bTNuamI5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTIyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTA1NDQzMwR0cGNJZAMzODkxNQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxYmVsOWltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTIyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTA1NDQzMw--?act=reply&messageNum=38922 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlbmk1b3Y3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTA1NDQzMw-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTZybWU0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTA1NDQzMw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMTY3a2hrBF9TAzk3MzU 5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUwNTQ0MzM- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJldmE2cDlmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTA1NDQzMw-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZDFxMHYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUwNTQ0MzM- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjajR0ZzJsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUwNTQ0MzM- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYThjMjVuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUwNTQ0MzM- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlMGxjanAwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3J wc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTA1NDQzMw-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZWJzamM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MDU0NDMz [14] http://groups.yahoo.com/;_ylc=X3oDMTJkNmNrdWlxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MDU0NDMz [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmN2l1Y3BwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUwNTQ0MzM- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbTlnc3VkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDU0NDMz [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMWkydGFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUwNTQ0MzM- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnOGJmbnFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MDU0NDMz [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlanFwN2dqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTA1NDQzMw-- [24] http://us.ard.yahoo.com/SIG=12j5chusj/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195061633/A=5028928/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [25] http://us.ard.yahoo.com/SIG=12jmhl2cf/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP =1195061633/A=4836043/R=0/SIG=11o19ppl5/*http://advision.webevents.yahoo.com/dogzone/index.html [26] http://us.ard.yahoo.com/SIG=12jnqbf7m/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195061633/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [Non-text portions of this message have been removed]
6424. Re: About Braille : Real BLD cubing
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 17:43:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > I figure if you cut them short and hammer them in, then drip in a bit > of glue, it'd stay together. You could use different-headed > screws/nails/bolts/etc. Don't hammer them in, use heat, a flame on the needle and then press it in. That will melt the plastic and when it gets stiff again it will also glue the needle in place. // Kenneth
6425. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 18:19:51 -0000

Should I change my name? --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > That would have prevented me from making this claim once: > > "It is so strange that a sport that is dominated by men has so many > female influances: > 1. Best beginner tutorial: Jasmine Lee > 2. Best method: Jessica Fridrich > 3. Fastest cuber: Anssi Vanhala" > > Number 3 turned out to be 100% false, number 2 turned out to be 50% > false, number 1 is still true > On Wed, 14 Nov 2007 15:33:50 -0000, "megafrikkie" wrote: > > That's a great idea and also pretty handy. > If I got to competitions and see there will be people I don't know > yet > it is nice to know what they look like :) > --- In speedsolvingrubikscube@yahoogroups.com [1], "Tyson Mao" > ..> wrote: > > > > ID cards... that'd be fun? > > > > On Nov 14, 2007 4:47 AM, Joël van Noort > wrote: > > > > > > > > > > > > > > > > > > > > > I think it's a good idea. > > > > > > Maybe you should suggest it in the WCA forum: > > > http://www.worldcubeassociation.org/forum/ [2] > > > > > > - Jo&euml;l. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw" > > > > > > wrote: > > > > > > > > I'm not very good with names but i do remember faces. > > > > > > > > just wondering if we could have a small passport picture > thumbnail of > > > > the cuber next to his name and rankings when searching > persons. > > > > > > > > just an idea.. > > > > > > > > > > > > > > > Links: > ------ > [1] mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://www.worldcubeassociation.org/forum/ > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38915;_ylc=X3oDMTM2bTNuamI5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTIyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTA1NDQzMwR0cGNJZAMzODkxNQ-- > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxYmVsOWltBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTIyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTA1NDQzMw--?act=reply&messageNum=38922 > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlbmk1b3Y3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTA1NDQzMw-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTZybWU0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTA1NDQzMw-- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMTY3a2hrBF9TAzk3MzU > 5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUwNTQ0MzM- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJldmE2cDlmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTA1NDQzMw-- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZDFxMHYzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUwNTQ0MzM- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjajR0ZzJsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUwNTQ0MzM- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmYThjMjVuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUwNTQ0MzM- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlMGxjanAwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3J > wc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTA1NDQzMw-- > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZWJzamM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MDU0NDMz > [14] > http://groups.yahoo.com/;_ylc=X3oDMTJkNmNrdWlxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MDU0NDMz > [15] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmN2l1Y3BwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUwNTQ0MzM- > [16] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [17] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [18] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkbTlnc3VkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDU0NDMz > [19] > http://docs.yahoo.com/info/terms/ > [20] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [21] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMWkydGFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUwNTQ0MzM- > [22] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnOGJmbnFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MDU0NDMz > [23] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlanFwN2dqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTA1NDQzMw-- > [24] > http://us.ard.yahoo.com/SIG=12j5chusj/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195061633/A=5028928/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > [25] > http://us.ard.yahoo.com/SIG=12jmhl2cf/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP > =1195061633/A=4836043/R=0/SIG=11o19ppl5/*http://advision.webevents.yahoo.com/dogzone/index.html > [26] > http://us.ard.yahoo.com/SIG=12jnqbf7m/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195061633/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html > > > [Non-text portions of this message have been removed] >
6426. Re : [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: Tobias Daneels <cubewizzard@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 19:37:19 +0000 (GMT)

Or your sex. :) ----- Message d'origine ---- De : Anssi Vanhala <mahtianssi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 14 Novembre 2007, 19h19mn 51s Objet : [Speed cubing group] Re: WCA website : Cuber Thumbnail picture Should I change my name? --- In speedsolvingrubiksc ube@yahoogroups. com, avgalen@... <avgalen@... > wrote: > > > > That would have prevented me from making this claim once: > > "It is so strange that a sport that is dominated by men has so many > female influances: > 1. Best beginner tutorial: Jasmine Lee > 2. Best method: Jessica Fridrich > 3. Fastest cuber: Anssi Vanhala" > > Number 3 turned out to be 100% false, number 2 turned out to be 50% > false, number 1 is still true > On Wed, 14 Nov 2007 15:33:50 -0000, "megafrikkie" wrote: > > That's a great idea and also pretty handy. > If I got to competitions and see there will be people I don't know > yet > it is nice to know what they look like :) > --- In speedsolvingrubiksc ube@yahoogroups. com [1], "Tyson Mao" > ..> wrote: > > > > ID cards... that'd be fun? > > > > On Nov 14, 2007 4:47 AM, Joël van Noort > wrote: > > > > > > > > > > > > > > > > > > > > > I think it's a good idea. > > > > > > Maybe you should suggest it in the WCA forum: > > > http://www.worldcub eassociation. org/forum/ [2] > > > > > > - Joël. > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com [1], "lkyawkyaw" > > > > > > wrote: > > > > > > > > I'm not very good with names but i do remember faces. > > > > > > > > just wondering if we could have a small passport picture > thumbnail of > > > > the cuber next to his name and rankings when searching > persons. > > > > > > > > just an idea.. > > > > > > > > > > > > > > > Links: > ------ > [1] mailto:speedsolving rubikscube% 40yahoogroups. com > [2] > http://www.worldcub eassociation. org/forum/ > [3] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/38915; _ylc=X3oDMTM2bTN uamI5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM4OTI yBHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE5NTA1NDQzMwR 0cGNJZAMzODkxNQ- - > [4] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxYmVsOWlt BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM4OTIyBHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE5 NTA1NDQzMw- -?act=reply& amp;messageNum= 38922 > [5] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlbmk1b3Y3 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE5 NTA1NDQzMw- - > [6] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbTZ ybWU0BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE5NTA1NDQzMw- - > [7] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmMTY3a2hr BF9TAzk3MzU > 5NzE0BGdycElkAzU1OD MzOTYEZ3Jwc3BJZA MxNzA1Mjk3MzU2BH NlYwNmdHIEc2xrA2 ZpbGVzBHN0aW1lAz ExOTUwNTQ0MzM- > [8] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJldmE2cDlm BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE5 NTA1NDQzMw- - > [9] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmZDFxMHYz BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx OTUwNTQ0MzM- > [10] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjajR 0ZzJsBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xOTUwNTQ0MzM- > [11] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmYThjMjVu BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx OTUwNTQ0MzM- > [12] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlMGxj anAwBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3J > wc3BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA21icnMEc3RpbW UDMTE5NTA1NDQzMw -- > [13] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkZWJ zamM3BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTk1MDU0NDMz > [14] > http://groups. yahoo.com/ ;_ylc=X3oDMTJkNm NrdWlxBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTk1MDU0NDMz > [15] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmN2l1Y3Bw BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx OTUwNTQ0MzM- > [16] > mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email > Delivery: Digest > [17] > mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change > Delivery Format: Traditional > [18] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkbTl nc3VkBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTk1MDU0NDMz > [19] > http://docs. yahoo.com/ info/terms/ > [20] > mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= > [21] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmMWky dGFtBF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExOTUwNTQ0MzM- > [22] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJnOGJmbnFl BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zs aW5rcwRzdGltZQMx MTk1MDU0NDMz > [23] > http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlanF wN2dqBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE5NTA1NDQzMw- - > [24] > http://us.ard. yahoo.com/ SIG=12j5chusj/ M=493064. 10729651. 11333342. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1195061633/ A=5028928/ R=0/SIG=11e3tma2 a/*http:/ /new.groups. yahoo.com/ moderatorcentral > [25] > http://us.ard. yahoo.com/ SIG=12jmhl2cf/ M=493064. 11292562. 11840176. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP > =1195061633/ A=4836043/ R=0/SIG=11o19ppl 5/*http://advision. webevents. yahoo.com/ dogzone/index. html > [26] > http://us.ard. yahoo.com/ SIG=12jnqbf7m/ M=493064. 11135488. 11710474. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1195061633/ A=4776367/ R=0/SIG=11mj2s6k j/*http:/ /advision. webevents. yahoo.com/ green/index. html > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; 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6427. [Speed cubing group] Re: 4x4 pairing up edges
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 19:43:40 -0000

If you look at the "two at once method" at http://bigcubes.com/4x4x4/edges.html. I put a word document in the files section of the group that shows it. The document is "re 4x4 pairing up edges.doc" It looks as if it only takes an extra twist or so to set it up. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I have been using the same move with the addition of a r', r, l, or l' turn > to make it a "three pairs at once" move. > > I don't understand how that works. Could you give a small example? > > ----- Original Message ----- > From: Brian Uy > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 13, 2007 3:06 PM > Subject: [Speed cubing group] Re: 4x4 pairing up edges > > > --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" > <orders@> wrote: > > > > I have been using Frank Morris's "two pairs at once" method from > > http://bigcubes.com/4x4x4/edges.html. > > > > I have been using the same move with the addition of a r', r, l, or l' > > turn to make it a "three pairs at once" move. > > > > Here is my problem - I can always pair up three pairs at once the 1st > > time and most of the time on the 2nd time. By the 3rd time I can't > > seem to pull it off, and I need to finish up with the two pairs at > > once method. > > > > Here is my question. Is anyone using "three pairs at once" method? > > Can you be fast solving the cube this way? Also, is there a good way > > to keep it going? > > > > I am using 6-pairs at once. first slice is the first 3 pairs, and when > you return the slice you pair up another 3, so total of 6 pairs >
6428. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 19:44:35 -0000

Trading cards? In reality, it would be a hassle to try and get thumbnails of all competitors to post them. If people take pictures and put up reports, hopefully they'll note the names there. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > ID cards... that'd be fun? >
6429. [Speed cubing group] Re: Competition Judges
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 20:37:36 -0000

That is essentially it. It's different to tell a judge while he/she is judging, or immediately after the solve, but when the judge is significantly older than you are, it is hard to imagine that he/she would take you seriously. Moreover, it is insulting to talk about someone else behind his or her back, especially within earshot. But that is an issue of personal beliefs; some people would feel bad about criticizing or complaining about someone else, whereas others would not for doing so - I belong to the former group. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > "Criticizing is often done "in secret", praising is often done in > public." > > I don't think that is necessarily good, but it is the way things > are. > > If you think about that for a little, why is voting mostly done > anonymously? I always thought voting should be seen as a positive > vote for something/someone, not as a negative vote against the > other(s). > On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Jon > Choi" ...> wrote: > > > > Also, from the competitor's standpoint, would you not think that > it > > would be awkward to talk about a judge where he or she would be > able > > to hear you? > Why? > Cheers! > Stefan
6430. Re: About Braille : Real BLD cubing
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 20:48:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > <lkyawkyaw@> wrote: > > > > Shizznit!!!! $65 and still going. > > Um... $65 would be an extremely cheap price. > > Cheers! > Stefan Its at $81 and has over a day to go... jeff
6431. [Speed cubing group] Re: Competition Judges
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 21:54:38 -0000

And yet you apparently have no qualms about bringing it up in a public forum. You don't have to tell the offending judge directly if you don't feel comfortable doing so. But do tell the organizer/head judge at least. It's a lot easier to fix things that way. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > That is essentially it. > > It's different to tell a judge while he/she is judging, or immediately > after the solve, but when the judge is significantly older than you > are, it is hard to imagine that he/she would take you seriously. > > Moreover, it is insulting to talk about someone else behind his or her > back, especially within earshot. But that is an issue of personal > beliefs; some people would feel bad about criticizing or complaining > about someone else, whereas others would not for doing so - I belong > to the former group. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@> wrote: > > > > "Criticizing is often done "in secret", praising is often done in > > public." > > > > I don't think that is necessarily good, but it is the way things > > are. > > > > If you think about that for a little, why is voting mostly done > > anonymously? I always thought voting should be seen as a positive > > vote for something/someone, not as a negative vote against the > > other(s). > > On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Jon > > Choi" ...> wrote: > > > > > > Also, from the competitor's standpoint, would you not think that > > it > > > would be awkward to talk about a judge where he or she would be > > able > > > to hear you? > > Why? > > Cheers! > > Stefan >
6432. Re: WCA website : Cuber Thumbnail picture
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 22:50:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > I'm not very good with names but i do remember faces. > > just wondering if we could have a small passport picture thumbnail of > the cuber next to his name and rankings when searching persons. > > just an idea.. > Very good idea. Of course, it's mine. ;-) Gilles.
6433. Re: Competition Judges
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 22:53:40 -0000

I know how intense a competition is for a person show shares his time between being an official and being a competitior since I have been organising quite a few competitions. A lot depends on volunteering judges and that experienced competitors take the responsibility to help inexperienced judges. The key issue is how the WCA reacts on all these incidents. What is more important: That WCA acknowledges in principle all competitions, including those which are run in a joyful, "amateurish" and responsible way, or that WCA acknowledges only fewer official competitions in which all rules strictly are applied? Bottom line: Shall we have fun or shall we be serious? /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > The quality of the judges was addressed in the delegate report. > However, the incidents mentioned were not included. I spent the > entire day either competing or judging with breaks only for the > bathroom. I can only observe so much of the competition and need to > rely on competitors to address these issues as they happen, not weeks > later. If a judge is making such a mistake, it needs to be brought to > the main judge or delegate's attention immediately. I was judged by > one of the younger judges, but he followed all the correct procedures. > Tim conducted a training session for the judges at the beginning of > the competition while I was setting up the timers. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > As I understand it, it is the duty of the main judge to monitor the > > event and make sure that the judges, scramblers etc are doing their > > job. And the duty of the WCA-delegate is to monitor the competition and > > report back to the WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board should know about all these incidents mentioned in this > > thread (and should act in response to the reports). > > > > If the reporting to the WCA board is not working properly, I think that > > the WCA board should take some action. > > > > /Anders > > >
6434. [Speed cubing group] Re: Competition Judges
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 22:54:11 -0000

I don't - it's quite anonymous, isn't it? I have neither given any name nor any description of any judge, with the exception of the young ones. I'll keep that in mind for future competitions. I'll take it that any and all judging incidents are to be dealt on an individual basis, then? Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > And yet you apparently have no qualms about bringing it up in a public > forum. > > You don't have to tell the offending judge directly if you don't feel > comfortable doing so. But do tell the organizer/head judge at least. > It's a lot easier to fix things that way. > > Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > <quirkcorsair566@> wrote: > > > > That is essentially it. > > > > It's different to tell a judge while he/she is judging, or immediately > > after the solve, but when the judge is significantly older than you > > are, it is hard to imagine that he/she would take you seriously. > > > > Moreover, it is insulting to talk about someone else behind his or her > > back, especially within earshot. But that is an issue of personal > > beliefs; some people would feel bad about criticizing or complaining > > about someone else, whereas others would not for doing so - I belong > > to the former group. > > > > Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > > <avgalen@> wrote: > > > > > > "Criticizing is often done "in secret", praising is often done in > > > public." > > > > > > I don't think that is necessarily good, but it is the way things > > > are. > > > > > > If you think about that for a little, why is voting mostly done > > > anonymously? I always thought voting should be seen as a positive > > > vote for something/someone, not as a negative vote against the > > > other(s). > > > On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com [1], "Jon > > > Choi" ...> wrote: > > > > > > > > Also, from the competitor's standpoint, would you not think that > > > it > > > > would be awkward to talk about a judge where he or she would be > > > able > > > > to hear you? > > > Why? > > > Cheers! > > > Stefan > > >
6435. [Speed cubing group] Re: Competition Judges
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 23:17:34 -0000

> I'll keep that in mind for future competitions. I'll take it that any > and all judging incidents are to be dealt on an individual basis, then? > I'd much rather that you bring up any incident at all that might occur. If you tell a judge they're doing something wrong, there's a few possibilities: 1) They are a parent or something that's not a cuber at all. In that case you're the expert and they're not, and they should listen to you. They're just donating their time to help, I think they'd probably want to do it right, not mess up the competition. 2) They are a competitor with a weak knowledge of the WCA regulations. This is quite common, and has been the case in a number of east coast competitions; I remember specific instances at Captains Cove, Rutgers Spring 07, and Pleasantville. They are doing what they can to help out, but as competitors, they really should know the rules, and as judges, they really really should know the rules. So I don't think that's a problem. 3) They are a competitor who thinks they know exactly what they're doing but don't, in which case you need to tell them to stop them making more mistakes. They're a peer; whether they're faster or slower or the same, they're still your peer and should listen to you. If a judge makes a mistake, then tell them. If you don't tell them or the organizer then the judge will make the same mistake over and over again. If I were a judge and I made a mistake on my first competitor and they politely corrected me, I'd have no problem with it. If I go the whole day messing up every time before being told I'm making a mistake, I'd feel terrible. So as soon as you see a mistake, especially if you know the regulations really well, let them know. And tell the organizer and Delegate too, especially if you see a mistake happening repeatedly. If the same mistakes are being made over and over, they need to address it publicly, otherwise the competition could just fail miserably from a lot of invalid solves and things like that. One problem I had at Pleasantville is that I was unaware of most of the judge problems that occurred until people started complaining online in the week after. There was absolutely nothing I could have done when I didn't know there was a problem, and I can't go back in time and tell the judges what they're doing wrong. So, please, at least tell the judges when they are doing something wrong, and if you feel you need to, tell the organizing team/person. Tim
6436. Re: Pleasantville -- Police Blotter
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 23:53:04 -0000

OK, so my dad got some more information on this, and while I probably shouldn't reveal anything more than what was printed, we're now entirely sure that Rowe was not the person they thought stole whatever it was, or anyone else at the competition for that matter. Furthermore, the police report says the man was seen shortly after walking away from the church. So that's why the police didn't go in the building, because the guy had been seen outside the church. Okay. So neither Rowe nor Sam is wanted by the Pleasantville Police Department, nor is anyone else at the competition. Tim --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Yes, that's true, though Rowe was most certainly in the library, while > Sam probably wasn't. > > I don't really make much of this, I mean, if the police took this > seriously they would have actually come in and maybe gone into the > library, where they would have found Rowe wearing blue jeans and a > black hat and they could have talked to him. Seeing as they don't do > anything about it until publishing it in the police blotter in a > newspaper over a week later, I don't think this was actually anything > that matters. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" > <mstern1234@> wrote: > > > > Rowe wasn't the only one who fit that description... How about Sam? > > > > > http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746 > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > > <poker19@> wrote: > > > > > > That's my sweatshirt on the last page!!! I didn't think i would ever > > > see it again until I was looking through the pics to see if I was in > > > any of them when I saw it. I'll email you about getting it back. > > > > > > I think the person that called the cops was jealous that he couldn't > > > solve the cube so he had to get revenge. I guess Rowe was just the > > > first person he saw. :P > > > > > > -Patrick > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > > Well, it appears that something about the competition made the local > > > > paper: > > > > > > > > Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he > > > saw a > > > > male wearing a black hat and blue jeans possibly stealing something > > > in > > > > the library of the Presbyterian Church. Police searched the area > > > > around the church but could find no one fitting that description. > > > > > > > > I'm not sure what to make of this...I wasn't ever aware of the > > > police > > > > coming; they certainly didn't come inside. The Multiple Blindfold > > > > event started at around 2:42 in the Church library...um, okay. So > > > who > > > > was wearing a black hat and blue jeans? > > > > > > > > http://tinyurl.com/2rlzab > > > > > > > > Well, I guess it's Rowe they're talking about, but...hmm. Rowe, did > > > > you steal anything? I doubt it as you were in that room for the > > > next > > > > 50 minutes. Now that I think of it, when we went into the library, > > > > some man I don't know left. I guess he called the cops...? > > > > > > > > Tim > > > > > > > > > >
6437. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 03:22:17 +0000 (GMT)

It will also be a training ground for sales/marketing/customer care/public relation people to practice - how to remember names and faces of people!!! It is a good idea. John Louis Gilles Roux <grrroux@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" <lkyawkyaw@...> wrote: > > I'm not very good with names but i do remember faces. > > just wondering if we could have a small passport picture thumbnail of > the cuber next to his name and rankings when searching persons. > > just an idea.. > Very good idea. Of course, it's mine. ;-) Gilles. --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
6438. New(ish) Cube Sighting
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 04:09:32 -0000

Ok, I guess it has been out for a while, but it was new to me and maybe to others, I just bought one, works pretty well actually. http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3 happy cubing.
6439. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "mistiz0858" <mistizo858@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 04:58:59 -0000

If you go to lots of competitions then people will start to know you. thats what I do. Working on Competition 19 and 20 Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > It will also be a training ground for sales/marketing/customer care/public relation people to practice - how to remember names and faces of people!!! > It is a good idea. > > John Louis > > Gilles Roux <grrroux@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > <lkyawkyaw@> wrote: > > > > I'm not very good with names but i do remember faces. > > > > just wondering if we could have a small passport picture thumbnail of > > the cuber next to his name and rankings when searching persons. > > > > just an idea.. > > > > Very good idea. Of course, it's mine. ;-) > > Gilles. > > > > > > > --------------------------------- > Chat on a cool, new interface. No download required. Click here. > > [Non-text portions of this message have been removed] >
6440. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 06:01:32 -0000

you mean 20 & 21. 19 was last week. bob --- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" <mistizo858@...> wrote: > > If you go to lots of competitions then people will start to know you. > thats what I do. Working on Competition 19 and 20 > > Adam Zamora > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@> wrote: > > > > It will also be a training ground for sales/marketing/customer > care/public relation people to practice - how to remember names and > faces of people!!! > > It is a good idea. > > > > John Louis > > > > Gilles Roux <grrroux@> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > > <lkyawkyaw@> wrote: > > > > > > I'm not very good with names but i do remember faces. > > > > > > just wondering if we could have a small passport picture > thumbnail of > > > the cuber next to his name and rankings when searching persons. > > > > > > just an idea.. > > > > > > > Very good idea. Of course, it's mine. ;-) > > > > Gilles. > > > > > > > > > > > > > > --------------------------------- > > Chat on a cool, new interface. No download required. Click here. > > > > [Non-text portions of this message have been removed] > > >
6441. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 14 Nov 2007 23:08:52 -0800

http://photos-d.ak.facebook.com/photos-ak-sf2p/v74/208/39/3500051/n3500051_30094891_9197.jpg On Nov 14, 2007 11:44 AM, amiejl1981 <yahoo@...> wrote: > > > > > > > Trading cards? > > In reality, it would be a hassle to try and get thumbnails of all > competitors to post them. If people take pictures and put up reports, > hopefully they'll note the names there. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@...> wrote: > > > > ID cards... that'd be fun? > > > >
6442. Re: About Braille : Real BLD cubing
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 07:09:49 -0000

Why would anyone want to pay so much money when they can just make one before the cube is shipped to them? --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > > <lkyawkyaw@> wrote: > > > > > > Shizznit!!!! $65 and still going. > > > > Um... $65 would be an extremely cheap price. > > > > Cheers! > > Stefan > > > Its at $81 and has over a day to go... > > jeff >
6443. Re: New(ish) Cube Sighting
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 07:13:16 -0000

Does it have poor quality stickers like the rest of the store bought cubes? I'm actually interested in buying one, but I wouldn't be able to get stickers to replace. --- In speedsolvingrubikscube@yahoogroups.com, "Adam" <fischer782@...> wrote: > > Ok, I guess it has been out for a while, but it was new to me and > maybe to others, I just bought one, works pretty well actually. > > http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3 > > happy cubing. >
6444. Re: About Braille : Real BLD cubing
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 09:03:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Why would anyone want to pay so much money when they can just make one > before the cube is shipped to them? Deluxe cube? Noobs. Cheers! Stefan
6445. [Speed cubing group] Re: Competition Judges
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 09:20:20 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > it is insulting to talk about someone else behind his or her > back, especially within earshot. Clarification about my "Why?": I didn't think you meant behind their back, but telling someone else while the judge is present (in contrast to not). And I fully agree with Tim, if judges make mistakes then they should be told immediately. If I'm a judge and make a mistake, I want to know. A suggestion for competitions: I've always known the rules fairly well, but sometimes even I was unsure about a detail. But I didn't have the rules with me so I couldn't read them. Every competition should have the rules printed out and hanging somewhere where everybody can easily find them. Actually this should be a requirement written inside the rules themselves and I'll suggest this in the WCA forum in a moment. Cheers! Stefan
6446. SCD 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 11:36:55 -0000

The Swedish Cube Day 2007 is comming up! Here is a link to the information page: http://hem.bredband.net/b111774/Kubdag/enghome.htm // Kenneth
6447. [Speed cubing group] Re: Competition Judges
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 11:43:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Every competition > should have the rules printed out and hanging somewhere where > everybody can easily find them. That has been the normal procedure for the last competitions in Sweden and Finland. (not hanging doe, but on a table in the scretariate) // Kenneth
6448. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 13:26:25 +0100

That only works well if you also travel around the world to competitions like you and I seem to do. I have met a lot of cubers that already knew me, but I had no idea who they were. The inverse has also happened. I didn't recognize Macky at worlds because I had never seen his picture anywhere. Nicknames on fora even complecate the matter more. ExoCorsair turned out to be Jon Choi, Masterofthebass turned out to be Dan Cohen. If you only know a nickname, how are you supposed to search for a picture in the WCA-database? On Thu, 15 Nov 2007 04:58:59 -0000, "mistiz0858" wrote: If you go to lots of competitions then people will start to know you. thats what I do. Working on Competition 19 and 20 Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com [1], JohnLouis Louis wrote: > > It will also be a training ground for sales/marketing/customer care/public relation people to practice - how to remember names and faces of people!!! > It is a good idea. > > John Louis > > Gilles Roux > wrote: > --- In speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw" > wrote: > > > > I'm not very good with names but i do remember faces. > > > > just wondering if we could have a small passport picture thumbnail of > > the cuber next to his name and rankings when searching persons. > > > > just an idea.. > > > > Very good idea. Of course, it's mine. ;-) > > Gilles. > > > > > > > --------------------------------- > Chat on a cool, new interface. No download required. Click here. > > [Non-text portions of this message have been removed] > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38915;_ylc=X3oDMTM2NTFuOGhtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTM5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTEwMjc2MAR0cGNJZAMzODkxNQ-- [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbGJxaGtiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTM5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTEwMjc2MA--?act=reply&messageNum=38939 [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlNTBhbWwyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTEwMjc2MA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlamVxZzNzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTEwMjc2MA-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmc2dqNDVwBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUxMDI3NjA- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlcTR0MHVkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTEwMjc2MA-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmM2RhbG40BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUxMDI3NjA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJja21ibG5hBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUxMDI3NjA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmY3NpdnNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUxMDI3NjA- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldmo0N2xxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY EZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTEwMjc2MA-- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkNWlnbzUxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MTAyNzYw [13] http://groups.yahoo.com/;_ylc=X3oDMTJkdmY0YjYwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MTAyNzYw [14] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmbzZhZnR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUxMDI3NjA- [15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [16] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [17] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMDJyNnZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MTAyNzYw [18] http://docs.yahoo.com/info/terms/ [19] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmZjZrajNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUxMDI3NjA- [21] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnNGxvdmhqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MTAyNzYw [22] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJncmY0czBnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTk1MTAyNzYw [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldWk0aXI0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTEwMjc2MA-- [24] http://us.ard.yahoo.com/SIG=12jj8mc8g/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11951 09961/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50 [25] http://us.ard.yahoo.com/SIG=12jn61mo3/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195109961/A=5028924/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [26] http://us.ard.yahoo.com/SIG=12kh16ooc/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195109961/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/ [Non-text portions of this message have been removed]
6449. [Speed cubing group] Re: 4x4 pairing up edges
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 13:05:58 -0000

Here is a link to the file http://f1.grp.yahoofs.com/v1/0EI8RxFIQ3DAmsh- vqGUtJt0_oMNl6OP4gH4bVGr9KiEfbZJybyUOTglycRH7rGV7o64fRwMwa9teVnWL5tJk lJUAz3SB8UW/re%204x4%20pairing%20up%20edges.doc --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I have been using the same move with the addition of a r', r, l, or l' turn > to make it a "three pairs at once" move. > > I don't understand how that works. Could you give a small example? > > ----- Original Message ----- > From: Brian Uy > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 13, 2007 3:06 PM > Subject: [Speed cubing group] Re: 4x4 pairing up edges > > > --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" > <orders@> wrote: > > > > I have been using Frank Morris's "two pairs at once" method from > > http://bigcubes.com/4x4x4/edges.html. > > > > I have been using the same move with the addition of a r', r, l, or l' > > turn to make it a "three pairs at once" move. > > > > Here is my problem - I can always pair up three pairs at once the 1st > > time and most of the time on the 2nd time. By the 3rd time I can't > > seem to pull it off, and I need to finish up with the two pairs at > > once method. > > > > Here is my question. Is anyone using "three pairs at once" method? > > Can you be fast solving the cube this way? Also, is there a good way > > to keep it going? > > > > I am using 6-pairs at once. first slice is the first 3 pairs, and when > you return the slice you pair up another 3, so total of 6 pairs >
6450. Re: New(ish) Cube Sighting
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 15:08:44 -0000

Yes, they are the same as the rest of the store bought cubes...5 sides anyway, one side is reflective(silver), I'm not sure how those will last in the long run...probably not well. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does it have poor quality stickers like the rest of the store bought > cubes? I'm actually interested in buying one, but I wouldn't be able > to get stickers to replace. > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam" <fischer782@> > wrote: > > > > Ok, I guess it has been out for a while, but it was new to me and > > maybe to others, I just bought one, works pretty well actually. > > > > > http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3 > > > > happy cubing. > > >
6451. Looking for Andrew Kang
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 19:11:53 -0000

I'm looking for Andrew Kang's mailing address. I'm hoping to have a g- wiz fall 2006 photo autographed. I can be reached at jason @ maiolo . org OR orders @ maiolo . org jason@...
6452. Blindfold help on CCW or CW (137)
From: "Stan" <nomaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 19:54:02 -0000

Ok, not this specific situation, but i'd like to know how to solve a corner twist if one cubie is on the opposite layer. I've been using the method as decribed on cubefreak.net. Thx all...
6453. Re: Blindfold help on CCW or CW (137)
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 20:00:29 -0000

I don't know your numbering scheme, but for UBR, UFL, DFR just do something like D L' to put all three corners on one layer, then orient them as you usually do. You don't need to preserve orientation when setting up for orientation. --- In speedsolvingrubikscube@yahoogroups.com, "Stan" <nomaster@...> wrote: > > Ok, not this specific situation, but i'd like to know how to solve a > corner twist if one cubie is on the opposite layer. > > I've been using the method as decribed on cubefreak.net. > > Thx all... >
6454. Re: [Speed cubing group] Blindfold help on CCW or CW (137)
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 21:01:30 +0100

Assuming 1 = UFL, 3 = UBR and 7 = DBR all you need to do is setupmove R' to put all of them in the same layer. On Thu, 15 Nov 2007 19:54:02 -0000, "Stan" wrote: Ok, not this specific situation, but i'd like to know how to solve a corner twist if one cubie is on the opposite layer. I've been using the method as decribed on cubefreak.net. Thx all... Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38952;_ylc=X3oDMTM2ZWxjOXBrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTE1NjQ0NQR0cGNJZAMzODk1Mg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZ25paDNxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTE1NjQ0NQ--?act=reply&messageNum=38952 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjFxb2lmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTE1NjQ0NQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGV2dGw0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTE1NjQ0NQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMW1hamluBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUxNTY0NDU- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlaHB0Z2NsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTE1NjQ0NQ-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZmRsaWY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUxNTY0NDU- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNTdvMHAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUxNTY0NDU- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbjdodWUzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUxNTY0NDU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJla3B1Z2dhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE5NTE1NjQ0NQ-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcnNyNWo0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MTU2NDQ1 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkc3R0cTc3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MTU2NDQ1 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmMWt2Zm5yBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUxNTY0NDU- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdms5MjNhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MTU2NDQ1 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcHI5MWdhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUxNTY0NDU- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnbHFoa2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MTU2NDQ1 [21] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnbGhvYjI3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTk1MTU2NDQ1 [22] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlODB1cnA5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTE1NjQ0NQ-- [23] http://us.ard.yahoo.com/SIG=12j1jeiu0/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11951 63645/A=5028924/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [24] http://us.ard.yahoo.com/SIG=12jf12jcn/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195163645/A=4836045/R=0/SIG=11o19ppl5/*http://advision.webevents.yahoo.com/dogzone/index.html [25] http://us.ard.yahoo.com/SIG=12j4ecqb3/M=625000.11723957.12194044.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195163645/A=5008828/R=0/SIG=11oo17jiv/*http://promotions.yahoo.com/holidayjetsetter/index.php [Non-text portions of this message have been removed]
6455. Re: Blindfold help on CCW or CW (137)
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 20:02:18 -0000

Whoops, that was meant to be a D'. D works too, but I was trying to illustrate putting all three corners on the top layer. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > I don't know your numbering scheme, but for UBR, UFL, DFR just do > something like D L' to put all three corners on one layer, then orient > them as you usually do. You don't need to preserve orientation when > setting up for orientation. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stan" <nomaster@> > wrote: > > > > Ok, not this specific situation, but i'd like to know how to solve a > > corner twist if one cubie is on the opposite layer. > > > > I've been using the method as decribed on cubefreak.net. > > > > Thx all... > > >
6456. Re: Blindfold help on CCW or CW (137)
From: "Stan" <nomaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 21:43:09 -0000

Thx... i guess i forgot that part. S... --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Whoops, that was meant to be a D'. D works too, but I was trying to > illustrate putting all three corners on the top layer. > > --- In speedsolvingrubikscube@...m, "Shelley" > <shelchang@> wrote: > > > > I don't know your numbering scheme, but for UBR, UFL, DFR just do > > something like D L' to put all three corners on one layer, then orient > > them as you usually do. You don't need to preserve orientation when > > setting up for orientation. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stan" <nomaster@> > > wrote: > > > > > > Ok, not this specific situation, but i'd like to know how to solve a > > > corner twist if one cubie is on the opposite layer. > > > > > > I've been using the method as decribed on cubefreak.net. > > > > > > Thx all... > > > > > >
6457. Re: [Speed cubing group] Blindfold help on CCW or CW (137)
From: "Stan" <nomaster@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 15 Nov 2007 21:44:30 -0000

Thx... i guess i didn't realize that you don't need to preserve orientation. S... --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > Assuming 1 = UFL, 3 = UBR and 7 = DBR all you need to do is setupmove > R' to put all of them in the same layer. > On Thu, 15 Nov 2007 19:54:02 -0000, "Stan" wrote: > Ok, not this specific situation, but i'd like to know how to solve a > corner twist if one cubie is on the opposite layer. > I've been using the method as decribed on cubefreak.net. > Thx all... > > > > Links: > ------ > [1] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/38952;_ylc=X3oDMTM2ZWxjOXBrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTE1NjQ0NQR0cGNJZAMzODk1Mg-- > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZ25paDNxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTE1NjQ0NQ--?act=reply&messageNum=38952 > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjFxb2lmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTE1NjQ0NQ-- > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNGV2dGw0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTE1NjQ0NQ-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMW1hamluBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUxNTY0NDU- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlaHB0Z2NsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTE1NjQ0NQ-- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZmRsaWY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUxNTY0NDU- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNTdvMHAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUxNTY0NDU- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmbjdodWUzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUxNTY0NDU- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJla3B1Z2dhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm > dHIEc2xrA21icnMEc3RpbWUDMTE5NTE1NjQ0NQ-- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkcnNyNWo0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MTU2NDQ1 > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkc3R0cTc3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MTU2NDQ1 > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmMWt2Zm5yBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUxNTY0NDU- > [14] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [15] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdms5MjNhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MTU2NDQ1 > [17] > http://docs.yahoo.com/info/terms/ > [18] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcHI5MWdhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUxNTY0NDU- > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnbHFoa2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MTU2NDQ1 > [21] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnbGhvYjI3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTk1MTU2NDQ1 > [22] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlODB1cnA5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTE1NjQ0NQ-- > [23] > http://us.ard.yahoo.com/SIG=12j1jeiu0/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11951 > 63645/A=5028924/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > [24] > http://us.ard.yahoo.com/SIG=12jf12jcn/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195163645/A=4836045/R=0/SIG=11o19ppl5/*http://advision.webevents.yahoo.com/dogzone/index.html > [25] > http://us.ard.yahoo.com/SIG=12j4ecqb3/M=625000.11723957.12194044.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195163645/A=5008828/R=0/SIG=11oo17jiv/*http://promotions.yahoo.com/holidayjetsetter/index.php > > > [Non-text portions of this message have been removed] >
6458. LMAO! im an idiot...
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 03:59:33 -0000

www.sciencebuddies.org I'm doing my science project on the fastest way to solve the Rubik's Cube this year. Anybody wanna help me with my research? i think i'm starting to regret it already. help!
6459. Re: LMAO! im an idiot...
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 05:35:41 -0000

Well, speaking as a person who has done 11 consecutive years of science fair (mostly chem and bio), and frequently placed... BAD IDEA. This sounds very dead-end-ish to me. It might do for a 50 minute talk in say some sort of math club or a mini-lecture in computer science, but as a science fair you can't do much on it. I've found that the general science fair judge is not terribly keen on "computational sciences", which is technically the category this would fall under. If it's not too late, come up with soemthing else, and if you still want to proceed, you should specify what grade level this would be for so that we can better guide you. Btw, nifty site you linked. -Doug --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > www.sciencebuddies.org > I'm doing my science project on the fastest way to solve the Rubik's > Cube this year. Anybody wanna help me with my research? i think i'm > starting to regret it already. help! >
6460. Re: LMAO! im an idiot...
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 09:34:00 -0000

You're wrong: http://deepcube.net/reports/resume.pdf Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Well, speaking as a person who has done 11 consecutive years of > science fair (mostly chem and bio), and frequently placed... BAD IDEA. > > This sounds very dead-end-ish to me. It might do for a 50 minute talk > in say some sort of math club or a mini-lecture in computer science, > but as a science fair you can't do much on it. I've found that the > general science fair judge is not terribly keen on "computational > sciences", which is technically the category this would fall under. > > If it's not too late, come up with soemthing else, and if you still > want to proceed, you should specify what grade level this would be for > so that we can better guide you. > > Btw, nifty site you linked. > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@> > wrote: > > > > www.sciencebuddies.org > > I'm doing my science project on the fastest way to solve the Rubik's > > Cube this year. Anybody wanna help me with my research? i think i'm > > starting to regret it already. help! > > >
6461. Re: [Speed cubing group] Re: LMAO! im an idiot...
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 11:42:15 +0100

Apparently, my message didn't get through, so I post it again: http://deepcube.res.cmu.edu/wiki/cube/deepcube [1] On Fri, 16 Nov 2007 09:34:00 -0000, "Stefan Pochmann" wrote: You're wrong: http://deepcube.net/reports/resume.pdf [2] Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com [3], d_funny007 .> wrote: > > Well, speaking as a person who has done 11 consecutive years of > science fair (mostly chem and bio), and frequently placed... BAD IDEA. > > This sounds very dead-end-ish to me. It might do for a 50 minute talk > in say some sort of math club or a mini-lecture in computer science, > but as a science fair you can't do much on it. I've found that the > general science fair judge is not terribly keen on "computational > sciences", which is technically the category this would fall under. > > If it's not too late, come up with soemthing else, and if you still > want to proceed, you should specify what grade level this would be for > so that we can better guide you. > > Btw, nifty site you linked. > > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com [3], rotomx2 > wrote: > > > > www.sciencebuddies.org > > I'm doing my science project on the fastest way to solve the Rubik's > > Cube this year. Anybody wanna help me with my research? i think i'm > > starting to regret it already. help! > > > Links: ------ [1] http://deepcube.res.cmu.edu/wiki/cube/deepcube [2] http://deepcube.net/reports/resume.pdf [3] mailto:speedsolvingrubikscube%40yahoogroups.com [4] http://groups.yahoo.com/group/speedsolvingrubikscube/message/38958;_ylc=X3oDMTM2ZmxhbTAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTYwBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTIwNTY0MwR0cGNJZAMzODk1OA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxYmVuOXNwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTYwBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTIwNTY0Mw--?act=reply&messageNum=38960 [6] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOTZlZHJsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTIwNTY0Mw-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlMWY2N2JhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTIwNTY0Mw-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNzdvbjJnBF9TAz k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTUyMDU2NDM- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlNHYzbTYxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTIwNTY0Mw-- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZmN0OWlwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTUyMDU2NDM- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMWVibTU4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTUyMDU2NDM- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmazFnZTRzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTUyMDU2NDM- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlanNqODduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzO TYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NTIwNTY0Mw-- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZnZvcTduBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1MjA1NjQz [15] http://groups.yahoo.com/;_ylc=X3oDMTJkYTVuMzRxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1MjA1NjQz [16] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmbGI5M2JwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTUyMDU2NDM- [17] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [18] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [19] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcXRlcmxrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MjA1NjQz [20] http://docs.yahoo.com/info/terms/ [21] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [22] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmaGgzNnE0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTUyMDU2NDM- [23] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnbDVwOGQ2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk1MjA1NjQz [24] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJncmVlN3VqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTk1MjA1NjQz [25] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlaHRvaDcwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTIwNTY0Mw-- [26] http://us.ard.yahoo.com/SIG=12j4321tu/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11952 12843/A=3848643/R=0/SIG=131q47hek/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2005&cmp=Yahoo&ctv=Groups4&s=Y&s2=&s3=&b=50 [27] http://us.ard.yahoo.com/SIG=12kee2o0f/M=493064.11674772.12153082.11322765/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195212843/A=4990221/R=0/SIG=11odsb6gn/*http://new.groups.yahoo.com/Women_Of_Curves_Everywhere [28] http://us.ard.yahoo.com/SIG=12j2o03lf/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195212843/A=4836040/R=0/SIG=11olbte0b/*http://advision.webevents.yahoo.com/catzone/index.html [Non-text portions of this message have been removed]
6462. Re: LMAO! im an idiot...
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 14:47:59 -0000

Isn't the point of a science fair project to d your own research? --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > www.sciencebuddies.org > I'm doing my science project on the fastest way to solve the Rubik's > Cube this year. Anybody wanna help me with my research? i think i'm > starting to regret it already. help! >
6463. Re: Looking for Andrew Kang
From: "Jesse" <jessezhaobookworm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 21:30:50 -0000

He goes to my school in Atlanta, Chattahoochee High School. I can get you his email if you want or something. --- In speedsolvingrubikscube@yahoogroups.com, "varkmaster" <orders@...> wrote: > > I'm looking for Andrew Kang's mailing address. I'm hoping to have a g- > wiz fall 2006 photo autographed. > > I can be reached at jason @ maiolo . org OR orders @ maiolo . org > > jason@... >
6464. Re: LMAO! im an idiot...
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 22:08:58 -0000

Uh.. that kid is an absolute genious! --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > You're wrong: > http://deepcube.net/reports/resume.pdf > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@> wrote: > > > > Well, speaking as a person who has done 11 consecutive years of > > science fair (mostly chem and bio), and frequently placed... BAD > IDEA. > > > > This sounds very dead-end-ish to me. It might do for a 50 minute > talk > > in say some sort of math club or a mini-lecture in computer > science, > > but as a science fair you can't do much on it. I've found that the > > general science fair judge is not terribly keen on "computational > > sciences", which is technically the category this would fall under. > > > > If it's not too late, come up with soemthing else, and if you still > > want to proceed, you should specify what grade level this would be > for > > so that we can better guide you. > > > > Btw, nifty site you linked. > > > > > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@> > > wrote: > > > > > > www.sciencebuddies.org > > > I'm doing my science project on the fastest way to solve the > Rubik's > > > Cube this year. Anybody wanna help me with my research? i think > i'm > > > starting to regret it already. help! > > > > > >
6465. Re: LMAO! im an idiot...
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 22:10:13 -0000

haha i meant "genius" as obviously i am not.. =P --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > Uh.. that kid is an absolute genious! > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > You're wrong: > > http://deepcube.net/reports/resume.pdf > > > > Cheers! > > Stefan > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@> wrote: > > > > > > Well, speaking as a person who has done 11 consecutive years of > > > science fair (mostly chem and bio), and frequently placed... BAD > > IDEA. > > > > > > This sounds very dead-end-ish to me. It might do for a 50 minute > > talk > > > in say some sort of math club or a mini-lecture in computer > > science, > > > but as a science fair you can't do much on it. I've found that > the > > > general science fair judge is not terribly keen on "computational > > > sciences", which is technically the category this would fall > under. > > > > > > If it's not too late, come up with soemthing else, and if you > still > > > want to proceed, you should specify what grade level this would > be > > for > > > so that we can better guide you. > > > > > > Btw, nifty site you linked. > > > > > > > > > -Doug > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 > <no_reply@> > > > wrote: > > > > > > > > www.sciencebuddies.org > > > > I'm doing my science project on the fastest way to solve the > > Rubik's > > > > Cube this year. Anybody wanna help me with my research? i think > > i'm > > > > starting to regret it already. help! > > > > > > > > > >
6466. Re: [Speed cubing group] Re: LMAO! im an idiot...
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 16 Nov 2007 18:11:03 -0500

Personally, I think it is a great idea. You need come up with a way to demonstrate the scientific method. Good luck with it. On Nov 16, 2007 5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > > haha i meant "genius" as obviously i am not.. =P > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@...> wrote: > > > > Uh.. that kid is an absolute genious! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > You're wrong: > > > http://deepcube.net/reports/resume.pdf > > > > > > Cheers! > > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well, speaking as a person who has done 11 consecutive years of > > > > science fair (mostly chem and bio), and frequently placed... > BAD > > > IDEA. > > > > > > > > This sounds very dead-end-ish to me. It might do for a 50 > minute > > > talk > > > > in say some sort of math club or a mini-lecture in computer > > > science, > > > > but as a science fair you can't do much on it. I've found that > > the > > > > general science fair judge is not terribly keen > on "computational > > > > sciences", which is technically the category this would fall > > under. > > > > > > > > If it's not too late, come up with soemthing else, and if you > > still > > > > want to proceed, you should specify what grade level this would > > be > > > for > > > > so that we can better guide you. > > > > > > > > Btw, nifty site you linked. > > > > > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 > > <no_reply@> > > > > wrote: > > > > > > > > > > www.sciencebuddies.org > > > > > I'm doing my science project on the fastest way to solve the > > > Rubik's > > > > > Cube this year. Anybody wanna help me with my research? i > think > > > i'm > > > > > starting to regret it already. help! > > > > > > > > > > > > > > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
6467. Re: [Speed cubing group] Re: LMAO! im an idiot...
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 17 Nov 2007 15:39:21 -0800

It is relatively easy to come up with a good project on cubing: Here are some scribbles from a while ago. http://speedsolving.com/showthread.php?t=1593 Hmm, maybe this year I should go for a cubing project rather than origami? - Lucas Garron ----- Original Message ----- From: Pat (PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 16, 2007 3:11 PM Subject: Re: [Speed cubing group] Re: LMAO! im an idiot... Personally, I think it is a great idea. You need come up with a way to demonstrate the scientific method. Good luck with it. On Nov 16, 2007 5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > > haha i meant "genius" as obviously i am not.. =P > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@...> wrote: > > > > Uh.. that kid is an absolute genious! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > You're wrong: > > > http://deepcube.net/reports/resume.pdf > > > > > > Cheers! > > > Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well, speaking as a person who has done 11 consecutive years of > > > > science fair (mostly chem and bio), and frequently placed... > BAD > > > IDEA. > > > > > > > > This sounds very dead-end-ish to me. It might do for a 50 > minute > > > talk > > > > in say some sort of math club or a mini-lecture in computer > > > science, > > > > but as a science fair you can't do much on it. I've found that > > the > > > > general science fair judge is not terribly keen > on "computational > > > > sciences", which is technically the category this would fall > > under. > > > > > > > > If it's not too late, come up with soemthing else, and if you > > still > > > > want to proceed, you should specify what grade level this would > > be > > > for > > > > so that we can better guide you. > > > > > > > > Btw, nifty site you linked. > > > > > > > > > > > > -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 > > <no_reply@> > > > > wrote: > > > > > > > > > > www.sciencebuddies.org > > > > > I'm doing my science project on the fastest way to solve the > > > Rubik's > > > > > Cube this year. Anybody wanna help me with my research? i > think > > > i'm > > > > > starting to regret it already. help!
6468. Cube sighting...?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 01:11:44 -0000

http://szera.blogspot.com/2007/09/szep-napot-van.html This blog is by one of the mentors at Canada/USA Mathcamp. She's currently in an exchange program in Budapest, so she's posting a lot about both math and Hungarian. Note the first picture of the cow in the post above...! -macky
6469. My report on wc-2007 (A dream come true)
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 05:08:13 +0000 (GMT)

Dear All, I have herewith attached my experience in the world cup-2007. If you find time and interested , plz have a look at it. J.Bernett Orlando --------------------------------- Bollywood, fun, friendship, sports and more. You name it, we have it. [Non-text portions of this message have been removed]
6470. [Speed cubing group] Re: LMAO! im an idiot...
From: rotomx2 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 05:28:09 -0000

O well, its too late for me to turn back now. I'm actually doing pretty good and my science teacher likes the idea. Right now I'm just hypothesizing the fastest method and taking averages for each one. Good idea to test the fastest method? --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > It is relatively easy to come up with a good project on cubing: > Here are some scribbles from a while ago. > http://speedsolving.com/showthread.php?t=1593 > > Hmm, maybe this year I should go for a cubing project rather than origami? > > - Lucas Garron > > ----- Original Message ----- > From: Pat (PJK) > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 16, 2007 3:11 PM > Subject: Re: [Speed cubing group] Re: LMAO! im an idiot... > > > Personally, I think it is a great idea. You need come up with a way > to demonstrate the scientific method. Good luck with it. > > On Nov 16, 2007 5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > haha i meant "genius" as obviously i am not.. =P > > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > > > > <no_reply@> wrote: > > > > > > Uh.. that kid is an absolute genious! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > > You're wrong: > > > > http://deepcube.net/reports/resume.pdf > > > > > > > > Cheers! > > > > Stefan > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > <no_reply@> wrote: > > > > > > > > > > Well, speaking as a person who has done 11 consecutive years of > > > > > science fair (mostly chem and bio), and frequently placed... > > BAD > > > > IDEA. > > > > > > > > > > This sounds very dead-end-ish to me. It might do for a 50 > > minute > > > > talk > > > > > in say some sort of math club or a mini-lecture in computer > > > > science, > > > > > but as a science fair you can't do much on it. I've found that > > > the > > > > > general science fair judge is not terribly keen > > on "computational > > > > > sciences", which is technically the category this would fall > > > under. > > > > > > > > > > If it's not too late, come up with soemthing else, and if you > > > still > > > > > want to proceed, you should specify what grade level this would > > > be > > > > for > > > > > so that we can better guide you. > > > > > > > > > > Btw, nifty site you linked. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 > > > <no_reply@> > > > > > wrote: > > > > > > > > > > > > www.sciencebuddies.org > > > > > > I'm doing my science project on the fastest way to solve the > > > > Rubik's > > > > > > Cube this year. Anybody wanna help me with my research? i > > think > > > > i'm > > > > > > starting to regret it already. help! >
6471. [Speed cubing group] Re: LMAO! im an idiot...
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 06:53:04 -0000

I really don't believe there is a 'fastest method'; assuming the method is reachable within the human brain capacity. God's algorithm, the shortest way to solve any state of the cube, would be the fastest. Of course, and that is physically impossible. If you are talking about the common speedcubing methods, it really boils down to who the user is. If that person practices alot, he/she would get faster. Corwin --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote: > > O well, its too late for me to turn back now. I'm actually doing > pretty good and my science teacher likes the idea. Right now I'm just > hypothesizing the fastest method and taking averages for each one. > Good idea to test the fastest method? > > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." > <lucasg@> wrote: > > > > It is relatively easy to come up with a good project on cubing: > > Here are some scribbles from a while ago. > > http://speedsolving.com/showthread.php?t=1593 > > > > Hmm, maybe this year I should go for a cubing project rather than > origami? > > > > - Lucas Garron > > > > ----- Original Message ----- > > From: Pat (PJK) > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, November 16, 2007 3:11 PM > > Subject: Re: [Speed cubing group] Re: LMAO! im an idiot... > > > > > > Personally, I think it is a great idea. You need come up with a way > > to demonstrate the scientific method. Good luck with it. > > > > On Nov 16, 2007 5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > > > > > haha i meant "genius" as obviously i am not.. =P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > > > > > > > <no_reply@> wrote: > > > > > > > > Uh.. that kid is an absolute genious! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > > > > > You're wrong: > > > > > http://deepcube.net/reports/resume.pdf > > > > > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > > <no_reply@> wrote: > > > > > > > > > > > > Well, speaking as a person who has done 11 consecutive > years of > > > > > > science fair (mostly chem and bio), and frequently placed... > > > BAD > > > > > IDEA. > > > > > > > > > > > > This sounds very dead-end-ish to me. It might do for a 50 > > > minute > > > > > talk > > > > > > in say some sort of math club or a mini-lecture in computer > > > > > science, > > > > > > but as a science fair you can't do much on it. I've found > that > > > > the > > > > > > general science fair judge is not terribly keen > > > on "computational > > > > > > sciences", which is technically the category this would fall > > > > under. > > > > > > > > > > > > If it's not too late, come up with soemthing else, and if > you > > > > still > > > > > > want to proceed, you should specify what grade level this > would > > > > be > > > > > for > > > > > > so that we can better guide you. > > > > > > > > > > > > Btw, nifty site you linked. > > > > > > > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 > > > > <no_reply@> > > > > > > wrote: > > > > > > > > > > > > > > www.sciencebuddies.org > > > > > > > I'm doing my science project on the fastest way to solve > the > > > > > Rubik's > > > > > > > Cube this year. Anybody wanna help me with my research? i > > > think > > > > > i'm > > > > > > > starting to regret it already. help! > > >
6472. Re: Cube sighting...?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 08:37:33 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > http://szera.blogspot.com/2007/09/szep-napot-van.html > > This blog is by one of the mentors at Canada/USA Mathcamp. She's > currently in an exchange program in Budapest, so she's posting a lot > about both math and Hungarian. > > Note the first picture of the cow in the post above...! > > -macky > I've seen it before. I think it was a SCC post a while back.
6473. Re: Cube sighting...?
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 08:38:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "bladez740" <blade740@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > http://szera.blogspot.com/2007/09/szep-napot-van.html > > > > This blog is by one of the mentors at Canada/USA Mathcamp. She's > > currently in an exchange program in Budapest, so she's posting a lot > > about both math and Hungarian. > > > > Note the first picture of the cow in the post above...! > > > > -macky > > > > I've seen it before. I think it was a SCC post a while back. > Wait, here it is: http://ashleyinbudapest.blogspot.com/2007/09/tribute-to-mr-rubik.html
6474. My report on wc - 2007 ( a dream comr true)
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 12:08:09 +0000 (GMT)

Sorry Gilles. I had done it again. Hope you can find the attachment now. John Louis --------------------------------- Love shopping? Click here to find the best shops in every city. [Non-text portions of this message have been removed]
6475. Re: My report on wc - 2007 ( a dream comr true)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 16:39:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Sorry Gilles. I had done it again. Hope you can find the attachment now. > > John Louis Attachments are thrown away here. I suggest you post it in the Files section or on your website, or as normal text inside your message. Cheers! Stefan
6476. Re: SCD 2007
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 17:03:13 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > The Swedish Cube Day 2007 is comming up! > > Here is a link to the information page: > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > // Kenneth > The page is now updated with some preegistred cubers.
6477. Cube4you.com
From: "Aili Asikainen" <aili.asikainen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 19:33:45 -0000

I was thinking of ordering some puzzles from cube4you.com and I would like to know how much would the shipping costs be to Europe, Finland?
6478. Re: Cube4you.com
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 17 Nov 2007 19:58:08 -0000

Just proceed with the order, you'll see how much it is eventually. It's not insignificant, but if you order a lot it's doable. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" <aili.asikainen@...> wrote: > > I was thinking of ordering some puzzles from cube4you.com and I would > like to know how much would the shipping costs be to Europe, Finland? >
6479. Re: [Speed cubing group] Re: Cube4you.com
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 10:06:27 +0100

Recently I bought 3 DIY cubes, shipped to Belgium. The total cost was 20 � including shipment...7 � per cube. ;-) Gilles On Nov 17, 2007 8:58 PM, Eivind Fonn <htkra1d@...> wrote: > Just proceed with the order, you'll see how much it is eventually. > It's not insignificant, but if you order a lot it's doable. > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili > Asikainen" <aili.asikainen@...> wrote: > > > > I was thinking of ordering some puzzles from cube4you.com and I > would > > like to know how much would the shipping costs be to Europe, > Finland? > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6480. Re: Prepared Solve Challenge (#1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 12:43:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' I just solved this one in 4.68 seconds. My solution: x' (U l' L2 F') (R' U R') (L2 F' L' y) (R2' F) (M2 U y') (R2 U' z L' U2) Cheers! Stefan
6481. Re: Prepared Solve Challenge (#1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 13:09:12 -0000

I'm looking for different solutions now. Here's the input for ACube: LD RB BU UR RF BD LB UL FL RD DF FU BRD UBL DLB RBU ULF RUF DRF LDF I've let ACube optimize for quarter turns and stopped it at depth 16. Until then, 24q was the best it found: U F R' D' L F L B D' B U F D R2 B' . D2 B2 L2 R2 (24q, 19f, 19s) U F R' D' L F L B D' B U F D R2 B' . D2 B2 M2 (24q, 19f, 18s) U B' D B R U' R U R B' D L' F U B L . U' R2 U' D R2 U' (24q, 22f, 22s) U B' D B R U' R U R B' D L' F U B L . U' R2 E' F2 U' (24q, 22f, 21s) None of these look really inviting. I'll try something different now. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas > G." <lucasg@> wrote: > > > > Scrambles: > > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R F L2 R B' > > I just solved this one in 4.68 seconds. > > My solution: > x' (U l' L2 F') (R' U R') (L2 F' L' y) (R2' F) (M2 U y') (R2 U' z L' > U2) > > > Cheers! > Stefan >
6482. Re: Prepared Solve Challenge (#1)
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 13:37:50 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > I'll try something different now. My computer is too slow and I need it for other stuff now anyway. So here are my two new ideas, maybe someone else wants to try them: Orient all edges and solve DF and DB with R' F' B' U F2 (can be executed as y F' L' R' U L2) and then solve the rest in <L,U,R>, for which ACube's input is this: 430 DR UF UR BR DF FL DB UL DL FR UB BL BUR RFD BLU FRU DBR BDL LFU FLD Solve the DBL 2x2x2 with L2 F' L R' B' and the solve the rest in <U,R,F>, for which ACube's input is this: 510 LF DF RU RD UF FR DB DL RB UL UB BL LUB BUR DRF UFR FUL RDB DBL FLD Cheers! Stefan
6483. Erik vs Wikipedia
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 17:07:39 -0000

At http://tinyurl.com/22rz7d you can see Google's cache of Wikipedia's page about Erik Akkersdijk. Doesn't say much, but does say he's the official world record holder for Rubik's cube. That's only Google's cache. At Wikipedia itself, the page was deleted: "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik Akkersdijk" ‎(solving a rubik's cube does not make one notable)" What an ass. Stefan
6484. Re: Erik vs Wikipedia
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 18:04:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > At http://tinyurl.com/22rz7d you can see Google's cache of > Wikipedia's page about Erik Akkersdijk. Doesn't say much, but does > say he's the official world record holder for Rubik's cube. > > That's only Google's cache. At Wikipedia itself, the page was deleted: > > "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik > Akkersdijk" &#8206;(solving a rubik's cube does not make one notable)" > > What an ass. > > Stefan > Update: I mailed Danny, clarifying that Erik doesn't just solve the cube but has the official world record, and he replied that indeed he thinks that's not notable. I admit I didn't know Wikipedia's notability guidelines and maybe what's notable for us really isn't considered notable for Wikipedia. So I apologize for my outburst. Though, I still feel that that deletion reason phrase was rather ignorant and insulting. Oh well, whatever. It's not like Wikipedia is where cubers look for information about cubing. Kinda like the Guiness book.
6485. Re: Erik vs Wikipedia
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 18:05:29 -0000

Yes solving a cube doesn't make someone notable, thus I'm not on Wikipedia. However, he DOES hold the world record, which does make him notable. How do we revive this article? Corwin --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > At http://tinyurl.com/22rz7d you can see Google's cache of > Wikipedia's page about Erik Akkersdijk. Doesn't say much, but does > say he's the official world record holder for Rubik's cube. > > That's only Google's cache. At Wikipedia itself, the page was deleted: > > "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik > Akkersdijk" ‎(solving a rubik's cube does not make one notable)" > > What an ass. > > Stefan >
6486. Re: Erik vs Wikipedia
From: "cubicityllc" <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 19:30:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > ... > > "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik > > Akkersdijk" ‎(solving a rubik's cube does not make one > notable)" > > > > What an ass. > > > > Stefan > > > > Update: I mailed Danny, clarifying that Erik doesn't just solve the > cube but has the official world record, and he replied that indeed he > thinks that's not notable. Your original reaction was correct. Danny is an idiot and is clearly out of his depth. While it is clearly not 'notable' to solve a rubik cube (especially if one is simply following instructions provided by someone else) that does not begin to have relevance to someone who holds a world's record for speed cubing. The cube actually has mathematical depth and it is disappointing to see someone who seems almost certain to be without any mathematical sophistication casting aspersions on activities associated with it.
6487. Re: SCD 2007
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 19:41:27 -0000

Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 euros or 320 US dollars) for the best single time in the 3-cube speedsolving event during the Swedish Cube Day 2007. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > The Swedish Cube Day 2007 is comming up! > > > > Here is a link to the information page: > > > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > // Kenneth > > > > > The page is now updated with some preegistred cubers. >
6488. Re: SCD 2007
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 20:34:37 -0000

So... I'll try to come :-) --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 > euros or 320 US dollars) for the best single time in the 3-cube > speedsolving event during the Swedish Cube Day 2007. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > Gustavsson" <kenneth@> wrote: > > > > > > The Swedish Cube Day 2007 is comming up! > > > > > > Here is a link to the information page: > > > > > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > > > // Kenneth > > > > > > > > > The page is now updated with some preegistred cubers. > > >
6489. Re: SCD 2007
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 20:37:26 -0000

Why isn't it for the winner of the competition, but for the luckiest ? --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > So... I'll try to come :-) > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > <anders.larsson@> wrote: > > > > Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 > > euros or 320 US dollars) for the best single time in the 3-cube > > speedsolving event during the Swedish Cube Day 2007. > > > > /Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > Gustavsson" <kenneth@> wrote: > > > > > > > > The Swedish Cube Day 2007 is comming up! > > > > > > > > Here is a link to the information page: > > > > > > > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > > > > > // Kenneth > > > > > > > > > > > > > The page is now updated with some preegistred cubers. > > > > > >
6490. Re: SCD 2007
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 21:21:10 -0000

The donator of the cash prize wishes it to be that way. The rationale is that more people should have the possibility to win the prize. /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" <e_chambon@...> wrote: > > Why isn't it for the winner of the competition, but for the luckiest ? > --- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > <e_chambon@> wrote: > > > > So... I'll try to come :-) > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > > <anders.larsson@> wrote: > > > > > > Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 > > > euros or 320 US dollars) for the best single time in the 3-cube > > > speedsolving event during the Swedish Cube Day 2007. > > > > > > /Anders > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > > <kenneth@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > > Gustavsson" <kenneth@> wrote: > > > > > > > > > > The Swedish Cube Day 2007 is comming up! > > > > > > > > > > Here is a link to the information page: > > > > > > > > > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > > > > The page is now updated with some preegistred cubers. > > > > > > > > > >
6491. Re: [Speed cubing group] Erik vs Wikipedia
From: Anthony McKnight <igotlotsaquarters@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 13:44:22 -0800 (PST)

What the heck, tyson mao, among others I can't even begin to list, are still in there. that guy must be jealous or something. That is just stupid. Stefan Pochmann <pochmann@...> wrote: At http://tinyurl.com/22rz7d you can see Google's cache of Wikipedia's page about Erik Akkersdijk. Doesn't say much, but does say he's the official world record holder for Rubik's cube. That's only Google's cache. At Wikipedia itself, the page was deleted: "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik Akkersdijk" ���(solving a rubik's cube does not make one notable)" What an ass. Stefan --------------------------------- Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. [Non-text portions of this message have been removed]
6492. Re: [Speed cubing group] Erik vs Wikipedia
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 18 Nov 2007 17:02:55 -0500

I'd say just re-create the page, and see what happens. On Nov 18, 2007 4:44 PM, Anthony McKnight <igotlotsaquarters@...> wrote: > > > > > > > What the heck, tyson mao, among others I can't even begin to list, are still > in there. that guy must be jealous or something. > > That is just stupid. > > > Stefan Pochmann <pochmann@...> wrote: > At http://tinyurl.com/22rz7d you can see Google's cache of > Wikipedia's page about Erik Akkersdijk. Doesn't say much, but does > say he's the official world record holder for Rubik's cube. > > That's only Google's cache. At Wikipedia itself, the page was deleted: > > "10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik > Akkersdijk" ‎(solving a rubik's cube does not make one notable)" > > What an ass. > > Stefan > > --------------------------------- > Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. > > [Non-text portions of this message have been removed] > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
6493. Re: Erik vs Wikipedia
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Nov 2007 08:12:01 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > I'd say just re-create the page, and see what happens. > It will probably be deleted again because the guy is watching the page. At least for a while, better you wait a week or two and then try to recreate. Or go to the "village pump" and make complains, that is probably the best way because then all sysops of the wikipedia will have their chance to decide if the page is "of importace", not just this (jealous) guy. http://en.wikipedia.org/wiki/Wikipedia:Village_pump (I wom't do it myself if one wonders, I have done my works at wikipedia, about two years, thosand of pages, was a sysop at commons and sv, newer again =) // Kenneth
6494. Re: Erik vs Wikipedia
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Nov 2007 14:34:35 -0000

At times I'm big into contributing to Wikipedia. I would not delete such a page if it were me. I would recommend putting it back up and seeing what happens as Pat said. However I do see why a person would want to delete it, and I wouldn't asssume jealousy or bad intenions. I don't think it would be an interesting page to have there though, unless it's more than a few sentances long. As it was, it barely qualifies as a "stub", and stubs shouldn't exist for too long. Either someone else needs to add a lot more to it, or after a certain period of time it needs to be deleted once again. The deletion-cycle is part of everyday Wikipedia... survival of the fittest articles! btw... if there is any hint that the page was put up by Erik himself, it certainly should be killed, as that violates the policy. In addtion, if it was all first-hand research then it should also be deleted. Be unbiased, and place the proper references and you'll have a better chance pal. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Pat > (PJK)" <pjkcards@> wrote: > > > > I'd say just re-create the page, and see what happens. > > > > It will probably be deleted again because the guy is watching the > page. At least for a while, better you wait a week or two and then > try to recreate. > > Or go to the "village pump" and make complains, that is probably the > best way because then all sysops of the wikipedia will have their > chance to decide if the page is "of importace", not just this > (jealous) guy. > > http://en.wikipedia.org/wiki/Wikipedia:Village_pump > > (I wom't do it myself if one wonders, I have done my works at > wikipedia, about two years, thosand of pages, was a sysop at commons > and sv, newer again =) > > // Kenneth >
6495. Anyone knew Melquiades Herrera?
From: Roberto García-Hernández <despachocontabledance@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 19 Nov 2007 22:40:49 -0000

Hi everyone, I need your help. Does anyone of you ever heard of a man called Melquiades Herrera (or Hilario Becerril, he used to hold both names) I heard this man, in the eighties or early nineties, found a way to solve the cube which was faster. I even heard he received a letter from the company telling to him that, in fact, he did found a quicker way to solve it. The point is that this man was one of the most interesting and intringuing performance/conceptual artists in mexico, he even was called "The Mexican Duchamp". Saddly, after his death in 2003, there is practically no information about him or his work. He was able to solve very complex mathematical problems and, at the same time, to debate about art and aesthetics, sometimes using banal objects to make demonstrations (he even developed, in 26 typed letter size paper sheets, a color theory considering a fourth quality: dimension). Anyway, if somebody ever heard of him or knows something about his solving thing, please tell me (I also heard, from teachers who knew him, that he framed the Rubiks letter he received). His name is Melquiades Herrera or Hilario Becerril (thats yhe name he used to wear when writing articles). Please contact me here or trough my personal e-mail: stupid_mop@... Thank everyone. peace. Roberto
6496. Re: My report on wc-2007 (A dream come true)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 09:57:43 -0000

Hi :-) So where is the experience? If it's a webpage please provide us the link. If it's a file just add it to the group file section (or Photo section). I guess we all would prefer to see it on a website if possible :D Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...> wrote: > > Dear All, > I have herewith attached my experience in the world cup- 2007. If you find time and interested , plz have a look at it. > > J.Bernett Orlando > > > --------------------------------- > Bollywood, fun, friendship, sports and more. You name it, we have it. > > [Non-text portions of this message have been removed] >
6497. Re: [Speed cubing group] Re: My report on wc-2007 (A dream come true)
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 13:44:39 +0100

To get you have to mail Bernett directly so he can send it to you personally in attached file by email. That's the best way to do it I think. (Well, that's the way I did it. :p Bye bye ! Gilles On Nov 20, 2007 10:57 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > So where is the experience? If it's a webpage please provide us the > link. If it's a file just add it to the group file section (or Photo > section). I guess we all would prefer to see it on a website if > possible :D > > Have fun! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@...> wrote: > > > > Dear All, > > I have herewith attached my experience in the world cup- > 2007. If you find time and interested , plz have a look at it. > > > > J.Bernett Orlando > > > > > > --------------------------------- > > Bollywood, fun, friendship, sports and more. You name it, we > have it. > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6498. Re: Anyone knew Melquiades Herrera?
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 20:46:33 -0000

Hi :-) Faster than what exactly ?? It is not too hard for a half decent cuber to come up with a mehtod faster than a real beginners method. I strongly doubt his method was any different than a slight variety of one of the today "commonly known" methods. If he didn't publish it anywhere then the method most likely died with him ... R.I.P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Roberto García- Hernández <despachocontabledance@...> wrote: > > Hi everyone, I need your help. Does anyone of you ever heard of a man > called Melquiades Herrera (or Hilario Becerril, he used to hold both > names) I heard this man, in the eighties or early nineties, found a > way to solve the cube which was faster. I even heard he received a > letter from the company telling to him that, in fact, he did found a > quicker way to solve it. The point is that this man was one of the > most interesting and intringuing performance/conceptual artists in > mexico, he even was called "The Mexican Duchamp". Saddly, after his > death in 2003, there is practically no information about him or his > work. He was able to solve very complex mathematical problems and, at > the same time, to debate about art and aesthetics, sometimes using > banal objects to make demonstrations (he even developed, in 26 typed > letter size paper sheets, a color theory considering a fourth > quality: dimension). > Anyway, if somebody ever heard of him or knows something about his > solving thing, please tell me (I also heard, from teachers who knew > him, that he framed the Rubiks letter he received). His name is > Melquiades Herrera or Hilario Becerril (thats yhe name he used to > wear when writing articles). Please contact me here or trough my > personal e-mail: stupid_mop@... > Thank everyone. peace. Roberto >
6499. more bad press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 21:42:01 -0800

http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story Would those that are misquoted and referred to in this article please speak with the author? From a raw writing standpoint, this thing is barely readable. The English level here resembles something very similar to what ended up in the toilet after a nasty losing battle with food poisoning. I actually read this article earlier, but I was so confused, that I thought I was simply tired and would examine it in the morning. Maybe I misunderstood the 20 second memorization of the 5x5x5 cube... But there are several things that need to happen here. 1. The newspaper needs to be informed that this article, ignoring all the facts, is a piece of junk. 2. The people who the article refers to need to let Wendy know that she butchered everything. 3. The people who were in this article need to be very careful when giving interviews. As much as I'd like to blame Wendy Solomon for this, as practitioners of this sport, we are responsible for being absolutely clear in explaining what we do. Be prepared for the same dumb questions. Be prepared for the same uneducated responses. If you've talked to someone who doesn't clear, you can pretty much predict with accuracy that rivals quantum theory what the next response will be. So, please... take responsibility. Be careful in your explanations, be alert for possible misinterpretations, and understand that sometimes people aren't as smart as you are.
6500. Re: more bad press
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 21:54:17 -0800

Let me make this easier. wendy.solomon@... 610-820-6780 On Nov 20, 2007 9:42 PM, Tyson Mao <tyson.mao@...> wrote: > http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story > > Would those that are misquoted and referred to in this article please > speak with the author? From a raw writing standpoint, this thing is > barely readable. The English level here resembles something very > similar to what ended up in the toilet after a nasty losing battle > with food poisoning. > > I actually read this article earlier, but I was so confused, that I > thought I was simply tired and would examine it in the morning. Maybe > I misunderstood the 20 second memorization of the 5x5x5 cube... > > But there are several things that need to happen here. > > 1. The newspaper needs to be informed that this article, ignoring all > the facts, is a piece of junk. > 2. The people who the article refers to need to let Wendy know that > she butchered everything. > 3. The people who were in this article need to be very careful when > giving interviews. > > As much as I'd like to blame Wendy Solomon for this, as practitioners > of this sport, we are responsible for being absolutely clear in > explaining what we do. Be prepared for the same dumb questions. Be > prepared for the same uneducated responses. If you've talked to > someone who doesn't clear, you can pretty much predict with accuracy > that rivals quantum theory what the next response will be. > > So, please... take responsibility. Be careful in your explanations, > be alert for possible misinterpretations, and understand that > sometimes people aren't as smart as you are. >
6501. Re: [Speed cubing group] more bad press
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 20 Nov 2007 21:56:23 -0800 (PST)

I have seen many poor articles, but this article is outrageous! Come on everyone, let's band together! (just kidding. well, if you want to...) Brian ----- Original Message ---- From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 20, 2007 9:42:01 PM Subject: [Speed cubing group] more bad press http://www.mcall. com/entertainmen t/all-rubikscube .6133447nov20, 0,5386786. story Would those that are misquoted and referred to in this article please speak with the author? From a raw writing standpoint, this thing is barely readable. The English level here resembles something very similar to what ended up in the toilet after a nasty losing battle with food poisoning. I actually read this article earlier, but I was so confused, that I thought I was simply tired and would examine it in the morning. Maybe I misunderstood the 20 second memorization of the 5x5x5 cube... But there are several things that need to happen here. 1. The newspaper needs to be informed that this article, ignoring all the facts, is a piece of junk. 2. The people who the article refers to need to let Wendy know that she butchered everything. 3. The people who were in this article need to be very careful when giving interviews. As much as I'd like to blame Wendy Solomon for this, as practitioners of this sport, we are responsible for being absolutely clear in explaining what we do. Be prepared for the same dumb questions. Be prepared for the same uneducated responses. If you've talked to someone who doesn't clear, you can pretty much predict with accuracy that rivals quantum theory what the next response will be. So, please... take responsibility. Be careful in your explanations, be alert for possible misinterpretations, and understand that sometimes people aren't as smart as you are. [Non-text portions of this message have been removed]
6502. Re: more bad press
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 06:39:29 -0000

And speedcubing should be an event in the olympics. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I have seen many poor articles, but this article is outrageous! Come on everyone, let's band together! (just kidding. well, if you want to...) > > Brian > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 20, 2007 9:42:01 PM > Subject: [Speed cubing group] more bad press > > http://www.mcall. com/entertainmen t/all-rubikscube .6133447nov20, 0,5386786. story > > Would those that are misquoted and referred to in this article please > speak with the author? From a raw writing standpoint, this thing is > barely readable. The English level here resembles something very > similar to what ended up in the toilet after a nasty losing battle > with food poisoning. > > I actually read this article earlier, but I was so confused, that I > thought I was simply tired and would examine it in the morning. Maybe > I misunderstood the 20 second memorization of the 5x5x5 cube... > > But there are several things that need to happen here. > > 1. The newspaper needs to be informed that this article, ignoring all > the facts, is a piece of junk. > 2. The people who the article refers to need to let Wendy know that > she butchered everything. > 3. The people who were in this article need to be very careful when > giving interviews. > > As much as I'd like to blame Wendy Solomon for this, as practitioners > of this sport, we are responsible for being absolutely clear in > explaining what we do. Be prepared for the same dumb questions. Be > prepared for the same uneducated responses. If you've talked to > someone who doesn't clear, you can pretty much predict with accuracy > that rivals quantum theory what the next response will be. > > So, please... take responsibility. Be careful in your explanations, > be alert for possible misinterpretations, and understand that > sometimes people aren't as smart as you are. > > > > [Non-text portions of this message have been removed] >
6503. Re: more bad press
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 08:37:34 -0000

Hi :-) I do not see any reason for being so upset about this article. Apart from getting many facts wrong i think it is actually well written. One cannot expect a newspaper to get an article like this correct wrt all the facts. This article is off putting only to those already actively cubing and watching the community closely i guess. For those still only half interested i think this article may actually be inspiring for some. What is the purpose of a newspaper article about cubing? Getting all the facts correct? That's an illusion!! Enjoy!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.mcall.com/entertainment/all- rubikscube.6133447nov20,0,5386786.story > > Would those that are misquoted and referred to in this article please > speak with the author? From a raw writing standpoint, this thing is > barely readable. The English level here resembles something very > similar to what ended up in the toilet after a nasty losing battle > with food poisoning. > > I actually read this article earlier, but I was so confused, that I > thought I was simply tired and would examine it in the morning. Maybe > I misunderstood the 20 second memorization of the 5x5x5 cube... > > But there are several things that need to happen here. > > 1. The newspaper needs to be informed that this article, ignoring all > the facts, is a piece of junk. > 2. The people who the article refers to need to let Wendy know that > she butchered everything. > 3. The people who were in this article need to be very careful when > giving interviews. > > As much as I'd like to blame Wendy Solomon for this, as practitioners > of this sport, we are responsible for being absolutely clear in > explaining what we do. Be prepared for the same dumb questions. Be > prepared for the same uneducated responses. If you've talked to > someone who doesn't clear, you can pretty much predict with accuracy > that rivals quantum theory what the next response will be. > > So, please... take responsibility. Be careful in your explanations, > be alert for possible misinterpretations, and understand that > sometimes people aren't as smart as you are. >
6504. New file uploaded to speedsolvingrubikscube
From: speedsolvingrubikscube@yahoogroups.com
To: speedsolvingrubikscube@yahoogroups.com
Date: 21 Nov 2007 08:42:54 -0000

Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the speedsolvingrubikscube group. File : /Bernette, WC Budapest 2007/Bernett_WORLD_CUP.pdf Uploaded by : per_fredlund <per_fredlund@...> Description : Bernette WC 2007 "report" You can access this file at the URL: http://groups.yahoo.com/group/speedsolvingrubikscube/files/Bernette%2C%20WC%20Budapest%202007/Bernett_WORLD_CUP.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, per_fredlund <per_fredlund@...>
6505. Re: more bad press
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 09:22:51 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.mcall.com/entertainment/all- rubikscube.6133447nov20,0,5386786.story > > Would those that are misquoted and referred to in this article please > speak with the author? Yesterday I was interviewed for an article in a Germany-wide university magazine and I requested they let me proofread the article before it gets finalized. So that one should become flawless. Too bad it'll be German. Cheers! Stefan
6506. Re: more bad press
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 10:00:06 -0000

I was asked to be interviewed somewhat recently and I said I would grant the interview if they would let me proofread it before submitting it. I believe it has been 3 weeks now and I haven't heard back... -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > http://www.mcall.com/entertainment/all- > rubikscube.6133447nov20,0,5386786.story > > > > Would those that are misquoted and referred to in this article > please > > speak with the author? > > Yesterday I was interviewed for an article in a Germany-wide > university magazine and I requested they let me proofread the article > before it gets finalized. So that one should become flawless. Too bad > it'll be German. > > Cheers! > Stefan >
6507. Re: more bad press
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 10:45:57 -0000

Just some ideas: I didn't require it but only asked for it, maybe people don't like to be forced but welcome an offer. Also, I emphasized it's not personal against the author but that it's just fact that almost all cubing articles contain mistakes, some gross. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" <gvdlfs3@...> wrote: > > I was asked to be interviewed somewhat recently and I said I would > grant the interview if they would let me proofread it before > submitting it. I believe it has been 3 weeks now and I haven't heard > back... > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > http://www.mcall.com/entertainment/all- > > rubikscube.6133447nov20,0,5386786.story > > > > > > Would those that are misquoted and referred to in this article > > please > > > speak with the author? > > > > Yesterday I was interviewed for an article in a Germany-wide > > university magazine and I requested they let me proofread the article > > before it gets finalized. So that one should become flawless. Too bad > > it'll be German. > > > > Cheers! > > Stefan > > >
6508. Re: [Speed cubing group] Re: more bad press
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 09:56:32 -0300 (ART)

Sure! How do we get to be in the Olympics? do we have to contact the International Olympic Comitee? Pedro Patrick Jameson <poker19@...> escreveu: And speedcubing should be an event in the olympics. Patrick --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > I have seen many poor articles, but this article is outrageous! Come on everyone, let's band together! (just kidding. well, if you want to...) > > Brian > > > ----- Original Message ---- > From: Tyson Mao <tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 20, 2007 9:42:01 PM > Subject: [Speed cubing group] more bad press > > http://www.mcall. com/entertainmen t/all-rubikscube .6133447nov20, 0,5386786. story > > Would those that are misquoted and referred to in this article please > speak with the author? From a raw writing standpoint, this thing is > barely readable. The English level here resembles something very > similar to what ended up in the toilet after a nasty losing battle > with food poisoning. > > I actually read this article earlier, but I was so confused, that I > thought I was simply tired and would examine it in the morning. Maybe > I misunderstood the 20 second memorization of the 5x5x5 cube... > > But there are several things that need to happen here. > > 1. The newspaper needs to be informed that this article, ignoring all > the facts, is a piece of junk. > 2. The people who the article refers to need to let Wendy know that > she butchered everything. > 3. The people who were in this article need to be very careful when > giving interviews. > > As much as I'd like to blame Wendy Solomon for this, as practitioners > of this sport, we are responsible for being absolutely clear in > explaining what we do. Be prepared for the same dumb questions. Be > prepared for the same uneducated responses. If you've talked to > someone who doesn't clear, you can pretty much predict with accuracy > that rivals quantum theory what the next response will be. > > So, please... take responsibility. Be careful in your explanations, > be alert for possible misinterpretations, and understand that > sometimes people aren't as smart as you are. > > > > [Non-text portions of this message have been removed] > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6509. Re: New(ish) Cube Sighting
From: "varkmaster" <orders@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 13:02:23 -0000

I just got may "Icon Edition" cube from Barnes & Noble. It is very very cool!! I'm not worried about the stickers because I don't plan on opening it. You would be crazy to actually use this cube. The cool thing about it is the box and the stickers!, otherwise it is the same cube you could get at wal-mart for $9. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Does it have poor quality stickers like the rest of the store bought > cubes? I'm actually interested in buying one, but I wouldn't be able > to get stickers to replace. > > --- In speedsolvingrubikscube@yahoogroups.com, "Adam" <fischer782@> > wrote: > > > > Ok, I guess it has been out for a while, but it was new to me and > > maybe to others, I just bought one, works pretty well actually. > > > > > http://gifts.barnesandnoble.com/search/product.asp? EAN=9780641827280&z=y&ITM=3 > > > > happy cubing. > > >
6510. Re: more bad press
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 15:59:52 -0000

"'It's basically four steps. You get the four edge pieces on one side, then you fill in the first two layers, then you get the top side all one color, which is called orientation of the first layer, or OFL, for short." Dang, I knew I should have learned OFL right from the beginning.... Why was I so stubborn??? ;-) Although I am upset that some people will now think it's possible to memorize for 5x5 BLD in 20 seconds, I do think the overall message of the article to people who know nothing about cubing is positive (which is good). One other good thing is that intermediate and beginning cubers who read this article may be inspired to avoid the mistakes of us older cubers by actually learning all the OFL algs and not skipping over them ;-) Chris
6511. Re: more bad press
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 16:02:57 -0000

> Yesterday I was interviewed for an article in a Germany-wide > university magazine and I requested they let me proofread the article > before it gets finalized. So that one should become flawless. Too bad > it'll be German. Stefan can you still post a link to it, or send one to me via my personal e-mail? I'd be interested to read it. Chris
6512. Re: more bad press
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 17:26:13 -0000

Oops. I meant to say they agreed to let me proofread it and so I answered some of the questions they had and I have still not seen the article. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > Just some ideas: I didn't require it but only asked for it, maybe > people don't like to be forced but welcome an offer. Also, I > emphasized it's not personal against the author but that it's just > fact that almost all cubing articles contain mistakes, some gross. > > Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan > Dzoan" <gvdlfs3@> wrote: > > > > I was asked to be interviewed somewhat recently and I said I would > > grant the interview if they would let me proofread it before > > submitting it. I believe it has been 3 weeks now and I haven't > heard > > back... > > -Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > > > Mao" <tyson.mao@> wrote: > > > > > > > > http://www.mcall.com/entertainment/all- > > > rubikscube.6133447nov20,0,5386786.story > > > > > > > > Would those that are misquoted and referred to in this article > > > please > > > > speak with the author? > > > > > > Yesterday I was interviewed for an article in a Germany-wide > > > university magazine and I requested they let me proofread the > article > > > before it gets finalized. So that one should become flawless. Too > bad > > > it'll be German. > > > > > > Cheers! > > > Stefan > > > > > >
6513. Re: more bad press
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 18:46:18 -0000

I agree with Per that this article, while terrible, is not very much worse than any of the other articles you see around. The factual errors seem to be mostly that she doesn't understand what a 5-by-5 is. In our interview I was quite sure that I had explained it to her properly. She asked if people also solve the 5x5 blindfolded and I said "Yes, but nobody did in Pleasantville." She asked if it was harder and I explained that it is since, on the 5x5, you have a lot more pieces to worry about since each side has 5 pieces instead of 3. I worded it better than that, though since I had already explained the difference to her twice I wasn't as clear as I could have been that time. The other errors are that Fridrich's name is misspelled, but I don't see that as that big of a problem. Dan is then misquoted about the method. Both of these, I believe, are related to the fact that the reporter simply does not care. During our interview she sounded quite tired of the article, and she clearly did not put the full effort into making sure to quote people correctly or record spellings properly. I don't think that that is the fault of anyone but Wendy. I don't see any other errors, though she definitely exaggerated what I said about having heard of Dan before. I agree that this is a terrible article, but I think the only major error is the 5x5 business. Since I clearly didn't explain it well enough to Wendy, Tyson, how would you explain to a non-cuber what a 5x5 cube is? Tim --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I do not see any reason for being so upset about this article. Apart > from getting many facts wrong i think it is actually well written. > One cannot expect a newspaper to get an article like this correct > wrt all the facts. This article is off putting only to those already > actively cubing and watching the community closely i guess. For > those still only half interested i think this article may actually > be inspiring for some. What is the purpose of a newspaper article > about cubing? Getting all the facts correct? That's an illusion!! > > Enjoy!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > http://www.mcall.com/entertainment/all- > rubikscube.6133447nov20,0,5386786.story > > > > Would those that are misquoted and referred to in this article > please > > speak with the author? From a raw writing standpoint, this thing > is > > barely readable. The English level here resembles something very > > similar to what ended up in the toilet after a nasty losing battle > > with food poisoning. > > > > I actually read this article earlier, but I was so confused, that I > > thought I was simply tired and would examine it in the morning. > Maybe > > I misunderstood the 20 second memorization of the 5x5x5 cube... > > > > But there are several things that need to happen here. > > > > 1. The newspaper needs to be informed that this article, ignoring > all > > the facts, is a piece of junk. > > 2. The people who the article refers to need to let Wendy know > that > > she butchered everything. > > 3. The people who were in this article need to be very careful > when > > giving interviews. > > > > As much as I'd like to blame Wendy Solomon for this, as > practitioners > > of this sport, we are responsible for being absolutely clear in > > explaining what we do. Be prepared for the same dumb questions. > Be > > prepared for the same uneducated responses. If you've talked to > > someone who doesn't clear, you can pretty much predict with > accuracy > > that rivals quantum theory what the next response will be. > > > > So, please... take responsibility. Be careful in your > explanations, > > be alert for possible misinterpretations, and understand that > > sometimes people aren't as smart as you are. > > >
6514. Re: more bad press
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 19:00:46 -0000

> I agree that this is a terrible article, but I think the only major > error is the 5x5 business. Since I clearly didn't explain it well > enough to Wendy, Tyson, how would you explain to a non-cuber what a > 5x5 cube is? > > Tim I don't think you should fault yourself that much to be honest. I mean if the interviewer does not care all that much about the competition, chances are that some of the facts will get messed up in the final product. It sounds to me like everyone was fairly clear about explaining the different aspects of cubing. Perhaps she just wasn't all that interested, and only wanted to write the article and go home. All in all, I think the tone and the presentation of cubing in the article is very positive. I agree that many facts are wrong, but I think to some extent this is out of our control. Look on the bright side, at least interviewers are no longer asking tongue in cheek jokes about whether the cube helps you get girls, or how much free time you have on your hands. Chris
6515. Re: more bad press
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 20:47:41 -0000

Apart from the 5x5 thing, which really made me laugh out loud, I also think that one of the more serious errors was that the world #20 and above solve the cube in .... a minute ++? Other than that, the general message is perfectly okay IMHO. I've seen worse. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > I agree with Per that this article, while terrible, is not very much > worse than any of the other articles you see around. The factual > errors seem to be mostly that she doesn't understand what a 5-by-5 is. > In our interview I was quite sure that I had explained it to her > properly. She asked if people also solve the 5x5 blindfolded and I > said "Yes, but nobody did in Pleasantville." She asked if it was > harder and I explained that it is since, on the 5x5, you have a lot > more pieces to worry about since each side has 5 pieces instead of 3. > I worded it better than that, though since I had already explained > the difference to her twice I wasn't as clear as I could have been > that time. > > The other errors are that Fridrich's name is misspelled, but I don't > see that as that big of a problem. Dan is then misquoted about the > method. Both of these, I believe, are related to the fact that the > reporter simply does not care. During our interview she sounded quite > tired of the article, and she clearly did not put the full effort into > making sure to quote people correctly or record spellings properly. I > don't think that that is the fault of anyone but Wendy. I don't see > any other errors, though she definitely exaggerated what I said about > having heard of Dan before. > > I agree that this is a terrible article, but I think the only major > error is the 5x5 business. Since I clearly didn't explain it well > enough to Wendy, Tyson, how would you explain to a non-cuber what a > 5x5 cube is? > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > > > > I do not see any reason for being so upset about this article. Apart > > from getting many facts wrong i think it is actually well written. > > One cannot expect a newspaper to get an article like this correct > > wrt all the facts. This article is off putting only to those already > > actively cubing and watching the community closely i guess. For > > those still only half interested i think this article may actually > > be inspiring for some. What is the purpose of a newspaper article > > about cubing? Getting all the facts correct? That's an illusion!! > > > > Enjoy!! > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > http://www.mcall.com/entertainment/all- > > rubikscube.6133447nov20,0,5386786.story > > > > > > Would those that are misquoted and referred to in this article > > please > > > speak with the author? From a raw writing standpoint, this thing > > is > > > barely readable. The English level here resembles something very > > > similar to what ended up in the toilet after a nasty losing battle > > > with food poisoning. > > > > > > I actually read this article earlier, but I was so confused, that I > > > thought I was simply tired and would examine it in the morning. > > Maybe > > > I misunderstood the 20 second memorization of the 5x5x5 cube... > > > > > > But there are several things that need to happen here. > > > > > > 1. The newspaper needs to be informed that this article, ignoring > > all > > > the facts, is a piece of junk. > > > 2. The people who the article refers to need to let Wendy know > > that > > > she butchered everything. > > > 3. The people who were in this article need to be very careful > > when > > > giving interviews. > > > > > > As much as I'd like to blame Wendy Solomon for this, as > > practitioners > > > of this sport, we are responsible for being absolutely clear in > > > explaining what we do. Be prepared for the same dumb questions. > > Be > > > prepared for the same uneducated responses. If you've talked to > > > someone who doesn't clear, you can pretty much predict with > > accuracy > > > that rivals quantum theory what the next response will be. > > > > > > So, please... take responsibility. Be careful in your > > explanations, > > > be alert for possible misinterpretations, and understand that > > > sometimes people aren't as smart as you are. > > > > > >
6516. I made myself a Timer.
From: kyle simmons <beamfreak314@...>
To: cube group <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 21 Nov 2007 16:08:04 -0500 (EST)

Hi all, I was getting tired of trying to use my spacebar, or a stopwatch for timing myself, and I didn't have any money to buy a stack-mat thing. So, I built myself a timer with stuff I had lying around. It's just based around a stopwatch, a transistor, a resistor, and some nice quarter-inch brass plates, all mounted on a piece of black particle board I found in the trash. The plates were "polished" with my Dremel, using the sanding disks, giving them a nice shiny spiral pattern. The triggering on the plates is sensitive enough to pick up the loop of several people in a circuit, hand-in hand, but it does not false trigger. The only real difference I found between my timer, and a stack-mat timer, is that the start/stop is TAP activated, rather than release > start, replace > stop. But I don't mind it. picture here>> http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/view/1966?b=1 latest record is 36.1 sec. on 3x3x3. -kyle --------------------------------- Instant message from any web browser! Try the new Yahoo! Canada Messenger for the Web BETA [Non-text portions of this message have been removed]
6517. Re: [Speed cubing group] Re: more bad press
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 13:47:26 -0800 (PST)

well since everyone is weighing in, i will say that this article is crap. ethical journalism requires a unwavering attention to fact and detail, regardless of personal interest in the story. there were numerous factual errors, and general ignorance regarding details that could have easily been resolved with a couple google searches or a little bit of pride in one's work. for example >>Dan Cohen, 18, ranked 13th in the world and second in North America for a >>single solve (1:54.32 minutes) and the 12th in the world for best average time >>(2:03.83) nothing is mentioned to transfer from 3x3 to 5x5 rankings/times, and with a 3x3 bld statment next line, it looks as though 3x3 is the topic the whole time >>That's cube-speak for a Rubik's Cube with dimensions that measure >>5-by-5-by-5 inches i actually did laugh out loud on that >>Dan Cohen says his fastest memorization time was 20 seconds for the 5-by-5. wow chris hardwick would be quite jealous of that :) >> Friedrich method jesus. >>which is called orientation of the first layer, or OFL i'm in hell. now while mistakes are bound to happen, we should be able to expect that most of these shouldn't happen since its just a matter of paying attention and research. we're not doing brain surgery, there are plenty of good references for cubers and non cubers alike. this was factual slaughter and an extreme case of professional negligence. --------------------------------- Be a better sports nut! Let your teams follow you with Yahoo Mobile. Try it now. [Non-text portions of this message have been removed]
6518. I need help, i have a rubiks cube, how do i make a speedcube
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 21 Nov 2007 23:14:29 -0000

i googled it and still i need help, can someone give mesome hints on how to getit super fasr please that would be cool.
6519. Re: more bad press
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 01:07:24 -0000

I laughed upon reading the article, personally. I think I was the only one who was directly misquoted in the article. Everything else can be attributed to just bad research or bad conclusions. I'll email the author and see if anything gets changed or if I'll get a reply, but knowing this newspaper, I do not think I will be getting anything. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story > > Would those that are misquoted and referred to in this article please > speak with the author? From a raw writing standpoint, this thing is > barely readable. The English level here resembles something very > similar to what ended up in the toilet after a nasty losing battle > with food poisoning. > > I actually read this article earlier, but I was so confused, that I > thought I was simply tired and would examine it in the morning. Maybe > I misunderstood the 20 second memorization of the 5x5x5 cube... > > But there are several things that need to happen here. > > 1. The newspaper needs to be informed that this article, ignoring all > the facts, is a piece of junk. > 2. The people who the article refers to need to let Wendy know that > she butchered everything. > 3. The people who were in this article need to be very careful when > giving interviews. > > As much as I'd like to blame Wendy Solomon for this, as practitioners > of this sport, we are responsible for being absolutely clear in > explaining what we do. Be prepared for the same dumb questions. Be > prepared for the same uneducated responses. If you've talked to > someone who doesn't clear, you can pretty much predict with accuracy > that rivals quantum theory what the next response will be. > > So, please... take responsibility. Be careful in your explanations, > be alert for possible misinterpretations, and understand that > sometimes people aren't as smart as you are. >
6520. Re: [Speed cubing group] I need help, i have a rubiks cube, how do i make a speedcube
From: "Brendan Trinh" <dish.painted.blue@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 18:07:31 +1100

first break the rubiks cube in (by playing with it for about a week or maybe 2 weeks). after that, lubricate the cube with a 100% silicone spray. your cube should be fine then. On Nov 22, 2007 10:14 AM, alienkai94 <no_reply@yahoogroups.com> wrote: > > > > > i googled it and still i need help, can someone give mesome hints on > how to getit super fasr please that would be cool. > >
6521. i need help,....
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 08:47:27 -0000

are there any good memorizing techniques, it seems as if i can pnly learn 1 every 2 weeks, can someone help me please, if u can that would be great
6522. Re: i need help,....
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 09:32:53 -0000

One alg every two weeks? Have you even tried going faster? I'll bet you can learn at least one a day, if you just spend a little time. Just remember that it's not your brain that's supposed to learn the alg ... it's your fingers. Do it over and over again until it's down pat in your fingers. Every day, spend a little time redoing algs from past days, to make sure they're still there. Don't be afraid to try to learn faster than you think you're able to. Your brain can do some pretty cool things ;). Eivind --- In speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...> wrote: > > are there any good memorizing techniques, it seems as if i can pnly > learn 1 every 2 weeks, can someone help me please, if u can that would > be great >
6523. Re: [Speed cubing group] Re: more bad press
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 11:10:26 +0100

I would either explain what a 5x5 square is (easy) or what a 5x5x5 cube is by explaining there are different levels of cubes: 2x2x2 has 2x2=4 pieces on every of its 6 sides for a total of 24 pieces. It is also known as "junior cube". 3x3x3 has 3x3=9 pieces on every of its 6 sides for a total of 54 pieces. This is often called just "the cube" because it is the one everyone knows (and loves/hates). 4x4x4 has 4x4=16 pieces on every of its 6 sides for a total of 98 pieces. This is also known as "the Revenge". 5x5x5 has 5x5=25 pieces on every of its 6 sides for a total of 150 pieces. This is also knows as "the Professor". (and I know that names like "the Revenge" are not the official names, but the question was how I would explain it). I would also mention the time-frame that is needed by a top-cuber to solve these cubes on average (in nicely rounded numbers). 5 seconds, 15 seconds, 1 minute, 1 minute 45. (or maybe the best single times as 2.5 seconds, 10 seconds, 45 seconds, 90 seconds) . On Wed, 21 Nov 2007 19:00:46 -0000, cmhardw wrote: > I agree that this is a terrible article, but I think the only major > error is the 5x5 business. Since I clearly didn't explain it well > enough to Wendy, Tyson, how would you explain to a non-cuber what a > 5x5 cube is? > > Tim I don't think you should fault yourself that much to be honest. I mean if the interviewer does not care all that much about the competition, chances are that some of the facts will get messed up in the final product. It sounds to me like everyone was fairly clear about explaining the different aspects of cubing. Perhaps she just wasn't all that interested, and only wanted to write the article and go home. All in all, I think the tone and the presentation of cubing in the article is very positive. I agree that many facts are wrong, but I think to some extent this is out of our control. Look on the bright side, at least interviewers are no longer asking tongue in cheek jokes about whether the cube helps you get girls, or how much free time you have on your hands. Chris Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/39002;_ylc=X3oDMTM2aDVzNWNkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MDE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTY3MTY0OQR0cGNJZAMzOTAwMg-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHI5Ymt2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MDE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTY3MTY0OQ--?act=reply&messageNum=39017 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMHRzbGY5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTY3MTY0OQ-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNjdvaGdmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTY3MTY0OQ-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaWZqYmQwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTU2NzE2NDk- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlNmNoZWg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTY3MTY0OQ-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZWU3M2R0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTU2NzE2NDk- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaW04MjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTU2NzE2NDk- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcHFkcnVnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTU2NzE2NDk- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmduZmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE5NTY3MTY0OQ-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdjBnaW5qBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk1NjcxNjQ5 [12] http://groups.yahoo.com/;_ylc=X3oDMTJkZzJrbHBqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk1NjcxNjQ5 [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ2ppNTg3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTU2NzE2NDk- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkOWdtbGg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1NjcxNjQ5 [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmZmszdTZtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTU2NzE2NDk- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJnNDJhMGZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZmaWxlcwRzdGltZQMxMTk1NjcxNjQ5 [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlZWJ2ZjlrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NTY3MTY0OQ-- [22] http://us.ard.yahoo.com/SIG=12jqorj9l/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195678850/A=5028928/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [23] http://us.ard.yahoo.com/SIG=12jersihg/M=493064.11804636.12264846.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP =1195678850/A=5045820/R=0/SIG=11gsqr691/*http://advision.webevents.yahoo.com/parenting/ [24] http://us.ard.yahoo.com/SIG=12ksnk6jq/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195678850/A=4840955/R=0/SIG=11l77jq6u/*http://health.groups.yahoo.com/group/specialKgroup/ [Non-text portions of this message have been removed]
6524. Re: i need help,....
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 22 Nov 2007 13:32:49 -0000

You could always try the Princess Method. It uses very few algorithms, but it does result in DNF's frequently. http://www.youtube.com/watch?v=whpEUcw-tUI --- In speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...> wrote: > > are there any good memorizing techniques, it seems as if i can pnly > learn 1 every 2 weeks, can someone help me please, if u can that would > be great >
6525. A gap between love and hate
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 15:36:59 -0000

The Revolution at amazon. So far eight reviews with three to five stars, eight with one star, none with two stars: http://tinyurl.com/ywqxoz Cheers! Stefan
6526. Solving with foot?/???!!#@!$!#@%$
From: Anirudh Krishnan <kirtzorion60@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 07:52:38 -0800 (PST)

Hi everyone.. I'm looking for help learning the best way to solve the cube with foot.. I really dont understand it.. can any of the professionals, PLEASE give me some advice?? even any website will do! PLEASE PLEASE>. In your debt, Anirudh Krishnan (a.k.a Anne Chris) Thanks. ____________________________________________________________________________________ Get easy, one-click access to your favorites. Make Yahoo! your homepage. http://www.yahoo.com/r/hs [Non-text portions of this message have been removed]
6527. Re: A gap between love and hate
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 16:14:41 -0000

Heh: "The most helpful favorable review 0 of 5 people found the following review helpful:" Guess the people who rate the reviews helpful and not helpful don't like the Revolution... Tim --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > The Revolution at amazon. So far eight reviews with three to five > stars, eight with one star, none with two stars: > > http://tinyurl.com/ywqxoz > > Cheers! > Stefan >
6528. Re: [Speed cubing group] Re: A gap between love and hate
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 08:20:59 -0800

I suppose many of the buyers are fans of the other cubes and other wacky shaped puzzles of a Rubik's style. some people who like it may just be frustrated with the original cube and boost their confidence by pressing center buttons... On Nov 23, 2007 8:14 AM, Tim Reynolds <timothy.reynolds2@...> wrote: > Heh: > "The most helpful favorable review > > 0 of 5 people found the following review helpful:" > > Guess the people who rate the reviews helpful and not helpful don't > like the Revolution... > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > The Revolution at amazon. So far eight reviews with three to five > > stars, eight with one star, none with two stars: > > > > http://tinyurl.com/ywqxoz > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
6529. Virginia Open
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 17:31:58 +0000

Hi Guys, Peter and I are driving to Richmond later today, so we'll be there tonight (not sure what time). We're staying at the competition hotel (Best Western Governor's Inn). Is anyone else going to be there tonight? Jasmine -- http://www.fastmail.fm - Send your email first class
6530. Re: Solving with foot?/???!!#@!$!#@%$
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 17:52:17 -0000

Some videos: http://www.youtube.com/watch?v=27Y6e5YnW4A http://www.youtube.com/watch?v=fmZHlq7sGsE http://www.youtube.com/watch?v=ejXwxBRmaTA --- In speedsolvingrubikscube@yahoogroups.com, Anirudh Krishnan <kirtzorion60@...> wrote: > > Hi everyone.. > I'm looking for help learning the best way to solve the cube with foot.. > I really dont understand it.. can any of the professionals, PLEASE give me some advice?? > even any website will do! PLEASE PLEASE>. > In your debt, > Anirudh Krishnan (a.k.a Anne Chris) > Thanks. > > > > > ____________________________________________________________________________________ > Get easy, one-click access to your favorites. > Make Yahoo! your homepage. > http://www.yahoo.com/r/hs > > [Non-text portions of this message have been removed] >
6531. Re: Virginia Open
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 18:11:39 -0000

My cousin Travis and I will be driving up later today. Adam mentioned about possibly getting people together at the competition hotel this evening, maybe around 7? We're staying at the Super 8 just down the street from the competition hotel, but I would be up for a get together tonight. My phone number is niin won nin svn fiv seevn sevvn tree ssevn for. See you all soon! Chris --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Hi Guys, > > Peter and I are driving to Richmond later today, so we'll be there > tonight (not sure what time). We're staying at the competition hotel > (Best Western Governor's Inn). Is anyone else going to be there tonight? > > Jasmine > > -- > http://www.fastmail.fm - Send your email first class >
6532. Re: Solving with foot?/???!!#@!$!#@%$
From: "Anssi Vanhala" <mahtianssi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 18:23:28 -0000

http://mahtianssi.awardspace.com/ --- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" <mahtianssi@...> wrote: > > Some videos: > http://www.youtube.com/watch?v=27Y6e5YnW4A > http://www.youtube.com/watch?v=fmZHlq7sGsE > http://www.youtube.com/watch?v=ejXwxBRmaTA > > --- In speedsolvingrubikscube@yahoogroups.com, Anirudh Krishnan > <kirtzorion60@> wrote: > > > > Hi everyone.. > > I'm looking for help learning the best way to solve the cube > with foot.. > > I really dont understand it.. can any of the professionals, PLEASE > give me some advice?? > > even any website will do! PLEASE PLEASE>. > > In your debt, > > Anirudh Krishnan (a.k.a Anne Chris) > > Thanks. > > > > > > > > > > > ____________________________________________________________________________________ > > Get easy, one-click access to your favorites. > > Make Yahoo! your homepage. > > http://www.yahoo.com/r/hs > > > > [Non-text portions of this message have been removed] > > >
6533. New website
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 22:12:55 -0000

Hi all, I finally uploaded my new website specialized in the Fridrich method. It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. Have fun and enjoy it. http://perso.orange.fr/absolutemind PS:The multislotting section is still under construction, I need the help of experimented cubers to achieve it. Email me if you're interested at zemalinou@...
6534. Re: [Speed cubing group] New website
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 14:48:09 -0800 (PST)

This site is interesting. For the ZBF2L page, is that mini-ZBF2L or full? Brian ----- Original Message ---- From: zemalinou <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 23, 2007 2:12:55 PM Subject: [Speed cubing group] New website Hi all, I finally uploaded my new website specialized in the Fridrich method. It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. Have fun and enjoy it. http://perso. orange.fr/ absolutemind PS:The multislotting section is still under construction, I need the help of experimented cubers to achieve it. Email me if you're interested at zemalinou@gmail. com [Non-text portions of this message have been removed]
6535. Re: [Speed cubing group] New website
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 23 Nov 2007 23:22:18 -0000

Well in fact that is just algs I use because I found them pretty logicals, so its just a mini ZBF2L which combined with F2LL can allows me to almost always me to have easy OLL and really often OLL Skips. I will upload it regularly because all things I want to put on are not finished yet. Have fun Sébastien > This site is interesting. For the ZBF2L page, is that mini-ZBF2L or full? > > Brian > > > ----- Original Message ---- > From: zemalinou <l_f_l_x@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 23, 2007 2:12:55 PM > Subject: [Speed cubing group] New website > > Hi all, > > I finally uploaded my new website specialized in the Fridrich method. > It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also > contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > > Have fun and enjoy it. > > http://perso. orange.fr/ absolutemind > > PS:The multislotting section is still under construction, I need the > help of experimented cubers to achieve it. Email me if you're > interested at zemalinou@gmail. com > > > > > [Non-text portions of this message have been removed] >
6536. Re: New website
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 02:34:30 -0000

Salut Sébastien, Je me suis souvent demandé pourquoi, avec toutes tes idées, tu n'avais pas ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le mien. Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me donne finalement quelque chose de nouveau à apprendre (...et multislotting). Dans le troisième algorithme de la liste, tu as oublié une apostrophe: ( U2 L U' R U L' U R' ). -macky > > ----- Original Message ---- > > From: zemalinou <l_f_l_x@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, November 23, 2007 2:12:55 PM > > Subject: [Speed cubing group] New website > > > > Hi all, > > > > I finally uploaded my new website specialized in the Fridrich method. > > It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also > > contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > Have fun and enjoy it. > > > > http://perso. orange.fr/ absolutemind > > > > PS:The multislotting section is still under construction, I need the > > help of experimented cubers to achieve it. Email me if you're > > interested at zemalinou@gmail. com
6537. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 10:43:46 -0000

The VISTA bug is fixed now. There should be no problem to close Cube Explorer in version 4.20. The problem was not my code but the help system which seems to have changed in VISTA. I still run XP because VISTA seems quite slow to me, I installed VISTA in a vmware virtual machine for the only purpose to find this bug. Another strange "feature" (is this really necessary?) and not a bug in VISTA is that the main window of the chm helpfile does not open on default when you have downloaded my program and installed it in any directory. VISTA gives a not very helpful error message. You explicitly have to allow to open the file in the property dialog of the chm file. An operating system which annoys the user with permanent security issues because else it seems to run insecure has some design flaw from my point of view. Something like this is unimaginable in LINUX. Be that as it may, get happy with your VISTA and the new version of CE. Ron van Bruchem proposed to build in a scrambler according to the WCA competition regulation. You find it under the Edit menu. Herbert --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I have downloaded and installed C.E. 4.15. and am sorry to say that i > still get the same error as before when i try to "X" out of the > program. > > could this be related to the extremely high resolution "wide" screen > I use? > > or did i goof up on install? > > or perhaps the problem still exists? > sorry to report bad news, especially for such a good program. > >
6538. Re: New website
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 15:26:49 -0000

Salut macky, En fait pour etre honnete je n'avais pas assez de motivation pour le faire, je pensais qu'avec le bouche à oreille ceux qui voulais des conseils m'auraient demandé, mais il semblais que je restais un "inconnu":D. Apres avoir parlé à certains cubeurs à Budapest et sur internet (Dan dzoan, Gungz, Harris chan and the french team(edouard, jean and thibaut)), j'ai enfin décidé de partager toutes les connaissances que j'avais acquises avec la methode fridrich, et il semble que le nombre de personnes que ca interresse soit plus grand que ce que j'imaginais. Merci d'avoir mis un lien de ma page sur la tienne, je mettrai ton lien sur la mienne bientot. Pour le F2LL, je ne l'utilise pas depuis longtemps avec thibaut, mais cela donne des OLL skips assez faciles et des algorithmes en RUL assez faciles(surtout pour le cubing One-Handed). Tu oublies le R-OLL!!:D Je pense qu'on peux gagner beaucoup de temps en anticipant le type de PLL. Il faudrait que d'autres l'utilisent pour donner leur avis car pour l'instant, je crois etre le seul a l'utiliser(Edouard fais la methode R-OLL simple pour l'instant). Merci pour la correction, je l'ai corrigé immediatement. Have fun, sebastien > Salut Sébastien, > > Je me suis souvent demandé pourquoi, avec toutes tes idées, tu n'avais > pas ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le mien. > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me donne > finalement quelque chose de nouveau à apprendre (...et multislotting). > > Dans le troisième algorithme de la liste, tu as oublié une apostrophe: > ( U2 L U' R U L' U R' ). > > -macky > > > > > > ----- Original Message ---- > > > From: zemalinou <l_f_l_x@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, November 23, 2007 2:12:55 PM > > > Subject: [Speed cubing group] New website > > > > > > Hi all, > > > > > > I finally uploaded my new website specialized in the Fridrich method. > > > It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also > > > contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > Have fun and enjoy it. > > > > > > http://perso. orange.fr/ absolutemind > > > > > > PS:The multislotting section is still under construction, I need the > > > help of experimented cubers to achieve it. Email me if you're > > > interested at zemalinou@gmail. com >
6539. 9.55
From: "gillesvdp" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 16:49:57 -0000

Keep training...
6540. Re: [Speed cubing group] 9.55
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 14:08:54 -0300 (ART)

O_o what? can't see any results at the WCA page... gillesvdp <gillesvdp@gmail.com> escreveu: Keep training... --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6541. Re: [Speed cubing group] 9.55
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 18:36:34 +0100

wait a little (not done by me :p) I must at least leave a bit of uncertainty in this. :D On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@...> wrote: > O_o > what? > > can't see any results at the WCA page... > > gillesvdp <gillesvdp@...> escreveu: > Keep training... > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6542. taking cube apart
From: "rich14sublime" <rich14sublime@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 17:45:25 -0000

Hello all, I recently purchased a cube and can complete it in about 4-5 minutes. I want to make a speed cube now and I know you need to use silicone spray, but my question is how to you take the cube apart? There are no instructions on how to take the cube apart in the pamphlet that came with the cube. Any suggestions? Thanks in advance!
6543. Re: New website
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 18:01:48 -0000

Macky, Ton français est vraiment impeccable. Je suis impressioné! Et toi aussi Sébastien, ç'est du beau travail. Lars --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" <mackymakisumi@...> wrote: > > Salut Sébastien, > > Je me suis souvent demandé pourquoi, avec toutes tes idées, tu n'avais > pas ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le mien. > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me donne > finalement quelque chose de nouveau à apprendre (...et multislotting). > > Dans le troisième algorithme de la liste, tu as oublié une apostrophe: > ( U2 L U' R U L' U R' ). > > -macky > > > > > > ----- Original Message ---- > > > From: zemalinou <l_f_l_x@> > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, November 23, 2007 2:12:55 PM > > > Subject: [Speed cubing group] New website > > > > > > Hi all, > > > > > > I finally uploaded my new website specialized in the Fridrich method. > > > It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also > > > contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > Have fun and enjoy it. > > > > > > http://perso. orange.fr/ absolutemind > > > > > > PS:The multislotting section is still under construction, I need the > > > help of experimented cubers to achieve it. Email me if you're > > > interested at zemalinou@gmail. com >
6544. Re: [Speed cubing group] 9.55
From: "Eivind Fonn" <htkra1d@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 18:05:12 -0000

Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, of course... haha. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > wait a little > (not done by me :p) > > I must at least leave a bit of uncertainty in this. :D > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@...> wrote: > > > O_o > > what? > > > > can't see any results at the WCA page... > > > > gillesvdp <gillesvdp@...> escreveu: > > Keep training... > > > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > armazenamento! > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] >
6545. Re: [Speed cubing group] 9.55
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 15:26:44 -0300 (ART)

Nice one, Ron :) Pedro Eivind Fonn <htkra1d@...> escreveu: Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, of course... haha. Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den Peereboom" <gillesvdp@...> wrote: > > wait a little > (not done by me :p) > > I must at least leave a bit of uncertainty in this. :D > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@...> wrote: > > > O_o > > what? > > > > can't see any results at the WCA page... > > > > gillesvdp <gillesvdp@...> escreveu: > > Keep training... > > > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > armazenamento! > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6546. Re: [Speed cubing group] 9.55
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 19:40:53 +0100

Haaaa it is published now ! :) :) Congratulations Ron !! On Nov 24, 2007 7:26 PM, Pedro <pedrosino1@...> wrote: > Nice one, Ron :) > > Pedro > > Eivind Fonn <htkra1d@...> escreveu: > Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, > of course... haha. > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > > wait a little > > (not done by me :p) > > > > I must at least leave a bit of uncertainty in this. :D > > > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@...> wrote: > > > > > O_o > > > what? > > > > > > can't see any results at the WCA page... > > > > > > gillesvdp <gillesvdp@...> escreveu: > > > Keep training... > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > armazenamento! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento! > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6547. New to the group
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 20:41:03 -0000

Well hello all, I just found this group and thought I would join =-) Also, I have my time down to about 0:55-1:36 on average now, but I would like to know if they was a faster way I could start to learn? I usually build a white cross on top, put my corners into place, use an algorithum to get my edges in the second layer correct, then make my yellow cross on the bottom, fix the 3rd layer edges, then orient corners, then make them face the right way. I notice that about 30 seconds of my time is generally spent building the first layer. Any suggestions would be grand. I'm also looking forward to receiving my package from China soon; I have ordered a set of 2x2, 4x4, and 5x5 East Sheen cubes, should provide a new challenge for me =-)
6548. Re: [Speed cubing group] 9.55
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 21:19:18 +0000

Yay Ron!! Congratulations!!! You SO deserve this!! :D Jasmine (currently having fun at the Virginia Open today) On Sat, 24 Nov 2007 19:40:53 +0100, "Gilles van den Peereboom" <gillesvdp@...> said: > Haaaa it is published now ! :) :) > > Congratulations Ron !! > > On Nov 24, 2007 7:26 PM, Pedro <pedrosino1@...> wrote: > > > Nice one, Ron :) > > > > Pedro > > > > Eivind Fonn <htkra1d@...> escreveu: > > Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, > > of course... haha. > > > > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > > > > > > wait a little > > > (not done by me :p) > > > > > > I must at least leave a bit of uncertainty in this. :D > > > > > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@...> wrote: > > > > > > > O_o > > > > what? > > > > > > > > can't see any results at the WCA page... > > > > > > > > gillesvdp <gillesvdp@...> escreveu: > > > > Keep training... > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > > armazenamento! > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > --------------------------------- > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > armazenamento! > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
6549. Re: 9.55
From: sh12718 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 00:25:44 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" <speedcuber@...> wrote: > > Yay Ron!! Congratulations!!! You SO deserve this!! :D > > Jasmine (currently having fun at the Virginia Open today) > > > On Sat, 24 Nov 2007 19:40:53 +0100, "Gilles van den Peereboom" > <gillesvdp@...> said: > > Haaaa it is published now ! :) :) > > > > Congratulations Ron !! > > > > On Nov 24, 2007 7:26 PM, Pedro <pedrosino1@...> wrote: > > > > > Nice one, Ron :) > > > > > > Pedro > > > > > > Eivind Fonn <htkra1d@...> escreveu: > > > Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, > > > of course... haha. > > > > > > Eivind > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > wait a little > > > > (not done by me :p) > > > > > > > > I must at least leave a bit of uncertainty in this. :D > > > > > > > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@> wrote: > > > > > > > > > O_o > > > > > what? > > > > > > > > > > can't see any results at the WCA page... > > > > > > > > > > gillesvdp <gillesvdp@> escreveu: > > > > > Keep training... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > > > armazenamento! > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > --------------------------------- > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > armazenamento! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail.fm - I mean, what is it about a decent email service? >
6550. Re: [Speed cubing group] Re: 9.55
From: SimXM <simxmai@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 24 Nov 2007 19:50:21 -0800 (PST)

Today, at the Toronto Fall Open 2007, Harris Chan got 9.80, putting him second in the world... but then we heard about the 9.55 solve, and it brought him to third. Congrats Harris and Ron! -Sim ----- Original Message ---- From: sh12718 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 24, 2007 7:25:44 PM Subject: [Speed cubing group] Re: 9.55 --- In speedsolvingrubiksc ube@yahoogroups. com, "Jasmine Lee" <speedcuber@ ...> wrote: > > Yay Ron!! Congratulations! !! You SO deserve this!! :D > > Jasmine (currently having fun at the Virginia Open today) > > > On Sat, 24 Nov 2007 19:40:53 +0100, "Gilles van den Peereboom" > <gillesvdp@. ..> said: > > Haaaa it is published now ! :) :) > > > > Congratulations Ron !! > > > > On Nov 24, 2007 7:26 PM, Pedro <pedrosino1@ ...> wrote: > > > > > Nice one, Ron :) > > > > > > Pedro > > > > > > Eivind Fonn <htkra1d@... > escreveu: > > > Congratulations, Ron. Couldn't happen to a nicer guy :). Except me, > > > of course... haha. > > > > > > Eivind > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > > wait a little > > > > (not done by me :p) > > > > > > > > I must at least leave a bit of uncertainty in this. :D > > > > > > > > On Nov 24, 2007 6:08 PM, Pedro <pedrosino1@ > wrote: > > > > > > > > > O_o > > > > > what? > > > > > > > > > > can't see any results at the WCA page... > > > > > > > > > > gillesvdp <gillesvdp@> escreveu: > > > > > Keep training... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ------------ --------- --------- --- > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > > > armazenamento! > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > ------------ --------- --------- --- > > > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para > > > armazenamento! > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > -- > http://www.fastmail .fm - I mean, what is it about a decent email service? > Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail. Click on Options in Mail and switch to New Mail today or register for free at http://mail.yahoo.ca [Non-text portions of this message have been removed]
6551. RE: [Speed cubing group] Re: 9.55
From: Stefan Huber <mc_sin-h@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 25 Nov 2007 10:54:26 +0100

Congrats both of you! Now Ron has got rewards for his big effort he does every day for this sport! And Harris finally showed what he can do! ________________________________ > To: speedsolvingrubikscube@yahoogroups.com > From: simxmai@... > Date: Sat, 24 Nov 2007 19:50:21 -0800 > Subject: Re: [Speed cubing group] Re: 9.55 > > > Today, at the Toronto Fall Open 2007, Harris Chan got 9.80, putting him second in the world... but then we heard about the 9.55 solve, and it brought him to third. > > Congrats Harris and Ron! > > -Sim _________________________________________________________________ Die neue Generation der Windows Live Services - jetzt downloaden! http://get.live.com
6552. Re: taking cube apart
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 14:49:23 -0000

I made a video for this: http://www.youtube.com/watch?v=Sch4rKT4iTs Michiel --- In speedsolvingrubikscube@yahoogroups.com, "rich14sublime" <rich14sublime@...> wrote: > > Hello all, I recently purchased a cube and can complete it in about 4- 5 > minutes. I want to make a speed cube now and I know you need to use > silicone spray, but my question is how to you take the cube apart? > There are no instructions on how to take the cube apart in the pamphlet > that came with the cube. Any suggestions? > > Thanks in advance! >
6553. Re: New website
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 14:49:47 -0000

Lars, ton secret est découvert !!!! Tu parles francais !!!!!! Ahaha :-) PS : Congrats to sub13 harris' average. --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Macky, > > Ton français est vraiment impeccable. Je suis impressioné! > > Et toi aussi Sébastien, ç'est du beau travail. > > Lars > > --- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" > <mackymakisumi@> wrote: > > > > Salut Sébastien, > > > > Je me suis souvent demandé pourquoi, avec toutes tes idées, tu n'avais > > pas ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le mien. > > > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me donne > > finalement quelque chose de nouveau à apprendre (...et multislotting). > > > > Dans le troisième algorithme de la liste, tu as oublié une apostrophe: > > ( U2 L U' R U L' U R' ). > > > > -macky > > > > > > > > > > ----- Original Message ---- > > > > From: zemalinou <l_f_l_x@> > > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent: Friday, November 23, 2007 2:12:55 PM > > > > Subject: [Speed cubing group] New website > > > > > > > > Hi all, > > > > > > > > I finally uploaded my new website specialized in the Fridrich method. > > > > It contains tips for F2L like Multislotting, ZBF2L & F2LL. It also > > > > contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > > > Have fun and enjoy it. > > > > > > > > http://perso. orange.fr/ absolutemind > > > > > > > > PS:The multislotting section is still under construction, I need the > > > > help of experimented cubers to achieve it. Email me if you're > > > > interested at zemalinou@gmail. com > > >
6554. Re: New website
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 21:12:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou" <l_f_l_x@...> wrote: > > mais il semblais que je restais un "inconnu":D Salut Sébastien, Peut-être devriez vous appeler Sébastien Felix au lieu de zemalinou. Cheers! Stefan
6555. Re: New to the group
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 22:03:55 -0000

First thing I would do if I where you was to learn "intuitive F2L", it will speed up your solves dramaticly. Next thing I would do was to learn to orient the corners after the edges and then also learn to do "PLL" that solves permutation for alla LL-peces (LL="last layer") in one go. Search the net for pages. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > Also, I have my time down to about 0:55-1:36 on average now, but I > would like to know if they was a faster way I could start to learn?
6556. Re: New to the group
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 23:15:15 -0000

Alrighty, I'm looking at http://dougreed.no-ip.org/~doug/f2l/f2l.htm but I'm struggling quite a bit, does anyone have any links they could give me? --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > First thing I would do if I where you was to learn "intuitive F2L", > it will speed up your solves dramaticly. Next thing I would do was to > learn to orient the corners after the edges and then also learn to do > "PLL" that solves permutation for alla LL-peces (LL="last layer") in > one go. > > Search the net for pages. > > // Kenneth > > --- In speedsolvingrubikscube@yahoogroups.com, > "kemp_drumsalot" <kemp_drumsalot@> wrote: > > Also, I have my time down to about 0:55-1:36 on average now, but I > > would like to know if they was a faster way I could start to learn? >
6557. Re: New to the group
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 23:27:15 -0000

Check these videos out: http://youtube.com/watch?v=CM0mm-T3WOA http://youtube.com/watch?v=Udvm4KlLWhM http://youtube.com/watch?v=2pXk2aqaGqY this is how I learned. good luck! jeff --- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Alrighty, I'm looking at http://dougreed.no-ip.org/~doug/f2l/f2l.htm > but I'm struggling quite a bit, does anyone have any links they could > give me? > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > First thing I would do if I where you was to learn "intuitive F2L", > > it will speed up your solves dramaticly. Next thing I would do was to > > learn to orient the corners after the edges and then also learn to do > > "PLL" that solves permutation for alla LL-peces (LL="last layer") in > > one go. > > > > Search the net for pages. > > > > // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "kemp_drumsalot" <kemp_drumsalot@> wrote: > > > Also, I have my time down to about 0:55-1:36 on average now, but I > > > would like to know if they was a faster way I could start to learn? > > >
6558. Re: [Speed cubing group] Re: New to the group
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 15:45:23 -0800 (PST)

The way I learned was I wasted my time memorizing algorithms for F2L. Later, I realized on my own that it was based on intuition. So then, I studied the F2L cases and tried to solve them based on intuition. The "pair and insert" technique, I found out on my own and other techniques i.e. multislotting, utilizing empty slots on my own and later read about it on Dan Harris' website and other speedcubing website (hey, thats a run-on sentence). In other words, its not that hard to figure out F2L based on intuition. It's actually better than memorizing algorithms. So learn from my mistake: do not memorize algorithms. Try to figure out F2L on your own. Brian ----- Original Message ---- From: kemp_drumsalot <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 25, 2007 3:15:15 PM Subject: [Speed cubing group] Re: New to the group Alrighty, I'm looking at http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm but I'm struggling quite a bit, does anyone have any links they could give me? --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth Gustavsson" <kenneth@... > wrote: > > First thing I would do if I where you was to learn "intuitive F2L", > it will speed up your solves dramaticly. Next thing I would do was to > learn to orient the corners after the edges and then also learn to do > "PLL" that solves permutation for alla LL-peces (LL="last layer") in > one go. > > Search the net for pages. > > // Kenneth > > --- In speedsolvingrubiksc ube@yahoogroups. com, > "kemp_drumsalot" <kemp_drumsalot@ > wrote: > > Also, I have my time down to about 0:55-1:36 on average now, but I > > would like to know if they was a faster way I could start to learn? > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6559. [Speed cubing group] Re: New to the group
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 00:38:34 -0000

Aye, that is whawt I'm trying to do at the moment, I'm just getting stuck after almost every other one. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > The way I learned was I wasted my time memorizing algorithms for F2L. Later, I realized on my own that it was based on intuition. So then, I studied the F2L cases and tried to solve them based on intuition. The "pair and insert" technique, I found out on my own and other techniques i.e. multislotting, utilizing empty slots on my own and later read about it on Dan Harris' website and other speedcubing website (hey, thats a run-on sentence). In other words, its not that hard to figure out F2L based on intuition. It's actually better than memorizing algorithms. So learn from my mistake: do not memorize algorithms. Try to figure out F2L on your own. > > Brian > > ----- Original Message ---- > From: kemp_drumsalot <kemp_drumsalot@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 25, 2007 3:15:15 PM > Subject: [Speed cubing group] Re: New to the group > > > > > > > > > > > > > > Alrighty, I'm looking at http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm > > but I'm struggling quite a bit, does anyone have any links they could > > give me? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth Gustavsson" > > <kenneth@ > wrote: > > > > > > First thing I would do if I where you was to learn "intuitive F2L", > > > it will speed up your solves dramaticly. Next thing I would do was to > > > learn to orient the corners after the edges and then also learn to do > > > "PLL" that solves permutation for alla LL-peces (LL="last layer") in > > > one go. > > > > > > Search the net for pages. > > > > > > // Kenneth > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, > > > "kemp_drumsalot" <kemp_drumsalot@ > wrote: > > > > Also, I have my time down to about 0:55-1:36 on average now, but I > > > > would like to know if they was a faster way I could start to learn? > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} > #ygrp-mkp #ads{ > margin-bottom:10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom:10px;padding:0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{ > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} > #ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} > #ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > > #ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} > #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ > list-style-type:none;clear:both;border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} > #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ > text-decoration:none;} > > #ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor #hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ > list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ > background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this message have been removed] >
6560. Which Method?
From: "chipchamp007" <chipchamp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 01:02:38 -0000

Hi there! I have just started cubing just about 2 - 3 weeks ago. I first learned using the beginners method... then I learned the Petrus method. Right now I average about 1:05 using the Petrus method. I also learned how to do the F2L using the Fridrich method. Using the Fridrich method, I average 1:30. I've heard some people say that it's much easier to speedcube using the Fridrich method than the Petrus method, but for me I'm better at the Petrus method. Should I change and practice more often on the Fridrich method? PS As a sort of side question... One of the reasons I don't like the Fridrich method is because you have to orient the edges after you do the F2L wherein the Petrus method you don't. Is there any way to orient the edges while I place the corners?
6561. Re: [Speed cubing group] Re: New to the group
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 25 Nov 2007 17:44:05 -0800 (PST)

Happened to me too. Don't worry, just keep trying and you'll succeed. ----- Original Message ---- From: kemp_drumsalot <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 25, 2007 4:38:34 PM Subject: [Speed cubing group] Re: New to the group Aye, that is whawt I'm trying to do at the moment, I'm just getting stuck after almost every other one. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > The way I learned was I wasted my time memorizing algorithms for F2L. Later, I realized on my own that it was based on intuition. So then, I studied the F2L cases and tried to solve them based on intuition. The "pair and insert" technique, I found out on my own and other techniques i.e. multislotting, utilizing empty slots on my own and later read about it on Dan Harris' website and other speedcubing website (hey, thats a run-on sentence). In other words, its not that hard to figure out F2L based on intuition. It's actually better than memorizing algorithms. So learn from my mistake: do not memorize algorithms. Try to figure out F2L on your own. > > Brian > > ----- Original Message ---- > From: kemp_drumsalot <kemp_drumsalot@ ...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Sunday, November 25, 2007 3:15:15 PM > Subject: [Speed cubing group] Re: New to the group > > > > > > > > > > > > > > Alrighty, I'm looking at http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm > > but I'm struggling quite a bit, does anyone have any links they could > > give me? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth Gustavsson" > > <kenneth@ > wrote: > > > > > > First thing I would do if I where you was to learn "intuitive F2L", > > > it will speed up your solves dramaticly. Next thing I would do was to > > > learn to orient the corners after the edges and then also learn to do > > > "PLL" that solves permutation for alla LL-peces (LL="last layer") in > > > one go. > > > > > > Search the net for pages. > > > > > > // Kenneth > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, > > > "kemp_drumsalot" <kemp_drumsalot@ > wrote: > > > > Also, I have my time down to about 0:55-1:36 on average now, but I > > > > would like to know if they was a faster way I could start to learn? > > > > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ > color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin: 10px 0px;} > #ygrp-mkp #ads{ > margin-bottom: 10px;} > #ygrp-mkp .ad{ > padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff; text-decoration: none;} > --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family: Arial;} > #ygrp-sponsor #ygrp-lc #hd{ > margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;} > #ygrp-sponsor #ygrp-lc .ad{ > margin-bottom: 10px;padding: 0 0;} > --> > > > > <!-- > > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg table {font-size:inherit; font:100% ;} > #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg * {line-height: 1.22em;} > #ygrp-text{ > font-family: Georgia; > } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family: Arial; > clear:both;} > #ygrp-vitnav{ > padding-top: 10px;font- family:Verdana; font-size: 77%;margin: 0;} > #ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ > clear:both;margin: 25px 0;white-space: nowrap;color: #666;text- align:right; } > #ygrp-actbar .left{ > float:left;white- space:nowrap; } > .bld{font-weight: bold;} > #ygrp-grft{ > font-family: Verdana;font- size:77%; padding:15px 0;} > #ygrp-ft{ > font-family: verdana;font- size:77%; border-top: 1px solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom: 10px;} > > #ygrp-vital{ > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;} > #ygrp-vital #vithd{ > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-transform: uppercase; } > #ygrp-vital ul{ > padding:0;margin: 2px 0;} > #ygrp-vital ul li{ > list-style-type: none;clear: both;border: 1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right; padding-right: .5em;} > #ygrp-vital ul li .cat{ > font-weight: bold;} > #ygrp-vital a{ > text-decoration: none;} > > #ygrp-vital a:hover{ > text-decoration: underline; } > > #ygrp-sponsor #hd{ > color:#999;font- size:77%; } > #ygrp-sponsor #ov{ > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;} > #ygrp-sponsor #ov ul{ > padding:0 0 0 8px;margin:0; } > #ygrp-sponsor #ov li{ > list-style-type: square;padding: 6px 0;font-size: 77%;} > #ygrp-sponsor #ov li a{ > text-decoration: none;font- size:130% ;} > #ygrp-sponsor #nc{ > background-color: #eee;margin- bottom:20px; padding:0 8px;} > #ygrp-sponsor .ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line- height:122% ;} > #ygrp-sponsor .ad a{ > text-decoration: none;} > #ygrp-sponsor .ad a:hover{ > text-decoration: underline; } > #ygrp-sponsor .ad p{ > margin:0;} > o{font-size: 0;} > .MsoNormal{ > margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120% ;} > blockquote{margin: 0 0 0 4px;} > .replbq{margin: 4;} > --> > > > > > > > > [Non-text portions of this message have been removed] > [Non-text portions of this message have been removed]
6562. Vietnamese Cubers
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 05:08:20 -0000

Are there any out there? I know there is Minh Thai: what happened to him?
6563. Re: New website
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 06:10:30 -0000

Lars, Merci. =) Mais parler, c'est autre chose! -macky --- In speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh" <lars.vandenbergh@...> wrote: > > Macky, > > Ton français est vraiment impeccable. Je suis impressioné! > > Et toi aussi Sébastien, ç'est du beau travail. > > Lars
6564. Re: Which Method?
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 07:11:34 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" <chipchamp@...> wrote: > > Hi there! I have just started cubing just about 2 - 3 weeks ago. I > first learned using the beginners method... then I learned the Petrus > method. Right now I average about 1:05 using the Petrus method. I also > learned how to do the F2L using the Fridrich method. Using the > Fridrich method, I average 1:30. I've heard some people say that it's > much easier to speedcube using the Fridrich method than the Petrus > method, but for me I'm better at the Petrus method. Should I change > and practice more often on the Fridrich method? > > PS As a sort of side question... One of the reasons I don't like the > Fridrich method is because you have to orient the edges after you do > the F2L wherein the Petrus method you don't. Is there any way to > orient the edges while I place the corners? > >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> yes just learn the ZBf2L a good website to go to is Lars Vanderbegh its at cubezone.be an awesome website for zbf2l also try cubewhiz.com
6565. How can i make my cube fast like the ones the big guys do.......
From: alienkai94 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 07:16:30 -0000

i have already lubed my cube and i was wondering how to lossen and smoethin evry thing else. thanks that would be cool if u could help
6566. Re: Which Method?
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 10:56:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" <chipchamp@...> wrote: > > I've heard some people say that it's much easier to speedcube > using the Fridrich method than the Petrus method, but > for me I'm better at the Petrus method. Should I change > and practice more often on the Fridrich method? No, I think you shouldn't switch just because some people like Fridrich. It's about personal preference, some find Petrus easier/more fun. > One of the reasons I don't like the Fridrich method is because > you have to orient the edges after you do the F2L wherein the > Petrus method you don't. Is there any way to orient the edges > while I place the corners? It is possible to orient edges before LL, for example you could do it before/while solving the cross. But the Petrus way is more natural. Fixing bad edges is an important part of the method, not an add-on. -- Johannes Laire
6567. Re: Which Method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 14:08:30 -0000

> > the F2L wherein the Petrus method you don't. Is there any way to > > orient the edges while I place the corners? > yes just learn the ZBf2L Wrong I think, what he means is probably CLL + OELL (I call it XCLL) and yes, it's possible, but there are 42 * 8 = 336 cases to learn =P // Kenneth
6568. Re: New website
From: "zemalinou" <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 14:48:43 -0000

Apres t'avoir entendu parler français a Budapest, on sait que tu parles bien macky:) By the way, I uploaded 5 sets of 30 algs(which represent about...25% of the cases of the database). http://pagesperso-orange.fr/absolutemind/msd-angl.html You need to find the best sequences to solve the F2L in these cases. Send completed files to sebastien.felix3@... if interrested have fun sébastien
6569. Re: Which Method?
From: "chipchamp007" <chipchamp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 23:32:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" Thanks for your input! I'll probably stick with the Petrus method, but might look into ZBF2L or the other things you guys were talking about, although I probably won't use them right now. I want to get better at the Petrus method. :) Thanks again!
6570. Re: How can i make my cube fast like the ones the big guys do.......
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 23:34:59 -0000

Well, all the faster cubers (that I know of) write a bit more legibly, for starters. ;D Just practice and play with it a lot. It's probably your fingers that aren't moving quickly enough, not the cube. --- In speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...> wrote: > > i have already lubed my cube and i was wondering how to lossen and > smoethin evry thing else. thanks that would be cool if u could help >
6571. Re: more bad press
From: "bassmachine1025" <bassmachine1025@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 23:55:38 -0000

Being Dan Cohen, I think that I was most directly misquoted. Maybe Tim's 5x5 in 20s comment could be the worst, but I was the entire first half of the article. I'll go through each quote and pick apart what she did wrong. "''It's really all about the visual,'' Dan Cohen says" This was, I think, in response to a question about how you get so fast. I responded saying something to the effect that lookahead was important and being fast required good visual skills. "'I know the algorithms. I memorize a sequence of pieces and then solve pretty much one piece at a time,'' Dan says. He's memorized 180 sequences so far." I told her that I've memorized 180 sequences for every cube that I can solve. I did say that I know a couple of algorithms for BLD. The OFL comment, was just her not hearing me on the phone. I definitely didn't say that OFL came after F2L... The spelling of Fridrich's name was also a problem of the phone connection. All in all, the article isn't as bad as I think that most of you are making it out to be. I think that the article, while providing some innacurate facts, did put a good light on speedcubing for the layperson. I do think I asked her if I could proofread it and I just never got an answer to that. If I didn't, I should've, that's my mistake. --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi" <quirkcorsair566@...> wrote: > > I laughed upon reading the article, personally. > > I think I was the only one who was directly misquoted in the article. > Everything else can be attributed to just bad research or bad conclusions. > > I'll email the author and see if anything gets changed or if I'll get > a reply, but knowing this newspaper, I do not think I will be getting > anything. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > > http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story > > > > Would those that are misquoted and referred to in this article please > > speak with the author? From a raw writing standpoint, this thing is > > barely readable. The English level here resembles something very > > similar to what ended up in the toilet after a nasty losing battle > > with food poisoning. > > > > I actually read this article earlier, but I was so confused, that I > > thought I was simply tired and would examine it in the morning. Maybe > > I misunderstood the 20 second memorization of the 5x5x5 cube... > > > > But there are several things that need to happen here. > > > > 1. The newspaper needs to be informed that this article, ignoring all > > the facts, is a piece of junk. > > 2. The people who the article refers to need to let Wendy know that > > she butchered everything. > > 3. The people who were in this article need to be very careful when > > giving interviews. > > > > As much as I'd like to blame Wendy Solomon for this, as practitioners > > of this sport, we are responsible for being absolutely clear in > > explaining what we do. Be prepared for the same dumb questions. Be > > prepared for the same uneducated responses. If you've talked to > > someone who doesn't clear, you can pretty much predict with accuracy > > that rivals quantum theory what the next response will be. > > > > So, please... take responsibility. Be careful in your explanations, > > be alert for possible misinterpretations, and understand that > > sometimes people aren't as smart as you are. > > >
6572. if you like challenges.. u would love this
From: "nina_roy33" <nina_roy33@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 00:33:55 -0000

dear all .. i have gone through this interesting puzzle .. its a tricky one http://www.bipuzzle4u.com .. i am stuck at 8th stage .. could anybody help me out .. thanks
6573. if you like challenges, you would love this puzzle
From: Nina Roy <nina_roy33@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 00:35:21 +0000 (GMT)

dear all i have gone through this interesting puzzle .. its a tough one http://www.bipuzzle4u.com .. i am stuck at 8th stage .. could anybody help me out .. thanks regards nina ____________________________________________________________________________________ Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://overview.mail.yahoo.com/ [Non-text portions of this message have been removed]
6574. oopss...
From: "nina_roy33" <nina_roy33@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 00:41:44 -0000

sorry its www.bigpuzzle4u.com
6575. ooopss
From: "nina_roy33" <nina_roy33@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 00:42:58 -0000

sorry its www.bigpuzzle4u.com
6576. the exact URL is ...
From: Nina Roy <nina_roy33@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 26 Nov 2007 16:50:39 -0800 (PST)

dear all .. i have gone through this interesting puzzle .. its a tough one http://www.bigpuzzle4u.com .. i am stuck at 8th stage .. could anybody help me out .. thanks ____________________________________________________________________________________ Get easy, one-click access to your favorites. Make Yahoo! your homepage. http://www.yahoo.com/r/hs [Non-text portions of this message have been removed]
6577. Re: Which Method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 10:19:58 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" <chipchamp@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > Thanks for your input! I'll probably stick with the Petrus method, but > might look into ZBF2L or the other things you guys were talking about, > although I probably won't use them right now. I want to get better at > the Petrus method. :) > > Thanks again! > I think we were joking a little with you =) ZBF2L are like 400 cases, my XCLL i over 300, no way you will learn that, wery few of the most advanced cubers even try to do it, of them who tries few fullfill the learning process. But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L in two step you can say and has got "only" 32 cases. The algs for VHF2L are the same as the algs for ZBF2L where the pair is built already. So you will find the VH algs at the ZB pages.
6578. Re: [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Nov 2007 14:39:11 +0100

Thank you Herbert. I can confirm the Vista-bug is indeed fixed. Thanks for all the work you have put into this program. I really enjoy it and use it often. I want to ask you for one feature one final time. If you still disagree with me I will not bother you about this anymore. Could you make the webserver able to accept all parameters that are mentioned under "options, two phase algorithm" and add a way for it to return optimal solves (preferably also using "huge optimal solver"). I know that you created the webserver with the idea that it is only useful for robots that need an "almost" optimal solution within a very limited timeframe. I would like to use it on a webpage that will be accesible by everyone so more people can enjoy your program without the need for Windows (and lots of memory). This is also useful for reducing a (45 move) Fewest Moves scramble to an optimal solution and for testing the "20 moves maximum" limit with another program I wrote that interfaces with the webserver. I hope you reconsider and make the webserver more powerful, Arnaud ----- Original Message ----- From: h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 24, 2007 11:43 AM Subject: [Speed cubing group] Re: Cube Explorer 4.15 released The VISTA bug is fixed now. There should be no problem to close Cube Explorer in version 4.20. The problem was not my code but the help system which seems to have changed in VISTA. I still run XP because VISTA seems quite slow to me, I installed VISTA in a vmware virtual machine for the only purpose to find this bug. Another strange "feature" (is this really necessary?) and not a bug in VISTA is that the main window of the chm helpfile does not open on default when you have downloaded my program and installed it in any directory. VISTA gives a not very helpful error message. You explicitly have to allow to open the file in the property dialog of the chm file. An operating system which annoys the user with permanent security issues because else it seems to run insecure has some design flaw from my point of view. Something like this is unimaginable in LINUX. Be that as it may, get happy with your VISTA and the new version of CE. Ron van Bruchem proposed to build in a scrambler according to the WCA competition regulation. You find it under the Edit menu. Herbert --- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117" <segnet3745117@...> wrote: > > I have downloaded and installed C.E. 4.15. and am sorry to say that i > still get the same error as before when i try to "X" out of the > program. > > could this be related to the extremely high resolution "wide" screen > I use? > > or did i goof up on install? > > or perhaps the problem still exists? > sorry to report bad news, especially for such a good program. > >
6579. Re: Cube Explorer 4.15 released
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 14:32:05 -0000

Herbert, do you use cutting of the tree or do does the program goes through all possible set of turns? Otherwise, I thought about a few nice ways to see if it's possible to reach a solution whitin n turns. As for an example you can look for edges that are in the correct slice, wrongly oriented and not in correct position (FD at UB for example). A peice like that is not possible to solve in less than 3 turns and there are only four ways to that (I think). IF non of those are the correct solution AND ((current_number_of_turns + n) => max_number_of_turns) THEN GOTO you_are_on_the_wrong_way ELSE This_is_good END IF :-) If you take two edges in count there are not many solutions for those less than maybe 6-7 turns. Take a number of combos like that and set up tables for the solutions and it must be possible to save a lot of processing time. Is that a good idéa? (maybe you already know better ways than this? =) // Kenneth
6580. Re: [Speed cubing group] Re: 9.55
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 21:45:02 +0530

Im so glad that Ron got his record. Someone said correctly, couldnt happen to a nicer guy :) Hearty congratulations! Keep up the good work Sachin. On Nov 25, 2007 3:24 PM, Stefan Huber <mc_sin-h@...> wrote: > > > > > > > > Congrats both of you! > Now Ron has got rewards for his big effort he does every day for this > sport! > > And Harris finally showed what he can do! > ________________________________ > > To: speedsolvingrubikscube@yahoogroups.com > > From: simxmai@... > > Date: Sat, 24 Nov 2007 19:50:21 -0800 > > Subject: Re: [Speed cubing group] Re: 9.55 > > > > > > > Today, at the Toronto Fall Open 2007, Harris Chan got 9.80, putting him > second in the world... but then we heard about the 9.55 solve, and it > brought him to third. > > > > Congrats Harris and Ron! > > > > -Sim > > __________________________________________________________ > Die neue Generation der Windows Live Services - jetzt downloaden! > http://get.live.com >
6581. Re: Which Method?
From: "chipchamp007" <chipchamp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 22:03:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "chipchamp007" <chipchamp@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > > Thanks for your input! I'll probably stick with the Petrus method, > but > > might look into ZBF2L or the other things you guys were talking > about, > > although I probably won't use them right now. I want to get better > at > > the Petrus method. :) > > > > Thanks again! > > > > I think we were joking a little with you =) > > ZBF2L are like 400 cases, my XCLL i over 300, no way you will learn > that, wery few of the most advanced cubers even try to do it, of them > who tries few fullfill the learning process. > > But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L in two step > you can say and has got "only" 32 cases. > > The algs for VHF2L are the same as the algs for ZBF2L where the pair > is built already. So you will find the VH algs at the ZB pages. > Okay. :D When I went to the site, I decided that the most important ones would be where the pair was already formed. Anyway, thanks again for the reply. :)
6582. Re: Which Method?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 22:56:10 -0000

Why on earth are people suggesting ZB/VH F2L for someone who's been cubing 3 weeks? VHF2L is completely not necessary to cut down times from 1:30 to under a minute. Learning 32 algs (well, 16 before reflections, but reflections aren't always that intuitive for new cubers) at his stage isn't at all necessary or helpful. It cuts down move count by at most 3-4 moves on average. Learning a 4-look LL, which is less algs, would be far more beneficial. Then saying ZBF2L...I know you were joking, but someone who's been cubing 3 weeks wouldn't know. If you told me right now I needed to learn ZB to get faster, I would disagree with you and keep doing what I'm doing. If you told me that ZB was the only way to go four years ago, I might have quit cubing. ZB is ridiculous, you really have to want it and be a really good cuber to be able to learn ZB and have it be good for you. Chip, pick the method that you like the best. If you like how Petrus F2L feels with blockbuilding and such, use Petrus. If you like the F2L pairs approach, use Fridrich-like methods. At times of 1:30, there's no reason to move onto advanced Fridrich-style solutions like VH or ZB. As far as orienting edges goes, if it makes a huge difference to you, use Petrus. On average, in Fridrich it takes 6 moves to orient edges; I don't think that's too much of a problem, but if it matters to you, do Petrus. But don't go into an advanced method before you know what you're doing and are completely comfortable with what you can do, and don't try VHF2L until you're really sure it's what you should do. Learn fingertricks also before worrying about getting really good at a method. Tim --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" <chipchamp@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "chipchamp007" <chipchamp@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > > > > Thanks for your input! I'll probably stick with the Petrus method, > > but > > > might look into ZBF2L or the other things you guys were talking > > about, > > > although I probably won't use them right now. I want to get better > > at > > > the Petrus method. :) > > > > > > Thanks again! > > > > > > > I think we were joking a little with you =) > > > > ZBF2L are like 400 cases, my XCLL i over 300, no way you will learn > > that, wery few of the most advanced cubers even try to do it, of them > > who tries few fullfill the learning process. > > > > But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L in two step > > you can say and has got "only" 32 cases. > > > > The algs for VHF2L are the same as the algs for ZBF2L where the pair > > is built already. So you will find the VH algs at the ZB pages. > > > > Okay. :D When I went to the site, I decided that the most important > ones would be where the pair was already formed. > > Anyway, thanks again for the reply. :) >
6583. Rubik's Cubes and collections
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 27 Nov 2007 23:48:43 -0000

Well hello all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 key chain from East Sheen today, and I am very excited to start on them. I also have a 3x3 Rubik's from Walmart. I thought it would be a nice topic to discuss which cubes each other have, what you would like to have, and where you get your cubes for your collection. I am looking forward to collecting cubes far into the future. =-)
6584. Re: Rubik's Cubes and collections
From: "Mads Mohr Christensen" <hr.mohr@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 01:03:54 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Well hello all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 > key chain from East Sheen today, and I am very excited to start on > them. I also have a 3x3 Rubik's from Walmart. I thought it would be a > nice topic to discuss which cubes each other have, what you would like > to have, and where you get your cubes for your collection. I am > looking forward to collecting cubes far into the future. =-) > You could start to collect all puzzels that are used in competition: magic, master magic, pyraminx, megaminx, clock and square-1. The clock can be kinda hard to come by, try eBay. I like to solve cubes with icons and funky colour patterns like the ultimate: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 Enjoy collecting and cubing :-)
6585. Re: [Speed cubing group] Re: Rubik's Cubes and collections
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 27 Nov 2007 20:19:14 -0500

I currently have in my collection atleast one or more of the following puzzles, and can do them all 2x2x2, 3x3x3x, 4x4x4, 5x5x5, Rubik's clock. pyraminx, Magic, master magic, Squae one. I got my clock on ebay. Master magice wa the hardest for me to get. Brought it off of Craig Bouchard at the Toronto Fall 2007 competition. ----- Original Message ----- From: Mads Mohr Christensen To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 27, 2007 8:03 PM Subject: [Speed cubing group] Re: Rubik's Cubes and collections --- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Well hello all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 > key chain from East Sheen today, and I am very excited to start on > them. I also have a 3x3 Rubik's from Walmart. I thought it would be a > nice topic to discuss which cubes each other have, what you would like > to have, and where you get your cubes for your collection. I am > looking forward to collecting cubes far into the future. =-) > You could start to collect all puzzels that are used in competition: magic, master magic, pyraminx, megaminx, clock and square-1. The clock can be kinda hard to come by, try eBay. I like to solve cubes with icons and funky colour patterns like the ultimate: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 Enjoy collecting and cubing :-) ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.16.9/1155 - Release Date: 11/27/2007 8:30 PM [Non-text portions of this message have been removed]
6586. Re: Which Method?
From: "chipchamp007" <chipchamp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 01:43:38 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" <timothy.reynolds2@...> wrote: > > Why on earth are people suggesting ZB/VH F2L for someone who's been > cubing 3 weeks? VHF2L is completely not necessary to cut down times > from 1:30 to under a minute. Learning 32 algs (well, 16 before > reflections, but reflections aren't always that intuitive for new > cubers) at his stage isn't at all necessary or helpful. It cuts down > move count by at most 3-4 moves on average. Learning a 4-look LL, > which is less algs, would be far more beneficial. > > Then saying ZBF2L...I know you were joking, but someone who's been > cubing 3 weeks wouldn't know. If you told me right now I needed to > learn ZB to get faster, I would disagree with you and keep doing what > I'm doing. If you told me that ZB was the only way to go four years > ago, I might have quit cubing. ZB is ridiculous, you really have to > want it and be a really good cuber to be able to learn ZB and have it > be good for you. > > Chip, pick the method that you like the best. If you like how Petrus > F2L feels with blockbuilding and such, use Petrus. If you like the > F2L pairs approach, use Fridrich-like methods. At times of 1:30, > there's no reason to move onto advanced Fridrich-style solutions like > VH or ZB. As far as orienting edges goes, if it makes a huge > difference to you, use Petrus. On average, in Fridrich it takes 6 > moves to orient edges; I don't think that's too much of a problem, but > if it matters to you, do Petrus. But don't go into an advanced method > before you know what you're doing and are completely comfortable with > what you can do, and don't try VHF2L until you're really sure it's > what you should do. Learn fingertricks also before worrying about > getting really good at a method. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > <chipchamp@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > > "chipchamp007" <chipchamp@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > > > > > > Thanks for your input! I'll probably stick with the Petrus method, > > > but > > > > might look into ZBF2L or the other things you guys were talking > > > about, > > > > although I probably won't use them right now. I want to get better > > > at > > > > the Petrus method. :) > > > > > > > > Thanks again! > > > > > > > > > > I think we were joking a little with you =) > > > > > > ZBF2L are like 400 cases, my XCLL i over 300, no way you will learn > > > that, wery few of the most advanced cubers even try to do it, of them > > > who tries few fullfill the learning process. > > > > > > But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L in two step > > > you can say and has got "only" 32 cases. > > > > > > The algs for VHF2L are the same as the algs for ZBF2L where the pair > > > is built already. So you will find the VH algs at the ZB pages. > > > > > > > Okay. :D When I went to the site, I decided that the most important > > ones would be where the pair was already formed. > > > > Anyway, thanks again for the reply. :) > > > Okay, thanks for the input. I'm probably just going to stick with Petrus for now anyway.
6587. Re: Which Method?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 03:28:17 -0000

Like Tim said, staying with whatever feels most natural will be more beneficial at this point than anything... I'd say don't worry too much about many new algorithms (such as COLL for Petrus method) until it becomes apparent that sheer move count, or inefficient algs keep you from getting faster... With practice, just using fingertricks, training your recognition, and being able to look ahead while solving can very comfortably get you around 40 seconds on average with Petrus' beginner method, maybe even lower (it works out to around the same thing using Fridrich F2L too). The most important thing, though, is that you have fun while cubing. Hope I could help, Good luck :)
6588. [Speed cubing group] Re: Rubik's Cubes and collections
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 03:43:15 -0000

Well, I would be glad to take any extras someone has off their hands. Also, if you're selling on Ebay, send me a message (kemp_drumsalot). Can't see the clock on ebay sadly enough. ---------------------------------------- --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > I currently have in my collection atleast one or more of the following puzzles, and can do them all > 2x2x2, 3x3x3x, 4x4x4, 5x5x5, Rubik's clock. pyraminx, Magic, master magic, Squae one. > > I got my clock on ebay. Master magice wa the hardest for me to get. Brought it off of Craig Bouchard at the Toronto Fall 2007 competition. > ----- Original Message ----- > From: Mads Mohr Christensen > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 27, 2007 8:03 PM > Subject: [Speed cubing group] Re: Rubik's Cubes and collections > > > --- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" > <kemp_drumsalot@> wrote: > > > > Well hello all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 > > key chain from East Sheen today, and I am very excited to start on > > them. I also have a 3x3 Rubik's from Walmart. I thought it would be a > > nice topic to discuss which cubes each other have, what you would like > > to have, and where you get your cubes for your collection. I am > > looking forward to collecting cubes far into the future. =-) > > > > You could start to collect all puzzels that are used in competition: > > magic, master magic, pyraminx, megaminx, clock and square-1. The clock > can be kinda hard to come by, try eBay. > > I like to solve cubes with icons and funky colour patterns like the > ultimate: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 > > Enjoy collecting and cubing :-) > > > > > > > ------------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.503 / Virus Database: 269.16.9/1155 - Release Date: 11/27/2007 8:30 PM > > > [Non-text portions of this message have been removed] >
6589. 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 03:52:36 -0000

Ok, well as I have said, I just recieved my 2x2, 4x4, and 5x5 cubes, so I have yet to try to solve them yet, but feel free to post your methods for them. Also, for my 3x3, I have tried the F2L method, but I have yet to completely conquer it at a significant speed, so I still use my solve 1st, 2nd, then bottom cross, middles, corners, and orient them for speed. So any tips there would also be appreciated. Basically, share your ways to solve your cubes and give tips for others.
6590. Re: Rubik's Cubes and collections
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 04:11:31 -0000

I thought it would > be a > > > nice topic to discuss which cubes each other have, what you > would like > > > to have, and where you get your cubes for your collection. I am > > > looking forward to collecting cubes far into the future. =-) I give Sandy Thompson at twistypuzzles.com the award for the best collection of puzzles i have seen so far! =D http://youtube.com/watch?v=yE5BVoscphk jeff -it will be fun to see if anyone on here has something to beat that
6591. Re: Rubik's Cubes and collections
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 04:38:11 -0000

I think Georges Helm's puzzle collection is a bit more impressive... (http://tinyurl.com/336r6o) Jonathan Choi --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I thought it would > > be a > > > > nice topic to discuss which cubes each other have, what you > > would like > > > > to have, and where you get your cubes for your collection. I am > > > > looking forward to collecting cubes far into the future. =-) > > I give Sandy Thompson at twistypuzzles.com the award for the best > collection of puzzles i have seen so far! =D > > http://youtube.com/watch?v=yE5BVoscphk > > jeff > > -it will be fun to see if anyone on here has something to beat that >
6592. Re: Which Method?
From: "chipchamp007" <chipchamp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 06:30:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > Like Tim said, staying with whatever feels most natural will be more > beneficial at this point than anything... I'd say don't worry too much > about many new algorithms (such as COLL for Petrus method) until it > becomes apparent that sheer move count, or inefficient algs keep you > from getting faster... With practice, just using fingertricks, > training your recognition, and being able to look ahead while solving > can very comfortably get you around 40 seconds on average with Petrus' > beginner method, maybe even lower (it works out to around the same > thing using Fridrich F2L too). The most important thing, though, is > that you have fun while cubing. > Hope I could help, Good luck :) > Of course! The fun is the whole point. Thanks for the reply. :D
6593. Re: Which Method?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 08:08:03 -0000

Tim: I don't think I recommended VH or anything, just told about it because he asked =)
6594. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 10:41:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Ok, well as I have said, I just recieved my 2x2, 4x4, and 5x5 cubes, > so I have yet to try to solve them yet, but feel free to post your > methods for them. > > Also, for my 3x3, I have tried the F2L method, but I have yet to > completely conquer it at a significant speed, so I still use my solve > 1st, 2nd, then bottom cross, middles, corners, and orient them for > speed. So any tips there would also be appreciated. > > Basically, share your ways to solve your cubes and give tips for others. > My approach is to use the same method for them all but add steps for lager cubes. There is a lot to learn and I have not published any method description but I use it myself. All is based on intuition and CLL + ELL. For 2x2x2: build first layer and then do CLL For 3x3x3: build F2L and then do CLL + ELL ** For 4x4x4: build F3L and then do CLL + ELL1/ELL2/ELL3 For 5x5x5: build F4L and then do CLL + ELL1/ELL2/ELL3/ELL4 6x, 7x and lager will add more ELL steps but are the same otherwise. I got a special and very effective intuitive way to do FnL for big cubes (85-90 turns for 4x) but it is pretty complexed and hard to describe in short terms, it looks a bit like Roux, building F2B at first using a style I call Free Slice First n Layers, also useful for 3x3x3 = FS-F2L :) All alg for 4x4x4 ELL1, ELL2 and ELL3 is in a thread I posted this summer in this mailing list, look at something like "ELL for 4x4x4" or whatever I named the tread =) // Kenneth ** Here I myself use VH/ZB-F2L and COLL-EPLL/ZBLL but COLL is basicly the same as CLL and EPLL is a subgroup of ELL so it's the same. Earlier I used CLL+ELL but did not like what happen to my LL-edges when they were all oriented and I did CLL... So I learned COLL, VH I already knew from my older method. I'm also developing a style where you do CLL+EOLL in one and end in EPLL, but there is a lot of work, maybe I start to use it later for speedsolving)
6595. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 11:55:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > I just recieved my 2x2, 4x4, and 5x5 cubes, so I have yet to try > to solve them yet, but feel free to post your methods for them. > > Basically, share your ways to solve your cubes and give tips for > others. Oh wait... you mean... we could share our methods? Dang, why didn't anybody think of that before? That is such a great idea! We could even make lots of websites describing them, that would be so awesome! And then everybody interested in them could just look at those rather than acting like a lazy retard asking to be spoon-fed. Stefan
6596. how to get familiar with algorithms
From: "jayakrishna1304" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 12:09:51 -0000

Hi all, Can anyone tell me the best way to get familiar with the algorithms cos there are many in PLL's and OLL's in speedcubing, if i learn one the other one confuses me and i tend to make more mistakes in last layer. Its looks bothering to me is it only the practice or is there ways to get familiar with those. regards, Jaya Krishna Bangalore,India
6597. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 13:54:26 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "kemp_drumsalot" <kemp_drumsalot@> wrote: > > > > I just recieved my 2x2, 4x4, and 5x5 cubes, so I have yet to try > > to solve them yet, but feel free to post your methods for them. > > > > Basically, share your ways to solve your cubes and give tips for > > others. > > Oh wait... you mean... we could share our methods? Dang, why didn't > anybody think of that before? That is such a great idea! We could > even make lots of websites describing them, that would be so awesome! > And then everybody interested in them could just look at those rather > than acting like a lazy retard asking to be spoon-fed. > > Stefan > Yep, we can be jerks to, guess you can find those anywhere though right?
6598. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 14:21:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" <kemp_drumsalot@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "kemp_drumsalot" <kemp_drumsalot@> wrote: > > > > > > I just recieved my 2x2, 4x4, and 5x5 cubes, so I have yet to try > > > to solve them yet, but feel free to post your methods for them. > > > > > > Basically, share your ways to solve your cubes and give tips for > > > others. > > > > Oh wait... you mean... we could share our methods? Dang, why didn't > > anybody think of that before? That is such a great idea! We could > > even make lots of websites describing them, that would be so awesome! > > And then everybody interested in them could just look at those rather > > than acting like a lazy retard asking to be spoon-fed. > > > > Stefan > > > > > > > Yep, we can be jerks to, guess you can find those anywhere though right? > Anyways, I've found that you can solve most of the cubes using the same methods, just adding a few more steps in as you go along, do you all do the same or use different methods for different sizes? (conquered the 2x2, next stop, 5x5)
6599. Re: how to get familiar with algorithms
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 14:33:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "jayakrishna1304" <jayakrishna1304@...> wrote: > > Hi all, > > Can anyone tell me the best way to get familiar with the algorithms > cos there are many in PLL's and OLL's in speedcubing, if i learn one > the other one confuses me and i tend to make more mistakes in last > layer. Its looks bothering to me is it only the practice or is there > ways to get familiar with those. > > regards, > Jaya Krishna > Bangalore,India > One trick I have done is write all your moves down on a piece of paper (in order of course) and just keep going through them, after awhile, switch to a small post it with just the few algorithums left that trouble you, and then, you won't need them most of the time, so keep it in your pocket, finally, you won't need it at all! I should tell you though, I'm not familiar with that method so don't take all of my words to heart, I will take a look at them and get back to you.
6600. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 15:10:58 -0000

> > Yep, we can be jerks to, guess you can find those anywhere though right? > I'm with Stefan on this one. Do the research before you post a message like that, or at least rephrase something if perhaps it didn't come across the way that you wanted it to. "feel free to post your methods for them," is kind of an annoying way to write things, as if people here have nothing better to do than to type up lengthy solutions on tons of different occasions. It pissed me off and I'm definitely not the most active member of this forum. Perhaps if you had said "I would greatly appreciate it if you could direct me to a resource for solving (insert specific problem here, on a specific puzzle) I would greatly appreciate it. I have tried to find it on multiple occasions and am just not having luck," people would have been a little more responsive. It's like someone coming to you with a homework "question" when really they just want the answer without doing any work to try and figure out why they can't get it. Sorry man, I don't think Stefan is being a jerk. ~John H.~
6601. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 16:37:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...> wrote: > > > > > > Yep, we can be jerks to, guess you can find those anywhere though right? > > > > > > I'm with Stefan on this one. Do the research before you post a message like that, or at > least rephrase something if perhaps it didn't come across the way that you wanted it to. > "feel free to post your methods for them," is kind of an annoying way to write things, as if > people here have nothing better to do than to type up lengthy solutions on tons of > different occasions. It pissed me off and I'm definitely not the most active member of this > forum. > > Perhaps if you had said "I would greatly appreciate it if you could direct me to a resource > for solving (insert specific problem here, on a specific puzzle) I would greatly appreciate > it. I have tried to find it on multiple occasions and am just not having luck," people would > have been a little more responsive. It's like someone coming to you with a homework > "question" when really they just want the answer without doing any work to try and figure > out why they can't get it. > > Sorry man, I don't think Stefan is being a jerk. > > ~John H.~ > Well maybe I should rephrase, I try to figure out every cube on my on before I check out the net, when I said "feel free to post your methods" All I simply meant was some people use Petrus while other use Fredricks, I didn't mean type out every single move you do, just the method, for there is alot of ways to solve different cubes, and just figured it would be a good chance to talk about them.
6602. Re: Which Method?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 16:54:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007" <chipchamp@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote: > > > > Like Tim said, staying with whatever feels most natural will be more > > beneficial at this point than anything... I'd say don't worry too much > > about many new algorithms (such as COLL for Petrus method) until it > > becomes apparent that sheer move count, or inefficient algs keep you > > from getting faster... With practice, just using fingertricks, > > training your recognition, and being able to look ahead while solving > > can very comfortably get you around 40 seconds on average with Petrus' > > beginner method, maybe even lower (it works out to around the same > > thing using Fridrich F2L too). The most important thing, though, is > > that you have fun while cubing. > > Hope I could help, Good luck :) > > > > Of course! The fun is the whole point. > > Thanks for the reply. :D > Hope you don't mind Tim, but I'm ganna hop onto this thread as well, my last one on this topic did not go very well. Anyways, I have been told to try using the F2L method, but I am having a lot of trouble and it just doesn't feel very natural, any suggestions?
6603. Re: [Speed cubing group] Re: Rubik's Cubes and collections
From: Steve Bryan <cubicityllc@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 11:46:10 -0800 (PST)

Sure, those are nice collections of physical cubes. My own collection includes every possible cube, tetrahedron, and octahedron where the number of tiles per edge can be chosen arbitrarily. Of course it is software and it doesn't have that nice tactile feel but it is only limited by processing power, memory and screen size which all seem to increase exponentially with time. [N.B. I have only worked on regular tetrahedra, octahedra, and hexahedra (cubes) but will probably add more general cases eventually). jeff17237 <no_reply@yahoogroups.com> wrote: I thought it would > be a > > > nice topic to discuss which cubes each other have, what you > would like > > > to have, and where you get your cubes for your collection. I am > > > looking forward to collecting cubes far into the future. =-) I give Sandy Thompson at twistypuzzles.com the award for the best collection of puzzles i have seen so far! =D http://youtube.com/watch?v=yE5BVoscphk jeff -it will be fun to see if anyone on here has something to beat that [Non-text portions of this message have been removed]
6604. Re: how to get familiar with algorithms
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 21:52:45 -0000

When I learned OLL and PLL I first learned all of the PLLs, and limited myself to learning maybe 3 a week just so I could spend a good 2 days to get familiar with using each one. During that time I'd the algs over and over (usually around 20 times) until they were easy to do with my eyes closed... then I just started solving like normal. Just take it at a slow and steady pace!
6605. Re: Which Method?
From: "Tim Reynolds" <timothy.reynolds2@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 22:51:14 -0000

> > Hope you don't mind Tim, but I'm ganna > hop onto this thread as well, my last one on this topic did not go > very well. Anyways, I have been told to try using the F2L method, but > I am having a lot of trouble and it just doesn't feel very natural, > any suggestions? > Why would I mind? :) The way I would recommend learning F2L is as follows: Take a page of algs such as http://cubewhiz.com/f2l.html and figure out how each one works (in the link I gave, only worry about the first one listed for each case). Watch the pieces move, see how it's broken into a setup phase and a solve phase for each algorithm. Many people would tell you to figure out how to pair things yourself; I feel like figuring out what's going on is as effective, and you end up with good algorithms you understand. An idea for learning F2L would be this: first figure out how all of them work. Even once you understand them, the cases will be difficult to identify and remember at first. So maybe for practicing recognizing at first, when you do F2L, look at a pair and think "Oh, that's the third one on the second page of my printout" or "Oh, that's number 17 on my printout" before looking at how to solve it (but make sure you understand how it works each time you do it). I think this would help with recognizing. You're pairing the cases up with something (not the algorithm itself yet) so they're not just meaningless cases. But numbers are easier to learn than algorithms; you already know the numbers, you just have to associate them with cases, instead of learning a new alg and what it looks like at the same time. Then as you do that, you'll start to find that certain cases make a lot of sense and you can do them for memory. The rest, look at them again to see how they work and in time you'll get them. The better you understand the cases and can do them well, the more F2L will make sense to you and feel natural. Tim
6606. Re: Which Method?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 28 Nov 2007 23:19:20 -0000

> Why would I mind? :) > > The way I would recommend learning F2L is as follows: Take a page of > algs such as http://cubewhiz.com/f2l.html and figure out how each one > works (in the link I gave, only worry about the first one listed for > each case). Watch the pieces move, see how it's broken into a setup > phase and a solve phase for each algorithm. Many people would tell > you to figure out how to pair things yourself; I feel like figuring > out what's going on is as effective, and you end up with good > algorithms you understand. > > An idea for learning F2L would be this: first figure out how all of > them work. Even once you understand them, the cases will be difficult > to identify and remember at first. So maybe for practicing > recognizing at first, when you do F2L, look at a pair and think "Oh, > that's the third one on the second page of my printout" or "Oh, that's > number 17 on my printout" before looking at how to solve it (but make > sure you understand how it works each time you do it). I think this > would help with recognizing. You're pairing the cases up with > something (not the algorithm itself yet) so they're not just > meaningless cases. But numbers are easier to learn than algorithms; > you already know the numbers, you just have to associate them with > cases, instead of learning a new alg and what it looks like at the > same time. Then as you do that, you'll start to find that certain > cases make a lot of sense and you can do them for memory. The rest, > look at them again to see how they work and in time you'll get them. > > The better you understand the cases and can do them well, the more F2L > will make sense to you and feel natural. > > Tim > Well thanks a ton Tim, I am actually sick today, but I'll get started on in in a day or too, once my brain is back up to function. But seriously, thank you bud.
6607. Re: Which Method?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Nov 2007 00:15:36 -0000

On my way to solving the 5x5 as we speak, just got my centers done, trying to figure out how to do the edges now haha.
6608. Re: Cube Explorer 4.15 released
From: h_kociemba <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Nov 2007 17:55:41 -0000

Of course tree cutting is done, and it done up to 13 moves in advance, depending on the situation. Look at the help file for more information. So lets say like this: your idea is a starting point on the way to a good solver. Herbert --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Herbert, do you use cutting of the tree or do does the program goes > through all possible set of turns? > > Otherwise, I thought about a few nice ways to see if it's possible to > reach a solution whitin n turns. > > As for an example you can look for edges that are in the correct > slice, wrongly oriented and not in correct position (FD at UB for > example). > > A peice like that is not possible to solve in less than 3 turns and > there are only four ways to that (I think). > > IF > non of those are the correct solution AND > ((current_number_of_turns + n) => max_number_of_turns) > THEN > GOTO you_are_on_the_wrong_way > ELSE > This_is_good > END IF > > :-) > > If you take two edges in count there are not many solutions for those > less than maybe 6-7 turns. Take a number of combos like that and set > up tables for the solutions and it must be possible to save a lot of > processing time. > > Is that a good idéa? (maybe you already know better ways than this? =) > > // Kenneth >
6609. OFF: Negative Time what?
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 29 Nov 2007 15:02:50 -0600

Greetings, all... Sorry, but this is more impressive than a negative time cube solve... :) ---------------------------- In Cary, N.C., a woman gave birth to twins early in the morning of November 4th, one at 1:32 a.m. and the other 34 minutes later, at 1:06 a.m. (after Daylight Savings Time ended). [Daily Mail (London), 9-28-07] ---------------------------- - Bert [Non-text portions of this message have been removed]
6610. Re: OFF: Negative Time what?
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Nov 2007 21:12:56 -0000

That's pretty cool. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens" <bedens@...> wrote: > > Greetings, all... > Sorry, but this is more impressive than a negative time cube solve... :) > > ---------------------------- > In Cary, N.C., a woman gave birth to twins early in the morning of November > 4th, one at 1:32 a.m. and the other 34 minutes later, at 1:06 a.m. (after > Daylight Savings Time ended). [Daily Mail (London), 9-28-07] > ---------------------------- > > - Bert > > > > [Non-text portions of this message have been removed] >
6611. Great Record
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 29 Nov 2007 22:55:00 -0000

http://www.worldcubeassociation.org/results/p.php?i=2007KUPF01 Look at his statistics : Faster with one hand than with both. I heard about he does the OLL one handed because he only knows it one handed :-) Very fun !
6612. New online Rubik's Cube timer!
From: "rubiktime" <rubiktime@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 06:10:48 -0000

Hi there, Here's a new online Rubik's Cube timer you guys might want to have a look at: www.rubiktime.com <http://www.rubiktime.com> The timer is clean, simple, looks good and works great! The particularity of this timer is that it let you manage multiple times lists and stores all your session's statistics. Anyway, have a look and leave your comments! Ben. [Non-text portions of this message have been removed]
6613. Re: New online Rubik's Cube timer!
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 06:20:43 -0000

Well just from doing one solve.. I would like a "0" count down time. I like to inspect for roughly 15 seconds, spacebar, release, and pick up right away. Also, I noticed when you delete a time, that time still stays on the statistics. I would suggest modifying that so when you delete, it deletes off your average and stuff as well. Lastly, it would be nice to add a scrambler ;P. Other then those, it's a very nice timer. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" <rubiktime@...> wrote: > > Hi there, > > Here's a new online Rubik's Cube timer you guys might want to have a > look at: > www.rubiktime.com <http://www.rubiktime.com> > > The timer is clean, simple, looks good and works great! The > particularity of this timer is that it let you manage multiple times > lists and stores all your session's statistics. Anyway, have a look and > leave your comments! > > Ben. > > > > [Non-text portions of this message have been removed] >
6614. Re: New online Rubik's Cube timer!
From: "dillweed58" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 07:18:22 -0000

Here's a simple one: http://www.cubetimer.com/ --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Well just from doing one solve.. > I would like a "0" count down time. I like to inspect for roughly 15 > seconds, spacebar, release, and pick up right away. > Also, I noticed when you delete a time, that time still stays on the > statistics. I would suggest modifying that so when you delete, it > deletes off your average and stuff as well. > Lastly, it would be nice to add a scrambler ;P. > Other then those, it's a very nice timer. > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" > <rubiktime@> wrote: > > > > Hi there, > > > > Here's a new online Rubik's Cube timer you guys might want to have a > > look at: > > www.rubiktime.com <http://www.rubiktime.com> > > > > The timer is clean, simple, looks good and works great! The > > particularity of this timer is that it let you manage multiple times > > lists and stores all your session's statistics. Anyway, have a look and > > leave your comments! > > > > Ben. > > > > > > > > [Non-text portions of this message have been removed] > > >
6615. Re: Cube Explorer 4.15 released
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 08:14:08 -0000

--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > Of course tree cutting is done, and it done up to 13 moves in > advance, depending on the situation. Look at the help file for more > information. So lets say like this: your idea is a starting point on > the way to a good solver. > > Herbert > Thank's Herbert, I will read the helpfile =)
6616. Re: [Speed cubing group] Re: Which Method?
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 12:39:04 +0100

I have some video-tutorials online at http://www.youtube.com/profile?user=Arnaudvg [1] For 5x5x5 edges you should look at this video: http://www.youtube.com/watch?v=DOpWRIfdJvc [2] And reading http://www.speedsolving.com/showthread.php?t=1447 [3] and http://www.speedsolving.com/showthread.php?t=761 [4] would be a good idea too. On Thu, 29 Nov 2007 00:15:36 -0000, "kemp_drumsalot" wrote: On my way to solving the 5x5 as we speak, just got my centers done, trying to figure out how to do the edges now haha. Links: ------ [1] http://www.youtube.com/profile?user=Arnaudvg [2] http://www.youtube.com/watch?v=DOpWRIfdJvc [3] http://www.speedsolving.com/showthread.php?t=1447 [4] http://www.speedsolving.com/showthread.php?t=761 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117 [7] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA-- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ2JhdHNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NjI5NTM0MA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmczkzYmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTYyOTUzNDA- [12] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNjRlbmk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTYyOTUzNDA- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmdTBtbG1wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTYyOTUzNDA- [14] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcmF1YWdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODM zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA-- [15] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnRjNGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2Mjk1MzQw [16] http://groups.yahoo.com/;_ylc=X3oDMTJkbmlkNTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2Mjk1MzQw [17] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjE5ZTQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTYyOTUzNDA- [18] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [19] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [20] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkaW1wcGE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2Mjk1MzQw [21] http://docs.yahoo.com/info/terms/ [22] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [23] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXZ2YjlqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTYyOTUzNDA- [24] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldGdhYm1rBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NjI5NTM0MA-- [25] http://us.ard.yahoo.com/SIG=12jeqkmmd/M=493064.11804636.12264846.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=5045821/R=0/SIG=11gsqr691/*http://advision.webevents.yahoo.com/parenting/ [26] http://us.ard.yahoo.com/SIG=12j3u0gdg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ [27] http://us.ard.yahoo.com/SIG=12jkhnqu2/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y= YAHOO/EXP=1196302540/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50 [Non-text portions of this message have been removed]
6617. Re: New online Rubik's Cube timer!
From: "rubiktime" <rubiktime@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 14:57:43 -0000

Thanks for the comments and I totally agree. I'll be adding a 0 countdown time, it's been requested by most people. For the delete that removes the time from statistics, I'll take a different approach which is to ask the user if he wants to save the time and if yes it will go in statistics and you can't revert it. I'll add that fairly soon because I agree, if you recorded a 1 second solve by mistake, you don't want it to be in your stats...Unless you can solve it in 1 sec ;) Scrambler's on the way too... Ben. --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Well just from doing one solve.. > I would like a "0" count down time. I like to inspect for roughly 15 > seconds, spacebar, release, and pick up right away. > Also, I noticed when you delete a time, that time still stays on the > statistics. I would suggest modifying that so when you delete, it > deletes off your average and stuff as well. > Lastly, it would be nice to add a scrambler ;P. > Other then those, it's a very nice timer. > > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" > <rubiktime@> wrote: > > > > Hi there, > > > > Here's a new online Rubik's Cube timer you guys might want to have a > > look at: > > www.rubiktime.com <http://www.rubiktime.com> > > > > The timer is clean, simple, looks good and works great! The > > particularity of this timer is that it let you manage multiple times > > lists and stores all your session's statistics. Anyway, have a look and > > leave your comments! > > > > Ben. > > > > > > > > [Non-text portions of this message have been removed] > > >
6618. Re: New online Rubik's Cube timer!
From: "dillweed58" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 15:19:08 -0000

Ben, Didn't know you're the author of that web page... Good job! I like it and will bookmark it because I know it won't be neglected and will get continuous improvements from the folks on this list. Thanks! Jim --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" <rubiktime@...> wrote: > > Thanks for the comments and I totally agree. > I'll be adding a 0 countdown time, it's been requested by most people. > For the delete that removes the time from statistics, I'll take a > different approach which is to ask the user if he wants to save the > time and if yes it will go in statistics and you can't revert it. I'll > add that fairly soon because I agree, if you recorded a 1 second solve > by mistake, you don't want it to be in your stats...Unless you can > solve it in 1 sec ;) > > Scrambler's on the way too... > > Ben. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > <aznspazboi@> wrote: > > > > Well just from doing one solve.. > > I would like a "0" count down time. I like to inspect for roughly 15 > > seconds, spacebar, release, and pick up right away. > > Also, I noticed when you delete a time, that time still stays on the > > statistics. I would suggest modifying that so when you delete, it > > deletes off your average and stuff as well. > > Lastly, it would be nice to add a scrambler ;P. > > Other then those, it's a very nice timer. > > > > Corwin Shiu > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" > > <rubiktime@> wrote: > > > > > > Hi there, > > > > > > Here's a new online Rubik's Cube timer you guys might want to have a > > > look at: > > > www.rubiktime.com <http://www.rubiktime.com> > > > > > > The timer is clean, simple, looks good and works great! The > > > particularity of this timer is that it let you manage multiple times > > > lists and stores all your session's statistics. Anyway, have a > look and > > > leave your comments! > > > > > > Ben. > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6619. Re: [Speed cubing group] Rubik's champs wanted
From: Mark Longridge <cubeman@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 10:43:13 -0500

Hi everyone, There's a person looking for Rubik's champions to appear for an advert, either from the UK or South Africa. If so you may want to send an email to rachel.hough@... Mark
6620. Re: New online Rubik's Cube timer!
From: "rubiktime" <rubiktime@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 21:39:56 -0000

Thanks Jim! I'll definitely try to maintain it as much as possible and add requested features! Thanks for the bookmark ;) Ben. --- In speedsolvingrubikscube@yahoogroups.com, "dillweed58" <jim@...> wrote: > > Ben, > > Didn't know you're the author of that web page... Good job! > > I like it and will bookmark it because I know it won't be neglected > and will get continuous improvements from the folks on this list. > > Thanks! > Jim > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" > <rubiktime@> wrote: > > > > Thanks for the comments and I totally agree. > > I'll be adding a 0 countdown time, it's been requested by most people. > > For the delete that removes the time from statistics, I'll take a > > different approach which is to ask the user if he wants to save the > > time and if yes it will go in statistics and you can't revert it. I'll > > add that fairly soon because I agree, if you recorded a 1 second solve > > by mistake, you don't want it to be in your stats...Unless you can > > solve it in 1 sec ;) > > > > Scrambler's on the way too... > > > > Ben. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" > > <aznspazboi@> wrote: > > > > > > Well just from doing one solve.. > > > I would like a "0" count down time. I like to inspect for roughly 15 > > > seconds, spacebar, release, and pick up right away. > > > Also, I noticed when you delete a time, that time still stays on the > > > statistics. I would suggest modifying that so when you delete, it > > > deletes off your average and stuff as well. > > > Lastly, it would be nice to add a scrambler ;P. > > > Other then those, it's a very nice timer. > > > > > > Corwin Shiu > > > --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" > > > <rubiktime@> wrote: > > > > > > > > Hi there, > > > > > > > > Here's a new online Rubik's Cube timer you guys might want to have a > > > > look at: > > > > www.rubiktime.com <http://www.rubiktime.com> > > > > > > > > The timer is clean, simple, looks good and works great! The > > > > particularity of this timer is that it let you manage multiple times > > > > lists and stores all your session's statistics. Anyway, have a > > look and > > > > leave your comments! > > > > > > > > Ben. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > >
6621. [Speed cubing group] Re: Which Method?
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 30 Nov 2007 22:31:23 -0000

I've been trying to use your tutorial bud but I can't really grasp it. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > I have some video-tutorials online at > http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc [2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3] > and http://www.speedsolving.com/showthread.php?t=761 [4] would be a > good idea too. > On Thu, 29 Nov 2007 00:15:36 -0000, "kemp_drumsalot" wrote: > > On my way to solving the 5x5 as we speak, just got my centers done, > trying to figure out how to do the edges now haha. > > > Links: > ------ > [1] http://www.youtube.com/profile?user=Arnaudvg > [2] http://www.youtube.com/watch?v=DOpWRIfdJvc > [3] http://www.speedsolving.com/showthread.php?t=1447 > [4] > http://www.speedsolving.com/showthread.php?t=761 > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117 > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA-- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA > zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ2JhdHNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NjI5NTM0MA-- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmczkzYmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTYyOTUzNDA- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNjRlbmk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTYyOTUzNDA- > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmdTBtbG1wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTYyOTUzNDA- > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcmF1YWdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODM > zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA-- > [15] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnRjNGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2Mjk1MzQw > [16] > http://groups.yahoo.com/;_ylc=X3oDMTJkbmlkNTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2Mjk1MzQw > [17] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjE5ZTQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTYyOTUzNDA- > [18] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [19] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkaW1wcGE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2Mjk1MzQw > [21] > http://docs.yahoo.com/info/terms/ > [22] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [23] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXZ2YjlqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTYyOTUzNDA- > [24] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldGdhYm1rBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NjI5NTM0MA-- > [25] > http://us.ard.yahoo.com/SIG=12jeqkmmd/M=493064.11804636.12264846.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=5045821/R=0/SIG=11gsqr691/*http://advision.webevents.yahoo.com/parenting/ > [26] > http://us.ard.yahoo.com/SIG=12j3u0gdg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ > [27] > http://us.ard.yahoo.com/SIG=12jkhnqu2/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y= > YAHOO/EXP=1196302540/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&amp;ctv=Groups3&s=Y&s2=&s3=&b=50 > > > [Non-text portions of this message have been removed] >
6622. Spherical cobe mods
From: "jsreed5" <jsreed5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 00:57:44 -0000

When sanding down cubes into spheres for making new cubes, what do you guys suggest should be used for the sanding? I plan on modifying a 4x4x4 into a 7x7x7 with nonuniform cubies.
6623. hey guys
From: "djtobia" <djtobia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 05:22:56 -0000

ive been cubing for a while now, and i can wow everyone at school. But i need to find a way to go faster! i can average around 1:10 using petrus, sometimes a little less by a few seconds, sometimes a little more. But i want it to average under a minute. Im pretty good at finger tricks and stuff like that. But i cant get under a minute. any suggestions?
6624. Re: New online Rubik's Cube timer!
From: "Bruce Norskog" <brnorsk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 05:29:45 -0000

One thing I like about this timer (unlike other timers I've seen) is that the timer stops when the space bar is pressed *down*. I have problems with it, though. The countdown timer doesn't always start when I release the space bar. Perhaps there should be an indicator (like the green light on a Stackmat) when the timer is ready to be started. Also, it sometimes stops displaying the time I just got when I release the space bar after stopping the timer. I would suggest you require the space bar to be released and pressed again before the time for the solve time is cleared (and replaced by the countdown time indicator). Ideally I would like some sort of system that allows you to set a 15- second countdown timer (with optional audible warning when there is 5 seconds remaining), but allows you to start the "real" timer before the countdown timer finishes. Perhaps you would be forced to press and release the space bar again to start the "real" timer. Else I would just use 0 (zero) countdown (if available) time as others have suggested. There was a display layout problem with one of two browsers I used (IE6). Also, don't use a colon between the seconds and fractions of a second. (For the USA, it should be a dot/period.) Anyway, I don't expect to really use it much, being it's an *online* timer. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "rubiktime" <rubiktime@...> wrote: > > Hi there, > > Here's a new online Rubik's Cube timer you guys might want to have a > look at: > www.rubiktime.com <http://www.rubiktime.com> > > The timer is clean, simple, looks good and works great! The > particularity of this timer is that it let you manage multiple times > lists and stores all your session's statistics. Anyway, have a look and > leave your comments! > > Ben. > > > > [Non-text portions of this message have been removed] >
6625. Re: hey guys
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 05:50:07 -0000

Have you tried any other methods BESIDES petrus?
6626. Re: hey guys
From: "dillweed58" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 06:36:30 -0000

Give Fridrich a try Good documentation here: http://www.cubefreak.net/ --- In speedsolvingrubikscube@yahoogroups.com, "djtobia" <djtobia@...> wrote: > > ive been cubing for a while now, and i can wow everyone at school. But > i need to find a way to go faster! i can average around 1:10 using > petrus, sometimes a little less by a few seconds, sometimes a little > more. But i want it to average under a minute. Im pretty good at > finger tricks and stuff like that. But i cant get under a minute. any > suggestions? >
6627. Re: [Speed cubing group] Re: hey guys
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 1 Dec 2007 00:02:23 -0800

I struggled around 1:20 with petrus, and I converted to Fridrich about a month ago... down to 42 sec avg now. Macky's site, www.cubefreak.net is good for learning Fridrich On Nov 30, 2007 10:36 PM, dillweed58 <jim@...> wrote: > Give Fridrich a try > > Good documentation here: > http://www.cubefreak.net/ > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "djtobia" <djtobia@...> > > wrote: > > > > ive been cubing for a while now, and i can wow everyone at school. But > > i need to find a way to go faster! i can average around 1:10 using > > petrus, sometimes a little less by a few seconds, sometimes a little > > more. But i want it to average under a minute. Im pretty good at > > finger tricks and stuff like that. But i cant get under a minute. any > > suggestions? > > > > > -- -Chenlet [Non-text portions of this message have been removed]
6628. Re: [Speed cubing group] Re: hey guys
From: eric stalter <ericdstalter@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 1 Dec 2007 05:53:14 -0800 (PST)

I started with Fridrich and averaged about 1:30, then I discovered Petrus and within 2 months I averaged 45s, 1 month later average 31 sec. I have not worked on speed very much lately, but I could see averaging around 25sec. But generally the fast use Fridrich or modified Fridrich. Eric Just make sure you understand the method you are using. --- Christopher Chen <chrisleechen@...> wrote: > I struggled around 1:20 with petrus, and I converted > to Fridrich about a > month ago... down to 42 sec avg now. Macky's site, > www.cubefreak.net is good > for learning Fridrich > > On Nov 30, 2007 10:36 PM, dillweed58 > <jim@...> wrote: > > > Give Fridrich a try > > > > Good documentation here: > > http://www.cubefreak.net/ > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "djtobia" <djtobia@...> > > > > wrote: > > > > > > ive been cubing for a while now, and i can wow > everyone at school. But > > > i need to find a way to go faster! i can average > around 1:10 using > > > petrus, sometimes a little less by a few > seconds, sometimes a little > > > more. But i want it to average under a minute. > Im pretty good at > > > finger tricks and stuff like that. But i cant > get under a minute. any > > > suggestions? > > > > > > > > > > > > > -- > -Chenlet > > > [Non-text portions of this message have been > removed] > > ____________________________________________________________________________________ Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://overview.mail.yahoo.com/
6629. Re: hey guys
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 18:23:18 -0000

Petrus can easily give you sub 1 averages. What are your time splits? (Like time for doing the 2x2, 2x3, correcting edges, etc.) --- In speedsolvingrubikscube@yahoogroups.com, "djtobia" <djtobia@...> wrote: > > ive been cubing for a while now, and i can wow everyone at school. But > i need to find a way to go faster! i can average around 1:10 using > petrus, sometimes a little less by a few seconds, sometimes a little > more. But i want it to average under a minute. Im pretty good at > finger tricks and stuff like that. But i cant get under a minute. any > suggestions? >
6630. Re: hey guys
From: "Johannes Laire" <johannes.laire@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 18:46:22 -0000

--- In speedsolvingrubikscube@yahoogroups.com, eric stalter <ericdstalter@...> wrote: > > I started with Fridrich and averaged about 1:30, then > I discovered Petrus and within 2 months I averaged > 45s, 1 month later average 31 sec. I have not worked > on speed very much lately, but I could see averaging > around 25sec. Sub-15 is very doable. Switching to Fridrich is quite pointless if one just wants to get fast. -- Johannes Laire
6631. Re: hey guys
From: "djtobia" <djtobia@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 20:30:59 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" <aznspazboi@...> wrote: > > Petrus can easily give you sub 1 averages. > What are your time splits? (Like time for doing the 2x2, 2x3, > correcting edges, etc.) > > --- In speedsolvingrubikscube@yahoogroups.com, "djtobia" <djtobia@> > wrote: > > > > ive been cubing for a while now, and i can wow everyone at school. But > > i need to find a way to go faster! i can average around 1:10 using > > petrus, sometimes a little less by a few seconds, sometimes a little > > more. But i want it to average under a minute. Im pretty good at > > finger tricks and stuff like that. But i cant get under a minute. any > > suggestions? > > > Thanks everyone for the good suggestions, Ill try friedrich, see what i can do. I never checked my time splits before so for those i have no ideas
6632. Updates on my Rubik's Timer
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 01 Dec 2007 21:51:50 -0000

I was inspired to make some long overdue changes to my online rubik's timer <http://www.cubetimer.com/> thanks to Ben's recent post about his. I have a list of things I'd like to do with it, but just never find the time. So... For starters I updated the look. I added some basic links and a video page. I'm actively taking submissions, by the way, if you want 15 minutes of fame :) The biggest change, though, is the ability to log your times for each puzzle independantly. Give it a look at let me know what you think! http://www.cubetimer.com/ <http://www.cubetimer.com/> [Non-text portions of this message have been removed]
6633. Re: Updates on my Rubik's Timer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Dec 2007 10:20:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > I was inspired to make some long overdue changes to my online rubik's > timer <http://www.cubetimer.com/> thanks to Ben's recent post about > his. I have a list of things I'd like to do with it, but just never find > the time. So... > > For starters I updated the look. I added some basic links and a video > page. I'm actively taking submissions, by the way, if you want 15 > minutes of fame :) > > The biggest change, though, is the ability to log your times for each > puzzle independantly. Give it a look at let me know what you think! > > http://www.cubetimer.com/ <http://www.cubetimer.com/> > > > > [Non-text portions of this message have been removed] > The graphics at the end of the time string leaves some garbage at the edge if the last number is a little narrower than the last one. And my window scrolls down when I hit the spacebar =) I'm using Opera. (yea, yea, I know, use Firefox!... but for some reason it does not function om my computer)
6634. Re: [Speed cubing group] Re: Updates on my Rubik's Timer
From: Sachin <sachinss@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Dec 2007 16:29:40 +0530

nice work! But on my comp (firefox 2.0, linux) the times are not updated as soon as i press the spacebar to stop the timer. I can see the times only if i switch to another puzzle and come back. This shouldn't happen right? Sachin. On Dec 2, 2007 3:50 PM, Kenneth Gustavsson <kenneth@...> wrote: > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> > > wrote: > > > > I was inspired to make some long overdue changes to my online > rubik's > > timer <http://www.cubetimer.com/> thanks to Ben's recent post about > > his. I have a list of things I'd like to do with it, but just never > find > > the time. So... > > > > For starters I updated the look. I added some basic links and a > video > > page. I'm actively taking submissions, by the way, if you want 15 > > minutes of fame :) > > > > The biggest change, though, is the ability to log your times for > each > > puzzle independantly. Give it a look at let me know what you think! > > > > http://www.cubetimer.com/ <http://www.cubetimer.com/> > > > > > > > > [Non-text portions of this message have been removed] > > > > The graphics at the end of the time string leaves some garbage at the > edge if the last number is a little narrower than the last one. And > my window scrolls down when I hit the spacebar =) > > I'm using Opera. > > (yea, yea, I know, use Firefox!... but for some reason it does not > function om my computer) > >
6635. PLL Times!
From: "mryuquan" <elmo_tan93@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Dec 2007 12:37:22 -0000

Hey guys! I'm new in this group, and have been cubing for approximately 7 months now. I'm averaging like 33-35 seconds and my best single is 25.71 seconds. I learnt full PLL recently, and needed to know which algorithms I could seriously cut down time on. Here's a really rough list of my times in seconds (the names of the algs from thesixsides.com): (Ua) 3.5 (Ub) 3.5 (Aa) 3.5 (Ab) 3.5 (Ga) 4.9 (Gc) 4.3 (Gb) 5.5 (Gd) 4.2 (Ja) 3.4 (Jb) 3.4 (Rb) 4 (Ra) 4.3 (H) 2.5 (Y) 3.4 (T) 3.4 (E) 5 (Z) 3 (U) 4.3 (V) 4.3 (Na) 4.3 (Nb) 5.5 If anyone wants to help me out, maybe create a list, then use the names for the PLL algs from thesixsides.com. THANKS IN ADVANCE, mryuquan
6636. RE: [Speed cubing group] PLL Times!
From: Stefan Huber <mc_sin-h@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 2 Dec 2007 14:03:44 +0100

You can really cut down your times for all of them! Every PLL should be done in less than 3 seconds (Sub-2 is the aim). Just practise and practise and your times should get down. For example, I have been cubing for 8 months, and I can do all PLLs in less than 2 seconds (except N's). My best times: (Ua) 1.03(Ub) 1.04 (Aa) 1.2 (Ab) 1.2 (Ga) 1.6 (Gb) 1.9 (Gc) 1.9 (Gd) 1.9 (Ja) 1.5 (Jb) 1.3 (Rb) 1.6 (Ra) 1.8 (H) 1.4 (Y) 1.7 (T) 1.3 (E) 1.7 (Z) 1.43 (one of my favourites) (U) 1.8 (this is actually also called F perm) (V) 1.9 (Na) 2.03 (Nb) 2.04 To: speedsolvingrubikscube@yahoogroups.comFrom: elmo_tan93@...: Sun, 2 Dec 2007 12:37:22 +0000Subject: [Speed cubing group] PLL Times! Hey guys! I'm new in this group, and have been cubing for approximately 7 months now.I'm averaging like 33-35 seconds and my best single is 25.71 seconds.I learnt full PLL recently, and needed to know which algorithms I could seriously cut down time on.Here's a really rough list of my times in seconds (the names of the algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa) 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H) 2.5(Y) 3.4(T) 3.4(E) 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants to help me out, maybe create a list, then use the names for the PLL algs from thesixsides.com. THANKS IN ADVANCE,mryuquan _________________________________________________________________ Die neue Generation der Windows Live Services - jetzt downloaden! http://get.live.com [Non-text portions of this message have been removed]
6637. RE: [Speed cubing group] PLL Times!
From: elmo tan <elmo_tan93@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 2 Dec 2007 23:00:07 +0800

Alright man! That's some inspiration. I will keep on practising sure! Thanks, mryuquan _________________________________________________________________ Edit your photos like a pro with Photo Gallery. http://www.get.live.com/wl/all [Non-text portions of this message have been removed]
6638. Re: PLL Times!
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Dec 2007 14:05:18 -0500

for the n perms, check out stefan pochmann's site, he has two great perms that you can get sub 2 on. i'll upload my pll and oll sheets soon too. [Non-text portions of this message have been removed]
6639. Re: PLL Times!
From: "Corwin Shiu" <aznspazboi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 02 Dec 2007 19:35:20 -0000

Practice PLL time attacks, doing all your PLLs in a row and taking a total time for them. --- In speedsolvingrubikscube@yahoogroups.com, "mryuquan" <elmo_tan93@...> wrote: > > Hey guys! I'm new in this group, and have been cubing for > approximately 7 months now. > > I'm averaging like 33-35 seconds and my best single is 25.71 seconds. > > I learnt full PLL recently, and needed to know which algorithms I > could seriously cut down time on. > > Here's a really rough list of my times in seconds (the names of the > algs from thesixsides.com): > > (Ua) 3.5 > (Ub) 3.5 > (Aa) 3.5 > (Ab) 3.5 > (Ga) 4.9 > (Gc) 4.3 > (Gb) 5.5 > (Gd) 4.2 > (Ja) 3.4 > (Jb) 3.4 > (Rb) 4 > (Ra) 4.3 > (H) 2.5 > (Y) 3.4 > (T) 3.4 > (E) 5 > (Z) 3 > (U) 4.3 > (V) 4.3 > (Na) 4.3 > (Nb) 5.5 > > If anyone wants to help me out, maybe create a list, then use the > names for the PLL algs from thesixsides.com. > > THANKS IN ADVANCE, > mryuquan >
6640. Re: [Speed cubing group] PLL Times!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Dec 2007 16:17:35 -0800

What's your average, by the way? On Dec 2, 2007 5:03 AM, Stefan Huber <mc_sin-h@...> wrote: > > You can really cut down your times for all of them! > Every PLL should be done in less than 3 seconds (Sub-2 is the aim). > Just practise and practise and your times should get down. For example, I > have been cubing for 8 months, and I can do all PLLs in less than 2 seconds > (except N's). > My best times: > (Ua) 1.03(Ub) 1.04 > (Aa) 1.2 > (Ab) 1.2 > (Ga) 1.6 > (Gb) 1.9 > (Gc) 1.9 > (Gd) 1.9 > (Ja) 1.5 > (Jb) 1.3 > (Rb) 1.6 > (Ra) 1.8 > (H) 1.4 > (Y) 1.7 > (T) 1.3 > (E) 1.7 > (Z) 1.43 (one of my favourites) > (U) 1.8 (this is actually also called F perm) > (V) 1.9 > (Na) 2.03 > (Nb) 2.04 > > To: speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>: > elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007 > 12:37:22 +0000Subject: [Speed cubing group] PLL Times! > > Hey guys! I'm new in this group, and have been cubing for approximately 7 > months now.I'm averaging like 33-35 seconds and my best single is 25.71 > seconds.I learnt full PLL recently, and needed to know which algorithms I > could seriously cut down time on.Here's a really rough list of my times in > seconds (the names of the algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa) > 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H) > 2.5(Y) 3.4(T) 3.4(E) 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants > to help me out, maybe create a list, then use the names for the PLL algs > from thesixsides.com. THANKS IN ADVANCE,mryuquan > > __________________________________________________________ > Die neue Generation der Windows Live Services - jetzt downloaden! > http://get.live.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6641. Re: [Speed cubing group] Re: Solving with foot?/???!!#@!$!#@%$
From: Anirudh Krishnan <kirtzorion60@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Dec 2007 18:18:32 -0800 (PST)

Thanks a lot, Mr. Vanhala... - Anirudh Krishnan ----- Original Message ---- From: Anssi Vanhala <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 23, 2007 11:53:28 PM Subject: [Speed cubing group] Re: Solving with foot?/???!!#@!$!#@%$ http://mahtianssi. awardspace. com/ --- In speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala" <mahtianssi@ ...> wrote: > > Some videos: > http://www.youtube. com/watch? v=27Y6e5YnW4A > http://www.youtube. com/watch? v=fmZHlq7sGsE > http://www.youtube. com/watch? v=ejXwxBRmaTA > > --- In speedsolvingrubiksc ube@yahoogroups. com, Anirudh Krishnan > <kirtzorion60@ > wrote: > > > > Hi everyone.. > > I'm looking for help learning the best way to solve the cube > with foot.. > > I really dont understand it.. can any of the professionals, PLEASE > give me some advice?? > > even any website will do! PLEASE PLEASE>. > > In your debt, > > Anirudh Krishnan (a.k.a Anne Chris) > > Thanks. > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Get easy, one-click access to your favorites. > > Make Yahoo! your homepage. > > http://www.yahoo. com/r/hs > > > > [Non-text portions of this message have been removed] > > > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> ____________________________________________________________________________________ Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://overview.mail.yahoo.com/ [Non-text portions of this message have been removed]
6642. RE: [Speed cubing group] PLL Times!
From: Stefan Huber <mc_sin-h@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 3 Dec 2007 06:39:02 +0100

My average is about +0.2 to every alg. To: speedsolvingrubikscube@yahoogroups.comFrom: tyson.mao@...: Sun, 2 Dec 2007 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times! What's your average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber <mc_sin-h@...> wrote:>> You can really cut down your times for all of them!> Every PLL should be done in less than 3 seconds (Sub-2 is the aim).> Just practise and practise and your times should get down. For example, I> have been cubing for 8 months, and I can do all PLLs in less than 2 seconds> (except N's).> My best times:> (Ua) 1.03(Ub) 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43 (one of my favourites)> (U) 1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> To: speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:> elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: [Speed cubing group] PLL Times!>> Hey guys! I'm new in this group, and have been cubing for approximately 7> months now.I'm averaging like 33-35 seconds and my best single is 25.71> seconds.I learnt full PLL recently, and needed to know which algorithms I> could seriously cut down time on.Here's a really rough list of my times in> seconds (the names of the algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4(T) 3.4(E) 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe create a list, then use the names for the PLL algs> from thesixsides.com. THANKS IN ADVANCE,mryuquan>> __________________________________________________________> Die neue Generation der Windows Live Services - jetzt downloaden!> http://get.live.com>> [Non-text portions of this message have been removed]>> >[Non-text portions of this message have been removed] _________________________________________________________________ Die neue Generation der Windows Live Services - jetzt downloaden! http://get.live.com [Non-text portions of this message have been removed]
6643. RE: [Speed cubing group] PLL Times!
From: Stefan Huber <mc_sin-h@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 3 Dec 2007 06:41:30 +0100

I'm sorry; I just realised that Tyson could mean my speedsolving average. My best 3x3 average of 12 is 12.88 (RA) and a normal average for me is around 14-15 seconds. Greets, Stefan To: speedsolvingrubikscube@yahoogroups.comFrom: mc_sin-h@...: Mon, 3 Dec 2007 06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! My average is about +0.2 to every alg.To: speedsolvingrubikscube@yahoogroups.comFrom: tyson.mao@...: Sun, 2 Dec 2007 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!What's your average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber <mc_sin-h@...> wrote:>> You can really cut down your times for all of them!> Every PLL should be done in less than 3 seconds (Sub-2 is the aim).> Just practise and practise and your times should get down. For example, I> have been cubing for 8 months, and I can do all PLLs in less than 2 seconds> (except N's).> My best times:> (Ua) 1.03(Ub) 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43 (one of my favourites)> (U) 1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> To: speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:> elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: [Speed cubing group] PLL Times!>> Hey guys! I'm new in this group, and have been cubing for approximately 7> months now.I'm averaging like 33-35 seconds and my best single is 25.71> seconds.I learnt full PLL recently, and needed to know which algorithms I> could seriously cut down time on.Here's a really rough list of my times in> seconds (the names of the algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4(T) 3.4(E) 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe create a list, then use the names for the PLL algs> from thesixsides.com. THANKS IN ADVANCE,mryuquan>> __________________________________________________________> Die neue Generation der Windows Live Services - jetzt downloaden!> http://get.live.com>> [Non-text portions of this message have been removed]>> >[Non-text portions of this message have been removed] __________________________________________________________Die neue Generation der Windows Live Services - jetzt downloaden!http://get.live.com[Non-text portions of this message have been removed] _________________________________________________________________ Die neue Generation der Windows Live Services - jetzt downloaden! http://get.live.com [Non-text portions of this message have been removed]
6644. Re: [Speed cubing group] PLL Times!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 2 Dec 2007 21:48:13 -0800

Haha.... cool. Then I don't feel so bad about having much slower PLLs. On Dec 2, 2007 9:41 PM, Stefan Huber <mc_sin-h@...> wrote: > > I'm sorry; I just realised that Tyson could mean my speedsolving average. > My best 3x3 average of 12 is 12.88 (RA) and a normal average for me is > around 14-15 seconds. > > Greets, > Stefan > > To: speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>: > mc_sin-h@... <mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 > 06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! > > > My average is about +0.2 to every alg.To: > speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>: > tyson.mao@... <tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 > 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!What's your > average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < > mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut > down your times for all of them!> Every PLL should be done in less than 3 > seconds (Sub-2 is the aim).> Just practise and practise and your times > should get down. For example, I> have been cubing for 8 months, and I can do > all PLLs in less than 2 seconds> (except N's).> My best times:> (Ua) 1.03(Ub) > 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> > (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43(one of my favourites)> (U) > 1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> > To: speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:> > elmo_tan93@... <elmo_tan93%40hotmail.comDate><elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: > [Speed cubing group] PLL Times!>> Hey guys! I'm new in this group, and have > been cubing for approximately 7> months now.I'm averaging like 33-35 > seconds and my best single is 25.71> seconds.I learnt full PLL recently, > and needed to know which algorithms I> could seriously cut down time > on.Here's a really rough list of my times in> seconds (the names of the > algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) > 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4(T) 3.4(E) > 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe > create a list, then use the names for the PLL algs> from thesixsides.com. > THANKS IN ADVANCE,mryuquan>> > __________________________________________________________> Die neue > Generation der Windows Live Services - jetzt downloaden!> > http://get.live.com>> [Non-text portions of this message have been > removed]>> >[Non-text portions of this message have been removed] > __________________________________________________________Die neue > Generation der Windows Live Services - jetzt downloaden! > http://get.live.com[Non-text portions of this message have been removed] > > __________________________________________________________ > Die neue Generation der Windows Live Services - jetzt downloaden! > http://get.live.com > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6645. Re: [Speed cubing group] PLL Times!
From: "Stefan Huber" <mc_sin-h@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Dec 2007 13:50:55 -0000

But your official average is 2 seconds better than mine (I have just been to 1 competition, though, and in those days, my average was around 17) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Haha.... cool. Then I don't feel so bad about having much slower PLLs. > > On Dec 2, 2007 9:41 PM, Stefan Huber <mc_sin-h@...> wrote: > > > > > I'm sorry; I just realised that Tyson could mean my speedsolving average. > > My best 3x3 average of 12 is 12.88 (RA) and a normal average for me is > > around 14-15 seconds. > > > > Greets, > > Stefan > > > > To: speedsolvingrubikscube@...<speedsolvingrubikscube% 40yahoogroups.comFrom>: > > mc_sin-h@... <mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 > > 06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! > > > > > > My average is about +0.2 to every alg.To: > > speedsolvingrubikscube@...<speedsolvingrubikscube% 40yahoogroups.comFrom>: > > tyson.mao@... <tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 > > 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!What's your > > average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < > > mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut > > down your times for all of them!> Every PLL should be done in less than 3 > > seconds (Sub-2 is the aim).> Just practise and practise and your times > > should get down. For example, I> have been cubing for 8 months, and I can do > > all PLLs in less than 2 seconds> (except N's).> My best times:> (Ua) 1.03(Ub) > > 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> > > (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43(one of my favourites)> (U) > > 1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> > > To: speedsolvingrubikscube@...<speedsolvingrubikscube% 40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:> > > elmo_tan93@... <elmo_tan93%40hotmail.comDate><elmo_tan93% 40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: > > [Speed cubing group] PLL Times!>> Hey guys! I'm new in this group, and have > > been cubing for approximately 7> months now.I'm averaging like 33- 35 > > seconds and my best single is 25.71> seconds.I learnt full PLL recently, > > and needed to know which algorithms I> could seriously cut down time > > on.Here's a really rough list of my times in> seconds (the names of the > > algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) > > 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4 (T) 3.4(E) > > 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe > > create a list, then use the names for the PLL algs> from thesixsides.com. > > THANKS IN ADVANCE,mryuquan>> > > __________________________________________________________> Die neue > > Generation der Windows Live Services - jetzt downloaden!> > > http://get.live.com>> [Non-text portions of this message have been > > removed]>> >[Non-text portions of this message have been removed] > > __________________________________________________________Die neue > > Generation der Windows Live Services - jetzt downloaden! > > http://get.live.com[Non-text portions of this message have been removed] > > > > __________________________________________________________ > > Die neue Generation der Windows Live Services - jetzt downloaden! > > http://get.live.com > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
6646. Re: [Speed cubing group] PLL Times!
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 3 Dec 2007 07:13:54 -0800

That was 2 years ago... during my youth. On Dec 3, 2007 5:50 AM, Stefan Huber <mc_sin-h@...> wrote: > > But your official average is 2 seconds better than mine (I have just > been to 1 competition, though, and in those days, my average was > around 17) > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Haha.... cool. Then I don't feel so bad about having much slower > PLLs. > > > > On Dec 2, 2007 9:41 PM, Stefan Huber <mc_sin-h@...> wrote: > > > > > > > > I'm sorry; I just realised that Tyson could mean my speedsolving > average. > > > My best 3x3 average of 12 is 12.88 (RA) and a normal average for > me is > > > around 14-15 seconds. > > > > > > Greets, > > > Stefan > > > > > > To: speedsolvingrubikscube@...<speedsolvingrubikscube% > 40yahoogroups.comFrom>: > > > mc_sin-h@... <mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 > > > 06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! > > > > > > > > > My average is about +0.2 to every alg.To: > > > speedsolvingrubikscube@...<speedsolvingrubikscube% > 40yahoogroups.comFrom>: > > > tyson.mao@... <tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 > > > 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!What's > your > > > average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < > > > mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut > > > down your times for all of them!> Every PLL should be done in > less than 3 > > > seconds (Sub-2 is the aim).> Just practise and practise and your > times > > > should get down. For example, I> have been cubing for 8 months, > and I can do > > > all PLLs in less than 2 seconds> (except N's).> My best times:> > (Ua) 1.03(Ub) > > > 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> > (Ja) 1.5> > > > (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> > (Z) 1.43(one of my favourites)> (U) > > > 1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> > (Nb) 2.04>> > > > To: speedsolvingrubikscube@...<speedsolvingrubikscube% > 40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:> > > > elmo_tan93@... <elmo_tan93%40hotmail.comDate><elmo_tan93% > > 40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: > > > [Speed cubing group] PLL Times!>> Hey guys! I'm new in this > group, and have > > > been cubing for approximately 7> months now.I'm averaging like 33- > 35 > > > seconds and my best single is 25.71> seconds.I learnt full PLL > recently, > > > and needed to know which algorithms I> could seriously cut down > time > > > on.Here's a really rough list of my times in> seconds (the names > of the > > > algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) > 4.9(Gc) > > > 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4 > (T) 3.4(E) > > > 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me > out, maybe > > > create a list, then use the names for the PLL algs> from > thesixsides.com. > > > THANKS IN ADVANCE,mryuquan>> > > > __________________________________________________________> Die > neue > > > Generation der Windows Live Services - jetzt downloaden!> > > > http://get.live.com>> [Non-text portions of this message have been > > > removed]>> >[Non-text portions of this message have been removed] > > > __________________________________________________________Die neue > > > Generation der Windows Live Services - jetzt downloaden! > > > http://get.live.com[Non-text portions of this message have been > removed] > > > > > > __________________________________________________________ > > > Die neue Generation der Windows Live Services - jetzt downloaden! > > > http://get.live.com > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6647. [Speed cubing group] Re: Updates on my Rubik's Timer
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Dec 2007 20:31:23 -0000

I just made a change this morning that fixed a bug that sounds similar to what you're describing. Give it another try and let me know. If it still doesn't work, try CTRL + F5 to make sure you aren't loading an old version from your browser cache. --- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote: > > nice work! > > But on my comp (firefox 2.0, linux) the times are not updated as soon > as i press the spacebar to stop the timer. I can see the times only if > i switch to another puzzle and come back. This shouldn't happen right? > > Sachin.
6648. Re: Updates on my Rubik's Timer
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Dec 2007 20:35:17 -0000

First, as for the garbage at the end of the graphics. They aren't graphics - I'm using javascript to output some very large numbers, that's all. I have noticed, on occasion, that same thing you're mentioning, but I'm not sure there's anything that can be done about it. It looks like a rendering issue with the browser. Second, I have noticed the spacebar will make the page jump down when pressed. Still trying to figure that one out. Thanks for the heads up! --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > > The graphics at the end of the time string leaves some garbage at the > edge if the last number is a little narrower than the last one. And > my window scrolls down when I hit the spacebar =) > > I'm using Opera. > > (yea, yea, I know, use Firefox!... but for some reason it does not > function om my computer) >
6649. Re: Updates on my Rubik's Timer
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 03 Dec 2007 21:05:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > Second, I have noticed the spacebar will make the page jump down when > pressed. Still trying to figure that one out. Thanks for the heads up! > That's just because the space bar usually acts as a page down in most browsers. It's not really a problem since the page fits on one screen (unless you have the browser resized really small), and the timer still starts and stops properly anyway.
6650. Re: Updates on my Rubik's Timer
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Dec 2007 00:30:55 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > First, as for the garbage at the end of the graphics. They aren't > graphics - I'm using javascript to output some very large numbers, > that's all. I have noticed, on occasion, that same thing you're > mentioning, but I'm not sure there's anything that can be done about > it. It looks like a rendering issue with the browser. I used to program a lot of graphic applications earlier and when I had that problem I usally put a empty space where the text goes before the actuall text. In pixel graphics you simply put a large rectangle of the same colour as the background in the area to clear out the old pixels. For older computer working with strings and using fonts of fixed character sizes you used to write a string of spaces. Nowdays, when the chars in the fonts has got diffrent withs for broad and narrow types that is not as easy to do =) // Kenneth
6651. Re: [Speed cubing group] Re: Which Method?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 4 Dec 2007 03:21:21 +0100

Just read it a couple more times and/or watch the video some more. If you still can't grasp it, describe what you do (and don't) understand and post it here, on youtube or on speedsolving.com ----- Original Message ----- From: kemp_drumsalot To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 30, 2007 11:31 PM Subject: [Speed cubing group] Re: Which Method? I've been trying to use your tutorial bud but I can't really grasp it. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > I have some video-tutorials online at > http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc [2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3] > and http://www.speedsolving.com/showthread.php?t=761 [4] would be a > good idea too. > On Thu, 29 Nov 2007 00:15:36 -0000, "kemp_drumsalot" wrote: > > On my way to solving the 5x5 as we speak, just got my centers done, > trying to figure out how to do the edges now haha. > > > Links: > ------ > [1] http://www.youtube.com/profile?user=Arnaudvg > [2] http://www.youtube.com/watch?v=DOpWRIfdJvc > [3] http://www.speedsolving.com/showthread.php?t=1447 > [4] > http://www.speedsolving.com/showthread.php?t=761 > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ-- > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117 > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA-- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA-- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA > zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ2JhdHNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NjI5NTM0MA-- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmczkzYmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTYyOTUzNDA- > [12] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNjRlbmk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTYyOTUzNDA- > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmdTBtbG1wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTYyOTUzNDA- > [14] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcmF1YWdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODM > zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA-- > [15] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnRjNGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2Mjk1MzQw > [16] > http://groups.yahoo.com/;_ylc=X3oDMTJkbmlkNTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2Mjk1MzQw > [17] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjE5ZTQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTYyOTUzNDA- > [18] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [19] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkaW1wcGE4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2Mjk1MzQw > [21] > http://docs.yahoo.com/info/terms/ > [22] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [23] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXZ2YjlqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTYyOTUzNDA- > [24] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldGdhYm1rBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NjI5NTM0MA-- > [25] > http://us.ard.yahoo.com/SIG=12jeqkmmd/M=493064.11804636.12264846.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=5045821/R=0/SIG=11gsqr691/*http://advision.webevents.yahoo.com/parenting/ > [26] > http://us.ard.yahoo.com/SIG=12j3u0gdg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/ > [27] > http://us.ard.yahoo.com/SIG=12jkhnqu2/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y= > YAHOO/EXP=1196302540/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50 > > > [Non-text portions of this message have been removed] >
6652. Re: TI-83/84 Scrambler
From: "James Straughan" <athefre@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Dec 2007 20:48:25 -0000

Does anyone know how to update this code so that you don't have, for example, D' appearing after U' or F appearing right after B'? --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > put the flashing black cursor over the A, then press delete. the > delete button deletes the item to the imediate right of it, not the > item that it is on. > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > <ltunreal@> wrote: > > > > I tried to delete a space with the DEL button, but it just merges the > > line below it with the line the space was on. It looked like this: > > > > 8->A(alpha + space right here) > > 8->B > > > > So I tried press DEL on the space, but it turned into this: > > > > 8->A8->B >
6653. Re: Updates on my Rubik's Timer
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Dec 2007 22:06:30 -0000

I'd never noticed that behavior existed in the browser by default. Thanks for the tip. I would have wasted much time trying to fix that :) --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > That's just because the space bar usually acts as a page down in most > browsers. It's not really a problem since the page fits on one screen > (unless you have the browser resized really small), and the timer > still starts and stops properly anyway. >
6654. Re: Cube Explorer 4.15 released
From: "Andrea" <eisandrea2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 04 Dec 2007 23:46:49 -0000

Hello, is the program able to mask out some cubie ? E.g. to explore Roux cmll . There must be a posibility to disable some compares of egdes or corners. I try to develop a program in standart C, to do that. (i use a mac) Greets Andrea --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
6655. Re: TI-83/84 Scrambler
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 01:07:12 -0000

yes, but it would be more work than it is worth. maybe someone else can do it easier, but why would you want that? --- In speedsolvingrubikscube@yahoogroups.com, "James Straughan" <athefre@...> wrote: > > Does anyone know how to update this code so that you don't have, for > example, D' appearing after U' or F appearing right after B'? > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@> wrote: > > > > put the flashing black cursor over the A, then press delete. the > > delete button deletes the item to the imediate right of it, not the > > item that it is on. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "ltunreal" > > <ltunreal@> wrote: > > > > > > I tried to delete a space with the DEL button, but it just merges > the > > > line below it with the line the space was on. It looked like this: > > > > > > 8->A(alpha + space right here) > > > 8->B > > > > > > So I tried press DEL on the space, but it turned into this: > > > > > > 8->A8->B > > >
6656. Homebrew Timer for Nintendo DS:
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 03:48:17 -0000

I just came across this very crude homebrew cube timer for NDS: http://www.lab4games.net/zz85/blog/2007/05/01/my-first-nds-homebrew-rubik-cube-timer/ I haven't had time to try it out but it looks promising. Enjoy.
6657. Re: Homebrew Timer for Nintendo DS:
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 03:50:24 -0000

Grr, the link above was broken, use this one: http://tinyurl.com/ywuqvt
6658. world championship 1981 Munich?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 08:00:25 -0000

According to Wikipedia (and some other webpages): "The first world championship organized by the Guinness Book of World Records was held in Munich on March 13, 1981. All cubes were moved 40 times and rubbed with petroleum jelly. The official winner with a record of 38 seconds was Jury Froeschl, born in Munich." http://en.wikipedia.org/wiki/ Rubik's_Cube#Competitions_and_record_times And from a more trustworthy source: "Rainer Seitz organised a Guiness Book of Records bash in Munich on 6- 13 March 81 at the Olympia Shopping Centre. The Centre is connected with the German publisher of the Guiness Book). The best times were 38 seconds, again due to new cubes, achieved by Ronald Brinkmann and Jury Fröschl, an 18 year old Munich boy." http://www.geocities.com/jaapsch/puzzles/cubic1.htm#p13 Does someone here know more about it? Was it really a championship and worthy of the title "world championship"? Or just one of those lame Guinness record attempts? Cheers! Stefan
6659. Re: [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 5 Dec 2007 09:01:29 +0100

Just right-click a sticker And don't forget to read the help-file: "Exploring the Cube" -> "Solving Incomplete Cubes" ----- Original Message ----- From: Andrea To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05, 2007 12:46 AM Subject: [Speed cubing group] Re: Cube Explorer 4.15 released Hello, is the program able to mask out some cubie ? E.g. to explore Roux cmll . There must be a posibility to disable some compares of egdes or corners. I try to develop a program in standart C, to do that. (i use a mac) Greets Andrea --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...> wrote: > > In the new version I removed a few lines of code which I suspect to > be responsible for the closing problem under Windows Vista. Please > let me know of there is any difference now. > > The deletion of two lines would of course not justify to jump from > version 4.11 to version 4.15. > What took more time was the implementation of a filter for incomplete > cube solutions. You may define for example, that B-face moves are not > allowed. > You have also the choice to prefix some whole cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
6660. Rubik's Clock
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 08:17:14 -0000

Hi everyone, does anyone know the price of Rubik's Clock? Thanks Brian
6661. Re: world championship 1981 Munich?
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 09:26:58 -0000

Hi :-) It's the first time i have heard of a "1981 WC". I read up on anything i could find about the cube in the early 80's and i never heard of this back then. I guess it was nothing but a Guiness WR attempt stunt, and not a widely accepted one as there were many other much faster competition times achieved back then. Just read what has been written by Jessica and Guus. The name Ronald Brinkmann rings a bell. I came across it many times, but not sure where and how. One should not be too harsh when reading about the solving times achieved back then. For one, the cubes were mostly much worse than the ones we have now. Also i guess most were completely self taught on the cube, not having access to the vast array of methods and algorithms we have nowadays :D -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > According to Wikipedia (and some other webpages): > > "The first world championship organized by the Guinness Book of World > Records was held in Munich on March 13, 1981. All cubes were moved 40 > times and rubbed with petroleum jelly. The official winner with a > record of 38 seconds was Jury Froeschl, born in Munich." > http://en.wikipedia.org/wiki/ > Rubik's_Cube#Competitions_and_record_times > > And from a more trustworthy source: > > "Rainer Seitz organised a Guiness Book of Records bash in Munich on 6- > 13 March 81 at the Olympia Shopping Centre. The Centre is connected > with the German publisher of the Guiness Book). The best times were > 38 seconds, again due to new cubes, achieved by Ronald Brinkmann and > Jury Fröschl, an 18 year old Munich boy." > http://www.geocities.com/jaapsch/puzzles/cubic1.htm#p13 > > Does someone here know more about it? Was it really a championship > and worthy of the title "world championship"? Or just one of those > lame Guinness record attempts? > > Cheers! > Stefan >
6662. Re: [Speed cubing group] Rubik's Clock
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 11:45:26 +0100

At Dutch National I could buy a clock for 1 Euro. It was very bad, but after opening it, cleaning it and lubing it, it is pretty good. On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: Hi everyone, does anyone know the price of Rubik's Clock? Thanks Brian Links: ------ [1] http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_ylc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY0MAR0cGNJZAMxMDA1OA-- [2] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--?act=reply&messageNum=39175 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- [5] http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- [7] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw [12] http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2ODQyNjQw [13] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- [14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [16] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJtMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw [17] http://docs.yahoo.com/info/terms/ [18] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- [20] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw [21] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZtbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- [22] http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50 [23] http://us.ard.yahoo.com/SIG=12jd72 put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [24] http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [Non-text portions of this message have been removed]
6663. Re: [Speed cubing group] Rubik's Clock
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 11:24:54 -0000

Hi :-) Every now and then clocks, magics and other rare-to-find-in-shops puzzles come up for sale at ebay. This should be the best place i guess. Quite cheap, but there will be additional shipping costs. Best wishes, Per > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > At Dutch National I could buy a clock for 1 Euro. It was very bad, but > after opening it, cleaning it and lubing it, it is pretty good. > On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: > Hi everyone, does anyone know the price of Rubik's Clock? Thanks > Brian > > > > Links: > ------ > [1] > http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY 0MAR0cGNJZAMxMDA1OA-- > [2] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? act=reply&messageNum=39175 > [3] > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > [4] > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > [5] > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA - > [6] > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > [7] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > [8] > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > [9] > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > [10] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 MzU2BHNlYwNm > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > [11] > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > [12] > http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx MTk2ODQyNjQw > [13] > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > [14] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [15] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? subject=Change > Delivery Format: Traditional > [16] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > [17] > http://docs.yahoo.com/info/terms/ > [18] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [19] > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > [20] > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > [21] > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > [22] > http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= 50 > [23] > http://us.ard.yahoo.com/SIG=12jd72 > put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co m/group/realfood/ > [24] > http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > [Non-text portions of this message have been removed] >
6664. Re: world championship 1981 Munich?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 13:50:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > One should not be too harsh when reading about the solving times > achieved back then. In case you think the 38 seconds made me ask whether it was worthy to be called world championship - that wasn't the reason. I just suspected that it wasn't a "world" championship but only a local record attempt. The journalist I mentioned a few days ago sent me her article to proofread it and it mentions the 1981 Munich thing as the first WC, that's how I found out about it. There's a radio interview with the winner of that event here (it's German): http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 Cheers! Stefan
6665. Re: [Speed cubing group] Re: world championship 1981Munich?
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 15:43:32 +0100

I think that journalist deserves a compliment. Not only was he/she smart enough to interview Stefan and agree with proofreading, but he/she also found a pretty big event (maybe not really WC-class, but still) that almost none of us knew about. After all the previous "bad press" posts, this is good hear. On Wed, 05 Dec 2007 13:50:31 -0000, "Stefan Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "per_fredlund" ...> wrote: > > One should not be too harsh when reading about the solving times > achieved back then. In case you think the 38 seconds made me ask whether it was worthy to be called world championship - that wasn't the reason. I just suspected that it wasn't a "world" championship but only a local record attempt. The journalist I mentioned a few days ago sent me her article to proofread it and it mentions the 1981 Munich thing as the first WC, that's how I found out about it. There's a radio interview with the winner of that event here (it's German): http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 [2] Cheers! Stefan Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNHV1MGR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg2MjYzNQ--?act=reply&messageNum=39179 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOW9kMGwzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg2MjYzNQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcjAwM2wyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg2MjYzNQ-- [7] http://gr oups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNGd0a3BmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NjI2MzU- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlYjlhc2ZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg2MjYzNQ-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaTlrOGphBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NjI2MzU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMG1pZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NjI2MzU- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTg0aTU3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NjI2MzU- [12] http://groups.yahoo.com/group/speedsolv ingrubikscube/members;_ylc=X3oDMTJldDJjODNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5Njg2MjYzNQ-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZXNnNDQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODYyNjM1 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkMTUxcGxsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2ODYyNjM1 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcDNjaGFoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NjI2MzU- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdnZlaDkxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODYyNjM1 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcDRjaXY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NjI2MzU- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnZTJoOTJoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODYyNjM1 [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlOXM5dG52BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg2MjYzNQ-- [24] http://us.ard.yahoo.com/SIG=12jscmlao/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [25] http://us.ard.yahoo.com/SIG=12j59n9mi/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP =1196869835/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [26] http://us.ard.yahoo.com/SIG=12jisa0qd/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed]
6666. Re: [Speed cubing group] Re: world championship 1981 Munich?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 09:48:29 -0500

Kind of odd that a journalist (who typically knows nothing about cubing) found something legit about cubing that we didn't know. On Dec 5, 2007 9:43 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > > > > > > > I think that journalist deserves a compliment. Not only was he/she > smart enough to interview Stefan and agree with proofreading, but > he/she also found a pretty big event (maybe not really WC-class, but > still) that almost none of us knew about. After all the previous "bad > press" posts, this is good hear. > On Wed, 05 Dec 2007 13:50:31 -0000, "Stefan Pochmann" wrote: > --- In speedsolvingrubikscube@yahoogroups.com [1], > > "per_fredlund" ...> wrote: > > > > One should not be too harsh when reading about the solving times > > achieved back then. > In case you think the 38 seconds made me ask whether it was worthy > to > be called world championship - that wasn't the reason. I just > suspected that it wasn't a "world" championship but only a local > record attempt. > The journalist I mentioned a few days ago sent me her article to > proofread it and it mentions the 1981 Munich thing as the first WC, > that's how I found out about it. > There's a radio interview with the winner of that event here > (it's > German): > http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 [2] > Cheers! > Stefan > > > Links: > ------ > [1] > mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 > [3] > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw-- > [4] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNHV1MGR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg2MjYzNQ--?act=reply&messageNum=39179 > [5] > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOW9kMGwzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg2MjYzNQ-- > [6] > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcjAwM2wyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg2MjYzNQ-- > [7] > http://gr > > oups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNGd0a3BmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NjI2MzU- > [8] > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlYjlhc2ZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg2MjYzNQ-- > [9] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaTlrOGphBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NjI2MzU- > [10] > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMG1pZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NjI2MzU- > [11] > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTg0aTU3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NjI2MzU- > [12] > http://groups.yahoo.com/group/speedsolv > > ingrubikscube/members;_ylc=X3oDMTJldDJjODNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5Njg2MjYzNQ-- > [13] > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZXNnNDQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODYyNjM1 > [14] > > http://groups.yahoo.com/;_ylc=X3oDMTJkMTUxcGxsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2ODYyNjM1 > [15] > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcDNjaGFoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NjI2MzU- > [16] > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > Delivery: Digest > [17] > mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change > Delivery Format: > Traditional > [18] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdnZlaDkxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODYyNjM1 > [19] > http://docs.yahoo.com/info/terms/ > [20] > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > [21] > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcDRjaXY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NjI2MzU- > [22] > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnZTJoOTJoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODYyNjM1 > [23] > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlOXM5dG52BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg2MjYzNQ-- > [24] > > http://us.ard.yahoo.com/SIG=12jscmlao/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > [25] > > http://us.ard.yahoo.com/SIG=12j59n9mi/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP > > =1196869835/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ > [26] > > http://us.ard.yahoo.com/SIG=12jisa0qd/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ > > [Non-text portions of this message have been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
6667. Re: [Speed cubing group] Re: world championship 1981 Munich?
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 5 Dec 2007 16:07:30 +0100

The Swedish cubers do know. The event was discussed on our site some months ago. (How did they determine the winner; there were two persons on 38 s?). R From: avgalen@silhouette. To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05, 2007 3:43 PM Subject: Re: [Speed cubing group] Re: world championship 1981 Munich? I think that journalist deserves a compliment. Not only was he/she smart enough to interview Stefan and agree with proofreading, but he/she also found a pretty big event (maybe not really WC-class, but still) that almost none of us knew about. After all the previous "bad press" posts, this is good hear. On Wed, 05 Dec 2007 13:50:31 -0000, "Stefan Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1], "per_fredlund" ...> wrote: > > One should not be too harsh when reading about the solving times > achieved back then. In case you think the 38 seconds made me ask whether it was worthy to be called world championship - that wasn't the reason. I just suspected that it wasn't a "world" championship but only a local record attempt. The journalist I mentioned a few days ago sent me her article to proofread it and it mentions the 1981 Munich thing as the first WC, that's how I found out about it. There's a radio interview with the winner of that event here (it's German): http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 [2] Cheers! Stefan Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2] http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 [3] http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw-- [4] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNHV1MGR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg2MjYzNQ--?act=reply&messageNum=39179 [5] http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOW9kMGwzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg2MjYzNQ-- [6] http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcjAwM2wyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg2MjYzNQ-- [7] http://gr oups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNGd0a3BmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NjI2MzU- [8] http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlYjlhc2ZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg2MjYzNQ-- [9] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaTlrOGphBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NjI2MzU- [10] http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjMG1pZWhxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NjI2MzU- [11] http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmaTg0aTU3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NjI2MzU- [12] http://groups.yahoo.com/group/speedsolv ingrubikscube/members;_ylc=X3oDMTJldDJjODNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5Njg2MjYzNQ-- [13] http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkZXNnNDQ4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODYyNjM1 [14] http://groups.yahoo.com/;_ylc=X3oDMTJkMTUxcGxsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2ODYyNjM1 [15] http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcDNjaGFoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NjI2MzU- [16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email Delivery: Digest [17] mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change Delivery Format: Traditional [18] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdnZlaDkxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODYyNjM1 [19] http://docs.yahoo.com/info/terms/ [20] mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [21] http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcDRjaXY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NjI2MzU- [22] http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnZTJoOTJoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODYyNjM1 [23] http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlOXM5dG52BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg2MjYzNQ-- [24] http://us.ard.yahoo.com/SIG=12jscmlao/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral [25] http://us.ard.yahoo.com/SIG=12j59n9mi/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP =1196869835/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/ [26] http://us.ard.yahoo.com/SIG=12jisa0qd/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/ [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6668. [Speed cubing group] Re: world championship 1981 Munich?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 15:28:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Kind of odd that a journalist (who typically knows nothing about > cubing) found something legit about cubing that we didn't know. I think she got it from Wikipedia (she gave me that as first reference when I asked about it). And apparently we don't get our cube information from Wikipedia. Does any of you know the person who had the IP address 88.65.79.14 at 13:21, 26 December 2006? Because then we could ask for evidence: http://en.wikipedia.org/w/ index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890 Gah! People without account shouldn't be allowed to edit... Stefan
6669. [Speed cubing group] Re: world championship 1981 Munich?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 15:29:27 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > http://en.wikipedia.org/w/ > index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890 Correction: http://tinyurl.com/yt55tg Stefan
6670. Re: [Speed cubing group] Re: world championship 1981 Munich?
From: "David Barr" <david20708@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 11:42:16 -0500

On Dec 5, 2007 10:29 AM, Stefan Pochmann wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann" <pochmann@...> wrote: > > > > http://en.wikipedia.org/w/ > > index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890 > > Correction: http://tinyurl.com/yt55tg > > Stefan > It was someone from arcor-ip.net, which looks like a German ISP. Here's a pretty good site for looking up IP related information: http://centralops.net/co/
6671. Re: [Speed cubing group] Rubik's Clock
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 20:06:53 +0100

Usually they are sold for about 1 currency unit, whatever the currency unit* *within this group: �, $, � ;-) On Dec 5, 2007 12:24 PM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > Every now and then clocks, magics and other rare-to-find-in-shops > puzzles come up for sale at ebay. This should be the best place i > guess. Quite cheap, but there will be additional shipping costs. > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... > <avgalen@...> wrote: > > > > At Dutch National I could buy a clock for 1 Euro. It was very bad, > but > > after opening it, cleaning it and lubing it, it is pretty good. > > On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: > > Hi everyone, does anyone know the price of Rubik's Clock? Thanks > > Brian > > > > > > > > Links: > > ------ > > [1] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y > lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz > A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY > 0MAR0cGNJZAMxMDA1OA-- > > [2] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? > act=reply&messageNum=39175 > > [3] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > [4] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 > oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM > TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA > - > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD > MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 > oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM > TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > MzU2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 > oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > [12] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl > kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx > MTk2ODQyNjQw > > [13] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT > JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > subject=Change > > Delivery Format: Traditional > > [16] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ > tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > [17] > > http://docs.yahoo.com/info/terms/ > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@...m?subject= > > [19] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > [21] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ > tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > [22] > > > http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= > 50 > > [23] > > http://us.ard.yahoo.com/SIG=12jd72 > > > put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH > OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co > m/group/realfood/ > > [24] > > > http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6672. [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Andrea" <eisandrea2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 19:32:21 -0000

thanks this rules. But is there a solution on the command line version ? I want use the mac. > > Just right-click a sticker > > And don't forget to read the help-file: "Exploring the Cube" -> "Solving > Incomplete Cubes"
6673. 8 years
From: "Ron" <ron@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 20:51:52 -0000

Hi guys, Today is a Dutch national holiday (Sinterklaas). Today 8 years ago I received the computer game Rubik's Games as a present. Via this game I found Chris Hardwick and Ton Dennenbroek. Soon after we found Dan Knights and Mat Wilder. I never thought our community would grow this big. And we will grow again in 2008. If you are in a new cubing country: organise yourselves and take the initiative for meetings and competitions. Have fun, Ron
6674. Nov 24 Richmond competition
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 21:23:39 -0000

Have any results been posted from the competition in Richmond on Nov 24? Thanks, berndtrinva@...
6675. Re: [Speed cubing group] Nov 24 Richmond competition
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 18:25:57 -0300 (ART)

Yep all of them, in fact http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=VirginiaOpen2007 Pedro berndtrinva <berndtrinva@...> escreveu: Have any results been posted from the competition in Richmond on Nov 24? Thanks, berndtrinva@... --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6676. Re: 8 years
From: "Lars Vandenbergh" <lars.vandenbergh@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 21:58:34 -0000

Ron, That's amazing to think that this all started thanks to Sinterklaas! I think he should be called the patron saint of speedcubing from now on ;) Great game as well, Rubik's Games. I got it in the same period as you. Even to this day I think the Rubik's Cube simulator in there is one of the best ever made in terms of user friendliness. It just had a very nice feel to it that I miss in all applets that are around these days. And it had all 4 sizes as well (2x2x2-5x5x5). For me it was the first go I ever had at solving the big cubes and it remained the only way for doing so for many years after. Lars --- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...> wrote: > > Hi guys, > > Today is a Dutch national holiday (Sinterklaas). Today 8 years ago I > received the computer game Rubik's Games as a present. Via this game I > found Chris Hardwick and Ton Dennenbroek. Soon after we found Dan > Knights and Mat Wilder. > > I never thought our community would grow this big. > And we will grow again in 2008. > If you are in a new cubing country: organise yourselves and take the > initiative for meetings and competitions. > > Have fun, > > Ron >
6677. Buffy The Vampire Slayer
From: florianweingarten <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 22:02:33 -0000

Apparently, the vengeance demon "Anya" from the TV show "Buffy the Vampire Slayer" likes to play with Rubiks Cubes, at least she has one in her bedroom :-) http://hackvalue.de/~flo/cubing/buffy/ (Season 5, Episode 3, "The Replacement")
6678. Re: Buffy The Vampire Slayer
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 05 Dec 2007 23:36:02 -0000

Thank you. I knew the thing about Anya, but could never locate the right epsisode even after re-watching so much. Nifty find. On a related note, today I read though all the Season 8 comics. Huge fan of Buffy here :). There is also one episode of Angel with a Pyraminx. -Doug --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Apparently, the vengeance demon "Anya" from the TV show "Buffy the > Vampire Slayer" likes to play with Rubiks Cubes, at least she has one > in her bedroom :-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3, "The Replacement") >
6679. Re: [Speed cubing group] Buffy The Vampire Slayer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 6 Dec 2007 01:27:50 +0100

I always knew she was a fake demon. A real vengeance demon wouldn't have a 3x3x3 but would have had the 4x4x4! ----- Original Message ----- From: florianweingarten To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05, 2007 11:02 PM Subject: [Speed cubing group] Buffy The Vampire Slayer Apparently, the vengeance demon "Anya" from the TV show "Buffy the Vampire Slayer" likes to play with Rubiks Cubes, at least she has one in her bedroom :-) http://hackvalue.de/~flo/cubing/buffy/ (Season 5, Episode 3, "The Replacement")
6680. Re: [Speed cubing group] Rubik's Clock
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 17:28:46 -0800 (PST)

Hello. So in terms of the US dollar, it is about one dollar? Also, would 20 US dollars for it, plus shipping, be a reasonable price for it? Brian ----- Original Message ---- From: Gilles van den Peereboom <gillesvdp@gmail.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 5, 2007 11:06:53 AM Subject: Re: [Speed cubing group] Rubik's Clock Usually they are sold for about 1 currency unit, whatever the currency unit* *within this group: �, $, � ;-) On Dec 5, 2007 12:24 PM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > > Every now and then clocks, magics and other rare-to-find-in-shops > puzzles come up for sale at ebay. This should be the best place i > guess. Quite cheap, but there will be additional shipping costs. > > Best wishes, > > Per > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... > <avgalen@...> wrote: > > > > At Dutch National I could buy a clock for 1 Euro. It was very bad, > but > > after opening it, cleaning it and lubing it, it is pretty good. > > On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: > > Hi everyone, does anyone know the price of Rubik's Clock? Thanks > > Brian > > > > > > > > Links: > > ------ > > [1] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y > lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz > A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY > 0MAR0cGNJZAMxMDA1OA-- > > [2] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? > act=reply&messageNum=39175 > > [3] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > [4] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 > oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > [5] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM > TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA > - > > [6] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD > MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > [7] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > [8] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 > oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > [9] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM > TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > [10] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > MzU2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > [11] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 > oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > [12] > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl > kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx > MTk2ODQyNjQw > > [13] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT > JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > [14] > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > Delivery: Digest > > [15] > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > subject=Change > > Delivery Format: Traditional > > [16] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ > tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > [17] > > http://docs.yahoo.com/info/terms/ > > [18] > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > [19] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > [20] > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > [21] > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ > tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > [22] > > > http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= > 50 > > [23] > > http://us.ard.yahoo.com/SIG=12jd72 > > > put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH > OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co > m/group/realfood/ > > [24] > > > http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > > [Non-text portions of this message have been removed] > > > > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed] Yahoo! Groups Links [Non-text portions of this message have been removed]
6681. Re: [Speed cubing group] Rubik's Clock
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 17:32:17 -0800 (PST)

Ah, thank you x]]. ----- Original Message ---- From: "avgalen@..." <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 5, 2007 2:45:26 AM Subject: Re: [Speed cubing group] Rubik's Clock At Dutch National I could buy a clock for 1 Euro. It was very bad, but after opening it, cleaning it and lubing it, it is pretty good. On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: Hi everyone, does anyone know the price of Rubik's Clock? Thanks Brian Links: ------ [1] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ message/10058; _ylc=X3oDMTM2c2w 5cTZmBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BG1zZ0lkAzM5MTc 1BHNlYwNmdHIEc2x rA3Z0cGMEc3RpbWU DMTE5Njg0MjY0MAR 0cGNJZAMxMDA1OA- - [2] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxbmppczN2 BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BG1z Z0lkAzM5MTc1BHNl YwNmdHIEc2xrA3Jw bHkEc3RpbWUDMTE5 Njg0MjY0MA- -?act=reply& amp;messageNum= 39175 [3] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJlaDFpaDBx BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA250 cGMEc3RpbWUDMTE5 Njg0MjY0MA- - [4] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbTN 0N28wBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA21zZ3MEc3RpbWU DMTE5Njg0MjY0MA- - [5] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ files;_ylc= X3oDMTJmMjZ0aGsy BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3 Jwc3BJZAMxNzA1Mjk3M zU2BHNlYwNmdHIEc 2xrA2ZpbGVzBHN0a W1lAzExOTY4NDI2N DA- [6] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJldHRibjZx BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bo b3QEc3RpbWUDMTE5 Njg0MjY0MA- - [7] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJmZXYxNnJi BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA2xp bmtzBHN0aW1lAzEx OTY4NDI2NDA- [8] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ database; _ylc=X3oDMTJjcmx wbTBkBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2RiBHN0aW1lAzE xOTY4NDI2NDA- [9] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ polls;_ylc= X3oDMTJmNDdyN2xo BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3Bv bGxzBHN0aW1lAzEx OTY4NDI2NDA- [10] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJldnAy cmI4BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwNm dHIEc2xrA21icnMEc3R pbWUDMTE5Njg0MjY 0MA-- [11] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkYWt 2Z2pxBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2NhbARzdGltZQM xMTk2ODQyNjQw [12] http://groups. yahoo.com/ ;_ylc=X3oDMTJkNT RjNnUwBF9TAzk3Mz U5NzE0BGdycElkAz U1ODMzOTYEZ3Jwc3 BJZAMxNzA1Mjk3Mz U2BHNlYwNmdHIEc2 xrA2dmcARzdGltZQ MxMTk2ODQyNjQw [13] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ join;_ylc= X3oDMTJmbHZqNHZw BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwNmdHIEc2xrA3N0 bmdzBHN0aW1lAzEx OTY4NDI2NDA- [14] mailto:speedsolvingrubiksc ube-digest@ yahoogroups. com?subject=Email Delivery: Digest [15] mailto:speedsolvingrubiksc ube-traditional@ yahoogroups. com?subject=Change Delivery Format: Traditional [16] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJkcjJ tMDViBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwNmdHIEc2x rA2hwZgRzdGltZQM xMTk2ODQyNjQw [17] http://docs. yahoo.com/ info/terms/ [18] mailto:speedsolvingrubiksc ube-unsubscribe@ yahoogroups. com?subject= [19] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJmbTFu cTM4BF9TAzk3MzU5 NzE0BGdycElkAzU1 ODMzOTYEZ3Jwc3BJ ZAMxNzA1Mjk3MzU2 BHNlYwN2dGwEc2xr A3ZtYnJzBHN0aW1l AzExOTY4NDI2NDA- [20] http://groups. yahoo.com/ group/speedsolvi ngrubikscube/ links;_ylc= X3oDMTJnOG85Ymlp BF9TAzk3MzU5NzE0 BGdycElkAzU1ODMz OTYEZ3Jwc3BJZAMx NzA1Mjk3MzU2BHNl YwN2dGwEc2xrA3Zs aW5rcwRzdGltZQMx MTk2ODQyNjQw [21] http://groups. yahoo.com/ group/speedsolvi ngrubikscube; _ylc=X3oDMTJlbzZ tbmZrBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU 2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE5Njg0MjY0MA- - [22] http://us.ard. yahoo.com/ SIG=12jqds615/ M=493064. 10729656. 11333347. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1196849840/ A=3848642/ R=0/SIG=131eshi2 t/*http:/ /searchmarketing .yahoo.com/ arp/srchv2. php?o=US2004& amp;cmp=Yahoo& amp;ctv=Groups3& amp;s=Y& s2=&s3= &b=50 [23] http://us.ard. yahoo.com/ SIG=12jd72 put/M=493064. 11036139. 11614791. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1196849840/ A=4725796/ R=0/SIG=1192rfji u/*http://groups. yahoo.com/ group/realfood/ [24] http://us.ard. yahoo.com/ SIG=12jbalmpg/ M=493064. 10729651. 11333342. 8674578/D= groups/S= 1705297356: NC/Y=YAHOO/ EXP=1196849840/ A=5028924/ R=0/SIG=11e3tma2 a/*http:/ /new.groups. yahoo.com/ moderatorcentral [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; 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6682. Algorithm applet
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 18:26:24 -0800

A while ago, I had the link to this really useful website for help with algorithms. It had a cube applet, and you could type in the algorithm you wish to be performed, and you can have the cube do the moves, or the inverse. It's been a while since I've been to that site, and I lost the link and forgot the name, etc. Does anyone know what I'm talking about and can tell me where to find it again? Thanks! Leyan [Non-text portions of this message have been removed]
6683. Re: [Speed cubing group] Algorithm applet
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 5 Dec 2007 18:53:32 -0800

http://thearufam.brinkster.net/cube/wrapplet.asp Stefan is very fond of it... If you have Firefox, you could also use these: http://cube.garron.us/tools/ :-) (It operates as follows: http://archive.garron.us/vid/demo/algsearch.mp4 ) Someday, I'm going to give it a better interface, though, so it's more useful (particularly because I've found no other good tool for it...) -Lucas Garron ----- Original Message ----- From: Leyan Lo To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05, 2007 6:26 PM Subject: [Speed cubing group] Algorithm applet A while ago, I had the link to this really useful website for help with algorithms. It had a cube applet, and you could type in the algorithm you wish to be performed, and you can have the cube do the moves, or the inverse. It's been a while since I've been to that site, and I lost the link and forgot the name, etc. Does anyone know what I'm talking about and can tell me where to find it again? Thanks! Leyan
6684. Re: [Speed cubing group] Algorithm applet
From: "Leyan Lo" <leyanlo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 5 Dec 2007 19:05:40 -0800

Wow, that was exactly what I was looking for, thanks! On Dec 5, 2007 6:53 PM, Lucas G. <lucasg@...> wrote: > http://thearufam.brinkster.net/cube/wrapplet.asp > Stefan is very fond of it... > > If you have Firefox, you could also use these: > http://cube.garron.us/tools/ > :-) > (It operates as follows: http://archive.garron.us/vid/demo/algsearch.mp4 ) > Someday, I'm going to give it a better interface, though, so it's more > useful (particularly because I've found no other good tool for it...) > > -Lucas Garron > > > ----- Original Message ----- > From: Leyan Lo > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > Sent: Wednesday, December 05, 2007 6:26 PM > Subject: [Speed cubing group] Algorithm applet > > A while ago, I had the link to this really useful website for help with > algorithms. It had a cube applet, and you could type in the algorithm you > wish to be performed, and you can have the cube do the moves, or the > inverse. It's been a while since I've been to that site, and I lost the > link and forgot the name, etc. Does anyone know what I'm talking about and > can tell me where to find it again? Thanks! > > Leyan > > > [Non-text portions of this message have been removed]
6685. Re: [Speed cubing group] Rubik's Clock
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 07:59:51 +0100

Well, it should be a good one for this price. On Dec 6, 2007 2:28 AM, Brian Le <khoale1234567@...> wrote: > Hello. > > So in terms of the US dollar, it is about one dollar? Also, would 20 US > dollars for it, plus shipping, be a reasonable price for it? > > Brian > > ----- Original Message ---- > From: Gilles van den Peereboom <gillesvdp@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 5, 2007 11:06:53 AM > Subject: Re: [Speed cubing group] Rubik's Clock > > Usually they are sold for about 1 currency unit, whatever the currency > unit* > > *within this group: ¤, $, £ ;-) > > On Dec 5, 2007 12:24 PM, per_fredlund <per_fredlund@...> wrote: > > > Hi :-) > > > > Every now and then clocks, magics and other rare-to-find-in-shops > > puzzles come up for sale at ebay. This should be the best place i > > guess. Quite cheap, but there will be additional shipping costs. > > > > Best wishes, > > > > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... > > <avgalen@...> wrote: > > > > > > At Dutch National I could buy a clock for 1 Euro. It was very bad, > > but > > > after opening it, cleaning it and lubing it, it is pretty good. > > > On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: > > > Hi everyone, does anyone know the price of Rubik's Clock? Thanks > > > Brian > > > > > > > > > > > > Links: > > > ------ > > > [1] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y > > lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz > > A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY > > 0MAR0cGNJZAMxMDA1OA-- > > > [2] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > > JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? > > act=reply&messageNum=39175 > > > [3] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > > JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > > [4] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 > > oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > > [5] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM > > TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA > > - > > > [6] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD > > MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > > [7] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > > TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > > [8] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 > > oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > > [9] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM > > TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > > [10] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > > DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > > MzU2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > > [11] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 > > oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > > [12] > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl > > kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx > > MTk2ODQyNjQw > > > [13] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT > > JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > > [14] > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > Delivery: Digest > > > [15] > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > > subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ > > tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > > [17] > > > http://docs.yahoo.com/info/terms/ > > > [18] > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > [19] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > > DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > > [20] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > > TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > > [21] > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ > > tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > > [22] > > > > > http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 > > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG > > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > > o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= > > 50 > > > [23] > > > http://us.ard.yahoo.com/SIG=12jd72 > > > > > put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH > > OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co > > m/group/realfood/ > > > [24] > > > > > http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 > > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG > > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
6686. Re: [Speed cubing group] Rubik's Clock
From: "Gilles van den Peereboom" <gillesvdp@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 08:01:23 +0100

What I mean is that a good clock could be sold that much. But you can find decent ones for 1 currency unit. ;-) On Dec 6, 2007 7:59 AM, Gilles van den Peereboom <gillesvdp@...> wrote: > Well, it should be a good one for this price. > > > > On Dec 6, 2007 2:28 AM, Brian Le <khoale1234567@sbcglobal.net> wrote: > > > Hello. > > > > So in terms of the US dollar, it is about one dollar? Also, would 20 US > > dollars for it, plus shipping, be a reasonable price for it? > > > > Brian > > > > ----- Original Message ---- > > From: Gilles van den Peereboom < gillesvdp@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, December 5, 2007 11:06:53 AM > > Subject: Re: [Speed cubing group] Rubik's Clock > > > > Usually they are sold for about 1 currency unit, whatever the currency > > unit* > > > > *within this group: ¤, $, £ ;-) > > > > On Dec 5, 2007 12:24 PM, per_fredlund < per_fredlund@...> wrote: > > > > > Hi :-) > > > > > > Every now and then clocks, magics and other rare-to-find-in-shops > > > puzzles come up for sale at ebay. This should be the best place i > > > guess. Quite cheap, but there will be additional shipping costs. > > > > > > Best wishes, > > > > > > Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com , avgalen@... > > > <avgalen@...> wrote: > > > > > > > > At Dutch National I could buy a clock for 1 Euro. It was very bad, > > > but > > > > after opening it, cleaning it and lubing it, it is pretty good. > > > > On Wed, 05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: > > > > Hi everyone, does anyone know the price of Rubik's Clock? Thanks > > > > Brian > > > > > > > > > > > > > > > > Links: > > > > ------ > > > > [1] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y > > > lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz > > > A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY > > > 0MAR0cGNJZAMxMDA1OA-- > > > > [2] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > > > JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? > > > act=reply&messageNum=39175 > > > > [3] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT > > > JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [4] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 > > > oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > > 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [5] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM > > > TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > > > Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA > > > - > > > > [6] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD > > > MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M > > > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [7] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > > > TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > > > [8] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 > > > oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > > 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > > > [9] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM > > > TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > > > [10] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > > > DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > > > MzU2BHNlYwNm > > > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [11] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 > > > oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk > > > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > > > [12] > > > > > > > http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl > > > kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx > > > MTk2ODQyNjQw > > > > [13] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT > > > JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU > > > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > > > [14] > > > > mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > > > Delivery: Digest > > > > [15] > > > > mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > > > subject=Change > > > > Delivery Format: Traditional > > > > [16] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ > > > tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > > > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > > > [17] > > > > http://docs.yahoo.com/info/terms/ > > > > [18] > > > > mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > > > [19] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o > > > DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 > > > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > > > [20] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM > > > TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz > > > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > > > [21] > > > > > > > http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ > > > tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl > > > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [22] > > > > > > > http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 > > > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG > > > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > > > o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= > > > 50 > > > > [23] > > > > http://us.ard.yahoo.com/SIG=12jd72 > > > > > > > put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH > > > OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/* http://groups.yahoo.co > > > m/group/realfood/ > > > > [24] > > > > > > > http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 > > > 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG > > > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions of this message have been removed]
6687. Re: [Speed cubing group] Algorithm applet
From: "D.K Jaya Krishna" <jayakrishna1304@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 12:56:41 +0530

I saw one like that in Joel's Site www.solvethecube.co.uk, just try it Leyan. Regards, Jaya Krishna India On 12/6/07, Leyan Lo <leyanlo@...> wrote: > > A while ago, I had the link to this really useful website for help with > algorithms. It had a cube applet, and you could type in the algorithm you > wish to be performed, and you can have the cube do the moves, or the > inverse. It's been a while since I've been to that site, and I lost the > link and forgot the name, etc. Does anyone know what I'm talking about and > can tell me where to find it again? Thanks! > > Leyan > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6688. [Speed cubing group] Re: world championship 1981 Munich?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Dec 2007 09:46:47 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "David Barr" <david20708@...> wrote: > > It was someone from arcor-ip.net, which looks like a German ISP. Yes, that's how far I went (using nslookup). But I guess Arcor would at best laugh at me when I ask them who it was. The same person also edited the German Wikipedia page, though in two steps. First only mentioning the championship, then changing it to "world" championship. > Here's a pretty good site for looking up IP related information: > http://centralops.net/co/ That's indeed a nice tool, thanks! Cheers! Stefan
6689. Re: [Speed cubing group] Algorithm applet
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 07:36:44 -0300 (ART)

Maybe is this one: http://thearufam.brinkster.net/cube/wrapplet.asp Pedro Leyan Lo <leyanlo@...> escreveu: A while ago, I had the link to this really useful website for help with algorithms. It had a cube applet, and you could type in the algorithm you wish to be performed, and you can have the cube do the moves, or the inverse. It's been a while since I've been to that site, and I lost the link and forgot the name, etc. Does anyone know what I'm talking about and can tell me where to find it again? Thanks! Leyan [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6690. Re: 8 years
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Dec 2007 10:40:03 -0000

Just look at the number of competitions we had this year, compare to the rest of the yaers and you see this is the year when it really started to grow big. At my first comp in 2005 I had a time of like 38, that gave me a rank of sub 200, today my best is 25 and my rank is sub 700! // Kenneth
6691. Re: [Speed cubing group] Algorithm applet
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 08:21:44 -0300 (ART)

Haha...too late... stupid yahoo, got Lucas and Leyan's answer on my junk email folder...and mine too! o.O Pedro Pedro <pedrosino1@...> escreveu: Maybe is this one: http://thearufam.brinkster.net/cube/wrapplet.asp Pedro Leyan Lo <leyanlo@...> escreveu: A while ago, I had the link to this really useful website for help with algorithms. It had a cube applet, and you could type in the algorithm you wish to be performed, and you can have the cube do the moves, or the inverse. It's been a while since I've been to that site, and I lost the link and forgot the name, etc. Does anyone know what I'm talking about and can tell me where to find it again? Thanks! Leyan [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6692. Re: 8 years
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Dec 2007 11:55:41 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" <kenneth@...> wrote: > > Just look at the number of competitions we had this year, compare to > the rest of the yaers and you see this is the year when it really > started to grow big. Just so not everybody has to repeat the counting: 2003 2 2004 12 (factor 6) 2005 24 (factor 2) 2006 33 (factor 1.375) 2007 53 (factor 1.61) Cheers! Stefan
6693. Re: 8 years
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Dec 2007 18:01:15 -0000

Hi! Can you please list the number of different countries where there's been competitions each year. I like this kind of statistics. :-) /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > Just so not everybody has to repeat the counting: > > 2003 2 > 2004 12 (factor 6) > 2005 24 (factor 2) > 2006 33 (factor 1.375) > 2007 53 (factor 1.61) > > Cheers! > Stefan >
6694. Hey All
From: heyallfromal <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 06 Dec 2007 18:42:03 -0000

Hey All, I am new here and would like to introduce myself. chat with ya all soon, Al Mad ------------------------------ The Best Free Ad Portal www.saharaclassifieds.com
6695. why it pops ?
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Dec 2007 03:31:10 +0000 (GMT)

Dear Cubers, I am curious about why it pops, sometime. I would be glad to hear from you about pop. In the recent worlds-2007, I had a bad pop. Normally, it happens to me in my loose 444 cube. But it happened to me in 333 for the first time. When your mind think ahead and want to go faster but your hand (finger speed is less) is not going that fast, it pops. Perhaps too tight cube may be cause for pop. I remember, Ron uncle telling me to have more control when solving, when we met in 2005. Now, I understand that means mind and fingering should go together. J.Bernett orlando --------------------------------- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed]
6696. Re: [Speed cubing group] why it pops ?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 6 Dec 2007 19:42:08 -0800 (PST)

Hello. This is a rather good topic to discuss. I have a DIY cube from cube4you.com, and it always pops on me. That is why I cannot go fast. However, my other cubes do not pop, but I wish for my DIY to be in a state where I will not be afraid of it popping. According to my empirical observations, a cube pops when it has a loose center mechanism. This is found most often in cubes where you are able to turn a corner in it at least 45 degrees, putting it into an "impossible" solved state. I found that tightening it often times does help it from not popping. However, more observation should be conducted to test my theory. Brian ----- Original Message ---- From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, December 6, 2007 7:31:10 PM Subject: [Speed cubing group] why it pops ? Dear Cubers, I am curious about why it pops, sometime. I would be glad to hear from you about pop. In the recent worlds-2007, I had a bad pop. Normally, it happens to me in my loose 444 cube. But it happened to me in 333 for the first time. When your mind think ahead and want to go faster but your hand (finger speed is less) is not going that fast, it pops. Perhaps too tight cube may be cause for pop. I remember, Ron uncle telling me to have more control when solving, when we met in 2005. Now, I understand that means mind and fingering should go together. J.Bernett orlando ------------ --------- --------- --- Chat on a cool, new interface. No download required. Click here. [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6697. Re: 8 years
From: "arnaudvangalen" <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 07:56:07 -0000

Lies, damn lies, statistics! If you write it down like that, it looks like speedcubing made it's biggest leap in 2004. If you write it down like this, it looks like speedcubing made it's biggest leap this year. 2003 +02 2004 +10 2005 +12 2006 +9 2007 +20 It is almost always true that the first year (or two) have the biggest growth (percentage-wise) in these types of scenarios. Going from a 1-man business (or household) to a 2-person is a big step, from 99 to 101 is bigger and smaller depending how you look at it. I think we should spread the competitions more. If done correctly I could have gone to 1 competition every week :) > 2003 2 > 2004 12 (factor 6) > 2005 24 (factor 2) > 2006 33 (factor 1.375) > 2007 53 (factor 1.61) --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson" <kenneth@> wrote: > > > > Just look at the number of competitions we had this year, compare > to > > the rest of the yaers and you see this is the year when it really > > started to grow big. > > Just so not everybody has to repeat the counting: > > 2003 2 > 2004 12 (factor 6) > 2005 24 (factor 2) > 2006 33 (factor 1.375) > 2007 53 (factor 1.61) > > Cheers! > Stefan >
6698. Re: why it pops ?
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 08:33:31 -0000

Of the five diy cubes I've made, the only ones that ever popped were the ones that I didn't tighten the screw at least a few millimeters past flush to the top of the center tube. Also, I think focusing more on finesse and smoothness rather than raw speed makes you pop and get locked up a LOT less.
6699. Re: why it pops ?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 13:49:00 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > > Of the five diy cubes I've made, the only ones that ever popped were > the ones that I didn't tighten the screw at least a few millimeters > past flush to the top of the center tube. Also, I think focusing more > on finesse and smoothness rather than raw speed makes you pop and get > locked up a LOT less. > Older Rubik's has got flat centres, those pops easier but allows you to cut coners earlier in triggers (this is also the reson for the pop, you cut to much). Newer cubes that has got arched centres only pops if the screews are to loose. Again, loose centres allows more cutting corners, that's why we don't tighten the screews more than enough to keep the pieces in place most of the times. I myself are wery presice in my turns and sedomly pops no matter the cube so I prefer the older type, much because I use a lot of slice turns (MES but mostly M) and these are much easier to do on a flat centre cube. But still, the cube I use most for practising is a customized anny where I removed the original spider that has got rivets for one old 80's replica spider with screews (wery nice spider). That one I normally pop in say 1:100 solves. The treads of the screews are pretty steep so they comes out by themself after a while and when one of them has gone to a certian point it starts to pop in almost every solve... Because of just one centre! // Kenneth
6700. [Speed cubing group] Re: Cube Explorer 4.15 released
From: "Andrea" <eisandrea2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 14:28:27 -0000

Hello, i used an emulator on the mac and so the Cube Explorer runs ;) Its an very nive Program. Thanks to the Programmer --- In speedsolvingrubikscube@yahoogroups.com, "Andrea" <eisandrea2002@...> wrote: > > thanks > > this rules. But is there a solution on the command line version ? I want use the mac. > > > > > Just right-click a sticker > > > > And don't forget to read the help-file: "Exploring the Cube" -> "Solving > > Incomplete Cubes" >
6701. my zee tv appearance few years ago
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Dec 2007 17:06:57 +0000 (GMT)

I just could not believe it. It is me too small. I have really grown up now. Hope you all would like it. http://www.rajshri.com/zee/shabaashindia/nowplaying.asp?band=high&fileID=shabaashindiareality8 J.Bernett Orlando --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
6702. Re: why it pops ?
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 17:19:56 -0000

> I myself are wery presice in my turns and sedomly pops no matter Unfortunately your spelling and grammar is not as precise as your cubing... ;-) Michiel vanderblonk.com
6703. Re: 8 years
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 17:22:24 -0000

Yes, but Stephan does make a valid point. The growth is not exponentiallish but logarithmicish. Michiel http://vanderblonk.com --- In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" <avgalen@...> wrote: > > Lies, damn lies, statistics!
6704. Re: why it pops ?
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 17:52:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der Blonk" <blonkm@...> wrote: > > > I myself are wery presice in my turns and sedomly pops no matter > Unfortunately your spelling and grammar is not as precise as your > cubing... ;-) > > Michiel > vanderblonk.com > Ba, I'm self touhgt and newer use a spell checker and English is not my native language, I think I'm doing good =) Ok, the typos, when posting here there is no chance to edit (or did I miss something?), otherwise, when posting in for example speedsolving.com I almost always correct typos and if I spot it also miss spelt words. But it's all the same when writing in Swedish :-) Grammar, hehe, always the same thing, "is" and "are". In Swedish we only use the latter (but spellt "är") for both singular and plural, I know the rules for English but only when I think about it, just typing away I often do wrong (in both ways). // Kenneth
6705. Re: [Speed cubing group] Buffy The Vampire Slayer
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 20:13:21 -0000

I would think a demon would prefer a 6x6x6 cube. Why is it scrambled? You'd think a vengeance demon would be able to conquer something as trivial as a 3x3x3 :P --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I always knew she was a fake demon. A real vengeance demon wouldn't have a > 3x3x3 but would have had the 4x4x4! > > ----- Original Message ----- > From: florianweingarten > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 05, 2007 11:02 PM > Subject: [Speed cubing group] Buffy The Vampire Slayer > > > Apparently, the vengeance demon "Anya" from the TV show "Buffy the > Vampire Slayer" likes to play with Rubiks Cubes, at least she has one > in her bedroom :-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3, "The Replacement") >
6706. Re: why it pops ?
From: "Jesse Zhao" <baller17@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 7 Dec 2007 16:24:14 -0500

things like screw tension evenness is a big factor. what i do with cube4you cubes is tighten the screwes into only one rivet or thread is seen when you pull out the center pieces. the cube should be really tight at first. work it in for a bit, the longer the better. then you put a tiny bit of lube, and your cube will become quite amazing, and still very tight. i've had pop problems a lot in the past, and cube building experiments kind of helped me find how to adjust it rite as well as good advice. [Non-text portions of this message have been removed]
6707. Re: Buffy The Vampire Slayer
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 22:51:43 -0000

In the Buffy spin-off "Angel" is it an episode where three "superkids" solving different twisty-puzzles. One of them i solving (or at least turning) a Pyraminx. I think it is Season 1 Episode 21 ("Blind Date"). --- In speedsolvingrubikscube@yahoogroups.com, florianweingarten <no_reply@...> wrote: > > Apparently, the vengeance demon "Anya" from the TV show "Buffy the > Vampire Slayer" likes to play with Rubiks Cubes, at least she has one > in her bedroom :-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3, "The Replacement") >
6708. [Speed cubing group] Re: world championship 1981 Munich?
From: zorin_r <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 07 Dec 2007 23:20:29 -0000

This is a long-shot but if someone is brave enough to try it, it might work. When this was discussed on our site i found this. http://www.x.se/8xq (short url) It is not impossible that the Jury Fröschl you can send mail to on that site is the winner of the competition. I don't know how common the name "Jury Fröschl" is but for me it sound a bit unique. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "David > Barr" <david20708@> wrote: > > > > It was someone from arcor-ip.net, which looks like a German ISP. > > Yes, that's how far I went (using nslookup). But I guess Arcor would > at best laugh at me when I ask them who it was. > > The same person also edited the German Wikipedia page, though in two > steps. First only mentioning the championship, then changing it to > "world" championship. > > > Here's a pretty good site for looking up IP related information: > > http://centralops.net/co/ > > That's indeed a nice tool, thanks! > > Cheers! > Stefan >
6709. Last-Two Edges Series on 5x5 (probability)
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 08 Dec 2007 05:51:31 -0000

I was just on: http://www.bigcubes.com/5x5x5/lastedges.html And re-learned all of the special extra algs for last two edge triplets on the 5, which I once knew but quickly forgot. Only took about 10 minutes since I knew them before. I thought it would be prudent to compute the probablities of the need for each alg, and thought that the site should be updated to include this, but in the meanwhile wanted to share my findings here. I prefer to call them by different names, but for the sake of clearity I'm going to follow the site's naming scheme: [N] all correct (1/24) [N] double wing swap (1/24) [N] double wing swap with flipped orientation (1/24)* [N] simple match/flip (1/3) [N] double edge flip (1/24) [P] single edge flip (1/12) [P] double parity (1/12)* [P] edge flip/swap (1/6) [P] checkerboard (1/6)* [N] for no parity, [P] for parity. I only needed to re-learn the three I starred, and now it is obvious what priority I should practice them and how much time I should be spending on each. It should also be noted that this is the 'natural' uniform probability, where as certain tactics of pairing may yield statistically skewed results... notably the 'single edge flip' case may occur more often in "greedy" (triplets-first) stratagies. -Doug
6710. Re: [Speed cubing group] Buffy The Vampire Slayer
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sat, 8 Dec 2007 16:06:33 +0100

A (random) demon might prefer the 6x6x6, but don't you think a vengeance demon would prefer the 4x4x4? (aka Revenge) ----- Original Message ----- From: Shelley To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, December 07, 2007 9:13 PM Subject: Re: [Speed cubing group] Buffy The Vampire Slayer I would think a demon would prefer a 6x6x6 cube. Why is it scrambled? You'd think a vengeance demon would be able to conquer something as trivial as a 3x3x3 :P --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > I always knew she was a fake demon. A real vengeance demon wouldn't have a > 3x3x3 but would have had the 4x4x4! > > ----- Original Message ----- > From: florianweingarten > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 05, 2007 11:02 PM > Subject: [Speed cubing group] Buffy The Vampire Slayer > > > Apparently, the vengeance demon "Anya" from the TV show "Buffy the > Vampire Slayer" likes to play with Rubiks Cubes, at least she has one > in her bedroom :-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3, "The Replacement") >
6711. Rubik's Cube Companies
From: "chavez_wilson" <chavez_wilson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 04:09:24 -0000

I have been cubing for about a month now, My times are in the 30 seconds with a lubbed cube, using some fridrich, and finger tricks. I feel that my cube is responcible for me not get under 20 seconds. Does anyone have any suggestions on with brands of cubes are better then others? If so web sites would be such a big help. Also does anyone have anynews on Olympic cubes, what are they?
6712. Re: Rubik's Cube Companies
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 06:08:26 -0000

Unless your cube is really causing you problems (i.e. jamming/popping a lot) don't be so quick to blame it on the cube. The most skilled cubers can still get under 20 seconds with brand new unprepared cubes. Rubik's brand cubes are almost always better than the cheaper knock-off versions. A lot of people like the DIY cubes where you can adjust the spring tension to your liking. You can get DIY cubes at 9spuzzles.com or cube4you.com. In any case, keep in mind that it is highly unlikely that a new cube will be solely responsible for dropping your time from the 30s to sub-20. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "chavez_wilson" <chavez_wilson@...> wrote: > > I have been cubing for about a month now, My times are in the 30 > seconds with a lubbed cube, using some fridrich, and finger tricks. I feel > that my cube is responcible for me not get under 20 seconds. Does > anyone have any suggestions on with brands of cubes are better then > others? If so web sites would be such a big help. Also does anyone have > anynews on Olympic cubes, what are they? >
6713. Re: Rubik's Cube Companies
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 07:14:46 -0000

i think you could get sub 30 if you lubed your cube... spelling jokes aside, practice being able to solve your f2l without pauses in between pairs, that will drop your times the most
6714. FMC News
From: "Dan" <dan_j_harris@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 09:15:32 -0000

Hi all, I am sorry for the pretty poor hosting of the FMC recently, but I have just posted all the outstanding results from the last few weeks, and launched challenge 179 a bit early so you have plenty of time to get back into the FMC swing! Thanks for your continued support, and I hope to see you all sometime soon :) All the best, Dan :)
6715. Bad journalism like we've never seen it before
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 9 Dec 2007 11:31:24 -0800

http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/07/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml Link from speedcubing.com "Small group of Rubik's Cube players come together" There's a grammar error... IN THE TITLE! What ever happened to subject-verb agreement? The worst we've done in our school newspaper this year is publish a headline containing "expeirence"... -Lucas Garron
6716. [Speed cubing group] Re: world championship 1981 Munich?
From: "Cornelius Caesar" <cornelius_caesar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 21:18:38 -0000

I am pretty sure this is the right Jury Fröschl, after I just listened to that audio file which has been mentioned previously. In that it was told that the winner studied computer science ("Informatik") and is now 45 years old, which matches the data given in the link. Cornelius --- In speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...> wrote: > > This is a long-shot but if someone is brave enough to try it, it might > work. When this was discussed on our site i found this. > http://www.x.se/8xq (short url) > It is not impossible that the Jury Fröschl you can send mail to on > that site is the winner of the competition. I don't know how common > the name "Jury Fröschl" is but for me it sound a bit unique. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "David > > Barr" <david20708@> wrote: > > > > > > It was someone from arcor-ip.net, which looks like a German ISP. > > > > Yes, that's how far I went (using nslookup). But I guess Arcor would > > at best laugh at me when I ask them who it was. > > > > The same person also edited the German Wikipedia page, though in two > > steps. First only mentioning the championship, then changing it to > > "world" championship. > > > > > Here's a pretty good site for looking up IP related information: > > > http://centralops.net/co/ > > > > That's indeed a nice tool, thanks! > > > > Cheers! > > Stefan > > >
6717. Re: Bad journalism like we've never seen it before
From: "Patrick Jameson" <poker19@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 22:13:33 -0000

It looks to me like the person who wrote it just through it together in a couple of minutes not taking notice to small errors. Also, he likes to use "quotes" a little much. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/0 7/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml > Link from speedcubing.com > > "Small group of Rubik's Cube players come together" > > There's a grammar error... IN THE TITLE! > What ever happened to subject-verb agreement? > > The worst we've done in our school newspaper this year is publish a headline > containing "expeirence"... > -Lucas Garron >
6718. Re: world championship 1981 Munich?
From: "Cornelius Caesar" <cornelius_caesar@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 09 Dec 2007 22:43:28 -0000

What a coincidence! After many years I just got interested again in cubes, when I found out about the upcoming Olympic Cubes (very impressive...), and thus I started googling around, and by chance found this discussion! I can tell about this event from first hand experience, since I am one of those few attendees in Munich 1981. Unfortunately I remember only vaguely after more than 25 years... Back in the early 80's I was a student in Munich, and somehow learned very early how to solve the cube. I invented some algorithms and got told others from friends, and practiced a lot, so my times were around 1 min. It was a rare art then. I remember one Saturday when I did a cube in the local super store, and the manager saw me, caught me right away and offered me 20 DM for an hour or two of demonstrations and selling cubes. Easy money :-) Somehow I was in contact with Rainer Seitz (I think I wrote a letter - no emails at that time :-)) and got an invitation for that speed cubing event in the Munich Olympia Center. In my recollection it wasn't a World Championship (but I may be wrong, or I may mix up two different events?). The competition which I remember was a local Munich city championship, or something Bavarian or so. We were a dozen or so competitors, some 50 spectators, some reporters and a TV guy (which I remember clearly, because he lay down on the floor and filmed me from there upwards in a very unusual angle, but I think it did not make it into the news). Rainer Seitz had a suitcase, which he handled very secretly, and which contained some prepared cubes, all set up identically. In fact, I think those were spare cubes, and he always re-did the solved cube from the previous attempt and set it up the same way again (of course, he let nobody watch him), and then the next attendee could try. I am still proud of my result: I finished third, in 45 seconds. I guess I was somewhat lucky, since that was better than my average time of 55-60 sec. I remember the winner's time indeed being 38 sec, so most likely I was at the same competition which was mentioned here. I always told friends later that I scored third at the Munich speedcubing city championship. And, of course, at that day nobody was interested in anybody besides the winner. So I took my prize for the third place and went home. I think I remember (not sure, though) that at that time I knew the very best solving times to be around 29-30 sec., so I wasn't too impressed with our 38-45 sec results (and many others well over 1 min) and never had the idea that we did more than a local Munich event. Regards, Cornelius --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, > "per_fredlund" <per_fredlund@> wrote: > > > > One should not be too harsh when reading about the solving times > > achieved back then. > > In case you think the 38 seconds made me ask whether it was worthy to > be called world championship - that wasn't the reason. I just > suspected that it wasn't a "world" championship but only a local > record attempt. > > The journalist I mentioned a few days ago sent me her article to > proofread it and it mentions the 1981 Munich thing as the first WC, > that's how I found out about it. > > There's a radio interview with the winner of that event here (it's > German): > http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 > > Cheers! > Stefan >
6719. Re: Speedcubers near Boulder?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Dec 2007 03:11:26 -0000

Hate to dig up an old topic, but I just moved to Aurora, CO (SE side of Denver) I'm always up for a cubing meet up! I also recall a thread about a possible comp in Denver in early January. Now that I'm here you can count me for sure! -Daniel Hayes --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> wrote: > > Today, tomorrow, or Friday and I'm there. Glad to see Doug is persuasive enough to get this > going. > > > We're talking about meeting here at my house in Arvada. Any other > > cubers in the area are more than welcome to come. > > > > -mike >
6720. Re: [Speed cubing group] Re: Speedcubers near Boulder?
From: "Pat (PJK)" <pjkcards@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 9 Dec 2007 22:52:25 -0500

Awesome, another cuber in the area. I'm in Golden, Colorado, right outside of Denver. Check out the Colorado group here: http://games.groups.yahoo.com/group/milehighspeedcubing We are actually setting up a competition in Denver for April 12th, we decided that Jan. was too cold of a time and was too soon after Christmas break. On Dec 9, 2007 10:11 PM, Daniel Hayes <swedishlf@...> wrote: > > > > > > > Hate to dig up an old topic, but I just moved to Aurora, CO (SE side > of Denver) I'm always up for a cubing meet up! I also recall a thread > about a possible comp in Denver in early January. Now that I'm here > you can count me for sure! > > -Daniel Hayes > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@...> > > wrote: > > > > Today, tomorrow, or Friday and I'm there. Glad to see Doug is > persuasive enough to get this > > going. > > > > > We're talking about meeting here at my house in Arvada. Any other > > > cubers in the area are more than welcome to come. > > > > > > -mike > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup: http://www.cleancomputerhelp.com
6721. [Speed cubing group] Re: Speedcubers near Boulder?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Dec 2007 05:59:20 -0000

Sweet, I'm there :) --- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" <pjkcards@...> wrote: > > Awesome, another cuber in the area. I'm in Golden, Colorado, right > outside of Denver. > > Check out the Colorado group here: > http://games.groups.yahoo.com/group/milehighspeedcubing > > We are actually setting up a competition in Denver for April 12th, we > decided that Jan. was too cold of a time and was too soon after > Christmas break. > > On Dec 9, 2007 10:11 PM, Daniel Hayes <swedishlf@...> wrote: > > > > > > > > > > > > > > Hate to dig up an old topic, but I just moved to Aurora, CO (SE side > > of Denver) I'm always up for a cubing meet up! I also recall a thread > > about a possible comp in Denver in early January. Now that I'm here > > you can count me for sure! > > > > -Daniel Hayes > > > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > > > > wrote: > > > > > > Today, tomorrow, or Friday and I'm there. Glad to see Doug is > > persuasive enough to get this > > > going. > > > > > > > We're talking about meeting here at my house in Arvada. Any other > > > > cubers in the area are more than welcome to come. > > > > > > > > -mike > > > > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup: http://www.cleancomputerhelp.com >
6722. Re: world championship 1981 Munich?
From: kirk83616 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Dec 2007 20:48:44 -0000

Great story. thanks so much for letting us know. a lot of people have been curious. and welcome back to cubing! There are many people with similar stories (like me) who cubed in the 80s, took a long break, and have now rediscovered it. best regards, Kirk --- In speedsolvingrubikscube@yahoogroups.com, "Cornelius Caesar" <cornelius_caesar@...> wrote: > > What a coincidence! After many years I just got interested again in > cubes, when I found out about the upcoming Olympic Cubes (very > impressive...), and thus I started googling around, and by chance > found this discussion! I can tell about this event from first hand > experience, since I am one of those few attendees in Munich 1981. > Unfortunately I remember only vaguely after more than 25 years... Back > in the early 80's I was a student in Munich, and somehow learned very > early how to solve the cube. I invented some algorithms and got told > others from friends, and practiced a lot, so my times were around 1 > min. It was a rare art then. I remember one Saturday when I did a cube > in the local super store, and the manager saw me, caught me right away > and offered me 20 DM for an hour or two of demonstrations and selling > cubes. Easy money :-) > > Somehow I was in contact with Rainer Seitz (I think I wrote a letter - > no emails at that time :-)) and got an invitation for that speed > cubing event in the Munich Olympia Center. In my recollection it > wasn't a World Championship (but I may be wrong, or I may mix up two > different events?). The competition which I remember was a local > Munich city championship, or something Bavarian or so. We were a dozen > or so competitors, some 50 spectators, some reporters and a TV guy > (which I remember clearly, because he lay down on the floor and filmed > me from there upwards in a very unusual angle, but I think it did not > make it into the news). > > Rainer Seitz had a suitcase, which he handled very secretly, and which > contained some prepared cubes, all set up identically. In fact, I > think those were spare cubes, and he always re-did the solved cube > from the previous attempt and set it up the same way again (of course, > he let nobody watch him), and then the next attendee could try. > > I am still proud of my result: I finished third, in 45 seconds. I > guess I was somewhat lucky, since that was better than my average time > of 55-60 sec. I remember the winner's time indeed being 38 sec, so > most likely I was at the same competition which was mentioned here. I > always told friends later that I scored third at the Munich > speedcubing city championship. And, of course, at that day nobody was > interested in anybody besides the winner. > So I took my prize for the third place and went home. > > I think I remember (not sure, though) that at that time I knew the > very best solving times to be around 29-30 sec., so I wasn't too > impressed with our 38-45 sec results (and many others well over 1 min) > and never had the idea that we did more than a local Munich event. > > Regards, > Cornelius > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, > > "per_fredlund" <per_fredlund@> wrote: > > > > > > One should not be too harsh when reading about the solving times > > > achieved back then. > > > > In case you think the 38 seconds made me ask whether it was worthy to > > be called world championship - that wasn't the reason. I just > > suspected that it wasn't a "world" championship but only a local > > record attempt. > > > > The journalist I mentioned a few days ago sent me her article to > > proofread it and it mentions the 1981 Munich thing as the first WC, > > that's how I found out about it. > > > > There's a radio interview with the winner of that event here (it's > > German): > > http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861 > > > > Cheers! > > Stefan > > >
6723. Re: Speedcubers near Boulder?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 10 Dec 2007 22:58:49 -0000

Awh man! bad timing, I just moved out of CO. It seems that CO is becoming filled with cubers these days. I suppose ChrisK will be back sometime next year as well. A couple cubers in Arvada... you might want to cube with sometime. Heck DanK should also be around that area... I'm counting, at least 6 cubers there now. As for me, I may or maynot be back. Still have an apatment full of my stuff and paying rent over there actaully. Speaking of cuber-meetups. I meant this one cuber in Ypsilanti, MI last night and had a blast. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Hate to dig up an old topic, but I just moved to Aurora, CO (SE side > of Denver) I'm always up for a cubing meet up! I also recall a thread > about a possible comp in Denver in early January. Now that I'm here > you can count me for sure! > > -Daniel Hayes > > --- In speedsolvingrubikscube@yahoogroups.com, "sccuber" <sccuber@> > wrote: > > > > Today, tomorrow, or Friday and I'm there. Glad to see Doug is > persuasive enough to get this > > going. > > > > > We're talking about meeting here at my house in Arvada. Any other > > > cubers in the area are more than welcome to come. > > > > > > -mike > > >
6724. 2008 Competitions?
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 07:11:41 -0000

I went to my first competition in Sandiego earlier this year and have been looking forward to going to another one. Speedcubing.com only lists a handful of competitions, none of of which are even in the US. Does anyone know where I can find info about other competitions being held in the upcoming year? Dan http://www.cubetimer.com/ <http://www.cubetimer.com/> [Non-text portions of this message have been removed]
6725. Re: 2008 Competitions?
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 07:22:52 -0000

Speedcubing lists all the official WCA tournaments. Or at least there's a link on the front page to http://www.worldcubeassociation.org/results/competitions.php which does. Where are you located? There have been 7 competitions in the US since San Diego 2007. Shelley --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > I went to my first competition in Sandiego earlier this year and have > been looking forward to going to another one. Speedcubing.com only lists > a handful of competitions, none of of which are even in the US. Does > anyone know where I can find info about other competitions being held in > the upcoming year? > > Dan > http://www.cubetimer.com/ <http://www.cubetimer.com/> > > > [Non-text portions of this message have been removed] >
6726. Re: 2008 Competitions?
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 14:17:47 -0000

Competitions are usually only planned a few months in advanced. So as the year goes on, you should see more and more. --- In speedsolvingrubikscube@yahoogroups.com, "cubetimer" <dan@...> wrote: > > I went to my first competition in Sandiego earlier this year and have > been looking forward to going to another one. Speedcubing.com only lists > a handful of competitions, none of of which are even in the US. Does > anyone know where I can find info about other competitions being held in > the upcoming year? > > Dan > http://www.cubetimer.com/ <http://www.cubetimer.com/> > > > [Non-text portions of this message have been removed] >
6727. Re: 2008 Competitions?
From: "cubetimer" <dan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 20:43:22 -0000

I live about 30 minutes outside the heart of San Diego. I'd love to go to another one if it were close enough, but really don't want to drive far. I guess the answer is to just keep watching the WCA site. Thanks for the help! Dan --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Speedcubing lists all the official WCA tournaments. Or at least > there's a link on the front page to > http://www.worldcubeassociation.org/results/competitions.php which does. > > Where are you located? There have been 7 competitions in the US since > San Diego 2007. > > Shelley
6728. Java and PHP magics for Info sending and Entertainment by SMS
From: "haideralirykryk" <haideralirykryk@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 20:43:41 -0000

Dear Members i want to introduce you the world of Java Language Magics which you can use to send Text Messages to Mobile Phone Networks. "How to Send SMS in Pakistan Using Java Applets " I have worked on this Project for about Two Months and now its ready to send sms on Mobile networks using Java Technologies. sms.pakistan.sc is the attempt that have been done for utilizing this effort. Actually Java language is Machine independent and can convert itself to the environment of the machine where it has been used. Ajpplets are Precompiled code of java language that can be utilized to works wonder. in sms.pakistan.sc i have used this technology on preliminary basis. Students will have to wriite code in java as Applet specifications and aftr compile it use its .CLASS File in webpages. That is embeded it in HTML or any oither code for web programming . Its very easy as much of the students and professionals knows CODE TAG of HTML .
6729. Another cube sighting...
From: "Bert Edens" <bedens@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 11 Dec 2007 15:51:58 -0600

Don't remember seeing this one posted here before... It's toward the end of the video... http://www.snowjoke.com/viewer.php?id=20064 - Bert in Springdale, Arkansas [Non-text portions of this message have been removed]
6730. Re: [Speed cubing group] Re: 2008 Competitions?
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 16:14:03 -0800

yay! San Diego... someone else... At any rate, when did y'all start going to competitions (what times where you achieving) On Dec 11, 2007 12:43 PM, cubetimer <dan@...> wrote: > > I live about 30 minutes outside the heart of San Diego. I'd love to go > to another one if it were close enough, but really don't want to drive > far. I guess the answer is to just keep watching the WCA site. > > Thanks for the help! > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Shelley" > > <shelchang@...> wrote: > > > > Speedcubing lists all the official WCA tournaments. Or at least > > there's a link on the front page to > > http://www.worldcubeassociation.org/results/competitions.php which does. > > > > Where are you located? There have been 7 competitions in the US since > > San Diego 2007. > > > > Shelley > > > -- -Chenlet [Non-text portions of this message have been removed]
6731. Re: [Speed cubing group] Re: 2008 Competitions?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 18:19:36 -0800

My first competition was on January 24, 2004. I did one solve, and it was a head to head race. I lost 42 seconds to 12 seconds. On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@...> wrote: > yay! San Diego... someone else... > At any rate, when did y'all start going to competitions (what times where > you achieving) > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@...<dan%40cubetimer.com>> > wrote: > > > > > I live about 30 minutes outside the heart of San Diego. I'd love to go > > to another one if it were close enough, but really don't want to drive > > far. I guess the answer is to just keep watching the WCA site. > > > > Thanks for the help! > > > > Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Shelley" > > > > <shelchang@...> wrote: > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > there's a link on the front page to > > > http://www.worldcubeassociation.org/results/competitions.php which > does. > > > > > > Where are you located? There have been 7 competitions in the US since > > > San Diego 2007. > > > > > > Shelley > > > > > > > > -- > -Chenlet > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6732. Any speedcubers nearby the Chicago land area?
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 04:35:46 -0000

I feel like the only speedcuber in Illinois xD
6733. Re: Any speedcubers nearby the Chicago land area?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 04:53:40 -0000

what about toby? --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > I feel like the only speedcuber in Illinois xD >
6734. [Speed cubing group] Re: 2008 Competitions?
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 04:56:18 -0000

mine was world champs 2003, i got only one of three solves under 1 minute (it was 58.xx). i only beat about 15 of 80 competitors bob --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > My first competition was on January 24, 2004. I did one solve, and it was a > head to head race. I lost 42 seconds to 12 seconds. > > On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@...> wrote: > > > yay! San Diego... someone else... > > At any rate, when did y'all start going to competitions (what times where > > you achieving) > > > > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@...<dan%40cubetimer.com>> > > wrote: > > > > > > > > I live about 30 minutes outside the heart of San Diego. I'd love to go > > > to another one if it were close enough, but really don't want to drive > > > far. I guess the answer is to just keep watching the WCA site. > > > > > > Thanks for the help! > > > > > > Dan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Shelley" > > > > > > <shelchang@> wrote: > > > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > > there's a link on the front page to > > > > http://www.worldcubeassociation.org/results/competitions.php which > > does. > > > > > > > > Where are you located? There have been 7 competitions in the US since > > > > San Diego 2007. > > > > > > > > Shelley > > > > > > > > > > > > > -- > > -Chenlet > > > > [Non-text portions of this message have been removed] > > > > > > > > > [Non-text portions of this message have been removed] >
6735. Re: Any speedcubers nearby the Chicago land area?
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 06:13:14 -0000

toby mao? --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > what about toby? > > --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" > <azn_invaz1on7@> wrote: > > > > I feel like the only speedcuber in Illinois xD > > >
6736. [Speed cubing group] Re: 2008 Competitions?
From: "Karl Rabaya" <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 06:16:13 -0000

i've never been to a competition before. I started speedcubing around June this year. that's exactly when US Open was. AND it was held where i live, Chicago. so i was a beginner and i didn't know about the competition. so once i found out, i was bummed. but now im sub 20 and hopefully i'll go to the nearest competition next year --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <rubikscubewhiz@...> wrote: > > mine was world champs 2003, i got only one of three solves under 1 > minute (it was 58.xx). i only beat about 15 of 80 competitors > > bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > My first competition was on January 24, 2004. I did one solve, and > it was a > > head to head race. I lost 42 seconds to 12 seconds. > > > > On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > > > yay! San Diego... someone else... > > > At any rate, when did y'all start going to competitions (what > times where > > > you achieving) > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@<dan%40cubetimer.com>> > > > wrote: > > > > > > > > > > > I live about 30 minutes outside the heart of San Diego. I'd love > to go > > > > to another one if it were close enough, but really don't want to > drive > > > > far. I guess the answer is to just keep watching the WCA site. > > > > > > > > Thanks for the help! > > > > > > > > Dan > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Shelley" > > > > > > > > <shelchang@> wrote: > > > > > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > > > there's a link on the front page to > > > > > http://www.worldcubeassociation.org/results/competitions.php which > > > does. > > > > > > > > > > Where are you located? There have been 7 competitions in the > US since > > > > > San Diego 2007. > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > > > -- > > > -Chenlet > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
6737. Re: 2008 Competitions?
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 06:20:26 -0000

I live in Illinois, I also started cubing around June... so I missed the Open as well, I did make it to the Minnesota Open... Terrible times...45-55 sec range(only 4 months into cubing), I'm improving though, I would love it if there were some competitions in Chicago, or STL. --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > i've never been to a competition before. I started speedcubing around > June this year. that's exactly when US Open was. AND it was held where > i live, Chicago. so i was a beginner and i didn't know about the > competition. so once i found out, i was bummed. but now im sub 20 and > hopefully i'll go to the nearest competition next year > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > <rubikscubewhiz@> wrote: > > > > mine was world champs 2003, i got only one of three solves under 1 > > minute (it was 58.xx). i only beat about 15 of 80 competitors > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > My first competition was on January 24, 2004. I did one solve, and > > it was a > > > head to head race. I lost 42 seconds to 12 seconds. > > > > > > On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > > > > > yay! San Diego... someone else... > > > > At any rate, when did y'all start going to competitions (what > > times where > > > > you achieving) > > > > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > > > > I live about 30 minutes outside the heart of San Diego. I'd love > > to go > > > > > to another one if it were close enough, but really don't want to > > drive > > > > > far. I guess the answer is to just keep watching the WCA site. > > > > > > > > > > Thanks for the help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > > > > there's a link on the front page to > > > > > > http://www.worldcubeassociation.org/results/competitions.php > which > > > > does. > > > > > > > > > > > > Where are you located? There have been 7 competitions in the > > US since > > > > > > San Diego 2007. > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- > > > > -Chenlet > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6738. Re: [Speed cubing group] Re: 2008 Competitions?
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 11 Dec 2007 22:20:53 -0800

Wow, sub 20... I've been cubing since August of this year and I'm at around 35-36 seconds. How did you get faster? Just tons of practice and time devoted into it? On Dec 11, 2007 10:16 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > i've never been to a competition before. I started speedcubing around > June this year. that's exactly when US Open was. AND it was held where > i live, Chicago. so i was a beginner and i didn't know about the > competition. so once i found out, i was bummed. but now im sub 20 and > hopefully i'll go to the nearest competition next year > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > > <rubikscubewhiz@...> wrote: > > > > mine was world champs 2003, i got only one of three solves under 1 > > minute (it was 58.xx). i only beat about 15 of 80 competitors > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > My first competition was on January 24, 2004. I did one solve, and > > it was a > > > head to head race. I lost 42 seconds to 12 seconds. > > > > > > On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > > > > > yay! San Diego... someone else... > > > > At any rate, when did y'all start going to competitions (what > > times where > > > > you achieving) > > > > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > > > > I live about 30 minutes outside the heart of San Diego. I'd love > > to go > > > > > to another one if it were close enough, but really don't want to > > drive > > > > > far. I guess the answer is to just keep watching the WCA site. > > > > > > > > > > Thanks for the help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > > > > there's a link on the front page to > > > > > > http://www.worldcubeassociation.org/results/competitions.php > which > > > > does. > > > > > > > > > > > > Where are you located? There have been 7 competitions in the > > US since > > > > > > San Diego 2007. > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- > > > > -Chenlet > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- -Chenlet [Non-text portions of this message have been removed]
6739. Re: Any speedcubers nearby the Chicago land area?
From: "Adam P. Larsen" <aplarsen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 12:12:17 -0000

I live in DeKalb county...just a bit outside Chicagoland. --- In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" <azn_invaz1on7@...> wrote: > > I feel like the only speedcuber in Illinois xD >
6740. Re: [Speed cubing group] Any speedcubers nearby the Chicago land area?
From: keggerius <keggerius@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 05:46:20 -0800 (PST)

Hammond, IN --- Karl Rabaya <azn_invaz1on7@...> wrote: > I feel like the only speedcuber in Illinois xD > > ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping
6741. Re: [Speed cubing group] Any speedcubers nearby the Chicago land area?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 11:00:40 -0800

Yeah, Toby is at Northwestern University. On Dec 12, 2007 5:46 AM, keggerius <keggerius@...> wrote: > Hammond, IN > > > --- Karl Rabaya <azn_invaz1on7@... <azn_invaz1on7%40yahoo.com>> > wrote: > > > I feel like the only speedcuber in Illinois xD > > > > > > __________________________________________________________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > > [Non-text portions of this message have been removed]
6742. Re: [Speed cubing group] Re: 2008 Competitions?
From: Karl Rabaya <azn_invaz1on7@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 12 Dec 2007 15:10:00 -0800 (PST)

thanks. the most important things to getting i think is learning more and more algs and doing slow turn averages. slow turn averages should be smooth f2l with no pauses. it helps a lot Christopher Chen <chrisleechen@...> wrote: Wow, sub 20... I've been cubing since August of this year and I'm at around 35-36 seconds. How did you get faster? Just tons of practice and time devoted into it? On Dec 11, 2007 10:16 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > i've never been to a competition before. I started speedcubing around > June this year. that's exactly when US Open was. AND it was held where > i live, Chicago. so i was a beginner and i didn't know about the > competition. so once i found out, i was bummed. but now im sub 20 and > hopefully i'll go to the nearest competition next year > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Bob Burton" > > <rubikscubewhiz@...> wrote: > > > > mine was world champs 2003, i got only one of three solves under 1 > > minute (it was 58.xx). i only beat about 15 of 80 competitors > > > > bob > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > My first competition was on January 24, 2004. I did one solve, and > > it was a > > > head to head race. I lost 42 seconds to 12 seconds. > > > > > > On Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > > > > > yay! San Diego... someone else... > > > > At any rate, when did y'all start going to competitions (what > > times where > > > > you achieving) > > > > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer <dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > > > > I live about 30 minutes outside the heart of San Diego. I'd love > > to go > > > > > to another one if it were close enough, but really don't want to > > drive > > > > > far. I guess the answer is to just keep watching the WCA site. > > > > > > > > > > Thanks for the help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > "Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > Speedcubing lists all the official WCA tournaments. Or at least > > > > > > there's a link on the front page to > > > > > > http://www.worldcubeassociation.org/results/competitions.php > which > > > > does. > > > > > > > > > > > > Where are you located? There have been 7 competitions in the > > US since > > > > > > San Diego 2007. > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- > > > > -Chenlet > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > -- -Chenlet [Non-text portions of this message have been removed] --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
6743. [Speed cubing group] Re: WCA website : Cuber Thumbnail picture
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Dec 2007 08:57:57 -0000

--- In speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...> wrote: > > > > That would have prevented me from making this claim once: > > "It is so strange that a sport that is dominated by men has so many > female influances: > 1. Best beginner tutorial: Jasmine Lee > 2. Best method: Jessica Fridrich > 3. Fastest cuber: Anssi Vanhala" You're not alone: http://sgcubers.com/forum/index.php?topic=29.0 Quote: "USING HER FEET, Anssi Vanhala [...]" Cheers! Stefan
6744. My Brazil Open 2007 report
From: Pedro <pedrosino1@...>
To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 14 Dec 2007 19:58:23 -0300 (ART)

Hey everyone we had a great time at Brazil Open! I (finall) added my report to my website http://www.cubomagico.110mb.com/index.php?location=report hope you enjoy Pedro --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6745. Re: [Speed cubing group] My Brazil Open 2007 report
From: Cinoto <rwcinoto@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 14 Dec 2007 15:56:45 -0800 (PST)

Very nice Pedro! And thank you again for all the arrengements and organization, you did pretty well!! See you soon in some brazilian competition next year! Rafael Werneck Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio ambiente e com o corte de custos! ----- Original Message ---- From: Pedro <pedrosino1@...> To: Lista Speed Cubing <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, December 14, 2007 7:58:23 PM Subject: [Speed cubing group] My Brazil Open 2007 report Hey everyone we had a great time at Brazil Open! I (finall) added my report to my website http://www.cubomagi co.110mb. com/index. php?location= report hope you enjoy Pedro ------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed] ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping [Non-text portions of this message have been removed]
6746. sorry for my repeated post
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Dec 2007 12:41:07 +0000 (GMT)

As many cubers mailed me saying they could not read my wc-2007 report. Now, Ron uncle has put up my report in www.speedcubing.com in the following link. http://www.speedcubing.com/events/2007/ReportBernettWC2007.html J.Bernett Orlando --------------------------------- Why delete messages? Unlimited storage is just a click away. [Non-text portions of this message have been removed]
6747. Re: Bad journalism like we've never seen it before
From: "striderxo" <striderxo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 16 Dec 2007 20:30:02 -0000

Yea... Sorry, you can expect that from a Drexel University newspaper. The guy didn't even get the picture correct. The picture is of Junshuai Lu, not Stanley Wong. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G." <lucasg@...> wrote: > > http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/07/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml > Link from speedcubing.com > > "Small group of Rubik's Cube players come together" > > There's a grammar error... IN THE TITLE! > What ever happened to subject-verb agreement? > > The worst we've done in our school newspaper this year is publish a headline > containing "expeirence"... > -Lucas Garron >
6748. Best 4x4x4 and 5x5x5 speed method?
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 16 Dec 2007 18:21:29 -0500

I am wondering if someone could suggest a good fast 4x4x4 and 5x5x5 speed method. I ceuuently take about 6 minutes for thes 4x4x4 and over 10 minutes for the 5x5x5. Any help would be great. Thanks [Non-text portions of this message have been removed]
6749. Re: Best 4x4x4 and 5x5x5 speed method?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 01:34:48 -0000

Well, how do you currently solve? It seems that people always ask questions like this without leaving enough information. In general, I would recommend starting with studing the material on bigcubes.com, as it offers a fairly standard, mainstream method. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright" <pdouthwright0513@...> wrote: > > I am wondering if someone could suggest a good fast 4x4x4 and 5x5x5 speed method. I ceuuently take about 6 minutes for thes 4x4x4 and over 10 minutes for the 5x5x5. Any help would be great. > > Thanks > > > [Non-text portions of this message have been removed] >
6750. (off topic) Are any numbers of this type prime?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 04:48:01 -0000

Hi everyone, For fun recently I've been looking at numbers of the form 10^n+1 where n is a nonnegative integer. For n=0, n=1, and n=2 we have prime numbers and I was curious if this occurs for any other values of n. I proved that if n > 2 and has a factor, k, that is an odd number then 10^n+1 is divisible by 10^(n/k)+1 What I am curious about is if n is a power of 2. Then we have 10^ (2^m)+1 where m is a nonnegative integer. I've looked at this and I don't know of a way to factor this kind of term, if there is even a way to factor it. I used this site, http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is composite up to m=13. I can't test any higher than 13 because the program won't allow numbers over 10000 digits. I search google for numbers of the form 10^n+1 but could not find anything that helped answer my questions about n being a power of 2. I also searched here (http://mathworld.wolfram.com/topics/Prime- RelatedNumbers.html) to see if I could find if numbers of the form 10^n+1 had a name and if they were potential primes for certain n but I could not find numbers of this form. I feel like I am either missing something trivial, or maybe these numbers are potential primes and I need to know more theory to see why or how. If anyone here has looked at this type of large number, could you offer a hint of how I can continue to see if there is a way to factor 10^(2^m)+1 for m a nonnegative integer if this is even possible? I am curious if large numbers of this form are potential primes. Thanks, Chris
6751. Re: (off topic) Are any numbers of this type prime?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 04:52:35 -0000

> I proved that if n > 2 and has a factor, k, that is an odd number > then 10^n+1 is divisible by 10^(n/k)+1 I mis-typed this, I meant to say that if n > 2 and has a factor, k, such that k > 1 and is odd then 10^n+1 is divisible by 10^(n/k)+1 Though this trivially holds true if k is equal to 1 ;-) Chris
6752. New algorithm for two dot OLL cases?
From: "verymagicalguy" <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 10:41:08 -0000

I'm not sure if these have been mentioned before somewhere (hopefully not) but I think I found two new algorithms for 2 OLLs, Case 3 and 4 on Macky's site. They're the ones that have a dot in the middle and an oriented corner in the top right hand corner. Case 3: y [f (R U R' U') f'] U' [F (R U R' U') F'] Case 4: [f (R U R' U') f'] U [F (R U R' U') F'] Of course for case 3 you can omit the y cube turn, but I couldn't post any pictures. As you can see, they're the algorithm for one of the T OLLs, with the first iteration done with a double layered F turn. I hope these have not been mentioned before! -Kevin
6753. Re: [Speed cubing group] New algorithm for two dot OLL cases?
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 08:41:34 -0300 (ART)

Sorry...I don't know about other, but I've been using those algs for quite a long time (like 2 years or almost that..), just with a y turn instead of the U between the two parts Pedro verymagicalguy <verymagicalguy@...m> escreveu: I'm not sure if these have been mentioned before somewhere (hopefully not) but I think I found two new algorithms for 2 OLLs, Case 3 and 4 on Macky's site. They're the ones that have a dot in the middle and an oriented corner in the top right hand corner. Case 3: y [f (R U R' U') f'] U' [F (R U R' U') F'] Case 4: [f (R U R' U') f'] U [F (R U R' U') F'] Of course for case 3 you can omit the y cube turn, but I couldn't post any pictures. As you can see, they're the algorithm for one of the T OLLs, with the first iteration done with a double layered F turn. I hope these have not been mentioned before! -Kevin --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6754. Who wants to teach a new cuber?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 14:17:46 -0000

Answer only if you have serious skills, teaching the guy may take some time. http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg Gilles.
6755. Re: (off topic) Are any numbers of this type prime?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 14:57:13 -0000

This later problem is quite computationally difficult if not impossible with today's hardware. Attacking it algebraically or using number theory is probably not going to lead anywhere either. This is similar to Fermat Numbers 2^n+1 and then to the special case of Fermat numbers of the form 2^k+1, where k itself is a power of 2. There are only 5 such prime numbers known to exist: 3, 5, 17, 257, 65537. It is not even clear if there are more - but there is no reason to assume there shouldn't be, yet none can be found with today's hardware, and unlikely in the near future. Now to address your form or 10^k+1. This would be best observed as (2^k)(5^k)+1, for k a power of 2. Note that these can not be treated as a variation of Proth Primes. Proth primes have a certain trick to them that allows for quick computation. But here the (5^k) > k in the exponent of 2. Although it is not clear to me if you can still say that numbers of your form, 10^k+1, are prime if and only if: there exists b such that b^((10^k)/2) = 1 (mod N). Oh also, might be relavent to Piermont Primes, which are more like 6^k+1, but it might help. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > For fun recently I've been looking at numbers of the form 10^n+1 > where n is a nonnegative integer. For n=0, n=1, and n=2 we have > prime numbers and I was curious if this occurs for any other values > of n. > > I proved that if n > 2 and has a factor, k, that is an odd number > then 10^n+1 is divisible by 10^(n/k)+1 > > What I am curious about is if n is a power of 2. Then we have 10^ > (2^m)+1 where m is a nonnegative integer. I've looked at this and I > don't know of a way to factor this kind of term, if there is even a > way to factor it. I used this site, > http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is > composite up to m=13. I can't test any higher than 13 because the > program won't allow numbers over 10000 digits. > > I search google for numbers of the form 10^n+1 but could not find > anything that helped answer my questions about n being a power of 2. > > I also searched here (http://mathworld.wolfram.com/topics/Prime- > RelatedNumbers.html) to see if I could find if numbers of the form > 10^n+1 had a name and if they were potential primes for certain n > but I could not find numbers of this form. > > I feel like I am either missing something trivial, or maybe these > numbers are potential primes and I need to know more theory to see > why or how. If anyone here has looked at this type of large number, > could you offer a hint of how I can continue to see if there is a > way to factor 10^(2^m)+1 for m a nonnegative integer if this is even > possible? I am curious if large numbers of this form are potential > primes. > > Thanks, > Chris >
6756. Re: Who wants to teach a new cuber?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 14:33:10 -0000

Is that a legitamate picture? It's too low resolution for me to tell if it's been faked or not. But if it's real, then that's freakin' hilarious. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" <grrroux@...> wrote: > > > Answer only if you have serious skills, teaching the guy may take some > time. > > http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg > > > Gilles. >
6757. Re: (off topic) Are any numbers of this type prime?
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 15:06:11 -0000

Also, it is a very bad thing that this sequence (10^(2^m)+1 prime- only or not) is not listed in: http://www.research.att.com/~njas/sequences/Seis.html It's usually one of the first places people go to check if their form is of any importance. And if it's not there then perhaps this isn't worth spending too much time on. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > This later problem is quite computationally difficult if not > impossible with today's hardware. Attacking it algebraically or > using number theory is probably not going to lead anywhere either. > This is similar to Fermat Numbers 2^n+1 and then to the special case > of Fermat numbers of the form 2^k+1, where k itself is a power of 2. > There are only 5 such prime numbers known to exist: 3, 5, 17, 257, > 65537. It is not even clear if there are more - but there is no > reason to assume there shouldn't be, yet none can be found with > today's hardware, and unlikely in the near future. > > Now to address your form or 10^k+1. This would be best observed as > (2^k)(5^k)+1, for k a power of 2. Note that these can not be treated > as a variation of Proth Primes. Proth primes have a certain trick to > them that allows for quick computation. But here the (5^k) > k in > the exponent of 2. Although it is not clear to me if you can still > say that numbers of your form, 10^k+1, are prime if and only if: > there exists b such that b^((10^k)/2) = 1 (mod N). > > Oh also, might be relavent to Piermont Primes, which are more like > 6^k+1, but it might help. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > For fun recently I've been looking at numbers of the form 10^n+1 > > where n is a nonnegative integer. For n=0, n=1, and n=2 we have > > prime numbers and I was curious if this occurs for any other > values > > of n. > > > > I proved that if n > 2 and has a factor, k, that is an odd number > > then 10^n+1 is divisible by 10^(n/k)+1 > > > > What I am curious about is if n is a power of 2. Then we have 10^ > > (2^m)+1 where m is a nonnegative integer. I've looked at this and > I > > don't know of a way to factor this kind of term, if there is even > a > > way to factor it. I used this site, > > http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is > > composite up to m=13. I can't test any higher than 13 because the > > program won't allow numbers over 10000 digits. > > > > I search google for numbers of the form 10^n+1 but could not find > > anything that helped answer my questions about n being a power of > 2. > > > > I also searched here (http://mathworld.wolfram.com/topics/Prime- > > RelatedNumbers.html) to see if I could find if numbers of the form > > 10^n+1 had a name and if they were potential primes for certain n > > but I could not find numbers of this form. > > > > I feel like I am either missing something trivial, or maybe these > > numbers are potential primes and I need to know more theory to see > > why or how. If anyone here has looked at this type of large > number, > > could you offer a hint of how I can continue to see if there is a > > way to factor 10^(2^m)+1 for m a nonnegative integer if this is > even > > possible? I am curious if large numbers of this form are > potential > > primes. > > > > Thanks, > > Chris > > >
6758. Re: Who wants to teach a new cuber?
From: "Gilles Roux" <grrroux@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 18:56:47 -0000

It's a fake. See http://abcnews.go.com/Entertainment/FallConcert/story?id=3741580&page=1 --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > Is that a legitamate picture? It's too low resolution for me to tell > if it's been faked or not. But if it's real, then that's freakin' > hilarious. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" > grrroux@ wrote: > > > > > > Answer only if you have serious skills, teaching the guy may take > some > > time. > > > > http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg > > > > > > Gilles. > > >
6759. buying a stackmat
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 17 Dec 2007 14:18:04 -0800 (PST)

Hey folks; I'm trying to buy a stackmat online and I'm not sure exactly what I'm doing. I know I've heard people in this group discussing various kinds of stackmats (different "generations"), but I don't really understand the differences/benefits of these. All I know is that the following site is offering stackmats for $27: http://www.speedstacks.com/store/ Is this a suitable stackmat for speedcubing? Any info is appreciated, as I want to get it right. thanks! -David --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
6760. Re: (off topic) Are any numbers of this type prime?
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 00:26:17 -0000

Using the Miller-Rabin test for (probable) primality in python I can confirm that 10^(2^n) is composite for 3<=n<=14. I'm still testing n=15 but it's been going for a few hours and I don't have a result yet. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > Hi everyone, > > For fun recently I've been looking at numbers of the form 10^n+1 > where n is a nonnegative integer. For n=0, n=1, and n=2 we have > prime numbers and I was curious if this occurs for any other values > of n. > > I proved that if n > 2 and has a factor, k, that is an odd number > then 10^n+1 is divisible by 10^(n/k)+1 > > What I am curious about is if n is a power of 2. Then we have 10^ > (2^m)+1 where m is a nonnegative integer. I've looked at this and I > don't know of a way to factor this kind of term, if there is even a > way to factor it. I used this site, > http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is > composite up to m=13. I can't test any higher than 13 because the > program won't allow numbers over 10000 digits. > > I search google for numbers of the form 10^n+1 but could not find > anything that helped answer my questions about n being a power of 2. > > I also searched here (http://mathworld.wolfram.com/topics/Prime- > RelatedNumbers.html) to see if I could find if numbers of the form > 10^n+1 had a name and if they were potential primes for certain n > but I could not find numbers of this form. > > I feel like I am either missing something trivial, or maybe these > numbers are potential primes and I need to know more theory to see > why or how. If anyone here has looked at this type of large number, > could you offer a hint of how I can continue to see if there is a > way to factor 10^(2^m)+1 for m a nonnegative integer if this is even > possible? I am curious if large numbers of this form are potential > primes. > > Thanks, > Chris >
6761. Re: [Speed cubing group] Best 4x4x4 and 5x5x5 speed method?
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 18 Dec 2007 02:02:57 +0100

[copy] I have some video-tutorials online at > http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc [2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3] > and http://www.speedsolving.com/showthread.php?t=761 [4] would be a > good idea too. [/paste] ----- Original Message ----- From: Peter Douthwright To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 17, 2007 12:21 AM Subject: [Speed cubing group] Best 4x4x4 and 5x5x5 speed method? I am wondering if someone could suggest a good fast 4x4x4 and 5x5x5 speed method. I ceuuently take about 6 minutes for thes 4x4x4 and over 10 minutes for the 5x5x5. Any help would be great. Thanks [Non-text portions of this message have been removed]
6762. Cubing density of different countries.
From: "Gunnar Krig" <gunkr520@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 11:44:11 -0000

Hi! Anders Larsson calculated the number of cubers per million people in the population of the ten countries with most competitors at official competitions. The results where: Hungary 9,35 Sweden 8,52 Korea 2,95 Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14 Spain 1,93 France 1,51 China 0,08 As we se Sweden is very high up in the list, after the not very surprising Hungary in the lead. I'm glad the interest is so big here. Maybe it's easier to get a high quota with a smaller popultion?
6763. Re: [Speed cubing group] Cubing density of different countries.
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Tue, 18 Dec 2007 15:04:25 +0100

Either I don't understand what was calculated, or The Netherlands are just missing: http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=Netherlands&pattern=&search=Search says 70 competitiors. http://www.zending.org/landen/tabellen/inw_500000.htm says Netherlands 15.8 70/15.8 = 4.43 Hungary: 94 /10.0 = 9.40 Sweden: 77 / 8.9 = 8.65 etc. ----- Original Message ----- From: Gunnar Krig To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, December 18, 2007 12:44 PM Subject: [Speed cubing group] Cubing density of different countries. Hi! Anders Larsson calculated the number of cubers per million people in the population of the ten countries with most competitors at official competitions. The results where: Hungary 9,35 Sweden 8,52 Korea 2,95 Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14 Spain 1,93 France 1,51 China 0,08 As we se Sweden is very high up in the list, after the not very surprising Hungary in the lead. I'm glad the interest is so big here. Maybe it's easier to get a high quota with a smaller popultion?
6764. cubelube
From: "berndtrinva" <berndtrinva@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 14:49:48 -0000

Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from www.cubelube.com The money was taken from my account but I never received my cubelube. I have requested order status from cubelube. com by email three times since DEC 8, 2007 but as yet have received no response. Does anyone here know if www.cubelube.com is a legitimate site selling a legitimate product? If not, is there a reasonably priced product similar to the product that comes in the syringe with the diy kits? Your insight is appreciated. Thanks everybody! berndtrinva@...
6765. Re: Cubing density of different countries.
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 17:32:39 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" <gunkr520@...> wrote: > > Maybe it's easier to get a high quota with a smaller popultion? > Well, of course. In order for China to have the same ratio as even the US, there would have to be over 3000 cubers from China participating in official competitions. For a little perspective, only 2200 people have ever competed officially in the 3x3 speedsolve event worldwide.
6766. Re: Cubing density of different countries.
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 18:38:15 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley" <shelchang@...> wrote: > > Well, of course. In order for China to have the same ratio as even the > US, there would have to be over 3000 cubers from China participating > in official competitions. For a little perspective, only 2200 people > have ever competed officially in the 3x3 speedsolve event worldwide. China is growing quickly, though. Just look at its status one year ago: http://groups.yahoo.com/group/speedsolvingrubikscube/message/32021 Cheers! Stefan
6767. Re: [Speed cubing group] Cubing density of different countries.
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 19:32:46 -0000

Well, I used the ten countries that top the "most competitor per country"-list (http://www.x.se/gaw). Thus, my list is not fully representative. I took population figures from here: http://www.x.se/q9x. Interesting though, is that your listing gives 77 Swedes and the Statistics page gives 78... /Anders --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Either I don't understand what was calculated, or The Netherlands are just > missing: > http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=Netherlands&pattern=&search=Search > says 70 competitiors. > http://www.zending.org/landen/tabellen/inw_500000.htm says Netherlands 15.8 > 70/15.8 = 4.43 > > Hungary: 94 /10.0 = 9.40 > Sweden: 77 / 8.9 = 8.65 > etc. > > ----- Original Message ----- > From: Gunnar Krig > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, December 18, 2007 12:44 PM > Subject: [Speed cubing group] Cubing density of different countries. > > > Hi! > > Anders Larsson calculated the number of cubers per million people in > the population of the ten countries with most competitors at official > competitions. The results where: > > Hungary 9,35 > Sweden 8,52 > Korea 2,95 > Poland 2,89 > Canada 2,72 > USA 2,60 > Japan 2,14 > Spain 1,93 > France 1,51 > China 0,08 > > As we se Sweden is very high up in the list, after the not very > surprising Hungary in the lead. I'm glad the interest is so big here. > Maybe it's easier to get a high quota with a smaller popultion? >
6768. Re: Cubing density of different countries.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 20:23:05 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" <anders.larsson@...> wrote: > > Well, I used the ten countries that top the "most competitor per > country"-list (http://www.x.se/gaw). Thus, my list is not fully > representative. I took population figures from here: http:// www.x.se/q9x. > > Interesting though, is that your listing gives 77 Swedes and the > Statistics page gives 78... > > /Anders I wrote to Ron about an error, Nicola from Italy was listed as a Swede. He wrote this back "I think you have to refresh your browser (F5)." (before I did there was 40 Swedes this year, then it was 39 =)
6769. Re: Cubing density of different countries.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 20:28:52 -0000

> I wrote to Ron about an error, Nicola from Italy was listed as a > Swede. He wrote this back "I think you have to refresh your browser > (F5)." (before I did there was 40 Swedes this year, then it was 39 =) > Even more fun, I told my brother he must do the same about an hour or so before I got the reply from Ron :-S
6770. Re: [Speed cubing group] Cubing density of different countries.
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 18:06:34 -0300 (ART)

Haha...if you take Brazil, you'll get 29 competitors / ~180 million = 0,16 still higher than China : ) Pedro Gunnar Krig <gunkr520@....se> escreveu: Hi! Anders Larsson calculated the number of cubers per million people in the population of the ten countries with most competitors at official competitions. The results where: Hungary 9,35 Sweden 8,52 Korea 2,95 Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14 Spain 1,93 France 1,51 China 0,08 As we se Sweden is very high up in the list, after the not very surprising Hungary in the lead. I'm glad the interest is so big here. Maybe it's easier to get a high quota with a smaller popultion? --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6771. Re: [Speed cubing group] cubelube
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 17:24:10 -0500

I had a similar experience. I had ordered from CubeLube.com in the past and received my product within days, so I was surprised when I didn't receive my recent order as quickly. After two weeks I emailed them to find out if my shipment had been lost in the mail - no response. Since then I've sent two additional emails - still no response. I placed my order on October 31st - it's been seven weeks and I still haven't received the product nor have I received a response to my emails. Since I really like a liquid lube and don't want to use an aerosol, I have been experimenting with other products to use as a replacement. The main ingredient in Cube Lube is *Polydimethylsiloxanes* (silicon oil - CAS #63148-62-9). This ingredient is also used in many car waxes, floor waxes, and furniture polishes. However, I have yet to find a product that works as well. Cube Lube is available from www.rubiks.com, but only if purchased in small quanitities (by the syringe) and only if purchased along with stickers. I'm not crazy about the Rubiks brand stickers (I much prefer cubesmith tiles), and I'd like to purchase in larger quantities. So I've basically discounted rubiks.com as a source. It is also available from http://stores.ebay.com/PuzzleProz (an ebay store), but only by the syringe ($2.00 each). This is a much better deal than rubiks.com, but considerably more expensive than buying in bulk from CubeLube.com. However, most importantly, they are reliable and they do ship out the product you order. If anyone on this forum has any better suggestions, I'd really appreciate them. On 12/18/07, berndtrinva <berndtrinva@...> wrote: > > Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from > www.cubelube.com The money was taken from my account but I never > received my cubelube. I have requested order status from cubelube. com > by email three times since DEC 8, 2007 but as yet have received no > response. Does anyone here know if www.cubelube.com is a legitimate > site selling a legitimate product? If not, is there a reasonably priced > product similar to the product that comes in the syringe with the diy > kits? Your insight is appreciated. > > Thanks everybody! > > berndtrinva@... <berndtrinva%40yahoo.com> > > > [Non-text portions of this message have been removed]
6772. Re: New algorithm for two dot OLL cases?
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 23:43:31 -0000

When I was talking with Bob Burton on the airplane flight, he treated those two as the one every OLL/PLL users should know if they don't know all the "dot" cases. -Tim --- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Sorry...I don't know about other, but I've been using those algs for quite a long time (like 2 years or almost that..), just with a y turn instead of the U between the two parts > > Pedro > > verymagicalguy <verymagicalguy@...> escreveu: I'm not sure if these have been mentioned before somewhere (hopefully > not) but I think I found two new algorithms for 2 OLLs, Case 3 and 4 > on Macky's site. They're the ones that have a dot in the middle and > an oriented corner in the top right hand corner. > > Case 3: y [f (R U R' U') f'] U' [F (R U R' U') F'] > > Case 4: [f (R U R' U') f'] U [F (R U R' U') F'] > > Of course for case 3 you can omit the y cube turn, but I couldn't > post any pictures. As you can see, they're the algorithm for one of > the T OLLs, with the first iteration done with a double layered F > turn. > > I hope these have not been mentioned before! > > -Kevin > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] >
6773. Re: [Speed cubing group] cubelube
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 23:44:19 -0000

Have you tried Shine Up? Also, a friend has ordered from this site before, and he received the products in a couple weeks. However, this was months ago. --- In speedsolvingrubikscube@yahoogroups.com, "Abby Diab" <abby311@...> wrote: > > I had a similar experience. I had ordered from CubeLube.com in the past and > received my product within days, so I was surprised when I didn't receive my > recent order as quickly. After two weeks I emailed them to find out if my > shipment had been lost in the mail - no response. Since then I've sent two > additional emails - still no response. I placed my order on October 31st - > it's been seven weeks and I still haven't received the product nor have I > received a response to my emails. > > Since I really like a liquid lube and don't want to use an aerosol, I have > been experimenting with other products to use as a replacement. The main > ingredient in Cube Lube is *Polydimethylsiloxanes* (silicon oil - CAS > #63148-62-9). This ingredient is also used in many car waxes, floor waxes, > and furniture polishes. However, I have yet to find a product that works as > well. > > Cube Lube is available from www.rubiks.com, but only if purchased in small > quanitities (by the syringe) and only if purchased along with stickers. I'm > not crazy about the Rubiks brand stickers (I much prefer cubesmith tiles), > and I'd like to purchase in larger quantities. So I've basically discounted > rubiks.com as a source. > > It is also available from http://stores.ebay.com/PuzzleProz (an ebay store), > but only by the syringe ($2.00 each). This is a much better deal than > rubiks.com, but considerably more expensive than buying in bulk from > CubeLube.com. However, most importantly, they are reliable and they do ship > out the product you order. > > If anyone on this forum has any better suggestions, I'd really appreciate > them. > > > > On 12/18/07, berndtrinva <berndtrinva@...> wrote: > > > > Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from > > www.cubelube.com The money was taken from my account but I never > > received my cubelube. I have requested order status from cubelube. com > > by email three times since DEC 8, 2007 but as yet have received no > > response. Does anyone here know if www.cubelube.com is a legitimate > > site selling a legitimate product? If not, is there a reasonably priced > > product similar to the product that comes in the syringe with the diy > > kits? Your insight is appreciated. > > > > Thanks everybody! > > > > berndtrinva@... <berndtrinva%40yahoo.com> > > > > > > > > > [Non-text portions of this message have been removed] >
6774. Re: [Speed cubing group] Cubing density of different countries.
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 18 Dec 2007 23:55:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote: > > Haha...if you take Brazil, you'll get > > 29 competitors / ~180 million = 0,16 > > still higher than China : ) > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: Hi! > > Anders Larsson calculated the number of cubers per million people in > the population of the ten countries with most competitors at official > competitions. The results where: > > Hungary 9,35 > Sweden 8,52 > Korea 2,95 > Poland 2,89 > Canada 2,72 > USA 2,60 > Japan 2,14 > Spain 1,93 > France 1,51 > China 0,08 > > As we se Sweden is very high up in the list, after the not very > surprising Hungary in the lead. I'm glad the interest is so big here. > Maybe it's easier to get a high quota with a smaller popultion? > > > > > > > --------------------------------- > Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! > > [Non-text portions of this message have been removed] > Imagine if the Pope cubed? -Tim
6775. Re: Cubing density of different countries.
From: "Kenneth Gustavsson" <kenneth@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 05:33:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" <linkpoke@...> wrote: > > Imagine if the Pope cubed? > > -Tim > Imagine?, I'm pretty sure he does, hes the pope god damn it, he can do what he likes, of course he is cubing xD
6776. Re: Cubing density of different countries.
From: "Anders Larsson" <anders.larsson@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 05:50:00 -0000

How often does the pope pop? --- In speedsolvingrubikscube@...m, "Kenneth Gustavsson" <kenneth@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy > Sun" <linkpoke@> wrote: > > > > Imagine if the Pope cubed? > > > > -Tim > > > > Imagine?, I'm pretty sure he does, hes the pope god damn it, he can > do what he likes, of course he is cubing xD >
6777. Re: buying a stackmat
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 06:03:56 -0000

I have 3 timers (gen 1, 2 and 2.5), and a bunch of mats. In general I would recommend just getting the $20 timer itself (it's labled as simply "Competition Timer") and has the "data port" for interfacign with the large displays, which is quite important I believe. I think they are the same price but this added flexiblity that we've come to take for granted means that your tiemr could then be used for competitions. (I've seen about 3 timers fail in 3 different comptitions I've attended.) The actual anser to your question depends on wheather you need a mat. I recommend aganst getting the small/mini mats. Note that, the new mats come in so many designs now. I got the colorful bubbles one, and never used it. These are quite thin compared to say gen 1 and standard mouse pads. What I do is punch holes in regular black mouse pads and use that. It's a ton cheaper and I prefer a black background as well as the smaller size, and thickness. You ask about the 'generations'... They only sell the newest one, the distinction with other gen-2 models is that it is a brighter blue, parts stay lit while off (acting as a clock), and there are 2 additional buttons of up and down for such settings. It has a memory to store 3 times, not including the one that stays there between sessions (when there is a time displayed, it will still be there when you turn it off and back on later). One thing to note, is that they sell both with data port and without (no idea why they'd even sell the later). The savings on the manufacturing-side doesn't seem to add up to the diffed design from what I know of IOE... I'm sure the profit margin is negligable and not worth the confusion to consumers. -Doug --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > Hey folks; > > I'm trying to buy a stackmat online and I'm not sure exactly what I'm doing. I know I've heard people in this group discussing various kinds of stackmats (different "generations"), but I don't really understand the differences/benefits of these. > > All I know is that the following site is offering stackmats for $27: > http://www.speedstacks.com/store/ > > Is this a suitable stackmat for speedcubing? > > Any info is appreciated, as I want to get it right. > > thanks! > > -David > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] >
6778. Re: [Speed cubing group] cubelube
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 02:07:54 -0500

Thank you - it appears that Johnson Original Shine-Up Liquid contains the same ingredients as Cube Lube. I'll give it a try. Here's the MSDS: http://www.monsterjanitorial.com/msds/cleaningmsdssheets/docs/48/4850/4850132.pdf On Dec 18, 2007 6:44 PM, Jon Choi <quirkcorsair566@...> wrote: > Have you tried Shine Up? > > Also, a friend has ordered from this site before, and he received the > products in a couple weeks. However, this was months ago. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Abby Diab" > > <abby311@...> wrote: > > > > I had a similar experience. I had ordered from CubeLube.com in the > past and > > received my product within days, so I was surprised when I didn't > receive my > > recent order as quickly. After two weeks I emailed them to find out > if my > > shipment had been lost in the mail - no response. Since then I've > sent two > > additional emails - still no response. I placed my order on October > 31st - > > it's been seven weeks and I still haven't received the product nor > have I > > received a response to my emails. > > > > Since I really like a liquid lube and don't want to use an aerosol, > I have > > been experimenting with other products to use as a replacement. The > main > > ingredient in Cube Lube is *Polydimethylsiloxanes* (silicon oil - CAS > > #63148-62-9). This ingredient is also used in many car waxes, floor > waxes, > > and furniture polishes. However, I have yet to find a product that > works as > > well. > > > > Cube Lube is available from www.rubiks.com, but only if purchased in > small > > quanitities (by the syringe) and only if purchased along with > stickers. I'm > > not crazy about the Rubiks brand stickers (I much prefer cubesmith > tiles), > > and I'd like to purchase in larger quantities. So I've basically > discounted > > rubiks.com as a source. > > > > It is also available from http://stores.ebay.com/PuzzleProz (an ebay > store), > > but only by the syringe ($2.00 each). This is a much better deal than > > rubiks.com, but considerably more expensive than buying in bulk from > > CubeLube.com. However, most importantly, they are reliable and they > do ship > > out the product you order. > > > > If anyone on this forum has any better suggestions, I'd really > appreciate > > them. > > > > > > > > On 12/18/07, berndtrinva <berndtrinva@...> wrote: > > > > > > Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from > > > www.cubelube.com The money was taken from my account but I never > > > received my cubelube. I have requested order status from cubelube. com > > > by email three times since DEC 8, 2007 but as yet have received no > > > response. Does anyone here know if www.cubelube.com is a legitimate > > > site selling a legitimate product? If not, is there a reasonably > priced > > > product similar to the product that comes in the syringe with the diy > > > kits? Your insight is appreciated. > > > > > > Thanks everybody! > > > > > > berndtrinva@... <berndtrinva%40yahoo.com> > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6779. Off Topic: Probability Problem
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 08:47:49 -0000

Hey guys, if someone could e-mail me off list with some insight to this I'd appreciate it, been bugging me all night. I ran across this one on the internet today and have tried a few strategies that do not work out: Consider the set, S, of vertices of a regular n-gon. Now consider a subset, A, of k of these vertices. What is the probability that A will contain to adjacent verticies? Obviously for k<2, or k>n/2 the probability is 0. I'm having a bit of trouble hashing out what happens in between. First I considered the set of adjacent pairs and non adjacent pairs, but failed to realize that the union of two non-adjacent pairs could contain an adjacent pair. Then I tried a counting argument for how many ways you could choose k points such that no two are adjacent, but n=7 gave me problems there. There's got to be something simple I'm missing. It is trivial for a given n, but I cannot seem to generalize a formula. At any rate, it's really bugging me and I know we are privlaged with some brilliant mathematical minds. As I said I don't want to tie up the list too much, so feel free to e-mail me over at spud(remove this for spam purposes)quibber(the at symbol here)gmail(one dot here)com. Thanks, Daniel
6780. Robot Solves Rubik's Cube in 6 Seconds
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 09:15:14 -0000

In 6 seconds! http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html Cheers! Stefan
6781. Re: Off Topic: Probability Problem
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 09:21:31 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" <swedishlf@...> wrote: > > Obviously for k<2, or k>n/2 the probability is 0. No, for the latter it's 1. > Then I tried a counting argument for how many ways you could choose > k points such that no two are adjacent, but n=7 gave me problems What kind of problems? And maybe it becomes easier if you think of it this way: The first point is chosen somewhere, doesn't matter where. >From here on you can treat the ring problem as a line problem instead, because the remaining k-1 points must be spread over a line of n-3 places. Cheers! Stefan
6782. Re: Robot Solves Rubik's Cube in 6 Seconds
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 10:25:10 -0000

I'd still need a video to convince me it's true, but it looks legitamate enough. I'm throughly impressed. It doesn't specify if it computes optimal solutions, but if it does, than doing so in "1 second" is very scary. I'm thinking at least 10GB of pruning tables and a lot of RAM. A few questions come to mind. How long did it take to develop? How much money did it cost to build that prototype? (Sure looks expensive...) Is the 6s with or without lube? How well does it fair against lock-ups? What device does it use for the color-recognition? When I was working on something like this, we had to program in stratigies for it to automatically detect and auto-correct for lock- ups by turning the other direction. This requires feedback control (and like a watchdog timer that kicks in if there's no movement for x number of milliseconds). Also it is possible to have it do a bit of look-ahead and execute 'triggers' dynamically. If it can do all this... it should be able to solve any cube in just under 3.00. Since it doesn't there is still much room for improvement. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 6 seconds! > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > Cheers! > Stefan >
6783. Re: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6 Seconds
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 05:12:18 -0800

6 seconds could easily be a best time, with the average time around 30 seconds. If you do it enough, you'll get a fast solution. On Dec 19, 2007 2:25 AM, d_funny007 <no_reply@yahoogroups.com> wrote: > I'd still need a video to convince me it's true, but it looks > legitamate enough. I'm throughly impressed. It doesn't specify if it > computes optimal solutions, but if it does, than doing so in "1 > second" is very scary. I'm thinking at least 10GB of pruning tables > and a lot of RAM. > > A few questions come to mind. How long did it take to develop? How > much money did it cost to build that prototype? (Sure looks > expensive...) Is the 6s with or without lube? How well does it fair > against lock-ups? What device does it use for the color-recognition? > > When I was working on something like this, we had to program in > stratigies for it to automatically detect and auto-correct for lock- > ups by turning the other direction. This requires feedback control > (and like a watchdog timer that kicks in if there's no movement for x > number of milliseconds). Also it is possible to have it do a bit of > look-ahead and execute 'triggers' dynamically. If it can do all > this... it should be able to solve any cube in just under 3.00. Since > it doesn't there is still much room for improvement. > > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > In 6 seconds! > > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > > > Cheers! > > Stefan > > > > > [Non-text portions of this message have been removed]
6784. RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 13:48:57 -0000

At RubiksCubeClub.com we want to be the largest Rubik's Cube group on the Internet. We want to be the central knowledge base for beginners, novices, and experts. The point of the organization is simply to network, share the love for the game, and educate people looking to learn/perfect the Rubik's Cube! Please join our group... there is never going to be a fee and its driven by its members.
6785. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 14:51:25 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Please join our group... there is never going to be a fee and its > driven by its members. That means it's driven by three persons, and they have never participated in a WCA competition, correct? The "Why Join" page claims "there has been a lack of community". I disagree. Cheers! Stefan
6786. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 15:05:06 -0000

Well, just because you want something doesn't mean people should just drop what they currently have to help. What about finding a niche in the community that isn't being done and be the source for that. Also, having the phrase "Our Rubic's Cube Products" probably isn't the best if you want to gain respect. --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > the Internet.
6787. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 15:57:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > Martino" <RJMartino@> wrote: > > > > Please join our group... there is never going to be a fee and its > > driven by its members. > > That means it's driven by three persons, and they have never > participated in a WCA competition, correct? > > The "Why Join" page claims "there has been a lack of community". I > disagree. > > Cheers! > Stefan > That probably cam off wrong... Their doesn't seem to be a well "published" community. I've spent a lot of time trying to "plugin" to a group and finally found this organization only by a friend that directed me here. I think you guys would agree this is probably the best community of Rubik's lovers and we wanted to create a community. As you can see, we've published a link to this site so others can join here too. Please don't take it the wrong way, this is a site built around the rubiks cube.
6788. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 07:47:04 -0800

They simply just hijack info from the WCA site. On Dec 19, 2007 7:05 AM, amiejl1981 <yahoo@...> wrote: > Well, just because you want something doesn't mean people should just > drop what they currently have to help. What about finding a niche in > the community that isn't being done and be the source for that. > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > best if you want to gain respect. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "RJ Martino" > <RJMartino@...> wrote: > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > the Internet. > > > [Non-text portions of this message have been removed]
6789. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:19:30 -0000

We changed the "Our Rubic's Cube Products" to "Recommended Rubic's Cube Products" All recommendations are welcomed... post them on the message board and we'll implement :) See the changes at www.rubicscubeclub.com --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Well, just because you want something doesn't mean people should just > drop what they currently have to help. What about finding a niche in > the community that isn't being done and be the source for that. > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > best if you want to gain respect. > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > <RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > the Internet. >
6790. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:25:06 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > We changed the "Our Rubic's Cube Products" to "Recommended Rubic's > Cube Products" > > All recommendations are welcomed... post them on the message board and > we'll implement :) > > See the changes at www.rubicscubeclub.com Hahaha, that's so freaking hilarious. Pardon me, but it's now obvious you're a total newb. The problem was not the "our", the problem was that you spelled Rubik with a "c". And now you've repeated that and even did it in your URL. Cheers! Stefan
6791. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:17:19 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > Martino" <RJMartino@> wrote: > > > > Please join our group... there is never going to be a fee and its > > driven by its members. > > That means it's driven by three persons, and they have never > participated in a WCA competition, correct? > > The "Why Join" page claims "there has been a lack of community". I > disagree. > > Cheers! > Stefan > We changed the "lack of community" :)
6792. [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:21:13 -0000

Its just their events and we link to their site... I think you're misunderstanding the purpose of the site... we're not trying to do anything except help. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > They simply just hijack info from the WCA site. > > On Dec 19, 2007 7:05 AM, amiejl1981 <yahoo@...> wrote: > > > Well, just because you want something doesn't mean people should just > > drop what they currently have to help. What about finding a niche in > > the community that isn't being done and be the source for that. > > > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > > best if you want to gain respect. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "RJ Martino" > > <RJMartino@> wrote: > > > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > > the Internet. > > > > > > > > > [Non-text portions of this message have been removed] >
6793. [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:40:29 -0000

Why do you say "their" when you're talking about WCA with Tyson? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Its just their events and we link to their site... I think you're > misunderstanding the purpose of the site... we're not trying to do > anything except help. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > They simply just hijack info from the WCA site.
6794. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Dec 2007 17:53:09 +0100

Hi RJ, Let us start over. You are very welcome to our community of puzzle fans. You are very welcome to create a website. I look forward to more content on your site. But please don't try to create NEW communities. We already have several good forums/communities: - for official stuff: http://www.worldcubeassociation.org/forum - for the more scientific view on puzzles: http://cubezzz.homelinux.org/drupal/ - the oldest online club, with various content: this Yahoo club - for puzzle collecting/designing/building and some speedcubing: http://twistypuzzles.com/forum/ - the most active forum, for all kinds of questions: http://www.speedsolving.com/ There is no need for more of the same. And if you have something different, then first consider adding it to the current forums/communities. Again, a new website with good content is always welcome. Have fun, Ron ----- Original Message ----- From: "RJ Martino" <RJMartino@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December 19, 2007 5:21 PM Subject: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Its just their events and we link to their site... I think you're misunderstanding the purpose of the site... we're not trying to do anything except help. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > They simply just hijack info from the WCA site. > > On Dec 19, 2007 7:05 AM, amiejl1981 <yahoo@...> wrote: > > > Well, just because you want something doesn't mean people should just > > drop what they currently have to help. What about finding a niche in > > the community that isn't being done and be the source for that. > > > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > > best if you want to gain respect. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "RJ Martino" > > <RJMartino@> wrote: > > > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > > the Internet. > > > > > > > > > [Non-text portions of this message have been removed] >
6795. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 17:11:48 -0000

Thanks for the proof-reading error... I don't think I've hidden the fact that I'm new... I posted a message on the board that talked about me being new.... (I wonder if he laughed when his kid first tried to ride his bike) Anyways, I hope my spelling errors don't reflect the site itself or the Rubik's community as a whole... otherwise I might start wondering whether I should participate at all. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > Martino" <RJMartino@> wrote: > > > > We changed the "Our Rubic's Cube Products" to "Recommended Rubic's > > Cube Products" > > > > All recommendations are welcomed... post them on the message board > and > > we'll implement :) > > > > See the changes at www.rubicscubeclub.com > > Hahaha, that's so freaking hilarious. Pardon me, but it's now obvious > you're a total newb. The problem was not the "our", the problem was > that you spelled Rubik with a "c". And now you've repeated that and > even did it in your URL. > > Cheers! > Stefan >
6796. Re: Off Topic: Probability Problem
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:58:07 -0000

Ah yes, I mis spoke for k>n/2. I did try the method you mentioned, but that's when I had problems with n = 7: Choosing non-adjacent points When k = 3, For the first vertex you have 7 possible choices. For the second you have 4 choice (n-3). But depending on which of those 4 you choose you could have either 1 or 2 choices for the third point. My teeny non-combinatoric brain can't really process that into a nice formula. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel > Hayes" <swedishlf@> wrote: > > > > Obviously for k<2, or k>n/2 the probability is 0. > > No, for the latter it's 1. > > > Then I tried a counting argument for how many ways you could choose > > k points such that no two are adjacent, but n=7 gave me problems > > What kind of problems? And maybe it becomes easier if you think of it > this way: The first point is chosen somewhere, doesn't matter where. > From here on you can treat the ring problem as a line problem > instead, because the remaining k-1 points must be spread over a line > of n-3 places. > > Cheers! > Stefan >
6797. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:00:07 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Well, just because you want something doesn't mean people should just > drop what they currently have to help. What about finding a niche in > the community that isn't being done and be the source for that. > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > best if you want to gain respect. > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > <RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > the Internet. > Not asking you to drop anything... just support it. Be a member... we want to be a top ranking engine for people searching for Rubik's Cube information... and when they find us, we want to show people that there is a large network of people that love the cube... As for the products, maybe its a bad name... thats only to show products that are recommended. Anyways... I hope you'll support the idea.
6798. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:22:19 -0000

To be frank, I believe you need a lot more authority and expertise to pull something like this off. Also, pretending that Ryan James and RJ Martino are different persons won't make people trust you. It also doesn't help that neither you nor your sister Roxane are even found at speedcubing.com (which you btw forgot (?) to include in your list of links). To me this looks like a newbie trying to replace speedcubing.com and I'm quite certain that's not going to happen. Cheers! Stefan
6799. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "kemp_drumsalot" <kemp_drumsalot@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 17:23:14 -0000

> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > > Martino" <RJMartino@> wrote: > > > > > > We changed the "Our Rubic's Cube Products" to "Recommended Rubic's > > > Cube Products" > > > > > > All recommendations are welcomed... post them on the message board > > and > > > we'll implement :) > > > > > > See the changes at www.rubicscubeclub.com > > > > Hahaha, that's so freaking hilarious. Pardon me, but it's now obvious > > you're a total newb. The problem was not the "our", the problem was > > that you spelled Rubik with a "c". And now you've repeated that and > > even did it in your URL. > > > > Cheers! > > Stefan > > > Why don't we all just stop being jerks? I'm offically leaving this group because I'm sick of dumb stuff like this. Why be in a group if this is the way your going to act?
6800. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 17:43:58 -0000

Stefan - I don't know if you've read the other messages but this is a new site... we've been live for MAYBE 3 days... I came to this site after the launch and thought that I could get some support for another web site focusing on the Rubik's cube... I'm obviously not going to get it from you, which is fine. We've posted the links that people recommend and we have no problem posting links to speedcubing.com... We're not trying to replace anything. If you don't support us, thats fine... but don't coin us as trying to take over another project. Thats not what we're trying to do. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > To be frank, I believe you need a lot more authority and expertise to > pull something like this off. > > Also, pretending that Ryan James and RJ Martino are different persons > won't make people trust you. It also doesn't help that neither you > nor your sister Roxane are even found at speedcubing.com (which you > btw forgot (?) to include in your list of links). > > To me this looks like a newbie trying to replace speedcubing.com and > I'm quite certain that's not going to happen. > > Cheers! > Stefan >
6801. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Adam" <fischer782@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 16:30:51 -0000

Um, I think part of the issue is that it is spelled "Rubik's"... --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > We changed the "Our Rubic's Cube Products" to "Recommended Rubic's > Cube Products" > > All recommendations are welcomed... post them on the message board and > we'll implement :) > > See the changes at www.rubicscubeclub.com > > --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" > <yahoo@> wrote: > > > > Well, just because you want something doesn't mean people should just > > drop what they currently have to help. What about finding a niche in > > the community that isn't being done and be the source for that. > > > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > > best if you want to gain respect. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > > <RJMartino@> wrote: > > > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > > the Internet. > > >
6802. Re: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6 Seconds
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Dec 2007 17:44:09 +0100

Hi guys, Here is a video. Definitely not 6 seconds. http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm Have fun, Ron ----- Original Message ----- From: "d_funny007" <no_reply@yahoogroups.com> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December 19, 2007 11:25 AM Subject: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6 Seconds I'd still need a video to convince me it's true, but it looks legitamate enough. I'm throughly impressed. It doesn't specify if it computes optimal solutions, but if it does, than doing so in "1 second" is very scary. I'm thinking at least 10GB of pruning tables and a lot of RAM. A few questions come to mind. How long did it take to develop? How much money did it cost to build that prototype? (Sure looks expensive...) Is the 6s with or without lube? How well does it fair against lock-ups? What device does it use for the color-recognition? When I was working on something like this, we had to program in stratigies for it to automatically detect and auto-correct for lock- ups by turning the other direction. This requires feedback control (and like a watchdog timer that kicks in if there's no movement for x number of milliseconds). Also it is possible to have it do a bit of look-ahead and execute 'triggers' dynamically. If it can do all this... it should be able to solve any cube in just under 3.00. Since it doesn't there is still much room for improvement. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > In 6 seconds! > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > Cheers! > Stefan >
6803. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 18:11:42 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > >(I wonder if he laughed when his kid first tried to > ride his bike) Well, Stefan doesn't have kids. But I'm guessing if he did, and when his learns to ride a bike, he's not going to go to the BMX community and say they should go ahead and support his new BMX league. > Anyways, I hope my spelling errors don't reflect the site itself or > the Rubik's community as a whole... otherwise I might start wondering > whether I should participate at all. Well, the site is yours, so the spelling errors do reflect on it. As for the community, why would your spelling errors reflect on that? And kemp_drumsalot, if you want to leave, go ahead. You've been part of this community for 3 1/2 weeks. I just don't understand why some people think that just because we have a common interest, that people should just jump at every request. If you earn respect in the community, then people will help you out. When you're new, you can't just have this bravado that everything you do is the absolute greatest thing. Like I said before, find some niche in the community and serve that. None of them are going to be as easy as just throwing up a forum and getting to be "The Moderator". It'll require work, but if you figure out, then you'll earn some respect.
6804. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 19:47:40 +0100

I always appreciate it when people bring something new about the cube on-line, but you are not bringing anything new right now. Here are some tips to improve: Don't just link to tutorials/videos/wca-stuff. Make your own! If you create a new site, make sure it's content is up to date. A news item like "Man solves Rubik’s Cube in 11.13 seconds" is really old news. That time is now the 28th time ever (http://www.worldcubeassociation.org/results/events.php?eventId=333&regionId=&years=&show=100%2BResults&single=Single) Respect what other people have done. That article ends with this line "Copyright 2005 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed." Compare "http://www.rubikscubeclub.com/index.php?option=com_comprofiler&task=usersList&listid=4&Itemid=54" to "http://www.speedsolving.com/showthread.php?t=28&highlight=fastest" Compare "http://www.rubikscubeclub.com/index.php?option=com_content&task=view&id=18&Itemid=62" to "http://www.speedsolving.com/forumdisplay.php?f=20" Don't make silly claims like "But the community that exists is difficult to find"
6805. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: avgalen@... <avgalen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 17:05:08 +0100

Their doesn't seem to be a well "published" community Please tell me what you are missing in these groups: speedsolvingrubikscube@yahoogroups.com http://twistypuzzles.com/ http://www.speedsolving.com/ Maybe you have got some good ideas, but I don't think we need another community (not even a "published"????? one) Economy 101: Start with an idea, investigate the current market, adjust your ideas where needed.
6806. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 11:02:30 -0800

Yeah, that was pretty funny. It's one of the high offenses in this community: to spell the word as 'Rubics' or 'Rubix.' I'm at work right now, so I'm a bit busy, but if people have time, can they figure out if this site is generating revenue in any way? Or, what are the ways this site generates revenue in addition to offering "our recommended rubics products." It seems pretty simple, that the motivation for this site is by people who know nothing about the Rubik's Cube simply trying to capitalize on an already booming market. Actually, it reminds me of the Nigerian Prince scam when you get e-mails with the word "There" misspelled as "their" and just silly things like that. -Tyson On Dec 19, 2007 8:05 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > Their doesn't seem to be a well "published" community > > Please tell me what you are missing in these groups: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > http://twistypuzzles.com/ > http://www.speedsolving.com/ > > Maybe you have got some good ideas, but I don't think we need another > community (not even a "published"????? one) > > Economy 101: Start with an idea, investigate the current market, adjust > your ideas where needed. > > > [Non-text portions of this message have been removed]
6807. [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:07:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I'm at work right now, so I'm a bit busy, but if people have time, > can they figure out if this site is generating revenue in any way? > Or, what are the ways this site generates revenue in addition to > offering "our recommended rubics products." On ualrsource.org / campusnailup.com his free college textbook exchange contains ads, so does his blog at rjmartino.com which btw exposed that he's two of the three members and the other one is his sister. And I just found this on his company website: "These costs are eliminated because currently iProv is paying for the site out of pocket. RJ Martino explained that the site plans to host advertising but is waiting for the number of "hits" (times people access the site) to rise. Advertisers consider the popularity of the site before buying advertising space. RJ Martino said he expects that ualrsource.org will break even sooner rather than later, so that they can potentially expand the site beyond UALR." From: http://www.iprovonline.com/news/?id=3 Cheers! Stefan
6808. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:15:23 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Stefan - I don't know if you've read the other messages but this > is a new site... we've been live for MAYBE 3 days I know. But then why do call (in the subject of this thread) your website is the "Largest Rubik's Cube Group on the Internet"? Why do you post questions into your forum and answer them yourself with another account, pretending in one to know nothing and then to know stuff in the other? Why do you claim to have written the articles that you copied from others? Don't they teach about plagiarism in US colleges? And is it really true that you're already flooded with questions (saw that earlier today, can't find it anymore). > We're not trying to replace anything. What do you have that speedcubing.com doesn't? Cheers! Stefan
6809. [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:19:04 -0000

Wow... you are really treating this like it's some type of scam! I just threw a web site together that was going to try and keep links manageable. For a long time I was using del.icio.us and then I realized that some people were probably having a difficult time (like I was) finding sites. I decided to register a domain and throw my links on a site. I know you guys are experts but it wasn't easy finding the sites you mentioned. We can stop this discussion when your ready... like I said... All I was trying to do was help the game and the education of the game. If you're wondering about the site, I am an open book... ask away... no need to try and dig up stuff on a site. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao" <tyson.mao@> wrote: > > > > I'm at work right now, so I'm a bit busy, but if people have time, > > can they figure out if this site is generating revenue in any way? > > Or, what are the ways this site generates revenue in addition to > > offering "our recommended rubics products." > > On ualrsource.org / campusnailup.com his free college textbook > exchange contains ads, so does his blog at rjmartino.com which btw > exposed that he's two of the three members and the other one is his > sister. > > And I just found this on his company website: > > "These costs are eliminated because currently iProv is paying for the > site out of pocket. RJ Martino explained that the site plans to host > advertising but is waiting for the number of "hits" (times people > access the site) to rise. Advertisers consider the popularity of the > site before buying advertising space. RJ Martino said he expects that > ualrsource.org will break even sooner rather than later, so that they > can potentially expand the site beyond UALR." > > From: http://www.iprovonline.com/news/?id=3 > > Cheers! > Stefan >
6810. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:21:07 -0000

If you are new to speedcubing and the speedcubing community then you shouldn't be creating a website about it. Also the title is very misleading. "Largest Rubik's Cube Group On The Internet", you just said the website was three days old. How can it be the largest on the internet if it's only three days old? Patrick --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Thanks for the proof-reading error... I don't think I've hidden the > fact that I'm new... I posted a message on the board that talked about > me being new.... (I wonder if he laughed when his kid first tried to > ride his bike) > > Anyways, I hope my spelling errors don't reflect the site itself or > the Rubik's community as a whole... otherwise I might start wondering > whether I should participate at all. > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > > Martino" <RJMartino@> wrote: > > > > > > We changed the "Our Rubic's Cube Products" to "Recommended Rubic's > > > Cube Products" > > > > > > All recommendations are welcomed... post them on the message board > > and > > > we'll implement :) > > > > > > See the changes at www.rubicscubeclub.com > > > > Hahaha, that's so freaking hilarious. Pardon me, but it's now obvious > > you're a total newb. The problem was not the "our", the problem was > > that you spelled Rubik with a "c". And now you've repeated that and > > even did it in your URL. > > > > Cheers! > > Stefan > > >
6811. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:27:15 -0000

The site was not created to mislead anyone... I just responded to this in another post but I'll go again... the goal of the site was to be a central portal and knowledge base for cube lovers... We started it in hopes to be the largest club... If you go to the site, you see its not the largest site... --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > If you are new to speedcubing and the speedcubing community then you > shouldn't be creating a website about it. Also the title is very > misleading. "Largest Rubik's Cube Group On The Internet", you just > said the website was three days old. How can it be the largest on the > internet if it's only three days old? > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > <RJMartino@> wrote: > > > > Thanks for the proof-reading error... I don't think I've hidden the > > fact that I'm new... I posted a message on the board that talked > about > > me being new.... (I wonder if he laughed when his kid first tried to > > ride his bike) > > > > Anyways, I hope my spelling errors don't reflect the site itself or > > the Rubik's community as a whole... otherwise I might start > wondering > > whether I should participate at all. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > > > Martino" <RJMartino@> wrote: > > > > > > > > We changed the "Our Rubic's Cube Products" to "Recommended > Rubic's > > > > Cube Products" > > > > > > > > All recommendations are welcomed... post them on the message > board > > > and > > > > we'll implement :) > > > > > > > > See the changes at www.rubicscubeclub.com > > > > > > Hahaha, that's so freaking hilarious. Pardon me, but it's now > obvious > > > you're a total newb. The problem was not the "our", the problem > was > > > that you spelled Rubik with a "c". And now you've repeated that > and > > > even did it in your URL. > > > > > > Cheers! > > > Stefan > > > > > >
6812. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "RJ Martino" <RJMartino@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:24:35 -0000

Being the largest group was the goal... we want a list of Rubik's Cube lovers to register... The site is a CMS that posts the name of the poster. The link to the articles are listed on both articles... thats not plagiarism... that's giving reference. I never claim to write any of them. We posted questions so people could see its there... theres something in it. I was trying to get a community of writers and moderators... Thats why I was led here... I was hoping to get a community ran site together... didn't know it already existed... Now I'm sitting here wasting time just trying to defend my character. It seems silly that we're wasting our time here... I've used my real name... I'm not trying to hide anything... This is me trying to push what I thought was a helpful site. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > Martino" <RJMartino@> wrote: > > > > Stefan - I don't know if you've read the other messages but this > > is a new site... we've been live for MAYBE 3 days > > I know. But then why do call (in the subject of this thread) your > website is the "Largest Rubik's Cube Group on the Internet"? Why do > you post questions into your forum and answer them yourself with > another account, pretending in one to know nothing and then to know > stuff in the other? Why do you claim to have written the articles > that you copied from others? Don't they teach about plagiarism in US > colleges? And is it really true that you're already flooded with > questions (saw that earlier today, can't find it anymore). > > > We're not trying to replace anything. > > What do you have that speedcubing.com doesn't? > > Cheers! > Stefan >
6813. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Dec 2007 22:53:33 +0100

Which is it: >>the goal of the site was to be a central portal and knowledge base for >>cube lovers and >>I just threw a web site together that was going to try and keep links >>manageable >>I know you guys are experts but it wasn't easy finding the sites you >>mentioned. You are funny :) Just search for rubik's cube forum on google and they are all there in the first 10 results (also works if you search for rubic + cube + forum) >>If you go to the site, you see its not the largest site... And if you send money to a scammer you see he will not send you millions >>If you're wondering about the site, I am an open book... ask away...no >>need to try and dig up stuff on a site. How old are you, your sister and why do you pretend to be several persons? ----- Original Message ----- From: RJ Martino To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 19, 2007 10:27 PM Subject: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet The site was not created to mislead anyone... I just responded to this in another post but I'll go again... the goal of the site was to be a central portal and knowledge base for cube lovers... We started it in hopes to be the largest club... If you go to the site, you see its not the largest site... --- In speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" <rubiksmaster12@...> wrote: > > If you are new to speedcubing and the speedcubing community then you > shouldn't be creating a website about it. Also the title is very > misleading. "Largest Rubik's Cube Group On The Internet", you just > said the website was three days old. How can it be the largest on the > internet if it's only three days old? > > Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > <RJMartino@> wrote: > > > > Thanks for the proof-reading error... I don't think I've hidden the > > fact that I'm new... I posted a message on the board that talked > about > > me being new.... (I wonder if he laughed when his kid first tried to > > ride his bike) > > > > Anyways, I hope my spelling errors don't reflect the site itself or > > the Rubik's community as a whole... otherwise I might start > wondering > > whether I should participate at all. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ > > > Martino" <RJMartino@> wrote: > > > > > > > > We changed the "Our Rubic's Cube Products" to "Recommended > Rubic's > > > > Cube Products" > > > > > > > > All recommendations are welcomed... post them on the message > board > > > and > > > > we'll implement :) > > > > > > > > See the changes at www.rubicscubeclub.com > > > > > > Hahaha, that's so freaking hilarious. Pardon me, but it's now > obvious > > > you're a total newb. The problem was not the "our", the problem > was > > > that you spelled Rubik with a "c". And now you've repeated that > and > > > even did it in your URL. > > > > > > Cheers! > > > Stefan > > > > > >
6814. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:58:12 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > > > Not asking you to drop anything... just support it. Be a member... we > want to be a top ranking engine for people searching for Rubik's Cube > information... and when they find us, we want to show people that > there is a large network of people that love the cube... > > As for the products, maybe its a bad name... thats only to show > products that are recommended. > > Anyways... I hope you'll support the idea. > People aren't automatically going to support it just because you ask them to. I'm not sure I like your site's goal. You should want to create a community site because you have something to offer, not just because you want to be the biggest on the block. Spelling Rubik's as Rubic's doesn't win you any credibility either. We have Speedcubing.com, and we have this Yahoo Groups forum, among others. What does your site offer that would make us want to support it? If you are new to cubing, the proper thing to do is join already established communities and get a feel for what they're like, what the people are like, what they want. THEN, if you want to make your own site to address what you perceive as the community's needs, feel free to do so. Do you have any idea how disorganized we would be by now if every newbie felt it was his duty to restructure the community? Don't just copy and paste information available from elsewhere and expect us to all flock to your site. Not only do you have the text from an outdated article copied from the Associated Press on the front page, you have "Written by Ryan James, 15 January 2006" as if you wrote the article. Plagiarism is bad, m'kay?
6815. [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 21:28:32 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Wow... you are really treating this like it's some type of scam! I > just threw a web site together that was going to try and keep links > manageable. For a long time I was using del.icio.us and then I > realized that some people were probably having a difficult time (like > I was) finding sites. I decided to register a domain and throw my > links on a site. Well, speedcubing.com is a nice domain, it already has a very good links page, news, records, announcements, etc. It also does have a Google page rank of five, an Alexa rank of 97234, and is mentioned in many articles about cubing. It's an excellent portal. What's wrong with it? Cheers! Stefan
6816. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 22:26:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > Being the largest group was the goal... we want a list of Rubik's Cube > lovers to register... > Why should we register? What does your site have to offer? We're not going to register just because we want to be part of the largest group. If that were the case, I'll stick with this Yahoo Group forum, thank you very much. > The site is a CMS that posts the name of the poster. The link to the > articles are listed on both articles... thats not plagiarism... that's > giving reference. I never claim to write any of them. > It's still misleading, especially as it says "Written by Ryan James" and the date the article was written. That could be easily be misconstrued as you claiming to write it. At least you could reference the author of the original article somewhere, and post the link at the beginning rather than at the end. Better yet, just post the link to the article with maybe an excerpt to introduce it, instead of copying and pasting the entire text. > We posted questions so people could see its there... theres something > in it. I was trying to get a community of writers and moderators... > Thats why I was led here... I was hoping to get a community ran site > together... didn't know it already existed... Now I'm sitting here > wasting time just trying to defend my character. It seems silly that > we're wasting our time here... I've used my real name... I'm not > trying to hide anything... This is me trying to push what I thought > was a helpful site. > So now you see that a community already exists. Why waste your time arguing with us? From this discussion you should be able to see that what you thought was helpful is different from what we think is helpful. Instead of wasting more time, why don't you do something about it? Hey look, I've just given you a suggestion. As have a lot of other people. Why not try implementing it? A word to the wise, people will be more likely to join a new site if it's started by someone who's already well established within the community, someone who most of us already know. We're far less likely if the site creator is so new he can't even spell Rubik's correctly. Spend some time with us and get to know us first before trying to assume a leadership position.
6817. Re: Off Topic: Probability Problem
From: "popballard11" <popballard11@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 22:59:46 -0000

Hi Daniel, To summarize my arguments below, the probability you seek is, if I haven't made a mistake, 1 - [C(n-k,k) / C(n-1,k)]. Note that if k<2, then the probability evaluates to 1, and if k>n/2, then the probability evaluates to 0, as desired. Stefan brings up a good point, in that we should apply the tactic that is normally involved in solving ring problems: convert it to a line. Pick a random point and throw it out. We have now reduced the problem to choosing k points from n-1 points. Note that there is a one-to-one correspondence between the solutions for this new (easier) linear problem and the solutions to the ring problem. We must choose k points from n-1 points such that at least 2 are consecutive. Instead consider the complement: choosing the k points such that no two are consecutive. Then simply subtract the probability from 1 to get the desired value. To choose k points from n-1 points such that no two are consecutive, first imagine laying down the n-k-1 points in a line, with a space in between each one where a point in our subset can go. There is thus a space in between every pair of the n-k-1 points, as well as spaces on either end of the marble chain. Thus there are n-k spaces into which we can put k spaces. There are C(n-k,k) to distribute the k balls into the n-k spaces (this follows from an elementary combinatorial property), and thus there are C(n-k,k) solutions to the problem, and there are C(n-k,k) ways to choose the k points such that no two are consecutive. There are C(n-1,k) ways to choose k points in general from n-1 points, so the probability of choosing k points such that no two are consecutive is C(n-k,k) / C(n-1,k). The probability of choosing k points such that at least two are consecutive is therefore 1 - [C(n-k,k) / C(n-1,k)].
6818. Re: Off Topic: Probability Problem
From: "Daniel Hayes" <swedishlf@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 23:49:00 -0000

Looks like a beautiful solution to me. And it matches up for the values of n and k I've enumerated by hand. The only quibble I have is that the formula breaks for k=n. Obviously the probability at k=n is 1, but we get the indeterminate form 0/0. I assume this is because we threw out a random point to begin with, and therefor define it not in any subset subset? If anyone is curious about the source of the problem, it is this: http://tinyurl.com/2vjpjd (google video) Thanks for the work and insight! I'll have to practice these. -Daniel --- In speedsolvingrubikscube@yahoogroups.com, "popballard11" <popballard11@...> wrote: > > Hi Daniel, > > To summarize my arguments below, the probability you seek is, if I > haven't made a mistake, 1 - [C(n-k,k) / C(n-1,k)]. Note that if k<2, > then the probability evaluates to 1, and if k>n/2, then the > probability evaluates to 0, as desired. > > Stefan brings up a good point, in that we should apply the tactic that > is normally involved in solving ring problems: convert it to a line. > > Pick a random point and throw it out. We have now reduced the problem > to choosing k points from n-1 points. Note that there is a one-to-one > correspondence between the solutions for this new (easier) linear > problem and the solutions to the ring problem. > > We must choose k points from n-1 points such that at least 2 are > consecutive. Instead consider the complement: choosing the k points > such that no two are consecutive. Then simply subtract the probability > from 1 to get the desired value. > > To choose k points from n-1 points such that no two are consecutive, > first imagine laying down the n-k-1 points in a line, with a space in > between each one where a point in our subset can go. There is thus a > space in between every pair of the n-k-1 points, as well as spaces on > either end of the marble chain. Thus there are n-k spaces into which > we can put k spaces. There are C(n-k,k) to distribute the k balls into > the n-k spaces (this follows from an elementary combinatorial > property), and thus there are C(n-k,k) solutions to the problem, and > there are C(n-k,k) ways to choose the k points such that no two are > consecutive. There are C(n-1,k) ways to choose k points in general > from n-1 points, so the probability of choosing k points such that no > two are consecutive is C(n-k,k) / C(n-1,k). The probability of > choosing k points such that at least two are consecutive is therefore > 1 - [C(n-k,k) / C(n-1,k)]. >
6819. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 19 Dec 2007 15:15:53 -0800

I agree with Shelley on this position. This may seem really stupid, but it seems like you're a coup trying to usurp respected cubing sites. Build your credibility *cough Rubic cough* and your 270 second solve time so that people won't think poorly of you. Also, Stefan finds that you have a third party paying for expenses in hopes that you can put on ads and make money. Also, that you and your sister comprise over 50% of the club. So much for "largest club". i have one other thing to say. Your statements and policies have more holes than swiss cheese. You can't really expect all of us will jump on this wagon because, "Its the largest club!" Your website is still in infancy and while you first state that it is the "largest club" or something like that and then you say there are 3 days since the website was live. I don't get it. This may seem like a really stupid question, but are you trying to scam people? Are you trying to jump the bandwagon and cash in on it, a carpetbagger of the modern century? On Dec 19, 2007 2:26 PM, Shelley <shelchang@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "RJ Martino" > <RJMartino@...> wrote: > > > > Being the largest group was the goal... we want a list of Rubik's Cube > > lovers to register... > > > Why should we register? What does your site have to offer? We're not > going to register just because we want to be part of the largest > group. If that were the case, I'll stick with this Yahoo Group forum, > thank you very much. > > > The site is a CMS that posts the name of the poster. The link to the > > articles are listed on both articles... thats not plagiarism... that's > > giving reference. I never claim to write any of them. > > > It's still misleading, especially as it says "Written by Ryan James" > and the date the article was written. That could be easily be > misconstrued as you claiming to write it. At least you could reference > the author of the original article somewhere, and post the link at the > beginning rather than at the end. Better yet, just post the link to > the article with maybe an excerpt to introduce it, instead of copying > and pasting the entire text. > > > We posted questions so people could see its there... theres something > > in it. I was trying to get a community of writers and moderators... > > Thats why I was led here... I was hoping to get a community ran site > > together... didn't know it already existed... Now I'm sitting here > > wasting time just trying to defend my character. It seems silly that > > we're wasting our time here... I've used my real name... I'm not > > trying to hide anything... This is me trying to push what I thought > > was a helpful site. > > > So now you see that a community already exists. Why waste your time > arguing with us? From this discussion you should be able to see that > what you thought was helpful is different from what we think is > helpful. Instead of wasting more time, why don't you do something > about it? Hey look, I've just given you a suggestion. As have a lot of > other people. Why not try implementing it? > > A word to the wise, people will be more likely to join a new site if > it's started by someone who's already well established within the > community, someone who most of us already know. We're far less likely > if the site creator is so new he can't even spell Rubik's correctly. > Spend some time with us and get to know us first before trying to > assume a leadership position. > > > -- Chris [Non-text portions of this message have been removed]
6820. Re: Robot Solves Rubik's Cube in 6 Seconds
From: "dillweed58" <jim@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 03:40:10 -0000

It'd be nice if the movie started from the beginning of the solution. Looks like some kind of promo video with the happy people sitting at the table and corny music in the background. Jim --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Here is a video. Definitely not 6 seconds. > http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm > > Have fun, > > Ron > > ----- Original Message ----- > From: "d_funny007" <no_reply@yahoogroups.com> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, December 19, 2007 11:25 AM > Subject: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6 Seconds > > > I'd still need a video to convince me it's true, but it looks > legitamate enough. I'm throughly impressed. It doesn't specify if it > computes optimal solutions, but if it does, than doing so in "1 > second" is very scary. I'm thinking at least 10GB of pruning tables > and a lot of RAM. > > A few questions come to mind. How long did it take to develop? How > much money did it cost to build that prototype? (Sure looks > expensive...) Is the 6s with or without lube? How well does it fair > against lock-ups? What device does it use for the color-recognition? > > When I was working on something like this, we had to program in > stratigies for it to automatically detect and auto-correct for lock- > ups by turning the other direction. This requires feedback control > (and like a watchdog timer that kicks in if there's no movement for x > number of milliseconds). Also it is possible to have it do a bit of > look-ahead and execute 'triggers' dynamically. If it can do all > this... it should be able to solve any cube in just under 3.00. Since > it doesn't there is still much room for improvement. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > In 6 seconds! > > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > > > Cheers! > > Stefan > > >
6821. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 04:13:22 -0000

Chris, you bring up a good point that I never even thought of. I think he may just be in it for the money. He obviously doesn't have that much experience with rubics cubes :P Coming to a forum like this could, in theory, get a lot of people to come to his site and, in theory, make him some extra cash. Guess his plan backfired. Patrick --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > I agree with Shelley on this position. This may seem really stupid, but it > seems like you're a coup trying to usurp respected cubing sites. Build your > credibility *cough Rubic cough* and your 270 second solve time so that > people won't think poorly of you. Also, Stefan finds that you have a third > party paying for expenses in hopes that you can put on ads and make money. > Also, that you and your sister comprise over 50% of the club. So much for > "largest club". i have one other thing to say. Your statements and policies > have more holes than swiss cheese. You can't really expect all of us will > jump on this wagon because, "Its the largest club!" Your website is still in > infancy and while you first state that it is the "largest club" or something > like that and then you say there are 3 days since the website was live. I > don't get it. This may seem like a really stupid question, but are you > trying to scam people? Are you trying to jump the bandwagon and cash in on > it, a carpetbagger of the modern century? > On Dec 19, 2007 2:26 PM, Shelley <shelchang@...> wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "RJ Martino" > > <RJMartino@> wrote: > > > > > > Being the largest group was the goal... we want a list of Rubik's Cube > > > lovers to register... > > > > > Why should we register? What does your site have to offer? We're not > > going to register just because we want to be part of the largest > > group. If that were the case, I'll stick with this Yahoo Group forum, > > thank you very much. > > > > > The site is a CMS that posts the name of the poster. The link to the > > > articles are listed on both articles... thats not plagiarism... that's > > > giving reference. I never claim to write any of them. > > > > > It's still misleading, especially as it says "Written by Ryan James" > > and the date the article was written. That could be easily be > > misconstrued as you claiming to write it. At least you could reference > > the author of the original article somewhere, and post the link at the > > beginning rather than at the end. Better yet, just post the link to > > the article with maybe an excerpt to introduce it, instead of copying > > and pasting the entire text. > > > > > We posted questions so people could see its there... theres something > > > in it. I was trying to get a community of writers and moderators... > > > Thats why I was led here... I was hoping to get a community ran site > > > together... didn't know it already existed... Now I'm sitting here > > > wasting time just trying to defend my character. It seems silly that > > > we're wasting our time here... I've used my real name... I'm not > > > trying to hide anything... This is me trying to push what I thought > > > was a helpful site. > > > > > So now you see that a community already exists. Why waste your time > > arguing with us? From this discussion you should be able to see that > > what you thought was helpful is different from what we think is > > helpful. Instead of wasting more time, why don't you do something > > about it? Hey look, I've just given you a suggestion. As have a lot of > > other people. Why not try implementing it? > > > > A word to the wise, people will be more likely to join a new site if > > it's started by someone who's already well established within the > > community, someone who most of us already know. We're far less likely > > if the site creator is so new he can't even spell Rubik's correctly. > > Spend some time with us and get to know us first before trying to > > assume a leadership position. > > > > > > > > > > -- > Chris > > > [Non-text portions of this message have been removed] >
6822. [Speed cubing group] Re: Robot Solves Rubik's Cube in 6 Seconds
From: giraffeboy13 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 04:47:40 -0000

I'm pretty sure that this isn't the same bot. Look at the graphic on the front in the picture and then look at the video. Maybe I missed something, but I'm pretty sure they're not the same. ~John~ --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Here is a video. Definitely not 6 seconds. > http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm > > Have fun, > > Ron
6823. No Subject
From: Anirudh Krishnan <kirtzorion60@...>
To: speed cubing <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 19 Dec 2007 22:17:38 -0800 (PST)

i have a 25th anniversary rubik's.com cube, and i have lubed it quite a lot of times.. using silicon spray...and now my cube has a lot of sticky spots.. meaning that when i turn any face 360degrees,it kinda sticks every 30degrees... i tried cleaning it completely and relubing it.. but it still is sticky... wats ur opinion...(btw.. i hav been using my cube for about 6 months) thanks a lot! urs, chris ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs [Non-text portions of this message have been removed]
6824. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 09:59:10 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > The site is a CMS that posts the name of the poster. The link to the > articles are listed on both articles... thats not plagiarism... > that's giving reference. I never claim to write any of them. You changed it now, but yesterday each article started clearly with "Written by Ryan James". And the news list had a column "author" and said "Ryan James" for both articles. Don't blame it on the CMS, *you* kept it this way and published the site. Stefan
6825. Assorted topic ;-)
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 12:45:27 -0000

Hi :-) Instead of making many small topics i make this one. The new website recently discussed mostly has old stuff in it. And the design is not compatible with internet explorer. The menu is in the wrong position entirely. I suggest to redesign the menu with proper javascript that is not using its own layer, but integrates with the page. Secondly, this yahoo group has lately been hard to access. I got messages saying invalid group or got empty pages .. etc ... And finally, does anyone have the fewest moves scramble from the swedish cube day?? Lastly
6826. You Can Do the Cube
From: "youcandothecube" <youcandothecube@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 18:52:25 -0000

Can anyone do the cube or just speedcubers?
6827. RE: [Speed cubing group] You Can Do the Cube
From: François Sechet <frsechet@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, 20 Dec 2007 20:26:59 +0100

Huh ? De : speedsolvingrubikscube@yahoogroups.com [mailto:speedsolvingrubikscube@yahoogroups.com] De la part de youcandothecube Envoyé : jeudi 20 décembre 2007 19:52 À : speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] You Can Do the Cube Can anyone do the cube or just speedcubers? [Non-text portions of this message have been removed]
6828. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 11:45:34 -0800 (PST)

ah i hate it when i miss something like this because i'm too busy to check this everyday. i would indeed assume the only motivation for the site is to make money. he has nothing to offer, no new ideas, he just wants the traffic to generate revenue for him and his imaginary friend. the current communities are very accessible and in my opinion there are actually too many as is. as far as informational sites, as ron said there is always room for new informational sites, but i would encourage bringing something new to the table (which as a total and utter newb would be hard for you to achieve right now) instead of using other people's work. i think you are a nice enough guy that thought he had a good money making idea and went too far with it before researching and seeing that it wasn't practical. i'm sure we would love to have you in the rubiks community if you square up and abondon these ideas of profiting off of our hobby. Stefan Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" <RJMartino@...> wrote: > > The site is a CMS that posts the name of the poster. The link to the > articles are listed on both articles... thats not plagiarism... > that's giving reference. I never claim to write any of them. You changed it now, but yesterday each article started clearly with "Written by Ryan James". And the news list had a column "author" and said "Ryan James" for both articles. Don't blame it on the CMS, *you* kept it this way and published the site. Stefan --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
6829. Re: [Speed cubing group] You Can Do the Cube
From: "Alexander Goldberg" <ajgold04@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 14:55:21 -0600

Licenced speedcubers only [Non-text portions of this message have been removed]
6830. Re: [Speed cubing group] You Can Do the Cube
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 13:28:31 -0800

Uh oh... have I been cubing without a license all this time? On Dec 20, 2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > Licenced speedcubers only > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6831. Re: Robot Solves Rubik's Cube in 6 Seconds
From: "tomrokicki" <rokicki@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 20:46:26 -0000

No need for an optimal solution; Kociemba's algorithm will give a 20-21 move solution in under a second almost always, and that's not far off the usual 18-move optimal solution. It would be cool to see an actual video. It doesn't look like it could use force feedback much; I'll bet if you put an ornery cube in there it would just shatter. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...> wrote: > > I'd still need a video to convince me it's true, but it looks > legitamate enough. I'm throughly impressed. It doesn't specify if it > computes optimal solutions, but if it does, than doing so in "1 > second" is very scary. I'm thinking at least 10GB of pruning tables > and a lot of RAM. > > A few questions come to mind. How long did it take to develop? How > much money did it cost to build that prototype? (Sure looks > expensive...) Is the 6s with or without lube? How well does it fair > against lock-ups? What device does it use for the color-recognition? > > When I was working on something like this, we had to program in > stratigies for it to automatically detect and auto-correct for lock- > ups by turning the other direction. This requires feedback control > (and like a watchdog timer that kicks in if there's no movement for x > number of milliseconds). Also it is possible to have it do a bit of > look-ahead and execute 'triggers' dynamically. If it can do all > this... it should be able to solve any cube in just under 3.00. Since > it doesn't there is still much room for improvement. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > <pochmann@> wrote: > > > > In 6 seconds! > > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > > > Cheers! > > Stefan > > >
6832. Re: Problems with cube4you.com
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 21:47:44 -0000

You could start by contacting the guy who runs the website... --- In speedsolvingrubikscube@yahoogroups.com, "hcv66666" <hcv66666@...> wrote: > > Hi guys, > > Recently my friend placed an order at cube4you.com in mass amount for > a Rubik's cube club at school. The cubes arrived but are missing > several sets of stickers and he even said that there are black > stickers, which makes no sense. Can anyone suggest what we can do? Any > information is greatly appreciated > > Thanks >
6833. Re: [Speed cubing group] You Can Do the Cube
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 14:11:02 -0800 (PST)

After putting in a certain number of hours and passing certain basic skill tests, one is considered licensed (internationally) and can solve the cube (aka speedcube). Shelley Chang <shelchang@...> wrote: Uh oh... have I been cubing without a license all this time? On Dec 20, 2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > Licenced speedcubers only > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed] --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
6834. Re: You Can Do the Cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 23:40:26 -0000

I thought they had to be officially registered... =D --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > After putting in a certain number of hours and passing certain basic skill tests, one is considered licensed (internationally) and can solve the cube (aka speedcube). > > Shelley Chang <shelchang@...> wrote: Uh oh... have I been cubing without a license all this time? > > On Dec 20, 2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > > > Licenced speedcubers only > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] >
6835. Re: You Can Do the Cube
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 23:44:18 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg" <ajgold04@...> wrote: > > Licenced speedcubers only > > > [Non-text portions of this message have been removed] > I have my permit, but not my license. That means I can only cube when a licensed cuber scrambles my cube. I really should schedule the test with the DTP (department of twisty puzzles).
6836. Re: Robot Solves Rubik's Cube in 6 Seconds
From: d_funny007 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 23:55:00 -0000

Shatter? So in my experience with these sorts of things, when a cube locks-up, the motors stop entirely (or vibrate back and forth violently depending on the type of motor)... either way it gets stuck in a loop and starts to *massively* draw current and heat up. If left like that for too long many motors will permenantly break. I guess if the overall strucutre is weaker than the standing-torque of the motor then the plastic covering could crack. Though it looks so expensive, I'd hope they've considered that. A good test for these things would be to place a solid cube in there and see what happens :). Another thing that is possible though unlikely, is for the motors to be turning so fast that the plastic melts (happend to me a few times), and the cube locks up chemically... in which case you'd have to pry pieces apart and sand them back. Hem... I've had a lot of fun with motor controlled cubes in my day :). -Doug --- In speedsolvingrubikscube@yahoogroups.com, "tomrokicki" <rokicki@...> wrote: > > No need for an optimal solution; Kociemba's algorithm will > give a 20-21 move solution in under a second almost always, > and that's not far off the usual 18-move optimal solution. > > It would be cool to see an actual video. It doesn't look > like it could use force feedback much; I'll bet if you put > an ornery cube in there it would just shatter. >
6837. Congratulations Ton and Maria!
From: "Shelley" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 00:02:44 -0000

http://www.speedcubing.com/images/TonMaria20071220.jpg
6838. Craig Bouchard is calling out Matyas Kuti on Magic
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 01:24:18 -0000

This is the first formal post that I, Craig Bouchard, will, by the end of 2008, hold the WR for magic, single and average, beating Matyas Kuti's records. If, after that, he wants to take me on head to head, then I am fine with that, but in 1 year or less, Matyas Kuti will hold 2 less world records. I'm bringing him down. Who's with me? Craig Bouchard
6839. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Michael Gottlieb" <mzrg@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 02:08:39 -0000

Ah, if only I had a decent Magic :-) Good luck Craig! --Michael Gottlieb
6840. Re: Problems with cube4you.com
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 02:29:01 -0000

Just get stickers from cubesmith.com The stickers that come with the DIY's are junk anyways. --- In speedsolvingrubikscube@yahoogroups.com, "hcv66666" <hcv66666@...> wrote: > > Hi guys, > > Recently my friend placed an order at cube4you.com in mass amount for > a Rubik's cube club at school. The cubes arrived but are missing > several sets of stickers and he even said that there are black > stickers, which makes no sense. Can anyone suggest what we can do? Any > information is greatly appreciated > > Thanks >
6841. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 18:35:05 -0800

Hmm... while we're at it, I'm calling out Dan Dzoan on the beer mile. On Dec 20, 2007 6:08 PM, Michael Gottlieb <mzrg@...> wrote: > Ah, if only I had a decent Magic :-) > > Good luck Craig! > > --Michael Gottlieb > > > [Non-text portions of this message have been removed]
6842. Re: [Speed cubing group] You Can Do the Cube
From: "Patrick Jameson" <rubiksmaster12@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 02:58:57 -0000

Yea, the four and a half hour video was really boring. But it was worth all the hours put into it. --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > After putting in a certain number of hours and passing certain basic skill tests, one is considered licensed (internationally) and can solve the cube (aka speedcube). > > Shelley Chang <shelchang@...> wrote: Uh oh... have I been cubing without a license all this time? > > On Dec 20, 2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > > > Licenced speedcubers only > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > --------------------------------- > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of this message have been removed] >
6843. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Dan Dzoan" <gvdlfs3@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 03:44:55 -0000

I'll take that challenge --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hmm... while we're at it, I'm calling out Dan Dzoan on the beer mile. > > On Dec 20, 2007 6:08 PM, Michael Gottlieb <mzrg@...> wrote: > > > Ah, if only I had a decent Magic :-) > > > > Good luck Craig! > > > > --Michael Gottlieb > > > > > > > > > [Non-text portions of this message have been removed] >
6844. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "amiejl1981" <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 04:01:44 -0000

You have to set a consequence for yourself. If you don't meet your goal, will you retire from Magic? Also, your goal seems to be ambiguous. Are you: 1) Trying to hold the WR? 2) Beat Matyas' current record? (what if someone else has the WR but you're #2 and Matyas is #3?) --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > This is the first formal post that I, Craig Bouchard, will, by the end > of 2008, hold the WR for magic, single and average, beating Matyas > Kuti's records. If, after that, he wants to take me on head to head, > then I am fine with that, but in 1 year or less, Matyas Kuti will hold > 2 less world records. > > I'm bringing him down. > > Who's with me? > > Craig Bouchard >
6845. Re: [Speed cubing group] You Can Do the Cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 20:46:45 -0800

Wait wait wait... so, this thread has been absolutely hilarious, but has anyone noticed the poster's screen name? Why are you asking if you have a name like that as an e-mail address? On Dec 20, 2007 6:58 PM, Patrick Jameson <rubiksmaster12@...> wrote: > Yea, the four and a half hour video was really boring. But it was > worth all the hours put into it. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > David Pritts > <ladartfrog@...> wrote: > > > > After putting in a certain number of hours and passing certain basic > skill tests, one is considered licensed (internationally) and can > solve the cube (aka speedcube). > > > > Shelley Chang <shelchang@...> wrote: > Uh oh... have I been cubing without a license all this time? > > > > On Dec 20, 2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > > > > > Licenced speedcubers only > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > --------------------------------- > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. > Try it now. > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6846. Re: [Speed cubing group] Re: Problems with cube4you.com
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 20 Dec 2007 20:47:41 -0800

I think I have some stickers of not so great quality that have been sitting in my car for some years. Address? I can send them. On Dec 20, 2007 6:29 PM, amiejl1981 <yahoo@...> wrote: > Just get stickers from cubesmith.com The stickers that come with the > DIY's are junk anyways. > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "hcv66666" > <hcv66666@...> wrote: > > > > Hi guys, > > > > Recently my friend placed an order at cube4you.com in mass amount for > > a Rubik's cube club at school. The cubes arrived but are missing > > several sets of stickers and he even said that there are black > > stickers, which makes no sense. Can anyone suggest what we can do? Any > > information is greatly appreciated > > > > Thanks > > > > > [Non-text portions of this message have been removed]
6847. Re: [Speed cubing group] Congratulations Ton and Maria!
From: "Jasmine Lee" <speedcuber@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 05:03:06 +0000

Yeah! Congratulations!!! :) On Fri, 21 Dec 2007 00:02:44 -0000, "Shelley" <shelchang@...> said: > http://www.speedcubing.com/images/TonMaria20071220.jpg > -- http://www.fastmail.fm - I mean, what is it about a decent email service?
6848. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 07:36:39 -0000

The goal as of Right now, as I told Dave Campbell, is to beat his WR, but if someone else beats me (other than him) then I can live with that, as he will still be dethroned. Basically, Whatever rank Matyas is, I wanna be 1 or more higher...He needs to stop cleaning up, and I'm stepping in. --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > You have to set a consequence for yourself. If you don't meet your > goal, will you retire from Magic? > > Also, your goal seems to be ambiguous. Are you: > > 1) Trying to hold the WR? > 2) Beat Matyas' current record? (what if someone else has the WR but > you're #2 and Matyas is #3?) > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > This is the first formal post that I, Craig Bouchard, will, by the end > > of 2008, hold the WR for magic, single and average, beating Matyas > > Kuti's records. If, after that, he wants to take me on head to head, > > then I am fine with that, but in 1 year or less, Matyas Kuti will hold > > 2 less world records. > > > > I'm bringing him down. > > > > Who's with me? > > > > Craig Bouchard > > >
6849. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 09:02:47 -0000

My friend Kim (Chan Tak Chuen on the official results) is trying to do the same. I, however, have retired from serious magic-ing. Why did I give up? My style pretty much limits itself around the .9x range; I regrip in the middle. Of course, I can still do like, 1.1x average in comp, but when competing against a superior, the only way I win is to hope everyone else messes up. -Tim --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > The goal as of Right now, as I told Dave Campbell, is to beat his WR, > but if someone else beats me (other than him) then I can live with > that, as he will still be dethroned. Basically, Whatever rank Matyas > is, I wanna be 1 or more higher...He needs to stop cleaning up, and > I'm stepping in. > > --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" > <yahoo@> wrote: > > > > You have to set a consequence for yourself. If you don't meet your > > goal, will you retire from Magic? > > > > Also, your goal seems to be ambiguous. Are you: > > > > 1) Trying to hold the WR? > > 2) Beat Matyas' current record? (what if someone else has the WR but > > you're #2 and Matyas is #3?) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > This is the first formal post that I, Craig Bouchard, will, by > the end > > > of 2008, hold the WR for magic, single and average, beating > Matyas > > > Kuti's records. If, after that, he wants to take me on head to > head, > > > then I am fine with that, but in 1 year or less, Matyas Kuti will > hold > > > 2 less world records. > > > > > > I'm bringing him down. > > > > > > Who's with me? > > > > > > Craig Bouchard > > > > > >
6850. Re: You Can Do the Cube
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 09:12:53 -0000

Define speedcuber first :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, "youcandothecube" <youcandothecube@...> wrote: > > Can anyone do the cube or just speedcubers? >
6851. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 12:03:36 -0000

Hi Craig :D Did you even beat Matyas' magic times unofficially yet? Very daring ambition. Best of luck :D - Per > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > This is the first formal post that I, Craig Bouchard, will, by the end > of 2008, hold the WR for magic, single and average, beating Matyas > Kuti's records. If, after that, he wants to take me on head to head, > then I am fine with that, but in 1 year or less, Matyas Kuti will hold > 2 less world records. > > I'm bringing him down. > > Who's with me? > > Craig Bouchard >
6852. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Craig Bouchard" <logitewty@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 15:44:03 -0000

To answer Tim and Per in one sentence... I used to regrip and am learning No regrip to take him down. I started last night and am already hitting 1.3x. --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Hi Craig :D > > Did you even beat Matyas' magic times unofficially yet? > Very daring ambition. Best of luck :D > > - Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > <logitewty@> wrote: > > > > This is the first formal post that I, Craig Bouchard, will, by the > end > > of 2008, hold the WR for magic, single and average, beating Matyas > > Kuti's records. If, after that, he wants to take me on head to head, > > then I am fine with that, but in 1 year or less, Matyas Kuti will > hold > > 2 less world records. > > > > I'm bringing him down. > > > > Who's with me? > > > > Craig Bouchard > > >
6853. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the Internet
From: "Michiel van der Blonk" <blonkm@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 17:18:28 -0000

I think we can all cut down on the sarcasm/hate/etc when a newb starts off with the wrong impression. He did clean up his 'mistakes' on the site as far as I can see now. There have been numerous discussions about setting up new forums mostly due to the fact that the Yahoo forum lacks certain feautures (reply by email doesn't work for me e.g. (- anyone know why?), and no accessible threads). Still e.g. Ryan Heise made a good effort to take away the pain while leaving the forum intact. There's nothing against a Rubik's cube site, and if it has a forum on it, why not. Maybe it's best to call it 'RJ MARTINO'S CUBE CLUB' so at least we know it's not supposed to replace anything with a similar target group. Maybe a good idea for RJ to develop is to support local groups in his website. Every local group can then have their own tiny little forum section, videos and pictures of meetings, etc. Although I usually like to trust bigger names in the market like google groups, msn groups etc. Another interesting one is http://rubikscube.meetup.com/ Just some rambling by me. Michiel --- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981" <yahoo@...> wrote: > > Well, just because you want something doesn't mean people should just > drop what they currently have to help. What about finding a niche in > the community that isn't being done and be the source for that. > > Also, having the phrase "Our Rubic's Cube Products" probably isn't the > best if you want to gain respect. > > --- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" > <RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the largest Rubik's Cube group on > > the Internet. >
6854. Re: You Can Do the Cube
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 18:15:53 -0000

I'm a slowcuber! --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" <per_fredlund@...> wrote: > > Define speedcuber first :-P > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "youcandothecube" > <youcandothecube@> wrote: > > > > Can anyone do the cube or just speedcubers? > > >
6855. Re: [Speed cubing group] Re: You Can Do the Cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 10:53:09 -0800

I think we're all slow cubers now after seeing people at the WC. On Dec 21, 2007 10:15 AM, Shelley Chang <shelchang@...> wrote: > I'm a slowcuber! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "per_fredlund" > > <per_fredlund@...> wrote: > > > > Define speedcuber first :-P > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "youcandothecube" > > <youcandothecube@> wrote: > > > > > > Can anyone do the cube or just speedcubers? > > > > > > > > [Non-text portions of this message have been removed]
6856. [Speed cubing group] Re: You Can Do the Cube
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 18:55:38 -0000

I'm a slowcuber on 3x3, but maybe just a normal cuber elsewhere. :P --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > I think we're all slow cubers now after seeing people at the WC. > > On Dec 21, 2007 10:15 AM, Shelley Chang <shelchang@...> wrote: > > > I'm a slowcuber! > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > Define speedcuber first :-P > > > > > > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "youcandothecube" > > > <youcandothecube@> wrote: > > > > > > > > Can anyone do the cube or just speedcubers? > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
6857. Re: [Speed cubing group] Re: You Can Do the Cube
From: Rune Wesström <rune.wesstrom@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 21 Dec 2007 21:20:38 +0100

Including them you saw? ----- Original Message ----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, December 21, 2007 7:53 PM Subject: Re: [Speed cubing group] Re: You Can Do the Cube I think we're all slow cubers now after seeing people at the WC. On Dec 21, 2007 10:15 AM, Shelley Chang <shelchang@...> wrote: > I'm a slowcuber! > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "per_fredlund" > > <per_fredlund@...> wrote: > > > > Define speedcuber first :-P > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "youcandothecube" > > <youcandothecube@> wrote: > > > > > > Can anyone do the cube or just speedcubers? > > > > > > > > [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6858. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "chrisdzoan" <chrisdzoan@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 20:44:59 -0000

I think I'd beat both of you --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Hmm... while we're at it, I'm calling out Dan Dzoan on the beer mile. > > On Dec 20, 2007 6:08 PM, Michael Gottlieb <mzrg@...> wrote: > > > Ah, if only I had a decent Magic :-) > > > > Good luck Craig! > > > > --Michael Gottlieb > > > > > > > > > [Non-text portions of this message have been removed] >
6859. Re: [Speed cubing group] Congratulations Ton and Maria!
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 21 Dec 2007 13:53:41 -0800 (PST)

indeed, congratulations and best wishes on your journey through life together Shelley <shelchang@...> wrote: http://www.speedcubing.com/images/TonMaria20071220.jpg --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
6860. extremely looooooose 5x5
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 05:55:10 -0000

I'm using a rubik's 5x5 cube. I've lubricated it, and after much playing with it the cube has become so lose that all the pieces fall out sometimes while I am speedcubing! I do not want to get the new version as it really sucks. What should I do to my cube?
6861. Re: [Speed cubing group] extremely looooooose 5x5
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 23 Dec 2007 11:12:02 +0100

This happens and because there are no screws there is nothing you can do about it. However, you can make two hybrid 5x5x5's: 1. Get a new one 2a. Use the old core and the new pieces 2b. Use the new core and the old pieces. Enjoy your new cubes ----- Original Message ----- From: vonnedella To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 23, 2007 6:55 AM Subject: [Speed cubing group] extremely looooooose 5x5 I'm using a rubik's 5x5 cube. I've lubricated it, and after much playing with it the cube has become so lose that all the pieces fall out sometimes while I am speedcubing! I do not want to get the new version as it really sucks. What should I do to my cube?
6862. Re: [Speed cubing group] extremely looooooose 5x5
From: "Peter Douthwright" <pdouthwright0513@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 23 Dec 2007 06:45:53 -0500

>From what I have seen in my own cube, you can pop off the center caps and you will see the it has screws, or what looks like screws. You may try tightening theses screws ans see what happens. ----- Original Message ----- From: vonnedella To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 23, 2007 12:55 AM Subject: [Speed cubing group] extremely looooooose 5x5 I'm using a rubik's 5x5 cube. I've lubricated it, and after much playing with it the cube has become so lose that all the pieces fall out sometimes while I am speedcubing! I do not want to get the new version as it really sucks. What should I do to my cube? ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.6/1193 - Release Date: 12/22/2007 2:02 PM [Non-text portions of this message have been removed]
6863. Re: [Speed cubing group] extremely looooooose 5x5
From: "vonnedella" <vonnedella@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 16:05:41 -0000

yea i'll do that and see what happens...and i'll do it too to my 4x4 which is too loose also. Thanks for the advice. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > This happens and because there are no screws there is nothing you can do > about it. > > However, you can make two hybrid 5x5x5's: > 1. Get a new one > 2a. Use the old core and the new pieces > 2b. Use the new core and the old pieces. > > Enjoy your new cubes > > ----- Original Message ----- > From: vonnedella > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December 23, 2007 6:55 AM > Subject: [Speed cubing group] extremely looooooose 5x5 > > > I'm using a rubik's 5x5 cube. I've lubricated it, and after much > playing with it the cube has become so lose that all the pieces fall > out sometimes while I am speedcubing! I do not want to get the new > version as it really sucks. What should I do to my cube? >
6864. Re: You Can Do the Cube
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 16:34:36 -0000

Do you have a license for that? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I'm a slowcuber! > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Define speedcuber first :-P > > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "youcandothecube" > > <youcandothecube@> wrote: > > > > > > Can anyone do the cube or just speedcubers? > > > > > >
6865. 3LLL question
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 10:41:46 -0800 (PST)

Does anyone think that it would be a good idea to orient edges before orienting corners? I've always done it the other way around, but I realize that recognizing corner orientation is always more difficult than recognizing edge orientation. I feel like I sometimes waste time (not much, but some) figuring out which corner orientation to do, and that if I did it the other way around, I could use the time in which I'm orienting the edges to make sure I know what I'm doing next. Does anyone think this is worth it? I currently average 31-33. Just a thought... David --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
6866. Re: 3LLL question
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 19:20:15 -0000

I always teach edge orient first, then corner orient. Edge orientation is easier to recognize at a glance, and you can use F R U R' U' F' / F U R U' R' F' which are short and easy to do. In fact, a lot of people who do a 3 look last layer orient edges first. So give it a try and see if it works for you. --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > Does anyone think that it would be a good idea to orient edges before orienting corners? I've always done it the other way around, but I realize that recognizing corner orientation is always more difficult than recognizing edge orientation. > > I feel like I sometimes waste time (not much, but some) figuring out which corner orientation to do, and that if I did it the other way around, I could use the time in which I'm orienting the edges to make sure I know what I'm doing next. > > Does anyone think this is worth it? I currently average 31-33. > > Just a thought... > > David > > > --------------------------------- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] >
6867. Re: [Speed cubing group] 3LLL question
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 23 Dec 2007 12:44:39 -0800 (PST)

Orienting corners before edges? How is that possible? I have never seen it done before... When I was a beginner, I oriented edges before corners, because that was how I was taught. Brian ----- Original Message ---- From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 23, 2007 10:41:46 AM Subject: [Speed cubing group] 3LLL question Does anyone think that it would be a good idea to orient edges before orienting corners? I've always done it the other way around, but I realize that recognizing corner orientation is always more difficult than recognizing edge orientation. I feel like I sometimes waste time (not much, but some) figuring out which corner orientation to do, and that if I did it the other way around, I could use the time in which I'm orienting the edges to make sure I know what I'm doing next. Does anyone think this is worth it? I currently average 31-33. Just a thought... David ------------ --------- --------- --- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
6868. Re: 3LLL question
From: jeff17237 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 02:20:24 -0000

I learned edges first as well, but corners first is possible just backwards from the most widely accepted 3LLL method (edges first). The other option is learn full OLL =D --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Orienting corners before edges? How is that possible? I have never seen it done before... When I was a beginner, I oriented edges before corners, because that was how I was taught. > > Brian > > > ----- Original Message ---- > From: David Pritts <ladartfrog@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December 23, 2007 10:41:46 AM > Subject: [Speed cubing group] 3LLL question > > Does anyone think that it would be a good idea to orient edges before orienting corners? I've always done it the other way around, but I realize that recognizing corner orientation is always more difficult than recognizing edge orientation. > > I feel like I sometimes waste time (not much, but some) figuring out which corner orientation to do, and that if I did it the other way around, I could use the time in which I'm orienting the edges to make sure I know what I'm doing next. > > Does anyone think this is worth it? I currently average 31-33. > > Just a thought... > > David > > ------------ --------- --------- --- > Never miss a thing. Make Yahoo your homepage. > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed] >
6869. Re: 3LLL question
From: "Timothy Sun" <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 04:31:52 -0000

--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...> wrote: > > I learned edges first as well, but corners first is possible just > backwards from the most widely accepted 3LLL method (edges first). > The other option is learn full OLL =D Anything is possible of the steps for 3LLL. I can do orient the corners, permute the edges, and simultaneously orient the edges while permuting the corners. (But I'd be damned if that was faster :P)
6870. Re: [Speed cubing group] Re: Pryou.comoblems with cube4
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 07:46:06 -0800

I'll send some out today, but what are you thinking posting your address on an international message board? On Dec 24, 2007 6:37 AM, hcv66666 <hcv66666@...> wrote: > Hi, sorry I don't know if you have received an e-mail I sent because I > still have not received your reply. > Anyway, I have to thank you for being so generous in helping us out. > My address is 167 N.Harrison St. Princeton, NJ,08540,US > > Sincerely Yours > Steven > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > I think I have some stickers of not so great quality that have been > sitting > > in my car for some years. Address? I can send them. > > > > On Dec 20, 2007 6:29 PM, amiejl1981 <yahoo@...> wrote: > > > > > Just get stickers from cubesmith.com The stickers that come with the > > > DIY's are junk anyways. > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "hcv66666" > > > <hcv66666@> wrote: > > > > > > > > Hi guys, > > > > > > > > Recently my friend placed an order at cube4you.com in mass > amount for > > > > a Rubik's cube club at school. The cubes arrived but are missing > > > > several sets of stickers and he even said that there are black > > > > stickers, which makes no sense. Can anyone suggest what we can > do? Any > > > > information is greatly appreciated > > > > > > > > Thanks > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6871. Re: Pryou.comoblems with cube4
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 17:05:42 -0000

Yea, most cubers I know are axe murderers.
6872. Re: [Speed cubing group] Re: Pryou.comoblems with cube4
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 09:27:01 -0800 (PST)

Great idea putting your address on an international forum... ----- Original Message ---- From: hcv66666 <hcv66666@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 24, 2007 6:37:15 AM Subject: [Speed cubing group] Re: Pryou.comoblems with cube4 Hi, sorry I don't know if you have received an e-mail I sent because I still have not received your reply. Anyway, I have to thank you for being so generous in helping us out. My address is 167 N.Harrison St. Princeton, NJ,08540,US Sincerely Yours Steven --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" <tyson.mao@. ..> wrote: > > I think I have some stickers of not so great quality that have been sitting > in my car for some years. Address? I can send them. > > On Dec 20, 2007 6:29 PM, amiejl1981 <yahoo@...> wrote: > > > Just get stickers from cubesmith.com The stickers that come with the > > DIY's are junk anyways. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > > "hcv66666" > > <hcv66666@> wrote: > > > > > > Hi guys, > > > > > > Recently my friend placed an order at cube4you.com in mass amount for > > > a Rubik's cube club at school. The cubes arrived but are missing > > > several sets of stickers and he even said that there are black > > > stickers, which makes no sense. Can anyone suggest what we can do? Any > > > information is greatly appreciated > > > > > > Thanks > > > > > > > > > > > > [Non-text portions of this message have been removed] > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6873. Rubik's Cube reversed endings
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 19:29:13 -0000

For fun, because I wanted to find out how to reverse videos and how it would look like, and to shut up the people who call fake-he- reversed-it all the time, I now actually did reverse the endings of some of my video solves of the megaminx and Rubik's cube. I recommend turning the sound on. http://www.youtube.com/watch?v=J113SooGTKU Cheers! Stefan
6874. Re: [Speed cubing group] Rubik's Cube reversed endings
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 16:58:49 -0300 (ART)

Cool! maybe that will help to stop all those who claim "reversed, played backwards" and so... or maybe not, maybe they're just too stupid to do a little search about the cube... Pedro Stefan Pochmann <pochmann@...> escreveu: For fun, because I wanted to find out how to reverse videos and how it would look like, and to shut up the people who call fake-he- reversed-it all the time, I now actually did reverse the endings of some of my video solves of the megaminx and Rubik's cube. I recommend turning the sound on. http://www.youtube.com/watch?v=J113SooGTKU Cheers! Stefan --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6875. Re: Rubik's Cube reversed endings
From: "Jon Choi" <quirkcorsair566@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Dec 2007 05:36:43 -0000

Have you considered speeding up solves as well? Or undoing a scramble? Jon Choit --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > For fun, because I wanted to find out how to reverse videos and how > it would look like, and to shut up the people who call fake-he- > reversed-it all the time, I now actually did reverse the endings of > some of my video solves of the megaminx and Rubik's cube. I recommend > turning the sound on. > > http://www.youtube.com/watch?v=J113SooGTKU > > Cheers! > Stefan >
6876. How much?
From: harsha557 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Dec 2007 05:42:25 -0000

Hey guys, Just wanted to find out if anyone knows how much does shipping cost from rubiks.com and cube4you.com (i'm planning on buying a megaminx). Also if anyone knows, does cube4you or rubiks ship overseas like South Asia. Harsha
6877. Re: [Speed cubing group] Re: Rubik's Cube reversed endings
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 24 Dec 2007 23:40:14 -0800 (PST)

How coincidental. Some noob said I sped up one of my speedcubing videos. What shall we do, harass the guy? Nah, he's probably jealous. ahahaha... Brian ----- Original Message ---- From: Jon Choi <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 24, 2007 9:36:43 PM Subject: [Speed cubing group] Re: Rubik's Cube reversed endings Have you considered speeding up solves as well? Or undoing a scramble? Jon Choit --- In speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .> wrote: > > For fun, because I wanted to find out how to reverse videos and how > it would look like, and to shut up the people who call fake-he- > reversed-it all the time, I now actually did reverse the endings of > some of my video solves of the megaminx and Rubik's cube. I recommend > turning the sound on. > > http://www.youtube. com/watch? v=J113SooGTKU > > Cheers! > Stefan > <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6878. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Dec 2007 17:31:19 -0000

Does people interested with magic really exists ? I did not think so... --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" <logitewty@...> wrote: > > To answer Tim and Per in one sentence... > > I used to regrip and am learning No regrip to take him down. I > started last night and am already hitting 1.3x. > > --- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > <per_fredlund@> wrote: > > > > Hi Craig :D > > > > Did you even beat Matyas' magic times unofficially yet? > > Very daring ambition. Best of luck :D > > > > - Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > > <logitewty@> wrote: > > > > > > This is the first formal post that I, Craig Bouchard, will, by > the > > end > > > of 2008, hold the WR for magic, single and average, beating > Matyas > > > Kuti's records. If, after that, he wants to take me on head to > head, > > > then I am fine with that, but in 1 year or less, Matyas Kuti will > > hold > > > 2 less world records. > > > > > > I'm bringing him down. > > > > > > Who's with me? > > > > > > Craig Bouchard > > > > > >
6879. Re: [Speed cubing group] How much?
From: "Abby Diab" <abby311@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Dec 2007 13:41:34 -0500

If you want an accurate shipping quote, I'd suggest checking both websites instead of asking us. Like all legitimate merchants, both rubiks.com and cube4you.com quote prices (including freight) prior to charging your credit card, and both ship worldwide. If you had checked the websites, however, you would have noticed that rubiks.com doesn't sell the megaminx - it isn't a Rubik's product. On 12/25/07, harsha557 <no_reply@yahoogroups.com> wrote: > > Hey guys, > > Just wanted to find out if anyone knows how much does shipping cost > from rubiks.com and cube4you.com (i'm planning on buying a megaminx). > > Also if anyone knows, does cube4you or rubiks ship overseas like South > Asia. > > Harsha > > > [Non-text portions of this message have been removed]
6880. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Tue, 25 Dec 2007 22:01:10 -0000

don't start too big now :|
6881. Rubik's Clock
From: "magicbri2000" <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 03:31:14 -0000

Hello everybody. I just got a Rubik's Clock off eBay, and it is quite fun. However, it is very very stiff. The yellow buttons are hard to push often times and need some "jiggling" to get the moving. Also, the dials, on occasion, are hard to turn. Should I just break it in or commence to disassemble and lube it? I hope for the former, because I don't want to damage my clock. Brian
6882. London/Paris
From: "Bob Burton" <rubikscubewhiz@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 03:31:41 -0000

I will be in London for Dec 26-28 and Paris for Dec 28-31 (morning), so if anyone would like to meet up for lunch or something one of those days, shoot me an e-mail at my cubewhiz address. I should have periodic internet access. Happy holidays. Bob
6883. Re: [Speed cubing group] Rubik's Clock
From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 26 Dec 2007 09:00:22 +0100

Hi Brian, You can spray lube into the button holes. Then keep moving the buttons and wheels for a while. After some time the whole puzzle will be smooth again. Have fun, Ron ----- Original Message ----- From: "magicbri2000" <khoale1234567@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December 26, 2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello everybody. I just got a Rubik's Clock off eBay, and it is quite fun. However, it is very very stiff. The yellow buttons are hard to push often times and need some "jiggling" to get the moving. Also, the dials, on occasion, are hard to turn. Should I just break it in or commence to disassemble and lube it? I hope for the former, because I don't want to damage my clock. Brian
6884. Re: [Speed cubing group] Rubik's Clock
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 13:54:01 -0000

Hi :-) You may also have a look at Stefan Pochmann's disassembling pages http://www.stefan- pochmann.info/spocc/other_stuff/disassemble/rubiks_clock/. Make sure to copy the whole link as it is most likely broken here !! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" <ron@...> wrote: > > Hi Brian, > > You can spray lube into the button holes. > Then keep moving the buttons and wheels for a while. > After some time the whole puzzle will be smooth again. > > Have fun, > > Ron > > ----- Original Message ----- > From: "magicbri2000" <khoale1234567@...> > To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, December 26, 2007 4:31 AM > Subject: [Speed cubing group] Rubik's Clock > > > Hello everybody. I just got a Rubik's Clock off eBay, and it is quite > fun. However, it is very very stiff. The yellow buttons are hard to > push often times and need some "jiggling" to get the moving. Also, the > dials, on occasion, are hard to turn. Should I just break it in or > commence to disassemble and lube it? I hope for the former, because I > don't want to damage my clock. > > Brian >
6885. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 08:05:19 -0800

United States vs. France for "Ball in Cup"? So much cooler than magic. On Dec 25, 2007 2:01 PM, stompey1 <no_reply@yahoogroups.com> wrote: > don't start too big now :| > > > [Non-text portions of this message have been removed]
6886. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Edouard" <e_chambon@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 16:47:59 -0000

Yeahhhh !!!! Why not ! Or drinking a shooter as fast as possible...(any liquid on the stackmat = DNF) Experience showed that girls are incredibly fast with this... --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > United States vs. France for "Ball in Cup"? So much cooler than magic. > > On Dec 25, 2007 2:01 PM, stompey1 <no_reply@yahoogroups.com> wrote: > > > don't start too big now :| > > > > > > > > > [Non-text portions of this message have been removed] >
6887. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 09:33:46 -0800

Shelley vs. all of France? On Dec 26, 2007 8:47 AM, Edouard <e_chambon@...> wrote: > Yeahhhh !!!! Why not ! > Or drinking a shooter as fast as possible...(any liquid on the > stackmat = DNF) > Experience showed that girls are incredibly fast with this... > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > <tyson.mao@...> wrote: > > > > United States vs. France for "Ball in Cup"? So much cooler than magic. > > > > On Dec 25, 2007 2:01 PM, stompey1 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: > > > > > don't start too big now :| > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6888. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 17:39:42 -0000

Bring it! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > Shelley vs. all of France? > > On Dec 26, 2007 8:47 AM, Edouard <e_chambon@...> wrote: > > > Yeahhhh !!!! Why not ! > > Or drinking a shooter as fast as possible...(any liquid on the > > stackmat = DNF) > > Experience showed that girls are incredibly fast with this... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > United States vs. France for "Ball in Cup"? So much cooler than magic. > > > > > > On Dec 25, 2007 2:01 PM, stompey1 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote: > > > > > > > don't start too big now :| > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] >
6889. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 21:13:56 -0000

Uh oh, that must've been Shelly's internet loud voice... --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Bring it! > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > Shelley vs. all of France? > > > > On Dec 26, 2007 8:47 AM, Edouard <e_chambon@> wrote: > > > > > Yeahhhh !!!! Why not ! > > > Or drinking a shooter as fast as possible...(any liquid on the > > > stackmat = DNF) > > > Experience showed that girls are incredibly fast with this... > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > United States vs. France for "Ball in Cup"? So much cooler than > magic. > > > > > > > > On Dec 25, 2007 2:01 PM, stompey1 > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > > wrote: > > > > > > > > > don't start too big now :| > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
6890. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 21:30:19 -0000

Dude, stop spelling my name wrong. --- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002" <goodxy2002@...> wrote: > > Uh oh, that must've been Shelly's internet loud voice... > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > Bring it! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Shelley vs. all of France? > > > > > > On Dec 26, 2007 8:47 AM, Edouard <e_chambon@> wrote: > > > > > > > Yeahhhh !!!! Why not ! > > > > Or drinking a shooter as fast as possible...(any liquid on the > > > > stackmat = DNF) > > > > Experience showed that girls are incredibly fast with this... > > > > > > > > > > > > --- In > > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > United States vs. France for "Ball in Cup"? So much cooler than > > magic. > > > > > > > > > > On Dec 25, 2007 2:01 PM, stompey1 > > <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > > > wrote: > > > > > > > > > > > don't start too big now :| > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > >
6891. Re: [Speed cubing group] extremely looooooose 5x5
From: "per_fredlund" <per_fredlund@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 22:26:58 -0000

Hi :-) Lots of rush ill-fated conclusions in this thread. First of all, the retooled Rubiks 5x5x5 are looser than the old ones, yes, and may not suit all styles of cubing. But is it bad? No not at all. It's excellent!! Secondly, only old Wahn cubes (Krell cubes) and mefferts varieties have adjustable screws for the middle centers. If you have any Rubiks/Studio version you are in bad luck. Non-adjustable rivets inside ... Grrrr ... My 2+ cents! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "vonnedella" <vonnedella@...> wrote: > > yea i'll do that and see what happens...and i'll do it too to my 4x4 > which is too loose also. Thanks for the advice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > <avgalen@> wrote: > > > > This happens and because there are no screws there is nothing you > can do > > about it. > > > > However, you can make two hybrid 5x5x5's: > > 1. Get a new one > > 2a. Use the old core and the new pieces > > 2b. Use the new core and the old pieces. > > > > Enjoy your new cubes > > > > ----- Original Message ----- > > From: vonnedella > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, December 23, 2007 6:55 AM > > Subject: [Speed cubing group] extremely looooooose 5x5 > > > > > > I'm using a rubik's 5x5 cube. I've lubricated it, and after much > > playing with it the cube has become so lose that all the pieces fall > > out sometimes while I am speedcubing! I do not want to get the new > > version as it really sucks. What should I do to my cube? > > >
6892. Re: [Speed cubing group] Rubik's Clock
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Wed, 26 Dec 2007 23:53:38 +0100

Alexander Ooms once turned my very bad Clock into a very good cube by making the 4 holes with the push buttons just a little bit wider. He used a drill for this and you need to open the Clock. ----- Original Message ----- From: magicbri2000 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26, 2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello everybody. I just got a Rubik's Clock off eBay, and it is quite fun. However, it is very very stiff. The yellow buttons are hard to push often times and need some "jiggling" to get the moving. Also, the dials, on occasion, are hard to turn. Should I just break it in or commence to disassemble and lube it? I hope for the former, because I don't want to damage my clock. Brian
6893. caltech winter tourney?
From: "irrelevant_andrew" <irrelevant_andrew@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 23:35:49 -0000

er tyson.. or whoever is the delgate for caltech winter... when is the information about it going to be posted up? i'd like to know when it is.. i mean its almost jan..
6894. Re: caltech winter tourney?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 23:48:28 -0000

There's a reason the information is not posted, and that's because it isn't available. We don't withhold information from you just for kicks. We're not doing a competition in January. There's one in San Diego on the 27th. --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" <irrelevant_andrew@...> wrote: > > er tyson.. or whoever is the delgate for caltech winter... when is the > information about it going to be posted up? i'd like to know when it > is.. i mean its almost jan.. >
6895. Re: uh
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 23:52:49 -0000

Proper English and on-topic discussions would be very much appreciated :) --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" <litoaznsucker@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" > <irrelevant_andrew@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > <litoaznsucker@> wrote: > > > > > > hi! me is new > > >watup watup! > >ur mommy =)) >
6896. Re: [Speed cubing group] Rubik's Clock
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 16:34:29 -0800 (PST)

I was thinking of that, but I kinda lost my straw for the lube bottle, so that's gonna be hard... Thanks though! Brian ----- Original Message ---- From: Ron van Bruchem <ron@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26, 2007 12:00:22 AM Subject: Re: [Speed cubing group] Rubik's Clock Hi Brian, You can spray lube into the button holes. Then keep moving the buttons and wheels for a while. After some time the whole puzzle will be smooth again. Have fun, Ron ----- Original Message ----- From: "magicbri2000" <khoale1234567@ sbcglobal. net> To: <speedsolvingrubiksc ube@yahoogroups. com> Sent: Wednesday, December 26, 2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello everybody. I just got a Rubik's Clock off eBay, and it is quite fun. However, it is very very stiff. The yellow buttons are hard to push often times and need some "jiggling" to get the moving. Also, the dials, on occasion, are hard to turn. Should I just break it in or commence to disassemble and lube it? I hope for the former, because I don't want to damage my clock. Brian <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6897. Re: caltech winter tourney?
From: aceboy222 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 01:06:23 -0000

Woo thank god! If it was going to be before the 19th, then I couldn't go, and I didn't want to miss it. I can go to San Diego tournament though. Thanks for clearing that up. :D. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > There's a reason the information is not posted, and that's because it > isn't available. We don't withhold information from you just for kicks. > > We're not doing a competition in January. There's one in San Diego on > the 27th. > > > --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" > <irrelevant_andrew@> wrote: > > > > er tyson.. or whoever is the delgate for caltech winter... when is the > > information about it going to be posted up? i'd like to know when it > > is.. i mean its almost jan.. > > >
6898. Re: [Speed cubing group] Re: caltech winter tourney?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 17:29:08 -0800

There will be one in February around February 23, but I'll post up that info when I'm not as busy. (At Stanford University.) On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroups.com> wrote: > Woo thank god! If it was going to be before the 19th, then I couldn't > go, and I didn't want to miss it. I can go to San Diego tournament > though. Thanks for clearing that up. :D. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Shelley Chang" > > <shelchang@...> wrote: > > > > There's a reason the information is not posted, and that's because > it > > isn't available. We don't withhold information from you just for > kicks. > > > > We're not doing a competition in January. There's one in San Diego > on > > the 27th. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "irrelevant_andrew" > > <irrelevant_andrew@> wrote: > > > > > > er tyson.. or whoever is the delgate for caltech winter... when > is the > > > information about it going to be posted up? i'd like to know when > it > > > is.. i mean its almost jan.. > > > > > > > > [Non-text portions of this message have been removed]
6899. Re: caltech winter tourney?
From: aceboy222 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:16:30 -0000

Why can't you guys hold it at caltech? Then Andrew and I would be able to go xD. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" <tyson.mao@...> wrote: > > There will be one in February around February 23, but I'll post up that info > when I'm not as busy. (At Stanford University.) > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroups.com> wrote: > > > Woo thank god! If it was going to be before the 19th, then I couldn't > > go, and I didn't want to miss it. I can go to San Diego tournament > > though. Thanks for clearing that up. :D. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "Shelley Chang" > > > > <shelchang@> wrote: > > > > > > There's a reason the information is not posted, and that's because > > it > > > isn't available. We don't withhold information from you just for > > kicks. > > > > > > We're not doing a competition in January. There's one in San Diego > > on > > > the 27th. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com>, > > "irrelevant_andrew" > > > <irrelevant_andrew@> wrote: > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... when > > is the > > > > information about it going to be posted up? i'd like to know when > > it > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] >
6900. Re: uh
From: "irrelevant_andrew" <irrelevant_andrew@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:25:16 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Proper English and on-topic discussions would be very much appreciated :) > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > <litoaznsucker@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" > > <irrelevant_andrew@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > > <litoaznsucker@> wrote: > > > > > > > > hi! me is new > > > >watup watup! > > >ur mommy =)) > > > Hahaha.. just like my crazy English teaacher.
6901. Re: uh
From: "irrelevant_andrew" <irrelevant_andrew@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:25:21 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > Proper English and on-topic discussions would be very much appreciated :) > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > <litoaznsucker@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" > > <irrelevant_andrew@> wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > > <litoaznsucker@> wrote: > > > > > > > > hi! me is new > > > >watup watup! > > >ur mommy =)) > > > Hahaha.. just like my crazy English teacher.
6902. Re: caltech winter tourney?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:28:35 -0000

If we held it at Caltech, a lot of people in Northern California wouldn't be able to go. And either way, people on the East Coast generally aren't able to come to a California competition. Please don't ask silly questions like this. Tournament locations aren't decided based on who can and can't go. If you want a competition at location X, you organize your own competition at location X. --- In speedsolvingrubikscube@yahoogroups.com, aceboy222 <no_reply@...> wrote: > > Why can't you guys hold it at caltech? Then Andrew and I would be > able to go xD. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > <tyson.mao@> wrote: > > > > There will be one in February around February 23, but I'll post up > that info > > when I'm not as busy. (At Stanford University.) > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroups.com> wrote: > > > > > Woo thank god! If it was going to be before the 19th, then I > couldn't > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > though. Thanks for clearing that up. :D. > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Shelley Chang" > > > > > > <shelchang@> wrote: > > > > > > > > There's a reason the information is not posted, and that's > because > > > it > > > > isn't available. We don't withhold information from you just for > > > kicks. > > > > > > > > We're not doing a competition in January. There's one in San > Diego > > > on > > > > the 27th. > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > 40yahoogroups.com>, > > > "irrelevant_andrew" > > > > <irrelevant_andrew@> wrote: > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > when > > > is the > > > > > information about it going to be posted up? i'd like to know > when > > > it > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
6903. Re: uh
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:30:30 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" <irrelevant_andrew@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" > <shelchang@> wrote: > > > > Proper English and on-topic discussions would be very much > appreciated :) > > > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > <litoaznsucker@> wrote: > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" > > > <irrelevant_andrew@> wrote: > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > > > <litoaznsucker@> wrote: > > > > > > > > > > hi! me is new > > > > >watup watup! > > > >ur mommy =)) > > > > > > Hahaha.. just like my crazy English teacher. > I'm serious. Take this "ur mommy" stuff to AIM. This is a discussion forum, not a chat room.
6904. Need 4x4 help
From: "irrelevant_andrew" <irrelevant_andrew@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 03:42:04 -0000

I use beginner method from 'bigcubes.com', and i need help on edges. For around the last 4 edges, it seems that i must do the algorithm "Rr' F R F' Rr" (As i remember it, mistake me if i'm wrong) on a certain position for it to work. As a solution, I continuously used the algorithm "Dd' F U F' L F' L' F Dd", but it took a while. Is there an easier way to fix my situation?
6905. Re: Need 4x4 help
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 04:49:26 -0000

k so u get it now rite? --- In speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" <irrelevant_andrew@...> wrote: > > I use beginner method from 'bigcubes.com', and i need help on edges. > For around the last 4 edges, it seems that i must do the > algorithm "Rr' F R F' Rr" (As i remember it, mistake me if i'm wrong) > on a certain position for it to work. As a solution, I continuously > used the algorithm "Dd' F U F' L F' L' F Dd", but it took a while. Is > there an easier way to fix my situation? >
6906. 4x4
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 04:59:00 -0000

WOO i have a sub-2min average on the 4x4 now even with parity errors
6907. Re: [Speed cubing group] 4x4
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 21:16:53 -0800 (PST)

Congratulations! So do I! I love winter break! ----- Original Message ---- From: Guanyang Yu <aceboy222@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26, 2007 8:59:00 PM Subject: [Speed cubing group] 4x4 WOO i have a sub-2min average on the 4x4 now even with parity errors [Non-text portions of this message have been removed]
6908. Re: [Speed cubing group] 4x4
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 05:18:13 -0000

Winter break is awesome! I'm gonna work on blindfold now. Try to break 3 min. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > Congratulations! So do I! I love winter break! > > > ----- Original Message ---- > From: Guanyang Yu <aceboy222@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 26, 2007 8:59:00 PM > Subject: [Speed cubing group] 4x4 > > WOO i have a sub-2min average on the 4x4 now even with parity errors > > > > > [Non-text portions of this message have been removed] >
6909. Re: [Speed cubing group] Re: caltech winter tourney?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 21:18:21 -0800 (PST)

So you are saying most of the Californian cubers live in Northern California? Brian ----- Original Message ---- From: Shelley Chang <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26, 2007 7:28:35 PM Subject: [Speed cubing group] Re: caltech winter tourney? If we held it at Caltech, a lot of people in Northern California wouldn't be able to go. And either way, people on the East Coast generally aren't able to come to a California competition. Please don't ask silly questions like this. Tournament locations aren't decided based on who can and can't go. If you want a competition at location X, you organize your own competition at location X. --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 <no_reply@.. .> wrote: > > Why can't you guys hold it at caltech? Then Andrew and I would be > able to go xD. > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > > > > There will be one in February around February 23, but I'll post up > that info > > when I'm not as busy. (At Stanford University.) > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> wrote: > > > > > Woo thank god! If it was going to be before the 19th, then I > couldn't > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > though. Thanks for clearing that up. :D. > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "Shelley Chang" > > > > > > <shelchang@> wrote: > > > > > > > > There's a reason the information is not posted, and that's > because > > > it > > > > isn't available. We don't withhold information from you just for > > > kicks. > > > > > > > > We're not doing a competition in January. There's one in San > Diego > > > on > > > > the 27th. > > > > > > > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > > "irrelevant_ andrew" > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > when > > > is the > > > > > information about it going to be posted up? i'd like to know > when > > > it > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > [Non-text portions of this message have been removed]
6910. [Speed cubing group] Re: caltech winter tourney?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 05:29:55 -0000

I didn't say anything of the sort. Telling us "You should hold a competition at X so I will be able to go" is silly because there are always people who won't be able to go no matter where we decide to hold it. Also, Caltech Winter has been held in Northern California since 2005. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So you are saying most of the Californian cubers live in Northern California? > > Brian > > > ----- Original Message ---- > From: Shelley Chang <shelchang@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 26, 2007 7:28:35 PM > Subject: [Speed cubing group] Re: caltech winter tourney? > > If we held it at Caltech, a lot of people in Northern California > wouldn't be able to go. And either way, people on the East Coast > generally aren't able to come to a California competition. > > Please don't ask silly questions like this. Tournament locations > aren't decided based on who can and can't go. If you want a > competition at location X, you organize your own competition at > location X. > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > <no_reply@ .> wrote: > > > > Why can't you guys hold it at caltech? Then Andrew and I would be > > able to go xD. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > There will be one in February around February 23, but I'll post up > > that info > > > when I'm not as busy. (At Stanford University.) > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> wrote: > > > > > > > Woo thank god! If it was going to be before the 19th, then I > > couldn't > > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > > though. Thanks for clearing that up. :D. > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > > "Shelley Chang" > > > > > > > > <shelchang@> wrote: > > > > > > > > > > There's a reason the information is not posted, and that's > > because > > > > it > > > > > isn't available. We don't withhold information from you just for > > > > kicks. > > > > > > > > > > We're not doing a competition in January. There's one in San > > Diego > > > > on > > > > > the 27th. > > > > > > > > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > > "irrelevant_ andrew" > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > > when > > > > is the > > > > > > information about it going to be posted up? i'd like to know > > when > > > > it > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] >
6911. [Speed cubing group] Re: caltech winter tourney?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 05:45:46 -0000

OOO SORRY!! don't want to mess up a caltech tradition. --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > I didn't say anything of the sort. Telling us "You should hold a > competition at X so I will be able to go" is silly because there are > always people who won't be able to go no matter where we decide to > hold it. > > Also, Caltech Winter has been held in Northern California since 2005. > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So you are saying most of the Californian cubers live in Northern > California? > > > > Brian > > > > > > ----- Original Message ---- > > From: Shelley Chang <shelchang@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > If we held it at Caltech, a lot of people in Northern California > > wouldn't be able to go. And either way, people on the East Coast > > generally aren't able to come to a California competition. > > > > Please don't ask silly questions like this. Tournament locations > > aren't decided based on who can and can't go. If you want a > > competition at location X, you organize your own competition at > > location X. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > <no_reply@ .> wrote: > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would be > > > able to go xD. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > There will be one in February around February 23, but I'll post up > > > that info > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > wrote: > > > > > > > > > Woo thank god! If it was going to be before the 19th, then I > > > couldn't > > > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > --- In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups. com>, > > > > > "Shelley Chang" > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > There's a reason the information is not posted, and that's > > > because > > > > > it > > > > > > isn't available. We don't withhold information from you just for > > > > > kicks. > > > > > > > > > > > > We're not doing a competition in January. There's one in San > > > Diego > > > > > on > > > > > > the 27th. > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups. com>, > > > > > "irrelevant_ andrew" > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > > > when > > > > > is the > > > > > > > information about it going to be posted up? i'd like to know > > > when > > > > > it > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
6912. Re: [Speed cubing group] Re: caltech winter tourney?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 22:26:59 -0800

Listen... we hold it at places that are willing to give us space. It's that simple. We see what's available, and then make a decision based on: 1. The location. Los Angeles or San Francisco is better than Modesto or Bakersfield. 2. The venue quality. Is it a classroom, or an auditorium with stage and lighting, or a museum that would attract spectator crowds. Obviously, I would prefer to hold it at Caltech. It isn't possible for January. -Tyson On Dec 26, 2007 9:45 PM, Guanyang Yu <aceboy222@...> wrote: > OOO SORRY!! don't want to mess up a caltech tradition. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Shelley Chang" > > <shelchang@...> wrote: > > > > I didn't say anything of the sort. Telling us "You should hold a > > competition at X so I will be able to go" is silly because there are > > always people who won't be able to go no matter where we decide to > > hold it. > > > > Also, Caltech Winter has been held in Northern California since > 2005. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > Brian Le > > <khoale1234567@> wrote: > > > > > > So you are saying most of the Californian cubers live in Northern > > California? > > > > > > Brian > > > > > > > > > ----- Original Message ---- > > > From: Shelley Chang <shelchang@> > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > > > If we held it at Caltech, a lot of people in Northern California > > > wouldn't be able to go. And either way, people on the East Coast > > > generally aren't able to come to a California competition. > > > > > > Please don't ask silly questions like this. Tournament locations > > > aren't decided based on who can and can't go. If you want a > > > competition at location X, you organize your own competition at > > > location X. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > <no_reply@ .> wrote: > > > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would > be > > > > able to go xD. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > There will be one in February around February 23, but I'll > post up > > > > that info > > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > > wrote: > > > > > > > > > > > Woo thank god! If it was going to be before the 19th, then > I > > > > couldn't > > > > > > go, and I didn't want to miss it. I can go to San Diego > tournament > > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > > > --- In > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube% > > > > 40yahoogroups. com>, > > > > > > "Shelley Chang" > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > There's a reason the information is not posted, and > that's > > > > because > > > > > > it > > > > > > > isn't available. We don't withhold information from you > just for > > > > > > kicks. > > > > > > > > > > > > > > We're not doing a competition in January. There's one in > San > > > > Diego > > > > > > on > > > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > --- In > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > cube% > > > > 40yahoogroups. com>, > > > > > > "irrelevant_ andrew" > > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech > winter... > > > > when > > > > > > is the > > > > > > > > information about it going to be posted up? i'd like to > know > > > > when > > > > > > it > > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > [Non-text portions of this message have been removed]
6913. Re: [Speed cubing group] Re: caltech winter tourney?
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 22:35:21 -0800

Are there any costs on being a spectator at a tournament? UCSD on Jan. 27 is something I'm interested in On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...> wrote: > Listen... we hold it at places that are willing to give us space. It's > that > simple. We see what's available, and then make a decision based on: > > 1. The location. Los Angeles or San Francisco is better than Modesto or > Bakersfield. > 2. The venue quality. Is it a classroom, or an auditorium with stage and > lighting, or a museum that would attract spectator crowds. > > Obviously, I would prefer to hold it at Caltech. It isn't possible for > January. > > -Tyson > > > On Dec 26, 2007 9:45 PM, Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > wrote: > > > OOO SORRY!! don't want to mess up a caltech tradition. > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > "Shelley Chang" > > > > <shelchang@...> wrote: > > > > > > I didn't say anything of the sort. Telling us "You should hold a > > > competition at X so I will be able to go" is silly because there are > > > always people who won't be able to go no matter where we decide to > > > hold it. > > > > > > Also, Caltech Winter has been held in Northern California since > > 2005. > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > Brian Le > > > <khoale1234567@> wrote: > > > > > > > > So you are saying most of the Californian cubers live in Northern > > > California? > > > > > > > > Brian > > > > > > > > > > > > ----- Original Message ---- > > > > From: Shelley Chang <shelchang@> > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > > > > > If we held it at Caltech, a lot of people in Northern California > > > > wouldn't be able to go. And either way, people on the East Coast > > > > generally aren't able to come to a California competition. > > > > > > > > Please don't ask silly questions like this. Tournament locations > > > > aren't decided based on who can and can't go. If you want a > > > > competition at location X, you organize your own competition at > > > > location X. > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > <no_reply@ .> wrote: > > > > > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would > > be > > > > > able to go xD. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > There will be one in February around February 23, but I'll > > post up > > > > > that info > > > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > > > wrote: > > > > > > > > > > > > > Woo thank god! If it was going to be before the 19th, then > > I > > > > > couldn't > > > > > > > go, and I didn't want to miss it. I can go to San Diego > > tournament > > > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > cube% > > > > > 40yahoogroups. com>, > > > > > > > "Shelley Chang" > > > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > > > There's a reason the information is not posted, and > > that's > > > > > because > > > > > > > it > > > > > > > > isn't available. We don't withhold information from you > > just for > > > > > > > kicks. > > > > > > > > > > > > > > > > We're not doing a competition in January. There's one in > > San > > > > > Diego > > > > > > > on > > > > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > cube% > > > > > 40yahoogroups. com>, > > > > > > > "irrelevant_ andrew" > > > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech > > winter... > > > > > when > > > > > > > is the > > > > > > > > > information about it going to be posted up? i'd like to > > know > > > > > when > > > > > > > it > > > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > -- Chris [Non-text portions of this message have been removed]
6914. [Speed cubing group] Re: caltech winter tourney?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 06:37:01 -0000

Hey are you Mallory's brother? Or are you some other Christopher Chen. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > Are there any costs on being a spectator at a tournament? UCSD on Jan. 27 is > something I'm interested in > > On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...> wrote: > > > Listen... we hold it at places that are willing to give us space. It's > > that > > simple. We see what's available, and then make a decision based on: > > > > 1. The location. Los Angeles or San Francisco is better than Modesto or > > Bakersfield. > > 2. The venue quality. Is it a classroom, or an auditorium with stage and > > lighting, or a museum that would attract spectator crowds. > > > > Obviously, I would prefer to hold it at Caltech. It isn't possible for > > January. > > > > -Tyson > > > > > > On Dec 26, 2007 9:45 PM, Guanyang Yu <aceboy222@...<aceboy222% 40yahoo.com>> > > wrote: > > > > > OOO SORRY!! don't want to mess up a caltech tradition. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Shelley Chang" > > > > > > <shelchang@> wrote: > > > > > > > > I didn't say anything of the sort. Telling us "You should hold a > > > > competition at X so I will be able to go" is silly because there are > > > > always people who won't be able to go no matter where we decide to > > > > hold it. > > > > > > > > Also, Caltech Winter has been held in Northern California since > > > 2005. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > So you are saying most of the Californian cubers live in Northern > > > > California? > > > > > > > > > > Brian > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Shelley Chang <shelchang@> > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% 40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > > > > > > > If we held it at Caltech, a lot of people in Northern California > > > > > wouldn't be able to go. And either way, people on the East Coast > > > > > generally aren't able to come to a California competition. > > > > > > > > > > Please don't ask silly questions like this. Tournament locations > > > > > aren't decided based on who can and can't go. If you want a > > > > > competition at location X, you organize your own competition at > > > > > location X. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > > <no_reply@ .> wrote: > > > > > > > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would > > > be > > > > > > able to go xD. > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > There will be one in February around February 23, but I'll > > > post up > > > > > > that info > > > > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > > > > wrote: > > > > > > > > > > > > > > > Woo thank god! If it was going to be before the 19th, then > > > I > > > > > > couldn't > > > > > > > > go, and I didn't want to miss it. I can go to San Diego > > > tournament > > > > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "Shelley Chang" > > > > > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > > > > > There's a reason the information is not posted, and > > > that's > > > > > > because > > > > > > > > it > > > > > > > > > isn't available. We don't withhold information from you > > > just for > > > > > > > > kicks. > > > > > > > > > > > > > > > > > > We're not doing a competition in January. There's one in > > > San > > > > > > Diego > > > > > > > > on > > > > > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "irrelevant_ andrew" > > > > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech > > > winter... > > > > > > when > > > > > > > > is the > > > > > > > > > > information about it going to be posted up? i'd like to > > > know > > > > > > when > > > > > > > > it > > > > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > Chris > > > [Non-text portions of this message have been removed] >
6915. Re: [Speed cubing group] Re: caltech winter tourney?
From: "Christopher Chen" <chrisleechen@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 22:38:44 -0800

Sorry, I don't know who you're talking about... On Dec 26, 2007 10:37 PM, Guanyang Yu <aceboy222@...> wrote: > Hey are you Mallory's brother? Or are you some other Christopher Chen. > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Christopher Chen" > > <chrisleechen@...> wrote: > > > > Are there any costs on being a spectator at a tournament? UCSD on > Jan. 27 is > > something I'm interested in > > > > On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...> wrote: > > > > > Listen... we hold it at places that are willing to give us > space. It's > > > that > > > simple. We see what's available, and then make a decision based > on: > > > > > > 1. The location. Los Angeles or San Francisco is better than > Modesto or > > > Bakersfield. > > > 2. The venue quality. Is it a classroom, or an auditorium with > stage and > > > lighting, or a museum that would attract spectator crowds. > > > > > > Obviously, I would prefer to hold it at Caltech. It isn't > possible for > > > January. > > > > > > -Tyson > > > > > > > > > On Dec 26, 2007 9:45 PM, Guanyang Yu <aceboy222@...<aceboy222% > 40yahoo.com>> > > > > wrote: > > > > > > > OOO SORRY!! don't want to mess up a caltech tradition. > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Shelley Chang" > > > > > > > > <shelchang@> wrote: > > > > > > > > > > I didn't say anything of the sort. Telling us "You should > hold a > > > > > competition at X so I will be able to go" is silly because > there are > > > > > always people who won't be able to go no matter where we > decide to > > > > > hold it. > > > > > > > > > > Also, Caltech Winter has been held in Northern California > since > > > > 2005. > > > > > > > > > > > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Brian Le > > > > > <khoale1234567@> wrote: > > > > > > > > > > > > So you are saying most of the Californian cubers live in > Northern > > > > > California? > > > > > > > > > > > > Brian > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > > From: Shelley Chang <shelchang@> > > > > > > To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube% > 40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > > > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > > > > > > > > > If we held it at Caltech, a lot of people in Northern > California > > > > > > wouldn't be able to go. And either way, people on the East > Coast > > > > > > generally aren't able to come to a California competition. > > > > > > > > > > > > Please don't ask silly questions like this. Tournament > locations > > > > > > aren't decided based on who can and can't go. If you want a > > > > > > competition at location X, you organize your own > competition at > > > > > > location X. > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > > > <no_reply@ .> wrote: > > > > > > > > > > > > > > Why can't you guys hold it at caltech? Then Andrew and I > would > > > > be > > > > > > > able to go xD. > > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson > Mao" > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > There will be one in February around February 23, but > I'll > > > > post up > > > > > > > that info > > > > > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup > s.com> > > > > > wrote: > > > > > > > > > > > > > > > > > Woo thank god! If it was going to be before the 19th, > then > > > > I > > > > > > > couldn't > > > > > > > > > go, and I didn't want to miss it. I can go to San > Diego > > > > tournament > > > > > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrubiks > > > > cube% > > > > > > > 40yahoogroups. com>, > > > > > > > > > "Shelley Chang" > > > > > > > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > > > > > > > There's a reason the information is not posted, and > > > > that's > > > > > > > because > > > > > > > > > it > > > > > > > > > > isn't available. We don't withhold information from > you > > > > just for > > > > > > > > > kicks. > > > > > > > > > > > > > > > > > > > > We're not doing a competition in January. There's > one in > > > > San > > > > > > > Diego > > > > > > > > > on > > > > > > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > > speedsolvingrubiksc ube@yahoogroups. > com<speedsolvingrubiks > > > > cube% > > > > > > > 40yahoogroups. com>, > > > > > > > > > "irrelevant_ andrew" > > > > > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech > > > > winter... > > > > > > > when > > > > > > > > > is the > > > > > > > > > > > information about it going to be posted up? i'd > like to > > > > know > > > > > > > when > > > > > > > > > it > > > > > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > -- > > Chris > > > > > > [Non-text portions of this message have been removed] > > > > > -- Chris [Non-text portions of this message have been removed]
6916. Re: [Speed cubing group] Re: caltech winter tourney?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Wed, 26 Dec 2007 23:17:36 -0800 (PST)

Tyson and Shelley are both correct, of course, though I will point out that I don't think this barrage of angry/antagonistic posts is necessary (on either side). If aceboy222 were really as retarded as Shelley made him out to be, then he'd perhaps deserve it... however, I'm pretty sure he was joking in the first place (hence the xD face he placed after his comment) He didn't mean to actually suggest that whether he could go to a location or not should be a factor in judging various locations. . . Anyways, despite being from Ohio, I hope to make it to the caltech tournament regardless of whether it is in Southern or Northern California :) I'm dying to go to a tournament (for the first time). david Shelley Chang <shelchang@...> wrote: I didn't say anything of the sort. Telling us "You should hold a competition at X so I will be able to go" is silly because there are always people who won't be able to go no matter where we decide to hold it. Also, Caltech Winter has been held in Northern California since 2005. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...> wrote: > > So you are saying most of the Californian cubers live in Northern California? > > Brian > > > ----- Original Message ---- > From: Shelley Chang <shelchang@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 26, 2007 7:28:35 PM > Subject: [Speed cubing group] Re: caltech winter tourney? > > If we held it at Caltech, a lot of people in Northern California > wouldn't be able to go. And either way, people on the East Coast > generally aren't able to come to a California competition. > > Please don't ask silly questions like this. Tournament locations > aren't decided based on who can and can't go. If you want a > competition at location X, you organize your own competition at > location X. > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > <no_reply@ .> wrote: > > > > Why can't you guys hold it at caltech? Then Andrew and I would be > > able to go xD. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > There will be one in February around February 23, but I'll post up > > that info > > > when I'm not as busy. (At Stanford University.) > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> wrote: > > > > > > > Woo thank god! If it was going to be before the 19th, then I > > couldn't > > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > > though. Thanks for clearing that up. :D. > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > > "Shelley Chang" > > > > > > > > <shelchang@> wrote: > > > > > > > > > > There's a reason the information is not posted, and that's > > because > > > > it > > > > > isn't available. We don't withhold information from you just for > > > > kicks. > > > > > > > > > > We're not doing a competition in January. There's one in San > > Diego > > > > on > > > > > the 27th. > > > > > > > > > > > > > > > --- In > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups. com>, > > > > "irrelevant_ andrew" > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > > when > > > > is the > > > > > > information about it going to be posted up? i'd like to know > > when > > > > it > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > [Non-text portions of this message have been removed] > --------------------------------- Looking for last minute shopping deals? Find them fast with Yahoo! Search. [Non-text portions of this message have been removed]
6917. [Speed cubing group] Re: caltech winter tourney?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 09:02:34 -0000

Yeah.. sorry for being snappish earlier, it's just that in the past we've had people complain about the locations of our tournaments. We have to make do with what we can get, and I know it probably wasn't aceboy222's intention, but when people make comments like that it kind of gives the impression that they don't appreciate the effort required to set up something like this. You understand how that would make someone a little defensive. --- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > Tyson and Shelley are both correct, of course, though I will point out that I don't think this barrage of angry/antagonistic posts is necessary (on either side). If aceboy222 were really as retarded as Shelley made him out to be, then he'd perhaps deserve it... however, I'm pretty sure he was joking in the first place (hence the xD face he placed after his comment) > > He didn't mean to actually suggest that whether he could go to a location or not should be a factor in judging various locations. . . > > Anyways, despite being from Ohio, I hope to make it to the caltech tournament regardless of whether it is in Southern or Northern California :) I'm dying to go to a tournament (for the first time). > > david > > Shelley Chang <shelchang@...> wrote: I didn't say anything of the sort. Telling us "You should hold a > competition at X so I will be able to go" is silly because there are > always people who won't be able to go no matter where we decide to > hold it. > > Also, Caltech Winter has been held in Northern California since 2005. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@> wrote: > > > > So you are saying most of the Californian cubers live in Northern > California? > > > > Brian > > > > > > ----- Original Message ---- > > From: Shelley Chang <shelchang@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > If we held it at Caltech, a lot of people in Northern California > > wouldn't be able to go. And either way, people on the East Coast > > generally aren't able to come to a California competition. > > > > Please don't ask silly questions like this. Tournament locations > > aren't decided based on who can and can't go. If you want a > > competition at location X, you organize your own competition at > > location X. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > <no_reply@ .> wrote: > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would be > > > able to go xD. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > > There will be one in February around February 23, but I'll post up > > > that info > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > wrote: > > > > > > > > > Woo thank god! If it was going to be before the 19th, then I > > > couldn't > > > > > go, and I didn't want to miss it. I can go to San Diego tournament > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > --- In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups. com>, > > > > > "Shelley Chang" > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > There's a reason the information is not posted, and that's > > > because > > > > > it > > > > > > isn't available. We don't withhold information from you just for > > > > > kicks. > > > > > > > > > > > > We're not doing a competition in January. There's one in San > > > Diego > > > > > on > > > > > > the 27th. > > > > > > > > > > > > > > > > > > --- In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups. com>, > > > > > "irrelevant_ andrew" > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech winter... > > > when > > > > > is the > > > > > > > information about it going to be posted up? i'd like to know > > > when > > > > > it > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > > [Non-text portions of this message have been removed] >
6918. [Speed cubing group] Re: caltech winter tourney?
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 09:07:14 -0000

There shouldn't be. Tournaments are always open to spectators. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen" <chrisleechen@...> wrote: > > Are there any costs on being a spectator at a tournament? UCSD on Jan. 27 is > something I'm interested in > > On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...> wrote: > > > Listen... we hold it at places that are willing to give us space. It's > > that > > simple. We see what's available, and then make a decision based on: > > > > 1. The location. Los Angeles or San Francisco is better than Modesto or > > Bakersfield. > > 2. The venue quality. Is it a classroom, or an auditorium with stage and > > lighting, or a museum that would attract spectator crowds. > > > > Obviously, I would prefer to hold it at Caltech. It isn't possible for > > January. > > > > -Tyson > > > > > > On Dec 26, 2007 9:45 PM, Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > > wrote: > > > > > OOO SORRY!! don't want to mess up a caltech tradition. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Shelley Chang" > > > > > > <shelchang@> wrote: > > > > > > > > I didn't say anything of the sort. Telling us "You should hold a > > > > competition at X so I will be able to go" is silly because there are > > > > always people who won't be able to go no matter where we decide to > > > > hold it. > > > > > > > > Also, Caltech Winter has been held in Northern California since > > > 2005. > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > So you are saying most of the Californian cubers live in Northern > > > > California? > > > > > > > > > > Brian > > > > > > > > > > > > > > > ----- Original Message ---- > > > > > From: Shelley Chang <shelchang@> > > > > > To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > > > Subject: [Speed cubing group] Re: caltech winter tourney? > > > > > > > > > > If we held it at Caltech, a lot of people in Northern California > > > > > wouldn't be able to go. And either way, people on the East Coast > > > > > generally aren't able to come to a California competition. > > > > > > > > > > Please don't ask silly questions like this. Tournament locations > > > > > aren't decided based on who can and can't go. If you want a > > > > > competition at location X, you organize your own competition at > > > > > location X. > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > > <no_reply@ .> wrote: > > > > > > > > > > > > Why can't you guys hold it at caltech? Then Andrew and I would > > > be > > > > > > able to go xD. > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > There will be one in February around February 23, but I'll > > > post up > > > > > > that info > > > > > > > when I'm not as busy. (At Stanford University.) > > > > > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > > > > wrote: > > > > > > > > > > > > > > > Woo thank god! If it was going to be before the 19th, then > > > I > > > > > > couldn't > > > > > > > > go, and I didn't want to miss it. I can go to San Diego > > > tournament > > > > > > > > though. Thanks for clearing that up. :D. > > > > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "Shelley Chang" > > > > > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > > > > > There's a reason the information is not posted, and > > > that's > > > > > > because > > > > > > > > it > > > > > > > > > isn't available. We don't withhold information from you > > > just for > > > > > > > > kicks. > > > > > > > > > > > > > > > > > > We're not doing a competition in January. There's one in > > > San > > > > > > Diego > > > > > > > > on > > > > > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > > > > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "irrelevant_ andrew" > > > > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > > > er tyson.. or whoever is the delgate for caltech > > > winter... > > > > > > when > > > > > > > > is the > > > > > > > > > > information about it going to be posted up? i'd like to > > > know > > > > > > when > > > > > > > > it > > > > > > > > > > is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > -- > Chris > > > [Non-text portions of this message have been removed] >
6919. [Speed cubing group] Re: caltech winter tourney?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 20:53:43 -0000

--- In speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...> wrote: > > If aceboy222 were really as retarded as Shelley made him out to be, > then he'd perhaps deserve it... So... you're saying we should mock the real retards and fondle those that only act like ones? Cheers! Stefan
6920. [Speed cubing group] Re: caltech winter tourney?
From: "Guanyang Yu" <aceboy222@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 21:42:11 -0000

huh? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@> wrote: > > > > If aceboy222 were really as retarded as Shelley made him out to be, > > then he'd perhaps deserve it... > > So... you're saying we should mock the real retards and fondle those > that only act like ones? > > Cheers! > Stefan >
6921. Re: [Speed cubing group] Re: caltech winter tourney?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 14:12:07 -0800 (PST)

No. My point was that he was obviously joking in the first place, and was simply misinterpretted due to the downfalls of internet communication. Thus, as far as I can tell, he is neither a retard, nor did he act like one. Furthermore, my usage of the word "retard" was meant in a strictly general/pejorative sense; it was not meant literally. If your point is that it's inappropriate to use that word pejoratively (a legitimate opinion), that would be a conversation for a different day, and a different forum. Let's talk about cubing now. Cheers. David Guanyang Yu <aceboy222@...> wrote: huh? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" <pochmann@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@> wrote: > > > > If aceboy222 were really as retarded as Shelley made him out to be, > > then he'd perhaps deserve it... > > So... you're saying we should mock the real retards and fondle those > that only act like ones? > > Cheers! > Stefan > --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
6922. Sunday Contest
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 00:11:35 -0000

Hi Everyone, Due to technical difficulties (somebody's been downloading a ton of stuff and used up all of my bandwidth!), the Sunday Contest will be available at my old web address: http://www.geocities.com/nascarjon2001/sunday.htm This will only be needed until the end of the month/year. Then it'll be back to: http://www.nascarjon.us/sunday.htm Hopefully soon the contest will be automated. I've been working with several friends on this and one has come up with a great system that is exactly what I wanted. If/when this gets implimented, there will be no more waiting for me to update every week. Not to mention that I'll have time to do other things (like get back into cubing). Thanks everyone for continuing to make the Sunday Contest a big success. Jon
6923. Re: [Speed cubing group] Sunday Contest
From: Clancy Cochran <perscription_death@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 16:26:38 -0800 (PST)

hey jon, that sucks, send me a pm to rxdeath@... and maybe i can help you out in some ways. nascarjon2001 <no_reply@yahoogroups.com> wrote: Hi Everyone, Due to technical difficulties (somebody's been downloading a ton of stuff and used up all of my bandwidth!), the Sunday Contest will be available at my old web address: http://www.geocities.com/nascarjon2001/sunday.htm This will only be needed until the end of the month/year. Then it'll be back to: http://www.nascarjon.us/sunday.htm Hopefully soon the contest will be automated. I've been working with several friends on this and one has come up with a great system that is exactly what I wanted. If/when this gets implimented, there will be no more waiting for me to update every week. Not to mention that I'll have time to do other things (like get back into cubing). Thanks everyone for continuing to make the Sunday Contest a big success. Jon --------------------------------- Never miss a thing. Make Yahoo your homepage. [Non-text portions of this message have been removed]
6924. Re: [Speed cubing group] Sunday Contest
From: nascarjon2001 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 01:10:58 -0000

I forgot to mention that I will update the page with the latest results and put up new scrambles Friday evening. Jon
6925. swedish translation?
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 17:55:11 -0800

My Swedish isn't very good... some help translating? http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till-officersyrket/Om-rekryteringskampanjen/Kuben/ [Non-text portions of this message have been removed]
6926. Re: [Speed cubing group] swedish translation?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Thu, 27 Dec 2007 21:53:23 -0800

It s recruitment commercial for the Swedish military "Do you have what's needed to be an officer?". Quite different from the US versions I see on TV... On Dec 27, 2007, at 17:55, Tyson Mao wrote: > My Swedish isn't very good... some help translating? > > http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till- > officersyrket/Om-rekryteringskampanjen/Kuben/ > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > >
6927. Chatroom with a live "shared" cube
From: "Ryan Heise" <forum@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 06:43:51 -0000

This is an idea I've had on the backburner for a while. It's been higher on my todo list than even the NxNxN versions of the simulator (I must apologise to those people who wanted an NxNxN feature, you might have to wait a bit longer.) Anyway, each year I've decided to write a new cube program around Christmas time as a kind of gift back to the community. Last year it was the blindfolded cube simulator. This year, it is "Rubik's Cube Chat": http://www.ryanheise.com/cube/chat.html It is a chatroom with a live virtual cube that is shared by all online users. Any moves that you perform will be seen by all others in the chatroom. Some possible uses for this tool include teaching someone how to solve the cube over the Internet (e.g. letting them pass the cube to you when they get stuck and letting you show them how to do the next step), having in-depth cube discussions about algorithms or methods that involve shared experimentation on a cube, and also (although I haven't given it much thought) possibly some new kinds of turn-based games might be possible through this kind of a program. So please enjoy my little Christmas gift for 2007 :-) -- Ryan Heise http://www.ryanheise.com/
6928. Re: [Speed cubing group] Chatroom with a live "shared" cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 05:09:04 -0800

Man, you're awesome. It's 5 AM here in California, and I'm at work... AND IN THE CHAT! On Dec 27, 2007 10:43 PM, Ryan Heise <forum@...> wrote: > This is an idea I've had on the backburner for a while. It's been > higher on my todo list than even the NxNxN versions of the simulator > (I must apologise to those people who wanted an NxNxN feature, you > might have to wait a bit longer.) Anyway, each year I've decided to > write a new cube program around Christmas time as a kind of gift back > to the community. Last year it was the blindfolded cube simulator. > This year, it is "Rubik's Cube Chat": > > http://www.ryanheise.com/cube/chat.html > > It is a chatroom with a live virtual cube that is shared by all online > users. Any moves that you perform will be seen by all others in the > chatroom. Some possible uses for this tool include teaching someone > how to solve the cube over the Internet (e.g. letting them pass the > cube to you when they get stuck and letting you show them how to do > the next step), having in-depth cube discussions about algorithms or > methods that involve shared experimentation on a cube, and also > (although I haven't given it much thought) possibly some new kinds of > turn-based games might be possible through this kind of a program. > > So please enjoy my little Christmas gift for 2007 :-) > > -- > Ryan Heise http://www.ryanheise.com/ > > > [Non-text portions of this message have been removed]
6929. Re: [Speed cubing group] Chatroom with a live "shared" cube
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 09:46:32 -0800

Hey Ryan, If you have extra time, can I suggest a "Tyson" version of the chat? If you could make the chat open up a text only version (no colorful cube), and had it look like a putty window (black background and white text), I could totally have it on my computer at work :P -Tyson On Dec 28, 2007 5:09 AM, Tyson Mao <tyson.mao@...> wrote: > Man, you're awesome. It's 5 AM here in California, and I'm at work... AND > IN THE CHAT! > > > On Dec 27, 2007 10:43 PM, Ryan Heise <forum@... > wrote: > > > This is an idea I've had on the backburner for a while. It's been > > higher on my todo list than even the NxNxN versions of the simulator > > (I must apologise to those people who wanted an NxNxN feature, you > > might have to wait a bit longer.) Anyway, each year I've decided to > > write a new cube program around Christmas time as a kind of gift back > > to the community. Last year it was the blindfolded cube simulator. > > This year, it is "Rubik's Cube Chat": > > > > http://www.ryanheise.com/cube/chat.html > > > > It is a chatroom with a live virtual cube that is shared by all online > > users. Any moves that you perform will be seen by all others in the > > chatroom. Some possible uses for this tool include teaching someone > > how to solve the cube over the Internet (e.g. letting them pass the > > cube to you when they get stuck and letting you show them how to do > > the next step), having in-depth cube discussions about algorithms or > > methods that involve shared experimentation on a cube, and also > > (although I haven't given it much thought) possibly some new kinds of > > turn-based games might be possible through this kind of a program. > > > > So please enjoy my little Christmas gift for 2007 :-) > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > > > > [Non-text portions of this message have been removed]
6930. Re: [Speed cubing group] Chatroom with a live "shared" cube
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Fri, 28 Dec 2007 10:18:08 -0800

For some reason, online teamsolving has become popular. I did a few solves on it with Pedro yesterday... Would it be possible to automatically trade off control? (Maybe even in groups? Separate ones so that we can race each other? With a timer? And a move counter? And a move recorder? :-) Okay, enough ranting on with wishes... By the way, the cube is often getting dis-synchronized with the server, so that different users see different states and don't understand each other. Can you have a refresh feature? -Lucas Garron >----- Original Message ----- >From: Ryan Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, December 27, 2007 10:43 PM >Subject: [Speed cubing group] Chatroom with a live "shared" cube > >It is a chatroom with a live virtual cube that is shared by all online >users. Any moves that you perform will be seen by all others in the >chatroom. Some possible uses for this tool include teaching someone >how to solve the cube over the Internet (e.g. letting them pass the >cube to you when they get stuck and letting you show them how to do >the next step), having in-depth cube discussions about algorithms or >methods that involve shared experimentation on a cube, and also >(although I haven't given it much thought) possibly some new kinds of >turn-based games might be possible through this kind of a program.
6931. Re: [Speed cubing group] swedish translation?
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Fri, 28 Dec 2007 21:17:58 -0000

So in Sweden, military is associated with sexy blond chicks who can solve the cube? Party on! Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote: > > It s recruitment commercial for the Swedish military > > "Do you have what's needed to be an officer?". > > Quite different from the US versions I see on TV... > > On Dec 27, 2007, at 17:55, Tyson Mao wrote: > > > My Swedish isn't very good... some help translating? > > > > http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till- > > officersyrket/Om-rekryteringskampanjen/Kuben/ > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
6932. Cuber happy new year
From: "Alien Stranger" <rubiks99ca@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sat, 29 Dec 2007 02:48:12 -0000

http://www.youtube.com/watch?v=6zsubB8JTE4
6933. Help with speeding up?
From: "Philip" <Turbine2k5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 05:19:54 -0000

I think I have the gist of speedcubing down. I just wanted to know if anyone had any tips to start improving my times to under 1 minute (the fastest I've ever been able to do this is in 1:55...)
6934. Re: Help with speeding up?
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 06:20:52 -0000

I'll start: 1) what method do you use? 2) how long have you been cubing? 3) what type of cube do you use? 3a) do you lubricate your cube? 3b) is your cube a DIY kit or bought from a store? 4) Do you do turns with your fingers instead of your wrists? 5) Can you execute an algorithm while at the same time planning what your next case might be? (look-ahead) Yes we can help you, but so far I know nothing about your particular situation and can't offer any tips. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Philip" <Turbine2k5@...> wrote: > > I think I have the gist of speedcubing down. I just wanted to know if > anyone had any tips to start improving my times to under 1 minute (the > fastest I've ever been able to do this is in 1:55...) >
6935. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "keyliepebble" <keylie@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 11:50:37 -0000

This is the first formal post that I, Clément Gallet, will, by the end of 2007, beat Matyas Kuti's both single and average times at the megaminx. If, after that, he wants to take me on head to head, then I am fine with that. I'm bringing him down. Who's with me? Clément Gallet
6936. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "bladez740" <blade740@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 12:08:40 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble" <keylie@...> wrote: > > This is the first formal post that I, Cl�ment Gallet, will, by the end > of 2007, beat Matyas Kuti's both single and average times at the > megaminx. If, after that, he wants to take me on head to head, then I > am fine with that. > > I'm bringing him down. > > Who's with me? > > Cl�ment Gallet > You've got a day left until the end of 2007. Good luck.
6937. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: Pedro <pedrosino1@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 11:57:42 -0300 (ART)

I'm with you :) wait...you already have better times than him...:D Pedro keyliepebble <keylie@...> escreveu: This is the first formal post that I, Clément Gallet, will, by the end of 2007, beat Matyas Kuti's both single and average times at the megaminx. If, after that, he wants to take me on head to head, then I am fine with that. I'm bringing him down. Who's with me? Clément Gallet --------------------------------- Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text portions of this message have been removed]
6938. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 30 Dec 2007 18:37:13 +0100

I am with the underdog (M�thi�s) :) Let's have a competition tomorrow and see who is the best ----- Original Message ----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 30, 2007 3:57 PM Subject: Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic I'm with you :) wait...you already have better times than him...:D Pedro keyliepebble <keylie@...> escreveu: This is the first formal post that I, Cl�ment Gallet, will, by the end of 2007, beat Matyas Kuti's both single and average times at the megaminx. If, after that, he wants to take me on head to head, then I am fine with that. I'm bringing him down. Who's with me? Cl�ment Gallet --------------------------------- Abra sua conta no Yahoo! Mail, o �nico sem limite de espa�o para armazenamento! [Non-text portions of this message have been removed]
6939. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Lucas G." <lucasg@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Sun, 30 Dec 2007 09:37:38 -0800

You're bringing him down? Don't you want to keep him up and bring/keep yourself down? (By the way, proper grammar here is "taking" him down...) -Lucas Garron >----- Original Message ----- >From: keyliepebble >To: speedsolvingrubikscube@yahoogroups.com >Sent: Sunday, December 30, 2007 3:50 AM >Subject: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti >on Magic > > >This is the first formal post that I, Cl�ment Gallet, will, by the end >of 2007, beat Matyas Kuti's both single and average times at the >megaminx. If, after that, he wants to take me on head to head, then I >am fine with that. > >I'm bringing him down. > >Who's with me? > >Cl�ment Gallet
6940. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: stompey1 <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 20:34:47 -0000

Considering both of those are colloquial, I wouldn't argue over the "correct" term to use....... (I like putting extra periods to sound epic too) Also, somebody should really go after one of the less retarded records. Magic? Come on, speedmagic is basically a competition to see who can waste the least amount of time folding and refolding the same piece of paper.
6941. Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "richy_jr_2000" <richy_jr_2000@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 01:40:29 -0000

--- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > Also, somebody should really go after one of the less retarded > records. Magic? Come on, speedmagic is basically a competition to see > who can waste the least amount of time folding and refolding the same > piece of paper. > This made me laugh
6942. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Dec 2007 03:34:08 +0100

Thanks to Tyson my mind was already trained to associate Magic with "ball in head" now I have "folding and refolding the same piece of paper" there too. Why doesn't Craig (or anyone) come up with a notation for scrambling Magic so we can actually start solving it in competition? ----- Original Message ----- From: richy_jr_2000 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007 2:40 AM Subject: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic --- In speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...> wrote: > Also, somebody should really go after one of the less retarded > records. Magic? Come on, speedmagic is basically a competition to see > who can waste the least amount of time folding and refolding the same > piece of paper. > This made me laugh
6943. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 06:32:48 -0000

> Why doesn't Craig (or anyone) come up with a notation for scrambling > Magic > so we can actually start solving it in competition? I think if solving the Magic for time from unlinked to linked is considered pointless, then solving it from scrambled to an arbitrarily defined "solved" state is not much better. I've heard estimates from lots of Magicers that there are perhaps 300 distinct shapes the 2x4 magic can take on that are not flat shapes. By distinct shapes that are not flat I am envisioning shapes that can support themselves when set on a table in some rotation, and will not collapse in on themselves, thus creating a new shape. Call these self supporting, non-collapsing shapes "low entropy" shapes. If there are indeed roughly 300 or so low entropy shapes then it is possible for a human to memorize the shortest route to transform each of these shapes into the flat 2x4 shape. Then, you can memorize the shortest route to transform each of the flat shapes to linked, or to unlinked whichever we arbitrarily decide is the "solved" state. I predict, given enough time for people to fully learn this 2 step algorithm to solve Magic that I've proposed above, that we will see times roughly as fast as for 2x2x2 for solving the magic. Just because some people don't like Magic as the event it currently is I don't think means we should change the event. I would consider either format, unlinked to linked solving or solving from scrambled, to be equally as "pointless" as some people currently see the current format. I just see solving it from scrambled as taking more work on the competitor's part to reach high levels than unlinked to linked solving, but both are equally as trivial in my eyes. I say if both formats are equally as trivial, let us stick to the one that is easiest to implement in an official WCA competition for both scramblers and judges, which would be the current format. The other option is to abolish the event entirely. I personally am very against the latter option. Chris
6944. eow!!!!
From: erick eulalia <bluetongue_wet@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Sun, 30 Dec 2007 22:44:53 -0800 (PST)

can you teach me how to solve rubickis cube?? --------------------------------- Tired of spam? Yahoo! Mail has the best spam protection around http://ph.mail.yahoo.com [Non-text portions of this message have been removed]
6945. Re: eow!!!!
From: cmhardw <no_reply@yahoogroups.com>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 06:48:16 -0000

That's a very philosophical question, but the answer is yes. I am, in fact, capable of teaching you how to solve a Rubik's cube. Chris --- In speedsolvingrubikscube@yahoogroups.com, erick eulalia <bluetongue_wet@...> wrote: > > can you teach me how to solve rubickis cube?? >
6946. Re: eow!!!!
From: "Shelley Chang" <shelchang@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 06:50:13 -0000

>From the fact that you have managed to post this message, I assume you know how to use the internet. Start from there. --- In speedsolvingrubikscube@yahoogroups.com, erick eulalia <bluetongue_wet@...> wrote: > > can you teach me how to solve rubickis cube?? > > > > --------------------------------- > Tired of spam? Yahoo! Mail has the best spam protection around > http://ph.mail.yahoo.com > > [Non-text portions of this message have been removed] >
6947. Re: eow!!!!
From: "goodxy2002" <goodxy2002@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 07:32:26 -0000

i'm not sure i could teach you the rubickis cube... where can i get one? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" <shelchang@...> wrote: > > From the fact that you have managed to post this message, I assume you > know how to use the internet. Start from there. > > > --- In speedsolvingrubikscube@yahoogroups.com, erick eulalia > <bluetongue_wet@> wrote: > > > > can you teach me how to solve rubickis cube?? > > > > > > > > --------------------------------- > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://ph.mail.yahoo.com > > > > [Non-text portions of this message have been removed] > > >
6948. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Dec 2007 11:11:46 +0100

Wow, you are making a lot of assumptions and most of them really don't make sense to me. First, you say that because solving Magic from linked to unlinked can be considered pointless so would solving it from scrambled to unscrambled be. Now please read that sentence again with this analogy: Magic = 3x3x3, linked = identity, unlinked = superflip. Everyone can be taught how to link/unlink Magic or superflip/unsuperflip 3x3x3 in a matter of minutes. But I have met people that couldn't solve the Magic (or 3x3x3) if it became scrambled. Then you describe a process of learning 300 (many more than Square-1) distinct shapes and 32 (more than PLL) 2x4 patterns. To me, that sounds like an extremely advanced method comparable to ZBLL. This would in no way compare to the current way of solving Magic that doesn't encourage exploring the puzzle at all. Finally you say: "Just because some people don't like Magic as the event it currently is I don't think means we should change the event". I consider people not liking the way an event currently is THE reason to change an event. But for now, we are stuck with the current "do T-perm as fast as possible" event and I would miss it if it were ever cancelled. ----- Original Message ----- From: cmhardw To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007 7:32 AM Subject: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic > Why doesn't Craig (or anyone) come up with a notation for scrambling > Magic > so we can actually start solving it in competition? I think if solving the Magic for time from unlinked to linked is considered pointless, then solving it from scrambled to an arbitrarily defined "solved" state is not much better. I've heard estimates from lots of Magicers that there are perhaps 300 distinct shapes the 2x4 magic can take on that are not flat shapes. By distinct shapes that are not flat I am envisioning shapes that can support themselves when set on a table in some rotation, and will not collapse in on themselves, thus creating a new shape. Call these self supporting, non-collapsing shapes "low entropy" shapes. If there are indeed roughly 300 or so low entropy shapes then it is possible for a human to memorize the shortest route to transform each of these shapes into the flat 2x4 shape. Then, you can memorize the shortest route to transform each of the flat shapes to linked, or to unlinked whichever we arbitrarily decide is the "solved" state. I predict, given enough time for people to fully learn this 2 step algorithm to solve Magic that I've proposed above, that we will see times roughly as fast as for 2x2x2 for solving the magic. Just because some people don't like Magic as the event it currently is I don't think means we should change the event. I would consider either format, unlinked to linked solving or solving from scrambled, to be equally as "pointless" as some people currently see the current format. I just see solving it from scrambled as taking more work on the competitor's part to reach high levels than unlinked to linked solving, but both are equally as trivial in my eyes. I say if both formats are equally as trivial, let us stick to the one that is easiest to implement in an official WCA competition for both scramblers and judges, which would be the current format. The other option is to abolish the event entirely. I personally am very against the latter option. Chris
6949. Re: [Speed cubing group] eow!!!!
From: "Arnaud van Galen" <avgalen@...>
To: <speedsolvingrubikscube@yahoogroups.com>
Date: Mon, 31 Dec 2007 11:16:30 +0100

Yes, we could all teach you, but if you don't live close to one of us that will be pretty hard to do (If you do live close to Rotterdam, contact me). That is why many people have made tutorials and have put them online. There are so many tutorials that there is surely going to be one you like. You can start here: http://www.speedcubing.com/links.html And if you have any questions, just read the tutorial again or try another one. If you really don't understand you can ask questions here, or at a forum like speedsolving.com. Have fun ----- Original Message ----- From: erick eulalia To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007 7:44 AM Subject: [Speed cubing group] eow!!!! can you teach me how to solve rubickis cube?? --------------------------------- Tired of spam? Yahoo! Mail has the best spam protection around http://ph.mail.yahoo.com [Non-text portions of this message have been removed]
6950. Re: Help with speeding up?
From: "Philip" <Turbine2k5@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 19:37:54 -0000

I just started about 2 weeks ago, though from what I've read it's not much different than blitz chess in cube form. All I've had to use is a really old cube that I picked up from a friend's home (it's a Rubik's Promotions cube). I'm learning the Lars method, and I can do a couple of finger tricks (though not very quickly yet), and my times are around 3 minutes (which may be to you guys an eternity!) All I want is a plan. I would like to know when it's worth it to go out and buy a DIY kit, how to assemble it correctly, tips on looking ahead, learning a few finger tricks, etc. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I'll start: > > 1) what method do you use? > 2) how long have you been cubing? > 3) what type of cube do you use? > 3a) do you lubricate your cube? > 3b) is your cube a DIY kit or bought from a store? > 4) Do you do turns with your fingers instead of your wrists? > 5) Can you execute an algorithm while at the same time planning what > your next case might be? (look-ahead) > > Yes we can help you, but so far I know nothing about your particular > situation and can't offer any tips. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Philip" > <Turbine2k5@> wrote: > > > > I think I have the gist of speedcubing down. I just wanted to > know if > > anyone had any tips to start improving my times to under 1 minute > (the > > fastest I've ever been able to do this is in 1:55...) > > >
6951. happy new year - 2008
From: JohnLouis Louis <pjlmem@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 19:57:39 +0000 (GMT)

Dear cubers, May the new year be a year of Fertile not Famine Fortune not Fear Prosperity not Poverty Peace not Problems Safe not Sufferings and Satisfaction not Scarcity! Wishing you all a very happy New Year!! have fun cubing and cheers j.bernett orlando & p.john louis --------------------------------- 5, 50, 500, 5000 - Store N number of mails in your inbox. Click here. [Non-text portions of this message have been removed]
6952. Re: Help with speeding up?
From: "mackymakisumi" <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 20:58:43 -0000

If you're using a beginner's layer-by-layer method, this might help: http://cubefreak.net/easy_fast.html Good luck, -macky > > --- In speedsolvingrubikscube@yahoogroups.com, "Philip" > > <Turbine2k5@> wrote: > > > > > > I think I have the gist of speedcubing down. I just wanted to > > know if > > > anyone had any tips to start improving my times to under 1 minute > > (the > > > fastest I've ever been able to do this is in 1:55...) > > > > > >
6953. Re: [Speed cubing group] Re: Help with speeding up?
From: David Pritts <ladartfrog@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 13:32:43 -0800 (PST)

Well, I've never used the petrus method (though i've tinkered with it, i know what it is, etc.), so I can't say I've ever been in your shoes. The majority of speedcubers use the fridrich method (layer-by-layer, as macky mentioned), though the petrus method is obviously a lot of fun and I know people have gotten into the 20-30 second range with it (maybe lower, I don't know). I'm sure it's not what you want to hear, but if you just keep cubing, you will get faster, even if you're not using specific strategies to "get faster". I have been cubing for 2 years and still do not have a DIY kit (I was supposed to recieve one for christmas! they're out of stock at rubik's). . . I've gone through maybe a half-dozen store bought cubes, and I think they can be very good. If I were you, I'd just go to walmart or target (they have cubes for about $9). Buy about 1-3 cubes and then return/exchange the ones which suck once you open them(don't turn well, etc.) Alternatively, you can do what I do and just open the cubes in the store and pick out one(s) that you like the feel of. The rubik's brand packaging makes it possible to re-package the cube without damaging the plastic. These stores have VERY liberal return policies, making them great places to buy cubes. It's really up to you about "what's worth it". . . but i'll try to put it into perspective. My average is around 31 seconds. If I use my best cube, I get around those times. If I use one of my "worse" cubes, I maybe average 33-34 seconds. So, it makes a definite difference, but I wouldn't be worrying about it yet. Also, lube your cube. Now, if only my DIY kit would come in the mail, maybe i'd finally be able to break the damn 30-second barrier :-\ --David Philip <Turbine2k5@...> wrote: I just started about 2 weeks ago, though from what I've read it's not much different than blitz chess in cube form. All I've had to use is a really old cube that I picked up from a friend's home (it's a Rubik's Promotions cube). I'm learning the Lars method, and I can do a couple of finger tricks (though not very quickly yet), and my times are around 3 minutes (which may be to you guys an eternity!) All I want is a plan. I would like to know when it's worth it to go out and buy a DIY kit, how to assemble it correctly, tips on looking ahead, learning a few finger tricks, etc. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote: > > I'll start: > > 1) what method do you use? > 2) how long have you been cubing? > 3) what type of cube do you use? > 3a) do you lubricate your cube? > 3b) is your cube a DIY kit or bought from a store? > 4) Do you do turns with your fingers instead of your wrists? > 5) Can you execute an algorithm while at the same time planning what > your next case might be? (look-ahead) > > Yes we can help you, but so far I know nothing about your particular > situation and can't offer any tips. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Philip" > <Turbine2k5@> wrote: > > > > I think I have the gist of speedcubing down. I just wanted to > know if > > anyone had any tips to start improving my times to under 1 minute > (the > > fastest I've ever been able to do this is in 1:55...) > > > --------------------------------- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed]
6954. Re: [Speed cubing group] Re: Help with speeding up?
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 14:05:41 -0800 (PST)

"Now, if only my DIY kit would come in the mail, maybe i'd finally be able to break the damn 30-second barrier :-\" A DIY cube really really helps decrease one's times but based on my experience, it is possible to average much faster than 30 seconds with a store bought cube. Besides, I averaged 18 seconds with one of my store bought cubes and I have a friend who can do much faster than me with a store bought cube. What I am trying to say is that it is mostly about the cuber, not the cube. The cube does have a significant impact on how fast one is in speedsolving it but the way the cuber sovles it i.e. look-ahead and finger tricks, has more of an impact in the speedsolving of a cube. Brian ----- Original Message ---- From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007 1:32:43 PM Subject: Re: [Speed cubing group] Re: Help with speeding up? Well, I've never used the petrus method (though i've tinkered with it, i know what it is, etc.), so I can't say I've ever been in your shoes. The majority of speedcubers use the fridrich method (layer-by-layer, as macky mentioned), though the petrus method is obviously a lot of fun and I know people have gotten into the 20-30 second range with it (maybe lower, I don't know). I'm sure it's not what you want to hear, but if you just keep cubing, you will get faster, even if you're not using specific strategies to "get faster". I have been cubing for 2 years and still do not have a DIY kit (I was supposed to recieve one for christmas! they're out of stock at rubik's). . . I've gone through maybe a half-dozen store bought cubes, and I think they can be very good. If I were you, I'd just go to walmart or target (they have cubes for about $9). Buy about 1-3 cubes and then return/exchange the ones which suck once you open them(don't turn well, etc.) Alternatively, you can do what I do and just open the cubes in the store and pick out one(s) that you like the feel of. The rubik's brand packaging makes it possible to re-package the cube without damaging the plastic. These stores have VERY liberal return policies, making them great places to buy cubes. It's really up to you about "what's worth it". . . but i'll try to put it into perspective. My average is around 31 seconds. If I use my best cube, I get around those times. If I use one of my "worse" cubes, I maybe average 33-34 seconds. So, it makes a definite difference, but I wouldn't be worrying about it yet. Also, lube your cube. Now, if only my DIY kit would come in the mail, maybe i'd finally be able to break the damn 30-second barrier :-\ --David Philip <Turbine2k5@gmail. com> wrote: I just started about 2 weeks ago, though from what I've read it's not much different than blitz chess in cube form. All I've had to use is a really old cube that I picked up from a friend's home (it's a Rubik's Promotions cube). I'm learning the Lars method, and I can do a couple of finger tricks (though not very quickly yet), and my times are around 3 minutes (which may be to you guys an eternity!) All I want is a plan. I would like to know when it's worth it to go out and buy a DIY kit, how to assemble it correctly, tips on looking ahead, learning a few finger tricks, etc. --- In speedsolvingrubiksc ube@yahoogroups. com, cmhardw <no_reply@.. .> wrote: > > I'll start: > > 1) what method do you use? > 2) how long have you been cubing? > 3) what type of cube do you use? > 3a) do you lubricate your cube? > 3b) is your cube a DIY kit or bought from a store? > 4) Do you do turns with your fingers instead of your wrists? > 5) Can you execute an algorithm while at the same time planning what > your next case might be? (look-ahead) > > Yes we can help you, but so far I know nothing about your particular > situation and can't offer any tips. > > Chris > > --- In speedsolvingrubiksc ube@yahoogroups. com, "Philip" > <Turbine2k5@ > wrote: > > > > I think I have the gist of speedcubing down. I just wanted to > know if > > anyone had any tips to start improving my times to under 1 minute > (the > > fastest I've ever been able to do this is in 1:55...) > > > ------------ --------- --------- --- Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this message have been removed] <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]
6955. Re: [Speed cubing group] Re: Help with speeding up?
From: Lars Petrus <lars@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 14:16:44 -0800

I also averaged 3 minutes after 2 weeks. I think that's pretty normal. The main way to get faster is to solve a lot. Progress is typically in spurts. So you'll see no progress for weeks, and then suddenly one day wake up 2 seconds faster. No one knows why. Don't forget to try to figure out new things and trying to solve with as few moves as possible. Memorizing sequences is fun and useful, but won't really affect your times much until you're under 40 seconds. Getting a good cube right away is worth it, since it is now you're forming your basic technique. DIYs are great, but a regular store bought cube with some silicon spray is really no worse until you're much much faster. On Dec 31, 2007, at 11:37, Philip wrote: > I just started about 2 weeks ago, though from what I've read it's not > much different than blitz chess in cube form. All I've had to use is > a really old cube that I picked up from a friend's home (it's a > Rubik's Promotions cube). I'm learning the Lars method, and I can do > a couple of finger tricks (though not very quickly yet), and my times > are around 3 minutes (which may be to you guys an eternity!) All I > want is a plan. I would like to know when it's worth it to go out and > buy a DIY kit, how to assemble it correctly, tips on looking ahead, > learning a few finger tricks, etc. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> > wrote: >> >> I'll start: >> >> 1) what method do you use? >> 2) how long have you been cubing? >> 3) what type of cube do you use? >> 3a) do you lubricate your cube? >> 3b) is your cube a DIY kit or bought from a store? >> 4) Do you do turns with your fingers instead of your wrists? >> 5) Can you execute an algorithm while at the same time planning what >> your next case might be? (look-ahead) >> >> Yes we can help you, but so far I know nothing about your particular >> situation and can't offer any tips. >> >> Chris >> >> --- In speedsolvingrubikscube@yahoogroups.com, "Philip" >> <Turbine2k5@> wrote: >>> >>> I think I have the gist of speedcubing down. I just wanted to >> know if >>> anyone had any tips to start improving my times to under 1 minute >> (the >>> fastest I've ever been able to do this is in 1:55...) >>> >> > > > > > > Yahoo! Groups Links > > >
6956. [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Stefan Pochmann" <pochmann@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 22:37:03 -0000

--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" <avgalen@...> wrote: > > Finally you say: "Just because some people don't like Magic as the > event it currently is I don't think means we should change the > event". I consider people not liking the way an event currently > is THE reason to change an event. If the majority doesn't like it, maybe. As you can see in the WCA statistics, the magic in its current format is the fifth most popular event: http://www.worldcubeassociation.org/results/statistics.php#10 And I repeat the two key points against scrambling magic: 1) It's subtitle is "link the rings" and what we're doing in competition is exactly what the original task is. 2) Different states differ vastly in difficulty and time to solve. No meaningful records could be achieved with this. Cheers! Stefan
6957. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 15:19:28 -0800

Hey Stefan, But Magic being the fifth most popular event doesn't mean that people actually 'like it,' or see that it is an event that has merit and is worth maintaining. 3x3x3 BLD cubing is a very well respected event, but it is simply much more difficult to solve a 3x3x3 cube blindfolded than it is to solve a Magic. The ease in the solving of a Magic gets everyone to learn how to do it minutes before the event and compete. I'm not saying that Magic isn't worthwhile, but I'm saying the difficulty of the event to master and learn to competition grade skills is a major contributing factor to the number of competitors. -Tyson On Dec 31, 2007 2:37 PM, Stefan Pochmann <pochmann@...> wrote: > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Arnaud van > > Galen" <avgalen@...> wrote: > > > > Finally you say: "Just because some people don't like Magic as the > > event it currently is I don't think means we should change the > > event". I consider people not liking the way an event currently > > is THE reason to change an event. > > If the majority doesn't like it, maybe. As you can see in the WCA > statistics, the magic in its current format is the fifth most popular > event: > http://www.worldcubeassociation.org/results/statistics.php#10 > > And I repeat the two key points against scrambling magic: > > 1) It's subtitle is "link the rings" and what we're doing in > competition is exactly what the original task is. > > 2) Different states differ vastly in difficulty and time to solve. No > meaningful records could be achieved with this. > > Cheers! > Stefan > > > [Non-text portions of this message have been removed]
6958. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas Kuti on Magic
From: "Tyson Mao" <tyson.mao@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 20:59:37 -0800

Why don't you learn 3x3x3 BLD and compete in the next competition, and in return, I will learn to do the Magic. On Dec 31, 2007 4:32 PM, Jon Choi <quirkcorsair566@...> wrote: > Magic is just like any other event. Anyone can quickly learn to solve > it, but solving it quickly takes much practice. It also requires > replacement strings every so often just as the cube require stickers. > I don't understand why people bash the Magic all the time. Just > because the WR is based on skill and a good Magic instead of a random > starting case shouldn't mean that it's not a respectable event. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>, > "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Hey Stefan, > > > > But Magic being the fifth most popular event doesn't mean that people > > actually 'like it,' or see that it is an event that has merit and is > worth > > maintaining. 3x3x3 BLD cubing is a very well respected event, but it is > > simply much more difficult to solve a 3x3x3 cube blindfolded than it > is to > > solve a Magic. The ease in the solving of a Magic gets everyone to > learn > > how to do it minutes before the event and compete. > > > > I'm not saying that Magic isn't worthwhile, but I'm saying the > difficulty of > > the event to master and learn to competition grade skills is a major > > contributing factor to the number of competitors. > > > > -Tyson > > > > On Dec 31, 2007 2:37 PM, Stefan Pochmann <pochmann@...> wrote: > > > > > --- In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Arnaud van > > > > > > Galen" <avgalen@> wrote: > > > > > > > > Finally you say: "Just because some people don't like Magic as the > > > > event it currently is I don't think means we should change the > > > > event". I consider people not liking the way an event currently > > > > is THE reason to change an event. > > > > > > If the majority doesn't like it, maybe. As you can see in the WCA > > > statistics, the magic in its current format is the fifth most popular > > > event: > > > http://www.worldcubeassociation.org/results/statistics.php#10 > > > > > > And I repeat the two key points against scrambling magic: > > > > > > 1) It's subtitle is "link the rings" and what we're doing in > > > competition is exactly what the original task is. > > > > > > 2) Different states differ vastly in difficulty and time to solve. No > > > meaningful records could be achieved with this. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
6959. Re: [Speed cubing group] Re: happy new year - 2008
From: Brian Le <khoale1234567@...>
To: speedsolvingrubikscube@yahoogroups.com
Date: Mon, 31 Dec 2007 23:28:51 -0800 (PST)

May everyone be successful in any puzzle attempt! Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007 10:52:42 PM Subject: [Speed cubing group] Re: happy new year - 2008 may you get faster <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} #ygrp-mkp hr{ border:1px solid #d8d8d8;} #ygrp-mkp #hd{ color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;} #ygrp-mkp #ads{ margin-bottom:10px;} #ygrp-mkp .ad{ padding:0 0;} #ygrp-mkp .ad a{ color:#0000ff;text-decoration:none;} --> <!-- #ygrp-sponsor #ygrp-lc{ font-family:Arial;} #ygrp-sponsor #ygrp-lc #hd{ margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;} #ygrp-sponsor #ygrp-lc .ad{ margin-bottom:10px;padding:0 0;} --> <!-- #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;} #ygrp-mlmsg table {font-size:inherit;font:100%;} #ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean, sans-serif;} #ygrp-mlmsg pre, code {font:115% monospace;} #ygrp-mlmsg * {line-height:1.22em;} #ygrp-text{ font-family:Georgia; } #ygrp-text p{ margin:0 0 1em 0;} #ygrp-tpmsgs{ font-family:Arial; clear:both;} #ygrp-vitnav{ padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} #ygrp-vitnav a{ padding:0 1px;} #ygrp-actbar{ clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;} #ygrp-actbar .left{ float:left;white-space:nowrap;} .bld{font-weight:bold;} #ygrp-grft{ font-family:Verdana;font-size:77%;padding:15px 0;} #ygrp-ft{ font-family:verdana;font-size:77%;border-top:1px solid #666; padding:5px 0; } #ygrp-mlmsg #logo{ padding-bottom:10px;} #ygrp-vital{ background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} #ygrp-vital #vithd{ font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;} #ygrp-vital ul{ padding:0;margin:2px 0;} #ygrp-vital ul li{ list-style-type:none;clear:both;border:1px solid #e0ecee; } #ygrp-vital ul li .ct{ font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;} #ygrp-vital ul li .cat{ font-weight:bold;} #ygrp-vital a{ text-decoration:none;} #ygrp-vital a:hover{ text-decoration:underline;} #ygrp-sponsor #hd{ color:#999;font-size:77%;} #ygrp-sponsor #ov{ padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} #ygrp-sponsor #ov ul{ padding:0 0 0 8px;margin:0;} #ygrp-sponsor #ov li{ list-style-type:square;padding:6px 0;font-size:77%;} #ygrp-sponsor #ov li a{ text-decoration:none;font-size:130%;} #ygrp-sponsor #nc{ background-color:#eee;margin-bottom:20px;padding:0 8px;} #ygrp-sponsor .ad{ padding:8px 0;} #ygrp-sponsor .ad #hd1{ font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;} #ygrp-sponsor .ad a{ text-decoration:none;} #ygrp-sponsor .ad a:hover{ text-decoration:underline;} #ygrp-sponsor .ad p{ margin:0;} o{font-size:0;} .MsoNormal{ margin:0 0 0 0;} #ygrp-text tt{ font-size:120%;} blockquote{margin:0 0 0 4px;} .replbq{margin:4;} --> [Non-text portions of this message have been removed]