1. Re: Domino PLL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 01:08:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > Here's one from me that I like: > >
(l U') (r U')*4 (R U') > > > > Cheers! > > Stefan > > How
is that even a domino alg? Shouldn't some of the turns be 180s? I >
tried it on my 3x3 and all it did was twist 6 of the corners in place >
and muck up the edges... Stupid me forgot to mention that I didn't
bother writing down "2" for the vertical turns. So try: (l2
U') (r2 U')*4 (R2 U') Cheers! Stefan
2. Re: square-1 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 01:14:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Does anyone have a very short or easy to
memorize parity alg for > sq1? It can mess up every single piece as long
as it gets me back to > cube shape... If you understand parities, this
is real easy. In a certain easy to reach shape you can change parity
with a single twist. Think about it. Cheers! Stefan
3. Re: square-1 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 04:11:09 -0000
> If you understand parities, this is real easy. In a certain easy to >
reach shape you can change parity with a single twist. Think about it. >
> Cheers! > Stefan I kind of do. I don't have a good way of getting
to the star-shape though. There must be some easy to memorize alg that
does this and then I can use it's inverse to come back. In fact I
don't know any of the algs to get from star-shape to cube- shape. I
think there are 5 cases right? Erm... if I feel ambitious enough
I'll try to learn them. Another question that comes to mind for me
is: Is it a necessary requirment to get to star-shape in order to flip
the parity of the puzzle? Or in otherwords, is there existance of an alg
that changes parity without encountering the star-shape? Okay, I'm
going to mix up my sq-1 now! I only solve it a few times a year, but
it's an hour away from the new year, I'm alone, and avoiding
alcohol at all costs... :) -Doug
4. Happy New Year! From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 12:09:20 -0000
Happy New Year to all our puzzle friends! 2006 was a great year for
cubing. We had 33 official WCA competitions (2005: 24). If you want a
competition near you, then why not organize it yourself. We can help! I
am looking very much forward to new countries, especially China, India
and Russia. We had 822 3x3 solvers in WCA competitions (2005: 517). The
only WRs that weren't broken in 2006 were: - 3x3 Fewest moves
(though it was equaled) - Rubik's Clock (single and average)
Source: http://www.worldcubeassociation.org/results/regions.php?
regionId=&eventId=&years=&history=History We had 6544
unofficial world record items posted on speedcubing.com. (2005: 4405).
This is an average of 17.93 per day. We had many many tv appearances,
including some big ones in USA, Japan, Korea and Taiwan. Our hobby is
getting more and more popular. I hope we will meet again this year. You
don't want to miss the World Championship 2007 in Budapest! It will
be announced soon. Let 2007 be a year in good health for us all, with
more competitions, in more countries, with more competitors, with better
results, under fair conditions and with more fun! Have fun, Ron
5. Re: Happy New Year! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 15:32:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > The only WRs that weren't broken in 2006
were: > - 3x3 Fewest moves (though it was equaled) > - Rubik's
Clock (single and average) > Source: >
http://www.worldcubeassociation.org/results/regions.php? >
regionId=&eventId=&years=&history=History Viewing the
message on yahoo.com that link gets broken and doesn't show the
history. Short enough version:
http://worldcubeassociation.org/results/regions.php?history=1 Cheers!
Stefan
6. Re: square-1 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 17:02:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > Does anyone have a very short or easy to
memorize parity alg for > sq1? It can mess up every single piece as long
as it gets me back to > cube shape... > > > -Doug You are going to love
this: /(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(-3,-3)/ Easy to understand
and remember. - Johannes Laire
7. Happy new year of quebec From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 17:29:43 -0000
http://www.youtube.com/watch?v=BQOnxRAIsjI GG
8. Combined Rankings of 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 20:44:39 -0000
Hi everyone, As some of you may remember, I compiled some "combined
world rankings" lists for 2005 and 2004. The final version (not
taking into account errors which hopefully aren't present but may
have crept in...) for 2006 has been compiled. Combined rankings is the
sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for
that year, and aims to show the best overall cubers of that year. 2006
1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel
van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA)
6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew
Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The
full spreadsheet is available at
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
can see where you rank for 2006. Dan Harris :)
9. Japanese TV From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 13:11:47 -0800
http://www.youtube.com/watch?v=XgQMqI6uidc Dude... Sinpei Araki rocked
on that show! Japanese television is always orders of magnitudes crazier
than anything in the United States. Roller coaster blindfold solve?
Electrodes attached all over his head? Insane... They'll be sending
him to Cape Canaveral and launching him into space next. I didn't
understand a single word of that video, but it was awesome. I think the
WCA might want to consider mandating blindfolds like his for all future
competitions. I know he probably doesn't know much English (and I
apologize for not knowing any Japanese), but if someone knows him, do
let him know that video was of fantastic! -Tyson
10. Re: square-1 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 22:31:54 -0000
Before reading this I found a better one myself. It's almost the
same: /(3,3)/(1,0)/(4,-2)/(-4,2)/(-1,0)/(-3,-3)/ It should be obvious
why it works... it's a quick conjugation of the "/". This
nice thing aboout this one is that all it does on the top layer is an
H-Perm and leaves the edges in place on the bottom. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > You are going to love this:
/(-3,-3)/(0,-1)/(2,-4)/(4,-2)/(1,0)/(- 3,-3)/ > Easy to understand and
remember. > > - > Johannes Laire >
11. Re: Combined Rankings of 2006 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 22:48:25 -0000
Two things I find suprising: I am actually on the top 50? ChirsH is not
in the top 10? (I think he deserves an extra boost for big cube bld...)
Again, thank you for doing this for us Dan. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > As some of you may
remember, I compiled some "combined world rankings" > lists
for 2005 and 2004. The final version (not taking into account > errors
which hopefully aren't present but may have crept in...) for > 2006
has been compiled. > > Combined rankings is the sum of a persoon's
3x3x3, 4x4x4, and 5x5x5 > final world ranking for that year, and aims to
show the best overall > cubers of that year. > > 2006 > 1. Ron van
Bruchem (Netherlands) > 2. Lars Vandenbergh (Belgium) > 3. Joel van
Noort (Netherlands) > 4. Bernett Orlando (India) > 5. Frank Morris (USA)
> 6. Michael Fung (Netherlands) > 7. Tomasz Zolnowski (Poland) > 8.
Andrew Kang (USA) > 9. Matt Walter (Canada) > 10. Dan Harris (United
Kingdom) > > The full spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you >
can see where you rank for 2006. > > Dan Harris :) >
12. Re: "Rubik's Cube Pro" video (TRANSLATED) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 23:04:20 -0000
Okay so I said I might do this a few days ago and finally did... Some of
you are gonna think I'm crazy for doing this or have too much time
on my hands... I translated this Warren Liao youTube video:
http://www.youtube.com/watch?v=CZLJy982deQ It's been a hobby of
mine to translate Chinese texts. I'm pretty bad at it though, but I
enjoy the practice. I've only studied Manderin for 4 semesters so
if someone here can offer me some tips/corrections that be nice.
However, it is exaushtive and includes pronuniciations. I was following
a format I'd do for my Asian studies courses. So probably no
one's gonna read it, but I expect Jon to since he sort of asked for
it. Please, nobody link this in the youTube comments... I just would
rather not have it there. It is a *.doc so you need MS Word, OpenOffice,
or something equivalent but should be new enough to interpret Asian
chracters. I'm also betting that most of you don't have any
Chinese fonts installed... so it might not look right so I included a
sample screen capure of how it should appear. Check it out here if you
are interested: http://www- personal.umich.edu/~dlli/Translations/ I
couldn't make out a few of the chracters and used
"<?>" as a placeholder. If you know what those should be,
tell me plz. It's a lovely video, really... (they did do some time
snips so it appears more impressive than it really is, but still
incredibly impressive). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Anyone seen this one yet? Anyone willing to translate some of
what is > being said? I can't even catch the guy's name.
I'm sure that most of > you will find this... um... amusing. > >
http://www.youtube.com/watch?v=CZLJy982deQ > > Jon >
http://www.nascarjon.us >
13. Re: "Rubik's Cube Pro" video (TRANSLATED) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Jan 2007 23:55:00 -0000
Thanks Doug! Very nice work. Great to get an idea of what they are
saying. Jon http://www.nascarjon.us
14. WCA database From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 00:05:42 -0000
Here's a riddle. What's special about this guy?
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers!
Stefan
15. Re: [Speed cubing group] Japanese TV From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 21:08:41 -0300 (ART)
Is that serious or are you just joking? Really cool video...I loved the
roller coaster part Pedro Tyson Mao <tyson.mao@...> escreveu:
http://www.youtube.com/watch?v=XgQMqI6uidc They'll be sending him
to Cape Canaveral and launching him into space next. -Tyson
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
16. Re: Japanese TV From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 00:19:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc
Caught on tape clearly grabbing the cube after his blindsolve before his
judge had a chance to check it. He should get a penalty!
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
17. Re: [Speed cubing group] WCA database From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 00:26:44 +0000 (GMT)
I have no clue...but let me make a "shoot" (that's what
we say here on Brazil) with "Burnicki" you can write
Rubik...and also Rubick :P no...I don't think is that... Pedro
Stefan Pochmann <pochmann@...> escreveu: Here's a riddle.
What's special about this guy?
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki Cheers!
Stefan __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
18. Re: [Speed cubing group] Re: Japanese TV From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 00:25:04 +0000 (GMT)
Haha...yeah, I saw that too...that little cheater... Pedro Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > http://www.youtube.com/watch?v=XgQMqI6uidc Caught on tape
clearly grabbing the cube after his blindsolve before his judge had a
chance to check it. He should get a penalty!
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
19. Re: [Speed cubing group] Happy new year of quebec From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 00:34:56 +0000 (GMT)
I'm really curious on how you can predict what will happen to the
edges after your corner part, if you are really using that method on
your website...you make almost no inspection... Pedro Alien Stranger
<rubiks99ca@yahoo.ca> escreveu:
http://www.youtube.com/watch?v=BQOnxRAIsjI GG
__________________________________________________ Fale com seus amigos
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20. Re: square-1 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 00:44:38 -0000
Thanks to that post (and my incredible baredom lately), I've
fianlly managed to start timing myself on the sq-1. I got a 3:52 on my
first timing. I'm inspired to take up sq-1 now. I should be
breaking 90 sec soon. I am coming up with lots of nifty algs and
learning them quicker than I would have expected. I think Patterson
would be proud of me :). I'll be posting an UWR once I feel
confident about it. I'm using a method where I first go to
star-shape and then get to cube- shape, (unless it's obivous how to
get there directly, but I'm also going to learn a set of algs that
go from one square side to square- shape). Next, I solve a layer
intuitively (D layer). I then check for parity and do a parity alg if
necessary (although it's messes up a lot of things... and I have to
resolve a layer). Then I do either a "J- Perm/L-Perm" or an
"N-Perm" and finish up. I'm learning all 5 cases for
star-to-cube. I almost know all the "PLLs", but I might not
want to learn V and Y... although Y is not a bad case to do. The biggest
problem I have now is to come up with better 3-edge cycle algs. I'm
not happy with how complicated the ones I found are. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Hi, im Miles, new to the group. > > Does
anyone know where i can find a square-1 to purchase? I haven't >
been able to find anything, quite literally. > > Thanks for your help. >
21. Re: "Rubik's Cube Pro" video (TRANSLATED) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 00:32:39 -0000
I did it a couple days ago and didn't bother to post it till today.
Too bad they don't actually say anything interesting. I didn't
realize how lame the commentary was till I started concentrating on what
they where saying. I was dazzled by the actual cubing. In contrast, that
Japanese video that was recently posted on speedcubing.com would
probably have very interesting commentary. Too bad I know absolutely no
Japanese. Any one care to translate..., just a little (whatever you
think is interesting - factual, but not obvious to us)? I'm
starting to think that in general commentary sucks on Chinese TV shows.
(I have 3 chinese tv channels on satellite that I watch.) It would be
much better if talk shows do their *homework* beforehand and skip the
obvious questions. Thanks, Jon. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Thanks Doug! Very nice work. Great to get an idea of what
they are > saying. > > Jon > http://www.nascarjon.us >
22. Re: Heres a couple questions for you dfunny From: amtea <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 01:44:36 -0000
Thanks Doug, All fantastic advice. I think I got 2-3 seconds faster by
just reading this! !!!sreehc --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Spoken like a true expert. > > A few comments though...
let's start with the more wildly random > ones. > > 1) My name is
"Doug"! the handle is dfunny and it has stuck since > grade
school and is from the Nickelodeon cartoon (obvious to the > American
pop culture ppl here). I don't like to be called that >_<. > >
2) I don't want to see another person using the sign-off > of
"Cheers!!!" o_O. > > 3) Both of you are progressing nicely.
Many of the cubers here have > been around for 4 years to be getting as
fast/good as we are. There > are even a few old-school from the early
80's still around. True, > there are a few exceptional cubers out
there that can master things > after only a year or two of cubing (and
at this rate you can still > be one of them), but don't put
unnessecary pressure on yourselves to > get fast. When I started cubing,
I didn't focus on speed, and opted > to focus on
"understanding". In the long run if you just blindly > focus
on speed then you'd be missing out on all the coolness that is >
hidden deep in the cube. Although, I should also point out there are >
tons of sub-20 cubers out there that have a lot to learn still.... > >
Cube for the journey, not the destination. :) > > 4) The second
person's response should answer all your questions (oh > and btw,
it makes it easier for ppl to answer all your questions if > you
punctuate better, I like to do a "find" on the ?'s) > >
5) Working on F2L and PLLs at the same time should be enough to keep >
you occupied. Just focusing on just one or the other may lead to an >
early on-set of boredom. There are really only 13 PLLs and those are >
important to learn (heck, even if you don't plan on being pure- >
Fridrich like me - actually I'm far from it). The order of those
and > c/e-pairing algs does make a difference. > > Start off with the
shorter F2L algs. <This is where I'm too lazy to > suggest an
order for it, so let's just pretend I did and/or wait > till
someone else does.> And for PLL, learn the 3-edge cycles and 3- > corner
cycles first. I would learn the slice version first and go > back to a
2-gen after halfway though OLLs. I am refering to the > following: (R2 U
F B' R2 F' B U R2) and its F<->B mirror for edges > and
then (x R' U R' D2 R U' R' D2 R2' x') and
it's inverse. > > Oh, and DO know your notation, I don't quite
agree with the second > post on that point. I think that beginners NEED
to KNOW and USE the > standard notation that we as a community have
adopted. It's the > freakin' language! It's like moving
to France and not planning on > learning French. Don't make your
own system... (if you feel up to it > extend the notation slightly sure,
have some fun with it). Using > mnemonics and stuff might prove helpful,
but I would consider that > notation. Also don't focus too hard on
the "sound" of an alg. That > sound will gradually change as
you get faster and perfect your > cubing-style anyways. It's
something that will seep into your > subconscious for sure. (BTW, fun
game to play at a cube gathering is > to bld ppl and have them figure
out which alg you are perfoming > using their ears only...) > > So
getting back to the point. Learn the Z-Perm, yes I said "the",
I > don't like to use unqualified wording much, but in this case
there > is really just one alg that like 95% of cubers use for it and
it's a > really fun alg to coast with, as is the T-Perm. It's
much easier to > have a cuber there to teach a beginner the Z-Perm,
since it probably > takes 20 times longer to learn it on your own. Learn
an H-Perm/+Perm > while you are at it. After T, do Y. Then finish off
all the ones > that are in the parity group (N,J/L,F,R) but also stick
E-Perm in > there too. This saves the G-Perm for last and that one has 4
> distinct appearences so it's harder to do regonition for but
there > is a trick for that... > > Okay so hopefully the two of you are
at least half way done with PLL > anyways and most of that was useless
info. > > Before learning more than say 5 OLLs, master F2L. > >
I've been cubing for years and still don't know about 1/3 of
the > OLL. (I use a slightly different method actually and so I
don't > really need them.) But even Fridrich followers can get to
averaging > 17s knowing as much as I know about OLL and PLL I'm
sure (given > detexterity of course). Try to learn those in order of alg
length > too, for this I recommend Bob's site he has them laid out
pretty > well. > > Well at the point where you start learning say 1/4 of
OLL, spend > some serious time forcing yourself to be more active and
optimal > with the cross step. This is typically neglected and cubers
that are > fast (that know that they can make up the time elsewhere)
will be > chronically lazy on that step. > > Target getting to 13s
average on F2L including cross. To expedite > this, you can exclusivle
do F2L solves for a sitting. After this > point is where I htink you
have to master OLL (or do something > equivalently or more
advanced/useful). > > I just did a 29.xx solve using Fridrich, with
2-look OLL. So it's > totally possible. (Next one was 30.78.) Okay
I'm actually quite bad > at this, but it is accepted that averaging
sub-25 is a realistic > goal using pure-Fridrich but with 2-look OLL. >
> 5) You learned all of OLL in just 1 month! That must have been >
rigourous. I would have recommened stretching that out further to >
maybe 2 months with periods of "consolidation". Reminds me of
how > ChrisH learned all of ZBF2L in just 1 intensive month, but that is
> probably 3-4 times harder. But he didn't retain it...., so what
does > that tell you about learning things too fast? > > I'm taking
my time learning new algs. I learn a new alg (and it's > inverse
and mirrors) once a week. It does get easier though...well > after it
gets much harder. > > 6) In regards to the later remarks on the first
post, memory really > doesn't have much to do with speedcubing (at
least not anywhere near > the beginner level). It's more about
intuition, I hold. Think about > it... all you really have to memorize
straight are the 13 PLLs. c/e- > pairing algs can be learned intuitively
for sure. Cheat a little and > refernce sites for the more awkward ones.
But after studing (yes > cubing requires *studing*... I mean how else
are you going to get > your cubing-diploma? o_O), ya after studing a new
F2L alg for a > while you should be able to understand it well enough
that it's not > counted as memorization. Okay I conceed that there
are a few (just a > few really) that are best left memorized dead. The
one I use for the > case when "the corner is in and good and the
edge is in but flipped" > I did executed blindly for the longest
time. Also there is the > related one where the corner is instead
twisted in place. I also > never used the alg (R2 U2 R' U' R
U' R2) (inverse to setup) for the > longest time and the one I used
instead was memorized. > > Here's a brief description of what you
should be doing while > learning an F2L alg: > I'll pick as an
example, > R U' R' F' U2 F > (inverse to setup). BTW, I
feel that the proper way to write an alg > is on a line by itself either
single-spaced or no-spaces like that. > It's a very common thing to
say "inverse to setup". Do do that; it's > a helpful
studing technique. This of course requires you to > practice
"reading an alg backwards". The skill is very important as >
well as reading an alg mirrored and even the combinations of the two >
whenever needed. > > I quickly got to the point where I can not only
mirror algs on-the- > fly (and every cuber should be able to do this),
but to be able to > inverse algs on-the-fly, which is much less mastered
ability among > cubers. It comes in handy... Doens't come up a lot
for Fridrich > users is why they don't generally care. I studied
inversing a lot > for a CLL alg set, which is something more advanced
(in a way, I > know... grumble, grumble...). > > So start with disecting
the alg. Actually, start with picking the > alg that best suits your
cubing style (but after only 5 months of > cubing you guys
shouldn't really have a cubing-style to speak of). > Being able to
disect them is needed for the selection process > though... > > I look
at > R U' R' F' U2 F > and look for things of the form (X
Y* X') or (X' Y* X), where it is > better if the * is not a 2.
And I do "grouping" or "locating the > triggers" >
(F' U2 F) looks good and (R U' R') looks even better.
Thus the alg > should be > (R U' R') (F' U2 F) > the
parentheses are actaully a part of our standard notation scheme > to
denote the triggering [possiblities <since some expereienced > people
may opt to deviate at their discresion>]. > > Learn stand-alone
TRIGGERS. In fact, almost all of them are getting > names soon I hope!
(I'd like to extend the core teamBLD callings for > them.) Practice
things like (R U' R') like a thousand times! I like > to call
it "kick right". Fingering is very important to get right. >
If done right that trigger can be done under 0.50s comfortably. Oh > and
do time yourself doing 10 back-to-back executions of this and > moving
the decimal point to get an accurate timing. > > Come up with quirky
names for triggers and algs yourself, it's > really fun (esp. with
other cubers) and helps with the learning > process. Making flash cards
like people often do for learning a > foreign language helps too, but
that requires a greater measure of > dedication. > > The second part of
that alg is a fast trigger too, plus it connects > well together. I
recommend watching videos of these algs, I'm sure > thre are at
least 3 sites that showcase individual videos of all the > algs you need
to learn (typically a "slow" version along with > a
"fast" version). > > > -Doug > p.s. I just realized I used the
term "parity group," but that's not > a group in the
mathematical sence.... I couldn't find an adequate > definition so
that it would be; I'm such a dork. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, amtea <no_reply@> > wrote: >
> > > I'm kind of in the same boat. I've been cubing for about
5 months > too. > > After starting fridrich about two or three months
ago my times got > > faster. I'm now at about 40 for an average and
I sometimes get > times > > individual times in the 20s. Since I am
still thinking a lot when I > > solve, I know I can cut another ten
seconds or so within a couple > of > > more months of practice. > > > >
I know I am a novice so my advice isn't worth anything, but here >
are a > > couple of things that come to my mind: > > > > 1) Progress in
steps. Start with a four-look for a while, then go > to a > > three-look
when you are not making any mistakes. Then last go to a > > two-look
after you perfect your OLLs. In other words, first learn > easy > > PLLs
and use them for a while before moving on to the harder ones > and > >
save the OLLs for later. You can slowly add OLLs as you see the > need.
> > It took me a full-month to memorize all of the ALGs for OLL and >
their > > inverses. > > > > 2) When doing F2L, learn the pairs at first
by really trying to > > understand the ALGs. It is not important to do
them quickly. In > fact, > > it is probably best to do them extremely
slowly and note how all of > > the pieces moves in relation to each
other. This will be important > > later. Start with "easy"
ones first and slowly move on to the more > > difficult ones, such as
pairs that are out of place or stuck in the > > wrong slots, after you
really know them with your both your fingers > > and your mind. You
should know what the move will feel like before > you > > even attempt
the ALG. So in other words, don't practice for speed, > > practice
for perfection. > > > > 3) Create your on system for learning ALGs. Some
people really > have a > > difficult time memorizing the notation as is.
Of course learning > the > > notation is important to get a lot of the
ALGs on the net, but you > may > > be able to make your own system that
works for you better. For > > example, some people who learn better
through music or sound may > want > > to learn the "sound" of
the ALGs. I have two meanings by this. One, > > all of your finger
tricks have a unique rhythm and sound, so the > > combination of moves
will sound a certain way. You can then > practice > > to a metronome
trying to get the rhythm faster and faster. Second, > you > > can rename
the notation into consonant and vowel combinations. For > > example, a
"R" turn can be called "TA," a "U" turn
can be > called "BA," > > and a "R" can be called
"TE." Thus a "RUR'" can be > renamed
"TABATE," a > > new word you can memorize easily and sing
along as you are cubing!! > > > > I know this is probably not the answer
you were looking for and I > am > > in no position to make any advice,
but I know exactly what you are > > talking about!!! > > > > To a sub-20
> > Cheers!!! > > >
23. Re: "Rubik's Cube Pro" video (TRANSLATED) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 02:20:46 -0000
>In contrast, that > Japanese video that was recently posted on
speedcubing.com would > probably have very interesting commentary. Too
bad I know absolutely > no Japanese. Any one care to translate..., just
a little (whatever > you think is interesting - factual, but not obvious
to us)? I would if I knew enough Japanese. I just started learning about
a month ago. But luckily there are plenty of Cubers that know both
Japanese and English. Jon
24. Re: square-1 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 02:44:48 -0000
Hmm, a few days ago I started squaring again too. I'm consistently
well under two minutes contingent on no mistakes, and I've got
plenty of baredom too :) I'm doing the same get-to-cube as you are
(star->cube unless I recognize the pattern), but then I'm pretty
much doing the method Lars Vandenbergh describes on his page (separate
corners, separate edges, solve corners, solve edges) with a few more
substeps in there since I haven't learned all the algs yet.
Ultimately I hope to learn optimal getting-to-cube, but that's not
a top priority. Tim --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Thanks to that post (and my
incredible baredom lately), I've fianlly > managed to start timing
myself on the sq-1. I got a 3:52 on my first > timing. > > I'm
inspired to take up sq-1 now. I should be breaking 90 sec soon. I > am
coming up with lots of nifty algs and learning them quicker than I >
would have expected. I think Patterson would be proud of me :). > >
I'll be posting an UWR once I feel confident about it. > > I'm
using a method where I first go to star-shape and then get to cube- >
shape, (unless it's obivous how to get there directly, but I'm
also > going to learn a set of algs that go from one square side to
square- > shape). Next, I solve a layer intuitively (D layer). I then
check for > parity and do a parity alg if necessary (although it's
messes up a lot > of things... and I have to resolve a layer). Then I do
either a "J- > Perm/L-Perm" or an "N-Perm" and
finish up. > > I'm learning all 5 cases for star-to-cube. I almost
know all > the "PLLs", but I might not want to learn V and
Y... although Y is not > a bad case to do. > > The biggest problem I
have now is to come up with better 3-edge cycle > algs. I'm not
happy with how complicated the ones I found are. > > > -Doug > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht" >
<mgyucht@> wrote: > > > > Hi, im Miles, new to the group. > > > >
Does anyone know where i can find a square-1 to purchase? I haven't
> > been able to find anything, quite literally. > > > > Thanks for your
help. > > >
25. Team Solve Video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 03:01:10 -0000
Hey guys, Matt Walter and I made a very nice team solve video today...
Check it out ;). http://www.youtube.com/watch?v=ocvKEzb7OaE Matt and I
have been practicing today... We broke 45 seconds 3 times. We also got
to 30 seconds for F2L and OLL, but we messed up the PLL there :(.
Anyway: Happy new year everybody!! - Joël AND Matt.
26. Guiness Record From: Anthony Hsu <erwaman@...> To: Speedsolving Group
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 01 Jan 2007 23:15:23 -0500
We all know that the current record listed in Guinness 2007 for most
cubes solved in an hour is incorrect. Numerous people could easily break
the record of 42. Has anyone contacted Guinness about it or tried going
through the process here - http://tinyurl.com/y7kkpb - to correct the
record? -Anthony [Non-text portions of this message have been removed]
27. Re: peeling stickers From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 05:04:42 -0000
I have ordered from cubesmith.com several times and have been very
satisfied with the quality of the products in addition to the short
shipping times. I even bought the Scrape Rite product to help with
scraping off old puzzle stickers. However, I have one question: what do
you use to get rid of the old sticker residue that is left behind? I
have tried using Rubbing Alcohol to no avail, and I have tried using the
Scrape Rite plastic blade in an attempt to get rid of the residue, but
neither worked! is it okay to simply place new stickers over the cube
and leave the leftover residue on there? I would think that it would be
best if I removed all of it first...So, what can I do to remove it?
28. Rubik's Superstitions From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 21:48:58 -0800
I'm not a superstitious person, but I do believe in one small
thing... Never tell anyone about something good while it's
happening. That's why no one talks to a pitcher when he's
throwing a perfect game or no-hitter. Average: 16.34 seconds Individual
Times: 13.83, 14.74, (13.73), 15.58, 15.65, 15.07, 17.92, 19.11, 19.46,
16.20, 15.86, (19.69) I did the first six solves, and then talked to
Chris Krueger. So sad... I was doing a blindfold average once too. I
solved 10 cubes in a row with an average slightly over 2 minutes (maybe
it was under 2, but I don't remember) and then I told a rather
attractive member of the opposite gender that I had gotten 10 in a row.
She then asked me what my record was. Sadly, that number is 10. -Tyson
29. Learn cubing tricks from Will Smith! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 22:51:08 -0800
I'm really enjoying watching Will Smith solve cubes on different
shows. It's fun to see that he still does it *exactly* like we
taught him, and he does it well. But in today's segment in Access
Hollywood he showed off a whole new move we definitely didn't teach
him. And I suspect many of us can learn a lot from it. It's right
at the end, when he leans in and kisses the very impressed interviewer!!
http://video.accesshollywood.com/player/?id=52364 - - - - - - - - - - -
- It has been my experience that folks who have no vices have very few
virtues. -- Abraham Lincoln Lars Petrus - lars@... http://lar5.com
30. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 23:18:14 -0800
I've tried that trick as well and I find it works best with a
female audience. The key is to perform it as close to the end of the
solve as possible so that the viewer is still in a state of shock.
-Chris On 1/1/07, Lars Petrus <lars@...> wrote: > > I'm really
enjoying watching Will Smith solve cubes on different > shows. It's
fun to see that he still does it *exactly* like we taught > him, and he
does it well. > > But in today's segment in Access Hollywood he
showed off a whole new > move we definitely didn't teach him. And I
suspect many of us can > learn a lot from it. > > It's right at the
end, when he leans in and kisses the very impressed > interviewer!! > >
http://video.accesshollywood.com/player/?id=52364 > > - - - - - - - - -
- - - > It has been my experience that folks who have no vices have very
few > virtues. > -- Abraham Lincoln > > Lars Petrus - lars@...
<lars%40lar5.com> http://lar5.com > > > [Non-text portions of this
message have been removed]
31. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Jan 2007 23:49:25 -0800
The algorithm he learned there was F U R U' R' F'. While
I was on the set, I taught his fitness trainer and hair stylist. I think
he learned it from them. -Tyson On Jan 1, 2007, at 11:18 PM, Chris Hunt
wrote: > I've tried that trick as well and I find it works best
with a female > audience. The key is to perform it as close to the end
of the solve as > possible so that the viewer is still in a state of
shock. > > -Chris > > On 1/1/07, Lars Petrus <lars@...> wrote: > > >
> I'm really enjoying watching Will Smith solve cubes on different
> > shows. It's fun to see that he still does it *exactly* like we
> taught > > him, and he does it well. > > > > But in today's
segment in Access Hollywood he showed off a whole new > > move we
definitely didn't teach him. And I suspect many of us can > > learn
a lot from it. > > > > It's right at the end, when he leans in and
kisses the very > impressed > > interviewer!! > > > >
http://video.accesshollywood.com/player/?id=52364 > > > > - - - - - - -
- - - - - > > It has been my experience that folks who have no vices
have very few > > virtues. > > -- Abraham Lincoln > > > > Lars Petrus -
lars@... <lars%40lar5.com> http://lar5.com > > > > > > > > [Non-text
portions of this message have been removed] > > >
32. Re: peeling stickers From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 07:54:43 -0000
A really sharp scrape-rite if used properly can get most of it. But
first, it's probably in the sticker-removal where your efforts are
best spent. It is possible to remove stickers in such a way as to
minimize the amount of residue left. Probably because I'm so used
to doing it, I just rub the gunk off with my thumb. And even if I use
other approaches I always finish off by using my thumb, I like how it
gives it a fine coat of skin oils (thus making it easier to peel a
sticker next time). Never use alcohol to on the exterior of your cube.
It's not going to do anything. On a separate note, the use of
acetone can soften the plastic a bit and yield a smoother feel to a
cube, but use short exposure times. Anyways, the solution I offer is to
use a product called "Goo Gone". I got myself a large volume
of it and it is great with dissolving just about anything sticky and/or
oily. (I use it to clean my pots and pans sometimes when they get really
ugly, but it's synthetic so is probably posionous if ingested...) I
don't believe it disolves the cube plastic, but I've always
tried to keep the exposure to a minimal. It's very strong, I apply
it with a cotton swap and immediately wipe it off with a cloth or
tissue. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" <andyaycw@...> wrote: > > I have ordered from
cubesmith.com several times and have been very > satisfied with the
quality of the products in addition to the short > shipping times. I
even bought the Scrape Rite product to help with > scraping off old
puzzle stickers. > > However, I have one question: what do you use to
get rid of the old > sticker residue that is left behind? I have tried
using Rubbing > Alcohol to no avail, and I have tried using the Scrape
Rite plastic > blade in an attempt to get rid of the residue, but
neither worked! is > it okay to simply place new stickers over the cube
and leave the > leftover residue on there? I would think that it would
be best if I > removed all of it first...So, what can I do to remove it?
>
33. Re: peeling stickers From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 08:06:29 -0000
So it is not necessary to get ALL of the gunk off? Just most of it? Hm,
I was always under the impression that before applying stickers, you
should clean off the surface very cleanly...I was wondering how pro
cubers resticker their cubes at competitions when the need for it
arises. Though, perhaps I was under the wrong impression...?
34. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 08:11:08 -0000
THANKS! I really have to try that one sometime. Will S. needs a real
speedcube though, that one in the clip doesn't look so great... His
technique could still use a lot of work. He is consistant, seems to know
his stuff well, and his reaction time isn't bad. Practicing a good
cubing style and aquiring a cube that is loose enough to do U/U'
using the index fingers - I believe are what would help his times the
most. "He probably practices this every day"??? I'm sure
if he did that then he'd be breaking 30s by now. This guy actually
has a life though, unlike some of us o_O... He kissed her on the cheeks!
But he's married... so I don't know about that. (I am the type
of person that woulnd't touch another woman once I get married.) I
think that girl is really hot! -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I've tried that trick as well and I find
it works best with a female > audience. The key is to perform it as
close to the end of the solve as > possible so that the viewer is still
in a state of shock. > > -Chris >
35. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 00:47:10 -0800
I made him a fantastic speed cube! The cube he used in the movie was a
very very good speed cube. I was solving it sub-18 without much problem.
Chris Liccardi also made him a speed cube with tiles that says
"Will's Cube" on it. You know... his technique could use
a lot of work, but it's just not a priority for him. -Tyson On Jan
2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try
that one sometime. > > Will S. needs a real speedcube though, that one
in the clip doesn't > look so great... > > His technique could
still use a lot of work. He is consistant, seems > to know his stuff
well, and his reaction time isn't bad. Practicing a > good cubing
style and aquiring a cube that is loose enough to do U/U' > using
the index fingers - I believe are what would help his times the > most.
> > "He probably practices this every day"??? I'm sure if
he did that then > he'd be breaking 30s by now. This guy actually
has a life though, > unlike some of us o_O... > > He kissed her on the
cheeks! But he's married... so I don't know about > that. (I
am the type of person that woulnd't touch another woman once > I
get married.) I think that girl is really hot! > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > I've tried that trick as well and I
find it works best with a female > > audience. The key is to perform it
as close to the end of the solve > as > > possible so that the viewer is
still in a state of shock. > > > > -Chris > > > > >
36. Re: Guiness Record From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 09:47:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Anthony Hsu
<erwaman@...> wrote: > > We all know that the current record listed
in Guinness 2007 for most cubes solved in an hour is incorrect. Numerous
people could easily break the record of 42. Has anyone contacted
Guinness about it or tried going through the process here -
http://tinyurl.com/y7kkpb - to correct the record? I say we boycott
them. Real cubers don't look for records in that book anyway. They
suck. And the 42 cubes guy should be ashamed. Not because he's so
slow but because he has the gall to pretend he's any good. Guinness
authoritative for records? Yeah right. Cheers! Stefan
37. Re: [Speed cubing group] Re: Guiness Record From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 01:51:31 -0800
We do boycott them! Or, at the least, we don't recognize what
Guinness has to say. I gave up on Guinness when I talked to them about
recognizing world records. This whole "two Rubik's Cubes out
of fresh packaging" thing is completely bogus. Honestly, who was
editing those pages? Think... world record 11.13 seconds, 42 cubes in an
hour? Something doesn't add up here. Most cubers could solve 42
cubes in an hour while *censored vulgar statement here* in the *certain
room in a home* in between solves! -Tyson On Jan 2, 2007, at 1:47 AM,
Stefan Pochmann wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu > <erwaman@...> wrote: > > > > We all know that the
current record listed in Guinness 2007 for most > cubes solved in an
hour is incorrect. Numerous people could easily > break the record of
42. Has anyone contacted Guinness about it or > tried going through the
process here - http://tinyurl.com/y7kkpb - to > correct the record? > >
I say we boycott them. Real cubers don't look for records in that
book > anyway. They suck. And the 42 cubes guy should be ashamed. Not
because > he's so slow but because he has the gall to pretend
he's any good. > Guinness authoritative for records? Yeah right. >
> Cheers! > Stefan > > >
38. [Speed cubing group] Re: Guiness Record From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 12:34:09 -0000
Or, you know, doing that while cubing. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > We do boycott them! Or, at the least, we don't recognize
what Guinness > has to say. I gave up on Guinness when I talked to them
about > recognizing world records. This whole "two Rubik's
Cubes out of fresh > packaging" thing is completely bogus. > >
Honestly, who was editing those pages? Think... world record 11.13 >
seconds, 42 cubes in an hour? Something doesn't add up here. Most >
cubers could solve 42 cubes in an hour while *censored vulgar statement
> here* in the *certain room in a home* in between solves! > > -Tyson >
> On Jan 2, 2007, at 1:47 AM, Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > <erwaman@>
wrote: > > > > > > We all know that the current record listed in
Guinness 2007 for most > > cubes solved in an hour is incorrect.
Numerous people could easily > > break the record of 42. Has anyone
contacted Guinness about it or > > tried going through the process here
- http://tinyurl.com/y7kkpb - to > > correct the record? > > > > I say
we boycott them. Real cubers don't look for records in that book >
> anyway. They suck. And the 42 cubes guy should be ashamed. Not because
> > he's so slow but because he has the gall to pretend he's
any good. > > Guinness authoritative for records? Yeah right. > > > >
Cheers! > > Stefan > > > > > > >
39. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 13:04:34 +0000 (GMT)
Tyson, was it you or your brother that taught him? or both of you? or
you 2 and Lars? Pedro Tyson Mao <tyson.mao@...> escreveu: I made him
a fantastic speed cube! The cube he used in the movie was a very very
good speed cube. I was solving it sub-18 without much problem. Chris
Liccardi also made him a speed cube with tiles that says
"Will's Cube" on it. You know... his technique could use
a lot of work, but it's just not a priority for him. -Tyson On Jan
2, 2007, at 12:11 AM, d_funny007 wrote: > THANKS! I really have to try
that one sometime. > > Will S. needs a real speedcube though, that one
in the clip doesn't > look so great... > > His technique could
still use a lot of work. He is consistant, seems > to know his stuff
well, and his reaction time isn't bad. Practicing a > good cubing
style and aquiring a cube that is loose enough to do U/U' > using
the index fingers - I believe are what would help his times the > most.
> > "He probably practices this every day"??? I'm sure if
he did that then > he'd be breaking 30s by now. This guy actually
has a life though, > unlike some of us o_O... > > He kissed her on the
cheeks! But he's married... so I don't know about > that. (I
am the type of person that woulnd't touch another woman once > I
get married.) I think that girl is really hot! > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: > > > > I've tried that trick as well and I
find it works best with a female > > audience. The key is to perform it
as close to the end of the solve > as > > possible so that the viewer is
still in a state of shock. > > > > -Chris > > > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
40. Re: [Speed cubing group] Re: peeling stickers From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 10:24:15 -0300 (ART)
I also have that problem...there's no Goo Gone where I
live...lol...so I have to find another ways...I remember that alcohol
worked for me once...but some time ago I was restickering my 4x4x4 and
it didn't work...I tried...I don't know the name in
english...is that thing you use to wash clothes and make them
white...lol...and smells strong... oh, another thing I found is that
using that blade from cubesmith is actually worse (at least for me). It
lefts more "goo" on the cube that using your hands to peel the
stickers... Pedro andyaycw <andyaycw@...> escreveu: So it is not
necessary to get ALL of the gunk off? Just most of it? Hm, I was always
under the impression that before applying stickers, you should clean off
the surface very cleanly...I was wondering how pro cubers resticker
their cubes at competitions when the need for it arises. Though, perhaps
I was under the wrong impression...?
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
41. Re: [Speed cubing group] Team Solve Video From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 15:06:14 +0000
Wow! Very nice! :) Jasmine On Tue, 02 Jan 2007 03:01:10 -0000,
"Joël van Noort" <joel_vn@...> said: > Hey guys, > > Matt
Walter and I made a very nice team solve video today... Check it > out
;). > > http://www.youtube.com/watch?v=ocvKEzb7OaE > > Matt and I have
been practicing today... We broke 45 seconds 3 times. > We also got to
30 seconds for F2L and OLL, but we messed up the PLL > there :(. Anyway:
Happy new year everybody!! > > - Joël AND Matt. > --
http://www.fastmail.fm - The professional email service
42. Moving again! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 15:15:42 +0000
I mentioned this to some of you in person at recent European
competitions, but just wanted to post here to let everyone else know.
After 2 years in London (preceded by 6 months in the US, preceded by 28
years in Australia), I'm moving back to the US. I'll be on the
east coast, so I won't make it to many Caltech comps (although
I'll try to get to some), but I'll keep an eye open for
upcoming east coast comps! :) Jasmine http://speedcuber.blogspot.com/ --
http://www.fastmail.fm - mmm... Fastmail...
43. New Year's Eve cubing workshop From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 16:34:31 -0000
Hi everyone, I just wanted to post about a fun opportunity I had on New
Year's Eve. The organization that runs our New Year's Eve
party downtown read about me in that article I was in in my local paper
and hired me to do a cubing workshop downtown on New Year's Eve.
They gave me a fairly long room and a good amount of space in the city
museum just after you come in off the street. I brought my Stackmat
timer display and Stackmat so I could do demonstration solves as well as
let other cubers try the mat. I did manage to find 3 other cubers, one
guy solved on the mat in about 2:30, another guy in about 3:10. Another
lady could also solve it but didn't get through a whole solve on
the timer. I mostly showed people speedsolves, a couple blindfolded
solves, and spent the largest part of my time describing the steps of a
beginner method. I showed people how to form the cross, how to solve the
corners, then from there just described the flow of the solve after
that. They gave me 5 cubes to put on the table in front of me for anyone
to use, and they were constantly in people's hands and people were
trying them out. I'd say at it's largest I would be solving
for a crowd of about 40 people, and sometimes as few as 5-10. I was
basically in the entrance to the museum so people were constantly
passing through and just watching for a few minutes, but at times a
large number of people would stop to watch. I attempted 5 blindfolded
solves during the workshop and DNF'd 3 of them, but got 2 of them
successfully. The successful times were something like 2:45 and 3:10. I
was really trying to pitch that the cube is not as hard as people say it
is, and that all it takes is a little bit of persistance. I told people
that if they do get frustrated I recommend trying to find some hints on
the internet, which is what I did. I also said that if anyone did want
to figure it out on their own, it's absolutely possible and all it
takes is some persistance with it. The workshop was fun, I met a lot of
former cubers who could solve in in the 80's but couldn't
remember their whole method now so I would show those people the next
step for whatever step they were stuck at. People were usually passing
through to the rest of the museum, and I was right by the front door so
I usually only had time to show people 1 step. There were a LOT of kids
who kept coming up and trying out the cubes. A couple of the kids I was
able to show how to get a cross on one side, and every single one of
them was totally hooked and didn't want to leave when their parents
said they had to. A good number of them asked their parents if they
could go and buy a cube which I thought was cool ;-) I got the "I
used to peel the stickers" comment about 5 times during the time I
was there heh heh, which wasn't so bad I was kind of expecting more
:-) I mostly just said "Well that works true, but it sure takes a
while ;-)" Anyway I had a blast, and the people who managed to come
to the workshop really seemed to enjoy trying out the cubes and learning
the first step or 2 of the beginner method I was showing. People
absolutely went crazy over the blindfolded solves, even on the times
when I DNF'd since there were still a good number of pieces solved.
The two solves I got successfully the crowd applauded. For BLD cubing I
was also pitching that it's not impossible or even super difficult.
I told people I don't have a photographic memory and that I just
memorize the instructions to myself of how to solve, so in effect after
I stop looking at the cube (I didn't have a blindfold so I just
looked down at the floor and held the cube high over my head while
solving) I have no idea what the cube looks like, I only know what to do
in order to solve it. Anyway I didn't get any pictures sadly, but I
wanted to do a writeup about it since it was so much fun. The best part.
Not ONCE - not one single time did anyone say "Oh hey the cube is
back!" or "Oh that 80's toy, wow I haven't seen one
of those in years!". I think the cube is already "back" -
I never hear comments about how it's on the comeback or how
it's an old 80's fad, everyone is just used to it again now! I
did meet a few people who hadn't physically messed around with a
cube since the 80's but nobody said anything about how they
hadn't even seen a cube since the 80's, or mentioned how the
cube was an "80's fad" that was coming back. That makes
me really happy, I think cubing is continuing to grow and hopefully will
continue even through 2007! Hope everyone had a Happy New Year - and as
always happy cubing, Chris
44. Re: WCA database From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 17:26:01 -0000
You're close. Cheers! Stefan --- In speedsolvingrubikscube@...m,
Pedro <pedrosino1@...> wrote: > > I have no clue...but let me make a
"shoot" (that's what we say here on Brazil) > > with
"Burnicki" you can write Rubik...and also Rubick :P > > no...I
don't think is that... > > Pedro > > Stefan Pochmann
<pochmann@...> escreveu: Here's a riddle. What's special
about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > >
Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
45. Re: [Speed cubing group] Learn cubing tricks from Will
Smith! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 09:50:32 -0800
On Jan 2, 2007, at 0:11, d_funny007 wrote: > THANKS! I really have to
try that one sometime. > > Will S. needs a real speedcube though, that
one in the clip doesn't > look so great... That's a cube the
interviewer ambushed him with. It's probably brand new. > He kissed
her on the cheeks! But he's married... so I don't know about >
that. (I am the type of person that woulnd't touch another woman
once > I get married.) I think that girl is really hot! I think Will and
his wife has made it clear that they're on the opposite end of that
spectrum from you. - - - - - - - - - - - - "The mind is like a
parachute. It doesn't work unless it's open." --- Frank
Zappa Lars Petrus - lars@... http://lar5.com
46. Re: [Speed cubing group] Re: WCA database From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Jan 2007 15:06:23 -0300 (ART)
Really? oh...but...you can't write Erno with the other
letters...so, I don't know what can be...haha :P Pedro Stefan
Pochmann <pochmann@...> escreveu: You're close. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I have no clue...but let me make a "shoot"
(that's what we say here on Brazil) > > with "Burnicki"
you can write Rubik...and also Rubick :P > > no...I don't think is
that... > > Pedro > > Stefan Pochmann <pochmann@...> escreveu:
Here's a riddle. What's special about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > >
Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
47. Re: WCA database From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 18:13:39 -0000
Well, there's enough letters for "Rubiks Cue" but no
second "b"... --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > You're
close. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > I have no clue...but let me make a "shoot"
(that's what we say here > on Brazil) > > > > with
"Burnicki" you can write Rubik...and also Rubick :P > > > >
no...I don't think is that... > > > > Pedro > > > > Stefan Pochmann
<pochmann@> > escreveu: Here's a riddle. What's > special
about this guy? > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > >
Cheers! > > Stefan > > > > > > > > > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > >
48. Re: WCA database From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 20:47:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Well, there's enough letters
for "Rubiks Cue" but no second "b"... Not a second
one, true, but at least he does have all letters and he's the only
one: http://tinyurl.com/yxpfya Cheers! Stefan
49. Re: [Speed cubing group] Re: square-1 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 Jan 2007 15:07:56 +0100
Yes, there are 5 cases:
http://www.geocities.com/jaapsch/puzzles/square1.htm#s1 ----- Original
Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007
5:11 AM Subject: [Speed cubing group] Re: square-1 > If you understand
parities, this is real easy. In a certain easy to > reach shape you can
change parity with a single twist. Think about it. > > Cheers! > Stefan
I kind of do. I don't have a good way of getting to the star-shape
though. There must be some easy to memorize alg that does this and then
I can use it's inverse to come back. In fact I don't know any
of the algs to get from star-shape to cube- shape. I think there are 5
cases right? Erm... if I feel ambitious enough I'll try to learn
them. Another question that comes to mind for me is: Is it a necessary
requirment to get to star-shape in order to flip the parity of the
puzzle? Or in otherwords, is there existance of an alg that changes
parity without encountering the star-shape? Okay, I'm going to mix
up my sq-1 now! I only solve it a few times a year, but it's an
hour away from the new year, I'm alone, and avoiding alcohol at all
costs... :) -Doug [Non-text portions of this message have been removed]
50. Re: [Speed cubing group] Combined Rankings of 2006 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 Jan 2007 15:20:20 +0100
I understand that you cannot include every puzzle we compete in.
However, I don't understand why you don't list the 2x2x2?
----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 01, 2007
9:44 PM Subject: [Speed cubing group] Combined Rankings of 2006 Hi
everyone, As some of you may remember, I compiled some "combined
world rankings" lists for 2005 and 2004. The final version (not
taking into account errors which hopefully aren't present but may
have crept in...) for 2006 has been compiled. Combined rankings is the
sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 final world ranking for
that year, and aims to show the best overall cubers of that year. 2006
1. Ron van Bruchem (Netherlands) 2. Lars Vandenbergh (Belgium) 3. Joel
van Noort (Netherlands) 4. Bernett Orlando (India) 5. Frank Morris (USA)
6. Michael Fung (Netherlands) 7. Tomasz Zolnowski (Poland) 8. Andrew
Kang (USA) 9. Matt Walter (Canada) 10. Dan Harris (United Kingdom) The
full spreadsheet is available at
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
can see where you rank for 2006. Dan Harris :) [Non-text portions of
this message have been removed]
51. Re: WCA database From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 21:19:57 -0000
If you look for someone "f a s t e r t h a n j e a n", you get
François Séchet, for example. But there's nobody "f a s t e r
t h a n m a c k y". --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > Well, there's enough letters
for "Rubiks Cue" but no second "b"... > > Not a
second one, true, but at least he does have all letters and > he's
the only one: > > http://tinyurl.com/yxpfya > > Cheers! > Stefan >
52. Re: [Speed cubing group] Re: On the local news From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 2 Jan 2007 11:44:03 +0100
November 24, 2006 Video of Will Smith solving Rubik's Cube on Oprah
show. Item starts around 8:23 in the video. (link by Casen Davis) (this
was posted on speedcubing.com)
http://www.youtube.com/watch?v=Aau4dSzXxqw If you would like to archive
things that get posted on youtube you should check out a tool called
vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) -----
Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 31, 2006
5:37 AM Subject: [Speed cubing group] Re: On the local news I was *so*
close to spending new years in Chapel Hill too! I would have, if I knew
for sure I could hang out with chris there. However our means of
contacting him are somewhat limited these days... >_<.
--------------------------- It is always great news to hear that cubing
is in the media again. However, it used to be that various media things
would be stashed somewhere on the internet for us to grab. I really
pride myself on my collection of cubing in the media clips and have
noticed a huge decline in people archiving such things. I used to hope
to collect every single piece of cube-in-media clips in the last 10
yrs... having things on youTube for a short while is no good. grrr...
Anyhow, two things I would really like to have: a clip of DanK on the
Ellen D. show, and a clip of Will S. on Oprah. Also I want to take this
opportunity to point out some new cube sightings I made! Episode 1x21 of
"Angel" features a cube and Pyraminx. There is also one
episode of "Buffy" that has a cube on one of the
character's nightstands (impling they cube). I forgot which one,
and wonder if someone here knows. I have yet to watch
"Happyness"... :(. But for those of you who have, how many
scenes is there a cube? Just the one? (I hope not!) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > Hey Chris! > > I'm in the area (chapel hill/carrboro)
and i was wondering if the raleigh celebration will > have a
competition. I've never entered one before (because a majority are
out west or > otherwise inaccessible) and would really love the
opportunity. If there isn't going to be > one that's cool,
i'll probably still end up there anyway. I know a couple othere
people who > are going to try and come too. > > Also, i'm president
of the rubik's cube club at my school and i was wondering if maybe
we > could work something out and have you visit one of out meetings and
maybe give us a > talk or something. Let me know. (my real email address
is captnjohnny1618@... > if you want to reach me that way) thanks! > >
~John Hoffman~ > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> wrote: > > > > Hi everyone, > > > > I was on my
local news station tonight for the cube. I was hired by > > the
organization running our New Year's celebration for a 2 hour > >
performance at a venue to demonstrate/talk about the cube. They are > >
doing a flashback section along the street from the 70's through
the > > 90's and of course the cube is featured in the 80's
section. > > > > I tried to catch the clip on tape but was unsuccessful.
Anyway the > > clip was only about 10-20 seconds long. First they showed
my hands > > close up solving, then they showed a fast forwarded
(clearly marked > > with a sub-title) 17 second solve. > > > > I wanted
to get the video up here but I probably goofed the setting > > on my VCR
or something so the video didn't capture. > > > > Well, cubing is
certainly growing in the media in my local area > > because of the
Pursuit of Happyness movie and all of Tyson's media > > coverage. I
hope this movie has more effect on the cubing community > > in general,
because it certainly is putting it in the spotlight in > > my local
area. > > > > Happy cubing, > > Chris > > > > P.S. Reporters and News
people no longer ask me those questions "So > > do you think the
Rubik's cube is on the comeback?" or "Do you think > >
this Rubik's cube revival will last?" or any other variation.
They > > now mostly ask me about competitions and records and what > >
competitions are coming up next worldwide, etc.. I think that's > >
good, because I think they just assume the cube is back now and so > >
they don't ask those "comeback" questions any more :-) >
> > [Non-text portions of this message have been removed]
53. Re: Combined Rankings of 2006 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 22:19:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > Combined rankings is the sum of a
persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking for that
year, and aims to show the best overall > cubers of that year. The best
overall speed-cubers, maybe. Gilles.
54. Re: [Speed cubing group] Combined Rankings of 2006 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 22:46:27 -0000
Mm, that would give me a nice, undeserved boost --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot include every
puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From: Dan
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01,
2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 >
> > Hi everyone, > > As some of you may remember, I compiled some
"combined world rankings" > lists for 2005 and 2004. The final
version (not taking into account > errors which hopefully aren't
present but may have crept in...) for > 2006 has been compiled. > >
Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5
> final world ranking for that year, and aims to show the best overall >
cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2.
Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4.
Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung
(Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9.
Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you >
can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text
portions of this message have been removed] >
55. Re: Combined Rankings of 2006 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 23:38:10 -0000
That would be a great idea :D --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Mm, that would give me a nice,
undeserved boost > > --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" > <avgalen@> wrote: > > > > I understand
that you cannot include every puzzle we compete in. > However, I
don't understand why you don't list the 2x2x2? > > > > -----
Original Message ----- > > From: Dan > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, January 01,
2007 9:44 PM > > Subject: [Speed cubing group] Combined Rankings of 2006
> > > > > > Hi everyone, > > > > As some of you may remember, I compiled
some "combined world > rankings" > > lists for 2005 and 2004.
The final version (not taking into > account > > errors which hopefully
aren't present but may have crept in...) > for > > 2006 has been
compiled. > > > > Combined rankings is the sum of a persoon's
3x3x3, 4x4x4, and > 5x5x5 > > final world ranking for that year, and
aims to show the best > overall > > cubers of that year. > > > > 2006 >
> 1. Ron van Bruchem (Netherlands) > > 2. Lars Vandenbergh (Belgium) > >
3. Joel van Noort (Netherlands) > > 4. Bernett Orlando (India) > > 5.
Frank Morris (USA) > > 6. Michael Fung (Netherlands) > > 7. Tomasz
Zolnowski (Poland) > > 8. Andrew Kang (USA) > > 9. Matt Walter (Canada)
> > 10. Dan Harris (United Kingdom) > > > > The full spreadsheet is
available at > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > so you
> > can see where you rank for 2006. > > > > Dan Harris :) > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
This database is FANTASTIC!! You guys who put this together are
AWESOME!!! :) Jasmine -- http://www.fastmail.fm - Same, same, but
different
57. Re: [Speed cubing group] Combined Rankings of 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 00:01:07 -0000
I didn't include the 2x2x2 because in my opinion (remember I am the
one who compiled these lists :) ) - the 2x2x2 is more of an event like
the magic or clock. I feel that the 2x2x2 cube is much more about
mindless execution of a system compared to the skill it takes to solve,
than the 3x3x3 cubes and upwards. I can't explain myself very well,
but heres what i mean, in HYPOTHETICAL numbers. if the threshold were
say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and
90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but
2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but
then it would discount too many people as you have to have a solve in
all the events to feature on the list. So in short I discounted 2x2x2
becasue it adds very little about a persons skill. But of course
you're welcome to compile an alternative list! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot include every
puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From: Dan
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01,
2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 >
> > Hi everyone, > > As some of you may remember, I compiled some
"combined world rankings" > lists for 2005 and 2004. The final
version (not taking into account > errors which hopefully aren't
present but may have crept in...) for > 2006 has been compiled. > >
Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5
> final world ranking for that year, and aims to show the best overall >
cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2.
Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4.
Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung
(Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9.
Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you >
can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text
portions of this message have been removed] >
58. Re: peeling stickers From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Jan 2007 23:56:26 -0000
You can use some packaging tape to pull the adhesive from the old
stickers off of your cube. It works great. --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > So it is not necessary to get ALL of the
gunk off? Just most of it? > Hm, I was always under the impression that
before applying stickers, > you should clean off the surface very
cleanly...I was wondering how > pro cubers resticker their cubes at
competitions when the need for it > arises. Though, perhaps I was under
the wrong impression...? >
59. Re: Combined Rankings of 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 00:36:39 -0000
Yes, you're right. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Dan" > <dan_j_harris@> wrote:
> > > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and
5x5x5 > > final world ranking for that year, and aims to show the best
overall > > cubers of that year. > > The best overall speed-cubers,
maybe. > > Gilles. >
60. Re: Lubricant From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 01:23:53 -0000
I did a search on "lubricant' to find older posts on this
topic with high hopes that I could find a more definitive answer as to
what type of lubricant to use. I actually just came back from
Lowe's after purchasing a can of Teflon Silicon Spray, but after
reading some of the messages, I decided against using it. As a result, I
decided to finally use my Cube Lube that I obtained when I purchased a
DIY kit from Rubiks.com. I have two questions on this matter: 1) How
much of the cube lube should I use? I put about 1/4 of the syringe in,
and 2) Immediately after putting the Cube Lube in, I began playing
around with my cube and noticed that there was some Lube dripping and
seeping out from all over my Rubik's Cube. Is this a sign that I
put too much Cube Lube in? And of course, the Cube Lube will eventually
dry up won't it? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. >
> --- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
> <baller17@> wrote: > > > > I went to Lowe's today and bought a
can of Teflon Silicone > Lubricant. > > I'm wondering if this is a
good substitute for Tempo or Snap. I'm > also > > wondering what
kinds of cubes are good speedcubing, other than Arxon, > > DIY, and
hungarion studio cubes. > > >
61. Re: [Speed cubing group] Combined Rankings of 2006 From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 07:47:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > if the threshold were say 10% skill
(seeing shortcuts, looking ahead, > special tricks, etc) and 90%
mindless execution > 3x3x3 could be 20:80 > 4x4x4 30:70 > 5x5x5 50:50 >
> but 2x2x2 5:95 > magic 0:100 > > So in short I discounted 2x2x2
becasue it adds very > little about a persons skill. I don't agree
with this one. Putting the 2x2x2 almost on a par with the magic as a
puzzle is absolutely ridiculous. The top guys have recorded averages of
under 5 seconds and I think that takes tremendous skill. But great work
nonetheless. Kind regards, Lars
62. Re: Guiness Record From: "bryanosaurus" <bmytko@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 08:27:50 -0000
good way to practice one handed solving --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Or, you know, doing that while cubing. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > We do boycott them! Or, at the least, we don't
recognize what Guinness > > has to say. I gave up on Guinness when I
talked to them about > > recognizing world records. This whole "two
Rubik's Cubes out of fresh > > packaging" thing is completely
bogus. > > > > Honestly, who was editing those pages? Think... world
record 11.13 > > seconds, 42 cubes in an hour? Something doesn't
add up here. Most > > cubers could solve 42 cubes in an hour while
*censored vulgar statement > > here* in the *certain room in a home* in
between solves! > > > > -Tyson > > > > On Jan 2, 2007, at 1:47 AM,
Stefan Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > > > <erwaman@>
wrote: > > > > > > > > We all know that the current record listed in
Guinness 2007 for > most > > > cubes solved in an hour is incorrect.
Numerous people could easily > > > break the record of 42. Has anyone
contacted Guinness about it or > > > tried going through the process
here - http://tinyurl.com/y7kkpb - to > > > correct the record? > > > >
> > I say we boycott them. Real cubers don't look for records in
that > book > > > anyway. They suck. And the 42 cubes guy should be
ashamed. Not > because > > > he's so slow but because he has the
gall to pretend he's any good. > > > Guinness authoritative for
records? Yeah right. > > > > > > Cheers! > > > Stefan > > > > > > > > >
> > >
63. Re: WCA database From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 10:58:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > If you look for someone "f a s t e r
t h a n j e a n", you get > François Séchet, for example. But
there's nobody "f a s t e r t h a n > m a c k y". Hmm,
actually the only person "f a s t e r t h a n j e a n" is
Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the only one "f a s t e r t h a n s h o t a r o".
Cheers! Stefan
64. Re: Combined Rankings of 2006 From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 11:06:59 -0000
I agree with Lars on this one. Solving the 2x2 fast requires a lot of
looking ahead. Great work by the way - and it makes me sad that I did
not participate in a 5x5 event yet. Maybe, is it possible to integrate
this kind of "combined rankings" in the WCA database (kind of
like a bonus feature) ? Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > --- In speedsolvingrubikscube@...m,
"Dan" <dan_j_harris@> wrote: > > > if the threshold were
say 10% skill (seeing shortcuts, looking ahead, > > special tricks, etc)
and 90% mindless execution > > 3x3x3 could be 20:80 > > 4x4x4 30:70 > >
5x5x5 50:50 > > > > but 2x2x2 5:95 > > magic 0:100 > > > > So in short I
discounted 2x2x2 becasue it adds very > > little about a persons skill.
> > I don't agree with this one. Putting the 2x2x2 almost on a par
with the magic as a puzzle > is absolutely ridiculous. The top guys have
recorded averages of under 5 seconds and I > think that takes tremendous
skill. > > But great work nonetheless. > > Kind regards, > Lars >
65. Re: WCA database From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 12:05:02 -0000
OK, so you can be faster than Jean and faster than Macky. But only one
person can be the best:
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
Regards, Lars ;) --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux"
<grrroux@> wrote: > > > > > > If you look for someone "f a s t e
r t h a n j e a n", you get > > François Séchet, for example. But
there's nobody "f a s t e r t h > a n > > m a c k y". > >
Hmm, actually the only person "f a s t e r t h a n j e a n" is
> Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the > only one "f a s t e r t h a n s h o t a r
o". > > Cheers! > Stefan >
66. Re: WCA database From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 12:40:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > Roux"
<grrroux@> wrote: > > > > > > If you look for someone "f a s t e
r t h a n j e a n", you get > > François Séchet, for example. But
there's nobody "f a s t e r t h > a n > > m a c k y". > >
Hmm, actually the only person "f a s t e r t h a n j e a n" is
> Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the > only one "f a s t e r t h a n s h o t a r
o". Oops, right, but François is f a s t e r t h a n a n s s i.
67. Re: WCA database From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 13:34:37 -0000
And to top it all off, the fastest Canadian is indeed, not a Canadian...
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=f+a+s+t+e+s+t+c+a+n+a+d+i+a+n&search=Search
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If you look for someone "f a
s t e r t h a n j e a n", you get > > > François Séchet, for
example. But there's nobody "f a s t e r t h > > a n > > > m a
c k y". > > > > Hmm, actually the only person "f a s t e r t h
a n j e a n" is > > Thijs Feenstra (Francois doesn't have a
'j'). But Francois is the > > only one "f a s t e r t h a
n s h o t a r o". > > Oops, right, but François is f a s t e r t h
a n a n s s i. >
68. Re: WCA database From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 13:35:31 -0000
Though Chris may be the best, he is also the slowest person:
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=s+l+o+w+e+s+t+p+e+r+s+o+n&search=Search
Craig --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > OK, so you can be
faster than Jean and faster than Macky. But only one > person can be the
best: > > http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > Regards, > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If you look for someone "f a
s t e r t h a n j e a n", you get > > > François Séchet, for
example. But there's nobody "f a s t e r t h > > a n > > > m a
c k y". > > > > Hmm, actually the only person "f a s t e r t h
a n j e a n" is > > Thijs Feenstra (Francois doesn't have a
'j'). But Francois is the > > only one "f a s t e r t h a
n s h o t a r o". > > > > Cheers! > > Stefan > > >
69. Re: WCA database From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 14:25:59 -0000
David Wesley is a true "S w e d e"
http://worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=S+w+e+d+e&search=Search //
Kenneth
70. Re: [Speed cubing group] Re: WCA database From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Jan 2007 17:00:22 +0100
This is fun:
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
--------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: WCA database Datum: 03/01/07 04:09 > > > > > > > > > > > > >
> > > > > OK, so you can be faster than Jean and faster than Macky. But
only one > person can be the best: > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > Regards, > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > Roux"
<grrroux@> wrote: > > > > > > > > > If you look for someone "f a
s t e r t h a n j e a n", you get > > > Fran�ois S�chet, for
example. But there's nobody "f a s t e r t h > > a n > > > m a
c k y". > > > > Hmm, actually the only person "f a s t e r t h
a n j e a n" is > > Thijs Feenstra (Francois doesn't have a
'j'). But Francois is the > > only one "f a s t e r t h a
n s h o t a r o". > > > > Cheers! > > Stefan > > > > > > > > > > >
> > > > > > > > > ________________________________________________
Message sent using UebiMiau 2.7.9
71. Re: WCA database From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 16:13:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Here's a riddle.
What's special about this guy? >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > >
Cheers! > Stefan > He is also cubemaster :)
http://worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
~AO
72. Re: Combined Rankings of 2006 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 18:04:36 -0000
Yeah, I kinda like that idea too. :-) But seriosly, I see that a lot of
people find 3x3, 4x4 and 5x5 the main events, but I think that 2x2 is
quite a big event too. But then again one-handed maybe is bigger than
2x2. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > That would be a
great idea :D > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Mm,
that would give me a nice, undeserved boost > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I understand that you cannot include
every puzzle we compete in. > > However, I don't understand why you
don't list the 2x2x2? > > > > > > ----- Original Message ----- > >
> From: Dan > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Monday, January 01, 2007 9:44 PM > > > Subject: [Speed cubing group]
Combined Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As
some of you may remember, I compiled some "combined world > >
rankings" > > > lists for 2005 and 2004. The final version (not
taking into > > account > > > errors which hopefully aren't present
but may have crept in...) > > for > > > 2006 has been compiled. > > > >
> > Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and >
> 5x5x5 > > > final world ranking for that year, and aims to show the
best > > overall > > > cubers of that year. > > > > > > 2006 > > > 1.
Ron van Bruchem (Netherlands) > > > 2. Lars Vandenbergh (Belgium) > > >
3. Joel van Noort (Netherlands) > > > 4. Bernett Orlando (India) > > >
5. Frank Morris (USA) > > > 6. Michael Fung (Netherlands) > > > 7.
Tomasz Zolnowski (Poland) > > > 8. Andrew Kang (USA) > > > 9. Matt
Walter (Canada) > > > 10. Dan Harris (United Kingdom) > > > > > > The
full spreadsheet is available at > > >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - > > so
you > > > can see where you rank for 2006. > > > > > > Dan Harris :) > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
73. A fast one-ahdned solve on video!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 18:00:04 -0000
I just want to share this video I made yesterday. It's me solving
the 3x3 one-handed in 21.84 (with a PLL-skip).
http://www.youtube.com/watch?v=XiyMoY_V3gg
74. Re: [Speed cubing group] A fast one-ahdned solve on video!! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Jan 2007 10:17:21 -0800
One-handed times these days are pretty ridiculous. Chris Dzoan did
14.16seconds wit ha PLL-skip right before the official round began at
Berkeley. It was sadly not caught on video. They quickly set up a video
camera after that. On 1/3/07, Gunnar Krig <gunkr520@...> wrote: > > I
just want to share this video I made yesterday. It's me solving the
> 3x3 one-handed in 21.84 (with a PLL-skip). > >
http://www.youtube.com/watch?v=XiyMoY_V3gg > > > [Non-text portions of
this message have been removed]
75. Re: [Speed cubing group] New Year's Eve cubing
workshop From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 00:40:54 +0530
Hey great writeup Chris! I also have a workshop coming up in the end of
January, i'll try to post my experience too. On 1/2/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just wanted
to post about a fun opportunity I had on New Year's > Eve. The
organization that runs our New Year's Eve party downtown > read
about me in that article I was in in my local paper and hired > me to do
a cubing workshop downtown on New Year's Eve. They gave me > a
fairly long room and a good amount of space in the city museum > just
after you come in off the street. I brought my Stackmat timer > display
and Stackmat so I could do demonstration solves as well as > let other
cubers try the mat. > > I did manage to find 3 other cubers, one guy
solved on the mat in > about 2:30, another guy in about 3:10. Another
lady could also > solve it but didn't get through a whole solve on
the timer. > > I mostly showed people speedsolves, a couple blindfolded
solves, and > spent the largest part of my time describing the steps of
a beginner > method. I showed people how to form the cross, how to solve
the > corners, then from there just described the flow of the solve
after > that. > > They gave me 5 cubes to put on the table in front of
me for anyone > to use, and they were constantly in people's hands
and people were > trying them out. > > I'd say at it's largest
I would be solving for a crowd of about 40 > people, and sometimes as
few as 5-10. I was basically in the > entrance to the museum so people
were constantly passing through and > just watching for a few minutes,
but at times a large number of > people would stop to watch. > > I
attempted 5 blindfolded solves during the workshop and DNF'd 3 of >
them, but got 2 of them successfully. The successful times were >
something like 2:45 and 3:10. > > I was really trying to pitch that the
cube is not as hard as people > say it is, and that all it takes is a
little bit of persistance. I > told people that if they do get
frustrated I recommend trying to > find some hints on the internet,
which is what I did. I also said > that if anyone did want to figure it
out on their own, it's > absolutely possible and all it takes is
some persistance with it. > > The workshop was fun, I met a lot of
former cubers who could solve > in in the 80's but couldn't
remember their whole method now so I > would show those people the next
step for whatever step they were > stuck at. People were usually passing
through to the rest of the > museum, and I was right by the front door
so I usually only had time > to show people 1 step. > > There were a LOT
of kids who kept coming up and trying out the > cubes. A couple of the
kids I was able to show how to get a cross > on one side, and every
single one of them was totally hooked and > didn't want to leave
when their parents said they had to. A good > number of them asked their
parents if they could go and buy a cube > which I thought was cool ;-) >
> I got the "I used to peel the stickers" comment about 5
times during > the time I was there heh heh, which wasn't so bad I
was kind of > expecting more :-) I mostly just said "Well that
works true, but it > sure takes a while ;-)" > > Anyway I had a
blast, and the people who managed to come to the > workshop really
seemed to enjoy trying out the cubes and learning > the first step or 2
of the beginner method I was showing. People > absolutely went crazy
over the blindfolded solves, even on the times > when I DNF'd since
there were still a good number of pieces solved. > The two solves I got
successfully the crowd applauded. For BLD > cubing I was also pitching
that it's not impossible or even super > difficult. I told people I
don't have a photographic memory and > that I just memorize the
instructions to myself of how to solve, so > in effect after I stop
looking at the cube (I didn't have a > blindfold so I just looked
down at the floor and held the cube high > over my head while solving) I
have no idea what the cube looks like, > I only know what to do in order
to solve it. > > Anyway I didn't get any pictures sadly, but I
wanted to do a writeup > about it since it was so much fun. > > The best
part. Not ONCE - not one single time did anyone say "Oh > hey the
cube is back!" or "Oh that 80's toy, wow I haven't
seen one > of those in years!". I think the cube is already
"back" - I never > hear comments about how it's on the
comeback or how it's an old 80's > fad, everyone is just used
to it again now! > > I did meet a few people who hadn't physically
messed around with a > cube since the 80's but nobody said anything
about how they hadn't > even seen a cube since the 80's, or
mentioned how the cube was > an "80's fad" that was
coming back. That makes me really happy, I > think cubing is continuing
to grow and hopefully will continue even > through 2007! > > Hope
everyone had a Happy New Year - and as always happy cubing, > Chris > >
> [Non-text portions of this message have been removed]
76. Re: [Speed cubing group] A fast one-ahdned solve on video!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Jan 2007 20:36:00 +0100
Yesterday morning I was in Marrkech Airport and I was cubing one-handed
in the line for the check-in. Then the Italians in the line next to me
applaused and they I asked me if I was the World Champion. I replied
that I was "only European Champion". Then they asked me if
they could record a solve and I agreed. The solve was just 25 seconds
(which I can reach more and more nowadays). :-) But I have to say I
didn't reach sub20 in a long time (thanks to a very low level of
practice). So if you happen to see that video (one guy starts the video
by talking in Italian - saying that I was the European Champion I
guess), please send it to me. :p (Congratulations Gunnar :-)) Gilles
2007/1/3, Tyson Mao <tyson.mao@...>: > > One-handed times these days
are pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip
right before the official round began at > Berkeley. > It was sadly not
caught on video. They quickly set up a video camera after > that. > > On
1/3/07, Gunnar Krig <gunkr520@...<gunkr520%40student.liu.se>> >
wrote: > > > > I just want to share this video I made yesterday.
It's me solving the > > 3x3 one-handed in 21.84 (with a PLL-skip).
> > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
77. Re: [Speed cubing group] Combined Rankings of 2006 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 20:10:53 -0000
Hey Dan -- Did you do the compilation by hand, or were you using some
sort of script against the database?? I'm curious how much work it
would be to develop a list with a few more events. yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > But of course you're welcome to
compile an alternative list! > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I understand that you cannot include every
puzzle we compete in. > However, I don't understand why you
don't list the 2x2x2? > > > > ----- Original Message ----- > >
From: Dan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Monday, January 01, 2007 9:44 PM > > Subject: [Speed cubing group]
Combined Rankings of 2006 > > > > > > Hi everyone, > > > > As some of
you may remember, I compiled some "combined world rankings" >
> lists for 2005 and 2004. The final version (not taking into account >
> errors which hopefully aren't present but may have crept in...)
for > > 2006 has been compiled.
78. HELP me pLease... (OFF TOPIC Quantificational Proofs) From: theoneicheck <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 20:46:15 -0000
HElp me please I have 2 Quantificational Proofs, and I don't think
that I have done them right. PLEASE HELP; If you're mad that this
isn't about cubes, I'm sorry. You are the smartest people i
know of. I don't know who better to ask than the cubists on this
forum. 1. Ax(Fx.Gx) therefore Ax(Fx).Ax(Gx) 2. Ft.Gt 1.UI 3. Ft 2. Simp
4. Gt.Ft 2. Comm 5. Gt 4. Simp 6. Ax(Fx) 3. UG 7. Ax(Gx) 5. UG 8.
Ax(Fx).Ax(Gx) 6.7. Conj 1. Ex(Fx.Gx) therefore Ex(Fx).Ex(Gx) 2. Ft.Gt EI
3. Ft 2 simp 4. Gt.Ft 2 comm 5. Gt 4 simp 6. Ex(Fx) 3 EG 7. Ex(Gx) 5 EG
8. Ex(Fx).Ex(Gx) 67 Conj 9. Ex(Fx).Ex(Gx) 2-9 EI It can't just be
that simple. IF you can't help, can anyone suggest another
rescource for help with proofs? THANK YOU ALL Happy new year JASON
Kovacic
79. Re: [Speed cubing group] Combined Rankings of 2006 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 20:48:41 -0000
Hi, I did the compilation by hand. I copied 3 lists into excel from the
world rankings. I sorted them alphabetically. Went down the list of
5x5x5 competitors, and deleted the ones on the 4x4x4 and 3x3x3 that
didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but
not in 4x4x4 or 3x3x3 they were deleted too. Then add up the rankings of
the remaining competitors, and sort by combined total. But I'm sure
that if you can get the permission, you should be able to run a script
against the new WCA database to easily produce these lists. Best bet is
to ask Ron. I would like to see my list as part of the official
rankings, but I'm sure the events/categories will get modified if
Ron ever decided to add it, such as including the 2x2x2 or something
like that. I personally think that the 3x3x3, 4x4x4, and 5x5x5 events
only make up a nicer and more important list than any other combination.
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Jeff
Soesbe" <yeff@...> wrote: > > Hey Dan -- > > Did you do the
compilation by hand, or were you using some sort of > script against the
database?? I'm curious how much work it would be > to develop a
list with a few more events. > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > But of course you're welcome to
compile an alternative list! > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I understand that you cannot include
every puzzle we compete in. > > However, I don't understand why you
don't list the 2x2x2? > > > > > > ----- Original Message ----- > >
> From: Dan > > > To: speedsolvingrubikscube@...m > > > Sent: Monday,
January 01, 2007 9:44 PM > > > Subject: [Speed cubing group] Combined
Rankings of 2006 > > > > > > > > > Hi everyone, > > > > > > As some of
you may remember, I compiled some "combined world > rankings"
> > > lists for 2005 and 2004. The final version (not taking into >
account > > > errors which hopefully aren't present but may have
crept > in...) for > > > 2006 has been compiled. >
80. Re: New Year's Eve cubing workshop From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Jan 2007 21:37:47 -0000
Hey Sachin, Good luck on your workshop, and yes definitely let us know
how it goes! Also, in case anyone is interested here is the video from
when I was on the news talking about the workshop I held.
http://www.wral.com/news/local/video/1118393/ My appearance is right at
40 seconds into the video. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote:
> > Hey great writeup Chris! > > I also have a workshop coming up in the
end of January, i'll try to post my > experience too. >
81. Re: [Speed cubing group] Re: Combined Rankings of 2006 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 04:04:31 +0000 (GMT)
Hi Dan Harris, wow! incredible! I am really surprised to see my name in
top-10. I really don't know I deserve it or not. But I am
motivated.Thanks Dan. So many great cubers missing in the top is
unbelieveable. Perhaps a different strategy to workout the combined
ranking considering the avg and not the single best solve is a good
alternative option. J.BERNETT ORLANDO d_funny007
<no_reply@yahoogroups.com> wrote: Two things I find suprising: I am
actually on the top 50? ChirsH is not in the top 10? (I think he
deserves an extra boost for big cube bld...) Again, thank you for doing
this for us Dan. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi everyone, > > As
some of you may remember, I compiled some "combined world
rankings" > lists for 2005 and 2004. The final version (not taking
into account > errors which hopefully aren't present but may have
crept in...) for > 2006 has been compiled. > > Combined rankings is the
sum of a persoon's 3x3x3, 4x4x4, and 5x5x5 > final world ranking
for that year, and aims to show the best overall > cubers of that year.
> > 2006 > 1. Ron van Bruchem (Netherlands) > 2. Lars Vandenbergh
(Belgium) > 3. Joel van Noort (Netherlands) > 4. Bernett Orlando (India)
> 5. Frank Morris (USA) > 6. Michael Fung (Netherlands) > 7. Tomasz
Zolnowski (Poland) > 8. Andrew Kang (USA) > 9. Matt Walter (Canada) >
10. Dan Harris (United Kingdom) > > The full spreadsheet is available at
> http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you
> can see where you rank for 2006. > > Dan Harris :) > Send free SMS to
your Friends on Mobile from your Yahoo! Messenger. Download Now!
http://messenger.yahoo.com/download.php [Non-text portions of this
message have been removed]
82. Re: [Speed cubing group] Re: Lubricant From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 3 Jan 2007 10:12:35 +0100
Cube lube is actually floorwax. Eventually it will dry up, but the
effect will remain for about 2 weeks. I use 1 small drop on every side
of every edge (2*12=24), you could also use 1 small drop on every side
of every corner (3*8=24). You really shouldn't use more, maybe even
less. I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5
for about 6 times. ----- Original Message ----- From: andyaycw To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007
2:23 AM Subject: [Speed cubing group] Re: Lubricant I did a search on
"lubricant' to find older posts on this topic with high hopes
that I could find a more definitive answer as to what type of lubricant
to use. I actually just came back from Lowe's after purchasing a
can of Teflon Silicon Spray, but after reading some of the messages, I
decided against using it. As a result, I decided to finally use my Cube
Lube that I obtained when I purchased a DIY kit from Rubiks.com. I have
two questions on this matter: 1) How much of the cube lube should I use?
I put about 1/4 of the syringe in, and 2) Immediately after putting the
Cube Lube in, I began playing around with my cube and noticed that there
was some Lube dripping and seeping out from all over my Rubik's
Cube. Is this a sign that I put too much Cube Lube in? And of course,
the Cube Lube will eventually dry up won't it? Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I forgot to metion, the brand is Du Pont. >
> --- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
> <baller17@> wrote: > > > > I went to Lowe's today and bought a
can of Teflon Silicone > Lubricant. > > I'm wondering if this is a
good substitute for Tempo or Snap. I'm > also > > wondering what
kinds of cubes are good speedcubing, other than Arxon, > > DIY, and
hungarion studio cubes. > > > [Non-text portions of this message have
been removed]
83. Re: [Speed cubing group] Combined Rankings of 2006 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 3 Jan 2007 10:36:20 +0100
I strongly disagree about the 2x2x2. For me the 2x2x2 is about 25%
seeing shortcuts/inspection, 25% looking ahead and only 50% mindless
execution. My best solve ever was at Dutch Open 2006 and I saw the
entire solve during inspection. Execution was really slow, but I still
got a 5.69s. Actually I decide which method I am going to use and which
color to start on halfway during inspection. On the 3x3x3 I always use
the same method and always start on the same color. But you are right,
it is your list so don't include it if you don't want to. I
will make two alternative lists soon including the 2x2x2. The first one
will have the ranking system you came up with (absolute position on each
list) and the second one will have an alternative ranking system
(relative position, based on the number of competitors in each
discipline) ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 03, 2007
1:01 AM Subject: Re: [Speed cubing group] Combined Rankings of 2006 I
didn't include the 2x2x2 because in my opinion (remember I am the
one who compiled these lists :) ) - the 2x2x2 is more of an event like
the magic or clock. I feel that the 2x2x2 cube is much more about
mindless execution of a system compared to the skill it takes to solve,
than the 3x3x3 cubes and upwards. I can't explain myself very well,
but heres what i mean, in HYPOTHETICAL numbers. if the threshold were
say 10% skill (seeing shortcuts, looking ahead, special tricks, etc) and
90% mindless execution 3x3x3 could be 20:80 4x4x4 30:70 5x5x5 50:50 but
2x2x2 5:95 magic 0:100 etc Megaminx could be included in the list, but
then it would discount too many people as you have to have a solve in
all the events to feature on the list. So in short I discounted 2x2x2
becasue it adds very little about a persons skill. But of course
you're welcome to compile an alternative list! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I understand that you cannot include every
puzzle we compete in. However, I don't understand why you
don't list the 2x2x2? > > ----- Original Message ----- > From: Dan
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 01,
2007 9:44 PM > Subject: [Speed cubing group] Combined Rankings of 2006 >
> > Hi everyone, > > As some of you may remember, I compiled some
"combined world rankings" > lists for 2005 and 2004. The final
version (not taking into account > errors which hopefully aren't
present but may have crept in...) for > 2006 has been compiled. > >
Combined rankings is the sum of a persoon's 3x3x3, 4x4x4, and 5x5x5
> final world ranking for that year, and aims to show the best overall >
cubers of that year. > > 2006 > 1. Ron van Bruchem (Netherlands) > 2.
Lars Vandenbergh (Belgium) > 3. Joel van Noort (Netherlands) > 4.
Bernett Orlando (India) > 5. Frank Morris (USA) > 6. Michael Fung
(Netherlands) > 7. Tomasz Zolnowski (Poland) > 8. Andrew Kang (USA) > 9.
Matt Walter (Canada) > 10. Dan Harris (United Kingdom) > > The full
spreadsheet is available at >
http://www.cubestation.co.uk/cs2/wcacombinedrankings2006.xls - so you >
can see where you rank for 2006. > > Dan Harris :) > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
84. Re: [Speed cubing group] A fast one-ahdned solve on video!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 11:24:53 -0000
WOW!! That's what I call a fast OH-solve. I, myself, had a OH solve
a few days ago that popped at the end of OLL at 15-16 seconds. :-)
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > One-handed times these days are
pretty ridiculous. Chris Dzoan did > 14.16seconds wit ha PLL-skip right
before the official round began at > Berkeley. > It was sadly not caught
on video. They quickly set up a video camera after > that. > > On
1/3/07, Gunnar Krig <gunkr520@...> wrote: > > > > I just want to
share this video I made yesterday. It's me solving the > > 3x3
one-handed in 21.84 (with a PLL-skip). > > > >
http://www.youtube.com/watch?v=XiyMoY_V3gg > > > > > > > > > [Non-text
portions of this message have been removed] >
85. [Speed cubing group] Re: WCA database From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 11:23:14 -0000
By some reason it's only europeans that seem to have a lack for
girls. :-) /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
Avgalen <avgalen@...> wrote: > > This is fun: > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
>
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > --------- Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing
group] Re: WCA database > Datum: 03/01/07 04:09 > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be
faster than Jean and faster than Macky. But > only one > > person can be
the best: > > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > Regards, > > Lars ;) > > > > --- In speedsolvingrubikscube@...m,
"Stefan Pochmann" > > pochmann@ wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles > > > Roux"
<grrroux@> wrote: > > > > > > > > > > > > If you look for someone
"f a s t e r t h a n j e a > n", you get > > > >
François Séchet, for example. But there's nobody "f a s t e >
r t h > > > a n > > > > m a c k y". > > > > > > Hmm,
actually the only person "f a s t e r t h a n j e a > n" is >
> > Thijs Feenstra (Francois doesn't have a 'j'). But
Francois is the > > > only one "f a s t e r t h a n s h o t a r
o". > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
86. Re: [Speed cubing group] Re: WCA database From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 12:41:14 +0100
Hehe, maybe I need more girls, but nobody is
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search
:D 2007/1/4, Gunnar Krig <gunkr520@...>: > > By some reason it's
only europeans that seem to have a lack for girls. > :-) > > /Gunnar > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
> > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > > > --------- Oorspronkelijk bericht -------- > > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum:
03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be
faster than Jean and faster than > Macky. But > > only one > > > person
can be the best: > > > > > > > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > > > Regards, > > > Lars ;) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > >
> > > > > > If you look for someone "f a s t e r t h a n j e a > >
n", you get > > > > > François Séchet, for example. But
there's nobody "f > a s t e > > r t h > > > > a n > > >
> > m a c k y". > > > > > > > > Hmm, actually the only person
"f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra
(Francois doesn't have a 'j'). But Francois is > the > >
> > only one "f a s t e r t h a n s h o t a r o". > > >
> > > > > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > ________________________________________________ > > Message
sent using UebiMiau 2.7.9 > > > > > [Non-text portions of this message
have been removed]
87. Re: Japanese TV From: "suraimu_cube" <suraimu_cube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 14:32:21 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > >
http://www.youtube.com/watch?v=XgQMqI6uidc > > Caught on tape clearly
grabbing the cube after his blindsolve before > his judge had a chance
to check it. He should get a penalty! > >
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > Stefan
Im sorry for my miss. Even if I receive a punishment about this matter,
I don't care. Im careful from now on!
88. Re: WCA database From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 16:52:57 -0000
Hey! By the way there are only 5 people "n e e d i n g t o g e t l
a i d" That's great news ;-)
http://www.worldcubeassociation.org/results/persons.php?
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
Search -Per >--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Here's a riddle. What's special
about this guy? > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > >
Cheers! > > Stefan > > > He is also cubemaster :) > >
http://worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > ~AO >
CHUMPULPACKDEE!
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=chumpulpackdee&search=Search
On 1/4/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > >
Hey! > > By the way there are only 5 people "n e e d i n g t o g e
t l a i > d" That's great news ;-) > >
http://www.worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
> Search > > -Per > > >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> a_ooms75 > <no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > > > > >
Here's a riddle. What's special about this guy? > > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > >
> > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > >
http://worldcubeassociation.org/results/persons.php? > >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > > > ~AO > > > > > [Non-text portions of this message have been
removed]
90. exploratorium07 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 10:38:30 -0800 (PST)
hey is there a way we can view who is signed up for exploratorium
tourney, i don't see a db in the group, and am interested to know
who is coming, and if i've already registered or not
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
91. Re: Combined Rankings of 2006 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 21:15:43 -0000
By hand? Ouch. I actually am working on a nice page showing several Top
10 lists and I'll include Dan's ranking or something like it.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi, > > I did the
compilation by hand. I copied 3 lists into excel from the > world
rankings. I sorted them alphabetically. Went down the list of > 5x5x5
competitors, and deleted the ones on the 4x4x4 and 3x3x3 that >
didn't appear on the 5x5x5. Of course if they appeared on 5x5x5 but
> not in 4x4x4 or 3x3x3 they were deleted too. > > Then add up the
rankings of the remaining competitors, and sort by > combined total. > >
But I'm sure that if you can get the permission, you should be able
to > run a script against the new WCA database to easily produce these >
lists. Best bet is to ask Ron. > > I would like to see my list as part
of the official rankings, but I'm > sure the events/categories will
get modified if Ron ever decided to > add it, such as including the
2x2x2 or something like that. > > I personally think that the 3x3x3,
4x4x4, and 5x5x5 events only make > up a nicer and more important list
than any other combination. > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeff Soesbe" >
<yeff@> wrote: > > > > Hey Dan -- > > > > Did you do the compilation
by hand, or were you using some sort of > > script against the
database?? I'm curious how much work it would be > > to develop a
list with a few more events. > > > > yeff > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > But of course you're welcome to
compile an alternative list! > > > > > > Dan :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
> <avgalen@> wrote: > > > > > > > > I understand that you cannot
include every puzzle we compete in. > > > However, I don't
understand why you don't list the 2x2x2? > > > > > > > > -----
Original Message ----- > > > > From: Dan > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, January 01,
2007 9:44 PM > > > > Subject: [Speed cubing group] Combined Rankings of
2006 > > > > > > > > > > > > Hi everyone, > > > > > > > > As some of you
may remember, I compiled some "combined world > > rankings" >
> > > lists for 2005 and 2004. The final version (not taking into > >
account > > > > errors which hopefully aren't present but may have
crept > > in...) for > > > > 2006 has been compiled. > > >
92. Re: Japanese TV From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 21:14:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "suraimu_cube"
<suraimu_cube@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > http://www.youtube.com/watch?v=XgQMqI6uidc > > > >
Caught on tape clearly grabbing the cube after his blindsolve before > >
his judge had a chance to check it. He should get a penalty! > > > >
http://www.worldcubeassociation.org/results/c.php?i=Japan2006 > > > >
Stefan > > Im sorry for my miss. > > Even if I receive a punishment
about this matter, I don't care. > > Im careful from now on! > Good
:-) Oh well, you're of course by far not the only one. I think many
people even still haven't read the rules at all. So every now and
then I try to bring the issue up if there's an opportunity like
that. Cheers! Stefan
93. [Speed cubing group] Re: WCA database From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 21:19:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...>
wrote: > > This is fun: > > http://www.worldcubeassociation.org/results/
persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l >
http://www.worldcubeassociation.org/results/
persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s Geez, who
would've thought that person search would turn out to be the most
popular feature... Cheers! Stefan
94. Re: A fast one-ahdned solve on video!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 21:18:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I just want to share this video I made
yesterday. It's me solving the > 3x3 one-handed in 21.84 (with a
PLL-skip). > > http://www.youtube.com/watch?v=XiyMoY_V3gg > You do
realize that you violate the official rules, right? Cheers! Stefan
95. [Speed cubing group] Re: WCA database From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 22:04:01 -0000
Maybe he is sponsored by Burberry?
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=c+u+b+e+c+h+a+v
Dan :) > > Geez, who would've thought that person search would turn
out to be > the most popular feature... > > Cheers! > Stefan >
96. Grand Junction, Colorado From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 14:54:00 -0800
Is there anyone here from Grand Junction, Colorado? Anyone close by?
-Tyson [Non-text portions of this message have been removed]
97. Re: [Speed cubing group] Grand Junction, Colorado From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 Jan 2007 16:20:01 -0700
I'm in Southern Colorado, a few hours away. Depending on what you
need, I can help you out. Pat ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, January 04, 2007 3:54 PM Subject: [Speed cubing group]
Grand Junction, Colorado Is there anyone here from Grand Junction,
Colorado? Anyone close by? -Tyson [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
98. Trash the stickers ! From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 23:21:05 -0000
Hi everyone ! I was wondering how many stickers can we remove from a
3x3x3 cube, so that the cube is still solvable in one way ? For the
corners, we can remove the 3 stickers from one corner, and one from
every other corner safely, and we can surely remove some other one, but
which one (I'm allowing here to swap two corners, as we don't
know yet if it's better to allow swapping 2 corners or 2 edges) For
the edges, we can remove the 2 stickers from one edge, but for the
others ?? We can remove one sticker of two edges, so that the remaining
color of the first is opposite to the remaining one of the second. What
else ?? And for the centers ? We can remove all of them except two
adjacent one. But what if we can still solve the cube with another color
scheme ?? Clément PS : Gift for the new year : a quote from "The
bald soprano" (Ionesco) : "One can sit down on the chair when
the chair does not have any"
99. Re: On the local news From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Jan 2007 23:50:33 -0000
WHAT? Did you even check the link before you posted it? That video was
taken down nearly a month ago on youTube for violating copyrights. I
already knew about that, as well as tools for archiving video streams.
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > November 24, 2006 Video of Will
Smith solving Rubik's Cube on Oprah show. Item starts around 8:23
in the video. (link by Casen Davis) (this was posted on speedcubing.com)
> http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to
archive things that get posted on youtube you should check out a tool
called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) >
100. Re: [Speed cubing group] Grand Junction, Colorado From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 4 Jan 2007 16:02:43 -0800
Well, it's not anything for me. There's a man there, his name
is Cecil Smith. He donated a bunch of Rubik's Cubes to the
Smithsonian. Prior to that, he had a collection of cubes... about 6000
of them. Probably a very unique peak into the pasttime of our hobby...
if you're interested. -Tyson On 1/4/07, PJK Sports Cards
<pjksportscards@...> wrote: > > I'm in Southern Colorado, a few
hours away. Depending on what you need, > I can help you out. > > Pat >
> > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@... <tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing
group] Grand Junction, Colorado > > Is there anyone here from Grand
Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
101. Re: A fast one-ahdned solve on video!! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 00:43:34 -0000
> You do realize that you violate the official rules, right? > > Cheers!
> Stefan I see it. There is definately a problem with that solve.
102. Re: A fast one-ahdned solve on video!! From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 00:59:49 -0000
No, nothing seems wrong with the solve =) Seriously. No sarcasm here.
Darren --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > You do realize that you violate the
official rules, right? > > > > Cheers! > > Stefan > > I see it. There is
definately a problem with that solve. >
103. Re: A fast one-ahdned solve on video!! From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 00:56:35 -0000
LOL i didn't watch the video until i saw this message Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar > Krig"
<gunkr520@> wrote: > > > > I just want to share this video I made
yesterday. It's me solving > the > > 3x3 one-handed in 21.84 (with
a PLL-skip). > > > > http://www.youtube.com/watch?v=XiyMoY_V3gg > > > >
You do realize that you violate the official rules, right? > > Cheers! >
Stefan >
104. Re: Trash the stickers ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 01:04:40 -0000
I have already tackled this question about 4.5 years ago. The answer is
known to be 21 stickers maximal that can be removed while maintaining
uniqueness. 4 from the centers, 10 from the corners, 6 from the edges,
and then another one somewhere due to the dependence between CP and EP.
I had to prove this rigoriously for a math club talk I gave back then. I
could still be wrong. I'm not too confident about this anymore. I
spent a lot of time on this question and that was what I came up with.
Back then I was quite confident of this number. I'm betting someone
is going to try really hard to disprove it though. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hi everyone ! > > I was wondering how many
stickers can we remove from a 3x3x3 cube, so > that the cube is still
solvable in one way ? > > For the corners, we can remove the 3 stickers
from one corner, and one > from every other corner safely, and we can
surely remove some other > one, but which one (I'm allowing here to
swap two corners, as we don't > know yet if it's better to
allow swapping 2 corners or 2 edges) > > For the edges, we can remove
the 2 stickers from one edge, but for the > others ?? > We can remove
one sticker of two edges, so that the remaining color of > the first is
opposite to the remaining one of the second. > What else ?? > > And for
the centers ? > We can remove all of them except two adjacent one. But
what if we can > still solve the cube with another color scheme ?? > >
Clément > > PS : Gift for the new year : a quote from "The bald
soprano" (Ionesco) : > "One can sit down on the chair when the
chair does not have any" >
105. Of Calculus and Cube From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 03:43:49 -0000
Hey all, The OC Register did an article last week on the San Clemente
Cubers Club! Check it out at
http://www.ocregister.com/ocregister/news/local/article_1401410.php Rory
San Clemente Cubers Club VP, Public Relations Director
106. Re: [Speed cubing group] Grand Junction, Colorado From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 4 Jan 2007 21:36:29 -0700
Tyson, Sounds interesting. I will look into him. Thanks for sharing, Pat
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, January 04, 2007 5:02 PM Subject: Re: [Speed cubing
group] Grand Junction, Colorado Well, it's not anything for me.
There's a man there, his name is Cecil Smith. He donated a bunch of
Rubik's Cubes to the Smithsonian. Prior to that, he had a
collection of cubes... about 6000 of them. Probably a very unique peak
into the pasttime of our hobby... if you're interested. -Tyson On
1/4/07, PJK Sports Cards
<pjksportscards@...<mailto:pjksportscards@...>> wrote: > >
I'm in Southern Colorado, a few hours away. Depending on what you
need, > I can help you out. > > Pat > > > ----- Original Message ----- >
From: Tyson Mao<mailto:tyson.mao@...<mailto:tyson.mao@...>
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Thursday, January 04, 2007 3:54 PM > Subject: [Speed cubing
group] Grand Junction, Colorado > > Is there anyone here from Grand
Junction, Colorado? > > Anyone close by? > > -Tyson > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
107. Re: Trash the stickers ! From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 06:55:07 -0000
For the corners im almost very sure that you can remove 12 stickers.
Example Yellow=U, Red=F: U layer remove UFL:Yellow,Red,Blue
UBL:Orange,Blue UBR:Orange UFR:Green D layer remove DFL:Red,Blue
DBL:Orange DBR:Green DFR:Red For the edges im thinking you can remove 7
But i have to look for it a little bit harder :) But what i think now is
this: White,Blue edge remove White and BLue White,Green Remove Green
Yellow,Blue remove Blue Yellow,Red remove Yellow Orange,Blue remove Blue
Orange,Green remove Orange for center i come up with you can remove 4.
total count 23 strickers removed. Greets ~AO --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Hi everyone ! > > I was wondering how many
stickers can we remove from a 3x3x3 cube, so > that the cube is still
solvable in one way ? > > For the corners, we can remove the 3 stickers
from one corner, and one > from every other corner safely, and we can
surely remove some other > one, but which one (I'm allowing here to
swap two corners, as we don't > know yet if it's better to
allow swapping 2 corners or 2 edges) > > For the edges, we can remove
the 2 stickers from one edge, but for the > others ?? > We can remove
one sticker of two edges, so that the remaining color of > the first is
opposite to the remaining one of the second. > What else ?? > > And for
the centers ? > We can remove all of them except two adjacent one. But
what if we can > still solve the cube with another color scheme ?? > >
Clément > > PS : Gift for the new year : a quote from "The bald
soprano" (Ionesco) : > "One can sit down on the chair when the
chair does not have any" >
108. Newbie question about F2L From: "jcollison251" <jcollison251@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 10:15:12 -0000
Summary: Why is the corner always shown in the proper position already?
Hi all. I'm relatively new to speedcubing, about two weeks,
although I've been solving it with slower methods (see below) for
years off-and-on. I'm barely sub-2mins at this point and have
decided to tackle things one step at a time, meaning right now I'm
only timing my F2L step. (Currently about 0:57 average, and basically
Friedrich method.) One thing about all these F2L algorithm sites has got
me really perplexed and I've also thrown in a couple misc questions
afterwards as well. -- Question 1 -- On all these algorithms they always
show the corner properly positioned or the edge properly positioned as
the starting point, except of course when both are in the top layer. But
my question is: What if this is not the case? What if the corner is in
fact in the bottom layer but not in its proper slot? What I assumed one
was to do, and what I currently do, is execute the "algorithm"
until the point where both pieces are in the top layer either joined or
in the "potential set" position. Then twist the U face until
things are properly oriented and do the actual insert. This is all
fairly intuitive. I guess that's what makes me suspicious of my own
methods though -- although I _prefer_ to, should I really have to use
even an inkling of intuition while reading a site containing a gazillion
F2L algorithms? What mystifies me is why none of these sites has gone
right out and say that's what you're supposed to do,
explicitly. Moreoever there are those "black box" algorithms
that could ONLY work if things were oriented exactly as described. One
example that I can think of off the top of my head, but which is not all
that "black", is (R U R' U')x3. Assuming the two
pieces in question are not in the proper slot what I'm forced to do
is the first TWO repeats, position U face, then do the insert. That
one's easy though... the black box algorithms which really do
disturb the cross across multiple moves I wouldn't want to even
begin to try such an approach with. All this leads me to believe
I'm making more work for myself than I should be. If this was how
folks were "supposed" to do it then the algorithms
wouldn't be listed as a continuous run-on stream of moves as they
are. Even while typing this I wondered if maybe it was a mathematical
constraint that at least one of these cases would always exist
as-illustrated on a scrabled cube. I just scrambled one, and the answer
of course is nah. All 4 corners ended up in the bottom layer, I only
have one corner in the proper slot and its edge piece is buried in
another slot. Sure, I could "punt" and just kick one corner up
to the top layer but why not join it at the same time. Once again
I've led myself back into thinking that these are not algorithms at
all but mere guidelines and you cannot simply use muscle memory. That of
course I think is wrong based on what I've read here but just
don't see how. Heck, if they've gotta spell out simple mirrors
of these algorithms they certainly don't want me to actually *gasp*
_think_, do they? ;) Any help at all with this would be greatly
appreciated. I'm making good progress either way; it's just
really bothering me wondering what I'm "supposed" to be
doing. -- Question 2 -- Is there any substance _equally_ as good as
Rubik's Cube Lube? Cost isn't necessarily a concern. Yeah, I
know, folks say look for 100% silicone lubricant. But those same folks
say that one must let it dry for 15-20 mins before it stops being
sticky. So obviously it's not exactly the same stuff. I
haven't personally used Prestone; after 15 minutes of drying time
is it really AS GOOD as the Rubik's stuff is fresh? I have an old
cube that I'm lubing every other day... if 15-minute dry Prestone
is similar to what 2-day-old Rubik's Lube feels like then I think
I'll have to keep ordering the real stuff. -- Question 3 -- On a
lighter note, how come you never see anything at _all_ on the Philip
Marshall method anymore? I learned it many years ago, put down the cube
for a few years, and still remembered it when I picked it back up just
recently. (I doubt many casual-type solvers are able to remember their
solution of choice after so many years!) Only 2 series to remember and
and average solve of 65 moves; quite elegant. His site's apparently
gone and I had to find a cached copy on archive.org to do further
reading (
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/
if you're never seen it ), so I'm wondering if he has passed
away. (One of his pages said he was 75 years old, I believe.) Still
surprising that nobody has done a writeup of it and uploaded it on a
working server. Anyway no matter how many years I practiced I could
never get below about 3:00. Then just recently I do some experimenting
with Friedrich and Petrus and almost immediately was under 2:00. Good
stuff! Although I'm quite sure I won't be able to remember all
the algorithms if by chance I don't happen to pick up a cube for
several years. Thanks, -jasonC
109. Re: [Speed cubing group] Grand Junction, Colorado From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 10:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Tyson, > Sounds
interesting. I will look into him. Are you a surgeon? Cheers! Stefan
110. Re: Newbie question about F2L From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 10:44:29 -0000
Hey Jason The F2L should be more intuitive than you think. The
algorithms just provide more optimal ways of pairing the
pieces--"guidelines"--but you should really understand how the
algorithms work. Yes, you need to think a bit! -_- Once you understand
how the algorithms work, you'll find somewhat intuitive ways that
you eventually put into muscle memory for situations where things are
not set up as pictured. There is almost always some sort of setup
involved in F2L. For your two other questions... sorry, no comment ^^;
Darren --- In speedsolvingrubikscube@yahoogroups.com,
"jcollison251" <jcollison251@...> wrote: > > Summary: Why
is the corner always shown in the proper position already? > > Hi all.
I'm relatively new to speedcubing, about two weeks, although >
I've been solving it with slower methods (see below) for years >
off-and-on. I'm barely sub-2mins at this point and have decided to
> tackle things one step at a time, meaning right now I'm only
timing my > F2L step. (Currently about 0:57 average, and basically
Friedrich > method.) One thing about all these F2L algorithm sites has
got me > really perplexed and I've also thrown in a couple misc
questions > afterwards as well. > > -- Question 1 -- > > On all these
algorithms they always show the corner properly > positioned or the edge
properly positioned as the starting point, > except of course when both
are in the top layer. But my question is: > What if this is not the
case? What if the corner is in fact in the > bottom layer but not in its
proper slot? What I assumed one was to > do, and what I currently do, is
execute the "algorithm" until the > point where both pieces
are in the top layer either joined or in the > "potential set"
position. Then twist the U face until things are > properly oriented and
do the actual insert. This is all fairly > intuitive. I guess
that's what makes me suspicious of my own methods > though --
although I _prefer_ to, should I really have to use even an > inkling of
intuition while reading a site containing a gazillion F2L > algorithms?
> > What mystifies me is why none of these sites has gone right out and
> say that's what you're supposed to do, explicitly. Moreoever
there > are those "black box" algorithms that could ONLY work
if things were > oriented exactly as described. One example that I can
think of off > the top of my head, but which is not all that
"black", is (R U R' > U')x3. Assuming the two pieces
in question are not in the proper slot > what I'm forced to do is
the first TWO repeats, position U face, then > do the insert. That
one's easy though... the black box algorithms > which really do
disturb the cross across multiple moves I wouldn't > want to even
begin to try such an approach with. > > All this leads me to believe
I'm making more work for myself than I > should be. If this was how
folks were "supposed" to do it then the > algorithms
wouldn't be listed as a continuous run-on stream of moves > as they
are. Even while typing this I wondered if maybe it was a > mathematical
constraint that at least one of these cases would always > exist
as-illustrated on a scrabled cube. I just scrambled one, and > the
answer of course is nah. All 4 corners ended up in the bottom > layer, I
only have one corner in the proper slot and its edge piece is > buried
in another slot. Sure, I could "punt" and just kick one corner
> up to the top layer but why not join it at the same time. Once again >
I've led myself back into thinking that these are not algorithms at
> all but mere guidelines and you cannot simply use muscle memory. That
> of course I think is wrong based on what I've read here but just
don't > see how. Heck, if they've gotta spell out simple
mirrors of these > algorithms they certainly don't want me to
actually *gasp* _think_, do > they? ;) > > Any help at all with this
would be greatly appreciated. I'm making > good progress either
way; it's just really bothering me wondering what > I'm
"supposed" to be doing. > > > -- Question 2 -- > > Is there
any substance _equally_ as good as Rubik's Cube Lube? Cost >
isn't necessarily a concern. Yeah, I know, folks say look for 100%
> silicone lubricant. But those same folks say that one must let it dry
> for 15-20 mins before it stops being sticky. So obviously it's
not > exactly the same stuff. I haven't personally used Prestone;
after 15 > minutes of drying time is it really AS GOOD as the
Rubik's stuff is > fresh? I have an old cube that I'm lubing
every other day... if > 15-minute dry Prestone is similar to what
2-day-old Rubik's Lube feels > like then I think I'll have to
keep ordering the real stuff. > > > -- Question 3 -- > > On a lighter
note, how come you never see anything at _all_ on the > Philip Marshall
method anymore? I learned it many years ago, put > down the cube for a
few years, and still remembered it when I picked > it back up just
recently. (I doubt many casual-type solvers are able > to remember their
solution of choice after so many years!) Only 2 > series to remember and
and average solve of 65 moves; quite elegant. > His site's
apparently gone and I had to find a cached copy on > archive.org to do
further reading ( >
http://web.archive.org/web/20060412171633/www.olympus.net/personal/prmhem/
> if you're never seen it ), so I'm wondering if he has passed
away. > (One of his pages said he was 75 years old, I believe.) Still >
surprising that nobody has done a writeup of it and uploaded it on a >
working server. Anyway no matter how many years I practiced I could >
never get below about 3:00. Then just recently I do some > experimenting
with Friedrich and Petrus and almost immediately was > under 2:00. Good
stuff! Although I'm quite sure I won't be able to > remember
all the algorithms if by chance I don't happen to pick up a > cube
for several years. > > > Thanks, > -jasonC >
111. Re: Newbie question about F2L From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 11:33:58 -0000
> -- Question 1 -- > > On all these algorithms they always show the
corner properly > positioned or the edge properly positioned as the
starting point, > except of course when both are in the top layer. But
my question is: > What if this is not the case? The algorithms you will
see are the "standard" positions for F2L, when the corners is
in the top layer, or in the correct position but twisted, and the edge
is in one of 10 possible states (4positions x 2 orientations on the top
layer, and 1 position x 2 orientations in the correct slot) What if the
corner is in fact in the > bottom layer but not in its proper slot?
There are several ways to go. If the corner is in the bottom layer, and
the edge is in the top layer, you could simply do R U R' (with the
corner initially held in the DFR position), to bring it into the top
layer, and then use a standard algorithm. You could learn the various
patterns of corner and edge position/orientation to see what move you
could choose which brings up the corner and pairs it up with the edge,
giving you a simple 3 move insert into the correct slot (R U R' for
a seperated pair, or R U' R' for a connected pair) For
example, do L' U' L U R U' R2 U2 R on a solved cube The
FL corner is in the FR slot. We can't use a standard algorithm, but
no matter. When the cross colour is on the right hand side, and the
other colour matches the colour of the edge on the U-face, we bring the
edge round to the front (U2), and they pair up with R!. NOw you have a
connected pair, which you can insert in 3 moves (L' U L). Now
R' restores the cross. There are not many new patterns like this to
learn, and most of them you can see on the fly. You could also just try
to ignore it, and find another pair that is in a standard position. In
the above position, you could have chosen to do R' U2 R2 U R',
solving the FR pair, and now the FL pair is in a standard position. The
same is true for the edges, if they are stuck in the midde layer you
could bring it out, learn new patterns, or ignore it. If both pieces are
stuck in the middle layer, I would usually ignore it, but if forced, I
would simply bring the corner piece out and then solve that position. >
> What mystifies me is why none of these sites has gone right out and >
say that's what you're supposed to do, explicitly. That's
because there are so many possible scenarios it is hard to present them
all in one comprehensive format. F2L requires a lot of experience and
practice to do well, so don't expect that just if you know the
standard algorithms that you will be sub 10 seconds F2L. It's a lot
about seeing short-cuts, using empty slots, choosing the pair order
smartly, and being able to fuse everything together with no pauses, at a
fast turn rate. This does not happen overnight. The best way to become
proficient at F2L is do a lot of practice by yourself, understand how
the algorithms work (most are simply pair up the pieces, and insert
them), and also practice with a master of the cube to pick up lots of
tips from them. Be patient! One example that I can think of off > the
top of my head, but which is not all that "black", is (R U
R' > U')x3. Assuming the two pieces in question are not in the
proper slot > what I'm forced to do is the first TWO repeats,
position U face, then > do the insert. Not bad. Do L U' L'
F' L F L' U on a solved cube, is this the case you mean? The
procedure is simple, solving into the BL slot (or mirrored solved into
the BR). Move the corner away from the area where the slot is (U'),
do this little finger trick (L F' L' F) click click, and
suddenly the pieces are set up for a 3 move insert, (L U L'). This
works when the pieces are situated over a slot that is adjacent to the
slot you want to solve to. For the opposite slot, you can discover a
nice algorithm, there is a nice one involving a double top-layer turn
(u) :) That one's easy though... the black box algorithms > which
really do disturb the cross across multiple moves I wouldn't > want
to even begin to try such an approach with. > > All this leads me to
believe I'm making more work for myself than I > should be. A few
years ago I thought it would be a good idea to come up with standard
algorithms for each of the 4 slots, thats 164 in all! Luckily I realised
before I had tried to memorise all those that you don't need to do
that, knowledge of the standard algorithms + tricks + experience is all
you need. And once you've got the hang of that, it's not hard
work at all. But it may be hard work getting there, but you would expect
that if your aim is to solve in under 20s! Once again > I've led
myself back into thinking that these are not algorithms at > all but
mere guidelines and you cannot simply use muscle memory. You surely can
use muscle memory :) It's very useful for doing mirrors of
algorithms, if you only know the letters and have to translate those
into the mirrored version of an algorithm, it is very slow. BUt if you
use muscle memory, you intuititively have a very good idea of what
movements your hands should do to mirror the algorithms. Hone that
skill, and mirroring algorithms becomes a doddle. Good Luck! DanH >
Thanks, > -jasonC >
112. Re: WCA database From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 11:38:23 -0000
Per, do you know who the first punk was?
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+i+r+s+t+p+u+n+k&search=Search
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hey! > > By the way
there are only 5 people "n e e d i n g t o g e t l a i > d"
That's great news ;-) > >
http://www.worldcubeassociation.org/results/persons.php? >
eventId=®ionId=&pattern=n+e+e+d+i+n+g+++t+o++g+e+t++l+a+i+d&search=
> Search > > -Per > > >--- In speedsolvingrubikscube@yahoogroups.com,
a_ooms75 > <no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Here's a riddle. What's
special about this guy? > > >
http://worldcubeassociation.org/results/p.php?i=Mateusz+Burnicki > > > >
> > Cheers! > > > Stefan > > > > > He is also cubemaster :) > > > >
http://worldcubeassociation.org/results/persons.php? > >
eventId=®ionId=&pattern=c+u+b+e+m+a+s+t+e+r&search=Search
> > > > ~AO > > >
113. Re: [Speed cubing group] Grand Junction, Colorado From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 11:44:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > Tyson, > > Sounds interesting. I
will look into him. > > Are you a surgeon? > > Cheers! > Stefan > Maybe
he has x-ray vision. That would explain his incredible BLD times ;) Dan
:)
114. [Speed cubing group] Re: Lubricant From: "jcollison251" <jcollison251@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 11:56:19 -0000
The problem with the "1 small drop" is the darn syrenges seem
to stick fairly often and suddenly you have a steady stream dripping out
your cube. Or perhaps I've just been unlucky with them. What kind
of floorwax is it? And if I may ask... are you buying syrenges of the
stuff from Rubik's (or otherwise)? No doubt a whole _large_ bottle
of it from the floorwax manufacturer would cost the same, if you
definitely knew it was chemically exactly the same. In my last Cube Lube
order the instructions sheet did give some clues in the accidental
ingestion precautions: "800-228-5635 (Shine-up-SC Johnson &
Sons, Inc)". I take it that "Shine-Up" is the product in
question. I'm going to be ordering that pronto. If it turns out
that it does not act exactly the same, meaning the proportions or
something else has been adjusted, one only needs to call the 800 number
posing as a physician to squeeze the info outta them. (Tell them that a
2 year old girl has swallowed some and they'll tell you whatever
you want to know, trust me.) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Cube lube is actually floorwax. Eventually
it will dry up, but the effect will remain for about 2 weeks. I use 1
small drop on every side of every edge (2*12=24), you could also use 1
small drop on every side of every corner (3*8=24). You really
shouldn't use more, maybe even less. I can use 1 syringe to apply
to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 for about 6 times.
115. Re: Newbie question about F2L From: "jcollison251" <jcollison251@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 12:58:26 -0000
Dan Harris! Thanks for the response. In fact it was your site that I was
primarily using for the algorithms. I also used Jason Thong's site
for the detailed descriptions but always have yours open as well for the
setup sequence -- really appreciate that part of the site. > For
example, do L' U' L U R U' R2 U2 R on a solved cube > The
FL corner is in the FR slot. We can't use a standard algorithm, >
but no matter. When the cross colour is on the right hand side, and >
the other colour matches the colour of the edge on the U-face, we >
bring the edge round to the front (U2), and they pair up with R!. Ah!
Leaving the cross broken up here for an extra instant definitely has an
advantage. Great tip! What I currently do in this situation is the join,
restore cross, then insert. Certainly a couple extra moves but at my
level (and tps) it makes no difference. This right there answers my
original question -- yes you join things when you can. You just took it
an optimized step further for me. > Do L U' L' F' L F
L' U on a solved cube, is this the case > you mean? The procedure
is simple, solving into the BL slot > (or mirrored solved into the BR).
Move the corner away from the > area where the slot is (U'), do
this little finger trick (L F' L' F) > click click, and
suddenly the pieces are set up for a 3 move insert, > (L U L').
This works when the pieces are situated over a slot that > is adjacent
to the slot you want to solve to. That's the case I meant, alright.
And yet another optimized move I'll add to my arsenal in time.
Thanks again for all your help. You know, it's a funny thing --
listening to your descriptions of these moves it's apparent that
you have [once did, or still do] have mnemonics or at least English
descriptions for some of these situations. (e.g. "move the corner
away from the area where the slot is", etc.) I did spend several
days studying your site and scribbling notes to come up with similar
mental explanations before I even started drilling on them. It would be
great to see such descriptions on the site as well! Although yes one
learns much more from forming them oneself. -jasonC
116. Re: [Speed cubing group] Re: Lubricant From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 Jan 2007 15:38:00 +0100
"1 small drop" is definately possible, just take your time.
For all other Rubik's lube questions:
http://z12.invisionfree.com/rubiks/index.php?showtopic=353 ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Lubricant Datum: 05/01/07 04:12 > > > > > > > > > > > > > > >
> > > The problem with the "1 small drop" is the darn syrenges
seem to stick > fairly often and suddenly you have a steady stream
dripping out your > cube. Or perhaps I've just been unlucky with
them. > > What kind of floorwax is it? And if I may ask... are you
buying > syrenges of the stuff from Rubik's (or otherwise)? No
doubt a whole > _large_ bottle of it from the floorwax manufacturer
would cost the > same, if you definitely knew it was chemically exactly
the same. > > In my last Cube Lube order the instructions sheet did give
some clues > in the accidental ingestion precautions: >
"800-228-5635 (Shine-up-SC Johnson & Sons, Inc)". I take
it that > "Shine-Up" is the product in question. I'm
going to be ordering that > pronto. If it turns out that it does not act
exactly the same, > meaning the proportions or something else has been
adjusted, one only > needs to call the 800 number posing as a physician
to squeeze the info > outta them. (Tell them that a 2 year old girl has
swallowed some and > they'll tell you whatever you want to know,
trust me.) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" > <avgalen@...> wrote: > > > > Cube lube
is actually floorwax. Eventually it will dry up, but the > effect will
remain for about 2 weeks. I use 1 small drop on every side > of every
edge (2*12=24), you could also use 1 small drop on every side > of every
corner (3*8=24). You really shouldn't use more, maybe even > less.
I can use 1 syringe to apply to a 2x2x2, 3x3x3, 4x4x4 and 5x5x5 > for
about 6 times. > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
117. [Speed cubing group] Re: Lubricant From: "jcollison251" <jcollison251@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 14:54:02 -0000
Thanks for the link. But HOLY MOLY, $124 for just 1 gallon of floor
wax?? Must be the Pentagon "special price". heheheh Seriously,
that's totally unreasonable. I shall find a supplier and post
details when I do. > For all other Rubik's lube questions: >
http://z12.invisionfree.com/rubiks/index.php?showtopic=353
118. Re: A fast one-ahdned solve on video!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 17:52:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > You do realize that you violate the
official rules, right? > > > > Cheers! > > Stefan > > I see it. There is
definately a problem with that solve. > Ok, are you referring to: 1)
that I do inspection with two hands, or 2) that I maybe stop the cube
not only with fingers? For #1 I don't think it's a big deal
because I personally don't benefit anything from doing it. I just
forget about that rule sometimes. About #2: I tryto stop with fingers
always, but this can't be a very big deal neither for an unofficial
solve. I even hard a few days ago that this rule is taken away. /Gunnar
119. Re: [Speed cubing group] Grand Junction, Colorado From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 11:16:49 -0700
I knew Stefan would take that literally And my BLD times suck, BTW,
haha. ----- Original Message ----- From: Dan<mailto:dan_j_harris@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 4:44 AM Subject: Re: [Speed cubing group]
Grand Junction, Colorado --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > > >
Tyson, > > Sounds interesting. I will look into him. > > Are you a
surgeon? > > Cheers! > Stefan > Maybe he has x-ray vision. That would
explain his incredible BLD times ;) Dan :) [Non-text portions of this
message have been removed]
120. Re: [Speed cubing group] Re: On the local news From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 12:28:08 +0100
I don't make a habit of checking links that used to work. I do have
this still on my computer and am now wondering if I could supply you
with this file, or maybe just the part of it that has the cubing in it?
Please advise. ----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007
12:50 AM Subject: [Speed cubing group] Re: On the local news WHAT? Did
you even check the link before you posted it? That video was taken down
nearly a month ago on youTube for violating copyrights. I already knew
about that, as well as tools for archiving video streams. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > November 24, 2006 Video of Will Smith
solving Rubik's Cube on Oprah show. Item starts around 8:23 in the
video. (link by Casen Davis) (this was posted on speedcubing.com) >
http://www.youtube.com/watch?v=Aau4dSzXxqw > > If you would like to
archive things that get posted on youtube you should check out a tool
called vdownloader (http://baixaki.ig.com.br/download/VDownloader.htm) >
[Non-text portions of this message have been removed]
121. Re: [Speed cubing group] Re: WCA database From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 10:42:51 +0100
You definately need more girls (to compete at "your" Belgian
Open http://gillesvdp.orgfree.com/belgianopen2007/Competitors.htm). I
will (try to) bring my niece. ----- Original Message ----- From: Gilles
van den Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, January 04, 2007 12:41 PM Subject: Re: [Speed cubing group]
Re: WCA database Hehe, maybe I need more girls, but nobody is
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=&pattern=f+a+s+t+e+r+t+h+a+n+m+e&search=Search
:D 2007/1/4, Gunnar Krig <gunkr520@student.liu.se>: > > By some
reason it's only europeans that seem to have a lack for girls. >
:-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Avgalen <avgalen@...> > wrote: > > > > This is fun: > > > > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+i+n+g+++a+++g+i+r+l
> > > >
http://www.worldcubeassociation.org/results/persons.php?pattern=n+e+e+d+s+++m+o+r+e+++g+i+r+l+s
> > > > --------- Oorspronkelijk bericht -------- > > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Onderwerp: [Speed cubing group] Re: WCA database > > Datum:
03/01/07 04:09 > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > OK, so you can be
faster than Jean and faster than > Macky. But > > only one > > > person
can be the best: > > > > > > > > > >
http://www.worldcubeassociation.org/results/persons.php?eventId=&regionId=&pattern=w+h+o+i+s+t+h+e+b+e+s+t&search=Search
> > > > > > Regards, > > > Lars ;) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" > > > pochmann@ wrote: > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles > > > > Roux" <grrroux@> wrote: > > > > > > > > >
> > > > > > If you look for someone "f a s t e r t h a n j e a > >
n", you get > > > > > François Séchet, for example. But
there's nobody "f > a s t e > > r t h > > > > a n > > >
> > m a c k y". > > > > > > > > Hmm, actually the only person
"f a s t e r t h a n j e a > > n" is > > > > Thijs Feenstra
(Francois doesn't have a 'j'). But Francois is > the > >
> > only one "f a s t e r t h a n s h o t a r o". > > > > > >
> > Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > ________________________________________________ > > Message sent
using UebiMiau 2.7.9 > > > > > [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
122. Re: [Speed cubing group] Re: WCA database From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 20:58:32 +0100
Apperantly, nobody can do it blind
(http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+b+l+i+n+d)
although Michiel van der Blonk
http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+b+l+i+n+d
And someone can do it under water
(http://www.worldcubeassociation.org/results/persons.php?pattern=c+a+n+d+o+i+t+u+n+d+e+r+w+a+t+e+r)
[Non-text portions of this message have been removed]
123. Re: On the local news From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 20:45:03 -0000
Ah great! Thank you. I want the whole thing. http://www.yousendit.com/
was shown to me by Hunt, and I think it's a great way of sending
files if you have no better means. If it's small you can just
e-mail it to me. (doug cube [one word] at gmail, will do) I can host it
somewhere if other's want it. I do have some web space still.
I'm betting it's in the dreaded FLV format. I have a player
for it, but can convert it for you guys too. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't make a habit of checking links
that used to work. I do have this still on my computer and am now
wondering if I could supply you with this file, or maybe just the part
of it that has the cubing in it? > > Please advise.
124. Cross From: "aurataro" <aurataro@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 22:08:28 -0000
People always say that you should be able to do the cross in 7 moves 99%
of the time. Does a double turn count as 1 or 2 moves when people say
this? Because if it counts as 2 moves I can almost never do the cross in
7 moves and any advice would be greatly appricated.
125. Re: Cross From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 22:20:40 -0000
This is based on the standard metric for speedcubing - Half Turn, which
means two quarter turns = one half turn = one move. One quarter turn =
one move also. Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
"aurataro" <aurataro@...> wrote: > > People always say that
you should be able to do the cross in 7 moves > 99% of the time. Does a
double turn count as 1 or 2 moves when people > say this? Because if it
counts as 2 moves I can almost never do the > cross in 7 moves and any
advice would be greatly appricated. >
126. Re: [Speed cubing group] Cross From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 15:41:15 -0700
Double moves such as R2, etc count as 1 move. ----- Original Message
----- From: aurataro<mailto:aurataro@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 3:08 PM Subject: [Speed cubing group]
Cross People always say that you should be able to do the cross in 7
moves 99% of the time. Does a double turn count as 1 or 2 moves when
people say this? Because if it counts as 2 moves I can almost never do
the cross in 7 moves and any advice would be greatly appricated.
[Non-text portions of this message have been removed]
127. Re: Of Calculus and Cube From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Jan 2007 23:31:06 -0000
In the article they mentioned "F R U R' U' F'.
That's Front clockwise, Right clockwise, Under clockwise, Right
counterclockwise, Under counterclockwise, Front counterclockwise."
I just wish they could get the notation correct. "Up" instead
of "under," though I can perhaps see where they could have
mistaken it. Some of my friends get "Back" and
"Bottom" mixed up. This article just goes to show the growing
popularity of the cube. It's great. I'm thinking about solving
a few cube for my school's talent show. We'll see how it turns
out. --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > Hey all, > >
The OC Register did an article last week on the San Clemente Cubers >
Club! Check it out at >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
Rory > San Clemente Cubers Club VP, Public Relations Director >
128. Re: [Speed cubing group] Southern California Pre-Qualifying
Round From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 Jan 2007 16:44:55 -0800
Hi Everyone, So we will be doing the preliminary round to 3x3x3 speed
solve and one-handed speed solve. In order to qualify for the second
round in speed solve, you need to record an average of five under 28
seconds. For one-handed speed solve, you need an average of 50 seconds.
Good luck! -Tyson On 12/25/06, azndlo15 <azndlo15@...> wrote: > >
Northern California Pre-Qualifying Round > Date: Saturday, January 6,
2007 > Time: 1 PM to 5 PM > Location: Winnett Center, Caltech > >
Purpose: The purpose of the pre-qualifying event is so that >
competitors can attempt to qualify for the semi-final and final rounds >
and avoid the rush of the first-round of the competition during the >
day of the competition. The other purpose is also to help facilitate >
the competition. If you can make it to the pre-qualifying round, we >
ask that you do in order to improve the flow of the competition for >
the Caltech Rubik's Cube Club. > > ~Daniel Lo > > > [Non-text
portions of this message have been removed]
129. Re: [Speed cubing group] Cross From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 01:09:56 -0000
> Double moves such as R2, etc count as 1 move. It is exactly that type
of terminology that confuses people. It's "half turn" or
"face turn". I thought that a long time ago we decided to do
away with the ambiguous word "move" and hence "double
moves" is rather meaningless. > This is based on the standard
metric for speedcubing - Half Turn, > which means two quarter turns =
one half turn = one move. > > One quarter turn = one move also. I
wouldn't call it the "standard metric". The "popular
metric" sure. In the distant past I recall a lot of debate over
what metric people like to use and that never ended well. So to offer a
more through answer... In cubing there is what is called Quarter-Turn
Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM), Slice-Turn
Metric (STM), and the rarely heard of Antislice-Turn Metric (ATM/ASTM).
The meaning should be pretty obvious since you (aurataro) seem to have
thought about it for a while. The precise mathematical definition of the
word "metric" is rather delicate though. A metric is a
function (in the math sence), that takes any two points (or elements) in
a space (typically a topological space or in this case group) and maps
it to a non-negative real value, and it must satisfy 3 axioms. f(x,x) =
0 for all x in the space. f(x,y) = f (y,x) for all pairs x,y in the
space (be symmetric). And f(x,y) + f (y,z) >= f(x,z)
(Triangle-Inequality). -Doug
130. Re: [Speed cubing group] Cross From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 5 Jan 2007 20:44:06 -0700
Can you please explain to me how that would confuse someone? I must have
missed that discussion. R2 means 180 degress or a "half turn",
R means 90 degrees or a "quarter turn". How can that be
confusing? I can see how two quarter turns make 1 half turn, but R2 is 1
move, R is a different move. Describing a metric to someone that
doesn't know the difference between a R2 and R will only confuse
that person more.... ----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 05, 2007 6:09 PM Subject: Re: [Speed cubing group]
Cross > Double moves such as R2, etc count as 1 move. It is exactly that
type of terminology that confuses people. It's "half
turn" or "face turn". I thought that a long time ago we
decided to do away with the ambiguous word "move" and hence
"double moves" is rather meaningless. > This is based on the
standard metric for speedcubing - Half Turn, > which means two quarter
turns = one half turn = one move. > > One quarter turn = one move also.
I wouldn't call it the "standard metric". The
"popular metric" sure. In the distant past I recall a lot of
debate over what metric people like to use and that never ended well. So
to offer a more through answer... In cubing there is what is called
Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric (HTM/FTM),
Slice-Turn Metric (STM), and the rarely heard of Antislice-Turn Metric
(ATM/ASTM). The meaning should be pretty obvious since you (aurataro)
seem to have thought about it for a while. The precise mathematical
definition of the word "metric" is rather delicate though. A
metric is a function (in the math sence), that takes any two points (or
elements) in a space (typically a topological space or in this case
group) and maps it to a non-negative real value, and it must satisfy 3
axioms. f(x,x) = 0 for all x in the space. f(x,y) = f (y,x) for all
pairs x,y in the space (be symmetric). And f(x,y) + f (y,z) >= f(x,z)
(Triangle-Inequality). -Doug [Non-text portions of this message have
been removed]
131. New site up and ready From: "Patrick" <pjksportscards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 04:14:43 -0000
Hey all, Just figured I'd let you know I just finished moving my
new site to my new host and changed the appearance/added more content.
You can check it out at: http://www.pjkcubed.com Any questions,
comments, or suggestions are welcome. Thanks for looking, Pat
132. Re: Cross From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 04:35:32 -0000
Well spelling it out like that is great, but what I was just getting at
was that "double move" does not have a clear meaning or you
seemed to be trying to use *their words*, which might not help. All I
was saying was that "double move" is not
"well-defined"... at least not to me. I guess I was being
nit-picky as usual (no more than certain ppl here though). But I would
appreciate it if people where to correct me on stuff. Well except when
things are being taken to a silly literal level like I've been
seeing lately. I take cube-terminology very seriously though. On the
other note, I like to add a bit of math just to enlighten people every
now and then. It wasn't even targeted to the orginal poster, just
thought someone here might enjoy reading it. Plus, I like to show that
I'm a mathy guy, and perhaps seek out other like-minded individuals
that didn't know that about me. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Can you please explain to me how that
would confuse someone? I must have missed that discussion. R2 means 180
degress or a "half turn", R means 90 degrees or a
"quarter turn". How can that be confusing? I can see how two
quarter turns make 1 half turn, but R2 is 1 move, R is a different move.
Describing a metric to someone that doesn't know the difference
between a R2 and R will only confuse that person more....
133. What counts as Luck? (Sq-1) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 05:31:41 -0000
I've been getting really into square-1 for the past couple days.
And I'm starting to see some dramatic differences in the
consistancy of my times. Sometiems this is simply due to the lack of
parity. But I was curious what counts as non-lucky for sq-1. I'm
pretty new at it, but I've already encountered some really bizzare
cases. So if step 1 of my method is to get it into cube-shape and the
scramble given starts it off at cube-shape, is that automatically
counted as lucky? Also sometimes things pair up very quickly and I can
just solve like the corners of a 2x2x3. I got an 0:11.xx time today and
thought that that must be lucky because even the #1 single attempt on
the URW listing is below this. Although I have what I consdier a
non-lucky PB of 0:36.04 and a PB average of 1:23.xx, I still get times
over 5 minutes every now and then, I must be dong something wrong. I
sometimes mess up an alg and it goes really bad. Another big question I
had, which I am sure is in the WCA rules, but I'd rather have an
unbiased discussion here (plus I'm too lazy to read it at the
mmoment) - What counts as solved and is there a 2s penalty, and what
would constitue a 2s penalty? Today I had a solve where my last step was
skipped and it caught me by suprise. I immediately stopped the timer,
but then saw that the middle layer was in "kite-shape" (both
layers matched up with the left half of the middle layer though)....
should this be a DNF or 2s penalty? (although... it takes me more than
2s to fix something like that in a solve) Anyhow, due to my motivation
to do sq-1 these days, I check to see if there was another US
competition around the corner. As it turns out, just the one in San
Fran. is posted on speedcubing. I think we need someone to host one on
the east coast (or midwest) sometime in the next few months. I'm
itchin' for some action! So ya, I'm curious if there are any
plans for such a tourn., if any of you know. A really bizzre thing that
happend to me just now. I was looking at US2006 results for the category
and was curious how I would rank among those (single attempt) times. I
took a hard look at Craig's time as I was scrambling. The next
thing I know, the time ended up getting on that very solve was *exactly*
1:15.47, which was Craig's best time at that comp. So..., it looks
like you'll be gettin' some competition, man. :0 -Doug
134. Slamming gen2 timers, messing up time From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 05:48:13 -0000
I have been really annoyed by this for a long time. I was curious if it
was just me and how frequently it occurs for you guys. Sometimes when I
slam my timer very hard, it casues the time to vanish and for it to go
into this strange loop. I find this annoying because I am more like to
slam on a spectacular solve time. It wasn't too big of a problem
for me, but I think there is a simple solution. I wonder how the
rubiks.com timer fairs with slamming (although you almost never slam
with it since it's based on photo-resistors)... I'm hoping
that they fix this problem (as well as allow computer interface, wjhich
we have all been yearning for the longest time). I'd think that the
designers would have thoughly tested for stuff like this and placed in
proper safe-guards. I suspect it has to do with the battery being
temporarily knocked out of place (it's the only non-moving part
really). Thus they could simply place a "very beefy cap" in
parallel with the battery cell and that should fix things. Capacitors
are wonderful things... (as are inductors). Plus for Gen3, they could
increase the number of batteries needed. Or even better, an optional
additonal battery. Another thing, would be to go to something more
acessible to consumers like AAA size. What do you guys think? Is the
extra weight worth it? As for the form-factor, it's perfect.
I'm even used to the placement of the rest button now. A "hold
switch" or "guard" could still be useful for the people
not used to the timer though. Hem... OR! place the buttons in a more
hard-to-accidently-hit location such as an area on the side
(perpendicular to the slamming action, and inconspicuous). -Doug
135. Re: [Speed cubing group] Re: Of Calculus and Cube From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Jan 2007 00:16:15 -0800 (PST)
Go for it. When you have an audience, the effect can be amazing on
people. Rory jwoelmer2 <jwoelmer2@...> wrote: In the article they
mentioned "F R U R' U' F'. That's Front
clockwise, Right clockwise, Under clockwise, Right counterclockwise,
Under counterclockwise, Front counterclockwise." I just wish they
could get the notation correct. "Up" instead of
"under," though I can perhaps see where they could have
mistaken it. Some of my friends get "Back" and
"Bottom" mixed up. This article just goes to show the growing
popularity of the cube. It's great. I'm thinking about solving
a few cube for my school's talent show. We'll see how it turns
out. --- In speedsolvingrubikscube@yahoogroups.com,
"enguarde1234" <enguarde1234@...> wrote: > > Hey all, > >
The OC Register did an article last week on the San Clemente Cubers >
Club! Check it out at >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
Rory > San Clemente Cubers Club VP, Public Relations Director >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
136. Re: [Speed cubing group] Re: Of Calculus and Cube From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Jan 2007 09:31:38 +0100
Well, nothing prevents you to do F R D R' D' F'. It is
also an algorithm than can be used if you solve from top to bottom.
It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory
Margraf <enguarde1234@...>: > > Go for it. When you have an audience,
the effect can be amazing on > people. > > Rory > > jwoelmer2
<jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article
they mentioned "F R U R' U' F'. That's Front
clockwise, > Right clockwise, Under clockwise, Right counterclockwise,
Under > counterclockwise, Front counterclockwise." > > I just wish
they could get the notation correct. "Up" instead of >
"under," though I can perhaps see where they could have
mistaken it. > Some of my friends get "Back" and
"Bottom" mixed up. > > This article just goes to show the
growing popularity of the cube. > It's great. I'm thinking
about solving a few cube for my school's > talent show. We'll
see how it turns out. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey
all, > > > > The OC Register did an article last week on the San
Clemente Cubers > > Club! Check it out at > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
> > Rory > > San Clemente Cubers Club VP, Public Relations Director > >
> > > > > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
137. Re: Cross From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 08:54:12 -0000
Doug mate, you're getting yourself into a real minefield here. We
have had huge debates about this in the past on the FMC group, and on
the speedcubing group too. I described HTM as the standard metric,
because that is the official metric used in official WCA FMC
competitions. And even after describing all those metrics, you forgot to
mention SQTM (Slice-Quarter Turn Metric) :) All the best, DanH --- In
speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > > >
Double moves such as R2, etc count as 1 move. > > It is exactly that
type of terminology that confuses people. > It's "half
turn" or "face turn". I thought that a long time ago we >
decided to do away with the ambiguous word "move" and hence
"double > moves" is rather meaningless. > > > > This is based
on the standard metric for speedcubing - Half Turn, > > which means two
quarter turns = one half turn = one move. > > > > One quarter turn = one
move also. > > I wouldn't call it the "standard metric".
The "popular metric" sure. > In the distant past I recall a
lot of debate over what metric people > like to use and that never ended
well. > > > So to offer a more through answer... In cubing there is what
is > called Quarter-Turn Metric (QTM), Half-Turn Metric/Face-Trun Metric
> (HTM/FTM), Slice-Turn Metric (STM), and the rarely heard of >
Antislice-Turn Metric (ATM/ASTM). > > The meaning should be pretty
obvious since you (aurataro) seem to > have thought about it for a
while. The precise mathematical > definition of the word
"metric" is rather delicate though. > > A metric is a function
(in the math sence), that takes any two > points (or elements) in a
space (typically a topological space or in > this case group) and maps
it to a non-negative real value, and it > must satisfy 3 axioms. f(x,x)
= 0 for all x in the space. f(x,y) = f > (y,x) for all pairs x,y in the
space (be symmetric). And f(x,y) + f > (y,z) >= f(x,z)
(Triangle-Inequality). > > > -Doug >
138. [Speed cubing group] Re: Of Calculus and Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 09:05:04 -0000
> Well, nothing prevents you to do F R D R' D' F'. > It
is also an algorithm than can be used if you solve from top to bottom. >
> It's just too bad they wrote U = Under :s > > Gilles An even
worst blunder is when that article described blindfold solving:
"That means memorizing every square on all six sides, the
equivalent of six nine-digit numbers..." So six 9-digit base-6
numbers??? Does anyone here actually do that? Seriously.
139. Re: [Speed cubing group] Making a 4x4x4 Speedcube From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 09:16:34 -0000
In response to the part about Studio Cubes being better: Is this after
you lube a Studio Cube, or do all/most Studio Cubes come out of the box
turning very smoothly? I ask this because I recently purchased a Studio
Cube and it is extremely tight! (Unfortunately I ran out of lube and
will have to wait a week or two before it arrives in the mail.) --- In
speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote:
> > Three tips: > > 1) Play with it a lot. They get better after a while
(approx 1 month) > 2) Don't lube it directly, wait a month. > 3)
Buy Studio, not Rubiks. They are just a little better > > ---------
Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing
group] Making a 4x4x4 Speedcube > Datum: 04/12/06 14:58 > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hey all, > > >
> I was wondering whether anyone can teach me how to make a 4x4x4 > >
speedcube other than just lubing it. I've recently purchased a
Rubik's > > Revenge from Rubiks.com along with the cube lube.
I've already lubed up > > the cube but it just seems quite
impossible for this cube to move as > > fast as my 3x3x3 speedcube. And
today, I guess was cubing faster than > > the cube can handle and one of
the center pieces broke. > > > > Did I buy the wrong type of cube? How
should I change the cube so that > > it can be a speedcube? > > > >
Thanks! > > > > ~Aron > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
140. Re: Cross From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 09:54:50 -0000
Hi :-) Why do people have this fascination for number of turns when
performance is measured in time units?? Low turn count is just a rough
indication of possible speed. Good flow, lookahead and minimising pauses
is the main key to speed. As well as being calm and collected, focused
... :-D A 60 move solution may be quicker than a 40 move one, because
each step is easier/faster ;-) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "aurataro"
<aurataro@...> wrote: > > People always say that you should be able
to do the cross in 7 moves > 99% of the time. Does a double turn count
as 1 or 2 moves when people > say this? Because if it counts as 2 moves
I can almost never do the > cross in 7 moves and any advice would be
greatly appricated. >
141. Re: Cross From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 10:07:01 -0000
Hi Per, I think move count is more important in the cross than for any
other stage, because the are no "algorithms" as such. A
solution to the cross is likely to involve some awkward moves, maybe
turning 4-6 faces of the cube, so it is important to minimise turn count
to always get your cross under 2 seconds. But you're right about
the rest of the cube, I would like to see someone execute an average FMC
solution faster than someone using a speedcubing method because without
lots of practice on the FMC persons part, the speedcuber would win :)
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Why do
people have this fascination for number of turns when > performance is
measured in time units?? > Low turn count is just a rough indication of
possible speed. Good > flow, lookahead and minimising pauses is the main
key to speed. As > well as being calm and collected, focused ... :-D > >
A 60 move solution may be quicker than a 40 move one, because each >
step is easier/faster ;-) > > Cheers! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "aurataro" >
<aurataro@> wrote: > > > > People always say that you should be able
to do the cross in 7 > moves > > 99% of the time. Does a double turn
count as 1 or 2 moves when > people > > say this? Because if it counts
as 2 moves I can almost never do > the > > cross in 7 moves and any
advice would be greatly appricated. > > >
142. Re: What counts as Luck? (Sq-1) From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 14:30:36 -0000
> Another big question I had, which I am sure is in the WCA rules, but >
I'd rather have an unbiased discussion here (plus I'm too lazy
to > read it at the mmoment) - What counts as solved and is there a 2s >
penalty, and what would constitue a 2s penalty? In my opinion the rule
should be (but I don't know what WCA say about sq-1): If one layer
(Up or Down Layer) need 45 or more degrees rotation to fix it than it is
a 2s penalty. (If the two layers need 45 or more than it is a DNF,
although the cube is just one middle layer move away from solution. But
one slice move on 3x3 away is (I think) also DNF.) > So if step 1 of my
method is to get it into cube-shape and the > scramble given starts it
off at cube-shape, is that automatically > counted as lucky? In my
opinion it is lucky, because you skip the whole first step. (Not only
skipping the first step, you also have the possibility to look ahead for
your second step during inspection.) > Today I had a solve where my last
step was skipped and it caught me > by suprise. I immediately stopped
the timer, but then saw that the > middle layer was in
"kite-shape" (both layers matched up with the > left half of
the middle layer though).... should this be a DNF or 2s > penalty?
(although... it takes me more than 2s to fix something like > that in a
solve) How can you wondering if this is a 2s penalty??? If the middle
layer is in kite-shape the cube is not even "almost solved"
(defined as on move away from solution), because it takes 3 twists and
at least 2 '180 degrees moves' to fix it (so total at least
3+2=5 moves). So of course in this case it is a DNF. Michael Fung
143. Re: [Speed cubing group] Re: Of Calculus and Cube From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 6 Jan 2007 21:43:34 +0100
I agree with the U = Under mistake, but I don't see the "solve
from top to bottom" part. Don't you mean Cross-On-Left (= Top
on Right)? ----- Original Message ----- From: Gilles van den Peereboom
To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, January 06,
2007 9:31 AM Subject: Re: [Speed cubing group] Re: Of Calculus and Cube
Well, nothing prevents you to do F R D R' D' F'. It is
also an algorithm than can be used if you solve from top to bottom.
It's just too bad they wrote U = Under :s Gilles 2007/1/6, Rory
Margraf <enguarde1234@...>: > > Go for it. When you have an audience,
the effect can be amazing on > people. > > Rory > > jwoelmer2
<jwoelmer2@... <jwoelmer2%40verizon.net>> wrote: > In the article
they mentioned "F R U R' U' F'. That's Front
clockwise, > Right clockwise, Under clockwise, Right counterclockwise,
Under > counterclockwise, Front counterclockwise." > > I just wish
they could get the notation correct. "Up" instead of >
"under," though I can perhaps see where they could have
mistaken it. > Some of my friends get "Back" and
"Bottom" mixed up. > > This article just goes to show the
growing popularity of the cube. > It's great. I'm thinking
about solving a few cube for my school's > talent show. We'll
see how it turns out. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "enguarde1234" > <enguarde1234@...> wrote: > > > > Hey
all, > > > > The OC Register did an article last week on the San
Clemente Cubers > > Club! Check it out at > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
> > Rory > > San Clemente Cubers Club VP, Public Relations Director > >
> > > > > > __________________________________________________ > Do You
Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
144. [Speed cubing group] Re: Of Calculus and Cube From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 21:29:59 -0000
Depends what step we're talking about. If Gilles means a
multislotting or empty slot algorithm for F2L, then it could be quite
useful with cross-on-top. However, they're talking about BLD
methods in the article, in which case neither F R U R' U'
F' nor F R D R' D' F' is terribly useful. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I agree with the U = Under mistake, but I
don't see the "solve from top to bottom" part. Don't
you mean Cross-On-Left (= Top on Right)? > > ----- Original Message
----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 06,
2007 9:31 AM > Subject: Re: [Speed cubing group] Re: Of Calculus and
Cube > > > Well, nothing prevents you to do F R D R' D'
F'. > It is also an algorithm than can be used if you solve from
top to bottom. > > It's just too bad they wrote U = Under :s > >
Gilles > > 2007/1/6, Rory Margraf <enguarde1234@...>: > > > > Go for
it. When you have an audience, the effect can be amazing on > > people.
> > > > Rory > > > > jwoelmer2 <jwoelmer2@...
<jwoelmer2%40verizon.net>> wrote: > > In the article they mentioned
"F R U R' U' F'. That's Front clockwise, > >
Right clockwise, Under clockwise, Right counterclockwise, Under > >
counterclockwise, Front counterclockwise." > > > > I just wish they
could get the notation correct. "Up" instead of > >
"under," though I can perhaps see where they could have
mistaken it. > > Some of my friends get "Back" and
"Bottom" mixed up. > > > > This article just goes to show the
growing popularity of the cube. > > It's great. I'm thinking
about solving a few cube for my school's > > talent show.
We'll see how it turns out. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "enguarde1234" > > <enguarde1234@>
wrote: > > > > > > Hey all, > > > > > > The OC Register did an article
last week on the San Clemente Cubers > > > Club! Check it out at > > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
> > > > Rory > > > San Clemente Cubers Club VP, Public Relations
Director > > > > > > > > > > > > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > [Non-text portions of this message have been
removed] >
145. Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 21:51:12 -0000
Tyson -- A couple more questions for the Jan 13 competition (that might
be of general interest) - I just wanted to confirm that there will not
be a 2x2x2 contest. - How will 4x4x4 and 5x5x5 contests be run? My
suggestion would be to use the European style format: Everybody does 1
run, top 12 or 16 do a second run, top 6 or 8 finish out an average of
5. Mainly, just make sure everyone knows the format beforehand (and
doesn't find out in the middle of a solve :-) I won't be
making it into the second round on 3x or 3x-onehand, but I'll just
shoot for as good an average as I can get (and thanks for having first
round be an average). See everyone next week! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > So we will be doing the
preliminary round to 3x3x3 speed solve and > one-handed speed solve. In
order to qualify for the second round in speed > solve, you need to
record an average of five under 28 seconds. For > one-handed speed
solve, you need an average of 50 seconds. > > Good luck! > > -Tyson > >
On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > Northern
California Pre-Qualifying Round > > Date: Saturday, January 6, 2007 > >
Time: 1 PM to 5 PM > > Location: Winnett Center, Caltech
146. Question From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 06 Jan 2007 23:53:25 -0000
Just asking where there is a listing of all the tournaments within the
next couple months, and asking if there is a Rutgers tournament coming
this Spring.
147. Re: Question From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 02:16:21 -0000
www.speedcubing.com At first I was quite surprised to see that question
^^; Darren --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Just asking where there
is a listing of all the tournaments within the > next couple months, and
asking if there is a Rutgers tournament coming > this Spring. >
148. Re: Question From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 03:14:02 -0000
O well, i knew they had a few tournaments like 5 or 6 listed, just
seeing if there were tournaments known further away, i live in New
Jersey, so the closest tournament to me is in California! so it kinda
sucks --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > www.speedcubing.com > > At first I was
quite surprised to see that question ^^; > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Just asking where there is a listing of all
the tournaments within the > > next couple months, and asking if there
is a Rutgers tournament coming > > this Spring. > > >
149. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Jan 2007 23:06:35 -0800
Hi Jeff, We are not planning a 2x2x2 competition at this time. Here is
the following format for the events: 3x3x3 Speed Solve, 28 seconds will
advance into the second round, and a certain number will advance to the
final round. This number will be either 8 or 12. I'm trying to
gauge the competitiveness of the competition. I think we could have 12
cubers all under 17 seconds for an average. The level of competition in
California is quite high. 3x3x3 One-Handed solve, 50 seconds will
advance into the final round. 3x3x3 Blindfold Solve, essentially, you
get about 12 minutes of stage time. You may do three attempts if each
attempt is under 4 minutes 30 seconds. You may do two attempts if each
attempt is under 6 minutes and 30 seconds. Otherwise, you will get one
attempt. 4x4x4 Speed Solve, everyone gets two attempts. If both attempts
are under 3 minutes, you finish the average of 5. 5x5x5 Speed Solve,
everyone gets two attempts. If both attempts are under 4 minutes 30
seconds, you finish the average of 5. -Tyson On Jan 6, 2007, at 1:51 PM,
Jeff Soesbe wrote: > Tyson -- > > A couple more questions for the Jan 13
competition (that might be of > general interest) > > - I just wanted to
confirm that there will not be a 2x2x2 contest. > > - How will 4x4x4 and
5x5x5 contests be run? My suggestion would be > to use the European
style format: Everybody does 1 run, top 12 or 16 > do a second run, top
6 or 8 finish out an average of 5. > > Mainly, just make sure everyone
knows the format beforehand (and > doesn't find out in the middle
of a solve :-) > > I won't be making it into the second round on 3x
or 3x-onehand, but > I'll just shoot for as good an average as I
can get (and thanks for > having first round be an average). > > See
everyone next week! > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@...> wrote: > > > > Hi Everyone, > > > > So we will be
doing the preliminary round to 3x3x3 speed solve and > > one-handed
speed solve. In order to qualify for the second round > in speed > >
solve, you need to record an average of five under 28 seconds. For > >
one-handed speed solve, you need an average of 50 seconds. > > > > Good
luck! > > > > -Tyson > > > > On 12/25/06, azndlo15 <azndlo15@...>
wrote: > > > > > > Northern California Pre-Qualifying Round > > > Date:
Saturday, January 6, 2007 > > > Time: 1 PM to 5 PM > > > Location:
Winnett Center, Caltech > > >
150. Re: [Speed cubing group] Slamming gen2 timers, messing up
time From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 6 Jan 2007 23:35:37 -0800
Can you perhaps just not slam the timer as hard? -Tyson On 1/5/07,
d_funny007 <no_reply@yahoogroups.com> wrote: > > > > > > > I have
been really annoyed by this for a long time. I was curious if > it was
just me and how frequently it occurs for you guys. > > Sometimes when I
slam my timer very hard, it casues the time to > vanish and for it to go
into this strange loop. I find this annoying > because I am more like to
slam on a spectacular solve time. It > wasn't too big of a problem
for me, but I think there is a simple > solution. > > I wonder how the
rubiks.com timer fairs with slamming (although you > almost never slam
with it since it's based on photo-resistors)... > > I'm hoping
that they fix this problem (as well as allow computer > interface,
wjhich we have all been yearning for the longest time). > I'd think
that the designers would have thoughly tested for stuff > like this and
placed in proper safe-guards. > > I suspect it has to do with the
battery being temporarily knocked > out of place (it's the only
non-moving part really). Thus they could > simply place a "very
beefy cap" in parallel with the battery cell > and that should fix
things. Capacitors are wonderful things... (as > are inductors). Plus
for Gen3, they could increase the number of > batteries needed. Or even
better, an optional additonal battery. > Another thing, would be to go
to something more acessible to > consumers like AAA size. What do you
guys think? Is the extra weight > worth it? > > As for the form-factor,
it's perfect. I'm even used to the placement > of the rest
button now. A "hold switch" or "guard" could still
be > useful for the people not used to the timer though. Hem... OR!
place > the buttons in a more hard-to-accidently-hit location such as an
> area on the side (perpendicular to the slamming action, and >
inconspicuous). > > -Doug > >
151. Re: [Speed cubing group] Re: On the local news From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Jan 2007 09:29:32 +0100
It will be on
http://www.silhouette.nl/2006_uk_open/willsmithchrisgardneronoprahpart5of5.avi
for a couple of days. If anyone thinks this is illegal in the
Netherlands, please tell me so and I will take it down. ----- Original
Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 05, 2007
9:45 PM Subject: [Speed cubing group] Re: On the local news Ah great!
Thank you. I want the whole thing. http://www.yousendit.com/ was shown
to me by Hunt, and I think it's a great way of sending files if you
have no better means. If it's small you can just e-mail it to me.
(doug cube [one word] at gmail, will do) I can host it somewhere if
other's want it. I do have some web space still. I'm betting
it's in the dreaded FLV format. I have a player for it, but can
convert it for you guys too. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't make a habit of checking links
that used to work. I do have this still on my computer and am now
wondering if I could supply you with this file, or maybe just the part
of it that has the cubing in it? > > Please advise. [Non-text portions
of this message have been removed]
152. Re: [Speed cubing group] Re: Of Calculus and Cube From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 Jan 2007 09:29:10 +0100
No I was talking about a normal speedsolve in which you would solve the
cross on top but then keep the cube like this. But anyway the algorithm
doesn't work to orient edges. You have to use something like F L D
L' D' F' to do it. Gilles 2007/1/6, Tim Reynolds
<timothy.reynolds2@...>: > > Depends what step we're talking
about. If Gilles means a > multislotting or empty slot algorithm for
F2L, then it could be > quite useful with cross-on-top. However,
they're talking about BLD > methods in the article, in which case
neither F R U R' U' F' nor F R > D R' D'
F' is terribly useful. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > > > I agree
with the U = Under mistake, but I don't see the "solve > from
top to bottom" part. Don't you mean Cross-On-Left (= Top on >
Right)? > > > > ----- Original Message ----- > > From: Gilles van den
Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Saturday, January 06, 2007 9:31 AM > > Subject: Re: [Speed
cubing group] Re: Of Calculus and Cube > > > > > > Well, nothing
prevents you to do F R D R' D' F'. > > It is also an
algorithm than can be used if you solve from top > to bottom. > > > >
It's just too bad they wrote U = Under :s > > > > Gilles > > > >
2007/1/6, Rory Margraf <enguarde1234@...>: > > > > > > Go for it.
When you have an audience, the effect can be > amazing on > > > people.
> > > > > > Rory > > > > > > jwoelmer2 <jwoelmer2@...
<jwoelmer2%40verizon.net>> wrote: > > > In the article they mentioned
"F R U R' U' F'. That's Front > clockwise, > >
> Right clockwise, Under clockwise, Right counterclockwise, Under > > >
counterclockwise, Front counterclockwise." > > > > > > I just wish
they could get the notation correct. "Up" instead > of > > >
"under," though I can perhaps see where they could have >
mistaken it. > > > Some of my friends get "Back" and
"Bottom" mixed up. > > > > > > This article just goes to show
the growing popularity of the > cube. > > > It's great. I'm
thinking about solving a few cube for my > school's > > > talent
show. We'll see how it turns out. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > >
"enguarde1234" > > > <enguarde1234@> wrote: > > > > > > > >
Hey all, > > > > > > > > The OC Register did an article last week on the
San Clemente > Cubers > > > > Club! Check it out at > > > > >
http://www.ocregister.com/ocregister/news/local/article_1401410.php > >
> > > > > > Rory > > > > San Clemente Cubers Club VP, Public Relations
Director > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > > Do You Yahoo!?
> > > Tired of spam? Yahoo! Mail has the best spam protection around > >
> http://mail.yahoo.com > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > [Non-text portions of this
message have been removed]
153. Wow, Will Smith has really gotten the word out From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 10:16:06 -0000
I went to the mall recently to get extra cubes for relays and every
toy/game store was sold out. Every cashier essentially said,
"We've been sold out ever since that Will Smith movie came
out." On the airplane back to Penn, I was fiddling with my cube
again and the flight attendant spoke out, "Hey, Will Smith can do
those!" to which I replied with a solve -- always resulting in a
funny response, haha. Additionally, I've been running into more and
more people who have picked up the cube as a new hobby. It's nice
to see the cube getting around :D
154. Re: [Speed cubing group] Slamming gen2 timers, messing up
time From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 10:57:10 -0000
=X --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Can you perhaps just not slam the timer as
hard? > > -Tyson > > On 1/5/07, d_funny007 <no_reply@yahoogroups.com>
wrote: > > > > > > > > > > > > > > I have been really annoyed by this
for a long time. I was curious if > > it was just me and how frequently
it occurs for you guys. > > > > Sometimes when I slam my timer very
hard, it casues the time to > > vanish and for it to go into this
strange loop. I find this annoying > > because I am more like to slam on
a spectacular solve time. It > > wasn't too big of a problem for
me, but I think there is a simple > > solution. > > > > I wonder how the
rubiks.com timer fairs with slamming (although you > > almost never slam
with it since it's based on photo-resistors)... > > > > I'm
hoping that they fix this problem (as well as allow computer > >
interface, wjhich we have all been yearning for the longest time). > >
I'd think that the designers would have thoughly tested for stuff >
> like this and placed in proper safe-guards. > > > > I suspect it has
to do with the battery being temporarily knocked > > out of place
(it's the only non-moving part really). Thus they could > > simply
place a "very beefy cap" in parallel with the battery cell > >
and that should fix things. Capacitors are wonderful things... (as > >
are inductors). Plus for Gen3, they could increase the number of > >
batteries needed. Or even better, an optional additonal battery. > >
Another thing, would be to go to something more acessible to > >
consumers like AAA size. What do you guys think? Is the extra weight > >
worth it? > > > > As for the form-factor, it's perfect. I'm
even used to the placement > > of the rest button now. A "hold
switch" or "guard" could still be > > useful for the
people not used to the timer though. Hem... OR! place > > the buttons in
a more hard-to-accidently-hit location such as an > > area on the side
(perpendicular to the slamming action, and > > inconspicuous). > > > >
-Doug > > > > >
155. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round) From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 14:28:52 -0000
I'll add this to my justification for not including the 2x2x2 in
the combined rankings list... DanH :) --- In
speedsolvingrubikscube@...m, Tyson Mao <tyson.mao@...> wrote: > > Hi
Jeff, > > We are not planning a 2x2x2 competition at this time. > > Here
is the following format for the events: > > 3x3x3 Speed Solve, 28
seconds will advance into the second round, and a > certain number will
advance to the final round. This number will be > either 8 or 12.
I'm trying to gauge the competitiveness of the > competition. I
think we could have 12 cubers all under 17 seconds for > an average. The
level of competition in California is quite high. > > 3x3x3 One-Handed
solve, 50 seconds will advance into the final round. > > 3x3x3 Blindfold
Solve, essentially, you get about 12 minutes of stage > time. You may do
three attempts if each attempt is under 4 minutes 30 > seconds. You may
do two attempts if each attempt is under 6 minutes > and 30 seconds.
Otherwise, you will get one attempt. > > 4x4x4 Speed Solve, everyone
gets two attempts. If both attempts are > under 3 minutes, you finish
the average of 5. > > 5x5x5 Speed Solve, everyone gets two attempts. If
both attempts are > under 4 minutes 30 seconds, you finish the average
of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM, Jeff Soesbe wrote: > >
> Tyson -- > > > > A couple more questions for the Jan 13 competition
(that might be of > > general interest) > > > > - I just wanted to
confirm that there will not be a 2x2x2 contest. > > > > - How will 4x4x4
and 5x5x5 contests be run? My suggestion would be > > to use the
European style format: Everybody does 1 run, top 12 or 16 > > do a
second run, top 6 or 8 finish out an average of 5. > > > > Mainly, just
make sure everyone knows the format beforehand (and > > doesn't
find out in the middle of a solve :-) > > > > I won't be making it
into the second round on 3x or 3x-onehand, but > > I'll just shoot
for as good an average as I can get (and thanks for > > having first
round be an average). > > > > See everyone next week! > > > > yeff > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
> <tyson.mao@> wrote: > > > > > > Hi Everyone, > > > > > > So we will
be doing the preliminary round to 3x3x3 speed solve and > > > one-handed
speed solve. In order to qualify for the second round > > in speed > > >
solve, you need to record an average of five under 28 seconds. For > > >
one-handed speed solve, you need an average of 50 seconds. > > > > > >
Good luck! > > > > > > -Tyson > > > > > > On 12/25/06, azndlo15
<azndlo15@> wrote: > > > > > > > > Northern California Pre-Qualifying
Round > > > > Date: Saturday, January 6, 2007 > > > > Time: 1 PM to 5 PM
> > > > Location: Winnett Center, Caltech > > > > > > >
156. Re: Wow, Will Smith has really gotten the word out From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 15:58:40 -0000
Heh and then you get all those people coming up to you saying "oh i
know the centers always stay still!!!!"
157. Re: A fast one-ahdned solve on video!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 15:55:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Ok, are you referring to: > > 1) that I do
inspection with two hands, or Yep. That has been forbidden since Sep
2005. > 2) that I maybe stop the cube not only with fingers? Nope. That
has been explicitly allowed since Jul 2006. I know it was an unofficial
solve so it doesn't really matter much. Just want to remind people
so they don't forget it in competition. Would be sad if you used
two hands in competition just because you're used to it from
practice. I personally prefer to practice competition- style, up to the
point that for Germany 2006 I covered the cube after inspection, talked
with an imaginary judge, and didn't sit but stand. Cheers! Stefan
158. Re: Question From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 16:09:32 -0000
Or of course here:
http://www.worldcubeassociation.org/results/competitions.php Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > www.speedcubing.com > > At first I was
quite surprised to see that question ^^; > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Just asking where there is a listing of all
the tournaments within the > > next couple months, and asking if there
is a Rutgers tournament coming > > this Spring. > > >
159. Re: What counts as Luck? (Sq-1) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 16:13:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > > Another big question I had, which I am
sure is in the WCA rules, but > > I'd rather have an unbiased
discussion here (plus I'm too lazy to > > read it at the mmoment) -
What counts as solved and is there a 2s > > penalty, and what would
constitue a 2s penalty? > > In my opinion the rule should be (but I
don't know what WCA say about > sq-1): If one layer (Up or Down
Layer) need 45 or more degrees > rotation to fix it than it is a 2s
penalty. (If the two layers need 45 > or more than it is a DNF, although
the cube is just one middle layer > move away from solution. But one
slice move on 3x3 away is (I think) > also DNF.) Don't think. Read.
Reduces the risk to spread myths. Article 10:
http://www.speedcubing.com/events/regulations.html Cheers! Stefan
160. Re: [Speed cubing group] Re: Cross From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 03:10:47 +1100
Per Kristen Fredlund wrote: > Hi :-) > > Why do people have this
fascination for number of turns when > performance is measured in time
units?? Time will only measure how fast people perform solutions now,
but if we are interested in assessing the potential of a solving
strategy, then we need to turn to predictive metrics. > Low turn count
is just a rough indication of possible speed. Exactly. -- Ryan Heise
http://www.ryanheise.com/cube/
161. Yu Jeong Min's WR Record 11.76 avg of 5 From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 17:11:58 -0000
As you all kinda saw on Speedcubing.com, Yu Jeong Min (aka Gungz) broke
the WR for avg of 5 from Anssi's 13.22 seconds to 11.76 seconds...a
sub 12! That's almost 1 and a half seconds faster! Now that...is
gonna be hard to beat. Also the one handed single solve of 19.34
seconds...a sub 20! Visit his nice blog that might contain something
interesting for you guys to see ;-) http://4none.goodmeet.net/909-tt
Anything else to talk about this? lol -Harris
162. Any Dutch cubers going to Roissy 2007? From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 17:31:35 -0000
On the list of registered competitors I only saw 11 French and 3 Belgian
competitors. Are any Dutch cubers going there?
http://perso.ens-lyon.fr/clement.gallet/roissy/
163. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Jan 2007 18:47:25 +0100
And another thing about Yu Jeong Min: He is currently holding the best 9
times of the year! To bad he did a 13.09 and not a 12.89, otherwise he
would have gotten all 10!
http://www.worldcubeassociation.org/results/events.php?eventId=333®ionId=&years=only%2B2007&show=100%2BResults&single=Single
----- Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:42 PM Subject: Re: [Speed cubing group] Yu Jeong Min's WR Record
11.76 avg of 5 I was almost sure that we would get a sub 10 and a sub 20
one handed this year. But this year is just 1 week old! New Goals for
this year: Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5
Sub 20 average of 10 OH Who thinks all of these goals will be reached
this year? ----- Original Message ----- From: Harris Chan To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record
11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min
(aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to
11.76 seconds...a sub 12! That's almost 1 and a half seconds
faster! Now that...is gonna be hard to beat. Also the one handed single
solve of 19.34 seconds...a sub 20! Visit his nice blog that might
contain something interesting for you guys to see ;-)
http://4none.goodmeet.net/909-tt Anything else to talk about this? lol
-Harris [Non-text portions of this message have been removed]
164. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Jan 2007 18:42:49 +0100
I was almost sure that we would get a sub 10 and a sub 20 one handed
this year. But this year is just 1 week old! New Goals for this year:
Sub 9 single solve Sub 18 single solve OH Sub 10 average of 5 Sub 20
average of 10 OH Who thinks all of these goals will be reached this
year? ----- Original Message ----- From: Harris Chan To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January 07, 2007
6:11 PM Subject: [Speed cubing group] Yu Jeong Min's WR Record
11.76 avg of 5 As you all kinda saw on Speedcubing.com, Yu Jeong Min
(aka Gungz) broke the WR for avg of 5 from Anssi's 13.22 seconds to
11.76 seconds...a sub 12! That's almost 1 and a half seconds
faster! Now that...is gonna be hard to beat. Also the one handed single
solve of 19.34 seconds...a sub 20! Visit his nice blog that might
contain something interesting for you guys to see ;-)
http://4none.goodmeet.net/909-tt Anything else to talk about this? lol
-Harris [Non-text portions of this message have been removed]
165. Re: What counts as Luck? (Sq-1) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 18:39:27 -0000
That is not sufficiently explicit for me. I think that something needs
to be added there in the case of sq-1 just to be perfectly clear. All I
could gather was that 45 deg, since it is most similar to the 2x2 among
all the ohter's mentioned. But I can't conclude this for
certain. What do yuo guys think looking at Article 10? Another hting
that worries me a bit is that the term "square" is only found
twice int he entire article... only saying that the scramble is to be 40
"moves" and that the format is perfered to be "mean of
3". In fact, it is not clear to me what "Half-Turn
Metrics" is when applied to Sq- 1, but it can only be presummed to
be the "Twist-Metric". Cliking on the scramble program
provided by Jaap, I deduce that it is actually "Turn-Metric"
instead.... -Doug > Don't think. Read. Reduces the risk to spread
myths. > > Article 10: >
http://www.speedcubing.com/events/regulations.html > > Cheers! > Stefan
166. Re: What counts as Luck? (Sq-1) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 20:36:24 -0000
Gah. Now you made it look like I was talking to you. Wasn't. Was to
Michael. Cause he got the rules for cubes wrong (I should've
pointed to 10e2, to be precise). Cheers! Stefan --- In
speedsolvingrubikscube@...m, d_funny007 <no_reply@...> wrote: > >
That is not sufficiently explicit for me. I think that something needs >
to be added there in the case of sq-1 just to be perfectly clear. > >
All I could gather was that 45 deg, since it is most similar to the >
2x2 among all the ohter's mentioned. But I can't conclude this
for > certain. What do yuo guys think looking at Article 10? Another
hting > that worries me a bit is that the term "square" is
only found twice > int he entire article... only saying that the
scramble is to be > 40 "moves" and that the format is perfered
to be "mean of 3". In fact, > it is not clear to me what
"Half-Turn Metrics" is when applied to Sq- > 1, but it can
only be presummed to be the "Twist-Metric". Cliking on > the
scramble program provided by Jaap, I deduce that it is > actually
"Turn-Metric" instead.... > > > -Doug > > > > Don't
think. Read. Reduces the risk to spread myths. > > > > Article 10: > >
http://www.speedcubing.com/events/regulations.html > > > > Cheers! > >
Stefan >
167. Re: Wow, Will Smith has really gotten the word out From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Jan 2007 21:04:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "r2zou"
<r2zou@...> wrote: > > Heh and then you get all those people coming
up to you saying "oh i > know the centers always stay
still!!!!" > LOL that's exactly what happened to me when i was
talking to this...Adidas store employee. So they said, "so what
does that mean?"
168. how much? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 Jan 2007 15:27:33 -0800
How much would you pay to see a sub-12 average in a competition? If 25
people put in $50, we could fly him to the United States. I'm
definitely in... -Tyson
169. Re: [Speed cubing group] how much? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Jan 2007 16:40:19 -0700
Are they on video on video? If so, why not just watch that? Pat -----
Original Message ----- From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 07, 2007 4:27 PM Subject: [Speed cubing group] how
much? How much would you pay to see a sub-12 average in a competition?
If 25 people put in $50, we could fly him to the United States. I'm
definitely in... -Tyson [Non-text portions of this message have been
removed]
170. Re: how much? From: "ryn_patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 00:04:53 -0000
I'm down for this. -Ryan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > How much would you pay to see a sub-12 average in a
competition? If 25 > people put in $50, we could fly him to the United
States. I'm > definitely in... > > -Tyson >
171. Re: [Speed cubing group] Re: how much? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 Jan 2007 17:00:08 -0800
Because, anyone can do anything on video. People do some pretty crazy
stuff on video, like that video director who solved it with his feet.
When you average sub-12 in competition, you deserve a trip to the United
States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: >
I'm down for this. > > -Ryan > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > How much would you pay to see a sub-12 average in a
competition? If > 25 > > people put in $50, we could fly him to the
United States. I'm > > definitely in... > > > > -Tyson > > > > >
172. [Speed cubing group] Re: how much? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 03:16:45 -0000
Tyson, Just one question. What makes you think he wants to fly to the
states to compete in a competition? (I'll leave it at one question
for now...) Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tyson.mao@...> wrote: > > Because, anyone can do anything on
video. People do some pretty crazy > stuff on video, like that video
director who solved it with his feet. > When you average sub-12 in
competition, you deserve a trip to the > United States. > > -Tyson > >
On Jan 7, 2007, at 4:04 PM, ryn_patricio wrote: > > > I'm down for
this. > > > > -Ryan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > How much would you pay to see a sub-12 average in a
competition? If > > 25 > > > people put in $50, we could fly him to the
United States. I'm > > > definitely in... > > > > > > -Tyson > > >
> > > > > > >
173. Re: [Speed cubing group] Re: how much? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 7 Jan 2007 20:26:36 -0700
You think he could repeat this w/ avg or 12 or so? Or even 5 avg again?
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 07, 2007 6:00 PM Subject: Re: [Speed cubing group]
Re: how much? Because, anyone can do anything on video. People do some
pretty crazy stuff on video, like that video director who solved it with
his feet. When you average sub-12 in competition, you deserve a trip to
the United States. -Tyson On Jan 7, 2007, at 4:04 PM, ryn_patricio
wrote: > I'm down for this. > > -Ryan > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Tyson Mao > <tyson.mao@...> wrote: > > > > How much would you pay to
see a sub-12 average in a competition? If > 25 > > people put in $50, we
could fly him to the United States. I'm > > definitely in... > > >
> -Tyson > > > > > [Non-text portions of this message have been removed]
174. [Speed cubing group] Re: how much? From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 03:37:34 -0000
It's not whether or not he'll want to compete. It's just
that what he has done is so incredible... and a lot of people would pay
good money to see him live.
175. UCSD Cube Club From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 07:39:06 -0000
Hi all, This is Kevin Wu, I currently attend UCSD as a first year and
have established a cube club here. If anyone at or around UCSD would
like to attend our club meetings (on campus) to learn more about cubing,
share your own knowledge, or just to meet new cubers, feel free to
contact me. Kevin Wu
176. Re: [Speed cubing group] UCSD Cube Club From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 7 Jan 2007 23:49:46 -0800
So awesome! Did you contact Mark Polinkovsky and Adam Zamora? -Tyson On
Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > Hi all, > > This is
Kevin Wu, I currently attend UCSD as a first year and have > established
a cube club here. If anyone at or around UCSD would like > to attend our
club meetings (on campus) to learn more about cubing, > share your own
knowledge, or just to meet new cubers, feel free to > contact me. > >
Kevin Wu > > >
177. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 09:24:46 +0100
I can take care of the OH records if you want ! :D No seriously, I knew
he was fast but... Well, I am glad I chose Korea as my destination for a
6-month study program. :D Congratulations Mr Jeong-Min :D Gilles
2007/1/7, Arnaud van Galen <avgalen@...>: > > I was almost sure that
we would get a sub 10 and a sub 20 one handed > this year. But this year
is just 1 week old! > > New Goals for this year: > Sub 9 single solve >
Sub 18 single solve OH > Sub 10 average of 5 > Sub 20 average of 10 OH >
> Who thinks all of these goals will be reached this year? > > -----
Original Message ----- > From: Harris Chan > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, January 07, 2007 6:11 PM > Subject: [Speed cubing group]
Yu Jeong Min's WR Record 11.76 avg of 5 > > As you all kinda saw on
Speedcubing.com, Yu Jeong Min (aka Gungz) > broke the WR for avg of 5
from Anssi's 13.22 seconds to 11.76 > seconds...a sub 12!
That's almost 1 and a half seconds faster! Now > that...is gonna be
hard to beat. > > Also the one handed single solve of 19.34 seconds...a
sub 20! > > Visit his nice blog that might contain something interesting
for you > guys to see ;-) > > http://4none.goodmeet.net/909-tt > >
Anything else to talk about this? lol > > -Harris > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed]
178. Re: UCSD Cube Club From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 10:15:30 -0000
Not yet, I'll be sure to do that! --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > So awesome! Did you contact Mark Polinkovsky and Adam Zamora?
> > -Tyson > > On Jan 7, 2007, at 11:39 PM, verymagicalguy wrote: > > >
Hi all, > > > > This is Kevin Wu, I currently attend UCSD as a first
year and have > > established a cube club here. If anyone at or around
UCSD would like > > to attend our club meetings (on campus) to learn
more about cubing, > > share your own knowledge, or just to meet new
cubers, feel free to > > contact me. > > > > Kevin Wu > > > > > > >
179. Re: [Speed cubing group] Combined Rankings of 2006 From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 12:57:23 -0000
The Allround list (including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is available
on http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-
2345.htm (sorry for the strange url, but I don't have hosting
anymore) There are 4 tabs on the bottom for the 4 different rankings:
Single_Absolute_Rank: Like Dan's list Average_Absolute_Rank: Like
Dan's list but based on averages Single_Relative_Result:
Competitors best single times compared to events best single times
Average_Relative_Result: Competitors best average times compared to
events best average times I think absolute times are simple to
understand. I include relative times to show how everyone compares to
the best. For example: Person Frank Morris 2x2x2 1.16 3x3x3 1.34 4x4x4
1.11 5x5x5 1.00 Total 1.15 Ranking 1 means Frank is 16% slower than the
best 2x2x2 solver (Frank Morris: 4.12, Anthony Hsu: 3.55) 34% slower
than the best 3x3x3 solver (Frank Morris: 14.07, Toby Mao: 10.48) 11%
slower than the best 4x4x4 solver (Frank Morris: 56.85, Michael Fung:
51.16) and that he is the best 5x5x5 solver This results in him being
15% slower overall compared to the best solvers. I hope I made it clear
how these rankings work and that people agree they are all useful.
Hopefully Stefan will include all of these lists on speedcubing.
180. Re: [Speed cubing group] Combined Rankings of 2006 From: a_ooms75 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 15:30:36 -0000
The last 2 list gives a better view i think tnx for the list im doing
not bad after all :) --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > The Allround list
(including 2x2x2, 3x3x3, 4x4x4 and 5x5x5) is > available on >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- >
2345.htm (sorry for the strange url, but I don't have hosting
anymore) > > There are 4 tabs on the bottom for the 4 different
rankings: > Single_Absolute_Rank: Like Dan's list >
Average_Absolute_Rank: Like Dan's list but based on averages >
Single_Relative_Result: Competitors best single times compared to >
events best single times > Average_Relative_Result: Competitors best
average times compared to > events best average times > > I think
absolute times are simple to understand. I include relative > times to
show how everyone compares to the best. For example: > > Person Frank
Morris > 2x2x2 1.16 > 3x3x3 1.34 > 4x4x4 1.11 > 5x5x5 1.00 > Total 1.15
> Ranking 1 > > means Frank is 16% slower than the best 2x2x2 solver
(Frank Morris: > 4.12, Anthony Hsu: 3.55) > 34% slower than the best
3x3x3 solver (Frank Morris: 14.07, Toby Mao: > 10.48) > 11% slower than
the best 4x4x4 solver (Frank Morris: 56.85, Michael > Fung: 51.16) > and
that he is the best 5x5x5 solver > This results in him being 15% slower
overall compared to the best > solvers. > > I hope I made it clear how
these rankings work and that people agree > they are all useful.
Hopefully Stefan will include all of these lists > on speedcubing. >
181. Re: [Speed cubing group] Combined Rankings of 2006 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 16:48:07 -0000
Sorry but the link doesn't work here?
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > The last 2 list gives a better view i think
> > tnx for the list > im doing not bad after all :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3,
4x4x4 and 5x5x5) is > > available on > >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > >
2345.htm (sorry for the strange url, but I don't have hosting >
anymore) > > > > There are 4 tabs on the bottom for the 4 different
rankings: > > Single_Absolute_Rank: Like Dan's list > >
Average_Absolute_Rank: Like Dan's list but based on averages > >
Single_Relative_Result: Competitors best single times compared to > >
events best single times > > Average_Relative_Result: Competitors best
average times compared > to > > events best average times > > > > I
think absolute times are simple to understand. I include > relative > >
times to show how everyone compares to the best. For example: > > > >
Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > >
5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16%
slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony
Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris:
14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver
(Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the
best 5x5x5 solver > > This results in him being 15% slower overall
compared to the best > > solvers. > > > > I hope I made it clear how
these rankings work and that people > agree > > they are all useful.
Hopefully Stefan will include all of these > lists > > on speedcubing. >
> >
182. Magnetic Cube From: hippotizer <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 17:06:02 -0000
Most of you have probably seen this already:
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking
seriously about making this cubes, starting with a serie of 100, and
selling them for 80$/cube (exclusive shipping) through a little internet
shop. Making them cheaper is not an option, because the material itself
is not cheap and a lot of works needs to be done just for one cube.
Starting a whole serie requires some financial investment, so I would
like to pre-check the interest. Please answer to this thread if you are
interested, and let me know the following: 1) do you like "acrylic
+ colored stickers" OR "dotted dices"? 2) if you choose
"dotted dices", which color: red, blue, or green?
183. New category? From: Listas <listas@...> To: hippotizer <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Jan 2007 15:33:25 -0200
Hello all, a friend of mine was thinking about a possible new category
of competition. Would it be interesting (possible) to blind solve, using
cubes for blind people(the ones that have textures or symbols that you
can feel with your fingers)? Even the inspection would be done
blindfolded, maybe in the same 15 seconds of a normal competition,
because people can always "feel" the cube during the solve. Is
there a competition that includes something like this? Would it be a
nice idea? I didn't try to do this kind of solve because I
don't have a cube for blind people, but I would like to see what
happens with solving time. What do you think? Cheers, Guilherme Brazil.
184. Re: New category? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 18:44:05 -0000
What would be great: Blind people in a competition. We would authorize
textures for them, and they would compete with similar rules. Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, Listas <listas@...>
wrote: > > Hello all, > > a friend of mine was thinking about a possible
new category of competition. > Would it be interesting (possible) to
blind solve, using cubes for blind people(the ones > that have textures
or symbols that you can feel with your fingers)? > Even the inspection
would be done blindfolded, maybe in the same 15 > seconds of a normal
competition, because people can always "feel" the > cube
during the solve. > Is there a competition that includes something like
this? Would it be a nice idea? > I didn't try to do this kind of
solve because I don't have a cube for > blind people, but I would
like to see what happens with solving time. > What do you think? > >
Cheers, > > Guilherme > Brazil. >
185. Re: [Speed cubing group] Combined Rankings of 2006 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Jan 2007 20:38:16 +0100
I just clicked on the link in your post and it works. I tested in
Internet Explorer 7 and Opera 9.10. Also, Alexander could open it just
fine. Just to be sure:
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
----- Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
5:48 PM Subject: Re: [Speed cubing group] Combined Rankings of 2006
Sorry but the link doesn't work here?
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006-2345.htm
--- In speedsolvingrubikscube@yahoogroups.com, a_ooms75
<no_reply@...> wrote: > > The last 2 list gives a better view i think
> > tnx for the list > im doing not bad after all :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@> wrote: > > > > The Allround list (including 2x2x2, 3x3x3,
4x4x4 and 5x5x5) is > > available on > >
http://www.silhouette.nl/2006_uk_open/wcacombinedrankings2006- > >
2345.htm (sorry for the strange url, but I don't have hosting >
anymore) > > > > There are 4 tabs on the bottom for the 4 different
rankings: > > Single_Absolute_Rank: Like Dan's list > >
Average_Absolute_Rank: Like Dan's list but based on averages > >
Single_Relative_Result: Competitors best single times compared to > >
events best single times > > Average_Relative_Result: Competitors best
average times compared > to > > events best average times > > > > I
think absolute times are simple to understand. I include > relative > >
times to show how everyone compares to the best. For example: > > > >
Person Frank Morris > > 2x2x2 1.16 > > 3x3x3 1.34 > > 4x4x4 1.11 > >
5x5x5 1.00 > > Total 1.15 > > Ranking 1 > > > > means Frank is 16%
slower than the best 2x2x2 solver (Frank > Morris: > > 4.12, Anthony
Hsu: 3.55) > > 34% slower than the best 3x3x3 solver (Frank Morris:
14.07, Toby > Mao: > > 10.48) > > 11% slower than the best 4x4x4 solver
(Frank Morris: 56.85, > Michael > > Fung: 51.16) > > and that he is the
best 5x5x5 solver > > This results in him being 15% slower overall
compared to the best > > solvers. > > > > I hope I made it clear how
these rankings work and that people > agree > > they are all useful.
Hopefully Stefan will include all of these > lists > > on speedcubing. >
> > [Non-text portions of this message have been removed]
186. Re: [Speed cubing group] Re: New category? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Jan 2007 19:57:23 +0100
Hi guys, There is already an unofficial category on speedcubing.com.
Have fun, Ron ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
7:44 PM Subject: [Speed cubing group] Re: New category? What would be
great: Blind people in a competition. We would authorize textures for
them, and they would compete with similar rules. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, Listas <listas@...> wrote: >
> Hello all, > > a friend of mine was thinking about a possible new
category of competition. > Would it be interesting (possible) to blind
solve, using cubes for blind people(the ones > that have textures or
symbols that you can feel with your fingers)? > Even the inspection
would be done blindfolded, maybe in the same 15 > seconds of a normal
competition, because people can always "feel" the > cube
during the solve. > Is there a competition that includes something like
this? Would it be a nice idea? > I didn't try to do this kind of
solve because I don't have a cube for > blind people, but I would
like to see what happens with solving time. > What do you think? > >
Cheers, > > Guilherme > Brazil. > [Non-text portions of this message
have been removed]
187. Re: New category? From: "neeks118" <rogerssolema@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 19:48:54 -0000
is the idea to have blind people compete or to have a new type of
blindfold category? cuz i would imagine it would be hard for actual
blind people to learn how to solve the cube. -Roger... i'm new lol.
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > What would be great: Blind people in a
competition. We would authorize > textures for them, and they would
compete with similar rules. > > Gilles. > > --- In
speedsolvingrubikscube@yahoogroups.com, Listas <listas@> wrote: > > >
> Hello all, > > > > a friend of mine was thinking about a possible new
category of > competition. > > Would it be interesting (possible) to
blind solve, using cubes for > blind people(the ones > > that have
textures or symbols that you can feel with your fingers)? > > Even the
inspection would be done blindfolded, maybe in the same 15 > > seconds
of a normal competition, because people can always "feel" the
> > cube during the solve. > > Is there a competition that includes
something like this? Would it > be a nice idea? > > I didn't try to
do this kind of solve because I don't have a cube for > > blind
people, but I would like to see what happens with solving time. > > What
do you think? > > > > Cheers, > > > > Guilherme > > Brazil. > > >
188. Re: [Speed cubing group] Magnetic Cube From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Jan 2007 20:45:01 +0100
I would like a red "dotted dices" 80$ is expensive, but seems
reasonable. ----- Original Message ----- From: hippotizer To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 08, 2007
6:06 PM Subject: [Speed cubing group] Magnetic Cube Most of you have
probably seen this already:
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS and
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ I am thinking
seriously about making this cubes, starting with a serie of 100, and
selling them for 80$/cube (exclusive shipping) through a little internet
shop. Making them cheaper is not an option, because the material itself
is not cheap and a lot of works needs to be done just for one cube.
Starting a whole serie requires some financial investment, so I would
like to pre-check the interest. Please answer to this thread if you are
interested, and let me know the following: 1) do you like "acrylic
+ colored stickers" OR "dotted dices"? 2) if you choose
"dotted dices", which color: red, blue, or green? [Non-text
portions of this message have been removed]
189. Re: [Speed cubing group] New category? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 8 Jan 2007 20:48:49 +0100
This category (and many others) already exists:
http://www.speedcubing.com/records ----- Original Message ----- From:
Listas To: hippotizer Sent: Monday, January 08, 2007 6:33 PM Subject:
[Speed cubing group] New category? Hello all, a friend of mine was
thinking about a possible new category of competition. Would it be
interesting (possible) to blind solve, using cubes for blind people(the
ones that have textures or symbols that you can feel with your fingers)?
Even the inspection would be done blindfolded, maybe in the same 15
seconds of a normal competition, because people can always
"feel" the cube during the solve. Is there a competition that
includes something like this? Would it be a nice idea? I didn't try
to do this kind of solve because I don't have a cube for blind
people, but I would like to see what happens with solving time. What do
you think? Cheers, Guilherme Brazil. [Non-text portions of this message
have been removed]
190. Re: [Speed cubing group] Re: New category? From: "Fred Johnson" <fredthehead@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 15:38:19 -0500
I have a similar idea: each competitor gets two cubes scrambled the same
way, but one is a textured cube. It's like blindfold cubing, but
you wear a blindfold the whole time. You memorize on the textured cube,
solve on the regular cube. Fred Johnson [Non-text portions of this
message have been removed]
191. Re: [Speed cubing group] Re: New category? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 21:41:04 +0100
I think it depends much on whether they could see the cube or not before
they got blind. But anyway, you would be surprised by blind people. They
have to create the entire world only on the basis of sound, touch, taste
and odor. So I think creating a Rubik's Cube shouldn't be too
hard... Gilles.be 2007/1/8, neeks118 <rogerssolema@...>: > > is the
idea to have blind people compete or to have a new type of > blindfold
category? cuz i would imagine it would be hard for actual > blind people
to learn how to solve the cube. > > -Roger... i'm new lol. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What
would be great: Blind people in a competition. We would > authorize > >
textures for them, and they would compete with similar rules. > > > >
Gilles. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a
friend of mine was thinking about a possible new category of > >
competition. > > > Would it be interesting (possible) to blind solve,
using cubes > for > > blind people(the ones > > > that have textures or
symbols that you can feel with your > fingers)? > > > Even the
inspection would be done blindfolded, maybe in the same > 15 > > >
seconds of a normal competition, because people can > always
"feel" the > > > cube during the solve. > > > Is there a
competition that includes something like this? Would > it > > be a nice
idea? > > > I didn't try to do this kind of solve because I
don't have a > cube for > > > blind people, but I would like to see
what happens with solving > time. > > > What do you think? > > > > > >
Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text
portions of this message have been removed]
192. Re: [Speed cubing group] Re: New category? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 13:55:07 -0800 (PST)
yes actually i read a nice article in the l.a. times from 81' about
a blind girl that solved using norse's book. its no more difficult
for them to learn, devices like opticons translate regular books, or
even webpages into braille for the blind. she was under 3 minutes, so if
that was possible in the early 80's i'm sure with the wealth
of information out now, it wouldn't be too difficult Gilles van den
Peereboom <gillesvdp@...> wrote: I think it depends much on whether
they could see the cube or not before they got blind. But anyway, you
would be surprised by blind people. They have to create the entire world
only on the basis of sound, touch, taste and odor. So I think creating a
Rubik's Cube shouldn't be too hard... Gilles.be 2007/1/8,
neeks118 <rogerssolema@...>: > > is the idea to have blind people
compete or to have a new type of > blindfold category? cuz i would
imagine it would be hard for actual > blind people to learn how to solve
the cube. > > -Roger... i'm new lol. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > > > > > What
would be great: Blind people in a competition. We would > authorize > >
textures for them, and they would compete with similar rules. > > > >
Gilles. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Listas <listas@> > wrote: > > > > > > Hello all, > > > > > > a
friend of mine was thinking about a possible new category of > >
competition. > > > Would it be interesting (possible) to blind solve,
using cubes > for > > blind people(the ones > > > that have textures or
symbols that you can feel with your > fingers)? > > > Even the
inspection would be done blindfolded, maybe in the same > 15 > > >
seconds of a normal competition, because people can > always
"feel" the > > > cube during the solve. > > > Is there a
competition that includes something like this? Would > it > > be a nice
idea? > > > I didn't try to do this kind of solve because I
don't have a > cube for > > > blind people, but I would like to see
what happens with solving > time. > > > What do you think? > > > > > >
Cheers, > > > > > > Guilherme > > > Brazil. > > > > > > > > [Non-text
portions of this message have been removed]
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
193. Re: [Speed cubing group] Re: New category? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 14:14:14 -0800
Yes, I agree with Clancy here. I wouldn't treat a blind person
solving a blindman's cube as a sighted person trying to solve the
blindman's cube without looking. For all of us who are fortunate to
have the use of our eyes, our ability to distinguish shapeds by feel is
not absolutely crucial to our every day needs in the world. There will
actually be a very interesting opportunity at the exploratorium on
Saturday. They have what is called the "tactile dome."
It's a maze inside the dome and essentially, it's completely
dark. As a sighted person, it takes a bit of time to get through, but
when blind people go ahead and try to manuver, they can get out really
quickly. The exploratorium has reserved for me 15 spots at 6:45 PM this
Saturday. Spots are first reserved for the Caltech and Berkeley
Rubik's Cube club (as they're the ones I booked it for), but
if anyone else is interested, please contact me and I'll see what I
can do. -Tyson On 1/8/07, Clancy Cochran <perscription_death@...>
wrote: > > yes actually i read a nice article in the l.a. times from
81' about a > blind girl that solved using norse's book. its
no more difficult for them to > learn, devices like opticons translate
regular books, or even webpages into > braille for the blind. she was
under 3 minutes, so if that was possible in > the early 80's
i'm sure with the wealth of information out now, it wouldn't >
be too difficult > > Gilles van den Peereboom <gillesvdp@...
<gillesvdp%40gmail.com>> > wrote: I think it depends much on whether
they could see the cube or not > before > they got blind. > > But
anyway, you would be surprised by blind people. They have to create >
the > entire world only on the basis of sound, touch, taste and odor. So
I think > creating a Rubik's Cube shouldn't be too hard... > >
Gilles.be > > 2007/1/8, neeks118 <rogerssolema@...
<rogerssolema%40gmail.com>>: > > > > is the idea to have blind people
compete or to have a new type of > > blindfold category? cuz i would
imagine it would be hard for actual > > blind people to learn how to
solve the cube. > > > > -Roger... i'm new lol. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Gilles
Roux" > > > > <grrroux@...> wrote: > > > > > > > > > What would
be great: Blind people in a competition. We would > > authorize > > >
textures for them, and they would compete with similar rules. > > > > >
> Gilles. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Listas <listas@>
> > wrote: > > > > > > > > Hello all, > > > > > > > > a friend of mine
was thinking about a possible new category of > > > competition. > > > >
Would it be interesting (possible) to blind solve, using cubes > > for >
> > blind people(the ones > > > > that have textures or symbols that you
can feel with your > > fingers)? > > > > Even the inspection would be
done blindfolded, maybe in the same > > 15 > > > > seconds of a normal
competition, because people can > > always "feel" the > > > >
cube during the solve. > > > > Is there a competition that includes
something like this? Would > > it > > > be a nice idea? > > > > I
didn't try to do this kind of solve because I don't have a > >
cube for > > > > blind people, but I would like to see what happens with
solving > > time. > > > > What do you think? > > > > > > > > Cheers, > >
> > > > > > Guilherme > > > > Brazil. > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
194. Re: [Speed cubing group] Magnetic Cube From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Jan 2007 22:47:13 -0000
Wow! Exceptionally cool cube! I'd definitely be interested in a
dice cube like that, and i think red would be the best color. Yeah, $80
is a lot, but i agree it's reasonable. When can i get one? --Kirk
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I would like a red "dotted
dices" > 80$ is expensive, but seems reasonable. > > ----- Original
Message ----- > From: hippotizer > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, January 08, 2007
6:06 PM > Subject: [Speed cubing group] Magnetic Cube > > > Most of you
have probably seen this already: > >
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > >
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking
seriously about making this cubes, starting with a serie > of 100, and
selling them for 80$/cube (exclusive shipping) through a > little
internet shop. Making them cheaper is not an option, because > the
material itself is not cheap and a lot of works needs to be done > just
for one cube. Starting a whole serie requires some financial >
investment, so I would like to pre-check the interest. Please answer >
to this thread if you are interested, and let me know the following: > >
1) do you like "acrylic + colored stickers" OR "dotted
dices"? > 2) if you choose "dotted dices", which color:
red, blue, or green? > > > > > > [Non-text portions of this message have
been removed] >
195. Re[2]: [Speed cubing group] Re: New category? From: Listas <listas@...> To: Tyson Mao <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 9 Jan 2007 00:33:49 -0200
Thank you for all the answers. I didn't know the category and the
times were a little higher than what I expected. Maybe blind people
could do better on this, because of their hi developed tact. Guilherme.
Monday, January 8, 2007, 8:14:14 PM, you wrote: > > > > > > Yes, I agree
with Clancy here. > > I wouldn't treat a blind person solving a
blindman's cube as a sighted > person trying to solve the
blindman's cube without looking. For all of us > who are fortunate
to have the use of our eyes, our ability to distinguish > shapeds by
feel is not absolutely crucial to our every day needs in the > world. >
> There will actually be a very interesting opportunity at the
exploratorium > on Saturday. They have what is called the "tactile
dome." It's a maze > inside the dome and essentially,
it's completely dark. As a sighted person, > it takes a bit of time
to get through, but when blind people go ahead and > try to manuver,
they can get out really quickly. > > The exploratorium has reserved for
me 15 spots at 6:45 PM this Saturday. > Spots are first reserved for the
Caltech and Berkeley Rubik's Cube club (as > they're the ones
I booked it for), but if anyone else is interested, please > contact me
and I'll see what I can do. > > -Tyson > > On 1/8/07, Clancy
Cochran <perscription_death@...> wrote: >> >> yes actually i read a
nice article in the l.a. times from 81' about a >> blind girl that
solved using norse's book. its no more difficult for them to >>
learn, devices like opticons translate regular books, or even webpages
into >> braille for the blind. she was under 3 minutes, so if that was
possible in >> the early 80's i'm sure with the wealth of
information out now, it wouldn't >> be too difficult >> >> Gilles
van den Peereboom <gillesvdp@... <gillesvdp%40gmail.com>> >>
wrote: I think it depends much on whether they could see the cube or not
>> before >> they got blind. >> >> But anyway, you would be surprised by
blind people. They have to create >> the >> entire world only on the
basis of sound, touch, taste and odor. So I think >> creating a
Rubik's Cube shouldn't be too hard... >> >> Gilles.be >> >>
2007/1/8, neeks118 <rogerssolema@... <rogerssolema%40gmail.com>>:
>> > >> > is the idea to have blind people compete or to have a new type
of >> > blindfold category? cuz i would imagine it would be hard for
actual >> > blind people to learn how to solve the cube. >> > >> >
-Roger... i'm new lol. >> > >> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>> <speedsolvingrubikscube%40yahoogroups.com>, >> > "Gilles
Roux" >> > >> > <grrroux@...> wrote: >> > > >> > > >> > > What
would be great: Blind people in a competition. We would >> > authorize
>> > > textures for them, and they would compete with similar rules. >>
> > >> > > Gilles. >> > > >> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>> <speedsolvingrubikscube%40yahoogroups.com>, >> > Listas
<listas@> >> > wrote: >> > > > >> > > > Hello all, >> > > > >> > > >
a friend of mine was thinking about a possible new category of >> > >
competition. >> > > > Would it be interesting (possible) to blind solve,
using cubes >> > for >> > > blind people(the ones >> > > > that have
textures or symbols that you can feel with your >> > fingers)? >> > > >
Even the inspection would be done blindfolded, maybe in the same >> > 15
>> > > > seconds of a normal competition, because people can >> > always
"feel" the >> > > > cube during the solve. >> > > > Is there a
competition that includes something like this? Would >> > it >> > > be a
nice idea? >> > > > I didn't try to do this kind of solve because I
don't have a >> > cube for >> > > > blind people, but I would like
to see what happens with solving >> > time. >> > > > What do you think?
>> > > > >> > > > Cheers, >> > > > >> > > > Guilherme >> > > > Brazil.
>> > > > >> > > >> > >> > >> > >> >> [Non-text portions of this message
have been removed] >> >> >> >> >> >>
__________________________________________________ >> Do You Yahoo!? >>
Tired of spam? Yahoo! Mail has the best spam protection around >>
http://mail.yahoo.com >> >> [Non-text portions of this message have been
removed] >> >> >> > > [Non-text portions of this message have been
removed] > > > > > --
196. Re: [Speed cubing group] Re: New category? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 19:10:16 -0800
On Jan 8, 2007, at 10:44, Gilles Roux wrote: > What would be great:
Blind people in a competition. We would authorize > textures for them,
and they would compete with similar rules. BTW, I'm convinced blind
people could easily rule the field of blindfolded cubing. You heard it
here first. - - - - - - - - - - - - "He who refuses to do
arithmetic is doomed to talk nonsense." --- John McCarthy Lars
Petrus - lars@... http://lar5.com
197. [Speed cubing group] Re: New category? From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 03:34:53 -0000
Yes and no. Because technically in a Blindfold competition the cube
can't have any markings, the stickers have to be perfect... Craig
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would
be great: Blind people in a competition. We would authorize > > textures
for them, and they would compete with similar rules. > > BTW, I'm
convinced blind people could easily rule the field of > blindfolded
cubing. > > You heard it here first. > > > - - - - - - - - - - - - >
"He who refuses to do arithmetic is doomed to talk nonsense."
> --- John McCarthy > > Lars Petrus - lars@... http://lar5.com >
198. Re: [Speed cubing group] Re: New category? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 19:38:54 -0800
Well... Leyan is pretty close to being legally blind. -Tyson On Jan 8,
2007, at 7:34 PM, Craig Bouchard wrote: > Yes and no. Because
technically in a Blindfold competition the cube > can't have any >
markings, the stickers have to be perfect... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: > > > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > > >
What would be great: Blind people in a competition. We would > authorize
> > > textures for them, and they would compete with similar rules. > >
> > BTW, I'm convinced blind people could easily rule the field of
> > blindfolded cubing. > > > > You heard it here first. > > > > > > - -
- - - - - - - - - - > > "He who refuses to do arithmetic is doomed
to talk nonsense." > > --- John McCarthy > > > > Lars Petrus -
lars@... http://lar5.com > > > > >
199. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 06:06:30 -0000
Hmmm ... in response to Dan's joke :-) I just might to bring a
couple of stackmats, a bunch of scrambles, and run an informal 2x2x2
competition on the side. Bring your 2x2x2 cubes folks, and we'll
see what we can pull off! yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I'll add this to my justification
for not including the 2x2x2 in the > combined rankings list... > > DanH
:) > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Hi Jeff, > > > > We are not planning a
2x2x2 competition at this time.
200. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 06:08:00 -0000
Hey Tyson -- Thanks for the detailed reply on format! See you Saturday,
yeff --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Hi Jeff, > > We are not planning a 2x2x2
competition at this time. > > Here is the following format for the
events: > [Deleted for space]
201. good quality cube From: BCB <gak_pake@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 22:49:55 -0800 (PST)
Dear all, i'm a newbie in this community. I wanna ask u all, where
can i get a good quality cube. Because in my city (denpasar),
there's no shops which sell a good quality cube. My cube sucks, i
can't learn to be fast. sorry for my english. regards frida
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
202. [Speed cubing group] Re: New category? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 06:50:36 -0000
That's cool! I'd like to read that article. If you still have
it (or someone else here as it), could you post a scan of it for us?
-Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yes actually i read a nice
article in the l.a. times from 81' about a blind girl that solved
using norse's book. its no more difficult for them to learn,
devices like opticons translate regular books, or even webpages into
braille for the blind. she was under 3 minutes, so if that was possible
in the early 80's i'm sure with the wealth of information out
now, it wouldn't be too difficult >
203. Re: Jan13 NorCal competitionquestions (was Southern California
Pre-Qualifying Round) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 07:40:05 -0000
Tyson -- one more question on the Jan13 NorCal: what is the current
schedule of events? Part of the website says things start at 11, part
says that things start at 10. I'm guessing registration starts at
10, and competition starts at 11, but I thought I should check to make
sure. Thanks! yeff
204. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions
(was Southern California Pre-Qualifying Round) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 23:55:22 -0800
Registration starts at 10 AM, and the competition starts at 11 AM. But
if you're there at 10 AM, we can start early and move the
competition along. So show up at 10 AM! -Tyson On Jan 8, 2007, at 11:40
PM, Jeff Soesbe wrote: > Tyson -- > > one more question on the Jan13
NorCal: what is the current schedule of > events? > > Part of the
website says things start at 11, part says that things > start at 10. >
> I'm guessing registration starts at 10, and competition starts at
11, > but I thought I should check to make sure. > > Thanks! > > yeff >
> >
205. Re: [Speed cubing group] good quality cube From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Jan 2007 23:56:05 -0800
I ordered about 120 cubes recently to sell at the exploratorium. I
opened a bunch to make some prizes for the competition and found that
some of the cubes were very good in quality. If anyone is interested in
purchasing a high quality cube, please contact me. -Tyson On Jan 8,
2007, at 10:49 PM, BCB wrote: > Dear all, > > i'm a newbie in this
community. > I wanna ask u all, where can i get a good quality cube. >
Because in my city (denpasar), there's no shops which sell a good >
quality cube. > My cube sucks, i can't learn to be fast. > > sorry
for my english. > > > regards > > frida > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > >
206. Good searchable index (was Re: [Speed cubing group] good quality
cube) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 08:36:44 -0000
Hi :-) I find that this forum, although it is quite nice, is rather
useless for *tracking* information. There is no categories or sticky
topics or anything like that. Proper bulletin boards are much better in
this respect. Though one can always search for topics (key words) in
this forum, the search is painfully slow and will only search a number
of posts backwards in time at a time. If someone wants a nice project,
make some software that reads all posts in this group and makes a proper
fast searchable index. Hint: all urls for posts are very similar. Just
make the software visit all the urls (posts) in a big loop, and with
some error handling for missing posts. Stefan, are u up to this
challenge as well ?? There's many many programmers on this forum
... Cheers! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tyson.mao@...> wrote: > > I ordered about 120 cubes recently to
sell at the exploratorium. I > opened a bunch to make some prizes for
the competition and found that > some of the cubes were very good in
quality. If anyone is interested > in purchasing a high quality cube,
please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB
wrote: > > > Dear all, > > > > i'm a newbie in this community. > >
I wanna ask u all, where can i get a good quality cube. > > Because in
my city (denpasar), there's no shops which sell a good > > quality
cube. > > My cube sucks, i can't learn to be fast. > > > > sorry
for my english. > > > > > > regards > > > > frida > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > > > > > >
207. Good searchable index (was Re: [Speed cubing group] good quality
cube) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 09:45:02 -0000
Per, when was the last time you actually tried the search function here?
It has ween working fast and complete and correct (as far as I can tell,
don't get truckloads of annoying false positives/negatives anymore)
for a while now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum,
although it is quite nice, is rather useless > for *tracking*
information. There is no categories or sticky topics > or anything like
that. Proper bulletin boards are much better in this > respect. Though
one can always search for topics (key words) in this > forum, the search
is painfully slow and will only search a number of > posts backwards in
time at a time. > > If someone wants a nice project, make some software
that reads all > posts in this group and makes a proper fast searchable
index. > Hint: all urls for posts are very similar. Just make the
software > visit all the urls (posts) in a big loop, and with some error
> handling for missing posts. Stefan, are u up to this challenge as >
well ?? There's many many programmers on this forum ... > > Cheers!
> > -Per
208. Re: New category? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 09:45:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would
be great: Blind people in a competition. We would authorize > > textures
for them, and they would compete with similar rules. > > BTW, I'm
convinced blind people could easily rule the field of > blindfolded
cubing. That's because... ? Cheers! Stefan
209. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 09:46:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I can take care of the OH
records if you want ! :D > > No seriously, I knew he was fast but... >
Well, I am glad I chose Korea as my destination for a 6-month study
program. So you'll organize a mass order of those joy cubes for us?
Cheers! Stefan
210. Good searchable index (was Re: [Speed cubing group] good quality
cube) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 12:36:34 -0000
Ah ... ok ok ... Well, i probably haven't tried the search function
for about 6 months or so, coz i found it rather useless actually. Glad
to hear that it's working much better now :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Per, when was the last time you actually
tried the search function > here? It has ween working fast and complete
and correct (as far as I > can tell, don't get truckloads of
annoying false positives/negatives > anymore) for a while now. > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" <aspiring_to_love@> wrote: > > > >
Hi :-) > > > > I find that this forum, although it is quite nice, is
rather > useless > > for *tracking* information. There is no categories
or sticky topics > > or anything like that. Proper bulletin boards are
much better in > this > > respect. Though one can always search for
topics (key words) in > this > > forum, the search is painfully slow and
will only search a number > of > > posts backwards in time at a time. >
> > > If someone wants a nice project, make some software that reads all
> > posts in this group and makes a proper fast searchable index. > >
Hint: all urls for posts are very similar. Just make the software > >
visit all the urls (posts) in a big loop, and with some error > >
handling for missing posts. Stefan, are u up to this challenge as > >
well ?? There's many many programmers on this forum ... > > > >
Cheers! > > > > -Per >
211. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 14:41:16 +0100
What do you mean by "joy cubes" ?? Do you mean translucid
cubes ?? Gilles 2007/1/9, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> I can take care of the OH records if you want ! :D > > > > No
seriously, I knew he was fast but... > > Well, I am glad I chose Korea
as my destination for a 6-month study > program. > > So you'll
organize a mass order of those joy cubes for us? > > Cheers! > Stefan >
> > [Non-text portions of this message have been removed]
212. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 13:59:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What do you mean by
"joy cubes" ?? > > Do you mean translucid cubes ?? Don't
know exactly. But Yu Jeong-Min said: "yeah I use Joy cube, well.. I
link site http://cubenjoy.com but you can't buy cube.. this site
only Korea" And he said it feels and sounds different from DIY
cubes (don't know which ones were meant). Cheers! Stefan
213. New OLL alg? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 15:16:44 -0000
Hey everybody, I just came back from visiting Matt Walter in Canada. I
will upload some pics and movies to my site, in the near future. I had a
great time overthere. It was really cool to see where he lives, and to
meet his family. When I was there, we found some cool new algs. Matt
found a very interesting F2L alg (not shortcut, but an alg), and I was
able to make an OLL alg, based on that alg: R' U' (R' F R
F') (R U' R' U) U R It's very nice, especially if
you do both U' with the left index. It's just 1 move more than
the alg most ppl use. Then, in the airplane from Toronto to Chicago, I
found that a modification of this alg leads to: R' U' (R'
F R F') (R U' R' U) (R' F R F') (R U'
R' U) U R It's kinda long 19 moves, but it can be done fast,
and might be usefull for BLD cubers. Well.. that's it.. cyou guys
later! - Joël.
214. Re: Magnetic Cube From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 15:58:11 -0000
You should post this on twistypuzzles.com, too. I think many people
there would be interested. - Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, hippotizer <no_reply@...>
wrote: > > Most of you have probably seen this already: > >
http://www.instructables.com/id/E8WVOU65CCETOMLJQD/?ALLSTEPS > > and > >
http://www.instructables.com/id/EPR5CLQ0CSEP287389/ > > I am thinking
seriously about making this cubes, starting with a serie > of 100, and
selling them for 80$/cube (exclusive shipping) through a > little
internet shop. Making them cheaper is not an option, because > the
material itself is not cheap and a lot of works needs to be done > just
for one cube. Starting a whole serie requires some financial >
investment, so I would like to pre-check the interest. Please answer >
to this thread if you are interested, and let me know the following: > >
1) do you like "acrylic + colored stickers" OR "dotted
dices"? > 2) if you choose "dotted dices", which color:
red, blue, or green? >
215. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 17:32:23 -0000
Ok I guess it's this one (that's his site):
http://4none.goodmeet.net/909-tt/568 I don't understand the text
but there are good pictures. The second picture is interesting. They
mention the WCA on the box. Am I the only guy who wants a few of these?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > What do you mean by
"joy cubes" ?? > > > > Do you mean translucid cubes ?? > >
Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy
cube, well.. I link site http://cubenjoy.com but you > can't buy
cube.. this site only Korea" > > And he said it feels and sounds
different from DIY cubes (don't know > which ones were meant). > >
Cheers! > Stefan >
216. Re: [Speed cubing group] Re: New category? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 10:40:56 -0800 (PST)
sure i'll scan it for you tonite when i get home, its pretty cool,
i actually have it hanging on my fridge, so some of you might have seen
it when you were at my house :) d_funny007 <no_reply@yahoogroups.com>
wrote: That's cool! I'd like to read that article. If you
still have it (or someone else here as it), could you post a scan of it
for us? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > yes actually i read a
nice article in the l.a. times from 81' about a blind girl that
solved using norse's book. its no more difficult for them to learn,
devices like opticons translate regular books, or even webpages into
braille for the blind. she was under 3 minutes, so if that was possible
in the early 80's i'm sure with the wealth of information out
now, it wouldn't be too difficult >
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
217. Re: Good searchable index (was Re: [Speed cubing group] good
quality cube) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 10:42:48 -0800 (PST)
yeah per, why don't you code it, poor stefan just coded the wca
site, have you no mercy? Stefan Pochmann <pochmann@...> wrote: Per,
when was the last time you actually tried the search function here? It
has ween working fast and complete and correct (as far as I can tell,
don't get truckloads of annoying false positives/negatives anymore)
for a while now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I find that this forum,
although it is quite nice, is rather useless > for *tracking*
information. There is no categories or sticky topics > or anything like
that. Proper bulletin boards are much better in this > respect. Though
one can always search for topics (key words) in this > forum, the search
is painfully slow and will only search a number of > posts backwards in
time at a time. > > If someone wants a nice project, make some software
that reads all > posts in this group and makes a proper fast searchable
index. > Hint: all urls for posts are very similar. Just make the
software > visit all the urls (posts) in a big loop, and with some error
> handling for missing posts. Stefan, are u up to this challenge as >
well ?? There's many many programmers on this forum ... > > Cheers!
> > -Per __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
218. Re: [Speed cubing group] Re: New category? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 10:44:37 -0800 (PST)
i think so just because of raw practice time. if you are only able to
practice bld cubing, i think you would get good at it and better than
others pretty quick, we all have to divide our practice time into
different things, where as they would just concentrate on that. Stefan
Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > On Jan 8, 2007, at 10:44, Gilles Roux wrote: > > > What would be
great: Blind people in a competition. We would authorize > > textures
for them, and they would compete with similar rules. > > BTW, I'm
convinced blind people could easily rule the field of > blindfolded
cubing. That's because... ? Cheers! Stefan
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
219. Re: [Speed cubing group] Re: New category? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 10:49:29 -0800
Which is why I believe if Will Arnold put in time, he'd be the best
foot-solver in the world. -Tyson On 1/9/07, Clancy Cochran
<perscription_death@...> wrote: > > i think so just because of raw
practice time. if you are only able to > practice bld cubing, i think
you would get good at it and better than others > pretty quick, we all
have to divide our practice time into different things, > where as they
would just concentrate on that. > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> wrote: --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Lars Petrus <lars@...> > wrote: > > > > On Jan 8, 2007, at 10:44,
Gilles Roux wrote: > > > > > What would be great: Blind people in a
competition. We would > authorize > > > textures for them, and they
would compete with similar rules. > > > > BTW, I'm convinced blind
people could easily rule the field of > > blindfolded cubing. > >
That's because... ? > > Cheers! > Stefan > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
220. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 19:32:39 -0000
Stefan, I am very intrested in a few of those Joy cubes. I tried
emailing the guy at the bottom of the page but the email won't go
through for some reason. Let me know if you get anywhere, I will keep
trying things as well. MATT ps. It's weird how the text on the box
is in english..
221. Re: [Speed cubing group] Re: Jan13 NorCal competitionquestions
(was Southern California Pre-Qualifying Round) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 11:52:20 -0800
If Rubik's made a 1x1x1 cube, I would buy one. -Tyson On 1/8/07,
Jeff Soesbe <yeff@...> wrote: > > > Hmmm ... in response to
Dan's joke :-) I just might to bring a couple > of stackmats, a
bunch of scrambles, and run an informal 2x2x2 > competition on the side.
> > Bring your 2x2x2 cubes folks, and we'll see what we can pull
off! > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > <dan_j_harris@...> wrote: > > > > I'll add
this to my justification for not including the 2x2x2 in the > > combined
rankings list... > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > Hi Jeff, > > > > > >
We are not planning a 2x2x2 competition at this time. > > > [Non-text
portions of this message have been removed]
222. Re: [Speed cubing group] good quality cube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Jan 2007 21:51:26 -0000
I'm interested in buying a few. How much would they cost if I
ordered, say, 3 to Atlanta? And where should I contact you? --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I ordered about 120 cubes recently to sell at the
exploratorium. I > opened a bunch to make some prizes for the
competition and found that > some of the cubes were very good in
quality. If anyone is interested > in purchasing a high quality cube,
please contact me. > > -Tyson > > On Jan 8, 2007, at 10:49 PM, BCB
wrote: > > > Dear all, > > > > i'm a newbie in this community. > >
I wanna ask u all, where can i get a good quality cube. > > Because in
my city (denpasar), there's no shops which sell a good > > quality
cube. > > My cube sucks, i can't learn to be fast. > > > > sorry
for my english. > > > > > > regards > > > > frida > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > > > > > >
223. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 22:30:06 +0000 (GMT)
No, you're not the only one...I'm also really interested on
those cubes... Pedro Stefan Pochmann <pochmann@...> escreveu: Ok I
guess it's this one (that's his site):
http://4none.goodmeet.net/909-tt/568 I don't understand the text
but there are good pictures. The second picture is interesting. They
mention the WCA on the box. Am I the only guy who wants a few of these?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > What do you mean by
"joy cubes" ?? > > > > Do you mean translucid cubes ?? > >
Don't know exactly. But Yu Jeong-Min said: > > "yeah I use Joy
cube, well.. I link site http://cubenjoy.com but you > can't buy
cube.. this site only Korea" > > And he said it feels and sounds
different from DIY cubes (don't know > which ones were meant). > >
Cheers! > Stefan > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
224. Re: tyson's weeny cube From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 00:12:25 -0000
eh > > If Rubik's made a 1x1x1 cube, I would buy one. > > -Tyson
If I made a 1x1x1 would you buy it? How much? ;-) -E On 1/9/07, Dan
<dan_j_harris@...> wrote: > > eh > > > > > If Rubik's made a
1x1x1 cube, I would buy one. > > > > -Tyson > > > [Non-text portions of
this message have been removed]
226. College cube club (was: UCSD Cube Club) From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Jan 2007 20:01:47 -0800 (PST)
Hi, I started a cube club at University of Arizona. I think it's
cool that people are starting cube clubs in college. Some people at the
UofA have potential, and one kid has the best cube I've ever seen,
surprisingly. Peace, -Brent verymagicalguy <verymagicalguy@...>
wrote: Hi all, This is Kevin Wu, I currently attend UCSD as a first year
and have established a cube club here. If anyone at or around UCSD would
like to attend our club meetings (on campus) to learn more about cubing,
share your own knowledge, or just to meet new cubers, feel free to
contact me. Kevin Wu :) --Brent
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
227. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 16:28:10 +1100
Stefan Pochmann wrote: > Ok I guess it's this one (that's his
site): > http://4none.goodmeet.net/909-tt/568 It says: initially he
thought the Joy cube cube was better, then he thought DIY was better,
and now he's not sure. I will ask a friend to order some for me,
and I will let you know if it helps me to solve the cube in 11 seconds
:-) -- Ryan Heise http://www.ryanheise.com/cube/
228. Blindfolded Cycle Method From: "dentalcannon" <dentalcannon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 05:50:51 -0000
I'm very new to the Rubik's world. I learned how to solve a
3x3x3 cube well with my eyes open and then I decided that I wanted to
see if I could solve it blindfolded. I went to cubefreak.net to read up
on tips/methods for solving the 3x3x3 cube blindfolded. I understand and
can do the orientation but I don't understand the cycle method for
premutation. Here is a quote from the site. Cycle Decomposition
Algorithm 1. Locate the smallest number that has not been written (the
first time this number is 1). a. If such number exists, write down
"(" and then that number. b. If all numbers have been written,
stop. 2. Find the last number that was written. Determine to which spot
this corner needs to be moved. a. If the number of this spot has not
been written, write it down and repeat step 2. b. If the number of this
spot has been written, write ")" to end the cycle. Go to step
1. Could anyone explain that in different words? I Especially don't
understand the part (1a) about if such number exists. What makes the
number exist? Anyway, any help on rewording this so maybe some day I can
solve a Rubik's cube blindfolded would be appriciated.
229. Re: [Speed cubing group] New OLL alg? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 02:31:41 -0500
Nice algorithms! Thanks for posting. I don't use full Fridrich OLL,
so the OLL algorithm is not too useful to me. However, the second
algorithm is much faster and one turn shorter than the current algorithm
I use to solve that position: R U2 R2 U' R2 U' R2 U2 R2
U' R U R U R U' R' U' R2 U2 I plan to start using
your new algorithm for this position. Thanks again, Anthony -----
Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 09, 2007
10:16 AM Subject: [Speed cubing group] New OLL alg? Hey everybody, I
just came back from visiting Matt Walter in Canada. I will upload some
pics and movies to my site, in the near future. I had a great time
overthere. It was really cool to see where he lives, and to meet his
family. When I was there, we found some cool new algs. Matt found a very
interesting F2L alg (not shortcut, but an alg), and I was able to make
an OLL alg, based on that alg: R' U' (R' F R F') (R
U' R' U) U R It's very nice, especially if you do both
U' with the left index. It's just 1 move more than the alg
most ppl use. Then, in the airplane from Toronto to Chicago, I found
that a modification of this alg leads to: R' U' (R' F R
F') (R U' R' U) (R' F R F') (R U' R'
U) U R It's kinda long 19 moves, but it can be done fast, and might
be usefull for BLD cubers. Well.. that's it.. cyou guys later! -
Joël. [Non-text portions of this message have been removed]
230. Re: Blindfolded Cycle Method From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 08:14:21 -0000
I think that the wording is not very good. It is perhaps geared towards
math-minded individuals, although I think that even the math community
is shifting away from such atrocious wordings these days... So first
I'm going to apply this to EDGES. You have some sort of
"canonical" numbering (or more precisely, ordering) that you
should pre-determine for yourself. You can go with Macky's
numbering although I have a hunch that not even he would recommend it
for everybody. Bascially you assign the numbers 1 though 12 to the edge
pieces. For myself I chose the ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR,
5|- >DB, ...blah blah..., 12|->FR, and it really doesn't matter as
long as you are very familiar with it. So his instructions assume that
you have this list of numbers 1,...,12 on a piece of paper and are in a
process of crossing them off (but of course this is really an abstract
process to be done mentally). 1a) is to locate the smallest number on
this "list" that has not yet been crossed off. The first time
though the instructions none of the 12 numbers will be crossed off, and
thus the number you pick will be 1. You write down (or do so mentally):
"(1 " for step 1a). 1b) says that if all the numbers have been
crossed off the "list" than stop. It is essentially a
"terminating condition/case" in a recursively-defined
algorithm. (It's so obvious to math ppl... but useless for non-math
ppl to state things this way, since you won't automatically see it
for what it really is: a recursive procedure similar to that studied in
computer science.) The reason 1b) is written there is so that the task
does not go on indefinately... (the last step is to go back to step 1) I
think you should try to figure out the rest of it yourself. Another
thing to notice is that you don't have to assign the numbers
1,...,12 to the edges. It could very well be A,...,L or you could
"name" a particular edge "Platapus" and another one
"Elaphant" or something. Whatever makes sence to you. I apply
chinese numbers for the edges and english numbers for the corners....
It's all up to you. I posted a BLD program in the files secion a
long time ago that you might find helpful. Better yet, I'm going to
write up an example using my program's output if I can find it.
This post, however, is getting too long. -Doug > Could anyone explain
that in different words? I Especially don't > understand the part
(1a) about if such number exists. What makes the > number exist? Anyway,
any help on rewording this so maybe some day I > can solve a
Rubik's cube blindfolded would be appriciated. >
231. Re: Blindfolded Cycle Method From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 08:21:19 -0000
(post cont./don't think of this as a double post) I'm going to
give an example of how to do this. I think it's more effective than
explaining it. Just grab a cube and follow along. Given this numbering
(my numbering is quite non-standard I might add): UFL 1 UBL 2 UBR 3 UFR
4 DBL 5 DFL 6 DFR 7 DBR 8 UF 1 UL 2 UB 3 UR 4 DB 5 DL 6 DF 7 DR 8 FL 9
BL 10 BR 11 FR 12 And the scramble: B2 L' F U F B L' F L D2 U2
R D' R' U2 L' R B' L B2 D2 B2 L D R' I would
write this down: CO: 2121 1011 EO: 0011 1111 0110 CP: (1 3 6 2 8)(4 7 5)
EP: (1 11 6 5 2 9 8)(4 10)(7 12) Other exmaples: Scramble: D R'
B' R B2 R' L' D U2 B F2 D B U L R U2 L' U' B F
L R2 B2 F' Length: 25 CO: 2210 1021 EO: 0011 0101 1100 CP: (2 8 3 7
6 5) EP: (2 3 5 12 7 9 4 6 10 11) Scramble: U F R' U' B'
R' L2 F L2 B L' R2 U' R2 D L2 D L F L2 D2 B2 F' R F2
Length: 25 CO: 0021 0012 EO: 1000 0111 1111 CP: (1 8 3 7 2 5 4) EP: (1 5
3)(4 9 6 10 8) Scramble: R' D U F2 R' F B2 D2 L U' R B U2
R2 U' L2 D2 B' U L F' R2 B L' D' Length: 25 CO:
1210 2102 EO: 1100 1010 0011 CP: (1 7 3 4)(2 8 6) EP: (1 3 9 8 12 10 2 4
7)(5 11) Scramble: L2 R F D2 B' L2 U' D' F2 B L2 D'
B' F' D' R' D' R' B D2 U F R2 L2 B Length:
25 CO: 0212 2212 EO: 0000 0100 0001 CP: (1 8 3 4 7 6) EP: (1 2 10 5 9)(3
6 8 11 4 7) Scramble: R' B F2 R' U2 D2 R L U' L' R U
R' F R' B2 U' F D U' F' R2 F2 B' R'
Length: 25 CO: 0021 2001 EO: 0000 1111 1111 CP: (1 6)(2 5 3 4)(7 8) EP:
(1 11 10 6 5 9 7 3 12 8) Scramble: L B F L' U R' D' B R2
D L F D' U' B' D2 U' B' U2 B2 L B U2 R2 B'
Length: 25 CO: 0110 2122 EO: 1111 0111 1011 CP: (2 8 7)(4 6) EP: (2 10 5
4 3 6 12 8)(7 11 9) Scramble: U L2 R' F2 B D R B' L F' L
R' B L D L2 F B2 D' B' U2 F L D' B2 Length: 25 CO:
2200 2201 EO: 0001 0101 1110 CP: (1 4 5 6 7)(3 8) EP: (1 12 11 10)(3 6
4)(5 7)(8 9) Scramble: B2 U' D F L2 R2 U B' L2 B2 R L F2
U' R2 F R2 B F2 L2 D2 U' F U' L' Length: 25 CO: 2021
1012 EO: 1011 1000 0101 CP: (1 6 4 3 5 8 7) EP: (1 3 4 10 12 8 2 9 11 6
5) Scramble: B2 F' D B D' F2 U B' U2 R D2 L2 U' D2
F2 R' D' R F U B' F' D R2 D2 Length: 25 CO: 0122
0100 EO: 0101 1101 0010 CP: (1 4 8 6)(2 5 7 3) EP: (1 12 4 3 7 10 6)(2
11 8 9 5) Scramble: F U L2 D B R B2 F' R2 F2 B' D L B' L2
D' U' L' D R D' R' B F2 R2 Length: 25 CO: 0221
0211 EO: 0011 0010 0111 CP: (1 8 4)(2 3)(5 7) EP: (1 3 7 2)(4 12 11 5
9)(8 10) Scramble: D2 L R U F2 U F2 L F D2 F' B' U D2 R2 B2 L
U F2 D L D F U2 R2 Length: 25 CO: 1221 1101 EO: 1000 1000 1111 CP: (2 8
6 4 3 7) EP: (1 7 12 6 9)(2 3 10 8)(4 5 11)
232. Re: [Speed cubing group] Blindfolded Cycle Method From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 00:26:01 -0800
On Jan 9, 2007, at 21:50, dentalcannon wrote: > a. If such number
exists, write down "(" and then that number. All that says is
that if you're out of numbers, don't write any more. - - - - -
- - - - - - - Curiosity was framed; ignorance killed the cat. Lars
Petrus - lars@... http://lar5.com
233. Re: [Speed cubing group] New OLL alg? From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 00:47:51 -0800
Yes, this is half a second faster (15%) than my current BLD alg. Thanks
a lot, Joel! Leyan On 1/9/07, Anthony Hsu <erwaman@...> wrote: > > >
> > > > Nice algorithms! Thanks for posting. I don't use full
Fridrich OLL, so the OLL algorithm is not too useful to me. > > However,
the second algorithm is much faster and one turn shorter than the
current algorithm I use to solve that position: > > R U2 R2 U' R2
U' R2 U2 R2 U' R U R U R U' R' U' R2 U2 > > I
plan to start using your new algorithm for this position. > > Thanks
again, > Anthony > > ----- Original Message ----- > From: Joël van Noort
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January
09, 2007 10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey
everybody, > > I just came back from visiting Matt Walter in Canada. I
will upload > some pics and movies to my site, in the near future. I had
a great > time overthere. It was really cool to see where he lives, and
to > meet his family. When I was there, we found some cool new algs.
Matt > found a very interesting F2L alg (not shortcut, but an alg), and
I > was able to make an OLL alg, based on that alg: > > R' U'
(R' F R F') (R U' R' U) U R > > It's very nice,
especially if you do both U' with the left index. > It's just
1 move more than the alg most ppl use. Then, in the > airplane from
Toronto to Chicago, I found that a modification of > this alg leads to:
> > R' U' (R' F R F') (R U' R' U) (R'
F R F') (R U' R' U) U R > > It's kinda long 19
moves, but it can be done fast, and might be > usefull for BLD cubers. >
> Well.. that's it.. cyou guys later! > > - Joël.
234. Re: Blindfolded Cycle Method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 09:05:26 -0000
Hi :-) Why not just use ACube's ordering? Both for edges and
corners. That way the ordering is sorta standardised. Theoretically
there's no special benefit to any particular ordering, since a
scramble permutes the cubies (hopefully) randomly. Just my idea anyway
... -PK > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I think that the wording is not very good.
It is perhaps geared > towards math-minded individuals, although I think
that even the math > community is shifting away from such atrocious
wordings these days... > > So first I'm going to apply this to
EDGES. You have some sort > of "canonical" numbering (or more
precisely, ordering) that you should > pre-determine for yourself. You
can go with Macky's numbering although > I have a hunch that not
even he would recommend it for everybody. > > Bascially you assign the
numbers 1 though 12 to the edge pieces. > > For myself I chose the
ordering 1|->UF, 2|->uL, 3|->UB, 4|->UR, 5|- > >DB, ...blah blah...,
12|->FR, and it really doesn't matter as long as > you are very
familiar with it. > > So his instructions assume that you have this list
of numbers 1,...,12 > on a piece of paper and are in a process of
crossing them off (but of > course this is really an abstract process to
be done mentally). > > 1a) is to locate the smallest number on this
"list" that has not yet > been crossed off. The first time
though the instructions none of the > 12 numbers will be crossed off,
and thus the number you pick will be 1. > > You write down (or do so
mentally): "(1 " for step 1a). > > 1b) says that if all the
numbers have been crossed off the "list" than > stop. It is
essentially a "terminating condition/case" in a >
recursively-defined algorithm. (It's so obvious to math ppl... but
> useless for non-math ppl to state things this way, since you
won't > automatically see it for what it really is: a recursive
procedure > similar to that studied in computer science.) > > The reason
1b) is written there is so that the task does not go on >
indefinately... (the last step is to go back to step 1) > > I think you
should try to figure out the rest of it yourself. Another > thing to
notice is that you don't have to assign the numbers 1,...,12 > to
the edges. It could very well be A,...,L or you could "name" a
> particular edge "Platapus" and another one
"Elaphant" or something. > Whatever makes sence to you. I
apply chinese numbers for the edges and > english numbers for the
corners.... It's all up to you. > > I posted a BLD program in the
files secion a long time ago that you > might find helpful. Better yet,
I'm going to write up an example using > my program's output
if I can find it. This post, however, is getting > too long. > > > -Doug
> > > > > Could anyone explain that in different words? I Especially
don't > > understand the part (1a) about if such number exists.
What makes > the > > number exist? Anyway, any help on rewording this so
maybe some day > I > > can solve a Rubik's cube blindfolded would
be appriciated. > > >
235. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 10:35:10 -0000
Geez... after seeing his 11.76 in the second round his 13.40 in the
final looks *slow*. I can't help it. My unconscious keeps telling
me it's slow. Weird. Cheers! Stefan
236. Article on Yu Jeong-Min From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 12:55:59 -0000
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
"The record-setter said his next goal in the world of Rubik's
Cube is to break the record of solving the puzzle with the shortest
path. " Mhh... Interesting... Gilles. [Non-text portions of this
message have been removed]
237. Re: [Speed cubing group] College cube club (was: UCSD Cube
Club) From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 08:53:35 -0600
Hi, Actually, on the subject of cube clubs, I've been wanting to
get a cube club started here at the University of Texas at Austin.
There's a bunch of people who know how to cube, and I've been
wanting to somehow organize all of them. I'm curious as to what you
guys do during meetings and how the club is run. I attempted starting
one in high school, but our principal shut it down (apparently solving
Rubik's cubes aren't "academic"). But even then, I
wasn't really sure how to set up the meetings. Any ideas would be
greatly appreciated. -Sapan Upadhyay On 1/9/07, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi, > I started a cube club at
University of Arizona. I think it's cool that > people are starting
cube clubs in college. Some people at the UofA have > potential, and one
kid has the best cube I've ever seen, surprisingly. > Peace, >
-Brent > > verymagicalguy <verymagicalguy@...
<verymagicalguy%40yahoo.com>> > wrote: Hi all, > > This is Kevin Wu,
I currently attend UCSD as a first year and have > established a cube
club here. If anyone at or around UCSD would like > to attend our club
meetings (on campus) to learn more about cubing, > share your own
knowledge, or just to meet new cubers, feel free to > contact me. > >
Kevin Wu > > > > > > :) > --Brent >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > -- -cubekid [Non-text portions of this message have been
removed]
238. Re: Article on Yu Jeong-Min From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 15:18:32 -0000
Umm ... Does that mean fewest moves solving? Current OWR is 28 turns
shared by Zbigniew Zborowski and Mirek Goljan. Or is he talking about a
more turn- efficient speedsolving method ??? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > >
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
> > "The record-setter said his next goal in the world of
Rubik's Cube > is to break the record of solving the puzzle with
the shortest path. " > > Mhh... Interesting... > > Gilles. > > > >
> [Non-text portions of this message have been removed] >
239. Re: [Speed cubing group] Article on Yu Jeong-Min From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 13:18:53 -0300 (ART)
Well, at least he doesn't do BLD cubing...does he? Pedro Gilles
Roux <grrroux@...> escreveu:
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
"The record-setter said his next goal in the world of Rubik's
Cube is to break the record of solving the puzzle with the shortest
path. " Mhh... Interesting... Gilles. [Non-text portions of this
message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
240. Re: [Speed cubing group] Article on Yu Jeong-Min From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 17:25:15 +0100
I think he wants to set the FM record too :D I think he just wants to be
sub20. So it means a lot of problems for you FM solvers. :D Gilles
2007/1/10, Pedro <pedrosino1@...>: > > Well, at least he doesn't
do BLD cubing...does he? > > Pedro > > Gilles Roux <grrroux@...
<grrroux%40free.fr>> escreveu: >
http://times.hankooki.com/lpage/nation/200701/kt2007010921303652910.htm
> > "The record-setter said his next goal in the world of
Rubik's Cube > is to break the record of solving the puzzle with
the shortest path. " > > Mhh... Interesting... > > Gilles. > >
[Non-text portions of this message have been removed] > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
241. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 17:14:50 +0100
I tried the one that Won-Bang Cho uses at UK Open. It is really nice
indeed. I hope all of them are like that. :-) Gilles PS :
http://cubenjoy.com/front/php/product.php?product_no=112&main_cate_no=1&display_group=3
That's the cube that most Korean Cubers use from what Cho told me.
2007/1/10, Stefan Pochmann <pochmann@...>: > > Geez... after seeing
his 11.76 in the second round his 13.40 in the > final looks *slow*. I
can't help it. My unconscious keeps telling me > it's slow.
Weird. > > Cheers! > Stefan > > > [Non-text portions of this message
have been removed]
242. Re: [Speed cubing group] Article on Yu Jeong-Min From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 08:44:18 -0800
We're all going to get jeonged! -Tyson On Jan 10, 2007, at 8:25 AM,
Gilles van den Peereboom wrote: > I think he wants to set the FM record
too :D > > I think he just wants to be sub20. So it means a lot of
problems for > you FM > solvers. :D > > Gilles > > 2007/1/10, Pedro
<pedrosino1@yahoo.com.br>: > > > > Well, at least he doesn't do
BLD cubing...does he? > > > > Pedro > > > > Gilles Roux <grrroux@...
<grrroux%40free.fr>> escreveu: > > >
http://times.hankooki.com/lpage/nation/200701/ >
kt2007010921303652910.htm > > > > "The record-setter said his next
goal in the world of Rubik's Cube > > is to break the record of
solving the puzzle with the shortest > path. " > > > > Mhh...
Interesting... > > > > Gilles. > > > > [Non-text portions of this
message have been removed] > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > > > > > [Non-text portions of this
message have been removed] > > >
243. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 16:53:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > >
http://cubenjoy.com/front/php/
product.php?product_no=112&main_cate_no=1&display_group=3 >
That's the cube that most Korean Cubers use from what Cho told me.
If that's true then we have a problem. No, actually *they* have a
problem. I'm certain these cubes are not allowed in WCA
competitions. Cheers! Stefan
244. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 18:04:23 +0100
Cho just told me that they were actually not allowed in official
competition since you can see the B sticker of the UB face if you focus
a little. So in competition they just use the same brand but with non
translucid cubes. Sorry for the confusion. Gilles 2007/1/10, Stefan
Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> http://cubenjoy.com/front/php/ >
product.php?product_no=112&main_cate_no=1&display_group=3 > >
That's the cube that most Korean Cubers use from what Cho told me.
> > If that's true then we have a problem. No, actually *they* have
a > problem. I'm certain these cubes are not allowed in WCA
competitions. > > Cheers! > Stefan > > > [Non-text portions of this
message have been removed]
245. Re: [Speed cubing group] New OLL alg? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 17:20:02 -0300 (ART)
Yeah, that alg is really good I'll use it from now on Pedro Leyan
Lo <leyanlo@...> escreveu: Yes, this is half a second faster (15%)
than my current BLD alg. Thanks a lot, Joel! Leyan On 1/9/07, Anthony
Hsu <erwaman@...> wrote: > > > > > > > Nice algorithms! Thanks for
posting. I don't use full Fridrich OLL, so the OLL algorithm is not
too useful to me. > > However, the second algorithm is much faster and
one turn shorter than the current algorithm I use to solve that
position: > > R U2 R2 U' R2 U' R2 U2 R2 U' R U R U R
U' R' U' R2 U2 > > I plan to start using your new
algorithm for this position. > > Thanks again, > Anthony > > -----
Original Message ----- > From: Joël van Noort > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, January 09, 2007
10:16 AM > Subject: [Speed cubing group] New OLL alg? > > Hey everybody,
> > I just came back from visiting Matt Walter in Canada. I will upload
> some pics and movies to my site, in the near future. I had a great >
time overthere. It was really cool to see where he lives, and to > meet
his family. When I was there, we found some cool new algs. Matt > found
a very interesting F2L alg (not shortcut, but an alg), and I > was able
to make an OLL alg, based on that alg: > > R' U' (R' F R
F') (R U' R' U) U R > > It's very nice, especially
if you do both U' with the left index. > It's just 1 move more
than the alg most ppl use. Then, in the > airplane from Toronto to
Chicago, I found that a modification of > this alg leads to: > > R'
U' (R' F R F') (R U' R' U) (R' F R
F') (R U' R' U) U R > > It's kinda long 19 moves,
but it can be done fast, and might be > usefull for BLD cubers. > >
Well.. that's it.. cyou guys later! > > - Joël.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
246. Re: New OLL alg? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 21:16:48 -0000
Hey! Try this conjugate instead: F U (R' F R F') (R U'
R' U) U' F' (=F U R' F R F' R U' R'
F') - 2 moves cancel out! -Per PS! Also contrast F U (R' F R
F') (R U' R' U) U' F' with following: R U'
B2 D B' U2 B D' B2 U R' U2 ([R U' B2 D B',U2])
Only 2 corner orientations differ :-) -Per >--- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey everybody, > > I just came back from visiting Matt Walter
in Canada. I will upload > some pics and movies to my site, in the near
future. I had a great > time overthere. It was really cool to see where
he lives, and to > meet his family. When I was there, we found some cool
new algs. Matt > found a very interesting F2L alg (not shortcut, but an
alg), and I > was able to make an OLL alg, based on that alg: > >
R' U' (R' F R F') (R U' R' U) U R > >
It's very nice, especially if you do both U' with the left
index. > It's just 1 move more than the alg most ppl use. Then, in
the > airplane from Toronto to Chicago, I found that a modification of >
this alg leads to: > > R' U' (R' F R F') (R U'
R' U) (R' F R F') (R U' R' U) U R > > It's
kinda long 19 moves, but it can be done fast, and might be > usefull for
BLD cubers. > > Well.. that's it.. cyou guys later! > > - Joël. >
247. Anyone heard anything more about Olympic Cubes? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 22:05:15 -0000
... the subject pretty much says it all. It's been a while since
we've heard anything new from them (other than the new videos).
Anyone have any info? ~John H.~
248. Re: Anyone heard anything more about Olympic Cubes? From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 22:22:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > ... the subject pretty much says it all.
It's been a while since we've heard anything new from > them
(other than the new videos). Anyone have any info? > > ~John H.~ > The
last statement they made on twistypuzzles.com was that "the
machines [6x6x6 and 7x7x7] will be in your hands lifetime..." Now
that's a conservative estimate.
249. Re: Anyone heard anything more about Olympic Cubes? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 22:41:02 -0000
> > The last statement they made on twistypuzzles.com was that "the
> machines [6x6x6 and 7x7x7] will be in your hands lifetime..." >
I'm not sure that i even understand that statement. Oh well. It
looks like they're doing amazing work. It'd be a shame to
never see it publicly released.
250. Re: CNN 10:50 PM EST From: "milamber55555" <david55555@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 03:40:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Okay now I'm curious..., would you be
willing to share your story of > how you cubes got stolen? > > Lucikly,
this has never happend to me (well not that I know of and > certainly
not to that extent). I usally lose a cube on the bus or > something. > >
This might help other cubers in *not* getting their cubes stolen... >
thus, you have something to contribute already :). > > Also, what
methods do you use to be getting those ~45s times? > > > -Doug > Um,
first off someone tell me if I'm using this forum incorrectly (like
replying in the wrongarea or something) and um.... yeah, tell me. So I
guess I really got worked up over nothing. In fact I awoke the very next
day to a great suprise: the box tha twas sitting under the christmas
tree had peen painted like a 3x3, and I was then allowed to open it only
to find EVERY last cube I had ever lost. Ever. So I thought that was
pretty cool. And most of them somehow wound up in my brother's
room: he still won't let me teach him how to solve one, and
he's determined to do it on his own (I suppose I really respect his
wishes). My collection is now up to a whopping (for me at least)83
cubes, even if four of them are broken. Not as spectacular as it might
seem however: 25 five of them are just simple generic cubes that I
bought at a craft store for one dollar each. 1 $!!!!!! You just
can't pass them up at that price! And as for the method I use, it
is a creation of my own. I titled it The Stupid Method once I learned
about other methods online... I'm so stupid sometimes. However I am
forgoing(sp?) that method in favor of the faster, and and much more
logical, Lars Petrus method: kudos to you. If I wasn't so sure you
sold your soul to the devil to come up with that, I'd say you were
God. I hope I didn't offend anyone, but if I did I guess
you'll just have to suck it up. Alas my 15 minutes on this computer
grows short, and I must bid you all a fond farewell. LOL.
251. Re: [Speed cubing group] Jan13 NorCal competitionquestions (was
Southern California Pre-Qualifying Round) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Jan 2007 22:04:16 -0800
By the way, in order to be allowed to do all 5 one-hand solves, your
first two attempts must both be under 90 seconds. This restriction will
be lifted if we have the time. -Tyson On Jan 6, 2007, at 11:06 PM, Tyson
Mao wrote: > Hi Jeff, > > We are not planning a 2x2x2 competition at
this time. > > Here is the following format for the events: > > 3x3x3
Speed Solve, 28 seconds will advance into the second round, and > a >
certain number will advance to the final round. This number will be >
either 8 or 12. I'm trying to gauge the competitiveness of the >
competition. I think we could have 12 cubers all under 17 seconds for >
an average. The level of competition in California is quite high. > >
3x3x3 One-Handed solve, 50 seconds will advance into the final round. >
> 3x3x3 Blindfold Solve, essentially, you get about 12 minutes of stage
> time. You may do three attempts if each attempt is under 4 minutes 30
> seconds. You may do two attempts if each attempt is under 6 minutes >
and 30 seconds. Otherwise, you will get one attempt. > > 4x4x4 Speed
Solve, everyone gets two attempts. If both attempts are > under 3
minutes, you finish the average of 5. > > 5x5x5 Speed Solve, everyone
gets two attempts. If both attempts are > under 4 minutes 30 seconds,
you finish the average of 5. > > -Tyson > > On Jan 6, 2007, at 1:51 PM,
Jeff Soesbe wrote: > > > Tyson -- > > > > A couple more questions for
the Jan 13 competition (that might be of > > general interest) > > > > -
I just wanted to confirm that there will not be a 2x2x2 contest. > > > >
- How will 4x4x4 and 5x5x5 contests be run? My suggestion would be > >
to use the European style format: Everybody does 1 run, top 12 or 16 > >
do a second run, top 6 or 8 finish out an average of 5. > > > > Mainly,
just make sure everyone knows the format beforehand (and > >
doesn't find out in the middle of a solve :-) > > > > I won't
be making it into the second round on 3x or 3x-onehand, but > >
I'll just shoot for as good an average as I can get (and thanks for
> > having first round be an average). > > > > See everyone next week! >
> > > yeff > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@...> wrote: > > > > > > Hi
Everyone, > > > > > > So we will be doing the preliminary round to 3x3x3
speed solve and > > > one-handed speed solve. In order to qualify for
the second round > > in speed > > > solve, you need to record an average
of five under 28 seconds. For > > > one-handed speed solve, you need an
average of 50 seconds. > > > > > > Good luck! > > > > > > -Tyson > > > >
> > On 12/25/06, azndlo15 <azndlo15@...> wrote: > > > > > > > >
Northern California Pre-Qualifying Round > > > > Date: Saturday, January
6, 2007 > > > > Time: 1 PM to 5 PM > > > > Location: Winnett Center,
Caltech > > > > > > > >
252. Re : [Speed cubing group] Article on Yu Jeong-Min From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 13:47:25 +0000 (GMT)
Really good, i'm a school drop out to. There's hope for me.
----- Message d'origine ---- De : Gilles Roux <grrroux@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 10 Janvier
2007, 13h55mn 59s Objet : [Speed cubing group] Article on Yu Jeong-Min
http://times. hankooki. com/lpage/ nation/200701/ kt20070109213036
52910.htm "The record-setter said his next goal in the world of
Rubik's Cube is to break the record of solving the puzzle with the
shortest path. " Mhh... Interesting. .. Gilles. [Non-text portions
of this message have been removed] <!-- #ygrp-mlmsg
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253. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 05:54:52 -0800
I think the reason why Yu Jeong-Min is so much better than the rest of
us is indirectly related to the fact that he's a high school drop
out. I think that he simply has been dedicating time and has found a
passion for the Rubik's Cube. Most of us here also have a passion
for the Rubik's Cube, but we all have other responsibilities in
life, whether it's school, a job, or family. Imagine what would be
possible, if we were paid to practice speed cubing? If for some reason
Rubik's Cube could become a profession like chess? Then I'd
imagine we'd see more people at Yu Jeong-Min's level very
soon. But for now, I'm sure if you were to put in as much time and
dedication into Rubik's Cube as Yu Jeong-Min, we'll see some
sub-12 second averages from you quite soon. -Tyson On Jan 11, 2007, at
5:47 AM, Tobias Daneels wrote: > Really good, i'm a school drop out
to. > There's hope for me. > > ----- Message d'origine ---- >
De : Gilles Roux <grrroux@free.fr> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10
Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu
Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/
kt20070109213036 > 52910.htm > > "The record-setter said his next
goal in the world of Rubik's Cube > > is to break the record of
solving the puzzle with the shortest path. " > > Mhh...
Interesting. .. > > Gilles. > > [Non-text portions of this message have
been removed] > > <!-- > > #ygrp-mlmsg >
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__________________________________________________________ > Découvrez
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> > [Non-text portions of this message have been removed] > > >
254. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 11:05:34 -0300 (ART)
I was thinking the same thing about being paid to practice...haha...that
would be really cool "a high school drop out" means that he
went away from school, right? oh...that way things get a lot easier
Pedro Tyson Mao <tyson.mao@...> escreveu: I think the reason why Yu
Jeong-Min is so much better than the rest of us is indirectly related to
the fact that he's a high school drop out. I think that he simply
has been dedicating time and has found a passion for the Rubik's
Cube. Most of us here also have a passion for the Rubik's Cube, but
we all have other responsibilities in life, whether it's school, a
job, or family. Imagine what would be possible, if we were paid to
practice speed cubing? If for some reason Rubik's Cube could become
a profession like chess? Then I'd imagine we'd see more people
at Yu Jeong-Min's level very soon. But for now, I'm sure if
you were to put in as much time and dedication into Rubik's Cube as
Yu Jeong-Min, we'll see some sub-12 second averages from you quite
soon. -Tyson On Jan 11, 2007, at 5:47 AM, Tobias Daneels wrote: > Really
good, i'm a school drop out to. > There's hope for me. > >
----- Message d'origine ---- > De : Gilles Roux <grrroux@...> >
À : speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 10
Janvier 2007, 13h55mn 59s > Objet : [Speed cubing group] Article on Yu
Jeong-Min > > http://times. hankooki. com/lpage/ nation/200701/
kt20070109213036 > 52910.htm > > "The record-setter said his next
goal in the world of Rubik's Cube > > is to break the record of
solving the puzzle with the shortest path. " > > Mhh...
Interesting. .. > > Gilles. > > [Non-text portions of this message have
been removed] > > <!-- > > #ygrp-mlmsg >
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margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; >
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__________________________________________________________ > Découvrez
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255. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 08:41:07 -0800
The advice I give to people who ask how to get real fast is to have no
job, no school, no friends, and not watch TV. I credit my jobless summer
of 1981 when I cubed for 10 hours a day for 3 months with getting me up
to speed in a real way. If this became a professional sport where you
could make millions, you would see people being selected from a much
bigger talent pool, practicing full time for years, starting at age 5-8,
with coaches and nutritional aid as well as illegal drugs, and the
records we consider extremely impressive today would be blown away many
times over. Yes, my morning coffee *is* extra strong today. On Jan 11,
2007, at 5:54, Tyson Mao wrote: > I think the reason why Yu Jeong-Min is
so much better than the rest of > us is indirectly related to the fact
that he's a high school drop out. > I think that he simply has been
dedicating time and has found a > passion > for the Rubik's Cube.
Most of us here also have a passion for the > Rubik's Cube, but we
all have other responsibilities in life, whether > it's school, a
job, or family. > > Imagine what would be possible, if we were paid to
practice speed > cubing? If for some reason Rubik's Cube could
become a profession > like > chess? Then I'd imagine we'd see
more people at Yu Jeong-Min's level > very soon. But for now,
I'm sure if you were to put in as much time > and dedication into
Rubik's Cube as Yu Jeong-Min, we'll see some > sub-12 > second
averages from you quite soon. > > -Tyson
256. Studio Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 18:40:02 -0000
I heard from a lot of people who said that studio cubes were the best,
but they have flat centers. Are they still good for speedcubing?
257. Re: Studio Cubes From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 19:28:03 -0000
Rubik's studio cubes are probably the worst speedcubes. I love the
generic ones you can get at Toys R Us... they work extremely well --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I heard from a lot of people who said that
studio cubes were the best, > but they have flat centers. Are they still
good for speedcubing? >
258. Re: Studio Cubes From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 20:10:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Rubik's studio cubes are probably
the worst speedcubes. At least you do acknowledge they're
speedcubes... > I love the generic ones you can get > at Toys R Us...
they work extremely well All of them? Cheers! Stefan
259. Re: [Speed cubing group] Re: Studio Cubes From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 12:23:28 -0800
I think so... I think the new 2006/2007 cubes are all consistently good.
-Tyson On 1/11/07, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "goodxy2002" <goodxy2002@...> wrote: > > > >
Rubik's studio cubes are probably the worst speedcubes. > > At
least you do acknowledge they're speedcubes... > > > I love the
generic ones you can get > > at Toys R Us... they work extremely well >
> All of them? > > Cheers! > Stefan > > > [Non-text portions of this
message have been removed]
260. Re: Studio Cubes From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 20:42:00 -0000
> > I love the generic ones you can get > > at Toys R Us... they work
extremely well > > All of them? I bought a generic one in june 2003, and
it was my best(*) cube for 3 years before becoming definitely loose. I
bought another one 2 weeks ago that looks just perfect(*). Meanwhile, I
tried to build good cubes from DIY kits, but I couldn't find the
right balance. But you're right, all of the generic cubes
can't be perfect, some may even be good for nothing. Open the box,
and check it. Studio cubes or any other brand have never been better in
the last years(*), but I'd like to try one of those motorized
Korean cubes. :-) Gilles. (*) For me.
261. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 22:57:59 -0000
For sure if you had no job, no school, no friends etc. you would be
fast. I know he is a drop out but look how fast he got in a little
amount of time. If you look at people that have been cubing for a long
time and have solved more cubes than him in his or her lifetime. Why
aren't they as fast as him? Because they spent time developing
methods, algorithms and programs. Now they (even I who have only been
cubing for 3 years) would find it hard to break old habits. If you
notice people are able to achieve sub 20 in no time now (under 8 months)
because of all the help on the internet and lubing techniques etc.
Ultimately the path to fast times is more direct than back in the day.
Yu Jeong-Min may have just picked the right paths,methods and algorithms
right from the begginning rather than developing bad habits and changing
them later. I consider myself a very busy person, however I am still
improving and will work to get as fast as him. Just a matter of time
just like when Macky was miles ahead of everyone. MATT
262. Re: Studio Cubes From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 23:01:44 -0000
I'd be excited if they made a rubik's cube that is electronic
with LED's...that way you don't have to scramble it. Just plug
it into your usb and download the scramble. Heck I bet you would never
even need batteries is you have a tiny altenator in the cube. the speed
that you spin the cube would for sure generator enough electricity! MATT
263. Re: Studio Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 01:11:35 -0000
Thats a pretty cool idea. --- In speedsolvingrubikscube@yahoogroups.com,
"walter.matt" <walter.matt@...> wrote: > > I'd be
excited if they made a rubik's cube that is electronic with >
LED's...that way you don't have to scramble it. Just plug it
into your > usb and download the scramble. Heck I bet you would never
even need > batteries is you have a tiny altenator in the cube. the
speed that you > spin the cube would for sure generator enough
electricity! > > MATT >
264. .7 Second Sune From: "dentalcannon" <dentalcannon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 01:47:21 -0000
Does anyone have a link to lars's .7 second sune video? I saw it
awhile ago but havn't been able to find it again. Thanks.
265. Re: [Speed cubing group] .7 Second Sune From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Jan 2007 21:10:41 -0500
The video is at the bottom of this page: http://lar5.com/cube/speed.html
-Anthony ----- Original Message ----- From: dentalcannon To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, January 11, 2007
8:47 PM Subject: [Speed cubing group] .7 Second Sune Does anyone have a
link to lars's .7 second sune video? I saw it awhile ago but
havn't been able to find it again. Thanks. [Non-text portions of
this message have been removed]
266. Re: [Speed cubing group] .7 Second Sune From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 04:03:07 -0000
What exactly is a sune? --- In speedsolvingrubikscube@yahoogroups.com,
Anthony Hsu <erwaman@...> wrote: > > The video is at the bottom of
this page: http://lar5.com/cube/speed.html > > -Anthony > > > -----
Original Message ----- > From: dentalcannon > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, January 11,
2007 8:47 PM > Subject: [Speed cubing group] .7 Second Sune > > > Does
anyone have a link to lars's .7 second sune video? I saw it >
awhile ago but havn't been able to find it again. Thanks. > > > > >
> > [Non-text portions of this message have been removed] >
267. Re: [Speed cubing group] .7 Second Sune From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 04:19:46 -0000
R U R' U R U2 R' --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > What exactly is a sune? > > --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu > <erwaman@>
wrote: > > > > The video is at the bottom of this page: >
http://lar5.com/cube/speed.html > > > > -Anthony > > > > > > -----
Original Message ----- > > From: dentalcannon > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thursday, January 11,
2007 8:47 PM > > Subject: [Speed cubing group] .7 Second Sune > > > > >
> Does anyone have a link to lars's .7 second sune video? I saw it
> > awhile ago but havn't been able to find it again. Thanks. > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
268. Re: Studio Cubes From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 04:55:58 -0000
Maybe you are being optimistic. You'd still need a rechargable
battery inside, presumably Li-ion or even Li-polymer to meet the charge
density requirements... The amount it can charge from the energy
generated by your turning action is going to be proportional to how much
drag/friction you want on it. I suspect that for this to work the cube
isn't going feel rather "tight" unfortunately. If someone
is willing to pay me $2800 for R&D, I can design something like
that... I spent the last semester learning a lot about PCB design :),
battery recharge circitry, and writting USB drivers. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > I'd be excited if they made a
rubik's cube that is electronic with > LED's...that way you
don't have to scramble it. Just plug it into your > usb and
download the scramble. Heck I bet you would never even need > batteries
is you have a tiny altenator in the cube. the speed that you > spin the
cube would for sure generator enough electricity! > > MATT >
269. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 05:12:11 -0000
That's true, I know I have lots of bad cubing habits I have yet to
break. I have no job currently... let's see what effect this is
going to have on my cube times. --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > For sure if you had no job, no school,
no friends etc. you would be > fast. I know he is a drop out but look
how fast he got in a little > amount of time. If you look at people that
have been cubing for a > long time and have solved more cubes than him
in his or her lifetime. > Why aren't they as fast as him? Because
they spent time developing > methods, algorithms and programs. Now they
(even I who have only > been cubing for 3 years) would find it hard to
break old habits. > > If you notice people are able to achieve sub 20 in
no time now > (under 8 months) because of all the help on the internet
and lubing > techniques etc. Ultimately the path to fast times is more
direct than > back in the day. Yu Jeong-Min may have just picked the
right > paths,methods and algorithms right from the begginning rather
than > developing bad habits and changing them later. > > I consider
myself a very busy person, however I am still improving > and will work
to get as fast as him. Just a matter of time just like > when Macky was
miles ahead of everyone. > > > MATT >
270. Re: [Speed cubing group] .7 Second Sune From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 05:11:35 -0000
More like: RUR'URU2R'(U2) actually, but I don't think it
refers to that specifically. It can be mirrored in any way or done in a
different gripping as well. The last U2 there is optional for
positioning the corners to where they orignally where. Some cubers use
it to refer to the inverse as well, but I tend to to call it's
inverse the "anti-sune". Although usually refering to the
specific algorithm, in more loose terminology it may be used to refer to
a category of cases similar to what it solves for. I have been trying to
coin the term "sune-ish" for a long time. It's an
extremely useful algorithm for twisting corners, especially when you
don't care about edge permutation. FOr beginners, it is quite
powerful when composed with itself. It is established that it can be
performed in under 0.7s. I can do its inverse in about 0.65s, takes a
lot of practice though. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > R U R' U R U2 R'
271. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 11:16:59 +0100
I just found something about him : In his 3x3 OH unofficial record
average of 30.88, he says "I Need New LL algos.". So according
to this he changed some of his algorithms. But apparently he found some
pretty good ones. :D Gilles 2007/1/12, d_funny007
<no_reply@yahoogroups.com>: > > That's true, I know I have lots
of bad cubing habits I have yet to > break. I have no job currently...
let's see what effect this is > going to have on my cube times. > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "walter.matt" > <walter.matt@...> wrote: > > > > For sure
if you had no job, no school, no friends etc. you would > be > > fast. I
know he is a drop out but look how fast he got in a little > > amount of
time. If you look at people that have been cubing for a > > long time
and have solved more cubes than him in his or her > lifetime. > > Why
aren't they as fast as him? Because they spent time developing > >
methods, algorithms and programs. Now they (even I who have only > >
been cubing for 3 years) would find it hard to break old habits. > > > >
If you notice people are able to achieve sub 20 in no time now > >
(under 8 months) because of all the help on the internet and > lubing >
> techniques etc. Ultimately the path to fast times is more direct >
than > > back in the day. Yu Jeong-Min may have just picked the right >
> paths,methods and algorithms right from the begginning rather than > >
developing bad habits and changing them later. > > > > I consider myself
a very busy person, however I am still improving > > and will work to
get as fast as him. Just a matter of time just > like > > when Macky was
miles ahead of everyone. > > > > > > MATT > > > > > [Non-text portions
of this message have been removed]
272. Re: [Speed cubing group] .7 Second Sune From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 11:35:48 -0000
I rather do the inverse R U2 R' U' R U' R' [U2], I
think it's faster (dunno why) And I also prefer to use the left
side so my absolute favorites are L' U2 L U L' U L [U2] and
mirror case: L U2 L' U' L U' L' [U2] // Kenneth ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > More like: > RUR'URU2R'(U2) > actually, but I
don't think it refers to that specifically. It can be > mirrored in
any way or done in a different gripping as well. The last > U2 there is
optional for positioning the corners to where they > orignally where.
Some cubers use it to refer to the inverse as well, > but I tend to to
call it's inverse the "anti-sune". > > Although usually
refering to the specific algorithm, in more loose > terminology it may
be used to refer to a category of cases similar to > what it solves for.
I have been trying to coin the term "sune-ish" for > a long
time. > > It's an extremely useful algorithm for twisting corners,
especially > when you don't care about edge permutation. FOr
beginners, it is quite > powerful when composed with itself. It is
established that it can be > performed in under 0.7s. I can do its
inverse in about 0.65s, takes a > lot of practice though. > > > -Doug >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > R U R' U R U2 R' >
273. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 11:51:57 -0000
I always tend to cringe at the kind of logic that states that one's
ability derives from the fact that they do nothing else in their life.
All we know is that he dropped out of high school, but this can only
provide so much evidence. We don't know how much time he *actually*
spends practicing or doing other hobbies. Others can generate their own
algorithms and still be fast without the help of standard-use internet
algorithms. It's really all about how strong your motivation is and
how focused and dedicated you are to improving your muscle memory in an
active manner. By saying "it's only because he isn't in
school," it's indirectly discrediting his speed and making it
sound like he didn't accomplish anything special. It's always
possible that he is just good at the Cube and would still be good even
if he were enrolled in school. Sure, you have more time when not in
school, but the article said he does a fair share of his cubing at night
anyway (correct me if I am wrong). I bring this up because I personally
hate it when people discredit my own abilities as something anyone could
do given that they do nothing else in life. "Oh you got what score
on this? Yeah well you probably spent your life studying" or
"Yeah I could kick your ass at this sport too if I had no
life." Just because someone hasn't experienced a certain
degree of improvement in a certain time threshold doesn't make
accomplishments any less impressive. "Oh I could get a 4.0 GPA too
if I really wanted to." Whatever -- there's no point in being
bitter just because you haven't experienced something before,
especially if it is something that you can actually strive to achieve.
If you want to achieve something you have to put in the effort and
brains, simple as that. I'll probably get flamed for this, but I
saw a lot of whining in response to that article. Sometimes people are
naturally gifted at certain things. I'd be more interested in
looking into his approaches. Do you really think time is the sole factor
of improvement? Not so much. Does practicing the execution of a Sune
50,000 times make you inherently faster than someone who executes a Sune
5,000 times? Probably little correlation by that variable alone. The
people who are fast are the ones that actively try to gain speed as they
cube, and use their mind and muscle to put it all together. Effort and
repetition yields results with far less iterations compared to a much
greater number of iterations where the effort involved is far smaller in
magnitude. If anyone disagrees with this notion, please tell me your
thoughts. I just tend to view the "he's good because he does
nothing else" logic as bitter/whiny/jealous. You can be that fast
too if you really wanted to. 10 seconds is by no means the fastest
approachable barrier. Just because you haven't seen it done before
doesn't make it any less possible, but you can surely extrapolate
what you know you can do and to what extent improvements can be made.
And, given improvements in techniques and active focus in practice, the
goal becomes ever so closer. --- In
speedsolvingrubikscube@yahoogroups.com, "walter.matt"
<walter.matt@...> wrote: > > For sure if you had no job, no school,
no friends etc. you would be > fast. I know he is a drop out but look
how fast he got in a little > amount of time. If you look at people that
have been cubing for a > long time and have solved more cubes than him
in his or her lifetime. > Why aren't they as fast as him? Because
they spent time developing > methods, algorithms and programs. Now they
(even I who have only > been cubing for 3 years) would find it hard to
break old habits. > > If you notice people are able to achieve sub 20 in
no time now > (under 8 months) because of all the help on the internet
and lubing > techniques etc. Ultimately the path to fast times is more
direct than > back in the day. Yu Jeong-Min may have just picked the
right > paths,methods and algorithms right from the begginning rather
than > developing bad habits and changing them later. > > I consider
myself a very busy person, however I am still improving > and will work
to get as fast as him. Just a matter of time just like > when Macky was
miles ahead of everyone. > > > MATT >
274. Problems with lubrication From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Jan 2007 23:24:05 -0000
Well, i was lubing my cube with a silicone spray and at first it didnt
work on a cube so i didnt use it for a while and I got a new cube. time
pssed by and the new cube was starting to get stiff so i decided to take
another stab at using the spray. At first i sprayed it (maybe i put too
much) and it began to get stiff again. Interestingly, i wanted to take
of the silicone so i added water a few minutes after lubrication and the
cube worked amazing when the faces were turned normally, but were
sttterish when i went really slowly. So i tried it again and it worked!
It's amazing and worked perfectly, so i showed my neighbour and he
wanted his lubed up to. I tried the same thing on his cube and it
actually became much stiffer! we tried again and it stayed stiffer.
I'm not sure why this happened so i was jsut wondering if anyone
else had a clue? Also when we used his cube and turned it at normal
speed, it was stutterish, does anyone know what the cause of that is
too? Btw, i used Motomaster silicone lubricant spray. Thanks for the
help and sorry its so long.
275. World Champs o7 From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 02:49:19 -0000
I'm excited, Budapest. I don't think I will be able to go but
crazy to think right where it started. Crossing my fingers and saving up
cash. I bet a lot of cubers will show.
276. Blind mans cube From: "keefdcuber" <keithrx3c@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 03:35:53 -0000
Hey people, just wondering if anyone knows where I could find a
blindmans cube with the raised shapes, like the ones seen in Ton
Dennonbroek's collection? I saw one on ebay last year but I was
outbid. It seems they are a fairly rare and hard to get hold of. Cheers,
Keith :-)
277. Re: World Champs o7 From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 04:46:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I'm excited, Budapest. I
don't think I will be able to go but crazy to > think right where
it started. Crossing my fingers and saving up cash. > I bet a lot of
cubers will show. > I've been planning on going since pretty much
last worlds...its just a matter of convincing my parents. I'm not
too worried about the cash...That can always be worked around, its the
time off school...First Year University isn't good to miss, right
around midterms... Craig
278. Re: [Speed cubing group] Problems with lubrication From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 00:30:14 -0800 (PST)
I'm not really sure about this but the name of your silicone sounds
like it was made for auto parts. If it was, it might contain acetone. My
friend used something like that and it worked beautifully on most cubes.
The thing is, the plastic of the cube tends to stick together at first
as if they were slightly melted. Not to worry, they're fine. Once
we pulled them apart, it worked amazingly and lasted for quite awhile. I
choose to use a more basic form of silicone. I disassemble the cube and
spray the pieces with a nice coat. I then let it dry completely and put
it back together and I tend to get nice results. This could take a few
hours to a few days. Anyway, check your silicone to see what kind of
chemicals are in it because the name keeps telling me it's for auto
parts. Good Luck, Rory mt_highest <no_reply@yahoogroups.com> wrote:
Well, i was lubing my cube with a silicone spray and at first it didnt
work on a cube so i didnt use it for a while and I got a new cube. time
pssed by and the new cube was starting to get stiff so i decided to take
another stab at using the spray. At first i sprayed it (maybe i put too
much) and it began to get stiff again. Interestingly, i wanted to take
of the silicone so i added water a few minutes after lubrication and the
cube worked amazing when the faces were turned normally, but were
sttterish when i went really slowly. So i tried it again and it worked!
It's amazing and worked perfectly, so i showed my neighbour and he
wanted his lubed up to. I tried the same thing on his cube and it
actually became much stiffer! we tried again and it stayed stiffer.
I'm not sure why this happened so i was jsut wondering if anyone
else had a clue? Also when we used his cube and turned it at normal
speed, it was stutterish, does anyone know what the cause of that is
too? Btw, i used Motomaster silicone lubricant spray. Thanks for the
help and sorry its so long. --------------------------------- Looking
for earth-friendly autos? Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. [Non-text portions of this message have
been removed]
279. Standardised blindfolds From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 08:38:59 -0000
Hi guys, WCA board is thinking of selecting a standard blindfold. We
have some issues with the current blindfolds: 1) many different
blindfolds are used, even several different ones in one competition 2)
most blindfolds allow you to see through/underneath it (unintentionally
or intentionally) 3) hygiene may be an issue, so it is better that each
competitor can bring his own blindfold Does any of you have the perfect
blindfold? Requirement is of course that it is not too expensive and
generally available. Thanks and have fun, Ron
280. Re: [Speed cubing group] Standardised blindfolds From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 00:51:41 -0800
I think we need to look at other sports where blindfolds are used in
their regulations. Something established... unlike blindfold chess which
doesn't really have many regulations in place. The only way to
really prevent people from seeing under the blindfold is to either
periodically check during the solve, or use goggles. I'm not really
keen on the idea of a wielder's mask. -Tyson On Jan 13, 2007, at
12:38 AM, Ron wrote: > Hi guys, > > WCA board is thinking of selecting a
standard blindfold. > > We have some issues with the current blindfolds:
> 1) many different blindfolds are used, even several different ones in
> one competition > 2) most blindfolds allow you to see
through/underneath it > (unintentionally or intentionally) > 3) hygiene
may be an issue, so it is better that each competitor can > bring his
own blindfold > > Does any of you have the perfect blindfold? >
Requirement is of course that it is not too expensive and generally >
available. > > Thanks and have fun, > > Ron > > >
281. Re: Standardised blindfolds From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 10:47:46 -0000
How about some sort of set-up where the cube is masked from view, I can
imagine some sort of box which has an open end facing the audience, and
the competitor has to put his arms through some opaque cloth at his/her
side of the box (much like someone working with dangerous chemicals puts
his/her hands through holes into some gloves in a box) The competitor
cannot possibly see the cube even if they have their eyes open, because
the cube is inside the box. Or some sort of screen, so the competitor
puts his arms through some holes and the cube is the other side of the
screen. I don't think there could ever be a "perfect"
blindfold, especially if the competitor is obliged to don it him/her
self. So perhaps there could be some provision where the memorisation,
and execution, are timed seperately, and the competitor is allowed
unlimited (within reasonable bounds) time inbetween to put the blindfold
on, and the judge can ensure that it is worn correctly and is perfectly
opaque and tight etc. This would also make it fairer for people who wear
glasses, because it takes a little longer to sort out the blindfold for
them currently. Just a few thoughts for discussion DanH :)
282. Re: [Speed cubing group] Re: Standardised blindfolds From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 14:41:24 +0100
What about the blindfolds that were by Grada Ooms for the Dutch Open ? I
think they are great ! Comfortable and you definitely cannot see under..
Gilles 2007/1/13, Dan <dan_j_harris@...>: > > How about some sort of
set-up where the cube is masked from view, I > can imagine some sort of
box which has an open end facing the > audience, and the competitor has
to put his arms through some opaque > cloth at his/her side of the box
(much like someone working with > dangerous chemicals puts his/her hands
through holes into some gloves > in a box) > > The competitor cannot
possibly see the cube even if they have their > eyes open, because the
cube is inside the box. > > Or some sort of screen, so the competitor
puts his arms through some > holes and the cube is the other side of the
screen. > > I don't think there could ever be a "perfect"
blindfold, especially if > the competitor is obliged to don it him/her
self. > > So perhaps there could be some provision where the
memorisation, and > execution, are timed seperately, and the competitor
is allowed > unlimited (within reasonable bounds) time inbetween to put
the > blindfold on, and the judge can ensure that it is worn correctly
and > is perfectly opaque and tight etc. This would also make it fairer
for > people who wear glasses, because it takes a little longer to sort
out > the blindfold for them currently. > > Just a few thoughts for
discussion > > DanH :) > > > [Non-text portions of this message have
been removed]
283. Re: Standardised blindfolds From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 14:00:47 -0000
I realy liked Thomas Kohn's idea. He has made some swimming glasses
all black so you can't see through or underneath it, it is 100%
impossible to see something when wearing. You only have to check if you
realy can't see through it. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds
that were by Grada Ooms for the Dutch Open ? > > I think they are great
! > Comfortable and you definitely cannot see under.. > > Gilles > >
2007/1/13, Dan <dan_j_harris@...>: > > > > How about some sort of
set-up where the cube is masked from view, I > > can imagine some sort
of box which has an open end facing the > > audience, and the competitor
has to put his arms through some opaque > > cloth at his/her side of the
box (much like someone working with > > dangerous chemicals puts his/her
hands through holes into some gloves > > in a box) > > > > The
competitor cannot possibly see the cube even if they have their > > eyes
open, because the cube is inside the box. > > > > Or some sort of
screen, so the competitor puts his arms through some > > holes and the
cube is the other side of the screen. > > > > I don't think there
could ever be a "perfect" blindfold, especially if > > the
competitor is obliged to don it him/her self. > > > > So perhaps there
could be some provision where the memorisation, and > > execution, are
timed seperately, and the competitor is allowed > > unlimited (within
reasonable bounds) time inbetween to put the > > blindfold on, and the
judge can ensure that it is worn correctly and > > is perfectly opaque
and tight etc. This would also make it fairer for > > people who wear
glasses, because it takes a little longer to sort out > > the blindfold
for them currently. > > > > Just a few thoughts for discussion > > > >
DanH :) > > > > > > > > > [Non-text portions of this message have been
removed] >
284. Re: [Speed cubing group] Re: Standardised blindfolds From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 11:59:15 -0300 (ART)
This is a difficult thing to do...some swimming glasses can be bad, as
they compress your head/eyes, and that can take your concentration
away... about what Dan suggested, i think is not that good...I mean, you
have to memorise, stop the timer, then you put your hands/arms and the
cube inside that "thing"...but...how will you start the timer
on this part? and making all that movements can make you forget some of
your memo... we could do as Tyson said, look for another sports that use
blindfolds and see what they do...if it's good enough, we can use
it Pedro megafrikkie <megafrikkie@...> escreveu: I realy liked Thomas
Kohn's idea. He has made some swimming glasses all black so you
can't see through or underneath it, it is 100% impossible to see
something when wearing. You only have to check if you realy can't
see through it. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > What
about the blindfolds that were by Grada Ooms for the Dutch Open ? > > I
think they are great ! > Comfortable and you definitely cannot see
under.. > > Gilles > > 2007/1/13, Dan <dan_j_harris@...>: > > > > How
about some sort of set-up where the cube is masked from view, I > > can
imagine some sort of box which has an open end facing the > > audience,
and the competitor has to put his arms through some opaque > > cloth at
his/her side of the box (much like someone working with > > dangerous
chemicals puts his/her hands through holes into some gloves > > in a
box) > > > > The competitor cannot possibly see the cube even if they
have their > > eyes open, because the cube is inside the box. > > > > Or
some sort of screen, so the competitor puts his arms through some > >
holes and the cube is the other side of the screen. > > > > I don't
think there could ever be a "perfect" blindfold, especially if
> > the competitor is obliged to don it him/her self. > > > > So perhaps
there could be some provision where the memorisation, and > > execution,
are timed seperately, and the competitor is allowed > > unlimited
(within reasonable bounds) time inbetween to put the > > blindfold on,
and the judge can ensure that it is worn correctly and > > is perfectly
opaque and tight etc. This would also make it fairer for > > people who
wear glasses, because it takes a little longer to sort out > > the
blindfold for them currently. > > > > Just a few thoughts for discussion
> > > > DanH :) > > > > > > > > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
285. Re: [Speed cubing group] Re: Standardised blindfolds From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 07:30:08 -0800
That's why I don't wear glasses :-P My problem with the box is
that it might make it quite awkward for some people. -Tyson On Jan 13,
2007, at 2:47 AM, Dan wrote: > How about some sort of set-up where the
cube is masked from view, I > can imagine some sort of box which has an
open end facing the > audience, and the competitor has to put his arms
through some opaque > cloth at his/her side of the box (much like
someone working with > dangerous chemicals puts his/her hands through
holes into some gloves > in a box) > > The competitor cannot possibly
see the cube even if they have their > eyes open, because the cube is
inside the box. > > Or some sort of screen, so the competitor puts his
arms through some > holes and the cube is the other side of the screen.
> > I don't think there could ever be a "perfect"
blindfold, especially if > the competitor is obliged to don it him/her
self. > > So perhaps there could be some provision where the
memorisation, and > execution, are timed seperately, and the competitor
is allowed > unlimited (within reasonable bounds) time inbetween to put
the > blindfold on, and the judge can ensure that it is worn correctly
and > is perfectly opaque and tight etc. This would also make it fairer
for > people who wear glasses, because it takes a little longer to sort
out > the blindfold for them currently. > > Just a few thoughts for
discussion > > DanH :) > >
286. front page of yahoo! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 07:29:27 -0800
Front page of yahoo! http://www.yahoo.com/ Probably only last a few
hours though... so check it out while you can. -Tyson
287. rubiks cube featured on yahoo From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 15:33:33 -0000
http://www.yahoo.com/s/482025 its actually a pretty good report on
cubing. although i dont see how one handed is so impossible if you can
comprehend two handed. and lol at "youve got to be kidding me"
impossible. they even had the pop at the end =P but yea i like how tyson
really got across how freakin amazing gungz is.
288. Re: [Speed cubing group] front page of yahoo! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 13:04:01 -0300 (ART)
Didn't find anything...is it out already? Pedro Tyson Mao
<tyson.mao@...> escreveu: Front page of yahoo! http://www.yahoo.com/
Probably only last a few hours though... so check it out while you can.
-Tyson __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
289. Re: [Speed cubing group] front page of yahoo! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 17:04:19 +0100
gone... what was it ? 2007/1/13, Tyson Mao <tyson.mao@...>: > > Front
page of yahoo! > > http://www.yahoo.com/ > > Probably only last a few
hours though... so check it out while you can. > > -Tyson > > >
[Non-text portions of this message have been removed]
290. Can't open speedcubing.com From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 13:06:32 -0300 (ART)
Hey people I'm not at home, so not at my usual computer... and I
can't access www.speedcubing.com ...I tried on IE 6, IE 7, Firefox,
Opera...but couldn't open it...it goes to a google search, simply
says "page cannot be found", and that kind of things... anyone
else facing the same problem? could it have something to do with the
computer settings (that are probably different as I'm at my
uncle's house)? can anyone help me, please? thanks and keep
cubing...we gotta beat Gungz...lol Pedro
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
291. Re: [Speed cubing group] World Champs o7 From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 10:22:24 -0700
I am curious as to why it is so late, and not during the summer? Thanks
----- Original Message ----- From: David<mailto:skaterinpain57@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 7:49 PM Subject: [Speed cubing group]
World Champs o7 I'm excited, Budapest. I don't think I will be
able to go but crazy to think right where it started. Crossing my
fingers and saving up cash. I bet a lot of cubers will show. [Non-text
portions of this message have been removed]
292. Re: [Speed cubing group] Re: World Champs o7 From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 10:24:26 -0700
Craig, I am pretty much in the same boat as you on this one. -----
Original Message ----- From: Craig Bouchard<mailto:logitewty@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 9:46 PM Subject: [Speed cubing group] Re:
World Champs o7 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"David" <skaterinpain57@...> wrote: > > I'm excited,
Budapest. I don't think I will be able to go but crazy to > think
right where it started. Crossing my fingers and saving up cash. > I bet
a lot of cubers will show. > I've been planning on going since
pretty much last worlds...its just a matter of convincing my parents.
I'm not too worried about the cash...That can always be worked
around, its the time off school...First Year University isn't good
to miss, right around midterms... Craig [Non-text portions of this
message have been removed]
293. [Speed cubing group] Re: World Champs o7 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 18:29:36 -0000
I would imagine a bunch of Americans+Canadians are. Including me. --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Craig, > I am pretty much in the same
boat as you on this one. > > ----- Original Message ----- > From: Craig
Bouchard<mailto:logitewty@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com> > Sent: Friday, January 12, 2007 9:46 PM > Subject:
[Speed cubing group] Re: World Champs o7 > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
yahoogroups.com>, "David" <skaterinpain57@> wrote: > > > >
I'm excited, Budapest. I don't think I will be able to go but
crazy to > > think right where it started. Crossing my fingers and
saving up cash. > > I bet a lot of cubers will show. > > > > I've
been planning on going since pretty much last worlds...its just a matter
of convincing my > parents. I'm not too worried about the
cash...That can always be worked around, its the time > off
school...First Year University isn't good to miss, right around
midterms... > > Craig > > > > > > [Non-text portions of this message
have been removed] >
294. Unique looking plastic/glass cube... From: "Nate Aragon" <CUAVSFAN@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 18:33:06 -0000
A while back I found this picture online, but I have never been able to
track down the actual cube... If it does exist, does anybody know where
this can be ordered?
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg
Thanks
295. Cube combinations From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 19:28:27 -0000
My friend and I were talking about the mechanics of a rubik's cube,
and i disassembled it to show him exactly what I was talking about. When
I reassembled it, a question came to mind. What is the chance that a
cube, reassembled in a random position, is solvable?? There are 43
quintillion possible combinations for a legal Rubik's cube, but how
many illegal combinations are there? Miles
296. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 20:06:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > New Goals for this year: > Sub 9
single solve > Sub 18 single solve OH > Sub 10 average of 5 > Sub 20
average of 10 OH Are these your personal goals or are you trying to
impose them on the community? Stefan
297. [Speed cubing group] Re: Standardised blindfolds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 20:25:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the blindfolds
that were by Grada Ooms for the Dutch Open ? > > I think they are great
! > Comfortable and you definitely cannot see under.. Wrong. I could.
Easily. Cheers! Stefan
298. Re: Standardised blindfolds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 20:24:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > The competitor cannot possibly see the
cube even if they have their > eyes open, because the cube is inside the
box. If I have my eyes open I can see signals of my assistent in the
audience. > I don't think there could ever be a "perfect"
blindfold, especially > if the competitor is obliged to don it him/her
self. I disagree. I envision something like this:
http://www.leitermann-shop.de/WGROUP/1015786.htm I.e. something
that's leakproof like swimming goggles and very easy to close for
the solving part. > So perhaps there could be some provision where the
memorisation, and > execution, are timed seperately, and the competitor
is allowed > unlimited (within reasonable bounds) time inbetween to put
the > blindfold on, and the judge can ensure that it is worn correctly
and > is perfectly opaque and tight etc. Any time above zero seconds can
be used for rehearsal and thus should count. Cheers! Stefan
299. Re: Unique looking plastic/glass cube... From: "Jerry Paul" <doegio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 20:51:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Nate Aragon"
<CUAVSFAN@...> wrote: > > A while back I found this picture online,
but I have never been able to > track down the actual cube... If it does
exist, does anybody know where > this can be ordered? > >
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > >
Thanks > Hey it looks like the glass picture is only for a regular pic
otherwise i would have found it,but no it doesn't look like it has
a price.
300. Re: [Speed cubing group] Yu Jeong Min's WR Record 11.76 avg
of 5 From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 13:54:14 -0700
I believe those are his predictions for this year (2007) of the cubing
community's results. ----- Original Message ----- From: Stefan
Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 13, 2007 1:06 PM Subject: Re: [Speed cubing
group] Yu Jeong Min's WR Record 11.76 avg of 5 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Arnaud van Galen" <avgalen@...> wrote: > > New Goals for
this year: > Sub 9 single solve > Sub 18 single solve OH > Sub 10
average of 5 > Sub 20 average of 10 OH Are these your personal goals or
are you trying to impose them on the community? Stefan [Non-text
portions of this message have been removed]
> > I don't think there could ever be a "perfect"
blindfold, especially > > if the competitor is obliged to don it him/her
self. > >I disagree. I envision something like this:
>http://www.leitermann-shop.de/WGROUP/1015786.htm<http://www.leitermann-shop.de/WGROUP/1015786.htm>
> >I.e. something that's leakproof like swimming goggles and very
easy >to close for the solving part. > I don't think those would be
perfect. Why not just use the standard blindfold such as the ones that
Leyan, Tyson, Stefan, etc. use? That appears to go far enough down your
nose were you can't see underneath, and it is lightweight, and
doesn't put stress on your head (could be adjustable if it did).
[Non-text portions of this message have been removed]
302. Re: [Speed cubing group] Problems with lubrication From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 21:15:47 -0000
Thanks for the tip Rory, and I re checked my silicone and it is for car
parts and household parts as well (i.e door hinges). The label
doesn't say there's acetone in it, but it does say theres
petroleum distillates, heptane, isobutane and propane. I never heard of
any of these chemicals except for propane so I'm not sure of their
reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com,
Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure
about this but the name of your silicone sounds like it was made for
auto parts. If it was, it might contain acetone. My friend used
something like that and it worked beautifully on most cubes. The thing
is, the plastic of the cube tends to stick together at first as if they
were slightly melted. Not to worry, they're fine. Once we pulled
them apart, it worked amazingly and lasted for quite awhile. I choose to
use a more basic form of silicone. I disassemble the cube and spray the
pieces with a nice coat. I then let it dry completely and put it back
together and I tend to get nice results. This could take a few hours to
a few days. Anyway, check your silicone to see what kind of chemicals
are in it because the name keeps telling me it's for auto parts. >
> Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com>
wrote: Well, i was lubing my cube with a silicone spray and at first it
> didnt work on a cube so i didnt use it for a while and I got a new >
cube. time pssed by and the new cube was starting to get stiff so i >
decided to take another stab at using the spray. At first i sprayed it >
(maybe i put too much) and it began to get stiff again. Interestingly, >
i wanted to take of the silicone so i added water a few minutes after >
lubrication and the cube worked amazing when the faces were turned >
normally, but were sttterish when i went really slowly. So i tried it >
again and it worked! It's amazing and worked perfectly, so i showed
my > neighbour and he wanted his lubed up to. > I tried the same thing
on his cube and it actually became much > stiffer! we tried again and it
stayed stiffer. I'm not sure why this > happened so i was jsut
wondering if anyone else had a clue? Also when > we used his cube and
turned it at normal speed, it was stutterish, > does anyone know what
the cause of that is too? > Btw, i used Motomaster silicone lubricant
spray. > > Thanks for the help and sorry its so long. > > > > > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
303. Re: Cube combinations From: "joseph_gibney" <pianomanjoe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 21:50:10 -0000
The chance that a randomly assembled cube is solvable is 1/12. This is
because you can have even or odd edge orientation, permutation of cubies
can be even or odd, and the overall orientation of the corners can be a
whole number or +- 1/3. Altogether, you get a total probability of (1/2)
x (1/2) x (1/3) = (1/12) --- In speedsolvingrubikscube@yahoogroups.com,
"Miles Yucht" <mgyucht@...> wrote: > > My friend and I were
talking about the mechanics of a rubik's cube, and > i disassembled
it to show him exactly what I was talking about. When I > reassembled
it, a question came to mind. What is the chance that a > cube,
reassembled in a random position, is solvable?? There are 43 >
quintillion possible combinations for a legal Rubik's cube, but how
> many illegal combinations are there? > > Miles >
304. Re: Unique looking plastic/glass cube... From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 23:33:13 -0000
it doesn't look real --- In speedsolvingrubikscube@yahoogroups.com,
"Jerry Paul" <doegio@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Nate Aragon" > <CUAVSFAN@>
wrote: > > > > A while back I found this picture online, but I have
never been able > to > > track down the actual cube... If it does exist,
does anybody know > where > > this can be ordered? > > > >
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > >
> Thanks > > > Hey it looks like the glass picture is only for a regular
pic > otherwise i would have found it,but no it doesn't look like
it has a > price. >
305. New One-Handed WR From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 23:58:58 -0000
Dan Dzoan broke the single solve one-handed world record at the CalTech
tournament today. There were no skipped steps. 17.90! Ian
306. Re: [Speed cubing group] New One-Handed WR From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 17:50:49 -0700
Wow, that 19 second WR didn't last long! ----- Original Message
----- From: Ian<mailto:iwinoky@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 13, 2007 4:58 PM Subject: [Speed cubing group]
New One-Handed WR Dan Dzoan broke the single solve one-handed world
record at the CalTech tournament today. There were no skipped steps.
17.90! Ian [Non-text portions of this message have been removed]
307. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 13 Jan 2007 18:11:59 -0700
Marcus, I couldn't agree with you more on this one, enough said. If
it was that easy to do, it would have already been done over and over.
Pat ----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 12, 2007 4:51 AM Subject: Re: Re : [Speed cubing
group] Article on Yu Jeong-Min I always tend to cringe at the kind of
logic that states that one's ability derives from the fact that
they do nothing else in their life. All we know is that he dropped out
of high school, but this can only provide so much evidence. We
don't know how much time he *actually* spends practicing or doing
other hobbies. Others can generate their own algorithms and still be
fast without the help of standard-use internet algorithms. It's
really all about how strong your motivation is and how focused and
dedicated you are to improving your muscle memory in an active manner.
By saying "it's only because he isn't in school,"
it's indirectly discrediting his speed and making it sound like he
didn't accomplish anything special. It's always possible that
he is just good at the Cube and would still be good even if he were
enrolled in school. Sure, you have more time when not in school, but the
article said he does a fair share of his cubing at night anyway (correct
me if I am wrong). I bring this up because I personally hate it when
people discredit my own abilities as something anyone could do given
that they do nothing else in life. "Oh you got what score on this?
Yeah well you probably spent your life studying" or "Yeah I
could kick your ass at this sport too if I had no life." Just
because someone hasn't experienced a certain degree of improvement
in a certain time threshold doesn't make accomplishments any less
impressive. "Oh I could get a 4.0 GPA too if I really wanted
to." Whatever -- there's no point in being bitter just because
you haven't experienced something before, especially if it is
something that you can actually strive to achieve. If you want to
achieve something you have to put in the effort and brains, simple as
that. I'll probably get flamed for this, but I saw a lot of whining
in response to that article. Sometimes people are naturally gifted at
certain things. I'd be more interested in looking into his
approaches. Do you really think time is the sole factor of improvement?
Not so much. Does practicing the execution of a Sune 50,000 times make
you inherently faster than someone who executes a Sune 5,000 times?
Probably little correlation by that variable alone. The people who are
fast are the ones that actively try to gain speed as they cube, and use
their mind and muscle to put it all together. Effort and repetition
yields results with far less iterations compared to a much greater
number of iterations where the effort involved is far smaller in
magnitude. If anyone disagrees with this notion, please tell me your
thoughts. I just tend to view the "he's good because he does
nothing else" logic as bitter/whiny/jealous. You can be that fast
too if you really wanted to. 10 seconds is by no means the fastest
approachable barrier. Just because you haven't seen it done before
doesn't make it any less possible, but you can surely extrapolate
what you know you can do and to what extent improvements can be made.
And, given improvements in techniques and active focus in practice, the
goal becomes ever so closer. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"walter.matt" <walter.matt@...> wrote: > > For sure if you
had no job, no school, no friends etc. you would be > fast. I know he is
a drop out but look how fast he got in a little > amount of time. If you
look at people that have been cubing for a > long time and have solved
more cubes than him in his or her lifetime. > Why aren't they as
fast as him? Because they spent time developing > methods, algorithms
and programs. Now they (even I who have only > been cubing for 3 years)
would find it hard to break old habits. > > If you notice people are
able to achieve sub 20 in no time now > (under 8 months) because of all
the help on the internet and lubing > techniques etc. Ultimately the
path to fast times is more direct than > back in the day. Yu Jeong-Min
may have just picked the right > paths,methods and algorithms right from
the begginning rather than > developing bad habits and changing them
later. > > I consider myself a very busy person, however I am still
improving > and will work to get as fast as him. Just a matter of time
just like > when Macky was miles ahead of everyone. > > > MATT >
[Non-text portions of this message have been removed]
308. Re: New One-Handed WR From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 02:12:47 -0000
If I am not mistaken, there was also a one-handed average World Record,
also by Dan Dzoan. It was 21.xx, I don't remember exactly what.
We'll see the official results soon enough. -Alexei Gousev
309. Re: Unique looking plastic/glass cube... From: "joseph_gibney" <pianomanjoe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 02:17:55 -0000
Yeah, I am pretty sure that this is a render, not a real cube. There
seems to be nothing supporting the cube, it looks like it is standing on
its own. The reflections and shadow seem unrealistic as well. Joseph ---
In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > it doesn't look real > > --- In
speedsolvingrubikscube@...m, "Jerry Paul" > <doegio@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Nate
Aragon" > > <CUAVSFAN@> wrote: > > > > > > A while back I found
this picture online, but I have never been able > > to > > > track down
the actual cube... If it does exist, does anybody know > > where > > >
this can be ordered? > > > > > >
http://i13.photobucket.com/albums/a287/cuavsfan/Rubik__s_Glass.jpg > > >
> > > Thanks > > > > > Hey it looks like the glass picture is only for a
regular pic > > otherwise i would have found it,but no it doesn't
look like it has a > > price. > > >
310. [Speed cubing group] Re: Standardised blindfolds From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 02:23:03 -0000
Can we just get a blindfold that is longer than what is now typically
used? Something that goes from your eyes, and pretty far down your nose,
if not even farther. If you cover enough vertical distance on your face,
it would be very difficult to see under the blindfold. -Alexei Gousev
311. RWC2007 venue on Google Earth From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 05:20:55 -0000
I couldn't for the life of me get the address to work in Google
Earth, but I believe I found the museum anyway. 47 degrees 30'
41.15 North 19 degrees 1' 30.81 East That should be it based on
photos of the museum, and also that location is very close to the Moscow
Square which is described on the page for the museum. I can't wait
until October!!! Chris
312. Re: RWC2007 venue on Google Earth From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 05:30:50 -0000
Actually for some reason those coordinates aren't quite right. This
is better for the input field in Google Earth 47 30.72 N, 19 1.50 E
Alright, yeah I'm a nerd lol. I just wanted to see the place :-D
Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I couldn't for the life of me get the
address to work in Google Earth, > but I believe I found the museum
anyway. > > 47 degrees 30' 41.15 North > 19 degrees 1' 30.81
East > > That should be it based on photos of the museum, and also that
> location is very close to the Moscow Square which is described on the
> page for the museum. > > I can't wait until October!!! > > Chris
>
313. Re: New One-Handed WR From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 05:42:25 -0000
21.46 average I believe 20.32, 20.xx, 23.xx --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > If I am not mistaken, there was also a
one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I
don't remember exactly > what. We'll see the official results
soon enough. > > -Alexei Gousev >
314. Re: [Speed cubing group] Problems with lubrication From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Jan 2007 23:17:28 -0800 (PST)
Yeah. It's probably okay to use as it sounds like it did wonders on
your cube. It might not work on all cubes though as your friend's
proved. If the lube gives you problems on any other cubes, I would see
what other lubes are available. Otherwise I'd just be careful.
Enjoy! Rory mt_highest <no_reply@yahoogroups.com> wrote: Thanks for
the tip Rory, and I re checked my silicone and it is for car parts and
household parts as well (i.e door hinges). The label doesn't say
there's acetone in it, but it does say theres petroleum
distillates, heptane, isobutane and propane. I never heard of any of
these chemicals except for propane so I'm not sure of their
reactions to plastic. --- In speedsolvingrubikscube@yahoogroups.com,
Rory Margraf <enguarde1234@...> wrote: > > I'm not really sure
about this but the name of your silicone sounds like it was made for
auto parts. If it was, it might contain acetone. My friend used
something like that and it worked beautifully on most cubes. The thing
is, the plastic of the cube tends to stick together at first as if they
were slightly melted. Not to worry, they're fine. Once we pulled
them apart, it worked amazingly and lasted for quite awhile. I choose to
use a more basic form of silicone. I disassemble the cube and spray the
pieces with a nice coat. I then let it dry completely and put it back
together and I tend to get nice results. This could take a few hours to
a few days. Anyway, check your silicone to see what kind of chemicals
are in it because the name keeps telling me it's for auto parts. >
> Good Luck, > > Rory > > mt_highest <no_reply@yahoogroups.com>
wrote: Well, i was lubing my cube with a silicone spray and at first it
> didnt work on a cube so i didnt use it for a while and I got a new >
cube. time pssed by and the new cube was starting to get stiff so i >
decided to take another stab at using the spray. At first i sprayed it >
(maybe i put too much) and it began to get stiff again. Interestingly, >
i wanted to take of the silicone so i added water a few minutes after >
lubrication and the cube worked amazing when the faces were turned >
normally, but were sttterish when i went really slowly. So i tried it >
again and it worked! It's amazing and worked perfectly, so i showed
my > neighbour and he wanted his lubed up to. > I tried the same thing
on his cube and it actually became much > stiffer! we tried again and it
stayed stiffer. I'm not sure why this > happened so i was jsut
wondering if anyone else had a clue? Also when > we used his cube and
turned it at normal speed, it was stutterish, > does anyone know what
the cause of that is too? > Btw, i used Motomaster silicone lubricant
spray. > > Thanks for the help and sorry its so long. > > > > > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
315. God's Algorithm From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 07:22:26 -0000
I don't know the idea to its full extent, but I think the idea is
that no matter what position the cube is in, it can be solved with this
one algorithm. I was wondering if anyone had any news or ideas on this.
Just thought of it as an interesting discussion. Let me know if you have
any thoughts or ideas. Think hard! Rory
316. Re: [Speed cubing group] God's Algorithm From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 19:57:40 +1100
enguarde1234 wrote: > I don't know the idea to its full extent, but
I think the idea is that > no matter what position the cube is in, it
can be solved with this one > algorithm. ... in the fewest moves
possible. Several computer implementations exist:
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html
http://kociemba.org/cube.htm They are memory- and computationally-
intensive, and therefore not practical for Humans. An interesting
question is whether "smarter" algorithms can be developed that
are learnable by Humans. -- Ryan Heise http://www.ryanheise.com/cube/
317. Re: [Speed cubing group] Re: New One-Handed WR From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 01:02:02 -0800
Awesome. That was exactly my two handed average. Sigh... On Jan 13,
2007, at 21:42, chrisdzoan wrote: > 21.46 average I believe > > 20.32,
20.xx, 23.xx > > --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@...> > wrote: >> >> If I am not
mistaken, there was also a one-handed average World >> Record, also by
Dan Dzoan. It was 21.xx, I don't remember exactly >> what.
We'll see the official results soon enough. >> >> -Alexei Gousev >>
> > > > > > Yahoo! Groups Links > > >
318. Re: Standardised blindfolds From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 11:05:03 -0000
**limps away after being chided by Stefan** --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > The competitor cannot possibly see the
cube even if they have their > > eyes open, because the cube is inside
the box. > > If I have my eyes open I can see signals of my assistent in
the > audience. > > > > I don't think there could ever be a
"perfect" blindfold, especially > > if the competitor is
obliged to don it him/her self. > > I disagree. I envision something
like this: > http://www.leitermann-shop.de/WGROUP/1015786.htm > > I.e.
something that's leakproof like swimming goggles and very easy > to
close for the solving part. > > > > So perhaps there could be some
provision where the memorisation, and > > execution, are timed
seperately, and the competitor is allowed > > unlimited (within
reasonable bounds) time inbetween to put the > > blindfold on, and the
judge can ensure that it is worn correctly and > > is perfectly opaque
and tight etc. > > Any time above zero seconds can be used for rehearsal
and thus should > count. > > Cheers! > Stefan >
319. Re: RWC2007 venue on Google Earth From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 11:23:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I couldn't for the life of me get the address to work in
Google Earth, > but I believe I found the museum anyway. > > 47 degrees
30' 41.15 North > 19 degrees 1' 30.81 East > > That should be
it based on photos of the museum, and also that > location is very close
to the Moscow Square which is described on the > page for the museum. >
> I can't wait until October!!! > > Chris > I'm also very
excited to go to Hungary in October. I've already started my
praparation for the competition, being that I only practice a few events
and will probably ddo so for the whole year. The event that I try to get
better in is 3x3, 3x3OH, 2x2 and 4x4. By the way, are you still working
on the ZBLL Chris? Anyone else? /Gunnar
320. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 10:19:18 -0300 (ART)
Wow! Now that's crazy...I'll have to practice a lot to get
near that...oh, well... Pedro chrisdzoan <chrisdzoan@...> escreveu:
21.46 average I believe 20.32, 20.xx, 23.xx --- In
speedsolvingrubikscube@yahoogroups.com, "agousev"
<agousev@...> wrote: > > If I am not mistaken, there was also a
one-handed average World > Record, also by Dan Dzoan. It was 21.xx, I
don't remember exactly > what. We'll see the official results
soon enough. > > -Alexei Gousev >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
321. Re: New One-Handed WR From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 13:33:42 -0000
Congrats Dan! Those times are crazy! This seriously has me wondering if
sub-20 average are within the limits of one-handed cubing. It really
seems like it might be possible based on those times. Congrats again,
that's absolutely amazing! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Wow! > Now that's crazy...I'll have to practice a lot to
get near that...oh, well... > > Pedro
322. Re: RWC2007 venue on Google Earth From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 13:38:22 -0000
Hey Gunnar, No I don't practice ZBLL anymore. I do still remember
some of them, as well as some of the ZBF2L. During a speed solve I will
use a ZBLL if I recognize it quickly (and if I even know that case), and
sometimes I use ZBF2L instead of just regular F2L say if all LL edges
are flipped wrong and I can quickly do ZBF2L to flip all 4 correctly -
plus I have to know that case, and I don't remember all of them. I
don't really practice the method anymore though. Pretty much all I
do now is 3x3x3 speed to maintain, and BLD for all cubes. Chris >
I'm also very excited to go to Hungary in October. I've
already > started my praparation for the competition, being that I only
practice > a few events and will probably ddo so for the whole year. The
event > that I try to get better in is 3x3, 3x3OH, 2x2 and 4x4. > > By
the way, are you still working on the ZBLL Chris? Anyone else? > >
/Gunnar >
323. Re: [Speed cubing group] God's Algorithm From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 14:42:21 +0100
Once a method for solving the cube using only "F U R U'
R' F' " and cube rotations appeared on the French Yahoo
group. Gilles 2007/1/14, Ryan Heise <ryan@...>: > > enguarde1234
wrote: > > > I don't know the idea to its full extent, but I think
the idea is that > > no matter what position the cube is in, it can be
solved with this one > > algorithm. > > ... in the fewest moves
possible. > > Several computer implementations exist: > >
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html >
http://kociemba.org/cube.htm > > They are memory- and computationally-
intensive, and therefore not > practical for Humans. An interesting
question is whether "smarter" > algorithms can be developed
that are learnable by Humans. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
324. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 14:49:26 +0100
Wow, that's nuts... I think Arnaud's goal for sub18 has
already been reached. Anyone trying sub17 ? :D Congratulations ! I am
far from any good times these days :-( Gilles 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > Congrats Dan! Those times are crazy!
This seriously has me wondering > if sub-20 average are within the
limits of one-handed cubing. It > really seems like it might be possible
based on those times. > > Congrats again, that's absolutely
amazing! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's
crazy...I'll have to practice a lot to get near > that...oh,
well... > > > > Pedro > > > [Non-text portions of this message have been
removed]
325. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 11:36:42 -0300 (ART)
On the OH subject, let me ask you OH guys a thing... do you feel
sometimes that doing the cross on right (just the cross, not the F2L) is
easier? that happens to me from time to time...just wondering if anyone
else has the same thing... Pedro Gilles van den Peereboom
<gillesvdp@...> escreveu: Wow, that's nuts... I think
Arnaud's goal for sub18 has already been reached. Anyone trying
sub17 ? :D Congratulations ! I am far from any good times these days :-(
Gilles 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > Congrats
Dan! Those times are crazy! This seriously has me wondering > if sub-20
average are within the limits of one-handed cubing. It > really seems
like it might be possible based on those times. > > Congrats again,
that's absolutely amazing! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Wow! > > Now that's
crazy...I'll have to practice a lot to get near > that...oh,
well... > > > > Pedro > > > [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
326. [Speed cubing group] Re: Standardised blindfolds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 16:12:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > I don't think those
would be perfect. Why not just use the standard blindfold such as the
ones that Leyan, Tyson, Stefan, etc. use? That appears to go far enough
down your nose were you can't see underneath Wrong. Can't
speak for Leyan and Tyson and their blindfolds, but I could've
easily looked underneath the blindfolds I've worn if I had wanted
to. Stefan
327. Re: [Speed cubing group] God's Algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 16:20:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Once a method for solving
the cube using only "F U R U' R' F' " and cube
> rotations appeared on the French Yahoo group. That's flawed. Will
fail in 50% of all cases. But I know a method for solving the cube using
only "U" and cube rotations. Cheers! Stefan
328. [Speed cubing group] Re: Standardised blindfolds From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 16:30:04 -0000
Personally, I can't stand the ones Leyan and Tyson etc. wear, but
that's just me... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > I don't think those would be
perfect. Why not just use the > standard blindfold such as the ones that
Leyan, Tyson, Stefan, etc. > use? That appears to go far enough down
your nose were you can't see > underneath > > Wrong. Can't
speak for Leyan and Tyson and their blindfolds, but I > could've
easily looked underneath the blindfolds I've worn if I had > wanted
to. > > Stefan >
329. Re: New One-Handed WR From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 16:25:32 -0000
Hi! When I do OH, I solve the cross on various sides, depending on how I
can make the finger tricks the fastest. For F2L I have the cross to the
left (I solve with left hand) for some cases, because tsome cases can be
solved much faster that way. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > On the OH subject, let me ask you OH guys a thing... > do you feel
sometimes that doing the cross on right (just the cross, not the F2L) is
easier? that happens to me from time to time...just wondering if anyone
else has the same thing... > > Pedro > > Gilles van den Peereboom
<gillesvdp@...> escreveu: > Wow, that's nuts... > I think
Arnaud's goal for sub18 has already been reached. > > Anyone trying
sub17 ? :D > > Congratulations ! > I am far from any good times these
days :-( > > Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are
crazy! This seriously has me wondering > > if sub-20 average are within
the limits of one-handed cubing. It > > really seems like it might be
possible based on those times. > > > > Congrats again, that's
absolutely amazing! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > >
Wow! > > > Now that's crazy...I'll have to practice a lot to
get near > > that...oh, well... > > > > > > Pedro > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
330. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 14:50:07 -0300 (ART)
Yeah, the same with me...I do the cross on L, F, D, R, even U side...
for the F2L I do on bottom or left (some cases are easier on left) oh, I
also do with my left hand...are you also right-handed? I think most
right-handeds do OH with their left...I guess it's because of the R
moves...it's not easy to do R only with my right hand Pedro Gunnar
Krig <gunkr520@...> escreveu: Hi! When I do OH, I solve the cross on
various sides, depending on how I can make the finger tricks the
fastest. For F2L I have the cross to the left (I solve with left hand)
for some cases, because tsome cases can be solved much faster that way.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys
a thing... > do you feel sometimes that doing the cross on right (just
the cross, not the F2L) is easier? that happens to me from time to
time...just wondering if anyone else has the same thing... > > Pedro > >
Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's
nuts... > I think Arnaud's goal for sub18 has already been reached.
> > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any
good times these days :-( > > Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are
crazy! This seriously has me wondering > > if sub-20 average are within
the limits of one-handed cubing. It > > really seems like it might be
possible based on those times. > > > > Congrats again, that's
absolutely amazing! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Pedro <pedrosino1@> > > wrote: > > > > > >
Wow! > > > Now that's crazy...I'll have to practice a lot to
get near > > that...oh, well... > > > > > > Pedro > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
331. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:50:07 +0100
Mirror Gunnar's answer and you have mine :-) I solve with the right
hand and Cross is still the hardest part of the solve as it can be
tricker friendly :-) or cube rotation friendly :-(. For F2L, Usually
Cross on the bottom but sometims on the right too. I think that's
the difference between sub and over 25 OH guys. Sub25 don't care
anymore about their hand but just solve the cube. When you reach between
25 and 40 : your attention is focused on solving the cube but still, you
have to think a bit at how your hand is going to do that Over 40 : Most
of the time is dued to "hand thinking" Well, that's just
my opinion. (I'm not sub 25 yet :-(((( ) Gilles 2007/1/14, Gunnar
Krig <gunkr520@...>: > > Hi! > > When I do OH, I solve the cross on
various sides, depending on how I > can make the finger tricks the
fastest. For F2L I have the cross to > the left (I solve with left hand)
for some cases, because tsome > cases can be solved much faster that
way. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro > <pedrosino1@...> wrote: > > > > On the OH subject, let me
ask you OH guys a thing... > > do you feel sometimes that doing the
cross on right (just the > cross, not the F2L) is easier? that happens
to me from time to > time...just wondering if anyone else has the same
thing... > > > > Pedro > > > > Gilles van den Peereboom
<gillesvdp@...> escreveu: > > Wow, that's nuts... > > I think
Arnaud's goal for sub18 has already been reached. > > > > Anyone
trying sub17 ? :D > > > > Congratulations ! > > I am far from any good
times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > Congrats Dan! Those times are crazy! This seriously has me >
wondering > > > if sub-20 average are within the limits of one-handed
cubing. It > > > really seems like it might be possible based on those
times. > > > > > > Congrats again, that's absolutely amazing! > > >
> > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > Pedro
<pedrosino1@> > > > wrote: > > > > > > > > Wow! > > > > Now
that's crazy...I'll have to practice a lot to get near > > >
that...oh, well... > > > > > > > > Pedro > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > __________________________________________________ > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
332. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:54:08 +0100
Speaking of OH : congratulations to Anssi for the OH European Records.
;-) Though 22.71 and 27.96 are still beatable... :D :D :D
Congratulations Anssi :-) Gilles 2007/1/14, Gilles van den Peereboom
<gillesvdp@...>: > > Mirror Gunnar's answer and you have mine
:-) > > I solve with the right hand and Cross is still the hardest part
of the > solve as it can be tricker friendly :-) or cube rotation
friendly :-(. > For F2L, Usually Cross on the bottom but sometims on the
right too. > > I think that's the difference between sub and over
25 OH guys. > Sub25 don't care anymore about their hand but just
solve the cube. > When you reach between 25 and 40 : your attention is
focused on solving > the cube but still, you have to think a bit at how
your hand is going to do > that > Over 40 : Most of the time is dued to
"hand thinking" > > Well, that's just my opinion. >
(I'm not sub 25 yet :-(((( ) > > Gilles > > > 2007/1/14, Gunnar
Krig <gunkr520@...>: > > > > Hi! > > > > When I do OH, I solve the
cross on various sides, depending on how I > > can make the finger
tricks the fastest. For F2L I have the cross to > > the left (I solve
with left hand) for some cases, because tsome > > cases can be solved
much faster that way. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com > >
<speedsolvingrubikscube%40yahoogroups.com>, Pedro > >
<pedrosino1@...> wrote: > > > > > > On the OH subject, let me ask you
OH guys a thing... > > > do you feel sometimes that doing the cross on
right (just the > > cross, not the F2L) is easier? that happens to me
from time to > > time...just wondering if anyone else has the same
thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom
<gillesvdp@...> escreveu: > > > Wow, that's nuts... > > > I
think Arnaud's goal for sub18 has already been reached. > > > > > >
Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far
from any good times these days :-( > > > > > > Gilles > > > > > >
2007/1/14, cmhardw <
no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > > > >
> > > Congrats Dan! Those times are crazy! This seriously has me > >
wondering > > > > if sub-20 average are within the limits of one-handed
cubing. It > > > > really seems like it might be possible based on those
times. > > > > > > > > Congrats again, that's absolutely amazing! >
> > > > > > > Chris > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro
<pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now
that's crazy...I'll have to practice a lot to get near > > > >
that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > >
__________________________________________________ > > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > [Non-text portions of
this message have been removed]
333. [Speed cubing group] Re: Standardised blindfolds From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:23:44 -0000
> > --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports > >
Cards" <pjksportscards@> wrote: > > > > > > I don't think
those would be perfect. Why not just use the > > standard blindfold such
as the ones that Leyan, Tyson, Stefan, etc. > > use? That appears to go
far enough down your nose were you can't see > > underneath > > Why
can't we just put the cube underneath the table, and have your
chest (front) almost touching the edge of the table, so that you
can't possibly look under to see the cube? The judge could probably
tell if you're cheating or not when you're doing it that way.
Or...put it under the table AND put on the blindfold? tha Harris
334. Re: Standardised blindfolds From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:34:36 -0000
I think if you did it under the table, it would be more boring for the
audience than it is already ;) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > > >
Cards" <pjksportscards@> wrote: > > > > > > > > I don't
think those would be perfect. Why not just use the > > > standard
blindfold such as the ones that Leyan, Tyson, Stefan, etc. > > > use?
That appears to go far enough down your nose were you can't see > >
> underneath > > > > > Why can't we just put the cube underneath
the table, and have your > chest (front) almost touching the edge of the
table, so that you can't > possibly look under to see the cube? The
judge could probably tell if > you're cheating or not when
you're doing it that way. Or...put it > under the table AND put on
the blindfold? tha > > Harris >
335. Re: [Speed cubing group] Re: Standardised blindfolds From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 10:41:14 -0800
The other obvious cheating avenue is people having their own cubes with
recognizable marks. I use a DIY cube, and there is a Rubik's logo
in the plastic of one center that is impossible to not feel. We should
at least ban those, no? - - - - - - - - - - - - Curiosity was framed;
ignorance killed the cat. Lars Petrus - lars@... http://lar5.com
336. Re: RWC2007 venue on Google Earth From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:57:09 -0000
Hi! I understand that you don't practice ZBLL anymore. There is so
many cases so I guess only very few could master the method or at least
put in the neccesary effort to learn it. Your BLD times are really
amazing. What times do you think is possible for the bigger cubes. sub-5
for 4x4? sub-15 for 5x5? /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Gunnar, > > No I don't practice ZBLL anymore. I do still
remember some of them, > as well as some of the ZBF2L. During a speed
solve I will use a ZBLL > if I recognize it quickly (and if I even know
that case), and > sometimes I use ZBF2L instead of just regular F2L say
if all LL edges > are flipped wrong and I can quickly do ZBF2L to flip
all 4 correctly - > plus I have to know that case, and I don't
remember all of them. > > I don't really practice the method
anymore though. Pretty much all I > do now is 3x3x3 speed to maintain,
and BLD for all cubes. > > Chris > > > I'm also very excited to go
to Hungary in October. I've already > > started my praparation for
the competition, being that I only practice > > a few events and will
probably ddo so for the whole year. The event > > that I try to get
better in is 3x3, 3x3OH, 2x2 and 4x4. > > > > By the way, are you still
working on the ZBLL Chris? Anyone else? > > > > /Gunnar > > >
337. [Speed cubing group] Re: New One-Handed WR From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 19:04:41 -0000
Hi! It's interesting how people use different hands for OH and
regular cubing. I, myself, am a little ambidextrous, but I'm mostly
left-handed. Still, I mostly use my right hand for regular cubing but my
left for OH. It's just what feels natural for me. I guess that I
use left hand for OH because it's easy to use the some RU-algs that
I use for regular cubing. When I during F2L get a case that I would have
solved with a LU-based alg I tilt the cube so that the cross gets on the
left side and I can do UR-algs instead. These cases where cross is on
left is usually the fastest for me. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Yeah, the same with me...I do the cross on L, F, D, R, even U
side... > > for the F2L I do on bottom or left (some cases are easier on
left) > > oh, I also do with my left hand...are you also right-handed? >
I think most right-handeds do OH with their left...I guess it's
because of the R moves...it's not easy to do R only with my right
hand > > Pedro > > Gunnar Krig <gunkr520@...> escreveu: > Hi! > >
When I do OH, I solve the cross on various sides, depending on how I >
can make the finger tricks the fastest. For F2L I have the cross to >
the left (I solve with left hand) for some cases, because tsome > cases
can be solved much faster that way. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > On the OH subject, let me ask you OH guys a thing... > > do you
feel sometimes that doing the cross on right (just the > cross, not the
F2L) is easier? that happens to me from time to > time...just wondering
if anyone else has the same thing... > > > > Pedro > > > > Gilles van
den Peereboom <gillesvdp@> escreveu: > > Wow, that's nuts... > >
I think Arnaud's goal for sub18 has already been reached. > > > >
Anyone trying sub17 ? :D > > > > Congratulations ! > > I am far from any
good times these days :-( > > > > Gilles > > > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > > > Congrats Dan! Those times are
crazy! This seriously has me > wondering > > > if sub-20 average are
within the limits of one-handed cubing. It > > > really seems like it
might be possible based on those times. > > > > > > Congrats again,
that's absolutely amazing! > > > > > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > >
> > > Wow! > > > > Now that's crazy...I'll have to practice a
lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > __________________________________________________
> > Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
338. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 16:18:01 -0300 (ART)
Yeah, that's what I was talking about...I tilt the cube the way you
said, even on some permutations, like the "left-R" (L U2
L' U2 L F' L' U' L U F L2' U) And I think what
Gilles said about sub-25 OH cubers is right...I'm very close to
sub-25, but I do that "thinking" he talked
about...haha...I'd really like to be able to go to a competition
and meet some of the faster guys...is the WC really going to be in
october? I'll probably go to europe on June or July, so if it was
on that time, I could participate : ( well, other way, I'll just
save money to travel maybe to the US (closer to me)...or start making
competitions here in Brazil : ) keep cubing (and OH cubing) Pedro Gunnar
Krig <gunkr520@...> escreveu: Hi! It's interesting how people
use different hands for OH and regular cubing. I, myself, am a little
ambidextrous, but I'm mostly left-handed. Still, I mostly use my
right hand for regular cubing but my left for OH. It's just what
feels natural for me. I guess that I use left hand for OH because
it's easy to use the some RU-algs that I use for regular cubing.
When I during F2L get a case that I would have solved with a LU-based
alg I tilt the cube so that the cross gets on the left side and I can do
UR-algs instead. These cases where cross is on left is usually the
fastest for me. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Yeah, the same with me...I do the
cross on L, F, D, R, even U side... > > for the F2L I do on bottom or
left (some cases are easier on left) > > oh, I also do with my left
hand...are you also right-handed? > I think most right-handeds do OH
with their left...I guess it's because of the R moves...it's
not easy to do R only with my right hand > > Pedro > > Gunnar Krig
<gunkr520@...> escreveu: > Hi! > > When I do OH, I solve the cross on
various sides, depending on how I > can make the finger tricks the
fastest. For F2L I have the cross to > the left (I solve with left hand)
for some cases, because tsome > cases can be solved much faster that
way. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro > <pedrosino1@> wrote: > > > > On the OH subject, let me ask
you OH guys a thing... > > do you feel sometimes that doing the cross on
right (just the > cross, not the F2L) is easier? that happens to me from
time to > time...just wondering if anyone else has the same thing... > >
> > Pedro > > > > Gilles van den Peereboom <gillesvdp@> escreveu: > >
Wow, that's nuts... > > I think Arnaud's goal for sub18 has
already been reached. > > > > Anyone trying sub17 ? :D > > > >
Congratulations ! > > I am far from any good times these days :-( > > >
> Gilles > > > > 2007/1/14, cmhardw <no_reply@yahoogroups.com>: > > >
> > > Congrats Dan! Those times are crazy! This seriously has me >
wondering > > > if sub-20 average are within the limits of one-handed
cubing. It > > > really seems like it might be possible based on those
times. > > > > > > Congrats again, that's absolutely amazing! > > >
> > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Pedro <pedrosino1@> > > > wrote: > > > > >
> > > Wow! > > > > Now that's crazy...I'll have to practice a
lot to get near > > > that...oh, well... > > > > > > > > Pedro > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > __________________________________________________
> > Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
339. [Speed cubing group] Re: New One-Handed WR From: "Ryan Patricio" <ryn_patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 19:34:36 -0000
"TIP 51: try unobvious ways of placing edges when doing the cross
suppose that doing the move R would place an edge, then consider doing
R' and see if another edge is then easy to place with you being
able to then place the original edge with R2." More useful tips.
http://homepage.ntlworld.com/angela.hayden/cube/speed_frontpage.html
Have fun --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > On the OH subject, let me ask you OH guys
a thing... > do you feel sometimes that doing the cross on right (just
the cross, not the F2L) is easier? that happens to me from time to
time...just wondering if anyone else has the same thing... > > Pedro > >
Gilles van den Peereboom <gillesvdp@...> escreveu: > Wow, that's
nuts... > I think Arnaud's goal for sub18 has already been reached.
> > Anyone trying sub17 ? :D > > Congratulations ! > I am far from any
good times these days :-( > > Gilles > > 2007/1/14, cmhardw
<no_reply@yahoogroups.com>: > > > > Congrats Dan! Those times are
crazy! This seriously has me wondering > > if sub-20 average are within
the limits of one-handed cubing. It > > really seems like it might be
possible based on those times. > > > > Congrats again, that's
absolutely amazing! > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro <pedrosino1@> > > wrote: > > > > > > Wow! > > > Now
that's crazy...I'll have to practice a lot to get near > >
that...oh, well... > > > > > > Pedro > > > > > > > > [Non-text portions
of this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
340. [Speed cubing group] Re: New One-Handed WR From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 20:12:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yeah, that's what I was talking about...I tilt the cube
the way you said, even on some permutations, like the "left-R"
(L U2 L' U2 L F' L' U' L U F L2' U) Don't
you have Java installed or what's the problem?
http://tinyurl.com/y6zpcm > is the WC really going to be in october? No
I'm sure Ron made a mistake. Stefan
341. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 18:49:03 -0300 (ART)
Yes, I have Java installed...but we all make mistakes, don't we ; )
there's a L missing before F L2' U at the end... are you angry
with me? sorry if I did something...I can't open
www.speedcubing.com where I am (and didn't find out the reason
yet), so I was just asking if that is confirmed... Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Yeah, that's what I was talking about...I tilt the cube the way
you said, even on some permutations, like the "left-R" (L U2
L' U2 L F' L' U' L U F L2' U) Don't you
have Java installed or what's the problem?
http://tinyurl.com/y6zpcm > is the WC really going to be in october? No
I'm sure Ron made a mistake. Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
342. Re: RWC2007 venue on Google Earth From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 21:52:17 -0000
How can you give those coordinates to google earth? Sorry, I'm new
to Earth... --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Actually for some reason those coordinates
aren't quite right. > > This is better for the input field in
Google Earth > > 47 30.72 N, 19 1.50 E > > Alright, yeah I'm a nerd
lol. I just wanted to see the place :-D > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I couldn't for the life of me get the address to work in
Google Earth, > > but I believe I found the museum anyway. > > > > 47
degrees 30' 41.15 North > > 19 degrees 1' 30.81 East > > > >
That should be it based on photos of the museum, and also that > >
location is very close to the Moscow Square which is described on the >
> page for the museum. > > > > I can't wait until October!!! > > >
> Chris > > >
343. Re: [Speed cubing group] God's Algorithm From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 09:49:50 +1100
Stefan Pochmann wrote: > Gilles van den Peereboom wrote: > > > > Once a
method for solving the cube using only "F U R U' R'
F' " and > > cube rotations appeared on the French Yahoo
group. > > That's flawed. Will fail in 50% of all cases. Also it
does not solve in the fewest moves possible. -- Ryan Heise
http://www.ryanheise.com/cube/
344. Fridrich system From: "medaoufa" <medaoufa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Jan 2007 23:29:45 -0000
What is the best way to learn FRIDRICH SYSTEM. How to memorize all the
algorythmes.
345. Re: Fridrich system From: "yahiko_98" <yahiko_98@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 00:48:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > What is the best way to learn FRIDRICH
SYSTEM. > How to memorize all the algorythmes. > I started to learn the
system today,and I am sort of confused.
346. Re: Fridrich system From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 01:03:27 -0000
i would learn this beginners method
http://peter.stillhq.com/jasmine/rubikscubesolution.html then i would
try to learn F2l intuitively. if you get stuck, look up the algorithm,
but watch what it does, so you can see how it works. then learn PLL and
3look LL. finally learn OLL
Okay, then as mentioned before, just make the blindfolds a little
"longer" so they cover more of your face, until you can't
possibly look underneath. Make a standard size for them. ----- Original
Message ----- From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 14, 2007 9:12 AM Subject: [Speed cubing group] Re:
Standardised blindfolds --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > I
don't think those would be perfect. Why not just use the standard
blindfold such as the ones that Leyan, Tyson, Stefan, etc. use? That
appears to go far enough down your nose were you can't see
underneath Wrong. Can't speak for Leyan and Tyson and their
blindfolds, but I could've easily looked underneath the blindfolds
I've worn if I had wanted to. Stefan [Non-text portions of this
message have been removed]
348. Re: Fridrich system From: "jansen_ov" <jansen_ov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 02:30:15 -0000
u learn 2day.. i study it for 1 month and a half.. i got already like 35
algs of OLL.. PLL i know all them excetp G.. has many variants.. and F2L
i do intintively.. i just have problems with reflexion on "y"
axis in come algs.. but i keep doing like 40secs on avg and 32s record..
349. Re: RWC2007 venue on Google Earth From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 03:54:48 -0000
Hey Gunnar, Yeah I still think the ZB method has merit, and I think it
would be fast if someone mastered it. I'm afraid though that unless
the times of Fridrich plateau soon (which I don't think they will)
or someone's paying profession becomes speedcubing I don't
think we'll see too many people learning the whole ZB method. The
closest person so far that I know of is Doug Li, who last time I heard
knows quite a large amount of ZBLL and also quite a large amount of
ZBF2L. My money is on Doug Li to be either one of the first, or
literally THE first person to learn the whole method. Not to put
pressure on Doug, it's just that he knows so much of the method
already, I can easily see him finishing the rest. As for BLD, thanks
about the times. It's just about practice really, same as any other
event. I just choose to put all my effort into BLD, which is why it gets
easier to do it more quickly. I can't claim that for 3x3x3 BLD
though lol, I've been trying for some time to improve my times
there with some minor success, but nowhere near the rate I get on the
bigger cubes. As for the limits, I still don't really know. I
predict a "perfect" 4x4x4 solve would be memorization in maybe
2:15 and solving in 2:40 so maybe a limit of just under 5 minutes. This
would be made more possible by not having edge or corner parity, or
having a little luck on your side as far as number of centers already
solved at the start. A "perfect" 5x5x5 solve in my opinion
would be a nearly perfect 4x4x4 solve (since the 5x5x5 contains the
4x4x4) as well as an exceptionally fast solve for the +centers and
central edges. I believe if you could do the 4x4x4 within the 5x5x5 in
5:30-6:30 then you could get sub-10 overall. So I estimate a sub-10
5x5x5 solve would be possible, and yeah maybe something in the sub-5
range for the 4x4x4. I don't think the limits are anywhere near
being reached for the big cubes BLD yet. I sure would like to try to
push them as much as I personally can though ;-) I predict a sub-5 solve
for 4x4x4 BLD in competition including memorization in the next 5 years.
I'll also go ahead and predict a sub-10 5x5x5 BLD solve in
competition including memorization in the next 5 years as well. I mean I
have no basis for this prediction other than my own gut feeling, but
I'll put that out there for what it's worth. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I understand that you don't
practice ZBLL anymore. There is so many > cases so I guess only very few
could master the method or at least put > in the neccesary effort to
learn it. > > Your BLD times are really amazing. What times do you think
is possible > for the bigger cubes. sub-5 for 4x4? sub-15 for 5x5? > >
/Gunnar
350. Re: RWC2007 venue on Google Earth From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 04:27:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > How can you give those coordinates to
google earth? > Sorry, I'm new to Earth... > Hi, All you need to do
is find the "Fly To" tab on the left hand sidebar and cut and
paste these coordinates: 47 30.72 N, 19 1.50 E If you paste that in
there exactly it takes you to the museum (or at least what I am 99%
certain is the museum, I couldn't get the street address to work on
mine). Chris
351. I want to learn a new system From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 05:57:43 -0000
OK, here's my situation: I currently use a Fridrich-type solution,
with 2-look OLL. My average is about 30 seconds. My average time for
just doing the moves of a solution (no recognition time) is about 22
seconds. What this means is that to ever get sub-15 (long-term goal...)
I'd have to get at least 36% faster in terms of raw turning speed
if you assume 1 second total for recognition, and even though a lot of
people out there are sub-15 I don't think it's reasonable for
me, considering the amount of time I've known how to solve the Cube
under a minute (maybe 2 years by now...). This is only my opinion,
anyway, but Fridrich feels sort of clunky to me. The cross is often soft
of ugly, F2L cases are hard to recognize (and corners/edges end up in
the wrong slots way too often), most OLL algorithms are awful, and PLL
is just long. So I'm looking for a new method. I need one that has
a small number of steps, but which has efficient recognition and
relatively fast algorithms. Also, please don't suggest Roux because
I can't do an M quickly.
352. Re: I want to learn a new system From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 06:32:24 -0000
in my opinion, the fridrich method is the best system out there... most
cubers use it and yu jeong min has acheived sub 12 with it. Some
problems i think you're experiencing are probably associated with
the f2l. your corner and edge do not have to be set up like they are in
the pictures for you to do them. the edge can be in the incorrect slot
but it is still possible to connect it to the corner. the f2l is the
most important part of the solve. get that solid and youll be sub 15 in
no time --- In speedsolvingrubikscube@yahoogroups.com,
"qqwref" <mzrg@...> wrote: > > OK, here's my
situation: I currently use a Fridrich-type solution, > with 2-look OLL.
My average is about 30 seconds. My average time for > just doing the
moves of a solution (no recognition time) is about 22 > seconds. > >
What this means is that to ever get sub-15 (long-term goal...) I'd
> have to get at least 36% faster in terms of raw turning speed if you >
assume 1 second total for recognition, and even though a lot of people >
out there are sub-15 I don't think it's reasonable for me,
considering > the amount of time I've known how to solve the Cube
under a minute > (maybe 2 years by now...). > > This is only my opinion,
anyway, but Fridrich feels sort of clunky to > me. The cross is often
soft of ugly, F2L cases are hard to recognize > (and corners/edges end
up in the wrong slots way too often), most OLL > algorithms are awful,
and PLL is just long. > > So I'm looking for a new method. I need
one that has a small number of > steps, but which has efficient
recognition and relatively fast > algorithms. Also, please don't
suggest Roux because I can't do an M > quickly. >
353. Re: [Speed cubing group] I want to learn a new system From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 02:09:03 -0500
You can try the Petrus method: http://lar5.com/cube -Anthony -----
Original Message ----- From: qqwref To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007
12:57 AM Subject: [Speed cubing group] I want to learn a new system OK,
here's my situation: I currently use a Fridrich-type solution, with
2-look OLL. My average is about 30 seconds. My average time for just
doing the moves of a solution (no recognition time) is about 22 seconds.
What this means is that to ever get sub-15 (long-term goal...) I'd
have to get at least 36% faster in terms of raw turning speed if you
assume 1 second total for recognition, and even though a lot of people
out there are sub-15 I don't think it's reasonable for me,
considering the amount of time I've known how to solve the Cube
under a minute (maybe 2 years by now...). This is only my opinion,
anyway, but Fridrich feels sort of clunky to me. The cross is often soft
of ugly, F2L cases are hard to recognize (and corners/edges end up in
the wrong slots way too often), most OLL algorithms are awful, and PLL
is just long. So I'm looking for a new method. I need one that has
a small number of steps, but which has efficient recognition and
relatively fast algorithms. Also, please don't suggest Roux because
I can't do an M quickly. [Non-text portions of this message have
been removed]
354. Re: I want to learn a new system From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 07:18:31 -0000
i think out of the best methods in the cubing scene today,(fridrich,
petrus, roux) fridrich is prolly fits your "efficient and fast
algos" the most. the appeal of the system is that the cross is very
easy and alot of room. f2l is in its basic form the same thing four
times. while there is intuition to learn it, in the end, most of what
you do during that step is your own "algorithms". then OLL and
PLL have extremely fast recognition and execution with enough practice,
simply becasue there aren't that many cases(relatively speaking)
and they are very distinct(orientation then permutation). petrus is
really only different from fridrich until the LL. and for petrus i think
the building of the blocks are alot more intuitive and dont have the
repetition that f2l has. maybe thats jus cause im a fridrich user. roux
i think is like petrus with a more intuitive LL. but it really doesnt
fit what you seem to be asking for. aside from the whole M issue, the
last layer begins with COLL, which i personally think recognition is
relatively hard compared to OLL. and then the edges are alot more
intuitive then jus algorithms. idk thats jus my 2 cents. psht why did i
type so much
355. Re: [Speed cubing group] Re: Standardised blindfolds From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 09:36:48 +0100
We should wear masks that would cover our face and also "come
back" towards the throat so that it would really be impossible to
see. Gilles 2007/1/15, PJK Sports Cards <pjksportscards@...>: > >
Okay, then as mentioned before, just make the blindfolds a little >
"longer" so they cover more of your face, until you can't
possibly look > underneath. Make a standard size for them. > > -----
Original Message ----- > From: Stefan Pochmann<mailto:pochmann@...
<pochmann%40gmx.de>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Sunday, January 14, 2007 9:12 AM > Subject: [Speed cubing
group] Re: Standardised blindfolds > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>,
> "PJK Sports > Cards" <pjksportscards@...> wrote: > > > >
I don't think those would be perfect. Why not just use the >
standard blindfold such as the ones that Leyan, Tyson, Stefan, etc. >
use? That appears to go far enough down your nose were you can't
see > underneath > > Wrong. Can't speak for Leyan and Tyson and
their blindfolds, but I > could've easily looked underneath the
blindfolds I've worn if I had > wanted to. > > Stefan > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
356. [Speed cubing group] Re: New One-Handed WR From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 13:50:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yes, I have Java installed...but we all make mistakes,
don't we ; ) > there's a L missing before F L2' U at the
end... > > are you angry with me? sorry if I did something... Nah... was
just a general reminder to always check non-trivial algorithms before
posting them. It's so easy and prevents mistakes. Cheers! Stefan
357. Re: [Speed cubing group] Re: New One-Handed WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 11:51:55 -0300 (ART)
Ah, ok then : ) is that I don't post algs quite often, so checking
them there is not a habit for me...but I'll try to do it next
time(s) Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Yes, I have Java installed...but we all make mistakes, don't we
; ) > there's a L missing before F L2' U at the end... > > are
you angry with me? sorry if I did something... Nah... was just a general
reminder to always check non-trivial algorithms before posting them.
It's so easy and prevents mistakes. Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
358. Re: I want to learn a new system From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 14:56:32 -0000
I should have warned you that many people find they get noticeably
slower when they start using F2L. The cases are often hard to recognize
when you're starting. It gets easier, though, with practice. For
cross, try counting the number of moves it takes you to do a cross. If
that number is frequently in the 8, 9, 10 or higher range, read Dan
Harris' cross page at cubestation.co.uk or Macky's cross page
at cubefreak.net. When you just do the moves, how do your 22 seconds
break down? How long is cross, F2L, OLL, PLL usually? Tim --- In
speedsolvingrubikscube@yahoogroups.com, "qqwref" <mzrg@...>
wrote: > > OK, here's my situation: I currently use a Fridrich-type
solution, > with 2-look OLL. My average is about 30 seconds. My average
time for > just doing the moves of a solution (no recognition time) is
about 22 > seconds. > > What this means is that to ever get sub-15
(long-term goal...) I'd > have to get at least 36% faster in terms
of raw turning speed if you > assume 1 second total for recognition, and
even though a lot of people > out there are sub-15 I don't think
it's reasonable for me, considering > the amount of time I've
known how to solve the Cube under a minute > (maybe 2 years by now...).
> > This is only my opinion, anyway, but Fridrich feels sort of clunky
to > me. The cross is often soft of ugly, F2L cases are hard to
recognize > (and corners/edges end up in the wrong slots way too often),
most OLL > algorithms are awful, and PLL is just long. > > So I'm
looking for a new method. I need one that has a small number of > steps,
but which has efficient recognition and relatively fast > algorithms.
Also, please don't suggest Roux because I can't do an M >
quickly. >
359. Eastsheen 4x4x4 From: helloiamchow <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 15:06:56 -0000
For the 5th time, I reassembled my eastsheen 4x4x4 and it still
doesn't work. With yellow on top and red in front, I can do r and
r' turns, but I can't do u, u', f, or f' turns. This
is getting pretty frustrating. Does anyone konw the reason for this?
360. Re: Eastsheen 4x4x4 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 15:52:01 -0000
As you are probably well aware from reassembling it 5 times, the
eastsheen 4x4 is basically a 5x5 with a bunch of hidden pieces. So
between each edge pair, there's a hidden edge which would be
visible on the 5x5. What happens is that that thing comes mislocated and
blocks the movement of slice turns. So what you should do is experiment
to find out exactly which edge pair(s) is/are creating the issue, then
pop that edge pair and carefully put it back in, putting the hidden edge
in first, then the two others one at a time. Good luck! Tim --- In
speedsolvingrubikscube@yahoogroups.com, helloiamchow <no_reply@...>
wrote: > > For the 5th time, I reassembled my eastsheen 4x4x4 and it
still > doesn't work. With yellow on top and red in front, I can do
r and r' > turns, but I can't do u, u', f, or f'
turns. This is getting pretty > frustrating. Does anyone konw the reason
for this? >
361. Re: Standardised blindfolds From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 17:56:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > We have some issues with the current blindfolds: >
1) many different blindfolds are used, even several different ones in >
one competition > .. Why is that an issue? People are using different
cubes, too. -- Johannes Laire
362. [Speed cubing group] Re: Standardised blindfolds From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 18:52:30 -0000
Hi Lars :-) How would you possible use that to cheat? One would need to
"mark" many more cubies to "cheat constructively".
And besides, they are official branded rubiks.com cubes. Would be very
awkward to ban them. Well, no need to ban from other than bld-events of
course ... Happy cubing :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > The other obvious cheating avenue is people having their own cubes >
with recognizable marks. > > I use a DIY cube, and there is a
Rubik's logo in the plastic of one > center that is impossible to
not feel. > > We should at least ban those, no? > > > - - - - - - - - -
- - - > Curiosity was framed; ignorance killed the cat. > > Lars Petrus
- lars@... http://lar5.com >
363. [Speed cubing group] Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 18:57:42 -0000
> That is one number. Oh, and it is the answer to another question :)).
:: Hitch-hikers guide ... :: -Per
364. [Speed cubing group] Re: God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 19:00:11 -0000
Btw, it would be VERY nice if god's algorithm for 3x3x3 has length
20, the same as number of permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Josef
Jelinek" <gloom@...> wrote: > > > > Maybe 42. > > That is one
number. Oh, and it is the answer to another question :)). > > > -----
Original Message ----- > > From: "Stefan Pochmann"
<pochmann@g...> > > To: <speedsolvingrubikscube@yahoogroups.com> >
> Sent: Tuesday, October 12, 2004 2:11 PM > > Subject: [Speed cubing
group] Re: God's Algorithm > > > > > > > > > > > > > An algorithm
is two numbers? Well yeah, you can encode it even > in one > > > number,
but I don't think I understand what you mean... > > > > > > Cheers!
> > > Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@y...> wrote: > > > > > > > > Hi Everyone, > > > > > > > >
Over the weekend I remembered something that struck me a > while > > >
ago: > > > > when "God's Algorithm" is found it will be
two numbers. Has > anyone > > > > seen this in print before? > > > > > >
> > Comments? > > > > > > > > Regards, > > > > > > > > David J >
365. Splitting hairs From: GameOfDeath2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 19:27:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Gilles van den Peereboom wrote:
> > > > > > Once a method for solving the cube using only "F U R
U' R' F' " and > > > cube rotations appeared on the
French Yahoo group. > > > > That's flawed. Will fail in 50% of all
cases. > > Also it does not solve in the fewest moves possible. If these
are the only generators allowed then it will solve only 50% of cases but
you can solve in fewest moves possible in the induced metric. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
366. Re: I want to learn a new system From: "cuben00b" <rubiksguy1048@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 19:50:50 -0000
M is really easy dude. Just do r R' Or for M' do r' R
simple. Roux or Petrus, maybe Corners first?
367. Online Contests From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 21:01:13 -0000
Does anyone know any websites with online cubing competitions? I
don't want to compete until I'm really fast enough.
368. Re: [Speed cubing group] Re: Standardised blindfolds From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 13:10:25 -0800
I've been practicing blindfold, though I'm not quite ready to
solve a full cube yet.. One of the problems you face is to bring the
cube back to it's original orientation after an algorithm,
including various setup moves and rotations. Just being able to know
where one center is, reduces the possible orientations of the cube from
24 to 4. With a second center marked, you'd be able to ignore this
part entirely. This is probably a minor factor for the experienced
solvers, but it's certainly a real one. On Jan 15, 2007, at 10:52,
Per Kristen Fredlund wrote: > Hi Lars :-) > > How would you possible use
that to cheat? One would need to "mark" > many more cubies to
"cheat constructively". And besides, they are > official
branded rubiks.com cubes. Would be very awkward to ban them. > Well, no
need to ban from other than bld-events of course ... > > Happy cubing
:-) > > -Per > > >> --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus > <lars@...> wrote: >> >> The other obvious cheating avenue is
people having their own cubes >> with recognizable marks. >> >> I use a
DIY cube, and there is a Rubik's logo in the plastic of > one >>
center that is impossible to not feel. >> >> We should at least ban
those, no? >> >> >> - - - - - - - - - - - - >> Curiosity was framed;
ignorance killed the cat. >> >> Lars Petrus - lars@... http://lar5.com
>> > > > > > > Yahoo! Groups Links > > >
369. Yahoo Search Results From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 13:18:40 -0800
http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text
portions of this message have been removed]
370. RE: [Speed cubing group] Re: I want to learn a new system From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 15 Jan 2007 22:18:08 +0100
Hmmm stop me if Im wrong, but I always thought M to be rR? Well, as long
as it is defined before, I would say anything is right. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de cuben00b
Envoyé : lundi 15 janvier 2007 20:51 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
I want to learn a new system M is really easy dude. Just do r R' Or
for M' do r' R simple. Roux or Petrus, maybe Corners first?
[Non-text portions of this message have been removed]
371. Re: [Speed cubing group] Online Contests From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 16:34:05 -0500
There's Jon Morris's Sunday Contest:
http://www.nascarjon.us/sunday.htm There's Ryan Heise's
Blindfolded Cubing Contest: http://www.ryanheise.com/competitions/bcc/
There's Dan Harris's Fewest Moves Challenge:
http://www.cubestation.co.uk/cs2/index.php?page=fmc/fmcnewsystem These
are some online cubing competitions I am aware of. There are probably
more if you search around. -Anthony ----- Original Message ----- From:
baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
January 15, 2007 4:01 PM Subject: [Speed cubing group] Online Contests
Does anyone know any websites with online cubing competitions? I
don't want to compete until I'm really fast enough. [Non-text
portions of this message have been removed]
42!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rory Per Kristen Fredlund
<aspiring_to_love@...> wrote: Btw, it would be VERY nice if
god's algorithm for 3x3x3 has length 20, the same as number of
permutable cubies ;-) (20=3^3-1^3-6*(3-2)^2) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"
<gloom@...> wrote: > > > > Maybe 42. > > That is one number. Oh, and
it is the answer to another question :)). > > > ----- Original Message
----- > > From: "Stefan Pochmann" <pochmann@g...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, October
12, 2004 2:11 PM > > Subject: [Speed cubing group] Re: God's
Algorithm > > > > > > > > > > > > > An algorithm is two numbers? Well
yeah, you can encode it even > in one > > > number, but I don't
think I understand what you mean... > > > > > > Cheers! > > > Stefan > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" > > > <d_j_salvia@y...> wrote: > > > > > > > >
Hi Everyone, > > > > > > > > Over the weekend I remembered something
that struck me a > while > > > ago: > > > > when "God's
Algorithm" is found it will be two numbers. Has > anyone > > > >
seen this in print before? > > > > > > > > Comments? > > > > > > > >
Regards, > > > > > > > > David J > ---------------------------------
Never Miss an Email Stay connected with Yahoo! Mail on your mobile. Get
started! [Non-text portions of this message have been removed]
How did the cube come in second to Britney Spears?!! I can't see
that as possible! Rory Tyson Mao <tyson.mao@...> wrote:
http://buzz.yahoo.com/overall Rubik's Cube is number 2! [Non-text
portions of this message have been removed]
--------------------------------- Everyone is raving about the all-new
Yahoo! Mail beta. [Non-text portions of this message have been removed]
374. Re: Yahoo Search Results From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 21:50:13 -0000
Wow! Right after Britney Spears.
375. Harris Chan - 9.72 average!! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 08:57:25 +1100
Harris Chan just achieved an amazing 9.72 second average of 10 on the
simulator: http://www.ryanheise.com/cube/speed.html Permalink:
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
-- Ryan Heise http://www.ryanheise.com/cube/
376. Re: Yahoo Search Results From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 22:07:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > http://buzz.yahoo.com/overall > >
Rubik's Cube is number 2! And surrounded by chicks. Besides NFL the
only non-chick in the top 10. Cheers! Stefan
377. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 22:10:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > By saying "it's only because he
isn't in school," Did someone say that? Cheers! Stefan
378. Re: Harris Chan - 9.72 average!! From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 23:45:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Harris Chan just achieved an amazing 9.72 second average of
10 on the > simulator: > > http://www.ryanheise.com/cube/speed.html > >
Permalink: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ > I think you
should take if off...there were too many lucky solves, or outliers that
fasten the entire avg. Without those lucky cases it would have been 10
around seconds...May be I'll sub 10 without 5 lucky cases in the
near future! -Harris
379. rubik's cube simulator applet From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 23:48:46 -0000
For a high school computer science project, I was thinking about making
a rubik's cube simulator in java. I had a question for those who
have already built some simulators, though. Do you have classes set
apart for corners and edges, but just monitor their orientation and
position, or do you record what color each side contains? I would
greatly appreciate any help. It's not an impossible project for me
(considering I wrote a sudoku solver for last semester's project),
but I don't know where I should go with this. Thank you.
380. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 10:58:18 +1100
Harris Chan wrote: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > I think you should take if off...there were too many lucky solves,
or > outliers that fasten the entire avg. I was about to say! Well, I
don't have any problem with people submitting lucky times in the
"average records" list, because after all it is an average. In
any case, what I have done is reverted to your old record of 10.47
seconds. -- Ryan Heise http://www.ryanheise.com/cube/
You wouldn't at all happen to have a video of yourself doing this
on the computer would you? It'd be crazy to see! I have a Mac and
so my computer is ridiculously laggy when it comes to running this
applett. Why is it that applett times are so much faster than real-life
times? Is it because you can execute the algorithms faster? -Tyson On
1/15/07, Ryan Heise <ryan@...> wrote: > > Harris Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many lucky
solves, or > > outliers that fasten the entire avg. > > I was about to
say! > > Well, I don't have any problem with people submitting
lucky times in the > "average records" list, because after all
it is an average. > > In any case, what I have done is reverted to your
old record of 10.47 > seconds. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
382. Re: rubik's cube simulator applet From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 00:33:52 -0000
I've never written one all the way through before (started to for
the ti-89, but lost interest, too slow). But my first instinct is to set
up a "face" class and have 6 instances of that running. Each
face object would keep track of the stickers on a face. Then then
it's just a matter of correctly writing the F, B, R, L, U, D
functions. Let me know what you come up with, I'd like to see the
finished project. --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > For a high school
computer science project, I was thinking about > making a rubik's
cube simulator in java. I had a question for those > who have already
built some simulators, though. Do you have classes > set apart for
corners and edges, but just monitor their orientation > and position, or
do you record what color each side contains? > > I would greatly
appreciate any help. It's not an impossible project > for me
(considering I wrote a sudoku solver for last semester's >
project), but I don't know where I should go with this. Thank you.
>
383. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 11:38:03 +1100
Tyson Mao wrote: > You wouldn't at all happen to have a video of
yourself doing this on the > computer would you? It'd be crazy to
see! Yeah. Harris, can you possibly make a video with split screen,
showing your fingers and the cube at the same time? Borrow a second
camera if you have to :-) If you can make it, I'll put a link to it
on the simulator page. -- Ryan Heise http://www.ryanheise.com/cube/
384. Re: [Speed cubing group] rubik's cube simulator
applet From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 11:33:45 +1100
jwoelmer2 wrote: > For a high school computer science project, I was
thinking about > making a rubik's cube simulator in java. I had a
question for those > who have already built some simulators, though. Do
you have classes > set apart for corners and edges, but just monitor
their orientation > and position, or do you record what color each side
contains? The speed simulator just has stickers, no pieces. The cube
database (http://www.ryanheise.com/cube/database/) tracks pieces. I
don't distinguish between position and orientation - I treat each
piece as having 24 possible orientations (as in
http://www.ryanheise.com/cube/method/basics.html#states) which can be
represented by a rotation matrix. -- Ryan Heise
http://www.ryanheise.com/cube/
385. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Jan 2007 21:57:14 -0300 (ART)
I guess that´s the reason...you can just memorise the typing for the
algs, and do that faster...and you can see across the cube... but
that's not my case...I'm slower on the simulator than on real
cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You wouldn't at
all happen to have a video of yourself doing this on the computer would
you? It'd be crazy to see! I have a Mac and so my computer is
ridiculously laggy when it comes to running this applett. Why is it that
applett times are so much faster than real-life times? Is it because you
can execute the algorithms faster? -Tyson On 1/15/07, Ryan Heise
<ryan@...> wrote: > > Harris Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many lucky
solves, or > > outliers that fasten the entire avg. > > I was about to
say! > > Well, I don't have any problem with people submitting
lucky times in the > "average records" list, because after all
it is an average. > > In any case, what I have done is reverted to your
old record of 10.47 > seconds. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed] __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
386. Help me find 2x2x2 From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 01:28:53 -0000
Hi, does anyone know a website i can order a 2x2x2 cube from, rubiks.com
is out of stock, and cubesmith took me to mefferts and i didnt see one
there, so please help.
Yeah, but how are your typing skills? Dwayne ----- Original Message
----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 15, 2007 8:57 PM Subject: Re: [Speed cubing group] Re:
Harris Chan - 9.72 average!! I guess that´s the reason...you can just
memorise the typing for the algs, and do that faster...and you can see
across the cube... but that's not my case...I'm slower on the
simulator than on real cubing Pedro Tyson Mao <tyson.mao@...>
escreveu: You wouldn't at all happen to have a video of yourself
doing this on the computer would you? It'd be crazy to see! I have
a Mac and so my computer is ridiculously laggy when it comes to running
this applett. Why is it that applett times are so much faster than
real-life times? Is it because you can execute the algorithms faster?
-Tyson On 1/15/07, Ryan Heise <ryan@ryanheise.com> wrote: > > Harris
Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many lucky
solves, or > > outliers that fasten the entire avg. > > I was about to
say! > > Well, I don't have any problem with people submitting
lucky times in the > "average records" list, because after all
it is an average. > > In any case, what I have done is reverted to your
old record of 10.47 > seconds. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed] __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
If I remember right, with the applet, you can do a max of 6 moves per
second. ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, January 15, 2007 5:06 PM Subject: Re: [Speed cubing group]
Re: Harris Chan - 9.72 average!! You wouldn't at all happen to have
a video of yourself doing this on the computer would you? It'd be
crazy to see! I have a Mac and so my computer is ridiculously laggy when
it comes to running this applett. Why is it that applett times are so
much faster than real-life times? Is it because you can execute the
algorithms faster? -Tyson On 1/15/07, Ryan Heise
<ryan@...<mailto:ryan@...>> wrote: > > Harris Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan<http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan>
> > > > I think you should take if off...there were too many lucky
solves, or > > outliers that fasten the entire avg. > > I was about to
say! > > Well, I don't have any problem with people submitting
lucky times in the > "average records" list, because after all
it is an average. > > In any case, what I have done is reverted to your
old record of 10.47 > seconds. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/> > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
389. Re: Re : [Speed cubing group] Article on Yu Jeong-Min From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 03:22:22 -0000
Gungz is the real deal.
390. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 14:42:58 +1100
PJK Sports Cards wrote: > If I remember right, with the applet, you can
do a max of 6 moves per > second. The animation speed varies according
to how fast you move, but the maximum is about 9 moves/sec. -- Ryan
Heise http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Tyson Mao wrote: > > > You wouldn't at all happen to
have a video of yourself doing this on the > > computer would you?
It'd be crazy to see! > > Yeah. Harris, can you possibly make a
video with split screen, showing > your fingers and the cube at the same
time? Borrow a second camera if > you have to :-) > > If you can make
it, I'll put a link to it on the simulator page. > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ Yeah, I actually have those
programs to capture the screen. I'm shot some, but it laggs my
computer soo much that I had to stop the program, otherwise the applet
with totally freeze. So applet for the cube activity, and another camera
for the typing (frankly I'm got a video with the screen and finger
in the same view, but the webcam got this horrible white noise...and my
hands weren't ridiculously moving that fast anyways :P) The problem
is that I can't have split screen videos...I only have Windows
Movie Maker to edit my videos. Anyone know or have a video editing
program that can do that? This one I did a while ago to test out the
program...wasn't that fast XP:
http://www.youtube.com/watch?v=qmBXacmlmbA And this one's with the
horrible white noise...TURN OFF the volume:
http://www.youtube.com/watch?v=rFgpF12Cw6o -Harris
392. Re: I want to learn a new system From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 07:14:25 -0000
Various people wrote: > the edge can be in the incorrect slot > but it
is still possible to connect it to the corner. I'm not sure if I
can do that, especially in under two seconds including recognition.
I've been experimenting with pairing from the wrong slot and
inserting in the right one, but, again, it's slow for me. > For
cross, try counting the number of moves it takes you to do a > cross.
Average is 6-9 moves, but I can't yet plan it all out in inspection
because of badly flipped edges. I should probably work on just FMC
cross, right? > I should have warned you that many people find they get
noticeably > slower when they start using F2L. The cases are often hard
to > recognize when you're starting. It gets easier, though, with >
practice. My biggest problem with F2L is not recognizing the cases but
finding enough pieces to do them with. If I have two matching pieces in
the last layer or the correct slot, it's easy to do the algorithm,
but that doesn't seem to be true very often after the cross, so
that slows me down a lot. > When you just do the moves, how do your 22
seconds break down? How > long is cross, F2L, OLL, PLL usually?
Something like 3 / 10 / 5 / 4 seconds. But it varies. Bad F2L cases can
take two or three seconds more, good OLL cases (I use 2-step currently)
take two or three less.
393. Re: [Speed cubing group] Help me find 2x2x2 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 09:04:29 +0100
Hi, There is this store on ebay.co.uk that has quite a lot of stuff :
http://stores.ebay.co.uk/Rubiks-Puzzles-and-Games On Mefferts : I am
surprised there are no 2x2's anymore. You can by the assembly cube
though. Otherwise : www.rubiks.com should have more sotck soon. Hope
this helps, Gilles 2007/1/16, xkiesterx <kianb@...>: > > Hi, does
anyone know a website i can order a 2x2x2 cube from, > rubiks.com is out
of stock, and cubesmith took me to mefferts and i > didnt see one there,
so please help. > > > [Non-text portions of this message have been
removed]
394. Re: Harris Chan - 9.72 average!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 10:01:22 -0000
Hey Ryan :-) Could you please redesign the menu with blue on dark grey.
It's horrible ;-) Almost unreadable, esp on some lcd screens :D
Regards :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > Harris Chan just achieved an amazing 9.72
second average of 10 on the > simulator: > >
http://www.ryanheise.com/cube/speed.html > > Permalink: > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
395. Re: Yu Jeong Min's WR Record 11.76 avg of 5 From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 10:57:36 -0000
Can't they be both? Seriously, I think these are realistic goals
for this year. 1 of them has already been done and it has only been 2
weeks this year. Imposing is a big word, but I am interested what most
people think will be accomplished this year. I don't know why I
wrote average of 10 OH, I think this should be changed to average of 5
OH because all competitions seem to be average of 5. My personal bests
so far are 19.88 SS, 28.29 AVG, 43.47 SS-OH, 59.05 AVG-OH. I am still
using working-corner/keyhole + 4 look last layer. I am hoping to improve
those to sub 15, sub 20, sub 30, sub 40 but I am more into the bigger
cubes. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen"
<avgalen@> wrote: > > > > New Goals for this year: > > Sub 9 single
solve > > Sub 18 single solve OH > > Sub 10 average of 5 > > Sub 20
average of 10 OH > > Are these your personal goals or are you trying to
impose them on the > community? > > Stefan >
396. Re: [Speed cubing group] God's Algorithm From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 11:02:49 -0000
I have seen a lot of misinterpretations of the term God's Algorithm
in the past. Many people tend to think of this one (unknown) algorithm
that you can apply to any scrambled cube to solve it without caring for
the number of moves. God's Algorithm means just the opposite. Given
one scrambled cube, God's algorithm would be any algorithm that
solves the cube in the least amount of moves. It has been proven that
any cube can be solved in 28 moves or less. It has also been proven that
there are some cubes that can only be solved in 20 moves or more.
God's Algorithm is not reachable by speedcubers. It is not even
reachable by the best Fewest Moves solvers. It can only be calculated by
computers using big amounts of memory and cpu-power as Ryan Heise
pointed out. Finding one algorithm that is capable of solving the entire
cube (allowing for cube rotations) is really obvious: R (actually
R' or B would work just as well). A more usefull approach, such as
"Gilles" (F U R U' R' F') or "my"
http://z12.invisionfree.com/rubiks/index.php? showtopic=410 is a really
fun exercise to do yourself. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Once a method for solving
the cube using only "F U R U' R' F' " and cube
> rotations appeared on the French Yahoo group. > > Gilles > > >
2007/1/14, Ryan Heise <ryan@...>: > > > > enguarde1234 wrote: > > > >
> I don't know the idea to its full extent, but I think the idea is
that > > > no matter what position the cube is in, it can be solved with
this one > > > algorithm. > > > > ... in the fewest moves possible. > >
> > Several computer implementations exist: > > > >
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > >
http://kociemba.org/cube.htm > > > > They are memory- and
computationally- intensive, and therefore not > > practical for Humans.
An interesting question is whether "smarter" > > algorithms
can be developed that are learnable by Humans. > > > > -- > > Ryan Heise
> > http://www.ryanheise.com/cube/ > > > > > > > [Non-text portions of
this message have been removed] >
397. Re: Fridrich system From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 11:04:09 -0000
Serious answer: Group simular cases and then learn them 1 (or 2) at a
time. For example on the OLL, there is a group of 7 cases for the
corners only (Group "1"). You can split this group in
subgroups with 0 corners correct (2), corner correct (2) and 2 corners
correct (3). Pick one subgroup and see if some cases are
inverses/mirrors of each other. If there are simular algorithms learn
them at the same time, otherwise just learn them one at a time. Then
switch to the next subgroup, etc. --- In
speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > What is the best way to learn FRIDRICH
SYSTEM. > How to memorize all the algorythmes. >
398. Re: [Speed cubing group] God's Algorithm From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 23:17:33 +1100
arnaudvangalen wrote: > God's Algorithm is not reachable by
speedcubers. It is not even > reachable by the best Fewest Moves
solvers. It can only be calculated > by computers using big amounts of
memory and cpu-power as Ryan Heise > pointed out. Actually, I was trying
to suggest that the "opposite" might be true. -- Ryan Heise
http://www.ryanheise.com/cube/
399. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 12:27:53 +0000 (GMT)
Well, on "normal" typing I'm good, but I can't type
the algs on the simulator really fast...didn't really took the time
to get very used to the buttons corresponding to the moves... Pedro
ddollard <ddollard@...o.ca> escreveu: Yeah, but how are your typing
skills? Dwayne ----- Original Message ----- From: Pedro To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 15, 2007
8:57 PM Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72
average!! I guess that´s the reason...you can just memorise the typing
for the algs, and do that faster...and you can see across the cube...
but that's not my case...I'm slower on the simulator than on
real cubing Pedro Tyson Mao <tyson.mao@...> escreveu: You
wouldn't at all happen to have a video of yourself doing this on
the computer would you? It'd be crazy to see! I have a Mac and so
my computer is ridiculously laggy when it comes to running this applett.
Why is it that applett times are so much faster than real-life times? Is
it because you can execute the algorithms faster? -Tyson On 1/15/07,
Ryan Heise <ryan@ryanheise.com> wrote: > > Harris Chan wrote: > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > I think you should take if off...there were too many lucky
solves, or > > outliers that fasten the entire avg. > > I was about to
say! > > Well, I don't have any problem with people submitting
lucky times in the > "average records" list, because after all
it is an average. > > In any case, what I have done is reverted to your
old record of 10.47 > seconds. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed] __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
400. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 15:52:23 +0100
Would it be possible to create aw azerty equivalent ? Because some moves
are really awkward to perform with an azerty keyboard. Thanks, Gilles
2007/1/16, Pedro <pedrosino1@...>: > > Well, on "normal"
typing I'm good, but I can't type the algs on the > simulator
really fast...didn't really took the time to get very used to the >
buttons corresponding to the moves... > > Pedro > > ddollard
<ddollard@... <ddollard%40nb.sympatico.ca>> escreveu: > > Yeah,
but how are your typing skills? > > Dwayne > ----- Original Message
----- > From: Pedro > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, January 15, 2007 8:57 PM > Subject: Re: [Speed cubing
group] Re: Harris Chan - 9.72 average!! > > I guess that´s the
reason...you can just memorise the typing for the algs, > and do that
faster...and you can see across the cube... > > but that's not my
case...I'm slower on the simulator than on real cubing > > Pedro >
> Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>> escreveu: >
You wouldn't at all happen to have a video of yourself doing this
on the > computer would you? It'd be crazy to see! I have a Mac and
so my computer > is ridiculously laggy when it comes to running this
applett. > > Why is it that applett times are so much faster than
real-life times? Is > it > because you can execute the algorithms
faster? > > -Tyson > > On 1/15/07, Ryan Heise <ryan@...
<ryan%40ryanheise.com>> wrote: > > > > Harris Chan wrote: > > > > > >
http://www.ryanheise.com/cube/record.cgi?db=average&name=Harris+Chan
> > > > > > I think you should take if off...there were too many lucky
solves, or > > > outliers that fasten the entire avg. > > > > I was
about to say! > > > > Well, I don't have any problem with people
submitting lucky times in the > > "average records" list,
because after all it is an average. > > > > In any case, what I have
done is reverted to your old record of 10.47 > > seconds. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > > > > > [Non-text
portions of this message have been removed] > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > [Non-text portions of this message have been
removed] > > __________________________________________________ > Fale
com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
401. Re: [Speed cubing group] God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 15:50:23 -0000
Hi :-) The best humans can hope for is a human-Thistlethwaite method.
there would still be 1000's of algorithm to learn and i cannot
imagine how fast recognition would be possible. But one can dream on ...
Btw im no fan of memorising algs so it wouldn't be for me ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > I have seen a lot
of misinterpretations of the term God's Algorithm > in the past.
Many people tend to think of this one (unknown) > algorithm that you can
apply to any scrambled cube to solve it > without caring for the number
of moves. > > God's Algorithm means just the opposite. Given one
scrambled cube, > God's algorithm would be any algorithm that
solves the cube in the > least amount of moves. It has been proven that
any cube can be solved > in 28 moves or less. It has also been proven
that there are some > cubes that can only be solved in 20 moves or more.
> > God's Algorithm is not reachable by speedcubers. It is not even
> reachable by the best Fewest Moves solvers. It can only be calculated
> by computers using big amounts of memory and cpu-power as Ryan Heise >
pointed out. > > Finding one algorithm that is capable of solving the
entire cube > (allowing for cube rotations) is really obvious: R
(actually R' or B > would work just as well). A more usefull
approach, such as "Gilles" > (F U R U' R' F')
or "my" http://z12.invisionfree.com/rubiks/index.php? >
showtopic=410 is a really fun exercise to do yourself. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Once a method for solving
the cube using only "F U R U' R' F' " and >
cube > > rotations appeared on the French Yahoo group. > > > > Gilles >
> > > > > 2007/1/14, Ryan Heise <ryan@>: > > > > > > enguarde1234
wrote: > > > > > > > I don't know the idea to its full extent, but
I think the idea > is that > > > > no matter what position the cube is
in, it can be solved with > this one > > > > algorithm. > > > > > > ...
in the fewest moves possible. > > > > > > Several computer
implementations exist: > > > > > >
http://www.seas.ucla.edu/hsseas/press/1997/korfcube.html > > >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > >
http://kociemba.org/cube.htm > > > > > > They are memory- and
computationally- intensive, and therefore not > > > practical for
Humans. An interesting question is whether "smarter" > > >
algorithms can be developed that are learnable by Humans. > > > > > > --
> > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > >
402. [Speed cubing group] Re: Harris Chan - 9.72 average!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 15:55:26 -0000
Hey! Get a qwerty-keyboard (cheap!) or convince Ryan to implement key-
binding options :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Would it be possible to
create aw azerty equivalent ? > > Because some moves are really awkward
to perform with an azerty keyboard. > > Thanks, > > Gilles > > > >
2007/1/16, Pedro <pedrosino1@...>: > > > > Well, on
"normal" typing I'm good, but I can't type the algs
on the > > simulator really fast...didn't really took the time to
get very used to the > > buttons corresponding to the moves... > > > >
Pedro > > > > ddollard <ddollard@... <ddollard%40nb.sympatico.ca>>
escreveu: > > > > Yeah, but how are your typing skills? > > > > Dwayne >
> ----- Original Message ----- > > From: Pedro > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Monday, January 15, 2007 8:57 PM > >
Subject: Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! > > >
> I guess that´s the reason...you can just memorise the typing for the
algs, > > and do that faster...and you can see across the cube... > > >
> but that's not my case...I'm slower on the simulator than on
real cubing > > > > Pedro > > > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> escreveu: > > You wouldn't at all
happen to have a video of yourself doing this on the > > computer would
you? It'd be crazy to see! I have a Mac and so my computer > > is
ridiculously laggy when it comes to running this applett. > > > > Why is
it that applett times are so much faster than real-life times? Is > > it
> > because you can execute the algorithms faster? > > > > -Tyson > > >
> On 1/15/07, Ryan Heise <ryan@... <ryan%40ryanheise.com>> wrote:
> > > > > > Harris Chan wrote: > > > > > > > >
http://www.ryanheise.com/cube/record.cgi?
db=average&name=Harris+Chan > > > > > > > > I think you should take
if off...there were too many lucky solves, or > > > > outliers that
fasten the entire avg. > > > > > > I was about to say! > > > > > > Well,
I don't have any problem with people submitting lucky times in the
> > > "average records" list, because after all it is an
average. > > > > > > In any case, what I have done is reverted to your
old record of 10.47 > > > seconds. > > > > > > -- > > > Ryan Heise > > >
http://www.ryanheise.com/cube/ > > > > > > > > > > [Non-text portions of
this message have been removed] > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > [Non-text portions of this message
have been removed] > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > > > > > > > > [Non-text portions of this
message have been removed] >
403. Re: [Speed cubing group] Yahoo Search Results From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 15:59:59 -0000
Yeah!! I doubt it's even close to top-50 on google's ranking.
Come on, we are not a very big community. So unless each of us is
bombarding the search engines this cannot be true ... Too bad though :-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > How did the cube come in second to
Britney Spears?!! I can't see that as possible! > > Rory > > Tyson
Mao <tyson.mao@...> wrote: http://buzz.yahoo.com/overall > >
Rubik's Cube is number 2! > > [Non-text portions of this message
have been removed] > > > > > > > --------------------------------- >
Everyone is raving about the all-new Yahoo! Mail beta. > > [Non-text
portions of this message have been removed] >
404. Re: [Speed cubing group] God's Algorithm From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 16:49:54 +0100
You are right, you did suggest that there might be a way for people to
REACH God's Algorithm. I don't think that is actually
possible, but it might be possible for people to APPROACH God's
Algorithm. I don't think that will happen anytime soon. I think it
is important to mention that Fewest Moves was 1 of 2 records that
wasn't broken last year. Everybody seems to focus on speed and not
on theory. Maybe this will change in a few years when the limits of the
Fridrich / Petrus / Roux methods have been reached and another method
needs to be developed. Or maybe finding a "21"-er might get
people more interested in the theory of the cube again, after all a
"20"-er was found decades ago! --------- Oorspronkelijk
bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] God's Algorithm Datum: 16/01/07 04:27 > > arnaudvangalen
wrote: > > > God's Algorithm is not reachable by speedcubers. It is
not even > > reachable by the best Fewest Moves solvers. It can only be
calculated > > by computers using big amounts of memory and cpu-power as
Ryan Heise > > pointed out. > > Actually, I was trying to suggest that
the "opposite" might be true. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/
________________________________________________ Message sent using
UebiMiau 2.7.9
405. Re: [Speed cubing group] God's Algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 18:10:26 -0000
Hi :-) If you mean a 21-er fewest moves that has been reached already.
The best unofficial solution by human for fewest moves was 19 turns.
Several people have achieved 21 turns, but not in official competition
yet - still 28 is the best, to a large extent due to the 1 hr
limitation!! -Per --- In speedsolvingrubikscube@yahoogroups.com, Avgalen
<avgalen@...> wrote: > Or maybe finding a "21"-er might get
people more interested > in the theory of the cube again, after all a
"20"-er was found > decades ago!
406. Re: [Speed cubing group] God's Algorithm From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 20:57:43 -0000
Per, I think he means a position that requires 21 moves to solve. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > If you mean a 21-er
fewest moves that has been reached already. The > best unofficial
solution by human for fewest moves was 19 turns. > Several people have
achieved 21 turns, but not in official competition > yet - still 28 is
the best, to a large extent due to the 1 hr > limitation!! > > -Per > >
--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@> >
wrote: > > Or maybe finding a "21"-er might get people more
interested > > in the theory of the cube again, after all a
"20"-er was found > > decades ago! >
407. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 09:47:22 +1100
Gilles van den Peereboom wrote: > Would it be possible to create aw
azerty equivalent ? Unfortunately, the Java API hides the physical
location of the keys and so I had to make an assumption that qwerty is
used. There is one option for you, however: You can use an operating
system level utility to switch between keyboard layouts, then my applet
will work correctly. I don't know what the best utility is, but
maybe this list is useful:
http://www.surfpack.com/software/changekeyboardlayout/ I will also
eventually add configurable keys, but it will be another two months
before I have time to implement it. -- Ryan Heise
http://www.ryanheise.com/cube/
408. Re: [Speed cubing group] God's Algorithm From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 10:35:34 +1100
Per Kristen Fredlund wrote: > The best humans can hope for is a
human-Thistlethwaite method. there > would still be 1000's of
algorithm to learn You may be stuck in an established mindset. My
feeling is that a smarter God's Algorithm will be based on
observations that are yet to be made. -- Ryan Heise
http://www.ryanheise.com/cube/
409. blindfolded speedsolve From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Jan 2007 18:12:40 -0800
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed]
410. Re: blindfolded speedsolve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 02:20:54 -0000
Haha I'd be up for that event, I could pull that one off ;-) Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
4_886.jpg > > Yeah... new event anyone? > > -Tyson > > > [Non-text
portions of this message have been removed] >
411. Re: rubik's cube simulator applet From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 02:31:13 -0000
another quick question: what do you do for the scrambles? Is it
completely random moves with some discarding of choices (can't have
R2 then R'), or is it a random choice among pre-determined
scrambles? I have a hunch it's the first one, but I just wanted to
make sure.
412. Re: rubik's cube simulator applet From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 03:34:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > another quick question: what do you do for
the scrambles? Is it > completely random moves with some discarding of
choices (can't have R2 > then R'), or is it a random choice
among pre-determined scrambles? I > have a hunch it's the first
one, but I just wanted to make sure. Well, what you normally do is get a
random sequence of faces such that you can't have the same face
twice in a row and you can't have something like R L R, and then
you assign them a random turn value (for example, choose from R,
R', R2). You can choose the turn values as you choose the faces or
after you have the sequence of faces, depending on your programming
style.
413. Re: [Speed cubing group] Re: rubik's cube simulator
applet From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 14:55:18 +1100
jwoelmer2 wrote: > another quick question: what do you do for the
scrambles? Is it > completely random moves with some discarding of
choices (can't have R2 > then R'), or is it a random choice
among pre-determined scrambles? I > have a hunch it's the first
one, but I just wanted to make sure. It's the former. You might
benefit from reading the source code for some other cube applets on the
web. Most of the current ones were derived from Kornell's original
applet: http://www.javaonthebrain.com/java/rubik/ including:
http://www.lar5.com/cube/downloads.html (from Lars Petrus)
http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) If you
prefer to see code separated into different classes, then Lars'
version may be easier to read. The others are crammed into a single
class, optimised for size. There is also Werner Randelshofer's
applet which is written completely from scratch, although its animation
is not quite as smooth as the Kornell-based ones:
http://www.randelshofer.ch/rubik/ -- Ryan Heise
http://www.ryanheise.com/cube/
414. Re: blindfolded speedsolve From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 08:08:54 -0000
hold on, i'm growing mine, give me 3 months to catch up --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Haha I'd be up for that event, I could pull that one off ;-) >
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > <tyson.mao@> wrote: > > > > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
> 4_886.jpg > > > > Yeah... new event anyone? > > > > -Tyson > > > > > >
[Non-text portions of this message have been removed] > > >
415. Re: [Speed cubing group] Re: Harris Chan - 9.72 average!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 09:20:01 +0100
I found another solution : saying to windows that my keyboard is
actually a qwerty English keyboard and it works. Stupid Windows :D
Thanks anyway :-) Gilles 2007/1/16, Ryan Heise <ryan@...>: > > Gilles
van den Peereboom wrote: > > > Would it be possible to create aw azerty
equivalent ? > > Unfortunately, the Java API hides the physical location
of the keys and > so I had to make an assumption that qwerty is used. >
> There is one option for you, however: You can use an operating system
> level utility to switch between keyboard layouts, then my applet will
> work correctly. I don't know what the best utility is, but maybe
this > list is useful: > >
http://www.surfpack.com/software/changekeyboardlayout/ > > I will also
eventually add configurable keys, but it will be another two > months
before I have time to implement it. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
416. Re: blindfolded speedsolve From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 08:33:24 -0000
Haha, I could totally do that. I used to do that to scare my brother
when we were little. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
> > Yeah... new event anyone? > > -Tyson > > > [Non-text portions of
this message have been removed] >
417. Re: [Speed cubing group] Re: blindfolded speedsolve From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 09:38:33 +0100
Isn't this the perfect blindfold ? :D Gilles 2007/1/17, striderxo
<striderxo@...>: > > hold on, i'm growing mine, give me 3 months
to catch up > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > wrote: > > > > Haha I'd be up for
that event, I could pull that one off ;-) > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > > >
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_3004108
> > 4_886.jpg > > > > > > Yeah... new event anyone? > > > > > > -Tyson >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message have been removed]
418. Re: Yahoo Search Results From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 16:48:53 -0000
...and then back to the bottom of the list just as quickly. Rubik's
cube, your 15 minutes are up.
419. The M-connection From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 20:38:40 -0000
http://www.speedcubing.com/records/recs_magic6.html Master Magic Máté
Milán Mátyás Coincidence? Cheers! Stefan
420. [Speed cubing group] Re: New One-Handed WR From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 21:16:24 -0000
Hi!! I just wanted to say that I know is part of the sub-25 average
club. :-) I just got this average: Average: 24.75 seconds 22.68, 29.31,
22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, (29.84), (21.43)
There were no lucky times. I have practice OH very much lately and I
have managed to get a sub-10 average for LL one-handed. During this
average the F2L also was very fast and I was able to look ahead much and
the trigger were faster than ever. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Mirror Gunnar's
answer and you have mine :-) > > I solve with the right hand and Cross
is still the hardest part of the solve > as it can be tricker friendly
:-) or cube rotation friendly :-(. > For F2L, Usually Cross on the
bottom but sometims on the right too. > > I think that's the
difference between sub and over 25 OH guys. > Sub25 don't care
anymore about their hand but just solve the cube. > When you reach
between 25 and 40 : your attention is focused on solving the > cube but
still, you have to think a bit at how your hand is going to do that >
Over 40 : Most of the time is dued to "hand thinking" > >
Well, that's just my opinion. > (I'm not sub 25 yet :-(((( ) >
> Gilles > > > 2007/1/14, Gunnar Krig <gunkr520@...>: > > > > Hi! > >
> > When I do OH, I solve the cross on various sides, depending on how I
> > can make the finger tricks the fastest. For F2L I have the cross to
> > the left (I solve with left hand) for some cases, because tsome > >
cases can be solved much faster that way. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Pedro > > <pedrosino1@> wrote: > > > > > > On the OH subject, let
me ask you OH guys a thing... > > > do you feel sometimes that doing the
cross on right (just the > > cross, not the F2L) is easier? that happens
to me from time to > > time...just wondering if anyone else has the same
thing... > > > > > > Pedro > > > > > > Gilles van den Peereboom
<gillesvdp@> escreveu: > > > Wow, that's nuts... > > > I think
Arnaud's goal for sub18 has already been reached. > > > > > >
Anyone trying sub17 ? :D > > > > > > Congratulations ! > > > I am far
from any good times these days :-( > > > > > > Gilles > > > > > >
2007/1/14, cmhardw
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > >
> > > > > Congrats Dan! Those times are crazy! This seriously has me > >
wondering > > > > if sub-20 average are within the limits of one-handed
cubing. It > > > > really seems like it might be possible based on those
times. > > > > > > > > Congrats again, that's absolutely amazing! >
> > > > > > > Chris > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > Pedro
<pedrosino1@> > > > > wrote: > > > > > > > > > > Wow! > > > > > Now
that's crazy...I'll have to practice a lot to get near > > > >
that...oh, well... > > > > > > > > > > Pedro > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > >
__________________________________________________ > > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger.yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > [Non-text portions of
this message have been removed] >
421. Re: The M-connection From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 21:35:49 -0000
Hmm, I came up with this theory a while ago. It used to be Máté in
first, Mátyás in second, then Milán in third, and Máté has an accent in
his last name also, so 1st place had an M and 3 accents, second had an M
and 2 accents, and third had an M and 1 accent. That's why
Bob's so far behind... I was discussing with a friend a while ago a
strategy for improving the UWR for master magic. Our conversation was
something like "So let's find a hungarian with his first name
starting with M and tons of accents..." We got the weirdest looks
from people who were listening in on our conversation... Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > >
http://www.speedcubing.com/records/recs_magic6.html > > Master > Magic >
Máté > Milán > Mátyás > > Coincidence? > > Cheers! > Stefan >
422. Yu Jeong-Min on TV ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 21:58:41 -0000
I've seen a tv appearance video of him recently but can't find
it anymore. Where is it? Gah, should've been on the SCC news
page... Cheers! Stefan
423. Re: rubik's cube simulator applet From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 22:24:00 -0000
wow. Thank you guys a lot. All your tips have helped. Since I am in high
school, I doubt it'll get finished in a month or two, unless my 6
AP courses magically lighten their homework load. Joshua --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > jwoelmer2 wrote: > > > another quick question: what do you do for
the scrambles? Is it > > completely random moves with some discarding of
choices (can't have R2 > > then R'), or is it a random choice
among pre-determined scrambles? I > > have a hunch it's the first
one, but I just wanted to make sure. > > It's the former. > > You
might benefit from reading the source code for some other cube > applets
on the web. > > Most of the current ones were derived from
Kornell's original applet: > >
http://www.javaonthebrain.com/java/rubik/ > > including: > >
http://www.lar5.com/cube/downloads.html (from Lars Petrus) >
http://software.rubikscube.info/AnimCube/ (from Josef Jelinek) > > If
you prefer to see code separated into different classes, then Lars'
> version may be easier to read. The others are crammed into a single >
class, optimised for size. > > There is also Werner Randelshofer's
applet which is written completely > from scratch, although its
animation is not quite as smooth as the > Kornell-based ones: > >
http://www.randelshofer.ch/rubik/ > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
424. Re: [Speed cubing group] blindfolded speedsolve From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 19:55:04 -0300 (ART)
Haha...that was good : ) But I can't compete there...my hair is too
short... Pedro Tyson Mao <tyson.mao@...> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
425. Re: [Speed cubing group] blindfolded speedsolve From: kwangsoo kim <kwangnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Jan 2007 17:33:51 -0800 (PST)
Hello, I'm new to the group. I'm also new to speedsolving. Can
anyone give me some helpful links that will help someone who can do the
cube but not very fast(3-4min). Please include hints on hand position,
finger techniques and exercises and any other hints you might have.
Thanks for your time. Kwang Pedro <pedrosino1@...> wrote: Haha...that
was good : ) But I can't compete there...my hair is too short...
Pedro Tyson Mao <tyson.mao@...> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed] --------------------------------- Be a PS3 game guru. Get
your game face on with the latest PS3 news and previews at Yahoo! Games.
[Non-text portions of this message have been removed]
426. Cube "turner" (worning it out?!) From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 03:11:47 -0000
A guy used a drill to turn his cube 500 times in merely 10 seconds!
It's an awesome way to test/worn down the cube, eh?
http://www.youtube.com/watch?v=eEQTPYsOP1Q -Harris
You can check out my guide:
http://www.pjkcubed.com/rubiks-cube-beginners-guide.html<http://www.pjkcubed.com/rubiks-cube-beginners-guide.html>
----- Original Message ----- From: kwangsoo kim<mailto:kwangnj@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, January 17, 2007 6:33 PM Subject: Re: [Speed cubing
group] blindfolded speedsolve Hello, I'm new to the group. I'm
also new to speedsolving. Can anyone give me some helpful links that
will help someone who can do the cube but not very fast(3-4min). Please
include hints on hand position, finger techniques and exercises and any
other hints you might have. Thanks for your time. Kwang Pedro
<pedrosino1@...<mailto:pedrosino1@...>> wrote: Haha...that was
good : ) But I can't compete there...my hair is too short... Pedro
Tyson Mao <tyson.mao@...<mailto:tyson.mao@...>> escreveu:
http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg<http://photos.pe.facebook.com/v62/125/12/1050240119/n1050240119_30041084_886.jpg>
Yeah... new event anyone? -Tyson [Non-text portions of this message have
been removed] __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/>
[Non-text portions of this message have been removed]
--------------------------------- Be a PS3 game guru. Get your game face
on with the latest PS3 news and previews at Yahoo! Games. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
428. Re: Cube "turner" (worning it out?!) From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 04:37:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > A guy used a drill to turn his cube
500 times in merely 10 seconds! > It's an awesome way to test/worn
down the cube, eh? > > -Harris I don't know... if your cube
isn't good enough you may have a serious broken/popped pieces
situation on your hands. You wouldn't want to do this with a 5x5x5,
for example...
429. Cube sighting. From: "walter.matt" <walter.matt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 04:38:28 -0000
Just watching an episode of family guy and the cube was in it when Brian
is doing his military training.(13:52) Pretty funny episode too.
http://cartoons.peekvid.com/s2473/e54221/ MATT
430. can 444 be solved as 222 ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 08:59:47 +0000 (GMT)
Dear Cubers, I hate parity in 444. So I tried to solve it layer by
layer. But, the time taken is more for me. I think the other way to
eliminate parity is dissolve 444 to 222 first and then solve it as 222.
I am confident many of you would have tried already. I like to know how
far one has gone and succeeded. I do not mind the time taken. I am
curious to learn how to dissolve 444 into 222. J.Bernett Orlando
--------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
431. Re: can 444 be solved as 222 ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 09:30:31 -0000
Hi Bernett! How are you doing? This approah for 4x4 solving sounds
difficult.. But hey, some ppl thought F2L was way to difficult to apply
once :), so you can never be sure. If you hate parity, maybe you should
try a cage method. If Per is about to finish his cage, and he has to
swap UFr and UBr edges, then he can simply do once move: r, and that
leaves him a 3-edge-cycle. He can do this, because at this point the
centers are not solved yet. That is one of the benefits about doing
centers last: easy parity handling. Good luck!! - Joël. P.S.: How is BLD
cubing going for you..? Did you make any progress lately? --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it
layer by layer. But, the time taken is more for me. I think the other
way to eliminate parity is dissolve 444 to 222 first and then solve it
as 222. > I am confident many of you would have tried already. I like to
know how far one has gone and succeeded. I do not mind the time taken. I
am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando
> > > > --------------------------------- > Here's a new way to
find what you're looking for - Yahoo! Answers > > [Non-text
portions of this message have been removed] >
432. Re: Cube "turner" (worning it out?!) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 09:32:57 -0000
That's a pretty good idea... I wonder if it works to make stiff
cubes a bit looser.. --- In speedsolvingrubikscube@yahoogroups.com,
"Harris Chan" <takonan_mutoy@...> wrote: > > A guy used a
drill to turn his cube 500 times in merely 10 seconds! > It's an
awesome way to test/worn down the cube, eh? > >
http://www.youtube.com/watch?v=eEQTPYsOP1Q > > > -Harris >
433. Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 11:54:08 -0000
Hi Bernett!! Explain to me how this would eliminate "parity" -
having to swap 2 singular edges occasionally!! Even if you proceed by
building those 2x2x2 blocks around d corners u cannot be sure the
situation never arises. Or if i'm wrong please explain to me why im
wrong about this. No matter what method/procedure you may try the
"parity" is bound to show its ugly head in one way or another,
unless somehow being able to "see" parity before doing
anything and do some adjustment (inner layer quarterturn) at the very
beginning ;-) On the other hand reducing to 2x2x2 is not feasible.
Recognition is too terrible even for those used to pair up edges and no
do "direct solving" :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Dear Cubers, > I hate parity in 444. So I tried to solve it
layer by layer. But, the time taken is more for me. I think the other
way to eliminate parity is dissolve 444 to 222 first and then solve it
as 222. > I am confident many of you would have tried already. I like to
know how far one has gone and succeeded. I do not mind the time taken. I
am curious to learn how to dissolve 444 into 222. > > J.Bernett Orlando
> > > > --------------------------------- > Here's a new way to
find what you're looking for - Yahoo! Answers > > [Non-text
portions of this message have been removed] >
434. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 23:24:48 +1100
Per Kristen Fredlund wrote: > Explain to me how this would eliminate
"parity" - having to swap 2 > singular edges occasionally!!
Even if you proceed by building those > 2x2x2 blocks around d corners u
cannot be sure the situation never > arises. Or if i'm wrong please
explain to me why im wrong about this. - If you attempt to reduce a
4x4x4 to a 3x3x3, the pieces may not always fall into the 3x3x3 cube
group, and in this case wouldn't be solvable using only 3x3x3
moves. - If you reduce a 4x4x4 to a 2x2x2, then the pieces will always
fall into the 2x2x2 group, and can be solved using only 2x2x2 moves. On
any NxNxN cube (N >= 2), the corners always follow the same
restrictions, so there can't be any new corner parity issues
introduced by larger cubes. And if you successfully bind the
neighbouring pieces onto the corners so as to form a 2x2x2, you can be
sure that those corner blocks will be solvable like a 2x2x2. -- Ryan
Heise http://www.ryanheise.com/cube/
435. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 17:31:33 +0100
Wow ! Very nice Gunnar ! I am looking forward meeting you again in a
competition. :-) Gilles 2007/1/17, Gunnar Krig <gunkr520@...>: > >
Hi!! > > I just wanted to say that I know is part of the sub-25 average
club. > :-) I just got this average: > > Average: 24.75 seconds > 22.68,
29.31, 22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, 25.48, >
(29.84), (21.43) > > There were no lucky times. I have practice OH very
much lately and I > have managed to get a sub-10 average for LL
one-handed. During this > average the F2L also was very fast and I was
able to look ahead much > and the trigger were faster than ever. > >
/Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Mirror Gunnar's answer and you have mine :-) > > > > I solve with
the right hand and Cross is still the hardest part of > the solve > > as
it can be tricker friendly :-) or cube rotation friendly :-(. > > For
F2L, Usually Cross on the bottom but sometims on the right too. > > > >
I think that's the difference between sub and over 25 OH guys. > >
Sub25 don't care anymore about their hand but just solve the cube.
> > When you reach between 25 and 40 : your attention is focused on >
solving the > > cube but still, you have to think a bit at how your hand
is going to > do that > > Over 40 : Most of the time is dued to
"hand thinking" > > > > Well, that's just my opinion. > >
(I'm not sub 25 yet :-(((( ) > > > > Gilles > > > > > > 2007/1/14,
Gunnar Krig <gunkr520@...>: > > > > > > Hi! > > > > > > When I do OH,
I solve the cross on various sides, depending on how I > > > can make
the finger tricks the fastest. For F2L I have the cross to > > > the
left (I solve with left hand) for some cases, because tsome > > > cases
can be solved much faster that way. > > > > > > /Gunnar > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > Pedro > > >
<pedrosino1@> wrote: > > > > > > > > On the OH subject, let me ask
you OH guys a thing... > > > > do you feel sometimes that doing the
cross on right (just the > > > cross, not the F2L) is easier? that
happens to me from time to > > > time...just wondering if anyone else
has the same thing... > > > > > > > > Pedro > > > > > > > > Gilles van
den Peereboom <gillesvdp@> escreveu: > > > > Wow, that's nuts...
> > > > I think Arnaud's goal for sub18 has already been reached. >
> > > > > > > Anyone trying sub17 ? :D > > > > > > > > Congratulations !
> > > > I am far from any good times these days :-( > > > > > > > >
Gilles > > > > > > > > 2007/1/14, cmhardw > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > >
>: > > > > > > > > > > Congrats Dan! Those times are crazy! This
seriously has me > > > wondering > > > > > if sub-20 average are within
the limits of one-handed cubing. It > > > > > really seems like it might
be possible based on those times. > > > > > > > > > > Congrats again,
that's absolutely amazing! > > > > > > > > > > Chris > > > > > > >
> > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Pedro
<pedrosino1@> > > > > > wrote: > > > > > > > > > > > > Wow! > > > > >
> Now that's crazy...I'll have to practice a lot to get near >
> > > > that...oh, well... > > > > > > > > > > > > Pedro > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > > > >
http://br.messenger.yahoo.com/ > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
436. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 17:25:48 -0000
Hi!! Yes of course Ryan. But if you end up with 2 edges swapped you
don't have those nice 2x2x2 corner blocks emulating a plain 2x2x2
cube in the first place. That's my point. The reduction to 2x2x2
may have to involve an edge swap - the parity. So you won't have an
easier ride with respect to parities than for 3x3x3 reduction. Well
except that you eliminate the permutation parity. You will still have
the "orientation parity". Clear now ?? You eliminate one of
the 2 parities of 3x3x3 reduction but you have a MUCH harder ride
getting there. It can likewise be said that when you have reduced to
3x3x3 solving you also have no parities. It's just that sometimes
it just SEEMS like it's "normal 3x3x3" solvable. The (2)
parities may still be there. It's just like a 3x3x3 with 2 swapped
edges or a singular swapped edge. A real 3x3x3 is not solvable when this
happens (by wrong assembly) but the 4x4x4 will be because the
"edges" are really 2 edges ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Per Kristen Fredlund wrote: > > > Explain to me how this would
eliminate "parity" - having to swap 2 > > singular edges
occasionally!! Even if you proceed by building those > > 2x2x2 blocks
around d corners u cannot be sure the situation never > > arises. Or if
i'm wrong please explain to me why im wrong about this. > > > - If
you attempt to reduce a 4x4x4 to a 3x3x3, the pieces may not always >
fall into the 3x3x3 cube group, and in this case wouldn't be
solvable > using only 3x3x3 moves. > > - If you reduce a 4x4x4 to a
2x2x2, then the pieces will always fall > into the 2x2x2 group, and can
be solved using only 2x2x2 moves. > > On any NxNxN cube (N >= 2), the
corners always follow the same > restrictions, so there can't be
any new corner parity issues introduced > by larger cubes. And if you
successfully bind the neighbouring pieces > onto the corners so as to
form a 2x2x2, you can be sure that those > corner blocks will be
solvable like a 2x2x2. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
437. US National Championships From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Thu, 18 Jan 2007 13:34:57 -0800
Hi Everyone, This mainly concerns US competitors so I'll be moving
the discussion to the Caltech group after this. I was wondering how
people would feel about having a regular tournament in Las Vegas every
year? I know the East Coast people really wanted stuff out there, and I
am working on places such as Philadelphia or New York, but I potentially
have a pretty regular opportunity in Las Vegas. Potentially, we could
make an agreement until 2011, but I wanted to gauge the interest because
this would be somewhat of a commitment. -Tyson [Non-text portions of
this message have been removed]
438. 2 questions. From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 21:45:06 -0000
Hey, i posted before about my lubricant problem, and it jsut turns out i
put too much and it takes a while to dry, so the motomaster silicone
lube does work! Okay, now i have 2 questions. First, im averaging about
37-47 seconds and i cant seem to do F2L very fast (takes between 20-27
seconds) so i was wondering what does it take to get my F2L time down?
And how do all of you recognize the patterns so quickly? Secondly, I
make my cross on to top begin, is that okay or should i learn to begin
with it on the bottom? Thats all for now, Thanks!
439. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 09:49:59 +1100
Per Kristen Fredlund wrote: > Yes of course Ryan. But if you end up with
2 edges swapped you don't > have those nice 2x2x2 corner blocks
emulating a plain 2x2x2 cube in > the first place. That's my point.
The reduction to 2x2x2 may have to > involve an edge swap - the parity.
The parity problem in "big cubes" refers specifically to the
problem of joining pieces together and "not knowing" if
you're doing it with odd (incorrect) parity. This can happen in the
3x3x3 reduction because people don't know when they are joining the
last edges together whether they are joining them with even parity or
not. But in a 2x2x2 reduction, we KNOW exactly how each edge piece
should be joined with the corner. Yes, suppose you solve all the edges
except for the last two, and the last two are wrong. Then you just solve
the last two edges, and that's that! Yes, there is a parity issue
here, but it is not the commonly known "big cube" parity
problem. In fact, this parity issue that you are referring to is just
the normal one that can even occur in normal 3x3x3 cubes. Suppose you
solve a normal 3x3x3 cube edges first, and you solve all of the edges
except for the last two, but you find the last two edges swapped. What
do you do? You just swap them! There's nothing special here, you
swap them, while swapping two of the unsolved pieces in the process. In
the 4x4x4, when you get to the last two edges, you can solve them while
affecting two of the unsolved centres also. -- Ryan Heise
http://www.ryanheise.com/cube/
440. Re: [Speed cubing group] US National Championships From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 18 Jan 2007 16:33:33 -0700
Hey Tyson, I would definitely be interested in an every-year event. I
brought this issue up before, we could have an event called the "US
Open" that alternates every year with the US Nationals. While
Worlds will be towards the end of the year, we could make this
tournament early summer, maybe late May or early June. If you need any
help whatsoever setting any of it up, I can help you out in any way,
just send me an email. Thanks. Pat ----- Original Message ----- From:
Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
; caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>
Sent: Thursday, January 18, 2007 2:34 PM Subject: [Speed cubing group]
US National Championships Hi Everyone, This mainly concerns US
competitors so I'll be moving the discussion to the Caltech group
after this. I was wondering how people would feel about having a regular
tournament in Las Vegas every year? I know the East Coast people really
wanted stuff out there, and I am working on places such as Philadelphia
or New York, but I potentially have a pretty regular opportunity in Las
Vegas. Potentially, we could make an agreement until 2011, but I wanted
to gauge the interest because this would be somewhat of a commitment.
-Tyson [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
Practice, Practice, Practice. All I can say is practice. As for the
cross, I still do the cross on top first and then flip the cube. My
friends have told me I should do it with cross on the bottom and it does
have its advantages, but for me, it has become somewhat of a habit.
Either way works, but you will have some advantages with the cross on
the bottom. Rory mt_highest <no_reply@yahoogroups.com> wrote: Hey, i
posted before about my lubricant problem, and it jsut turns out i put
too much and it takes a while to dry, so the motomaster silicone lube
does work! Okay, now i have 2 questions. First, im averaging about 37-47
seconds and i cant seem to do F2L very fast (takes between 20-27
seconds) so i was wondering what does it take to get my F2L time down?
And how do all of you recognize the patterns so quickly? Secondly, I
make my cross on to top begin, is that okay or should i learn to begin
with it on the bottom? Thats all for now, Thanks!
--------------------------------- Now that's room service! Choose
from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find
your fit. [Non-text portions of this message have been removed]
442. Mystery Puzzle #2 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 16:50:21 -0800
http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of Dan
Dzoan. It should be noted that this event will NOT be sanctioned by the
WCA. Ever. Thanks to Chris, Lars, and Bob for being such good sports. We
picked you, because we knew you wouldn't sue us. -Tyson [Non-text
portions of this message have been removed]
Now that was entertaining to watch! Rory Tyson Mao <tyson.mao@...>
wrote: http://www.youtube.com/watch?v=ss5GyooSByM Video is courtsey of
Dan Dzoan. It should be noted that this event will NOT be sanctioned by
the WCA. Ever. Thanks to Chris, Lars, and Bob for being such good
sports. We picked you, because we knew you wouldn't sue us. -Tyson
[Non-text portions of this message have been removed]
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
444. Re: US National Championships From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 01:41:15 -0000
I also would be very interested in this. It's hard to make it to
the world competition when it's over seas, and since US Nationals
alternate with it, if i can't make it to the world competition then
i can't make it to any major events that year. Las Vegas would be
pretty fun, though i think like New York or Chicago or some place like
that would be really awesome. Thanks for all the work you put into this
Tyson! --- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Hey Tyson, > I would
definitely be interested in an every-year event. I brought this issue up
before, we could have an event called the "US Open" that
alternates every year with the US Nationals. While Worlds will be
towards the end of the year, we could make this tournament early summer,
maybe late May or early June. If you need any help whatsoever setting
any of it up, I can help you out in any way, just send me an email. > >
Thanks. > Pat > > > ----- Original Message ----- > From: Tyson
Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> ;
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
Sent: Thursday, January 18, 2007 2:34 PM > Subject: [Speed cubing group]
US National Championships > > > Hi Everyone, > > This mainly concerns US
competitors so I'll be moving the discussion to the > Caltech group
after this. I was wondering how people would feel about > having a
regular tournament in Las Vegas every year? > > I know the East Coast
people really wanted stuff out there, and I am working > on places such
as Philadelphia or New York, but I potentially have a pretty > regular
opportunity in Las Vegas. Potentially, we could make an agreement >
until 2011, but I wanted to gauge the interest because this would be >
somewhat of a commitment. > > -Tyson > > [Non-text portions of this
message have been removed] > > > > > > [Non-text portions of this
message have been removed] >
445. Re: [Speed cubing group] Mystery Puzzle #2 From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 01:48:44 -0000
Rematch. Chris --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf <enguarde1234@...> wrote: > > Now that was entertaining to
watch! > Rory > > Tyson Mao <tyson.mao@...> wrote:
http://www.youtube.com/watch?v=ss5GyooSByM > > Video is courtsey of Dan
Dzoan. It should be noted that this event will NOT > be sanctioned by
the WCA. Ever. > > Thanks to Chris, Lars, and Bob for being such good
sports. We picked you, > because we knew you wouldn't sue us. > >
-Tyson > > [Non-text portions of this message have been removed] > > > >
> > > --------------------------------- > Sucker-punch spam with
award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] >
446. Re: Yu Jeong-Min on TV ? From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 03:25:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I've seen a tv
appearance video of him recently but can't find it > anymore. Where
is it? Gah, should've been on the SCC news page... > > Cheers! >
Stefan > http://abcnews.go.com/Video/playerIndex?id=2791365 It's at
the end...his Sunday Contest video (last one of 2006) that was on
Youtube...by me =D ...then again I shoulda put the sub 12 one :( Harris
447. Re: [Speed cubing group] Mystery Puzzle #2 From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 04:15:52 -0000
I need a new set of batteries... its usually a lot more powerful >:) ---
In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > Rematch. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > Now that was entertaining to watch! >
> Rory > > > > Tyson Mao <tyson.mao@> wrote: >
http://www.youtube.com/watch?v=ss5GyooSByM > > > > Video is courtsey of
Dan Dzoan. It should be noted that this > event will NOT > > be
sanctioned by the WCA. Ever. > > > > Thanks to Chris, Lars, and Bob for
being such good sports. We > picked you, > > because we knew you
wouldn't sue us. > > > > -Tyson > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Sucker-punch spam with
award-winning protection. > > Try the free Yahoo! Mail Beta. > > > >
[Non-text portions of this message have been removed] > > >
448. cube sighting - Hyundai TV commercial From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 05:23:14 -0000
anyone else seen the Hyundai tv commercial yet? I don't remember if
someone mentioned it here before. it starts with about 5 or 10 seconds
of someone finishing off a blindfold solve --there's no intro, I
was just watching the news and then I was watching some guy finishing a
blindfold solve, takes off the blindfold to see the cube solved and
smiles at the camera -- then it flashes the message like "hey, we
can't all be geniuses." and then explains why they think
you'd be smart to buy their car. the cube definitely has a higher
profile now than it did even a couple of years ago... Happy cubing!
--Kirk
449. Re: US National Championships From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 05:59:15 -0000
I think most would be interested in an annual event--myself included.
I'm not so keen on Las Vegas, though--a lot of cubers are still in
high school (some even younger), so the stuff on the strip is probably
not the ideal environment for them. I don't care for it myself
either. I'd prefer Southern California or even San Francisco. I
think the Exploratorium is a decent venue, but this last event may
indicate even that place may be getting small (but there's probably
some way to set up more timers or something to move people through
faster, or go back to 2 days so there's enough time for all the
events). Of course, Boise is always a great option, imo. ;-) or maybe
alternate coasts each year. big picture, i think it's a great idea.
just need to work out the logistics... --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > I also would be very interested in
this. It's hard to make it to the > world competition when
it's over seas, and since US Nationals > alternate with it, if i
can't make it to the world competition then i > can't make it
to any major events that year. Las Vegas would be > pretty fun, though i
think like New York or Chicago or some place > like that would be really
awesome. Thanks for all the work you put > into this Tyson! > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Hey Tyson, > > I would definitely be
interested in an every-year event. I > brought this issue up before, we
could have an event called the "US > Open" that alternates
every year with the US Nationals. While Worlds > will be towards the end
of the year, we could make this tournament > early summer, maybe late
May or early June. If you need any help > whatsoever setting any of it
up, I can help you out in any way, just > send me an email. > > > >
Thanks. > > Pat > > > > > > ----- Original Message ----- > > From: Tyson
Mao<mailto:tyson.mao@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> ; >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
> Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing
group] US National Championships > > > > > > Hi Everyone, > > > > This
mainly concerns US competitors so I'll be moving the > discussion
to the > > Caltech group after this. I was wondering how people would
feel > about > > having a regular tournament in Las Vegas every year? >
> > > I know the East Coast people really wanted stuff out there, and I
> am working > > on places such as Philadelphia or New York, but I
potentially > have a pretty > > regular opportunity in Las Vegas.
Potentially, we could make an > agreement > > until 2011, but I wanted
to gauge the interest because this would > be > > somewhat of a
commitment. > > > > -Tyson > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
450. Re: [Speed cubing group] Re: US National Championships From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Jan 2007 22:12:59 -0800 (PST)
As a high school student, I'd like to touch on that. Kirk is right
that it might be difficult for younger cubers, such as myself, to go to
Vegas. I have been to Vegas twice and enjoyed it very much. I know that
my parents would not let me go unless I was either with one of them or
with a friend and one of his parents. Also, they don't have to stay
on the strip. There are plenty of hotels around that will be an easy
drive, or possibly walk, to the competition. On the matter of what is on
the strip, some of it can be a little much for, say, a 15 year old. You
could always distract them with the Blue Man Group (if you haven't
seen them in concert, GO!!! It's worth it!!!!) or mindless arcades
(always fun). And if they're only in town long enough for the
competition, they'll probably spend most of their time at the
competition. However, Kirk is right, we can't over look the fact
that Vegas has its negative influences on teenagers. Rory kirk83616
<no_reply@yahoogroups.com> wrote: I think most would be interested in
an annual event--myself included. I'm not so keen on Las Vegas,
though--a lot of cubers are still in high school (some even younger), so
the stuff on the strip is probably not the ideal environment for them. I
don't care for it myself either. I'd prefer Southern
California or even San Francisco. I think the Exploratorium is a decent
venue, but this last event may indicate even that place may be getting
small (but there's probably some way to set up more timers or
something to move people through faster, or go back to 2 days so
there's enough time for all the events). Of course, Boise is always
a great option, imo. ;-) or maybe alternate coasts each year. big
picture, i think it's a great idea. just need to work out the
logistics... --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > I also
would be very interested in this. It's hard to make it to the >
world competition when it's over seas, and since US Nationals >
alternate with it, if i can't make it to the world competition then
i > can't make it to any major events that year. Las Vegas would be
> pretty fun, though i think like New York or Chicago or some place >
like that would be really awesome. Thanks for all the work you put >
into this Tyson! > > --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > Hey
Tyson, > > I would definitely be interested in an every-year event. I >
brought this issue up before, we could have an event called the "US
> Open" that alternates every year with the US Nationals. While
Worlds > will be towards the end of the year, we could make this
tournament > early summer, maybe late May or early June. If you need any
help > whatsoever setting any of it up, I can help you out in any way,
just > send me an email. > > > > Thanks. > > Pat > > > > > > -----
Original Message ----- > > From: Tyson Mao<mailto:tyson.mao@> > > To:
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> ; >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
> Sent: Thursday, January 18, 2007 2:34 PM > > Subject: [Speed cubing
group] US National Championships > > > > > > Hi Everyone, > > > > This
mainly concerns US competitors so I'll be moving the > discussion
to the > > Caltech group after this. I was wondering how people would
feel > about > > having a regular tournament in Las Vegas every year? >
> > > I know the East Coast people really wanted stuff out there, and I
> am working > > on places such as Philadelphia or New York, but I
potentially > have a pretty > > regular opportunity in Las Vegas.
Potentially, we could make an > agreement > > until 2011, but I wanted
to gauge the interest because this would > be > > somewhat of a
commitment. > > > > -Tyson > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > --------------------------------- Need
Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo!
Answers users. [Non-text portions of this message have been removed]
451. Re: [Speed cubing group] cube sighting - Hyundai TV
commercial From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 13:26:13 +0530
could anyone please get me this video? I am planning to show some cool
vids in a workshop for next week On 1/19/07, kirk83616
<no_reply@yahoogroups.com> wrote: > > anyone else seen the Hyundai tv
commercial yet? I don't remember if > someone mentioned it here
before. > > it starts with about 5 or 10 seconds of someone finishing
off a > blindfold solve --there's no intro, I was just watching the
news and > then I was watching some guy finishing a blindfold solve,
takes off > the blindfold to see the cube solved and smiles at the
camera -- then > it flashes the message like "hey, we can't
all be geniuses." and then > explains why they think you'd be
smart to buy their car. > > the cube definitely has a higher profile now
than it did even a couple > of years ago... > > Happy cubing! > --Kirk >
> > [Non-text portions of this message have been removed]
452. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 09:10:26 +0100
I am sorry but I do not agree with you. If you build 2x2x2 blocks on the
4x4x4, you can indeed avoid the permutation parity but not the so-called
"orientation parity". If you know a bit of 4x4x4 Blindfolded
using 3 cycles, you also know exactly where each piece has to go.
Therefore you avoid the "permuation parity", but you can still
have an "orientation parity". I also do not think your
comparison with the 3x3x3 is correct. When you solve edges first and
that you find only 2 edges swaped at the end, this situation can be
solved very easily by the move "U" (or R or whatever face you
are working on), then transforming your 2 edge swap into a 3 cycle. For
the bigger cubes, you can do as much Us as you want, you will never
solve the parity with it. Gilles 2007/1/18, Ryan Heise <ryan@...>: >
> Per Kristen Fredlund wrote: > > > Yes of course Ryan. But if you end
up with 2 edges swapped you don't > > have those nice 2x2x2 corner
blocks emulating a plain 2x2x2 cube in > > the first place. That's
my point. The reduction to 2x2x2 may have to > > involve an edge swap -
the parity. > > The parity problem in "big cubes" refers
specifically to the problem of > joining pieces together and "not
knowing" if you're doing it with odd > (incorrect) parity. > >
This can happen in the 3x3x3 reduction because people don't know
when > they are joining the last edges together whether they are joining
them > with even parity or not. But in a 2x2x2 reduction, we KNOW
exactly how > each edge piece should be joined with the corner. > > Yes,
suppose you solve all the edges except for the last two, and > the last
two are wrong. Then you just solve the last two edges, and > that's
that! Yes, there is a parity issue here, but it is not the > commonly
known "big cube" parity problem. > > In fact, this parity
issue that you are referring to is just the normal > one that can even
occur in normal 3x3x3 cubes. Suppose you solve a > normal 3x3x3 cube
edges first, and you solve all of the edges except for > the last two,
but you find the last two edges swapped. What do you do? > You just swap
them! There's nothing special here, you swap them, while > swapping
two of the unsolved pieces in the process. > > In the 4x4x4, when you
get to the last two edges, you can solve them > while affecting two of
the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
453. [Speed cubing group] Re: US National Championships From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 08:27:53 -0000
Yeah, I also pretty much agree with all of the points discussed so far.
A big tournament every year would be great, and I definetely think it
should be held over 2 or 3 days. This would provide for more time for
events, and have more events in total. As for the location, I think it
would be a good idea to switch it around each year. Las Vegas would
probably not be ideal. So maybe, San Francisco this year, if we were to
start it this year, and then somewhere on the east coast, then possibly
southern California, etc. This way, more people would be able to
participate in such large events. -Alexei Gousev --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf
<enguarde1234@...> wrote: > > As a high school student, I'd like
to touch on that. Kirk is right that it might be difficult for younger
cubers, such as myself, to go to Vegas. I have been to Vegas twice and
enjoyed it very much. I know that my parents would not let me go unless
I was either with one of them or with a friend and one of his parents.
Also, they don't have to stay on the strip. There are plenty of
hotels around that will be an easy drive, or possibly walk, to the
competition. On the matter of what is on the strip, some of it can be a
little much for, say, a 15 year old. You could always distract them with
the Blue Man Group (if you haven't seen them in concert, GO!!!
It's worth it!!!!) or mindless arcades (always fun). And if
they're only in town long enough for the competition, they'll
probably spend most of their time at the competition. However, Kirk is
right, we can't over look the fact that Vegas has its negative
influences on teenagers. > > Rory > > kirk83616
<no_reply@yahoogroups.com> wrote: I think most would be interested in
an annual event--myself > included. > > I'm not so keen on Las
Vegas, though--a lot of cubers are still in > high school (some even
younger), so the stuff on the strip is > probably not the ideal
environment for them. I don't care for it > myself either. I'd
prefer Southern California or even San > Francisco. I think the
Exploratorium is a decent venue, but this > last event may indicate even
that place may be getting small (but > there's probably some way to
set up more timers or something to move > people through faster, or go
back to 2 days so there's enough time > for all the events). > > Of
course, Boise is always a great option, imo. ;-) > > or maybe alternate
coasts each year. > > big picture, i think it's a great idea. just
need to work out the > logistics... > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > I also would be very interested in
this. It's hard to make it to > the > > world competition when
it's over seas, and since US Nationals > > alternate with it, if i
can't make it to the world competition > then i > > can't make
it to any major events that year. Las Vegas would be > > pretty fun,
though i think like New York or Chicago or some place > > like that
would be really awesome. Thanks for all the work you put > > into this
Tyson! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" > > <pjksportscards@> wrote: > > > > > > Hey
Tyson, > > > I would definitely be interested in an every-year event. I
> > brought this issue up before, we could have an event called > the
"US > > Open" that alternates every year with the US
Nationals. While > Worlds > > will be towards the end of the year, we
could make this tournament > > early summer, maybe late May or early
June. If you need any help > > whatsoever setting any of it up, I can
help you out in any way, > just > > send me an email. > > > > > >
Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > >
From: Tyson Mao<mailto:tyson.mao@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> ; > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
> > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed
cubing group] US National Championships > > > > > > > > > Hi Everyone, >
> > > > > This mainly concerns US competitors so I'll be moving the
> > discussion to the > > > Caltech group after this. I was wondering
how people would > feel > > about > > > having a regular tournament in
Las Vegas every year? > > > > > > I know the East Coast people really
wanted stuff out there, > and I > > am working > > > on places such as
Philadelphia or New York, but I potentially > > have a pretty > > >
regular opportunity in Las Vegas. Potentially, we could make > an > >
agreement > > > until 2011, but I wanted to gauge the interest because
this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > --------------------------------- >
Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. > > [Non-text portions of this message have been
removed] >
454. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 09:25:50 -0000
Hi :-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4.
let me know if you find a way to avoid "parity" - swapping 2
edges. My bet is that you will realise you were wrong about the parity.
In fact the parity will be much worse to fix with those 2x2x2 blocks.
Chris' or Fredericks "edge-swap" does mess with centers.
But for 3x3x3 reduction you will not see this because similar color
centers are being swapped. With 2x2x2 blocks this may involve 2 center
swaps with 4 different colors involved! Of course this is fixable with a
supergroup algorithm like (R L U2 R' L' U)*2. But the whole
parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually
does not have a "pure edge parity". If 2 outer edges need to
be swapped you will also see this as 2 edge- centers being swapped too.
The inner layer turn r,l,u,d or whatever that caused the edge-parity has
the following cyclical decomposition: wing edges : 1 4-cycle, odd
permutation > parity corner centers: 2 4-cycles, even permutation > no
parity edge centers: 1 4-cycle, odd permutation > parity Kind regards,
Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course
Ryan. But if you end up with 2 edges swapped you don't > > have
those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the
first place. That's my point. The reduction to 2x2x2 may have to >
> involve an edge swap - the parity. > > The parity problem in "big
cubes" refers specifically to the problem of > joining pieces
together and "not knowing" if you're doing it with odd >
(incorrect) parity. > > This can happen in the 3x3x3 reduction because
people don't know when > they are joining the last edges together
whether they are joining them > with even parity or not. But in a 2x2x2
reduction, we KNOW exactly how > each edge piece should be joined with
the corner. > > Yes, suppose you solve all the edges except for the last
two, and > the last two are wrong. Then you just solve the last two
edges, and > that's that! Yes, there is a parity issue here, but it
is not the > commonly known "big cube" parity problem. > > In
fact, this parity issue that you are referring to is just the normal >
one that can even occur in normal 3x3x3 cubes. Suppose you solve a >
normal 3x3x3 cube edges first, and you solve all of the edges except for
> the last two, but you find the last two edges swapped. What do you do?
> You just swap them! There's nothing special here, you swap them,
while > swapping two of the unsolved pieces in the process. > > In the
4x4x4, when you get to the last two edges, you can solve them > while
affecting two of the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
455. Re: [Speed cubing group] can 444 be solved as 222 ? From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 11:46:05 +0100
If you would turn a 4x4x4 into a 2x2x2 wouldn't you get
possibilities for (other) parities also? It is an interesting approach,
but I don't think it will ever be fast. Jaap Scherphuis had a nice
challenge that might be relevant to this approach that would avoid such
parities: First scramble as a 2x2x2 (only inner slices), then as a 3x3x3
(only outer layers). Solve as a 3x3x3 first, then as a 2x2x2. ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] can 444 be solved as 222 ? Datum: 18/01/07 01:01 > > > > > > > >
> > > > > > > > > > Dear Cubers, > I hate parity in 444. So I tried to
solve it layer by layer. But, the time taken is more for me. I think the
other way to eliminate parity is dissolve 444 to 222 first and then
solve it as 222. > I am confident many of you would have tried already.
I like to know how far one has gone and succeeded. I do not mind the
time taken. I am curious to learn how to dissolve 444 into 222. > >
J.Bernett Orlando > > > > --------------------------------- > Here�s a
new way to find what you're looking for - Yahoo! Answers > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > ________________________________________________
Message sent using UebiMiau 2.7.9
456. Re: [Speed cubing group] Re: Cube "turner" (worning it
out?!) From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 11:30:44 +0100
You are wrong, I would REALLY like to do this with a 5x5x5. It will
either: 1) Become much smoother 2) Result in the best pop I have ever
seen --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Cube "turner" (worning it out?!) Datum: 17/01/07
20:40 > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris
Chan" > <takonan_mutoy@...> wrote: > > > > A guy used a drill to
turn his cube 500 times in merely 10 seconds! > > It's an awesome
way to test/worn down the cube, eh? > > > > -Harris > > I don't
know... if your cube isn't good enough you may have a serious >
broken/popped pieces situation on your hands. You wouldn't want to
do > this with a 5x5x5, for example...
________________________________________________ Message sent using
UebiMiau 2.7.9
457. Re: [Speed cubing group] Re: New One-Handed WR From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 12:19:52 +0100
Congratulations! Being sub 25 OH is still a long way to go for me. I am
still using keyhole/working corner + 4 look last layer and average just
below 60 with this. My solve would break down like F2L: 40s, LL: 20s,
which is 67%, 33%. Your solve breaks down like F2L: 15s, LL: 10s, which
is 60%, 40%. This either means my F2L is slow and LL is fast, or your
F2L is fast and LL is slow. How do one-handed solves of others break
down? --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] Re: New One-Handed WR Datum: 18/01/07 08:32 > > > > > > > > > > >
> > > > > > > Wow ! > Very nice Gunnar ! > > I am looking forward
meeting you again in a competition. :-) > > Gilles > > 2007/1/17, Gunnar
Krig <gunkr520@...>: > > > > Hi!! > > > > I just wanted to say that I
know is part of the sub-25 average club. > > :-) I just got this
average: > > > > Average: 24.75 seconds > > 22.68, 29.31, 22.74, 23.21,
22.66, 27.98, 24.13, 23.12, 26.23, 25.48, > > (29.84), (21.43) > > > >
There were no lucky times. I have practice OH very much lately and I > >
have managed to get a sub-10 average for LL one-handed. During this > >
average the F2L also was very fast and I was able to look ahead much > >
and the trigger were faster than ever. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: >
> > > > > Mirror Gunnar's answer and you have mine :-) > > > > > >
I solve with the right hand and Cross is still the hardest part of > >
the solve > > > as it can be tricker friendly :-) or cube rotation
friendly :-(. > > > For F2L, Usually Cross on the bottom but sometims on
the right too. > > > > > > I think that's the difference between
sub and over 25 OH guys. > > > Sub25 don't care anymore about their
hand but just solve the cube.. > > > When you reach between 25 and 40 :
your attention is focused on > > solving the > > > cube but still, you
have to think a bit at how your hand is going to > > do that > > > Over
40 : Most of the time is dued to "hand thinking" > > > > > >
Well, that's just my opinion. > > > (I'm not sub 25 yet :-((((
) > > > > > > Gilles > > > > > > > > > 2007/1/14, Gunnar Krig
<gunkr520@...>: > > > > > > > > Hi! > > > > > > > > When I do OH, I
solve the cross on various sides, depending on how I > > > > can make
the finger tricks the fastest. For F2L I have the cross to > > > > the
left (I solve with left hand) for some cases, because tsome > > > >
cases can be solved much faster that way. > > > > > > > > /Gunnar > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > Pedro > > > >
<pedrosino1@> wrote: > > > > > > > > > > On the OH subject, let me
ask you OH guys a thing... > > > > > do you feel sometimes that doing
the cross on right (just the > > > > cross, not the F2L) is easier? that
happens to me from time to > > > > time...just wondering if anyone else
has the same thing... > > > > > > > > > > Pedro > > > > > > > > > >
Gilles van den Peereboom <gillesvdp@> escreveu: > > > > > Wow,
that's nuts... > > > > > I think Arnaud's goal for sub18 has
already been reached. > > > > > > > > > > Anyone trying sub17 ? :D > > >
> > > > > > > Congratulations ! > > > > > I am far from any good times
these days :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/1/14,
cmhardw > > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > > oups.com> > >
> > >: > > > > > > > > > > > > Congrats Dan! Those times are crazy! This
seriously has me > > > > wondering > > > > > > if sub-20 average are
within the limits of one-handed cubing. It > > > > > > really seems like
it might be possible based on those times. > > > > > > > > > > > >
Congrats again, that's absolutely amazing! > > > > > > > > > > > >
Chris > > > > > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > >
Pedro <pedrosino1@> > > > > > > wrote: > > > > > > > > > > > > > >
Wow! > > > > > > > Now that's crazy...I'll have to practice a
lot to get near > > > > > > that...oh, well... > > > > > > > > > > > > >
> Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > > > > Fale com
seus amigos de gra�a com o novo Yahoo! Messenger > > > > >
http://br.messenger.yahoo.com/ > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
458. Re: [Speed cubing group] can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 12:04:30 -0000
Hi! I have tried both versions. 2x2x2 then 3x3x3 or 3x3x3 then 2x2x2 One
was much harder than the other. I guess the latter was the harder one,
but not quite sure. -Per PS! I cannot think of what other parities one
would have by reducing to 2x2x2 first on a 4x4x4 randomly scrambled
using allowed turns. > --- In speedsolvingrubikscube@yahoogroups.com,
Avgalen <avgalen@...> wrote: > > If you would turn a 4x4x4 into a
2x2x2 wouldn't you get possibilities for > (other) parities also?
It is an interesting approach, but I don't think it > will ever be
fast. > > Jaap Scherphuis had a nice challenge that might be relevant to
this approach > that would avoid such parities: First scramble as a
2x2x2 (only inner > slices), then as a 3x3x3 (only outer layers). Solve
as a 3x3x3 first, then > as a 2x2x2. > > --------- Oorspronkelijk
bericht -------- > Van: speedsolvingrubikscube@yahoogroups.com > Naar:
speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube@yahoogroups.com> > Onderwerp: [Speed cubing
group] can 444 be solved as 222 ? > Datum: 18/01/07 01:01 > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dear Cubers,
> > I hate parity in 444. So I tried to solve it layer by layer. > But,
the time taken is more for me. I think the other way to eliminate >
parity is dissolve 444 to 222 first and then solve it as 222. > > I am
confident many of you would have tried already. I like to > know how far
one has gone and succeeded. I do not mind the time taken. I am > curious
to learn how to dissolve 444 into 222. > > > > J.Bernett Orlando > > > >
> > > > --------------------------------- > > Here's a new way to
find what you're looking for - Yahoo! Answers > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
459. Re: 2 questions. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 12:36:23 -0000
Hi :-) If you do f2l in the fridrich way with cross first then 4 c/e
pairs i guess cross at bottom/right/left is faster than cross top.
It's easier to trigger with many U turns than with many D turns :D
For doing intuitive f2l i guess orientation won't matter too much.
With "f2l" down it can be harder to track the cubies because
cubies may more easily become "invisible" but one will also on
the other hand have more D turns, same as i said for cross-first. There
is not really a right or wrong here, it's just consensus that with
cross not on top it will be faster. And besides, lookahead to OLL/PLL
will be better with LL up ;-) ALL LL-algs i have seen on websites have
LL up !!! In early 80's, when i started out, everyone finished with
LL as D. Times have changed, quite literally too ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > Hey, i posted before about my lubricant problem, and it jsut
> turns out i put too much and it takes a while to dry, so the >
motomaster silicone lube does work! Okay, now i have 2 questions. >
First, im averaging about 37-47 seconds and i cant seem to do F2L > very
fast (takes between 20-27 seconds) so i was wondering what does > it
take to get my F2L time down? And how do all of you recognize the >
patterns so quickly? > Secondly, I make my cross on to top begin, is
that okay or should > i learn to begin with it on the bottom? > > Thats
all for now, Thanks! >
460. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 13:56:07 +0100
Ahhh, finally, I'm part of the club too :D Average: 24.39 seconds
Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13),
21.01, 23.40, (31.54), 20.88, 25.84 On a sub 20 solve, F2L must be done
in 10 seconds absolutely because I am still somewhat just over 10
seconds for LL on average. Really fast solves feature fast F2L and
relatively basic OLL and PLL. But 25 seconds is totally reachable for
nearly all cases now for me (exept a few PLL cases :-( I will look
forward to do that in competition in 2 weeks in France. :-) My advice :
lube your cube and burn your fingers :D I just burned my right index
yesterday but nonetheless it doesn't seem to affect the times (ok
it's not that bad but..still) :-) Gilles 2007/1/19, Avgalen
<avgalen@...>: > > Congratulations! > > Being sub 25 OH is still a
long way to go for me. I am still using > keyhole/working corner + 4
look last layer and average just below 60 with > this. > > My solve
would break down like F2L: 40s, LL: 20s, which is 67%, 33%. > Your solve
breaks down like F2L: 15s, LL: 10s, which is 60%, 40%. > > This either
means my F2L is slow and LL is fast, or your F2L is fast and > LL > is
slow. > > How do one-handed solves of others break down? > > ---------
Oorspronkelijk bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > Datum:
18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Wow ! > > Very nice Gunnar ! > > > > I am looking
forward meeting you again in a competition. :-) > > > > Gilles > > > >
2007/1/17, Gunnar Krig
<gunkr520@...u.se<gunkr520%40student.liu.se> > >: > > > > > > Hi!!
> > > > > > I just wanted to say that I know is part of the sub-25
average > club. > > > :-) I just got this average: > > > > > > Average:
24.75 seconds > > > 22.68, 29.31, 22.74, 23.21, 22.66, 27.98, 24.13,
23.12, 26.23, > 25.48, > > > (29.84), (21.43) > > > > > > There were no
lucky times. I have practice OH very much lately and > I > > > have
managed to get a sub-10 average for LL one-handed. During this > > >
average the F2L also was very fast and I was able to look ahead > much >
> > and the trigger were faster than ever. > > > > > > /Gunnar > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Gilles van den > > > Peereboom" <gillesvdp@...> wrote: > >
> > > > > > Mirror Gunnar's answer and you have mine :-) > > > > >
> > > I solve with the right hand and Cross is still the hardest > part
> of > > > the solve > > > > as it can be tricker friendly :-) or cube
rotation friendly > :-(. > > > > For F2L, Usually Cross on the bottom
but sometims on the right > too. > > > > > > > > I think that's the
difference between sub and over 25 OH guys. > > > > Sub25 don't
care anymore about their hand but just solve the > cube.. > > > > When
you reach between 25 and 40 : your attention is focused > on > > >
solving the > > > > cube but still, you have to think a bit at how your
hand is > going to > > > do that > > > > Over 40 : Most of the time is
dued to "hand > thinking" > > > > > > > > Well, that's
just my opinion. > > > > (I'm not sub 25 yet :-(((( ) > > > > > > >
> Gilles > > > > > > > > > > > > 2007/1/14, Gunnar Krig
<gunkr520@...>: > > > > > > > > > > Hi! > > > > > > > > > >
When I do OH, I solve the cross on various sides, > depending > on how I
> > > > > can make the finger tricks the fastest. For F2L I have > the >
cross to > > > > > the left (I solve with left hand) for some cases,
because > tsome > > > > > cases can be solved much faster that way. > >
> > > > > > > > /Gunnar > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Pedro > > > > >
<pedrosino1@> wrote: > > > > > > > > > > > > On the OH
subject, let me ask you OH guys a thing... > > > > > > do you feel
sometimes that doing the cross on right > (just the > > > > > cross, not
the F2L) is easier? that happens to me from > time > to > > > > >
time...just wondering if anyone else has the same > thing... > > > > > >
> > > > > > Pedro > > > > > > > > > > > > Gilles van den Peereboom
<gillesvdp@> > escreveu: > > > > > > Wow, that's nuts... > > > >
> > I think Arnaud's goal for sub18 has already been > reached. > >
> > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > >
> > Congratulations ! > > > > > > I am far from any good times these
days :-( > > > > > > > > > > > > Gilles > > > > > > > > > > > >
2007/1/14, cmhardw > > > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> >
<no_reply%40yahoogroups.com><no_reply%40yahoogr > > > oups.com> >
> > > > >: > > > > > > > > > > > > > > Congrats Dan! Those times are
crazy! This > seriously has me > > > > > wondering > > > > > > > if
sub-20 average are within the limits of > one-handed cubing. It > > > >
> > > really seems like it might be possible based on > those times. > >
> > > > > > > > > > > > Congrats again, that's absolutely amazing!
> > > > > > > > > > > > > > Chris > > > > > > > > > > > > > > --- In > >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > > >
<speedsolvingrubikscube% > > > > > 40yahoogroups.com>, > > > > > > >
Pedro <pedrosino1@> > > > > > > > wrote: > > > > > > > > > > > > > >
> > Wow! > > > > > > > > Now that's crazy...I'll have to
practice a > lot to get near > > > > > > > that...oh, well... > >
> > > > > > > > > > > > > > Pedro > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this
message have been > removed] > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > >
__________________________________________________ > > > > > > Fale com
seus amigos de graça com o novo Yahoo! > Messenger > > > > > >
http://br.messenger.yahoo.com/ > > > > > > > > > > > > [Non-text
portions of this message have been > removed] > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 > > > [Non-text portions of this message have been
removed]
461. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 00:17:49 +1100
Gilles van den Peereboom wrote: > I am sorry but I do not agree with
you. > If you build 2x2x2 blocks on the 4x4x4, you can indeed avoid the
permutation > parity but not the so-called "orientation
parity". I think this little argument has stemmed from a blurred
definition of "orientation parity". I think we need a
different name for different things. This "orientation parity"
is really more precisely named: the "pseudo 3x3x3 edge orientation
parity". That is, it occurs when the pseudo edges of a pseudo 3x3x3
have an odd orientation parity. And the "permutation parity"
is really more precisely named: the "pseudo 3x3x3 permutation
parity". That is, it occurs when the pseudo pieces of a pseudo
3x3x3 have an odd permutation parity. Both of these pseudo parity
problems are unique to pseudo cubes. Then there are normal (non-pseudo)
parities, involving the actual (not pseudo) pieces. Unlike the pseudo
parity problems where the whole pseudo cube has an odd parity, in normal
(non-pseudo) parity problems, the whole cube has (it must!) an even
parity, but an even number of categories of pieces each have an odd
parity (giving a total even parity). We don't normally consider
these "problems". The only place I've heard these
described as "problems" is in blindfolded cubing where many
people (except perhaps Stefan) prefer to use algorithms that preserve
the parity of each individual category of pieces. Obviously, in say the
3x3x3, this only works in half of the cases, and in the other half,
these people say it's a "problem" :-) (and I understand
that, but it's not the problem J.Bernett was trying to avoid at
all.) Then, also, there is this parity problem in the 4x4x4 cubes which
comes from doing centres first: the "indeterminate centre parity
problem". That is, we can't tell if they have an even
permutation parity just by looking at them. But we can avoid the problem
by doing the centres last. As long as everything else is ok, we know
that the centres must be even. Ok, so now we have different names for
different things, and I can finally say this: The pseudo 3x3x3 edge
orientation parity problem cannot occur in a reduction to a pseudo 2x2x2
simply since a pseudo 2x2x2 doesn't have pseudo edges, and there is
also no pseudo corner parity problem since corners always follow the
same restrictions on any NxNxN cube (N >= 2). If there is a parity
problem, it's just not a pseudo parity problem and is obviously not
what J.Bernett's 2x2x2 reduction was intended to avoid. I'm
sure many people have seen the reduction to a pseudo 2x2x2 cube as a way
to avoid the pseudo 3x3x3 parity problems (and in fact all pseudo parity
problems). These strategies are not intended to eliminate all parity
issues altogether, though. As you know, that's impossible. They are
just intended to eliminate the pseudo parity problems. -- Ryan Heise
http://www.ryanheise.com/cube/
462. Re: [Speed cubing group] can 444 be solved as 222 ? From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 14:44:28 +0100
My post came a little late, I didn't think parities through like it
has been done in the previous threads. I could however see that parities
would occur and could not be fixed with the "standard" algs. I
use a 4 look last layer and I hate OLL-parity, but PLL-parity is just
another edge-cycle to me that doesn't hurt my time at all. I think
the only way to do OLL-parity without losing time is to keep some
LL-edges disconnected untill you reach the 3x3x3 LL part of your solve.
Than you can connected the last edges AND solve OLL-parity in 1 step
with only a few algorithms. You would loose some time during OLL, but
you would win some time during the earlier edge pairing. (You could also
develop OLL algorithms that include the OLL-parity fix, but that would
require very many new algorithms) --------- Oorspronkelijk bericht
-------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] can 444 be solved as 222 ? Datum: 19/01/07 04:06 > > Hi! > > I
have tried both versions. > 2x2x2 then 3x3x3 or > 3x3x3 then 2x2x2 > >
One was much harder than the other. I guess the latter was the harder >
one, but not quite sure. > > -Per > > PS! I cannot think of what other
parities one would have by reducing > to 2x2x2 first on a 4x4x4 randomly
scrambled using allowed turns. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Avgalen > <avgalen@...>
wrote: > > > > If you would turn a 4x4x4 into a 2x2x2 wouldn't you
get > possibilities for > > (other) parities also? It is an interesting
approach, but I don't > think it > > will ever be fast. > > > >
Jaap Scherphuis had a nice challenge that might be relevant to this >
approach > > that would avoid such parities: First scramble as a 2x2x2
(only > inner > > slices), then as a 3x3x3 (only outer layers). Solve as
a 3x3x3 > first, then > > as a 2x2x2. > > > > --------- Oorspronkelijk
bericht -------- > > Van: speedsolvingrubikscube@yahoogroups.com > >
Naar: speedsolvingrubikscube@yahoogroups.com > >
<speedsolvingrubikscube@yahoogroups.com> > > Onderwerp: [Speed cubing
group] can 444 be solved as 222 ? > > Datum: 18/01/07 01:01 > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > Dear Cubers, > > > I hate parity in 444. So
I tried to solve it layer by > layer. > > But, the time taken is more
for me. I think the other way to > eliminate > > parity is dissolve 444
to 222 first and then solve it as 222. > > > I am confident many of you
would have tried already. I > like to > > know how far one has gone and
succeeded. I do not mind the time > taken. I am > > curious to learn how
to dissolve 444 into 222. > > > > > > J.Bernett Orlando > > > > > > > >
> > > > --------------------------------- > > > Here's a new way to
find what you're looking for - Yahoo! > Answers > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
________________________________________________ > > Message sent using
UebiMiau 2.7.9 > > > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
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463. Re: [Speed cubing group] Re: 2 questions. From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 14:57:32 +0100
I started cubing when I was 10 (1986) and the only method I could find
(all layer by layer) had LL on top. LL was: 1. Edge Orientation, 2. Edge
Permutation, 3. Corner Permutation, 4. Corner Orientation. Step 4
literally twisted 1 corner at a time using (F D F' D')*2. As
soon as I started speedsolving (2006) I turned the cube upside down for
step 4 and did (R U R' U')*2. Times had changed for me, but
the other way around! (just to be clear, I don't use that method
anymore and I keep LL on top all the time now) --------- Oorspronkelijk
bericht -------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: 2 questions. Datum: 19/01/07 04:37 > > > > > > > > > > > > >
> > > > > Hi :-) > > If you do f2l in the fridrich way with cross first
then 4 c/e pairs i > guess cross at bottom/right/left is faster than
cross top. It's > easier to trigger with many U turns than with
many D turns :D > > For doing intuitive f2l i guess orientation
won't matter too much. > With "f2l" down it can be harder
to track the cubies because cubies > may more easily become
"invisible" but one will also on the other > hand have more D
turns, same as i said for cross-first. > > There is not really a right
or wrong here, it's just consensus that > with cross not on top it
will be faster. And besides, lookahead to > OLL/PLL will be better with
LL up ;-) ALL LL-algs i have seen on > websites have LL up !!! In early
80's, when i started out, everyone > finished with LL as D. Times
have changed, quite literally too ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...>
wrote: > > > > Hey, i posted before about my lubricant problem, and it
jsut > > turns out i put too much and it takes a while to dry, so the >
> motomaster silicone lube does work! Okay, now i have 2 questions. > >
First, im averaging about 37-47 seconds and i cant seem to do > F2L > >
very fast (takes between 20-27 seconds) so i was wondering what > does >
> it take to get my F2L time down? And how do all of you recognize > the
> > patterns so quickly? > > Secondly, I make my cross on to top begin,
is that okay or > should > > i learn to begin with it on the bottom? > >
> > Thats all for now, Thanks! > > > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
464. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 15:36:32 +0100
After watching Dan's 17.90, I have 2 comments : 1. Damn good cases
for Cross, F2L, OLL...and PLL :D 2. Too bad to lose about 1 second on a
lock up during the PLL In any case : Congratulations again :-) Gilles
2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > Ahhh,
finally, I'm part of the club too :D > > Average: 24.39 seconds >
Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76, (19.13),
21.01, > 23.40, (31.54), 20.88, 25.84 > > On a sub 20 solve, F2L must be
done in 10 seconds absolutely because I am > still somewhat just over 10
seconds for LL on average. > > Really fast solves feature fast F2L and
relatively basic OLL and PLL. But > 25 seconds is totally reachable for
nearly all cases now for me (exept a few > PLL cases :-( > > I will look
forward to do that in competition in 2 weeks in France. :-) > > My
advice : lube your cube and burn your fingers :D > I just burned my
right index yesterday but nonetheless it doesn't seem to > affect
the times (ok it's not that bad but..still) :-) > > Gilles > >
2007/1/19, Avgalen <avgalen@...>: > > > > Congratulations! > > > >
Being sub 25 OH is still a long way to go for me. I am still using > >
keyhole/working corner + 4 look last layer and average just below 60 > >
with > > this. > > > > My solve would break down like F2L: 40s, LL: 20s,
which is 67%, 33%. > > Your solve breaks down like F2L: 15s, LL: 10s,
which is 60%, 40%. > > > > This either means my F2L is slow and LL is
fast, or your F2L is fast and > > LL > > is slow. > > > > How do
one-handed solves of others break down? > > > > --------- Oorspronkelijk
bericht -------- > > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR > >
Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Wow ! > >
> Very nice Gunnar ! > > > > > > I am looking forward meeting you again
in a competition. :-) > > > > > > Gilles > > > > > > 2007/1/17, Gunnar
Krig <gunkr520@...<gunkr520%40student.liu.se> > > >: > > > > > > >
> Hi!! > > > > > > > > I just wanted to say that I know is part of the
sub-25 average > > club. > > > > :-) I just got this average: > > > > >
> > > Average: 24.75 seconds > > > > 22.68, 29.31, 22.74, 23.21, 22.66,
27.98, 24.13, 23.12, 26.23, > > 25.48, > > > > (29.84), (21.43) > > > >
> > > > There were no lucky times. I have practice OH very much lately >
> and I > > > > have managed to get a sub-10 average for LL one-handed.
During > > this > > > > average the F2L also was very fast and I was
able to look ahead > > much > > > > and the trigger were faster than
ever. > > > > > > > > /Gunnar > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "Gilles van den > > > > Peereboom"
<gillesvdp@...> wrote: > > > > > > > > > > Mirror Gunnar's
answer and you have mine :-) > > > > > > > > > > I solve with the right
hand and Cross is still the hardest > > part > > of > > > > the solve >
> > > > as it can be tricker friendly :-) or cube rotation friendly > >
:-(. > > > > > For F2L, Usually Cross on the bottom but sometims on the
> > right > > too. > > > > > > > > > > I think that's the
difference between sub and over 25 OH > > guys. > > > > > Sub25
don't care anymore about their hand but just solve the > > cube.. >
> > > > When you reach between 25 and 40 : your attention is
focused > > on > > > > solving the > > > > > cube but still, you have to
think a bit at how your hand is > > going to > > > > do that > > > > >
Over 40 : Most of the time is dued to "hand > > thinking" > >
> > > > > > > > Well, that's just my opinion. > > > > >
(I'm not sub 25 yet :-(((( ) > > > > > > > > > > Gilles > > > >
> > > > > > > > > > > 2007/1/14, Gunnar Krig
<gunkr520@...>: > > > > > > > > > > > > Hi! > > > > > > > > >
> > > When I do OH, I solve the cross on various sides, > > depending >
> on how I > > > > > > can make the finger tricks the fastest. For F2L I
have > > the > > cross to > > > > > > the left (I solve with left hand)
for some cases, > > because > > tsome > > > > > > cases can be solved
much faster that way. > > > > > > > > > > > > /Gunnar > > > > > > > > >
> > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > >
> Pedro > > > > > > <pedrosino1@> wrote: > > > > > > >
> > > > > > > On the OH subject, let me ask you OH guys a > > thing... >
> > > > > > do you feel sometimes that doing the cross on > > right > >
(just the > > > > > > cross, not the F2L) is easier? that happens to me
from > > time > > to > > > > > > time...just wondering if anyone else
has the same > > thing... > > > > > > > > > > > > > > Pedro > > >
> > > > > > > > > > > Gilles van den Peereboom <gillesvdp@> > >
escreveu: > > > > > > > Wow, that's nuts... > > > > > > > I
think Arnaud's goal for sub18 has already been > > reached. > > > >
> > > > > > > > > > Anyone trying sub17 ? :D > > > > > > > > > >
> > > > Congratulations ! > > > > > > > I am far from any good
times these days :-( > > > > > > > > > > > > > > Gilles > > > > >
> > > > > > > > > 2007/1/14, cmhardw > > > >
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com> > >
<no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > oups.com>
> > > > > > >: > > > > > > > > > > > > > > > > Congrats Dan!
Those times are crazy! This > > seriously has me > > > > > > wondering >
> > > > > > > if sub-20 average are within the limits of > > one-handed
cubing. It > > > > > > > > really seems like it might be possible based
> > on > > those times. > > > > > > > > > > > > > > > > Congrats
again, that's absolutely amazing! > > > > > > > > > > > > > > > >
Chris > > > > > > > > > > > > > > > > --- In > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > > >
<speedsolvingrubikscube% > > > > > > 40yahoogroups.com>, > > > > > >
> > Pedro <pedrosino1@> > > > > > > > > wrote: > > > > > > > > > > >
> > > > > > > Wow! > > > > > > > > > Now that's
crazy...I'll have to practice > > a > > lot to get near > > > >
> > > > that...oh, well... > > > > > > > > > > > > > > > > > >
Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been > >
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > __________________________________________________ >
> > > > > > Fale com seus amigos de graça com o novo Yahoo! > >
Messenger > > > > > > > http://br.messenger.yahoo.com/ > > > > > > > > >
> > > > > [Non-text portions of this message have been > > removed] > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
________________________________________________ > > Message sent using
UebiMiau 2.7.9 > > > > > > > > [Non-text portions of this message have
been removed]
465. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Jan 2007 15:43:04 +0100
Hi Per and Ryan, A few minutes ago I solved a 4x4 by first making it
into a 2x2. These were my experiences: - three 2x2x2 blocks were made
without any problem, although it was very hard to find the correct
pieces belong to the block - from then on my movements were so blocked
that I had to use 3-cycles (for centers and for edge pieces) to make
three more blocks - the last two blocks I solved corners (already
"solved"), then centers, then edge pieces all with 3-cycles. -
solving these two blocks was a pain, because for some 3-cycles I had to
do set up moves, where a few times I messed up the earlier blocks again
- at the end of the blocks I had two edges pieces swapped, since this
situation was not solvable with the earlier 3-cycles I considered this a
"parity" and a "problem" - after applying the
orientation parity algorithm some centers of other blocks were messed up
again - after solving these centers again, the 2x2 phase was easy. My
conclusion: bad system for 4x4. Have fun, Ron ----- Original Message
----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, January 19, 2007
10:25 AM Subject: [Speed cubing group] Re: can 444 be solved as 222 ? Hi
:-) Ok Ryan, i suggest you have a go at reducing to 2x2x2 from 4x4x4.
let me know if you find a way to avoid "parity" - swapping 2
edges. My bet is that you will realise you were wrong about the parity.
In fact the parity will be much worse to fix with those 2x2x2 blocks.
Chris' or Fredericks "edge-swap" does mess with centers.
But for 3x3x3 reduction you will not see this because similar color
centers are being swapped. With 2x2x2 blocks this may involve 2 center
swaps with 4 different colors involved! Of course this is fixable with a
supergroup algorithm like (R L U2 R' L' U)*2. But the whole
parity fix becomes lenghty and quite nasty. The 5x5x5 supercube actually
does not have a "pure edge parity". If 2 outer edges need to
be swapped you will also see this as 2 edge- centers being swapped too.
The inner layer turn r,l,u,d or whatever that caused the edge-parity has
the following cyclical decomposition: wing edges : 1 4-cycle, odd
permutation > parity corner centers: 2 4-cycles, even permutation > no
parity edge centers: 1 4-cycle, odd permutation > parity Kind regards,
Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Yes of course
Ryan. But if you end up with 2 edges swapped you don't > > have
those nice 2x2x2 corner blocks emulating a plain 2x2x2 cube in > > the
first place. That's my point. The reduction to 2x2x2 may have to >
> involve an edge swap - the parity. > > The parity problem in "big
cubes" refers specifically to the problem of > joining pieces
together and "not knowing" if you're doing it with odd >
(incorrect) parity. > > This can happen in the 3x3x3 reduction because
people don't know when > they are joining the last edges together
whether they are joining them > with even parity or not. But in a 2x2x2
reduction, we KNOW exactly how > each edge piece should be joined with
the corner. > > Yes, suppose you solve all the edges except for the last
two, and > the last two are wrong. Then you just solve the last two
edges, and > that's that! Yes, there is a parity issue here, but it
is not the > commonly known "big cube" parity problem. > > In
fact, this parity issue that you are referring to is just the normal >
one that can even occur in normal 3x3x3 cubes. Suppose you solve a >
normal 3x3x3 cube edges first, and you solve all of the edges except for
> the last two, but you find the last two edges swapped. What do you do?
> You just swap them! There's nothing special here, you swap them,
while > swapping two of the unsolved pieces in the process. > > In the
4x4x4, when you get to the last two edges, you can solve them > while
affecting two of the unsolved centres also. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > [Non-text portions of this message have
been removed]
466. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 16:06:49 +0100
"- after applying the orientation parity algorithm some centers of
other blocks were messed up again" If someone has a 4x4 solver, it
would be nice to have an OLL parity fix that only affects 2 center
pieces. Thus avoiding the reconstruction of the blocks messed ud by the
center movements. Gilles 2007/1/19, Ron van Bruchem <ron@...>: > > Hi
Per and Ryan, > > A few minutes ago I solved a 4x4 by first making it
into a 2x2. > These were my experiences: > - three 2x2x2 blocks were
made without any problem, although it was very > hard to find the
correct pieces belong to the block > - from then on my movements were so
blocked that I had to use 3-cycles > (for centers and for edge pieces)
to make three more blocks > - the last two blocks I solved corners
(already "solved"), then centers, > then edge pieces all with
3-cycles. > - solving these two blocks was a pain, because for some
3-cycles I had to > do set up moves, where a few times I messed up the
earlier blocks again > - at the end of the blocks I had two edges pieces
swapped, since this > situation was not solvable with the earlier
3-cycles I considered this a > "parity" and a
"problem" > - after applying the orientation parity algorithm
some centers of other > blocks were messed up again > - after solving
these centers again, the 2x2 phase was easy. > > My conclusion: bad
system for 4x4. > > Have fun, > > Ron > > > ----- Original Message -----
> From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, January 19, 2007 10:25 AM > Subject: [Speed cubing
group] Re: can 444 be solved as 222 ? > > Hi :-) > > Ok Ryan, i suggest
you have a go at reducing to 2x2x2 from 4x4x4. let > me know if you find
a way to avoid "parity" - swapping 2 edges. My > bet is that
you will realise you were wrong about the parity. > > In fact the parity
will be much worse to fix with those 2x2x2 blocks. > Chris' or
Fredericks "edge-swap" does mess with centers. But for > 3x3x3
reduction you will not see this because similar color centers > are
being swapped. With 2x2x2 blocks this may involve 2 center swaps > with
4 different colors involved! Of course this is fixable with a >
supergroup algorithm like (R L U2 R' L' U)*2. But the whole
parity > fix becomes lenghty and quite nasty. > > The 5x5x5 supercube
actually does not have a "pure edge parity". If 2 > outer
edges need to be swapped you will also see this as 2 edge- > centers
being swapped too. The inner layer turn r,l,u,d or whatever > that
caused the edge-parity has the following cyclical decomposition: > >
wing edges : 1 4-cycle, odd permutation > parity > corner centers: 2
4-cycles, even permutation > no parity > edge centers: 1 4-cycle, odd
permutation > parity > > Kind regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Ryan Heise > <ryan@...> wrote: > > > > Per Kristen Fredlund wrote:
> > > > > Yes of course Ryan. But if you end up with 2 edges swapped you
> don't > > > have those nice 2x2x2 corner blocks emulating a plain
2x2x2 cube > in > > > the first place. That's my point. The
reduction to 2x2x2 may have > to > > > involve an edge swap - the
parity. > > > > The parity problem in "big cubes" refers
specifically to the > problem of > > joining pieces together and
"not knowing" if you're doing it with > odd > >
(incorrect) parity. > > > > This can happen in the 3x3x3 reduction
because people don't know > when > > they are joining the last
edges together whether they are joining > them > > with even parity or
not. But in a 2x2x2 reduction, we KNOW exactly > how > > each edge piece
should be joined with the corner. > > > > Yes, suppose you solve all the
edges except for the last two, and > > the last two are wrong. Then you
just solve the last two edges, and > > that's that! Yes, there is a
parity issue here, but it is not the > > commonly known "big
cube" parity problem. > > > > In fact, this parity issue that you
are referring to is just the > normal > > one that can even occur in
normal 3x3x3 cubes. Suppose you solve a > > normal 3x3x3 cube edges
first, and you solve all of the edges > except for > > the last two, but
you find the last two edges swapped. What do you > do? > > You just swap
them! There's nothing special here, you swap them, > while > >
swapping two of the unsolved pieces in the process. > > > > In the
4x4x4, when you get to the last two edges, you can solve them > > while
affecting two of the unsolved centres also. > > > > -- > > Ryan Heise >
> http://www.ryanheise.com/cube/ > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
467. light colors From: "medaoufa" <medaoufa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 15:56:03 -0000
Where can you buy those light colors cubes:
http://www.olympicube.com/video/5_s.html
<http://www.olympicube.com/video/5_s.html> . [Non-text portions of
this message have been removed]
468. Re: light colors From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 16:05:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > Where can you buy those light colors cubes: >
http://www.olympicube.com/video/5_s.html Olympicubes aren't
available yet. -- Johannes Laire
469. Re: [Speed cubing group] Re: US National Championships From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Jan 2007 09:55:00 -0700
Switching it around yearly would be a good idea. I don't mind Las
Vegas, but switching it around would allow easier access for others to
make the event a fair location for all. Maybe start in Las Vegas, then
move to maybe Austin, or Denver, then over to the east coast, etc. All
those locations are debatable. Pat ----- Original Message ----- From:
agousev<mailto:agousev@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 1:27 AM Subject: [Speed cubing group] Re:
US National Championships Yeah, I also pretty much agree with all of the
points discussed so far. A big tournament every year would be great, and
I definetely think it should be held over 2 or 3 days. This would
provide for more time for events, and have more events in total. As for
the location, I think it would be a good idea to switch it around each
year. Las Vegas would probably not be ideal. So maybe, San Francisco
this year, if we were to start it this year, and then somewhere on the
east coast, then possibly southern California, etc. This way, more
people would be able to participate in such large events. -Alexei Gousev
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Rory Margraf <enguarde1234@...> wrote: > > As a high school student,
I'd like to touch on that. Kirk is right that it might be difficult
for younger cubers, such as myself, to go to Vegas. I have been to Vegas
twice and enjoyed it very much. I know that my parents would not let me
go unless I was either with one of them or with a friend and one of his
parents. Also, they don't have to stay on the strip. There are
plenty of hotels around that will be an easy drive, or possibly walk, to
the competition. On the matter of what is on the strip, some of it can
be a little much for, say, a 15 year old. You could always distract them
with the Blue Man Group (if you haven't seen them in concert, GO!!!
It's worth it!!!!) or mindless arcades (always fun). And if
they're only in town long enough for the competition, they'll
probably spend most of their time at the competition. However, Kirk is
right, we can't over look the fact that Vegas has its negative
influences on teenagers. > > Rory > > kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>> wrote:
I think most would be interested in an annual event--myself > included.
> > I'm not so keen on Las Vegas, though--a lot of cubers are still
in > high school (some even younger), so the stuff on the strip is >
probably not the ideal environment for them. I don't care for it >
myself either. I'd prefer Southern California or even San >
Francisco. I think the Exploratorium is a decent venue, but this > last
event may indicate even that place may be getting small (but >
there's probably some way to set up more timers or something to
move > people through faster, or go back to 2 days so there's
enough time > for all the events). > > Of course, Boise is always a
great option, imo. ;-) > > or maybe alternate coasts each year. > > big
picture, i think it's a great idea. just need to work out the >
logistics... > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"richard16meyer" > <richard16meyer@> wrote: > > > > I also
would be very interested in this. It's hard to make it to > the > >
world competition when it's over seas, and since US Nationals > >
alternate with it, if i can't make it to the world competition >
then i > > can't make it to any major events that year. Las Vegas
would be > > pretty fun, though i think like New York or Chicago or some
place > > like that would be really awesome. Thanks for all the work you
put > > into this Tyson! > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > > <pjksportscards@> wrote: > > > > > >
Hey Tyson, > > > I would definitely be interested in an every-year
event. I > > brought this issue up before, we could have an event called
> the "US > > Open" that alternates every year with the US
Nationals. While > Worlds > > will be towards the end of the year, we
could make this tournament > > early summer, maybe late May or early
June. If you need any help > > whatsoever setting any of it up, I can
help you out in any way, > just > > send me an email. > > > > > >
Thanks. > > > Pat > > > > > > > > > ----- Original Message ----- > > >
From: Tyson Mao<mailto:tyson.mao@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> ; > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com><mailto:caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com>>
> > > Sent: Thursday, January 18, 2007 2:34 PM > > > Subject: [Speed
cubing group] US National Championships > > > > > > > > > Hi Everyone, >
> > > > > This mainly concerns US competitors so I'll be moving the
> > discussion to the > > > Caltech group after this. I was wondering
how people would > feel > > about > > > having a regular tournament in
Las Vegas every year? > > > > > > I know the East Coast people really
wanted stuff out there, > and I > > am working > > > on places such as
Philadelphia or New York, but I potentially > > have a pretty > > >
regular opportunity in Las Vegas. Potentially, we could make > an > >
agreement > > > until 2011, but I wanted to gauge the interest because
this > would > > be > > > somewhat of a commitment. > > > > > > -Tyson >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > --------------------------------- >
Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. > > [Non-text portions of this message have been
removed] > [Non-text portions of this message have been removed]
470. Fridrich system From: "medaoufa" <medaoufa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 18:58:36 -0000
Hi every body .i just start learning the system Any advise you may give
me(F2L). Thanks
471. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 20:48:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > My conclusion: bad system for 4x4.
Whoa, that was a quick conclusion. Your experience (especially all the
3-cycles) sounded a lot like my first attempt to solve a UuRr scrambled
4x4 with those moves, took me 30-40 minutes. Then I found easier ways to
do things and practiced quite a bit and got a 1:20- 1:30 average.
Cheers! Stefan
472. Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 20:44:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "medaoufa"
<medaoufa@...> wrote: > > Hi every body .i just start learning the
system > Any advise you may give me(F2L). > Thanks So practice and the
existing tutorials didn't help? Stefan
473. [Speed cubing group] Re: New One-Handed WR From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 20:55:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > After watching Dan's
17.90, I have 2 comments : > > 1. Damn good cases for Cross, F2L,
OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up during
the PLL 3. Very darn close to violating the rules. Stefan
474. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 22:01:40 +0100
Another nice parity fix for this solution would be : Swap Ul with Ur,
and swap the 2x2x2 block based on ULB with the 2x2x2 block based URB
ISn't it a nice parity fix ? The algorithm must be long though...
Gilles 2007/1/19, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van > Bruchem" <ron@...> wrote: > > > > My
conclusion: bad system for 4x4. > > Whoa, that was a quick conclusion.
Your experience (especially all > the 3-cycles) sounded a lot like my
first attempt to solve a UuRr > scrambled 4x4 with those moves, took me
30-40 minutes. Then I found > easier ways to do things and practiced
quite a bit and got a 1:20- > 1:30 average. > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
475. [Speed cubing group] Re: US National Championships From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 21:48:57 -0000
I think a pretty much ideal place is in the Chicago region. Its in the
midwest so its not too far from anyone, plus its a huge city with tons
of things to do. --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@...> wrote: > > Yeah, I also pretty much
agree with all of the points discussed so > far. A big tournament every
year would be great, and I definetely > think it should be held over 2
or 3 days. This would provide for > more time for events, and have more
events in total. As for the > location, I think it would be a good idea
to switch it around each > year. Las Vegas would probably not be ideal.
So maybe, San > Francisco this year, if we were to start it this year,
and then > somewhere on the east coast, then possibly southern
California, etc. > This way, more people would be able to participate in
such large > events. > > -Alexei Gousev > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > As a high school student, I'd
like to touch on that. Kirk is right > that it might be difficult for
younger cubers, such as myself, to go > to Vegas. I have been to Vegas
twice and enjoyed it very much. I > know that my parents would not let
me go unless I was either with one > of them or with a friend and one of
his parents. Also, they don't > have to stay on the strip. There
are plenty of hotels around that > will be an easy drive, or possibly
walk, to the competition. On the > matter of what is on the strip, some
of it can be a little much for, > say, a 15 year old. You could always
distract them with the Blue Man > Group (if you haven't seen them
in concert, GO!!! It's worth it!!!!) > or mindless arcades (always
fun). And if they're only in town long > enough for the
competition, they'll probably spend most of their time > at the
competition. However, Kirk is right, we can't over look the > fact
that Vegas has its negative influences on teenagers. > > > > Rory > > >
> kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be
> interested in an annual event--myself > > included. > > > > I'm
not so keen on Las Vegas, though--a lot of cubers are still in > > high
school (some even younger), so the stuff on the strip is > > probably
not the ideal environment for them. I don't care for it > > myself
either. I'd prefer Southern California or even San > > Francisco. I
think the Exploratorium is a decent venue, but this > > last event may
indicate even that place may be getting small (but > > there's
probably some way to set up more timers or something to > move > >
people through faster, or go back to 2 days so there's enough time
> > for all the events). > > > > Of course, Boise is always a great
option, imo. ;-) > > > > or maybe alternate coasts each year. > > > >
big picture, i think it's a great idea. just need to work out the >
> logistics... > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > I also would be very interested
in this. It's hard to make it to > > the > > > world competition
when it's over seas, and since US Nationals > > > alternate with
it, if i can't make it to the world competition > > then i > > >
can't make it to any major events that year. Las Vegas would be > >
> pretty fun, though i think like New York or Chicago or some > place >
> > like that would be really awesome. Thanks for all the work you > put
> > > into this Tyson! > > > > > > --- In speedsolvingrubikscube@...m,
"PJK Sports > Cards" > > > <pjksportscards@> wrote: > > > >
> > > > Hey Tyson, > > > > I would definitely be interested in an
every-year event. I > > > brought this issue up before, we could have an
event called > > the "US > > > Open" that alternates every
year with the US Nationals. While > > Worlds > > > will be towards the
end of the year, we could make this > tournament > > > early summer,
maybe late May or early June. If you need any > help > > > whatsoever
setting any of it up, I can help you out in any way, > > just > > > send
me an email. > > > > > > > > Thanks. > > > > Pat > > > > > > > > > > > >
----- Original Message ----- > > > > From: Tyson
Mao<mailto:tyson.mao@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> ; > > > > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
> > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed
cubing group] US National Championships > > > > > > > > > > > > Hi
Everyone, > > > > > > > > This mainly concerns US competitors so
I'll be moving the > > > discussion to the > > > > Caltech group
after this. I was wondering how people would > > feel > > > about > > >
> having a regular tournament in Las Vegas every year? > > > > > > > > I
know the East Coast people really wanted stuff out there, > > and I > >
> am working > > > > on places such as Philadelphia or New York, but I >
potentially > > > have a pretty > > > > regular opportunity in Las
Vegas. Potentially, we could make > > an > > > agreement > > > > until
2011, but I wanted to gauge the interest because this > > would > > > be
> > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Need Mail bonding? > > Go to the
Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > >
[Non-text portions of this message have been removed] > > >
476. [Speed cubing group] Re: New One-Handed WR From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 22:01:27 -0000
Thanks! The case was fairly easy. I think it was a 4 move cross and so I
was able to set up an F2L pair while forming my cross except by setting
that up, it actually set up another F2L pair also so it was a little bit
lucky. Also, if you watch the last F2L pair that I insert, I end up
undoing those exact same moves as the first half of my OLL (anti sune i
think?). So, if I had done a U' before inserting my last pair, I
would have had a free OLL =p. Overall I was pretty lucky with the cases
I had. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles van
den Peereboom" <gillesvdp@...> wrote: > > After watching
Dan's 17.90, I have 2 comments : > > 1. Damn good cases for Cross,
F2L, OLL...and PLL :D > 2. Too bad to lose about 1 second on a lock up
during the PLL > > In any case : > Congratulations again :-) > > Gilles
> > 2007/1/19, Gilles van den Peereboom <gillesvdp@...>: > > > >
Ahhh, finally, I'm part of the club too :D > > > > Average: 24.39
seconds > > Individual Times: 24.37, 26.24, 22.77, 25.79, 25.87, 27.76,
(19.13), 21.01, > > 23.40, (31.54), 20.88, 25.84 > > > > On a sub 20
solve, F2L must be done in 10 seconds absolutely because I am > > still
somewhat just over 10 seconds for LL on average. > > > > Really fast
solves feature fast F2L and relatively basic OLL and PLL. But > > 25
seconds is totally reachable for nearly all cases now for me (exept a
few > > PLL cases :-( > > > > I will look forward to do that in
competition in 2 weeks in France. :-) > > > > My advice : lube your cube
and burn your fingers :D > > I just burned my right index yesterday but
nonetheless it doesn't seem to > > affect the times (ok it's
not that bad but..still) :-) > > > > Gilles > > > > 2007/1/19, Avgalen
<avgalen@...>: > > > > > > Congratulations! > > > > > > Being sub 25
OH is still a long way to go for me. I am still using > > >
keyhole/working corner + 4 look last layer and average just below 60 > >
> with > > > this. > > > > > > My solve would break down like F2L: 40s,
LL: 20s, which is 67%, 33%. > > > Your solve breaks down like F2L: 15s,
LL: 10s, which is 60%, 40%. > > > > > > This either means my F2L is slow
and LL is fast, or your F2L is fast and > > > LL > > > is slow. > > > >
> > How do one-handed solves of others break down? > > > > > > ---------
Oorspronkelijk bericht -------- > > > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > Onderwerp: Re: [Speed cubing group] Re: New One-Handed WR
> > > Datum: 18/01/07 08:32 > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Wow ! > > > > Very nice Gunnar ! > > >
> > > > > I am looking forward meeting you again in a competition. :-) >
> > > > > > > Gilles > > > > > > > > 2007/1/17, Gunnar Krig
gunkr520@...<gunkr520%40student.liu.se> > > > >: > > > > > > >
> > > Hi!! > > > > > > > > > > I just wanted to say that I know is part
of the sub-25 average > > > club. > > > > > :-) I just got this average:
> > > > > > > > > > Average: 24.75 seconds > > > > > 22.68, 29.31,
22.74, 23.21, 22.66, 27.98, 24.13, 23.12, 26.23, > > > 25.48, > > > > >
(29.84), (21.43) > > > > > > > > > > There were no lucky times. I have
practice OH very much lately > > > and I > > > > > have managed to get a
sub-10 average for LL one-handed. During > > > this > > > > > average
the F2L also was very fast and I was able to look ahead > > > much > > >
> > and the trigger were faster than ever. > > > > > > > > > > /Gunnar >
> > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > "Gilles van den > > > > > Peereboom"
gillesvdp@ wrote: > > > > > > > > > > > > Mirror Gunnar's
answer and you have mine :-) > > > > > > > > > > > > I solve with the
right hand and Cross is still the hardest > > > part > > > of > > > > >
the solve > > > > > > as it can be tricker friendly :-) or cube
rotation friendly > > > :-(. > > > > > > For F2L, Usually Cross on the
bottom but sometims on the > > > right > > > too. > > > > > > > > > > >
> I think that's the difference between sub and over 25 OH > > >
guys. > > > > > > Sub25 don't care anymore about their hand but
just solve the > > > cube.. > > > > > > When you reach between 25 and 40
: your attention is focused > > > on > > > > > solving the > > > > > >
cube but still, you have to think a bit at how your hand is > > > going
to > > > > > do that > > > > > > Over 40 : Most of the time is dued to
"hand > > > thinking" > > > > > > > > > > > > Well,
that's just my opinion. > > > > > > (I'm not sub 25 yet :-((((
) > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > >
> > 2007/1/14, Gunnar Krig gunkr520@: > > > > > > > > > > > > > > Hi! >
> > > > > > > > > > > > > When I do OH, I solve the cross on various
sides, > > > depending > > > on how I > > > > > > > can make the
finger tricks the fastest. For F2L I have > > > the > > > cross to > > >
> > > > the left (I solve with left hand) for some cases, > > > because
> > > tsome > > > > > > > cases can be solved much faster that way. > >
> > > > > > > > > > > > /Gunnar > > > > > > > > > > > > > > --- In > > >
> > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > >
> > Pedro > > > > > > > <pedrosino1@> wrote: > > > > > > > > >
> > > > > > > On the OH subject, let me ask you OH guys a > > > thing...
> > > > > > > > do you feel sometimes that doing the cross on > > >
right > > > (just the > > > > > > > cross, not the F2L) is easier? that
happens to me from > > > time > > > to > > > > > > > time...just
wondering if anyone else has the same > > > thing... > > > > > > > > > >
> > > > > > Pedro > > > > > > > > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> > > > escreveu: > > > > > > > > Wow,
that's nuts... > > > > > > > > I think Arnaud's goal for sub18
has already been > > > reached. > > > > > > > > > > > > > > > > Anyone
trying sub17 ? :D > > > > > > > > > > > > > > > > Congratulations
! > > > > > > > > I am far from any good times these days :-( > > > > >
> > > > > > > > > > > Gilles > > > > > > > > > > > > > > > >
2007/1/14, cmhardw > > > > > no_reply@yahoogroups.com
<no_reply%40yahoogroups.com> > > >
<no_reply%40yahoogroups.com><no_reply%40yahoogr > > > > >
oups.com> > > > > > > > >: > > > > > > > > > > > > > > > > > >
Congrats Dan! Those times are crazy! This > > > seriously has me > > > >
> > > wondering > > > > > > > > > if sub-20 average are within
the limits of > > > one-handed cubing. It > > > > > > > > > really seems
like it might be possible based > > > on > > > those times. > > > > > >
> > > > > > > > > > > > Congrats again, that's absolutely
amazing! > > > > > > > > > > > > > > > > > > Chris > > > > > > > > > > >
> > > > > > > --- In > > > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> > > > > > > > <speedsolvingrubikscube%40yahoogroups.com> > > > > >
> > <speedsolvingrubikscube% > > > > > > > 40yahoogroups.com>, > > >
> > > > > > Pedro <pedrosino1@> > > > > > > > > > wrote: > > > >
> > > > > > > > > > > > > > > > Wow! > > > > > > > > > > Now
that's crazy...I'll have to practice > > > a > > > lot to get
near > > > > > > > > > that...oh, well... > > > > > > > > > > > > > > >
> > > > > Pedro > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message
have been > > > removed] > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > > > > > >
> Fale com seus amigos de graça com o novo Yahoo! > > > Messenger > > >
> > > > > http://br.messenger.yahoo.com/ > > > > > > > > > > > > > > > >
[Non-text portions of this message have been > > > removed] > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
________________________________________________ > > > Message sent
using UebiMiau 2.7.9 > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] >
477. [Speed cubing group] Re: New One-Handed WR From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 22:02:18 -0000
What rules did I almost violate? I'm just curious because I watched
it again and didn't see anything... Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > After watching Dan's
17.90, I have 2 comments : > > > > 1. Damn good cases for Cross, F2L,
OLL...and PLL :D > > 2. Too bad to lose about 1 second on a lock up
during the PLL > > 3. Very darn close to violating the rules. > > Stefan
>
478. [Speed cubing group] Re: New One-Handed WR From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 22:31:42 -0000
Almost touched with your other hand at the start of inspection? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > What rules did I almost violate? I'm
just curious because I watched > it again and didn't see
anything... > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > After watching
Dan's 17.90, I have 2 comments : > > > > > > 1. Damn good cases for
Cross, F2L, OLL...and PLL :D > > > 2. Too bad to lose about 1 second on
a lock up during the PLL > > > > 3. Very darn close to violating the
rules. > > > > Stefan > > >
479. [Speed cubing group] Re: New One-Handed WR From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 22:48:05 -0000
Oh, haha. I didn't even notice that. --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Almost touched with your other hand at the
start of inspection? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I
almost violate? I'm just curious because I watched > > it again and
didn't see anything... > > > > Dan > > > > --- In
speedsolvingrubikscube@...m, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > After watching
Dan's 17.90, I have 2 comments : > > > > > > > > 1. Damn good cases
for Cross, F2L, OLL...and PLL :D > > > > 2. Too bad to lose about 1
second on a lock up during the PLL > > > > > > 3. Very darn close to
violating the rules. > > > > > > Stefan > > > > > >
480. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 09:51:17 +1100
Ron van Bruchem wrote: > - the last two blocks I solved corners (already
"solved"), then > centers, then edge pieces all with 3-cycles.
Of course, this means that you will run into: the "indeterminate
centre parity problem" This is NOT a limitation of the pseudo 2x2x2
idea. It is a property of your "centres first" strategy. --
Ryan Heise http://www.ryanheise.com/cube/
481. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 10:11:12 +1100
Per Kristen Fredlund wrote: > In fact the parity will be much worse to
fix with those 2x2x2 blocks. > Chris' or Fredericks
"edge-swap" does mess with centers. But for > 3x3x3 reduction
you will not see this because similar color centers > are being swapped.
With 2x2x2 blocks this may involve 2 center swaps > with 4 different
colors involved! Let me describe a strategy that works: - First attach
all the edges to the corners. - Second, attach the centres to the
corners. - Third, solve as a 2x2x2. Now, let me describe which parity
problems this avoids: - It avoids the pseudo parity problems. - It
avoids the indeterminate centre permutation parity problem. Now, let me
describe which parity problems this doesn't avoid: - The normal
ones which are always present and impossible to avoid whatever method
you use. I don't consider these really problems, they are part of
normal solving and we have to accept them. Now, let me explain why I
entered this conversation: - Because I saw an idea being shot down on
false grounds, and I wanted to set the record straight so that people
could open their minds to thinking about answers to J.Bernett's
very valid question. -- Ryan Heise http://www.ryanheise.com/cube/
482. Re: [Speed cubing group] Re: US National Championships From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 15:25:49 -0800 (PST)
Chicago's always fun. Rory xkiesterx <kianb@...> wrote: I think
a pretty much ideal place is in the Chicago region. Its in the midwest
so its not too far from anyone, plus its a huge city with tons of things
to do. --- In speedsolvingrubikscube@yahoogroups.com,
"agousev" <agousev@...> wrote: > > Yeah, I also pretty much
agree with all of the points discussed so > far. A big tournament every
year would be great, and I definetely > think it should be held over 2
or 3 days. This would provide for > more time for events, and have more
events in total. As for the > location, I think it would be a good idea
to switch it around each > year. Las Vegas would probably not be ideal.
So maybe, San > Francisco this year, if we were to start it this year,
and then > somewhere on the east coast, then possibly southern
California, etc. > This way, more people would be able to participate in
such large > events. > > -Alexei Gousev > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rory Margraf >
<enguarde1234@> wrote: > > > > As a high school student, I'd
like to touch on that. Kirk is right > that it might be difficult for
younger cubers, such as myself, to go > to Vegas. I have been to Vegas
twice and enjoyed it very much. I > know that my parents would not let
me go unless I was either with one > of them or with a friend and one of
his parents. Also, they don't > have to stay on the strip. There
are plenty of hotels around that > will be an easy drive, or possibly
walk, to the competition. On the > matter of what is on the strip, some
of it can be a little much for, > say, a 15 year old. You could always
distract them with the Blue Man > Group (if you haven't seen them
in concert, GO!!! It's worth it!!!!) > or mindless arcades (always
fun). And if they're only in town long > enough for the
competition, they'll probably spend most of their time > at the
competition. However, Kirk is right, we can't over look the > fact
that Vegas has its negative influences on teenagers. > > > > Rory > > >
> kirk83616 <no_reply@yahoogroups.com> > wrote: I think most would be
> interested in an annual event--myself > > included. > > > > I'm
not so keen on Las Vegas, though--a lot of cubers are still in > > high
school (some even younger), so the stuff on the strip is > > probably
not the ideal environment for them. I don't care for it > > myself
either. I'd prefer Southern California or even San > > Francisco. I
think the Exploratorium is a decent venue, but this > > last event may
indicate even that place may be getting small (but > > there's
probably some way to set up more timers or something to > move > >
people through faster, or go back to 2 days so there's enough time
> > for all the events). > > > > Of course, Boise is always a great
option, imo. ;-) > > > > or maybe alternate coasts each year. > > > >
big picture, i think it's a great idea. just need to work out the >
> logistics... > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > I also would be very interested
in this. It's hard to make it to > > the > > > world competition
when it's over seas, and since US Nationals > > > alternate with
it, if i can't make it to the world competition > > then i > > >
can't make it to any major events that year. Las Vegas would be > >
> pretty fun, though i think like New York or Chicago or some > place >
> > like that would be really awesome. Thanks for all the work you > put
> > > into this Tyson! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards" >
> > <pjksportscards@> wrote: > > > > > > > > Hey Tyson, > > > > I
would definitely be interested in an every-year event. I > > > brought
this issue up before, we could have an event called > > the "US > >
> Open" that alternates every year with the US Nationals. While > >
Worlds > > > will be towards the end of the year, we could make this >
tournament > > > early summer, maybe late May or early June. If you need
any > help > > > whatsoever setting any of it up, I can help you out in
any way, > > just > > > send me an email. > > > > > > > > Thanks. > > >
> Pat > > > > > > > > > > > > ----- Original Message ----- > > > > From:
Tyson Mao<mailto:tyson.mao@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> ; > > > > > >
caltechrubiks@yahoogroups.com<mailto:caltechrubiks@yahoogroups.com> >
> > > Sent: Thursday, January 18, 2007 2:34 PM > > > > Subject: [Speed
cubing group] US National Championships > > > > > > > > > > > > Hi
Everyone, > > > > > > > > This mainly concerns US competitors so
I'll be moving the > > > discussion to the > > > > Caltech group
after this. I was wondering how people would > > feel > > > about > > >
> having a regular tournament in Las Vegas every year? > > > > > > > > I
know the East Coast people really wanted stuff out there, > > and I > >
> am working > > > > on places such as Philadelphia or New York, but I >
potentially > > > have a pretty > > > > regular opportunity in Las
Vegas. Potentially, we could make > > an > > > agreement > > > > until
2011, but I wanted to gauge the interest because this > > would > > > be
> > > > somewhat of a commitment. > > > > > > > > -Tyson > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Need Mail bonding? > > Go to the
Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > > > >
[Non-text portions of this message have been removed] > > >
--------------------------------- Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers.
[Non-text portions of this message have been removed]
483. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 10:44:24 +1100
I'm going to test a different reply and see if this one works
better :-) Per Kristen Fredlund wrote: > Hi Bernett!! > > Explain to me
how this would eliminate "parity" - having to swap 2 >
singular edges occasionally!! I think J.Bernett was talking about pseudo
cube parity problems. Of course you can't eliminate having to swap
2 edges. This is true even on a 3x3x3. That doesn't mean that you
can't avoid pseudo cube parity problems. -- Ryan Heise
http://www.ryanheise.com/cube/
484. [Speed cubing group] Re: New One-Handed WR From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 00:08:22 -0000
http://www.youtube.com/watch?v=vnRJROskpp4 2nd comment down. MAHTIANSSI
(12 hours ago) When I do world records I don't even say anything.
So anssi, what exactly do you mean by this comment? There's nothing
wrong with being happy about the record. Dan has never said or even
implied that he's better than anyone so I'm not quite sure why
you made such a comment on his video. In fact, he's a pretty modest
guy and is a very friendly guy to compete with. "Anssi
Vanhala" <mahtianssi@ > wrote: > > > So, in US champinoship
29.78 solve was enough for semifinal and 19.37 average for final and
15.50 for winning. Will that be enough in EC? > > At least I don't
think so. Hopefully I don't get french nerves there... 19.66
485. Re: [Speed cubing group] Re: New One-Handed WR From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Jan 2007 16:28:22 -0800
1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo 15.15 4 Chris Dzoan 15.73
5 Darren Kwong 15.75 6 Andy Tsao 15.81 7 Mateus Almeida 16.32 8 Brittany
Dzoan 16.49 9 Frank Morris 16.83 10 Dan Dzoan 17.47 11 Ryan Zheng 17.69
12 Tyson Mao 19.36 Couple notes about this results. Final Round from the
Caltech Winter 2007 competition was 12 people, not just 8. It was not a
national championship. And the 12th place guy didn't do so well,
but he's a loser anyway so we don't really care about him.
Total competitors was 101, and spectator count over the course of the
day was probably around 10,000 people with about 650 people watching
during the final round. So there is certainly a lot of pressure. On
1/19/07, goodxy2002 <goodxy2002@...> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > >
MAHTIANSSI (12 hours ago) > When I do world records I don't even
say anything. > > So anssi, what exactly do you mean by this comment?
There's nothing > wrong with being happy about the record. Dan has
never said or even > implied that he's better than anyone so
I'm not quite sure why you > made such a comment on his video. In
fact, he's a pretty modest guy > and is a very friendly guy to
compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > >
> > > So, in US champinoship 29.78 solve was enough for semifinal and >
19.37 average for final and 15.50 for winning. Will that be enough in >
EC? > > > At least I don't think so. Hopefully I don't get
french nerves > there... > > 19.66 > > > [Non-text portions of this
message have been removed]
486. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Jan 2007 22:09:57 -0700
>So practice and the existing tutorials didn't help? > >Stefan That
is a real inviting response. To learn the F2L, I'd recommend
checking out cubestation.co.uk . Click on the 3x3 guide on the left. If
you need further help, feel free to ask. Pat ----- Original Message
----- From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 1:44 PM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"medaoufa" <medaoufa@...> wrote: > > Hi every body .i just
start learning the system > Any advise you may give me(F2L). > Thanks So
practice and the existing tutorials didn't help? Stefan [Non-text
portions of this message have been removed]
487. Re: [Speed cubing group] Re: New One-Handed WR From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Jan 2007 22:14:00 -0700
Dan, Congrats, very nice solve indeed, you deserve the WR. Good work.
All the best, Pat ----- Original Message ----- From: Dan
Dzoan<mailto:gvdlfs3@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 3:48 PM Subject: [Speed cubing group] Re:
New One-Handed WR Oh, haha. I didn't even notice that. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"sccuber" <sccuber@...> wrote: > > Almost touched with your
other hand at the start of inspection? > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Dan Dzoan" <gvdlfs3@> wrote: > > > > What rules did I
almost violate? I'm just curious because I watched > > it again and
didn't see anything... > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Gilles van den > > > Peereboom" <gillesvdp@> wrote: > > >
> > > > > After watching Dan's 17.90, I have 2 comments : > > > > >
> > > 1. Damn good cases for Cross, F2L, OLL...and PLL :D > > > > 2. Too
bad to lose about 1 second on a lock up during the PLL > > > > > > 3.
Very darn close to violating the rules. > > > > > > Stefan > > > > > >
[Non-text portions of this message have been removed]
488. Re: [Speed cubing group] Re: New One-Handed WR From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Jan 2007 22:15:52 -0700
That is a very good turnout, and a lot of competition! I am glad to see
the competitions expanding so much. Keep up the good work Tyson. Pat
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, January 19, 2007 5:28 PM Subject: Re: [Speed cubing group]
Re: New One-Handed WR 1 Toby Mao 14.82 2 Brian Kim 15.03 3 Leyan Lo
15.15 4 Chris Dzoan 15.73 5 Darren Kwong 15.75 6 Andy Tsao 15.81 7
Mateus Almeida 16.32 8 Brittany Dzoan 16.49 9 Frank Morris 16.83 10 Dan
Dzoan 17.47 11 Ryan Zheng 17.69 12 Tyson Mao 19.36 Couple notes about
this results. Final Round from the Caltech Winter 2007 competition was
12 people, not just 8. It was not a national championship. And the 12th
place guy didn't do so well, but he's a loser anyway so we
don't really care about him. Total competitors was 101, and
spectator count over the course of the day was probably around 10,000
people with about 650 people watching during the final round. So there
is certainly a lot of pressure. On 1/19/07, goodxy2002
<goodxy2002@...<mailto:goodxy2002@...>> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4<http://www.youtube.com/watch?v=vnRJROskpp4>
> 2nd comment down. > > MAHTIANSSI (12 hours ago) > When I do world
records I don't even say anything. > > So anssi, what exactly do
you mean by this comment? There's nothing > wrong with being happy
about the record. Dan has never said or even > implied that he's
better than anyone so I'm not quite sure why you > made such a
comment on his video. In fact, he's a pretty modest guy > and is a
very friendly guy to compete with. > > "Anssi Vanhala"
<mahtianssi@ > wrote: > > > > > So, in US champinoship 29.78 solve
was enough for semifinal and > 19.37 average for final and 15.50 for
winning. Will that be enough in > EC? > > > At least I don't think
so. Hopefully I don't get french nerves > there... > > 19.66 > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
489. Re: [Speed cubing group] Re: New One-Handed WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 08:44:00 +0100
Stefan : http://www.youtube.com/watch?v=EMEYsIxxML4 55th second
That's also close to violating the rules :D Gilles 2007/1/20, PJK
Sports Cards <pjksportscards@...>: > > That is a very good turnout,
and a lot of competition! I am glad to see > the competitions expanding
so much. Keep up the good work Tyson. > > Pat > > ----- Original Message
----- > From: Tyson Mao<mailto:tyson.mao@...
<tyson.mao%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>>
> > Sent: Friday, January 19, 2007 5:28 PM > Subject: Re: [Speed cubing
group] Re: New One-Handed WR > > 1 Toby Mao 14.82 > 2 Brian Kim 15.03 >
3 Leyan Lo 15.15 > 4 Chris Dzoan 15.73 > 5 Darren Kwong 15.75 > 6 Andy
Tsao 15.81 > 7 Mateus Almeida 16.32 > 8 Brittany Dzoan 16.49 > 9 Frank
Morris 16.83 > 10 Dan Dzoan 17.47 > 11 Ryan Zheng 17.69 > 12 Tyson Mao
19.36 > > Couple notes about this results. Final Round from the Caltech
Winter 2007 > competition was 12 people, not just 8. It was not a
national championship. > And the 12th place guy didn't do so well,
but he's a loser anyway so we > don't really care about him.
Total competitors was 101, and spectator > count > over the course of
the day was probably around 10,000 people with about > 650 > people
watching during the final round. So there is certainly a lot of >
pressure. > > On 1/19/07, goodxy2002 <goodxy2002@...
<goodxy2002%40yahoo.com> > <mailto:goodxy2002@...
<goodxy2002%40yahoo.com>>> wrote: > > > >
http://www.youtube.com/watch?v=vnRJROskpp4< >
http://www.youtube.com/watch?v=vnRJROskpp4> > > 2nd comment down. > > >
> MAHTIANSSI (12 hours ago) > > When I do world records I don't
even say anything. > > > > So anssi, what exactly do you mean by this
comment? There's nothing > > wrong with being happy about the
record. Dan has never said or even > > implied that he's better
than anyone so I'm not quite sure why you > > made such a comment
on his video. In fact, he's a pretty modest guy > > and is a very
friendly guy to compete with. > > > > "Anssi Vanhala"
<mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78
solve was enough for semifinal and > > 19.37 average for final and 15.50
for winning. Will that be enough in > > EC? > > > > At least I
don't think so. Hopefully I don't get french nerves > >
there... > > > > 19.66 > > > > > > > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
490. [Speed cubing group] Re: New One-Handed WR From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 09:00:55 -0000
It's just funny to see how differently people react. --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > >
http://www.youtube.com/watch?v=vnRJROskpp4 > 2nd comment down. > >
MAHTIANSSI (12 hours ago) > When I do world records I don't even
say anything. > > So anssi, what exactly do you mean by this comment?
There's nothing > wrong with being happy about the record. Dan has
never said or even > implied that he's better than anyone so
I'm not quite sure why you > made such a comment on his video. In
fact, he's a pretty modest guy > and is a very friendly guy to
compete with. > > "Anssi Vanhala" <mahtianssi@ > wrote: > >
> > > So, in US champinoship 29.78 solve was enough for semifinal and >
19.37 average for final and 15.50 for winning. Will that be enough in >
EC? > > > At least I don't think so. Hopefully I don't get
french nerves > there... > > 19.66 >
491. [Speed cubing group] Re: New One-Handed WR From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 10:21:48 -0000
Oh I get it now. You just post those kind of comments to see how people
react. That's interesting. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > It's just funny to see how
differently people react. > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" >
<goodxy2002@> wrote: > > > >
http://www.youtube.com/watch?v=vnRJROskpp4 > > 2nd comment down. > > > >
MAHTIANSSI (12 hours ago) > > When I do world records I don't even
say anything. > > > > So anssi, what exactly do you mean by this
comment? There's nothing > > wrong with being happy about the
record. Dan has never said or even > > implied that he's better
than anyone so I'm not quite sure why you > > made such a comment
on his video. In fact, he's a pretty modest guy > > and is a very
friendly guy to compete with. > > > > "Anssi Vanhala"
<mahtianssi@ > wrote: > > > > > > > So, in US champinoship 29.78
solve was enough for semifinal and > > 19.37 average for final and 15.50
for winning. Will that be enough in > > EC? > > > > At least I
don't think so. Hopefully I don't get french nerves > >
there... > > > > 19.66 > > >
492. Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 12:28:29 -0000
Well Ryan. The point is that u will encounter a parity at SOME point
when u reduce to 2x2x2(50% of the time). Why is it so hard to admit ???
You can call the parity by whatever name you like, it's still
there!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Ron van Bruchem wrote: > > > - the last two
blocks I solved corners (already "solved"), then > > centers,
then edge pieces all with 3-cycles. > > Of course, this means that you
will run into: > > the "indeterminate centre parity problem" >
> This is NOT a limitation of the pseudo 2x2x2 idea. It is a property of
> your "centres first" strategy. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
493. Re: 2 questions. From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 13:04:34 -0000
Try to solve the cross on the left or on the front. It can help you with
recognizing the remainder of F2L, and it will help you transition to a
full-fledged cross down solve. I use it, and it helps me to achieve a
15-17 second F2L solve. As with your first question, you need to be
patient and continue to work at what you find is slow. If there is one
algorithm that takes you awhile, just because it doesn't flow
nicely from your hands to the cube, just try to find another algorithm
performing the same action, and just do it over and over, until it
becomes muscle memory. Then you will be able to achieve very fast time,
or so I have found. --- In speedsolvingrubikscube@yahoogroups.com, Rory
Margraf <enguarde1234@...> wrote: > > Practice, Practice, Practice.
All I can say is practice. As for the cross, I still do the cross on top
first and then flip the cube. My friends have told me I should do it
with cross on the bottom and it does have its advantages, but for me, it
has become somewhat of a habit. Either way works, but you will have some
advantages with the cross on the bottom. > > Rory > > mt_highest
<no_reply@yahoogroups.com> wrote: Hey, i posted before about my
lubricant problem, and it jsut > turns out i put too much and it takes a
while to dry, so the > motomaster silicone lube does work! Okay, now i
have 2 questions. > First, im averaging about 37-47 seconds and i cant
seem to do F2L > very fast (takes between 20-27 seconds) so i was
wondering what does > it take to get my F2L time down? And how do all of
you recognize the > patterns so quickly? > Secondly, I make my cross on
to top begin, is that okay or should > i learn to begin with it on the
bottom? > > Thats all for now, Thanks! > > > > > > >
--------------------------------- > Now that's room service! Choose
from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to
find your fit. > > [Non-text portions of this message have been removed]
>
494. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 00:58:13 +1100
Per Kristen Fredlund wrote: > Well Ryan. The point is that u will
encounter a parity at SOME point > when u reduce to 2x2x2(50% of the
time). Why is it so hard to > admit ??? You can call the parity by
whatever name you like, I like to call it a parity, Per. (see message
32723) I also agree 100% with your point above. But...
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32745
(please reply there, not here) -- Ryan Heise
http://www.ryanheise.com/cube/
495. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 16:49:39 -0000
Hi :-) I think maybe the confusion arises from what is meant by an edge.
For those used to 3x3x3 reduction some like to think they are
constructing "edges" whereas what they are doing is making
edgepairs. For 2x2x reduction those edgepairs will not even exist. As
for 2x2x2 reductions unsuitability as speedsolving method conclusions
can be drawn not only from those few attempts made by some peop0le but
also from theoretical points of view, especially with regards to
recognition. If making theose blocks are possible without resorting to
3-cycle and parity fixes, that would really require exceptional
lookahead and recognition. There's other ways of eliminating any
parity that might work if spending some time making up nice algorithm.
Personally i find the following promising: Start by completing 2
opposite layers. Proceed by "diffusing" the middle layers
edges to their respective layers, such that 1 of those inner layer has
all edges solved. Parity is now fixed by a quarter turn of that layer.
It only affects unsolved edges/centers. Fix the rest by a few fast/easy
3-cycles on edges/centres. I know people have worked on very similar
approaches to this already :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > I'm going to test a different reply and see if this one works
better :-) > > Per Kristen Fredlund wrote: > > > Hi Bernett!! > > > >
Explain to me how this would eliminate "parity" - having to
swap 2 > > singular edges occasionally!! > > I think J.Bernett was
talking about pseudo cube parity problems. > > Of course you can't
eliminate having to swap 2 edges. This is true even > on a 3x3x3. That
doesn't mean that you can't avoid pseudo cube parity >
problems. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
496. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 17:28:30 -0000
Hi :-) Yes, finding a method that eliminates all possible parities for
4x4x4 is a great idea. However, reducing to 2x2x2 is flawed due to many
reasons already mentioned. I do believe that fast methods with no
parity, or trivial parity fix(es) MUST exist. We have just not found
them yet :-) Sorry if my constributions have been too strongly focused
on the 2x2x2 reduction proposal and not the overall idea (which is not
new at all). -Per > Now, let me explain why I entered this conversation:
> > - Because I saw an idea being shot down on false grounds, and I
wanted > to set the record straight so that people could open their
minds to > thinking about answers to J.Bernett's very valid
question. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
497. Re: can 444 be solved as 222 ? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 17:33:35 -0000
Forgive me if this has already been brought up, but reading these posts
made me think of this. Would it be a viable solution method for the
6x6x6 cube to reduce to a 4x4x4 cube? You could build 2x2 center blocks
across the entire cube, then 2x1x1 edge pseudo blocks until you were
ready to solve as a 6x6x6. This would leave you with all the parities of
the 4x4x4 cube, and I don't think anything else. There would be the
case where you would have to solve a 6x6x6 parity of the edges in order
to create the last 2x1x1 pseudo edge block, but if you were smart about
it you could save this step until the very end, solve it as a pure
parity, and always avoid the 4x4x4 OLL parity case. You would still have
the possibility of the PLL parity though, if I'm not mistaken.
Anyway sorry if this has already been brought up, but I thought it was
an interesting idea. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Yes, finding a method
that eliminates all possible parities for 4x4x4 > is a great idea.
However, reducing to 2x2x2 is flawed due to many > reasons already
mentioned. I do believe that fast methods with no > parity, or trivial
parity fix(es) MUST exist. We have just not found > them yet :-) > >
Sorry if my constributions have been too strongly focused on the 2x2x2 >
reduction proposal and not the overall idea (which is not new at all). >
> -Per > > > Now, let me explain why I entered this conversation: > > >
> - Because I saw an idea being shot down on false grounds, and I wanted
> > to set the record straight so that people could open their minds to
> > thinking about answers to J.Bernett's very valid question. > >
> > -- > > Ryan Heise > > http://www.ryanheise.com/cube/ > > >
498. hi i'm new here and i want to learn the fridrich method to
slove the cube :-) From: "rubikcubefan100" <rubikcubefan100@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 17:33:01 -0000
like i said i want to learnd the fridrich method but its kind of hard to
learn it alond so i try to find some 1 that know the method and have
enagh time to video chat with me and teach me :-) if some 1 can help me
plz post your msn,icq address or any other program you use or send it in
a pm thanks RubikCubeFan100
499. Cubing in Vatican? From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 17:35:01 -0000
Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all
Maybe they play with cubes over there? Have fun, Ron
500. Re: Cubing in Vatican? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 18:44:04 -0000
I also see that 72 visitors are from North Korea. I thougth they
ddidn't have internet access at all in that country. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > This week I had a visitor from the Vatican: >
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all >
> Maybe they play with cubes over there? > > Have fun, > > Ron >
501. Re: [Speed cubing group] hi i'm new here and i want to learn
the fridrich method to slove the cube :-) From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 11:49:59 -0700
Check cubestation.co.uk . ----- Original Message ----- From:
rubikcubefan100<mailto:rubikcubefan100@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:33 AM Subject: [Speed cubing group]
hi i'm new here and i want to learn the fridrich method to slove
the cube :-) like i said i want to learnd the fridrich method but its
kind of hard to learn it alond so i try to find some 1 that know the
method and have enagh time to video chat with me and teach me :-) if
some 1 can help me plz post your msn,icq address or any other program
you use or send it in a pm thanks RubikCubeFan100 [Non-text portions of
this message have been removed]
502. Re: [Speed cubing group] Cubing in Vatican? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 12:12:36 -0700
Hey Ron (and all other sites using webstats4u.com to monitor their
stats), Webstats4u will create popup advertisements on your page. When
they changed their name awhile back, they began to create popups without
notifying anyone of it. I have seen many cuber pages with the popups due
to webstats4u (Joel Van Noort - Your page comes to mind first). I use
w3counter.com for my site, it is much better. I just figured I'd
let you all know, even though this is a bit off topic. Pat -----
Original Message ----- From: Ron<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed]
503. Re: Re: [Speed cubing group] Cubing in Vatican? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 21:23:34 +0100
Hi Pat, Thanks for the feedback. But there is an easy way past these
popups: use the script on my page. :-) I copied my script before the
popup was added. Have fun, Ron ----- Original Message ----- From: PJK
Sports Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed cubing group] Cubing
in Vatican? Hey Ron (and all other sites using webstats4u.com to monitor
their stats), Webstats4u will create popup advertisements on your page.
When they changed their name awhile back, they began to create popups
without notifying anyone of it. I have seen many cuber pages with the
popups due to webstats4u (Joel Van Noort - Your page comes to mind
first). I use w3counter.com for my site, it is much better. I just
figured I'd let you all know, even though this is a bit off topic.
Pat ----- Original Message ----- From: Ron<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
504. Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 21:13:42 -0000
Hi Chris :-) Just to make sure i got you correct, you want to reduce to
a 4x4x4 cube like so : 1+2+2+1 layerwise? I guess it's doable but i
have a great doubt about it's speed compared with normal 3x3x3
reduction or also lbl methods. My cage method is a pseudo lbl method -
centers last. There aren't many around who may have a go at such an
approach, unless with gabbasoft or other computer simulation ;-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Forgive me if this has already been brought up, but reading
these > posts made me think of this. > > Would it be a viable solution
method for the 6x6x6 cube to reduce to a > 4x4x4 cube? You could build
2x2 center blocks across the entire cube, > then 2x1x1 edge pseudo
blocks until you were ready to solve as a 6x6x6. > > This would leave
you with all the parities of the 4x4x4 cube, and I > don't think
anything else. There would be the case where you would > have to solve a
6x6x6 parity of the edges in order to create the last > 2x1x1 pseudo
edge block, but if you were smart about it you could save > this step
until the very end, solve it as a pure parity, and always > avoid the
4x4x4 OLL parity case. You would still have the possibility > of the PLL
parity though, if I'm not mistaken. > > Anyway sorry if this has
already been brought up, but I thought it was > an interesting idea. > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Yes, finding a method that eliminates all possible parities for
4x4x4 > > is a great idea. However, reducing to 2x2x2 is flawed due to
many > > reasons already mentioned. I do believe that fast methods with
no > > parity, or trivial parity fix(es) MUST exist. We have just not
found > > them yet :-) > > > > Sorry if my constributions have been too
strongly focused on the 2x2x2 > > reduction proposal and not the overall
idea (which is not new at all). > > > > -Per > > > > > Now, let me
explain why I entered this conversation: > > > > > > - Because I saw an
idea being shot down on false grounds, and I wanted > > > to set the
record straight so that people could open their minds to > > > thinking
about answers to J.Bernett's very valid question. > > > > > > -- >
> > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > >
505. Re: [Speed cubing group] Cubing in Vatican? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Jan 2007 21:26:15 -0000
Wooo ... Norway has almost made as many visits as all of taiwan.
Considering the number of active cubers this doe seem a bit strange. And
no i only visit Ron\s site at most couple of times pr day, honestly :D
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Pat, > > Thanks for the
feedback. But there is an easy way past these popups: use the script on
my page. :-) > I copied my script before the popup was added. > > Have
fun, > > Ron > > ----- Original Message ----- > From: PJK Sports Cards >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, January 20,
2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in
Vatican? > > > Hey Ron (and all other sites using webstats4u.com to
monitor their stats), > Webstats4u will create popup advertisements on
your page. When they changed their name awhile back, they began to
create popups without notifying anyone of it. I have seen many cuber
pages with the popups due to webstats4u (Joel Van Noort - Your page
comes to mind first). I use w3counter.com for my site, it is much
better. I just figured I'd let you all know, even though this is a
bit off topic. > > Pat > > ----- Original Message ----- > From:
Ron<mailto:ron@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> > Sent: Saturday, January 20, 2007 10:35 AM > Subject:
[Speed cubing group] Cubing in Vatican? > > Hi guys, > > This week I had
a visitor from the Vatican: > http://www.webstats4u.com/s?
tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?
tab=1&link=3&id=632975&cou=all> > > Maybe they play with
cubes over there? > > Have fun, > > Ron > > [Non-text portions of this
message have been removed] > > > > > > [Non-text portions of this
message have been removed] >
506. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 10:27:59 +1100
Per Kristen Fredlund wrote: > I think maybe the confusion arises from
what is meant by an edge. Maybe you haven't noticed, but I have
been using distinct terms to refer to edge pieces and pseudo edge
pieces. And, I'm pretty sure I understand what you mean also when
you talk about swapping two "singular edges". A singular edge
is an "individual" edge piece, right? Now let me see if
you're confused. Do you understand what I mean by "pseudo
cube", "pseudo edge", and "pseudo cube parity
problems"? Finally, can you tell me even just ONE
sentence/paragraph of mine that you think is false, "quote"
it, and tell me WHY you think it is false? Maybe you can start with my
most recent email and work backwards until you find what you think is my
fundamental error. (So far, your replies have generally glossed over
what I've said, and you haven't challenged anything specific
that I've said. Please quote something specific and respond to it.)
-- Ryan Heise http://www.ryanheise.com/cube/
507. Re: Re: [Speed cubing group] Cubing in Vatican? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 16:39:32 -0700
Are you referring to speedcubing.com , or do you have another site? Pat
----- Original Message ----- From: Ron van Bruchem<mailto:ron@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this
is a bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
508. Re: Re: Re: [Speed cubing group] Cubing in Vatican? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Jan 2007 00:48:53 +0100
scc do you see popups? ----- Original Message ----- From: PJK Sports
Cards To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, January
21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed cubing group] Cubing in
Vatican? Are you referring to speedcubing.com , or do you have another
site? Pat ----- Original Message ----- From: Ron van
Bruchem<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this
is a bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
509. 15 move 4 corner orientation From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 00:13:49 -0000
Hey! I just found a great alg for one of the hardest LL cases. The alg
orients the pi case for corners and preserves everything else in only 15
turns STM, 18 QTM (I'm not sure but as I remember I got 16 turns
HTM from CubeX for this case). The alg is not only short, it's fast
too =) The alg: B' U' R' U R U' R' U R2 B
M' B' R' B M Do cube orientations to get the B-turns to
the U-side for faster execution. The alg is based on two well knowned
algs : F U R U' R' U R U' R' F' and B' R B
M' B' R' B M but the first part is done as fron the
backside of the cube and also mirroed to get the moves back to the right
side and also saving two turns. I often trial for algs and find a lot of
them but this was probably the first time I hadf a real WOW!! when I
found it, (because I know this is a hard case). Any BLD cubers who like
this? (I assume you do =) // Kenneth
510. Re: Re: Re: [Speed cubing group] Cubing in Vatican? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 17:18:52 -0700
No I don't. I'd be curious to look at the script. Can you
please post it? However, if I remember right, in the TOS of webstats4u,
you can't disable the popups. I am not positive if that was for
this particular service. Pat ----- Original Message ----- From: Ron van
Bruchem<mailto:ron@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 4:48 PM Subject: Re: Re: Re: [Speed
cubing group] Cubing in Vatican? scc do you see popups? ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 12:39 AM Subject: SPAM: Re: Re: [Speed
cubing group] Cubing in Vatican? Are you referring to speedcubing.com ,
or do you have another site? Pat ----- Original Message ----- From: Ron
van Bruchem<mailto:ron@...<mailto:ron@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 1:23 PM Subject: Re: Re: [Speed cubing
group] Cubing in Vatican? Hi Pat, Thanks for the feedback. But there is
an easy way past these popups: use the script on my page. :-) I copied
my script before the popup was added. Have fun, Ron ----- Original
Message ----- From: PJK Sports Cards To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Saturday, January 20, 2007 8:12 PM Subject: SPAM: Re: [Speed
cubing group] Cubing in Vatican? Hey Ron (and all other sites using
webstats4u.com to monitor their stats), Webstats4u will create popup
advertisements on your page. When they changed their name awhile back,
they began to create popups without notifying anyone of it. I have seen
many cuber pages with the popups due to webstats4u (Joel Van Noort -
Your page comes to mind first). I use w3counter.com for my site, it is
much better. I just figured I'd let you all know, even though this
is a bit off topic. Pat ----- Original Message ----- From:
Ron<mailto:ron@...<mailto:ron@...><mailto:ron@...<mailto:ron@...>>>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
Sent: Saturday, January 20, 2007 10:35 AM Subject: [Speed cubing group]
Cubing in Vatican? Hi guys, This week I had a visitor from the Vatican:
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>>
Maybe they play with cubes over there? Have fun, Ron [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
511. competitions From: "roxxinn" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 00:25:48 -0000
On speedcubing.com I saw that the Caltech spring comp was in April
sometime. Now it's not posted anymore. Did it get cancelled or
what's happening there? Anyone know when the next comp is in the
U.S and where?
512. Re: [Speed cubing group] 15 move 4 corner orientation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 00:29:16 +0000 (GMT)
I don't really like it...R, B, U and M turns...I prefer the one
Joel posted a while back... R' U' ((R' F R F') (R
U' R' U))*2 U R Pedro Kenneth Gustavsson <kenneth@...>
escreveu: Hey! I just found a great alg for one of the hardest LL cases.
The alg orients the pi case for corners and preserves everything else in
only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16
turns HTM from CubeX for this case). The alg is not only short,
it's fast too =) The alg: B' U' R' U R U'
R' U R2 B M' B' R' B M Do cube orientations to get
the B-turns to the U-side for faster execution. The alg is based on two
well knowned algs : F U R U' R' U R U' R' F'
and B' R B M' B' R' B M but the first part is done
as fron the backside of the cube and also mirroed to get the moves back
to the right side and also saving two turns. I often trial for algs and
find a lot of them but this was probably the first time I hadf a real
WOW!! when I found it, (because I know this is a hard case). Any BLD
cubers who like this? (I assume you do =) // Kenneth
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
513. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 12:31:35 +1100
Per Kristen Fredlund wrote: > Yes, finding a method that eliminates all
possible parities for 4x4x4 > is a great idea. J.Bernett did not say
"all possible parities", he said 4x4x4 parities, which you are
interpreting how you like, but I think it has a more obvious
interpretation, based on common descriptions of the 4x4x4 parity
problems you find on various 4x4x4 solution web pages. Even on
Chris' page, this is what he considers to be the 4x4x4 parity
problems: http://www.speedcubing.com/chris/4speedsolve3.html They are
the pseudo 3x3x3 parity problems. Does anyone think "pseudo
3x3x3" is not a useful term to describe what's going on here?
When we build a pseudo 3x3x3 with an odd orientation or odd permutation
parity, then it is not solvable using legal 3x3x3 moves. This is the
pseudo 3x3x3 parity problem. It is the typical one that people think
about when solving a 4x4x4 by a reduction to 3x3x3. And it seems obvious
that this is what J.Bernett means by 4x4x4 parity problems in his email.
I am really surprised that people think he meant something different.
Please tell me which points below you agree/disagree with: 1. By
"4x4x4 parities" J.Bernett means the ones described on
Chris' page. 2. The parity problems that I refer to as the pseudo
3x3x3 parity problems are exactly the same as the problems described on
Chris' page. 3. Therefore, by "4x4x4 parities" J.Bernett
is talking about what I refer to as the pseudo 3x3x3 parity problems. --
Ryan Heise http://www.ryanheise.com/cube/
514. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 01:32:02 +0000 (GMT)
Dear Joel & Per Uncle, Thank u for your replies. Infact, I do not
know anything about it. It suddenly flashed in my mind that it may
eliminate parity.But now I understood it will not eliminate parity.
Anyhow, I want to try and see what best could be done. Could you explain
me a method on how to dissolve it to 222 block? J.Bernett Orlando Per
Kristen Fredlund <aspiring_to_love@...> wrote: Hi Bernett!! Explain
to me how this would eliminate "parity" - having to swap 2
singular edges occasionally!! Even if you proceed by building those
2x2x2 blocks around d corners u cannot be sure the situation never
arises. Or if i'm wrong please explain to me why im wrong about
this. No matter what method/procedure you may try the "parity"
is bound to show its ugly head in one way or another, unless somehow
being able to "see" parity before doing anything and do some
adjustment (inner layer quarterturn) at the very beginning ;-) On the
other hand reducing to 2x2x2 is not feasible. Recognition is too
terrible even for those used to pair up edges and no do "direct
solving" :-o -Per > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Dear Cubers, > I hate parity
in 444. So I tried to solve it layer by layer. But, the time taken is
more for me. I think the other way to eliminate parity is dissolve 444
to 222 first and then solve it as 222. > I am confident many of you
would have tried already. I like to know how far one has gone and
succeeded. I do not mind the time taken. I am curious to learn how to
dissolve 444 into 222. > > J.Bernett Orlando > > > >
--------------------------------- > Here's a new way to find what
you're looking for - Yahoo! Answers > > [Non-text portions of this
message have been removed] > --------------------------------- Heres a
new way to find what you're looking for - Yahoo! Answers [Non-text
portions of this message have been removed]
515. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 13:10:43 +1100
JohnLouis Louis wrote: > But now I understood it will not eliminate
parity. Hi J.Bernett, I don't agree with Per. Here is a 2x2x2
reduction strategy that avoids parity problems: 1. Attach the edges
using an algorithm to swap 2 edges and 2 centres. 2. Attach the centres
using an algorithm that cycles 3 centres. 3. Solve the pseudo 2x2x2. --
Ryan Heise http://www.ryanheise.com/cube/
I got this one from Lucas: F (R U R' U') (R U R' U')
F' (R U R' U') r (R' U R U' r') It's
made from 2 fast OLL algos -Harris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I don't really like it...R, B, U and M turns...I prefer the one
Joel posted a while back... > > R' U' ((R' F R F')
(R U' R' U))*2 U R > > Pedro > > Kenneth Gustavsson
<kenneth@...> escreveu: Hey! I just found a great alg for one of the
hardest LL cases. The > alg orients the pi case for corners and
preserves everything else in > only 15 turns STM, 18 QTM (I'm not
sure but as I remember I got 16 > turns HTM from CubeX for this case).
The alg is not only short, it's > fast too =) > > The alg: B'
U' R' U R U' R' U R2 B M' B' R' B M >
> Do cube orientations to get the B-turns to the U-side for faster >
execution. > > The alg is based on two well knowned algs : F U R U'
R' U R U' R' F' > and B' R B M' B'
R' B M but the first part is done as fron the > backside of the
cube and also mirroed to get the moves back to the > right side and also
saving two turns. > > I often trial for algs and find a lot of them but
this was probably > the first time I hadf a real WOW!! when I found it,
(because I know > this is a hard case). > > Any BLD cubers who like
this? (I assume you do =) > > // Kenneth > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
517. Avoiding parity problems From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 14:40:38 +1100
http://www.ryanheise.com/cube/avoiding_parity_problems.html -- Ryan
Heise http://www.ryanheise.com/cube/
518. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 04:17:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > "medaoufa"
<medaoufa@> wrote: > > > > Hi every body .i just start learning the
system > > Any advise you may give me(F2L). > > Thanks > > >So practice
and the existing tutorials didn't help? > > > >Stefan > > That is a
real inviting response. Well, d'uh. Just be proud of me for
refraining from the name-calling he was begging for. I highly recommend
http://www.albinoblacksheep.com/flash/posting.php and the more
comprehensive http://www.catb.org/~esr/faqs/smart-questions.html Cheers!
Stefan
519. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Jan 2007 21:47:23 -0700
Maybe they looked already, maybe they didn't. You assume if they
are asking, that they have already looked around and are now asking for
advice. Either way, they were asking for advice, so why not give them
some simple tips? Maybe they lack the ability to research. Most people
are computer illiterate, so you can't assume they can find all the
cubing pages about the F2L online. ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, January 20, 2007 9:17 PM Subject: [Speed cubing group]
Re: Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > >
"medaoufa" <medaoufa@> wrote: > > > > Hi every body .i just
start learning the system > > Any advise you may give me(F2L). > >
Thanks > > >So practice and the existing tutorials didn't help? > >
> >Stefan > > That is a real inviting response. Well, d'uh. Just be
proud of me for refraining from the name-calling he was begging for. I
highly recommend
http://www.albinoblacksheep.com/flash/posting.php<http://www.albinoblacksheep.com/flash/posting.php>
and the more comprehensive
http://www.catb.org/~esr/faqs/smart-questions.html<http://www.catb.org/~esr/faqs/smart-questions.html>
Cheers! Stefan [Non-text portions of this message have been removed]
520. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 08:18:35 +0100
Of course if you use this strategy then you will not run into any parity
problem. I agree with you now. But if you go back to "wings 3
cycles" and "centers 3 cycles" method, then a parity
problem can appear. Do we agree on this ? Gilles 2007/1/21, Ryan Heise
<ryan@...>: > > JohnLouis Louis wrote: > > > But now I understood it
will not eliminate parity. > > Hi J.Bernett, > > I don't agree with
Per. Here is a 2x2x2 reduction strategy that avoids > parity problems: >
> 1. Attach the edges using an algorithm to swap 2 edges and 2 centres.
> 2. Attach the centres using an algorithm that cycles 3 centres. > 3.
Solve the pseudo 2x2x2. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
521. Training tool for the simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 22:21:05 +1100
I have made a special version of the Rubik's Cube Simulator that
allows you to practice specific steps in your solution. It works by
allowing you to input a set of generators, and will produce random
scrambles from those generators. It may be difficult to get the hang of,
but it can be a very useful training tool.
http://www.ryanheise.com/cube/generator.html Try, for example: I, ENTER,
J, ENTER (in other words, R and U moves) then hold down SPACEBAR for a
couple of seconds. Then it will scramble in the 2-generator group. By
carefully choosing your generators, you can for example generate PLL
scrambles, or OLL scrambles, or F2L slot scrambles, etc. -- Ryan Heise
http://www.ryanheise.com/cube/
522. acube tutorial From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 13:59:05 -0000
Hey Is there anywhere that i can read an easy tutorial on how to use
acube 3 for windows? Thanks, Miles
523. Detroit,MI From: "medaoufa" <medaoufa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 14:19:21 -0000
Any cubers from detroit,MI?
524. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 15:26:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > You assume if they are
asking, that they have already looked around > and are now asking for
advice. Actually no I didn't. I don't assume, I read. And *if*
you have looked around and weren't satisfied, *say so*. > Either
way, they were asking for advice, so why not > give them some simple
tips? Maybe they lack the ability to > research. I guess I'm just
not the spoon-feeding-and-petting-you kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer
illiterate" by feeding him a link. Stefan
525. [Speed cubing group] Re: Fridrich system From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 15:34:21 -0000
Is that the part where Lars says "Build a man a fire, and
he'll be warm for a day. Set a man on fire, and he'll be warm
for the rest of his life" ? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > You assume if they are asking, that
they have already looked around > > and are now asking for advice. > >
Actually no I didn't. I don't assume, I read. And *if* you
have > looked around and weren't satisfied, *say so*. > > > Either
way, they were asking for advice, so why not > > give them some simple
tips? Maybe they lack the ability to > > research. > > I guess I'm
just not the spoon-feeding-and-petting-you kind of guy, > but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to- >
do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply
did give him two explicit pieces of > advice: practice and look for
existing tutorials. I guess after all I > did try to help him get that
ability to do research that you > mentioned. On the other hand, there
are people (won't say names) who > just try to keep him
"computer illiterate" by feeding him a link. > > Stefan >
526. Re: acube tutorial From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 15:38:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Is there anywhere that i can read an easy
tutorial on how to use acube > 3 for windows? I think there's no
tutorial besides the ACube.txt file that comes with it. I recommend
writing input into file in.txt and using this run.bat file: java -cp
ACube3.jar ACube q a < in.txt > out.txt Then you just double-click
the .bat and it produces the out.txt file. Cheers! Stefan
527. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 15:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Is that the part where Lars says "Build
a man a fire, and he'll be > warm for a day. Set a man on fire, and
he'll be warm for the rest of > his life" ? Pretty much, yeah,
except more like the original (with the fishing, or whatever it was).
Cheers! Stefan
528. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 15:52:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > But if you go back to
"wings 3 cycles" and "centers 3 cycles" method, then
a > parity problem can appear. Maybe you guys really ought to stop using
the term "problem". It's highly ambiguous, mostly I think
because it's a "problem" only for a specific method. And
only by loose choice: why do you call something a problem at all when
you actually have no problem solving it? Ryan did a good job offering
several more precise terms in message 32723 but it might be better to
explicitly abolish the word "problem" completely. Just talk
about even or odd parity maybe? Cheers! Stefan P.S. Let me throw in the
4x4-via-pseudoDomino idea again.
529. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Jan 2007 10:21:49 -0700
You don't assume? If you are reading something, you are assuming
that the event happened. How do you know that the CalTech Winter
Competition ever took place? Were you there? Or did you read online that
it occurred and assumed that what was written online was correct?
Anyways, the point is, the person was simply asking for advice. If you
are new to the community and you ask for advice and get a response that
is almost a turn-away, you tend not to come back. We should be inviting
Pat ----- Original Message ----- From: Stefan
Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
assume if they are asking, that they have already looked around > and
are now asking for advice. Actually no I didn't. I don't
assume, I read. And *if* you have looked around and weren't
satisfied, *say so*. > Either way, they were asking for advice, so why
not > give them some simple tips? Maybe they lack the ability to >
research. I guess I'm just not the spoon-feeding-and-petting-you
kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer
illiterate" by feeding him a link. Stefan [Non-text portions of
this message have been removed]
530. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 17:54:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > You don't assume? If
you are reading something, you are assuming > that the event happened.
How do you know that the CalTech Winter > Competition ever took place?
Were you there? Or did you read > online that it occurred and assumed
that what was written online > was correct? I do not "assume"
the competition took place, instead I "believe" it. No need to
assume something that has been stated. Btw, I don't know the
competition took place. I don't even know whether I existed
yesterday. I try to be careful with that word. He didn't state that
he had looked around so why should I assume he had? To the contrary,
*not* giving this information is a strong indication that he had *not*.
But yes, I admit more precisely I should've said "I don't
assume more positive information than stated", as I clearly did
assume negative information from negative evidence. > Anyways, the point
is, the person was simply asking for advice. And I did give him two
pieces of advice and I'm convinced they're good ones. Do you
disagree? I even wrote it as a question, inviting him to elaborate on
what he had done so far. All that in a single sentence, I call that an
achievement. Cheers! Stefan
531. [Speed cubing group] Re: Fridrich system From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 18:10:37 -0000
Stefan's answer was valid advice. There isn't any magical
algorithm or technique that will suddenly make the Fridrich method
easier to learn. It's all practice. If I were new to a community,
usually I'd try to find out whatever I could on my own before
asking such an elementary question. There are plenty of links on cubing
around the web, and even in the Links section of this group. If he had
provided some evidence of research or effort, e.g. "I tried this
site and this site, but they don't really have what I'm
looking for," or "I've been practicing for two months,
but I don't seem to be getting any faster. Do you have any
advice?" his question would probably invite a more helpful
response. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
don't assume? If you are reading something, you are assuming that
the event happened. How do you know that the CalTech Winter Competition
ever took place? Were you there? Or did you read online that it occurred
and assumed that what was written online was correct? > > Anyways, the
point is, the person was simply asking for advice. If you are new to the
community and you ask for advice and get a response that is almost a
turn-away, you tend not to come back. We should be inviting > > Pat >
----- Original Message ----- > From: Stefan
Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 8:26 AM > Subject: [Speed cubing group]
Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > > > You
assume if they are asking, that they have already looked around > > and
are now asking for advice. > > Actually no I didn't. I don't
assume, I read. And *if* you have > looked around and weren't
satisfied, *say so*. > > > Either way, they were asking for advice, so
why not > > give them some simple tips? Maybe they lack the ability to >
> research. > > I guess I'm just not the
spoon-feeding-and-petting-you kind of guy, > but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to- >
do-things-on-your-own kind of guy. > > Oh hey wait a minute. My reply
did give him two explicit pieces of > advice: practice and look for
existing tutorials. I guess after all I > did try to help him get that
ability to do research that you > mentioned. On the other hand, there
are people (won't say names) who > just try to keep him
"computer illiterate" by feeding him a link. > > Stefan > > >
> > > [Non-text portions of this message have been removed] >
532. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Jan 2007 11:16:17 -0700
As human beings, we are forced to assume. Do I know that 9/11 happened?
No, I am assuming that what I see on TV and on the paper is correct. I
did not see it actually happen, therefore I am not 100% it actually
happened. Hell, I don't even know for sure if we are in Iraq, but I
assume we are. Assuming is okay to do, however, if you make an action
off of an assumption, then make sure you can firmly back up your
assumption. Your advice wasn't wrong from my point of view,
however, from the person who asked, I can see how he/she would be drawn
away based on your response. You have to think like the person asking
the question, and answer it as best as you can. Everything is fine, I
just wanted to give my .02 cents. Pat ----- Original Message ----- From:
Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 10:54 AM Subject: [Speed cubing group]
Re: Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
don't assume? If you are reading something, you are assuming > that
the event happened. How do you know that the CalTech Winter >
Competition ever took place? Were you there? Or did you read > online
that it occurred and assumed that what was written online > was correct?
I do not "assume" the competition took place, instead I
"believe" it. No need to assume something that has been
stated. Btw, I don't know the competition took place. I don't
even know whether I existed yesterday. I try to be careful with that
word. He didn't state that he had looked around so why should I
assume he had? To the contrary, *not* giving this information is a
strong indication that he had *not*. But yes, I admit more precisely I
should've said "I don't assume more positive information
than stated", as I clearly did assume negative information from
negative evidence. > Anyways, the point is, the person was simply asking
for advice. And I did give him two pieces of advice and I'm
convinced they're good ones. Do you disagree? I even wrote it as a
question, inviting him to elaborate on what he had done so far. All that
in a single sentence, I call that an achievement. Cheers! Stefan
[Non-text portions of this message have been removed]
533. [Speed cubing group] Re: Fridrich system From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 19:26:29 -0000
.02 cents != $0.02 --- In speedsolvingrubikscube@yahoogroups.com,
"PJK Sports Cards" <pjksportscards@...> wrote: > > As human
beings, we are forced to assume. Do I know that 9/11 happened? No, I am
assuming that what I see on TV and on the paper is correct. I did not
see it actually happen, therefore I am not 100% it actually happened.
Hell, I don't even know for sure if we are in Iraq, but I assume we
are. Assuming is okay to do, however, if you make an action off of an
assumption, then make sure you can firmly back up your assumption. > >
Your advice wasn't wrong from my point of view, however, from the
person who asked, I can see how he/she would be drawn away based on your
response. You have to think like the person asking the question, and
answer it as best as you can. Everything is fine, I just wanted to give
my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan
Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing
group] Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > > > You
don't assume? If you are reading something, you are assuming > >
that the event happened. How do you know that the CalTech Winter > >
Competition ever took place? Were you there? Or did you read > > online
that it occurred and assumed that what was written online > > was
correct? > > I do not "assume" the competition took place,
instead I "believe" it. > No need to assume something that has
been stated. Btw, I don't know > the competition took place. I
don't even know whether I existed > yesterday. I try to be careful
with that word. > > He didn't state that he had looked around so
why should I assume he > had? To the contrary, *not* giving this
information is a strong > indication that he had *not*. > > But yes, I
admit more precisely I should've said "I don't assume
more > positive information than stated", as I clearly did assume
negative > information from negative evidence. > > > Anyways, the point
is, the person was simply asking for advice. > > And I did give him two
pieces of advice and I'm convinced they're > good ones. Do you
disagree? I even wrote it as a question, inviting > him to elaborate on
what he had done so far. All that in a single > sentence, I call that an
achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this
message have been removed] >
534. [Speed cubing group] Re: Fridrich system From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 20:06:39 -0000
535. [Speed cubing group] Re: Fridrich system From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 20:32:25 -0000
I was wondering if anyone else would bring up the Verizon thing :P
536. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Jan 2007 13:55:17 -0700
Actually, since I said cents, you don't need the dollar sign. That
is like saying 2 dollars, or $2. .02 cents, or $.02 . Also Marcus, I
never got a reply, it is no big deal, but figured I'd let you know.
pjkcards[at]gmail[dot]com . ----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 12:26 PM Subject: [Speed cubing group]
Re: Fridrich system .02 cents != $0.02 --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > As human
beings, we are forced to assume. Do I know that 9/11 happened? No, I am
assuming that what I see on TV and on the paper is correct. I did not
see it actually happen, therefore I am not 100% it actually happened.
Hell, I don't even know for sure if we are in Iraq, but I assume we
are. Assuming is okay to do, however, if you make an action off of an
assumption, then make sure you can firmly back up your assumption. > >
Your advice wasn't wrong from my point of view, however, from the
person who asked, I can see how he/she would be drawn away based on your
response. You have to think like the person asking the question, and
answer it as best as you can. Everything is fine, I just wanted to give
my .02 cents. > > Pat > > > ----- Original Message ----- > From: Stefan
Pochmann<mailto:pochmann@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Sunday, January 21, 2007 10:54 AM > Subject: [Speed cubing
group] Re: Fridrich system > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"PJK Sports > Cards" <pjksportscards@> wrote: > > > > You
don't assume? If you are reading something, you are assuming > >
that the event happened. How do you know that the CalTech Winter > >
Competition ever took place? Were you there? Or did you read > > online
that it occurred and assumed that what was written online > > was
correct? > > I do not "assume" the competition took place,
instead I "believe" it. > No need to assume something that has
been stated. Btw, I don't know > the competition took place. I
don't even know whether I existed > yesterday. I try to be careful
with that word. > > He didn't state that he had looked around so
why should I assume he > had? To the contrary, *not* giving this
information is a strong > indication that he had *not*. > > But yes, I
admit more precisely I should've said "I don't assume
more > positive information than stated", as I clearly did assume
negative > information from negative evidence. > > > Anyways, the point
is, the person was simply asking for advice. > > And I did give him two
pieces of advice and I'm convinced they're > good ones. Do you
disagree? I even wrote it as a question, inviting > him to elaborate on
what he had done so far. All that in a single > sentence, I call that an
achievement. > > Cheers! > Stefan > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
537. [Speed cubing group] Re: can 444 be solved as 222 ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 21:02:59 -0000
This is a weird discussion to watch. First, Bernett thinks reducing the
4x4x4 to a 2x2x2 might eliminate parity. Second, Per doesn't
understand why, because you still might encounter the situation where
you will have to swap two pieces. Once you have the 2x2, you won't
have parity, but you might have to swap 2 pieces if you want to get
there, which will still require some ugly long algorithm (unless you do
centres last or something). Third, it kinda looks like Ryan is backing
up Bernett, saying you won't have the parity as it occurs when you
make a pseudo 3x3. > The parity problem in "big cubes" refers
specifically to the problem of > joining pieces together and "not
knowing" if you're doing it with odd > (incorrect) parity. Ok,
here is where the confusion probably is. I think Per does not look at
'parity problem' this way. I think Per has a more
'pure' definition of 'parity problem', and for him
'parity problem' is just having to swap two pieces... A
situation that can also occur when you want to make 8 2x2x2 blocks on
the 4x4. Am I right Per? - Joël. - Joël.
538. Re: [Speed cubing group] 15 move 4 corner orientation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 21:14:32 -0000
Thanks, Harris! That's quite usefull. --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > I got this one from Lucas: > > F (R U
R' U') (R U R' U') F' (R U R' U') r
(R' U R U' r') > > It's made from 2 fast OLL algos >
> -Harris > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > wrote: > > > > I don't really like it...R, B, U
and M turns...I prefer the one Joel > posted a while back... > > > >
R' U' ((R' F R F') (R U' R' U))*2 U R > >
> > Pedro > > > > Kenneth Gustavsson <kenneth@> escreveu: > Hey! I
just found a great alg for one of the hardest LL cases. > The > > alg
orients the pi case for corners and preserves everything else in > >
only 15 turns STM, 18 QTM (I'm not sure but as I remember I got 16
> > turns HTM from CubeX for this case). The alg is not only short,
it's > > fast too =) > > > > The alg: B' U' R' U R
U' R' U R2 B M' B' R' B M > > > > Do cube
orientations to get the B-turns to the U-side for faster > > execution.
> > > > The alg is based on two well knowned algs : F U R U'
R' U R U' R' F' > > and B' R B M' B'
R' B M but the first part is done as fron the > > backside of the
cube and also mirroed to get the moves back to the > > right side and
also saving two turns. > > > > I often trial for algs and find a lot of
them but this was probably > > the first time I hadf a real WOW!! when I
found it, (because I know > > this is a hard case). > > > > Any BLD
cubers who like this? (I assume you do =) > > > > // Kenneth > > > > > >
> > > > > > __________________________________________________ > > Fale
com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > >
539. Re: 15 move 4 corner orientation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 21:23:28 -0000
If you write it down more friendly for my fingers, it's much
better: F U R U' R' U R U' R2' F' R L 'U R
U' R' L --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hey! I just
found a great alg for one of the hardest LL cases. The > alg orients the
pi case for corners and preserves everything else in > only 15 turns
STM, 18 QTM (I'm not sure but as I remember I got 16 > turns HTM
from CubeX for this case). The alg is not only short, it's > fast
too =) > > The alg: B' U' R' U R U' R' U R2 B
M' B' R' B M > > Do cube orientations to get the B-turns
to the U-side for faster > execution. > > The alg is based on two well
knowned algs : F U R U' R' U R U' R' F' > and
B' R B M' B' R' B M but the first part is done as
fron the > backside of the cube and also mirroed to get the moves back
to the > right side and also saving two turns. > > I often trial for
algs and find a lot of them but this was probably > the first time I
hadf a real WOW!! when I found it, (because I know > this is a hard
case). > > Any BLD cubers who like this? (I assume you do =) > > //
Kenneth >
540. [Speed cubing group] Re: Fridrich system From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 21:42:15 -0000
Ludicrous... --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" <pjksportscards@...> wrote: > > Actually, since I
said cents, you don't need the dollar sign. That is like saying 2
dollars, or $2. .02 cents, or $.02 . > > Also Marcus, I never got a
reply, it is no big deal, but figured I'd let you know.
pjkcards[at]gmail[dot]com . > ----- Original Message ----- > From:
kyuubree<mailto:no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Sunday, January 21, 2007 12:26 PM > Subject: [Speed cubing
group] Re: Fridrich system > > > .02 cents != $0.02 > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > > As
human beings, we are forced to assume. Do I know that 9/11 > happened?
No, I am assuming that what I see on TV and on the paper is > correct. I
did not see it actually happen, therefore I am not 100% it > actually
happened. Hell, I don't even know for sure if we are in > Iraq, but
I assume we are. Assuming is okay to do, however, if you > make an
action off of an assumption, then make sure you can firmly > back up
your assumption. > > > > Your advice wasn't wrong from my point of
view, however, from the > person who asked, I can see how he/she would
be drawn away based on > your response. You have to think like the
person asking the question, > and answer it as best as you can.
Everything is fine, I just wanted > to give my .02 cents. > > > > Pat >
> > > > > ----- Original Message ----- > > From: Stefan
Pochmann<mailto:pochmann@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Sunday, January 21, 2007 10:54 AM > > Subject: [Speed cubing
group] Re: Fridrich system > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "PJK Sports > > Cards" <pjksportscards@> wrote: > > > > >
> You don't assume? If you are reading something, you are assuming
> > > that the event happened. How do you know that the CalTech Winter >
> > Competition ever took place? Were you there? Or did you read > > >
online that it occurred and assumed that what was written online > > >
was correct? > > > > I do not "assume" the competition took
place, instead I "believe" it. > > No need to assume something
that has been stated. Btw, I don't know > > the competition took
place. I don't even know whether I existed > > yesterday. I try to
be careful with that word. > > > > He didn't state that he had
looked around so why should I assume he > > had? To the contrary, *not*
giving this information is a strong > > indication that he had *not*. >
> > > But yes, I admit more precisely I should've said "I
don't assume more > > positive information than stated", as I
clearly did assume negative > > information from negative evidence. > >
> > > Anyways, the point is, the person was simply asking for advice. >
> > > And I did give him two pieces of advice and I'm convinced
they're > > good ones. Do you disagree? I even wrote it as a
question, inviting > > him to elaborate on what he had done so far. All
that in a single > > sentence, I call that an achievement. > > > >
Cheers! > > Stefan > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > [Non-text portions of this
message have been removed] >
541. [Speed cubing group] Re: Fridrich system From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 21:53:39 -0000
Well .02 cents is different from .02 dollars. I mean if I said .02
gallons it would mean two-hundredths of a gallon, and so .02 cents is
two hundredths of a cent, whereas two cents is two hundreds of a dollar.
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > Ludicrous... > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" >
<pjksportscards@> wrote: > > > > Actually, since I said cents, you
don't need the dollar sign. That > is like saying 2 dollars, or $2.
.02 cents, or $.02 . > > > > Also Marcus, I never got a reply, it is no
big deal, but figured I'd > let you know. pjkcards[at]gmail[dot]com
. > > ----- Original Message ----- > > From:
kyuubree<mailto:no_reply@yahoogroups.com> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing
group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> As human beings, we are forced to assume. Do I know that 9/11 > >
happened? No, I am assuming that what I see on TV and on the paper is >
> correct. I did not see it actually happen, therefore I am not 100% it
> > actually happened. Hell, I don't even know for sure if we are
in > > Iraq, but I assume we are. Assuming is okay to do, however, if
you > > make an action off of an assumption, then make sure you can
firmly > > back up your assumption. > > > > > > Your advice wasn't
wrong from my point of view, however, from the > > person who asked, I
can see how he/she would be drawn away based on > > your response. You
have to think like the person asking the question, > > and answer it as
best as you can. Everything is fine, I just wanted > > to give my .02
cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- >
> > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed
cubing group] Re: Fridrich system > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > >
> > > > > You don't assume? If you are reading something, you are
assuming > > > > that the event happened. How do you know that the
CalTech Winter > > > > Competition ever took place? Were you there? Or
did you read > > > > online that it occurred and assumed that what was
written online > > > > was correct? > > > > > > I do not
"assume" the competition took place, instead I >
"believe" it. > > > No need to assume something that has been
stated. Btw, I don't know > > > the competition took place. I
don't even know whether I existed > > > yesterday. I try to be
careful with that word. > > > > > > He didn't state that he had
looked around so why should I assume he > > > had? To the contrary,
*not* giving this information is a strong > > > indication that he had
*not*. > > > > > > But yes, I admit more precisely I should've said
"I don't assume > more > > > positive information than
stated", as I clearly did assume negative > > > information from
negative evidence. > > > > > > > Anyways, the point is, the person was
simply asking for advice. > > > > > > And I did give him two pieces of
advice and I'm convinced they're > > > good ones. Do you
disagree? I even wrote it as a question, inviting > > > him to elaborate
on what he had done so far. All that in a single > > > sentence, I call
that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
542. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 22:01:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > > Actually, since I said
cents, you don't need the dollar sign. What do you mean you
"don't need" the dollar sign? Is saying ".02
cents" equivalent to saying "$0.02" ? Cheers! Stefan
543. [Speed cubing group] Re: Fridrich system From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Jan 2007 22:22:43 -0000
Of course not -- .02 cents is totally different than .02 dollars. They
are different units of measurement. If someone is trying to say
"That's just my two cents" then they could either say
"2 cents" or ".02 dollars" or whatever, but
".02 cents" is... eh, not a whole lot in terms of, equivalent
thought-mass? Idk. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports > Cards"
<pjksportscards@> wrote: > > > > Actually, since I said cents, you
don't need the dollar sign. > > What do you mean you
"don't need" the dollar sign? Is saying ".02 >
cents" equivalent to saying "$0.02" ? > > Cheers! >
Stefan >
544. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 10:47:00 +1100
Jo?l van Noort wrote: > Ryan Heise wrote: > > The parity problem in
"big cubes" refers specifically to the problem > > of joining
pieces together and "not knowing" if you're doing it with
> > odd (incorrect) parity. > > > Ok, here is where the confusion
probably is. I think Per does not look > at 'parity problem'
this way. I don't either. Can we please read carefully before
replying? -- Ryan Heise http://www.ryanheise.com/cube/
545. [Speed cubing group] Re: Fridrich system From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 00:04:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, kyuubree
<no_reply@...> wrote: > > Of course not -- .02 cents is totally
different than .02 dollars. Yeah I know, I had already read the Verizon
story (thanks Shelley for the link), at least the first 20-30 minutes of
it. If I weren't aware of humankind's very real stupidity,
I'd bet it was a fake so he could sell those tshirts. Unbelievable
those people got jobs in a technology business. Reminded me of something
similar, a butchery chain here quite often instead of for example 6.49
EUR/KG they wrote 6.49 KG/EUR and when I told them about it they just
weren't able to grasp what the problem is. I really should've
asked them to give me 649 grams and then give them 0.10 EUR. I really
should've. Oh how I regret not having done it. Cheers! Stefan
546. [Speed cubing group] Re: Fridrich system From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 00:48:19 -0000
Hahahaha That's good. Darren --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree > <no_reply@> wrote:
> > > > Of course not -- .02 cents is totally different than .02
dollars. > > Yeah I know, I had already read the Verizon story (thanks
Shelley for > the link), at least the first 20-30 minutes of it. If I
weren't aware > of humankind's very real stupidity, I'd
bet it was a fake so he could > sell those tshirts. Unbelievable those
people got jobs in a > technology business. > > Reminded me of something
similar, a butchery chain here quite often > instead of for example 6.49
EUR/KG they wrote 6.49 KG/EUR and when I > told them about it they just
weren't able to grasp what the problem > is. I really
should've asked them to give me 649 grams and then give > them 0.10
EUR. I really should've. Oh how I regret not having done it. > >
Cheers! > Stefan >
547. Re: [Speed cubing group] Re: Fridrich system From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Jan 2007 17:41:03 -0700
Yes, 2 cents, my bad. ----- Original Message ----- From:
kyuubree<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 2:53 PM Subject: [Speed cubing group] Re:
Fridrich system Well .02 cents is different from .02 dollars. I mean if
I said .02 gallons it would mean two-hundredths of a gallon, and so .02
cents is two hundredths of a cent, whereas two cents is two hundreds of
a dollar. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
smgfreak_dk <no_reply@...> wrote: > > Ludicrous... > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > > >
Actually, since I said cents, you don't need the dollar sign. That
> is like saying 2 dollars, or $2. .02 cents, or $.02 . > > > > Also
Marcus, I never got a reply, it is no big deal, but figured I'd >
let you know. pjkcards[at]gmail[dot]com . > > ----- Original Message
----- > > From:
kyuubree<mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > Sent: Sunday, January 21, 2007 12:26 PM > > Subject: [Speed cubing
group] Re: Fridrich system > > > > > > .02 cents != $0.02 > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> "PJK Sports Cards" > > <pjksportscards@> wrote: > > > > >
> As human beings, we are forced to assume. Do I know that 9/11 > >
happened? No, I am assuming that what I see on TV and on the paper is >
> correct. I did not see it actually happen, therefore I am not 100% it
> > actually happened. Hell, I don't even know for sure if we are
in > > Iraq, but I assume we are. Assuming is okay to do, however, if
you > > make an action off of an assumption, then make sure you can
firmly > > back up your assumption. > > > > > > Your advice wasn't
wrong from my point of view, however, from the > > person who asked, I
can see how he/she would be drawn away based on > > your response. You
have to think like the person asking the question, > > and answer it as
best as you can. Everything is fine, I just wanted > > to give my .02
cents. > > > > > > Pat > > > > > > > > > ----- Original Message ----- >
> > From: Stefan Pochmann<mailto:pochmann@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > Subject: [Speed
cubing group] Re: Fridrich system > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
> > "PJK Sports > > > Cards" <pjksportscards@> wrote: > > >
> > > > > You don't assume? If you are reading something, you are
assuming > > > > that the event happened. How do you know that the
CalTech Winter > > > > Competition ever took place? Were you there? Or
did you read > > > > online that it occurred and assumed that what was
written online > > > > was correct? > > > > > > I do not
"assume" the competition took place, instead I >
"believe" it. > > > No need to assume something that has been
stated. Btw, I don't know > > > the competition took place. I
don't even know whether I existed > > > yesterday. I try to be
careful with that word. > > > > > > He didn't state that he had
looked around so why should I assume he > > > had? To the contrary,
*not* giving this information is a strong > > > indication that he had
*not*. > > > > > > But yes, I admit more precisely I should've said
"I don't assume > more > > > positive information than
stated", as I clearly did assume negative > > > information from
negative evidence. > > > > > > > Anyways, the point is, the person was
simply asking for advice. > > > > > > And I did give him two pieces of
advice and I'm convinced they're > > > good ones. Do you
disagree? I even wrote it as a question, inviting > > > him to elaborate
on what he had done so far. All that in a single > > > sentence, I call
that an achievement. > > > > > > Cheers! > > > Stefan > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
548. [Speed cubing group] Re: Fridrich system From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 00:51:27 -0000
Who are you addressing? Regardless, this is ludicrous. --- In
speedsolvingrubikscube@yahoogroups.com, kyuubree <no_reply@...>
wrote: > > Well .02 cents is different from .02 dollars. I mean if I
said .02 > gallons it would mean two-hundredths of a gallon, and so .02
cents is > two hundredths of a cent, whereas two cents is two hundreds
of a dollar. > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > <no_reply@> wrote: > > > > Ludicrous... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards" > >
<pjksportscards@> wrote: > > > > > > Actually, since I said cents,
you don't need the dollar sign. That > > is like saying 2 dollars,
or $2. .02 cents, or $.02 . > > > > > > Also Marcus, I never got a
reply, it is no big deal, but figured I'd > > let you know.
pjkcards[at]gmail[dot]com . > > > ----- Original Message ----- > > >
From: kyuubree<mailto:no_reply@yahoogroups.com> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > > > Sent: Sunday, January 21, 2007 12:26 PM > > > Subject: [Speed
cubing group] Re: Fridrich system > > > > > > > > > .02 cents != $0.02 >
> > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> > "PJK Sports Cards" > > > <pjksportscards@> wrote: > > >
> > > > > As human beings, we are forced to assume. Do I know that 9/11
> > > happened? No, I am assuming that what I see on TV and on the >
paper is > > > correct. I did not see it actually happen, therefore I am
not > 100% it > > > actually happened. Hell, I don't even know for
sure if we are in > > > Iraq, but I assume we are. Assuming is okay to
do, however, if you > > > make an action off of an assumption, then make
sure you can firmly > > > back up your assumption. > > > > > > > > Your
advice wasn't wrong from my point of view, however, from the > > >
person who asked, I can see how he/she would be drawn away based on > >
> your response. You have to think like the person asking the >
question, > > > and answer it as best as you can. Everything is fine, I
just wanted > > > to give my .02 cents. > > > > > > > > Pat > > > > > >
> > > > > > ----- Original Message ----- > > > > From: Stefan
Pochmann<mailto:pochmann@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> > > > > > > Sent: Sunday, January 21, 2007 10:54 AM > > > > Subject:
[Speed cubing group] Re: Fridrich system > > > > > > > > > > > > --- In
> > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>>,
> > > "PJK Sports > > > > Cards" <pjksportscards@> wrote: >
> > > > > > > > > You don't assume? If you are reading something,
you are assuming > > > > > that the event happened. How do you know that
the CalTech Winter > > > > > Competition ever took place? Were you
there? Or did you read > > > > > online that it occurred and assumed
that what was written online > > > > > was correct? > > > > > > > > I do
not "assume" the competition took place, instead I > >
"believe" it. > > > > No need to assume something that has
been stated. Btw, I don't > know > > > > the competition took
place. I don't even know whether I existed > > > > yesterday. I try
to be careful with that word. > > > > > > > > He didn't state that
he had looked around so why should I > assume he > > > > had? To the
contrary, *not* giving this information is a strong > > > > indication
that he had *not*. > > > > > > > > But yes, I admit more precisely I
should've said "I don't assume > > more > > > > positive
information than stated", as I clearly did assume > negative > > >
> information from negative evidence. > > > > > > > > > Anyways, the
point is, the person was simply asking for advice. > > > > > > > > And I
did give him two pieces of advice and I'm convinced they're >
> > > good ones. Do you disagree? I even wrote it as a question, >
inviting > > > > him to elaborate on what he had done so far. All that
in a single > > > > sentence, I call that an achievement. > > > > > > >
> Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > >
549. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 12:35:02 +1100
Stefan Pochmann wrote: > Ryan did a good job offering several more
precise terms in message > 32723 Good, someone read it :-) In that
message, I tried to get people to say precisely what they mean by
'parity'. Unfortunately it was to no avail. People are still
throwing around the word 'parity' when they might mean
something else. > it might be better to explicitly abolish the word
"problem" > completely. Just talk about even or odd parity
maybe? I understand that you want to avoid words that don't have a
clear scientific meaning, however this word is extensively used in
scientific and mathematical papers to describe a situation that is
difficult to overcome, or a question that is difficult to answer. (Of
course, people can disagree about degrees of difficulty, but the word is
useful to express the author's motivations. It is still the
author's responsibility to convince the readers that it is a
problem that's interesting to them, also.) In our field, may I
suggest that - 'parity' just refers to the odd/even state of
something, whereas - 'parity problem' refers to a situation
that is difficult to overcome, related to parity. This makes it rather
useless to say things like: "You can't avoid parity"
"You can't avoid odd parity" Of course you can't
avoid these because parity always exists, and it frequently alternates
between odd and even, all the time while you're solving.
That's why when people are throwing around the word
'parity', I really think they might mean something else, and
they should be clear what they mean. Message 32723 describes a number of
'parity problems' rather than describing a number of
'parities'. For example, the problem of not being able to
determine the parity of the 4x4x4 centre pieces just by looking at them,
is a problem, not a parity. Whereas, the odd/even status of the edge
permutation is a kind of parity, not a parity problem. -- Ryan Heise
http://www.ryanheise.com/cube/
550. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 01:58:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Ryan did a good job offering
several more precise terms in message > > 32723 > > Good, someone read
it :-) Of course :-). Btw, congrats for posting message #32768. Nice
milestone. Cheers! Stefan
551. Re: Studio Cubes From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 04:41:05 -0000
Speaking of speedcubes, has anyone ever tried the 3x3 Rubik's Cubes
from Winning Moves? I have been trying to find a good, reliable source
for speedcubes. Half the cubes I buy are not speedcubing material. I
even tried a Studio Cube but even that is bad...perhaps I just got a bad
one...? I got a Winning Moves Rubik's Cube recently though, and I
have to say it's my best speedcube yet.
552. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 00:10:44 -0500
What's special about #32768? I thought about it but couldn't
figure it out. -Anthony ----- Original Message ----- From: Stefan
Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
January 21, 2007 8:58 PM Subject: [Speed cubing group] Re: can 444 be
solved as 222 ? --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > Stefan Pochmann wrote: > > > Ryan did a
good job offering several more precise terms in message > > 32723 > >
Good, someone read it :-) Of course :-). Btw, congrats for posting
message #32768. Nice milestone. Cheers! Stefan [Non-text portions of
this message have been removed]
553. [Speed cubing group] Re: can 444 be solved as 222 ? From: "joseph_gibney" <pianomanjoe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 05:25:28 -0000
well, 32768 is 2^15 :D -Joseph --- In
speedsolvingrubikscube@yahoogroups.com, Anthony Hsu <erwaman@...>
wrote: > > What's special about #32768? I thought about it but
couldn't figure it out. > > -Anthony > > > ----- Original Message
----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, January 21, 2007
8:58 PM > Subject: [Speed cubing group] Re: can 444 be solved as 222 ? >
> > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@>
> wrote: > > > > Stefan Pochmann wrote: > > > > > Ryan did a good job
offering several more precise terms in > message > > > 32723 > > > >
Good, someone read it :-) > > Of course :-). Btw, congrats for posting
message #32768. Nice > milestone. > > Cheers! > Stefan > > > > > > >
[Non-text portions of this message have been removed] >
554. [Speed cubing group] Re: can 444 be solved as 222 ? From: kyuubree <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 05:29:49 -0000
2^15. Fairly important number :P
555. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 22 Jan 2007 06:25:46 +0100
Hi guys, We can interpret Bernett's question the way we like. Ryan
takes the more scientific way. I am thinking of a method that is very
suitable for speed solving AND that does not require an extra 5 second
step 50 percent of the time. I tried one approach. It didn't help
much. Neither did Ryan's approach for me. Bottomline for me is that
I did not find a good new method. Have fun, Ron ----- Original Message
----- From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, January 22, 2007 2:35 AM Subject: Re: [Speed cubing group] Re:
can 444 be solved as 222 ? Stefan Pochmann wrote: > Ryan did a good job
offering several more precise terms in message > 32723 Good, someone
read it :-) In that message, I tried to get people to say precisely what
they mean by 'parity'. Unfortunately it was to no avail.
People are still throwing around the word 'parity' when they
might mean something else. > it might be better to explicitly abolish
the word "problem" > completely. Just talk about even or odd
parity maybe? I understand that you want to avoid words that don't
have a clear scientific meaning, however this word is extensively used
in scientific and mathematical papers to describe a situation that is
difficult to overcome, or a question that is difficult to answer. (Of
course, people can disagree about degrees of difficulty, but the word is
useful to express the author's motivations. It is still the
author's responsibility to convince the readers that it is a
problem that's interesting to them, also.) In our field, may I
suggest that - 'parity' just refers to the odd/even state of
something, whereas - 'parity problem' refers to a situation
that is difficult to overcome, related to parity. This makes it rather
useless to say things like: "You can't avoid parity"
"You can't avoid odd parity" Of course you can't
avoid these because parity always exists, and it frequently alternates
between odd and even, all the time while you're solving.
That's why when people are throwing around the word
'parity', I really think they might mean something else, and
they should be clear what they mean. Message 32723 describes a number of
'parity problems' rather than describing a number of
'parities'. For example, the problem of not being able to
determine the parity of the 4x4x4 centre pieces just by looking at them,
is a problem, not a parity. Whereas, the odd/even status of the edge
permutation is a kind of parity, not a parity problem. -- Ryan Heise
http://www.ryanheise.com/cube/ [Non-text portions of this message have
been removed]
556. Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 08:37:19 -0000
Hi Stefan! Do you have a "quick'n dirty" solution to
running several inputs to ACube also? Preferably having all output/input
in same file/s? I guess this may be easier in xnix/bash than poor old
dos/win- commandprompt ... -Per Would there be any interest in an
application taking a sequence of cube turns and turning it into ACube
input? This will save time for people using ACube to search for
algorithms :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Miles > Yucht"
<mgyucht@> wrote: > > > > Is there anywhere that i can read an easy
tutorial on how to use > acube > > 3 for windows? > > I think
there's no tutorial besides the ACube.txt file that comes > with
it. I recommend writing input into file in.txt and using this > run.bat
file: > > java -cp ACube3.jar ACube q a < in.txt > out.txt > > Then
you just double-click the .bat and it produces the out.txt file. > >
Cheers! > Stefan >
557. [Speed cubing group] Re: can 444 be solved as 222 ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 10:57:56 -0000
> > Ryan Heise wrote: > > > The parity problem in "big cubes"
refers specifically to the problem > > > of joining pieces together and
"not knowing" if you're doing it with > > > odd
(incorrect) parity. > > > > > > Ok, here is where the confusion probably
is. I think Per does not look > > at 'parity problem' this
way. > > I don't either. > I quoted you. I say "Per
doesn't look at it this way". You say "I don't
either". Can you at least explain this to me? - Joël.
558. [Speed cubing group] Re: can 444 be solved as 222 ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 11:10:02 -0000
Hi Ryan, > Let me describe a strategy that works: > > - First attach all
the edges to the corners. > - Second, attach the centres to the corners.
> - Third, solve as a 2x2x2. > > > Now, let me describe which parity
problems this avoids: > > - It avoids the pseudo parity problems. > - It
avoids the indeterminate centre permutation parity problem. Yes, you are
right when you do the centers last... But that is quite similar to
Per's cage method I'd say. Only then you do it with messed up
corners, joining the edges with their corners... > Now, let me explain
why I entered this conversation: > > - Because I saw an idea being shot
down on false grounds, and I wanted > to set the record straight so that
people could open their minds to > thinking about answers to
J.Bernett's very valid question. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ The idea wasn't shot down. Per was
just asking a valid question. - Joël. >
559. Re: 15 move 4 corner orientation From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 11:19:39 -0000
Yes, it's possible to alter the alg in many ways because of the
symmetry in the case. I myself does as I wrote it but mirrored in L
(I'm a lefthand cuber). One little improvment is: the R2-move can
be done as l+R. That will put the B-side at top before the last part of
the alg and you can continue from there doing U M' U' R'
U M // Kenneth P.S Maybe you gys like my H-alg, It's a bit crazy
but most triggerable because it uses only Q-turns (18 of them) : F U R
d' R U' R' d R' U R d' R U' R' d
R' F' or F 2x(U R d' R U' R' d R') F'
Double Sune and a U-PLL does the same job, guess that is faster ;-) ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > If you write it down more friendly for my
fingers, it's much better: > > F U R U' R' U R U'
R2' F' R L 'U R U' R' L >
560. Re: acube tutorial From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 11:25:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Stefan! > > Do
you have a "quick'n dirty" solution to running several
inputs to > ACube also? Preferably having all output/input in same
file/s? Well yeah, just write all inputs into the in.txt file I
suggested. Though I'd not call that "dirty". > Would
there be any interest in an application taking a sequence of > cube
turns and turning it into ACube input? This will save time for > people
using ACube to search for algorithms :-) A while back Josef started work
on different input syntaxes, I did one where you could for example say
(UF,UR)(UFR,URB). Don't know the current status, though, he seems
busy with other stuff. Cheers! Stefan
561. [Speed cubing group] Re: New One-Handed WR From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 11:59:31 -0000
Still wrong... Anyway, clever lyrics?
www.music.helsinki.fi/research/geton/corpus/geton-8bit.au --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Oh I get it now. You just post those kind
of comments to see how > people react. That's interesting. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > It's just funny to see how
differently people react. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > >
<goodxy2002@> wrote: > > > > > >
http://www.youtube.com/watch?v=vnRJROskpp4 > > > 2nd comment down. > > >
> > > MAHTIANSSI (12 hours ago) > > > When I do world records I
don't even say anything. > > > > > > So anssi, what exactly do you
mean by this comment? There's nothing > > > wrong with being happy
about the record. Dan has never said or even > > > implied that
he's better than anyone so I'm not quite sure why you > > >
made such a comment on his video. In fact, he's a pretty modest guy
> > > and is a very friendly guy to compete with. > > > > > >
"Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > So,
in US champinoship 29.78 solve was enough for semifinal and > > > 19.37
average for final and 15.50 for winning. Will that be enough in > > >
EC? > > > > > At least I don't think so. Hopefully I don't get
french nerves > > > there... > > > > > > 19.66 > > > > > >
562. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 23:44:47 +1100
Jo?l van Noort wrote: > The idea wasn't shot down. Per was just
asking a valid question. Well, Per did convince J.Bernett that his idea
was impossible: > Dear Joel & Per Uncle, > Thank u for your replies.
Infact, I do not know anything about > it. It suddenly flashed in my
mind that it may eliminate > parity.But now I understood it will not
eliminate parity. Almost everyone who contributed to this thread was
also convinced of Per's view, so that many were not even in a
position to consider the question at the bottom of J.Bernett's
email. There has been an overwhelmingly negative response to
J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. -
Per said it was impossible. - Gilles agreed and said it was
impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is
mind and saw that it was possible. Now I think I have managed to
convince a few people that the idea is possible. But, J.Bernett's
question still remains unanswered! "Is there a good way to
implement this method?" If this idea really wasn't "shot
down", then what do you call it when all these people say that this
idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/
563. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 00:25:41 +1100
Per Kristen Fredlund wrote: > Would there be any interest in an
application taking a sequence of > cube turns and turning it into ACube
input? You can try Mike Reid's twist.c program:
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html -- Ryan Heise
http://www.ryanheise.com/cube/
564. [Speed cubing group] Re: can 444 be solved as 222 ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 16:01:59 -0000
Hi Ryan, Per never used the word 'impossible'. > If this idea
really wasn't "shot down", then what do you call it when
> all these people say that this idea is impossible and bad? Well, I
don't really call it anything. But people like Ron are not shooting
it down just like that. Ron actually tried to see that's it's
quite an unpractical approach. And I also tried a little, and realised
it is quite unpractical as well. I do realise that it's a good idea
to think about different methods. Even crazy methods or ideas can even
lead to new, better ideas. I for example, got an idea during trying to
make a 2x2... When I had a 2x2x2 block, I extended it to a 3x3x3 block,
so would only have to look at one side during the rest of the solve. I
wouldn't have have tried that if Bernett didn't post his idea.
- Joël.
565. New American Star? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 08:29:28 -0800
http://www.nascarjon.us/sunday.htm Who's Frank Dickerson? Does the
United States have a new master of speed cubing? People are getting too
fast! -Tyson
566. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 22 Jan 2007 17:28:39 +0100
Hi Ryan, If you quote me then please quote me correctly. I never said it
was a bad idea. In two different messages I said that the approaches
taken were not suitable for my interpretation of the question. 1) by
making the 2x2 blocks block-by-block (my first try) 2) by swapping two
edge pieces and two centers (your suggestion) There may be other
approaches that are better and suit my interpretation of the question.
But the way you communicate I am not interested in a discussion with
you. So I will do the investigations myself at home, and if I find
something I will publish it to this group. Have fun, Ron ----- Original
Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, January 22, 2007
1:44 PM Subject: Re: [Speed cubing group] Re: can 444 be solved as 222 ?
Jo?l van Noort wrote: > The idea wasn't shot down. Per was just
asking a valid question. Well, Per did convince J.Bernett that his idea
was impossible: > Dear Joel & Per Uncle, > Thank u for your replies.
Infact, I do not know anything about > it. It suddenly flashed in my
mind that it may eliminate > parity.But now I understood it will not
eliminate parity. Almost everyone who contributed to this thread was
also convinced of Per's view, so that many were not even in a
position to consider the question at the bottom of J.Bernett's
email. There has been an overwhelmingly negative response to
J.Bernett's idea of a 2x2x2 reduction to avoid parity problems. -
Per said it was impossible. - Gilles agreed and said it was
impossible(*) - Ron said it was a bad idea. - (*) Gilles then changed is
mind and saw that it was possible. Now I think I have managed to
convince a few people that the idea is possible. But, J.Bernett's
question still remains unanswered! "Is there a good way to
implement this method?" If this idea really wasn't "shot
down", then what do you call it when all these people say that this
idea is impossible and bad? -- Ryan Heise http://www.ryanheise.com/cube/
[Non-text portions of this message have been removed]
567. Re: [Speed cubing group] Re: New One-Handed WR From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 09:25:32 -0800
What? I'm confused. Wasn't that just a contradiction?
Doesn't "It's just funny to see how differently people
react." imply that you post these things and enjoy seeing how
people react which is precisely what is expressed in the sentences
"Oh I get it now. You just post those kind of comments to see how
people react. That's interesting." On 1/22/07, Anssi Vanhala
<mahtianssi@...> wrote: > > Still wrong... > > Anyway, clever lyrics?
> > www.music.helsinki.fi/research/geton/corpus/geton-8bit.au > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > <goodxy2002@...> wrote: > > > > Oh I get
it now. You just post those kind of comments to see how > > people
react. That's interesting. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anssi Vanhala" > > <mahtianssi@> wrote: > > > > > >
It's just funny to see how differently people react. > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "goodxy2002" > > > <goodxy2002@> wrote: > > > > > > > >
http://www.youtube.com/watch?v=vnRJROskpp4 > > > > 2nd comment down. > >
> > > > > > MAHTIANSSI (12 hours ago) > > > > When I do world records I
don't even say anything. > > > > > > > > So anssi, what exactly do
you mean by this comment? There's nothing > > > > wrong with being
happy about the record. Dan has never said or even > > > > implied that
he's better than anyone so I'm not quite sure why you > > > >
made such a comment on his video. In fact, he's a pretty modest guy
> > > > and is a very friendly guy to compete with. > > > > > > > >
"Anssi Vanhala" <mahtianssi@ > wrote: > > > > > > > > > > >
So, in US champinoship 29.78 solve was enough for > semifinal and > > >
> 19.37 average for final and 15.50 for winning. Will that be > enough
in > > > > EC? > > > > > > At least I don't think so. Hopefully I
don't get french nerves > > > > there... > > > > > > > > 19.66 > >
> > > > > > > > > > [Non-text portions of this message have been
removed]
568. Caltech Mystery Puzzle Competition From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 09:51:06 -0800
Are you tired of the same old thing over and over again? Probably not.
Most of us are here because we don't mind spinning that
Rubik's Cube, matching up the colors on every side, over, and over
again, and quite quickly might I add. Don't get my wrong, online
competition are fabulous. They're a great way to keep us motivated,
but I'm not a very fast speed cuber by today's standards, and
I'd like a chance to win 'something' every week. Whether
it's flipping burgers, or underwater basket weaving, I'd like
to have a chance to see my name at the top of a list. After all, not all
of us are blessed with sub-13 averages. Just an idea... we've been
having a lot of fun with our Caltech Mystery Puzzle at our competitions.
Such classics such as "Name That Dzoan" (similar to 'Name
That Tune,' but with a Dzoan) will certainly stand the test of time
as one of the most epic competitions ever. Why not make this into an
online competition? I still hold the world record for Ball in Cup I
believe at 0.39 seconds. I'm quite proud because this record was
achieved using a method that I had developed. Anyway, stay tuned. The
online mystery puzzle competition awaits you! [Non-text portions of this
message have been removed]
569. Re: New One-Handed WR From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 17:48:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > What? I'm confused. Wasn't that
just a contradiction? > > Doesn't "It's just funny to see
how differently people react." imply that > you post these things
and enjoy seeing how people react which is precisely > what is expressed
in the sentences "Oh I get it now. You just post those > kind of
comments to see how people react. That's interesting." No...
Anssi meant that it's funny to see how different people react when
they do world records.
570. Re: [Speed cubing group] Re: New One-Handed WR From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 09:58:20 -0800
Ah thank you. Thank you for clarifying my misunderstanding. Things can
be easily confused when 'said' in text. On 1/22/07, Johannes
Laire <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > What?
I'm confused. Wasn't that just a contradiction? > > > >
Doesn't "It's just funny to see how differently people
react." imply > that > > you post these things and enjoy seeing how
people react which is > precisely > > what is expressed in the sentences
"Oh I get it now. You just post those > > kind of comments to see
how people react. That's interesting." > > No... Anssi meant
that it's funny to see how different people react > when they do
world records. > > > [Non-text portions of this message have been
removed]
571. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 19:34:03 -0000
Hey! Ok, every edge/center swap is a "parity-fix" so of course
you avoid the problem that way. Cunning ... but slooow. I, like Ron,
consider this from a speedsolving perspective. Don't tell me that
ur proposed method can be fast. I'm not gonna believe you. We need
much better ways of eliminating or reducing parity-fix to something
trivial - like for instance my suggested 2-opposite layers first, then
diffuse middle edges - strategy. Honestly i think such a method is
speed-feasible whileas urs is not. But hey it's only my strong
belief!! Nothing more :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > JohnLouis Louis wrote: > > > But now I understood it will not
eliminate parity. > > Hi J.Bernett, > > I don't agree with Per.
Here is a 2x2x2 reduction strategy that avoids > parity problems: > > 1.
Attach the edges using an algorithm to swap 2 edges and 2 centres. > 2.
Attach the centres using an algorithm that cycles 3 centres. > 3. Solve
the pseudo 2x2x2. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/
>
572. Re: New American Star? From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 22:21:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > >
Who's Frank Dickerson? Does the United States have a new master of
> speed cubing? People are getting too fast! > > -Tyson > It's
kinda weird, he doesn't have a "profile" on
speedcubing.com at all...I'd thought that any faster/experienced
cuber would know of the site called speedcubing.com! Meh...then again,
Gungz wasn't on the list till quite recently (was it me that told
him about it? but Sunday contest for sure...) -Harris
573. RE: [Speed cubing group] New American Star? From: "PJK Sports Cards" <pjksportscards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 16:10:04 -0700
I have never heard of him, but that average is amazing. People are
getting too fast.
574. Help - Cube Proposal From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 15:52:53 -0800
Hi Everyone, I could use some help. I'm one person, and
unfortunately, I have a full time job now. I've been hit with a
very important Rubik's Cube deadline. In short, I need to create a
document, an information pact that details the history of Rubik's
Cube competitions. I need help writing the individual sections,
detailing from how these competitions started, what they are now, their
procedures, and their trends. In other words, when are US Nationals
held, how do they relate to the World Championships, etc. I will work on
an outline of this document right now, but I'm afraid I won't
be able to write this entire document myself. Please send me an e-mail
if you can write a section or two. There's a large meeting, and
I've got some people who want to some pretty amazing things for the
Rubik's Cube competition scene. There are already talks with ESPN,
but the person I'm working with needs information about
competitions. Let me know! My deadline is Wednesday night. -Tyson
[Non-text portions of this message have been removed]
575. Re: [Speed cubing group] Help - Cube Proposal From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 16:34:43 -0800 (PST)
i am at your disposal as always (as long as i don't have to eat
applesauce) Tyson Mao <tyson.mao@...> wrote: Hi Everyone, I could use
some help. I'm one person, and unfortunately, I have a full time
job now. I've been hit with a very important Rubik's Cube
deadline. In short, I need to create a document, an information pact
that details the history of Rubik's Cube competitions. I need help
writing the individual sections, detailing from how these competitions
started, what they are now, their procedures, and their trends. In other
words, when are US Nationals held, how do they relate to the World
Championships, etc. I will work on an outline of this document right
now, but I'm afraid I won't be able to write this entire
document myself. Please send me an e-mail if you can write a section or
two. There's a large meeting, and I've got some people who
want to some pretty amazing things for the Rubik's Cube competition
scene. There are already talks with ESPN, but the person I'm
working with needs information about competitions. Let me know! My
deadline is Wednesday night. -Tyson [Non-text portions of this message
have been removed] --------------------------------- We won't tell.
Get more on shows you hate to love (and love to hate): Yahoo! TV's
Guilty Pleasures list. [Non-text portions of this message have been
removed]
576. Re: [Speed cubing group] Help - Cube Proposal From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 16:48:48 -0800
Haha. Dude, I can't believe I owned that pound of apple sauce.
Chris Krueger and Dan Dzoan are doing stuff for me right now. Can you do
the following for me: Rubik's Cube competition history in Europe
Rubik's Cube competition history in Asia Actually, I just noticed
this was sent to speedsolving Rubik's, and not my personal e-mail.
Anyway, maybe other people can chip in on this one too. I'm looking
for basically something that details the history and current state of
competition development in the individual countries in Europe and Asia
as well as a little bit about the perspective of the cubing development
in Europe and Asia as continents. Things to look at are France, The UK,
The Netherlands (Dutch Cube Days, Dutch Cube Championships), the
Japaneses tournaments, the formation of the KRCR (Korea), the
organizatino of the Taiwanese National Championships, and also the cube
development in the Scandinavia region. The idea is to write a document
to show a non-cube person (with money) that cubing is developing and on
the rise, and that it can really take off. Talk about what the various
countries have been doing to get organized, and how that's
developing. The rise of immensly fast cubers in Korea is definitely
something that probably should be included. We want to show investors
that there is an international market for Rubik's Cube as well.
-Tyson On 1/22/07, Clancy Cochran <perscription_death@...> wrote: > >
i am at your disposal as always (as long as i don't have to eat >
applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>>
wrote: Hi > Everyone, > > > I could use some help. I'm one person,
and unfortunately, I have a full > time job now. I've been hit with
a very important Rubik's Cube deadline. > > In short, I need to
create a document, an information pact that details > the > history of
Rubik's Cube competitions. I need help writing the individual >
sections, detailing from how these competitions started, what they are >
now, > their procedures, and their trends. In other words, when are US
Nationals > held, how do they relate to the World Championships, etc. >
> I will work on an outline of this document right now, but I'm
afraid I > won't > be able to write this entire document myself.
Please send me an e-mail if > you can write a section or two. > >
There's a large meeting, and I've got some people who want to
some pretty > amazing things for the Rubik's Cube competition
scene. There are already > talks with ESPN, but the person I'm
working with needs information about > competitions. > > Let me know! My
deadline is Wednesday night. > > -Tyson > > [Non-text portions of this
message have been removed] > > > > > > ---------------------------------
> We won't tell. Get more on shows you hate to love > (and love to
hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
577. Re: [Speed cubing group] Help - Cube Proposal From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 16:53:56 -0800 (PST)
I can lend a hand as well. Let me know. Clancy Cochran
<perscription_death@...> wrote: i am at your disposal as always (as
long as i don't have to eat applesauce) Tyson Mao
<tyson.mao@...> wrote: Hi Everyone, I could use some help. I'm
one person, and unfortunately, I have a full time job now. I've
been hit with a very important Rubik's Cube deadline. In short, I
need to create a document, an information pact that details the history
of Rubik's Cube competitions. I need help writing the individual
sections, detailing from how these competitions started, what they are
now, their procedures, and their trends. In other words, when are US
Nationals held, how do they relate to the World Championships, etc. I
will work on an outline of this document right now, but I'm afraid
I won't be able to write this entire document myself. Please send
me an e-mail if you can write a section or two. There's a large
meeting, and I've got some people who want to some pretty amazing
things for the Rubik's Cube competition scene. There are already
talks with ESPN, but the person I'm working with needs information
about competitions. Let me know! My deadline is Wednesday night. -Tyson
[Non-text portions of this message have been removed]
--------------------------------- We won't tell. Get more on shows
you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures
list. [Non-text portions of this message have been removed]
--------------------------------- Cheap Talk? Check out Yahoo!
Messenger's low PC-to-Phone call rates. [Non-text portions of this
message have been removed]
578. Re: [Speed cubing group] Help - Cube Proposal From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 19:54:39 -0500
Hi, You justed answered some on my questions on AIM, so I'd be more
than happy to help you. I don't have school much this week, so I
can help you. I don't know much about the competetions, but if you
would direct to a webssite that has the information on it or tell me
yourself, I'd be happy to help you type some up. Whatever I can do
to make cubing bigger and better. -David On 1/22/07, Tyson Mao
<tyson.mao@...> wrote: > > Hi Everyone, > > I could use some help.
I'm one person, and unfortunately, I have a full > time job now.
I've been hit with a very important Rubik's Cube deadline. > >
In short, I need to create a document, an information pact that details
> the > history of Rubik's Cube competitions. I need help writing
the individual > sections, detailing from how these competitions
started, what they are > now, > their procedures, and their trends. In
other words, when are US Nationals > held, how do they relate to the
World Championships, etc. > > I will work on an outline of this document
right now, but I'm afraid I > won't > be able to write this
entire document myself. Please send me an e-mail if > you can write a
section or two. > > There's a large meeting, and I've got some
people who want to some pretty > amazing things for the Rubik's
Cube competition scene. There are already > talks with ESPN, but the
person I'm working with needs information about > competitions. > >
Let me know! My deadline is Wednesday night. > > -Tyson > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
579. Re: [Speed cubing group] Help - Cube Proposal From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Jan 2007 17:01:05 -0800
Frank, thanks for your help. Could you do these for me: Early
Rubik's Cube Competitions - WC 1982, WC 2003 Cubing performance
between 1982 and 2003 (Dan Knights and 20.00 average) Caltech
Rubik's Cube Club 2004 Competitions Cubing performance, rise of
Shotaro Makisumi The idea is to illustrate to a non-cuber the incredible
development of cubing performances. Remember when Macky started
competiting, he was miles above everyone else. We want to show a
non-cuber that people these days are now awesome. (And that they should
give us money.) -Tyson On 1/22/07, Frank Morris <ephem825@...> wrote:
> > I can lend a hand as well. Let me know. > > Clancy Cochran
<perscription_death@...<perscription_death%40yahoo.com>> > wrote:
i am at your disposal as always (as long as i don't have to eat >
applesauce) > > Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com>>
wrote: Hi > Everyone, > > I could use some help. I'm one person,
and unfortunately, I have a full > time job now. I've been hit with
a very important Rubik's Cube deadline. > > In short, I need to
create a document, an information pact that details > the > history of
Rubik's Cube competitions. I need help writing the individual >
sections, detailing from how these competitions started, what they are >
now, > their procedures, and their trends. In other words, when are US
Nationals > held, how do they relate to the World Championships, etc. >
> I will work on an outline of this document right now, but I'm
afraid I > won't > be able to write this entire document myself.
Please send me an e-mail if > you can write a section or two. > >
There's a large meeting, and I've got some people who want to
some pretty > amazing things for the Rubik's Cube competition
scene. There are already > talks with ESPN, but the person I'm
working with needs information about > competitions. > > Let me know! My
deadline is Wednesday night. > > -Tyson > > [Non-text portions of this
message have been removed] > > --------------------------------- > We
won't tell. Get more on shows you hate to love > (and love to
hate): Yahoo! TV's Guilty Pleasures list. > > [Non-text portions of
this message have been removed] > > --------------------------------- >
Cheap Talk? Check out Yahoo! Messenger's low PC-to-Phone call
rates. > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
580. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 14:00:37 +1100
Per Kristen Fredlund wrote: > Ryan Heise wrote: > > Per Kristen Fredlund
wrote: > > > > > > The point is that u will encounter a parity at SOME
point when u > > > reduce to 2x2x2(50% of the time). Why is it so hard
to admit ??? > > > > I don't agree with Per. Here is a 2x2x2
reduction strategy that > > avoids parity problems: > > of course you
avoid the problem that way. Cunning ... but slooow. Thank you, Per :-)
This is all that I was arguing. I do respect you for realising that his
basic idea is now possible, and all along I have thought this was an
important first step for everyone to recognise. Finding faster methods
that aren't "slooow" is the next step :-) I think it is
only fair that someone defend J.Bernett's idea, since after all,
his idea turned out to be correct. It really is a difficult position to
be in, however, when you are the ONLY person defending it. It is sad
that not one other person was willing to stand up and say "Maybe
J.Bernett's idea is possible." Maybe it has been entertaining
to some people to watch me fight it alone :-) Well, yes even I find
debates entertaining to watch sometimes. At the same time, they are also
painful to others. I'm sure you will notice that this one had
exclamation marks a-plenty being thrown around. To Per, I did feel
rubbed up the wrong way by some of your comments such as "Why is it
so hard to admit ???" because I had already stated earlier the very
thing you were asking me to admit. I felt like you were not really
reading my emails carefully enough. Emails that I had invested a lot of
time into. To Gilles, I want to just make it clear that, although you
disagreed with me, I felt you did it in a very respectable way. And
thanks for finally agreeing with me :-) (And sorry for not getting back
to you about the wings 3-cycle thing, I am trying to find out what that
means, but don't know, yet). To Ron, I'm sorry if you felt
misquoted. I think I just interpreted your message the same way Stefan
did:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32733
-- Ryan Heise http://www.ryanheise.com/cube/
581. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 14:31:29 +1100
Per Kristen Fredlund wrote: > of course you avoid the problem that way
Gilles van den Peereboom wrote: > I agree with you now. I just realised,
I should apologise to all those people who asked for certain features on
the simulator, to which I replied "I unfortunately don't have
the time to implement them right now." Obviously I had 14 hours for
this thread :-) (Sorry!) -- Ryan Heise http://www.ryanheise.com/cube/
582. How some people see us... From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 07:18:39 -0000
583. Re: [Speed cubing group] Help - Cube Proposal From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 08:43:29 +0100
If someone has questions about European Compettions, you can always ask
me. But I guess Ron is the best one to help you. Anyway, just send me an
email (look in the One-Handed unofficial records to get it, thanks) if
you need a bit of information. Good luck ! Gilles 2007/1/23, Tyson Mao
<tyson.mao@...>: > > Frank, thanks for your help. Could you do these
for me: > > Early Rubik's Cube Competitions - WC 1982, WC 2003 >
Cubing performance between 1982 and 2003 (Dan Knights and 20.00 average)
> > Caltech Rubik's Cube Club 2004 Competitions > Cubing
performance, rise of Shotaro Makisumi > > The idea is to illustrate to a
non-cuber the incredible development of > cubing performances. Remember
when Macky started competiting, he was miles > above everyone else. We
want to show a non-cuber that people these days > are > now awesome.
(And that they should give us money.) > > -Tyson > > On 1/22/07, Frank
Morris <ephem825@... <ephem825%40yahoo.com>> > wrote: > > > > I
can lend a hand as well. Let me know. > > > > Clancy Cochran
<perscription_death@...<perscription_death%40yahoo.com> >
<perscription_death%40yahoo.com>> > > wrote: i am at your disposal as
always (as long as i don't have to eat > > applesauce) > > > >
Tyson Mao <tyson.mao@... <tyson.mao%40gmail.com> < >
tyson.mao%40gmail.com>> wrote: Hi > > Everyone, > > > > I could use some
help. I'm one person, and unfortunately, I have a full > > time job
now. I've been hit with a very important Rubik's Cube
deadline. > > > > In short, I need to create a document, an information
pact that details > > the > > history of Rubik's Cube competitions.
I need help writing the individual > > sections, detailing from how
these competitions started, what they are > > now, > > their procedures,
and their trends. In other words, when are US > Nationals > > held, how
do they relate to the World Championships, etc. > > > > I will work on
an outline of this document right now, but I'm afraid I > >
won't > > be able to write this entire document myself. Please send
me an e-mail > if > > you can write a section or two. > > > >
There's a large meeting, and I've got some people who want to
some > pretty > > amazing things for the Rubik's Cube competition
scene. There are already > > talks with ESPN, but the person I'm
working with needs information about > > competitions. > > > > Let me
know! My deadline is Wednesday night. > > > > -Tyson > > > > [Non-text
portions of this message have been removed] > > > >
--------------------------------- > > We won't tell. Get more on
shows you hate to love > > (and love to hate): Yahoo! TV's Guilty
Pleasures list. > > > > [Non-text portions of this message have been
removed] > > > > --------------------------------- > > Cheap Talk? Check
out Yahoo! Messenger's low PC-to-Phone call rates. > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
584. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 08:49:25 +0100
Hey don't worry Ryan. Everything is fine. :-) A wing is actually
the name given in a method for the 5x5 to the
"non-central-edges" (to be concrete : UrF and UlF are
"wings"). Now you can apply the word wing to describe the UrF
and UlF on the 4x4 too ! So that the word edge can be preserved and used
as the "group of 2 wings", which makes an edge if you look at
the 4x4 in a 3x3 way. I hope this is understandable. :p I think
it's just a nice and convenient word to talk about those pieces.
Gilles 2007/1/23, Ryan Heise <ryan@...>: > > Per Kristen Fredlund
wrote: > > of course you avoid the problem that way > > Gilles van den
Peereboom wrote: > > I agree with you now. > > I just realised, I should
apologise to all those people who asked for > certain features on the
simulator, to which I replied "I unfortunately > don't have
the time to implement them right now." > > Obviously I had 14 hours
for this thread :-) > > (Sorry!) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > [Non-text portions of this message
have been removed]
585. Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 08:50:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > > A while back Josef started
work on different input syntaxes, I did > one where you could for
example say (UF,UR)(UFR,URB). Don't know the > current status,
though, he seems busy with other stuff. > > Cheers! > Stefan > Hmmm ...
(UF,UR)(UFR,URB) ... Just give the cyclical decomposition. Interesting.
But wouldn't you still have to convert that to the old input
format? (specifying all 20 cubies)?? The optimal i guess would be a java
GUI frontend with a cube "applet" built into it, and of course
also ACube as the backend-engine. And with several input-options. Would
need a "middle layer" which converts some new input format to
the old one. It would also be interesting to lift some of the
restrictions of ACube. Like if it has already found a x-turn solution,
sometimes worse solution may still be interesting. But they will get
lost with current implementation. Also the "all" search should
be an option at runtime, not only on start-up ;-) I didn't know
that Josef was still working on it. Hope he reads the forum :-) -Per
586. Re: [Speed cubing group] Help - Cube Proposal From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 09:53:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > If someone has questions
about European Compettions, you can always ask me. I confirm that.
You're in my eyes the most traveling cuber, having competed in
eight different countries despite just nine competitions. Only Ron and
Ton have competed in more (nine) countries and they've been in more
than twice as many competitions. It's one of the things I've
noticed from my fun stats I'm working on. Oh hey, who can guess
which competition drew competitors from the most countries? (I realize
it's an awkward sentence, improve it if you can.) Cheers! Stefan
587. Re: acube tutorial From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 09:59:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hmmm ...
(UF,UR)(UFR,URB) ... Just give the cyclical decomposition. >
Interesting. But wouldn't you still have to convert that to the old
> input format? (specifying all 20 cubies)?? Yes, writing code for the
conversion is what I did. If I remember correctly, I had finished it,
but I don't know whether he already integrated it. > The optimal i
guess would be a java GUI frontend Ugh. GUI. I prefer text. GUI is for
kids. Cheers! Stefan
588. Re: [Speed cubing group] Help - Cube Proposal From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 23 Jan 2007 11:41:12 +0100
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, January 23, 2007
10:53 AM Subject: Re: [Speed cubing group] Help - Cube Proposal Czech
Open 2006 Oh hey, who can guess which competition drew competitors from
the most countries? (I realize it's an awkward sentence, improve it
if you can.) Cheers! Stefan [Non-text portions of this message have been
removed]
589. Re: [Speed cubing group] Help - Cube Proposal From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 11:03:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Stefan Pochmann > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, January 23, 2007 10:53 AM > Subject: Re: [Speed cubing group]
Help - Cube Proposal > > > > Oh hey, who can guess which competition
drew competitors from the > > most countries? (I realize it's an
awkward sentence, improve it if > > you can.) > > > Czech Open 2006
Nope, it only had competitors from eight different countries,
that's a shared 9th place. But for having only 19 competitors,
eight countries isn't bad. Cheers! Stefan
590. Re: [Speed cubing group] Help - Cube Proposal From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 13:55:49 +0100
World Championship 1982 ? 19 competitors, 19 countries... It can't
be a bad bet :p Ok thanks for the info : my goal is now to become the
most travelling cuber... I still have to go to Italy, Japan, Taïwan,
South Korea, Spain, Sweden, Canada ?... Hungary of course There is
plenty of room for improvement. :-) Gilles 2007/1/23, Stefan Pochmann
<pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Rune Wesström > <rune.wesstrom@...> wrote: > > > > > > -----
Original Message ----- > > From: Stefan Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, January 23, 2007 10:53 AM > > Subject: Re: [Speed
cubing group] Help - Cube Proposal > > > > > > > Oh hey, who can guess
which competition drew competitors from the > > > most countries? (I
realize it's an awkward sentence, improve it > if > > > you can.) >
> > > > > Czech Open 2006 > > Nope, it only had competitors from eight
different countries, that's > a shared 9th place. But for having
only 19 competitors, eight > countries isn't bad. > > Cheers! >
Stefan > > > [Non-text portions of this message have been removed]
591. Re: [Speed cubing group] Help - Cube Proposal From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 05:02:49 -0800
Umlaut on the 'i' in Taiwan? Huh? It's probably easier to
hold this record if you live in Europe. In California, you can drive for
6 hours, and you've merely gone from San Francisco to Los Angeles.
-Tyson On Jan 23, 2007, at 4:55 AM, Gilles van den Peereboom wrote: >
World Championship 1982 ? > 19 competitors, 19 countries... > > It
can't be a bad bet :p > > Ok thanks for the info : my goal is now
to become the most travelling > cuber... > I still have to go to Italy,
Japan, Taïwan, South Korea, Spain, > Sweden, > Canada ?... Hungary of
course > There is plenty of room for improvement. :-) > > Gilles > >
2007/1/23, Stefan Pochmann <pochmann@gmx.de>: > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Rune Wesström > > <rune.wesstrom@...> wrote: > > > >
> > > > > ----- Original Message ----- > > > From: Stefan Pochmann > > >
To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > >
Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > >
> Oh hey, who can guess which competition drew competitors from > the >
> > > most countries? (I realize it's an awkward sentence, improve
it > > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > >
Nope, it only had competitors from eight different countries,
that's > > a shared 9th place. But for having only 19 competitors,
eight > > countries isn't bad. > > > > Cheers! > > Stefan > > > > >
> > > [Non-text portions of this message have been removed] > > >
592. Re: [Speed cubing group] Cubing in Vatican? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 08:20:57 -0800
Google Analytics breaks the visitor count down to city level and gives
you an absurd amount of other information, for free. I was surprised to
learn that 80% of the traffic to my site is from the US, and a full 2%
from the city of Los Angeles! http://www.google.com/analytics/ Yes, I do
work for Google. But this *is* completely free. I suppose we're
hoping to make the money back by people optimize their ads better or
something. On Jan 20, 2007, at 16:18, PJK Sports Cards wrote: > No I
don't. I'd be curious to look at the script. Can you please >
post it? However, if I remember right, in the TOS of webstats4u, > you
can't disable the popups. I am not positive if that was for > this
particular service. > Pat > > ----- Original Message ----- > From: Ron
van Bruchem<mailto:ron@...> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > Sent: Saturday, January 20, 2007 4:48 PM > Subject:
Re: Re: Re: [Speed cubing group] Cubing in Vatican? > > > scc > do you
see popups? > > ----- Original Message ----- > From: PJK Sports Cards >
To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com> > Sent: Sunday, January 21, 2007 12:39 AM > Subject:
SPAM: Re: Re: [Speed cubing group] Cubing in Vatican? > > Are you
referring to speedcubing.com , or do you have another site? > > Pat > >
----- Original Message ----- > From: Ron van >
Bruchem<mailto:ron@...<mailto:ron@...>> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20,
2007 1:23 PM > Subject: Re: Re: [Speed cubing group] Cubing in Vatican?
> > Hi Pat, > > Thanks for the feedback. But there is an easy way past
these > popups: use the script on my page. :-) > I copied my script
before the popup was added. > > Have fun, > > Ron > > ----- Original
Message ----- > From: PJK Sports Cards > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
> peedsolvingrubikscube@yahoogroups.com>> > Sent: Saturday, January 20,
2007 8:12 PM > Subject: SPAM: Re: [Speed cubing group] Cubing in
Vatican? > > Hey Ron (and all other sites using webstats4u.com to
monitor > their stats), > Webstats4u will create popup advertisements on
your page. When > they changed their name awhile back, they began to
create popups > without notifying anyone of it. I have seen many cuber
pages with > the popups due to webstats4u (Joel Van Noort - Your page
comes to > mind first). I use w3counter.com for my site, it is much
better. I > just figured I'd let you all know, even though this is
a bit off > topic. > > Pat > > ----- Original Message ----- > From: >
Ron<mailto:ron@...<mailto:ron@...><mailto:ron@ >
speedcubing.com<mailto:ron@...>>> > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
>
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
>
peedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@
>
yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:
>
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
> ahoogroups.com>>> > Sent: Saturday, January 20, 2007 10:35 AM >
Subject: [Speed cubing group] Cubing in Vatican? > > Hi guys, > > This
week I had a visitor from the Vatican: >
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://
>
www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
>
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> > >
Maybe they play with cubes over there? > > Have fun, > > Ron > >
[Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > [Non-text portions of this message
have been removed] > > > > > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > >
593. Re: [Speed cubing group] From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 17:24:27 +0100
Are you trying to say something ? :D Gilles 2007/1/23, Gülşin
<gulisk@...>: > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have been
removed]
594. Re: New American Star? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 17:18:35 -0000
Hey!! I thought it was www.cubestation.co.uk (Dan Harris' site)
hosting speedcuber profiles. I have mine THERE anyway ... Cheers! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > http://www.nascarjon.us/sunday.htm > >
Who's Frank Dickerson? Does the United States have a new master of
> speed cubing? People are getting too fast! > > -Tyson >
595. Re: [Speed cubing group] Help - Cube Proposal From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 18:01:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ?
> 19 competitors, 19 countries... Yep, that's it, followed by
WC2005 with 17 and Euro2006 with 16. So in a sense, cubing *still*
isn't as big as it was in the early 1980s. Cheers! Stefan
596. Re: [Speed cubing group] Help - Cube Proposal From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 19:48:27 -0000
Hi :-) I guess the 19 countries record will be broken this year in
Budapest. So the record stays in Budapest :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > World Championship 1982 ?
> > 19 competitors, 19 countries... > > Yep, that's it, followed by
WC2005 with 17 and Euro2006 with 16. So > in a sense, cubing *still*
isn't as big as it was in the early 1980s. > > Cheers! > Stefan >
597. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 19:56:45 -0000
Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding.
But as agreed, theoretically doable (naturally). A cube can of course be
transformed from one valid random position to another legal position
with valid/legal turns only :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Per Kristen Fredlund wrote: > > of course you avoid the problem that
way > > Gilles van den Peereboom wrote: > > I agree with you now. > > >
I just realised, I should apologise to all those people who asked for >
certain features on the simulator, to which I replied "I
unfortunately > don't have the time to implement them right
now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!)
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
598. Re: [Speed cubing group] Help - Cube Proposal From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 20:42:31 -0000
If you count different states and countries, I have Canada, California,
Illinois, New York, New Jersey, Texas, Florida, Connecticut, and the
Netherlands (and a judge in Germany). Only three countries, but it was
almost 3000 miles each way the four times to California. Damn, I need a
job. :P ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > World
Championship 1982 ? > 19 competitors, 19 countries... > > It can't
be a bad bet :p > > > Ok thanks for the info : my goal is now to become
the most travelling > cuber... > I still have to go to Italy, Japan,
Taïwan, South Korea, Spain, Sweden, > Canada ?... Hungary of course >
There is plenty of room for improvement. :-) > > Gilles > > 2007/1/23,
Stefan Pochmann <pochmann@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Rune Wesström > > <rune.wesstrom@> wrote: > > > > > > > > > -----
Original Message ----- > > > From: Stefan Pochmann > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Tuesday, January 23, 2007 10:53 AM > > > Subject: Re: [Speed
cubing group] Help - Cube Proposal > > > > > > > > > > Oh hey, who can
guess which competition drew competitors from the > > > > most
countries? (I realize it's an awkward sentence, improve it > > if >
> > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope, it only
had competitors from eight different countries, that's > > a shared
9th place. But for having only 19 competitors, eight > > countries
isn't bad. > > > > Cheers! > > Stefan > > > > > > > > > [Non-text
portions of this message have been removed] >
599. What's this method? From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 20:59:21 -0000
I oce brought a cube to a Boy Scout meeting and mixed it up when there
was a spare moment. My scocutmaster asked to see it, and he used a
method I'd never seen before, which included solving two faces at
once and solving the layer 2 edges last. Can anyone tell me what this
method is and where I can find out about it?
600. Re: [Speed cubing group] From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 22:37:47 -0000
One blink for yes, two blinks for no. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Are you trying to say
something ? > :D > > Gilles > > > 2007/1/23, GülÅin <gulisk@...>: >
> > > 2007/1/23, Gülþin <gulisk@...>: > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text
portions of this message have been removed] >
601. Question about the Fridrich Method From: "res0lute" <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 22:49:08 -0000
I looked at Jessica Fridrich's Method on her webstie and she has a
ton of formulas and algorithums. I have also looked at other websites
and have seen a lot of different patterns. Like, do all the pros have
R' D' R D R' D' R memorized to "Insert the edge
and twist the corner"? Also, is there an easy way to learn the
Frifrich method. I dobut there is but I might as well ask. O, and about
how long does it take to learn the fridrich method?
602. Re: [Speed cubing group] Cubing in Vatican? From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 18:00:32 -0500
that's so cool You're so lucky you work for Google. Best
company ever. It was ranked to be the best company to work for by
fortune 500. Is the Googleplex as nice as everyone says it is and is the
free food really good? On 1/23/07, Lars Petrus <lars@...> wrote: > >
Google Analytics breaks the visitor count down to city level and > gives
you an absurd amount of other information, for free. I was > surprised
to learn that 80% of the traffic to my site is from the US, > and a full
2% from the city of Los Angeles! > > http://www.google.com/analytics/ >
> Yes, I do work for Google. But this *is* completely free. I suppose >
we're hoping to make the money back by people optimize their ads >
better or something. > > On Jan 20, 2007, at 16:18, PJK Sports Cards
wrote: > > > No I don't. I'd be curious to look at the script.
Can you please > > post it? However, if I remember right, in the TOS of
webstats4u, > > you can't disable the popups. I am not positive if
that was for > > this particular service. > > Pat > > > > ----- Original
Message ----- > > From: Ron van Bruchem<mailto:ron@...
<ron%40speedcubing.com> > > > > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent:
Saturday, January 20, 2007 4:48 PM > > Subject: Re: Re: Re: [Speed
cubing group] Cubing in Vatican? > > > > > > scc > > do you see popups?
> > > > ----- Original Message ----- > > From: PJK Sports Cards > > To:
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > > ahoogroups.com> > > Sent:
Sunday, January 21, 2007 12:39 AM > > Subject: SPAM: Re: Re: [Speed
cubing group] Cubing in Vatican? > > > > Are you referring to
speedcubing.com , or do you have another site? > > > > Pat > > > > -----
Original Message ----- > > From: Ron van > > Bruchem<mailto:ron@...
<ron%40speedcubing.com><mailto: > ron@...
<ron%40speedcubing.com>>> > > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >> > > Sent: Saturday, January 20, 2007 1:23 PM > > Subject: Re: Re:
[Speed cubing group] Cubing in Vatican? > > > > Hi Pat, > > > > Thanks
for the feedback. But there is an easy way past these > > popups: use
the script on my page. :-) > > I copied my script before the popup was
added. > > > > Have fun, > > > > Ron > > > > ----- Original Message
----- > > From: PJK Sports Cards > > To: > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >> > > Sent: Saturday, January 20, 2007 8:12 PM > > Subject: SPAM: Re:
[Speed cubing group] Cubing in Vatican? > > > > Hey Ron (and all other
sites using webstats4u.com to monitor > > their stats), > > Webstats4u
will create popup advertisements on your page. When > > they changed
their name awhile back, they began to create popups > > without
notifying anyone of it. I have seen many cuber pages with > > the popups
due to webstats4u (Joel Van Noort - Your page comes to > > mind first).
I use w3counter.com for my site, it is much better. I > > just figured
I'd let you all know, even though this is a bit off > > topic. > >
> > Pat > > > > ----- Original Message ----- > > From: > >
Ron<mailto:ron@... <ron%40speedcubing.com><mailto: > ron@...
<ron%40speedcubing.com>><mailto:ron@ > >
speedcubing.com<mailto:ron@... <ron%40speedcubing.com>>>> > > To:
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:s > >
peedsolvingrubikscube@yahoogroups.com<peedsolvingrubikscube%40yahoogroups.com>
> >><mailto:speedsolvingrubikscube@ > >
yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>><mailto:
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <mailto:speedsolvingrubikscube@y > > ahoogroups.com>>> > > Sent:
Saturday, January 20, 2007 10:35 AM > > Subject: [Speed cubing group]
Cubing in Vatican? > > > > Hi guys, > > > > This week I had a visitor
from the Vatican: > >
http://www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>><http://
> >
www.webstats4ucom/s?tab=1&link=3&id=632975&cou=all<http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all><http://
> >
www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all<http://
> > www.webstats4u.com/s?tab=1&link=3&id=632975&cou=all>>> >
> > > Maybe they play with cubes over there? > > > > Have fun, > > > >
Ron > > > > [Non-text portions of this message have been removed] > > >
> [Non-text portions of this message have been removed] > > > >
[Non-text portions of this message have been removed] > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > [Non-text portions of this
message have been removed]
603. Re: Question about the Fridrich Method From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 23:09:48 -0000
It depends how much of the method you want to learn. For me... learning
F2L intuitively took less than an hour... learning a 4-look LL took two
days to memorize the algorithms... learning a 3-look LL took a week to
memorize the algorithms... basically, just memorize several new
algorithms every day, and maybe take the weekend off by just reviewing
what you have memorized so far. trying to learn too many algorithms in
too short a time period is not very good. --- In
speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > I looked at Jessica Fridrich's Method on
her webstie and she has a ton > of formulas and algorithums. I have also
looked at other websites and > have seen a lot of different patterns.
Like, do all the pros have R' > D' R D R' D' R
memorized to "Insert the edge and twist the corner"? > Also,
is there an easy way to learn the Frifrich method. I dobut there > is
but I might as well ask. O, and about how long does it take to > learn
the fridrich method? >
604. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 18:27:24 -0500
what the difference between 3-look and 4-look? On 1/23/07, andyaycw
<andyaycw@...> wrote: > > It depends how much of the method you want
to learn. > > For me... > > learning F2L intuitively took less than an
hour... > learning a 4-look LL took two days to memorize the
algorithms... > learning a 3-look LL took a week to memorize the
algorithms... > > basically, just memorize several new algorithms every
day, and maybe > take the weekend off by just reviewing what you have
memorized so far. > trying to learn too many algorithms in too short a
time period is not > very good. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > I looked at
Jessica Fridrich's Method on her webstie and she has a ton > > of
formulas and algorithums. I have also looked at other websites and > >
have seen a lot of different patterns. Like, do all the pros have
R' > > D' R D R' D' R memorized to "Insert the
edge and twist the corner"? > > Also, is there an easy way to learn
the Frifrich method. I dobut there > > is but I might as well ask. O,
and about how long does it take to > > learn the fridrich method? > > >
> > [Non-text portions of this message have been removed]
605. Re: [Speed cubing group] How some people see us... From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 17:33:12 -0600
That's an interesting way of seeing it, as a disproportionate
number of the cubers are college students or younger. Oh well, I guess
ignorance is bliss... or something. -Sapan On 1/23/07, _jaap
<no_reply@yahoogroups.com> wrote: > >
http://www.overheardintheoffice.com/archives/003670.html > > > --
-cubekid [Non-text portions of this message have been removed]
606. [Speed cubing group] Re: Question about the Fridrich
Method From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 23:34:34 -0000
3-look LL means solving the last layer in 3 steps. 4-look is solving it
in 4 steps. Full Fridrich involves learning F2L (completing the first
two layers at the same time) and a 2-look LL. I believe a 2-look LL
consists of 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the
edges...and PLL being permutating the last layer. A 3-look LL usually
involves learning all of the PLL algorithms, and 8 of the OLL
algorithms. This comes to a total of around 30 algorithms. A 4-look LL
involves memorizing about 8 of the PLL algorithms, and 8 of the OLL
algorithms.
607. Re: What's this method? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 23:38:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting
and mixed it up when there > was a spare moment. My scocutmaster asked
to see it, and he used a > method I'd never seen before, which
included solving two faces at once > and solving the layer 2 edges last.
Can anyone tell me what this > method is and where I can find out about
it? > It sounds like it could be Guimond, which is written up
http://www.rubikscuberecord.com/ I could be wrong, someoneelse could
confirm. Joey
608. Re: [Speed cubing group] Question about the Fridrich
Method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 11:33:00 +1100
res0lute wrote: > is there an easy way to learn the Frifrich method. To
me, it is easier to learn the secrets behind how the cube works. F2L
uses a table of 22 algorithms, but almost all of those are derived from
two basic tricks, described in point (1) on this page:
http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise
http://www.ryanheise.com/cube/
609. Re: [Speed cubing group] Re: What's this method? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 16:35:10 -0800 (PST)
it could be a number of corners first methods i'd guess, i doubt it
would be waterman since its a large alg list for that but it could be
some offshoot of that, the only older method i can think of is that,
unless it could be from minh thai 'the winning solution' or
whatever. did he say when he learned that method? joey_gouly
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting
and mixed it up when there > was a spare moment. My scocutmaster asked
to see it, and he used a > method I'd never seen before, which
included solving two faces at once > and solving the layer 2 edges last.
Can anyone tell me what this > method is and where I can find out about
it? > It sounds like it could be Guimond, which is written up
http://www.rubikscuberecord.com/ I could be wrong, someoneelse could
confirm. Joey --------------------------------- Get your own web
address. Have a HUGE year through Yahoo! Small Business. [Non-text
portions of this message have been removed]
610. [Speed cubing group] Re: Question about the Fridrich
Method From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 00:43:07 -0000
> Full Fridrich involves learning F2L (completing the first two layers >
at the same time) and a 2-look LL. I believe a 2-look LL consists of >
73 algorithms (53 OLL + 21 PLL.) 53 + 21 = 73? By the way, it's 57
OLL and 21 PLL, for a total of 78 algorithms. Tim
611. [Speed cubing group] Re: can 444 be solved as 222 ? From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 01:09:33 -0000
> I do respect you for realising that his basic idea is now possible,
and > all along I have thought this was an important first step for
everyone > to recognise. Finding faster methods that aren't
"slooow" is the next > step :-) > > (...) > > Ryan Heise Bear
with me here. I've been working on 4x4x4 methods recently.
It's a wall of text, but I might make some useful points... I think
that virtually any 4x4x4 solution is possible, if you plan out your
method enough. For example, you could reduce it to a 3x3x4, then reduce
that to a 3x3x2, and solve it like a Domino. But how do you tell if a
certain method can ever be fast? There are two factors, move count and
lookahead. If you have a total of 60 seconds of lookahead, there's
no way you're getting sub 1:30. I don't know if any of you
have ever solved the Alexander Star, but I've been working on
speedsolving it, and the lookahead is awful. For all of you Megaminx
solvers, since the Alexander Star is mathematically equivalent to the
Megaminx edges, do you think you could solve the Alexander Star in under
60 seconds, if it was lubed as well as your Megaminx? I don't think
it's really possible because lookahead is so terrible. On the
Alexander Star, since the solved state is so hard to identify, it's
very difficult to see what you've already done, so when you're
looking for a new piece it's easy to forget where you want to put
it by the time you've found it. No matter how well it's
lubricated, you need almost zero recognition time to solve that quickly,
and it's simply not going to happen on that puzzle. I think
it's going to be the same way with the 4x4x4 -> 2x2x2 approach.
Even if it can be done in an average of, say, 120 moves (of which 85% is
the pairing up stage), you're not likely to be able to do 2 moves
per second when you can barely see what you're doing. Try this:
scramble a 4x4x4 like a 2x2x2, then like a 3x3x3. Now try to solve the
3x3x3 in under 30 seconds. This is the kind of situation you're
going to face, and that is the kind of speed you're going to be
looking for. Another thing to think about is to compare the 2x2x2
reduction strategy to a corners-first cage method. In a sample 2x2x2
reduction method you have the following steps: - Put edgewings next to
their corners. - Put centers next to their edgewings. - Solve like
2x2x2. Whereas in a corners-first cage method you have the following
steps: - Solve corners like 2x2x2. - Put edgewings next to their
corners. - Put centers next to their edgewings. I think the comparison
between the two methods makes it obvious which is easier. Notice the
steps are just rearranged, so in theory each method takes the same
number of moves. But in the first method, you have to match up things
that are scattered around the cube to other things that are scattered
around the cube. When you're doing the centers, too, center pieces
of the same color are scattered around the cube, so you have a lot less
leeway in your cycles. In the second method, on the other hand, after
you've solved the corners it's easy to see where everything
goes, and similar pieces are placed next to each other immediately. They
have the same movecount, but the first has much more recognition time.
So, while a 2x2x2 reduction method might be interesting, it can not be
efficient for speedcubing. If all you're looking for is speed, it
would be much better to learn a corners-first or cage method...
612. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Jan 2007 21:26:07 -0500
can you or anyone please name some good websites that have the
"real"/correct steps on them, besides Jessica Fridrich's
website? On 1/23/07, andyaycw <andyaycw@...> wrote: > > 3-look LL
means solving the last layer in 3 steps. 4-look is solving > it in 4
steps. > > Full Fridrich involves learning F2L (completing the first two
layers > at the same time) and a 2-look LL. I believe a 2-look LL
consists of > 73 algorithms (53 OLL + 21 PLL.) OLL being orienting the
edges...and > PLL being permutating the last layer. > > A 3-look LL
usually involves learning all of the PLL algorithms, and 8 > of the OLL
algorithms. This comes to a total of around 30 algorithms. > > A 4-look
LL involves memorizing about 8 of the PLL algorithms, and 8 > of the OLL
algorithms. > > > [Non-text portions of this message have been removed]
613. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 23 Jan 2007 19:35:02 -0700
3 look means you execute 3 algorithms to solve the last layer (Orient
and permute), 4 look means it takes 4. ----- Original Message -----
From: David<mailto:b3ttis@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, January 23, 2007 4:27 PM Subject: Re: [Speed cubing
group] Re: Question about the Fridrich Method what the difference
between 3-look and 4-look? On 1/23/07, andyaycw
<andyaycw@...<mailto:andyaycw@...>> wrote: > > It depends how much
of the method you want to learn. > > For me... > > learning F2L
intuitively took less than an hour... > learning a 4-look LL took two
days to memorize the algorithms... > learning a 3-look LL took a week to
memorize the algorithms... > > basically, just memorize several new
algorithms every day, and maybe > take the weekend off by just reviewing
what you have memorized so far. > trying to learn too many algorithms in
too short a time period is not > very good. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > I looked at
Jessica Fridrich's Method on her webstie and she has a ton > > of
formulas and algorithums. I have also looked at other websites and > >
have seen a lot of different patterns. Like, do all the pros have
R' > > D' R D R' D' R memorized to "Insert the
edge and twist the corner"? > > Also, is there an easy way to learn
the Frifrich method. I dobut there > > is but I might as well ask. O,
and about how long does it take to > > learn the fridrich method? > > >
> > [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
614. [Speed cubing group] Re: Question about the Fridrich
Method From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 02:47:18 -0000
I found chris hardwick's site very helpful for fridrich which is
attached to speedcubing.com, also danscubestation.co.uk has all fridrich
algorithms. --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@...> wrote: > > can you or anyone please name some good
websites that have the > "real"/correct steps on them, besides
Jessica Fridrich's website? > > > > On 1/23/07, andyaycw
<andyaycw@...> wrote: > > > > 3-look LL means solving the last layer
in 3 steps. 4-look is solving > > it in 4 steps. > > > > Full Fridrich
involves learning F2L (completing the first two layers > > at the same
time) and a 2-look LL. I believe a 2-look LL consists of > > 73
algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > >
PLL being permutating the last layer. > > > > A 3-look LL usually
involves learning all of the PLL algorithms, and 8 > > of the OLL
algorithms. This comes to a total of around 30 algorithms. > > > > A
4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > >
of the OLL algorithms. > > > > > > > > > [Non-text portions of this
message have been removed] >
615. [Speed cubing group] Re: Question about the Fridrich
Method From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 03:02:25 -0000
Heh, thanks for correcting my math there. I can't add! :P Yeah, 78
algs. thanks for the correction. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > > > Full Fridrich involves
learning F2L (completing the first two layers > > at the same time) and
a 2-look LL. I believe a 2-look LL consists of > > 73 algorithms (53 OLL
+ 21 PLL.) > > 53 + 21 = 73? > > By the way, it's 57 OLL and 21
PLL, for a total of 78 algorithms. > > Tim >
616. [Speed cubing group] Re: Question about the Fridrich
Method From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 03:12:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I found chris hardwick's site very
helpful for fridrich which is > attached to speedcubing.com, also
danscubestation.co.uk has all > fridrich algorithms. cubestation.co.uk
617. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 15:23:00 +1100
> The optimal i guess would be a java GUI frontend This is not Java, but
maybe it does the job: http://www.ryanheise.com/cube/gacube.html Select
a mode down the bottom, and then click the pieces you want to modify. --
Ryan Heise http://www.ryanheise.com/cube/
618. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 08:50:51 -0000
Ahh ... Thats cool but not really what i was looking for. Also the input
string at the bottom is not in ACube format. For instance twisting 2
edges (UF and UR) your GUI will say -UF -UR and not FU RU. Or does ACube
really support that format? I wasn't aware of that :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > > The optimal i guess would be a java GUI frontend > > This
is not Java, but maybe it does the job: > >
http://www.ryanheise.com/cube/gacube.html > > Select a mode down the
bottom, and then click the pieces you want to > modify. > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ >
619. Re: [Speed cubing group] Help - Cube Proposal From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 08:56:04 -0000
Hi :-) What's the most countries ever participating in the sunday
contest one particular week? Ok ok it's not an official wca
competition and it's only online ... ;-) -Per K Fredlund > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > World Championship 1982 ?
> 19 competitors, 19 countries... > > It can't be a bad bet :p > >
> Ok thanks for the info : my goal is now to become the most travelling
> cuber... > I still have to go to Italy, Japan, Taïwan, South Korea,
Spain, Sweden, > Canada ?... Hungary of course > There is plenty of room
for improvement. :-) > > Gilles > > 2007/1/23, Stefan Pochmann
<pochmann@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Rune Wesström > > <rune.wesstrom@> wrote: > >
> > > > > > > ----- Original Message ----- > > > From: Stefan Pochmann >
> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > Sent: Tuesday, January 23, 2007 10:53 AM > > >
Subject: Re: [Speed cubing group] Help - Cube Proposal > > > > > > > > >
> Oh hey, who can guess which competition drew competitors from the > >
> > most countries? (I realize it's an awkward sentence, improve it
> > if > > > > you can.) > > > > > > > > > Czech Open 2006 > > > > Nope,
it only had competitors from eight different countries, that's > >
a shared 9th place. But for having only 19 competitors, eight > >
countries isn't bad. > > > > Cheers! > > Stefan > > > > > > > > >
[Non-text portions of this message have been removed] >
620. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 10:26:36 +0100
Short answer: Beginners method (4-10 look): 4 algs OLL Edges 1 alg,
performed between 1 and 3 times OLL Corners 1 alg, performed between 1
and 3 times PLL Corners 1 alg, performed between 1 and 2 times PLL Edges
1 alg, performed between 1 and 2 times 4 Look: 16 algs (+12) OLL Edges 3
algs OLL Corners 7 algs PLL Corners 2 algs PLL Edges 4 algs 3 Look: 31
algs (+15) OLL Edges 3 algs OLL Corners 7 algs PLL Edges + Corners 21
algs 2 Look: 78 algs (+47) OLL Edges + Corners 57 algs PLL Edges +
Corners 21 algs Full Fridrich also means 41 algs for the first 2 layers.
--------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Question about the Fridrich Method Datum: 23/01/07 15:38 > >
> > > > > > > > > > > > > > > > 3-look LL means solving the last layer
in 3 steps. 4-look is solving > it in 4 steps. > > Full Fridrich
involves learning F2L (completing the first two layers > at the same
time) and a 2-look LL. I believe a 2-look LL consists of > 73 algorithms
(53 OLL + 21 PLL.) OLL being orienting the edges...and > PLL being
permutating the last layer. > > A 3-look LL usually involves learning
all of the PLL algorithms, and 8 > of the OLL algorithms. This comes to
a total of around 30 algorithms. > > A 4-look LL involves memorizing
about 8 of the PLL algorithms, and 8 > of the OLL algorithms. > > > > >
> > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
621. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 10:48:49 +0100
To complete your answer : 1 Look LL : > 8000 algorithms But nobody knows
them all ;-) GIlles 2007/1/24, Avgalen <avgalen@...>: > > Short
answer: > > Beginners method (4-10 look): 4 algs > OLL Edges 1 alg,
performed between 1 and 3 times > OLL Corners 1 alg, performed between 1
and 3 times > PLL Corners 1 alg, performed between 1 and 2 times > PLL
Edges 1 alg, performed between 1 and 2 times > > 4 Look: 16 algs (+12) >
OLL Edges 3 algs > OLL Corners 7 algs > PLL Corners 2 algs > PLL Edges 4
algs > > 3 Look: 31 algs (+15) > OLL Edges 3 algs > OLL Corners 7 algs >
PLL Edges + Corners 21 algs > > 2 Look: 78 algs (+47) > OLL Edges +
Corners 57 algs > PLL Edges + Corners 21 algs > > Full Fridrich also
means 41 algs for the first 2 layers. > > --------- Oorspronkelijk
bericht -------- > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Onderwerp: [Speed cubing group] Re: Question about the Fridrich
Method > Datum: 23/01/07 15:38 > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > 3-look LL means solving the last layer
in 3 steps. 4-look is > solving > > it in 4 steps. > > > > Full Fridrich
involves learning F2L (completing the first two layers > > at the same
time) and a 2-look LL. I believe a 2-look LL consists of > > 73
algorithms (53 OLL + 21 PLL.) OLL being orienting the edges...and > >
PLL being permutating the last layer. > > > > A 3-look LL usually
involves learning all of the PLL algorithms, and 8 > > of the OLL
algorithms. This comes to a total of around 30 algorithms. > > > > A
4-look LL involves memorizing about 8 of the PLL algorithms, and 8 > >
of the OLL algorithms. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 > > > [Non-text portions of this message have been
removed]
622. Re: What's this method? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 11:25:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@...> wrote: > > I oce brought a cube to a Boy Scout meeting
and mixed it up when there > was a spare moment. My scocutmaster asked
to see it, and he used a > method I'd never seen before, which
included solving two faces at once > and solving the layer 2 edges last.
Can anyone tell me what this > method is and where I can find out about
it? > What sense does it make to ask us (especially with that little
information) instead of him? Stefan
623. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 22:38:03 +1100
Per Kristen Fredlund wrote: > >
http://www.ryanheise.com/cube/gacube.html > > the input string at the
bottom is not in ACube format. Sure it is. >From the ACube
documentation... > For orientation of corners only the first letter of
the triple is > important. So UFR is equivalent of URF but not e.g. FUR.
> You can also precede the double or triple by '+',
'-', or '@'. It > affects the orientation of the
given cubie in the same way. e.g. +UFR is the known piece UFR twisted
clockwise +? is an unknown piece twisted clockwise The program logic was
much simpler if '+' was used for both known and unknown
pieces, and it also happened to be the way I always notated cubes by
hand. -- Ryan Heise http://www.ryanheise.com/cube/
624. Re: What's this method? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 13:59:57 -0000
Anders Larsson has got a corners first method where he solves FL
corners, LL corners, FL edges, LL edges and finnaly ML edges.
That's a method that fits the the description pretty well. //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jsreed5"
<jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting
and mixed it up when > there > > was a spare moment. My scocutmaster
asked to see it, and he used a > > method I'd never seen before,
which included solving two faces at > once > > and solving the layer 2
edges last. Can anyone tell me what this > > method is and where I can
find out about it? > > > > What sense does it make to ask us (especially
with that little > information) instead of him? > > Stefan >
625. Re: [Speed cubing group] Re: Question about the Fridrich
Method From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 17:08:56 +0100
I don't know how many algs a 1 look LL would be, but according to
http://www.ai.univ-paris8.fr/~bh/cube/ it is 1211 without mirrors and
inversions. That might indeed be > 8000 algs, but I think anyone that it
willing to learn that many algs will also be capable of
mirroring/inverting them on-the-fly! --------- Oorspronkelijk bericht
-------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] Re: Question about the Fridrich Method Datum: 24/01/07 01:58 > >
To complete your answer : > > 1 Look LL : > 8000 algorithms > > But
nobody knows them all ;-) > > GIlles >
________________________________________________ Message sent using
UebiMiau 2.7.9
626. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 16:21:24 -0000
Ah, ok i didn't read Josef's "help-file" well
enough. Never noticed the +/- possibilities. besides im mostly
interested in an "ACube-companion" that will transform a move
sequence to a valid input string. Then one can take an algorithm for a
method case and use ACube to find more personally suitable algs. Ryan i
think your page can do that with a little modification ;-) Cheers! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ahh ... > > Thats
cool but not really what i was looking for. Also the input > string at
the bottom is not in ACube format. For instance twisting 2 > edges (UF
and UR) your GUI will say -UF -UR and not FU RU. Or does > ACube really
support that format? I wasn't aware of that :-) > > -Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, Ryan Heise > <ryan@>
wrote: > > > > > The optimal i guess would be a java GUI frontend > > >
> This is not Java, but maybe it does the job: > > > >
http://www.ryanheise.com/cube/gacube.html > > > > Select a mode down the
bottom, and then click the pieces you want to > > modify. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > >
627. Re: [Speed cubing group] Re: What's this method? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 24 Jan 2007 17:25:46 +0100
----- Original Message ----- From: Kenneth Gustavsson To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, January 24, 2007
2:59 PM Subject: [Speed cubing group] Re: What's this method? .
Kenneth: Does the site "Svenska kubföreningen" work? [Non-text
portions of this message have been removed]
628. [Speed cubing group] Re: What's this method? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 17:49:54 -0000
No, it's down for the moment but Gustav is working on getting it
back up again. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
Rune Wesström <rune.wesstrom@...> wrote: > > > ----- Original Message
----- > From: Kenneth Gustavsson > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, January 24,
2007 2:59 PM > Subject: [Speed cubing group] Re: What's this
method? > > > . > > Kenneth: Does the site "Svenska
kubföreningen" work? > > > > > > > > [Non-text portions of this
message have been removed] >
629. hmmmm From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 10:31:26 -0800 (PST)
maybe i'm just a hater, but since i'm so good at it, i was
just wondering why only gungz is man enough to record the amazing
averages he claims. i see quite a number of what i would consider to be
hard to believe averages in the sunday contest and in the unofficial
list, without video proof or (much more importantly) even close to
equivalent competition times, and no one (except for gungz) has shown a
lick a proof that they achieve these 11-12 seconds averages. whats up,
and does anyone else think/wonder this also or am i indeed just a hater?
--------------------------------- Looking for earth-friendly autos?
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. [Non-text portions of this message have been removed]
630. Re: hmmmm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 19:12:40 -0000
Hi Clancy!! Cynical and hateful is not the same ;-) Cheers! -Per PS! Im
cynical/sceptical about some times posted yes, but hateful about G Bush
jr :D > --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
631. Re: What's this method? From: "Paul Nixon" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 19:22:38 -0000
stefan you having a tough time of it at the moment old boy? you seem
awfully hormonal. p --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "jsreed5"
<jsreed5@> wrote: > > > > I oce brought a cube to a Boy Scout meeting
and mixed it up when > there > > was a spare moment. My scocutmaster
asked to see it, and he used a > > method I'd never seen before,
which included solving two faces at > once > > and solving the layer 2
edges last. Can anyone tell me what this > > method is and where I can
find out about it? > > > > What sense does it make to ask us (especially
with that little > information) instead of him? > > Stefan >
632. [Speed cubing group] Re: What's this method? From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 19:47:00 -0000
No he didn't, I guess the next time I see him I can ask. All he
said was that he learned it a long time ago, like a few years after the
cube came out in the US. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > it could be a
number of corners first methods i'd guess, i doubt it would be
waterman since its a large alg list for that but it could be some
offshoot of that, the only older method i can think of is that, unless
it could be from minh thai 'the winning solution' or whatever.
did he say when he learned that method? > > joey_gouly
<no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout
meeting and mixed it up when there > > was a spare moment. My
scocutmaster asked to see it, and he used a > > method I'd never
seen before, which included solving two faces at once > > and solving
the layer 2 edges last. Can anyone tell me what this > > method is and
where I can find out about it? > > > It sounds like it could be Guimond,
which is written up > http://www.rubikscuberecord.com/ I could be wrong,
someoneelse could > confirm. > > Joey > > > > > > >
--------------------------------- > Get your own web address. > Have a
HUGE year through Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
633. Re: [Speed cubing group] Re: What's this method? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 12:11:44 -0800 (PST)
well i'd guess some sort of corners first method and the only one
that i've even heard of from back then is waterman, or guimond, or
possibly minh thai's solution, but most of them are so involved to
learn them i'm sure he'd know exactly where and when it came
from. maybe next time get a synopsis of each step he considers and we
might be able to find out more jsreed5 <jsreed5@...> wrote: No he
didn't, I guess the next time I see him I can ask. All he said was
that he learned it a long time ago, like a few years after the cube came
out in the US. --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > it could be a number of
corners first methods i'd guess, i doubt it would be waterman since
its a large alg list for that but it could be some offshoot of that, the
only older method i can think of is that, unless it could be from minh
thai 'the winning solution' or whatever. did he say when he
learned that method? > > joey_gouly <no_reply@yahoogroups.com> wrote:
--- In speedsolvingrubikscube@yahoogroups.com, "jsreed5"
<jsreed5@> > wrote: > > > > I oce brought a cube to a Boy Scout
meeting and mixed it up when there > > was a spare moment. My
scocutmaster asked to see it, and he used a > > method I'd never
seen before, which included solving two faces at once > > and solving
the layer 2 edges last. Can anyone tell me what this > > method is and
where I can find out about it? > > > It sounds like it could be Guimond,
which is written up > http://www.rubikscuberecord.com/ I could be wrong,
someoneelse could > confirm. > > Joey > > > > > > >
--------------------------------- > Get your own web address. > Have a
HUGE year through Yahoo! Small Business. > > [Non-text portions of this
message have been removed] > --------------------------------- Want to
start your own business? Learn how on Yahoo! Small Business. [Non-text
portions of this message have been removed]
634. Re: hmmmm From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 20:17:57 -0000
Yu Jeong-Min posted quite a few video's on his website... --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
635. The Winning Solution to Rubik's Revenge From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 20:33:08 -0000
I don't know if any of you are also collector's of
Rubik's Books, but I have a good copy of "The Winning solution
to Rubik's Revenge" for sale on Ebay. Just search for
Rubik's Revenge and it should pop up. ok, so it's a shameless
plug Eric
636. Re: hmmmm From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 20:36:24 -0000
He's talking about everyone else. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Yu Jeong-Min posted quite a few video's on his
website... > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > maybe i'm just a
hater, but since i'm so good at it, i was just > wondering why only
gungz is man enough to record the amazing averages > he claims. i see
quite a number of what i would consider to be hard > to believe averages
in the sunday contest and in the unofficial list, > without video proof
or (much more importantly) even close to > equivalent competition times,
and no one (except for gungz) has shown > a lick a proof that they
achieve these 11-12 seconds averages. whats > up, and does anyone else
think/wonder this also or am i indeed just a > hater? > > > > > >
--------------------------------- > > Looking for earth-friendly autos?
> > Browse Top Cars by "Green Rating" at Yahoo! Autos'
Green Center. > > > > [Non-text portions of this message have been
removed] > > >
637. Re: [Speed cubing group] Re: acube tutorial From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 16:14:29 -0500
wow why are so many cubers really good with Java? On 1/24/07, Per
Kristen Fredlund <aspiring_to_love@...> wrote: > > Ah, ok i
didn't read Josef's "help-file" well enough. Never
noticed > the +/- possibilities. > > besides im mostly interested in an
"ACube-companion" that will > transform a move sequence to a
valid input string. Then one can take > an algorithm for a method case
and use ACube to find more personally > suitable algs. Ryan i think your
page can do that with a little > modification ;-) > > Cheers! > > -Per >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > Fredlund" <aspiring_to_love@...> wrote: >
> > > Ahh ... > > > > Thats cool but not really what i was looking for.
Also the input > > string at the bottom is not in ACube format. For
instance twisting > 2 > > edges (UF and UR) your GUI will say -UF -UR
and not FU RU. Or does > > ACube really support that format? I
wasn't aware of that :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Ryan Heise > > <ryan@> wrote: > > > > > > > The optimal i guess
would be a java GUI frontend > > > > > > This is not Java, but maybe it
does the job: > > > > > > http://www.ryanheise.com/cube/gacube.html > >
> > > > Select a mode down the bottom, and then click the pieces you
want > to > > > modify. > > > > > > -- > > > Ryan Heise > > >
http://www.ryanheise.com/cube/ > > > > > > > > [Non-text portions of
this message have been removed]
638. Re: Help - Cube Proposal From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 21:50:02 -0000
It would be so cool to have speedcubing competitions on ESPN.
639. 4x4x4 method idea From: "qqwref" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 22:32:11 -0000
I don't know if this has been tried before (tell me if you invented
it or if you know that someone did), but I've thought of a method
for 4x4x4 that's related to both Per's method and the
centers-first method (and also to a 2x2x2 :P) and I think that if you
can find and execute an edgewing commutator in about three seconds you
could probably average about 1 minute on this method. Here's the
idea: 1) Solve all centers. Use whatever approach you want. This should
take about 14 seconds on average. 2) Solve all corners, then orient them
in relation to the centers. Do it like a 2x2x2, or 3x3x3 corners. This
should take about 6 seconds on average, or maybe a little less. 3) Solve
all edgewings. I use mostly single-piece commutators, but some 3x3x3
moves if I get a matched pair. For three-cycles, always solve (at least)
two pieces at a time. If you use purely commutators, you have to find
and deal with 12-13 "steps" (three-cycles, pairs of
transpositions, or a parity step). If you can do each in about 3 seconds
this will take you 40 seconds. Commutators may not even be the best
strategy here. I know that anyone used to corners-first will (at first)
have a difficult time trying to find the three-cycles, but after a while
finding them and setting them up will be easy. If you already use a
method that uses commutators (Per? Kirjava?) this will probably be
pretty easy for you, and if you are good at 4x4x4 blindfold (Chris?
Mátyás? Marcus?) you just have to get used to seeing what you're
doing :). You may not like the 2x2x2, you may not like me, but if you
have an extra ten minutes try solving a 4x4x4 like this a few times. I
don't know if you'll like it, but, as they say, there's
only one way to find out!
640. Re: [Speed cubing group] Re: Help - Cube Proposal From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 18:58:53 -0500
yea that would be awesome or there could be like a Rubik's Cube
Talk Show On 1/24/07, nailicis2 <no_reply@yahoogroups.com> wrote: > >
It would be so cool to have speedcubing competitions on ESPN. > > >
[Non-text portions of this message have been removed]
641. Stupid Questions v. 2.0 From: "enguarde1234" <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 00:13:00 -0000
Hey all, As some of you may remember, we were talking about questions
and statements we hate to hear a little while ago. I have a new one for
the list. "Do you need some kind of drug to do that?" At
first, I didn't hear him (I was listening to my iPod)
"What?" I asked. He repeated himself. Stunned, I simply
answered "No" and kept on solving with my iPod on so I
didn't have to listen to questions like that again. I think
listening to music is the second best defense to these questions. It
tells people that you're not going to hear their questions so why
bother. The best defense is probably telling them to #%$@ off with less
colorful language, but sometimes... *sigh* (I have yet to resort to this
and probably never will, but I am often tempted to try). Anyway,
that's my two cents. Rory
642. that timing program From: "res0lute" <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 00:59:31 -0000
Hey guys! I've been watching a lot of videos of speed cubers and I
see a lot of them use this program on their PC(or MAC) that when they
press the space bar the time starts and when they press it again the
time stops. It can be seen in this video:
http://4none.goodmeet.net/909-tt/615 So if any could tell me the name of
this program or give me the link to it, I would be very thankful. o, and
is it speedcubber or speedcuber or speed cubber or speed cuber? I
don't know how to spell it :(
643. Re: [Speed cubing group] that timing program From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 17:24:08 -0800 (PST)
www.rubiks.dk Enjoy! Rory res0lute <b3ttis@...> wrote: Hey guys!
I've been watching a lot of videos of speed cubers and I see a lot
of them use this program on their PC(or MAC) that when they press the
space bar the time starts and when they press it again the time stops.
It can be seen in this video: http://4none.goodmeet.net/909-tt/615 So if
any could tell me the name of this program or give me the link to it, I
would be very thankful. o, and is it speedcubber or speedcuber or speed
cubber or speed cuber? I don't know how to spell it :(
--------------------------------- Want to start your own business? Learn
how on Yahoo! Small Business. [Non-text portions of this message have
been removed]
644. Re: [Speed cubing group] that timing program From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Jan 2007 21:20:40 -0500
On 1/24/07, Rory Margraf <enguarde1234@...> wrote: > > www.rubiks.dk
> > Enjoy! > Rory Actually the program in that video looks like
JNetCube. http://www.strangepuzzle.com/jnetcube.html
645. Re: that timing program From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 02:21:22 -0000
JNetCube? http://strangepuzzle.com/jnetcube.html As far as I know,
it's speedcuber. Darren --- In
speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > Hey guys! > > I've been watching a lot
of videos of speed cubers and I see a lot of > them use this program on
their PC(or MAC) that when they press the > space bar the time starts
and when they press it again the time stops. > It can be seen in this
video: http://4none.goodmeet.net/909-tt/615 > So if any could tell me
the name of this program or give me the link > to it, I would be very
thankful. > > o, and is it speedcubber or speedcuber or speed cubber or
speed cuber? > > I don't know how to spell it :( >
646. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 13:25:25 +1100
Per Kristen Fredlund wrote: > >
http://www.ryanheise.com/cube/gacube.html > > transform a move sequence
to a valid input string. --8<-- > i think your page can do that >
with a little modification Yes, I could add twists... but is it really
that valuable? A typical PLL case would take maybe 16 twists (quarter
turns) to set up. But it would only take 2 swaps which is a much faster
way to set it up. Also, people often want to find solutions to cases
that they don't know how to solve. Therefore they may not know how
to set up the case via twists, or may only be able to do it after very
lengthy maneuvers. Here, it would be much easier to set up the case by
directly moving the pieces around, I think. Of course, I could add
twists, if it were *really* that important, (when I also have sime
time), but until then you could use Mike Reid's twist.c program for
that. -- Ryan Heise http://www.ryanheise.com/cube/
647. Re: [Speed cubing group] that timing program From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 24 Jan 2007 19:27:15 -0700
Yeah, it is JNetCube. Set the countdown to 0, and when you push space it
starts. ----- Original Message ----- From:
res0lute<mailto:b3ttis@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, January 24, 2007 5:59 PM Subject: [Speed cubing group]
that timing program Hey guys! I've been watching a lot of videos of
speed cubers and I see a lot of them use this program on their PC(or
MAC) that when they press the space bar the time starts and when they
press it again the time stops. It can be seen in this video:
http://4none.goodmeet.net/909-tt/615<http://4none.goodmeet.net/909-tt/615>
So if any could tell me the name of this program or give me the link to
it, I would be very thankful. o, and is it speedcubber or speedcuber or
speed cubber or speed cuber? I don't know how to spell it :(
[Non-text portions of this message have been removed]
648. [Offtopic] Does anyone know information about this slide
puzzle? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 10:05:16 -0000
Hello guys, When I visited Toronto, I bought a small slide puzzel there.
It was a 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks,
5 2x1 blocks, and 1 2x2 block. The goal was to get the big one all the
way from one side of the grid to the other (kinda like the game
'rush hour', with the difference that you can slide all the
pieces in 2 dimensions). Anyway, it also came with a piece of paper that
had solutions, but also setup-positions, but I lost it :(. Well.. Maybe
I can find it when I clean my room ;). Anyways, does anyone recognise
this description, and do you know where I can find more info about this
puzzle? Thanks! Joël.
649. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 10:08:48 -0000
It took some time to find it, but I found a pic of it on the internet:
http://iq-puzzle.com.hk/images/escape1.jpg --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello guys, > > When I visited Toronto, I bought a small
slide puzzel there. It was a > 4*5 'field'/grid, and it had 10
blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to
get the big one all the way from one side > of the grid to the other
(kinda like the game 'rush hour', with the > difference that
you can slide all the pieces in 2 dimensions). > > Anyway, it also came
with a piece of paper that had solutions, but also > setup-positions,
but I lost it :(. Well.. Maybe I can find it when I > clean my room ;).
Anyways, does anyone recognise this description, and > do you know where
I can find more info about this puzzle? > > Thanks! > > Joël. >
650. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 11:29:05 -0000
One thing does NOT exclude another, look at CubeExlorer for instance ;-)
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > >
http://www.ryanheise.com/cube/gacube.html > > > > transform a move
sequence to a valid input string. > --8<-- > > i think your page can
do that > > with a little modification > > Yes, I could add twists...
but is it really that valuable? > > A typical PLL case would take maybe
16 twists (quarter turns) to set up. > But it would only take 2 swaps
which is a much faster way to set it up. > > Also, people often want to
find solutions to cases that they don't know > how to solve.
Therefore they may not know how to set up the case via > twists, or may
only be able to do it after very lengthy maneuvers. Here, > it would be
much easier to set up the case by directly moving the pieces > around, I
think. > > Of course, I could add twists, if it were *really* that
important, (when > I also have sime time), but until then you could use
Mike Reid's twist.c > program for that. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
651. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 11:32:51 -0000
Hey Jöel!! That slide puzzle must be one level from the computer Klotski
game. "Blocks" is also very similar but has many game-elements
that do not make it into a real-life puzzle ;-) Like magnets and black-
holes ... I saw a guy with such a puzzle in Paris during EC 2005. Cannot
recall who that was, i think it was a swede :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello guys, > > When I visited Toronto, I bought a small
slide puzzel there. It was a > 4*5 'field'/grid, and it had 10
blocks. 4 1x1 blocks, 5 2x1 blocks, and > 1 2x2 block. The goal was to
get the big one all the way from one side > of the grid to the other
(kinda like the game 'rush hour', with the > difference that
you can slide all the pieces in 2 dimensions). > > Anyway, it also came
with a piece of paper that had solutions, but also > setup-positions,
but I lost it :(. Well.. Maybe I can find it when I > clean my room ;).
Anyways, does anyone recognise this description, and > do you know where
I can find more info about this puzzle? > > Thanks! > > Joël. >
652. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 12:14:04 -0000
Was probably my brother (Tommy Gustavsson) because he got one of those
and also had it with him in Paris. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle
must be one level from the computer Klotski > game. "Blocks"
is also very similar but has many game-elements that > do not make it
into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a
guy with such a puzzle in Paris during EC 2005. > Cannot recall who that
was, i think it was a swede :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a
small slide puzzel there. It was > a > > 4*5 'field'/grid, and
it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The
goal was to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > > > >
Anyway, it also came with a piece of paper that had solutions, but >
also > > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise this
description, > and > > do you know where I can find more info about this
puzzle? > > > > Thanks! > > > > Joël. > > >
653. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 12:22:04 -0000
Hi Kenneth, Can you ask your brother if he also had a manual with
instructions or setup-positions? I really love the puzzle. It is very
hard to solve it, but not impossible. A lot of people will get it after
sliding for 10/15 minutes. (Allthough a guy I know who is very good in
puzzles had it in like, 3 minutes.. It took me a lot longer the first
time..) - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Was probably
my brother (Tommy Gustavsson) because he got one of > those and also had
it with him in Paris. > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hey Jöel!! > > > > That slide
puzzle must be one level from the computer Klotski > > game.
"Blocks" is also very similar but has many game-elements that
> > do not make it into a real-life puzzle ;-) Like magnets and black- >
> holes ... I saw a guy with such a puzzle in Paris during EC 2005. > >
Cannot recall who that was, i think it was a swede :D > > > > -Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > >
<joel_vn@> wrote: > > > > > > Hello guys, > > > > > > When I visited
Toronto, I bought a small slide puzzel there. It > was > > a > > > 4*5
'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1 >
blocks, > > and > > > 1 2x2 block. The goal was to get the big one all
the way from one > > side > > > of the grid to the other (kinda like the
game 'rush hour', with > the > > > difference that you can
slide all the pieces in 2 dimensions). > > > > > > Anyway, it also came
with a piece of paper that had solutions, > but > > also > > >
setup-positions, but I lost it :(. Well.. Maybe I can find it > when > >
I > > > clean my room ;). Anyways, does anyone recognise this >
description, > > and > > > do you know where I can find more info about
this puzzle? > > > > > > Thanks! > > > > > > Joël. > > > > > >
654. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 12:46:09 -0000
Hi Per!! Thanks a lot for the name 'Klotski'.. That was KEY
:). I think quite a few cubers in this group might want to try. In case
ppl want to play the original setup, you can try this JAVA applet:
http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm There are also
different setup positions. This is a hard one:
http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm Or you can
choose from any of these:
http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm Hope you guys
like this stuff ;) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey Jöel!! > > That slide puzzle
must be one level from the computer Klotski > game. "Blocks"
is also very similar but has many game-elements that > do not make it
into a real-life puzzle ;-) Like magnets and black- > holes ... I saw a
guy with such a puzzle in Paris during EC 2005. > Cannot recall who that
was, i think it was a swede :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a
small slide puzzel there. It was > a > > 4*5 'field'/grid, and
it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The
goal was to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > > > >
Anyway, it also came with a piece of paper that had solutions, but >
also > > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise this
description, > and > > do you know where I can find more info about this
puzzle? > > > > Thanks! > > > > Joël. > > >
655. Re: What's this method? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 12:59:51 -0000
Huh? What do you mean? He gave very little information, fitting even a
lot of published methods (not to mention the infinite amount of non-
published ones), and caused several people to guess what it could be.
Even if someone guesses correctly, how could he/we verify? He has to ask
his scoutmaster anyway. Why waste everybody's time with a useless
guessing game and not simply ask his scoutmaster directly? Please notice
that my comments like these are always an attempt to improve
communication quality and make the world a better place. Maybe
that's hormonal. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Paul Nixon"
<yahoo@...> wrote: > > stefan > > you having a tough time of it at
the moment old boy? > > you seem awfully hormonal. > > p > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "jsreed5"
<jsreed5@> wrote: > > > > > > I oce brought a cube to a Boy Scout
meeting and mixed it up when > > there > > > was a spare moment. My
scocutmaster asked to see it, and he used a > > > method I'd never
seen before, which included solving two faces at > > once > > > and
solving the layer 2 edges last. Can anyone tell me what this > > >
method is and where I can find out about it? > > > > > > > What sense
does it make to ask us (especially with that little > > information)
instead of him? > > > > Stefan > > >
656. Re: [Speed cubing group] Re: hmmmm From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 10:12:31 -0300 (ART)
Yu Jeong-Min = Gungz...lol Pedro Joël van Noort <joel_vn@...>
escreveu: Yu Jeong-Min posted quite a few video's on his website...
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
657. Re: hmmmm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 13:20:26 -0000
Lack of videos could be explained by lack of money for a video camera or
lack of motivation to make videos. Lack of similar competition times can
be explained by 1) the much higher number of attempts in practice
compared with competitions and 2) nervousness etc caused by the
competition environment. Ron for example needed quite a few competitions
to get times like he can regularly do in relaxed practice or even
moments before or after his official attempts. Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52
so his 13.40 average in the final competition round is what should be
expected. Simply don't take the unoffical results seriously. The
official results are what counts. Thibaut for example reported an 11.63
average-of-100 but in my eyes Yu Jeong-Min is much better simply because
he performs when it really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
658. Re: [Speed cubing group] competitions From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 05:29:59 -0800
The next confirmed competition is on May 5 in Irvine, CA at the
Discovery Science Museum. We are currently working on some projects in
Las Vegas and Chicago as well. -Tyson On 1/20/07, roxxinn
<fognus@...> wrote: > > On speedcubing.com I saw that the Caltech
spring comp was in April > sometime. Now it's not posted anymore.
Did it get cancelled or what's > happening there? Anyone know when
the next comp is in the U.S and > where? > > > [Non-text portions of
this message have been removed]
659. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 00:29:09 +1100
Per Kristen Fredlund wrote: > One thing does NOT exclude another, look
at CubeExlorer for > instance ;-) Yes, but you didn't answer my
question: Is it really that urgent? I'm limited with time right
now. I've found that with CubeExplorer it takes about 10-15 seconds
to set up a PLL case. But with my GACube interface it takes only 1-2
seconds. That makes me think it's not urgent, and I can leave such
a feature until later when I have more time. -- Ryan Heise
http://www.ryanheise.com/cube/
660. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 02:22:50 +1100
Ryan Heise wrote: > Yes, but you didn't answer my question: Is it
really that urgent? I'm > limited with time right now. > >
I've found that with CubeExplorer it takes about 10-15 seconds to
set up > a PLL case. But with my GACube interface it takes only 1-2
seconds. That > makes me think it's not urgent, and I can leave
such a feature until > later when I have more time. Scratch that, I
"definitely" can't do this feature until later. Just no
time right now... -- Ryan Heise http://www.ryanheise.com/cube/
661. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 15:45:25 -0000
I sent a link to this thread to him so he can read for himself. I dont
know if he has got an Y-account but if not then he may reply to med so I
can forward it =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Kenneth, > > Can you ask your brother if he also had a
manual with instructions or > setup-positions? > > I really love the
puzzle. It is very hard to solve it, but not > impossible. A lot of
people will get it after sliding for 10/15 > minutes. (Allthough a guy I
know who is very good in puzzles had it > in like, 3 minutes.. It took
me a lot longer the first time..) > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Was probably my brother (Tommy Gustavsson)
because he got one of > > those and also had it with him in Paris. > > >
> // Kenneth > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hey Jöel!! > > > > > > That slide puzzle must be one level from
the computer Klotski > > > game. "Blocks" is also very similar
but has many game-elements > that > > > do not make it into a real-life
puzzle ;-) Like magnets and black- > > > holes ... I saw a guy with such
a puzzle in Paris during EC 2005. > > > Cannot recall who that was, i
think it was a swede :D > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hello guys, > > > > > > > > When I
visited Toronto, I bought a small slide puzzel there. It > > was > > > a
> > > > 4*5 'field'/grid, and it had 10 blocks. 4 1x1 blocks,
5 2x1 > > blocks, > > > and > > > > 1 2x2 block. The goal was to get the
big one all the way from > one > > > side > > > > of the grid to the
other (kinda like the game 'rush hour', with > > the > > > >
difference that you can slide all the pieces in 2 dimensions). > > > > >
> > > Anyway, it also came with a piece of paper that had solutions, > >
but > > > also > > > > setup-positions, but I lost it :(. Well.. Maybe I
can find it > > when > > > I > > > > clean my room ;). Anyways, does
anyone recognise this > > description, > > > and > > > > do you know
where I can find more info about this puzzle? > > > > > > > > Thanks! >
> > > > > > > Joël. > > > > > > > > > >
662. Re: Posting Guidelines (Was: What's this method?) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 02:38:58 +1100
Stefan Pochmann wrote: > Please notice that my comments like these are
always an attempt to > improve communication quality and make the world
a better place. BTW, is it possible to write some posting guidelines and
have them shown to new members before they join the group? If so, what
should the posting guidelines be? -- Ryan Heise
http://www.ryanheise.com/cube/
663. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 16:41:15 -0000
The Mandalay Box Co. Makes a version they call the "Setting
Sun" puzzle. They sell them at Cracker Barrel (or used to) here in
the states. My wife bought me one for Christmas a few years back, very
elegant looking puzzle. Some info and a solution can be found here:
http://www.themandalayboxcompany.com/default.asp?page=products,product.asp?catID%20=12
Hope that helps! Daniel --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > It took some time to find it,
but I found a pic of it on the internet: > >
http://iq-puzzle.com.hk/images/escape1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a
small slide puzzel there. It was > a > > 4*5 'field'/grid, and
it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The
goal was to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > > > >
Anyway, it also came with a piece of paper that had solutions, but >
also > > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise this
description, > and > > do you know where I can find more info about this
puzzle? > > > > Thanks! > > > > Joël. > > >
664. Re: [Speed cubing group] Re: hmmmm From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 16:43:14 +0000 (GMT)
Actually, Yu Jeong-Min's best 100 avg is 12.93
http://4none.goodmeet.net/909-tt/643 he also had a 13.19 on 102 cubes,
using DIY http://4none.goodmeet.net/909-tt/644 (that I imagine is not
his usual cube) I could make a video of a full average as well, but I
don't think many people would be interested on watching a 15-16 avg
video... Pedro Stefan Pochmann <pochmann@gmx.de> escreveu: Lack of
videos could be explained by lack of money for a video camera or lack of
motivation to make videos. Lack of similar competition times can be
explained by 1) the much higher number of attempts in practice compared
with competitions and 2) nervousness etc caused by the competition
environment. Ron for example needed quite a few competitions to get
times like he can regularly do in relaxed practice or even moments
before or after his official attempts. Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52
so his 13.40 average in the final competition round is what should be
expected. Simply don't take the unoffical results seriously. The
official results are what counts. Thibaut for example reported an 11.63
average-of-100 but in my eyes Yu Jeong-Min is much better simply because
he performs when it really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
665. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 17:15:21 -0000
Hi Ryan! Noone is demanding that you IMMEDIATELY fulfill any/every
suggestion;- ) No it's not urgent as such. I will make my own
application that transforms a sequence of moves into an ACube input
string format, possibly including layer-restrictions. As part of this i
will implement a good "sequence purifier" that will allow say
: D U''nonsense 2 F2D' and convert that to a series of
valid tokens, in this case : D U' F2 D'. This part is already
coded and was easy. I may add conersion of repetitions (....)*n and
commutators [P.Q]= PQPQ' to "linear" format later ... and
nested versions of all these so it would transform for instance : [F R
D'[L,B],U F2 (RDB)*2] to : F R D' L B L' B'. U F2 R
D B R D B2 L B' L' D R' F' B' D' R'
B' D' R' F2 U' (correct afaik)(note that a B B was
converted to B2!!) Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Per Kristen Fredlund wrote: > > > One thing does NOT exclude
another, look at CubeExlorer for > > instance ;-) > > Yes, but you
didn't answer my question: Is it really that urgent? I'm >
limited with time right now. > > I've found that with CubeExplorer
it takes about 10-15 seconds to set up > a PLL case. But with my GACube
interface it takes only 1-2 seconds. That > makes me think it's not
urgent, and I can leave such a feature until > later when I have more
time. > > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
666. Re: Posting Guidelines (Was: What's this method?) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 19:06:56 -0000
Hi Ryan, and everyone, As one of the moderators I can try to clarify how
I approach what I use as my own personal posting guidelines if that
helps. I looked at the settings of this group and I don't really
see anything that e- mails a set message to all newly registered
members. As an alternative maybe we could compile any guidelines about
posting ideas into a file and put it in the files section? As far as how
I approach posting guidelines I always and without fail delete posts
that: 1) Are empty 2) Are solely sexual or religious in nature 3) Are
selling or advertising a good or service or thing not related to cubing
in any way 4) Are so deragatory or mean as to offend my sensibilities,
and I do try to be lenient here I also delete files that are solely
sexual or religious in nature, and would do so to any files I noticed
that had no or extremely limited content (basically like an empty post).
I do this in order to free up room for people who want to post files
more related to our group discussion. I view this group more as an
ongoing conversation, and I try as hard as possible not to interupt that
conversation. Again I can't speak for Ron or Doug, but those are
the limitations I give myself for deleting any content in this group.
Otherwise I let things carry on as they carry on and I try not to
interupt. As far as off topic posts go I think they contribute
wonderfully as long as they satisfy a couple of ground rules: 1) They
need not be totally cube related. Loosely cube related material is
always allowed unless it is used to try to let slip by a post that is
basically just a post as I described above from the list of posts I
always delete. 2) Posts completely unrelated to cubing are also allowed
as long as they are marked off topic and as long as the material in the
post is interesting to enough people as to warrant it being a side
conversation within this larger conversation. Only if a large number of
people request for an off topic post to be deleted would I actually
delete it though. Anyway that's how I approach posts on this group.
Hope this helps, let me know if there is anything else I can answer or
if I didn't fully answer your question or get your meaning. Chris
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > Please notice that my comments
like these are always an attempt to > > improve communication quality
and make the world a better place. > > BTW, is it possible to write some
posting guidelines and have them shown > to new members before they join
the group? > > If so, what should the posting guidelines be? > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
i can understand not everyone has access to video cameras, but in this
world of technology i'm sure everyone knows someone that has a
camera they can use, i know if i was doing sub 13 averages of 100,
i'd find a camera, and be motivated to share what my very hard work
had accomplished. i can appreciate that the best work is done at home, i
am no exception to that, but i don't do 16 averages at home then
come in to comps and do 22 averages. i don't see how the
competition pressure could be such a huge difference. ron does great at
most competitions, and more importantly he doesn't say that at home
he has 11 second averages, he conveys his skill very accurately and has
a lot of documentation to back it up. same with yjm, he had numerous
amazing sunday contest videos, then when the time came he walked into a
competition and wiped the floor, first comp ever and a sub 12 average.
using the example you did, how can i possible be expected to believe
those averages from thibaut. average of 12 was 11.63 and average of 100
12.5.... when i look at competition times, he has had 23 total solves,
only 3 are sub 15, how can your times be nearly 25% worse in
competitions? also, 7.56 f2l average...first that sounds pretty low for
a cuber that has usually averaged well over 15 seconds in comps, second
how do you stop to take time when doing all these amazing solves to note
each f2l time? i hate to say it but i don't believe it and i think
it takes away from people like yjm that are actually able to do it. it
really does a discourtesy to misrepresent yourself to other cubers since
its makes the difficult seem easy, or the impossible seem possible.
unofficial records are a joke because these little embellishments get
out of hand and people claim crazy things. i think its kind of lost it
purpose as a gauge of at home performances, which is why i don't
have any unofficial records, except for things that dont' happen at
competitions like supercubes and relays. i like the idea and its a great
part of speedcubing.com, but i think it has lost some of its value
because of things like this. Stefan Pochmann <pochmann@...> wrote:
Lack of videos could be explained by lack of money for a video camera or
lack of motivation to make videos. Lack of similar competition times can
be explained by 1) the much higher number of attempts in practice
compared with competitions and 2) nervousness etc caused by the
competition environment. Ron for example needed quite a few competitions
to get times like he can regularly do in relaxed practice or even
moments before or after his official attempts. Also, I think even for Yu
Jeong-Min his 11.76 is an exception. His record average of 100 is 13.52
so his 13.40 average in the final competition round is what should be
expected. Simply don't take the unoffical results seriously. The
official results are what counts. Thibaut for example reported an 11.63
average-of-100 but in my eyes Yu Jeong-Min is much better simply because
he performs when it really matters. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > maybe i'm just a hater, but
since i'm so good at it, i was just wondering why only gungz is man
enough to record the amazing averages he claims. i see quite a number of
what i would consider to be hard to believe averages in the sunday
contest and in the unofficial list, without video proof or (much more
importantly) even close to equivalent competition times, and no one
(except for gungz) has shown a lick a proof that they achieve these
11-12 seconds averages. whats up, and does anyone else think/wonder this
also or am i indeed just a hater? > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
--------------------------------- Don't pick lemons. See all the
new 2007 cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
668. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's
this method?) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 12:10:00 +1100
cmhardw wrote: > but those are the limitations I give myself for
deleting any content > in this group. These are good, although I
didn't necessarily mean things your post might get deleted for, but
just guidelines to help promote healthy threads. Some of the more
interesting guidelines from: http://www.faqs.org/rfcs/rfc1855.html -
Mail should have a subject heading which reflects the content of the
message. - Use mixed case. UPPER CASE LOOKS AS IF YOU'RE SHOUTING.
- Read all of a discussion in progress (we call this a thread) before
posting replies. Avoid posting "Me Too" messages, where
content is limited to agreement with previous posts. Content of a
follow-up post should exceed quoted content. - If you are sending a
reply to a message or a posting be sure you summarize the original at
the top of the message, or include just enough text of the original to
give a context. This will make sure readers understand when they start
to read your response. Since NetNews, especially, is proliferated by
distributing the postings from one host to another, it is possible to
see a response to a message before seeing the original. Giving context
helps everyone. But do not include the entire original! - Read both
mailing lists and newsgroups for one to two months before you post
anything. This helps you to get an understanding of the culture of the
group. - If you are caught in an argument, keep the discussion focused
on issues rather than the personalities involved. -
"Reasonable" expectations for conduct via e-mail depend on
your relationship to a person and the context of the communication.
Norms learned in a particular e-mail environment may not apply in
general to your e-mail communication with people across the Internet. Be
careful with slang or local acronyms. -- Ryan Heise
http://www.ryanheise.com/cube/
669. update of my website and tools From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 03:29:24 -0000
Hey everyone, I finally did an update to my website
http://www.vanderblonk.com. I made a 10 min. video about speedcubing and
I'd like to know what you think (it's not for speedcubers,
more for beginners). I know it's in WMV and I'll try to get a
Flash or Mpg version there. Also some of you might know my animated
applet page, where you can demonstrate algs. (to see it just click the
"animated applet" button on the page). I improved it and it
has a lot more options now, most notably you can add any parameter the
applet understands in the url. Some of the options are: - change applet
by adding e.g. &applettype=petrus to the url - 4x4 and 5x5 applet,
by adding &cubesize=4 or &cubesize=5 - stickers, this one I like
in particular, e.g. http://vanderblonk.com/cube/
cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l And
of course if you have a website with algorithms you can insert a link to
the applet page that demonstrates your algorithm. I'll add more
features soon. have fun! Michiel
670. Re: [Speed cubing group] Re: hmmmm From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 20:54:32 -0500
good points :) I don't have a camera, but I also don't have
under 13 seconds averages. If I was that good, i I would ask one of my
friends to use their camera. Its not that every time people should
upload videos, but one video at least shows how good you are. On
1/25/07, Clancy Cochran <perscription_death@...> wrote: > > i can
understand not everyone has access to video cameras, but in this > world
of technology i'm sure everyone knows someone that has a camera
they > can use, i know if i was doing sub 13 averages of 100, i'd
find a camera, > and be motivated to share what my very hard work had
accomplished. > > i can appreciate that the best work is done at home, i
am no exception to > that, but i don't do 16 averages at home then
come in to comps and do 22 > averages. i don't see how the
competition pressure could be such a huge > difference. ron does great
at most competitions, and more importantly he > doesn't say that at
home he has 11 second averages, he conveys his skill > very accurately
and has a lot of documentation to back it up. same with yjm, > he had
numerous amazing sunday contest videos, then when the time came he >
walked into a competition and wiped the floor, first comp ever and a sub
12 > average. > > using the example you did, how can i possible be
expected to believe those > averages from thibaut. average of 12 was
11.63 and average of 100 12.5.... > when i look at competition times, he
has had 23 total solves, only 3 are sub > 15, how can your times be
nearly 25% worse in competitions? also, 7.56 f2l > average...first that
sounds pretty low for a cuber that has usually averaged > well over 15
seconds in comps, second how do you stop to take time when > doing all
these amazing solves to note each f2l time? i hate to say it but i >
don't believe it and i think it takes away from people like yjm
that are > actually able to do it. it really does a discourtesy to
misrepresent > yourself to other cubers since its makes the difficult
seem easy, or the > impossible seem possible. > > unofficial records are
a joke because these little embellishments get out > of hand and people
claim crazy things. i think its kind of lost it purpose > as a gauge of
at home performances, which is why i don't have any unofficial >
records, except for things that dont' happen at competitions like
supercubes > and relays. i like the idea and its a great part of
speedcubing.com, but i > think it has lost some of its value because of
things like this. > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> wrote: Lack of > videos could be explained by
lack of money for a video camera > > or lack of motivation to make
videos. > > Lack of similar competition times can be explained by 1) the
much > higher number of attempts in practice compared with competitions
and > 2) nervousness etc caused by the competition environment. Ron for
> example needed quite a few competitions to get times like he can >
regularly do in relaxed practice or even moments before or after his >
official attempts. > > Also, I think even for Yu Jeong-Min his 11.76 is
an exception. His > record average of 100 is 13.52 so his 13.40 average
in the final > competition round is what should be expected. > > Simply
don't take the unoffical results seriously. The official > results
are what counts. Thibaut for example reported an 11.63 > average-of-100
but in my eyes Yu Jeong-Min is much better simply > because he performs
when it really matters. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > maybe
i'm just a hater, but since i'm so good at it, i was just >
wondering why only gungz is man enough to record the amazing averages >
he claims. i see quite a number of what i would consider to be hard > to
believe averages in the sunday contest and in the unofficial list, >
without video proof or (much more importantly) even close to >
equivalent competition times, and no one (except for gungz) has shown >
a lick a proof that they achieve these 11-12 seconds averages. whats >
up, and does anyone else think/wonder this also or am i indeed just a >
hater? > > > > > > --------------------------------- > > Looking for
earth-friendly autos? > > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. > > > > [Non-text portions of this
message have been removed] > > > > > > > >
--------------------------------- > Don't pick lemons. > See all
the new 2007 cars at Yahoo! Autos. > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
671. my cubeapplet page From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 21:49:16 -0000
Hi, I have updated my site: http://www.vanderblonk.com. I added a video
introduction to speedcubing. Let me know what you think. I am working on
converting it to Flash or MPG, as I know not everyone will be able to
view the WMV movie. I also know a lot of people have been using my
cubeapplet page with the configurable RubikPlayer, so I decided to
improve that one as well. Just click on "Animated Cube" on the
page to see it, and you might recognize it. I now changed the page to
not only be able to take the 'alg' parameter in the url, but
any parameter the applet understands. Some other possibilities: - switch
applet by adding &applettype=jelinek or &applettype=petrus -
showing algorithms using the Randelshofer 4x4 and 5x5 applet Personally
I like &stickers=f2l
http://vanderblonk.com/cube/cubeapplet.asp?alg=UF'U'FU'RUR'&stickers=f2l
Let me know what you think. I'll add more features soon. Michiel
672. [Speed cubing group] Re: hmmmm From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 03:31:45 -0000
Hm, my other reply didn't show up from a few hours ago... Anyway, I
agree with you, Clancy. I don't post unofficial averages either,
although I did compete in the Sunday Contest quite often several months
ago. As far as competitions go, I do get nervous, like at the second
round of Berkeley Fall. After the first two solves, I was extremely
nervous--on top of normally being somewhat nervous. I mean, I hit two
good times, and I thought something nice might result, so I was
extremely nervous. But I still managed to get decent times close to my
"at home" average--not to say that I was happy with the times,
since I was locking up and losing my grip... And of course, there's
one person who should probably come to mind in terms of honesty in
actual performance... a certain young cuber who showed up to Caltech
Winter 2006 and started posting incredibly faster averages not too long
after. Darren --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > i can understand not
everyone has access to video cameras, but in this world of technology
i'm sure everyone knows someone that has a camera they can use, i
know if i was doing sub 13 averages of 100, i'd find a camera, and
be motivated to share what my very hard work had accomplished. > > i can
appreciate that the best work is done at home, i am no exception to
that, but i don't do 16 averages at home then come in to comps and
do 22 averages. i don't see how the competition pressure could be
such a huge difference. ron does great at most competitions, and more
importantly he doesn't say that at home he has 11 second averages,
he conveys his skill very accurately and has a lot of documentation to
back it up. same with yjm, he had numerous amazing sunday contest
videos, then when the time came he walked into a competition and wiped
the floor, first comp ever and a sub 12 average. > > using the example
you did, how can i possible be expected to believe those averages from
thibaut. average of 12 was 11.63 and average of 100 12.5.... when i look
at competition times, he has had 23 total solves, only 3 are sub 15, how
can your times be nearly 25% worse in competitions? also, 7.56 f2l
average...first that sounds pretty low for a cuber that has usually
averaged well over 15 seconds in comps, second how do you stop to take
time when doing all these amazing solves to note each f2l time? i hate
to say it but i don't believe it and i think it takes away from
people like yjm that are actually able to do it. it really does a
discourtesy to misrepresent yourself to other cubers since its makes the
difficult seem easy, or the impossible seem possible. > > unofficial
records are a joke because these little embellishments get out of hand
and people claim crazy things. i think its kind of lost it purpose as a
gauge of at home performances, which is why i don't have any
unofficial records, except for things that dont' happen at
competitions like supercubes and relays. i like the idea and its a great
part of speedcubing.com, but i think it has lost some of its value
because of things like this. > > > Stefan Pochmann <pochmann@...>
wrote: Lack of videos could be explained by lack of money for a video
camera > or lack of motivation to make videos. > > Lack of similar
competition times can be explained by 1) the much > higher number of
attempts in practice compared with competitions and > 2) nervousness etc
caused by the competition environment. Ron for > example needed quite a
few competitions to get times like he can > regularly do in relaxed
practice or even moments before or after his > official attempts. > >
Also, I think even for Yu Jeong-Min his 11.76 is an exception. His >
record average of 100 is 13.52 so his 13.40 average in the final >
competition round is what should be expected. > > Simply don't take
the unoffical results seriously. The official > results are what counts.
Thibaut for example reported an 11.63 > average-of-100 but in my eyes Yu
Jeong-Min is much better simply > because he performs when it really
matters. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > maybe i'm just a hater, but
since i'm so good at it, i was just > wondering why only gungz is
man enough to record the amazing averages > he claims. i see quite a
number of what i would consider to be hard > to believe averages in the
sunday contest and in the unofficial list, > without video proof or
(much more importantly) even close to > equivalent competition times,
and no one (except for gungz) has shown > a lick a proof that they
achieve these 11-12 seconds averages. whats > up, and does anyone else
think/wonder this also or am i indeed just a > hater? > > > > > >
--------------------------------- > > Looking for earth-friendly autos?
> > Browse Top Cars by "Green Rating" at Yahoo! Autos'
Green Center. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > --------------------------------- >
Don't pick lemons. > See all the new 2007 cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
673. Re: hmmmm From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 19:52:37 -0000
>Thibaut for example reported an 11.63 > average-of-100 Average of ten?
674. Re: [Speed cubing group] Re: Posting Guidelines (Was: What's
this method?) From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 26 Jan 2007 07:41:08 +0100
Hi guys, I would like to add: - never post content of private
e-mails/messages without consent of the writer - make sure the forum is
fun. This is not a forum about politics or ethics, but about a hobby
involving a toy. Have fun, Ron ----- Original Message ----- From: Ryan
Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, January
26, 2007 2:10 AM Subject: Re: [Speed cubing group] Re: Posting
Guidelines (Was: What's this method?) cmhardw wrote: > but those
are the limitations I give myself for deleting any content > in this
group. These are good, although I didn't necessarily mean things
your post might get deleted for, but just guidelines to help promote
healthy threads. Some of the more interesting guidelines from:
http://www.faqs.org/rfcs/rfc1855.html - Mail should have a subject
heading which reflects the content of the message. - Use mixed case.
UPPER CASE LOOKS AS IF YOU'RE SHOUTING. - Read all of a discussion
in progress (we call this a thread) before posting replies. Avoid
posting "Me Too" messages, where content is limited to
agreement with previous posts. Content of a follow-up post should exceed
quoted content. - If you are sending a reply to a message or a posting
be sure you summarize the original at the top of the message, or include
just enough text of the original to give a context. This will make sure
readers understand when they start to read your response. Since NetNews,
especially, is proliferated by distributing the postings from one host
to another, it is possible to see a response to a message before seeing
the original. Giving context helps everyone. But do not include the
entire original! - Read both mailing lists and newsgroups for one to two
months before you post anything. This helps you to get an understanding
of the culture of the group. - If you are caught in an argument, keep
the discussion focused on issues rather than the personalities involved.
- "Reasonable" expectations for conduct via e-mail depend on
your relationship to a person and the context of the communication.
Norms learned in a particular e-mail environment may not apply in
general to your e-mail communication with people across the Internet. Be
careful with slang or local acronyms. -- Ryan Heise
http://www.ryanheise.com/cube/ [Non-text portions of this message have
been removed]
675. Re: Posting Guidelines (Was: What's this method?) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 00:43:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > As an > alternative maybe we could compile any guidelines about
posting ideas > into a file and put it in the files section? Hi Chris,
I'm not quite sure how that would benefit the cause: most people
wouldn't check the file section to find a "guidelines on
posting" file (unless you edited the home page to instruct them to
do so) Maybe (and I don't know how this is done as I'm not a
moderator, but I know the caltech group does it) you could require
moderator approval to join the forum, then when you approve someone
email them a pre-written set of rules. This would, though, probably
decrease the number of people who join, which is not a good thing. And
it would be a large time commitment on the moderators' parts. Tim
676. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 00:00:00 +1100
Per Kristen Fredlund wrote: > No it's not urgent as such. I will
make my own application that > transforms a sequence of moves into an
ACube input string format, > possibly including layer-restrictions. No
worries :-) I didn't really imagine that twists would be the
preferred input method in a program like this, since the goal here is to
set up cases graphically, presumably as quickly as possible. I accept
that it wouldn't "hurt" to add twists to the interface,
but I at least thought that this less important feature could wait until
I had more time. Is there really a case in any method that is easier to
set up with twists rather than swaps, using a "graphical"
interface? I'm interested to know why my program fails to meet your
needs. Is there a genuine case in any method that my program can't
set up well, compared with twists? -- Ryan Heise
http://www.ryanheise.com/cube/
677. Trouble with BLD corner permutation From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 15:21:55 -0000
Hi everyone, So, I'm working on BLD solving using the method found
on macky's site. Thus far i can do everything right up to corner
permutation (i save it for last). My main problem is i get lost in my
set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put
them in 2 3 4 positions, permute, and the back out the set-up moves).
Most of the time however i screw up my moves. I guess I'm down to
like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn
algorithms for more specific cases (I'm willing to memorize
definitely. 3. Think about set up moves differently (let me know if
anyone has any ideas. I appreciate any help... i'd like to hear
what my best option is. I've had many a messed up BLD solve and
only one successful, from the start solve. Thanks! ~John H.~
678. Re: Trouble with BLD corner permutation From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 18:25:06 -0000
If you get lost in a setup, try to remember the pieces you just solved
and think about how you would have done the setup, rather than just
trying to remember what you did. You should also try learning the
R'FRF' cycles, they really help for cases like this. Good luck
with BLD, it's a lot of fun. --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > Hi everyone, > > So, I'm working on BLD solving using
the method found on macky's > site. Thus far i can do everything
right up to corner permutation (i > save it for last). My main problem
is i get lost in my set up moves. > (ex. cycle: (2 4 5)I would execute
U' L2 D F2 to put them in 2 3 4 > positions, permute, and the back
out the set-up moves). Most of the > time however i screw up my moves. I
guess I'm down to like 3 options: > 1. Suck it up and learn how to
not get lost. > 2. Learn algorithms for more specific cases (I'm
willing to memorize > definitely. > 3. Think about set up moves
differently (let me know if anyone has any > ideas. > I appreciate any
help... i'd like to hear what my best option is. > I've had
many a messed up BLD solve and only one successful, from the > start
solve. Thanks! > > ~John H.~ >
679. Re: Trouble with BLD corner permutation From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 01:07:55 -0000
Hi, Tyson does these cases using (R'FRF')x3 twice. For
example, (245) can be done by something like
D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different
directions (correct me if I'm wrong, Tyson). Macky giraffeboy13
<no_reply@...> a écrit: > > Hi everyone, > > So, I'm working on
BLD solving using the method found on macky's > site. Thus far i
can do everything right up to corner permutation (i > save it for last).
My main problem is i get lost in my set up moves. > (ex. cycle: (2 4 5)I
would execute U' L2 D F2 to put them in 2 3 4 > positions, permute,
and the back out the set-up moves). > > [snip] > > ~John H.~
680. Re: Trouble with BLD corner permutation From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 04:24:45 -0000
Hi, For (2 4 5), I would use: Setup: D Alg: R2 D' R2 D' L2 D
R2 D' L2 D2 R2 (11f*) Undo Setup: D' 27 turns is just too many
turns for me. This alg can be decomposed into another alg with a setup:
Setup: R2 D' Alg2: (R2 D' L2 D)^2 (8f*) Undo Setup: D R2 but I
just think of it as a separate alg. I know I've seen Alg2 or a
variation of it on someone's web site, but I don't recall
where. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > >
Tyson does these cases using (R'FRF')x3 twice. For example,
(245) can > be done by something like
D-(R'FRF')x3-D2-(L'BLB')x3-D, mod different >
directions (correct me if I'm wrong, Tyson). > > Macky > >
giraffeboy13 <no_reply@> a écrit: > > > > Hi everyone, > > > > So,
I'm working on BLD solving using the method found on macky's >
> site. Thus far i can do everything right up to corner permutation (i >
> save it for last). My main problem is i get lost in my set up moves. >
> (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3
4 > > positions, permute, and the back out the set-up moves). > > > >
[snip] > > > > ~John H.~ >
681. Re: Trouble with BLD corner permutation From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 05:02:19 -0000
Hi, Well, very fast ~27 moves. I can sub-3
(R'FRF')x3-D2-(R'FRF')x3-D2. I've seen that
algorithm before, but isn't doing x2 and
R2U'R2U'L2UR2U'L2U2R2 faster? OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> skribis: > > Hi, > > For (2 4 5), I would use: > Setup:
D > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*) > Undo
Setup: D' > > 27 turns is just too many turns for me. > > This alg
can be decomposed into another alg with a setup: > > Setup: R2 D' >
Alg2: (R2 D' L2 D)^2 (8f*) > Undo Setup: D R2 > > but I just think
of it as a separate alg. > > I know I've seen Alg2 or a variation
of it on someone's web site, but > I don't recall where. > > -
Bruce
682. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 22:37:45 -0000
I bought this puzzle at the night bazaar in Chiang Mai, northern
Thailand, last year. It is called Khun Phan. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > It took some time to find it, but I found a pic of it on the
internet: > > http://iq-puzzle.com.hk/images/escape1.jpg > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello guys, > > > > When I visited Toronto, I bought a
small slide puzzel there. It was > a > > 4*5 'field'/grid, and
it had 10 blocks. 4 1x1 blocks, 5 2x1 blocks, > and > > 1 2x2 block. The
goal was to get the big one all the way from one > side > > of the grid
to the other (kinda like the game 'rush hour', with the > >
difference that you can slide all the pieces in 2 dimensions). > > > >
Anyway, it also came with a piece of paper that had solutions, but >
also > > setup-positions, but I lost it :(. Well.. Maybe I can find it
when > I > > clean my room ;). Anyways, does anyone recognise this
description, > and > > do you know where I can find more info about this
puzzle? > > > > Thanks! > > > > Joël. > > >
683. Re: Trouble with BLD corner permutation From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 06:40:54 -0000
Extending with that last idea, if you learn the following 8, the only
set-up move you'll need for these cases (two corners across a
diagonal in either U or D, the third corner in the other layer) is a
turn in either U or D, whichever layer has the lone corner. (245):
[(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183):
[(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186):
[(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457):
[(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2
Memorizing these should be easy. In addition to the obvious regularity,
note the following: 1) The lone corner is always unmatched with the
other two and is in the L layer. 2) In each pair, doing l2 later (first
column) rotates the corners counter-clockwise when viewed from F. I
think I'll switch to this. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
684. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 12:05:54 -0000
Hi :-) 1) Find some alg on internet for some case 2) Copy it into some
appication that gives you the input string for ACube for that case
(solver or generator) 3) Run ACube and find your own preferred alg for
that case ;-) -Per It's faster than having to set it up manually
also... > --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > No it's
not urgent as such. I will make my own application that > > transforms a
sequence of moves into an ACube input string format, > > possibly
including layer-restrictions. > > No worries :-) > > I didn't
really imagine that twists would be the preferred input method > in a
program like this, since the goal here is to set up cases > graphically,
presumably as quickly as possible. I accept that it > wouldn't
"hurt" to add twists to the interface, but I at least thought
> that this less important feature could wait until I had more time. > >
Is there really a case in any method that is easier to set up with >
twists rather than swaps, using a "graphical" interface? > >
I'm interested to know why my program fails to meet your needs. Is
there > a genuine case in any method that my program can't set up
well, compared > with twists? > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
685. Re: Trouble with BLD corner permutation From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 13:12:56 -0000
Hi, I prefer (R2 U R2' U' R2) D2 (R2 U R2' U' R2)
D2. I can execute it sub-2. Right ring finger for U'. -- Johannes
Laire --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi, > >
Well, very fast ~27 moves. I can sub-3
(R'FRF')x3-D2-(R'FRF')x3-D2. > > I've seen that
algorithm before, but isn't doing x2 and >
R2U'R2U'L2UR2U'L2U2R2 faster? > > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> skribis: > > > > Hi, > > > > For (2 4 5), I would use: > >
Setup: D > > Alg: R2 D' R2 D' L2 D R2 D' L2 D2 R2 (11f*)
> > Undo Setup: D' > > > > 27 turns is just too many turns for me.
> > > > This alg can be decomposed into another alg with a setup: > > >
> Setup: R2 D' > > Alg2: (R2 D' L2 D)^2 (8f*) > > Undo Setup:
D R2 > > > > but I just think of it as a separate alg. > > > > I know
I've seen Alg2 or a variation of it on someone's web site, but
> > I don't recall where. > > > > - Bruce >
686. Re: [Speed cubing group] Trouble with BLD corner
permutation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 18:26:04 -0300 (ART)
On that ugly cases, you can use something like (F' L F L')*3
and U turns...you don't need many algs...all I use is the A perms,
algs like that one and E perms (also the H for "X" cycles)
Pedro giraffeboy13 <no_reply@yahoogroups.com> escreveu: Hi everyone,
So, I'm working on BLD solving using the method found on
macky's site. Thus far i can do everything right up to corner
permutation (i save it for last). My main problem is i get lost in my
set up moves. (ex. cycle: (2 4 5)I would execute U' L2 D F2 to put
them in 2 3 4 positions, permute, and the back out the set-up moves).
Most of the time however i screw up my moves. I guess I'm down to
like 3 options: 1. Suck it up and learn how to not get lost. 2. Learn
algorithms for more specific cases (I'm willing to memorize
definitely. 3. Think about set up moves differently (let me know if
anyone has any ideas. I appreciate any help... i'd like to hear
what my best option is. I've had many a messed up BLD solve and
only one successful, from the start solve. Thanks! ~John H.~
__________________________________________________ Fale com seus amigos
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687. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 14:42:14 -0000
It took me a while to solve that puzzle, I wrote me solution down and
counted my moves, about 60moves to solve (for me, anyway) great puzzle.
Eric --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" <swedishlf@...> wrote: > > The Mandalay Box Co. Makes a
version they call the "Setting Sun" > puzzle. They sell them
at Cracker Barrel (or used to) here in the > states. My wife bought me
one for Christmas a few years back, very > elegant looking puzzle. Some
info and a solution can be found here: > >
http://www.themandalayboxcompany.com/default.asp?
page=products,product.asp?catID%20=12 > > Hope that helps! > Daniel > >
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > It took some time to find it, but I found a
pic of it on the internet: > > > >
http://iq-puzzle.com.hk/images/escape1.jpg > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hello guys, > > > > > > When I visited Toronto, I
bought a small slide puzzel there. It was > > a > > > 4*5
'field'/grid, and it had 10 blocks. 4 1x1 blocks, 5 2x1
blocks, > > and > > > 1 2x2 block. The goal was to get the big one all
the way from one > > side > > > of the grid to the other (kinda like the
game 'rush hour', with the > > > difference that you can slide
all the pieces in 2 dimensions). > > > > > > Anyway, it also came with a
piece of paper that had solutions, but > > also > > > setup-positions,
but I lost it :(. Well.. Maybe I can find it when > > I > > > clean my
room ;). Anyways, does anyone recognise this description, > > and > > >
do you know where I can find more info about this puzzle? > > > > > >
Thanks! > > > > > > Joël. > > > > > >
688. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 01:49:31 +1100
Per Kristen Fredlund wrote: > 1) Find some alg on internet for some case
> 2) Copy it into some appication that gives you the input string for >
ACube for that case (solver or generator) > 3) Run ACube and find your
own preferred alg for that case Yes of course I know inputting a
sequence of twists would be fast if you had a "text" file (or
clipboard) containing the sequence in "text" form, and you
just ran the "text" input through the program and got
"text" output. (i.e. *not* a "graphical" frontend.)
That is a completely different program to the one I was trying to write.
What I was trying to write was the program you suggested here: > The
optimal i guess would be a java GUI frontend with a cube
"applet" > built into it, and of course also ACube as the
backend-engine. While I didn't try to do a fully integrated 3D whiz
bang Java job, I just tried to build something simple that was still
effective and could get the job done. If you were at all interested in a
"graphical" frontend, (separately from the program you
described above), then I hope that in this respect you find my efforts
helpful. -- Ryan Heise http://www.ryanheise.com/cube/
689. [Speed cubing group] Re: acube tutorial From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 15:51:45 -0000
Hi :-) A strange discussion again. Ultimately a GUI with many input
options is the ideal solution. This would serve: 1) Manual editing like
your web-page does already 2) Copy/paste a sequence from some source 3)
Manipulate a cube (applet) to get the move sequence With the following
additional advanced options: - activate the "all-search"
runtime, not while starting ACube (this requires tweaking Josef's
("open") code. - select layers restrictions (already
supported, but made more human- friendly) - option to select only
"best solutions" (default) or some threshold value or some
maximal distance from optimum (again requires tweaking ACube code...) A
useful option for many purposes would also be a non-gui application
where we specify a sequence for the input and everything else is just
like ACube is now already ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Per Kristen Fredlund wrote: > > > 1) Find some alg on internet for
some case > > 2) Copy it into some appication that gives you the input
string for > > ACube for that case (solver or generator) > > 3) Run
ACube and find your own preferred alg for that case > > > Yes of course
I know inputting a sequence of twists would be fast if you > had a
"text" file (or clipboard) containing the sequence in
"text" form, > and you just ran the "text" input
through the program and got "text" > output. > > (i.e. *not* a
"graphical" frontend.) > > That is a completely different
program to the one I was trying to write. > > What I was trying to write
was the program you suggested here: > > > The optimal i guess would be a
java GUI frontend with a cube "applet" > > built into it, and
of course also ACube as the backend-engine. > > While I didn't try
to do a fully integrated 3D whiz bang Java job, I > just tried to build
something simple that was still effective and could > get the job done.
> > If you were at all interested in a "graphical" frontend,
(separately > from the program you described above), then I hope that in
this respect > you find my efforts helpful. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
690. Re: [Speed cubing group] Re: Trouble with BLD corner
permutation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 14:20:44 -0300 (ART)
Some nice ideas here, Macky : ) but wouldn't it be easier to do
just L2 instead of l2? I really gotta try some of that cases...they come
up a lot... Pedro mackymakisumi <mackymakisumi@...> escreveu:
Extending with that last idea, if you learn the following 8, the only
set-up move you'll need for these cases (two corners across a
diagonal in either U or D, the third corner in the other layer) is a
turn in either U or D, whichever layer has the lone corner. (245):
[(RB'R'B)x3-l2]x2 (254): [l2-(RB'R'B)x3]x2 (183):
[(R'FRF')x3-l2]x2 (138): [l2-(R'FRF')x3]x2 (186):
[(RU'R'U)x3-l2]x2 (168): [l2-(RU'R'U)x3]x2 (457):
[(R'URU')x3-l2]x2 (475): [l2-(R'URU')x3]x2
Memorizing these should be easy. In addition to the obvious regularity,
note the following: 1) The lone corner is always unmatched with the
other two and is in the L layer. 2) In each pair, doing l2 later (first
column) rotates the corners counter-clockwise when viewed from F. I
think I'll switch to this. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > Macky
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
691. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 18:32:04 -0000
Hi Joël! Finnaly my brother found his manual and sent me a scan of it. I
will post it to you in an e-mail (I go to your site, guess I can fins an
adress there =) // Kenneth
692. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 18:39:22 -0000
I could not find an adress there. Where shall I send the scan to then?
=) // K --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hi Joël! > > Finnaly my
brother found his manual and sent me a scan of it. I will > post it to
you in an e-mail (I go to your site, guess I can fins an > adress there
=) > > // Kenneth >
693. Re: Trouble with BLD corner permutation From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 19:50:02 -0000
Hi :-) (R2 U R2' U' R2) D2 (R2 U R2' U' R2) D2 =
((R2 U R2' U' R2) D2 )*2 and ((R2 U R2' U' R2) D2
)*2 = ((F' L' U2 L F) D2)*2 = ((R B U2 B' R') D2) *2
= ((F2 U' F2' U F2) D2 )*2 My 2 cents ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi, > > I prefer (R2 U R2'
U' R2) D2 (R2 U R2' U' R2) D2. > I can execute it sub-2.
Right ring finger for U'. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Hi, > > > > Well, very fast ~27
moves. I can sub-3 (R'FRF')x3-D2-(R'FRF')x3- D2. > >
> > I've seen that algorithm before, but isn't doing x2 and >
> R2U'R2U'L2UR2U'L2U2R2 faster? > > > > OK, I just found
(RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > Macky > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> > <brnorsk@> skribis: > > > > > > Hi, > > > > > > For (2 4 5), I
would use: > > > Setup: D > > > Alg: R2 D' R2 D' L2 D R2
D' L2 D2 R2 (11f*) > > > Undo Setup: D' > > > > > > 27 turns
is just too many turns for me. > > > > > > This alg can be decomposed
into another alg with a setup: > > > > > > Setup: R2 D' > > > Alg2:
(R2 D' L2 D)^2 (8f*) > > > Undo Setup: D R2 > > > > > > but I just
think of it as a separate alg. > > > > > > I know I've seen Alg2 or
a variation of it on someone's web site, but > > > I don't
recall where. > > > > > > - Bruce > > >
694. [Speed cubing group] Re: hmmmm From: "pedrosino1" <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 22:36:03 -0000
I did a video today...I was in a good mood...the RA was 15.12 :) you can
download it here
http://files.filefront.com/Average1512wmv/;6628002;;/fileinfo.html
(~33MB) I can upload the original file (~170MB) if anyone wants a better
quality one... Pedro --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > I could make a video of a full
average as well, but I don't think many people would be interested
on watching a 15-16 avg video... > > Pedro
695. Re: Trouble with BLD corner permutation From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Jan 2007 23:38:35 -0000
Hi, Well, I'm pretty slow executing algs, nowhere near 9 turns/sec!
I can do the optimal FTM alg faster than I can do the 26-turn algs. When
I started BLD solving, I tried to use 26-move algs, but I wasn't
happy with them. I found the optimal FTM alg (R2 U R2 U L2 U' R2 U
L2 U2 R2 for (682)) with Cube Explorer. I like Johannes' alg ((R2 U
R2' U' R2) D2 (R2 U R2' U' R2) D2) better than the
one I gave, because of its even nicer "structure" (easy to
memorize) and is easier to execute than the optimal FTM alg. Thanks. So
I'm starting to use that one instead. My thanks to Per, too, for
listing the other algs that do the same thing. I like to set up (682),
(571), (246), or (135) using U and D layer turns. The corner that
doesn't change layers (U/D) is in the front. The lone corner is
aligned with that corner. Then I do "the alg," its left/right
mirror, its up/down mirror, or its L/R-U/D double-mirror (depending upon
which case is set up, of course). The first turn moves the side (L/R)
where the "front corner" and "lone corner" are. The
2nd turn moves the layer (U/D) where the lone corner was. ("The
alg" here can be either of those algs listed above - they start the
same way.) This is fairly simple for me. Some people may prefer using
less variations of the alg, or more variations to handle more of the
cases directly. Perhaps, in the future, I will use front/back mirror
variations as well, but I'll stick to four until I get really
comfortable with that. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > (R2 U R2' U'
R2) D2 (R2 U R2' U' R2) D2 = ((R2 U R2' U' R2) D2
)*2 and > ((R2 U R2' U' R2) D2 )*2 = ((F' L' U2 L F)
D2)*2 = ((R B U2 B' R') D2) > *2 = ((F2 U' F2' U F2)
D2 )*2 > > My 2 cents ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > Hi, > > > > I prefer (R2 U R2'
U' R2) D2 (R2 U R2' U' R2) D2. > > I can execute it
sub-2. Right ring finger for U'. > > > > -- > > Johannes Laire > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi,
> > > > > > Well, very fast ~27 moves. I can sub-3
(R'FRF')x3-D2-(R'FRF')x3- > D2. > > > > > >
I've seen that algorithm before, but isn't doing x2 and > > >
R2U'R2U'L2UR2U'L2U2R2 faster? > > > > > > OK, I just
found (RB'R'B)x3-l2-(RB'R'B)x3-l2. > > > > > > Macky
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > > <brnorsk@> skribis: > > > > > > > > Hi, > > > > >
> > > For (2 4 5), I would use: > > > > Setup: D > > > > Alg: R2 D'
R2 D' L2 D R2 D' L2 D2 R2 (11f*) > > > > Undo Setup: D' >
> > > > > > > 27 turns is just too many turns for me. > > > > > > > >
This alg can be decomposed into another alg with a setup: > > > > > > >
> Setup: R2 D' > > > > Alg2: (R2 D' L2 D)^2 (8f*) > > > > Undo
Setup: D R2 > > > > > > > > but I just think of it as a separate alg. >
> > > > > > > I know I've seen Alg2 or a variation of it on
someone's web > site, but > > > > I don't recall where. > > >
> > > > > - Bruce > > > > > >
696. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 12:23:48 +1100
Per Kristen Fredlund wrote: > Hi :-) > > [...] This is all good.
I'll conceed I didn't implement all of that. But also, I was
just trying to help you somewhat. Is it so strange that I should wonder
why you are dissatisfied with my trying to help you? -- Ryan Heise
http://www.ryanheise.com/cube/
697. Re: Trouble with BLD corner permutation From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 01:25:14 -0000
Hi, Me too. Thanks, Johannes. Now I'm thinking of going with just
(731): (R2'DR2D'R2-U2)*2 and (375):
(R2U'R2'UR2-D2')*2 I can't sub-2 the one you posted
though! 2.2 is about the fastest I managed for any one of these. Macky
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I like Johannes' alg ((R2 U R2'
U' R2) D2 (R2 U R2' U' R2) D2) better > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > > Hi, > > > > > > I prefer (R2 U
R2' U' R2) D2 (R2 U R2' U' R2) D2. > > > I can
execute it sub-2. Right ring finger for U'. > > > > > > -- > > >
Johannes Laire
698. Re: [Speed cubing group] update of my website and tools From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 11:39:17 +0100
Could you stop it ???? Gilles 2007/1/26, Michiel van der Blonk
<blonkm@...>: > > Hey everyone, > > I finally did an update to my
website http://www.vanderblonk.com. I > made a 10 min. video about
speedcubing and I'd like to know what you > think (it's not
for speedcubers, more for beginners). I know it's in > WMV and
I'll try to get a Flash or Mpg version there. > > Also some of you
might know my animated applet page, where you can > demonstrate algs.
(to see it just click the "animated applet" button > on the
page). I improved it and it has a lot more options now, most > notably
you can add any parameter the applet understands in the url. > > Some of
the options are: > - change applet by adding e.g. &applettype=petrus
to the url > - 4x4 and 5x5 applet, by adding &cubesize=4 or
&cubesize=5 > - stickers, this one I like in particular, e.g. >
http://vanderblonk.com/cube/cubeapplet.asp? >
alg=UF'U'FU'RUR'&stickers=f2l > > And of course
if you have a website with algorithms you can insert a > link to the
applet page that demonstrates your algorithm. > > I'll add more
features soon. > > have fun! > Michiel > > > [Non-text portions of this
message have been removed]
699. [off topic] Math problem involving the number e From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 02:34:46 -0000
Hey everyone, I have been working on a problem in probability and
combinatorics that was proposed to me by my high school Discrete math
teacher. Since the problem was proposed to me in class I know the answer
already, but I'm trying for the first time to actually prove it.
Here is the setup of the problem, and I've pretty much basically
proved it, but I have a question on the very last step. The problem is
as follows: Given n distinct numbers your task is to find the largest
one. You may only look at the numbers one at a time, and once you have
chosen the number you believe to be the largest one the game stops and
that number is revealed to either be the largest or not the largest.
Also you are not allowed to know the magnitude of any of the numbers. So
out of 10 numbers, the largest one could be the number 10, or it could
be the number 400,000,000. One example of this game is to have somebody
else write n distinct numbers written on notecards, but you're not
allowed to see them or even to know the magnitude of the numbers. The
cards are then shuffled up. You then pick cards one at a time. When you
think you've found the largest number you say so and the game
stops. You then turn all the cards over and see if the number you picked
was indeed the largest out of all n numbers. Here is an example game.
Let n=5 and my 5 numbers are 1) -40 2) 25.6 3) -2,761 4) 100,000 5) 57
Clearly the 100,000 is the largest number, but again I have no idea of
the magnitude of these 5 numbers. These numbers are written on notecards
and I choose them at random. Here is an example of me playing the game
where I would choose the correct number as the largest number. Say the
first number I choose was the 57. I would rather see more numbers than
think this number is the largest one. So I don't say anything. I
pick another number, and say the one I choose is -2,761. This number is
smaller than 57 so I know this isn't the largest number. I would
then choose to pick another number. Say the next number I pick is 25.6.
I would know this number isn't larger than 57 so this can't be
the largest number. I then choose to pick another number. Say the next
one I pick is the 100,000. I would choose to take this number because it
is the first number larger than the largest one I've seen so far,
the 57. It turns out that this would be correct. Using the same numbers
here is an example of a game where I lose and don't choose the
correct largest number. Say the first number I pick is the -2,761. I
would then choose another number. Say the next number I choose is the
-40. I would again choose to see another number, and say I pick the 57.
It turns out that I would actually choose the 57, since it is more than
the largest I have seen so far, which is -40. In this case though, the
largest number is the 100,000 so I have chosen incorrectly and would be
considered to have lost this game. What I did to solve this problem was
to create a strategy based on however many numbers, n, that there are.
This is the only piece of information that I know about the game when I
start, because again I have no idea of the magnitude of any of these
numbers. If there are n numbers, I have to choose how many I will look
at before I allow myself to choose a number that I think is the largest
number. If I have 10 numbers, should I let 2 go by to get an idea of the
magnitude, or 3? This is the strategy I have to find out. The way I did
this was to consider choosing the cards as an ordered n-tuple of the
positive integers 1 through n. The integer 1 here represents the card
with the smallest value. The integer 2 represents the card with the
second smallest value. The number n represents the largest number out of
the n. A choosing game can be represented as an ordered n-tuple of the
numbers 1 through n. Even though the rules of the game are that once you
choose a number to be the largest one you stop the game, you have to
stretch this a little for creating an ordered n-tuple. Let's say
that after you choose the largest number, your choice cannot be changed.
But you do continue turning over cards until you turn over all of them.
Consider this your check to see if the number you picked was indeed the
largest. So the first example game I played could be the ordered 5-tuple
(4,1,3,5,2). The 4 means I first turned over the 4th largest number,
here the 57. The 1 means I turned over the -2,761 which is the smallest
number. And so on for the rest. In the example I never actually turned
over the -40 card, the final 2 in the 5- tuple. But let's say I
continued even after choosing the 100,000 to make sure that it was
indeed the largest number. If the card after the 100,000 turned out to
be an even larger number I could not have chosen it though, my choice of
the 100,000 was final. The second example game I played could be written
as the ordered 5- tuple (1,2,4,5,3) or it also could have been the game
(1,2,4,3,5). Since the last two can change after I had chosen the 4th
largest number. The part of the game that comes after the number you
choose doesn't matter, and can take all the possible permutations
of the remaining numbers. Anyway what I did was to adopt the following
strategy. First I let some portion of the n numbers "go by".
By this I mean that I know I will never choose a number out of the first
group of numbers I look at. The strategy I was using in the two example
problems I gave was to let 2 numbers go by. I knew from the start that I
would never choose a number in that first group of 2, because I still
don't have any idea of the magnitude of the numbers. After the
first two have gone by I remember the largest number I have seen so far.
If I see a number after the first two that is larger than this largest
number from the first group I pick it no matter what. My goal here was
to find the odds, given n numbers, of correctly choosing the largest
number by employing this strategy and varying the number of numbers I
let go by from the start. So I took n numbers and always let the first
one go by. This gave me a chance of (1/n)*sumation(i=1 to i=n-1, 1/i)
which you can write as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. For example
if there are 100 numbers, then I let n=100 and the odds are 5.2% that I
would indeed choose the largest number. These odds aren't very
good. So I looked at the odds, given n numbers of letting 2 go by. This
chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or written out that's
(2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] And if
n=100 the chances are 8.4% to choose the correct largest number. I then
looked at the general problem of letting k numbers go by. The odds to
correctly choose the largest number employing the given strategy for
having n numbers and letting k go by is (k/n)*sumation(i=k to i=n-1,
1/i) or written out that's (k/n)*[(1/k)+
(1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] So now the
problem is basically solved except for one part. Given n numbers, how
many should I let go by? Now the sad part is I know the answer, because
we did this problem in class. The answer is to let n/e of the numbers go
by. Round to the nearest whole number when you do this division. So
again it spoils this problem a little bit that I know the answer. But
I'd really like to know how to prove it for real. This is the part
I don't know how to do. I've tried doing this: limit as
n->infinity of (k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I
could somehow reduce to this: limit n->infinity of [(n-1)/n]^n which I
know evaluates to 1/e Also the odds of correctly guessing the number,
employing the strategy of letting the first n/e numbers go by approaches
1/e as n approaches infinity. I verified this by trying out many
different games with different values of n, and finding that at n/e the
odds are always better than any other value of k for that game. I
don't like the empirical solution to this problem, where you test
and find that the odds are approaching 1/e, but is this the only way? Is
there a way I can use the following: limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to somehow prove that when you take
this limit the sum inside does in fact approach 1/e? Thanks for any
help. I'm very excited to have even gotten as far as I have gotten,
to know the general odds letting k numbers go by out of n total, but
I'd like to know how to take this problem to the very last step and
achieve the result we did in class assuming I didn't know how many
to let go by out of n numbers and wanted to discover this best number k.
Thanks for any help, Chris
700. Re: [Speed cubing group] update of my website and tools From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 02:55:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Could you stop it ???? Yes
I can. I am not addicted to posting the same message over and over
again. Apparently there was a problem at yahoo groups, which was also
shown on the groups home page yesterday, where posts from gmail were
delayed. At the time I posted the problem was not known, so I assumed
something went wrong when posting. I tried to post with all kinds of
browser settings, and now they're all there, duh... I apologize for
all the spam! Michiel http://www.vanderblonk.com (I couldn't
resist)
701. Re: hmmmm From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 11:49:51 -0000
Fine, Yahoo!, post my messages several hours later... I suppose this
delay is also why the same topic has been posted so many times... ...
--- In speedsolvingrubikscube@yahoogroups.com, smgfreak_dk
<no_reply@...> wrote: > > >Thibaut for example reported an 11.63 > >
average-of-100 > > Average of ten? >
702. Re: [Speed cubing group] Trouble with BLD corner
permutation From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 10:20:19 -0800
I'm not sure what your numbering scheme is, but whenever I have to
deal with two opposite corners in one layer and a corner in the other
layer, I always perform some combination of (R B' R' B)^3 For
example: U (R B' R' B)^3 U2 (R B' R' B)^3 U On
1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > > > >
Hi everyone, > > So, I'm working on BLD solving using the method
found on macky's > site. Thus far i can do everything right up to
corner permutation (i > save it for last). My main problem is i get lost
in my set up moves. > (ex. cycle: (2 4 5)I would execute U' L2 D F2
to put them in 2 3 4 > positions, permute, and the back out the set-up
moves). Most of the > time however i screw up my moves. I guess I'm
down to like 3 options: > 1. Suck it up and learn how to not get lost. >
2. Learn algorithms for more specific cases (I'm willing to
memorize > definitely. > 3. Think about set up moves differently (let me
know if anyone has any > ideas. > I appreciate any help... i'd like
to hear what my best option is. > I've had many a messed up BLD
solve and only one successful, from the > start solve. Thanks! > > ~John
H.~ > >
703. [Speed cubing group] Re: hmmmm From: "pigeondiarrhea" <pigeondiarrhea@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 06:22:54 -0000
> And of course, there's one person who should probably come to
mind in > terms of honesty in actual performance... a certain young
cuber who > showed up to Caltech Winter 2006 and started posting
incredibly faster > averages not too long after. I think it's
blatantly obvious who you are talking about, and I would defend this
person for two reasons: 1. he/she (guess which one) once held the
unofficial world record for single solve, so I don't think
there's any doubt they have the speed to put up excellent times; 2.
because of their gender being in the minority and the reputation of
being the #1 cuber in the world of that gender (until a certain Dzoan
came along), they very likely felt much more pressure than others in the
public eye, which I feel could very easily cause a huge difference in
time between at-home and in-the-spotlight. In a similar vein, let's
keep in mind that Thibaut beat out the current world champion in
competition. You think going up against the official #1 doesn't
create some intense nervousness? I'd say chances are good that this
person is legit also. Just because YJM and some others handle the
pressure well, doesn't mean everyone does. FWIW, I've never
been in a comp, but when I solve in front of my co- workers, my times
are very often 25+% slower than when I am at home. So I am unswayed by
arguments that such a difference is unreasonable.
704. [Speed cubing group] Re: hmmmm From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 07:01:38 -0000
1. "...unofficial..." 2. Out of 28 officially timed solves
after Caltech Winter 2006, from fastest to slowest, she had only two
14.xx times, one 15.xx time, and two 16.xx times. That leaves 23 more
times, which I will not post. Darren P.S. Perhaps Yahoo! took a while to
get this posted as well, as my other complaint about Yahoo! was posted a
day or two after I sent it. 01/27/2007, 11:00 PM PST
705. [Speed cubing group] Re: hmmmm From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 07:28:00 -0000
On a friend's behalf: "It's very simple. You aren't
better than someone until you beat them in competition. Don't
defend someone for something they only claim to do until they prove it
in competition. Being able to perform on the stage is part of the sport.
It is not an excuse for poor times. Being the unofficial record holder
doesn't mean anything. Do you know how easy it is for my friend
Kent Adams to be the unofficial record holder? He averages 10.5 seconds
for an average of 100. His blindfold times are all under 70 seconds, and
he can swallow a scrambled cube and crap it out solved. He's simply
better than EVERYONE else in the world. He just chooses not to post,
because he feels the unofficial records are meaningless. And to be
honest, they are. Many top cubers in the world have stopped posting,
because we realize they don't mean anything. Stop using unofficial
world records as evidence for anything. It's like writing your own
history book, and then using it as proof. (Hmm... I know people who do
that with other books too.)"
706. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 08:00:47 -0000
So, if your current girlfriend is your kth girlfriend out of n potential
wives, you should marry her if n/k < e. Or if you've already had
more than n/e girlfriends, you should marry the next one that's
better than all your ex-girlfriends. And it's (almost) always a bad
idea to marry your first girlfriend.
707. 2x2x2 corner swap From: "Miles Yucht" <mgyucht@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 22:56:56 -0000
Hi I just received a 2x2x2, and I use a basic 3x3x3 method with U orient
and permute, and D orient then permute. Sometimes I come upon a
situation where two adjacent or opposite corners need to be swapped.
What is the fastest way to solve this position? With U up, you can do x2
RUR F' RUR'U' R'F R2U'R' z2y' Thanks,
Miles
708. Re: hmmmm From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 11:07:38 -0000
Hey, most people don't have a camera, for at home taping. I had one
but I could only make movies of 4 minutes do to lack of memory. Also
when you do have a cam and want to tape your best times, you have to put
it on ALWAYS or you'd miss some things. As for competition times
not relating to non-official times, I'm very nervous at
competitions and I know it's the same thing for some other cubers.
You should've seen my hands shake at the EC. Gungz doesn't
seem to lack of nerves so that's impressive :) Let's hope
nervousity will drop :) Erik --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Fine, Yahoo!, post my messages several hours later... I
suppose this > delay is also why the same topic has been posted so many
times... > > ... > > --- In speedsolvingrubikscube@...m, smgfreak_dk >
<no_reply@> wrote: > > > > >Thibaut for example reported an 11.63 > >
> average-of-100 > > > > Average of ten? > > >
709. Re: 2x2x2 corner swap From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 11:54:49 -0000
Hi Miles =) For the adjacent case you can put only one of the corners in
proper position by turnin the U-layer and then use the usual three-cycle
corner permutatin of nine moves (+ U = 10). That is the shortest alg to
solve the case. The opposite case is the hardest of them all and needs
at least 11 turns HTM (maximum depth for the 2x2x2 is 11 HTM). To solve
the case easy you can use a usual 3x3x3 N-permutation or any other PLL
that swaps those corners. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Miles Yucht"
<mgyucht@...> wrote: > > Hi > > I just received a 2x2x2, and I use a
basic 3x3x3 method with U orient > and permute, and D orient then
permute. Sometimes I come upon a > situation where two adjacent or
opposite corners need to be swapped. > What is the fastest way to solve
this position? With U up, you can do > x2 RUR F' RUR'U'
R'F R2U'R' z2y' > > Thanks, > > Miles >
710. hey ryan From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 15:26:17 -0800 (PST)
i thought of a cool idea for the applet...maybe you could have it give
us the scrambling alg as well so we could compare a real vs simulation
solve...just an idea, i thought i'd throw out at you, i know
there's a lot of work done and suggestions out there already, and
you're very busy, so feel free to ignore me :)
--------------------------------- Everyone is raving about the all-new
Yahoo! Mail beta. [Non-text portions of this message have been removed]
711. I'm sorry but... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 13:22:04 -0000
When I saw this I started laughing and felt everyone else might want to
see it. http://youtube.com/watch?v=LnA6bRTwqp0 Look at the second last
comment by anthony798 or something like that...*rolls eyes* Craig
712. Re: [Speed cubing group] hey ryan From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 00:55:52 +1100
Clancy Cochran wrote: > i thought of a cool idea for the applet...maybe
you could have it give > us the scrambling alg as well so we could
compare a real vs simulation > solve...just an idea, i thought i'd
throw out at you, i know there's a > lot of work done and
suggestions out there already, and you're very > busy, so feel free
to ignore me :) Hi Clancy, I'll definitely consider this when I
next get time to work on it, which will hopefully be in March. But yes,
there are a lot of features I have been planning / wanting to have for a
while, as well as all of those features that users have suggested, and
so the next update will probably be a big one. Some features that I
would really love to implement are: - A "fewest moves" mode -
Some sort of player profiles feature. - A virtual room in which you can
both a) chat with each other, and b) share the same cube with each
other. The intention is that you could teach someone how to solve the
cube in this room. - In the head-to-head battles, use the profile
pictures (if they exist) so that you can "see" who you're
racing :-) -- Ryan Heise http://www.ryanheise.com/cube/
713. Re: [off topic] Math problem involving the number e From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 15:17:37 -0000
That's true, A better way to have phrased my question might have
been to mention it is the "Marriage problem" or at least that
is how it was proposed to us in class when I first saw this. My question
though is how do you know to divide n by e? Why don't you divide by
pi^2/4? That's pretty close to e. Where does the e come from is my
question. The farthest I've gotten is that I've found an
expression that tells you the general odds for letting k girlfriends go
by out of n potential wives of correctly choosing the best wife. This
expression is: (k/n)*summation(i=k to i=n-1, 1/i) But how can I maximize
these odds by finding the right value for k? Clearly k has to be a
portion, or fraction, of the number n since the number k changes as n
changes. I've thought about rephrasing the above sum as follows:
let k=p*n where p represents the portion of the n you let go by. Clearly
this p should evaluate to 1/e if I solve correctly. I'm trying to
find a way to use this substition for k and also to approximate the
entire sum as a continuous function, where the normal rules of calculus
would make this much easier to maximize the value of the function.
I'm thinking that maybe the sum as n approaches infinity could be
thought of as an infinite Taylor series expansion of some continuous
function, which I could then differentiate to try to maximize the value
for k. Any ideas would be greatly appreciated. The entire reason
I've brought this up is that I realized when solving this problem
that I've never really had to maximize a discrete function before
and I'm not sure which tools to use to make this easier. And no
I'm not trying to figure out the Marriage problem to use it to get
married :-) I think one fatal flaw in that idea is that you have to
correctly guess the number n of girlfriends you expect to have in your
entire life. Maybe this does lead to an interesting more general
problem, or number game if you like that better, where given some
unknown number of numbers whose magnitude you do not know you have to
find the largest number. From there adopt a strategy to find the largest
one, and find the strategy that gives you the greatest odds of finding
the number. The chances of finding the largest number would have to be
less than 1/e since you are also guessing what n is. That seems
interesting, but before I try that I'm still stuck on the regular
plain old Marriage problem! ;-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > So, if your current girlfriend is your kth girlfriend out of
n > potential wives, you should marry her if n/k < e. Or if
you've already > had more than n/e girlfriends, you should marry
the next one that's > better than all your ex-girlfriends. And
it's (almost) always a bad > idea to marry your first girlfriend. >
714. Re: I'm sorry but... From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 15:51:48 -0000
dont worry bout it man. thats js youtube for you. 75% of posters are
complete idiots who prolly spend all their life on it
715. Re: I'm sorry but... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 16:45:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "r2zou"
<r2zou@...> wrote: > > dont worry bout it man. thats js youtube for
you. 75% of posters are > complete idiots who prolly spend all their
life on it > Oh, I know that, I just found it entertaining that he would
bother to say that...
716. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 16:58:02 -0000
Your sum works out to the sum of (nx^n)/n! but the n in the top cancels
with one from the bottom, so it's (x^n)/(n-1)! . The power series
of e^x is x^n/n! That should help some. If you don't see how to get
that first part, just start adding your fractions. The leading term of
the polynomial is large enough to make the other terms negligible. If
you want a fun math problem, prove there are no 2 integers the sum of
whose squares is 12,345,678. I did that as a junior in high school, no
knowledge past algebra is necessary. Give it a try. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > That's true, > > A better way to have phrased my question might
have been to mention it > is the "Marriage problem" or at
least that is how it was proposed to > us in class when I first saw
this. > > My question though is how do you know to divide n by e? Why
don't you > divide by pi^2/4? That's pretty close to e. Where
does the e come > from is my question. > > The farthest I've gotten
is that I've found an expression that tells > you the general odds
for letting k girlfriends go by out of n > potential wives of correctly
choosing the best wife. This expression > is: > > (k/n)*summation(i=k to
i=n-1, 1/i) > > But how can I maximize these odds by finding the right
value for k? > Clearly k has to be a portion, or fraction, of the number
n since the > number k changes as n changes. > > I've thought about
rephrasing the above sum as follows: > > let k=p*n where p represents
the portion of the n you let go by. > Clearly this p should evaluate to
1/e if I solve correctly. > > I'm trying to find a way to use this
substition for k and also to > approximate the entire sum as a
continuous function, where the normal > rules of calculus would make
this much easier to maximize the value of > the function. I'm
thinking that maybe the sum as n approaches > infinity could be thought
of as an infinite Taylor series expansion of > some continuous function,
which I could then differentiate to try to > maximize the value for k. >
> Any ideas would be greatly appreciated. The entire reason I've >
brought this up is that I realized when solving this problem that
I've > never really had to maximize a discrete function before and
I'm not > sure which tools to use to make this easier. > > And no
I'm not trying to figure out the Marriage problem to use it to >
get married :-) I think one fatal flaw in that idea is that you have >
to correctly guess the number n of girlfriends you expect to have in >
your entire life. Maybe this does lead to an interesting more general >
problem, or number game if you like that better, where given some >
unknown number of numbers whose magnitude you do not know you have to >
find the largest number. From there adopt a strategy to find the >
largest one, and find the strategy that gives you the greatest odds of >
finding the number. > > The chances of finding the largest number would
have to be less than > 1/e since you are also guessing what n is. That
seems interesting, > but before I try that I'm still stuck on the
regular plain old > Marriage problem! ;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@>
wrote: > > > > So, if your current girlfriend is your kth girlfriend out
of n > > potential wives, you should marry her if n/k < e. Or if
you've > already > > had more than n/e girlfriends, you should
marry the next one that's > > better than all your ex-girlfriends.
And it's (almost) always a bad > > idea to marry your first
girlfriend. > > >
717. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 17:08:57 -0000
In my opinion, directly evaluating a limit is almost never the best way
to do something. Anyway, why does your high school have a discrete
mathematics course? Seems a little too specialized at that point. Do
they do that before or after calculus? --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > That's true, > > A better way to have phrased my question might
have been to mention it > is the "Marriage problem" or at
least that is how it was proposed to > us in class when I first saw
this. > > My question though is how do you know to divide n by e? Why
don't you > divide by pi^2/4? That's pretty close to e. Where
does the e come > from is my question. > > The farthest I've gotten
is that I've found an expression that tells > you the general odds
for letting k girlfriends go by out of n > potential wives of correctly
choosing the best wife. This expression > is: > > (k/n)*summation(i=k to
i=n-1, 1/i) > > But how can I maximize these odds by finding the right
value for k? > Clearly k has to be a portion, or fraction, of the number
n since the > number k changes as n changes. > > I've thought about
rephrasing the above sum as follows: > > let k=p*n where p represents
the portion of the n you let go by. > Clearly this p should evaluate to
1/e if I solve correctly. > > I'm trying to find a way to use this
substition for k and also to > approximate the entire sum as a
continuous function, where the normal > rules of calculus would make
this much easier to maximize the value of > the function. I'm
thinking that maybe the sum as n approaches > infinity could be thought
of as an infinite Taylor series expansion of > some continuous function,
which I could then differentiate to try to > maximize the value for k. >
> Any ideas would be greatly appreciated. The entire reason I've >
brought this up is that I realized when solving this problem that
I've > never really had to maximize a discrete function before and
I'm not > sure which tools to use to make this easier. > > And no
I'm not trying to figure out the Marriage problem to use it to >
get married :-) I think one fatal flaw in that idea is that you have >
to correctly guess the number n of girlfriends you expect to have in >
your entire life. Maybe this does lead to an interesting more general >
problem, or number game if you like that better, where given some >
unknown number of numbers whose magnitude you do not know you have to >
find the largest number. From there adopt a strategy to find the >
largest one, and find the strategy that gives you the greatest odds of >
finding the number. > > The chances of finding the largest number would
have to be less than > 1/e since you are also guessing what n is. That
seems interesting, > but before I try that I'm still stuck on the
regular plain old > Marriage problem! ;-) > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@>
wrote: > > > > So, if your current girlfriend is your kth girlfriend out
of n > > potential wives, you should marry her if n/k < e. Or if
you've > already > > had more than n/e girlfriends, you should
marry the next one that's > > better than all your ex-girlfriends.
And it's (almost) always a bad > > idea to marry your first
girlfriend. > > >
718. Re: [Speed cubing group] Re: I'm sorry but... From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 09:34:46 -0800 (PST)
Ignorant people. Go on youtube and search "5x5x5"and find my
1:51 solve from Dallas that has been viewed like 250,000 times.. read
some of those comments. They get brutal sometimes, but I just shrug it
off. It's cool Craig, the people who matter respect what you did
there. Frank Craig Bouchard <logitewty@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@...>
wrote: > > dont worry bout it man. thats js youtube for you. 75% of
posters are > complete idiots who prolly spend all their life on it >
Oh, I know that, I just found it entertaining that he would bother to
say that... --------------------------------- Have a burning question?
Go to Yahoo! Answers and get answers from real people who know.
[Non-text portions of this message have been removed]
719. Re: [off topic] Math problem involving the number e From: Dan L <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 10:47:54 -0800 (PST)
No integer squared will leave the one's place with an 8.
--------------------------------- Finding fabulous fares is fun. Let
Yahoo! FareChase search your favorite travel sites to find flight and
hotel bargains. [Non-text portions of this message have been removed]
720. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 19:07:25 -0000
You are squaring 2 different numbers and then adding them. For example,
102, and 202 is 10404 + 40804 = 51208, which ends in an 8. --- In
speedsolvingrubikscube@yahoogroups.com, Dan L <azndlo15@...> wrote: >
> No integer squared will leave the one's place with an 8. > > >
--------------------------------- > Finding fabulous fares is fun. > Let
Yahoo! FareChase search your favorite travel sites to find flight and
hotel bargains. > > [Non-text portions of this message have been
removed] >
721. [Speed cubing group] Re: I'm sorry but... From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 19:11:59 -0000
slobbergoat (5 months ago) they have something in their brain that i
dont :( croninburg (5 months ago) Asperger's syndrome. Now that was
funny. --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Ignorant people. Go on youtube and search
"5x5x5"and find my 1:51 solve from Dallas that has been viewed
like 250,000 times.. read some of those comments. They get brutal
sometimes, but I just shrug it off. It's cool Craig, the people who
matter respect what you did there. > > Frank > > Craig Bouchard
<logitewty@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@>
wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of
posters are > > complete idiots who prolly spend all their life on it >
> > > Oh, I know that, I just found it entertaining that he would bother
to say that...
722. [Speed cubing group] Re: I'm sorry but... From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 19:19:48 -0000
you guys should read the comments on katsu's 5.xx solve. no one can
grasp the idea behind it and are all saying they can do it too if they
scrambled it and did it backwards. lol good luck maintaining 6.71 tps.
they prolly couldnt do it on two sides, let alone to solve a cube.
723. Re: [off topic] Math problem involving the number e From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 19:59:49 -0000
Quadratic residues mod 8 are 1 and 4, so no sum of two squares can be 6
mod 8. macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > You are squaring 2 different numbers and
then adding them. For example, > 102, and 202 is 10404 + 40804 = 51208,
which ends in an 8. >
724. Re: [Speed cubing group] Re: hmmmm From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Jan 2007 21:59:19 -0800
Hmm... all I have to say is... Enough is enough! I have had it with
these mother!@#$ing memory masters on this mother!@#$ing plane!
That's my philosophy. -Tyson On Jan 25, 2007, at 5:54 PM, David
wrote: > good points :) > > I don't have a camera, but I also
don't have under 13 seconds > averages. If I > was that good, i I
would ask one of my friends to use their camera. > Its not > that every
time people should upload videos, but one video at least > shows > how
good you are. > > On 1/25/07, Clancy Cochran <perscription_death@...>
wrote: > > > > i can understand not everyone has access to video
cameras, but in > this > > world of technology i'm sure everyone
knows someone that has a > camera they > > can use, i know if i was
doing sub 13 averages of 100, i'd find a > camera, > > and be
motivated to share what my very hard work had accomplished. > > > > i
can appreciate that the best work is done at home, i am no > exception
to > > that, but i don't do 16 averages at home then come in to
comps and > do 22 > > averages. i don't see how the competition
pressure could be such a > huge > > difference. ron does great at most
competitions, and more > importantly he > > doesn't say that at
home he has 11 second averages, he conveys his > skill > > very
accurately and has a lot of documentation to back it up. same > with
yjm, > > he had numerous amazing sunday contest videos, then when the
time > came he > > walked into a competition and wiped the floor, first
comp ever and > a sub 12 > > average. > > > > using the example you did,
how can i possible be expected to > believe those > > averages from
thibaut. average of 12 was 11.63 and average of 100 > 12.5.... > > when
i look at competition times, he has had 23 total solves, only > 3 are
sub > > 15, how can your times be nearly 25% worse in competitions?
also, > 7.56 f2l > > average...first that sounds pretty low for a cuber
that has usually > averaged > > well over 15 seconds in comps, second
how do you stop to take time > when > > doing all these amazing solves
to note each f2l time? i hate to say > it but i > > don't believe
it and i think it takes away from people like yjm > that are > >
actually able to do it. it really does a discourtesy to misrepresent > >
yourself to other cubers since its makes the difficult seem easy, > or
the > > impossible seem possible. > > > > unofficial records are a joke
because these little embellishments > get out > > of hand and people
claim crazy things. i think its kind of lost it > purpose > > as a gauge
of at home performances, which is why i don't have any > unofficial
> > records, except for things that dont' happen at competitions
like > supercubes > > and relays. i like the idea and its a great part
of > speedcubing.com, but i > > think it has lost some of its value
because of things like this. > > > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> wrote: Lack of > > videos could be explained by
lack of money for a video camera > > > > or lack of motivation to make
videos. > > > > Lack of similar competition times can be explained by 1)
the much > > higher number of attempts in practice compared with
competitions and > > 2) nervousness etc caused by the competition
environment. Ron for > > example needed quite a few competitions to get
times like he can > > regularly do in relaxed practice or even moments
before or after his > > official attempts. > > > > Also, I think even
for Yu Jeong-Min his 11.76 is an exception. His > > record average of
100 is 13.52 so his 13.40 average in the final > > competition round is
what should be expected. > > > > Simply don't take the unoffical
results seriously. The official > > results are what counts. Thibaut for
example reported an 11.63 > > average-of-100 but in my eyes Yu Jeong-Min
is much better simply > > because he performs when it really matters. >
> > > Cheers! > > Stefan > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Clancy Cochran > > <perscription_death@...> wrote: >
> > > > > maybe i'm just a hater, but since i'm so good at it,
i was just > > wondering why only gungz is man enough to record the
amazing > averages > > he claims. i see quite a number of what i would
consider to be hard > > to believe averages in the sunday contest and in
the unofficial > list, > > without video proof or (much more
importantly) even close to > > equivalent competition times, and no one
(except for gungz) has > shown > > a lick a proof that they achieve
these 11-12 seconds averages. whats > > up, and does anyone else
think/wonder this also or am i indeed just > a > > hater? > > > > > > >
> > --------------------------------- > > > Looking for earth-friendly
autos? > > > Browse Top Cars by "Green Rating" at Yahoo!
Autos' Green Center. > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > >
--------------------------------- > > Don't pick lemons. > > See
all the new 2007 cars at Yahoo! Autos. > > > > [Non-text portions of
this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed] > > >
725. Re: I'm sorry but... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 12:38:53 -0800
I think we should consider scrapping Magic. It's not really even
easy to regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM,
Craig Bouchard wrote: > When I saw this I started laughing and felt
everyone else might want > to see it. > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > Look at the second last
comment by anthony798 or something like > that...*rolls eyes* > > Craig
> > >
726. Re: I'm sorry but... From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:46:09 -0000
I'd probably be bitter about it, but I completely agree. Any other
thoughts? Craig --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > I think we should consider scrapping
Magic. It's not really even easy > to regulate anymore. Thoughts? >
> -Tyson > > On Jan 28, 2007, at 5:22 AM, Craig Bouchard wrote: > > >
When I saw this I started laughing and felt everyone else might want > >
to see it. > > > > http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look
at the second last comment by anthony798 or something like > >
that...*rolls eyes* > > > > Craig > > > > > > >
727. [Speed cubing group] Re: hmmmm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:47:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > also, 7.56 f2l average... how do
you stop to take time when doing > all these amazing solves to note each
f2l time? I think he's talking about separate occasions.
http://www.speedcubing.com/records/recs_cube_333av.html
http://www.speedcubing.com/records/recs_misc_f2l_av10.html > unofficial
records are a joke because these little embellishments > get out of hand
and people claim crazy things. Don't know about that, but for sure
they become a joke if people stop posting their real times altogether.
Cheers! Stefan
728. Re: I'm sorry but... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:50:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > I'd probably be bitter
about it, but I completely agree. Any other thoughts? > > Craig The
current world record holder should not be allowed to vote for removing
an event. Cheers! Stefan
729. Re: [Speed cubing group] Re: I'm sorry but... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 13:02:53 -0800
Craig, I mean no offense to you, but it's conceivable that your
fingers were on the puzzle for every single one of those solves when you
stopped the timer. I think that's just the way Magic goes. Because
times are already at around 1.0x, it's necessary to take advantage
of every little thing. It's just very difficult for a judge to say
when a solve is valid and when it isn't. -Tyson On Jan 28, 2007, at
12:50 PM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > Bouchard"
<logitewty@...> wrote: > > > > I'd probably be bitter about it,
but I completely agree. Any other > thoughts? > > > > Craig > > The
current world record holder should not be allowed to vote for > removing
an event. > > Cheers! > Stefan > > >
730. Re: [Speed cubing group] Re: I'm sorry but... From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 28 Jan 2007 21:59:09 +0100
Hi Tyson, Of course we can consider scrapping any of the events. But in
that case please come with a good way of deciding on it. Magic is one of
the popular events. It is good to have variation in the events. Have
fun, Ron ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Cc: Ron van Bruchem ; Gilles Roux
; MasayukiAkimoto Akimoto Sent: Sunday, January 28, 2007 9:38 PM
Subject: [Speed cubing group] Re: I'm sorry but... I think we
should consider scrapping Magic. It's not really even easy to
regulate anymore. Thoughts? -Tyson On Jan 28, 2007, at 5:22 AM, Craig
Bouchard wrote: > When I saw this I started laughing and felt everyone
else might want > to see it. > > http://youtube.com/watch?v=LnA6bRTwqp0
> > Look at the second last comment by anthony798 or something like >
that...*rolls eyes* > > Craig > > > [Non-text portions of this message
have been removed]
731. When does school end? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com,
caltechrubiks@yahoogroups.com Date: Thu, 25 Jan 2007 14:17:06 -0800
To United States cubers, when does your school year end? I'm mostly
interested in when people are done in June. This will help me gauge when
to run a US Open 2007. [Non-text portions of this message have been
removed]
732. Re: When does school end? From: "roxxinn" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 22:26:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > To United States cubers, when does your
school year end? I'm mostly > interested in when people are done in
June. This will help me gauge when to > run a US Open 2007. > > >
[Non-text portions of this message have been removed] > It varies a lot,
but I'm pretty sure June 8 or so is last day for high school in
vegas.
733. Re: What's this method? From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 16:24:52 -0000
Thanks for everyone's help, even though it wasn't much. I went
to the meeting on Wednesday night and found out it was indeed a corners-
first method, which I found online at
http://cube.misto.cz/_MAIL_/cfsm.html. Stefan, I've taken what you
said to heart, and next time I have a question, I'll try to provide
more detail. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Huh? What do you mean? He
gave very little information, fitting even > a lot of published methods
(not to mention the infinite amount of non- > published ones), and
caused several people to guess what it could be. > Even if someone
guesses correctly, how could he/we verify? He has to > ask his
scoutmaster anyway. Why waste everybody's time with a useless >
guessing game and not simply ask his scoutmaster directly? > > Please
notice that my comments like these are always an attempt to > improve
communication quality and make the world a better place. > Maybe
that's hormonal. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Paul > Nixon"
<yahoo@> wrote: > > > > stefan > > > > you having a tough time of it
at the moment old boy? > > > > you seem awfully hormonal. > > > > p > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "jsreed5"
<jsreed5@> wrote: > > > > > > > > I oce brought a cube to a Boy Scout
meeting and mixed it up > when > > > there > > > > was a spare moment.
My scocutmaster asked to see it, and he > used a > > > > method I'd
never seen before, which included solving two faces > at > > > once > >
> > and solving the layer 2 edges last. Can anyone tell me what > this >
> > > method is and where I can find out about it? > > > > > > > > > >
What sense does it make to ask us (especially with that little > > >
information) instead of him? > > > > > > Stefan > > > > > >
734. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 23:53:38 -0000
Macky, you just peeled the stickers off my rubiks cube. The problem was
to prove it using just high school algebra, not number theory. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4,
so no sum of two squares can be > 6 mod 8. > > macky > > --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@>
wrote: > > > > You are squaring 2 different numbers and then adding
them. For example, > > 102, and 202 is 10404 + 40804 = 51208, which ends
in an 8. > > >
735. Re: I'm sorry but... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 00:30:31 -0000
ROFL, Frank, "I laughed my ass off while reading them by myself,
from my mother's basement." --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Ignorant people. Go on youtube and search
"5x5x5"and find my 1:51 solve from Dallas that has been viewed
like 250,000 times.. read some of those comments. They get brutal
sometimes, but I just shrug it off. It's cool Craig, the people who
matter respect what you did there. > > Frank > > Craig Bouchard
<logitewty@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "r2zou" <r2zou@>
wrote: > > > > dont worry bout it man. thats js youtube for you. 75% of
posters are > > complete idiots who prolly spend all their life on it >
> > > Oh, I know that, I just found it entertaining that he would bother
to say that... > > > > > > > --------------------------------- > Have a
burning question? Go to Yahoo! Answers and get answers from real people
who know. > > [Non-text portions of this message have been removed] >
736. It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 00:38:30 -0000
I'm switching to Japanese color scheme with blue cross and white
last layer because Macky and Gungz are cooler than me.
737. Re: [Speed cubing group] It's gotta be the shoes... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 16:44:43 -0800
A woman once went up to Jascha Heifetz after a performance and said to
him, "Mr. Heifetz, your violin sounds so beautiful!" Heifetz
looked at her and said, "Oh really?" He handed his violin to
her and said, "Well, then you play it." Just because I play
Heifetz's violin, it doesn't mean that I'll sound
anything like Heifetz. -Tyson On Jan 28, 2007, at 4:38 PM, nailicis2
wrote: > I'm switching to Japanese color scheme with blue cross and
white last > layer because Macky and Gungz are cooler than me. > > >
738. Re: hmmmm From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 00:55:22 -0000
This conversation reminds me of the movie "The Three Amigos"
when the German guy is talking about how he used to idolize Martin
Short's character for his speed and skill with a pistol, then found
out about trick photograhy and special effects, etc. "I am that
fast". --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, most people
don't have a camera, for at home taping. I had one > but I could
only make movies of 4 minutes do to lack of memory. Also > when you do
have a cam and want to tape your best times, you have to > put it on
ALWAYS or you'd miss some things. > As for competition times not
relating to non-official times, I'm very > nervous at competitions
and I know it's the same thing for some other > cubers. You
should've seen my hands shake at the EC. Gungz doesn't > seem
to lack of nerves so that's impressive :) > Let's hope
nervousity will drop :) > Erik > > --- In speedsolvingrubikscube@...m,
smgfreak_dk > <no_reply@> wrote: > > > > Fine, Yahoo!, post my
messages several hours later... I suppose this > > delay is also why the
same topic has been posted so many times... > > > > ... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > <no_reply@>
wrote: > > > > > > >Thibaut for example reported an 11.63 > > > >
average-of-100 > > > > > > Average of ten? > > > > > >
739. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 01:03:44 -0000
If I ever meet Gungz in person, I'll compliment him on what a nice
cube he has. If he hands it to me I'll keep it. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > A woman once went up to Jascha Heifetz after a performance
and said to > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > Heifetz looked at her and said, "Oh
really?" He handed his violin to > her and said, "Well, then
you play it." > > Just because I play Heifetz's violin, it
doesn't mean that I'll sound > anything like Heifetz. > >
-Tyson > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > I'm
switching to Japanese color scheme with blue cross and white last > >
layer because Macky and Gungz are cooler than me. > > > > > > >
740. lubed cube From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 01:27:04 -0000
i recently lubricated my cube using a silicone spray and after wards, it
seemed rougher than before i lubricated it. can anyone help?
741. Re: [Speed cubing group] lubed cube From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:37:15 -0500
yea it feels like that for most people u have to work it in trust me it
will feel really good in a little On 1/28/07, brendantrinh2000
<dish.painted.blue@...> wrote: > > i recently lubricated my cube
using a silicone spray and after wards, > it seemed rougher than before
i lubricated it. can anyone help? > > > [Non-text portions of this
message have been removed]
742. Re: [Speed cubing group] Re: can 444 be solved as 222 ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 13:51:58 +0000 (GMT)
Yes, it is a stupid method. May be, every adversity has a seed of an
opportunity. In Chess, many opening lines considered as useless are
reviewed by the later generations even after decades and used as a
weapon to topple the senior champions. - Joel has already got a new idea
when he tried this. I hope someone like you, Stefan, Joel, Ryan, Ron,
Chris Hardwick may come out with innovative ideas to make 8 blocks
faster. Who knows ? - Bernett's best time by this method so far is
7 min 13 sec Thanks to all those who contributed their time for this
thread. John Louis Per Kristen Fredlund <aspiring_to_love@...> wrote:
Hi :-) IMHO 2x2x2 reduction is still a STUPID idea for 4x4x4 speeding.
But as agreed, theoretically doable (naturally). A cube can of course be
transformed from one valid random position to another legal position
with valid/legal turns only :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Per Kristen Fredlund wrote: > > of course you avoid the problem that
way > > Gilles van den Peereboom wrote: > > I agree with you now. > > >
I just realised, I should apologise to all those people who asked for >
certain features on the simulator, to which I replied "I
unfortunately > don't have the time to implement them right
now." > > Obviously I had 14 hours for this thread :-) > > (Sorry!)
> > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
--------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
743. Re: [off topic] Math problem involving the number e From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 02:40:40 -0000
>_< Mathletes like me study modular arithmetic in middle school.
I'm guessing you wanted something like this: Assume, for the sake
of contradiction, that two integers a and b exist such that
a^2+b^2=12345678. Since a^2 and b^2 are either both odd or both even, a
and b are also either both odd or both even. If they're both even,
however, then a=2a', b=2b' for some integers a' and
b', and substitution gives 4a'^2+4b'^2=12345678, which is
a contradiction since 12345678 is not divisible by 4. Therefore, a and b
are both odd. Let a=2c+1, b=2d+1 for some integers b and d. Substituting
into the first equation, we get 4c^2+4c+1+4d^2+4d+1=12345678
4c^2+4c+4d^2+4d=12345676 c^2+c+d^2+d=3086419 c(c+1)+d(d+1)=3086419. But
either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) is
even, which gives the desired contradiction. This is still basic modular
arithmetic though, working in mod 2 repeatedly instead of jumping
straight to mod 8. I just squared each number from 0 through 7 and
reduced them mod 8 to find the quadratic residues, so that was still
just basic modular arithmetic. But I guess most high schoolers
don't think of even*odd=even as 0*1=0 mod 2. macky --- En
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
skribis: > > Macky, you just peeled the stickers off my rubiks cube. The
problem > was to prove it using just high school algebra, not number
theory.
744. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 02:57:14 -0000
Yeah, that's the approach I was thinking of. Assume the numbers
exist then, redefine them in terms of odd and even until you get the
n(n+1) is odd contradiction. I didn't know anything about modular
arithmetic back then. (Not that I know a whole lot about it now either).
Thanks for the replies. By the way, I've been working diligently on
the homework you assigned and I may be posting my findings soon. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > >_< Mathletes like me study modular
arithmetic in middle school. > > I'm guessing you wanted something
like this: > > Assume, for the sake of contradiction, that two integers
a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are
either both odd or both even, a and b are also > either both odd or both
even. If they're both even, however, then > a=2a', b=2b'
for some integers a' and b', and substitution gives >
4a'^2+4b'^2=12345678, > which is a contradiction since
12345678 is not divisible by 4. > Therefore, a and b are both odd. Let
a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first
equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 >
4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419.
> But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) >
is even, which gives the desired contradiction. > > This is still basic
modular arithmetic though, working in mod 2 > repeatedly instead of
jumping straight to mod 8. I just squared each > number from 0 through 7
and reduced them mod 8 to find the quadratic > residues, so that was
still just basic modular arithmetic. But I guess > most high schoolers
don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En
speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@>
skribis: > > > > Macky, you just peeled the stickers off my rubiks cube.
The problem > > was to prove it using just high school algebra, not
number theory. >
745. Re: [off topic] Math problem involving the number e From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 03:11:43 -0000
lol I should be working on that homework as well (reading gungz's
blog, that is)! So far I've learned a couple of nice F2L shortcuts.
macky --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > Yeah, that's the approach I was
thinking of. Assume the numbers exist > then, redefine them in terms of
odd and even until you get the n(n+1) > is odd contradiction. I
didn't know anything about modular arithmetic > back then. (Not
that I know a whole lot about it now either). Thanks > for the replies.
By the way, I've been working diligently on the > homework you
assigned and I may be posting my findings soon.
Hi, <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but
it's conceivable that your fingers > were on the puzzle for every
single one of those solves when you > stopped the timer. ... I've
just looked at the original video again, looking at the endings of the
solves frame-by-frame. It appears to me that Craig is in fact releasing
the puzzle before putting his fingers on the timer. In the 2.78
(although that one doesn't really seem to matter), it appears that
his hands become completely separated from the puzzle two frames before
his fingers reach the timer. But as his fingers move down they seem to
catch up with the puzzle again (although it seems that his fingers are
behind where the puzzle is). In the other solves, the puzzle is still up
in the air when his fingers are first seen in contact with the timer. In
some cases it looks like there could still be contact with the fingers
or thumbs on the last frame before he's touching the timer, but it
is rather hard to tell because of motion blur and the camera angle. I
can't say without a doubt contact there is no contact with the
puzzle when he touches down on the timer, but I don't see any
clear-cut case of him having simultaneous contact with the puzzle and
timer either. Maybe video review could be made a mandatory part of Magic
judging... - Bruce --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao <tyson.mao@...> wrote: > > Craig, I mean no offense to you, but
it's conceivable that your fingers > were on the puzzle for every
single one of those solves when you > stopped the timer. I think
that's just the way Magic goes. Because > times are already at
around 1.0x, it's necessary to take advantage of > every little
thing. It's just very difficult for a judge to say when a > solve
is valid and when it isn't. > > -Tyson > > On Jan 28, 2007, at
12:50 PM, Stefan Pochmann wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > Bouchard"
<logitewty@> wrote: > > > > > > I'd probably be bitter about it,
but I completely agree. Any other > > thoughts? > > > > > > Craig > > >
> The current world record holder should not be allowed to vote for > >
removing an event. > > > > Cheers! > > Stefan > > > > > > >
747. Re: lubed cube From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 04:07:34 -0000
most likely, you put on too much the second time. i would suggest
completely cleaning the cube and re-lubing. this time try to make a thin
film.
748. Re: lubed cube From: "gohawk248" <gohawk248@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 04:22:11 -0000
Thank goodness I don't have that problem. I just used my cube so
much that it kinda wore down.
749. Re: [Speed cubing group] Re: I'm sorry but... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:53:56 -0800
Tournaments are pressed for time enough as it is. It wouldn't be
feasible to use video review for Magic. Can you picture this process in
your head? Think about how many resources it would take to film, replay,
and evaluate every single Magic solve for every single competitor.
-Tyson On Jan 28, 2007, at 7:48 PM, Bruce Norskog wrote: > Hi, > >
<tyson.mao@...> wrote: > > > > Craig, I mean no offense to you, but
it's conceivable that your > fingers > > were on the puzzle for
every single one of those solves when you > > stopped the timer. ... > >
I've just looked at the original video again, looking at the
endings > of the solves frame-by-frame. It appears to me that Craig is
in fact > releasing the puzzle before putting his fingers on the timer.
In the > 2.78 (although that one doesn't really seem to matter), it
appears > that his hands become completely separated from the puzzle two
frames > before his fingers reach the timer. But as his fingers move
down they > seem to catch up with the puzzle again (although it seems
that his > fingers are behind where the puzzle is). In the other solves,
the > puzzle is still up in the air when his fingers are first seen in >
contact with the timer. In some cases it looks like there could still >
be contact with the fingers or thumbs on the last frame before he's
> touching the timer, but it is rather hard to tell because of motion >
blur and the camera angle. > > I can't say without a doubt contact
there is no contact with the > puzzle when he touches down on the timer,
but I don't see any > clear-cut case of him having simultaneous
contact with the puzzle and > timer either. > > Maybe video review could
be made a mandatory part of Magic judging... > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > Craig, I mean no offense to you, but it's
conceivable that your > fingers > > were on the puzzle for every single
one of those solves when you > > stopped the timer. I think that's
just the way Magic goes. Because > > times are already at around 1.0x,
it's necessary to take advantage > of > > every little thing.
It's just very difficult for a judge to say > when a > > solve is
valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at
12:50 PM, Stefan Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
<logitewty@> wrote: > > > > > > > > I'd probably be bitter about
it, but I completely agree. Any > other > > > thoughts? > > > > > > > >
Craig > > > > > > The current world record holder should not be allowed
to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan >
> > > > > > > > > > > > >
750. Re: [Speed cubing group] It's gotta be the shoes... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 20:52:55 -0800
Too bad using his cube won't do you any good. -Tyson On Jan 28,
2007, at 5:03 PM, nailicis2 wrote: > If I ever meet Gungz in person,
I'll compliment him on what a nice > cube he has. If he hands it to
me I'll keep it. > > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tyson.mao@...> wrote: > > > > A woman once went up to
Jascha Heifetz after a performance and said > to > > him, "Mr.
Heifetz, your violin sounds so beautiful!" > > > > Heifetz looked
at her and said, "Oh really?" He handed his violin > to > >
her and said, "Well, then you play it." > > > > Just because I
play Heifetz's violin, it doesn't mean that I'll > sound
> > anything like Heifetz. > > > > -Tyson > > > > On Jan 28, 2007, at
4:38 PM, nailicis2 wrote: > > > > > I'm switching to Japanese color
scheme with blue cross and white > last > > > layer because Macky and
Gungz are cooler than me. > > > > > > > > > > > > > >
751. [Speed cubing group] Re: I'm sorry but... From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 04:53:01 -0000
It's kind of a pain to review every magic solve in a competition
wouldn't you think? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > <tyson.mao@> wrote: > > > >
Craig, I mean no offense to you, but it's conceivable that your
fingers > > were on the puzzle for every single one of those solves when
you > > stopped the timer. ... > > I've just looked at the original
video again, looking at the endings > of the solves frame-by-frame. It
appears to me that Craig is in fact > releasing the puzzle before
putting his fingers on the timer. In the > 2.78 (although that one
doesn't really seem to matter), it appears > that his hands become
completely separated from the puzzle two frames > before his fingers
reach the timer. But as his fingers move down they > seem to catch up
with the puzzle again (although it seems that his > fingers are behind
where the puzzle is). In the other solves, the > puzzle is still up in
the air when his fingers are first seen in > contact with the timer. In
some cases it looks like there could still > be contact with the fingers
or thumbs on the last frame before he's > touching the timer, but
it is rather hard to tell because of motion > blur and the camera angle.
> > I can't say without a doubt contact there is no contact with
the > puzzle when he touches down on the timer, but I don't see any
> clear-cut case of him having simultaneous contact with the puzzle and
> timer either. > > Maybe video review could be made a mandatory part of
Magic judging... > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Craig, I mean no offense to you, but it's
conceivable that your fingers > > were on the puzzle for every single
one of those solves when you > > stopped the timer. I think that's
just the way Magic goes. Because > > times are already at around 1.0x,
it's necessary to take advantage of > > every little thing.
It's just very difficult for a judge to say when a > > solve is
valid and when it isn't. > > > > -Tyson > > > > On Jan 28, 2007, at
12:50 PM, Stefan Pochmann wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig > > > Bouchard"
<logitewty@> wrote: > > > > > > > > I'd probably be bitter about
it, but I completely agree. Any other > > > thoughts? > > > > > > > >
Craig > > > > > > The current world record holder should not be allowed
to vote for > > > removing an event. > > > > > > Cheers! > > > Stefan >
> > > > > > > > > > >
752. Rubik's Cube & Brain developments From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 00:47:36 -0000
There has to be some sort of studies on what part of the brain is
stimulated by playing the Rubik's Cube. Anyone know about this?
-Harris
753. Re: [Speed cubing group] Rubik's Cube & Brain
developments From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Jan 2007 22:21:32 -0800
Didn't that Sinpei Araki on Japanese TV do a cube blindfolded with
electrodes attached to his head? I haven't heard of any serious
studies though... you know, published in medical journals or anything.
-Tyson On Jan 25, 2007, at 4:47 PM, Harris Chan wrote: > There has to be
some sort of studies on what part of the brain is > stimulated by
playing the Rubik's Cube. Anyone know about this? > > -Harris > > >
754. Re: [Speed cubing group] Trouble with BLD corner
permutation From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Jan 2007 11:34:36 -0800
Can you give the corner designations and not Macky's numbers? Like
perhaps UFL, UFR, UBR, then I might be able to tell you how I think
about the cycle. -Tyson On 1/26/07, giraffeboy13
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > > So, I'm
working on BLD solving using the method found on macky's > site.
Thus far i can do everything right up to corner permutation (i > save it
for last). My main problem is i get lost in my set up moves. > (ex.
cycle: (2 4 5)I would execute U' L2 D F2 to put them in 2 3 4 >
positions, permute, and the back out the set-up moves). Most of the >
time however i screw up my moves. I guess I'm down to like 3
options: > 1. Suck it up and learn how to not get lost. > 2. Learn
algorithms for more specific cases (I'm willing to memorize >
definitely. > 3. Think about set up moves differently (let me know if
anyone has any > ideas. > I appreciate any help... i'd like to hear
what my best option is. > I've had many a messed up BLD solve and
only one successful, from the > start solve. Thanks! > > ~John H.~ > > >
[Non-text portions of this message have been removed]
755. Re: [Speed cubing group] Re: [off topic] Math problem involving
the number e From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 29 Jan 2007 08:51:36 +0100
The man in the street would in five minutes solve the problem in that
way: It must be a sum of two quadrats of type (10x+2)^2 or (10x+8)^2,
but 78 is not divisible by 4. ----- Original Message ----- From:
nailicis2 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
January 29, 2007 3:57 AM Subject: [Speed cubing group] Re: [off topic]
Math problem involving the number e Yeah, that's the approach I was
thinking of. Assume the numbers exist then, redefine them in terms of
odd and even until you get the n(n+1) is odd contradiction. I
didn't know anything about modular arithmetic back then. (Not that
I know a whole lot about it now either). Thanks for the replies. By the
way, I've been working diligently on the homework you assigned and
I may be posting my findings soon. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > >_< Mathletes like me study modular
arithmetic in middle school. > > I'm guessing you wanted something
like this: > > Assume, for the sake of contradiction, that two integers
a and b exist > such that > a^2+b^2=12345678. > Since a^2 and b^2 are
either both odd or both even, a and b are also > either both odd or both
even. If they're both even, however, then > a=2a', b=2b'
for some integers a' and b', and substitution gives >
4a'^2+4b'^2=12345678, > which is a contradiction since
12345678 is not divisible by 4. > Therefore, a and b are both odd. Let
a=2c+1, b=2d+1 for some integers > b and d. Substituting into the first
equation, we get > 4c^2+4c+1+4d^2+4d+1=12345678 >
4c^2+4c+4d^2+4d=12345676 > c^2+c+d^2+d=3086419 > c(c+1)+d(d+1)=3086419.
> But either c or c+1 is even, so c(c+1) is even, and similarly d(d+1) >
is even, which gives the desired contradiction. > > This is still basic
modular arithmetic though, working in mod 2 > repeatedly instead of
jumping straight to mod 8. I just squared each > number from 0 through 7
and reduced them mod 8 to find the quadratic > residues, so that was
still just basic modular arithmetic. But I guess > most high schoolers
don't think of even*odd=even as 0*1=0 mod 2. > > macky > > > --- En
speedsolvingrubikscube@yahoogroups.com, nailicis2 > <no_reply@>
skribis: > > > > Macky, you just peeled the stickers off my rubiks cube.
The problem > > was to prove it using just high school algebra, not
number theory. > [Non-text portions of this message have been removed]
756. Re: [Speed cubing group] Trouble with BLD corner
permutation From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 00:35:52 -0800
Maybe this could be solved if the WCA designated a standard notation?
Sort of like the green front white top standard in place for scrambles,
so that everyone could speak the same language, regardless of what
preference they actually hold. Leyan "still scrambling the cube
with blue front yellow top" Lo On 1/26/07, Tyson Mao
<tyson.mao@...> wrote: > > > > > > > Can you give the corner
designations and not Macky's numbers? Like perhaps > UFL, UFR, UBR,
then I might be able to tell you how I think about the cycle. > > -Tyson
> > On 1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > >
> Hi everyone, > > > > So, I'm working on BLD solving using the
method found on macky's > > site. Thus far i can do everything
right up to corner permutation (i > > save it for last). My main problem
is i get lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute
U' L2 D F2 to put them in 2 3 4 > > positions, permute, and the
back out the set-up moves). Most of the > > time however i screw up my
moves. I guess I'm down to like 3 options: > > 1. Suck it up and
learn how to not get lost. > > 2. Learn algorithms for more specific
cases (I'm willing to memorize > > definitely. > > 3. Think about
set up moves differently (let me know if anyone has any > > ideas. > > I
appreciate any help... i'd like to hear what my best option is. > >
I've had many a messed up BLD solve and only one successful, from
the > > start solve. Thanks! > > > > ~John H.~
757. [Speed cubing group] Re: I'm sorry but... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 08:55:02 -0000
Hi :-) Voting is the best way to decide what events to keep and which
ones to scrap. But this voting should only be for major tournaments like
US Nationals, WC, EC etc.. Smaller local competitions should be more
free to choose obviously. My 2 cents ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Tyson, > > Of course we can consider
scrapping any of the events. > But in that case please come with a good
way of deciding on it. > Magic is one of the popular events. > It is
good to have variation in the events. > > Have fun, > > Ron > > -----
Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles
Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM
> Subject: [Speed cubing group] Re: I'm sorry but... > > > I think
we should consider scrapping Magic. It's not really even easy > to
regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM,
Craig Bouchard wrote: > > > When I saw this I started laughing and felt
everyone else might want > > to see it. > > > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last
comment by anthony798 or something like > > that...*rolls eyes* > > > >
Craig > > > > > > > > > > > [Non-text portions of this message have been
removed] >
758. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 09:47:28 -0000
It might. Mine locks up easily. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Too bad using his cube won't do you any good. > > -Tyson
> > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > If I ever meet
Gungz in person, I'll compliment him on what a nice > > cube he
has. If he hands it to me I'll keep it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > A woman once went up to Jascha Heifetz after a
performance and said > > to > > > him, "Mr. Heifetz, your violin
sounds so beautiful!" > > > > > > Heifetz looked at her and said,
"Oh really?" He handed his violin > > to > > > her and said,
"Well, then you play it." > > > > > > Just because I play
Heifetz's violin, it doesn't mean that I'll > > sound > >
> anything like Heifetz. > > > > > > -Tyson > > > > > > On Jan 28, 2007,
at 4:38 PM, nailicis2 wrote: > > > > > > > I'm switching to
Japanese color scheme with blue cross and white > > last > > > > layer
because Macky and Gungz are cooler than me. > > > > > > > > > > > > > >
> > > > > > > >
759. Re: [off topic] Math problem involving the number e From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 11:46:23 -0000
> I then looked at the general problem of letting k numbers go by. > The
odds to correctly choose the largest number employing the given >
strategy for having n numbers and letting k go by is >
(k/n)*sumation(i=k to i=n-1, 1/i) or written out that's
(k/n)*[(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] >
> So now the problem is basically solved except for one part. Given n >
numbers, how many should I let go by? Now the sad part is I know > the
answer, because we did this problem in class. The answer is to > let n/e
of the numbers go by. Round to the nearest whole number > when you do
this division. Hi Chris This is close to a demonstration, it gives you
the idea : you have : sum_{i=k}^{n-1} 1/i <= int_{k-1}^{n-1} dx / x
and sum_{i=k}^{n-1} 1/i >= int_{k}^{n} dx / x So : k/n ln(n/k) <= k/n
sum_{i=k}^{n-1} 1/i <= k/n ln((n-1)/(k-1)) as ln((n-1)/(k-1)) ~~
ln(n/k) k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) Then you study the
function f:x -> x/n ln(n/x) f'(x) = (1/n) ( ln(n/x) - 1) so
f'(n/e) = 0 Clément
760. My site has moved (once again) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 12:39:33 -0000
Hello all, sadly I have to say I quitted school, and will start a new
study in september. My site was hosted by my school but since I'm
not longer a member my site has to move too. The new site:
http://erikku.er.funpic.org Please update your bookmarks wink.gif My
site will stay here now for a long time I hope... Erik Akkersdijk
761. Re: [Speed cubing group] My site has moved (once again) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 13:44:15 +0100
Is it possible to remore the annoying ads ? Gilles PS : cool videos ;-)
2007/1/29, megafrikkie <megafrikkie@...>: > > Hello all, > sadly I
have to say I quitted school, and will start a new study in > september.
My site was hosted by my school but since I'm not longer a > member
my site has to move too. The new site: http://erikku.er.funpic.org >
Please update your bookmarks wink.gif > My site will stay here now for a
long time I hope... > > Erik Akkersdijk > > > [Non-text portions of this
message have been removed]
762. Re: My site has moved (once again) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 12:50:31 -0000
Hi Erik! Why not pay a small fee for a permanent site with huge storage
and high bandwidth? I have good experience with hosting site at
siteground.com Also watch the following thread:
http://twistypuzzles.com/forum/viewtopic.php?t=5946 Good luck!! -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hello all, > sadly I have to say I
quitted school, and will start a new study in > september. My site was
hosted by my school but since I'm not longer a > member my site has
to move too. The new site: http://erikku.er.funpic.org > Please update
your bookmarks wink.gif > My site will stay here now for a long time I
hope... > > Erik Akkersdijk >
763. Re: My site has moved (once again) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 13:55:45 -0000
Good idea Per :) only my site is amateuristic and small (about 120 MB
including video's ). I'll see what I can do, I didn't
knew about stupid popups or commercial things btw. I hate them
personaly... Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
Erik! > > Why not pay a small fee for a permanent site with huge storage
and > high bandwidth? > I have good experience with hosting site at
siteground.com > > Also watch the following thread: >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > Good luck!! > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > <megafrikkie@> wrote: > > > > Hello all, >
> sadly I have to say I quitted school, and will start a new study in >
> september. My site was hosted by my school but since I'm not
longer > a > > member my site has to move too. The new site: >
http://erikku.er.funpic.org > > Please update your bookmarks wink.gif >
> My site will stay here now for a long time I hope... > > > > Erik
Akkersdijk > > >
764. Re: My site has moved (once again) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 13:58:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Good idea Per :) > only my site is
amateuristic and small (about 120 MB including video's ). >
I'll see what I can do, I didn't knew about stupid popups or >
commercial things btw. I hate them personaly... Also, I have 0.0
experience with sites etc. > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Erik! > > > > Why not pay a
small fee for a permanent site with huge storage and > > high bandwidth?
> > I have good experience with hosting site at siteground.com > > > >
Also watch the following thread: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > Good luck!!
> > > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello
all, > > > sadly I have to say I quitted school, and will start a new
study in > > > september. My site was hosted by my school but since
I'm not longer > > a > > > member my site has to move too. The new
site: > > http://erikku.er.funpic.org > > > Please update your bookmarks
wink.gif > > > My site will stay here now for a long time I hope... > >
> > > > Erik Akkersdijk > > > > > >
765. Re: Trouble with BLD corner permutation From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 14:05:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Can you give the corner designations and
not Macky's numbers? Like perhaps > UFL, UFR, UBR, then I might be
able to tell you how I think about the cycle. > It would be UFR, UBL,
and DFL for the example i gave. Thanks. ~John H.~ > -Tyson > > On
1/26/07, giraffeboy13 <no_reply@yahoogroups.com> wrote: > > > > Hi
everyone, > > > > So, I'm working on BLD solving using the method
found on macky's > > site. Thus far i can do everything right up to
corner permutation (i > > save it for last). My main problem is i get
lost in my set up moves. > > (ex. cycle: (2 4 5)I would execute U'
L2 D F2 to put them in 2 3 4 > > positions, permute, and the back out
the set-up moves). Most of the > > time however i screw up my moves. I
guess I'm down to like 3 options: > > 1. Suck it up and learn how
to not get lost. > > 2. Learn algorithms for more specific cases
(I'm willing to memorize > > definitely. > > 3. Think about set up
moves differently (let me know if anyone has any > > ideas. > > I
appreciate any help... i'd like to hear what my best option is. > >
I've had many a messed up BLD solve and only one successful, from
the > > start solve. Thanks! > > > > ~John H.~ > > > > > > > > >
[Non-text portions of this message have been removed] >
766. Roux method! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 15:52:42 -0000
I think I've misunderstood the Roux method a little...
http://www.medilexicon.com/medicaldictionary.php?t=54858 /Gunnar
767. Re: My site has moved (once again) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 16:02:11 -0000
Hi :-) If you can write very simple html with hyperlinks you can make an
OK site. And as others have mentioned, host your vids at YouTube and
link to them from your page(s). The youtube page(s) will show you the
code to insert into your own page(s) :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > Good idea Per :) > > only my site is
amateuristic and small (about 120 MB including > video's ). > >
I'll see what I can do, I didn't knew about stupid popups or >
> commercial things btw. I hate them personaly... > Also, I have 0.0
experience with sites etc. > > Erik > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@> wrote: > > > > > > Hi Erik! > > > > > > Why
not pay a small fee for a permanent site with huge storage and > > >
high bandwidth? > > > I have good experience with hosting site at
siteground.com > > > > > > Also watch the following thread: > > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946 > > > > > > Good
luck!! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > Hello all, > > > > sadly I have
to say I quitted school, and will start a new study in > > > >
september. My site was hosted by my school but since I'm not longer
> > > a > > > > member my site has to move too. The new site: > > >
http://erikku.er.funpic.org > > > > Please update your bookmarks
wink.gif > > > > My site will stay here now for a long time I hope... >
> > > > > > > Erik Akkersdijk > > > > > > > > > >
768. Re: [Speed cubing group] Re: My site has moved (once
again) From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 29 Jan 2007 09:41:07 -0700
You can host your site for free at Brinkster.com , using the educational
package. They do not place ads on the webpage. However, you can only
store like 15MB of information, so you should host all videos on youtube
or something, then just link there or embed the video on your webpage.
15MB of text is quite a large amount. If you need some help, feel free
to email or PM me. Pat ----- Original Message ----- From:
megafrikkie<mailto:megafrikkie@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, January 29, 2007 6:58 AM Subject: [Speed cubing group] Re:
My site has moved (once again) --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"megafrikkie" <megafrikkie@...> wrote: > > Good idea Per :)
> only my site is amateuristic and small (about 120 MB including
video's ). > I'll see what I can do, I didn't knew about
stupid popups or > commercial things btw. I hate them personaly... Also,
I have 0.0 experience with sites etc. > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > >
Hi Erik! > > > > Why not pay a small fee for a permanent site with huge
storage and > > high bandwidth? > > I have good experience with hosting
site at siteground.com > > > > Also watch the following thread: > >
http://twistypuzzles.com/forum/viewtopic.php?t=5946<http://twistypuzzles.com/forum/viewtopic.php?t=5946>
> > > > Good luck!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"megafrikkie" > > <megafrikkie@> wrote: > > > > > > Hello
all, > > > sadly I have to say I quitted school, and will start a new
study in > > > september. My site was hosted by my school but since
I'm not longer > > a > > > member my site has to move too. The new
site: > > http://erikku.er.funpic.org<http://erikku.er.funpic.org/> >
> > Please update your bookmarks wink.gif > > > My site will stay here
now for a long time I hope... > > > > > > Erik Akkersdijk > > > > > >
[Non-text portions of this message have been removed]
769. Video Review in the future (was Re: I'm sorry but...) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 17:46:05 -0000
All -- Once cubing is on TV and has commentators and referees, we can
start worrying about video review. Commentators: "Well, it's
looking mighty close there, Jim. We'll just have to wait for the
ref's decision. And here comes Tyson." Tyson: "After
further review, the solve stands as ruled." yeff --- In
speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > It's kind of a pain to review every
magic solve in a competition > wouldn't you think? > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > Maybe video review could be made a mandatory
part of Magic > judging... > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote:
770. Re: [Speed cubing group] Video Review in the future (was Re:
I'm sorry but...) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 09:59:15 -0800
Actually, before the Exploratorium competition, I spent some time
looking for the yellow and red cards that the soccer referees use.
-Tyson On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > All -- > > Once
cubing is on TV and has commentators and referees, we can start >
worrying about video review. > > Commentators: "Well, it's
looking mighty close there, Jim. We'll > just have to wait for the
ref's decision. And here comes Tyson." > > Tyson: "After
further review, the solve stands as ruled." > > yeff > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "chrisdzoan" > <chrisdzoan@...> wrote: > > > > It's
kind of a pain to review every magic solve in a competition > >
wouldn't you think? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bruce Norskog" > > <brnorsk@> wrote: > > > Maybe video
review could be made a mandatory part of Magic > > judging... > > > > >
> - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > > [Non-text portions of
this message have been removed]
771. Re: [Speed cubing group] It's gotta be the shoes... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 18:02:17 -0000
You seem to be missing the whole point of Tyson's story. Yu
Jeong-Min isn't fast because he uses his particular cube, he's
fast because he's good at it. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > It might. Mine locks up easily. > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Too bad using his cube won't do you any good. > > >
> -Tyson > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > >
If I ever meet Gungz in person, I'll compliment him on what a nice
> > > cube he has. If he hands it to me I'll keep it. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > A woman once went up to Jascha
Heifetz after a performance and > said > > > to > > > > him, "Mr.
Heifetz, your violin sounds so beautiful!" > > > > > > > > Heifetz
looked at her and said, "Oh really?" He handed his > violin >
> > to > > > > her and said, "Well, then you play it." > > > >
> > > > Just because I play Heifetz's violin, it doesn't mean
that I'll > > > sound > > > > anything like Heifetz. > > > > > > >
> -Tyson > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > > > > > I'm switching to Japanese color scheme with blue
cross and > white > > > last > > > > > layer because Macky and Gungz are
cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > >
772. [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...) From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 18:09:37 -0000
We should have used those. There was definitely somebody who deserved a
red card that day. Tip: if you don't know how to blindfold solve,
don't enter the blindfold solving competition. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Actually, before the Exploratorium
competition, I spent some time looking > for the yellow and red cards
that the soccer referees use. > > -Tyson > > On 1/29/07, Jeff Soesbe
<yeff@...> wrote: > > > > All -- > > > > Once cubing is on TV and has
commentators and referees, we can start > > worrying about video review.
> > > > Commentators: "Well, it's looking mighty close there,
Jim. We'll > > just have to wait for the ref's decision. And
here comes Tyson." > > > > Tyson: "After further review, the
solve stands as ruled." > > > > yeff > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "chrisdzoan" > > <chrisdzoan@> wrote: > > > > > >
It's kind of a pain to review every magic solve in a competition >
> > wouldn't you think? > > > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Bruce Norskog" > > > <brnorsk@> wrote: > > > > Maybe
video review could be made a mandatory part of Magic > > > judging... >
> > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > [Non-text
portions of this message have been removed] >
773. [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 18:31:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > We should have used those. There was
definitely somebody who deserved > a red card that day. The guy with the
five DNFs for *regular* solving? > Tip: if you don't know how to
blindfold solve, don't enter the > blindfold solving competition.
Hmm, maybe not, as he didn't compete blindfolded. Cheers! Stefan
774. Re: [Speed cubing group] Video Review in the future (was Re:
I'm sorry but...) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 10:26:07 -0800
Another tip: If you don't bring a cube, don't ask the
competition organizers to borrow a cube, and then fail to solve one with
your eyes open on the stage. There are some jerks in this world, but
this one had us seriously considering a two-year ban from WCA
competitions. Guah... if we had charged an entry fee, I wouldn't
have cared. -Tyson P.S. As much. On 1/29/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > We should have used those.
There was definitely somebody who deserved > a red card that day. > >
Tip: if you don't know how to blindfold solve, don't enter the
> blindfold solving competition. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Actually,
before the Exploratorium competition, I spent some time > looking > >
for the yellow and red cards that the soccer referees use. > > > >
-Tyson > > > > On 1/29/07, Jeff Soesbe <yeff@...> wrote: > > > > > >
All -- > > > > > > Once cubing is on TV and has commentators and
referees, we can start > > > worrying about video review. > > > > > >
Commentators: "Well, it's looking mighty close there, Jim.
We'll > > > just have to wait for the ref's decision. And here
comes Tyson." > > > > > > Tyson: "After further review, the
solve stands as ruled." > > > > > > yeff > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"chrisdzoan" > > > <chrisdzoan@> wrote: > > > > > > > >
It's kind of a pain to review every magic solve in a competition >
> > > wouldn't you think? > > > > > > > > Chris > > > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Bruce
Norskog" > > > > <brnorsk@> wrote: > > > > > Maybe video review
could be made a mandatory part of Magic > > > > judging... > > > > > > >
> > > - Bruce > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > >
> <tyson.mao@> wrote: > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
775. [Speed cubing group] Video Review in the future (was Re: I'm
sorry but...) From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 18:54:27 -0000
It's the same guy.. he went up for a blindfold attempt but we
didn't enter his results. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In speedsolvingrubikscube@...m,
aznseashell > <no_reply@> wrote: > > > > We should have used those.
There was definitely somebody who > deserved > > a red card that day. >
> The guy with the five DNFs for *regular* solving? > > > Tip: if you
don't know how to blindfold solve, don't enter the > >
blindfold solving competition. > > Hmm, maybe not, as he didn't
compete blindfolded. > > Cheers! > Stefan >
776. Re: [Speed cubing group] Video Review in the future (was Re:
I'm sorry but...) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 11:13:24 -0800
It would be difficult to write official regulations concerning people
like that, but they seriously break an unwritten code of conduct, not
just in the cube world, but out of consideration for people in general.
I also remember a blindfold solver at WC 2005. Let me quote him:
"The world record for the blindfold solve is about 2 minutes. Since
my [speed solve] solution takes 90 seconds, if I memorize in 10 seconds,
I'll have the world record." Now, what is wrong with that
statement? -Tyson On 1/29/07, aznseashell <no_reply@yahoogroups.com>
wrote: > > It's the same guy.. he went up for a blindfold attempt
but we didn't > enter his results. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> aznseashell > > <no_reply@> wrote: > > > > > > We should have used
those. There was definitely somebody who > > deserved > > > a red card
that day. > > > > The guy with the five DNFs for *regular* solving? > >
> > > Tip: if you don't know how to blindfold solve, don't
enter the > > > blindfold solving competition. > > > > Hmm, maybe not,
as he didn't compete blindfolded. > > > > Cheers! > > Stefan > > >
> > [Non-text portions of this message have been removed]
777. statistics From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 19:48:47 -0000
Some pretty interesting stuff on there, thanks for putting this up
Stefan. Perhaps new people shouldn't be allowed to compete in 3x3,
so it stays 1337.
http://www.worldcubeassociation.org/results/statistics.php
778. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 20:56:06 +0100
I think there are different cases : - If you don't know anything
about the cube, having Gungz' Cube or a very stiff cube will not
make a difference. - If you are a medium cuber with a bad cube, I think
a good cube could help. - If you are a good cuber with a good cube, I
think it is not good to use someone else's cube since you are
perfectly used to your cube and the force you need to use to perform the
moves optimaly. Gilles 2007/1/29, aznseashell
<no_reply@yahoogroups.com>: > > You seem to be missing the whole
point of Tyson's story. Yu Jeong-Min > isn't fast because he
uses his particular cube, he's fast because he's > good at it.
> > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > It might. Mine locks up
easily. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > Too bad using his
cube won't do you any good. > > > > > > -Tyson > > > > > > On Jan
28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > If I ever meet
Gungz in person, I'll compliment him on what a nice > > > > cube he
has. If he hands it to me I'll keep it. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > A woman
once went up to Jascha Heifetz after a performance and > > said > > > >
to > > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > Heifetz looked at her and said,
"Oh really?" He handed his > > violin > > > > to > > > > > her
and said, "Well, then you play it." > > > > > > > > > > Just
because I play Heifetz's violin, it doesn't mean that
I'll > > > > sound > > > > > anything like Heifetz. > > > > > > > >
> > -Tyson > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2
wrote: > > > > > > > > > > > I'm switching to Japanese color scheme
with blue cross and > > white > > > > last > > > > > > layer because
Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed]
779. Re: [Speed cubing group] It's gotta be the shoes... From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 12:00:33 -0800
Regardless, you won't be Gungz. On 1/29/07, Gilles van den
Peereboom <gillesvdp@...> wrote: > > I think there are different
cases : > > - If you don't know anything about the cube, having
Gungz' Cube or a very > stiff cube will not make a difference. > -
If you are a medium cuber with a bad cube, I think a good cube could >
help. > - If you are a good cuber with a good cube, I think it is not
good to use > someone else's cube since you are perfectly used to
your cube and the > force > you need to use to perform the moves
optimaly. > > Gilles > > 2007/1/29, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
You seem to be missing the whole point of Tyson's story. Yu
Jeong-Min > > isn't fast because he uses his particular cube,
he's fast because he's > > good at it. > > > > Shelley > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > nailicis2 > >
<no_reply@...> wrote: > > > > > > It might. Mine locks up easily. > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > Too bad using his cube won't
do you any good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007,
at 5:03 PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in
person, I'll compliment him on what a nice > > > > > cube he has.
If he hands it to me I'll keep it. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Tyson Mao > > > > >
<tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to
Jascha Heifetz after a performance and > > > said > > > > > to > > > > >
> him, "Mr. Heifetz, your violin sounds so beautiful!" > > > >
> > > > > > > > Heifetz looked at her and said, "Oh really?"
He handed his > > > violin > > > > > to > > > > > > her and said,
"Well, then you play it." > > > > > > > > > > > > Just because
I play Heifetz's violin, it doesn't mean that I'll > > >
> > sound > > > > > > anything like Heifetz. > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2
wrote: > > > > > > > > > > > > > I'm switching to Japanese color
scheme with blue cross and > > > white > > > > > last > > > > > > >
layer because Macky and Gungz are cooler than me. > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
780. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 21:11:26 +0100
Indeed, but my point is that in certain circumstances, it can improve
your time. 2007/1/29, Tyson Mao <tyson.mao@...>: > > Regardless, you
won't be Gungz. > > On 1/29/07, Gilles van den Peereboom
<gillesvdp@...<gillesvdp%40gmail.com>> > wrote: > > > > I think
there are different cases : > > > > - If you don't know anything
about the cube, having Gungz' Cube or a > very > > stiff cube will
not make a difference. > > - If you are a medium cuber with a bad cube,
I think a good cube could > > help. > > - If you are a good cuber with a
good cube, I think it is not good to > use > > someone else's cube
since you are perfectly used to your cube and the > > force > > you need
to use to perform the moves optimaly. > > > > Gilles > > > > 2007/1/29,
aznseashell <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>
> <no_reply%40yahoogroups.com> > > >: > > > > > > You seem to be
missing the whole point of Tyson's story. Yu Jeong-Min > > >
isn't fast because he uses his particular cube, he's fast
because he's > > > good at it. > > > > > > Shelley > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > nailicis2 > > >
<no_reply@...> wrote: > > > > > > > > It might. Mine locks up easily.
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > > > Too bad using his cube
won't do you any good. > > > > > > > > > > -Tyson > > > > > > > > >
> On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > If
I ever meet Gungz in person, I'll compliment him on what a > nice >
> > > > > cube he has. If he hands it to me I'll keep it. > > > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > Tyson Mao > > > > >
> <tyson.mao@> wrote: > > > > > > > > > > > > > > A woman once went
up to Jascha Heifetz after a performance and > > > > said > > > > > > to
> > > > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > > > > Heifetz looked at her and
said, "Oh really?" He handed his > > > > violin > > > > > > to
> > > > > > > her and said, "Well, then you play it." > > > >
> > > > > > > > > > Just because I play Heifetz's violin, it
doesn't mean that > I'll > > > > > > sound > > > > > > >
anything like Heifetz. > > > > > > > > > > > > > > -Tyson > > > > > > >
> > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > >
> > > > > > > > > I'm switching to Japanese color scheme with blue
cross and > > > > white > > > > > > last > > > > > > > > layer because
Macky and Gungz are cooler than me. > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
781. Re: [Speed cubing group] It's gotta be the shoes... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 20:17:06 -0000
This whole debate started because the original poster wanted to switch
his color scheme to be like Gungz and Macky. I think we can all agree
something like that won't improve your performance significantly.
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Indeed, but my point is
that in certain circumstances, it can improve your > time. > >
2007/1/29, Tyson Mao <tyson.mao@...>: > > > > Regardless, you
won't be Gungz. > > > > On 1/29/07, Gilles van den Peereboom
<gillesvdp@...<gillesvdp%40gmail.com>> > > wrote: > > > > > > I
think there are different cases : > > > > > > - If you don't know
anything about the cube, having Gungz' Cube or a > > very > > >
stiff cube will not make a difference. > > > - If you are a medium cuber
with a bad cube, I think a good cube could > > > help. > > > - If you
are a good cuber with a good cube, I think it is not good to > > use > >
> someone else's cube since you are perfectly used to your cube and
the > > > force > > > you need to use to perform the moves optimaly. > >
> > > > Gilles > > > > > > 2007/1/29, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
<no_reply%40yahoogroups.com> > > > >: > > > > > > > > You seem to be
missing the whole point of Tyson's story. Yu Jeong-Min > > > >
isn't fast because he uses his particular cube, he's fast
because he's > > > > good at it. > > > > > > > > Shelley > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > nailicis2 > > > >
<no_reply@> wrote: > > > > > > > > > > It might. Mine locks up
easily. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > >
> <tyson.mao@> wrote: > > > > > > > > > > > > Too bad using his cube
won't do you any good. > > > > > > > > > > > > -Tyson > > > > > > >
> > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > >
> > > > > If I ever meet Gungz in person, I'll compliment him on
what a > > nice > > > > > > > cube he has. If he hands it to me
I'll keep it. > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > Tyson Mao > > > >
> > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > A woman
once went up to Jascha Heifetz after a performance and > > > > > said >
> > > > > > to > > > > > > > > him, "Mr. Heifetz, your violin
sounds so beautiful!" > > > > > > > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He handed his > > > > >
violin > > > > > > > to > > > > > > > > her and said, "Well, then
you play it." > > > > > > > > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean that > > I'll > > > > >
> > sound > > > > > > > > anything like Heifetz. > > > > > > > > > > > >
> > > > -Tyson > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38
PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > I'm
switching to Japanese color scheme with blue cross and > > > > > white >
> > > > > > last > > > > > > > > > layer because Macky and Gungz are
cooler than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > [Non-text portions
of this message have been removed] >
782. Re: [Speed cubing group] It's gotta be the shoes... From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 15:47:04 -0500
there a saying in tennis that goes like this: "It's not the
racket, it's the player" it's mostly true. A good cuber
is not made because he has a good cube. It's both. It's easier
to get good times, but not required. On 1/29/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > This whole debate started
because the original poster wanted to switch > his color scheme to be
like Gungz and Macky. I think we can all agree > something like that
won't improve your performance significantly. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Indeed, but my point is that in certain circumstances, it can >
improve your > > time. > > > > 2007/1/29, Tyson Mao <tyson.mao@...>:
> > > > > > Regardless, you won't be Gungz. > > > > > > On 1/29/07,
Gilles van den Peereboom > <gillesvdp@...<gillesvdp%40gmail.com>>
> > > > wrote: > > > > > > > > I think there are different cases : > > >
> > > > > - If you don't know anything about the cube, having
Gungz' Cube or a > > > very > > > > stiff cube will not make a
difference. > > > > - If you are a medium cuber with a bad cube, I think
a good cube > could > > > > help. > > > > - If you are a good cuber with
a good cube, I think it is not > good to > > > use > > > > someone
else's cube since you are perfectly used to your cube > and the > >
> > force > > > > you need to use to perform the moves optimaly. > > > >
> > > > Gilles > > > > > > > > 2007/1/29, aznseashell >
<no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com> > > >
<no_reply%40yahoogroups.com> > > > > >: > > > > > > > > > > You seem
to be missing the whole point of Tyson's story. Yu > Jeong-Min > >
> > > isn't fast because he uses his particular cube, he's
fast > because he's > > > > > good at it. > > > > > > > > > >
Shelley > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > nailicis2 > > >
> > <no_reply@> wrote: > > > > > > > > > > > > It might. Mine locks
up easily. > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > >
> > > <tyson.mao@> wrote: > > > > > > > > > > > > > > Too bad using
his cube won't do you any good. > > > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2
wrote: > > > > > > > > > > > > > > > If I ever meet Gungz in person,
I'll compliment him on > what a > > > nice > > > > > > > > cube he
has. If he hands it to me I'll keep it. > > > > > > > > > > > > > >
> > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Tyson Mao > > >
> > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > A
woman once went up to Jascha Heifetz after a > performance and > > > > >
> said > > > > > > > > to > > > > > > > > > him, "Mr. Heifetz, your
violin sounds so beautiful!" > > > > > > > > > > > > > > > > > >
Heifetz looked at her and said, "Oh really?" He handed his > >
> > > > violin > > > > > > > > to > > > > > > > > > her and said,
"Well, then you play it." > > > > > > > > > > > > > > > > > >
Just because I play Heifetz's violin, it doesn't mean that > >
> I'll > > > > > > > > sound > > > > > > > > > anything like
Heifetz. > > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > >
> > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > >
> > > > > > > > > > > > > > I'm switching to Japanese color scheme
with blue > cross and > > > > > > white > > > > > > > > last > > > > > >
> > > > layer because Macky and Gungz are cooler than me. > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
783. where do you cube? From: "res0lute" <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 21:02:41 -0000
I cube at school during boring classes and sometimes at lunch. Also at
home. What about you?
784. Re: where do you cube? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 21:15:17 -0000
Favorite place is the airport, for some reason airport patrons seem to
be the most friendly and like to ask good questions about it. Second
favorite and most frequent is in between classes at college, esp at the
union. But since I've graduated that doesn't come up too much
nowadays. --- In speedsolvingrubikscube@yahoogroups.com,
"res0lute" <b3ttis@...> wrote: > > I cube at school during
boring classes and sometimes at lunch. Also at > home. > > What about
you? >
785. Re: [Speed cubing group] where do you cube? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 21:16:12 +0000
I've been living in London for the past two years and I found that
the London Tube is a great place to cube. The light is very bright and
white -- excellent for cubing. I broke lots of personal cubing records
on train. If the train is quite busy and I have to stand (and thus hold
on to the handrail) then I just practice one-handed cubing with the
other hand. Jasmine On Mon, 29 Jan 2007 21:02:41 -0000,
"res0lute" <b3ttis@...> said: > I cube at school during
boring classes and sometimes at lunch. Also at > home. > > What about
you? > -- http://www.fastmail.fm - Access all of your messages and
folders wherever you are
786. Re: [Speed cubing group] It's gotta be the shoes... From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 22:33:41 -0000
if anything, it'll make cubing harder since you have to get used to
a new color scheme and new recognition.
787. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 23:45:23 +0100
Just after WC 2005, I had an idea for a super cool color scheme : Green
and Blue opposed (Bottom and Top) And then for the side colors, it would
go like this : White - Yellow - Orange - Red The idea was to have those
in a special order so that it would go "darker" when you turn
the cube to the right. But after a few hours of practice, I found out
that it wasn't going to improve my times at all :p So the
conclusion is : any color scheme is good, as long as it is easy to
recognize Gilles 2007/1/29, r2zou <r2zou@...>: > > if anything,
it'll make cubing harder since you have to get used to a > new
color scheme and new recognition. > > > [Non-text portions of this
message have been removed]
788. Faster Times From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 22:47:45 -0000
Ive asked for help in the past when i was a bit slower, currently i
average in the high 40's, i know about 3/4 of fridrich f2l, i use a
2 look oll, where all the edges are in place then orient, and i know all
the fridrich pll cases, i plan on learning all of fridrich, but can
anyone give me tips on how to eliminate delays, like a drill of some
sort, and also faster turn speed, it takes me much too long to perform
some of the algorithms, maybe practice is the only thing that can help
me for now, but just asking, thanks.
789. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 23:15:37 -0000
> So the conclusion is : any color scheme is good, as long as it is easy
to recognize When you have to think with opposite colors, some color
schemes are much more natural. > Gilles Gilles.
790. Re: [Speed cubing group] Faster Times From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 10:46:30 +1100
xkiesterx wrote: > can anyone give me tips on how to eliminate delays,
like a drill of > some sort Open this page:
http://www.ryanheise.com/cube/generator.html Then type: iif;dkhheifhh
<enter> hhijkhhdldsee <enter> u <enter> Now it is set up to
drill PLL cases. Each time you press spacebar, it should generate a
random PLL case. You don't need to actually solve it using the
simulator keys, but you can practice just looking. That is: - press
spacebar - try to recognise the case - press space - try to recognise
the case - ... You could come up with other generators to also drill OLL
cases, or F2L cases. -- Ryan Heise http://www.ryanheise.com/cube/
791. Re: [Speed cubing group] Faster Times From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 12:38:23 +1100
Ryan Heise wrote: > Open this page: >
http://www.ryanheise.com/cube/generator.html > > Then type: > >
iif;dkhheifhh <enter> > hhijkhhdldsee <enter> > u <enter>
CORRECTION: On the last line, you should type: f <enter> Sorry if
that confused anyone :-) -- Ryan Heise http://www.ryanheise.com/cube/
792. looking to host a tournament From: "chrisbcubing" <chrisbcubing@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 02:57:16 -0000
i'm looking to hold a tournament in charleston South Carolina USA,
charleston is a very historical town and not that big for tourists who
would like to visit, please email me at chrisbcubing@... if you are
interested in visiting charleston and competing here.. this is just a
survey to see if i could get competitors to come to the southeast...
target dates of tourney would be late april or mid july, if you can make
it and give me a time frame that you could come please let me know...
The tourney would still have to be approved by the WCA.. Just for
referance the tournament if held will be an outdoor tournament but under
tents... please respond, Chris Brownlee
793. Re: [Speed cubing group] looking to host a tournament From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 22:49:30 -0500
it would be nice to have some competitions on the east coast :) On
1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > i'm looking
to hold a tournament in charleston South Carolina USA, > charleston is a
very historical town and not that big for tourists who > would like to
visit, please email me at
chrisbcubing@...<chrisbcubing%40yahoo.com>if you > are interested in
visiting charleston and competing here.. this is > just a survey to see
if i could get competitors to come to the > southeast... target dates of
tourney would be late april or mid > july, if you can make it and give
me a time frame that you could come > please let me know... The tourney
would still have to be approved by > the WCA.. > > Just for referance
the tournament if held will be an outdoor > tournament but under
tents... > > please respond, > > Chris Brownlee > > > [Non-text portions
of this message have been removed]
794. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 04:11:41 -0000
You (and perhaps others) seem to be missing the whole point of this
thread). --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > You seem to be missing the whole point of
Tyson's story. Yu Jeong- Min > isn't fast because he uses his
particular cube, he's fast because he's > good at it. > >
Shelley > > --- In speedsolvingrubikscube@yahoogroups.com, nailicis2 >
<no_reply@> wrote: > > > > It might. Mine locks up easily. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Too bad using his cube won't do
you any good. > > > > > > -Tyson > > > > > > On Jan 28, 2007, at 5:03
PM, nailicis2 wrote: > > > > > > > If I ever meet Gungz in person,
I'll compliment him on what a nice > > > > cube he has. If he hands
it to me I'll keep it. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > > > A woman once went up to
Jascha Heifetz after a performance and > > said > > > > to > > > > >
him, "Mr. Heifetz, your violin sounds so beautiful!" > > > > >
> > > > > Heifetz looked at her and said, "Oh really?" He
handed his > > violin > > > > to > > > > > her and said, "Well,
then you play it." > > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean that I'll > > > > sound
> > > > > anything like Heifetz. > > > > > > > > > > -Tyson > > > > > >
> > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > >
> > I'm switching to Japanese color scheme with blue cross and > >
white > > > > last > > > > > > layer because Macky and Gungz are cooler
than me. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > >
795. Re: [Speed cubing group] It's gotta be the shoes... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 21:58:32 -0800
Then enlighten me. -Tyson On Jan 29, 2007, at 8:11 PM, nailicis2 wrote:
> You (and perhaps others) seem to be missing the whole point of this >
thread). > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
> <no_reply@...> wrote: > > > > You seem to be missing the whole
point of Tyson's story. Yu Jeong- > Min > > isn't fast because
he uses his particular cube, he's fast because > he's > > good
at it. > > > > Shelley > > > > --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 > > <no_reply@>
wrote: > > > > > > It might. Mine locks up easily. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@>
wrote: > > > > > > > > Too bad using his cube won't do you any
good. > > > > > > > > -Tyson > > > > > > > > On Jan 28, 2007, at 5:03
PM, nailicis2 wrote: > > > > > > > > > If I ever meet Gungz in person,
I'll compliment him on what > a nice > > > > > cube he has. If he
hands it to me I'll keep it. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > > >
<tyson.mao@> wrote: > > > > > > > > > > > > A woman once went up to
Jascha Heifetz after a > performance and > > > said > > > > > to > > > >
> > him, "Mr. Heifetz, your violin sounds so beautiful!" > > >
> > > > > > > > > Heifetz looked at her and said, "Oh really?"
He handed > his > > > violin > > > > > to > > > > > > her and said,
"Well, then you play it." > > > > > > > > > > > > Just because
I play Heifetz's violin, it doesn't mean > that I'll > >
> > > sound > > > > > > anything like Heifetz. > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2
wrote: > > > > > > > > > > > > > I'm switching to Japanese color
scheme with blue cross > and > > > white > > > > > last > > > > > > >
layer because Macky and Gungz are cooler than me. > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > >
796. Re: [Speed cubing group] It's gotta be the shoes... From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 22:04:26 -0800
It seems to be in the subject line. On 1/29/07, Tyson Mao
<tyson.mao@...> wrote: > > Then enlighten me. > > -Tyson > > > On Jan
29, 2007, at 8:11 PM, nailicis2 wrote: > > > You (and perhaps others)
seem to be missing the whole point of this > > thread). > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> aznseashell > > <no_reply@...> wrote: > > > > > > You seem to be
missing the whole point of Tyson's story. Yu Jeong- > > Min > > >
isn't fast because he uses his particular cube, he's fast
because > > he's > > > good at it. > > > > > > Shelley > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > > > <no_reply@> wrote: > > > > > > > > It might. Mine
locks up easily. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > > > > > Too bad
using his cube won't do you any good. > > > > > > > > > > -Tyson >
> > > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > >
> > > > > > > If I ever meet Gungz in person, I'll compliment him
on what > > a nice > > > > > > cube he has. If he hands it to me
I'll keep it. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > >
> A woman once went up to Jascha Heifetz after a > > performance and > >
> > said > > > > > > to > > > > > > > him, "Mr. Heifetz, your
violin sounds so beautiful!" > > > > > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He handed > > his > > > >
violin > > > > > > to > > > > > > > her and said, "Well, then you
play it." > > > > > > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean > > that I'll > > > > >
> sound > > > > > > > anything like Heifetz. > > > > > > > > > > > > > >
-Tyson > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM,
nailicis2 wrote: > > > > > > > > > > > > > > > I'm switching to
Japanese color scheme with blue cross > > and > > > > white > > > > > >
last > > > > > > > > layer because Macky and Gungz are cooler than me. >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
797. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 06:55:08 -0000
I chose the subject line for the specific purpose making it clear that
it is not to be taken seriously. Apparently it didn't work. What
baffles me is how someone could even imagine that a cuber would think
that the cube is what separates one cuber from another. Millions of
people wore Michael Jordan's shoes and there was only one Michael
Jordan. You don't need to explain that to me. At first I
wasn't sure if you were taking me seriously, or were just playing
along. I'm still not really sure. I did get the impression that you
(Tyson) were getting slightly hostile. Yeah, I'm not Gungz and
neither are you, so what? I don't want to be Gungz, but I do think
he's pretty cool and his blog is my favorite website right now.
There's a lot of good stuff in there. I also don't want his
cube, although I wouldn't mind having a Joycube. They look nice.
--- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > It seems to be in the subject line. > > > On
1/29/07, Tyson Mao <tyson.mao@...> wrote: > > > > Then enlighten me.
> > > > -Tyson > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote:
> > > > > You (and perhaps others) seem to be missing the whole point of
this > > > thread). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > aznseashell > > > <no_reply@> wrote: > > > >
> > > > You seem to be missing the whole point of Tyson's story. Yu
Jeong- > > > Min > > > > isn't fast because he uses his particular
cube, he's fast because > > > he's > > > > good at it. > > > >
> > > > Shelley > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > nailicis2 > > > > <no_reply@> wrote: > > > >
> > > > > > It might. Mine locks up easily. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > > > <tyson.mao@> wrote: > > >
> > > > > > > > > Too bad using his cube won't do you any good. > >
> > > > > > > > > > -Tyson > > > > > > > > > > > > On Jan 28, 2007, at
5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > If I ever meet Gungz
in person, I'll compliment him on what > > > a nice > > > > > > >
cube he has. If he hands it to me I'll keep it. > > > > > > > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > > > > > <tyson.mao@> wrote: >
> > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz
after a > > > performance and > > > > > said > > > > > > > to > > > > >
> > > him, "Mr. Heifetz, your violin sounds so beautiful!" > >
> > > > > > > > > > > > > > Heifetz looked at her and said, "Oh
really?" He handed > > > his > > > > > violin > > > > > > > to > >
> > > > > > her and said, "Well, then you play it." > > > > >
> > > > > > > > > > > Just because I play Heifetz's violin, it
doesn't mean > > > that I'll > > > > > > > sound > > > > > > >
> anything like Heifetz. > > > > > > > > > > > > > > > > -Tyson > > > >
> > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: >
> > > > > > > > > > > > > > > > I'm switching to Japanese color
scheme with blue cross > > > and > > > > > white > > > > > > > last > >
> > > > > > > layer because Macky and Gungz are cooler than me. > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] >
798. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 07:04:24 -0000
As far as I can tell there never was any debate in this thread. There
was some fuss I guess. I'm not sure what it was over. Also note
that I never said anything about being faster, anyway. --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > I chose the subject line for the specific purpose making it
clear > that it is not to be taken seriously. Apparently it didn't
work. What > baffles me is how someone could even imagine that a cuber
would think > that the cube is what separates one cuber from another.
Millions of > people wore Michael Jordan's shoes and there was only
one Michael > Jordan. You don't need to explain that to me. At
first I wasn't sure > if you were taking me seriously, or were just
playing along. I'm > still not really sure. I did get the
impression that you (Tyson) were > getting slightly hostile. Yeah,
I'm not Gungz and neither are you, so > what? I don't want to
be Gungz, but I do think he's pretty cool and > his blog is my
favorite website right now. There's a lot of good > stuff in there.
I also don't want his cube, although I wouldn't mind > having
a Joycube. They look nice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@> wrote: > > > > It seems to be in the subject line. > > > >
> > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > Then
enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29, 2007, at
8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps others) seem to
be missing the whole point of > this > > > > thread). > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > >
> > > > > > > > You seem to be missing the whole point of Tyson's
story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses
his particular cube, he's fast > because > > > > he's > > > >
> good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > >
> > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > >
> > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: >
> > > > > > > > > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On
Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > >
If I ever meet Gungz in person, I'll compliment him on > what > > >
> a nice > > > > > > > > cube he has. If he hands it to me I'll
keep it. > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > > > > > A woman once went up to
Jascha Heifetz after a > > > > performance and > > > > > > said > > > >
> > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds
so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked
at her and said, "Oh really?" He handed > > > > his > > > > >
> violin > > > > > > > > to > > > > > > > > > her and said, "Well,
then you play it." > > > > > > > > > > > > > > > > > > Just because
I play Heifetz's violin, it doesn't mean > > > > that
I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz.
> > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > >
> > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > >
> > > > > > > > > I'm switching to Japanese color scheme with blue
> cross > > > > and > > > > > > white > > > > > > > > last > > > > > > >
> > > layer because Macky and Gungz are cooler than me. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
799. Re: [Speed cubing group] It's gotta be the shoes... From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Jan 2007 23:15:00 -0800
My apologies. I guess I didn't know what the subject was in
reference to. You should be aware, however, that there are plenty of
people out there who would believe that using Macky's cube would
make them Macky speed. I have a whole list of crazy suggestions that
people have thought up of over the years. It's not always easy to
discern who's being serious and who's smart enough to be
joking. Intellect doesn't immediately shine through an e-mail
address. -Tyson On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > I chose
the subject line for the specific purpose making it clear > that it is
not to be taken seriously. Apparently it didn't work. What >
baffles me is how someone could even imagine that a cuber would think >
that the cube is what separates one cuber from another. Millions of >
people wore Michael Jordan's shoes and there was only one Michael >
Jordan. You don't need to explain that to me. At first I
wasn't sure > if you were taking me seriously, or were just playing
along. I'm > still not really sure. I did get the impression that
you (Tyson) were > getting slightly hostile. Yeah, I'm not Gungz
and neither are you, so > what? I don't want to be Gungz, but I do
think he's pretty cool and > his blog is my favorite website right
now. There's a lot of good > stuff in there. I also don't want
his cube, although I wouldn't mind > having a Joycube. They look
nice. > > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan
Lo" > <leyanlo@...> wrote: > > > > It seems to be in the subject
line. > > > > > > On 1/29/07, Tyson Mao <tyson.mao@...> wrote: > > >
> > > Then enlighten me. > > > > > > -Tyson > > > > > > > > > On Jan 29,
2007, at 8:11 PM, nailicis2 wrote: > > > > > > > You (and perhaps
others) seem to be missing the whole point of > this > > > > thread). >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > aznseashell > > > > <no_reply@> wrote: > >
> > > > > > > > You seem to be missing the whole point of Tyson's
story. Yu > Jeong- > > > > Min > > > > > isn't fast because he uses
his particular cube, he's fast > because > > > > he's > > > >
> good at it. > > > > > > > > > > Shelley > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > nailicis2 > > > > > <no_reply@> wrote: > >
> > > > > > > > > > It might. Mine locks up easily. > > > > > > > > > >
> > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > > > <tyson.mao@> wrote: >
> > > > > > > > > > > > > Too bad using his cube won't do you any
good. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > On
Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > >
If I ever meet Gungz in person, I'll compliment him on > what > > >
> a nice > > > > > > > > cube he has. If he hands it to me I'll
keep it. > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > > > > > A woman once went up to
Jascha Heifetz after a > > > > performance and > > > > > > said > > > >
> > > > to > > > > > > > > > him, "Mr. Heifetz, your violin sounds
so beautiful!" > > > > > > > > > > > > > > > > > > Heifetz looked
at her and said, "Oh really?" He handed > > > > his > > > > >
> violin > > > > > > > > to > > > > > > > > > her and said, "Well,
then you play it." > > > > > > > > > > > > > > > > > > Just because
I play Heifetz's violin, it doesn't mean > > > > that
I'll > > > > > > > > sound > > > > > > > > > anything like Heifetz.
> > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > >
> > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > >
> > > > > > > > > I'm switching to Japanese color scheme with blue
> cross > > > > and > > > > > > white > > > > > > > > last > > > > > > >
> > > layer because Macky and Gungz are cooler than me. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > >
800. Re: [Speed cubing group] It's gotta be the shoes... From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 08:10:51 -0000
Nor does sarcasm, apparently. ;) --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > My apologies. I guess I didn't know what the subject was
in reference > to. You should be aware, however, that there are plenty
of people out > there who would believe that using Macky's cube
would make them Macky > speed. I have a whole list of crazy suggestions
that people have > thought up of over the years. It's not always
easy to discern who's > being serious and who's smart enough
to be joking. Intellect doesn't > immediately shine through an
e-mail address. > > -Tyson > > On Jan 29, 2007, at 10:55 PM, nailicis2
wrote: > > > I chose the subject line for the specific purpose making it
clear > > that it is not to be taken seriously. Apparently it
didn't work. What > > baffles me is how someone could even imagine
that a cuber would think > > that the cube is what separates one cuber
from another. Millions of > > people wore Michael Jordan's shoes
and there was only one Michael > > Jordan. You don't need to
explain that to me. At first I wasn't sure > > if you were taking
me seriously, or were just playing along. I'm > > still not really
sure. I did get the impression that you (Tyson) were > > getting
slightly hostile. Yeah, I'm not Gungz and neither are you, so > >
what? I don't want to be Gungz, but I do think he's pretty
cool and > > his blog is my favorite website right now. There's a
lot of good > > stuff in there. I also don't want his cube,
although I wouldn't mind > > having a Joycube. They look nice. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
> > <leyanlo@> wrote: > > > > > > It seems to be in the subject line.
> > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > >
> > > Then enlighten me. > > > > > > > > -Tyson > > > > > > > > > > > >
On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > You (and
perhaps others) seem to be missing the whole point of > > this > > > > >
thread). > > > > > > > > > > --- In > >
speedsolvingrubikscube@...m<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > aznseashell > > > > > <no_reply@> wrote:
> > > > > > > > > > > > You seem to be missing the whole point of
Tyson's story. Yu > > Jeong- > > > > > Min > > > > > > isn't
fast because he uses his particular cube, he's fast > > because > >
> > > he's > > > > > > good at it. > > > > > > > > > > > > Shelley
> > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > nailicis2 > > > > > > <no_reply@> wrote:
> > > > > > > > > > > > > > It might. Mine locks up easily. > > > > > >
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > Tyson Mao > > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > > > Too bad using his cube won't
do you any good. > > > > > > > > > > > > > > > > -Tyson > > > > > > > >
> > > > > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > >
> > > > > > > > > > > > If I ever meet Gungz in person, I'll
compliment him on > > what > > > > > a nice > > > > > > > > > cube he
has. If he hands it to me I'll keep it. > > > > > > > > > > > > > >
> > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > Tyson Mao > > > > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > > > > > > > A woman once went up to
Jascha Heifetz after a > > > > > performance and > > > > > > > said > >
> > > > > > > to > > > > > > > > > > him, "Mr. Heifetz, your violin
sounds so beautiful!" > > > > > > > > > > > > > > > > > > > >
Heifetz looked at her and said, "Oh really?" He handed > > > >
> his > > > > > > > violin > > > > > > > > > to > > > > > > > > > > her
and said, "Well, then you play it." > > > > > > > > > > > > >
> > > > > > > Just because I play Heifetz's violin, it doesn't
mean > > > > > that I'll > > > > > > > > > sound > > > > > > > > >
> anything like Heifetz. > > > > > > > > > > > > > > > > > > > > -Tyson
> > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM,
nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > I'm
switching to Japanese color scheme with blue > > cross > > > > > and > >
> > > > > white > > > > > > > > > last > > > > > > > > > > > layer
because Macky and Gungz are cooler than me. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > >
801. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 09:20:31 +0100
To sum up and conclude this discussion : - Using Jean Pons' cube
will not make you the next World Champion. - Using a good cube might
help a bit if your current cube is very bad. Gilles 2007/1/30, Adam P.
Larsen <aplarsen@...>: > > Nor does sarcasm, apparently. ;) > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > My apologies. I guess I
didn't know what the subject was in reference > > to. You should be
aware, however, that there are plenty of people out > > there who would
believe that using Macky's cube would make them Macky > > speed. I
have a whole list of crazy suggestions that people have > > thought up
of over the years. It's not always easy to discern who's > >
being serious and who's smart enough to be joking. Intellect
doesn't > > immediately shine through an e-mail address. > > > >
-Tyson > > > > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > >
I chose the subject line for the specific purpose making it clear > > >
that it is not to be taken seriously. Apparently it didn't work.
What > > > baffles me is how someone could even imagine that a cuber
would think > > > that the cube is what separates one cuber from
another. Millions of > > > people wore Michael Jordan's shoes and
there was only one Michael > > > Jordan. You don't need to explain
that to me. At first I wasn't sure > > > if you were taking me
seriously, or were just playing along. I'm > > > still not really
sure. I did get the impression that you (Tyson) were > > > getting
slightly hostile. Yeah, I'm not Gungz and neither are you, so > > >
what? I don't want to be Gungz, but I do think he's pretty
cool and > > > his blog is my favorite website right now. There's a
lot of good > > > stuff in there. I also don't want his cube,
although I wouldn't mind > > > having a Joycube. They look nice. >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > > It
seems to be in the subject line. > > > > > > > > > > > > On 1/29/07,
Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > Then enlighten me.
> > > > > > > > > > -Tyson > > > > > > > > > > > > > > > On Jan 29,
2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > > > > You (and
perhaps others) seem to be missing the whole point of > > > this > > > >
> > thread). > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > >
aznseashell > > > > > > <no_reply@> wrote: > > > > > > > > > > > > >
> You seem to be missing the whole point of Tyson's story. Yu > > >
Jeong- > > > > > > Min > > > > > > > isn't fast because he uses his
particular cube, he's fast > > > because > > > > > > he's > >
> > > > > good at it. > > > > > > > > > > > > > > Shelley > > > > > > >
> > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > >
nailicis2 > > > > > > > <no_reply@> wrote: > > > > > > > > > > > > >
> > > It might. Mine locks up easily. > > > > > > > > > > > > > > > >
--- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson
Mao > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > > > >
> > > Too bad using his cube won't do you any good. > > > > > > > >
> > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > On Jan
28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > >
> > If I ever meet Gungz in person, I'll compliment him on > > >
what > > > > > > a nice > > > > > > > > > > cube he has. If he hands it
to me I'll keep it. > > > > > > > > > > > > > > > > > > > > --- In
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > Tyson
Mao > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > > > >
> > > > > > > > > A woman once went up to Jascha Heifetz after a > > > >
> > performance and > > > > > > > > said > > > > > > > > > > to > > > >
> > > > > > > him, "Mr. Heifetz, your violin sounds so
beautiful!" > > > > > > > > > > > > > > > > > > > > > > Heifetz
looked at her and said, "Oh really?" He > handed > > > > > >
his > > > > > > > > violin > > > > > > > > > > to > > > > > > > > > > >
her and said, "Well, then you play it." > > > > > > > > > > >
> > > > > > > > > > > Just because I play Heifetz's violin, it
doesn't mean > > > > > > that I'll > > > > > > > > > > sound >
> > > > > > > > > > anything like Heifetz. > > > > > > > > > > > > > > >
> > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > > > > On Jan
28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > >
> > > > > > I'm switching to Japanese color scheme with blue > > >
cross > > > > > > and > > > > > > > > white > > > > > > > > > > last > >
> > > > > > > > > > layer because Macky and Gungz are cooler than me. >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed]
802. Re: [Speed cubing group] It's gotta be the shoes... From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 09:23:20 -0000
ha. ha. ha. "You (and perhaps others) seem to be missing the whole
point of this thread)." ... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude
this discussion : > > - Using Jean Pons' cube will not make you the
next World Champion. > - Using a good cube might help a bit if your
current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen
<aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Tyson Mao > > <tyson.mao@> wrote: > > > > > > My apologies. I
guess I didn't know what the subject was in reference > > > to. You
should be aware, however, that there are plenty of people out > > >
there who would believe that using Macky's cube would make them
Macky > > > speed. I have a whole list of crazy suggestions that people
have > > > thought up of over the years. It's not always easy to
discern who's > > > being serious and who's smart enough to be
joking. Intellect doesn't > > > immediately shine through an e-mail
address. > > > > > > -Tyson > > > > > > On Jan 29, 2007, at 10:55 PM,
nailicis2 wrote: > > > > > > > I chose the subject line for the specific
purpose making it clear > > > > that it is not to be taken seriously.
Apparently it didn't work. What > > > > baffles me is how someone
could even imagine that a cuber would think > > > > that the cube is
what separates one cuber from another. Millions of > > > > people wore
Michael Jordan's shoes and there was only one Michael > > > >
Jordan. You don't need to explain that to me. At first I
wasn't sure > > > > if you were taking me seriously, or were just
playing along. I'm > > > > still not really sure. I did get the
impression that you (Tyson) were > > > > getting slightly hostile. Yeah,
I'm not Gungz and neither are you, so > > > > what? I don't
want to be Gungz, but I do think he's pretty cool and > > > > his
blog is my favorite website right now. There's a lot of good > > >
> stuff in there. I also don't want his cube, although I
wouldn't mind > > > > having a Joycube. They look nice. > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Leyan Lo" > > > > <leyanlo@> wrote: > > > > > > > > >
> It seems to be in the subject line. > > > > > > > > > > > > > > > On
1/29/07, Tyson Mao <tyson.mao@> wrote: > > > > > > > > > > > > Then
enlighten me. > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > >
> > > > On Jan 29, 2007, at 8:11 PM, nailicis2 wrote: > > > > > > > > >
> > > > You (and perhaps others) seem to be missing the whole point of >
> > > this > > > > > > > thread). > > > > > > > > > > > > > > --- In > >
> >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > >
aznseashell > > > > > > > <no_reply@> wrote: > > > > > > > > > > > >
> > > > You seem to be missing the whole point of Tyson's story. Yu
> > > > Jeong- > > > > > > > Min > > > > > > > > isn't fast because
he uses his particular cube, he's fast > > > > because > > > > > >
> he's > > > > > > > > good at it. > > > > > > > > > > > > > > > >
Shelley > > > > > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > >
nailicis2 > > > > > > > > <no_reply@> wrote: > > > > > > > > > > > >
> > > > > > It might. Mine locks up easily. > > > > > > > > > > > > > >
> > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > >
Tyson Mao > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > > > >
> > > > > > > > > Too bad using his cube won't do you any good. > >
> > > > > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > >
> > > > > On Jan 28, 2007, at 5:03 PM, nailicis2 wrote: > > > > > > > >
> > > > > > > > > > > > > If I ever meet Gungz in person, I'll
compliment him on > > > > what > > > > > > > a nice > > > > > > > > > >
> cube he has. If he hands it to me I'll keep it. > > > > > > > > >
> > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube% > > > > 40yahoogroups.com>, > > > > > >
Tyson Mao > > > > > > > > > > > <tyson.mao@> wrote: > > > > > > > > >
> > > > > > > > > > > > > > > A woman once went up to Jascha Heifetz
after a > > > > > > > performance and > > > > > > > > > said > > > > > >
> > > > > to > > > > > > > > > > > > him, "Mr. Heifetz, your violin
sounds so beautiful!" > > > > > > > > > > > > > > > > > > > > > > >
> Heifetz looked at her and said, "Oh really?" He > > handed >
> > > > > > his > > > > > > > > > violin > > > > > > > > > > > to > > >
> > > > > > > > > her and said, "Well, then you play it." > >
> > > > > > > > > > > > > > > > > > > > > > Just because I play
Heifetz's violin, it doesn't mean > > > > > > > that I'll
> > > > > > > > > > > sound > > > > > > > > > > > > anything like
Heifetz. > > > > > > > > > > > > > > > > > > > > > > > > -Tyson > > > >
> > > > > > > > > > > > > > > > > > > > On Jan 28, 2007, at 4:38 PM,
nailicis2 wrote: > > > > > > > > > > > > > > > > > > > > > > > > >
I'm switching to Japanese color scheme with blue > > > > cross > >
> > > > > and > > > > > > > > > white > > > > > > > > > > > last > > > >
> > > > > > > > > layer because Macky and Gungz are cooler than me. > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] >
803. Re: looking to host a tournament From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 12:41:53 -0000
Hey, I live in North Carolina. It'd be great to have a tournament
that close, and I'd definitely come. Mid-July would probably be
better given that school, for the most part, is no longer in session.
Great to hear of an east coast tournament though! ~John H.~ --- In
speedsolvingrubikscube@yahoogroups.com, "chrisbcubing"
<chrisbcubing@...> wrote: > > i'm looking to hold a tournament
in charleston South Carolina USA, > charleston is a very historical town
and not that big for tourists who > would like to visit, please email me
at chrisbcubing@... if you > are interested in visiting charleston and
competing here.. this is > just a survey to see if i could get
competitors to come to the > southeast... target dates of tourney would
be late april or mid > july, if you can make it and give me a time frame
that you could come > please let me know... The tourney would still have
to be approved by > the WCA.. > > Just for referance the tournament if
held will be an outdoor > tournament but under tents... > > please
respond, > > Chris Brownlee >
804. Re: Faster Times From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 13:47:41 -0000
Hi, It sounds like i'm pretty much using the exact same method as
you right now, however, my times are in the high twenties-low thirties.
Other big differences are I do F2l completely intuitively with the
exception of 2 algorithms, and i don't even know all of the
G-permutations. My advice to you though is stop memorizing for a while
and concentrate on what you know and learning that better. Look at the
cube and learn what you're doing and how that affects the rest of
the cube. Anyone will tell you that you're not fast at F2L until
you understand exactly what it is that you're doing regardless of
whether or not you're using algorithms. Just do tons of solves and
work on case recognition for all the different steps of the solve. Other
than that there's not much else you can do to get faster. Learning
more algorithms is only going to get you so far. I hope this helps.
~John H.~ --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Ive asked for help in
the past when i was a bit slower, currently i > average in the high
40's, i know about 3/4 of fridrich f2l, i use a 2 > look oll, where
all the edges are in place then orient, and i know all > the fridrich
pll cases, i plan on learning all of fridrich, but can > anyone give me
tips on how to eliminate delays, like a drill of some > sort, and also
faster turn speed, it takes me much too long to perform > some of the
algorithms, maybe practice is the only thing that can help > me for now,
but just asking, thanks. >
805. Re: [Speed cubing group] It's gotta be the shoes... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 13:54:04 -0000
Hi :-) A good cube ALWAYS helps. My times dropped 4-5 secs immediately
when switching from old non-brand Hamleys cube (sanded and lubed by me)
to a rubiks diy-kit cube. A good cube means EVERYTHING (almost). As Ron
says: never practice with a bad cube. Likewise, never compete with a bad
cube. In my experience trying to practice a slow/stiff cube to become
faster on a good cube does not work. Practice on a cube very similar to
the one used in competitions ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude
this discussion : > > - Using Jean Pons' cube will not make you the
next World Champion. > - Using a good cube might help a bit if your
current cube is very bad. > > Gilles > > > 2007/1/30, Adam P. Larsen
<aplarsen@...>: > > > > Nor does sarcasm, apparently. ;) > > > > ---
In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > <tyson.mao@> wrote: > > > > > >
My apologies. I guess I didn't know what the subject was in
reference > > > to. You should be aware, however, that there are plenty
of people out > > > there who would believe that using Macky's cube
would make them Macky > > > speed. I have a whole list of crazy
suggestions that people have > > > thought up of over the years.
It's not always easy to discern who's > > > being serious and
who's smart enough to be joking. Intellect doesn't > > >
immediately shine through an e-mail address. > > > > > > -Tyson > > > >
> > On Jan 29, 2007, at 10:55 PM, nailicis2 wrote: > > > > > > > I chose
the subject line for the specific purpose making it clear > > > > that
it is not to be taken seriously. Apparently it didn't work. What >
> > > baffles me is how someone could even imagine that a cuber would
think > > > > that the cube is what separates one cuber from another.
Millions of > > > > people wore Michael Jordan's shoes and there
was only one Michael > > > > Jordan. You don't need to explain that
to me. At first I wasn't sure > > > > if you were taking me
seriously, or were just playing along. I'm > > > > still not really
sure. I did get the impression that you (Tyson) were > > > > getting
slightly hostile. Yeah, I'm not Gungz and neither are you, so > > >
> what? I don't want to be Gungz, but I do think he's pretty
cool and > > > > his blog is my favorite website right now. There's
a lot of good > > > > stuff in there. I also don't want his cube,
although I wouldn't mind > > > > having a Joycube. They look nice.
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Leyan Lo" > > > > <leyanlo@>
wrote: > > > > > > > > > > It seems to be in the subject line. > > > > >
> > > > > > > > > > On 1/29/07, Tyson Mao <tyson.mao@> wrote: > > > >
> > > > > > > > Then enlighten me. > > > > > > > > > > > > -Tyson > > >
> > > > > > > > > > > > > > > On Jan 29, 2007, at 8:11 PM, nailicis2
wrote: > > > > > > > > > > > > > You (and perhaps others) seem to be
missing the whole point of > > > > this > > > > > > > thread). > > > > >
> > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > aznseashell > > > > > > > <no_reply@>
wrote: > > > > > > > > > > > > > > > > You seem to be missing the whole
point of Tyson's story. Yu > > > > Jeong- > > > > > > > Min > > > >
> > > > isn't fast because he uses his particular cube, he's
fast > > > > because > > > > > > > he's > > > > > > > > good at it.
> > > > > > > > > > > > > > > > Shelley > > > > > > > > > > > > > > > >
--- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > nailicis2 > > > > > > > > <no_reply@>
wrote: > > > > > > > > > > > > > > > > > > It might. Mine locks up
easily. > > > > > > > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > >
<tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > Too bad
using his cube won't do you any good. > > > > > > > > > > > > > > >
> > > > > -Tyson > > > > > > > > > > > > > > > > > > > > On Jan 28,
2007, at 5:03 PM, nailicis2 wrote: > > > > > > > > > > > > > > > > > > >
> > If I ever meet Gungz in person, I'll compliment him on > > > >
what > > > > > > > a nice > > > > > > > > > > > cube he has. If he hands
it to me I'll keep it. > > > > > > > > > > > > > > > > > > > > > >
--- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > Tyson Mao > > > > > > > > > > >
<tyson.mao@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > A
woman once went up to Jascha Heifetz after a > > > > > > > performance
and > > > > > > > > > said > > > > > > > > > > > to > > > > > > > > > >
> > him, "Mr. Heifetz, your violin sounds so beautiful!" > > >
> > > > > > > > > > > > > > > > > > > > > Heifetz looked at her and
said, "Oh really?" He > > handed > > > > > > > his > > > > > >
> > > violin > > > > > > > > > > > to > > > > > > > > > > > > her and
said, "Well, then you play it." > > > > > > > > > > > > > > >
> > > > > > > > > Just because I play Heifetz's violin, it
doesn't mean > > > > > > > that I'll > > > > > > > > > > >
sound > > > > > > > > > > > > anything like Heifetz. > > > > > > > > > >
> > > > > > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > >
> > > > > On Jan 28, 2007, at 4:38 PM, nailicis2 wrote: > > > > > > > >
> > > > > > > > > > > > > > > > > I'm switching to Japanese color
scheme with blue > > > > cross > > > > > > > and > > > > > > > > > white
> > > > > > > > > > > last > > > > > > > > > > > > > layer because Macky
and Gungz are cooler than me. > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
806. Re: looking to host a tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 15:35:24 -0000
it's within driving distance. i could make it if it's over the
summer. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
giraffeboy13 <no_reply@...> wrote: > > Hey, > > I live in North
Carolina. It'd be great to have a tournament that close, and
I'd definitely > come. Mid-July would probably be better given that
school, for the most part, is no longer > in session. Great to hear of
an east coast tournament though! > > ~John H.~ > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chrisbcubing"
<chrisbcubing@> > wrote: > > > > i'm looking to hold a
tournament in charleston South Carolina USA, > > charleston is a very
historical town and not that big for tourists who > > would like to
visit, please email me at chrisbcubing@ if you > > are interested in
visiting charleston and competing here.. this is > > just a survey to
see if i could get competitors to come to the > > southeast... target
dates of tourney would be late april or mid > > july, if you can make it
and give me a time frame that you could come > > please let me know...
The tourney would still have to be approved by > > the WCA.. > > > >
Just for referance the tournament if held will be an outdoor > >
tournament but under tents... > > > > please respond, > > > > Chris
Brownlee > > >
807. Re: where do you cube? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 15:51:50 -0000
I cube at work, at home and on the bus. I'll cube at school when I
go back. --- In speedsolvingrubikscube@yahoogroups.com,
"res0lute" <b3ttis@...> wrote: > > I cube at school during
boring classes and sometimes at lunch. Also at > home. > > What about
you? >
808. Re: [Speed cubing group] Re: looking to host a tournament From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 17:11:20 +0100
it's within flying distance. i could make it if i inherit a plane.
Gilles :D 2007/1/30, Bob Burton <bob@...>: > > it's within
driving distance. i could make it if it's over the summer. > > ~
Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> giraffeboy13 > <no_reply@...> wrote: > > > > Hey, > > > > I live in
North Carolina. It'd be great to have a tournament that > close,
and I'd definitely > > come. Mid-July would probably be better
given that school, for the > most part, is no longer > > in session.
Great to hear of an east coast tournament though! > > > > ~John H.~ > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "chrisbcubing" > <chrisbcubing@> > > wrote: > > > > > >
i'm looking to hold a tournament in charleston South Carolina USA,
> > > charleston is a very historical town and not that big for tourists
> who > > > would like to visit, please email me at chrisbcubing@ if you
> > > are interested in visiting charleston and competing here.. this is
> > > just a survey to see if i could get competitors to come to the > >
> southeast... target dates of tourney would be late april or mid > > >
july, if you can make it and give me a time frame that you could come >
> > please let me know... The tourney would still have to be approved by
> > > the WCA.. > > > > > > Just for referance the tournament if held
will be an outdoor > > > tournament but under tents... > > > > > >
please respond, > > > > > > Chris Brownlee > > > > > > > > [Non-text
portions of this message have been removed]
809. Re: [Speed cubing group] It's gotta be the shoes... From: "pigeondiarrhea" <pigeondiarrhea@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 17:41:13 -0000
To sum up and conclude this discussion: "nailicis2" picked a
fight, and got one. Such behavior is most unwelcome in this group. ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > To sum up and conclude
this discussion : > > - Using Jean Pons' cube will not make you the
next World Champion. > - Using a good cube might help a bit if your
current cube is very bad. > > Gilles
810. Re: [Speed cubing group] It's gotta be the shoes... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 18:09:10 -0000
If you are trying to pick a fight, you picked the wrong guy. Homie
don't play that. --- In speedsolvingrubikscube@yahoogroups.com,
"pigeondiarrhea" <pigeondiarrhea@...> wrote: > > To sum up
and conclude this discussion: > > "nailicis2" picked a fight,
and got one. > > Such behavior is most unwelcome in this group. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > To sum up and conclude
this discussion : > > > > - Using Jean Pons' cube will not make you
the next World Champion. > > - Using a good cube might help a bit if
your current cube is very bad. > > > > Gilles >
811. Re: [Speed cubing group] It's gotta be the shoes... From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 19:08:50 +0100
What do you mean ? Gilles 2007/1/30, pigeondiarrhea
<pigeondiarrhea@...>: > > To sum up and conclude this discussion: > >
"nailicis2" picked a fight, and got one. > > Such behavior is
most unwelcome in this group. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> To sum up and conclude this discussion : > > > > - Using Jean
Pons' cube will not make you the next World Champion. > > - Using a
good cube might help a bit if your current cube is very bad. > > > >
Gilles > > > [Non-text portions of this message have been removed]
812. Re: [Speed cubing group] It's gotta be the shoes... From: "pigeondiarrhea" <pigeondiarrhea@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 19:22:52 -0000
I initially posted a hostile reply to this in the heat of the moment,
and my apologies to anyone who read it. Actually I was still ticked
because I lost the argument about unofficial world records a couple of
days ago. I'll not disturb this group anymore. --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > If you are trying to pick a fight, you picked the wrong guy.
Homie > don't play that.
813. just got a new cube From: "res0lute" <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 20:13:52 -0000
Hey guys I just got a new Studio Rubik's cube. Its a little though
to turn, which I expected. What is the best way to break it in? Also,
how long should I wait to spray silicone in it?
814. Re: [Speed cubing group] looking to host a tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 20:37:31 -0000
there are some...it would be nice to have MORE. :P --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > >
it would be nice to have some competitions on the east coast :) > > On
1/29/07, chrisbcubing <chrisbcubing@...> wrote: > > > > i'm
looking to hold a tournament in charleston South Carolina USA, > >
charleston is a very historical town and not that big for tourists who >
> would like to visit, please email me at
chrisbcubing@...<chrisbcubing%40yahoo.com>if you > > are interested
in visiting charleston and competing here.. this is > > just a survey to
see if i could get competitors to come to the > > southeast... target
dates of tourney would be late april or mid > > july, if you can make it
and give me a time frame that you could come > > please let me know...
The tourney would still have to be approved by > > the WCA.. > > > >
Just for referance the tournament if held will be an outdoor > >
tournament but under tents... > > > > please respond, > > > > Chris
Brownlee > > > > > > > > > [Non-text portions of this message have been
removed] >
815. Roissy competition - Last call From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 21:59:12 -0000
There's still room for late competitors who would like to attend
the competition. Just register:
http://perso.ens-lyon.fr/clement.gallet/roissy/ And now, thanks to
Winning Moves help, registration is free! Gilles.
816. Re: [Speed cubing group] looking to host a tournament From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 22:46:32 -0000
I may be able to make it. Anything on the East Coast i feel i should
take advantage of. Plus this can be my first competition to get me some
experience. --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > there are some...it would be nice
to have MORE. :P > > --- In speedsolvingrubikscube@yahoogroups.com,
David <b3ttis@> wrote: > > > > it would be nice to have some
competitions on the east coast :) > > > > On 1/29/07, chrisbcubing
<chrisbcubing@> wrote: > > > > > > i'm looking to hold a
tournament in charleston South Carolina USA, > > > charleston is a very
historical town and not that big for tourists who > > > would like to
visit, please email me at > chrisbcubing@<chrisbcubing%40yahoo.com>if
you > > > are interested in visiting charleston and competing here..
this is > > > just a survey to see if i could get competitors to come to
the > > > southeast... target dates of tourney would be late april or
mid > > > july, if you can make it and give me a time frame that you
could come > > > please let me know... The tourney would still have to
be approved by > > > the WCA.. > > > > > > Just for referance the
tournament if held will be an outdoor > > > tournament but under
tents... > > > > > > please respond, > > > > > > Chris Brownlee > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
817. Re-sticking new stickers! From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 23:04:29 -0000
Hey! i was searching up how to restick new stickers after seeing that
some of the pictures had crooked andmessed up stickers. I dont have that
problem because of a special trick my father taught me though :D. He had
given me some industrial reflective stickers because my original ones
were waring off so thats when i was about to stick em on then he told me
not to. Generally he taught me a simple trick to stick the stickers on
your cube practically perfectly. All you need is a toothpic, scapple,
box cutter, pin, or anything very small but strong, your stickers, a few
Q-tips and dishwashing liquid/soap mixed with some water and some varsol
if you want. First of all you must remove the old stickers and clean off
the excess glue with the varsol, wipe the extra off and make sure
it's free from the sticky stuff. Next wet the face of the cubie
with some of your dishwashing soap with the q-tip (enough so it doesnt
instantly evapourate but less than when it is dripping off). Now wet the
back side(sticky part of stickers)with the soap as well, make sure the
q-tip is wet all around so none of the thin hairs can stick on to the
stickers back. Now simply stick it on to the cubie's face which you
wet with soap. Use your small object, i used a scappol (very thin and
small box cutter/paper cutter) and adjust the sticker so that it is in
teh spot you want. Finally apply straight-down pressure making sure you
dont move your stickers out of place, let dry for a few minutes and move
on to the next cubeie. Sorry for any spelling mistakes, and if any part
is unclear. P.S. i used Palmolive -spring sensational diswashing liquid
mixed with some water. And when you're applying the soap on to the
cubie, try not to create bubbles or else there might be trapped air in
the sticker.
http://www.colgate.com/app/Palmolive/US/EN/DishwashingLiquids/SpringS
ensations.cvsp Hope all this helps!
818. square-1 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 23:05:06 -0000
Can you still get a square one? If yes, where (other than ebay)? And
i'm in a sort of a cubers block. I average around 35, and i have
all the algs memorized. What should I do?
819. Re: just got a new cube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 23:20:51 -0000
When my friend bought his, it was very tight. All we did was loosen his
screws, and we lubed it immediately. I still prefer DIY kits, or a good
Target, Walmart, or Toys R Us cube. It wasnt really smooth though, even
after adjusting the screws. --- In
speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > Hey guys > > I just got a new Studio
Rubik's cube. Its a little though to turn, > which I expected. What
is the best way to break it in? Also, how long > should I wait to spray
silicone in it? >
820. Re: square-1 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Jan 2007 23:38:16 -0000
And > i'm in a sort of a cubers block. I average around 35, and i
have all > the algs memorized. What should I do? > All the algs? Does
that mean algs for all 43 quintillion positions (If so, you're even
ahead of Ron :))? Or for one particular system? If so, what system are
you using? It's hard to give advice when you give such limited
information. It's like asking "My computer doesn't work,
what should I do?" In general, I'd recommend lots of practice
and trying to eliminate recognition time, but I can't be any more
specific without more information.
821. New Online Competition Point System From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 30 Jan 2007 19:40:33 -0700
I wanted to update you all on the setup of a new point system for the
competitions on the speedcubing forum here:
http://z12.invisionfree.com/rubiks/index.php?showforum=14<http://z12.invisionfree.com/rubiks/index.php?showforum=14>
You can read about the Point System here:
http://z12.invisionfree.com/rubiks/index.php?showtopic=594<http://z12.invisionfree.com/rubiks/index.php?showtopic=594>
It should be interesting to see how it works out. [Non-text portions of
this message have been removed]
822. New OLL for fridich method From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 03:26:16 -0000
i didnt realy search up much but i found out a way to do OLL #24 in
another way. RW U R' U' R'W F R F' I find this quite
fast and easy, and sorry if this has already been done, just trying my
best to help out.
823. Re: [Speed cubing group] It's gotta be the shoes... From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 03:34:29 -0000
This is the best response I've heard thus far from both sides. I
fall under the category of medium cuber with a bad cube (34.96 secs
fastest nonlucky), and I am sure that my time would increase by 5 secs
with a better cube, any cube, whether it is Gungz's or not. Some of
the better cubers will find very little, if any, increases in their
speed just because they use Gungz's cube. The main point is that
the popularity itself of the cube will not matter, but the smoothness of
its turns will make a difference primarily for medium cubers such as
myself. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > I
think there are different cases : > > - If you don't know anything
about the cube, having Gungz' Cube or a very > stiff cube will not
make a difference. > - If you are a medium cuber with a bad cube, I
think a good cube could help. > - If you are a good cuber with a good
cube, I think it is not good to use > someone else's cube since you
are perfectly used to your cube and the force > you need to use to
perform the moves optimaly. > > Gilles
824. Re: New OLL for fridich method From: chojin_42 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 04:13:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > i didnt realy search up much but i found
out a way to do OLL #24 in > another way. > > RW U R' U'
R'W F R F' > > I find this quite fast and easy, and sorry if
this has already been > done, just trying my best to help out. It's
the mirror of the alg listed on Dan Harris's webpage:
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/oll/ollcasealledgesflippedcorrectly
Case #56 l' U' L U R U' r' F I find this one
slightly faster: (l' U' L U) (R U' r' F) comparing
to: (Rw U R' U') (R'w F) (R F') But maybe my grip is
not optimal on this 2nd alg. What are you guys thinking? Best Regards,
Quôc
825. Re: [Speed cubing group] looking to host a tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 07:18:28 -0000
i will be hosting a competition in late february or early march. that
can be your first if you want :P ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I may be able to make it. Anything on the East
Coast i feel i > should take advantage of. Plus this can be my first
competition to > get me some experience. > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > there are some...it would be nice to have MORE.
:P > > > > --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@> > wrote: > > > > > > it would be nice to have some
competitions on the east coast :) > > > > > > On 1/29/07, chrisbcubing
<chrisbcubing@> wrote: > > > > > > > > i'm looking to hold a
tournament in charleston South > Carolina USA, > > > > charleston is a
very historical town and not that big for > tourists who > > > > would
like to visit, please email me at > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > are interested
in visiting charleston and competing here.. > this is > > > > just a
survey to see if i could get competitors to come to the > > > >
southeast... target dates of tourney would be late april or mid > > > >
july, if you can make it and give me a time frame that you > could come
> > > > please let me know... The tourney would still have to be >
approved by > > > > the WCA.. > > > > > > > > Just for referance the
tournament if held will be an outdoor > > > > tournament but under
tents... > > > > > > > > please respond, > > > > > > > > Chris Brownlee
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
826. Re: [Speed cubing group] It's gotta be the shoes... From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 07:23:45 -0000
you're all in trouble now (well, almost all). i just switched to
japanese color scheme this morning and now i'm averaging just under
12 seconds. world record, here i come! ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > > This is the best response I've
heard thus far from both sides. I fall > under the category of medium
cuber with a bad cube (34.96 secs > fastest nonlucky), and I am sure
that my time would increase by 5 > secs with a better cube, any cube,
whether it is Gungz's or not. Some > of the better cubers will find
very little, if any, increases in > their speed just because they use
Gungz's cube. > > The main point is that the popularity itself of
the cube will not > matter, but the smoothness of its turns will make a
difference > primarily for medium cubers such as myself. > > ~Joshua > >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > I think there are
different cases : > > > > - If you don't know anything about the
cube, having Gungz' Cube or > a very > > stiff cube will not make a
difference. > > - If you are a medium cuber with a bad cube, I think a
good cube > could help. > > - If you are a good cuber with a good cube,
I think it is not good > to use > > someone else's cube since you
are perfectly used to your cube and > the force > > you need to use to
perform the moves optimaly. > > > > Gilles >
827. Re: New OLL for fridich method From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 08:25:32 -0000
Hi :-) Could you PLEASE use the common notation ??!!
http://www.speedcubing.com/moves.html Thank you :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > i didnt realy search up much but i found out a way to do OLL
#24 in > another way. > > RW U R' U' R'W F R F' > >
I find this quite fast and easy, and sorry if this has already been >
done, just trying my best to help out. >
828. Re: square-1 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 09:51:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Can you still get a square one? If yes,
where (other than ebay)?
http://cubikon.de/product_info.php?products_id=1018&language=en
Cheers! Stefan
829. Re: New OLL for fridich method From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 10:17:25 -0000
Per =) I think that once was the common notation, RW means
"R-wide" and is the same as "r" (double layer turn).
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > >
Could you PLEASE use the common notation ??!! >
http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@> wrote: > > > > i didnt realy search up much but i found
out a way to do OLL #24 in > > another way. > > > > RW U R' U'
R'W F R F' > > > > I find this quite fast and easy, and sorry
if this has already been > > done, just trying my best to help out. > >
>
830. Re: New OLL for fridich method From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 10:17:11 -0000
I guess Rw stands for R wide meaning double layer turns. That's the
way Macky writes his algs on his cube page and I use it myself too.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Could you
PLEASE use the common notation ??!! >
http://www.speedcubing.com/moves.html > > Thank you :-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@> wrote: > > > > i didnt realy search up much but i found
out a way to do OLL #24 in > > another way. > > > > RW U R' U'
R'W F R F' > > > > I find this quite fast and easy, and sorry
if this has already been > > done, just trying my best to help out. > >
>
831. Re: [Speed cubing group] looking to host a tournament From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 15:05:13 -0000
definitely, is that going to be at rutgers? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > i will be hosting a competition in late february
or early march. that > can be your first if you want :P > > ~ Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I may be able to make it. Anything on the
East Coast i feel i > > should take advantage of. Plus this can be my
first competition to > > get me some experience. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > >
<bob@> wrote: > > > > > > there are some...it would be nice to have
MORE. :P > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
David <b3ttis@> > > wrote: > > > > > > > > it would be nice to have
some competitions on the east coast :) > > > > > > > > On 1/29/07,
chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > i'm
looking to hold a tournament in charleston South > > Carolina USA, > > >
> > charleston is a very historical town and not that big for > >
tourists who > > > > > would like to visit, please email me at > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > are
interested in visiting charleston and competing here.. > > this is > > >
> > just a survey to see if i could get competitors to come to the > > >
> > southeast... target dates of tourney would be late april or mid > >
> > > july, if you can make it and give me a time frame that you > >
could come > > > > > please let me know... The tourney would still have
to be > > approved by > > > > > the WCA.. > > > > > > > > > > Just for
referance the tournament if held will be an outdoor > > > > > tournament
but under tents... > > > > > > > > > > please respond, > > > > > > > > >
> Chris Brownlee > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
832. Wide turns (was:New OLL for fridich method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 15:03:25 -0000
Hmm .... Please all who have sites using that notation change to
official notation!! For RW etc use the corresponding r, etc (official
fingertrick notation). Lower case letters of course have different
meaning on larger cubes, but for 3x3x3 they mean "wide turns".
Thanx in advance :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > I guess Rw stands for R wide meaning double
layer turns. That's the > way Macky writes his algs on his cube
page and I use it myself too. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Could you PLEASE
use the common notation ??!! > > http://www.speedcubing.com/moves.html >
> > > Thank you :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@>
wrote: > > > > > > i didnt realy search up much but i found out a way to
do OLL #24 in > > > another way. > > > > > > RW U R' U'
R'W F R F' > > > > > > I find this quite fast and easy, and
sorry if this has already been > > > done, just trying my best to help
out. > > > > > >
833. Re: Wide turns (was:New OLL for fridich method) From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 15:48:32 -0000
Hehe, Sorry about the wrong notation with RW, but like Gunnar, i used
Macky's notation on his site. Could anyone post the
"official" notation cause in teh speedcubing page it didnt
have wide turns. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
Hmm .... > > Please all who have sites using that notation change to
official > notation!! For RW etc use the corresponding r, etc (official
> fingertrick notation). Lower case letters of course have different >
meaning on larger cubes, but for 3x3x3 they mean "wide turns".
> > Thanx in advance :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > I guess Rw stands for R wide meaning
double layer turns. That's the > > way Macky writes his algs on his
cube page and I use it myself too. > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi :-) > >
> > > > Could you PLEASE use the common notation ??!! > > >
http://www.speedcubing.com/moves.html > > > > > > Thank you :-) > > > >
> > -Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
mt_highest > > > <no_reply@> wrote: > > > > > > > > i didnt realy
search up much but i found out a way to do OLL > #24 in > > > > another
way. > > > > > > > > RW U R' U' R'W F R F' > > > > >
> > > I find this quite fast and easy, and sorry if this has already >
been > > > > done, just trying my best to help out. > > > > > > > > > >
834. Re: Wide turns (was:New OLL for fridich method) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 18:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hmm .... > > Please
all who have sites using that notation change to official > notation!!
For RW etc use the corresponding r, etc (official > fingertrick
notation). Lower case letters of course have different > meaning on
larger cubes, but for 3x3x3 they mean "wide turns". > > Thanx
in advance :D > > -Per > Hi Per, One of the reasons I left this group is
because of all the flack I got for attempting to get a consensus for an
official notatation. There is no "official" notation.
There's a notebook in files for notation schemes. I invite everyone
to make make use of it. David J * David J *
835. Re: Wide turns (was:New OLL for fridich method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 20:13:19 -0000
Hi David :-) Well it can be debated whether we have an
"official" notation or not. But at least we have a
"common" notation. The W postfix is certainly not part of that
IMHO. I'm sure 95% of the cubers here use lowercase letters for
wide turns/double-turns. So Macky, if you read this, set a consensus for
other cubers and update your site with the most commonly used notation
so as to not cause confusion. And i recommend (mild command) Ron to add
these double turns to the notation page on his site also. Maybe
(defninitely!) it's a job for WCA to set official rules for 3x3x3
notation!? Even we have disagreements here, it should be fairly easy to
let the "majority" decide this and come up with a proper
OFFICIAL notation. As for larger cubes the WCA may also decide on
official notation for these, at least for 4x4x4 and 5x5x5, but it's
less urgent in my opinion. A notation for larger cubes should also take
into account even larger cubes (olympicubes) and since these are not
publicly out yet we can wait. Best regards, -Per PS! Personally i do not
like xyz (cube rotations) notation but we may as well include them in an
OFFICIAL notation ;-) And they're already on the beforementioned
scc's notation page :D (scc=www.speedcubing.com) > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hmm .... > > > > Please all who
have sites using that notation change to official > > notation!! For RW
etc use the corresponding r, etc (official > > fingertrick notation).
Lower case letters of course have different > > meaning on larger cubes,
but for 3x3x3 they mean "wide turns". > > > > Thanx in advance
:D > > > > -Per > > > > Hi Per, > > One of the reasons I left this group
is because of all the flack I got > for attempting to get a consensus
for an official notatation. > > There is no "official"
notation. > > There's a notebook in files for notation schemes. I
invite everyone to > make make use of it. > > David J > > * > > > > > >
> David J > > * >
836. Installing JNETCube online timer From: "savent_1" <savent_1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 20:29:00 -0000
Hi guys, I downloaded the JnetCube program to my desktop, my little
timex wristwatch just is not cutting it anymore,. Was wondering how do I
install this, It came in a nice zip file, which of course, I unzipped
it, has about 25 different files in it, I dont see a install file or
anything like that, it comes with no installing intructions,any help
would be great, thanks all. Savent
The file downloaded from strangepuzzle should be called JNetCube.jar and
you can execute the program by either double-clicking JNetCube.jar (if
using windows) or by opening a command prompt, navigating to the
directory with JNetCube.jar, and type: java -jar JNetCube.jar If that
doesn't work for you, then you probably need to install Java. You
can get that here: http://java.sun.com/javase/downloads/index_jdk5.jsp
Hope that helps, -Chris On 1/31/07, savent_1 <savent_1@...> wrote: >
> Hi guys, I downloaded the JnetCube program to my desktop, my little >
timex wristwatch just is not cutting it anymore,. Was wondering how do >
I install this, It came in a nice zip file, which of course, I unzipped
> it, has about 25 different files in it, I dont see a install file or >
anything like that, it comes with no installing intructions,any help >
would be great, thanks all. > > Savent > > > [Non-text portions of this
message have been removed]
838. Re: [Speed cubing group] Re: Fridrich system From: tyto toto <tyto_tt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 12:50:28 -0800 (PST)
PJK Sports Cards <pjksportscards@...> wrote: You don't assume?
If you are reading something, you are assuming that the event happened.
How do you know that the CalTech Winter Competition ever took place?
Were you there? Or did you read online that it occurred and assumed that
what was written online was correct? Anyways, the point is, the person
was simply asking for advice. If you are new to the community and you
ask for advice and get a response that is almost a turn-away, you tend
not to come back. We should be inviting Pat ----- Original Message -----
From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, January 21, 2007 8:26 AM Subject: [Speed cubing group] Re:
Fridrich system --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > > You
assume if they are asking, that they have already looked around > and
are now asking for advice. Actually no I didn't. I don't
assume, I read. And *if* you have looked around and weren't
satisfied, *say so*. > Either way, they were asking for advice, so why
not > give them some simple tips? Maybe they lack the ability to >
research. I guess I'm just not the spoon-feeding-and-petting-you
kind of guy, but the
slap-you-in-the-face-so-you-start-thinking-and-become-able-to-
do-things-on-your-own kind of guy. Oh hey wait a minute. My reply did
give him two explicit pieces of advice: practice and look for existing
tutorials. I guess after all I did try to help him get that ability to
do research that you mentioned. On the other hand, there are people
(won't say names) who just try to keep him "computer
illiterate" by feeding him a link. Stefan [Non-text portions of
this message have been removed] --------------------------------- Need
Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo!
Answers users. [Non-text portions of this message have been removed]
839. Re: square-1 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 22:20:35 -0000
All of Fridrich. I use Macky's algs for LL, and Dan Harris's
algs for f2l. --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > > > And > >
i'm in a sort of a cubers block. I average around 35, and i have
all > > the algs memorized. What should I do? > > > > All the algs? Does
that mean algs for all 43 quintillion positions (If > so, you're
even ahead of Ron :))? Or for one particular system? If > so, what
system are you using? It's hard to give advice when you give > such
limited information. It's like asking "My computer
doesn't work, > what should I do?" In general, I'd
recommend lots of practice and > trying to eliminate recognition time,
but I can't be any more specific > without more information. >
840. Re: square-1 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 22:48:55 -0000
Okay, here's my advice: Try other algs. Just because Macky likes an
alg doesn't mean it has to work that well for you. I'm not
saying that Macky's algs are bad, or that they won't work for
you, but don't limit yourself to only using those. As for the
actual solving, http://cubefreak.net/speedcubing_tips.html Tim --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > All of Fridrich. I use Macky's algs
for LL, and Dan Harris's algs > for f2l. > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > > > > > And > > > i'm in a
sort of a cubers block. I average around 35, and i > have all > > > the
algs memorized. What should I do? > > > > > > > All the algs? Does that
mean algs for all 43 quintillion > positions (If > > so, you're
even ahead of Ron :))? Or for one particular system? > If > > so, what
system are you using? It's hard to give advice when you > give > >
such limited information. It's like asking "My computer
doesn't > work, > > what should I do?" In general, I'd
recommend lots of practice and > > trying to eliminate recognition time,
but I can't be any more > specific > > without more information. >
> >
841. Re: [Speed cubing group] Installing JNETCube online timer From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 20:08:59 -0300 (ART)
Just throw the zip file away and download it again, but add
".jar" at the file name...some browsers automaticaly change
the extension to .zip...I don't know why...maybe Chris Hunt can
tell us... Pedro savent_1 <savent_1@yahoo.com> escreveu: Hi guys, I
downloaded the JnetCube program to my desktop, my little timex
wristwatch just is not cutting it anymore,. Was wondering how do I
install this, It came in a nice zip file, which of course, I unzipped
it, has about 25 different files in it, I dont see a install file or
anything like that, it comes with no installing intructions,any help
would be great, thanks all. Savent
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
842. Re: Wide turns (was:New OLL for fridich method) From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 23:54:42 -0000
I think the notation used in the WCA rules could be interpreted as
"official". 2007 draft WCA regulations: E2c) At the end of the
60 minutes the competitor must have his solution written down clearly
for the judge, UDFBRL/xyz/MES/udfbrl notation.
http://www.speedcubing.com/events/regulations2007.html > Well it can be
debated whether we have an "official" notation or not. > >
Best regards, > > -Per
843. Re: [Speed cubing group] looking to host a tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 02:55:15 -0000
yeah i just need to pick a date that works. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > definitely, is that going to be at rutgers? >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > i will be hosting a competition in late
february or early march. > that > > can be your first if you want :P > >
> > ~ Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > > wrote: > > > > > > I may be able
to make it. Anything on the East Coast i feel i > > > should take
advantage of. Plus this can be my first competition > to > > > get me
some experience. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > > <bob@> wrote: > > > > > > > > there are
some...it would be nice to have MORE. :P > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > > wrote:
> > > > > > > > > > it would be nice to have some competitions on the
east > coast :) > > > > > > > > > > On 1/29/07, chrisbcubing
<chrisbcubing@> wrote: > > > > > > > > > > > > i'm looking to
hold a tournament in charleston South > > > Carolina USA, > > > > > >
charleston is a very historical town and not that big for > > > tourists
who > > > > > > would like to visit, please email me at > > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > are
interested in visiting charleston and competing here.. > > > this is > >
> > > > just a survey to see if i could get competitors to come to > the
> > > > > > southeast... target dates of tourney would be late april >
or mid > > > > > > july, if you can make it and give me a time frame
that you > > > could come > > > > > > please let me know... The tourney
would still have to be > > > approved by > > > > > > the WCA.. > > > > >
> > > > > > > Just for referance the tournament if held will be an >
outdoor > > > > > > tournament but under tents... > > > > > > > > > > >
> please respond, > > > > > > > > > > > > Chris Brownlee > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > >
844. Re: Wide turns (was:New OLL for fridich method) From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 03:03:34 -0000
Hi Per, > But at least we have a "common" notation. The W
postfix is certainly > not part of that IMHO. I'm sure 95% of the
cubers here use lowercase > letters for wide turns/double-turns.
I'm sure you realize that "here" isn't too good of a
representation of the cubing community. The w notation originated in the
Japanese speedcubing community, where it was already in use when I
joined the forum in early 2003. Because of the language barrier, most
Japanese cubers avoid this English forum. Moreover, perhaps because of
the recent interactions between the Korean and Japanese communities,
Korean cubers also use the w notation. Of course, many non-Asian cubers
who visit Japanese and Korean sites also understand the notation. Based
on http://www.worldcubeassociation.org/results/statistics.php, the top 5
countries with the most competitors are USA 501 Japan 220 Korea 99
Poland 79 France 73 As you can see, w notation isn't as uncommon as
you believe, and I'm sure more cubers will become familiar with it
as they visit Yu Jeong-Min's blog. > > > Please all who have sites
using that notation change to official > > > notation!! After seeing
these statistics, I'm certain that you won't be so
unreasonable as to still ask the entire Asian cubing community to switch
to an "official" notation. Further, I don't see any
reason why I should change the notation on my website. I already explain
at the top of my page of notations that "The notation used on this
site is the most commonly used notation (RLUDFBxyzEMS) with suffix
"w" for double layer turns adopted from JSCC [Japan Speed
Cubing Club] notation." That said, I'd be happy to include a
link to the notation on speedcubing.com as well as explicitly mention
that cubers outside the Japanese and Korean communities may not
understand the w notation. Of course, I do see the advantage of having
an official notation for WCA. If we take a majority vote now as you
suggest, even including all the Asian cubers, the lowercase notation
will win without a doubt. My concern for pushing such a plan is its
possible damaging effect on the relationship between WCA and the Asian
communities. After all, WCA is World Cube Association, and I believe
that it should maintain a good relationship with cubers anywhere in the
world. A compromise, such as the recognition of other well-established
notations, would be a much better plan. I apologize if this reply
sounded somewhat harsh. The only reason for this is that I don't
appreciate your tone thus far in this discussion. > So Macky, if you
read this, set a > consensus for other cubers and update your site with
the most commonly > used notation so as to not cause confusion. Next
time, please take the time to do your research before using an
unsoftened imperative. macky --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be
debated whether we have an "official" notation or not. > But
at least we have a "common" notation. The W postfix is
certainly > not part of that IMHO. I'm sure 95% of the cubers here
use lowercase > letters for wide turns/double-turns. So Macky, if you
read this, set a > consensus for other cubers and update your site with
the most commonly > used notation so as to not cause confusion. And i
recommend (mild > command) Ron to add these double turns to the notation
page on his > site also. Maybe (defninitely!) it's a job for WCA to
set official > rules for 3x3x3 notation!? Even we have disagreements
here, it should > be fairly easy to let the "majority" decide
this and come up with a > proper OFFICIAL notation. As for larger cubes
the WCA may also decide > on official notation for these, at least for
4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation
for larger cubes should also > take into account even larger cubes
(olympicubes) and since these are > not publicly out yet we can wait. >
> Best regards, > > -Per > > PS! Personally i do not like xyz (cube
rotations) notation but we may > as well include them in an OFFICIAL
notation ;-) And they're already > on the beforementioned
scc's notation page :D > (scc=www.speedcubing.com) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > >
Please all who have sites using that notation change to official > > >
notation!! For RW etc use the corresponding r, etc (official > > >
fingertrick notation). Lower case letters of course have different > > >
meaning on larger cubes, but for 3x3x3 they mean "wide turns".
> > > > > > Thanx in advance :D > > > > > > -Per
845. Re: [Speed cubing group] looking to host a tournament From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 03:03:58 -0000
Can I try to convince you not to hold it on 2/24 or 3/10? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > yeah i just need to pick a date that works. > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > definitely, is that going to be at rutgers?
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > <bob@> wrote: > > > > > > i will be hosting a
competition in late february or early march. > > that > > > can be your
first if you want :P > > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > > > wrote: > > > > > > > > I may be able to make it.
Anything on the East Coast i feel i > > > > should take advantage of.
Plus this can be my first competition > > to > > > > get me some
experience. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > > > <bob@> wrote: > > > > > > > > > >
there are some...it would be nice to have MORE. :P > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@> > > >
> wrote: > > > > > > > > > > > > it would be nice to have some
competitions on the east > > coast :) > > > > > > > > > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > >
> > i'm looking to hold a tournament in charleston South > > > >
Carolina USA, > > > > > > > charleston is a very historical town and not
that big for > > > > tourists who > > > > > > > would like to visit,
please email me at > > > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > are
interested in visiting charleston and competing here.. > > > > this is >
> > > > > > just a survey to see if i could get competitors to come to >
> the > > > > > > > southeast... target dates of tourney would be late
april > > or mid > > > > > > > july, if you can make it and give me a
time frame that you > > > > could come > > > > > > > please let me
know... The tourney would still have to be > > > > approved by > > > > >
> > the WCA.. > > > > > > > > > > > > > > Just for referance the
tournament if held will be an > > outdoor > > > > > > > tournament but
under tents... > > > > > > > > > > > > > > please respond, > > > > > > >
> > > > > > > Chris Brownlee > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > >
846. Re: New OLL for fridich method From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 03:03:47 -0000
That algorithm is also on Lars Vandenberg's COLL page. I use it for
that case. --- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > i didnt realy search up much but i found
out a way to do OLL #24 in > another way. > > RW U R' U'
R'W F R F' > > I find this quite fast and easy, and sorry if
this has already been > done, just trying my best to help out. >
847. Anyone familiar with the BrainTwist? From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 31 Jan 2007 21:32:02 -0700
I just got a BrainTwist puzzle. It is described and shown here:
http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/BrainTwist>
Anyone else have one or tried one? It seems pretty neat. [Non-text
portions of this message have been removed]
848. Pay the Ransom From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Jan 2007 22:39:45 -0800
Someone didn't pay me enough. As a result, cubers of the world get
entertainment.
http://photos-186.ak.facebook.com/ip005/v40/40/83/3500405/
n3500405_30044186_3630.jpg Sometimes, you have to focus and just
"be" the cube. -Tyson
849. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 09:12:47 +0100
Like Macky, I do not think this a problem. The only difference is that
instead of using the minor case, a w is added after the letter. This
doesn't look like too hard to learn. I would be more concerned if
French cubers started to use the French notation ! H = Up D = Right G =
Left B = Down P = Back (I don't remember) = Front That, in my
opinion, would be a big problem. The 'Asian notation' (if we
can call it like that) is fully understandable. There is no need to
impose one of these 2 notations. Gilles 2007/2/1, mackymakisumi
<mackymakisumi@...>: > > Hi Per, > > > But at least we have a
"common" notation. The W postfix is certainly > > not part of
that IMHO. I'm sure 95% of the cubers here use lowercase > >
letters for wide turns/double-turns. > > I'm sure you realize that
"here" isn't too good of a representation of > the cubing
community. The w notation originated in the Japanese > speedcubing
community, where it was already in use when I joined the > forum in
early 2003. Because of the language barrier, most Japanese > cubers
avoid this English forum. Moreover, perhaps because of the > recent
interactions between the Korean and Japanese communities, > Korean
cubers also use the w notation. Of course, many non-Asian > cubers who
visit Japanese and Korean sites also understand the notation. > > Based
on http://www.worldcubeassociation.org/results/statistics.php, > the top
5 countries with the most competitors are > > USA 501 > Japan 220 >
Korea 99 > Poland 79 > France 73 > > As you can see, w notation
isn't as uncommon as you believe, and I'm > sure more cubers
will become familiar with it as they visit Yu > Jeong-Min's blog. >
> > > > Please all who have sites using that notation change to official
> > > > notation!! > > After seeing these statistics, I'm certain
that you won't be so > unreasonable as to still ask the entire
Asian cubing community to > switch to an "official" notation.
Further, I don't see any reason why > I should change the notation
on my website. I already explain at the > top of my page of notations
that "The notation used on this site is > the most commonly used
notation (RLUDFBxyzEMS) with suffix "w" for > double layer
turns adopted from JSCC [Japan Speed Cubing Club] > notation." That
said, I'd be happy to include a link to the notation > on
speedcubing.com as well as explicitly mention that cubers outside > the
Japanese and Korean communities may not understand the w notation. > >
Of course, I do see the advantage of having an official notation for >
WCA. If we take a majority vote now as you suggest, even including all >
the Asian cubers, the lowercase notation will win without a doubt. My >
concern for pushing such a plan is its possible damaging effect on the >
relationship between WCA and the Asian communities. After all, WCA is >
World Cube Association, and I believe that it should maintain a good >
relationship with cubers anywhere in the world. A compromise, such as >
the recognition of other well-established notations, would be a much >
better plan. > > I apologize if this reply sounded somewhat harsh. The
only reason for > this is that I don't appreciate your tone thus
far in this discussion. > > > So Macky, if you read this, set a > >
consensus for other cubers and update your site with the most commonly >
> used notation so as to not cause confusion. > > Next time, please take
the time to do your research before using an > unsoftened imperative. >
> macky > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: >
> > > Hi David :-) > > > > Well it can be debated whether we have an
"official" notation or not. > > But at least we have a
"common" notation. The W postfix is certainly > > not part of
that IMHO. I'm sure 95% of the cubers here use lowercase > >
letters for wide turns/double-turns. So Macky, if you read this, set a >
> consensus for other cubers and update your site with the most commonly
> > used notation so as to not cause confusion. And i recommend (mild >
> command) Ron to add these double turns to the notation page on his > >
site also. Maybe (defninitely!) it's a job for WCA to set official
> > rules for 3x3x3 notation!? Even we have disagreements here, it
should > > be fairly easy to let the "majority" decide this
and come up with a > > proper OFFICIAL notation. As for larger cubes the
WCA may also decide > > on official notation for these, at least for
4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation
for larger cubes should also > > take into account even larger cubes
(olympicubes) and since these are > > not publicly out yet we can wait.
> > > > Best regards, > > > > -Per > > > > PS! Personally i do not like
xyz (cube rotations) notation but we may > > as well include them in an
OFFICIAL notation ;-) And they're already > > on the
beforementioned scc's notation page :D > >
(scc=www.speedcubing.com) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > <d_j_salvia@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote: >
> > > > > > > Hmm .... > > > > > > > > Please all who have sites using
that notation change to official > > > > notation!! For RW etc use the
corresponding r, etc (official > > > > fingertrick notation). Lower case
letters of course have different > > > > meaning on larger cubes, but
for 3x3x3 they mean "wide turns". > > > > > > > > Thanx in
advance :D > > > > > > > > -Per > > > [Non-text portions of this message
have been removed]
850. Re: Wide turns (was:New OLL for fridich method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 08:37:31 -0000
Hi :-) Ok, even if there are more cubers using the W-notation, i still
think it's a good thing to avoid "duplicate" notation.
Then we can have a discussion which notations are better avoided. If we
want to be "professional" i think this is a good and important
thing. There are a few japanese here at this forum at least. I
don't really know to get a unified singular notation across, other
than making it WCA official. We can of course also do without wide
turns. As they are just combined outer and inner turns, with existing
notation. Even if standardising the notation is not practically
possible, i think it's a good idea. But the world has not even
managed to standardise other units of measure, like length, weight, shoe
sizes, shirt sizes. So we may just have to live with this
"mess"... It is allowed to hope though ... And Macky, i
mentioned your name because you were one of the few that i know using
the W-notation, and you are a famous influential cuber ;- ) No offense
:-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > Hi Per, > >
> But at least we have a "common" notation. The W postfix is
certainly > > not part of that IMHO. I'm sure 95% of the cubers
here use lowercase > > letters for wide turns/double-turns. > > I'm
sure you realize that "here" isn't too good of a
representation of > the cubing community. The w notation originated in
the Japanese > speedcubing community, where it was already in use when I
joined the > forum in early 2003. Because of the language barrier, most
Japanese > cubers avoid this English forum. Moreover, perhaps because of
the > recent interactions between the Korean and Japanese communities, >
Korean cubers also use the w notation. Of course, many non-Asian >
cubers who visit Japanese and Korean sites also understand the notation.
> > Based on http://www.worldcubeassociation.org/results/statistics.php,
> the top 5 countries with the most competitors are > > USA 501 > Japan
220 > Korea 99 > Poland 79 > France 73 > > As you can see, w notation
isn't as uncommon as you believe, and I'm > sure more cubers
will become familiar with it as they visit Yu > Jeong-Min's blog. >
> > > > Please all who have sites using that notation change to official
> > > > notation!! > > After seeing these statistics, I'm certain
that you won't be so > unreasonable as to still ask the entire
Asian cubing community to > switch to an "official" notation.
Further, I don't see any reason why > I should change the notation
on my website. I already explain at the > top of my page of notations
that "The notation used on this site is > the most commonly used
notation (RLUDFBxyzEMS) with suffix "w" for > double layer
turns adopted from JSCC [Japan Speed Cubing Club] > notation." That
said, I'd be happy to include a link to the notation > on
speedcubing.com as well as explicitly mention that cubers outside > the
Japanese and Korean communities may not understand the w notation. > >
Of course, I do see the advantage of having an official notation for >
WCA. If we take a majority vote now as you suggest, even including all >
the Asian cubers, the lowercase notation will win without a doubt. My >
concern for pushing such a plan is its possible damaging effect on the >
relationship between WCA and the Asian communities. After all, WCA is >
World Cube Association, and I believe that it should maintain a good >
relationship with cubers anywhere in the world. A compromise, such as >
the recognition of other well-established notations, would be a much >
better plan. > > I apologize if this reply sounded somewhat harsh. The
only reason for > this is that I don't appreciate your tone thus
far in this discussion. > > > So Macky, if you read this, set a > >
consensus for other cubers and update your site with the most commonly >
> used notation so as to not cause confusion. > > Next time, please take
the time to do your research before using an > unsoftened imperative. >
> macky > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi David
:-) > > > > Well it can be debated whether we have an
"official" notation or not. > > But at least we have a
"common" notation. The W postfix is certainly > > not part of
that IMHO. I'm sure 95% of the cubers here use lowercase > >
letters for wide turns/double-turns. So Macky, if you read this, set a >
> consensus for other cubers and update your site with the most commonly
> > used notation so as to not cause confusion. And i recommend (mild >
> command) Ron to add these double turns to the notation page on his > >
site also. Maybe (defninitely!) it's a job for WCA to set official
> > rules for 3x3x3 notation!? Even we have disagreements here, it
should > > be fairly easy to let the "majority" decide this
and come up with a > > proper OFFICIAL notation. As for larger cubes the
WCA may also decide > > on official notation for these, at least for
4x4x4 and 5x5x5, but it's > > less urgent in my opinion. A notation
for larger cubes should also > > take into account even larger cubes
(olympicubes) and since these are > > not publicly out yet we can wait.
> > > > Best regards, > > > > -Per > > > > PS! Personally i do not like
xyz (cube rotations) notation but we may > > as well include them in an
OFFICIAL notation ;-) And they're already > > on the
beforementioned scc's notation page :D > >
(scc=www.speedcubing.com) > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > > <aspiring_to_love@> wrote: > > > > > > > > Hmm .... > > > > > >
> > Please all who have sites using that notation change to official > >
> > notation!! For RW etc use the corresponding r, etc (official > > > >
fingertrick notation). Lower case letters of course have different > > >
> meaning on larger cubes, but for 3x3x3 they mean "wide
turns". > > > > > > > > Thanx in advance :D > > > > > > > > -Per >
851. Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 00:55:31 -0800
Here's a practical suggestion. Instead of trying to force the
entire planet to use one notation that someone somehow decides will be
the best for everybody for all time, somebody (it could be the WCA, but
also anyone who wants to) could put up a registry of notations. It would
just be a web page for each notation, explaining how it works and how
you translate to other notations. Ideally in several languages. I
imagine it would just be a standardized link in some corner of each
page, or near notation sections saying "This site uses Revised
Peruvian Roux notation" This is good for those of us who have a
cube web site, since you don't have to write a page explaining the
notation you use, you can just link to an existing page that explains it
much better than you could. It is also good for readers of those sites,
since they can get the notation explained. I can't read most the
sites out there, since they use notation I don't know exactly what
it means (knowing fairly well what it means doesn't really help). I
assume that's even more true for the average web surfer looking for
cube info. It would also be good for whoever sets up this registry. Not
only would that entity be loved and respected by a world of cubers, the
advertising income from such a well trafficked site would be killer.
So... somebody should really do this. I won't, so it's open to
anyone. /Lars On Feb 1, 2007, at 0:12, Gilles van den Peereboom wrote: >
Like Macky, I do not think this a problem. > The only difference is that
instead of using the minor case, a w is > added > after the letter. >
This doesn't look like too hard to learn. > > I would be more
concerned if French cubers started to use the French > notation ! > H =
Up > D = Right > G = Left > B = Down > P = Back > (I don't
remember) = Front > > That, in my opinion, would be a big problem. > The
'Asian notation' (if we can call it like that) is fully >
understandable. > There is no need to impose one of these 2 notations. >
> Gilles > > 2007/2/1, mackymakisumi <mackymakisumi@...>: >> >> Hi
Per, >> >>> But at least we have a "common" notation. The W
postfix is certainly >>> not part of that IMHO. I'm sure 95% of the
cubers here use lowercase >>> letters for wide turns/double-turns. >> >>
I'm sure you realize that "here" isn't too good of a
>> representation of >> the cubing community. The w notation originated
in the Japanese >> speedcubing community, where it was already in use
when I joined the >> forum in early 2003. Because of the language
barrier, most Japanese >> cubers avoid this English forum. Moreover,
perhaps because of the >> recent interactions between the Korean and
Japanese communities, >> Korean cubers also use the w notation. Of
course, many non-Asian >> cubers who visit Japanese and Korean sites
also understand the >> notation. >> >> Based on
http://www.worldcubeassociation.org/results/statistics.php, >> the top 5
countries with the most competitors are >> >> USA 501 >> Japan 220 >>
Korea 99 >> Poland 79 >> France 73 >> >> As you can see, w notation
isn't as uncommon as you believe, and I'm >> sure more cubers
will become familiar with it as they visit Yu >> Jeong-Min's blog.
>> >>>>> Please all who have sites using that notation change to
official >>>>> notation!! >> >> After seeing these statistics, I'm
certain that you won't be so >> unreasonable as to still ask the
entire Asian cubing community to >> switch to an "official"
notation. Further, I don't see any reason why >> I should change
the notation on my website. I already explain at the >> top of my page
of notations that "The notation used on this site is >> the most
commonly used notation (RLUDFBxyzEMS) with suffix "w" for >>
double layer turns adopted from JSCC [Japan Speed Cubing Club] >>
notation." That said, I'd be happy to include a link to the
notation >> on speedcubing.com as well as explicitly mention that cubers
outside >> the Japanese and Korean communities may not understand the w
>> notation. >> >> Of course, I do see the advantage of having an
official notation for >> WCA. If we take a majority vote now as you
suggest, even including >> all >> the Asian cubers, the lowercase
notation will win without a doubt. My >> concern for pushing such a plan
is its possible damaging effect on >> the >> relationship between WCA
and the Asian communities. After all, WCA is >> World Cube Association,
and I believe that it should maintain a good >> relationship with cubers
anywhere in the world. A compromise, such as >> the recognition of other
well-established notations, would be a much >> better plan. >> >> I
apologize if this reply sounded somewhat harsh. The only reason for >>
this is that I don't appreciate your tone thus far in this >>
discussion. >> >>> So Macky, if you read this, set a >>> consensus for
other cubers and update your site with the most >>> commonly >>> used
notation so as to not cause confusion. >> >> Next time, please take the
time to do your research before using an >> unsoftened imperative. >> >>
macky >> >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>
40yahoogroups.com>, >> "Per Kristen Fredlund" >>
<aspiring_to_love@...> wrote: >>> >>> Hi David :-) >>> >>> Well it
can be debated whether we have an "official" notation or >>>
not. >>> But at least we have a "common" notation. The W
postfix is certainly >>> not part of that IMHO. I'm sure 95% of the
cubers here use lowercase >>> letters for wide turns/double-turns. So
Macky, if you read this, >>> set a >>> consensus for other cubers and
update your site with the most >>> commonly >>> used notation so as to
not cause confusion. And i recommend (mild >>> command) Ron to add these
double turns to the notation page on his >>> site also. Maybe
(defninitely!) it's a job for WCA to set official >>> rules for
3x3x3 notation!? Even we have disagreements here, it >>> should >>> be
fairly easy to let the "majority" decide this and come up with
a >>> proper OFFICIAL notation. As for larger cubes the WCA may also >>>
decide >>> on official notation for these, at least for 4x4x4 and 5x5x5,
but >>> it's >>> less urgent in my opinion. A notation for larger
cubes should also >>> take into account even larger cubes (olympicubes)
and since these >>> are >>> not publicly out yet we can wait. >>> >>>
Best regards, >>> >>> -Per >>> >>> PS! Personally i do not like xyz
(cube rotations) notation but we >>> may >>> as well include them in an
OFFICIAL notation ;-) And they're already >>> on the
beforementioned scc's notation page :D >>>
(scc=www.speedcubing.com) >>> >>>> --- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>>
40yahoogroups.com>, >> "d_j_salvia" >>> <d_j_salvia@>
wrote: >>>> >>>> --- In >>>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>>
40yahoogroups.com>, >> "Per Kristen Fredlund" >>>>
<aspiring_to_love@> wrote: >>>>> >>>>> Hmm .... >>>>> >>>>> Please
all who have sites using that notation change to official >>>>>
notation!! For RW etc use the corresponding r, etc (official >>>>>
fingertrick notation). Lower case letters of course have different >>>>>
meaning on larger cubes, but for 3x3x3 they mean "wide turns".
>>>>> >>>>> Thanx in advance :D >>>>> >>>>> -Per >> >> >> > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > [Non-text portions of this message have been removed]
852. Re: [Speed cubing group] looking to host a tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 09:18:53 -0000
It won't be in February. There is also a small chance it will be on
a Sunday (instead of Saturday). ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Can I try to convince you not to
hold it on 2/24 or 3/10? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > yeah i just need to pick a date that works. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > > wrote: > > > > > > definitely, is that going to be at
rutgers? > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > > <bob@> wrote: > > > > > > > > i will be hosting a
competition in late february or early > march. > > > that > > > > can be
your first if you want :P > > > > > > > > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> > > > > wrote: > > > > > > > > > > I may be able to make it.
Anything on the East Coast i feel > i > > > > > should take advantage
of. Plus this can be my first > competition > > > to > > > > > get me
some experience. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" > > > > >
<bob@> wrote: > > > > > > > > > > > > there are some...it would be
nice to have MORE. :P > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, David > <b3ttis@> > > > > >
wrote: > > > > > > > > > > > > > > it would be nice to have some
competitions on the east > > > coast :) > > > > > > > > > > > > > > On
1/29/07, chrisbcubing <chrisbcubing@> wrote: > > > > > > > > > > > >
> > > > i'm looking to hold a tournament in charleston South > > >
> > Carolina USA, > > > > > > > > charleston is a very historical town
and not that big > for > > > > > tourists who > > > > > > > > would like
to visit, please email me at > > > > > >
chrisbcubing@<chrisbcubing%40yahoo.com>if you > > > > > > > > are
interested in visiting charleston and competing > here.. > > > > > this
is > > > > > > > > just a survey to see if i could get competitors to
come > to > > > the > > > > > > > > southeast... target dates of tourney
would be late > april > > > or mid > > > > > > > > july, if you can make
it and give me a time frame that > you > > > > > could come > > > > > >
> > please let me know... The tourney would still have to > be > > > > >
approved by > > > > > > > > the WCA.. > > > > > > > > > > > > > > > >
Just for referance the tournament if held will be an > > > outdoor > > >
> > > > > tournament but under tents... > > > > > > > > > > > > > > > >
please respond, > > > > > > > > > > > > > > > > Chris Brownlee > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
853. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 11:47:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think
this a problem. > The only difference is that instead of using the minor
case, a w is added > after the letter. > This doesn't look like too
hard to learn. > > I would be more concerned if French cubers started to
use the French > notation ! > H = Up > D = Right > G = Left > B = Down >
P = Back > (I don't remember) = Front > > That, in my opinion,
would be a big problem. > The 'Asian notation' (if we can call
it like that) is fully understandable. > There is no need to impose one
of these 2 notations. > > Gilles The first notation I learned (in 1981)
was something called "HAMA- HAMA". (Don't know if
it's ever was used outside Sweden?). H = Höger (right) V = Vänster
(left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B =
Botten (the bottom) All consonats Then to write a turn (only face turns
possible) you add a vovel after the face letter: E = mEdurs (clockvise)
O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like
this: HE TE HO TE HE TA HO Then you start to add them two by two and
make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =)
=) =) // Kenneth
854. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: tyto toto <tyto_tt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 05:03:57 -0800 (PST)
Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Like Macky, I do not think
this a problem. > The only difference is that instead of using the minor
case, a w is added > after the letter. > This doesn't look like too
hard to learn. > > I would be more concerned if French cubers started to
use the French > notation ! > H = Up > D = Right > G = Left > B = Down >
P = Back > (I don't remember) = Front > > That, in my opinion,
would be a big problem. > The 'Asian notation' (if we can call
it like that) is fully understandable. > There is no need to impose one
of these 2 notations. > > Gilles The first notation I learned (in 1981)
was something called "HAMA- HAMA". (Don't know if
it's ever was used outside Sweden?). H = Höger (right) V = Vänster
(left) M = Mig (me = F) D = Dig (you = B) T = Toppen (the top) B =
Botten (the bottom) All consonats Then to write a turn (only face turns
possible) you add a vovel after the face letter: E = mEdurs (clockvise)
O = mOturs (conter clockvise) A = hAlvt varv (half turn) Sune looks like
this: HE TE HO TE HE TA HO Then you start to add them two by two and
make small words of them HETE-HOTE-HETA-HO!!! Wery easy to remember =)
=) =) // Kenneth --------------------------------- Need Mail bonding? Go
to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users.
[Non-text portions of this message have been removed]
855. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 14:18:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: It would just be a web page for each > notation, explaining how
it works and how you translate to other > notations. Ideally in several
languages. > /Lars I would suggest also making it available in XML
format so websites that don't want their visitor to leave the site
can just grab the data and render it on their own site. Granted, this
does take away from the advertising cash-grab that would be available
for the site with the monopoly on the notations, but this would be more
community based. I wish more cubing sites made things available in an
RSS type of feed. -Dave Campbell
856. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 14:26:46 -0000
Hi :-) Most "cube-page-designers" only know basic html with
tables, paragraphs images and links. It's technically challenging
for non- programmers to write sophisticated web-pages with
"advanced "functionality ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@> > wrote: > It would just be a web page for each > > notation,
explaining how it works and how you translate to other > > notations.
Ideally in several languages. > > /Lars > > > I would suggest also
making it available in XML format so websites > that don't want
their visitor to leave the site can just grab the data > and render it
on their own site. Granted, this does take away from > the advertising
cash-grab that would be available for the site with > the monopoly on
the notations, but this would be more community based. > > I wish more
cubing sites made things available in an RSS type of feed. > > -Dave
Campbell >
857. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns
(was:New OLL for fridich method)) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 15:37:04 +0100
Wordpress can be a good tool as info can be sent through RSS and can
almost be set up like a website. But if you want to do things your
self...you have to have a bit of knowledge. :p Gilles 2007/2/1, Per
Kristen Fredlund <aspiring_to_love@...>: > > Hi :-) > > Most
"cube-page-designers" only know basic html with tables, >
paragraphs images and links. It's technically challenging for non-
> programmers to write sophisticated web-pages > with "advanced
"functionality ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> thewetdog > <no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Lars Petrus <lars@> > > wrote: > > It would just be a web page for
each > > > notation, explaining how it works and how you translate to
other > > > notations. Ideally in several languages. > > > /Lars > > > >
> > I would suggest also making it available in XML format so websites >
> that don't want their visitor to leave the site can just grab the
> data > > and render it on their own site. Granted, this does take away
from > > the advertising cash-grab that would be available for the site
with > > the monopoly on the notations, but this would be more community
> based. > > > > I wish more cubing sites made things available in an
RSS type of > feed. > > > > -Dave Campbell > > > > > [Non-text portions
of this message have been removed]
858. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 15:02:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most
"cube-page-designers" only know basic html with tables, >
paragraphs images and links. It's technically challenging for non-
> programmers to write sophisticated web-pages > with "advanced
"functionality ;-) > > -Per Yes, I can acknowledge that most
webmasters within our community would not be able to use an XML feed at
this stage. However, it does not mean they could not learn. I am sure
many of these people said the same thing about basic JavaScript and CSS
to start with, too. But if an XML feed was available, perhaps that would
be all the motivation required to enable an amateur web developer to
learn something that is such a major technology. And those of use that
can use it can take advantage of it immediately. I know i would love to
have the news on speedcubing.com in an RSS feed that i can subscribe to,
as an example. -Dave
Sorry to bring this back up, but I just read Tyson's "Imagine
how long it would take to review every magic solve of every
competitor" and burst out laughing, imagining worlds this year. 200
competitors maybe? I dunno, 100-150 i'm betting, if magic stays
in...5 solves each, you're looking at somewhere between 500 and
well, who knows, videos to review...(to put it in perspective) Craig PS
- Stefan, why can't I vote? :p --- In
speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > It's kind of a pain to review every
magic solve in a competition > wouldn't you think? > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > Hi, > > > > <tyson.mao@> wrote: > > >
> > > Craig, I mean no offense to you, but it's conceivable that
your > fingers > > > were on the puzzle for every single one of those
solves when you > > > stopped the timer. ... > > > > I've just
looked at the original video again, looking at the > endings > > of the
solves frame-by-frame. It appears to me that Craig is in > fact > >
releasing the puzzle before putting his fingers on the timer. In > the >
> 2.78 (although that one doesn't really seem to matter), it
appears > > that his hands become completely separated from the puzzle
two > frames > > before his fingers reach the timer. But as his fingers
move down > they > > seem to catch up with the puzzle again (although it
seems that his > > fingers are behind where the puzzle is). In the other
solves, the > > puzzle is still up in the air when his fingers are first
seen in > > contact with the timer. In some cases it looks like there
could > still > > be contact with the fingers or thumbs on the last
frame before he's > > touching the timer, but it is rather hard to
tell because of motion > > blur and the camera angle. > > > > I
can't say without a doubt contact there is no contact with the > >
puzzle when he touches down on the timer, but I don't see any > >
clear-cut case of him having simultaneous contact with the puzzle > and
> > timer either. > > > > Maybe video review could be made a mandatory
part of Magic > judging... > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > Craig, I mean no offense to you, but it's
conceivable that your > fingers > > > were on the puzzle for every
single one of those solves when you > > > stopped the timer. I think
that's just the way Magic goes. > Because > > > times are already
at around 1.0x, it's necessary to take > advantage of > > > every
little thing. It's just very difficult for a judge to say > when a
> > > solve is valid and when it isn't. > > > > > > -Tyson > > > >
> > On Jan 28, 2007, at 12:50 PM, Stefan Pochmann wrote: > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig > > > >
Bouchard" <logitewty@> wrote: > > > > > > > > > > I'd
probably be bitter about it, but I completely agree. > Any other > > > >
thoughts? > > > > > > > > > > Craig > > > > > > > > The current world
record holder should not be allowed to vote > for > > > > removing an
event. > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > > > > >
> > > > >
860. Re: Wide turns (was:New OLL for fridich method) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 18:26:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Ok, even if there
are more cubers using the W-notation, i still think > it's a good
thing to avoid "duplicate" notation. Yeah and while we're
at it, I suggest all those Asian guys simply learn English, that would
improve worldwide communication and collaboration dramatically. Cheers!
Stefan
861. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 19:37:45 -0000
Amusing .... :D That notation reminds me of a similar "phonetic
notation" i saw in a german cubebook ages ago, author: Christoph
Bandelow ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Like Macky, I do not
think this a problem. > > The only difference is that instead of using
the minor case, a w is > added > > after the letter. > > This
doesn't look like too hard to learn. > > > > I would be more
concerned if French cubers started to use the French > > notation ! > >
H = Up > > D = Right > > G = Left > > B = Down > > P = Back > > (I
don't remember) = Front > > > > That, in my opinion, would be a big
problem. > > The 'Asian notation' (if we can call it like
that) is fully > understandable. > > There is no need to impose one of
these 2 notations. > > > > Gilles > > The first notation I learned (in
1981) was something called "HAMA- > HAMA". (Don't know if
it's ever was used outside Sweden?). > > H = Höger (right) > V =
Vänster (left) > M = Mig (me = F) > D = Dig (you = B) > T = Toppen (the
top) > B = Botten (the bottom) > > All consonats > > Then to write a
turn (only face turns possible) you add a vovel after > the face letter:
> > E = mEdurs (clockvise) > O = mOturs (conter clockvise) > A = hAlvt
varv (half turn) > > Sune looks like this: > > HE TE HO TE HE TA HO > >
Then you start to add them two by two and make small words of them >
HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) > > // Kenneth >
862. Re: Wide turns (was:New OLL for fridich method) From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 19:40:56 -0000
It's really not that hard to understand 2 notation systems. When I
read American books they say "color" and when I read British
books they say "colour". When I read Macky, Katsu or
Gungz' algs they say "Rw" and when I read Dan
Harris' algs they say "r". It's not a big deal. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ok, even
if there are more cubers using the W-notation, i still think > it's
a good thing to avoid "duplicate" notation. Then we can have a
> discussion which notations are better avoided. If we want to > be
"professional" i think this is a good and important thing. > >
There are a few japanese here at this forum at least. I don't
really > know to get a unified singular notation across, other than
making it > WCA official. We can of course also do without wide turns.
As they > are just combined outer and inner turns, with existing
notation. > > Even if standardising the notation is not practically
possible, i > think it's a good idea. But the world has not even
managed to > standardise other units of measure, like length, weight,
shoe sizes, > shirt sizes. So we may just have to live with this
"mess"... > > It is allowed to hope though ... > > And Macky,
i mentioned your name because you were one of the few that > i know
using the W-notation, and you are a famous influential cuber ;- > ) No
offense :-) > > -Per > > > > --- In speedsolvingrubikscube@...m,
"mackymakisumi" > <mackymakisumi@> wrote: > > > > Hi Per, >
> > > > But at least we have a "common" notation. The W
postfix is > certainly > > > not part of that IMHO. I'm sure 95% of
the cubers here use > lowercase > > > letters for wide
turns/double-turns. > > > > I'm sure you realize that
"here" isn't too good of a representation > of > > the
cubing community. The w notation originated in the Japanese > >
speedcubing community, where it was already in use when I joined the > >
forum in early 2003. Because of the language barrier, most Japanese > >
cubers avoid this English forum. Moreover, perhaps because of the > >
recent interactions between the Korean and Japanese communities, > >
Korean cubers also use the w notation. Of course, many non-Asian > >
cubers who visit Japanese and Korean sites also understand the >
notation. > > > > Based on
http://www.worldcubeassociation.org/results/statistics.php, > > the top
5 countries with the most competitors are > > > > USA 501 > > Japan 220
> > Korea 99 > > Poland 79 > > France 73 > > > > As you can see, w
notation isn't as uncommon as you believe, and I'm > > sure
more cubers will become familiar with it as they visit Yu > >
Jeong-Min's blog. > > > > > > > Please all who have sites using
that notation change to > official > > > > > notation!! > > > > After
seeing these statistics, I'm certain that you won't be so > >
unreasonable as to still ask the entire Asian cubing community to > >
switch to an "official" notation. Further, I don't see
any reason > why > > I should change the notation on my website. I
already explain at the > > top of my page of notations that "The
notation used on this site is > > the most commonly used notation
(RLUDFBxyzEMS) with suffix "w" for > > double layer turns
adopted from JSCC [Japan Speed Cubing Club] > > notation." That
said, I'd be happy to include a link to the notation > > on
speedcubing.com as well as explicitly mention that cubers outside > >
the Japanese and Korean communities may not understand the w > notation.
> > > > Of course, I do see the advantage of having an official notation
for > > WCA. If we take a majority vote now as you suggest, even
including > all > > the Asian cubers, the lowercase notation will win
without a doubt. > My > > concern for pushing such a plan is its
possible damaging effect on > the > > relationship between WCA and the
Asian communities. After all, WCA > is > > World Cube Association, and I
believe that it should maintain a good > > relationship with cubers
anywhere in the world. A compromise, such > as > > the recognition of
other well-established notations, would be a much > > better plan. > > >
> I apologize if this reply sounded somewhat harsh. The only reason >
for > > this is that I don't appreciate your tone thus far in this
> discussion. > > > > > So Macky, if you read this, set a > > >
consensus for other cubers and update your site with the most > commonly
> > > used notation so as to not cause confusion. > > > > Next time,
please take the time to do your research before using an > > unsoftened
imperative. > > > > macky > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > <aspiring_to_love@> wrote: > > > > > > Hi David
:-) > > > > > > Well it can be debated whether we have an
"official" notation or > not. > > > But at least we have a
"common" notation. The W postfix is > certainly > > > not part
of that IMHO. I'm sure 95% of the cubers here use > lowercase > > >
letters for wide turns/double-turns. So Macky, if you read this, > set a
> > > consensus for other cubers and update your site with the most >
commonly > > > used notation so as to not cause confusion. And i
recommend (mild > > > command) Ron to add these double turns to the
notation page on his > > > site also. Maybe (defninitely!) it's a
job for WCA to set official > > > rules for 3x3x3 notation!? Even we
have disagreements here, it > should > > > be fairly easy to let the
"majority" decide this and come up with > a > > > proper
OFFICIAL notation. As for larger cubes the WCA may also > decide > > >
on official notation for these, at least for 4x4x4 and 5x5x5, but >
it's > > > less urgent in my opinion. A notation for larger cubes
should also > > > take into account even larger cubes (olympicubes) and
since these > are > > > not publicly out yet we can wait. > > > > > >
Best regards, > > > > > > -Per > > > > > > PS! Personally i do not like
xyz (cube rotations) notation but we > may > > > as well include them in
an OFFICIAL notation ;-) And they're > already > > > on the
beforementioned scc's notation page :D > > >
(scc=www.speedcubing.com) > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" > > > > <aspiring_to_love@> wrote: > > > > > > > > > >
Hmm .... > > > > > > > > > > Please all who have sites using that
notation change to > official > > > > > notation!! For RW etc use the
corresponding r, etc (official > > > > > fingertrick notation). Lower
case letters of course have > different > > > > > meaning on larger
cubes, but for 3x3x3 they mean "wide turns". > > > > > > > > >
> Thanx in advance :D > > > > > > > > > > -Per > > >
863. why oh why... From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 12:20:16 -0800 (PST)
do people say these things, just to get a rise out of me i think....
first, notation. i think everyone is here is smart enough to be use most
notations. of course the weird face names would be a stretch, but
seriously we are all pretty smart people and i'd be surprised if
anyone than can solve a rubiks cube or not, would be able to see r and
know exactly what to do and then see Rw and have their head explode
(except per). i've never had any problems with various notations
except the x,y,z convention doesn't match the math x,y,z system,
but again its not that hard to adjust. both systems are equally valid
and easily interpreted, so why repress one because its not the one
you're most comfortable with? i have always found macky's page
easy to learn from and very comprehensive, if he's going to change
it hope he adds more ideas and content and doesn't waste his time
with trivial bits like notation. second, i think that belittling
cuber-webmasters by saying "cube-page-designer s" only know
simple html. per, i have to say it that is downright rude and insulting.
on bigcubes i have used mostly tables and html, because its clean and i
like the way the code looks, if i wanted to make it overly complicated i
surely could have as i do with the other websites i get also, just like
you, get paid to make, using stuff like xml/rss/php/sql/perl. i know you
think ur crap doesn't stink because you're a web designer for
a full time living, yet i haven't seen any incredible cube pages
coming from your camp either, if you want to talk about good vs bad cube
pages, we could compare visitor counts over time to our cube-related
sites to clear it up, and then maybe you wouldn't be so
condescending. mostly i think the comment was out of line, and had no
real positive effect on the group, it was designed to insult people, and
make you feel superior to others. ---------------------------------
Sucker-punch spam with award-winning protection. Try the free Yahoo!
Mail Beta. [Non-text portions of this message have been removed]
I have to side with Tyson on this one. 99% of judges don't know how
to judge the Magic anyway. Almost noone knows the rules for the puzzle
at competitions, either. ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Tyson, > > Of course we can consider
scrapping any of the events. > But in that case please come with a good
way of deciding on it. > Magic is one of the popular events. > It is
good to have variation in the events. > > Have fun, > > Ron > > -----
Original Message ----- > From: Tyson Mao > To:
speedsolvingrubikscube@yahoogroups.com > Cc: Ron van Bruchem ; Gilles
Roux ; MasayukiAkimoto Akimoto > Sent: Sunday, January 28, 2007 9:38 PM
> Subject: [Speed cubing group] Re: I'm sorry but... > > > I think
we should consider scrapping Magic. It's not really even easy > to
regulate anymore. Thoughts? > > -Tyson > > On Jan 28, 2007, at 5:22 AM,
Craig Bouchard wrote: > > > When I saw this I started laughing and felt
everyone else might want > > to see it. > > > >
http://youtube.com/watch?v=LnA6bRTwqp0 > > > > Look at the second last
comment by anthony798 or something like > > that...*rolls eyes* > > > >
Craig > > > > > > > > > > > [Non-text portions of this message have been
removed] >
865. Re: why oh why... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 21:06:56 -0000
Hi Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL
notation, but i know that many people object to that or don't see
the need. I still think it would be a good idea. I'm allowed to
think so. But hey, even in chess they have at least 2 common notations,
british and international. Or whatever they are called. 2) My comments
about web-design were in respect to the previous post about XML/RSS. I
myself design web-pages at my work and i don't use any of that. I
work with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it
works. I'm not trying to put anyone down here ... Best regards, Per
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these things, just
to get a rise out of me i think.... > > first, notation. i think
everyone is here is smart enough to be use most notations. of course the
weird face names would be a stretch, but seriously we are all pretty
smart people and i'd be surprised if anyone than can solve a rubiks
cube or not, would be able to see r and know exactly what to do and then
see Rw and have their head explode (except per). i've never had any
problems with various notations except the x,y,z convention doesn't
match the math x,y,z system, but again its not that hard to adjust. both
systems are equally valid and easily interpreted, so why repress one
because its not the one you're most comfortable with? i have always
found macky's page easy to learn from and very comprehensive, if
he's going to change it hope he adds more ideas and content and
doesn't waste his time with trivial bits like notation. > > >
second, i think that belittling cuber-webmasters by saying "cube-
page-designer s" only know simple html. per, i have to say it that
is downright rude and insulting. on bigcubes i have used mostly tables
and html, because its clean and i like the way the code looks, if i
wanted to make it overly complicated i surely could have as i do with
the other websites i get also, just like you, get paid to make, using
stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't
stink because you're a web designer for a full time living, yet i
haven't seen any incredible cube pages coming from your camp
either, if you want to talk about good vs bad cube pages, we could
compare visitor counts over time to our cube-related sites to clear it
up, and then maybe you wouldn't be so condescending. mostly i think
the comment was out of line, and had no real positive effect on the
group, it was designed to insult people, and make you feel superior to
others. > > > --------------------------------- > Sucker-punch spam with
award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] >
i didn't say you weren't allowed to think so, but decreeing
that everyone that uses one of them should change them immediately is
way above and beyond that. and the other statement, tell me what you
were trying to accomplish by saying this: Most "cube-page-designer
s" only know basic html with tables, paragraphs images and links.
It's technically challenging for non- programmers to write
sophisticated web-pages with "advanced "functionality ;-) you
have no indication or idea of anyones potential or exisiting coding
abilities and it does sound pretty condescending to me, sounds like you
think most cubewebmasters are low level programmers and only use very
basic ideas/code to post things. whether or not this is true, whats the
point of saying this? chess does have 2 notations, its descriptive and
algebraic Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi
Clancy! Two easy facts: 1) I DO wish a unified single OFFICIAL notation,
but i know that many people object to that or don't see the need. I
still think it would be a good idea. I'm allowed to think so. But
hey, even in chess they have at least 2 common notations, british and
international. Or whatever they are called. 2) My comments about
web-design were in respect to the previous post about XML/RSS. I myself
design web-pages at my work and i don't use any of that. I work
with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works.
I'm not trying to put anyone down here ... Best regards, Per > ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these things, just
to get a rise out of me i think.... > > first, notation. i think
everyone is here is smart enough to be use most notations. of course the
weird face names would be a stretch, but seriously we are all pretty
smart people and i'd be surprised if anyone than can solve a rubiks
cube or not, would be able to see r and know exactly what to do and then
see Rw and have their head explode (except per). i've never had any
problems with various notations except the x,y,z convention doesn't
match the math x,y,z system, but again its not that hard to adjust. both
systems are equally valid and easily interpreted, so why repress one
because its not the one you're most comfortable with? i have always
found macky's page easy to learn from and very comprehensive, if
he's going to change it hope he adds more ideas and content and
doesn't waste his time with trivial bits like notation. > > >
second, i think that belittling cuber-webmasters by saying "cube-
page-designer s" only know simple html. per, i have to say it that
is downright rude and insulting. on bigcubes i have used mostly tables
and html, because its clean and i like the way the code looks, if i
wanted to make it overly complicated i surely could have as i do with
the other websites i get also, just like you, get paid to make, using
stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't
stink because you're a web designer for a full time living, yet i
haven't seen any incredible cube pages coming from your camp
either, if you want to talk about good vs bad cube pages, we could
compare visitor counts over time to our cube-related sites to clear it
up, and then maybe you wouldn't be so condescending. mostly i think
the comment was out of line, and had no real positive effect on the
group, it was designed to insult people, and make you feel superior to
others. > > > --------------------------------- > Sucker-punch spam with
award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] >
--------------------------------- Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers.
[Non-text portions of this message have been removed]
867. [Speed cubing group] Re: why oh why... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 22:47:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > Most "cube-page-designer
s" only know basic html with tables, > paragraphs images and links.
It's technically challenging for non- > programmers to write
sophisticated web-pages > with "advanced "functionality ;-) >
> you have no indication or idea of anyones potential or exisiting
coding abilities and it does sound pretty condescending to me, sounds
like you think most cubewebmasters are low level programmers and only
use very basic ideas/code to post things. whether or not this is true,
whats the point of saying this? Hi :-) I wrote *most*. But i guess i
should have written *some*. If you want to flame me for that then fine!
I do know for a fact from other posts that SOME cubers have basic skills
writing web pages. I'm allowed to say that i'm a more
experienced web designer than many other cubers making their web pages.
Not everything written here in this group has to be
"objective" or "proven". And im not gonna respond
anymore about cube notation or webpage design. It's like sticking
my hands into a burning flame. Not worth the trouble ... -Per
868. Off-topic: dice stacking From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Feb 2007 23:44:36 -0000
Do you know this hobby? http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv
(not completely off-topic, there's a cube at the end) Gilles.
869. Re: Wide turns (was:New OLL for fridich method) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 00:21:59 -0000
Hi Per, Two years ago pretty much everyone here agreed that there
wasn't an official notation. It's interesting to see that one
has sneaked in the back door. The trouble I have with that notation is
that it is a fingertrick ntation, not a pure notation and that it steals
lowercase letters from an older scheme. The scheme that Macky gives
wisely uses other letters. Lars has a good idea, however I wish to note
that I put forward a similar idea two years ago. I created a notebook
for the different notations, so that newcomers could find and understand
them, and save people duplication, but NO ONE put their notation in
there. For xyz why not use Q like I do? Especially since the axes are
not the same ones in use in math and map-making. Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi David :-) > > Well it can be
debated whether we have an "official" notation or not. > But
at least we have a "common" notation. The W postfix is
certainly > not part of that IMHO. I'm sure 95% of the cubers here
use lowercase > letters for wide turns/double-turns. So Macky, if you
read this, set a > consensus for other cubers and update your site with
the most commonly > used notation so as to not cause confusion. And i
recommend (mild > command) Ron to add these double turns to the notation
page on his > site also. Maybe (defninitely!) it's a job for WCA to
set official > rules for 3x3x3 notation!? Even we have disagreements
here, it should > be fairly easy to let the "majority" decide
this and come up with a > proper OFFICIAL notation. As for larger cubes
the WCA may also decide > on official notation for these, at least for
4x4x4 and 5x5x5, but it's > less urgent in my opinion. A notation
for larger cubes should also > take into account even larger cubes
(olympicubes) and since these are > not publicly out yet we can wait. >
> Best regards, > > -Per > > PS! Personally i do not like xyz (cube
rotations) notation but we may > as well include them in an OFFICIAL
notation ;-) And they're already > on the beforementioned
scc's notation page :D > (scc=www.speedcubing.com) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@> wrote: > > > > > > Hmm .... > > > > > >
Please all who have sites using that notation change to official > > >
notation!! For RW etc use the corresponding r, etc (official > > >
fingertrick notation). Lower case letters of course have different > > >
meaning on larger cubes, but for 3x3x3 they mean "wide turns".
> > > > > > Thanx in advance :D > > > > > > -Per > > > > > > > Hi Per, >
> > > One of the reasons I left this group is because of all the flack I
got > > for attempting to get a consensus for an official notatation. >
> > > There is no "official" notation. > > > > There's a
notebook in files for notation schemes. I invite everyone to > > make
make use of it. > > > > David J > > > > * > > > > > > > > > > > > > >
David J > > > > * > > >
870. Re: Wide turns (was:New OLL for fridich method) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 00:33:07 -0000
Hi, In the notation I use "r" stands for the slice moves, not
a slice and a side move together. Not only is that part of the notation
I use over 30 years old, it is the same as the 4x4x4 notation. Why
should cubers who use a lot of slice moves be treated like outsiders
when their notation is a genuine central notation and what Per calls
"official" notation is not? Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > It's really not that hard to understand 2 notation
systems. When I > read American books they say "color" and
when I read British books > they say "colour". When I read
Macky, Katsu or Gungz' algs they > say "Rw" and when I
read Dan Harris' algs they say "r". It's not a > big
deal. > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) >
> > > Ok, even if there are more cubers using the W-notation, i still >
think > > it's a good thing to avoid "duplicate"
notation. Then we can have a > > discussion which notations are better
avoided. If we want to > > be "professional" i think this is a
good and important thing. > > > > There are a few japanese here at this
forum at least. I don't > really > > know to get a unified singular
notation across, other than making > it > > WCA official. We can of
course also do without wide turns. As they > > are just combined outer
and inner turns, with existing notation. > > > > Even if standardising
the notation is not practically possible, i > > think it's a good
idea. But the world has not even managed to > > standardise other units
of measure, like length, weight, shoe > sizes, > > shirt sizes. So we
may just have to live with this "mess"... > > > > It is
allowed to hope though ... > > > > And Macky, i mentioned your name
because you were one of the few > that > > i know using the W-notation,
and you are a famous influential > cuber ;- > > ) No offense :-) > > > >
-Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" > > <mackymakisumi@> wrote: > > > > > > Hi
Per, > > > > > > > But at least we have a "common" notation.
The W postfix is > > certainly > > > > not part of that IMHO. I'm
sure 95% of the cubers here use > > lowercase > > > > letters for wide
turns/double-turns. > > > > > > I'm sure you realize that
"here" isn't too good of a > representation > > of > > >
the cubing community. The w notation originated in the Japanese > > >
speedcubing community, where it was already in use when I joined > the >
> > forum in early 2003. Because of the language barrier, most >
Japanese > > > cubers avoid this English forum. Moreover, perhaps
because of the > > > recent interactions between the Korean and Japanese
communities, > > > Korean cubers also use the w notation. Of course,
many non-Asian > > > cubers who visit Japanese and Korean sites also
understand the > > notation. > > > > > > Based on >
http://www.worldcubeassociation.org/results/statistics.php, > > > the
top 5 countries with the most competitors are > > > > > > USA 501 > > >
Japan 220 > > > Korea 99 > > > Poland 79 > > > France 73 > > > > > > As
you can see, w notation isn't as uncommon as you believe, and >
I'm > > > sure more cubers will become familiar with it as they
visit Yu > > > Jeong-Min's blog. > > > > > > > > > Please all who
have sites using that notation change to > > official > > > > > >
notation!! > > > > > > After seeing these statistics, I'm certain
that you won't be so > > > unreasonable as to still ask the entire
Asian cubing community to > > > switch to an "official"
notation. Further, I don't see any reason > > why > > > I should
change the notation on my website. I already explain at > the > > > top
of my page of notations that "The notation used on this site > is >
> > the most commonly used notation (RLUDFBxyzEMS) with suffix
"w" for > > > double layer turns adopted from JSCC [Japan
Speed Cubing Club] > > > notation." That said, I'd be happy to
include a link to the > notation > > > on speedcubing.com as well as
explicitly mention that cubers > outside > > > the Japanese and Korean
communities may not understand the w > > notation. > > > > > > Of
course, I do see the advantage of having an official notation > for > >
> WCA. If we take a majority vote now as you suggest, even > including >
> all > > > the Asian cubers, the lowercase notation will win without a
> doubt. > > My > > > concern for pushing such a plan is its possible
damaging effect > on > > the > > > relationship between WCA and the
Asian communities. After all, > WCA > > is > > > World Cube Association,
and I believe that it should maintain a > good > > > relationship with
cubers anywhere in the world. A compromise, > such > > as > > > the
recognition of other well-established notations, would be a > much > > >
better plan. > > > > > > I apologize if this reply sounded somewhat
harsh. The only reason > > for > > > this is that I don't
appreciate your tone thus far in this > > discussion. > > > > > > > So
Macky, if you read this, set a > > > > consensus for other cubers and
update your site with the most > > commonly > > > > used notation so as
to not cause confusion. > > > > > > Next time, please take the time to
do your research before using > an > > > unsoftened imperative. > > > >
> > macky > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > <aspiring_to_love@> wrote: > > > > > > > > Hi
David :-) > > > > > > > > Well it can be debated whether we have an
"official" notation > or > > not. > > > > But at least we have
a "common" notation. The W postfix is > > certainly > > > >
not part of that IMHO. I'm sure 95% of the cubers here use > >
lowercase > > > > letters for wide turns/double-turns. So Macky, if you
read > this, > > set a > > > > consensus for other cubers and update
your site with the most > > commonly > > > > used notation so as to not
cause confusion. And i recommend > (mild > > > > command) Ron to add
these double turns to the notation page on > his > > > > site also.
Maybe (defninitely!) it's a job for WCA to set > official > > > >
rules for 3x3x3 notation!? Even we have disagreements here, it > >
should > > > > be fairly easy to let the "majority" decide
this and come up > with > > a > > > > proper OFFICIAL notation. As for
larger cubes the WCA may also > > decide > > > > on official notation
for these, at least for 4x4x4 and 5x5x5, > but > > it's > > > >
less urgent in my opinion. A notation for larger cubes should > also > >
> > take into account even larger cubes (olympicubes) and since > these
> > are > > > > not publicly out yet we can wait. > > > > > > > > Best
regards, > > > > > > > > -Per > > > > > > > > PS! Personally i do not
like xyz (cube rotations) notation but > we > > may > > > > as well
include them in an OFFICIAL notation ;-) And they're > > already >
> > > on the beforementioned scc's notation page :D > > > >
(scc=www.speedcubing.com) > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > > >
<d_j_salvia@> wrote: > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" > > > > > <aspiring_to_love@> wrote: > > > > > > > > >
> > > Hmm .... > > > > > > > > > > > > Please all who have sites using
that notation change to > > official > > > > > > notation!! For RW etc
use the corresponding r, etc > (official > > > > > > fingertrick
notation). Lower case letters of course have > > different > > > > > >
meaning on larger cubes, but for 3x3x3 they mean "wide >
turns". > > > > > > > > > > > > Thanx in advance :D > > > > > > > >
> > > > -Per > > > > > >
871. Re: Wide turns (was:New OLL for fridich method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 00:44:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > For xyz why not use Q like I do? Especially
since the axes are not the > same ones in use in math and map-making. >
> Cheers, > > David J Hi :-) I have posted about that topic also in the
past. My idea was to use some postfix modifier, not prefix. Since all
other notation is post-fix based. One could use Rc (c-cube), RC
(C-cube), RP (P-puzzle) for the same as you would use QR. xyz is not
intuitive and does not extend easily to other puzles. With my idea (or
urs) physical turns of tetraminx or megaminx (and others) is easy to
denote with basic notation. Actually i have one more minor notation
grudge. I would love to see the old slice/antislice notation being used
more widely. It was part of the Singmaster notation from which todays
most widely used notation is actually a subset (sort of). -Per PS! Made
an exception to my promise here ... ;-)
872. Re: [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 16:41:11 -0800
David, The WCA changed the scrambling program for r to designate the
outer two slices. In order to notate a single slice on the WCA
scrambling program, you would need to write something like r R'.
The reason for this is SOLELY for the scrambling program. It is much
much faster for us to scramble this way, and we determined the integrity
of the scramble to be intact. So in terms of the WCA scramble program,
this is how we do things. I do not comment on anything outside of the
WCA scramble program. -Tyson On 2/1/07, d_j_salvia <d_j_salvia@...>
wrote: > > Hi, > > In the notation I use "r" stands for the
slice moves, not a slice and > a side move together. Not only is that
part of the notation I use over > 30 years old, it is the same as the
4x4x4 notation. > Why should cubers who use a lot of slice moves be
treated like > outsiders when their notation is a genuine central
notation and what > Per calls "official" notation is not? > >
Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > It's really not that
hard to understand 2 notation systems. When I > > read American books
they say "color" and when I read British books > > they say
"colour". When I read Macky, Katsu or Gungz' algs they >
> say "Rw" and when I read Dan Harris' algs they say
"r". It's not a > > big deal. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hi :-) > > > > > > Ok, even if there are more cubers using the
W-notation, i still > > think > > > it's a good thing to avoid
"duplicate" notation. Then we can have a > > > discussion
which notations are better avoided. If we want to > > > be
"professional" i think this is a good and important thing. > >
> > > > There are a few japanese here at this forum at least. I
don't > > really > > > know to get a unified singular notation
across, other than making > > it > > > WCA official. We can of course
also do without wide turns. As they > > > are just combined outer and
inner turns, with existing notation. > > > > > > Even if standardising
the notation is not practically possible, i > > > think it's a good
idea. But the world has not even managed to > > > standardise other
units of measure, like length, weight, shoe > > sizes, > > > shirt
sizes. So we may just have to live with this "mess"... > > > >
> > It is allowed to hope though ... > > > > > > And Macky, i mentioned
your name because you were one of the few > > that > > > i know using
the W-notation, and you are a famous influential > > cuber ;- > > > ) No
offense :-) > > > > > > -Per > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mackymakisumi" > > > <mackymakisumi@> wrote: > > > > > >
> > Hi Per, > > > > > > > > > But at least we have a "common"
notation. The W postfix is > > > certainly > > > > > not part of that
IMHO. I'm sure 95% of the cubers here use > > > lowercase > > > > >
letters for wide turns/double-turns. > > > > > > > > I'm sure you
realize that "here" isn't too good of a > >
representation > > > of > > > > the cubing community. The w notation
originated in the Japanese > > > > speedcubing community, where it was
already in use when I joined > > the > > > > forum in early 2003.
Because of the language barrier, most > > Japanese > > > > cubers avoid
this English forum. Moreover, perhaps because of the > > > > recent
interactions between the Korean and Japanese communities, > > > > Korean
cubers also use the w notation. Of course, many non-Asian > > > > cubers
who visit Japanese and Korean sites also understand the > > > notation.
> > > > > > > > Based on > >
http://www.worldcubeassociation.org/results/statistics.php, > > > > the
top 5 countries with the most competitors are > > > > > > > > USA 501 >
> > > Japan 220 > > > > Korea 99 > > > > Poland 79 > > > > France 73 > >
> > > > > > As you can see, w notation isn't as uncommon as you
believe, and > > I'm > > > > sure more cubers will become familiar
with it as they visit Yu > > > > Jeong-Min's blog. > > > > > > > >
> > > Please all who have sites using that notation change to > > >
official > > > > > > > notation!! > > > > > > > > After seeing these
statistics, I'm certain that you won't be so > > > >
unreasonable as to still ask the entire Asian cubing community to > > >
> switch to an "official" notation. Further, I don't see
any reason > > > why > > > > I should change the notation on my website.
I already explain at > > the > > > > top of my page of notations that
"The notation used on this site > > is > > > > the most commonly
used notation (RLUDFBxyzEMS) with suffix "w" for > > > >
double layer turns adopted from JSCC [Japan Speed Cubing Club] > > > >
notation." That said, I'd be happy to include a link to the >
> notation > > > > on speedcubing.com as well as explicitly mention that
cubers > > outside > > > > the Japanese and Korean communities may not
understand the w > > > notation. > > > > > > > > Of course, I do see the
advantage of having an official notation > > for > > > > WCA. If we take
a majority vote now as you suggest, even > > including > > > all > > > >
the Asian cubers, the lowercase notation will win without a > > doubt. >
> > My > > > > concern for pushing such a plan is its possible damaging
effect > > on > > > the > > > > relationship between WCA and the Asian
communities. After all, > > WCA > > > is > > > > World Cube Association,
and I believe that it should maintain a > > good > > > > relationship
with cubers anywhere in the world. A compromise, > > such > > > as > > >
> the recognition of other well-established notations, would be a > >
much > > > > better plan. > > > > > > > > I apologize if this reply
sounded somewhat harsh. The only reason > > > for > > > > this is that I
don't appreciate your tone thus far in this > > > discussion. > > >
> > > > > > So Macky, if you read this, set a > > > > > consensus for
other cubers and update your site with the most > > > commonly > > > > >
used notation so as to not cause confusion. > > > > > > > > Next time,
please take the time to do your research before using > > an > > > >
unsoftened imperative. > > > > > > > > macky > > > > > > > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > > > Fredlund" > > > > <aspiring_to_love@>
wrote: > > > > > > > > > > Hi David :-) > > > > > > > > > > Well it can
be debated whether we have an "official" notation > > or > > >
not. > > > > > But at least we have a "common" notation. The W
postfix is > > > certainly > > > > > not part of that IMHO. I'm
sure 95% of the cubers here use > > > lowercase > > > > > letters for
wide turns/double-turns. So Macky, if you read > > this, > > > set a > >
> > > consensus for other cubers and update your site with the most > >
> commonly > > > > > used notation so as to not cause confusion. And i
recommend > > (mild > > > > > command) Ron to add these double turns to
the notation page on > > his > > > > > site also. Maybe (defninitely!)
it's a job for WCA to set > > official > > > > > rules for 3x3x3
notation!? Even we have disagreements here, it > > > should > > > > > be
fairly easy to let the "majority" decide this and come up > >
with > > > a > > > > > proper OFFICIAL notation. As for larger cubes the
WCA may also > > > decide > > > > > on official notation for these, at
least for 4x4x4 and 5x5x5, > > but > > > it's > > > > > less urgent
in my opinion. A notation for larger cubes should > > also > > > > >
take into account even larger cubes (olympicubes) and since > > these >
> > are > > > > > not publicly out yet we can wait. > > > > > > > > > >
Best regards, > > > > > > > > > > -Per > > > > > > > > > > PS!
Personally i do not like xyz (cube rotations) notation but > > we > > >
may > > > > > as well include them in an OFFICIAL notation ;-) And
they're > > > already > > > > > on the beforementioned scc's
notation page :D > > > > > (scc=www.speedcubing.com) > > > > > > > > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "d_j_salvia" > > > > > <d_j_salvia@> wrote: > > > > > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen > > > Fredlund" > > > > > >
<aspiring_to_love@> wrote: > > > > > > > > > > > > > > Hmm .... > > >
> > > > > > > > > > > Please all who have sites using that notation
change to > > > official > > > > > > > notation!! For RW etc use the
corresponding r, etc > > (official > > > > > > > fingertrick notation).
Lower case letters of course have > > > different > > > > > > > meaning
on larger cubes, but for 3x3x3 they mean "wide > > turns". > >
> > > > > > > > > > > > Thanx in advance :D > > > > > > > > > > > > > >
-Per > > > > > > > > > > > > [Non-text portions of this message have
been removed]
873. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 01:02:43 -0000
Tyson, Fair enough. Thanks for letting me know. -David --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling
program for r to designate the outer two > slices. In order to notate a
single slice on the WCA scrambling program, > you would need to write
something like r R'. > > The reason for this is SOLELY for the
scrambling program. It is much much > faster for us to scramble this
way, and we determined the integrity of the > scramble to be intact. > >
So in terms of the WCA scramble program, this is how we do things. I do
not > comment on anything outside of the WCA scramble program. > >
-Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi,
> > > > In the notation I use "r" stands for the slice moves,
not a slice and > > a side move together. Not only is that part of the
notation I use over > > 30 years old, it is the same as the 4x4x4
notation. > > Why should cubers who use a lot of slice moves be treated
like > > outsiders when their notation is a genuine central notation and
what > > Per calls "official" notation is not? > > > > Cheers,
> > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > nailicis2 > > <no_reply@> wrote: > > > > > > It's really not
that hard to understand 2 notation systems. When I > > > read American
books they say "color" and when I read British books > > >
they say "colour". When I read Macky, Katsu or Gungz'
algs they > > > say "Rw" and when I read Dan Harris' algs
they say "r". It's not a > > > big deal. > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen Fredlund" > > > <aspiring_to_love@> wrote:
> > > > > > > > Hi :-) > > > > > > > > Ok, even if there are more cubers
using the W-notation, i still > > > think > > > > it's a good thing
to avoid "duplicate" notation. Then we can have a > > > >
discussion which notations are better avoided. If we want to > > > > be
"professional" i think this is a good and important thing. > >
> > > > > > There are a few japanese here at this forum at least. I
don't > > > really > > > > know to get a unified singular notation
across, other than making > > > it > > > > WCA official. We can of
course also do without wide turns. As they > > > > are just combined
outer and inner turns, with existing notation. > > > > > > > > Even if
standardising the notation is not practically possible, i > > > > think
it's a good idea. But the world has not even managed to > > > >
standardise other units of measure, like length, weight, shoe > > >
sizes, > > > > shirt sizes. So we may just have to live with this
"mess"... > > > > > > > > It is allowed to hope though ... > >
> > > > > > And Macky, i mentioned your name because you were one of the
few > > > that > > > > i know using the W-notation, and you are a famous
influential > > > cuber ;- > > > > ) No offense :-) > > > > > > > > -Per
> > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mackymakisumi" > > > > <mackymakisumi@> wrote: > > > >
> > > > > > Hi Per, > > > > > > > > > > > But at least we have a
"common" notation. The W postfix is > > > > certainly > > > >
> > not part of that IMHO. I'm sure 95% of the cubers here use > >
> > lowercase > > > > > > letters for wide turns/double-turns. > > > > >
> > > > > I'm sure you realize that "here" isn't too
good of a > > > representation > > > > of > > > > > the cubing
community. The w notation originated in the Japanese > > > > >
speedcubing community, where it was already in use when I joined > > >
the > > > > > forum in early 2003. Because of the language barrier, most
> > > Japanese > > > > > cubers avoid this English forum. Moreover,
perhaps because of the > > > > > recent interactions between the Korean
and Japanese communities, > > > > > Korean cubers also use the w
notation. Of course, many non-Asian > > > > > cubers who visit Japanese
and Korean sites also understand the > > > > notation. > > > > > > > > >
> Based on > > >
http://www.worldcubeassociation.org/results/statistics.php, > > > > >
the top 5 countries with the most competitors are > > > > > > > > > >
USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > >
> > France 73 > > > > > > > > > > As you can see, w notation isn't
as uncommon as you believe, and > > > I'm > > > > > sure more
cubers will become familiar with it as they visit Yu > > > > >
Jeong-Min's blog. > > > > > > > > > > > > > Please all who have
sites using that notation change to > > > > official > > > > > > > >
notation!! > > > > > > > > > > After seeing these statistics, I'm
certain that you won't be so > > > > > unreasonable as to still ask
the entire Asian cubing community to > > > > > switch to an
"official" notation. Further, I don't see any reason > >
> > why > > > > > I should change the notation on my website. I already
explain at > > > the > > > > > top of my page of notations that
"The notation used on this site > > > is > > > > > the most
commonly used notation (RLUDFBxyzEMS) with suffix "w" for > >
> > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > >
> > > notation." That said, I'd be happy to include a link to
the > > > notation > > > > > on speedcubing.com as well as explicitly
mention that cubers > > > outside > > > > > the Japanese and Korean
communities may not understand the w > > > > notation. > > > > > > > > >
> Of course, I do see the advantage of having an official notation > > >
for > > > > > WCA. If we take a majority vote now as you suggest, even >
> > including > > > > all > > > > > the Asian cubers, the lowercase
notation will win without a > > > doubt. > > > > My > > > > > concern
for pushing such a plan is its possible damaging effect > > > on > > > >
the > > > > > relationship between WCA and the Asian communities. After
all, > > > WCA > > > > is > > > > > World Cube Association, and I
believe that it should maintain a > > > good > > > > > relationship with
cubers anywhere in the world. A compromise, > > > such > > > > as > > >
> > the recognition of other well-established notations, would be a > >
> much > > > > > better plan. > > > > > > > > > > I apologize if this
reply sounded somewhat harsh. The only reason > > > > for > > > > > this
is that I don't appreciate your tone thus far in this > > > >
discussion. > > > > > > > > > > > So Macky, if you read this, set a > >
> > > > consensus for other cubers and update your site with the most >
> > > commonly > > > > > > used notation so as to not cause confusion. >
> > > > > > > > > Next time, please take the time to do your research
before using > > > an > > > > > unsoftened imperative. > > > > > > > > >
> macky > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen > > > > Fredlund" > > > > >
<aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > > >
> > > > > > > > > Well it can be debated whether we have an
"official" notation > > > or > > > > not. > > > > > > But at
least we have a "common" notation. The W postfix is > > > >
certainly > > > > > > not part of that IMHO. I'm sure 95% of the
cubers here use > > > > lowercase > > > > > > letters for wide
turns/double-turns. So Macky, if you read > > > this, > > > > set a > >
> > > > consensus for other cubers and update your site with the most >
> > > commonly > > > > > > used notation so as to not cause confusion.
And i recommend > > > (mild > > > > > > command) Ron to add these double
turns to the notation page on > > > his > > > > > > site also. Maybe
(defninitely!) it's a job for WCA to set > > > official > > > > > >
rules for 3x3x3 notation!? Even we have disagreements here, it > > > >
should > > > > > > be fairly easy to let the "majority" decide
this and come up > > > with > > > > a > > > > > > proper OFFICIAL
notation. As for larger cubes the WCA may also > > > > decide > > > > >
> on official notation for these, at least for 4x4x4 and 5x5x5, > > >
but > > > > it's > > > > > > less urgent in my opinion. A notation
for larger cubes should > > > also > > > > > > take into account even
larger cubes (olympicubes) and since > > > these > > > > are > > > > > >
not publicly out yet we can wait. > > > > > > > > > > > > Best regards,
> > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do
not like xyz (cube rotations) notation but > > > we > > > > may > > > >
> > as well include them in an OFFICIAL notation ;-) And they're >
> > > already > > > > > > on the beforementioned scc's notation
page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "d_j_salvia" > > > > > > <d_j_salvia@> wrote: > > > > >
> > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen > > > > Fredlund" > > > > > > >
<aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm .... >
> > > > > > > > > > > > > > > Please all who have sites using that
notation change to > > > > official > > > > > > > > notation!! For RW
etc use the corresponding r, etc > > > (official > > > > > > > >
fingertrick notation). Lower case letters of course have > > > >
different > > > > > > > > meaning on larger cubes, but for 3x3x3 they
mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx
in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
874. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 04:22:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: I know i would love to have the news on >
speedcubing.com in an RSS feed that i can subscribe to, as an example. I
requested an RSS feature on speedcubing.com by sending an email to Ron a
while ago and got the reply that 'we prefer to have people go to
the site'. I think a lot of the people who avoid RSS for
commercial/statistics reasons don't realize that you can set RSS to
show a summary and have the full text only available on the site. That
would get _more_ people to the site, because with RSS it's becoming
a lot easier to check very often if there is anything good. my 0.02
local currency Michiel
875. Video Please From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Feb 2007 23:51:14 -0800
Danyang, Please upload a video of yourself solving a Rubik's Cube
blindfolded somewhere. Please include sound in the video, and scramble
the cube with JNetCube after you hit the "reset" button on the
program. Your video would be more credible if you had sound. Also,
please e-mail us with a description if your methods. If you cannot type
in English, type in Chinese and I will have it translated. -Tyson
876. Cube Cheaters From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 00:02:21 -0800
All right. That's it. I've had enough of this. It does me no
good to request evidence, or to point out people's inaccuracies
about their claims. I've seriously had enough of this, and since I
don't want to get in the way of anyone's record posting,
I'm going to have to do it this way instead.
http://groups.yahoo.com/group/cubecheaters/ There you go. Welcome to
this group, where you can hear me complain about everyone out there who
lies. You'll need approval to join, so state your name, and if you
have a clean record, and are honest, you'll get approved. Join the
group, and when unofficial dishonest posters decide to claim that they
average blindfolding a 4x4x4 with one-hand in 15 seconds, this is where
you can release your anger. That's right. Don't post anything
that's ridiculously inconsistent with your competition times.
We'll be talking about you. -Tyson
877. Re: Cube Cheaters From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 08:12:29 -0000
Count me in, sir. ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > All right. That's it.
I've had enough of this. It does me no good to > request evidence,
or to point out people's inaccuracies about their > claims.
I've seriously had enough of this, and since I don't want to >
get in the way of anyone's record posting, I'm going to have
to do it > this way instead. > >
http://groups.yahoo.com/group/cubecheaters/ > > There you go. Welcome to
this group, where you can hear me complain > about everyone out there
who lies. You'll need approval to join, so > state your name, and
if you have a clean record, and are honest, you'll > get approved.
Join the group, and when unofficial dishonest posters > decide to claim
that they average blindfolding a 4x4x4 with one-hand in > 15 seconds,
this is where you can release your anger. > > That's right.
Don't post anything that's ridiculously inconsistent > with
your competition times. We'll be talking about you. > > -Tyson >
878. Re: [Speed cubing group] Re: Cube Cheaters From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 00:32:24 -0800
Let me clarify. I'm quite pissed off right now. I guarantee there
will be a significant amount of trash talking in this group. I guarantee
a lot of it will come from me. But those who know me know that I am a
very rational being. This group will also be a forum where we will come
up with requests for evidence, or simple steps that certain posters can
take to restore credibility to their name. I am not an unreasonable man.
If you claim a x-second average, and your average time in competition is
x + 7 seconds, and your best time in competition is x + 1 second, but it
was a PLL skip, we're going to be suspicious. Honestly, you're
better off not posting to begin with. This forum will also be a place
where we can discuss statistical tests to determine who is within range
of credibility, and who is not. In the future, I'm going to suggest
these steps to the world, so you don't piss me off. Because
otherwise, I'll end up doing something like this. 1. Don't
play 1. d4. I don't know how to respond to it, and I usually end up
in a really bad position. 2. If you're a parent and your kid is
playing a chess game, don't make any gestures. Stand behind the
kid, so he can't see you. 3. Don't lie on speedcubing.com. If
you do lie, when you post video evidence, include sound. Otherwise,
it's too easy for you to speed it up. 4. Don't drink and
drive. Drunk dialing me, and telling me that you've had a beer,
five shots of vodka, and are currently driving on the highway is the
dumbest thing ever. Call me, and I will come pick you up so you
don't have to drive. If I'm playing a chess game, leave a
message, and I'll call you back when I'm done. In the
meantime, drink as much vodka as you want, as you're not driving.
5. Are you an attractive single female? Stop messing with my head. 6.
Wipe off your hands if they're sweaty and you're about to
shake hands with someone. Here are a list of questions that you
shouldn't ask me. In fact, I will be printing out index cards with
the answers to these questions. If you ask me one of these questions, I
will hand you a card. If you receive a card, don't talk to me for 5
minutes. 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? 2. Were the girls
really that dumb? 3. Can you REALLY solve a Rubik's Cube? 4. How do
you solve it blindfolded? (Allowed if you can solve it with your eyes
open.) 5. So did you have fun on the show? (If I didn't have fun, I
wouldn't have done it.) A list of things not to say. 1. I used to
be able to solve it in like a minute. 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet
hamster could solve those things WITHOUT LOOKING in 5 seconds. Gosh, the
list goes on and on. We'll let this forum be a place where you can
complain about these statements too. Oh, and one more thing not to do.
1. Solve the Rubik's Cube behind your back in 27 seconds, and then
speed solve it in front of you in 21 seconds. 2. Rock back and forth
like an idiot while someone scrambles your cube, and then speed solve
the cube in 21 seconds AFTER solving the cube behind your back in 27.
Grarh. If any good can come of this, I hope you're all entertained.
Because I'm quite pissed off, and even though I'm pissed, at
least someone should benefit from it. -Tyson On Feb 2, 2007, at 12:12
AM, Bob Burton wrote: > Count me in, sir. > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > All right. That's it. I've had enough of this.
It does me no good to > > request evidence, or to point out
people's inaccuracies about their > > claims. I've seriously
had enough of this, and since I don't want to > > get in the way of
anyone's record posting, I'm going to have to do > it > > this
way instead. > > > > http://groups.yahoo.com/group/cubecheaters/ > > > >
There you go. Welcome to this group, where you can hear me complain > >
about everyone out there who lies. You'll need approval to join, so
> > state your name, and if you have a clean record, and are honest, >
you'll > > get approved. Join the group, and when unofficial
dishonest posters > > decide to claim that they average blindfolding a
4x4x4 with > one-hand in > > 15 seconds, this is where you can release
your anger. > > > > That's right. Don't post anything
that's ridiculously inconsistent > > with your competition times.
We'll be talking about you. > > > > -Tyson > > > > >
879. Re: Video Please From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 08:50:27 -0000
Obviously his youtube video is sped up. That's why there is no
sound and he doesnt show the actual timer. Why do you think his
movements are so jerky and fast? If there were sound, it'd be high
pitched. I'm surprised he hasn't be chastised yet after
posting his fake video directly onto speedcubing.com... I wonder if no
ones noticed besides me?
>>I wrote *most*. But i guess i should have written *some*. if you
can't say something nice, don't say anything at all >>If you
want to flame me for that then fine! finally something we agree on >>I
do know for a fact from other posts that SOME cubers have basic skills
>>writing web pages. I'm allowed to say that i'm a more
experienced web >>designer than many other cubers making their web
pages. well of course you're allowed to, but who wants to sound
arrogant and rude? there was no point to that statement except to make
you look superior to most other web page designers. >>Not everything
written here in this group has to be "objective" or
"proven". no but a point is always nice >>And im not gonna
respond anymore about cube notation or webpage >>design. It's like
sticking my hands into a burning flame. Not worth >>the trouble ... ah,
the perfect compromise --------------------------------- Get your own
web address. Have a HUGE year through Yahoo! Small Business. [Non-text
portions of this message have been removed]
881. Re: [Speed cubing group] Re: Cube Cheaters From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 00:54:46 -0800
On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > Let me clarify. > >
I'm quite pissed off right now. You should try yoga ;) > 4. How do
you solve it blindfolded? (Allowed if you can solve it with > your eyes
open.) I think this is quite a reasonable question even for someone who
cannot solve it at all. And you (almost, the guy didn't unterstand)
perfectly answered this question on CNN. People are just amazed it is
even possible, and can't grasp, even remotely, how it is done.
Hence the question. A reasonable answer (IMHO) would be: I memorize the
position and orientation of the corners and edges and apply simple
sequences of moves to be able to track mentally what I'm doing
while putting them at the correct place. (of course we could find a
better way of explaining it, I'm just giving an example) > 1. I
used to be able to solve it in like a minute. Hey I almost said that
one! :o) I used to be able to solve it in like a minute, I'm at 52s
now (damn I'm slow... 30s for F2L... :/ ) > Gosh, the list goes on
and on. We'll let this forum be a place where > you can complain
about these statements too. I hope I didn't piss you off too much
with my questions when we met last weekend ;) -- Best Regards, Quôc
882. Re: [Speed cubing group] Re: Cube Cheaters From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 10:16:04 +0100
> Tyson wrote : >I am not an unreasonable man. If you claim a x-second
average, and >your average time in competition is x + 7 seconds, and
your best time >in competition is x + 1 second, but it was a PLL skip,
we're going to >be suspicious. Honestly, you're better off not
posting to begin with. Man, I better to good in OH this week-end if I do
not want to fall in Tyson's "suspects list" :p In my
case, it's x+1 for single solve (though it was not a PLL skip :p)
and x+6 for average...:-( But it was done last year, I think I improved
a bit since then. :-) Thanks to your post, I see a good objective of
your group and I will join (which I didn't wanted to before since I
didn't see any real meaning of it besides unleashing anger and
stuff like that) if I am accepted of course. :p Gilles 2007/2/2,
yahoogroups@chojin.neomagie.net <yahoogroups@...>: > > > On Feb 2,
2007, at 12:32 AM, Tyson Mao wrote: > > > Let me clarify. > > > >
I'm quite pissed off right now. > You should try yoga ;) > > > 4.
How do you solve it blindfolded? (Allowed if you can solve it with > >
your eyes open.) > > I think this is quite a reasonable question even
for someone who > cannot solve it at all. And you (almost, the guy
didn't unterstand) > perfectly > answered this question on CNN. > >
People are just amazed it is even possible, and can't grasp, > even
remotely, how it is done. Hence the question. > A reasonable answer
(IMHO) would be: I memorize the position > and orientation of the
corners and edges and apply simple sequences > of moves to be able to
track mentally what I'm doing while putting > them at the > correct
place. (of course we could find a better way of explaining > it,
I'm just > giving an example) > > 1. I used to be able to solve it
in like a minute. > Hey I almost said that one! :o) > I used to be able
to solve it in like a minute, I'm at 52s now > (damn I'm
slow... 30s for F2L... :/ ) > > Gosh, the list goes on and on.
We'll let this forum be a place where > > you can complain about
these statements too. > I hope I didn't piss you off too much with
my questions when we met > last weekend ;) > > -- > Best Regards, > Quôc
> > [Non-text portions of this message have been removed]
883. Re: [Speed cubing group] Re: Cube Cheaters From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 01:29:53 -0800
Gilles, But you acknowledge it as a PLL Skip. Which is fine. We all have
PLL skips, but it's best not to post those averages in unofficial
times. You want to post times unofficially that you can reproduce in
competition. You don't have to necessarily reproduce them, but be
within the ball park. -Tyson On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > Tyson wrote : > >I am not an unreasonable man. If
you claim a x-second average, and > >your average time in competition is
x + 7 seconds, and your best time > >in competition is x + 1 second, but
it was a PLL skip, we're going to > >be suspicious. Honestly,
you're better off not posting to begin with. > > Man, I better to
good in OH this week-end if I do not want to fall in > Tyson's
"suspects list" :p > In my case, it's x+1 for single
solve (though it was not a PLL skip > :p) and > x+6 for average...:-( >
But it was done last year, I think I improved a bit since then. :-) > >
Thanks to your post, I see a good objective of your group and I will >
join > (which I didn't wanted to before since I didn't see any
real meaning > of it > besides unleashing anger and stuff like that) if
I am accepted of > course. :p > > Gilles > > 2007/2/2, yahoogroups@... >
<yahoogroups@...>: > > > > > > On Feb 2, 2007, at 12:32 AM, Tyson Mao
wrote: > > > > > Let me clarify. > > > > > > I'm quite pissed off
right now. > > You should try yoga ;) > > > > > 4. How do you solve it
blindfolded? (Allowed if you can solve it > with > > > your eyes open.)
> > > > I think this is quite a reasonable question even for someone who
> > cannot solve it at all. And you (almost, the guy didn't
unterstand) > > perfectly > > answered this question on CNN. > > > >
People are just amazed it is even possible, and can't grasp, > >
even remotely, how it is done. Hence the question. > > A reasonable
answer (IMHO) would be: I memorize the position > > and orientation of
the corners and edges and apply simple sequences > > of moves to be able
to track mentally what I'm doing while putting > > them at the > >
correct place. (of course we could find a better way of explaining > >
it, I'm just > > giving an example) > > > 1. I used to be able to
solve it in like a minute. > > Hey I almost said that one! :o) > > I
used to be able to solve it in like a minute, I'm at 52s now > >
(damn I'm slow... 30s for F2L... :/ ) > > > Gosh, the list goes on
and on. We'll let this forum be a place > where > > > you can
complain about these statements too. > > I hope I didn't piss you
off too much with my questions when we met > > last weekend ;) > > > >
-- > > Best Regards, > > Quôc > > > > > > [Non-text portions of this
message have been removed] > > >
884. Re: [Speed cubing group] Re: Cube Cheaters From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 10:38:31 +0100
Oh yes, otherwise I would have posted some pretty nice times in OH
single solve especially (mm...sum 16 is good :D) Serious cubers
shouldn't post such records. Though it's ok to send them to
strangepuzzle on video, but as it is well said in SCC posting rules :
"You should be honest when posting records." & "You
should only post *single records* if they are not lucky cases."
Gilles 2007/2/2, Tyson Mao <tyson.mao@...>: > > Gilles, > > But you
acknowledge it as a PLL Skip. Which is fine. We all have PLL > skips,
but it's best not to post those averages in unofficial times. > >
You want to post times unofficially that you can reproduce in >
competition. You don't have to necessarily reproduce them, but be >
within the ball park. > > -Tyson > > > On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > > > Tyson wrote : > > >I am not an
unreasonable man. If you claim a x-second average, and > > >your average
time in competition is x + 7 seconds, and your best time > > >in
competition is x + 1 second, but it was a PLL skip, we're going to
> > >be suspicious. Honestly, you're better off not posting to
begin with. > > > > Man, I better to good in OH this week-end if I do
not want to fall in > > Tyson's "suspects list" :p > > In
my case, it's x+1 for single solve (though it was not a PLL skip >
> :p) and > > x+6 for average...:-( > > But it was done last year, I
think I improved a bit since then. :-) > > > > Thanks to your post, I
see a good objective of your group and I will > > join > > (which I
didn't wanted to before since I didn't see any real meaning >
> of it > > besides unleashing anger and stuff like that) if I am
accepted of > > course. :p > > > > Gilles > > > > 2007/2/2,
yahoogroups@...<yahoogroups%40chojin.neomagie.net> > >
<yahoogroups@... <yahoogroups%40chojin.neomagie.net>>: > > > > > >
> > > On Feb 2, 2007, at 12:32 AM, Tyson Mao wrote: > > > > > > > Let me
clarify. > > > > > > > > I'm quite pissed off right now. > > > You
should try yoga ;) > > > > > > > 4. How do you solve it blindfolded?
(Allowed if you can solve it > > with > > > > your eyes open.) > > > > >
> I think this is quite a reasonable question even for someone who > > >
cannot solve it at all. And you (almost, the guy didn't unterstand)
> > > perfectly > > > answered this question on CNN. > > > > > > People
are just amazed it is even possible, and can't grasp, > > > even
remotely, how it is done. Hence the question. > > > A reasonable answer
(IMHO) would be: I memorize the position > > > and orientation of the
corners and edges and apply simple sequences > > > of moves to be able
to track mentally what I'm doing while putting > > > them at the >
> > correct place. (of course we could find a better way of explaining >
> > it, I'm just > > > giving an example) > > > > 1. I used to be
able to solve it in like a minute. > > > Hey I almost said that one! :o)
> > > I used to be able to solve it in like a minute, I'm at 52s
now > > > (damn I'm slow... 30s for F2L... :/ ) > > > > Gosh, the
list goes on and on. We'll let this forum be a place > > where > >
> > you can complain about these statements too. > > > I hope I
didn't piss you off too much with my questions when we met > > >
last weekend ;) > > > > > > -- > > > Best Regards, > > > Quôc > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > [Non-text portions of this message have been removed]
885. Chinese cube meetings From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Feb 2007 12:06:51 +0100
Hi guys, Here are some pictures of the Chinese cube meetings. On the
bottom of the page you can scroll to more sub pages.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
Have fun, Ron [Non-text portions of this message have been removed]
886. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 11:08:12 -0000
Yes it's a great system because of the phonetics, I still remember
algs from the early ages just because of the names, the case you get
from doing U2 M2 U2 M2 me and my brother still refer to as HAVATA-
HAVA-BA =) (you cannot write M-turns so it has to be R nad L). After I
wrote the post about the system yesterday Lars Petrus sent me a mail
where he asked me "if it was Andrejs Dunkels notation".
(Andrejs Dunkel is a pretty well knowed Swedish mathematician and also
author of a number of books in matematics). But I did not know, so I
asked Anders Larsson who I know also knows about HAMA-HAMA if he knew...
Here is a translation of the answer I got from him: Yes!, Andrej Dunkels
presents the HAMA-HAMA language in his wonderful little booklet
"Qben - med tiden rätt vriden"** from the year 1981. In the
booklet he also admit the following: "A big thanks goes to Julianna
Szendrei, Budapest, for many idéas, not at least the one for the
HAMA-HAMA language" (end qoute) ** That translates to "the
cube - in time right turned". But in Swedish that rimes =)
Intresting is: there is most likeley a Hungarian version of HAMA- HJAMA,
does anyone know anything about that? // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Amusing .... :D > > That notation
reminds me of a similar "phonetic notation" i saw in a >
german cubebook ages ago, author: Christoph Bandelow ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > <kenneth@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Like Macky, I do not
think this a problem. > > > The only difference is that instead of using
the minor case, a w > is > > added > > > after the letter. > > > This
doesn't look like too hard to learn. > > > > > > I would be more
concerned if French cubers started to use the > French > > > notation !
> > > H = Up > > > D = Right > > > G = Left > > > B = Down > > > P =
Back > > > (I don't remember) = Front > > > > > > That, in my
opinion, would be a big problem. > > > The 'Asian notation'
(if we can call it like that) is fully > > understandable. > > > There
is no need to impose one of these 2 notations. > > > > > > Gilles > > >
> The first notation I learned (in 1981) was something called
"HAMA- > > HAMA". (Don't know if it's ever was used
outside Sweden?). > > > > H = Höger (right) > > V = Vänster (left) > > M
= Mig (me = F) > > D = Dig (you = B) > > T = Toppen (the top) > > B =
Botten (the bottom) > > > > All consonats > > > > Then to write a turn
(only face turns possible) you add a vovel > after > > the face letter:
> > > > E = mEdurs (clockvise) > > O = mOturs (conter clockvise) > > A =
hAlvt varv (half turn) > > > > Sune looks like this: > > > > HE TE HO TE
HE TA HO > > > > Then you start to add them two by two and make small
words of them > > HETE-HOTE-HETA-HO!!! Wery easy to remember =) =) =) >
> > > // Kenneth > > >
887. Re: [Speed cubing group] Re: why oh why... From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Feb 2007 13:05:21 +0100
Hi guys, I invite you to make a page with decents pictures/explanation.
Then I will post it on the WCA site. Have fun, Ron ----- Original
Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 01, 2007
10:06 PM Subject: [Speed cubing group] Re: why oh why... Hi Clancy! Two
easy facts: 1) I DO wish a unified single OFFICIAL notation, but i know
that many people object to that or don't see the need. I still
think it would be a good idea. I'm allowed to think so. But hey,
even in chess they have at least 2 common notations, british and
international. Or whatever they are called. 2) My comments about
web-design were in respect to the previous post about XML/RSS. I myself
design web-pages at my work and i don't use any of that. I work
with PHP/PostgreSQL. And indeed quite simple HTML/JS. But hey it works.
I'm not trying to put anyone down here ... Best regards, Per > ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > do people say these things, just
to get a rise out of me i think.... > > first, notation. i think
everyone is here is smart enough to be use most notations. of course the
weird face names would be a stretch, but seriously we are all pretty
smart people and i'd be surprised if anyone than can solve a rubiks
cube or not, would be able to see r and know exactly what to do and then
see Rw and have their head explode (except per). i've never had any
problems with various notations except the x,y,z convention doesn't
match the math x,y,z system, but again its not that hard to adjust. both
systems are equally valid and easily interpreted, so why repress one
because its not the one you're most comfortable with? i have always
found macky's page easy to learn from and very comprehensive, if
he's going to change it hope he adds more ideas and content and
doesn't waste his time with trivial bits like notation. > > >
second, i think that belittling cuber-webmasters by saying "cube-
page-designer s" only know simple html. per, i have to say it that
is downright rude and insulting. on bigcubes i have used mostly tables
and html, because its clean and i like the way the code looks, if i
wanted to make it overly complicated i surely could have as i do with
the other websites i get also, just like you, get paid to make, using
stuff like xml/rss/php/sql/perl. i know you think ur crap doesn't
stink because you're a web designer for a full time living, yet i
haven't seen any incredible cube pages coming from your camp
either, if you want to talk about good vs bad cube pages, we could
compare visitor counts over time to our cube-related sites to clear it
up, and then maybe you wouldn't be so condescending. mostly i think
the comment was out of line, and had no real positive effect on the
group, it was designed to insult people, and make you feel superior to
others. > > > --------------------------------- > Sucker-punch spam with
award-winning protection. > Try the free Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
888. Are CubeSmith stickers waterproof? From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 12:04:55 -0000
I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original
ones water proof. Does anyone know?
889. Re: Are CubeSmith stickers waterproof? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 12:30:13 -0000
Hi :-) The stickers are made of pure vinyl, a plastic material, so yes
they are waterproof! But whether the glue is water-resistant is another
matter... I wouldn't think so. Maybe that's what you are
really asking?? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"brendantrinh2000" <dish.painted.blue@...> wrote: > >
I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original
> ones water proof. Does anyone know? >
890. [Speed cubing group] Re: Wide turns (was:New OLL for fridich
method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 12:40:30 -0000
Hi Tyson! Yes that's how i interprete lowercase faceletters. But
how about scrambling revenge/professor? I know the scrambling for them
also uses double-outer turns. How are they designated? Like r? or (Rr)?
I would say (Rr) is most common, but yes then we have a
"disagreement" between 3x3x3 notation and 4x4x4/5x5x5
notation. Why am i sticking my hand in the flames again? ;-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > David, > > The WCA changed the scrambling
program for r to designate the outer two > slices. In order to notate a
single slice on the WCA scrambling program, > you would need to write
something like r R'. > > The reason for this is SOLELY for the
scrambling program. It is much much > faster for us to scramble this
way, and we determined the integrity of the > scramble to be intact. > >
So in terms of the WCA scramble program, this is how we do things. I do
not > comment on anything outside of the WCA scramble program. > >
-Tyson > > On 2/1/07, d_j_salvia <d_j_salvia@...> wrote: > > > > Hi,
> > > > In the notation I use "r" stands for the slice moves,
not a slice and > > a side move together. Not only is that part of the
notation I use over > > 30 years old, it is the same as the 4x4x4
notation. > > Why should cubers who use a lot of slice moves be treated
like > > outsiders when their notation is a genuine central notation and
what > > Per calls "official" notation is not? > > > > Cheers,
> > > > David J > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > nailicis2 > > <no_reply@> wrote: > > > > > >
It's really not that hard to understand 2 notation systems. When I
> > > read American books they say "color" and when I read
British books > > > they say "colour". When I read Macky,
Katsu or Gungz' algs they > > > say "Rw" and when I read
Dan Harris' algs they say "r". It's not a > > > big
deal. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen Fredlund" > > >
<aspiring_to_love@> wrote: > > > > > > > > Hi :-) > > > > > > > > Ok,
even if there are more cubers using the W-notation, i still > > > think
> > > > it's a good thing to avoid "duplicate" notation.
Then we can have a > > > > discussion which notations are better
avoided. If we want to > > > > be "professional" i think this
is a good and important thing. > > > > > > > > There are a few japanese
here at this forum at least. I don't > > > really > > > > know to
get a unified singular notation across, other than making > > > it > > >
> WCA official. We can of course also do without wide turns. As they > >
> > are just combined outer and inner turns, with existing notation. > >
> > > > > > Even if standardising the notation is not practically
possible, i > > > > think it's a good idea. But the world has not
even managed to > > > > standardise other units of measure, like length,
weight, shoe > > > sizes, > > > > shirt sizes. So we may just have to
live with this "mess"... > > > > > > > > It is allowed to hope
though ... > > > > > > > > And Macky, i mentioned your name because you
were one of the few > > > that > > > > i know using the W-notation, and
you are a famous influential > > > cuber ;- > > > > ) No offense :-) > >
> > > > > > -Per > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "mackymakisumi" > > > >
<mackymakisumi@> wrote: > > > > > > > > > > Hi Per, > > > > > > > > >
> > But at least we have a "common" notation. The W postfix is
> > > > certainly > > > > > > not part of that IMHO. I'm sure 95%
of the cubers here use > > > > lowercase > > > > > > letters for wide
turns/double-turns. > > > > > > > > > > I'm sure you realize that
"here" isn't too good of a > > > representation > > > >
of > > > > > the cubing community. The w notation originated in the
Japanese > > > > > speedcubing community, where it was already in use
when I joined > > > the > > > > > forum in early 2003. Because of the
language barrier, most > > > Japanese > > > > > cubers avoid this
English forum. Moreover, perhaps because of the > > > > > recent
interactions between the Korean and Japanese communities, > > > > >
Korean cubers also use the w notation. Of course, many non- Asian > > >
> > cubers who visit Japanese and Korean sites also understand the > > >
> notation. > > > > > > > > > > Based on > > >
http://www.worldcubeassociation.org/results/statistics.php, > > > > >
the top 5 countries with the most competitors are > > > > > > > > > >
USA 501 > > > > > Japan 220 > > > > > Korea 99 > > > > > Poland 79 > > >
> > France 73 > > > > > > > > > > As you can see, w notation isn't
as uncommon as you believe, and > > > I'm > > > > > sure more
cubers will become familiar with it as they visit Yu > > > > >
Jeong-Min's blog. > > > > > > > > > > > > > Please all who have
sites using that notation change to > > > > official > > > > > > > >
notation!! > > > > > > > > > > After seeing these statistics, I'm
certain that you won't be so > > > > > unreasonable as to still ask
the entire Asian cubing community to > > > > > switch to an
"official" notation. Further, I don't see any reason > >
> > why > > > > > I should change the notation on my website. I already
explain at > > > the > > > > > top of my page of notations that
"The notation used on this site > > > is > > > > > the most
commonly used notation (RLUDFBxyzEMS) with suffix "w" for > >
> > > double layer turns adopted from JSCC [Japan Speed Cubing Club] > >
> > > notation." That said, I'd be happy to include a link to
the > > > notation > > > > > on speedcubing.com as well as explicitly
mention that cubers > > > outside > > > > > the Japanese and Korean
communities may not understand the w > > > > notation. > > > > > > > > >
> Of course, I do see the advantage of having an official notation > > >
for > > > > > WCA. If we take a majority vote now as you suggest, even >
> > including > > > > all > > > > > the Asian cubers, the lowercase
notation will win without a > > > doubt. > > > > My > > > > > concern
for pushing such a plan is its possible damaging effect > > > on > > > >
the > > > > > relationship between WCA and the Asian communities. After
all, > > > WCA > > > > is > > > > > World Cube Association, and I
believe that it should maintain a > > > good > > > > > relationship with
cubers anywhere in the world. A compromise, > > > such > > > > as > > >
> > the recognition of other well-established notations, would be a > >
> much > > > > > better plan. > > > > > > > > > > I apologize if this
reply sounded somewhat harsh. The only reason > > > > for > > > > > this
is that I don't appreciate your tone thus far in this > > > >
discussion. > > > > > > > > > > > So Macky, if you read this, set a > >
> > > > consensus for other cubers and update your site with the most >
> > > commonly > > > > > > used notation so as to not cause confusion. >
> > > > > > > > > Next time, please take the time to do your research
before using > > > an > > > > > unsoftened imperative. > > > > > > > > >
> macky > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > >
> <aspiring_to_love@> wrote: > > > > > > > > > > > > Hi David :-) > >
> > > > > > > > > > Well it can be debated whether we have an
"official" notation > > > or > > > > not. > > > > > > But at
least we have a "common" notation. The W postfix is > > > >
certainly > > > > > > not part of that IMHO. I'm sure 95% of the
cubers here use > > > > lowercase > > > > > > letters for wide
turns/double-turns. So Macky, if you read > > > this, > > > > set a > >
> > > > consensus for other cubers and update your site with the most >
> > > commonly > > > > > > used notation so as to not cause confusion.
And i recommend > > > (mild > > > > > > command) Ron to add these double
turns to the notation page on > > > his > > > > > > site also. Maybe
(defninitely!) it's a job for WCA to set > > > official > > > > > >
rules for 3x3x3 notation!? Even we have disagreements here, it > > > >
should > > > > > > be fairly easy to let the "majority" decide
this and come up > > > with > > > > a > > > > > > proper OFFICIAL
notation. As for larger cubes the WCA may also > > > > decide > > > > >
> on official notation for these, at least for 4x4x4 and 5x5x5, > > >
but > > > > it's > > > > > > less urgent in my opinion. A notation
for larger cubes should > > > also > > > > > > take into account even
larger cubes (olympicubes) and since > > > these > > > > are > > > > > >
not publicly out yet we can wait. > > > > > > > > > > > > Best regards,
> > > > > > > > > > > > -Per > > > > > > > > > > > > PS! Personally i do
not like xyz (cube rotations) notation but > > > we > > > > may > > > >
> > as well include them in an OFFICIAL notation ;-) And they're >
> > > already > > > > > > on the beforementioned scc's notation
page :D > > > > > > (scc=www.speedcubing.com) > > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "d_j_salvia" > > > > > >
<d_j_salvia@> wrote: > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Per Kristen > > > > Fredlund" > > > >
> > > <aspiring_to_love@> wrote: > > > > > > > > > > > > > > > > Hmm
.... > > > > > > > > > > > > > > > > Please all who have sites using
that notation change to > > > > official > > > > > > > > notation!! For
RW etc use the corresponding r, etc > > > (official > > > > > > > >
fingertrick notation). Lower case letters of course have > > > >
different > > > > > > > > meaning on larger cubes, but for 3x3x3 they
mean "wide > > > turns". > > > > > > > > > > > > > > > > Thanx
in advance :D > > > > > > > > > > > > > > > > -Per > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
891. [Speed cubing group] Re: Cube Cheaters From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 13:30:31 -0000
Tyson...? Are you being serious..? I thought you were joking, but this
sounds kinda like you are being serious here... To me.. this post looks
really weird. About people asking questions about you being Tyson Mao
etc.: Come on dude, why should you care? The way you are complaining and
talking about it all the time makes me suspect that you just like the
attention, and I don't blame you. If people like to solve the cube
in 27 seconds behind the back in 27 seconds, I gonna let them. I really
can't be bothererd. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Let me clarify. > > I'm quite pissed off right now. I
guarantee there will be a > significant amount of trash talking in this
group. I guarantee a lot > of it will come from me. > > But those who
know me know that I am a very rational being. This group > will also be
a forum where we will come up with requests for evidence, > or simple
steps that certain posters can take to restore credibility to > their
name. > > I am not an unreasonable man. If you claim a x-second average,
and > your average time in competition is x + 7 seconds, and your best
time > in competition is x + 1 second, but it was a PLL skip, we're
going to > be suspicious. Honestly, you're better off not posting
to begin with. > > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility, and
who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll
end up doing something like this. > > 1. Don't play 1. d4. I
don't know how to respond to it, and I usually > end up in a really
bad position. > 2. If you're a parent and your kid is playing a
chess game, don't make > any gestures. Stand behind the kid, so he
can't see you. > 3. Don't lie on speedcubing.com. If you do
lie, when you post video > evidence, include sound. Otherwise, it's
too easy for you to speed it > up. > 4. Don't drink and drive.
Drunk dialing me, and telling me that > you've had a beer, five
shots of vodka, and are currently driving on > the highway is the
dumbest thing ever. Call me, and I will come pick > you up so you
don't have to drive. If I'm playing a chess game, leave > a
message, and I'll call you back when I'm done. In the
meantime, > drink as much vodka as you want, as you're not driving.
> 5. Are you an attractive single female? Stop messing with my head. >
6. Wipe off your hands if they're sweaty and you're about to
shake > hands with someone. > > Here are a list of questions that you
shouldn't ask me. In fact, I > will be printing out index cards
with the answers to these questions. > If you ask me one of these
questions, I will hand you a card. If you > receive a card, don't
talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!?
> 2. Were the girls really that dumb? > 3. Can you REALLY solve a
Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you
can solve it with > your eyes open.) > 5. So did you have fun on the
show? (If I didn't have fun, I wouldn't > have done it.) > > A
list of things not to say. > > 1. I used to be able to solve it in like
a minute. > 2. My friend/ex-girlfriend/neighbor/father's
uncle's dog's pet hamster > could solve those things WITHOUT
LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let
this forum be a place where > you can complain about these statements
too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's
Cube behind your back in 27 seconds, and then > speed solve it in front
of you in 21 seconds. > 2. Rock back and forth like an idiot while
someone scrambles your > cube, and then speed solve the cube in 21
seconds AFTER solving the > cube behind your back in 27. > > Grarh. > >
If any good can come of this, I hope you're all entertained.
Because > I'm quite pissed off, and even though I'm pissed, at
least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007,
at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right. That's it. I've
had enough of this. It does me no good to > > > request evidence, or to
point out people's inaccuracies about their > > > claims. I've
seriously had enough of this, and since I don't want to > > > get
in the way of anyone's record posting, I'm going to have to do
> > it > > > this way instead. > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go.
Welcome to this group, where you can hear me complain > > > about
everyone out there who lies. You'll need approval to join, so > > >
state your name, and if you have a clean record, and are honest, > >
you'll > > > get approved. Join the group, and when unofficial
dishonest posters > > > decide to claim that they average blindfolding a
4x4x4 with > > one-hand in > > > 15 seconds, this is where you can
release your anger. > > > > > > That's right. Don't post
anything that's ridiculously inconsistent > > > with your
competition times. We'll be talking about you. > > > > > > -Tyson >
> > > > > > > > >
892. Re: [Speed cubing group] Cube Cheaters From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 08:31:48 -0500
cool this group will be like a stress relief ball On 2/2/07, Tyson Mao
<tyson.mao@...> wrote: > > All right. That's it. I've had
enough of this. It does me no good to > request evidence, or to point
out people's inaccuracies about their > claims. I've seriously
had enough of this, and since I don't want to > get in the way of
anyone's record posting, I'm going to have to do it > this way
instead. > > http://groups.yahoo.com/group/cubecheaters/ > > There you
go. Welcome to this group, where you can hear me complain > about
everyone out there who lies. You'll need approval to join, so >
state your name, and if you have a clean record, and are honest,
you'll > get approved. Join the group, and when unofficial
dishonest posters > decide to claim that they average blindfolding a
4x4x4 with one-hand in > 15 seconds, this is where you can release your
anger. > > That's right. Don't post anything that's
ridiculously inconsistent > with your competition times. We'll be
talking about you. > > -Tyson > > > [Non-text portions of this message
have been removed]
893. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 14:18:39 -0000
Tyson!!! I'm quite pissed off with your post too. I was accused
earlier of being rude when commenting about cubers web-coding skills,
which was only meant as a response to a request about xml/RSS. What you
suggest is way over the line. People respond very differently to the
special atmosphere/pressure of a competition. Some even do better in
competitions than in training :-0 Unofficial times and official times
are just two different cups of tea. They should not be seriously
compared. That however is no reason to scrap unofficial times, or
forcing people not to post unofficial times if they do not have matching
official times. I have no reason to doubt that 95% of the times reported
are true anyway. And the remeining 5%? Well, they are really just
fooling themselves Tyson if the times are bogus. Why would we care? WCA
database shows us all the facts we need about official competitions and
results. People can draw their own conclusions ... Really i guess you
are just pissed that someone achieved such good bld time, while you
cannot yet match it ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Let me clarify. > > I'm quite pissed off right now. I
guarantee there will be a > significant amount of trash talking in this
group. I guarantee a lot > of it will come from me. > > But those who
know me know that I am a very rational being. This group > will also be
a forum where we will come up with requests for evidence, > or simple
steps that certain posters can take to restore credibility to > their
name. > > I am not an unreasonable man. If you claim a x-second average,
and > your average time in competition is x + 7 seconds, and your best
time > in competition is x + 1 second, but it was a PLL skip, we're
going to > be suspicious. Honestly, you're better off not posting
to begin with. > > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility, and
who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll
end up doing something like this. > > 1. Don't play 1. d4. I
don't know how to respond to it, and I usually > end up in a really
bad position. > 2. If you're a parent and your kid is playing a
chess game, don't make > any gestures. Stand behind the kid, so he
can't see you. > 3. Don't lie on speedcubing.com. If you do
lie, when you post video > evidence, include sound. Otherwise, it's
too easy for you to speed it > up. > 4. Don't drink and drive.
Drunk dialing me, and telling me that > you've had a beer, five
shots of vodka, and are currently driving on > the highway is the
dumbest thing ever. Call me, and I will come pick > you up so you
don't have to drive. If I'm playing a chess game, leave > a
message, and I'll call you back when I'm done. In the
meantime, > drink as much vodka as you want, as you're not driving.
> 5. Are you an attractive single female? Stop messing with my head. >
6. Wipe off your hands if they're sweaty and you're about to
shake > hands with someone. > > Here are a list of questions that you
shouldn't ask me. In fact, I > will be printing out index cards
with the answers to these questions. > If you ask me one of these
questions, I will hand you a card. If you > receive a card, don't
talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!?
> 2. Were the girls really that dumb? > 3. Can you REALLY solve a
Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you
can solve it with > your eyes open.) > 5. So did you have fun on the
show? (If I didn't have fun, I wouldn't > have done it.) > > A
list of things not to say. > > 1. I used to be able to solve it in like
a minute. > 2. My friend/ex-girlfriend/neighbor/father's
uncle's dog's pet hamster > could solve those things WITHOUT
LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let
this forum be a place where > you can complain about these statements
too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's
Cube behind your back in 27 seconds, and then > speed solve it in front
of you in 21 seconds. > 2. Rock back and forth like an idiot while
someone scrambles your > cube, and then speed solve the cube in 21
seconds AFTER solving the > cube behind your back in 27. > > Grarh. > >
If any good can come of this, I hope you're all entertained.
Because > I'm quite pissed off, and even though I'm pissed, at
least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007,
at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right. That's it. I've
had enough of this. It does me no good to > > > request evidence, or to
point out people's inaccuracies about their > > > claims. I've
seriously had enough of this, and since I don't want to > > > get
in the way of anyone's record posting, I'm going to have to do
> > it > > > this way instead. > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go.
Welcome to this group, where you can hear me complain > > > about
everyone out there who lies. You'll need approval to join, so > > >
state your name, and if you have a clean record, and are honest, > >
you'll > > > get approved. Join the group, and when unofficial
dishonest posters > > > decide to claim that they average blindfolding a
4x4x4 with > > one-hand in > > > 15 seconds, this is where you can
release your anger. > > > > > > That's right. Don't post
anything that's ridiculously inconsistent > > > with your
competition times. We'll be talking about you. > > > > > > -Tyson >
> > > > > > > > >
894. Re: Wide turns (was:New OLL for fridich method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 15:08:53 -0000
I sometimes plan to create (almost alredy did) a axis notation and also
a metric for it, ATM = axis turn metric. The basic idéa is to notate
turns around one axis X, Y or Z and then more than one slice or even a
cube orientation is possible in one note: For a 3x3x3 a R move looks
like this : X001 or x001 (does not matter if it is X or x). R'
looks like X003 and a R2 like X002. An L' is X100 (the turning
direction looks at the cube from the axis side, in this case R, Y looks
from U and Z from F). To write a cube orientation you simply write X111.
To write a anti-slice (Ra) then do X301. A M-turn is X030. A M-slice +
cube orientation X101. You can also notate moves like QR+M'+L2 =
X321 (yes David, I also use Q =). That "QR+M'+L2" counts
as one single turn ATM, the X321-turn =) Then, if the cube is a 4x4x4 an
R is X0001. But, because of R, U and F are the rightmost turn-digit you
can shorten it to only X1 for all sizes of cubes, X10 means "turn
the second slice from right" so the alg F R U R' U'
F' can be written like Z1 Y1 X1 Y3 X3 Z3 (does not look that
terrible). It also has the benefit that it can be adapted to any size of
cube. What do you use for notation for the third slice from left for a
11x11x11 cube? =) =) =) Or for a 7x for example, those are for real. Is
this a good idéa? (I think it is =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" >
<d_j_salvia@> wrote: > > > For xyz why not use Q like I do?
Especially since the axes are not the > > same ones in use in math and
map-making. > > > > Cheers, > > > > David J > > Hi :-) > > I have posted
about that topic also in the past. My idea was to use > some postfix
modifier, not prefix. Since all other notation is post- fix > based. One
could use Rc (c-cube), RC (C-cube), RP (P-puzzle) for the > same as you
would use QR. xyz is not intuitive and does not extend > easily to other
puzles. With my idea (or urs) physical turns of > tetraminx or megaminx
(and others) is easy to denote with basic > notation. > > Actually i
have one more minor notation grudge. I would love to see the > old
slice/antislice notation being used more widely. It was part of the >
Singmaster notation from which todays most widely used notation is >
actually a subset (sort of). > > -Per > > PS! Made an exception to my
promise here ... ;-) >
895. Re: Wide turns (was:New OLL for fridich method) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 15:23:17 -0000
Hi Kenneth :-) That idea is not new. It's been discussed
occasionally in the fewestmoves group when the metric debate comes up
from time to time. So far, afaik, no computer algoritm exists for such
axis metric. FMC- companion does calculate the other common metrics:
htm,stm,qtm,sqtm :- ) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I sometimes plan to create (almost alredy
did) a axis notation and > also a metric for it, ATM = axis turn metric.
> > The basic idéa is to notate turns around one axis X, Y or Z and then
> more than one slice or even a cube orientation is possible in one >
note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not
matter > if it is X or x). R' looks like X003 and a R2 like X002.
An L' is > X100 (the turning direction looks at the cube from the
axis side, in > this case R, Y looks from U and Z from F). To write a
cube > orientation you simply write X111. To write a anti-slice (Ra)
then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You
can > also notate moves like QR+M'+L2 = X321 (yes David, I also use
Q =). > That "QR+M'+L2" counts as one single turn ATM,
the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But,
because of R, U and > F are the rightmost turn-digit you can shorten it
to only X1 for all > sizes of cubes, X10 means "turn the second
slice from right" so the > alg F R U R' U' F' can be
written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It
also has the benefit that it can be adapted to any size of cube. > What
do you use for notation for the third slice from left for a > 11x11x11
cube? =) =) =) Or for a 7x for example, those are for real. > > Is this
a good idéa? (I think it is =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do?
Especially since the axes are > not the > > > same ones in use in math
and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) >
> > > I have posted about that topic also in the past. My idea was to
use > > some postfix modifier, not prefix. Since all other notation is
post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP
(P-puzzle) for > the > > same as you would use QR. xyz is not intuitive
and does not extend > > easily to other puzles. With my idea (or urs)
physical turns of > > tetraminx or megaminx (and others) is easy to
denote with basic > > notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old slice/antislice
notation being used more widely. It was part of > the > > Singmaster
notation from which todays most widely used notation is > > actually a
subset (sort of). > > > > -Per > > > > PS! Made an exception to my
promise here ... ;-) > > >
896. Re: [Speed cubing group] Re: Cube Cheaters From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 08:39:41 -0800
You're not pissed off enough to make a group about it. Why
don't you? Evidence is not being produced and discretion is not
being used. Let me make my week long statement. Then, I'll just
delete the group. I can match 1:16 and I have. There are certain things
must happen with a solve for that to happen though. Do me a favor and
rehearse a few scrambles and then time your execution phase for me. When
you're done, let me know what your average time is. -Tyson On Feb
2, 2007, at 6:18 AM, Per Kristen Fredlund wrote: > Tyson!!! > > I'm
quite pissed off with your post too. I was accused earlier of > being
rude when commenting about cubers web-coding skills, which was > only
meant as a response to a request about xml/RSS. > > What you suggest is
way over the line. People respond very > differently to the special
atmosphere/pressure of a competition. Some > even do better in
competitions than in training :-0 Unofficial times > and official times
are just two different cups of tea. They should > not be seriously
compared. That however is no reason to scrap > unofficial times, or
forcing people not to post unofficial times if > they do not have
matching official times. I have no reason to doubt > that 95% of the
times reported are true anyway. And the remeining 5%? > Well, they are
really just fooling themselves Tyson if the times are > bogus. Why would
we care? WCA database shows us all the facts we need > about official
competitions and results. People can draw their own > conclusions ... >
> Really i guess you are just pissed that someone achieved such good >
bld time, while you cannot yet match it ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@...>
wrote: > > > > Let me clarify. > > > > I'm quite pissed off right
now. I guarantee there will be a > > significant amount of trash talking
in this group. I guarantee a > lot > > of it will come from me. > > > >
But those who know me know that I am a very rational being. This > group
> > will also be a forum where we will come up with requests for >
evidence, > > or simple steps that certain posters can take to restore >
credibility to > > their name. > > > > I am not an unreasonable man. If
you claim a x-second average, and > > your average time in competition
is x + 7 seconds, and your best > time > > in competition is x + 1
second, but it was a PLL skip, we're going > to > > be suspicious.
Honestly, you're better off not posting to begin > with. > > > >
This forum will also be a place where we can discuss statistical > tests
> > to determine who is within range of credibility, and who is not. >
In > > the future, I'm going to suggest these steps to the world,
so you > don't > > piss me off. Because otherwise, I'll end up
doing something like > this. > > > > 1. Don't play 1. d4. I
don't know how to respond to it, and I > usually > > end up in a
really bad position. > > 2. If you're a parent and your kid is
playing a chess game, don't > make > > any gestures. Stand behind
the kid, so he can't see you. > > 3. Don't lie on
speedcubing.com. If you do lie, when you post > video > > evidence,
include sound. Otherwise, it's too easy for you to speed > it > >
up. > > 4. Don't drink and drive. Drunk dialing me, and telling me
that > > you've had a beer, five shots of vodka, and are currently
driving > on > > the highway is the dumbest thing ever. Call me, and I
will come > pick > > you up so you don't have to drive. If I'm
playing a chess game, > leave > > a message, and I'll call you back
when I'm done. In the meantime, > > drink as much vodka as you
want, as you're not driving. > > 5. Are you an attractive single
female? Stop messing with my head. > > 6. Wipe off your hands if
they're sweaty and you're about to shake > > hands with
someone. > > > > Here are a list of questions that you shouldn't
ask me. In fact, I > > will be printing out index cards with the answers
to these > questions. > > If you ask me one of these questions, I will
hand you a card. If > you > > receive a card, don't talk to me for
5 minutes. > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > 2. Were
the girls really that dumb? > > 3. Can you REALLY solve a Rubik's
Cube? > > 4. How do you solve it blindfolded? (Allowed if you can solve
it > with > > your eyes open.) > > 5. So did you have fun on the show?
(If I didn't have fun, I > wouldn't > > have done it.) > > > >
A list of things not to say. > > > > 1. I used to be able to solve it in
like a minute. > > 2. My friend/ex-girlfriend/neighbor/father's
uncle's dog's pet > hamster > > could solve those things
WITHOUT LOOKING in 5 seconds. > > > > Gosh, the list goes on and on.
We'll let this forum be a place > where > > you can complain about
these statements too. > > > > Oh, and one more thing not to do. > > > >
1. Solve the Rubik's Cube behind your back in 27 seconds, and then
> > speed solve it in front of you in 21 seconds. > > 2. Rock back and
forth like an idiot while someone scrambles your > > cube, and then
speed solve the cube in 21 seconds AFTER solving the > > cube behind
your back in 27. > > > > Grarh. > > > > If any good can come of this, I
hope you're all entertained. > Because > > I'm quite pissed
off, and even though I'm pissed, at least someone > > should
benefit from it. > > > > -Tyson > > > > On Feb 2, 2007, at 12:12 AM, Bob
Burton wrote: > > > > > Count me in, sir. > > > > > > ~ Bob > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > >
<tyson.mao@> wrote: > > > > > > > > All right. That's it.
I've had enough of this. It does me no > good to > > > > request
evidence, or to point out people's inaccuracies about > their > > >
> claims. I've seriously had enough of this, and since I don't
> want to > > > > get in the way of anyone's record posting,
I'm going to have > to do > > > it > > > > this way instead. > > >
> > > > > http://groups.yahoo.com/group/cubecheaters/ > > > > > > > >
There you go. Welcome to this group, where you can hear me > complain >
> > > about everyone out there who lies. You'll need approval to >
join, so > > > > state your name, and if you have a clean record, and
are > honest, > > > you'll > > > > get approved. Join the group,
and when unofficial dishonest > posters > > > > decide to claim that
they average blindfolding a 4x4x4 with > > > one-hand in > > > > 15
seconds, this is where you can release your anger. > > > > > > > >
That's right. Don't post anything that's ridiculously >
inconsistent > > > > with your competition times. We'll be talking
about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > >
897. Re : [Speed cubing group] Re: Cube Cheaters From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 16:52:40 +0000 (GMT)
Indeed, you're right Joel. I'm not bothered by those
"cheaters". When you beat them in competition, that's
enough. I don't care weather they average at home sub 16, and i
beat them at competition with nearly sub 20 averages. Them i'm just
a better cuber. Cubing (in competition ) also involves handling stress,
so aal the credit if someone can. Then he's the better cuber. -----
Message d'origine ---- De : Joël van Noort <joel_vn@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 2 Février
2007, 14h30mn 31s Objet : [Speed cubing group] Re: Cube Cheaters
Tyson...? Are you being serious..? I thought you were joking, but this
sounds kinda like you are being serious here... To me.. this post looks
really weird. About people asking questions about you being Tyson Mao
etc.: Come on dude, why should you care? The way you are complaining and
talking about it all the time makes me suspect that you just like the
attention, and I don't blame you. If people like to solve the cube
in 27 seconds behind the back in 27 seconds, I gonna let them. I really
can't be bothererd. - Joël. --- In speedsolvingrubiksc
ube@yahoogroups. com, Tyson Mao <tyson.mao@. ..> wrote: > > Let me
clarify. > > I'm quite pissed off right now. I guarantee there will
be a > significant amount of trash talking in this group. I guarantee a
lot > of it will come from me. > > But those who know me know that I am
a very rational being. This group > will also be a forum where we will
come up with requests for evidence, > or simple steps that certain
posters can take to restore credibility to > their name. > > I am not an
unreasonable man. If you claim a x-second average, and > your average
time in competition is x + 7 seconds, and your best time > in
competition is x + 1 second, but it was a PLL skip, we're going to
> be suspicious. Honestly, you're better off not posting to begin
with. > > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility, and
who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll
end up doing something like this. > > 1. Don't play 1. d4. I
don't know how to respond to it, and I usually > end up in a really
bad position. > 2. If you're a parent and your kid is playing a
chess game, don't make > any gestures. Stand behind the kid, so he
can't see you. > 3. Don't lie on speedcubing. com. If you do
lie, when you post video > evidence, include sound. Otherwise, it's
too easy for you to speed it > up. > 4. Don't drink and drive.
Drunk dialing me, and telling me that > you've had a beer, five
shots of vodka, and are currently driving on > the highway is the
dumbest thing ever. Call me, and I will come pick > you up so you
don't have to drive. If I'm playing a chess game, leave > a
message, and I'll call you back when I'm done. In the
meantime, > drink as much vodka as you want, as you're not driving.
> 5. Are you an attractive single female? Stop messing with my head. >
6. Wipe off your hands if they're sweaty and you're about to
shake > hands with someone. > > Here are a list of questions that you
shouldn't ask me. In fact, I > will be printing out index cards
with the answers to these questions. > If you ask me one of these
questions, I will hand you a card. If you > receive a card, don't
talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!?
> 2. Were the girls really that dumb? > 3. Can you REALLY solve a
Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you
can solve it with > your eyes open.) > 5. So did you have fun on the
show? (If I didn't have fun, I wouldn't > have done it.) > > A
list of things not to say. > > 1. I used to be able to solve it in like
a minute. > 2. My friend/ex-girlfrien d/neighbor/ father's
uncle's dog's pet hamster > could solve those things WITHOUT
LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let
this forum be a place where > you can complain about these statements
too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's
Cube behind your back in 27 seconds, and then > speed solve it in front
of you in 21 seconds. > 2. Rock back and forth like an idiot while
someone scrambles your > cube, and then speed solve the cube in 21
seconds AFTER solving the > cube behind your back in 27. > > Grarh. > >
If any good can come of this, I hope you're all entertained.
Because > I'm quite pissed off, and even though I'm pissed, at
least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007,
at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right. That's it. I've
had enough of this. It does me no good to > > > request evidence, or to
point out people's inaccuracies about their > > > claims. I've
seriously had enough of this, and since I don't want to > > > get
in the way of anyone's record posting, I'm going to have to do
> > it > > > this way instead. > > > > > > http://groups. yahoo.com/
group/cubecheate rs/ > > > > > > There you go. Welcome to this group,
where you can hear me complain > > > about everyone out there who lies.
You'll need approval to join, so > > > state your name, and if you
have a clean record, and are honest, > > you'll > > > get approved.
Join the group, and when unofficial dishonest posters > > > decide to
claim that they average blindfolding a 4x4x4 with > > one-hand in > > >
15 seconds, this is where you can release your anger. > > > > > >
That's right. Don't post anything that's ridiculously
inconsistent > > > with your competition times. We'll be talking
about you. > > > > > > -Tyson > > > > > > > > > > <!-- #ygrp-mlmsg
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898. Gigaminx on E-bay From: "qwerty1110" <tbttfox@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 16:56:48 -0000
Hey all. Just doing a little advertising for my e-bay auction. This
one's for all the collectors out there. I'm selling one of
each type of piece to the Gigaminx so that you can copy them to make
your own gigaminx! It's Item Number 190077662755 Check it out!
TBTTyler Fox
899. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 17:35:33 -0000
Hi :-) I don't have a problem with all the good posted times
lately. so why would ia make a group? What for? Anti-Tyson group. Now
that is plain stupid. Im don't have grudges against YOU. But the
way you judge many people for lack of "competition evidence"
is out of line ... IMHO ... One must distinguish apples and oranges ...
-Per Oh well this is gonna be another useless thread ... Let people have
fun playing the cube, and post what times they want. I'm sure Ron
receives a lot of unbelievable times that do not get posted .... > ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > You're not pissed off enough to make a group about it.
Why don't you? > > Evidence is not being produced and discretion is
not being used. Let > me make my week long statement. Then, I'll
just delete the group. > > I can match 1:16 and I have. There are
certain things must happen with > a solve for that to happen though. Do
me a favor and rehearse a few > scrambles and then time your execution
phase for me. When you're done, > let me know what your average
time is. > > -Tyson > > On Feb 2, 2007, at 6:18 AM, Per Kristen Fredlund
wrote: > > > Tyson!!! > > > > I'm quite pissed off with your post
too. I was accused earlier of > > being rude when commenting about
cubers web-coding skills, which was > > only meant as a response to a
request about xml/RSS. > > > > What you suggest is way over the line.
People respond very > > differently to the special atmosphere/pressure
of a competition. Some > > even do better in competitions than in
training :-0 Unofficial times > > and official times are just two
different cups of tea. They should > > not be seriously compared. That
however is no reason to scrap > > unofficial times, or forcing people
not to post unofficial times if > > they do not have matching official
times. I have no reason to doubt > > that 95% of the times reported are
true anyway. And the remeining 5%? > > Well, they are really just
fooling themselves Tyson if the times are > > bogus. Why would we care?
WCA database shows us all the facts we need > > about official
competitions and results. People can draw their own > > conclusions ...
> > > > Really i guess you are just pissed that someone achieved such
good > > bld time, while you cannot yet match it ... > > > > -Per > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > Let me clarify. > > > > > > I'm
quite pissed off right now. I guarantee there will be a > > >
significant amount of trash talking in this group. I guarantee a > > lot
> > > of it will come from me. > > > > > > But those who know me know
that I am a very rational being. This > > group > > > will also be a
forum where we will come up with requests for > > evidence, > > > or
simple steps that certain posters can take to restore > > credibility to
> > > their name. > > > > > > I am not an unreasonable man. If you claim
a x-second average, and > > > your average time in competition is x + 7
seconds, and your best > > time > > > in competition is x + 1 second,
but it was a PLL skip, we're going > > to > > > be suspicious.
Honestly, you're better off not posting to begin > > with. > > > >
> > This forum will also be a place where we can discuss statistical > >
tests > > > to determine who is within range of credibility, and who is
not. > > In > > > the future, I'm going to suggest these steps to
the world, so you > > don't > > > piss me off. Because otherwise,
I'll end up doing something like > > this. > > > > > > 1.
Don't play 1. d4. I don't know how to respond to it, and I > >
usually > > > end up in a really bad position. > > > 2. If you're a
parent and your kid is playing a chess game, don't > > make > > >
any gestures. Stand behind the kid, so he can't see you. > > > 3.
Don't lie on speedcubing.com. If you do lie, when you post > >
video > > > evidence, include sound. Otherwise, it's too easy for
you to speed > > it > > > up. > > > 4. Don't drink and drive. Drunk
dialing me, and telling me that > > > you've had a beer, five shots
of vodka, and are currently driving > > on > > > the highway is the
dumbest thing ever. Call me, and I will come > > pick > > > you up so
you don't have to drive. If I'm playing a chess game, > >
leave > > > a message, and I'll call you back when I'm done.
In the meantime, > > > drink as much vodka as you want, as you're
not driving. > > > 5. Are you an attractive single female? Stop messing
with my head. > > > 6. Wipe off your hands if they're sweaty and
you're about to shake > > > hands with someone. > > > > > > Here
are a list of questions that you shouldn't ask me. In fact, I > > >
will be printing out index cards with the answers to these > >
questions. > > > If you ask me one of these questions, I will hand you a
card. If > > you > > > receive a card, don't talk to me for 5
minutes. > > > > > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!? > > > 2.
Were the girls really that dumb? > > > 3. Can you REALLY solve a
Rubik's Cube? > > > 4. How do you solve it blindfolded? (Allowed if
you can solve it > > with > > > your eyes open.) > > > 5. So did you
have fun on the show? (If I didn't have fun, I > > wouldn't >
> > have done it.) > > > > > > A list of things not to say. > > > > > >
1. I used to be able to solve it in like a minute. > > > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet
> > hamster > > > could solve those things WITHOUT LOOKING in 5 seconds.
> > > > > > Gosh, the list goes on and on. We'll let this forum be
a place > > where > > > you can complain about these statements too. > >
> > > > Oh, and one more thing not to do. > > > > > > 1. Solve the
Rubik's Cube behind your back in 27 seconds, and then > > > speed
solve it in front of you in 21 seconds. > > > 2. Rock back and forth
like an idiot while someone scrambles your > > > cube, and then speed
solve the cube in 21 seconds AFTER solving the > > > cube behind your
back in 27. > > > > > > Grarh. > > > > > > If any good can come of this,
I hope you're all entertained. > > Because > > > I'm quite
pissed off, and even though I'm pissed, at least someone > > >
should benefit from it. > > > > > > -Tyson > > > > > > On Feb 2, 2007,
at 12:12 AM, Bob Burton wrote: > > > > > > > Count me in, sir. > > > > >
> > > ~ Bob > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > >
<tyson.mao@> wrote: > > > > > > > > > > All right. That's it.
I've had enough of this. It does me no > > good to > > > > >
request evidence, or to point out people's inaccuracies about > >
their > > > > > claims. I've seriously had enough of this, and
since I don't > > want to > > > > > get in the way of anyone's
record posting, I'm going to have > > to do > > > > it > > > > >
this way instead. > > > > > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > > > > > > > There
you go. Welcome to this group, where you can hear me > > complain > > >
> > about everyone out there who lies. You'll need approval to > >
join, so > > > > > state your name, and if you have a clean record, and
are > > honest, > > > > you'll > > > > > get approved. Join the
group, and when unofficial dishonest > > posters > > > > > decide to
claim that they average blindfolding a 4x4x4 with > > > > one-hand in >
> > > > 15 seconds, this is where you can release your anger. > > > > >
> > > > > That's right. Don't post anything that's
ridiculously > > inconsistent > > > > > with your competition times.
We'll be talking about you. > > > > > > > > > > -Tyson > > > > > >
> > > > > > > > > > > > > > > > > > > > >
900. Re: Are CubeSmith stickers waterproof? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 17:59:46 -0000
Yes, I've given my cubes a bath in the sink to wash the dust out of
the insides, and the stickers were fine. --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I'm just asking if the
CubeSmith rubiks stickers for 3x3x3 original > ones water proof. Does
anyone know? >
901. Re: Notation Registry (was:Wide turns (was:New OLL for fridich
method)) From: "moostafa_ma2010" <moostafa_ma2010@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 18:27:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Most
"cube-page-designers" only know basic html with tables, >
paragraphs images and links. It's technically challenging for non-
> programmers to write sophisticated web-pages > with "advanced
"functionality ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@> > > wrote: > > It would just be a web page for each >
> > notation, explaining how it works and how you translate to other > >
> notations. Ideally in several languages. > > > /Lars > > > > > > I
would suggest also making it available in XML format so websites > >
that don't want their visitor to leave the site can just grab the >
data > > and render it on their own site. Granted, this does take away
from > > the advertising cash-grab that would be available for the site
with > > the monopoly on the notations, but this would be more community
> based. > > > > I wish more cubing sites made things available in an
RSS type of > feed. > > > > -Dave Campbell > > >
902. [Speed cubing group] Re: Cube Cheaters From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 19:20:49 -0000
Yikes...this scares me because this sounds like what would seriously
happen to me...I get so nervous my best times in competition would
likely be 7 seconds slower than what I would normally achieve...then
again, I have never been to a competition so I would never know. But
wow, if you guys have such strong reactions toward cube cheaters -
suspecting that anyone who matches this criteria of x + 7 seconds is a
cube cheater or a liar - that just scares me. Maybe I just won't go
to competitions until I can get x + 60 seconds consistently... You all
scare me. I claim a five-minute average! On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > Tyson wrote : > >I am not an
unreasonable man. If you claim a x-second average, and > >your average
time in competition is x + 7 seconds, and your best time > >in
competition is x + 1 second, but it was a PLL skip, we're going to
> >be suspicious. Honestly, you're better off not posting to begin
with. >
903. [Speed cubing group] Re: Cube Cheaters From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 19:28:25 -0000
no one ever doubts someone who claims a 60 second speed solve time and 7
seconds compared to 60 is not 7 seconds compared to 11. don't be
ridiculous. the faster you are, the more consistent times will be. when
it takes 60 seconds to solve, averages are less consistent and
especially so are the times. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Yikes...this scares me because this sounds
like what would seriously > happen to me...I get so nervous my best
times in competition would > likely be 7 seconds slower than what I
would normally achieve...then > again, I have never been to a
competition so I would never know. But > wow, if you guys have such
strong reactions toward cube cheaters - > suspecting that anyone who
matches this criteria of x + 7 seconds is a > cube cheater or a liar -
that just scares me. Maybe I just won't go to > competitions until
I can get x + 60 seconds consistently... > > You all scare me. I claim a
five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable
man. If you claim a x-second average, and > > >your average time in
competition is x + 7 seconds, and your best time > > >in competition is
x + 1 second, but it was a PLL skip, we're going to > > >be
suspicious. Honestly, you're better off not posting to begin with.
> > >
904. [Speed cubing group] Re: Cube Cheaters From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 19:38:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > no one ever doubts someone who claims a 60
second speed solve time and > 7 seconds compared to 60 is not 7 seconds
compared to 11. > > don't be ridiculous. the faster you are, the
more consistent times > will be. when it takes 60 seconds to solve,
averages are less > consistent and especially so are the times. > > ~
bob So about what range of time would you say the 7 seconds rule can be
applied? under 30 seconds? cause i average around 35 or so but my times
can range from high 20s to high 30s. > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Yikes...this scares me because this sounds
like what would seriously > > happen to me...I get so nervous my best
times in competition would > > likely be 7 seconds slower than what I
would normally achieve...then > > again, I have never been to a
competition so I would never know. But > > wow, if you guys have such
strong reactions toward cube cheaters - > > suspecting that anyone who
matches this criteria of x + 7 seconds is a > > cube cheater or a liar -
that just scares me. Maybe I just won't go to > > competitions
until I can get x + 60 seconds consistently... > > > > You all scare me.
I claim a five-minute average! > > > > > > > > On Feb 2, 2007, at 1:16
AM, Gilles van den Peereboom wrote: > > > > > > Tyson wrote : > > > >I
am not an unreasonable man. If you claim a x-second average, and > > >
>your average time in competition is x + 7 seconds, and your best time >
> > >in competition is x + 1 second, but it was a PLL skip, we're
going to > > > >be suspicious. Honestly, you're better off not
posting to begin with. > > > > > >
905. [Speed cubing group] Re: Cube Cheaters From: "andyaycw" <andyaycw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 19:43:07 -0000
Tyson wrote: "...and your best time in competition is x + 1 second,
but it was a PLL skip, we're going to be suspicious..." Okay,
I see your point. But you guys still scare me. I likely won't go to
a competition for at least another 3-6 months because of my schedule,
but if my best average to date is 42 seconds, and I pull off a 50 second
average in competition... I mean...I think there's a
difference...competition you get five solves...with the fastest and
slowest being dropped. But when I take an average, I use JNetCube Timer
and solve twelve times. Although the past three averages I have taken
were all under 45 seconds, I still consider those to be good averages -
not ones I could consistently achieve in competition - almost sort of
lucky, if you will. My best average however, would have been 45 seconds
instead of 42 if I had taken only the first five solves, instead of all
twelve. (I got "lucky" with the last 6 solves, four of them
being under 40. So that was what brought my average down.) If I were to
take my more standardized, less lucky averages of around 45 seconds...if
I took only the first five solves instead of all twelve, it would likely
come to an average of 50 seconds. 42? 50? Kind of a big
difference...factor in the nerves of being at your first
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55
seconds...big difference. This guy must be a liar. I wonder where I will
be in several months... You guys still scare me. ;p --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > no one ever doubts someone who claims a 60
second speed solve time and > 7 seconds compared to 60 is not 7 seconds
compared to 11. > > don't be ridiculous. the faster you are, the
more consistent times > will be. when it takes 60 seconds to solve,
averages are less > consistent and especially so are the times. > > ~
bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares
me because this sounds like what would seriously > > happen to me...I
get so nervous my best times in competition would > > likely be 7
seconds slower than what I would normally achieve...then > > again, I
have never been to a competition so I would never know. But > > wow, if
you guys have such strong reactions toward cube cheaters - > >
suspecting that anyone who matches this criteria of x + 7 seconds is a >
> cube cheater or a liar - that just scares me. Maybe I just won't
go to > > competitions until I can get x + 60 seconds consistently... >
> > > You all scare me. I claim a five-minute average! > > > > > > > >
On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > >
Tyson wrote : > > > >I am not an unreasonable man. If you claim a
x-second average, and > > > >your average time in competition is x + 7
seconds, and your best time > > > >in competition is x + 1 second, but
it was a PLL skip, we're going to > > > >be suspicious. Honestly,
you're better off not posting to begin with. > > > > > >
906. [Speed cubing group] Re: Cube Cheaters From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 20:18:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Tyson wrote: "...and your best time in
competition is x + 1 second, > but it was a PLL skip, we're going
to be suspicious..." > > Okay, I see your point. But you guys still
scare me. I likely won't go > to a competition for at least another
3-6 months because of my > schedule, but if my best average to date is
42 seconds, and I pull off > a 50 second average in competition... You
see what you are doing Tyson? Scaring innocent cubers!! It's a
bloody shame!! Andy, please go to a competition whenever you want to.
The only person talking about suspicious other cubers is Tyson. Really,
if you are a cuber, you need some social interaction with other cubers.
- Joël.
Joel, It is. Sorry about that. I apologize. Andy, you have nothing to
worry about. The easiest way for people to believe what you can do is
just for you to go to a competition, talk to people, and show them that
you are a reasonable person. I am confident that you are, so you have
nothing to worry about. -Tyson On 2/2/07, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > <andyaycw@...> wrote: > > > > Tyson wrote:
"...and your best time in competition is x + 1 second, > > but it
was a PLL skip, we're going to be suspicious..." > > > > Okay,
I see your point. But you guys still scare me. I likely > won't go
> > to a competition for at least another 3-6 months because of my > >
schedule, but if my best average to date is 42 seconds, and I pull > off
> > a 50 second average in competition... > > You see what you are doing
Tyson? Scaring innocent cubers!! It's a > bloody shame!! > > Andy,
please go to a competition whenever you want to. The only > person
talking about suspicious other cubers is Tyson. Really, if > you are a
cuber, you need some social interaction with other cubers. > > - Joël. >
> > [Non-text portions of this message have been removed]
908. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 20:26:28 -0000
Hi Andy :-) Don't be scared of Tyson. He is fighting his battle
almost alone :-) But if you go to competition maybe better select one
where Tyson is not judge/organiser/participant? :-P We want as many as
possible to come to competitions and have tons of fun and meeting other
weird cuboholics like ourselves :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Tyson wrote: "...and your best time in
competition is x + 1 second, > but it was a PLL skip, we're going
to be suspicious..." > > Okay, I see your point. But you guys still
scare me. I likely won't go > to a competition for at least another
3-6 months because of my > schedule, but if my best average to date is
42 seconds, and I pull off > a 50 second average in competition... > > I
mean...I think there's a difference...competition you get five >
solves...with the fastest and slowest being dropped. But when I take >
an average, I use JNetCube Timer and solve twelve times. Although the >
past three averages I have taken were all under 45 seconds, I still >
consider those to be good averages - not ones I could consistently >
achieve in competition - almost sort of lucky, if you will. My best >
average however, would have been 45 seconds instead of 42 if I had >
taken only the first five solves, instead of all twelve. (I got >
"lucky" with the last 6 solves, four of them being under 40.
So that > was what brought my average down.) > > If I were to take my
more standardized, less lucky averages of around > 45 seconds...if I
took only the first five solves instead of all > twelve, it would likely
come to an average of 50 seconds. 42? 50? Kind > of a big
difference...factor in the nerves of being at your first >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 >
seconds...big difference. This guy must be a liar. > > I wonder where I
will be in several months... > > You guys still scare me. ;p > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > no one ever doubts someone who claims a 60 second speed
solve time and > > 7 seconds compared to 60 is not 7 seconds compared to
11. > > > > don't be ridiculous. the faster you are, the more
consistent times > > will be. when it takes 60 seconds to solve,
averages are less > > consistent and especially so are the times. > > >
> ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this
scares me because this sounds like what would seriously > > > happen to
me...I get so nervous my best times in competition would > > > likely be
7 seconds slower than what I would normally achieve...then > > > again,
I have never been to a competition so I would never know. But > > > wow,
if you guys have such strong reactions toward cube cheaters - > > >
suspecting that anyone who matches this criteria of x + 7 seconds is a >
> > cube cheater or a liar - that just scares me. Maybe I just
won't go to > > > competitions until I can get x + 60 seconds
consistently... > > > > > > You all scare me. I claim a five-minute
average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van
den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an
unreasonable man. If you claim a x-second average, and > > > > >your
average time in competition is x + 7 seconds, and your > best time > > >
> >in competition is x + 1 second, but it was a PLL skip, we're >
going to > > > > >be suspicious. Honestly, you're better off not
posting to begin > with. > > > > > > > > > >
909. [Speed cubing group] Re: Cube Cheaters From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 20:56:09 -0000
Don't get us wrong, we're fine with just about everyone until
they give us a reason not to be. Most cubers don't give us a reason
to be suspicious. We understand that people with slower times are going
to have bigger standard deviations, especially in high stress situations
like in competition. But if you claim something like an sub-80 BLD
average, we want proof, and you'd better be able to back it up in a
competition setting. --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your best time
in competition is x + 1 second, > > but it was a PLL skip, we're
going to be suspicious..." > > > > Okay, I see your point. But you
guys still scare me. I likely > won't go > > to a competition for
at least another 3-6 months because of my > > schedule, but if my best
average to date is 42 seconds, and I pull > off > > a 50 second average
in competition... > > > > You see what you are doing Tyson? Scaring
innocent cubers!! It's a > bloody shame!! > > Andy, please go to a
competition whenever you want to. The only > person talking about
suspicious other cubers is Tyson. Really, if > you are a cuber, you need
some social interaction with other cubers. > > - Joël. >
910. Re: Video Please From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 21:30:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Obviously his youtube video is sped up.
It's not obvious to me. And I'm the guy who once thought
Tyson's 1:13 (or something like that) video was sped up when it
wasn't. I think bad quality video can falsely give you the
impression of unrealistic movement. Cheers! Stefan
911. [Speed cubing group] Re: Cube Cheaters From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 21:32:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Don't get us wrong, we're fine
with just about everyone until they > give us a reason not to be. Most
cubers don't give us a reason to be > suspicious. We understand
that people with slower times are going to > have bigger standard
deviations, especially in high stress situations > like in competition.
But if you claim something like an sub-80 BLD > average, we want proof,
and you'd better be able to back it up in a > competition setting.
...or else? But hey, who is 'us'? I mean, I understand you
want proof, and I understand your post completely. I just can't
understand what Tyson's post is about. - Joël.
912. [Speed cubing group] Re: Cube Cheaters From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 21:33:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Do me a favor and rehearse a few scrambles
and then time your > execution phase for me. When you're done, let
me know what your > average time is. With rehearse do you mean I can
practice the same scramble a few times? Also, what kind of times do you
achieve? Cheers! Stefan
913. [Speed cubing group] Re: Cube Cheaters From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 21:37:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Don't be scared
of Tyson. He is fighting his battle almost alone :-) I very much agree
with Tyson, I just have a different tolerance level for what to believe,
tend to have a higher desire to believe. Cheers! Stefan
914. [Speed cubing group] Re: Cube Cheaters From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 21:44:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > But if you claim something like an sub-80
BLD average, we want > proof I'd phrase that as "we'd
like proof". He has no obligation for proof and we have no right to
demand proof, we can merely ask for it. Cheers! Stefan
915. Re: Are CubeSmith stickers waterproof? From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 22:05:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > The
stickers are made of pure vinyl, a plastic material, so yes they > are
waterproof! But whether the glue is water-resistant is another >
matter... I wouldn't think so. Maybe that's what you are
really asking?? > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000" >
<dish.painted.blue@> wrote: > > > > I'm just asking if the
CubeSmith rubiks stickers for 3x3x3 original > > ones water proof. Does
anyone know? > > > thanks! i just want to dump my cube in soap and wash
it. i use to just get a damp cloth and wash it all over. take a logn
time.
916. Re: Are CubeSmith stickers waterproof? From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Feb 2007 22:07:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Yes, I've given my cubes a bath in the
sink to wash the dust out of > the insides, and the stickers were fine.
> > --- In speedsolvingrubikscube@yahoogroups.com,
"brendantrinh2000" > <dish.painted.blue@> wrote: > > > >
I'm just asking if the CubeSmith rubiks stickers for 3x3x3 original
> > ones water proof. Does anyone know? > > > Thanks for the reply!
917. And another timer From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 00:09:08 -0000
As if we didn't have enough of them (well I don't). I like the
fact that I finally got one to work properly with the RubikPlayer
applet. Let me know what you think of it, bugs, feature requests,
comments, flames, anything. This is a one-time-limited-non-refundable
post. http://vanderblonk.com/cube/cubetimer.htm or
http://tinyurl.com/yvm66e Michiel
918. Re: Cube Cheaters From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 00:17:10 -0000
Hey all, I don't get all the fuss about this... Most people (95%)
are honest, those who aren't are just fooling themselves. And, some
people (like me) just get very very nervous at competitions (you
should've seen my hands during 2x2 at EC shake). One can't
demand presenting evidence of their skill, most people don't have a
cam or similar. Plus you would have to record all your cubes or
you'll mis a PB. For people who are completely unknown (Frank
Dickerson) and also others, I don't tell they are not that fast,
I'm just curious if they realy are fast. I'm not saying they
cheat untill i've seen 'proof', just being curious. Posts
like on this subject is (I think) very bad for speedcubing
sport/hobby/obsession/etc. Lets all be happy and enjoy the thing we have
in common, CUBE! Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@>
wrote: > > > > But if you claim something like an sub-80 BLD average, we
want > > proof > > I'd phrase that as "we'd like
proof". He has no obligation for proof > and we have no right to
demand proof, we can merely ask for it. > > Cheers! > Stefan >
919. Re: Video Please From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 00:30:07 -0000
I've met up with many american cubers and we've talked about
it. maybe you should watch it again, you'll see what i mean. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > Obviously his youtube video is sped up.
> > It's not obvious to me. And I'm the guy who once thought
Tyson's 1:13 > (or something like that) video was sped up when it
wasn't. I think > bad quality video can falsely give you the
impression of unrealistic > movement. > > Cheers! > Stefan >
920. Re: Cube Cheaters From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 00:31:17 -0000
Can I get a card for this one? 2. Were the girls really that dumb? ---
In speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Let me clarify. > > I'm quite pissed off right now. I
guarantee there will be a > significant amount of trash talking in this
group. I guarantee a lot > of it will come from me. > > But those who
know me know that I am a very rational being. This group > will also be
a forum where we will come up with requests for evidence, > or simple
steps that certain posters can take to restore credibility to > their
name. > > I am not an unreasonable man. If you claim a x-second average,
and > your average time in competition is x + 7 seconds, and your best
time > in competition is x + 1 second, but it was a PLL skip, we're
going to > be suspicious. Honestly, you're better off not posting
to begin with. > > This forum will also be a place where we can discuss
statistical tests > to determine who is within range of credibility, and
who is not. In > the future, I'm going to suggest these steps to
the world, so you don't > piss me off. Because otherwise, I'll
end up doing something like this. > > 1. Don't play 1. d4. I
don't know how to respond to it, and I usually > end up in a really
bad position. > 2. If you're a parent and your kid is playing a
chess game, don't make > any gestures. Stand behind the kid, so he
can't see you. > 3. Don't lie on speedcubing.com. If you do
lie, when you post video > evidence, include sound. Otherwise, it's
too easy for you to speed it > up. > 4. Don't drink and drive.
Drunk dialing me, and telling me that > you've had a beer, five
shots of vodka, and are currently driving on > the highway is the
dumbest thing ever. Call me, and I will come pick > you up so you
don't have to drive. If I'm playing a chess game, leave > a
message, and I'll call you back when I'm done. In the
meantime, > drink as much vodka as you want, as you're not driving.
> 5. Are you an attractive single female? Stop messing with my head. >
6. Wipe off your hands if they're sweaty and you're about to
shake > hands with someone. > > Here are a list of questions that you
shouldn't ask me. In fact, I > will be printing out index cards
with the answers to these questions. > If you ask me one of these
questions, I will hand you a card. If you > receive a card, don't
talk to me for 5 minutes. > > 1. OMG! ZOMG! Are you REALLI Tyson Mao?!?
> 2. Were the girls really that dumb? > 3. Can you REALLY solve a
Rubik's Cube? > 4. How do you solve it blindfolded? (Allowed if you
can solve it with > your eyes open.) > 5. So did you have fun on the
show? (If I didn't have fun, I wouldn't > have done it.) > > A
list of things not to say. > > 1. I used to be able to solve it in like
a minute. > 2. My friend/ex-girlfriend/neighbor/father's
uncle's dog's pet hamster > could solve those things WITHOUT
LOOKING in 5 seconds. > > Gosh, the list goes on and on. We'll let
this forum be a place where > you can complain about these statements
too. > > Oh, and one more thing not to do. > > 1. Solve the Rubik's
Cube behind your back in 27 seconds, and then > speed solve it in front
of you in 21 seconds. > 2. Rock back and forth like an idiot while
someone scrambles your > cube, and then speed solve the cube in 21
seconds AFTER solving the > cube behind your back in 27. > > Grarh. > >
If any good can come of this, I hope you're all entertained.
Because > I'm quite pissed off, and even though I'm pissed, at
least someone > should benefit from it. > > -Tyson > > On Feb 2, 2007,
at 12:12 AM, Bob Burton wrote: > > > Count me in, sir. > > > > ~ Bob > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao > >
<tyson.mao@> wrote: > > > > > > All right. That's it. I've
had enough of this. It does me no good to > > > request evidence, or to
point out people's inaccuracies about their > > > claims. I've
seriously had enough of this, and since I don't want to > > > get
in the way of anyone's record posting, I'm going to have to do
> > it > > > this way instead. > > > > > >
http://groups.yahoo.com/group/cubecheaters/ > > > > > > There you go.
Welcome to this group, where you can hear me complain > > > about
everyone out there who lies. You'll need approval to join, so > > >
state your name, and if you have a clean record, and are honest, > >
you'll > > > get approved. Join the group, and when unofficial
dishonest posters > > > decide to claim that they average blindfolding a
4x4x4 with > > one-hand in > > > 15 seconds, this is where you can
release your anger. > > > > > > That's right. Don't post
anything that's ridiculously inconsistent > > > with your
competition times. We'll be talking about you. > > > > > > -Tyson >
> > > > > > > > >
921. Rubik's Revolution From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 01:32:10 -0000
I just got an e-mail about an upcoming product called Rubik's
Revolution (http://www.rubiksrevolution.com/#). It appears to be an
electronic extension to the cube: "We at Techno Source are really
excited about adding an electronic complement to the Rubik's Cube
that you already know and love. For this reason, we wanted to capture
the best features of the original Cube speed, intelligence, challenge,
and the tactile experiencein an electronic version that will provide
several different challenges for you to conquer! Packed with six games
that test your speed and your smarts, multiple levels, single &
multiplayer games, lights, sounds, and more, are you ready for the next
challenge?" Sounds intriguing. The web site has a countdown,
showing 130 days until release. Chris
922. Re: [Speed cubing group] Re: Cube Cheaters From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Feb 2007 20:36:00 -0500
what a heated debate! well, I'm not very fast, and I don't
have a video camera, but I was getting sub-20 times I would go to a
competition and show some people On 2/2/07, James Straughan
<athefre@...> wrote: > > Can I get a card for this one? > > 2. Were
the girls really that dumb? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > Let me clarify. > > > >
I'm quite pissed off right now. I guarantee there will be a > >
significant amount of trash talking in this group. I guarantee a > lot >
> of it will come from me. > > > > But those who know me know that I am
a very rational being. This > group > > will also be a forum where we
will come up with requests for > evidence, > > or simple steps that
certain posters can take to restore > credibility to > > their name. > >
> > I am not an unreasonable man. If you claim a x-second average, > and
> > your average time in competition is x + 7 seconds, and your best >
time > > in competition is x + 1 second, but it was a PLL skip,
we're going > to > > be suspicious. Honestly, you're better
off not posting to begin > with. > > > > This forum will also be a place
where we can discuss statistical > tests > > to determine who is within
range of credibility, and who is not. > In > > the future, I'm
going to suggest these steps to the world, so you > don't > > piss
me off. Because otherwise, I'll end up doing something like > this.
> > > > 1. Don't play 1. d4. I don't know how to respond to
it, and I > usually > > end up in a really bad position. > > 2. If
you're a parent and your kid is playing a chess game, don't >
make > > any gestures. Stand behind the kid, so he can't see you. >
> 3. Don't lie on speedcubing.com. If you do lie, when you post >
video > > evidence, include sound. Otherwise, it's too easy for you
to > speed it > > up. > > 4. Don't drink and drive. Drunk dialing
me, and telling me that > > you've had a beer, five shots of vodka,
and are currently driving > on > > the highway is the dumbest thing
ever. Call me, and I will come > pick > > you up so you don't have
to drive. If I'm playing a chess game, > leave > > a message, and
I'll call you back when I'm done. In the meantime, > > drink
as much vodka as you want, as you're not driving. > > 5. Are you an
attractive single female? Stop messing with my > head. > > 6. Wipe off
your hands if they're sweaty and you're about to > shake > >
hands with someone. > > > > Here are a list of questions that you
shouldn't ask me. In fact, > I > > will be printing out index cards
with the answers to these > questions. > > If you ask me one of these
questions, I will hand you a card. If > you > > receive a card,
don't talk to me for 5 minutes. > > > > 1. OMG! ZOMG! Are you
REALLI Tyson Mao?!? > > 2. Were the girls really that dumb? > > 3. Can
you REALLY solve a Rubik's Cube? > > 4. How do you solve it
blindfolded? (Allowed if you can solve it > with > > your eyes open.) >
> 5. So did you have fun on the show? (If I didn't have fun, I >
wouldn't > > have done it.) > > > > A list of things not to say. >
> > > 1. I used to be able to solve it in like a minute. > > 2. My
friend/ex-girlfriend/neighbor/father's uncle's dog's pet
> hamster > > could solve those things WITHOUT LOOKING in 5 seconds. > >
> > Gosh, the list goes on and on. We'll let this forum be a place
> where > > you can complain about these statements too. > > > > Oh, and
one more thing not to do. > > > > 1. Solve the Rubik's Cube behind
your back in 27 seconds, and > then > > speed solve it in front of you
in 21 seconds. > > 2. Rock back and forth like an idiot while someone
scrambles your > > cube, and then speed solve the cube in 21 seconds
AFTER solving > the > > cube behind your back in 27. > > > > Grarh. > >
> > If any good can come of this, I hope you're all entertained. >
Because > > I'm quite pissed off, and even though I'm pissed,
at least someone > > should benefit from it. > > > > -Tyson > > > > On
Feb 2, 2007, at 12:12 AM, Bob Burton wrote: > > > > > Count me in, sir.
> > > > > > ~ Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > All right.
That's it. I've had enough of this. It does me no > good to >
> > > request evidence, or to point out people's inaccuracies about
> their > > > > claims. I've seriously had enough of this, and
since I don't > want to > > > > get in the way of anyone's
record posting, I'm going to have > to do > > > it > > > > this way
instead. > > > > > > > > http://groups.yahoo.com/group/cubecheaters/ > >
> > > > > > There you go. Welcome to this group, where you can hear me >
complain > > > > about everyone out there who lies. You'll need
approval to > join, so > > > > state your name, and if you have a clean
record, and are > honest, > > > you'll > > > > get approved. Join
the group, and when unofficial dishonest > posters > > > > decide to
claim that they average blindfolding a 4x4x4 with > > > one-hand in > >
> > 15 seconds, this is where you can release your anger. > > > > > > >
> That's right. Don't post anything that's ridiculously >
inconsistent > > > > with your competition times. We'll be talking
about you. > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed]
923. Re: Wide turns (was:New OLL for fridich method) From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 02:11:52 -0000
Hi Ken, I like the axis notation. When scrambling I often add R301 and
R103 after a Q or two, when I start to hit duplicate CLL's. I had
pretty much the same thought for the 11x11x11. So, yes, I think
it's a good idea. Some common things may develop shorter notation,
like Rodd (R01010101010) Reven (R10101010101) Rother (R01020302010)
Rascal (R32132132132) Rabbit (R01223332210). :) Cheers, David J --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I sometimes plan to create (almost alredy
did) a axis notation and > also a metric for it, ATM = axis turn metric.
> > The basic idéa is to notate turns around one axis X, Y or Z and then
> more than one slice or even a cube orientation is possible in one >
note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not
matter > if it is X or x). R' looks like X003 and a R2 like X002.
An L' is > X100 (the turning direction looks at the cube from the
axis side, in > this case R, Y looks from U and Z from F). To write a
cube > orientation you simply write X111. To write a anti-slice (Ra)
then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You
can > also notate moves like QR+M'+L2 = X321 (yes David, I also use
Q =). > That "QR+M'+L2" counts as one single turn ATM,
the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But,
because of R, U and > F are the rightmost turn-digit you can shorten it
to only X1 for all > sizes of cubes, X10 means "turn the second
slice from right" so the > alg F R U R' U' F' can be
written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It
also has the benefit that it can be adapted to any size of cube. > What
do you use for notation for the third slice from left for a > 11x11x11
cube? =) =) =) Or for a 7x for example, those are for real. > > Is this
a good idéa? (I think it is =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do?
Especially since the axes are > not the > > > same ones in use in math
and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) >
> > > I have posted about that topic also in the past. My idea was to
use > > some postfix modifier, not prefix. Since all other notation is
post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP
(P-puzzle) for > the > > same as you would use QR. xyz is not intuitive
and does not extend > > easily to other puzles. With my idea (or urs)
physical turns of > > tetraminx or megaminx (and others) is easy to
denote with basic > > notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old slice/antislice
notation being used more widely. It was part of > the > > Singmaster
notation from which todays most widely used notation is > > actually a
subset (sort of). > > > > -Per > > > > PS! Made an exception to my
promise here ... ;-) > > >
i think tysons main point isnt' for the people that do some certain
times, its people that say they consistently break the world record for
events at home, and when time comes to perform, its not even close.
honestly, no one knows or cares if you claim a 22 average at home and
get 30 at a comp. its the huge exaggurations of world class performance
that are out of line. and per you are so rude i can't handle it,
you haven't don't 1/100 what tyson has done for the cube
community and anyone lucky enough to attend one of the tournaments he
organizes will enjoy the best and largest cube competitions there are in
the world, so far only second in attendance to the world champoinships.
per i think you take so much offense to this because you are a big
offender, you openly claim to be as good as frank at the big cubes, post
absurd times unofficially, and your competition times aren't even
close; you claim sub 2's, and can barely hit sub 3 in competition.
andy i encourage you to come to one of tyson's compeitions
he's a great guy, and good friend, dont listen to anyone talk shit
about him Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy
:-) Don't be scared of Tyson. He is fighting his battle almost
alone :-) But if you go to competition maybe better select one where
Tyson is not judge/organiser/participant? :-P We want as many as
possible to come to competitions and have tons of fun and meeting other
weird cuboholics like ourselves :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Tyson wrote: "...and your best time in
competition is x + 1 second, > but it was a PLL skip, we're going
to be suspicious..." > > Okay, I see your point. But you guys still
scare me. I likely won't go > to a competition for at least another
3-6 months because of my > schedule, but if my best average to date is
42 seconds, and I pull off > a 50 second average in competition... > > I
mean...I think there's a difference...competition you get five >
solves...with the fastest and slowest being dropped. But when I take >
an average, I use JNetCube Timer and solve twelve times. Although the >
past three averages I have taken were all under 45 seconds, I still >
consider those to be good averages - not ones I could consistently >
achieve in competition - almost sort of lucky, if you will. My best >
average however, would have been 45 seconds instead of 42 if I had >
taken only the first five solves, instead of all twelve. (I got >
"lucky" with the last 6 solves, four of them being under 40.
So that > was what brought my average down.) > > If I were to take my
more standardized, less lucky averages of around > 45 seconds...if I
took only the first five solves instead of all > twelve, it would likely
come to an average of 50 seconds. 42? 50? Kind > of a big
difference...factor in the nerves of being at your first >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 >
seconds...big difference. This guy must be a liar. > > I wonder where I
will be in several months... > > You guys still scare me. ;p > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > no one ever doubts someone who claims a 60 second speed
solve time and > > 7 seconds compared to 60 is not 7 seconds compared to
11. > > > > don't be ridiculous. the faster you are, the more
consistent times > > will be. when it takes 60 seconds to solve,
averages are less > > consistent and especially so are the times. > > >
> ~ bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > > <andyaycw@> wrote: > > > > > > Yikes...this
scares me because this sounds like what would seriously > > > happen to
me...I get so nervous my best times in competition would > > > likely be
7 seconds slower than what I would normally achieve...then > > > again,
I have never been to a competition so I would never know. But > > > wow,
if you guys have such strong reactions toward cube cheaters - > > >
suspecting that anyone who matches this criteria of x + 7 seconds is a >
> > cube cheater or a liar - that just scares me. Maybe I just
won't go to > > > competitions until I can get x + 60 seconds
consistently... > > > > > > You all scare me. I claim a five-minute
average! > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van
den Peereboom wrote: > > > > > > > > Tyson wrote : > > > > >I am not an
unreasonable man. If you claim a x-second average, and > > > > >your
average time in competition is x + 7 seconds, and your > best time > > >
> >in competition is x + 1 second, but it was a PLL skip, we're >
going to > > > > >be suspicious. Honestly, you're better off not
posting to begin > with. > > > > > > > > > >
--------------------------------- Never Miss an Email Stay connected
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925. Re: Rubik's Revolution From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 02:37:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: Omg, that sounds so awesome! Can't wait
til it gets realeased...though i would wonder how much it would cost
considering its electronic and the original rubiks cubes are already
10-14 dollars already :S > I just got an e-mail about an upcoming
product called Rubik's > Revolution
(http://www.rubiksrevolution.com/#). It appears to be an > electronic
extension to the cube: > > "We at Techno Source are really excited
about adding an electronic > complement to the Rubik's Cube that
you already know and love. For this > reason, we wanted to capture the
best features of the original Cube > speed, intelligence, challenge, and
the tactile experiencein an > electronic version that will provide
several different challenges for > you to conquer! Packed with six games
that test your speed and your > smarts, multiple levels, single &
multiplayer games, lights, sounds, > and more, are you ready for the
next challenge?" > > Sounds intriguing. The web site has a
countdown, showing 130 days > until release. > > Chris >
926. Re: [Speed cubing group] Re: Video Please From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 02:38:24 +0000 (GMT)
Could anyone give me the link, please? I think it was on
speedcubing.com, but I can't find it anymore... I saw it once and
looked a bit strange at first, but I can't really say that is sped
up or not... Pedro goodxy2002 <goodxy2002@...> escreveu: I've
met up with many american cubers and we've talked about it. maybe
you should watch it again, you'll see what i mean. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > Obviously his youtube video is sped up.
> > It's not obvious to me. And I'm the guy who once thought
Tyson's 1:13 > (or something like that) video was sped up when it
wasn't. I think > bad quality video can falsely give you the
impression of unrealistic > movement. > > Cheers! > Stefan >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
927. [Speed cubing group] Re: Cube Cheaters From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 02:38:51 -0000
Whenever I have a ring of people around me talking loudly and pointing,
I tend to shake a lot while I'm solving. Do any of you have
suggestions for calming down and solving under pressure? My times were
not horrible, but they were about 7 secs above average (my average is 43
secs btw). I'm getting better at remembering algs under pressure,
but the shaking just continues. Thanks, Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw"
<andyaycw@...> wrote: > > Yikes...this scares me because this sounds
like what would seriously > happen to me...I get so nervous my best
times in competition would > likely be 7 seconds slower than what I
would normally achieve...then > again, I have never been to a
competition so I would never know. But > wow, if you guys have such
strong reactions toward cube cheaters - > suspecting that anyone who
matches this criteria of x + 7 seconds is a > cube cheater or a liar -
that just scares me. Maybe I just won't go to > competitions until
I can get x + 60 seconds consistently... > > You all scare me. I claim a
five-minute average! > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > > > Tyson wrote : > > >I am not an unreasonable
man. If you claim a x-second average, and > > >your average time in
competition is x + 7 seconds, and your best time > > >in competition is
x + 1 second, but it was a PLL skip, we're going to > > >be
suspicious. Honestly, you're better off not posting to begin with.
> > >
928. [Speed cubing group] Re: Cube Cheaters From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 02:48:42 -0000
Haha, that happened to me the first time i solved it at school too. (it
was a bet for free Foosball for a week :D). I wasn't sure why i was
shaking but i was definitely shaking like crazy! Soon after people kept
watching and coming up to me randomly as i solved it and i just got used
to it. After about 3 or four times having people watch you, you'll
start to get used to it :D --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > > Whenever I have a ring of people around
me talking loudly and > pointing, I tend to shake a lot while I'm
solving. Do any of you have > suggestions for calming down and solving
under pressure? My times were > not horrible, but they were about 7 secs
above average (my average is > 43 secs btw). I'm getting better at
remembering algs under pressure, > but the shaking just continues. > >
Thanks, > Joshua > > --- In speedsolvingrubikscube@yahoogroups.com,
"andyaycw" > <andyaycw@> wrote: > > > > Yikes...this scares
me because this sounds like what would seriously > > happen to me...I
get so nervous my best times in competition would > > likely be 7
seconds slower than what I would normally achieve...then > > again, I
have never been to a competition so I would never know. But > > wow, if
you guys have such strong reactions toward cube cheaters - > >
suspecting that anyone who matches this criteria of x + 7 seconds is a >
> cube cheater or a liar - that just scares me. Maybe I just won't
go to > > competitions until I can get x + 60 seconds consistently... >
> > > You all scare me. I claim a five-minute average! > > > > > > > >
On Feb 2, 2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > >
Tyson wrote : > > > >I am not an unreasonable man. If you claim a
x-second average, and > > > >your average time in competition is x + 7
seconds, and your best time > > > >in competition is x + 1 second, but
it was a PLL skip, we're going to > > > >be suspicious. Honestly,
you're better off not posting to begin with. > > > > > >
929. [Speed cubing group] Re: Cube Cheaters From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 03:01:21 -0000
ha, that exact same thing happened to me in school, some girl took it
out and someone said, "michelle, where did u get that rubik;s
cube" once i heard that, i dont know what but i got butterflies in
my stomach and was shaking like crazy but i bet one kid i could solve it
in under a minute, fortunately i did twice, but its scary, thats why im
very nervous for REAL competition. --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > Haha, that happened to me the first time i solved it at
school too. > (it was a bet for free Foosball for a week :D). I
wasn't sure why i > was shaking but i was definitely shaking like
crazy! Soon after people > kept watching and coming up to me randomly as
i solved it and i just > got used to it. After about 3 or four times
having people watch you, > you'll start to get used to it :D > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
> <jwoelmer2@> wrote: > > > > > > Whenever I have a ring of people
around me talking loudly and > > pointing, I tend to shake a lot while
I'm solving. Do any of you have > > suggestions for calming down
and solving under pressure? My times were > > not horrible, but they
were about 7 secs above average (my average is > > 43 secs btw).
I'm getting better at remembering algs under pressure, > > but the
shaking just continues. > > > > Thanks, > > Joshua > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" > >
<andyaycw@> wrote: > > > > > > Yikes...this scares me because this
sounds like what would seriously > > > happen to me...I get so nervous
my best times in competition would > > > likely be 7 seconds slower than
what I would normally achieve...then > > > again, I have never been to a
competition so I would never know. But > > > wow, if you guys have such
strong reactions toward cube cheaters - > > > suspecting that anyone who
matches this criteria of x + 7 seconds is a > > > cube cheater or a liar
- that just scares me. Maybe I just won't go to > > > competitions
until I can get x + 60 seconds consistently... > > > > > > You all scare
me. I claim a five-minute average! > > > > > > > > > > > > On Feb 2,
2007, at 1:16 AM, Gilles van den Peereboom wrote: > > > > > > > > Tyson
wrote : > > > > >I am not an unreasonable man. If you claim a x-second
average, and > > > > >your average time in competition is x + 7 seconds,
and your > best time > > > > >in competition is x + 1 second, but it was
a PLL skip, we're > going to > > > > >be suspicious. Honestly,
you're better off not posting to begin > with. > > > > > > > > > >
930. [Speed cubing group] Re: Video Please From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 03:46:17 -0000
http://www.youtube.com/watch?v=p-s3VIBRl_U --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Could anyone give me the link, please? I think it was on
speedcubing.com, but I can't find it anymore... > > I saw it once
and looked a bit strange at first, but I can't really say that is
sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu:
I've met up with many american cubers and we've talked about
it. maybe > you should watch it again, you'll see what i mean. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002"
<goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped
up. > > > > It's not obvious to me. And I'm the guy who once
thought Tyson's 1:13 > > (or something like that) video was sped up
when it wasn't. I think > > bad quality video can falsely give you
the impression of unrealistic > > movement. > > > > Cheers! > > Stefan >
> > > > > > > __________________________________________________ > Fale
com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
931. rubik's cube in Numb3rs From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 03:52:50 -0000
I just saw an unsolved rubik's cube sitting on Charlie's desk.
It was at 9:47 ct, just in case someone wants to go back and see it
again via tivo. Just another example of the cube's comeback, if it
ever went away to begin with. ~Joshua
932. Re: [Speed cubing group] Re: Video Please From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 11:29:49 +0000 (GMT)
Thank you, Dan Pedro Dan Dzoan <gvdlfs3@...> escreveu:
http://www.youtube.com/watch?v=p-s3VIBRl_U --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Could anyone give me the link, please? I think it was on
speedcubing.com, but I can't find it anymore... > > I saw it once
and looked a bit strange at first, but I can't really say that is
sped up or not... > > Pedro > > goodxy2002 <goodxy2002@...> escreveu:
I've met up with many american cubers and we've talked about
it. maybe > you should watch it again, you'll see what i mean. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "goodxy2002"
<goodxy2002@> wrote: > > > > > > Obviously his youtube video is sped
up. > > > > It's not obvious to me. And I'm the guy who once
thought Tyson's 1:13 > > (or something like that) video was sped up
when it wasn't. I think > > bad quality video can falsely give you
the impression of unrealistic > > movement. > > > > Cheers! > > Stefan >
> > > > > > > __________________________________________________ > Fale
com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
933. Re: Cube Cheaters From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 11:39:47 -0000
Ok, sorry for my words here but what the f***?? What does it matter what
per has done for the cube community? Does it make tyson a more
respectable person? Let's just quit with all this rubbish talk..
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think tysons main point
isnt' for the people that do some certain times, its people that
say they consistently break the world record for events at home, and
when time comes to perform, its not even close. honestly, no one knows
or cares if you claim a 22 average at home and get 30 at a comp. its the
huge exaggurations of world class performance that are out of line. > >
and per you are so rude i can't handle it, you haven't
don't 1/100 what tyson has done for the cube community and anyone
lucky enough to attend one of the tournaments he organizes will enjoy
the best and largest cube competitions there are in the world, so far
only second in attendance to the world champoinships. per i think you
take so much offense to this because you are a big offender, you openly
claim to be as good as frank at the big cubes, post absurd times
unofficially, and your competition times aren't even close; you
claim sub 2's, and can barely hit sub 3 in competition. > > andy i
encourage you to come to one of tyson's compeitions he's a
great guy, and good friend, dont listen to anyone talk shit about him >
> Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > >
Don't be scared of Tyson. He is fighting his battle almost alone
:-) > But if you go to competition maybe better select one where Tyson
is > not judge/organiser/participant? :-P > > We want as many as
possible to come to competitions and have tons of > fun and meeting
other weird cuboholics like ourselves :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your best time
in competition is x + 1 second, > > but it was a PLL skip, we're
going to be suspicious..." > > > > Okay, I see your point. But you
guys still scare me. I likely won't > go > > to a competition for
at least another 3-6 months because of my > > schedule, but if my best
average to date is 42 seconds, and I pull > off > > a 50 second average
in competition... > > > > I mean...I think there's a
difference...competition you get five > > solves...with the fastest and
slowest being dropped. But when I take > > an average, I use JNetCube
Timer and solve twelve times. Although > the > > past three averages I
have taken were all under 45 seconds, I still > > consider those to be
good averages - not ones I could consistently > > achieve in competition
- almost sort of lucky, if you will. My best > > average however, would
have been 45 seconds instead of 42 if I had > > taken only the first
five solves, instead of all twelve. (I got > > "lucky" with
the last 6 solves, four of them being under 40. So that > > was what
brought my average down.) > > > > If I were to take my more
standardized, less lucky averages of > around > > 45 seconds...if I took
only the first five solves instead of all > > twelve, it would likely
come to an average of 50 seconds. 42? 50? > Kind > > of a big
difference...factor in the nerves of being at your first > >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > >
seconds...big difference. This guy must be a liar. > > > > I wonder
where I will be in several months... > > > > You guys still scare me. ;p
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone
who claims a 60 second speed solve > time and > > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > > > don't be
ridiculous. the faster you are, the more consistent > times > > > will
be. when it takes 60 seconds to solve, averages are less > > >
consistent and especially so are the times. > > > > > > ~ bob > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
> > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because
this sounds like what would > seriously > > > > happen to me...I get so
nervous my best times in competition > would > > > > likely be 7 seconds
slower than what I would normally > achieve...then > > > > again, I have
never been to a competition so I would never > know. But > > > > wow, if
you guys have such strong reactions toward cube > cheaters - > > > >
suspecting that anyone who matches this criteria of x + 7 > seconds is a
> > > > cube cheater or a liar - that just scares me. Maybe I just >
won't go to > > > > competitions until I can get x + 60 seconds
consistently... > > > > > > > > You all scare me. I claim a five-minute
average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > >
> > >I am not an unreasonable man. If you claim a x-second > average,
and > > > > > >your average time in competition is x + 7 seconds, and
your > > best time > > > > > >in competition is x + 1 second, but it was
a PLL skip, we're > > going to > > > > > >be suspicious. Honestly,
you're better off not posting to > begin > > with. > > > > > > > >
> > > > > > > > > > > > > --------------------------------- > Never Miss
an Email > Stay connected with Yahoo! Mail on your mobile. Get started!
> > [Non-text portions of this message have been removed] >
934. Re: [Speed cubing group] Re: Are CubeSmith stickers
waterproof? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 14:17:35 +0100
That's a very good idea. Just lube your cube again afterwards and
it i perfect. :-) (I still use my first cube, a rubiks.com cube and I
have been using it for 2 years now :-)) Gilles 2007/2/2,
brendantrinh2000 <dish.painted.blue@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Per Kristen Fredlund" > <aspiring_to_love@...> wrote: >
> > > Hi :-) > > The stickers are made of pure vinyl, a plastic
material, so yes they > > are waterproof! But whether the glue is
water-resistant is another > > matter... I wouldn't think so. Maybe
that's what you are really asking?? > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "brendantrinh2000" > > <dish.painted.blue@> wrote: > > >
> > > I'm just asking if the CubeSmith rubiks stickers for 3x3x3
original > > > ones water proof. Does anyone know? > > > > > > thanks! i
just want to dump my cube in soap and wash it. i use to just > get a
damp cloth and wash it all over. take a logn time. > > > [Non-text
portions of this message have been removed]
935. Re: Chinese cube meetings From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 13:32:37 -0000
Hi guys, Here are some more pictures of Chinese cube meetings. Again:
you can scroll forward on the bottom of the page.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 This
is one the unofficial competitions: http://bbs.mf8.com.cn/dispbbs.asp?
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
They have some pretty cubers over there. Check out the results of one of
the competitions. Here is a picture of Danyang at an International toy
and gift fair in Hong Kong.
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 Soon
I will post a video of a live tv appearance by Danyang Cheng. He solves
the cube blindfolded 1:25. You can also see a 3 year old girl solving on
live tv. Is any of you going to China this year? Preferrably Guangzhou
or Shanghai. We need someone to supervise for an official competition in
China. Thanks and have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Here are some pictures of the
Chinese cube meetings. > On the bottom of the page you can scroll to
more sub pages. > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > Have fun, > > Ron > > > [Non-text portions of this message have been
removed] >
936. Re: [Speed cubing group] Re: Cube Cheaters From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 14:32:05 +0100
>Ok, sorry for my words here but what the f***?? What does it matter
>what per has done for the cube community? Does it make tyson a more
>respectable person? >Let's just quit with all this rubbish talk..
I agree. I think a good idea would be to create a cheater record list so
that they would post their record in it. Wouldn't it be funny ? :D
Gilles 2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my
words here but what the f***?? What does it matter > what per has done
for the cube community? Does it make tyson a more > respectable person?
> Let's just quit with all this rubbish talk.. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > i think
tysons main point isnt' for the people that do some certain >
times, its people that say they consistently break the world record >
for events at home, and when time comes to perform, its not even >
close. honestly, no one knows or cares if you claim a 22 average at >
home and get 30 at a comp. its the huge exaggurations of world class >
performance that are out of line. > > > > and per you are so rude i
can't handle it, you haven't don't 1/100 > what tyson has
done for the cube community and anyone lucky enough to > attend one of
the tournaments he organizes will enjoy the best and > largest cube
competitions there are in the world, so far only second > in attendance
to the world champoinships. per i think you take so > much offense to
this because you are a big offender, you openly claim > to be as good as
frank at the big cubes, post absurd times > unofficially, and your
competition times aren't even close; you claim > sub 2's, and
can barely hit sub 3 in competition. > > > > andy i encourage you to
come to one of tyson's compeitions he's a > great guy, and
good friend, dont listen to anyone talk shit about him > > > > Per
Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > >
Don't be scared of Tyson. He is fighting his battle almost alone
:-) > > But if you go to competition maybe better select one where Tyson
is > > not judge/organiser/participant? :-P > > > > We want as many as
possible to come to competitions and have tons of > > fun and meeting
other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson
wrote: "...and your best time in competition is x + 1 second, > > >
but it was a PLL skip, we're going to be suspicious..." > > >
> > > Okay, I see your point. But you guys still scare me. I likely
won't > > go > > > to a competition for at least another 3-6 months
because of my > > > schedule, but if my best average to date is 42
seconds, and I pull > > off > > > a 50 second average in competition...
> > > > > > I mean...I think there's a difference...competition you
get five > > > solves...with the fastest and slowest being dropped. But
when I take > > > an average, I use JNetCube Timer and solve twelve
times. Although > > the > > > past three averages I have taken were all
under 45 seconds, I still > > > consider those to be good averages - not
ones I could consistently > > > achieve in competition - almost sort of
lucky, if you will. My best > > > average however, would have been 45
seconds instead of 42 if I had > > > taken only the first five solves,
instead of all twelve. (I got > > > "lucky" with the last 6
solves, four of them being under 40. So that > > > was what brought my
average down.) > > > > > > If I were to take my more standardized, less
lucky averages of > > around > > > 45 seconds...if I took only the first
five solves instead of all > > > twelve, it would likely come to an
average of 50 seconds. 42? 50? > > Kind > > > of a big
difference...factor in the nerves of being at your first > > >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > >
> seconds...big difference. This guy must be a liar. > > > > > > I
wonder where I will be in several months... > > > > > > You guys still
scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton"
<bob@> > > > wrote: > > > > > > > > no one ever doubts someone who
claims a 60 second speed solve > > time and > > > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > > > > > don't be
ridiculous. the faster you are, the more consistent > > times > > > >
will be. when it takes 60 seconds to solve, averages are less > > > >
consistent and especially so are the times. > > > > > > > > ~ bob > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > >
> > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me
because this sounds like what would > > seriously > > > > > happen to
me...I get so nervous my best times in competition > > would > > > > >
likely be 7 seconds slower than what I would normally > > achieve...then
> > > > > again, I have never been to a competition so I would never > >
know. But > > > > > wow, if you guys have such strong reactions toward
cube > > cheaters - > > > > > suspecting that anyone who matches this
criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar -
that just scares me. Maybe I just > > won't go to > > > > >
competitions until I can get x + 60 seconds consistently... > > > > > >
> > > > You all scare me. I claim a five-minute average! > > > > > > > >
> > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am
not an unreasonable man. If you claim a x-second > > average, and > > >
> > > >your average time in competition is x + 7 seconds, and your > > >
best time > > > > > > >in competition is x + 1 second, but it was a PLL
skip, we're > > > going to > > > > > > >be suspicious. Honestly,
you're better off not posting to > > begin > > > with. > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Never Miss an Email > > Stay
connected with Yahoo! Mail on your mobile. Get started! > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
937. Re: [Speed cubing group] Re: Cube Cheaters From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 3 Feb 2007 14:43:08 +0100
Hi guys, I actually have a blacklist of record posters. There are a lot
of fake record posters. Some guys think posting garbage is fun.
Sometimes I laugh indeed. People try strange with cubes. :-) Have fun,
Ron ----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, February 03, 2007
2:32 PM Subject: Re: [Speed cubing group] Re: Cube Cheaters >Ok, sorry
for my words here but what the f***?? What does it matter >what per has
done for the cube community? Does it make tyson a more >respectable
person? >Let's just quit with all this rubbish talk.. I agree. I
think a good idea would be to create a cheater record list so that they
would post their record in it. Wouldn't it be funny ? :D Gilles
2007/2/3, megafrikkie <megafrikkie@...>: > > Ok, sorry for my words
here but what the f***?? What does it matter > what per has done for the
cube community? Does it make tyson a more > respectable person? >
Let's just quit with all this rubbish talk.. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > i think
tysons main point isnt' for the people that do some certain >
times, its people that say they consistently break the world record >
for events at home, and when time comes to perform, its not even >
close. honestly, no one knows or cares if you claim a 22 average at >
home and get 30 at a comp. its the huge exaggurations of world class >
performance that are out of line. > > > > and per you are so rude i
can't handle it, you haven't don't 1/100 > what tyson has
done for the cube community and anyone lucky enough to > attend one of
the tournaments he organizes will enjoy the best and > largest cube
competitions there are in the world, so far only second > in attendance
to the world champoinships. per i think you take so > much offense to
this because you are a big offender, you openly claim > to be as good as
frank at the big cubes, post absurd times > unofficially, and your
competition times aren't even close; you claim > sub 2's, and
can barely hit sub 3 in competition. > > > > andy i encourage you to
come to one of tyson's compeitions he's a > great guy, and
good friend, dont listen to anyone talk shit about him > > > > Per
Kristen Fredlund <aspiring_to_love@...> wrote: > Hi Andy :-) > > > >
Don't be scared of Tyson. He is fighting his battle almost alone
:-) > > But if you go to competition maybe better select one where Tyson
is > > not judge/organiser/participant? :-P > > > > We want as many as
possible to come to competitions and have tons of > > fun and meeting
other weird cuboholics like ourselves :-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "andyaycw" > > <andyaycw@> wrote: > > > > > > Tyson
wrote: "...and your best time in competition is x + 1 second, > > >
but it was a PLL skip, we're going to be suspicious..." > > >
> > > Okay, I see your point. But you guys still scare me. I likely
won't > > go > > > to a competition for at least another 3-6 months
because of my > > > schedule, but if my best average to date is 42
seconds, and I pull > > off > > > a 50 second average in competition...
> > > > > > I mean...I think there's a difference...competition you
get five > > > solves...with the fastest and slowest being dropped. But
when I take > > > an average, I use JNetCube Timer and solve twelve
times. Although > > the > > > past three averages I have taken were all
under 45 seconds, I still > > > consider those to be good averages - not
ones I could consistently > > > achieve in competition - almost sort of
lucky, if you will. My best > > > average however, would have been 45
seconds instead of 42 if I had > > > taken only the first five solves,
instead of all twelve. (I got > > > "lucky" with the last 6
solves, four of them being under 40. So that > > > was what brought my
average down.) > > > > > > If I were to take my more standardized, less
lucky averages of > > around > > > 45 seconds...if I took only the first
five solves instead of all > > > twelve, it would likely come to an
average of 50 seconds. 42? 50? > > Kind > > > of a big
difference...factor in the nerves of being at your first > > >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > >
> seconds...big difference. This guy must be a liar. > > > > > > I
wonder where I will be in several months... > > > > > > You guys still
scare me. ;p > > > > > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "Bob Burton"
<bob@> > > > wrote: > > > > > > > > no one ever doubts someone who
claims a 60 second speed solve > > time and > > > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > > > > > don't be
ridiculous. the faster you are, the more consistent > > times > > > >
will be. when it takes 60 seconds to solve, averages are less > > > >
consistent and especially so are the times. > > > > > > > > ~ bob > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com >
<speedsolvingrubikscube%40yahoogroups.com>, "andyaycw" > >
> > <andyaycw@> wrote: > > > > > > > > > > Yikes...this scares me
because this sounds like what would > > seriously > > > > > happen to
me...I get so nervous my best times in competition > > would > > > > >
likely be 7 seconds slower than what I would normally > > achieve...then
> > > > > again, I have never been to a competition so I would never > >
know. But > > > > > wow, if you guys have such strong reactions toward
cube > > cheaters - > > > > > suspecting that anyone who matches this
criteria of x + 7 > > seconds is a > > > > > cube cheater or a liar -
that just scares me. Maybe I just > > won't go to > > > > >
competitions until I can get x + 60 seconds consistently... > > > > > >
> > > > You all scare me. I claim a five-minute average! > > > > > > > >
> > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM, Gilles van den
Peereboom wrote: > > > > > > > > > > > > Tyson wrote : > > > > > > >I am
not an unreasonable man. If you claim a x-second > > average, and > > >
> > > >your average time in competition is x + 7 seconds, and your > > >
best time > > > > > > >in competition is x + 1 second, but it was a PLL
skip, we're > > > going to > > > > > > >be suspicious. Honestly,
you're better off not posting to > > begin > > > with. > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > Never Miss an Email > > Stay
connected with Yahoo! Mail on your mobile. Get started! > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
938. Re: Chinese cube meetings From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 13:45:26 -0000
Hi again, They may have some pretty cubers over there, but of course I
wanted to refer to pretty good cubers. :-) Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Here are some more pictures of Chinese cube
meetings. > Again: you can scroll forward on the bottom of the page. > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > >
This is one the unofficial competitions: >
http://bbs.mf8.com.cn/dispbbs.asp? >
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
> They have some pretty cubers over there. > Check out the results of
one of the competitions. > > Here is a picture of Danyang at an
International toy and gift fair in > Hong Kong. >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > >
Soon I will post a video of a live tv appearance by Danyang Cheng. He >
solves the cube blindfolded 1:25. You can also see a 3 year old girl >
solving on live tv. > > Is any of you going to China this year?
Preferrably Guangzhou or > Shanghai. We need someone to supervise for an
official competition in > China. > > Thanks and have fun, > > Ron > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > Here are some
pictures of the Chinese cube meetings. > > On the bottom of the page you
can scroll to more sub pages. > > > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > >
http://bbs.mf8.com.cn/dispbbs.asp? >
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > > > Have fun, > > > > Ron > > > > > > [Non-text portions of this
message have been removed] > > >
939. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 15:43:24 -0000
Hi Clancy! I wasn't rude until you started to attack me for no good
reason. You interpreted some of my comments out of context and went
haywire as far as i can see it. I'm not claiming to be as good as
Frank on the big cubes. He is beyond my level now. I haven't
practiced seriously for half a yr because i have no good cubes. I know
this may seem lame to you, but im really badly affected by competition
nerves, and i reach my zone only when being fully focused in a quiet
room for about an hour or so. If you think that is not good enough, then
so be it. That's how it is. I expect you to OFFICIALLY apologize in
this group for saying my times are fake. As said before comparing
unofficial times and official times is useless. They are achieved in
different atmospheres. I'm not so cold that im unaffected by
competitions, and i participate for fun. And i follow this group and
post here for FUN. If you feel you have to attack me in every post you
make, can you please do so in private instead? Doing it here is
pathetic. I had a strong reaction to Tyson because his reaction was way
out of line. One is always innocent until proven otherwise. And as Ron
has said (and i knew it of course) some unofficial time posted are so
absurd that they never even hit the unofficial record lists. Maybe
it's typical american to always be so sceptical about everyone
else? Yes i feel provoced now to say this. I do see that pattern
sometimes... Can we now all cool down and be friendly with eachother? I
hope so ... -Per > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > i think tysons main point
isnt' for the people that do some certain times, its people that
say they consistently break the world record for events at home, and
when time comes to perform, its not even close. honestly, no one knows
or cares if you claim a 22 average at home and get 30 at a comp. its the
huge exaggurations of world class performance that are out of line. > >
and per you are so rude i can't handle it, you haven't
don't 1/100 what tyson has done for the cube community and anyone
lucky enough to attend one of the tournaments he organizes will enjoy
the best and largest cube competitions there are in the world, so far
only second in attendance to the world champoinships. per i think you
take so much offense to this because you are a big offender, you openly
claim to be as good as frank at the big cubes, post absurd times
unofficially, and your competition times aren't even close; you
claim sub 2's, and can barely hit sub 3 in competition. > > andy i
encourage you to come to one of tyson's compeitions he's a
great guy, and good friend, dont listen to anyone talk shit about him >
> Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Andy :-) > >
Don't be scared of Tyson. He is fighting his battle almost alone :-
) > But if you go to competition maybe better select one where Tyson is
> not judge/organiser/participant? :-P > > We want as many as possible
to come to competitions and have tons of > fun and meeting other weird
cuboholics like ourselves :-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
<andyaycw@> wrote: > > > > Tyson wrote: "...and your best time
in competition is x + 1 second, > > but it was a PLL skip, we're
going to be suspicious..." > > > > Okay, I see your point. But you
guys still scare me. I likely won't > go > > to a competition for
at least another 3-6 months because of my > > schedule, but if my best
average to date is 42 seconds, and I pull > off > > a 50 second average
in competition... > > > > I mean...I think there's a
difference...competition you get five > > solves...with the fastest and
slowest being dropped. But when I take > > an average, I use JNetCube
Timer and solve twelve times. Although > the > > past three averages I
have taken were all under 45 seconds, I still > > consider those to be
good averages - not ones I could consistently > > achieve in competition
- almost sort of lucky, if you will. My best > > average however, would
have been 45 seconds instead of 42 if I had > > taken only the first
five solves, instead of all twelve. (I got > > "lucky" with
the last 6 solves, four of them being under 40. So that > > was what
brought my average down.) > > > > If I were to take my more
standardized, less lucky averages of > around > > 45 seconds...if I took
only the first five solves instead of all > > twelve, it would likely
come to an average of 50 seconds. 42? 50? > Kind > > of a big
difference...factor in the nerves of being at your first > >
competition...another 5 seconds...55 seconds. Hmmm, 42 seconds...55 > >
seconds...big difference. This guy must be a liar. > > > > I wonder
where I will be in several months... > > > > You guys still scare me. ;p
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > no one ever doubts someone
who claims a 60 second speed solve > time and > > > 7 seconds compared
to 60 is not 7 seconds compared to 11. > > > > > > don't be
ridiculous. the faster you are, the more consistent > times > > > will
be. when it takes 60 seconds to solve, averages are less > > >
consistent and especially so are the times. > > > > > > ~ bob > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "andyaycw" >
> > <andyaycw@> wrote: > > > > > > > > Yikes...this scares me because
this sounds like what would > seriously > > > > happen to me...I get so
nervous my best times in competition > would > > > > likely be 7 seconds
slower than what I would normally > achieve...then > > > > again, I have
never been to a competition so I would never > know. But > > > > wow, if
you guys have such strong reactions toward cube > cheaters - > > > >
suspecting that anyone who matches this criteria of x + 7 > seconds is a
> > > > cube cheater or a liar - that just scares me. Maybe I just >
won't go to > > > > competitions until I can get x + 60 seconds
consistently... > > > > > > > > You all scare me. I claim a five-minute
average! > > > > > > > > > > > > > > > > On Feb 2, 2007, at 1:16 AM,
Gilles van den Peereboom wrote: > > > > > > > > > > Tyson wrote : > > >
> > >I am not an unreasonable man. If you claim a x-second > average,
and > > > > > >your average time in competition is x + 7 seconds, and
your > > best time > > > > > >in competition is x + 1 second, but it was
a PLL skip, we're > > going to > > > > > >be suspicious. Honestly,
you're better off not posting to > begin > > with. > > > > > > > >
> > > > > > > > > > > > > --------------------------------- > Never Miss
an Email > Stay connected with Yahoo! Mail on your mobile. Get started!
> > [Non-text portions of this message have been removed] >
940. Re : [Speed cubing group] Re: Video Please From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 16:26:58 +0000 (GMT)
After seeing that video of blindfold solve, i very much suspected it to
be fake/speed up,. Who is it again?? On the other hand, i also got a
remark on my videos. I don't have any sound and they chake a lot.
But believe me, it's true. They aren't any world times so...
http://www.youtube.com/watch?v=g6KwzjCXv3w
http://www.youtube.com/watch?v=J8MdD7U7BtI ----- Message d'origine
---- De : Dan Dzoan <gvdlfs3@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Samedi, 3 Février
2007, 4h46mn 17s Objet : [Speed cubing group] Re: Video Please
http://www.youtube. com/watch? v=p-s3VIBRl_ U --- In speedsolvingrubiksc
ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Could anyone
give me the link, please? I think it was on speedcubing. com, but I
can't find it anymore... > > I saw it once and looked a bit strange
at first, but I can't really say that is sped up or not... > >
Pedro > > goodxy2002 <goodxy2002@ ...> escreveu: I've met up
with many american cubers and we've talked about it. maybe > you
should watch it again, you'll see what i mean. > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, > > "goodxy2002" <goodxy2002@ >
wrote: > > > > > > Obviously his youtube video is sped up. > > > >
It's not obvious to me. And I'm the guy who once thought
Tyson's 1:13 > > (or something like that) video was sped up when it
wasn't. I think > > bad quality video can falsely give you the
impression of unrealistic > > movement. > > > > Cheers! > > Stefan > > >
> > > > > ____________ _________ _________ _________ _________ __ > Fale
com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger .yahoo.com/ > > [Non-text portions of this message
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http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
941. Re: [Speed cubing group] Re: Notation Registry (was:Wide turns
(was:New OLL for fridich method)) From: "PJK Sports Cards" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 3 Feb 2007 09:56:47 -0700
Yeah, RSS feeds actually bring pretty good traffic to the site. Ron, I
will have to talk with you about this in regards to the WCA site. -----
Original Message ----- From: Michiel van der Blonk<mailto:blonkm@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 01, 2007 9:22 PM Subject: [Speed cubing group]
Re: Notation Registry (was:Wide turns (was:New OLL for fridich method))
--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
thewetdog <no_reply@...> wrote: I know i would love to have the news
on > speedcubing.com in an RSS feed that i can subscribe to, as an
example. I requested an RSS feature on speedcubing.com by sending an
email to Ron a while ago and got the reply that 'we prefer to have
people go to the site'. I think a lot of the people who avoid RSS
for commercial/statistics reasons don't realize that you can set
RSS to show a summary and have the full text only available on the site.
That would get _more_ people to the site, because with RSS it's
becoming a lot easier to check very often if there is anything good. my
0.02 local currency Michiel [Non-text portions of this message have been
removed]
Does it really matter if people post bizarre times? If they think about
it, they are worthless. After all, your record doesn't count unless
it is done in competition, so why stress over it? ----- Original Message
----- From: Stefan Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 02, 2007 2:33 PM Subject: [Speed cubing group]
Re: Cube Cheaters --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Tyson Mao <tyson.mao@...> wrote: > > Do me a favor and rehearse a few
scrambles and then time your > execution phase for me. When you're
done, let me know what your > average time is. With rehearse do you mean
I can practice the same scramble a few times? Also, what kind of times
do you achieve? Cheers! Stefan [Non-text portions of this message have
been removed]
943. [Speed cubing group] Re: Cube Cheaters From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 18:01:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "PJK Sports
Cards" <pjksportscards@...> wrote: > Does it really matter if
people post bizarre times? If they follow the rules, I think it's
ok to post "bizarre" times. I don't see why a sub-80 BLD
avg would be impossible. And if someone posts fake times, of course it
matters! If we want to keep this community a nice and friendly place,
everybody should be able to trust each other. > If they think about it,
they are worthless. I think it's quite harsh to say that thinking
makes someone worthless. :S > After all, your record doesn't count
unless it > is done in competition, so why stress over it? What do you
mean? I always thought it's ok to set unofficial records at home.
If only the ones done in competitions count, why do the UWR lists at SCC
exist??? Please explain your point, I'm confused... And before
someone says my OH records are fake, I can promise they are for real. I
was tired and my hands were shaking like crazy in Helsinki Open, I hope
I'll do a lot better in my next competition. -- Johannes Laire
944. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 19:31:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > > If they think about it,
they are worthless. > > I think it's quite harsh to say that
thinking makes someone worthless. :S Hey, i think what he meant was that
those times are worthless then, not that the person is worthless :-)
-Per
Well, based on the way you can post your records on speedcubing.com, it
is on the verge of impossible to decide whether a time is valid or not.
Therefore, you have to use your own judgement. There could be 10 sub-80
seconds average BLD cubers out there, who knows. Just because they
don't post their records or discuss online doesn't mean they
don't exist. However, by the response I have seen of the community,
people stress when they see a bizarre record posted. So I ask the
question again, does it matter that they posted an amazing time? It
really doesn't. If you believe it, fine, if you don't, fine.
Yes, we want to keep this community friendly and fair, but as I said,
UWR's posted are pretty much impossible to confirm 100%. "What
do you mean? I always thought it's ok to set unofficial records at
home. If only the ones done in competitions count, why do the UWR lists
at SCC exist??? Please explain your point, I'm confused..."
Yeah, I think it is okay to set UWR's at home too. But from what I
have seen, they aren't taken too seriously. Can you please explain
to me more about the lists at SCC, I am not familiar with those.
"And before someone says my OH records are fake, I can promise they
are for real. I was tired and my hands were shaking like crazy in
Helsinki Open, I hope I'll do a lot better in my next
competition." Did someone say your OH times were fake? I am
actually impressed by some of the times posted, and I believe most of
them, but some people here definitely get irritated when they see an
amazing time. -Pat ----- Original Message ----- From: Johannes
Laire<mailto:johannes.laire@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 03, 2007 11:01 AM Subject: [Speed cubing group]
Re: Cube Cheaters --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" <pjksportscards@...> wrote: > Does it
really matter if people post bizarre times? If they follow the rules, I
think it's ok to post "bizarre" times. I don't see
why a sub-80 BLD avg would be impossible. And if someone posts fake
times, of course it matters! If we want to keep this community a nice
and friendly place, everybody should be able to trust each other. > If
they think about it, they are worthless. I think it's quite harsh
to say that thinking makes someone worthless. :S > After all, your
record doesn't count unless it > is done in competition, so why
stress over it? What do you mean? I always thought it's ok to set
unofficial records at home. If only the ones done in competitions count,
why do the UWR lists at SCC exist??? Please explain your point, I'm
confused... And before someone says my OH records are fake, I can
promise they are for real. I was tired and my hands were shaking like
crazy in Helsinki Open, I hope I'll do a lot better in my next
competition. -- Johannes Laire [Non-text portions of this message have
been removed]
946. [Speed cubing group] Re: Cube Cheaters From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 20:30:22 -0000
I'm not so sure about some of these records, maybe I have a
different definition of "drunk"
http://www.speedcubing.com/records/recs_fun_drunk.html -mg --- In
speedsolvingrubikscube@yahoogroups.com, "PJK Sports Cards"
<pjksportscards@...> wrote: > > Well, based on the way you can post
your records on speedcubing.com, it is on the verge of impossible to
decide whether a time is valid or not. Therefore, you have to use your
own judgement. There could be 10 sub-80 seconds average BLD cubers out
there, who knows. Just because they don't post their records or
discuss online doesn't mean they don't exist. However, by the
response I have seen of the community, people stress when they see a
bizarre record posted. So I ask the question again, does it matter that
they posted an amazing time? It really doesn't. If you believe it,
fine, if you don't, fine. Yes, we want to keep this community
friendly and fair, but as I said, UWR's posted are pretty much
impossible to confirm 100%. > > "What do you mean? I always thought
it's ok to set unofficial records > at home. If only the ones done
in competitions count, why do the UWR > lists at SCC exist??? Please
explain your point, I'm confused..." > > Yeah, I think it is
okay to set UWR's at home too. But from what I have seen, they
aren't taken too seriously. Can you please explain to me more about
the lists at SCC, I am not familiar with those. > > "And before
someone says my OH records are fake, I can promise they are > for real.
I was tired and my hands were shaking like crazy in Helsinki > Open, I
hope I'll do a lot better in my next competition." > > Did
someone say your OH times were fake? I am actually impressed by some of
the times posted, and I believe most of them, but some people here
definitely get irritated when they see an amazing time. > > -Pat > >
----- Original Message ----- > From: Johannes
Laire<mailto:johannes.laire@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Saturday, February 03, 2007 11:01 AM > Subject: [Speed cubing
group] Re: Cube Cheaters > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"PJK Sports Cards" > <pjksportscards@> wrote: > > Does it
really matter if people post bizarre times? > > If they follow the
rules, I think it's ok to post "bizarre" times. I >
don't see why a sub-80 BLD avg would be impossible. And if someone
> posts fake times, of course it matters! If we want to keep this >
community a nice and friendly place, everybody should be able to trust >
each other. > > > If they think about it, they are worthless. > > I
think it's quite harsh to say that thinking makes someone
worthless. :S > > > After all, your record doesn't count unless it
> > is done in competition, so why stress over it? > > What do you mean?
I always thought it's ok to set unofficial records > at home. If
only the ones done in competitions count, why do the UWR > lists at SCC
exist??? Please explain your point, I'm confused... > > And before
someone says my OH records are fake, I can promise they are > for real.
I was tired and my hands were shaking like crazy in Helsinki > Open, I
hope I'll do a lot better in my next competition. > > -- > Johannes
Laire > > > > > > [Non-text portions of this message have been removed]
>
yes you were rude you're just too thick headed to see it, you think
that its ok to assert yourself over other people? i've never said i
was better than anyone at anything, even when i am, i'm just not a
jerk like that, i don't want to make anyone feel inferior for any
reason. and being rude to me i could care less, we obviously don't
like each other and that's fine by me, but to attack tyson is
totally out of line, he's done more for cubing than you have
dreamed of, and anyone should respect the massive amounts of hard work
he does to make our sport better. i have many witnesses that you openly
proclaimed in the rubiks chat room you were as good as frank, just
another lie if you say you didn't. you aren't and never were
as good as frank, and if you think i'm going to apologize you can
dream on, you're a liar, i called you on it, and you'd be a
bigger man if you would just admit it instead of trying to keep on this
path of lies. you started attacking people and i'm coming to the
defense of myself and my friends, against your
i'm-superior-to-everyone attitude. if you want to continue in
private then mail me in private and don't respond here, you're
not going to bully me around. i still say your strong reaction comes
from the fact you know you are in the group that exaggerate their times,
and took personal offense at what he said. if you insult my country of
origin again, it just prooves how much of a loser you really are, you
have no valid arguments to defend your crappy performances and attitudes
so you attack the country i live in. i don't call norway a frozen
desolate shithole so maybe you should back off, feel free to quit
responding whenever you've decided you look like a big enough
idiot. --------------------------------- Be a PS3 game guru. Get your
game face on with the latest PS3 news and previews at Yahoo! Games.
[Non-text portions of this message have been removed]
948. 1,000 Puzzle Videos! From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 3 Feb 2007 12:57:35 -0800
There are some rather heated discussions taking place in this group
right now, so I thought I'd share some lighter news!
StrangePuzzle.com has reached 1,000 videos today! YEA! Thank you to
everyone here who sends me videos, I love watching them and so do
others. Have a great weekend everyone and enjoy the superbowl. :) -Chris
949. [Speed cubing group] Re: Cube Cheaters From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 21:05:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > Maybe it's
typical american to always be so sceptical about everyone > else? Yes i
feel provoced now to say this. I do see that pattern > sometimes...
Watch what you fucking say. I won't tell you again. ~ Bob
950. Re: [Speed cubing group] 1,000 Puzzle Videos! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 21:34:57 +0000 (GMT)
Nice news, Chris : ) specially when I'm a part of that...haha oh,
when is the Superbowl, btw? long time I don't watch football...
Pedro Chris Hunt <huntca@...> escreveu: There are some rather heated
discussions taking place in this group right now, so I thought I'd
share some lighter news! StrangePuzzle.com has reached 1,000 videos
today! YEA! Thank you to everyone here who sends me videos, I love
watching them and so do others. Have a great weekend everyone and enjoy
the superbowl. :) -Chris
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
The super bowl starts about 3PM PST on Sunday (tomorrow). I just watch
it for the commercials, the Seahawks didn't make it so I really
don't care who wins... but I'll be cheering the Bears. :) On
2/3/07, Pedro <pedrosino1@yahoo.com.br> wrote: > > Nice news, Chris :
) > specially when I'm a part of that...haha > > oh, when is the
Superbowl, btw? long time I don't watch football... > > Pedro > >
Chris Hunt <huntca@... <huntca%40gmail.com>> escreveu: There are >
some rather heated discussions taking place in this group > > right now,
so I thought I'd share some lighter news! StrangePuzzle.com > has
reached 1,000 videos today! YEA! Thank you to everyone here who > sends
me videos, I love watching them and so do others. > > Have a great
weekend everyone and enjoy the superbowl. :) > > -Chris > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
952. Re: 1,000 Puzzle Videos! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 21:58:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos
today! > -Chris Yeah, but how many of the 1000 videos are of just Craig
Bouchard? -Dave Campbell
953. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 19:29:26 -0300 (ART)
http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzleType=any&range=%3C&solveTime=
just that...haha...I'm not sure if I want to count it... Pedro
thewetdog <no_reply@yahoogroups.com> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > StrangePuzzle.com > has reached 1,000 videos
today! > -Chris Yeah, but how many of the 1000 videos are of just Craig
Bouchard? -Dave Campbell
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
954. Re: Cube Cheaters From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 22:28:37 -0000
It's fine to argue about something in a forum (I would encourage
people to do so), but this dicussion is getting ridiculous, there is no
need to either launch personal attacks (in public) or insult countries.
There are enough divisions in the World for us not to add one. By the
way, I will probably come 6 months to Caltech (starting in April this
year) to finish my master's thesis and I am really looking forward
to meet the great cubers from California (hoping to be welcome :-P), so
please to not start an open war between America and Europe. We should
all be a community that is proud of cubing. I wish everybody can forget
and forgive what some people said and start focusing on some real
problems. To get back to the initial topic of this thread, I agree that
"cube cheaters" are not welcome and should not expect any
repect from other cubers, but having a hard boundary (such as that x+7
avg in competition) is not the solution and no one can discriminate
another cuber for having set a very good UWR at home. I wish you all
some happy cubing, Sven Disclaimer: I hope this message will be
interpreted in the sense I intended. By the present message I mean no
offense to anyone who may or may not read it.
141. ha. wow. -Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com
> > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of
the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > >
[Non-text portions of this message have been removed]
956. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 22:44:32 -0000
OK, that was out of line from me. But im still very annoyed with how
Clancy is attacking me. And he has done it before ... -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
Maybe it's typical american to always be so sceptical about
everyone > > else? Yes i feel provoced now to say this. I do see that
pattern > > sometimes... > > Watch what you fucking say. I won't
tell you again. > > ~ Bob >
957. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Feb 2007 19:50:31 -0300 (ART)
Yeah, he's crazy...but he has like 3 videos of 1.15s for the
magic...haha Pedro Chris Hunt <huntca@...> escreveu: 141. ha. wow.
-Chris On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote: > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > StrangePuzzle.com
> > has reached 1,000 videos today! > > -Chris > > Yeah, but how many of
the 1000 videos are of just Craig Bouchard? > > -Dave Campbell > > >
[Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
958. [Speed cubing group] Re: 1,000 Puzzle Videos! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Feb 2007 22:58:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote:
>http://www.strangepuzzle.com/videos.php?firstName=Craig&lastName=Bouchard&puzzle
> just that...haha...I'm not sure if I want to count it... Thanks,
Pedro. I, of course, knew the total already. I just wanted someone else
to point it out. So, nearly 15% of all videos on strangepuzzle are of a
single person. I am of course just kidding around, i don't want
anyone to misinterpret my post - what with the over all tone of the
board lately. Just thought i would put the 1000 videos into perspective.
But congratulations, nonetheless. It is a great site. Chris, have you
found the number of submissions are down given the popularity and ease
of Youtube now? -Dave
---------- On 2/3/07, thewetdog <no_reply@yahoogroups.com> wrote:
Chris, have you found the number of submissions are down given the
popularity and ease of Youtube now? ---------- Actually, I think YouTube
might be helping people submit videos that do not have any other means
of hosting their videos. For the past few months, most videos sent to me
are links to YouTube, Google Videos, and MySpace videos. I admit it
takes a little effort to get the videos off YouTube and onto
StrangePuzzle, but it's getting easier and faster as I keep doing
it over and over again. I'm not really sure how much longer people
will want to use strangepuzzle, but I guess I'll see what
happens... -Chris [Non-text portions of this message have been removed]
i would attack anyone that comes off as uppity to anyone. if you
didn't mean anything by how you said it, which you kind of implied
you did, then just say hey if i made anyone feel inferior, my bad, and
it would have been over. but you didn't let it go and vented on
tyson for how he feels, which happens to be an opinion i really agree
with, and so i was compelled to defend my friend. i felt i only was as
personal as you was towards tyson, and reacted in equal and opposite
fashion. i'm happy to let it drop if you are. Per Kristen Fredlund
<aspiring_to_love@...> wrote: OK, that was out of line from me. But
im still very annoyed with how Clancy is attacking me. And he has done
it before ... -Per >--- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > Maybe it's typical american
to always be so sceptical about everyone > > else? Yes i feel provoced
now to say this. I do see that pattern > > sometimes... > > Watch what
you fucking say. I won't tell you again. > > ~ Bob >
--------------------------------- Never miss an email again! Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text
portions of this message have been removed]
961. [Speed cubing group] Re: Cube Cheaters From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 00:04:40 -0000
Hey! Of course im willing to drop it. But i think your attack contained
much more (untrue) accusations than what i had done towards Tyson.
That's what really got me annoyed. Please accept that not all can
do same times in competition as at home. That's a fact. It's
so obvious that it doesn't need any proof. I said i believe there
are bogus UWR's but that they are quite few and very obvious, and
why make a fuzz about it? Most care much more for OWR's in the
first place. UWR's do have it's place however. Not everyone is
able to go to competitions. Too many topics are now into this hot-pot
and it got too personal and heated. As i mentioned to you in PM let us
both delete some of our latest posts. They are pointless :-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i would attack anyone that comes
off as uppity to anyone. if you didn't mean anything by how you
said it, which you kind of implied you did, then just say hey if i made
anyone feel inferior, my bad, and it would have been over. but you
didn't let it go and vented on tyson for how he feels, which
happens to be an opinion i really agree with, and so i was compelled to
defend my friend. i felt i only was as personal as you was towards
tyson, and reacted in equal and opposite fashion. i'm happy to let
it drop if you are. > > Per Kristen Fredlund <aspiring_to_love@...>
wrote: OK, that was out of line from me. But im still very annoyed with
how > Clancy is attacking me. And he has done it before ... > > -Per > >
>--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > >
> > > Maybe it's typical american to always be so sceptical about >
everyone > > > else? Yes i feel provoced now to say this. I do see that
pattern > > > sometimes... > > > > Watch what you fucking say. I
won't tell you again. > > > > ~ Bob > > > > > > > > >
--------------------------------- > Never miss an email again! > Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. > >
[Non-text portions of this message have been removed] >
962. Re: Rubik's Revolution From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 00:09:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I just got an e-mail about an upcoming
product called Rubik's > Revolution
(http://www.rubiksrevolution.com/#). You can sign up to win something,
but... I'm glad I did read the rules before I submitted my info.
They *do* ask for my country, however in the rules I found: "This
Sweepstakes is open only to legal U.S. residents [...]" I'm
disappointed. Not because I can't win, but because of the
deception. Stefan
Clancy is Clancy, not everyone in America is Clancy. ----- Original
Message ----- From: Per Kristen Fredlund<mailto:aspiring_to_love@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 03, 2007 3:44 PM Subject: [Speed cubing group]
Re: Cube Cheaters OK, that was out of line from me. But im still very
annoyed with how Clancy is attacking me. And he has done it before ...
-Per >--- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Bob Burton" <bob@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > >
Maybe it's typical american to always be so sceptical about
everyone > > else? Yes i feel provoced now to say this. I do see that
pattern > > sometimes... > > Watch what you fucking say. I won't
tell you again. > > ~ Bob > [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I'm not really sure how much longer
people will want to use > strangepuzzle, but I guess I'll see what
happens... I'm not able to prove it but I have a feeling youtube
reduces the quality of my videos. I've also used myvideo.de and it
seems better. Plus of course I have my own website with videos where
I'm in control of the quality. And yes, I also got some videos on
strangepuzzle. In any case, even if people don't use strangepuzzle
that much anymore to host videos and go to youtube instead, the database
still offers the great searching functionality. Have you thought about
not copying youtube videos to your site but instead link to youtube?
Cheers! Stefan
965. Re: Video Please From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 00:48:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > I've met up with many american
cubers and we've talked about it. maybe > you should watch it
again, you'll see what i mean. I did watch it again but I still
don't see something really suspicious. If there's something
specific I should look for, can you tell what it is and the time into
the video when it happens? Also... speedsolving using my blindfold
method I average about 50 seconds and I think I can drop to 40 with a
few more algs and good recall during actual blindsolving. When I use it
for speedsolving I always have to look for what to do next, which
doesn't take much time but it's still slower than when I have
memorized and have good recall. Boris Konrad (one of the world's
top memorizers) tried blindcubing a bit and said he averaged 40 seconds
for memorization and got down to 30 in good cases. With enough practice
I'm convinced sub-70 blindcubing average is easily possible. Real
average, that is, not just best average-of-10. And probably there are
better methods out there. Cheers! Stefan
---------- On 2/3/07, Stefan Pochmann <pochmann@...> wrote: I'm
not able to prove it but I have a feeling youtube reduces the quality of
my videos. I've also used myvideo.de and it seems better. Plus of
course I have my own website with videos where I'm in control of
the quality. And yes, I also got some videos on strangepuzzle. In any
case, even if people don't use strangepuzzle that much anymore to
host videos and go to youtube instead, the database still offers the
great searching functionality. Have you thought about not copying
youtube videos to your site but instead link to youtube? Cheers! Stefan
---------- Hey Stefan! I have noticed that the flash based video sites
like YouTube, GoogleVideo, MySpace... etc all have noticeable low
quality with the extreme compression. I'm not sure flash is a good
way to share videos, but I guess it helps reduce the amount of people
that 'borrow' videos from websites or save them on their
computer. Also, many of the videos on YouTube have audio sync issues and
some lose audio completely during the flash conversion. I like keeping
all the videos on strangepuzzle local and of the same format because
it's easier and I don't have to worry about the links dying.
Storage space isn't really an issue, so I don't mind having
all the videos on the server. I use the WMV format not because I'm
a huge Microsoft fan, but because most users use Windows or OSX and both
systems can play WMV out of the box (as far as I know). WMV is also
pretty dang good at shrinking video sizes down without hurting the
quality. -Chris > [Non-text portions of this message have been removed]
967. Re: Rubik's Revolution From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 02:16:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > Omg, that sounds so awesome! Can't wait til
it gets realeased...though > i would wonder how much it would cost
considering its electronic and > the original rubiks cubes are already
10-14 dollars already :S > Look at the contest rules. Approximate retail
value of the prize is $25.
968. [Speed cubing group] Re: 1,000 Puzzle Videos! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 02:28:03 -0000
Hi :-) Yes it's the flash-streaming that reduces the quality. I
guess they use some kinda "rough streaming"-algorithm to make
it fast and efficient. Sorta like low quality, but fast, decoding
codecs. It would be far too costly to reduce the quality upon user
upload :-) -Per PS! So Chris, be glad that you don't have this
issue on this site. So the better quality there will attract people to
post vids on your site instead :-) > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > ---------- > On 2/3/07, Stefan Pochmann
<pochmann@...> wrote: > I'm not able to prove it but I have a
feeling youtube reduces the > quality of my videos. I've also used
myvideo.de and it seems better. > Plus of course I have my own website
with videos where I'm in control > of the quality. And yes, I also
got some videos on strangepuzzle. > > In any case, even if people
don't use strangepuzzle that much anymore > to host videos and go
to youtube instead, the database still offers > the great searching
functionality. Have you thought about not copying > youtube videos to
your site but instead link to youtube? > > Cheers! > Stefan > ----------
> > Hey Stefan! > > I have noticed that the flash based video sites like
YouTube, GoogleVideo, > MySpace... etc all have noticeable low quality
with the extreme compression. > I'm not sure flash is a good way to
share videos, but I guess it helps > reduce the amount of people that
'borrow' videos from websites or save them > on their
computer. Also, many of the videos on YouTube have audio sync > issues
and some lose audio completely during the flash conversion. > > I like
keeping all the videos on strangepuzzle local and of the same format >
because it's easier and I don't have to worry about the links
dying. Storage > space isn't really an issue, so I don't mind
having all the videos on the > server. I use the WMV format not because
I'm a huge Microsoft fan, but > because most users use Windows or
OSX and both systems can play WMV out of > the box (as far as I know).
WMV is also pretty dang good at shrinking video > sizes down without
hurting the quality. > > -Chris > > > > > > > > > > > [Non-text portions
of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > I have noticed that the flash based video
sites like YouTube, GoogleVideo, > MySpace... etc all have noticeable
low quality with the extreme compression. Hi Chris, can you judge the
myvideo.de quality? Here's a video of me on it compared to the same
on youtube: http://www.myvideo.de/watch/446550
http://youtube.com/watch?v=A_GjdBoirHU The first frame does look better
and later frames compared on both sites (though I never really got the
exact same frame) looked much better on myvideo.de. Plus when I uploaded
my video there, it was online pretty much instantly, compared to several
hours waiting for youtube. Cheers! Stefan
970. [Speed cubing group] Re: 1,000 Puzzle Videos! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 03:49:44 -0000
Yes the YouTube one looks quite a bit worse :-( Kinda pixellated in
comparison. Huhu.... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris > Hunt"
<huntca@> wrote: > > > > I have noticed that the flash based video
sites like YouTube, > GoogleVideo, > > MySpace... etc all have
noticeable low quality with the extreme > compression. > > Hi Chris, > >
can you judge the myvideo.de quality? Here's a video of me on it >
compared to the same on youtube: > > http://www.myvideo.de/watch/446550
> http://youtube.com/watch?v=A_GjdBoirHU > > The first frame does look
better and later frames compared on both > sites (though I never really
got the exact same frame) looked much > better on myvideo.de. Plus when
I uploaded my video there, it was > online pretty much instantly,
compared to several hours waiting for > youtube. > > Cheers! > Stefan >
971. [Speed cubing group] Re: Cube Cheaters From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 03:58:47 -0000
I understand the need to argue in certain forums, but do we have to
scare off new cubers? If I had just joined and saw all this junk flying
around, there's no way I'd want to stay in this group.
Let's keep the arguing to the methods, kinda like wat was going
around with solving 4x4x4 by solving individual 2x2x2 corners. Just
something to think about. ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yes you were rude you're
just too thick headed to see it, you think that its ok to assert
yourself over other people? i've never said i was better than
anyone at anything, even when i am, i'm just not a jerk like that,
i don't want to make anyone feel inferior for any reason. > > and
being rude to me i could care less, we obviously don't like each
other and that's fine by me, but to attack tyson is totally out of
line, he's done more for cubing than you have dreamed of, and
anyone should respect the massive amounts of hard work he does to make
our sport better. > > i have many witnesses that you openly proclaimed
in the rubiks chat room you were as good as frank, just another lie if
you say you didn't. you aren't and never were as good as
frank, and if you think i'm going to apologize you can dream on,
you're a liar, i called you on it, and you'd be a bigger man
if you would just admit it instead of trying to keep on this path of
lies. you started attacking people and i'm coming to the defense of
myself and my friends, against your i'm-superior-to-everyone
attitude. > > if you want to continue in private then mail me in private
and don't respond here, you're not going to bully me around. i
still say your strong reaction comes from the fact you know you are in
the group that exaggerate their times, and took personal offense at what
he said. > > if you insult my country of origin again, it just prooves
how much of a loser you really are, you have no valid arguments to
defend your crappy performances and attitudes so you attack the country
i live in. i don't call norway a frozen desolate shithole so maybe
you should back off, feel free to quit responding whenever you've
decided you look like a big enough idiot. > > > > > > >
--------------------------------- > Be a PS3 game guru. > Get your game
face on with the latest PS3 news and previews at Yahoo! Games. > >
[Non-text portions of this message have been removed] >
---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...>
wrote: Yes the YouTube one looks quite a bit worse :-( Kinda pixellated
in comparison. ---------- yep. I agree! I'm not a fan of the
YouTube quality. -Chris [Non-text portions of this message have been
removed]
973. [Speed cubing group] Re: 1,000 Puzzle Videos! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 05:19:18 -0000
Hi :-) I can understand the lower quality of YouTube. With all respect,
i'm quite sure youtube has a much higher traffic on their site, and
felt the need to reduce the bandwidth, without reducing # of connections
or functionality :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > ---------- > On 2/3/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > Yes the YouTube one looks quite a bit
worse :-( > Kinda pixellated in comparison. > ---------- > > yep. I
agree! I'm not a fan of the YouTube quality. > > -Chris > > >
[Non-text portions of this message have been removed] >
---------- On 2/3/07, Per Kristen Fredlund <aspiring_to_love@...>
wrote: I can understand the lower quality of YouTube. With all respect,
i'm quite sure youtube has a much higher traffic on their site, and
felt the need to reduce the bandwidth, without reducing # of connections
or functionality :-) ---------- Oh, yes of coarse. No doubt the low
quality is to save bandwidth and reduce download time for slower
connections. YouTube is probably one of the top sites visited. It's
pretty awesome, no doubt. -Chris [Non-text portions of this message have
been removed]
975. Re: [Speed cubing group] Re: Video Please From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 4 Feb 2007 08:27:56 +0100
Hi guys, The video looks less sped up than the video of Tobias:
http://www.youtube.com/watch?v=g6KwzjCXv3w My position is that if
someone has done the effort to become very fast at solving
(blindfolded), he is so much into our hobby that he will be trustworthy
IN GENERAL. There will always be exceptions, but who are we to be the
judge? Is it easier to frown than to believe and be inspired? I have had
some e-mail contact with the Chinese cubers and recommend that to anyone
having doubts. Instead of fighting here, we can talk to them and ask
them how they do it. Just watch the pictures that I linked to, and you
will see that the Chinese cubing community is similar to any other
cubing community. They just want to have fun and compete in a fair
manner. I was told that one of the Chinese cubers uses a method where
"he solves orientation and position at the same time, and each time
solves two corners or edges." Could be Stefan's system, or
another system?? We should think of better systems than the one we are
using now. Anyway, I have a new video coming up, where Danyang is
solving on live tv in 1:25. It is a 20 minute performance. Please wait a
little more, because they have some slow servers over there... :-) Have
fun, Ron ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
1:48 AM Subject: [Speed cubing group] Re: Video Please --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > I've met up with many american
cubers and we've talked about it. maybe > you should watch it
again, you'll see what i mean. I did watch it again but I still
don't see something really suspicious. If there's something
specific I should look for, can you tell what it is and the time into
the video when it happens? Also... speedsolving using my blindfold
method I average about 50 seconds and I think I can drop to 40 with a
few more algs and good recall during actual blindsolving. When I use it
for speedsolving I always have to look for what to do next, which
doesn't take much time but it's still slower than when I have
memorized and have good recall. Boris Konrad (one of the world's
top memorizers) tried blindcubing a bit and said he averaged 40 seconds
for memorization and got down to 30 in good cases. With enough practice
I'm convinced sub-70 blindcubing average is easily possible. Real
average, that is, not just best average-of-10. And probably there are
better methods out there. Cheers! Stefan [Non-text portions of this
message have been removed]
976. Re: [Speed cubing group] Re: Video Please From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 4 Feb 2007 10:01:28 +0100
Hi goodxy2002 (don't know your real name), > I think you're
missing something here. My point was that crappy videos can be
deceiving. They can still be a video of a true event. Is your point that
a crappy video is a proof of someone who is cheating? Anyway, we can
forget about that video, because we have a new video. A few points here:
- Danyang solves blindfolded in 1 minute 25 seconds - he solves it live
on tv for a huge audience - he solves successfully after a failure in
his previous attempt (I would be more careful the second time...) - you
see the scramble (please let noone say it was a bad scramble) Here is
the video (10MB):
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv My
conclusion: Danyang is great! (and so are all other fast blindfolded
solvers) Maybe we can learn something from him. I will post the full
102MB video later. Need to find a good place to host it. Have fun, Ron
----- Original Message ----- From: goodxy2002 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
8:56 AM Subject: [Speed cubing group] Re: Video Please I think
you're missing something here. Yes Tobias looks sped up, but the
fact that it's soooo chopppy makes it understandable. Also the way
it is choppy is funky, it skips back and forth, which also makes it
understandable. Whereas the other vid... its just fast. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > The video looks less sped up than
the video of Tobias: > http://www.youtube.com/watch?v=g6KwzjCXv3w > > My
position is that if someone has done the effort to become very fast at
solving (blindfolded), he is so much into our hobby that he will be
trustworthy IN GENERAL. > There will always be exceptions, but who are
we to be the judge? Is it easier to frown than to believe and be
inspired? > > I have had some e-mail contact with the Chinese cubers and
recommend that to anyone having doubts. > Instead of fighting here, we
can talk to them and ask them how they do it. > Just watch the pictures
that I linked to, and you will see that the Chinese cubing community is
similar to any other cubing community. > They just want to have fun and
compete in a fair manner. > > I was told that one of the Chinese cubers
uses a method where "he solves orientation and position at the same
time, and each time solves two corners or edges." > Could be
Stefan's system, or another system?? > We should think of better
systems than the one we are using now. > > Anyway, I have a new video
coming up, where Danyang is solving on live tv in 1:25. It is a 20
minute performance. > Please wait a little more, because they have some
slow servers over there... :-) > > Have fun, > > Ron > > > -----
Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007
1:48 AM > Subject: [Speed cubing group] Re: Video Please > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "goodxy2002"
<goodxy2002@> wrote: > > > > I've met up with many american
cubers and we've talked about it. > maybe > > you should watch it
again, you'll see what i mean. > > I did watch it again but I still
don't see something really > suspicious. If there's something
specific I should look for, can you > tell what it is and the time into
the video when it happens? > > Also... speedsolving using my blindfold
method I average about 50 > seconds and I think I can drop to 40 with a
few more algs and good > recall during actual blindsolving. When I use
it for speedsolving I > always have to look for what to do next, which
doesn't take much time > but it's still slower than when I
have memorized and have good recall. > > Boris Konrad (one of the
world's top memorizers) tried blindcubing a > bit and said he
averaged 40 seconds for memorization and got down to > 30 in good cases.
> > With enough practice I'm convinced sub-70 blindcubing average
is > easily possible. Real average, that is, not just best
average-of-10. > And probably there are better methods out there. > >
Cheers! > Stefan > > > > > > [Non-text portions of this message have
been removed] >
977. Re: [Speed cubing group] Re: Video Please From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 4 Feb 2007 10:26:37 +0100
Hi guys, The 102 MB video contains a lot of Chinese talking. :-) But
here is the video of 3 year old En-xi Xie solving in 1 minute 54
seconds. (6MB)
http://www.worldcubeassociation.org/a/videos/En-xi_Xie_tv_3
years_old.wmv I wish she could be in an official competition. Have fun,
Ron ----- Original Message ----- From: "Ron van Bruchem"
<ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Sunday, February 04, 2007 10:01 AM Subject: Re: [Speed cubing group] Re:
Video Please > Hi goodxy2002 (don't know your real name), > >> I
think you're missing something here. > My point was that crappy
videos can be deceiving. They can still be a > video of a true event. >
Is your point that a crappy video is a proof of someone who is cheating?
> > Anyway, we can forget about that video, because we have a new video.
> A few points here: > - Danyang solves blindfolded in 1 minute 25
seconds > - he solves it live on tv for a huge audience > - he solves
successfully after a failure in his previous attempt (I would > be more
careful the second time...) > - you see the scramble (please let noone
say it was a bad scramble) > > Here is the video (10MB): >
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > >
My conclusion: Danyang is great! (and so are all other fast blindfolded
> solvers) > Maybe we can learn something from him. > > I will post the
full 102MB video later. Need to find a good place to host > it. > > Have
fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007
8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think
you're missing something here. Yes Tobias looks sped up, but > the
fact that it's soooo chopppy makes it understandable. Also the way
> it is choppy is funky, it skips back and forth, which also makes it >
understandable. Whereas the other vid... its just fast. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: >> >> Hi guys, >> >> The video looks less sped up
than the video of Tobias: >> http://www.youtube.com/watch?v=g6KwzjCXv3w
>> >> My position is that if someone has done the effort to become very
> fast at solving (blindfolded), he is so much into our hobby that he >
will be trustworthy IN GENERAL. >> There will always be exceptions, but
who are we to be the judge? Is > it easier to frown than to believe and
be inspired? >> >> I have had some e-mail contact with the Chinese
cubers and recommend > that to anyone having doubts. >> Instead of
fighting here, we can talk to them and ask them how they > do it. >>
Just watch the pictures that I linked to, and you will see that the >
Chinese cubing community is similar to any other cubing community. >>
They just want to have fun and compete in a fair manner. >> >> I was
told that one of the Chinese cubers uses a method where "he >
solves orientation and position at the same time, and each time solves >
two corners or edges." >> Could be Stefan's system, or another
system?? >> We should think of better systems than the one we are using
now. >> >> Anyway, I have a new video coming up, where Danyang is
solving on > live tv in 1:25. It is a 20 minute performance. >> Please
wait a little more, because they have some slow servers over > there...
:-) >> >> Have fun, >> >> Ron >> >> >> ----- Original Message ----- >>
From: Stefan Pochmann >> To: speedsolvingrubikscube@yahoogroups.com >>
Sent: Sunday, February 04, 2007 1:48 AM >> Subject: [Speed cubing group]
Re: Video Please >> >> >> --- In speedsolvingrubikscube@yahoogroups.com,
>> "goodxy2002" <goodxy2002@> wrote: >> > >> > I've
met up with many american cubers and we've talked about it. >>
maybe >> > you should watch it again, you'll see what i mean. >> >>
I did watch it again but I still don't see something really >>
suspicious. If there's something specific I should look for, can
you >> tell what it is and the time into the video when it happens? >>
>> Also... speedsolving using my blindfold method I average about 50 >>
seconds and I think I can drop to 40 with a few more algs and good >>
recall during actual blindsolving. When I use it for speedsolving I >>
always have to look for what to do next, which doesn't take much
time >> but it's still slower than when I have memorized and have
good recall. >> >> Boris Konrad (one of the world's top memorizers)
tried blindcubing a >> bit and said he averaged 40 seconds for
memorization and got down to >> 30 in good cases. >> >> With enough
practice I'm convinced sub-70 blindcubing average is >> easily
possible. Real average, that is, not just best average-of-10. >> And
probably there are better methods out there. >> >> Cheers! >> Stefan >>
>> >> >> >> >> [Non-text portions of this message have been removed] >>
> > >
978. Re: Wide turns (was:New OLL for fridich method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 10:59:48 -0000
Nice David, I like Rabbits =) One more improvment I came up with
yesterday is that you can put a inverting "-" (minus sign) as
a prefix. You then look at the cube from the oppsite side. This is
aspecially good for bigger cubes because then you can use
"-X1" for L instead of X30000 if it's a 5x and
x30000000000 if it's a 11x. Same goes if it is the second layer
from left, just do -X01 instead of X03...0 and so on. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > Hi Ken, > > I like the axis notation.
When scrambling I often add R301 and R103 > after a Q or two, when I
start to hit duplicate CLL's. > > I had pretty much the same
thought for the 11x11x11. So, yes, I think > it's a good idea. Some
common things may develop shorter notation, > like Rodd (R01010101010)
Reven (R10101010101) Rother (R01020302010) > Rascal (R32132132132)
Rabbit (R01223332210). :) > > Cheers, > > David J > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > I sometimes plan to create (almost alredy
did) a axis notation and > > also a metric for it, ATM = axis turn
metric. > > > > The basic idéa is to notate turns around one axis X, Y
or Z and then > > more than one slice or even a cube orientation is
possible in one > > note: > > > > For a 3x3x3 a R move looks like this :
X001 or x001 (does not matter > > if it is X or x). R' looks like
X003 and a R2 like X002. An L' is > > X100 (the turning direction
looks at the cube from the axis side, in > > this case R, Y looks from U
and Z from F). To write a cube > > orientation you simply write X111. To
write a anti-slice (Ra) then do > > X301. A M-turn is X030. A M-slice +
cube orientation X101. You can > > also notate moves like QR+M'+L2
= X321 (yes David, I also use Q =). > > That "QR+M'+L2"
counts as one single turn ATM, the X321-turn =) > > > > Then, if the
cube is a 4x4x4 an R is X0001. But, because of R, U and > > F are the
rightmost turn-digit you can shorten it to only X1 for all > > sizes of
cubes, X10 means "turn the second slice from right" so the > >
alg F R U R' U' F' can be written like Z1 Y1 X1 Y3 X3 Z3
(does not > > look that terrible). > > > > It also has the benefit that
it can be adapted to any size of cube. > > What do you use for notation
for the third slice from left for a > > 11x11x11 cube? =) =) =) Or for a
7x for example, those are for real. > > > > Is this a good idéa? (I
think it is =) > > > > // Kenneth > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> > <aspiring_to_love@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > > >
<d_j_salvia@> wrote: > > > > > > > For xyz why not use Q like I do?
Especially since the axes are > > not the > > > > same ones in use in
math and map-making. > > > > > > > > Cheers, > > > > > > > > David J > >
> > > > Hi :-) > > > > > > I have posted about that topic also in the
past. My idea was to use > > > some postfix modifier, not prefix. Since
all other notation is post- > > fix > > > based. One could use Rc
(c-cube), RC (C-cube), RP (P-puzzle) for > > the > > > same as you would
use QR. xyz is not intuitive and does not extend > > > easily to other
puzles. With my idea (or urs) physical turns of > > > tetraminx or
megaminx (and others) is easy to denote with basic > > > notation. > > >
> > > Actually i have one more minor notation grudge. I would love to
see > > the > > > old slice/antislice notation being used more widely.
It was part of > > the > > > Singmaster notation from which todays most
widely used notation is > > > actually a subset (sort of). > > > > > >
-Per > > > > > > PS! Made an exception to my promise here ... ;-) > > >
> > >
979. [Speed cubing group] Re: Video Please From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 11:57:06 -0000
Thanks for the video Ron! I'm glad we got that cleared up ;) - Koen
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know
your real name), > > > I think you're missing something here. > My
point was that crappy videos can be deceiving. They can still be a video
> of a true event. > Is your point that a crappy video is a proof of
someone who is cheating? > > Anyway, we can forget about that video,
because we have a new video. > A few points here: > - Danyang solves
blindfolded in 1 minute 25 seconds > - he solves it live on tv for a
huge audience > - he solves successfully after a failure in his previous
attempt (I would be > more careful the second time...) > - you see the
scramble (please let noone say it was a bad scramble) > > Here is the
video (10MB): >
http://www.worldcubeassociation.org/a/videos/Danyang_tv_85s_bld.wmv > >
My conclusion: Danyang is great! (and so are all other fast blindfolded
> solvers) > Maybe we can learn something from him. > > I will post the
full 102MB video later. Need to find a good place to host > it. > > Have
fun, > > Ron > > > ----- Original Message ----- > From: goodxy2002 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 04, 2007
8:56 AM > Subject: [Speed cubing group] Re: Video Please > > > I think
you're missing something here. Yes Tobias looks sped up, but > the
fact that it's soooo chopppy makes it understandable. Also the way
> it is choppy is funky, it skips back and forth, which also makes it >
understandable. Whereas the other vid... its just fast. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > The video looks less sped up
than the video of Tobias: > > http://www.youtube.com/watch?v=g6KwzjCXv3w
> > > > My position is that if someone has done the effort to become
very > fast at solving (blindfolded), he is so much into our hobby that
he > will be trustworthy IN GENERAL. > > There will always be
exceptions, but who are we to be the judge? Is > it easier to frown than
to believe and be inspired? > > > > I have had some e-mail contact with
the Chinese cubers and recommend > that to anyone having doubts. > >
Instead of fighting here, we can talk to them and ask them how they > do
it. > > Just watch the pictures that I linked to, and you will see that
the > Chinese cubing community is similar to any other cubing community.
> > They just want to have fun and compete in a fair manner. > > > > I
was told that one of the Chinese cubers uses a method where "he >
solves orientation and position at the same time, and each time solves >
two corners or edges." > > Could be Stefan's system, or
another system?? > > We should think of better systems than the one we
are using now. > > > > Anyway, I have a new video coming up, where
Danyang is solving on > live tv in 1:25. It is a 20 minute performance.
> > Please wait a little more, because they have some slow servers over
> there... :-) > > > > Have fun, > > > > Ron > > > > > > ----- Original
Message ----- > > From: Stefan Pochmann > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February 04,
2007 1:48 AM > > Subject: [Speed cubing group] Re: Video Please > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
"goodxy2002" <goodxy2002@> wrote: > > > > > > I've met
up with many american cubers and we've talked about it. > > maybe >
> > you should watch it again, you'll see what i mean. > > > > I
did watch it again but I still don't see something really > >
suspicious. If there's something specific I should look for, can
you > > tell what it is and the time into the video when it happens? > >
> > Also... speedsolving using my blindfold method I average about 50 >
> seconds and I think I can drop to 40 with a few more algs and good > >
recall during actual blindsolving. When I use it for speedsolving I > >
always have to look for what to do next, which doesn't take much
time > > but it's still slower than when I have memorized and have
good recall. > > > > Boris Konrad (one of the world's top
memorizers) tried blindcubing a > > bit and said he averaged 40 seconds
for memorization and got down to > > 30 in good cases. > > > > With
enough practice I'm convinced sub-70 blindcubing average is > >
easily possible. Real average, that is, not just best average-of-10. > >
And probably there are better methods out there. > > > > Cheers! > >
Stefan > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
980. [Speed cubing group] Re: Video Please From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 13:30:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi goodxy2002 (don't know
your real name), Oh he's nobody. Except he holds the official 3x3
world record for single solve. Gah, people should just use their real
names. Cheers! Stefan
981. [Speed cubing group] Re: Video Please From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 13:46:50 -0000
Hi Ron, I totally agree with you. Instead of demanding evidence at a
certain tone, it's much to just wait patiently and see what
happens. Like now, I was also very curious about this Danyang Chen, but
after this video, I am quite convinced that it's all true. > I was
told that one of the Chinese cubers uses a method where "he solves
orientation and position at the same time, and each time solves two
corners or edges." > Could be Stefan's system, or another
system?? > We should think of better systems than the one we are using
now. Sounds a bit like Stefan's method, but then with three cycles.
I believe there are a few people who combine Stefan's method with
three cycles... Dont know how this sounds, but I can't resist
mentioning that I once predicted everybody would solve like that in the
future. I still think that this method has great potential, like
Stefan's M2 method ;). > Just watch the pictures that I linked to,
and you will see that the Chinese cubing community is similar to any
other cubing community. Maybe I missed something here, but where are
these pictures? -Joël. Oh. P.S.: The video of Tobias doesn't look
sped up to me. But then again, maybe that's your point.. :)
982. roissy 2007 live feed!!! From: François Sechet <frsechet@...> To: speedsolving
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 4 Feb 2007 05:47:30 -0800 (PST)
Hi guys! after about half a day of events we figured we had my computer
with a webcam and wifi connexion, so basically, you can follow the
competition there: http://sylmuzox.free.fr/roissy/webcam_html.htm or in
java there: http://sylmuzox.free.fr/roissy/webcam_java.htm Have fun!!!
sorry for being so late... but the 3x3 final is still to come!!!
François
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983. Re : [Speed cubing group] roissy 2007 live feed!!! From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 06:00:38 -0800 (PST)
well, I don't know, it was working very well 5 mins ago when I
posted, but it doesn't seem to work here now... it's probably
the crowd taking all the bandwidth... I'll see what I can do.
François ----- Message d'origine ---- De : François Sechet
<frsechet@...> À : speedsolving
<speedsolvingrubikscube@yahoogroups.com> Envoyé le : Dimanche, 4
Février 2007, 14h47mn 30s Objet : [Speed cubing group] roissy 2007 live
feed!!! Hi guys! after about half a day of events we figured we had my
computer with a webcam and wifi connexion, so basically, you can follow
the competition there: http://sylmuzox. free.fr/roissy/ webcam_html. htm
or in java there: http://sylmuzox. free.fr/roissy/ webcam_java. htm Have
fun!!! sorry for being so late... but the 3x3 final is still to come!!!
François ____________ _________ _________ _________ _________ _________
_ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
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984. Flames From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 14:40:45 -0000
I've noticed that there have been a lot of flames here recently...
Now this is stupid and it really has to stop. There is absolutely
nothing to be gained by attacking someone over the internet, especially
on a cubing forum. I thought that this group was "All about speed
solving the Rubik's Cube", but it seems personal attacks are
more important than that! Just think about the future... These posts are
all saved. In years, people won't look back and say "Oh, look
how rude Per was, Clancy was totally right", they'll look back
and say "Oh, Per was sort of rude, but look how much Clancy
overreacted". Maybe Per was arrogant or rude (I don't think he
was, but that's just me) but Clancy's reaction was thoroughly
unwarranted. Before you flame me, Clancy, just look over Per's
posts and ask yourself if he really deserved what you threw at him...
Let's have an example. At a competition, if someone says "Oh,
I'm sub-16 now!" and you're just barely sub-20, are you
going to yell at them and insult them for being arrogant, just because
they're better than you at something? Are you going to yell at them
if they say that "most cubers are not sub-16"? No, of course
not. That would get you thrown out of the competition. So then why are
you showing the same behavior here? Anyway, I'm being condescending
for a reason... I respect all of you for your dedication, speed, and
sense of community, but nobody benefits from online arguments (and you
should know this). Flaming has no place among adults. Unless it's
obvious to everyone that someone is being consistently rude, arrogant,
and annoying, flaming them is only going to bring you down to their
level. It's rude and arrogant to insult someone for being rude and
arrogant! (Yes, I'm being rude and arrogant as well - but at least
I'm trying to fix things...) So if someone's being a bit rude,
unless they're going and explicitly insulting you, it isn't
that important and you don't have to react. Let it go. It makes the
forum a better place and it doesn't completely ruin your
reputation. --Michael Gottlieb
985. Re: roissy 2007 live feed!!! From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 14:59:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hi guys! > after about half a day of events
we figured we had my computer with a webcam and wifi connexion, so
basically, you can follow the competition there: >
http://sylmuzox.free.fr/roissy/webcam_html.htm > or in java there: >
http://sylmuzox.free.fr/roissy/webcam_java.htm > Have fun!!! > sorry for
being so late... but the 3x3 final is still to come!!! > François >
Thats great, if only I could be there in person! I think someone just
got a 11.71, or maybe it was a 17s! Thanks! Joey
986. Re: [Speed cubing group] Re: Video Please From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 4 Feb 2007 15:58:19 +0100
Hi Jo�l, > Maybe I missed something here, but where are these
pictures? I posted them earlier on this forum:
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 On
the bottom of the pages you can scroll further to see more pages with
pictures. I have become a member of the Chinese forum. So maybe I can
find some more interesting stuff. These are taken at one of their
unofficial competitions:
http://bbs.mf8.com.cn/dispbbs.asp?boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
They have some pretty good cubers over there. Check out the results of
one of the competitions. And they improved again since then.
http://www.speedcubing.com/events/unofficial/guangzhou2006.html Have
fun, Ron ----- Original Message ----- From: Jo�l van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, February 04, 2007
2:46 PM Subject: [Speed cubing group] Re: Video Please Hi Ron, I totally
agree with you. Instead of demanding evidence at a certain tone,
it's much to just wait patiently and see what happens. Like now, I
was also very curious about this Danyang Chen, but after this video, I
am quite convinced that it's all true. > I was told that one of the
Chinese cubers uses a method where "he solves orientation and
position at the same time, and each time solves two corners or
edges." > Could be Stefan's system, or another system?? > We
should think of better systems than the one we are using now. Sounds a
bit like Stefan's method, but then with three cycles. I believe
there are a few people who combine Stefan's method with three
cycles... Dont know how this sounds, but I can't resist mentioning
that I once predicted everybody would solve like that in the future. I
still think that this method has great potential, like Stefan's M2
method ;). > Just watch the pictures that I linked to, and you will see
that the Chinese cubing community is similar to any other cubing
community. Maybe I missed something here, but where are these pictures?
-Jo�l. Oh. P.S.: The video of Tobias doesn't look sped up to me.
But then again, maybe that's your point.. :)
987. Re : [Speed cubing group] Re: roissy 2007 live feed!!! From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 07:05:33 -0800 (PST)
that was on the 2x2x2.. and it was probably me :-/ F. ----- Message
d'origine ---- De : joey_gouly <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Février
2007, 15h59mn 09s Objet : [Speed cubing group] Re: roissy 2007 live
feed!!! --- In speedsolvingrubiksc ube@yahoogroups. com, François Sechet
<frsechet@.. .> wrote: > > Hi guys! > after about half a day of
events we figured we had my computer with a webcam and wifi connexion,
so basically, you can follow the competition there: > http://sylmuzox.
free.fr/roissy/ webcam_html. htm > or in java there: > http://sylmuzox.
free.fr/roissy/ webcam_java. htm > Have fun!!! > sorry for being so
late... but the 3x3 final is still to come!!! > François > Thats great,
if only I could be there in person! I think someone just got a 11.71, or
maybe it was a 17s! Thanks! Joey <!-- #ygrp-mlmsg
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988. Alg Memorisation From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 15:50:55 -0000
Well, I'll just start of by saying I haven't touched a cube
except maybe 10 or 15 minutes every week or two for the last little
bit... I just picked it up, feeling bad that I hadn't, and started
to do a couple solves, and was surprised at how well I still knew all of
the algorithms I had developed/learned. For the people that were cubing
back in the 80's, how well did you guys remember the algs you knew
from back then, to when you got back into it in the new millenium? Just
Curious, Craig
989. big final live on RoissyTV!!! From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 08:09:44 -0800 (PST)
now starts the big final!!!
http://sylmuzox.free.fr/roissy/webcam_html.htm F.
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990. Question about F2L From: "res0lute" <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 16:44:29 -0000
Hey, I'm kinda new at cubing and use a beginner method but I get
close to 1 minute solves usually and I want to start learning the
Fridrch Method. The cross is uderstandable, but the I am having trouble
understanding the F2L. I get that you're supposed to insert 4
corner-edge pairs, and I see that there are a lot of pictures with algs
that show you how to do it, but I always incounter atleast 2 porblems
1.The corner and edge are really far away from each other, and
don't look like the picture 2.The pictures only show 2 or 3colors
when there are 6 colors I know this is probably a dumb question, but I
have been trying for over a week to understand the F2L and I was hoping
someone else might have had this problem and could help me. Thanks for
reading! And sorry about any speeling errors. -David R.
991. Roissy Results From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 18:50:01 -0000
Does anyone know about the results of Roissy Open, im kind of excited to
see, dont want to wait until they are on speedcubing.com.
992. Re: Re : [Speed cubing group] Re: Video Please From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 10:54:35 -0800
I don't really see that it's sped up, though I guess it could
be. But that's such an overly complicated way of cheating at
blindfold that I find it hard to believe anyone would bother. It's
very easy to fake a blindfold video in at least three different and
completely undetectable ways. You'd have to be pretty stupid to
resort to something as complicated and detectable as speeding up the
video. Stupid people are rare in this hobby. That also makes it pretty
meaningless to ask for better quality videos as proof of anything in
blindfolding. I would personally be very careful about accusing people
of cheating without being *very* sure. Especially in a worldwide public
forum. The consequences if you're wrong are unpleasant and
permanent. On Feb 3, 2007, at 8:26, Tobias Daneels wrote: > After seeing
that video of blindfold solve, i very much suspected > it to be
fake/speed up,. > Who is it again?? > > On the other hand, i also got a
remark on my videos. > > I don't have any sound and they chake a
lot. > But believe me, it's true. > They aren't any world
times so... > > http://www.youtube.com/watch?v=g6KwzjCXv3w >
http://www.youtube.com/watch?v=J8MdD7U7BtI
993. Re: [Speed cubing group] Alg Memorisation From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 10:55:53 -0800
On Feb 4, 2007, at 7:50, Craig Bouchard wrote: > Well, I'll just
start of by saying I haven't touched a cube except > maybe 10 or 15
minutes every > week or two for the last little bit... > > I just picked
it up, feeling bad that I hadn't, and started to do a > couple
solves, and was > surprised at how well I still knew all of the
algorithms I had > developed/learned. For the > people that were cubing
back in the 80's, how well did you guys > remember the algs you
knew > from back then, to when you got back into it in the new
millenium? I've probably gone years without touching the cube, back
in the Dark Ages, but I was always astonished when I did pick one up
that I was almost immediately back up to top speed, and remembered
pretty much all the obscure algorithms. - - - - - - - - - - - -
"Reality is what refuses to go away when you stop believing in
it" --- Philip K Dick Lars Petrus, lars@... http://lar5.com
994. Re: Alg Memorisation From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 19:18:19 -0000
I didn't learn until 1999. I was averaging about 45 seconds. I
stopped in 2000 and didn't start cubing again until recently. I
forgot most of my old algorithms but I guess I didn't really know
them that well anyway. Forgetting was actually a good thing: I learned
better ones. Anyway, I think once you really master an algorithm into
muscle memory, it's like riding a bike and stays with you. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well, I'll just start of by saying I
haven't touched a cube except maybe 10 or 15 minutes every > week
or two for the last little bit... > > I just picked it up, feeling bad
that I hadn't, and started to do a couple solves, and was >
surprised at how well I still knew all of the algorithms I had
developed/learned. For the > people that were cubing back in the
80's, how well did you guys remember the algs you knew > from back
then, to when you got back into it in the new millenium? > > Just
Curious, > > Craig >
995. Re : [Speed cubing group] Re: Video Please From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 19:24:07 -0000
Lars Petrus <lars@...> wrote: > It's very easy to fake a
blindfold video in at least three different > and completely
undetectable ways. [..] Oh cool. A puzzle. I'm sorry, I cannot
resist, I have to name 3 and you get one for free: 1. put on a
blindfold. Have a friend stand out of sight and they tell you exactly
what to do. Sound can be mixed in later (or turn off sound). 2. the most
well known trick has been used to let people drive a car (!),
blindfolded: under your blindfold is an earplug, which could easily be
to a cell phone, and your instructions are spoken by that same friend.
3. reverse the video of you scrambling a cube in a very
'blindfold-solving' like way. However, a reversed video is
usually quite easy to detect. 4. you practice a blindfold solve over and
over again, until you have completely memorized it. Then you tape, at
full speed. I don't mean to give people ideas, I just want everyone
to be aware of these, so we can spot them more easily. Michiel
996. Re : [Speed cubing group] Re: Video Please From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 19:37:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I don't really see that it's sped up, though I
guess it could be. oh now look at this video, this can't possibly
be fake: http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel
http://vanderblonk.com
997. Re: Question about F2L From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 19:48:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "res0lute"
<b3ttis@...> wrote: > > Hey, > > I'm kinda new at cubing and use
a beginner method but I get close to 1 > minute solves usually and I
want to start learning the Fridrch Method. > The cross is uderstandable,
but the I am having trouble understanding > the F2L. > > I get that
you're supposed to insert 4 corner-edge pairs, and I see > that
there are a lot of pictures with algs that show you how to do it, > but
I always incounter atleast 2 porblems > > 1.The corner and edge are
really far away from each other, and don't > look like the picture
> > 2.The pictures only show 2 or 3colors when there are 6 colors > > I
know this is probably a dumb question, but I have been trying for > over
a week to understand the F2L and I was hoping someone else might > have
had this problem and could help me. Thanks for reading! And sorry >
about any speeling errors. > > > -David R. > I recommend you look at
Jason Thong's site.
http://www.freespaces.com/jasa86/intro_f2l_intro.htm You're
basically dealing with only one pair at a time, which only has 3
colours. About the pieces being seperated or far away...you might want
to look at his advance tutorial too, about bringing pieces stuck in
other slots out: http://www.freespaces.com/jasa86/non_standard_f2l.htm
Hope that helps Harris
998. Re : [Speed cubing group] Re: Video Please From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 20:45:36 -0000
Hahaha ....
http://www.strangepuzzle.com/ronvb/Danyang%20Chen%20En-xi%20Xie%20on%
20tv.wmv -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > I don't really see that it's sped up, though I guess
it could be. > > oh now look at this video, this can't possibly be
fake: > > http://www.youtube.com/watch?v=KjtH5dD6f1Q > > Michiel >
http://vanderblonk.com >
999. Re: Roissy Results From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 20:49:55 -0000
Hi, I just got back from Roissy. These are the results as far as I can
remember them: 2x2x2 winner: Lars Vandenbergh, 6.5x average 3x3x3
winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd
was Jimmy Coll 4x4x4 winner: Lars Vandenbergh, 1:14.xx average 5x5x5
winner: Frederick Badie, with new single and average European records.
3x3x3 one handed winner: Gilles van den Peereboom, with new single and
average European records. 3x3x3 blindfoled winner: Jimmy Coll It was a
well organized event and a great start to the 2007 season! Lars --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Does anyone know about the results of Roissy
Open, im kind of excited > to see, dont want to wait until they are on
speedcubing.com. >
1000. Re : [Speed cubing group] Re: Video Please From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 21:02:02 +0000 (GMT)
It's like I said before. My videos aren't sped up, there just
very low quality. My best average ever is like 19.40 so it's not
impossible to solve 17.xx. Also in competition, i averaged +/-23
seconds, and it has been like 8 months ago, so i guess i'm
credible. ----- Message d'origine ---- De : Ron van Bruchem
<ron@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le :
Dimanche, 4 Février 2007, 8h27mn 56s Objet : Re: [Speed cubing group]
Re: Video Please Hi guys, The video looks less sped up than the video of
Tobias: http://www.youtube. com/watch? v=g6KwzjCXv3w My position is that
if someone has done the effort to become very fast at solving
(blindfolded) , he is so much into our hobby that he will be trustworthy
IN GENERAL. There will always be exceptions, but who are we to be the
judge? Is it easier to frown than to believe and be inspired? I have had
some e-mail contact with the Chinese cubers and recommend that to anyone
having doubts. Instead of fighting here, we can talk to them and ask
them how they do it. Just watch the pictures that I linked to, and you
will see that the Chinese cubing community is similar to any other
cubing community. They just want to have fun and compete in a fair
manner. I was told that one of the Chinese cubers uses a method where
"he solves orientation and position at the same time, and each time
solves two corners or edges." Could be Stefan's system, or
another system?? We should think of better systems than the one we are
using now. Anyway, I have a new video coming up, where Danyang is
solving on live tv in 1:25. It is a 20 minute performance. Please wait a
little more, because they have some slow servers over there... :-) Have
fun, Ron ----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday, February 04, 2007
1:48 AM Subject: [Speed cubing group] Re: Video Please --- In
speedsolvingrubiksc ube@yahoogroups. com, "goodxy2002"
<goodxy2002@ ...> wrote: > > I've met up with many american
cubers and we've talked about it. maybe > you should watch it
again, you'll see what i mean. I did watch it again but I still
don't see something really suspicious. If there's something
specific I should look for, can you tell what it is and the time into
the video when it happens? Also... speedsolving using my blindfold
method I average about 50 seconds and I think I can drop to 40 with a
few more algs and good recall during actual blindsolving. When I use it
for speedsolving I always have to look for what to do next, which
doesn't take much time but it's still slower than when I have
memorized and have good recall. Boris Konrad (one of the world's
top memorizers) tried blindcubing a bit and said he averaged 40 seconds
for memorization and got down to 30 in good cases. With enough practice
I'm convinced sub-70 blindcubing average is easily possible. Real
average, that is, not just best average-of-10. And probably there are
better methods out there. Cheers! Stefan [Non-text portions of this
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1001. speedcube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 22:04:10 -0000
Someone recently stole my Rubik's Cubes. Anyone have any good
suggestions/recommendations on what kind of cube I should get next?
1002. warm-up From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Feb 2007 22:07:40 -0000
It takes me about 10-15 mins of cubing until I reach my average times.
Does anyone else have this type of "warm-up" period in which
the times are 10 secs above normal? Also, are your cubes slightly stiff
until they're worked in for a few minutes?
1003. Re: [Speed cubing group] Flames From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 18:01:56 -0800 (PST)
i doubt that you know what everyone thinks about what was said or what
they will think in the future. i feel warranted in what i said and
don't really care if you don't like it, i'm sure just as
many people agreed with what i said as people who didn't,
you're entitled to your opinion, but your as biased as everyone
else. more importantly we dropped it, so maybe you should too Michael
Gottlieb <mzrg@...> wrote: I've noticed that there have been a
lot of flames here recently... Now this is stupid and it really has to
stop. There is absolutely nothing to be gained by attacking someone over
the internet, especially on a cubing forum. I thought that this group
was "All about speed solving the Rubik's Cube", but it
seems personal attacks are more important than that! Just think about
the future... These posts are all saved. In years, people won't
look back and say "Oh, look how rude Per was, Clancy was totally
right", they'll look back and say "Oh, Per was sort of
rude, but look how much Clancy overreacted". Maybe Per was arrogant
or rude (I don't think he was, but that's just me) but
Clancy's reaction was thoroughly unwarranted. Before you flame me,
Clancy, just look over Per's posts and ask yourself if he really
deserved what you threw at him... Let's have an example. At a
competition, if someone says "Oh, I'm sub-16 now!" and
you're just barely sub-20, are you going to yell at them and insult
them for being arrogant, just because they're better than you at
something? Are you going to yell at them if they say that "most
cubers are not sub-16"? No, of course not. That would get you
thrown out of the competition. So then why are you showing the same
behavior here? Anyway, I'm being condescending for a reason... I
respect all of you for your dedication, speed, and sense of community,
but nobody benefits from online arguments (and you should know this).
Flaming has no place among adults. Unless it's obvious to everyone
that someone is being consistently rude, arrogant, and annoying, flaming
them is only going to bring you down to their level. It's rude and
arrogant to insult someone for being rude and arrogant! (Yes, I'm
being rude and arrogant as well - but at least I'm trying to fix
things...) So if someone's being a bit rude, unless they're
going and explicitly insulting you, it isn't that important and you
don't have to react. Let it go. It makes the forum a better place
and it doesn't completely ruin your reputation. --Michael Gottlieb
--------------------------------- Expecting? Get great news right away
with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of
this message have been removed]
1004. Re: [Speed cubing group] Re: Question about F2L From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Feb 2007 22:43:19 -0500
ok thanks anyone else? On 2/4/07, Harris Chan <takonan_mutoy@...>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "res0lute" <b3ttis@...> > wrote: > > > > Hey, > > > >
I'm kinda new at cubing and use a beginner method but I get close
to 1 > > minute solves usually and I want to start learning the Fridrch
Method. > > The cross is uderstandable, but the I am having trouble
understanding > > the F2L. > > > > I get that you're supposed to
insert 4 corner-edge pairs, and I see > > that there are a lot of
pictures with algs that show you how to do it, > > but I always
incounter atleast 2 porblems > > > > 1.The corner and edge are really
far away from each other, and don't > > look like the picture > > >
> 2.The pictures only show 2 or 3colors when there are 6 colors > > > >
I know this is probably a dumb question, but I have been trying for > >
over a week to understand the F2L and I was hoping someone else might >
> have had this problem and could help me. Thanks for reading! And sorry
> > about any speeling errors. > > > > > > -David R. > > > > I recommend
you look at Jason Thong's site. > >
http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > You're
basically dealing with only one pair at a time, which only has > 3
colours. > > About the pieces being seperated or far away...you might
want to look > at his advance tutorial too, about bringing pieces stuck
in other > slots out: > >
http://www.freespaces.com/jasa86/non_standard_f2l.htm > > Hope that
helps > > Harris > > > [Non-text portions of this message have been
removed]
1005. [Speed cubing group] Re: Question about F2L From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 05:10:44 -0000
You need to know how the algorithms work, so it is important to see
what's going on when trying to memorizing. It took me about a week
to realize what was going on. This has been discussed before:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32362
Darren --- In speedsolvingrubikscube@yahoogroups.com, David
<b3ttis@...> wrote: > > ok thanks > > anyone else? > > On 2/4/07,
Harris Chan <takonan_mutoy@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "res0lute" <b3ttis@> > > wrote: > > > > > > Hey, > > >
> > > I'm kinda new at cubing and use a beginner method but I get
close to 1 > > > minute solves usually and I want to start learning the
Fridrch Method. > > > The cross is uderstandable, but the I am having
trouble understanding > > > the F2L. > > > > > > I get that you're
supposed to insert 4 corner-edge pairs, and I see > > > that there are a
lot of pictures with algs that show you how to do it, > > > but I always
incounter atleast 2 porblems > > > > > > 1.The corner and edge are
really far away from each other, and don't > > > look like the
picture > > > > > > 2.The pictures only show 2 or 3colors when there are
6 colors > > > > > > I know this is probably a dumb question, but I have
been trying for > > > over a week to understand the F2L and I was hoping
someone else might > > > have had this problem and could help me. Thanks
for reading! And sorry > > > about any speeling errors. > > > > > > > >
> -David R. > > > > > > > I recommend you look at Jason Thong's
site. > > > > http://www.freespaces.com/jasa86/intro_f2l_intro.htm > > >
> You're basically dealing with only one pair at a time, which only
has > > 3 colours. > > > > About the pieces being seperated or far
away...you might want to look > > at his advance tutorial too, about
bringing pieces stuck in other > > slots out: > > > >
http://www.freespaces.com/jasa86/non_standard_f2l.htm > > > > Hope that
helps > > > > Harris > > > > > > > > > [Non-text portions of this
message have been removed] >
1006. Re: warm-up From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 07:20:24 -0000
I definitely hit my peak a few minutes in, it's probably right at
around 10 minutes. My spread is a little less drastic than 10s, usually
I'm averaging 25-27 for the first few solves, then I drop to the
23-25 range. I have definitely noticed the cube needs warming up as much
as I do. Interestingly a hair dryer or leaving it in a warm car seems to
keep the cube sufficiently ready. The heat can be murder on the stickers
though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > It takes me about
10-15 mins of cubing until I reach my average times. > Does anyone else
have this type of "warm-up" period in which the times > are 10
secs above normal? Also, are your cubes slightly stiff until >
they're worked in for a few minutes? >
1007. Re: speedcube From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 14:29:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Someone recently stole my Rubik's
Cubes. Anyone have any good > suggestions/recommendations on what kind
of cube I should get next? > Hi, I recently ordered new DIY kits from
Rubiks.com. Last friday, I assambled one of them, and it works like a
charm. - Joël.
1008. Re: warm-up From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 14:31:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > It takes me about 10-15 mins of cubing
until I reach my average times. > Does anyone else have this type of
"warm-up" period in which the times > are 10 secs above
normal? Also, are your cubes slightly stiff until > they're worked
in for a few minutes? > Hi! It all depends on how long I have not been
cubing, and how tired I am. When I am really in shape, I am usually
getting good times after 5 minutes. When I am not warmed up, but awake
and focussed, practicing the 5x5 seems to work as a very good warm-up
for the 3x3. 3x3 is so easy after a few 5x5 solves. This doesn't
work when I am tired, though. - Joël.
1009. Re: warm-up From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 17:12:46 -0000
I like warming up with simple beginner's method because I stop a
lot less when I look for only one piece instead of 2 for f2l and last
layer is easier to spot. After about 2 or 3 solves that decrease my
inspection time, I can speedcube pretty well. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" > <jwoelmer2@> wrote: > > > > It takes me about
10-15 mins of cubing until I reach my average > times. > > Does anyone
else have this type of "warm-up" period in which the > times >
> are 10 secs above normal? Also, are your cubes slightly stiff until >
> they're worked in for a few minutes? > > > > Hi! > > It all
depends on how long I have not been cubing, and how tired I am. > When I
am really in shape, I am usually getting good times after 5 > minutes.
When I am not warmed up, but awake and focussed, practicing > the 5x5
seems to work as a very good warm-up for the 3x3. 3x3 is so > easy after
a few 5x5 solves. This doesn't work when I am tired, though. > > -
Joël. >
1010. Blindfold Memorization for Corner/Edge Orientation From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 17:20:50 -0000
Hi, I'm trying to improve my memorization techniques. I was
wondering in what order do people memorize the orientations. For Edge I
tried looking from top to bottom and bottom to top and trying to match
with some of the algs on leyan's page, but I always end up using
the orient 2 and 4, but the 6 and 8 are harder to spot and setup. For
corner, i look for the easiest ones to memorize, would it be better to
try orienting 4 oddly positioned corners or a set of 2 easy
orientations. Give me feedback :] Stan
1011. Re: Blindfold Memorization for Corner/Edge Orientation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 18:26:52 -0000
Hi, For Corner Orientation (CO), I memorised a bunch of patterns.
It's very much like OLL, but the algorithms I use don't
permute any pieces (just twist a few corners). I don't only
recognise these cases on the U and D faces, I can often recognise them
on the 4 other faces as well. Here's a file that can be used for
this, Marcus Stuhr posted it a while ago:
http://img208.imageshack.us/img208/6343/corners8sh.png I also learned
some patterns that involve solving corners on more than one layers, such
as: (RU'R'U R'FRF') * 2 and (RU2 R'U2
RUR'U') * 2 Learning to recognise the patterns rather than
memorising the orientations of individual pieces really sped up my CO
memorization times. For easy cases, CO can literly be memorized in the
blink of an eye. It's almost like recognising 2 OLL cases. One last
thing, you might want to post questions about blindfold cubing on the
blindfold cubing group:
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube - Joël. ---
In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Hi, I'm trying to improve my
memorization techniques. I was wondering > in what order do people
memorize the orientations. For Edge I tried > looking from top to bottom
and bottom to top and trying to match with > some of the algs on
leyan's page, but I always end up using the orient > 2 and 4, but
the 6 and 8 are harder to spot and setup. > > For corner, i look for the
easiest ones to memorize, would it be > better to try orienting 4 oddly
positioned corners or a set of 2 easy > orientations. > > Give me
feedback :] > > Stan >
1012. Re: speedcube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Feb 2007 21:34:02 -0000
To all those who wanted a joycube,I found the website where Yu Jeong-
Min ordered his. I looked at the pics on his website, and saw the site
on the box of his cube. I'm not sure if someone found it before me,
but it's at www.cubenjoy.com . Their almost exactly like a DIY,
just assembled really well. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"baller1177" > <baller17@> wrote: > > > > Someone recently
stole my Rubik's Cubes. Anyone have any good > >
suggestions/recommendations on what kind of cube I should get next? > >
> > Hi, > > I recently ordered new DIY kits from Rubiks.com. Last
friday, I > assambled one of them, and it works like a charm. > > -
Joël. >
1013. Re: [Speed cubing group] Re: speedcube From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Feb 2007 13:51:07 -0800
---------- On 2/5/07, baller1177 <baller17@...> wrote: To all those
who wanted a joycube,I found the website where Yu Jeong- Min ordered
his. I looked at the pics on his website, and saw the site on the box of
his cube. I'm not sure if someone found it before me, but it's
at www.cubenjoy.com . Their almost exactly like a DIY, just assembled
really well. ---------- Is this the cube? http://tinyurl.com/26vr86
I'm in the mood to try one of these cubes, but I have no idea how
to order one because I only know English. It appears that as soon as you
add the cube to your cart you are asked to log-in. When I click the
button that looks like it might create an account, I am greeting with a
big form of stuff I can't read. :) Anyone want to tell me how to
order one of these cubes? :) -Chris [Non-text portions of this message
have been removed]
1014. Colorado From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 05:41:34 -0000
Is Patrick the only Colorado cuber on this forum? If so, not for long!
1015. [Speed cubing group] Re: Are CubeSmith stickers
waterproof? From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 06:45:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > That's a very good
idea. > Just lube your cube again afterwards and it i perfect. :-) > >
(I still use my first cube, a rubiks.com cube and I have been using it
for 2 > years now :-)) > > Gilles > > > 2007/2/2, brendantrinh2000
<dish.painted.blue@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Per Kristen Fredlund" > > <aspiring_to_love@> wrote: >
> > > > > Hi :-) > > > The stickers are made of pure vinyl, a plastic
material, so yes they > > > are waterproof! But whether the glue is
water-resistant is another > > > matter... I wouldn't think so.
Maybe that's what you are really asking?? > > > > > > -Per > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "brendantrinh2000" > > > <dish.painted.blue@> wrote: >
> > > > > > > I'm just asking if the CubeSmith rubiks stickers for
3x3x3 original > > > > ones water proof. Does anyone know? > > > > > > >
> > thanks! i just want to dump my cube in soap and wash it. i use to
just > > get a damp cloth and wash it all over. take a logn time. > > >
> > > > > > [Non-text portions of this message have been removed] > i
didn't need to lube my cube again. it was still perfectly smooth.
actually, it was smoother.
1016. Re: speedcube From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 07:29:44 -0000
hmm... try buying a diy kit from rubiks. they're always good.
1017. Re: Colorado From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 09:27:09 -0000
nooo, dont leave california mike!
1018. Re: Colorado From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 09:40:27 -0000
I'm from Aurora, though not during school. Guess that makes three
of us. --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! >
1019. Question? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:15:53 -0000
Are there any other websites that hold contests online other than
jon's sunday contests, just wondering, thanks.
1020. Re: Question? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:17:39 -0000
There's a weekly FMC on Cubestation. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there any other websites that hold
contests online other than > jon's sunday contests, just wondering,
thanks. >
1021. [Speed cubing group] Re: speedcube From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:23:05 -0000
I think they only sell those in Korea. I have a Korean friend who I
might have order some for me. Maybe we should arrange some kind of mass
order. --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > ---------- > On 2/5/07, baller1177
<baller17@...> wrote: > To all those who wanted a joycube,I found the
website where Yu Jeong- > Min ordered his. I looked at the pics on his
website, and saw the site > on the box of his cube. I'm not sure if
someone found it before me, > but it's at www.cubenjoy.com . Their
almost exactly like a DIY, just > assembled really well. > ---------- >
> Is this the cube? > > http://tinyurl.com/26vr86 > > I'm in the
mood to try one of these cubes, but I have no idea how to order > one
because I only know English. It appears that as soon as you add the cube
> to your cart you are asked to log-in. When I click the button that
looks > like it might create an account, I am greeting with a big form
of stuff I > can't read. :) > > Anyone want to tell me how to order
one of these cubes? :) > > -Chris > > > [Non-text portions of this
message have been removed] >
1022. Re: [Speed cubing group] Question? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 09:21:28 -0800
Would anyone be up for a 'mystery puzzle' online contest?
-Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > > Are there any
other websites that hold contests online other than > jon's sunday
contests, just wondering, thanks. > > > [Non-text portions of this
message have been removed]
1023. Re: [Speed cubing group] Question? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:45:02 -0000
I would! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Would anyone be up
for a 'mystery puzzle' online contest? > > -Tyson > > On
2/6/07, xkiesterx <kianb@...> wrote: > > > > Are there any other
websites that hold contests online other than > > jon's sunday
contests, just wondering, thanks. > > > > > > > > > [Non-text portions
of this message have been removed] >
1024. Re: [Speed cubing group] Question? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:46:30 -0000
How exactly would that work? --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Would anyone be up for a 'mystery
puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > Are there any other websites that hold
contests online other than > > jon's sunday contests, just
wondering, thanks. > > > > > > > > > [Non-text portions of this message
have been removed] >
1025. Re: [Speed cubing group] Question? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 09:55:27 -0800
Each week it's a different 'mystery' puzzle and we would
outline the guidelines for each one. Some examples include: Assembling a
3x3x3 cube Scrambling a 3x3x3 cube Getting a close as possible to 5
seconds on a StackMat I'd be nice to have a competition where
*anyone* can win. -Tyson On 2/6/07, xkiesterx <kianb@...> wrote: > >
How exactly would that work? > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Would anyone
be up for a 'mystery puzzle' online contest? > > > > -Tyson >
> > > On 2/6/07, xkiesterx <kianb@...> wrote: > > > > > > Are there
any other websites that hold contests online other than > > > jon's
sunday contests, just wondering, thanks. > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
1026. Re: Roissy Results From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 17:55:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > Hi, > > I just
got back from Roissy. These are the results as far as I can remember
them: > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner:
Thibaut Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was >
Jimmy Coll > 4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5
winner: Frederick Badie, with new single and average European records. >
3x3x3 one handed winner: Gilles van den Peereboom, with new single and
average > European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It
was a well organized event and a great start to the 2007 season! Thanks!
I put some pictures here: http://grrroux.free.fr/Roissy2007/ I hope
you're less tired than you were on Sunday :-) See you in Brussels.
Gilles.
1027. Re: [Speed cubing group] Question? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 18:11:35 -0000
I'd definitely be up for that. --- In speedsolvingrubikscube@...m,
"Tyson Mao" <tyson.mao@...> wrote: > > Each week it's
a different 'mystery' puzzle and we would outline the >
guidelines for each one. Some examples include: > > Assembling a 3x3x3
cube > Scrambling a 3x3x3 cube > Getting a close as possible to 5
seconds on a StackMat > > I'd be nice to have a competition where
*anyone* can win. > > -Tyson > > On 2/6/07, xkiesterx <kianb@...>
wrote: > > > > How exactly would that work? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote:
> > > > > > Would anyone be up for a 'mystery puzzle' online
contest? > > > > > > -Tyson > > > > > > On 2/6/07, xkiesterx <kianb@>
wrote: > > > > > > > > Are there any other websites that hold contests
online other than > > > > jon's sunday contests, just wondering,
thanks. > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
1028. Re: [Speed cubing group] Question? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 10:14:56 -0800
I know if I'm in charge of the web page, nothing will ever get
done. Is anyone interested in making the webpage for this? -Tyson On
2/6/07, xkiesterx <kianb@...> wrote: > > I'd definitely be up
for that. > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week
it's a different 'mystery' puzzle and we would outline >
the > > guidelines for each one. Some examples include: > > > >
Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close
as possible to 5 seconds on a StackMat > > > > I'd be nice to have
a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07,
xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work?
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be
up for a 'mystery puzzle' online contest? > > > > > > > >
-Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > >
> > > > > Are there any other websites that hold contests online other >
than > > > > > jon's sunday contests, just wondering, thanks. > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
1029. Re: Roissy Results From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 18:52:05 -0000
Ton is the first who isn't sub20 anymore, congrats!
http://www.worldcubeassociation.org/results/statistics.php#10 Cheers!
Stefan
1030. Re : [Speed cubing group] Re: Roissy Results From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 11:50:48 -0800 (PST)
and my pictures are there: http://sylmuzox.free.fr/roissy/ F. -----
Message d'origine ---- De : Gilles Roux <grrroux@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Février
2007, 18h55mn 45s Objet : [Speed cubing group] Re: Roissy Results --- In
speedsolvingrubiksc ube@yahoogroups. com, "Lars Vandenbergh"
<lars.vandenbergh@ ...> wrote: > > Hi, > > I just got back from
Roissy. These are the results as far as I can remember them: > > 2x2x2
winner: Lars Vandenbergh, 6.5x average > 3x3x3 winner: Thibaut
Jacquinot, 14.0x average, 2nd was Eduard Chambon, 3rd was > Jimmy Coll >
4x4x4 winner: Lars Vandenbergh, 1:14.xx average > 5x5x5 winner:
Frederick Badie, with new single and average European records. > 3x3x3
one handed winner: Gilles van den Peereboom, with new single and average
> European records. > 3x3x3 blindfoled winner: Jimmy Coll > > It was a
well organized event and a great start to the 2007 season! Thanks! I put
some pictures here: http://grrroux. free.fr/Roissy20 07/ I hope
you're less tired than you were on Sunday :-) See you in Brussels.
Gilles. <!-- #ygrp-mlmsg
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removed]
1031. Re: [Speed cubing group] Question? From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 15:43:18 -0500
I would love to have a contest like that but I don't know HTML yet,
sorry Tyson XD On 2/6/07, Tyson Mao <tyson.mao@...> wrote: > > I know
if I'm in charge of the web page, nothing will ever get done. Is >
anyone interested in making the webpage for this? > > -Tyson > > On
2/6/07, xkiesterx <kianb@... <kianb%40eden.rutgers.edu>> > wrote:
> > > > I'd definitely be up for that. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson
Mao" > > <tyson.mao@...> wrote: > > > > > > Each week it's
a different 'mystery' puzzle and we would outline > > the > >
> guidelines for each one. Some examples include: > > > > > > Assembling
a 3x3x3 cube > > > Scrambling a 3x3x3 cube > > > Getting a close as
possible to 5 seconds on a StackMat > > > > > > I'd be nice to have
a competition where *anyone* can win. > > > > > > -Tyson > > > > > > On
2/6/07, xkiesterx <kianb@...> wrote: > > > > > > > > How exactly
would that work? > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > >
<speedsolvingrubikscube% > > 40yahoogroups.com>, > > > > "Tyson
Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Would
anyone be up for a 'mystery puzzle' online contest? > > > > >
> > > > > -Tyson > > > > > > > > > > On 2/6/07, xkiesterx <kianb@>
wrote: > > > > > > > > > > > > Are there any other websites that hold
contests online other > > than > > > > > > jon's sunday contests,
just wondering, thanks. > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
1032. Re: [Speed cubing group] Question? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 21:20:56 -0000
I recommend suggesting this in the competition forum on rubiks.has.it
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Would anyone be up for a 'mystery
puzzle' online contest? > > -Tyson > > On 2/6/07, xkiesterx
<kianb@...> wrote: > > > > Are there any other websites that hold
contests online other than > > jon's sunday contests, just
wondering, thanks. > > > > > > > > > [Non-text portions of this message
have been removed] >
1033. Re: Question? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Feb 2007 21:27:20 -0000
I just found another contest: http://www.gottacube.com/moncon.php --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there any other websites that hold
contests online other than > jon's sunday contests, just wondering,
thanks. >
1034. Re: [Speed cubing group] Re: Colorado From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 6 Feb 2007 17:06:12 -0700
Awesome. Maybe we can get a nice competition setup in Denver or nearby
sometime this summer. ----- Original Message ----- From:
sccuber<mailto:sccuber@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 2:40 AM Subject: [Speed cubing group]
Re: Colorado I'm from Aurora, though not during school. Guess that
makes three of us. --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@...> wrote: > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > [Non-text portions
of this message have been removed]
1035. Re: [Speed cubing group] Question? From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 6 Feb 2007 17:10:57 -0700
I could do that. I am in the process of making a database for
competitions, and after that is setup, making any type of competition
would be easy. Those competitions do sound fun though, lets go for it.
----- Original Message ----- From: Tyson Mao<mailto:tyson.mao@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 11:14 AM Subject: Re: [Speed cubing
group] Question? I know if I'm in charge of the web page, nothing
will ever get done. Is anyone interested in making the webpage for this?
-Tyson On 2/6/07, xkiesterx <kianb@...<mailto:kianb@...>> wrote: >
> I'd definitely be up for that. > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Each week
it's a different 'mystery' puzzle and we would outline >
the > > guidelines for each one. Some examples include: > > > >
Assembling a 3x3x3 cube > > Scrambling a 3x3x3 cube > > Getting a close
as possible to 5 seconds on a StackMat > > > > I'd be nice to have
a competition where *anyone* can win. > > > > -Tyson > > > > On 2/6/07,
xkiesterx <kianb@...> wrote: > > > > > > How exactly would that work?
> > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > > Would anyone be
up for a 'mystery puzzle' online contest? > > > > > > > >
-Tyson > > > > > > > > On 2/6/07, xkiesterx <kianb@> wrote: > > > > >
> > > > > Are there any other websites that hold contests online other >
than > > > > > jon's sunday contests, just wondering, thanks. > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1036. [Speed cubing group] Re: Colorado From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 01:03:48 -0000
It doesn't look too promising with only 3 of us, but you never
know. I guess I'll have to fight Bob for the couch at Clancy's
house each January ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice
competition setup in Denver or nearby sometime this summer. > > > -----
Original Message ----- > From: sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
1037. Learn to OH Cube From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 01:05:40 -0000
I average about 30-40 with 2h now and i've decided i want to learn
how to do 1h,im not really looking for times right now but i would like
to know the basics so i can practice (while im hiding it under my boring
classes hehe). I firstly use my right hand and can pretty much do all
the basic turns but i do struggle with the fronts the backs and R'.
I cant grasp how its done so that the cube isnt on the edge of falling
off or the cube gets caught. I'm pulling down the face with either
my thumb or pushing up with my right index finger and im not sure if
thats really how your suppose to do it, so i was wondering if anyone has
a video showing how to do each type of turn one handed or has any tips.
Thanks
haha bob doesn't get the couch, i make him sleep under the dining
room table skeneegee <skeneegee@...> wrote: It doesn't look too
promising with only 3 of us, but you never know. I guess I'll have
to fight Bob for the couch at Clancy's house each January ;) -mike
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice
competition setup in Denver or nearby sometime this summer. > > > -----
Original Message ----- > From: sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Need Mail bonding? Go to the Yahoo!
Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
1039. Re: [Speed cubing group] Re: Colorado From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 17:15:26 -0800 (PST)
I'll travel to colorado for a comp.. I bet I could drag a couple of
other solvers down too. You will just have to consider coming up to
Boise for a comp as well... Not really, but I can try to convince you
all. skeneegee <skeneegee@...> wrote: It doesn't look too
promising with only 3 of us, but you never know. I guess I'll have
to fight Bob for the couch at Clancy's house each January ;) -mike
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Awesome. Maybe we can get a nice
competition setup in Denver or nearby sometime this summer. > > > -----
Original Message ----- > From: sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Have a burning question? Go to Yahoo!
Answers and get answers from real people who know. [Non-text portions of
this message have been removed]
1040. Re: [Speed cubing group] Re: speedcube From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 21:44:40 -0500
These are still considered rubik's made products are far as
competitions go, right? -Ethan On 2/6/07, nailicis2
<no_reply@yahoogroups.com> wrote: > > I think they only sell those in
Korea. I have a Korean friend who I > might have order some for me.
Maybe we should arrange some kind of > mass order. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > >
On 2/5/07, baller1177 <baller17@...> wrote: > > To all those who
wanted a joycube,I found the website where Yu > Jeong- > > Min ordered
his. I looked at the pics on his website, and saw the > site > > on the
box of his cube. I'm not sure if someone found it before me, > >
but it's at www.cubenjoy.com . Their almost exactly like a DIY,
just > > assembled really well. > > ---------- > > > > Is this the cube?
> > > > http://tinyurl.com/26vr86 > > > > I'm in the mood to try
one of these cubes, but I have no idea how > to order > > one because I
only know English. It appears that as soon as you add > the cube > > to
your cart you are asked to log-in. When I click the button that > looks
> > like it might create an account, I am greeting with a big form of >
stuff I > > can't read. :) > > > > Anyone want to tell me how to
order one of these cubes? :) > > > > -Chris > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
1041. Re: [Speed cubing group] Re: Colorado From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 6 Feb 2007 20:37:27 -0700
I'd be willing to head to Boise for a competition, just depends
when. Who else would be interested in going to a competition in Denver
sometime over the summer? I know there are a lot of other competitions
in May and Worlds in August, so it would be tight, but I think we could
manage. Tyson, you were thinking Vegas for a competition as well, do you
have anymore details on if it will be there and when? Denver is a pretty
good spot actually (not just because I live 4 hours away). Pat -----
Original Message ----- From: Frank Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I
could drag a couple of other solvers down too. You will just have to
consider coming up to Boise for a comp as well... Not really, but I can
try to convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look
too promising with only 3 of us, but you never know. I guess I'll
have to fight Bob for the couch at Clancy's house each January ;)
-mike --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome.
Maybe we can get a nice competition setup in Denver or nearby sometime
this summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Have a burning question? Go to Yahoo!
Answers and get answers from real people who know. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
1042. Re: [Speed cubing group] Re: Colorado From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Feb 2007 19:45:19 -0800 (PST)
Where exactly are you located Pat? Patrick PJK <pjksportscards@...>
wrote: I'd be willing to head to Boise for a competition, just
depends when. Who else would be interested in going to a competition in
Denver sometime over the summer? I know there are a lot of other
competitions in May and Worlds in August, so it would be tight, but I
think we could manage. Tyson, you were thinking Vegas for a competition
as well, do you have anymore details on if it will be there and when?
Denver is a pretty good spot actually (not just because I live 4 hours
away). Pat ----- Original Message ----- From: Frank
Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I
could drag a couple of other solvers down too. You will just have to
consider coming up to Boise for a comp as well... Not really, but I can
try to convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...>> wrote: It doesn't look
too promising with only 3 of us, but you never know. I guess I'll
have to fight Bob for the couch at Clancy's house each January ;)
-mike --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome.
Maybe we can get a nice competition setup in Denver or nearby sometime
this summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Have a burning question? Go to Yahoo!
Answers and get answers from real people who know. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Check out the all-new
Yahoo! Mail beta - Fire up a more powerful email and get things done
faster. [Non-text portions of this message have been removed]
1043. Re: Colorado From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 04:11:55 -0000
Hey guys, i'm also from Colorado. I havn't said much in the
group but i read everything that's said pretty much. Frank, Patrick
and i are both from Alamosa, Colorado, a small town way down south. It
would be awesome if we could arrange a competition in Colorado this
summer. I also would be willing to go to Boise for a competition, if i
had nothing better to do (which i wouldn't). --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Where exactly are you located Pat? > > Patrick PJK
<pjksportscards@...> wrote: I'd be willing to head to Boise for
a competition, just depends when. Who else would be interested in going
to a competition in Denver sometime over the summer? I know there are a
lot of other competitions in May and Worlds in August, so it would be
tight, but I think we could manage. Tyson, you were thinking Vegas for a
competition as well, do you have anymore details on if it will be there
and when? Denver is a pretty good spot actually (not just because I live
4 hours away). > > Pat > > ----- Original Message ----- > From: Frank
Morris<mailto:ephem825@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com> > Sent: Tuesday, February 06, 2007 6:15 PM > Subject:
Re: [Speed cubing group] Re: Colorado > > I'll travel to colorado
for a comp.. I bet I could drag a couple of other solvers down too. You
will just have to consider coming up to Boise for a comp as well... > >
Not really, but I can try to convince you all. > > skeneegee
<skeneegee@...<mailto:skeneegee@...>> wrote: > It doesn't
look too promising with only 3 of us, but you never know. I > guess
I'll have to fight Bob for the couch at Clancy's house each >
January ;) > > -mike > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com>, "Patrick PJK" > <pjksportscards@> wrote: >
> > > Awesome. Maybe we can get a nice competition setup in Denver or >
nearby sometime this summer. > > > > > > ----- Original Message ----- >
> From: sccuber<mailto:sccuber@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
peedsolvingrubikscube@yahoogroups.com>> > > > Sent: Tuesday, February
06, 2007 2:40 AM > > Subject: [Speed cubing group] Re: Colorado > > > >
> > I'm from Aurora, though not during school. Guess that makes
three > of us. > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@y
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:s
peedsolvingrubikscube@yahoogroups.com>>, > "skeneegee"
<skeneegee@> wrote: > > > > > > Is Patrick the only Colorado cuber on
this forum? If so, not for > long! > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > >
--------------------------------- > Have a burning question? Go to
Yahoo! Answers and get answers from real people who know. > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > > > > > >
--------------------------------- > Check out the all-new Yahoo! Mail
beta - Fire up a more powerful email and get things done faster. > >
[Non-text portions of this message have been removed] >
1044. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 05:37:29 -0000
I took about 6 weeks off cubing and have been trying to catch up on
posts. I'm about 600 messages behind... Hope it's not too late
to contribute to this thread. I attempted this today for the first time.
It took incredibly long. doing 4 of the blocks was not too bad. I solved
those 4 blocks into the bottom layers and then proceeded by using a
combination of (u) turns and Sunes to solve combinations of centers and
edges to match the corners. When down to the last few pieces I chose to
solve edges first then the remianing centers. I was lucky and did not
encounter parity. I used commutators for the last edge cycle (same algs
Hardwick uses for bld, I'm sure). For remining centers I used
things like Sunes and other short (7-8 turn) CLL algs to setup into
possitions where I could just do an alg to spin the U centers a half
turn without effecting any other supercube aspect. I also freely used
interchanges with the Dd layers to swap in blocks with center colors I
needed for this. These where typically 3 quick turns that greatly speed
up things. I exploited the mixed-2x2 aspect of it as much as I could to
set things up nicely. I then mixed it up again and solved the 4x4
layer-by-layer and found that I'm faster just doing that.... so I
don't think this "segmented- 2x2" approach is very
useful. Although if you have yet to try it, it's pretty fun, I
guess. Today: I'm averaging about 3:30 layer-by-layer. I'm
averaging about 1:58 solving centers-first. I think that the 2x2 idea
took me nearly 5 minutes. -Doug
1045. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 05:50:35 -0000
It is a very valid question. I first heard about it 4 years ago when one
of my (at the time) non-cubing friends suggested it. I saw no good
reason to shoot it down immediately so I asked it here. At the time it
seemed to be a new question in the community. It was not discussed at
length as it has now been though, so this is good feedback. -Doug > Now,
let me explain why I entered this conversation: > > - Because I saw an
idea being shot down on false grounds, and I wanted > to set the record
straight so that people could open their minds to > thinking about
answers to J.Bernett's very valid question. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/
1046. Anyone know how to contact Chris at cubesmith.com? From: thelegend7787 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 06:49:02 -0000
I've emailed him like a few times in the last week because I order
just TILES but received TEXTURED TILES and haven't heard from him
once. Maybe I'm emailing the wrong guy? You guys know what's
up? I'm sure he isn't trying to avoid me or anything, maybe
just out of town or something. I'm just getting desperate because
my DIYs from overseas just came in and I'm picking them up from the
post office tomorrow. Also don't wanna be out another nine dollars
to buy them again... Thanks.
1047. [Speed cubing group] Re: Colorado From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 07:28:50 -0000
...in a pile of rocks with knives and razor blades sticking out and
needles and glass falling from the ceiling. it's a rough time. ~
Bob --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > haha bob doesn't get the
couch, i make him sleep under the dining room table > > skeneegee
<skeneegee@...> wrote: It doesn't look too promising with only 3
of us, but you never know. I > guess I'll have to fight Bob for the
couch at Clancy's house each > January ;) > > -mike > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > Awesome. Maybe we can get a nice
competition setup in Denver or > nearby sometime this summer. > > > > >
> ----- Original Message ----- > > From: sccuber<mailto:sccuber@> > >
To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Tuesday, February 06, 2007 2:40 AM > > Subject: [Speed
cubing group] Re: Colorado > > > > > > I'm from Aurora, though not
during school. Guess that makes three > of us. > > > > --- In >
speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "skeneegee" <skeneegee@> wrote: > > > > > > Is Patrick
the only Colorado cuber on this forum? If so, not for > long! > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > --------------------------------- > Need Mail
bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo!
Answers users. > > [Non-text portions of this message have been removed]
>
1048. [Off-topic] Midterms From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 07:32:39 -0000
WTF! Do any other schools give midterms on Sunday evenings? ~ Bob
1049. Re: Training tool for the simulator From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 08:23:22 -0000
That's a really great functionality you added. I'm suprised no
one has commented on this yet. Good work.
1050. Re: Detroit,MI From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 08:24:50 -0000
> Any cubers from detroit,MI? there is me...
1051. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 08:54:03 -0000
I agree with Heise for the most part. However, I do agree with Stefan,
that the word "problem" should be phased-out from out
community (when it comes to certain topics). It's a perfectly
acceptable word to use in mathematical and scientific journals sure, but
I find it's not befitting for our uses and is a word that is abused
and often leading to confusion. I like the new terms Heise has defined
in regards to parity. There are lots and lots of different types of
parities (or precieved parities) in puzzle solving (it's not just
restricted to NxNxN cubes). And parity alone has to do with the common
"modulo 2" issues, there are higher-order "parities"
that might occur in other puzzles. Thus, the word "parity"
alone carries very little information and we need to start being more
precise about what we are actually talking about to avoid such endless
bickering that may in actuallity be about nothing. At the same time, Pat
has made valid points. We cannot expect such things from the novice or
those who are not native English, nor can we make assumptions about what
ppl know. Anyways, it's all about mutual-respect and being
sensitive to where the other person is coming from. btw, what's so
speical about the post number that Stefan mentioned? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Stefan Pochmann wrote: > > > Ryan did a good job offering several
more precise terms in message > > 32723 > > Good, someone read it :-) >
> In that message, I tried to get people to say precisely what they mean
> by 'parity'. > > Unfortunately it was to no avail. People
are still throwing around the > word 'parity' when they might
mean something else. > > > > it might be better to explicitly abolish
the word "problem" > > completely. Just talk about even or odd
parity maybe? > > I understand that you want to avoid words that
don't have a clear > scientific meaning, however this word is
extensively used in scientific > and mathematical papers to describe a
situation that is difficult to > overcome, or a question that is
difficult to answer. (Of course, people > can disagree about degrees of
difficulty, but the word is useful to > express the author's
motivations. It is still the author's > responsibility to convince
the readers that it is a problem that's > interesting to them,
also.) > > In our field, may I suggest that > > - 'parity'
just refers to the odd/even state of something, whereas > - 'parity
problem' refers to a situation that is difficult to overcome, >
related to parity. > > This makes it rather useless to say things like:
> > "You can't avoid parity" > "You can't avoid
odd parity" > > Of course you can't avoid these because parity
always exists, and it > frequently alternates between odd and even, all
the time while you're > solving. > > That's why when people
are throwing around the word 'parity', I really > think they
might mean something else, and they should be clear what they > mean. >
> > Message 32723 describes a number of 'parity problems'
rather than > describing a number of 'parities'. > > For
example, the problem of not being able to determine the parity of > the
4x4x4 centre pieces just by looking at them, is a problem, not a >
parity. > > Whereas, the odd/even status of the edge permutation is a
kind of > parity, not a parity problem. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
1052. [Speed cubing group] Re: acube tutorial From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 09:10:02 -0000
I don't see how that link helps. Per's question was for ACube
specifically. I forget if Per is an experienced programmer or not, but
it sounded to me like he was surveying interest in such a program. It
would be very simple to write for an experienced programmer such as...
(well you fill in the names, I don't want to single ppl out). I
wrote a program that did something similar a couple years ago. It took a
scramble and produced the stuff you had to memorize for BLD solving
using cycles. I'm a bit busy, so if there is some interest in the
program Per's talking about, I'm willing to send out my source
code to help with this. Should be a 5 minute modification to it or
something. Likewise, it would be a fun programming exercise for a
beginner, or a challenge to the experts on how few lines it can be coded
in... It's pretty tempting to me actually. Curse my lack of sleep.
But to answer Per's original question, I am interested in using
such a tool. It would be incredibly helpful! So much so, I'm
wondering why I don't have one already. (I've always had to do
it manually by hand, because I've never had to do batch runs in
those situations.) -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > Per Kristen Fredlund wrote: > > >
Would there be any interest in an application taking a sequence of > >
cube turns and turning it into ACube input? > > You can try Mike
Reid's twist.c program: > >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ >
1053. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 09:26:53 -0000
Ryan, This would have been this type of discussion I would have loved to
be apart of, but I was taking a break from cubing last month and
hadn't checked this fourm at all. If I was around, you
wouldn't have been the only one defending the idea... sorry you had
to feel so alone about it. I'm going to continue to try more of
these solves to find a decient way of forming the blocks. It's FUN!
-Doug --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > I think it is only fair that someone defend
J.Bernett's idea, since > after all, his idea turned out to be
correct. It really is a difficult > position to be in, however, when you
are the ONLY person defending it. > It is sad that not one other person
was willing to stand up and say > "Maybe J.Bernett's idea is
possible." > > Maybe it has been entertaining to some people to
watch me fight it alone > :-) Well, yes even I find debates entertaining
to watch sometimes. >
1054. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 09:33:50 -0000
No. I think the word "edge" and "wing" should be
used interchangably for the 4x4 (though usually "edge").
"edge" does not mean a "pair of wings" to me, EVER.
To be clear, "edge piece" or "single edge" could be
used to stress what a person is talking about though. It feels to
unnatual to use the world "wing" for 4x4 though... not sure
why, but it's pretty obvious what is meant. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > A wing is actually the name
given in a method for the 5x5 to the > "non-central-edges" (to
be concrete : UrF and UlF are "wings"). > Now you can apply
the word wing to describe the UrF and UlF on the 4x4 too ! > So that the
word edge can be preserved and used as the "group of 2 wings",
> which makes an edge if you look at the 4x4 in a 3x3 way.
1055. Re: [Speed cubing group] Cubing in Vatican? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 09:40:19 -0000
Bleh. They keep rejecting me for a job. I think I'll have more fun
with AMD anyways <insert smiley with tounge sticking out>. I have
heard lots of good things about their massive cafetaria though... --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: >
You're so lucky you work for Google. Best company ever. It was
ranked to be > the best company to work for by fortune 500. Is the
Googleplex as nice as > everyone says it is and is the free food really
good?
I'm far behind this thread but this might help... Per Kristen
Fredlund wrote: > Would there be any interest in an application taking a
sequence of > cube turns and turning it into ACube input? This will save
time for > people using ACube to search for algorithms :-) > Try this
one: http://unyun.dyndns.org/mad-p/cube/algo.htm Give the sequence in
"Algorithm", then click Set. Check "Show BLD state
for" and select "ACube". (ACube expression is not a BLD
state, though...) Unfortunately, algo.htm is a JavaScript
implementation, I mean, it cannot be used as part of a batch file or
shell script. -- Kaoru Maeda
1057. [Speed cubing group] Re: can 444 be solved as 222 ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 10:17:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > btw, what's so speical about the post
number that Stefan mentioned? Dude! Just search for the number and
you'll see question and answer. Cheers! Stefan
1058. Re: Re : [Speed cubing group] Re: Video Please From: mostafa_ 2010 <moostafa_ma2010@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 03:00:45 -0800 (PST)
Michiel van der Blonk <blonkm@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I don't really see that it's sped up, though I guess it
could be. oh now look at this video, this can't possibly be fake:
http://www.youtube.com/watch?v=KjtH5dD6f1Q Michiel
http://vanderblonk.com --------------------------------- Check out the
all-new Yahoo! Mail beta - Fire up a more powerful email and get things
done faster. [Non-text portions of this message have been removed]
1059. Blindfold tutorial - File uploaded to the files section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 13:58:31 -0000
Hello everybody, Quite a few people asked me to write a blindfold
tutorial. It's now pretty much finished, but before uploading it to
my site, I want some feedback. I can of course, read the whole document
scanning for errors, but I usually don't find my own typo's in
a document that I wrote myself. Therefore, I would like to ask a few of
you to read it, and make suggestions for improvement. I especially want
to ask people that don't know anything about BLD cubing to read it,
to see if they understand it. Basically my questions are: - Do you see
any typo's / wrong English? - Do you understand the tutorial, or
are you missing some information? - Do you have any other suggestions to
make this tutorial better? You can find the file in the
'files' section of this group. It's called
'Joels_Blindfold_Tutorial.zip'. You can post feedback by
replying, or by e-mailing me: jnoort[at] gmail[dot]com. Thank you, Joël.
1060. Re: [Speed cubing group] Re: Chinese cube meetings From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:06:57 +0100
Too bad my friend Olivier Mary is now in Shanghai (his family lives
there) but will only remain there until the end of the week. I am not
sure he has future plans for China this year. You can ask him at the
Belgian Open if you want. ;-) (In my opinion, I am not sure he would be
interested in hosting a competitition, and I am not sure he knows all
the rules that have to be known to be a WCA delegate for a competition.)
But surely he could set up a small meeting, if he is interested of
course. Gilles 2007/2/3, Ron <ron@...>: > > Hi again, > > They may
have some pretty cubers over there, but of course I wanted > to refer to
pretty good cubers. :-) > > Have fun, > > Ron > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Here are
some more pictures of Chinese cube meetings. > > Again: you can scroll
forward on the bottom of the page. > > > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=2124&page=1 > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3125&page=1 > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3024&page=1 > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=3226&page=1 > >
> > This is one the unofficial competitions: > >
http://bbs.mf8.com.cn/dispbbs.asp? > >
boardid=13&replyid=30751&id=2544&page=1&skin=0&Star=6
> > They have some pretty cubers over there. > > Check out the results
of one of the competitions. > > > > Here is a picture of Danyang at an
International toy and gift fair > in > > Hong Kong. > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=13&ID=3037&page=1 > >
> > Soon I will post a video of a live tv appearance by Danyang Cheng. >
He > > solves the cube blindfolded 1:25. You can also see a 3 year old >
girl > > solving on live tv. > > > > Is any of you going to China this
year? Preferrably Guangzhou or > > Shanghai. We need someone to
supervise for an official competition > in > > China. > > > > Thanks and
have fun, > > > > Ron > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys,
> > > > > > Here are some pictures of the Chinese cube meetings. > > >
On the bottom of the page you can scroll to more sub pages. > > > > > >
http://bbs.mf8.com.cn/dispbbs.asp?boardID=14&ID=1968&page=1 > >
> http://bbs.mf8.com.cn/dispbbs.asp? > >
boardid=14&replyid=2176&id=2176&page=1&skin=0&Star=3
> > > > > > Have fun, > > > > > > Ron > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > [Non-text
portions of this message have been removed]
1061. Re: [Speed cubing group] Re: warm-up From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:12:29 +0100
As for me, I really like to use the magic as a warm up technique. After
just a couple of solves, my hands are quite ready to reach good times.
Of course it will then take a bit of time to have them in perfect
condition but the Magic makes it much faster. :-) Gilles 2007/2/5,
striderxo <striderxo@yahoo.com>: > > I like warming up with simple
beginner's method because I stop a lot > less when I look for only
one piece instead of 2 for f2l and last > layer is easier to spot. After
about 2 or 3 solves that decrease my > inspection time, I can speedcube
pretty well. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > It takes
me about 10-15 mins of cubing until I reach my average > > times. > > >
Does anyone else have this type of "warm-up" period in which
the > > times > > > are 10 secs above normal? Also, are your cubes
slightly stiff > until > > > they're worked in for a few minutes? >
> > > > > > Hi! > > > > It all depends on how long I have not been
cubing, and how tired I > am. > > When I am really in shape, I am
usually getting good times after 5 > > minutes. When I am not warmed up,
but awake and focussed, > practicing > > the 5x5 seems to work as a very
good warm-up for the 3x3. 3x3 is > so > > easy after a few 5x5 solves.
This doesn't work when I am tired, > though. > > > > - Joël. > > >
> > [Non-text portions of this message have been removed]
1062. Re: [Speed cubing group] Learn to OH Cube From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:20:50 +0100
Hi, If you want to use your right hand, it all depends on how you solve
with 2 hands. If your right hand usually is performing the algorithms
while your left hand is holding the cube, you will need to change the
way you solve the cross, F2L, OLL and PLL. In fact, you will have to
mirror everything. So in a nutshell, you will have an adjustment period
in which you will have to learn to recognize all the cases from another
angle and also perform algorithms using U and L only (or mainly at
least). As for the videos, I do not have any. Just practice and you will
find the tricks yourself quite quickly I think. :-) Good luck ! Gilles
2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > I average about
30-40 with 2h now and i've decided i want to learn how > to do
1h,im not really looking for times right now but i would like to > know
the basics so i can practice (while im hiding it under my boring >
classes hehe). I firstly use my right hand and can pretty much do all >
the basic turns but i do struggle with the fronts the backs and R'.
I > cant grasp how its done so that the cube isnt on the edge of falling
> off or the cube gets caught. I'm pulling down the face with
either my > thumb or pushing up with my right index finger and im not
sure if > thats really how your suppose to do it, so i was wondering if
anyone > has a video showing how to do each type of turn one handed or
has any > tips. > > Thanks > > > [Non-text portions of this message have
been removed]
1063. Re: Re : [Speed cubing group] Re: Roissy Results From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:17:52 +0100
Today I was wondering what my goal for the Belgian Open would be. I
figured out that now that I had the European records in 3x3 OH...I could
only go for the world records ! :D Ok, the average is my goal. For the
single solve...we will see :p Gilles (PS : I am also very proud of my
new best 3x3 average in a competition : 16.56 yeah !) 2007/2/6, François
Sechet <frsechet@...>: > > and my pictures are there:
http://sylmuzox.free.fr/roissy/ > F. > > ----- Message d'origine
---- > De : Gilles Roux <grrroux@free.fr <grrroux%40free.fr>> > À
:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Mardi, 6 Février 2007, 18h55mn 45s > Objet : [Speed cubing
group] Re: Roissy Results > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Lars Vandenbergh" > >
<lars.vandenbergh@ ...> wrote: > > > > > > Hi, > > > > > > I just got
back from Roissy. These are the results as far as I can > > remember
them: > > > > > > 2x2x2 winner: Lars Vandenbergh, 6.5x average > > >
3x3x3 winner: Thibaut Jacquinot, 14.0x average, 2nd was Eduard > >
Chambon, 3rd was > > > Jimmy Coll > > > 4x4x4 winner: Lars Vandenbergh,
1:14.xx average > > > 5x5x5 winner: Frederick Badie, with new single and
average European > > records. > > > 3x3x3 one handed winner: Gilles van
den Peereboom, with new single > > and average > > > European records. >
> > 3x3x3 blindfoled winner: Jimmy Coll > > > > > > It was a well
organized event and a great start to the 2007 season! > > Thanks! > > I
put some pictures here: > > http://grrroux. free.fr/Roissy20 07/ > > I
hope you're less tired than you were on Sunday :-) > > See you in
Brussels. > > Gilles. > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select,
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.replbq {margin:4;} > --> > > > > > >
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1064. Re: [Speed cubing group] Learn to OH Cube From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 16:36:10 -0000
Gilles is absolutly correct. Why is it so you may ask? When holding the
cube in your right hand the R-face is facing your palm and is therfore
wery hard to twist. The L-face is on the other hand (!) free to turn.
Most people I know are using their left hand for OH if they are right
handed and right hand OH if they are lefties (like me). So, insted of
starting the hard work to learn all your algs in L-U instead of R-U, you
can use your left hand for OH. An other thing many OH-solvers does is to
reduce their set of algs and do more steps in LL instead, mostly 2-step
OLL is used. Why that?, it is not always easy to do the algs for OLL OH,
you will mess up a lot in the beginning because of hard to do algs. But
if you are using a reduced set of algs, you can get used to the algs
much faster = less errors. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hi, > > If you want to use
your right hand, it all depends on how you solve with 2 > hands. > If
your right hand usually is performing the algorithms while your left
hand > is holding the cube, you will need to change the way you solve
the cross, > F2L, OLL and PLL. > In fact, you will have to mirror
everything. > > So in a nutshell, you will have an adjustment period in
which you will have > to learn to recognize all the cases from another
angle and also perform > algorithms using U and L only (or mainly at
least). > > As for the videos, I do not have any. Just practice and you
will find the > tricks yourself quite quickly I think. :-) > > Good luck
! > Gilles > > 2007/2/7, mt_highest <no_reply@yahoogroups.com>: > > >
> I average about 30-40 with 2h now and i've decided i want to
learn how > > to do 1h,im not really looking for times right now but i
would like to > > know the basics so i can practice (while im hiding it
under my boring > > classes hehe). I firstly use my right hand and can
pretty much do all > > the basic turns but i do struggle with the fronts
the backs and R'. I > > cant grasp how its done so that the cube
isnt on the edge of falling > > off or the cube gets caught. I'm
pulling down the face with either my > > thumb or pushing up with my
right index finger and im not sure if > > thats really how your suppose
to do it, so i was wondering if anyone > > has a video showing how to do
each type of turn one handed or has any > > tips. > > > > Thanks > > > >
> > > > > [Non-text portions of this message have been removed] >
1065. [Speed cubing group] Re: can 444 be solved as 222 ? From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 16:49:28 -0000
HI DOug, It's interesting that this has come up, because the
original way that I solved parity involved thinking of the 4x4x4 as a
2x2x2. What I did was swap two corners upright like a 2X2X2 like: R2 B2
R F R' B2 R F' R then turn the slice a quarter turn u or
u' then repeat R2 B2 R F R' B2 R F' R. This covers the
basic parity function. I then sorted it out using sequences that have an
even number of turns. Not very efficient, but interesting nonetheless.
David J --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I took about 6 weeks off cubing and have
been trying to catch up on > posts. I'm about 600 messages
behind... > > Hope it's not too late to contribute to this thread.
> > I attempted this today for the first time. It took incredibly long.
> doing 4 of the blocks was not too bad. I solved those 4 blocks into >
the bottom layers and then proceeded by using a combination of (u) >
turns and Sunes to solve combinations of centers and edges to match >
the corners. When down to the last few pieces I chose to solve edges >
first then the remianing centers. I was lucky and did not encounter >
parity. I used commutators for the last edge cycle (same algs > Hardwick
uses for bld, I'm sure). For remining centers I used things > like
Sunes and other short (7-8 turn) CLL algs to setup into > possitions
where I could just do an alg to spin the U centers a half > turn without
effecting any other supercube aspect. > > I also freely used
interchanges with the Dd layers to swap in blocks > with center colors I
needed for this. These where typically 3 quick > turns that greatly
speed up things. I exploited the mixed-2x2 aspect > of it as much as I
could to set things up nicely. > > I then mixed it up again and solved
the 4x4 layer-by-layer and found > that I'm faster just doing
that.... so I don't think this "segmented- > 2x2"
approach is very useful. Although if you have yet to try it, > it's
pretty fun, I guess. > > Today: I'm averaging about 3:30
layer-by-layer. I'm averaging about > 1:58 solving centers-first. I
think that the 2x2 idea took me nearly > 5 minutes. > > -Doug >
1066. Re: [Speed cubing group] Learn to OH Cube From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 17:15:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > An other thing many
OH-solvers does is to reduce their set of algs > and do more steps in LL
instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean
many of the 300+ that have recorded a OH solve, or many of the top OH
cubers? There is a huge difference. I use a two look last layer for OH,
myself. Is this my problem? Can some of the top OH solvers offer up
their opinion on this concept? -Dave Campbell
1067. Re: [Speed cubing group] Learn to OH Cube From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 17:25:34 -0000
No, not the top sovers, I'm talking about the rest of us, we who do
1 minute or abowe that. I asume the best guys knows how to do all OLL
(and probably some COLL a little now and then =) I myself reduces to
3-step only for some cases, those where I know I do better 2-step than
the long and complex alg I'm using two handed for the case, maybe
you should try that? // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > <kenneth@> wrote: > > > > An other thing many
OH-solvers does is to reduce their set of algs > > and do more steps in
LL instead, mostly 2-step OLL is used. > > > > // Kenneth > > > Really?
Do you mean many of the 300+ that have recorded a OH solve, or > many of
the top OH cubers? There is a huge difference. I use a two > look last
layer for OH, myself. Is this my problem? Can some of the > top OH
solvers offer up their opinion on this concept? > > -Dave Campbell >
1068. Re: [Speed cubing group] Learn to OH Cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 14:45:54 -0300 (ART)
I do 2-look LL too...just some cases I do 2 look OLL...well, but I do
that for 2 handed too...the "little L with 3 on a side and 2 on the
other" case....haha Pedro thewetdog <no_reply@yahoogroups.com>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > An other thing many
OH-solvers does is to reduce their set of algs > and do more steps in LL
instead, mostly 2-step OLL is used. > > // Kenneth Really? Do you mean
many of the 300+ that have recorded a OH solve, or many of the top OH
cubers? There is a huge difference. I use a two look last layer for OH,
myself. Is this my problem? Can some of the top OH solvers offer up
their opinion on this concept? -Dave Campbell
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1069. Re: [Speed cubing group] Learn to OH Cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 17:52:52 +0000 (GMT)
Or maybe try your left hand...I'm right handed and do OH with left
hand...dunno, just felt easier when I started...and I use many R moves,
which are easier to do with left hand... Pedro Gilles van den Peereboom
<gillesvdp@gmail.com> escreveu: Hi, If you want to use your right
hand, it all depends on how you solve with 2 hands. If your right hand
usually is performing the algorithms while your left hand is holding the
cube, you will need to change the way you solve the cross, F2L, OLL and
PLL. In fact, you will have to mirror everything. So in a nutshell, you
will have an adjustment period in which you will have to learn to
recognize all the cases from another angle and also perform algorithms
using U and L only (or mainly at least). As for the videos, I do not
have any. Just practice and you will find the tricks yourself quite
quickly I think. :-) Good luck ! Gilles 2007/2/7, mt_highest
<no_reply@yahoogroups.com>: > > I average about 30-40 with 2h now and
i've decided i want to learn how > to do 1h,im not really looking
for times right now but i would like to > know the basics so i can
practice (while im hiding it under my boring > classes hehe). I firstly
use my right hand and can pretty much do all > the basic turns but i do
struggle with the fronts the backs and R'. I > cant grasp how its
done so that the cube isnt on the edge of falling > off or the cube gets
caught. I'm pulling down the face with either my > thumb or pushing
up with my right index finger and im not sure if > thats really how your
suppose to do it, so i was wondering if anyone > has a video showing how
to do each type of turn one handed or has any > tips. > > Thanks > > >
[Non-text portions of this message have been removed]
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1070. Re: [Offtopic] Does anyone know information about this slide
puzzle? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 18:02:12 -0000
I just wasted an hour of my life that I will never get back, thanks. Eh,
I probably would have wasted it anyways... (who knows where this pop
culture reference is from?) I figured it out though. Taking almost 400
steps compared to the "recommended 81". > I think quite a few
cubers in this group might want to try. In case > ppl want to play the
original setup, you can try this JAVA applet: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/sqroot.htm > > There are
also different setup positions. This is a hard one: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/superc.htm > > Or you can
choose from any of these: > >
http://www.puzzleworld.org/SlidingBlockPuzzles/4x5.htm > > Hope you guys
like this stuff ;) > > - Joël.
1071. Re: Learn to OH Cube From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 18:12:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > No, not the top sovers,
I'm talking about the rest of us, we who do 1 > minute or abowe
that. I asume the best guys knows how to do all OLL > (and probably some
COLL a little now and then =) > > I myself reduces to 3-step only for
some cases, those where I know I do > better 2-step than the long and
complex alg I'm using two handed for > the case, maybe you should
try that? > > // Kenneth Okay, that makes sense. Let me ask you this,
then. When you do a 3 look last layer, what is your "set up"
algorithm? To clarify, I mean the algorithm you execute first on the OLL
case to get it to one that you can perform easier/quicker. Or does it
vary depending on the case? I think the popular one for 3LLL is F (R U
R' U') F' and its inverse. I ask this because I had
thought that using (R U R' U') r (R' U R U') r'
and its inverse would be better as it does not upset corner orientation
and would allow you to know the resulting case from that initial look.
Effectively making it a 2 look, however, the OLL portion would be a
rather long algorithm. Of course, I thought of this after I had learned
full Fridrich. Do any of the 3-look-cubers currently do this, or would
be willing to try for a bit and see if it helps your times? -Dave
Campbell
1072. Re: [off topic] Math problem involving the number e From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 18:42:21 -0000
*applause* Looks like your math knowledge is growing nicely... --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Quadratic residues mod 8 are 1 and 4,
so no sum of two squares can be > 6 mod 8. > > macky
1073. Re: Learn to OH Cube From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 18:57:49 -0000
Well, I'm not using OLL/PLL =) For 2H I'm using CLL/ELL. But
I'm using mostly MU-algs for ELL and M are not fun to do OH so
I'm using my old system for that. There I do VH for the last pair
and then I solve edges permutation and one of the corners in one go,
last step solves the three last corners. For some of the cases where
edges are in Z-position I got pretty complex algs to solve those and the
corner so I'm reducing there. Then I do Sune to solve two edges
permutation and then I go from there as it was a simpler case. I got
some pretty short ELL's that only orients edges and does nothing to
the corners: M' U M U2 M' U M (two in an angle) M'
B' R B M B' R' B (two strait, hold B as U and it's
easy to do) F2 M F2 U M2 U' B2 M B (all four) But, as I said, M is
not fun to do OH =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > <kenneth@> wrote: > > > > No, not the top sovers,
I'm talking about the rest of us, we who do 1 > > minute or abowe
that. I asume the best guys knows how to do all OLL > > (and probably
some COLL a little now and then =) > > > > I myself reduces to 3-step
only for some cases, those where I know I do > > better 2-step than the
long and complex alg I'm using two handed for > > the case, maybe
you should try that? > > > > // Kenneth > > > Okay, that makes sense.
Let me ask you this, then. When you do a 3 > look last layer, what is
your "set up" algorithm? To clarify, I mean > the algorithm
you execute first on the OLL case to get it to one that > you can
perform easier/quicker. Or does it vary depending on the > case? I think
the popular one for 3LLL is F (R U R' U') F' and its >
inverse. > > I ask this because I had thought that using (R U R'
U') r (R' U R U') > r' and its inverse would be
better as it does not upset corner > orientation and would allow you to
know the resulting case from that > initial look. Effectively making it
a 2 look, however, the OLL > portion would be a rather long algorithm.
Of course, I thought of > this after I had learned full Fridrich. Do any
of the 3-look-cubers > currently do this, or would be willing to try for
a bit and see if it > helps your times? > > -Dave Campbell >
1074. Re: [off topic] Math problem involving the number e From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 19:01:52 -0000
I have been working off of your intermediate result of
(k/n)*sumation(i=k to i=n-1, 1/i) I am not convinced that is right
though as I have yet to check the top halfo f your message carefully,
but I stopped at the part where you say "limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to try to see if I could somehow
reduce to this:"... This value is in fact ZERO. If your expression
is correct we are supposed to hold n fixed, then maximize the value for
k, in the calculus sence, and THEN take the limit. I am stuck on the
maximization part though.... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > I have been working on a problem in probability
and combinatorics > that was proposed to me by my high school Discrete
math teacher. > > Since the problem was proposed to me in class I know
the answer > already, but I'm trying for the first time to actually
prove it. > > Here is the setup of the problem, and I've pretty
much basically > proved it, but I have a question on the very last step.
> > The problem is as follows: > > Given n distinct numbers your task is
to find the largest one. You > may only look at the numbers one at a
time, and once you have chosen > the number you believe to be the
largest one the game stops and that > number is revealed to either be
the largest or not the largest. > > Also you are not allowed to know the
magnitude of any of the > numbers. So out of 10 numbers, the largest one
could be the number > 10, or it could be the number 400,000,000. > > One
example of this game is to have somebody else write n distinct > numbers
written on notecards, but you're not allowed to see them or > even
to know the magnitude of the numbers. The cards are then > shuffled up.
You then pick cards one at a time. When you think > you've found
the largest number you say so and the game stops. You > then turn all
the cards over and see if the number you picked was > indeed the largest
out of all n numbers. > > Here is an example game. > > Let n=5 and my 5
numbers are > > 1) -40 > 2) 25.6 > 3) -2,761 > 4) 100,000 > 5) 57 > >
Clearly the 100,000 is the largest number, but again I have no idea > of
the magnitude of these 5 numbers. > > These numbers are written on
notecards and I choose them at random. > Here is an example of me
playing the game where I would choose the > correct number as the
largest number. Say the first number I choose > was the 57. I would
rather see more numbers than think this number > is the largest one. So
I don't say anything. I pick another > number, and say the one I
choose is -2,761. This number is smaller > than 57 so I know this
isn't the largest number. I would then > choose to pick another
number. Say the next number I pick is 25.6. > I would know this number
isn't larger than 57 so this can't be the > largest number. I
then choose to pick another number. Say the next > one I pick is the
100,000. I would choose to take this number > because it is the first
number larger than the largest one I've seen > so far, the 57. It
turns out that this would be correct. > > Using the same numbers here is
an example of a game where I lose and > don't choose the correct
largest number. > > Say the first number I pick is the -2,761. I would
then choose > another number. Say the next number I choose is the -40. I
would > again choose to see another number, and say I pick the 57. It
turns > out that I would actually choose the 57, since it is more than
the > largest I have seen so far, which is -40. In this case though, the
> largest number is the 100,000 so I have chosen incorrectly and would >
be considered to have lost this game. > > What I did to solve this
problem was to create a strategy based on > however many numbers, n,
that there are. This is the only piece of > information that I know
about the game when I start, because again I > have no idea of the
magnitude of any of these numbers. > > If there are n numbers, I have to
choose how many I will look at > before I allow myself to choose a
number that I think is the largest > number. If I have 10 numbers,
should I let 2 go by to get an idea > of the magnitude, or 3? This is
the strategy I have to find out. > > The way I did this was to consider
choosing the cards as an ordered > n-tuple of the positive integers 1
through n. > > The integer 1 here represents the card with the smallest
value. The > integer 2 represents the card with the second smallest
value. The > number n represents the largest number out of the n. > > A
choosing game can be represented as an ordered n-tuple of the > numbers
1 through n. > > Even though the rules of the game are that once you
choose a number > to be the largest one you stop the game, you have to
stretch this a > little for creating an ordered n-tuple. Let's say
that after you > choose the largest number, your choice cannot be
changed. But you > do continue turning over cards until you turn over
all of them. > Consider this your check to see if the number you picked
was indeed > the largest. > > So the first example game I played could
be the ordered 5-tuple > (4,1,3,5,2). The 4 means I first turned over
the 4th largest > number, here the 57. The 1 means I turned over the
-2,761 which is > the smallest number. And so on for the rest. In the
example I > never actually turned over the -40 card, the final 2 in the
5- > tuple. But let's say I continued even after choosing the
100,000 to > make sure that it was indeed the largest number. If the
card after > the 100,000 turned out to be an even larger number I could
not have > chosen it though, my choice of the 100,000 was final. > > The
second example game I played could be written as the ordered 5- > tuple
(1,2,4,5,3) or it also could have been the game (1,2,4,3,5). > Since the
last two can change after I had chosen the 4th largest > number. The
part of the game that comes after the number you choose > doesn't
matter, and can take all the possible permutations of the > remaining
numbers. > > Anyway what I did was to adopt the following strategy.
First I let > some portion of the n numbers "go by". By this I
mean that I know I > will never choose a number out of the first group
of numbers I look > at. The strategy I was using in the two example
problems I gave was > to let 2 numbers go by. I knew from the start that
I would never > choose a number in that first group of 2, because I
still don't have > any idea of the magnitude of the numbers. After
the first two have > gone by I remember the largest number I have seen
so far. If I see > a number after the first two that is larger than this
largest number > from the first group I pick it no matter what. > > My
goal here was to find the odds, given n numbers, of correctly > choosing
the largest number by employing this strategy and varying > the number
of numbers I let go by from the start. > > So I took n numbers and
always let the first one go by. This gave > me a chance of
(1/n)*sumation(i=1 to i=n-1, 1/i) which you can write > as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > For
example if there are 100 numbers, then I let n=100 and the odds > are
5.2% that I would indeed choose the largest number. These odds >
aren't very good. > > So I looked at the odds, given n numbers of
letting 2 go by. This > chance is (2/n)*sumation(i=2 to i=n-1, 1/i) or
written out that's >
(2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > And if
n=100 the chances are 8.4% to choose the correct largest > number. > > I
then looked at the general problem of letting k numbers go by. > The
odds to correctly choose the largest number employing the given >
strategy for having n numbers and letting k go by is >
(k/n)*sumation(i=k to i=n-1, 1/i) or written out that's (k/n)*
[(1/k)+ > (1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > So
now the problem is basically solved except for one part. Given n >
numbers, how many should I let go by? Now the sad part is I know > the
answer, because we did this problem in class. The answer is to > let n/e
of the numbers go by. Round to the nearest whole number > when you do
this division. > > So again it spoils this problem a little bit that I
know the > answer. But I'd really like to know how to prove it for
real. > > This is the part I don't know how to do. > > I've
tried doing this: > > limit as n->infinity of (k/n)*sumation(i=k to
i=n-1, 1/i) to try to > see if I could somehow reduce to this: > > limit
n->infinity of [(n-1)/n]^n which I know evaluates to 1/e > > Also the
odds of correctly guessing the number, employing the > strategy of
letting the first n/e numbers go by approaches 1/e as n > approaches
infinity. I verified this by trying out many different > games with
different values of n, and finding that at n/e the odds > are always
better than any other value of k for that game. I don't > like the
empirical solution to this problem, where you test and find > that the
odds are approaching 1/e, but is this the only way? > > Is there a way I
can use the following: > > limit as n->infinity of (k/n)*sumation(i=k to
i=n-1, 1/i) to somehow > prove that when you take this limit the sum
inside does in fact > approach 1/e? > > Thanks for any help. I'm
very excited to have even gotten as far as > I have gotten, to know the
general odds letting k numbers go by out > of n total, but I'd like
to know how to take this problem to the > very last step and achieve the
result we did in class assuming I > didn't know how many to let go
by out of n numbers and wanted to > discover this best number k. > >
Thanks for any help, > Chris >
1075. Re: Blindfold tutorial - File uploaded to the files
section From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 19:38:25 -0000
I'd like to read your tutorial, but im not able to open the link
for whatever reason, if there is another place you could put it id
definitely read it. --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > Hello everybody, > > Quite a few
people asked me to write a blindfold tutorial. It's now > pretty
much finished, but before uploading it to my site, I want > some
feedback. I can of course, read the whole document scanning for >
errors, but I usually don't find my own typo's in a document
that I > wrote myself. > > Therefore, I would like to ask a few of you
to read it, and make > suggestions for improvement. I especially want to
ask people that > don't know anything about BLD cubing to read it,
to see if they > understand it. > > Basically my questions are: > > - Do
you see any typo's / wrong English? > - Do you understand the
tutorial, or are you missing some > information? > - Do you have any
other suggestions to make this tutorial better? > > You can find the
file in the 'files' section of this group. It's > called
'Joels_Blindfold_Tutorial.zip'. > > You can post feedback by
replying, or by e-mailing me: jnoort[at] > gmail[dot]com. > > Thank you,
> > Joël. >
1076. Re: [off topic] Math problem involving the number e From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 19:41:01 -0000
I don't see how you get 0. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I have been working off of your intermediate result of >
(k/n)*sumation(i=k to i=n-1, 1/i) > > I am not convinced that is right
though as I have yet to check the > top halfo f your message carefully,
but I stopped at the part where > you say "limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) > to try to see if I could somehow
reduce to this:"... This value is > in fact ZERO. > > If your
expression is correct we are supposed to hold n fixed, then > maximize
the value for k, in the calculus sence, and THEN take the > limit. I am
stuck on the maximization part though.... > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Hey everyone, > > > > I have been working on a problem in
probability and combinatorics > > that was proposed to me by my high
school Discrete math teacher. > > > > Since the problem was proposed to
me in class I know the answer > > already, but I'm trying for the
first time to actually prove it. > > > > Here is the setup of the
problem, and I've pretty much basically > > proved it, but I have a
question on the very last step. > > > > The problem is as follows: > > >
> Given n distinct numbers your task is to find the largest one. > You >
> may only look at the numbers one at a time, and once you have > chosen
> > the number you believe to be the largest one the game stops and >
that > > number is revealed to either be the largest or not the largest.
> > > > Also you are not allowed to know the magnitude of any of the > >
numbers. So out of 10 numbers, the largest one could be the > number > >
10, or it could be the number 400,000,000. > > > > One example of this
game is to have somebody else write n distinct > > numbers written on
notecards, but you're not allowed to see them > or > > even to know
the magnitude of the numbers. The cards are then > > shuffled up. You
then pick cards one at a time. When you think > > you've found the
largest number you say so and the game stops. > You > > then turn all
the cards over and see if the number you picked was > > indeed the
largest out of all n numbers. > > > > Here is an example game. > > > >
Let n=5 and my 5 numbers are > > > > 1) -40 > > 2) 25.6 > > 3) -2,761 >
> 4) 100,000 > > 5) 57 > > > > Clearly the 100,000 is the largest
number, but again I have no > idea > > of the magnitude of these 5
numbers. > > > > These numbers are written on notecards and I choose
them at > random. > > Here is an example of me playing the game where I
would choose the > > correct number as the largest number. Say the first
number I > choose > > was the 57. I would rather see more numbers than
think this > number > > is the largest one. So I don't say
anything. I pick another > > number, and say the one I choose is -2,761.
This number is > smaller > > than 57 so I know this isn't the
largest number. I would then > > choose to pick another number. Say the
next number I pick is > 25.6. > > I would know this number isn't
larger than 57 so this can't be the > > largest number. I then
choose to pick another number. Say the > next > > one I pick is the
100,000. I would choose to take this number > > because it is the first
number larger than the largest one I've > seen > > so far, the 57.
It turns out that this would be correct. > > > > Using the same numbers
here is an example of a game where I lose > and > > don't choose
the correct largest number. > > > > Say the first number I pick is the
-2,761. I would then choose > > another number. Say the next number I
choose is the -40. I would > > again choose to see another number, and
say I pick the 57. It > turns > > out that I would actually choose the
57, since it is more than the > > largest I have seen so far, which is
-40. In this case though, > the > > largest number is the 100,000 so I
have chosen incorrectly and > would > > be considered to have lost this
game. > > > > What I did to solve this problem was to create a strategy
based on > > however many numbers, n, that there are. This is the only
piece > of > > information that I know about the game when I start,
because again > I > > have no idea of the magnitude of any of these
numbers. > > > > If there are n numbers, I have to choose how many I
will look at > > before I allow myself to choose a number that I think
is the > largest > > number. If I have 10 numbers, should I let 2 go by
to get an idea > > of the magnitude, or 3? This is the strategy I have
to find out. > > > > The way I did this was to consider choosing the
cards as an > ordered > > n-tuple of the positive integers 1 through n.
> > > > The integer 1 here represents the card with the smallest value.
> The > > integer 2 represents the card with the second smallest value.
The > > number n represents the largest number out of the n. > > > > A
choosing game can be represented as an ordered n-tuple of the > >
numbers 1 through n. > > > > Even though the rules of the game are that
once you choose a > number > > to be the largest one you stop the game,
you have to stretch this > a > > little for creating an ordered n-tuple.
Let's say that after you > > choose the largest number, your choice
cannot be changed. But you > > do continue turning over cards until you
turn over all of them. > > Consider this your check to see if the number
you picked was > indeed > > the largest. > > > > So the first example
game I played could be the ordered 5-tuple > > (4,1,3,5,2). The 4 means
I first turned over the 4th largest > > number, here the 57. The 1 means
I turned over the -2,761 which > is > > the smallest number. And so on
for the rest. In the example I > > never actually turned over the -40
card, the final 2 in the 5- > > tuple. But let's say I continued
even after choosing the 100,000 > to > > make sure that it was indeed
the largest number. If the card > after > > the 100,000 turned out to be
an even larger number I could not > have > > chosen it though, my choice
of the 100,000 was final. > > > > The second example game I played could
be written as the ordered 5- > > tuple (1,2,4,5,3) or it also could have
been the game > (1,2,4,3,5). > > Since the last two can change after I
had chosen the 4th largest > > number. The part of the game that comes
after the number you > choose > > doesn't matter, and can take all
the possible permutations of the > > remaining numbers. > > > > Anyway
what I did was to adopt the following strategy. First I > let > > some
portion of the n numbers "go by". By this I mean that I know >
I > > will never choose a number out of the first group of numbers I >
look > > at. The strategy I was using in the two example problems I gave
> was > > to let 2 numbers go by. I knew from the start that I would
never > > choose a number in that first group of 2, because I still
don't > have > > any idea of the magnitude of the numbers. After
the first two > have > > gone by I remember the largest number I have
seen so far. If I > see > > a number after the first two that is larger
than this largest > number > > from the first group I pick it no matter
what. > > > > My goal here was to find the odds, given n numbers, of
correctly > > choosing the largest number by employing this strategy and
varying > > the number of numbers I let go by from the start. > > > > So
I took n numbers and always let the first one go by. This gave > > me a
chance of (1/n)*sumation(i=1 to i=n-1, 1/i) which you can > write > > as
(1/n)*[1+(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/n-2)+(1/n-2)]. > > > > For
example if there are 100 numbers, then I let n=100 and the > odds > >
are 5.2% that I would indeed choose the largest number. These > odds > >
aren't very good. > > > > So I looked at the odds, given n numbers
of letting 2 go by. This > > chance is (2/n)*sumation(i=2 to i=n-1, 1/i)
or written out that's > >
(2/n)*[(1/2)+(1/3)+(1/4)+(1/5)+(1/6)+...+(1/(n-2))+(1/(n-1))] > > > >
And if n=100 the chances are 8.4% to choose the correct largest > >
number. > > > > I then looked at the general problem of letting k
numbers go by. > > The odds to correctly choose the largest number
employing the > given > > strategy for having n numbers and letting k go
by is > > (k/n)*sumation(i=k to i=n-1, 1/i) or written out that's
(k/n)* > [(1/k)+ > >
(1/(k+1))+(1/(k+2))+(1/(k+3))+...+(1/(n-2))+(1/(n-1))] > > > > So now
the problem is basically solved except for one part. Given > n > >
numbers, how many should I let go by? Now the sad part is I know > > the
answer, because we did this problem in class. The answer is > to > > let
n/e of the numbers go by. Round to the nearest whole number > > when you
do this division. > > > > So again it spoils this problem a little bit
that I know the > > answer. But I'd really like to know how to
prove it for real. > > > > This is the part I don't know how to do.
> > > > I've tried doing this: > > > > limit as n->infinity of
(k/n)*sumation(i=k to i=n-1, 1/i) to try > to > > see if I could somehow
reduce to this: > > > > limit n->infinity of [(n-1)/n]^n which I know
evaluates to 1/e > > > > Also the odds of correctly guessing the number,
employing the > > strategy of letting the first n/e numbers go by
approaches 1/e as > n > > approaches infinity. I verified this by trying
out many different > > games with different values of n, and finding
that at n/e the odds > > are always better than any other value of k for
that game. I > don't > > like the empirical solution to this
problem, where you test and > find > > that the odds are approaching
1/e, but is this the only way? > > > > Is there a way I can use the
following: > > > > limit as n->infinity of (k/n)*sumation(i=k to i=n-1,
1/i) to > somehow > > prove that when you take this limit the sum inside
does in fact > > approach 1/e? > > > > Thanks for any help. I'm
very excited to have even gotten as far > as > > I have gotten, to know
the general odds letting k numbers go by > out > > of n total, but
I'd like to know how to take this problem to the > > very last step
and achieve the result we did in class assuming I > > didn't know
how many to let go by out of n numbers and wanted to > > discover this
best number k. > > > > Thanks for any help, > > Chris > > >
1077. Chicago Information Request From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 11:44:31 -0800
Does anyone know anything about Randolph Cafe in the Chicago Cultural
Center? I'm busy at work working on some spreadsheets, so even if
you can post up some links about the place, it would help. -Tyson
[Non-text portions of this message have been removed]
1078. Re: Blindfold tutorial - File uploaded to the files
section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 19:52:27 -0000
Hello, You might need 'winzip' to open the file.
www.winzip.com I would love to upload this to my site, but unfortunately
I have problems connecting to it. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I'd like to read your tutorial, but im
not able to open the link for > whatever reason, if there is another
place you could put it id > definitely read it. > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > Quite a few people asked me to
write a blindfold tutorial. It's > now > > pretty much finished,
but before uploading it to my site, I want > > some feedback. I can of
course, read the whole document scanning > for > > errors, but I usually
don't find my own typo's in a document that > I > > wrote
myself. > > > > Therefore, I would like to ask a few of you to read it,
and make > > suggestions for improvement. I especially want to ask
people that > > don't know anything about BLD cubing to read it, to
see if they > > understand it. > > > > Basically my questions are: > > >
> - Do you see any typo's / wrong English? > > - Do you understand
the tutorial, or are you missing some > > information? > > - Do you have
any other suggestions to make this tutorial better? > > > > You can find
the file in the 'files' section of this group. It's > >
called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post
feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com.
> > > > Thank you, > > > > Joël. > > >
1079. Re: Anyone know how to contact Chris at cubesmith.com? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 20:09:47 -0000
Are you sure they are textured? Do they feel like non-skid? The regular
ones have a mottled appearance but they feel smooth. The first time I
ordered I got one of each, so it was easy to compare. My second order
was just regular tiles and I remember thinking at first that they were
the wrong ones. Anyway, it could take a while for him to get back to
you, but I'm sure he'll respond. It's orders@... --- In
speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...>
wrote: > > I've emailed him like a few times in the last week
because I order just > TILES but received TEXTURED TILES and
haven't heard from him once. > Maybe I'm emailing the wrong
guy? You guys know what's up? I'm sure he > isn't trying
to avoid me or anything, maybe just out of town or > something. I'm
just getting desperate because my DIYs from overseas > just came in and
I'm picking them up from the post office tomorrow. > Also
don't wanna be out another nine dollars to buy them again... >
Thanks. >
1080. Re: [Speed cubing group] Chicago Information Request From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:21:55 -0500
best I could do
http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop
hope this helps On 2/7/07, Tyson Mao <tyson.mao@...> wrote: > > Does
anyone know anything about Randolph Cafe in the Chicago Cultural >
Center? > > I'm busy at work working on some spreadsheets, so even
if you can post up > some links about the place, it would help. > >
-Tyson > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1081. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded
to the files section From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 12:22:26 -0800 (PST)
i can temporarily host anything you need, just let me know :) --speaking
of which, i have lots of cuber files on my webserver, swordsman kirby,
korkow, and alexander all have stuff i'm storing, let me know if
you still need it or if i can delete it. Joël van Noort <joel_vn@...>
wrote: Hello, You might need 'winzip' to open the file.
www.winzip.com I would love to upload this to my site, but unfortunately
I have problems connecting to it. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I'd like to read your tutorial, but im
not able to open the link for > whatever reason, if there is another
place you could put it id > definitely read it. > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > Quite a few people asked me to
write a blindfold tutorial. It's > now > > pretty much finished,
but before uploading it to my site, I want > > some feedback. I can of
course, read the whole document scanning > for > > errors, but I usually
don't find my own typo's in a document that > I > > wrote
myself. > > > > Therefore, I would like to ask a few of you to read it,
and make > > suggestions for improvement. I especially want to ask
people that > > don't know anything about BLD cubing to read it, to
see if they > > understand it. > > > > Basically my questions are: > > >
> - Do you see any typo's / wrong English? > > - Do you understand
the tutorial, or are you missing some > > information? > > - Do you have
any other suggestions to make this tutorial better? > > > > You can find
the file in the 'files' section of this group. It's > >
called 'Joels_Blindfold_Tutorial.zip'. > > > > You can post
feedback by replying, or by e-mailing me: jnoort[at] > > gmail[dot]com.
> > > > Thank you, > > > > Joël. > > > ---------------------------------
It's here! Your new message! Get new email alerts with the free
Yahoo! Toolbar. [Non-text portions of this message have been removed]
1082. Re: Blindfold Memorization for Corner/Edge Orientation From: "tyto_tt" <tyto_tt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 20:27:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi, > > For Corner Orientation (CO), I
memorised a bunch of patterns. It's > very much like OLL, but the
algorithms I use don't permute any > pieces (just twist a few
corners). I don't only recognise these > cases on the U and D
faces, I can often recognise them on the 4 > other faces as well. > >
Here's a file that can be used for this, Marcus Stuhr posted it a >
while ago: http://img208.imageshack.us/img208/6343/corners8sh.png > > I
also learned some patterns that involve solving corners on more > than
one layers, such as: > > (RU'R'U R'FRF') * 2 and
(RU2 R'U2 RUR'U') * 2 > > Learning to recognise the
patterns rather than memorising the > orientations of individual pieces
really sped up my CO memorization > times. For easy cases, CO can
literly be memorized in the blink of > an eye. It's almost like
recognising 2 OLL cases. One last thing, > you might want to post
questions about blindfold cubing on the > blindfold cubing group: > >
http://groups.yahoo.com/group/blindfoldsolving-rubiks-cube > > - Joël. >
> --- In speedsolvingrubikscube@yahoogroups.com, "striderxo" >
<striderxo@> wrote: > > > > Hi, I'm trying to improve my
memorization techniques. I was > wondering > > in what order do people
memorize the orientations. For Edge I > tried > > looking from top to
bottom and bottom to top and trying to match > with > > some of the algs
on leyan's page, but I always end up using the > orient > > 2 and
4, but the 6 and 8 are harder to spot and setup. > > > > For corner, i
look for the easiest ones to memorize, would it be > > better to try
orienting 4 oddly positioned corners or a set of 2 > easy > >
orientations. > > > > Give me feedback :] > > > > Stan > > >
1083. Re: [Speed cubing group] Re: Anyone know how to contact Chris at
cubesmith.com? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 12:34:32 -0800 (PST)
hey i just called him and he said he has tried to reply back 3 times but
keeps getting a mailer daemon bounce error. he said if you are sure they
are the wrong kind then send them back and he will send you the correct
ones. nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they
are textured? Do they feel like non-skid? The regular ones have a
mottled appearance but they feel smooth. The first time I ordered I got
one of each, so it was easy to compare. My second order was just regular
tiles and I remember thinking at first that they were the wrong ones.
Anyway, it could take a while for him to get back to you, but I'm
sure he'll respond. It's orders@... --- In
speedsolvingrubikscube@yahoogroups.com, thelegend7787 <no_reply@...>
wrote: > > I've emailed him like a few times in the last week
because I order just > TILES but received TEXTURED TILES and
haven't heard from him once. > Maybe I'm emailing the wrong
guy? You guys know what's up? I'm sure he > isn't trying
to avoid me or anything, maybe just out of town or > something. I'm
just getting desperate because my DIYs from overseas > just came in and
I'm picking them up from the post office tomorrow. > Also
don't wanna be out another nine dollars to buy them again... >
Thanks. > --------------------------------- Bored stiff? Loosen up...
Download and play hundreds of games for free on Yahoo! Games. [Non-text
portions of this message have been removed]
1084. Re: [off topic] Math problem involving the number e From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 20:46:59 -0000
So I spent a half hour on the problem Chris proposed without much luck.
I re-read it and do agree with the expression he got for the value we
are to maximize finally. And it is now clear to me that taking it's
derivative w.r.t. k is not the right approach. It yielded things like
"(1/n sum_{i=k}^{n-1} 1/i) - (k/n)(pi^2/6 - sum_ {i=1}^{k-1}
1/i^2)" which was immpossible to set to 0 and solve for k in terms
of n... and so forth. > So : k/n ln(n/k) <= k/n sum_{i=k}^{n-1} 1/i
<= k/n ln((n-1)/(k- 1)) The above assertion I perfectly agree with
Clément and think it's an ingenious method to attack this problem.
I can't believe how rusty I've gotten. After this line, I get
confused by your argument. What do you mean "~~"? It does not
seem well-defined to me. I would like to see a rigourous solution from
this point of the proof forth. I guess you'd have to show things
about uniform convergence and stuff and then swap the order of
defferentiation and limit or something (I forget). It is okay to take
the limit of the inequallty and get inf<=BLAH<=inf which is
useless. It is not okay to take the derivatives wrt k on all sides of
the inequlity of course, so how do I proceed??? I suppose we *could* say
that: lim_{n->inf} (k/n sum_{i=k}^{n-1} 1/i) = lim_{n->inf} (k/n
ln(n/k)) to avoid the nasty upper bound all together. It follows easily
that it's "<=", but it can be an "=" due to
the one of the definitions of Reimann integral. (Though one side of this
equality is infinity.) Somthing needs to be said about uniform
convergence in order to introduce differeniation and swapping the order
of one side to proceed I'm betting.... I know there are some math
folk here more knowledgable than me about it. -Doug > as ln((n-1)/(k-1))
~~ ln(n/k) > > k/n sum_{i=k}^{n-1} 1/i ~~ k/n ln(n/k) > > Then you study
the function f:x -> x/n ln(n/x) > f'(x) = (1/n) ( ln(n/x) - 1) > >
so f'(n/e) = 0 > > Clément >
1085. Re: Colorado From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 20:50:16 -0000
There has been one small but successful tournament in Boise in September
2005. we had 10 competitors I think, 5 from Boise area (myself included)
and 5 from around the Northwest. If we had enough interest from others
in the region, I'm confident we could host another tournament here.
and the next one should be even better--you always learn a few things
the first time. It's not that expensive to fly in here, and
it's a doable drive from Colorado or Washington, etc. Frank works
at a hotel downtown and I'm pretty sure we can get just about
whatever size space we need there. anyone else interested in a
tournament in Boise? --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Hey guys, i'm also from
Colorado. I havn't said much in the group but > i read everything
that's said pretty much. Frank, Patrick and i are > both from
Alamosa, Colorado, a small town way down south. It would be > awesome if
we could arrange a competition in Colorado this summer. I > also would
be willing to go to Boise for a competition, if i had > nothing better
to do (which i wouldn't). > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > Where exactly are you located Pat? > > > > Patrick PJK
<pjksportscards@> wrote: I'd be willing to > head to Boise for a
competition, just depends when. Who else would be > interested in going
to a competition in Denver sometime over the > summer? I know there are
a lot of other competitions in May and > Worlds in August, so it would
be tight, but I think we could manage. > Tyson, you were thinking Vegas
for a competition as well, do you have > anymore details on if it will
be there and when? Denver is a pretty > good spot actually (not just
because I live 4 hours away). > > > > Pat > > > > ----- Original Message
----- > > From: Frank Morris<mailto:ephem825@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com> > > Sent: Tuesday, February 06, 2007 6:15 PM > >
Subject: Re: [Speed cubing group] Re: Colorado > > > > I'll travel
to colorado for a comp.. I bet I could drag a couple of > other solvers
down too. You will just have to consider coming up to > Boise for a comp
as well... > > > > Not really, but I can try to convince you all. > > >
> skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > It
doesn't look too promising with only 3 of us, but you never > know.
I > > guess I'll have to fight Bob for the couch at Clancy's
house each > > January ;) > > > > -mike > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y > ahoogroups.com>, "Patrick PJK" > > <pjksportscards@>
wrote: > > > > > > Awesome. Maybe we can get a nice competition setup in
Denver or > > nearby sometime this summer. > > > > > > > > > -----
Original Message ----- > > > From: sccuber<mailto:sccuber@> > > > To:
> > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
s > peedsolvingrubikscube@yahoogroups.com>> > > > > > Sent: Tuesday,
February 06, 2007 2:40 AM > > > Subject: [Speed cubing group] Re:
Colorado > > > > > > > > > I'm from Aurora, though not during
school. Guess that makes three > > of us. > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
y >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
s > peedsolvingrubikscube@yahoogroups.com>>, > > "skeneegee"
<skeneegee@> wrote: > > > > > > > > Is Patrick the only Colorado
cuber on this forum? If so, not for > > long! > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > --------------------------------- > > Have a burning
question? Go to Yahoo! Answers and get answers from > real people who
know. > > > > [Non-text portions of this message have been removed] > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > > > > > --------------------------------- > > Check out the
all-new Yahoo! Mail beta - Fire up a more powerful > email and get
things done faster. > > > > [Non-text portions of this message have been
removed] > > >
1086. Re: Colorado From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 21:32:40 -0000
unfortunately for me, flights to idaho are like $450. it's insane
:( ~ Bob --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
<no_reply@...> wrote: > > There has been one small but successful
tournament in Boise in > September 2005. we had 10 competitors I think,
5 from Boise area > (myself included) and 5 from around the Northwest. >
> If we had enough interest from others in the region, I'm
confident > we could host another tournament here. and the next one
should be > even better--you always learn a few things the first time.
It's not > that expensive to fly in here, and it's a doable
drive from Colorado > or Washington, etc. > > Frank works at a hotel
downtown and I'm pretty sure we can get just > about whatever size
space we need there. > > anyone else interested in a tournament in
Boise? > --Kirk > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > <richard16meyer@> wrote: > > > > Hey
guys, i'm also from Colorado. I havn't said much in the group
> but > > i read everything that's said pretty much. Frank, Patrick
and i > are > > both from Alamosa, Colorado, a small town way down
south. It would > be > > awesome if we could arrange a competition in
Colorado this summer. > I > > also would be willing to go to Boise for a
competition, if i had > > nothing better to do (which i wouldn't).
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > >
<ephem825@> wrote: > > > > > > Where exactly are you located Pat? > >
> > > > Patrick PJK <pjksportscards@> wrote: I'd be willing to >
> head to Boise for a competition, just depends when. Who else would >
be > > interested in going to a competition in Denver sometime over the
> > summer? I know there are a lot of other competitions in May and > >
Worlds in August, so it would be tight, but I think we could > manage. >
> Tyson, you were thinking Vegas for a competition as well, do you >
have > > anymore details on if it will be there and when? Denver is a >
pretty > > good spot actually (not just because I live 4 hours away). >
> > > > > Pat > > > > > > ----- Original Message ----- > > > From: Frank
Morris<mailto:ephem825@> > > > To: > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com> > > > Sent: Tuesday, February 06, 2007 6:15 PM >
> > Subject: Re: [Speed cubing group] Re: Colorado > > > > > > I'll
travel to colorado for a comp.. I bet I could drag a couple > of > >
other solvers down too. You will just have to consider coming up > to >
> Boise for a comp as well... > > > > > > Not really, but I can try to
convince you all. > > > > > > skeneegee
<skeneegee@<mailto:skeneegee@>> wrote: > > > It doesn't look
too promising with only 3 of us, but you never > > know. I > > > guess
I'll have to fight Bob for the couch at Clancy's house each >
> > January ;) > > > > > > -mike > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > ahoogroups.com>, "Patrick PJK" > > >
<pjksportscards@> wrote: > > > > > > > > Awesome. Maybe we can get a
nice competition setup in Denver or > > > nearby sometime this summer. >
> > > > > > > > > > > ----- Original Message ----- > > > > From:
sccuber<mailto:sccuber@> > > > > To: > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> s > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > Sent:
Tuesday, February 06, 2007 2:40 AM > > > > Subject: [Speed cubing group]
Re: Colorado > > > > > > > > > > > > I'm from Aurora, though not
during school. Guess that makes > three > > > of us. > > > > > > > > ---
In > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> y > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> s > > peedsolvingrubikscube@yahoogroups.com>>, > > >
"skeneegee" <skeneegee@> wrote: > > > > > > > > > > Is
Patrick the only Colorado cuber on this forum? If so, not > for > > >
long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> --------------------------------- > > > Have a burning question? Go to
Yahoo! Answers and get answers > from > > real people who know. > > > >
> > [Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > --------------------------------- > > > Check
out the all-new Yahoo! Mail beta - Fire up a more powerful > > email and
get things done faster. > > > > > > [Non-text portions of this message
have been removed] > > > > > >
1087. Rubik's Game Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 21:47:06 -0000
Does anyone know where to get Rubik's Game cubes anymore? And do
they still sell Arxon cubes?
1088. Re: [Speed cubing group] Chicago Information Request From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 12:26:32 -0800
Need pictures... especially of the stage. On 2/7/07, David
<b3ttis@...> wrote: > > best I could do > > >
http://events.newcitychicago.com/resto/place.asp?id=1220&q=/Area/Chicago-Loop
> > hope this helps > > > On 2/7/07, Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> wrote: > > > > Does anyone know anything
about Randolph Cafe in the Chicago Cultural > > Center? > > > > I'm
busy at work working on some spreadsheets, so even if you can post > up
> > some links about the place, it would help. > > > > -Tyson > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
1089. [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 22:33:58 -0000
I finally got a chance to read the tutorial. Although, i didnt fully
understand it, i am by no means a very advanced cuber which is probably
why i struggled a bit. Its more detailed than other tutuorials ive read
and i understood the edge permutation stuff, but it looks good overall.
At one point i think you made a typo while writing the T perm by making
the last move a F instead of F', probably isnt a big deal but may
be confusing, unless its on purpose, im not sure. thats all. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i can temporarily host anything
you need, just let me know :) > > --speaking of which, i have lots of
cuber files on my webserver, swordsman kirby, korkow, and alexander all
have stuff i'm storing, let me know if you still need it or if i
can delete it. > > Joël van Noort <joel_vn@...> wrote: Hello, > > You
might need 'winzip' to open the file. www.winzip.com > > I
would love to upload this to my site, but unfortunately I have >
problems connecting to it. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> wrote: > > > > I'd like to read your tutorial, but im
not able to open the link > for > > whatever reason, if there is another
place you could put it id > > definitely read it. > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hello everybody, > > > > > > Quite a few people asked
me to write a blindfold tutorial. It's > > now > > > pretty much
finished, but before uploading it to my site, I want > > > some
feedback. I can of course, read the whole document scanning > > for > >
> errors, but I usually don't find my own typo's in a document
> that > > I > > > wrote myself. > > > > > > Therefore, I would like to
ask a few of you to read it, and make > > > suggestions for improvement.
I especially want to ask people > that > > > don't know anything
about BLD cubing to read it, to see if they > > > understand it. > > > >
> > Basically my questions are: > > > > > > - Do you see any typo's
/ wrong English? > > > - Do you understand the tutorial, or are you
missing some > > > information? > > > - Do you have any other
suggestions to make this tutorial better? > > > > > > You can find the
file in the 'files' section of this group. It's > > >
called 'Joels_Blindfold_Tutorial.zip'. > > > > > > You can
post feedback by replying, or by e-mailing me: jnoort [at] > > >
gmail[dot]com. > > > > > > Thank you, > > > > > > Joël. > > > > > > > >
> > > > --------------------------------- > It's here! Your new
message! > Get new email alerts with the free Yahoo! Toolbar. > >
[Non-text portions of this message have been removed] >
1090. Re: Rubik's Game Cubes From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 22:35:59 -0000
>Does anyone know where to get Rubik's Game cubes anymore? Nintendo
produces GameCubes. Not Rubik.
1091. Re: Rubik's Game Cubes From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 22:46:15 -0000
True that Nintendo produces GameCubes, but not Rubik's Game Cubes.
http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm As to the
original poster, I really don't have any idea. --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > >Does anyone know where to get Rubik's
Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1092. Re: Anyone familiar with the BrainTwist? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 22:50:12 -0000
I picked on up in SF, they are really colorful and interesting to play
with, but they are not too smooth or terribly challenging I think. I was
inspired to get one after seeing someone at WC05 playing around with it.
I forget his name, might be BillT. I guess I would say that I'm
familiar with it, if that's all you where asking. I don't
recommend getting one though, they are a bit pricey and I'd rather
spend my money on new stickers and cubes. I lost interest after solving
it a few times. Also, I doubt it's built for speedy execution of
algs. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "PJK
Sports Cards" <pjksportscards@...> wrote: > > I just got a
BrainTwist puzzle. It is described and shown here: >
http://en.wikipedia.org/wiki/BrainTwist<http://en.wikipedia.org/wiki/
BrainTwist> > > Anyone else have one or tried one? It seems pretty neat.
> > [Non-text portions of this message have been removed] >
1093. Re: Colorado From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 23:05:39 -0000
Bob, I was thinking more about travel from the region around here
(northwest and mountain west and even west coast). But $450 RT to NJ
seemed high (I know I've flown into JFK for about $300), so I just
went to cheapflights.com and plugged in EWR (Newark airport) to BOI and
there were several in the mid $200s round trip. Cheapest flight was $239
round trip. maybe you need a new travel agent. ;-) JFK is usually even
cheaper than EWR (but I know that's a pain on the ground from
Rutgers so probably won't help you). best regards, Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > unfortunately for me, flights to idaho are like
$450. it's insane : ( > > ~ Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > There has been one small but successful tournament in
Boise in > > September 2005. we had 10 competitors I think, 5 from Boise
area > > (myself included) and 5 from around the Northwest. > > > > If
we had enough interest from others in the region, I'm confident > >
we could host another tournament here. and the next one should be > >
even better--you always learn a few things the first time. It's not
> > that expensive to fly in here, and it's a doable drive from
Colorado > > or Washington, etc. > > > > Frank works at a hotel downtown
and I'm pretty sure we can get just > > about whatever size space
we need there. > > > > anyone else interested in a tournament in Boise?
> > --Kirk > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > <richard16meyer@> wrote: > > > > > >
Hey guys, i'm also from Colorado. I havn't said much in the
group > > but > > > i read everything that's said pretty much.
Frank, Patrick and i > > are > > > both from Alamosa, Colorado, a small
town way down south. It would > > be > > > awesome if we could arrange a
competition in Colorado this summer. > > I > > > also would be willing
to go to Boise for a competition, if i had > > > nothing better to do
(which i wouldn't). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > > >
<ephem825@> wrote: > > > > > > > > Where exactly are you located Pat?
> > > > > > > > Patrick PJK <pjksportscards@> wrote: I'd be
willing to > > > head to Boise for a competition, just depends when. Who
else would > > be > > > interested in going to a competition in Denver
sometime over the > > > summer? I know there are a lot of other
competitions in May and > > > Worlds in August, so it would be tight,
but I think we could > > manage. > > > Tyson, you were thinking Vegas
for a competition as well, do you > > have > > > anymore details on if
it will be there and when? Denver is a > > pretty > > > good spot
actually (not just because I live 4 hours away). > > > > > > > > Pat > >
> > > > > > ----- Original Message ----- > > > > From: Frank
Morris<mailto:ephem825@> > > > > To: > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com> > > > > Sent: Tuesday, February 06, 2007
6:15 PM > > > > Subject: Re: [Speed cubing group] Re: Colorado > > > > >
> > > I'll travel to colorado for a comp.. I bet I could drag a
couple > > of > > > other solvers down too. You will just have to
consider coming up > > to > > > Boise for a comp as well... > > > > > >
> > Not really, but I can try to convince you all. > > > > > > > >
skeneegee <skeneegee@<mailto:skeneegee@>> wrote: > > > > It
doesn't look too promising with only 3 of us, but you never > > >
know. I > > > > guess I'll have to fight Bob for the couch at
Clancy's house each > > > > January ;) > > > > > > > > -mike > > >
> > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > ahoogroups.com>, "Patrick PJK" > > > >
<pjksportscards@> wrote: > > > > > > > > > > Awesome. Maybe we can
get a nice competition setup in Denver or > > > > nearby sometime this
summer. > > > > > > > > > > > > > > > ----- Original Message ----- > > >
> > From: sccuber<mailto:sccuber@> > > > > > To: > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > s > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > > >
Sent: Tuesday, February 06, 2007 2:40 AM > > > > > Subject: [Speed
cubing group] Re: Colorado > > > > > > > > > > > > > > > I'm from
Aurora, though not during school. Guess that makes > > three > > > > of
us. > > > > > > > > > > --- In > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > y > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > s > > > peedsolvingrubikscube@yahoogroups.com>>, > > > >
"skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > Is
Patrick the only Colorado cuber on this forum? If so, not > > for > > >
> long! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > --------------------------------- > > > > Have a burning
question? Go to Yahoo! Answers and get answers > > from > > > real
people who know. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Check out the all-new Yahoo!
Mail beta - Fire up a more powerful > > > email and get things done
faster. > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > >
1094. Re: Wide turns (was:New OLL for fridich method) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 23:09:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > It's really not that hard to
understand 2 notation systems. When I > read American books they say
"color" and when I read British books > they say
"colour". When I read Macky, Katsu or Gungz' algs they >
say "Rw" and when I read Dan Harris' algs they say
"r". It's not a > big deal. > Not a big deal if you are
already comfortable with them... I got the impression this was more for
general benefit and geared towards preventing confusion amonst
newcomers. Hey, I was freaked out when I first saw it spelled
"colour"... lol. Also, it's not necessary to be facetious
with statements like "all those Asian guys should learn English,
that would improve worldwide communication and collaboration
dramatically." Although a counter to that would be that we
Americans should learn Chinese (or perhaps Japenese) for the same
reason. (And this is where I relish in the fact that I know both :).)
-Doug
1095. Re: [Speed cubing group] Re: Colorado From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 7 Feb 2007 16:11:50 -0700
As Richard stated, in Alamosa, about 220 miles south of Denver. However,
I go to Denver several times a summer, and traveling there for a tourney
would be no problem. We would just have to arrange the time to fit into
most people's schedules. ----- Original Message ----- From: Frank
Morris<mailto:ephem825@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 06, 2007 8:45 PM Subject: Re: [Speed cubing
group] Re: Colorado Where exactly are you located Pat? Patrick PJK
<pjksportscards@...<mailto:pjksportscards@...>> wrote: I'd be
willing to head to Boise for a competition, just depends when. Who else
would be interested in going to a competition in Denver sometime over
the summer? I know there are a lot of other competitions in May and
Worlds in August, so it would be tight, but I think we could manage.
Tyson, you were thinking Vegas for a competition as well, do you have
anymore details on if it will be there and when? Denver is a pretty good
spot actually (not just because I live 4 hours away). Pat ----- Original
Message ----- From: Frank
Morris<mailto:ephem825@...<mailto:ephem825@...>> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
Sent: Tuesday, February 06, 2007 6:15 PM Subject: Re: [Speed cubing
group] Re: Colorado I'll travel to colorado for a comp.. I bet I
could drag a couple of other solvers down too. You will just have to
consider coming up to Boise for a comp as well... Not really, but I can
try to convince you all. skeneegee
<skeneegee@...<mailto:skeneegee@...><mailto:skeneegee@...<mailto:skeneegee@...>>>
wrote: It doesn't look too promising with only 3 of us, but you
never know. I guess I'll have to fight Bob for the couch at
Clancy's house each January ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>,
"Patrick PJK" <pjksportscards@...> wrote: > > Awesome.
Maybe we can get a nice competition setup in Denver or nearby sometime
this summer. > > > ----- Original Message ----- > From:
sccuber<mailto:sccuber@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>
> Sent: Tuesday, February 06, 2007 2:40 AM > Subject: [Speed cubing
group] Re: Colorado > > > I'm from Aurora, though not during
school. Guess that makes three of us. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>>,
"skeneegee" <skeneegee@> wrote: > > > > Is Patrick the only
Colorado cuber on this forum? If so, not for long! > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Have a burning question? Go to Yahoo!
Answers and get answers from real people who know. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Check out the all-new
Yahoo! Mail beta - Fire up a more powerful email and get things done
faster. [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
1096. Re: why oh why... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 23:14:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > first, notation. i think everyone
is here is smart enough to be use most notations. of course the weird
face names would be a stretch, but seriously we are all pretty smart
people and i'd be surprised if anyone than can solve a rubiks cube
or not, would be able to see r and know exactly what to do and then see
Rw and have their head explode (except per). When I first saw the
"W" I was thinking "upside down M... hem, must mean
M'" hehe. What does that say about my intelligence? ps. due to
the lack of being able to detect thngs like sarcasam and stuff in text,
I am being mostly serious with this comment.
1097. Re: [Speed cubing group] Re: Colorado From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 15:17:20 -0800
---------- On 2/7/07, kirk83616 <no_reply@yahoogroups.com> wrote:
anyone else interested in a tournament in Boise? --Kirk ---------- I
could probably make it down again and bring at least two other people :)
-Chris [Non-text portions of this message have been removed]
1098. [Speed cubing group] Re: Anyone know how to contact Chris at
cubesmith.com? From: thelegend7787 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 23:20:27 -0000
Ok thanks guys, I knew he wouldn't just leave me hanging. I'll
mail them out tomorrow. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > hey i just called
him and he said he has tried to reply back 3 times but keeps getting a
mailer daemon bounce error. he said if you are sure they are the wrong
kind then send them back and he will send you the correct ones. > >
nailicis2 <no_reply@yahoogroups.com> wrote: Are you sure they are
textured? Do they feel like non-skid? The > regular ones have a mottled
appearance but they feel smooth. The > first time I ordered I got one of
each, so it was easy to compare. My > second order was just regular
tiles and I remember thinking at first > that they were the wrong ones.
Anyway, it could take a while for him > to get back to you, but I'm
sure he'll respond. It's > orders@... > > --- In
speedsolvingrubikscube@yahoogroups.com, thelegend7787 > <no_reply@>
wrote: > > > > I've emailed him like a few times in the last week
because I order > just > > TILES but received TEXTURED TILES and
haven't heard from him once. > > Maybe I'm emailing the wrong
guy? You guys know what's up? I'm sure > he > > isn't
trying to avoid me or anything, maybe just out of town or > > something.
I'm just getting desperate because my DIYs from overseas > > just
came in and I'm picking them up from the post office tomorrow. > >
Also don't wanna be out another nine dollars to buy them again... >
> Thanks. > > > > > > > > > --------------------------------- > Bored
stiff? Loosen up... > Download and play hundreds of games for free on
Yahoo! Games. > > [Non-text portions of this message have been removed]
>
1099. Re: Off-topic: dice stacking From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Feb 2007 23:28:02 -0000
I think either you or someone else showed us this clip already. What
would be really neat is if that guy would have done a OH solve while
doing that... --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > Do you know this
hobby? > http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > (not
completely off-topic, there's a cube at the end) > > Gilles. >
1100. Re: Rubik's Game Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:07:17 -0000
I know that! They do have Rubik's "Game" Cubes, Stefan
Pochmann and Dan Harris both have one. --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > >Does anyone know where to get Rubik's
Game cubes anymore? > > Nintendo produces GameCubes. Not Rubik. >
1101. Re: Colorado From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:05:33 -0000
Ok, so how exactly do we go about organizing these tournaments? I know
Tyson does the major ones, but do you have to get certified or something
to create one? If that's the case, is there anyone willing to setup
the competition? I would be willing to help in anyway possible. And i
actually think we could probably bring 5-10 cubers just from Alamosa for
a competition in Denver, granted that all except myself and Patrick
would be over a minute solvers... --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > ---------- > On 2/7/07, kirk83616
<no_reply@yahoogroups.com> wrote: > anyone else interested in a
tournament in Boise? > --Kirk > ---------- > > I could probably make it
down again and bring at least two other people :) > > -Chris > > >
[Non-text portions of this message have been removed] >
1102. Re: [Speed cubing group] Re: Colorado From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 16:12:07 -0800
I'd want to see a total of at least 15 cubers. I'd prefer that
you don't push the envelope and barely scrape by with barely any
participants. There's no sense in doing an official competition in
someone's living room, right? So if you can guarantee 15 cubers, it
wouldn't be a bad idea to have a competition in Colorado. Nothing
has ever been held there before. Speaking of which, I am getting very
close to a lock with Chicago for June 15 to June 17. -Tyson On 2/7/07,
richard16meyer <richard16meyer@...> wrote: > > Ok, so how exactly do
we go about organizing these tournaments? I know > Tyson does the major
ones, but do you have to get certified or > something to create one? If
that's the case, is there anyone willing to > setup the
competition? I would be willing to help in anyway possible. > And i
actually think we could probably bring 5-10 cubers just from > Alamosa
for a competition in Denver, granted that all except myself and >
Patrick would be over a minute solvers... > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > >
On 2/7/07, kirk83616
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> anyone else interested in a tournament in Boise? > > --Kirk > >
---------- > > > > I could probably make it down again and bring at
least two other > people :) > > > > -Chris > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
1103. Re: [Speed cubing group] Re: Colorado From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 16:14:49 -0800 (PST)
excellent.. this is stuff that I like to hear. If anyone else from
around this region would be willing to come here, let me know, and I
will start planning an event. I just dont want to have a grip of people
cancel at 130am the day of the event like last time... Chris Hunt
<huntca@...> wrote: ---------- On 2/7/07, kirk83616
<no_reply@yahoogroups.com> wrote: anyone else interested in a
tournament in Boise? --Kirk ---------- I could probably make it down
again and bring at least two other people :) -Chris [Non-text portions
of this message have been removed] --------------------------------- Now
that's room service! Choose from over 150,000 hotels in 45,000
destinations on Yahoo! Travel to find your fit. [Non-text portions of
this message have been removed]
1104. Re: Wide turns (was:New OLL for fridich method) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:16:52 -0000
That's a cool idea. The ATM part of it, I already thought of about
5 years ago. "ATM" is a common acynoym for something else so
I'd choose a different letter. (Not that I claim to be the first to
have considered it.) I thought of it mainly as a way of counting the
length of an alg and to be a different metric that programs can optimize
for. This notation you talk about could be useful for stuff like 7x7,
but for now I don't see any need for it for 3x3. As for the
"Q" or "C" notatation that someone mentioned, I
don't care for it. I am fairly comfortable with the xyz notatation
however I did not originally like it. I am curious why those xyz
designations are the way they are - who came up with it in the first
place? On a sidenote, before coming online to seek cubing resources, I
used to use square brackets with lower case letters, so for instance [u]
for y. "()" where for triggers as they commonly are, and
"<>" where for common algs such as I'd write
"<sune>" in the middle of an alg. "." for pauses.
"-" for logical joins of two short algs. "{}" for
fingering comments. "//" for general comments. "^"
for multiple compositions. "+" for treating a case as
composition of two other cases... Also, I wa always a big supporter of
the MES extension and the later mes for 5x5. I would always superscript
the "2" on paper for things like R2 and still do. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I sometimes plan to create (almost alredy
did) a axis notation and > also a metric for it, ATM = axis turn metric.
> > The basic idéa is to notate turns around one axis X, Y or Z and then
> more than one slice or even a cube orientation is possible in one >
note: > > For a 3x3x3 a R move looks like this : X001 or x001 (does not
matter > if it is X or x). R' looks like X003 and a R2 like X002.
An L' is > X100 (the turning direction looks at the cube from the
axis side, in > this case R, Y looks from U and Z from F). To write a
cube > orientation you simply write X111. To write a anti-slice (Ra)
then do > X301. A M-turn is X030. A M-slice + cube orientation X101. You
can > also notate moves like QR+M'+L2 = X321 (yes David, I also use
Q =). > That "QR+M'+L2" counts as one single turn ATM,
the X321-turn =) > > Then, if the cube is a 4x4x4 an R is X0001. But,
because of R, U and > F are the rightmost turn-digit you can shorten it
to only X1 for all > sizes of cubes, X10 means "turn the second
slice from right" so the > alg F R U R' U' F' can be
written like Z1 Y1 X1 Y3 X3 Z3 (does not > look that terrible). > > It
also has the benefit that it can be adapted to any size of cube. > What
do you use for notation for the third slice from left for a > 11x11x11
cube? =) =) =) Or for a 7x for example, those are for real. > > Is this
a good idéa? (I think it is =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia" > >
<d_j_salvia@> wrote: > > > > > For xyz why not use Q like I do?
Especially since the axes are > not the > > > same ones in use in math
and map-making. > > > > > > Cheers, > > > > > > David J > > > > Hi :-) >
> > > I have posted about that topic also in the past. My idea was to
use > > some postfix modifier, not prefix. Since all other notation is
post- > fix > > based. One could use Rc (c-cube), RC (C-cube), RP
(P-puzzle) for > the > > same as you would use QR. xyz is not intuitive
and does not extend > > easily to other puzles. With my idea (or urs)
physical turns of > > tetraminx or megaminx (and others) is easy to
denote with basic > > notation. > > > > Actually i have one more minor
notation grudge. I would love to see > the > > old slice/antislice
notation being used more widely. It was part of > the > > Singmaster
notation from which todays most widely used notation is > > actually a
subset (sort of). > > > > -Per > > > > PS! Made an exception to my
promise here ... ;-) > > >
1105. Re: Question? From: "Trevor Davila" <toojgeek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:24:40 -0000
Well, there is a Fewest Moves contest at cubestation.co.uk. Trevor
1106. Re: Colorado From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:26:42 -0000
wow, that's interesting. when i looked up flights for the last
idaho comp, it was over 400. frank said he saw the same thing looking
into flights for rutgers. 239 is definitelyt do-able, though. ~ bob ---
In speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > Bob, > > I was thinking more about travel from the region
around here > (northwest and mountain west and even west coast). But
$450 RT to > NJ seemed high (I know I've flown into JFK for about
$300), so I > just went to cheapflights.com and plugged in EWR (Newark
airport) to > BOI and there were several in the mid $200s round trip. >
> Cheapest flight was $239 round trip. > > maybe you need a new travel
agent. ;-) > > JFK is usually even cheaper than EWR (but I know
that's a pain on > the ground from Rutgers so probably won't
help you). > > best regards, > Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > unfortunately for me, flights to idaho are like
$450. it's insane : > ( > > > > ~ Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@>
wrote: > > > > > > There has been one small but successful tournament in
Boise in > > > September 2005. we had 10 competitors I think, 5 from
Boise > area > > > (myself included) and 5 from around the Northwest. >
> > > > > If we had enough interest from others in the region, I'm
> confident > > > we could host another tournament here. and the next
one should > be > > > even better--you always learn a few things the
first time. It's > not > > > that expensive to fly in here, and
it's a doable drive from > Colorado > > > or Washington, etc. > > >
> > > Frank works at a hotel downtown and I'm pretty sure we can
get > just > > > about whatever size space we need there. > > > > > >
anyone else interested in a tournament in Boise? > > > --Kirk > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > > <richard16meyer@> wrote: > > > > > >
> > Hey guys, i'm also from Colorado. I havn't said much in
the > group > > > but > > > > i read everything that's said pretty
much. Frank, Patrick and > i > > > are > > > > both from Alamosa,
Colorado, a small town way down south. It > would > > > be > > > >
awesome if we could arrange a competition in Colorado this > summer. > >
> I > > > > also would be willing to go to Boise for a competition, if i
> had > > > > nothing better to do (which i wouldn't). > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris > > > >
<ephem825@> wrote: > > > > > > > > > > Where exactly are you located
Pat? > > > > > > > > > > Patrick PJK <pjksportscards@> wrote:
I'd be willing > to > > > > head to Boise for a competition, just
depends when. Who else > would > > > be > > > > interested in going to a
competition in Denver sometime over > the > > > > summer? I know there
are a lot of other competitions in May > and > > > > Worlds in August,
so it would be tight, but I think we could > > > manage. > > > > Tyson,
you were thinking Vegas for a competition as well, do > you > > > have >
> > > anymore details on if it will be there and when? Denver is a > > >
pretty > > > > good spot actually (not just because I live 4 hours
away). > > > > > > > > > > Pat > > > > > > > > > > ----- Original
Message ----- > > > > > From: Frank Morris<mailto:ephem825@> > > > >
> To: > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > ahoogroups.com> > > > > > Sent: Tuesday, February 06,
2007 6:15 PM > > > > > Subject: Re: [Speed cubing group] Re: Colorado >
> > > > > > > > > I'll travel to colorado for a comp.. I bet I
could drag a > couple > > > of > > > > other solvers down too. You will
just have to consider coming > up > > > to > > > > Boise for a comp as
well... > > > > > > > > > > Not really, but I can try to convince you
all. > > > > > > > > > > skeneegee <skeneegee@<mailto:skeneegee@>>
wrote: > > > > > It doesn't look too promising with only 3 of us,
but you > never > > > > know. I > > > > > guess I'll have to fight
Bob for the couch at Clancy's house > each > > > > > January ;) > >
> > > > > > > > -mike > > > > > > > > > > --- In > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > ahoogroups.com>, "Patrick PJK" > > > > >
<pjksportscards@> wrote: > > > > > > > > > > > > Awesome. Maybe we
can get a nice competition setup in > Denver or > > > > > nearby
sometime this summer. > > > > > > > > > > > > > > > > > > ----- Original
Message ----- > > > > > > From: sccuber<mailto:sccuber@> > > > > > >
To: > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > > s > > > > peedsolvingrubikscube@yahoogroups.com>> > > > > > > > >
> > > Sent: Tuesday, February 06, 2007 2:40 AM > > > > > > Subject:
[Speed cubing group] Re: Colorado > > > > > > > > > > > > > > > > > >
I'm from Aurora, though not during school. Guess that > makes > > >
three > > > > > of us. > > > > > > > > > > > > --- In > > > > > > > > >
> > > >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@
> > > y > > > > > > > >
ahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:
> > > s > > > > peedsolvingrubikscube@yahoogroups.com>>, > > > > >
"skeneegee" <skeneegee@> wrote: > > > > > > > > > > > > > >
Is Patrick the only Colorado cuber on this forum? If so, > not > > > for
> > > > > long! > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > >
--------------------------------- > > > > > Have a burning question? Go
to Yahoo! Answers and get > answers > > > from > > > > real people who
know. > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > --------------------------------- > > > > > Check out the
all-new Yahoo! Mail beta - Fire up a more > powerful > > > > email and
get things done faster. > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > >
1107. Re: Chinese cube meetings From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 00:44:31 -0000
> Is any of you going to China this year? Preferrably Guangzhou or >
Shanghai. We need someone to supervise for an official competition in >
China. > > Thanks and have fun, > > Ron > I'd love to go to
Guangzhou, and have tons of relatives over there and I speak the local
dialect there. I have the time, but not the money...
1108. Re: [Speed cubing group] Re: Chinese cube meetings From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Feb 2007 16:47:00 -0800
Chris Krueger will be over there studying abroad. He'll take care
of it. -Tyson On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote:
> > > Is any of you going to China this year? Preferrably Guangzhou or >
> Shanghai. We need someone to supervise for an official competition >
in > > China. > > > > Thanks and have fun, > > > > Ron > > > > I'd
love to go to Guangzhou, and have tons of relatives over there and > I
speak the local dialect there. I have the time, but not the money... > >
> [Non-text portions of this message have been removed]
1109. Re: [Speed cubing group] Re: Colorado From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 7 Feb 2007 19:09:34 -0700
Alright. Well, I know there are a couple competitions in May, you have
one about ready for June, I know Bob is setting one up for sometime in
the early summer, and saw about 3 others thinking about it on the east
coast. Plus there is Worlds in October that most will be saving up for.
So, with that said, who would definitely be interested in traveling to
Denver, Colorado sometime over the summer (that would fit among almost
everyone's schedules)? Please reply here stating whether or not
you'd be interested. I'm sure we can get at least 15 cubers to
go, but I want to find out for sure. Worse comes to worse, we can try it
here the following summer. Also, Tyson, is anything going in Vegas, or
was it moved to Chicago? If things don't work out in Chicago, maybe
we can shoot for Denver and combine the two possible tournaments. Please
let me know when you get time. Thanks Pat ----- Original Message -----
From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, February 07, 2007 5:12 PM Subject: Re: [Speed cubing
group] Re: Colorado I'd want to see a total of at least 15 cubers.
I'd prefer that you don't push the envelope and barely scrape
by with barely any participants. There's no sense in doing an
official competition in someone's living room, right? So if you can
guarantee 15 cubers, it wouldn't be a bad idea to have a
competition in Colorado. Nothing has ever been held there before.
Speaking of which, I am getting very close to a lock with Chicago for
June 15 to June 17. -Tyson On 2/7/07, richard16meyer
<richard16meyer@...<mailto:richard16meyer@...>> wrote: > > Ok, so
how exactly do we go about organizing these tournaments? I know > Tyson
does the major ones, but do you have to get certified or > something to
create one? If that's the case, is there anyone willing to > setup
the competition? I would be willing to help in anyway possible. > And i
actually think we could probably bring 5-10 cubers just from > Alamosa
for a competition in Denver, granted that all except myself and >
Patrick would be over a minute solvers... > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > > ---------- > >
On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>>
> wrote: > > anyone else interested in a tournament in Boise? > > --Kirk
> > ---------- > > > > I could probably make it down again and bring at
least two other > people :) > > > > -Chris > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
1110. [Speed cubing group] Re: Chinese cube meetings From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 04:00:00 -0000
Jealousy is eminating from me. I've never been to Asia yet. ~ Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Chris Krueger will be over there studying
abroad. He'll take care of it. > > -Tyson > > On 2/7/07, d_funny007
<no_reply@yahoogroups.com> wrote: > > > > > Is any of you going to
China this year? Preferrably Guangzhou or > > > Shanghai. We need
someone to supervise for an official competition > > in > > > China. > >
> > > > Thanks and have fun, > > > > > > Ron > > > > > > > I'd love
to go to Guangzhou, and have tons of relatives over there and > > I
speak the local dialect there. I have the time, but not the money... > >
> > > > > > > [Non-text portions of this message have been removed] >
1111. Re: acube tutorial (and some moderator comments) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 05:14:23 -0000
This thread kinda of angers me... Per seemed to want a very specific
tool and he's been getting a lot of things that arn't what he
asked for. It's like asking for a scrambled eggs and getting an
omlette. You can't be disapointed but you still have grounds for a
complaint. I think he is looking for an "anti-ACube",
something that takes the result (an alg) and can produce the original
input string (well it's not unique due to the many options of
ACube, but the standard one would do fine). I'd like to use such a
tool as well, and that's why I'm so eagar to see something
done about it. Anyways, it really don't have to be complicated,
I'm sure it can be done in under 40 lines of C, or under 50 if
going for robustness and useful error messages. Also I am inclined to
agree with Stefan's comment about GUI's being for kids.
Text-based tools are more useful in for research-purposes. In
combination with ACube, it would be possible to use one of the solutions
to populate the rest, or to use a sub-optimal one to generate a set of
optimal soultions. This is very useful if you think about it... (well
for reseachie stuff anyhow) ----------------------------------- Also,
sorry for early... how I reply to stuff without reading the entire
thread as Ryan suggested under his "posting-guildlines post".
I'm almost caught up now, plus I deleted a bunch of spam and
accidental double posts while I was at it... don't I feel good
about myself now :) ? BTW, that flame war between Clancy and Per lasted
terribly long, I'm suprised Ron didn't put a stop to it. I
don't appprove. At the same time, at least one of the posts
"demanding" a stop to it, I also felt was out of line.
I'd like to point out that it's not in any
non-moderator's place to use "imparative" language in
telling ppl to stop doing something here. Be nice and
"suggestive". Another thing. Personally, I don't think
it's typically necessary for one person to defend another here;
people can defend themselves in many cases. It seems a few of us here
take things a bit too personally perhaps. Those sorts of attitudes
witnessed earlier can CLEARLY lead to escalating tensions, and who here
really wants that? In addition, I'd like to point out that certain
people simple don't see eye-to-eye, and may never get along with
each other - that is life. Avoid them. There are people here I avoid.
I'm sure lots of people avoid me. I simple accept it as a fact of
life. I recommend that instead of the *benign* thing Clancy and Per do
of "dropping the issue" or having a "ceasefire" to
just ignore each other. I realize that sounds a bit extreme, but I
highly recommend it. Life will be much simplier that way. It's
enevitable, running into people in the world that we just can't get
along with no matter how hard we try... or how open-mided we each think
we are. COOL? -Doug --- In speedsolvingrubikscube@yahoogroups.com, Kaoru
Maeda <maeda@...> wrote: > > I'm far behind this thread but this
might help... > > Per Kristen Fredlund wrote: > > Would there be any
interest in an application taking a sequence of > > cube turns and
turning it into ACube input? This will save time for > > people using
ACube to search for algorithms :-) > > > Try this one:
http://unyun.dyndns.org/mad-p/cube/algo.htm > > Give the sequence in
"Algorithm", then click Set. > Check "Show BLD state
for" and select "ACube". (ACube expression is not > a BLD
state, though...) > > Unfortunately, algo.htm is a JavaScript
implementation, I mean, it cannot be > used as part of a batch file or
shell script. > > -- > Kaoru Maeda >
1112. [Speed cubing group] Re: can 444 be solved as 222 ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 05:27:11 -0000
That's a cool trick. I tried it, and then in order to go back to
solved I treated it as (oddly enough) a segmented sq-1 and applied one
of the sq-1 algs I have and it worked beautifully. I'd like to
share it. Place the two 1x2x2 blocks you want to swap on Front U and
perform: R2' (UD') R2' U R2' U' R2' D
R2' U' R2', noting the alternating R2's. Weird how,
knowing how to solve a sq-1 (as I recently have about a 6 weeks ago) can
lead to advancements else where. David. You mentioned that you no longer
participate in this forum due to certain bad experiences here. I believe
that we would all benefit from having you around and you should come
back/stay. I've found that this community is very transient - the
atmopshere from one month to the next may be dramatically different. So
don't let a few bad experiences shy you away from people that would
like to read your old-school insights on cubing :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > HI DOug, > > It's interesting that
this has come up, because the original way that > I solved parity
involved thinking of the 4x4x4 as a 2x2x2. > > What I did was swap two
corners upright like a 2X2X2 like: R2 B2 R F > R' B2 R F' R
then turn the slice a quarter turn u or u' then repeat R2 > B2 R F
R' B2 R F' R. This covers the basic parity function. I then >
sorted it out using sequences that have an even number of turns. > > Not
very efficient, but interesting nonetheless. > > David J > >
1113. [Speed cubing group] Re: 1,000 Puzzle Videos! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 05:42:54 -0000
So Chris..., are you comfortable with 15% of the vids being from a
single person? I find that 150 something videos from the same person is
rather gross and in some ways unfair (when compared to the total number
that is). I would like to see limitations put into place so that that
doesn't happen. Perhaps it can be category-based, submission-
time-based, how recent it is, the quality of the videos, the solve time
compared to other videos of the same category, or simply just ask the
puzzliest which ones they'd like to be removed. And such a limitor
could be raised as the total number of videos increases surely. So
that's my *opinion*; it's your space/bandwidth and you should
do with it as you see fit of course. *overtly sidesteps another possible
flame war, LOL* Either way, I'd like to hear you address this
point. Curious, me being such a computer geek and all..., what is your
current space limitation and are you hosting them on your own local
servers, Chris? Another thing, you have a limit on the total size of a
single file that may be submitted right? (it was the case the last time
I checked) Well, I had at one time wanted to submit a rather large file,
but 150 small clips takes up way more space than a single large one in
this case. I want to make a higher quality 5x5 clip... or maybe even a
really time-consuming 4x4 bld if I get ambitious enough, now that would
be interesting to have online. So how fair do people think that is?
Anyhow, congrats on the 1000 videos, and I have no doubt that you will
soon break 2000! -Doug --- In speedsolvingrubikscube@yahoogroups.com,
thewetdog <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> >http://www.strangepuzzle.com/videos.php?
firstName=Craig&lastName=Bouchard&puzzle > > just
that...haha...I'm not sure if I want to count it... > > Thanks,
Pedro. I, of course, knew the total already. I just wanted > someone
else to point it out. So, nearly 15% of all videos on > strangepuzzle
are of a single person. I am of course just kidding > around, i
don't want anyone to misinterpret my post - what with the > over
all tone of the board lately. Just thought i would put the 1000 > videos
into perspective. > > But congratulations, nonetheless. It is a great
site. Chris, have you > found the number of submissions are down given
the popularity and ease > of Youtube now? > > -Dave >
1114. [Speed cubing group] Re: Chinese cube meetings From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 06:06:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Jealousy is eminating from me. I've never
been to Asia yet. > > ~ Bob > And that's probably the only
continent you have yet to be on... so who's jealous now. I've
never been to Europe, South America, Africa, Austrailia, and the list
goes on...
---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com> wrote: So
Chris..., are you comfortable with 15% of the vids being from a single
person? I would like to see limitations put into place so that that
doesn't happen. ---------- At this point, I have no issues with a
person having several videos online. When space becomes an issue, I will
limit the amount of videos each person is allowed, for example 5 per
category. ---------- On 2/7/07, d_funny007 <no_reply@yahoogroups.com>
wrote: Curious, me being such a computer geek and all..., what is your
current space limitation and are you hosting them on your own local
servers, Chris? ---------- I'm currently using an external web host
and I'm very pleased with the service. Strangepuzzle has 250GB of
storage at the moment and less then 2GB is being used... and not all of
that 2GB is actually Strangepuzzle because I use the same server for
ChrisHuntPhoto.com ---------- On 2/7/07, d_funny007
<no_reply@yahoogroups.com> wrote: Another thing, you have a limit on
the total size of a single file that may be submitted right? ----------
I accept videos of any size or format. All videos are processed by me
manually before uploaded to the server (which is why it takes a few days
sometimes). Videos are converted to WMV 320x240. Video size is usually
~1MB per 30 seconds. I once asked people to limit video length to 5
minutes, but that limitation is no longer there. ---------- On 2/7/07,
d_funny007 <no_reply@yahoogroups.com> wrote: Well, I had at one time
wanted to submit a rather large file, but 150 small clips takes up way
more space than a single large one in this case. I want to make a higher
quality 5x5 clip... or maybe even a really time-consuming 4x4 bld if I
get ambitious enough, now that would be interesting to have online. So
how fair do people think that is? ---------- Send them in! :) -Chris
[Non-text portions of this message have been removed]
1116. [Speed cubing group] Re: Colorado From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 07:28:36 -0000
I am? I thought it would be this spring before I graduate? ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Alright. Well, I know there are a
couple competitions in May, you have one about ready for June, I know
Bob is setting one up for sometime in the early summer, and saw about 3
others thinking about it on the east coast. Plus there is Worlds in
October that most will be saving up for. So, with that said, who would
definitely be interested in traveling to Denver, Colorado sometime over
the summer (that would fit among almost everyone's schedules)?
Please reply here stating whether or not you'd be interested.
I'm sure we can get at least 15 cubers to go, but I want to find
out for sure. Worse comes to worse, we can try it here the following
summer. > > Also, Tyson, is anything going in Vegas, or was it moved to
Chicago? If things don't work out in Chicago, maybe we can shoot
for Denver and combine the two possible tournaments. Please let me know
when you get time. > > Thanks > Pat > > ----- Original Message ----- >
From: Tyson Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed
cubing group] Re: Colorado > > > I'd want to see a total of at
least 15 cubers. I'd prefer that you don't > push the envelope
and barely scrape by with barely any participants. > There's no
sense in doing an official competition in someone's living room, >
right? > > So if you can guarantee 15 cubers, it wouldn't be a bad
idea to have a > competition in Colorado. Nothing has ever been held
there before. > > Speaking of which, I am getting very close to a lock
with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07,
richard16meyer <richard16meyer@...<mailto:richard16meyer@...>>
wrote: > > > > Ok, so how exactly do we go about organizing these
tournaments? I know > > Tyson does the major ones, but do you have to
get certified or > > something to create one? If that's the case,
is there anyone willing to > > setup the competition? I would be willing
to help in anyway possible. > > And i actually think we could probably
bring 5-10 cubers just from > > Alamosa for a competition in Denver,
granted that all except myself and > > Patrick would be over a minute
solvers... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> > "Chris Hunt" > > <huntca@> wrote: > > > > > >
---------- > > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><no_reply%40yahoogroups.com>>
> > wrote: > > > anyone else interested in a tournament in Boise? > > >
--Kirk > > > ---------- > > > > > > I could probably make it down again
and bring at least two other > > people :) > > > > > > -Chris > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > [Non-text portions of this message have been removed] >
1117. Re: [Speed cubing group] Re: Chinese cube meetings From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 02:43:37 -0500
Also, I bet neither of you have been to, much less competed in,
Antarctica ;-). -Anthony ----- Original Message ----- From: d_funny007
To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, February 08,
2007 1:06 AM Subject: [Speed cubing group] Re: Chinese cube meetings ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Jealousy is eminating from me. I've never
been to Asia yet. > > ~ Bob > And that's probably the only
continent you have yet to be on... so who's jealous now. I've
never been to Europe, South America, Africa, Austrailia, and the list
goes on... [Non-text portions of this message have been removed]
1118. [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 08:22:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I finally got a chance to read the tutorial.
Although, i didnt > fully understand it, i am by no means a very
advanced cuber which is > probably why i struggled a bit. Its more
detailed than other > tutuorials ive read and i understood the edge
permutation stuff, but > it looks good overall. At one point i think you
made a typo while > writing the T perm by making the last move a F
instead of F', > probably isnt a big deal but may be confusing,
unless its on > purpose, im not sure. thats all. Hey, Thanks for reading
it. I remember the typo; I copied it to an applet once, and the applet
didn't work, because of that F/F'. I changed it in the applet,
but apparently, I forgot to chance the text. I'll modify it :).
Exactly how advanced are you? Can you give me a description about how
long you have been cubing, what methods you use/algorithms you know...
How much PLL/OLL's do you know? Plus: What parts were very clear to
you, and what parts are not clear? The reason I made this tutorial for
'advanced' cubers, is: there's no point in making a
blindfold tutorial for people that can't solve a cube with their
eyes open (I think). The same idea applies to people who only just
started. I would advise cubers to first practice until they can solve
the cube in at least 30-40 seconds before starting with my tutorial.
This is of course, just a general guideline. Thanks, Joël.
1119. Re: Rubik's Game Cubes From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 08:38:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I know that! They do have Rubik's
"Game" Cubes, Stefan Pochmann and > Dan Harris both have one.
> --- In speedsolvingrubikscube@yahoogroups.com, "James
Straughan" > <athefre@> wrote: > > > > >Does anyone know where
to get Rubik's Game cubes anymore? > > > > Nintendo produces
GameCubes. Not Rubik. > > > eBay is probably your best bet. Joey
1120. Re: [Speed cubing group] Re: acube tutorial From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Feb 2007 21:23:11 +1100
Per wrote: > Would there be any interest in an application taking a
sequence of > cube turns and turning it into ACube input?" I wrote:
> You can try Mike Reid's twist.c program: >
http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html d_funny007
wrote: > I don't see how that link helps. d_funny007 wrote: > This
thread kinda of angers me... Per seemed to want a very specific > tool
and he's been getting a lot of things that arn't what he asked
> for. Mike Reid's twist.c program does exactly what Per specified
above. It also includes source code so it could be extended to do more
beyond what he specified above. > Also I am inclined to agree with
Stefan's comment about GUI's being > for kids. Text-based
tools are more useful in for research-purposes. To each his own, I
suppose :-) Text/language is of course what sets us apart from the
animals. It is extremely expressive, but not necessarily the most
appropriate in all circumstances, even in research. There are certainly
many great text tools, but an unfortunate contributing factor to that is
that text tools are many orders of magnitude easier to write than
graphical tools. Rubik's Cube certainly lends itself better to
graphical representation than text representation, but on the other hand
it is far easier to write batch processing programs and such based on
text input rather than graphical input. This is not to say that this
could not be done graphically (and perhaps even more effectively), just
that it would take much much more effort to build it. -- Ryan Heise
http://www.ryanheise.com/cube/
1121. Re: [Speed cubing group] Question? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Feb 2007 21:37:57 +1100
xkiesterx wrote: > Are there any other websites that hold contests
online other than > jon's sunday contests, just wondering, thanks.
There are a number of blindfolded contests hosted here:
http://www.ryanheise.com/competitions/ It's a little known feature,
but users can run their own competitions. For that, just pop me an email
and I'll switch on the admin privilege. Of course this will make
available a hidden admin interface which you'll need to learn how
to use... -- Ryan Heise http://www.ryanheise.com/cube/
1122. Re: [Speed cubing group] Re: speedcube From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Feb 2007 22:21:35 +1100
Chris Hunt wrote: > Anyone want to tell me how to order one of these
cubes? :) The website only sells to Koreans unfortunately (you need a
social security number of sorts to do the e-commerce). If you know
someone over there, you could order by proxy. (I have some sitting on my
desk now, but I don't feel qualified to say anything about them
except that the white and see-thru ones look nice :-) -- Ryan Heise
http://www.ryanheise.com/cube/
1123. Re: Off-topic: dice stacking From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 12:05:26 -0000
OH solve? Anyway... Another link that may be a duplicate, since
it's hard to know what has been posted here (59 posts yesterday,
maybe more today): http://www.youtube.com/watch?v=ecoKkaisAwc
http://www.youtube.com/watch?v=GCl1l44m1HE Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I think either you or someone else showed us this clip
already. What > would be really neat is if that guy would have done a OH
solve while > doing that... > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
grrroux@ wrote: > > > > > > Do you know this hobby? > >
http://grrroux.free.fr/misc/Jouons_aux_Des_.wmv > > > > (not completely
off-topic, there's a cube at the end) > > > > Gilles. > > >
1124. Re: Wide turns (was:New OLL for fridich method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 12:19:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > That's a cool idea. The ATM part of
it, I already thought of about 5 > years ago. The metric was my first
reason for this. Because I'm using a method (still learning, I know
some 100+ cases of the about 300 total) where I do CLL and also orient
the edges in one go. there I use a lot of turns like M+L2 and if
I'm counting ATM my solves are about 3-5 turns shorter than if
I'm counting STM. Using my FS-F2L instead of Fridrich I can get
averages down to about 45 ATM (but not as fast as if I'm doing
Fridrich =) This may be a bit of topic but maybe intresting anyway? Here
is an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11
HTM, 10 STM, 9 ATM) The alg is based on the usual pi-OLL. and I'm
using it to solve the CLL pi case where all corners are permuted already
and I also orient two edges at the same time. The same idéa for orient
the edges while doing CLL is applicateable on many algs, just insert a
M-turn before or when starting a "R U R' U" (or similair)
and then restore it when possible or else, after the main part of the
alg, like in this sune variation R+M U R' U R U2 R' U M'.
// Kenneth
1125. Re: [Speed cubing group] Re: 1,000 Puzzle Videos! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Feb 2007 16:25:45 +0100
I think you can the situation differently : It's not that one
person sends too many videos. It's just that the others don't
send enough. ;-) Gilles 2007/2/8, Chris Hunt <huntca@...>: > >
---------- > On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
So Chris..., are you comfortable with 15% of the vids being from a
single > person? I would like to see limitations put into place so that
that > doesn't > happen. > ---------- > > At this point, I have no
issues with a person having several videos > online. > When space
becomes an issue, I will limit the amount of videos each person > is
allowed, for example 5 per category. > > ---------- > On 2/7/07,
d_funny007 <no_reply@yahoogroups.com<no_reply%40yahoogroups.com>>
> wrote: > Curious, me being such a computer geek and all..., what is
your current > space limitation and are you hosting them on your own
local servers, > Chris? > ---------- > > I'm currently using an
external web host and I'm very pleased with the > service.
Strangepuzzle has 250GB of storage at the moment and less then > 2GB >
is being used... and not all of that 2GB is actually Strangepuzzle
because > I > use the same server for ChrisHuntPhoto.com > > ----------
> On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
Another thing, you have a limit on the total size of a single file that
> may > be submitted right? > ---------- > > I accept videos of any size
or format. All videos are processed by me > manually before uploaded to
the server (which is why it takes a few days > sometimes). Videos are
converted to WMV 320x240. Video size is usually > ~1MB > per 30 seconds.
I once asked people to limit video length to 5 minutes, > but > that
limitation is no longer there. > > ---------- > On 2/7/07, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
Well, I had at one time wanted to submit a rather large file, but 150 >
small > clips takes up way more space than a single large one in this
case. I want > to make a higher quality 5x5 clip... or maybe even a
really time-consuming > 4x4 bld if I get ambitious enough, now that
would be interesting to have > online. So how fair do people think that
is? > ---------- > > Send them in! :) > > -Chris > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed]
1126. Re: Blindfold tutorial - File uploaded to the files
section From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 17:48:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > You might need 'winzip' to open
the file. www.winzip.com Highly unlikely. I was able to open it with the
freeware IZArc: http://en.wikipedia.org/wiki/IZArc http://www.izarc.org/
Cheers! Stefan
1127. Re: Wide turns (was:New OLL for fridich method) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 17:52:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > I do CLL and also orient the
edges in one go. there I use a lot of > turns like M+L2 and if I'm
counting ATM my solves are about 3-5 turns > shorter than if I'm
counting STM. Using my FS-F2L instead of Fridrich > I can get averages
down to about 45 ATM (but not as fast as if I'm > doing Fridrich =)
> > This may be a bit of topic but maybe intresting anyway? > > Here is
an example alg : r U2 R2 U' R2 U' M+R2 U2 R (16 QTM, 11 HTM, >
10 STM, 9 ATM) Gotcha there. I started working on that type of CLL a few
years ago when I meant up with another cuber summer of 2002, who made
the suggestion. I used to know a lot more, but ever since I started
doing ZBF2L ~95% of the time I don't get to practice that alg set
much and forgot some important ones. The example alg you give, I've
actively used for several years and still use today. I like seeing more
people thinking "outside the box." I used ELL/CLL for a few
years before I switched to a more COLL approach. 45 ATM is still a bit
long to me. I use an F2L system that is more ATM count friendly though
compared to the popular way of doing it... I think I was around 40 ATM
if I go back to using ELL. However, those ELL alg as rather
"clunky." Some of mine took me longer than 5s for me to
execute. -Doug
1128. Temporary SveKub From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 17:54:05 -0000
Hi cubers. Our Swedis community "SveKub" has ben down for a
while because of repated hacking attempts. The web hotel won't let
us re-open before we have done something to the leak in the software.
So, in the mean while Gunnar has started a temporary forum at:
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%
27s-kub-f18843.html All Swedish speaking cubers (and others) are most
wellcome to join us there. // Kenneth
well i wasn't trying to insult anyone at all, there was sarcasm in
there but my point was if its not immediate because you are familiar
with it, then its easy enough to figure it out or find a reference that
will explain it. i didn't know what i meant the first time i saw
it, but i can say the same for regular R, and all of the notation set
also. d_funny007 <no_reply@yahoogroups.com> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > first, notation. i think everyone
is here is smart enough to be use most notations. of course the weird
face names would be a stretch, but seriously we are all pretty smart
people and i'd be surprised if anyone than can solve a rubiks cube
or not, would be able to see r and know exactly what to do and then see
Rw and have their head explode (except per). When I first saw the
"W" I was thinking "upside down M... hem, must mean
M'" hehe. What does that say about my intelligence? ps. due to
the lack of being able to detect thngs like sarcasam and stuff in text,
I am being mostly serious with this comment.
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
1130. Re: Wide turns (was:New OLL for fridich method) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 20:57:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > Gotcha there... I'm well aware that
I'm about 25 years to late to actually "invent" anything
=) But I like to spread good idéas. // Kenneth BTW: forgot to write
about one of my tricks for CLL + edges orientation. If your CLL ends in
R' F R F' (or similair) then do L' U R U' M'
instead and you do not orient any edges in the end of the alg. Example:
CLL = R U2 R' U2 R' F R F' COLL = R U2 R' U2 L'
U R U' M'
1131. Re: Blindfold tutorial - File uploaded to the files
section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 22:43:05 -0000
> Highly unlikely. I was able to open it with the freeware IZArc: > >
http://en.wikipedia.org/wiki/IZArc > http://www.izarc.org/ > > Cheers! >
Stefan Hi Stefan, What do you mean with 'highly unlikely'? I
found a place to temporarely host the tutorial, btw:
http://www.dhost.info/jnoort Hope that helps, Joël.
1132. [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 23:05:09 -0000
Well, i have been cubing for about 7 months now and i average in the
high 30's, i know all pll algorithms and only the oll algs when the
edges are flipped correctly, for f2l i use fridrich algorithms and
method, i basically completely understand permuting edges and corners
from your blindfold tutorial, but i dont see how you memorize the
orientation for the pieces and how to work that out. thats about it.---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> wrote: > > > > I finally got a chance to read the tutorial.
Although, i didnt > > fully understand it, i am by no means a very
advanced cuber which > is > > probably why i struggled a bit. Its more
detailed than other > > tutuorials ive read and i understood the edge
permutation stuff, > but > > it looks good overall. At one point i think
you made a typo while > > writing the T perm by making the last move a F
instead of F', > > probably isnt a big deal but may be confusing,
unless its on > > purpose, im not sure. thats all. > > Hey, > > Thanks
for reading it. I remember the typo; I copied it to an applet > once,
and the applet didn't work, because of that F/F'. I changed it
> in the applet, but apparently, I forgot to chance the text. I'll
> modify it :). > > Exactly how advanced are you? Can you give me a
description about how > long you have been cubing, what methods you
use/algorithms you > know... How much PLL/OLL's do you know? Plus:
What parts were very > clear to you, and what parts are not clear? > >
The reason I made this tutorial for 'advanced' cubers, is:
there's no > point in making a blindfold tutorial for people that
can't solve a > cube with their eyes open (I think). The same idea
applies to people > who only just started. I would advise cubers to
first practice until > they can solve the cube in at least 30-40 seconds
before starting > with my tutorial. This is of course, just a general
guideline. > > Thanks, > > Joël. >
1133. Re: [Speed cubing group] Re: Colorado From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 8 Feb 2007 16:19:58 -0700
Oh, alright, correction, Bob is doing it in the spring. My bad. -----
Original Message ----- From: Bob Burton<mailto:bob@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 08, 2007 12:28 AM Subject: [Speed cubing group]
Re: Colorado I am? I thought it would be this spring before I graduate?
~ Bob --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > > Alright.
Well, I know there are a couple competitions in May, you have one about
ready for June, I know Bob is setting one up for sometime in the early
summer, and saw about 3 others thinking about it on the east coast. Plus
there is Worlds in October that most will be saving up for. So, with
that said, who would definitely be interested in traveling to Denver,
Colorado sometime over the summer (that would fit among almost
everyone's schedules)? Please reply here stating whether or not
you'd be interested. I'm sure we can get at least 15 cubers to
go, but I want to find out for sure. Worse comes to worse, we can try it
here the following summer. > > Also, Tyson, is anything going in Vegas,
or was it moved to Chicago? If things don't work out in Chicago,
maybe we can shoot for Denver and combine the two possible tournaments.
Please let me know when you get time. > > Thanks > Pat > > -----
Original Message ----- > From: Tyson Mao<mailto:tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>>
> Sent: Wednesday, February 07, 2007 5:12 PM > Subject: Re: [Speed
cubing group] Re: Colorado > > > I'd want to see a total of at
least 15 cubers. I'd prefer that you don't > push the envelope
and barely scrape by with barely any participants. > There's no
sense in doing an official competition in someone's living room, >
right? > > So if you can guarantee 15 cubers, it wouldn't be a bad
idea to have a > competition in Colorado. Nothing has ever been held
there before. > > Speaking of which, I am getting very close to a lock
with Chicago for June > 15 to June 17. > > -Tyson > > On 2/7/07,
richard16meyer <richard16meyer@...<mailto:richard16meyer@...>>
wrote: > > > > Ok, so how exactly do we go about organizing these
tournaments? I know > > Tyson does the major ones, but do you have to
get certified or > > something to create one? If that's the case,
is there anyone willing to > > setup the competition? I would be willing
to help in anyway possible. > > And i actually think we could probably
bring 5-10 cubers just from > > Alamosa for a competition in Denver,
granted that all except myself and > > Patrick would be over a minute
solvers... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><mailto:speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>><speedsolvingrubikscube%40yahoogroups.com>,
> > "Chris Hunt" > > <huntca@> wrote: > > > > > >
---------- > > > On 2/7/07, kirk83616
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com><mailto:no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>><no_reply%40yahoogroups.com>>
> > wrote: > > > anyone else interested in a tournament in Boise? > > >
--Kirk > > > ---------- > > > > > > I could probably make it down again
and bring at least two other > > people :) > > > > > > -Chris > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > [Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
1134. Re: [Speed cubing group] Re: Blindfold tutorial - File uploaded
to the files section From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 8 Feb 2007 16:23:07 -0700
Winrar has a trial version, that works too for almost all zip files.
----- Original Message ----- From: Stefan
Pochmann<mailto:pochmann@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 08, 2007 10:48 AM Subject: [Speed cubing group]
Re: Blindfold tutorial - File uploaded to the files section --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
Joël van Noort <joel_vn@...> wrote: > > You might need
'winzip' to open the file.
www.winzip.com<http://www.winzip.com/> Highly unlikely. I was able to
open it with the freeware IZArc:
http://en.wikipedia.org/wiki/IZArc<http://en.wikipedia.org/wiki/IZArc>
http://www.izarc.org/<http://www.izarc.org/> Cheers! Stefan [Non-text
portions of this message have been removed]
1135. [Speed cubing group] Re: Blindfold tutorial - File uploaded to
the files section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Feb 2007 23:29:14 -0000
Hi, Thanks for replying. Maybe I should be more clear about orientation
indeed. Well, in fact, I don't really memorise orientations. The
only time I'd do that is when an edge is flipped in it's
position, but even then, you don't have to think about this as a
'flipped' piece. Really, when learning the method, you should
forget the word 'orientation' as it is distracting. I'll
modify it though. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Well, i have been cubing
for about 7 months now and i average in the > high 30's, i know all
pll algorithms and only the oll algs when the > edges are flipped
correctly, for f2l i use fridrich algorithms and > method, i basically
completely understand permuting edges and > corners from your blindfold
tutorial, but i dont see how you > memorize the orientation for the
pieces and how to work that out. > thats about it.--- In
speedsolvingrubikscube@yahoogroups.com, Joël > van Noort <joel_vn@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" > > <kianb@> wrote: > > > > > > I finally got a
chance to read the tutorial. Although, i didnt > > > fully understand
it, i am by no means a very advanced cuber > which > > is > > > probably
why i struggled a bit. Its more detailed than other > > > tutuorials ive
read and i understood the edge permutation stuff, > > but > > > it looks
good overall. At one point i think you made a typo > while > > > writing
the T perm by making the last move a F instead of F', > > >
probably isnt a big deal but may be confusing, unless its on > > >
purpose, im not sure. thats all. > > > > Hey, > > > > Thanks for reading
it. I remember the typo; I copied it to an > applet > > once, and the
applet didn't work, because of that F/F'. I changed > it > >
in the applet, but apparently, I forgot to chance the text. I'll >
> modify it :). > > > > Exactly how advanced are you? Can you give me a
description about > how > > long you have been cubing, what methods you
use/algorithms you > > know... How much PLL/OLL's do you know?
Plus: What parts were > very > > clear to you, and what parts are not
clear? > > > > The reason I made this tutorial for 'advanced'
cubers, is: there's > no > > point in making a blindfold tutorial
for people that can't solve a > > cube with their eyes open (I
think). The same idea applies to > people > > who only just started. I
would advise cubers to first practice > until > > they can solve the
cube in at least 30-40 seconds before starting > > with my tutorial.
This is of course, just a general guideline. > > > > Thanks, > > > >
Joël. > > >
1136. Re: Rubik's Game Cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 00:06:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Does anyone know where to get Rubik's
Game cubes anymore? And do they > still sell Arxon cubes? > Arxon was
one of Ideal's marketing brands in Germany. Ideal made Rubik's
Game in 1982. They went out of business. Both are available regularly on
eBay. The Game cube is far superior, and usually sells for less than the
Arxon in the sealed versions. You can't tell the Arxon cube without
the packaging, but it had pretty much the same quality as the Ideal
cubes made in Hungary, England and Hong Kong. Cheers, David J
1137. Re: [Speed cubing group] Temporary SveKub From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 9 Feb 2007 13:16:07 +0100
Can´t open it. ----- Original Message ----- From: Kenneth Gustavsson
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%
27s-kub-f18843.html [Non-text portions of this message have been
removed]
1138. Re: [Speed cubing group] Temporary SveKub From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Feb 2007 13:24:03 +0100
tinyurl maybe ? 2007/2/9, Rune Wesström <rune.wesstrom@...>: > >
Can´t open it. > ----- Original Message ----- > From: Kenneth Gustavsson
> >
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25>
> 27s-kub-f18843.html > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
1139. Re: Blindfold tutorial - File uploaded to the files
section From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 13:47:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > What do you mean with 'highly
unlikely'? You suggested he may "need" winzip whereas
I'm convinced any good file archiver program will work. Cheers!
Stefan
1140. Re: Blindfold tutorial - File uploaded to the files
section From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 13:59:37 -0000
Haha! I understand now. Yes you are right. You don't need winzip at
all ;) - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > What do you mean with 'highly unlikely'? > >
You suggested he may "need" winzip whereas I'm convinced
any good > file archiver program will work. > > Cheers! > Stefan >
1141. Re: [Speed cubing group] Temporary SveKub From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 14:18:33 -0000
http://www.x.se/4g4g --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
tinyurl maybe ? > > 2007/2/9, Rune Wesström <rune.wesstrom@...>: > >
> > Can´t open it. > > ----- Original Message ----- > > From: Kenneth
Gustavsson > > > >
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%<http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r-Rubik%25>
> > 27s-kub-f18843.html > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed] >
1142. Re: [Speed cubing group] Temporary SveKub From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 9 Feb 2007 17:20:34 +0100
Thank you! ----- Original Message ----- From: zorin_r To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, February 09, 2007
3:18 PM Subject: Re: [Speed cubing group] Temporary SveKub
http://www.x.se/4g4g > > tinyurl maybe ? > > 2007/2/9, Rune Wesström
<rune.wesstrom@...>: > > > > Can´t open it. > Recent Activity a..
18New Members b.. 1New Files Visit Your Group SPONSORED LINKS a.. Puzzle
games b.. Game puzzle c.. Online puzzle games d.. Free puzzle games
Yahoo! TV The Apprentice Watch a new season in Los Angeles Search Ads
Get new customers. List your web site in Yahoo! Search. Y! GeoCities
Create a Blog And tell the world what you think. . [Non-text portions of
this message have been removed]
1143. 1 second From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 18:45:15 -0000
Hi guys, Recently I checked a lot of videos of very fast cubers, to spot
possible improvements. I think Gungz has shown that pure finger speed is
very important. But he and some other fast cubers have one more thing in
common: a 1 second break after the cross. It looks like after the cross
they take a good look around the cube to find several pairs. After that
they solve F2L in one flow of fast moves. This week I tried it too.
Taking a 1 second pause, even if I spot a pair already. IMHO it works!
Setting 12-14 second times is easy like this. A minute ago I finished my
first two official rules averages of the week: 13.19 and 13.17. Very
consistent times, and without any effort. Not world class, but hey, I am
39! :-) Please try it also, and tell me about your results. Have fun,
Ron
1144. Re: 1 second From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 19:28:01 -0000
Hey Ron! It's an interesting theory, Ron... Thanks for sharing this
idea. I'll try it next time :) - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Recently I checked a lot of videos of very fast
cubers, to spot > possible improvements. > I think Gungz has shown that
pure finger speed is very important. > But he and some other fast cubers
have one more thing in common: a 1 > second break after the cross. It
looks like after the cross they take > a good look around the cube to
find several pairs. After that they > solve F2L in one flow of fast
moves. > > This week I tried it too. Taking a 1 second pause, even if I
spot a > pair already. IMHO it works! Setting 12-14 second times is easy
like > this. A minute ago I finished my first two official rules
averages of > the week: 13.19 and 13.17. Very consistent times, and
without any > effort. Not world class, but hey, I am 39! :-) > > Please
try it also, and tell me about your results. > > Have fun, > > Ron >
1145. 6.64 seconds (lucky) solve From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 19:46:46 -0000
Take a look at Gungz' personal best lucky solve: Scramble: B
D' R' D2 U B F D2 B' F L' U2 B2 U L' D R'
F2 U2 B' F D' U L R Cross: R'F'DF' FL slot :
U(L'U'LU')(L'UL) BL slot :
U'(R'U'R)(LU'L') FR slot : F'UF BR slot :
UR'U'R OLL: F(RUR'U')(RUR'U')F' PLL:
U Now that's a nice scramble.
1146. Re: [Speed cubing group] Temporary SveKub From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 20:27:23 -0000
The problen is that the string is too long to fit one single line of
text, so it's broken and the end part is missing. To open it, just
cut the whole string from the window and then paste it into your
browsers adress feild, press [Return] and it will work =) // Kenneth ---
In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Can´t open it. > ----- Original
Message ----- > From: Kenneth Gustavsson > > > > >
http://www.nabble.com/SVEKUB---tillf%C3%A4lligt-forum-f%C3%B6r- Rubik% >
27s-kub-f18843.html > > > > > > > > > [Non-text portions of this message
have been removed] >
1147. Re: [Speed cubing group] Re: 1 second From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Feb 2007 15:46:02 -0500
thats really cool man nice find On 2/9/07, Joël van Noort
<joel_vn@yahoo.com> wrote: > > Hey Ron! > > It's an interesting
theory, Ron... Thanks for sharing this idea. > I'll try it next
time :) > > - Joël > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently
I checked a lot of videos of very fast cubers, to spot > > possible
improvements. > > I think Gungz has shown that pure finger speed is very
important. > > But he and some other fast cubers have one more thing in
common: a > 1 > > second break after the cross. It looks like after the
cross they > take > > a good look around the cube to find several pairs.
After that they > > solve F2L in one flow of fast moves. > > > > This
week I tried it too. Taking a 1 second pause, even if I spot > a > >
pair already. IMHO it works! Setting 12-14 second times is easy > like >
> this. A minute ago I finished my first two official rules averages >
of > > the week: 13.19 and 13.17. Very consistent times, and without any
> > effort. Not world class, but hey, I am 39! :-) > > > > Please try it
also, and tell me about your results. > > > > Have fun, > > > > Ron > >
> > > [Non-text portions of this message have been removed]
1148. Re: 1 second From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 21:03:59 -0000
Hey Ron, That is a really nice observation. After reading your message I
also have started practicing this way. It feels a bit weird, but so far
I like it a lot. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked
a lot of videos of very fast cubers, to spot > possible improvements. >
I think Gungz has shown that pure finger speed is very important. > But
he and some other fast cubers have one more thing in common: a 1 >
second break after the cross. It looks like after the cross they take >
a good look around the cube to find several pairs. After that they >
solve F2L in one flow of fast moves. > > This week I tried it too.
Taking a 1 second pause, even if I spot a > pair already. IMHO it works!
Setting 12-14 second times is easy like > this. A minute ago I finished
my first two official rules averages of > the week: 13.19 and 13.17.
Very consistent times, and without any > effort. Not world class, but
hey, I am 39! :-) > > Please try it also, and tell me about your
results. > > Have fun, > > Ron >
1149. Re: 1 second From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 21:48:33 -0000
Wow Ron I really do like solving this way. I just took an average and
got sub-15 trying to pause for about 1 second after the cross. 16.22,
(13.06), 14.61, 13.15, 14.42, 14.10, 13.23, (18.54), 16.60, 13.73,
13.51, 16.33 = 14.59 For me sub-15 is quite exceptional, so I plan on
trying to do this in the future. Chris
1150. Re: Rubik's Game Cubes From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 22:12:48 -0000
>True that Nintendo produces GameCubes, but not Rubik's Game Cubes.
> >http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > >As to
the original poster, I really don't have any idea. I was joking.
1151. Cube Competition?? From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 22:53:55 -0000
well I want to set up a competition in central Florida in the upcoming
months. What are the main things I need to talk about when I present the
idea. I am talking with the college to see if they will let it be held
there, if not Im sure I can find other places that can hold it. What
other things do I need to do as far as WCA involvement who do I get in
contact with? I know that pretty much all the officials are on this
group. Thanks anyone who helps. David
1152. Re: [Speed cubing group] Re: 1 second From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 9 Feb 2007 16:05:56 -0700
Interesting. I have tried looking for techniques so much, but have never
noticed that. I guess if you can eliminate it down to .25 seconds, you
will take your time down .75 seconds ----- Original Message ----- From:
David<mailto:b3ttis@...> To:
speedsolvingrubikscube@...m<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 1:46 PM Subject: Re: [Speed cubing
group] Re: 1 second thats really cool man nice find On 2/9/07, Joël van
Noort <joel_vn@yahoo.com<mailto:joel_vn@...>> wrote: > > Hey Ron!
> > It's an interesting theory, Ron... Thanks for sharing this
idea. > I'll try it next time :) > > - Joël > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@...> wrote: > > > > Hi guys, > > > > Recently
I checked a lot of videos of very fast cubers, to spot > > possible
improvements. > > I think Gungz has shown that pure finger speed is very
important. > > But he and some other fast cubers have one more thing in
common: a > 1 > > second break after the cross. It looks like after the
cross they > take > > a good look around the cube to find several pairs.
After that they > > solve F2L in one flow of fast moves. > > > > This
week I tried it too. Taking a 1 second pause, even if I spot > a > >
pair already. IMHO it works! Setting 12-14 second times is easy > like >
> this. A minute ago I finished my first two official rules averages >
of > > the week: 13.19 and 13.17. Very consistent times, and without any
> > effort. Not world class, but hey, I am 39! :-) > > > > Please try it
also, and tell me about your results. > > > > Have fun, > > > > Ron > >
> > > [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
1153. Re: Rubik's Game Cubes From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 23:04:27 -0000
Over the past few weeks, hasn't it become clear that sarcasm and
jokes aren't apparent when sent through email? --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > >True that Nintendo produces GameCubes, but
not Rubik's Game Cubes. > > >
>http://www.freewebs.com/azinj05ieipih/puzzlecollection.htm > > > >As to
the original poster, I really don't have any idea. > > I was
joking. >
1154. [Speed cubing group] Re: 1 second From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 23:31:49 -0000
I think you're missing the point. Forcing yourself to take a full 1
second after cross is what is *helping*. It's because of this that
the rest of F2L goes fast and should make up for the pause. --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK"
<pjksportscards@...> wrote: > > Interesting. I have tried looking for
techniques so much, but have never noticed that. I guess if you can
eliminate it down to .25 seconds, you will take your time down .75
seconds >
1155. [Speed cubing group] Re: 1 second From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Feb 2007 23:46:32 -0000
> Interesting. I have tried looking for techniques so much, but have
never noticed that. I guess if you can eliminate it down to .25 seconds,
you will take your time down .75 seconds I think you missed the point
here :)
1156. Blindfold, corner pair swapping From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Feb 2007 15:58:22 -0800
Hello, I was reading about blindfolding for a few weeks already, but I
really started practicing/learning this past weekend (using Tyson's
tutorial, that I found more intuitive in describing and adapting the
effect of the algorithms). After only a few days I was able to
consistently orient corners and edges and permute corners in a
reasonable time. Before moving to the hardest/longest part (permuting
edges), I've been practicing a few scrambles a day but sometimes I
don't quite see how to permute pair of corners easily. Maybe
it's really simple and I'm just blind... ;) For example, how
would you invert? (UFR DBL) (DFL UBL) In other words, what would be your
setup move? Thanks, Best Regards, Quôc
I don't do BLD... but this works haha :D (UFR DBL) B2, T-Perm, B2
(DFL UBL) D, F2, U2, T-Perm, U2, F2, D' -Chris On 2/9/07,
yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > Hello, >
I was reading about blindfolding for a few weeks already, but I > really
started > practicing/learning this past weekend (using Tyson's
tutorial, that I > found more > intuitive in describing and adapting the
effect of the algorithms). > > After only a few days I was able to
consistently orient corners and > edges and > permute corners in a
reasonable time. > > Before moving to the hardest/longest part
(permuting edges), I've > been practicing > a few scrambles a day
but sometimes I don't quite see how to permute > pair of > corners
easily. > > Maybe it's really simple and I'm just blind... ;)
> > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In
other words, what would be your setup move? > > Thanks, > > Best
Regards, > Quôc > > [Non-text portions of this message have been
removed]
1158. Re: Blindfold, corner pair swapping From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 01:10:07 -0000
Hello, D' B2 (RB'R'B) * 3 B2 D will do the job. It's
not a very nice case, I agree. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
Hello, > I was reading about blindfolding for a few weeks already, but I
> really started > practicing/learning this past weekend (using
Tyson's tutorial, that I > found more > intuitive in describing and
adapting the effect of the algorithms). > > After only a few days I was
able to consistently orient corners and > edges and > permute corners in
a reasonable time. > > Before moving to the hardest/longest part
(permuting edges), I've > been practicing > a few scrambles a day
but sometimes I don't quite see how to permute > pair of > corners
easily. > > Maybe it's really simple and I'm just blind... ;)
> > For example, how would you invert? > > (UFR DBL) (DFL UBL) > > In
other words, what would be your setup move? > > Thanks, > > Best
Regards, > Quôc >
1159. Re: [Speed cubing group] Re: 1 second From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 12:19:03 +1100
Patrick PJK wrote: > Interesting. I have tried looking for techniques so
much, but have > never noticed that. I guess if you can eliminate it
down to .25 > seconds, you will take your time down .75 seconds I
understand, and agree. If we go back in history about 5 years when many
of the best people here were averaging closer to 20 seconds, they had
discovered that if they slowed down, they would actually finish with a
faster time. Now these same people are closer to 13 seconds, and indeed
they are twisting more quickly than they were 5 years ago. "Slowing
down" was the training method, but the lesson was to train the mind
to actively look out for certain things to improve decision making. Now
they can do the same thing at higher speeds than 5 years ago. Similarly,
"breaking for 1 second after the cross" is the training method
to learn the underlying lesson. I see no reason why this 1 second
couldn't be reduced in another 5 years. -- Ryan Heise
http://www.ryanheise.com/cube/
1160. Re: [Speed cubing group] Re: 1 second From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 9 Feb 2007 19:10:51 -0700
Thanks Ryan, that was what I was getting at, just didn't think I
needed to explain. Sorry about that. I think the 1 second could
definitely be reduced some. Yes, it is helping look for pairs, but with
further practice, that looking can be reduced, at least a little time,
maybe not a full .75, but a half second. Pat ----- Original Message
----- From: Ryan Heise<mailto:ryan@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 6:19 PM Subject: Re: [Speed cubing
group] Re: 1 second Patrick PJK wrote: > Interesting. I have tried
looking for techniques so much, but have > never noticed that. I guess
if you can eliminate it down to .25 > seconds, you will take your time
down .75 seconds I understand, and agree. If we go back in history about
5 years when many of the best people here were averaging closer to 20
seconds, they had discovered that if they slowed down, they would
actually finish with a faster time. Now these same people are closer to
13 seconds, and indeed they are twisting more quickly than they were 5
years ago. "Slowing down" was the training method, but the
lesson was to train the mind to actively look out for certain things to
improve decision making. Now they can do the same thing at higher speeds
than 5 years ago. Similarly, "breaking for 1 second after the
cross" is the training method to learn the underlying lesson. I see
no reason why this 1 second couldn't be reduced in another 5 years.
-- Ryan Heise
http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
[Non-text portions of this message have been removed]
1161. Sudoku cube From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 03:30:25 -0000
Today I finished creating a sudoku cube option for my animated applet
page. Have a look: http://tinyurl.com/28pmye Michiel
http://vanderblonk.com
1162. Re: [Speed cubing group] Sudoku cube From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 9 Feb 2007 20:57:30 -0700
Pretty neat. It would be neat if we could solve it like Ryan
Heise's cube applet. ----- Original Message ----- From: Michiel van
der Blonk<mailto:blonkm@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 8:30 PM Subject: [Speed cubing group]
Sudoku cube Today I finished creating a sudoku cube option for my
animated applet page. Have a look:
http://tinyurl.com/28pmye<http://tinyurl.com/28pmye> Michiel
http://vanderblonk.com<http://vanderblonk.com/> [Non-text portions of
this message have been removed]
1163. Re: [Speed cubing group] Sudoku cube From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 15:49:18 +1100
Patrick PJK wrote: > It would be neat if we could solve it like Ryan
Heise's cube applet. I was toying with this idea, but either: 1. A
regular 3x3x3 twisty sudoku (solve each face only) 2. A 4x4x4 twisty
sudoku (solve each face /and/ slice) -- Ryan Heise
http://www.ryanheise.com/cube/
1164. bogus auctions From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 06:53:26 -0000
I'd like everyone, especially the newcomers, to know that there are
two auctions on eBay at the moment which say that they contain Deluxe
Editions cubes which do not in fact contain Deluxe Editions cubes. You
may now return to your regularly scheduled cubing, thank you. DJ
1165. Re: 1 second From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 10:53:54 -0000
I usaly take a 3 second break after the cross, during that time I'm
trying to find at least one pair to solve *LOL* Actually, if you are not
a master of F2L (like me), then the passage betwween the croos and the
first pair is the hardest thing to do in the whole solve, I loose a lot
of time there. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > Recently I checked
a lot of videos of very fast cubers, to spot > possible improvements. >
I think Gungz has shown that pure finger speed is very important. > But
he and some other fast cubers have one more thing in common: a 1 >
second break after the cross. It looks like after the cross they take >
a good look around the cube to find several pairs. After that they >
solve F2L in one flow of fast moves. > > This week I tried it too.
Taking a 1 second pause, even if I spot a > pair already. IMHO it works!
Setting 12-14 second times is easy like > this. A minute ago I finished
my first two official rules averages of > the week: 13.19 and 13.17.
Very consistent times, and without any > effort. Not world class, but
hey, I am 39! :-) > > Please try it also, and tell me about your
results. > > Have fun, > > Ron >
1166. Profuse Apologies from Dan From: "Daniel Harris" <dan_j_harris@...> To: <fewestmoveschallenge@yahoogroups.com> Date: Sat, 10 Feb 2007 13:47:29 -0000
Hi everybody, Firstly, apologies to the speedcubing group, if you are
uninterested in FMC then please do not bother with this post, I only
posted in here to more quickly get hold of some of the regular readers
of both your group and the FMC group. I am really sorry for my prolonged
period of absence and negligence with the FMC pages for the past few
weeks. I can only offer in my defence that I have been snowed under with
both university work, and work work, followed by a 10 day stint in
Germany, and then food poisoning! :( I'm sorry that you had to also
post your results in the FMC forum, when they should have been readily
available on the website. All the results have been posted now (bar the
Xmas ones, again sorry!), and the ratings have been updated. FMC 140 was
an amazing week, despite everything we still had 13 entries! plus 2
computer generated ones, unapproved of course. I hope to see you all for
FMC #141, which will kick off at midnight on Monday 12th Feb :) at
www.cubestation.co.uk All the best, DanH :) [Non-text portions of this
message have been removed]
1167. Re: [Speed cubing group] Sudoku cube From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 10 Feb 2007 10:21:44 -0700
I didn't know that there were 4x4 sudoku cubes, but that may be
fun. I'd start with the 3x3 though. ----- Original Message -----
From: Ryan Heise<mailto:ryan@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 09, 2007 9:49 PM Subject: Re: [Speed cubing
group] Sudoku cube Patrick PJK wrote: > It would be neat if we could
solve it like Ryan Heise's cube applet. I was toying with this
idea, but either: 1. A regular 3x3x3 twisty sudoku (solve each face
only) 2. A 4x4x4 twisty sudoku (solve each face /and/ slice) -- Ryan
Heise http://www.ryanheise.com/cube/<http://www.ryanheise.com/cube/>
[Non-text portions of this message have been removed]
1168. Meffert 3x3 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 17:54:58 -0000
Are mefferts DIY 3x3 any good? they said it was "the smoothest
turning cube ever", but I've never heard of like anyone using
one. Maybe its just a bunch of crap.
1169. Re: Rubik's Game Cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 17:55:24 -0000
sorry man
1170. Re: Meffert 3x3 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 19:08:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Are mefferts DIY 3x3 any good? they said it
was "the smoothest > turning cube ever", but I've never
heard of like anyone using one. > Maybe its just a bunch of crap. > In
my opinion, they're not quite smooth enough, and here's what
you can do with that kind of cubes, to give them the smoothness they
deserve: http://grrroux.free.fr/me/scr.avi Gilles.
On Feb 9, 2007, at 5:10 PM, Joël van Noort wrote: > Hello, > > D'
B2 (RB'R'B) * 3 B2 D will do the job. It's not a very
nice case, > I agree. Thx a lot, I didn't think about using this
alg only once. Quôc > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > > > Hello, > > I was reading about
blindfolding for a few weeks already, but I > > really started > >
practicing/learning this past weekend (using Tyson's tutorial, >
that I > > found more > > intuitive in describing and adapting the
effect of the algorithms). > > > > After only a few days I was able to
consistently orient corners > and > > edges and > > permute corners in a
reasonable time. > > > > Before moving to the hardest/longest part
(permuting edges), I've > > been practicing > > a few scrambles a
day but sometimes I don't quite see how to > permute > > pair of >
> corners easily. > > > > Maybe it's really simple and I'm
just blind... ;) > > > > For example, how would you invert? > > > > (UFR
DBL) (DFL UBL) > > > > In other words, what would be your setup move? >
> > > Thanks, > > > > Best Regards, > > Quôc > > > > >
1172. Re: Rubik's Game Cubes From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 21:18:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Over the past few weeks,
hasn't it become clear that sarcasm and jokes > aren't
apparent when sent through email? > There is always the sarcastic smiley
to use in such situations, just use a square bracket an you get the
sarcastic smile :] or =] and for lefties [: [= // Kenneth
1173. funny luckiest solve ever? From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Feb 2007 14:21:11 -0800
I was _randomly_ scrambling my cube I ended up with this case while
solving it (this is not the original scramble obviously, I
re-constructed it given the easy solve...): R2 D' U F2 D2 U2 B2
D' U R2 F B D' F B U And of course the solve is just the
inverse: U' F' B' D F' B' (you can imagine my
surprise at this point...) and then R2 D' U F2 D2 U2 B2 D' U
R2 This is, to my recall, the luckiest solve I ever had :) Quôc
1174. Re: cube sighting - Hyundai TV commercial From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 03:09:15 -0000
Sorry to resurrect an old thread, but I had a few questions. The
commercial uses this solve: http://www.youtube.com/watch?v=gM4Cy4lQXJ8
Well at least the last 15 or so seconds of it. First off, who is this? A
member of the group maybe? Obviously a puzzle enthusiast (look at the
background). But more importantly, is it just a memorized scramble? He
goes from solved to scrambled to memorizing to solved again all in under
a minute. My family has been asking if it's legit. Just based on
the commercial clip it looked reversed, but seeing the whole clip,
it's got to be a memorized scramble... right? -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > anyone else seen the Hyundai tv commercial yet? I don't
remember if > someone mentioned it here before. > > it starts with about
5 or 10 seconds of someone finishing off a > blindfold solve
--there's no intro, I was just watching the news and > then I was
watching some guy finishing a blindfold solve, takes off > the blindfold
to see the cube solved and smiles at the camera -- then > it flashes the
message like "hey, we can't all be geniuses." and then >
explains why they think you'd be smart to buy their car. > > the
cube definitely has a higher profile now than it did even a couple > of
years ago... > > Happy cubing! > --Kirk >
1175. Re: cube sighting - Hyundai TV commercial From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 11:01:24 -0000
Hi! At the end his friend (out of picture) says in swedish "Det var
bra", meaning "That was good". So, I think we can say
he's swedish. I don't really recognize him even though
I've been to all swedish cube contests accept one. I know that
there are a lot swedish cubers that are registered members of the
swedish cube site, svekub.se, that hasn't yet competed and he might
be one of those. I'll try to find out who it is. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Sorry to resurrect an old thread, but I
had a few questions. The > commercial uses this solve: > >
http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well at least the last 15
or so seconds of it. First off, who is > this? A member of the group
maybe? Obviously a puzzle enthusiast > (look at the background). > > But
more importantly, is it just a memorized scramble? He goes from > solved
to scrambled to memorizing to solved again all in under a > minute. My
family has been asking if it's legit. Just based on the >
commercial clip it looked reversed, but seeing the whole clip, it's
> got to be a memorized scramble... right? > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > anyone else seen the Hyundai tv commercial yet? I
don't remember if > > someone mentioned it here before. > > > > it
starts with about 5 or 10 seconds of someone finishing off a > >
blindfold solve --there's no intro, I was just watching the news
and > > then I was watching some guy finishing a blindfold solve, takes
off > > the blindfold to see the cube solved and smiles at the camera --
then > > it flashes the message like "hey, we can't all be
geniuses." and then > > explains why they think you'd be smart
to buy their car. > > > > the cube definitely has a higher profile now
than it did even a couple > > of years ago... > > > > Happy cubing! > >
--Kirk > > >
1176. Re: [Speed cubing group] Re: cube sighting - Hyundai TV
commercial From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 11 Feb 2007 12:30:01 +0100
Sounds as he is from (the north of) Stockholm. ----- Original Message
----- From: Gunnar Krig To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, February 11, 2007 12:01 PM Subject: [Speed cubing group] Re:
cube sighting - Hyundai TV commercial Hi! At the end his friend (out of
picture) says in swedish "Det var bra", meaning "That was
good". So, I think we can say he's swedish. I don't
really recognize him even though I've been to all swedish cube
contests accept one. I know that there are a lot swedish cubers that are
registered members of the swedish cube site, svekub.se, that hasn't
yet competed and he might be one of those. I'll try to find out who
it is. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Sorry to
resurrect an old thread, but I had a few questions. The > commercial
uses this solve: > > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > Well
at least the last 15 or so seconds of it. First off, who is > this? A
member of the group maybe? Obviously a puzzle enthusiast > (look at the
background). > > But more importantly, is it just a memorized scramble?
He goes from > solved to scrambled to memorizing to solved again all in
under a > minute. My family has been asking if it's legit. Just
based on the > commercial clip it looked reversed, but seeing the whole
clip, it's > got to be a memorized scramble... right? > > -Daniel >
> --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 >
<no_reply@> wrote: > > > > anyone else seen the Hyundai tv commercial
yet? I don't remember if > > someone mentioned it here before. > >
> > it starts with about 5 or 10 seconds of someone finishing off a > >
blindfold solve --there's no intro, I was just watching the news
and > > then I was watching some guy finishing a blindfold solve, takes
off > > the blindfold to see the cube solved and smiles at the camera --
then > > it flashes the message like "hey, we can't all be
geniuses." and then > > explains why they think you'd be smart
to buy their car. > > > > the cube definitely has a higher profile now
than it did even a couple > > of years ago... > > > > Happy cubing! > >
--Kirk > > > [Non-text portions of this message have been removed]
1177. ROME - Italian OPEN 2007 From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 11:56:49 -0000
Hi all! As you all know from speedcubing.com the Italian Open 2007 will
be held in Rome all in 1 day. So, if you are going to plan a couple of
days vacation to Italy this could be a good opportunity. Date: Saturday
26th of May, 2007. Venue: Hotel Champagne Garden, ROME (near Termini
railway station). All cubers from all countries are welcome. If you are
planning to be there please send an email to epuntoesse[at]
tiscali[dot]it telling if you are sure to be present or if you're
in doubt, or visit the link you can see on speedcubing.com. Tell your
friends. Thank you! Emanuele Scibilia
1178. Re: [Speed cubing group] ROME - Italian OPEN 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 14:42:30 +0100
I would love to go to Italy again. It really is a great country. But it
is a kinda bad time for me. Maybe next year ! ;-) Gilles 2007/2/11,
Emanuele <bw.project@...>: > > Hi all! > As you all know from
speedcubing.com the Italian Open 2007 will be > held in Rome all in 1
day. > So, if you are going to plan a couple of days vacation to Italy
this > could be a good opportunity. > > Date: Saturday 26th of May,
2007. > Venue: Hotel Champagne Garden, ROME (near Termini railway
station). > > All cubers from all countries are welcome. > If you are
planning to be there please send an email to epuntoesse[at] >
tiscali[dot]it telling if you are sure to be present or if you're
in > doubt, or visit the link you can see on speedcubing.com. > > Tell
your friends. > Thank you! > > Emanuele Scibilia > > > [Non-text
portions of this message have been removed]
1179. Re: cube sighting - Hyundai TV commercial From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 14:38:52 -0000
On his youtube profile site his age is 25 and hi is from Sweden. When
googling his youtube nick i found this.
http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ A short translate:
Aparently one of our local IRC operators are realy good on Rubiks cube.
Hi admit that hi has cheated a bit. I think he memorized all the twists.
And then a link to a video of Tyson and som info about Tobys world
record. His name on IRC (quakenet) is HellMagic and first name seems to
be Tomas. --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Sounds as he is from (the north of)
Stockholm. > ----- Original Message ----- > From: Gunnar Krig > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, February 11, 2007
12:01 PM > Subject: [Speed cubing group] Re: cube sighting - Hyundai TV
commercial > > > Hi! > > At the end his friend (out of picture) says in
swedish "Det var bra", > meaning "That was good".
So, I think we can say he's swedish. I don't > really
recognize him even though I've been to all swedish cube > contests
accept one. I know that there are a lot swedish cubers that > are
registered members of the swedish cube site, svekub.se, that >
hasn't yet competed and he might be one of those. I'll try to
find out > who it is. > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > Sorry to resurrect an old thread, but I
had a few questions. The > > commercial uses this solve: > > > >
http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > Well at least the
last 15 or so seconds of it. First off, who is > > this? A member of the
group maybe? Obviously a puzzle enthusiast > > (look at the background).
> > > > But more importantly, is it just a memorized scramble? He goes
from > > solved to scrambled to memorizing to solved again all in under
a > > minute. My family has been asking if it's legit. Just based
on the > > commercial clip it looked reversed, but seeing the whole
clip, it's > > got to be a memorized scramble... right? > > > >
-Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616
> > <no_reply@> wrote: > > > > > > anyone else seen the Hyundai tv
commercial yet? I don't remember if > > > someone mentioned it here
before. > > > > > > it starts with about 5 or 10 seconds of someone
finishing off a > > > blindfold solve --there's no intro, I was
just watching the news and > > > then I was watching some guy finishing
a blindfold solve, takes off > > > the blindfold to see the cube solved
and smiles at the camera -- then > > > it flashes the message like
"hey, we can't all be geniuses." and then > > > explains
why they think you'd be smart to buy their car. > > > > > > the
cube definitely has a higher profile now than it did even a > couple > >
> of years ago... > > > > > > Happy cubing! > > > --Kirk > > > > > > > >
> > > [Non-text portions of this message have been removed] >
1180. Square-1 PLL method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 15:30:57 -0000
In 2005 I came up with an easy method to permute the last layer (if you
solve that way) of the Square-1. I just kept forgetting algorithms, even
those I had found myself. So I wanted something I wouldn't forget.
http://stefan-pochmann.de/spocc/speedsolving/square1/ Cheers! Stefan
1181. Re: bogus auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 16:08:05 -0000
I guess this cheap $1 knockoff that sold for $26.51 is one of those you
meant?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > I'd like
everyone, especially the newcomers, to know that there are > two
auctions on eBay at the moment which say that they contain Deluxe >
Editions cubes which do not in fact contain Deluxe Editions cubes. > >
You may now return to your regularly scheduled cubing, thank you. > > DJ
>
1182. Re: [Speed cubing group] Re: bogus auctions From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 16:41:18 +0000 (GMT)
Damn...26 dollars?! even I that never actually saw or hold a Deluxe cube
knew that one is not a deluxe... Stefan Pochmann <pochmann@...>
escreveu: I guess this cheap $1 knockoff that sold for $26.51 is one of
those you meant?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"d_j_salvia" <d_j_salvia@...> wrote: > > I'd like
everyone, especially the newcomers, to know that there are > two
auctions on eBay at the moment which say that they contain Deluxe >
Editions cubes which do not in fact contain Deluxe Editions cubes. > >
You may now return to your regularly scheduled cubing, thank you. > > DJ
> __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1183. Re: [Speed cubing group] Re: bogus auctions From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 12:39:03 -0500
WOW I should get into the Rubik's cube business On 2/11/07, Pedro
<pedrosino1@...> wrote: > > Damn...26 dollars?! even I that never
actually saw or hold a Deluxe cube > knew that one is not a deluxe... >
> Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: I
guess > this cheap $1 knockoff that sold for $26.51 is one of those >
you meant? > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > >
Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "d_j_salvia" <d_j_salvia@...> wrote: > > > > I'd
like everyone, especially the newcomers, to know that there are > > two
auctions on eBay at the moment which say that they contain > Deluxe > >
Editions cubes which do not in fact contain Deluxe Editions cubes. > > >
> You may now return to your regularly scheduled cubing, thank you. > >
> > DJ > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
1184. Off-topic: Sudoku From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 19:08:26 -0000
I've asked many cubers, and it seems that very few cube solvers
like sudoku, It's a bit strange. They are 2 rather different
puzzles, since the puzzle is physical, mechanical , and so special. But
after solving many sudoku grids during the last months, I find in it the
same kind of interest. It's about seeing the configurations fast
and imagine lucky tricks based on a few patterns. If sub-15 is
considered as a good 3x3x3 time, I wonder what a good time would be for
an evelish grid. I'm still feeling so clumsy:
http://grrroux.free.fr/misc/koukou.avi Gilles.
1185. Re: 6.64 seconds (lucky) solve From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 22:03:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > Take a look at Gungz' personal best
lucky solve: > > Scramble: > B D' R' D2 U B F D2 B' F
L' U2 B2 U L' D R' F2 U2 B' F D' U L R > >
Cross: R'F'DF' > > FL slot :
U(L'U'LU')(L'UL) > BL slot :
U'(R'U'R)(LU'L') > FR slot : F'UF > BR
slot : UR'U'R > > OLL: >
F(RUR'U')(RUR'U')F' > > PLL: U > > Now
that's a nice scramble. > Take a look at mine: Scramble: R B'
R' D' R B2 L F U2 R U' L' R' F U2 F2 L' U
L' B2 F2 R L' F' L Cross colour = D Double x-cross: y2 x
r' F U' y r U2 r' R U' R2 U R' (11) F2L 3: U2 L
U L' (4) F2L 4: R U2 R2 U' R2 U' R' (7) OLL:
(R' U2 R U R' U R) U' (8) BTW Gungz got the scramble from
me lol -Harris
1186. Re: Square-1 PLL method From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 22:12:09 -0000
Hi Stefan! That three-cycle of edges is the exact algorithm I found
& use myself :). After I saw it became a 3-cycle... And looking at
the length of the whole video, and thinking about the creator of the
video, I was guessing the T-Perm was also gonna come up somewhere in the
video :D. A long while ago I actually had a file that had all the
PLL's, and the angle where to start from to get 1 step closer to
the solution. It's very funny that such a brilliant guy like you
invents something I did a long while ago :D... (Just joking, eh?) -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > In 2005 I came up with an
easy method to permute the last layer (if > you solve that way) of the
Square-1. I just kept forgetting > algorithms, even those I had found
myself. So I wanted something I > wouldn't forget. > >
http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! >
Stefan >
1187. Re: bogus auctions From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 22:56:41 -0000
Yes that was one of them. The other one was from the same seller and
contained two gyro cubes, but no deluxe:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
DJ --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I guess this cheap $1
knockoff that sold for $26.51 is one of those > you meant? > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015 > >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like
everyone, especially the newcomers, to know that there are > > two
auctions on eBay at the moment which say that they contain > Deluxe > >
Editions cubes which do not in fact contain Deluxe Editions cubes. > > >
> You may now return to your regularly scheduled cubing, thank you. > >
> > DJ > > >
$59 for 11+ cubes, not bad. You could easily re-sell for more than that.
----- Original Message ----- From: d_j_salvia<mailto:d_j_salvia@...>
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Sunday, February 11, 2007 3:56 PM Subject: [Speed cubing group]
Re: bogus auctions Yes that was one of them. The other one was from the
same seller and contained two gyro cubes, but no deluxe:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1>
DJ --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Stefan Pochmann" <pochmann@...> wrote: > > I guess this
cheap $1 knockoff that sold for $26.51 is one of those > you meant? > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015<http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230089508015>
> > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
> "d_j_salvia" <d_j_salvia@> wrote: > > > > I'd like
everyone, especially the newcomers, to know that there are > > two
auctions on eBay at the moment which say that they contain > Deluxe > >
Editions cubes which do not in fact contain Deluxe Editions cubes. > > >
> You may now return to your regularly scheduled cubing, thank you. > >
> > DJ > > > [Non-text portions of this message have been removed]
1189. Re: cube sighting - Hyundai TV commercial From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 01:35:05 -0000
He is also on the IRCStorm IRC network. Come join us at
irc://irc.ircstorm.net/rubik (for those of you with an IRC client) or
http://strangepuzzle.com/chat.php His nick on that network is tomasu if
any of you want to chat with him. His full name is Tomas Kristiansson
and he is indeed from Sweden. I believe he said the solve was a
memorized scramble, but I'll have to double check with him. He was
contacted by Hyundai via youtube, and they took the last few seconds of
his video to use in the commercial. I am not sure if he is a member
here, but if he is not I can forward any more questions to him, or catch
him on one of the two IRC networks. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, zorin_r <no_reply@...> wrote:
> > On his youtube profile site his age is 25 and hi is from Sweden.
When > googling his youtube nick i found this. >
http://dubremix.wordpress.com/2006/10/23/rubiks-cube/ > > A short
translate: > Aparently one of our local IRC operators are realy good on
Rubiks > cube. Hi admit that hi has cheated a bit. I think he memorized
all the > twists. > And then a link to a video of Tyson and som info
about Tobys world > record. > > His name on IRC (quakenet) is HellMagic
and first name seems to be Tomas. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Sounds as he is from (the north of)
Stockholm. > > ----- Original Message ----- > > From: Gunnar Krig > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, February
11, 2007 12:01 PM > > Subject: [Speed cubing group] Re: cube sighting -
Hyundai TV > commercial > > > > > > Hi! > > > > At the end his friend
(out of picture) says in swedish "Det var bra", > > meaning
"That was good". So, I think we can say he's swedish. I
don't > > really recognize him even though I've been to all
swedish cube > > contests accept one. I know that there are a lot
swedish cubers that > > are registered members of the swedish cube site,
svekub.se, that > > hasn't yet competed and he might be one of
those. I'll try to find out > > who it is. > > > > /Gunnar > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
> > <swedishlf@> wrote: > > > > > > Sorry to resurrect an old thread,
but I had a few questions. The > > > commercial uses this solve: > > > >
> > http://www.youtube.com/watch?v=gM4Cy4lQXJ8 > > > > > > Well at least
the last 15 or so seconds of it. First off, who is > > > this? A member
of the group maybe? Obviously a puzzle enthusiast > > > (look at the
background). > > > > > > But more importantly, is it just a memorized
scramble? He goes from > > > solved to scrambled to memorizing to solved
again all in under a > > > minute. My family has been asking if
it's legit. Just based on the > > > commercial clip it looked
reversed, but seeing the whole clip, it's > > > got to be a
memorized scramble... right? > > > > > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@>
wrote: > > > > > > > > anyone else seen the Hyundai tv commercial yet? I
don't > remember if > > > > someone mentioned it here before. > > >
> > > > > it starts with about 5 or 10 seconds of someone finishing off
a > > > > blindfold solve --there's no intro, I was just watching
the > news and > > > > then I was watching some guy finishing a
blindfold solve, > takes off > > > > the blindfold to see the cube
solved and smiles at the camera > -- then > > > > it flashes the message
like "hey, we can't all be geniuses." > and then > > > >
explains why they think you'd be smart to buy their car. > > > > >
> > > the cube definitely has a higher profile now than it did even a >
> couple > > > > of years ago... > > > > > > > > Happy cubing! > > > >
--Kirk > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
1190. Lubes for cubes From: Marcus Trujillo <m_trujillo_t@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 21:05:36 -0800 (PST)
hey guys how does the Rubik's lube from the website that comes in
the DIY kits do compared to say silicone, or anything you usually use?
and what in your opinion is the best lube to use? i have only used
silicon so far, well lol me and my friend used carmex when we got bored
: ] --------------------------------- Never Miss an Email Stay connected
with Yahoo! Mail on your mobile. Get started! [Non-text portions of this
message have been removed]
1191. How to make a fake blindfold video From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Feb 2007 21:45:58 -0800
On Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > Lars Petrus
<lars@...> wrote: >> It's very easy to fake a blindfold video in
at least three different >> and completely undetectable ways. [..] > >
Oh cool. A puzzle. I'm sorry, I cannot resist, I have to name 3 and
> you get one for free: The three ways I was thinking of are A.
Pre-memorize. That is, look at the cube before you start the camera. Any
blindfold solver can do this in a few minutes. Clearly impossible to
catch. B. Rehearse the solve. The obvious extension of A. Keep doing
blindfold solves of a position until you've reached the fake time
you're aiming for. If you make sure to use an actual blindfold
method rather than something else, this is undetectable as well
("hellsna" used a speed solving method, which gave his
treachery away). C. Use a see through blindfold. All blindfold solvers
seem to hold the cube where they would be looking if the blindfold *was*
transparent, so that should be very hard to detect as well, but you need
to not make any obvious "looking" moves. > 1. put on a
blindfold. Have a friend stand out of sight and they tell > you exactly
what to do. Sound can be mixed in later (or turn off > sound). This
seems pretty impractical, unless the solver just isn't a cuber and
needs detailed instructions. It couldn't be used to beat any speed
records. > 2. the most well known trick has been used to let people
drive a car > (!), blindfolded: under your blindfold is an earplug,
which could > easily be to a cell phone, and your instructions are
spoken by that > same friend. This is the same as 1 with more deceptive
technology. I see how it could be useful to deceive a live audience. But
not for making fake blindfold videos. And THANX for FINALLY making me
understand how Criss Angel did his blind driving in Vegas!! > 3. reverse
the video of you scrambling a cube in a very >
'blindfold-solving' like way. However, a reversed video is
usually > quite easy to detect. Yep. And it won't look like a
blindfold method. > 4. you practice a blindfold solve over and over
again, until you have > completely memorized it. Then you tape, at full
speed. This is a combination of my main ideas (A & B), so we agree
on that. It's completely undetectable and easy to do without any
need for help from potential witnesses. > I don't mean to give
people ideas, I just want everyone to be aware of > these, so we can
spot them more easily. Except that the good ones are unspottable if
executed reasonably well. I'd fall back the excuse that the bad
guys already know these tricks, so letting the masses know helps in
making us less gullible. But mostly it's just an interesting thing
to talk about. I think the realistic approach is to just accept these
videos as entertainment, and use competitions to judge how fast people
actually are. - - - - - - - - - - - - Curiosity was framed; ignorance
killed the cat. Lars Petrus - lars@... http://lar5.com
1192. Re: bogus auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 11:59:31 -0000
Are you sure about the right one of the two? The tiles look too thick/
round for a gyro I think. It just looks cheap, not at all like the left
of the two, and the blue is also a lot darker. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "d_j_salvia"
<d_j_salvia@...> wrote: > > The other one was from the same seller
and contained two gyro cubes, > but no deluxe: > http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
> > DJ
1193. Re: How to make a fake blindfold video From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 12:06:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > > 1. put on a blindfold. Have a friend stand out of sight and
they tell > > you exactly what to do. Sound can be mixed in later (or
turn off > > sound). > > This seems pretty impractical, unless the
solver just isn't a cuber > and needs detailed instructions. It
couldn't be used to beat any > speed records. Well, the record for
team blindsolving is 32.85 seconds. Cheers! Stefan
1194. Re: [Speed cubing group] How to make a fake blindfold
video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 10:33:35 -0300 (ART)
On the other hand, what would be the way to make a "real" or
"trustable" bld video? like Tyson said, hitting the reset
before you scramble? showing the scramble after that? Pedro Lars Petrus
<lars@...> escreveu: On Feb 4, 2007, at 11:24, Michiel van der Blonk
wrote: > Lars Petrus <lars@...> wrote: >> It's very easy to fake
a blindfold video in at least three different >> and completely
undetectable ways. [..] > > Oh cool. A puzzle. I'm sorry, I cannot
resist, I have to name 3 and > you get one for free: The three ways I
was thinking of are A. Pre-memorize. That is, look at the cube before
you start the camera. Any blindfold solver can do this in a few minutes.
Clearly impossible to catch. B. Rehearse the solve. The obvious
extension of A. Keep doing blindfold solves of a position until
you've reached the fake time you're aiming for. If you make
sure to use an actual blindfold method rather than something else, this
is undetectable as well ("hellsna" used a speed solving
method, which gave his treachery away). C. Use a see through blindfold.
All blindfold solvers seem to hold the cube where they would be looking
if the blindfold *was* transparent, so that should be very hard to
detect as well, but you need to not make any obvious "looking"
moves. > 1. put on a blindfold. Have a friend stand out of sight and
they tell > you exactly what to do. Sound can be mixed in later (or turn
off > sound). This seems pretty impractical, unless the solver just
isn't a cuber and needs detailed instructions. It couldn't be
used to beat any speed records. > 2. the most well known trick has been
used to let people drive a car > (!), blindfolded: under your blindfold
is an earplug, which could > easily be to a cell phone, and your
instructions are spoken by that > same friend. This is the same as 1
with more deceptive technology. I see how it could be useful to deceive
a live audience. But not for making fake blindfold videos. And THANX for
FINALLY making me understand how Criss Angel did his blind driving in
Vegas!! > 3. reverse the video of you scrambling a cube in a very >
'blindfold-solving' like way. However, a reversed video is
usually > quite easy to detect. Yep. And it won't look like a
blindfold method. > 4. you practice a blindfold solve over and over
again, until you have > completely memorized it. Then you tape, at full
speed. This is a combination of my main ideas (A & B), so we agree
on that. It's completely undetectable and easy to do without any
need for help from potential witnesses. > I don't mean to give
people ideas, I just want everyone to be aware of > these, so we can
spot them more easily. Except that the good ones are unspottable if
executed reasonably well. I'd fall back the excuse that the bad
guys already know these tricks, so letting the masses know helps in
making us less gullible. But mostly it's just an interesting thing
to talk about. I think the realistic approach is to just accept these
videos as entertainment, and use competitions to judge how fast people
actually are. - - - - - - - - - - - - Curiosity was framed; ignorance
killed the cat. Lars Petrus - lars@... http://lar5.com
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1195. New PLL algortim (Y case) From: "Carlos Angosto" <rubikaz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 15:12:53 -0000
Hi, last week I found a nice algorithm for a PLL case (the Y case in
Fridrich's web). I have been loking for this algorith in several
webs but I haven't found it. The algorith is the following one:
(U') B' R B R' U' R' U R2 U R' U'
R' F R F' Using two layers twist (first you have to rotate the
cube for put the face B in U): U' R U l' U' R' U R2
U R' U' l' U R U' You can see this movements using a
applet in my forum: http://www.rubikaz.com/foro/viewtopic.php?t=2653
I'd like to know if somebody had seen this algorithm before. I
think that it is very good. Note: Observe that I am applying two OLL
algortihms but it is different to this one (the number of movements is
different): F R U' R' U' R U R'- F' R U R'
U'- R' F R F'
1196. Re: [Speed cubing group] How to make a fake blindfold
video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 16:42:50 +0100
How can you solve a Rubik's cube blindfolded while driving a car
without killing yourself or someone else ??? Gilles 2007/2/12, Pedro
<pedrosino1@yahoo.com.br>: > On the other hand, what would be the way
to make a "real" or "trustable" bld > video? > >
like Tyson said, hitting the reset before you scramble? showing the
scramble > after that? > > Pedro > > Lars Petrus <lars@...> escreveu:
On > Feb 4, 2007, at 11:24, Michiel van der Blonk wrote: > > > Lars
Petrus <lars@...> wrote: > >> It's very easy to fake a blindfold
video in at least three different > >> and completely undetectable ways.
[..] > > > > Oh cool. A puzzle. I'm sorry, I cannot resist, I have
to name 3 and > > you get one for free: > > The three ways I was
thinking of are > > A. Pre-memorize. That is, look at the cube before
you start the > camera. Any blindfold solver can do this in a few
minutes. Clearly > impossible to catch. > B. Rehearse the solve. The
obvious extension of A. Keep doing > blindfold solves of a position
until you've reached the fake time > you're aiming for. If you
make sure to use an actual blindfold method > rather than something
else, this is undetectable as well ("hellsna" > used a speed
solving method, which gave his treachery away). > C. Use a see through
blindfold. All blindfold solvers seem to hold > the cube where they
would be looking if the blindfold *was* > transparent, so that should be
very hard to detect as well, but you > need to not make any obvious
"looking" moves. > > > 1. put on a blindfold. Have a friend
stand out of sight and they tell > > you exactly what to do. Sound can
be mixed in later (or turn off > > sound). > > This seems pretty
impractical, unless the solver just isn't a cuber > and needs
detailed instructions. It couldn't be used to beat any > speed
records. > > > 2. the most well known trick has been used to let people
drive a car > > (!), blindfolded: under your blindfold is an earplug,
which could > > easily be to a cell phone, and your instructions are
spoken by that > > same friend. > > This is the same as 1 with more
deceptive technology. I see how it > could be useful to deceive a live
audience. But not for making fake > blindfold videos. > > And THANX for
FINALLY making me understand how Criss Angel did his > blind driving in
Vegas!! > > > 3. reverse the video of you scrambling a cube in a very >
> 'blindfold-solving' like way. However, a reversed video is
usually > > quite easy to detect. > > Yep. And it won't look like a
blindfold method. > > > 4. you practice a blindfold solve over and over
again, until you have > > completely memorized it. Then you tape, at
full speed. > > This is a combination of my main ideas (A & B), so
we agree on that. > It's completely undetectable and easy to do
without any need for help > from potential witnesses. > > > I don't
mean to give people ideas, I just want everyone to be aware of > >
these, so we can spot them more easily. > > Except that the good ones
are unspottable if executed reasonably > well. I'd fall back the
excuse that the bad guys already know these > tricks, so letting the
masses know helps in making us less gullible. > But mostly it's
just an interesting thing to talk about. > > I think the realistic
approach is to just accept these videos as > entertainment, and use
competitions to judge how fast people actually > are. > > - - - - - - -
- - - - - > Curiosity was framed; ignorance killed the cat. > > Lars
Petrus - lars@... http://lar5.com > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > >
1197. Competition in Florida From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 15:45:35 -0000
If anyone is interested on coming to Central Florida for a competition
that would be great because I really want to set one up. give me
feedback on this. I need to make sure we get enough ppl to come.
1198. Re : [Speed cubing group] Competition in Florida From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 08:10:44 -0800 (PST)
oops guys, sorry about my last message, it was intended for David only,
but i kinda pasted the wrong adress in. François ----- Message
d'origine ---- De : David <skaterinpain57@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février
2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If
anyone is interested on coming to Central Florida for a competition that
would be great because I really want to set one up. give me feedback on
this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg
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1199. Re : [Speed cubing group] Competition in Florida From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 08:09:55 -0800 (PST)
Hi my young Padawan, well, I would be glad to come, but... you live
waaaay too far! what are your times like these days? François -----
Message d'origine ---- De : David <skaterinpain57@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 12 Février
2007, 16h45mn 35s Objet : [Speed cubing group] Competition in Florida If
anyone is interested on coming to Central Florida for a competition that
would be great because I really want to set one up. give me feedback on
this. I need to make sure we get enough ppl to come. <!-- #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;}
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1200. Re: [Speed cubing group] Re: How to make a fake blindfold
video From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 08:41:16 -0800
On Feb 12, 2007, at 4:06, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> >
wrote: >> >>> 1. put on a blindfold. Have a friend stand out of sight
and they > tell >>> you exactly what to do. Sound can be mixed in later
(or turn off >>> sound). >> >> This seems pretty impractical, unless the
solver just isn't a > cuber >> and needs detailed instructions. It
couldn't be used to beat any >> speed records. > > Well, the record
for team blindsolving is 32.85 seconds. Wow. That's pretty
impressive. If you want to make it look like a "solo"
blindfold solve, it probably has to be quite a bit slower, though? - - -
- - - - - - - - - "The future is here. It's just not widely
distributed yet." --- William Gibson Lars Petrus - lars@...
http://lar5.com
1201. Re: Lubes for cubes From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 17:23:47 -0000
Hey Marcus, I find that Rubik's Lube is good for the present day
cubes made under license to Seven Towns - Winning moves, Milton Bradley,
Hess (Rubiks.com) DIYs, but not for the older Ideal cubes. It's
slick for the new cubes, and lasts a long time, but it's too tacky
for the older cubes - slows them down. YMMV DJ --- In
speedsolvingrubikscube@yahoogroups.com, Marcus Trujillo
<m_trujillo_t@...> wrote: > > hey guys how does the Rubik's lube
from the website that comes in the DIY kits do compared to say silicone,
or anything you usually use? and what in your opinion is the best lube
to use? i have only used silicon so far, well lol me and my friend used
carmex when we got bored : ] > > > --------------------------------- >
Never Miss an Email > Stay connected with Yahoo! Mail on your mobile.
Get started! > > [Non-text portions of this message have been removed] >
1202. Re: bogus auctions From: "d_j_salvia" <d_j_salvia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 17:32:46 -0000
Upon closer inspection I'd say that you are correct. The one on the
right looks to be a clone of the Gyro! I thought the color of the photo
was off, but you're right about the roundness, and also the tiles
on the one on the right are slighly larger. Related to this: last year I
found clones of Wonderful Puzzler cubes, which were themselves clones of
Ideal's. David J --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Are you sure
about the right one of the two? The tiles look too thick/ > round for a
gyro I think. It just looks cheap, not at all like the > left of the
two, and the blue is also a lot darker. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, > "d_j_salvia"
<d_j_salvia@> wrote: > > > > The other one was from the same seller
and contained two gyro cubes, > > but no deluxe: > >
http://cgi.ebay.com/ws/ >
eBayISAPI.dll?ViewItem&viewitem=&ru=http%3A%2F%2Fsearch.ebay.com%3A80%2Fsearch%2Fsearch.dll%3Ffrom%3DR40%26satitle%3D230089526038%26fvi%3D1&item=230089526038&rd=1
> > > > DJ >
1203. Re: [Speed cubing group] Re: Lubes for cubes From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 19:40:59 +0100
Yes it is good, but kinda expensive for what it is. Just by some lube in
a car shop (except the special type that will destroy your cube, I do
not know the reference...please someone help me on this :p) So I think
the 2nd option is really good. Your lube bomb will last
"forever". :D Gilles 2007/2/12, d_j_salvia
<d_j_salvia@...>: > > Hey Marcus, > > I find that Rubik's Lube
is good for the present day cubes made under > license to Seven Towns -
Winning moves, Milton Bradley, Hess > (Rubiks.com) DIYs, but not for the
older Ideal cubes. > It's slick for the new cubes, and lasts a long
time, but it's too > tacky for the older cubes - slows them down. >
> YMMV > > DJ > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Marcus Trujillo > <m_trujillo_t@...> wrote: > > > > hey guys how
does the Rubik's lube from the website that comes in > the DIY kits
do compared to say silicone, or anything you usually use? > and what in
your opinion is the best lube to use? i have only used > silicon so far,
well lol me and my friend used carmex when we got > bored : ] > > > > >
> --------------------------------- > > Never Miss an Email > > Stay
connected with Yahoo! Mail on your mobile. Get started! > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
1204. [Speed cubing group] Re: Lubes for cubes From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 22:36:18 -0000
I personally prefer CRC Heavy Duty Silicone. Works like a charm.
It's what Andrew Kang uses.
1205. Re: How to make a fake blindfold video From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Feb 2007 22:37:49 -0000
I know people who take a solved cube, scramble it, then run the video
BACKWARDS! to give the impression they really did it. But then, they
obviously solve it randomly, as know layer by layer or block method is
used. Can fool most people, but not anyone who really know how to cube.
1206. Re: How to make a fake blindfold video From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 00:34:52 -0000
An interesting yet totally pointless question is how hard would it be to
film yourself scrambling a cube using the reverse of your normal
speedsolving method, play that video backwards, and make it look like a
real solve? touche ;-) Chris
1207. Re: New PLL algortim (Y case) From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 02:16:53 -0000
I prefer the second one. --- In speedsolvingrubikscube@yahoogroups.com,
"Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I
found a nice algorithm for a PLL case (the Y case in > Fridrich's
web). I have been loking for this algorith in several webs > but I
haven't found it. The algorith is the following one: > > (U')
B' R B R' U' R' U R2 U R' U' R' F R
F' > > Using two layers twist (first you have to rotate the cube
for put the > face B in U): > > U' R U l' U' R' U R2
U R' U' l' U R U' > > You can see this movements
using a applet in my forum: > >
http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to
know if somebody had seen this algorithm before. I think > that it is
very good. > > Note: Observe that I am applying two OLL algortihms but
it is > different to this one (the number of movements is different): >
> F R U' R' U' R U R'- F' R U R' U'-
R' F R F' >
1208. Re: [Speed cubing group] Re: Training tool for the
simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 13:17:39 +1100
d_funny007 wrote: > > http://www.ryanheise.com/cube/generator.html >
That's a really great functionality you added. I'm suprised no
one has > commented on this yet. Maybe it is too difficult to devise a
set of generators and input them every time, so I'll think about
adding a bookmark feature so that you can save a setup and come back to
it. Then I could also provide some presets for PLL, OLL, F2L drills,
etc... -- Ryan Heise http://www.ryanheise.com/cube/
1209. Looking for young cubers From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 08:47:25 -0000
Hi all, A Japanese TV show is looking for young cubers who are 12 or
under 12, and can solve 3x3x3 in 30 sec from all over the world. You can
get some information here.
http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp%
2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF-
8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in,
please e-mail me. I appreciate you could provide WCA ID if you have it.
Thanks in advance. Masayuki
1210. Re: How to make a fake blindfold video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 11:13:41 -0000
Hey people, I wanted to post this anyway, but this is the thread where
it fits most...: Usually, we see videos of people solving cubes
blindfolded recieving a lot of criticism. People say: "Oh,
it's played backwards", or "Look at that thing on the
white sticker, he can feel it". I must say, really interesting how
humans make up their own explanations for something they don't
believe; i've seen real original theories. If anyone wants
inspiration on how to make fake blindfold videos, I suggest you lookup
Tysons video (the one that wasn't really meant to go over all of
the internet). But here is something completely different, and also kind
of funny: In this video, all the cubers are saying it's fake, and
this one guy, who claim to know the guy in the video, has to
'dissapoint' al us cubes. He knows for fact that it's
real, because he knows this guy :). Take a look:
http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > An interesting yet totally pointless question is how hard would it
be > to film yourself scrambling a cube using the reverse of your normal
> speedsolving method, play that video backwards, and make it look like
> a real solve? > > touche ;-) > > Chris >
1211. Re: How to make a fake blindfold video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 11:19:44 -0000
Here it is, the video I was talking about, including the hilarious
replies: http://uk.video.yahoo.com/video/play?
vid=a62423aa2747ec609e7436ac98686861.550653&fr= Click 'Read all
reviews' to so great replies, such as: "All asians are
cheaters" "He's asian .of couse he's not
cheating....stop hating" "If Asians are all cheaters, how
could there be so many famous Asian leaders in the world?" "To
all you disbelievers:... I've seen people do it blindfolded in
literally 3 seconds." - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey people, > > I wanted to post this anyway, but this is the
thread where it fits > most...: > > Usually, we see videos of people
solving cubes blindfolded recieving a > lot of criticism. People say:
"Oh, it's played backwards", or "Look at > that
thing on the white sticker, he can feel it". I must say, really >
interesting how humans make up their own explanations for something >
they don't believe; i've seen real original theories. If
anyone wants > inspiration on how to make fake blindfold videos, I
suggest you lookup > Tysons video (the one that wasn't really meant
to go over all of the > internet). > > But here is something completely
different, and also kind of funny: In > this video, all the cubers are
saying it's fake, and this one guy, who > claim to know the guy in
the video, has to 'dissapoint' al us cubes. > He knows for
fact that it's real, because he knows this guy :). Take a > look: >
> http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng > > - Joël.
1212. Re: New PLL algortim (Y case) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 11:27:45 -0000
Hi Carlos, It's not bad... But I still prefer this: R2 U'
R' U R U' z'y' L' U' R U' R'
U' L U - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Carlos Angosto" <rubikaz@...> wrote: > > Hi, last week I
found a nice algorithm for a PLL case (the Y case in > Fridrich's
web). I have been loking for this algorith in several webs > but I
haven't found it. The algorith is the following one: > > (U')
B' R B R' U' R' U R2 U R' U' R' F R
F' > > Using two layers twist (first you have to rotate the cube
for put the > face B in U): > > U' R U l' U' R' U R2
U R' U' l' U R U' > > You can see this movements
using a applet in my forum: > >
http://www.rubikaz.com/foro/viewtopic.php?t=2653 > > I'd like to
know if somebody had seen this algorithm before. I think > that it is
very good. > > Note: Observe that I am applying two OLL algortihms but
it is > different to this one (the number of movements is different): >
> F R U' R' U' R U R'- F' R U R' U'-
R' F R F' >
1213. Re: [Speed cubing group] Re: How to make a fake blindfold
video From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Feb 2007 14:22:53 +0100
----- Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, February 13, 2007
12:13 PM Subject: [Speed cubing group] Re: How to make a fake blindfold
video For me the scrambling looks very natural. Comments? R But here is
something completely different, and also kind of funny: In this video,
all the cubers are saying it's fake, and this one guy, who claim to
know the guy in the video, has to 'dissapoint' al us cubes. He
knows for fact that it's real, because he knows this guy :). Take a
look: http://www.youtube.com/watch?v=gM4Cy4lQXJ8#puHHjnGD5ng - Joël.
[Non-text portions of this message have been removed]
1214. [Speed cubing group] Re: How to make a fake blindfold
video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 14:00:28 -0000
> For me the scrambling looks very natural. Comments? > > R The
scrambling looks natural... Apparently he memorised a scramble
that's build up with a combination of different finger tricks that
can be done really fluently.
1215. Idaho Competition From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 16:01:52 -0000
Hello All, I am considering hosting another competition in Boise, ID on
March 17th. Due to increased interest in Boise, we have enough potential
competitors to make this happen. Is anyone from this group interested in
attending? Please either respond here, or email me at ephem825 at yahoo
dot com Thanks! Frank
1216. blindfold full new video From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 17:10:22 -0000
Obesrve la manche droite de ma chemise
http://www.youtube.com/watch?v=7FFz5uZiicM
1217. Re: Idaho Competition From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 09:25:03 -0800
Hey Frank, You should figure this out quickly, or push back the date.
I'd prefer that the tournament is announced one month in advance.
Let me know if this is possible. -Tyson On 2/13/07, Frank
<ephem825@...> wrote: > > Hello All, > > I am considering hosting
another competition in Boise, ID on March > 17th. Due to increased
interest in Boise, we have enough potential > competitors to make this
happen. Is anyone from this group interested > in attending? > > Please
either respond here, or email me at ephem825 at yahoo dot com > >
Thanks! > > Frank > > > [Non-text portions of this message have been
removed]
1218. Re: Idaho Competition From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 09:25:43 -0800
Curse this "reply to yahoo group" thing. On 2/13/07, Tyson Mao
<tyson.mao@...> wrote: > > Hey Frank, > > You should figure this out
quickly, or push back the date. I'd prefer > that the tournament is
announced one month in advance. Let me know if this > is possible. > >
-Tyson > > On 2/13/07, Frank <ephem825@...> wrote: > > > > Hello All,
> > > > I am considering hosting another competition in Boise, ID on
March > > 17th. Due to increased interest in Boise, we have enough
potential > > competitors to make this happen. Is anyone from this group
interested > > in attending? > > > > Please either respond here, or
email me at ephem825 at yahoo dot com > > > > Thanks! > > > > Frank > >
> > > > > > [Non-text portions of this message have been removed]
1219. Re: [Speed cubing group] Re: How to make a fake blindfold
video From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 09:31:58 -0800
I'm sure some of you from WC 2005 remember Leyan's 3-second
BLD solve too, right? I must say though, I owe Leyan a lot. He has a
"finger-tricked" scramble, and he's helped me look good
in front of girls at bars because I've done his scramble
blindfolded several times. He's a great friend watching my back!
(Sadly, I have no confidence on the dance floor.) -Tyson On 2/13/07,
Joël van Noort <joel_vn@...> wrote: > > > For me the scrambling looks
very natural. Comments? > > > > R > > The scrambling looks natural...
Apparently he memorised a scramble > that's build up with a
combination of different finger tricks that can > be done really
fluently. > > > [Non-text portions of this message have been removed]
Leyan and I discussed this algorithm this weekend. It's only strong
if you practice it and can identify it quickly. Otherwise, it's a
real pain to identify, especially in your head. -Tyson On 2/10/07,
yahoogroups@chojin.neomagie.net <yahoogroups@...> wrote: > > > On Feb
9, 2007, at 5:10 PM, Joël van Noort wrote: > > > Hello, > > > > D'
B2 (RB'R'B) * 3 B2 D will do the job. It's not a very
nice case, > > I agree. > Thx a lot, I didn't think about using
this alg only once. > > Quôc > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> yahoogroups@... wrote: > > > > > > Hello, > > > I was reading about
blindfolding for a few weeks already, but I > > > really started > > >
practicing/learning this past weekend (using Tyson's tutorial, > >
that I > > > found more > > > intuitive in describing and adapting the
effect of the algorithms). > > > > > > After only a few days I was able
to consistently orient corners > > and > > > edges and > > > permute
corners in a reasonable time. > > > > > > Before moving to the
hardest/longest part (permuting edges), I've > > > been practicing
> > > a few scrambles a day but sometimes I don't quite see how to
> > permute > > > pair of > > > corners easily. > > > > > > Maybe
it's really simple and I'm just blind... ;) > > > > > > For
example, how would you invert? > > > > > > (UFR DBL) (DFL UBL) > > > > >
> In other words, what would be your setup move? > > > > > > Thanks, > >
> > > > Best Regards, > > > Quôc > > > > > > > > > > > > [Non-text
portions of this message have been removed]
1221. Re: [Speed cubing group] blindfold full new video From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 09:58:03 -0800
Some people should really stop doing drugs... Quôc On Feb 13, 2007, at
9:10 AM, Alien Stranger wrote: > Obesrve la manche droite de ma chemise
> > http://www.youtube.com/watch?v=7FFz5uZiicM >
1222. Re: funny luckiest solve ever? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 19:59:07 -0000
> And of course the solve is just the inverse: > U' F' B'
D F' B' (you can imagine my surprise at this point...) > and
then R2 D' U F2 D2 U2 B2 D' U R2 > > This is, to my recall,
the luckiest solve I ever had :) > > Quôc > The second part... (R2
D' U F2 D2 U2 B2 D' U R2) can be done faster as (M2 E M2 E).
However, that scramble was extremely unlikely given that it is at most
10 STM from solved position (8 in Axle Turn Metric...).
1223. Re: Square-1 PLL method From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 20:20:40 -0000
This was really cool. I definately learned something from watching it.
Although I think the optimal algs for 3-cycle of edges is not too hard
to memorize and is much faster. The H-Perm for sq-1 is fairly trivial. I
do (try to) speedsolve sq-1, but I'm always suprised to run into
things like T-Perm and end up doing it the long way (as a J-Perm and
then edges). I also never knew an alg for 3-cycle of corners. Now I will
start using this idea in my speedsolving. Not counting this, I only use
6 algs for speedsolving (a circular 4- edge cycle, 3 algs for edges
without parity, and J-Perm and N-Perm). I've been albe to get
several sub-1 minute times this way. How would you do E-Perm using your
idea? Oh and btw, I think that was the first time I heard you speak.
Your English is not bad at all. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > In 2005 I came up with an easy method to
permute the last layer (if > you solve that way) of the Square-1. I just
kept forgetting > algorithms, even those I had found myself. So I wanted
something I > wouldn't forget. > >
http://stefan-pochmann.de/spocc/speedsolving/square1/ > > Cheers! >
Stefan >
1224. Re: Off-topic: Sudoku From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 20:38:49 -0000
Wow! I'm *very* impressed. I love solving sudokus, especially the
very hard ones. I can only go at half your speed though I estimate.
Maybe even only a third. I think Hardwick is somewhat interested in
sudokus as well. However, I think solving one on a computer is like
solving a cube on the computer... too slow and not nearly as fun.
(Although Ryan's java applet might be a good conter-example.) I
much rather solve on paper. I'm curious, are you faster or solwer
on paper and by how much? Are there Sudoku competitions you go to? You
seem to very experienced. I generally don't pause as much though, I
continue go around leaving more clues if I can't proceed, even
though they might not be terribly helpful. Maybe that's something I
need to change... How long would it take you to solve a random websudoku
puzzle at the Evil level on paper? This is a good way for me to guage
your true speed. I solve about 10 of them per day and have not been
getting any faster. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > I've asked
many cubers, and it seems that very few cube solvers like > sudoku,
It's a bit strange. > They are 2 rather different puzzles, since
the puzzle is physical, > mechanical , and so special. > But after
solving many sudoku grids during the last months, I find in > it the
same kind of interest. It's about seeing the configurations > fast
and imagine lucky tricks based on a few patterns. > > If sub-15 is
considered as a good 3x3x3 time, I wonder what a good > time would be
for an evelish grid. > I'm still feeling so clumsy:
http://grrroux.free.fr/misc/koukou.avi > > Gilles. >
1225. Re: [Speed cubing group] blindfold full new video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 18:39:55 -0300 (ART)
What's on your right sleeve? and why didn't you inspect the
cube on the canadian TV show like you did in this one? Pedro Alien
Stranger <rubiks99ca@...> escreveu: Obesrve la manche droite de ma
chemise http://www.youtube.com/watch?v=7FFz5uZiicM
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1226. Re: blindfold full new video From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 22:54:57 -0000
It really freaks me out that people like you walk the streets. --- In
speedsolvingrubikscube@yahoogroups.com, "Alien Stranger"
<rubiks99ca@...> wrote: > > Obesrve la manche droite de ma chemise >
> http://www.youtube.com/watch?v=7FFz5uZiicM >
1227. Re: [Speed cubing group] Re: blindfold full new video From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Feb 2007 15:14:38 -0800
I know Brittany Dzoan says she would never be able to strangle a cute
puppy. But I think she just didn't have the right stimulus. On
2/13/07, goodxy2002 <goodxy2002@...> wrote: > > It really freaks me
out that people like you walk the streets. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alien Stranger" > <rubiks99ca@...> wrote: > > > >
Obesrve la manche droite de ma chemise > > > >
http://www.youtube.com/watch?v=7FFz5uZiicM > > > > > [Non-text portions
of this message have been removed]
1228. FMC video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 00:08:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > > For me the scrambling looks very natural.
Comments? > > > > R > > The scrambling looks natural... Apparently he
memorised a scramble > that's build up with a combination of
different finger tricks that can > be done really fluently. > Yes,
that's why in a video, you should make very obvious the scramble is
perfectly random. http://grrroux.free.fr/me/FFMC.avi
1229. Re: Off-topic: Sudoku From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 00:21:25 -0000
I'm sorry, I can't tell today how fast I am on paper, I
don't have a printer. I 've been practicing for a few months
on a french site, http://e-sudoku.fr. Daily online competitions are very
challenging! 4 grids a day (different difficulties), 1000 competitors,
daily and weekly rankings. I was ranked 11th last week, my method has
started to pay, so I'm not a newbie anymore, but I feel that a
professional speed-sudokist would be much much faster. I remember I
couldn't stand the interface at first. Pen and paper were more
friendly and faster. But when you get used to it, multiple candidates
appear more clearly, and the eraser is cleaner. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Wow! I'm *very* impressed. > > I love solving sudokus,
especially the very hard ones. I can only go > at half your speed though
I estimate. Maybe even only a third. I think > Hardwick is somewhat
interested in sudokus as well. However, I think > solving one on a
computer is like solving a cube on the computer... > too slow and not
nearly as fun. (Although Ryan's java applet might be > a good
conter-example.) I much rather solve on paper. > > I'm curious, are
you faster or solwer on paper and by how much? > > Are there Sudoku
competitions you go to? You seem to very experienced. > I generally
don't pause as much though, I continue go around leaving > more
clues if I can't proceed, even though they might not be terribly >
helpful. Maybe that's something I need to change... > > How long
would it take you to solve a random websudoku puzzle at the > Evil level
on paper? This is a good way for me to guage your true > speed. I solve
about 10 of them per day and have not been getting any > faster. > > >
-Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > > > > > I've asked many
cubers, and it seems that very few cube solvers like > > sudoku,
It's a bit strange. > > They are 2 rather different puzzles, since
the puzzle is physical, > > mechanical , and so special. > > But after
solving many sudoku grids during the last months, I find in > > it the
same kind of interest. It's about seeing the configurations > >
fast and imagine lucky tricks based on a few patterns. > > > > If sub-15
is considered as a good 3x3x3 time, I wonder what a good > > time would
be for an evelish grid. > > I'm still feeling so clumsy:
http://grrroux.free.fr/misc/koukou.avi > > > > Gilles. > > >
1230. any innovative ideas to propose? From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 11:05:57 +0530
Hello! Happy valentine's day for all of you. I was wondering if
anyone on this group had used the cube in any innovative way to propose
to their mates? One i know of is to do the algo U2 L' B F2 U'
B D U R' F L U B D U' L and get I,L,U on the L, F, R faces. Do
let us know if you used some other tactics......and the results too! I
am sure if the above algo was shown to a non-cuber they will surely
freak out, and thats the last thing you want! Sachin.
1231. Re: any innovative ideas to propose? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 17:14:06 -0000
This is my standard valentines day cube setup:
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg I suppose
it could work for that :) -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote:
> > Hello! > Happy valentine's day for all of you. > > I was
wondering if anyone on this group had used the cube in any > innovative
way to propose to their mates? > > One i know of is to do the algo > U2
L' B F2 U' B D U R' F L U B D U' L > > and get I,L,U
on the L, F, R faces. > > Do let us know if you used some other
tactics......and the results > too! I am sure if the above algo was
shown to a non-cuber they will > surely freak out, and thats the last
thing you want! > > Sachin. >
1232. Re: [Speed cubing group] Re: any innovative ideas to
propose? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 09:32:12 -0800
I don't have it with me so I can't take a picture of it, but a
year ago my girlfriend asked me to our high school's Valentines Day
dance on a Rubik's cube. She wrote one letter on each sticker on
the yellow face, scrambled it, and gave it to me to solve. -Evan On
2/14/07, Daniel Hayes <swedishlf@...> wrote: > > This is my standard
valentines day cube setup: > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > I
suppose it could work for that :) > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Sachin <sachinss@...> > wrote: > > > > Hello! > > Happy
valentine's day for all of you. > > > > I was wondering if anyone
on this group had used the cube in any > > innovative way to propose to
their mates? > > > > One i know of is to do the algo > > U2 L' B F2
U' B D U R' F L U B D U' L > > > > and get I,L,U on the
L, F, R faces. > > > > Do let us know if you used some other
tactics......and the results > > too! I am sure if the above algo was
shown to a non-cuber they will > > surely freak out, and thats the last
thing you want! > > > > Sachin. > > > > > [Non-text portions of this
message have been removed]
1233. Re: [Speed cubing group] Re: any innovative ideas to
propose? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 09:42:38 -0800
Some students at EPGY this past summer did the same thing to a counselor
as well. On 2/14/07, Evan Gates <evan.gates@...> wrote: > > I
don't have it with me so I can't take a picture of it, but a
year ago > my > girlfriend asked me to our high school's Valentines
Day dance on a Rubik's > cube. She wrote one letter on each sticker
on the yellow face, scrambled > it, and gave it to me to solve. > >
-Evan > > On 2/14/07, Daniel Hayes <swedishlf@...
<swedishlf%40hotmail.com>> > wrote: > > > > This is my standard
valentines day cube setup: > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > I
suppose it could work for that :) > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Sachin
<sachinss@...> > > wrote: > > > > > > Hello! > > > Happy
valentine's day for all of you. > > > > > > I was wondering if
anyone on this group had used the cube in any > > > innovative way to
propose to their mates? > > > > > > One i know of is to do the algo > >
> U2 L' B F2 U' B D U R' F L U B D U' L > > > > > >
and get I,L,U on the L, F, R faces. > > > > > > Do let us know if you
used some other tactics......and the results > > > too! I am sure if the
above algo was shown to a non-cuber they will > > > surely freak out,
and thats the last thing you want! > > > > > > Sachin. > > > > > > > > >
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1234. Re: [Speed cubing group] Re: any innovative ideas to
propose? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 12:38:16 -0800
Oh, not a valentine's dance. Just the summer program dance... with
the cube. Has the cube been actually responsible or played a significant
role in someone finding a relationship out there? -Tyson On 2/14/07,
Tyson Mao <tyson.mao@...> wrote: > > Some students at EPGY this past
summer did the same thing to a counselor > as well. > > On 2/14/07, Evan
Gates <evan.gates@... > wrote: > > > > I don't have it with me
so I can't take a picture of it, but a year > > ago my > >
girlfriend asked me to our high school's Valentines Day dance on a
> > Rubik's > > cube. She wrote one letter on each sticker on the
yellow face, scrambled > > it, and gave it to me to solve. > > > > -Evan
> > > > On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > wrote: > > > > > >
This is my standard valentines day cube setup: > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > >
> I suppose it could work for that :) > > > > > > -Daniel > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com>, > > > > > Sachin <sachinss@...> > > > wrote: > > > > > >
> > Hello! > > > > Happy valentine's day for all of you. > > > > >
> > > I was wondering if anyone on this group had used the cube in any >
> > > innovative way to propose to their mates? > > > > > > > > One i
know of is to do the algo > > > > U2 L' B F2 U' B D U R'
F L U B D U' L > > > > > > > > and get I,L,U on the L, F, R faces.
> > > > > > > > Do let us know if you used some other tactics......and
the results > > > > too! I am sure if the above algo was shown to a
non-cuber they will > > > > surely freak out, and thats the last thing
you want! > > > > > > > > Sachin. > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
1235. cheaters ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 20:59:43 -0000
Thibaut Jacquinot got an official 13.51 average ten days ago. Danyang
Chen blindsolved in 1:25 on TV even before that and had been repeatedly
and publicly accused of obvious faking at least by one person. Was there
any reaction of the people who accused them of cheating and I missed it?
Otherwise, what do they think about this new evidence? Or is it just
more fun to accuse that to apologize? Cheers! Stefan
1236. Re: Square-1 PLL method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 21:10:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > How would you do E-Perm using your idea?
That's one of those which take four repetitions. I don't
remember how to do them. I just try to connect neighbours correctly to
get closer to solved. > Oh and btw, I think that was the first time I
heard you speak. Your > English is not bad at all. Who told you my
English is bad? Did I tell you my English is bad? I didn't tell you
my English is bad. Buzz... Jerry Seinfeld on the phone. You people with
the English. It never ends. Yeah I watched those final episodes a few
days ago. Oh and you don't hear my many bad attempts, from
recording the first piece to finishing the whole video it took me about
four hours. Cheers! Stefan
1237. any Seattle speedcubers? From: "famousbirds" <famousbirds@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 00:18:46 -0000
Hello, For an undergraduate research project in Cognitive Psychology, I
am analyzing the mental model and methods speedcubers use during a
solve. To conduct my study I need the services of a Seattle speedcuber.
I'll need about an hour of your time; you'll fill out a
questionnaire and do four solves. I can't pay you, but you will
receive a new, greased-up cube for your time. If you're interested,
email me at pocketfu@... or contact me on Aim (SN = pocketfu) and
I'll provide more details. -Alex
1238. bigcubes.com From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 16:32:15 -0800 (PST)
in an effort to become more friendly to all cubers, i was wondering if
anyone would be willing to translate us into different languages. i know
i can use the translate and babelfish stuff, but usually that is
horrible and i'd like it to actually make sense. we would really
like to have some european languages available, and also would like it
if some asian cubers can help out as well, a large amount of our traffic
is from korea and other close by asian countries, so we'd like to
have a well translated site for everyone to use that can. no biggie if
everyone is too busy, just an idea, so if you use bigcubes a lot and
want to contribute, or are just interested in helping, please contact me
at rxdeath(spambotsdie)@... --------------------------------- Don't
be flakey. Get Yahoo! Mail for Mobile and always stay connected to
friends. [Non-text portions of this message have been removed]
1239. Re: [Speed cubing group] any Seattle speedcubers? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 16:36:33 -0800 (PST)
i think your closest and probably only bet is chris hunt, he's in
the seattle area, but i'm not sure how busy he is, i'm not
familiar with any other seattle cubers famousbirds <famousbirds@...>
wrote: Hello, For an undergraduate research project in Cognitive
Psychology, I am analyzing the mental model and methods speedcubers use
during a solve. To conduct my study I need the services of a Seattle
speedcuber. I'll need about an hour of your time; you'll fill
out a questionnaire and do four solves. I can't pay you, but you
will receive a new, greased-up cube for your time. If you're
interested, email me at pocketfu@... or contact me on Aim (SN =
pocketfu) and I'll provide more details. -Alex
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
1240. Re: bigcubes.com From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 01:05:01 -0000
Hi Clancy, About the countries where people are from, I recently started
using google analytics, and on the map it's very funy to see the
concentration of 'dots': A whole bunch of them from the US, a
whole bunch of them in (Central-ish) Europa, and a whole bunch in south-
east Asia (Cities like Hanoi)... I could try to write some Dutch for
you... If you want ;). But I also have more stuff to do.. Just talk
about it on MSN.. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > in an effort to
become more friendly to all cubers, i was wondering if anyone would be
willing to translate us into different languages. i know i can use the
translate and babelfish stuff, but usually that is horrible and i'd
like it to actually make sense. we would really like to have some
european languages available, and also would like it if some asian
cubers can help out as well, a large amount of our traffic is from korea
and other close by asian countries, so we'd like to have a well
translated site for everyone to use that can. no biggie if everyone is
too busy, just an idea, so if you use bigcubes a lot and want to
contribute, or are just interested in helping, please contact me at
rxdeath(spambotsdie) @... > > > --------------------------------- >
Don't be flakey. Get Yahoo! Mail for Mobile and > always stay
connected to friends. > > [Non-text portions of this message have been
removed] >
1241. Re: cheaters ? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 01:19:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Thibaut Jacquinot got an
official 13.51 average ten days ago. Danyang > Chen blindsolved in 1:25
on TV even before that and had been > repeatedly and publicly accused of
obvious faking at least by one > person. Was there any reaction of the
people who accused them of > cheating and I missed it? Otherwise, what
do they think about this > new evidence? Or is it just more fun to
accuse that to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged
13.51, and the day before, we saw him averaging sub-13. With shaking
hands! How is it possible? He's cheating, obviously! Everytime.
That's the only explanation. Gilles.
well in all fairness if you have seen it with your own eyes its easier
to believe. i never said he was cheating, i just believe that his home
records were a bit exaggerated, if i'm wrong, then oh well he knows
how good he is and that's really all that matters. i know that
11.62 and 13.5 are amazing averages, i'm just only impressed by the
second one. :) Gilles Roux <grrroux@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Thibaut Jacquinot got an official 13.51
average ten days ago. Danyang > Chen blindsolved in 1:25 on TV even
before that and had been > repeatedly and publicly accused of obvious
faking at least by one > person. Was there any reaction of the people
who accused them of > cheating and I missed it? Otherwise, what do they
think about this > new evidence? Or is it just more fun to accuse that
to apologize? > > Cheers! > Stefan > Yes, Thibaut averaged 13.51, and
the day before, we saw him averaging sub-13. With shaking hands! How is
it possible? He's cheating, obviously! Everytime. That's the
only explanation. Gilles. --------------------------------- Be a PS3
game guru. Get your game face on with the latest PS3 news and previews
at Yahoo! Games. [Non-text portions of this message have been removed]
1243. Rubik's Cube Club From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Feb 2007 20:28:52 -0600
Hey guys, So I'm giving another attempt at starting up a cube club;
this time at UT Austin. I was wondering if anyone who has started a
successful club has any suggestions as to how to run a meeting, or the
club in general. I tried once before to teach the cube in front of a
group, but it didn't work out too well (though I did bring in a few
people). I'm thinking if I can get enough people involved here, we
can have more competitions here in the Texas area (there hasn't
been one that I know of since the Caltech Dallas competition). Any help
is appreciated. I really want to make this work. Thanks, -Sapan Upadhyay
[Non-text portions of this message have been removed]
1244. The 4x4x4 can be solved in 68 turns From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 02:42:29 -0000
Hi, I have done an analysis of the 4x4x4 that shows all positions can be
solved using no more than 68 turns. This is a five-stage analysis like
others I have done, but this one allows any of 36 single-layer turns and
any of 27 double-layer turns (adjacent layers turned together) to be
counted as a single turn. Stage 1: 10 turns max. Stage 2: 15 turns max.
Stage 3: 12 turns max. Stage 4: 15 turns max. Stage 5: 16 turns max. You
can get more details using the following link:
http://cubezzz.homelinux.org/drupal/?q=node/view/73 - Bruce
1245. Re: [Speed cubing group] The 4x4x4 can be solved in 68
turns From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 14 Feb 2007 20:02:01 -0700
Hello Bruce, How did you get 10, 15, 12, etc. for the turns max? I
looked at your page, but couldn't see how you came upon those
numbers. Thanks ----- Original Message ----- From: Bruce
Norskog<mailto:brnorsk@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, February 14, 2007 7:42 PM Subject: [Speed cubing group]
The 4x4x4 can be solved in 68 turns Hi, I have done an analysis of the
4x4x4 that shows all positions can be solved using no more than 68
turns. This is a five-stage analysis like others I have done, but this
one allows any of 36 single-layer turns and any of 27 double-layer turns
(adjacent layers turned together) to be counted as a single turn. Stage
1: 10 turns max. Stage 2: 15 turns max. Stage 3: 12 turns max. Stage 4:
15 turns max. Stage 5: 16 turns max. You can get more details using the
following link:
http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73>
- Bruce [Non-text portions of this message have been removed]
1246. Re: [Speed cubing group] The 4x4x4 can be solved in 68
turns From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 04:34:09 -0000
Hi Patrick, I'll use stage 1 as an example. If you look at the
table for Stage 1, it has three columns. The "distance" number
gives a number for how many turns from "solved" a position is.
The number in the "positions" column gives the number of
positions there are at that distance out of the 1,608,475,077 positions
for that stage. Stage 1 solves corner orientation (2187 positions) and
puts a set of 8 edges into the set of home positions for those edges
(24!/(16!*8!) = 735,471 positions). Total positions is 2187*735,471 =
1,608,475,077. The table indicates that 1,283,292 require 10 turns to
solve. The table accounts for all 1,608,475,077 positions for that
stage, so there are no positions that require more than 10 turns to
solve. Note stage 1 has three "solved" positions. This is
because you can put the white/yellow facelets of the corners onto the
U/D faces, onto the F/B faces, or onto the L/R faces. That is because
there are no fixed centers on the 4x4x4 that you have to align the
corners with. Generally, most positions can be considered equivalent to
some other positions by using symmetry. The "unique" column
gives the number of positions that are unique when using symmetry to
group such symmetrically equivalent positions together. Thus, using
symmetry reduces the number of positions that the computer has to keep
track of, and reduces the amount of storage required to perform the
calculation. The analysis starts with the positions at distance 0, and
iteratively finds all the positions one turn farther away than the
positions at the previous distance. My first five-stage analysis (for
single-slice turns) was described at:
http://cubezzz.homelinux.org/drupal/?q=node/view/62 That may provide
some additional information if you haven't read that already. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
PJK" <pjksportscards@...> wrote: > > Hello Bruce, > How did you
get 10, 15, 12, etc. for the turns max? I looked at your page, but
couldn't see how you came upon those numbers. Thanks > > > -----
Original Message ----- > From: Bruce Norskog<mailto:brnorsk@...> >
To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Wednesday, February 14, 2007 7:42 PM > Subject: [Speed cubing
group] The 4x4x4 can be solved in 68 turns > > > Hi, > > I have done an
analysis of the 4x4x4 that shows all positions can be > solved using no
more than 68 turns. This is a five-stage analysis like > others I have
done, but this one allows any of 36 single-layer turns > and any of 27
double-layer turns (adjacent layers turned together) to > be counted as
a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. >
Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max.
> > You can get more details using the following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73<http://cubezzz.homelinux.org/drupal/?q=node/view/73>
> > - Bruce > > > > > > [Non-text portions of this message have been
removed] >
1247. Re: The 4x4x4 can be solved in 68 turns From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 11:09:05 -0000
Hi Bruce :-) Just to make sure. You set the search up with those
blockturns belonging to the list of generators? Or you did a
"post-analysis" to reduce your earlier numbers by merging
singular turns to blockturns? I guess that allowing far more generators
than previously slowed down the search considerably ?? Kind regards,
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > Hi, > > I have done an
analysis of the 4x4x4 that shows all positions can be > solved using no
more than 68 turns. This is a five-stage analysis like > others I have
done, but this one allows any of 36 single-layer turns > and any of 27
double-layer turns (adjacent layers turned together) to > be counted as
a single turn. > > Stage 1: 10 turns max. > Stage 2: 15 turns max. >
Stage 3: 12 turns max. > Stage 4: 15 turns max. > Stage 5: 16 turns max.
> > You can get more details using the following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1248. Re: The 4x4x4 can be solved in 68 turns From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 11:11:12 -0000
Ah ok i have the answer already to the first question! Silly me ;-) -PKF
> --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > >
Just to make sure. You set the search up with those blockturns >
belonging to the list of generators? Or you did a
"post-analysis" to > reduce your earlier numbers by merging
singular turns to blockturns? > I guess that allowing far more
generators than previously slowed down > the search considerably ?? > >
Kind regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I have done an analysis of the
4x4x4 that shows all positions can be > > solved using no more than 68
turns. This is a five-stage analysis > like > > others I have done, but
this one allows any of 36 single-layer turns > > and any of 27
double-layer turns (adjacent layers turned together) > to > > be counted
as a single turn. > > > > Stage 1: 10 turns max. > > Stage 2: 15 turns
max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns max. > > Stage 5:
16 turns max. > > > > You can get more details using the following link:
> > > > http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > -
Bruce > > >
1249. Re: [Speed cubing group] Looking for young cubers From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 13:51:26 +0000 (GMT)
Dear Mr.Masayuki, I am J.Bernett Orlando from India,. I am 10 years 8
months. I competed in WCA recognised Dutch Open 2006 in THe Netherlands.
My timings in dutch open are as follows 333 fastest = 12.41 sec 333
average = 15.66 sec 333 blindfolded = 3 min 55,77 sec 333 one handed =
60 sec 444 fastest = 60.87 sec 444 average = 80.xy sec 555 fastest =
144.xy sec megaminx = 5min 45 sec megaminx average = 6 min 1 sec
pyraminx = 23 sec square-1 fastest = 27.02 sec square-1 average = 36.35
sec 333 maximum cubes blindfolded = 3 cubes I am ranked in top 25 almost
in all types of puzzles in WCA ranking list. By the way, may I know what
for this enquiry ? J.Bernett Orlando makimoto2000us
<no_reply@yahoogroups.com> wrote: Hi all, A Japanese TV show is
looking for young cubers who are 12 or under 12, and can solve 3x3x3 in
30 sec from all over the world. You can get some information here.
http://translate.google.com/translate?u=http%3A%2F%2Fwww.mbs.jp%
2Frankin%2Fbackno%2F20070209_2.shtml&langpair=ja%7Cen&hl=en&ie=UTF-
8&oe=UTF-8&prev=%2Flanguage_tools If you get interested in,
please e-mail me. I appreciate you could provide WCA ID if you have it.
Thanks in advance. Masayuki --------------------------------- Heres a
new way to find what you're looking for - Yahoo! Answers [Non-text
portions of this message have been removed]
1250. Re: The 4x4x4 can be solved in 68 turns From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 14:50:13 -0000
Hi Per, The analyses for the five stages were done from scratch, not
from somehow using the results from the ealier single-slice turn metric
calculation. It used basically the same program code with some
differences to use the larger set of distance-1 moves within each stage.
More distance-1 moves does result in longer execution time, but I think
it's only a proportional (approximately) increase in execution
time. - Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ah ok i have
the answer already to the first question! Silly me ;-) > > -PKF > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > >
> Just to make sure. You set the search up with those blockturns > >
belonging to the list of generators? Or you did a
"post-analysis" > to > > reduce your earlier numbers by
merging singular turns to > blockturns? > > I guess that allowing far
more generators than previously slowed > down > > the search
considerably ?? > > > > Kind regards, > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis
of the 4x4x4 that shows all positions can > be > > > solved using no
more than 68 turns. This is a five-stage analysis > > like > > > others
I have done, but this one allows any of 36 single-layer > turns > > >
and any of 27 double-layer turns (adjacent layers turned > together) > >
to > > > be counted as a single turn. > > > > > > Stage 1: 10 turns max.
> > > Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4:
15 turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more
details using the following link: > > > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce
> > > > > >
1251. Re: bigcubes.com From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 16:30:10 -0000
Hi Clancy :-) I'm also willing to help you out on this. In what
format would i receive the parts to be translated? And in what format do
you need the translation(s) delivered? Kind regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > in an effort to become more
friendly to all cubers, i was wondering if anyone would be willing to
translate us into different languages. i know i can use the translate
and babelfish stuff, but usually that is horrible and i'd like it
to actually make sense. we would really like to have some european
languages available, and also would like it if some asian cubers can
help out as well, a large amount of our traffic is from korea and other
close by asian countries, so we'd like to have a well translated
site for everyone to use that can. no biggie if everyone is too busy,
just an idea, so if you use bigcubes a lot and want to contribute, or
are just interested in helping, please contact me at
rxdeath(spambotsdie)@... > > > --------------------------------- >
Don't be flakey. Get Yahoo! Mail for Mobile and > always stay
connected to friends. > > [Non-text portions of this message have been
removed] >
cool thanks, i put a copy of the site at www.bigcubes.com/bigcubes.zip,
i took the videos out to save space. anyone that wants to can dl it and
i guess either write over it directly and send it back or you can just
send a text file, word, or anything that works best for you, and
obviously something telling me what is what part because i doubt
i'll be able to tell Per Kristen Fredlund <aspiring_to_love@...>
wrote: Hi Clancy :-) I'm also willing to help you out on this. In
what format would i receive the parts to be translated? And in what
format do you need the translation(s) delivered? Kind regards, Per > ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > in an effort to become more
friendly to all cubers, i was wondering if anyone would be willing to
translate us into different languages. i know i can use the translate
and babelfish stuff, but usually that is horrible and i'd like it
to actually make sense. we would really like to have some european
languages available, and also would like it if some asian cubers can
help out as well, a large amount of our traffic is from korea and other
close by asian countries, so we'd like to have a well translated
site for everyone to use that can. no biggie if everyone is too busy,
just an idea, so if you use bigcubes a lot and want to contribute, or
are just interested in helping, please contact me at
rxdeath(spambotsdie)@... > > > --------------------------------- >
Don't be flakey. Get Yahoo! Mail for Mobile and > always stay
connected to friends. > > [Non-text portions of this message have been
removed] > --------------------------------- Never miss an email again!
Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out.
[Non-text portions of this message have been removed]
1253. [Speed cubing group] Re: bigcubes.com From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 18:15:11 -0000
I may do Swedish for you. "May" because I'm so lazy and
most of all, if I'm using my time to do that I will loose the same
amount of cubing time and that is a BIG BIG problem, a lot bigger than
your cubes =) I downloaded your file and it does not look that much to
do, some files are large but a lot of the HTML is applet parameters and
not text. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > cool thanks, i put
a copy of the site at www.bigcubes.com/bigcubes.zip, i took the videos
out to save space. anyone that wants to can dl it and i guess either
write over it directly and send it back or you can just send a text
file, word, or anything that works best for you, and obviously something
telling me what is what part because i doubt i'll be able to tell >
> Per Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) >
> I'm also willing to help you out on this. In what format would i
> receive the parts to be translated? And in what format do you need >
the translation(s) delivered? > > Kind regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > in an effort to become more
friendly to all cubers, i was wondering > if anyone would be willing to
translate us into different languages. > i know i can use the translate
and babelfish stuff, but usually that > is horrible and i'd like it
to actually make sense. we would really > like to have some european
languages available, and also would like > it if some asian cubers can
help out as well, a large amount of our > traffic is from korea and
other close by asian countries, so we'd > like to have a well
translated site for everyone to use that can. no > biggie if everyone is
too busy, just an idea, so if you use bigcubes > a lot and want to
contribute, or are just interested in helping, > please contact me at
rxdeath(spambotsdie)@... > > > > > > --------------------------------- >
> Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay
connected to friends. > > > > [Non-text portions of this message have
been removed] > > > > > > > > > --------------------------------- >
Never miss an email again! > Yahoo! Toolbar alerts you the instant new
Mail arrives. Check it out. > > [Non-text portions of this message have
been removed] >
yes most of the bulk is in the backend coding stuff, there isn't
that much up front text really. i'll take any language that anyone
is willing to do, and i'll just make a bunch of little flag icons
at the top. Kenneth Gustavsson <kenneth@...> wrote: I may do Swedish
for you. "May" because I'm so lazy and most of all, if
I'm using my time to do that I will loose the same amount of cubing
time and that is a BIG BIG problem, a lot bigger than your cubes =) I
downloaded your file and it does not look that much to do, some files
are large but a lot of the HTML is applet parameters and not text. //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > cool thanks, i put a copy of the
site at www.bigcubes.com/bigcubes.zip, i took the videos out to save
space. anyone that wants to can dl it and i guess either write over it
directly and send it back or you can just send a text file, word, or
anything that works best for you, and obviously something telling me
what is what part because i doubt i'll be able to tell > > Per
Kristen Fredlund <aspiring_to_love@...> wrote: Hi Clancy :-) > >
I'm also willing to help you out on this. In what format would i >
receive the parts to be translated? And in what format do you need > the
translation(s) delivered? > > Kind regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > in an effort to become more
friendly to all cubers, i was wondering > if anyone would be willing to
translate us into different languages. > i know i can use the translate
and babelfish stuff, but usually that > is horrible and i'd like it
to actually make sense. we would really > like to have some european
languages available, and also would like > it if some asian cubers can
help out as well, a large amount of our > traffic is from korea and
other close by asian countries, so we'd > like to have a well
translated site for everyone to use that can. no > biggie if everyone is
too busy, just an idea, so if you use bigcubes > a lot and want to
contribute, or are just interested in helping, > please contact me at
rxdeath(spambotsdie)@... > > > > > > --------------------------------- >
> Don't be flakey. Get Yahoo! Mail for Mobile and > > always stay
connected to friends. > > > > [Non-text portions of this message have
been removed] > > > > > > > > > --------------------------------- >
Never miss an email again! > Yahoo! Toolbar alerts you the instant new
Mail arrives. Check it out. > > [Non-text portions of this message have
been removed] > --------------------------------- Don't be flakey.
Get Yahoo! Mail for Mobile and always stay connected to friends.
[Non-text portions of this message have been removed]
1255. Re: The 4x4x4 can be solved in 68 turns From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Feb 2007 22:44:54 -0000
Hi Bruce :-) I really like your work with
"Thistlethwaite-approach" for 4x4x4 cube. Would it be possible
to carry out similar analysis for axial metric? In axial metric every
sequence of consecutive turns around R- L or F-B or U-D axis will count
as 1 turn only. So for instance R2 l' or U d2 D' will both
count as 1 turn only! Best regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I have done an analysis of the 4x4x4
that shows all positions can be > solved using no more than 68 turns.
This is a five-stage analysis like > others I have done, but this one
allows any of 36 single-layer turns > and any of 27 double-layer turns
(adjacent layers turned together) to > be counted as a single turn. > >
Stage 1: 10 turns max. > Stage 2: 15 turns max. > Stage 3: 12 turns max.
> Stage 4: 15 turns max. > Stage 5: 16 turns max. > > You can get more
details using the following link: > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > - Bruce >
1256. Re: The 4x4x4 can be solved in 68 turns From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 04:23:59 -0000
Hi, > Would it be possible to carry out similar analysis for axial >
metric? In axial metric every sequence of consecutive turns around R- >
L or F-B or U-D axis will count as 1 turn only. When I was at Rutgers
Fall, I was talking with someone who also suggested that metric. There
was also some discussion on this forum recently of that metric with
respect to notation systems for big cubes (especially bigger than
5x5x5). So it seems there is probably enough general interest in that
metric to make it worthwhile. I'll probably consider this in the
near future. There are also quarter-turn metrics that could be computed.
I believe there are also alternative ways of breaking down solving the
4x4x4 into five stages that could be considered. So there are plenty of
possibilities to consider for future calculations of this type. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > I
really like your work with "Thistlethwaite-approach" for 4x4x4
> cube. Would it be possible to carry out similar analysis for axial >
metric? In axial metric every sequence of consecutive turns around R- >
L or F-B or U-D axis will count as 1 turn only. So for instance R2
l' > or U d2 D' will both count as 1 turn only! > > Best
regards, > Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> wrote: > > > > Hi, > > > > I
have done an analysis of the 4x4x4 that shows all positions can be > >
solved using no more than 68 turns. This is a five-stage analysis > like
> > others I have done, but this one allows any of 36 single-layer turns
> > and any of 27 double-layer turns (adjacent layers turned together) >
to > > be counted as a single turn. > > > > Stage 1: 10 turns max. > >
Stage 2: 15 turns max. > > Stage 3: 12 turns max. > > Stage 4: 15 turns
max. > > Stage 5: 16 turns max. > > > > You can get more details using
the following link: > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > - Bruce > >
>
1257. [Speed cubing group] Re: any innovative ideas to propose? From: "Jason Baum" <speedrunningcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 14:20:16 -0000
It has for me, kind of. I was cubing for a couple of my friends and it
caught the attention of a girl across the hall, and she told me to bring
my cube over there when I was done. So I finished the solve I was doing
and went over to her and we started talking. She told me she could solve
one layer, and I was impressed when she actually solved the layer and
not just the side. I taught her how to solve the rest of the cube within
the next few days. We started going out shortly thereafter and have been
together for close to 6 months now. We still cube together every now and
then. She averages around 50 seconds and her best single solve is 30.xx.
Having a hot cubing girlfriend freaking ROCKS. -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the
summer program dance... with the > cube. > > Has the cube been actually
responsible or played a significant role in > someone finding a
relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao
<tyson.mao@...> wrote: > > > > Some students at EPGY this past summer
did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan
Gates <evan.gates@... > wrote: > > > > > > I don't have it with
me so I can't take a picture of it, but a year > > > ago my > > >
girlfriend asked me to our high school's Valentines Day dance on a
> > > Rubik's > > > cube. She wrote one letter on each sticker on
the yellow face, scrambled > > > it, and gave it to me to solve. > > > >
> > -Evan > > > > > > On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > >
> > This is my standard valentines day cube setup: > > > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > >
> > > I suppose it could work for that :) > > > > > > > > -Daniel > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > >
> > > > > > > Hello! > > > > > Happy valentine's day for all of
you. > > > > > > > > > > I was wondering if anyone on this group had
used the cube in any > > > > > innovative way to propose to their mates?
> > > > > > > > > > One i know of is to do the algo > > > > > U2 L'
B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and
get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if
you used some other tactics......and the results > > > > > too! I am
sure if the above algo was shown to a non-cuber they will > > > > >
surely freak out, and thats the last thing you want! > > > > > > > > > >
Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
1258. Re: The 4x4x4 can be solved in 68 turns From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 15:08:07 -0000
Hi Bruce :-) For axial metric you would get a rather enormous large
number of generators: 3*3^4 = 243, but some of these (9) are just cube
rotations so the total number would be 234 if i'm correct !! So,
rather than having this enormous number of generators i guess it would
be possible to instead just go along with the 36 basic generators
(single layer turns) and just use those algs with shortest axial-metric
(reduction analysis)as you go along finding best algs for each case of
the 5 steps. Either way it's gonna be a bit more dirty than what
you have done so far i guess... Problem with the second aproach is that
you may hav to go along with sequences longer in normal metric, but that
turn out to be shorter in axial metric. And maybe you already have a
better idea to deal with this? Cheers! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > > Would it be possible to carry out
similar analysis for axial > > metric? In axial metric every sequence of
consecutive turns around R- > > L or F-B or U-D axis will count as 1
turn only. > > When I was at Rutgers Fall, I was talking with someone
who also > suggested that metric. There was also some discussion on this
forum > recently of that metric with respect to notation systems for big
cubes > (especially bigger than 5x5x5). So it seems there is probably
enough > general interest in that metric to make it worthwhile.
I'll probably > consider this in the near future. > > There are
also quarter-turn metrics that could be computed. I believe > there are
also alternative ways of breaking down solving the 4x4x4 > into five
stages that could be considered. So there are plenty of > possibilities
to consider for future calculations of this type. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > > > I really
like your work with "Thistlethwaite-approach" for 4x4x4 > >
cube. Would it be possible to carry out similar analysis for axial > >
metric? In axial metric every sequence of consecutive turns around R- >
> L or F-B or U-D axis will count as 1 turn only. So for instance R2
l' > > or U d2 D' will both count as 1 turn only! > > > > Best
regards, > > Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > I have done an analysis
of the 4x4x4 that shows all positions can be > > > solved using no more
than 68 turns. This is a five-stage analysis > > like > > > others I
have done, but this one allows any of 36 single-layer turns > > > and
any of 27 double-layer turns (adjacent layers turned together) > > to >
> > be counted as a single turn. > > > > > > Stage 1: 10 turns max. > >
> Stage 2: 15 turns max. > > > Stage 3: 12 turns max. > > > Stage 4: 15
turns max. > > > Stage 5: 16 turns max. > > > > > > You can get more
details using the following link: > > > > > >
http://cubezzz.homelinux.org/drupal/?q=node/view/73 > > > > > > - Bruce
> > > > > >
1259. Re: [Speed cubing group] Re: any innovative ideas to
propose? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 08:43:24 -0800 (PST)
preach on. i met my gf in a tattoo shop and i was in the back solving.
she came back there since i changed the music playing over the pa system
in there, and she asked me if i could finish it etc, etc... we started
talking a lot online and eventually i taught her full petrus. she too
averages around 50 or so, and best solve is 36. and is also very hot,
i'm indeed fortunate :) the cube i'm pretty sure also got me
my job right now. my interview consisted of about 10 technical questions
on networking, and the other 15 minutes was the VP and operations
manager scrambling a cube for me over and over. ( i had it in my resume
in the personal section) i left pretty sure i had it, and 2 days later
they called and offered me the position. :) Jason Baum
<speedrunningcuber@...> wrote: It has for me, kind of. I was cubing
for a couple of my friends and it caught the attention of a girl across
the hall, and she told me to bring my cube over there when I was done.
So I finished the solve I was doing and went over to her and we started
talking. She told me she could solve one layer, and I was impressed when
she actually solved the layer and not just the side. I taught her how to
solve the rest of the cube within the next few days. We started going
out shortly thereafter and have been together for close to 6 months now.
We still cube together every now and then. She averages around 50
seconds and her best single solve is 30.xx. Having a hot cubing
girlfriend freaking ROCKS. -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Oh, not a valentine's dance. Just the
summer program dance... with the > cube. > > Has the cube been actually
responsible or played a significant role in > someone finding a
relationship out there? > > -Tyson > > On 2/14/07, Tyson Mao
<tyson.mao@...> wrote: > > > > Some students at EPGY this past summer
did the same thing to a counselor > > as well. > > > > On 2/14/07, Evan
Gates <evan.gates@... > wrote: > > > > > > I don't have it with
me so I can't take a picture of it, but a year > > > ago my > > >
girlfriend asked me to our high school's Valentines Day dance on a
> > > Rubik's > > > cube. She wrote one letter on each sticker on
the yellow face, scrambled > > > it, and gave it to me to solve. > > > >
> > -Evan > > > > > > On 2/14/07, Daniel Hayes
<swedishlf@...<swedishlf%40hotmail.com>> > > > wrote: > > > > > >
> > This is my standard valentines day cube setup: > > > > > > > >
http://img265.imageshack.us/img265/2633/valentinescubeslm0.jpg > > > > >
> > > I suppose it could work for that :) > > > > > > > > -Daniel > > >
> > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > > ps.com>, > > > > > > > Sachin <sachinss@> > > > > wrote: > > >
> > > > > > > Hello! > > > > > Happy valentine's day for all of
you. > > > > > > > > > > I was wondering if anyone on this group had
used the cube in any > > > > > innovative way to propose to their mates?
> > > > > > > > > > One i know of is to do the algo > > > > > U2 L'
B F2 U' B D U R' F L U B D U' L > > > > > > > > > > and
get I,L,U on the L, F, R faces. > > > > > > > > > > Do let us know if
you used some other tactics......and the results > > > > > too! I am
sure if the above algo was shown to a non-cuber they will > > > > >
surely freak out, and thats the last thing you want! > > > > > > > > > >
Sachin. > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
--------------------------------- Have a burning question? Go to Yahoo!
Answers and get answers from real people who know. [Non-text portions of
this message have been removed]
1260. [Speed cubing group] Re: cheaters ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 17:03:00 -0000
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: i know that 11.62 and 13.5 are
amazing averages, i'm just only impressed by the second one. :) > I
am impressed with both :-) Even, of course, only the latter is 100%
verifiable ;-) -Per
1261. yet another scramble generator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 17:56:32 -0000
http://stefan-pochmann.de/spocc/other_stuff/tools/ Cheers! Stefan
1262. Re: [Speed cubing group] yet another scramble generator From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 09:59:39 -0800
When I saw the subject of your message, I totally had this idea of
putting Leyan in a cardboard box and writing "Scramble
Generator" on the outside. -Tyson On 2/16/07, Stefan Pochmann
<pochmann@...> wrote: > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan
> > > [Non-text portions of this message have been removed]
1263. Re: [Speed cubing group] yet another scramble generator From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 18:10:24 -0000
We should totally do that at our next competition :P Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > When I saw the subject of your message, I
totally had this idea of putting > Leyan in a cardboard box and writing
"Scramble Generator" on the outside. > > -Tyson > > On
2/16/07, Stefan Pochmann <pochmann@...> wrote: > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > >
Stefan > > > > > > > > > [Non-text portions of this message have been
removed] >
1264. Re: [Speed cubing group] yet another scramble generator From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 19:29:16 +0100
What's different from the one you published (and removed) a long
time ago ? (replaced by a programme that had to be installed on the
computer and connect to your server) Gilles 2007/2/16, aznseashell
<no_reply@yahoogroups.com>: > > We should totally do that at our next
competition :P > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > When I saw
the subject of your message, I totally had this idea of > putting > >
Leyan in a cardboard box and writing "Scramble Generator" on
the > outside. > > > > -Tyson > > > > On 2/16/07, Stefan Pochmann
<pochmann@...> wrote: > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! >
> > Stefan > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
1265. Re: yet another scramble generator From: "uweren2000" <rune.wesstrom@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 20:06:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > Cheers! > Stefan
> In München 1970 I saw a penknife equipped with 48(!) different tools.
You should get such one for coming pictures. R
1266. Re: The 4x4x4 can be solved in 68 turns From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 20:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Bruce :-) > > For
axial metric you would get a rather enormous large number of >
generators: 3*3^4 = 243, but some of these (9) are just cube > rotations
so the total number would be 234 if i'm correct !! > First of all,
234 would not be such a big number for a computer to handle. The depth
of the search would likely be greatly reduced so I do not see much of a
speed issue. There would however be an increased number of bits for each
node to to carry its own transformation/turning info I suppose.
Secondly, I am not confident of that number. I would hold one corner
piece fixed and then obtain the number 3*((4^3)-1). This might not bold
well with the multi-phase approach Bruce has in mind though, but does
offer a much lower number of 189 for the first twist and 126 for
following twists. Not sure how helpful that was... -Doug
1267. New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 20:36:45 -0000
I programmed an NxNxN Rubik's Cube simulator in Java. It's
different than the puzzlingaddiction.com and gabbasoft simulators in
that the view is isometric - you can always see three of the faces
equally. The program uses a click-drag interface; you can hold keys to
do half turns or to turn the entire cube. I've gotten some pretty
good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If you
don't like the squashed look of the puzzlingaddiction.com cube, or
the slow turn speed of the gabbasoft simulator, I encourage you to check
this out. You can find it at
http://www.mzrg.com/java/IsoCubeSim/index.shtml (Please read the
documentation before you ask questions.) This is my first major Java
program, so constructive criticism is welcomed. --Michael Gottlieb
1268. Cubing leading to Relationships (was Re: any innovative ideas to
propose?) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 20:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > preach on. i met my gf in a
tattoo shop and i was in the back solving. she came back there since i
changed the music playing over the pa system in there, and she asked me
if i could finish it etc, etc... we started talking a lot online and
eventually i taught her full petrus. she too averages around 50 or so,
and best solve is 36. and is also very hot, i'm indeed fortunate :)
Speaking of hot girlfriends... I meant my most recent non-gf after she
noticed my cubing skills. (I'll leave it to the reader to discern
why I prefer to use the term "non-gf" when it comes to my
personal life.) So after a couple of hours of meeting, and much
alcohol... some bad choices where made, let's just say. On a
sidenote, I did get to see all her tattoos. Anyhow, I ended up giving
her one of my new cubes and told her she should learn how to solve it,
along with some links to beginner sites. I wonder if she ever put in the
effort. In retrospect, I don't recall ever successfully teaching
any girls how to cube (several guys though), despite actually getting a
few of them cubes for no good reason. -Doug
1269. Re: [Speed cubing group] yet another scramble generator From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Feb 2007 23:31:16 -0000
Not sure which one you mean. Probably the text one I might've put
online a while back. Compared to that it's not much different. It
just looks much better (with intentional space on the left, dividers
after each five lines, and fixed-width printing), is a PDF, and I
finally integrated it into my website so it can be found there without a
link lost and forgotten in this group. Another one is still online but I
will remove it because nobody uses it, not even I myself:
http://stefan-pochmann.de/spocc/tools/daily3x3.php Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What's different from
the one you published (and removed) a long time ago ? > (replaced by a
programme that had to be installed on the computer and > connect to your
server) > > Gilles > > 2007/2/16, aznseashell
<no_reply@yahoogroups.com>: > > > > We should totally do that at our
next competition :P > > > > Shelley > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > When I
saw the subject of your message, I totally had this idea of > > putting
> > > Leyan in a cardboard box and writing "Scramble
Generator" on the > > outside. > > > > > > -Tyson > > > > > > On
2/16/07, Stefan Pochmann <pochmann@> wrote: > > > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > >
Cheers! > > > > Stefan > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > [Non-text portions of this message have been removed] >
1270. Re: yet another scramble generator From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 00:48:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uweren2000"
<rune.wesstrom@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > Cheers! > >
Stefan > > > In München 1970 I saw a penknife equipped with 48(!)
different tools. > You should get such one for coming pictures. > R > Or
you could photoshop a cube into the picture of this monstrosity:
http://tinyurl.com/es6ah
1271. 1 vs 100 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 01:28:45 -0000
OK guys, I've been thinking this for a while now. Every Friday at 7
central nbc shows a show called 1 vs 100. The premise is that 1 person
is pitted against 100 others in answering trivia questions. Each person
he/she knocks out adds money to the pot (if all are knocked out the pot
hits $1000000). However, if they miss any questions, the remaining
people out of the 100 split the pot. The gimmick is that the 100 people,
the "mob," is made up of specific groups of people. They have
had Mensa members, rocket scientists, child geniuses, game show winners,
cheerleaders, child stars, etc. So why not speed cubers? Most people
look upon us with something approaching awe (until the shock value
declines at least), so I think it would fit in with the show. I think it
would be a blast even if no money was one, and it'd be an excuse to
get together. The website says to make a 5 minute tape of you and (your
friends), we have good video editors and some very demonstrable
abilities... anyone else game? Tyson, do you have enough showbiz clout
to make it happen? ;) -Daniel
1272. Making a Speedcube From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 02:54:20 -0000
I am about to, since my 9 year old cousin slapped my speedcube out of
his mother's hands, destroying it completely, buy a cube at toys
r' us, and i was wondering if anyone could offer advice to making
this a good speedcube because the one my friend bought there moved very
poorly, so any advice would be appreciated, thanks.
1273. Re: yet another scramble generator From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 03:44:56 -0000
http://img443.imageshack.us/img443/4746/giantknifevi3.jpg I don't
really know how to use photoshop.... --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"uweren2000" > <rune.wesstrom@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! >
> > Stefan > > > > > In München 1970 I saw a penknife equipped with
48(!) different tools. > > You should get such one for coming pictures.
> > R > > > > Or you could photoshop a cube into the picture of this
monstrosity: > http://tinyurl.com/es6ah >
1274. Re: [Speed cubing group] yet another scramble generator From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 06:48:31 +0100
Oh I remember I used that one specifically for blindfolded training :
"12 cubes a day improves your memo" But yeah, you can do much
better by printing 80 scrambles on one page and save sheets of paper.
:-) (yes I meant the text one, I found that one quite useful actually -
but this one looks good too :-)) Gilles 2007/2/17, Stefan Pochmann
<pochmann@...>: > > Not sure which one you mean. Probably the text
one I might've put > online a while back. Compared to that
it's not much different. It > just looks much better (with
intentional space on the left, dividers > after each five lines, and
fixed-width printing), is a PDF, and I > finally integrated it into my
website so it can be found there > without a link lost and forgotten in
this group. Another one is still > online but I will remove it because
nobody uses it, not even I myself: >
http://stefan-pochmann.de/spocc/tools/daily3x3.php > > Cheers! > Stefan
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> What's different from the one you published (and removed) a long
> time ago ? > > (replaced by a programme that had to be installed on
the computer > and > > connect to your server) > > > > Gilles > > > >
2007/2/16, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > We should totally do that at our next competition :P > > > > > >
Shelley > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > > When I saw the
subject of your message, I totally had this idea > of > > > putting > >
> > Leyan in a cardboard box and writing "Scramble Generator"
on the > > > outside. > > > > > > > > -Tyson > > > > > > > > On 2/16/07,
Stefan Pochmann <pochmann@> wrote: > > > > > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > > > > >
Cheers! > > > > > Stefan > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
1275. Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 10:07:27 -0000
Any challangers for my records? Magic with feet in 19.45 seconds. Master
Magig with feet in 59.72 seconds. I'm using
"twist-transform" if you can belive that =) // Kenneth
1276. Re: [Speed cubing group] 1 vs 100 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 02:37:46 -0800
What network is it on? -Tyson On Feb 16, 2007, at 5:28 PM, Daniel Hayes
wrote: > OK guys, I've been thinking this for a while now. Every
Friday at 7 > central nbc shows a show called 1 vs 100. The premise is
that 1 > person is pitted against 100 others in answering trivia
questions. > Each person he/she knocks out adds money to the pot (if all
are > knocked out the pot hits $1000000). However, if they miss any >
questions, the remaining people out of the 100 split the pot. > > The
gimmick is that the 100 people, the "mob," is made up of
specific > groups of people. They have had Mensa members, rocket
scientists, > child geniuses, game show winners, cheerleaders, child
stars, etc. So > why not speed cubers? Most people look upon us with
something > approaching awe (until the shock value declines at least),
so I think > it would fit in with the show. I think it would be a blast
even if no > money was one, and it'd be an excuse to get together.
The website > says to make a 5 minute tape of you and (your friends), we
have good > video editors and some very demonstrable abilities... anyone
else > game? > > Tyson, do you have enough showbiz clout to make it
happen? ;) > > -Daniel > > >
1277. Re: yet another scramble generator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 10:56:31 -0000
Hmm ... That monstrosity is not a knife, but just a "toolbox".
-Per > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "uweren2000" >
<rune.wesstrom@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > >
http://stefan-pochmann.de/spocc/other_stuff/tools/ > > > > > > Cheers! >
> > Stefan > > > > > In München 1970 I saw a penknife equipped with
48(!) different tools. > > You should get such one for coming pictures.
> > R > > > > Or you could photoshop a cube into the picture of this
monstrosity: > http://tinyurl.com/es6ah >
1278. Re: Magic with feet From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 11:51:02 -0000
Hi Kenneth :-) A video would be very cool :D -Per PS! And how often do
you wash your magic(s)? > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Any
challangers for my records? > > Magic with feet in 19.45 seconds. > >
Master Magig with feet in 59.72 seconds. > > I'm using
"twist-transform" if you can belive that =) > > // Kenneth >
1279. Re: Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 13:21:22 -0000
Maybe I can fix a video but my web cam is not working wery well (5 pics
per second or so). Think I need a better capture program. (any tips of
where to get one for free?) Magics are not really wahsable because of
the paper tiles, but I whipe then of a little now and then ;-) //
Kenneth P.S my brother has done 32,xx with feet on the normal Magic. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > > A
video would be very cool :D > > -Per > > PS! And how often do you wash
your magic(s)?
1280. Re: [Speed cubing group] 1 vs 100 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 13:35:37 -0000
NBC --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > What network is it on? > > -Tyson > > On
Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > OK guys, I've
been thinking this for a while now. Every Friday at 7 > > central nbc
shows a show called 1 vs 100. The premise is that 1 > > person is pitted
against 100 others in answering trivia questions. > > Each person he/she
knocks out adds money to the pot (if all are > > knocked out the pot
hits $1000000). However, if they miss any > > questions, the remaining
people out of the 100 split the pot. > > > > The gimmick is that the 100
people, the "mob," is made up of specific > > groups of
people. They have had Mensa members, rocket scientists, > > child
geniuses, game show winners, cheerleaders, child stars, etc. So > > why
not speed cubers? Most people look upon us with something > >
approaching awe (until the shock value declines at least), so I think >
> it would fit in with the show. I think it would be a blast even if no
> > money was one, and it'd be an excuse to get together. The
website > > says to make a 5 minute tape of you and (your friends), we
have good > > video editors and some very demonstrable abilities...
anyone else > > game? > > > > Tyson, do you have enough showbiz clout to
make it happen? ;) > > > > -Daniel > > > > > > >
1281. Re: Magic with feet From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 13:41:01 -0000
Hi :-) Doesn't PVC/Plastic tiles exist for the magic puzzles? If
not that's a gap in the market then ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Maybe I can fix a video but my web cam is
not working wery well (5 > pics per second or so). Think I need a better
capture program. (any > tips of where to get one for free?) > > Magics
are not really wahsable because of the paper tiles, but I > whipe then
of a little now and then ;-) > > // Kenneth > > P.S my brother has done
32,xx with feet on the normal Magic. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > A video
would be very cool :D > > > > -Per > > > > PS! And how often do you wash
your magic(s)? >
1282. 6x6x6 and 7x7x7 cubes From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 14:23:28 -0000
where can you get 6x6x6 and 7x7x7 cubes and how much would it cost to
get one?
1283. Re: 6x6x6 and 7x7x7 cubes From: "ianto2694" <ianto2694@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 15:10:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" <poker19@...> wrote: > > where can you get
6x6x6 and 7x7x7 cubes and how much would it cost to > get one?
>They're aren't out yet, just so you know.
1284. Re : [Speed cubing group] 6x6x6 and 7x7x7 cubes From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 15:20:27 +0000 (GMT)
I don't think there alreaddy avaiable. We're all still waiting
for the release. ----- Message d'origine ---- De : rubiksmaster12
<poker19@optonline.net> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Samedi, 17 Février 2007, 15h23mn 28s Objet : [Speed cubing
group] 6x6x6 and 7x7x7 cubes where can you get 6x6x6 and 7x7x7 cubes and
how much would it cost to get one? <!-- #ygrp-mlmsg
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1285. Re: 6x6x6 and 7x7x7 cubes From: "ianto2694" <ianto2694@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 15:19:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ianto2694"
<ianto2694@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
<poker19@> wrote: > > > > where can you get 6x6x6 and 7x7x7 cubes and
how much would it cost to > > get one? > >They're aren't out
yet, just so you know. >They aren't out yet, just so you know.*
1286. Re: 1 vs 100 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 16:05:31 -0000
Holy cow, this would be so awesome if you could make it happen Tyson.
Would there be an age limit on it? I'm only 17, but i'd
definitely be interested in this. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > NBC > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > What network is it on? > > > > -Tyson > > > > On Feb 16,
2007, at 5:28 PM, Daniel Hayes wrote: > > > > > OK guys, I've been
thinking this for a while now. Every Friday at > 7 > > > central nbc
shows a show called 1 vs 100. The premise is that 1 > > > person is
pitted against 100 others in answering trivia > questions. > > > Each
person he/she knocks out adds money to the pot (if all are > > > knocked
out the pot hits $1000000). However, if they miss any > > > questions,
the remaining people out of the 100 split the pot. > > > > > > The
gimmick is that the 100 people, the "mob," is made up of >
specific > > > groups of people. They have had Mensa members, rocket
scientists, > > > child geniuses, game show winners, cheerleaders, child
stars, > etc. So > > > why not speed cubers? Most people look upon us
with something > > > approaching awe (until the shock value declines at
least), so I > think > > > it would fit in with the show. I think it
would be a blast even > if no > > > money was one, and it'd be an
excuse to get together. The website > > > says to make a 5 minute tape
of you and (your friends), we have > good > > > video editors and some
very demonstrable abilities... anyone > else > > > game? > > > > > >
Tyson, do you have enough showbiz clout to make it happen? ;) > > > > >
> -Daniel > > > > > > > > > > > >
1287. Re: [Speed cubing group] Re: 1 vs 100 From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 11:33:53 -0500
yea it sounds really cool and since a lot of speed cubers are smart,
we(speed cubers) would probably do pretty well in the game show On
2/17/07, richard16meyer <richard16meyer@...> wrote: > > Holy cow,
this would be so awesome if you could make it happen > Tyson. Would
there be an age limit on it? I'm only 17, but i'd > definitely
be interested in this. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tim Reynolds" > > <timothy.reynolds2@...> wrote: > > > >
NBC > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > What network is it
on? > > > > > > -Tyson > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel
Hayes wrote: > > > > > > > OK guys, I've been thinking this for a
while now. Every Friday > at > > 7 > > > > central nbc shows a show
called 1 vs 100. The premise is that 1 > > > > person is pitted against
100 others in answering trivia > > questions. > > > > Each person he/she
knocks out adds money to the pot (if all are > > > > knocked out the pot
hits $1000000). However, if they miss any > > > > questions, the
remaining people out of the 100 split the pot. > > > > > > > > The
gimmick is that the 100 people, the "mob," is made up of > >
specific > > > > groups of people. They have had Mensa members, rocket >
scientists, > > > > child geniuses, game show winners, cheerleaders,
child stars, > > etc. So > > > > why not speed cubers? Most people look
upon us with something > > > > approaching awe (until the shock value
declines at least), so > I > > think > > > > it would fit in with the
show. I think it would be a blast > even > > if no > > > > money was
one, and it'd be an excuse to get together. The > website > > > >
says to make a 5 minute tape of you and (your friends), we > have > >
good > > > > video editors and some very demonstrable abilities...
anyone > > else > > > > game? > > > > > > > > Tyson, do you have enough
showbiz clout to make it happen? ;) > > > > > > > > -Daniel > > > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed]
1288. [Speed cubing group] Re: 1 vs 100 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 16:43:13 -0000
They're not really all "brainy" questions; there's a
lot of pop culture and such. When they had a group of 6 "Child
geniuses", they were all gone pretty quickly except for one. And
sometimes half the battle is deciphering what the question means. Then
again, in episodes where one of the groups is "Tropicana
Girls" or something, they're usually the ones who go away
quickly. So, I'm not saying we're screwed, but it's not
like being smart is necessarily all it takes. --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > >
yea it sounds really cool > > and since a lot of speed cubers are smart,
we(speed cubers) would probably > do pretty well in the game show > > On
2/17/07, richard16meyer <richard16meyer@...> wrote: > > > > Holy cow,
this would be so awesome if you could make it happen > > Tyson. Would
there be an age limit on it? I'm only 17, but i'd > >
definitely be interested in this. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tim Reynolds" > > > >
<timothy.reynolds2@> wrote: > > > > > > NBC > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > Tyson Mao > > > <tyson.mao@> wrote: > > > > >
> > > What network is it on? > > > > > > > > -Tyson > > > > > > > > On
Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > > > > > OK guys,
I've been thinking this for a while now. Every Friday > > at > > >
7 > > > > > central nbc shows a show called 1 vs 100. The premise is
that 1 > > > > > person is pitted against 100 others in answering trivia
> > > questions. > > > > > Each person he/she knocks out adds money to
the pot (if all are > > > > > knocked out the pot hits $1000000).
However, if they miss any > > > > > questions, the remaining people out
of the 100 split the pot. > > > > > > > > > > The gimmick is that the
100 people, the "mob," is made up of > > > specific > > > > >
groups of people. They have had Mensa members, rocket > > scientists, >
> > > > child geniuses, game show winners, cheerleaders, child stars, >
> > etc. So > > > > > why not speed cubers? Most people look upon us
with something > > > > > approaching awe (until the shock value declines
at least), so > > I > > > think > > > > > it would fit in with the show.
I think it would be a blast > > even > > > if no > > > > > money was
one, and it'd be an excuse to get together. The > > website > > > >
> says to make a 5 minute tape of you and (your friends), we > > have >
> > good > > > > > video editors and some very demonstrable abilities...
anyone > > > else > > > > > game? > > > > > > > > > > Tyson, do you have
enough showbiz clout to make it happen? ;) > > > > > > > > > > -Daniel >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
1289. New York Toy Fair 2007 From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 17:04:16 -0000
Hey everybody, Last weekend I went to the New York Toy Fair to help
Techno Source intoduce its newest toy, the Rubik's Revolution. You
may have seen the video of it on speedcubing.com. I uploaded pictures
from the Toy Fair to my website. You can view them here:
http://s92824201.onlinehome.us/toyfair2007.htm I also appeared on Fox
and Friends last Saturday morning (I solved the 3x3 in 10 seconds in
that clip). To see to the video: 1. Go to www.foxnews.com 2. Click on
"Fox and Friends" at the top of the page. 3. Enter
"rubik's revolution" into the search box. Also, you can
go to www.rubiksrevolution.com for more info. Andy
http://andyscubepage.tk
1290. Re: [Speed cubing group] Re: 1 vs 100 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 09:22:25 -0800
Wow, the timing for this might be very good. I've been talking with
the producers at NBC about "Identity." I will bring it up.
-Tyson On Feb 17, 2007, at 8:43 AM, Tim Reynolds wrote: > They're
not really all "brainy" questions; there's a lot of pop >
culture and such. When they had a group of 6 "Child geniuses",
they > were all gone pretty quickly except for one. > And sometimes half
the battle is deciphering what the question means. > Then again, in
episodes where one of the groups is "Tropicana Girls" > or
something, they're usually the ones who go away quickly. > > So,
I'm not saying we're screwed, but it's not like being
smart is > necessarily all it takes. > > --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> > wrote: >
> > > yea it sounds really cool > > > > and since a lot of speed cubers
are smart, we(speed cubers) would > probably > > do pretty well in the
game show > > > > On 2/17/07, richard16meyer <richard16meyer@...>
wrote: > > > > > > Holy cow, this would be so awesome if you could make
it happen > > > Tyson. Would there be an age limit on it? I'm only
17, but i'd > > > definitely be interested in this. > > > > > > ---
In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Tim Reynolds" > > > > > >
<timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > ---
In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > > >
> > > > > > > What network is it on? > > > > > > > > > > -Tyson > > > >
> > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > > >
> > > > > OK guys, I've been thinking this for a while now. Every >
Friday > > > at > > > > 7 > > > > > > central nbc shows a show called 1
vs 100. The premise is > that 1 > > > > > > person is pitted against 100
others in answering trivia > > > > questions. > > > > > > Each person
he/she knocks out adds money to the pot (if all > are > > > > > >
knocked out the pot hits $1000000). However, if they miss > any > > > >
> > questions, the remaining people out of the 100 split the > pot. > >
> > > > > > > > > > The gimmick is that the 100 people, the
"mob," is made up of > > > > specific > > > > > > groups of
people. They have had Mensa members, rocket > > > scientists, > > > > >
> child geniuses, game show winners, cheerleaders, child > stars, > > >
> etc. So > > > > > > why not speed cubers? Most people look upon us
with > something > > > > > > approaching awe (until the shock value
declines at least), > so > > > I > > > > think > > > > > > it would fit
in with the show. I think it would be a blast > > > even > > > > if no >
> > > > > money was one, and it'd be an excuse to get together. The
> > > website > > > > > > says to make a 5 minute tape of you and (your
friends), we > > > have > > > > good > > > > > > video editors and some
very demonstrable abilities... anyone > > > > else > > > > > > game? > >
> > > > > > > > > > Tyson, do you have enough showbiz clout to make it >
happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > >
1291. Re: [Speed cubing group] Re: 1 vs 100 From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 17 Feb 2007 10:31:04 -0700
Yeah, Identity would be a good one too. ----- Original Message -----
From: Tyson Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Saturday, February 17, 2007 10:22 AM Subject: Re: [Speed cubing
group] Re: 1 vs 100 Wow, the timing for this might be very good.
I've been talking with the producers at NBC about
"Identity." I will bring it up. -Tyson On Feb 17, 2007, at
8:43 AM, Tim Reynolds wrote: > They're not really all
"brainy" questions; there's a lot of pop > culture and
such. When they had a group of 6 "Child geniuses", they > were
all gone pretty quickly except for one. > And sometimes half the battle
is deciphering what the question means. > Then again, in episodes where
one of the groups is "Tropicana Girls" > or something,
they're usually the ones who go away quickly. > > So, I'm not
saying we're screwed, but it's not like being smart is >
necessarily all it takes. > > --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
David <b3ttis@...> > wrote: > > > > yea it sounds really cool > > > >
and since a lot of speed cubers are smart, we(speed cubers) would >
probably > > do pretty well in the game show > > > > On 2/17/07,
richard16meyer <richard16meyer@...> wrote: > > > > > > Holy cow, this
would be so awesome if you could make it happen > > > Tyson. Would there
be an age limit on it? I'm only 17, but i'd > > > definitely
be interested in this. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%
> 40yahoogroups.com>, > > > "Tim Reynolds" > > > > > >
<timothy.reynolds2@> wrote: > > > > > > > > NBC > > > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%
> 40yahoogroups.com>, > > > Tyson Mao > > > > <tyson.mao@> wrote: > >
> > > > > > > > What network is it on? > > > > > > > > > > -Tyson > > >
> > > > > > > On Feb 16, 2007, at 5:28 PM, Daniel Hayes wrote: > > > > >
> > > > > > OK guys, I've been thinking this for a while now. Every
> Friday > > > at > > > > 7 > > > > > > central nbc shows a show called
1 vs 100. The premise is > that 1 > > > > > > person is pitted against
100 others in answering trivia > > > > questions. > > > > > > Each
person he/she knocks out adds money to the pot (if all > are > > > > > >
knocked out the pot hits $1000000). However, if they miss > any > > > >
> > questions, the remaining people out of the 100 split the > pot. > >
> > > > > > > > > > The gimmick is that the 100 people, the
"mob," is made up of > > > > specific > > > > > > groups of
people. They have had Mensa members, rocket > > > scientists, > > > > >
> child geniuses, game show winners, cheerleaders, child > stars, > > >
> etc. So > > > > > > why not speed cubers? Most people look upon us
with > something > > > > > > approaching awe (until the shock value
declines at least), > so > > > I > > > > think > > > > > > it would fit
in with the show. I think it would be a blast > > > even > > > > if no >
> > > > > money was one, and it'd be an excuse to get together. The
> > > website > > > > > > says to make a 5 minute tape of you and (your
friends), we > > > have > > > > good > > > > > > video editors and some
very demonstrable abilities... anyone > > > > else > > > > > > game? > >
> > > > > > > > > > Tyson, do you have enough showbiz clout to make it >
happen? ;) > > > > > > > > > > > > -Daniel > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed]
1292. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 17:32:08 -0000
Search on the Fox site doesn't find it. Question: why do we never
see the thing scrambled? Is it really the deception it seems to be?
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > >
Last weekend I went to the New York Toy Fair to help Techno Source
intoduce its newest toy, > the Rubik's Revolution. You may have
seen the video of it on speedcubing.com. I uploaded > pictures from the
Toy Fair to my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on
Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in
> that clip). To see to the video: > > 1. Go to www.foxnews.com > 2.
Click on "Fox and Friends" at the top of the page. > 3. Enter
"rubik's revolution" into the search box. > > Also, you
can go to www.rubiksrevolution.com for more info. > > Andy > >
http://andyscubepage.tk >
1293. Re: [Speed cubing group] New York Toy Fair 2007 From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 09:30:29 -0800
Hello Andy, Would you mind sharing your impression of the revolution,
and tell us (me) what it is? I've been to the website several times
and I've watched that video a while back, but I can't tell
what people are doing. It looks like the puzzle doesn't move at all
and you press the centers like the game Simon or something?? Thanks
-Chris On 2/17/07, rubiks1938 <rubiks1938@...> wrote: > > Hey
everybody, > > Last weekend I went to the New York Toy Fair to help
Techno Source > intoduce its newest toy, > the Rubik's Revolution.
You may have seen the video of it on > speedcubing.com. I uploaded >
pictures from the Toy Fair to my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on
Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds
in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2.
Click on "Fox and Friends" at the top of the page. > 3. Enter
"rubik's revolution" into the search box. > > Also, you
can go to www.rubiksrevolution.com for more info. > > Andy > >
http://andyscubepage.tk > > > [Non-text portions of this message have
been removed]
1294. Re: New York Toy Fair 2007 From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 17:59:41 -0000
> Search on the Fox site doesn't find it. Question: why do we never
see > the thing scrambled? Is it really the deception it seems to be?
Instead of typing "rubik's revolution", just type
"rubik's". Also, you must select the "videos"
tab at the top (there is also a tab called "stories"). The
Revolution is not a "puzzle"; there is nothing that you
"solve." Instead, it's a toy that has 6 built in games
that are based on the lights in the centers. The games test your memory
(like Simon), speed, and dexterity, similar to the original cube. There
is also a multiplayer game that involves passing the cube around in a
circle. The Revolution provides challenges that are different from the
original yet are still fun. The best part is that there is no pass/fail
to the Revolution; anyone can pick it up and have fun with it. The game
was designed for everyone, not just a group of puzzle-solvers. I find it
to be a fun toy that anyone can have success with. Andy
1295. Question From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 12:14:20 -0600
So this has been bugging me for some time. Every time I send out an
email on the group, I never get a response. Is there a reason no one
answers my questions? I know I've kinda been out of the scene as of
late, but i don't think i've ever really gotten any response
to a question i've sent out on this group. Am I doing something
wrong? Are my emails even going through? It's a little depressing
that flame wars are getting more attention that my genuine questions.
-Sapan Upadhyay [Non-text portions of this message have been removed]
1296. Re: [Speed cubing group] Question From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 10:20:27 -0800
Maybe you ask hard questions? -Chris On 2/17/07, Sapan Upadhyay
<cubekid@...> wrote: > > So this has been bugging me for some time.
Every time I send out an > email on > the group, I never get a response.
Is there a reason no one answers my > questions? I know I've kinda
been out of the scene as of late, but i don't > think i've
ever really gotten any response to a question i've sent out on >
this group. Am I doing something wrong? Are my emails even going
through? > > It's a little depressing that flame wars are getting
more attention that > my > genuine questions. > > -Sapan Upadhyay > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
1297. Re: [Speed cubing group] Question From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 19:24:30 +0100
Hey sorry but if there is no answer, there are 2 options : - people
don't have an answer - people find your questions too hard (and
thus have no answer, so that makes only 1 option) But really, there is
no reason why the entire group would ignore you particularly. Personally
I just checked the 5 precedent messages you sent (which did not receive
an answer afterwards), but it's just because I either don't
have anything to say, either that I don't know. So don't fall
into depression. :p Have fun ! Gilles 2007/2/17, Sapan Upadhyay
<cubekid@...>: > > So this has been bugging me for some time. Every
time I send out an > email on > the group, I never get a response. Is
there a reason no one answers my > questions? I know I've kinda
been out of the scene as of late, but i don't > think i've
ever really gotten any response to a question i've sent out on >
this group. Am I doing something wrong? Are my emails even going
through? > > It's a little depressing that flame wars are getting
more attention that > my > genuine questions. > > -Sapan Upadhyay > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
1298. Re: [Speed cubing group] Question From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 14:23:01 -0500
Well I would answer your questions if I had answers and I do think it is
dumb that flame wars get tons of replys and comments yet questions do
not Just a hard fact of life On 2/17/07, Sapan Upadhyay <cubekid@...>
wrote: > > So this has been bugging me for some time. Every time I send
out an > email on > the group, I never get a response. Is there a reason
no one answers my > questions? I know I've kinda been out of the
scene as of late, but i don't > think i've ever really gotten
any response to a question i've sent out on > this group. Am I
doing something wrong? Are my emails even going through? > > It's a
little depressing that flame wars are getting more attention that > my >
genuine questions. > > -Sapan Upadhyay > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
1299. Re: [Speed cubing group] Question From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 19:31:05 -0000
Well we are replying to your message now. --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > >
Well I would answer your questions if I had answers > > and I do think
it is dumb that flame wars get tons of replys and comments > yet
questions do not > > Just a hard fact of life > > On 2/17/07, Sapan
Upadhyay <cubekid@...> wrote: > > > > So this has been bugging me for
some time. Every time I send out an > > email on > > the group, I never
get a response. Is there a reason no one answers my > > questions? I
know I've kinda been out of the scene as of late, but i don't
> > think i've ever really gotten any response to a question
i've sent out on > > this group. Am I doing something wrong? Are my
emails even going through? > > > > It's a little depressing that
flame wars are getting more attention that > > my > > genuine questions.
> > > > -Sapan Upadhyay > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed] >
1300. Re: [Speed cubing group] New York Toy Fair 2007 From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 14:35:52 -0500
It reminds me of "Boop It" On 2/17/07, rubiks1938
<rubiks1938@...> wrote: > > Hey everybody, > > Last weekend I went to
the New York Toy Fair to help Techno Source > intoduce its newest toy, >
the Rubik's Revolution. You may have seen the video of it on >
speedcubing.com. I uploaded > pictures from the Toy Fair to my website.
You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on
Fox and Friends last Saturday morning (I solved the 3x3 > in 10 seconds
in > that clip). To see to the video: > > 1. Go to www.foxnews.com > 2.
Click on "Fox and Friends" at the top of the page. > 3. Enter
"rubik's revolution" into the search box. > > Also, you
can go to www.rubiksrevolution.com for more info. > > Andy > >
http://andyscubepage.tk > > > -- -David [Non-text portions of this
message have been removed]
1301. [Speed cubing group] Re: 1 vs 100 From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 20:06:14 -0000
Wow, that comment about showbiz clout was in jest, but wow! That's
really very neat. Yes, some of the questions are pure knowledge, but
some can be very tricky. Yesterday they asked: Which has more sheets? A)
A ream of paper. B) A 4 pack of bounty mega rolls, C) All the beds in
the MGM Grand Las Vegas. (not sure on specifics, but that's the
jist). I mean is there really any way someone could know that for a fact
off the top of their head? (it was the hotel in this case) It'd
sure be fun though! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Wow, the timing for this might be very good. I've been
talking with > the producers at NBC about "Identity." I will
bring it up. > > -Tyson > >*snip*
1302. Re: [Speed cubing group] Re: 1 vs 100 From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 12:40:25 -0800 (PST)
Haha! I would have known that! Courtesy of being a hotel employee for
the past 8 years... Daniel Hayes <swedishlf@...> wrote: Wow, that
comment about showbiz clout was in jest, but wow! That's really
very neat. Yes, some of the questions are pure knowledge, but some can
be very tricky. Yesterday they asked: Which has more sheets? A) A ream
of paper. B) A 4 pack of bounty mega rolls, C) All the beds in the MGM
Grand Las Vegas. (not sure on specifics, but that's the jist). I
mean is there really any way someone could know that for a fact off the
top of their head? (it was the hotel in this case) It'd sure be fun
though! -Daniel --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Wow, the timing for this might be very
good. I've been talking with > the producers at NBC about
"Identity." I will bring it up. > > -Tyson > >*snip*
--------------------------------- Sucker-punch spam with award-winning
protection. Try the free Yahoo! Mail Beta. [Non-text portions of this
message have been removed]
1303. 5x5 Reassembly From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 20:45:28 -0000
Upon solving my Rubik's 5x5, a center (not the center but one of
the pieces attached to it) popped out. Now i have a solved cube just
with that piece missing. Without taking apart the whole cube, is it
possible to reassemble it?.... Thanks
1304. Competition From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 20:47:46 -0000
Hey everyone, The Idaho Speedcubing Club is hosting a competition in
Boise Idaho on March 17th, 2007. If anyone is interested in competing at
this event, please contact me at ephem825 (at) yahoo (dot) com. Just
trying to spread the word a bit! Thanks, Frank Morris
1305. Re: [Speed cubing group] 5x5 Reassembly From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 12:53:20 -0800 (PST)
yes, if you remove on of the "wing edges" then you should be
able to pull the layers apart a bit, enough to insert the center piece.
bballkid2076 <bballkid2076@...> wrote: Upon solving my Rubik's
5x5, a center (not the center but one of the pieces attached to it)
popped out. Now i have a solved cube just with that piece missing.
Without taking apart the whole cube, is it possible to reassemble
it?.... Thanks --------------------------------- Food fight? Enjoy some
healthy debate in the Yahoo! Answers Food & Drink Q&A. [Non-text
portions of this message have been removed]
1306. Re: [Speed cubing group] Competition From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 12:55:50 -0800
Woooooooo! All the cool people are coming! -Chris On 2/17/07, Frank
<ephem825@...> wrote: > > Hey everyone, > > The Idaho Speedcubing
Club is hosting a competition in Boise Idaho on > March 17th, 2007. If
anyone is interested in competing at this event, > please contact me at
ephem825 (at) yahoo (dot) com. > > Just trying to spread the word a bit!
> > Thanks, > Frank Morris > > > [Non-text portions of this message have
been removed]
1307. Re: 5x5 Reassembly From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 22:12:44 -0000
Hi :-) Actually it depends what center you are talking about. For a
"corner- center" you can do like Frank says. For an "edge
center" turn 2 outer layer about 45 degrees, with the layer with
missing centers being the innermost of these 2. Then insert the little
protruding part of the popped center under the middle centers and the
cubie should snap into place quite easily with a little force. Best of
luck! -Per Umm! I better make a video of these operations sometime :-) >
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > Upon solving my Rubik's 5x5, a
center (not the center but one of the pieces attached to it) > popped
out. Now i have a solved cube just with that piece missing. Without
taking apart the > whole cube, is it possible to reassemble it?....
Thanks >
1308. Re: 5x5 Reassembly From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 22:18:59 -0000
Hi :-) Another option is to remove an edge-triplet or tredge. Start with
removing a wing edge. Then the last 2 edges should come out without too
much hassle. Be careful not to pop out exceesive cubies from the cube
:-) Now you have access to the 3 centers behind the removed edges. For
assembly i now normally first insert the 2 corner centers. Then the
middle edge and edge-center together as one unit. Then i snap the 2 wing
edges into the cube one by one ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Actually it depends what
center you are talking about. For a "corner- > center" you can
do like Frank says. For an "edge center" turn 2 outer > layer
about 45 degrees, with the layer with missing centers being the >
innermost of these 2. Then insert the little protruding part of the >
popped center under the middle centers and the cubie should snap into >
place quite easily with a little force. > > Best of luck! > > -Per > >
Umm! I better make a video of these operations sometime :-) > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "bballkid2076" >
<bballkid2076@> wrote: > > > > Upon solving my Rubik's 5x5, a
center (not the center but one of > the pieces attached to it) > >
popped out. Now i have a solved cube just with that piece missing. >
Without taking apart the > > whole cube, is it possible to reassemble
it?.... Thanks > > >
1309. Re: The 4x4x4 can be solved in 68 turns From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 01:24:15 -0000
Hi, Ignoring moves that are simply whole cube rotations (and the
identity), I believe there are a total of 3*(4^4-4) = 756 moves in the
axial metric (as Per calls it). As Doug indicates, you can keep one
layer for each axis fixed, and you reduce the moves by a factor of 4 to
189. I think just these 189 moves will allow computing optimum solutions
in the axial metric for stage 1 of the five stages I've been using.
That's 3 times the number of block turns for stage 1. Stage 1,
fortunately, has a fairly "small" number of positions, so I
don't think it will be too time-consuming to calculate. For the
other stages; the number of moves are greatly reduced because some
layers are restricted to half-turn movements only. These stages
don't have full symmetry in the turns allowed (except stage 5), but
if fixing a corner is still valid for these stages, then I think stage 2
will require the use of 100 moves out of the 328 axial metric moves that
would be applicable. I believe the run-time of my program is
approximately proportional to the number of symmetrically distinct
positions times the number of moves in the set of moves that's
used. Stage 2 seems to be a very time-consuming stage with 2.7 billion
symmetrically distinct positions, so I think even 100 moves is rather
signifcant. The number of block turns for this stage was 41 so the time
should more than double. So stage 2 may take a few days to run. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi Bruce :-) > > >
> For axial metric you would get a rather enormous large number of > >
generators: 3*3^4 = 243, but some of these (9) are just cube > >
rotations so the total number would be 234 if i'm correct !! > > >
> First of all, 234 would not be such a big number for a computer to >
handle. The depth of the search would likely be greatly reduced so I >
do not see much of a speed issue. There would however be an > increased
number of bits for each node to to carry its own >
transformation/turning info I suppose. > > Secondly, I am not confident
of that number. I would hold one corner > piece fixed and then obtain
the number 3*((4^3)-1). This might not > bold well with the multi-phase
approach Bruce has in mind though, > but does offer a much lower number
of 189 for the first twist and > 126 for following twists. Not sure how
helpful that was... > > > -Doug >
1310. Re: [Speed cubing group] Question From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 19:34:02 -0600
Well, the only reason i'm a little upset is because most of my
questions were relating to starting a club in school. I know there are
people who have started clubs, and therefore people who are in clubs,
and i just wanted some advice on how to structure meetings and what
other people have done in the past. I mean, that doesn't really
sound like a hard question to me, compared to some of the other stuff
that is discussed here. But whatever, I'll just figure it out on my
own. -Sapan Upadhyay On 2/17/07, rubiksmaster12 <poker19@...> wrote:
> > Well we are replying to your message now. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> David <b3ttis@...> > wrote: > > > > Well I would answer your
questions if I had answers > > > > and I do think it is dumb that flame
wars get tons of replys and > comments > > yet questions do not > > > >
Just a hard fact of life > > > > On 2/17/07, Sapan Upadhyay
<cubekid@...> wrote: > > > > > > So this has been bugging me for some
time. Every time I send > out an > > > email on > > > the group, I never
get a response. Is there a reason no one > answers my > > > questions? I
know I've kinda been out of the scene as of late, > but i
don't > > > think i've ever really gotten any response to a
question i've > sent out on > > > this group. Am I doing something
wrong? Are my emails even going > through? > > > > > > It's a
little depressing that flame wars are getting more > attention that > >
> my > > > genuine questions. > > > > > > -Sapan Upadhyay > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > [Non-text portions of this message have been removed]
1311. Re: [Speed cubing group] Competition From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 02:47:05 -0000
does that mean i'm uncool? :'( ::sniff sniff:: ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Woooooooo! All the cool people are coming! >
> -Chris > > On 2/17/07, Frank <ephem825@...> wrote: > > > > Hey
everyone, > > > > The Idaho Speedcubing Club is hosting a competition in
Boise Idaho on > > March 17th, 2007. If anyone is interested in
competing at this event, > > please contact me at ephem825 (at) yahoo
(dot) com. > > > > Just trying to spread the word a bit! > > > > Thanks,
> > Frank Morris > > > > > > > > > [Non-text portions of this message
have been removed] >
1312. Re: Question From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 03:19:32 -0000
I would contact who ever runs clubs in your school and ask what you have
to do. i would also talk to people who have started clubs in your school
for advice. i have never started any clubs so i wouldn't know. ---
In speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > Well, the only reason i'm a little
upset is because most of my questions > were relating to starting a club
in school. I know there are people who have > started clubs, and
therefore people who are in clubs, and i just wanted some > advice on
how to structure meetings and what other people have done in the > past.
I mean, that doesn't really sound like a hard question to me,
compared > to some of the other stuff that is discussed here. > > But
whatever, I'll just figure it out on my own. > > -Sapan Upadhyay >
> On 2/17/07, rubiksmaster12 <poker19@...> wrote: > > > > Well we are
replying to your message now. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > David <b3ttis@> > > wrote: > > > > > > Well I
would answer your questions if I had answers > > > > > > and I do think
it is dumb that flame wars get tons of replys and > > comments > > > yet
questions do not > > > > > > Just a hard fact of life > > > > > > On
2/17/07, Sapan Upadhyay <cubekid@> wrote: > > > > > > > > So this has
been bugging me for some time. Every time I send > > out an > > > >
email on > > > > the group, I never get a response. Is there a reason no
one > > answers my > > > > questions? I know I've kinda been out of
the scene as of late, > > but i don't > > > > think i've ever
really gotten any response to a question i've > > sent out on > > >
> this group. Am I doing something wrong? Are my emails even going > >
through? > > > > > > > > It's a little depressing that flame wars
are getting more > > attention that > > > > my > > > > genuine
questions. > > > > > > > > -Sapan Upadhyay > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
1313. Re: [Speed cubing group] Competition From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Feb 2007 19:09:50 -0800
Your coolness will be increased significantly by attending... :D -Chris
On 2/17/07, Bob Burton <bob@...> wrote: > > does that mean i'm
uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > <huntca@...> wrote: > > > > Woooooooo! All
the cool people are coming! > > > > -Chris > > > > On 2/17/07, Frank
<ephem825@...> wrote: > > > > > > Hey everyone, > > > > > > The Idaho
Speedcubing Club is hosting a competition in Boise Idaho on > > > March
17th, 2007. If anyone is interested in competing at this event, > > >
please contact me at ephem825 (at) yahoo (dot) com. > > > > > > Just
trying to spread the word a bit! > > > > > > Thanks, > > > Frank Morris
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this message have been
removed]
1314. Re: New NxNxN simulator From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 03:38:45 -0000
I can't get it to run on my macbook pro. I read the .txt file but I
still can't figure out how to launch it. I have totally up to date
software including java. Any suggestions? Also, I'm not familiar
with using command line stuff, so if that's a suggestion it'll
need to be in detail for me. ~John H.~
1315. Re: New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 05:59:21 -0000
I replaced it with a self-executable file, so now you should be able to
download and just run it by double-clicking on the file (or the
equivalent open-file maneuver). Good luck... --Michael Gottlieb
1316. Re: [Speed cubing group] Re: New NxNxN simulator From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 10:05:06 +0100
All I can say is that it works. The only thing is that I do not want to
play with it since it will overheat my laptop and thus make it turn off
very quickly.:-( Nice work though :-) Gilles 2007/2/18, Michael Gottlieb
<mzrg@...>: > > I replaced it with a self-executable file, so now you
should be able > to download and just run it by double-clicking on the
file (or the > equivalent open-file maneuver). > > Good luck... > >
--Michael Gottlieb > > > [Non-text portions of this message have been
removed]
1317. Re: New NxNxN simulator From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 11:19:27 -0000
Nice work! Some points I stumbled on, the whole cube rotations are not
very nice for my feeling as well as the point that you can see very much
of the cube... I realy like the speed of it though! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > All I can say is that it
works. > The only thing is that I do not want to play with it since it
will overheat > my laptop and thus make it turn off very quickly.:-( > >
Nice work though :-) > Gilles > > 2007/2/18, Michael Gottlieb
<mzrg@...>: > > > > I replaced it with a self-executable file, so now
you should be able > > to download and just run it by double-clicking on
the file (or the > > equivalent open-file maneuver). > > > > Good
luck... > > > > --Michael Gottlieb > > > > > > > > > [Non-text portions
of this message have been removed] >
1318. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 14:30:54 -0000
So you confirm that the reason they made it look like a Rubik's
Cube has nothing to do with the games that can be played with it, but to
make money exploiting the fame of the real cube, right? Just like the
ultimately lame Rubik's Sudoku, only even worse. I suggest we drop
the word "Rubik", since that name is strongly becoming a
source of embarrassment. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > > > Search on the Fox site doesn't
find it. Question: why do we never see > > the thing scrambled? Is it
really the deception it seems to be? > > Instead of typing
"rubik's revolution", just type "rubik's".
Also, you must select the "videos" > tab at the top (there is
also a tab called "stories"). > > The Revolution is not a
"puzzle"; there is nothing that you "solve."
Instead, it's a toy that > has 6 built in games that are based on
the lights in the centers. The games test your > memory (like Simon),
speed, and dexterity, similar to the original cube. There is also a >
multiplayer game that involves passing the cube around in a circle. The
Revolution > provides challenges that are different from the original
yet are still fun. The best part is > that there is no pass/fail to the
Revolution; anyone can pick it up and have fun with it. The > game was
designed for everyone, not just a group of puzzle-solvers. I find it to
be a fun > toy that anyone can have success with. > > Andy >
1319. Rubik's Clock From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 15:03:27 -0000
Does anyone know where to get a rubik's clock?
1320. Re: Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 15:11:08 -0000
As far as I know there are no plastc tiles. I tied to get a video of a
feet solve but failed. I had a capture tool that at least did work but
it was a trial version and it had expired a couple of weeks ago. I will
look for another one later today. But if I can make a video I can ensure
you a sub 20 solve because I have improved and now averages sub 20. My
single is 14.47 seconds =) =) =) // Kenneth BTW: I also tried solving
one Magic using my left hand and one using the right and a third one
using my feets, all simultainously. The best time so far is 40.70
seconds (yeha! I know, I'm crazy =) --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Doesn't PVC/Plastic
tiles exist for the magic puzzles? If not that's > a gap in the
market then ;-) > > -Per >
1321. Re: [Speed cubing group] Rubik's Clock From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 16:13:26 +0100
on eBay you can usually find some ;-) 2007/2/18, rubiksmaster12
<poker19@...>: > > Does anyone know where to get a rubik's
clock? > > > [Non-text portions of this message have been removed]
1322. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 15:41:34 -0000
Compare the description: http://www.boardgamegeek.com/game/13547 Got
that hint from this discussion, btw: http://www.twistypuzzles.com/forum/
viewtopic.php?t=6202&highlight=revolution Also watch this. Makes me
think humanity is doomed, not just because of that cube but also because
of the unnaturally rolling marbles etc.
http://abcnews.go.com/Video/playerIndex?id=2868423 Notice how media
already helps selling it as an "update" to the original when
in reality it's a complete downgrade. Everything that makes the
real Rubik's Cube great, is *not* in this new thing. They actually
call it an "electronic Rubik's Cube" when it's no
Rubik's Cube at all. Can we sue them for violating their own
patent/ copyright/whatever? I so hope people will buy it in masses,
realize the deception, and return it to the stores. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > So you confirm that the reason they made it
look like a Rubik's Cube > has nothing to do with the games that
can be played with it, but to > make money exploiting the fame of the
real cube, right? Just like the > ultimately lame Rubik's Sudoku,
only even worse. I suggest we drop > the word "Rubik", since
that name is strongly becoming a source of > embarrassment. > > Stefan >
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"rubiks1938" <rubiks1938@> wrote: > > > > > > > Search on
the Fox site doesn't find it. Question: why do we never > see > > >
the thing scrambled? Is it really the deception it seems to be? > > > >
Instead of typing "rubik's revolution", just type
"rubik's". Also, > you must select the "videos"
> > tab at the top (there is also a tab called "stories"). > >
> > The Revolution is not a "puzzle"; there is nothing that
you > "solve." Instead, it's a toy that > > has 6 built
in games that are based on the lights in the centers. > The games test
your > > memory (like Simon), speed, and dexterity, similar to the
original > cube. There is also a > > multiplayer game that involves
passing the cube around in a circle. > The Revolution > > provides
challenges that are different from the original yet are > still fun. The
best part is > > that there is no pass/fail to the Revolution; anyone
can pick it up > and have fun with it. The > > game was designed for
everyone, not just a group of puzzle- solvers. > I find it to be a fun >
> toy that anyone can have success with. > > > > Andy > > >
1323. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 16:17:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiks1938"
<rubiks1938@...> wrote: > > Instead of typing "rubik's
revolution", just type "rubik's". Also, you must
select the "videos" > tab at the top (there is also a tab
called "stories"). Thanks, the "videos" tab was the
key. Watched it now. That was just disgusting. The positive attention
this thing gets, particularly in combination with the real thing...
makes me real angry. Stefan
1324. Re: Magic with feet From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 18:11:38 -0000
I was once told by someone that they did sub-10..but i don't
remember who... --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Any
challangers for my records? > > Magic with feet in 19.45 seconds. > >
Master Magig with feet in 59.72 seconds. > > I'm using
"twist-transform" if you can belive that =) > > // Kenneth >
1325. Re: New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 18:24:32 -0000
> Nice work! Thank you! > Some points I stumbled on, the whole cube
rotations are not very nice > for my feeling as well as the point that
you can see very much of the > cube... As for the rotations, I'm
using the same idea as the puzzlingaddiction cube, where you hold a key
and make a move to turn the entire cube, except that in my cube
it's Ctrl and in the puzzlingaddiction simulator it's Shift.
Although it feels cumbersome, if you keep one hand on the Shift/Ctrl
part of the keyboard and another hand on the mouse, you can do half
turns and cube rotations with very little delay (with practice, of
course). Also, you can hold the / button to see the back of the cube if
you want. Keep in mind that if you make turns while you're looking
at the back of the cube you will turn on the normal cube (though I may
change this). I know that recognition is (and will always be) harder
than it is for the Gabbasoft cube, but I prefer the cube to be in an
isometric view for better recognition of individual stickers (especially
on large cubes) and a faster 'max speed' (while doing
algorithms) since you can see where you have to drag to turn any side.
If you don't like the isometric view, my cube simulator may not be
the best one for you. > I realy like the speed of it though! Thanks
again! > Erik --Michael Gottlieb
1326. Re: Magic with feet From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 18:25:51 -0000
> BTW: I also tried solving one Magic using my left hand and one using >
the right and a third one using my feets, all simultainously. The best >
time so far is 40.70 seconds (yeha! I know, I'm crazy =) Have you
tried solving the Magic with one foot? That would be pretty crazy.
1327. Re: Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 19:54:57 -0000
Ok, that's something to work on for me. But i doubt I can beat it,
maybe I can do 10-12 seconds like I do it now if I have a perfect solve
but not much better. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I was once told
by someone that they did sub-10..but i don't remember who... >
1328. Re: Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Feb 2007 19:58:14 -0000
I did, but it was totaly impossible to do the twist-transform, maybe if
you do it by the book it works, I have not tried that. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > Have you tried solving the Magic with one foot?
That would be pretty > crazy. >
1329. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 01:15:47 +0000
On a related note (well, related in the sense that it's about
relationships and cubes), my cube appeared in some of our wedding
photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! BTW,
Peter may look annoyed in this photo, but he's not, it was just all
part of the fun. We (including the photographer) all thought it was
hilarious to include some cube shots. :) I'm pretty sure my cubing
didn't have anything to do with Peter and I getting together.
However, it's good thing that Peter finds my cubing obsession to be
quirky and interesting! So, the cube has never led to a relationship for
me, but it has led to free stuff. The most recent being a free cocktail
at a DC bar 2 weeks ago. I was demo-ing to a friend when the waiter
walked past. The waiter thought it was so cool that he called lots more
waiters over to watch, and also grabbed his digital camera and asked to
record me solving (to which I agreed). After this, he brought over a
free cocktail! :) Jasmine On Fri, 16 Feb 2007 20:40:53 -0000,
"d_funny007" <no_reply@yahoogroups.com> said: > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > preach on. i met my gf in a
tattoo shop and i was in the back > solving. she came back there since i
changed the music playing over > the pa system in there, and she asked
me if i could finish it etc, > etc... we started talking a lot online
and eventually i taught her > full petrus. she too averages around 50 or
so, and best solve is > 36. and is also very hot, i'm indeed
fortunate :) > > > Speaking of hot girlfriends... I meant my most recent
non-gf after > she noticed my cubing skills. (I'll leave it to the
reader to > discern why I prefer to use the term "non-gf" when
it comes to my > personal life.) So after a couple of hours of meeting,
and much > alcohol... some bad choices where made, let's just say.
On a > sidenote, I did get to see all her tattoos. > > Anyhow, I ended
up giving her one of my new cubes and told her she > should learn how to
solve it, along with some links to beginner > sites. I wonder if she
ever put in the effort. > > In retrospect, I don't recall ever
successfully teaching any girls > how to cube (several guys though),
despite actually getting a few of > them cubes for no good reason. > > >
-Doug > > > -- http://www.fastmail.fm - IMAP accessible web-mail
1330. Re: New York Toy Fair 2007 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:23:27 -0000
That is wicked cool, man! Thanks for sharing. I'm half way though
the photos and saw the video clip of you. "It would take a team of
scientists to do that." LOL. (I think one decient game-theorist, a
good mathematician, or hem... anyone with internet access and the
ability to follow insturctions would do.) As for the "Rubik's
Revolution"... it's kinda large looking and I'm still
waiting to be convinced it's not just some glorified "boop
it" toy. It has a built-in speaker I see. So who among us is
getting paid to endorse this product? o_O Oh, I finally saw that car
commercial that is a parody of that one YouTube clip. That was kinda
nifty too I guess. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"rubiks1938" <rubiks1938@...> wrote: > > Hey everybody, > >
Last weekend I went to the New York Toy Fair to help Techno Source
intoduce its newest toy, > the Rubik's Revolution. You may have
seen the video of it on speedcubing.com. I uploaded > pictures from the
Toy Fair to my website. You can view them here: > >
http://s92824201.onlinehome.us/toyfair2007.htm > > I also appeared on
Fox and Friends last Saturday morning (I solved the 3x3 in 10 seconds in
> that clip). To see to the video: > > 1. Go to www.foxnews.com > 2.
Click on "Fox and Friends" at the top of the page. > 3. Enter
"rubik's revolution" into the search box. > > Also, you
can go to www.rubiksrevolution.com for more info. > > Andy > >
http://andyscubepage.tk >
1331. Re: Question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:34:18 -0000
I am sorry you feel that way. But it does seem to me that this place has
become more of a place to post "anouncements" than to ask
legitamate questions these days. A couple other people also mentioned
this to me, as well as the forum being too "dry lately". It
could just be that the people that are capable of answering hard
questions are too busy these days. And when your questiosn get too
experience-specific, than those who haven't done certain things
wouldn't feel qualified to answer. A lot of times, I've had to
post a second time to remind people of whatever topic I started a few
days prior when there has been no responces. I'm sure people still
read your questions, and aren't actually trying to avoid you or
anything like that. I don't think you're doing anything wrong,
just be more presistant! Another thing you could do, is just ask more
"fun-to-answer" questions, lol. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > So this has been bugging me for some time.
Every time I send out an email on > the group, I never get a response.
Is there a reason no one answers my > questions? I know I've kinda
been out of the scene as of late, but i don't > think i've
ever really gotten any response to a question i've sent out on >
this group. Am I doing something wrong? Are my emails even going
through? > > It's a little depressing that flame wars are getting
more attention that my > genuine questions. > > -Sapan Upadhyay >
1332. [Speed cubing group] Re: 1 vs 100 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:36:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Haha! > > I would have known that! Courtesy
of being a hotel employee for the past 8 years... But what's the
answer??? hotel sheets I presume...
1333. Re: Question From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:38:12 -0000
i would be half-capable of answering your question, but i have been very
very busy lately. less than three months until graduation. ~ bob --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I am sorry you feel that way. But it does seem to me that
this place > has become more of a place to post "anouncements"
than to ask > legitamate questions these days. A couple other people
also > mentioned this to me, as well as the forum being too "dry
lately". > > It could just be that the people that are capable of
answering hard > questions are too busy these days. And when your
questiosn get too > experience-specific, than those who haven't
done certain things > wouldn't feel qualified to answer. A lot of
times, I've had to post > a second time to remind people of
whatever topic I started a few > days prior when there has been no
responces. > > I'm sure people still read your questions, and
aren't actually > trying to avoid you or anything like that. I
don't think you're > doing anything wrong, just be more
presistant! > > Another thing you could do, is just ask more
"fun-to-answer" > questions, lol. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" >
<cubekid@> wrote: > > > > So this has been bugging me for some time.
Every time I send out > an email on > > the group, I never get a
response. Is there a reason no one > answers my > > questions? I know
I've kinda been out of the scene as of late, but > i don't > >
think i've ever really gotten any response to a question i've
sent > out on > > this group. Am I doing something wrong? Are my emails
even going > through? > > > > It's a little depressing that flame
wars are getting more > attention that my > > genuine questions. > > > >
-Sapan Upadhyay > > >
1334. Re: The 4x4x4 can be solved in 68 turns From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:41:48 -0000
I <3 computer science geeks, and their ability to grasp
computational-complexity issues. --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > Ignoring moves that are simply whole
cube rotations (and the > identity), I believe there are a total of
3*(4^4-4) = 756 moves in the > axial metric (as Per calls it). As Doug
indicates, you can keep one > layer for each axis fixed, and you reduce
the moves by a factor of 4 > to 189. I think just these 189 moves will
allow computing optimum > solutions in the axial metric for stage 1 of
the five stages I've been > using. That's 3 times the number
of block turns for stage 1. Stage 1, > fortunately, has a fairly
"small" number of positions, so I don't > think it will
be too time-consuming to calculate. > > For the other stages; the number
of moves are greatly reduced because > some layers are restricted to
half-turn movements only. These stages > don't have full symmetry
in the turns allowed (except stage 5), but if > fixing a corner is still
valid for these stages, then I think stage 2 > will require the use of
100 moves out of the 328 axial metric moves > that would be applicable.
I believe the run-time of my program is > approximately proportional to
the number of symmetrically distinct > positions times the number of
moves in the set of moves that's used. > Stage 2 seems to be a very
time-consuming stage with 2.7 billion > symmetrically distinct
positions, so I think even 100 moves is rather > signifcant. The number
of block turns for this stage was 41 so the > time should more than
double. So stage 2 may take a few days to run. > > - Bruce
1335. Re: [Speed cubing group] Question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:44:14 -0000
In my defence, I once tried (3 yrs back) and failed miserably. So I was
reluctant to respond, but was waiting to comment on other people's
suggestions. Sorry I can't help, mate. --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > Well, the only reason i'm a little
upset is because most of my questions > were relating to starting a club
in school. I know there are people who have > started clubs, and
therefore people who are in clubs, and i just wanted some > advice on
how to structure meetings and what other people have done in the > past.
I mean, that doesn't really sound like a hard question to me,
compared > to some of the other stuff that is discussed here. > > But
whatever, I'll just figure it out on my own.
1336. Re: [Speed cubing group] Competition From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:45:03 -0000
Yes, yes it does. > does that mean i'm uncool? :'( > > ::sniff
sniff:: > > ~ bob
1337. Re: New York Toy Fair 2007 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:51:11 -0000
I strongly agree with every point Stefan makes here. Although instead of
"we drop" they should be the ones forced to drop it. Gosh,
would Mr. Rubik himself really approve of such "weakly-related
spin-offs"? Perhaps he sold the rights to his name to Seven Towns
and they are to blame? Either way, someone is profitting way too much
from exploiting the image of our beloved cube. Erm... still with I was
there for that Toy Fair, heck I didn't even know about it till it
was over. I love NYC. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > So you confirm that the reason they made it
look like a Rubik's Cube > has nothing to do with the games that
can be played with it, but to > make money exploiting the fame of the
real cube, right? Just like the > ultimately lame Rubik's Sudoku,
only even worse. I suggest we drop > the word "Rubik", since
that name is strongly becoming a source of > embarrassment. > > Stefan
1338. Re: Magic with feet From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 06:56:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > As far as I know there are
no plastc tiles. > I think you mean "inserts," I'd
reserve the term "tiles" for just the plastic pieces that
cover the paper inside. And from what I saw over at twistyforum, they
tend to do the same. Sometimes to be explicit I say things like "8
tile-halves". I do think that fully water-resistant Magics would be
great to have around... -Doug
1339. Re: Magic with feet From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 07:57:42 -0000
Yes, yes, I just did not have the word for it and did not want to write
something like "the paper printings inside the tiles" =) //
Keneeth --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > As far as I know there are no plastc tiles.
> > > > > I think you mean "inserts," I'd reserve the
term "tiles" for just the > plastic pieces that cover the
paper inside. And from what I saw over > at twistyforum, they tend to do
the same. Sometimes to be explicit I > say things like "8
tile-halves". > > I do think that fully water-resistant Magics
would be great to have > around... > > > -Doug >
1340. [Speed cubing group] Cubing leading to Relationships (was Re: any
innovative ideas to propose?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 08:53:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > On a related note (well, related in the
sense that it's about > relationships and cubes), my cube appeared
in some of our wedding > photos, e.g.
http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! That's an
extremely nice photo! You two look like the island beauty luring the
conquistador with the forbidden fruit. And your questioning grin is
priceless. Cheers! Stefan
1341. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 11:03:57 -0000
I hereby apologize to the Rubik's Revolution people. Not quite for
what I wrote (at least not yet) but for not having asked them first. I
did that now. Not that I expect them to change my mind (after all I got
much of my information from their own website) but I should've
first given them a direct chance to explain. If/when I get a response, I
will report here. Now my mail: -------------------------- Dear Ms.
Honig, I'm part of the cube enthusiast community and after reading
about Rubik's Revolution and watching some videos, I have two
questions: - As far as I understand, the Revolution can't be
twisted. Can you tell why it was made look like the original
Rubik's Cube? - It seems to be quite similar to a toy called
"Brain Warp". Do you know that one and can you tell the
differences between the two toys besides the Rubik's Cube shell? If
you don't know Brain Warp, here's some info:
http://www.boardgamegeek.com/game/13547 Thanks, Stefan Pochmann
-------------------------- Cheers! Stefan
1342. Re: New York Toy Fair 2007 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 14:25:10 -0000
I wrote them as well, responding to the original e-mail that billed the
product as an electronic Rubik's Cube. The e-mail said "We
would like to offer you a Revolution before it hits stores" and
"Please do not hesitate to contact me." So I contacted him
right away, expressing my excitement at the possibility of an electronic
Rubik's Cube and asking a few key questions about whether the
product featured a twisting mechanism and whether it had colored
LED's instead of stickers. Two weeks later, I have not received any
reply. Chris
1343. Re: [Speed cubing group] Competition From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 08:15:11 -0800
Don't worry. Logically, it could also mean you are not people! On
Feb 17, 2007, at 18:47, Bob Burton wrote: > does that mean i'm
uncool? :'( > > ::sniff sniff:: > > ~ bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@...> wrote: >> >> Woooooooo! All the cool people are coming!
>> >> -Chris
1344. Re: New NxNxN simulator From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 17:00:36 -0000
Hi Michael =) It does not work as it should on a Swedish keyboard
layout. The keys "/" and "+" is not located at the
same places as for a US keymap. So I can't make a bigger cube, just
a smaller :-( The same keys are at the numeic keyboard too but those
does not wor either (well, not for me at least) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > Nice work! > > Thank you! > > > Some points I
stumbled on, the whole cube rotations are not very nice > > for my
feeling as well as the point that you can see very much of the > >
cube... > > As for the rotations, I'm using the same idea as the
puzzlingaddiction > cube, where you hold a key and make a move to turn
the entire cube, > except that in my cube it's Ctrl and in the
puzzlingaddiction > simulator it's Shift. Although it feels
cumbersome, if you keep one > hand on the Shift/Ctrl part of the
keyboard and another hand on the > mouse, you can do half turns and cube
rotations with very little delay > (with practice, of course). > > Also,
you can hold the / button to see the back of the cube if you > want.
Keep in mind that if you make turns while you're looking at the >
back of the cube you will turn on the normal cube (though I may change >
this). > > I know that recognition is (and will always be) harder than
it is for > the Gabbasoft cube, but I prefer the cube to be in an
isometric view > for better recognition of individual stickers
(especially on large > cubes) and a faster 'max speed' (while
doing algorithms) since you can > see where you have to drag to turn any
side. If you don't like the > isometric view, my cube simulator may
not be the best one for you. > > > I realy like the speed of it though!
> > Thanks again! > > > Erik > > --Michael Gottlieb >
1345. New 5x5 From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 19:06:33 -0000
I'm relatively new to cubing, and recently bought a Rubik's
brand 5x5. I've read that although some are good, some aren't
and will never be good for speedcubing. Is there a way I can tell which
category mine falls into, without lubing and a lot of breaking in?
Obviously that'd make it non-returnable, and if it's a bad one
I'd like to be able to trade it in. Thanks, -Tom
1346. Free Online Arcade at www.RabidLand.com (No Download
Required!) From: "thetspe" <thetspe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 19:58:51 -0000
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1347. Re: [Speed cubing group] Competition From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 21:19:56 -0000
I overlooked that option. I like that one better. :) ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > Don't worry. Logically, it could also mean you are not people!
> > On Feb 17, 2007, at 18:47, Bob Burton wrote: > > > does that mean
i'm uncool? :'( > > > > ::sniff sniff:: > > > > ~ bob > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
> <huntca@> wrote: > >> > >> Woooooooo! All the cool people are
coming! > >> > >> -Chris >
1348. Re: [Speed cubing group] Competition From: ian oleary <ianto2694@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 13:26:49 -0800 (PST)
ha-Ian Bob Burton <bob@...> wrote: I overlooked that option. I like
that one better. :) ~ Bob --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@...> wrote: > > Don't worry. Logically, it
could also mean you are not people! > > On Feb 17, 2007, at 18:47, Bob
Burton wrote: > > > does that mean i'm uncool? :'( > > > >
::sniff sniff:: > > > > ~ bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@> wrote: > >> > >> Woooooooo! All the cool people are coming!
> >> > >> -Chris > --------------------------------- Now that's
room service! Choose from over 150,000 hotels in 45,000 destinations on
Yahoo! Travel to find your fit. [Non-text portions of this message have
been removed]
1349. Re: [Speed cubing group] Re: 1 vs 100 From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 17:21:36 -0500
I'd be game for that. Of course, if you/we get on the show, please
pay more attention. Specifically in the first e-mail was the fact that
a) It was on NBC b) Kids had been on the show yet questions were asked
about both those things. Just a piece of advice, not trying to be overly
critical of anyone. Ethan [Non-text portions of this message have been
removed]
1350. screws on official rubik's cube From: marcelin2509 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 22:41:06 -0000
hello, i just took apart an old cube that i had. it's an official
rubik but older than the 25th anniversary special edition. after getting
the center caps off i though i was done but the screws on the center
pieces just "turn in the air" and either screwing or
unscrewing has no effect whatsoever... any advice on how to solve this
problem i've tried everything i can think off... any advide
welcomed thanls in advance for your comments. also another question,
i'm thinking about getting a meffert assembly cube, is it any good
? what more does it have than a regular or DIY cube ? thanks in advance
marcelin
1351. Re: New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 23:09:38 -0000
> It does not work as it should on a Swedish keyboard layout. The > keys
"/" and "+" is not located at the same places as for
a US > keymap. So I can't make a bigger cube, just a smaller :-(
The same > keys are at the numeic keyboard too but those does not wor
either > (well, not for me at least) > > // Kenneth Well, I don't
know how to fix this, but I am working on an option where you can choose
the keys that correspond to various operations. I'll make a post
here when I have it working. --Michael Gottlieb
1352. Re: [Speed cubing group] New NxNxN simulator From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Feb 2007 16:22:23 -0700
"IsoCubeSim.jar is a self-executable file, so running it should be
as simple as downloading it to your computer and double-clicking on
it." I downloaded it, and it automatically went to WinRar. I
extracted it as a folder, but it isn't executable. What can I do to
make this work? Also, you should make it a web-based applet for easier
use. Pat ----- Original Message ----- From: Michael
Gottlieb<mailto:mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, February 16, 2007 1:36 PM Subject: [Speed cubing group]
New NxNxN simulator I programmed an NxNxN Rubik's Cube simulator in
Java. It's different than the puzzlingaddiction.com and gabbasoft
simulators in that the view is isometric - you can always see three of
the faces equally. The program uses a click-drag interface; you can hold
keys to do half turns or to turn the entire cube. I've gotten some
pretty good times with it (nonlucky sub-6 on 2x2x2, 2:33 on 5x5x5). If
you don't like the squashed look of the puzzlingaddiction.com cube,
or the slow turn speed of the gabbasoft simulator, I encourage you to
check this out. You can find it at
http://www.mzrg.com/java/IsoCubeSim/index.shtml<http://www.mzrg.com/java/IsoCubeSim/index.shtml>
(Please read the documentation before you ask questions.) This is my
first major Java program, so constructive criticism is welcomed.
--Michael Gottlieb [Non-text portions of this message have been removed]
1353. Re: screws on official rubik's cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 00:00:12 -0000
This is a very common question. There is plenty of information on
websites about this, you just have to look around. It is well known that
those cubes do not have regular screws; they emply rivets instead and
are not user-adjustable (with few exceptions). The Meffert's
Assembly cubes are not allowed for competition and in general, we as a
community don't endorse them for speedcubing (correct me if
I'm wrong). They are prone to lock-ups due to their stricter
alignement requirements. Plus, their tiles are not fun to work with at
all, and they do not have screws or metal parts whatsoever. Assuming you
are a beginner to advanced..., I would recommend a DIY cube. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, marcelin2509
<no_reply@...> wrote: > > hello, > > i just took apart an old cube
that i had. it's an official rubik but older than the 25th >
anniversary special edition. after getting the center caps off i though
i was done but the > screws on the center pieces just "turn in the
air" and either screwing or unscrewing has no > effect
whatsoever... any advice on how to solve this problem i've tried
everything i can think > off... any advide welcomed thanls in advance
for your comments. > > also another question, i'm thinking about
getting a meffert assembly cube, is it any good ? > what more does it
have than a regular or DIY cube ? > > thanks in advance > > marcelin >
1354. Questions? From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 00:12:15 -0000
Hey I had some questions about the Rubiks cube. I actually wanted to
learn the Fridrich method, I went to the website and tried to learn it
but the last 3-4 steps is what I dont understand. Is there any video or
somthing explaining the Fridrich?
1355. Re: Questions? From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 00:24:25 -0000
Which site did you use? There are a whole bunch that are about the
Fridrich method. I'm something of a beginner myself, but
Jasmine's beginner solution is, in my opinion, an excellent way to
get a foundation for learning how to do the Fridrich method. Personally,
I started out on a somewhat different method, the second one on Mark
Jeays' site. It's much more intuitive and requires even less
memorization than the beginner Fridrich, but unfortunately it does not
lead as well into a more advanced method. Jasmine's beginner
solution: http://peter.stillhq.com/jasmine/rubikscubesolution.html Mark
Jeays' solution page: http://jeays.net/rubiks.htm Other than that,
make sure that you fully understand the notation and the idea that the
center pieces are stationary, and keep trying until you get it. If your
experience is anything like mine, you're likely to mess up a few
times at first, even if you understand it. Good luck! --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hey I had some questions about the
Rubiks cube. I actually wanted to > learn the Fridrich method, I went to
the website and tried to learn it > but the last 3-4 steps is what I
dont understand. Is there any video > or somthing explaining the
Fridrich? >
1356. Re: Questions? From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 00:35:10 -0000
I actually went to google and typed in Fridrich and came up with this
site http://www.ws.binghamton.edu/fridrich/system.html - I couldnt
really figure out what to do. I use Tysons method to complete my rubiks
cube. But it just takes too long so I want to learn a faster method
which is Fridrich. --- In speedsolvingrubikscube@yahoogroups.com,
"arakron222" <arakron222@...> wrote: > > Which site did you
use? There are a whole bunch that are about the > Fridrich method.
I'm something of a beginner myself, but Jasmine's > beginner
solution is, in my opinion, an excellent way to get a > foundation for
learning how to do the Fridrich method. Personally, I > started out on a
somewhat different method, the second one on Mark > Jeays' site.
It's much more intuitive and requires even less > memorization than
the beginner Fridrich, but unfortunately it does > not lead as well into
a more advanced method. > Jasmine's beginner solution: >
http://peter.stillhq.com/jasmine/rubikscubesolution.html > Mark
Jeays' solution page: > http://jeays.net/rubiks.htm > > Other than
that, make sure that you fully understand the notation and > the idea
that the center pieces are stationary, and keep trying until > you get
it. If your experience is anything like mine, you're likely > to
mess up a few times at first, even if you understand it. Good luck! > >
--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
> <rizwan_11_92@> wrote: > > > > Hey I had some questions about the
Rubiks cube. I actually wanted > to > > learn the Fridrich method, I
went to the website and tried to learn > it > > but the last 3-4 steps
is what I dont understand. Is there any > video > > or somthing
explaining the Fridrich? > > >
1357. HELP WITH DIY 3x3x3 From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 00:56:44 -0000
I just bought a DIY 3x3x3 cube from rubiks.com and i need help in
assembly, well i actually put it all together except i need to put the
center caps on, on one website it said glue it on but i dont know how
and i dont want to mess it up, any advice? please!!
1358. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 20:22:09 -0500
just use glue of make dents in it with a hammer I use glue, not to sure
about the hammer idea though, but I heard it works o yea only use a
little super glue On 2/19/07, xkiesterx <kianb@...> wrote: > > I just
bought a DIY 3x3x3 cube from rubiks.com and i need help in > assembly,
well i actually put it all together except i need to put the > center
caps on, on one website it said glue it on but i dont know how > and i
dont want to mess it up, any advice? please!! > > > -- -David [Non-text
portions of this message have been removed]
1359. Having a problem From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 01:23:28 -0000
Hello, If anybody uses Tysons method then they should know what I am
talking about. I am stuck on the step where you finish two-thirds of the
cube. When I am finishing that last step I got 4 yellows on top that are
stopping me from continuing on this step. So what do I do now?
1360. Re: [Speed cubing group] New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 01:31:12 -0000
> "IsoCubeSim.jar is a self-executable file, so running it should
be as simple as > downloading it to your computer and double-clicking on
it." > > I downloaded it, and it automatically went to WinRar. I
extracted it as a folder, but it isn't executable. What can I do to
make this work? Also, you should make it a web-based applet for easier
use. Well, you don't want to extract it to a folder. You have to
try to get the .jar file to run. Try right-clicking; there should be a
"run" option somewhere. I know that I should make it into an
applet, but this is the first version, and not everything will get done
immediately. It's going to be an applet soon, but until then the
.jar file is all you will have. Sorry. I'm only one person and I
don't have that much experience with Java. > Pat --Michael Gottlieb
1361. Re: Having a problem From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 01:59:19 -0000
go to http://www.ws.binghamton.edu/fridrich/Mike/orient.html and that
will tell you how to solve that part --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons
method then they should know what I am talking > about. I am stuck on
the step where you finish two-thirds of the cube. > When I am finishing
that last step I got 4 yellows on top that are > stopping me from
continuing on this step. So what do I do now? >
1362. Re: New NxNxN simulator From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 02:55:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > I replaced it with a
self-executable file, so now you should be able > to download and just
run it by double-clicking on the file (or the > equivalent open-file
maneuver). > > Good luck... > > --Michael Gottlieb > Yeah, it works
great! It's an excellent program. This is just a personal
preference, but I like the ability to freely rotate the cube such as in
http://www.mud.ca/puzzler/JPuzzler/ JPuzzler.html. Maybe if you ever
rewrite the program you could make this an option. Seriously though,
great work! ~John H.~
1363. Best cube documentary ever made! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Feb 2007 19:43:34 -0800
Well, maybe the ONLY cube documentary ever made. But still! Last year
some film students in Berkeley made a documentary about a few Bay Area
cubers, Including me. Noting super fancy, just a 15 minute school
project, but I think it turned out really well. Now the film has been
accepted to the prestigious South By Southwest media festival in Austin
next month. Screening schedules and a trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html And if can't
make it to Austin, you can go to http:// www.westsidefilm.com/ and click
on "Projects" (after "Enter", of course), for a
small version of the full film. Enjoy! - - - - - - - - - - - -
"They say the grass is greener on the other side, but have you ever
flipped it over?" Lars Petrus - lars@... http://lar5.com
1364. Re: [Speed cubing group] New NxNxN simulator From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 04:18:23 -0000
There appears to be much confusion about these *.jar files. These files
are actually BOTH a compressed file type (same as *.zip files) AND are
java executbles. They are executable when you have "Sun Java
Virtual-Machine" correctly installed. Also, Windows is somewhat
particular about this, and it's probably best to double-check that
the (Folder Options > File Types) is properly associated. Aside from
that there is always the option of openeing up a command prompt (Run >
"cmd") and running the "java" command giving it the
right arguments, like this: "java -cp ACube3.jar ACube q a o"
when I want to run ACube with certain settings. For more advanced users,
it's possible to create a "shortcut" or *.lnk file with
the target set to be soething like this:
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q
a o"". I recommend going here to download the necessary
Runtime Environment software: http://www.java.com/en/download/index.jsp
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
PJK" <pjksportscards@...> wrote: > > "IsoCubeSim.jar is a
self-executable file, so running it should be as simple as > downloading
it to your computer and double-clicking on it." > > I downloaded
it, and it automatically went to WinRar. I extracted it as a folder, but
it isn't executable. What can I do to make this work? Also, you
should make it a web-based applet for easier use. > > Pat >
1365. Re: HELP WITH DIY 3x3x3 From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 04:22:33 -0000
http://www.speedcubing.com/ton/Speedcube/makinga.htm This site has an
excellent explanation of the hammer method that was mentioned, as well
as a bit about gluing. Scroll maybe a third of the way down. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I just bought a DIY 3x3x3 cube from rubiks.com
and i need help in > assembly, well i actually put it all together
except i need to put the > center caps on, on one website it said glue
it on but i dont know how > and i dont want to mess it up, any advice?
please!! >
1366. Re: Questions? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 04:38:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > I actually went to google and typed in
Fridrich and came up with > this site
http://www.ws.binghamton.edu/fridrich/system.html - I > couldnt really
figure out what to do. I use Tysons method to > complete my rubiks cube.
But it just takes too long so I want to > learn a faster method which is
Fridrich. > There is nothing wrong with the method that is illistrated
on rubiks.com. That 8 step method on video illistrates a perfectly
legitamate and easy to follow method. It does take some figuring out to
make sure you are prepared for all the possible cases that can occur
after each step, but that's part of the fun of it. It's a good
building block to the full Fridrich method, so it will certainly not be
a waste of time for a beginner who wants to eventually become sub-30. I
just gave it a few tries and got 68.78, 58.40, 56.19, and 61.23 seconds.
So what do you mean by "takes too long"? Learning anything for
the first time that is worth while to learn is sure to take a long
time... becasue if it didn't than everyone would know how to do it.
:) -Doug
1367. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 04:41:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...>
wrote: > > just use glue of make dents in it with a hammer > > I use
glue, not to sure about the hammer idea though, but I heard it works > >
> o yea only use a little super glue Another piece of advice..., do not
try any spray adhesive. I tried it a year ago and it left a big mess. My
reasoning was to have something not permenent that holds well. It did
not hold too well and left too much of a mess.
1368. Re: Having a problem From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 04:49:28 -0000
> When I am finishing that last step I got 4 yellows on top that are >
stopping me from continuing on this step. So what do I do now? > I
recommend the following: A common OLL alg is FRUR'U'F'. I
really hope you know Singmaster notation by now, and if not look it up
and master it first... This alg is easy to remember since it is just
F-(the move)-F' where the "trigger" RUR'U' is
commongly refered to as simply "the move". This will take care
of the problem when there are two flipped edges located front and back.
So for your case of all 4 flipped, I would do it twice, and then turn
the whole cube a quareter turn in any direction about the U-D axis, and
then execute once more. Not even close to optimal, but this alg can be
done quite fast (roughtly 0.8 sec I reckon). *note that this maybe
different from what the video uses (in fact I suspect it to be the
inverse of it from my vauge recollection) -Doug
1369. Re: [Speed cubing group] New NxNxN simulator From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Feb 2007 22:12:22 -0700
Or, of course, I could open Eclipse and import the .jar file and run it
from there. ----- Original Message ----- From:
d_funny007<mailto:no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 19, 2007 9:18 PM Subject: Re: [Speed cubing
group] New NxNxN simulator There appears to be much confusion about
these *.jar files. These files are actually BOTH a compressed file type
(same as *.zip files) AND are java executbles. They are executable when
you have "Sun Java Virtual-Machine" correctly installed. Also,
Windows is somewhat particular about this, and it's probably best
to double-check that the (Folder Options > File Types) is properly
associated. Aside from that there is always the option of openeing up a
command prompt (Run > "cmd") and running the "java"
command giving it the right arguments, like this: "java -cp
ACube3.jar ACube q a o" when I want to run ACube with certain
settings. For more advanced users, it's possible to create a
"shortcut" or *.lnk file with the target set to be soething
like this: "%SystemRoot%\system32\cmd.exe /C "java -cp
ACube3.jar ACube q a o"". I recommend going here to download
the necessary Runtime Environment software:
http://www.java.com/en/download/index.jsp<http://www.java.com/en/download/index.jsp>
-Doug --- In
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>,
"Patrick PJK" <pjksportscards@...> wrote: > >
"IsoCubeSim.jar is a self-executable file, so running it should be
as simple as > downloading it to your computer and double-clicking on
it." > > I downloaded it, and it automatically went to WinRar. I
extracted it as a folder, but it isn't executable. What can I do to
make this work? Also, you should make it a web-based applet for easier
use. > > Pat > [Non-text portions of this message have been removed]
1370. Re: Best cube documentary ever made! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 05:13:55 -0000
That's awesome and hilarious too. Lots of sexy hands! *makes
comments as I watch*: And in response to the "everybody who's
good at cubing is good at math," I've found that it's not
true the other way around sadly. "six axes" sounds misleading
to me. I'd go with "six axels" or "three axes".
Any one with a different opinion? It still dones't sound right to
me... erm. "No job, no friends, and a cube" sounds like my
life this month. Whow! that was pre-cube tat for Clancy... Leyan's
~5 turns/s, I'd say. "Wierdos"? AWH, that's a
terrible thing to say about us. "Solved infront of 1,000 staff
members" OMG, that would have been terrifing for me. This video
seems to focus on S.F. cubers. Yet Grimsley is missing, and that's
a shame, cuz he's freakin' hilarous on video. I like the
simplistic black and white text inserts, and the crisp choice of font
for the clip. Any word on the status of other cube documentaries folks?
-Doug --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > Well, maybe the ONLY cube documentary ever
made. But still! > > Last year some film students in Berkeley made a
documentary about a > few Bay Area cubers, Including me. Noting super
fancy, just a 15 > minute school project, but I think it turned out
really well. > > Now the film has been accepted to the prestigious South
By Southwest > media festival in Austin next month. Screening schedules
and a > trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html > > And if
can't make it to Austin, you can go to http:// >
www.westsidefilm.com/ and click on "Projects" (after
"Enter", of > course), for a small version of the full film. >
> Enjoy! > > > - - - - - - - - - - - - > "They say the grass is
greener on the other side, but have you ever > flipped it over?" >
> Lars Petrus - lars@... http://lar5.com >
1371. Re: New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 06:26:43 -0000
> Yeah, it works great! It's an excellent program. This is just a
personal preference, but I like > the ability to freely rotate the cube
such as in http://www.mud.ca/puzzler/JPuzzler/ > JPuzzler.html. Maybe if
you ever rewrite the program you could make this an option. > Seriously
though, great work! Although I understand where you're coming from,
I'm going to keep this particular cube simulation isometric.
However, another (future) project of mine will be a more general
twisty-puzzles program which will be able to handle not only LxMxN cubes
but also other puzzles of various types. That one will work much like
this one (drag a sticker in the general direction of the turn), but it
will be fully 3D (since an isometric view only really works with cubes).
If you want to use cubes in 3D, you will be able to do it with that
program (when I can get it to work). > ~John H.~ --Michael Gottlieb
1372. Re: [Speed cubing group] New 5x5 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 07:39:59 +0100
I don't' know exactually the answer to your question. But what
I do know is that it usually takes quite some time to make a good
competition cube. So you shouldn't decide to throw it away right
now only because it turns a little bit badly. Actually, it is quite
common that they turn pretty badly at the beginning. To ease things up,
you can always use some lube. But even so, during the first few
days/weeks, it will still turn very well. To sum up : Just use it. It
should turn better with time. ;-) Good luck ! Gilles 2007/2/19,
arakron222 <arakron222@...>: > > I'm relatively new to cubing,
and recently bought a Rubik's brand 5x5. > I've read that
although some are good, some aren't and will never be > good for
speedcubing. Is there a way I can tell which category mine > falls into,
without lubing and a lot of breaking in? Obviously that'd > make it
non-returnable, and if it's a bad one I'd like to be able to >
trade it in. > Thanks, > -Tom > > > [Non-text portions of this message
have been removed]
1373. Re: New 5x5 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 08:35:38 -0000
My 5x5x5 is from Toronto 2003, and it has only been a really nice
competition cube for the past few months. I have used lots of lube on
it, played with it lots, and also taken the time to cut all of the wing
edges so they pass through the center-edge pieces more smoothly. Sadly,
it's already becoming a bit too loose, and during a recent
demonstration I had a cube explosion, very similar to Lars at German
Cube Day :) So to sum up, only time will tell whether your cube will be
superb or not, and it would be impossible to tell without using the
puzzle. Unfortunately, the cube/mechanism quality isn't sufficient
(in my experience at least) to render the cube useful for any long
period of time (especially compaed to the amount of time taken to break
it in) All the best, DanH :) > 2007/2/19, arakron222
<arakron222@...>: > > > > I'm relatively new to cubing, and
recently bought a Rubik's brand 5x5. > > I've read that
although some are good, some aren't and will never be > > good for
speedcubing. Is there a way I can tell which category mine > > falls
into, without lubing and a lot of breaking in? Obviously that'd > >
make it non-returnable, and if it's a bad one I'd like to be
able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > >
[Non-text portions of this message have been removed] >
1374. DIY 3x3x3 Screws From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 08:45:16 -0000
Just a small point to mention, checking out Ton's great page from
the link below just reminded me of it.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY
cubes from Gilles van den Peereboom recently, and after putting them
together extremely carefully, I was surprised to find that they
performed amazingly well. Before that, I had only seen such results from
Joel's DIY construction skills. So, spurred on by this success, I
sent an email to Dave Hedley Jones, to ask him if he would kindly send
me some official DIY cube screws so I could put together another couple
of DIY cubes which I had (sans screws) hidden away in the cupboard.
After receiving the screws, I put te cubes together in exactly the same
way, and they were very scratchy and horrible. The difference? The
screws. Gilles' DIY screws were long, thin gold screws, with large,
thin, flat heads, and the screw thread only extended for the bottom
third of the screw. The rest of the screw was smooth. Dave's DIY
screws were silver, the heads were fat and round, and the thread was
present for the whole length of the screw. It is easy to see how this
probably explains the majority of the difference. In short, if you want
to put together a top quality DIY cube, make sure you have screws
similar to the first ones, or try out some of the methods for modifying
the screws as described on Ton's page. Hope this helps! DanH :) ---
In speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an
excellent explanation of the hammer method that was > mentioned, as well
as a bit about gluing. Scroll maybe a third of the > way down. > > ---
In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from
rubiks.com and i need help in > > assembly, well i actually put it all
together except i need to put > the > > center caps on, on one website
it said glue it on but i dont know how > > and i dont want to mess it
up, any advice? please!! > > >
1375. Re: [Speed cubing group] DIY 3x3x3 Screws From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 10:16:35 +0100
Wow, that's kinda impressive to reach such understanding level of
DIY cubes. Well, I'm glad the ones I bought from Rubiks.com were
good ones. :p (I still have one left of that order, and it's
already been reserved by someone. sorry :p) Gilles 2007/2/20, Dan
<dan_j_harris@...>: > > Just a small point to mention, checking out
Ton's great page from the > link below just reminded me of it. >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > > I bought some
DIY cubes from Gilles van den Peereboom recently, and > after putting
them together extremely carefully, I was surprised to > find that they
performed amazingly well. Before that, I had only seen > such results
from Joel's DIY construction skills. > > So, spurred on by this
success, I sent an email to Dave Hedley Jones, > to ask him if he would
kindly send me some official DIY cube screws so > I could put together
another couple of DIY cubes which I had (sans > screws) hidden away in
the cupboard. After receiving the screws, I put > te cubes together in
exactly the same way, and they were very scratchy > and horrible. > >
The difference? The screws. Gilles' DIY screws were long, thin gold
> screws, with large, thin, flat heads, and the screw thread only >
extended for the bottom third of the screw. The rest of the screw was >
smooth. Dave's DIY screws were silver, the heads were fat and
round, > and the thread was present for the whole length of the screw.
It is > easy to see how this probably explains the majority of the
difference. > In short, if you want to put together a top quality DIY
cube, make > sure you have screws similar to the first ones, or try out
some of the > methods for modifying the screws as described on
Ton's page. > > Hope this helps! > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "arakron222" > <arakron222@...> wrote: > > > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > > This site has
an excellent explanation of the hammer method that was > > mentioned, as
well as a bit about gluing. Scroll maybe a third of the > > way down. >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "xkiesterx" <kianb@> > > wrote: > > > > > > I just bought
a DIY 3x3x3 cube from rubiks.com and i need help in > > > assembly, well
i actually put it all together except i need to put > > the > > > center
caps on, on one website it said glue it on but i dont know how > > > and
i dont want to mess it up, any advice? please!! > > > > > > > >
[Non-text portions of this message have been removed]
1376. Re: DIY 3x3x3 Screws From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 09:29:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Dave's DIY screws were silver, the
heads were fat and round, > and the thread was present for the whole
length of the screw. Maybe he misunderstood you. That sounds like the
screws of the Studio cubes, certainly not the DIYs you mean. Do they
look like this? http://www.speedcubing.com/ton/images/M2_Washer.JPG Most
important question: What's the diameter of the heads? Do they fit
into the cylindrical hole of the center pieces? Cheers! Stefan
1377. Re: Having a problem From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 09:30:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hello, > > If anybody uses Tysons
method then they should know what I am talking > about. I am stuck on
the step where you finish two-thirds of the cube. > When I am finishing
that last step I got 4 yellows on top that are > stopping me from
continuing on this step. So what do I do now? > Four yellows on top
after F2L? You mean they're already oriented so you just have to
skip the step? Cheers! Stefan
1378. Re: screws on official rubik's cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 09:40:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > The Meffert's Assembly cubes are not
allowed for competition Why not? I think they are. Cheers! Stefan
1379. Re: [Speed cubing group] New NxNxN simulator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 11:22:55 -0000
Hi :-) I'd like to add that it's also possible to unpack .jar
files with for instance WinRar if you are on the windows-platform. I
guess some other compression tools may also do this. This will give you
a bunch of class-files. These again can be decompiled by a number of
java decompilers. There is no guarantee however that the decompilation
is done 100% correctly. But in most cases it works, unless some source-
code obfuscation has been actively used. Decompiling will NOT restore
the original code's comments. Comments are naturally ignored when
making the class-files (bytecode) in the first place. Michael sent me a
new version with 'o' and 'p' working as
'+' and '-' to change the cube size and it works
perfectly :-) Great program, and surprisingly small code :D Best wishes,
Per > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > There appears to be much confusion about
these *.jar files. These > files are actually BOTH a compressed file
type (same as *.zip files) > AND are java executbles. > > They are
executable when you have "Sun Java Virtual-Machine" >
correctly installed. Also, Windows is somewhat particular about > this,
and it's probably best to double-check that the (Folder > Options >
File Types) is properly associated. Aside from that there > is always
the option of openeing up a command prompt (Run > "cmd") > and
running the "java" command giving it the right arguments, like
> this: > "java -cp ACube3.jar ACube q a o" when I want to run
ACube with > certain settings. For more advanced users, it's
possible to create > a "shortcut" or *.lnk file with the
target set to be soething like > this: >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q
a o"". > > I recommend going here to download the necessary
Runtime Environment > software: >
http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a
self-executable file, so running it should be > as simple as > >
downloading it to your computer and double-clicking on it." > > > >
I downloaded it, and it automatically went to WinRar. I extracted > it
as a folder, but it isn't executable. What can I do to make this >
work? Also, you should make it a web-based applet for easier use. > > >
> Pat > > >
1380. Combining Imagecube and Java Applets From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 12:58:20 -0000
Hello everybody, I just finished writing a sweet online tool. I noticed
some pages have like 30 applets on a page, and this is somewhat awkward
to browse through, especially for people who have computers that are
kind of slowish. For example, I loved Leyan Lo's bld algorithms
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of
applets on that page a little too much. Therefore I wrote a little
script where you can input an algorithm, and the script will generate
the HTML codes for the imagecube image + a link to an applet in a pop-up
window. I first wrote it in c++, but then Michiel van der Blonk
encouraged me to convert this to PHP.. And since I am no PHP expert, I
learned a lot from doing this. www.solvethecube.co.uk --> click
'TOOLS' in the navigation bar. If you want to request any
other features or report any mallfunctions, mention them here, or email
me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free
'bonus', there's a script that calculates the order of an
alg. Try algorithms from this thread to verify it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
1381. Re: [Speed cubing group] New York Toy Fair 2007 From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 13:17:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Hello Andy, > > Would you mind sharing your
impression of the revolution, and tell us (me) > what it is? Since Andy
was paid by TechnoSource to promote the product, I don't think any
opinion we get from him could be completely honest. Tyson or Leyan, what
are your opinions?
1382. Re: [Speed cubing group] Re: Best cube documentary ever
made! From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 10:36:07 -0300 (ART)
Gaaaaaaaahhhhhhh!!! I want to cube!!! I hurt 2 fingers (they got pressed
on the door...man...that really hurts) on friday and couldn't cube
since then...and it looks like it will be some more days before I can
start seriously cubing again...I'm driving crazy : ) nice
documentary, I really liked it...just some records are old, but
that's acceptable : ) it was made last year, right? Pedro
d_funny007 <no_reply@yahoogroups.com> escreveu: That's awesome
and hilarious too. Lots of sexy hands! *makes comments as I watch*: And
in response to the "everybody who's good at cubing is good at
math," I've found that it's not true the other way around
sadly. "six axes" sounds misleading to me. I'd go with
"six axels" or "three axes". Any one with a
different opinion? It still dones't sound right to me... erm.
"No job, no friends, and a cube" sounds like my life this
month. Whow! that was pre-cube tat for Clancy... Leyan's ~5
turns/s, I'd say. "Wierdos"? AWH, that's a terrible
thing to say about us. "Solved infront of 1,000 staff members"
OMG, that would have been terrifing for me. This video seems to focus on
S.F. cubers. Yet Grimsley is missing, and that's a shame, cuz
he's freakin' hilarous on video. I like the simplistic black
and white text inserts, and the crisp choice of font for the clip. Any
word on the status of other cube documentaries folks? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > Well, maybe the ONLY cube documentary ever made. But still! > > Last
year some film students in Berkeley made a documentary about a > few Bay
Area cubers, Including me. Noting super fancy, just a 15 > minute school
project, but I think it turned out really well. > > Now the film has
been accepted to the prestigious South By Southwest > media festival in
Austin next month. Screening schedules and a > trailer are here:
http://2007.sxsw.com/film/screenings/film/F6132.html > > And if
can't make it to Austin, you can go to http:// >
www.westsidefilm.com/ and click on "Projects" (after
"Enter", of > course), for a small version of the full film. >
> Enjoy! > > > - - - - - - - - - - - - > "They say the grass is
greener on the other side, but have you ever > flipped it over?" >
> Lars Petrus - lars@... http://lar5.com >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1383. Re: Best cube documentary ever made! From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 14:14:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Any word on the status of other cube
documentaries folks? > > > -Doug Actually, this past Friday Matt Walter
and I just happened to visit the website of the Canadian documentary,
Cubers', that had laid stagnant for quite sometime. To our
surprise, the site has been redone and offers a hint on when it is going
to be released. Sadly, not for another year! http://www.cubers.com -Dave
Campbell
1384. Re: [Speed cubing group] New NxNxN simulator From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 14:39:33 +0000 (GMT)
What happens sometimes is that when you're goinf to save the jar
file, it "turns" into a zip file...dunno why, but happened to
me and some other people when trying to download jnetcube... an easy way
to fix is jus adding ".jar" to the file's name when
you're downloading it Pedro Per Kristen Fredlund
<aspiring_to_love@...> escreveu: Hi :-) I'd like to add that
it's also possible to unpack .jar files with for instance WinRar if
you are on the windows-platform. I guess some other compression tools
may also do this. This will give you a bunch of class-files. These again
can be decompiled by a number of java decompilers. There is no guarantee
however that the decompilation is done 100% correctly. But in most cases
it works, unless some source- code obfuscation has been actively used.
Decompiling will NOT restore the original code's comments. Comments
are naturally ignored when making the class-files (bytecode) in the
first place. Michael sent me a new version with 'o' and
'p' working as '+' and '-' to change the
cube size and it works perfectly :-) Great program, and surprisingly
small code :D Best wishes, Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > There appears to be much confusion about these *.jar files.
These > files are actually BOTH a compressed file type (same as *.zip
files) > AND are java executbles. > > They are executable when you have
"Sun Java Virtual-Machine" > correctly installed. Also,
Windows is somewhat particular about > this, and it's probably best
to double-check that the (Folder > Options > File Types) is properly
associated. Aside from that there > is always the option of openeing up
a command prompt (Run > "cmd") > and running the
"java" command giving it the right arguments, like > this: >
"java -cp ACube3.jar ACube q a o" when I want to run ACube
with > certain settings. For more advanced users, it's possible to
create > a "shortcut" or *.lnk file with the target set to be
soething like > this: > "%SystemRoot%\system32\cmd.exe /C
"java -cp ACube3.jar ACube q a o"". > > I recommend going
here to download the necessary Runtime Environment > software: >
http://www.java.com/en/download/index.jsp > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > "IsoCubeSim.jar is a
self-executable file, so running it should be > as simple as > >
downloading it to your computer and double-clicking on it." > > > >
I downloaded it, and it automatically went to WinRar. I extracted > it
as a folder, but it isn't executable. What can I do to make this >
work? Also, you should make it a web-based applet for easier use. > > >
> Pat > > > __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1385. Re: [Speed cubing group] New 5x5 From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 15:17:54 -0000
Thank you for the advice, I guess I'll just give it a try. I have
another question, though. I'm planning to buy stickers for it from
Cubesmith, along with 3x3 tiles and stickers, but my order isn't
quite to $10 yet. Would it be a good idea to buy a couple of X center
pieces for the 5x5, as I hear that they are liable to break? Thanks
again, -Tom --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > I don't'
know exactually the answer to your question. > But what I do know is
that it usually takes quite some time to make a good > competition cube.
> > So you shouldn't decide to throw it away right now only because
it turns a > little bit badly. > Actually, it is quite common that they
turn pretty badly at the beginning. > > To ease things up, you can
always use some lube. But even so, during the > first few days/weeks, it
will still turn very well. > > To sum up : Just use it. It should turn
better with time. ;-) > > Good luck ! > Gilles > > 2007/2/19, arakron222
<arakron222@...>: > > > > I'm relatively new to cubing, and
recently bought a Rubik's brand 5x5. > > I've read that
although some are good, some aren't and will never be > > good for
speedcubing. Is there a way I can tell which category mine > > falls
into, without lubing and a lot of breaking in? Obviously that'd > >
make it non-returnable, and if it's a bad one I'd like to be
able to > > trade it in. > > Thanks, > > -Tom > > > > > > > > >
[Non-text portions of this message have been removed] >
1386. Re: [Speed cubing group] DIY 3x3x3 Screws From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Feb 2007 17:46:07 +0100
Hi Dan, Yes, I completely agree. I think the problem is caused by the
fact that the bad screws are not (automatically) insert completely
straight into the kernel. You have to be really careful, because when
the screws are not correctly aligned, you will have many pops on one
side, where the other sides feel too stiff. I recently bought some DIY
cubes from Cube 4 You. See http://www.cube4you.com/catalog_7.html They
have three versions and the one with the long thin screws are way way
better than the other two versions. Have fun, Ron ----- Original Message
----- From: "Dan" <dan_j_harris@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, February 20,
2007 9:45 AM Subject: [Speed cubing group] DIY 3x3x3 Screws Just a small
point to mention, checking out Ton's great page from the link below
just reminded me of it.
http://www.speedcubing.com/ton/Speedcube/makinga.htm I bought some DIY
cubes from Gilles van den Peereboom recently, and after putting them
together extremely carefully, I was surprised to find that they
performed amazingly well. Before that, I had only seen such results from
Joel's DIY construction skills. So, spurred on by this success, I
sent an email to Dave Hedley Jones, to ask him if he would kindly send
me some official DIY cube screws so I could put together another couple
of DIY cubes which I had (sans screws) hidden away in the cupboard.
After receiving the screws, I put te cubes together in exactly the same
way, and they were very scratchy and horrible. The difference? The
screws. Gilles' DIY screws were long, thin gold screws, with large,
thin, flat heads, and the screw thread only extended for the bottom
third of the screw. The rest of the screw was smooth. Dave's DIY
screws were silver, the heads were fat and round, and the thread was
present for the whole length of the screw. It is easy to see how this
probably explains the majority of the difference. In short, if you want
to put together a top quality DIY cube, make sure you have screws
similar to the first ones, or try out some of the methods for modifying
the screws as described on Ton's page. Hope this helps! DanH :) ---
In speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > >
http://www.speedcubing.com/ton/Speedcube/makinga.htm > This site has an
excellent explanation of the hammer method that was > mentioned, as well
as a bit about gluing. Scroll maybe a third of the > way down. > > ---
In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I just bought a DIY 3x3x3 cube from
rubiks.com and i need help in > > assembly, well i actually put it all
together except i need to put > the > > center caps on, on one website
it said glue it on but i dont know how > > and i dont want to mess it
up, any advice? please!! > > >
1387. Re: [Speed cubing group] New NxNxN simulator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 17:12:13 -0000
Hmmm ... I bet that happened in Internet Explorer right? That browser is
not handling MIME-types in a proper fashion. If you download with
Firefox/Opera things will be fine. God, i hate IE when it comes to dl-
ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > What happens sometimes is that when
you're goinf to save the jar file, it "turns" into a zip
file...dunno why, but happened to me and some other people when trying
to download jnetcube... > > an easy way to fix is jus adding
".jar" to the file's name when you're downloading it
> > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu:
Hi :-) > > I'd like to add that it's also possible to unpack
.jar files with for > instance WinRar if you are on the
windows-platform. I guess some > other compression tools may also do
this. This will give you a bunch > of class-files. These again can be
decompiled by a number of java > decompilers. There is no guarantee
however that the decompilation is > done 100% correctly. But in most
cases it works, unless some source- > code obfuscation has been actively
used. Decompiling will NOT restore > the original code's comments.
Comments are naturally ignored when > making the class-files (bytecode)
in the first place. > > Michael sent me a new version with 'o'
and 'p' working as '+' and '-' > to change
the cube size and it works perfectly :-) Great program, and >
surprisingly small code :D > > Best wishes, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > There appears to be much confusion about these *.jar
files. These > > files are actually BOTH a compressed file type (same as
*.zip > files) > > AND are java executbles. > > > > They are executable
when you have "Sun Java Virtual-Machine" > > correctly
installed. Also, Windows is somewhat particular about > > this, and
it's probably best to double-check that the (Folder > > Options >
File Types) is properly associated. Aside from that there > > is always
the option of openeing up a command prompt (Run > "cmd") > >
and running the "java" command giving it the right arguments,
like > > this: > > "java -cp ACube3.jar ACube q a o" when I
want to run ACube with > > certain settings. For more advanced users,
it's possible to create > > a "shortcut" or *.lnk file
with the target set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q
a > o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
> <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a
self-executable file, so running it should > be > > as simple as > > >
downloading it to your computer and double-clicking on it." > > > >
> > I downloaded it, and it automatically went to WinRar. I > extracted
> > it as a folder, but it isn't executable. What can I do to make
> this > > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
1388. Re: [Speed cubing group] New York Toy Fair 2007 From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 09:38:02 -0800
The Rubik's Revolution is basically a collection of six
hit-the-flashing-button games where the buttons are located on the
center of the six faces. The game has speakers that yell out
instructions or make an exploding sound when you lose. The cube does not
twist or turn in any way. The only reason why it has the trademark Rubik
on the product is because the game is cube-shaped and uses the six
Rubik's cube colors. I for one find this game incredibly childish
and somewhat annoying and would not want to purchase one for myself.
Leyan On 2/20/07, amiejl1981 <no_reply@yahoogroups.com> wrote: > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" > <huntca@...> wrote: > > > > Hello Andy, > > > > Would
you mind sharing your impression of the revolution, and tell > us (me) >
> what it is? > > Since Andy was paid by TechnoSource to promote the
product, I don't > think any opinion we get from him could be
completely honest. > > Tyson or Leyan, what are your opinions?
1389. Re: [Speed cubing group] New NxNxN simulator From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 14:49:12 -0300 (ART)
Yeah, I think was on IE...I download the simulator jar file with Firefox
and was ok Pedro Per Kristen Fredlund <aspiring_to_love@...>
escreveu: Hmmm ... I bet that happened in Internet Explorer right? That
browser is not handling MIME-types in a proper fashion. If you download
with Firefox/Opera things will be fine. God, i hate IE when it comes to
dl- ing .... :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > What happens sometimes is that when
you're goinf to save the jar file, it "turns" into a zip
file...dunno why, but happened to me and some other people when trying
to download jnetcube... > > an easy way to fix is jus adding
".jar" to the file's name when you're downloading it
> > Pedro > > Per Kristen Fredlund <aspiring_to_love@...> escreveu:
Hi :-) > > I'd like to add that it's also possible to unpack
.jar files with for > instance WinRar if you are on the
windows-platform. I guess some > other compression tools may also do
this. This will give you a bunch > of class-files. These again can be
decompiled by a number of java > decompilers. There is no guarantee
however that the decompilation is > done 100% correctly. But in most
cases it works, unless some source- > code obfuscation has been actively
used. Decompiling will NOT restore > the original code's comments.
Comments are naturally ignored when > making the class-files (bytecode)
in the first place. > > Michael sent me a new version with 'o'
and 'p' working as '+' and '-' > to change
the cube size and it works perfectly :-) Great program, and >
surprisingly small code :D > > Best wishes, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > There appears to be much confusion about these *.jar
files. These > > files are actually BOTH a compressed file type (same as
*.zip > files) > > AND are java executbles. > > > > They are executable
when you have "Sun Java Virtual-Machine" > > correctly
installed. Also, Windows is somewhat particular about > > this, and
it's probably best to double-check that the (Folder > > Options >
File Types) is properly associated. Aside from that there > > is always
the option of openeing up a command prompt (Run > "cmd") > >
and running the "java" command giving it the right arguments,
like > > this: > > "java -cp ACube3.jar ACube q a o" when I
want to run ACube with > > certain settings. For more advanced users,
it's possible to create > > a "shortcut" or *.lnk file
with the target set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q
a > o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
> <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a
self-executable file, so running it should > be > > as simple as > > >
downloading it to your computer and double-clicking on it." > > > >
> > I downloaded it, and it automatically went to WinRar. I > extracted
> > it as a folder, but it isn't executable. What can I do to make
> this > > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1390. Re: [Speed cubing group] New York Toy Fair 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 10:47:11 -0800
I agree. TechnoSource paid a good deal of money to attach the
Rubik's name to their product and sadly, I believe it will have a
good initial success in stores as a result of it. It really has nothing
to do with the Rubik's Cube, but there's nothing we can really
do when people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM,
Leyan Lo wrote: > The Rubik's Revolution is basically a collection
of six > hit-the-flashing-button games where the buttons are located on
the > center of the six faces. The game has speakers that yell out >
instructions or make an exploding sound when you lose. The cube does >
not twist or turn in any way. The only reason why it has the > trademark
Rubik on the product is because the game is cube-shaped and > uses the
six Rubik's cube colors. I for one find this game incredibly >
childish and somewhat annoying and would not want to purchase one for >
myself. > > Leyan > > On 2/20/07, amiejl1981
<no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you
mind sharing your impression of the revolution, and tell > > us (me) > >
> what it is? > > > > Since Andy was paid by TechnoSource to promote the
product, I don't > > think any opinion we get from him could be
completely honest. > > > > Tyson or Leyan, what are your opinions? > >
1391. Re: [Speed cubing group] New York Toy Fair 2007 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 11:15:14 -0800 (PST)
yeah from what i've seen its yet another attempt to ride the rubiks
name to fortune, in the 80's they jammed the name on anything they
could to sell more, and it seems that trend is coming back. this thing
is just a cube shaped bop it kind of toy, and really has absolutely
nothing to do with cubing. also i received the same email chris did
asking if i'd like to try it before it was released yadda yadda,
and i haven't heard anything back still, which isn't a big
deal because as soon as i found out it wasn't cube based at all,
i'm not really interested. i'm sad the rubiks name will be
further squandered on junk, and am very surprised the boys in corporate
allowed this one through. i'm also very eager to hear the response
to stefans poiniant email :) Tyson Mao <tyson.mao@...> wrote: I
agree. TechnoSource paid a good deal of money to attach the Rubik's
name to their product and sadly, I believe it will have a good initial
success in stores as a result of it. It really has nothing to do with
the Rubik's Cube, but there's nothing we can really do when
people want to make money. -Tyson On Feb 20, 2007, at 9:38 AM, Leyan Lo
wrote: > The Rubik's Revolution is basically a collection of six >
hit-the-flashing-button games where the buttons are located on the >
center of the six faces. The game has speakers that yell out >
instructions or make an exploding sound when you lose. The cube does >
not twist or turn in any way. The only reason why it has the > trademark
Rubik on the product is because the game is cube-shaped and > uses the
six Rubik's cube colors. I for one find this game incredibly >
childish and somewhat annoying and would not want to purchase one for >
myself. > > Leyan > > On 2/20/07, amiejl1981
<no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" > >
<huntca@...> wrote: > > > > > > Hello Andy, > > > > > > Would you
mind sharing your impression of the revolution, and tell > > us (me) > >
> what it is? > > > > Since Andy was paid by TechnoSource to promote the
product, I don't > > think any opinion we get from him could be
completely honest. > > > > Tyson or Leyan, what are your opinions? > >
--------------------------------- Everyone is raving about the all-new
Yahoo! Mail beta. [Non-text portions of this message have been removed]
1392. Re: [Speed cubing group] New York Toy Fair 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 11:25:10 -0800
There is a reason why we call it the World Cube Association, and not the
World Rubik's Cube Association. And this is it :-P -Tyson On Feb
20, 2007, at 11:15 AM, Clancy Cochran wrote: > yeah from what i've
seen its yet another attempt to ride the rubiks > name to fortune, in
the 80's they jammed the name on anything they > could to sell
more, and it seems that trend is coming back. this thing > is just a
cube shaped bop it kind of toy, and really has absolutely > nothing to
do with cubing. also i received the same email chris did > asking if
i'd like to try it before it was released yadda yadda, and i >
haven't heard anything back still, which isn't a big deal
because as > soon as i found out it wasn't cube based at all,
i'm not really > interested. i'm sad the rubiks name will be
further squandered on > junk, and am very surprised the boys in
corporate allowed this one > through. i'm also very eager to hear
the response to stefans poiniant > email :) > > Tyson Mao
<tyson.mao@...> wrote: I agree. TechnoSource paid a > good deal of
money to attach the Rubik's > name to their product and sadly, I
believe it will have a good initial > success in stores as a result of
it. It really has nothing to do with > the Rubik's Cube, but
there's nothing we can really do when people > want > to make
money. > > -Tyson > > On Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > >
The Rubik's Revolution is basically a collection of six > >
hit-the-flashing-button games where the buttons are located on the > >
center of the six faces. The game has speakers that yell out > >
instructions or make an exploding sound when you lose. The cube does > >
not twist or turn in any way. The only reason why it has the > >
trademark Rubik on the product is because the game is cube-shaped > and
> > uses the six Rubik's cube colors. I for one find this game >
incredibly > > childish and somewhat annoying and would not want to
purchase one > for > > myself. > > > > Leyan > > > > On 2/20/07,
amiejl1981 <no_reply@yahoogroups.com> wrote: > > > > > > > > > > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" > > > <huntca@...> wrote: > > > > > > > >
Hello Andy, > > > > > > > > Would you mind sharing your impression of
the revolution, and > tell > > > us (me) > > > > what it is? > > > > > >
Since Andy was paid by TechnoSource to promote the product, I >
don't > > > think any opinion we get from him could be completely
honest. > > > > > > Tyson or Leyan, what are your opinions? > > > > > >
> > > > --------------------------------- > Everyone is raving about the
all-new Yahoo! Mail beta. > > [Non-text portions of this message have
been removed] > > >
1393. Re: HELP WITH DIY 3x3x3 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 19:42:27 -0000
1394. Re: DIY 3x3x3 Screws From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 19:38:40 -0000
I received four new DIY kits last Saturday, and I noticed they got new
screws. They are sligthly thinner and have a smaller head. I found these
worked better than the original. Are these the screws you are talking
about?
1395. Re: [Speed cubing group] HELP WITH DIY 3x3x3 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 19:40:58 -0000
I prefer taking a little square of paper that fits exactly into the
spot, then using it to sort of wedge the piece. Works very well after
you get the size of the paper right, and you can still take it apart.
1396. Re: [Speed cubing group] New York Toy Fair 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 20:51:18 +0100
I am sorry but I have to disagree with you. First, how do you determine
how a game is good or not ? I think nobody can say one game is better
than another, it is possible to say that there are differences but I do
not think one game can be called better than another. Second, maybe the
new Rubik's Revolution will please new people who eventually will
start playing with the Rubik's Cube. Who knows ? If you want to
talk about "ethics" or something like that
("preserving" the brand), you should have other concers than
see the Rubik's brand attached with that new game. What about AIDS
medication ? Shouldn't it be forbidden to make money on that ? The
discussion will go on forever. I say : GO GO RUBIK's, MAKE MONEY !
:D Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > There is a reason
why we call it the World Cube Association, and not > the World
Rubik's Cube Association. And this is it :-P > > -Tyson > > On Feb
20, 2007, at 11:15 AM, Clancy Cochran wrote: > > > yeah from what
i've seen its yet another attempt to ride the rubiks > > name to
fortune, in the 80's they jammed the name on anything they > >
could to sell more, and it seems that trend is coming back. this thing >
> is just a cube shaped bop it kind of toy, and really has absolutely >
> nothing to do with cubing. also i received the same email chris did >
> asking if i'd like to try it before it was released yadda yadda,
and i > > haven't heard anything back still, which isn't a big
deal because as > > soon as i found out it wasn't cube based at
all, i'm not really > > interested. i'm sad the rubiks name
will be further squandered on > > junk, and am very surprised the boys
in corporate allowed this one > > through. i'm also very eager to
hear the response to stefans poiniant > > email :) > > > > Tyson Mao
<tyson.mao@... <tyson.mao%40gmail.com>> wrote: I agree. >
TechnoSource paid a > > good deal of money to attach the Rubik's >
> name to their product and sadly, I believe it will have a good initial
> > success in stores as a result of it. It really has nothing to do
with > > the Rubik's Cube, but there's nothing we can really
do when people > > want > > to make money. > > > > -Tyson > > > > On Feb
20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > The Rubik's
Revolution is basically a collection of six > > >
hit-the-flashing-button games where the buttons are located on the > > >
center of the six faces. The game has speakers that yell out > > >
instructions or make an exploding sound when you lose. The cube does > >
> not twist or turn in any way. The only reason why it has the > > >
trademark Rubik on the product is because the game is cube-shaped > >
and > > > uses the six Rubik's cube colors. I for one find this
game > > incredibly > > > childish and somewhat annoying and would not
want to purchase one > > for > > > myself. > > > > > > Leyan > > > > > >
On 2/20/07, amiejl1981
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > > > > > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Chris Hunt" > > > > <huntca@...> wrote: > > > > > > > >
> > Hello Andy, > > > > > > > > > > Would you mind sharing your
impression of the revolution, and > > tell > > > > us (me) > > > > >
what it is? > > > > > > > > Since Andy was paid by TechnoSource to
promote the product, I > > don't > > > > think any opinion we get
from him could be completely honest. > > > > > > > > Tyson or Leyan,
what are your opinions? > > > > > > > > > > > > > > > > > >
--------------------------------- > > Everyone is raving about the
all-new Yahoo! Mail beta. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > [Non-text portions of this message
have been removed]
1397. Re: [Speed cubing group] New York Toy Fair 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 11:58:58 -0800
I don't think anyone is arguing that one game is better than the
other. But I think it can be established that the Rubik's
Revolution is NOT related to the Rubik's Cube, and it is not a
puzzle, but it is an electronic game. -Tyson On Feb 20, 2007, at 11:51
AM, Gilles van den Peereboom wrote: > I am sorry but I have to disagree
with you. > > First, how do you determine how a game is good or not ? >
I think nobody can say one game is better than another, it is > possible
to > say that there are differences but I do not think one game can be >
called > better than another. > > Second, maybe the new Rubik's
Revolution will please new people who > eventually will start playing
with the Rubik's Cube. Who knows ? > > If you want to talk about
"ethics" or something like that > ("preserving" the
> brand), you should have other concers than see the Rubik's brand
> attached > with that new game. What about AIDS medication ?
Shouldn't it be > forbidden > to make money on that ? The
discussion will go on forever. > > I say : GO GO RUBIK's, MAKE
MONEY ! :D > > Gilles > > 2007/2/20, Tyson Mao <tyson.mao@...>: > > >
> There is a reason why we call it the World Cube Association, and not >
> the World Rubik's Cube Association. And this is it :-P > > > >
-Tyson > > > > On Feb 20, 2007, at 11:15 AM, Clancy Cochran wrote: > > >
> > yeah from what i've seen its yet another attempt to ride the >
rubiks > > > name to fortune, in the 80's they jammed the name on
anything they > > > could to sell more, and it seems that trend is
coming back. this > thing > > > is just a cube shaped bop it kind of
toy, and really has > absolutely > > > nothing to do with cubing. also i
received the same email chris > did > > > asking if i'd like to try
it before it was released yadda yadda, > and i > > > haven't heard
anything back still, which isn't a big deal because > as > > > soon
as i found out it wasn't cube based at all, i'm not really > >
> interested. i'm sad the rubiks name will be further squandered on
> > > junk, and am very surprised the boys in corporate allowed this one
> > > through. i'm also very eager to hear the response to stefans
> poiniant > > > email :) > > > > > > Tyson Mao <tyson.mao@...
<tyson.mao%40gmail.com>> wrote: I > agree. > > TechnoSource paid a >
> > good deal of money to attach the Rubik's > > > name to their
product and sadly, I believe it will have a good > initial > > > success
in stores as a result of it. It really has nothing to do > with > > >
the Rubik's Cube, but there's nothing we can really do when
people > > > want > > > to make money. > > > > > > -Tyson > > > > > > On
Feb 20, 2007, at 9:38 AM, Leyan Lo wrote: > > > > > > > The Rubik's
Revolution is basically a collection of six > > > >
hit-the-flashing-button games where the buttons are located on > the > >
> > center of the six faces. The game has speakers that yell out > > > >
instructions or make an exploding sound when you lose. The cube > does >
> > > not twist or turn in any way. The only reason why it has the > > >
> trademark Rubik on the product is because the game is > cube-shaped >
> > and > > > > uses the six Rubik's cube colors. I for one find
this game > > > incredibly > > > > childish and somewhat annoying and
would not want to purchase > one > > > for > > > > myself. > > > > > > >
> Leyan > > > > > > > > On 2/20/07, amiejl1981 >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote:
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > "Chris Hunt" > > > > > <huntca@...> wrote:
> > > > > > > > > > > > Hello Andy, > > > > > > > > > > > > Would you
mind sharing your impression of the revolution, > and > > > tell > > > >
> us (me) > > > > > > what it is? > > > > > > > > > > Since Andy was
paid by TechnoSource to promote the product, I > > > don't > > > >
> think any opinion we get from him could be completely honest. > > > >
> > > > > > Tyson or Leyan, what are your opinions? > > > > > > > > > >
> > > > > > > > > > > > > > > > --------------------------------- > > >
Everyone is raving about the all-new Yahoo! Mail beta. > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> >
1398. Big Cubes From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 20:24:48 -0000
does anyone have any idea when the new 6x6x6 and 7x7x7 rubik's
cubes will come out?
1399. Re: [Speed cubing group] New York Toy Fair 2007 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 13:05:07 -0800 (PST)
yes i am not one to contend which is better, because that is a very
subjective idea. however i do believe it is deceptive and they are
trying to use a something that doesn't even relate to promote this
new toy. its not a puzzle or a rubiks cube by any stretch of the
imagination so what other reason to make it look like that then to
deceive people into buying it. BAD MARKETER, BAD!
--------------------------------- Never Miss an Email Stay connected
with Yahoo! Mail on your mobile. Get started! [Non-text portions of this
message have been removed]
1400. Re: [Speed cubing group] New York Toy Fair 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 14:02:57 -0800
Haha, you would have died if you saw the "Rubik's Cube"
game show they asked me to help pitch. It was word games... simply
borrowing the color scheme of the Rubik's Cube. -Tyson On Feb 20,
2007, at 1:05 PM, Clancy Cochran wrote: > > yes i am not one to contend
which is better, because that is a very > subjective idea. however i do
believe it is deceptive and they are > trying to use a something that
doesn't even relate to promote this new > toy. its not a puzzle or
a rubiks cube by any stretch of the > imagination so what other reason
to make it look like that then to > deceive people into buying it. BAD
MARKETER, BAD! > > --------------------------------- > Never Miss an
Email > Stay connected with Yahoo! Mail on your mobile. Get started! > >
[Non-text portions of this message have been removed] > > >
1401. Re: [Speed cubing group] New 5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 22:15:22 -0000
Yes, I always keep a dozen around just in case. Due to the price,
I've simply purchesed a whole 5x5 for pieces as well. It depends on
how frequently you break them. When I'm practicing 5x5 all the
time, I break 1-2 per week. In genral, I always inflat my orders on
cubesmith up to $10 by purchesing the regular 3x3 stickers, you can
never have too many of those. Plus I resell them to my friends for the
same price. I've never had any other piece break on me, not even
4x4 centers (except about half of them on the Meffert's brand one I
had). The second most breakable piece are the corners I hear, but that
*should* only happen if you have dropped it a few times on a hard enough
surface. The +centers are easy to lose after a bad pop, but never break
from what I've heard. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > > Thank you for the advice, I guess
I'll just give it a try. I have > another question, though. >
I'm planning to buy stickers for it from Cubesmith, along with 3x3
> tiles and stickers, but my order isn't quite to $10 yet. Would it
be > a good idea to buy a couple of X center pieces for the 5x5, as I
hear > that they are liable to break? > Thanks again, > -Tom >
1402. Re: New 5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 22:21:32 -0000
I'm in the same boat as Dan. I got mine from Toronto 2003 as well
and it's becomming quite loose. True explosions are still very rare
for me, but I try to be careful by holding on to the center pieces that
might twist in place during outer-layer turns. At some point it needs to
be retired. So it is a good idea to start preping a new 5x5 if you
haven't already. I have a backup one in which my times would
probably be 30s slower, a 3rd one that is half- preped, and some that
are brand new. I'm considering making a hybrid cube out of a loose
one and a tight one. Any suggetions folks, on the piece combinations I
should be trying? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > My 5x5x5 is from
Toronto 2003, and it has only been a really nice > competition cube for
the past few months. I have used lots of lube on > it, played with it
lots, and also taken the time to cut all of the > wing edges so they
pass through the center-edge pieces more smoothly. > > Sadly, it's
already becoming a bit too loose, and during a recent > demonstration I
had a cube explosion, very similar to Lars at German > Cube Day :) > >
So to sum up, only time will tell whether your cube will be superb or >
not, and it would be impossible to tell without using the puzzle. >
Unfortunately, the cube/mechanism quality isn't sufficient (in my >
experience at least) to render the cube useful for any long period of >
time (especially compaed to the amount of time taken to break it in) > >
All the best, > DanH :)
1403. Re: screws on official rubik's cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 22:25:08 -0000
I'm not 100% sure. Could we get a second opinion from someone else,
plz? One thing I am fairly certain of is that for the Seven Towns
sponsored competitions that off-brand cubes are not allowed. Right?
I've just never seen them at any compeition I've been to, so I
just assumed... > > The Meffert's Assembly cubes are not allowed
for competition > > Why not? I think they are. > > Cheers! > Stefan
1404. Re: Combining Imagecube and Java Applets From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 22:39:04 -0000
Brillient! I think there's always been a need for such a tool for
cube site creators. Thanks for this contribution, I will definately use
it whenever I need a cubeimage. In the past, I'd load a page up
with java applets before I knew any better. Lars' cubeimage is
perfect for speeding up a page without losing much integrity. I like
that you didn't hard-link the cubeimage php script to your website.
I think there is way too much stealing of bandwidth that occurs this
way. I'm not sure how obvious of an issue this is, but you allow
for plenty of illegal choices for the U and F face color selection. I
was testing it with options such as U=yellow, F=yellow and U=yellow,
F=white and didn't get error messages. There should be a way to
dynamically error filter in the "form". Wonder if this is even
worth changing... -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > Hello everybody, > > I just
finished writing a sweet online tool. I noticed some pages > have like
30 applets on a page, and this is somewhat awkward to > browse through,
especially for people who have computers that are > kind of slowish. For
example, I loved Leyan Lo's bld algorithms >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of >
applets on that page a little too much. > > Therefore I wrote a little
script where you can input an algorithm, > and the script will generate
the HTML codes for the imagecube image > + a link to an applet in a
pop-up window. I first wrote it in c++, > but then Michiel van der Blonk
encouraged me to convert this to > PHP.. And since I am no PHP expert, I
learned a lot from doing this. > > www.solvethecube.co.uk --> click
'TOOLS' in the navigation bar. > > If you want to request any
other features or report any > mallfunctions, mention them here, or
email me. > > Tell me what you think about it ;). > > Bye!! > > - Joël.
> > P.S.: As a free 'bonus', there's a script that
calculates the order > of an alg. Try algorithms from this thread to
verify it: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 >
9 >
1405. Re: [Speed cubing group] New NxNxN simulator From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 23:01:00 -0000
Per's right about IE, I've known it for a long time. But just
to be nitpicky, it's not that you should append the
".jar" extension. You should get rid of the ".zip"
part of it too. There are some minor complications there however.
Windows likes to hide extensions by default, and there are many levels
of this that are possible to set. It is a setting in the "Tools >
Folder Options... > View" dialogue box. I tend to go all out and
"Show hidden files and folders", uncheck "hide extensions
for known file types", and even uncheck "hide protected
operating system files". I don't recommend most ppl do al of
the above though. Having files floating around that look like
"*.*.*.*" is gross and an abomination of FAT32 long filenames
I think. I once did a project where there was some coding of a FAT
driver involved, and I had to learn about implementing how hard drives
actually store the information on a rather low level. (writing code to
follow data clusters and lots of ickyness) It turns out that without
external RAM, long filenames are a major overhead (for things like PDAs,
cell phones, portable media players). Okay I'm off-topic entirely
now. Similarly there is this thing with ".*" files in linux
that I find annoying. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > What happens sometimes is that when you're goinf to save the
jar file, it "turns" into a zip file...dunno why, but happened
to me and some other people when trying to download jnetcube... > > an
easy way to fix is jus adding ".jar" to the file's name
when you're downloading it > > Pedro > > Per Kristen Fredlund
<aspiring_to_love@...> escreveu: Hi :-) > > I'd like to add that
it's also possible to unpack .jar files with for > instance WinRar
if you are on the windows-platform. I guess some > other compression
tools may also do this. This will give you a bunch > of class-files.
These again can be decompiled by a number of java > decompilers. There
is no guarantee however that the decompilation is > done 100% correctly.
But in most cases it works, unless some source- > code obfuscation has
been actively used. Decompiling will NOT restore > the original
code's comments. Comments are naturally ignored when > making the
class-files (bytecode) in the first place. > > Michael sent me a new
version with 'o' and 'p' working as '+'
and '-' > to change the cube size and it works perfectly :-)
Great program, and > surprisingly small code :D > > Best wishes, > > Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > There appears to be much confusion about
these *.jar files. These > > files are actually BOTH a compressed file
type (same as *.zip > files) > > AND are java executbles. > > > > They
are executable when you have "Sun Java Virtual-Machine" > >
correctly installed. Also, Windows is somewhat particular about > >
this, and it's probably best to double-check that the (Folder > >
Options > File Types) is properly associated. Aside from that there > >
is always the option of openeing up a command prompt (Run >
"cmd") > > and running the "java" command giving it
the right arguments, like > > this: > > "java -cp ACube3.jar ACube
q a o" when I want to run ACube with > > certain settings. For more
advanced users, it's possible to create > > a "shortcut"
or *.lnk file with the target set to be soething like > > this: > >
"%SystemRoot%\system32\cmd.exe /C "java -cp ACube3.jar ACube q
a > o"". > > > > I recommend going here to download the
necessary Runtime > Environment > > software: > >
http://www.java.com/en/download/index.jsp > > > > > > -Doug > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
> <pjksportscards@> wrote: > > > > > > "IsoCubeSim.jar is a
self-executable file, so running it should > be > > as simple as > > >
downloading it to your computer and double-clicking on it." > > > >
> > I downloaded it, and it automatically went to WinRar. I > extracted
> > it as a folder, but it isn't executable. What can I do to make
> this > > work? Also, you should make it a web-based applet for easier
use. > > > > > > Pat > > > > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
1406. Re: HELP WITH DIY 3x3x3 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 23:10:43 -0000
Oh, so appearently the newer DIY kits come with washers. This is nice, I
had to order them separately from somewhere else and it came in a bag of
1,000. What am I ever gonna do with so many? I want to point out that
the use of washers is optional. Another possibility is to use more than
one washer per axle in some way. Try these differences, they have a
dramatic effect ont he feel of the final cube and one may be more
suitable to one's cubing style than others. --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Watch this:
http://www.chrisandkori.com/fw/main/DIY_Assembly- 1505.html >
1407. Re: Combining Imagecube and Java Applets From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 23:32:00 -0000
Hi Doug & everyone else, I just modified the script, you can also
use it an 'algorithm viewer' now. You can also copy and paste
the URL to show someone else what an algorithms does. Thanks for liking
the script. I worked pretty hard on this. About the illegal choices for
U and F faces: I know this... If this happens, it will only listen to
the 'U-face' setting, and whatever it wants to do next for the
'F-face'. Has to do with lazy coding, really, but if you just
enter these settings like a pro cuber would, it should work fine. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Brillient! I think there's always been
a need for such a tool for > cube site creators. Thanks for this
contribution, I will definately > use it whenever I need a cubeimage. >
> In the past, I'd load a page up with java applets before I knew
any > better. Lars' cubeimage is perfect for speeding up a page
without > losing much integrity. > > I like that you didn't
hard-link the cubeimage php script to your > website. I think there is
way too much stealing of bandwidth that > occurs this way. > > I'm
not sure how obvious of an issue this is, but you allow for > plenty of
illegal choices for the U and F face color selection. I > was testing it
with options such as U=yellow, F=yellow and U=yellow, > F=white and
didn't get error messages. There should be a way to > dynamically
error filter in the "form". Wonder if this is even worth >
changing... > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > I just finished writing a sweet
online tool. I noticed some pages > > have like 30 applets on a page,
and this is somewhat awkward to > > browse through, especially for
people who have computers that are > > kind of slowish. For example, I
loved Leyan Lo's bld algorithms > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of > >
applets on that page a little too much. > > > > Therefore I wrote a
little script where you can input an > algorithm, > > and the script
will generate the HTML codes for the imagecube > image > > + a link to
an applet in a pop-up window. I first wrote it in c++, > > but then
Michiel van der Blonk encouraged me to convert this to > > PHP.. And
since I am no PHP expert, I learned a lot from doing > this. > > > >
www.solvethecube.co.uk --> click 'TOOLS' in the navigation
bar. > > > > If you want to request any other features or report any > >
mallfunctions, mention them here, or email me. > > > > Tell me what you
think about it ;). > > > > Bye!! > > > > - Joël. > > > > P.S.: As a free
'bonus', there's a script that calculates the > order > >
of an alg. Try algorithms from this thread to verify it: > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 >
> 9 > > >
1408. Re: [Speed cubing group] Re: New 5x5 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 15:30:55 -0800 (PST)
i myself swear by swapping pieces onto new cores. its a hit and miss
process some are horrible, but if you find a sweet one its instant new
cube. i had a terrible explosion on the upper level of the caltrain that
left me with a broken axle and about 10 missing pieces. i transplanted
them onto a different core and it sucked, tried again and the 2nd one
felt almost exactly like the old one already. a great bit of the
resistence and crappy turning comes from the pieces, not the core. so
once you've worked so hard to 'sand down' pieces why
start that process over? they are useless without a good core, but its
still faster to find a good core then to totally break a new one in.
d_funny007 <no_reply@yahoogroups.com> wrote: I'm in the same
boat as Dan. I got mine from Toronto 2003 as well and it's
becomming quite loose. True explosions are still very rare for me, but I
try to be careful by holding on to the center pieces that might twist in
place during outer-layer turns. At some point it needs to be retired. So
it is a good idea to start preping a new 5x5 if you haven't
already. I have a backup one in which my times would probably be 30s
slower, a 3rd one that is half- preped, and some that are brand new.
I'm considering making a hybrid cube out of a loose one and a tight
one. Any suggetions folks, on the piece combinations I should be trying?
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > My 5x5x5 is from Toronto 2003, and it
has only been a really nice > competition cube for the past few months.
I have used lots of lube on > it, played with it lots, and also taken
the time to cut all of the > wing edges so they pass through the
center-edge pieces more smoothly. > > Sadly, it's already becoming
a bit too loose, and during a recent > demonstration I had a cube
explosion, very similar to Lars at German > Cube Day :) > > So to sum
up, only time will tell whether your cube will be superb or > not, and
it would be impossible to tell without using the puzzle. >
Unfortunately, the cube/mechanism quality isn't sufficient (in my >
experience at least) to render the cube useful for any long period of >
time (especially compaed to the amount of time taken to break it in) > >
All the best, > DanH :) --------------------------------- Don't be
flakey. Get Yahoo! Mail for Mobile and always stay connected to friends.
[Non-text portions of this message have been removed]
1409. Re: [Speed cubing group] New NxNxN simulator From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 20:34:17 -0300 (ART)
But there was no .zip part...it opens that box asking where you want the
file to be saved and the filename is just JNetCube and file type is ZIP
file (or whatever is called) I just added .jar and worked : ) but you
better get Firefox anyway : ) Pedro d_funny007
<no_reply@yahoogroups.com> escreveu: Per's right about IE,
I've known it for a long time. But just to be nitpicky, it's
not that you should append the ".jar" extension. You should
get rid of the ".zip" part of it too. There are some minor
complications there however.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1410. Re: [Speed cubing group] Combining Imagecube and Java
Applets From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Feb 2007 20:37:36 -0300 (ART)
Well done, man : ) I'll surely use this for my page (which I need
to almost completely do again, but that's another story...) thanks
a lot Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody, I
just finished writing a sweet online tool. I noticed some pages have
like 30 applets on a page, and this is somewhat awkward to browse
through, especially for people who have computers that are kind of
slowish. For example, I loved Leyan Lo's bld algorithms
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of
applets on that page a little too much. Therefore I wrote a little
script where you can input an algorithm, and the script will generate
the HTML codes for the imagecube image + a link to an applet in a pop-up
window. I first wrote it in c++, but then Michiel van der Blonk
encouraged me to convert this to PHP.. And since I am no PHP expert, I
learned a lot from doing this. www.solvethecube.co.uk --> click
'TOOLS' in the navigation bar. If you want to request any
other features or report any mallfunctions, mention them here, or email
me. Tell me what you think about it ;). Bye!! - Joël. P.S.: As a free
'bonus', there's a script that calculates the order of an
alg. Try algorithms from this thread to verify it:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/47 9
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1411. Re: [Speed cubing group] New NxNxN simulator From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Feb 2007 16:51:09 -0700
Yeah, you can get free Java decompilers and decompile .class files to
view the code. I am still trying to get this to run on my computer. I
think I need to download the correct Java Env. first. To make this into
an applet, you just have to make each class extend as an applet (if I
remember right), then implement the applet onto the page with HTML.
----- Original Message ----- From: Pedro<mailto:pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 20, 2007 4:34 PM Subject: Re: [Speed cubing
group] New NxNxN simulator But there was no .zip part...it opens that
box asking where you want the file to be saved and the filename is just
JNetCube and file type is ZIP file (or whatever is called) I just added
.jar and worked : ) but you better get Firefox anyway : ) Pedro
d_funny007
<no_reply@yahoogroups.com<mailto:no_reply@yahoogroups.com>>
escreveu: Per's right about IE, I've known it for a long time.
But just to be nitpicky, it's not that you should append the
".jar" extension. You should get rid of the ".zip"
part of it too. There are some minor complications there however.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/<http://br.messenger.yahoo.com/>
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1412. Re: Having a problem From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 00:02:02 -0000
I went to this site
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says thats
the singmaster notation. But after you make the red cross what if u dont
have those 3 peices alinged like that, And if you align them along with
the white peices then how do u do that? --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > When I am finishing that last step I got 4 yellows on top
that are > > stopping me from continuing on this step. So what do I do
now? > > > > I recommend the following: > > A common OLL alg is
FRUR'U'F'. I really hope you know Singmaster > notation
by now, and if not look it up and master it first... This alg > is easy
to remember since it is just F-(the move)-F' where > the
"trigger" RUR'U' is commongly refered to as simply
"the move". > This will take care of the problem when there
are two flipped edges > located front and back. > > So for your case of
all 4 flipped, I would do it twice, and then turn > the whole cube a
quareter turn in any direction about the U-D axis, > and then execute
once more. Not even close to optimal, but this alg > can be done quite
fast (roughtly 0.8 sec I reckon). > > *note that this maybe different
from what the video uses (in fact I > suspect it to be the inverse of it
from my vauge recollection) > > > -Doug >
1413. Re: [Speed cubing group] New NxNxN simulator From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 12:41:48 +1100
Per Kristen Fredlund wrote: > I'd like to add that it's also
possible to unpack .jar files with for > instance WinRar if you are on
the windows-platform. I guess some > other compression tools may also do
this. This will give you a bunch > of class-files. These again can be
decompiled by a number of java > decompilers. There is no guarantee
however that the decompilation is > done 100% correctly. But in most
cases it works, unless some source- > code obfuscation has been actively
used. Decompiling will NOT restore > the original code's comments.
Comments are naturally ignored when > making the class-files (bytecode)
in the first place. If you are suggesting that people may trivially
decompile an executable whose source code was never released by the
copyright holder, then I think it is responsible to also point out that
anyone who does this should be familiar with the law to be sure they are
not breaking it. In particular, there are some new things in the DMCA
that make it possible for the copyright holder to sue people for doing
this. The law also has a basis in etiquette. i.e. ask for permission
first. They may be happy to help you, after all. -- Ryan Heise
http://www.ryanheise.com/cube/
1414. Need a delegate From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 03:55:28 -0000
I need a WCA delegate who is willing to come to Florida for a
competition on April 14 or around that time. that is all continue
cubing. David
1415. Re: [Speed cubing group] New NxNxN simulator From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 04:19:11 -0000
> The law also has a basis in etiquette. i.e. ask for permission first.
> They may be happy to help you, after all. Ryan's got a point.
Please don't decompile or reverse engineer my program. If you want
the source code, just ask, and I will put it on my website. > Michael
sent me a new version with 'o' and 'p' working as
'+' and '-' > to change the cube size and it works
perfectly :-) Great program, an > surprisingly small code :D I put this
program up on my site, by the way, so if you're having any problems
with the + key just download the alternate one. --Michael Gottlieb
1416. Re: [Speed cubing group] New NxNxN simulator From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 06:08:39 -0000
That's a good point Ryan. I forgot about that. Whenever I think of
using a decompilier, I think of academic uses only, mostly just because
I'm curious of how a certain thing is done. I do think it's
wrong to profit from other people's work, or to apply significant
portions of it to your own (unless otherwise stated in their
copyright/licence). > If you are suggesting that people may trivially
decompile an executable > whose source code was never released by the
copyright holder, then I > think it is responsible to also point out
that anyone who does this > should be familiar with the law to be sure
they are not breaking it. In > particular, there are some new things in
the DMCA that make it possible > for the copyright holder to sue people
for doing this. > > The law also has a basis in etiquette. i.e. ask for
permission first. > They may be happy to help you, after all. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
1417. Re: Having a problem From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 06:17:40 -0000
> I went to this site >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says >
thats the singmaster notation. But after you make the red cross what >
if u dont have those 3 peices alinged like that, And if you align > them
along with the white peices then how do u do that? > First of all, this
is an example of a site like Joel mentioned that utilizes WAY too much
java applets. I think it needs an over haul, but it's the first
time I've seen it. Something makes me think it was not intended to
be in HTML format anyways. Probably intended as a presentation. You are
going to have to phrase your questions much better to get an answer
because I can't make much sence of it. Avoid using words like
"that" unless it's obvious what you are refering to.
Frankly, I find post that appear "rushed" like this to be
insulting. Think about what you are asking first. Instead of using the
word "pieces" it's better to indicate "corner"
or "edge". Also, try a few other sites to make sure you fully
understand our usage of the term "cross". -Doug
1418. Re: [Speed cubing group] New York Toy Fair 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 08:22:18 +0100
Yes I agree with you that since it does not relate at all to the
Rubik's Cube, it should be made clear that the game is pretty
different from the original even though it has the same shape and
colors. However, I think that the company will count on that : they need
to make people believe that it is related so that they buy it too.
Gilles 2007/2/20, Tyson Mao <tyson.mao@...>: > > Haha, you would have
died if you saw the "Rubik's Cube" game show they > asked
me to help pitch. It was word games... simply borrowing the > color
scheme of the Rubik's Cube. > > -Tyson > > On Feb 20, 2007, at 1:05
PM, Clancy Cochran wrote: > > > > > yes i am not one to contend which is
better, because that is a very > > subjective idea. however i do believe
it is deceptive and they are > > trying to use a something that
doesn't even relate to promote this new > > toy. its not a puzzle
or a rubiks cube by any stretch of the > > imagination so what other
reason to make it look like that then to > > deceive people into buying
it. BAD MARKETER, BAD! > > > > --------------------------------- > >
Never Miss an Email > > Stay connected with Yahoo! Mail on your mobile.
Get started! > > > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed]
1419. Wich cube should I buy? From: "fredsoldati" <fredsoldati@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 09:32:07 -0000
Hi everybody! I would like to begin the art of speedcubing! I've
seen that in internet they sell different version of rubik cube. Wich of
them should I buy. I know that not every cubes turn well. Do you know
some web were I should buy my cube? A last question: Wich tecnique
should I begin with? I know that there are several tecniques. Let me
know! Thanks in advance. Best regards. Federico
1420. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 10:26:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I hereby apologize to the
Rubik's Revolution people. Not quite for > what I wrote (at least
not yet) but for not having asked them first. > I did that now. Not that
I expect them to change my mind (after all I > got much of my
information from their own website) but I should've > first given
them a direct chance to explain. If/when I get a > response, I will
report here. Now my mail: > > -------------------------- > Dear Ms.
Honig, > > I'm part of the cube enthusiast community and after
reading about > Rubik's Revolution and watching some videos, I have
two questions: > > - As far as I understand, the Revolution can't
be twisted. Can you > tell why it was made look like the original
Rubik's Cube? > > - It seems to be quite similar to a toy called
"Brain Warp". Do you > know that one and can you tell the
differences between the two toys > besides the Rubik's Cube shell?
If you don't know Brain Warp, here's > some info: >
http://www.boardgamegeek.com/game/13547 > > Thanks, > Stefan Pochmann >
-------------------------- > > Cheers! > Stefan > I got a very quick,
extensive and friendly answer to my above inquiry from the Executive
Vice President of Techno Source, and upon further request he allowed me
to post it here. Have a look at it first, I'll comment below.
-------------------------- Mr. Pochman, Thanks for taking the time to
contact Techno Source. Rubik's enthusiasts are very important to us
and we have worked with many top speedcubers during the research and
development of our new product. There are a few things I would like to
share with you about the Rubik's Revolution. First, it is in no way
meant to replace any of the existing Rubik's items. The 3x3 cube is
one of the greatest toys/puzzles ever made and it will continue to be
sold everywhere in the world. We actually expect more people will try
the 3x3 and other Rubik's items due to the increased interest our
new items has brought to the brand. So there is no need to be concerned
that this is our hope, or goal. Second, we were challenged by the
Rubik's brand holders to try to create an "electronic
Rubik's cube". After much research with people of both sexes
and all ages, we identified four key criteria for being "truly
Rubik's". We started with that essence, and built the
Revolution from the ground up to embody what is "Rubik's"
and to compliment the existing product by bringing a new way to
experience Rubik's. We believe we have accomplished this. The
Revolution is a fun and challenging puzzle that offers a different
experience, but a Rubik's experience. Third, as to why it
can't be "twisted", it can't because it is different
than the 3x3. However, the tactile experience of moving the cube in your
hands, and the motion itself, seems to provide a feeling that is very
much in the spirit of the original. Which was extremely important.
Fourth, I was not aware of the product you sent us a link to. It seems
like an interesting game, but it is not nearly as versatile as the
Revolution which contains many ways to play. In the end, I know that for
many people, there is only one Rubik's Cube--the original 3x3. I
can understand why they feel that way. I would agree that nothing can
replace that item, and we would never try. However, people who have
played with the Revolution have really enjoyed it for reasons that are
both similar, and different, from the 3x3. This includes people from all
over the world, of all ages, and both genders. It also includes several
of the world's top speedcubers--and Rubik's enthusiasts. I
hope that when the product ships this summer, you will also give it a
try before you decide whether, or not, you will enjoy it. If you
don't, that is ok too. The 3x3 will still be there, as will the
4x4, and the 5x5. We don't expect everyone to love our item, but we
know that many will, and that this will only bring more admiration to
the Rubik's name. Sincerely, Eric Eric Levin Techno Source
www.technosourceusa.com -------------------------- Now it's me
again, Stefan. My first impression was a positive surprise that not only
did I get an answer, but one as extensive and personal as this.
Secondly, I got to realize that maybe they do truly just misunderstand
what the Rubik's Cube is really about. That is, their understanding
differs from mine, and apparently that of all the cubers I've seen
comment on this so far. For me, Rubik's Cube is first and foremost
a puzzle. Not a toy. The "revolution" is a simple toy, unless
there's something we've missed so far, or they have a
different understanding of the word "puzzle" (Mr. Levin does
call the revolution a puzzle, as does their website). Also, his mail
made me aware of a different perspective. It sounds like they *started*
with the cube and turned it to an electronic toy. I saw it as starting
with the toy that has nothing to do with the cube, and turn it into a
cube. Quite the opposite direction. Hard to tell what's more
realistic and whether it matters. But it could mean that they were less
defrauding and instead more incapable of making something really good,
with "good" again being subjective. That said, I still think
the thing is a blatant deceptive rip-off having nothing to do with the
cube. Though I mostly blame their marketing department. In any case, if
they really had contact with top cubers during research/development,
it's hard to believe they didn't see the negative feedback
coming. Cheers! Stefan
1421. Re: [Speed cubing group] New NxNxN simulator From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 11:52:39 -0000
Hi :-) Sorry i should have asked. I was looking for a quick way to
overcome the "size-problem". So i decompiled it and changed
the default size. But i wasn't able to compile it again for some
reason. Sorry if i offended anyone by doing this ... Best regards, Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > > The law also has a basis in
etiquette. i.e. ask for permission first. > > They may be happy to help
you, after all. > > Ryan's got a point. Please don't decompile
or reverse engineer my > program. If you want the source code, just ask,
and I will put it on > my website. > > > Michael sent me a new version
with 'o' and 'p' working as '+' and
'-' > > to change the cube size and it works perfectly :-)
Great program, an > > surprisingly small code :D > > I put this program
up on my site, by the way, so if you're having any > problems with
the + key just download the alternate one. > > --Michael Gottlieb >
1422. Re: New York Toy Fair 2007 From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 12:21:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > However, people who have
played with the Revolution have really > enjoyed it for reasons that are
both similar, and different, from the > 3x3. This includes people from
all over the world, of all ages, and > both genders. It also includes
several of the world's top > speedcubers--and Rubik's
enthusiasts. So who were these top speedcubers? Andy, it sounds like you
didn't get to see this beforehand.
1423. Re: Wich cube should I buy? From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 13:45:17 -0000
I'll answer your second question. I personally would recommend Roux
method which can be found here http://grrroux.free.fr/method/Intro.html
Not many people use it, and IMHO it can be as fast if not faster than
the fridrich method. However, if you want to go with the
mainstream/everyonedoesit method go with fridrich. It's proven, and
very easy to understand, if not too easy at finding pieces and
executing. Just takes practice. You can find any number of websites that
teach fridrich. --- In speedsolvingrubikscube@yahoogroups.com,
"fredsoldati" <fredsoldati@...> wrote: > > Hi everybody! >
> I would like to begin the art of speedcubing! > > I've seen that
in internet they sell different > version of rubik cube. Wich of them
should I buy. I know that not > every cubes turn well. > > Do you know
some web were I should buy my cube? > > A last question: > > Wich
tecnique should I begin with? I know that there are several > tecniques.
> > Let me know! > > Thanks in advance. > > Best regards. > > Federico >
1424. Re: Having a problem From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 15:47:46 -0000
Hello, 1. Doug is right. 2. My best guess, judging your information and
what the document is about, is that you mean you can make the cross, but
then the corners of the bottom layer are not solved. This means that you
have to solve 4 corners; solving 1 corner 4 times. I don't really
think this site is intended to be a tutorial. You are much better off
finding a website that explains more. Use google. - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > I went to this site >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says >
thats the singmaster notation. But after you make the red cross what >
if u dont have those 3 peices alinged like that, And if you align > them
along with the white peices then how do u do that? >
1425. Re: [Speed cubing group] Re: New York Toy Fair 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 08:21:42 -0800
They did send out e-mails to a bunch of speedcubers. My brother and I
both got e-mails about the Rubik's Revolution, but when we replied,
we didn't get a response. The person in charge was very buzy
setting up for the toy fair. Given the timing of the e-mail, I'm
completely sure that even if we had given any suggestions or feedback,
there's no way they would have taken anything into consideration.
By that point, the product had already been manufactured I don't
really know if they consulted any other speedcubers earlier in their
process, but my thinking is that they didn't. I have no problem
with just letting them be. Let them sell their product. I think if any
of us were offered money to promote the Rubik's Revolution and
appear on TV talking about the Rubik's Cube, we'd probably
take it. Maybe I'm wrong? I guess I was just fortunate enough to
get media with the actual Rubik's Cube. -Tyson On Feb 21, 2007, at
4:21 AM, amiejl1981 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: > > > > However, people who have played with
the Revolution have really > > enjoyed it for reasons that are both
similar, and different, from > the > > 3x3. This includes people from
all over the world, of all ages, and > > both genders. It also includes
several of the world's top > > speedcubers--and Rubik's
enthusiasts. > > So who were these top speedcubers? Andy, it sounds like
you didn't > get to see this beforehand. > > >
1426. Re: New York Toy Fair 2007 From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 22:39:04 -0000
yea i definitely hate that it is nothing like the rubiks cube. i think
it just goes with the general trend of american society right now. they
keep on dumbing things down for the children. i mean even if the rubiks
cube seems hard, the point is to persevere and gain a feeling of
accomplishment from actually learning something. now they are just
creating a pick up and play version to exploit a longstanding puzzle
legend.
1427. Anyone else heard of the Rubik's Brain Racker? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 22:47:03 -0000
Hey everyone, Yesterday I bought a rubik's puzzle that I had never
seen before called the Brain Racker. To sum things up its a slide puzzle
on the surface of a sphere, and instead of squares it's built with
equilateral triangles. At first I was skeptical but after a while I
realized it's really a pretty cool puzzle. I just went on
rubiks.com and searched for it, but nothing came back. Makes me wonder
if the local toy store put it out early. All in all, if you see one, I
recommend picking it up. It's pretty fun to mess with and there are
a bunch of different "solved" states so it doesn't get
boring. If I'm way off though and this puzzle has been around for a
while, I just haven't seen it just ignore the message. ~John H.~
P.S. I got my first sub 20 time today!! 17.78!! Woo Hoo!
1428. Re: Anyone else heard of the Rubik's Brain Racker? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Feb 2007 23:18:04 -0000
Just a follow up, I looked around a bit and it was the toy store that
put it out early. Everywhere else it's still a preorder. It's
still fun though, I look forward to hearing what everyone else has to
say about it. ~John
1429. Re: Having a problem From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 00:05:50 -0000
Alright then, ill be more specific. Look at the cube where it says
"placing the first layer corners." When I said "what if
you dont have 3 peices like that?" I am not talking about a line of
peices I am talking about these peices, The middle green peice, The
bottom middle green peice, and the bottom right corner. If you do not
have these peices after you have the white cross then how do you get
them into the position stated above? Also when I said "3
peices" It does not matter what side I am referring too because
both sides have 3 peices on it, it should have been pretty obvious. When
somone says cross on a cube it should not be that hard to identify what
they are talking about, I have checked some websites and the word
"Cross" means the same thing and shows the same thing on each
website. -Rizwan --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > > I went to this site > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it says > >
thats the singmaster notation. But after you make the red cross > what >
> if u dont have those 3 peices alinged like that, And if you align > >
them along with the white peices then how do u do that? > > > > > First
of all, this is an example of a site like Joel mentioned that > utilizes
WAY too much java applets. I think it needs an over haul, > but >
it's the first time I've seen it. Something makes me think it
was > not > intended to be in HTML format anyways. Probably intended as
a > presentation. > > You are going to have to phrase your questions
much better to get an > answer because I can't make much sence of
it. Avoid using words > like "that" unless it's obvious
what you are refering to. Frankly, I > find post that appear
"rushed" like this to be insulting. Think > about > what you
are asking first. Instead of using the word "pieces" it's
> better to indicate "corner" or "edge". Also, try a
few other sites > to > make sure you fully understand our usage of the
term "cross". > > > -Doug >
1430. Re: Best cube documentary ever made! From: "r2zou" <r2zou@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 01:45:28 -0000
wow this was so awesome. gives a very good glimpse of the cubing world
and lots of its facets any1 know about how cubefreak is doing?
1431. Re: Having a problem From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 03:22:09 -0000
Hey Rizwan Like I said, search for a website with more explanation... We
all understand the words cross. We just didn't understand what 3
pieces you were referring to. I am too tired right now (4:21 AM in the
Netherlands) to explain it all.. If you want to learn how to solve a
cube, I suggest you go to my website (www.solvethecube.co.uk), or find
another good tutorial using google. Another good tutorial is here:
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html Good
luck, Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"rizwan_11_92" <rizwan_11_92@...> wrote: > > Alright then,
> > ill be more specific. Look at the cube where it says "placing
the > first layer corners." When I said "what if you dont have
3 peices > like that?" I am not talking about a line of peices I am
talking > about these peices, The middle green peice, The bottom middle
green > peice, and the bottom right corner. If you do not have these
peices > after you have the white cross then how do you get them into
the > position stated above? Also when I said "3 peices" It
does not > matter what side I am referring too because both sides have 3
peices > on it, it should have been pretty obvious. When somone says
cross on > a cube it should not be that hard to identify what they are
talking > about, I have checked some websites and the word
"Cross" means the > same thing and shows the same thing on
each website. > > -Rizwan > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > > I went to this site > > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > says > >
> thats the singmaster notation. But after you make the red cross > >
what > > > if u dont have those 3 peices alinged like that, And if you >
align > > > them along with the white peices then how do u do that? > >
> > > > > > > First of all, this is an example of a site like Joel
mentioned > that > > utilizes WAY too much java applets. I think it
needs an over haul, > > but > > it's the first time I've seen
it. Something makes me think it was > > not > > intended to be in HTML
format anyways. Probably intended as a > > presentation. > > > > You are
going to have to phrase your questions much better to get > an > >
answer because I can't make much sence of it. Avoid using words > >
like "that" unless it's obvious what you are refering to.
Frankly, > I > > find post that appear "rushed" like this to
be insulting. Think > > about > > what you are asking first. Instead of
using the word "pieces" it's > > better to indicate
"corner" or "edge". Also, try a few other sites > >
to > > make sure you fully understand our usage of the term
"cross". > > > > > > -Doug > > >
1432. NxN ImageCube From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 12:19:37 -0000
Hello everybody, In my great enthusiasm about PHP scripting and
ImageCube, I wrote a new script. It's called NxN ImageCube. It has
the same options (and a few more) as ImageCube for the 3x3, but with
this script, you can generate images of higher order cubes as well. See
how it works on www.solvethecube.co.uk ---> click 'tools' --->
see bottom of page. Cheers! Joël.
1433. Re: NxN ImageCube From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 13:29:19 -0000
Wow this stuff is really cool Joël!!! Does this explain why you were up
till 4:30? :P Shouldn't you be practising for this weekend ;) -
Koen --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > In my great enthusiasm
about PHP scripting and ImageCube, I wrote a > new script. It's
called NxN ImageCube. It has the same options (and a > few more) as
ImageCube for the 3x3, but with this script, you can > generate images
of higher order cubes as well. > > See how it works on
www.solvethecube.co.uk ---> click 'tools' ---> > see bottom of
page. > > Cheers! > > Joël. >
1434. Re: NxN ImageCube From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 14:01:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Wow this stuff is really cool Joël!!!
Does this explain why you were > up till 4:30? :P > Shouldn't you
be practising for this weekend ;) > > - Koen Hey Koen, That's right
Koen... This stuff is addictive. I just couldn't stop... I spent
hours looking for bugs in the code, and it cause a lot of frustration.
So it's really nice that you appreciate my work :). I know I should
be practicing, but man... I dont know. I guess I still have friday and
saturday to get back in shape a little. Cyou! Joël.
1435. Re: NxN ImageCube From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 15:31:23 -0000
Hi :-) Seems Koen also was up that late ?? )Practising cubing ...) :-P
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > Wow this stuff is really cool Joël!!!
Does this explain why you > were > > up till 4:30? :P > > Shouldn't
you be practising for this weekend ;) > > > > - Koen > > Hey Koen, > >
That's right Koen... This stuff is addictive. I just couldn't
> stop... I spent hours looking for bugs in the code, and it cause a >
lot of frustration. So it's really nice that you appreciate my >
work :). > > I know I should be practicing, but man... I dont know. I
guess I > still have friday and saturday to get back in shape a little.
> > Cyou! > > Joël. >
1436. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?) From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 21:10:38 +0530
Haha, nice pic. Btw can he solve the cube too? Or you get to tease him
everytime? :P On 2/19/07, Stefan Pochmann <pochmann@...> wrote: > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jasmine > Lee" <speedcuber@...> wrote: > > > > On a
related note (well, related in the sense that it's about > >
relationships and cubes), my cube appeared in some of our wedding > >
photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > >
That's an extremely nice photo! You two look like the island beauty
> luring the conquistador with the forbidden fruit. And your >
questioning grin is priceless. > > Cheers! > Stefan > > > [Non-text
portions of this message have been removed]
1437. Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 16:37:54 -0000
I watched that Fox News video again. Here are some comments from the
media people watching Andy play the find-the-light-and-push-it game (and
not even fast): - Wow. - Wow. - I can't believe he's doing
that while he's talking. Unbelievable. I don't know about you
guys but I believe these people shouldn't be allowed to drive a
car. Why? Because if they were capable of maneuvering a car through
traffic, with all the lights and the steering, accelerating, breaking
and occasional talking, then they wouldn't be impressed by
Andy's button pushing at all. Since they *are* impressed quite a
bit, that tells us their driving skills must be like non-existent, and
they're a danger to everybody else and need to be taken off the
streets. I once was worried about today's youth, but apparently
it's the adults who get dumber and dumber. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "rubiks1938"
<rubiks1938@> wrote: > > > > Instead of typing "rubik's
revolution", just type "rubik's". Also, > you must
select the "videos" > > tab at the top (there is also a tab
called "stories"). > > Thanks, the "videos" tab was
the key. Watched it now. That was just > disgusting. The positive
attention this thing gets, particularly in > combination with the real
thing... makes me real angry. > > Stefan >
1438. Re: New York Toy Fair 2007 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 17:10:53 -0000
> I watched that Fox News video again. Here are some comments from the >
media people watching Andy play the find-the-light-and-push-it game >
(and not even fast): > > - Wow. > - Wow. > - I can't believe
he's doing that while he's talking. Unbelievable. > > I
don't know about you guys but I believe these people shouldn't
be > allowed to drive a car. Why? Because if they were capable of >
maneuvering a car through traffic, with all the lights and the >
steering, accelerating, breaking and occasional talking, then they >
wouldn't be impressed by Andy's button pushing at all. Since
they > *are* impressed quite a bit, that tells us their driving skills
must > be like non-existent, and they're a danger to everybody else
and need > to be taken off the streets. > > I once was worried about
today's youth, but apparently it's the > adults who get dumber
and dumber. > > Stefan > Ah... It's all part of TV. Don't
watch it. :p
1439. Re: Having a problem From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 17:50:43 -0000
Yeah Joel, Ive tried looking up some sites most of them dont explain
themselves properly. I dont know if you clicked on the link or not but
if you looked at it you would have seen the 3 peices on both sides. It
doesnt matter what side I was referring too because both sides have 3
peices, which are the bottom middle and the middle right and bottom
right peices. He said "try a few other sites to make sure you fully
understand our usage of the term "cross". --- like you said we
already all know what the term cross meant. So I dont know what hes
talking about. Well im not saying I dont know how to solve a rubiks
cube. Its just that the way I solve it, It just takes a while to do, so
im just trying to find a faster/easier way to do it. But I am ok still
with the time 2:07 I just think I could do it faster. Thanks for the
sites though ill check those out. -Rizwan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey Rizwan > > Like I said, search for a website with more
explanation... > > We all understand the words cross. We just
didn't understand what 3 > pieces you were referring to. I am too
tired right now (4:21 AM in > the Netherlands) to explain it all.. If
you want to learn how to > solve a cube, I suggest you go to my website
> (www.solvethecube.co.uk), or find another good tutorial using google.
> > Another good tutorial is here: > >
http://www.geocities.com/jasmine_ellen/RubiksCubeSolution.html > > Good
luck, > > Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"rizwan_11_92" > <rizwan_11_92@> wrote: > > > > Alright
then, > > > > ill be more specific. Look at the cube where it says
"placing the > > first layer corners." When I said "what
if you dont have 3 peices > > like that?" I am not talking about a
line of peices I am talking > > about these peices, The middle green
peice, The bottom middle > green > > peice, and the bottom right corner.
If you do not have these > peices > > after you have the white cross
then how do you get them into the > > position stated above? Also when I
said "3 peices" It does not > > matter what side I am
referring too because both sides have 3 > peices > > on it, it should
have been pretty obvious. When somone says cross > on > > a cube it
should not be that hard to identify what they are > talking > > about, I
have checked some websites and the word "Cross" means the > >
same thing and shows the same thing on each website. > > > > -Rizwan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > > I went to this site > > > >
http://home.manhattan.edu/~ian.winokur/cubeapplet/Ian.html it > > says >
> > > thats the singmaster notation. But after you make the red > cross
> > > what > > > > if u dont have those 3 peices alinged like that, And
if you > > align > > > > them along with the white peices then how do u
do that? > > > > > > > > > > > > > First of all, this is an example of a
site like Joel mentioned > > that > > > utilizes WAY too much java
applets. I think it needs an over > haul, > > > but > > > it's the
first time I've seen it. Something makes me think it > was > > >
not > > > intended to be in HTML format anyways. Probably intended as a
> > > presentation. > > > > > > You are going to have to phrase your
questions much better to > get > > an > > > answer because I can't
make much sence of it. Avoid using words > > > like "that"
unless it's obvious what you are refering to. > Frankly, > > I > >
> find post that appear "rushed" like this to be insulting.
Think > > > about > > > what you are asking first. Instead of using the
word "pieces" > it's > > > better to indicate
"corner" or "edge". Also, try a few other > sites >
> > to > > > make sure you fully understand our usage of the term
"cross". > > > > > > > > > -Doug > > > > > >
1440. Re: [Speed cubing group] Re: New York Toy Fair 2007 From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 22 Feb 2007 19:52:00 -0700
It is part of TV, the sad part is, what Stefan said is true. -----
Original Message ----- From: Joël van Noort<mailto:joel_vn@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, February 22, 2007 10:10 AM Subject: [Speed cubing group]
Re: New York Toy Fair 2007 > I watched that Fox News video again. Here
are some comments from the > media people watching Andy play the
find-the-light-and-push-it game > (and not even fast): > > - Wow. > -
Wow. > - I can't believe he's doing that while he's
talking. Unbelievable. > > I don't know about you guys but I
believe these people shouldn't be > allowed to drive a car. Why?
Because if they were capable of > maneuvering a car through traffic,
with all the lights and the > steering, accelerating, breaking and
occasional talking, then they > wouldn't be impressed by
Andy's button pushing at all. Since they > *are* impressed quite a
bit, that tells us their driving skills must > be like non-existent, and
they're a danger to everybody else and need > to be taken off the
streets. > > I once was worried about today's youth, but apparently
it's the > adults who get dumber and dumber. > > Stefan > Ah...
It's all part of TV. Don't watch it. :p [Non-text portions of
this message have been removed]
1441. Re: [Speed cubing group] Re: Best cube documentary ever
made! From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Feb 2007 22:22:26 -0500
I'm a decent cuber and I'm decent at math only because I try
really hard though. Most of the time I hate math though XD On 2/21/07,
r2zou <r2zou@...> wrote: > > wow this was so awesome. gives a very
good glimpse of the cubing world > and lots of its facets > > any1 know
about how cubefreak is doing? > > > -- -David [Non-text portions of this
message have been removed]
1442. Re: [Speed cubing group] Re: New York Toy Fair 2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 14:52:59 +1100
Stefan Pochmann wrote: > I don't know about you guys but I believe
these people shouldn't be > allowed to drive a car. Why? Because if
they were capable of > maneuvering a car through traffic, with all the
lights and the > steering, accelerating, breaking and occasional
talking, then they > wouldn't be impressed by Andy's button
pushing at all. I think we can agree that it was a mistake to market
this as an electronic version of the Rubik's Cube- that is
misleading. I think it would appeal more to kids, and might also be a
fun toy for parents to play with their kids. Parents might be able to
help their kids to develop fast thinking/reaction abilities this way,
and so I think the concept for the toy itself is a valid one (setting
aside the incorrect marketing). The marketing department seems to be
saying two conflicting things: 1) that it is not intended as a
replacement for the Rubik's cube, and 2) that it is an electronic
version of the Rubik's Cube. If that is the case, then it is likely
this is not Andy's fault. Andy seems to be promoting this as a toy,
not as a puzzle. i.e. I don't think it is fair to put Andy in bad
light for this. -- Ryan Heise http://www.ryanheise.com/cube/
1443. IsoCubeSim update From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 04:56:38 -0000
It's a sort of small update, but you might find it important. I
fixed the graphics, so that you won't have extra pixels in places
where they aren't intended to be. You should find the graphics a
bit cleaner now, especially for the bigger cubes. I also added a
rectangle that, if you click it, will let you set the keys for the
various operations in the program. As of this version, you have to set
it every time you start the program, but it will only take a minute, so
it shouldn't be that much of a problem. There may be bugs with the
dialog boxes themselves; I had to get something done before HMMT (a math
contest for which I have to leave tomorrow at noon). So you can just
tell me if anything goes wrong. Oh, and congratulations to Erik
Akkersdijk for the 2x2x2 UWR! --Michael Gottlieb
1444. Oodles of Cubes need a Loving Home! From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 04:59:06 -0000
Hi folks, I've decided to sell my beloved puzzle collection
(sniffle). Have a look and give my puzzles a better life than the one
they currently have (sitting in a milk crate on the nearly impossible to
reach shelf in my closet). The main collection is here:
http://tinyurl.com/2e8zp5 A few other puzzles are here:
http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1445. Re: [Speed cubing group] Re: New York Toy Fair 2007 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 08:08:39 -0300 (ART)
I didn't take it as "putting Andy in bad light"...what
Stefan meant was that if people are so impressed by a simple toy (most
likely intended for kids), they can't drive (which is more
complicated)...I'm learning to drive myself and it's not easy
as it seems : ) Pedro Ryan Heise <ryan@...m> escreveu: Stefan
Pochmann wrote: > I don't know about you guys but I believe these
people shouldn't be > allowed to drive a car. Why? Because if they
were capable of > maneuvering a car through traffic, with all the lights
and the > steering, accelerating, breaking and occasional talking, then
they > wouldn't be impressed by Andy's button pushing at all.
I think we can agree that it was a mistake to market this as an
electronic version of the Rubik's Cube- that is misleading. I think
it would appeal more to kids, and might also be a fun toy for parents to
play with their kids. Parents might be able to help their kids to
develop fast thinking/reaction abilities this way, and so I think the
concept for the toy itself is a valid one (setting aside the incorrect
marketing). The marketing department seems to be saying two conflicting
things: 1) that it is not intended as a replacement for the Rubik's
cube, and 2) that it is an electronic version of the Rubik's Cube.
If that is the case, then it is likely this is not Andy's fault.
Andy seems to be promoting this as a toy, not as a puzzle. i.e. I
don't think it is fair to put Andy in bad light for this. -- Ryan
Heise http://www.ryanheise.com/cube/
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1446. Belgian Open From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 14:42:21 +0000 (GMT)
Hello everybody, in 2 hours, i'll leave by train to bruxelles for
the second Belgian Open. This year there will be lots of cubers. Will
any records be broken? If we look at the unofficial records of some of
the contestents,it's very possible. Probably master magic, magic
and 222. Who knows? If i do some personal bests i'll be happy.
We'll know sunday.
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1447. [Speed cubing group] Re: New York Toy Fair 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 15:59:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > The marketing department seems to be saying two conflicting
things: 1) > that it is not intended as a replacement for the
Rubik's cube, and 2) > that it is an electronic version of the
Rubik's Cube. Not just that, they try to make it sound like this
thing is actually *better*. That's an insulting blasphemy to the
real cube. Some quotes from their website: "Revolution"
"the first electronic Rubik's Cube" "the next
Rubik's Cube" "It is a challenge worthy of the
Rubik's name." "Ideal for puzzle lovers"
"It's rare that a follow-up can match or even surpass the
original in respect to creativity, game play, and fun, but Techno Source
has developed a product that achieves this feat." And some from
that Fox video: "Classic puzzle getting a facelift." "The
new Rubik's Cube". "The Rubik's Cube is new and
improved." "new & improved cube" "sort of an
update cause they don't move" "It does provide new
challenges that the old cube doesn't offer, for example the fact
that it's electronic". I don't know whether to laugh or
cry. No cheers... Stefan
1448. Re: [Speed cubing group] Oodles of Cubes need a Loving
Home! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 08:45:56 -0800
:-( My biggest regret was that I did not bring an empty suitcase to New
York. On 2/22/07, Ian <iwinoky@...> wrote: > > Hi folks, > >
I've decided to sell my beloved puzzle collection (sniffle). Have a
> look and give my puzzles a better life than the one they currently >
have (sitting in a milk crate on the nearly impossible to reach shelf >
in my closet). > > The main collection is here: > >
http://tinyurl.com/2e8zp5 > > A few other puzzles are here: > >
http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 > > Ian Winokur > > >
[Non-text portions of this message have been removed]
1449. Re: [Speed cubing group] Re: New York Toy Fair 2007 From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Feb 2007 16:31:26 -0500
Notice how they called the fact that is electronic a challenge. They
sure hit the nail on the head there, though they didn't intend to.
In the cube documentary, it pointed out that because it never needs to
be charged or have batteries replace, it was a great puzzle. Now, the
puzzle touted as an "update", requires batteries and is much
less convenient. Plus, how can you call it an upgrade if it is a
completely different product. Its like calling a Rubik's cube an
upgrade of the jigsaw puzzle. It doesn't make sense. Ethan
__,_._,__ [Non-text portions of this message have been removed]
1450. Re: [Speed cubing group] Belgian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 06:59:23 +0100
OK Let's go and break some (one-handed) records ! :D Gilles
2007/2/23, Tobias Daneels <cubewizzard@...>: > > Hello everybody, in
2 hours, i'll leave by train to bruxelles for the > second Belgian
Open. > > This year there will be lots of cubers. > Will any records be
broken? > > If we look at the unofficial records of some of the
contestents,it's very > possible. > Probably master magic, magic
and 222. > > Who knows? > If i do some personal bests i'll be
happy. > > We'll know sunday. > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos questions >
! > Profitez des connaissances, des opinions et des expériences des >
internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1451. What is this cube made of? From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 13:05:14 -0000
Someone has asked me if the novelty cubes given out at the Orlando World
Championships are really metal or if they are plastic covered in
stickers that look like metal. Anyone know? There's a picture of
the cube here:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
Ian
1452. Re: What is this cube made of? From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 13:11:47 -0000
Whoops! I said Orlando but I meant Toronto. Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > Someone has asked me if the novelty cubes given out at the
Orlando > World Championships are really metal or if they are plastic
covered in > stickers that look like metal. Anyone know? > >
There's a picture of the cube here: > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > Ian >
1453. Re: [Speed cubing group] What is this cube made of? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 07:14:17 -0800
I haven't done a chemical analysis, but I think those are plastic
covered in metallic paint. But they do have the "metal cold"
feel. They're really hard to turn. Perhaps due to the paint adding
thickness. Then again, they're always solved, so there is little
reason to turn them. On Feb 24, 2007, at 5:05, Ian wrote: > Someone has
asked me if the novelty cubes given out at the Orlando > World
Championships are really metal or if they are plastic covered in >
stickers that look like metal. Anyone know? > > There's a picture
of the cube here: > >
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK
> %3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > >
Ian >
1454. Re: [Speed cubing group] What is this cube made of? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 18:06:44 -0000
Hi! They are not always solved if they get stickered ;-) And, yes the
weight indicates it cannot be made of pure metal. There is no such metal
that i know of except perhaps aluminium, which it is definitely NOT made
of ;-) If one really needs to know, make a cut with a saw into an edge
foot. This should not hamper it's "twistability" in any
way, nor leave and visible damage. But of course it's tampering and
may decrease its value for purists ... :-S Both the gold- and
"silver plated" -lets assume that for now, cubes have the same
weight and feel :-) Very tight but twistable. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I haven't done a chemical analysis, but I think those are
plastic > covered in metallic paint. But they do have the "metal
cold" feel. > > They're really hard to turn. Perhaps due to
the paint adding > thickness. Then again, they're always solved, so
there is little > reason to turn them. > > On Feb 24, 2007, at 5:05, Ian
wrote: > > > Someone has asked me if the novelty cubes given out at the
Orlando > > World Championships are really metal or if they are plastic
covered in > > stickers that look like metal. Anyone know? > > > >
There's a picture of the cube here: > > > >
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK > >
%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > >
> Ian > > >
1455. Re: [Speed cubing group] What is this cube made of? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 10:20:56 -0800 (PST)
I think I remember that David Wesley started twisting his silver cube
immediately after receiving it, and the silver color flaked off to
reveal a tan color of plastic below. I use one of my silver cubes as a
calendar cube.. I get some nice compliments on it. :) Per Kristen
Fredlund <aspiring_to_love@...> wrote: Hi! They are not always solved
if they get stickered ;-) And, yes the weight indicates it cannot be
made of pure metal. There is no such metal that i know of except perhaps
aluminium, which it is definitely NOT made of ;-) If one really needs to
know, make a cut with a saw into an edge foot. This should not hamper
it's "twistability" in any way, nor leave and visible
damage. But of course it's tampering and may decrease its value for
purists ... :-S Both the gold- and "silver plated" -lets
assume that for now, cubes have the same weight and feel :-) Very tight
but twistable. -Per > --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@...> wrote: > > I haven't done a chemical
analysis, but I think those are plastic > covered in metallic paint. But
they do have the "metal cold" feel. > > They're really
hard to turn. Perhaps due to the paint adding > thickness. Then again,
they're always solved, so there is little > reason to turn them. >
> On Feb 24, 2007, at 5:05, Ian wrote: > > > Someone has asked me if the
novelty cubes given out at the Orlando > > World Championships are
really metal or if they are plastic covered in > > stickers that look
like metal. Anyone know? > > > > There's a picture of the cube
here: > > > > http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK > >
%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1 > > >
> Ian > > > --------------------------------- TV dinner still cooling?
Check out "Tonight's Picks" on Yahoo! TV. [Non-text
portions of this message have been removed]
1456. Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 21:42:36 -0000
Hi people.. A little message from Brussels... The Belgian Open is a
succes so far. The ambiance is good, and all cubers are getting along
really well. Mátyás Kuti broke quite a few World Records, including the
world record for solving the 5x5 blindfolded. Watching him was amazing!
He's really good :). My best guess more results will follow sunday
evening or maybe on monday :).. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Hello everybody, in 2 hours, i'll
leave by train to bruxelles for the second Belgian Open. > > This year
there will be lots of cubers. > Will any records be broken? > > If we
look at the unofficial records of some of the contestents,it's very
possible. > Probably master magic, magic and 222. > > Who knows? > If i
do some personal bests i'll be happy. > > We'll know sunday. >
> > > > > > > >
____________________________________________________________
_______________ > Découvrez une nouvelle façon d'obtenir des
réponses à toutes vos questions ! > Profitez des connaissances, des
opinions et des expériences des internautes sur Yahoo!
Questions/Réponses > http://fr.answers.yahoo.com > > [Non-text portions
of this message have been removed] >
1457. Re: Belgian Open From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 21:57:56 -0000
Are you guys taking pictures and/or liveblogging the event? Stephen ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi people.. > > A little message from
Brussels...
1458. Re: [Speed cubing group] Re: Belgian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Feb 2007 23:29:59 +0100
Mmm no given the equipment of the competition room, this is actually
impossible. But I am pretty sure a few reports from competitors will
come online in the following days after the competition. Today was
really really great. Though I could not attend the competition all day,
I witnessed amazing achievements. More results will follow tomorrow
(just keeping you all in the suspens :p) Gilles 2007/2/24, stshores24
<stshores24@...>: > > Are you guys taking pictures and/or
liveblogging the event? > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > Hi people.. > > > > A
little message from Brussels... > > > [Non-text portions of this message
have been removed]
1459. [Speed cubing group] Re: Belgian Open From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 01:41:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Mmm no given the equipment
of the competition room, this is actually > impossible. > > Gilles >
What do you mean by that? Joey
1460. Someone Stole my Rubiks cube.. ='( From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 10:25:15 -0000
I don't know who but someone stole my rubik's cube...
='(. I just got new stickers and some bastard stole it... =(. Now i
needa spend another 20 dollars on a new cube and get new stickers.
1461. Re: Someone Stole my Rubiks cube.. ='( From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 12:26:01 -0000
I say death penalty for crimes like that. Did not know there was such
awful criminals out there, horrible :-( // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I don't know who but someone
stole my rubik's cube... ='(. I just got > new stickers and
some bastard stole it... =(. Now i needa spend > another 20 dollars on a
new cube and get new stickers. >
1462. Re: What is this cube made of? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 12:47:53 -0000
I once sold a "golden" one and came to the conclusion
it's painted. I think Ton also said so and he cut off corner
corners to turn some of them into trophies. Btw, $17.50 for sending to
Germany is way too much. Should cost about half that price and be
faster. You don't intend to send as "parcel", do you?
Send it as "letter" instead. Yes, that still allows you to
send it inside a strong box. Yes, I know the name "letter" is
misleading. See their definition here:
http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@...> wrote: > > Someone has asked me if the novelty cubes
given out at the Orlando > World Championships are really metal or if
they are plastic covered in > stickers that look like metal. Anyone
know? > > There's a picture of the cube here: > >
http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > Ian >
1463. Re: What is this cube made of? From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 14:38:33 -0000
Thanks for all of the replies and thank you, Stefan, for telling me
about the shipping. I was quoting a parcel post rate because I thought I
knew what a 'letter' was. Silly me! Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I once sold a "golden" one and
came to the conclusion it's painted. I > think Ton also said so and
he cut off corner corners to turn some of > them into trophies. > > Btw,
$17.50 for sending to Germany is way too much. Should cost about > half
that price and be faster. You don't intend to send as
"parcel", > do you? Send it as "letter" instead.
Yes, that still allows you to > send it inside a strong box. Yes, I know
the name "letter" is > misleading. See their definition here:
> http://pe.usps.com/text/imm/immc2_017.html#gRJDw246wats > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@> > wrote: > > > > Someone has asked me if
the novelty cubes given out at the Orlando > > World Championships are
really metal or if they are plastic covered > in > > stickers that look
like metal. Anyone know? > > > > There's a picture of the cube
here: > > > > http://cgi.ebay.com/ws/ >
eBayISAPI.dll?ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220085511689&rd=1&rd=1
> > > > Ian > > >
1464. [Speed cubing group] Re: Belgian Open From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 17:11:30 -0000
Anyone have any more details on the belgian open yet, i am excited to
see the results. --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Mmm no given the
equipment of the competition room, this is actually > > impossible. > >
> > Gilles > > > > What do you mean by that? > > Joey >
1465. [Speed cubing group] Re: Belgian Open From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 17:44:28 -0000
Yes, yes, results! results now!! I cannot wait anymore (I gotta get some
valium or something to calm me down if it's not happening sooooon
=) // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Anyone have any more
details on the belgian open yet, i am excited > to see the results.
1466. [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 19:01:52 -0000
Hello everybody... I don't have full results, but I do have one
important newsflash: The new World Record for solving Rubik's Cube
is 10.34 seconds. Edouard Chambon's first solve in the semi-final,
if I recall correctly. Edouard was really in a good shape, very
impressive... The finals of the 3x3 were exciting, and the top-3 cubers
were pretty close together. But for details you'll just have to
wait :P. Oh, I got 1 tiny little succes: My first official BLD solve
with Stefan's M2 Method... Pretty slow, but it has potential. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Yes, yes, results! results
now!! I cannot wait anymore (I gotta get > some valium or something to
calm me down if it's not happening sooooon > =) > > // Kenneth > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Anyone have any more details on the belgian
open yet, i am excited > > to see the results. >
1467. [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 19:07:18 -0000
Typo correction: The WR is 10.36... So 10.34 + .02!! Sorry! --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody... > > I don't have full results, but I
do have one important newsflash: > > The new World Record for solving
Rubik's Cube is 10.34 seconds. > Edouard Chambon's first solve
in the semi-final, if I recall correctly. > > Edouard was really in a
good shape, very impressive... The finals of > the 3x3 were exciting,
and the top-3 cubers were pretty close > together. But for details
you'll just have to wait :P. > > Oh, I got 1 tiny little succes: My
first official BLD solve with > Stefan's M2 Method... Pretty slow,
but it has potential. > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Yes, yes, results! results now!! I cannot
wait anymore (I gotta get > > some valium or something to calm me down
if it's not happening > sooooon > > =) > > > > // Kenneth > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > > wrote: > > > > > > Anyone have any more details on the
belgian open yet, i am excited > > > to see the results. > > >
1468. [Speed cubing group] Re: Belgian Open From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 20:00:36 -0000
Through insider information I have discovered 9 world records that were
broken... 3x3: 10.36 Edouard Chambon 3x3 BLD: 1:20.xx Matyas Kuti 3x3
Multi BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti 5x5 BLD: 21:xx.xx
Matyas Kuti Magic Single: 0.86 Matyas Magic Average: 0.96 Matyas Master
Magic Single and Average: Mate and Milan (not sure which was which) 5x5
Single: 1:44.xx Frederick Badie I love saying things I'm not
supposed to :D:D:D Craig --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > Sorry! > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody... > > > > I don't have full
results, but I do have one important newsflash: > > > > The new World
Record for solving Rubik's Cube is 10.34 seconds. > > Edouard
Chambon's first solve in the semi-final, if I recall > correctly. >
> > > Edouard was really in a good shape, very impressive... The finals
> of > > the 3x3 were exciting, and the top-3 cubers were pretty close >
> together. But for details you'll just have to wait :P. > > > >
Oh, I got 1 tiny little succes: My first official BLD solve with > >
Stefan's M2 Method... Pretty slow, but it has potential. > > > > -
Joël. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth > Gustavsson" > > <kenneth@> wrote: > > > > > >
Yes, yes, results! results now!! I cannot wait anymore (I gotta > get >
> > some valium or something to calm me down if it's not happening
> > sooooon > > > =) > > > > > > // Kenneth > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> > > > wrote: > > > > > > > > Anyone have any more details on
the belgian open yet, i am > excited > > > > to see the results. > > > >
> >
1469. [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 20:54:14 -0000
Who has been leaking all this info to you? Can't you just let
people wait for the rest? :p --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Through insider information I have
discovered 9 world records that were broken... > > 3x3: 10.36 Edouard
Chambon > 3x3 BLD: 1:20.xx Matyas Kuti > 3x3 Multi BLD: 7 cubes in
21:xx.xx minutes Matyas Kuti > 5x5 BLD: 21:xx.xx Matyas Kuti > Magic
Single: 0.86 Matyas > Magic Average: 0.96 Matyas > Master Magic Single
and Average: Mate and Milan (not sure which was which) > 5x5 Single:
1:44.xx Frederick Badie > > I love saying things I'm not supposed
to :D:D:D > > Craig > > --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@> wrote: > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > Sorry! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hello everybody... > > > > > > I don't have full
results, but I do have one important newsflash: > > > > > > The new
World Record for solving Rubik's Cube is 10.34 seconds. > > >
Edouard Chambon's first solve in the semi-final, if I recall > >
correctly. > > > > > > Edouard was really in a good shape, very
impressive... The finals > > of > > > the 3x3 were exciting, and the
top-3 cubers were pretty close > > > together. But for details
you'll just have to wait :P. > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve with > > > Stefan's M2
Method... Pretty slow, but it has potential. > > > > > > - Joël. > > > >
> > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth > > Gustavsson" > > > <kenneth@> wrote: > > > > >
> > > Yes, yes, results! results now!! I cannot wait anymore (I gotta >
> get > > > > some valium or something to calm me down if it's not
happening > > > sooooon > > > > =) > > > > > > > > // Kenneth > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" > > <kianb@> > > > > wrote: > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > excited >
> > > > to see the results. > > > > > > > > > >
1470. Re: [Speed cubing group] Re: Someone Stole my Rubiks cube..
='( From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 13:10:15 -0800 (PST)
A few thoughts on this: First, I'm sorry; Second, that really
sucks; And third, it seems to me that if your the kind of person that
steals things, you're not the kind of person that takes the time to
solve a Rubik's Cube. Kenneth Gustavsson <kenneth@...> wrote: I
say death penalty for crimes like that. Did not know there was such
awful criminals out there, horrible :-( // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > I don't know who but someone
stole my rubik's cube... ='(. I just got > new stickers and
some bastard stole it... =(. Now i needa spend > another 20 dollars on a
new cube and get new stickers. > --------------------------------- The
fish are biting. Get more visitors on your site using Yahoo! Search
Marketing. [Non-text portions of this message have been removed]
1471. Re : [Speed cubing group] Re: Belgian Open From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 21:10:49 +0000 (GMT)
Probably the most incredible record was the 7 blindfold solves in 21
minutes. During the multipal blindfold, i went for a quick bite. With
the purpose to see the end of the solves. When I came back everyone was
still memorising there cubes. Only Matias, the only one who attemt 7,
was allready zipping his coke, watching the others. Also his magic
records were incredible. Avering below 1 second is the fastest thing
i've ever seen. He's really a rare talent, both incredible
fast and perfect and fast memorisation. And then thinking he's only
13 years old. These won't be his last worldrecords, i'm sure.
----- Message d'origine ---- De : Craig Bouchard
<logitewty@hotmail.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s Objet : [Speed cubing
group] Re: Belgian Open Through insider information I have discovered 9
world records that were broken... 3x3: 10.36 Edouard Chambon 3x3 BLD:
1:20.xx Matyas Kuti 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes Matyas
Kuti 5x5 BLD: 21:xx.xx Matyas Kuti Magic Single: 0.86 Matyas Magic
Average: 0.96 Matyas Master Magic Single and Average: Mate and Milan
(not sure which was which) 5x5 Single: 1:44.xx Frederick Badie I love
saying things I'm not supposed to :D:D:D Craig --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@...
> wrote: > > Typo correction: The WR is 10.36... So 10.34 + .02!! > >
Sorry! > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van
Noort > <joel_vn@> wrote: > > > > Hello everybody... > > > > I
don't have full results, but I do have one important newsflash: > >
> > The new World Record for solving Rubik's Cube is 10.34 seconds.
> > Edouard Chambon's first solve in the semi-final, if I recall >
correctly. > > > > Edouard was really in a good shape, very impressive..
. The finals > of > > the 3x3 were exciting, and the top-3 cubers were
pretty close > > together. But for details you'll just have to wait
:P. > > > > Oh, I got 1 tiny little succes: My first official BLD solve
with > > Stefan's M2 Method... Pretty slow, but it has potential. >
> > > - Joël. > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > Gustavsson" > > <kenneth@>
wrote: > > > > > > Yes, yes, results! results now!! I cannot wait
anymore (I gotta > get > > > some valium or something to calm me down if
it's not happening > > sooooon > > > =) > > > > > > // Kenneth > >
> > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"xkiesterx" > <kianb@> > > > wrote: > > > > > > > > Anyone
have any more details on the belgian open yet, i am > excited > > > > to
see the results. > > > > > > <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
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des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1472. Re: Re : [Speed cubing group] Re: Belgian Open From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 13:46:18 -0800
Were there any videos taken? That is really amazing! On 2/25/07, Tobias
Daneels <cubewizzard@...> wrote: > Probably the most incredible
record was the 7 blindfold solves in 21 minutes. > > During the multipal
blindfold, i went for a quick bite. > With the purpose to see the end of
the solves. > When I came back everyone was still memorising there
cubes. > > Only Matias, the only one who attemt 7, was allready zipping
his coke, watching the others. > Also his magic records were incredible.
Avering below 1 second is the fastest thing i've ever seen. > >
He's really a rare talent, both incredible fast and perfect and
fast memorisation. > > And then thinking he's only 13 years old. >
These won't be his last worldrecords, i'm sure. > > -----
Message d'origine ---- > De : Craig Bouchard <logitewty@...> > À
: speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > > > Through insider information I have
discovered 9 world records that were broken... > > > > 3x3: 10.36
Edouard Chambon > > 3x3 BLD: 1:20.xx Matyas Kuti > > 3x3 Multi BLD: 7
cubes in 21:xx.xx minutes Matyas Kuti > > 5x5 BLD: 21:xx.xx Matyas Kuti
> > Magic Single: 0.86 Matyas > > Magic Average: 0.96 Matyas > > Master
Magic Single and Average: Mate and Milan (not sure which was which) > >
5x5 Single: 1:44.xx Frederick Badie > > > > I love saying things
I'm not supposed to :D:D:D > > > > Craig > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@...
> wrote: > > > > > > Typo correction: The WR is 10.36... So 10.34 +
.02!! > > > > > > Sorry! > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort > > > <joel_vn@> wrote: > > > >
> > > > Hello everybody... > > > > > > > > I don't have full
results, but I do have one important newsflash: > > > > > > > > The new
World Record for solving Rubik's Cube is 10.34 seconds. > > > >
Edouard Chambon's first solve in the semi-final, if I recall > > >
correctly. > > > > > > > > Edouard was really in a good shape, very
impressive.. . The finals > > > of > > > > the 3x3 were exciting, and
the top-3 cubers were pretty close > > > > together. But for details
you'll just have to wait :P. > > > > > > > > Oh, I got 1 tiny
little succes: My first official BLD solve with > > > > Stefan's M2
Method... Pretty slow, but it has potential. > > > > > > > > - Joël. > >
> > > > > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Kenneth > > > Gustavsson" > > > > <kenneth@> wrote: >
> > > > > > > > > Yes, yes, results! results now!! I cannot wait anymore
(I gotta > > > get > > > > > some valium or something to calm me down if
it's not happening > > > > sooooon > > > > > =) > > > > > > > > > >
// Kenneth > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > <kianb@> > > > > >
wrote: > > > > > > > > > > > > Anyone have any more details on the
belgian open yet, i am > > > excited > > > > > > to see the results. > >
> > > > > > > > > > > > > > > > > > > > > > > > > <!-- > >
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#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > }
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font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%;
> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > > > > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] > > > > > > Yahoo! Groups Links > > > >
1473. Re : [Speed cubing group] Re: Belgian Open From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 22:01:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Probably the most incredible record was
the 7 blindfold solves in 21 minutes. > > During the multipal blindfold,
i went for a quick bite. > With the purpose to see the end of the
solves. > When I came back everyone was still memorising there cubes. >
> Only Matias, the only one who attemt 7, was allready zipping his coke,
watching the others. > Also his magic records were incredible. Avering
below 1 second is the fastest thing i've ever seen. Milán Baticz
2.27 average on Master Magic is also impressive stuff, great job!
1474. Re : [Speed cubing group] Re: Belgian Open From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 21:59:13 -0000
Yes I think most of the records have been filmed... the 1:20 3x3
blindfold was filmed by lots of people, that's for sure. - Koen ---
In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Were there any videos taken? That is really
amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: >
> Probably the most incredible record was the 7 blindfold solves in 21
minutes. > > > > During the multipal blindfold, i went for a quick bite.
> > With the purpose to see the end of the solves. > > When I came back
everyone was still memorising there cubes. > > > > Only Matias, the only
one who attemt 7, was allready zipping his coke, watching the others. >
> Also his magic records were incredible. Avering below 1 second is the
fastest thing i've ever seen. > > > > He's really a rare
talent, both incredible fast and perfect and fast memorisation. > > > >
And then thinking he's only 13 years old. > > These won't be
his last worldrecords, i'm sure. > > > > ----- Message
d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through
insider information I have discovered 9 world records that were
broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD:
1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes
Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single:
0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic
Single and Average: Mate and Milan (not sure which was which) > > > >
5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things
I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort
<joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > >
> <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > >
> > > > > > > > > I don't have full results, but I do have one
important newsflash: > > > > > > > > > > > > The new World Record for
solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > >
correctly. > > > > > > > > > > > > Edouard was really in a good shape,
very impressive.. . The finals > > > > > of > > > > > > the 3x3 were
exciting, and the top-3 cubers were pretty close > > > > > > together.
But for details you'll just have to wait :P. > > > > > > > > > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with > > >
> > > Stefan's M2 Method... Pretty slow, but it has potential. > >
> > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > >
> > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > > > > get > > > > > > > some valium or something to calm me
down if it's not happening > > > > > > sooooon > > > > > > > =) > >
> > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > > > >
excited > > > > > > > > to see the results. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
<!-- > > > > #ygrp-mlmsg
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> > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0
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> > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > >
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0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > >
text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc {
> > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; >
> } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor
.ad #hd1{ > > font-family:Arial; > > font-weight:bold; > >
color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > >
#ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor
.ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad
p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > >
margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > >
blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > >
> > > > > > > > > > > > > > > > > > > > >
___________________________________________________________________________
> > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos questions ! > > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > >
1475. Re : [Speed cubing group] Re: Belgian Open From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 22:10:13 -0000
where can you get the videos? --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Yes I think most of the records have
been filmed... the 1:20 3x3 > blindfold was filmed by lots of people,
that's for sure. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@> wrote: > > > > Were there any videos taken? That is really
amazing! > > > > > > On 2/25/07, Tobias Daneels <cubewizzard@> wrote:
> > > Probably the most incredible record was the 7 blindfold solves in
> 21 minutes. > > > > > > During the multipal blindfold, i went for a
quick bite. > > > With the purpose to see the end of the solves. > > >
When I came back everyone was still memorising there cubes. > > > > > >
Only Matias, the only one who attemt 7, was allready zipping his > coke,
watching the others. > > > Also his magic records were incredible.
Avering below 1 second is > the fastest thing i've ever seen. > > >
> > > He's really a rare talent, both incredible fast and perfect
and > fast memorisation. > > > > > > And then thinking he's only 13
years old. > > > These won't be his last worldrecords, i'm
sure. > > > > > > ----- Message d'origine ---- > > > De : Craig
Bouchard <logitewty@> > > > À :
speedsolvingrubikscube@yahoogroups.com > > > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > > > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > Through insider information I have discovered 9 world >
records that were broken... > > > > > > > > > > > > 3x3: 10.36 Edouard
Chambon > > > > > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > > > 3x3 Multi
BLD: 7 cubes in 21:xx.xx minutes Matyas Kuti > > > > > > 5x5 BLD:
21:xx.xx Matyas Kuti > > > > > > Magic Single: 0.86 Matyas > > > > > >
Magic Average: 0.96 Matyas > > > > > > Master Magic Single and Average:
Mate and Milan (not sure which > was which) > > > > > > 5x5 Single:
1:44.xx Frederick Badie > > > > > > > > > > > > I love saying things
I'm not supposed to :D:D:D > > > > > > > > > > > > Craig > > > > >
> > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van
Noort > <joel_vn@ > wrote: > > > > > > > > > > > > > > Typo
correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > > > >
> > Sorry! > > > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Joël van Noort > > > > > > > <joel_vn@> wrote:
> > > > > > > > > > > > > > > > Hello everybody... > > > > > > > > > > >
> > > > > I don't have full results, but I do have one important
newsflash: > > > > > > > > > > > > > > > > The new World Record for
solving Rubik's Cube is 10.34 seconds. > > > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > > > >
correctly. > > > > > > > > > > > > > > > > Edouard was really in a good
shape, very impressive.. . The finals > > > > > > > of > > > > > > > >
the 3x3 were exciting, and the top-3 cubers were pretty close > > > > >
> > > together. But for details you'll just have to wait :P. > > >
> > > > > > > > > > > > > Oh, I got 1 tiny little succes: My first
official BLD solve with > > > > > > > > Stefan's M2 Method...
Pretty slow, but it has potential. > > > > > > > > > > > > > > > > -
Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > > > >
> > Gustavsson" > > > > > > > > <kenneth@> wrote: > > > > > > >
> > > > > > > > > > > Yes, yes, results! results now!! I cannot wait
anymore (I gotta > > > > > > > get > > > > > > > > > some valium or
something to calm me down if it's not happening > > > > > > > >
sooooon > > > > > > > > > =) > > > > > > > > > > > > > > > > > > //
Kenneth > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "xkiesterx" > > > > > > > <kianb@> >
> > > > > > > > wrote: > > > > > > > > > > > > > > > > > > > > Anyone
have any more details on the belgian open yet, i am > > > > > > >
excited > > > > > > > > > > to see the results. > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > <!-- > > > > > >
#ygrp-mlmsg >
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} > > >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > > > #ygrp-mlmsg
select, input, textarea {font:99% > arial,helvetica,clean,sans-serif;} >
> > #ygrp-mlmsg pre, code {font:115% monospace;} > > > #ygrp-mlmsg *
{line-height:1.22em;} > > > #ygrp-text{ > > > font-family:Georgia; > > >
} > > > #ygrp-text p{ > > > margin:0 0 1em 0; > > > } > > >
#ygrp-tpmsgs{ > > > font-family:Arial; > > > clear:both; > > > } > > >
#ygrp-vitnav{ > > > padding-top:10px; > > > font-family:Verdana; > > >
font-size:77%; > > > margin:0; > > > } > > > #ygrp-vitnav a{ > > >
padding:0 1px; > > > } > > > #ygrp-actbar{ > > > clear:both; > > >
margin:25px 0; > > > white-space:nowrap; > > > color:#666; > > >
text-align:right; > > > } > > > #ygrp-actbar .left{ > > > float:left; >
> > white-space:nowrap; > > > } > > > .bld{font-weight:bold;} > > >
#ygrp-grft{ > > > font-family:Verdana; > > > font-size:77%; > > >
padding:15px 0; > > > } > > > #ygrp-ft{ > > > font-family:verdana; > > >
font-size:77%; > > > border-top:1px solid #666; > > > padding:5px 0; > >
> } > > > #ygrp-mlmsg #logo{ > > > padding-bottom:10px; > > > } > > > >
> > #ygrp-vital{ > > > background-color:#e0ecee; > > >
margin-bottom:20px; > > > padding:2px 0 8px 8px; > > > } > > >
#ygrp-vital #vithd{ > > > font-size:77%; > > > font-family:Verdana; > >
> font-weight:bold; > > > color:#333; > > > text-transform:uppercase; >
> > } > > > #ygrp-vital ul{ > > > padding:0; > > > margin:2px 0; > > > }
> > > #ygrp-vital ul li{ > > > list-style-type:none; > > > clear:both; >
> > border:1px solid #e0ecee; > > > } > > > #ygrp-vital ul li .ct{ > > >
font-weight:bold; > > > color:#ff7900; > > > float:right; > > >
width:2em; > > > text-align:right; > > > padding-right:.5em; > > > } > >
> #ygrp-vital ul li .cat{ > > > font-weight:bold; > > > } > > >
#ygrp-vital a { > > > text-decoration:none; > > > } > > > > > >
#ygrp-vital a:hover{ > > > text-decoration:underline; > > > } > > > > >
> #ygrp-sponsor #hd{ > > > color:#999; > > > font-size:77%; > > > } > >
> #ygrp-sponsor #ov{ > > > padding:6px 13px; > > >
background-color:#e0ecee; > > > margin-bottom:20px; > > > } > > >
#ygrp-sponsor #ov ul{ > > > padding:0 0 0 8px; > > > margin:0; > > > } >
> > #ygrp-sponsor #ov li{ > > > list-style-type:square; > > >
padding:6px 0; > > > font-size:77%; > > > } > > > #ygrp-sponsor #ov li
a{ > > > text-decoration:none; > > > font-size:130%; > > > } > > >
#ygrp-sponsor #nc { > > > background-color:#eee; > > >
margin-bottom:20px; > > > padding:0 8px; > > > } > > > #ygrp-sponsor
.ad{ > > > padding:8px 0; > > > } > > > #ygrp-sponsor .ad #hd1{ > > >
font-family:Arial; > > > font-weight:bold; > > > color:#628c2a; > > >
font-size:100%; > > > line-height:122%; > > > } > > > #ygrp-sponsor .ad
a{ > > > text-decoration:none; > > > } > > > #ygrp-sponsor .ad a:hover{
> > > text-decoration:underline; > > > } > > > #ygrp-sponsor .ad p{ > >
> margin:0; > > > } > > > o {font-size:0;} > > > .MsoNormal { > > >
margin:0 0 0 0; > > > } > > > #ygrp-text tt{ > > > font-size:120%; > > >
} > > > blockquote{margin:0 0 0 4px;} > > > .replbq {margin:4;} > > >
--> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > >
______________________________________________________________________
_____ > > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos > questions ! > > > Profitez des connaissances, des opinions
et des expériences des > internautes sur Yahoo! Questions/Réponses > > >
http://fr.answers.yahoo.com > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > > > > >
1476. Re : [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 22:43:53 -0000
Hi Leyan, Condoleances for 'loosing' the WR on bld cubing...
Second, some videos were taken, but I must say I think the ppl at
competitions in Europe are not really good at documenting and sharing
videos of records with the community.. (not like you guys at Calltech).
There were a lot of camera's aimed at Matias during his important
solve, so I guess there must be at least SOME footage, but I don't
know who shot it and when it will be available.. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Were there any videos taken? That is really
amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...> wrote: >
> Probably the most incredible record was the 7 blindfold solves in 21
minutes. > > > > During the multipal blindfold, i went for a quick bite.
> > With the purpose to see the end of the solves. > > When I came back
everyone was still memorising there cubes. > > > > Only Matias, the only
one who attemt 7, was allready zipping his coke, watching the others. >
> Also his magic records were incredible. Avering below 1 second is the
fastest thing i've ever seen. > > > > He's really a rare
talent, both incredible fast and perfect and fast memorisation. > > > >
And then thinking he's only 13 years old. > > These won't be
his last worldrecords, i'm sure. > > > > ----- Message
d'origine ---- > > De : Craig Bouchard <logitewty@...> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through
insider information I have discovered 9 world records that were
broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD:
1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes
Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single:
0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic
Single and Average: Mate and Milan (not sure which was which) > > > >
5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things
I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort
<joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > >
> <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > >
> > > > > > > > > I don't have full results, but I do have one
important newsflash: > > > > > > > > > > > > The new World Record for
solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > >
correctly. > > > > > > > > > > > > Edouard was really in a good shape,
very impressive.. . The finals > > > > > of > > > > > > the 3x3 were
exciting, and the top-3 cubers were pretty close > > > > > > together.
But for details you'll just have to wait :P. > > > > > > > > > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with > > >
> > > Stefan's M2 Method... Pretty slow, but it has potential. > >
> > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > >
> > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > > > > get > > > > > > > some valium or something to calm me
down if it's not happening > > > > > > sooooon > > > > > > > =) > >
> > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > > > >
excited > > > > > > > > to see the results. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
<!-- > > > > #ygrp-mlmsg {font-size:13px;font-
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> font-family:Verdana; > > font-size:77%; > > padding:15px 0; > > } > >
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solid #666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > >
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background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px
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.ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > >
width:2em; > > text-align:right; > > padding-right:.5em; > > } > >
#ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a {
> > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > >
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color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > >
padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px;
> > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > >
} > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px
0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > >
text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc {
> > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; >
> } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor
.ad #hd1{ > > font-family:Arial; > > font-weight:bold; > >
color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > >
#ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor
.ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad
p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > >
margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > >
blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > >
> > > > > > > > > > > > > > > > > > > > >
_____________________________________________________________________
______ > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > > Profitez des connaissances, des opinions et
des expériences des internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > >
1477. Hero of the day From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 22:48:19 -0000
http://grrroux.free.fr/belgique2007/my_hero.jpg
1478. Re : [Speed cubing group] Re: Belgian Open From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 23:34:47 -0000
Realy amazing stuff indeed, Thibaut and Edouard were incredible fast! (I
just have to say I did a 11.94) Don't forget matyas' great
magic records!!!! Crazy fact: Gilles vd Peereboom solved at least 3 of
his 5 cubes one handed in the 2 handed finals. It was nearly getting
annoying hearing all the time: and the first place for... Matyas Kuti...
;) No just kidding, great job! Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Probably the most incredible record was
the 7 blindfold solves in 21 > minutes. > > > > During the multipal
blindfold, i went for a quick bite. > > With the purpose to see the end
of the solves. > > When I came back everyone was still memorising there
cubes. > > > > Only Matias, the only one who attemt 7, was allready
zipping his > coke, watching the others. > > Also his magic records were
incredible. Avering below 1 second is the > fastest thing i've ever
seen. > > Milán Baticz 2.27 average on Master Magic is also impressive
stuff, > great job! >
1479. Re : [Speed cubing group] Re: Belgian Open From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 23:39:40 -0000
Amazing indeed, great stuff. Anyone discuss with him his system and memo
techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan
Lo" <leyanlo@...> wrote: > > Were there any videos taken? That
is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...>
wrote: > > Probably the most incredible record was the 7 blindfold
solves in 21 minutes. > > > > During the multipal blindfold, i went for
a quick bite. > > With the purpose to see the end of the solves. > >
When I came back everyone was still memorising there cubes. > > > > Only
Matias, the only one who attemt 7, was allready zipping his coke,
watching the others. > > Also his magic records were incredible. Avering
below 1 second is the fastest thing i've ever seen. > > > >
He's really a rare talent, both incredible fast and perfect and
fast memorisation. > > > > And then thinking he's only 13 years
old. > > These won't be his last worldrecords, i'm sure. > > >
> ----- Message d'origine ---- > > De : Craig Bouchard
<logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > >
Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed
cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Through insider information I have discovered 9 world
records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon >
> > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in
21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > >
> Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > >
Master Magic Single and Average: Mate and Milan (not sure which was
which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I
love saying things I'm not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël
van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The
WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort >
> > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody...
> > > > > > > > > > > > I don't have full results, but I do have
one important newsflash: > > > > > > > > > > > > The new World Record
for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > >
correctly. > > > > > > > > > > > > Edouard was really in a good shape,
very impressive.. . The finals > > > > > of > > > > > > the 3x3 were
exciting, and the top-3 cubers were pretty close > > > > > > together.
But for details you'll just have to wait :P. > > > > > > > > > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with > > >
> > > Stefan's M2 Method... Pretty slow, but it has potential. > >
> > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > >
> > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > > > > get > > > > > > > some valium or something to calm me
down if it's not happening > > > > > > sooooon > > > > > > > =) > >
> > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > > > >
excited > > > > > > > > to see the results. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
<!-- > > > > #ygrp-mlmsg {font-size:13px;font-
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background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0 8px
8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > >
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______________________________________________________________________
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1480. Re: Re : [Speed cubing group] Re: Belgian Open From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Feb 2007 21:29:48 -0300 (ART)
Yeah, that would be interesting to know...I got a 1:24 once (and a lucky
one)...but I'm not usually that fast : ) oh, and the 7 cubes in 21
minutes is really crazy...I did 2 once, in 4:39, but never did 3 XD
well...I didn't try many times, but... and we want videos!
please!!!! Pedro smoothcuber <no_reply@yahoogroups.com> escreveu:
Amazing indeed, great stuff. Anyone discuss with him his system and memo
techniques? --- In speedsolvingrubikscube@yahoogroups.com, "Leyan
Lo" <leyanlo@...> wrote: > > Were there any videos taken? That
is really amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@...>
wrote: > > Probably the most incredible record was the 7 blindfold
solves in 21 minutes. > > > > During the multipal blindfold, i went for
a quick bite. > > With the purpose to see the end of the solves. > >
When I came back everyone was still memorising there cubes. > > > > Only
Matias, the only one who attemt 7, was allready zipping his coke,
watching the others. > > Also his magic records were incredible. Avering
below 1 second is the fastest thing i've ever seen. > > > >
He's really a rare talent, both incredible fast and perfect and
fast memorisation. > > > > And then thinking he's only 13 years
old. > > These won't be his last worldrecords, i'm sure. > > >
> ----- Message d'origine ---- > > De : Craig Bouchard
<logitewty@...> > > À : speedsolvingrubikscube@yahoogroups.com > >
Envoyé le : Dimanche, 25 Février 2007, 21h00mn 36s > > Objet : [Speed
cubing group] Re: Belgian Open > > > > > > > > > > > > > > > > > > > > >
> > > > > > > Through insider information I have discovered 9 world
records that were broken... > > > > > > > > 3x3: 10.36 Edouard Chambon >
> > > 3x3 BLD: 1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in
21:xx.xx minutes Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > >
> Magic Single: 0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > >
Master Magic Single and Average: Mate and Milan (not sure which was
which) > > > > 5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I
love saying things I'm not supposed to :D:D:D > > > > > > > > Craig
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël
van Noort <joel_vn@ > wrote: > > > > > > > > > > Typo correction: The
WR is 10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > >
> > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort >
> > > > <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody...
> > > > > > > > > > > > I don't have full results, but I do have
one important newsflash: > > > > > > > > > > > > The new World Record
for solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > >
correctly. > > > > > > > > > > > > Edouard was really in a good shape,
very impressive.. . The finals > > > > > of > > > > > > the 3x3 were
exciting, and the top-3 cubers were pretty close > > > > > > together.
But for details you'll just have to wait :P. > > > > > > > > > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with > > >
> > > Stefan's M2 Method... Pretty slow, but it has potential. > >
> > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > >
> > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > > > > get > > > > > > > some valium or something to calm me
down if it's not happening > > > > > > sooooon > > > > > > > =) > >
> > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > > > >
excited > > > > > > > > to see the results. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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.ad #hd1{ > > font-family:Arial; > > font-weight:bold; > >
color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > >
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blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > >
> > > > > > > > > > > > > > > > > > > > >
__________________________________________________________ _____ > >
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > Yahoo! Groups Links > > > > >
> > > > __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1481. Re : Re : [Speed cubing group] Re: Belgian Open From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 00:55:07 +0000 (GMT)
Yes, me and sander have discussed with him, his methods. Incredibly
enough he uses the same as us: Pochmann, but his own variant. With 3
edge cycles and more algoritmes for cornerns ----- Message
d'origine ---- De : smoothcuber <no_reply@yahoogroups.com> À :
speedsolvingrubikscube@...m Envoyé le : Lundi, 26 Février 2007, 0h39mn
40s Objet : Re : [Speed cubing group] Re: Belgian Open Amazing indeed,
great stuff. Anyone discuss with him his system and memo techniques? ---
In speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo"
<leyanlo@... > wrote: > > Were there any videos taken? That is really
amazing! > > > On 2/25/07, Tobias Daneels <cubewizzard@ ...> wrote: >
> Probably the most incredible record was the 7 blindfold solves in 21
minutes. > > > > During the multipal blindfold, i went for a quick bite.
> > With the purpose to see the end of the solves. > > When I came back
everyone was still memorising there cubes. > > > > Only Matias, the only
one who attemt 7, was allready zipping his coke, watching the others. >
> Also his magic records were incredible. Avering below 1 second is the
fastest thing i've ever seen. > > > > He's really a rare
talent, both incredible fast and perfect and fast memorisation. > > > >
And then thinking he's only 13 years old. > > These won't be
his last worldrecords, i'm sure. > > > > ----- Message
d'origine ---- > > De : Craig Bouchard <logitewty@. ..> > > À :
speedsolvingrubiksc ube@yahoogroups. com > > Envoyé le : Dimanche, 25
Février 2007, 21h00mn 36s > > Objet : [Speed cubing group] Re: Belgian
Open > > > > > > > > > > > > > > > > > > > > > > > > > > > > Through
insider information I have discovered 9 world records that were
broken... > > > > > > > > 3x3: 10.36 Edouard Chambon > > > > 3x3 BLD:
1:20.xx Matyas Kuti > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes
Matyas Kuti > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > Magic Single:
0.86 Matyas > > > > Magic Average: 0.96 Matyas > > > > Master Magic
Single and Average: Mate and Milan (not sure which was which) > > > >
5x5 Single: 1:44.xx Frederick Badie > > > > > > > > I love saying things
I'm not supposed to :D:D:D > > > > > > > > Craig > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort
<joel_vn@ > wrote: > > > > > > > > > > Typo correction: The WR is
10.36... So 10.34 + .02!! > > > > > > > > > > Sorry! > > > > > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > >
> <joel_vn@> wrote: > > > > > > > > > > > > Hello everybody... > > >
> > > > > > > > > I don't have full results, but I do have one
important newsflash: > > > > > > > > > > > > The new World Record for
solving Rubik's Cube is 10.34 seconds. > > > > > > Edouard
Chambon's first solve in the semi-final, if I recall > > > > >
correctly. > > > > > > > > > > > > Edouard was really in a good shape,
very impressive.. . The finals > > > > > of > > > > > > the 3x3 were
exciting, and the top-3 cubers were pretty close > > > > > > together.
But for details you'll just have to wait :P. > > > > > > > > > > >
> Oh, I got 1 tiny little succes: My first official BLD solve with > > >
> > > Stefan's M2 Method... Pretty slow, but it has potential. > >
> > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > > > >
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth > > >
> > Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I
gotta > > > > > get > > > > > > > some valium or something to calm me
down if it's not happening > > > > > > sooooon > > > > > > > =) > >
> > > > > > > > > > > > // Kenneth > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> <kianb@> > > > > > > > wrote: > > > > > > > > > > > > > > > >
Anyone have any more details on the belgian open yet, i am > > > > >
excited > > > > > > > > to see the results. > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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_________ _________ _________ _________ _ _____ > > Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions ! > >
Profitez des connaissances, des opinions et des expériences des
internautes sur Yahoo! Questions/Réponses > > http://fr.answers.
yahoo.com > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > <!--
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questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I completely
agree. > I think the problem is caused by the fact that the bad screws
are not > (automatically) insert completely straight into the kernel.
You have to be > really careful, because when the screws are not
correctly aligned, you will > have many pops on one side, where the
other sides feel too stiff. > > I recently bought some DIY cubes from
Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have
three versions and the one with the long thin screws are way way >
better than the other two versions. > > Have fun, > > Ron Hi Ron, Which
one of the three are talking about? The (c) one? I think I'll try
buying it from there soon...need to make a good cube quickly before
it's too late. Thanks, Harris
1483. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Feb 2007 06:20:34 +0100
Hi Harris, Yes, I think it is the c type (at least that is what I see
from the pictures). I bought a DIY kit with a, b and c type. Have fun,
Ron ----- Original Message ----- From: "Harris Chan"
<takonan_mutoy@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 26, 2007 5:48 AM Subject: SPAM: Re: [Speed cubing
group] DIY 3x3x3 Screws --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Dan, > > Yes, I
completely agree. > I think the problem is caused by the fact that the
bad screws are not > (automatically) insert completely straight into the
kernel. You have to be > really careful, because when the screws are not
correctly aligned, you will > have many pops on one side, where the
other sides feel too stiff. > > I recently bought some DIY cubes from
Cube 4 You. > See http://www.cube4you.com/catalog_7.html > They have
three versions and the one with the long thin screws are way way >
better than the other two versions. > > Have fun, > > Ron Hi Ron, Which
one of the three are talking about? The (c) one? I think I'll try
buying it from there soon...need to make a good cube quickly before
it's too late. Thanks, Harris
1484. Re: Re : Re : [Speed cubing group] Re: Belgian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 07:27:50 +0100
The Blindfolded World Record was amazing. He started to solve after just
26 or 27 seconds of memorzation. In the evening I learned that his
strategy was : "take a bit more time on the first attempt, just to
make sure, and then take more risks on the 2nd one". :D :D I also
learned that he is going to practice One-Handed Cubing !! And when I
asked him what his next goal waq, someone said "All the world
records !". He did not deny afterwards :D :D :D I am also glad to
see the Belgian Open 2007 as the 2nd competition for the most World
Records broken. It's funny to see that right now 80% of World
Records are held by Europeans. (But this is gonna change at the next
competition I am sure ;-).) I once more want to thank everyone. The
competition really was a great experience. I love organizing this
competition. I am already thinking about the next one ! (ok, I do not
have many ideas yet but still :p) I will see most guys again in German
Open. :-) Bye Bye ! Gilles 2007/2/26, Tobias Daneels
<cubewizzard@...>: > > Yes, me and sander have discussed with him,
his methods. > > Incredibly enough he uses the same as us: Pochmann, but
his own variant. > With 3 edge cycles and more algoritmes for cornerns >
> ----- Message d'origine ---- > De : smoothcuber
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Lundi, 26 Février 2007, 0h39mn 40s > Objet : Re : [Speed
cubing group] Re: Belgian Open > > Amazing indeed, great stuff. Anyone
discuss with him his system and > > memo techniques? > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Leyan Lo" > >
<leyanlo@... > wrote: > > > > > > Were there any videos taken? That
is really amazing! > > > > > > > > > On 2/25/07, Tobias Daneels
<cubewizzard@ ...> wrote: > > > > Probably the most incredible record
was the 7 blindfold solves in > > 21 minutes. > > > > > > > > During the
multipal blindfold, i went for a quick bite. > > > > With the purpose to
see the end of the solves. > > > > When I came back everyone was still
memorising there cubes. > > > > > > > > Only Matias, the only one who
attemt 7, was allready zipping his > > coke, watching the others. > > >
> Also his magic records were incredible. Avering below 1 second is > >
the fastest thing i've ever seen. > > > > > > > > He's really
a rare talent, both incredible fast and perfect and > > fast
memorisation. > > > > > > > > And then thinking he's only 13 years
old. > > > > These won't be his last worldrecords, i'm sure. >
> > > > > > > ----- Message d'origine ---- > > > > De : Craig
Bouchard <logitewty@. ..> > > > > À : speedsolvingrubiksc
ube@yahoogroups. com > > > > > Envoyé le : Dimanche, 25 Février 2007,
21h00mn 36s > > > > Objet : [Speed cubing group] Re: Belgian Open > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Through insider information I have
discovered 9 world > > records that were broken... > > > > > > > > > > >
> > > > > 3x3: 10.36 Edouard Chambon > > > > > > > > 3x3 BLD: 1:20.xx
Matyas Kuti > > > > > > > > 3x3 Multi BLD: 7 cubes in 21:xx.xx minutes
Matyas Kuti > > > > > > > > 5x5 BLD: 21:xx.xx Matyas Kuti > > > > > > >
> Magic Single: 0.86 Matyas > > > > > > > > Magic Average: 0.96 Matyas >
> > > > > > > Master Magic Single and Average: Mate and Milan (not sure
which > > was which) > > > > > > > > 5x5 Single: 1:44.xx Frederick Badie
> > > > > > > > > > > > > > > > I love saying things I'm not
supposed to :D:D:D > > > > > > > > > > > > > > > > Craig > > > > > > > >
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Joël
van Noort > > <joel_vn@ > wrote: > > > > > > > > > > > > > > > > > >
Typo correction: The WR is 10.36... So 10.34 + .02!! > > > > > > > > > >
> > > > > > > > Sorry! > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort > > > > > > > >
> <joel_vn@> wrote: > > > > > > > > > > > > > > > > > > > > Hello
everybody... > > > > > > > > > > > > > > > > > > > > I don't have
full results, but I do have one important > > newsflash: > > > > > > > >
> > > > > > > > > > > > The new World Record for solving Rubik's
Cube is 10.34 > > seconds. > > > > > > > > > > Edouard Chambon's
first solve in the semi-final, if I recall > > > > > > > > > correctly.
> > > > > > > > > > > > > > > > > > > > Edouard was really in a good
shape, very impressive.. . The > > finals > > > > > > > > > of > > > > >
> > > > > the 3x3 were exciting, and the top-3 cubers were pretty close
> > > > > > > > > > together. But for details you'll just have to
wait :P. > > > > > > > > > > > > > > > > > > > > Oh, I got 1 tiny little
succes: My first official BLD solve > > with > > > > > > > > > >
Stefan's M2 Method... Pretty slow, but it has potential. > > > > >
> > > > > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Kenneth > > > > > > > > > Gustavsson" >
> > > > > > > > > <kenneth@> wrote: > > > > > > > > > > > > > > > > >
> > > > > Yes, yes, results! results now!! I cannot wait anymore (I > >
gotta > > > > > > > > > get > > > > > > > > > > > some valium or
something to calm me down if it's not > > happening > > > > > > > >
> > sooooon > > > > > > > > > > > =) > > > > > > > > > > > > > > > > > >
> > > > // Kenneth > > > > > > > > > > > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "xkiesterx" > > > >
> > > > > <kianb@> > > > > > > > > > > > wrote: > > > > > > > > > > >
> > > > > > > > > > > > > Anyone have any more details on the belgian
open yet, i am > > > > > > > > > excited > > > > > > > > > > > > to see
the results. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > <!-- > > > > > > > >
#ygrp-mlmsg {font-size:13px; font- > > family:arial, helvetica,
clean,sans- serif;} > > > > #ygrp-mlmsg table {font-size:inherit;
font:100% ;} > > > > #ygrp-mlmsg select, input, textarea {font:99% > >
arial,helvetica, clean,sans- serif;} > > > > #ygrp-mlmsg pre, code
{font:115% monospace;} > > > > #ygrp-mlmsg * {line-height: 1.22em;} > >
> > #ygrp-text{ > > > > font-family: Georgia; > > > > } > > > >
#ygrp-text p{ > > > > margin:0 0 1em 0; > > > > } > > > > #ygrp-tpmsgs{
> > > > font-family: Arial; > > > > clear:both; > > > > } > > > >
#ygrp-vitnav{ > > > > padding-top: 10px; > > > > font-family: Verdana; >
> > > font-size:77% ; > > > > margin:0; > > > > } > > > > #ygrp-vitnav
a{ > > > > padding:0 1px; > > > > } > > > > #ygrp-actbar{ > > > >
clear:both; > > > > margin:25px 0; > > > > white-space: nowrap; > > > >
color:#666; > > > > text-align:right; > > > > } > > > > #ygrp-actbar
.left{ > > > > float:left; > > > > white-space: nowrap; > > > > } > > >
> .bld{font-weight: bold;} > > > > #ygrp-grft{ > > > > font-family:
Verdana; > > > > font-size:77% ; > > > > padding:15px 0; > > > > } > > >
> #ygrp-ft{ > > > > font-family: verdana; > > > > font-size:77% ; > > >
> border-top:1px solid #666; > > > > padding:5px 0; > > > > } > > > >
#ygrp-mlmsg #logo{ > > > > padding-bottom: 10px; > > > > } > > > > > > >
> #ygrp-vital{ > > > > background-color: #e0ecee; > > > > margin-bottom:
20px; > > > > padding:2px 0 8px 8px; > > > > } > > > > #ygrp-vital
#vithd{ > > > > font-size:77% ; > > > > font-family: Verdana; > > > >
font-weight: bold; > > > > color:#333; > > > > text-transform:
uppercase; > > > > } > > > > #ygrp-vital ul{ > > > > padding:0; > > > >
margin:2px 0; > > > > } > > > > #ygrp-vital ul li{ > > > >
list-style-type: none; > > > > clear:both; > > > > border:1px solid
#e0ecee; > > > > } > > > > #ygrp-vital ul li .ct{ > > > > font-weight:
bold; > > > > color:#ff7900; > > > > float:right; > > > > width:2em; > >
> > text-align:right; > > > > padding-right: .5em; > > > > } > > > >
#ygrp-vital ul li .cat{ > > > > font-weight: bold; > > > > } > > > >
#ygrp-vital a { > > > > text-decoration: none; > > > > } > > > > > > > >
#ygrp-vital a:hover{ > > > > text-decoration: underline; > > > > } > > >
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background-color: #e0ecee; > > > > margin-bottom: 20px; > > > > } > > >
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> > } > > > > #ygrp-sponsor #ov li{ > > > > list-style-type: square; > >
> > padding:6px 0; > > > > font-size:77% ; > > > > } > > > >
#ygrp-sponsor #ov li a{ > > > > text-decoration: none; > > > >
font-size:130% ; > > > > } > > > > #ygrp-sponsor #nc { > > > >
background-color: #eee; > > > > margin-bottom: 20px; > > > > padding:0
8px; > > > > } > > > > #ygrp-sponsor .ad{ > > > > padding:8px 0; > > > >
} > > > > #ygrp-sponsor .ad #hd1{ > > > > font-family: Arial; > > > >
font-weight: bold; > > > > color:#628c2a; > > > > font-size:100% ; > > >
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text-decoration: none; > > > > } > > > > #ygrp-sponsor .ad a:hover{ > >
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> .replbq {margin:4;} > > > > --> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
____________ _________ _________ _________ _________ _________ _ > >
_____ > > > > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos > > questions ! > > > > Profitez des connaissances, des
opinions et des expériences des > > internautes sur Yahoo!
Questions/Réponses > > > > http://fr.answers. yahoo.com > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
> > > > > > > > > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select,
input, textarea {font:99% > arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
{line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } >
#ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px;
> font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav
a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; >
white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar
.left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0;
> } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; >
margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333;
> text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; >
margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; >
clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold; > color:#ff7900; > float:right; > width:2em; >
text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > >
#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > }
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; >
font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; >
font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; >
margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ >
padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; >
font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%;
> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos questions >
! > Profitez des connaissances, des opinions et des expériences des >
internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1485. Re : Re : [Speed cubing group] Re: Belgian Open From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 08:42:47 -0000
I love organizing this competition. I am already thinking about > the
next one ! (ok, I do not have many ideas yet but still :p) > > I will
see most guys again in German Open. :-) > Bye Bye ! > > Gilles Hi Gilles
:D What ideas do you really need? It's enough to just keep it up :D
Astonishing strike of world records! Where will it all end? -Per
1486. Re: Re : Re : [Speed cubing group] Re: Belgian Open From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 01:33:19 -0800
Wow, seriously... that's like 3 minutes per cube for the 7-cube
multi-BLD record. When Leyan and I were screwing around with this in San
Diego, we could keep up the pace for 2 cubes, but no way could we do it
for 3. We're definitely not young anymore. I don't really see
myself having the talent to chase these records, and I definitely know I
won't have the time. -Tyson On Feb 26, 2007, at 12:42 AM, Per
Kristen Fredlund wrote: > I love organizing this competition. I am
already thinking about > > the next one ! (ok, I do not have many ideas
yet but still :p) > > > > I will see most guys again in German Open. :-)
> > Bye Bye ! > > > > Gilles > > Hi Gilles :D > > What ideas do you
really need? It's enough to just keep it up :D > Astonishing strike
of world records! Where will it all end? > > -Per > > >
1487. Re : Re : [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 11:12:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Wow, seriously... that's like 3
minutes per cube for the 7-cube > multi-BLD record. When Leyan and I
were screwing around with this in > San Diego, we could keep up the pace
for 2 cubes, but no way could we > do it for 3. > > We're
definitely not young anymore. I don't really see myself having >
the talent to chase these records, and I definitely know I won't
have > the time. > > -Tyson Hi Tyson, I am not sure if I agree with you
that you can't keep up with this young guy... Maybe you should try
a different method ;). - Joël.
1488. belgian open - 2007 results From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 13:22:23 +0000 (GMT)
Congrats to all winners and participants. Amazing performances!!!! I
missed you all. J.Bernett Orlando ---------------------------------
Heres a new way to find what you're looking for - Yahoo! Answers
[Non-text portions of this message have been removed]
1489. Re : Re : [Speed cubing group] Re: Belgian Open From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 14:02:29 -0000
Are you not young??? I'm soon 44 and I'm definitely feeling
young, Stronger, fater and more clever than ever and still improving.
Maybe it is your approach that is not young anymore =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Wow, seriously... that's like 3 minutes per cube for the
7-cube > multi-BLD record. When Leyan and I were screwing around with
this in > San Diego, we could keep up the pace for 2 cubes, but no way
could we > do it for 3. > > We're definitely not young anymore. I
don't really see myself having > the talent to chase these records,
and I definitely know I won't have > the time. > > -Tyson > > On
Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund wrote: > > > I love
organizing this competition. I am already thinking about > > > the next
one ! (ok, I do not have many ideas yet but still :p) > > > > > > I will
see most guys again in German Open. :-) > > > Bye Bye ! > > > > > >
Gilles > > > > Hi Gilles :D > > > > What ideas do you really need?
It's enough to just keep it up :D > > Astonishing strike of world
records! Where will it all end? > > > > -Per > > > > > > >
1490. Re : Re : [Speed cubing group] Re: Belgian Open From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 14:51:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Yes, me and sander have discussed with
him, his methods. > > Incredibly enough he uses the same as us:
Pochmann, but his own variant. > With 3 edge cycles and more algoritmes
for cornerns That's not my method then, at least not the way I see
it. I see the core point of my idea as "solve one piece at a
time". Would like to get to know more about how Mátyás solves now,
and about how he memorizes. Cheers! Stefan
1491. Re : Re : [Speed cubing group] Re: Belgian Open From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 14:56:25 -0000
The more cubing I do to try to improve my times, the younger I feel.
I'm only 28, but the brain workout makes me feel half that. :)
Stephen http://regen2.blogsome.com <http://regen2.blogsome.com> ---
In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Are you not young???
I'm soon 44 and I'm definitely feeling young, > Stronger,
fater and more clever than ever and still improving. > > Maybe it is
your approach that is not young anymore =) > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > tyson.mao@ wrote: >
> > > Wow, seriously... that's like 3 minutes per cube for the
7-cube > > multi-BLD record. When Leyan and I were screwing around with
this > in > > San Diego, we could keep up the pace for 2 cubes, but no
way could > we > > do it for 3. > > > > We're definitely not young
anymore. I don't really see myself > having > > the talent to chase
these records, and I definitely know I won't > have > > the time. >
> > > -Tyson > > > > On Feb 26, 2007, at 12:42 AM, Per Kristen Fredlund
wrote: > > > > > I love organizing this competition. I am already
thinking about > > > > the next one ! (ok, I do not have many ideas yet
but still :p) > > > > > > > > I will see most guys again in German Open.
:-) > > > > Bye Bye ! > > > > > > > > Gilles > > > > > > Hi Gilles :D >
> > > > > What ideas do you really need? It's enough to just keep
it up :D > > > Astonishing strike of world records! Where will it all
end? > > > > > > -Per > > > > > > > > > > > > [Non-text portions of this
message have been removed]
1492. Re : Re : [Speed cubing group] Re: Belgian Open From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:08:03 -0000
Hi Stefan, I didn't talk much with Mátyás a lot, but he did tell me
that he uses techniques such as making stories. From what he told me, I
believe he basically uses a mixture of stories, symbols and letters...
-Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Yes, me and sander have discussed with
him, his methods. > > > > Incredibly enough he uses the same as us:
Pochmann, but his own > variant. > > With 3 edge cycles and more
algoritmes for cornerns > > That's not my method then, at least not
the way I see it. I see the > core point of my idea as "solve one
piece at a time". Would like to > get to know more about how Mátyás
solves now, and about how he > memorizes. > > Cheers! > Stefan >
1493. Re : Re : [Speed cubing group] Re: Belgian Open From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:18:53 -0000
Stefan, I do not know if this is useful for your method? It's an
alg I found a couple of days ago. It does the same as a T-PLL but also
orient the two edges: R U' R' - F' U F - R B' R B R2
- U First part = undo pair, second = fix a little, third = redo pair,
end in a U turn. Skål! // Kenneth BTW: The "third part" is the
shortest alg for solving that pair, wery useful =) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > That's not my method then, at least
not the way I see it. I see the > core point of my idea as "solve
one piece at a time". Would like to > get to know more about how
Mátyás solves now, and about how he > memorizes. > > Cheers! > Stefan
1494. Re : Re : [Speed cubing group] Re: Belgian Open From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:27:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > We're definitely not young anymore. I
don't really see myself having > the talent to chase these records,
and I definitely know I won't have > the time. Maybe you're
not old enough. In a few months, when I'm finished with university
and just have the job and the cubing to do, I'm gonna become a real
good cuber. Cheers! Stefan
1495. Belgian Open From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:25:14 -0000
Hi everybody ! Thanks to Gilles for the (perfect) organization of this
Belgian Open. Thanks also to Robert who scrambled this magic cube, and
to Gilles (roux) who judged me. I don't know if the ancient WR was
a lucky case (maybe OLL skip).. I'll answer to the question (that 3
persons has already told me) : The cube wasn't lucky at all : No
X-Cross, no OLL skip, no PLL skip, no pair which inserted alone. It was
just a perfect cube (with a better PLL it would be 9.5). The lucky I had
was just to look at the good place at the good moment. Congratulations
to Mattyias, who was really incredible on his blindfold solve. Edouard
1496. Re : Re : [Speed cubing group] Re: Belgian Open From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:37:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Stefan, > > I didn't talk much with
Mátyás a lot, but he did tell me that he > uses techniques such as
making stories. From what he told me, I > believe he basically uses a
mixture of stories, symbols and > letters... > > -Joël. Thanks...
I'm still using solely "stories" and I hope/think I just
need to practice more often to become fast. We'll see. Btw, I need
to make fun of Matyas now. Cause he made a mistake. Overall he has
attempted blindsolving 19 cubes and only succeeded 18 times, DNFing one
5x5. Ha! What a loser! Cheers! Stefan
1497. Re : Re : Re : [Speed cubing group] Re: Belgian Open From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 15:57:50 +0000 (GMT)
I know for the edges he makes up story, and for the corners he uses
numbers and lettres. And all of this in 25 seconds!!! If he practices
some more, he can solve the cube blindfold after 15 seconds
preinspactation.:p He just told me he used your site to learn the basics
and then modified by always inserting three edges. ----- Message
d'origine ---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 26 Février
2007, 15h51mn 46s Objet : Re : Re : [Speed cubing group] Re: Belgian
Open --- In speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels
<cubewizzard@ ...> wrote: > > Yes, me and sander have discussed with
him, his methods. > > Incredibly enough he uses the same as us:
Pochmann, but his own variant. > With 3 edge cycles and more algoritmes
for cornerns That's not my method then, at least not the way I see
it. I see the core point of my idea as "solve one piece at a
time". Would like to get to know more about how Mátyás solves now,
and about how he memorizes. Cheers! Stefan <!-- #ygrp-mlmsg
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1498. T-permuation From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 17:54:40 -0000
I adapted the alg 6.a (T-permutation) from Jessica Fridrich's
website to look like this
z'(U2RB2R'U2)x(U2R'F2RU2)r'z
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%28U2\
RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> I was wondering if there is anyone
who can perform this one faster than the 'normal'
T-permutation of 14 moves.
RUR'U'R'FR2U'R'U'RUR'F
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%27U%2\
7R%27FR2U%27R%27U%27RUR%27F%27> I usually can't do double moves as
fast as single moves, and the normal T has a lot of finger tricks.
Michiel http://vanderblonk.com [Non-text portions of this message have
been removed]
1499. Re: Belgian Open From: "Patrick PJK" <pjksportscards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 10:52:51 -0700
Incredible competition! Congrats to all the new record holders. I was
amazed to see all the videos of M�ty�s on strangepuzzle, and I knew when
he competed again he would break a lot. I heard that he hasn't even
been "cubing" for a year now (not sure about this, just heard
that), yet he has amazing records in all of the events he does. The 3x3
single solve WR didn't last as long as I thought, but now I can see
that it will probably be broken again, all these amazing cubers! Once
again, congratulations to all the amazing records, that was one heck of
an event.
1500. Re: T-permuation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 18:46:21 -0000
Hi, I saw Erik Akkersdijk doing this alg pretty fast. He also adjusted
the algorithm to match his style more. Maybe you should ask him.. ;)
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van
der Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a
(T-permutation) from Jessica Fridrich's website > to look like this
> > z'(U2RB2R'U2)x(U2R'F2RU2)r'z >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%
27%28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if
there is anyone who can perform this one faster than > the
'normal' T-permutation of 14 moves. > >
RUR'U'R'FR2U'R'U'RUR'F >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%
27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do
double moves as fast as single moves, and the normal > T has a lot of
finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text
portions of this message have been removed] >
1501. Re: T-permuation From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 21:08:59 -0000
I got a diffrent one: l2 d' R2 d l2 f2 d B2 d' f2 d (11 HTM)
It may look a little odd but if you are used to do d-turns it's
easy to do. (I often use d instead of U + cube orientation, aspecially
in F2L so I'm much used to it) Don't know if you guys find it
fast, I like it much because it's short and the only part that is a
bit tricky to do (for me) is when I change grip between the l2 and f2
moves and also cube orient in the same go. So the alg I realy do is: l2
d' R2 d l2 (QU') r2 d L2 d' r2 d // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I adapted the alg 6.a
(T-permutation) from Jessica Fridrich's website > to look like this
> > z'(U2RB2R'U2)x(U2R'F2RU2)r'z >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=z%27%
28U2\ > RB2R%27U2%29x%28U2R%27F2RU2%29r%27z> > > I was wondering if
there is anyone who can perform this one faster than > the
'normal' T-permutation of 14 moves. > >
RUR'U'R'FR2U'R'U'RUR'F >
<http://vanderblonk.com/cube/cubeapplet.asp?type=Generator&alg=RUR%
27U%2\ > 7R%27FR2U%27R%27U%27RUR%27F%27> > > I usually can't do
double moves as fast as single moves, and the normal > T has a lot of
finger tricks. > > Michiel > http://vanderblonk.com > > > > [Non-text
portions of this message have been removed] >
1502. Re: Belgian Open (pictures) From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 21:14:27 -0000
Some pictures: http://grrroux.free.fr/belgique2007/
1503. Re : Re : [Speed cubing group] Re: Belgian Open From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 21:18:48 -0000
Haha, I am also at that age where I am too old, but too young. I
can't practice until graduation in May. :\ ~ Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > We're definitely not young anymore. I don't
really see myself > having > > the talent to chase these records, and I
definitely know I won't > have > > the time. > > Maybe you're
not old enough. In a few months, when I'm finished with >
university and just have the job and the cubing to do, I'm gonna >
become a real good cuber. > > Cheers! > Stefan >
1504. Re: Hero of the day From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 21:21:48 -0000
Since I was judging, I took Mátyás' times during the multi-bld
event: 12:45 - End of memorization. 14:05 - Cube 1 solved. Next! 15:33 -
Cube 2 solved. Next! 16:47 - Cube 3 solved. Next! 18:08 - Cube 4 solved.
Next! 19:32 - Cube 5 solved. Next! 20:34 - Cube 6 solved. Next! 21:59.32
- Cube 7 solved.
1505. Re: New York Toy Fair 2007 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 22:26:45 -0000
http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
pochmann@ wrote: > > > > I hereby apologize to the Rubik's
Revolution people. Not quite for > > what I wrote (at least not yet) but
for not having asked them > first. > > I did that now. Not that I expect
them to change my mind (after all > I > > got much of my information
from their own website) but I should've > > first given them a
direct chance to explain. If/when I get a > > response, I will report
here. Now my mail: > > > > -------------------------- > > Dear Ms.
Honig, > > > > I'm part of the cube enthusiast community and after
reading about > > Rubik's Revolution and watching some videos, I
have two questions: > > > > - As far as I understand, the Revolution
can't be twisted. Can you > > tell why it was made look like the
original Rubik's Cube? > > > > - It seems to be quite similar to a
toy called "Brain Warp". Do you > > know that one and can you
tell the differences between the two toys > > besides the Rubik's
Cube shell? If you don't know Brain Warp, > here's > > some
info: > > http://www.boardgamegeek.com/game/13547 > > > > Thanks, > >
Stefan Pochmann > > -------------------------- > > > > Cheers! > >
Stefan > > > > I got a very quick, extensive and friendly answer to my
above inquiry > from the Executive Vice President of Techno Source, and
upon further > request he allowed me to post it here. Have a look at it
first, I'll > comment below. > > -------------------------- > Mr.
Pochman, > > Thanks for taking the time to contact Techno Source.
Rubik's > enthusiasts are very important to us and we have worked
with many top > speedcubers during the research and development of our
new product. > > There are a few things I would like to share with you
about the > Rubik's Revolution. > > First, it is in no way meant to
replace any of the existing Rubik's > items. The 3x3 cube is one of
the greatest toys/puzzles ever made > and it will continue to be sold
everywhere in the world. We actually > expect more people will try the
3x3 and other Rubik's items due to > the increased interest our new
items has brought to the brand. So > there is no need to be concerned
that this is our hope, or goal. > > Second, we were challenged by the
Rubik's brand holders to try to > create an "electronic
Rubik's cube". After much research with people > of both sexes
and all ages, we identified four key criteria for being > "truly
Rubik's". We started with that essence, and built the >
Revolution from the ground up to embody what is "Rubik's"
and to > compliment the existing product by bringing a new way to
experience > Rubik's. We believe we have accomplished this. The
Revolution is a > fun and challenging puzzle that offers a different
experience, but a > Rubik's experience. > > Third, as to why it
can't be "twisted", it can't because it is >
different than the 3x3. However, the tactile experience of moving > the
cube in your hands, and the motion itself, seems to provide a > feeling
that is very much in the spirit of the original. Which was > extremely
important. > > Fourth, I was not aware of the product you sent us a link
to. It > seems like an interesting game, but it is not nearly as
versatile as > the Revolution which contains many ways to play. > > In
the end, I know that for many people, there is only one Rubik's >
Cube--the original 3x3. I can understand why they feel that way. I >
would agree that nothing can replace that item, and we would never >
try. > > However, people who have played with the Revolution have really
> enjoyed it for reasons that are both similar, and different, from the
> 3x3. This includes people from all over the world, of all ages, and >
both genders. It also includes several of the world's top >
speedcubers--and Rubik's enthusiasts. I hope that when the product
> ships this summer, you will also give it a try before you decide >
whether, or not, you will enjoy it. > > If you don't, that is ok
too. The 3x3 will still be there, as will > the 4x4, and the 5x5. We
don't expect everyone to love our item, but > we know that many
will, and that this will only bring more admiration > to the
Rubik's name. > > Sincerely, > > Eric > > Eric Levin > Techno
Source > www.technosourceusa.com > -------------------------- > > Now
it's me again, Stefan. My first impression was a positive >
surprise that not only did I get an answer, but one as extensive and >
personal as this. Secondly, I got to realize that maybe they do truly >
just misunderstand what the Rubik's Cube is really about. > > That
is, their understanding differs from mine, and apparently that > of all
the cubers I've seen comment on this so far. For me, Rubik's >
Cube is first and foremost a puzzle. Not a toy. The
"revolution" is a > simple toy, unless there's something
we've missed so far, or they > have a different understanding of
the word "puzzle" (Mr. Levin does > call the revolution a
puzzle, as does their website). > > Also, his mail made me aware of a
different perspective. It > sounds like they *started* with the cube and
turned it to an > electronic toy. I saw it as starting with the toy that
has nothing to > do with the cube, and turn it into a cube. Quite the
opposite > direction. Hard to tell what's more realistic and
whether it matters. > But it could mean that they were less defrauding
and instead more > incapable of making something really good, with
"good" again being > subjective. > > That said, I still think
the thing is a blatant deceptive rip-off > having nothing to do with the
cube. Though I mostly blame their > marketing department. In any case,
if they really had contact with > top cubers during
research/development, it's hard to believe they > didn't see
the negative feedback coming. > > Cheers! > Stefan >
1506. Re: New York Toy Fair 2007 From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 22:36:43 -0000
Thanks for the letters and the Ars Technica link, guys. Sounds like a
pretty fun little gadget! Stephen http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://arstechnica.com/journals/thumbs.ars/2007/2/26/7221 >
1507. Re : Re : [Speed cubing group] Re: Belgian Open From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Feb 2007 22:38:31 -0000
> We're definitely not young anymore. I don't really see
myself having > the talent to chase these records, and I definitely know
I won't have > the time. I feel that way and I'm still in high
school... o_0 I've been into Rubik's cubes for about a quarter
of my life.
1508. Re: [Speed cubing group] Re: Belgian Open (pictures) From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Feb 2007 16:53:59 -0700
Excellent pics, thanks for sharing. ----- Original Message ----- From:
Gilles Roux<mailto:grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 26, 2007 2:14 PM Subject: [Speed cubing group]
Re: Belgian Open (pictures) Some pictures:
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
[Non-text portions of this message have been removed]
1509. Master magic From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 00:12:59 +0000 (GMT)
Hello all, I've done it again. My master magic is totally messed
up,but for the first time, even after trying for several hours, i
can't get him back to starting positioning. It is back to the 2x6
shape, but all the pieces are messed up. Has anyone tips or even a link
with explanations to get a master magic back to normal?
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
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1510. Re: Master magic From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 00:24:23 -0000
Try some of these transforms:
http://www.geocities.com/jaapsch/puzzles/magictrn.htm Some of them will
fix more pieces together. Try to get the pieces in a correct
'loop' so that the top and bottom rows look like the top and
bottom rows of the solved state, but sort of shifted (hard to
explain...). Then you should be able to get it solved with the star
shift and loop shift transforms. If that doesn't help, it would be
helpful if you took a picture of the side that's normally solved in
the 2x6 starting position. It would be much easier to help you with a
picture! --Michael Gottlieb
I am having a heck of a time getting mine back to a 2x6. Right now I
have it into a flat shape, but can't get it to a 2x6. Check here
for getting the pieces back after it is flat:
http://www.geocities.com/abcmcfarren/math<http://www.geocities.com/abcmcfarren/math>
Good luck. ----- Original Message ----- From: Michael
Gottlieb<mailto:mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, February 26, 2007 5:24 PM Subject: [Speed cubing group]
Re: Master magic Try some of these transforms:
http://www.geocities.com/jaapsch/puzzles/magictrn.htm<http://www.geocities.com/jaapsch/puzzles/magictrn.htm>
Some of them will fix more pieces together. Try to get the pieces in a
correct 'loop' so that the top and bottom rows look like the
top and bottom rows of the solved state, but sort of shifted (hard to
explain...). Then you should be able to get it solved with the star
shift and loop shift transforms. If that doesn't help, it would be
helpful if you took a picture of the side that's normally solved in
the 2x6 starting position. It would be much easier to help you with a
picture! --Michael Gottlieb [Non-text portions of this message have been
removed]
1512. Re : [Speed cubing group] Master magic From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 01:13:35 +0000 (GMT)
My master magic is now almost to the good shape. But there is a problem
i still can't fix. If I look at it as 6 parts of 2 squares above
each other, the shape is now in stead of 123456, 654321. Like: the two
on the left, or on the right, followed by the second on the left, now on
the right. I accidently changed the ordre in wich they are supposed to
be. If someone can imagine how my master magic must be look like now,
please help me before i do it by force.:( Thanks ----- Message
d'origine ---- De : Tobias Daneels <cubewizzard@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février
2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all,
I've done it again. My master magic is totally messed up,but for
the first time, even after trying for several hours, i can't get
him back to starting positioning. It is back to the 2x6 shape, but all
the pieces are messed up. Has anyone tips or even a link with
explanations to get a master magic back to normal? ____________
_________ _________ _________ _________ _________ _ Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions !
Profitez des connaissances, des opinions et des expériences des
internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com
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http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1513. [Speed cubing group] Re: Someone Stole my Rubiks cube..
='( From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 06:49:10 -0000
i'm really sad..i just walked in to the store that sold rubiks
cube's and they're out of stock... the only way for me to get
one now is to buy them online... sad thing is, i don't have any
money on my paypal...
1514. Re: Belgian Open (pictures) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 09:30:06 -0000
The last picture is what happened after I tried to juggle 4 cubes
(including that eastsheen 5x5 :S ), I managed to glue the center and
assemble it again btw. --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick PJK" <pjksportscards@...> wrote: > > Excellent
pics, thanks for sharing. > > > ----- Original Message ----- > From:
Gilles Roux<mailto:grrroux@...> > To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> Sent: Monday, February 26, 2007 2:14 PM > Subject: [Speed cubing
group] Re: Belgian Open (pictures) > > > Some pictures: >
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
> > > > > > [Non-text portions of this message have been removed] >
1515. Re: Belgian Open (pictures) From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 10:43:58 -0000
Lol.. what were you thinking? I only heard the familiar rain of light
Eastsheen cubies while I was racing someone on the 4x4x4 :P --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > The last picture is what happened after
I tried to juggle 4 cubes > (including that eastsheen 5x5 :S ), I
managed to glue the center and > assemble it again btw. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick PJK" >
<pjksportscards@> wrote: > > > > Excellent pics, thanks for sharing.
> > > > > > ----- Original Message ----- > > From: Gilles
Roux<mailto:grrroux@> > > To: >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
> > > Sent: Monday, February 26, 2007 2:14 PM > > Subject: [Speed cubing
group] Re: Belgian Open (pictures) > > > > > > Some pictures: > > >
http://grrroux.free.fr/belgique2007/<http://grrroux.free.fr/belgique2007/>
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
1516. Re : Re : [Speed cubing group] Master magic From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 15:01:40 +0000 (GMT)
It is allready solved. Thanks for the help. ----- Message d'origine
---- De : Tobias Daneels <cubewizzard@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 27 Février
2007, 2h13mn 35s Objet : Re : [Speed cubing group] Master magic My
master magic is now almost to the good shape. But there is a problem i
still can't fix. If I look at it as 6 parts of 2 squares above each
other, the shape is now in stead of 123456, 654321. Like: the two on the
left, or on the right, followed by the second on the left, now on the
right. I accidently changed the ordre in wich they are supposed to be.
If someone can imagine how my master magic must be look like now, please
help me before i do it by force.:( Thanks ----- Message d'origine
---- De : Tobias Daneels <cubewizzard@ yahoo.fr> À :
speedsolvingrubiksc ube@yahoogroups. com Envoyé le : Mardi, 27 Février
2007, 1h12mn 59s Objet : [Speed cubing group] Master magic Hello all,
I've done it again. My master magic is totally messed up,but for
the first time, even after trying for several hours, i can't get
him back to starting positioning. It is back to the 2x6 shape, but all
the pieces are messed up. Has anyone tips or even a link with
explanations to get a master magic back to normal? ____________
_________ _________ _________ _________ _________ _ Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions !
Profitez des connaissances, des opinions et des expériences des
internautes sur Yahoo! Questions/Réponses http://fr.answers. yahoo.com
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removed]
1517. Re: [Speed cubing group] Re: Hero of the day From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 17:30:18 +0100
HAhaha that is soooo crazy ! :p I wish I was there. :s (for those who do
not know, I had to leave for about 3 hours on Saturday... :-( Gilles
2007/2/26, Gilles Roux <grrroux@...>: > > > Since I was judging, I
took Mátyás' times during the multi-bld event: > > 12:45 - End of
memorization. > 14:05 - Cube 1 solved. Next! > 15:33 - Cube 2 solved.
Next! > 16:47 - Cube 3 solved. Next! > 18:08 - Cube 4 solved. Next! >
19:32 - Cube 5 solved. Next! > 20:34 - Cube 6 solved. Next! > 21:59.32 -
Cube 7 solved. > > > [Non-text portions of this message have been
removed]
1518. Re: Re : Re : [Speed cubing group] Re: Belgian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 17:46:30 +0100
Petrus was everywhere :
http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg:D Gilles 2007/2/26,
Michael Gottlieb <mzrg@...>: > > > We're definitely not young
anymore. I don't really see myself having > > the talent to chase
these records, and I definitely know I won't have > > the time. > >
I feel that way and I'm still in high school... o_0 I've been
into > Rubik's cubes for about a quarter of my life. > > >
[Non-text portions of this message have been removed]
1519. Re: [Speed cubing group] DIY 3x3x3 Screws From: "alejandro_lamas" <alejandro_lamas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 17:05:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Harris, > > Yes, I think it is
the c type (at least that is what I see from the > pictures). > I bought
a DIY kit with a, b and c type. > > Have fun, > > Ron > Hi I asked this
in his forum: >Hi, Could you say what are the differences between the
3x3 DIY Kits (a, b,c) and which is better for speedcubing? Thanks And
the reply: >a is better than c , c is better than b , I think so but b
is cheap than a and c , and with a paper box c is just like the
Rubik's black diykit The post:
http://bbs.cube4you.com/thread-38-1-1.html Well, what do you think ? Is
the a) kit the best for speedcubing? or maybe the c)... Thanks, Jan
1520. Re: DIY 3x3x3 Screws From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 17:26:53 -0000
I always HATED those kind of problems when I was in school. :) Stephen
http://regen2.blogsome.com > > >a is better than c , c is better than b
, I think so but b is cheap > than a and c , and with a paper box c is
just like the Rubik's black > diykit > > The post: > >
http://bbs.cube4you.com/thread-38-1-1.html > > > Well, what do you think
? Is the a) kit the best for speedcubing? or > maybe the c)... > >
Thanks, > Jan >
1521. Re : Re : [Speed cubing group] Re: Belgian Open From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 17:26:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Petrus was everywhere :
http://www.freeweb.hu/maxioli/brussel/ vaseste004.jpg:D > > Gilles That
broken link is yet another proof that smileys are just bad. Cheers!
Stefan
1522. Re: Re : Re : [Speed cubing group] Re: Belgian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 18:39:22 +0100
http://www.freeweb.hu/maxioli/brussel/<http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg>
vaseste004.jpg <http://www.freeweb.hu/maxioli/brussel/vaseste004.jpg>
There you are... Gilles 2007/2/27, Stefan Pochmann <pochmann@...>: >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Petrus was everywhere : http://www.freeweb.hu/maxioli/brussel/ >
vaseste004.jpg:D > > > > Gilles > > That broken link is yet another
proof that smileys are just bad. > > Cheers! > Stefan > > > [Non-text
portions of this message have been removed]
1523. Re: [Speed cubing group] Cubing leading to Relationships (was Re:
any innovative ideas to propose?) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 18:20:29 +0000
He still can't solve the cube! However, he does compete in the
Magic and the Clock. :) Jasmine On Thu, 22 Feb 2007 21:10:38 +0530,
"Sachin" <sachinss@...> said: > Haha, nice pic. Btw can he
solve the cube too? Or you get to tease him > everytime? :P > > On
2/19/07, Stefan Pochmann <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jasmine > > Lee" <speedcuber@...> wrote: > > > > > >
On a related note (well, related in the sense that it's about > > >
relationships and cubes), my cube appeared in some of our wedding > > >
photos, e.g. http://peter.stillhq.com/wedding/Wed6.jpg Tehehe! > > > >
That's an extremely nice photo! You two look like the island beauty
> > luring the conquistador with the forbidden fruit. And your > >
questioning grin is priceless. > > > > Cheers! > > Stefan > > > > > > >
> > [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
1524. Cubing leading to Relationships (was Re: any innovative ideas to
propose?) From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 19:37:18 -0000
That IS a neat picture!!! Stephen http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > He still can't solve the cube! > >
However, he does compete in the Magic and the Clock. :) > > Jasmine
1525. Re: Belgian Open (pictures) From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Feb 2007 21:00:46 -0000
> The last picture is what happened after I tried to juggle 4 cubes >
(including that eastsheen 5x5 :S ), I managed to glue the center and >
assemble it again btw. Can you juggle four other objects? I used to
juggle a lot (though I never really got good at the 5 ball cascade)... I
didn't know there were more speedcuber/jugglers out there.
1526. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Feb 2007 22:42:22 +0100
Hi Alejandro, I think type a) is a regular DIY cube like the ones on
rubiks.com. Type b) may be the version with the black screws. The
picture of c) at http://www.cube4you.com/59_Black-DIYKit-3x3x3-(c).html
looks like the one I consider the best. The kernel is white-brownish and
the screws look long and seem to have a thin thread. Maybe you should
ask the owner of the website, and then tell us all. :-) Have fun, Ron
----- Original Message ----- From: "alejandro_lamas"
<alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Tuesday, February 27, 2007 6:05 PM Subject: SPAM: Re: [Speed
cubing group] DIY 3x3x3 Screws --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Harris, > > Yes, I think it is the c type (at
least that is what I see from the > pictures). > I bought a DIY kit with
a, b and c type. > > Have fun, > > Ron > Hi I asked this in his forum:
>Hi, Could you say what are the differences between the 3x3 DIY Kits (a,
b,c) and which is better for speedcubing? Thanks And the reply: >a is
better than c , c is better than b , I think so but b is cheap than a
and c , and with a paper box c is just like the Rubik's black
diykit The post: http://bbs.cube4you.com/thread-38-1-1.html Well, what
do you think ? Is the a) kit the best for speedcubing? or maybe the
c)... Thanks, Jan
1527. Re: Belgian Open (pictures) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 00:15:15 -0000
> Can you juggle four other objects? Well, judging the result, obviously
not. Just joking Erik ;).
1528. Where to get DIY cubes... or any cube From: "matabok" <matabok@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 02:41:52 -0000
I was wondering whether anyone knows of a good place to buy DIY cubes
online since Rubiks.com is all sold out. I felt that the $9 shipping was
too expensive so I waited to find some ppl to share the shipping cost.
Now I got 3 more friends who also want DIY cubes but they are sold
out... should've gotten them while they still had them in stock.
Also, it's so hard to even get regular cubes now. I pretty much
spent 2 hrs after school today driving around all the places that could
possibily have cubes and they were all sold out =( I need one soon for
my Maze Cube. So if anyone knows of any good place to purchase cubes,
please post them here. Thanks! Aron
1529. Re: Where to get DIY cubes... or any cube From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 03:23:28 -0000
http://puzzles-finder.spaces.live.com, or cube4you.com --- In
speedsolvingrubikscube@yahoogroups.com, "matabok"
<matabok@...> wrote: > > I was wondering whether anyone knows of a
good place to buy DIY cubes > online since Rubiks.com is all sold out. I
felt that the $9 shipping > was too expensive so I waited to find some
ppl to share the shipping > cost. Now I got 3 more friends who also want
DIY cubes but they are > sold out... should've gotten them while
they still had them in stock. > > Also, it's so hard to even get
regular cubes now. I pretty much spent 2 > hrs after school today
driving around all the places that could > possibily have cubes and they
were all sold out =( I need one soon for > my Maze Cube. > > So if
anyone knows of any good place to purchase cubes, please post > them
here. > > Thanks! > Aron >
1530. Buying in bulk From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 08:29:15 -0000
Hey, I'm looking to buy a bunch of Rubik's Cubes in bulk for a
price cheaper than the normal $8-9 that I see. Does anyone have any info
on how I can do this, and how cheap I could get them? Thanks.
1531. Re: Belgian Open (pictures) From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 11:30:49 -0000
Yes, although I drop sometimes... There were some other guys who could
juggle too and some better than me. --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > The last picture is what happened after I
tried to juggle 4 cubes > > (including that eastsheen 5x5 :S ), I
managed to glue the center and > > assemble it again btw. > > Can you
juggle four other objects? I used to juggle a lot (though I > never
really got good at the 5 ball cascade)... I didn't know there >
were more speedcuber/jugglers out there. >
1532. Re: [Speed cubing group] Re: Belgian Open (pictures) From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 03:35:13 -0800
The two top jugglers in the speedcubing community, I think, are Macky
and Quinn. If anyone else out there can do 7 and 8 balls, and 5 clubs,
I'd be very curious. -Tyson On Feb 28, 2007, at 3:30 AM,
megafrikkie wrote: > Yes, although I drop sometimes... There were some
other guys who could > juggle too and some better than me. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" >
<mzrg@...> wrote: > > > > > The last picture is what happened after I
tried to juggle 4 cubes > > > (including that eastsheen 5x5 :S ), I
managed to glue the center > and > > > assemble it again btw. > > > >
Can you juggle four other objects? I used to juggle a lot (though I > >
never really got good at the 5 ball cascade)... I didn't know there
> > were more speedcuber/jugglers out there. > > > > >
1533. Re: Where to get DIY cubes... or any cube From: "stshores24" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 13:12:55 -0000
Have you had a good experience with the first? I hear good things about
cube4you.com, but haven't heard about the first one until today.
Stephen http://regen2.blogsome.com --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > http://puzzles-finder.spaces.live.com , or
cube4you.com
1534. Re: Buying in bulk From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 13:18:56 -0000
I don't have any 3x3s but I do have a bunch of new 4x4s and 5x5s
that I can sell. They cost $11 and $16 each plus shipping. Let me know
if you're interested! Ian Winokur --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Hey, I'm looking to buy a bunch of
Rubik's Cubes in bulk for a price > cheaper than the normal $8-9
that I see. Does anyone have any info on > how I can do this, and how
cheap I could get them? Thanks. >
1535. Re: [Speed cubing group] Re: Buying in bulk From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 11:15:16 -0300 (ART)
Are them in good state? can I use them for speedcubing for say...some
time? do you how much shipping to Brazil would cost? thanks Pedro Ian
<iwinoky@...> escreveu: I don't have any 3x3s but I do have a
bunch of new 4x4s and 5x5s that I can sell. They cost $11 and $16 each
plus shipping. Let me know if you're interested! Ian Winokur --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Hey, I'm looking to buy a bunch of
Rubik's Cubes in bulk for a price > cheaper than the normal $8-9
that I see. Does anyone have any info on > how I can do this, and how
cheap I could get them? Thanks. >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1536. [Speed cubing group] Re: Buying in bulk From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 14:45:19 -0000
They are authentic Rubik's cubes new in the box. I'll e-mail
you privately about the shipping. Ian --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Are them in good state? can I use them for speedcubing for
say...some time? > do you how much shipping to Brazil would cost? thanks
> > Pedro > > Ian <iwinoky@...> escreveu: I don't have any 3x3s
but I do have a bunch of new 4x4s and 5x5s that > I can sell. They cost
$11 and $16 each plus shipping. Let me know if > you're interested!
> > Ian Winokur > > --- In speedsolvingrubikscube@yahoogroups.com,
"okkay47" <memlo@> > wrote: > > > > Hey, I'm looking
to buy a bunch of Rubik's Cubes in bulk for a price > > cheaper
than the normal $8-9 that I see. Does anyone have any info on > > how I
can do this, and how cheap I could get them? Thanks. > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
1537. Re : [Speed cubing group] Re: Buying in bulk From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 17:59:52 +0000 (GMT)
Can you also calculate how much it would cost for shipping to belgium?
Thanks Ian ----- Message d'origine ---- De : Ian <iwinoky@...> À
: speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 28
Février 2007, 15h45mn 19s Objet : [Speed cubing group] Re: Buying in
bulk They are authentic Rubik's cubes new in the box. I'll
e-mail you privately about the shipping. Ian --- In speedsolvingrubiksc
ube@yahoogroups. com, Pedro <pedrosino1@ ...> wrote: > > Are them in
good state? can I use them for speedcubing for say...some time? > do you
how much shipping to Brazil would cost? thanks > > Pedro > > Ian
<iwinoky@... > escreveu: I don't have any 3x3s but I do have a
bunch of new 4x4s and 5x5s that > I can sell. They cost $11 and $16 each
plus shipping. Let me know if > you're interested! > > Ian Winokur
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "okkay47"
<memlo@> > wrote: > > > > Hey, I'm looking to buy a bunch of
Rubik's Cubes in bulk for a price > > cheaper than the normal $8-9
that I see. Does anyone have any info on > > how I can do this, and how
cheap I could get them? Thanks. > > > > > > > > ____________ _________
_________ _________ _________ __ > Fale com seus amigos de graça com o
novo Yahoo! Messenger > http://br.messenger .yahoo.com/ > > [Non-text
portions of this message have been removed] > <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1538. Re : [Speed cubing group] Re: Buying in bulk From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 18:15:39 -0000
I know I asked it already via email, but for the group's sake...do
you take PayPal? Stephen --- In speedsolvingrubikscube@yahoogroups.com,
Tobias Daneels <cubewizzard@...> wrote: > > Can you also calculate
how much it would cost for shipping to belgium? > > Thanks Ian > > -----
Message d'origine ---- > De : Ian <iwinoky@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28
Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in
bulk > > They are authentic Rubik's cubes new in the box. I'll
e-mail you > > privately about the shipping. > > > > Ian
1539. Re : [Speed cubing group] Re: Buying in bulk From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 20:22:23 -0000
Shipping costs depend on how many cubes you want. E-mail me privately
and I'll give you a quote. You could also go to this page
(you'll have to guess the weight of the cubes) to figure out the
shipping cost:
http://ircalc.usps.gov/default.asp?Mode=Intl_Single&CID=10137 Ian
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Can you also calculate how much it would
cost for shipping to belgium? > > Thanks Ian > > ----- Message
d'origine ---- > De : Ian <iwinoky@...> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Mercredi, 28
Février 2007, 15h45mn 19s > Objet : [Speed cubing group] Re: Buying in
bulk > > > > > > > > > > > > > > They are authentic Rubik's cubes
new in the box. I'll e-mail you > > privately about the shipping. >
> > > Ian > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Pedro
<pedrosino1@ ...> > > wrote: > > > > > > Are them in good state? can
I use them for speedcubing for > > say...some time? > > > do you how
much shipping to Brazil would cost? thanks > > > > > > Pedro > > > > > >
Ian <iwinoky@ > escreveu: I don't > > have any 3x3s but I do
have a bunch of new 4x4s and 5x5s that > > > I can sell. They cost $11
and $16 each plus shipping. Let me know if > > > you're interested!
> > > > > > Ian Winokur > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "okkay47" <memlo@> > > > wrote: > > >
> > > > > Hey, I'm looking to buy a bunch of Rubik's Cubes in
bulk for a price > > > > cheaper than the normal $8-9 that I see. Does
anyone have any > > info on > > > > how I can do this, and how cheap I
could get them? Thanks. > > > > > > > > > > > > > > > > > > > > > >
____________ _________ _________ _________ _________ __ > > > Fale com
seus amigos de graça com o novo Yahoo! Messenger > > >
http://br.messenger .yahoo.com/ > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > <!-- >
> #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
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a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; >
white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar
.left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0;
> } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; >
margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333;
> text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; >
margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; >
clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold; > color:#ff7900; > float:right; > width:2em; >
text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > >
#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > }
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; >
font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; >
font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; >
margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ >
padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; >
font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%;
> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > > > > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
1540. Re : [Speed cubing group] Re: Buying in bulk From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 20:20:03 -0000
I had no idea so many people would be interested in my big cubes! I do
take Paypal as long as you're willing to throw in an extra dollar
or two to cover their fees. Feel free to e-mail me if you're
interested: iwinoky@yahoo.com Ian --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores"
<stshores24@...> wrote: > > I know I asked it already via email, but
for the group's sake...do you > take PayPal? > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > Can you also calculate how much it
would cost for shipping to belgium? > > > > Thanks Ian > > > > -----
Message d'origine ---- > > De : Ian <iwinoky@> > > À :
speedsolvingrubikscube@yahoogroups.com > > Envoyé le : Mercredi, 28
Février 2007, 15h45mn 19s > > Objet : [Speed cubing group] Re: Buying in
bulk > > > > > They are authentic Rubik's cubes new in the box.
I'll > e-mail you > > > > privately about the shipping. > > > > > >
> > Ian >
1541. Re: Buying in bulk From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Feb 2007 22:22:40 -0000
I could probably use two of each... What's the shipping to Dobbs
Ferry, NY? --Michael Gottlieb
1542. Re: Buying in bulk From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 01:36:38 -0000
Hi Michael, Dobbs Ferry is less than 15 minutes from my house. Come pick
them up and shipping is free! Otherwise, shipping for four cubes should
be about 4 or 5 bucks. E-mail me privately and we'll figure
something out. Ian --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > I could probably
use two of each... What's the shipping to Dobbs > Ferry, NY? > >
--Michael Gottlieb >
1543. 83-twist solution for 4x4x4 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 02:57:00 -0000
Hi, I have re-run stages 2 and 3 of my five stage 4x4x4 analysis for
twist turns. This time I've allowed the following additional
2-twist sequences that were not considered in my previous twist-turn
analysis for these stages: (Ff) F = F2 f (Ff)' F' = F2 f'
(Bb) B = B2 b (Bb)' B' = B2 b' This reduced the maximum
number of moves for each of these two stages by 1. So these stages take
up to 18 twists each instead of the 19 twists my previous twist-turn
analysis gave. So this now gives 83 twists (instead of 85) as an upper
bound for the number of twists that may be needed to solve the 4x4x4. -
Bruce
1544. Belgian Open videos? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 14:31:12 -0000
Hello, For those of you who don't know it yet I am currently making
a movie about the Belgian Open 2007 (will be around 15 to 20 minutes).
But I miss some very important videos (in possibly good quality):
Edouard Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47
minutes Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind):
1:20.30 minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz
(Master Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds
Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) If any of
you has one or more of them, please email me at "sgowal _at_ gmail
_dot_ com" so we can discuss how I can receive it/them. Of course
the final movie will be available to anyone even though it may take some
time until I finish it (maybe 2 weeks). Thanks, Sven
1545. Re : [Speed cubing group] Belgian Open videos? From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 15:26:37 +0000 (GMT)
Hello Sven, cool that idea about a video of the belgian open. I
haven't anything myself. But it's good to take a look here:
http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 And
then, look at multimedia. I also know Oliver Nagy has filmed lots of
records, so u could mail him or visit his site.
http://www.rubikkocka.hu/ rubikkocka@... Greetings Tobias Daneels -----
Message d'origine ---- De : sgowal <no_reply@yahoogroups.com> À
: speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 1 Mars 2007,
15h31mn 12s Objet : [Speed cubing group] Belgian Open videos? Hello, For
those of you who don't know it yet I am currently making a movie
about the Belgian Open 2007 (will be around 15 to 20 minutes). But I
miss some very important videos (in possibly good quality): Edouard
Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes
Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30
minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master
Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti
(5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one
or more of them, please email me at "sgowal _at_ gmail _dot_
com" so we can discuss how I can receive it/them. Of course the
final movie will be available to anyone even though it may take some
time until I finish it (maybe 2 weeks). Thanks, Sven <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1546. New Member here From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 17:16:08 -0000
Hello everyone. I am a new member who is just getting into cubing again.
I had the 3x3x3 cube in the late 80's and havent picked it up again
untill a few weeks ago and i'm now very addicted to it. I have
learned how to solve the 3x3x3 again and can do it in under 2 minutes
and im getting faster. I have also bought a 4x4x4 and a 5x5x5 and am
learning to solve them as well but im running into some road blocks.
Does anyone have any solutions guides they would recomend. Thanks in
advance for your help. David
1547. Re: Re : [Speed cubing group] Belgian Open videos? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 18:41:39 +0100
That's a wonderfull idea !!! I can't wait to see it. :-)
Gilles 2007/3/1, Tobias Daneels <cubewizzard@...>: > > Hello Sven, >
> cool that idea about a video of the belgian open. > > I haven't
anything myself. > But it's good to take a look here: >
http://www.worldcubeassociation.org/results/c.php?i=BelgianOpen2007 > >
And then, look at multimedia. > > I also know Oliver Nagy has filmed
lots of records, so u could mail him or > visit his site. >
http://www.rubikkocka.hu/ > > rubikkocka@... <rubikkocka%40gmail.com>
> > Greetings Tobias Daneels > > ----- Message d'origine ---- > De
: sgowal <no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > Objet : [Speed cubing
group] Belgian Open videos? > > Hello, > > For those of you who
don't know it yet I am currently making a movie > > about the
Belgian Open 2007 (will be around 15 to 20 minutes). > > But I miss some
very important videos (in possibly good quality): > > Edouard Chambon
(3x3): 10.36 seconds > > Frédérick Badie (5x5): 1:44.47 minutes > >
Milán Baticz (2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30
minutes > > Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz
(Master Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds
> > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > If
any of you has one or more of them, please email me at "sgowal _at_
> > gmail _dot_ com" so we can discuss how I can receive it/them. >
> Of course the final movie will be available to anyone even though it >
> may take some time until I finish it (maybe 2 weeks). > > Thanks, > >
Sven > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select,
input, textarea {font:99% > arial,helvetica,clean,sans-serif;} >
#ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
{line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } >
#ygrp-text p{ > margin:0 0 1em 0; > } > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both; > } > #ygrp-vitnav{ > padding-top:10px;
> font-family:Verdana; > font-size:77%; > margin:0; > } > #ygrp-vitnav
a{ > padding:0 1px; > } > #ygrp-actbar{ > clear:both; > margin:25px 0; >
white-space:nowrap; > color:#666; > text-align:right; > } > #ygrp-actbar
.left{ > float:left; > white-space:nowrap; > } > .bld{font-weight:bold;}
> #ygrp-grft{ > font-family:Verdana; > font-size:77%; > padding:15px 0;
> } > #ygrp-ft{ > font-family:verdana; > font-size:77%; > border-top:1px
solid #666; > padding:5px 0; > } > #ygrp-mlmsg #logo{ >
padding-bottom:10px; > } > > #ygrp-vital{ > background-color:#e0ecee; >
margin-bottom:20px; > padding:2px 0 8px 8px; > } > #ygrp-vital #vithd{ >
font-size:77%; > font-family:Verdana; > font-weight:bold; > color:#333;
> text-transform:uppercase; > } > #ygrp-vital ul{ > padding:0; >
margin:2px 0; > } > #ygrp-vital ul li{ > list-style-type:none; >
clear:both; > border:1px solid #e0ecee; > } > #ygrp-vital ul li .ct{ >
font-weight:bold; > color:#ff7900; > float:right; > width:2em; >
text-align:right; > padding-right:.5em; > } > #ygrp-vital ul li .cat{ >
font-weight:bold; > } > #ygrp-vital a { > text-decoration:none; > } > >
#ygrp-vital a:hover{ > text-decoration:underline; > } > > #ygrp-sponsor
#hd{ > color:#999; > font-size:77%; > } > #ygrp-sponsor #ov{ >
padding:6px 13px; > background-color:#e0ecee; > margin-bottom:20px; > }
> #ygrp-sponsor #ov ul{ > padding:0 0 0 8px; > margin:0; > } >
#ygrp-sponsor #ov li{ > list-style-type:square; > padding:6px 0; >
font-size:77%; > } > #ygrp-sponsor #ov li a{ > text-decoration:none; >
font-size:130%; > } > #ygrp-sponsor #nc { > background-color:#eee; >
margin-bottom:20px; > padding:0 8px; > } > #ygrp-sponsor .ad{ >
padding:8px 0; > } > #ygrp-sponsor .ad #hd1{ > font-family:Arial; >
font-weight:bold; > color:#628c2a; > font-size:100%; > line-height:122%;
> } > #ygrp-sponsor .ad a{ > text-decoration:none; > } > #ygrp-sponsor
.ad a:hover{ > text-decoration:underline; > } > #ygrp-sponsor .ad p{ >
margin:0; > } > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0; > } >
#ygrp-text tt{ > font-size:120%; > } > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > > > > >
__________________________________________________________ > Découvrez
une nouvelle façon d'obtenir des réponses à toutes vos questions >
! > Profitez des connaissances, des opinions et des expériences des >
internautes sur Yahoo! Questions/Réponses > http://fr.answers.yahoo.com
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
1548. Re: New Member here From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 17:51:40 -0000
bigcubes.com --- In speedsolvingrubikscube@yahoogroups.com,
"David" <dspector32@...> wrote: > > Hello everyone. I am a
new member who is just getting into cubing > again. I had the 3x3x3 cube
in the late 80's and havent picked it up > again untill a few weeks
ago and i'm now very addicted to it. I have > learned how to solve
the 3x3x3 again and can do it in under 2 minutes > and im getting
faster. I have also bought a 4x4x4 and a 5x5x5 and am > learning to
solve them as well but im running into some road blocks. > Does anyone
have any solutions guides they would recomend. Thanks in > advance for
your help. > > David >
1549. Third clock solve at Belgian Open ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 19:19:59 -0000
I see several people (Matyas, Alexander, Erik, Gilles, Dan) needed
considerably more time for the third solve than for the first two.
Coincidence or was there something special about it? Why did you guys
need so much longer for that one? Cheers! Stefan
1550. Re: Third clock solve at Belgian Open ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 19:21:03 -0000
Argh, I had already created the tinyurl, then forgot to include it:
http://tinyurl.com/2umbep Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I see several people (Matyas, Alexander,
Erik, Gilles, Dan) needed > considerably more time for the third solve
than for the first two. > Coincidence or was there something special
about it? Why did you guys > need so much longer for that one? > >
Cheers! > Stefan >
1551. Re: [Speed cubing group] Re: Third clock solve at Belgian Open
? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 20:30:56 +0100
As for me it was just a mistake : I forgot to push some buttons after
aligning the clocks. For the Clock event, I put full responsibility on
organising. I had no opportunity to practice beforehand. For the magic,
I did not have that problem, nor for the 3x3 OH and 3x3 speedsolve. For
the 3x3OH : it was just pressure. (Congratulations again Milan ;-))
Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Argh, I had
already created the tinyurl, then forgot to include it: > >
http://tinyurl.com/2umbep > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" <pochmann@...> wrote: > > > > I see
several people (Matyas, Alexander, Erik, Gilles, Dan) needed > >
considerably more time for the third solve than for the first two. > >
Coincidence or was there something special about it? Why did you > guys
> > need so much longer for that one? > > > > Cheers! > > Stefan > > > >
> [Non-text portions of this message have been removed]
1552. blind WR and bad judge From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 19:50:17 -0000
Just in case you haven't seen it, Oliver posted a video of
Matyas's WR here: http://www.youtube.com/watch?v=8CB38wG2XkI
What's the judge doing 48 seconds into the solve? Sticking his hand
between Matyas and the cube? That should be forbidden. It doesn't
prove anything and only creates a chance that the two persons
accidentally touch each other which could distract the cuber a lot. Bad!
This judge behaviour is not even in the regulations. Where did he get
that stupid idea from? Stefan
1553. Re: [Speed cubing group] blind WR and bad judge From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 21:01:56 +0100
This technique is common practice for judges to check if the moves are
influenced by the direct obstruction of the space between the eyes of
the competitor and its cube. If the moves get slower or if the
competitor cannot continue his solve until the hand is removed, then the
judge can have doubts. Some judges even use sheets of paper to do this.
Of course you have to be very vareful not to touch the competitor nor
its cube so that you do not disturb the competitor in any way. I am
sorry but what the judge did seems completely normal. To tell the truth,
if it were me, I would have done it 2 or 3 times during the solve.
Gilles 2007/3/1, Stefan Pochmann <pochmann@...>: > > Just in case you
haven't seen it, Oliver posted a video of Matyas's > WR here:
> http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas and
the cube? That should be forbidden. It doesn't > prove anything and
only creates a chance that the two persons > accidentally touch each
other which could distract the cuber a lot. > Bad! This judge behaviour
is not even in the regulations. Where did > he get that stupid idea
from? > > Stefan > > > [Non-text portions of this message have been
removed]
1554. Re: blind WR and bad judge From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 20:24:25 -0000
I would to if I was. especally if he was doing it that fast. i
wouldn't belive it. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > This technique is common
practice for judges to check if the moves are > influenced by the direct
obstruction of the space between the eyes of the > competitor and its
cube. > > If the moves get slower or if the competitor cannot continue
his solve until > the hand is removed, then the judge can have doubts.
Some judges even use > sheets of paper to do this. > > Of course you
have to be very vareful not to touch the competitor nor its > cube so
that you do not disturb the competitor in any way. > > I am sorry but
what the judge did seems completely normal. > To tell the truth, if it
were me, I would have done it 2 or 3 times during > the solve. > >
Gilles > > > 2007/3/1, Stefan Pochmann <pochmann@...>: > > > > Just
in case you haven't seen it, Oliver posted a video of Matyas's
> > WR here: > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > >
What's the judge doing 48 seconds into the solve? Sticking his hand
> > between Matyas and the cube? That should be forbidden. It
doesn't > > prove anything and only creates a chance that the two
persons > > accidentally touch each other which could distract the cuber
a lot. > > Bad! This judge behaviour is not even in the regulations.
Where did > > he get that stupid idea from? > > > > Stefan > > > > > > >
> > [Non-text portions of this message have been removed] >
1555. Re: Re : [Speed cubing group] Belgian Open videos? From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 20:28:24 -0000
Do you have any videos that we can see now? i don't want to wait 2
weeks to see the videos. especially the 10.36 one Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > That's a wonderfull
idea !!! > > I can't wait to see it. :-) > > Gilles > > 2007/3/1,
Tobias Daneels <cubewizzard@...>: > > > > Hello Sven, > > > > cool
that idea about a video of the belgian open. > > > > I haven't
anything myself. > > But it's good to take a look here: > >
http://www.worldcubeassociation.org/results/c.php? i=BelgianOpen2007 > >
> > And then, look at multimedia. > > > > I also know Oliver Nagy has
filmed lots of records, so u could mail him or > > visit his site. > >
http://www.rubikkocka.hu/ > > > > rubikkocka@...
<rubikkocka%40gmail.com> > > > > Greetings Tobias Daneels > > > >
----- Message d'origine ---- > > De : sgowal
<no_reply@yahoogroups.com <no_reply% 40yahoogroups.com>> > > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Envoyé le : Jeudi, 1 Mars 2007, 15h31mn 12s > >
Objet : [Speed cubing group] Belgian Open videos? > > > > Hello, > > > >
For those of you who don't know it yet I am currently making a
movie > > > > about the Belgian Open 2007 (will be around 15 to 20
minutes). > > > > But I miss some very important videos (in possibly
good quality): > > > > Edouard Chambon (3x3): 10.36 seconds > > > >
Frédérick Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68
seconds > > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté
Horváth (Master Magic): 2.02 seconds > > > > Milán Baticz (Master
Magic): any solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > >
> > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > >
If any of you has one or more of them, please email me at "sgowal
_at_ > > > > gmail _dot_ com" so we can discuss how I can receive
it/them. > > > > Of course the final movie will be available to anyone
even though it > > > > may take some time until I finish it (maybe 2
weeks). > > > > Thanks, > > > > Sven > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font- family:arial,helvetica,clean,sans-serif;} > >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg select,
input, textarea {font:99% > > arial,helvetica,clean,sans-serif;} > >
#ygrp-mlmsg pre, code {font:115% monospace;} > > #ygrp-mlmsg *
{line-height:1.22em;} > > #ygrp-text{ > > font-family:Georgia; > > } > >
#ygrp-text p{ > > margin:0 0 1em 0; > > } > > #ygrp-tpmsgs{ > >
font-family:Arial; > > clear:both; > > } > > #ygrp-vitnav{ > >
padding-top:10px; > > font-family:Verdana; > > font-size:77%; > >
margin:0; > > } > > #ygrp-vitnav a{ > > padding:0 1px; > > } > >
#ygrp-actbar{ > > clear:both; > > margin:25px 0; > > white-space:nowrap;
> > color:#666; > > text-align:right; > > } > > #ygrp-actbar .left{ > >
float:left; > > white-space:nowrap; > > } > > .bld{font-weight:bold;} >
> #ygrp-grft{ > > font-family:Verdana; > > font-size:77%; > >
padding:15px 0; > > } > > #ygrp-ft{ > > font-family:verdana; > >
font-size:77%; > > border-top:1px solid #666; > > padding:5px 0; > > } >
> #ygrp-mlmsg #logo{ > > padding-bottom:10px; > > } > > > > #ygrp-vital{
> > background-color:#e0ecee; > > margin-bottom:20px; > > padding:2px 0
8px 8px; > > } > > #ygrp-vital #vithd{ > > font-size:77%; > >
font-family:Verdana; > > font-weight:bold; > > color:#333; > >
text-transform:uppercase; > > } > > #ygrp-vital ul{ > > padding:0; > >
margin:2px 0; > > } > > #ygrp-vital ul li{ > > list-style-type:none; > >
clear:both; > > border:1px solid #e0ecee; > > } > > #ygrp-vital ul li
.ct{ > > font-weight:bold; > > color:#ff7900; > > float:right; > >
width:2em; > > text-align:right; > > padding-right:.5em; > > } > >
#ygrp-vital ul li .cat{ > > font-weight:bold; > > } > > #ygrp-vital a {
> > text-decoration:none; > > } > > > > #ygrp-vital a:hover{ > >
text-decoration:underline; > > } > > > > #ygrp-sponsor #hd{ > >
color:#999; > > font-size:77%; > > } > > #ygrp-sponsor #ov{ > >
padding:6px 13px; > > background-color:#e0ecee; > > margin-bottom:20px;
> > } > > #ygrp-sponsor #ov ul{ > > padding:0 0 0 8px; > > margin:0; > >
} > > #ygrp-sponsor #ov li{ > > list-style-type:square; > > padding:6px
0; > > font-size:77%; > > } > > #ygrp-sponsor #ov li a{ > >
text-decoration:none; > > font-size:130%; > > } > > #ygrp-sponsor #nc {
> > background-color:#eee; > > margin-bottom:20px; > > padding:0 8px; >
> } > > #ygrp-sponsor .ad{ > > padding:8px 0; > > } > > #ygrp-sponsor
.ad #hd1{ > > font-family:Arial; > > font-weight:bold; > >
color:#628c2a; > > font-size:100%; > > line-height:122%; > > } > >
#ygrp-sponsor .ad a{ > > text-decoration:none; > > } > > #ygrp-sponsor
.ad a:hover{ > > text-decoration:underline; > > } > > #ygrp-sponsor .ad
p{ > > margin:0; > > } > > o {font-size:0;} > > .MsoNormal { > >
margin:0 0 0 0; > > } > > #ygrp-text tt{ > > font-size:120%; > > } > >
blockquote{margin:0 0 0 4px;} > > .replbq {margin:4;} > > --> > > > > >
> > > > > > > __________________________________________________________
> > Découvrez une nouvelle façon d'obtenir des réponses à toutes
vos questions > > ! > > Profitez des connaissances, des opinions et des
expériences des > > internautes sur Yahoo! Questions/Réponses > >
http://fr.answers.yahoo.com > > > > [Non-text portions of this message
have been removed] > > > > > > > > > [Non-text portions of this message
have been removed] >
1556. Re: New Member here From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 20:34:03 -0000
For the 4x4x4 this is the best site for it. my record is 2 min 23
seconds with that method, http://www.speedcubing.com/chris/4-
presolution.html Patrick --- In speedsolvingrubikscube@yahoogroups.com,
nailicis2 <no_reply@...> wrote: > > bigcubes.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@> > wrote: > > > > Hello everyone. I am a new member who
is just getting into cubing > > again. I had the 3x3x3 cube in the late
80's and havent picked it up > > again untill a few weeks ago and
i'm now very addicted to it. I have > > learned how to solve the
3x3x3 again and can do it in under 2 minutes > > and im getting faster.
I have also bought a 4x4x4 and a 5x5x5 and am > > learning to solve them
as well but im running into some road blocks. > > Does anyone have any
solutions guides they would recomend. Thanks in > > advance for your
help. > > > > David > > >
1557. Re: Re : [Speed cubing group] Belgian Open videos? From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 12:41:09 -0800
----- On 3/1/07, rubiksmaster12 <poker19@...> wrote: Do you have any
videos that we can see now? i don't want to wait 2 weeks to see the
videos. especially the 10.36 one ----- http://tinyurl.com/3x47yp -Chris
** [Non-text portions of this message have been removed]
1558. Re: [Speed cubing group] blind WR and bad judge From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 13:01:39 -0800
Stefan, Can you think of a way to help protect against cheating? Do we
need to switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007,
at 11:50 AM, Stefan Pochmann wrote: > Just in case you haven't seen
it, Oliver posted a video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas and
the cube? That should be forbidden. It doesn't > prove anything and
only creates a chance that the two persons > accidentally touch each
other which could distract the cuber a lot. > Bad! This judge behaviour
is not even in the regulations. Where did > he get that stupid idea
from? > > Stefan > > >
1559. Re: blind WR and bad judge From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 21:11:31 -0000
Forgive my ignorance (I'm new here), but tell me: how could you
'cheat'? Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Stefan, > > Can you think of a way to help protect against
cheating? Do we need to > switch to the blacked-out swim goggles? > >
-Tyson
1560. Re: blind WR and bad judge From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 21:14:30 -0000
How about solving it behind your back? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Stefan, > > Can you think of a way to help protect against
cheating? Do we need to > switch to the blacked-out swim goggles? > >
-Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > >
Just in case you haven't seen it, Oliver posted a video of
Matyas's > > WR here: > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge
doing 48 seconds into the solve? Sticking his hand > > between Matyas
and the cube? That should be forbidden. It doesn't > > prove
anything and only creates a chance that the two persons > > accidentally
touch each other which could distract the cuber a lot. > > Bad! This
judge behaviour is not even in the regulations. Where did > > he get
that stupid idea from? > > > > Stefan > > > > > > >
1561. Re: blind WR and bad judge From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 21:16:22 -0000
You colud leave a little space between the blindfold and your face so
you could see the cube --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > Forgive my
ignorance (I'm new here), but tell me: how could you
'cheat'? > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Stefan, > > > > Can you think of a way to help protect
against cheating? Do we need to > > switch to the blacked-out swim
goggles? > > > > -Tyson >
1562. Re: [Speed cubing group] blind WR and bad judge From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 13:17:21 -0800 (PST)
This is partially on topic, but I have heard that you must set the cube
down before donning the blindfold. Yet, I have seen many times that
people just put the blindfold on and go for it. Which way is right? I
guess I could stop being a lazy ass and look in the regs, but I
don't wanna. Frank Tyson Mao <tyson.mao@...> wrote: Stefan, Can
you think of a way to help protect against cheating? Do we need to
switch to the blacked-out swim goggles? -Tyson On Mar 1, 2007, at 11:50
AM, Stefan Pochmann wrote: > Just in case you haven't seen it,
Oliver posted a video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas and
the cube? That should be forbidden. It doesn't > prove anything and
only creates a chance that the two persons > accidentally touch each
other which could distract the cuber a lot. > Bad! This judge behaviour
is not even in the regulations. Where did > he get that stupid idea
from? > > Stefan > > > --------------------------------- Need a quick
answer? Get one in minutes from people who know. Ask your question on
Yahoo! Answers. [Non-text portions of this message have been removed]
1563. Re: [Speed cubing group] Re: blind WR and bad judge From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 13:19:14 -0800
You can cheat by looking under the blindfold. If the blindfold
isn't very tight, this is easily done. Solving it behind the back
makes it more difficult to manipulate the cube. My execution times
behind the back are always slower than if I do it in front of me. One
solution, although not very practical at this point, is to have a screen
that goes between the solver and the solver's hands so that the
audience can still see the cube, but the solver cannot. -Tyson On Mar 1,
2007, at 1:14 PM, rubiksmaster12 wrote: > How about solving it behind
your back? > > Patrick > --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao > <tyson.mao@...> wrote: > > > > Stefan, > > > > Can you
think of a way to help protect against cheating? Do we > need to > >
switch to the blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1,
2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you
haven't seen it, Oliver posted a video of > Matyas's > > > WR
here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > >
What's the judge doing 48 seconds into the solve? Sticking his >
hand > > > between Matyas and the cube? That should be forbidden. It
doesn't > > > prove anything and only creates a chance that the two
persons > > > accidentally touch each other which could distract the
cuber a > lot. > > > Bad! This judge behaviour is not even in the
regulations. Where > did > > > he get that stupid idea from? > > > > > >
Stefan > > > > > > > > > > > > > >
1564. [Speed cubing group] Re: blind WR and bad judge From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 21:21:36 -0000
That's a good idea. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > You can cheat by looking under the blindfold. If the
blindfold isn't > very tight, this is easily done. Solving it
behind the back makes it > more difficult to manipulate the cube. My
execution times behind the > back are always slower than if I do it in
front of me. > > One solution, although not very practical at this
point, is to have a > screen that goes between the solver and the
solver's hands so that the > audience can still see the cube, but
the solver cannot. > > -Tyson > > On Mar 1, 2007, at 1:14 PM,
rubiksmaster12 wrote: > > > How about solving it behind your back? > > >
> Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
> <tyson.mao@> wrote: > > > > > > Stefan, > > > > > > Can you think
of a way to help protect against cheating? Do we > > need to > > >
switch to the blacked-out swim goggles? > > > > > > -Tyson > > > > > >
On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > Just
in case you haven't seen it, Oliver posted a video of > >
Matyas's > > > > WR here: > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's
the judge doing 48 seconds into the solve? Sticking his > > hand > > > >
between Matyas and the cube? That should be forbidden. It doesn't >
> > > prove anything and only creates a chance that the two persons > >
> > accidentally touch each other which could distract the cuber a > >
lot. > > > > Bad! This judge behaviour is not even in the regulations.
Where > > did > > > > he get that stupid idea from? > > > > > > > >
Stefan > > > > > > > > > > > > > > > > > > > > > >
1565. Re: [Speed cubing group] Re: blind WR and bad judge From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 13:26:40 -0800 (PST)
i don't remember who said this, but i think under the table is a
great idea for this. if there isn't a large lip on the far side,
the audience and judges should still be able to see it, and it
doesn't hinder movement like behind the back does. the only issue
is after its solved bringing it back up to the table takes time, but eh
nothings perfect Tyson Mao <tyson.mao@...> wrote: You can cheat by
looking under the blindfold. If the blindfold isn't very tight,
this is easily done. Solving it behind the back makes it more difficult
to manipulate the cube. My execution times behind the back are always
slower than if I do it in front of me. One solution, although not very
practical at this point, is to have a screen that goes between the
solver and the solver's hands so that the audience can still see
the cube, but the solver cannot. -Tyson On Mar 1, 2007, at 1:14 PM,
rubiksmaster12 wrote: > How about solving it behind your back? > >
Patrick > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Stefan, > > > > Can you think of a way
to help protect against cheating? Do we > need to > > switch to the
blacked-out swim goggles? > > > > -Tyson > > > > On Mar 1, 2007, at
11:50 AM, Stefan Pochmann wrote: > > > > > Just in case you haven't
seen it, Oliver posted a video of > Matyas's > > > WR here: > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > What's the
judge doing 48 seconds into the solve? Sticking his > hand > > > between
Matyas and the cube? That should be forbidden. It doesn't > > >
prove anything and only creates a chance that the two persons > > >
accidentally touch each other which could distract the cuber a > lot. >
> > Bad! This judge behaviour is not even in the regulations. Where >
did > > > he get that stupid idea from? > > > > > > Stefan > > > > > > >
> > > > > > > --------------------------------- Access over 1 million
songs - Yahoo! Music Unlimited. [Non-text portions of this message have
been removed]
1566. Re: [Speed cubing group] Re: blind WR and bad judge From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 22:29:04 +0100
How do you do when you have 8 different competitors at the same time ?
Bring 8 shields ? I hope you have a truck for all the matierial you need
for a competition because I don't. Gilles 2007/3/1, rubiksmaster12
<poker19@...>: > > That's a good idea. > > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > You can cheat by looking
under the blindfold. If the blindfold > isn't > > very tight, this
is easily done. Solving it behind the back makes > it > > more difficult
to manipulate the cube. My execution times behind > the > > back are
always slower than if I do it in front of me. > > > > One solution,
although not very practical at this point, is to have > a > > screen
that goes between the solver and the solver's hands so that > the >
> audience can still see the cube, but the solver cannot. > > > > -Tyson
> > > > On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > How
about solving it behind your back? > > > > > > Patrick > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > > <tyson.mao@> wrote: > > > > > > > > Stefan, > > > >
> > > > Can you think of a way to help protect against cheating? Do we >
> > need to > > > > switch to the blacked-out swim goggles? > > > > > >
> > -Tyson > > > > > > > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann
wrote: > > > > > > > > > Just in case you haven't seen it, Oliver
posted a video of > > > Matyas's > > > > > WR here: > > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > >
What's the judge doing 48 seconds into the solve? Sticking > his >
> > hand > > > > > between Matyas and the cube? That should be
forbidden. It > doesn't > > > > > prove anything and only creates a
chance that the two persons > > > > > accidentally touch each other
which could distract the cuber > a > > > lot. > > > > > Bad! This judge
behaviour is not even in the regulations. > Where > > > did > > > > > he
get that stupid idea from? > > > > > > > > > > Stefan > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed]
1567. Re: [Speed cubing group] Re: blind WR and bad judge From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 13:37:13 -0800
The shields? Exactly, it's not too practical right now. The
regulations are still evolving. -Tyson On Mar 1, 2007, at 1:29 PM,
Gilles van den Peereboom wrote: > How do you do when you have 8
different competitors at the same time ? > Bring 8 shields ? > > I hope
you have a truck for all the matierial you need for a > competition >
because I don't. > > Gilles > > 2007/3/1, rubiksmaster12
<poker19@...>: > > > > That's a good idea. > > > > > > Patrick >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You
can cheat by looking under the blindfold. If the blindfold > >
isn't > > > very tight, this is easily done. Solving it behind the
back makes > > it > > > more difficult to manipulate the cube. My
execution times behind > > the > > > back are always slower than if I do
it in front of me. > > > > > > One solution, although not very practical
at this point, is to > have > > a > > > screen that goes between the
solver and the solver's hands so that > > the > > > audience can
still see the cube, but the solver cannot. > > > > > > -Tyson > > > > >
> On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How
about solving it behind your back? > > > > > > > > Patrick > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > >
> > > Stefan, > > > > > > > > > > Can you think of a way to help protect
against cheating? Do we > > > > need to > > > > > switch to the
blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > >
On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > >
> Just in case you haven't seen it, Oliver posted a video of > > >
> Matyas's > > > > > > WR here: > > > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > > > > >
What's the judge doing 48 seconds into the solve? Sticking > > his
> > > > hand > > > > > > between Matyas and the cube? That should be
forbidden. It > > doesn't > > > > > > prove anything and only
creates a chance that the two > persons > > > > > > accidentally touch
each other which could distract the cuber > > a > > > > lot. > > > > > >
Bad! This judge behaviour is not even in the regulations. > > Where > >
> > did > > > > > > he get that stupid idea from? > > > > > > > > > > >
> Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
1568. New Speedcubing site From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 21:48:15 -0000
i have created a site at www.cubeworld.co.nr that has a 3x3x3 solution
and soon to come video 4x4x4 and 5x5x5 solutions check in to see updates
1569. Re: New Speedcubing site From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 22:07:39 -0000
Hi! Good to see you used imagecube a lot ;). Did you use my tool to
generate the codes? + You forgot to remove a few hyperlinks to applets
on some places. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" <poker19@...> wrote: > > i have created a
site at www.cubeworld.co.nr that has a 3x3x3 solution > and soon to come
video 4x4x4 and 5x5x5 solutions check in to see updates >
1570. Re: New Speedcubing site From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 22:16:42 -0000
Yes I did, your imagecube works great. without it it would have been
hard to make the cubes. and i'll get on removing the hyperlinks
Patrick --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi! > > Good to see you used imagecube a lot
;). > > Did you use my tool to generate the codes? > > + You forgot to
remove a few hyperlinks to applets on some places. > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
<poker19@> wrote: > > > > i have created a site at
www.cubeworld.co.nr that has a 3x3x3 > solution > > and soon to come
video 4x4x4 and 5x5x5 solutions check in to see > updates > > >
1571. Re: Third clock solve at Belgian Open ? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 22:31:09 -0000
For me it was a typical 'erik screw up'. I made a mistake on
the last few 'clockies' and had to start all over again
(twice)... --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > As for me it was
just a mistake : I forgot to push some buttons after > aligning the
clocks. > > For the Clock event, I put full responsibility on
organising. > I had no opportunity to practice beforehand. > > For the
magic, I did not have that problem, nor for the 3x3 OH and 3x3 >
speedsolve. > For the 3x3OH : it was just pressure. > (Congratulations
again Milan ;-)) > > Gilles > > 2007/3/1, Stefan Pochmann
<pochmann@...>: > > > > Argh, I had already created the tinyurl, then
forgot to include it: > > > > http://tinyurl.com/2umbep > > > > Cheers!
> > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan > > Pochmann" <pochmann@> wrote: > > > > > > I
see several people (Matyas, Alexander, Erik, Gilles, Dan) needed > > >
considerably more time for the third solve than for the first two. > > >
Coincidence or was there something special about it? Why did you > >
guys > > > need so much longer for that one? > > > > > > Cheers! > > >
Stefan > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
1572. Re: blind WR and bad judge From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 23:11:55 -0000
I don't think that that is a bad idea. It does prove a lot, and has
minimal risk of distraction. Plus, I think that a cuber should be able
to cope with such distractions. An accidental bump, flicker in lighting,
or sudden loud noises from the audience should not be much of a problem
for an experienced cuber. I think it's a good idea, and shows that
the judge was being proactive in detecting forms of cheating. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Just in case you haven't seen it,
Oliver posted a video of Matyas's > WR here: >
http://www.youtube.com/watch?v=8CB38wG2XkI > > What's the judge
doing 48 seconds into the solve? Sticking his hand > between Matyas and
the cube? That should be forbidden. It doesn't > prove anything and
only creates a chance that the two persons > accidentally touch each
other which could distract the cuber a lot. > Bad! This judge behaviour
is not even in the regulations. Where did > he get that stupid idea
from? > > Stefan >
1573. Re: [Speed cubing group] Re: blind WR and bad judge From: "Patrick PJK" <pjksportscards@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 1 Mar 2007 16:12:10 -0700
Blacked out goggles sound the best IMO. I think once we get enough
around, that would work out well. Before each competitor goes, the judge
can check to make sure they are indeed unable to see through them. The
current way is nice, yes, but there is that point where they can look
under the blindfold. With goggles blacked out, that is pretty much
impossible. ----- Original Message ----- From: Tyson
Mao<mailto:tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com>
Sent: Thursday, March 01, 2007 2:37 PM Subject: Re: [Speed cubing group]
Re: blind WR and bad judge The shields? Exactly, it's not too
practical right now. The regulations are still evolving. -Tyson On Mar
1, 2007, at 1:29 PM, Gilles van den Peereboom wrote: > How do you do
when you have 8 different competitors at the same time ? > Bring 8
shields ? > > I hope you have a truck for all the matierial you need for
a > competition > because I don't. > > Gilles > > 2007/3/1,
rubiksmaster12 <poker19@...<mailto:poker19@...>>: > > > >
That's a good idea. > > > > > > Patrick > > --- In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > <tyson.mao@...> wrote: > > > > > > You
can cheat by looking under the blindfold. If the blindfold > >
isn't > > > very tight, this is easily done. Solving it behind the
back makes > > it > > > more difficult to manipulate the cube. My
execution times behind > > the > > > back are always slower than if I do
it in front of me. > > > > > > One solution, although not very practical
at this point, is to > have > > a > > > screen that goes between the
solver and the solver's hands so that > > the > > > audience can
still see the cube, but the solver cannot. > > > > > > -Tyson > > > > >
> On Mar 1, 2007, at 1:14 PM, rubiksmaster12 wrote: > > > > > > > How
about solving it behind your back? > > > > > > > > Patrick > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<mailto:speedsolvingrubikscube@yahoogroups.com><speedsolvingrubikscube%40yahoogr
> oups.com>, > > Tyson Mao > > > > <tyson.mao@> wrote: > > > > > > >
> > > Stefan, > > > > > > > > > > Can you think of a way to help protect
against cheating? Do we > > > > need to > > > > > switch to the
blacked-out swim goggles? > > > > > > > > > > -Tyson > > > > > > > > > >
On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > > > > > > > > >
> Just in case you haven't seen it, Oliver posted a video of > > >
> Matyas's > > > > > > WR here: > > > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI<http://www.youtube.com/watch?v=8CB38wG2XkI>
> > > > > > > > > > > > What's the judge doing 48 seconds into the
solve? Sticking > > his > > > > hand > > > > > > between Matyas and the
cube? That should be forbidden. It > > doesn't > > > > > > prove
anything and only creates a chance that the two > persons > > > > > >
accidentally touch each other which could distract the cuber > > a > > >
> lot. > > > > > > Bad! This judge behaviour is not even in the
regulations. > > Where > > > > did > > > > > > he get that stupid idea
from? > > > > > > > > > > > > Stefan > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
1574. Re: [Speed cubing group] blind WR and bad judge From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 23:19:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > This is partially on topic, but I have
heard that you must set the cube down before donning the blindfold. Yet,
I have seen many times that people just put the blindfold on and go for
it. Which way is right? Good question. I have always placed my blindfold
on my forehead before memorization and then slipped it down to my eyes
just before starting. No body has pointed out anything wrong in what I
do. So I would hope that it is okay. I can't think of a reason why
it would not be okay. Anyone with a definitive answer? -Doug
1575. Re: blind WR and bad judge From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 23:20:54 -0000
Hey Lazy Ass :) I checked the regs, and this particular rule
doesn't seem to be in. But there is a regulation... # B4b) The
competitor may manipulate the puzzle only after the judge has verified
that the competitor has properly donned the blindfold. The judge must
not delay the competitor by more than 1 second. Seems a bit of a funny
rule to me, I bet not many judges know it... Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > This is partially on topic, but I have heard that you must
set the cube down before donning the blindfold. Yet, I have seen many
times that people just put the blindfold on and go for it. Which way is
right? > > I guess I could stop being a lazy ass and look in the regs,
but I don't wanna. > > Frank > > Tyson Mao <tyson.mao@...>
wrote: > Stefan, > > Can you think of a way to help protect against
cheating? Do we need to > switch to the blacked-out swim goggles? > >
-Tyson > > On Mar 1, 2007, at 11:50 AM, Stefan Pochmann wrote: > > >
Just in case you haven't seen it, Oliver posted a video of
Matyas's > > WR here: > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge
doing 48 seconds into the solve? Sticking his hand > > between Matyas
and the cube? That should be forbidden. It doesn't > > prove
anything and only creates a chance that the two persons > > accidentally
touch each other which could distract the cuber a lot. > > Bad! This
judge behaviour is not even in the regulations. Where did > > he get
that stupid idea from? > > > > Stefan > > > > > > > > > > > >
--------------------------------- > Need a quick answer? Get one in
minutes from people who know. Ask your question on Yahoo! Answers. > >
[Non-text portions of this message have been removed] >
1576. Re: Third clock solve at Belgian Open ? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 23:22:12 -0000
Well, obviously because I had two good solves in the first two clocks, I
had to mess up the third one. Otherwise my average would actually have
been good... we can't have that can we. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I see several people (Matyas, Alexander,
Erik, Gilles, Dan) needed > considerably more time for the third solve
than for the first two. > Coincidence or was there something special
about it? Why did you guys > need so much longer for that one? > >
Cheers! > Stefan >
1577. Re: blind WR and bad judge From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Mar 2007 23:29:10 -0000
As far as I know this is common practice, at least in competitions I
attended the last year. I did the same thing with a paper at the Belgian
Open... I absolutely trusted the people I was judging (and any
participant at that competition for what it's worth), but I think
it's comparable to an illusionist who uses a steel ring to prove to
the audience something is floating in the air .. if you catch my drift.
Personally I don't feel comfortable doing this as a judge , because
A) To the competitors or audience it might be interpreted as the judge
not trusting the competitor (which could be a good thing as well, but
most of the time the competitor in question is in fact someone with a
good reputation). B) I don't know if blindsolvers notice and get
distracted with this routine... I try to do it very carefully... but am
not sure But because of the first point (A) I just made, I think this
routine should be done to all competitors in blindfold events, or none
of them. I checked what the official regulations are, but they say
nothing about the judge checking the blindfold while the competitor is
already in the solving phase. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I don't think that that is a bad idea. It does prove a
lot, and has > minimal risk of distraction. Plus, I think that a cuber
should be > able to cope with such distractions. An accidental bump,
flicker in > lighting, or sudden loud noises from the audience should
not be much > of a problem for an experienced cuber. > > I think
it's a good idea, and shows that the judge was being > proactive in
detecting forms of cheating. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Just in case you haven't seen it,
Oliver posted a video of > Matyas's > > WR here: > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > What's the judge
doing 48 seconds into the solve? Sticking his > hand > > between Matyas
and the cube? That should be forbidden. It doesn't > > prove
anything and only creates a chance that the two persons > > accidentally
touch each other which could distract the cuber a > lot. > > Bad! This
judge behaviour is not even in the regulations. Where > did > > he get
that stupid idea from? > > > > Stefan > > >
1578. Re: [Speed cubing group] Re: blind WR and bad judge From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Mar 2007 19:31:38 -0800 (PST)
So what does a competitor do if they have no intention of cheating, but
somewhere in the solve, they realize that there is a space that they
don't want? If they stop and tell the judge, this good for them
morally and the other competitors competitively as the competition
results aren't skewed, but it also means that the solve has to be
nullified for that competitor so now the situation becomes a bit more
complex. Rory goodxy2002 <goodxy2002@...> wrote: hand waving is a
necessary. the judge just has to be careful to not interfere
--------------------------------- We won't tell. Get more on shows
you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures
list. [Non-text portions of this message have been removed]
1579. Re: blind WR and bad judge From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 07:16:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > I don't think that that is a bad idea.
It does prove a lot, and has > minimal risk of distraction. If I wanted
to cheat and was looking under the blindfold, doing this wouldn't
help the judge to notice it. I would just do some T-permutations etc.
while the hand/paper was there and continue solving after I could see
the cube again. But I don't think anyone is going to seriously do
that. -- Johannes Laire > -Doug
1580. Any good places to buy DIY Cubes? From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 08:32:34 -0000
I need a good site that sells DIY cubes CHEAP (around 5-15 USD) and have
cheap shipping or free shipping to Australia.
1581. Re: blind WR and bad judge From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 09:11:52 -0000
Hi Koen, Did you also do it when you were judging me..? I am almost
certain Ron also did it with me, while I didn't feel anything. I do
remember that Mathyas noticed it in this case. I could see him being
annoyed by it, an he was definately distracted, but NOT like any
response one would have when he was able to see the cube and his sight
was blocked (just te be clear about that). The judge probably touched
him in one way or another. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > As far as I know this is common
practice, at least in competitions I > attended the last year. I did the
same thing with a paper at the > Belgian Open... I absolutely trusted
the people I was judging (and any > participant at that competition for
what it's worth), but I think it's > comparable to an
illusionist who uses a steel ring to prove to the > audience something
is floating in the air .. if you catch my drift. > > Personally I
don't feel comfortable doing this as a judge , because > A) To the
competitors or audience it might be interpreted as the judge > not
trusting the competitor (which could be a good thing as well, but > most
of the time the competitor in question is in fact someone with a > good
reputation). > B) I don't know if blindsolvers notice and get
distracted with this > routine... I try to do it very carefully... but
am not sure > > But because of the first point (A) I just made, I think
this routine > should be done to all competitors in blindfold events, or
none of them. > > I checked what the official regulations are, but they
say nothing > about the judge checking the blindfold while the
competitor is already > in the solving phase. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I don't think that that is a bad idea. It does prove
a lot, and has > > minimal risk of distraction. Plus, I think that a
cuber should be > > able to cope with such distractions. An accidental
bump, flicker in > > lighting, or sudden loud noises from the audience
should not be much > > of a problem for an experienced cuber. > > > > I
think it's a good idea, and shows that the judge was being > >
proactive in detecting forms of cheating. > > > > > > -Doug > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you
haven't seen it, Oliver posted a video of > > Matyas's > > >
WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > >
What's the judge doing 48 seconds into the solve? Sticking his > >
hand > > > between Matyas and the cube? That should be forbidden. It
doesn't > > > prove anything and only creates a chance that the two
persons > > > accidentally touch each other which could distract the
cuber a > > lot. > > > Bad! This judge behaviour is not even in the
regulations. Where > > did > > > he get that stupid idea from? > > > > >
> Stefan > > > > > >
1582. Re: blind WR and bad judge From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 09:51:23 -0000
Yes, I did this during all attempts I judged. - Koen --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Koen, > > Did you also do it when you were judging me..? >
> I am almost certain Ron also did it with me, while I didn't feel
> anything. > > I do remember that Mathyas noticed it in this case. I
could see him > being annoyed by it, an he was definately distracted,
but NOT like > any response one would have when he was able to see the
cube and his > sight was blocked (just te be clear about that). The
judge probably > touched him in one way or another. > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > As far as I know this is common
practice, at least in competitions I > > attended the last year. I did
the same thing with a paper at the > > Belgian Open... I absolutely
trusted the people I was judging (and > any > > participant at that
competition for what it's worth), but I think > it's > >
comparable to an illusionist who uses a steel ring to prove to the > >
audience something is floating in the air .. if you catch my drift. > >
> > Personally I don't feel comfortable doing this as a judge ,
because > > A) To the competitors or audience it might be interpreted as
the > judge > > not trusting the competitor (which could be a good thing
as well, > but > > most of the time the competitor in question is in
fact someone with > a > > good reputation). > > B) I don't know if
blindsolvers notice and get distracted with this > > routine... I try to
do it very carefully... but am not sure > > > > But because of the first
point (A) I just made, I think this routine > > should be done to all
competitors in blindfold events, or none of > them. > > > > I checked
what the official regulations are, but they say nothing > > about the
judge checking the blindfold while the competitor is > already > > in
the solving phase. > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > I don't think that that is a bad idea. It does
prove a lot, and > has > > > minimal risk of distraction. Plus, I think
that a cuber should be > > > able to cope with such distractions. An
accidental bump, flicker > in > > > lighting, or sudden loud noises from
the audience should not be > much > > > of a problem for an experienced
cuber. > > > > > > I think it's a good idea, and shows that the
judge was being > > > proactive in detecting forms of cheating. > > > >
> > > > > -Doug > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Just in case you haven't
seen it, Oliver posted a video of > > > Matyas's > > > > WR here: >
> > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > >
What's the judge doing 48 seconds into the solve? Sticking his > >
> hand > > > > between Matyas and the cube? That should be forbidden. It
> doesn't > > > > prove anything and only creates a chance that the
two persons > > > > accidentally touch each other which could distract
the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in
the regulations. Where > > > did > > > > he get that stupid idea from? >
> > > > > > > Stefan > > > > > > > > > >
1583. Re: Re : [Speed cubing group] Belgian Open videos? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 10:26:08 -0000
Rama has got some vids of belgian open uploaded including 5x5 WR,
http://www.youtube.com/profile?user=redSuikoden Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > ----- > On 3/1/07, rubiksmaster12
<poker19@...> wrote: > Do you have any videos that we can see now? i
don't want to wait 2 weeks to > see the videos. especially the
10.36 one > ----- > > http://tinyurl.com/3x47yp > > -Chris > ** > > >
[Non-text portions of this message have been removed] >
1584. WR 10.36 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 12:26:54 -0000
The video is now on strangepuzzle.
1585. Re: [Speed cubing group] DIY 3x3x3 Screws From: "alejandro_lamas" <alejandro_lamas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 13:12:51 -0000
> Maybe you should ask the owner of the website, and then tell us all.
:-) Thanks. Yes, I already did it.
http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks
that a) is better :) Another question Has someone some experience with
Finger's DIY? http://www.9spuzzles.com/ Are they the same that the
cube4you? Lately there are many DIY's in different webs, and as I
see that there are good and bad cubes, I only wanted your recommendation
Thanks again. Jan
1586. Re: WR 10.36 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 14:40:38 -0000
Wow, that's cool. It happens so fast, it's hard to tell if
that was an OLL skip? Was that a U-perm at the end? Anyway,
congratulations! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" <e_chambon@...> wrote: > > The video is now on
strangepuzzle. >
1587. Re: WR 10.36 From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 15:39:39 -0000
I have to echo Chris's congratulations. That is amazing. Stephen
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Wow, that's cool. It happens so fast,
it's hard to tell if that was an > OLL skip? Was that a U-perm at
the end? Anyway, congratulations! > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > The video is now on strangepuzzle. > > >
1588. Re: [Speed cubing group] Re: WR 10.36 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 17:21:50 +0100
G Perm 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > >
Wow, that's cool. It happens so fast, it's hard to tell if
that was an > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > <e_chambon@...> wrote: > > > > The video is
now on strangepuzzle. > > > > > [Non-text portions of this message have
been removed]
1589. Re: [Speed cubing group] blind WR and bad judge From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 17:07:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Stefan, > > Can you think of a way to help
protect against cheating? Do we need to > switch to the blacked-out swim
goggles? > > -Tyson Well, yes I still like the idea of those goggles I
suggested recently. Those weren't swimming goggles, though, but
protective glasses for welding. The key idea is that the judge can check
*before* the whole attempt, and thus with no need to rush, that the
glasses sit tight on the skin, and that the front part can be closed by
the competitor quickly and safely, somewhat snapping into place so that
there's really no way to see through. I believe all the blindfolds
I have used in competitions so far would've allowed me to see the
cube, had I wanted to. Cheers! Stefan
1590. Clock average From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 17:29:47 +0000 (GMT)
I don't know about u guys, but would prefer if the clock event also
had 5 solves and an average dropping fastest and slowest. Otherwise
small problems could make a great difference in the final ranking. One
solve normally doesn't take to long so why not?
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1591. [Speed cubing group] Re: WR 10.36 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 17:57:46 -0000
We don't see very well on the video. Gilles will try to improve the
quality (and the visibility) on the video, thanks to him. OLL was a
square (only a square was oriented). PLL a G. Thanks a lot. Edouard ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > G Perm > > 2007/3/2,
christopher_pelley <no_reply@yahoogroups.com>: > > > > Wow,
that's cool. It happens so fast, it's hard to tell if that was
an > > OLL skip? Was that a U-perm at the end? Anyway, congratulations!
> > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Edouard" > > <e_chambon@> wrote: > > > > > > The video
is now on strangepuzzle. > > > > > > > > > > > > [Non-text portions of
this message have been removed] >
1592. [Speed cubing group] Re: WR 10.36 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 19:02:57 -0000
Excellent work! So have you managed to reconstruct the solve from the
scramble? I'm always fascinated to see those. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > We don't see very well on the video.
Gilles will try to improve the > quality (and the visibility) on the
video, thanks to him. > OLL was a square (only a square was oriented). >
PLL a G. > > Thanks a lot. > > Edouard > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2,
christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow,
that's cool. It happens so fast, it's hard to tell if that >
was an > > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Edouard" > > > <e_chambon@>
wrote: > > > > > > > > The video is now on strangepuzzle. > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
1593. Re: [Speed cubing group] Re: WR 10.36 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 19:47:19 +0100
me ? 2007/3/2, Edouard <e_chambon@...>: > > We don't see very
well on the video. Gilles will try to improve the > quality (and the
visibility) on the video, thanks to him. > OLL was a square (only a
square was oriented). > PLL a G. > > Thanks a lot. > > Edouard > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> G Perm > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > Wow, that's cool. It happens so fast, it's hard to tell if
that > was an > > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Edouard" > > > <e_chambon@> wrote: > > > > > > > > The
video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
1594. Re: [Speed cubing group] Clock average From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Mar 2007 19:49:19 +0100
I agree. Especially with the clock one small misalignment (especially on
the side you can't see) would cause a DNF and now this means a DNF
for the average also. Just look at the results from the Belgian Open
(http://www.worldcubeassociation.org/results/competition.php?competitionId=BelgianOpen2007&allResults=1#clock)
1/3 of the competitors had a DNF, including 2 people that would
(probably) have been 2nd and 6th. ----- Original Message ----- From:
Tobias Daneels To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
March 02, 2007 6:29 PM Subject: [Speed cubing group] Clock average I
don't know about u guys, but would prefer if the clock event also
had 5 solves and an average dropping fastest and slowest. Otherwise
small problems could make a great difference in the final ranking. One
solve normally doesn't take to long so why not?
__________________________________________________________ Découvrez une
nouvelle façon d'obtenir des réponses à toutes vos questions !
Profitez des connaissances, des opinions et des expériences des
internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
1595. Re: [Speed cubing group] Re: blind WR and bad judge From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Mar 2007 20:07:38 +0100
Yes, I remember the judge checking Mathyas during his second solve. I
also think he was touched, because his reaction was that of someone that
was in full focus and then suddenly disturbed. I really like Stefans
idea of the welding glasses. They wouldn't allow people to cheat,
Disturbing checks would not be necessary (they could be done in
advance), People with glasses wouldn't lose time, They
wouldn't put as much strain on the eyes/head is swimming goggles,
It could even look "tough" ;-} Now how would we acquire a
dozen or more of these without spending any/too much money? -----
Original Message ----- From: Joël van Noort To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 02, 2007
10:11 AM Subject: [Speed cubing group] Re: blind WR and bad judge Hi
Koen, Did you also do it when you were judging me..? I am almost certain
Ron also did it with me, while I didn't feel anything. I do
remember that Mathyas noticed it in this case. I could see him being
annoyed by it, an he was definately distracted, but NOT like any
response one would have when he was able to see the cube and his sight
was blocked (just te be clear about that). The judge probably touched
him in one way or another. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > As far as I know this is common
practice, at least in competitions I > attended the last year. I did the
same thing with a paper at the > Belgian Open... I absolutely trusted
the people I was judging (and any > participant at that competition for
what it's worth), but I think it's > comparable to an
illusionist who uses a steel ring to prove to the > audience something
is floating in the air .. if you catch my drift. > > Personally I
don't feel comfortable doing this as a judge , because > A) To the
competitors or audience it might be interpreted as the judge > not
trusting the competitor (which could be a good thing as well, but > most
of the time the competitor in question is in fact someone with a > good
reputation). > B) I don't know if blindsolvers notice and get
distracted with this > routine... I try to do it very carefully... but
am not sure > > But because of the first point (A) I just made, I think
this routine > should be done to all competitors in blindfold events, or
none of them. > > I checked what the official regulations are, but they
say nothing > about the judge checking the blindfold while the
competitor is already > in the solving phase. > > - Koen > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I don't think that that is a bad idea. It does prove
a lot, and has > > minimal risk of distraction. Plus, I think that a
cuber should be > > able to cope with such distractions. An accidental
bump, flicker in > > lighting, or sudden loud noises from the audience
should not be much > > of a problem for an experienced cuber. > > > > I
think it's a good idea, and shows that the judge was being > >
proactive in detecting forms of cheating. > > > > > > -Doug > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Just in case you
haven't seen it, Oliver posted a video of > > Matyas's > > >
WR here: > > > http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > >
What's the judge doing 48 seconds into the solve? Sticking his > >
hand > > > between Matyas and the cube? That should be forbidden. It
doesn't > > > prove anything and only creates a chance that the two
persons > > > accidentally touch each other which could distract the
cuber a > > lot. > > > Bad! This judge behaviour is not even in the
regulations. Where > > did > > > he get that stupid idea from? > > > > >
> Stefan > > > > > > [Non-text portions of this message have been
removed]
1596. Re: [Speed cubing group] Belgian Open videos? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Mar 2007 20:09:45 +0100
Grada and Peter Ooms (Alexanders mother and father) have a lot on video.
I will help them get it on a computer, probably someday next week. After
that I could sent one or more DVD's to you. Should I sent them to
Switzerland or the US? ----- Original Message ----- From: sgowal To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 01, 2007
3:31 PM Subject: [Speed cubing group] Belgian Open videos? Hello, For
those of you who don't know it yet I am currently making a movie
about the Belgian Open 2007 (will be around 15 to 20 minutes). But I
miss some very important videos (in possibly good quality): Edouard
Chambon (3x3): 10.36 seconds Frédérick Badie (5x5): 1:44.47 minutes
Milán Baticz (2x2): 3.68 seconds Mátyás Kuti (3x3 blind): 1:20.30
minutes Máté Horváth (Master Magic): 2.02 seconds Milán Baticz (Master
Magic): any solve Lars Vandenbergh (Square-1): 19.46 seconds Mátyás Kuti
(5x5 blind): 21:08.41 minutes (end of the solve) If any of you has one
or more of them, please email me at "sgowal _at_ gmail _dot_
com" so we can discuss how I can receive it/them. Of course the
final movie will be available to anyone even though it may take some
time until I finish it (maybe 2 weeks). Thanks, Sven [Non-text portions
of this message have been removed]
1597. Re: [Speed cubing group] Re: WR 10.36 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 20:30:50 +0100
By the way, this is the scramble : D' U L2 R2 F' D B'
D' B' D U' R U B R2 D2 U' B2 F2 L' B F L2
R' B2 There was another good scramble for 2nd scramble of group A
in the 3x3 first round. I'll try to copy it one of these days.
GIlles 02 Mar 2007 11:25:50 -0800, christopher_pelley
<no_reply@yahoogroups.com>: > > Excellent work! So have you managed
to reconstruct the solve from > the scramble? I'm always fascinated
to see those. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > <e_chambon@...> wrote: > > > > We don't
see very well on the video. Gilles will try to improve the > > quality
(and the visibility) on the video, thanks to him. > > OLL was a square
(only a square was oriented). > > PLL a G. > > > > Thanks a lot. > > > >
Edouard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > >
> > > G Perm > > > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > > > Wow, that's cool. It happens so fast, it's hard to
tell if > that > > was an > > > > OLL skip? Was that a U-perm at the
end? Anyway, congratulations! > > > > > > > > Chris > > > > > > > > ---
In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > >
"Edouard" > > > > <e_chambon@> wrote: > > > > > > > > > >
The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > [Non-text portions of this message have been removed]
1598. [Speed cubing group] Re: WR 10.36 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 20:06:40 -0000
Gilles (vdp) will give me the scramble and i'll try .... That would
be fun that I do 15seconds :-D --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Excellent work! So have you managed to
reconstruct the solve from > the scramble? I'm always fascinated to
see those. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on the video.
Gilles will try to improve the > > quality (and the visibility) on the
video, thanks to him. > > OLL was a square (only a square was oriented).
> > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > >
2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > >
> > Wow, that's cool. It happens so fast, it's hard to tell if
> that > > was an > > > > OLL skip? Was that a U-perm at the end?
Anyway, congratulations! > > > > > > > > Chris > > > > > > > > --- In >
> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@>
wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
1599. Re: [Speed cubing group] Re: WR 10.36 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 12:26:46 -0800
You know, that happens to me? (Or at least it did when I cubed more.)
I'd do like, a 12 or 13 second solve on JNetCube, try the scramble
again, and get a 17 second solve. Sometimes I guess you go faster when
you aren't thinking about things. Leyan and I were in New York and
I challenged him to a game of Brain Ball. It's a game where you
strap a headband to your head (not to your arm, because it's a
headband) and it reads your alpha and theta waves. Whoever is more calm
wins, and it pushes the ball towards the other players. So Leyan and I
tried and I lost terribly (because I'm always stressed and
he's always asleep) and then we tried one while blindfold cubing.
It was a draw, so then we just kept the game going regular style, except
I started solving the cube and it turns out, my brain activity was very
VERY low while solving the cube. Probably lower than if we had not been
doing anything at all. -Tyson On Mar 2, 2007, at 12:06 PM, Edouard
wrote: > Gilles (vdp) will give me the scramble and i'll try .... >
That would be fun that I do 15seconds :-D > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@...> wrote: > > > > Excellent work! So have you managed to
reconstruct the solve from > > the scramble? I'm always fascinated
to see those. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > We don't see very well on the
video. Gilles will try to improve > the > > > quality (and the
visibility) on the video, thanks to him. > > > OLL was a square (only a
square was oriented). > > > PLL a G. > > > > > > Thanks a lot. > > > > >
> Edouard > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > G Perm > > > > >
> > > 2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > >
> > > > > > > Wow, that's cool. It happens so fast, it's hard
to tell if > > that > > > was an > > > > > OLL skip? Was that a U-perm
at the end? Anyway, > congratulations! > > > > > > > > > > Chris > > > >
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Edouard" > > > > >
<e_chambon@> wrote: > > > > > > > > > > > > The video is now on
strangepuzzle. > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > >
1600. [Speed cubing group] Re: WR 10.36 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 21:28:38 -0000
http://grrroux.free.fr/belgique2007/SuperEd.avi Sorry, I couldn't
improve it, just made it brighter. By the way, who should we thank for
the original video? Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > We don't see very well on the video.
Gilles will try to improve the > quality (and the visibility) on the
video, thanks to him. > OLL was a square (only a square was oriented). >
PLL a G. > > Thanks a lot. > > Edouard > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > G Perm > > > > 2007/3/2,
christopher_pelley <no_reply@yahoogroups.com>: > > > > > > Wow,
that's cool. It happens so fast, it's hard to tell if that >
was an > > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > Chris > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Edouard" > > > <e_chambon@> wrote: > > > > > > > >
The video is now on strangepuzzle. > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
1601. Re: WR 10.36 From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 22:16:02 -0000
What's with the judge having no reation? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I
couldn't improve it, just made it brighter. > By the way, who
should we thank for the original video? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on the video.
Gilles will try to improve the > > quality (and the visibility) on the
video, thanks to him. > > OLL was a square (only a square was oriented).
> > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > >
2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > >
> > Wow, that's cool. It happens so fast, it's hard to tell if
that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > > > Chris > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > > "Edouard" > > > > <e_chambon@>
wrote: > > > > > > > > > > The video is now on strangepuzzle. > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
1602. Re: Re: [Speed cubing group] DIY 3x3x3 Screws From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 2 Mar 2007 19:35:53 +0100
Hi Alejandro, Yes, I think it is indeed type a)! Check out the other
Chinese site: This is type a:
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg
This is type b:
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg
Do you see the different screws? Type a is the one that rules! Have fun,
Ron ----- Original Message ----- From: "alejandro_lamas"
<alejandro_lamas@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Friday, March 02, 2007 2:12 PM Subject: SPAM: Re: [Speed cubing
group] DIY 3x3x3 Screws > Maybe you should ask the owner of the website,
and then tell us all. :-) Thanks. Yes, I already did it.
http://bbs.cube4you.com/thread-38-1-1.html But it seems that he thinks
that a) is better :) Another question Has someone some experience with
Finger's DIY? http://www.9spuzzles.com/ Are they the same that the
cube4you? Lately there are many DIY's in different webs, and as I
see that there are good and bad cubes, I only wanted your recommendation
Thanks again. Jan
1603. Re: [Speed cubing group] Re: blind WR and bad judge From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 20:35:40 +0100
Well, just use a bit of the income of championships to invest in
goggles. Just as mush as a bit of income is now invested in stopwatches
and so on ! Gilles 2007/3/2, Arnaud van Galen <avgalen@...>: > > Yes,
I remember the judge checking Mathyas during his second solve. I > also
think he was touched, because his reaction was that of someone that was
> in full focus and then suddenly disturbed. > > I really like Stefans
idea of the welding glasses. > They wouldn't allow people to cheat,
> Disturbing checks would not be necessary (they could be done in
advance), > People with glasses wouldn't lose time, > They
wouldn't put as much strain on the eyes/head is swimming goggles, >
It could even look "tough" ;-} > > Now how would we acquire a
dozen or more of these without spending any/too > much money? > > >
----- Original Message ----- > From: Joël van Noort > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, March 02, 2007 10:11 AM > Subject: [Speed cubing group]
Re: blind WR and bad judge > > Hi Koen, > > Did you also do it when you
were judging me..? > > I am almost certain Ron also did it with me,
while I didn't feel > anything. > > I do remember that Mathyas
noticed it in this case. I could see him > being annoyed by it, an he
was definately distracted, but NOT like > any response one would have
when he was able to see the cube and his > sight was blocked (just te be
clear about that). The judge probably > touched him in one way or
another. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Koen Heltzel" > <allyourbase@...> wrote: > > > > As far
as I know this is common practice, at least in competitions I > >
attended the last year. I did the same thing with a paper at the > >
Belgian Open... I absolutely trusted the people I was judging (and > any
> > participant at that competition for what it's worth), but I
think > it's > > comparable to an illusionist who uses a steel ring
to prove to the > > audience something is floating in the air .. if you
catch my drift. > > > > Personally I don't feel comfortable doing
this as a judge , because > > A) To the competitors or audience it might
be interpreted as the > judge > > not trusting the competitor (which
could be a good thing as well, > but > > most of the time the competitor
in question is in fact someone with > a > > good reputation). > > B) I
don't know if blindsolvers notice and get distracted with this > >
routine... I try to do it very carefully... but am not sure > > > > But
because of the first point (A) I just made, I think this routine > >
should be done to all competitors in blindfold events, or none of >
them. > > > > I checked what the official regulations are, but they say
nothing > > about the judge checking the blindfold while the competitor
is > already > > in the solving phase. > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > > > > > I don't think
that that is a bad idea. It does prove a lot, and > has > > > minimal
risk of distraction. Plus, I think that a cuber should be > > > able to
cope with such distractions. An accidental bump, flicker > in > > >
lighting, or sudden loud noises from the audience should not be > much >
> > of a problem for an experienced cuber. > > > > > > I think it's
a good idea, and shows that the judge was being > > > proactive in
detecting forms of cheating. > > > > > > > > > -Doug > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > >
> Just in case you haven't seen it, Oliver posted a video of > > >
Matyas's > > > > WR here: > > > >
http://www.youtube.com/watch?v=8CB38wG2XkI > > > > > > > > What's
the judge doing 48 seconds into the solve? Sticking his > > > hand > > >
> between Matyas and the cube? That should be forbidden. It >
doesn't > > > > prove anything and only creates a chance that the
two persons > > > > accidentally touch each other which could distract
the cuber a > > > lot. > > > > Bad! This judge behaviour is not even in
the regulations. Where > > > did > > > > he get that stupid idea from? >
> > > > > > > Stefan > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it
is indeed type a)! > > Check out the other Chinese site: > This is type
a: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/4_20070226023059_3.jpg
> This is type b: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/big/19_20070226230113_4.jpg
> > Do you see the different screws? Type a is the one that rules! > >
Have fun, > > Ron > Oh thank you for clarifying it Ron! I was about to
order like 3 DIY type (c) (well...my parents aren't convinced of
buying from China -.-") Is the shipping cost expensive? Thanks,
-Harris
1605. Cube auctions From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Mar 2007 23:51:53 -0000
Sunday is the last chance to bid on my puzzles if interested. Have a
look if you missed my other post! http://tinyurl.com/2e8zp5
http://search.ebay.com/_W0QQsassZbonnerkyQQhtZ-1 Ian Winokur
1606. Re: [Speed cubing group] Belgian Open videos? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Mar 2007 21:25:31 +0100
What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen
<avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and
father) have a lot on video. > I will help them get it on a computer,
probably someday next week. After > that I could sent one or more
DVD's to you. Should I sent them to > Switzerland or the US? > >
----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group]
Belgian Open videos? > > Hello, > > For those of you who don't know
it yet I am currently making a movie > about the Belgian Open 2007 (will
be around 15 to 20 minutes). > > But I miss some very important videos
(in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds >
Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68
seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth
(Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve >
Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind):
21:08.41 minutes (end of the solve) > > If any of you has one or more of
them, please email me at "sgowal _at_ > gmail _dot_ com" so we
can discuss how I can receive it/them. > > Of course the final movie
will be available to anyone even though it > may take some time until I
finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed]
1607. [Speed cubing group] Re: blind WR and bad judge From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Mar 2007 03:12:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well, just use a bit of
the income of championships to invest in goggles. > Just as mush as a
bit of income is now invested in stopwatches and so on ! > > Gilles And
Stackmat timers and Tournament Displays. Speaking of which, has everyone
seen the new style of the second generation? It has the date and time
displayed even when in off mode. You can also save 3 times under the
various Speedstack cycles. -Dave
1608. A new (old?) cube sighting From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Mar 2007 06:22:47 -0000
A long, long time ago I recall watching a cartoon in which the main
character, a robot, becomes a speedcuber and competes. Until today, I
had no idea what the name of the show was (cursed memory). Apparently it
was the second episode of "Whatever Happened to Robot Jones".
I remember watching the episode and thinking "Hah, that's
impossible." Here's a link to the episode summary:
http://www.tv.com/whatever-happened-to-robot-jones/cube-wars---
sickness/episode/169139/summary.html Mike Stewart
1609. Re: HELP WITH DIY 3x3x3 From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Mar 2007 06:43:55 -0000
On the washers, you could have just gone to the local hardware store and
bought 6 for a few cents each. :D --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Oh, so appearently the newer DIY kits come with washers. This
is nice, > I had to order them separately from somewhere else and it
came in a > bag of 1,000. What am I ever gonna do with so many? > > I
want to point out that the use of washers is optional. Another >
possibility is to use more than one washer per axle in some way. Try >
these differences, they have a dramatic effect ont he feel of the >
final cube and one may be more suitable to one's cubing style than
> others. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"baller1177" > <baller17@> wrote: > > > > Watch this:
http://www.chrisandkori.com/fw/main/DIY_Assembly- > 1505.html > > >
1610. [Speed cubing group] Re: WR 10.36 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Mar 2007 07:52:29 -0000
That's really better now ! Thanks a lot! My girlfriend took all the
videos I did. So we should thank her. Edouard --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://grrroux.free.fr/belgique2007/SuperEd.avi > > Sorry, I
couldn't improve it, just made it brighter. > By the way, who
should we thank for the original video? > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > We don't see very well on the video.
Gilles will try to improve the > > quality (and the visibility) on the
video, thanks to him. > > OLL was a square (only a square was oriented).
> > PLL a G. > > > > Thanks a lot. > > > > Edouard > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > G Perm > > > > > >
2007/3/2, christopher_pelley <no_reply@yahoogroups.com>: > > > > > >
> > Wow, that's cool. It happens so fast, it's hard to tell if
that > > was an > > > > OLL skip? Was that a U-perm at the end? Anyway,
congratulations! > > > > > > > > Chris > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Edouard" > > > > <e_chambon@> wrote: > > > > > > >
> > > The video is now on strangepuzzle. > > > > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > >
1611. Re: [Speed cubing group] Re: WR 10.36 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Mar 2007 17:07:22 +0100
I think it's because there were a few people who reached sub11
seconds unofficially while practicing, especially among the French
cubers. So maybe Gilles (Roux) did not realize it directly that it was
now an official solve. ;-) Gilles 2007/3/3, Edouard <e_chambon@...>:
> > That's really better now ! Thanks a lot! > My girlfriend took
all the videos I did. So we should thank her. > > Edouard > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@...> wrote: > > > > > >
http://grrroux.free.fr/belgique2007/SuperEd.avi > > > > Sorry, I
couldn't improve it, just made it brighter. > > By the way, who
should we thank for the original video? > > > > Gilles. > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Edouard" > > <e_chambon@> wrote: > > > > > > We
don't see very well on the video. Gilles will try to improve the >
> > quality (and the visibility) on the video, thanks to him. > > > OLL
was a square (only a square was oriented). > > > PLL a G. > > > > > >
Thanks a lot. > > > > > > Edouard > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > > Peereboom" <gillesvdp@> wrote: > >
> > > > > > G Perm > > > > > > > > 2007/3/2, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > > > > > Wow, that's cool. It happens so fast, it's hard to
tell if that > > > was an > > > > > OLL skip? Was that a U-perm at the
end? Anyway, congratulations! > > > > > > > > > > Chris > > > > > > > >
> > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > >
"Edouard" > > > > > <e_chambon@> wrote: > > > > > > > > > >
> > The video is now on strangepuzzle. > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > [Non-text portions of this message
have been removed]
1612. Re: [Speed cubing group] Belgian Open videos? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 3 Mar 2007 16:50:03 +0100
Just send me your address in a personal mail and I will send you the
uneditied DVD('s) ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, March
02, 2007 9:25 PM Subject: Re: [Speed cubing group] Belgian Open videos?
What about sending one to Belgium ? :D Gilles 2007/3/2, Arnaud van Galen
<avgalen@...>: > > Grada and Peter Ooms (Alexanders mother and
father) have a lot on video. > I will help them get it on a computer,
probably someday next week. After > that I could sent one or more
DVD's to you. Should I sent them to > Switzerland or the US? > >
----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Thursday, March 01, 2007 3:31 PM > Subject: [Speed cubing group]
Belgian Open videos? > > Hello, > > For those of you who don't know
it yet I am currently making a movie > about the Belgian Open 2007 (will
be around 15 to 20 minutes). > > But I miss some very important videos
(in possibly good quality): > > Edouard Chambon (3x3): 10.36 seconds >
Frédérick Badie (5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68
seconds > Mátyás Kuti (3x3 blind): 1:20.30 minutes > Máté Horváth
(Master Magic): 2.02 seconds > Milán Baticz (Master Magic): any solve >
Lars Vandenbergh (Square-1): 19.46 seconds > Mátyás Kuti (5x5 blind):
21:08.41 minutes (end of the solve) > > If any of you has one or more of
them, please email me at "sgowal _at_ > gmail _dot_ com" so we
can discuss how I can receive it/them. > > Of course the final movie
will be available to anyone even though it > may take some time until I
finish it (maybe 2 weeks). > > Thanks, > > Sven > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
1613. Re: [Speed cubing group] Belgian Open videos? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Mar 2007 18:48:12 +0100
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html
Here is the link Gilles 2007/3/3, Gilles van den Peereboom
<gillesvdp@...m>: > > OK great ! > > ---- > > I just wrote a small
report. I also set new goals for this year, some > might be interested.
:p > > Gilles > > 2007/3/3, Arnaud van Galen < avgalen@...>: > > > >
Just send me your address in a personal mail and I will send you the > >
uneditied DVD('s) > > ----- Original Message ----- > > From: Gilles
van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing
group] Belgian Open videos? > > > > What about sending one to Belgium ?
:D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and
Peter Ooms (Alexanders mother and father) have a lot on > > video. > > >
I will help them get it on a computer, probably someday next week. > >
After > > > that I could sent one or more DVD's to you. Should I
sent them to > > > Switzerland or the US? > > > > > > ----- Original
Message ----- > > > From: sgowal > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject:
[Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > >
For those of you who don't know it yet I am currently making a
movie > > > about the Belgian Open 2007 (will be around 15 to 20
minutes). > > > > > > But I miss some very important videos (in possibly
good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > >
Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68
seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté
Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic):
any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás
Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any
of you has one or more of them, please email me at "sgowal _at_ > >
> gmail _dot_ com" so we can discuss how I can receive it/them. > >
> > > > Of course the final movie will be available to anyone even
though it > > > may take some time until I finish it (maybe 2 weeks). >
> > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > [Non-text portions
of this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed]
1614. Re: [Speed cubing group] Belgian Open videos? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Mar 2007 18:47:54 +0100
OK great ! ---- I just wrote a small report. I also set new goals for
this year, some might be interested. :p Gilles 2007/3/3, Arnaud van
Galen <avgalen@...>: > > Just send me your address in a personal mail
and I will send you the > uneditied DVD('s) > ----- Original
Message ----- > From: Gilles van den Peereboom > To:
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, March 02, 2007 9:25 PM > Subject: Re: [Speed cubing
group] Belgian Open videos? > > What about sending one to Belgium ? :D >
> Gilles > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > >: > > > > Grada and Peter
Ooms (Alexanders mother and father) have a lot on video. > > I will help
them get it on a computer, probably someday next week. After > > that I
could sent one or more DVD's to you. Should I sent them to > >
Switzerland or the US? > > > > ----- Original Message ----- > > From:
sgowal > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Thursday,
March 01, 2007 3:31 PM > > Subject: [Speed cubing group] Belgian Open
videos? > > > > Hello, > > > > For those of you who don't know it
yet I am currently making a movie > > about the Belgian Open 2007 (will
be around 15 to 20 minutes). > > > > But I miss some very important
videos (in possibly good quality): > > > > Edouard Chambon (3x3): 10.36
seconds > > Frédérick Badie (5x5): 1:44.47 minutes > > Milán Baticz
(2x2): 3.68 seconds > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > >
Máté Horváth (Master Magic): 2.02 seconds > > Milán Baticz (Master
Magic): any solve > > Lars Vandenbergh (Square-1): 19.46 seconds > >
Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > If
any of you has one or more of them, please email me at "sgowal _at_
> > gmail _dot_ com" so we can discuss how I can receive it/them. >
> > > Of course the final movie will be available to anyone even though
it > > may take some time until I finish it (maybe 2 weeks). > > > >
Thanks, > > > > Sven > > > > [Non-text portions of this message have
been removed] > > > > > > > > [Non-text portions of this message have
been removed] > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Alejandro, > > Yes, I think it
is indeed type a)! > > Check out the other Chinese site: > This is type
a: > http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/
big/4_20070226023059_3.jpg > This is type b: >
http://www.9spuzzles.com/syssite/home/shop/1/pictures/productsimg/
big/19_20070226230113_4.jpg > > Do you see the different screws? Type a
is the one that rules! Looking at these two sets, I agree I'd
expect type A to be much better. Though, less because of the screws but
because of the springs. The type B springs look too strong. Cheers!
Stefan
1616. fast blindfold From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Mar 2007 20:04:17 -0800
Hello, After 2-3 weeks of intermitted learning/practice, I finally
managed to solve the 3x3 blindfolded. And it really feels great. I
learnt using the .doc from Tyson. I still mess up quite a lot during
execution (the main problem is that usually don't know where I mess
up... maybe I should get a camcorder to try to identify my mistakes),
but I sometimes have a successful solve, which is great. Anyway, my main
issue right now is that I'm freaking slow. around 10-15min. This is
very frustrating and I would like to get any tips about how I could
improve this time. Both my memorization time and my execution time are
slow. So any tips would do it. For the memorization I tried with
numbers, but didn't work very well with me. So I'm currently
just memorizing the path, which has a major disadvantage, IMHO, because
I need to visualize the path, and it's hard to do it while looking
at the cubies (because I have to move/ rotate the cube to find the
colors of the next one, which is messing up my brain which tries to
visualize the path..). So I'm losing a lot of time looking at the
next cubie and then recalling the path from the beginning with the cube
in the standard position. Maybe I should try not to use the cube to
visualize the path and do it only in my head. I don't know, you
tell me :) For the execution, I sometimes have difficulties with setup
moves, especially for edges. And I'm always afraid of not
remembering it if I just do it intuitively. So I have a tendency to
double check, triple check every move I'm doing, which is of course
quite slow. Also I seem to have a hard time recognizing if the rotation
is clockwise or counter clockwise. this is really strange because if I
just do the solve mentally, without really executing it, it is fine, I
perfectly see what I have to do. But for some reason, when I'm
actually doing it, my brain seems to freeze ;) Anyone had the same
experience? I really would like to at least get sub-5min, and possibly
sub-3min. So if anyone recognizes some of the same early difficulties
than mine, please let me know how you solved them. Or any general tips
to improve time would do it too. Thanks, Quôc
1617. 3x3x3 and 5x5x5 cube in Numb3rs From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 11:02:40 -0000
Hi, I recently watched Numb3rs and sighted a 3x3x3 Rubiks Cube and a
5x5x5 (both scrambled) in the background in one of the shelfs in
charlies office :-) * http://hackvalue.de/~flo/img/numb3rs/cube1.png *
http://hackvalue.de/~flo/img/numb3rs/cube2.png *
http://hackvalue.de/~flo/img/numb3rs/cube3.png For those of you who dont
know the show: * http://en.wikipedia.org/wiki/NUMB3RS Flo
1618. Re: fast blindfold From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 15:22:06 -0000
where did you learn how to solve it blind folded? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
Hello, > > After 2-3 weeks of intermitted learning/practice, I finally
managed > to solve the 3x3 blindfolded. And it really feels great. > I
learnt using the .doc from Tyson. I still mess up quite a lot > during
execution (the main problem is that usually don't know where I >
mess up... maybe I should get a camcorder to try to identify my >
mistakes), but I sometimes have a successful solve, which is great. > >
Anyway, my main issue right now is that I'm freaking slow. around >
10-15min. This is very frustrating and I would like to get any tips >
about how I could improve this time. > > Both my memorization time and
my execution time are slow. So any tips > would do it. > For the
memorization I tried with numbers, but didn't work very well > with
me. So I'm currently just memorizing the path, which has a major >
disadvantage, IMHO, because I need to visualize the path, and it's
> hard to do it while looking at the cubies (because I have to move/ >
rotate the cube to find the colors of the next one, which is messing >
up my brain which tries to visualize the path..). So I'm losing a
lot > of time looking at the next cubie and then recalling the path from
> the beginning with the cube in the standard position. Maybe I should >
try not to use the cube to visualize the path and do it only in my >
head. I don't know, you tell me :) > > For the execution, I
sometimes have difficulties with setup moves, > especially for edges.
And I'm always afraid of not remembering it if > I just do it
intuitively. So I have a tendency to double check, > triple check every
move I'm doing, which is of course quite slow. > Also I seem to
have a hard time recognizing if the rotation is > clockwise or counter
clockwise. this is really strange because if I > just do the solve
mentally, without really executing it, it is fine, > I perfectly see
what I have to do. But for some reason, when I'm > actually doing
it, my brain seems to freeze ;) Anyone had the same > experience? > > I
really would like to at least get sub-5min, and possibly sub-3min. > So
if anyone recognizes some of the same early difficulties than > mine,
please let me know how you solved them. > Or any general tips to improve
time would do it too. > > Thanks, > Quôc >
1619. Pyraminx solution From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 15:20:37 -0000
I have been playing with my pyraminx for a week and I was wondering
which advanced methods exist. I use a basic layer by layer approach with
a one look last layer, but I seems impossible to average sub-9 with it.
Do you know what method Grzegorz Luczyna or Piotr Kózka use? Any
suggestion is welcome. Thanks, Sven
1620. Re: Pyraminx solution From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 15:34:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > I have been playing with my pyraminx for a week and I was
wondering > which advanced methods exist. I use a basic layer by layer
approach > with a one look last layer, but I seems impossible to average
sub-9 > with it. Do you know what method Grzegorz Luczyna or Piotr Kózka
use? > > Any suggestion is welcome. > > Thanks, > Sven > Here's a
good and fairly easy method:
http://www.geocities.com/rubiks_galaxia/PyraSol.html /Gunnar Krig
1621. Re: 3x3x3 and 5x5x5 cube in Numb3rs From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 17:46:43 -0000
About a month ago I sighted a 3x3x3 in an episode, but I haven't
kept up watching numb3rs since I got back from the hospital- too much
homework keeping me from everything, even cubing. :-( 4 days worth of AP
homework is a pain in the you know where. --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi, > > I recently watched Numb3rs and
sighted a 3x3x3 Rubiks Cube and a 5x5x5 > (both scrambled) in the
background in one of the shelfs in charlies > office :-) > > *
http://hackvalue.de/~flo/img/numb3rs/cube1.png > *
http://hackvalue.de/~flo/img/numb3rs/cube2.png > *
http://hackvalue.de/~flo/img/numb3rs/cube3.png > > For those of you who
dont know the show: > > * http://en.wikipedia.org/wiki/NUMB3RS > > > Flo
>
1622. Re: [Speed cubing group] Re: fast blindfold From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Mar 2007 09:47:46 -0800
I said it at the very beginning: "I learnt using the .doc from
Tyson." In other words: I orient the corners, orient the edges,
permute the corners (3 cycles) and permute the edges (3 cycles). Quôc On
Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > where did you learn how
to solve it blind folded? > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > >
Hello, > > > > After 2-3 weeks of intermitted learning/practice, I
finally > managed > > to solve the 3x3 blindfolded. And it really feels
great. > > I learnt using the .doc from Tyson. I still mess up quite a
lot > > during execution (the main problem is that usually don't
know where > I > > mess up... maybe I should get a camcorder to try to
identify my > > mistakes), but I sometimes have a successful solve,
which is great. > > > > Anyway, my main issue right now is that I'm
freaking slow. around > > 10-15min. This is very frustrating and I would
like to get any > tips > > about how I could improve this time. > > > >
Both my memorization time and my execution time are slow. So any > tips
> > would do it. > > For the memorization I tried with numbers, but
didn't work very > well > > with me. So I'm currently just
memorizing the path, which has a > major > > disadvantage, IMHO, because
I need to visualize the path, and it's > > hard to do it while
looking at the cubies (because I have to move/ > > rotate the cube to
find the colors of the next one, which is > messing > > up my brain
which tries to visualize the path..). So I'm losing a > lot > > of
time looking at the next cubie and then recalling the path from > > the
beginning with the cube in the standard position. Maybe I > should > >
try not to use the cube to visualize the path and do it only in my > >
head. I don't know, you tell me :) > > > > For the execution, I
sometimes have difficulties with setup moves, > > especially for edges.
And I'm always afraid of not remembering it > if > > I just do it
intuitively. So I have a tendency to double check, > > triple check
every move I'm doing, which is of course quite slow. > > Also I
seem to have a hard time recognizing if the rotation is > > clockwise or
counter clockwise. this is really strange because if > I > > just do the
solve mentally, without really executing it, it is > fine, > > I
perfectly see what I have to do. But for some reason, when I'm > >
actually doing it, my brain seems to freeze ;) Anyone had the same > >
experience? > > > > I really would like to at least get sub-5min, and
possibly sub-3min. > > So if anyone recognizes some of the same early
difficulties than > > mine, please let me know how you solved them. > >
Or any general tips to improve time would do it too. > > > > Thanks, > >
Quôc > > > > >
1623. Re: [Speed cubing group] Re: Pyraminx solution From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Mar 2007 21:10:27 +0100
You should also know that their Pyraminx is also very loose and that if
they do not pay attention, the tips turns without touching them. So in
this case again, the puzzle you use is very important. Gilles 04 Mar
2007 07:35:06 -0800, Gunnar Krig <gunkr520@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> sgowal <no_reply@...> > wrote: > > > > I have been playing with my
pyraminx for a week and I was wondering > > which advanced methods
exist. I use a basic layer by layer approach > > with a one look last
layer, but I seems impossible to average sub-9 > > with it. Do you know
what method Grzegorz Luczyna or Piotr Kózka use? > > > > Any suggestion
is welcome. > > > > Thanks, > > Sven > > > > Here's a good and
fairly easy method: >
http://www.geocities.com/rubiks_galaxia/PyraSol.html > > /Gunnar Krig >
> > [Non-text portions of this message have been removed]
1624. Re: [Speed cubing group] Belgian Open videos? From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Mar 2007 17:30:54 -0500
Nice concise report! After reading that you did your last 3 solves in
the 3x3x3 finals one-handed, I thought to myself, what if one of those
solves was under 17.9? Even if you followed all the one-handed rules, it
still wouldn't count because it was done under the wrong category,
right? Congrats on a great tournament (what seemed like one though I
wasn't there to partake in it)! -Anthony ----- Original Message
----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 03, 2007
12:48 PM Subject: Re: [Speed cubing group] Belgian Open videos?
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html
Here is the link Gilles 2007/3/3, Gilles van den Peereboom
<gillesvdp@...>: > > OK great ! > > ---- > > I just wrote a small
report. I also set new goals for this year, some > might be interested.
:p > > Gilles > > 2007/3/3, Arnaud van Galen <
avgalen@silhouette.nl>: > > > > Just send me your address in a personal
mail and I will send you the > > uneditied DVD('s) > > -----
Original Message ----- > > From: Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, March 02, 2007 9:25 PM > > Subject: Re: [Speed cubing
group] Belgian Open videos? > > > > What about sending one to Belgium ?
:D > > > > Gilles > > > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > Grada and
Peter Ooms (Alexanders mother and father) have a lot on > > video. > > >
I will help them get it on a computer, probably someday next week. > >
After > > > that I could sent one or more DVD's to you. Should I
sent them to > > > Switzerland or the US? > > > > > > ----- Original
Message ----- > > > From: sgowal > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%40yahoogrou
> > ps.com> > > > Sent: Thursday, March 01, 2007 3:31 PM > > > Subject:
[Speed cubing group] Belgian Open videos? > > > > > > Hello, > > > > > >
For those of you who don't know it yet I am currently making a
movie > > > about the Belgian Open 2007 (will be around 15 to 20
minutes). > > > > > > But I miss some very important videos (in possibly
good quality): > > > > > > Edouard Chambon (3x3): 10.36 seconds > > >
Frédérick Badie (5x5): 1:44.47 minutes > > > Milán Baticz (2x2): 3.68
seconds > > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > Máté
Horváth (Master Magic): 2.02 seconds > > > Milán Baticz (Master Magic):
any solve > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > Mátyás
Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > If any
of you has one or more of them, please email me at "sgowal _at_ > >
> gmail _dot_ com" so we can discuss how I can receive it/them. > >
> > > > Of course the final movie will be available to anyone even
though it > > > may take some time until I finish it (maybe 2 weeks). >
> > > > > Thanks, > > > > > > Sven > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > [Non-text portions
of this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
1625. Good superflip ? From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 00:14:11 -0000
Hello everyone ! Does someone know a good alg for the superflip ? (ie
orient the 12 egdes) I guess that all superflip algs are long, but some
of them might be fast to do ? Clément
1626. Nice Flash game From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 00:16:40 -0000
http://everybodypanic.org/linegame.htm I got 13.08 on the first one but
I bet there are lots of people here who can get under 10 seconds (and I
have tried only five times). Michiel http://vanderblonk.com
1627. Re: Good superflip ? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 00:21:11 -0000
I have two good ones. Here, r is a move of two layers on the R face, and
cULF is a clockwise cube rotation around ULF. This algorithm is optimal
(in face turns), but a little slower: r R U2 F (U' D) x' D2 R2
U2 r U2 F' (B' U) R2 D F2 U R2 U x' This algorithm is
faster and easy to remember: ((M' U)*4 cULF)*3 --Michael Gottlieb
1628. Re : [Speed cubing group] Nice Flash game From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 00:57:44 +0000 (GMT)
Wow, i just had an 8.34 seconds run on the B-track. totally a nice game.
I'm addicted.:) ----- Message d'origine ---- De : Michiel van
der Blonk <blonkm@...> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Lundi, 5 Mars 2007, 1h16mn 40s Objet : [Speed cubing group]
Nice Flash game http://everybodypan ic.org/linegame. htm I got 13.08 on
the first one but I bet there are lots of people here who can get under
10 seconds (and I have tried only five times). Michiel
http://vanderblonk. com <!-- #ygrp-mlmsg
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1629. Re : [Speed cubing group] Nice Flash game From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 00:55:32 +0000 (GMT)
I got 9.96 seconds :) First i used keboard but couldn't get under
20 seconds. After that with mouse, it's much easyer. So, i prooved
sub-10 was possible. Now the cube:) ----- Message d'origine ---- De
: Michiel van der Blonk <blonkm@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 5 Mars 2007,
1h16mn 40s Objet : [Speed cubing group] Nice Flash game
http://everybodypan ic.org/linegame. htm I got 13.08 on the first one
but I bet there are lots of people here who can get under 10 seconds
(and I have tried only five times). Michiel http://vanderblonk. com
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1630. Official Rubik's Electronic Timer From: "Jason Baum" <speedrunningcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 06:04:54 -0000
Hi guys, I got one of the official Rubik's Timers a little over a
year ago, and it has recently started becoming faulty to the point of
being unusable. The timer stops whenever it feels like during the solve.
Usually, I put the cube down for pre-inspection, pick it back up, and
before I set it back down again the timer starts on its own and stops at
1.00 seconds. If I do manage to set the cube down and pick it back up to
begin solving, the timer will stop on its own in the middle of the solve
(it usually doesn't make it past 5 seconds before it does this).
Has anybody else who has this timer experienced this problem? Any tips
on how to fix it? I don't think it's a battery issue as the
power doesn't go on and off, it's just the internal timer is
messed up. I'd really have to hate to buy another one of these,
seeing as how they are $100. Any advice at all would really be
appreciated. Thanks! -Jason Baum
1631. Re: [Speed cubing group] Belgian Open videos? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 07:50:01 +0100
It would have counted as a 2 hand solve and thus not be a world record
(unless I beat 10.36 :D) Thanks for the feedback. :-) Gilles 2007/3/4,
Anthony Hsu <erwaman@...>: > > Nice concise report! > > After reading
that you did your last 3 solves in the 3x3x3 finals > one-handed, I
thought to myself, what if one of those solves was under > 17.9? Even if
you followed all the one-handed rules, it still wouldn't > count
because it was done under the wrong category, right? > > Congrats on a
great tournament (what seemed like one though I wasn't there > to
partake in it)! > > -Anthony > > ----- Original Message ----- > From:
Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Saturday, March 03, 2007 12:48 PM > Subject: Re: [Speed cubing
group] Belgian Open videos? > >
http://gillesvdp.blogspot.com/2007/03/belgian-open-2007-results.html > >
Here is the link > > Gilles > > 2007/3/3, Gilles van den Peereboom
<gillesvdp@...<gillesvdp%40gmail.com> > >: > > > > OK great ! > >
> > ---- > > > > I just wrote a small report. I also set new goals for
this year, some > > might be interested. :p > > > > Gilles > > > >
2007/3/3, Arnaud van Galen < avgalen@...<avgalen%40silhouette.nl>
> >: > > > > > > Just send me your address in a personal mail and I will
send you the > > > uneditied DVD('s) > > > ----- Original Message
----- > > > From: Gilles van den Peereboom > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > Sent: Friday,
March 02, 2007 9:25 PM > > > Subject: Re: [Speed cubing group] Belgian
Open videos? > > > > > > What about sending one to Belgium ? :D > > > >
> > Gilles > > > > > > 2007/3/2, Arnaud van Galen
<avgalen@...<avgalen%40silhouette.nl> >
<avgalen%40silhouette.nl> > > > >: > > > > > > > > Grada and Peter
Ooms (Alexanders mother and father) have a lot on > > > video. > > > > I
will help them get it on a computer, probably someday next week. > > >
After > > > > that I could sent one or more DVD's to you. Should I
sent them to > > > > Switzerland or the US? > > > > > > > > -----
Original Message ----- > > > > From: sgowal > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com >
><speedsolvingrubikscube%40yahoogrou > > > ps.com> > > > > Sent:
Thursday, March 01, 2007 3:31 PM > > > > Subject: [Speed cubing group]
Belgian Open videos? > > > > > > > > Hello, > > > > > > > > For those of
you who don't know it yet I am currently making a movie > > > >
about the Belgian Open 2007 (will be around 15 to 20 minutes). > > > > >
> > > But I miss some very important videos (in possibly good quality):
> > > > > > > > Edouard Chambon (3x3): 10.36 seconds > > > > Frédérick
Badie (5x5): 1:44.47 minutes > > > > Milán Baticz (2x2): 3.68 seconds >
> > > Mátyás Kuti (3x3 blind): 1:20.30 minutes > > > > Máté Horváth
(Master Magic): 2.02 seconds > > > > Milán Baticz (Master Magic): any
solve > > > > Lars Vandenbergh (Square-1): 19.46 seconds > > > > Mátyás
Kuti (5x5 blind): 21:08.41 minutes (end of the solve) > > > > > > > > If
any of you has one or more of them, please email me at "sgowal >
_at_ > > > > gmail _dot_ com" so we can discuss how I can receive
it/them. > > > > > > > > Of course the final movie will be available to
anyone even though it > > > > may take some time until I finish it
(maybe 2 weeks). > > > > > > > > Thanks, > > > > > > > > Sven > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
1632. Re: [Speed cubing group] Official Rubik's Electronic
Timer From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 01:32:15 -0600
Iono, the timer seems kinda useless (no offense to the guy who designed
it). My brother got one, and it just seems like a waste of money, since
it's not the standard for cubing anyways. My brother sent the guy
who designed it some emails, but he never responded, and so my brother
gave up trying to use it. -Sapan Upadhyay On 3/5/07, Jason Baum
<speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the
official Rubik's Timers a little over a year ago, and > it has
recently started becoming faulty to the point of being > unusable. The
timer stops whenever it feels like during the solve. > Usually, I put
the cube down for pre-inspection, pick it back up, and > before I set it
back down again the timer starts on its own and stops > at 1.00 seconds.
If I do manage to set the cube down and pick it back > up to begin
solving, the timer will stop on its own in the middle of > the solve (it
usually doesn't make it past 5 seconds before it does this). > >
Has anybody else who has this timer experienced this problem? Any > tips
on how to fix it? I don't think it's a battery issue as the >
power doesn't go on and off, it's just the internal timer is
messed > up. I'd really have to hate to buy another one of these,
seeing as > how they are $100. > > Any advice at all would really be
appreciated. Thanks! > > -Jason Baum > > > [Non-text portions of this
message have been removed]
1633. Re: [Speed cubing group] Re: fast blindfold From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 00:26:27 -0800
Whether you orient corners or orient edges first probably doesn't
matter, but I wrote that document in July of 2005. I orient edges before
corners now. You might want to try it just to see how you feel. -Tyson
On Mar 4, 2007, at 9:47 AM, yahoogroups@... wrote: > I said it at the
very beginning: > "I learnt using the .doc from Tyson." > > In
other words: I orient the corners, orient the edges, permute the >
corners (3 cycles) > and permute the edges (3 cycles). > > Quôc > > On
Mar 4, 2007, at 7:22 AM, rubiksmaster12 wrote: > > > where did you learn
how to solve it blind folded? > > > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... > wrote: > > > >
> > Hello, > > > > > > After 2-3 weeks of intermitted learning/practice,
I finally > > managed > > > to solve the 3x3 blindfolded. And it really
feels great. > > > I learnt using the .doc from Tyson. I still mess up
quite a lot > > > during execution (the main problem is that usually
don't know > where > > I > > > mess up... maybe I should get a
camcorder to try to identify my > > > mistakes), but I sometimes have a
successful solve, which is > great. > > > > > > Anyway, my main issue
right now is that I'm freaking slow. around > > > 10-15min. This is
very frustrating and I would like to get any > > tips > > > about how I
could improve this time. > > > > > > Both my memorization time and my
execution time are slow. So any > > tips > > > would do it. > > > For
the memorization I tried with numbers, but didn't work very > >
well > > > with me. So I'm currently just memorizing the path,
which has a > > major > > > disadvantage, IMHO, because I need to
visualize the path, and it's > > > hard to do it while looking at
the cubies (because I have to move/ > > > rotate the cube to find the
colors of the next one, which is > > messing > > > up my brain which
tries to visualize the path..). So I'm losing a > > lot > > > of
time looking at the next cubie and then recalling the path from > > >
the beginning with the cube in the standard position. Maybe I > > should
> > > try not to use the cube to visualize the path and do it only in my
> > > head. I don't know, you tell me :) > > > > > > For the
execution, I sometimes have difficulties with setup moves, > > >
especially for edges. And I'm always afraid of not remembering it >
> if > > > I just do it intuitively. So I have a tendency to double
check, > > > triple check every move I'm doing, which is of course
quite slow. > > > Also I seem to have a hard time recognizing if the
rotation is > > > clockwise or counter clockwise. this is really strange
because if > > I > > > just do the solve mentally, without really
executing it, it is > > fine, > > > I perfectly see what I have to do.
But for some reason, when I'm > > > actually doing it, my brain
seems to freeze ;) Anyone had the same > > > experience? > > > > > > I
really would like to at least get sub-5min, and possibly > sub-3min. > >
> So if anyone recognizes some of the same early difficulties than > > >
mine, please let me know how you solved them. > > > Or any general tips
to improve time would do it too. > > > > > > Thanks, > > > Quôc > > > >
> > > > > > > >
1634. Re: Official Rubik's Electronic Timer From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 09:49:01 -0000
http://www.mission-designs.com/timer/ There's an e-mail address for
technical support for this nice timing device. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Jason Baum"
<speedrunningcuber@...> wrote: > > Hi guys, > > I got one of the
official Rubik's Timers a little over a year ago, and > it has
recently started becoming faulty to the point of being > unusable. The
timer stops whenever it feels like during the solve. > Usually, I put
the cube down for pre-inspection, pick it back up, and > before I set it
back down again the timer starts on its own and stops > at 1.00 seconds.
If I do manage to set the cube down and pick it back > up to begin
solving, the timer will stop on its own in the middle of > the solve (it
usually doesn't make it past 5 seconds before it does this). > >
Has anybody else who has this timer experienced this problem? Any > tips
on how to fix it? I don't think it's a battery issue as the >
power doesn't go on and off, it's just the internal timer is
messed > up. I'd really have to hate to buy another one of these,
seeing as > how they are $100. > > Any advice at all would really be
appreciated. Thanks! > > -Jason Baum >
1635. Re: [Speed cubing group] Official Rubik's Electronic
Timer From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 5 Mar 2007 13:02:53 +0100
Maybe the light-sensor has been damaged or became dirty? Cleaning it
might help! And I assume you already know how to find the calibration
setting, but just to be sure: Press the 2 leftmost buttons at the same
time, press the lower-leftmost button untill you are at the calibration
option, press the black button to enter the calibration option, hold a
cube 1 cm above the light-sensor, press the black button to confirm the
calibration option, press the lower-leftmost button untill you are at
the exit-config option, press the black button to confirm the
exit-config option. All of the above was done without having the device
near me, so please confirm this from the manual. ----- Original Message
----- From: Jason Baum To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, March 05, 2007 7:04 AM Subject: [Speed cubing group] Official
Rubik's Electronic Timer Hi guys, I got one of the official
Rubik's Timers a little over a year ago, and it has recently
started becoming faulty to the point of being unusable. The timer stops
whenever it feels like during the solve. Usually, I put the cube down
for pre-inspection, pick it back up, and before I set it back down again
the timer starts on its own and stops at 1.00 seconds. If I do manage to
set the cube down and pick it back up to begin solving, the timer will
stop on its own in the middle of the solve (it usually doesn't make
it past 5 seconds before it does this). Has anybody else who has this
timer experienced this problem? Any tips on how to fix it? I don't
think it's a battery issue as the power doesn't go on and off,
it's just the internal timer is messed up. I'd really have to
hate to buy another one of these, seeing as how they are $100. Any
advice at all would really be appreciated. Thanks! -Jason Baum [Non-text
portions of this message have been removed]
1636. Re: [Speed cubing group] Official Rubik's Electronic
Timer From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 5 Mar 2007 13:10:36 +0100
I don't agree. I like having a timer that gives me random scrambles
(3x3x3, 4x4x4 and 5x5x5), has an inspection option, keeps 100 times in
memory and calculates avarages for you. Off course, all of this can be
done with a computer/laptop, but those are bigger/heavier, batteries run
out faster and they are more expensive (and also not the standard).
However I do think it is smart to also practise with a stackmat timer so
you get used to it. Also, an update to the scrambling algorithm would be
welcomed by me. (Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U
D' doesn't make much sense on a 2x2x2). I really do like the
notation of the scrambling algorithm: 2B' meaning turn 2 B layers
counter clockwise. This notation is easily scalable to cubes of any
size! Conclusion: Nice device, but not perfect ----- Original Message
----- From: Sapan Upadhyay To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, March 05, 2007 8:32 AM Subject: Re: [Speed cubing group]
Official Rubik's Electronic Timer Iono, the timer seems kinda
useless (no offense to the guy who designed it). My brother got one, and
it just seems like a waste of money, since it's not the standard
for cubing anyways. My brother sent the guy who designed it some emails,
but he never responded, and so my brother gave up trying to use it.
-Sapan Upadhyay On 3/5/07, Jason Baum <speedrunningcuber@...> wrote:
> > Hi guys, > > I got one of the official Rubik's Timers a little
over a year ago, and > it has recently started becoming faulty to the
point of being > unusable. The timer stops whenever it feels like during
the solve. > Usually, I put the cube down for pre-inspection, pick it
back up, and > before I set it back down again the timer starts on its
own and stops > at 1.00 seconds. If I do manage to set the cube down and
pick it back > up to begin solving, the timer will stop on its own in
the middle of > the solve (it usually doesn't make it past 5
seconds before it does this). > > Has anybody else who has this timer
experienced this problem? Any > tips on how to fix it? I don't
think it's a battery issue as the > power doesn't go on and
off, it's just the internal timer is messed > up. I'd really
have to hate to buy another one of these, seeing as > how they are $100.
> > Any advice at all would really be appreciated. Thanks! > > -Jason
Baum > > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
1637. Re: Good superflip ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 20:04:23 -0000
Hello, I use ((M'U)*4 xy') * 3. I can execute it in <4 :D.
- Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" <keylie@...> wrote: > > Hello everyone ! > >
Does someone know a good alg for the superflip ? (ie orient the 12
egdes) > > I guess that all superflip algs are long, but some of them
might be > fast to do ? > > Clément >
1638. Struggling 5x5x5 From: chris mcdermott <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Mar 2007 13:47:03 -0800 (PST)
Hello, I'm fairly consistant with my 3x3x3 cube being under a
minute. After a year of cubing I have decided to move up to the 5x5x5.
Well, i'm about a month in and the two "hint guides"
i've found on the net aren't helping me (my 3x3x3 moves help
me more). Any suggestions other than to be patient? I dont think
I'm dealing with rocket science, but something just isn't
clicking. Any thoughts? Cheers! ~ Chris
____________________________________________________________________________________
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Rating" at Yahoo! Autos' Green Center.
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1639. Re: Struggling 5x5x5 From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 21:54:20 -0000
Thanks to Ian, I'll have my cube sometime this week, and I could
also use some help for when it arrives. I don't need to lose any
more hair than I have to. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly consistant with
my 3x3x3 cube being under a > minute. After a year of cubing I have
decided to move > up to the 5x5x5. Well, i'm about a month in and
the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions > other than
to be patient? I dont think I'm dealing > with rocket science, but
something just isn't > clicking. > > Any thoughts? > > Cheers! > ~
Chris
1640. Re: Struggling 5x5x5 From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 23:21:54 -0000
> I'm fairly consistant with my 3x3x3 cube being under a > minute.
After a year of cubing I have decided to move > up to the 5x5x5. Well,
i'm about a month in and the > two "hint guides"
i've found on the net aren't helping > me (my 3x3x3 moves help
me more). Any suggestions > other than to be patient? I dont think
I'm dealing > with rocket science, but something just isn't >
clicking. First of all, is your problem that you can't solve the
5x5x5 at all or that you're having trouble doing it consistently /
quickly? What method are you planning to use? If you haven't chosen
one yet, I'd suggest a centers-first strategy (see bigcubes.com),
but if you've picked one we need to know which one it is before we
can help you. --Michael Gottlieb
1641. Re: Re : [Speed cubing group] Nice Flash game From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 23:28:07 -0000
I got 8.67 ;-) --- In speedsolvingrubikscube@yahoogroups.com, Tobias
Daneels <cubewizzard@...> wrote: > > I got 9.96 seconds :) > > First
i used keboard but couldn't get under 20 seconds. > After that with
mouse, it's much easyer. > So, i prooved sub-10 was possible. > >
Now the cube:) >
1642. Re: Good superflip ? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Mar 2007 23:32:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > I use ((M'U)*4 xy') * 3. > > I can
execute it in <4 :D. > > - Joël. Joël, here is something else you can
do < 4. http://tinyurl.com/2xeo9n -Dave Campbell
1643. Re : Re : [Speed cubing group] Nice Flash game From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 00:20:57 +0000 (GMT)
Sorry Harris, allready sub 7.50. :) ----- Message d'origine ---- De
: Harris Chan <takonan_mutoy@...> À : speedsolvingrubikscube@...m
Envoyé le : Mardi, 6 Mars 2007, 0h28mn 07s Objet : Re: Re : [Speed
cubing group] Nice Flash game I got 8.67 ;-) --- In speedsolvingrubiksc
ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > I
got 9.96 seconds :) > > First i used keboard but couldn't get under
20 seconds. > After that with mouse, it's much easyer. > So, i
prooved sub-10 was possible. > > Now the cube:) > <!-- #ygrp-mlmsg
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removed]
1644. Berkeley Spring Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 00:59:10 -0000
Hi everyone. The Rubik's Cube Club at Berkeley is organizing
another competition for this spring semester. We are going to have it on
April 14th. The room I've reserved for now is 126 Barrows. This may
change if I can obtain a better room but if not, this is the room we
will use. The events we are planning to have are: 3x3x3 speedsolve 3x3x3
one-handed 3x3x3 blindfolded 4x4x4 speedsolve 5x5x5 speedsolve To
pre-register, go to this site and sign up:
http://gnehzr.net/tournament/signup.php?tid=1 You should receive a
confirmation email within a day or two of signing up. Any questions can
be directed to berkeleycubeclub (at) gmail (dot) com or posted here. I
tend to visit this forum fairly often. -Dan
1645. Another noob who needs help!! From: "yasinarshad" <Yasin.arshad@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 01:26:37 -0000
Hey I'm new to the Rubik's Cube I have only been cubing for
about a month now and I average about 1 minute.(I think that's good
and I know that's like slow motion to most of you here) I'm
trying to get better but I don't know where to start. What I do is
solve F2L intuitively and that takes me about 40 seconds then I orient
the last layer and solve. The LL takes me about 20 to 15 seconds. For
the last layer I use common algorithms found on Macky's site. Other
than that that's it. Where should I begin to get better? F2L?
What's the average time I should get for that? Any tips other than
more practice?
1646. Re: Another noob who needs help!! From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 03:41:29 -0000
ive been cubing about the same for about 20-25 days my fastest time i
got was about 1:06 which is pretty good compared to me :). I use tysons
method and got better at that, Im not sure about the Fridrich or how to
do the f2l even so I cant help much here. --- In
speedsolvingrubikscube@yahoogroups.com, "yasinarshad"
<Yasin.arshad@...> wrote: > > Hey > I'm new to the Rubik's
Cube I have only been cubing for about a month > now and I average about
1 minute.(I think that's good and I know that's > like slow
motion to most of you here) I'm trying to get better but I >
don't know where to start. > What I do is solve F2L intuitively and
that > takes me about 40 seconds then I orient the last layer and solve.
The > LL takes me about 20 to 15 seconds. For the last layer I use
common > algorithms found on Macky's site. Other than that
that's it. > Where should I begin to get better? F2L? What's
the average time I > should get for that? Any tips other than more
practice? >
1647. Re: Good superflip ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 10:08:43 -0000
Whaha! That's hilarious Dave! I almost forgot about that... - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > I use ((M'U)*4 xy') * 3. > > > > I can execute it
in <4 :D. > > > > - Joël. > > > Joël, here is something else you can
do < 4. > > http://tinyurl.com/2xeo9n > > -Dave Campbell >
1648. God algorithm and Pocket Cube, need help ! From: "benbest_06" <benbest_06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 10:16:39 -0000
Hi all, I try to write god's algorithm in order to solve the pocket
cube with a friend but we are facing to problems. We tried to reduce the
88000000 possibilities with equivalence classes by using the 1152-fold
symmetry and 2-reflections but we don't manage to generate all the
78000 concerned cubes (mistake at depth 3 '-_-). Is there any
better approach to write god's algorithm for 2x2 and could you help
me by giving the different steps of such an algorithm ? How to represent
the cube ? (integer list, bytes) Mhhhh i forgot, the language used is
Maple (and can't change :] ) Thx :)
1649. Re: Struggling 5x5x5 From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 10:42:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly consistant with
my 3x3x3 cube being under a > minute. After a year of cubing I have
decided to move > up to the 5x5x5. Well, i'm about a month in and
the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions > other than
to be patient? I dont think I'm dealing > with rocket science, but
something just isn't > clicking. > > Any thoughts? > > Cheers! > ~
Chris > > Go to bigcubes.com the site was very helpful for me solving
the 5x5x5 and the 4x4x4. I am practicing alot to get my speed up this
was the most helpful site. Good Luck Dave > >
_____________________________________________________________________
_______________ > Looking for earth-friendly autos? > Browse Top Cars by
"Green Rating" at Yahoo! Autos' Green Center. >
http://autos.yahoo.com/green_center/ >
1650. Re: Re : [Speed cubing group] Nice Flash game From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 11:58:54 -0000
Ok, guys, now you have to beat 7.74. :-D /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > I got 8.67 ;-) > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels >
<cubewizzard@> wrote: > > > > I got 9.96 seconds :) > > > > First i
used keboard but couldn't get under 20 seconds. > > After that with
mouse, it's much easyer. > > So, i prooved sub-10 was possible. > >
> > Now the cube:) > > >
1651. Re : Re : [Speed cubing group] Nice Flash game From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 15:29:24 +0000 (GMT)
6.96 seconds :) Sub six, is the goal. ----- Message d'origine ----
De : Gunnar Krig <gunkr520@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 6 Mars 2007,
12h58mn 54s Objet : Re: Re : [Speed cubing group] Nice Flash game Ok,
guys, now you have to beat 7.74. :-D /Gunnar Krig --- In
speedsolvingrubiksc ube@yahoogroups. com, "Harris Chan"
<takonan_mutoy@ ...> wrote: > > I got 8.67 ;-) > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Tobias Daneels >
<cubewizzard@ > wrote: > > > > I got 9.96 seconds :) > > > > First i
used keboard but couldn't get under 20 seconds. > > After that with
mouse, it's much easyer. > > So, i prooved sub-10 was possible. > >
> > Now the cube:) > > > <!-- #ygrp-mlmsg
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Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
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http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1652. Re: Good superflip ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 16:01:16 -0000
Hi:-) Rubiks.com revenge's are the best. Try that on an eastsheen !
:-P -Per > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Whaha! > > That's hilarious Dave! I
almost forgot about that... > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > > <joel_vn@> wrote: > > > I use ((M'U)*4 xy') * 3.
> > > > > > I can execute it in <4 :D. > > > > > > - Joël. > > > > >
> Joël, here is something else you can do < 4. > > > >
http://tinyurl.com/2xeo9n > > > > -Dave Campbell > > >
1653. Re: [Speed cubing group] Re: Good superflip ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 18:44:36 +0100
that would be sub4....hours ? :D Gilles 06 Mar 2007 08:02:42 -0800, Per
Kristen Fredlund <aspiring_to_love@... >: > > Hi:-) > > Rubiks.com
revenge's are the best. Try that on an eastsheen ! :-P > > -Per > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > Whaha! > > > >
That's hilarious Dave! I almost forgot about that... > > > > -
Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> thewetdog > > <no_reply@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > > > <joel_vn@> wrote: > > > > I use ((M'U)*4
xy') * 3. > > > > > > > > I can execute it in <4 :D. > > > > > >
> > - Joël. > > > > > > > > > Joël, here is something else you can do
< 4. > > > > > > http://tinyurl.com/2xeo9n > > > > > > -Dave Campbell
> > > > > > > > [Non-text portions of this message have been removed]
1654. Best F2L Algorithms From: "fredsoldati" <fredsoldati@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 18:21:21 -0000
Hi Everybody! I would like to learn all the F2L algos. Looking in
internet I've seen that speedcubers explain diferents list of algos
and I would like to know wich list should I take to learn. Wich are the
easiest and speedest algos for F2L? Thanks a lot! Best Regards. Federico
1655. Re: Belgian Open videos? From: "michelhop" <michel.hop@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 18:58:22 -0000
Hi Arnaud, Will you please inform me when Grada and Peter have
Daniel's 4X4 solve on video? Daniel is offically the youngest to
have solved the 4x4 in competition (unfortunately not an official
category otherwise it would have been another world record in the
Belgium competition) and I very much regret that I didn't film it.
with regards, Michel. --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > Grada and Peter
Ooms (Alexanders mother and father) have a lot on video. I will help
them get it on a computer, probably someday next week. After that I
could sent one or more DVD's to you. Should I sent them to
Switzerland or the US? > > ----- Original Message ----- > From: sgowal >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, March 01,
2007 3:31 PM > Subject: [Speed cubing group] Belgian Open videos? > > >
Hello, > > For those of you who don't know it yet I am currently
making a movie > about the Belgian Open 2007 (will be around 15 to 20
minutes). > > But I miss some very important videos (in possibly good
quality): > > Edouard Chambon (3x3): 10.36 seconds > Frédérick Badie
(5x5): 1:44.47 minutes > Milán Baticz (2x2): 3.68 seconds > Mátyás Kuti
(3x3 blind): 1:20.30 minutes > Máté Horváth (Master Magic): 2.02 seconds
> Milán Baticz (Master Magic): any solve > Lars Vandenbergh (Square-1):
19.46 seconds > Mátyás Kuti (5x5 blind): 21:08.41 minutes (end of the
solve) > > If any of you has one or more of them, please email me at
"sgowal _at_ > gmail _dot_ com" so we can discuss how I can
receive it/them. > > Of course the final movie will be available to
anyone even though it > may take some time until I finish it (maybe 2
weeks). > > Thanks, > > Sven > > > > > > [Non-text portions of this
message have been removed] >
1656. Re: Best F2L Algorithms From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 19:05:45 -0000
> Wich are the easiest and speedest algos for F2L? I would go with
"the ones that you understand completely".. So try intuitive
F2L for a while and learn only the algorithms for the cases you cant do
intuitive.. Some links for you: * Intro F2L:
http://www.freespaces.com/jasa86/intro_f2l_intro.htm * An intuitive
guide to Fridrich F2L: http://dougreed.no-ip.org/~doug/f2l/f2l.htm *
http://www.hio.hen.nl/~s98134/rubik/F2L.html Flo
1657. Re: Re : [Speed cubing group] Nice Flash game From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 20:40:18 -0000
7.8 ....good enough for me XD Harris --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Ok, guys, now you have to beat 7.74. :-D >
> /Gunnar Krig > >
1658. Cube4you From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 22:07:30 -0000
Hey, I heard a lot good stuff about this site. I looked and it also
seems great to me! Sooo much choice... But.. what is all the difference?
I've heard about type a/b/c screws etc. Also I see a white DIY with
(b) behind it with stickers for 4.76 euro's and then I also see a
white DIY also with stickers coming with it for 5.72 euro's... it
says (a). What is the difference and what is best? Ok, another
question... I don't have paypal which seems the only way of paying
obviously, but when I tried to make an account I always had to fill in
credit card things, and I don't have one, also I don't think I
can have a credit card of my own since I'm not 18 yet (I will get
in october). Erik
1659. Re: Cube4you From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 22:29:36 -0000
C4Y: I have not personally ordered from this site, but previous posts
indicate that type (a) is most likely the best--something about having
longer screws, maybe it's a little more sturdy than the others.
PayPal: I think you can do direct withdrawal from your bank account if
you have a checking account. If you can get a CheckCard against your
checking account, that will work the same as a credit card. Of course,
if you don't have a checking account, then I think you're out
of luck until you can get your own card or borrow someone else's.
Stephen --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Hey, > I heard a
lot good stuff about this site. I looked and it also seems > great to
me! Sooo much choice... But.. what is all the difference? > I've
heard about type a/b/c screws etc. Also I see a white DIY with > (b)
behind it with stickers for 4.76 euro's and then I also see a >
white DIY also with stickers coming with it for 5.72 euro's... it
says > (a). What is the difference and what is best? > > Ok, another
question... I don't have paypal which seems the only way > of
paying obviously, but when I tried to make an account I always had > to
fill in credit card things, and I don't have one, also I don't
> think I can have a credit card of my own since I'm not 18 yet (I
will > get in october). > > Erik >
1660. Fake Cube Video Contest From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Mar 2007 23:44:01 -0000
The object is to make the best fake rubik's cube solve video. To
enter go to www.cubeworld.co.nr and click BFCV
1661. Re: Official Rubik's Electronic Timer From: "rubiksmaster12" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 00:04:50 -0000
I would just buy the timer that comes with a stackmat Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't agree. I like having a timer
that gives me random scrambles (3x3x3, 4x4x4 and 5x5x5), has an
inspection option, keeps 100 times in memory and calculates avarages for
you. Off course, all of this can be done with a computer/laptop, but
those are bigger/heavier, batteries run out faster and they are more
expensive (and also not the standard). > > However I do think it is
smart to also practise with a stackmat timer so you get used to it.
Also, an update to the scrambling algorithm would be welcomed by me.
(Including options for 2x2x2, 6x6x6 and 7x7x7. Doing U D'
doesn't make much sense on a 2x2x2). I really do like the notation
of the scrambling algorithm: 2B' meaning turn 2 B layers counter
clockwise. This notation is easily scalable to cubes of any size! > >
Conclusion: Nice device, but not perfect > ----- Original Message -----
> From: Sapan Upadhyay > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Monday, March 05, 2007 8:32 AM > Subject: Re: [Speed cubing group]
Official Rubik's Electronic Timer > > > Iono, the timer seems kinda
useless (no offense to the guy who designed it). > My brother got one,
and it just seems like a waste of money, since it's not > the
standard for cubing anyways. My brother sent the guy who designed it >
some emails, but he never responded, and so my brother gave up trying to
use > it. > > -Sapan Upadhyay > > On 3/5/07, Jason Baum
<speedrunningcuber@...> wrote: > > > > Hi guys, > > > > I got one of
the official Rubik's Timers a little over a year ago, and > > it
has recently started becoming faulty to the point of being > > unusable.
The timer stops whenever it feels like during the solve. > > Usually, I
put the cube down for pre-inspection, pick it back up, and > > before I
set it back down again the timer starts on its own and stops > > at 1.00
seconds. If I do manage to set the cube down and pick it back > > up to
begin solving, the timer will stop on its own in the middle of > > the
solve (it usually doesn't make it past 5 seconds before it does
this). > > > > Has anybody else who has this timer experienced this
problem? Any > > tips on how to fix it? I don't think it's a
battery issue as the > > power doesn't go on and off, it's
just the internal timer is messed > > up. I'd really have to hate
to buy another one of these, seeing as > > how they are $100. > > > >
Any advice at all would really be appreciated. Thanks! > > > > -Jason
Baum > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > [Non-text portions of this message have been
removed] >
1662. Re: Fake Cube Video Contest From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 02:21:00 -0000
Is "best" defined as "most blatantly fake,"
"most likely to get away with cheating," or "fastest
time, anything goes"? --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > The object is to make the best fake
rubik's cube solve video. To enter > go to www.cubeworld.co.nr and
click BFCV >
1663. BLD Cubing stummped From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 02:41:09 -0000
Ya, just started to learn the BLD cubing, and im stumpped, right now im
figureing out how to do the 3-cycle method and i dont understand why
when you preform (abcde) you get (ade) rather than (cde) left. I'm
not sure if im looking at it all wrong but from what im doing. Oh and im
getting this from Macky's Site. "If we have (abcde) and apply
(abc), the end result is (ade). I leave it to the reader to figure out
why this works. This is essentially what we must do in our mind as we
solve the permutation. The two numbers deleted correspond to the corners
solved by that particular cycle. Because pieces are deleted from memory
when they are solved, when all information is gone, we know that our
solve is complete."
1664. Re: [Speed cubing group] BLD Cubing stummped From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 18:53:04 -0800
If you do (abc): - a will go in b (which is its final position) - b will
go in c (which is its final position) - c will go in a (which is NOT its
final position, c should be in d) Hence, it yields to (ade) because we
now have c in a. Does it make sense? Best Regards, Quôc On Mar 6, 2007,
at 6:41 PM, mt_highest wrote: > Ya, just started to learn the BLD
cubing, and im stumpped, right now > im figureing out how to do the
3-cycle method and i dont understand > why when you preform (abcde) you
get (ade) rather than (cde) left. I'm > not sure if im looking at
it all wrong but from what im doing. Oh and > im getting this from
Macky's Site. > > "If we have (abcde) and apply (abc), the end
result is (ade). I leave > it to the reader to figure out why this
works. This is essentially > what we must do in our mind as we solve the
permutation. The two > numbers deleted correspond to the corners solved
by that particular > cycle. Because pieces are deleted from memory when
they are solved, > when all information is gone, we know that our solve
is complete." > > >
1665. Re: [Speed cubing group] BLD Cubing stummped From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 03:11:00 -0000
Allrighty, I get what i did wrong now, i forgot that c moved to a so i
just read the c, thanks alot Quôc. And just wondering about how long did
it take anyone to learn how to do it from learning to writing down teh
'code/numbers' to not needing to writing it down. Becasue im
hoping to learn in 2-3 weeks during my spring break, would this be
realistic?/ --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > If you do (abc): > - a will go in b (which is
its final position) > - b will go in c (which is its final position) > -
c will go in a (which is NOT its final position, c should be in d) > >
Hence, it yields to (ade) because we now have c in a. > > Does it make
sense? > > Best Regards, > Quôc > > On Mar 6, 2007, at 6:41 PM,
mt_highest wrote: > > > Ya, just started to learn the BLD cubing, and im
stumpped, right now > > im figureing out how to do the 3-cycle method
and i dont understand > > why when you preform (abcde) you get (ade)
rather than (cde) left. I'm > > not sure if im looking at it all
wrong but from what im doing. Oh and > > im getting this from
Macky's Site. > > > > "If we have (abcde) and apply (abc), the
end result is (ade). I leave > > it to the reader to figure out why this
works. This is essentially > > what we must do in our mind as we solve
the permutation. The two > > numbers deleted correspond to the corners
solved by that particular > > cycle. Because pieces are deleted from
memory when they are solved, > > when all information is gone, we know
that our solve is complete." > > > > > > >
1666. Re: [Speed cubing group] BLD Cubing stummped From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 03:57:19 -0000
When I started I didn't write anything down, I just went straight
to memorizing it. Of course I didn't do the whole cube at once,
I'd solve part of a cube and do the rest blindfolded, or do just
corners or just edges, and then worked my way up to doing the whole
cube. I solved my first cube blindfolded about a week after learning
how, so yes, it's realistic. --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > > > > Allrighty, I get what i did wrong now, i forgot that c
moved to a so i > just read the c, thanks alot Quôc. And just wondering
about how long > did it take anyone to learn how to do it from learning
to writing down > teh 'code/numbers' to not needing to writing
it down. Becasue im > hoping to learn in 2-3 weeks during my spring
break, would this be > realistic?/ > > > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > > If
you do (abc): > > - a will go in b (which is its final position) > > - b
will go in c (which is its final position) > > - c will go in a (which
is NOT its final position, c should be in d) > > > > Hence, it yields to
(ade) because we now have c in a. > > > > Does it make sense? > > > >
Best Regards, > > Quôc > > > > On Mar 6, 2007, at 6:41 PM, mt_highest
wrote: > > > > > Ya, just started to learn the BLD cubing, and im
stumpped, right now > > > im figureing out how to do the 3-cycle method
and i dont understand > > > why when you preform (abcde) you get (ade)
rather than (cde) left. I'm > > > not sure if im looking at it all
wrong but from what im doing. Oh and > > > im getting this from
Macky's Site. > > > > > > "If we have (abcde) and apply (abc),
the end result is (ade). I leave > > > it to the reader to figure out
why this works. This is essentially > > > what we must do in our mind as
we solve the permutation. The two > > > numbers deleted correspond to
the corners solved by that particular > > > cycle. Because pieces are
deleted from memory when they are solved, > > > when all information is
gone, we know that our solve is complete." > > > > > > > > > > > >
1667. Re: [Speed cubing group] Re: Fake Cube Video Contest From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 19:57:49 -0800
I don't know if you're capable of producing a fake video. The
internet simply wouldn't believe it. -Tyson On Mar 6, 2007, at 6:22
PM, aznseashell wrote: > Is "best" defined as "most
blatantly fake," "most likely to get away > with
cheating," or "fastest time, anything goes"? > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
<poker19@...> wrote: > > > > The object is to make the best fake
rubik's cube solve video. To > enter > > go to www.cubeworld.co.nr
and click BFCV > > > > >
1668. Re: [Speed cubing group] BLD Cubing stummped From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Mar 2007 19:58:05 -0800
On Mar 6, 2007, at 7:11 PM, mt_highest wrote: > Allrighty, I get what i
did wrong now, i forgot that c moved to a so i > just read the c, thanks
alot Quôc. And just wondering about how long > did it take anyone to
learn how to do it from learning to writing down > teh
'code/numbers' to not needing to writing it down. Becasue im >
hoping to learn in 2-3 weeks during my spring break, would this be >
realistic?/ I'm not using numbers anymore, but it tooks me 2 weeks
to do a full solve blindfolded. But I don't have much time to
practice, and I didn't know all the permutation algorithms (this
helps quite a lot if you already knows them, especially to fix the
parity). So much of the time it took me, was to learn new PLL
algorithms. Actually I never wrote the numbers down, I just learnt the
corner orientations, try to do it blindfolded. Then learnt the edges
orientations, try to do it blindfolded. Then try to do both. And so
on... Until my first full solve. Also, I'm really really slow at
the moment (10-15min), but again, I don't have much time to
practice (I'm only doing 2 or 3 solves a week... for the moment,
I'm waiting for my vacations ;) ). But I'm still really happy
that I managed to do it. I know it's not as hard as people seem to
think at first, but you still get a sense of accomplishment when you get
your first full solve. It's magical, it's like xmas when you
open your gifts. You remove your blindfold and... surprise! it's
solved! :) Good luck, and have fun, Best Regards, Quôc
1669. Re: Fake Cube Video Contest From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 10:45:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" <poker19@...> wrote: > > The object is to
make the best fake rubik's cube solve video. To enter > go to
www.cubeworld.co.nr and click BFCV > Hmm maybe I'll give this a go
next weekend.
1670. Re: [Speed cubing group] Re: Fake Cube Video Contest From: poker19@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 12:11:50 +0000 (GMT)
It is most likely to get away with cheating/fastest Patrick -----
Original Message ----- From: aznseashell Date: Tuesday, March 6, 2007
9:22 pm Subject: [Speed cubing group] Re: Fake Cube Video Contest To:
speedsolvingrubikscube@yahoogroups.com > Is "best" defined as
"most blatantly fake," "most likely to get away > with
cheating," or "fastest time, anything goes"? > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12" >
wrote: > > > > The object is to make the best fake rubik's cube
solve video. > To enter > > go to www.cubeworld.co.nr and click BFCV > >
> > > [Non-text portions of this message have been removed]
1671. Re: Fake Cube Video Contest From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 13:13:36 -0000
Yes, they don't believe any of the REAL solves, so probably the
best way to go is to break a few world records while wearing outlandish
clothes or something and then claim it's fake. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > I don't know if you're capable of producing a fake
video. The internet > simply wouldn't believe it. > > -Tyson
1672. Ian W's Cubes From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 13:16:09 -0000
I already thanked Ian in private, but I have to praise the guy in
public--I got the 4x4x4 and 5x5x5 in the mail yesterday, and they
arrived faster than I expected and at a really good price. This guy is
great, and if he ever goes into business selling other cubes, I'll
be the first one in line. Stephen
1673. Re: New Speedcubing site From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 15:35:30 -0000
Imagecube works, but Josef Jelinek's script produces nice pictures
Examples on http://rubikscube.info/ortega.html Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > Yes I did, your imagecube works great.
without it it would have been > hard to make the cubes. and i'll
get on removing the hyperlinks > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > >
> > Did you use my tool to generate the codes? > > > > + You forgot to
remove a few hyperlinks to applets on some places. > > > > - Joël. > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" > > <poker19@> wrote: > > > > > > i have
created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > >
> and soon to come video 4x4x4 and 5x5x5 solutions check in to see > >
updates > > > > > >
1674. Re: [Speed cubing group] Re: New Speedcubing site From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Mar 2007 13:27:22 -0300 (ART)
They're really cool but how can we use them? it's not on the
"software" part... Pedro Gilles Roux <grrroux@...>
escreveu: Imagecube works, but Josef Jelinek's script produces nice
pictures Examples on http://rubikscube.info/ortega.html Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksmaster12"
<poker19@...> wrote: > > Yes I did, your imagecube works great.
without it it would have been > hard to make the cubes. and i'll
get on removing the hyperlinks > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi! > > > > Good to see you used imagecube a lot ;). > >
> > Did you use my tool to generate the codes? > > > > + You forgot to
remove a few hyperlinks to applets on some places. > > > > - Joël. > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"rubiksmaster12" > > <poker19@> wrote: > > > > > > i have
created a site at www.cubeworld.co.nr that has a 3x3x3 > > solution > >
> and soon to come video 4x4x4 and 5x5x5 solutions check in to see > >
updates > > > > > > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1675. Re: Buying in bulk From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 17:35:10 -0000
Does anyone have any suggestions for where to get 3x3 cubes? I'd
really appreciate it. Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Hey, I'm looking to buy a bunch of
Rubik's Cubes in bulk for a price > cheaper than the normal $8-9
that I see. Does anyone have any info on > how I can do this, and how
cheap I could get them? Thanks. >
1676. Re: [Speed cubing group] Re: Fake Cube Video Contest From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Mar 2007 18:50:47 +0100
http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly my
favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores
<stshores24@...>: > > Yes, they don't believe any of the REAL
solves, so probably the best > way to go is to break a few world records
while wearing outlandish > clothes or something and then claim it's
fake. :) > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if
you're capable of producing a fake video. The internet > > simply
wouldn't believe it. > > > > -Tyson > > > [Non-text portions of
this message have been removed]
1677. Re: Good superflip ? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 18:28:35 -0000
How legal is that? You are only removing 2 pieces and putting them back
in. It almost seems to get by a loop-hole in the regulations. It'd
be kinda funny if someone actually did that in competition... > Joël,
here is something else you can do < 4. > > http://tinyurl.com/2xeo9n
> > -Dave Campbell
1678. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 18:51:17 -0000
The orientation of the 8 corners are described by a number from 0 to
2186 (3^7-1). If use use a terneary base encoding, that will save lots
of space. [only 12 bits] For permutation, you define a natural ordering
of the cubies and then construct a factorial-base number by counting the
number of corners to the left of it that is higher in order than itself.
Hence, the permutation may be given by a number from 0 to 40319 (8!- 1).
[only 16 bits] The entire state can be stored using 28 bits, so one
"long int" or two "ints" in C/C++. I would use
transformation tables for the moves. I'd also have a function that
consturcts pruning tables to speed up the runtime. You can also consider
the possiblity of fixing one of the corners in proper permutation and
orientation and then not apply any turns that change it. So if you
assert the DBL piece to be solved then yor only generators would be
U,F,R (so there would be 9 first turn possiblities and 6 possiblites for
the remaining turns, so that you don't cancel out a previous turn).
Exploiting symmetry your first turn can only be 1 of 2 things really. If
one corner is fixed, than this would reduce the number of bits nessesary
to store state as well. [3^6 for orientation, 7! for permutation... so
like 10+13 bits for state] In conclusion, represent a cube using a pair
of ints! (assuming you get exactly 16 bits out of an int, which is
standard on most platforms) -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "benbest_06"
<benbest_06@...> wrote: > > Hi all, > > I try to write god's
algorithm in order to solve the pocket cube with > a friend but we are
facing to problems. We tried to reduce the > 88000000 possibilities with
equivalence classes by using the 1152- fold > symmetry and 2-reflections
but we don't manage to generate all the > 78000 concerned cubes
(mistake at depth 3 '-_-). > > Is there any better approach to
write god's algorithm for 2x2 and > could you help me by giving the
different steps of such an algorithm ? > How to represent the cube ?
(integer list, bytes) > Mhhhh i forgot, the language used is Maple (and
can't change :] ) > > Thx :) >
1679. Re: [Speed cubing group] Re: Fake Cube Video Contest From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Mar 2007 11:09:49 -0800 (PST)
this video has brought my many minutes of enjoyment already, my
coworkers even laughed Gilles van den Peereboom <gillesvdp@...>
wrote: http://www.youtube.com/watch?v=aZwE4KKuiws This one is certainly
my favorite. Gilles 07 Mar 2007 05:15:09 -0800, Stephen Shores
<stshores24@...>: > > Yes, they don't believe any of the REAL
solves, so probably the best > way to go is to break a few world records
while wearing outlandish > clothes or something and then claim it's
fake. :) > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > <tyson.mao@...> wrote: > > > > I don't know if
you're capable of producing a fake video. The internet > > simply
wouldn't believe it. > > > > -Tyson > > > [Non-text portions of
this message have been removed] ---------------------------------
Don't be flakey. Get Yahoo! Mail for Mobile and always stay
connected to friends. [Non-text portions of this message have been
removed]
1680. Re: Fake Cube Video Contest From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 19:13:30 -0000
Me too! That's hilarious! Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > this video has brought my many
minutes of enjoyment already, my coworkers even laughed > > Gilles van
den Peereboom <gillesvdp@...> wrote:
http://www.youtube.com/watch?v=aZwE4KKuiws > > This one is certainly my
favorite. > > Gilles
1681. Re: Good superflip ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 19:15:46 -0000
Definately not legal, I guess... But it's still something I can do
in <4 seconds :p LoL. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > How legal is that? You are only removing 2 pieces and putting
them > back in. It almost seems to get by a loop-hole in the
regulations. > > It'd be kinda funny if someone actually did that
in competition... > > > > Joël, here is something else you can do <
4. > > > > http://tinyurl.com/2xeo9n > > > > -Dave Campbell >
1682. bld olls From: "perscription_death"
<perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 19:51:16 -0000
is there a list for the normal 7 corner olls for bld? (ie ones that
effect nothing but the corners) i remember seeing a bruno one a while
ago... i have the right sune + left sune one and its inverse, as well as
the triple sune and double sune cases, but i was wondering if there is a
sune, antisune, or bruno one that people can share that has worked well
for them. if you have good ones for the cases i already know please
share them as well
1683. Yet another lucky scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 22:24:56 -0000
Okay, these are always fun to play with. Every once in a while, you get
a scramble where things just seem to go your way. I got one of these
today, and got a new personal best time of 14.81 seconds. Although
I'm hesitant to count it as a real PB, even though it was
technically non-lucky. For comparison, my current normal averages are
about 8-10 seconds slower than this. Try it out and post your times (and
solves if you can reconstruct them). Scramble (with cross color on top):
R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R'
U' F' L' B D2 R' U2 R' B' My solution is
below... Don't scroll down if you want to try your own solve first.
. . . . . . XCross: (y2) L' F' R B R 2nd Pair: (x2) R U
R' d' R U' R' 3rd Pair: (y') R U' R'
4th Pair: (y') U R U R' U' R U R' OLL: (y')
R' U' R U' R' U2 R PLL: (y) L' U R U' L U
L' U R' U' L U2 R U2 R' Chris
1684. Re: Buying in bulk From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 22:35:49 -0000
either cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- us,
or 9spuzzles.com. concidentally, these are all chinese sellers. --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > > Does anyone have any suggestions for where to
get 3x3 cubes? I'd really > appreciate it. Thanks. > > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@>
> wrote: > > > > Hey, I'm looking to buy a bunch of Rubik's
Cubes in bulk for a price > > cheaper than the normal $8-9 that I see.
Does anyone have any info on > > how I can do this, and how cheap I
could get them? Thanks. > > >
1685. Re: God algorithm and Pocket Cube, need help ! From: "benbest_06" <benbest_06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Mar 2007 22:40:15 -0000
Okay I understood how to represent the cube. But the problem is that
this pair of ints only stores orientation and permutation but doesnt
store the algorithm executed to reach this state. I mean the programm i
want to write aims to, given a random state of the pocket cube, answer
the optimal algorithm in less than 14 moves (half turn metrics). So if I
generate all the states and encode each state with 2 ints, how do i know
which algorithm was applied to get this state? Moreover I dont
understand how to generate every single state in a suitable time, even
by using <U,F,R> generator, because except first step which allows 9
moves, other allows 6 turns and it would involve 6^13 moves to apply to
the cube? --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > The orientation of the 8 corners are
described by a number from 0 to > 2186 (3^7-1). If use use a terneary
base encoding, that will save > lots of space. [only 12 bits] > > For
permutation, you define a natural ordering of the cubies and > then
construct a factorial-base number by counting the number of > corners to
the left of it that is higher in order than itself. > Hence, the
permutation may be given by a number from 0 to 40319 (8!- > 1). [only 16
bits] > > The entire state can be stored using 28 bits, so one
"long int" or > two "ints" in C/C++. I would use
transformation tables for the > moves. I'd also have a function
that consturcts pruning tables to > speed up the runtime. > > You can
also consider the possiblity of fixing one of the corners in > proper
permutation and orientation and then not apply any turns that > change
it. So if you assert the DBL piece to be solved then yor only >
generators would be U,F,R (so there would be 9 first turn > possiblities
and 6 possiblites for the remaining turns, so that you > don't
cancel out a previous turn). Exploiting symmetry your first > turn can
only be 1 of 2 things really. > > If one corner is fixed, than this
would reduce the number of bits > nessesary to store state as well. [3^6
for orientation, 7! for > permutation... so like 10+13 bits for state] >
> In conclusion, represent a cube using a pair of ints! (assuming you >
get exactly 16 bits out of an int, which is standard on most >
platforms) > > > -Doug >
1686. Re: Yet another lucky scramble From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 00:31:31 -0000
yea the cross is nice and CE pairs are just right there and for me the
OLL and PLL were very simple. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Okay, these are always fun to play with.
Every once in a while, you > get a scramble where things just seem to go
your way. I got one of > these today, and got a new personal best time
of 14.81 seconds. > Although I'm hesitant to count it as a real PB,
even though it was > technically non-lucky. For comparison, my current
normal averages > are about 8-10 seconds slower than this. > > Try it
out and post your times (and solves if you can reconstruct > them). > >
Scramble (with cross color on top): > R' B L2 D2 R B2 U'
D' R2 L' D F' L R2 U R' U' F' L' B D2
R' U2 R' B' > > > > My solution is below... Don't
scroll down if you want to try your own > solve first. > > . > . > . > .
> . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U
R' d' R U' R' > 3rd Pair: (y') R U'
R' > 4th Pair: (y') U R U R' U' R U R' > OLL:
(y') R' U' R U' R' U2 R > PLL: (y) L' U R
U' L U L' U R' U' L U2 R U2 R' > > Chris >
1687. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 01:19:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "benbest_06"
<benbest_06@...> wrote: > > Okay I understood how to represent the
cube. > But the problem is that this pair of ints only stores
orientation and > permutation but doesnt store the algorithm executed to
reach this state. > > I mean the programm i want to write aims to, given
a random state of > the pocket cube, answer the optimal algorithm in
less than 14 moves > (half turn metrics). So if I generate all the
states and encode each > state with 2 ints, how do i know which
algorithm was applied to get > this state? > > Moreover I dont
understand how to generate every single state in a > suitable time, even
by using <U,F,R> generator, because except first > step which allows
9 moves, other allows 6 turns and it would involve > 6^13 moves to apply
to the cube? > I have no idea what coding ablities you have, and I am
not an expert on the matter. But I would suggest using "class"
to store "node information" which would be the state coupled
with the sequence it took to get there or something. Due to the size of
this tree structure, it is important to use a good "branch and
bound" algorithm with depth-first seraching scheme. Deeper pruning
tables should help too. Using a multi-phase apporach might increase the
efficiency of the serach a great deal. Using a 2-phase search, it is
still possible to find optimal sequences. Doing a 3-way, 2-phase search
is possibly even better. What I mean is to find optimal turns to get
into the subgroup where you only need <U2,F,R> to solve and then go
from there to solved state. Basically work through sub-groups. I caught
you saying "answer the optimal algorithm". I'm sure you
mean "an optimal algorthm" since it is typically not unique.
Another way to go is to return with ALL of the HTM optimal solutions...
that might be more helpful for a cuber I would think. You could contact
the ACube author and/or the Cube Explorer guy for help. Both of their
programs utilize similar data optimization concepts. -Doug
1688. Re: Ian W's Cubes From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 02:34:54 -0000
Great...now I'm all embarrassed. :) Thanks for the kind words,
Stephen! Ian --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > I already
thanked Ian in private, but I have to praise the guy in > public--I got
the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster
than I expected and at a really good price. This guy is > great, and if
he ever goes into business selling other cubes, I'll be > the first
one in line. > > Stephen >
1689. Re: God algorithm and Pocket Cube, need help ! From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 02:34:53 -0000
Typically, a God's algorithm calculation for the 2x2x2 would be
done something like this. First come up with a way of representing the
cube. Typically you use three generators, as in <U,F,R> which would
fix the DBL cubie. That leaves 729 possible orientation combinations of
the 7 remaining cubies and 7! or 5040 permutations of the cubies. 729 *
5040 = 3674160 total positions. Of course, this number is also equal to
the total positions without a reference cubie, 88,179,840, divided by
the number of ways to orient the cube, 24. You need to have routines to
convert a cube position to a number, and a number to a cube position.
Now create an array with 3674160 elements, one array element per cube
position. If P is a number representing the permutation of the cubies,
and T is a number representing the orientation (twist) state of the
cubies, then you can represent the position with a single number, 5040*T
+ P. Initialize all elements of the array with a special number, say -1,
indicating you haven't determined the distance of that position
yet. (Note, naturally you could simply use a two-dimensional array 729 x
5040.) Set the array element whose index corresponds to the solved cube
to a value 0, since we know the solved cube is a distance of 0 from the
solved state. (Typically the solved cube would correspond to an index of
0, but that's not necessarily the case.) Next apply all the moves
that you consider as a single move to the solved state. Set the
corresponding array elements for those positions to 1, since we know
those positions are a distance of 1 from the solved state. Search the
array for all elements having a value 1, and try all the moves again for
each of those positions. Set all of those corresponding array elements
(if the current value is still -1) to the value 2. Repeat the previous
step, except search for elements containing 2 and set the elements
corresponding to new positions reached to 3. Keep repeating this
procedure to get elements of distance 4, 5, 6, 7, 8, 9, 10, and 11. You
should then have the distance for each position (if using half-turn
metric). (Quarter-turn metric rrequires up to 14 moves.) Then for any
cube position, you can look up its distance, try applying each move
until you find a position whose distance from the array is one less.
That's the move (or at least one possible move) to use to solve the
cube from that position. You could make a separate array to store a code
representing the move to make for each position (or use a bit-encoded
number to store all such moves). Finally, I'll note that you could
use conjugation by the 48 symmetries of the cube to further reduce the
number of positions you need to represent. This will reduce the number
of positions that need to be represented, but it will not reduce the
positions by a full factor of 48 (but it may be quite close to a factor
of 48). I note that the symmetries of the cube (48) * the number of ways
of orienting the cube as a whole (24) = 1152. I assume this is where you
got the number 1152 that you mentioned. You could also use the concept
of inverse positions (antisymmetry) to get close to another factor of
two reduction in the number of positions. Since 3674160 is such a
"small" number of positions, it is probably not worth the
effort to do this symmetry (or antisymmetry) reduction, unless you
really want to know the distance distribution in terms of these reduced
number of positions. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"benbest_06" > <benbest_06@> wrote: > > > > Okay I
understood how to represent the cube. > > But the problem is that this
pair of ints only stores orientation > and > > permutation but doesnt
store the algorithm executed to reach this > state. > > > > I mean the
programm i want to write aims to, given a random state > of > > the
pocket cube, answer the optimal algorithm in less than 14 moves > >
(half turn metrics). So if I generate all the states and encode > each >
> state with 2 ints, how do i know which algorithm was applied to get >
> this state? > > > > Moreover I dont understand how to generate every
single state in a > > suitable time, even by using <U,F,R> generator,
because except > first > > step which allows 9 moves, other allows 6
turns and it would > involve > > 6^13 moves to apply to the cube? > > >
> I have no idea what coding ablities you have, and I am not an expert >
on the matter. But I would suggest using "class" to store
"node > information" which would be the state coupled with the
sequence it > took to get there or something. > > Due to the size of
this tree structure, it is important to use a > good "branch and
bound" algorithm with depth-first seraching scheme. > Deeper
pruning tables should help too. > > Using a multi-phase apporach might
increase the efficiency of the > serach a great deal. Using a 2-phase
search, it is still possible to > find optimal sequences. Doing a 3-way,
2-phase search is possibly > even better. What I mean is to find optimal
turns to get into the > subgroup where you only need <U2,F,R> to
solve and then go from > there to solved state. Basically work through
sub-groups. > > I caught you saying "answer the optimal
algorithm". I'm sure you > mean "an optimal
algorthm" since it is typically not unique. Another > way to go is
to return with ALL of the HTM optimal solutions... that > might be more
helpful for a cuber I would think. > > You could contact the ACube
author and/or the Cube Explorer guy for > help. Both of their programs
utilize similar data optimization > concepts. > > > -Doug >
1690. Re: Struggling 5x5x5 From: "Chris McDermott" <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 02:45:12 -0000
Hi, I am using the method by bigcubes.com, but I think I'm not
doing something right. I can solve the green layer (completely) or
green, then blue, then yellow centers. After that I am stuck. Thoughts?
Thanks for your time! Cheers! ~ Chris --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@>
wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3
cube being under a > > minute. After a year of cubing I have decided to
move > > up to the 5x5x5. Well, i'm about a month in and the > >
two "hint guides" i've found on the net aren't
helping > > me (my 3x3x3 moves help me more). Any suggestions > > other
than to be patient? I dont think I'm dealing > > with rocket
science, but something just isn't > > clicking. > > > > Any
thoughts? > > > > Cheers! > > ~ Chris > > > > Go to bigcubes.com the
site was very helpful for me solving the > 5x5x5 and the 4x4x4. I am
practicing alot to get my speed up this > was the most helpful site. > >
Good Luck > Dave > > > > >
_____________________________________________________________________ >
_______________ > > Looking for earth-friendly autos? > > Browse Top
Cars by "Green Rating" at Yahoo! Autos' Green Center. > >
http://autos.yahoo.com/green_center/ > > >
1691. Blindfold memorization From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 03:48:09 -0000
Hi, I am beginning to learn to blindfold solve and i have a question,
lately i have been studying the peg system for memorization with a
phonetic alphabet helping to memorize numbers, does anyone suggest this
for memorizing in blindfold solving? does anyone use this method? im
sure memorizing the numbers may not be too difficult but i want to see
if this is faster, thanks.
1692. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 05:16:34 -0000
Well, there you have it! A perfectly laid out plan of attack. I would
call this a "complete pruning table with back-tracking
approach". It would have a very quick, O(1) runtime after creating
the table, which you only have to do once. That table (two dimensional
random-access array) would take up 10.56 MB if consturcted optiamally.
More like 14.70 MB if you just use a long-int for cube states. Filling
the table shouldn't be too bad with only about 3.67 million
entries. Another thing to point out is that you don't need any
bulky STL stuff to do any of the things he mentioned. You need to have
transformation routines in place to generate 9 cubes given one. Input
function to accept a cube state string and convert to internal value. An
output function to convert from the internal value back to a cube state
string. This program sounds fun to code now... could be used for speed
programming competitions with a given outline of course. Bruce, care to
take a guess how much time a table like this would take to fully
populate? (on a current desktop machine with average specs) I'm
horrible at making these estimates. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Typically, a God's algorithm
calculation for the 2x2x2 would be done > something like this. > > First
come up with a way of representing the cube. Typically you use > three
generators, as in <U,F,R> which would fix the DBL cubie. That >
leaves 729 possible orientation combinations of the 7 remaining > cubies
and 7! or 5040 permutations of the cubies. 729 * 5040 = > 3674160 total
positions. Of course, this number is also equal to the > total positions
without a reference cubie, 88,179,840, divided by the > number of ways
to orient the cube, 24. You need to have routines to > convert a cube
position to a number, and a number to a cube position. > > Now create an
array with 3674160 elements, one array element per cube > position. If P
is a number representing the permutation of the > cubies, and T is a
number representing the orientation (twist) state > of the cubies, then
you can represent the position with a single > number, 5040*T + P.
Initialize all elements of the array with a > special number, say -1,
indicating you haven't determined the > distance of that position
yet. (Note, naturally you could simply use > a two-dimensional array 729
x 5040.) > > Set the array element whose index corresponds to the solved
cube to a > value 0, since we know the solved cube is a distance of 0
from the > solved state. (Typically the solved cube would correspond to
an index > of 0, but that's not necessarily the case.) > > Next
apply all the moves that you consider as a single move to the > solved
state. Set the corresponding array elements for those > positions to 1,
since we know those positions are a distance of 1 > from the solved
state. > > Search the array for all elements having a value 1, and try
all the > moves again for each of those positions. Set all of those >
corresponding array elements (if the current value is still -1) to > the
value 2. > > Repeat the previous step, except search for elements
containing 2 and > set the elements corresponding to new positions
reached to 3. > > Keep repeating this procedure to get elements of
distance 4, 5, 6, 7, > 8, 9, 10, and 11. You should then have the
distance for each position > (if using half-turn metric). (Quarter-turn
metric rrequires up to 14 > moves.) > > Then for any cube position, you
can look up its distance, try > applying each move until you find a
position whose distance from the > array is one less. That's the
move (or at least one possible move) to > use to solve the cube from
that position. You could make a separate > array to store a code
representing the move to make for each position > (or use a bit-encoded
number to store all such moves). > > Finally, I'll note that you
could use conjugation by the 48 > symmetries of the cube to further
reduce the number of positions you > need to represent. This will reduce
the number of positions that need > to be represented, but it will not
reduce the positions by a full > factor of 48 (but it may be quite close
to a factor of 48). I note > that the symmetries of the cube (48) * the
number of ways of > orienting the cube as a whole (24) = 1152. I assume
this is where you > got the number 1152 that you mentioned. You could
also use the > concept of inverse positions (antisymmetry) to get close
to another > factor of two reduction in the number of positions. Since
3674160 is > such a "small" number of positions, it is
probably not worth the > effort to do this symmetry (or antisymmetry)
reduction, unless you > really want to know the distance distribution in
terms of these > reduced number of positions. > > - Bruce
1693. Re: [Speed cubing group] bld olls From: Anthony Hsu <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 00:39:39 -0500
For the Sune and Anti-Sune cases, I use: R U2 R' U' R U'
R U F B' R2 B F' U R2 U2 and R' U2 R U R' U R'
U' F B' R2 B F' U' R2 U2 For the Bruno case, I use:
R' U' (R' F R F' R U' R' U)*2 U R Good
luck! -Anthony ----- Original Message ----- From: perscription_death To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 07, 2007
2:51 PM Subject: [Speed cubing group] bld olls is there a list for the
normal 7 corner olls for bld? (ie ones that effect nothing but the
corners) i remember seeing a bruno one a while ago... i have the right
sune + left sune one and its inverse, as well as the triple sune and
double sune cases, but i was wondering if there is a sune, antisune, or
bruno one that people can share that has worked well for them. if you
have good ones for the cases i already know please share them as well
[Non-text portions of this message have been removed]
1694. Re: Struggling 5x5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 05:40:55 -0000
You are stuck in the centers solving phase it sounds like. How many of
the centers do you solve before geting stuck? It is recommended to solve
one, then the one located opposite it, then any of the remaining four.
The fourth center should be located adjacent to the third center you
solved. Each center is solved without destroying the centers already
solved in a previous step. For the last two centers, those are solved at
the same time, since if you solve one the final one is automatically
solved. You never solve a layer completely in the "bigcubes
method," which we experts prefer to call a "centers first
approach". It sounds to me like you are stuck after solving 3
centers. I recommend viewing Frank's tutorial video. My suggestion
here is to use moves of the form XYX', where X is a two-layer turn
and Y is an outer layer turn. Something like (Rr)'F'(Rr) just
helped me solve a center piece on F, with F,U,B being the not-yet-solved
centers. (Side-note: sequences/operators of this form are called
conjugators.) I have a 2x2 square formed on F now. I can "grab
stuff" from the back as well. I would try to expand to a 2x3 block
by attaching a 1x2 block. I see one in the back but it's not setup
properly so I do a B' first. To place it I do
(Rr)2'F'(Rr)2. My 2x3 block on F is now on (u,e) which is not
very desirable (unless I hve a 1x3 block on B), so I do F' to place
the 2x3 block on (l,m). I then try to either place one x-center next to
the 2x3 block or to form the remaining 1x3 block elsewhere. (I know
y'all can't see what I'm doing but...) in this case I
have and x-centers at (U,f,l) and (B,u,l). The +center is at (B,d,m).
Here I do U-(Ll)'B2(Ll) to form the 1x3 block in the back. I do
B(Rr) 2B2(Rr)2' to finish the 4th center on F. Now I got lucky and
see the folowing pattern on U: yyb bbb bbb I'd instinctively do a U
before continuing, although there is a case where I can "catch a
1x2 block at B" this way... I don't always see the optimal
path. In this case I see U center pieces at (B,d,l) and (B,u,m) so I do
(assuming I did the U turn mentioned):
(Rr)B(Rr)'-B-(Rr)B(Rr)'. Now I'm done with centers,
yippie. The cases I illustrated here can be set up using inverse
turns... that way you can see what I'm seeing and then do what I
did. -Doug --- In speedsolvingrubikscube@yahoogroups.com, "Chris
McDermott" <magic267@...> wrote: > > Hi, > > I am using the
method by bigcubes.com, but I think I'm not doing > something
right. I can solve the green layer (completely) or green, > then blue,
then yellow centers. After that I am stuck. > > Thoughts? > > Thanks for
your time! > > Cheers! > ~ Chris
1695. Re: [Speed cubing group] Re: Struggling 5x5x5 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 7 Mar 2007 13:52:39 +0100
If I have a video camera this weekend I will make a tutorial and put it
up on youtube. No promises though! ----- Original Message ----- From:
Stephen Shores To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
March 05, 2007 10:54 PM Subject: [Speed cubing group] Re: Struggling
5x5x5 Thanks to Ian, I'll have my cube sometime this week, and I
could also use some help for when it arrives. I don't need to lose
any more hair than I have to. :) Stephen --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > Hello, > > I'm fairly consistant with
my 3x3x3 cube being under a > minute. After a year of cubing I have
decided to move > up to the 5x5x5. Well, i'm about a month in and
the > two "hint guides" i've found on the net aren't
helping > me (my 3x3x3 moves help me more). Any suggestions > other than
to be patient? I dont think I'm dealing > with rocket science, but
something just isn't > clicking. > > Any thoughts? > > Cheers! > ~
Chris [Non-text portions of this message have been removed]
1696. tutorial on youtube From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 8 Mar 2007 08:47:15 +0100
Hey guys, I remember someone posted a long while ago (perhaps around 1
year or maybe more) a neat tutorial on bld CO on youtube (dailymotion,
google vid, whatever). I couldnt seem to find it, does anyone know what
Im talking about? I remember there were some cool images for memorizing
CO, like, spiders, etc. I cant find who it was nor where it was anymore
F. [Non-text portions of this message have been removed]
1697. Re: Yet another lucky scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 08:09:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > Try it out and post your times (and solves if
you can reconstruct > them). > > Scramble (with cross color on top): >
R' B L2 D2 R B2 U' D' R2 L' D F' L R2 U R'
U' F' L' B D2 R' U2 R' B' I couldn't
scramble with cross color on top but I used the standard white on top
and green on front instead. Here's my solution (10.27): z'
y' U' r' U' R2 x' U' y L F' R U'
R' y' R U R U2 R2 U R' U2 R U2 R' U R U2 R'
U' z' U L' U' L R U2 L' U L U L' U R'
-- Johannes Laire
1698. Re: Struggling 5x5x5 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 09:22:54 -0000
Check out this video, maybe you can follow the basic steps which happen
there. It is a speedsolving video, but you can see the centers, tredges,
and 3x3x3 being formed. http://www.youtube.com/watch?v=zIw0OVf8QrY Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > If I have a video camera this
weekend I will make a tutorial and put it up on youtube. No promises
though! > > ----- Original Message ----- > From: Stephen Shores > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 05, 2007
10:54 PM > Subject: [Speed cubing group] Re: Struggling 5x5x5 > > >
Thanks to Ian, I'll have my cube sometime this week, and I could
also > use some help for when it arrives. I don't need to lose any
more hair > than I have to. :) > > Stephen > > --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott > <magic267@>
wrote: > > > > Hello, > > > > I'm fairly consistant with my 3x3x3
cube being under a > > minute. After a year of cubing I have decided to
move > > up to the 5x5x5. Well, i'm about a month in and the > >
two "hint guides" i've found on the net aren't
helping > > me (my 3x3x3 moves help me more). Any suggestions > > other
than to be patient? I dont think I'm dealing > > with rocket
science, but something just isn't > > clicking. > > > > Any
thoughts? > > > > Cheers! > > ~ Chris > > > > > > [Non-text portions of
this message have been removed] >
1699. Re: Blindfold memorization From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 11:14:00 -0000
Hi, I use this for memorising the corner permutation. I can usually
memorise CP in 3 words that way. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Hi, I am beginning to learn to blindfold solve
and i have a question, > lately i have been studying the peg system for
memorization with a > phonetic alphabet helping to memorize numbers,
does anyone suggest > this for memorizing in blindfold solving? does
anyone use this method? > im sure memorizing the numbers may not be too
difficult but i want to > see if this is faster, thanks. >
1700. Re: bld olls From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 11:17:50 -0000
Hello, Here's one that a lot of people don't know:
F'RD2R'F U2 F'RD2R'F U2 - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "perscription_death"
<perscription_death@...> wrote: > > is there a list for the normal 7
corner olls for bld? (ie ones that > effect nothing but the corners) i
remember seeing a bruno one a while > ago... > > i have the right sune +
left sune one and its inverse, as well as the > triple sune and double
sune cases, but i was wondering if there is a > sune, antisune, or bruno
one that people can share that has worked well > for them. if you have
good ones for the cases i already know please > share them as well >
1701. Re: God algorithm and Pocket Cube, need help ! From: "benbest_06" <benbest_06@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 11:23:59 -0000
> You need to have transformation routines in place to generate 9 >
cubes given one. Input function to accept a cube state string and >
convert to internal value. An output function to convert from the >
internal value back to a cube state string. Concerning Input and Output
fonctions, okay. But, excuse my english, what do you mean by
transformation routines ? And why 9 cubes given one ? > That table (two
dimensional random-access array) would take up 10.56 > MB if consturcted
optiamally. More like 14.70 MB if you just use a > long-int for cube
states. Filling the table shouldn't be too bad > with only about
3.67 million entries. Another thing to point out is > that you
don't need any bulky STL stuff to do any of the things he >
mentioned. long-int has already been explained so i think it's okay
but which dimension for your array give those 14.7 MB ? And i still
don't understand how to get one optimal algorithm from this
integer-array because int only code orientation + permutation, and
don't give the algorithm used to get this state. Maybe i'm
wrong, but by "Filling the table shouldn't be too bad > with
only about 3.67 million entries.", you were talking about ints for
permutation and orientation (cube states so), not algorithm. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Well, there you have it! A perfectly laid out plan of attack.
I > would call this a "complete pruning table with back-tracking >
approach". It would have a very quick, O(1) runtime after creating
> the table, which you only have to do once. > > That table (two
dimensional random-access array) would take up 10.56 > MB if consturcted
optiamally. More like 14.70 MB if you just use a > long-int for cube
states. Filling the table shouldn't be too bad > with only about
3.67 million entries. Another thing to point out is > that you
don't need any bulky STL stuff to do any of the things he >
mentioned. > > You need to have transformation routines in place to
generate 9 > cubes given one. Input function to accept a cube state
string and > convert to internal value. An output function to convert
from the > internal value back to a cube state string. > > This program
sounds fun to code now... could be used for speed > programming
competitions with a given outline of course. > > Bruce, care to take a
guess how much time a table like this would > take to fully populate?
(on a current desktop machine with average > specs) I'm horrible at
making these estimates. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Typically, a God's algorithm
calculation for the 2x2x2 would be > done > > something like this. > > >
> First come up with a way of representing the cube. Typically you > use
> > three generators, as in <U,F,R> which would fix the DBL cubie. >
That > > leaves 729 possible orientation combinations of the 7 remaining
> > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > >
3674160 total positions. Of course, this number is also equal to > the >
> total positions without a reference cubie, 88,179,840, divided by >
the > > number of ways to orient the cube, 24. You need to have routines
> to > > convert a cube position to a number, and a number to a cube >
position. > > > > Now create an array with 3674160 elements, one array
element per > cube > > position. If P is a number representing the
permutation of the > > cubies, and T is a number representing the
orientation (twist) > state > > of the cubies, then you can represent
the position with a single > > number, 5040*T + P. Initialize all
elements of the array with a > > special number, say -1, indicating you
haven't determined the > > distance of that position yet. (Note,
naturally you could simply > use > > a two-dimensional array 729 x
5040.) > > > > Set the array element whose index corresponds to the
solved cube > to a > > value 0, since we know the solved cube is a
distance of 0 from the > > solved state. (Typically the solved cube
would correspond to an > index > > of 0, but that's not necessarily
the case.) > > > > Next apply all the moves that you consider as a
single move to the > > solved state. Set the corresponding array
elements for those > > positions to 1, since we know those positions are
a distance of 1 > > from the solved state. > > > > Search the array for
all elements having a value 1, and try all > the > > moves again for
each of those positions. Set all of those > > corresponding array
elements (if the current value is still -1) to > > the value 2. > > > >
Repeat the previous step, except search for elements containing 2 > and
> > set the elements corresponding to new positions reached to 3. > > >
> Keep repeating this procedure to get elements of distance 4, 5, 6, >
7, > > 8, 9, 10, and 11. You should then have the distance for each >
position > > (if using half-turn metric). (Quarter-turn metric rrequires
up to > 14 > > moves.) > > > > Then for any cube position, you can look
up its distance, try > > applying each move until you find a position
whose distance from > the > > array is one less. That's the move
(or at least one possible move) > to > > use to solve the cube from that
position. You could make a > separate > > array to store a code
representing the move to make for each > position > > (or use a
bit-encoded number to store all such moves). > > > > Finally, I'll
note that you could use conjugation by the 48 > > symmetries of the cube
to further reduce the number of positions > you > > need to represent.
This will reduce the number of positions that > need > > to be
represented, but it will not reduce the positions by a full > > factor
of 48 (but it may be quite close to a factor of 48). I note > > that the
symmetries of the cube (48) * the number of ways of > > orienting the
cube as a whole (24) = 1152. I assume this is where > you > > got the
number 1152 that you mentioned. You could also use the > > concept of
inverse positions (antisymmetry) to get close to > another > > factor of
two reduction in the number of positions. Since 3674160 > is > > such a
"small" number of positions, it is probably not worth the > >
effort to do this symmetry (or antisymmetry) reduction, unless you > >
really want to know the distance distribution in terms of these > >
reduced number of positions. > > > > - Bruce >
1702. Re: bld olls From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 11:36:46 -0000
Hi Joel, all, You may also like this one (same case as Joel has) R U2
R' U2 R' U' R U' R' U2 R U2 R U R' U -
more moves but nice 2-generator and fast. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello, > > Here's one that a lot of people don't
know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > >
--- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" > <perscription_death@> wrote: > > > >
is there a list for the normal 7 corner olls for bld? (ie ones that > >
effect nothing but the corners) i remember seeing a bruno one a > while
> > ago... > > > > i have the right sune + left sune one and its
inverse, as well as > the > > triple sune and double sune cases, but i
was wondering if there is a > > sune, antisune, or bruno one that people
can share that has worked > well > > for them. if you have good ones for
the cases i already know please > > share them as well > > >
1703. Re: bld olls From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 12:53:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > Hello, > > Here's one that a lot of
people don't know: > > F'RD2R'F U2 F'RD2R'F U2
I use B R' D2 R B' U2 B R' D2 R B' U2 for that case,
feels a bit more comfortable to me but it's the same alg. For
Sune/Anti-Sune I use R' U L U' u' R2 u R2 U2 L' U
R' U and its mirror. -- Johannes Laire > - Joël.
1704. Re: [Speed cubing group] tutorial on youtube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Mar 2007 10:33:47 -0300 (ART)
If I'm not wrong, it was Marcus Stuhr...the images he uses (or used
to use) are here: http://img208.imageshack.us/img208/6343/corners8sh.png
let me see if I can find the video (I think was on google video) Pedro
François Sechet <frsechet@...> escreveu: Hey guys, I remember someone
posted a long while ago (perhaps around 1 year or maybe more) a neat
tutorial on bld CO on youtube (dailymotion, google vid, whatever). I
couldnt seem to find it, does anyone know what Im talking about? I
remember there were some cool images for memorizing CO, like, spiders,
etc. I cant find who it was nor where it was anymore F. [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1705. Re: God algorithm and Pocket Cube, need help ! From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 13:59:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Well, there you have it! A perfectly laid
out plan of attack. I > would call this a "complete pruning table
with back-tracking > approach". It would have a very quick, O(1)
runtime after creating > the table, which you only have to do once. > >
That table (two dimensional random-access array) would take up 10.56 >
MB if consturcted optiamally. More like 14.70 MB if you just use a >
long-int for cube states. Filling the table shouldn't be too bad >
with only about 3.67 million entries. Another thing to point out is >
that you don't need any bulky STL stuff to do any of the things he
> mentioned. > > You need to have transformation routines in place to
generate 9 > cubes given one. Input function to accept a cube state
string and > convert to internal value. An output function to convert
from the > internal value back to a cube state string. > > This program
sounds fun to code now... could be used for speed > programming
competitions with a given outline of course. > > Bruce, care to take a
guess how much time a table like this would > take to fully populate?
(on a current desktop machine with average > specs) I'm horrible at
making these estimates. If you have installed Cube Explorer (only since
version 4.10), you will see a table called "fullCornerF.prun"
of size 1.44 MB in the CE directory . This table holds the *full*
pruning table for the corners of the cube. It is used in the solver for
incomplete cubes if all 8 corners have well defined positions and
orientations. Of course this pruning table is a superset of the pruning
table for the Pocket cube. It's generation only takes a few
seconds, so for the pocket cube this time should be even smaller, also
the size of the pruning table should be smaller. The size of
"fullCornerF.prun" can be explained in the following way: The
40320 corner permutations are reduced to 2768 symmetry classes by the 16
symmetries of the cube, which preserve the UD axis. We have 2187
possible corner orientations. So we need a table with 2768*2187 entries
which hold the pruning information (distance to start). Because I store
the distances modulo 3, we only use 2 bits per entry, so we need
2768*2187/4 = 1513404 Byte. Herbert
1706. Tips on Memorizing Algorithms From: "mythbusters_human_guinea_pig"
<arthur__dent__42@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 14:43:07 -0000
I've been cubing for about two months now and my 3x3x3 time is down
around one minute. I'm currently using a modified version of the
biginner method (I've created a few of my own algorithms in order
to speed it up) and am tryng to lean the Fridrich method. The only
problem is I'm having trouble memorizing the algorithms and
figuring out which one I need. I also bought a 5x5x5 cube on monday and
can easily do everything except for the last two edges (I use the
bigcubes.com solution). I learn best by doing. Does anyone have any tips
on how to memorize the algorithms? Also, could someone explain the xyz
notation to me, I'm still not sure what to do with my cube when I
see these used in an algorithm. Thank you for your help.
1707. Re: Tips on Memorizing Algorithms From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 17:34:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"mythbusters_human_guinea_pig" <arthur__dent__42@...>
wrote: > > I've been cubing for about two months now and my 3x3x3
time is down > around one minute. I'm currently using a modified
version of the > biginner method (I've created a few of my own
algorithms in order to > speed it up) and am tryng to lean the Fridrich
method. The only > problem is I'm having trouble memorizing the
algorithms and figuring > out which one I need. I also bought a 5x5x5
cube on monday and can > easily do everything except for the last two
edges (I use the > bigcubes.com solution). I learn best by doing. Does
anyone have any > tips on how to memorize the algorithms? > > Also,
could someone explain the xyz notation to me, I'm still not sure >
what to do with my cube when I see these used in an algorithm. > > Thank
you for your help. > x = turn the whole cube in direction R y = turn
whole cube in direction U z = turn whole cube in direction F The first
time you start learning algorithims, it is diffcult. I printed a set of
about 10-12 off, and went through learning them. The more you learn, the
easier it is to learn new algorithims. Also make sure its your fingers
than memorize the algorithims, no your brain! Hope to have helped, Joey
1708. Re: [Speed cubing group] Tips on Memorizing Algorithms From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Mar 2007 09:40:05 -0800 (PST)
the best way to memorize is not to memorize at all, but to see
what's happening and understand the idea, if you do that you find
its easy to invert or mirror algs on the fly, post a particular case and
maybe someone can help you see whats happening
mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've
been cubing for about two months now and my 3x3x3 time is down around
one minute. I'm currently using a modified version of the biginner
method (I've created a few of my own algorithms in order to speed
it up) and am tryng to lean the Fridrich method. The only problem is
I'm having trouble memorizing the algorithms and figuring out which
one I need. I also bought a 5x5x5 cube on monday and can easily do
everything except for the last two edges (I use the bigcubes.com
solution). I learn best by doing. Does anyone have any tips on how to
memorize the algorithms? Also, could someone explain the xyz notation to
me, I'm still not sure what to do with my cube when I see these
used in an algorithm. Thank you for your help.
--------------------------------- It's here! Your new message! Get
new email alerts with the free Yahoo! Toolbar. [Non-text portions of
this message have been removed]
1709. Re: bld olls From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 21:32:07 -0000
(R' U R2' U' R2 U' R' U) (R U R' U')
(R2' U' R2 U) Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello, > > Here's one that a lot of people don't
know: > > F'RD2R'F U2 F'RD2R'F U2 > > - Joël. > >
--- In speedsolvingrubikscube@yahoogroups.com,
"perscription_death" > <perscription_death@> wrote: > > > >
is there a list for the normal 7 corner olls for bld? (ie ones that > >
effect nothing but the corners) i remember seeing a bruno one a > while
> > ago... > > > > i have the right sune + left sune one and its
inverse, as well as > the > > triple sune and double sune cases, but i
was wondering if there is a > > sune, antisune, or bruno one that people
can share that has worked > well > > for them. if you have good ones for
the cases i already know please > > share them as well > > >
1710. Re: Yet another lucky scramble From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 21:38:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > Try it out and post your times (and solves if
you can reconstruct > > them). > > > > Scramble (with cross color on
top): > > R' B L2 D2 R B2 U' D' R2 L' D F' L R2
U R' U' F' L' B D2 R' U2 R' B' > > I
couldn't scramble with cross color on top but I used the standard >
white on top and green on front instead. Here's my solution
(10.27): > > z' y' U' r' U' R2 x' U'
y L F' R U' R' y' R U R U2 R2 U R' U2 R U2
R' > U R U2 R' U' z' U L' U' L R U2
L' U L U L' U R' > > -- > Johannes Laire > That looks
very interesting but near the end I sadly lose it. Can you separate that
solution into its steps and name them? Cheers! Stefan
1711. Help on F2L From: "yasinarshad" <Yasin.arshad@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 21:55:20 -0000
Hey, I'm new to the Rubik's Cube I have only been cubing for
about a month now and I average about 1 minute.(I think that's good
and I know that's like slow motion to most of you here) I'm
trying to get better but I don't know where to start. What I do is
solve F2L intuitively and that takes me about 40 seconds then I orient
the last layer and solve. The LL takes me about 20 to 15 seconds. For
the last layer I use common algorithms found on Macky's site. Other
than that that's it. Where should I begin to get better? F2L?
What's the average time I should get for that? [:-/] Any tips other
than more practice?HELP [:((] [Non-text portions of this message have
been removed]
1712. Caltech Spring Registration From: "azndlo15" <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 22:08:07 -0000
Registration for the Caltech Discovery Spring 2007 Competition is now
open. The website is at:
http://www.chrisandkori.us/fw/main/Caltech_Discovery_Spring_2007-1520.html
See you there, Daniel Lo
1713. Re: [Speed cubing group] Tips on Memorizing Algorithms From: Thomas Conwell <thomasconwell@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Mar 2007 14:10:26 -0800 (PST)
Now there is an easy method to solving the 5x5x5 cube learned to do it
in about 2 days. here is the link
http://www.alchemistmatt.com/cube/5by5cube.html this should help
mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've
been cubing for about two months now and my 3x3x3 time is down around
one minute. I'm currently using a modified version of the biginner
method (I've created a few of my own algorithms in order to speed
it up) and am tryng to lean the Fridrich method. The only problem is
I'm having trouble memorizing the algorithms and figuring out which
one I need. I also bought a 5x5x5 cube on monday and can easily do
everything except for the last two edges (I use the bigcubes.com
solution). I learn best by doing. Does anyone have any tips on how to
memorize the algorithms? Also, could someone explain the xyz notation to
me, I'm still not sure what to do with my cube when I see these
used in an algorithm. Thank you for your help. [Non-text portions of
this message have been removed]
1714. Re: [Speed cubing group] Help on F2L From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Mar 2007 14:13:49 -0800 (PST)
its all about f2l, don't worry about the last layer. its all fast
recognition and execution which you can only get better at by
repetition. once you have a 20 second f2l, then think about expanding ur
last layer strategies, until then practice f2l as much as you can, and
work on seeing the next pair, while ur putting the current one in place
yasinarshad <Yasin.arshad@...> wrote: Hey, I'm new to the
Rubik's Cube I have only been cubing for about a month now and I
average about 1 minute.(I think that's good and I know that's
like slow motion to most of you here) I'm trying to get better but
I don't know where to start. What I do is solve F2L intuitively and
that takes me about 40 seconds then I orient the last layer and solve.
The LL takes me about 20 to 15 seconds. For the last layer I use common
algorithms found on Macky's site. Other than that that's it.
Where should I begin to get better? F2L? What's the average time I
should get for that? [:-/] Any tips other than more practice?HELP [:((]
[Non-text portions of this message have been removed]
--------------------------------- Expecting? Get great news right away
with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of
this message have been removed]
1715. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 22:29:23 -0000
How do you get away with storing distances mod 3? I'm baffled. >
Because I store the distances modulo 3, we only use 2 bits per entry, >
so we need 2768*2187/4 = 1513404 Byte. > > Herbert >
1716. Re: Struggling 5x5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Mar 2007 22:38:05 -0000
Whow... that's the first time I've seen of you being faster
than me. Guess it's time for me to catch up. I've been
slackin'. My times got back up to about around 3:05, a big
difference with where I was in September - 2:23-ish. Was that a lucky
solve? faster than average perhaps? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Check out this video, maybe you can
follow the basic steps which > happen there. It is a speedsolving video,
but you can see the centers, > tredges, and 3x3x3 being formed. > >
http://www.youtube.com/watch?v=zIw0OVf8QrY > > Dan :)
1717. Re: [Speed cubing group] Help on F2L From: "tjbee51" <tjbee51@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 02:32:20 -0000
Okay, I'm kind of in the same boat as yasinarshad, except I'm
averaging about 20-25 seconds on F2L. I'm really having trouble
looking for the next pair while I'm solving one. I just can't
seem to see what I'm looking for. I dont really have too much of a
problem with the LL at all, it only takes me about 5-10 seconds to solve
it, so if I can get my F2L down, I know I'll be a lot faster. Does
anybody have any ideas on what I can do? Is it just lots and lots of
practice, and it will come eventually? Or is there some way to practice
seeing the next pairs? Thanks! --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > its all about f2l, don't
worry about the last layer. its all fast recognition and execution which
you can only get better at by repetition. once you have a 20 second f2l,
then think about expanding ur last layer strategies, until then practice
f2l as much as you can, and work on seeing the next pair, while ur
putting the current one in place > > yasinarshad <Yasin.arshad@...>
wrote: > Hey, > > I'm new to the Rubik's Cube I have only been
cubing for about a > month now and I average about 1 minute.(I think
that's good and I > know that's like slow motion to most of
you here) I'm trying to > get better but I don't know where to
start. What I do is solve F2L > intuitively and that takes me about 40
seconds then I orient the last > layer and solve. The LL takes me about
20 to 15 seconds. For the last > layer I use common algorithms found on
Macky's site. Other than that > that's it. Where should I
begin to get better? F2L? What's the > average time I should get
for that? [:-/] Any tips other than more > practice?HELP [:((] > >
[Non-text portions of this message have been removed] > > > > > > >
--------------------------------- > Expecting? Get great news right away
with email Auto-Check. > Try the Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] >
1718. Re: Good superflip ? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 04:21:35 -0000
> Definately not legal, I guess... It's against the regulations,
but it's so cool! > But it's still something I can do in <4
seconds :p LoL. How about flipping a single edge on a 3x3x3? My best
time is 2.09 for that. (Hey, you never know when you'll get a
really bad pop.)
1719. Re: Buying in bulk From: "okkay47" <memlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 06:03:28 -0000
Thanks for the links, althought I was looking more for some place that
would offer deals for buying a lot at once. The DIY prices seem
reasonable though. Does anyone know whether the DIY kits at
9spuzzles.com come with stickers or not? Regardless of whether they do,
does anyone know where I can get a bunch of extra stickers that
don't peel off like the official cubes' stickers do? Thanks!
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > either cube4you.com,
http://puzzles-finder.spaces.live.com/?mkt=en- > us, or 9spuzzles.com.
concidentally, these are all chinese sellers. > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@>
> wrote: > > > > Does anyone have any suggestions for where to get 3x3
cubes? I'd > really > > appreciate it. Thanks. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "okkay47" <memlo@>
> > wrote: > > > > > > Hey, I'm looking to buy a bunch of
Rubik's Cubes in bulk for a > price > > > cheaper than the normal
$8-9 that I see. Does anyone have any > info on > > > how I can do this,
and how cheap I could get them? Thanks. > > > > > >
1720. Re: [Speed cubing group] Re: Buying in bulk From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Mar 2007 22:21:05 -0800
www.cubesmith.com They're awesome. -Sapan Upadhyay On 3/8/07,
okkay47 <memlo@...> wrote: > > Thanks for the links, althought I was
looking more for some place > that would offer deals for buying a lot at
once. The DIY prices seem > reasonable though. Does anyone know whether
the DIY kits at > 9spuzzles.com come with stickers or not? > >
Regardless of whether they do, does anyone know where I can get a >
bunch of extra stickers that don't peel off like the official
cubes' > stickers do? > > Thanks! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "baller1177" > <baller17@...> wrote: > > > > either
cube4you.com, http://puzzles-finder.spaces.live.com/?mkt=en- > > us, or
9spuzzles.com. concidentally, these are all chinese sellers. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "okkay47" <memlo@> > > wrote: > > > > > > Does anyone
have any suggestions for where to get 3x3 cubes? I'd > > really > >
> appreciate it. Thanks. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "okkay47" <memlo@> > > > wrote: > > > > > > > > Hey,
I'm looking to buy a bunch of Rubik's Cubes in bulk for a > >
price > > > > cheaper than the normal $8-9 that I see. Does anyone have
any > > info on > > > > how I can do this, and how cheap I could get
them? Thanks. > > > > > > > > > > > > [Non-text portions of this message
have been removed]
1721. Re: Good superflip ? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 06:58:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > How about flipping a single edge
on a 3x3x3? My best time is 2.09 for > that. Woah, 1.25 on a Stackmat.
Also got 1.95 for swapping two corners which is pretty good I think. >
(Hey, you never know when you'll get a really bad pop.) Exactly! :)
-- Johannes Laire
1722. Re: Buying in bulk From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 07:02:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "okkay47"
<memlo@...> wrote: > Thanks for the links, althought I was looking
more for some place > that would offer deals for buying a lot at once.
The DIY prices seem > reasonable though. Does anyone know whether the
DIY kits at > 9spuzzles.com come with stickers or not? > > Thanks!
http://twistypuzzles.com/forum/viewtopic.php?t=6392 "some item also
have more discount,like the DIYKIT More than 5 piece 10%~20% off More
than 20 piece 15%~25% off More than 50 piece 20%~30% off More than 100
piece 25%~35% off" You should email him and ask more details.
I'm pretty sure they come with rather good stickers. -- Johannes
Laire
1723. Re: [Speed cubing group] Tips on Memorizing Algorithms From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 07:26:34 -0000
There is a problem with that link. It takes you a one huge popup ad ---
In speedsolvingrubikscube@yahoogroups.com, Thomas Conwell
<thomasconwell@...> wrote: > > Now there is an easy method to solving
the 5x5x5 cube learned to do it in about 2 days. here is the link
http://www.alchemistmatt.com/cube/5by5cube.html this should help > >
mythbusters_human_guinea_pig <arthur__dent__42@...> wrote: I've
been cubing for about two months now and my 3x3x3 time is down > around
one minute. I'm currently using a modified version of the >
biginner method (I've created a few of my own algorithms in order
to > speed it up) and am tryng to lean the Fridrich method. The only >
problem is I'm having trouble memorizing the algorithms and
figuring > out which one I need. I also bought a 5x5x5 cube on monday
and can > easily do everything except for the last two edges (I use the
> bigcubes.com solution). I learn best by doing. Does anyone have any >
tips on how to memorize the algorithms? > > Also, could someone explain
the xyz notation to me, I'm still not sure > what to do with my
cube when I see these used in an algorithm. > > Thank you for your help.
> > > > > > > [Non-text portions of this message have been removed] >
1724. Re: Yet another lucky scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 08:07:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > That looks very interesting
but near the end I sadly lose it. Can you > separate that solution into
its steps and name them? Sure, I just quickly wrote down the moves after
the solve because I was busy. scramble: R' B L2 D2 R B2 U'
D' R2 L' D F' L R2 U R' U' F' L' B D2
R' U2 R' B' 2x2x3-block: z' y' U' r'
U' R2 x' Orient edges: U' y L F' R U' R'
y' Another square: R U R U2 R2 c/e-pair: U 2nd c/e-pair: R' U2
R 1x2x3 on LL: U2 R' U R U2 R' U' ZBLL: z' U L'
U' L R U2 L' U L U L' U R' (L-L') I know all
ZBLL cases that have a 1x2x2-block (square) on the LL. I often either
build that while solving the last c/e-pair or, like in this solve, make
a 1x2x3 in the LL so that R-layer becomes LL. > Cheers! > Stefan --
Johannes Laire
1725. Re: Good superflip ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 09:27:51 -0000
Sounds like a really really loose OH cube :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" >
<mzrg@> wrote: > > How about flipping a single edge on a 3x3x3? My
best time is 2.09 for > > that. > > Woah, 1.25 on a Stackmat. > > Also
got 1.95 for swapping two corners which is pretty good I think. > > >
(Hey, you never know when you'll get a really bad pop.) > >
Exactly! :) > > -- > Johannes Laire >
1726. Re: Yet another lucky scramble From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 12:50:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > scramble: > R' B L2
D2 R B2 U' D' R2 L' D F' L R2 U R' U'
F' L' B D2 R' U2 R' B' > > 2x2x3-block: z'
y' U' r' U' R2 x' > Orient edges: U' y L
F' R U' R' y' > Another square: R U R U2 R2 >
c/e-pair: U > 2nd c/e-pair: R' U2 R > 1x2x3 on LL: U2 R' U R
U2 R' U' > ZBLL: z' U L' U' L R U2 L' U L
U L' U R' (L-L') > > I know all ZBLL cases that have a
1x2x2-block (square) on the LL. I > often either build that while
solving the last c/e-pair or, like in > this solve, make a 1x2x3 in the
LL so that R-layer becomes LL. Thanks a lot, that's really
fascinating. Is anyone else solving like that? And is this how you
regularly solve or do you go different routes as well? I'm
beginning to understand how you can so low average move numbers... Until
the ZBLL it's all easy to understand now, that's nice. What
threw me off was mainly the non-matching 1x2x3 and that I didn't
know you knew those ZBLL cases, those two together just didn't let
me see a clean last step. Cheers! Stefan
1727. Re: God algorithm and Pocket Cube, need help ! From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 14:00:00 -0000
> How do you get away with storing distances mod 3? I'm baffled. >
> > > Because I store the distances modulo 3, we only use 2 bits per >
entry, > > so we need 2768*2187/4 = 1513404 Byte. Maybe it is not worth
the overhead when building the pruning table for the above
"small" problem, but if the work already is done for the big
tables in CE, why not reuse it here? The idea is that the pruning depth
does not change by more than one by each move. So if the current pruning
depth mod 3 is for example 2 and after applying a move it is 0, you know
that the distance increased by one (because only 2+1 = 0 mod 3). If it
becomes 1, you know that it decreased by one. So applying only moves
which decrease the pruning depth mod 3, you will find the goal state
very fast. The search time is a linear function of the maneuver length,
because if the maneuver length increases by one in worst case you have
18 additional moves to check (in FTM, 12 in QTM). Herbert
1728. Re: Yet another lucky scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Mar 2007 16:37:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > scramble: > > R' B L2 D2 R B2
U' D' R2 L' D F' L R2 U R' U' F'
L' B D2 R' U2 R' B' > > > > 2x2x3-block: z'
y' U' r' U' R2 x' > > Orient edges: U' y L
F' R U' R' y' > > Another square: R U R U2 R2 > >
c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U
R U2 R' U' > > ZBLL: z' U L' U' L R U2 L'
U L U L' U R' (L-L') > > > > I know all ZBLL cases that
have a 1x2x2-block (square) on the LL. I > > often either build that
while solving the last c/e-pair or, like in > > this solve, make a 1x2x3
in the LL so that R-layer becomes LL. > > Thanks a lot, that's
really fascinating. Is anyone else solving like > that? And is this how
you regularly solve or do you go different > routes as well? I'm
beginning to understand how you can so low > average move numbers...
Yes, I go different routes as well, it depends on the case and what I
see first. If the last c/e-pair that goes into F2L is simple, I might
just solve it and go with a regular 2-look LL. I know ~50 algs for
skipping OLL and I use those if possible, though. I also like Heise very
much, but there are many situations I can't deal with quickly (not
yet) so I only use it in speedsolving if I see patterns I'm already
familiar with. Most speedcubers think (from what I've heard) that
even basic Petrus is too complicated for speedcubing so I'm almost
certain that nobody else uses these ideas. > Until the ZBLL it's
all easy to understand now, that's nice. What > threw me off was
mainly the non-matching 1x2x3 and that I didn't know > you knew
those ZBLL cases, those two together just didn't let me see > a
clean last step. Yeah, it was almost impossible to see what's going
on without any explanation. I have to add that this solve was very
exceptional, I usually average 16-17 seconds and 45-50 moves. > Cheers!
> Stefan -- Johannes Laire
1729. Re: [Speed cubing group] Re: Yet another lucky scramble From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Mar 2007 10:10:22 -0800
On Mar 9, 2007, at 0:07, Johannes Laire wrote: > I know all ZBLL cases
that have a 1x2x2-block (square) on the LL. I > often either build that
while solving the last c/e-pair That's a cool idea. If you're
a Petrus solver, you already have the block building instincts, so why
not put them to work even more. How many of those positions are there? -
- - - - - - - - - - - "The future is here. It's just not
widely distributed yet." --- William Gibson Lars Petrus - lars@...
http://lar5.com
1730. Re: Struggling 5x5x5 From: chris mcdermott <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Mar 2007 13:00:42 -0800 (PST)
Dan, Thanks for the video, Yes it helps a lot, I've watched it
about 12 times now...I wish i could put it on slow play when you
transistion between centers, and tredges. Looks like you start the
tredges before the centers are done??? Cheers! ~ Chris
____________________________________________________________________________________
Sucker-punch spam with award-winning protection. Try the free Yahoo!
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no he's just using the advanced method shown on bigcubes.com for
edges. once you have them all organized, u can separate 4 of them in
strips in your working layre to make it easier to pair stuff up, and
when ur done, its at most 2 moves to re-fix them chris mcdermott
<magic267@...> wrote: Dan, Thanks for the video, Yes it helps a lot,
I've watched it about 12 times now...I wish i could put it on slow
play when you transistion between centers, and tredges. Looks like you
start the tredges before the centers are done??? Cheers! ~ Chris
__________________________________________________________ Sucker-punch
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1732. Re: [Speed cubing group] Re: Yet another lucky scramble From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 11:19:09 +1100
Johannes Laire wrote: > scramble: > R' B L2 D2 R B2 U' D'
R2 L' D F' L R2 U R' U' F' L' B D2 R'
U2 R' B' > > 2x2x3-block: z' y' U' r'
U' R2 x' > Orient edges: U' y L F' R U' R'
y' > Another square: R U R U2 R2 > c/e-pair: U > 2nd c/e-pair:
R' U2 R > 1x2x3 on LL: U2 R' U R U2 R' U' > ZBLL:
z' U L' U' L R U2 L' U L U L' U R'
(L-L') Hi Johannes, The this doesn't seems to match the
scramble - is there a typo? P.S. study the last 9 moves - you don't
need ZBLL :-) -- Ryan Heise http://www.ryanheise.com/cube/
1733. Re: [Speed cubing group] Re: Yet another lucky scramble From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 12:07:05 +1100
Stefan Pochmann wrote: > > 2x2x3-block: z' y' U' r'
U' R2 x' > > Orient edges: U' y L F' R U'
R' y' > > Another square: R U R U2 R2 > > c/e-pair: U > > 2nd
c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U R U2 R'
U' > > ZBLL: z' U L' U' L R U2 L' U L U L'
U R' (L-L') > > Is anyone else solving like that? I don't
think so. Johannes uses a unique blend of Petrus, Heise and Mirek's
LL square cases: http://www.ws.binghamton.edu/fridrich/L1/ece.htm
Petrus: 2x2x3-block + orienting edges Heise: non-matching squares + two
c/e pairs Mirek: LL square -- Ryan Heise http://www.ryanheise.com/cube/
1734. Magic Problems From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 03:04:56 -0000
Got my magic today messed with it and it got really funky and I
didn't know if it was suppose to move in the directions i was
turning it but I eventually got it back to its original state. Now some
tiles are off slightly. The top left tile is sticking out then the
bottom left tile I don't if this is suppose to be like this, and it
also feels harder to move which I know it didn't feel like earlier.
If someone could give me some advice what to do, if i need to restring
it or take it apart and put it back together I don't know.
1735. stickers From: "stupidmcstupstup"
<chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 03:38:59 -0000
As my stickers start falling off, I hear that using adhesive vinyl film
is a good replacement. Where do I go to buy it and is there a better
option?
1736. Re: Magic Problems From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 07:45:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > Got my magic today messed with it and
it got really funky and I didn't > know if it was suppose to move
in the directions i was turning it but > I eventually got it back to its
original state. Now some tiles are off > slightly. The top left tile is
sticking out then the bottom left tile > I don't if this is suppose
to be like this, and it also feels harder > to move which I know it
didn't feel like earlier. If someone could > give me some advice
what to do, if i need to restring it or take it > apart and put it back
together I don't know. > The same thing happened to me. Just put it
flat on a table and press the tiles down back where they should be.
After a bit of pressure they should go back, you might end up doing this
alot after solving it. Joey
1737. Re: Struggling 5x5x5 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 10:36:32 -0000
Hi Doug, This was a slightly fast time for me, my PB avg is now 2:24.17
But I am working hard on this and the 4x4x4 now, because I am desperate
to see these results in a competition! I am aiming to be 2:10 or below
average for the German Open. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Whow... that's the first time I've seen of you
being faster than me. > Guess it's time for me to catch up.
I've been slackin'. > > My times got back up to about around
3:05, a big difference with > where I was in September - 2:23-ish. > >
Was that a lucky solve? faster than average perhaps? > > > -Doug > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Check out this video, maybe you can
follow the basic steps which > > happen there. It is a speedsolving
video, but you can see the > centers, > > tredges, and 3x3x3 being
formed. > > > > http://www.youtube.com/watch?v=zIw0OVf8QrY > > > > Dan
:) >
1738. Re: Yet another lucky scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 10:56:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > On Mar 9, 2007, at 0:07, Johannes Laire wrote: > > > I know all
ZBLL cases that have a 1x2x2-block (square) on the LL. I > > often
either build that while solving the last c/e-pair > > That's a cool
idea. If you're a Petrus solver, you already have the > block
building instincts, so why not put them to work even more. > > How many
of those positions are there? 6 permutations * 9 orientations = 54
positions One of them is solved and some cases appear more than once so
I think the final number is 49. Many corner 3-cycles are obvious
commutators and a bunch of reflections, so there's not much to
memorize. -- Johannes Laire > > - - - - - - - - - - - - > "The
future is here. It's just not widely distributed yet." > ---
William Gibson > > Lars Petrus - lars@... http://lar5.com
1739. [Speed cubing group] Re: Yet another lucky scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 11:13:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Johannes Laire wrote: > > > scramble: > > R' B L2 D2 R
B2 U' D' R2 L' D F' L R2 U R' U' F'
L' B D2 R' U2 R' B' > > > > 2x2x3-block: z'
y' U' r' U' R2 x' > > Orient edges: U' y L
F' R U' R' y' > > Another square: R U R U2 R2 > >
c/e-pair: U > > 2nd c/e-pair: R' U2 R > > 1x2x3 on LL: U2 R' U
R U2 R' U' > > ZBLL: z' U L' U' L R U2 L'
U L U L' U R' (L-L') > > Hi Johannes, > > The this
doesn't seems to match the scramble - is there a typo? Hi Ryan, It
seems to work fine for me, but there are so many cube rotations that
it's not very easy to follow. In plain UDFBLR: R' B'
D' F2 L' D F' U L' U' F L F L2 F2 L F' L2
F L2 F' L F L2 F' L' F L' F' L R F2 L' F L
F L' F R' > P.S. study the last 9 moves - you don't need
ZBLL :-) Those are indeed pretty straightforward. :-) I hadn't
really tried to understand this alg because it seemed so complicated,
but looking at those last moves first the whole alg is starting to make
sense now. Thanks! -- Johannes Laire > -- > Ryan Heise >
http://www.ryanheise.com/cube/
1740. Re: Fake Cube Video Contest From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 15:53:44 -0000
The Contest ends today at 6:00 PM and only Four people have entered so
far. enter before the deadline today. if enough people enter i might be
able to get prizes for up-coming weeks. so enter quickly. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores"
<stshores24@...> wrote: > > Me too! That's hilarious! > >
Stephen > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > this video has brought
my many minutes of enjoyment already, my > coworkers even laughed > > >
> Gilles van den Peereboom <gillesvdp@> wrote: >
http://www.youtube.com/watch?v=aZwE4KKuiws > > > > This one is certainly
my favorite. > > > > Gilles >
1741. Re: [Speed cubing group] stickers From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 10:11:15 -0600
Easiest option to replace stickers is to buy them from www.cubesmith.com
. The stickers are high quality, and pretty cheap. It's much easier
than trying to buy the vinyl film and trying to cut it yourself.
Cubesmith also offers tiles and many other options. Check it out, it may
be worth your while. -Sapan Upadhyay On 3/9/07, stupidmcstupstup
<chris.fisherboy123321@...> wrote: > > As my stickers start falling
off, I hear that using adhesive vinyl > film is a good replacement.
Where do I go to buy it and is there a > better option? > > > [Non-text
portions of this message have been removed]
1742. [Speed cubing group] Re: Yet another lucky scramble From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 17:59:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > > > ZBLL: z' U
L' U' L R U2 L' U L U L' U R' (L-L') > > >
> P.S. study the last 9 moves - you don't need ZBLL :-) > > Those
are indeed pretty straightforward. :-) I hadn't really tried to >
understand this alg because it seemed so complicated, but looking at >
those last moves first the whole alg is starting to make sense now. Hmm,
I can't follow. What last 9 moves, U2L'ULUL'UR'L or
RU2L'ULUL'UR'? Both have non-trivial effects for me. And
what does it mean you don't need ZBLL? Cheers! Stefan
1743. Re: Fake Cube Video Contest From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 18:05:21 -0000
Wow.. You're not giving us ANY time are you? forget about it dude.
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <poker19@...> wrote: > > The Contest ends today at 6:00
PM and only Four people have entered > so far. enter before the deadline
today. if enough people enter i > might be able to get prizes for
up-coming weeks. so enter quickly. > > Patrick > --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" >
<stshores24@> wrote: > > > > Me too! That's hilarious! > > > >
Stephen > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > <perscription_death@> wrote: > > > > > > this video has
brought my many minutes of enjoyment already, my > > coworkers even
laughed > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > >
http://www.youtube.com/watch?v=aZwE4KKuiws > > > > > > This one is
certainly my favorite. > > > > > > Gilles > > >
1744. Re: Fake Cube Video Contest From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 18:09:27 -0000
i first said it at the beggining of the week and you can enter next week
too --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" <allyourbase@...> wrote: > > Wow.. You're not
giving us ANY time are you? forget about it dude. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@> wrote: > > > > The Contest ends today at 6:00 PM and only
Four people have entered > > so far. enter before the deadline today. if
enough people enter i > > might be able to get prizes for up-coming
weeks. so enter quickly. > > > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" > >
<stshores24@> wrote: > > > > > > Me too! That's hilarious! > > >
> > > Stephen > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran > > > <perscription_death@> wrote: > > > > > > > >
this video has brought my many minutes of enjoyment already, my > > >
coworkers even laughed > > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > http://www.youtube.com/watch?v=aZwE4KKuiws
> > > > > > > > This one is certainly my favorite. > > > > > > > >
Gilles > > > > > >
1745. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 19:46:07 -0000
OMG, you're a genius!!! > The idea is that the pruning depth does
not change by more than one > by each move. So if the current pruning
depth mod 3 is for example 2 > and after applying a move it is 0, you
know that the distance > increased by one (because only 2+1 = 0 mod 3).
If it becomes 1, you > know that it decreased by one. So applying only
moves which decrease > the pruning depth mod 3, you will find the goal
state very fast. The > search time is a linear function of the maneuver
length, because if > the maneuver length increases by one in worst case
you have 18 > additional moves to check (in FTM, 12 in QTM). > > >
Herbert >
1746. Re: Yet another lucky scramble From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 22:24:03 -0000
I do almost the same when I'm solving for FMC. I wouldn't have
seen as much as he did though. I *should* know all those ZBLL subset
cases where there is a square, but I just realized that I have forgotten
that particular one. Time to do some review I guess. There's no
chance of this sort of solve happening for me if it was a speedsolve. I
agree with Ryan on the method identification. -Doug > Thanks a lot,
that's really fascinating. Is anyone else solving like > that? And
is this how you regularly solve or do you go different > routes as well?
I'm beginning to understand how you can so low > average move
numbers... > > Until the ZBLL it's all easy to understand now,
that's nice. What > threw me off was mainly the non-matching 1x2x3
and that I didn't know > you knew those ZBLL cases, those two
together just didn't let me see > a clean last step. > > Cheers! >
Stefan >
1747. Re: God algorithm and Pocket Cube, need help ! From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 22:28:27 -0000
Not really, I vague remember that I got the idea from someone else. But
if you are interested how to reduce the pruning table size even more:
For the bigger tables in CE I do not use 2 Bit per pruning table entry
but only 1.6 Bit, because 5 ternary numbers can be packed into one byte
(3^5=243 < 256). > OMG, you're a genius!!! > > > > The idea is
that the pruning depth does not change by more than > one > > by each
move. So if the current pruning depth mod 3 is for example > 2 > > and
after applying a move it is 0, you know that the distance > > increased
by one (because only 2+1 = 0 mod 3). If it becomes 1, > you > > know
that it decreased by one. So applying only moves which > decrease > >
the pruning depth mod 3, you will find the goal state very fast. > The >
> search time is a linear function of the maneuver length, because > if
> > the maneuver length increases by one in worst case you have 18 > >
additional moves to check (in FTM, 12 in QTM). > > > > > > Herbert > > >
1748. Re: God algorithm and Pocket Cube, need help ! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 22:43:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Not really, I vague remember that I got the
idea from someone else. > But if you are interested how to reduce the
pruning table size even > more: For the bigger tables in CE I do not use
2 Bit per pruning table > entry but only 1.6 Bit, because 5 ternary
numbers can be packed into > one byte (3^5=243 < 256). That is
cleaver. I'm sure some places it's standard to teach this in a
computer science class, but it's the first I've heard of it.
Other possiblities that are quite dense: 17 ternary numbers can be
packed into 27 bits 29 ternary numbers can be packed into 46 bits 41
ternary numbers can be packed into 65 bits Aligned possiblities: 10 in 2
bytes 20 in 4 bytes 40 in 8 bytes 80 in 16 bytes 161 in 32 bytes 323 in
64 bytes So it seems "5 in 1" is the best way to go. Is the
source code availible? Do you know if ACube utilizes this optimization?
-Doug
1749. Re: God algorithm and Pocket Cube, need help ! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Mar 2007 23:24:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > So it seems "5 in 1" is the best
way to go. What about arithmetic coding? Cheers! Stefan
1750. Re: Good superflip ? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 00:58:37 -0000
> Woah, 1.25 on a Stackmat. > > Also got 1.95 for swapping two corners
which is pretty good I think. That's crazy. Can you pull out
corners / flip edges without taking edges out on your cube? Well, I just
did a 1.48 for flipping an edge. You've inspired me to go faster!
:P
1751. Re: Ian W's Cubes From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 01:19:47 -0000
Want to chime in and say I met Ian tonight to buy some cubes from him as
he lives 40 minutes away from me. Ian is a great guy. Sat down and
showed me some moves to help me speed up my time. Again pleasure meeting
you man. Dave --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > I already
thanked Ian in private, but I have to praise the guy in > public--I got
the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster
than I expected and at a really good price. This guy is > great, and if
he ever goes into business selling other cubes, I'll be > the first
one in line. > > Stephen >
1752. Re: Ian W's Cubes From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 01:19:25 -0000
Want to chime in and say I met Ian tonight to buy some cubes from him as
he lives 40 minutes away from me. Ian is a great guy. Sat down and
showed me some moves to help me speed up my time. Again pleasure meeting
you man. Dave --- In speedsolvingrubikscube@yahoogroups.com,
"Stephen Shores" <stshores24@...> wrote: > > I already
thanked Ian in private, but I have to praise the guy in > public--I got
the 4x4x4 and 5x5x5 in the mail yesterday, and they > arrived faster
than I expected and at a really good price. This guy is > great, and if
he ever goes into business selling other cubes, I'll be > the first
one in line. > > Stephen >
1753. Re: Memorisation vs Understanding From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 02:13:00 -0000
Stefan Pochmann wrote: > > > > ZBLL: z' U L' U' L R U2
L' U L U L' U R' (L-L') > > > > > > P.S. study the
last 9 moves - you don't need ZBLL :-) > > Hmm, I can't
follow. What last 9 moves, U2L'ULUL'UR'L or >
RU2L'ULUL'UR'? The latter. See below:
http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD'
> And what does it mean you don't need ZBLL? Sorry, that was a
reference to earlier discussions I had with Johannes, but I will try to
explain what that was about. Most methods, including ZBLL and Fridrich,
were designed on the premise that symmetry is a "good thing".
Symmetry means that in a great many cases we can simply rotate the cube
around, and then solve the case using a rotation of an existing
algorithm instead of an entirely new one, for example. In other words,
symmetry reduces the number of cases that we need to memorise. However,
the position that I will argue is that symmetry is what makes cases
difficult in the first place, and is what leads us to memorisation.
There are three reasons why I think symmetry is "bad": 1. A
system in which the solver only thinks about symetric positions does not
have closure. That is, the solver cannot make a single move on its own
without breaking out of the system and becoming lost. This is why it is
possible for Fridrich solvers can become lost in the middle of an
algorithm from cube amnesia. Simply, their system only recognises the
beginning and end of a sequence, and they are trapped in a mindset that
prevents them from being able to see the middle on the same level as the
ends. 2. Symmetric positions tend to make the shortest paths
non-obvious. e.g. when all of the unsolved pieces are on the last layer,
and we have the typical symmetry of U rotations, there are less hints
provided by that cube state as to how to start to solve that position
intuitively. Each move will appear to move the cube pieces further away
from where they should be (breaking the symmetry that is formed). 3.
Symmetric positions tend to require longer, more complicated solutions
than asymetric positions. In a perfectly symmetric position, the only
way to proceed is to go out the way you came in (or a way that is
"equivalent" to the way you came in). If your system (i.e. the
set of moves/operations you are restricting yourself to) is such that
the way in is 1 move, then entering a symetric position is a waste of 2
moves. However, if your system is such that the way in is 2 moves, then
you are wasting 4 moves. My method is fundamentally asymmetric. It
recognises that while asymmetric steps result in far too many cases to
memorise, they also make the cases easier to solve so that you do not
need to rely on memorisation. Now back to the case given:
http://vanderblonk.com/cube/cubeapplet.asp?alg=DR2U'RURU'RD'
This is a typical position within the Heise system: the front F2L column
is free, the edges have been oriented, and the two corner/edge pairs
have been formed. The design of this step is such that it has the
following properties: - Maneuvers from one position to another are very
short (typically between 3 and 7 moves). - You never need to move too
far away from a recognisable position. It is possible to move between
different states in this step using only a limited number of strategies,
one of which is demonstrated by this sequence. In this particular case,
we are dealing with strategies involving three correct edges on top. We
always deal with three oriented edges on top, with the following
permutations: - 3 edges in correct order (as above) - 2 opposite edges
correct - 2 adjacent correct + 1 incorrect (2 varieties) - no correct
adjacent edges (2 varieties) .. along with one or two corner/edge pairs.
In each case, the edge permutations are fundamental and dictate the kind
of strategy that is needed. The overall point was that if you make
yourself familiar and comfortable with the asymmetric positions, then
you will find you don't need to memorise large numbers of
algorithms such as ZBLL. The operations will be short enough that you
will be able to see them. Finally, to clarify how the above strategy
fits into my system when the steps are done in the normal order, here is
a description of how my method works in the advanced case: 1. 4
(potentially non-matching) squares 2. Edge orientation 3. 1 corner/edge
pair 4. Edges + 1 corner 5. Last 3 corners The relevant step is (4) in
which we manipulate the edge permutation while manipulating 1 of the
corners. It sometimes (often!) happens that you end up with more
corner/edge pairs by this stage just by chance, or because you have
preserved them, and then you are able to skip step 5 entirely. I'm
sure Johannes will be familiar with this experience. The webpage
describing this approach is still a work in progress, however:
http://www.ryanheise.com/cube/method/ I will hopefully have more time
soon. P.S. I should point out that my interest in designing this method
is in fact for speedcubing. That is, my goal is to find techniques that
enable few moves but ALSO a framework for allowing the solver to do this
at high speeds. I would still say it is in its infancy in this respect.
My fastest average with this method is 28.36 seconds and so it has a
long way to go. -- Ryan Heise http://www.ryanheise.com/cube/
1754. Re: Good superflip ? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 11:59:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > > Woah, 1.25 on a Stackmat. > >
> > Also got 1.95 for swapping two corners which is pretty good I think.
> > That's crazy. Can you pull out corners / flip edges without
taking > edges out on your cube? Yes and no. Pulling out the corners
would be slower, though, I remove the edge first. > Well, I just did a
1.48 for flipping an edge. You've inspired me to go > faster! :P
Cool! I just found a nice method for swapping two adjacent edges... I
don't need to be too afraid of popping in a competition anymore. :P
-- Johannes Laire
1755. Re: God algorithm and Pocket Cube, need help ! From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 17:11:39 -0000
> > That is cleaver. I'm sure some places it's standard to
teach this in > a computer science class, but it's the first
I've heard of it. > > Other possiblities that are quite dense: > 17
ternary numbers can be packed into 27 bits > 29 ternary numbers can be
packed into 46 bits > 41 ternary numbers can be packed into 65 bits > >
Aligned possiblities: > 10 in 2 bytes > 20 in 4 bytes > 40 in 8 bytes >
80 in 16 bytes > 161 in 32 bytes > 323 in 64 bytes > > So it seems
"5 in 1" is the best way to go. > > Is the source code
availible? Do you know if ACube utilizes this > optimization? > Please
forget about the source code in Delphi. It is confusing, all the GUI
stuff mixed together with a lot not very well designed classes and
objects. I just am working on rewriting some essential code for an
console program in pure C and hope to get it so clear, that it makes
sense to make it public. I do not beleave ACube uses this sort of
optimization because it is only important for really big tables, lets
say >100MB. Herbert
1756. Re: God algorithm and Pocket Cube, need help ! From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 17:23:54 -0000
> > > > So it seems "5 in 1" is the best way to go. > > What
about arithmetic coding? > > Cheers! > Stefan > I am not familiar with
this matter, but it would be essential that the overhead to extract the
values form the table is small. For example, when I pack 5 ternary
numbers into a byte, I do not use the order (0,1,2,3,4) (5,6,7,8,9)
(10,11,12,13,14) etc. but (0,1,2,3,x) (4,5,6,7,x+1) (8,9,10,11,x+2)
etc., where x is about 4/5 of the maximum index. So you do not have to
do a div 5 arithmetic but more or less a div 4 arithmetic to compute
position of the index in the table. Herbert
1757. Standard Deviation From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 18:59:21 -0000
Hey, What would a "good" standard deviation for OH and Two
handed be? Craig
1758. Re: [Speed cubing group] Standard Deviation From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 22:20:06 +0100
The smaller the better. No ? Gilles 11 Mar 2007 12:16:00 -0700, Craig
Bouchard <logitewty@...>: > > Hey, > > What would a "good"
standard deviation for OH and Two handed be? > > Craig > > > [Non-text
portions of this message have been removed]
1759. Re: Standard Deviation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 21:38:12 -0000
Hi Craig, For two handed I've heard it said in the past that a good
SD is <= 10% of your average average. I always try to aim for this.
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey, > > What would a
"good" standard deviation for OH and Two handed be? > > Craig
>
1760. Re: Standard Deviation From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Mar 2007 21:51:51 -0000
Hmmm...Ok...then I get good standard deviations all the time in two
handed...but what about OH? I got a 0.75 Two handed earlier today and I
think a 1.35 OH, so I wasn't sure if that was good... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Craig, > > For two handed I've
heard it said in the past that a good SD is <= 10% > of your average
average. I always try to aim for this. > > Dan :) > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hey, > > > > What would a
"good" standard deviation for OH and Two handed be? > > > >
Craig > > >
1761. Re: stickers From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 01:45:27 -0000
electrical tape, what? oh this thread is from 2004 --- In
speedsolvingrubikscube@yahoogroups.com, tmao@... wrote: > > Electrical
tape... I used electrical tape a bit. Some types are better than others.
With cheap > electrical tape, it wears off rather quickly. I had to
replace the tape every 3 to 4 weeks but > it's cheap. There are
certain types of tapes (those made by 3M generally tend to be better) >
that last longer and may last even longer. Actually, for my green, red,
yellow, and white, I > have cheap tape but I have a more expensive blue
and orange. The blue and orange never > seems to wear off... then again,
I change them when I change the other colors too so I'll > never
know. > > I wonder why they don't make colored plastic? > > -Tyson
> > --- In speedsolvingrubikscube@yahoogroups.com,
"dominant11th" <dominant11th@y...> > wrote: > > Hey > > > >
Is it okay to use spray paint to replace the stickers? The stickers > >
always peel off. I've replaced it once, but it happened again. > >
> > Do you have any alternatives? I don't want to buy a new cube..
:) > > > > Thanks >
1762. Wich 4x4 and 5x5 should I buy? From: "fredsoldati" <fredsoldati@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 11:32:03 -0000
Hi everybody! I wanted a new rubik and a lot of people suggested me the
hungarian one of the "studio". It works very well. When I did
the order on ebay I also bought the 2x2, 4x4 and 5x5 all togheter on
this page: http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2-
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc
mdZViewItem?hash=item200086897308 I 've remeined very disappointed
of the 4x4 and 5x5 because they are too small and turn not good.
I've tried to open the 4x4 and it has been very difficult to put it
back in order because inside it has not the "ball" but a lot
of small pieces. The question is: wich cube should I buy (and from wich
site or web)? What are the best 4x4 and 5x5 cube on the market? Thanks
in advance for your help. Have a nice day! Best regards Federico Soldati
1763. Re: Wich 4x4 and 5x5 should I buy? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 13:13:33 -0000
Seems to me that only the 3x3 in a studio cube... the 2x2, 4x4 and 5x5
are eastsheen (at least they look like it). You can make the 4x4 and 5x5
eastsheen turn really well if you lube them. You can also adjust the
screws on both on them. The 2x2 should turn well as soon as you lube it.
I have my self a 4x4 studio that I prefer to my eastsheen 4x4. I
don't practice 5x5 much, but the eastsheen feels good. Good luck
Sven > Hi everybody! > > I wanted a new rubik and a lot of people
suggested me the hungarian > one of the "studio". It works
very well. When I did the order on > ebay I also bought the 2x2, 4x4 and
5x5 all togheter on this page: > >
http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- >
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc >
mdZViewItem?hash=item200086897308 > > I 've remeined very
disappointed of the 4x4 and 5x5 because they are > too small and turn
not good. I've tried to open the 4x4 and it has > been very
difficult to put it back in order because inside it has > not the
"ball" but a lot of small pieces. > > The question is: wich
cube should I buy (and from wich site or web)? > What are the best 4x4
and 5x5 cube on the market? > > Thanks in advance for your help. > >
Have a nice day! > > Best regards > > Federico Soldati >
1764. Belgian Open 2007 video From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 13:40:20 -0000
Hello everyone, I have finally finished the Belgian Open movie, I was
talking about 2 weeks ago. You can download it at
http://rubik.talk-sep.net/?page=videos but I will be thankful to anyone
that can mirror it (I want to avoid creating too much traffic, thus I
will remove the link). Furthermore, it is a DivX video of about 80 MB
for 30 minutes, the full quality video is very large. If enough people
are interested in a higher quality movie I will try to find a way to
share over 1 GB :-S As some of you might know I will leave for Caltech
in 2 weeks, thus I'll bring some DVDs with me (for those in the
Pasadena area that are interested). For the others, I will try to bring
some DVDs at future competitions and give them for free :-) . I hope
everyone will enjoy it. Sven PS: Gilles vdp, I will send one to you as
soon as I buy some DVD-R.
1765. Re: [Speed cubing group] Belgian Open 2007 video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 19:24:01 +0100
Youhooouuu !!!!!!! Thank you very much. :-) Have fun at Caltech ! Gilles
12 Mar 2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > >
Hello everyone, > > I have finally finished the Belgian Open movie, I
was talking about 2 > weeks ago. You can download it at >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
anyone that can mirror it (I want to avoid creating too much traffic, >
thus I will remove the link). > > Furthermore, it is a DivX video of
about 80 MB for 30 minutes, the > full quality video is very large. If
enough people are interested in a > higher quality movie I will try to
find a way to share over 1 GB :-S > > As some of you might know I will
leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me
(for those in the Pasadena area that are > interested). For the others,
I will try to bring some DVDs at future > competitions and give them for
free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > > [Non-text
portions of this message have been removed]
1766. Re: [Speed cubing group] Belgian Open 2007 video From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 18:29:44 -0000
Yeh, its great! Pity it doesnt have all of matyas 21 cube solve. Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Youhooouuu !!!!!!! > >
Thank you very much. :-) > > Have fun at Caltech ! > > Gilles > > 12 Mar
2007 06:45:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > > Hello
everyone, > > > > I have finally finished the Belgian Open movie, I was
talking about 2 > > weeks ago. You can download it at > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to > >
anyone that can mirror it (I want to avoid creating too much traffic, >
> thus I will remove the link). > > > > Furthermore, it is a DivX video
of about 80 MB for 30 minutes, the > > full quality video is very large.
If enough people are interested in a > > higher quality movie I will try
to find a way to share over 1 GB :-S > > > > As some of you might know I
will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs
with me (for those in the Pasadena area that are > > interested). For
the others, I will try to bring some DVDs at future > > competitions and
give them for free :-) . > > > > I hope everyone will enjoy it. > > > >
Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy
some DVD-R. > > > > > > > > > [Non-text portions of this message have
been removed] >
1767. Re: [Speed cubing group] Belgian Open 2007 video From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 11:37:39 -0700 (PDT)
Is anyone else having trouble viewing this video? I can watch about 7
minutes of the video, and then it cuts out. Just curious. P.S. I like
what I see so far! Great job! Gilles van den Peereboom
<gillesvdp@...> wrote: Youhooouuu !!!!!!! Thank you very much. :-)
Have fun at Caltech ! Gilles 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > Hello everyone, > > I have finally
finished the Belgian Open movie, I was talking about 2 > weeks ago. You
can download it at > http://rubik.talk-sep.net/?page=videos but I will
be thankful to > anyone that can mirror it (I want to avoid creating too
much traffic, > thus I will remove the link). > > Furthermore, it is a
DivX video of about 80 MB for 30 minutes, the > full quality video is
very large. If enough people are interested in a > higher quality movie
I will try to find a way to share over 1 GB :-S > > As some of you might
know I will leave for Caltech in 2 weeks, thus > I'll bring some
DVDs with me (for those in the Pasadena area that are > interested). For
the others, I will try to bring some DVDs at future > competitions and
give them for free :-) . > > I hope everyone will enjoy it. > > Sven > >
PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. > >
> [Non-text portions of this message have been removed]
--------------------------------- Don't pick lemons. See all the
new 2007 cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
1768. Re: [Speed cubing group] Belgian Open 2007 video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 18:47:41 -0000
Exactly the same problem, whatever the player (DivX Player, VLC, WMP)
the file seem to be corrupted. Perhaps do I need a DivX codec newer than
my 6.3 version, but for some reason, I don't want to upgrade.
Gilles. PS: I can host the file. --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Is anyone else having trouble viewing this video? I can watch
about 7 minutes of the video, and then it cuts out. Just curious. > >
P.S. I like what I see so far! Great job! > > > Gilles van den Peereboom
<gillesvdp@...> wrote: > Youhooouuu !!!!!!! > > Thank you very much.
:-) > > Have fun at Caltech ! > > Gilles > > 12 Mar 2007 06:45:21 -0700,
sgowal <no_reply@yahoogroups.com>: > > > > Hello everyone, > > > > I
have finally finished the Belgian Open movie, I was talking about 2 > >
weeks ago. You can download it at > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to > >
anyone that can mirror it (I want to avoid creating too much traffic, >
> thus I will remove the link). > > > > Furthermore, it is a DivX video
of about 80 MB for 30 minutes, the > > full quality video is very large.
If enough people are interested in a > > higher quality movie I will try
to find a way to share over 1 GB :-S > > > > As some of you might know I
will leave for Caltech in 2 weeks, thus > > I'll bring some DVDs
with me (for those in the Pasadena area that are > > interested). For
the others, I will try to bring some DVDs at future > > competitions and
give them for free :-) . > > > > I hope everyone will enjoy it. > > > >
Sven > > > > PS: Gilles vdp, I will send one to you as soon as I buy
some DVD-R. > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > Don't
pick lemons. > See all the new 2007 cars at Yahoo! Autos. > > [Non-text
portions of this message have been removed] >
1769. Re: Ian W's Cubes From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 18:58:32 -0000
It was good to meet you too, Dave! Ian --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@...> wrote: > > Want to chime in and say I met Ian
tonight to buy some cubes from him > as he lives 40 minutes away from
me. Ian is a great guy. Sat down and > showed me some moves to help me
speed up my time. Again pleasure > meeting you man. > > Dave > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stephen Shores" >
<stshores24@> wrote: > > > > I already thanked Ian in private, but I
have to praise the guy in > > public--I got the 4x4x4 and 5x5x5 in the
mail yesterday, and they > > arrived faster than I expected and at a
really good price. This guy is > > great, and if he ever goes into
business selling other cubes, I'll be > > the first one in line. >
> > > Stephen > > >
1770. Re: [Speed cubing group] Belgian Open 2007 video From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 20:16:22 +0100
Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr
:p Even though I just upgraded my divx codec. :-( Gilles 2007/3/12,
Gilles Roux <grrroux@...>: > > > Exactly the same problem, whatever
the player (DivX Player, VLC, WMP) > the file seem to be corrupted. >
Perhaps do I need a DivX codec newer than my 6.3 version, but for some >
reason, I don't want to upgrade. > > Gilles. > > PS: I can host the
file. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Frank Morris > <ephem825@...> wrote: > > > > Is anyone else having
trouble viewing this video? I can watch about > 7 minutes of the video,
and then it cuts out. Just curious. > > > > P.S. I like what I see so
far! Great job! > > > > > > Gilles van den Peereboom <gillesvdp@...>
wrote: > > Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > >
Have fun at Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700,
sgowal <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >:
> > > > > > Hello everyone, > > > > > > I have finally finished the
Belgian Open movie, I was talking about 2 > > > weeks ago. You can
download it at > > > http://rubik.talk-sep.net/?page=videos but I will
be thankful to > > > anyone that can mirror it (I want to avoid creating
too much traffic, > > > thus I will remove the link). > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > >
full quality video is very large. If enough people are interested in a >
> > higher quality movie I will try to find a way to share over 1 GB :-S
> > > > > > As some of you might know I will leave for Caltech in 2
weeks, thus > > > I'll bring some DVDs with me (for those in the
Pasadena area that are > > > interested). For the others, I will try to
bring some DVDs at future > > > competitions and give them for free :-)
. > > > > > > I hope everyone will enjoy it. > > > > > > Sven > > > > >
> PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > --------------------------------- >
> Don't pick lemons. > > See all the new 2007 cars at Yahoo! Autos.
> > > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
1771. Re: [Speed cubing group] Belgian Open 2007 video From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 19:43:29 -0000
21 cube solve..? What's that? --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > Yeh, its great! Pity it doesnt have all of matyas 21 cube
solve. > > Joey > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den > Peereboom" <gillesvdp@> wrote: > > > >
Youhooouuu !!!!!!! > > > > Thank you very much. :-) > > > > Have fun at
Caltech ! > > > > Gilles > > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > > > > > Hello everyone, > > > > > > I
have finally finished the Belgian Open movie, I was talking about 2 > >
> weeks ago. You can download it at > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to > > >
anyone that can mirror it (I want to avoid creating too much traffic, >
> > thus I will remove the link). > > > > > > Furthermore, it is a DivX
video of about 80 MB for 30 minutes, the > > > full quality video is
very large. If enough people are interested in a > > > higher quality
movie I will try to find a way to share over 1 GB :-S > > > > > > As
some of you might know I will leave for Caltech in 2 weeks, thus > > >
I'll bring some DVDs with me (for those in the Pasadena area that
are > > > interested). For the others, I will try to bring some DVDs at
future > > > competitions and give them for free :-) . > > > > > > I
hope everyone will enjoy it. > > > > > > Sven > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
>
1772. Re: [Speed cubing group] Belgian Open 2007 video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 20:07:45 -0000
Square-1 == Cube 21 --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > 21 cube solve..? What's that?
> > > --- In speedsolvingrubikscube@yahoogroups.com, joey_gouly >
<no_reply@> wrote: > > > > Yeh, its great! Pity it doesnt have all of
matyas 21 cube solve. > > > > Joey > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! >
> > > > > Thank you very much. :-) > > > > > > Have fun at Caltech ! > >
> > > > Gilles > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com>: > > > > > > > > Hello everyone, > > > > >
> > > I have finally finished the Belgian Open movie, I was talking >
about 2 > > > > weeks ago. You can download it at > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful > to > > >
> anyone that can mirror it (I want to avoid creating too much >
traffic, > > > > thus I will remove the link). > > > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, > the > >
> > full quality video is very large. If enough people are > interested
in a > > > > higher quality movie I will try to find a way to share over
1 > GB :-S > > > > > > > > As some of you might know I will leave for
Caltech in 2 weeks, > thus > > > > I'll bring some DVDs with me
(for those in the Pasadena area > that are > > > > interested). For the
others, I will try to bring some DVDs at > future > > > > competitions
and give them for free :-) . > > > > > > > > I hope everyone will enjoy
it. > > > > > > > > Sven > > > > > > > > PS: Gilles vdp, I will send one
to you as soon as I buy some > DVD-R. > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
>
1773. Re: [Speed cubing group] Belgian Open 2007 video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 20:46:07 -0000
For those who cannot wait for non-corrupt version: 'Virtual
Dub' fixed the corrupt index for me and after re-rendering the
video I can now watch it all the way through! Haven't had the time
to do that yet, although during the rendering I saw it was very well
edited and a lot of different competitors have air-time! there's
even a blooper/fun chapter at the end! - Koen --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before
the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I
just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles
Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever
the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. >
> Perhaps do I need a DivX codec newer than my 6.3 version, but for some
> > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I
can host the file. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else
having trouble viewing this video? I can watch about > > 7 minutes of
the video, and then it cuts out. Just curious. > > > > > > P.S. I like
what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you
very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > >
> > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > >
> > > > > Hello everyone, > > > > > > > > I have finally finished the
Belgian Open movie, I was talking about 2 > > > > weeks ago. You can
download it at > > > > http://rubik.talk-sep.net/?page=videos but I will
be thankful to > > > > anyone that can mirror it (I want to avoid
creating too much traffic, > > > > thus I will remove the link). > > > >
> > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes,
the > > > > full quality video is very large. If enough people are
interested in a > > > > higher quality movie I will try to find a way to
share over 1 GB :-S > > > > > > > > As some of you might know I will
leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs
with me (for those in the Pasadena area that are > > > > interested).
For the others, I will try to bring some DVDs at future > > > >
competitions and give them for free :-) . > > > > > > > > I hope
everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Don't pick lemons. > > >
See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
1774. Re: [Speed cubing group] Belgian Open 2007 video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:16:26 -0000
Watched it now! Great movie.. lol @ the choice of music and Dan Harris
in the last shot of the movie :P Thanks Sven!!! --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > For those who cannot wait for
non-corrupt version: > 'Virtual Dub' fixed the corrupt index
for me and after re-rendering > the video I can now watch it all the way
through! Haven't had the time > to do that yet, although during the
rendering I saw it was very well > edited and a lot of different
competitors have air-time! there's even > a blooper/fun chapter at
the end! > > - Koen > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den > Peereboom" <gillesvdp@> wrote: > > > >
Yes me too...just before the end of Mátyás' 7th cube in MBLD...grrr
:p > > > > Even though I just upgraded my divx codec. > > > > :-( > > >
> Gilles > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > >
Exactly the same problem, whatever the player (DivX Player, VLC, WMP) >
> > the file seem to be corrupted. > > > Perhaps do I need a DivX codec
newer than my 6.3 version, but for some > > > reason, I don't want
to upgrade. > > > > > > Gilles. > > > > > > PS: I can host the file. > >
> > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Frank Morris > > > <ephem825@> wrote: > > > > > > > > Is anyone
else having trouble viewing this video? I can watch about > > > 7
minutes of the video, and then it cuts out. Just curious. > > > > > > >
> P.S. I like what I see so far! Great job! > > > > > > > > > > > >
Gilles van den Peereboom <gillesvdp@> wrote: > > > > Youhooouuu
!!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have
fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007
06:45:21 -0700, sgowal >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > >: > >
> > > > > > > > Hello everyone, > > > > > > > > > > I have finally
finished the Belgian Open movie, I was talking > about 2 > > > > > weeks
ago. You can download it at > > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > >
> anyone that can mirror it (I want to avoid creating too much >
traffic, > > > > > thus I will remove the link). > > > > > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 minutes, the > > >
> > full quality video is very large. If enough people are > interested
in a > > > > > higher quality movie I will try to find a way to share
over 1 > GB :-S > > > > > > > > > > As some of you might know I will
leave for Caltech in 2 weeks, > thus > > > > > I'll bring some DVDs
with me (for those in the Pasadena area > that are > > > > >
interested). For the others, I will try to bring some DVDs at > future >
> > > > competitions and give them for free :-) . > > > > > > > > > > I
hope everyone will enjoy it. > > > > > > > > > > Sven > > > > > > > > >
> PS: Gilles vdp, I will send one to you as soon as I buy some > DVD-R.
> > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > --------------------------------- > > > > Don't pick
lemons. > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
1775. Re: Wich 4x4 and 5x5 should I buy? From: "fredsoldati" <fredsoldati@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:18:26 -0000
Hi, thanks for reply. I've seen that this guy propose two offers.
The 4x4 and 5x5 cubes of the studio are bigger than the one wich I came.
You can see on ebay that he make to different offert with a 2x2 3x3 4x4
5x5, one is everything hungarian, in the other offert only the 3x3 si
hungarian. I've checked and I've seen that on the cubes wich i
became (4x4 and 5x5) I cannot tune the screws because there are not the
springs. Are there the springs in the rubik 4x4 and 5x5 of the studio?
Can I tune them ? Are there other marks wich produce 4x4 and 5x5 ?
Thanks a lot! --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > Seems to me that only the 3x3 in a studio
cube... the 2x2, 4x4 and 5x5 > are eastsheen (at least they look like
it). > > You can make the 4x4 and 5x5 eastsheen turn really well if you
lube > them. You can also adjust the screws on both on them. > > The 2x2
should turn well as soon as you lube it. > > I have my self a 4x4 studio
that I prefer to my eastsheen 4x4. I don't > practice 5x5 much, but
the eastsheen feels good. > > Good luck > > Sven > > > > Hi everybody! >
> > > I wanted a new rubik and a lot of people suggested me the
hungarian > > one of the "studio". It works very well. When I
did the order on > > ebay I also bought the 2x2, 4x4 and 5x5 all
togheter on this page: > > > >
http://cgi.ebay.com/Hungarian-Rubiks-Cube-5x5x5-4x4x4-2x2x2- > >
Cubes_W0QQitemZ200086897308QQcategoryZ19187QQssPageNameZWD2VQQrdZ1QQc >
> mdZViewItem?hash=item200086897308 > > > > I 've remeined very
disappointed of the 4x4 and 5x5 because they are > > too small and turn
not good. I've tried to open the 4x4 and it has > > been very
difficult to put it back in order because inside it has > > not the
"ball" but a lot of small pieces. > > > > The question is:
wich cube should I buy (and from wich site or web)? > > What are the
best 4x4 and 5x5 cube on the market? > > > > Thanks in advance for your
help. > > > > Have a nice day! > > > > Best regards > > > > Federico
Soldati > > >
1776. Re: Belgian Open 2007 video From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:36:19 -0000
I could open it with vlc player, after clicking yes on the "this
.avi file (it realy says .divx) is broken, you want to repair it?"
warning. I could watch about 7 min, and got the feeling this is not the
whole movie. I like it so far!!! --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Watched it now! Great movie.. lol @ the
choice of music and Dan Harris > in the last shot of the movie :P > >
Thanks Sven!!! > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > <allyourbase@> wrote: > > > > For those
who cannot wait for non-corrupt version: > > 'Virtual Dub'
fixed the corrupt index for me and after re-rendering > > the video I
can now watch it all the way through! Haven't had the time > > to
do that yet, although during the rendering I saw it was very well > >
edited and a lot of different competitors have air-time! there's
even > > a blooper/fun chapter at the end! > > > > - Koen > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Yes me too...just
before the end of Mátyás' 7th cube in MBLD...grrr :p > > > > > >
Even though I just upgraded my divx codec. > > > > > > :-( > > > > > >
Gilles > > > > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > >
> > > > Exactly the same problem, whatever the player (DivX Player, VLC,
> WMP) > > > > the file seem to be corrupted. > > > > Perhaps do I need
a DivX codec newer than my 6.3 version, but > for some > > > > reason, I
don't want to upgrade. > > > > > > > > Gilles. > > > > > > > > PS:
I can host the file. > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > Frank Morris > > > > <ephem825@> wrote: > > > > > > > > > >
Is anyone else having trouble viewing this video? I can watch > about >
> > > 7 minutes of the video, and then it cuts out. Just curious. > > >
> > > > > > > P.S. I like what I see so far! Great job! > > > > > > > >
> > > > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > >
Youhooouuu !!!!!!! > > > > > > > > > > Thank you very much. :-) > > > >
> > > > > > Have fun at Caltech ! > > > > > > > > > > Gilles > > > > > >
> > > > 12 Mar 2007 06:45:21 -0700, sgowal > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > >: >
> > > > > > > > > > > Hello everyone, > > > > > > > > > > > > I have
finally finished the Belgian Open movie, I was talking > > about 2 > > >
> > > weeks ago. You can download it at > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be thankful to > > > >
> > anyone that can mirror it (I want to avoid creating too much > >
traffic, > > > > > > thus I will remove the link). > > > > > > > > > > >
> Furthermore, it is a DivX video of about 80 MB for 30 > minutes, the >
> > > > > full quality video is very large. If enough people are > >
interested in a > > > > > > higher quality movie I will try to find a
way to share over 1 > > GB :-S > > > > > > > > > > > > As some of you
might know I will leave for Caltech in 2 weeks, > > thus > > > > > >
I'll bring some DVDs with me (for those in the Pasadena area > >
that are > > > > > > interested). For the others, I will try to bring
some DVDs at > > future > > > > > > competitions and give them for free
:-) . > > > > > > > > > > > > I hope everyone will enjoy it. > > > > > >
> > > > > > Sven > > > > > > > > > > > > PS: Gilles vdp, I will send one
to you as soon as I buy some > > DVD-R. > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > --------------------------------- > > > > > Don't pick
lemons. > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > >
1777. Re: Belgian Open 2007 video From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:44:03 -0000
I tried VLC player too at first because it plays about everything.. but
the movie is actually 30:44 long --- In speedsolvingrubikscube@...m,
"megafrikkie" <megafrikkie@...> wrote: > > I could open it
with vlc player, after clicking yes on the "this .avi > file (it
realy says .divx) is broken, you want to repair it?" warning. > I
could watch about 7 min, and got the feeling this is not the whole >
movie. I like it so far!!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" >
<allyourbase@> wrote: > > > > Watched it now! Great movie.. lol @ the
choice of music and Dan Harris > > in the last shot of the movie :P > >
> > Thanks Sven!!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
<allyourbase@> wrote: > > > > > > For those who cannot wait for
non-corrupt version: > > > 'Virtual Dub' fixed the corrupt
index for me and after re-rendering > > > the video I can now watch it
all the way through! Haven't had the time > > > to do that yet,
although during the rendering I saw it was very well > > > edited and a
lot of different competitors have air-time! there's even > > > a
blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just
before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > >
> > Even though I just upgraded my divx codec. > > > > > > > > :-( > > >
> > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: >
> > > > > > > > > > > > > > Exactly the same problem, whatever the
player (DivX Player, VLC, > > WMP) > > > > > the file seem to be
corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3
version, but > > for some > > > > > reason, I don't want to
upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host
the file. > > > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > >
> > > Is anyone else having trouble viewing this video? I can watch > >
about > > > > > 7 minutes of the video, and then it cuts out. Just
curious. > > > > > > > > > > > > P.S. I like what I see so far! Great
job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > >
> > > Thank you very much. :-) > > > > > > > > > > > > Have fun at
Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar
2007 06:45:21 -0700, sgowal > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >:
> > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > >
I have finally finished the Belgian Open movie, I was talking > > >
about 2 > > > > > > > weeks ago. You can download it at > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > >
> > > > anyone that can mirror it (I want to avoid creating too much > >
> traffic, > > > > > > > thus I will remove the link). > > > > > > > > >
> > > > > Furthermore, it is a DivX video of about 80 MB for 30 > >
minutes, the > > > > > > > full quality video is very large. If enough
people are > > > interested in a > > > > > > > higher quality movie I
will try to find a way to share over 1 > > > GB :-S > > > > > > > > > >
> > > > As some of you might know I will leave for Caltech in 2 weeks, >
> > thus > > > > > > > I'll bring some DVDs with me (for those in
the Pasadena area > > > that are > > > > > > > interested). For the
others, I will try to bring some DVDs at > > > future > > > > > > >
competitions and give them for free :-) . > > > > > > > > > > > > > > I
hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > >
> > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I
buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > --------------------------------- > > > > > > Don't pick
lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > >
1778. Re: Belgian Open 2007 video From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:47:34 -0000
Only can see about 7 min with vlc. Probably stop just before my record
:-( Is there an easy solution ? Thanks --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I could open it with vlc player, after
clicking yes on the "this .avi > file (it realy says .divx) is
broken, you want to repair it?" warning. > I could watch about 7
min, and got the feeling this is not the whole > movie. I like it so
far!!! > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > <allyourbase@> wrote: > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan Harris > > in the last shot of
the movie :P > > > > Thanks Sven!!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
<allyourbase@> wrote: > > > > > > For those who cannot wait for
non-corrupt version: > > > 'Virtual Dub' fixed the corrupt
index for me and after re-rendering > > > the video I can now watch it
all the way through! Haven't had the time > > > to do that yet,
although during the rendering I saw it was very well > > > edited and a
lot of different competitors have air-time! there's even > > > a
blooper/fun chapter at the end! > > > > > > - Koen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > Yes me too...just
before the end of Mátyás' 7th cube in > MBLD...grrr :p > > > > > >
> > Even though I just upgraded my divx codec. > > > > > > > > :-( > > >
> > > > > Gilles > > > > > > > > 2007/3/12, Gilles Roux <grrroux@>: >
> > > > > > > > > > > > > > Exactly the same problem, whatever the
player (DivX Player, VLC, > > WMP) > > > > > the file seem to be
corrupted. > > > > > Perhaps do I need a DivX codec newer than my 6.3
version, but > > for some > > > > > reason, I don't want to
upgrade. > > > > > > > > > > Gilles. > > > > > > > > > > PS: I can host
the file. > > > > > > > > > > --- In > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > Frank Morris > > > > > <ephem825@> wrote: > > > > > > > > >
> > > Is anyone else having trouble viewing this video? I can watch > >
about > > > > > 7 minutes of the video, and then it cuts out. Just
curious. > > > > > > > > > > > > P.S. I like what I see so far! Great
job! > > > > > > > > > > > > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > > > > Youhooouuu !!!!!!! > > > > > > > > >
> > > Thank you very much. :-) > > > > > > > > > > > > Have fun at
Caltech ! > > > > > > > > > > > > Gilles > > > > > > > > > > > > 12 Mar
2007 06:45:21 -0700, sgowal > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >:
> > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > > > > >
I have finally finished the Belgian Open movie, I was talking > > >
about 2 > > > > > > > weeks ago. You can download it at > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > thankful to > > >
> > > > anyone that can mirror it (I want to avoid creating too much > >
> traffic, > > > > > > > thus I will remove the link). > > > > > > > > >
> > > > > Furthermore, it is a DivX video of about 80 MB for 30 > >
minutes, the > > > > > > > full quality video is very large. If enough
people are > > > interested in a > > > > > > > higher quality movie I
will try to find a way to share over 1 > > > GB :-S > > > > > > > > > >
> > > > As some of you might know I will leave for Caltech in 2 weeks, >
> > thus > > > > > > > I'll bring some DVDs with me (for those in
the Pasadena area > > > that are > > > > > > > interested). For the
others, I will try to bring some DVDs at > > > future > > > > > > >
competitions and give them for free :-) . > > > > > > > > > > > > > > I
hope everyone will enjoy it. > > > > > > > > > > > > > > Sven > > > > >
> > > > > > > > > PS: Gilles vdp, I will send one to you as soon as I
buy some > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > --------------------------------- > > > > > > Don't pick
lemons. > > > > > > See all the new 2007 cars at Yahoo! Autos. > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > >
1779. Re: Combining Imagecube and Java Applets From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 21:48:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > I just finished writing
a sweet online tool. I noticed some pages > have like 30 applets on a
page, and this is somewhat awkward to > browse through, especially for
people who have computers that are > kind of slowish. For example, I
loved Leyan Lo's bld algorithms >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of >
applets on that page a little too much. Hi Joel, can you explain what
you mean with "amount of applets on that page a little too
much"? How did it appear to be slow? And what browser did you use
on what OS? Cheers! Stefan
1780. Re: Belgian Open 2007 video From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 22:11:48 -0000
I cant seem to view the video at all, can it be put on youtube by any
chance.--- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" <e_chambon@...> wrote: > > Only can see about 7
min with vlc. > Probably stop just before my record :-( > Is there an
easy solution ? > > Thanks > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I could open it with vlc player, after
clicking yes on the "this .avi > > file (it realy says .divx) is
broken, you want to repair it?" warning. > > I could watch about 7
min, and got the feeling this is not the whole > > movie. I like it so
far!!! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Koen Heltzel" > > <allyourbase@> wrote: > > > > > >
Watched it now! Great movie.. lol @ the choice of music and Dan Harris >
> > in the last shot of the movie :P > > > > > > Thanks Sven!!! > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > > <allyourbase@> wrote: > > > > > > > > For those
who cannot wait for non-corrupt version: > > > > 'Virtual Dub'
fixed the corrupt index for me and after re-rendering > > > > the video
I can now watch it all the way through! Haven't had > the time > >
> > to do that yet, although during the rendering I saw it was very well
> > > > edited and a lot of different competitors have air-time!
there's > even > > > > a blooper/fun chapter at the end! > > > > >
> > > - Koen > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > Yes me
too...just before the end of Mátyás' 7th cube in > > MBLD...grrr :p
> > > > > > > > > > Even though I just upgraded my divx codec. > > > > >
> > > > > :-( > > > > > > > > > > Gilles > > > > > > > > > > 2007/3/12,
Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > Exactly
the same problem, whatever the player (DivX Player, VLC, > > > WMP) > >
> > > > the file seem to be corrupted. > > > > > > Perhaps do I need a
DivX codec newer than my 6.3 version, but > > > for some > > > > > >
reason, I don't want to upgrade. > > > > > > > > > > > > Gilles. >
> > > > > > > > > > > PS: I can host the file. > > > > > > > > > > > >
--- In > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > Frank Morris > > > > > > <ephem825@> wrote: > > > > > > >
> > > > > > > Is anyone else having trouble viewing this video? I can
watch > > > about > > > > > > 7 minutes of the video, and then it cuts
out. Just curious. > > > > > > > > > > > > > > P.S. I like what I see so
far! Great job! > > > > > > > > > > > > > > > > > > > > > Gilles van den
Peereboom <gillesvdp@> wrote: > > > > > > > Youhooouuu !!!!!!! > > >
> > > > > > > > > > > Thank you very much. :-) > > > > > > > > > > > > >
> Have fun at Caltech ! > > > > > > > > > > > > > > Gilles > > > > > > >
> > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
>: > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > > > > >
> > > > > I have finally finished the Belgian Open movie, I was >
talking > > > > about 2 > > > > > > > > weeks ago. You can download it
at > > > > > > > > http://rubik.talk-sep.net/?page=videos but I will be
> > thankful to > > > > > > > > anyone that can mirror it (I want to
avoid creating too much > > > > traffic, > > > > > > > > thus I will
remove the link). > > > > > > > > > > > > > > > > Furthermore, it is a
DivX video of about 80 MB for 30 > > > minutes, the > > > > > > > > full
quality video is very large. If enough people are > > > > interested in
a > > > > > > > > higher quality movie I will try to find a way to share
> over 1 > > > > GB :-S > > > > > > > > > > > > > > > > As some of you
might know I will leave for Caltech in 2 > weeks, > > > > thus > > > > >
> > > I'll bring some DVDs with me (for those in the Pasadena area
> > > > that are > > > > > > > > interested). For the others, I will try
to bring some > DVDs at > > > > future > > > > > > > > competitions and
give them for free :-) . > > > > > > > > > > > > > > > > I hope everyone
will enjoy it. > > > > > > > > > > > > > > > > Sven > > > > > > > > > >
> > > > > > PS: Gilles vdp, I will send one to you as soon as I buy some
> > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > --------------------------------- > > > > > >
> Don't pick lemons. > > > > > > > See all the new 2007 cars at
Yahoo! Autos. > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > >
1781. Re: Belgian Open 2007 video From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 22:14:48 -0000
Thank to Koen for mentioning VirtualDub I managed to view the whole
movie :D Great stuff!! Lol, about screw ups, I did the wrong PLL the
first solve in the finals (3x3) and I wasn't aware of it. I walked
away but Robert (judge) called me and showed me the unsolved cube :P ---
In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I cant seem to view the video at all, can it
be put on youtube by any > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > Only can see about 7 min with vlc. > >
Probably stop just before my record :-( > > Is there an easy solution ?
> > > > Thanks > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > > <megafrikkie@> wrote: > > > > > > I could
open it with vlc player, after clicking yes on the "this .avi > > >
file (it realy says .divx) is broken, you want to repair it?"
warning. > > > I could watch about 7 min, and got the feeling this is
not the whole > > > movie. I like it so far!!! > > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
> > > <allyourbase@> wrote: > > > > > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan > Harris > > > > in the last
shot of the movie :P > > > > > > > > Thanks Sven!!! > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
> > <allyourbase@> wrote: > > > > > > > > > > For those who cannot
wait for non-corrupt version: > > > > > 'Virtual Dub' fixed
the corrupt index for me and after > re-rendering > > > > > the video I
can now watch it all the way through! Haven't had > > the time > >
> > > to do that yet, although during the rendering I saw it was > very
well > > > > > edited and a lot of different competitors have air-time!
there's > > even > > > > > a blooper/fun chapter at the end! > > >
> > > > > > > - Koen > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > Yes me
too...just before the end of Mátyás' 7th cube in > > > MBLD...grrr
:p > > > > > > > > > > > > Even though I just upgraded my divx codec. >
> > > > > > > > > > > :-( > > > > > > > > > > > > Gilles > > > > > > > >
> > > > 2007/3/12, Gilles Roux <grrroux@>: > > > > > > > > > > > > >
> > > > > > > > Exactly the same problem, whatever the player (DivX >
Player, VLC, > > > > WMP) > > > > > > > the file seem to be corrupted. >
> > > > > > Perhaps do I need a DivX codec newer than my 6.3 version,
but > > > > for some > > > > > > > reason, I don't want to upgrade.
> > > > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > PS: I
can host the file. > > > > > > > > > > > > > > --- In > > > > > > > > >
> > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > Frank Morris > > > > > > > <ephem825@> wrote: > > > > >
> > > > > > > > > > > Is anyone else having trouble viewing this video?
I can > watch > > > > about > > > > > > > 7 minutes of the video, and
then it cuts out. Just curious. > > > > > > > > > > > > > > > > P.S. I
like what I see so far! Great job! > > > > > > > > > > > > > > > > > > >
> > > > > Gilles van den Peereboom <gillesvdp@> wrote: > > > > > > >
> Youhooouuu !!!!!!! > > > > > > > > > > > > > > > > Thank you very
much. :-) > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > >
> > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 12 Mar
2007 06:45:21 -0700, sgowal > > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
> >: > > > > > > > > > > > > > > > > > > Hello everyone, > > > > > > > >
> > > > > > > > > > I have finally finished the Belgian Open movie, I
was > > talking > > > > > about 2 > > > > > > > > > weeks ago. You can
download it at > > > > > > > > > http://rubik.talk-sep.net/?page=videos
but I will be > > > thankful to > > > > > > > > > anyone that can mirror
it (I want to avoid creating > too much > > > > > traffic, > > > > > > >
> > thus I will remove the link). > > > > > > > > > > > > > > > > > >
Furthermore, it is a DivX video of about 80 MB for 30 > > > > minutes,
the > > > > > > > > > full quality video is very large. If enough people
are > > > > > interested in a > > > > > > > > > higher quality movie I
will try to find a way to share > > over 1 > > > > > GB :-S > > > > > >
> > > > > > > > > > > > As some of you might know I will leave for
Caltech in 2 > > weeks, > > > > > thus > > > > > > > > > I'll bring
some DVDs with me (for those in the > Pasadena area > > > > > that are >
> > > > > > > > interested). For the others, I will try to bring some >
> DVDs at > > > > > future > > > > > > > > > competitions and give them
for free :-) . > > > > > > > > > > > > > > > > > > I hope everyone will
enjoy it. > > > > > > > > > > > > > > > > > > Sven > > > > > > > > > > >
> > > > > > > PS: Gilles vdp, I will send one to you as soon as I > buy
some > > > > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > Don't pick
lemons. > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > >
1782. Re: [Speed cubing group] Belgian Open 2007 video From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 22:29:58 -0000
Oops, I meant his 21 minutes 7 cube solve. Sorry bout that mistake. I
would have loved to see the reactions after he finished! Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel"
<allyourbase@...> wrote: > > Square-1 == Cube 21 > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > 21 cube solve..? What's that? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly > > <no_reply@>
wrote: > > > > > > Yeh, its great! Pity it doesnt have all of matyas 21
cube solve. > > > > > > Joey > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > Youhooouuu
!!!!!!! > > > > > > > > Thank you very much. :-) > > > > > > > > Have
fun at Caltech ! > > > > > > > > Gilles > > > > > > > > 12 Mar 2007
06:45:21 -0700, sgowal <no_reply@...m>: > > > > > > > > > > Hello
everyone, > > > > > > > > > > I have finally finished the Belgian Open
movie, I was talking > > about 2 > > > > > weeks ago. You can download
it at > > > > > http://rubik.talk-sep.net/?page=videos but I will be
thankful > > to > > > > > anyone that can mirror it (I want to avoid
creating too much > > traffic, > > > > > thus I will remove the link). >
> > > > > > > > > Furthermore, it is a DivX video of about 80 MB for 30
minutes, > > the > > > > > full quality video is very large. If enough
people are > > interested in a > > > > > higher quality movie I will try
to find a way to share over 1 > > GB :-S > > > > > > > > > > As some of
you might know I will leave for Caltech in 2 weeks, > > thus > > > > >
I'll bring some DVDs with me (for those in the Pasadena area > >
that are > > > > > interested). For the others, I will try to bring some
DVDs at > > future > > > > > competitions and give them for free :-) . >
> > > > > > > > > I hope everyone will enjoy it. > > > > > > > > > >
Sven > > > > > > > > > > PS: Gilles vdp, I will send one to you as soon
as I buy some > > DVD-R. > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > >
1783. Re: Belgian Open 2007 video From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 22:45:39 -0000
I sorry about the problem, I will try to fix it altough the problem
doesn't appear on my computer. Probably the file transfer to my
server created an error. An easy solution might be to just skip the part
where it breaks (click on the timeline some seconds after the problem
occured). Gilles can you host it (once fixed)? Thanks Sven --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub
I managed to view the whole > movie :D > Great stuff!! > Lol, about
screw ups, I did the wrong PLL the first solve in the > finals (3x3) and
I wasn't aware of it. I walked away but Robert > (judge) called me
and showed me the unsolved cube :P > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I cant seem to view the video at all, can
it be put on youtube by any > > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. >
> > Probably stop just before my record :-( > > > Is there an easy
solution ? > > > > > > Thanks > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > I could open it with vlc
player, after clicking yes on the "this > .avi > > > > file (it
realy says .divx) is broken, you want to repair it?" > warning. > >
> > I could watch about 7 min, and got the feeling this is not the whole
> > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
> > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan > > Harris > > > > > in the
last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > >
For those who cannot wait for non-corrupt version: > > > > > >
'Virtual Dub' fixed the corrupt index for me and after > >
re-rendering > > > > > > the video I can now watch it all the way
through! Haven't had > > > the time > > > > > > to do that yet,
although during the rendering I saw it was > > very well > > > > > >
edited and a lot of different competitors have air-time! there's >
> > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > >
> > > - Koen > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes
me too...just before the end of Mátyás' 7th cube in > > > >
MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded
my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > >
> Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux
<grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly
the same problem, whatever the player (DivX > > Player, VLC, > > > > >
WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > >
Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > >
> for some > > > > > > > > reason, I don't want to upgrade. > > > >
> > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I
can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > >
> > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > >
> > > > > > > > > > > > > > > Is anyone else having trouble viewing this
video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the
video, and then it cuts out. Just curious. > > > > > > > > > > > > > > >
> > > P.S. I like what I see so far! Great job! > > > > > > > > > > > >
> > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@>
wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > >
> > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > >
Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > >
> > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > >
> <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > >
> > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > >
> > > > > > > > > > > > > > > > I have finally finished the Belgian Open
movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks
ago. You can download it at > > > > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to
> > > > > > > > > > anyone that can mirror it (I want to avoid creating
> > too much > > > > > > traffic, > > > > > > > > > > thus I will remove
the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a
DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > >
> > full quality video is very large. If enough people are > > > > > >
interested in a > > > > > > > > > > higher quality movie I will try to
find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > >
> > > > > > > > > > As some of you might know I will leave for Caltech
in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring
some DVDs with me (for those in the > > Pasadena area > > > > > > that
are > > > > > > > > > > interested). For the others, I will try to bring
some > > > DVDs at > > > > > > future > > > > > > > > > > competitions
and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I
hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > >
Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send
one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > > Don't pick
lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > >
1784. Re: Belgian Open 2007 video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 23:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > I sorry about the problem, I will try to fix it altough the
problem > doesn't appear on my computer. Probably the file transfer
to my server > created an error. > > An easy solution might be to just
skip the part where it breaks (click > on the timeline some seconds
after the problem occured). > > Gilles can you host it (once fixed)?
Thanks No problem, as long as it is less then 9 gigabytes. (You did a
GREAT job!) > > Sven > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > <megafrikkie@> wrote: > > > > Thank to Koen
for mentioning VirtualDub I managed to view the whole > > movie :D > >
Great stuff!! > > Lol, about screw ups, I did the wrong PLL the first
solve in the > > finals (3x3) and I wasn't aware of it. I walked
away but Robert > > (judge) called me and showed me the unsolved cube :P
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > > wrote: > > > > > > I cant seem to
view the video at all, can it be put on youtube by any > > > chance.---
In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > >
<e_chambon@> wrote: > > > > > > > > Only can see about 7 min with
vlc. > > > > Probably stop just before my record :-( > > > > Is there an
easy solution ? > > > > > > > > Thanks > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > > >
<megafrikkie@> wrote: > > > > > > > > > > I could open it with vlc
player, after clicking yes on the "this > > .avi > > > > > file (it
realy says .divx) is broken, you want to repair it?" > > warning. >
> > > > I could watch about 7 min, and got the feeling this is not the >
whole > > > > > movie. I like it so far!!! > > > > > > > > > > > > > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > >
Watched it now! Great movie.. lol @ the choice of music and Dan > > >
Harris > > > > > > in the last shot of the movie :P > > > > > > > > > >
> > Thanks Sven!!! > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > > > >
> > <allyourbase@> wrote: > > > > > > > > > > > > > > For those who
cannot wait for non-corrupt version: > > > > > > > 'Virtual
Dub' fixed the corrupt index for me and after > > > re-rendering >
> > > > > > the video I can now watch it all the way through!
Haven't had > > > > the time > > > > > > > to do that yet, although
during the rendering I saw it was > > > very well > > > > > > > edited
and a lot of different competitors have air-time! > there's > > > >
even > > > > > > > a blooper/fun chapter at the end! > > > > > > > > > >
> > > > - Koen > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > >
> Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > > >
Yes me too...just before the end of Mátyás' 7th cube in > > > > >
MBLD...grrr :p > > > > > > > > > > > > > > > > Even though I just
upgraded my divx codec. > > > > > > > > > > > > > > > > :-( > > > > > >
> > > > > > > > > > Gilles > > > > > > > > > > > > > > > > 2007/3/12,
Gilles Roux <grrroux@>: > > > > > > > > > > > > > > > > > > > > > > >
> > > > Exactly the same problem, whatever the player (DivX > > >
Player, VLC, > > > > > > WMP) > > > > > > > > > the file seem to be
corrupted. > > > > > > > > > Perhaps do I need a DivX codec newer than
my 6.3 > > version, but > > > > > > for some > > > > > > > > > reason, I
don't want to upgrade. > > > > > > > > > > > > > > > > > > Gilles.
> > > > > > > > > > > > > > > > > > PS: I can host the file. > > > > > >
> > > > > > > > > > > > --- In > > > > > > > > > > > > > > > > > > > > >
> > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > > Frank Morris > > > > > > > > > <ephem825@> wrote: >
> > > > > > > > > > > > > > > > > > > Is anyone else having trouble
viewing this video? I can > > > watch > > > > > > about > > > > > > > >
> 7 minutes of the video, and then it cuts out. Just > curious. > > > >
> > > > > > > > > > > > > > > > P.S. I like what I see so far! Great
job! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Gilles
van den Peereboom <gillesvdp@> wrote: > > > > > > > > > > Youhooouuu
!!!!!!! > > > > > > > > > > > > > > > > > > > > Thank you very much. :-)
> > > > > > > > > > > > > > > > > > > > Have fun at Caltech ! > > > > >
> > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > >
> > 12 Mar 2007 06:45:21 -0700, sgowal > > > > > > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
> > > >: > > > > > > > > > > > > > > > > > > > > > > Hello everyone, > >
> > > > > > > > > > > > > > > > > > > > I have finally finished the
Belgian Open movie, I was > > > > talking > > > > > > > about 2 > > > >
> > > > > > > weeks ago. You can download it at > > > > > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > > > > thankful
to > > > > > > > > > > > anyone that can mirror it (I want to avoid
creating > > > too much > > > > > > > traffic, > > > > > > > > > > >
thus I will remove the link). > > > > > > > > > > > > > > > > > > > > >
> Furthermore, it is a DivX video of about 80 MB for 30 > > > > > >
minutes, the > > > > > > > > > > > full quality video is very large. If
enough people are > > > > > > > interested in a > > > > > > > > > > >
higher quality movie I will try to find a way to share > > > > over 1 >
> > > > > > GB :-S > > > > > > > > > > > > > > > > > > > > > > As some
of you might know I will leave for Caltech > in 2 > > > > weeks, > > > >
> > > thus > > > > > > > > > > > I'll bring some DVDs with me (for
those in the > > > Pasadena area > > > > > > > that are > > > > > > > >
> > > interested). For the others, I will try to bring some > > > > DVDs
at > > > > > > > future > > > > > > > > > > > competitions and give them
for free :-) . > > > > > > > > > > > > > > > > > > > > > > I hope
everyone will enjoy it. > > > > > > > > > > > > > > > > > > > > > > Sven
> > > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send
one to you as soon as I > > > buy some > > > > > > > DVD-R. > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > --------------------------------- > > > > > > > > > > Don't
pick lemons. > > > > > > > > > > See all the new 2007 cars at Yahoo!
Autos. > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
1785. Re: [Speed cubing group] Re: Belgian Open 2007 video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 20:23:03 -0300 (ART)
I tried doing that...doesn't work even that way...I'll try
VirtualDub...if I still have it here :P Pedro sgowal
<no_reply@yahoogroups.com> escreveu: I sorry about the problem, I
will try to fix it altough the problem doesn't appear on my
computer. Probably the file transfer to my server created an error. An
easy solution might be to just skip the part where it breaks (click on
the timeline some seconds after the problem occured). Gilles can you
host it (once fixed)? Thanks Sven --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Thank to Koen for mentioning VirtualDub
I managed to view the whole > movie :D > Great stuff!! > Lol, about
screw ups, I did the wrong PLL the first solve in the > finals (3x3) and
I wasn't aware of it. I walked away but Robert > (judge) called me
and showed me the unsolved cube :P > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > I cant seem to view the video at all, can
it be put on youtube by any > > chance.--- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > Only can see about 7 min with vlc. >
> > Probably stop just before my record :-( > > > Is there an easy
solution ? > > > > > > Thanks > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > I could open it with vlc
player, after clicking yes on the "this > .avi > > > > file (it
realy says .divx) is broken, you want to repair it?" > warning. > >
> > I could watch about 7 min, and got the feeling this is not the whole
> > > > movie. I like it so far!!! > > > > > > > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Koen Heltzel" > >
> > <allyourbase@> wrote: > > > > > > > > > > Watched it now! Great
movie.. lol @ the choice of music and Dan > > Harris > > > > > in the
last shot of the movie :P > > > > > > > > > > Thanks Sven!!! > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Koen
Heltzel" > > > > > <allyourbase@> wrote: > > > > > > > > > > > >
For those who cannot wait for non-corrupt version: > > > > > >
'Virtual Dub' fixed the corrupt index for me and after > >
re-rendering > > > > > > the video I can now watch it all the way
through! Haven't had > > > the time > > > > > > to do that yet,
although during the rendering I saw it was > > very well > > > > > >
edited and a lot of different competitors have air-time! there's >
> > even > > > > > > a blooper/fun chapter at the end! > > > > > > > > >
> > > - Koen > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > Yes
me too...just before the end of Mátyás' 7th cube in > > > >
MBLD...grrr :p > > > > > > > > > > > > > > Even though I just upgraded
my divx codec. > > > > > > > > > > > > > > :-( > > > > > > > > > > > > >
> Gilles > > > > > > > > > > > > > > 2007/3/12, Gilles Roux
<grrroux@>: > > > > > > > > > > > > > > > > > > > > > > > > Exactly
the same problem, whatever the player (DivX > > Player, VLC, > > > > >
WMP) > > > > > > > > the file seem to be corrupted. > > > > > > > >
Perhaps do I need a DivX codec newer than my 6.3 > version, but > > > >
> for some > > > > > > > > reason, I don't want to upgrade. > > > >
> > > > > > > > > > > > Gilles. > > > > > > > > > > > > > > > > PS: I
can host the file. > > > > > > > > > > > > > > > > --- In > > > > > > >
> > > > > > > > > > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > > > Frank Morris > > > > > > > > <ephem825@> wrote: > > >
> > > > > > > > > > > > > > > Is anyone else having trouble viewing this
video? I can > > watch > > > > > about > > > > > > > > 7 minutes of the
video, and then it cuts out. Just curious. > > > > > > > > > > > > > > >
> > > P.S. I like what I see so far! Great job! > > > > > > > > > > > >
> > > > > > > > > > > > > > > Gilles van den Peereboom <gillesvdp@>
wrote: > > > > > > > > > Youhooouuu !!!!!!! > > > > > > > > > > > > > >
> > > > Thank you very much. :-) > > > > > > > > > > > > > > > > > >
Have fun at Caltech ! > > > > > > > > > > > > > > > > > > Gilles > > > >
> > > > > > > > > > > > > > 12 Mar 2007 06:45:21 -0700, sgowal > > > > >
> <no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > >
> > > >: > > > > > > > > > > > > > > > > > > > > Hello everyone, > > > >
> > > > > > > > > > > > > > > > I have finally finished the Belgian Open
movie, I was > > > talking > > > > > > about 2 > > > > > > > > > > weeks
ago. You can download it at > > > > > > > > > >
http://rubik.talk-sep.net/?page=videos but I will be > > > > thankful to
> > > > > > > > > > anyone that can mirror it (I want to avoid creating
> > too much > > > > > > traffic, > > > > > > > > > > thus I will remove
the link). > > > > > > > > > > > > > > > > > > > > Furthermore, it is a
DivX video of about 80 MB for 30 > > > > > minutes, the > > > > > > > >
> > full quality video is very large. If enough people are > > > > > >
interested in a > > > > > > > > > > higher quality movie I will try to
find a way to share > > > over 1 > > > > > > GB :-S > > > > > > > > > >
> > > > > > > > > > As some of you might know I will leave for Caltech
in 2 > > > weeks, > > > > > > thus > > > > > > > > > > I'll bring
some DVDs with me (for those in the > > Pasadena area > > > > > > that
are > > > > > > > > > > interested). For the others, I will try to bring
some > > > DVDs at > > > > > > future > > > > > > > > > > competitions
and give them for free :-) . > > > > > > > > > > > > > > > > > > > > I
hope everyone will enjoy it. > > > > > > > > > > > > > > > > > > > >
Sven > > > > > > > > > > > > > > > > > > > > PS: Gilles vdp, I will send
one to you as soon as I > > buy some > > > > > > DVD-R. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > > > > Don't pick
lemons. > > > > > > > > > See all the new 2007 cars at Yahoo! Autos. > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1786. Re: Belgian Open 2007 video From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 23:25:47 -0000
I confirm that my FTP client broke the movie... it is now
"hopefully" correct. > No problem, as long as it is less then
9 gigabytes. > (You did a GREAT job!) Great thanks. You can directly
take the movie from my website http://rubik.talk-sep.net/?page=videos .
By 9 gigabytes do you mean that you can host the full quality movie (The
DV file is 6 GB, but I guess I can make a medium quality of about 700
MB), I don't think it is really necessary though. Do you guys think
the 80 MB version is ok or is there a lot of people that want a better
quality movie? Thanks everyone for their support and contributions. Sven
1787. Re: Belgian Open 2007 video From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 00:02:14 -0000
Another source for download: http://grrroux.free.fr/belgique2007/ (Sven,
j'ai fouillé ton site, réalité augmentée et tout, mais je n'ai
pas trouvé ton adresse e-mail, merci de l'envoyer) --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I confirm that my FTP client broke the movie... it is now
"hopefully" > correct. > > > No problem, as long as it is less
then 9 gigabytes. > > (You did a GREAT job!) > > Great thanks. You can
directly take the movie from my website >
http://rubik.talk-sep.net/?page=videos . > > By 9 gigabytes do you mean
that you can host the full quality movie > (The DV file is 6 GB, but I
guess I can make a medium quality of about > 700 MB), I don't think
it is really necessary though. > > Do you guys think the 80 MB version
is ok or is there a lot of people > that want a better quality movie? >
> Thanks everyone for their support and contributions. > > Sven >
1788. Re: [Speed cubing group] Belgian Open 2007 video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Mar 2007 22:39:01 -0300 (ART)
And how in the earth do I do all that "fix the corrupt index and
re-rendering video"? Pedro Koen Heltzel <allyourbase@...>
escreveu: For those who cannot wait for non-corrupt version:
'Virtual Dub' fixed the corrupt index for me and after
re-rendering the video I can now watch it all the way through!
Haven't had the time to do that yet, although during the rendering
I saw it was very well edited and a lot of different competitors have
air-time! there's even a blooper/fun chapter at the end! - Koen ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes me too...just before
the end of Mátyás' 7th cube in MBLD...grrr :p > > Even though I
just upgraded my divx codec. > > :-( > > Gilles > > 2007/3/12, Gilles
Roux <grrroux@...>: > > > > > > Exactly the same problem, whatever
the player (DivX Player, VLC, WMP) > > the file seem to be corrupted. >
> Perhaps do I need a DivX codec newer than my 6.3 version, but for some
> > reason, I don't want to upgrade. > > > > Gilles. > > > > PS: I
can host the file. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Frank Morris > > <ephem825@> wrote: > > > > > > Is anyone else
having trouble viewing this video? I can watch about > > 7 minutes of
the video, and then it cuts out. Just curious. > > > > > > P.S. I like
what I see so far! Great job! > > > > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > Youhooouuu !!!!!!! > > > > > > Thank you
very much. :-) > > > > > > Have fun at Caltech ! > > > > > > Gilles > >
> > > > 12 Mar 2007 06:45:21 -0700, sgowal
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > >: > > >
> > > > > Hello everyone, > > > > > > > > I have finally finished the
Belgian Open movie, I was talking about 2 > > > > weeks ago. You can
download it at > > > > http://rubik.talk-sep.net/?page=videos but I will
be thankful to > > > > anyone that can mirror it (I want to avoid
creating too much traffic, > > > > thus I will remove the link). > > > >
> > > > Furthermore, it is a DivX video of about 80 MB for 30 minutes,
the > > > > full quality video is very large. If enough people are
interested in a > > > > higher quality movie I will try to find a way to
share over 1 GB :-S > > > > > > > > As some of you might know I will
leave for Caltech in 2 weeks, thus > > > > I'll bring some DVDs
with me (for those in the Pasadena area that are > > > > interested).
For the others, I will try to bring some DVDs at future > > > >
competitions and give them for free :-) . > > > > > > > > I hope
everyone will enjoy it. > > > > > > > > Sven > > > > > > > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Don't pick lemons. > > >
See all the new 2007 cars at Yahoo! Autos. > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1789. Re: [Speed cubing group] Re: Combining Imagecube and Java
Applets From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 01:29:06 -0300 (ART)
That's because you didn't try my page...lol... what do you
think about this: www.geocities.com/cubomagicobrasil/avancadoll2.html ?
I know...I'm redoing my page...haha...won't have all that
applets :P Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > I just finished writing a sweet online
tool. I noticed some pages > have like 30 applets on a page, and this is
somewhat awkward to > browse through, especially for people who have
computers that are > kind of slowish. For example, I loved Leyan
Lo's bld algorithms > (http://www.its.caltech.edu/~leyanlo/), but I
found the amount of > applets on that page a little too much. Hi Joel,
can you explain what you mean with "amount of applets on that page
a little too much"? How did it appear to be slow? And what browser
did you use on what OS? Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1790. Re: Belgian Open 2007 video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 08:31:46 -0000
Hi Sven, Thanks very much for the movie, lots of great cubers there!
Thank you for not showing any of my slow solves also ;) It's a
shame the light was coming from behind us, good for cubing but not so
great for taking movies... so considering this you did a really great
job. Dan :) --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > Hello everyone, > > I have finally finished
the Belgian Open movie, I was talking about 2 > weeks ago. You can
download it at > http://rubik.talk-sep.net/?page=videos but I will be
thankful to > anyone that can mirror it (I want to avoid creating too
much traffic, > thus I will remove the link). > > Furthermore, it is a
DivX video of about 80 MB for 30 minutes, the > full quality video is
very large. If enough people are interested in a > higher quality movie
I will try to find a way to share over 1 GB :-S > > As some of you might
know I will leave for Caltech in 2 weeks, thus > I'll bring some
DVDs with me (for those in the Pasadena area that are > interested). For
the others, I will try to bring some DVDs at future > competitions and
give them for free :-) . > > I hope everyone will enjoy it. > > Sven > >
PS: Gilles vdp, I will send one to you as soon as I buy some DVD-R. >
1791. [Speed cubing group] Re: Combining Imagecube and Java
Applets From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 09:16:18 -0000
*What* is because I didn't try your page? Also, I have good reason
to believe the problem Joel had with Leyan's page is *not* because
of the applets. So I'd like to know what Joel observed to make sure
we're talking about the same thing. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That's because you didn't try my page...lol... > > what do
you think about this: www.geocities.com/cubomagicobrasil/
avancadoll2.html ? > > I know...I'm redoing my
page...haha...won't have all that applets :P > > Pedro > > Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > I just finished writing a sweet
online tool. I noticed some pages > > have like 30 applets on a page,
and this is somewhat awkward to > > browse through, especially for
people who have computers that are > > kind of slowish. For example, I
loved Leyan Lo's bld algorithms > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of > >
applets on that page a little too much. > > Hi Joel, > > can you explain
what you mean with "amount of applets on that page a > little too
much"? How did it appear to be slow? And what browser did > you use
on what OS? > > Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
1792. [Speed cubing group] Re: Combining Imagecube and Java
Applets From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 11:04:39 -0000
40 animated cubes in 40 applets use to be definitely too many on a low
end computer (500MHz, 256MB, Win2000+IE5, MS JVM, unknown embedded
graphic chipset). Very long loading/initialization time, slow page
scrolling, I remember my computer freezing completely on some pages.
Gilles. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > *What* is because I
didn't try your page? > > Also, I have good reason to believe the
problem Joel had with Leyan's > page is *not* because of the
applets. So I'd like to know what Joel > observed to make sure
we're talking about the same thing. > > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > That's because you didn't try my page...lol... > > > >
what do you think about this: www.geocities.com/cubomagicobrasil/ >
avancadoll2.html ? > > > > I know...I'm redoing my
page...haha...won't have all that applets :P > > > > Pedro > > > >
Stefan Pochmann <pochmann@> > escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hello everybody, > > > > > > I just finished writing
a sweet online tool. I noticed some > pages > > > have like 30 applets
on a page, and this is somewhat awkward to > > > browse through,
especially for people who have computers that > are > > > kind of
slowish. For example, I loved Leyan Lo's bld algorithms > > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount > of > >
> applets on that page a little too much. > > > > Hi Joel, > > > > can
you explain what you mean with "amount of applets on that page > a
> > little too much"? How did it appear to be slow? And what
browser > did > > you use on what OS? > > > > Cheers! > > Stefan > > > >
> > > > > > > > __________________________________________________ > >
Fale com seus amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > >
1793. Re: Combining Imagecube and Java Applets From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 12:22:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > I just finished writing a sweet
online tool. I noticed some pages > > have like 30 applets on a page,
and this is somewhat awkward to > > browse through, especially for
people who have computers that are > > kind of slowish. For example, I
loved Leyan Lo's bld algorithms > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of > >
applets on that page a little too much. > > Hi Joel, > > can you explain
what you mean with "amount of applets on that page a > little too
much"? How did it appear to be slow? And what browser did > you use
on what OS? > > Cheers! > Stefan Hi Stefan, When I go to Leyan's
page, and try the 'blindfold cubing' section, it takes a while
to load, and then scrolling through the page is a bit awkward. And I
know some people have slower computers than mine. I use IE 6 and Windows
XP. - Joël.
1794. Re: [Speed cubing group] Re: Combining Imagecube and Java
Applets From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 09:52:35 -0300 (ART)
What = you're not feeling Leyan's page is slow : ) (if I
understood it right) Pedro Stefan Pochmann <pochmann@...> escreveu:
*What* is because I didn't try your page? Also, I have good reason
to believe the problem Joel had with Leyan's page is *not* because
of the applets. So I'd like to know what Joel observed to make sure
we're talking about the same thing. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That's because you didn't try my page...lol... > > what do
you think about this: www.geocities.com/cubomagicobrasil/
avancadoll2.html ? > > I know...I'm redoing my
page...haha...won't have all that applets :P > > Pedro > > Stefan
Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > I just finished writing a sweet
online tool. I noticed some pages > > have like 30 applets on a page,
and this is somewhat awkward to > > browse through, especially for
people who have computers that are > > kind of slowish. For example, I
loved Leyan Lo's bld algorithms > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of > >
applets on that page a little too much. > > Hi Joel, > > can you explain
what you mean with "amount of applets on that page a > little too
much"? How did it appear to be slow? And what browser did > you use
on what OS? > > Cheers! > Stefan > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > __________________________________________________
Fale com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1795. Re: [Speed cubing group] Re: Belgian Open 2007 video From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 09:56:29 -0300 (ART)
I was feeling the same way...all the videos gave me the impression that
the place was dark...but thankfully it's just on the video : )
Pedro Dan <dan_j_harris@...> escreveu: Hi Sven, Thanks very much for
the movie, lots of great cubers there! Thank you for not showing any of
my slow solves also ;) It's a shame the light was coming from
behind us, good for cubing but not so great for taking movies... so
considering this you did a really great job. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > Hello everyone, > > I have finally finished the Belgian Open movie,
I was talking about 2 > weeks ago. You can download it at >
http://rubik.talk-sep.net/?page=videos but I will be thankful to >
anyone that can mirror it (I want to avoid creating too much traffic, >
thus I will remove the link). > > Furthermore, it is a DivX video of
about 80 MB for 30 minutes, the > full quality video is very large. If
enough people are interested in a > higher quality movie I will try to
find a way to share over 1 GB :-S > > As some of you might know I will
leave for Caltech in 2 weeks, thus > I'll bring some DVDs with me
(for those in the Pasadena area that are > interested). For the others,
I will try to bring some DVDs at future > competitions and give them for
free :-) . > > I hope everyone will enjoy it. > > Sven > > PS: Gilles
vdp, I will send one to you as soon as I buy some DVD-R. >
__________________________________________________ Fale com seus amigos
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1796. Re: Combining Imagecube and Java Applets From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 17:00:29 -0000
If Joel says it's slow, then it's slow. People have different
conceptions about speed. It's a physical (measurable) thing as well
as a mental (experienced) thing. If he wants to avoid many applets on
same page why anyone needs to question why he wants to do so .... hmmm
... Have fun!!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello everybody, > > > > I just finished writing a sweet
online tool. I noticed some pages > > have like 30 applets on a page,
and this is somewhat awkward to > > browse through, especially for
people who have computers that are > > kind of slowish. For example, I
loved Leyan Lo's bld algorithms > >
(http://www.its.caltech.edu/~leyanlo/), but I found the amount of > >
applets on that page a little too much. > > Hi Joel, > > can you explain
what you mean with "amount of applets on that page a > little too
much"? How did it appear to be slow? And what browser did > you use
on what OS? > > Cheers! > Stefan >
1797. Re: Combining Imagecube and Java Applets From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Mar 2007 21:46:50 -0000
> If Joel says it's slow, then it's slow. Thanks for clearing
that up, Per :D. Still, I am interested in what you were talking about,
Stefan. Please, tell me :). - Joël.
1798. F2L From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 02:19:35 -0000
About how long does it take everyone to do their F2L and about how much
for each corner? i was just wondering to see if i should choose to go
fast and have a little lagging in seeing the pieces or continue goin
slower and seeing through out. Im thinking of practicing going slower
seein how its more consistant.
1799. Re: F2L From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 08:36:12 -0000
I would estimate that for cubers using a CFOP system with 2-look last
layer use 65-70% of their average times on F2L. So for someone like me,
who averages 15 seconds (on a good day :) ) - I spend about 9-10s on
First 2 Layers. Dan --- In speedsolvingrubikscube@yahoogroups.com,
mt_highest <no_reply@...> wrote: > > About how long does it take
everyone to do their F2L and about how > much for each corner? i was
just wondering to see if i should choose > to go fast and have a little
lagging in seeing the pieces or continue > goin slower and seeing
through out. Im thinking of practicing going > slower seein how its more
consistant. >
1800. Re: Combining Imagecube and Java Applets From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 09:47:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > When I go to Leyan's page, and try the
'blindfold cubing' section, > it takes a while to load, and
then scrolling through the page is a > bit awkward. And I know some
people have slower computers than mine. > I use IE 6 and Windows XP. > >
- Joël. Scrolling down is awkward for me, too, at least on my laptop
that's now about 4 years old. When I scroll down, the applets
visible before scrolling get their bottom repeated a few times, and new
applets scrolling into the view aren't displayed at all until I
stop scrolling. However. I downloaded Leyan's files onto my local
computer for testing. It still showed the same bad effect. Then I
removed the fixed background image from the CSS file. And this made the
page scroll perfectly alright. I've also googled for it and many
people have reported fixed backgrounds slowing down scrolling
considerably. So at least in this case and for my computer, the applets
themselves were *not* the problem. The fixed background was. Pedro, Per,
I hope you now see I'm not as dumb as you might've thought,
when I say I have good reasons to believe it's not the applets,
then I do have good reasons. Also: Why does everybody seem to think all
applets are the same? They're not! Already their .class or .jar
files differ a lot in size, and how the applets compute what they show
can use very different amounts of resources as well. I think I could
write an applet that can use all your cpu/memory if you just use it
*once* on a page. Josef's page btw uses his applet 99 times and
it's no problem for my laptop:
http://software.rubikscube.info/AnimCube/ Cheers! Stefan
1801. Re: Combining Imagecube and Java Applets From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 10:13:29 -0000
Yes of course not all applets are the same. Not all flash-content is the
same either. At the end of the day speed is a very subjective thing. For
me a 20 sec solve is fast, but for Joel it's a disaster time.
It's generally a good idea to make web pages as small as possible.
This seems to have been forgotten as most people now have fast
connection unlike in the modem/isdn days. That said, some countries
still have for the most part very slow internet connection. This is the
case in Philippines where my wife is from. OK folks, those who
didn't know it yet, im happily married :D Designing with
combination of imagecube and applets is a good idea imho. An image loads
much faster than an applet. If you design the "first" page
without applets you will also (maybe) avoid the delay of starting up the
jvm until it's really needed. You may not need interactivity, so a
picture may be good enough. What Stefan says about making scroling
faster doens't contradict anything i have said. However fixing a
given code like fixing the html/php/css or whatever is an expert
solution! (For those making webpages i have a simple tip: use gif's
not jpg or bmp for cube diagrams. Standard bmp files are VERY big. Jpg
is good for pictures (photographs) but less suitable for simple
diagrams. For diagrams gif will be quite a bit smaller in most cases and
will be lossless. Jpg is not lossless unless so chosen. And if you want
lossless jpg it's just same as bmp ;-) Png format is also ok if
using only 256 colors. Internet explorer (up to version 6 anyway) has
some issues with transparency of png files.) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > When I go to Leyan's page, and try the
'blindfold cubing' section, > > it takes a while to load, and
then scrolling through the page is a > > bit awkward. And I know some
people have slower computers than > mine. > > I use IE 6 and Windows XP.
> > > > - Joël. > > Scrolling down is awkward for me, too, at least on
my laptop that's > now about 4 years old. When I scroll down, the
applets visible before > scrolling get their bottom repeated a few
times, and new applets > scrolling into the view aren't displayed
at all until I stop > scrolling. > > However. I downloaded Leyan's
files onto my local computer for > testing. It still showed the same bad
effect. Then I removed the > fixed background image from the CSS file.
And this made the page > scroll perfectly alright. I've also
googled for it and many people > have reported fixed backgrounds slowing
down scrolling considerably. > > So at least in this case and for my
computer, the applets themselves > were *not* the problem. The fixed
background was. Pedro, Per, I hope > you now see I'm not as dumb as
you might've thought, when I say I > have good reasons to believe
it's not the applets, then I do have > good reasons. > > Also: Why
does everybody seem to think all applets are the same? > They're
not! Already their .class or .jar files differ a lot in size, > and how
the applets compute what they show can use very different > amounts of
resources as well. I think I could write an applet that > can use all
your cpu/memory if you just use it *once* on a page. > > Josef's
page btw uses his applet 99 times and it's no problem for my >
laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan
>
1802. Re: Combining Imagecube and Java Applets From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 12:06:06 -0000
> > Scrolling down is awkward for me, too, at least on my laptop
that's > now about 4 years old. When I scroll down, the applets
visible before > scrolling get their bottom repeated a few times, and
new applets > scrolling into the view aren't displayed at all until
I stop > scrolling. > > However. I downloaded Leyan's files onto my
local computer for > testing. It still showed the same bad effect. Then
I removed the > fixed background image from the CSS file. And this made
the page > scroll perfectly alright. I've also googled for it and
many people > have reported fixed backgrounds slowing down scrolling
considerably. > > So at least in this case and for my computer, the
applets themselves > were *not* the problem. The fixed background was.
Pedro, Per, I hope > you now see I'm not as dumb as you
might've thought, when I say I > have good reasons to believe
it's not the applets, then I do have > good reasons. > > Also: Why
does everybody seem to think all applets are the same? > They're
not! Already their .class or .jar files differ a lot in size, > and how
the applets compute what they show can use very different > amounts of
resources as well. I think I could write an applet that > can use all
your cpu/memory if you just use it *once* on a page. > > Josef's
page btw uses his applet 99 times and it's no problem for my >
laptop: > http://software.rubikscube.info/AnimCube/ > > Cheers! > Stefan
Hey Stefan, Those applets on Josef Jelinek's page do form a problem
for me. Same story as with Leyan's page. Takes long to load, is
awkward to scroll through. You say the applets on Leyan's page were
*not* the problem, but I am definately sure they were at least adding to
the problem, since I don't have the same problem on the parts of
the site without applets. - Joël.
1803. Re: [Speed cubing group] Re: F2L From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 12:58:30 +0000
>From what I've read over the years, and from my own experience,
this estimate sounds about right to me. The F2L is often about 2/3 of
the total time of my solve (I average ~28 seconds). Excluding lucky
solves, any variation in my times is almost entirely due to the F2L. So
a normal F2L for me is a bit under 20 seconds, a good F2L for is
mid-teens, and a really fast F2L for me is low teens. Note that this 2/3
F2L estimate is about right once you've learnt things and have done
some practice. I recall when I first moved to F2L (but couldn't yet
recognise/execute cases properly) I had *huge* variation in my F2L
times!! Happy cubing, Jasmine -- http://speedcuber.blogspot.com/ On Wed,
14 Mar 2007 08:36:12 -0000, "Dan" <dan_j_harris@...> said:
> I would estimate that for cubers using a CFOP system with 2-look last
> layer use 65-70% of their average times on F2L. > > So for someone
like me, who averages 15 seconds (on a good day :) ) - > I spend about
9-10s on First 2 Layers. > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > <no_reply@...>
wrote: > > > > About how long does it take everyone to do their F2L and
about how > > much for each corner? i was just wondering to see if i
should choose > > to go fast and have a little lagging in seeing the
pieces or continue > > goin slower and seeing through out. Im thinking
of practicing going > > slower seein how its more consistant. > > > > --
http://www.fastmail.fm - A fast, anti-spam email service.
1804. Re: [Speed cubing group] Re: Combining Imagecube and Java
Applets From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 10:31:41 -0300 (ART)
Nah, in any moment I tought you're dumb...you're actually very
smart : ) but, as Per said, maybe it's not slow for you, but slow
for others...so I'll use either Joel's stuff or Josef or
Roux...if I find how to do that...does someone know how they work? Pedro
Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > When I go to Leyan's page, and try the 'blindfold
cubing' section, > it takes a while to load, and then scrolling
through the page is a > bit awkward. And I know some people have slower
computers than mine. > I use IE 6 and Windows XP. > > - Joël. Scrolling
down is awkward for me, too, at least on my laptop that's now about
4 years old. When I scroll down, the applets visible before scrolling
get their bottom repeated a few times, and new applets scrolling into
the view aren't displayed at all until I stop scrolling. However. I
downloaded Leyan's files onto my local computer for testing. It
still showed the same bad effect. Then I removed the fixed background
image from the CSS file. And this made the page scroll perfectly
alright. I've also googled for it and many people have reported
fixed backgrounds slowing down scrolling considerably. So at least in
this case and for my computer, the applets themselves were *not* the
problem. The fixed background was. Pedro, Per, I hope you now see
I'm not as dumb as you might've thought, when I say I have
good reasons to believe it's not the applets, then I do have good
reasons. Also: Why does everybody seem to think all applets are the
same? They're not! Already their .class or .jar files differ a lot
in size, and how the applets compute what they show can use very
different amounts of resources as well. I think I could write an applet
that can use all your cpu/memory if you just use it *once* on a page.
Josef's page btw uses his applet 99 times and it's no problem
for my laptop: http://software.rubikscube.info/AnimCube/ Cheers! Stefan
__________________________________________________ Fale com seus amigos
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1805. Re: F2L From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 19:05:13 -0000
I agree with you jasmine, time spend on F2L is about 2/3 of the total
time, When I was at 15s avg, i used to do my F2L In about 9.5-10s and
the LL in 4.5-5s. To my mind, the limits are about 6-7s for F2L and 3-4s
for the LL. It would be great that sub12 cubers (except Nathan M. alias
The New Dan Gosbee:))) explain us the time he spend on each step, but I
think its probably close to what I said. Keep on cubing everyone. >
Jasmine said: > > I would estimate that for cubers using a CFOP system
with 2-look last > > layer use 65-70% of their average times on F2L. > >
> > So for someone like me, who averages 15 seconds (on a good day :) )
- > > I spend about 9-10s on First 2 Layers. > > > > Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest > > <no_reply@>
wrote: > > > > > > About how long does it take everyone to do their F2L
and about how > > > much for each corner? i was just wondering to see if
i should choose > > > to go fast and have a little lagging in seeing the
pieces or continue > > > goin slower and seeing through out. Im thinking
of practicing going > > > slower seein how its more consistant. > > > >
> > > > > -- > http://www.fastmail.fm - A fast, anti-spam email service.
>
1806. [Speed cubing group] Re: Combining Imagecube and Java
Applets From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 21:08:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > but, as Per said, maybe it's not slow for you, but slow
for > others... Yeah ok, though that's exactly what I meant. It
*was* slow for me until I removed that background. So I was not talking
about differences between my computer and yours for the same page, but
between two versions of the page on the same computer. Anyway, thanks
Joel for mentioning Josef's page is still slow on your computer.
I'll try Josef's page on my very old PC when I visit my
parents again. Btw, I do think using images before applets might be a
good idea and I might start using it on my own site, too. After all
I'm the guy who repeatedly asked people in the TwistyPuzzles forum
to not use huge images, for similar reasons. I just don't believe a
general statement like "X applets on one page are too much" is
generally valid, since not all applets are the same, and not all pages
are the same, either. Cheers! Stefan
1807. Metal Cube on ebay From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 21:15:49 -0000
Hi all, I've got a "metal" cube up on ebay (these were
given out at the 2003 World Championships in Toronto) so check it out if
you're interested. The auction ends on Friday.
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&ih=012&sspagename=STRK%3AMESE%3AIT&viewitem=&item=220089549073&r
d=1&rd=1 -or- http://tinyurl.com/2wwwca Ian
1808. DOGIC! From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 21:19:59 -0000
Hey everyone, just a couple of quick questions about my new twenty color
dogic: 1. Is lubing it a remotely good idea? I'm afraid to since
it's so intricate, but that could also loosen it up and make
popping less likely. let me know. 2. I have solved it up until two final
switched pieces. Is this a valid position/parity error? It popped a
couple of pieces and I think I put it back together correctly... if it
is a valid position I'll just have to figure out some way to switch
them back (yay!). I'm not using any particular method, just one
that I've made up as I'm going. thanks, John H.
1809. some auctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Mar 2007 21:39:52 -0000
I started some auctions, including a Rubik's Game speedcube:
http://search.ebay.co.uk/_W0QQsassZstefanQ5fpochmann Cheers! Stefan
1810. One Handed Cube Relay From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 00:59:01 -0000
Earlier today, I completed a one-handed cube relay. In this event, you
solve a 2x2, 3x3, 4x4, and 5x5, all with the same hand, in any order, as
fast as possible. I finished the relay in just under 10 minutes
(9:55.60), which has been my goal for about two months. I hope to make a
video of a sub-10 one-handed relay soon. So - am I the first person to
time a full one-handed cube relay on a Stackmat? Anyway, I challenge you
to do it under 10 minutes as well. Good luck and happy cubing! --Michael
Gottlieb
1811. Re: DOGIC! From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 01:05:55 -0000
Can't solve #1, but: > 2. I have solved it up until two final
switched pieces. Is this a valid position/parity error? It > popped a
couple of pieces and I think I put it back together correctly... if it
is a valid position > I'll just have to figure out some way to
switch them back (yay!). I'm not using any particular > method,
just one that I've made up as I'm going. It's a valid
position - since there are three tiles of every color, you can just do a
3-cycle.
http://twistypuzzles.com/forum/viewtopic.php?t=5399&highlight=dogic
1812. Re: One Handed Cube Relay From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 01:14:26 -0000
I've done a one-handed 1 hour marathon before. But no cube relay
one-handed. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > Earlier today, I
completed a one-handed cube relay. In this event, you > solve a 2x2,
3x3, 4x4, and 5x5, all with the same hand, in any order, > as fast as
possible. I finished the relay in just under 10 minutes > (9:55.60),
which has been my goal for about two months. I hope to make > a video of
a sub-10 one-handed relay soon. > > So - am I the first person to time a
full one-handed cube relay on a > Stackmat? > > Anyway, I challenge you
to do it under 10 minutes as well. Good luck > and happy cubing! > >
--Michael Gottlieb >
1813. help with shepard's cube? From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 01:45:29 -0000
can anyone help me out with the shepard's cube... i've
searched on google and only one result which i find sort of confusing...
any directional advice would be much appriciated =]
1814. Re: One Handed Cube Relay From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 01:53:48 -0000
Good times, lol
1815. Re: help with shepard's cube? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 07:54:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005"
<micahaha@...> wrote: > > can anyone help me out with the
shepard's cube... > > i've searched on google and only one
result which i find sort of > confusing... any directional advice would
be much appriciated =] > What part are you on? we need more information
than that if you want help! Joey
1816. 4x4x4 LL algorithms From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 08:27:03 -0000
Hi all, Is there a computer program to generate algorithms for 4x4x4? Or
any good websites with 4x4x4 LL algorithms? Not just the parity cases,
but I remember a site mentioned before which has more advanced cases.
Thanks, Dan H
1817. Re: 4x4x4 LL algorithms From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 09:44:16 -0000
Hi Dan :-) I know of 2 such programs: Clement Keylie Gallet has a C++
program that he used to search for PLL- parity cases on 4x4x4 with. It
was originally designed solely for that but has been modified later to
be more general. You should contact him to hear about the current status
of his program. Also there is a 4x4x4 version of ACube which seems to be
hard to find on the net. If u need i can send it to you or you may
request it from Josef Jelinek himself :-) Be aware that it takes a long
time to find 12- or 13-turn algorithms on a 4x4x4 even with good
algorithms and clever coding. If your input state has a (much) longer
solution it may take "forever" to find it :-s Cheers! -Per >
--- In speedsolvingrubikscube@...m, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Is there a computer program
to generate algorithms for 4x4x4? Or any > good websites with 4x4x4 LL
algorithms? Not just the parity cases, but > I remember a site mentioned
before which has more advanced cases. > > Thanks, > > Dan H >
1818. [Speed cubing group] Re: Yet another lucky scramble From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 11:00:09 -0000
B2 D' F2 R2 B' F2 L' R2 B L2 F2 U2 R' F'
D' L2 U' B R B2 R2 F2 L2 D2 L 9.12 seconds Dan H :)
www.cubestation.co.uk
1819. [Speed cubing group] Re: Yet another lucky scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 13:09:14 -0000
Yeah that's another good one! Did you go for the xcross? Chris ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > B2 D' F2 R2 B' F2 L' R2
B L2 F2 U2 R' F' D' L2 U' B R B2 R2 F2 L2 D2 L > > >
9.12 seconds > > Dan H :) > www.cubestation.co.uk >
1820. Re: help with shepard's cube? From: _jaap <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 14:30:31 -0000
--- "tamyee2005" wrote: > can anyone help me out with the
shepard's cube... There is some good advice for the last layer
here: http://twistypuzzles.com/forum/viewtopic.php?t=3248
1821. Explaining the Cross From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 15:36:22 -0000
I have no problem explaining to beginners how to solve the 2nd and
LL's of the cube. But explaining how to move edges to there correct
positions and corners to there correct spots is hard for me (for the 1st
layer). If anyone has suggestions on how to explain to beginners how to
solve the cross and corners would be very helpful. I have an event
coming up on how to solve the cube and I would greatly appreciate for
any help. Thanks, David
1822. Re: Explaining the Cross From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 22:09:23 -0000
Theres a video for beginners of tyson showing how to solve the whole
cube, not sure where it was, might have been on tyson's website,
but it showed the cross so you really didnt have to think much and
seemed easy enough, just has the edges of the cross put on the opposite
side, and lining them up with the same color centers and putting them on
the opposite side. that might be easy to teach, just a suggestion.--- In
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I have no problem explaining to
beginners how to solve the 2nd and > LL's of the cube. But
explaining how to move edges to there correct > positions and corners to
there correct spots is hard for me (for the > 1st layer). If anyone has
suggestions on how to explain to beginners > how to solve the cross and
corners would be very helpful. I have an > event coming up on how to
solve the cube and I would greatly > appreciate for any help. > >
Thanks, > > David >
1823. Re: Explaining the Cross From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Mar 2007 22:33:42 -0000
Hi Maybe my video is of some help:
http://www.youtube.com/watch?v=Lk_46lFv6Cg Otherwise, you can also look
at step 1 of my tutorial (though it's not that elaborate on cross
solving): http://vanderblonk.com/cube/yy Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > I have no problem explaining to
beginners how to solve the 2nd and > LL's of the cube. But
explaining how to move edges to there correct > positions and corners to
there correct spots is hard for me (for the > 1st layer). If anyone has
suggestions on how to explain to beginners > how to solve the cross and
corners would be very helpful. I have an > event coming up on how to
solve the cube and I would greatly > appreciate for any help. > >
Thanks, > > David >
1824. Re: help with shepard's cube? From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 03:30:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tamyee2005" >
<micahaha@> wrote: > > > > can anyone help me out with the
shepard's cube... > > > > i've searched on google and only one
result which i find sort of > > confusing... any directional advice
would be much appriciated =] > > > What part are you on? we need more
information than that if you want help! > > Joey > Hi, yes I've
figured out how to orient everything except for 1-2 corner pieces...
whenever i try to solve for the last two top layer bottom left and right
corners... R'B'RB sequence and everything doesn't work...
any tips?
1825. Pictures from my trip to Matt Walter From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 14:48:14 -0000
Hey guys, Just thought it would be nice sharing this. As some of you
might know, I went to visit Matt Walter around december and januari. I
made a selection of pictures from that trip to put on my website. You
can see them here:
http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php
Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;).
Not only cubes, also a lot of general fun :). - Joël.
1826. Cube article in Sacramento Bee Friday March 16 From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 17:10:58 -0000
Folks -- There's a short article in the Sacramento Bee about
Rubik's Cube that features several local cubers.
http://www.sacbee.com/107/story/138015.html yeff
1827. Impressive Rube Goldberg machine (with a cube) From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 17:24:19 -0000
See it at: http://adzilla.blogspot.com/2007/03/wow-baynham-tyers.html
Watch for the 4x4 about halfway through. yeff
1828. Re: [Speed cubing group] Cube article in Sacramento Bee Friday
March 16 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 10:57:10 -0700
Whoa! They interviewed my high school calculus teacher! -Tyson On Mar
16, 2007, at 10:11 AM, Jeff Soesbe wrote: > Folks -- > > There's a
short article in the Sacramento Bee about Rubik's Cube that >
features several local cubers. > >
http://www.sacbee.com/107/story/138015.html > > yeff > > >
1829. Re: Explaining the Cross From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 18:18:32 -0000
those videos Tyson made were on Rubiks.com site somewhere, and may still
be there, and I agree they were pretty easy to follow for beginners. I
emailed them to an old friend in another state who had never touched the
cube but got one for Christmas, and she was able to learn to solve the
cube just with those videos and a couple of pointers from me. I have
them on my PC and can email them if you can't find them at
rubiks.com happy cubing! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Theres a video for beginners of tyson showing
how to solve the whole > cube, not sure where it was, might have been on
tyson's website, but > it showed the cross so you really didnt have
to think much and seemed > easy enough, just has the edges of the cross
put on the opposite side, > and lining them up with the same color
centers and putting them on the > opposite side. that might be easy to
teach, just a suggestion.--- In >
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@> > wrote: > > > > I have no problem explaining to
beginners how to solve the 2nd and > > LL's of the cube. But
explaining how to move edges to there correct > > positions and corners
to there correct spots is hard for me (for the > > 1st layer). If anyone
has suggestions on how to explain to beginners > > how to solve the
cross and corners would be very helpful. I have an > > event coming up
on how to solve the cube and I would greatly > > appreciate for any
help. > > > > Thanks, > > > > David > > >
1830. Re: [Speed cubing group] Blindfold memorization From: David Jackman <davidmj_netfriends@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 11:19:33 -0700 (PDT)
I tried using 1 to 8 for the corners, and 1 to 12 for the edges, 1 for
clockwise and 2 for counterclockwise, but i decided to break the mi out
and use abc and d because it makes something that sounds more like a
sentence, something like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8
which is how i thought i read to memorize them. xkiesterx <kianb@...>
wrote: Hi, I am beginning to learn to blindfold solve and i have a
question, lately i have been studying the peg system for memorization
with a phonetic alphabet helping to memorize numbers, does anyone
suggest this for memorizing in blindfold solving? does anyone use this
method? im sure memorizing the numbers may not be too difficult but i
want to see if this is faster, thanks. ---------------------------------
Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. [Non-text portions of this message have been
removed]
1831. Re: Pictures from my trip to Matt Walter From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 18:49:41 -0000
Hey Joël, It sounds like that was a very fun trip, I enjoyed looking at
the pictures! Chris
1832. Re: [Speed cubing group] Pictures from my trip to Matt
Walter From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 16:01:57 -0300 (ART)
Nice pictures looks like it was a nice trip : ) and what's that
"lateral thinking" thing? looks cool :P Pedro Joël van Noort
<joel_vn@...> escreveu: Hey guys, Just thought it would be nice
sharing this. As some of you might know, I went to visit Matt Walter
around december and januari. I made a selection of pictures from that
trip to put on my website. You can see them here:
http://www.math.leidenuniv.nl/~jnoort/galleries/canada2006/pictures.php
Or go to www.solvethecube.co.uk --> Pictures. I hope you like them ;).
Not only cubes, also a lot of general fun :). - Joël.
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1833. Re: Explaining the Cross From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Mar 2007 19:31:11 -0000
Those videos are also on youtube.com and they are very good. I like the
way he explains corners on the first layer and how it transfers to
putting an edge in the 2nd layer. --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > those videos Tyson made were on Rubiks.com site somewhere,
and may > still be there, and I agree they were pretty easy to follow
for > beginners. I emailed them to an old friend in another state who
had > never touched the cube but got one for Christmas, and she was able
> to learn to solve the cube just with those videos and a couple of >
pointers from me. > > I have them on my PC and can email them if you
can't find them at > rubiks.com > > happy cubing! > --Kirk > > >
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> wrote: > > > > Theres a video for beginners of tyson showing
how to solve the > whole > > cube, not sure where it was, might have
been on tyson's website, > but > > it showed the cross so you
really didnt have to think much and > seemed > > easy enough, just has
the edges of the cross put on the opposite > side, > > and lining them
up with the same color centers and putting them on > the > > opposite
side. that might be easy to teach, just a suggestion.--- > In > >
speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@> > > wrote: > > > > > > I have no problem explaining
to beginners how to solve the 2nd > and > > > LL's of the cube. But
explaining how to move edges to there > correct > > > positions and
corners to there correct spots is hard for me (for > the > > > 1st
layer). If anyone has suggestions on how to explain to > beginners > > >
how to solve the cross and corners would be very helpful. I have > an >
> > event coming up on how to solve the cube and I would greatly > > >
appreciate for any help. > > > > > > Thanks, > > > > > > David > > > > >
>
1834. Re: Blindfold memorization From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 00:04:48 -0000
Hey, I just learned how to Blindfold solve about a week ago and im
getting very use to it now. I used the instructions on Macky's site
so i use numbers too. Though i learned that its much easier for me to
imagine the path in which the cubies are moving and using the numbers as
references rather than the main memory scheme. I've so far done 3
sucssessful solves out of about 6 trys, so far so good i think? :D well
good luck on your BLD solves. --- In
speedsolvingrubikscube@yahoogroups.com, David Jackman
<davidmj_netfriends@...> wrote: > > I tried using 1 to 8 for the
corners, and 1 to 12 for the edges, 1 for clockwise and 2 for
counterclockwise, but i decided to break the mi out and use abc and d
because it makes something that sounds more like a sentence, something
like 1 b 3 4 a 8 7 d instead of 1 6 3 4 5 12 11 8 which is how i thought
i read to memorize them. > > xkiesterx <kianb@...> wrote: > Hi, I am
beginning to learn to blindfold solve and i have a question, > lately i
have been studying the peg system for memorization with a > phonetic
alphabet helping to memorize numbers, does anyone suggest > this for
memorizing in blindfold solving? does anyone use this method? > im sure
memorizing the numbers may not be too difficult but i want to > see if
this is faster, thanks. > > > > > > > ---------------------------------
> Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. > > [Non-text portions of this message have been
removed] >
1835. Big cubes pop From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 00:09:39 -0000
i was just wonderin why big cubes tend to pop so much. I recently lubed
up my 4x4x4 and it popped atleast 3 times within an hour. I dont feel
the cubies get caught either. Can anyone explain to my why the cubes pop
and how can i prevent it...its a little anoying putting it back (bte my
cube is rubiks not eastsheen)
1836. Re: Big cubes pop From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 01:30:59 -0000
Try letting the lube dry for awhile or use a blow-dryer and just go
around the cube for about 20-30 sec on each face this tends to help cube
be less loose and cause pops but still move freely. I eventually moved
to an eastsheen cube and haven't had a problem at all with it. ---
In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > i was just wonderin why big cubes tend to pop so much. I
recently > lubed up my 4x4x4 and it popped atleast 3 times within an
hour. I dont > feel the cubies get caught either. Can anyone explain to
my why the > cubes pop and how can i prevent it...its a little anoying
putting it > back (bte my cube is rubiks not eastsheen) >
1837. Harris Chan 10.46 avg From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 08:23:03 -0000
For those who haven't seen this yet, Harris Chan got a 10.46 avg on
a video: http://4none.goodmeet.net/909-tt/776 He isn't going to
send it to speedcubing.com (I don't understand why) so I'll
post here, I think everybody should see this... -- Johannes Laire
1838. Off topic: The boy with the incredible brain From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 08:41:19 -0000
Check out this very interesting video.
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
There is also the real Rainmain. We should show him the LL algorithms.
Have fun, Ron
1839. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 12:03:32 +0100
Hey Ron, You can easily beat him on the language part :p Thanks for
sharing, Gilles 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > Check
out this very interesting video. >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > There is also the real Rainmain. We should show him the LL
algorithms. > > Have fun, > > Ron > > > [Non-text portions of this
message have been removed]
1840. Re: Harris Chan 10.46 avg From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 15:14:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > For those who
haven't seen this yet, Harris Chan got a 10.46 avg on a > video:
http://4none.goodmeet.net/909-tt/776 > > He isn't going to send it
to speedcubing.com (I don't understand why) > so I'll post
here, I think everybody should see this... > > -- > Johannes Laire > He
said they were too easy!! It is amazing though, 4 sub-9 solves!! Joey
1841. Re: Off topic: The boy with the incredible brain From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 17:06:03 -0000
They show that on TLC/Discovery from time to time under the name
"Brainman." It's a very good watch. Quite impressive, I
really wish I had even a 10th of the ability! --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Check out this very interesting video. >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > There is also the real Rainmain. We should show him the LL
algorithms. > > Have fun, > > Ron >
1842. Re: Harris Chan 10.46 avg From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 18:18:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > For those who haven't seen this
yet, Harris Chan got a 10.46 avg on a > > video:
http://4none.goodmeet.net/909-tt/776 > > > > He isn't going to send
it to speedcubing.com (I don't understand why) > > so I'll
post here, I think everybody should see this... > > > > -- > > Johannes
Laire > > > He said they were too easy!! It is amazing though, 4 sub-9
solves!! > > > Joey > Only one thing to say : Wow, Too Fast and Too
Furious sebastien
1843. Re: Off topic: The boy with the incredible brain From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 19:10:31 -0000
Wow, amazing! ooh and about the chess part. We sometimes have a training
where our trainer sets up a position and we can look shortly to it, then
he removes the position from the board and chats with us for over 40 sec
(the short term memory usualy last for about 30). After that we have to
reposition the position again on our own board. We succeed often in
this. But, we remember a position not like Daniel does we remember it in
relations and patterns. He is truly amazing. In a way his calculation
and emotional things in his brain are linked. I also saw some people on
TV who could taste words. Very strange, for instance you'd say:
determent and he tasted a bitter taste... --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > They show that on TLC/Discovery from time
to time under the name > "Brainman." It's a very good
watch. Quite impressive, I really wish > I had even a 10th of the
ability! > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Check out this very interesting
video. > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > There is also the real Rainmain. We should show him the LL
algorithms. > > > > Have fun, > > > > Ron > > >
1844. Re: Harris Chan 10.46 avg From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 19:18:47 -0000
Holy cow! I actualy said in dutch: krijg nou tieten! His F2L is soo
fast, the OLL too, actualy the whole average is too fast! The scrambles
seem to be easy indeed, well actualy I saw a lot of easy crosses the
rest went too fast to see ;) --- In
speedsolvingrubikscube@yahoogroups.com, "zemalinou"
<l_f_l_x@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" > > <johannes.laire@> wrote: > > > > > >
For those who haven't seen this yet, Harris Chan got a 10.46 avg on
a > > > video: http://4none.goodmeet.net/909-tt/776 > > > > > > He
isn't going to send it to speedcubing.com (I don't understand
why) > > > so I'll post here, I think everybody should see this...
> > > > > > -- > > > Johannes Laire > > > > > He said they were too
easy!! It is amazing though, 4 sub-9 solves!! > > > > > > Joey > > >
Only one thing to say : Wow, Too Fast and Too Furious > > sebastien >
1845. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 20:46:43 +0100
Well, if you say chicken to me, what comes to my mind is the taste of
the best chicken I have ever eaten. Does that make me a savant or a
genius ? :D Gilles 2007/3/17, megafrikkie <megafrikkie@...>: > > Wow,
amazing! > ooh and about the chess part. We sometimes have a training
where our > trainer sets up a position and we can look shortly to it,
then he > removes the position from the board and chats with us for over
40 sec > (the short term memory usualy last for about 30). After that we
have > to reposition the position again on our own board. We succeed
often in > this. But, we remember a position not like Daniel does we
remember it > in relations and patterns. He is truly amazing. In a way
his > calculation and emotional things in his brain are linked. I also
saw > some people on TV who could taste words. Very strange, for
instance > you'd say: determent and he tasted a bitter taste... > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Hayes" > <swedishlf@...> wrote: > > > > They show
that on TLC/Discovery from time to time under the name > >
"Brainman." It's a very good watch. Quite impressive, I
really wish > > I had even a 10th of the ability! > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron" <ron@> wrote: > > > > > > Check out this very
interesting video. > > > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > There is also the real Rainmain. We should show him the LL
algorithms. > > > > > > Have fun, > > > > > > Ron > > > > > > > >
[Non-text portions of this message have been removed]
1846. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 20:10:19 -0000
I became very intersted in this topic as well, has anyone read daniel
tammet's autobiography, born on a blue day, i am waiting on a list
at the library for it, was seeing if anyone read it to see if it was
good, im really excited to read it.--- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well, if you say chicken
to me, what comes to my mind is the taste of the > best chicken I have
ever eaten. > > Does that make me a savant or a genius ? :D > > Gilles >
> > 2007/3/17, megafrikkie <megafrikkie@...>: > > > > Wow, amazing! >
> ooh and about the chess part. We sometimes have a training where our >
> trainer sets up a position and we can look shortly to it, then he > >
removes the position from the board and chats with us for over 40 sec >
> (the short term memory usualy last for about 30). After that we have >
> to reposition the position again on our own board. We succeed often in
> > this. But, we remember a position not like Daniel does we remember
it > > in relations and patterns. He is truly amazing. In a way his > >
calculation and emotional things in his brain are linked. I also saw > >
some people on TV who could taste words. Very strange, for instance > >
you'd say: determent and he tasted a bitter taste... > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > They
show that on TLC/Discovery from time to time under the name > > >
"Brainman." It's a very good watch. Quite impressive, I
really wish > > > I had even a 10th of the ability! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Ron" <ron@> wrote: > > > > > > > > Check out this very
interesting video. > > > > > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > > > There is also the real Rainmain. We should show him the
LL algorithms. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
1847. Eastsheen or Rubik's? (4x4 and 5x5) From: "onewhopwns" <datlag@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 20:53:04 -0000
Hey everyone. I'm kind of a newcomer to this forum so be easy on
me. I've been looking for a 4x4 and a 5x5 for a while now. I used
to have a Rubik's 4x4, but it broke (center piece broke). I've
searched the forum and see that meany prefer Eastsheen 4x4's and
5x5's over Rubik's, but I want to know for sure before I buy
one. So what's better, Eastsheen 4x4's and 5x5's or
Rubik's? And why? Thanks a lot!
1848. Re: [Speed cubing group] Harris Chan 10.46 avg From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 18:10:31 -0300 (ART)
Holy cow! The guy is a machine! that makes me feel soooooooooo
sloooooooooooow with my 14.66 avg...haha Pedro Johannes Laire
<johannes.laire@gmail.com> escreveu: For those who haven't seen
this yet, Harris Chan got a 10.46 avg on a video:
http://4none.goodmeet.net/909-tt/776 He isn't going to send it to
speedcubing.com (I don't understand why) so I'll post here, I
think everybody should see this... -- Johannes Laire
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1849. Re: God algorithm and Pocket Cube, need help ! From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 21:58:27 -0000
Hi, I have noticed that the "1152-fold" symmetry that
benbest_06 mentions was talked about by Jerry Bryan in the archives of
the Cube-Lovers e-mail list. I include some links to some of these
messages at the bottom. I had mentioned that it should also be possible
to use antisymmetry to further reduce the number of
"postions." Jerry Bryan calculated 77802 "positions"
or symmetry classes when you reduce the 88+ million corner positions by
1152-fold symmetry. I confirm that I also get 77802 symmetry classes. I
went another step, though, and used antisymmetry to get a total of only
40296 "symmetry-antisymmetry classes." The table below gives
the number of classes of each size. class size ~ count ---------- ~
----- ~~~~ 24 ~~~~~~~~ 1 ~~~~ 48 ~~~~~~~~ 1 ~~~~ 72 ~~~~~~~~ 3 ~~~~ 96
~~~~~~~~ 1 ~~~ 144 ~~~~~~~ 14 ~~~ 192 ~~~~~~~ 11 ~~~ 288 ~~~~~~~ 49 ~~~
384 ~~~~~~~ 22 ~~~ 576 ~~~~~~ 337 ~~~ 768 ~~~~~~~~ 6 ~~ 1152 ~~~~~ 3353
~~ 2304 ~~~~ 36498 ~~~~~~~~~~~~ ----- total ~~~~~~ 40296 Using these
40296 classes, I recalculated God's algorithm tables in QTM and
HTM. The summary of the results are below. I include the number of
positions (in terms of the standard 3674160 positions with a fixed
cubie) for reference. half-turn metric distance classes positions ~~~ 0
~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1 ~~~~~~~~ 2 ~~~~~~~~~ 9 ~~~ 2 ~~~~~~~~ 4
~~~~~~~~ 54 ~~~ 3 ~~~~~~~ 14 ~~~~~~~ 321 ~~~ 4 ~~~~~~~ 41 ~~~~~~ 1847
~~~ 5 ~~~~~~ 157 ~~~~~~ 9992 ~~~ 6 ~~~~~~ 612 ~~~~~ 50136 ~~~ 7 ~~~~~
2576 ~~~~ 227536 ~~~ 8 ~~~~~ 9410 ~~~~ 870072 ~~~ 9 ~~~~ 20410 ~~~
1887748 ~~ 10 ~~~~~ 7013 ~~~~ 623800 ~~ 11 ~~~~~~~~56 ~~~~~~ 2644
~~~~~~~~~ ----- ~~~ ------- ~~~~~~~~~~ 40296 ~~~ 3674160 quarter-turn
metric distance classes positions ~~~ 0 ~~~~~~~~ 1 ~~~~~~~~~ 1 ~~~ 1
~~~~~~~~ 1 ~~~~~~~~~ 6 ~~~ 2 ~~~~~~~~ 3 ~~~~~~~~ 27 ~~~ 3 ~~~~~~~~ 4
~~~~~~~ 120 ~~~ 4 ~~~~~~~ 13 ~~~~~~~ 534 ~~~ 5 ~~~~~~~ 35 ~~~~~~ 2256
~~~ 6 ~~~~~~ 126 ~~~~~~ 8969 ~~~ 7 ~~~~~~ 398 ~~~~~ 33058 ~~~ 8 ~~~~~
1301 ~~~~ 114149 ~~~ 9 ~~~~~ 3952 ~~~~ 360508 ~~ 10 ~~~~ 10086 ~~~~
930588 ~~ 11 ~~~~ 14658 ~~~ 1350852 ~~ 12 ~~~~~ 8619 ~~~~ 782536 ~~ 13
~~~~~ 1091 ~~~~~ 90280 ~~ 14 ~~~~~~~~ 8 ~~~~~~~ 276 My code for
generating the classes, is not very efficient, so my program actually
takes longer to generate the classes than my older program took to run
that did a more brute-force God's algorithm calculation. By the
way, my old program took about 26 seconds to run for QTM, and about 33
seconds to run for HTM (2.4GHz Pentium 4). But I did not generate lookup
tables for the cube moves, so it could be much faster. Here are the
"links" I mentioned above. They are long and I only give the
base part once, so you will have to paste things together to use them.
base part: http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/
pages: Jerry_Bryan__God's_Algorithm_for_the_2x2x2_Pocket_Cube.html
Jerry_Bryan__Addendum_to_God's_Algorithm_for_the_2x2x2_Cube.html
Jerry_Bryan__Number_of_M-Conjugate_Classes_for_GC%5CM.html - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Well, there you have it! A perfectly laid out plan of attack.
I > would call this a "complete pruning table with back-tracking >
approach". It would have a very quick, O(1) runtime after creating
> the table, which you only have to do once. > > That table (two
dimensional random-access array) would take up 10.56 > MB if consturcted
optiamally. More like 14.70 MB if you just use a > long-int for cube
states. Filling the table shouldn't be too bad > with only about
3.67 million entries. Another thing to point out is > that you
don't need any bulky STL stuff to do any of the things he >
mentioned. > > You need to have transformation routines in place to
generate 9 > cubes given one. Input function to accept a cube state
string and > convert to internal value. An output function to convert
from the > internal value back to a cube state string. > > This program
sounds fun to code now... could be used for speed > programming
competitions with a given outline of course. > > Bruce, care to take a
guess how much time a table like this would > take to fully populate?
(on a current desktop machine with average > specs) I'm horrible at
making these estimates. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Typically, a God's algorithm
calculation for the 2x2x2 would be > done > > something like this. > > >
> First come up with a way of representing the cube. Typically you > use
> > three generators, as in <U,F,R> which would fix the DBL cubie. >
That > > leaves 729 possible orientation combinations of the 7 remaining
> > cubies and 7! or 5040 permutations of the cubies. 729 * 5040 = > >
3674160 total positions. Of course, this number is also equal to > the >
> total positions without a reference cubie, 88,179,840, divided by >
the > > number of ways to orient the cube, 24. You need to have routines
> to > > convert a cube position to a number, and a number to a cube >
position. > > > > Now create an array with 3674160 elements, one array
element per > cube > > position. If P is a number representing the
permutation of the > > cubies, and T is a number representing the
orientation (twist) > state > > of the cubies, then you can represent
the position with a single > > number, 5040*T + P. Initialize all
elements of the array with a > > special number, say -1, indicating you
haven't determined the > > distance of that position yet. (Note,
naturally you could simply > use > > a two-dimensional array 729 x
5040.) > > > > Set the array element whose index corresponds to the
solved cube > to a > > value 0, since we know the solved cube is a
distance of 0 from the > > solved state. (Typically the solved cube
would correspond to an > index > > of 0, but that's not necessarily
the case.) > > > > Next apply all the moves that you consider as a
single move to the > > solved state. Set the corresponding array
elements for those > > positions to 1, since we know those positions are
a distance of 1 > > from the solved state. > > > > Search the array for
all elements having a value 1, and try all > the > > moves again for
each of those positions. Set all of those > > corresponding array
elements (if the current value is still -1) to > > the value 2. > > > >
Repeat the previous step, except search for elements containing 2 > and
> > set the elements corresponding to new positions reached to 3. > > >
> Keep repeating this procedure to get elements of distance 4, 5, 6, >
7, > > 8, 9, 10, and 11. You should then have the distance for each >
position > > (if using half-turn metric). (Quarter-turn metric rrequires
up to > 14 > > moves.) > > > > Then for any cube position, you can look
up its distance, try > > applying each move until you find a position
whose distance from > the > > array is one less. That's the move
(or at least one possible move) > to > > use to solve the cube from that
position. You could make a > separate > > array to store a code
representing the move to make for each > position > > (or use a
bit-encoded number to store all such moves). > > > > Finally, I'll
note that you could use conjugation by the 48 > > symmetries of the cube
to further reduce the number of positions > you > > need to represent.
This will reduce the number of positions that > need > > to be
represented, but it will not reduce the positions by a full > > factor
of 48 (but it may be quite close to a factor of 48). I note > > that the
symmetries of the cube (48) * the number of ways of > > orienting the
cube as a whole (24) = 1152. I assume this is where > you > > got the
number 1152 that you mentioned. You could also use the > > concept of
inverse positions (antisymmetry) to get close to > another > > factor of
two reduction in the number of positions. Since 3674160 > is > > such a
"small" number of positions, it is probably not worth the > >
effort to do this symmetry (or antisymmetry) reduction, unless you > >
really want to know the distance distribution in terms of these > >
reduced number of positions. > > > > - Bruce >
1850. Re: Off topic: The boy with the incredible brain From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 22:45:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Check out this very interesting video. >
http://video.google.com/
googleplayer.swf?docId=4913196365903075662&hl=nl Better than some
other documentaries about this topic, did have some good moments. But
also still a lot of crap. Here's an article I can recommend:
http://www.sciam.com/
article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1-
8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1851. Re: Eastsheen or Rubik's? (4x4 and 5x5) From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 23:01:09 -0000
Rubik brand 4x4x4 and 5x5x5 pop Eastsheen are made like a 3x3x3 on its
internal parts and tend not to pop as easy. Also since the Eastsheen
cubes are made from a plastic company are less likely to break if
I'm wrong someone correct me on this. It also depends on the person
to. I had a Rubik brand 4x4x4 and it was amazing never needed lube, but
many of the centers did break. My Eastsheen needed some spray and is
close to my Rubik 4x4x4 but not the same, but from rubik to eastsheen my
times decreased by over 30sec. I think the big plus for me was the size
difference. The eastsheen are considerably smaller than rubik and if
turning a side is difficult because of the size I would suggest
eastsheen. Hope this helps. David --- In
speedsolvingrubikscube@yahoogroups.com, "onewhopwns"
<datlag@...> wrote: > > Hey everyone. I'm kind of a newcomer to
this forum so be easy on me. > I've been looking for a 4x4 and a
5x5 for a while now. I used to > have a Rubik's 4x4, but it broke
(center piece broke). I've searched > the forum and see that meany
prefer Eastsheen 4x4's and 5x5's over > Rubik's, but I
want to know for sure before I buy one. > > So what's better,
Eastsheen 4x4's and 5x5's or Rubik's? And why? > > Thanks
a lot! >
1852. Re: Off topic: The boy with the incredible brain From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Mar 2007 23:23:42 -0000
Memorizing Pi to over 22,000 decimal places is amazing Here is pi to
33,554,432 decimal places
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I became very intersted in this topic as well,
has anyone read daniel > tammet's autobiography, born on a blue
day, i am waiting on a list at > the library for it, was seeing if
anyone read it to see if it was > good, im really excited to read it.---
In > speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say
chicken to me, what comes to my mind is the taste > of the > > best
chicken I have ever eaten. > > > > Does that make me a savant or a
genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie
<megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the
chess part. We sometimes have a training where our > > > trainer sets up
a position and we can look shortly to it, then he > > > removes the
position from the board and chats with us for over 40 sec > > > (the
short term memory usualy last for about 30). After that we have > > > to
reposition the position again on our own board. We succeed often in > >
> this. But, we remember a position not like Daniel does we remember it
> > > in relations and patterns. He is truly amazing. In a way his > > >
calculation and emotional things in his brain are linked. I also saw > >
> some people on TV who could taste words. Very strange, for instance >
> > you'd say: determent and he tasted a bitter taste... > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Daniel Hayes" > > > <swedishlf@>
wrote: > > > > > > > > They show that on TLC/Discovery from time to time
under the name > > > > "Brainman." It's a very good
watch. Quite impressive, I really wish > > > > I had even a 10th of the
ability! > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Ron" <ron@> wrote: > > > > > > >
> > > Check out this very interesting video. > > > > > > > > >
http://video.google.com/googleplayer.swf?
docId=4913196365903075662&hl=nl > > > > > > > > > > There is also
the real Rainmain. We should show him the LL > algorithms. > > > > > > >
> > > Have fun, > > > > > > > > > > Ron > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> >
1853. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 18 Mar 2007 00:07:38 +0100
Hi Stefan, Nice article. I especially like this sentence: "It is
interesting to note that time spent playing chess, even in tournaments,
appears to contribute less than such study to a player's progress;
the main training value of such games is to point up weaknesses for
future study." Just translate that to speedcubing... Have fun, Ron
----- Original Message ----- From: "Stefan Pochmann"
<pochmann@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, March 17, 2007 11:46 PM Subject: SPAM: [Speed cubing group]
Re: Off topic: The boy with the incredible brain --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Check out this very interesting video. >
http://video.google.com/
googleplayer.swf?docId=4913196365903075662&hl=nl Better than some
other documentaries about this topic, did have some good moments. But
also still a lot of crap. Here's an article I can recommend:
http://www.sciam.com/
article.cfm?chanID=sa006&colID=1&articleID=00010347-101C-14C1-
8F9E83414B7F4945 Or short link: http://tinyurl.com/kr7qt Cheers! Stefan
1854. fake100cubenk2.jpg From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 00:02:21 -0000
? just curious..
1855. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 01:01:35 -0000
I have his autobiography, it is very good and interesting. Definitely
recommended. Joey --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > I became very intersted
in this topic as well, has anyone read daniel > tammet's
autobiography, born on a blue day, i am waiting on a list at > the
library for it, was seeing if anyone read it to see if it was > good, im
really excited to read it.--- In >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" > <gillesvdp@> wrote: > > > > Well, if you say
chicken to me, what comes to my mind is the taste > of the > > best
chicken I have ever eaten. > > > > Does that make me a savant or a
genius ? :D > > > > Gilles > > > > > > 2007/3/17, megafrikkie
<megafrikkie@>: > > > > > > Wow, amazing! > > > ooh and about the
chess part. We sometimes have a training where our > > > trainer sets up
a position and we can look shortly to it, then he > > > removes the
position from the board and chats with us for over 40 sec > > > (the
short term memory usualy last for about 30). After that we have > > > to
reposition the position again on our own board. We succeed often in > >
> this. But, we remember a position not like Daniel does we remember it
> > > in relations and patterns. He is truly amazing. In a way his > > >
calculation and emotional things in his brain are linked. I also saw > >
> some people on TV who could taste words. Very strange, for instance >
> > you'd say: determent and he tasted a bitter taste... > > > > >
> --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Daniel Hayes" > > > <swedishlf@> wrote: > > > > > >
> > They show that on TLC/Discovery from time to time under the name > >
> > "Brainman." It's a very good watch. Quite impressive,
I really wish > > > > I had even a 10th of the ability! > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Ron" <ron@> wrote: > > > > > > > > > > Check out
this very interesting video. > > > > > > > > >
http://video.google.com/googleplayer.swf?docId=4913196365903075662&hl=nl
> > > > > > > > > > There is also the real Rainmain. We should show him
the LL > algorithms. > > > > > > > > > > Have fun, > > > > > > > > > >
Ron > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > >
1856. Re: Harris Chan 10.46 avg From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 03:26:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Holy cow! I actualy said in dutch: krijg
nou tieten! > His F2L is soo fast, the OLL too, actualy the whole
average is too > fast! The scrambles seem to be easy indeed, well
actualy I saw a lot > of easy crosses the rest went too fast to see ;) >
Yes! It was easy!! It doesn't count...and the LL were easy too...so
it's not like I broke the record. I'm not that fast -.-
1857. Re: Cube article in Sacramento Bee Friday March 16 From: "siferdomm123" <SiferDomm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 15:48:41 -0000
Hey, thats me :) Jeremy --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Whoa! They interviewed my high
school calculus teacher! > > -Tyson > > On Mar 16, 2007, at 10:11 AM,
Jeff Soesbe wrote: > > > Folks -- > > > > There's a short article
in the Sacramento Bee about Rubik's Cube that > > features several
local cubers. > > > > http://www.sacbee.com/107/story/138015.html > > >
> yeff > > > > > > >
1858. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 16:45:38 -0000
Hi :-) IMHO alg memorisation is also a physical thing. And besides, if
that guy could recite those sequences perfectly and not perform them
what would be the point ... hehe ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hey Ron, > > You can
easily beat him on the language part :p > > Thanks for sharing, > Gilles
> > > 17 Mar 2007 01:41:34 -0700, Ron <ron@...>: > > > > Check out
this very interesting video. > >
http://video.google.com/googleplayer.swf?
docId=4913196365903075662&hl=nl > > > > There is also the real
Rainmain. We should show him the LL algorithms. > > > > Have fun, > > >
> Ron > > > > > > > > > [Non-text portions of this message have been
removed] >
1859. Re: Off topic: The boy with the incredible brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 16:52:05 -0000
Hi :-) With today computers we can calculate infinite numbers of
decimals of pi. It's not interesting anymore. But those who
calculated thousands of decimals by hand hundreds of yrs ago really
amaze me ;-) And of course all those who memorise lots of decimals. Just
like cubing it's impressive but useless ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Memorizing Pi to over 22,000 decimal places
is amazing > Here is pi to 33,554,432 decimal places >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" >
<kianb@> wrote: > > > > I became very intersted in this topic as
well, has anyone read > daniel > > tammet's autobiography, born on
a blue day, i am waiting on a list > at > > the library for it, was
seeing if anyone read it to see if it was > > good, im really excited to
read it.--- In > > speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" > > <gillesvdp@> wrote: > > > > > > Well, if
you say chicken to me, what comes to my mind is the taste > > of the > >
> best chicken I have ever eaten. > > > > > > Does that make me a savant
or a genius ? :D > > > > > > Gilles > > > > > > > > > 2007/3/17,
megafrikkie <megafrikkie@>: > > > > > > > > Wow, amazing! > > > > ooh
and about the chess part. We sometimes have a training > where our > > >
> trainer sets up a position and we can look shortly to it, then > he >
> > > removes the position from the board and chats with us for over >
40 sec > > > > (the short term memory usualy last for about 30). After
that we > have > > > > to reposition the position again on our own
board. We succeed > often in > > > > this. But, we remember a position
not like Daniel does we > remember it > > > > in relations and patterns.
He is truly amazing. In a way his > > > > calculation and emotional
things in his brain are linked. I > also saw > > > > some people on TV
who could taste words. Very strange, for > instance > > > > you'd
say: determent and he tasted a bitter taste... > > > > > > > > --- In >
> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Daniel Hayes" > > > >
<swedishlf@> wrote: > > > > > > > > > > They show that on
TLC/Discovery from time to time under the > name > > > > >
"Brainman." It's a very good watch. Quite impressive, I >
really wish > > > > > I had even a 10th of the ability! > > > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Ron" <ron@> wrote: > > > > > >
> > > > > > Check out this very interesting video. > > > > > > > > > > >
> http://video.google.com/googleplayer.swf? >
docId=4913196365903075662&hl=nl > > > > > > > > > > > > There is
also the real Rainmain. We should show him the LL > > algorithms. > > >
> > > > > > > > > Have fun, > > > > > > > > > > > > Ron > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > >
1860. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 09:55:42 -0700
Well, it's still interesting because the number of digits is not
infinite, but some very large finite number. Therefore, the mission
becomes who can calculate at a faster rate. Seems kind of silly, but the
idea of being able to deal with huge numbers or many digits of something
like pi can be important. Think about what your government uses to send
coded messages? If you had a computer that could factor prime numbers
really well, they'd be in trouble. -Tyson On Mar 18, 2007, at 9:52
AM, Per Kristen Fredlund wrote: > Hi :-) > > With today computers we can
calculate infinite numbers of decimals of > pi. It's not
interesting anymore. But those who calculated thousands > of decimals by
hand hundreds of yrs ago really amaze me ;-) And of > course all those
who memorise lots of decimals. Just like cubing it's > impressive
but useless ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@...> wrote: > > > > Memorizing Pi to over 22,000 decimal
places is amazing > > Here is pi to 33,554,432 decimal places > >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > >
<kianb@> wrote: > > > > > > I became very intersted in this topic as
well, has anyone read > > daniel > > > tammet's autobiography, born
on a blue day, i am waiting on a > list > > at > > > the library for it,
was seeing if anyone read it to see if it was > > > good, im really
excited to read it.--- In > > > speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" > > > <gillesvdp@> wrote: > > >
> > > > > Well, if you say chicken to me, what comes to my mind is the >
taste > > > of the > > > > best chicken I have ever eaten. > > > > > > >
> Does that make me a savant or a genius ? :D > > > > > > > > Gilles > >
> > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: > > > > >
> > > > > Wow, amazing! > > > > > ooh and about the chess part. We
sometimes have a training > > where our > > > > > trainer sets up a
position and we can look shortly to it, > then > > he > > > > > removes
the position from the board and chats with us for > over > > 40 sec > >
> > > (the short term memory usualy last for about 30). After that > we
> > have > > > > > to reposition the position again on our own board. We
succeed > > often in > > > > > this. But, we remember a position not
like Daniel does we > > remember it > > > > > in relations and patterns.
He is truly amazing. In a way his > > > > > calculation and emotional
things in his brain are linked. I > > also saw > > > > > some people on
TV who could taste words. Very strange, for > > instance > > > > >
you'd say: determent and he tasted a bitter taste... > > > > > > >
> > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Daniel Hayes" > > > > >
<swedishlf@> wrote: > > > > > > > > > > > > They show that on
TLC/Discovery from time to time under the > > name > > > > > >
"Brainman." It's a very good watch. Quite impressive, I >
> really wish > > > > > > I had even a 10th of the ability! > > > > > >
> > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Ron" <ron@> wrote: > > > > >
> > > > > > > > > Check out this very interesting video. > > > > > > > >
> > > > > > > http://video.google.com/googleplayer.swf? > >
docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > There is
also the real Rainmain. We should show him the LL > > > algorithms. > >
> > > > > > > > > > > > Have fun, > > > > > > > > > > > > > > Ron > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > >
1861. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 17:19:06 -0000
I think banks also use really big prime numbers aswell. So if someone
worked out a formula for finding out the next prime, they would be in
trouble. Joey --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Well, it's still interesting because
the number of digits is not > infinite, but some very large finite
number. Therefore, the mission > becomes who can calculate at a faster
rate. > > Seems kind of silly, but the idea of being able to deal with
huge > numbers or many digits of something like pi can be important.
Think > about what your government uses to send coded messages? If you
had a > computer that could factor prime numbers really well,
they'd be in > trouble. > > -Tyson > > On Mar 18, 2007, at 9:52 AM,
Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today computers we
can calculate infinite numbers of decimals of > > pi. It's not
interesting anymore. But those who calculated thousands > > of decimals
by hand hundreds of yrs ago really amaze me ;-) And of > > course all
those who memorise lots of decimals. Just like cubing it's > >
impressive but useless ;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > >
<poker19@> wrote: > > > > > > Memorizing Pi to over 22,000 decimal
places is amazing > > > Here is pi to 33,554,432 decimal places > > >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx" > > >
<kianb@> wrote: > > > > > > > > I became very intersted in this topic
as well, has anyone read > > > daniel > > > > tammet's
autobiography, born on a blue day, i am waiting on a > > list > > > at >
> > > the library for it, was seeing if anyone read it to see if it was
> > > > good, im really excited to read it.--- In > > > >
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" > > > > <gillesvdp@> wrote: > > > > > > > > > > Well,
if you say chicken to me, what comes to my mind is the > > taste > > > >
of the > > > > > best chicken I have ever eaten. > > > > > > > > > >
Does that make me a savant or a genius ? :D > > > > > > > > > > Gilles >
> > > > > > > > > > > > > > 2007/3/17, megafrikkie <megafrikkie@>: >
> > > > > > > > > > > Wow, amazing! > > > > > > ooh and about the chess
part. We sometimes have a training > > > where our > > > > > > trainer
sets up a position and we can look shortly to it, > > then > > > he > >
> > > > removes the position from the board and chats with us for > >
over > > > 40 sec > > > > > > (the short term memory usualy last for
about 30). After that > > we > > > have > > > > > > to reposition the
position again on our own board. We succeed > > > often in > > > > > >
this. But, we remember a position not like Daniel does we > > > remember
it > > > > > > in relations and patterns. He is truly amazing. In a way
his > > > > > > calculation and emotional things in his brain are
linked. I > > > also saw > > > > > > some people on TV who could taste
words. Very strange, for > > > instance > > > > > > you'd say:
determent and he tasted a bitter taste... > > > > > > > > > > > > --- In
> > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "Daniel Hayes" > > > > > >
<swedishlf@> wrote: > > > > > > > > > > > > > > They show that on
TLC/Discovery from time to time under the > > > name > > > > > > >
"Brainman." It's a very good watch. Quite impressive, I >
> > really wish > > > > > > > I had even a 10th of the ability! > > > >
> > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "Ron" <ron@> wrote: > > > >
> > > > > > > > > > > > Check out this very interesting video. > > > > >
> > > > > > > > > > > > > http://video.google.com/googleplayer.swf? > >
> docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > >
There is also the real Rainmain. We should show him the LL > > > >
algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > >
> > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > >
1862. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 17:35:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Well, it's still interesting because
the number of digits is not > infinite, but some very large finite
number. Therefore, the mission > becomes who can calculate at a faster
rate. This is WRONG!! it's proven that pi is an irrational number!
It can not be written simply as x/y where x and y some (very large)
integers. If the number of decimals were a very high finite number then
pi would be rational, not hard to prove ... Multiply by a factor of 10
until the decimals vanish .. etc etc ... -Per
1863. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 17:44:03 -0000
I think Tyson was referring to this: "With today computers we can
calculate infinite numbers of decimals of pi." That's not
entirely true; we only have calculated (and can only calculate) a finite
number of digits. --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Well, it's still interesting because
the number of digits is not > > infinite, but some very large finite
number. Therefore, the mission > > becomes who can calculate at a faster
rate. > > This is WRONG!! it's proven that pi is an irrational
number! It can > not be written simply as x/y where x and y some (very
large) integers. > If the number of decimals were a very high finite
number then pi would > be rational, not hard to prove ... Multiply by a
factor of 10 until the > decimals vanish .. etc etc ... > > -Per >
1864. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 18:02:16 -0000
Hi :-) Ah ok maybe that was what he meant and not that pi has a finite
number of decimals. Even so it's not interesting. In order to
publish a number of decimals one must stop calculation after a finite
number of iterations (decimals). Technically we CAN calculate infinite
decimals, it's just a matter of persistency who will do the highest
number. It's purely mechanical. No thought process involved. The
numerical series they use for calculations are the same. It's just
a matter of who had the fastest computer and who let it run for longest.
Another point is that even if we calculate infinite numbers of decimals
we cannot store them all! We need an infinite-capacity storage device to
store infinite numbers of decimals. So i still retain that these
calculations are not interesting. Of course that's just my
subjective opinion :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I think Tyson was referring to
this: > "With today computers we can calculate infinite numbers of
decimals of > pi." > > That's not entirely true; we only have
calculated (and can only > calculate) a finite number of digits. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > Well, it's still interesting because the number
of digits is not > > > infinite, but some very large finite number.
Therefore, the > mission > > > becomes who can calculate at a faster
rate. > > > > This is WRONG!! it's proven that pi is an irrational
number! It > can > > not be written simply as x/y where x and y some
(very large) > integers. > > If the number of decimals were a very high
finite number then pi > would > > be rational, not hard to prove ...
Multiply by a factor of 10 until > the > > decimals vanish .. etc etc
... > > > > -Per > > >
1865. Re: Yet another lucky scramble From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 19:42:50 -0000
B2 U' B2 F2 U' R2 B' R B2 F' L2 R B' F'
U' L2 B2 F2 L2 R' D2 L2 D U L2 R B F' D2 L2 13.69 sec new
personal best x cross with 2 more CE pairs already solved this was
amazing. adrenaline is still pumping I'm excited. I scrambled with
White as U and Green as F do y2 and you will see everything. David ---
In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Okay, these are always fun to play with.
Every once in a while, you > get a scramble where things just seem to go
your way. I got one of > these today, and got a new personal best time
of 14.81 seconds. > Although I'm hesitant to count it as a real PB,
even though it was > technically non-lucky. For comparison, my current
normal averages > are about 8-10 seconds slower than this. > > Try it
out and post your times (and solves if you can reconstruct > them). > >
Scramble (with cross color on top): > R' B L2 D2 R B2 U'
D' R2 L' D F' L R2 U R' U' F' L' B D2
R' U2 R' B' > > > > My solution is below... Don't
scroll down if you want to try your own > solve first. > > . > . > . > .
> . > . > > XCross: (y2) L' F' R B R > 2nd Pair: (x2) R U
R' d' R U' R' > 3rd Pair: (y') R U'
R' > 4th Pair: (y') U R U R' U' R U R' > OLL:
(y') R' U' R U' R' U2 R > PLL: (y) L' U R
U' L U L' U R' U' L U2 R U2 R' > > Chris >
1866. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 14:09:08 -0700
On Mar 18, 2007, at 11:02, Per Kristen Fredlund wrote: > Technically we
CAN calculate infinite decimals, I think you mean to say that
technically we can calculate any number of decimals. We can in fact NOT
calculate infinite decimals. I would also question in what sense we
"can" calculate a number that would take, say a million
billion years to complete? Can we actually do that? How would you go
about it, concretely? As Stephen Hawking said the other day,
"Eternity is a very long time, especially towards the end". -
- - - - - - - - - - - "He who refuses to do arithmetic is doomed to
talk nonsense." --- John McCarthy Lars Petrus - lars@...
http://lar5.com
1867. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 21:58:37 -0000
> As Stephen Hawking said the other day, "Eternity is a very long >
time, especially towards the end". One of my favorite citation ;-)
As a side note, nobody really knows who said that, French mostly
attribute this citation to Franz Kafka (and German to Woody Allen). I
wonder... Sven
1868. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 20:19:01 -0400
Tyson, Forgive my ignorance, but how do we know that pi is a finite
number. I'm taking High School Geometry and they've always
taught us that pi is infinite. Just wondering, Ethan On 3/18/07, Tyson
Mao <tyson.mao@...> wrote: > > Well, it's still interesting
because the number of digits is not > infinite, but some very large
finite number. Therefore, the mission > becomes who can calculate at a
faster rate. > > Seems kind of silly, but the idea of being able to deal
with huge > numbers or many digits of something like pi can be
important. Think > about what your government uses to send coded
messages? If you had a > computer that could factor prime numbers really
well, they'd be in > trouble. > > -Tyson > > > On Mar 18, 2007, at
9:52 AM, Per Kristen Fredlund wrote: > > > Hi :-) > > > > With today
computers we can calculate infinite numbers of decimals of > > pi.
It's not interesting anymore. But those who calculated thousands >
> of decimals by hand hundreds of yrs ago really amaze me ;-) And of > >
course all those who memorise lots of decimals. Just like cubing
it's > > impressive but useless ;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Patrick Jameson" > > <poker19@...> wrote: > > > > > >
Memorizing Pi to over 22,000 decimal places is amazing > > > Here is pi
to 33,554,432 decimal places > > >
http://www.freewebs.com/rubiksmaster12/pi%5Fdata.txt > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "xkiesterx" > > > <kianb@> wrote: > > > > > > > > I
became very intersted in this topic as well, has anyone read > > >
daniel > > > > tammet's autobiography, born on a blue day, i am
waiting on a > > list > > > at > > > > the library for it, was seeing if
anyone read it to see if it was > > > > good, im really excited to read
it.--- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den Peereboom" > > > > <gillesvdp@> wrote: >
> > > > > > > > > Well, if you say chicken to me, what comes to my mind
is the > > taste > > > > of the > > > > > best chicken I have ever
eaten. > > > > > > > > > > Does that make me a savant or a genius ? :D >
> > > > > > > > > Gilles > > > > > > > > > > > > > > > 2007/3/17,
megafrikkie <megafrikkie@>: > > > > > > > > > > > > Wow, amazing! > >
> > > > ooh and about the chess part. We sometimes have a training > > >
where our > > > > > > trainer sets up a position and we can look shortly
to it, > > then > > > he > > > > > > removes the position from the board
and chats with us for > > over > > > 40 sec > > > > > > (the short term
memory usualy last for about 30). After that > > we > > > have > > > > >
> to reposition the position again on our own board. We succeed > > >
often in > > > > > > this. But, we remember a position not like Daniel
does we > > > remember it > > > > > > in relations and patterns. He is
truly amazing. In a way his > > > > > > calculation and emotional things
in his brain are linked. I > > > also saw > > > > > > some people on TV
who could taste words. Very strange, for > > > instance > > > > > >
you'd say: determent and he tasted a bitter taste... > > > > > > >
> > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > >
"Daniel Hayes" > > > > > > <swedishlf@> wrote: > > > > > >
> > > > > > > > They show that on TLC/Discovery from time to time under
the > > > name > > > > > > > "Brainman." It's a very good
watch. Quite impressive, I > > > really wish > > > > > > > I had even a
10th of the ability! > > > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > > >
"Ron" <ron@> wrote: > > > > > > > > > > > > > > > > Check
out this very interesting video. > > > > > > > > > > > > > > > > > >
http://video.google.com/googleplayer.swf? > > >
docId=4913196365903075662&hl=nl > > > > > > > > > > > > > > > >
There is also the real Rainmain. We should show him the LL > > > >
algorithms. > > > > > > > > > > > > > > > > Have fun, > > > > > > > > >
> > > > > > > Ron > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > --
I got a virus, so please do not click any link I send you until further
notice. [Non-text portions of this message have been removed]
1869. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 00:29:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > If you had a computer that could factor
prime numbers really well, > they'd be in trouble. Dude! Since when
do we need a computer to factor *prime numbers*? Gotcha! Cheers! Stefan
1870. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 00:33:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ethan E."
<ufsports12@...> wrote: > > Tyson, > Forgive my ignorance, but how do
we know that pi is a finite number. I'm > taking High School
Geometry and they've always taught us that pi is > infinite. > >
Just wondering, > Ethan 1. Pi *is* finite. You probably mean pi's
*decimal representation*. 2. You completely missed Tyson's point.
Cheers! Stefan
1871. Re: Off topic: The boy with the incredible brain From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 00:58:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Technically we CAN
calculate infinite decimals Only if we have infinite time. Are you
claiming you know we'll exist forever? > It's purely
mechanical. No thought process involved. The > numerical series they use
for calculations are the same. Are they? Or maybe *you* just know one
way? There are different algorithms, they are interesting, and they do
require a lot of thinking. They don't even all have the same goal,
for example some people have computed few bits very far into the decimal
representation, *without* computing all previous bits:
http://oldweb.cecm.sfu.ca/projects/pihex/announce40t.html I recommend
reading the abstract and first paragraph of the PDF on that page.
Cheers! Stefan
1872. Re: Off topic: The boy with the incredible brain From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 01:20:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Technically we CAN
calculate infinite decimals > > Only if we have infinite time. Are you
claiming you know we'll exist > forever? I correct myself: we could
also achieve it in finite time if we had infinitely many computers. Or
whatever. In any case, I doubt we're able to do it. Cheers! Stefan
1873. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 04:47:05 -0000
> IMHO alg memorisation is also a physical thing. And besides, if that >
guy could recite those sequences perfectly and not perform them what >
would be the point ... hehe ;-) It sounds silly, but he'd be a
master at Fewest Moves. Just memorize all 1211 LL cases, get F2L in 15
moves or so, and you've got a WR.
1874. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 05:02:07 -0000
With his ability to recognize patterns I wonder if he could identify the
scrambles that are the same distance from solved intuitively or by some
other means of seeing the pattern. If he knew a scramble was probably 19
or 21 quarter turns from solved he might be able to intuit a shortest
solution. I say a shortest solution because most likely there are a
number of possible ones to choose from for any given state. Anyone could
learn to distinguish cases requiring even or odd numbers of quarter
turns to solve. But could he learn to distinguish a 19 move case vs. a
21 move case - or an 18 move case from a 20 move case? Or could he at
least have an idea of how to do 1 or 2 moves in the beginning such that
he leaves himself with a solution that is *probably* only 18-19 moves
from solved? I say 18-19 but really that could be any relatively small
number such that it is possible to intuit a solution given a lot of time
to think. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > IMHO alg
memorisation is also a physical thing. And besides, if that > > guy
could recite those sequences perfectly and not perform them what > >
would be the point ... hehe ;-) > > It sounds silly, but he'd be a
master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15
moves or so, and you've got a WR. >
1875. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Mar 2007 23:08:13 -0700
On Mar 18, 2007, at 9:47 PM, Michael Gottlieb wrote: > > IMHO alg
memorisation is also a physical thing. And besides, if that > > guy
could recite those sequences perfectly and not perform them what > >
would be the point ... hehe ;-) > > It sounds silly, but he'd be a
master at Fewest Moves. Just memorize > all 1211 LL cases, get F2L in 15
moves or so, and you've got a WR. We should email him and challenge
him to do it ;) He would be the first one to actually learn the 1211 LL
cases (to my knowledge) -- Best Regards, Quôc > >
1876. [Speed cubing group] Re: Off topic: The boy with the incredible
brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 10:48:50 -0000
Hi :-) My main point is that the decimals of pi in themselves are not at
all interesting. Will those decimals enable us to do better engineering
or raise our intelligence or anything like that? Nope ... it's just
aninfinite series of integers with no patterns of repetition ... There
may well be some mathematical algoritms that perform better than others.
We cannot even save arbitrarily large numbers of decimals, so what would
be the point og generating überexcessive amounts of decimals. The
decimals could never be used constructively in any fashion. I guess
these calculations have purely philosophical interst for me, not any
practical interest. Well i leave it open that parallellizing the
computation may have some interest. Would massively parallell
calculations work for the cube when searching for gods algorithm? Why or
why not? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ethan > E."
<ufsports12@> wrote: > > > > Tyson, > > Forgive my ignorance, but how
do we know that pi is a finite > number. I'm > > taking High School
Geometry and they've always taught us that pi is > > infinite. > >
> > Just wondering, > > Ethan > > 1. Pi *is* finite. You probably mean
pi's *decimal representation*. > 2. You completely missed
Tyson's point. > > Cheers! > Stefan >
1877. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 11:21:03 -0000
Hi :-) 15 turn f2l + Helmstedter algs is not really the best way going
about it when solving fewest moves. For sure you will get very good
linear solutions, but the best approaches in my experince are based on
doing insertions at the end ... He would however probably be very good
at the "undoing n random turns" game :-) My best ever was
undoing 9 turns, but i guess i was lucky when i did that. Normally 6 or
7 is already hard :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > IMHO alg memorisation is also a physical
thing. And besides, if that > > guy could recite those sequences
perfectly and not perform them what > > would be the point ... hehe ;-)
> > It sounds silly, but he'd be a master at Fewest Moves. Just
memorize > all 1211 LL cases, get F2L in 15 moves or so, and you've
got a WR. >
1878. Needing a printer-friendly 4x4x4 tutorial From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 15:08:25 -0000
I've been using bigcubes.com's tutorial on the 4x4x4 cube, but
unfortunately, the dynamic elements of that page don't translate
well when printed. I do most of my cubing downstairs or otherwise away
from the computer, so I could use a printed solution that takes the same
or a similar approach. Right now I'm trying to pair up the last
four edges and I need some help with that. Thanks, Stephen
http://www.stephenshores.org
1879. Re: [Speed cubing group] Needing a printer-friendly 4x4x4
tutorial From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 09:25:31 -0700 (PDT)
yeah i'm working on a less applet intensive version of the site,
but the last couple edges should be done like the first 8, then do the
last 2 at once if you have them left over. otherwise, if you'd like
i know chris' solution at
http://speedcubing.com/chris/4-solution.html isn't applet based so
it should work for you Stephen Shores <stshores24@...> wrote:
I've been using bigcubes.com's tutorial on the 4x4x4 cube, but
unfortunately, the dynamic elements of that page don't translate
well when printed. I do most of my cubing downstairs or otherwise away
from the computer, so I could use a printed solution that takes the same
or a similar approach. Right now I'm trying to pair up the last
four edges and I need some help with that. Thanks, Stephen
http://www.stephenshores.org ---------------------------------
Don't be flakey. Get Yahoo! Mail for Mobile and always stay
connected to friends. [Non-text portions of this message have been
removed]
1880. World Rubik's Cube Championship 2007 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 17:09:33 -0000
Hi guys, You have probably seen that preregistration for WC 2007 has
started. Check out the website at
http://www.speedcubing.com/events/wc2007 The preregistrations are going
very fast and at this pace the competition will be fully booked in a
couple of weeks. Three events are already fully booked and a few more
are getting close to the limit of competitors. So if you are coming over
to Budapest to compete, start planning your trip now and preregister
ASAP! You don't want to miss this great competition (and reunion)?
Have fun, Ron
1881. Re: World Rubik's Cube Championship 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 18:02:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > You have probably seen that
preregistration for WC 2007 has started. > Check out the website at >
http://www.speedcubing.com/events/wc2007 > > The preregistrations are
going very fast and at this pace the > competition will be fully booked
in a couple of weeks. Three events are > already fully booked and a few
more are getting close to the limit of > competitors. > So if you are
coming over to Budapest to compete, start planning your > trip now and
preregister ASAP! > You don't want to miss this great competition
(and reunion)? > > Have fun, > > Ron > Are there limitaions for number
of competitors? Is that not against the WCA rules? >From article 8: 8b)
An open competition is open to anyone. 8c) A closed competition may be
open to: persons with a specific nationality citizens of specific
geographical areas members of specific clubs students / employees of
specific organisations. No other distinctions are allowed to declare a
competition closed. (b says it clearly, 8c lists nothing that tells me
why this competion is not open to anyone. // Kenneth
1882. Re: [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Mar 2007 19:08:05 +0100
Hi Kenneth, On the theoretical side the answer is: yes, there can be a
limit of competitors. Since it is not in the regulations, the
competition organisers are free on that subject. The website of WC 2007
is clear about the limits. On the practical side the answer is: yes, of
course. There is no way we can handle 1,000 competitors in Swedish Open
2007. Have fun, Ron ----- Original Message ----- From: "Kenneth
Gustavsson" <kenneth@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007
7:02 PM Subject: [Speed cubing group] Re: World Rubik's Cube
Championship 2007 --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi guys, > > You have probably
seen that preregistration for WC 2007 has started. > Check out the
website at > http://www.speedcubing.com/events/wc2007 > > The
preregistrations are going very fast and at this pace the > competition
will be fully booked in a couple of weeks. Three events are > already
fully booked and a few more are getting close to the limit of >
competitors. > So if you are coming over to Budapest to compete, start
planning your > trip now and preregister ASAP! > You don't want to
miss this great competition (and reunion)? > > Have fun, > > Ron > Are
there limitaions for number of competitors? Is that not against the WCA
rules? >From article 8: 8b) An open competition is open to anyone. 8c) A
closed competition may be open to: persons with a specific nationality
citizens of specific geographical areas members of specific clubs
students / employees of specific organisations. No other distinctions
are allowed to declare a competition closed. (b says it clearly, 8c
lists nothing that tells me why this competion is not open to anyone. //
Kenneth
1883. Re: [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 11:29:42 -0700 (PDT)
yeah it seems unfair to limit the competitiors like that, maybe we
should have qualifying heats or something, i'm probably going to
make it but don't want to register until i'm totally sure, so
i could not get to compete in certain events even if i'm faster
than a lot of the registered people? Kenneth Gustavsson <kenneth@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > You have probably seen that
preregistration for WC 2007 has started. > Check out the website at >
http://www.speedcubing.com/events/wc2007 > > The preregistrations are
going very fast and at this pace the > competition will be fully booked
in a couple of weeks. Three events are > already fully booked and a few
more are getting close to the limit of > competitors. > So if you are
coming over to Budapest to compete, start planning your > trip now and
preregister ASAP! > You don't want to miss this great competition
(and reunion)? > > Have fun, > > Ron > Are there limitaions for number
of competitors? Is that not against the WCA rules? From article 8: 8b)
An open competition is open to anyone. 8c) A closed competition may be
open to: persons with a specific nationality citizens of specific
geographical areas members of specific clubs students / employees of
specific organisations. No other distinctions are allowed to declare a
competition closed. (b says it clearly, 8c lists nothing that tells me
why this competion is not open to anyone. // Kenneth
--------------------------------- Get your own web address. Have a HUGE
year through Yahoo! Small Business. [Non-text portions of this message
have been removed]
1884. [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 18:58:12 -0000
Yeah, I agree with clancy... As there are more and more speedcubists, we
should have a limit for the inscription (like it is done in another
sports). For example a guy who hasn't done a sub30 in competition
can't compete in the World's... Or something like that... ---
In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah it seems unfair to limit the
competitiors like that, maybe we should have qualifying heats or
something, i'm probably going to make it but don't want to
register until i'm totally sure, so i could not get to compete in
certain events even if i'm faster than a lot of the registered
people? > > Kenneth Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > You have probably seen that preregistration for
WC 2007 has started. > > Check out the website at > >
http://www.speedcubing.com/events/wc2007 > > > > The preregistrations
are going very fast and at this pace the > > competition will be fully
booked in a couple of weeks. Three events > are > > already fully booked
and a few more are getting close to the limit > of > > competitors. > >
So if you are coming over to Budapest to compete, start planning > your
> > trip now and preregister ASAP! > > You don't want to miss this
great competition (and reunion)? > > > > Have fun, > > > > Ron > > > >
Are there limitaions for number of competitors? Is that not against >
the WCA rules? > > From article 8: > > 8b) An open competition is open
to anyone. > 8c) A closed competition may be open to: > > persons with a
specific nationality > citizens of specific geographical areas > members
of specific clubs > students / employees of specific organisations. > No
other distinctions are allowed to declare a competition closed. > > (b
says it clearly, 8c lists nothing that tells me why this competion > is
not open to anyone. > > // Kenneth > > > > > > >
--------------------------------- > Get your own web address. > Have a
HUGE year through Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
1885. Speedcubing rules From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 19:08:24 -0000
I have a question. There's something I find really unfair in
speedcubing. That's the following thing : Before the final, the
winner of the semi final and the last qualified have theorically the
same opportunity to win. That's really unfair : the world champion
won't be the best at the world championnships but only in the
final... Why couldn't we do an average on all the cubes done in
competition ? Or average on the 3 averages of the competition ? Moreover
that would be more exciting, for the guys who are sure to be qualified
for the next round. I find it really unfair, to lose the benefits of a
good average in the first rounds..... I know that the world is unfair,
but... maybe less with a such rule (not for now of course, but for
later....) ! In other sports, you have an advantage to finish 1st in a
round : like a better position for the next round (in athletism or
swimming...). I didn't find a such unfair sport as cubing :-p What
do you think about it ? I don't know how to have this advantage,
but that would be really really better I think...
1886. Re: [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Mar 2007 20:11:36 +0100
Hi guys, It has been 2 months now that the world championship was
announced. The website has been open for 11 days. Of course we are
looking at ways to manage this situation. But there are still almost 7
months to go, so we have to keep our options open. What we may do is
have preliminary rounds for some events on Friday morning. That is also
what the FAQ page says. This doesn't mean that you should wait very
long before preregistering. You have your chance now! For example, if we
have preliminary rounds, then we will only have them for one or more
main events. Definitely not for the side events. Just don't think
this is easy to do. The number of events per competitor is higher than
ever. Currently there is no official way to favor high-ranked
competitors. This will be one of the things we can do for the next
version of the WCA regulations. Have fun, Ron ----- Original Message
----- From: "Edouard" <e_chambon@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007
7:58 PM Subject: [Speed cubing group] Re: World Rubik's Cube
Championship 2007 Yeah, I agree with clancy... As there are more and
more speedcubists, we should have a limit for the inscription (like it
is done in another sports). For example a guy who hasn't done a
sub30 in competition can't compete in the World's... Or
something like that... --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > yeah it seems
unfair to limit the competitiors like that, maybe we should have
qualifying heats or something, i'm probably going to make it but
don't want to register until i'm totally sure, so i could not
get to compete in certain events even if i'm faster than a lot of
the registered people? > > Kenneth Gustavsson <kenneth@...> wrote:
--- In speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@>
wrote: > > > > Hi guys, > > > > You have probably seen that
preregistration for WC 2007 has started. > > Check out the website at >
> http://www.speedcubing.com/events/wc2007 > > > > The preregistrations
are going very fast and at this pace the > > competition will be fully
booked in a couple of weeks. Three events > are > > already fully booked
and a few more are getting close to the limit > of > > competitors. > >
So if you are coming over to Budapest to compete, start planning > your
> > trip now and preregister ASAP! > > You don't want to miss this
great competition (and reunion)? > > > > Have fun, > > > > Ron > > > >
Are there limitaions for number of competitors? Is that not against >
the WCA rules? > > From article 8: > > 8b) An open competition is open
to anyone. > 8c) A closed competition may be open to: > > persons with a
specific nationality > citizens of specific geographical areas > members
of specific clubs > students / employees of specific organisations. > No
other distinctions are allowed to declare a competition closed. > > (b
says it clearly, 8c lists nothing that tells me why this competion > is
not open to anyone. > > // Kenneth > > > > > > >
--------------------------------- > Get your own web address. > Have a
HUGE year through Yahoo! Small Business. > > [Non-text portions of this
message have been removed] >
1887. [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 19:11:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah it seems unfair to limit the
competitiors like that, maybe we >should have qualifying heats or
something, i'm probably going to make >it but don't want to
register until i'm totally sure, so i could not >get to compete in
certain events even if i'm faster than a lot of the >registered
people? I do wonder if this year will be the last WC where anyone can
just sign up and show up to compete. It is inevitable, given the growth
rate of our little hobby, that we will eventually have qualifying times
for a World Championship. I guess we'd have to look at other sports
and see how they handle such things. Ideally, we'd say that each
country has their own national competition and send their top X amount
of competitors. But then countries that don't have many people are
either left out, or unbalanced in their representation. But, thankfully,
this is not for me to figure out. Good luck, Ron. -Dave Campbell
1888. Re: [Speed cubing group] Speedcubing rules From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 19 Mar 2007 20:24:23 +0100
Hi Edouard, I do not agree with your definition of unfair. Fairness to
me is that everyone has the same circumstances. If you have better light
conditions, or can use a different procedure, or can compete without an
audience, that would be unfair. It is also fair that someone has more
time to practice than someone else. You could argue that using your own
cube is unfair (given the fact that some guys have better cubes than
others). I agree with you that there are many other ways to measure the
results. For example we could take the average of all attempts of a
competition. But there are many arguments why such changes would not be
suitable. I won't go into details here. We have fair regulations.
If you want to be the next world champion, then win according to these
regulations. Have fun, Ron ----- Original Message ----- From:
"Edouard" <e_chambon@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, March 19, 2007
8:08 PM Subject: [Speed cubing group] Speedcubing rules I have a
question. There's something I find really unfair in speedcubing.
That's the following thing : Before the final, the winner of the
semi final and the last qualified have theorically the same opportunity
to win. That's really unfair : the world champion won't be the
best at the world championnships but only in the final... Why
couldn't we do an average on all the cubes done in competition ? Or
average on the 3 averages of the competition ? Moreover that would be
more exciting, for the guys who are sure to be qualified for the next
round. I find it really unfair, to lose the benefits of a good average
in the first rounds..... I know that the world is unfair, but... maybe
less with a such rule (not for now of course, but for later....) ! In
other sports, you have an advantage to finish 1st in a round : like a
better position for the next round (in athletism or swimming...). I
didn't find a such unfair sport as cubing :-p What do you think
about it ? I don't know how to have this advantage, but that would
be really really better I think...
1889. Re: Speedcubing rules From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 19:31:27 -0000
They would theorically [sic] have the same opportunity to win, except
that one person is faster than the other. The winner is still going to
be the fastest person there...I'm not sure I understand your logic.
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I have a question. > There's
something I find really unfair in speedcubing. > > That's the
following thing : > Before the final, the winner of the semi final and
the last qualified > have theorically the same opportunity to win. >
That's really unfair : the world champion won't be the best at
the > world championnships but only in the final... Why couldn't we
do an > average on all the cubes done in competition ? Or average on the
3 > averages of the competition ? Moreover that would be more exciting,
> for the guys who are sure to be qualified for the next round. > > I
find it really unfair, to lose the benefits of a good average in the >
first rounds..... > > I know that the world is unfair, but... maybe less
with a such rule > (not for now of course, but for later....) ! > > In
other sports, you have an advantage to finish 1st in a round : like > a
better position for the next round (in athletism or swimming...). I >
didn't find a such unfair sport as cubing :-p > > > What do you
think about it ? > > I don't know how to have this advantage, but
that would be really > really better I think... >
1890. Re: Speedcubing rules From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 19:58:03 -0000
I mean : Five cubes... What is it five cubes ? How does it show who is
the best ? I just wanted to say that I think it would be good to have an
advantage to win a round, and the best guy of the competition, is I
think the best in the competition and not in the final. That's my
point of view. With my regulations, I wouldn't be 2nd but 3rd or
maybe more at the world's... So.... --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
<aplarsen@...> wrote: > > They would theorically [sic] have the same
opportunity to win, except > that one person is faster than the other. >
> The winner is still going to be the fastest person there...I'm
not > sure I understand your logic. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > I have a question. > > There's
something I find really unfair in speedcubing. > > > > That's the
following thing : > > Before the final, the winner of the semi final and
the last qualified > > have theorically the same opportunity to win. > >
That's really unfair : the world champion won't be the best at
the > > world championnships but only in the final... Why couldn't
we do an > > average on all the cubes done in competition ? Or average
on the 3 > > averages of the competition ? Moreover that would be more
exciting, > > for the guys who are sure to be qualified for the next
round. > > > > I find it really unfair, to lose the benefits of a good
average in the > > first rounds..... > > > > I know that the world is
unfair, but... maybe less with a such rule > > (not for now of course,
but for later....) ! > > > > In other sports, you have an advantage to
finish 1st in a round : like > > a better position for the next round
(in athletism or swimming...). I > > didn't find a such unfair
sport as cubing :-p > > > > > > What do you think about it ? > > > > I
don't know how to have this advantage, but that would be really > >
really better I think... > > >
1891. [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 20:02:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Kenneth, > > On the theoretical
side the answer is: yes, there can be a limit of > competitors. > Since
it is not in the regulations, the competition organisers are free on >
that subject. > The website of WC 2007 is clear about the limits. > > On
the practical side the answer is: yes, of course. There is no way we can
> handle 1,000 competitors in Swedish Open 2007. > > Have fun, > > Ron >
Ok, I understand. My personal problem is that I do not have a clue if
I'm able to come to a competition that takes palce half a year from
now. What to do then? register anyway and maybe not been able to come is
not a fair thing to do, I would take someone elses place then, someone
who is able to come but did not register in time. So I won't
register... // Kenneth
1892. Re: Speedcubing rules From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 20:08:37 -0000
I see what you mean. (There would be another option: Judge a competitor
on its best average, done during any preliminary or final round) Just
consider intermediary rounds as a warm up and as another chance to break
records. For a slower cuber, they're a challenge to be select among
the best and proceed to a new level. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I have a question. > There's
something I find really unfair in speedcubing. > > That's the
following thing : > Before the final, the winner of the semi final and
the last qualified > have theorically the same opportunity to win. >
That's really unfair : the world champion won't be the best at
the > world championnships but only in the final... Why couldn't we
do an > average on all the cubes done in competition ? Or average on the
3 > averages of the competition ? Moreover that would be more exciting,
> for the guys who are sure to be qualified for the next round. > > I
find it really unfair, to lose the benefits of a good average in the >
first rounds..... > > I know that the world is unfair, but... maybe less
with a such rule > (not for now of course, but for later....) ! > > In
other sports, you have an advantage to finish 1st in a round : like > a
better position for the next round (in athletism or swimming...). I >
didn't find a such unfair sport as cubing :-p > > > What do you
think about it ? > > I don't know how to have this advantage, but
that would be really > really better I think... >
1893. Re: Speedcubing rules From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 20:18:37 -0000
Hi Edouard, I think you are wrong. Take for example athletics and
running, the guys in the final do not take any advantage from winning
previous heats into the final with them. There are no differences in the
situations of each timer (at least there shouldn't be), like there
are in lanes on the athletics track. And this format has been the
standard for more than 3 years, I don't see any good reason to
change it. It is a lot more exciting when you HAVE to perform in the
final, and not rely on good times you have posted in earlier rounds. Dan
:) --- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I mean : Five cubes... What is it five
cubes ? > How does it show who is the best ? > I just wanted to say that
I think it would be good to have an > advantage to win a round, and the
best guy of the competition, is I > think the best in the competition
and not in the final. > That's my point of view. > > With my
regulations, I wouldn't be 2nd but 3rd or maybe more at the >
world's... So.... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" >
<aplarsen@> wrote: > > > > They would theorically [sic] have the same
opportunity to win, except > > that one person is faster than the other.
> > > > The winner is still going to be the fastest person
there...I'm not > > sure I understand your logic. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@> wrote: > > > > > > I have a question. > > > There's
something I find really unfair in speedcubing. > > > > > > That's
the following thing : > > > Before the final, the winner of the semi
final and the last qualified > > > have theorically the same opportunity
to win. > > > That's really unfair : the world champion won't
be the best at the > > > world championnships but only in the final...
Why couldn't we do an > > > average on all the cubes done in
competition ? Or average on the 3 > > > averages of the competition ?
Moreover that would be more exciting, > > > for the guys who are sure to
be qualified for the next round. > > > > > > I find it really unfair, to
lose the benefits of a good average in the > > > first rounds..... > > >
> > > I know that the world is unfair, but... maybe less with a such
rule > > > (not for now of course, but for later....) ! > > > > > > In
other sports, you have an advantage to finish 1st in a round : like > >
> a better position for the next round (in athletism or swimming...). I
> > > didn't find a such unfair sport as cubing :-p > > > > > > > >
> What do you think about it ? > > > > > > I don't know how to have
this advantage, but that would be really > > > really better I think...
> > > > > >
1894. Re: Speedcubing rules From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 20:20:42 -0000
> (There would be another option: Judge a > competitor on its best
average, done during any preliminary or final > round) > Yeha!
Competitor X did an average of 14.27 in the second round, the rest of
the field of the final knows they have to beat that time to win the
competition. That would be a real thrill =) // Kenneth
1895. Re: World Rubik's Cube Championship 2007 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 20:21:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > I do wonder if this year will be the last WC
where anyone can just > sign up and show up to compete. It is
inevitable, given the growth > rate of our little hobby, that we will
eventually have qualifying > times for a World Championship. I guess
we'd have to look at other > sports and see how they handle such
things. > > Ideally, we'd say that each country has their own
national competition > and send their top X amount of competitors. But
then countries that > don't have many people are either left out,
or unbalanced in their > representation. But, thankfully, this is not
for me to figure out. > Good luck, Ron. > > -Dave Campbell > I really
don't like the idea that each country can only send a fixed number
of competitors, since this is an individual sport and the nationality
shall not be a factor if you can compete or not. For instance, a lot of
french or US top-cubers will not be allowed to take part and in a WC the
point is (according to my opinion) to get to know who is the
world's best cubers. If several presumed top-10 cubers in the world
can't participate we can't be sure that the best cuber wins.
(PS. I also think this should be the case for all other individual
sports like swimming, athletics etc.) /Gunnar
1896. Re: [Speed cubing group] Speedcubing rules From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 12:48:57 -0700
It's not really as uncommon as you seem to imply. In tournament
(tennis, world cup soccer...) the same kind of "unfairness"
happens: if you are very lucky you could have to play against all the
bad players up to the finale, or, you could have to play against the
best, right at the beginning, and being eliminated in the first round.
Quôc On Mar 19, 2007, at 12:08 PM, Edouard wrote: > I have a question. >
There's something I find really unfair in speedcubing. > >
That's the following thing : > Before the final, the winner of the
semi final and the last qualified > have theorically the same
opportunity to win. > That's really unfair : the world champion
won't be the best at the > world championnships but only in the
final... Why couldn't we do an > average on all the cubes done in
competition ? Or average on the 3 > averages of the competition ?
Moreover that would be more exciting, > for the guys who are sure to be
qualified for the next round. > > I find it really unfair, to lose the
benefits of a good average in the > first rounds..... > > I know that
the world is unfair, but... maybe less with a such rule > (not for now
of course, but for later....) ! > > In other sports, you have an
advantage to finish 1st in a round : like > a better position for the
next round (in athletism or swimming...). I > didn't find a such
unfair sport as cubing :-p > > What do you think about it ? > > I
don't know how to have this advantage, but that would be really >
really better I think... > > >
1897. Re: Speedcubing rules From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 21:07:44 -0000
Dan, you're wrong. In running, the man who wins the semi final
choose the number of the line he'll run in the final. That's a
great advantage, more than you think it is. I think the best option
could be : On 3 rounds : 1/4 * avg of 1st round + 1/4 * avg of 2nd round
+ 1/2 avg of the final = avg who decide who has won the competition. The
final is more important but the other rounds are important too. I
don't want now to make the situation change, but just to make you
think about it......... --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi Edouard, > > I think
you are wrong. Take for example athletics and running, the > guys in the
final do not take any advantage from winning previous > heats into the
final with them. > > There are no differences in the situations of each
timer (at least > there shouldn't be), like there are in lanes on
the athletics track. > > And this format has been the standard for more
than 3 years, I don't > see any good reason to change it. It is a
lot more exciting when you > HAVE to perform in the final, and not rely
on good times you have > posted in earlier rounds. > > Dan :) > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > I mean : Five cubes... What is it five
cubes ? > > How does it show who is the best ? > > I just wanted to say
that I think it would be good to have an > > advantage to win a round,
and the best guy of the competition, is I > > think the best in the
competition and not in the final. > > That's my point of view. > >
> > With my regulations, I wouldn't be 2nd but 3rd or maybe more at
the > > world's... So.... > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" > >
<aplarsen@> wrote: > > > > > > They would theorically [sic] have the
same opportunity to win, except > > > that one person is faster than the
other. > > > > > > The winner is still going to be the fastest person
there...I'm not > > > sure I understand your logic. > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > >
<e_chambon@> wrote: > > > > > > > > I have a question. > > > >
There's something I find really unfair in speedcubing. > > > > > >
> > That's the following thing : > > > > Before the final, the
winner of the semi final and the last > qualified > > > > have
theorically the same opportunity to win. > > > > That's really
unfair : the world champion won't be the best at the > > > > world
championnships but only in the final... Why couldn't we do an > > >
> average on all the cubes done in competition ? Or average on the 3 > >
> > averages of the competition ? Moreover that would be more exciting,
> > > > for the guys who are sure to be qualified for the next round. >
> > > > > > > I find it really unfair, to lose the benefits of a good
average > in the > > > > first rounds..... > > > > > > > > I know that
the world is unfair, but... maybe less with a such rule > > > > (not for
now of course, but for later....) ! > > > > > > > > In other sports, you
have an advantage to finish 1st in a round > : like > > > > a better
position for the next round (in athletism or > swimming...). I > > > >
didn't find a such unfair sport as cubing :-p > > > > > > > > > > >
> What do you think about it ? > > > > > > > > I don't know how to
have this advantage, but that would be really > > > > really better I
think... > > > > > > > > > >
1898. Re: Speedcubing rules From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 21:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > In running, the man who wins the semi
final choose the number of the > line he'll run in the final. But
you're not suggesting to choose the line. You're suggesting to
take the times of the previous runs into account. They *don't* do
that. Cheers! Stefan P.S. I agree with Ron about not seeing any reason
to call it "unfair". Everybody has the same chance to win.
1899. Re: World Rubik's Cube Championship 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 21:26:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Are there limitaions for
number of competitors? Is that not against > the WCA rules? > > 8b) An
open competition is open to anyone. > > (b says it clearly Huh? Is it
*not* open to anyone? As far as I can see, it is. Cheers! Stefan
1900. what? mail failure notices? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 21:29:59 -0000
I just got about 40 "failure notice" mails telling me that my
previous postings couldn't be delivered to a bunch of people. Why
do *I* get these notices? I don't even send mails, I use the web
interface of this group to post. Anybody else have this problem? Stefan
1901. Re: World Rubik's Cube Championship 2007 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 22:52:10 -0000
They were talking about the future I think. But I agree with Gunnar a
lot. If it is questionable if you can go, u have to get another
nationality or something. Rubbish! Discrimination in a way... --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Are there limitaions for number of
competitors? Is that not > against > > the WCA rules? > > > > 8b) An
open competition is open to anyone. > > > > (b says it clearly > > Huh?
Is it *not* open to anyone? As far as I can see, it is. > > Cheers! >
Stefan >
1902. Re: Speedcubing rules From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 22:59:36 -0000
Just keep it the way it is, it's fine. But... maybe an avg of more
solves would be better in the finals.. Maybe an avg of 7? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who wins the semi
final choose the number of > the > > line he'll run in the final. >
> But you're not suggesting to choose the line. You're
suggesting to > take the times of the previous runs into account. They
*don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron
about not seeing any reason to call it > "unfair". Everybody
has the same chance to win. >
1903. Re: Speedcubing rules From: "pjkalamosa" <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 23:19:09 -0000
I agree with Edouard on this one, halfway at least. I wouldn't call
it unfair. However, if you think about it, the person who wins
isn't nescessarily the best performing cuber during the event. What
if someone performed very well in the final round, and low/decent in the
previous round? They end up taking first in the competition because they
had the best average in the last round. However, if you look at someone
who performed decent/well in all three rounds, and if average all of
their times together, they may have a higher average overall. Therefore,
they performed better overall in the competition. The way I see it now
is nice, but I definitely think you should take in account all rounds to
decide a winner, and not just the last. --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Just keep it the way it is, it's
fine. > But... maybe an avg of more solves would be better in the
finals.. > Maybe an avg of 7? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Edouard"
<e_chambon@> wrote: > > > > > > In running, the man who wins the semi
final choose the number of > > the > > > line he'll run in the
final. > > > > But you're not suggesting to choose the line.
You're suggesting to > > take the times of the previous runs into
account. They *don't* do > > that. > > > > Cheers! > > Stefan > > >
> P.S. I agree with Ron about not seeing any reason to call it > >
"unfair". Everybody has the same chance to win. > > >
1904. Re: [Speed cubing group] Re: Speedcubing rules From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 16:23:26 -0700 (PDT)
I agree with Edouard on this one, halfway at least. I wouldn't call
it unfair. However, if you think about it, the person who wins
isn't nescessarily the best performing cuber during the event. What
if someone performed very well in the final round, and low/decent in the
previous round? They end up taking first in the competition because they
had the best average in the last round. However, if you look at someone
who performed decent/well in all three rounds, and if average all of
their times together, they may have a higher average overall. Therefore,
they performed better overall in the competition. The way I see it now
is nice, but I definitely think you should take in account all rounds to
decide a winner, and not just the last. megafrikkie <megafrikkie@...>
wrote: Just keep it the way it is, it's fine. But... maybe an avg
of more solves would be better in the finals.. Maybe an avg of 7? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who wins the semi
final choose the number of > the > > line he'll run in the final. >
> But you're not suggesting to choose the line. You're
suggesting to > take the times of the previous runs into account. They
*don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron
about not seeing any reason to call it > "unfair". Everybody
has the same chance to win. > --------------------------------- Finding
fabulous fares is fun. Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. [Non-text portions of this
message have been removed]
1905. Royal interest in Rubik's cube From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 01:12:46 -0000
I was very surprised when I opened up my local (Aruban) newspaper and
saw the heading "Prince: Solve the Rubik's cube." It says
the prince of the Netherlands, Willem Alexander (so not TAFKAP) thinks
the problem of world wide water shortage, poverty and environmental
damage is one that resembles a Rubik's cube, and we need to solve
it. A very good analogy as he describes it. Now if someone can give him
the algorithms to solve these world problems. see the post on my blog
for a translation: http://michiel.wordpress.com
1906. [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 01:50:23 -0000
The same question goes for me. If I'm not positive I can go, do I
register now with the possibility of taking someones spot? or do I wait
and hope there's still space for me? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the
answer is: yes, there can be a limit of > > competitors. > > Since it is
not in the regulations, the competition organisers are > free on > >
that subject. > > The website of WC 2007 is clear about the limits. > >
> > On the practical side the answer is: yes, of course. There is no >
way we can > > handle 1,000 competitors in Swedish Open 2007. > > > >
Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem
is that I do not have a clue if I'm able to come > to a competition
that takes palce half a year from now. > > What to do then? register
anyway and maybe not been able to come is > not a fair thing to do, I
would take someone elses place then, > someone who is able to come but
did not register in time. > > So I won't register... > > // Kenneth
>
1907. Re: [Speed cubing group] Re: Speedcubing rules From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Mar 2007 22:56:19 -0300 (ART)
I agree too...I know it's that way in other sports, but we could
start a revolution : ) the best choice to me seems averaging all times
in a competition...like Edouard said, 5 cubes is not a good
"measure" of your skills...I sometimes get 5 times on 13-15
range and other times on 16-17...and I don't think someone who does
a 17 avg on 1st and 2nd round and a 12 one on the final is better than
someone who does three 14 avgs... but, of course, that's just what
I think : ) Pedro patrick james <pjkalamosa@...> escreveu: I agree
with Edouard on this one, halfway at least. I wouldn't call it
unfair. However, if you think about it, the person who wins isn't
nescessarily the best performing cuber during the event. What if someone
performed very well in the final round, and low/decent in the previous
round? They end up taking first in the competition because they had the
best average in the last round. However, if you look at someone who
performed decent/well in all three rounds, and if average all of their
times together, they may have a higher average overall. Therefore, they
performed better overall in the competition. The way I see it now is
nice, but I definitely think you should take in account all rounds to
decide a winner, and not just the last. megafrikkie
<megafrikkie@gmail.com> wrote: Just keep it the way it is, it's
fine. But... maybe an avg of more solves would be better in the finals..
Maybe an avg of 7? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Edouard"
<e_chambon@> wrote: > > > > In running, the man who wins the semi
final choose the number of > the > > line he'll run in the final. >
> But you're not suggesting to choose the line. You're
suggesting to > take the times of the previous runs into account. They
*don't* do > that. > > Cheers! > Stefan > > P.S. I agree with Ron
about not seeing any reason to call it > "unfair". Everybody
has the same chance to win. > --------------------------------- Finding
fabulous fares is fun. Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. [Non-text portions of this
message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1908. Ball 3x3x3 From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 02:06:02 -0000
I've recently noticed that the 4x4x4 cubes are very lose do to the
lack of pressure on each edge pices since it is put together through a
ball figure and is simply locked in place. I was just wondering, would
it be possible to make a 3x3x3 cube the same way as a 4x4x4? and would
it turn as fast and have great pops as well? Just a thought me and my
cousin had...
1909. Re: [Speed cubing group] Off topic: The boy with the incredible
brain From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 02:09:40 -0000
> 15 turn f2l + Helmstedter algs is not really the best way going about
> it when solving fewest moves. For sure you will get very good linear >
solutions, but the best approaches in my experince are based on doing >
insertions at the end ... That's true, but even though he has
amazing computational skills he won't start off being a master of
commutators and insertions. That's more of an art than a science,
and as such it takes a lot of time to master (because it's not just
memorization or calculation). Of course, if he's really that fast,
he could try a couple of different approaches (F2L+LL, insertions,
Heise, Roux) within the hour!
1910. [Speed cubing group] Re: Speedcubing rules From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 03:22:10 -0000
I also agree that all rounds should be averaged to determine the winner.
Has anyone averaged all 3 rounds from the 2005 Worlds? --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I agree too...I know it's that way in other sports, but we
could start a revolution : ) > the best choice to me seems averaging all
times in a competition...like Edouard said, 5 cubes is not a good
"measure" of your skills...I sometimes get 5 times on 13-15
range and other times on 16-17...and I don't think someone who does
a 17 avg on 1st and 2nd round and a 12 one on the final is better than
someone who does three 14 avgs... > > but, of course, that's just
what I think : ) > > Pedro > > patrick james <pjkalamosa@...>
escreveu: I agree with Edouard on this one, halfway at least. I
wouldn't call it unfair. However, if you think about it, the person
who wins isn't nescessarily the best performing cuber during the
event. What if someone performed very well in the final round, and
low/decent in the previous round? They end up taking first in the
competition because they had the best average in the last round.
However, if you look at someone who performed decent/well in all three
rounds, and if average all of their times together, they may have a
higher average overall. Therefore, they performed better overall in the
competition. > > The way I see it now is nice, but I definitely think
you should take in account all rounds to decide a winner, and not just
the last. > > megafrikkie <megafrikkie@...> wrote: Just keep it the
way it is, it's fine. > But... maybe an avg of more solves would be
better in the finals.. > Maybe an avg of 7? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Edouard"
<e_chambon@> wrote: > > > > > > In running, the man who wins the semi
final choose the number of > > the > > > line he'll run in the
final. > > > > But you're not suggesting to choose the line.
You're suggesting to > > take the times of the previous runs into
account. They *don't* do > > that. > > > > Cheers! > > Stefan > > >
> P.S. I agree with Ron about not seeing any reason to call it > >
"unfair". Everybody has the same chance to win. > > > > > > >
> --------------------------------- > Finding fabulous fares is fun. >
Let Yahoo! FareChase search your favorite travel sites to find flight
and hotel bargains. > > [Non-text portions of this message have been
removed] > > > > > > __________________________________________________
> Fale com seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
1911. Re: [Speed cubing group] Speedcubing rules From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 03:23:20 -0000
Yes, I agree with Ron (and others). Consider a first-time cuber...the
person might do above his/her "average" times, but as the
competition progress, he/she gets used to the "competition
pressure" and starts hitting nice times that he was able to do at
home/unofficially. If you take into all the solves in the competition,
it would bring down the avg...would that mean that the person is worse?
Harris --- In speedsolvingrubikscube@...m, "Ron van Bruchem"
<ron@...> wrote: > > Hi Edouard, > > I do not agree with your
definition of unfair. > Fairness to me is that everyone has the same
circumstances. > If you have better light conditions, or can use a
different procedure, or > can compete without an audience, that would be
unfair. It is also fair that > someone has more time to practice than
someone else. > You could argue that using your own cube is unfair
(given the fact that some > guys have better cubes than others). > > I
agree with you that there are many other ways to measure the results. >
For example we could take the average of all attempts of a competition.
> But there are many arguments why such changes would not be suitable. I
won't > go into details here. > > We have fair regulations. If you
want to be the next world champion, then > win according to these
regulations. > > Have fun, > > Ron > > > ----- Original Message ----- >
From: "Edouard" <e_chambon@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, March 19,
2007 8:08 PM > Subject: [Speed cubing group] Speedcubing rules > > > I
have a question. > There's something I find really unfair in
speedcubing. > > That's the following thing : > Before the final,
the winner of the semi final and the last qualified > have theorically
the same opportunity to win. > That's really unfair : the world
champion won't be the best at the > world championnships but only
in the final... Why couldn't we do an > average on all the cubes
done in competition ? Or average on the 3 > averages of the competition
? Moreover that would be more exciting, > for the guys who are sure to
be qualified for the next round. > > I find it really unfair, to lose
the benefits of a good average in the > first rounds..... > > I know
that the world is unfair, but... maybe less with a such rule > (not for
now of course, but for later....) ! > > In other sports, you have an
advantage to finish 1st in a round : like > a better position for the
next round (in athletism or swimming...). I > didn't find a such
unfair sport as cubing :-p > > > What do you think about it ? > > I
don't know how to have this advantage, but that would be really >
really better I think... >
1912. White/Yellow VS White/Blue From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 03:44:05 -0000
As a newbie I was wondering what is preferred, the cubes with yellow
across from white, or white across from blue. The cubes I have are the
new (cheap) ones and have the white across from yellow, so I am used to
that configuration. I just got an old 80's cube on Ebay today and
it has blue across from white. This has thrown be off a bit. I also just
ordered one of the Studio cubes (from Hungary) which has the
yellow/white. Any comments on what the "official" cube should
look like? What do they use in competition? Should I get an old
"Ideal" model if I can find one? These look like White/Blue.
Maybe I'm making too much of this. Thanks.
1913. Re: [Speed cubing group] Speedcubing rules From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 03:43:37 -0000
Taking all the competition times into a grand average is not an option.
For now we have 2 formats for (3x3x3) records: Single and Average of 5.
Competition ranking must correspond to such formats. Otherwise, it
really gets awkward. But I understand what bothers Edouard, and I think
he has a good point when he says you get no benefit of having a good
rank in preliminary rounds. Regarding this point, keeping the best
average, whatever the round, could be interesting. Good times in
semi-finals would make finals very challenging. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan"
<takonan_mutoy@...> wrote: > > Yes, I agree with Ron (and others).
Consider a first-time cuber...the > person might do above his/her
"average" times, but as the competition > progress, he/she
gets used to the "competition pressure" and starts > hitting
nice times that he was able to do at home/unofficially. If you > take
into all the solves in the competition, it would bring down the >
avg...would that mean that the person is worse? > > > Harris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Edouard, > > > > I do not agree with your
definition of unfair. > > Fairness to me is that everyone has the same
circumstances. > > If you have better light conditions, or can use a
different > procedure, or > > can compete without an audience, that
would be unfair. It is also > fair that > > someone has more time to
practice than someone else. > > You could argue that using your own cube
is unfair (given the fact > that some > > guys have better cubes than
others). > > > > I agree with you that there are many other ways to
measure the results. > > For example we could take the average of all
attempts of a competition. > > But there are many arguments why such
changes would not be suitable. > I won't > > go into details here.
> > > > We have fair regulations. If you want to be the next world
champion, > then > > win according to these regulations. > > > > Have
fun, > > > > Ron > > > > > > ----- Original Message ----- > > From:
"Edouard" <e_chambon@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, March 19,
2007 8:08 PM > > Subject: [Speed cubing group] Speedcubing rules > > > >
> > I have a question. > > There's something I find really unfair
in speedcubing. > > > > That's the following thing : > > Before the
final, the winner of the semi final and the last qualified > > have
theorically the same opportunity to win. > > That's really unfair :
the world champion won't be the best at the > > world
championnships but only in the final... Why couldn't we do an > >
average on all the cubes done in competition ? Or average on the 3 > >
averages of the competition ? Moreover that would be more exciting, > >
for the guys who are sure to be qualified for the next round. > > > > I
find it really unfair, to lose the benefits of a good average in the > >
first rounds..... > > > > I know that the world is unfair, but... maybe
less with a such rule > > (not for now of course, but for later....) ! >
> > > In other sports, you have an advantage to finish 1st in a round :
like > > a better position for the next round (in athletism or
swimming...). I > > didn't find a such unfair sport as cubing :-p >
> > > > > What do you think about it ? > > > > I don't know how to
have this advantage, but that would be really > > really better I
think... > > >
1914. Re: White/Yellow VS White/Blue From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 04:14:33 -0000
> As a newbie I was wondering what is preferred, the cubes with yellow >
across from white, or white across from blue. The cubes I have are the >
new (cheap) ones and have the white across from yellow, so I am used >
to that configuration. I just got an old 80's cube on Ebay today
and > it has blue across from white. This has thrown be off a bit. I
also > just ordered one of the Studio cubes (from Hungary) which has the
> yellow/white. Any comments on what the "official" cube
should look > like? What do they use in competition? Should I get an old
"Ideal" > model if I can find one? These look like White/Blue.
Maybe I'm making > too much of this. The competition rules
don't say anything about the color scheme, except that you (and the
judges) have to be able to distinguish the colors of the six faces. You
can use any color scheme you want in a competition, so just use the one
that you are most used to. By the way, you can change the color scheme
on a cube by taking the stickers off and reapplying them the way you
prefer, or by taking them off and replacing all the stickers with a new
set of stickers (or even a new set of tiles) in the color scheme that
you prefer. Don't do this if you don't need to, but remember
that it is an option.
1915. Re: [Speed cubing group] Speedcubing rules From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 06:55:04 -0000
Yeah... I agree : that's hard to create a new format and it will be
more complicated.... But more fair, I think. When I mean fair, I mean
that the best in that competition wins. Now, the best can lose... That
let me a chance :-) --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" <grrroux@...> wrote: > > > Taking all the
competition times into a grand average is not an option. > For now we
have 2 formats for (3x3x3) records: Single and Average of 5. >
Competition ranking must correspond to such formats. Otherwise, it >
really gets awkward. > > But I understand what bothers Edouard, and I
think he has a good point > when he says you get no benefit of having a
good rank in preliminary > rounds. > > Regarding this point, keeping the
best average, whatever the round, > could be interesting. Good times in
semi-finals would make finals very > challenging. > > Gilles. > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >
<takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others).
Consider a first-time cuber...the > > person might do above his/her
"average" times, but as the competition > > progress, he/she
gets used to the "competition pressure" and starts > > hitting
nice times that he was able to do at home/unofficially. If you > > take
into all the solves in the competition, it would bring down the > >
avg...would that mean that the person is worse? > > > > > > Harris > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I
do not agree with your definition of unfair. > > > Fairness to me is
that everyone has the same circumstances. > > > If you have better light
conditions, or can use a different > > procedure, or > > > can compete
without an audience, that would be unfair. It is also > > fair that > >
> someone has more time to practice than someone else. > > > You could
argue that using your own cube is unfair (given the fact > > that some >
> > guys have better cubes than others). > > > > > > I agree with you
that there are many other ways to measure the > results. > > > For
example we could take the average of all attempts of a > competition. >
> > But there are many arguments why such changes would not be suitable.
> > I won't > > > go into details here. > > > > > > We have fair
regulations. If you want to be the next world champion, > > then > > >
win according to these regulations. > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > ----- Original Message ----- > > > From:
"Edouard" <e_chambon@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March
19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules >
> > > > > > > > I have a question. > > > There's something I find
really unfair in speedcubing. > > > > > > That's the following
thing : > > > Before the final, the winner of the semi final and the
last qualified > > > have theorically the same opportunity to win. > > >
That's really unfair : the world champion won't be the best at
the > > > world championnships but only in the final... Why
couldn't we do an > > > average on all the cubes done in
competition ? Or average on the 3 > > > averages of the competition ?
Moreover that would be more exciting, > > > for the guys who are sure to
be qualified for the next round. > > > > > > I find it really unfair, to
lose the benefits of a good average in the > > > first rounds..... > > >
> > > I know that the world is unfair, but... maybe less with a such
rule > > > (not for now of course, but for later....) ! > > > > > > In
other sports, you have an advantage to finish 1st in a round : like > >
> a better position for the next round (in athletism or swimming...). I
> > > didn't find a such unfair sport as cubing :-p > > > > > > > >
> What do you think about it ? > > > > > > I don't know how to have
this advantage, but that would be really > > > really better I think...
> > > > > >
1916. Re: [Speed cubing group] Speedcubing rules From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 06:58:54 -0000
I don't think that taking all the competition times and averaging
them is a good idea. Personally, I don't like the idea because a
lot of competitions have several rounds and normally the first round is
in the morning when I am not warmed up and not fully awake. I don't
normally feel as pressured to do well because I feel like I only need to
qualify. I remember someone suggesting that the final round could
possibly be an average of 10 or something like that since most finalists
are faster and it wouldn't take very much more time to run the
round. Another suggestion is an average of 9, dropping the 2 fastest and
2 slowest. This way, it is more representative of a person's true
speed and it is less likely that someone just has a good couple of
solves. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > > Taking all the competition
times into a grand average is not an option. > For now we have 2 formats
for (3x3x3) records: Single and Average of 5. > Competition ranking must
correspond to such formats. Otherwise, it > really gets awkward. > > But
I understand what bothers Edouard, and I think he has a good point >
when he says you get no benefit of having a good rank in preliminary >
rounds. > > Regarding this point, keeping the best average, whatever the
round, > could be interesting. Good times in semi-finals would make
finals very > challenging. > > Gilles. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Harris Chan" >
<takonan_mutoy@> wrote: > > > > Yes, I agree with Ron (and others).
Consider a first-time cuber...the > > person might do above his/her
"average" times, but as the competition > > progress, he/she
gets used to the "competition pressure" and starts > > hitting
nice times that he was able to do at home/unofficially. If you > > take
into all the solves in the competition, it would bring down the > >
avg...would that mean that the person is worse? > > > > > > Harris > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi Edouard, > > > > > > I
do not agree with your definition of unfair. > > > Fairness to me is
that everyone has the same circumstances. > > > If you have better light
conditions, or can use a different > > procedure, or > > > can compete
without an audience, that would be unfair. It is also > > fair that > >
> someone has more time to practice than someone else. > > > You could
argue that using your own cube is unfair (given the fact > > that some >
> > guys have better cubes than others). > > > > > > I agree with you
that there are many other ways to measure the > results. > > > For
example we could take the average of all attempts of a > competition. >
> > But there are many arguments why such changes would not be suitable.
> > I won't > > > go into details here. > > > > > > We have fair
regulations. If you want to be the next world champion, > > then > > >
win according to these regulations. > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > ----- Original Message ----- > > > From:
"Edouard" <e_chambon@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Monday, March
19, 2007 8:08 PM > > > Subject: [Speed cubing group] Speedcubing rules >
> > > > > > > > I have a question. > > > There's something I find
really unfair in speedcubing. > > > > > > That's the following
thing : > > > Before the final, the winner of the semi final and the
last qualified > > > have theorically the same opportunity to win. > > >
That's really unfair : the world champion won't be the best at
the > > > world championnships but only in the final... Why
couldn't we do an > > > average on all the cubes done in
competition ? Or average on the 3 > > > averages of the competition ?
Moreover that would be more exciting, > > > for the guys who are sure to
be qualified for the next round. > > > > > > I find it really unfair, to
lose the benefits of a good average in the > > > first rounds..... > > >
> > > I know that the world is unfair, but... maybe less with a such
rule > > > (not for now of course, but for later....) ! > > > > > > In
other sports, you have an advantage to finish 1st in a round : like > >
> a better position for the next round (in athletism or swimming...). I
> > > didn't find a such unfair sport as cubing :-p > > > > > > > >
> What do you think about it ? > > > > > > I don't know how to have
this advantage, but that would be really > > > really better I think...
> > > > > >
1917. Re: Cube article in Sacramento Bee Friday March 16 From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 08:01:45 -0000
> http://www.sacbee.com/107/story/138015.html Where can I get that
Cubefreak shirt? :-)
1918. Re: [Speed cubing group] Re: Off topic: The boy with the
incredible brain From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Mar 2007 09:35:46 +0100
Maybe it´s self-evident, but I still have to ask; the numbers of digits
in a transcendental number is also of order aleph-null? R ----- Original
Message ----- From: Stefan Pochmann I correct myself: we could also
achieve it in finite time if we had infinitely many computers. Cheers!
Stefan [Non-text portions of this message have been removed]
1919. Re: [Speed cubing group] Speedcubing rules From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 10:28:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Yeah... > I agree : that's hard to
create a new format and it will be more > complicated.... But more fair,
I think. > When I mean fair, I mean that the best in that competition
wins. That's a highly subjective view, though, different people
have different opinions about what's the best way to measure. *I*
for example think the best in the competition is the one who's the
best when it matters, i.e., the one who's best in the final.
Cheers! Stefan
1920. Re: [Speed cubing group] Speedcubing rules From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 10:34:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > But I understand what bothers Edouard, and I
think he has a good point > when he says you get no benefit of having a
good rank in preliminary > rounds. That's just not true. You do
have a benefit of having a good rank in preliminary rounds: you progress
into the next rounds. > Regarding this point, keeping the best average,
whatever the round, > could be interesting. Good times in semi-finals
would make finals very > challenging. One of the justifications for his
suggestion was like "other sports do it". Name me a sport
which has competitions of several rounds, where the results of the
previous rounds influence the result of the final round in a way similar
to what he suggests. The sports I remember having been used for
analogies in the past: tennis, running, jumping, swimming... no, none of
those do that as far as I know. Cheers! Stefan
1921. Re: [Speed cubing group] Speedcubing rules From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 11:56:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > [...] > One of the
justifications for his suggestion was like "other sports > do
it". > [...] No, Edouard was saying something like: - Semi-finals:
Thibaut Tchang averages 12.30 and Stefan Heise averages 17.87. - Finals:
T.T. does 15.03 and S.H. 15.02. - Isn't it a problem to anyone that
T.T. can't get any benefit from his wonderful semi-finals average?
*At least, in many sports, there's an advantage for performing
better* Cubing is not like many sports, analogies should be cautiously
considered. There's a thing that makes cubing a special.
You're competing alone. Cubers don't really take care to other
competitors' times in the round, they just try to be as good as
they can. It's not like a race, where you need the final round with
the best competitors selected, high-level competition, to make you
faster than what you thought possible. Past results have proven that a
cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be
more logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles.
1922. Re: [Speed cubing group] Speedcubing rules From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Mar 2007 14:04:12 +0100
But can´t you see, it´s two different types of competitions; the semi
and the final. In ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007
12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > [...] > One of the justifications for his
suggestion was like "other sports > do it". > [...] No,
Edouard was saying something like: - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does
15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T.
can't get any benefit from his wonderful semi-finals average? *At
least, in many sports, there's an advantage for performing better*
Cubing is not like many sports, analogies should be cautiously
considered. There's a thing that makes cubing a special.
You're competing alone. Cubers don't really take care to other
competitors' times in the round, they just try to be as good as
they can. It's not like a race, where you need the final round with
the best competitors selected, high-level competition, to make you
faster than what you thought possible. Past results have proven that a
cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be
more logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles. [Non-text portions of
this message have been removed]
1923. Re: [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 10:15:51 -0300 (ART)
Same for me...I don't know if I'll have the money/time to go,
as the comp is almost 7 months away...but I would really like to go...I
guess I shouldn't register Pedro chrisdzoan <chrisdzoan@...>
escreveu: The same question goes for me. If I'm not positive I can
go, do I register now with the possibility of taking someones spot? or
do I wait and hope there's still space for me? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Kenneth, > > > > On the theoretical side the
answer is: yes, there can be a limit of > > competitors. > > Since it is
not in the regulations, the competition organisers are > free on > >
that subject. > > The website of WC 2007 is clear about the limits. > >
> > On the practical side the answer is: yes, of course. There is no >
way we can > > handle 1,000 competitors in Swedish Open 2007. > > > >
Have fun, > > > > Ron > > > > Ok, I understand. > > My personal problem
is that I do not have a clue if I'm able to come > to a competition
that takes palce half a year from now. > > What to do then? register
anyway and maybe not been able to come is > not a fair thing to do, I
would take someone elses place then, > someone who is able to come but
did not register in time. > > So I won't register... > > // Kenneth
> __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
1924. Re: what? mail failure notices? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 13:17:41 -0000
Hi Stefan:-) I also got some of those. Even after i saw my msg being
successfully posted to the group ... spooky indeed. I have also noticed
that sometimes yahoo groups don't display the favicon. So not all
their servers are correctly set up with it ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just got about 40 "failure
notice" mails telling me that my > previous postings couldn't
be delivered to a bunch of people. Why do > *I* get these notices? I
don't even send mails, I use the web > interface of this group to
post. Anybody else have this problem? > > Stefan >
1925. Re: [Speed cubing group] Speedcubing rules From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Mar 2007 14:15:13 +0100
But can´t you see, it´s two different types of competitions; the semi
and the final. In the semi a man of T.T.´s caliber can play totally
relaxed, knowing that he in any case will go to the final. It´s about
the same as he is sitting at home, beating some UWR-record. In the final
it´s more a question of nerves, which is an importent factor in this
game. R ----- Original Message ----- From: Gilles Roux To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 20, 2007
12:57 PM Subject: Re: [Speed cubing group] Speedcubing rules --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > [...] > One of the justifications for his
suggestion was like "other sports > do it". > [...] No,
Edouard was saying something like: - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages 17.87. - Finals: T.T. does
15.03 and S.H. 15.02. - Isn't it a problem to anyone that T.T.
can't get any benefit from his wonderful semi-finals average? *At
least, in many sports, there's an advantage for performing better*
Cubing is not like many sports, analogies should be cautiously
considered. There's a thing that makes cubing a special.
You're competing alone. Cubers don't really take care to other
competitors' times in the round, they just try to be as good as
they can. It's not like a race, where you need the final round with
the best competitors selected, high-level competition, to make you
faster than what you thought possible. Past results have proven that a
cuber can break records in semi-finals. Of course, averages often
improve between semi-finals and finals, because of the need of warming
up, but that's different. My opinion is that only 1 round would be
more logical and perfectly fair. (...it would be possible...different
selection process...WCA rankings...etc...) Gilles. [Non-text portions of
this message have been removed]
1926. Re: [Speed cubing group] Speedcubing rules From: "cubewizzard" <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 13:45:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > But can´t you see, it´s two different
types of competitions; the semi and the final. In the semi a man of
T.T.´s caliber can play totally relaxed, knowing that he in any case
will go to the final. It´s about the same as he is sitting at home,
beating some UWR-record. In the final it´s more a question of nerves,
which is an importent factor in this game. > R > ----- Original Message
----- > From: Gilles Roux > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, March 20, 2007 12:57 PM > Subject: Re: [Speed cubing
group] Speedcubing rules > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > [...] > > One of the justifications for his
suggestion was like "other sports > > do it". > > [...] > >
No, Edouard was saying something like: > - Semi-finals: Thibaut Tchang
averages 12.30 and Stefan Heise averages > 17.87. > - Finals: T.T. does
15.03 and S.H. 15.02. > - Isn't it a problem to anyone that T.T.
can't get any benefit from > his wonderful semi-finals average? *At
least, in many sports, there's > an advantage for performing
better* > > Cubing is not like many sports, analogies should be
cautiously > considered. There's a thing that makes cubing a
special. You're > competing alone. Cubers don't really take
care to other competitors' > times in the round, they just try to
be as good as they can. > It's not like a race, where you need the
final round with the best > competitors selected, high-level
competition, to make you faster than > what you thought possible. > Past
results have proven that a cuber can break records in > semi-finals. Of
course, averages often improve between semi-finals and > finals, because
of the need of warming up, but that's different. > > My opinion is
that only 1 round would be more logical and perfectly > fair. (...it
would be possible...different selection process...WCA >
rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this
message have been removed] > Hello everyone, interesthing conversation
this is. First of all, i think it's not a good idea to take the
average of all the rounds. For example, at the belgian open, the first
round all competitors were divided into three groups. Every group had
different scrambles, so other competitors could judge and scramble the
other groups. This way not everyone has the same 15 scrambles if you
take the average of them all. But in some sports it is true that
premiliary round times effect the "finals". Atlethics and
swimming was allreaddy mentioned. Indeed it is a big advantaged if you
can shoose the lane you're swimming/running in. Normally the
fastest of the previous round is taking the middle lane. And there are
sports like formula 1, where the time of the previous round effects the
starting row. I don't think anyone would dissagree this is a big
advantage if you have the best qualification time. Personally I would
prefer as others said an average of more then 5 solves in the finals.
Seems to me that is the fairest. Greetings Tobias D.
1927. Re: [Speed cubing group] Speedcubing rules From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 14:26:57 -0000
Hi Edouard :-) I think you are actually confusing fairness with
representativeness! Everyone has to go through the same rounds with same
rules and scrambles as everyone else. Whether the times in the final
really represent a person's true speeed is another matter.
It's not related to fairness. It's just my own subjective
opinion on the matter... Bon courage :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Yeah... > I agree : that's hard to
create a new format and it will be more > complicated.... But more fair,
I think. > When I mean fair, I mean that the best in that competition
wins. > > Now, the best can lose... That let me a chance :-) > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > > Taking all the competition times into a
grand average is not an option. > > For now we have 2 formats for
(3x3x3) records: Single and Average of 5. > > Competition ranking must
correspond to such formats. Otherwise, it > > really gets awkward. > > >
> But I understand what bothers Edouard, and I think he has a good point
> > when he says you get no benefit of having a good rank in preliminary
> > rounds. > > > > Regarding this point, keeping the best average,
whatever the round, > > could be interesting. Good times in semi-finals
would make finals very > > challenging. > > > > Gilles. > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Harris Chan" > >
<takonan_mutoy@> wrote: > > > > > > Yes, I agree with Ron (and
others). Consider a first-time cuber...the > > > person might do above
his/her "average" times, but as the competition > > >
progress, he/she gets used to the "competition pressure" and
starts > > > hitting nice times that he was able to do at
home/unofficially. If you > > > take into all the solves in the
competition, it would bring down the > > > avg...would that mean that
the person is worse? > > > > > > > > > Harris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > > > > > > Hi Edouard, > > > > > > > > I do not
agree with your definition of unfair. > > > > Fairness to me is that
everyone has the same circumstances. > > > > If you have better light
conditions, or can use a different > > > procedure, or > > > > can
compete without an audience, that would be unfair. It is also > > > fair
that > > > > someone has more time to practice than someone else. > > >
> You could argue that using your own cube is unfair (given the fact > >
> that some > > > > guys have better cubes than others). > > > > > > > >
I agree with you that there are many other ways to measure the > >
results. > > > > For example we could take the average of all attempts
of a > > competition. > > > > But there are many arguments why such
changes would not be suitable. > > > I won't > > > > go into
details here. > > > > > > > > We have fair regulations. If you want to
be the next world champion, > > > then > > > > win according to these
regulations. > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > >
> > > > > ----- Original Message ----- > > > > From: "Edouard"
<e_chambon@> > > > > To: <speedsolvingrubikscube@yahoogroups.com>
> > > > Sent: Monday, March 19, 2007 8:08 PM > > > > Subject: [Speed
cubing group] Speedcubing rules > > > > > > > > > > > > I have a
question. > > > > There's something I find really unfair in
speedcubing. > > > > > > > > That's the following thing : > > > >
Before the final, the winner of the semi final and the last > qualified
> > > > have theorically the same opportunity to win. > > > >
That's really unfair : the world champion won't be the best at
the > > > > world championnships but only in the final... Why
couldn't we do an > > > > average on all the cubes done in
competition ? Or average on the 3 > > > > averages of the competition ?
Moreover that would be more exciting, > > > > for the guys who are sure
to be qualified for the next round. > > > > > > > > I find it really
unfair, to lose the benefits of a good average > in the > > > > first
rounds..... > > > > > > > > I know that the world is unfair, but...
maybe less with a such rule > > > > (not for now of course, but for
later....) ! > > > > > > > > In other sports, you have an advantage to
finish 1st in a round > : like > > > > a better position for the next
round (in athletism or > swimming...). I > > > > didn't find a such
unfair sport as cubing :-p > > > > > > > > > > > > What do you think
about it ? > > > > > > > > I don't know how to have this advantage,
but that would be really > > > > really better I think... > > > > > > >
> > >
1928. [Speed cubing group] Re: World Rubik's Cube Championship
2007 From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 14:55:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > The same question goes for me. If
I'm not positive I can go, do I > register now with the possibility
of taking someones spot? or do I > wait and hope there's still
space for me? > > Chris Isn't this the point of the waiting list,
though? You sign up now if you think you may be going. If you end up
going, great, you already reserved your spot. If you don't go, you
have the courtesy to let the organizer know before hand, and then the
next person on the waiting list is bumped up into the now available
spot. So basically, just register. -Dave
1929. Re: [Speed cubing group] Speedcubing rules From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 16:22:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > But can´t you see, I can. > it´s two
different types of competitions; the semi and the final. In the semi a
man of T.T.´s caliber can play totally relaxed, knowing that he in any
case will go to the final. I would not have any problem if semi-finals
and finals would be really different, the final being a tough
competition where competitors "fight" against each others,
watching others performance, where you could really feel the pressure.
And not "just another identical round where competitors cube
alone". A very special one. An analogy with another sport where
skill and nerves are important could be made: Archery.
http://en.wikipedia.org/wiki/Archery_at_the_Summer_Olympics#Individual >
It´s about the same as he is sitting at home, beating some UWR-record.
In the final it´s more a question of nerves, which is an importent
factor in this game. > R > ----- Original Message ----- > From: Gilles
Roux > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March
20, 2007 12:57 PM > Subject: Re: [Speed cubing group] Speedcubing rules
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > [...] > > One of the
justifications for his suggestion was like "other sports > > do
it". > > [...] > > No, Edouard was saying something like: > -
Semi-finals: Thibaut Tchang averages 12.30 and Stefan Heise averages >
17.87. > - Finals: T.T. does 15.03 and S.H. 15.02. > - Isn't it a
problem to anyone that T.T. can't get any benefit from > his
wonderful semi-finals average? *At least, in many sports, there's >
an advantage for performing better* > > Cubing is not like many sports,
analogies should be cautiously > considered. There's a thing that
makes cubing a special. You're > competing alone. Cubers don't
really take care to other competitors' > times in the round, they
just try to be as good as they can. > It's not like a race, where
you need the final round with the best > competitors selected,
high-level competition, to make you faster than > what you thought
possible. > Past results have proven that a cuber can break records in >
semi-finals. Of course, averages often improve between semi-finals and >
finals, because of the need of warming up, but that's different. >
> My opinion is that only 1 round would be more logical and perfectly >
fair. (...it would be possible...different selection process...WCA >
rankings...etc...) > > Gilles. > > > > > > [Non-text portions of this
message have been removed] >
1930. DIYKit from 9spuzzles and stickers From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 17:43:53 -0000
Hi there, I recently got two black DIYKits (tagged as "Best for
speedcubing") from 9spuzzles.com, the cube is really really nice,
especially after lubing, but the stickers really suck.. Did I have bad
luck or can anybody confirm that? They seem to be synthetic/plastic
(dont know the exact english word), no paper. They peel of quite easy
and while doing U or U' (with my index fingers) I always seem to
scratch on the stickers with my fingernails (and my fingernails are not
that long).. After one week of playing with it, nearly every not-center
sticker is scratched :-( What kind of stickers are there and what are
the best ones? I read about PVC, PET and those papery things which look
ugly as soon as they get wet. Finder (the guy owning 9spuzzles) told me
that the cube I got came with PVC stickers and that they are the best. I
also have some Ideal/Arxon and Studio Cubes and the stickers are MUCH
better.. Where can I get stickers of that quality? I read about
cubesmith.com, are those stickers as good as I read? Anybody has
experience with shipping to germany? Thanks for any comments Flo
1931. Re: Royal interest in Rubik's cube From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 18:09:12 -0000
I got the alg, it's pretty simple: just let the poor people run the
world instead of the rich ones. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > I was very surprised when I
opened up my local (Aruban) newspaper and > saw the heading
"Prince: Solve the Rubik's cube." It says the prince > of
the Netherlands, Willem Alexander (so not TAFKAP) thinks the > problem
of world wide water shortage, poverty and environmental damage > is one
that resembles a Rubik's cube, and we need to solve it. > > A very
good analogy as he describes it. Now if someone can give him > the
algorithms to solve these world problems. > > see the post on my blog
for a translation: > http://michiel.wordpress.com >
1932. Re: [Speed cubing group] Speedcubing rules From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 11:38:33 -0700
There are a *lot* of different models for this in different sports.
Pretty much any way you can think of is done by some sport. In long
jump, everyone gets three jumps. The top N jumpers after that get 3
more, but the end result is still the best jump of all 6. Note that that
is a "best of" sport, while we care about averages. Ideally,
everyone would get some statistically significant number of solves, such
as 10 or 50, and we'd then find the best average cuber at the end
of that. sadly, this would take weeks and drive everyone crazy. So we
need something faster, while still trying to make it fair. One model is
that everyone starts doing solves, and after every (say) 3 moves you
throw out the lower (say) half, while keeping a running average. Once
you only have sub 20 cubers around, things can go very fast. Note that
I'm not saying we should do this, just brain storming. And note
that there is a conflict between fairness and excitement. If the best
cuber always wins, things get boring, and it's less nerve wracking
for the competitors. Many sports (wrestling, table tennis etc) are
changing their rules to have shorter and more exciting games to become
more spectator and TV friendly. Also, like Gilles said, the 2007 WC has
to be run under the 2007 competition rules, so it's too late to try
to change anything for that. On Mar 19, 2007, at 23:58, Dan Dzoan wrote:
> I don't think that taking all the competition times and averaging
them > is a good idea. Personally, I don't like the idea because a
lot of > competitions have several rounds and normally the first round
is in > the morning when I am not warmed up and not fully awake. I
don't > normally feel as pressured to do well because I feel like I
only need > to qualify. > > I remember someone suggesting that the final
round could possibly be > an average of 10 or something like that since
most finalists are > faster and it wouldn't take very much more
time to run the round. > Another suggestion is an average of 9, dropping
the 2 fastest and 2 > slowest. This way, it is more representative of a
person's true speed > and it is less likely that someone just has a
good couple of solves. > > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: >> >> >> Taking all the competition times into a
grand average is not an >> option. >> For now we have 2 formats for
(3x3x3) records: Single and Average >> of 5. >> Competition ranking must
correspond to such formats. Otherwise, it >> really gets awkward. >> >>
But I understand what bothers Edouard, and I think he has a good >>
point >> when he says you get no benefit of having a good rank in
preliminary >> rounds. >> >> Regarding this point, keeping the best
average, whatever the round, >> could be interesting. Good times in
semi-finals would make finals >> very >> challenging. >> >> Gilles. >>
>> >> --- In speedsolvingrubikscube@yahoogroups.com, "Harris
Chan" >> <takonan_mutoy@> wrote: >>> >>> Yes, I agree with Ron
(and others). Consider a first-time >>> cuber...the >>> person might do
above his/her "average" times, but as the >>> competition >>>
progress, he/she gets used to the "competition pressure" and
starts >>> hitting nice times that he was able to do at
home/unofficially. >>> If you >>> take into all the solves in the
competition, it would bring down the >>> avg...would that mean that the
person is worse? >>> >>> >>> Harris >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >>>
<ron@> wrote: >>>> >>>> Hi Edouard, >>>> >>>> I do not agree with
your definition of unfair. >>>> Fairness to me is that everyone has the
same circumstances. >>>> If you have better light conditions, or can use
a different >>> procedure, or >>>> can compete without an audience, that
would be unfair. It is also >>> fair that >>>> someone has more time to
practice than someone else. >>>> You could argue that using your own
cube is unfair (given the fact >>> that some >>>> guys have better cubes
than others). >>>> >>>> I agree with you that there are many other ways
to measure the >> results. >>>> For example we could take the average of
all attempts of a >> competition. >>>> But there are many arguments why
such changes would not be >>>> suitable. >>> I won't >>>> go into
details here. >>>> >>>> We have fair regulations. If you want to be the
next world >>>> champion, >>> then >>>> win according to these
regulations. >>>> >>>> Have fun, >>>> >>>> Ron >>>> >>>> >>>> -----
Original Message ----- >>>> From: "Edouard" <e_chambon@>
>>>> To: <speedsolvingrubikscube@yahoogroups.com> >>>> Sent: Monday,
March 19, 2007 8:08 PM >>>> Subject: [Speed cubing group] Speedcubing
rules >>>> >>>> >>>> I have a question. >>>> There's something I
find really unfair in speedcubing. >>>> >>>> That's the following
thing : >>>> Before the final, the winner of the semi final and the last
> qualified >>>> have theorically the same opportunity to win. >>>>
That's really unfair : the world champion won't be the best at
the >>>> world championnships but only in the final... Why couldn't
we do an >>>> average on all the cubes done in competition ? Or average
on the 3 >>>> averages of the competition ? Moreover that would be more
exciting, >>>> for the guys who are sure to be qualified for the next
round. >>>> >>>> I find it really unfair, to lose the benefits of a good
average > in the >>>> first rounds..... >>>> >>>> I know that the world
is unfair, but... maybe less with a such rule >>>> (not for now of
course, but for later....) ! >>>> >>>> In other sports, you have an
advantage to finish 1st in a round > : like >>>> a better position for
the next round (in athletism or > swimming...). I >>>> didn't find
a such unfair sport as cubing :-p >>>> >>>> >>>> What do you think about
it ? >>>> >>>> I don't know how to have this advantage, but that
would be really >>>> really better I think... >>>> >>> >> > > > > >
------------------------ Yahoo! Groups Sponsor -------------------- >
~--> > Yahoo! Groups gets a make over. See the new email design. >
http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/MXMplB/TM >
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1933. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 19:04:15 -0000
I remember thinking that, after days (or even years) of buildup leading
to the finals of WC2005 in Orlando, the finals seemed to go by in the
blink of an eye. I've always thought that 5 solves is too few in
the finals and I'd really like to see it change to an average of
12. Two good solves (or two bad ones) wouldn't affect an average of
12 nearly as dramatically as they would affect an average of 5. I know
this means that the finals will take longer than they currently do but I
don't think it would take too much longer since the 3x3 is quick to
scramble and quick to solve (espeically by the caliber of finalist that
we have today). Further, the 3x3 is the main event in every tournament
so I'd be okay with the 3x3 event getting even more time in
tournaments. I have e-mailed Ron privately about this and I know
he's against it. Anyone else have thoughts on an average of 12 in
the finals? Ian
1934. Re: [Speed cubing group] Speedcubing rules From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 18:53:27 +0000 (GMT)
I am too young and inexperienced to join you in this discussion.
However, I hope you will let me express my thoughts. I had noticed in
some competition results that the time in semi finals is worse than
those disqualified after 1st round. Won't it bother those
disqualified in the first round? Then why first round, semi and finals?
Let all the competitors compete in all 3 rounds. Then the thrill is
missing. For me my final time was worse than semi and first round in the
only competition I competed. Still, no regret. Finals is finals -
testing of ones mental, physical and emotional skills together. It was a
thrill for me. J.Bernett Orlando Stefan Pochmann <pochmann@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" <grrroux@...> wrote: > > But I understand what bothers
Edouard, and I think he has a good point > when he says you get no
benefit of having a good rank in preliminary > rounds. That's just
not true. You do have a benefit of having a good rank in preliminary
rounds: you progress into the next rounds. > Regarding this point,
keeping the best average, whatever the round, > could be interesting.
Good times in semi-finals would make finals very > challenging. One of
the justifications for his suggestion was like "other sports do
it". Name me a sport which has competitions of several rounds,
where the results of the previous rounds influence the result of the
final round in a way similar to what he suggests. The sports I remember
having been used for analogies in the past: tennis, running, jumping,
swimming... no, none of those do that as far as I know. Cheers! Stefan
--------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
1935. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Mar 2007 20:21:30 +0100
Hi Ian, The main reason why I am personally against 12 solves in a final
is easy. The WCA is there for ALL competitors, not for the FASTEST
competitors. Remember our mission is: more competitions in more
countries with more people and more fun, under fair conditions. So if we
should add attempts, then I think we should add them for all
competitors, not only the finalists. We have to run a final in 30
minutes. The media are not planning to stay for hours. We want to show
them blindfolded final, then 3x3 final, then they go again. And we will
be on the news in the evening. What we are doing now is have 16 instead
of 12 competitors in final. This way it will take a bit longer. So
basically we have to choose between 8 competitors with 12 attempts, or
16 competitors with 5 attempts. I prefer the latter. About accepting all
solves of a competition for the end result. Last week I won a local
competition with the following results: 1st round: 10.00 10.00 10.00
10.00 DNF: average 10.00 seconds semi final: 10.00 10.00 10.00 10.00
DNF: average 10.00 seconds final: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds Overall competition average: DNF. Any other method: finals
would be boooooooooooooooooring. The winner is the one who wins the
final. Like Rune said: the pressure in semi final is different. Have
fun, Ron ----- Original Message ----- From: "Ian"
<iwinoky@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Tuesday, March 20, 2007 8:04 PM Subject: Re: [Speed cubing group]
Speedcubing rules - average of 12? I remember thinking that, after days
(or even years) of buildup leading to the finals of WC2005 in Orlando,
the finals seemed to go by in the blink of an eye. I've always
thought that 5 solves is too few in the finals and I'd really like
to see it change to an average of 12. Two good solves (or two bad ones)
wouldn't affect an average of 12 nearly as dramatically as they
would affect an average of 5. I know this means that the finals will
take longer than they currently do but I don't think it would take
too much longer since the 3x3 is quick to scramble and quick to solve
(espeically by the caliber of finalist that we have today). Further, the
3x3 is the main event in every tournament so I'd be okay with the
3x3 event getting even more time in tournaments. I have e-mailed Ron
privately about this and I know he's against it. Anyone else have
thoughts on an average of 12 in the finals? Ian
1936. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 20:05:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ian"
<iwinoky@...> wrote: > > I remember thinking that, after days (or
even years) of buildup > leading to the finals of WC2005 in Orlando, the
finals seemed to go by > in the blink of an eye. I agree. (Read my post
above, the 3x3x3 finals should be something special) But I don't
like averages of 12-2 in competition. There's a reason people often
forget, it's about the audience (well, in most cube competitions,
including major ones, there's almost no audience expect cubers and
their parents). 12*n times means dilution, too many times to keep an eye
on. And boring. Averages of 5-2 are ok, but final rounds should not be
too fast (not 8 unsynchronized and parallelized competitors). Maybe only
4 competitors at the same time, with a speaker announcing their names,
reading the times, and making the pressure go up. > > I've always
thought that 5 solves is too few in the finals and I'd > really
like to see it change to an average of 12. Two good solves (or > two bad
ones) wouldn't affect an average of 12 nearly as dramatically > as
they would affect an average of 5. > > I know this means that the finals
will take longer than they currently > do but I don't think it
would take too much longer since the 3x3 is > quick to scramble and
quick to solve (espeically by the caliber of > finalist that we have
today). Further, the 3x3 is the main event in > every tournament so
I'd be okay with the 3x3 event getting even more > time in
tournaments. > > I have e-mailed Ron privately about this and I know
he's against it. > Anyone else have thoughts on an average of 12 in
the finals? > > Ian >
1937. Belgian Open Report From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 21:14:05 -0000
As always I have made a small report (with pictures) on the Belgian Open
2007 in addition to my video (which you can still get) at
http://rubik.talk-sep.net/?page=BE2007 . I hope everyone enjoys it even
though it comes quite late after the actual events. Sven
1938. Re: [Speed cubing group] Speedcubing rules From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 21:16:14 -0000
I agree completely... Speedcubing rules!
1939. Re: Belgian Open Report From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 21:30:26 -0000
Hi Sven, It's good to read back the report. Sorry for refusing to
play that game in that restaurant :). I don't really know why, but
I was totally not in the mood for it. But I had a nice meal there
anyway. Yes, that other roommate of us was a very cool guy. I actually
planned going to bed early, and I ended up talking to this guy for an
hour or so. His name was Yo (short for Yo Ske, not sure how to write
it). He was travelling all by himself, so I thought it would be nice to
give him some company. He was actually quite interested in the cube too
:). - Joël. --- In speedsolvingrubikscube@yahoogroups.com, sgowal
<no_reply@...> wrote: > > As always I have made a small report (with
pictures) on the Belgian > Open 2007 in addition to my video (which you
can still get) at > http://rubik.talk-sep.net/?page=BE2007 . > > I hope
everyone enjoys it even though it comes quite late after the > actual
events. > > Sven >
1940. Re: Belgian Open Report From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 21:36:31 -0000
> Yes, that other roommate of us was a very cool guy. I actually >
planned going to bed early, and I ended up talking to this guy for > an
hour or so. His name was Yo (short for Yo Ske, not sure how to > write
it). He was travelling all by himself, so I thought it would > be nice
to give him some company. He was actually quite interested > in the cube
too :). Thanks for the reminder. Sven
1941. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 21:55:33 -0000
That's what was done at US Nationals--2 people solving at a time,
doing their whole averages then letting the next person up. It's
more interesting (to me) since you can actually tell what's going
on and who's doing well. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > I agree. (Read my post above, the 3x3x3 finals
should be something > special) > But I don't like averages of 12-2
in competition. There's a reason > people often forget, it's
about the audience (well, in most cube > competitions, including major
ones, there's almost no audience expect > cubers and their
parents). 12*n times means dilution, too many times > to keep an eye on.
And boring. > Averages of 5-2 are ok, but final rounds should not be too
fast (not 8 > unsynchronized and parallelized competitors). Maybe only 4
competitors > at the same time, with a speaker announcing their names,
reading the > times, and making the pressure go up. > > > > > > > >
I've always thought that 5 solves is too few in the finals and
I'd > > really like to see it change to an average of 12. Two good
solves (or > > two bad ones) wouldn't affect an average of 12
nearly as dramatically > > as they would affect an average of 5. > > > >
I know this means that the finals will take longer than they currently >
> do but I don't think it would take too much longer since the 3x3
is > > quick to scramble and quick to solve (espeically by the caliber
of > > finalist that we have today). Further, the 3x3 is the main event
in > > every tournament so I'd be okay with the 3x3 event getting
even more > > time in tournaments. > > > > I have e-mailed Ron privately
about this and I know he's against it. > > Anyone else have
thoughts on an average of 12 in the finals? > > > > Ian > > >
1942. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 22:22:06 -0000
Right, and you can keep the best competitors in the semi-finals for the
very end of the finals (reverse order). Better show, and this way
there's an advantage(?) for those competing later, since they know
the times they have to beat to keep a good ranking. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > That's what was done at US
Nationals--2 people solving at a time, > doing their whole averages then
letting the next person up. > It's more interesting (to me) since
you can actually tell what's > going on and who's doing well.
> > Tim > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > <grrroux@> wrote: > > I agree. (Read my post above, the
3x3x3 finals should be something > > special) > > But I don't like
averages of 12-2 in competition. There's a reason > > people often
forget, it's about the audience (well, in most cube > >
competitions, including major ones, there's almost no audience >
expect > > cubers and their parents). 12*n times means dilution, too
many times > > to keep an eye on. And boring. > > Averages of 5-2 are
ok, but final rounds should not be too fast > (not 8 > > unsynchronized
and parallelized competitors). Maybe only 4 > competitors > > at the
same time, with a speaker announcing their names, reading the > > times,
and making the pressure go up. > > > > > > > > > > > > > > I've
always thought that 5 solves is too few in the finals and I'd > > >
really like to see it change to an average of 12. Two good > solves (or
> > > two bad ones) wouldn't affect an average of 12 nearly as >
dramatically > > > as they would affect an average of 5. > > > > > > I
know this means that the finals will take longer than they > currently >
> > do but I don't think it would take too much longer since the
3x3 > is > > > quick to scramble and quick to solve (espeically by the
caliber of > > > finalist that we have today). Further, the 3x3 is the
main event > in > > > every tournament so I'd be okay with the 3x3
event getting even > more > > > time in tournaments. > > > > > > I have
e-mailed Ron privately about this and I know he's against > it. > >
> Anyone else have thoughts on an average of 12 in the finals? > > > > >
> Ian > > > > > >
1943. Re: [Speed cubing group] Re: Belgian Open Report From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 23:26:40 +0100
Nice report, and nice pictures too ! :p Thanks again :-) Gilles 20 Mar
2007 14:37:21 -0700, sgowal <no_reply@yahoogroups.com>: > > > Yes,
that other roommate of us was a very cool guy. I actually > > planned
going to bed early, and I ended up talking to this guy for > > an hour
or so. His name was Yo (short for Yo Ske, not sure how to > > write it).
He was travelling all by himself, so I thought it would > > be nice to
give him some company. He was actually quite interested > > in the cube
too :). > > Thanks for the reminder. > > Sven > > > [Non-text portions
of this message have been removed]
1944. Re: [Speed cubing group] Speedcubing rules - average of
12? From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 17:38:20 -0700 (PDT)
I'm sorry, but I have to get in on this one and give my opinion
about this. > The main reason why I am personally against 12 solves in a
final is easy. >The WCA is there for ALL competitors, not for the
FASTEST competitors. >Remember our mission is: more competitions in more
countries with more >people and more fun, under fair conditions. >So if
we should add attempts, then I think we should add them for all
>competitors, not only the finalists. How would making the final avg 12
solves decrease the amount from each country? I don't think that
would have the slightest impact on it. I also don't see how this
would be unfair. The fairness would remain the same. The representation
of the performance of each solver in the final would be improved. And
increasing the avg among all rounds is great too, just improves the
accuracy, however, it isn't nescessary (nor is the "plan"
I am talking about on throughout this post). >We have to run a final in
30 minutes. The media are not planning to stay for >hours. >We want to
show them blindfolded final, then 3x3 final, then they go again. >And we
will be on the news in the evening. Woah, wait a sec. Are we basing the
way an event occurs off what the media needs/wants? I personally think
that the event should occur, regardless of media, and then media comes
afterward. The time the media "plans" to stay should be
irrelevant. I sure hope that speed-solving events don't begin to
revolve around the media the slightest. > Overall competition average:
DNF. I don't understand that logic. Lastly, I just want to give you
my opinion on this. Make 12 solves in the final would basically just
give more representation to how well a solver performs. 5 is a low
amount to average by, and yes, it works fine as it is. But to give a
more accurate representation to who really is the best at any given
event would be to increase the amount of solves, 12 happens to be a good
number. -Pat Ron van Bruchem <ron@...> wrote: Hi Ian, The main reason
why I am personally against 12 solves in a final is easy. The WCA is
there for ALL competitors, not for the FASTEST competitors. Remember our
mission is: more competitions in more countries with more people and
more fun, under fair conditions. So if we should add attempts, then I
think we should add them for all competitors, not only the finalists. We
have to run a final in 30 minutes. The media are not planning to stay
for hours. We want to show them blindfolded final, then 3x3 final, then
they go again. And we will be on the news in the evening. What we are
doing now is have 16 instead of 12 competitors in final. This way it
will take a bit longer. So basically we have to choose between 8
competitors with 12 attempts, or 16 competitors with 5 attempts. I
prefer the latter. About accepting all solves of a competition for the
end result. Last week I won a local competition with the following
results: 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds
semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds final:
10.00 10.00 10.00 10.00 DNF: average 10.00 seconds Overall competition
average: DNF. Any other method: finals would be boooooooooooooooooring.
The winner is the one who wins the final. Like Rune said: the pressure
in semi final is different. Have fun, Ron ----- Original Message -----
From: "Ian" <iwinoky@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20,
2007 8:04 PM Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? I remember thinking that, after days (or even years) of
buildup leading to the finals of WC2005 in Orlando, the finals seemed to
go by in the blink of an eye. I've always thought that 5 solves is
too few in the finals and I'd really like to see it change to an
average of 12. Two good solves (or two bad ones) wouldn't affect an
average of 12 nearly as dramatically as they would affect an average of
5. I know this means that the finals will take longer than they
currently do but I don't think it would take too much longer since
the 3x3 is quick to scramble and quick to solve (espeically by the
caliber of finalist that we have today). Further, the 3x3 is the main
event in every tournament so I'd be okay with the 3x3 event getting
even more time in tournaments. I have e-mailed Ron privately about this
and I know he's against it. Anyone else have thoughts on an average
of 12 in the finals? Ian --------------------------------- Looking for
earth-friendly autos? Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. [Non-text portions of this message have
been removed]
1945. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 01:39:57 -0000
Changing the finals to 12 solves means competitors who make it to the
finals get more representation than someone who doesn't make the
finals. This is unfair, and the only way to reconcile it would be to
make all rounds out of 12 solves, and that gets to your next point. The
media isn't the biggest concern with timing issues, it's the
venue. Competitions are on a limited schedule. Look at Caltech winter,
even cutting an event and adding time limits to others it went longer
than scheduled. It would certainly be nice to give everyone more solves,
but it really just isn't feasible.
1946. Re: [Speed cubing group] DIYKit from 9spuzzles and
stickers From: yataf <chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Mar 2007 20:32:39 -0600
Cube smith is awesome, I'm ordering my stickers right now. My
friend recently bought some cubesmith textured tiles and they came after
like 1 and a half weeks which is pretty long but its well worth it. On
20 Mar 2007 10:44:49 -0700, florianweingarten
<no_reply@yahoogroups.com> wrote: > > Hi there, > > I recently got
two black DIYKits (tagged as "Best for speedcubing") > from
9spuzzles.com, the cube is really really nice, especially after >
lubing, but the stickers really suck.. > > Did I have bad luck or can
anybody confirm that? They seem to be > synthetic/plastic (dont know the
exact english word), no paper. They > peel of quite easy and while doing
U or U' (with my index fingers) I > always seem to scratch on the
stickers with my fingernails (and my > fingernails are not that long)..
After one week of playing with it, > nearly every not-center sticker is
scratched :-( > > What kind of stickers are there and what are the best
ones? I read > about PVC, PET and those papery things which look ugly as
soon as they > get wet. Finder (the guy owning 9spuzzles) told me that
the cube I got > came with PVC stickers and that they are the best. I
also have some > Ideal/Arxon and Studio Cubes and the stickers are MUCH
better.. Where > can I get stickers of that quality? > > I read about
cubesmith.com, are those stickers as good as I read? > Anybody has
experience with shipping to germany? > > Thanks for any comments > > Flo
> > > [Non-text portions of this message have been removed]
1947. [off topic] - Hot for the cube :D From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 20 Mar 2007 20:10:16 -0700
http://tinyurl.com/yqva7p -Chris
1948. Re: [Speed cubing group] Speedcubing rules From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 06:36:13 +0100
Hi Fr�d�rick, Yes, it is a pity that the sponsor decided to organise
the competition on Friday. For logistic reasons we also have to do some
events of WC 2007 on Friday. > I don't understand the WCA approval
on this point. Short reaction: I rather have a competition on Friday, if
the alternative is that there is no competition at all. You got a longer
reaction via e-mail. Have fun, Ron ----- Original Message ----- From:
"frederick badie" <f_badie@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, March 20,
2007 11:27 PM Subject: Re: [Speed cubing group] Speedcubing rules >I
know something more unfair : the organization of the french >
championship on a week day next month. > Last year, Olivier Gaucher and
I asked for a weekend day. > The answer was "Too late, but next
year,ok. Promise !". > The reason is the media's cover is
better on a week day. > I don't understand the WCA approval on this
point. > > > Edouard a �crit : >> >> I have a question. >>
There's something I find really unfair in speedcubing. >> >>
That's the following thing : >> Before the final, the winner of the
semi final and the last qualified >> have theorically the same
opportunity to win. >> That's really unfair : the world champion
won't be the best at the >> world championnships but only in the
final... Why couldn't we do an >> average on all the cubes done in
competition ? Or average on the 3 >> averages of the competition ?
Moreover that would be more exciting, >> for the guys who are sure to be
qualified for the next round. >> >> I find it really unfair, to lose the
benefits of a good average in the >> first rounds..... >> >> I know that
the world is unfair, but... maybe less with a such rule >> (not for now
of course, but for later....) ! >> >> In other sports, you have an
advantage to finish 1st in a round : like >> a better position for the
next round (in athletism or swimming...). I >> didn't find a such
unfair sport as cubing :-p >> >> What do you think about it ? >> >> I
don't know how to have this advantage, but that would be really >>
really better I think... >> >> > > > > > > >
___________________________________________________________________________
> Yahoo! Mail r�invente le mail ! D�couvrez le nouveau Yahoo! Mail
et son > interface r�volutionnaire. > http://fr.mail.yahoo.com >
1949. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 06:33:07 +0100
Hi Patrick, Thanks for your feedback. I was trying to make three points:
1) if we have more attempts, ALL competitors should have more attempts
2) in special competitions like World Championship the final cannot take
ages, because we have to think of our sponsors (and therefore of the
media). I prefer to have more people in the final than the proposal to
make the final longer by doing more attempts per competitor. 3) deciding
the winner on the proposed measurements has flaws. Please react to these
three points. Have fun, Ron ----- Original Message ----- From:
"patrick james" <pjkalamosa@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 21,
2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > I'm sorry, but I have to get in on this one and
give my opinion about > this. >> The main reason why I am personally
against 12 solves in a final is easy. >>The WCA is there for ALL
competitors, not for the FASTEST competitors. > >Remember our mission
is: more competitions in more countries with more > >people and more
fun, under fair conditions. > >So if we should add attempts, then I
think we should add them for all >>competitors, not only the finalists.
> > How would making the final avg 12 solves decrease the amount from
each > country? I don't think that would have the slightest impact
on it. I > also don't see how this would be unfair. The fairness
would remain the > same. The representation of the performance of each
solver in the final > would be improved. And increasing the avg among
all rounds is great too, > just improves the accuracy, however, it
isn't nescessary (nor is the > "plan" I am talking about
on throughout this post). > >>We have to run a final in 30 minutes. The
media are not planning to stay >>for >>hours. >>We want to show them
blindfolded final, then 3x3 final, then they go >>again. >>And we will
be on the news in the evening. > > Woah, wait a sec. Are we basing the
way an event occurs off what the > media needs/wants? I personally think
that the event should occur, > regardless of media, and then media comes
afterward. The time the media > "plans" to stay should be
irrelevant. I sure hope that speed-solving > events don't begin to
revolve around the media the slightest. > >> Overall competition
average: DNF. > > I don't understand that logic. > > Lastly, I just
want to give you my opinion on this. Make 12 solves in the > final would
basically just give more representation to how well a solver > performs.
5 is a low amount to average by, and yes, it works fine as it > is. But
to give a more accurate representation to who really is the best > at
any given event would be to increase the amount of solves, 12 happens >
to be a good number. > > -Pat > > Ron van Bruchem <ron@...> wrote: >
Hi Ian, > > The main reason why I am personally against 12 solves in a
final is easy. > The WCA is there for ALL competitors, not for the
FASTEST competitors. > Remember our mission is: more competitions in
more countries with more > people and more fun, under fair conditions. >
So if we should add attempts, then I think we should add them for all >
competitors, not only the finalists. > > We have to run a final in 30
minutes. The media are not planning to stay > for > hours. > We want to
show them blindfolded final, then 3x3 final, then they go > again. > And
we will be on the news in the evening. > What we are doing now is have
16 instead of 12 competitors in final. This > way it will take a bit
longer. > So basically we have to choose between 8 competitors with 12
attempts, or > 16 > competitors with 5 attempts. > I prefer the latter.
> > About accepting all solves of a competition for the end result. >
Last week I won a local competition with the following results: > 1st
round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > semi final:
10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > final: 10.00 10.00
10.00 10.00 DNF: average 10.00 seconds > Overall competition average:
DNF. > Any other method: finals would be boooooooooooooooooring. > > The
winner is the one who wins the final. Like Rune said: the pressure in >
semi final is different. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "Ian" <iwinoky@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 20,
2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > > I remember thinking that, after days (or even years)
of buildup > leading to the finals of WC2005 in Orlando, the finals
seemed to go by > in the blink of an eye. > > I've always thought
that 5 solves is too few in the finals and I'd > really like to see
it change to an average of 12. Two good solves (or > two bad ones)
wouldn't affect an average of 12 nearly as dramatically > as they
would affect an average of 5. > > I know this means that the finals will
take longer than they currently > do but I don't think it would
take too much longer since the 3x3 is > quick to scramble and quick to
solve (espeically by the caliber of > finalist that we have today).
Further, the 3x3 is the main event in > every tournament so I'd be
okay with the 3x3 event getting even more > time in tournaments. > > I
have e-mailed Ron privately about this and I know he's against it.
> Anyone else have thoughts on an average of 12 in the finals? > > Ian >
> > > > > > --------------------------------- > Looking for
earth-friendly autos? > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. > > [Non-text portions of this message
have been removed] > >
1950. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 07:26:49 -0000
I don't really agree with a format of average of 12. It's
long, maybe too long I think. The idea of an average of 7, which was
said by someone, is a good idea I think. But still removing the best and
the worst is good. All these questions and answers shows one thing : a
lot of people think that it have to be changed, like me. Of course,
that's easier to critisize than to propose something better. Ron,
of course, we don't have to average all the solves but average all
the averages. Edouard --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Patrick, > >
Thanks for your feedback. > > I was trying to make three points: > 1) if
we have more attempts, ALL competitors should have more attempts > 2) in
special competitions like World Championship the final cannot take >
ages, because we have to think of our sponsors (and therefore of the
media). > I prefer to have more people in the final than the proposal to
make the > final longer by doing more attempts per competitor. > 3)
deciding the winner on the proposed measurements has flaws. > > Please
react to these three points. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "patrick james" <pjkalamosa@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, March
21, 2007 1:38 AM > Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > > > > I'm sorry, but I have to get in on this one
and give my opinion about > > this. > >> The main reason why I am
personally against 12 solves in a final is easy. > >>The WCA is there
for ALL competitors, not for the FASTEST competitors. > > >Remember our
mission is: more competitions in more countries with more > > >people
and more fun, under fair conditions. > > >So if we should add attempts,
then I think we should add them for all > >>competitors, not only the
finalists. > > > > How would making the final avg 12 solves decrease the
amount from each > > country? I don't think that would have the
slightest impact on it. I > > also don't see how this would be
unfair. The fairness would remain the > > same. The representation of
the performance of each solver in the final > > would be improved. And
increasing the avg among all rounds is great too, > > just improves the
accuracy, however, it isn't nescessary (nor is the > >
"plan" I am talking about on throughout this post). > > > >>We
have to run a final in 30 minutes. The media are not planning to stay >
>>for > >>hours. > >>We want to show them blindfolded final, then 3x3
final, then they go > >>again. > >>And we will be on the news in the
evening. > > > > Woah, wait a sec. Are we basing the way an event occurs
off what the > > media needs/wants? I personally think that the event
should occur, > > regardless of media, and then media comes afterward.
The time the media > > "plans" to stay should be irrelevant. I
sure hope that speed-solving > > events don't begin to revolve
around the media the slightest. > > > >> Overall competition average:
DNF. > > > > I don't understand that logic. > > > > Lastly, I just
want to give you my opinion on this. Make 12 solves in the > > final
would basically just give more representation to how well a solver > >
performs. 5 is a low amount to average by, and yes, it works fine as it
> > is. But to give a more accurate representation to who really is the
best > > at any given event would be to increase the amount of solves,
12 happens > > to be a good number. > > > > -Pat > > > > Ron van Bruchem
<ron@...> wrote: > > Hi Ian, > > > > The main reason why I am
personally against 12 solves in a final is easy. > > The WCA is there
for ALL competitors, not for the FASTEST competitors. > > Remember our
mission is: more competitions in more countries with more > > people and
more fun, under fair conditions. > > So if we should add attempts, then
I think we should add them for all > > competitors, not only the
finalists. > > > > We have to run a final in 30 minutes. The media are
not planning to stay > > for > > hours. > > We want to show them
blindfolded final, then 3x3 final, then they go > > again. > > And we
will be on the news in the evening. > > What we are doing now is have 16
instead of 12 competitors in final. This > > way it will take a bit
longer. > > So basically we have to choose between 8 competitors with 12
attempts, or > > 16 > > competitors with 5 attempts. > > I prefer the
latter. > > > > About accepting all solves of a competition for the end
result. > > Last week I won a local competition with the following
results: > > 1st round: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds > > semi final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds > > final: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds >
> Overall competition average: DNF. > > Any other method: finals would
be boooooooooooooooooring. > > > > The winner is the one who wins the
final. Like Rune said: the pressure in > > semi final is different. > >
> > Have fun, > > > > Ron > > > > ----- Original Message ----- > > From:
"Ian" <iwinoky@...> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Tuesday, March 20,
2007 8:04 PM > > Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > > > > I remember thinking that, after days (or even
years) of buildup > > leading to the finals of WC2005 in Orlando, the
finals seemed to go by > > in the blink of an eye. > > > > I've
always thought that 5 solves is too few in the finals and I'd > >
really like to see it change to an average of 12. Two good solves (or >
> two bad ones) wouldn't affect an average of 12 nearly as
dramatically > > as they would affect an average of 5. > > > > I know
this means that the finals will take longer than they currently > > do
but I don't think it would take too much longer since the 3x3 is >
> quick to scramble and quick to solve (espeically by the caliber of > >
finalist that we have today). Further, the 3x3 is the main event in > >
every tournament so I'd be okay with the 3x3 event getting even
more > > time in tournaments. > > > > I have e-mailed Ron privately
about this and I know he's against it. > > Anyone else have
thoughts on an average of 12 in the finals? > > > > Ian > > > > > > > >
> > > > > > --------------------------------- > > Looking for
earth-friendly autos? > > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. > > > > [Non-text portions of this
message have been removed] > > > > >
1951. other rule issue From: François Sechet <frsechet@...> To: speedsolving
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 00:36:35 -0700 (PDT)
Hey guys, while we're at talking rules, there's an other one
I've always considered as unfair (and I mean unfair...). The judges
are given a cube to scramble and they have to scramble it whenever
it's possible with white on top and green on front. That's
fine to me, because this way everyone gets the same cube. But then the
judges who takes the cube to the competitor can somehow move it around
so for example for some competitors they'll still be having white
on top and green on front, but actually, since no one is paying
attention to that, some won't. Since we want to be fair with
scrambling, why wouldn't we want to be fair with giving the cube to
the competitor. It especially makes sense in bld events where inspection
is counted within the solving time, because some people will have to
find their reference centers and some won't (that's maybe 0.5
to 1s , but that's still not really fair). Of course you can
consider that it's good for you when you're one of those who
get their centers right, but shouldn't we all get the *same* cube
when we see it at first? I don't really care, but that's one
rule that always seemed unfair to me. what do other people think about
it? François
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
1952. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 09:35:53 +0100 (CET)
Hi Edouard, If we want to go to average of 7, then we should also do it
for earlier rounds. I wonder how much it helps to better decide the
winner. I am sceptical. I have never felt that the best guy did not win.
> a lot of people think that it have to be changed, like me. I
don't hate change either. I am just trying to make sure that we
take more things into consideration. I haven't seen a good proposal
yet. > Ron, of course, we don't have to average all the solves but
average > all the averages. I know, but with your proposal (1/4, 1/4,
1/2) finals might become very boring. Have fun, Ron > I don't
really agree with a format of average of 12. It's long, maybe > too
long I think. > The idea of an average of 7, which was said by someone,
is a good idea > I think. But still removing the best and the worst is
good. > > All these questions and answers shows one thing : a lot of
people > think that it have to be changed, like me. Of course,
that's easier to > critisize than to propose something better. >
Ron, of course, we don't have to average all the solves but average
> all the averages. > > Edouard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >>
>> I was trying to make three points: >> 1) if we have more attempts,
ALL competitors should have more attempts >> 2) in special competitions
like World Championship the final cannot > take >> ages, because we have
to think of our sponsors (and therefore of the > media). >> I prefer to
have more people in the final than the proposal to make the >> final
longer by doing more attempts per competitor. >> 3) deciding the winner
on the proposed measurements has flaws. >> >> Please react to these
three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message
----- >> From: "patrick james" <pjkalamosa@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March
21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules
- average of 12? >> >> >> > I'm sorry, but I have to get in on this
one and give my opinion about >> > this. >> >> The main reason why I am
personally against 12 solves in a final > is easy. >> >>The WCA is there
for ALL competitors, not for the FASTEST competitors. >> > >Remember our
mission is: more competitions in more countries with > more >> > >people
and more fun, under fair conditions. >> > >So if we should add attempts,
then I think we should add them for all >> >>competitors, not only the
finalists. >> > >> > How would making the final avg 12 solves decrease
the amount from > each >> > country? I don't think that would have
the slightest impact on > it. I >> > also don't see how this would
be unfair. The fairness would > remain the >> > same. The representation
of the performance of each solver in the > final >> > would be improved.
And increasing the avg among all rounds is > great too, >> > just
improves the accuracy, however, it isn't nescessary (nor is the >>
> "plan" I am talking about on throughout this post). >> > >>
>>We have to run a final in 30 minutes. The media are not planning > to
stay >> >>for >> >>hours. >> >>We want to show them blindfolded final,
then 3x3 final, then they go >> >>again. >> >>And we will be on the news
in the evening. >> > >> > Woah, wait a sec. Are we basing the way an
event occurs off what the >> > media needs/wants? I personally think
that the event should occur, >> > regardless of media, and then media
comes afterward. The time the > media >> > "plans" to stay
should be irrelevant. I sure hope that speed-solving >> > events
don't begin to revolve around the media the slightest. >> > >> >>
Overall competition average: DNF. >> > >> > I don't understand that
logic. >> > >> > Lastly, I just want to give you my opinion on this.
Make 12 > solves in the >> > final would basically just give more
representation to how well a > solver >> > performs. 5 is a low amount
to average by, and yes, it works fine > as it >> > is. But to give a
more accurate representation to who really is > the best >> > at any
given event would be to increase the amount of solves, 12 > happens >> >
to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem
<ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am
personally against 12 solves in a final > is easy. >> > The WCA is there
for ALL competitors, not for the FASTEST competitors. >> > Remember our
mission is: more competitions in more countries with more >> > people
and more fun, under fair conditions. >> > So if we should add attempts,
then I think we should add them for all >> > competitors, not only the
finalists. >> > >> > We have to run a final in 30 minutes. The media are
not planning > to stay >> > for >> > hours. >> > We want to show them
blindfolded final, then 3x3 final, then they go >> > again. >> > And we
will be on the news in the evening. >> > What we are doing now is have
16 instead of 12 competitors in > final. This >> > way it will take a
bit longer. >> > So basically we have to choose between 8 competitors
with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I
prefer the latter. >> > >> > About accepting all solves of a competition
for the end result. >> > Last week I won a local competition with the
following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > Overall competition average: DNF. >> > Any other method:
finals would be boooooooooooooooooring. >> > >> > The winner is the one
who wins the final. Like Rune said: the > pressure in >> > semi final is
different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original
Message ----- >> > From: "Ian" <iwinoky@...> >> > To:
<speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March
20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing
rules - average of 12? >> > >> > I remember thinking that, after days
(or even years) of buildup >> > leading to the finals of WC2005 in
Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >>
> I've always thought that 5 solves is too few in the finals and
I'd >> > really like to see it change to an average of 12. Two good
solves (or >> > two bad ones) wouldn't affect an average of 12
nearly as dramatically >> > as they would affect an average of 5. >> >
>> > I know this means that the finals will take longer than they
currently >> > do but I don't think it would take too much longer
since the 3x3 is >> > quick to scramble and quick to solve (espeically
by the caliber of >> > finalist that we have today). Further, the 3x3 is
the main event in >> > every tournament so I'd be okay with the 3x3
event getting even more >> > time in tournaments. >> > >> > I have
e-mailed Ron privately about this and I know he's against it. >> >
Anyone else have thoughts on an average of 12 in the finals? >> > >> >
Ian >> > >> > >> > >> > >> > >> > >> > ---------------------------------
>> > Looking for earth-friendly autos? >> > Browse Top Cars by
"Green Rating" at Yahoo! Autos' Green Center. >> > >> >
[Non-text portions of this message have been removed] >> > >> > >> > > >
1953. Re: other rule issue From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 08:52:43 -0000
You are totally right!! I mean ... I wanted to request that they
scramble w/ Red on Top and Blue front ... or at least it be handed to me
that way. I figured since they had to scramble the same way for all
cubes ... I could at least anticipate where to start looking. It
didn't work that way, just as you said. Perhaps, I noticed some
judges placed the cube on the stackmat from the front, others behind,
some from either side. That'll change the angle we get it ... even
if it's handed to them. You are right ... if they're going to
enforce a rule ... make it ... standard, not applied haphazardly. Later,
Daniel Beyer --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > Hey guys, > while we're at
talking rules, there's an other one I've always considered as
unfair (and I mean unfair...). The judges are given a cube to scramble
and they have to scramble it whenever it's possible with white on
top and green on front. That's fine to me, because this way
everyone gets the same cube. But then the judges who takes the cube to
the competitor can somehow move it around so for example for some
competitors they'll still be having white on top and green on
front, but actually, since no one is paying attention to that, some
won't. > Since we want to be fair with scrambling, why
wouldn't we want to be fair with giving the cube to the competitor.
It especially makes sense in bld events where inspection is counted
within the solving time, because some people will have to find their
reference centers and some won't (that's maybe 0.5 to 1s , but
that's still not really fair). > Of course you can consider that
it's good for you when you're one of those who get their
centers right, but shouldn't we all get the *same* cube when we see
it at first? > I don't really care, but that's one rule that
always seemed unfair to me. what do other people think about it? >
François > > > > > > > > >
______________________________________________________________________
_____ > Découvrez une nouvelle façon d'obtenir des réponses à
toutes vos questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
1954. Re: [Speed cubing group] Re: other rule issue From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 10:06:18 +0100 (CET)
Hi guys, I pose here that it is not manageable to make sure that the
correct side is always on the front. And we should not put it down, then
take a quick peek and rotate if necessary. I also don't want to
argue with a competitor, or confuse a competitor if the orientation is
not correct when the puzzle is uncovered. About unfairness. Why is it
unfair if it is a (pseudo)random position for everyone? Have fun, Ron >
You are totally right!! I mean ... I wanted to request that they >
scramble w/ Red on Top and Blue front ... or at least it be handed to >
me that way. I figured since they had to scramble the same way for > all
cubes ... I could at least anticipate where to start looking. It >
didn't work that way, just as you said. Perhaps, I noticed some >
judges placed the cube on the stackmat from the front, others behind, >
some from either side. That'll change the angle we get it ... even
> if it's handed to them. You are right ... if they're going
to > enforce a rule ... make it ... standard, not applied haphazardly. >
> Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while we're at talking
rules, there's an other one I've always > considered as unfair
(and I mean unfair...). The judges are given a > cube to scramble and
they have to scramble it whenever it's possible > with white on top
and green on front. That's fine to me, because this > way everyone
gets the same cube. But then the judges who takes the > cube to the
competitor can somehow move it around so for example for > some
competitors they'll still be having white on top and green on >
front, but actually, since no one is paying attention to that, some >
won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the
competitor. It especially makes > sense in bld events where inspection
is counted within the solving > time, because some people will have to
find their reference centers > and some won't (that's maybe
0.5 to 1s , but that's still not really > fair). >> Of course you
can consider that it's good for you when you're one > of those
who get their centers right, but shouldn't we all get the > *same*
cube when we see it at first? >> I don't really care, but
that's one rule that always seemed unfair > to me. what do other
people think about it? >> Fran�ois >> >> >> >> >> >> >> >> >> >
______________________________________________________________________ >
_____ >> D�couvrez une nouvelle fa�on d'obtenir des r�ponses
� toutes vos > questions ! >> Profitez des connaissances, des opinions
et des exp�riences des > internautes sur Yahoo! Questions/R�ponses
>> http://fr.answers.yahoo.com >> >> [Non-text portions of this message
have been removed] >> > > >
1955. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 09:35:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Changing the finals to 12 solves means
competitors who make it to the finals get more > representation than
someone who doesn't make the finals. This is unfair They *already*
get more representation, full five more solves those who only make it to
semi-finals. Why don't you attack the *current* situation as well?
Also, can someone please provide a definition for "unfair"
that matches usages like above? Everybody has the *same* chance to make
it to the finals, nobody's unfairly favored. How is it unfair?
It's not like we're adding a second to the time of each Asian
or something like that. Stefan
1956. Re: [Speed cubing group] Re: other rule issue From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 11:09:30 +0100
Wouldn´t it be most "fair", if the judge randomly puts the
cube on the table? The system "X up, Y front" favours only a
part of the competitors. R ----- Original Message ----- From: Ron van
Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
March 21, 2007 10:06 AM Subject: Re: [Speed cubing group] Re: other rule
issue Hi guys, I pose here that it is not manageable to make sure that
the correct side is always on the front. And we should not put it down,
then take a quick peek and rotate if necessary. I also don't want
to argue with a competitor, or confuse a competitor if the orientation
is not correct when the puzzle is uncovered. About unfairness. Why is it
unfair if it is a (pseudo)random position for everyone? Have fun, Ron >
You are totally right!! I mean ... I wanted to request that they >
scramble w/ Red on Top and Blue front ... or at least it be handed to >
me that way. I figured since they had to scramble the same way for > all
cubes ... I could at least anticipate where to start looking. It >
didn't work that way, just as you said. Perhaps, I noticed some >
judges placed the cube on the stackmat from the front, others behind, >
some from either side. That'll change the angle we get it ... even
> if it's handed to them. You are right ... if they're going
to > enforce a rule ... make it ... standard, not applied haphazardly. >
> Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while we're at talking
rules, there's an other one I've always > considered as unfair
(and I mean unfair...). The judges are given a > cube to scramble and
they have to scramble it whenever it's possible > with white on top
and green on front. That's fine to me, because this > way everyone
gets the same cube. But then the judges who takes the > cube to the
competitor can somehow move it around so for example for > some
competitors they'll still be having white on top and green on >
front, but actually, since no one is paying attention to that, some >
won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the
competitor. It especially makes > sense in bld events where inspection
is counted within the solving > time, because some people will have to
find their reference centers > and some won't (that's maybe
0.5 to 1s , but that's still not really > fair). >> Of course you
can consider that it's good for you when you're one > of those
who get their centers right, but shouldn't we all get the > *same*
cube when we see it at first? >> I don't really care, but
that's one rule that always seemed unfair > to me. what do other
people think about it? >> François >> >> >> >> >> >> >> >> >> >
__________________________________________________________ > _____ >>
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! >> Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >>
http://fr.answers.yahoo.com >> >> [Non-text portions of this message
have been removed] >> > > > [Non-text portions of this message have been
removed]
1957. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 10:32:19 -0000
Hmm, I get all the points here. It is realy not done to make the finals
another format than the rest. Also I think that the 1/4 1/2 finals
should be of somewhat influence but not the way that some people
can't win anymore before they have even done their first solve in
the finals. I like the idea of 2,3,4 people doing a whole average and
then the next. The order is then decided by the results in previous
rounds, so the one with the best results begins last. This is also done
in other sports like ice skating, bobsleading, tennis etc. I like the
idea of a larger average (I suggested avg of 7 earlier) but it is also
true that the whole competition should last longer then. An avg of 6
then maybe? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "sccuber"
<sccuber@> wrote: > > > > Changing the finals to 12 solves means
competitors who make it to > the finals get more > > representation than
someone who doesn't make the finals. This is > unfair > > They
*already* get more representation, full five more solves those > who
only make it to semi-finals. Why don't you attack the *current* >
situation as well? > > Also, can someone please provide a definition for
"unfair" that > matches usages like above? Everybody has the
*same* chance to make it > to the finals, nobody's unfairly
favored. How is it unfair? It's not > like we're adding a
second to the time of each Asian or something > like that. > > Stefan >
1958. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 11:52:03 -0000
> If we want to go to average of 7, then we should also do it for
earlier > rounds. I wonder how much it helps to better decide the
winner. I am > sceptical. I have never felt that the best guy did not
win. That's just... to avoid those final where there is a little
difference (2 or 3 hunderds of sec) between competitors. I'm trying
to find a solution....
1959. Re: [Speed cubing group] Re: other rule issue From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 11:32:48 -0300 (ART)
Well, if it's posible to make sure the cube is scrambled with X on
front and Y on top, why can't it be put down that way? the judge
just take the cube, cover it, and put it down that same way... and I
think the current way is not fair because the purpose is giving everyone
the same cube, same conditions, same everything...if each cuber gets the
cube in a position, some will be favoured... Pedro Ron van Bruchem
<ron@...> escreveu: Hi guys, I pose here that it is not manageable to
make sure that the correct side is always on the front. And we should
not put it down, then take a quick peek and rotate if necessary. I also
don't want to argue with a competitor, or confuse a competitor if
the orientation is not correct when the puzzle is uncovered. About
unfairness. Why is it unfair if it is a (pseudo)random position for
everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to
request that they > scramble w/ Red on Top and Blue front ... or at
least it be handed to > me that way. I figured since they had to
scramble the same way for > all cubes ... I could at least anticipate
where to start looking. It > didn't work that way, just as you
said. Perhaps, I noticed some > judges placed the cube on the stackmat
from the front, others behind, > some from either side. That'll
change the angle we get it ... even > if it's handed to them. You
are right ... if they're going to > enforce a rule ... make it ...
standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while we're at talking
rules, there's an other one I've always > considered as unfair
(and I mean unfair...). The judges are given a > cube to scramble and
they have to scramble it whenever it's possible > with white on top
and green on front. That's fine to me, because this > way everyone
gets the same cube. But then the judges who takes the > cube to the
competitor can somehow move it around so for example for > some
competitors they'll still be having white on top and green on >
front, but actually, since no one is paying attention to that, some >
won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the
competitor. It especially makes > sense in bld events where inspection
is counted within the solving > time, because some people will have to
find their reference centers > and some won't (that's maybe
0.5 to 1s , but that's still not really > fair). >> Of course you
can consider that it's good for you when you're one > of those
who get their centers right, but shouldn't we all get the > *same*
cube when we see it at first? >> I don't really care, but
that's one rule that always seemed unfair > to me. what do other
people think about it? >> François >> >> >> >> >> >> >> >> >> >
__________________________________________________________ > _____ >>
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! >> Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >>
http://fr.answers.yahoo.com >> >> [Non-text portions of this message
have been removed] >> > > >
__________________________________________________ Fale com seus amigos
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[Non-text portions of this message have been removed]
1960. RE: [Speed cubing group] Re: other rule issue From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 16:26:25 +0100
Well, about the fairness issue, my point is: of course you can consider
it fair having everyone getting the same randomness, but this way, some
will get lucky and some wont, and statistically therell always be
someone getting many times bad settings and someone getting many good
settings. Using the same position of the cube for everyone ensures that
no matter how you usually look at the cube, at least you can work at it,
that is, know that youll have to do the same (x/y/z) rotation, and make
it be part of your method. This way you avoid part of luck, and since
everyone starts in the exact same position no one can ever claim to have
been disadvantaged. But I see what you mean, Ron, you say, since its
random, its random for everyone. But some *will* get lucky. And some
wont. While this way, youll never have to deal with a unhappy competitor
who says, hey, I got my cube in a difficult rotation on the table, and
this guy here got it right as he wants it. Of course some people will be
advantaged by having the cube positioned with their own setting, but
there are 2 possibilities then if youre not using that exact same
system: you can either work on doing some xyz very fast before even
starting to memorize OR change your method so that you get the same
setting. What I dont understand is that you claim everyone is equal with
the exact same scramble, but would you still think it would be fair to
have the same scramble done in different orientations on different
cubes? Thats what Im pointing out. I hope you get my point. How this can
be realized in competition has yet to be found, but theres no way you
find a random scrambling orientation unfair and a random table
orientation fair. Because if you say that a random table orientation is
fair, then I suggest that you orient the cubes randomly before
scrambling. And why not having random scrambles for everyone? Everyone
would get the same randomness of scrambles, say 25 moves HTM, wouldnt
they? The only remaining question is how can it be done and ensured the
cube is in the right position before uncovering the cube for the
competitor and what if the judge forgets to set the cube and the
competitor complains. Thats another point. Hope Im not sounding too
harsh, dont have time to reread. François De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Pedro
Envoyé : mercredi 21 mars 2007 15:33 À :
speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group]
Re: other rule issue Well, if it's posible to make sure the cube is
scrambled with X on front and Y on top, why can't it be put down
that way? the judge just take the cube, cover it, and put it down that
same way... and I think the current way is not fair because the purpose
is giving everyone the same cube, same conditions, same everything...if
each cuber gets the cube in a position, some will be favoured... Pedro
Ron van Bruchem <ron@... <mailto:ron%40speedcubing.com> >
escreveu: Hi guys, I pose here that it is not manageable to make sure
that the correct side is always on the front. And we should not put it
down, then take a quick peek and rotate if necessary. I also don't
want to argue with a competitor, or confuse a competitor if the
orientation is not correct when the puzzle is uncovered. About
unfairness. Why is it unfair if it is a (pseudo)random position for
everyone? Have fun, Ron > You are totally right!! I mean ... I wanted to
request that they > scramble w/ Red on Top and Blue front ... or at
least it be handed to > me that way. I figured since they had to
scramble the same way for > all cubes ... I could at least anticipate
where to start looking. It > didn't work that way, just as you
said. Perhaps, I noticed some > judges placed the cube on the stackmat
from the front, others behind, > some from either side. That'll
change the angle we get it ... even > if it's handed to them. You
are right ... if they're going to > enforce a rule ... make it ...
standard, not applied haphazardly. > > Later, > Daniel Beyer > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet >
<frsechet@...> wrote: >> >> Hey guys, >> while we're at talking
rules, there's an other one I've always > considered as unfair
(and I mean unfair...). The judges are given a > cube to scramble and
they have to scramble it whenever it's possible > with white on top
and green on front. That's fine to me, because this > way everyone
gets the same cube. But then the judges who takes the > cube to the
competitor can somehow move it around so for example for > some
competitors they'll still be having white on top and green on >
front, but actually, since no one is paying attention to that, some >
won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the
competitor. It especially makes > sense in bld events where inspection
is counted within the solving > time, because some people will have to
find their reference centers > and some won't (that's maybe
0.5 to 1s , but that's still not really > fair). >> Of course you
can consider that it's good for you when you're one > of those
who get their centers right, but shouldn't we all get the > *same*
cube when we see it at first? >> I don't really care, but
that's one rule that always seemed unfair > to me. what do other
people think about it? >> François >> >> >> >> >> >> >> >> >> >
__________________________________________________________ > _____ >>
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! >> Profitez des connaissances, des opinions et des
expériences des > internautes sur Yahoo! Questions/Réponses >>
http://fr.answers.yahoo.com >> >> [Non-text portions of this message
have been removed] >> > > >
__________________________________________________ Fale com seus amigos
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1961. Re: [Speed cubing group] Re: other rule issue From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 16:39:47 +0100
To put down the cube randomly is only a logical continuation of the
random scrambling (in the sense that practically nobody plays
identically with anybody else; different systems (or variations in the
system), choise of first colour etc.). It´s an illiusion to believe that
all have the same chances from the beginning. R ----- Original Message
----- From: Pedro To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, March 21, 2007 3:32 PM Subject: Re: [Speed cubing group] Re:
other rule issue Well, if it's posible to make sure the cube is
scrambled with X on front and Y on top, why can't it be put down
that way? the judge just take the cube, cover it, and put it down that
same way... and I think the current way is not fair because the purpose
is giving everyone the same cube, same conditions, same everything...if
each cuber gets the cube in a position, some will be favoured... Pedro
Ron van Bruchem <ron@...> escreveu: Hi guys, I pose here that it is
not manageable to make sure that the correct side is always on the
front. And we should not put it down, then take a quick peek and rotate
if necessary. I also don't want to argue with a competitor, or
confuse a competitor if the orientation is not correct when the puzzle
is uncovered. About unfairness. Why is it unfair if it is a
(pseudo)random position for everyone? Have fun, Ron > You are totally
right!! I mean ... I wanted to request that they > scramble w/ Red on
Top and Blue front ... or at least it be handed to > me that way. I
figured since they had to scramble the same way for > all cubes ... I
could at least anticipate where to start looking. It > didn't work
that way, just as you said. Perhaps, I noticed some > judges placed the
cube on the stackmat from the front, others behind, > some from either
side. That'll change the angle we get it ... even > if it's
handed to them. You are right ... if they're going to > enforce a
rule ... make it ... standard, not applied haphazardly. > > Later, >
Daniel Beyer > > --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet > <frsechet@...> wrote: >> >> Hey guys, >> while we're at
talking rules, there's an other one I've always > considered
as unfair (and I mean unfair...). The judges are given a > cube to
scramble and they have to scramble it whenever it's possible > with
white on top and green on front. That's fine to me, because this >
way everyone gets the same cube. But then the judges who takes the >
cube to the competitor can somehow move it around so for example for >
some competitors they'll still be having white on top and green on
> front, but actually, since no one is paying attention to that, some >
won't. >> Since we want to be fair with scrambling, why
wouldn't we want to > be fair with giving the cube to the
competitor. It especially makes > sense in bld events where inspection
is counted within the solving > time, because some people will have to
find their reference centers > and some won't (that's maybe
0.5 to 1s , but that's still not really > fair). >> Of course you
can consider that it's good for you when you're one > of those
who get their centers right, but shouldn't we all get the > *same*
cube when we see it at first? >> I don't really care, but
that's one rule that always seemed unfair > to me. what do other
people think about it? >> François >> >> >> >> >> >> >> >> >> >
__________________________________________________________ > _____ >>
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos >
questions ! >> Profitez des connaissances, des opinions et des
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http://fr.answers.yahoo.com >> >> [Non-text portions of this message
have been removed] >> > > >
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1962. Re: [Speed cubing group] Re: other rule issue From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 09:18:47 -0700
Putting down the cube in a certain color configuration gives an unfair
advantage to people who always start with the same colors over us color
neutral solvers. The only fair way is the random way. I don't think
results would change at all if everyone got a completely random mix each
time, rather than giving everyone the same mix. But that's the
first thing all non cubers ask about, so we should probably keep doing
it. But I don't expect cubers to believe it matters. - - - - - - -
- - - - - "Reality is what refuses to go away when you stop
believing in it" --- Philip K Dick Lars Petrus, lars@...
http://lar5.com
1963. Re: other rule issue From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 16:49:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > > Since we want to be fair with scrambling,
why wouldn't we want to be >fair with giving the cube to the
competitor. It especially makes sense >in bld events where inspection is
counted within the solving time, >because some people will have to find
their reference centers and some >won't (that's maybe 0.5 to
1s , but that's still not really fair). I believe you have 3
seconds to start the solve after the puzzle is uncovered until you get
penalized 2 seconds. "A4d2) The competitor must start the solve
within 3 seconds. Penalty: 2 seconds." You could easily use 0.5s to
1s to find your reference centers before starting. Someone please
correct me if I'm wrong. -Dan
1964. [off topic] New York Times article about "new" Japanese
puzzles From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 18:59:59 -0000
All -- There are probably many people on this group who are interested
in all types of puzzles. There was an article in the New York Times
about the Maki Kaji, who helped popularize sudoku. The article also
talks about some "new" puzzles (new to United States) that
might become popular: Kakuro, Masyu and Nurikabe. Folks who subscribe to
GAMES Magazine have probably seen one or more of them before. Article
URL:
http://www.nytimes.com/2007/03/21/business/worldbusiness/21sudoku.html
yeff
1965. Canadian Open in 2 months From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 19:39:21 -0000
I was informed by a firend that the Canadian Open is happenning in my
city and i have a chance to join, so i was just wondering would anyone
else here be joinning? Also since this would be my first competition, i
was wondering about what times are needed to get past each round during
each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5).
1966. Re: Canadian Open in 2 months From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 19:55:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > I was informed by a firend that the
Canadian Open is happenning in my > city and i have a chance to join, so
i was just wondering would anyone > else here be joinning? Also since
this would be my first competition, i > was wondering about what times
are needed to get past each round during > each event (3x3x3, 3x3x3 OH,
4x4x4, 3x3x3 BLD, 5x5x5). Hey... there. A name is always a good thing to
put in your emails. So you live in the Toronto area? That is great, be
sure to come out to the competition. You have nothing to lose, and lots
to gain. I will be at the competition, but alas i will not be competing.
There will be a number of first time competitors, so don't be
worried. I can't say at this moment the times needed for each
event. I'd estimate that sub 30 will get you past the first round
of the 3x3, though. The schedule has not yet been made, we need to wait
on a couple of items, including a better idea of the total number of
competitors. Often at one day competitions, there is only one round for
most events. But we will see. Keep checking the website, there should be
an interesting announcement next week. Hope to see you there! -Dave
Campbell http://www.canadiancubing.com
1967. Re: [Speed cubing group] Re: Canadian Open in 2 months From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 13:07:53 -0700
Who is allowed to compete at this competition? Canadians only, or
anyone? Thanks, -Chris On 21 Mar 2007 12:55:56 -0700, thewetdog
<no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mt_highest > <no_reply@...> wrote: > > > > I was informed by a
firend that the Canadian Open is happenning in my > > city and i have a
chance to join, so i was just wondering would anyone > > else here be
joinning? Also since this would be my first competition, i > > was
wondering about what times are needed to get past each round during > >
each event (3x3x3, 3x3x3 OH, 4x4x4, 3x3x3 BLD, 5x5x5). > > Hey... there.
A name is always a good thing to put in your emails. So > you live in
the Toronto area? That is great, be sure to come out to > the
competition. You have nothing to lose, and lots to gain. > > I will be
at the competition, but alas i will not be competing. There > will be a
number of first time competitors, so don't be worried. I >
can't say at this moment the times needed for each event. I'd
> estimate that sub 30 will get you past the first round of the 3x3, >
though. > > The schedule has not yet been made, we need to wait on a
couple of > items, including a better idea of the total number of
competitors. > Often at one day competitions, there is only one round
for most > events. But we will see. > > Keep checking the website, there
should be an interesting announcement > next week. > > Hope to see you
there! > > -Dave Campbell > http://www.canadiancubing.com > > >
[Non-text portions of this message have been removed]
1968. [Speed cubing group] Re: Canadian Open in 2 months From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 20:11:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Who is allowed to compete at this
competition? Canadians only, or anyone? > > Thanks, > -Chris Absolutely
anyone. We want as many cubers there as we can get. If you can solve a
cube, come and compete. If you are fast, you may even win money and pay
for the cost to come to Toronto. We have $2500 in cash to be won. Check
the site. Good times will be had. -Dave
1969. [Speed cubing group] Re: other rule issue From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 20:09:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Using the same position of the cube for
everyone ensures that no matter how > you usually look at the cube, at
least you can work at it, that is, know > that you'll have to do
the same (x/y/z) rotation, and make it be part of > your method. This
way you avoid part of luck, and since everyone starts in > the exact
same position no one can ever claim to have been disadvantaged. > ... >
François What about the unfairness of the competitors that have to go
first in this scenario of having a set orientation? I actually think
that using a set starting orientation for each scramble increases the
unfairness factor. More specifically, the "unlucky" cubers who
go first. For example, i know that many of the cubers use the same white
cross to start. So i if i don't go first, i am happy. I watch
someone that i know uses the same starting face color and see they had
to waste the 1 second doing a y2 x'. And then when i go up there, i
know what i have to do without even looking at the cube. I should be
able to do it in one motion as i pick up the cube, almost eliminating
the delay altogether. Whereas if it is just a total random orientation,
we all have an equal chance of getting it in a good position, and an
equal chance of having it in a bad position. -Dave Campbell
1970. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 21:44:13 -0000
Excuse me if I misunderstood you, but how would an extra 2 solves
prevent a close finish? It's still just as possible... --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > > If we want to go to average of 7, then
we should also do it for earlier > > rounds. I wonder how much it helps
to better decide the winner. I am > > sceptical. I have never felt that
the best guy did not win. > > That's just... to avoid those final
where there is a little difference > (2 or 3 hunderds of sec) between
competitors. > I'm trying to find a solution.... >
1971. [Speed cubing group] Re: Canadian Open in 2 months From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 22:30:34 -0000
Hey Dave, How can someone win that cash? Is it possible you may get more
cash? It is called the Canadian Open, so it is open to anyone, as Dave
said, but this is the first non-world championship that has taken place
in Canada. It would be awesome if this happen twice a year, or maybe
even more, just so Canadians have a good chance to compete without
crossing the border. Any questions about the competition just ask,
someone will always answer them! Craig --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" > <huntca@> wrote: > > > > Who is allowed to compete at
this competition? Canadians only, or > anyone? > > > > Thanks, > >
-Chris > > > Absolutely anyone. We want as many cubers there as we can
get. If you > can solve a cube, come and compete. If you are fast, you
may even win > money and pay for the cost to come to Toronto. We have
$2500 in cash > to be won. Check the site. Good times will be had. > >
-Dave >
1972. RE: [Speed cubing group] Re: other rule issue From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 23:37:29 +0100
I have 2 things to say: practically, youll never get a stage big enough
for having everyone competing at the same time, so THAT is something we
cant get round. 2nd thing is, theres no way (or give me one very good
reason?) to see why scrambling cubes with the same orientation is equal
for everyone, while handing them in random orientations is not. Its not
coherent. If you want to make it random, make it random all the way, or
not at all. And Im not really getting the point of what you said: why
should I bother looking that the guy is doing y2x when I know Ill have
to do y2x, for a set table orientation? If I know theyll be giving me
the cube with yellow front and green top, I know Ill have to do x, and I
can practice at home in this fashion, picking up the cube while doing x.
If its set, no one will get lucky or unlucky, because itll be the same
for every single cube youll ever solve in competition. But if I dont
know, maybe Ill be advantaged, and maybe not, but for sure, if I get a
1:21 bld solve with an unlucky orientation at the beginning, Ill be
pretty pissed. It all looks to me like when we first chose the stackmat
as the official timing device, the point was, we do count the time to
pick up and drop the cube, you just have to practice at home so youre
used to picking it up fast and dropping it down quickly. Here, you just
have to be doing whatever xyz you need very quickly, during the motion
to lift the cube. But really my main point here is the coherence between
scrambling and starting orientations. Whatever is chosen has to be
coherent, and I dont feel it is very logical as it is now. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog
Envoyé : mercredi 21 mars 2007 21:13 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
other rule issue --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet
<frsechet@...> wrote: > > Using the same position of the cube for
everyone ensures that no matter how > you usually look at the cube, at
least you can work at it, that is, know > that you'll have to do
the same (x/y/z) rotation, and make it be part of > your method. This
way you avoid part of luck, and since everyone starts in > the exact
same position no one can ever claim to have been disadvantaged. > ... >
François What about the unfairness of the competitors that have to go
first in this scenario of having a set orientation? I actually think
that using a set starting orientation for each scramble increases the
unfairness factor. More specifically, the "unlucky" cubers who
go first. For example, i know that many of the cubers use the same white
cross to start. So i if i don't go first, i am happy. I watch
someone that i know uses the same starting face color and see they had
to waste the 1 second doing a y2 x'. And then when i go up there, i
know what i have to do without even looking at the cube. I should be
able to do it in one motion as i pick up the cube, almost eliminating
the delay altogether. Whereas if it is just a total random orientation,
we all have an equal chance of getting it in a good position, and an
equal chance of having it in a bad position. -Dave Campbell [Non-text
portions of this message have been removed]
1973. [Speed cubing group] Re: Canadian Open in 2 months From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 23:07:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Who is allowed to compete at this
competition? Canadians only, or > anyone? > > > > Thanks, > > -Chris > >
> Absolutely anyone. We want as many cubers there as we can get. If you
> can solve a cube, come and compete. If you are fast, you may even win
> money and pay for the cost to come to Toronto. We have $2500 in cash >
to be won. Check the site. Good times will be had. > > -Dave > Well that
sounds great! So far i've gotten 13 friends to start cubing at my
school with the help of 3 other friends, i know that theres 3 of us
lookin to go for sure now, but in 2 months im sure we can get the others
faster, so hopefully we can get some more competitors. Russ
1974. [Speed cubing group] Re: other rule issue From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 23:32:10 -0000
I've seen judges who, knowing a competitor's prefered cube
orientation, will intentionally turn the cube away from that orientation
when they set it down. This is anything but random.
1975. [Speed cubing group] Re: Canadian Open in 2 months From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 23:47:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > Well that sounds great! So far i've
gotten 13 friends to start cubing > at my school with the help of 3
other friends, i know that theres 3 of > us lookin to go for sure now,
but in 2 months im sure we can get the > others faster, so hopefully we
can get some more competitors. > > Russ Russ! Nice to 'meet'
you. That is awesome, i had no idea we had so many cubers in this area.
Definitely try and talk them into coming, too. Just make sure you guys
register, so we know how many people to expect. I hope to see you there
so i can meet you in person. If you need anything else, you can contact
us through the site. -Dave Campbell http://www.canadiancubing.com
1976. [Speed cubing group] Re: Canadian Open in 2 months From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 23:53:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey Dave, > > How can
someone win that cash? Is it possible you may get more cash? It is
called the > Canadian Open, so it is open to anyone, as Dave said, but
this is the first non-world > championship that has taken place in
Canada. It would be awesome if this happen twice a > year, or maybe even
more, just so Canadians have a good chance to compete without > crossing
the border. Any questions about the competition just ask, someone will
always > answer them! > > Craig Craig, i am not sure i understand your
question. But, you can win cash by placing 1st, 2nd or 3rd in any of the
Second Tier events. If you win more than one event, you will win more
cash. We are going to approach companies to see if any want to give cash
or prizes in exchange for some sort of advertisement at the competition.
So it is entirely possible that the current pot size of $2500 CDN will
increase. If you know of any companies that may be interested, let me
know. The media will be informed of the competition, as well, to
increase the exposure of any advertisements. And if this one goes over
well, and i believe it will, the plan will be to have this annually. The
Science Centre is becoming quite interested. -Dave
1977. Re: [Speed cubing group] Speedcubing rules - average of
12? From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 16:32:40 -0700 (PDT)
Hello Ron, I can see pros and cons to all of this. However, allowing
more attempts in the final is a good thing in my mind, and I don't
think it would be necessary to have the same amount of attempts
throughout the entire competition. The final, in my mind, would be the
most logical place to have more attempts. In regards to the
sponsors/media, have they complained about time constraints? I
understand they don't want to spend forever, but I mean, how long
is forever. The final can't be deadfully long, as least from my
view. About the flaws regarding this idea, can you mention them so I can
try to proprose solutions? Thanks Pat Ron van Bruchem <ron@...>
wrote: Hi Edouard, If we want to go to average of 7, then we should also
do it for earlier rounds. I wonder how much it helps to better decide
the winner. I am sceptical. I have never felt that the best guy did not
win. > a lot of people think that it have to be changed, like me. I
don't hate change either. I am just trying to make sure that we
take more things into consideration. I haven't seen a good proposal
yet. > Ron, of course, we don't have to average all the solves but
average > all the averages. I know, but with your proposal (1/4, 1/4,
1/2) finals might become very boring. Have fun, Ron > I don't
really agree with a format of average of 12. It's long, maybe > too
long I think. > The idea of an average of 7, which was said by someone,
is a good idea > I think. But still removing the best and the worst is
good. > > All these questions and answers shows one thing : a lot of
people > think that it have to be changed, like me. Of course,
that's easier to > critisize than to propose something better. >
Ron, of course, we don't have to average all the solves but average
> all the averages. > > Edouard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: >> >> Hi Patrick, >> >> Thanks for your feedback. >>
>> I was trying to make three points: >> 1) if we have more attempts,
ALL competitors should have more attempts >> 2) in special competitions
like World Championship the final cannot > take >> ages, because we have
to think of our sponsors (and therefore of the > media). >> I prefer to
have more people in the final than the proposal to make the >> final
longer by doing more attempts per competitor. >> 3) deciding the winner
on the proposed measurements has flaws. >> >> Please react to these
three points. >> >> Have fun, >> >> Ron >> >> ----- Original Message
----- >> From: "patrick james" <pjkalamosa@...> >> To:
<speedsolvingrubikscube@yahoogroups.com> >> Sent: Wednesday, March
21, 2007 1:38 AM >> Subject: Re: [Speed cubing group] Speedcubing rules
- average of 12? >> >> >> > I'm sorry, but I have to get in on this
one and give my opinion about >> > this. >> >> The main reason why I am
personally against 12 solves in a final > is easy. >> >>The WCA is there
for ALL competitors, not for the FASTEST competitors. >> > >Remember our
mission is: more competitions in more countries with > more >> > >people
and more fun, under fair conditions. >> > >So if we should add attempts,
then I think we should add them for all >> >>competitors, not only the
finalists. >> > >> > How would making the final avg 12 solves decrease
the amount from > each >> > country? I don't think that would have
the slightest impact on > it. I >> > also don't see how this would
be unfair. The fairness would > remain the >> > same. The representation
of the performance of each solver in the > final >> > would be improved.
And increasing the avg among all rounds is > great too, >> > just
improves the accuracy, however, it isn't nescessary (nor is the >>
> "plan" I am talking about on throughout this post). >> > >>
>>We have to run a final in 30 minutes. The media are not planning > to
stay >> >>for >> >>hours. >> >>We want to show them blindfolded final,
then 3x3 final, then they go >> >>again. >> >>And we will be on the news
in the evening. >> > >> > Woah, wait a sec. Are we basing the way an
event occurs off what the >> > media needs/wants? I personally think
that the event should occur, >> > regardless of media, and then media
comes afterward. The time the > media >> > "plans" to stay
should be irrelevant. I sure hope that speed-solving >> > events
don't begin to revolve around the media the slightest. >> > >> >>
Overall competition average: DNF. >> > >> > I don't understand that
logic. >> > >> > Lastly, I just want to give you my opinion on this.
Make 12 > solves in the >> > final would basically just give more
representation to how well a > solver >> > performs. 5 is a low amount
to average by, and yes, it works fine > as it >> > is. But to give a
more accurate representation to who really is > the best >> > at any
given event would be to increase the amount of solves, 12 > happens >> >
to be a good number. >> > >> > -Pat >> > >> > Ron van Bruchem
<ron@...> wrote: >> > Hi Ian, >> > >> > The main reason why I am
personally against 12 solves in a final > is easy. >> > The WCA is there
for ALL competitors, not for the FASTEST competitors. >> > Remember our
mission is: more competitions in more countries with more >> > people
and more fun, under fair conditions. >> > So if we should add attempts,
then I think we should add them for all >> > competitors, not only the
finalists. >> > >> > We have to run a final in 30 minutes. The media are
not planning > to stay >> > for >> > hours. >> > We want to show them
blindfolded final, then 3x3 final, then they go >> > again. >> > And we
will be on the news in the evening. >> > What we are doing now is have
16 instead of 12 competitors in > final. This >> > way it will take a
bit longer. >> > So basically we have to choose between 8 competitors
with 12 > attempts, or >> > 16 >> > competitors with 5 attempts. >> > I
prefer the latter. >> > >> > About accepting all solves of a competition
for the end result. >> > Last week I won a local competition with the
following results: >> > 1st round: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds >> > semi final: 10.00 10.00 10.00 10.00 DNF: average
10.00 seconds >> > final: 10.00 10.00 10.00 10.00 DNF: average 10.00
seconds >> > Overall competition average: DNF. >> > Any other method:
finals would be boooooooooooooooooring. >> > >> > The winner is the one
who wins the final. Like Rune said: the > pressure in >> > semi final is
different. >> > >> > Have fun, >> > >> > Ron >> > >> > ----- Original
Message ----- >> > From: "Ian" <iwinoky@...> >> > To:
<speedsolvingrubikscube@yahoogroups.com> >> > Sent: Tuesday, March
20, 2007 8:04 PM >> > Subject: Re: [Speed cubing group] Speedcubing
rules - average of 12? >> > >> > I remember thinking that, after days
(or even years) of buildup >> > leading to the finals of WC2005 in
Orlando, the finals seemed to go by >> > in the blink of an eye. >> > >>
> I've always thought that 5 solves is too few in the finals and
I'd >> > really like to see it change to an average of 12. Two good
solves (or >> > two bad ones) wouldn't affect an average of 12
nearly as dramatically >> > as they would affect an average of 5. >> >
>> > I know this means that the finals will take longer than they
currently >> > do but I don't think it would take too much longer
since the 3x3 is >> > quick to scramble and quick to solve (espeically
by the caliber of >> > finalist that we have today). Further, the 3x3 is
the main event in >> > every tournament so I'd be okay with the 3x3
event getting even more >> > time in tournaments. >> > >> > I have
e-mailed Ron privately about this and I know he's against it. >> >
Anyone else have thoughts on an average of 12 in the finals? >> > >> >
Ian >> > >> > >> > >> > >> > >> > >> > ---------------------------------
>> > Looking for earth-friendly autos? >> > Browse Top Cars by
"Green Rating" at Yahoo! Autos' Green Center. >> > >> >
[Non-text portions of this message have been removed] >> > >> > >> > > >
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed]
1978. Re: [Speed cubing group] Re: other rule issue From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 11:35:18 +1100
Fran?ois Sechet wrote: > But really my main point here is the coherence
between scrambling and > starting orientations. I agree, 100%. The
argument against it, which has already been stated, is that it might not
be manageable, although I'm not convinced of that yet. I view the
cube orientation as part of the scramble, and ideally it would be
included in the scramble sequence. If there is a really good bunch of
pieces to start with, and the judge hands you the cube with all of those
pieces right before your eyes, on the near side of the cube, but hands
the cube to a second competitor with that bunch of pieces on the
far/underside of the cube, then it is possible that the second
competitor will not, in the limited inspection time available, get
around to looking at that particular bunch of pieces, and start with an
inferior opening. I think it is like running the 100m race, and placing
each of the runners at the start line, but at different orientations,
with some initially pointed in the right direction, and some pointed in
the wrong direction. By including the cube orientation in the scramble,
we also prevent the same colours from always appearing on top, and the
cube becomes completely randomised. This is essentially what I do here:
http://www.ryanheise.com/cube/speed/ A randomised orientation is built
into the scrambling algorithm since it uses double-layer turns as well
as single-layer turns. Each competitor may choose their own colour
scheme, but the scrambles and orientations will be identical relative to
that colour scheme. I think it is the most fair way, but it is a matter
of figuring out a "manageable" way to do it in real
competitions. -- Ryan Heise http://www.ryanheise.com/cube/
1979. Re: [Speed cubing group] DIYKit from 9spuzzles and
stickers From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 20:36:25 -0400
Yeah, Cubesmith is great. In fact, normally the stickers come in 2-3
days, but his machine broke and it took him a while to fulfill some
orders. Ethan On 3/20/07, yataf <chris.fisherboy123321@...> wrote: >
> Cube smith is awesome, I'm ordering my stickers right now. My
friend > recently bought some cubesmith textured tiles and they came
after like 1 > and > a half weeks which is pretty long but its well
worth it. > > On 20 Mar 2007 10:44:49 -0700, florianweingarten
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > wrote:
> > > > Hi there, > > > > I recently got two black DIYKits (tagged as
"Best for speedcubing") > > from 9spuzzles.com, the cube is
really really nice, especially after > > lubing, but the stickers really
suck.. > > > > Did I have bad luck or can anybody confirm that? They
seem to be > > synthetic/plastic (dont know the exact english word), no
paper. They > > peel of quite easy and while doing U or U' (with my
index fingers) I > > always seem to scratch on the stickers with my
fingernails (and my > > fingernails are not that long).. After one week
of playing with it, > > nearly every not-center sticker is scratched :-(
> > > > What kind of stickers are there and what are the best ones? I
read > > about PVC, PET and those papery things which look ugly as soon
as they > > get wet. Finder (the guy owning 9spuzzles) told me that the
cube I got > > came with PVC stickers and that they are the best. I also
have some > > Ideal/Arxon and Studio Cubes and the stickers are MUCH
better.. Where > > can I get stickers of that quality? > > > > I read
about cubesmith.com, are those stickers as good as I read? > > Anybody
has experience with shipping to germany? > > > > Thanks for any comments
> > > > Flo > > > > > > > > [Non-text portions of this message have been
removed] > > > -- I got a virus, so please do not click any link I send
you until further notice. [Non-text portions of this message have been
removed]
1980. Re: other rule issue From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 00:47:08 -0000
> Putting down the cube in a certain color configuration gives an >
unfair advantage to people who always start with the same colors over >
us color neutral solvers. > > The only fair way is the random way. I
don't agree. Suppose there are two possible ways of choosing the
orientation of the cube (constant, random) and two types of solvers
(fixed-color, color-neutral). For a color-neutral solver, neither
orientation changes the solver's time, because ths solver
doesn't have to spend any time finding the starting color. For a
fixed-color solver, the constant orientation does not change the
solver's time, since the solver spends no extra time finding the
starting color, but the random orientation increases the solver's
time, since the solver spends extra time (however short it may be)
finding the starting color. My conclusion is that using a constant
orientation gives neither type of solver an advantage or a disadvantage
(since both solvers spend zero time looking for their starting color),
but using a random orientation gives the fixed-color solver a
disadvantage against the color-neutral solver (since the fixed-color
solver has to spend extra time looking for their starting color whereas
the color-neutral solver does not). So I think that the only fair thing
to do would be a constant orientation, and that a random orientation
would have a bias towards the color-neutral solver.
1981. Re: other rule issue + scrambles fairness From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 01:20:10 -0000
I agree with Ron. Not manageable. But since you're talking about
fairness and scrambling, let me add a few points to the list. If
fairness means that all competitors solve the same configuration under
the same conditions, it means: 1) All puzzles should follow an
officially defined color scheme. 2) Keep all competitors waiting to
solve a same scramble away from the competition area and live video
feed. 3) Use a scramble technique that defines centers position too (and
put the puzzle on the table this way). 4) Make sure the puzzles are
correctly scrambled. We often have to ask unexperienced volunteers to
scramble puzzles, especially before final rounds. Everybody knows
mistakes do happen (otherwise, you're a dreamer, or hypocritical).
Should we change the WCA regulations and ask for the judge to check for
the scrambled puzzle, telling the scrambler to solve/rescramble when
there's a mistake? 5) More points we talked about, I can't
remember. :-) --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > Hey guys, > while we're at
talking rules, there's an other one I've always considered as
unfair (and I mean unfair...). The judges are given a cube to scramble
and they have to scramble it whenever it's possible with white on
top and green on front. That's fine to me, because this way
everyone gets the same cube. But then the judges who takes the cube to
the competitor can somehow move it around so for example for some
competitors they'll still be having white on top and green on
front, but actually, since no one is paying attention to that, some
won't. > Since we want to be fair with scrambling, why
wouldn't we want to be fair with giving the cube to the competitor.
It especially makes sense in bld events where inspection is counted
within the solving time, because some people will have to find their
reference centers and some won't (that's maybe 0.5 to 1s , but
that's still not really fair). > Of course you can consider that
it's good for you when you're one of those who get their
centers right, but shouldn't we all get the *same* cube when we see
it at first? > I don't really care, but that's one rule that
always seemed unfair to me. what do other people think about it? >
François > > > > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
1982. Re: other rule issue From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 01:32:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > > Putting down the cube in a
certain color configuration gives an > > unfair advantage to people who
always start with the same colors over > > us color neutral solvers. > >
> > The only fair way is the random way. > > I don't agree. > >
Suppose there are two possible ways of choosing the orientation of the >
cube (constant, random) and two types of solvers (fixed-color, >
color-neutral). For a color-neutral solver, neither orientation >
changes the solver's time, because ths solver doesn't have to
spend > any time finding the starting color. For a fixed-color solver,
the > constant orientation does not change the solver's time, since
the > solver spends no extra time finding the starting color, but the
random > orientation increases the solver's time, since the solver
spends extra > time (however short it may be) finding the starting
color. > > My conclusion is that using a constant orientation gives
neither type > of solver an advantage or a disadvantage (since both
solvers spend > zero time looking for their starting color), but using a
random > orientation gives the fixed-color solver a disadvantage against
the > color-neutral solver (since the fixed-color solver has to spend
extra > time looking for their starting color whereas the color-neutral
solver > does not). > > So I think that the only fair thing to do would
be a constant > orientation, and that a random orientation would have a
bias towards > the color-neutral solver. > I don't agree. *YOU*
need a constant orientation of centers because it is an unfair advantage
for YOUR method (otherwise, YOU loose time looking for YOUR centers and
restoring their position). Well, *I* don't care about the centers,
because with MY method, I need the green/orange/purple corner located at
DBL. I need MY corner there to get the same kind of unfair advantages. A
perfectly color neutral solver, thanks to his superior skills, do not
need that kind of unfair advantages. Gilles. PS: It reminds me the last
cube marathon when we insisted on having random orientation.
1983. Re: [Speed cubing group] Re: Canadian Open in 2 months From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 21:47:34 -0400
I will be there. I think I may have been one of the first to register,
but do not quote me on that. On the subject of timee. I just posted my
first sub 30 sec solve(29.94) And I will be there and entered in all
events. What better way to get yourself on the offically ranked list
then to compete in a Canadian event. See you all later. Peter
Douthwright ----- Original Message ----- From: thewetdog To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007
7:48 PM Subject: [Speed cubing group] Re: Canadian Open in 2 months ---
In speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > Well that sounds great! So far i've gotten 13 friends to
start cubing > at my school with the help of 3 other friends, i know
that theres 3 of > us lookin to go for sure now, but in 2 months im sure
we can get the > others faster, so hopefully we can get some more
competitors. > > Russ Russ! Nice to 'meet' you. That is
awesome, i had no idea we had so many cubers in this area. Definitely
try and talk them into coming, too. Just make sure you guys register, so
we know how many people to expect. I hope to see you there so i can meet
you in person. If you need anything else, you can contact us through the
site. -Dave Campbell http://www.canadiancubing.com [Non-text portions of
this message have been removed]
1984. Rutgers Spring 2007 Competition From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 02:09:48 -0000
Rutgers Spring 2007 Rubik's Cube Competition Details are on
speedcubing.com. Sunday, April 22, 2007 Event will run from 10AM-5PM
with awards ceremony following. Registration will start at 9:30AM.
Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic FREE pizza
and soda for competitors. FREE admission for competitors and audience.
(You pay nothing and get free lunch.) Questions can be directed to me:
rrburton[AT]rutgers[DOT]edu If anybody would like to setup a webpage for
me, I'd be very gracious because I'm a busy boy. Just six more
weeks of cramming.
1985. Re: [Speed cubing group] Rutgers Spring 2007 Competition From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 19:16:19 -0700
... and I thought there was no such thing as a free lunch!! There is!!
oh wait, I need to buy a $400 plane ticket... nevermind. :) -Chris On 21
Mar 2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > > Rutgers
Spring 2007 Rubik's Cube Competition > > Details are on
speedcubing.com. > > Sunday, April 22, 2007 > Event will run from
10AM-5PM with awards ceremony following. > Registration will start at
9:30AM. > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic >
FREE pizza and soda for competitors. > FREE admission for competitors
and audience. > (You pay nothing and get free lunch.) > Questions can be
directed to me: rrburton[AT]rutgers[DOT]edu > > If anybody would like to
setup a webpage for me, I'd be very gracious > because I'm a
busy boy. Just six more weeks of cramming. > > > [Non-text portions of
this message have been removed]
1986. [Speed cubing group] Re: Canadian Open in 2 months From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 02:20:41 -0000
Thats Great! Another person joinning! this competitions sounding better
and better! and wow! All of them? Thats amazing! i went for the 4x4x4
and 3x3x3 and 3x3x3 One Handed. I dont know how to do a 5x5x5 since i
dont have one and i didnt go for BLindfolded because im still rusty
doing it so enhh. And congratz on your sub-30! im sure theres more to
come very soon :p. Hope to see everyone there on teh day of the
competition! Russ --- In speedsolvingrubikscube@yahoogroups.com,
"Peter Douthwright" <pdouthwright0513@...> wrote: > > I
will be there. I think I may have been one of the first to register, but
do not quote me on that. > > On the subject of timee. I just posted my
first sub 30 sec solve(29.94) And I will be there and entered in all
events. What better way to get yourself on the offically ranked list
then to compete in a Canadian event. > > See you all later. > Peter
Douthwright > ----- Original Message ----- > From: thewetdog > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, March 21, 2007
7:48 PM > Subject: [Speed cubing group] Re: Canadian Open in 2 months >
> > --- In speedsolvingrubikscube@yahoogroups.com, mt_highest >
<no_reply@> wrote: > > Well that sounds great! So far i've
gotten 13 friends to start cubing > > at my school with the help of 3
other friends, i know that theres 3 of > > us lookin to go for sure now,
but in 2 months im sure we can get the > > others faster, so hopefully
we can get some more competitors. > > > > Russ > > Russ! Nice to
'meet' you. That is awesome, i had no idea we had so > many
cubers in this area. Definitely try and talk them into coming, > too.
Just make sure you guys register, so we know how many people to >
expect. I hope to see you there so i can meet you in person. If you >
need anything else, you can contact us through the site. > > -Dave
Campbell > http://www.canadiancubing.com > > > > > > [Non-text portions
of this message have been removed] >
1987. Re: Rutgers Spring 2007 Competition From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 02:39:10 -0000
Bob, I can get a pre-registration page up for you. I'll email you
privately with more details. -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Rutgers Spring 2007 Rubik's Cube
Competition > > Details are on speedcubing.com. > > Sunday, April 22,
2007 > Event will run from 10AM-5PM with awards ceremony following. >
Registration will start at 9:30AM. > Events include 3x3, 3x3OH, 3x3BLD,
4x4, 5x5, Magic, M-Magic > FREE pizza and soda for competitors. > FREE
admission for competitors and audience. > (You pay nothing and get free
lunch.) > Questions can be directed to me: rrburton[AT]rutgers[DOT]edu >
> If anybody would like to setup a webpage for me, I'd be very
gracious > because I'm a busy boy. Just six more weeks of cramming.
>
1988. Cubesmith (where are my stickers?) From: Alfredo Jahn <alfredojahn@...> To: SpeedSolvingRubiksCube
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Mar 2007 21:54:08 -0500
I ordered stickers on the 10th (11 days ago). No word. I've sent
several emails and no reply. Any ideas? I see that it normally takes 2
to 3 days. I don't mind a little delay, it just would be nice to
get an email response letting me know what's up. Is his machine
still broke? It says on his website that he was waiting for a
replacement, but that was last month. I hope he isn't still waiting
on it... Thanks, Alfredo
1989. RE: [Speed cubing group] Re: other rule issue From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 00:02:21 -0300 (ART)
Agreed, François that's what I said on my early post...if you can
stablish that the cube will be scrambled with, say, green on front and
white on top, why is it so bloody hard to make the judge put it down
that way? o.O Pedro François Sechet <frsechet@...> escreveu: I have 2
things to say: practically, youll never get a stage big enough for
having everyone competing at the same time, so THAT is something we cant
get round. 2nd thing is, theres no way (or give me one very good
reason?) to see why scrambling cubes with the same orientation is equal
for everyone, while handing them in random orientations is not. Its not
coherent. If you want to make it random, make it random all the way, or
not at all. And Im not really getting the point of what you said: why
should I bother looking that the guy is doing y2x when I know Ill have
to do y2x, for a set table orientation? If I know theyll be giving me
the cube with yellow front and green top, I know Ill have to do x, and I
can practice at home in this fashion, picking up the cube while doing x.
If its set, no one will get lucky or unlucky, because itll be the same
for every single cube youll ever solve in competition. But if I dont
know, maybe Ill be advantaged, and maybe not, but for sure, if I get a
1:21 bld solve with an unlucky orientation at the beginning, Ill be
pretty pissed. It all looks to me like when we first chose the stackmat
as the official timing device, the point was, we do count the time to
pick up and drop the cube, you just have to practice at home so youre
used to picking it up fast and dropping it down quickly. Here, you just
have to be doing whatever xyz you need very quickly, during the motion
to lift the cube. But really my main point here is the coherence between
scrambling and starting orientations. Whatever is chosen has to be
coherent, and I dont feel it is very logical as it is now. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog
Envoyé : mercredi 21 mars 2007 21:13 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
other rule issue --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet
<frsechet@...> wrote: > > Using the same position of the cube for
everyone ensures that no matter how > you usually look at the cube, at
least you can work at it, that is, know > that you'll have to do
the same (x/y/z) rotation, and make it be part of > your method. This
way you avoid part of luck, and since everyone starts in > the exact
same position no one can ever claim to have been disadvantaged. > ... >
François What about the unfairness of the competitors that have to go
first in this scenario of having a set orientation? I actually think
that using a set starting orientation for each scramble increases the
unfairness factor. More specifically, the "unlucky" cubers who
go first. For example, i know that many of the cubers use the same white
cross to start. So i if i don't go first, i am happy. I watch
someone that i know uses the same starting face color and see they had
to waste the 1 second doing a y2 x'. And then when i go up there, i
know what i have to do without even looking at the cube. I should be
able to do it in one motion as i pick up the cube, almost eliminating
the delay altogether. Whereas if it is just a total random orientation,
we all have an equal chance of getting it in a good position, and an
equal chance of having it in a bad position. -Dave Campbell [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1990. Re: other rule issue From: Dan L <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 21:45:22 -0700 (PDT)
I'll just say that I am against having a set (ie. always W on top
and G front) orientation for all scrambles. I do like the idea of having
an orientation for each scramble. However, it is extra work for judges.
Yes, I know it doesn't sound like a lot, but competitions are
hectic enough as it is. Suppose a scrambler forgets to orient a cube
correctly and a judge brings it up and sets it down without checking it.
The competitor later talks to other people and comes back complaining
that their cube was not oriented correctly. It would be a nightmare for
us as judges. Of course, ideally the judge would always check the
orientation, but there's really no simple way to do this, without
more or less removing the cube from the cover and replacing it, all
while trying to conceal it from the competitor.
--------------------------------- Don't get soaked. Take a quick
peek at the forecast with theYahoo! Search weather shortcut. [Non-text
portions of this message have been removed]
1991. Re: Cubesmith (where are my stickers?) From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 05:20:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn
<alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days
ago). No word. I've sent > several emails and no reply. > Any
ideas? I see that it normally takes 2 to 3 days. I don't mind a >
little delay, it just would be > nice to get an email response letting
me know what's up. Is his > machine still broke? It says > on his
website that he was waiting for a replacement, but that was > last
month. I hope he isn't > still waiting on it... > > Thanks, >
Alfredo > The time it takes for the stickers to be delivered to you
depends on where you live. I live in Australia and the stickers come in
about 2 weeks. I think that he will post when he gets the machine fixed
or buys a new machine.
1992. Re: [Speed cubing group] Re: other rule issue From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Mar 2007 22:38:57 -0700
On Mar 21, 2007, at 4:32 PM, sccuber wrote: > I've seen judges who,
knowing a competitor's prefered cube > orientation, will
intentionally > turn the cube away from that orientation when they set
it down. > This is anything but random. I find it amusing to read about
human-generated-randomness of starting orientations. Seriously, we all
know that Human are very bad at random. If an human is choosing the
starting orientation, it will be all but random. Best Regards, Quôc > >
1993. [Speed cubing group] Re: other rule issue From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 06:59:43 -0000
Hi guys, Wow, we are debating this (I think) minor issue as if it were a
major problem of mankind. François, I agree with you that it would be
perfect if we could make the circumstances 100% the same for all
competitors. So it would better if all competitors have the same
scramble and the same orientation, than the same scramble and a random
orientation. IMHO there are currently too many things that can go wrong
to guarantee the same orientation for blindfolded solving. Some
examples: - scrambler puts down the puzzle in a different way under the
cover - when "organising" the scrambled puzzles on the table,
someone accidentally rotates a puzzle or cover - when picking up the
puzzle, the judge rotates the puzzle (he is often seeing the
covers/puzzles from a different angle) - when transporting the puzzle,
the puzzle is rotated under the cover - when putting down the puzzle,
the puzzle is rotated under the cover or with the cover The biggest
improvement I think we could make is to have a puzzle cover that: -
perfectly fits the 3x3 cube (so no rotation is possible under the cover)
- has colors on the outside that show how to place the puzzle under the
cover, and how to position the puzzle on the Stackmat Then we leave 5%
chance of failure, in case of ignorance or mistake by scrambler/judge or
if there are too few covers for the competition. Chance of failure
increases if a competitor uses a different color scheme. If someone can
make this cover for a cheap price then I can guarantee that we will use
it and change the regulations. If not, then let us forget about it and
just for this one time believe me that it is not manageable. On a side
note: would it not be the fairest if there would be only one cube that
we were allowed to use in a competition, and that we would need to solve
the same scramble all the time, with a standard orientation? And all
competitors must use the same system, and start with the same color.
That would be perfect! (Although very boring...) In Belgian Open 2007 I
think I had 8 parities in 4x4. One other competitor told me he had 0
parities. Now that is unfair! :-) Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > > On
Mar 21, 2007, at 4:32 PM, sccuber wrote: > > > I've seen judges
who, knowing a competitor's prefered cube > > orientation, will
intentionally > > turn the cube away from that orientation when they set
it down. > > This is anything but random. > I find it amusing to read
about human-generated-randomness of > starting orientations. > >
Seriously, we all know that Human are very bad at random. If an human >
is choosing > the starting orientation, it will be all but random. > >
Best Regards, > Quôc > > > > > >
1994. [Speed cubing group] Re: other rule issue From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 09:43:01 -0000
Hi Ron! Are you saying that 4x4x4 cube orientation affects the
likeliness of getting parities? Or are you just joking? ;-) Unless you
really can see how to avoid parities early, whether you have parities on
4x4x4 is just luck/random. One could argue that after centers/pairing
edges one should be able to tell which of the parities exist and solve
both parities with same algorithm if both parities are present ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > Wow, we are debating this (I think)
minor issue as if it were a major > problem of mankind. > > François, I
agree with you that it would be perfect if we could make > the
circumstances 100% the same for all competitors. > So it would better if
all competitors have the same scramble and the > same orientation, than
the same scramble and a random orientation. > > IMHO there are currently
too many things that can go wrong to > guarantee the same orientation
for blindfolded solving. > Some examples: > - scrambler puts down the
puzzle in a different way under the cover > - when
"organising" the scrambled puzzles on the table, someone >
accidentally rotates a puzzle or cover > - when picking up the puzzle,
the judge rotates the puzzle (he is > often seeing the covers/puzzles
from a different angle) > - when transporting the puzzle, the puzzle is
rotated under the cover > - when putting down the puzzle, the puzzle is
rotated under the cover > or with the cover > > The biggest improvement
I think we could make is to have a puzzle > cover that: > - perfectly
fits the 3x3 cube (so no rotation is possible under the > cover) > - has
colors on the outside that show how to place the puzzle under > the
cover, and how to position the puzzle on the Stackmat > Then we leave 5%
chance of failure, in case of ignorance or mistake > by scrambler/judge
or if there are too few covers for the > competition. Chance of failure
increases if a competitor uses a > different color scheme. > > If
someone can make this cover for a cheap price then I can guarantee >
that we will use it and change the regulations. > If not, then let us
forget about it and just for this one time > believe me that it is not
manageable. > > On a side note: would it not be the fairest if there
would be only > one cube that we were allowed to use in a competition,
and that we > would need to solve the same scramble all the time, with a
standard > orientation? And all competitors must use the same system,
and start > with the same color. That would be perfect! (Although very
boring...) > In Belgian Open 2007 I think I had 8 parities in 4x4. One
other > competitor told me he had 0 parities. Now that is unfair! :-) >
> Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@ wrote: > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber
wrote: > > > > > I've seen judges who, knowing a competitor's
prefered cube > > > orientation, will intentionally > > > turn the cube
away from that orientation when they set it down. > > > This is anything
but random. > > I find it amusing to read about
human-generated-randomness of > > starting orientations. > > > >
Seriously, we all know that Human are very bad at random. If an > human
> > is choosing > > the starting orientation, it will be all but random.
> > > > Best Regards, > > Quôc > > > > > > > > > > >
1995. Re: Cubesmith (where are my stickers?) From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 12:20:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"brendantrinh2000" <dish.painted.blue@...> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn >
<alfredojahn@> wrote: > > > > I ordered stickers on the 10th (11 days
ago). No word. I've sent > > several emails and no reply. > > Any
ideas? I see that it normally takes 2 to 3 days. I don't mind a > >
little delay, it just would be > > nice to get an email response letting
me know what's up. Is his > > machine still broke? It says > > on
his website that he was waiting for a replacement, but that was > > last
month. I hope he isn't > > still waiting on it... > > > > Thanks, >
> Alfredo > > > The time it takes for the stickers to be delivered to
you depends on > where you live. I live in Australia and the stickers
come in about 2 > weeks. I think that he will post when he gets the
machine fixed or > buys a new machine. > I would hope that if the
machine was still out that he would send me email right away explaining
that. I did pay for the order already. How would I know that he
doesn't have the ability to create the stickers. Don't get me
wrong, I can wait 2 weeks, I just would like some feedback on what is
going on. If you have a business, you should keep your customers
informed. Sending an email takes no time at all, or maybe an automated
email telling you that they got the order and blah blah blah. Maybe he
will see this post and reply on this forum. Thanks, Alfredo
1996. who did that??? From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 22 Mar 2007 14:31:14 +0100
See subject http://tinyurl.com/ynkn6r Nice work though! F. [Non-text
portions of this message have been removed]
1997. [Speed cubing group] Re: other rule issue From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 15:26:32 -0000
I agree with François as well. In general, I think we need to better
brief the judges on these orientation issues. In US06, I got really
pissed off and vented to Zamora that judges kept pulling the cube away
from me (like by 8 inches!) and "fixing" the orientation so
it's squared up to the mat. I DON'T WANT THAT! He agreed and
warned the judges, but thoughout the competition it was a dismal thing
to keep control over. In actuality, it's not that hard to explain
to even a non-cuber to not do that sort of thing. I'm sure I
wasn't the only one annoyed by that and I'm sure it happens in
other competitions, especially the ones where instead of a simple sheet
of paper, the "official cover box thingy" is used. Speaking of
which..., I always hated how some of them are "stickered,"
it's a tiny bit confusing for some people I would imagine.
Specifically for BLD events, I believe having a set orientation is
critical to *fairness*. Someone talked abut the 3s we get to figure out
the orientation, before a 2s penalty. Well I'd rather spend those
3s examining other things to get as much of an "edge" as I
can, as I would assume the "correct-orientation-recieving
cubers" get to have. I would even take it a step further, and
stipulate in the rules for BLD that you are allowed to request a
specific orientation given to you. For the speed events, we do get to
set it down in the orientation we want at the end of preinspection so
it's much less of an issue, but those pesky judges... and their 5
minutes of "training". I'd much rather have a fellow
cuber do this for me, since they understand better. At the same time,
there is of course the possiblity of what François (or was it Ryan?)
mentioned, about how it's possible for a competitor to purposely
hinder you when in judging capacity. My solution. Have judges to judge
the judges, and judges to judge them, lol. (j/k) -Doug
1998. Re: [Speed cubing group] who did that??? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 12:36:30 -0300 (ART)
Nice! : ) I wish I had so many cubes...haha... Pedro François Sechet
<frsechet@...> escreveu: See subject http://tinyurl.com/ynkn6r Nice
work though! F. [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
1999. Cubist from the Philippines From: "Omi" <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 15:52:33 -0000
Hi. I'm interested in learning to speedcube. I can already solve
the cube using Jasmine Lee's beginner solution. My problem is, how
do I start speedcubing?
2000. Re: who did that??? From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 15:59:53 -0000
That picture is from this page:
http://www.space-invaders.com/rubikubism.html Stephen --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Nice! : ) > > I wish I had so many cubes...haha... > > Pedro > >
François Sechet <frsechet@...> escreveu: See subject
http://tinyurl.com/ynkn6r > > Nice work though! > > F. > > [Non-text
portions of this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
2001. Re: other rule issue + scrambles fairness From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:03:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > 4) Make sure the puzzles are correctly
scrambled. We often have to ask > unexperienced volunteers to scramble
puzzles, especially before final > rounds. Everybody knows mistakes do
happen (otherwise, you're a > dreamer, or hypocritical). Should we
change the WCA regulations and > ask for the judge to check for the
scrambled puzzle, telling the > scrambler to solve/rescramble when
there's a mistake? I thought that either a correctly scrmabled
cube, or a diagram of the correctly applied scramble would be avalible
to all the scramblers and is checked. Perhaps a head-scrambler can do
this quick check. In the event of an incorrect scramble, it should be
solved and re-scrmabled; I always assumed this was already the case.
Correct me if I'm wrong. Another thing I just thought of: There
have been at least 2 times, at different competions where I got the same
scramble twice in a row... we need more safegaurds in place for this not
to happen as much. -Doug
2002. Re: Cubist from the Philippines From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:34:43 -0000
Jasmine's site is Fridrich Method, I would find a site that uses
it. Leyan Lo's site Dan Harris's site Jessica Fridrich's
site Bob Burton's site Chris Hardwick's site and definitely
learn Peter's Magical Finger Tricks if there are any algs that are
not working out on any other site Those are the main one's I use
I'm sure there are more I am forgetting but someone will reply and
recommend them. David --- In speedsolvingrubikscube@yahoogroups.com,
"Omi" <soul_nerd@...> wrote: > > Hi. I'm interested in
learning to speedcube. I can already solve the > cube using Jasmine
Lee's beginner solution. My problem is, how do I > start
speedcubing? >
2003. Re: other rule issue From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:46:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Ron! > > Are you
saying that 4x4x4 cube orientation affects the likeliness of > getting
parities? Or are you just joking? I think if you read the context in
which he said that, it's clear he actually meant the opposite.
Different people will for several reasons solve even the same cube
different ways, and if one ends up lucky and another doesn't,
there's nothing unfair about it. Cheers! Stefan
2004. [Speed cubing group] Re: other rule issue From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:44:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > judges kept pulling the cube away from me
(like by 8 > inches!) and "fixing" the orientation so
it's squared up to the mat. Yes, that did happen to me in a
competition, too. And the worst thing about it was not the fraction of a
second I need more to reach the cube, but the psychological effect.
It's very much disrupting my concentration, and I kept thinking
about it and the bastard judge through out the solve. For that reason, I
suggest supporting this:
http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 > Someone
talked abut the 3s we get to figure > out the orientation, before a 2s
penalty. Well I'd rather spend > those 3s examining other things to
get as much of an "edge" as I > can That's cheating, and
it's not what those 3s are intended for. > I would even take it a
step further, and stipulate in > the rules for BLD that you are allowed
to request a specific > orientation given to you. That's unnatural.
If you ask Joe Normal-Person to scramble the cube for you, he'll
most probably not care about the cube orientation. Also, like Gilles
Roux already mentioned, there are several ways to define specific cube
orientations. Some people might take the centers as reference, others
might take a corner as reference. If someone requests yellow center on
top and orange center on front, someone else must be allowed to request
the white/red/green corner to be at down/back/left. I'd vote for
computer-random cube-orientations (i.e. pick one of the 24 whole cube
orientations). And applied *before* the scramble algorithm. Cheers!
Stefan
2005. [Speed cubing group] Re: other rule issue From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:50:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > The biggest improvement I think we could make is
to have a puzzle > cover that: > - perfectly fits the 3x3 cube (so no
rotation is possible under the > cover) Also one for the 2x2, please, as
it's smaller. And another for Megaminx. And another for... > - has
colors on the outside that show how to place the puzzle under > the
cover, and how to position the puzzle on the Stackmat An arrow labeled
"competitor" on top of the cover would be both easier to get
right and less revealing. Cheers! Stefan
2006. Re: other rule issue + scrambles fairness From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 16:54:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Another thing I just thought of: There have
been at least 2 times, at > different competions where I got the same
scramble twice in a row... > we need more safegaurds in place for this
not to happen as much. Happened to me with the Clock once. And another
time I was given a solved cube. I insisted on doing the solve, but the
bastard judge didn't listen and took it away (which is against the
rules!). Stefan
2007. Re: other rule issue + scrambles fairness From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 17:10:14 -0000
> And another time I was given a > solved cube. I insisted on doing the
solve, but the bastard judge > didn't listen and took it away
(which is against the rules!). That was me! The "bastard"
scrambler put a cover on your solved 5x5 cube and I assumed it was
correctly scrambled (which I shouldn't). Believe me that from that
moment on, I always check the state of the cube. Maybe according to the
regulation you should have obtained a sub-1 second record on the 5x5.
You knows? Sven
2008. [Speed cubing group] Re: other rule issue From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 19:04:54 -0000
So running into parity as a matter of luck or randomness is acceptable,
but randomness in starting cube orientation is not? One affects your
time by a lot, the orientation issue only takes you about 2 seconds of
inspection time to fix. As far as I've observed, the majority of
competitors don't take the full 15 seconds of preinspection anyway,
and this doesn't affect their actual solve time, whereas parities
or lucky last layers do. As for blindfolding, a random starting
orientation is the most fair. If everyone starts with the same
orientation, some people will never have to turn the cube, some people
will always have to spend that extra second (I'm weird and solve
with yellow top, orange front), even if they already know what the
orientation will be. The only fair way is to give everyone the same
chance of getting their preferred orientation. Trying to guarantee a
constant orientation for everyone is too hard. Cubes get shuffled around
too much on the scrambling table, especially in very busy rounds. At the
Caltech tournaments, our method of randomizing orientation after
scrambling is usually to just toss the cube in the air so that it spins
a few times, then catch it and put it under the cover. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Ron! > > Are you saying that
4x4x4 cube orientation affects the likeliness of > getting parities? Or
are you just joking? ;-) Unless you really can > see how to avoid
parities early, whether you have parities on 4x4x4 > is just
luck/random. One could argue that after centers/pairing edges > one
should be able to tell which of the parities exist and solve both >
parities with same algorithm if both parities are present ;-) > > -Per >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> > wrote: > > > > Hi guys, > > > > Wow, we are debating this (I
think) minor issue as if it were a > major > > problem of mankind. > > >
> François, I agree with you that it would be perfect if we could > make
> > the circumstances 100% the same for all competitors. > > So it would
better if all competitors have the same scramble and > the > > same
orientation, than the same scramble and a random orientation. > > > >
IMHO there are currently too many things that can go wrong to > >
guarantee the same orientation for blindfolded solving. > > Some
examples: > > - scrambler puts down the puzzle in a different way under
the cover > > - when "organising" the scrambled puzzles on the
table, someone > > accidentally rotates a puzzle or cover > > - when
picking up the puzzle, the judge rotates the puzzle (he is > > often
seeing the covers/puzzles from a different angle) > > - when
transporting the puzzle, the puzzle is rotated under the > cover > > -
when putting down the puzzle, the puzzle is rotated under the > cover >
> or with the cover > > > > The biggest improvement I think we could
make is to have a puzzle > > cover that: > > - perfectly fits the 3x3
cube (so no rotation is possible under the > > cover) > > - has colors
on the outside that show how to place the puzzle under > > the cover,
and how to position the puzzle on the Stackmat > > Then we leave 5%
chance of failure, in case of ignorance or mistake > > by
scrambler/judge or if there are too few covers for the > > competition.
Chance of failure increases if a competitor uses a > > different color
scheme. > > > > If someone can make this cover for a cheap price then I
can > guarantee > > that we will use it and change the regulations. > >
If not, then let us forget about it and just for this one time > >
believe me that it is not manageable. > > > > On a side note: would it
not be the fairest if there would be only > > one cube that we were
allowed to use in a competition, and that we > > would need to solve the
same scramble all the time, with a standard > > orientation? And all
competitors must use the same system, and > start > > with the same
color. That would be perfect! (Although very > boring...) > > In Belgian
Open 2007 I think I had 8 parities in 4x4. One other > > competitor told
me he had 0 parities. Now that is unfair! :-) > > > > Have fun, > > > >
Ron > > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@
wrote: > > > > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > >
> > > > > I've seen judges who, knowing a competitor's
prefered cube > > > > orientation, will intentionally > > > > turn the
cube away from that orientation when they set it > down. > > > > This is
anything but random. > > > I find it amusing to read about
human-generated-randomness of > > > starting orientations. > > > > > >
Seriously, we all know that Human are very bad at random. If an > >
human > > > is choosing > > > the starting orientation, it will be all
but random. > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > >
> > > > >
2009. [Speed cubing group] Re: other rule issue From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 19:04:54 -0000
So running into parity as a matter of luck or randomness is acceptable,
but randomness in starting cube orientation is not? One affects your
time by a lot, the orientation issue only takes you about 2 seconds of
inspection time to fix. As far as I've observed, the majority of
competitors don't take the full 15 seconds of preinspection anyway,
and this doesn't affect their actual solve time, whereas parities
or lucky last layers do. As for blindfolding, a random starting
orientation is the most fair. If everyone starts with the same
orientation, some people will never have to turn the cube, some people
will always have to spend that extra second (I'm weird and solve
with yellow top, orange front), even if they already know what the
orientation will be. The only fair way is to give everyone the same
chance of getting their preferred orientation. Trying to guarantee a
constant orientation for everyone is too hard. Cubes get shuffled around
too much on the scrambling table, especially in very busy rounds. At the
Caltech tournaments, our method of randomizing orientation after
scrambling is usually to just toss the cube in the air so that it spins
a few times, then catch it and put it under the cover. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Ron! > > Are you saying that
4x4x4 cube orientation affects the likeliness of > getting parities? Or
are you just joking? ;-) Unless you really can > see how to avoid
parities early, whether you have parities on 4x4x4 > is just
luck/random. One could argue that after centers/pairing edges > one
should be able to tell which of the parities exist and solve both >
parities with same algorithm if both parities are present ;-) > > -Per >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@> > wrote: > > > > Hi guys, > > > > Wow, we are debating this (I
think) minor issue as if it were a > major > > problem of mankind. > > >
> François, I agree with you that it would be perfect if we could > make
> > the circumstances 100% the same for all competitors. > > So it would
better if all competitors have the same scramble and > the > > same
orientation, than the same scramble and a random orientation. > > > >
IMHO there are currently too many things that can go wrong to > >
guarantee the same orientation for blindfolded solving. > > Some
examples: > > - scrambler puts down the puzzle in a different way under
the cover > > - when "organising" the scrambled puzzles on the
table, someone > > accidentally rotates a puzzle or cover > > - when
picking up the puzzle, the judge rotates the puzzle (he is > > often
seeing the covers/puzzles from a different angle) > > - when
transporting the puzzle, the puzzle is rotated under the > cover > > -
when putting down the puzzle, the puzzle is rotated under the > cover >
> or with the cover > > > > The biggest improvement I think we could
make is to have a puzzle > > cover that: > > - perfectly fits the 3x3
cube (so no rotation is possible under the > > cover) > > - has colors
on the outside that show how to place the puzzle under > > the cover,
and how to position the puzzle on the Stackmat > > Then we leave 5%
chance of failure, in case of ignorance or mistake > > by
scrambler/judge or if there are too few covers for the > > competition.
Chance of failure increases if a competitor uses a > > different color
scheme. > > > > If someone can make this cover for a cheap price then I
can > guarantee > > that we will use it and change the regulations. > >
If not, then let us forget about it and just for this one time > >
believe me that it is not manageable. > > > > On a side note: would it
not be the fairest if there would be only > > one cube that we were
allowed to use in a competition, and that we > > would need to solve the
same scramble all the time, with a standard > > orientation? And all
competitors must use the same system, and > start > > with the same
color. That would be perfect! (Although very > boring...) > > In Belgian
Open 2007 I think I had 8 parities in 4x4. One other > > competitor told
me he had 0 parities. Now that is unfair! :-) > > > > Have fun, > > > >
Ron > > > > --- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@
wrote: > > > > > > > > > On Mar 21, 2007, at 4:32 PM, sccuber wrote: > >
> > > > > I've seen judges who, knowing a competitor's
prefered cube > > > > orientation, will intentionally > > > > turn the
cube away from that orientation when they set it > down. > > > > This is
anything but random. > > > I find it amusing to read about
human-generated-randomness of > > > starting orientations. > > > > > >
Seriously, we all know that Human are very bad at random. If an > >
human > > > is choosing > > > the starting orientation, it will be all
but random. > > > > > > Best Regards, > > > Quôc > > > > > > > > > > > >
> > > > >
2010. Re: other rule issue + scrambles fairness From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 19:07:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > > And another time I was given a > > solved cube. I insisted
on doing the solve, but the bastard judge > > didn't listen and
took it away (which is against the rules!). > > That was me! The
"bastard" scrambler put a cover on your solved 5x5 > cube and
I assumed it was correctly scrambled (which I shouldn't). > Believe
me that from that moment on, I always check the state of the cube. > >
Maybe according to the regulation you should have obtained a sub-1 >
second record on the 5x5. You knows? > > Sven Well I was of course not
very serious. Didn't even remember it was a 5x5 (thought 3x3). Just
sharing stories of things going wrong somehow, as mistakes just do
happen from time to time. I wonder whether I could get away with putting
my scrambled cube on the scrambler table in a moment nobody's
looking, and then get the cube handed to me for solving without being
scrambled further. No, I won't do that, it's just a thought.
Cheers! Stefan
2011. Re: Cubesmith (where are my stickers?) From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 20:27:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn
<alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days
ago). No word. I've sent > several emails and no reply. > Any
ideas? I see that it normally takes 2 to 3 days. I don't mind a >
little delay, it just would be > nice to get an email response letting
me know what's up. Is his > machine still broke? It says > on his
website that he was waiting for a replacement, but that was > last
month. I hope he isn't > still waiting on it... > > Thanks, >
Alfredo > I have just received my stickers that i ordered 2 weeks ago. I
believe that you will receive yours in 3-5 days.
2012. Re: Cubist from the Philippines From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 20:37:25 -0000
Also look at the respective sites of Macky, Gungz, Lars Vandenbergh and
Joel Van Noort. --- In speedsolvingrubikscube@yahoogroups.com,
"David" <skaterinpain57@...> wrote: > > Jasmine's site
is Fridrich Method, I would find a site that uses it. > Leyan Lo's
site > Dan Harris's site > Jessica Fridrich's site > Bob
Burton's site > Chris Hardwick's site > and definitely learn
Peter's Magical Finger Tricks if there are any > algs that are not
working out on any other site > > Those are the main one's I use
I'm sure there are more I am forgetting > but someone will reply
and recommend them. > > David > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Omi" <soul_nerd@>
> wrote: > > > > Hi. I'm interested in learning to speedcube. I can
already solve the > > cube using Jasmine Lee's beginner solution.
My problem is, how do I > > start speedcubing? > > >
2013. RE: [Speed cubing group] Re: other rule issue From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 19:24:15 -0300 (ART)
Quoting myself, just to make my last post more friedly... what I mean
is...if you can tell the scramblers to scramble the cube with a certain
orientation, I think you can ask the judges to put it on the table on
that orientation...I can't see what would make it so hard, or even
imposible... sorry if I sounded agressive/angry/rude/anything else Pedro
Pedro <pedrosino1@yahoo.com.br> escreveu: Agreed, François
that's what I said on my early post...if you can stablish that the
cube will be scrambled with, say, green on front and white on top, why
is it so bloody hard to make the judge put it down that way? o.O Pedro
François Sechet <frsechet@...> escreveu: I have 2 things to say:
practically, youll never get a stage big enough for having everyone
competing at the same time, so THAT is something we cant get round. 2nd
thing is, theres no way (or give me one very good reason?) to see why
scrambling cubes with the same orientation is equal for everyone, while
handing them in random orientations is not. Its not coherent. If you
want to make it random, make it random all the way, or not at all. And
Im not really getting the point of what you said: why should I bother
looking that the guy is doing y2x when I know Ill have to do y2x, for a
set table orientation? If I know theyll be giving me the cube with
yellow front and green top, I know Ill have to do x, and I can practice
at home in this fashion, picking up the cube while doing x. If its set,
no one will get lucky or unlucky, because itll be the same for every
single cube youll ever solve in competition. But if I dont know, maybe
Ill be advantaged, and maybe not, but for sure, if I get a 1:21 bld
solve with an unlucky orientation at the beginning, Ill be pretty
pissed. It all looks to me like when we first chose the stackmat as the
official timing device, the point was, we do count the time to pick up
and drop the cube, you just have to practice at home so youre used to
picking it up fast and dropping it down quickly. Here, you just have to
be doing whatever xyz you need very quickly, during the motion to lift
the cube. But really my main point here is the coherence between
scrambling and starting orientations. Whatever is chosen has to be
coherent, and I dont feel it is very logical as it is now. F. De :
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de thewetdog
Envoyé : mercredi 21 mars 2007 21:13 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] Re:
other rule issue --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> , François Sechet
<frsechet@...> wrote: > > Using the same position of the cube for
everyone ensures that no matter how > you usually look at the cube, at
least you can work at it, that is, know > that you'll have to do
the same (x/y/z) rotation, and make it be part of > your method. This
way you avoid part of luck, and since everyone starts in > the exact
same position no one can ever claim to have been disadvantaged. > ... >
François What about the unfairness of the competitors that have to go
first in this scenario of having a set orientation? I actually think
that using a set starting orientation for each scramble increases the
unfairness factor. More specifically, the "unlucky" cubers who
go first. For example, i know that many of the cubers use the same white
cross to start. So i if i don't go first, i am happy. I watch
someone that i know uses the same starting face color and see they had
to waste the 1 second doing a y2 x'. And then when i go up there, i
know what i have to do without even looking at the cube. I should be
able to do it in one motion as i pick up the cube, almost eliminating
the delay altogether. Whereas if it is just a total random orientation,
we all have an equal chance of getting it in a good position, and an
equal chance of having it in a bad position. -Dave Campbell [Non-text
portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2014. Re: [Speed cubing group] Re: other rule issue From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 20:15:59 -0300 (ART)
That's a really good idea, Stefan : ) and I think it won't be
hard to implement...works both on that "cube-shaped cover" or
a sheet paper Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > The biggest improvement I think we could make is to have a
puzzle > cover that: > - perfectly fits the 3x3 cube (so no rotation is
possible under the > cover) Also one for the 2x2, please, as it's
smaller. And another for Megaminx. And another for... > - has colors on
the outside that show how to place the puzzle under > the cover, and how
to position the puzzle on the Stackmat An arrow labeled
"competitor" on top of the cover would be both easier to get
right and less revealing. Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2015. Re: Cubist from the Philippines From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 23:54:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Omi"
<soul_nerd@...> wrote: > > Hi. I'm interested in learning to
speedcube. I can already solve the > cube using Jasmine Lee's
beginner solution. My problem is, how do I > start speedcubing? > Learn
F2L, i.e. first two layers by putting in a corner and a middle edge at
the same time. The way this works is you connect a corner and a middle
layer edge into a pair, and then you insert the pair. There's tons
of websites that teach you this. But you can also start with an
intuitive approach, and try to find out yourself. Michiel
http://vanderblonk.com
2016. Re: [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: yataf <chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 20:12:31 -0500
My friend took about 2 weeks to recieve his so you'll get it at
about 2 weeks or so. On 3/22/07, brendantrinh2000
<dish.painted.blue@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Alfredo Jahn > <alfredojahn@...> wrote: > > > > I ordered stickers
on the 10th (11 days ago). No word. I've sent > > several emails
and no reply. > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > little delay, it just would be > > nice to get an
email response letting me know what's up. Is his > > machine still
broke? It says > > on his website that he was waiting for a replacement,
but that was > > last month. I hope he isn't > > still waiting on
it... > > > > Thanks, > > Alfredo > > > I have just received my stickers
that i ordered 2 weeks ago. I believe > that you will receive yours in
3-5 days. > > > [Non-text portions of this message have been removed]
2017. Re: [Speed cubing group] Re: other rule issue From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 08:47:12 -0700
I'm not sure everyone is talking about the same thing. There are
two separate moments. 1. When the judge reveals the cube for the start
of your 15 second inspection. 2. When you're done inspecting and
put the cube down and your fingers on the sensors. I think the cube
should be put down randomly by the judge for (1) and by the competitor
however s/he wants to start out for (2). On Mar 22, 2007, at 8:26,
d_funny007 wrote: > I agree with François as well. > > In general, I
think we need to better brief the judges on these > orientation issues.
In US06, I got really pissed off and vented to > Zamora that judges kept
pulling the cube away from me (like by 8 > inches!) and
"fixing" the orientation so it's squared up to the mat. >
I DON'T WANT THAT! He agreed and warned the judges, but thoughout >
the competition it was a dismal thing to keep control over. In >
actuality, it's not that hard to explain to even a non-cuber to not
> do that sort of thing. I'm sure I wasn't the only one
annoyed by > that and I'm sure it happens in other competitions,
especially the > ones where instead of a simple sheet of paper, the
"official cover > box thingy" is used. Speaking of which..., I
always hated how some > of them are "stickered," it's a
tiny bit confusing for some people I > would imagine. > > Specifically
for BLD events, I believe having a set orientation is > critical to
*fairness*. Someone talked abut the 3s we get to figure > out the
orientation, before a 2s penalty. Well I'd rather spend > those 3s
examining other things to get as much of an "edge" as I > can,
as I would assume the "correct-orientation-recieving cubers" >
get to have. I would even take it a step further, and stipulate in > the
rules for BLD that you are allowed to request a specific > orientation
given to you. > > For the speed events, we do get to set it down in the
orientation we > want at the end of preinspection so it's much less
of an issue, but > those pesky judges... and their 5 minutes of
"training". I'd much > rather have a fellow cuber do this
for me, since they understand > better. At the same time, there is of
course the possiblity of what > François (or was it Ryan?) mentioned,
about how it's possible for a > competitor to purposely hinder you
when in judging capacity. My > solution. Have judges to judge the
judges, and judges to judge them, > lol. (j/k) > > > -Doug >
2018. Re: [Speed cubing group] Re: other rule issue From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 23:15:38 -0300 (ART)
Hey Lars I think most of us are talking about that #1 moment... but,
tell me...say you and another petrus solver are in the same comp...then,
on some round, you get your cube with the better C/E pair on DBL and
don't even see it...and the other guy gets it on UFL...then you get
a bad time and the other one gets a really good one...won't you
feel at least a bit sad? I mean...if we want to give everybody the same
chance, let's give everybody the same cube orientation...that way,
everybody has the same chance to get lucky...which won't happen if
we give a "random" orientation to each one... Pedro Lars
Petrus <lars@...> escreveu: I'm not sure everyone is talking
about the same thing. There are two separate moments. 1. When the judge
reveals the cube for the start of your 15 second inspection. 2. When
you're done inspecting and put the cube down and your fingers on
the sensors. I think the cube should be put down randomly by the judge
for (1) and by the competitor however s/he wants to start out for (2).
On Mar 22, 2007, at 8:26, d_funny007 wrote: > I agree with François as
well. > > In general, I think we need to better brief the judges on
these > orientation issues. In US06, I got really pissed off and vented
to > Zamora that judges kept pulling the cube away from me (like by 8 >
inches!) and "fixing" the orientation so it's squared up
to the mat. > I DON'T WANT THAT! He agreed and warned the judges,
but thoughout > the competition it was a dismal thing to keep control
over. In > actuality, it's not that hard to explain to even a
non-cuber to not > do that sort of thing. I'm sure I wasn't
the only one annoyed by > that and I'm sure it happens in other
competitions, especially the > ones where instead of a simple sheet of
paper, the "official cover > box thingy" is used. Speaking of
which..., I always hated how some > of them are "stickered,"
it's a tiny bit confusing for some people I > would imagine. > >
Specifically for BLD events, I believe having a set orientation is >
critical to *fairness*. Someone talked abut the 3s we get to figure >
out the orientation, before a 2s penalty. Well I'd rather spend >
those 3s examining other things to get as much of an "edge" as
I > can, as I would assume the "correct-orientation-recieving
cubers" > get to have. I would even take it a step further, and
stipulate in > the rules for BLD that you are allowed to request a
specific > orientation given to you. > > For the speed events, we do get
to set it down in the orientation we > want at the end of preinspection
so it's much less of an issue, but > those pesky judges... and
their 5 minutes of "training". I'd much > rather have a
fellow cuber do this for me, since they understand > better. At the same
time, there is of course the possiblity of what > François (or was it
Ryan?) mentioned, about how it's possible for a > competitor to
purposely hinder you when in judging capacity. My > solution. Have
judges to judge the judges, and judges to judge them, > lol. (j/k) > > >
-Doug > __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
2019. Re: [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: Yasin <Yasin.arshad@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 22:16:43 -0400
I ordered my cubesmith stickers 16 days ago and i live in orlando
florida. this is the first time i am ordering from cubesmith and it
looks like i wont be doing it again, I am now very frustrated because
all my old stickers are peeling and now i cant even speedcube anymore
without one or more of the stickers falling off. i hope i get my
stickers soon. It would be nice to get even a little word on the status.
but hey what can i do abou it? On 3/22/07, yataf
<chris.fisherboy123321@...> wrote: > > My friend took about 2 weeks
to recieve his so you'll get it at about 2 > weeks or so. > > On
3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > >
<alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th
(11 days ago). No word. I've sent > > > several emails and no
reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > > little delay, it just would be > > > nice to get
an email response letting me know what's up. Is his > > > machine
still broke? It says > > > on his website that he was waiting for a
replacement, but that was > > > last month. I hope he isn't > > >
still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I
have just received my stickers that i ordered 2 weeks ago. I believe > >
that you will receive yours in 3-5 days. > > > > > > > > [Non-text
portions of this message have been removed] > > > -- !@#$%^---Yasin
Arshad- [Non-text portions of this message have been removed]
2020. Re: Cubesmith (where are my stickers?) From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 02:35:49 -0000
Hey! This is the first time posting on this group, but I have been
reading it frequently. I'm glad to finally join and be a part of it
(not sure why I didn't earlier.) Cubesmith is very legitimate. Your
stickers WILL come. I contacted him at a secondary email I found, and I
asked why he hadn't responded to my inquires and asked if his
cubesmith email was down. He replied with, "My Cubesmith email is
indeed down at the moment." It may take longer to receive your
order, but, he WILL get it done. The stickers are INCREDIBLE quality,
and it's worth the wait. This is not his only job, and he does this
on his spare time. I had quite the large order, and mine did take quite
a while, but rest assured, they did come exactly as ordered. He's
having problems with his plotter, and he's getting them done as
soon as he can. I will give his secondary email here at his permission
(I'll ask him). Yasin (and everyone else), you WILL get the
stickers. Just be patient guys, he is working on them, and your stickers
will come. Hope that helps! Mike --- In
speedsolvingrubikscube@yahoogroups.com, Yasin <Yasin.arshad@...>
wrote: > > I ordered my cubesmith stickers 16 days ago and i live in
orlando florida. > this is the first time i am ordering from cubesmith
and it looks like i wont > be doing it again, I am now very frustrated
because all my old stickers are > peeling and now i cant even speedcube
anymore without one or more of the > stickers falling off. i hope i get
my stickers soon. It would be nice to > get even a little word on the
status. but hey what can i do abou it? > > On 3/22/07, yataf
<chris.fisherboy123321@...> wrote: > > > > My friend took about 2
weeks to recieve his so you'll get it at about 2 > > weeks or so. >
> > > On 3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote:
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Alfredo Jahn >
> > <alfredojahn@> wrote: > > > > > > > > I ordered stickers on the
10th (11 days ago). No word. I've sent > > > > several emails and
no reply. > > > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > > > little delay, it just would be > > > > nice to
get an email response letting me know what's up. Is his > > > >
machine still broke? It says > > > > on his website that he was waiting
for a replacement, but that was > > > > last month. I hope he isn't
> > > > still waiting on it... > > > > > > > > Thanks, > > > > Alfredo >
> > > > > > I have just received my stickers that i ordered 2 weeks ago.
I believe > > > that you will receive yours in 3-5 days. > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > -- > !@#$%^---Yasin Arshad- > > > [Non-text portions of this
message have been removed] >
2021. Arxon 1981 Hungary Cube From: "shiz315" <shiz315@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 03:00:58 -0000
I was wondering if anyone knew where to buy the Arxon 1981 Hungary
Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome
speedcube (once lubed up properly) but i cant find anywhere to buy one.
2022. [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 03:22:22 -0000
My first order never showed up either. Every other order I've made
has, though. Tim --- In speedsolvingrubikscube@yahoogroups.com, Yasin
<Yasin.arshad@...> wrote: > > I ordered my cubesmith stickers 16 days
ago and i live in orlando florida. > this is the first time i am
ordering from cubesmith and it looks like i wont > be doing it again, I
am now very frustrated because all my old stickers are > peeling and now
i cant even speedcube anymore without one or more of the > stickers
falling off. i hope i get my stickers soon. It would be nice to > get
even a little word on the status. but hey what can i do abou it? > > On
3/22/07, yataf <chris.fisherboy123321@...> wrote: > > > > My friend
took about 2 weeks to recieve his so you'll get it at about 2 > >
weeks or so. > > > > On 3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote:
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > Alfredo Jahn > > > <alfredojahn@> wrote: > > > > > > > > I
ordered stickers on the 10th (11 days ago). No word. I've sent > >
> > several emails and no reply. > > > > Any ideas? I see that it
normally takes 2 to 3 days. I don't mind a > > > > little delay, it
just would be > > > > nice to get an email response letting me know
what's up. Is his > > > > machine still broke? It says > > > > on
his website that he was waiting for a replacement, but that was > > > >
last month. I hope he isn't > > > > still waiting on it... > > > >
> > > > Thanks, > > > > Alfredo > > > > > > > I have just received my
stickers that i ordered 2 weeks ago. I believe > > > that you will
receive yours in 3-5 days. > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > -- >
!@#$%^---Yasin Arshad- > > > [Non-text portions of this message have
been removed] >
2023. Re: [Speed cubing group] Re: other rule issue From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Mar 2007 21:01:05 -0700
On Mar 22, 2007, at 19:15, Pedro wrote: > Hey Lars > > I think most of
us are talking about that #1 moment... > > but, tell me...say you and
another petrus solver are in the same > comp...then, on some round, you
get your cube with the better C/E > pair on DBL and don't even see
it...and the other guy gets it on > UFL...then you get a bad time and
the other one gets a really good > one...won't you feel at least a
bit sad? I don't understand how that would happen. During the 15
second inspection I would look at all the pieces of the cube, and
evaluate all pieces equally. And so would most likely the other guy. > I
mean...if we want to give everybody the same chance, let's give >
everybody the same cube orientation...that way, everybody has the > same
chance to get lucky...which won't happen if we give a
"random" > orientation to each one... So the idea is that not
only would everyone get the same mix, but when they first see it they
would see it from the same angle? I guess that would make things a very
tiny bit more equal, but way beyond anything I would care about.
Especially since everybody *would* have the same chance to get lucky,
just like they would if every mix for every contestant was completely
random. > Pedro > > Lars Petrus <lars@...> > escreveu: I'm not
sure everyone is > talking about the same thing. There are two >
separate moments. > > 1. When the judge reveals the cube for the start
of your 15 second > inspection. > > 2. When you're done inspecting
and put the cube down and your fingers > on the sensors. > > I think the
cube should be put down randomly by the judge for (1) and > by the
competitor however s/he wants to start out for (2).
2024. Re: Cubist from the Philippines From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 04:18:51 -0000
I learned the last layer algorithms from Lars Vandenberg's page.
http://www.cubezone.be/ Just click "oll" or "pll" at
the top of the page. Keep in mind that on oll you can still use
frur'u'f' or furu'r'f' to get the cross,
then use one of seven algorithms to solve the oll. This is called the
3-look ll. Once you get those 7 algs down, you can slowly expand it
until you know all of them. About the f2l, I suggest you learn it
intuitively, and slowly.
http://www.freespaces.com/jasa86/intro_f2l_intro.htm This helped me a
lot. I do not suggest you simply memorize notation for f2l, but be able
to recognize how to pair up the two cubies and insert them without
having to recall a certain algorithm. Go slowly and look ahead so you
can make a nearly flawless fluid movement during the f2l, even if you
have to go 1 move per second or so. This will definitely help in the
long run!! Don't expect to get this step down in a week- it might
take a while to get it down to 2-3 moves per sec. Don't expect
perfection every time. Go slowly on the f2l and work on muscle memory
for the last layer. Also constantly work on looking ahead, which will
decrease your time in the future. Have fun memorizing! lol ~Joshua ---
In speedsolvingrubikscube@yahoogroups.com, "Omi"
<soul_nerd@...> wrote: > > Hi. I'm interested in learning to
speedcube. I can already solve the > cube using Jasmine Lee's
beginner solution. My problem is, how do I > start speedcubing? >
2025. [Speed cubing group] Re: other rule issue From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 04:31:26 -0000
I agree with lars. If you really want to get the best solve you look at
all the pieces. This would just convince beginners to learn how to solve
it using colors other than white in order to get a better solve.
It's their fault for using one color scheme, and just let it be if
they don't get the lucky solve. I am in favor of random
orientation, because it shows who can really solve the cube the fastest,
in ANY orientation. I see everyone's point on fairness, but does it
really matter whether someone will use a certain color (white) or
whether they will look at the whole cube to find the best starting
place? They will both probably have to move the cube around anyways to
find the pieces for the first step, depending on the methods. ~Joshua
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > On Mar 22, 2007, at 19:15, Pedro wrote: > > > Hey Lars > > >
> I think most of us are talking about that #1 moment... > > > > but,
tell me...say you and another petrus solver are in the same > >
comp...then, on some round, you get your cube with the better C/E > >
pair on DBL and don't even see it...and the other guy gets it on >
> UFL...then you get a bad time and the other one gets a really good > >
one...won't you feel at least a bit sad? > > I don't
understand how that would happen. During the 15 second > inspection I
would look at all the pieces of the cube, and evaluate > all pieces
equally. And so would most likely the other guy. > > > I mean...if we
want to give everybody the same chance, let's give > > everybody
the same cube orientation...that way, everybody has the > > same chance
to get lucky...which won't happen if we give a "random" >
> orientation to each one... > > So the idea is that not only would
everyone get the same mix, but > when they first see it they would see
it from the same angle? > > I guess that would make things a very tiny
bit more equal, but way > beyond anything I would care about. > >
Especially since everybody *would* have the same chance to get lucky, >
just like they would if every mix for every contestant was completely >
random. > > > Pedro > > > > Lars Petrus <lars@...> > > escreveu:
I'm not sure everyone is > > talking about the same thing. There
are two > > separate moments. > > > > 1. When the judge reveals the cube
for the start of your 15 second > > inspection. > > > > 2. When
you're done inspecting and put the cube down and your fingers > >
on the sensors. > > > > I think the cube should be put down randomly by
the judge for (1) and > > by the competitor however s/he wants to start
out for (2). >
2026. [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 05:56:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Yasin
<Yasin.arshad@...> wrote: > > I ordered my cubesmith stickers 16 days
ago and i live in orlando florida. > this is the first time i am
ordering from cubesmith and it looks like i wont > be doing it again, I
am now very frustrated because all my old stickers are > peeling and now
i cant even speedcube anymore without one or more of the > stickers
falling off. i hope i get my stickers soon. It would be nice to > get
even a little word on the status. but hey what can i do abou it? > > On
3/22/07, yataf <chris.fisherboy123321@...> wrote: > > > > My friend
took about 2 weeks to recieve his so you'll get it at about 2 > >
weeks or so. > > > > On 3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > > wrote:
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Alfredo Jahn >
> > <alfredojahn@> wrote: > > > > > > > > I ordered stickers on the
10th (11 days ago). No word. I've sent > > > > several emails and
no reply. > > > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > > > little delay, it just would be > > > > nice to
get an email response letting me know what's up. Is his > > > >
machine still broke? It says > > > > on his website that he was waiting
for a replacement, but that was > > > > last month. I hope he isn't
> > > > still waiting on it... > > > > > > > > Thanks, > > > > Alfredo >
> > > > > > I have just received my stickers that i ordered 2 weeks ago.
I believe > > > that you will receive yours in 3-5 days. > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > -- > !@#$%^---Yasin Arshad- > > > [Non-text portions of this
message have been removed] > I'm pretty sure that you will be
receiving your stickers. It seems tha the has been having delays.
2027. Rubik's Cube Convention From: "Chris Hunt" <huntca@...> To: speedsolvingrubikscube
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Mar 2007 00:14:32 -0700
Let's say that hypothetically I was to have a tournament in
Seattle, Washington and I was able to make all your dreams come true. An
annual Rubik's Cube Convention with many sponsors, many
competitors, a very large audience, and an unprecedented amount of prize
money. All in the heart of Seattle... lots of things to do and plenty of
rain, well, sometimes it's sunny :D What vendors would you like to
see and what types of activities would interest you? HOW MUCH PRIZE
MONEY would it take to get you to come to Seattle, Washington? I
don't care if you're from Korea, France, Finland, Japan,
Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or any
other country that I forgot to mention. I want to know what it will take
to get you to come. It may even be possible to pay for the airfare of
some big competitors. The money is here. Interested? Please let me know
what it will take for you to come down. Thanks, -Chris
2028. Re: Arxon 1981 Hungary Cube From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 07:56:09 -0000
> I was wondering if anyone knew where to buy the Arxon 1981 Hungary >
Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome >
speedcube (once lubed up properly) but i cant find anywhere to buy one.
I have 3 or 4 of those, got all on eBay for about $10, just have a look
(they are not always tagged as "Ideal", just search for
"Rubiks Cube" and look all the pictures, they all come in a
transparent cylindrical case. If there is a "gold band" around
the bottom, then it was never opened!) Have a look at this for example:
http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem
Maybe I dont know how to prepare those cubes, but the DIYkits I got from
9spuzzles.com are much better then my Ideal/Arxons (except for the
stickers). Even if I used the same silicon oil as on the DIY and sanded
down the springs, they are not as good as my DIYs (and the DIY are not
ever more expensive). Greetings
2029. Re: Arxon 1981 Hungary Cube From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 07:56:09 -0000
> I was wondering if anyone knew where to buy the Arxon 1981 Hungary >
Rubic's cube made by Ideal Toy Corp. Its suppose to be an awesome >
speedcube (once lubed up properly) but i cant find anywhere to buy one.
I have 3 or 4 of those, got all on eBay for about $10, just have a look
(they are not always tagged as "Ideal", just search for
"Rubiks Cube" and look all the pictures, they all come in a
transparent cylindrical case. If there is a "gold band" around
the bottom, then it was never opened!) Have a look at this for example:
http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem
Maybe I dont know how to prepare those cubes, but the DIYkits I got from
9spuzzles.com are much better then my Ideal/Arxons (except for the
stickers). Even if I used the same silicon oil as on the DIY and sanded
down the springs, they are not as good as my DIYs (and the DIY are not
ever more expensive). Greetings
2030. Re: [Speed cubing group] Re: Cubist from the Philippines From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 01:04:36 -0700 (PDT)
I am really having a hard time memorizing the Algs for the f2L. so far,
I have only memorized 2. -------------------------------------------
Don't think. Drink. http://milkolate.pansitan.net
--------------------------------- The fish are biting. Get more visitors
on your site using Yahoo! Search Marketing. [Non-text portions of this
message have been removed]
2031. Re: Arxon 1981 Hungary Cube From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 08:11:06 -0000
Hey, I agree completely. I own a studio cube, and I personally think
it's quite poor. I've ordered from cube4you, and 9spuzzles,
and I recommend 9spuzzles just because they're cheaper. I find them
to be perfect for my needs. They're smooth right out of the box,
and after lubricant they're even better. I'd go with the black
or white type A cubes. I've heard C is good from cube4you, but I
haven't tried them myself. If you're going to lube it (this
has been said thousands of times, but might as well say it again) use
some kind of silicone lubricant. I recommend CRC heavy duty lubricant
shown here: http://www.idealtruevalue.com/servlet/the-41131/Detail .
It's my favorite. For some reason,
http://www.crcindustries.com/catalog/images/Lubricant%20and%20Penetrant/05074.jpg
this CRC turned my black DIY cubes a bit white. I've heard this
from other people, so if you have the option, try to get the kind that
has a black "gradient" like the first link. Hopefully that
helps, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > I was wondering if anyone knew where to
buy the Arxon 1981 Hungary > > Rubic's cube made by Ideal Toy Corp.
Its suppose to be an awesome > > speedcube (once lubed up properly) but
i cant find anywhere to buy one. > > I have 3 or 4 of those, got all on
eBay for about $10, just have a > look (they are not always tagged as
"Ideal", just search for "Rubiks > Cube" and look
all the pictures, they all come in a transparent > cylindrical case. If
there is a "gold band" around the bottom, then it > was never
opened!) > > Have a look at this for example: >
http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem
> > Maybe I dont know how to prepare those cubes, but the DIYkits I got
> from 9spuzzles.com are much better then my Ideal/Arxons (except for >
the stickers). Even if I used the same silicon oil as on the DIY and >
sanded down the springs, they are not as good as my DIYs (and the DIY >
are not ever more expensive). > > Greetings >
2032. Re: [Speed cubing group] Rubik's Cube Convention From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 04:27:20 -0700 (PDT)
I would consider that my competition of choice. It would definitely beat
the hell out of the Exploratorium. I would make the trip just to support
the scene Chris. Although, I may be considered one of the big
competitors, so the free airfare wouldn't hurt. :) Keep me in the
loop man. Chris Hunt <huntca@...> wrote: Let's say that
hypothetically I was to have a tournament in Seattle, Washington and I
was able to make all your dreams come true. An annual Rubik's Cube
Convention with many sponsors, many competitors, a very large audience,
and an unprecedented amount of prize money. All in the heart of
Seattle... lots of things to do and plenty of rain, well, sometimes
it's sunny :D What vendors would you like to see and what types of
activities would interest you? HOW MUCH PRIZE MONEY would it take to get
you to come to Seattle, Washington? I don't care if you're
from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium,
Hungary, Germany, UK, Sweden, or any other country that I forgot to
mention. I want to know what it will take to get you to come. It may
even be possible to pay for the airfare of some big competitors. The
money is here. Interested? Please let me know what it will take for you
to come down. Thanks, -Chris --------------------------------- Finding
fabulous fares is fun. Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. [Non-text portions of this
message have been removed]
2033. Re: Cubesmith (where are my stickers?) From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 11:43:19 -0000
What do you mean by "never showed up either"? I assume it DID
show up or you wouldn't have ordered again. Did I read this wrong?
I don't mind waiting 2 weeks. I live in Texas, so I thought it
would be faster. I look forward to getting them. Thanks to everyone for
their comments on this issue. Alfredo --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > My first order never showed up
either. Every other order I've made > has, though. > > Tim > > ---
In speedsolvingrubikscube@yahoogroups.com, Yasin > <Yasin.arshad@>
wrote: > > > > I ordered my cubesmith stickers 16 days ago and i live in
orlando > florida. > > this is the first time i am ordering from
cubesmith and it looks > like i wont > > be doing it again, I am now
very frustrated because all my old > stickers are > > peeling and now i
cant even speedcube anymore without one or more > of the > > stickers
falling off. i hope i get my stickers soon. It would be > nice to > >
get even a little word on the status. but hey what can i do abou it? > >
> > On 3/22/07, yataf <chris.fisherboy123321@> wrote: > > > > > > My
friend took about 2 weeks to recieve his so you'll get it at >
about 2 > > > weeks or so. > > > > > > On 3/22/07, brendantrinh2000 >
<dish.painted.blue@<dish.painted.blue%40gmail.com>> > > > wrote: >
> > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube%40yahoogroups.com>,
> > > > Alfredo Jahn > > > > <alfredojahn@> wrote: > > > > > > > > >
> I ordered stickers on the 10th (11 days ago). No word. I've >
sent > > > > > several emails and no reply. > > > > > Any ideas? I see
that it normally takes 2 to 3 days. I don't > mind a > > > > >
little delay, it just would be > > > > > nice to get an email response
letting me know what's up. Is > his > > > > > machine still broke?
It says > > > > > on his website that he was waiting for a replacement,
but > that was > > > > > last month. I hope he isn't > > > > >
still waiting on it... > > > > > > > > > > Thanks, > > > > > Alfredo > >
> > > > > > > I have just received my stickers that i ordered 2 weeks
ago. I > believe > > > > that you will receive yours in 3-5 days. > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > -- > > !@#$%^---Yasin
Arshad- > > > > > > [Non-text portions of this message have been
removed] > > >
2034. [Speed cubing group] Re: Cubist from the Philippines From: "arakron222" <arakron222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 11:43:47 -0000
Try starting by solving the F2L intuitively. Almost every F2L alg can be
divided up into smaller parts that are very easily understood once you
understand the general concept. Once you can do the F2L intuitively, the
algs should be much easier to memorize, and if you still have trouble,
what you can do is just learn the sequence of tasks that each one
performs, so that you're still doing it intuitively, but more
optimized. Doug Reed has a great intuitive F2L page.
http://dougreed.no-ip.org/~doug/f2l/f2l.htm --- In
speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...>
wrote: > > I am really having a hard time memorizing the Algs for the
f2L. so far, I have only memorized 2. > > >
------------------------------------------- > Don't think. Drink. >
http://milkolate.pansitan.net > > --------------------------------- >
The fish are biting. > Get more visitors on your site using Yahoo!
Search Marketing. > > [Non-text portions of this message have been
removed] >
2035. Re: Arxon 1981 Hungary Cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 11:46:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "shiz315"
<shiz315@...> wrote: > > I was wondering if anyone knew where to buy
the Arxon 1981 Hungary > Rubic's cube made by Ideal Toy Corp. Its
suppose to be an awesome > speedcube (once lubed up properly) but i cant
find anywhere to buy one. Try searching for "Rubik" instead of
"Rubic". Grmbl. Stefan
2036. [Speed cubing group] Re: other rule issue From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 11:51:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > but, tell me...say you and another petrus solver are in the
same comp...then, on some round, you get your cube with the better C/E
pair on DBL and don't even see it...and the other guy gets it on
UFL...then you get a bad time and the other one gets a really good
one...won't you feel at least a bit sad? I'm not Lars, but *I*
wouldn't feel sad at all! > I mean...if we want to give everybody
the same chance, let's give everybody the same cube
orientation...that way, everybody has the same chance to get
lucky...which won't happen if we give a "random"
orientation to each one... That last part is just plain wrong. Cheers!
Stefan
2037. RE: [Speed cubing group] Rubik's Cube Convention From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Mar 2007 14:09:43 +0100
Hey ! Definitely count me in ! although Seattle is quite far from here,
considering a few projects I have for the upcoming months, I might be
able to make some money and save some. I cant wait to know more about
this. François De : speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de Frank
Morris Envoyé : vendredi 23 mars 2007 12:28 À :
speedsolvingrubikscube@yahoogroups.com Objet : Re: [Speed cubing group]
Rubik's Cube Convention I would consider that my competition of
choice. It would definitely beat the hell out of the Exploratorium. I
would make the trip just to support the scene Chris. Although, I may be
considered one of the big competitors, so the free airfare wouldn't
hurt. :) Keep me in the loop man. Chris Hunt <huntca@...
<mailto:huntca%40gmail.com> > wrote: Let's say that
hypothetically I was to have a tournament in Seattle, Washington and I
was able to make all your dreams come true. An annual Rubik's Cube
Convention with many sponsors, many competitors, a very large audience,
and an unprecedented amount of prize money. All in the heart of
Seattle... lots of things to do and plenty of rain, well, sometimes
it's sunny :D What vendors would you like to see and what types of
activities would interest you? HOW MUCH PRIZE MONEY would it take to get
you to come to Seattle, Washington? I don't care if you're
from Korea, France, Finland, Japan, Netherlands, USA, Canada, Belgium,
Hungary, Germany, UK, Sweden, or any other country that I forgot to
mention. I want to know what it will take to get you to come. It may
even be possible to pay for the airfare of some big competitors. The
money is here. Interested? Please let me know what it will take for you
to come down. Thanks, -Chris --------------------------------- Finding
fabulous fares is fun. Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
2038. Re: [Speed cubing group] Rubik's Cube Convention From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 23 Mar 2007 14:33:01 +0100
Hi Chris, Sounds fantastic! I don't care about prizes or a personal
sponsor. I personally do care about: - possibility to meet many (>75)
other cubers - a good quality field of competitors - my favorite events
(3/4/5) - 2 day competition - nice entourage/atmosphere - some side
stuff, like a puzzle market, informal meetings - last but not least: my
family (so please announce 4 months early at least, then I can plan
better) As a WCA guy I care about: - officialness - a good organization
team (the fewer volunteers, the better) - lots of media attention - a
good name, something like Microsoft World Masters 2007 - but not too
commercial (to pay some people's trip is up to the sponsors, but
how do you select fairly?) - annual event for at least 3 years - visa
arranged within a day for all countries (especially countries like
India, China et cetera) How can I help you? :-) Have fun, Ron -----
Original Message ----- From: "Chris Hunt" <huntca@...> To:
"speedsolvingrubikscube"
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 23, 2007
8:14 AM Subject: [Speed cubing group] Rubik's Cube Convention >
Let's say that hypothetically I was to have a tournament in
Seattle, > Washington and I was able to make all your dreams come true.
An annual > Rubik's Cube Convention with many sponsors, many
competitors, a very > large audience, and an unprecedented amount of
prize money. All in the > heart of Seattle... lots of things to do and
plenty of rain, well, > sometimes it's sunny :D > > What vendors
would you like to see and what types of activities would > interest you?
> > HOW MUCH PRIZE MONEY would it take to get you to come to Seattle, >
Washington? > > I don't care if you're from Korea, France,
Finland, Japan, > Netherlands, USA, Canada, Belgium, Hungary, Germany,
UK, Sweden, or > any other country that I forgot to mention. I want to
know what it > will take to get you to come. > > It may even be possible
to pay for the airfare of some big > competitors. The money is here. > >
Interested? Please let me know what it will take for you to come down. >
> Thanks, > -Chris >
2039. Re: Arxon 1981 Hungary Cube From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 14:04:51 -0000
I looked at the 9spuzzles.com site. How do you figure out the prices.
Orange DIYKit 3x3x3 (A) Priceï¼ï¿¥54.00 How does that translate to $US?
Also, has anyone in the US ordered from them? Thanks, Alfredo --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > I was wondering if anyone knew where to
buy the Arxon 1981 Hungary > > Rubic's cube made by Ideal Toy Corp.
Its suppose to be an awesome > > speedcube (once lubed up properly) but
i cant find anywhere to buy one. > > I have 3 or 4 of those, got all on
eBay for about $10, just have a > look (they are not always tagged as
"Ideal", just search for "Rubiks > Cube" and look
all the pictures, they all come in a transparent > cylindrical case. If
there is a "gold band" around the bottom, then it > was never
opened!) > > Have a look at this for example: >
http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem
> > Maybe I dont know how to prepare those cubes, but the DIYkits I got
> from 9spuzzles.com are much better then my Ideal/Arxons (except for >
the stickers). Even if I used the same silicon oil as on the DIY and >
sanded down the springs, they are not as good as my DIYs (and the DIY >
are not ever more expensive). > > Greetings >
2040. Re: Arxon 1981 Hungary Cube From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 14:09:48 -0000
Nevermind.. I just figured it out. Didn't see the
"currency" pull-down. Sorry about that. Still would like to
know if anyone in the US has ordered from them, and how it went. --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > I looked at the 9spuzzles.com site. How
do you figure out the prices. > > Orange DIYKit 3x3x3 (A) >
Price:ï¿¥54.00 > > How does that translate to $US? Also, has
anyone in the US ordered > from them? > > Thanks, > Alfredo > > --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten >
<no_reply@> wrote: > > > > > I was wondering if anyone knew where to
buy the Arxon 1981 Hungary > > > Rubic's cube made by Ideal Toy
Corp. Its suppose to be an awesome > > > speedcube (once lubed up
properly) but i cant find anywhere to buy > one. > > > > I have 3 or 4
of those, got all on eBay for about $10, just have a > > look (they are
not always tagged as "Ideal", just search for "Rubiks > >
Cube" and look all the pictures, they all come in a transparent > >
cylindrical case. If there is a "gold band" around the bottom,
then it > > was never opened!) > > > > Have a look at this for example:
> > >
http://cgi.ebay.com/1980-Rubiks-Cube-by-Ideal-plus-1-Simple-Solution-Book_W0QQitemZ230106378378QQcategoryZ19187QQrdZ1QQcmdZViewItem
> > > > Maybe I dont know how to prepare those cubes, but the DIYkits I
got > > from 9spuzzles.com are much better then my Ideal/Arxons (except
for > > the stickers). Even if I used the same silicon oil as on the DIY
and > > sanded down the springs, they are not as good as my DIYs (and
the DIY > > are not ever more expensive). > > > > Greetings > > >
2041. Re: Rubik's Cube Convention From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 14:20:11 -0000
My girlfriend has been BEGGING me to take her to seattle. I'd go
even if there wasn't a competition! :P That sounds pretty amazing.
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > Let's say that hypothetically
I was to have a tournament in Seattle, > Washington and I was able to
make all your dreams come true. An annual > Rubik's Cube Convention
with many sponsors, many competitors, a very > large audience, and an
unprecedented amount of prize money. All in the > heart of Seattle...
lots of things to do and plenty of rain, well, > sometimes it's
sunny :D > > What vendors would you like to see and what types of
activities would > interest you? > > HOW MUCH PRIZE MONEY would it take
to get you to come to Seattle, Washington? > > I don't care if
you're from Korea, France, Finland, Japan, > Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country
that I forgot to mention. I want to know what it > will take to get you
to come. > > It may even be possible to pay for the airfare of some big
> competitors. The money is here. > > Interested? Please let me know
what it will take for you to come down. > > Thanks, > -Chris >
2042. Re: Rubik's Cube Convention From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 14:51:35 -0000
Hi Chris, I also don't care about the prize, but for me to go I
think it would either need to be a big enough event to justify my
current sponsors paying my airfare/acommodation, or I would need to be a
big enough name to warrant your sponsors paying for my airfare. Somehow
I don't think I'll pull the second one off ;) But what you are
planning sounds fantastic, and I would love to be a part of it. If I can
help in any way also, don't hesitate to let me know. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Chris, > > Sounds fantastic! > > I don't
care about prizes or a personal sponsor. > I personally do care about: >
- possibility to meet many (>75) other cubers > - a good quality field
of competitors > - my favorite events (3/4/5) > - 2 day competition > -
nice entourage/atmosphere > - some side stuff, like a puzzle market,
informal meetings > - last but not least: my family (so please announce
4 months early at least, > then I can plan better) > As a WCA guy I care
about: > - officialness > - a good organization team (the fewer
volunteers, the better) > - lots of media attention > - a good name,
something like Microsoft World Masters 2007 > - but not too commercial
(to pay some people's trip is up to the sponsors, > but how do you
select fairly?) > - annual event for at least 3 years > - visa arranged
within a day for all countries (especially countries like > India, China
et cetera) > > How can I help you? :-) > > Have fun, > > Ron > > -----
Original Message ----- > From: "Chris Hunt" <huntca@...> >
To: "speedsolvingrubikscube"
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 23,
2007 8:14 AM > Subject: [Speed cubing group] Rubik's Cube
Convention > > > > Let's say that hypothetically I was to have a
tournament in Seattle, > > Washington and I was able to make all your
dreams come true. An annual > > Rubik's Cube Convention with many
sponsors, many competitors, a very > > large audience, and an
unprecedented amount of prize money. All in the > > heart of Seattle...
lots of things to do and plenty of rain, well, > > sometimes it's
sunny :D > > > > What vendors would you like to see and what types of
activities would > > interest you? > > > > HOW MUCH PRIZE MONEY would it
take to get you to come to Seattle, > > Washington? > > > > I don't
care if you're from Korea, France, Finland, Japan, > > Netherlands,
USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > > any other
country that I forgot to mention. I want to know what it > > will take
to get you to come. > > > > It may even be possible to pay for the
airfare of some big > > competitors. The money is here. > > > >
Interested? Please let me know what it will take for you to come down. >
> > > Thanks, > > -Chris > > >
2043. Re: Rubik's Cube Convention From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 15:46:57 -0000
Hey !! I'd like it to be a 100% serious 2/3 day event. Not some pr
jippo fomr some big company with only limited time for actual puzzling.
I would need to find reasonably priced airticket. I don't have any
sponsor at all :-o Nice prizes would be nice. And also no restrictions
wrt what kind of puzzles are allowed to use. And yes it's not coz i
use eastsheen, i want fairness, equal opportunities :-) And finally i
need to consult my bank and my wife. First priority right now is
Budapest in October. Im already preregistered!! -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Let's say that hypothetically I was to
have a tournament in Seattle, > Washington and I was able to make all
your dreams come true. An annual > Rubik's Cube Convention with
many sponsors, many competitors, a very > large audience, and an
unprecedented amount of prize money. All in the > heart of Seattle...
lots of things to do and plenty of rain, well, > sometimes it's
sunny :D > > What vendors would you like to see and what types of
activities would > interest you? > > HOW MUCH PRIZE MONEY would it take
to get you to come to Seattle, Washington? > > I don't care if
you're from Korea, France, Finland, Japan, > Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country
that I forgot to mention. I want to know what it > will take to get you
to come. > > It may even be possible to pay for the airfare of some big
> competitors. The money is here. > > Interested? Please let me know
what it will take for you to come down. > > Thanks, > -Chris >
2044. Re: Rubik's Cube Convention From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 15:51:02 -0000
As a poor student, I'd care a bit on the prize money, but also if
there is a good atmosphere, lot's of very fast cubers. A
multiple-day tournamt of course. Good accomodation (tournament hall and
maybe hotel?) and organisation (I don't like to have to wait 5 min
between each solve). A bit of audience would be nice too. It'd be
great of this would become a reality! :) Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Let's say that hypothetically I was to
have a tournament in Seattle, > Washington and I was able to make all
your dreams come true. An annual > Rubik's Cube Convention with
many sponsors, many competitors, a very > large audience, and an
unprecedented amount of prize money. All in the > heart of Seattle...
lots of things to do and plenty of rain, well, > sometimes it's
sunny :D > > What vendors would you like to see and what types of
activities would > interest you? > > HOW MUCH PRIZE MONEY would it take
to get you to come to Seattle, Washington? > > I don't care if
you're from Korea, France, Finland, Japan, > Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country
that I forgot to mention. I want to know what it > will take to get you
to come. > > It may even be possible to pay for the airfare of some big
> competitors. The money is here. > > Interested? Please let me know
what it will take for you to come down. > > Thanks, > -Chris >
2045. Re: Rubik's Cube Convention From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 15:56:30 -0000
Ooh yeah, also the part of: "And also no > restrictions wrt what
kind of puzzles are allowed to use." --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hey !! > > I'd like it to be a
100% serious 2/3 day event. Not some pr jippo > fomr some big company
with only limited time for actual puzzling. I > would need to find
reasonably priced airticket. I don't have any > sponsor at all :-o
Nice prizes would be nice. And also no > restrictions wrt what kind of
puzzles are allowed to use. And yes > it's not coz i use eastsheen,
i want fairness, equal opportunities :-) > And finally i need to consult
my bank and my wife. First priority > right now is Budapest in October.
Im already preregistered!! > > -Per > > >--- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > Let's say that hypothetically I was to
have a tournament in Seattle, > > Washington and I was able to make all
your dreams come true. An > annual > > Rubik's Cube Convention with
many sponsors, many competitors, a very > > large audience, and an
unprecedented amount of prize money. All in > the > > heart of
Seattle... lots of things to do and plenty of rain, well, > > sometimes
it's sunny :D > > > > What vendors would you like to see and what
types of activities > would > > interest you? > > > > HOW MUCH PRIZE
MONEY would it take to get you to come to Seattle, > Washington? > > > >
I don't care if you're from Korea, France, Finland, Japan, > >
Netherlands, USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > >
any other country that I forgot to mention. I want to know what it > >
will take to get you to come. > > > > It may even be possible to pay for
the airfare of some big > > competitors. The money is here. > > > >
Interested? Please let me know what it will take for you to come > down.
> > > > Thanks, > > -Chris > > >
2046. Re: [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 09:33:27 -0700 (PDT)
hey he's had some bad luck with his machine, he is a 100% honest
guy and you'll be hard pressed to find anyone that can say anything
bad about him. he posts updates via his website, this isn't his
job, its just something he does to help us out since he has the machines
already to make them. i remember when you couldn't get new
stickers, you should be greatful you have the opportunity. Yasin
<Yasin.arshad@...> wrote: I ordered my cubesmith stickers 16 days ago
and i live in orlando florida. this is the first time i am ordering from
cubesmith and it looks like i wont be doing it again, I am now very
frustrated because all my old stickers are peeling and now i cant even
speedcube anymore without one or more of the stickers falling off. i
hope i get my stickers soon. It would be nice to get even a little word
on the status. but hey what can i do abou it? On 3/22/07, yataf
<chris.fisherboy123321@...> wrote: > > My friend took about 2 weeks
to recieve his so you'll get it at about 2 > weeks or so. > > On
3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > >
<alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th
(11 days ago). No word. I've sent > > > several emails and no
reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > > little delay, it just would be > > > nice to get
an email response letting me know what's up. Is his > > > machine
still broke? It says > > > on his website that he was waiting for a
replacement, but that was > > > last month. I hope he isn't > > >
still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I
have just received my stickers that i ordered 2 weeks ago. I believe > >
that you will receive yours in 3-5 days. > > > > > > > > [Non-text
portions of this message have been removed] > > > -- !@#$%^---Yasin
Arshad- [Non-text portions of this message have been removed]
--------------------------------- It's here! Your new message! Get
new email alerts with the free Yahoo! Toolbar. [Non-text portions of
this message have been removed]
2047. Re: other rule issue From: Dan L <azndlo15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 09:44:38 -0700 (PDT)
I think most people would agree that the orientation is only an issue
for bld where you don't get 15 s inspection. And it wouldn't
be hard for judges to try to keep all the cubes for a given scramble
oriented the same but it would be difficult to guarantee. People have
already mentioned several judging blunders (it might be in the parallel
thread about this issue) that it would just be another thing that
we'd end up getting complaints about.
--------------------------------- Don't pick lemons. See all the
new 2007 cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
2048. Re: [Speed cubing group] Re: Cubesmith (where are my
stickers?) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 14:55:27 -0300 (ART)
Well, if you won't order from him anymore, all I can say is
sorry...you'll lose the best cost/benefit stickers you can get...
Pedro Yasin <Yasin.arshad@...> escreveu: I ordered my cubesmith
stickers 16 days ago and i live in orlando florida. this is the first
time i am ordering from cubesmith and it looks like i wont be doing it
again, I am now very frustrated because all my old stickers are peeling
and now i cant even speedcube anymore without one or more of the
stickers falling off. i hope i get my stickers soon. It would be nice to
get even a little word on the status. but hey what can i do abou it? On
3/22/07, yataf <chris.fisherboy123321@...> wrote: > > My friend took
about 2 weeks to recieve his so you'll get it at about 2 > weeks or
so. > > On 3/22/07, brendantrinh2000
<dish.painted.blue@...<dish.painted.blue%40gmail.com>> > wrote: >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Alfredo Jahn > >
<alfredojahn@...> wrote: > > > > > > I ordered stickers on the 10th
(11 days ago). No word. I've sent > > > several emails and no
reply. > > > Any ideas? I see that it normally takes 2 to 3 days. I
don't mind a > > > little delay, it just would be > > > nice to get
an email response letting me know what's up. Is his > > > machine
still broke? It says > > > on his website that he was waiting for a
replacement, but that was > > > last month. I hope he isn't > > >
still waiting on it... > > > > > > Thanks, > > > Alfredo > > > > > I
have just received my stickers that i ordered 2 weeks ago. I believe > >
that you will receive yours in 3-5 days. > > > > > > > > [Non-text
portions of this message have been removed] > > > -- !@#$%^---Yasin
Arshad- [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
hey chris, i think a tournament would be horrible especially with all
the interest from big sponsors. haha jk..... it sounds almost too go to
be true but i really think ron hit it on the head a. lots of
competitiors without sacrificing rounds or events based on whats is
convienient for the venue or media, cubers first! b. all events will
full rounds, no scimping on less popular puzzles, probably means at
least a 2 day event. c. a puzzle fair like dcd would be an incredible
bonus. d. the possibility of meeting cubers i don't normally have
the chance (ie YJM, and other asian cubers i will never meet) e. ease
for competitiors around the world to come to including visa issues and
the like f. good hotel sponsorship so maybe we can at least get cheap
lodging if we're unable to get sponsors. g. for you to tell us
exactly what is going on and who's interested :P
--------------------------------- Expecting? Get great news right away
with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text portions of
this message have been removed]
2050. Re: Best cube documentary ever made! From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 19:21:54 -0000
> And if can't make it to Austin, you can go to http:// >
www.westsidefilm.com/ and click on "Projects" (after
"Enter", of > course), for a small version of the full film.
Hm, I just wanted to watch it again, but it seems like they removed it
from the site. Anybody has a copy of the video (maybe in full-res)?
2051. Re: Cubesmith (where are my stickers?) From: "jello33" <chris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 19:56:02 -0000
Hello Everyone, Just a little heads up to let you know that I am still
alive and all your orders are safe, just a little behind schedule right
now. Personal issues with my family along with the equipment problems
last month have taken a toll on my shipping schedule for both Cubesmith
and my other company. I'm planning to update the site this weekend
to let everyone know the situation. Also in the works is a new shipping
method which will provide a little bit of tracking, at least for orders
in the US, and offer better protection during shipment. Thanks for
everyones patience, Chris www.cubesmith.com --- In
speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn
<alfredojahn@...> wrote: > > I ordered stickers on the 10th (11 days
ago). No word. I've sent > several emails and no reply. > Any
ideas? I see that it normally takes 2 to 3 days. I don't mind a >
little delay, it just would be > nice to get an email response letting
me know what's up. Is his > machine still broke? It says > on his
website that he was waiting for a replacement, but that was > last
month. I hope he isn't > still waiting on it... > > Thanks, >
Alfredo >
2052. Re: Cubesmith (where are my stickers?) From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 20:14:53 -0000
Well, I ordered in October 2005, and it hasn't arrived yet. My
assumption is that the postal service lost it. The next ten or so times
I ordered, though, it has arrived within two weeks. --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > What do you mean by "never showed
up either"? I assume it DID show up > or you wouldn't have
ordered again. Did I read this wrong? I don't > mind waiting 2
weeks. I live in Texas, so I thought it would be > faster. I look
forward to getting them. Thanks to everyone for their > comments on this
issue. > > Alfredo > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > My
first order never showed up either. Every other order I've made > >
has, though. > > > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Yasin > > <Yasin.arshad@>
wrote: > > > > > > I ordered my cubesmith stickers 16 days ago and i
live in orlando > > florida. > > > this is the first time i am ordering
from cubesmith and it looks > > like i wont > > > be doing it again, I
am now very frustrated because all my old > > stickers are > > > peeling
and now i cant even speedcube anymore without one or more > > of the > >
> stickers falling off. i hope i get my stickers soon. It would be > >
nice to > > > get even a little word on the status. but hey what can i
do abou it? > > > > > > On 3/22/07, yataf <chris.fisherboy123321@>
wrote: > > > > > > > > My friend took about 2 weeks to recieve his so
you'll get it at > > about 2 > > > > weeks or so. > > > > > > > >
On 3/22/07, brendantrinh2000 > >
<dish.painted.blue@<dish.painted.blue%40gmail.com>> > > > > wrote:
> > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > Alfredo Jahn >
> > > > <alfredojahn@> wrote: > > > > > > > > > > > > I ordered
stickers on the 10th (11 days ago). No word. I've > > sent > > > >
> > several emails and no reply. > > > > > > Any ideas? I see that it
normally takes 2 to 3 days. I don't > > mind a > > > > > > little
delay, it just would be > > > > > > nice to get an email response
letting me know what's up. Is > > his > > > > > > machine still
broke? It says > > > > > > on his website that he was waiting for a
replacement, but > > that was > > > > > > last month. I hope he
isn't > > > > > > still waiting on it... > > > > > > > > > > > >
Thanks, > > > > > > Alfredo > > > > > > > > > > > I have just received
my stickers that i ordered 2 weeks ago. I > > believe > > > > > that you
will receive yours in 3-5 days. > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > > > > > > > > > > -- > > > !@#$%^---Yasin Arshad- > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > >
Thank you everyone for your input so far, it's much appreciated.
This multi-day event is in the planning for late 2008 or maybe even
2009. I don't want to conflict with the current scheduling of the
international competition. I'm just trying to gauge how many people
would be interested in attending an event of this size and what
accommodations, competitions, time constraints, extra activities, ...
etc people are interested in having. I'm working on a survey now
and when it's complete, I would like as many of you as possible to
reply with your opinions. I want to make this a well-attended, fun,
exciting, and memorable experience that we can look forward to attending
each year. With enough interest, a non-profit organization, and all the
potential sponsors in the Seattle area, big things are possible. Right
now we're just throwing around the idea and seeing if something
like this could draw national and international competitors. It would be
a tremendous amount of fun and a great get-together. :) I'll post
again when I have a survey so we can organize everyone's input.
Thanks, -Chris [Non-text portions of this message have been removed]
2054. Re: Rubik's Cube Convention From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Mar 2007 23:37:24 -0000
I don't care about prize money (since I'm not going to win
anything anyway), but if there were enough events planned, and enough
big cubers were interested, I would definitely make an effort to attend.
2055. Re: [Speed cubing group] Rubik's Cube Convention From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 24 Mar 2007 00:58:14 +0100
I will come, please provide me with (in randem order): sunny weather
nice company (preferably a cubing girl) world peace no time limit on
4x4x4 and 5x5x5 so I will be sure to set an average Seriously, Seattle
is probably just to far from the Netherlands to fly over only to play
with a 30 year old piece of plastic, but I will probably come to the USA
(and a cube-tournament) someday. ----- Original Message ----- From:
Chris Hunt To: speedsolvingrubikscube Sent: Friday, March 23, 2007 8:14
AM Subject: [Speed cubing group] Rubik's Cube Convention Let's
say that hypothetically I was to have a tournament in Seattle,
Washington and I was able to make all your dreams come true. An annual
Rubik's Cube Convention with many sponsors, many competitors, a
very large audience, and an unprecedented amount of prize money. All in
the heart of Seattle... lots of things to do and plenty of rain, well,
sometimes it's sunny :D What vendors would you like to see and what
types of activities would interest you? HOW MUCH PRIZE MONEY would it
take to get you to come to Seattle, Washington? I don't care if
you're from Korea, France, Finland, Japan, Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or any other country that
I forgot to mention. I want to know what it will take to get you to
come. It may even be possible to pay for the airfare of some big
competitors. The money is here. Interested? Please let me know what it
will take for you to come down. Thanks, -Chris [Non-text portions of
this message have been removed]
Well, Chris, you got my attention. This sounds awesome, as everyone has
been saying. To get me to come done...well, a sponsor always helps, as
money is always a sticky subject when it comes to going to
competitions...Ummm, I'd definitely show up if I had a way of
getting there, cuz I love to compete, its just the most awesomest ever
experience :p Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > I will come,
please provide me with (in randem order): > > sunny weather > nice
company (preferably a cubing girl) > world peace > no time limit on
4x4x4 and 5x5x5 so I will be sure to set an average > > Seriously,
Seattle is probably just to far from the Netherlands to fly over only to
play with a 30 year old piece of plastic, but I will probably come to
the USA (and a cube- tournament) someday. > > ----- Original Message
----- > From: Chris Hunt > To: speedsolvingrubikscube > Sent: Friday,
March 23, 2007 8:14 AM > Subject: [Speed cubing group] Rubik's Cube
Convention > > > Let's say that hypothetically I was to have a
tournament in Seattle, > Washington and I was able to make all your
dreams come true. An annual > Rubik's Cube Convention with many
sponsors, many competitors, a very > large audience, and an
unprecedented amount of prize money. All in the > heart of Seattle...
lots of things to do and plenty of rain, well, > sometimes it's
sunny :D > > What vendors would you like to see and what types of
activities would > interest you? > > HOW MUCH PRIZE MONEY would it take
to get you to come to Seattle, Washington? > > I don't care if
you're from Korea, France, Finland, Japan, > Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country
that I forgot to mention. I want to know what it > will take to get you
to come. > > It may even be possible to pay for the airfare of some big
> competitors. The money is here. > > Interested? Please let me know
what it will take for you to come down. > > Thanks, > -Chris > > > > >
[Non-text portions of this message have been removed] >
2057. Re: [Speed cubing group] Speedcubing rules - average of
12? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 24 Mar 2007 10:19:30 +0100
I would also like to respond: 1) Why should all competitors have the
same amount of attempts? That is definately not how it works for bigger
cubes, where only the fastest can attempt all scrambles and those
competitions only have 1 round! I think 5 solves are enough, even at the
final. We are already correcting for lucky cases and screw-ups/pops,
most other sports don't do that! 2) I would prefer a final with
only the very best (top 5 or top 10%) competing directly against each
other. For a big tournament like Worlds, this is how I would like it to
happen: a1) Competitors ranked 9-16 (during semi-final) are called to
the stage and all their pre-inspections start at once. Off course
competitors can choose how much of their 15 secondes for pre-inspection
they use, so the actual start of all solves cannot be controlled to
occur at exactly the same time. a2) All times from the first 8
competitors will be shown on a scoreboard for the audience/media and a3)
Same as a1, only for the competitors ranked 1-8 (during semi-final) a4)
Same as a2, only for the competitors ranked 1-8 (during semi-final) b)
Repeat a 4 times, and update she scoreboard to reflect current rankings
so the audience (and media) can see who is in the lead The advantage of
this would be that it looks much more organized and professional and
competitors actually compete against each other. Scrambling and judging
would take almost no extra time. An option would be to change the order
of competitors according to their current ranking, but that would affect
the scramblers because some cubers might cross-over from the second
group to the first group, having to do 2 solves directly after another.
----- Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, March 21, 2007
6:43 AM Subject: Re: [Speed cubing group] Speedcubing rules - average of
12? Hi Patrick, Thanks for your feedback. I was trying to make three
points: 1) if we have more attempts, ALL competitors should have more
attempts 2) in special competitions like World Championship the final
cannot take ages, because we have to think of our sponsors (and
therefore of the media). I prefer to have more people in the final than
the proposal to make the final longer by doing more attempts per
competitor. 3) deciding the winner on the proposed measurements has
flaws. Please react to these three points. Have fun, Ron ----- Original
Message ----- From: "patrick james" <pjkalamosa@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, March 21,
2007 1:38 AM Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > I'm sorry, but I have to get in on this one and
give my opinion about > this. >> The main reason why I am personally
against 12 solves in a final is easy. >>The WCA is there for ALL
competitors, not for the FASTEST competitors. > >Remember our mission
is: more competitions in more countries with more > >people and more
fun, under fair conditions. > >So if we should add attempts, then I
think we should add them for all >>competitors, not only the finalists.
> > How would making the final avg 12 solves decrease the amount from
each > country? I don't think that would have the slightest impact
on it. I > also don't see how this would be unfair. The fairness
would remain the > same. The representation of the performance of each
solver in the final > would be improved. And increasing the avg among
all rounds is great too, > just improves the accuracy, however, it
isn't nescessary (nor is the > "plan" I am talking about
on throughout this post). > >>We have to run a final in 30 minutes. The
media are not planning to stay >>for >>hours. >>We want to show them
blindfolded final, then 3x3 final, then they go >>again. >>And we will
be on the news in the evening. > > Woah, wait a sec. Are we basing the
way an event occurs off what the > media needs/wants? I personally think
that the event should occur, > regardless of media, and then media comes
afterward. The time the media > "plans" to stay should be
irrelevant. I sure hope that speed-solving > events don't begin to
revolve around the media the slightest. > >> Overall competition
average: DNF. > > I don't understand that logic. > > Lastly, I just
want to give you my opinion on this. Make 12 solves in the > final would
basically just give more representation to how well a solver > performs.
5 is a low amount to average by, and yes, it works fine as it > is. But
to give a more accurate representation to who really is the best > at
any given event would be to increase the amount of solves, 12 happens >
to be a good number. > > -Pat > > Ron van Bruchem <ron@...> wrote: >
Hi Ian, > > The main reason why I am personally against 12 solves in a
final is easy. > The WCA is there for ALL competitors, not for the
FASTEST competitors. > Remember our mission is: more competitions in
more countries with more > people and more fun, under fair conditions. >
So if we should add attempts, then I think we should add them for all >
competitors, not only the finalists. > > We have to run a final in 30
minutes. The media are not planning to stay > for > hours. > We want to
show them blindfolded final, then 3x3 final, then they go > again. > And
we will be on the news in the evening. > What we are doing now is have
16 instead of 12 competitors in final. This > way it will take a bit
longer. > So basically we have to choose between 8 competitors with 12
attempts, or > 16 > competitors with 5 attempts. > I prefer the latter.
> > About accepting all solves of a competition for the end result. >
Last week I won a local competition with the following results: > 1st
round: 10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > semi final:
10.00 10.00 10.00 10.00 DNF: average 10.00 seconds > final: 10.00 10.00
10.00 10.00 DNF: average 10.00 seconds > Overall competition average:
DNF. > Any other method: finals would be boooooooooooooooooring. > > The
winner is the one who wins the final. Like Rune said: the pressure in >
semi final is different. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "Ian" <iwinoky@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Tuesday, March 20,
2007 8:04 PM > Subject: Re: [Speed cubing group] Speedcubing rules -
average of 12? > > I remember thinking that, after days (or even years)
of buildup > leading to the finals of WC2005 in Orlando, the finals
seemed to go by > in the blink of an eye. > > I've always thought
that 5 solves is too few in the finals and I'd > really like to see
it change to an average of 12. Two good solves (or > two bad ones)
wouldn't affect an average of 12 nearly as dramatically > as they
would affect an average of 5. > > I know this means that the finals will
take longer than they currently > do but I don't think it would
take too much longer since the 3x3 is > quick to scramble and quick to
solve (espeically by the caliber of > finalist that we have today).
Further, the 3x3 is the main event in > every tournament so I'd be
okay with the 3x3 event getting even more > time in tournaments. > > I
have e-mailed Ron privately about this and I know he's against it.
> Anyone else have thoughts on an average of 12 in the finals? > > Ian >
> > > > > > --------------------------------- > Looking for
earth-friendly autos? > Browse Top Cars by "Green Rating" at
Yahoo! Autos' Green Center. > > [Non-text portions of this message
have been removed] > > [Non-text portions of this message have been
removed]
2058. Caltech's Cube Club meeting? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Mar 2007 14:44:46 -0000
Hello everyone, I will leave my small home country (Switzerland) for 6
months next tuesday and I will stay in the Pasadena area during this
time. I was wondering if any weekly/monthly cubing meeting takes place
at Caltech. I am really looking forward to finally meet some american
cubers and I hope I can learn a lot from you guys. See "some of
you" very soon, Sven PS: Also, is any of the Los Angeles cubers
going to Berkeley Spring competition? What is the easiest way to get
there (plane is around $150)?
2059. Re: [Speed cubing group] Caltech's Cube Club
meeting? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Mar 2007 09:28:36 -0700
Let me know when you're going to be in town. I'm in Los
Angeles too, and I'll probably be flying to Berkeley. There will
probably be people who drive though... maybe Chris Dzoan? -Tyson On
3/24/07, sgowal <no_reply@yahoogroups.com> wrote: > > Hello everyone,
> > I will leave my small home country (Switzerland) for 6 months next >
tuesday and I will stay in the Pasadena area during this time. I was >
wondering if any weekly/monthly cubing meeting takes place at Caltech. >
> I am really looking forward to finally meet some american cubers and I
> hope I can learn a lot from you guys. > > See "some of you"
very soon, > > Sven > > PS: Also, is any of the Los Angeles cubers going
to Berkeley Spring > competition? What is the easiest way to get there
(plane is around $150)? > > > [Non-text portions of this message have
been removed]
2060. Puzzle Auctions From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Mar 2007 17:59:49 -0000
Hi everyone, I have got some of my puzzles up for auction on ebay. I
will be adding more in the future, including a tiled 5x5x5. My items are
here - http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 Dan H :)
2061. Puzzle auction From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Mar 2007 19:03:09 -0000
Jean-Louis Matthieu put one of my puzzles on eBay.
http://cgi.ebay.fr/ws/eBayISAPI.dll?ViewItem&ih=008&sspagename=STRK%3AMESE%3AIT&viewitem=&item=180099914930&rd=1&rd=1#ebayphotohosting
I let you see his message : Hello, I just want to give you the info that
I will soon put an auction on ebay to sell some rare 3x3x3 cubes. There
are not from me Sad but from Mister WORLD RECORD of 3x3x3 with 10.36
made recently at the belgian open, Very Happy Surprised Surprised
Exclamation Exclamation YES ! Edouard CHAMBON himself . Actually, he has
won so much prices in all events Laughing that he asked me to sell some
of them; he wants to make a budget so to be able to participate to more
international events this year. Do you think he wants to train more and
improve so to go sub 10 ?? We all hope so Wink maybe at the WC2007 in
Budapest Cool . So , the first one will be a rubik promo won last year
during a microsoft exhibition in france. I don't remember having
seen it on ebay. It's the MSN one written "WINDOWS Live
Messenger, le futur de MSN Messenger" and with the official
RUBIK'S mark on one sticker. This cube is brand new, still sealed.
So if you want to make a (very) good action for him, keep your eyes wide
open this week, I will post as soon as the auction is up. But
that's not all Rolling Eyes the next one will be a fabulous GOLD
RUBIK cube with its own gold stand, original from RUBIK and given only
as prices in competition. Edouard owns several of them and wishes to
sell one of the best : the one he has won in the Belgian open one month
ago for his fabulous new world record with 10.36 , I was there Smile .
He has signed it Exclamation Exclamation , what does a signature of a
world recordman worth ? answer in a few days Shocked So, prepare your
money guys Wink Well, if you want some details, mail me. Thanks for him.
JLM
2062. Re: Puzzle Auctions From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Mar 2007 22:01:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > I have got some of my
puzzles up for auction on ebay. > > I will be adding more in the future,
including a tiled 5x5x5. > > My items are here -
http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > Dan H :) > Hello!
I'm interested in your 3x3 Speed Cube with Textured Tiles in Mint
Condition. How much is the delivery to Australia?
2063. Re: you should know this man From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 00:22:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "truth_of_all"
<truth_of_all@...> wrote: > > In The Name Of Allaah, > > Most
Gracious, Most Merciful > > YOU MUST KNOW THIS MAN > MUHAMMAD Can he
teach me god's algorithm? Otherwise, I'm not interested,
thanks.
2064. Re: you should know this man From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 01:04:23 -0000
LOL! Good one, Gilles. He might be able to teach you Prophet's
Algorithm (roughly 26 moves) but not God's Algorithm. Ian > > Can
he teach me god's algorithm? > Otherwise, I'm not interested,
thanks. >
2065. Re: [Speed cubing group] Re: you should know this man From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 00:04:29 -0400
lol hahaha nice one that made me laugh but for real the guys who has
posted all these things really needs to go away my inbox is spammed
because of him On 24 Mar 2007 18:04:29 -0700, Ian <iwinoky@...>
wrote: > > LOL! Good one, Gilles. > > He might be able to teach you
Prophet's Algorithm (roughly 26 moves) > but not God's
Algorithm. > > Ian > > > > > Can he teach me god's algorithm? > >
Otherwise, I'm not interested, thanks. > > > > > -- -David
[Non-text portions of this message have been removed]
2066. Re: you should know this man From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 04:03:17 -0000
http://www.wellingtongrey.net/miscellanea/archive/2007-01-15%20--%
20science%20vs%20faith.html --- In
speedsolvingrubikscube@yahoogroups.com, "truth_of_all"
<truth_of_all@...> wrote: > > In The Name Of Allaah, > > Most
Gracious, Most Merciful > > YOU MUST KNOW THIS MAN > MUHAMMAD > (May
peace and blessings of God Almighty be upon him) > You may be an atheist
or an agnostic; or you may belong to anyone of > the religious
denominations that exist in the world today. You may be > a Communist or
a believer in democracy and freedom. No matter what > you are, and no
matter what your religious and political beliefs, > personal and social
habits happen to be - YOU MUST STILL KNOW THIS > MAN! > > He was by far
the most remarkable man that ever set foot on this > earth. He preached
a religion, founded a state, built a nation, laid > down a moral code,
initiated numberless social and political reforms, > established a
dynamic and powerful society to practice and represent > his teachings,
and completely revolutionized the worlds of human > thought and action
for all times to come. > > HIS NAME IS MUHAMMAD, peace and blessings of
Almighty God be upon him > and he accomplished all these wonders in the
unbelievably short span > of twenty-three years. > > Muhammad, peace and
blessings of God Almighty be upon him was born in > Arabia on the 20th
of August, in the year 570 of the Christian era, > and when he died
after 63 years, the whole of the Arabian Peninsula > had changed from
paganism and idol-worship to the worship of One God; > from tribal
quarrels and wars to national solidarity and cohesion; > from
drunkenness and debauchery to sobriety and piety; from > lawlessness and
anarchy to disciplined living; from utter moral > bankruptcy to the
highest standards of moral excellence. Human > history has never known
such a complete transformation of a people or > a place before or since!
> > The Encyclopedia Britannica calls him "the most successful of
all > religious personalities of the world". Bernard Shaw said
about him > that if Muhammad were alive today he would succeed in
solving all > those problems which threaten to destroy human
civilization in our > times. Thomas Carlysle was simply amazed as to how
one man, single- > handedly, could weld warring tribes and wandering
Bedouins into a > most powerful and civilized nation in less than two
decades. Napoleon > and Gandhi never tired of dreaming of a society
along the lines > established by this man in Arabia fourteen centuries
ago. > > Indeed no other human being ever accomplished so much, in such
> diverse fields of human thought and behavior, in so limited a space >
of time, as did Muhammad, peace and blessings of God Almighty be upon >
him. He was a religious teacher, a social reformer, a moral guide, a >
political thinker, a military genius, an administrative colossus, a >
faithful friend, a wonderful companion, a devoted husband, a loving >
father - all in one. No other man in history ever excelled or equaled >
him in any of these difficult departments of life. > > The world has had
its share of great personalities. But these were > one sided figures who
distinguished themselves in but one or two > fields such as religious
thought or military leadership. None of the > other great leaders of the
world ever combined in himself so many > different qualities to such an
amazing level of perfection as did > Muhammad, peace and blessings of
God Almighty be upon him. > > The lives and teachings of other great
personalities of the world are > shrouded in the mist of time. There is
so much speculation about the > time and the place of their birth, the
mode and style of their life, > the nature and detail of their teachings
and the degree and measure > of their success or failure that it is
impossible for humanity today > to reconstruct accurately and precisely
the lives and teachings of > those men. > > Not so this man Muhammad,
peace and blessings of God Almighty be upon > him. Not only was he born
in the fullest blaze of recorded history, > but every detail of his
private and public life, of his actions and > utterances, has been
accurately documented and faithfully preserved > to our day. The
authenticity of the information so preserved is > vouched for not only
by faithful followers but also by unbiased > critics and open-minded
scholars. > > At the level of ideas there is no system of thought and
belief- > secular or religious, social or political-which could surpass
or > equal ISLAAM- the system which Muhammad peace and blessings of God
> Almighty be upon him propounded. In a fast changing world, while >
other systems have undergone profound transformations, Islaam alone >
has remained above all change and mutation, and retained its original >
form for the past 1400 years. What is more, the positive changes that >
are taking place in the world of human thought and behavior, truly > and
consistently reflect the healthy influence of Islam in these > areas.
Further, it is not given to the best of thinkers to put their > ideas
completely into practice, and to see the seeds of their labors > grow
and bear fruit, in their own lifetime. Except of course, > Muhammad,
peace and blessings of God Almighty be upon him, who not > only preached
the most wonderful ideas but also successfully > translated each one of
them into practice in his own lifetime. At the > time of his death his
teachings were not mere precepts and ideas > straining for fulfillment,
but had become the very core of the life > of tens of thousands of
perfectly trained individuals, each one of > whom was a marvelous
personification of everything that Muhammad > peace and blessings of God
Almighty be upon him taught and stood for. > At what other time or place
and in relation to what other political, > social, religious system,
philosophy or ideology-did the world ever > witness such a perfectly
amazing phenomenon? > > Indeed no other system or ideology secular or
religious, social or > political, ancient or modern - could ever claim
the distinction of > having been put into practice in its fullness and
entirety EVEN ONCE > in this world, either before or after the death of
its founder. > Except of course ISLAAM, the ideology preached by
Muhammad, peace and > blessings of God Almighty be upon him which was
established as a > complete way of life by the teacher himself, before
he departed from > this world. History bears testimony to this fact and
the greatest > skeptics have no option but to concede this point. > > In
spite of these amazing achievements and in spite of the countless >
absolutely convincing and authentic miracles performed by him and the >
phenomenal success which crowned his efforts, he did not for a moment >
claim to be God or God's incarnation or Son - but only a human
being > who was chosen and ordained by God to be a teacher of truth to
man > kind and a complete model and pattern for their actions. > > He
was nothing more or less than a human being. But he was a man with > a
noble and exalted mission-and his unique mission was to unite > humanity
on the worship of ONE AND ONLY GOD and to teach them the way > to honest
and upright living in accordance with the laws and commands > of God. He
always described himself as A MESSENGER AND SERVANT OF > GOD, and so
indeed every single action and movement of his proclaimed > him to be. >
> A world which has not hesitated to raise to Divinity individuals >
whose very lives and missions have been lost in legend and who >
historically speaking did not accomplish half as much-or even one >
tenth-as was accomplished by Muhammad, peace and blessings of God >
Almighty be upon him should stop to take serious note of this >
remarkable man's claim to be God's messenger to mankind. > >
Today after the lapse of some 1400 years the life and teachings of >
Prophet Muhammad, peace and blessings of God Almighty be upon him, >
have survived without the slightest loss, alteration or > interpolation.
Today they offer the same undying hope for treating > mankind's
many ills which they did when Prophet Muhammad, peace and > blessings of
God Almighty be upon him, was alive. This is our honest > claim and this
is the inescapable conclusion forced upon us by a > critical and
unbiased study of history. > > The least YOU should do as a thinking,
sensitive, concerned human > being is to stop for one brief moment and
ask yourself: Could it be > that these statements, extraordinary and
revolutionary as they sound, > are really true? Supposing they really
are true, and you did not know > this man Muhammad, peace and blessings
of God Almighty be upon him or > hear about his teachings? Or did not
know him well and intimately > enough to be able to benefit from his
guidance and example? Isn't it > time you responded to this
tremendous challenge and made some effort > to know him? It will not
cost you anything but it may well prove to > be the beginning of a
completely new era in your life. > > Come, let us make a new discovery
of the life of this wonderful man > Muhammad, peace and blessings of God
Almighty be upon him the like of > whom never walked on this earth, and
whose example and teachings can > change YOUR LIFE and OUR WORLD for the
better. May God shower His > choicest blessings upon him! > > Written by
S.H. Pasha > > > We advise you visiting : > > This is MOHAMMAD > >
http://www.islamway.com/mohammad/?lang=eng > > You Ask & the Quran
Answers > http://saaid.net/book/open.php?cat=92&book=1536 > >
www.islamtoday.com > > http://islaamvoice.spaces.live.com/ > > > Islam
Its Foundations And Concepts > >
http://saaid.net/book/open.php?cat=92&book=1896 > > : > > > Who is
Muhammad? pbuh > > http://drupalmalaysia.org/Islam/Muhammad >
2067. Re: Can you debate ..! From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 04:18:25 -0000
If you want a debate, post your bullshit on IIDB. This is a speedcubing
forum. --- In speedsolvingrubikscube@yahoogroups.com,
"truth_of_all" <truth_of_all@...> wrote: > > Can u debate:
Is Jesus god? Is the bible the word of God? Is > crucifixion fact or
fiction? Do you know the true Paul? What did the > Old Testament say
about Jesus? Is Jesus the fake messiah? > > > 1- Where in the bible did
Jesus claim to be god? > 2- Where in the bible did Jesus ask to be
worshipped? > 3- Where did Jesus say I am God Manifested in flesh? > 4-
Where did Jesus mention the original sin? > 5- Where did Jesus say I am
the God the Son? > 6- Where did Jesus say that I am God the Word? > 7-
Where did Jesus say I am the Second God in Trinity? >
2068. Re: [Speed cubing group] Caltech's Cube Club
meeting? From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 07:50:03 -0000
I'm from Irvine, about an hour away from Los Angeles. I'm most
likely going to be finding a ride up, possibly flying if I can't.
I'll see when the time comes around. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Let me know when you're going to be
in town. I'm in Los Angeles too, and > I'll probably be flying
to Berkeley. There will probably be people who > drive though... maybe
Chris Dzoan? > > -Tyson > > On 3/24/07, sgowal
<no_reply@yahoogroups.com> wrote: > > > > Hello everyone, > > > > I
will leave my small home country (Switzerland) for 6 months next > >
tuesday and I will stay in the Pasadena area during this time. I was > >
wondering if any weekly/monthly cubing meeting takes place at Caltech. >
> > > I am really looking forward to finally meet some american cubers
and I > > hope I can learn a lot from you guys. > > > > See "some
of you" very soon, > > > > Sven > > > > PS: Also, is any of the Los
Angeles cubers going to Berkeley Spring > > competition? What is the
easiest way to get there (plane is around $150)? > > > > > > > > >
[Non-text portions of this message have been removed] >
2069. Some Thoughts... From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 09:42:39 -0000
Following the Chattahoochee competition I decide to write this, and then
to share with you all. It is hard sometimes to look back at performance
at cube tournaments. Before the competition, I practice with an inspired
vigor. I tell myself: "I hope this competition is going to be
different." But, different how? Not all of us produce the results
we expect or hope for. If this happens once, or twice, it is easier to
give ourselves the benefit of the doubt: "I just had an off
tournament. It happens to best of them." Then suddenly, we realize:
"Damn, my 'off tournaments' are actually my normal
tournaments." But still, before every one, I tell myself, like
others may do: "I hope this competition is going to be
different." It's going to be different because I'm going
to do well. I'm going to do well because I prepared. And this
tragic cycle begins to emerge, and I feel that my efforts are not
realized. Then, "I hope this competition is going to be
different," turns into, "Why do I bother with this
competition?" It's hard to have a positive attitude 100% of
the time following failure, unless you're not human. Then I look at
the ones who completely swamped my times. And, I ask: "Who the hell
are these people?" I have competed seriously for years, and these
guys are surpassing my greatest efforts after a fraction of the time. I
feel like an ounce of talent would take me a long way - or it is my
excuse for these failures. I just don't know how they manage such
fantastic results. Ladies and gentleman, Richard Patterson is filled
with a lot of envy. I would never undermine the effort of others, but
the ratio of time put in and results produced seems off balance. I often
find myself fighting this impossible war against the next wave of
'better than me' cubers. It's easy to drown in these
feelings of doubt in the midst of performing. Worst of all, this
horrible seed can grow into something quite terrible, effecting numerous
events. "Why did I come again?" Great question. Again,
expanded: "Why did I take time to prepare for, and attend to this
event?" It had been just long enough since the last tournament to
forget the answer to this question. I'm glad though, I realize it
at the right time usually: "I like these people." Our
opponents are often our friends. And, the whole time we eagerly applaud
the same times that are going to bump us lower in the rankings. The same
ones that inspired a bitter envy often share the same sour taste of
defeat. A pat on the back after a good time - A pat on the back after a
bad time. We're all friends here. A feeling which I would like to
relate; I have had the interesting pleasure to make my 3x3 blindfold
attempts in tandem with Chris Hardwick's 5x5 blindfold attempts.
These attempts, almost inevitably, produce World Records. And he can,
and must, do this while I am in the middle of my solves. This is
annoying, not because I am blindfolded and solving - It is annoying
because I am blindfolded and cannot see his accomplishment (and I'd
rather not stop to applaud and risk further encouragment of my 0%
completion rate for blindfold solving). This is the first true
reflection I've had on these feelings. I won't say anymore:
"I hope this competition is going to be different." Instead:
"I hope this competition is going to be the same as others." I
hope that I continue to try my best. I hope that I continue to find
pleasure in the successes of my friends. I hope I prepare better for the
next one. :) I applaud the achievements of all of you. But, I think the
least important part of these competitions is that which we find in the
results. Best Regards, Richard Patterson
2070. Re: Puzzle Auctions From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 09:57:13 -0000
Hi, it's £4.00 to Australia. Please direct all further questions to
my ebay page rather than here. Thanks, Dan --- In
speedsolvingrubikscube@yahoogroups.com, "brendantrinh2000"
<dish.painted.blue@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi everyone, > > > > I have got some
of my puzzles up for auction on ebay. > > > > I will be adding more in
the future, including a tiled 5x5x5. > > > > My items are here -
http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > > > Dan H :) > > >
Hello! > I'm interested in your 3x3 Speed Cube with Textured Tiles
in Mint > Condition. How much is the delivery to Australia? >
2071. Re: Puzzle Auctions From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 10:09:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > I have got some of my
puzzles up for auction on ebay. > > I will be adding more in the future,
including a tiled 5x5x5. > > My items are here -
http://search.ebay.co.uk/_W0QQsassZdan_jayQQhtZ-1 > > Dan H :) > Seems
like its out of my reach. My budget is 20 Australian Dollars.
2072. One Handed Cubing From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 13:09:05 -0000
When doing a OH solve, are you allowed to put the cube down and then
pick it back up? Or is this undefined in the rules? Craig
2073. Re: [Speed cubing group] One Handed Cubing From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 25 Mar 2007 15:27:29 +0200
C1b) During the solve no other body part or the table or any other
available object must touch the puzzle. Penalty: disqualification of the
solve. C1e) If the competitor drops the puzzle during a solve, the
competitor must not do moves until the puzzle has no contact with the
surface anymore. Penalty: disqualification of the solve. ----- Original
Message ----- From: "Craig Bouchard" <logitewty@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, March 25, 2007
3:09 PM Subject: [Speed cubing group] One Handed Cubing When doing a OH
solve, are you allowed to put the cube down and then pick it back up? Or
is this undefined in the rules? Craig
2074. Cube Notation Help From: "e_everett6" <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 13:27:58 -0000
Hey, I'm an intermediate cuber, and I'm trying to learn some
new algorithms for the 3x3. However, I don't understand some of the
notation. Can anyone explain to me what "x" "y" and
"z" are. Also, what is the difference between r2 and R2 or F
and f. Thanks, Ethan
2075. Re: Cube Notation Help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 13:44:08 -0000
Hi Ethan, For detailed explnations of the notation, go to this page - it
shuld have everything you need. www.cubestation.co.uk/cubenotation.html
DanH :) - In speedsolvingrubikscube@yahoogroups.com,
"e_everett6" <ufsports12@...> wrote: > > Hey, > > I'm
an intermediate cuber, and I'm trying to learn some new algorithms
> for the 3x3. However, I don't understand some of the notation.
Can > anyone explain to me what "x" "y" and
"z" are. Also, what is the > difference between r2 and R2 or F
and f. > > Thanks, > Ethan >
2076. Re: [Speed cubing group] One Handed Cubing From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 16:15:02 +0200
==> realigning one face using the table is illegal. Question : does
"drop" includes a notion of "accident" ? (ie. Could
you drop something 'voluntarily' ? or it would then be called
"let fall" or something like that) Thanks Gilles 25 Mar 2007
06:27:38 -0700, Ron van Bruchem <ron@...>: > > C1b) During the solve
no other body part or the table or any other > available > object must
touch the puzzle. Penalty: disqualification of the solve. > C1e) If the
competitor drops the puzzle during a solve, the competitor > must > not
do moves until the puzzle has no contact with the surface anymore. >
Penalty: disqualification of the solve. > > ----- Original Message -----
> From: "Craig Bouchard" <logitewty@...
<logitewty%40hotmail.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Sunday, March 25, 2007 3:09 PM > Subject: [Speed cubing
group] One Handed Cubing > > When doing a OH solve, are you allowed to
put the cube down and then pick > it > back up? Or is > this undefined
in the rules? > > Craig > > > [Non-text portions of this message have
been removed]
2077. Solving the cross From: "Alberto Rezende Medeiros"
<albertorezendemedeiros@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 18:46:05 -0000
Hi guys! I'm really new on speedcubing (started 2 weeks ago).
I'm using the layer method and taking about 1 min and a half to
solve the cube. I think I'm getting too long to solve the cross. I
need to look for each piece and only than put it in correct order. I
don't seem to be able to locate and imagine all the moves to solve
the cross in the first 15 seconds of analysis. Any clue? thanks in
advance Alberto Dell'Isola
2078. Re: Rubik's Cube Convention From: "mythbusters_human_guinea_pig"
<arthur__dent__42@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 20:17:18 -0000
Seattle would be perfect! That would mean I could go to a competition
without having to get on a plane or drive all day. I would definitely be
there. --- In speedsolvingrubikscube@yahoogroups.com, "Chris
Hunt" <huntca@...> wrote: > > Let's say that hypothetically
I was to have a tournament in Seattle, > Washington and I was able to
make all your dreams come true. An annual > Rubik's Cube Convention
with many sponsors, many competitors, a very > large audience, and an
unprecedented amount of prize money. All in the > heart of Seattle...
lots of things to do and plenty of rain, well, > sometimes it's
sunny :D > > What vendors would you like to see and what types of
activities would > interest you? > > HOW MUCH PRIZE MONEY would it take
to get you to come to Seattle, Washington? > > I don't care if
you're from Korea, France, Finland, Japan, > Netherlands, USA,
Canada, Belgium, Hungary, Germany, UK, Sweden, or > any other country
that I forgot to mention. I want to know what it > will take to get you
to come. > > It may even be possible to pay for the airfare of some big
> competitors. The money is here. > > Interested? Please let me know
what it will take for you to come down. > > Thanks, > -Chris >
2079. Re: Solving the cross From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 20:36:09 -0000
Don't worry about the 15 seconds for now. Just take your time
trying to find the shortest solution you can. The cross is almost always
solvable in 7 moves or less and never more than 8.
http://www.cubefreak.net/cross.html
http://www.cubefreak.net/speedcubing_tips.html
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
--- In speedsolvingrubikscube@yahoogroups.com, "Alberto Rezende
Medeiros" <albertorezendemedeiros@...> wrote: > > Hi guys! > >
I'm really new on speedcubing (started 2 weeks ago). > I'm
using the layer method and taking about 1 min and a half to solve > the
cube. > > I think I'm getting too long to solve the cross. I need
to look for > each piece and only than put it in correct order. I
don't seem to be > able to locate and imagine all the moves to
solve the cross in the > first 15 seconds of analysis. Any clue? > >
thanks in advance > > Alberto Dell'Isola >
2080. Re: Solving the cross From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 21:32:04 -0000
One thing I sometimes do, is look at the cube, then solve the cross with
my eyes closed. This helps me not have to look at the pieces when trying
to solve it. Then you do it with your eyes open, but look for the first
F2L pair. Joey --- In speedsolvingrubikscube@yahoogroups.com, nailicis2
<no_reply@...> wrote: > > Don't worry about the 15 seconds for
now. Just take your time trying > to find the shortest solution you can.
The cross is almost always > solvable in 7 moves or less and never more
than 8. > > http://www.cubefreak.net/cross.html > >
http://www.cubefreak.net/speedcubing_tips.html > >
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Alberto Rezende
> Medeiros" <albertorezendemedeiros@> wrote: > > > > Hi guys! >
> > > I'm really new on speedcubing (started 2 weeks ago). > >
I'm using the layer method and taking about 1 min and a half to >
solve > > the cube. > > > > I think I'm getting too long to solve
the cross. I need to look for > > each piece and only than put it in
correct order. I don't seem to be > > able to locate and imagine
all the moves to solve the cross in the > > first 15 seconds of
analysis. Any clue? > > > > thanks in advance > > > > Alberto
Dell'Isola > > >
2081. Re: [Speed cubing group] Some Thoughts... From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Mar 2007 00:03:03 +0200
....after a minute of silence..... WOW. I didn't know cubers could
put feelings on "paper" so well. It is often said that cubers
are geeks, doing some strange thing in the dark of night nobody thougt
possible. A-social and completely focused on a completely useless hobby.
Off course us cubers know better. Without the sharing capabilities of
the internet, cubing would have never been where it is today.
Tournaments are the ultimate form of our shared hobby. We compete not
only against each our self and each other, but also enjoy our shared
passion and every great result. I hope you will enjoy many more
tournaments ----- Original Message ----- From: richy_jr_2000 To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, March 25, 2007
11:42 AM Subject: [Speed cubing group] Some Thoughts... Following the
Chattahoochee competition I decide to write this, and then to share with
you all. It is hard sometimes to look back at performance at cube
tournaments. Before the competition, I practice with an inspired vigor.
I tell myself: "I hope this competition is going to be
different." But, different how? Not all of us produce the results
we expect or hope for. If this happens once, or twice, it is easier to
give ourselves the benefit of the doubt: "I just had an off
tournament. It happens to best of them." Then suddenly, we realize:
"Damn, my 'off tournaments' are actually my normal
tournaments." But still, before every one, I tell myself, like
others may do: "I hope this competition is going to be
different." It's going to be different because I'm going
to do well. I'm going to do well because I prepared. And this
tragic cycle begins to emerge, and I feel that my efforts are not
realized. Then, "I hope this competition is going to be
different," turns into, "Why do I bother with this
competition?" It's hard to have a positive attitude 100% of
the time following failure, unless you're not human. Then I look at
the ones who completely swamped my times. And, I ask: "Who the hell
are these people?" I have competed seriously for years, and these
guys are surpassing my greatest efforts after a fraction of the time. I
feel like an ounce of talent would take me a long way - or it is my
excuse for these failures. I just don't know how they manage such
fantastic results. Ladies and gentleman, Richard Patterson is filled
with a lot of envy. I would never undermine the effort of others, but
the ratio of time put in and results produced seems off balance. I often
find myself fighting this impossible war against the next wave of
'better than me' cubers. It's easy to drown in these
feelings of doubt in the midst of performing. Worst of all, this
horrible seed can grow into something quite terrible, effecting numerous
events. "Why did I come again?" Great question. Again,
expanded: "Why did I take time to prepare for, and attend to this
event?" It had been just long enough since the last tournament to
forget the answer to this question. I'm glad though, I realize it
at the right time usually: "I like these people." Our
opponents are often our friends. And, the whole time we eagerly applaud
the same times that are going to bump us lower in the rankings. The same
ones that inspired a bitter envy often share the same sour taste of
defeat. A pat on the back after a good time - A pat on the back after a
bad time. We're all friends here. A feeling which I would like to
relate; I have had the interesting pleasure to make my 3x3 blindfold
attempts in tandem with Chris Hardwick's 5x5 blindfold attempts.
These attempts, almost inevitably, produce World Records. And he can,
and must, do this while I am in the middle of my solves. This is
annoying, not because I am blindfolded and solving - It is annoying
because I am blindfolded and cannot see his accomplishment (and I'd
rather not stop to applaud and risk further encouragment of my 0%
completion rate for blindfold solving). This is the first true
reflection I've had on these feelings. I won't say anymore:
"I hope this competition is going to be different." Instead:
"I hope this competition is going to be the same as others." I
hope that I continue to try my best. I hope that I continue to find
pleasure in the successes of my friends. I hope I prepare better for the
next one. :) I applaud the achievements of all of you. But, I think the
least important part of these competitions is that which we find in the
results. Best Regards, Richard Patterson [Non-text portions of this
message have been removed]
2082. Re: [Speed cubing group] Some Thoughts... From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 22:54:44 -0000
you are so very right Arnoud, without the ability to share my experience
about cubing (and sometimes other stuff) with other people who have the
same hobby I never would've started cubing in the first place...
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > ....after a minute of
silence..... WOW. I didn't know cubers could put feelings on
"paper" so well. > > It is often said that cubers are geeks,
doing some strange thing in the dark of night nobody thougt possible.
A-social and completely focused on a completely useless hobby. > > Off
course us cubers know better. Without the sharing capabilities of the
internet, cubing would have never been where it is today. Tournaments
are the ultimate form of our shared hobby. We compete not only against
each our self and each other, but also enjoy our shared passion and
every great result. > > I hope you will enjoy many more tournaments > >
----- Original Message ----- > From: richy_jr_2000 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, March 25, 2007
11:42 AM > Subject: [Speed cubing group] Some Thoughts... > > >
Following the Chattahoochee competition I decide to write this, and >
then to share with you all. > > It is hard sometimes to look back at
performance at cube > tournaments. Before the competition, I practice
with an inspired > vigor. > > I tell myself: "I hope this
competition is going to be different." > > But, different how? > >
Not all of us produce the results we expect or hope for. If this >
happens once, or twice, it is easier to give ourselves the benefit > of
the doubt: "I just had an off tournament. It happens to best of >
them." Then suddenly, we realize: "Damn, my 'off
tournaments' are > actually my normal tournaments." > > But
still, before every one, I tell myself, like others may do: > > "I
hope this competition is going to be different." > > It's
going to be different because I'm going to do well. I'm going
> to do well because I prepared. And this tragic cycle begins to >
emerge, and I feel that my efforts are not realized. Then, "I hope
> this competition is going to be different," turns into, "Why
do I > bother with this competition?" It's hard to have a
positive > attitude 100% of the time following failure, unless
you're not human. > > Then I look at the ones who completely
swamped my times. And, I > ask: "Who the hell are these
people?" I have competed seriously > for years, and these guys are
surpassing my greatest efforts after a > fraction of the time. I feel
like an ounce of talent would take me > a long way - or it is my excuse
for these failures. I just don't > know how they manage such
fantastic results. Ladies and gentleman, > Richard Patterson is filled
with a lot of envy. > > I would never undermine the effort of others,
but the ratio of time > put in and results produced seems off balance. I
often find myself > fighting this impossible war against the next wave
of 'better than > me' cubers. > > It's easy to drown in
these feelings of doubt in the midst of > performing. Worst of all, this
horrible seed can grow into > something quite terrible, effecting
numerous events. "Why did I > come again?" Great question.
Again, expanded: "Why did I take time > to prepare for, and attend
to this event?" It had been just long > enough since the last
tournament to forget the answer to this > question. I'm glad
though, I realize it at the right time usually: > > "I like these
people." > > Our opponents are often our friends. And, the whole
time we eagerly > applaud the same times that are going to bump us lower
in the > rankings. The same ones that inspired a bitter envy often share
the > same sour taste of defeat. A pat on the back after a good time - A
> pat on the back after a bad time. We're all friends here. > > A
feeling which I would like to relate; I have had the interesting >
pleasure to make my 3x3 blindfold attempts in tandem with Chris >
Hardwick's 5x5 blindfold attempts. These attempts, almost >
inevitably, produce World Records. And he can, and must, do this > while
I am in the middle of my solves. This is annoying, not > because I am
blindfolded and solving - It is annoying because I am > blindfolded and
cannot see his accomplishment (and I'd rather not > stop to applaud
and risk further encouragment of my 0% completion > rate for blindfold
solving). > > This is the first true reflection I've had on these
feelings. I > won't say anymore: > > "I hope this competition
is going to be different." > > Instead: > > "I hope this
competition is going to be the same as others." > > I hope that I
continue to try my best. I hope that I continue to > find pleasure in
the successes of my friends. I hope I prepare > better for the next one.
:) > > I applaud the achievements of all of you. But, I think the least
> important part of these competitions is that which we find in the >
results. > > Best Regards, > > Richard Patterson > > > > > > [Non-text
portions of this message have been removed] >
2083. Hollow corner pieces From: Alfredo Jahn <alfredojahn@...> To: SpeedSolvingRubiksCube
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 25 Mar 2007 18:20:17 -0500
I recently picked up an old cube on ebay. It has the blue side across
from the yellow face. It seems pretty stiff. I was thinking about taking
it apart, which I haven't been able to yet; afraid I'll break
it :-) Anyway, after closer inspection, I found that some of the corner
pieces appear to be hollow. Is this normal? I would think that it would
be hard to lubricate them if they are hollow like that. Did I just get a
bad or messed up cube? The other newer cubes, the ones where the
stickers curl up and fall off, are all solid on the inside. See picture
at: http://homepage.mac.com/alfredojahn/cube/hollow.jpg Thanks, Alfredo
[Non-text portions of this message have been removed]
2084. bigcubes is sleeping From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Mar 2007 16:40:15 -0700 (PDT)
today i am moving bigcubes.com over to a new virtual dedicated server
and i just thought i'd let anyone that cares know that there will
probably be some downtime involved, but not more than a couple hours.
--------------------------------- No need to miss a message. Get email
on-the-go with Yahoo! Mail for Mobile. Get started. [Non-text portions
of this message have been removed]
2085. Re: Hollow corner pieces From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 00:02:31 -0000
I know that ones that you can buy at places like a dollar store have
some hollow so you might of got ripped off. how much did you pay for it?
Patrick cubeworld.co.nr --- In speedsolvingrubikscube@yahoogroups.com,
Alfredo Jahn <alfredojahn@...> wrote: > > I recently picked up an old
cube on ebay. It has the blue side across > from the yellow face. > It
seems pretty stiff. I was thinking about taking it apart, which I >
haven't been able to yet; > afraid I'll break it :-) Anyway,
after closer inspection, I found > that some of the corner pieces >
appear to be hollow. > > Is this normal? I would think that it would be
hard to lubricate them > if they are hollow > like that. Did I just get
a bad or messed up cube? The other newer > cubes, the ones > where the
stickers curl up and fall off, are all solid on the inside. > > See
picture at: http://homepage.mac.com/alfredojahn/cube/hollow.jpg > >
Thanks, > Alfredo > > [Non-text portions of this message have been
removed] >
2086. Re: Hollow corner pieces From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 00:23:35 -0000
I only paid about $12 plus shiping. I thought that since the logo on the
white side looked like the older logo, it was original. They said it was
original from the 1980s. They probably got it at a garage sale and
thought it was. The stickers look like vinyl, not those new crappy
stickers that roll up and fall off. I hate those things. I just ordered
a Studio cube from Hungary. Hope that one is better. Thanks for the
info. --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <poker19@...> wrote: > > I know that ones that you can
buy at places like a dollar store have > some hollow so you might of got
ripped off. how much did you pay for > it? > > Patrick > cubeworld.co.nr
> > --- In speedsolvingrubikscube@yahoogroups.com, Alfredo Jahn >
<alfredojahn@> wrote: > > > > I recently picked up an old cube on
ebay. It has the blue side > across > > from the yellow face. > > It
seems pretty stiff. I was thinking about taking it apart, which > I > >
haven't been able to yet; > > afraid I'll break it :-) Anyway,
after closer inspection, I found > > that some of the corner pieces > >
appear to be hollow. > > > > Is this normal? I would think that it would
be hard to lubricate > them > > if they are hollow > > like that. Did I
just get a bad or messed up cube? The other > newer > > cubes, the ones
> > where the stickers curl up and fall off, are all solid on the >
inside. > > > > See picture at:
http://homepage.mac.com/alfredojahn/cube/hollow.jpg > > > > Thanks, > >
Alfredo > > > > [Non-text portions of this message have been removed] >
> >
2087. Australian Cubers required From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 07:30:26 -0000
Hi all, Are there any cubers from Australia who would be interested in
doing some paid demonstration work? If so, please email me on
dan@cubestation.co.uk Thanks, DanH
2088. Re: Australian Cubers required From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 07:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Are there any cubers from
Australia who would be interested in doing > some paid demonstration
work? If so, please email me on > dan@... > > Thanks, > DanH > Hi Dan!
I'm VERY interested in this but i'm only 11. It mainly depends
on where this is going to happen.
2089. Re: Australian Cubers required From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 07:34:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Are there any cubers from
Australia who would be interested in doing > some paid demonstration
work? If so, please email me on > dan@... > > Thanks, > DanH > Hi Dan! I
am VERY interested but, i'm only 11. It depends on where mainly.
2090. Re: [Speed cubing group] One Handed Cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 07:47:14 -0000
Hi :-) Personally i think using the table for aligning purposes should
be allowed. It's allowed for normal speedcubing. So as long as the
table is not used as support for twisting (faster) and
"table-alignment" is not used excessively i don't see any
problems with it. I use it frequently for 4x4x4 or 5x5x5 when
"hand-alignment" is harder to do than
"table-alignment"! Im not a OH cuber so i might not have any
saying in this. I'm generally in favor of liberal rules :D -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > ==> realigning one face
using the table is illegal. > > Question : does "drop"
includes a notion of "accident" ? (ie. Could you drop >
something 'voluntarily' ? or it would then be called "let
fall" or something > like that) > > > Thanks > > Gilles > > > 25
Mar 2007 06:27:38 -0700, Ron van Bruchem <ron@...>: > > > > C1b)
During the solve no other body part or the table or any other > >
available > > object must touch the puzzle. Penalty: disqualification of
the solve. > > C1e) If the competitor drops the puzzle during a solve,
the competitor > > must > > not do moves until the puzzle has no contact
with the surface anymore. > > Penalty: disqualification of the solve. >
> > > ----- Original Message ----- > > From: "Craig Bouchard"
<logitewty@... <logitewty%40hotmail.com>> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > > > Sent: Sunday, March 25, 2007 3:09 PM > >
Subject: [Speed cubing group] One Handed Cubing > > > > When doing a OH
solve, are you allowed to put the cube down and then pick > > it > >
back up? Or is > > this undefined in the rules? > > > > Craig > > > > >
> > > > [Non-text portions of this message have been removed] >
2091. Re: Hollow corner pieces From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 08:09:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <poker19@...> wrote: > > I know that ones that you can
buy at places like a dollar store have > some hollow so you might of got
ripped off. how much did you pay for > it? > > Patrick > cubeworld.co.nr
1. Those cubie walls look way too thick for a cheapo dollar store cube.
2. It's "might've", not "might of".
It's never too late to learn reading and writing correctly, I
believe. Good luck! Cheers! Stefan
2092. Re: [Speed cubing group] One Handed Cubing From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 11:14:59 -0000
Personally, I think using the table for any purpose should be allowed,
no restriction, since it is used for normal speedcubing (I know someone
who can't solve a Megaminx in competitions without a table). Why is
it forbidden? I don't know. If you can't use the table,
let's be logical and forbid using the floor in feet cubing.
It's the same kind of disability simulation. Gilles. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Personally i think using
the table for aligning purposes should be > allowed. It's allowed
for normal speedcubing. So as long as the table > is not used as support
for twisting (faster) and "table-alignment" is > not used
excessively i don't see any problems with it. I use it > frequently
for 4x4x4 or 5x5x5 when "hand-alignment" is harder to do >
than "table-alignment"! Im not a OH cuber so i might not have
any > saying in this. I'm generally in favor of liberal rules :D >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > Peereboom" <gillesvdp@> wrote: > > > > ==> realigning
one face using the table is illegal. > > > > Question : does
"drop" includes a notion of "accident" ? (ie. Could
> you drop > > something 'voluntarily' ? or it would then be
called "let fall" or > something > > like that) > > > > > >
Thanks > > > > Gilles > > > > > > 25 Mar 2007 06:27:38 -0700, Ron van
Bruchem <ron@>: > > > > > > C1b) During the solve no other body part
or the table or any > other > > > available > > > object must touch the
puzzle. Penalty: disqualification of the > solve. > > > C1e) If the
competitor drops the puzzle during a solve, the > competitor > > > must
> > > not do moves until the puzzle has no contact with the surface >
anymore. > > > Penalty: disqualification of the solve. > > > > > > -----
Original Message ----- > > > From: "Craig Bouchard"
<logitewty@ <logitewty%40hotmail.com>> > > > To: >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > > > > > Sent: Sunday, March 25, 2007 3:09 PM >
> > Subject: [Speed cubing group] One Handed Cubing > > > > > > When
doing a OH solve, are you allowed to put the cube down and > then pick >
> > it > > > back up? Or is > > > this undefined in the rules? > > > > >
> Craig > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > >
2093. Re: One Handed Cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 11:27:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > (I know > someone who can't solve a
Megaminx in competitions without a table). What? Why? Who? > If you
can't use the table, let's be logical and forbid using the >
floor in feet cubing. Man I'd like to watch that. Cheers! Stefan
2094. these new DIY cubes From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 12:48:24 -0000
Hi all, There are so many types of DIY cubes on these new sites,
9spuzzles, cube4you, etc etc. Does anybody have a really good definitive
answer as to which is the best type for speedcubing? Ron told me that
type C are best from cube4you, but are all type c's, b's, and
a's the same on each site? I've heard other people say they
like type a's better... argh im confused! Any recommmendations? Dan
:)
2095. Re: these new DIY cubes From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 13:04:04 -0000
And while we're on it, what's the official view of these
cubes? I assume they're not genuine Rubik, since they are so cheap,
will they be allowed in World Champs for example? If they are genuine
Rubik, please correct me. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > There are so many types of
DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does
anybody have a really good definitive answer > as to which is the best
type for speedcubing? > > Ron told me that type C are best from
cube4you, but are all type c's, > b's, and a's the same
on each site? I've heard other people say they > like type a's
better... argh im confused! > > Any recommmendations? > > Dan :) >
2096. Re: [Speed cubing group] One Handed Cubing From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 13:49:23 -0000
> Personally i think using the table for aligning purposes should be >
allowed. It's allowed for normal speedcubing. So as long as the
table > is not used as support for twisting (faster) and
"table-alignment" is > not used excessively i don't see
any problems with it. I use it > frequently for 4x4x4 or 5x5x5 when
"hand-alignment" is harder to do > than
"table-alignment"! Im not a OH cuber so i might not have any >
saying in this. I'm generally in favor of liberal rules :D I think
the reason they have this rule (and also the one-handed inspection rule)
is that they want to make a one-handed solve feel and look totally
one-handed - you can only use that hand, and no other objects or body
parts can even touch the cube while you're making turns. The
question is, if someone said that they could solve it one-handed, and
they used the table, would you hold it against them? On the other hand,
I also think that it should be changed. I mean, the table's there,
why not be able to use it! It's not "one-handed in the
air", just "one-handed"...
2097. Re: [Speed cubing group] One Handed Cubing From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 15:59:49 +0200
>On the other hand, I also think that it should be changed. I mean, the
>table's there, why not be able to use it! It's not
"one-handed in the >air", just "one-handed"... nor
is it "one-handed with the help of the table". Anyway, I think
that solving using the table is not the best solution to solve a puzzle
in the fastest way. This is does not mean that it should be forbidden
but any competitor should avoid using it if he or she wants to be the
fastest in the world ! Gilles 26 Mar 2007 06:49:39 -0700, Michael
Gottlieb <mzrg@...>: > > > Personally i think using the table for
aligning purposes should be > > allowed. It's allowed for normal
speedcubing. So as long as the table > > is not used as support for
twisting (faster) and "table-alignment" is > > not used
excessively i don't see any problems with it. I use it > >
frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder
to do > > than "table-alignment"! Im not a OH cuber so i might
not have any > > saying in this. I'm generally in favor of liberal
rules :D > > I think the reason they have this rule (and also the
one-handed > inspection rule) is that they want to make a one-handed
solve feel and > look totally one-handed - you can only use that hand,
and no other > objects or body parts can even touch the cube while
you're making > turns. The question is, if someone said that they
could solve it > one-handed, and they used the table, would you hold it
against them? > > On the other hand, I also think that it should be
changed. I mean, the > table's there, why not be able to use it!
It's not "one-handed in the > air", just
"one-handed"... > > > [Non-text portions of this message have
been removed]
2098. Re: [Speed cubing group] One Handed Cubing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 11:14:34 -0300 (ART)
What do you guys want to do with the table? for "alignment
purposes" it's easy...if the cube is misaligned, just use the
table to align it when you put it down before start solving...but...what
else would you want the table to? Pedro Michael Gottlieb <mzrg@...>
escreveu: > Personally i think using the table for aligning purposes
should be > allowed. It's allowed for normal speedcubing. So as
long as the table > is not used as support for twisting (faster) and
"table-alignment" is > not used excessively i don't see
any problems with it. I use it > frequently for 4x4x4 or 5x5x5 when
"hand-alignment" is harder to do > than
"table-alignment"! Im not a OH cuber so i might not have any >
saying in this. I'm generally in favor of liberal rules :D I think
the reason they have this rule (and also the one-handed inspection rule)
is that they want to make a one-handed solve feel and look totally
one-handed - you can only use that hand, and no other objects or body
parts can even touch the cube while you're making turns. The
question is, if someone said that they could solve it one-handed, and
they used the table, would you hold it against them? On the other hand,
I also think that it should be changed. I mean, the table's there,
why not be able to use it! It's not "one-handed in the
air", just "one-handed"...
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2099. Re: these new DIY cubes From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 14:28:37 -0000
Hey, I'm not sure the official view, but I can hopefully answer the
first question. >From cube4you's forum, there is a post here about
it: http://bbs.cube4you.com/thread-38-1-1.html . Rubik (owner of
cube4you) says: "a is better than c , c is better than b , I think
so but b is cheap than a and c , and with a paper box c is just like the
Rubik's black diykit" Basically, A is the best and most
expensive. C is next, while being a little cheaper, and B is the worst
quality (but still not poor quality.) Yes, I have heard that Ron says
that C are the best. I've talked to Rubik on MSN, and Finder, and
they say that C is good, but A is probably better. I have a handful of
As, and I think they're top notch. I've lubricated them with
CRC silicone lubricant, and I'm VERY pleased with them. I cannot
compare to rubiks.com, or type Cs, but once I get each I will take
pictures and explain differences. I believe I read somewhere that Ron
accidentally confused C with A, but I am not sure. I think it's
best to ask Ron. I plan on buying Cs from cube4you and doing an
intelligent review on twistypuzzle's forum. As of my standing right
now, I was more pleased with my 9spuzzles.com order. They come with two
sets of stickers instead of one (PVC stickers, sadly not the quality of
cubesmith), "sticker" pads for applying them squarely, and his
prices are cheaper. If you buy 5+, 20+, 50+, or 100+, you get discounts
for each bracket. Doesn't make any sense to buy 19 when 20 is
cheaper. Hopefully that helps, Cheers, Mike Carroll
2100. Re: these new DIY cubes From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 14:36:25 -0000
Thanks Mike, that is a great and comprehensive answer. I'll look
forward to hearing other thoughts. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > Hey, > > I'm not sure the official
view, but I can hopefully answer the first > question. > > From
cube4you's forum, there is a post here about it: >
http://bbs.cube4you.com/thread-38-1-1.html . Rubik (owner of > cube4you)
says: "a is better than c , c is better than b , I think so > but b
is cheap than a and c , and with a paper box c is just like the >
Rubik's black diykit" > > Basically, A is the best and most
expensive. C is next, while being a > little cheaper, and B is the worst
quality (but still not poor quality.) > > Yes, I have heard that Ron
says that C are the best. I've talked to > Rubik on MSN, and
Finder, and they say that C is good, but A is > probably better. I have
a handful of As, and I think they're top > notch. I've
lubricated them with CRC silicone lubricant, and I'm VERY > pleased
with them. I cannot compare to rubiks.com, or type Cs, but > once I get
each I will take pictures and explain differences. > > I believe I read
somewhere that Ron accidentally confused C with A, > but I am not sure.
I think it's best to ask Ron. > > I plan on buying Cs from cube4you
and doing an intelligent review on > twistypuzzle's forum. > > As
of my standing right now, I was more pleased with my 9spuzzles.com >
order. They come with two sets of stickers instead of one (PVC >
stickers, sadly not the quality of cubesmith), "sticker" pads
for > applying them squarely, and his prices are cheaper. If you buy 5+,
> 20+, 50+, or 100+, you get discounts for each bracket. Doesn't
make > any sense to buy 19 when 20 is cheaper. > > Hopefully that helps,
> > Cheers, > > Mike Carroll >
2101. Re: [Speed cubing group] One Handed Cubing From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 16:40:58 +0200
if you want to do U but turn it accidently by 95° instead of 90°, then
it is misalgned and very annoying if you want to have an overall good
time Gilles 26 Mar 2007 07:16:12 -0700, Pedro <pedrosino1@...>: > >
What do you guys want to do with the table? for "alignment
purposes" > it's easy...if the cube is misaligned, just use
the table to align it when > you put it down before start
solving...but...what else would you want the > table to? > > Pedro > >
Michael Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: > >
Personally i think using the table for aligning purposes should be > >
allowed. It's allowed for normal speedcubing. So as long as the
table > > is not used as support for twisting (faster) and
"table-alignment" is > > not used excessively i don't see
any problems with it. I use it > > frequently for 4x4x4 or 5x5x5 when
"hand-alignment" is harder to do > > than
"table-alignment"! Im not a OH cuber so i might not have any >
> saying in this. I'm generally in favor of liberal rules :D > > I
think the reason they have this rule (and also the one-handed >
inspection rule) is that they want to make a one-handed solve feel and >
look totally one-handed - you can only use that hand, and no other >
objects or body parts can even touch the cube while you're making >
turns. The question is, if someone said that they could solve it >
one-handed, and they used the table, would you hold it against them? > >
On the other hand, I also think that it should be changed. I mean, the >
table's there, why not be able to use it! It's not
"one-handed in the > air", just "one-handed"... > >
> > > > __________________________________________________ > Fale com
seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
2102. anyone live in the maryland/virginia area? From: "achoip" <achoip@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 15:18:04 -0000
hey, my name's andrew and im looking for a mentor for my graduation
project, which i am doing on the rubik's cube. i was wondering if
anyone lived in the maryland/virginia area and would be willing to meet
with me as a mentor. any help would be greatly appreciated. thanks.
2103. Re: these new DIY cubes From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 15:21:19 -0000
Hmm, dunno if they are legal at WC, it is hard to tell them apart from
rubiks DIY's, maybe if you disassemble them. But certainly the
judges don't do that right? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Thanks Mike, that is a great and
comprehensive answer. > > I'll look forward to hearing other
thoughts. > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Mike Carroll" > <TranceRiver@> wrote: > > > > Hey, > > > >
I'm not sure the official view, but I can hopefully answer the
first > > question. > > > > From cube4you's forum, there is a post
here about it: > > http://bbs.cube4you.com/thread-38-1-1.html . Rubik
(owner of > > cube4you) says: "a is better than c , c is better
than b , I think so > > but b is cheap than a and c , and with a paper
box c is just like the > > Rubik's black diykit" > > > >
Basically, A is the best and most expensive. C is next, while being a >
> little cheaper, and B is the worst quality (but still not poor
quality.) > > > > Yes, I have heard that Ron says that C are the best.
I've talked to > > Rubik on MSN, and Finder, and they say that C is
good, but A is > > probably better. I have a handful of As, and I think
they're top > > notch. I've lubricated them with CRC silicone
lubricant, and I'm VERY > > pleased with them. I cannot compare to
rubiks.com, or type Cs, but > > once I get each I will take pictures and
explain differences. > > > > I believe I read somewhere that Ron
accidentally confused C with A, > > but I am not sure. I think it's
best to ask Ron. > > > > I plan on buying Cs from cube4you and doing an
intelligent review on > > twistypuzzle's forum. > > > > As of my
standing right now, I was more pleased with my 9spuzzles.com > > order.
They come with two sets of stickers instead of one (PVC > > stickers,
sadly not the quality of cubesmith), "sticker" pads for > >
applying them squarely, and his prices are cheaper. If you buy 5+, > >
20+, 50+, or 100+, you get discounts for each bracket. Doesn't make
> > any sense to buy 19 when 20 is cheaper. > > > > Hopefully that
helps, > > > > Cheers, > > > > Mike Carroll > > >
2104. Re: these new DIY cubes From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 15:36:45 -0000
> There are so many types of DIY cubes on these new sites, 9spuzzles, >
cube4you, etc etc. Does anybody have a really good definitive answer >
as to which is the best type for speedcubing? Hi Dan, I got some from
9spuzzles a few weeks ago and I was suprised how good they turn, even
without lubrication. WITH lube, they are the best cube I always had (but
I had not that much, so that might not mean anything). Besides, they are
really cheap. On the 9spuzzles website, there is a subcategory of 3x3
DIYkit which is called "Best for speedcubing". I think it is
category "A", which is the one I ordered. I will bring mine to
German Open Championship 2007. I read from the competitors list that you
will be there, so if you want to, I can show you then.. Flo
Hey Chris -- Yknow, where you might be heading with this is having 2009
World Championships be in Seattle. If you're working on big
sponsors and a big event, what's bigger than World Championships.
Perhaps the 2008 competition could be a "warm-up" in terms of
planning, media, sponsors, etc. Maybe if you work it as a package of
events (good size in 2008, Worlds in 2009), the sponsors might be even
more interested. just a thought, yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt"
<huntca@...> wrote: > > Thank you everyone for your input so far,
it's much appreciated. This > multi-day event is in the planning
for late 2008 or maybe even 2009. I don't > want to conflict with
the current scheduling of the international > competition.
2106. Re: [Speed cubing group] these new DIY cubes From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 26 Mar 2007 19:26:10 +0200
Hi Dan, Yes, the good type is type a). See
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913
The problem was that I ordered a DIY kit of all three types. It
doesn't say on the bag which type is which. From the pictures on
cube4you.com I thought the good type was type c). But it is definitely
a). Have fun, Ron ----- Original Message ----- From: "Dan"
<dan_j_harris@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, March 26, 2007 2:48 PM Subject: [Speed cubing group] these
new DIY cubes Hi all, There are so many types of DIY cubes on these new
sites, 9spuzzles, cube4you, etc etc. Does anybody have a really good
definitive answer as to which is the best type for speedcubing? Ron told
me that type C are best from cube4you, but are all type c's,
b's, and a's the same on each site? I've heard other
people say they like type a's better... argh im confused! Any
recommmendations? Dan :)
2107. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 10:44:11 -0700
I'm in Pittsburgh... which is kind of far away. That and I'm
only a freshman in college. But if that doesn't matter, I'd
still be willing to help. -Evan Until next time, Happy Cubing
http://www.deepcube.net On 3/26/07, achoip <achoip@...> wrote: > >
hey, my name's andrew and im looking for a mentor for my graduation
> project, which i am doing on the rubik's cube. i was wondering if
> anyone lived in the maryland/virginia area and would be willing to
meet > with me as a mentor. any help would be greatly appreciated.
thanks. > > > [Non-text portions of this message have been removed]
2108. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "joseph_gibney" <pianomanjoe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 19:13:14 -0000
Hi Andrew I live in Gaithersburg, MD. I am an 18 yr old senior in high
school and I solve the Rubik's cube in about 18-19 seconds. I may
be able to help you if you want. :) > > I'm in Pittsburgh... which
is kind of far away. That and I'm only a > freshman in college. But
if that doesn't matter, I'd still be willing to > help. > >
-Evan > > Until next time, Happy Cubing > http://www.deepcube.net > > On
3/26/07, achoip <achoip@...> wrote: > > > > hey, my name's
andrew and im looking for a mentor for my graduation > > project, which
i am doing on the rubik's cube. i was wondering if > > anyone lived
in the maryland/virginia area and would be willing to meet > > with me
as a mentor. any help would be greatly appreciated. thanks. > > > > > >
> > > [Non-text portions of this message have been removed] >
2109. Re: [Speed cubing group] One Handed Cubing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 16:25:38 -0300 (ART)
I know...that's really bad...almost all my turns are not
"accurate"...haha...keep having to "tap" the
faces... but...what I meant is...what can you do with the table during
the solve? is that any help? I guess you'll just go slower... Pedro
Gilles van den Peereboom <gillesvdp@...> escreveu: if you want to do
U but turn it accidently by 95° instead of 90°, then it is misalgned and
very annoying if you want to have an overall good time Gilles 26 Mar
2007 07:16:12 -0700, Pedro <pedrosino1@...>: > > What do you guys
want to do with the table? for "alignment purposes" >
it's easy...if the cube is misaligned, just use the table to align
it when > you put it down before start solving...but...what else would
you want the > table to? > > Pedro > > Michael Gottlieb <mzrg@...
<mzrg%40verizon.net>> escreveu: > > Personally i think using the
table for aligning purposes should be > > allowed. It's allowed for
normal speedcubing. So as long as the table > > is not used as support
for twisting (faster) and "table-alignment" is > > not used
excessively i don't see any problems with it. I use it > >
frequently for 4x4x4 or 5x5x5 when "hand-alignment" is harder
to do > > than "table-alignment"! Im not a OH cuber so i might
not have any > > saying in this. I'm generally in favor of liberal
rules :D > > I think the reason they have this rule (and also the
one-handed > inspection rule) is that they want to make a one-handed
solve feel and > look totally one-handed - you can only use that hand,
and no other > objects or body parts can even touch the cube while
you're making > turns. The question is, if someone said that they
could solve it > one-handed, and they used the table, would you hold it
against them? > > On the other hand, I also think that it should be
changed. I mean, the > table's there, why not be able to use it!
It's not "one-handed in the > air", just
"one-handed"... > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed] __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
2110. Re: One Handed Cubing From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 19:34:56 -0000
Hi Frank! That ambidexterity might explain your exceptional big cube
abilities !! :D Very impressive :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Frank"
<ephem825@...> wrote: > > Hey All, > > I have recently gotten
interested in one handed solving, mainly to > develop more dexterity in
my fingers. I just took an average with > my right hand, which came out
to 53.04, and then another with my > left hand, which came out to 56.07.
I am curious if you other one > handed solvers (ahem.. Chris H) have
similar dexterity with either > hand. > > Frank >
2111. Rubik's Cube trophies From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 22:05:48 -0000
I want to have trophies made for the Rutgers tournament. Does anybody
know what price range I should expect or even where I could find a
trophy in the shape of a cube? Bob
2112. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Mar 2007 00:25:04 +0200
Evan, I am glad you are still alive :) I am still using your
intermediate method because you haven't updated your site in ages.
If you are not goint to be his mentor, please spend some time on your
site: "November 27, 2005 Ok, I know I keep saying it, but this time
I really mean it. The advanced solution is almost ready. The very latest
it will be up is Sunday, December 18, 2005. I really really really mean
it this time. Until next time, happy Cubing! ----- Original Message
----- From: Evan Gates To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, March 26, 2007 7:44 PM Subject: Re: [Speed cubing group] anyone
live in the maryland/virginia area? I'm in Pittsburgh... which is
kind of far away. That and I'm only a freshman in college. But if
that doesn't matter, I'd still be willing to help. -Evan Until
next time, Happy Cubing http://www.deepcube.net On 3/26/07, achoip
<achoip@...> wrote: > > hey, my name's andrew and im looking for
a mentor for my graduation > project, which i am doing on the
rubik's cube. i was wondering if > anyone lived in the
maryland/virginia area and would be willing to meet > with me as a
mentor. any help would be greatly appreciated. thanks. > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
2113. Re: [Speed cubing group] Australian Cubers required From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Mar 2007 00:27:12 +0200
Common Peter and Jasmine... prove you are truly Australian or forfeit al
your continental records :-} ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, March 26, 2007 9:30
AM Subject: [Speed cubing group] Australian Cubers required Hi all, Are
there any cubers from Australia who would be interested in doing some
paid demonstration work? If so, please email me on dan@... Thanks, DanH
[Non-text portions of this message have been removed]
2114. Re: [Speed cubing group] these new DIY cubes From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 21:37:42 -0400
Hey, I'm pretty sure they're legal at competitions. The 2007
rules are changed a bit and from 3a... 3a)Cube puzzles are puzzles
similar to Rubik's Cube which enable sequential movement of the
sides to solve the puzzle, like a 3x3x3 cube, 4x4x4 cube, Megaminx or
Square-1. I'm pretty sure any brand puzzle can be used. Also, I was
able to use my eastsheen cube at the Chattahoochee competition, so you
can almost certainly use those cubes at competitions. Ethan On 3/26/07,
Ron van Bruchem <ron@...> wrote: > > Hi Dan, > > Yes, the good type
is type a). > See >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913
> > The problem was that I ordered a DIY kit of all three types. It
doesn't > say > on the bag which type is which. From the pictures
on cube4you.com I > thought > the good type was type c). But it is
definitely a). > > Have fun, > > Ron > > ----- Original Message ----- >
From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Monday, March 26, 2007 2:48 PM > Subject: [Speed cubing
group] these new DIY cubes > > Hi all, > > There are so many types of
DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does
anybody have a really good definitive answer > as to which is the best
type for speedcubing? > > Ron told me that type C are best from
cube4you, but are all type c's, > b's, and a's the same
on each site? I've heard other people say they > like type a's
better... argh im confused! > > Any recommmendations? > > Dan :) > > >
-- I got a virus, so please do not click any link I send you until
further notice. [Non-text portions of this message have been removed]
2115. Re: Rubik's Cube trophies From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 02:04:06 -0000
Turns out I probably won't be coming. Dad is in Vancouver...so
I'd have to drive myself... --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I want to have trophies made for the Rutgers
tournament. Does anybody > know what price range I should expect or even
where I could find a > trophy in the shape of a cube? > > Bob >
2116. Re: anyone live in the maryland/virginia area? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 02:22:16 -0000
I live in the Northern Virginia area and average around 18/19 seconds.
Perhaps I could help too. :) --- In
speedsolvingrubikscube@yahoogroups.com, "achoip"
<achoip@...> wrote: > > hey, my name's andrew and im looking for
a mentor for my graduation > project, which i am doing on the
rubik's cube. i was wondering if > anyone lived in the
maryland/virginia area and would be willing to meet > with me as a
mentor. any help would be greatly appreciated. thanks. >
2117. Re: [Speed cubing group] these new DIY cubes From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Mar 2007 23:33:10 -0300 (ART)
I guess they meant at WC, which, if I'm not wrong, is sponsored by
Seven Towns...on last one only Rubik brand cubes were allowed... Pedro
"Ethan E." <ufsports12@...> escreveu: Hey, I'm pretty
sure they're legal at competitions. The 2007 rules are changed a
bit and from 3a... 3a)Cube puzzles are puzzles similar to Rubik's
Cube which enable sequential movement of the sides to solve the puzzle,
like a 3x3x3 cube, 4x4x4 cube, Megaminx or Square-1. I'm pretty
sure any brand puzzle can be used. Also, I was able to use my eastsheen
cube at the Chattahoochee competition, so you can almost certainly use
those cubes at competitions. Ethan On 3/26/07, Ron van Bruchem
<ron@...> wrote: > > Hi Dan, > > Yes, the good type is type a). > See
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/33913
> > The problem was that I ordered a DIY kit of all three types. It
doesn't > say > on the bag which type is which. From the pictures
on cube4you.com I > thought > the good type was type c). But it is
definitely a). > > Have fun, > > Ron > > ----- Original Message ----- >
From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Monday, March 26, 2007 2:48 PM > Subject: [Speed cubing
group] these new DIY cubes > > Hi all, > > There are so many types of
DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does
anybody have a really good definitive answer > as to which is the best
type for speedcubing? > > Ron told me that type C are best from
cube4you, but are all type c's, > b's, and a's the same
on each site? I've heard other people say they > like type a's
better... argh im confused! > > Any recommmendations? > > Dan :) > > >
-- I got a virus, so please do not click any link I send you until
further notice. [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2118. Re: [Speed cubing group] Australian Cubers required From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 05:16:30 +0100
I'm so behind on cube emails!! The word 'Australian' in
the subject line just happened to catch my attention so I checked this
thread (still way behind on many other threads). I'm always
interested in cube media/demo stuff, but I'm guessing if Dan H is
asking then it's something in the UK? I moved to the US earlier
this year, so unfortunately will miss out on the UK cube action for now.
:( Anyway, Dan, if there's anything I can help with from the US,
let me know!! :) Jasmine On 26 Mar 2007 15:27:19 -0700, "Arnaud van
Galen" <avgalen@...> said: > Common Peter and Jasmine... prove
you are truly Australian or forfeit al > your continental records :-} >
> > > ----- Original Message ----- > From: Dan > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, March 26, 2007
9:30 AM > Subject: [Speed cubing group] Australian Cubers required > > >
Hi all, > > Are there any cubers from Australia who would be interested
in doing > some paid demonstration work? If so, please email me on >
dan@... > > Thanks, > DanH > > > > > > [Non-text portions of this
message have been removed] > -- http://www.fastmail.fm - The
professional email service
2119. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 05:21:44 +0100
Just skimmed some more message subject lines and here's another
that caught my attention, coincidentally also due to geography. As I
just mentioned in my post a few minutes ago, I've moved from the UK
to the US, so a loooong way from Dan H. However, where I've moved
to in the US is quite near you. I'm in Arlington, VA. Jasmine On
Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...>
said: > hey, my name's andrew and im looking for a mentor for my
graduation > project, which i am doing on the rubik's cube. i was
wondering if > anyone lived in the maryland/virginia area and would be
willing to meet > with me as a mentor. any help would be greatly
appreciated. thanks. > -- http://www.fastmail.fm - mmm... Fastmail...
2120. Re: anyone live in the maryland/virginia area? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 04:27:45 -0000
With any luck I will be living in that area within a few weeks.
I'll post when I get up there and if you're still interested,
let me know. Regardless I'd love to meet fellow cubers in person
(Dallas Tourney was my last opportunity). Surely that area has a more
lively cube community than the Oklahoma region :/ -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "achoip"
<achoip@...> wrote: > > hey, my name's andrew and im looking for
a mentor for my graduation > project, which i am doing on the
rubik's cube. i was wondering if > anyone lived in the
maryland/virginia area and would be willing to meet > with me as a
mentor. any help would be greatly appreciated. thanks. >
2121. Re: Rubik's Cube trophies From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 04:32:57 -0000
If you pay for my gas and time, I'd be willing to come pick you up
and we could go road trippin' together. (Assuming I get my new
passport in time.) You can drive too right? Also, what's wrong with
driving yourself? Too long and boring? Well I'm pretty fun to have
around on road trips I've been told. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Turns out I probably won't be coming.
Dad is in Vancouver...so I'd have to drive myself... >
2122. Re: [Speed cubing group] Australian Cubers required From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 04:37:44 -0000
If you don't mind me asking, roughly where in the US? I try my best
to keep track of all the US cubers. On a sidenote, is anyone reading
this from the Denver area or know a cuber who is? I might need a favor.
-Doug > I moved to the US earlier this year, so unfortunately will miss
out on the UK cube action for now. > :( > > Anyway, Dan, if there's
anything I can help with from the US, let me > know!! :) > > Jasmine >
2123. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 04:40:11 -0000
Doh! This is why I should read all posts before making a new one. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Just skimmed some more message subject
lines and here's another that > caught my attention, coincidentally
also due to geography. As I just > mentioned in my post a few minutes
ago, I've moved from the UK to the > US, so a loooong way from Dan
H. However, where I've moved to in the US > is quite near you.
I'm in Arlington, VA. > > Jasmine >
2124. Re: Australian Cubers required From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 05:36:58 -0000
Hello, Yeah I did mention to the guy that his best potential Australian
demonstrator was working in the US right now ;) The event is taking
place in Oz as far as I know, but unfortunately my contact didn't
have the budget to fly me over etc. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > I'm so behind on cube emails!! The
word 'Australian' in the subject line > just happened to catch
my attention so I checked this thread (still way > behind on many other
threads). > > I'm always interested in cube media/demo stuff, but
I'm guessing if Dan > H is asking then it's something in the
UK? I moved to the US earlier > this year, so unfortunately will miss
out on the UK cube action for now. > :( > > Anyway, Dan, if there's
anything I can help with from the US, let me > know!! :) > > Jasmine > >
> On 26 Mar 2007 15:27:19 -0700, "Arnaud van Galen" >
<avgalen@...> said: > > Common Peter and Jasmine... prove you are
truly Australian or forfeit al > > your continental records :-} > > > >
> > > > ----- Original Message ----- > > From: Dan > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, March 26, 2007
9:30 AM > > Subject: [Speed cubing group] Australian Cubers required > >
> > > > Hi all, > > > > Are there any cubers from Australia who would be
interested in doing > > some paid demonstration work? If so, please
email me on > > dan@... > > > > Thanks, > > DanH > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > -- >
http://www.fastmail.fm - The professional email service >
2125. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 06:05:06 -0000
You're a nomad! Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@...> wrote: > > Just skimmed some
more message subject lines and here's another that > caught my
attention, coincidentally also due to geography. As I just > mentioned
in my post a few minutes ago, I've moved from the UK to the > US,
so a loooong way from Dan H. However, where I've moved to in the US
> is quite near you. I'm in Arlington, VA. > > Jasmine > > > On
Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...>
said: > > hey, my name's andrew and im looking for a mentor for my
graduation > > project, which i am doing on the rubik's cube. i was
wondering if > > anyone lived in the maryland/virginia area and would be
willing to meet > > with me as a mentor. any help would be greatly
appreciated. thanks. > > > > -- > http://www.fastmail.fm - mmm...
Fastmail... >
2126. Re: [Speed cubing group] Australian Cubers required From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 07:11:48 -0000
A cuber from Denver, or a cuber in Denver? I am the former, but
won't be back until after school's out. > On a sidenote, is
anyone reading this from the Denver area or know a > cuber who is? I
might need a favor. > > > -Doug
2127. Re: Rubik's Cube trophies From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 07:33:17 -0000
Bob, Where are you located at? There is a really good trophy shop by me
in north jersey that we use for our fire dept awards. I would be more
than happy to stop there for you and see if they have anything. Let me
know what your looking for in a trophy exactly Bob and I will stop by.
On a side note I would like to attend the tourny but may not compete as
my times are nowhere near comp times. Dave --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I want to have trophies made for the Rutgers
tournament. Does anybody > know what price range I should expect or even
where I could find a > trophy in the shape of a cube? > > Bob >
2128. [Off-Topic] anyone live in the Denver area? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 07:41:55 -0000
Okay, I concede that I previously worded it poorly. Will anyone here be
(*residing* in the Denver area for the majority of the month of May, AND
be capable of providing "help" during that time) OR know of
someone who is, where "help" is defined to be "the ablity
to provide a car ride, say to/from the airport AND/OR offer a place to
stay for a day or so AND/OR can get me aquainted with the area AND/OR is
willing to teach me how to ski :)"? It's so obvious I have a
CS/Logic background... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > A cuber from Denver, or a cuber in Denver? I
am the former, but won't be back until after > school's out. >
> > On a sidenote, is anyone reading this from the Denver area or know a
> > cuber who is? I might need a favor. > > > > > > -Doug >
2129. Re: anyone live in the maryland/virginia area? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 10:56:52 -0000
Maybe all of the Virginia/Maryland cubers could have a cube meeting
sometime? I've never met another cuber before (in person) :(... ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > With any luck I will be living in that
area within a few weeks. I'll > post when I get up there and if
you're still interested, let me know. > Regardless I'd love to
meet fellow cubers in person (Dallas Tourney > was my last opportunity).
Surely that area has a more lively cube > community than the Oklahoma
region :/ > > -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"achoip" <achoip@> > wrote: > > > > hey, my name's
andrew and im looking for a mentor for my graduation > > project, which
i am doing on the rubik's cube. i was wondering if > > anyone lived
in the maryland/virginia area and would be willing to meet > > with me
as a mentor. any help would be greatly appreciated. thanks. > > >
2130. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 11:52:36 +0100
Yeah, I do feel like that sometimes! I the past 5 years I've lived
in 7 different apartments in 3 different continents and visited about a
dozen countries (probably more but I can't remember)! Jasmine On
Tue, 27 Mar 2007 06:05:06 -0000, "Bob Burton" <bob@...>
said: > You're a nomad! > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@...> wrote: > > > > Just skimmed some more message
subject lines and here's another that > > caught my attention,
coincidentally also due to geography. As I just > > mentioned in my post
a few minutes ago, I've moved from the UK to the > > US, so a
loooong way from Dan H. However, where I've moved to in the US > >
is quite near you. I'm in Arlington, VA. > > > > Jasmine > > > > >
> On Mon, 26 Mar 2007 15:18:04 -0000, "achoip" <achoip@...>
said: > > > hey, my name's andrew and im looking for a mentor for
my graduation > > > project, which i am doing on the rubik's cube.
i was wondering if > > > anyone lived in the maryland/virginia area and
would be willing to > meet > > > with me as a mentor. any help would be
greatly appreciated. thanks. > > > > > > > -- > > http://www.fastmail.fm
- mmm... Fastmail... > > > > -- http://www.fastmail.fm - Accessible with
your email software or over the web
2131. Re: anyone live in the maryland/virginia area? From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 13:06:11 -0000
I too live in Maryland, and would love to meet up with all of you guys.
I didn't realize so many cubers lived in the area. A few years ago
David Barr and I got together with a couple other cubers that we found
out were in the area, but it looks like there are even more now. David
and I live in Laurel, which is Northeast of DC. I've been a bit out
of the speedcubing loop recently, but I would love to get together with
you guys, especially to help out with the project. -Chris Parlette ---
In speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > Maybe all of the Virginia/Maryland cubers
could have a cube meeting > sometime? I've never met another cuber
before (in person) :(... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" >
<swedishlf@> wrote: > > > > With any luck I will be living in that
area within a few weeks. I'll > > post when I get up there and if
you're still interested, let me know. > > Regardless I'd love
to meet fellow cubers in person (Dallas Tourney > > was my last
opportunity). Surely that area has a more lively cube > > community than
the Oklahoma region :/ > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "achoip" <achoip@>
> > wrote: > > > > > > hey, my name's andrew and im looking for a
mentor for my graduation > > > project, which i am doing on the
rubik's cube. i was wondering if > > > anyone lived in the
maryland/virginia area and would be willing to > meet > > > with me as a
mentor. any help would be greatly appreciated. thanks. > > > > > >
2132. Svekub From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 13:20:41 -0000
Hi :-) I'm probably extremely slow to catch up but what has
happened to the svekub website? (http://www.svekub.se) has it been
closed for good or just been moved? Regards, Per
2133. Re: [Speed cubing group] Svekub From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Mar 2007 15:39:01 +0200
I have always thought that *you* must be the right man to fix that
problem(s). R ----- Original Message ----- From: Per Kristen Fredlund
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 27, 2007
3:21 PM Subject: [Speed cubing group] Svekub Hi :-) I'm probably
extremely slow to catch up but what has happened to the svekub website?
(http://www.svekub.se) has it been closed for good or just been moved?
Regards, Per [Non-text portions of this message have been removed]
2134. Re: Rubik's Cube trophies From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 14:23:39 -0000
Hey Dave, Where in North Jersey? I live in New Brunswick during the
school year, but otherwise in Kearny. Where is the trophy shop? You can
e-mail me privately at bob[at]cubewhiz[dot]com Bob --- In
speedsolvingrubikscube@yahoogroups.com, "David"
<dspector32@...> wrote: > > Bob, > > Where are you located at? There
is a really good trophy shop by me in > north jersey that we use for our
fire dept awards. I would be more > than happy to stop there for you and
see if they have anything. Let me > know what your looking for in a
trophy exactly Bob and I will stop by. > On a side note I would like to
attend the tourny but may not compete > as my times are nowhere near
comp times. > > Dave > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I want to have trophies made for the Rutgers
tournament. Does anybody > > know what price range I should expect or
even where I could find a > > trophy in the shape of a cube? > > > > Bob
> > >
2135. finally From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 09:45:44 -0700 (PDT)
well i'll let the cat out of the bag and tell everyone that rubiks
has diy kits in again, and there looks to be less than 200 available at
this point or pretty close, so if you're looking for official diys
for the worlds then you might want to get them quick, who konws how long
they will be sold out for --------------------------------- Finding
fabulous fares is fun. Let Yahoo! FareChase search your favorite travel
sites to find flight and hotel bargains. [Non-text portions of this
message have been removed]
2136. Re: Rubik's Cube trophies From: "David" <dspector32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 17:27:11 -0000
Bob, I'm in Totowa about 45 min from New Brunswick. The shop is
Little falls trophy. I sent you an e-mail as well. Dave --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Hey Dave, > > Where in North Jersey? I live in
New Brunswick during the school > year, but otherwise in Kearny. Where
is the trophy shop? > > You can e-mail me privately at
bob[at]cubewhiz[dot]com > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "David" >
<dspector32@> wrote: > > > > Bob, > > > > Where are you located at?
There is a really good trophy shop by me in > > north jersey that we use
for our fire dept awards. I would be more > > than happy to stop there
for you and see if they have anything. Let me > > know what your looking
for in a trophy exactly Bob and I will stop by. > > On a side note I
would like to attend the tourny but may not compete > > as my times are
nowhere near comp times. > > > > Dave > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > I want to have trophies made for the Rutgers
tournament. Does anybody > > > know what price range I should expect or
even where I could find a > > > trophy in the shape of a cube? > > > > >
> Bob > > > > > >
2137. Re: Rubik's Cube trophies From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 17:48:46 -0000
Will you make a trophy for big cubes blindfolded =D you should ;) you
really should ... ** This message is not biased in any way shape or form
... hah yea right! --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > I want to have trophies
made for the Rutgers tournament. Does anybody > know what price range I
should expect or even where I could find a > trophy in the shape of a
cube? > > Bob >
2138. Re: anyone live in the maryland/virginia area? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 17:51:01 -0000
I live in Delaware, apperantly there are a lot more cubist in MD than DE
:( ... I'm a blindfold cubists, and am decent for speed :) --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > I too live in Maryland, and would love to
meet up with all of you > guys. I didn't realize so many cubers
lived in the area. A few > years ago David Barr and I got together with
a couple other cubers > that we found out were in the area, but it looks
like there are even > more now. David and I live in Laurel, which is
Northeast of DC. > > I've been a bit out of the speedcubing loop
recently, but I would > love to get together with you guys, especially
to help out with the > project. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234" >
<mstern1234@> wrote: > > > > Maybe all of the Virginia/Maryland
cubers could have a cube meeting > > sometime? I've never met
another cuber before (in person) :(... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > With any luck I will be living in
that area within a few weeks. > I'll > > > post when I get up there
and if you're still interested, let me > know. > > > Regardless
I'd love to meet fellow cubers in person (Dallas > Tourney > > >
was my last opportunity). Surely that area has a more lively cube > > >
community than the Oklahoma region :/ > > > > > > -Daniel > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "achoip"
<achoip@> > > > wrote: > > > > > > > > hey, my name's andrew and
im looking for a mentor for my > graduation > > > > project, which i am
doing on the rubik's cube. i was wondering > if > > > > anyone
lived in the maryland/virginia area and would be willing > to > > meet >
> > > with me as a mentor. any help would be greatly appreciated. >
thanks. > > > > > > > > > >
I would come to an annual nationals. I don't even really care about
the prize money ... but a decent pot for blindfolded cubing would be
nice ;) I'm going to talk to my supervisor about my company
sponsoring me ... it could work out very nicely ... --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Well, Chris, you got my attention. This
sounds awesome, as everyone has been saying. To > get me to come
done...well, a sponsor always helps, as money is always a sticky subject
> when it comes to going to competitions...Ummm, I'd definitely
show up if I had a way of > getting there, cuz I love to compete, its
just the most awesomest ever experience :p > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@> > wrote: > > > > I will come, please provide me with (in
randem order): > > > > sunny weather > > nice company (preferably a
cubing girl) > > world peace > > no time limit on 4x4x4 and 5x5x5 so I
will be sure to set an average > > > > Seriously, Seattle is probably
just to far from the Netherlands to fly over only to play > with a 30
year old piece of plastic, but I will probably come to the USA (and a
cube- > tournament) someday. > > > > ----- Original Message ----- > >
From: Chris Hunt > > To: speedsolvingrubikscube > > Sent: Friday, March
23, 2007 8:14 AM > > Subject: [Speed cubing group] Rubik's Cube
Convention > > > > > > Let's say that hypothetically I was to have
a tournament in Seattle, > > Washington and I was able to make all your
dreams come true. An annual > > Rubik's Cube Convention with many
sponsors, many competitors, a very > > large audience, and an
unprecedented amount of prize money. All in the > > heart of Seattle...
lots of things to do and plenty of rain, well, > > sometimes it's
sunny :D > > > > What vendors would you like to see and what types of
activities would > > interest you? > > > > HOW MUCH PRIZE MONEY would it
take to get you to come to Seattle, Washington? > > > > I don't
care if you're from Korea, France, Finland, Japan, > > Netherlands,
USA, Canada, Belgium, Hungary, Germany, UK, Sweden, or > > any other
country that I forgot to mention. I want to know what it > > will take
to get you to come. > > > > It may even be possible to pay for the
airfare of some big > > competitors. The money is here. > > > >
Interested? Please let me know what it will take for you to come down. >
> > > Thanks, > > -Chris > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
2140. Cube4you Vs 9Puzzles From: "Rodrigo" <uehara_kun@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 18:11:31 -0000
Hello everybody!!! Im new both to this group and to speedcubing and im
planning on buying a DIY kit from somewhere. Ive been looking around and
decided to buy an A version, which seems to be the best of the DIYs.
Shipping from rubiks.com is too expensive, so i was wondering whether to
buy from 9puzzles or cube4you. the price is little different, but i
wanted to know about the quality. have any of u ever had one of them??
which do u think is better?? the ones from cube4you or from 9puzzles???
and another thing: i live in brazil. does anybody know which of them
would be cheaper in the end?? (considering shipping) Thats it for now!!!
Thx all!!!! =D
2141. Re: [Speed cubing group] Svekub From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 18:55:00 -0000
Hi Rune! What you mean by that? I don't have access to the server
it is (was) hosted on. If the death of the svekub site is due to lack of
money i may help you find other cheaper host (if the source files still
exist of course). Regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > I have always thought that *you* must
be the right man to fix that problem(s). > R > ----- Original Message
----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 27, 2007
3:21 PM > Subject: [Speed cubing group] Svekub > > > Hi :-) > > I'm
probably extremely slow to catch up but what has happened to the >
svekub website? (http://www.svekub.se) has it been closed for good or >
just been moved? > > Regards, > > Per > > > > > > [Non-text portions of
this message have been removed] >
2142. Re: finally From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 19:01:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > well i'll let the cat out of
the bag and tell everyone that rubiks has diy kits in again, and there
looks to be less than 200 available at this point or pretty close,
78+82+69 isn't less than 200 (those are the numbers the system told
me a moment ago). Cheers! Stefan
2143. Re: [Speed cubing group] Svekub From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Mar 2007 21:22:43 +0200
Hi Per, I´m the last one, who could tell, where the problem lies. They
work on it but evidently without succes. I mean, they should long ago
have contacted you, knowing that you are a clever boy and surely willing
to help. Rune ----- Original Message ----- From: Per Kristen Fredlund
To: speedsolvingrubikscube@yahoogroups.com Sent: Thuesday, March 27,
2007 8:57 PM Subject: Re: [Speed cubing group] Svekub Hi Rune! What you
mean by that? I don't have access to the server it is (was) hosted
on. If the death of the svekub site is due to lack of money i may help
you find other cheaper host (if the source files still exist of course).
Regards, -Per > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström <rune.wesstrom@...> wrote: > > I have always thought that
*you* must be the right man to fix that problem(s). > R > ----- Original
Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, March 27, 2007
3:21 PM > Subject: [Speed cubing group] Svekub > > > Hi :-) > > I'm
probably extremely slow to catch up but what has happened to the >
svekub website? (http://www.svekub.se) has it been closed for good or >
just been moved? > > Regards, > > Per > > > > > > [Non-text portions of
this message have been removed] > [Non-text portions of this message
have been removed]
oh i see that they list one kit w/ stickers and other one as
withPVCstickers, i was only looking at the first 2 since i thought the
3rd one was a duplicate... my mistake. so there are less than 230, sorry
i was so far off ;P Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > well i'll let the cat out of
the bag and tell everyone that rubiks has diy kits in again, and there
looks to be less than 200 available at this point or pretty close,
78+82+69 isn't less than 200 (those are the numbers the system told
me a moment ago). Cheers! Stefan --------------------------------- Never
miss an email again! Yahoo! Toolbar alerts you the instant new Mail
arrives. Check it out. [Non-text portions of this message have been
removed]
2145. Re: Rubik's Cube trophies From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 19:48:05 -0000
Haha. The only problem with that is the lack of a guaranteed winner. :P
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: > > Will you make a trophy for big
cubes blindfolded =D > > you should ;) you really should ... > > ** >
This message is not biased in any way shape or form ... hah yea right! >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > I want to have trophies made for the Rutgers
tournament. Does anybody > > know what price range I should expect or
even where I could find a > > trophy in the shape of a cube? > > > > Bob
> > >
2146. 2x2x2 From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:04:17 -0000
What is the difference between the A2, C2 and M2 Eastsheen minicubes?
What is the best version?
2147. Re: Cube4you Vs 9Puzzles From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:08:10 -0000
Hello, I have ordered white and black 3x3x3 type A from both companies
(Cube4you , 9spuzzles.com), and I think they are nearly the same. The
cube structure and plastic molds seem to be from the same manufacture,
and preformed very similarly if not identically. When I bought from
cube4you, I ordered a while ago before the website was available. He is
a member of twistypuzzles forum, and for some time he only sold there.
When I bought them much before the website, the screwsets differed
slightly from when I received by twistpuzzles. The little baggies still
consisted of 4 things, a screw, a small washer, a large washer, and a
spring. The only difference was the screws were not "gold
plated" like they are now. Rubik (He goes by this name on
twistypuzzles; he runs cube4you) may have upgraded to the new screws,
but if he didn't, I can not tell a difference from them. So to
answer your first questions: I do not think the quality differs
depending on what site you order from. I can tell you though, that these
cubes are the best speedcubes I've ever used. I haven't had
the chance to try rubiks.com, but several people have told me these are
better. If you add lubrication to these, they even turn more smoothly,
though, lubrication is honestly not even necessary (but of course it
helps). As far as shipping, I am unaware of which would be cheaper
shipping to Brazil. I do know that the shipping from 9spuzzles was
cheaper than cube4you when I ordered to USA, so it might be similar to
Brazil. The cubes on 9spuzzles are slightly cheaper, and if you buy 5+,
20+, 50+, or 100+, you get a discount on the cubes. On the 100+ tier,
the cubes drop to 4.14 (if you have a 3x3x3 account, if not,
they'll be 4.23 or something). Very cheap! My overall experience
was better from 9spuzzles, however. Both were very good orders, but I do
recommend 9spuzzles a bit more. If you have a problem, the guy who runs
the site (finder on twistypuzzles) is always ready to help. Lastly,
I've noticed the white cubes are a bit smoother than the blacks.
I'm not sure why this is, but several other people have agreed with
my thoughts on this. For some reason, you do not need to insert the
"corner" caps on the corner pieces for the white pieces;
whereas on the black you do. The white seem to bit a bit
"Softer" plastic, which doesn't lock up as much and just
feels a bit smoother. Don't get me wrong though, black is still
incredible. I would just try a few white to go along. I still solve more
quickly black because I can recognise colors more easily. Hope that
helps, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, "Rodrigo"
<uehara_kun@...> wrote: > > Hello everybody!!! > Im new both to this
group and to speedcubing and im planning on buying > a DIY kit from
somewhere. > Ive been looking around and decided to buy an A version,
which seems > to be the best of the DIYs. > Shipping from rubiks.com is
too expensive, so i was wondering whether > to buy from 9puzzles or
cube4you. > the price is little different, but i wanted to know about
the quality. > have any of u ever had one of them?? > which do u think
is better?? the ones from cube4you or from 9puzzles??? > and another
thing: > i live in brazil. does anybody know which of them would be
cheaper in > the end?? (considering shipping) > > Thats it for now!!! >
Thx all!!!! > > =D >
2148. Re: 2x2x2 From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:22:13 -0000
Are you talking about from cube4you? from this page?
http://cube4you.com/index.php?gOo=goods_search_list.dwt&gcat=1>ype=
? Well, I *think*, just the boxes. Rubik (owner of cube4you) posts here
http://bbs.cube4you.com/thread-44-1-1.html on his forum the difference
(although he is quite brief and doesn't exactly explain) He said:
"Just the box , M type with a nice box , for collection . M type
will for sale soon" so I THINK they're all the same, besides
the box. If you don't care, I'd get the cheapest one, as I
*think* they're identical cubes and should preform equally.
I'll verify this with Rubik and reply with his message. Hopefully
that helps, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > What is the difference between the A2, C2 and M2 Eastsheen
minicubes? > What is the best version? >
2149. 2x2x2 From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:42:17 -0000
What is the difference between the Eastsheen A2, C2 and M2? Which is
best for speedcubing or is the Rubiks brand better?
2150. 2x2x2 From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:42:17 -0000
What is the difference between the Eastsheen A2, C2 and M2? Which is
best for speedcubing or is the Rubiks brand better?
2151. Re: these new DIY cubes From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 20:53:40 -0000
what type are the rubik's diy's? I'm looking for a good
diy cube, but am unsure which site to buy from. Also, does 9spuzzles
have any a's that are not orange. Not that I'm against orange
cubes or anything, but just wondering... ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > There are so many types of
DIY cubes on these new sites, 9spuzzles, > cube4you, etc etc. Does
anybody have a really good definitive answer > as to which is the best
type for speedcubing? > > Ron told me that type C are best from
cube4you, but are all type c's, > b's, and a's the same
on each site? I've heard other people say they > like type a's
better... argh im confused! > > Any recommmendations? > > Dan :) >
2152. Re: [Speed cubing group] Re: these new DIY cubes From: yataf <chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 16:02:34 -0500
Quick question, what kind of currency do they use at 9puzzles and how
much does that convert into us dollars? On 3/27/07, jwoelmer2
<jwoelmer2@...> wrote: > > > what type are the rubik's
diy's? I'm looking for a good diy cube, but > am unsure which
site to buy from. > > Also, does 9spuzzles have any a's that are
not orange. Not that I'm > against orange cubes or anything, but
just wondering... > > ~Joshua > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" > <dan_j_harris@...> wrote: > > > > Hi all, > > > >
There are so many types of DIY cubes on these new sites, 9spuzzles, > >
cube4you, etc etc. Does anybody have a really good definitive answer > >
as to which is the best type for speedcubing? > > > > Ron told me that
type C are best from cube4you, but are all type c's, > > b's,
and a's the same on each site? I've heard other people say
they > > like type a's better... argh im confused! > > > > Any
recommmendations? > > > > Dan :) > > > > > [Non-text portions of this
message have been removed]
2153. Re: anyone live in the maryland/virginia area? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 21:06:54 -0000
If we eventually have this meeting (which I'm really hoping for),
we'd need to figure out a few things: 1) Who will attend? Surely
there are other cubers in the area that haven't seen this thread...
2) Where should we have the meeting? --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Parlette"
<cparlett@...> wrote: > > I too live in Maryland, and would love to
meet up with all of you > guys. I didn't realize so many cubers
lived in the area. A few > years ago David Barr and I got together with
a couple other cubers > that we found out were in the area, but it looks
like there are even > more now. David and I live in Laurel, which is
Northeast of DC. > > I've been a bit out of the speedcubing loop
recently, but I would > love to get together with you guys, especially
to help out with the > project. > > -Chris Parlette > > --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234" >
<mstern1234@> wrote: > > > > Maybe all of the Virginia/Maryland
cubers could have a cube meeting > > sometime? I've never met
another cuber before (in person) :(... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes" > >
<swedishlf@> wrote: > > > > > > With any luck I will be living in
that area within a few weeks. > I'll > > > post when I get up there
and if you're still interested, let me > know. > > > Regardless
I'd love to meet fellow cubers in person (Dallas > Tourney > > >
was my last opportunity). Surely that area has a more lively cube > > >
community than the Oklahoma region :/ > > > > > > -Daniel > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "achoip"
<achoip@> > > > wrote: > > > > > > > > hey, my name's andrew and
im looking for a mentor for my > graduation > > > > project, which i am
doing on the rubik's cube. i was wondering > if > > > > anyone
lived in the maryland/virginia area and would be willing > to > > meet >
> > > with me as a mentor. any help would be greatly appreciated. >
thanks. > > > > > > > > > >
2154. Re: these new DIY cubes From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 23:17:12 -0000
Hey, I'll answer both questions. "what type are the
rubik's diy's? I'm looking for a good diy cube, but am
unsure which site to buy from." At 9spuzzles and cube4you, they do
not sell the rubiks.com DIYs. Type A are very similar to the rubiks.com
DIYS, but they are better in some respects. I've heard that these
turn better than rubiks.com, and the center caps do not fall out without
any modification. I cannot personally verify this as I have never owned
a rubiks.com DIY, but I can attest that these cubes are the best cubes
that I have, hands down. I have a studio, and it seems very VERY
inferior to this cube. I don't think one can do better than a type
A from either Chinese site. 9spuzzles and cube4you type As are
essentially identical, only with screws differing in each. I
haven't ordered from cube4you recently, so they may have changed
screws, but if they did not, they function very similarly. If I look at
the picture of the screwsets, they seem to have upgraded, but I am not
positive. "Also, does 9spuzzles have any a's that are not
orange. Not that I'm against orange cubes or anything, but just
wondering..." Yes, they do have basically all colors. Their black
type A is here:
http://9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=4&productname=
and their white type a is here:
http://9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=3&productname=
When you want to order these from them, go to their homepage, click US
currency, then click 3x3x3 DIY kit, and go to page two (pages 1 and 2
are toggle-able at the bottom. "Quick question, what kind of
currency do they use at 9puzzles and how much does that convert into us
dollars?" They 'default' use Chinese Yuans, but the site
does calculate in US dollars. You can select US dollars ONLY (Yes.
!ONLY!) at the homepage on the left hand side. So when you go to the
site, select that and then browse around. Now, I've NEVER had
checkout to successfully work for me. I can add my total things into my
order, but when it tries to calculate shipping the program tweaks out.
Other people have had this problem as well. If this happens, you can
screenshot your order and send it to Finder (his email is
puzzles_finder@...) and he'll calculate shipping and set up the
order. Lastly, if you're planning on buying more than a few, you
get price discounts at 5+, 20+, 50+ and 100+ only at 9spuzzles.com. You
might have to be logged in to see this, but it's worth buying 5
because the price drop is quite considerable. I personally recommend
9spuzzles, as my overall experience was very good. The shipping was
cheaper (USA, Minnesota), and the cubes were cheaper. I'm going to
create a thread clearing up all this 9spuzzles, type A/B/C, cube4you,
Finder, Rubik, cubefans, all this stuff that hasn't been explained
very well anywhere on Twistypuzzles and other forums. Hopefully that
helps, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, yataf
<chris.fisherboy123321@...> wrote: > > Quick question, what kind of
currency do they use at 9puzzles and how much > does that convert into
us dollars? > > On 3/27/07, jwoelmer2 <jwoelmer2@...> wrote: > > > >
> > what type are the rubik's diy's? I'm looking for a
good diy cube, but > > am unsure which site to buy from. > > > > Also,
does 9spuzzles have any a's that are not orange. Not that I'm
> > against orange cubes or anything, but just wondering... > > > >
~Joshua > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Dan" > > <dan_j_harris@> wrote: > > > > > > Hi all, >
> > > > > There are so many types of DIY cubes on these new sites,
9spuzzles, > > > cube4you, etc etc. Does anybody have a really good
definitive answer > > > as to which is the best type for speedcubing? >
> > > > > Ron told me that type C are best from cube4you, but are all
type c's, > > > b's, and a's the same on each site?
I've heard other people say they > > > like type a's better...
argh im confused! > > > > > > Any recommmendations? > > > > > > Dan :) >
> > > > > > > > > > > [Non-text portions of this message have been
removed] >
2155. New stackmat timer From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 00:01:32 -0000
I looked at the speedstacks website and they sell the timer with memory
and data port for $20. http://www.speedstacks.com/store/products/406.htm
http://www.speedstacks.com/store/products/407.htm - Includes mat and
bag.
2156. Re: [Speed cubing group] New stackmat timer From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 23:00:30 -0300 (ART)
Wow! That looks good! Looks like is my chance to get a stackmat timer :
) Pedro amiejl1981 <no_reply@yahoogroups.com> escreveu: I looked at
the speedstacks website and they sell the timer with memory and data
port for $20. http://www.speedstacks.com/store/products/406.htm
http://www.speedstacks.com/store/products/407.htm - Includes mat and
bag. __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
2157. Re: [Speed cubing group] Re: anyone live in the maryland/virginia
area? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 22:53:46 -0400
On 27 Mar 2007 06:06:49 -0700, Chris Parlette <cparlett@...> wrote: >
> I too live in Maryland, and would love to meet up with all of you >
guys. I didn't realize so many cubers lived in the area. A few >
years ago David Barr and I got together with a couple other cubers >
that we found out were in the area, but it looks like there are even >
more now. David and I live in Laurel, which is Northeast of DC. >
I'm definitely interested in another gathering of MD/VA cubers. My
house is always an option unless someone has another idea. David
2158. [Speed cubing group] Re: anyone live in the maryland/virginia
area? From: "Jason Baum" <speedrunningcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 03:11:09 -0000
I go to school in Virginia so I would definitely be up for a cube
gathering on some weekend before the end of the semester. -Jason Baum
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 27 Mar 2007 06:06:49 -0700, Chris
Parlette <cparlett@...> wrote: > > > > I too live in Maryland, and
would love to meet up with all of you > > guys. I didn't realize so
many cubers lived in the area. A few > > years ago David Barr and I got
together with a couple other cubers > > that we found out were in the
area, but it looks like there are even > > more now. David and I live in
Laurel, which is Northeast of DC. > > > > I'm definitely interested
in another gathering of MD/VA cubers. My > house is always an option
unless someone has another idea. > > David >
2159. Re: [Speed cubing group] [Off-Topic] anyone live in the Denver
area? From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Mar 2007 19:57:19 -0700 (PDT)
Hey, I am about 4 hours from Denver, but go there on a regular basis. If
you need help, and I can help, let me know at pjkcards[at]gmail[dot]com.
Pat d_funny007 <no_reply@yahoogroups.com> wrote: Okay, I concede that
I previously worded it poorly. Will anyone here be (*residing* in the
Denver area for the majority of the month of May, AND be capable of
providing "help" during that time) OR know of someone who is,
where "help" is defined to be "the ablity to provide a
car ride, say to/from the airport AND/OR offer a place to stay for a day
or so AND/OR can get me aquainted with the area AND/OR is willing to
teach me how to ski :)"? It's so obvious I have a CS/Logic
background... -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@...> wrote: > > A cuber from Denver, or
a cuber in Denver? I am the former, but won't be back until after >
school's out. > > > On a sidenote, is anyone reading this from the
Denver area or know a > > cuber who is? I might need a favor. > > > > >
> -Doug > --------------------------------- Don't be flakey. Get
Yahoo! Mail for Mobile and always stay connected to friends. [Non-text
portions of this message have been removed]
2160. [Speed cubing group] Re: anyone live in the maryland/virginia
area? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 04:07:32 -0000
Ohh, Laurel isn't too bad ... (not in comparison to the 16 and 17
hour straight drives to and from Georgia!) I'm up for it, wish
there were more in Delaware though :( --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 27 Mar 2007 06:06:49 -0700, Chris
Parlette <cparlett@...> wrote: > > > > I too live in Maryland, and
would love to meet up with all of you > > guys. I didn't realize so
many cubers lived in the area. A few > > years ago David Barr and I got
together with a couple other cubers > > that we found out were in the
area, but it looks like there are even > > more now. David and I live in
Laurel, which is Northeast of DC. > > > > I'm definitely interested
in another gathering of MD/VA cubers. My > house is always an option
unless someone has another idea. > > David >
2161. Re: [Speed cubing group] [Off-Topic] anyone live in the Denver
area? From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 14:36:36 +1000
d_funny007 wrote: > Will anyone here be (*residing* in the Denver area
for the majority > of the month of May, AND be capable of providing
"help" during that > time) OR know of someone who is, where
"help" is defined to be "the > ablity to provide a car
ride, say to/from the airport AND/OR offer a > place to stay for a day
or so AND/OR can get me aquainted with the > area AND/OR is willing to
teach me how to ski :)"? > > It's so obvious I have a CS/Logic
background... To clarify further, what are the relative precedences of:
AND OR AND/OR <-- new , AND <-- new , where <-- new ? ;-) --
Ryan Heise http://www.ryanheise.com/cube/
2162. Re: [Speed cubing group] Australian Cubers required From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 15:04:16 +1000
Dan wrote: > Are there any cubers from Australia who would be interested
in doing > some paid demonstration work? Australia is quite large...
(about the size of the United States). Can you mention the state/city
where this demonstration will take place? -- Ryan Heise
http://www.ryanheise.com/cube/
2163. Re: Rubik's Cube trophies From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 05:09:57 -0000
Nope, look at the Chattahoochee 3x3x3 BLD results, I took first place :)
And I'm sure I'll be acurate enough to win a trophy :) --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Haha. The only problem with that is the lack of
a guaranteed winner. :P > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer" >
<dbeyer816@> wrote: > > > > Will you make a trophy for big cubes
blindfolded =D > > > > you should ;) you really should ... > > > > ** >
> This message is not biased in any way shape or form ... hah yea right!
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > > wrote: > > > > > > I want to have trophies
made for the Rutgers tournament. Does anybody > > > know what price
range I should expect or even where I could find a > > > trophy in the
shape of a cube? > > > > > > Bob > > > > > >
2164. Re: [Speed cubing group] Rutgers Spring 2007 Competition From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 05:11:42 -0000
Wow, I must come ... the $5 fee for pizza was worth it last time ...
free food is all the better! Hehe, I hope to see you next month Bob, why
a Sunday though?! --- In speedsolvingrubikscube@yahoogroups.com,
"Chris Hunt" <huntca@...> wrote: > > ... and I thought
there was no such thing as a free lunch!! There is!! > > oh wait, I need
to buy a $400 plane ticket... nevermind. :) > > -Chris > > On 21 Mar
2007 19:09:51 -0700, Bob Burton <bob@...> wrote: > > > > Rutgers
Spring 2007 Rubik's Cube Competition > > > > Details are on
speedcubing.com. > > > > Sunday, April 22, 2007 > > Event will run from
10AM-5PM with awards ceremony following. > > Registration will start at
9:30AM. > > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5, Magic, M-Magic
> > FREE pizza and soda for competitors. > > FREE admission for
competitors and audience. > > (You pay nothing and get free lunch.) > >
Questions can be directed to me: rrburton[AT]rutgers[DOT]edu > > > > If
anybody would like to setup a webpage for me, I'd be very gracious
> > because I'm a busy boy. Just six more weeks of cramming. > > >
> > > > > > [Non-text portions of this message have been removed] >
2165. Re: [Speed cubing group] Re: Rubik's Cube trophies From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 07:37:19 +0200
What you can do is have too many trophees and if nobody wins in a
competition, you gan give it to someone else. That's what I had
planned for Belgian Open 2007 in case Mátyás didn't succeed in the
5x5 BLD. Gilles 27 Mar 2007 22:10:12 -0700, Daniel Beyer
<dbeyer816@...>: > > Nope, look at the Chattahoochee 3x3x3 BLD
results, I took first > place :) > > And I'm sure I'll be
acurate enough to win a trophy :) > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" <bob@...> > wrote: > > > > Haha. The only
problem with that is the lack of a guaranteed > winner. :P > > > > Bob >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Beyer" > > <dbeyer816@> wrote: > > > > > > Will
you make a trophy for big cubes blindfolded =D > > > > > > you should ;)
you really should ... > > > > > > ** > > > This message is not biased in
any way shape or form ... hah yea > right! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <bob@> > > > wrote: > > > > > > > > I want
to have trophies made for the Rutgers tournament. Does > anybody > > > >
know what price range I should expect or even where I could > find a > >
> > trophy in the shape of a cube? > > > > > > > > Bob > > > > > > > > >
> > > [Non-text portions of this message have been removed]
2166. Re: New stackmat timer From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 07:50:29 -0000
Yep, it seems that they added a couple more buttons and changed the
interface a bit, but the overall appearence is the same. It seems to
have date features, and take 3 memory entries. For $20 USD, it is worth
buying I think. Though I'm sure all serious cubers have gen 2
timers already... it would be great if someone buys a bunch in bulk and
sells them at a tournament for something cheaper than $20. How about we
call this version v2.5. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > I looked at the speedstacks website and they sell the timer
with > memory and data port for $20. > >
http://www.speedstacks.com/store/products/406.htm > >
http://www.speedstacks.com/store/products/407.htm - Includes mat and
bag. >
2167. Re: [Speed cubing group] Svekub From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 08:03:48 -0000
Hi :-) Ah ok ok. Well if the "right" people contact me
i'll see what i can do about it. It sounds to me it's easiest
to start afresh with a new webhost. And i would need to know if the
sourcefiles are still available by ftp and so on ... Tjänare :D -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hi Per, > I´m the last one, who could
tell, where the problem lies. They work on it but evidently without
succes. I mean, they should long ago have contacted you, knowing that
you are a clever boy and surely willing to help. > Rune > ----- Original
Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thuesday, March 27, 2007
8:57 PM > Subject: Re: [Speed cubing group] Svekub > > > Hi Rune! > >
What you mean by that? I don't have access to the server it is
(was) > hosted on. If the death of the svekub site is due to lack of
money i > may help you find other cheaper host (if the source files
still > exist of course). > > Regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > I have always thought that *you* must
be the right man to fix that > problem(s). > > R > > ----- Original
Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, March 27, 2007
3:21 PM > > Subject: [Speed cubing group] Svekub > > > > > > Hi :-) > >
> > I'm probably extremely slow to catch up but what has happened
to > the > > svekub website? (http://www.svekub.se) has it been closed
for > good or > > just been moved? > > > > Regards, > > > > Per > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message have been removed] >
2168. Re: [Speed cubing group] Svekub From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Mar 2007 10:33:48 +0200
Let´s hope they will! Tjenis Rune ----- Original Message ----- From: Per
Kristen Fredlund To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, March 28, 2007 10:06 AM Subject: Re: [Speed cubing group]
Svekub Hi :-) Ah ok ok. Well if the "right" people contact me
i'll see what i can do about it. It sounds to me it's easiest
to start afresh with a new webhost. And i would need to know if the
sourcefiles are still available by ftp and so on ... Tjänare :D -Per >
--- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Hi Per, > I´m the last one, who could
tell, where the problem lies. They work on it but evidently without
succes. I mean, they should long ago have contacted you, knowing that
you are a clever boy and surely willing to help. > Rune > ----- Original
Message ----- > From: Per Kristen Fredlund > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thuesday, March 27, 2007
8:57 PM > Subject: Re: [Speed cubing group] Svekub > > > Hi Rune! > >
What you mean by that? I don't have access to the server it is
(was) > hosted on. If the death of the svekub site is due to lack of
money i > may help you find other cheaper host (if the source files
still > exist of course). > > Regards, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > I have always thought that *you* must
be the right man to fix that > problem(s). > > R > > ----- Original
Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, March 27, 2007
3:21 PM > > Subject: [Speed cubing group] Svekub > > > > > > Hi :-) > >
> > I'm probably extremely slow to catch up but what has happened
to > the > > svekub website? (http://www.svekub.se) has it been closed
for > good or > > just been moved? > > > > Regards, > > > > Per > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
2169. Re: [Speed cubing group] Svekub From: "getus985" <getus985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 09:18:57 -0000
Are u a old fanatic ? 99% It's you ? 99%
http://www.youtube.com/watch?v=-IP8-JfIRg8 99% It's not U
http://www.youtube.com/watch?v=cuWWSc5qSiQ Steve --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Ah ok ok. Well if the
"right" people contact me i'll see what i can > do about
it. It sounds to me it's easiest to start afresh with a new >
webhost. And i would need to know if the sourcefiles are still >
available by ftp and so on ... > > Tjänare :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Hi Per, > > I´m the last one, who
could tell, where the problem lies. They > work on it but evidently
without succes. I mean, they should long ago > have contacted you,
knowing that you are a clever boy and surely > willing to help. > > Rune
> > ----- Original Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thuesday, March 27,
2007 8:57 PM > > Subject: Re: [Speed cubing group] Svekub > > > > > > Hi
Rune! > > > > What you mean by that? I don't have access to the
server it is > (was) > > hosted on. If the death of the svekub site is
due to lack of > money i > > may help you find other cheaper host (if
the source files still > > exist of course). > > > > Regards, > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > > <rune.wesstrom@> wrote: > > > > > > I have always
thought that *you* must be the right man to fix > that > > problem(s). >
> > R > > > ----- Original Message ----- > > > From: Per Kristen
Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Tuesday, March 27, 2007 3:21 PM > > > Subject: [Speed cubing group]
Svekub > > > > > > > > > Hi :-) > > > > > > I'm probably extremely
slow to catch up but what has happened > to > > the > > > svekub
website? (http://www.svekub.se) has it been closed for > > good or > > >
just been moved? > > > > > > Regards, > > > > > > Per > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
2170. Re: [Speed cubing group] Svekub From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 10:53:52 -0000
Hi Per! I have not been the webmaster, but I have heard some about what
happened. In some way the site has been used for phising, and has been
hacked a few times. The first time the web hotel agrred to put the site
online again, but after the last time they didn't want to put it
online until the security hole was fixed. The thing i that Gustav
Fredell, who was the webmaster, didn't know how to find/fix it, so
the site has been down since january or so. I have mailed him a few
times to ask if he could put up a more trimmed version of the site, with
basicly only a forum, but by some unknown reason he doesn't answer
my mails. (The site uses mambo). So, to sum up, if we can't get in
contact with Gustav, we need to start a totally new swedish cube site. I
find this quite important, because it's much thanks to the site and
it's forum that there has been so many swedish competitions and
competitors. It feels like a lot of the swedish cubers will loose their
intreset when they can't talk with orther cubers on the forum.
/Gunnar --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Ah ok ok.
Well if the "right" people contact me i'll see what i can
> do about it. It sounds to me it's easiest to start afresh with a
new > webhost. And i would need to know if the sourcefiles are still >
available by ftp and so on ... > > Tjänare :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström >
<rune.wesstrom@> wrote: > > > > Hi Per, > > I´m the last one, who
could tell, where the problem lies. They > work on it but evidently
without succes. I mean, they should long ago > have contacted you,
knowing that you are a clever boy and surely > willing to help. > > Rune
> > ----- Original Message ----- > > From: Per Kristen Fredlund > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Thuesday, March 27,
2007 8:57 PM > > Subject: Re: [Speed cubing group] Svekub > > > > > > Hi
Rune! > > > > What you mean by that? I don't have access to the
server it is > (was) > > hosted on. If the death of the svekub site is
due to lack of > money i > > may help you find other cheaper host (if
the source files still > > exist of course). > > > > Regards, > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Rune
Wesström > > <rune.wesstrom@> wrote: > > > > > > I have always
thought that *you* must be the right man to fix > that > > problem(s). >
> > R > > > ----- Original Message ----- > > > From: Per Kristen
Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Tuesday, March 27, 2007 3:21 PM > > > Subject: [Speed cubing group]
Svekub > > > > > > > > > Hi :-) > > > > > > I'm probably extremely
slow to catch up but what has happened > to > > the > > > svekub
website? (http://www.svekub.se) has it been closed for > > good or > > >
just been moved? > > > > > > Regards, > > > > > > Per > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > >
2171. Re: [Speed cubing group] Svekub From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 11:10:52 -0000
Hi :-) Seems to me like Gustav is quite fed up with the whole situation.
But we/you would need his cooperation to restore the site, or else yes
we/you would need start afresh. Just starting a swedish (or nordic)
cubing forum is easy enough. - Get a cheap webhost that offers mysql
database. - Use the site's control panel to install a forum or
install a forum on the site via ftp (open source php forum like phpbb or
smf) - Make the default startpage of the site point to the forum main
page Etc etc .... more can be added later on an ad hoc basis. I know a
pretty good and cheap host, but sadly it's US based and won't
give a the site a swedish domain name (only the standard com/org/net etc
...) -Per PS! Another option is to simply start a yahoo-based forum, if
nothing but a forum is needed ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi Per! > > I have not been the webmaster,
but I have heard some about what > happened. In some way the site has
been used for phising, and has been > hacked a few times. The first time
the web hotel agrred to put the > site online again, but after the last
time they didn't want to put it > online until the security hole
was fixed. The thing i that Gustav > Fredell, who was the webmaster,
didn't know how to find/fix it, so the > site has been down since
january or so. > > I have mailed him a few times to ask if he could put
up a more trimmed > version of the site, with basicly only a forum, but
by some unknown > reason he doesn't answer my mails. (The site uses
mambo). > > So, to sum up, if we can't get in contact with Gustav,
we need to > start a totally new swedish cube site. I find this quite
important, > because it's much thanks to the site and it's
forum that there has > been so many swedish competitions and
competitors. It feels like a lot > of the swedish cubers will loose
their intreset when they can't talk > with orther cubers on the
forum. > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" > <aspiring_to_love@> wrote: > > > >
Hi :-) > > > > Ah ok ok. Well if the "right" people contact me
i'll see what i can > > do about it. It sounds to me it's
easiest to start afresh with a new > > webhost. And i would need to know
if the sourcefiles are still > > available by ftp and so on ... > > > >
Tjänare :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström > >
<rune.wesstrom@> wrote: > > > > > > Hi Per, > > > I´m the last one,
who could tell, where the problem lies. They > > work on it but
evidently without succes. I mean, they should long ago > > have
contacted you, knowing that you are a clever boy and surely > > willing
to help. > > > Rune > > > ----- Original Message ----- > > > From: Per
Kristen Fredlund > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Sent: Thuesday, March 27, 2007 8:57 PM > > > Subject: Re: [Speed cubing
group] Svekub > > > > > > > > > Hi Rune! > > > > > > What you mean by
that? I don't have access to the server it is > > (was) > > >
hosted on. If the death of the svekub site is due to lack of > > money i
> > > may help you find other cheaper host (if the source files still >
> > exist of course). > > > > > > Regards, > > > > > > -Per > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström > > >
<rune.wesstrom@> wrote: > > > > > > > > I have always thought that
*you* must be the right man to fix > > that > > > problem(s). > > > > R
> > > > ----- Original Message ----- > > > > From: Per Kristen Fredlund
> > > > To: speedsolvingrubikscube@yahoogroups.com > > > > Sent:
Tuesday, March 27, 2007 3:21 PM > > > > Subject: [Speed cubing group]
Svekub > > > > > > > > > > > > Hi :-) > > > > > > > > I'm probably
extremely slow to catch up but what has happened > > to > > > the > > >
> svekub website? (http://www.svekub.se) has it been closed for > > >
good or > > > > just been moved? > > > > > > > > Regards, > > > > > > >
> Per > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
2172. Re: [Speed cubing group] Svekub From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 12:42:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "getus985"
<getus985@...> wrote: > > Are u a old fanatic ? 99% > > It's you
? 99% > > http://www.youtube.com/watch?v=-IP8-JfIRg8 > > 99% It's
not U > > http://www.youtube.com/watch?v=cuWWSc5qSiQ > > Steve Gaetan,
please at least be man enough to not create lots of fake accounts to
advertise your old videos. Stefan
2173. Re: [Speed cubing group] anyone live in the maryland/virginia
area? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 10:32:39 -0400
On 3/26/07, achoip <achoip@...> wrote: > > hey, my name's andrew
and im looking for a mentor for my graduation > project, which i am
doing on the rubik's cube. i was wondering if > anyone lived in the
maryland/virginia area and would be willing to meet > with me as a
mentor. any help would be greatly appreciated. thanks. Seeing a few
comments lately from people looking for local cubers, I think I should
remind people about this site: http://www.frappr.com/speedcubers If
people put would their locations on this site, it makes it pretty easy
to find who the closest cubers are.
2174. Re: Cube4you Vs 9Puzzles From: "Rodrigo" <uehara_kun@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 16:07:38 -0000
Hey man, thx a lot for ur help!! i found myself two friends who r
willing to buy those diy too. So we r gonna share the shipping cost and
buy 3 of them! i think it will not get too costy! Thx again, and ill
post here when they arrive!
2175. Re: [Speed cubing group] Svekub From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 09:44:38 -0700 (PDT)
hey if you guys need some short term (or possibly long term) help with
hosting let me know gaetan few things make me laugh as hard as when
i'm laughing at you Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "getus985"
<getus985@...> wrote: > > Are u a old fanatic ? 99% > > It's you
? 99% > > http://www.youtube.com/watch?v=-IP8-JfIRg8 > > 99% It's
not U > > http://www.youtube.com/watch?v=cuWWSc5qSiQ > > Steve Gaetan,
please at least be man enough to not create lots of fake accounts to
advertise your old videos. Stefan --------------------------------- Food
fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink
Q&A. [Non-text portions of this message have been removed]
2176. Re: Caltech's Cube Club meeting? From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Mar 2007 17:24:56 -0000
Hello, I arrived in Caltech yesterday and I accidentally bumped into
Leyan in the super-shuttle going from LAX to Caltech. Very funny indeed!
We could maybe try to meet all during this week (or next week).
Who's motivated? Furthermore, if anyone is going to drive to
Berkeley on the 14th, I would gladly join the ride (I will pay my share
of the journey, no worries). Otherwise, if some of you are taking the
plane, it would great that we all take the same flight? Who bought
tickets yet? Thank you all, Sven --- In
speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > I'm from Irvine, about an hour away
from Los Angeles. I'm most > likely going to be finding a ride up,
possibly flying if I can't. > I'll see when the time comes
around. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@> wrote: > > > > Let me know when
you're going to be in town. I'm in Los Angeles > too, and > >
I'll probably be flying to Berkeley. There will probably be >
people who > > drive though... maybe Chris Dzoan? > > > > -Tyson
2177. Re: [Speed cubing group] Re: Rubik's Cube trophies From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 28 Mar 2007 20:08:37 +0200
According to
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=Chattahoochee2007#333bf
there is a winner, even if everybody DNF's all attempts. You just
have to take care that your name starts with letters at the beginning of
the alfabet to win! ----- Original Message ----- From: Bob Burton To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, March 27, 2007
9:50 PM Subject: [Speed cubing group] Re: Rubik's Cube trophies
Haha. The only problem with that is the lack of a guaranteed winner. :P
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: > > Will you make a trophy for big
cubes blindfolded =D > > you should ;) you really should ... > > ** >
This message is not biased in any way shape or form ... hah yea right! >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > I want to have trophies made for the Rutgers
tournament. Does anybody > > know what price range I should expect or
even where I could find a > > trophy in the shape of a cube? > > > > Bob
> > > [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > According to
http://www.worldcubeassociation.org/results/
c.php?allResults=All+Results&competitionId=Chattahoochee2007#333bf
there is a winner, even if everybody DNF's all attempts. You just
have to take care that your name starts with letters at the beginning of
the alfabet to win! Actually all three guys have "place 1" and
if you click on the "Winners" button on the page then you see
all of them mentioned. So no need to have a lexicographically small
name. I know it's not perfect to call someone who failed a winner,
but I wanted to show all events that took place in the competition and
also their best results and if that's DNF, then so be it. Cheers!
Stefan
2179. Re: [Speed cubing group] Rutgers Spring 2007 Competition From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 03:25:05 -0000
I have a very good reason for holding it on Sunday: if it had to be a
Saturday, it would conflict with crew, so I wouldn't be there and
there would be no competition. :P Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Wow, I must come ... the $5 fee for pizza
was worth it last time ... > free food is all the better! Hehe, I hope
to see you next month Bob, > why a Sunday though?! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Chris Hunt" >
<huntca@> wrote: > > > > ... and I thought there was no such thing as
a free lunch!! There > is!! > > > > oh wait, I need to buy a $400 plane
ticket... nevermind. :) > > > > -Chris > > > > On 21 Mar 2007 19:09:51
-0700, Bob Burton <bob@> wrote: > > > > > > Rutgers Spring 2007
Rubik's Cube Competition > > > > > > Details are on
speedcubing.com. > > > > > > Sunday, April 22, 2007 > > > Event will run
from 10AM-5PM with awards ceremony following. > > > Registration will
start at 9:30AM. > > > Events include 3x3, 3x3OH, 3x3BLD, 4x4, 5x5,
Magic, M-Magic > > > FREE pizza and soda for competitors. > > > FREE
admission for competitors and audience. > > > (You pay nothing and get
free lunch.) > > > Questions can be directed to me:
rrburton[AT]rutgers[DOT]edu > > > > > > If anybody would like to setup a
webpage for me, I'd be very > gracious > > > because I'm a
busy boy. Just six more weeks of cramming. > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
2180. wow... just........ wow.. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 04:28:06 -0000
F2 L' D' F' D L' B' F2 U2 F2 R' F2 L'
D2 U2 L' R U R' D2 F' R' U' R' L Chris
2181. Duplicate messages From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 14:17:09 +1000
In case anyone is wondering, these duplicate messages that we are seeing
at the moment are due to a Yahoo! Groups malfunction. The posters
themselves are not posting multiple times. If you see duplicates of your
own post appear, you may delete them via
http://games.groups.yahoo.com/group/speedsolvingrubikscube/messages --
Ryan Heise http://www.ryanheise.com/cube/
2182. Re: anyone live in the maryland/virginia area? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 06:47:38 -0000
My Spring Break Starts April 6th, I have off Fridays, I'd be
willing to drive up to two hours for a cube meeting. I live in
Harrington, DE. About 1.5 hours from Laurel, a possible meeting spot?
--- In speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > Also, what about a having it at a
community center? That seems like it > would be more spacious than a
house and probably easier to organize. > > --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234" >
<mstern1234@> wrote: > > > > Does some time in April work for
everyone? I'm off next week for > > spring break, but I guess
that's not enough time to organize a > meeting... > > > > Also,
what happened to Andrew who started this thread? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 3/26/07, achoip <achoip@>
wrote: > > > > > > > > hey, my name's andrew and im looking for a
mentor for my graduation > > > > project, which i am doing on the
rubik's cube. i was wondering if > > > > anyone lived in the
maryland/virginia area and would be willing > > to meet > > > > with me
as a mentor. any help would be greatly appreciated. > thanks. > > > > >
> Seeing a few comments lately from people looking for local cubers, I >
> > think I should remind people about this site: > > >
http://www.frappr.com/speedcubers > > > > > > If people put would their
locations on this site, it makes it pretty > > > easy to find who the
closest cubers are. > > > > > >
2183. Re: wow... just........ wow.. From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 07:34:19 -0000
Definitely one of my fastest solves :) Sub 13 woo, so that's what
sub 13 feels like --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > F2 L' D' F' D L'
B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F'
R' U' R' L > > Chris >
2184. Re: wow... just........ wow.. From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 08:39:48 -0000
cmhardw wrote: > F2 L' D' F' D L' B' F2 U2 F2
R' F2 L' D2 U2 L' R U R' D2 F' R' U'
R' L I think it's time someone invent a new scrambling
algorithm :-) -- Ryan Heise http://www.ryanheise.com/cube/
2185. Re: wow... just........ wow.. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 08:47:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R'
F2 L' D2 U2 L' R U R' D2 F' R' U' R'
L > > Chris > 41 STM in less than a minute. Had F2L + LL-cross in 26 but
the ZB-LL was a setup turn and then Y-PLL and that's not the
easiest case =) // Kenneth
2186. Re: [Speed cubing group] these new DIY cubes From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 14:10:49 +1000
Pedro wrote: > I guess they meant at WC, which, if I'm not wrong,
is sponsored by > Seven Towns...on last one only Rubik brand cubes were
allowed... Maybe a WCA board member can answer this... I'd like to
know, anyway. Does the WCA* today still allow a sponsor to force
additional restrictions on the allowable puzzles? Also, does the WCA
still allow a sponsor to require that puzzles be restickered to display
the sponsor's logo? (*) I would like to say "WCA
regulations", but I find them ambiguous. -- Ryan Heise
http://www.ryanheise.com/cube/
2187. Re: wow... just........ wow.. From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 10:14:42 -0000
Thanks for making my first solve of the day sub-20 :) Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > F2 L' D' F' D L' B' F2 U2 F2 R' F2
L' D2 U2 L' R U R' D2 F' R' U' R' L >
> Chris >
2188. Re: wow... just........ wow.. From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 11:36:06 -0000
Nice one! I got 10.31 on it :) --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Thanks for making my first solve of the day
sub-20 :) > > Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > wrote: > > > > F2 L' D' F' D
L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2
F' R' U' R' L > > > > Chris > > >
2189. Re: wow... just........ wow.. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 11:56:35 -0000
Hi :-) Well even there is a 2x2x2 block given, the rest of the cube is
quite well scrambled with that algorithm. X-cross start is very easy ;-)
I don't think we need a new scrambling algorithm. What would the
fun be in having an algorithm always giving us "hard"
scrambles. The possibility of having "easy" scramble is what
makes completely random scrambles fun. The easiest way to invent a
"new algorithm" is to make them longer, like 50 or 60 turns
(same as for larger cubes). if anyone thinks 50/60 turn scrambles are
long then just let Cube Explorer quickly find a 20/21 turn substitute :D
(using its webinterface) Another way would be to look at pair-breaking.
This was discussed here some yrs ago. In fact, most discussions here are
recurring ;-) Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > cmhardw wrote: > > > F2 L' D' F'
D L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R'
D2 F' R' U' R' L > > I think it's time someone
invent a new scrambling algorithm :-) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
----- Original Message ----- From: Per Kristen Fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, March 29, 2007
1:56 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Are
you thinking of #20338 etc.? R Another way would be to look at
pair-breaking. This was discussed here some yrs ago. In fact, most
discussions here are recurring ;-) Have fun! -Per > [Non-text portions
of this message have been removed]
2191. Rutgers Spring 2007 Registration From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 13:59:28 -0000
If you would like to pre-register for the event, please visit
http://www.cubewhiz.com/rutgers/ and follow the appropriate link.
Pre-registration helps me keep the competition free of charge by
enabling me to make more accurate guesses about attendance and hence how
much food to order, how many copies to make, etc. Bob
2192. Re: Duplicate messages From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 15:27:57 -0000
I'm also deleting duplicate messages as I see them, in case anyone
was wondering about the big jumps in message numbers lately. I
don't delete original messages, just duplicates, so still feel free
to post as you normally would. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > In case anyone is wondering, these duplicate messages that we are
seeing > at the moment are due to a Yahoo! Groups malfunction. The
posters > themselves are not posting multiple times. > > If you see
duplicates of your own post appear, you may delete them via > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/messages > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ >
2193. Re: wow... just........ wow.. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 15:26:05 -0000
Hey everyone, Yeah I was just practicing on JNetcube and this scramble
popped up. I saw the 2x2x2 on my yellow cross with a 2 move Xcross and
freaked out. Best Xcross I've ever seen ;-) Chris P.S. I only got a
humble 11.67 on that solve, but still I was quite excited ;-) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > F2 L' D' F' D L' B' F2 U2 F2 R' F2
L' D2 U2 L' R U R' D2 F' R' U' R' L >
> Chris >
2194. Re: wow... just........ wow.. From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 15:38:25 -0000
I got a 25.30, thats quite good for me! Joey --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey everyone, > > Yeah I was just practicing on JNetcube and this
scramble popped up. I > saw the 2x2x2 on my yellow cross with a 2 move
Xcross and freaked out. > Best Xcross I've ever seen ;-) > > Chris
> > P.S. I only got a humble 11.67 on that solve, but still I was quite
> excited ;-) > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > F2 L' D' F' D L'
B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F'
R' U' R' L > > > > Chris > > >
2195. Re: wow... just........ wow.. From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 18:39:35 -0000
Bleargh. It was going to be 15.xx or better but I popped and got
19.43... Anyway, my LL was a sune and the "good" (for me)
U-perm (L-R-B). So a good start and a good finish. Speaking of scrambles
which give 2x2x2's, see the best single on Ryan's simulator...
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > F2 L' D' F' D L' B' F2 U2 F2 R'
F2 L' D2 U2 L' R U R' D2 F' R' U' R'
L > > Chris >
2196. Re: Rutgers Spring 2007 Registration From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 18:42:45 -0000
I already pre-registered before the page went up. Should I register
again? --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > If you would like to pre-register
for the event, please visit > http://www.cubewhiz.com/rutgers/ and
follow the appropriate link. > Pre-registration helps me keep the
competition free of charge by > enabling me to make more accurate
guesses about attendance and hence > how much food to order, how many
copies to make, etc. > > Bob >
2197. Re: [Speed cubing group] Rutgers Spring 2007 Registration From: poker19@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 19:32:30 +0000 (GMT)
When is the 3x3x3 Blindfolded going to be? i don't see it on the
schedule ----- Original Message ----- From: Bob Burton Date: Thursday,
March 29, 2007 9:59 am Subject: [Speed cubing group] Rutgers Spring 2007
Registration To: speedsolvingrubikscube@yahoogroups.com > If you would
like to pre-register for the event, please visit >
http://www.cubewhiz.com/rutgers/ and follow the appropriate > link. >
Pre-registration helps me keep the competition free of charge by >
enabling me to make more accurate guesses about attendance and hence >
how much food to order, how many copies to make, etc. > > Bob > >
[Non-text portions of this message have been removed]
2198. Re: wow... just........ wow.. From: "Oliver Wolff" <OliverWolff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 20:27:36 -0000
31 moves with the first try and my normal speedsolving solution, took
about 20 sec. Oliver --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > F2 L' D' F' D
L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2
F' R' U' R' L > > Chris >
2199. Re: these new DIY cubes From: "joshtbuff11" <joshtbuff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 20:53:19 -0000
This was put the best way possible. It definitely helped me make my
final decision when choosing the cubes to buy. Thanks Mike! --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > Hey, > > I'll answer both
questions. > > "what type are the rubik's diy's? I'm
looking for a good diy cube, but > am unsure which site to buy
from." > > At 9spuzzles and cube4you, they do not sell the
rubiks.com DIYs. Type > A are very similar to the rubiks.com DIYS, but
they are better in some > respects. I've heard that these turn
better than rubiks.com, and the > center caps do not fall out without
any modification. I cannot > personally verify this as I have never
owned a rubiks.com DIY, but I > can attest that these cubes are the best
cubes that I have, hands > down. I have a studio, and it seems very VERY
inferior to this cube. > I don't think one can do better than a
type A from either Chinese site. > > 9spuzzles and cube4you type As are
essentially identical, only with > screws differing in each. I
haven't ordered from cube4you recently, > so they may have changed
screws, but if they did not, they function > very similarly. If I look
at the picture of the screwsets, they seem > to have upgraded, but I am
not positive. > > "Also, does 9spuzzles have any a's that are
not orange. Not that I'm > against orange cubes or anything, but
just wondering..." > > Yes, they do have basically all colors.
Their black type A is here: > http://9spuzzles.com/index.php?
gOo=goods_details.dwt&goodsid=4&productname= > and their white
type a is here: > http://9spuzzles.com/index.php?
gOo=goods_details.dwt&goodsid=3&productname= > > When you want
to order these from them, go to their homepage, click US > currency,
then click 3x3x3 DIY kit, and go to page two (pages 1 and 2 > are
toggle-able at the bottom. > > "Quick question, what kind of
currency do they use at 9puzzles and how > much > does that convert into
us dollars?" > > They 'default' use Chinese Yuans, but
the site does calculate in US > dollars. You can select US dollars ONLY
(Yes. !ONLY!) at the homepage > on the left hand side. So when you go to
the site, select that and > then browse around. > > Now, I've NEVER
had checkout to successfully work for me. I can add > my total things
into my order, but when it tries to calculate shipping > the program
tweaks out. Other people have had this problem as well. > If this
happens, you can screenshot your order and send it to Finder > (his
email is puzzles_finder@...) and he'll calculate shipping > and set
up the order. > > Lastly, if you're planning on buying more than a
few, you get price > discounts at 5+, 20+, 50+ and 100+ only at
9spuzzles.com. You might > have to be logged in to see this, but
it's worth buying 5 because the > price drop is quite considerable.
I personally recommend 9spuzzles, > as my overall experience was very
good. The shipping was cheaper > (USA, Minnesota), and the cubes were
cheaper. > > I'm going to create a thread clearing up all this
9spuzzles, type > A/B/C, cube4you, Finder, Rubik, cubefans, all this
stuff that hasn't > been explained very well anywhere on
Twistypuzzles and other forums. > > Hopefully that helps, > > Cheers, >
> Mike Carroll > --- In speedsolvingrubikscube@yahoogroups.com, yataf >
<chris.fisherboy123321@> wrote: > > > > Quick question, what kind of
currency do they use at 9puzzles and > how much > > does that convert
into us dollars? > > > > On 3/27/07, jwoelmer2 <jwoelmer2@> wrote: >
> > > > > > > > what type are the rubik's diy's? I'm
looking for a good diy cube, but > > > am unsure which site to buy from.
> > > > > > Also, does 9spuzzles have any a's that are not orange.
Not that I'm > > > against orange cubes or anything, but just
wondering... > > > > > > ~Joshua > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Dan" > > > <dan_j_harris@>
wrote: > > > > > > > > Hi all, > > > > > > > > There are so many types
of DIY cubes on these new sites, 9spuzzles, > > > > cube4you, etc etc.
Does anybody have a really good definitive answer > > > > as to which is
the best type for speedcubing? > > > > > > > > Ron told me that type C
are best from cube4you, but are all type > c's, > > > > b's,
and a's the same on each site? I've heard other people say
they > > > > like type a's better... argh im confused! > > > > > >
> > Any recommmendations? > > > > > > > > Dan :) > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
>
2200. Re: wow... just........ wow.. From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 22:23:41 -0000
Today must be a really lucky day, because I got a very nice scramble,
and a new personal record with it! Try this one out: D B' R B2 U
F' B2 D' B' D' R2 B2 R' F L2 B F' U2 F2 U2
D F2 L2 R2 U' cross: x2 y' U'R'FR2D 1st f2l:
UF'UF 2nd f2l: y' UL'UL 3rd f2l: y2
UF'UFU'F'U2FU2F'UF 4th f2l: y'
UL'ULUF'U' (i left out the F at the end for a reason)
yellow cross: RUR'U'F' oll: y
F'rUR'U'r'FR pll skip! All in all, it was one of my
luckiest scrambles. The reason it turned out so well was because I use a
2-look oll. My turn speed is only about 2 turns per sec, so I got 23.84
with this scramble. :-( Not too bad, considering my average is still in
the 30s. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > F2 L' D' F' D L'
B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2 F'
R' U' R' L > > Chris >
2201. Re: [Speed cubing group] Re: these new DIY cubes From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 15:27:59 -0700
On Mar 29, 2007, at 1:53 PM, joshtbuff11 wrote: > This was put the best
way possible. It definitely helped me make my > final decision when
choosing the cubes to buy. Thanks Mike! Me too, I ordered two packs of
white+black from 9spuzzles. I'll let you know out it will turn out
(hopefully fast... hehe ... I'm sooooo funny ... turn ... fast ...
got it? ok, maybe I'm not that funny ;) ) Quoc > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" >
<TranceRiver@...> wrote: > > > > Hey, > > > > I'll answer both
questions. > > > > "what type are the rubik's diy's?
I'm looking for a good diy cube, > but > > am unsure which site to
buy from." > > > > At 9spuzzles and cube4you, they do not sell the
rubiks.com DIYs. > Type > > A are very similar to the rubiks.com DIYS,
but they are better in > some > > respects. I've heard that these
turn better than rubiks.com, and > the > > center caps do not fall out
without any modification. I cannot > > personally verify this as I have
never owned a rubiks.com DIY, but > I > > can attest that these cubes
are the best cubes that I have, hands > > down. I have a studio, and it
seems very VERY inferior to this > cube. > > I don't think one can
do better than a type A from either Chinese > site. > > > > 9spuzzles
and cube4you type As are essentially identical, only with > > screws
differing in each. I haven't ordered from cube4you > recently, > >
so they may have changed screws, but if they did not, they > function >
> very similarly. If I look at the picture of the screwsets, they > seem
> > to have upgraded, but I am not positive. > > > > "Also, does
9spuzzles have any a's that are not orange. Not that > I'm > >
against orange cubes or anything, but just wondering..." > > > >
Yes, they do have basically all colors. Their black type A is > here: >
> http://9spuzzles.com/index.php? >
gOo=goods_details.dwt&goodsid=4&productname= > > and their white
type a is here: > > http://9spuzzles.com/index.php? >
gOo=goods_details.dwt&goodsid=3&productname= > > > > When you
want to order these from them, go to their homepage, > click US > >
currency, then click 3x3x3 DIY kit, and go to page two (pages 1 > and 2
> > are toggle-able at the bottom. > > > > "Quick question, what
kind of currency do they use at 9puzzles and > how > > much > > does
that convert into us dollars?" > > > > They 'default' use
Chinese Yuans, but the site does calculate in US > > dollars. You can
select US dollars ONLY (Yes. !ONLY!) at the > homepage > > on the left
hand side. So when you go to the site, select that and > > then browse
around. > > > > Now, I've NEVER had checkout to successfully work
for me. I can > add > > my total things into my order, but when it tries
to calculate > shipping > > the program tweaks out. Other people have
had this problem as > well. > > If this happens, you can screenshot your
order and send it to > Finder > > (his email is puzzles_finder@...) and
he'll calculate shipping > > and set up the order. > > > > Lastly,
if you're planning on buying more than a few, you get price > >
discounts at 5+, 20+, 50+ and 100+ only at 9spuzzles.com. You > might >
> have to be logged in to see this, but it's worth buying 5 because
> the > > price drop is quite considerable. I personally recommend >
9spuzzles, > > as my overall experience was very good. The shipping was
cheaper > > (USA, Minnesota), and the cubes were cheaper. > > > >
I'm going to create a thread clearing up all this 9spuzzles, type >
> A/B/C, cube4you, Finder, Rubik, cubefans, all this stuff that >
hasn't > > been explained very well anywhere on Twistypuzzles and
other > forums. > > > > Hopefully that helps, > > > > Cheers, > > > >
Mike Carroll > > --- In speedsolvingrubikscube@yahoogroups.com, yataf >
> <chris.fisherboy123321@> wrote: > > > > > > Quick question, what
kind of currency do they use at 9puzzles and > > how much > > > does
that convert into us dollars? > > > > > > On 3/27/07, jwoelmer2
<jwoelmer2@> wrote: > > > > > > > > > > > > what type are the
rubik's diy's? I'm looking for a good diy > cube, but > >
> > am unsure which site to buy from. > > > > > > > > Also, does
9spuzzles have any a's that are not orange. Not > that I'm > >
> > against orange cubes or anything, but just wondering... > > > > > >
> > ~Joshua > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Dan" > > > > <dan_j_harris@>
wrote: > > > > > > > > > > Hi all, > > > > > > > > > > There are so many
types of DIY cubes on these new sites, > 9spuzzles, > > > > > cube4you,
etc etc. Does anybody have a really good > definitive answer > > > > >
as to which is the best type for speedcubing? > > > > > > > > > > Ron
told me that type C are best from cube4you, but are all > type > >
c's, > > > > > b's, and a's the same on each site?
I've heard other people > say they > > > > > like type a's
better... argh im confused! > > > > > > > > > > Any recommmendations? >
> > > > > > > > > Dan :) > > > > > > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
>
2202. Re: Rutgers Spring 2007 Registration From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 22:47:56 -0000
It can't hurt. Bob --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > I already
pre-registered before the page went up. Should I register > again? > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> > wrote: > > > > If you would like to pre-register for the
event, please visit > > http://www.cubewhiz.com/rutgers/ and follow the
appropriate link. > > Pre-registration helps me keep the competition
free of charge by > > enabling me to make more accurate guesses about
attendance and hence > > how much food to order, how many copies to
make, etc. > > > > Bob > > >
2203. Re: [Speed cubing group] Rutgers Spring 2007 Registration From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 22:49:50 -0000
That schedule is actually wrong. 9:30 A.M. Registration 10:00 A.M. 3x3x3
Speedsolve Round 1 11:30 A.M. 5x5x5 Speedsolve Final LUNCH 12:15 P.M.
Free pizza and soda AFTERNOON 12:45 P.M. 3x3x3 Speedsolve Round 2 1:30
P.M. Magic/Master Magic Final 1:45 P.M. 3x3x3 One-handed Round 1 2:30
P.M. 4x4x4 Speedsolve Final 3:15 P.M. 3x3x3 Blindfolded Final 4:15 P.M.
3x3x3 One-handed Final 4:45 P.M. 3x3x3 Speedsolve Final 5:00 P.M. Awards
Ceremony I noticed this yesterday. This one includes everything. :P Bob
--- In speedsolvingrubikscube@yahoogroups.com, poker19@... wrote: > >
When is the 3x3x3 Blindfolded going to be? i don't see it on the
schedule > > ----- Original Message ----- > From: Bob Burton > Date:
Thursday, March 29, 2007 9:59 am > Subject: [Speed cubing group] Rutgers
Spring 2007 Registration > To: speedsolvingrubikscube@yahoogroups.com >
> > If you would like to pre-register for the event, please visit > >
http://www.cubewhiz.com/rutgers/ and follow the appropriate > > link. >
> Pre-registration helps me keep the competition free of charge by > >
enabling me to make more accurate guesses about attendance and hence > >
how much food to order, how many copies to make, etc. > > > > Bob > > >
> > > > [Non-text portions of this message have been removed] >
2204. Hungarian Rubik's Studio is super stiff From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Mar 2007 23:37:00 -0000
I just received my Hungarian cube. I found a guy in Hungary that is
selling them on Ebay. Man, that is the stiffest cube I've ever
tried! Is that normal? All the other cubes I've purchased have been
pretty loose. I would have thought this one would be the best so far,
but it isn't. I realize I can open it up, and adjust the screws,
but I was hoping I would be able to use it out of the box, but it feels
like its glued together :-). Maybe I'm just too much of a newby...
Alfredo
2205. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 11:13:52 +1000
Tim Reynolds wrote: > Speaking of scrambles which give 2x2x2's, see
the best single on Ryan's > simulator... I've been meaning to
delete this one for a while, and notify Rob, but does anyone know who
Rob is? He is obviously a top cubist and must be well known... but I
don't know any Robs. -- Ryan Heise http://www.ryanheise.com/cube/
2206. [Speed cubing group] Re: wow... just........ wow.. From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 03:47:26 -0000
Are you somehow able to give us the scramble for Rob's fast solve?
I've always wanted to try it out on a real cube... Personally I
don't think it should be deleted, but that's just me...
~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Tim Reynolds wrote: > > > Speaking of scrambles
which give 2x2x2's, see the best single on Ryan's > >
simulator... > > I've been meaning to delete this one for a while,
and notify Rob, but > does anyone know who Rob is? He is obviously a top
cubist and must be > well known... but I don't know any Robs. > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ >
2207. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 14:13:01 +1000
jwoelmer2 wrote: > Are you somehow able to give us the scramble for
Rob's fast solve? > I've always wanted to try it out on a real
cube... There's no easy way at the moment... but I might add some
sort of feature like this, at some point. > Personally I don't
think it should be deleted, but that's just me... Although I'm
pretty sure that with Rob's abilities, he wouldn't have a
problem submitting a new fast time that is not lucky. The real issue is
that there are rules associated with posting "single" records.
They are: 1. You must not post a solve if you skipped a significant
portion of your solution. 2. You must not post more than one record
under different names. However, rule (1) does not apply to
"average" records. (If people want this, I could add a
separate records list for "lucky" solves :-) -- Ryan Heise
http://www.ryanheise.com/cube/
2208. Re: Hungarian Rubik's Studio is super stiff From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 04:41:11 -0000
I believe it is normal. I think the studio cubes have a much larger
"work-in" period, and once they become worked in they become
much better. I've bought DIY kits from 9spuzzles.com and
cube4you.com , and they're cheaper and turn much much better. I
have both, and I rarely use my studio cube. I'm not regretting
buying it, because it makes an excellent collection piece, and I might
be able to use it in the future. I think the pieces of a studio cube are
made out of higher quality plastic, so I think I am going to try taking
the removable pieces of a studio cube and putting them with a DIY
core+center pieces (arched) so the tensions are perfect, and I recieve
the benefits of an arched center. But yes, my Hungarian studio cube is
quite poor. The article on "Make speedcube" on speedcubing.com
I don't personally agree with. I tend to like DIY kits by FAR over
my studio cube. Adjusting the screws would probably help, as would well
as lubrication and working at it. Like I said, if you use this A LOT, it
might become good, BUT, you still have the disadvantage of pops because
the center pieces are not arched (thus my DIY kit idea.) I highly
recommend buying a DIY kit from either of the two previous sites
mentioned, -- you won't be disappointed. I think white DIY kits
turn SLIGHTLY better than black, because it is made with a different
type of plastic. I still recommend buying black though, as it's
easier to recognise colors. If you read my other posts on the questions
about the sites, I describe in more detail the differences between the
sites/sellers/cubes. Hope that helps, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > I just received my Hungarian cube. I
found a guy in Hungary that is > selling them on Ebay. Man, that is the
stiffest cube I've ever tried! > Is that normal? All the other
cubes I've purchased have been pretty > loose. I would have thought
this one would be the best so far, but it > isn't. I realize I can
open it up, and adjust the screws, but I was > hoping I would be able to
use it out of the box, but it feels like its > glued together :-). Maybe
I'm just too much of a newby... > > Alfredo >
2209. Re: [Speed cubing group] these new DIY cubes From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Mar 2007 15:56:11 +0200
Hi Ryan, > Maybe a WCA board member can answer this... I'd like to
know, anyway. > > Does the WCA* today still allow a sponsor to force
additional > restrictions on the allowable puzzles? Also, does the WCA
still allow a > sponsor to require that puzzles be restickered to
display the sponsor's > logo? First, I am not an expert on
copyrights, trademarks et cetera. I do know that if Nike would be
sponsor of World Championship athletics, they would not allow fake Nike
shoes. That would be like accepting that people make fake copies of
their products. It would be hard for them to win future legal cases if
they would allow accept them. It is not one of the jobs of WCA to
promote/accept illegal copying of puzzles. It is also not one of the
jobs of WCA to check for illegal copies. But if our sponsor for a
specific competition would notify me of people using illegal puzzles, I
think it is reasonable to disallow those puzzles. Like I said, I am not
an expert on this subject. I do respect Seventowns and all legal
distributors. Have fun, Ron ----- Original Message ----- From:
"Ryan Heise" <ryan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March 29,
2007 11:51 AM Subject: Re: [Speed cubing group] these new DIY cubes >
Pedro wrote: > >> I guess they meant at WC, which, if I'm not
wrong, is sponsored by >> Seven Towns...on last one only Rubik brand
cubes were allowed... > > Maybe a WCA board member can answer this...
I'd like to know, anyway. > > Does the WCA* today still allow a
sponsor to force additional > restrictions on the allowable puzzles?
Also, does the WCA still allow a > sponsor to require that puzzles be
restickered to display the sponsor's > logo? > > (*) I would like
to say "WCA regulations", but I find them ambiguous. > > > --
> Ryan Heise > http://www.ryanheise.com/cube/ >
2210. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Mar 2007 16:13:55 +0200
Hi Ryan, >I think it's time someone invent a new scrambling
algorithm :-) Actually last year I was thinking about defining lucky
scrambles. This was after Czech Open 2006 where one of the 2x2 scrambles
was solvable in 3 moves. See below for my ideas. There are different
approaches for defining 'too lucky' scrambles. a) number of
moves to solve optimally b) number of moves to solve using a standard
system (which one???) c) number of moves to solve one face d) number of
moves to do first step (for different systems) e) number of (specific
pieces of) colors per face should be at least x f) number of faces per
(specific piece of) color should be at least y g) et cetera. Since I did
not want to favour specific systems I thought e and f are the best
options (from the ones I can think of). I was not sure whether these
would actually help in making sure the scrambles are not 'too
lucky'. My proposal in 2006 was: = all 4 edge stickers per color
should be placed on at least 3 different faces = all 4 corner stickers
per color should be placed on at least 3 different faces = all 9
stickers of one color should be placed on at least 4 different faces A
similar approach would be possible 4x4, 5x5 et cetera. Back then I was
wondering which percentage of random scrambles would then be skipped.
Question: Would Chris's scramble be skipped? No: - edges: OK -
corners: OK - all: OK Does anyone have a better idea? Have fun, Ron
----- Original Message ----- From: "Ryan Heise" <ryan@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, March
29, 2007 10:43 AM Subject: [Speed cubing group] Re: wow... just........
wow.. cmhardw wrote: > F2 L' D' F' D L' B' F2
U2 F2 R' F2 L' D2 U2 L' R U R' D2 F' R'
U' R' L I think it's time someone invent a new scrambling
algorithm :-) -- Ryan Heise http://www.ryanheise.com/cube/
2211. Re: [Speed cubing group] these new DIY cubes From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 00:41:40 +1000
Ron van Bruchem wrote: > > Maybe a WCA board member can answer this...
I'd like to know, anyway. > > > > Does the WCA* today still allow a
sponsor to force additional > > restrictions on the allowable puzzles?
Also, does the WCA still allow a > > sponsor to require that puzzles be
restickered to display the sponsor's > > logo? > First, I am not an
expert on copyrights, trademarks et cetera. > I do know that if Nike
would be sponsor of World Championship athletics, > they would not allow
fake Nike shoes. That would be like accepting that > people make fake
copies of their products. It would be hard for them to win > future
legal cases if they would allow accept them. > > It is not one of the
jobs of WCA to promote/accept illegal copying of > puzzles. > It is also
not one of the jobs of WCA to check for illegal copies. But if > our
sponsor for a specific competition would notify me of people using >
illegal puzzles, I think it is reasonable to disallow those puzzles. My
question is not about illegal copies, it is about different brands.
Would, for example, the WCA allow Seven Towns as a sponsor to require
competitors to use their brand over East Sheen? By the way, the WCA
/should/ be experts on what constitutes an illegal copy, and
shouldn't just ban a puzzle because a particular sponsor
"claims" it to be an illegal copy. What if Seven Towns claimed
East Sheen as an illegal copy? Would the WCA agree to ban it from a
sponsored competition, or not? Or will the WCA make up its own mind
about what puzzles are allowed and firmly stick to it? -- Ryan Heise
http://www.ryanheise.com/cube/
Well, I don't think that the pieces need to be totally scrambled in
terms of the stickers, but we need to avoid certain things. For example,
on the 3x3x3, since almost everyone starts with a cross or a 2x2x2
block, we should make sure that neither of these can be solved extremely
quickly. For example, a 4-move cross should count as lucky since it
occurs only 5% of the time (according to the analysis at Dan's
Cubestation). And, of course, keep away from 2x2x1 blocks which involve
only one center piece. On the 2x2x2, an optimal solution of 7 moves or
less (face turn metric) occurs only 7.9% of the time (according to
Jaap's analysis), so it should be considered lucky too. Similarly,
we might want to look for lucky first/second centers on the 4x4x4 and
5x5x5 (assuming that most people use a centers-first strategy), although
we should also keep away from any blocks that are 2x2x1 or bigger.
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Ryan, > > >I think it's
time someone invent a new scrambling algorithm :-) > Actually last year
I was thinking about defining lucky scrambles. > This was after Czech
Open 2006 where one of the 2x2 scrambles was solvable > in 3 moves. >
See below for my ideas. > > There are different approaches for defining
'too lucky' scrambles. > a) number of moves to solve optimally
> b) number of moves to solve using a standard system (which one???) >
c) number of moves to solve one face > d) number of moves to do first
step (for different systems) > e) number of (specific pieces of) colors
per face should be at least x > f) number of faces per (specific piece
of) color should be at least y > g) et cetera. > > Since I did not want
to favour specific systems I thought e and f are the > best options
(from the ones I can think of). > I was not sure whether these would
actually help in making sure the > scrambles are not 'too
lucky'. > > My proposal in 2006 was: > = all 4 edge stickers per
color should be placed on at least 3 different > faces > = all 4 corner
stickers per color should be placed on at least 3 different > faces > =
all 9 stickers of one color should be placed on at least 4 different
faces > A similar approach would be possible 4x4, 5x5 et cetera. > >
Back then I was wondering which percentage of random scrambles would
then be > skipped. > > Question: Would Chris's scramble be skipped?
> No: > - edges: OK > - corners: OK > - all: OK > > Does anyone have a
better idea? > A much better idea: Do nothing. The scramble that made a
2x2x2 solvable in 3 moves should have been kept, as I said when we
talked about it. Some scrambles generate an easy starting configuration
for most solvers. Others generate configurations that look hard, but
some competitors can be individually "lucky" (depending on
their method or even mistakes) and get a LL skip for instance. If
someone solve a 3x3x3 in 7.5s because he has a LL skip and 3 easy pairs
after a hard cross, we'll declare the record official. We should
just accept that "luck" exists. In my opinion, a 2x2x2 solved
in 3 moves would be a good thing to prove that: - Sometimes, this puzzle
is definitely too easy, especially after a 15s inspection. - Averages
only do really matter. Gilles.
2214. Re: [Speed cubing group] these new DIY cubes From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Mar 2007 17:00:01 +0200
Hi again Ryan, > By the way, the WCA /should/ be experts on what
constitutes an illegal > copy, and shouldn't just ban a puzzle
because a particular sponsor > "claims" it to be an illegal
copy. What if Seven Towns claimed East > Sheen as an illegal copy? Would
the WCA agree to ban it from a sponsored > competition, or not? Or will
the WCA make up its own mind about what > puzzles are allowed and firmly
stick to it? I don't want to be an expert. Even judges will have a
hard time to make the right decisions in these cases. That is exactly
why I announced the information on the website: early and in the
broadest definition (all non Rubik's brands). I do trust our
sponsors. The WCA regulations do not favor one brand over the other. It
is possible though that for some competitions additional requirements
are applied. For example you could limit the number of competitors. Have
fun, Ron ----- Original Message ----- From: "Ryan Heise"
<ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, March 30, 2007 4:41 PM Subject: Re: [Speed cubing group] these
new DIY cubes > Ron van Bruchem wrote: > >> > Maybe a WCA board member
can answer this... I'd like to know, anyway. >> > >> > Does the
WCA* today still allow a sponsor to force additional >> > restrictions
on the allowable puzzles? Also, does the WCA still allow a >> > sponsor
to require that puzzles be restickered to display the sponsor's >>
> logo? >> First, I am not an expert on copyrights, trademarks et
cetera. >> I do know that if Nike would be sponsor of World Championship
athletics, >> they would not allow fake Nike shoes. That would be like
accepting that >> people make fake copies of their products. It would be
hard for them to >> win >> future legal cases if they would allow accept
them. >> >> It is not one of the jobs of WCA to promote/accept illegal
copying of >> puzzles. >> It is also not one of the jobs of WCA to check
for illegal copies. But if >> our sponsor for a specific competition
would notify me of people using >> illegal puzzles, I think it is
reasonable to disallow those puzzles. > > > My question is not about
illegal copies, it is about different brands. > Would, for example, the
WCA allow Seven Towns as a sponsor to require > competitors to use their
brand over East Sheen? > > By the way, the WCA /should/ be experts on
what constitutes an illegal > copy, and shouldn't just ban a puzzle
because a particular sponsor > "claims" it to be an illegal
copy. What if Seven Towns claimed East > Sheen as an illegal copy? Would
the WCA agree to ban it from a sponsored > competition, or not? Or will
the WCA make up its own mind about what > puzzles are allowed and firmly
stick to it? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
2215. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Mar 2007 17:04:26 +0200
Hi Michael, Thanks for your ideas. When I applied Chris's scramble
it took me some time to find out why he considered the scramble a
'wow'. But at home I normally scramble with white (my cross
color) on the bottom. In general I think that all scrambles should be
allowed. Like Gilles wrote in his message. I made a mistake in Czech
Open 2006. I could have been world record holder single solve 2x2. :-)
Have fun, Ron ----- Original Message ----- From: "Michael
Gottlieb" <mzrg@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 30, 2007
4:44 PM Subject: [Speed cubing group] Re: wow... just........ wow..
Well, I don't think that the pieces need to be totally scrambled in
terms of the stickers, but we need to avoid certain things. For example,
on the 3x3x3, since almost everyone starts with a cross or a 2x2x2
block, we should make sure that neither of these can be solved extremely
quickly. For example, a 4-move cross should count as lucky since it
occurs only 5% of the time (according to the analysis at Dan's
Cubestation). And, of course, keep away from 2x2x1 blocks which involve
only one center piece. On the 2x2x2, an optimal solution of 7 moves or
less (face turn metric) occurs only 7.9% of the time (according to
Jaap's analysis), so it should be considered lucky too. Similarly,
we might want to look for lucky first/second centers on the 4x4x4 and
5x5x5 (assuming that most people use a centers-first strategy), although
we should also keep away from any blocks that are 2x2x1 or bigger.
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > Well, I don't think that
the pieces need to be totally scrambled in > terms of the stickers, but
we need to avoid certain things. > > For example, on the 3x3x3, since
almost everyone starts with a cross > or a 2x2x2 block, we should make
sure that neither of these can be > solved extremely quickly. For
example, a 4-move cross should count as > lucky since it occurs only 5%
of the time (according to the analysis > at Dan's Cubestation).
And, of course, keep away from 2x2x1 blocks > which involve only one
center piece. > [...] A fast 2x2x1 easily extendable to 3x2x1 is
perfect. I don't care about easy crosses, but sometimes a start
with 2 easy opposite 2x2x1 is a dream! :-) Even if we want to,
we'll never be able to define what's "lucky" or not.
Gilles.
2217. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 08:23:16 -0700
On Mar 30, 2007, at 7:52, Gilles Roux wrote: > A much better idea: Do
nothing. Agreed. Thats is not only the best and fairest solution, it is
also the least work. - - - - - - - - - - - - "The power of accurate
observation is commonly called cynicism by those who have not got
it." -- George Bernard Shaw Lars Petrus - lars@... http://lar5.com
2218. Re: Hungarian Rubik's Studio is super stiff From: chris mcdermott <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 08:40:29 -0700 (PDT)
I agree. My studio cube was ultra stiff. I reset each of the screws to a
looser tension. I also replaced the 10mm closed springs with 9.85mm
closed/ground springs and dual self lubricating graphite 3mm washers on
each side of the spring. To set each side of the cube I use a small
force gage. I don't have a magic number, but I use the gage to make
sure all sides are the same. Cheers! ~ Chris
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Yahoo! TV. http://tv.yahoo.com/
2219. Re: [Speed cubing group] these new DIY cubes From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 01:46:28 +1000
Ron van Bruchem wrote: > The WCA regulations do not favor one brand over
the other. So the WCA allows the sponsors to do that, or not? Does the
WCA allow a sponsor to place additional restrictions on which brands of
cube can be used by competitors? -- Ryan Heise
http://www.ryanheise.com/cube/
2220. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 02:33:06 +1000
Ryan Heise wrote: > > F2 L' D' F' D L' B' F2 U2
F2 R' F2 L' D2 U2 L' R U R' D2 F' R'
U' R' L > > I think it's time someone invent a new
scrambling algorithm :-) Just to clarify.... A random sequence of 25
moves does not produce a random scramble. In fact, it is skewed towards
easy scrambles. For example, there is a good chance of random moves
cancelling each other out and being ineffectual, in which case the 25
moves are not being used economically. At the very least, we try to
improve this by eliminating trivial cancellations. This naive approach
uses the 25 moves somewhat more economically, but still does not detect
non-trivial cancellations, or sub-sequences of moves that have little
scrambling power, such as B' F2 U2 F2 There is a difference between
a random sequence of moves and a random scramble, and the former does
not produce the latter (unless we use an impractically big scramble
length). Rather, a smarter sequence is necessary if we want to produce a
random scramble in 25 moves. -- Ryan Heise
http://www.ryanheise.com/cube/
2221. Re: [Speed cubing group] Re: Hungarian Rubik's Studio is
super stiff From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 09:41:10 -0700
On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > I agree. My studio
cube was ultra stiff. I reset > each of the screws to a looser tension.
I also > replaced the 10mm closed springs with 9.85mm > closed/ground
springs and dual self lubricating > graphite 3mm washers on each side of
the spring. To > set each side of the cube I use a small force gage. I >
don't have a magic number, but I use the gage to make > sure all
sides are the same. Damn, that sounds like car tuning :) -- Best
Regards, Quoc
2222. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 30 Mar 2007 20:51:55 +0200
For 2x2x2 and 3x3x3 we could generate a scramble of length 100 (or more)
and use cube explorer to generate a 20 move sequence in a second. For
bigger cubes??? ----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, March 30, 2007 6:33
PM Subject: Re: [Speed cubing group] Re: wow... just........ wow.. Ryan
Heise wrote: > > F2 L' D' F' D L' B' F2 U2 F2
R' F2 L' D2 U2 L' R U R' D2 F' R' U'
R' L > > I think it's time someone invent a new scrambling
algorithm :-) Just to clarify.... A random sequence of 25 moves does not
produce a random scramble. In fact, it is skewed towards easy scrambles.
For example, there is a good chance of random moves cancelling each
other out and being ineffectual, in which case the 25 moves are not
being used economically. At the very least, we try to improve this by
eliminating trivial cancellations. This naive approach uses the 25 moves
somewhat more economically, but still does not detect non-trivial
cancellations, or sub-sequences of moves that have little scrambling
power, such as B' F2 U2 F2 There is a difference between a random
sequence of moves and a random scramble, and the former does not produce
the latter (unless we use an impractically big scramble length). Rather,
a smarter sequence is necessary if we want to produce a random scramble
in 25 moves. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text
portions of this message have been removed]
2223. Re: [Speed cubing group] Re: Hungarian Rubik's Studio is
super stiff From: David <b3ttis@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 16:04:13 -0400
dude don't worry about it i ordered one and when i got it it was
really tight just lube it with some silicone and it will work great
after a little while On 3/30/07, yahoogroups@... <yahoogroups@...>
wrote: > > > On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > > > I
agree. My studio cube was ultra stiff. I reset > > each of the screws to
a looser tension. I also > > replaced the 10mm closed springs with
9.85mm > > closed/ground springs and dual self lubricating > > graphite
3mm washers on each side of the spring. To > > set each side of the cube
I use a small force gage. I > > don't have a magic number, but I
use the gage to make > > sure all sides are the same. > Damn, that
sounds like car tuning :) > > -- > Best Regards, > Quoc > > -- -David
[Non-text portions of this message have been removed]
Why bother generating a scramble? Couldn't we just generate a
random position in terms of permutation and orientation, then use cube
explorer to find a scramble? --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > For 2x2x2 and 3x3x3 we could generate a
scramble of length 100 (or more) and use cube explorer to generate a 20
move sequence in a second. For bigger cubes??? > > ----- Original
Message ----- > From: Ryan Heise > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, March 30, 2007
6:33 PM > Subject: Re: [Speed cubing group] Re: wow... just........
wow.. > > > Ryan Heise wrote: > > > > F2 L' D' F' D
L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2
F' R' U' R' L > > > > I think it's time someone
invent a new scrambling algorithm :-) > > Just to clarify.... > > A
random sequence of 25 moves does not produce a random scramble. In >
fact, it is skewed towards easy scrambles. For example, there is a good
> chance of random moves cancelling each other out and being
ineffectual, > in which case the 25 moves are not being used
economically. > > At the very least, we try to improve this by
eliminating trivial > cancellations. This naive approach uses the 25
moves somewhat more > economically, but still does not detect
non-trivial cancellations, or > sub-sequences of moves that have little
scrambling power, such as > > B' F2 U2 F2 > > There is a difference
between a random sequence of moves and a random > scramble, and the
former does not produce the latter (unless we use an > impractically big
scramble length). Rather, a smarter sequence is > necessary if we want
to produce a random scramble in 25 moves. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > > > > [Non-text portions of this
message have been removed] >
2225. Megaminx out of stock :( From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 21:49:50 -0000
well meffert's is sold out of megaminx's where would be the
best place to get one for the same price? thanks, David
2226. Re: [Speed cubing group] these new DIY cubes From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 22:05:52 -0000
Where in the regulations is it stated that limiting the puzzles (or the
number of participants) is legal? I'm not saying that the organizer
shouldn't be allowed to limit these things (nor am I saying they
should), but in the current regulations, I just don't see how this
is legal. For the number of participants: "8b) An open competition
is open to anyone. 8c) A closed competition may be open to: persons with
a specific nationality citizens of specific geographical areas members
of specific clubs students / employees of specific organisations. No
other distinctions are allowed to declare a competition closed."
So, by the final line of 8c, no other distinctions (i.e. first x people)
are allowed. Now, I think a reasonable limit should be allowed. I
don't see how competitions such as worlds can run smoothly without
them. However, the regulations don't seem to allow such limits. Of
course, a new set of regulations could be published before worlds adding
this. For the type of puzzle: I can't find any regulation that
allows or disallows regulating the type of puzzle, except for: "2a)
Any person may be a competitor during a competition, if he: ... 2a2)
accepts additional regulations of the competition;" So I guess this
does allow additional regulations to be set. OK, I guess it is legal.
I'm not a fan of it, since East Sheen puzzles satisfy every
criteria of Article 3. However, I accept that the regulations do allow
banning of certain puzzle types. I apologize if this has been discussed
before (I can't recall such discussion), but could someone explain
"2a4) is not banned by WCA board."? How can a person be
banned? The word "ban" appears nowhere else in the
regulations, so it's not clear if there are any regulations on how
a person could be banned. Is it arbitrary? Is there a process through
which a person is banned? Does a person get 3 strikes or something? I
apologize for mentioning this now and not in January when the rules were
not set in stone, but I didn't really notice this before. Thanks,
Tim Reynolds --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi again Ryan, > > > By the
way, the WCA /should/ be experts on what constitutes an illegal > >
copy, and shouldn't just ban a puzzle because a particular sponsor
> > "claims" it to be an illegal copy. What if Seven Towns
claimed East > > Sheen as an illegal copy? Would the WCA agree to ban it
from a sponsored > > competition, or not? Or will the WCA make up its
own mind about what > > puzzles are allowed and firmly stick to it? > I
don't want to be an expert. Even judges will have a hard time to
make the > right decisions in these cases. > That is exactly why I
announced the information on the website: early and in > the broadest
definition (all non Rubik's brands). > I do trust our sponsors. > >
The WCA regulations do not favor one brand over the other. It is
possible > though that for some competitions additional requirements are
applied. For > example you could limit the number of competitors. > >
Have fun, > > Ron > > ----- Original Message ----- > From: "Ryan
Heise" <ryan@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Friday, March 30,
2007 4:41 PM > Subject: Re: [Speed cubing group] these new DIY cubes > >
> > Ron van Bruchem wrote: > > > >> > Maybe a WCA board member can
answer this... I'd like to know, anyway. > >> > > >> > Does the
WCA* today still allow a sponsor to force additional > >> > restrictions
on the allowable puzzles? Also, does the WCA still allow a > >> >
sponsor to require that puzzles be restickered to display the
sponsor's > >> > logo? > >> First, I am not an expert on
copyrights, trademarks et cetera. > >> I do know that if Nike would be
sponsor of World Championship athletics, > >> they would not allow fake
Nike shoes. That would be like accepting that > >> people make fake
copies of their products. It would be hard for them to > >> win > >>
future legal cases if they would allow accept them. > >> > >> It is not
one of the jobs of WCA to promote/accept illegal copying of > >>
puzzles. > >> It is also not one of the jobs of WCA to check for illegal
copies. But if > >> our sponsor for a specific competition would notify
me of people using > >> illegal puzzles, I think it is reasonable to
disallow those puzzles. > > > > > > My question is not about illegal
copies, it is about different brands. > > Would, for example, the WCA
allow Seven Towns as a sponsor to require > > competitors to use their
brand over East Sheen? > > > > By the way, the WCA /should/ be experts
on what constitutes an illegal > > copy, and shouldn't just ban a
puzzle because a particular sponsor > > "claims" it to be an
illegal copy. What if Seven Towns claimed East > > Sheen as an illegal
copy? Would the WCA agree to ban it from a sponsored > > competition, or
not? Or will the WCA make up its own mind about what > > puzzles are
allowed and firmly stick to it? > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
2227. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 31 Mar 2007 00:23:14 +0200
Hi guys, > There is a difference between a random sequence of moves and
a random > scramble. Most of us know that. I am open to a scrambling
program that generates true random scrambles. Some requirements: - must
be able to generate a new set of scrambles in seconds - must generate
relatively short scrambling algorithms (not longer than current
scrambles) - must show the pictures of the scrambles (like current
scrambler) - must handle 2x2, 3x3, 4x4, 5x5, and possibly other sizes -
must handle the other official puzzle events (Square-1, Pyraminx,
Megaminx, Clock, Fewest moves) - must be free to use (no fees) - source
must be open to public - technology that does not require to install
libraries et cetera (so similar to JavaScript) - must run on the common
platforms (Windows, Linux, Mac) - must be able to run offline Anyone
interested? Have fun, Ron ----- Original Message ----- From: "Tim
Reynolds" <timothy.reynolds2@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, March 30, 2007
11:43 PM Subject: [Speed cubing group] Re: wow... just........ wow.. Why
bother generating a scramble? Couldn't we just generate a random
position in terms of permutation and orientation, then use cube explorer
to find a scramble? --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > For 2x2x2 and
3x3x3 we could generate a scramble of length 100 (or more) and use cube
explorer to generate a 20 move sequence in a second. For bigger cubes???
> > ----- Original Message ----- > From: Ryan Heise > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, March 30, 2007
6:33 PM > Subject: Re: [Speed cubing group] Re: wow... just........
wow.. > > > Ryan Heise wrote: > > > > F2 L' D' F' D
L' B' F2 U2 F2 R' F2 L' D2 U2 L' R U R' D2
F' R' U' R' L > > > > I think it's time someone
invent a new scrambling algorithm :-) > > Just to clarify.... > > A
random sequence of 25 moves does not produce a random scramble. In >
fact, it is skewed towards easy scrambles. For example, there is a good
> chance of random moves cancelling each other out and being
ineffectual, > in which case the 25 moves are not being used
economically. > > At the very least, we try to improve this by
eliminating trivial > cancellations. This naive approach uses the 25
moves somewhat more > economically, but still does not detect
non-trivial cancellations, or > sub-sequences of moves that have little
scrambling power, such as > > B' F2 U2 F2 > > There is a difference
between a random sequence of moves and a random > scramble, and the
former does not produce the latter (unless we use an > impractically big
scramble length). Rather, a smarter sequence is > necessary if we want
to produce a random scramble in 25 moves. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > > > > > [Non-text portions of this
message have been removed] >
> > There is a difference between a random sequence of moves and a
random > > scramble. > Most of us know that. Wait, wait, wait, Ryan,
Ron... Maybe I belong to a minority, but I don't know that, so
please tell me more. There are N possible cube configurations. Pure
randomness gives a given configuration a x% chance of appearance. Are
you saying that for this configuration, the chance for it to show up
after applying our commonly used random HTM sequences on a solved (or
random) cube is significantly different than x%? Is there an
intuitive/mathematical proof? Of course there are subsequences that look
"uneffective", but it does not prove the scrambling is
unefficient. Gilles.
2229. Re: anyone live in the maryland/virginia area? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 00:10:12 -0000
Is anyone interested in organizing this?
2230. [Speed cubing group] Re: Hungarian Rubik's Studio is super
stiff From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 00:18:58 -0000
Should I just spray some silicone down in it, or do I take it apart like
they suggest for setting up a "speed cube"? Just spraying it
would be much easier I would guess. I realize this is a speed cubing
forum, but I'm not there yet :-) (still takes me about 3 minutes,
but I'm getting faster all the time). I was thinking of loosening
the screws a tiny bit. Anyway, thanks for all the help! Alfredo --- In
speedsolvingrubikscube@yahoogroups.com, David <b3ttis@...> wrote: > >
dude don't worry about it > > i ordered one and when i got it it
was really tight > just lube it with some silicone and it will work
great after a little while > > On 3/30/07, yahoogroups@...
<yahoogroups@...> > wrote: > > > > > > On Mar 30, 2007, at 8:40 AM,
chris mcdermott wrote: > > > > > I agree. My studio cube was ultra
stiff. I reset > > > each of the screws to a looser tension. I also > >
> replaced the 10mm closed springs with 9.85mm > > > closed/ground
springs and dual self lubricating > > > graphite 3mm washers on each
side of the spring. To > > > set each side of the cube I use a small
force gage. I > > > don't have a magic number, but I use the gage
to make > > > sure all sides are the same. > > Damn, that sounds like
car tuning :) > > > > -- > > Best Regards, > > Quoc > > > > > > > > -- >
-David > > > [Non-text portions of this message have been removed] >
2231. Silicone Spray From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 00:31:10 -0000
Can anyone suggest a good silicone spray? Brand? Where to buy in the US?
There are so many kinds when I do a search. I know I need 100% silicone
and non-oil type, right? Thanks Alfredo
2232. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 18:56:30 -0700
On Mar 30, 2007, at 9:33, Ryan Heise wrote: > A random sequence of 25
moves does not produce a random scramble. In > fact, it is skewed
towards easy scrambles. Do you have any evidence for this? If so, how
many moves *does* it take to generate a random scramble? This seems like
it should be measurable. One way is to measure how many moves an optimal
solution takes, on average, as a function of the number of moves in the
scramble. Has anyone done anything like this? - - - - - - - - - - - -
Curiosity was framed; ignorance killed the cat. Lars Petrus - lars@...
http://lar5.com
2233. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 12:08:30 +1000
Tim Reynolds wrote: > Couldn't we just generate a random position
in terms of permutation > and orientation, then use cube explorer to
find a scramble? Yes, this is essentially what I proposed 5 years ago:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2350
> Why bother generating a scramble? I have recently become interested
this approach because I need a "thin" algorithm to embed in my
cube simulator, and maybe there are other uses where a thin algorithm
would be preferred to embedding the whole two-phase algorithm. -- Ryan
Heise http://www.ryanheise.com/cube/
2234. Permutation Collection From: "pjkalamosa" <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 03:01:29 -0000
Hey all, For anyone interested in seeing a large list of PLLs, please
check: http://z12.invisionfree.com/rubiks/index.php?showtopic=716 If you
have any to add, please do so. Thanks
2235. No good cubes in the Philippines From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 20:38:00 -0700 (PDT)
There are no good rubik's cubes here. It seems there are no other
Filipinos in the group so I don't know where to get good cubes. The
cubes here are hard to turn and the stickers easily peel. Help.
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net ---------------------------------
It's here! Your new message! Get new email alerts with the free
Yahoo! Toolbar. [Non-text portions of this message have been removed]
2236. Re: [Speed cubing group] these new DIY cubes From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 20:59:05 -0700
One of my motivating reasons for creating the WCA was to have a separate
body that organizes and moderates Rubik's Cube competitions. In
other words, for competitions that I run, I am the person who puts
restrictions on the equipment. I have no problem with Eastsheens being
used in competition. Whereas the Rubik's Cube is a toy, the only
copyrighted part is really the trade mark. And whereas I understand a
company's right to protect their profits, I feel that we have a
right to practice our sport how we want it. So in my competitions, and
competitions that I oversee, there are no restrictions on cube by brand.
If a cube is an absolute piece of crap so that scrambling it is
difficult, or that the colors are unrecognizable (or have glitter
stickers... or something weird like that), yes I will disallow that
Rubik's Cube. That being said, I also am not amazingly rich. So
sadly to say, if I ran a championships, you wouldn't be getting any
prize money. If you're all right with that, then the US
Championships is the place to be. If you do really well and get first
place, maybe you'll get a sandwich. But in exchange, you get some
freedom. I don't know what's better. -Tyson On Mar 30, 2007,
at 3:05 PM, Tim Reynolds wrote: > Where in the regulations is it stated
that limiting the puzzles (or > the number of participants) is legal?
I'm not saying that the > organizer shouldn't be allowed to
limit these things (nor am I saying > they should), but in the current
regulations, I just don't see how > this is legal. > > For the
number of participants: > "8b) An open competition is open to
anyone. > 8c) A closed competition may be open to: > > persons with a
specific nationality > citizens of specific geographical areas > members
of specific clubs > students / employees of specific organisations. > No
other distinctions are allowed to declare a competition closed." >
> So, by the final line of 8c, no other distinctions (i.e. first x >
people) are allowed. Now, I think a reasonable limit should be >
allowed. I don't see how competitions such as worlds can run >
smoothly without them. However, the regulations don't seem to allow
> such limits. Of course, a new set of regulations could be published >
before worlds adding this. > > For the type of puzzle: > I can't
find any regulation that allows or disallows regulating the > type of
puzzle, except for: > "2a) Any person may be a competitor during a
competition, if he: > ... > 2a2) accepts additional regulations of the
competition;" > So I guess this does allow additional regulations
to be set. OK, I > guess it is legal. I'm not a fan of it, since
East Sheen puzzles > satisfy every criteria of Article 3. However, I
accept that the > regulations do allow banning of certain puzzle types.
> > I apologize if this has been discussed before (I can't recall
such > discussion), but could someone explain "2a4) is not banned
by WCA > board."? How can a person be banned? The word
"ban" appears nowhere > else in the regulations, so it's
not clear if there are any > regulations on how a person could be
banned. Is it arbitrary? Is > there a process through which a person is
banned? Does a person get > 3 strikes or something? I apologize for
mentioning this now and not > in January when the rules were not set in
stone, but I didn't really > notice this before. > > Thanks, > Tim
Reynolds > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > <ron@...> wrote: > > > > Hi again Ryan, > > > > >
By the way, the WCA /should/ be experts on what constitutes an > illegal
> > > copy, and shouldn't just ban a puzzle because a particular
sponsor > > > "claims" it to be an illegal copy. What if Seven
Towns claimed > East > > > Sheen as an illegal copy? Would the WCA agree
to ban it from a > sponsored > > > competition, or not? Or will the WCA
make up its own mind about > what > > > puzzles are allowed and firmly
stick to it? > > I don't want to be an expert. Even judges will
have a hard time to > make the > > right decisions in these cases. > >
That is exactly why I announced the information on the website: > early
and in > > the broadest definition (all non Rubik's brands). > > I
do trust our sponsors. > > > > The WCA regulations do not favor one
brand over the other. It is > possible > > though that for some
competitions additional requirements are > applied. For > > example you
could limit the number of competitors. > > > > Have fun, > > > > Ron > >
> > ----- Original Message ----- > > From: "Ryan Heise"
<ryan@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Friday, March 30, 2007 4:41 PM > > Subject: Re: [Speed cubing
group] these new DIY cubes > > > > > > > Ron van Bruchem wrote: > > > >
> >> > Maybe a WCA board member can answer this... I'd like to
know, > anyway. > > >> > > > >> > Does the WCA* today still allow a
sponsor to force additional > > >> > restrictions on the allowable
puzzles? Also, does the WCA > still allow a > > >> > sponsor to require
that puzzles be restickered to display the > sponsor's > > >> >
logo? > > >> First, I am not an expert on copyrights, trademarks et
cetera. > > >> I do know that if Nike would be sponsor of World
Championship > athletics, > > >> they would not allow fake Nike shoes.
That would be like > accepting that > > >> people make fake copies of
their products. It would be hard for > them to > > >> win > > >> future
legal cases if they would allow accept them. > > >> > > >> It is not one
of the jobs of WCA to promote/accept illegal > copying of > > >>
puzzles. > > >> It is also not one of the jobs of WCA to check for
illegal > copies. But if > > >> our sponsor for a specific competition
would notify me of people > using > > >> illegal puzzles, I think it is
reasonable to disallow those > puzzles. > > > > > > > > > My question is
not about illegal copies, it is about different > brands. > > > Would,
for example, the WCA allow Seven Towns as a sponsor to > require > > >
competitors to use their brand over East Sheen? > > > > > > By the way,
the WCA /should/ be experts on what constitutes an > illegal > > > copy,
and shouldn't just ban a puzzle because a particular sponsor > > >
"claims" it to be an illegal copy. What if Seven Towns claimed
> East > > > Sheen as an illegal copy? Would the WCA agree to ban it
from a > sponsored > > > competition, or not? Or will the WCA make up
its own mind about > what > > > puzzles are allowed and firmly stick to
it? > > > > > > -- > > > Ryan Heise > > > http://www.ryanheise.com/cube/
> > > > > > > >
2237. Re: [Speed cubing group] these new DIY cubes From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 21:00:18 -0700
Ryan, I think we get your point. Ron gets your point, and I get your
point. But there are other politics involved here. It's not as
simple as your question makes it out to be. -Tyson On Mar 30, 2007, at
8:46 AM, Ryan Heise wrote: > Ron van Bruchem wrote: > > > The WCA
regulations do not favor one brand over the other. > > So the WCA allows
the sponsors to do that, or not? > > Does the WCA allow a sponsor to
place additional restrictions on which > brands of cube can be used by
competitors? > > -- > Ryan Heise > http://www.ryanheise.com/cube/ > >
2238. solving F2L without rotating the cube From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 21:31:55 -0700
Hello, I'm still trying to improve my F2L while learning OLL and
PPL and I often read that you shouldn't rotate the cube while doing
F2L. I totally agree with this but there are cases when I have a hard
time finding a way of doing it easily without rotating the cube. For
example: B' U B that I will usually solve doing: u' L' U
L (to obviously being able to do U with the right index) So I'm
curious, how you guys are doing it? As a side question, I'm
wondering if there is somewhere a good collection of sub-20 videos with
slow motion version to be able to study how you guys are doing F2L :)
Thanks, Best Regards, Quôc
2239. speedcubing.com down? From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Mar 2007 21:33:41 -0700
probably temporary, but speedcubing.com seems to be down Quôc
2240. Re: [Speed cubing group] these new DIY cubes From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 06:17:48 -0000
Hi Ryan, The answer to your questions is obvious. Why do you ask? Do you
think I like this situation? There is only 1 competition each year where
this is the case. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Ryan, > > I think we get your point. Ron gets your point, and
I get your point. > But there are other politics involved here.
It's not as simple as your > question makes it out to be. > >
-Tyson > > On Mar 30, 2007, at 8:46 AM, Ryan Heise wrote: > > > Ron van
Bruchem wrote: > > > > > The WCA regulations do not favor one brand over
the other. > > > > So the WCA allows the sponsors to do that, or not? >
> > > Does the WCA allow a sponsor to place additional restrictions on
which > > brands of cube can be used by competitors? > > > > -- > > Ryan
Heise > > http://www.ryanheise.com/cube/ > > > > >
2241. Re: speedcubing.com down? From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 06:18:59 -0000
Hi Qu, Yes, the site is down. I am working on it. It looks like one of
the e-mail accounts was hacked for sending spam. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
probably temporary, but speedcubing.com seems to be down > > Quôc >
2242. Re: [Speed cubing group] these new DIY cubes From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 16:55:17 +1000
Ron wrote: > The answer to your questions is obvious. Sorry but I have
never been to a competition before, and the only information I have
about how competitions are run is from the WCA website and from WCA
board members. Both sources have been incredibly vague, and so I know
nothing. > Why do you ask? Because competitors need to know what the
regulations say about allowable cubes so that they have time to train on
an allowed model, and do not waste money on a plane ticket to travel to
a competition only to find out that they are using a cube that is not
allowed by the WCA. > Do you think I like this situation? What is the
situation? -- Ryan Heise http://www.ryanheise.com/cube/
2243. Re: [Speed cubing group] these new DIY cubes From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 31 Mar 2007 09:58:02 +0200
I would think freedom is best, but that might be because I have enough
money to fly to another continent. ----- Original Message ----- From:
Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
March 31, 2007 5:59 AM Subject: Re: [Speed cubing group] these new DIY
cubes One of my motivating reasons for creating the WCA was to have a
separate body that organizes and moderates Rubik's Cube
competitions. In other words, for competitions that I run, I am the
person who puts restrictions on the equipment. I have no problem with
Eastsheens being used in competition. Whereas the Rubik's Cube is a
toy, the only copyrighted part is really the trade mark. And whereas I
understand a company's right to protect their profits, I feel that
we have a right to practice our sport how we want it. So in my
competitions, and competitions that I oversee, there are no restrictions
on cube by brand. If a cube is an absolute piece of crap so that
scrambling it is difficult, or that the colors are unrecognizable (or
have glitter stickers... or something weird like that), yes I will
disallow that Rubik's Cube. That being said, I also am not
amazingly rich. So sadly to say, if I ran a championships, you
wouldn't be getting any prize money. If you're all right with
that, then the US Championships is the place to be. If you do really
well and get first place, maybe you'll get a sandwich. But in
exchange, you get some freedom. I don't know what's better.
-Tyson On Mar 30, 2007, at 3:05 PM, Tim Reynolds wrote: > Where in the
regulations is it stated that limiting the puzzles (or > the number of
participants) is legal? I'm not saying that the > organizer
shouldn't be allowed to limit these things (nor am I saying > they
should), but in the current regulations, I just don't see how >
this is legal. > > For the number of participants: > "8b) An open
competition is open to anyone. > 8c) A closed competition may be open
to: > > persons with a specific nationality > citizens of specific
geographical areas > members of specific clubs > students / employees of
specific organisations. > No other distinctions are allowed to declare a
competition closed." > > So, by the final line of 8c, no other
distinctions (i.e. first x > people) are allowed. Now, I think a
reasonable limit should be > allowed. I don't see how competitions
such as worlds can run > smoothly without them. However, the regulations
don't seem to allow > such limits. Of course, a new set of
regulations could be published > before worlds adding this. > > For the
type of puzzle: > I can't find any regulation that allows or
disallows regulating the > type of puzzle, except for: > "2a) Any
person may be a competitor during a competition, if he: > ... > 2a2)
accepts additional regulations of the competition;" > So I guess
this does allow additional regulations to be set. OK, I > guess it is
legal. I'm not a fan of it, since East Sheen puzzles > satisfy
every criteria of Article 3. However, I accept that the > regulations do
allow banning of certain puzzle types. > > I apologize if this has been
discussed before (I can't recall such > discussion), but could
someone explain "2a4) is not banned by WCA > board."? How can
a person be banned? The word "ban" appears nowhere > else in
the regulations, so it's not clear if there are any > regulations
on how a person could be banned. Is it arbitrary? Is > there a process
through which a person is banned? Does a person get > 3 strikes or
something? I apologize for mentioning this now and not > in January when
the rules were not set in stone, but I didn't really > notice this
before. > > Thanks, > Tim Reynolds > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@...> wrote: > > > > Hi again Ryan, > > > > > By the way, the WCA
/should/ be experts on what constitutes an > illegal > > > copy, and
shouldn't just ban a puzzle because a particular sponsor > > >
"claims" it to be an illegal copy. What if Seven Towns claimed
> East > > > Sheen as an illegal copy? Would the WCA agree to ban it
from a > sponsored > > > competition, or not? Or will the WCA make up
its own mind about > what > > > puzzles are allowed and firmly stick to
it? > > I don't want to be an expert. Even judges will have a hard
time to > make the > > right decisions in these cases. > > That is
exactly why I announced the information on the website: > early and in >
> the broadest definition (all non Rubik's brands). > > I do trust
our sponsors. > > > > The WCA regulations do not favor one brand over
the other. It is > possible > > though that for some competitions
additional requirements are > applied. For > > example you could limit
the number of competitors. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "Ryan Heise" <ryan@...> >
> To: <speedsolvingrubikscube@yahoogroups.com> > > Sent: Friday,
March 30, 2007 4:41 PM > > Subject: Re: [Speed cubing group] these new
DIY cubes > > > > > > > Ron van Bruchem wrote: > > > > > >> > Maybe a
WCA board member can answer this... I'd like to know, > anyway. > >
>> > > > >> > Does the WCA* today still allow a sponsor to force
additional > > >> > restrictions on the allowable puzzles? Also, does
the WCA > still allow a > > >> > sponsor to require that puzzles be
restickered to display the > sponsor's > > >> > logo? > > >> First,
I am not an expert on copyrights, trademarks et cetera. > > >> I do know
that if Nike would be sponsor of World Championship > athletics, > > >>
they would not allow fake Nike shoes. That would be like > accepting
that > > >> people make fake copies of their products. It would be hard
for > them to > > >> win > > >> future legal cases if they would allow
accept them. > > >> > > >> It is not one of the jobs of WCA to
promote/accept illegal > copying of > > >> puzzles. > > >> It is also
not one of the jobs of WCA to check for illegal > copies. But if > > >>
our sponsor for a specific competition would notify me of people > using
> > >> illegal puzzles, I think it is reasonable to disallow those >
puzzles. > > > > > > > > > My question is not about illegal copies, it
is about different > brands. > > > Would, for example, the WCA allow
Seven Towns as a sponsor to > require > > > competitors to use their
brand over East Sheen? > > > > > > By the way, the WCA /should/ be
experts on what constitutes an > illegal > > > copy, and shouldn't
just ban a puzzle because a particular sponsor > > > "claims"
it to be an illegal copy. What if Seven Towns claimed > East > > > Sheen
as an illegal copy? Would the WCA agree to ban it from a > sponsored > >
> competition, or not? Or will the WCA make up its own mind about > what
> > > puzzles are allowed and firmly stick to it? > > > > > > -- > > >
Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > > > >
[Non-text portions of this message have been removed]
2244. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 31 Mar 2007 10:04:35 +0200
How about a small test like this: I will produce 1000 scrambles with
this scrambler http://www.geocities.com/jaapsch/scramble_cube.htm,
settings 3,1000,25, yobwrg, false, false I will also produce 1000
scrambles with my own scrambler (pick one of 18 possible turns, repeat
255 times) I will let Cube Explorer solve them all optimally. Would this
approach be "scientific" enough to prove if the current
scrambles are good enough? (I realize that lower optimality
wouldn't equal lower times at speedcubing) ----- Original Message
----- From: Lars Petrus To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, March 31, 2007 3:57 AM Subject: Re: [Speed cubing group] Re:
wow... just........ wow.. On Mar 30, 2007, at 9:33, Ryan Heise wrote: >
A random sequence of 25 moves does not produce a random scramble. In >
fact, it is skewed towards easy scrambles. Do you have any evidence for
this? If so, how many moves *does* it take to generate a random
scramble? This seems like it should be measurable. One way is to measure
how many moves an optimal solution takes, on average, as a function of
the number of moves in the scramble. Has anyone done anything like this?
- - - - - - - - - - - - Curiosity was framed; ignorance killed the cat.
Lars Petrus - lars@... http://lar5.com [Non-text portions of this
message have been removed]
2245. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 11:10:17 +0200
That sounds good enough for me. Gilles 31 Mar 2007 01:06:31 -0700,
Arnaud van Galen <avgalen@...>: > > How about a small test like this:
> > I will produce 1000 scrambles with this scrambler >
http://www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25,
> yobwrg, false, false > I will also produce 1000 scrambles with my own
scrambler (pick one of 18 > possible turns, repeat 255 times) > I will
let Cube Explorer solve them all optimally. > > Would this approach be
"scientific" enough to prove if the current > scrambles are
good enough? (I realize that lower optimality wouldn't equal >
lower times at speedcubing) > > ----- Original Message ----- > From:
Lars Petrus > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Saturday, March 31, 2007 3:57 AM > Subject: Re: [Speed cubing
group] Re: wow... just........ wow.. > > On Mar 30, 2007, at 9:33, Ryan
Heise wrote: > > > A random sequence of 25 moves does not produce a
random scramble. In > > fact, it is skewed towards easy scrambles. > >
Do you have any evidence for this? If so, how many moves *does* it >
take to generate a random scramble? > > This seems like it should be
measurable. One way is to measure how > many moves an optimal solution
takes, on average, as a function of > the number of moves in the
scramble. Has anyone done anything like this? > > - - - - - - - - - - -
- > Curiosity was framed; ignorance killed the cat. > > Lars Petrus -
lars@... <lars%40lar5.com> http://lar5.com > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
2246. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 20:37:35 +1000
Lars Petrus wrote: > > A random sequence of 25 moves does not produce a
random scramble. In > > fact, it is skewed towards easy scrambles. > >
Do you have any evidence for this? I did test it a while ago, the
scrambles were quite poor; often 3, 4 or 5 corner/edge pairs were left
intact. That is why, at the very least, current algorithms rule out
certain sequences and favour others, rather than using a completely
random sequence. -- Ryan Heise http://www.ryanheise.com/cube/
2247. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 21:32:04 +1000
Per Kristen Fredlund wrote: > What would the fun be in having an
algorithm always giving us "hard" > scrambles. What do people
think about this? If a random scramble ends up being only 14 moves away
from solved, and someone breaks the world record with it, is that record
meaningful? -- Ryan Heise http://www.ryanheise.com/cube/
2248. Re: [Speed cubing group] Re: wow... just........ wow.. From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 05:06:28 -0700 (PDT)
Who really cares about single solve records? Like others have said
before me, the average is what counts. Ryan Heise <ryan@...> wrote:
Per Kristen Fredlund wrote: > What would the fun be in having an
algorithm always giving us "hard" > scrambles. What do people
think about this? If a random scramble ends up being only 14 moves away
from solved, and someone breaks the world record with it, is that record
meaningful? -- Ryan Heise http://www.ryanheise.com/cube/
--------------------------------- The fish are biting. Get more visitors
on your site using Yahoo! Search Marketing. [Non-text portions of this
message have been removed]
----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007
12:39 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
Did you follow the scrambling? R I did test it a while ago, the
scrambles were quite poor; often 3, 4 or 5 corner/edge pairs were left
intact. sequence. -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text
portions of this message have been removed]
2250. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 22:16:35 +1000
Gilles Roux wrote: > - Sometimes, this puzzle is definitely too easy,
especially after a > 15s inspection. > - Averages only do really matter.
I think it was GameOfDeath2 who once mentioned that to have any
confidence in a particular sample being representative, it would need to
be a huge sample. I'm sure many of us have experienced a lucky
average of 10 with many good scrambles. To make standing records more
meaningful, maybe we need to make sure cubes are consistently
"well" scrambled. -- Ryan Heise http://www.ryanheise.com/cube/
----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007
2:01 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
After all, it´s the average that counts. Those single records have only
a PR function. R If a random scramble ends up being only 14 moves away
from solved, and someone breaks the world record with it, is that record
meaningful? -- Ryan Heise http://www.ryanheise.com/cube/ [Non-text
portions of this message have been removed]
2252. Re: [Speed cubing group] Re: wow... just........ wow.. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 22:39:23 +1000
Frank Morris wrote: > Who really cares about single solve records? Like
others have said > before me, the average is what counts. Ok, but the
same problem exists with small averages (e.g. of 10). I do think such
scrambles can be used to determine who is the fair winner of a
particular tournament, since everybody in that tournament will be given
the same scrambles, whether they be easy or hard. But if we want to
track records across tournaments and try to break records set at
previous tournaments, then we couldn't do this in a meaningful way
unless we followed a procedure for generating consistently hard
scrambles, for example, with no chance of getting 15 move scrambles. --
Ryan Heise http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Frank Morris wrote: > > > Who really cares about single solve
records? Like others have said > > before me, the average is what
counts. > > Ok, but the same problem exists with small averages (e.g. of
10). > > I do think such scrambles can be used to determine who is the
fair > winner of a particular tournament, since everybody in that
tournament > will be given the same scrambles, whether they be easy or
hard. > > But if we want to track records across tournaments and try to
break > records set at previous tournaments, then we couldn't do
this in a > meaningful way unless we followed a procedure for generating
> consistently hard scrambles, for example, with no chance of getting 15
> move scrambles. What is a "hard" scramble? (Hard for Cube
Explorer) != (Hard for Human Method #1) != (Hard for Human Method #2) If
in a competition a few cubers can get 2 PLL skips thanks to innocent
scrambles, of course it's gonna be hard to beat. Gilles.
2254. [Speed cubing group] Re: wow... just........ wow.. From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 12:58:07 -0000
I could be wrong but isn't speedcubing: solving the rubik's
cube as fast as you can from any (possible) RANDOM position? If the
scrambles would have to keep certain constraints it is not exactly any
random position anymore is it, more like any random position as long as
it is not too easy. Of course, on the other hand, scrambles which are
solvable in 3 moves like in Czech 2006 are ridiculous too. Somebody said
something about a 4 move cross? If they occur in 5% of the time we still
would get some easy crosses when you would do an avg of 100. An easy
start doesn't always mean an easy solve, the rest could be horror
too. Not that I plead that scrambles where the F2L is already solved
could be used in competitions, i'm not realy sure what would be
best... --- In speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > > ----- Original Message ----- > From:
Ryan Heise > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Saturday, March 31, 2007 2:01 PM > Subject: Re: [Speed cubing group] Re:
wow... just........ wow.. > > > After all, it´s the average that counts.
Those single records have only a PR function. > > R > > > If a random
scramble ends up being only 14 moves away from solved, and > someone
breaks the world record with it, is that record meaningful? > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ > > > > > [Non-text portions
of this message have been removed] >
2255. Re: wow... just........ wow.. From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 15:54:09 -0000
> There is a difference between a random sequence of moves and a random
> scramble, and the former does not produce the latter (unless we use an
> impractically big scramble length). Rather, a smarter sequence is >
necessary if we want to produce a random scramble in 25 moves. > > Ryan
Heise I would welcome any suggestions to this effect--I have had
difficulty myself in getting a good scramble, and have been trying to
develop a good sequence of moves for such. I fear, however, that like
Ryan said, I may be doing moves that cancel each other out. Ideas
welcome. Stephen http://www.stephenshores.org
2256. [Speed cubing group] Re: Hungarian Rubik's Studio is super
stiff From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 15:56:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: >
> > On Mar 30, 2007, at 8:40 AM, chris mcdermott wrote: > > > I agree.
My studio cube was ultra stiff. I reset > > each of the screws to a
looser tension. I also > > replaced the 10mm closed springs with 9.85mm
> > closed/ground springs and dual self lubricating > > graphite 3mm
washers on each side of the spring. To > > set each side of the cube I
use a small force gage. I > > don't have a magic number, but I use
the gage to make > > sure all sides are the same. > Damn, that sounds
like car tuning :) > > -- > Best Regards, > Quoc > It does. Next thing
he'll be talking about adjusting the intake manifold and
potentially adding nitrous oxide... :D Stephen
http://www.stephenshores.org
2257. [Speed cubing group] Re: Hungarian Rubik's Studio is super
stiff From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 15:58:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > Should I just spray some silicone down
in it, or do I take it apart > like they suggest for setting up a
"speed cube"? Just spraying it > would be much easier I would
guess. I realize this is a speed cubing > forum, but I'm not there
yet :-) (still takes me about 3 minutes, but > I'm getting faster
all the time). I was thinking of loosening the > screws a tiny bit.
Anyway, thanks for all the help! > > Alfredo On a similar note, I think
I've discovered why someone said that they did not recommend using
WD-40 for lubricating one's cube. It was the only thing I had at
the time, but it gives the cube an unusual feel and it's difficult
to control until it's been worked a while (say, 20-30 solves). I
need to find a good brand that I can replace it with when the WD-40
wears out. Stephen http://www.stephenshores.org
2258. Re: Silicone Spray From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 15:59:46 -0000
Hello, Yes, I can suggest a good silicone spray. I've tried a few
kinds before, and my favorite is:
http://www.idealtruevalue.com/servlet/the-41131/Detail . Do not mistake
this with
http://www.crcindustries.com/catalog/images/Lubricant%20and%20Penetrant/05074.jpg
because they ARE different. Look towards the top, -- one has a black
gradient, while the other can is all red. I believe they even have the
same model number. They both 'lubricate' but I believe that
the first one does right away. The first one doesn't turn your
cubies "white" like the other kind. I've tried 3-4
brands, and this is the best. I found 1 can at ace hardware (I bought
them out), and then later I bought 4 cans at DoItBest Beisswingers.
Hopefully that helps, Mike --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > Can anyone suggest a good silicone
spray? Brand? Where to buy in the US? > There are so many kinds when I
do a search. I know I need 100% > silicone and non-oil type, right? > >
Thanks > Alfredo >
2259. Re: Megaminx out of stock :( From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 15:59:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > well meffert's is sold out of
megaminx's where would be the best place > to get one for the same
price? > > thanks, > David I've seen some on eBay recently...try
searching for 'rubik's cube', because you'll
typically find them under that topic as a 'rubik's-like
puzzle'. Stephen http://www.stephenshores.org
2260. Re: Silicone Spray From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 16:02:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > Can anyone suggest a good silicone
spray? Brand? Where to buy in the US? > There are so many kinds when I
do a search. I know I need 100% > silicone and non-oil type, right? > >
Thanks > Alfredo Me too... Stephen http://www.stephenshores.org
2261. Re: No good cubes in the Philippines From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 16:06:16 -0000
Hey, In my opinion, and in many other cubers, DIY rubik's cubes are
the best. You can either buy them via rubiks.com which are official, or
you can get chinese DIYs. Suprisingly, the Chinese cubes have gotten
better reviews that the rubiks.com. They're both very good, but
many people recommend the Chinese ones over the official rubiks. The
chinese DIY kits centers don't pop off, their molding might be a
bit better, and just overall they seem better. I myself haven't
tired a rubiks.com diy, so I cannot verify this, but I can verify the
quality of the Chinese kits. They're VERY easy to put together
(5-10 minutes), and you can adjust tension with both of them (like a
studio cube.) You can buy DIY kits from 9spuzzles.com or cube4you.com .
They're both very similar, but 9spuzzles is cheaper and sends two
sets of PVC stickers. There's several topics on this that you can
read that I've described the differences. I recommend type A, as
they turn the best and have the best screws. If you go to 9spuzzles.com,
select US currency, and find the type A white/black/orange DIY kits and
you'll be very satisfied. I think the white turn slightly better
than the black. Get some aerosol silicone based lubricant (CRC I
recommend), and these things will FLY. Hopefully that helps! Cheers,
Mike Carroll --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar
<soul_nerd@...> wrote: > > There are no good rubik's cubes here.
It seems there are no other Filipinos in the group so I don't know
where to get good cubes. The cubes here are hard to turn and the
stickers easily peel. Help. > > >
------------------------------------------- > Don't think. Drink. >
http://milkolate.pansitan.net > > --------------------------------- >
It's here! Your new message! > Get new email alerts with the free
Yahoo! Toolbar. > > [Non-text portions of this message have been
removed] >
2262. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 09:33:02 -0700
I'm not sure what all those settings mean. What I think is needed
is to measure the average number of moves needed to optimally solve a
scrambled cube, as a function of how many moves were used to scramble
it. Concretely: Generate 10 scrambles with 18 scramble moves. Find the
average for optimal solutions in Cube Explorer. Do the same for 19, 20,
21 etc. Let's say the numbers look like this: 18 - 15.4 19 - 15.9
20 - 16.3 21 - 16.8 22 - 17.2 23 - 17.5 24 - 17.9 25 - 18.3 26 - 18.6 27
- 18.8 28 - 19.0 29 - 19.1 30 - 19.1 31 - 19.1 My claim is that these
(very hypothetical) numbers would objectively tell us that 29 moves
produces a fully scrambled cube. That's certainly debatable as a
methodology, but my instinct is that's it's a very good
practical measure, and I haven't heard anyone propose anything
else. 10 moves is a bit low. 100 would be much better. Even more even
better. On Mar 31, 2007, at 1:04, Arnaud van Galen wrote: > How about a
small test like this: > > I will produce 1000 scrambles with this
scrambler http:// > www.geocities.com/jaapsch/scramble_cube.htm,
settings 3,1000,25, > yobwrg, false, false > I will also produce 1000
scrambles with my own scrambler (pick one > of 18 possible turns, repeat
255 times) > I will let Cube Explorer solve them all optimally. > >
Would this approach be "scientific" enough to prove if the
current > scrambles are good enough? (I realize that lower optimality >
wouldn't equal lower times at speedcubing) > > ----- Original
Message ----- > From: Lars Petrus > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, March 31, 2007
3:57 AM > Subject: Re: [Speed cubing group] Re: wow... just........
wow.. > > > On Mar 30, 2007, at 9:33, Ryan Heise wrote: > >> A random
sequence of 25 moves does not produce a random scramble. In >> fact, it
is skewed towards easy scrambles. > > Do you have any evidence for this?
If so, how many moves *does* it > take to generate a random scramble? >
> This seems like it should be measurable. One way is to measure how >
many moves an optimal solution takes, on average, as a function of > the
number of moves in the scramble. Has anyone done anything > like this? >
> - - - - - - - - - - - - > Curiosity was framed; ignorance killed the
cat. > > Lars Petrus - lars@... http://lar5.com > > > > > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > >
2263. Re: [Speed cubing group] Re: wow... just........ wow.. From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 09:44:47 -0700
"Random" or pseudo-random is a very difficult art. It's
often considered as part of the cryptography field, and proving that you
have a good pseudo-random function is really hard. You would be
surprised how many techniques there are to find hidden patterns and
predict values in a pseudo-random sequences. To have an idea about what
is possible, this paper is a very famous ones:
http://www.bindview.com/Services/Razor/Papers/2001/tcpseq.cfm It
introduces phase-space analysis. So why am I saying this? Well, just to
point out that we could discuss all weeks about this, unless we have an
cryptography expert in this mailing list (I have a strong background in
this field, but I won't dare calling myself an expert), it's
going to be hard to decide what is more random than what. Intuitively I
would say that generating random position is probably "more
random" than generating random scramble moves. But it's just
my intuition... Having said that, "luck" is part of
"random", but you have to make sure the probability of these
lucks is the same or as close as possible from the mathematic values.
Luck is not luck anymore if what is supposed to be a 0.01% becomes 10%
due to a bad scramble algorithm. For a 3x3 cube, I would imagine
something like that: - create 4 arrays (corner orientations, edge
orientations, corner positions, edges positions) - init them with their
initital value: [0;0;0;0;0;0;0;0] (CO) [0;0;0;0;0;0;0;0;0;0;0;0] (EO)
[0;1;2;3;4;5;6;7] (CP) [0;1;2;3;4;5;6;7;8;9;10;11] (EP) - Random shuffle
them using a proven algorithm (in C++ random_shuffle () would do it) -
Check parities, if parities are wrong, fix them (but it would have to be
random too... that's a little bit tricky. You'll probably have
to randomly choose if you are going to fix it by swapping edges or
corners, and stuff like that. If this part is not carefully implemented
your going to introduce a bias) And of course, all of this rely on your
pseudo random function so don't use the one from the operating
system, but use a cryptographically proven one. Also, a common error is
to use modulo (%) to limit the maximum value. For example a lot of
people do: rand() % 10 to get a value from 0 to 9. This is very very bad
as it folds the probability. The following example will show you a
simple case: Imagine you have a _truly_ random function generating 2
true random bits (and having such a function is actually quite hard...).
Thus, it generates 4 possible values, and imagine you want 3 possible
values. Most people will just do: rand() % 3. Now look at the
probability tables: before: value prob 0 1/4 1 1/4 2 1/4 3 1/4 after %3:
value prob 0 1/2 1 1/4 3 1/4 I'm not explaining all of that to show
how smart I am... I just want to point out that you guys are currently
discussing a really tricky problem, and I just wanted to make sure that
we all know to what extent this question is really really a tricky one.
Thanks for reading... Quôc On Mar 31, 2007, at 5:21 AM, Ryan Heise
wrote: > Gilles Roux wrote: > > > - Sometimes, this puzzle is definitely
too easy, especially after a > > 15s inspection. > > - Averages only do
really matter. > > I think it was GameOfDeath2 who once mentioned that
to have any > confidence in a particular sample being representative, it
would > need to > be a huge sample. > > I'm sure many of us have
experienced a lucky average of 10 with many > good scrambles. > > To
make standing records more meaningful, maybe we need to make sure >
cubes are consistently "well" scrambled. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > >
2264. [Speed cubing group] Re: wow... just........ wow.. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 17:33:02 -0000
I'm sure we are beating this topic to death, but just wanted to
coment on this post below. "as fast as you can from any (possible)
RANDOM position" Yes! *Position*, which is not the same as
scramble. One such constraint that has been proposed is to pick from
random positions instead and have a program churn out a reasonably short
sequence to getting there. I've run into plenty of things like 4
turn crosses, and I don't think it's bad to have those appear
in the probablity they should be appearing. And there was that 7 turn
2x2 I got in Nationals06 that I didn't capitalize on... According
to analysis by DanH and/or LarsV, there is a 5.xxxx% chance of a 4 turn
cross for example. It is unclear to me that using 25 turn scrmables we
currently use actually achives this emperical value very precisely. Or
any of the other theoretical probablities that I would consider to be
desirable as to produce *truely* random positions. I believe Ryan is
right, 25 turn scrambles do produce a skewed distribution. Some
perfectly good and random positions simply cannot be reached at all with
such scrambles. For us to be using this or continue using this, we just
have to accept that. How skewed is anybody's guess, but I suspect
it's a little more than people here imagine. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I could be wrong but isn't
speedcubing: solving the rubik's cube as > fast as you can from any
(possible) RANDOM position? If the scrambles > would have to keep
certain constraints it is not exactly any random > position anymore is
it, more like any random position as long as it is > not too easy. Of
course, on the other hand, scrambles which are > solvable in 3 moves
like in Czech 2006 are ridiculous too. Somebody > said something about a
4 move cross? If they occur in 5% of the time > we still would get some
easy crosses when you would do an avg of 100. > An easy start
doesn't always mean an easy solve, the rest could be > horror too.
Not that I plead that scrambles where the F2L is already > solved could
be used in competitions, i'm not realy sure what would be > best...
>
2265. [Speed cubing group] Re: Hungarian Rubik's Studio is super
stiff From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 17:36:25 -0000
> On a similar note, I think I've discovered why someone said that
they > did not recommend using WD-40 for lubricating one's cube. It
was the > only thing I had at the time, but it gives the cube an unusual
feel > and it's difficult to control until it's been worked a
while (say, > 20-30 solves). I need to find a good brand that I can
replace it with > when the WD-40 wears out. > > Stephen >
http://www.stephenshores.org > hint: IT DAMAGES THE PLASTIC!
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I believe Ryan is right, 25 turn scrambles
do produce a skewed > distribution. Some perfectly good and random
positions simply cannot > be reached at all with such scrambles. Whoa!
There are positions not reachable in 25 turns? Proof please! Cheers!
Stefan
2267. [Speed cubing group] Re: wow... just........ wow.. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 17:44:05 -0000
>From such a test we should theoretically see some asymptotic
relationship since we sould get diminishing returns as the scramble
length increases. From that, we can decided on a good cutoff length for
scrmables should be. Although an interesting endevor itself, why use
this for 3x3 or 2x2 when we can generate random positions and turn them
into short generating sequences so fast wiht today's technology?
For 4x4, 5x5 maybe something similar can be used??? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I'm not sure what all those settings mean. > > What I think is
needed is to measure the average number of moves > needed to optimally
solve a scrambled cube, as a function of how many > moves were used to
scramble it. > > Concretely: > Generate 10 scrambles with 18 scramble
moves. Find the average for > optimal solutions in Cube Explorer. Do the
same for 19, 20, 21 etc. > > Let's say the numbers look like this:
> > 18 - 15.4 > 19 - 15.9 > 20 - 16.3 > 21 - 16.8 > 22 - 17.2 > 23 -
17.5 > 24 - 17.9 > 25 - 18.3 > 26 - 18.6 > 27 - 18.8 > 28 - 19.0 > 29 -
19.1 > 30 - 19.1 > 31 - 19.1 > > My claim is that these (very
hypothetical) numbers would objectively > tell us that 29 moves produces
a fully scrambled cube. That's > certainly debatable as a
methodology, but my instinct is that's it's > a very good
practical measure, and I haven't heard anyone propose > anything
else. > > 10 moves is a bit low. 100 would be much better. Even more
even better. >
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > How about a small test like
this: > > I will produce 1000 scrambles with this scrambler http://
www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, yobwrg,
false, false > I will also produce 1000 scrambles with my own scrambler
(pick one of 18 possible turns, repeat 255 times) > I will let Cube
Explorer solve them all optimally. And then? What's your
evaluation? > Would this approach be "scientific" enough to
prove if the > current scrambles are good enough? Depends on your
definition of "good enough". But probably the answer is
"no". Cheers! Stefan
2269. [Speed cubing group] Re: wow... just........ wow.. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 17:54:54 -0000
Well it does show how smart you are, and you are right. I forgot about
the concept that computers are inhearently imperfect at generating
randomness. But I don't think we need a cryptography expert,
although I'm sure with a community as big as ours there's
probably one reading. When it comes down to it, it's really just
dealing with "uniform distributions", "standard
distributions", "confidence intervals" and other
"statisictal significance" stuff or an intro level. That and
the computer programming necessary to do a lot of the things we need in
evaluating ideas, I think that we as a comunity are pretty strong with.
That is to say..., we are all experts at telling each other how bad our
ideas are and why, lol. > Intuitively I would say that generating random
position is probably > "more random" > than generating random
scramble moves. But it's just my intuition... I would replace that
with "more desirable". And I think it's obviously more
desirable to do this if easily possible. Since in many competitions the
scrambles are produced many days in advanced and sealed, I don't
think it's an unreasonable thing to ask organizers to do. But
that's me looking at it from the outside, I've nevered
organized anything like that and have no idea the logistics involved. >
you guys are currently discussing a really tricky problem, and I just >
wanted to make sure > that we all know to what extent this question is
really really a > tricky one. Very true. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > >
"Random" or pseudo-random is a very difficult art. It's
often > considered as > part of the cryptography field, and proving that
you have a good > pseudo-random > function is really hard. You would be
surprised how many techniques > there are > to find hidden patterns and
predict values in a pseudo-random sequences. > To have an idea about
what is possible, this paper is a very famous > ones: >
http://www.bindview.com/Services/Razor/Papers/2001/tcpseq.cfm > It
introduces phase-space analysis. > > So why am I saying this? Well, just
to point out that we could > discuss all > weeks about this, unless we
have an cryptography expert in this mailing > list (I have a strong
background in this field, but I won't dare > calling myself > an
expert), it's going to be hard to decide what is more random than >
what. > > Intuitively I would say that generating random position is
probably > "more random" > than generating random scramble
moves. But it's just my intuition... > > Having said that,
"luck" is part of "random", but you have to make
sure > the probability of these lucks is the same or as close as
possible from > the mathematic values. Luck is not luck anymore if what
is supposed to > be a 0.01% becomes 10% due to a bad scramble algorithm.
> > For a 3x3 cube, I would imagine something like that: > - create 4
arrays (corner orientations, edge orientations, corner > positions,
edges positions) > - init them with their initital value: >
[0;0;0;0;0;0;0;0] (CO) > [0;0;0;0;0;0;0;0;0;0;0;0] (EO) >
[0;1;2;3;4;5;6;7] (CP) > [0;1;2;3;4;5;6;7;8;9;10;11] (EP) > - Random
shuffle them using a proven algorithm (in C++ random_shuffle > () would
do it) > - Check parities, if parities are wrong, fix them (but it would
have > to be random too... that's a little bit > tricky.
You'll probably have to randomly choose if you are going > to fix
it by swapping > edges or corners, and stuff like that. If this part is
not > carefully implemented your going > to introduce a bias) > > And of
course, all of this rely on your pseudo random function so > don't
use the one > from the operating system, but use a cryptographically
proven one. > Also, a common error is to use modulo (%) to limit the
maximum value. > For example > a lot of people do: rand() % 10 to get a
value from 0 to 9. This is > very very bad as > it folds the
probability. The following example will show you a > simple case: > >
Imagine you have a _truly_ random function generating 2 true random >
bits (and having such > a function is actually quite hard...). Thus, it
generates 4 possible > values, and imagine you want > 3 possible values.
Most people will just do: rand() % 3. Now look at > the probability
tables: > > before: > value prob > 0 1/4 > 1 1/4 > 2 1/4 > 3 1/4 > >
after %3: > value prob > 0 1/2 > 1 1/4 > 3 1/4 > > I'm not
explaining all of that to show how smart I am... I just want > to point
out that > you guys are currently discussing a really tricky problem,
and I just > wanted to make sure > that we all know to what extent this
question is really really a > tricky one. > > Thanks for reading... > >
Quôc > > > On Mar 31, 2007, at 5:21 AM, Ryan Heise wrote: > > > Gilles
Roux wrote: > > > > > - Sometimes, this puzzle is definitely too easy,
especially after a > > > 15s inspection. > > > - Averages only do really
matter. > > > > I think it was GameOfDeath2 who once mentioned that to
have any > > confidence in a particular sample being representative, it
would > > need to > > be a huge sample. > > > > I'm sure many of us
have experienced a lucky average of 10 with many > > good scrambles. > >
> > To make standing records more meaningful, maybe we need to make sure
> > cubes are consistently "well" scrambled. > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > > > >
2270. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 11:01:11 -0700
On Mar 31, 2007, at 10:33, d_funny007 wrote: > According to analysis by
DanH and/or LarsV, there is a 5.xxxx% chance > of a 4 turn cross for
example. It is unclear to me that using 25 turn > scrmables we currently
use actually achives this emperical value very > precisely. Or any of
the other theoretical probablities that I would > consider to be
desirable as to produce *truely* random positions. Hey, there is another
objective way to measure it. Percentage of 4 turn crosses as a function
of number of scramble moves. - - - - - - - - - - - - "He who
refuses to do arithmetic is doomed to talk nonsense." --- John
McCarthy Lars Petrus - lars@... http://lar5.com
2271. [Speed cubing group] Re: wow... just........ wow.. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 18:03:29 -0000
Intuitively this must be the case, and I think it's a assertion
that everybody here is willing to believe. But this is much easier than
proving the other things being discussed, all this takes is finding a
single case. I wouldn't even call it a "proof," just a
"example/counter- example". Just entertain me and see if
anyone here can find a 25 turn HTM scramble that produces the
identity/solved state. I'm having a hard time finding one. Oh and
by "scramble," I am discounting the really trivial
cancellations and such. > Whoa! There are positions not reachable in 25
turns? Proof please! > > Cheers! > Stefan >
2272. Re: [Speed cubing group] Re: Silicone Spray From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 11:03:30 -0700
On Mar 31, 2007, at 9:02, Stephen Shores wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy" >
<alfredojahn@...> wrote: >> >> Can anyone suggest a good silicone
spray? Brand? Where to buy in >> the US? >> There are so many kinds when
I do a search. I know I need 100% >> silicone and non-oil type, right?
>> >> Thanks >> Alfredo > > Me too... As far as I know, all those brands
are equally good. Just get one. They're cheap. - - - - - - - - - -
- - There are two types of people in this world... Those who finish what
they start, and Lars Petrus - lars@... http://lar5.com
2273. Re: Hungarian Rubik's Studio is super stiff From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 18:36:18 -0000
> hint: IT DAMAGES THE PLASTIC! > Ah. I didn't know that. I'll
keep that in mind. Thanks. Stephen http://www.stephenshores.org
2274. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 31 Mar 2007 20:39:39 +0200
"Intuitively this must be the case" Well maybe, but if you
spend a little time googling for god's algorithm, optimal solves
and "cube explorer" you will find that every position that has
ever been tested can be reached in 20 moves (or less) so far. -----
Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31, 2007
8:03 PM Subject: [Speed cubing group] Re: wow... just........ wow..
Intuitively this must be the case, and I think it's a assertion
that everybody here is willing to believe. But this is much easier than
proving the other things being discussed, all this takes is finding a
single case. I wouldn't even call it a "proof," just a
"example/counter- example". Just entertain me and see if
anyone here can find a 25 turn HTM scramble that produces the
identity/solved state. I'm having a hard time finding one. Oh and
by "scramble," I am discounting the really trivial
cancellations and such. > Whoa! There are positions not reachable in 25
turns? Proof please! > > Cheers! > Stefan > [Non-text portions of this
message have been removed]
2275. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 31 Mar 2007 20:40:31 +0200
An answer it is, but not a very constructive one. ----- Original Message
----- From: Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, March 31, 2007 7:48 PM Subject: [Speed cubing group] Re:
wow... just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > How about a
small test like this: > > I will produce 1000 scrambles with this
scrambler http:// www.geocities.com/jaapsch/scramble_cube.htm, settings
3,1000,25, yobwrg, false, false > I will also produce 1000 scrambles
with my own scrambler (pick one of 18 possible turns, repeat 255 times)
> I will let Cube Explorer solve them all optimally. And then?
What's your evaluation? > Would this approach be
"scientific" enough to prove if the > current scrambles are
good enough? Depends on your definition of "good enough". But
probably the answer is "no". Cheers! Stefan [Non-text portions
of this message have been removed]
2276. Re: Silicone Spray From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 18:42:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > Hello, > > Yes, I can suggest a good
silicone spray. > > I've tried a few kinds before, and my favorite
is: Thanks Mike. I'll see if I can find that. Hopefully the WD-40
hasn't done any permanent damage. :P Stephen
http://www.stephenshores.org
2277. Re: wow... just........ wow.. From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 18:44:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > "Intuitively this must be
the case" > > Well maybe, but if you spend a little time googling
for god's algorithm, optimal solves and "cube explorer"
you will find that every position that has ever been tested can be
reached in 20 moves (or less) so far. Less does not imply more. To think
that every single cube state is achivable in EXACTLY 25 turns (HTM) with
non-trivial cancellations is very hard for me to accept.
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > Whoa! There are positions not reachable
in 25 turns? Proof please! > > Intuitively this must be the case, and I
think it's a assertion that > everybody here is willing to believe.
As far as I know, the known lower and upper bounds for length of the
longest optimal solution are 20 and 27 HTM, respectively. I might be off
by one or two moves, but when you say the lower bound is generally
believed to be 26 or higher, I think you're very wrong. > But this
is much easier than proving the other things being > discussed, all this
takes is finding a single case. Correct. Please provide one then.
Cheers! Stefan
On the contrary, I think it was very constructive. First I pointed out
that you intended to do some stuff, but you failed to say how
you're going to reach a conclusion. Then I pointed out that when
you're talking about "good enough scrambles", you ought
to define what you mean with "good enough". Without these two
missing pieces, I think the question you asked can't really be
answered, so my post was a suggestion to provide them. Which I think is
constructive. Ok, the third sentence maybe wasn't. What I meant
there was that the sample sounded too small for me. Cheers! Stefan ---
In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > An answer it is, but not a very constructive
one. > ----- Original Message ----- > From: Stefan Pochmann > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, March 31, 2007
7:48 PM > Subject: [Speed cubing group] Re: wow... just........ wow.. >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van >
Galen" <avgalen@> wrote: > > > > How about a small test like
this: > > > > I will produce 1000 scrambles with this scrambler http://
> www.geocities.com/jaapsch/scramble_cube.htm, settings 3,1000,25, >
yobwrg, false, false > > I will also produce 1000 scrambles with my own
scrambler (pick one > of 18 possible turns, repeat 255 times) > > I will
let Cube Explorer solve them all optimally. > > And then? What's
your evaluation? > > > Would this approach be "scientific"
enough to prove if the > > current scrambles are good enough? > >
Depends on your definition of "good enough". But probably the
answer > is "no". > > Cheers! > Stefan > > > > > > [Non-text
portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Ok, the third sentence maybe
wasn't. Fourth, not third. Where's the edit button here?
Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Just entertain me and see if anyone here
can find a 25 turn HTM > scramble that produces the identity/solved
state. I'm having a hard > time finding one. Oh and by
"scramble," I am discounting the really > trivial
cancellations and such. R
(FU'R'FRF'U'RUR'F'U) R
(FU'R'FRF'U'RUR'F'U) R2 Cheers! Stefan
2282. length of unofficial 5x5 average (was: speedcubing.com
down?) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 21:02:09 -0000
Aha, it lives again! Next question: I saw the 5x5 average record was
broken with... an average-of-10. Used to be average-of-5. When did it
change? And yes, I ask this in public instead of just mail so that more
people become aware of the change. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi Qu, > > Yes, the site is down. I am working on it. > > It
looks like one of the e-mail accounts was hacked for sending spam. > >
Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@ wrote: > > > > probably temporary, but speedcubing.com
seems to be down > > > > Quôc > > >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Lars Petrus wrote: > > > > A random sequence of 25 moves does
not produce a random scramble. In > > > fact, it is skewed towards easy
scrambles. > > > > Do you have any evidence for this? > > I did test it
a while ago, the scrambles were quite poor; often 3, 4 or > 5
corner/edge pairs were left intact. Really? Do our scrambles preserve
pairs? I just tried a series of 25-move scrambles generated by JNetCube
applied to solved cubes. Number of corner/edge pairs I got: 0 2 2 1 1 0
1 2 0 0 0 1 0 0 0 0 0 1 -> 0,611111111 pair on average Then, I did
another series: - At least 100 pseudo-random moves. - Counting the
pairs. - Then breaking up the pairs to restart from a position that
looks really completely scrambled before scrambling again. I got: 1 1 0
0 0 1 2 0 0 1 1 0 1 0 0 0 2 1 -> 0,611111111 pair on average Do you
really often have 5 intact pairs? Well, you should think about changing
the batteries of your random numbers generator! :-) I don't want to
have fun with you. I'm interested in this. We should change the
scrambling method we use if it's mathematically proven weak. But I
still don't have the proof. Last time I asked to fewest moves
solvers, it seemed that 25 moves were good enough to generate a random
cubes. I think that Lars' idea about submitting loads of scrambles
of various lengths to an optimal solver is good. The scrambling should
at least be random enough for an optimal solver. Gilles. > > That is
why, at the very least, current algorithms rule out certain > sequences
and favour others, rather than using a completely random > sequence. > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ >
2284. Re: [Speed cubing group] length of unofficial 5x5 average (was:
speedcubing.com down?) From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 14:30:10 -0700 (PDT)
I believe Ron changed it early last week. It hasn't been that way
for too long. Stefan Pochmann <pochmann@...> wrote: Aha, it lives
again! Next question: I saw the 5x5 average record was broken with... an
average-of-10. Used to be average-of-5. When did it change? And yes, I
ask this in public instead of just mail so that more people become aware
of the change. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi Qu, > > Yes, the site is down. I am working on it. > > It
looks like one of the e-mail accounts was hacked for sending spam. > >
Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@ wrote: > > > > probably temporary, but speedcubing.com
seems to be down > > > > Quôc > > > ---------------------------------
Now that's room service! Choose from over 150,000 hotels in 45,000
destinations on Yahoo! Travel to find your fit. [Non-text portions of
this message have been removed]
2285. Re: [Speed cubing group] length of unofficial 5x5 average (was:
speedcubing.com down?) From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 1 Apr 2007 00:01:52 +0200
Hi Stefan, Yes, I changed it to average of 10 this week. I was cleaning
up the database. Removed several impopular categories. Now I have all
categories in Excel. Have fun, Ron ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, March 31,
2007 11:02 PM Subject: [Speed cubing group] length of unofficial 5x5
average (was: speedcubing.com down?) Aha, it lives again! Next question:
I saw the 5x5 average record was broken with... an average-of-10. Used
to be average-of-5. When did it change? And yes, I ask this in public
instead of just mail so that more people become aware of the change.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@...> wrote: > > Hi Qu, > > Yes, the site is
down. I am working on it. > > It looks like one of the e-mail accounts
was hacked for sending spam. > > Have fun, > > Ron > > --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > > >
probably temporary, but speedcubing.com seems to be down > > > > Qu�c
> > >
2286. Re: wow... just........ wow.. From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 22:15:40 -0000
> Actually last year I was thinking about defining lucky scrambles. >
This was after Czech Open 2006 where one of the 2x2 scrambles was
solvable > in 3 moves. Remember the UK Open where a solved cube was laid
before me to solve? :)
2287. [Speed cubing group] Re: wow... just........ wow.. From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 31 Mar 2007 22:53:41 -0000
25 turns and it generates the solved state: R' L2 U2 D2 R2 L2 D2 U2
R' F' B R' L U' D F' B U D' R L' F
B' U D' This could be generated by a scrambler though it would
be unlikely. This is interesting, I wonder if there is a position
unreachable in 25 turns HTM. Or more interesting, can we provide a proof
that shows that all positions are reachable in 25 turns HTM? Stefan, by
the way your algorithm is 27 turns. Not sure if you were trying for a 25
turn or a 27 turn based on your previous mention of the maximum length
HTM of 27 turns. If you were intending to write a 27 turn solution
ignore this last paragraph, because I missed your intent. Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Stefan, by the way your algorithm is 27 turns. Not sure if
you were > trying for a 25 turn or a 27 turn based on your previous
mention of > the maximum length HTM of 27 turns. If you were intending
to write a > 27 turn solution ignore this last paragraph, because I
missed your intent. No that was just because I thought 1+12+1+12+1 = 25.
My mistake, no intention. Should've used Thom's 10 move
identity instead and do for example this: F (R U2 B L U' L' U2
B' R' U) F2 L (R U2 B L U' L' U2 B' R' U)
L' F Parentheses intended to explain the construction. How did you
get your scramble, Chris? Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > How did you get your
scramble, Chris? Ah, ok. Your first nine moves already are an identity
alg: R' L2 U2 D2 R2 L2 D2 U2 R' Probably made from (R2 L2 D2
U2)*2 by breaking a double turn, right? Darn, I was looking for an
odd-length identity alg and didn't see this easy way. Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > This could be generated by a scrambler though it would be
unlikely. > This is interesting, I wonder if there is a position
unreachable in 25 > turns HTM. Or more interesting, can we provide a
proof that shows > that all positions are reachable in 25 turns HTM? Oh
and if you didn't know it yet, this is a page you will like if
you're interested in this stuff:
http://cubezzz.homelinux.org/drupal/ For example this article:
http://cubezzz.homelinux.org/drupal/?q=node/view/53 Cheers! Stefan
Gilles Roux wrote: > > > > A random sequence of 25 moves does not
produce a random scramble. In > > > > fact, it is skewed towards easy
scrambles. > > > > > > Do you have any evidence for this? > > > > I did
test it a while ago, the scrambles were quite poor; often 3, 4 or > > 5
corner/edge pairs were left intact. > > Really? Do our scrambles
preserve pairs? > I just tried a series of 25-move scrambles generated
by JNetCube > applied to solved cubes. Number of corner/edge pairs I
got: > 0 2 2 1 1 0 1 2 0 0 0 1 0 0 0 0 0 1 > -> 0,611111111 pair on
average Yes, but if you try a sequence of 25 "random" moves,
you may get numbers more like the ones I got. The reason you're not
getting those numbers is because... > > That is why, at the very least,
current algorithms rule out certain > > sequences and favour others,
rather than using a completely random > > sequence. -- Ryan Heise
http://www.ryanheise.com/cube/
Lars Petrus wrote: > What I think is needed is to measure the average
number of moves > needed to optimally solve a scrambled cube, as a
function of how many > moves were used to scramble it. It would be
interesting to measure in a number of different ways and see if the
results correlate. For example, we should also measure the number of
corner/edge pairs that are left intact after a scramble. It would be
interesting if, for example, there were a negligible difference in
depth, but a significant difference in corner/edge pairs. -- Ryan Heise
http://www.ryanheise.com/cube/
Hey Stefan, Yes that is how I came up with my alg. I was trying to find
an identity different from 12 moves, preferably longer, and thought of
that "holes" design one. Then I just had to find an identity
in 9 moves, and did a little trial and error until I found U2 D2 L2 R2
but with the first move done as a quarter turn instead. As for those
sites, that is very interesting, but it is a little above my head! I see
the main idea of how they are breaking their proof down into separate
equivalence classes though, but I will need to take more time to try to
understand this in a little more depth. Just as an interesting proposal
can we find a 25 move scramble that produces the superflip? Also can we
find a 25 move algorithm that produces any one of the 86
super-superflips? I define the super-superflip as "any one of the
86 total positions where every piece is in its correct location, but
none have the correct orientation." I know the superflip is a case
often looked at, and perhaps if there is a counterexample to the 25 move
scramble generating all possible cube states perhaps this could be one?
Or maybe one of the super-superflips could be? Just a thought until we
get a better idea about this problem, Chris
Gilles Roux wrote: > What is a "hard" scramble? > (Hard for
Cube Explorer) != (Hard for Human Method #1) != (Hard for > Human Method
#2) Yes, but there still may exist a subset of scrambles that are hard
for all. We do know something about how humans operate, and I think we
can define an effective function that measures how hard a position is. A
human looks for recognisable ways to create harmony between pieces. What
is harmony? It is a function of how close the pieces' orientation
and/or permutation are to each other, in terms of how many moves they
are away from having the same orientation and/or permutation. What is
easily recognisable? Usually the recognisable cases are those involving
a small number of pieces that already have a high degree of harmony.
This rough definition I think works across a wide variety of human
methods. A simple measure of harmony would be to define a harmony()
function on two pieces, and then calculate the sum of the harmony for
all combinations of two pieces, or variations of this idea. I expect
that harmony(cube) will be different from depth(cube), because we know
that there are both hard and easy scrambles at depth 18. For example,
Chris' "WOW" scramble was actually at depth 18, but was
easy. -- Ryan Heise http://www.ryanheise.com/cube/
cmhardw wrote: > Just as an interesting proposal can we find a 25 move
scramble that > produces the superflip? Another idea... Are there any
smart ideas for how to produce a list of all possible 25-move solutions
to the superflip? Then we could measure the probability of a certain
scrambling algorithm finding one of those sequences, and then compare
that to the probability of the superflip position occurring as a random
position. If the probabilities are different, then the certain
scrambling algorithm does not produce an even distribution of cube
positions. -- Ryan Heise http://www.ryanheise.com/cube/
That's a fantastic idea! It seems to me to be a lot easier than
working with any other state since it's the only non-trivial
"center element" of the group. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > cmhardw wrote: > > > Just as an interesting proposal can we find a
25 move scramble that > > produces the superflip? > > Another idea... >
> Are there any smart ideas for how to produce a list of all possible >
25-move solutions to the superflip? > > Then we could measure the
probability of a certain scrambling algorithm > finding one of those
sequences, and then compare that to the probability > of the superflip
position occurring as a random position. > > If the probabilities are
different, then the certain scrambling > algorithm does not produce an
even distribution of cube positions. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > Just as an interesting proposal can we find a 25 move scramble
that > produces the superflip? (U R2 F' R D' L B' R
U' R U' D F' U F' U' D' B L' F'
B' D' L') The above is a generator for the superflip of
23 HTM, simply conjugate it with any single turn other than those having
to do with U or L. Another way is to take the following 24 HTM (and QTM)
one: (U D' R F' D L' B L' U' R' D'
B' U' D L' F D' R B' R U L D B) and have
U2(blah)U2, where (blah) stands for the above and we take the
cancellation (U2 U) -> U'. At this point I'm sure you can all
see the endless posiblities. Doing conjugative reductions to
"transpose" turns from the front to the back of the sequence
and vice-versa along with any of the possible rigid motions (cube
rotations + reflections) should lead to a COMPLETELY exaushtive list.
(assuming the aid of ACube or similar) Possibly of use items I ran
across making this post: 22 HTM: R' U2 B L' F U' B D F U
D' L D2 F' R B' D F' U' B' U D' 20
HTM: U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2
20 HTM: U R2 F B R B2 R U2 L B2 R U' D' R2 F D2 B2 U2 R'
L -Doug
d_funny007 wrote: > That's a fantastic idea! It seems to me to be a
lot easier than > working with any other state since it's the only
non-trivial "center > element" of the group. Well actually, we
could apply the same idea for the solved position. Can we create a list
of all 25-move sequences that amount to the identity operation? Then we
can calculate the probability of a scrambling algorithm finding the
identity, and compare it to the probability of a random position being
solved. Maybe this is easier than working with the superflip. -- Ryan
Heise http://www.ryanheise.com/cube/
Ryan Heise wrote: > Can we create a list of all 25-move sequences that
amount to the > identity operation? Sorry to answer my own question, but
I guess this list would be in the billions, and so listing them may not
be a good idea :-) -- Ryan Heise http://www.ryanheise.com/cube/
I don't know anyone knows a 25 turn HTM scramble (without obvious
cancellations) that result in the solved state again, but I do remember
a challenge a year or more old that had a 13 moves one (if memory serves
me correct) as a winner. I thought Stefan found it. There were also some
longer ones naturally. I am not going to try to find a 25 moves one, but
I think that if you search for that thread, you will see that one is
extremely likely to exist. ----- Original Message ----- From: d_funny007
To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, March 31,
2007 8:03 PM Subject: [Speed cubing group] Re: wow... just........ wow..
Intuitively this must be the case, and I think it's a assertion
that everybody here is willing to believe. But this is much easier than
proving the other things being discussed, all this takes is finding a
single case. I wouldn't even call it a "proof," just a
"example/counter- example". Just entertain me and see if
anyone here can find a 25 turn HTM scramble that produces the
identity/solved state. I'm having a hard time finding one. Oh and
by "scramble," I am discounting the really trivial
cancellations and such. > Whoa! There are positions not reachable in 25
turns? Proof please! > > Cheers! > Stefan > [Non-text portions of this
message have been removed]
I understand your point now, but maybe I can make it easier for you to
except with this example: R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U' (12
moves) R2 U2 R U2 R2 U2 R2 U2 R U2 R2 (11 moves) I couldn't find a
non-trivial cancellation in there. ----- Original Message ----- From:
d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday,
March 31, 2007 8:44 PM Subject: [Speed cubing group] Re: wow...
just........ wow.. --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > >
"Intuitively this must be the case" > > Well maybe, but if you
spend a little time googling for god's algorithm, optimal solves
and "cube explorer" you will find that every position that has
ever been tested can be reached in 20 moves (or less) so far. Less does
not imply more. To think that every single cube state is achivable in
EXACTLY 25 turns (HTM) with non-trivial cancellations is very hard for
me to accept. [Non-text portions of this message have been removed]
2302. bernett orlando in tv show again From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Apr 2007 10:38:33 +0100 (BST)
Dear Cubers, SS TV (southern spice tv channel) of south india (madras)
is filming all about bernetts' skill for 2 days on 2nd and 3rd
april 2007 - one day at home and one day in his school. Thanks to Ron,
Stefan and all the members of the entire cubing community for wonderful
support, guidance and inspiration to bernett. It may be atleast 2 to 5
episodes of 30 min each. It all depends on how much information bernett
is able to give them. I would be glad, if you could share your view of
the show by mailing to bernett email bencube@... Thanks in advance, JOHN
LOUIS --------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
2303. F2L video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 10:33:30 -0000
Hi all, I made a video showing some slow F2L solves for someone, but
thought it might be useful for a lot of people who read this forum.
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv All the best,
DanH :)
2304. Re: F2L video From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 10:46:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some
slow F2L solves for someone, but thought > it might be useful for a lot
of people who read this forum. > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the
best, > DanH :) > Thanks for the video! It's great! It showed me
how slow my scrambling was compared to yours.
Ok, here is an observation that should be easy for someone to verify
with an IDA. Consider the following two positions, both at depth 8
(HTM): Case 1: (B' U2 B D' B' U2 B D -- or -- D L' U
L D' L' U' L) Case 2: D2 L' U L D2 L' U' L
Position 1 is reachable by exactly two 8-move sequences, and position 2
is reachable by exactly 1 8-move sequence (this is just from my own
head, and so someone might like to verify this on a computer).
Therefore, if we were to use standard scrambling algorithm set to length
8, it would be twice as likely to generate a scramble for case 1 than it
would be to generate the scramble for case 2. However, if we were to
choose a position randomly, we would expect an equal chance of getting
either case 1 or case 2. * What this means for the other proposals *
(assuming the computer verifies my answer) Even if we were to find that
the output of today's scrambling algorithms have roughly the same
depth distribution as purely random positions, it would not mean that
the algorithm is producing an even distribution over all cube positions.
What it also means is that today's scrambling algorithms are more
likely to produce cube positions that have many alternative solutions,
rather than ones that have only a narrow solution path. And this means
that, given such a cube position, any first move that you make is *more
likely* to take you closer to the solved state than would be the case if
you were given a purely random position. -- Ryan Heise
http://www.ryanheise.com/cube/
That is pretty lucky, 1 turn cross. I just got 21.03 with wrist watch
and a cross-based approach. Got caught off guard by an easy COLL, but
then had a wrong quarter turn, did Z-Perm, and then U2. On preinspection
there seems like there should be an easy way of multi- slotting the two
ce/pairs that have edges opposite from their corners. Got 16.14 on the
alg ChrisH posted a couple days ago. I need to get in shape if I'm
planning on Rutgers in 3 weeks. What did you get for this? -Doug > This
must be lucky scramble week: > > F D R2 D' F' U R2 D F D2 U L
B' F2 U D' B D' F2 R2 F' D2 F' U2 F2 > > Chris
>
2308. Re: F2L video From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 15:49:38 -0000
Hey Dan, This video was great, I just had 1 question. Where did you find
out how to do the F2L while inserting in the white peices? Im not sure
how to do that yet and I wanted to learn. Thanks --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some
slow F2L solves for someone, but thought > it might be useful for a lot
of people who read this forum. > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the
best, > DanH :) >
2309. Re: F2L video From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 16:28:50 -0000
Nice video. What brand cube do you use Dan? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some
slow F2L solves for someone, but thought > it might be useful for a lot
of people who read this forum. > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the
best, > DanH :) >
2310. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Apr 2007 09:43:13 -0700
There are about 3*10^29 different 25 move scrambles, and about 4.3*10^19
different positions. So for each position there is around 7000 million
25 move scrambles, on average. The actual number of scrambles leading to
a certain position is clearly going to vary, but is there any reason to
believe there is any significant systematic favoring of one kind of
positions over an other? Things do tend to even out a lot when done
thousands of million times. On Apr 1, 2007, at 6:59, Ryan Heise wrote: >
Ok, here is an observation that should be easy for someone to verify >
with an IDA. > > > Consider the following two positions, both at depth 8
(HTM): > > Case 1: (B' U2 B D' B' U2 B D -- or -- D
L' U L D' L' U' L) > Case 2: D2 L' U L D2
L' U' L > > > Position 1 is reachable by exactly two 8-move
sequences, and > position 2 > is reachable by exactly 1 8-move sequence
(this is just from my own > head, and so someone might like to verify
this on a computer). > > Therefore, if we were to use standard
scrambling algorithm set to > length > 8, it would be twice as likely to
generate a scramble for case 1 > than it > would be to generate the
scramble for case 2. > > However, if we were to choose a position
randomly, we would expect an > equal chance of getting either case 1 or
case 2. > > > * What this means for the other proposals * > > (assuming
the computer verifies my answer) > > Even if we were to find that the
output of today's scrambling > algorithms > have roughly the same
depth distribution as purely random > positions, it > would not mean
that the algorithm is producing an even distribution > over > all cube
positions. > > What it also means is that today's scrambling
algorithms are more > likely > to produce cube positions that have many
alternative solutions, rather > than ones that have only a narrow
solution path. And this means that, > given such a cube position, any
first move that you make is *more > likely* to take you closer to the
solved state than would be the > case if > you were given a purely
random position. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
> > > Yahoo! Groups Links > > >
Yes, quite lucky start. I got 12.91. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > This must be lucky scramble week: > > F D
R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2
F' D2 F' U2 F2 > > Chris >
2312. Re: F2L video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 18:27:51 -0000
Hi, I used a Rubik's DIY cube bought from Gilles van den Peereboom,
and Dsegno (I think) stickers, a gift at the European Champs. Dan :) ---
In speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > Nice video. What brand cube do you use
Dan? > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
> <dan_j_harris@> wrote: > > > > Hi all, > > > > I made a video
showing some slow F2L solves for someone, but thought > > it might be
useful for a lot of people who read this forum. > > > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > > > All the
best, > > DanH :) > > >
2313. Re: F2L video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 18:35:14 -0000
I dont really understand your question. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hey Dan, > > This video was great, I
just had 1 question. Where did you find out > how to do the F2L while
inserting in the white peices? Im not sure how > to do that yet and I
wanted to learn. Thanks > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi all, > > > > I made a video showing
some slow F2L solves for someone, but thought > > it might be useful for
a lot of people who read this forum. > > > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > > > All the
best, > > DanH :) > > >
Wow that is a nice scramble! Got a 12.60 solve with it. If I'm not
mistaken the odds of a scramble producing a solved cross on the D face,
allowing the possibility that you need to do an aligning turn to align
the edges to the centers, is 1/47520. If you allow the cross to be
anywhere the odds should be close to 1-(190076/190080)^6 or
approximately 0.01% chance. That is probably overcounting possible
solved crosses though, so I imagine my estimate will in effect be a
lower bound if not the right number. Chris --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > This must be lucky scramble week: > > F D
R2 D' F' U R2 D F D2 U L B' F2 U D' B D' F2 R2
F' D2 F' U2 F2 > > Chris >
2315. Re: [Speed cubing group] F2L video From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Apr 2007 12:07:55 -0700
On Apr 1, 2007, at 3:33 AM, Dan wrote: > Hi all, > > I made a video
showing some slow F2L solves for someone, but thought > it might be
useful for a lot of people who read this forum. > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv Thanks! exactly
was I was looking for, other fast cubers should do the same :) Best
Regards, Quôc
2316. "revolution" again From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 19:28:12 -0000
Sigh... http://www.twistypuzzles.com/forum/viewtopic.php?t=6545 Stefan
2317. Re: [Speed cubing group] F2L video From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 19:41:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: >
> > On Apr 1, 2007, at 3:33 AM, Dan wrote: > > > Hi all, > > > > I made
a video showing some slow F2L solves for someone, but thought > > it
might be useful for a lot of people who read this forum. > > > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > Thanks!
exactly was I was looking for, other fast cubers > should do the same :)
> > Best Regards, > Quôc > Harris Chan:
http://www.youtube.com/watch?v=CB0RyztXF-M Macky:
http://www.cubefreak.net/videos/1_step_stop.wmv Katsuyuki Konishi:
http://www2.u-netsurf.ne.jp/~katsu-k/cubesolved/1step_stop.asf Joey
2318. Re: F2L video From: "shiz315" <shiz315@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 20:47:57 -0000
Wow im sooo confused, im such a noob...haha i have no idea what you guys
are talking about... --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > > On Apr 1, 2007, at 3:33 AM, Dan wrote: > >
> Hi all, > > > > I made a video showing some slow F2L solves for
someone, but thought > > it might be useful for a lot of people who read
this forum. > > > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv
Hello, I'm from Delaware, apperantly there are a lot more cubers
down south and up north than there are here. Is anybody interested in
hosting something in Maryland? Maybe even a competition!? What do you
think about finding a suitable place for a Mid-Atlantic competition or
gathering. Seriously, something closer than Rutgers, and that would
attract people that aren't will to travel to great lengths, and are
out of range of the northern AND southern competitions.
Ryan Heise wrote: > What it also means is that today's scrambling
algorithms are more likely > to produce cube positions that have many
alternative solutions What I should say is that it "favours"
these positions. -- Ryan Heise http://www.ryanheise.com/cube/
2321. Matt and Dave: video please? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Apr 2007 23:22:58 -0000
Guys, I want that video ... it had to be hilarious! Umm remember, that
has some explicit stuff on there, so we can't publicly give that
out ... but that is seriously what I was memorizing!! Hahaha
Lars Petrus wrote: > There are about 3*10^29 different 25 move
scrambles, and about > 4.3*10^19 different positions. > > So for each
position there is around 7000 million 25 move scrambles, > on average.
The actual number of scrambles leading to a certain > position is
clearly going to vary, but is there any reason to believe > there is any
significant systematic favoring of one kind of positions > over an
other? Things do tend to even out a lot when done thousands > of million
times. I don't agree that the fact that there are billions of
possible scrambles for a position on average means that something has
been done billions of times. The only thing that has been done multiple
times is a move, and only 25 of those have been done. I have emailed
Bernard Helmstetter, who searched all possible positions of the last
layer up to depth 15, and asked him if he has any statistics on the
distribution of "number of solutions per position". At depth
15, there still should be a huge number of possible scrambles, and I
expect that some cases will have orders of magnitude more solutions than
other cases. Hopefully he recorded such statistics, or can provide
information on the min and max cases. -- Ryan Heise
http://www.ryanheise.com/cube/
2323. Re: Matt and Dave: video please? From: "Mike Stewart" <cocoa32301@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 00:27:11 -0000
Get me a copy too. I wanna have that saved. Mike Stewart --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Guys, I want that video ... it had to be
hilarious! Umm remember, that > has some explicit stuff on there, so we
can't publicly give that > out ... but that is seriously what I was
memorizing!! Hahaha >
David Barr and I spoke, he would be interested in organizing something
in the Laurel, MD area. We talked about the date 4/13, is anybody
interested?! --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Beyer" <dbeyer816@...> wrote: > > Hello, I'm from Delaware,
apperantly there are a lot more cubers down > south and up north than
there are here. > > Is anybody interested in hosting something in
Maryland? Maybe even a > competition!? What do you think about finding a
suitable place for a > Mid-Atlantic competition or gathering. Seriously,
something closer > than Rutgers, and that would attract people that
aren't will to travel > to great lengths, and are out of range of
the northern AND southern > competitions. >
On 4/1/07, Daniel Beyer <dbeyer816 at yahoo dot com> wrote: > David
Barr and I spoke, he would be interested in organizing something > in
the Laurel, MD area. We talked about the date 4/13, is anybody >
interested?! > For now we're just thinking about an informal
gathering at my house at 6:30pm on Friday, 4/13. We can order pizza or
something. This will be a good opportunity to discuss more ambitious
tournament plans, meet local cubers, show off your skills, or get some
advice for learning the cube or improving your technique. E-mail me
(davidbarr at iname dot com) to RSVP and ask for directions.
2326. taking center caps off From: "onewhopwns" <datlag@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 02:38:23 -0000
Hey all. I bought a cube about 3 months ago from Toys 'r' Us
(don't ask) and am (still) trying to pry the center caps off. It
may not be able to pry off, since I don't see much of a gap. Anyone
have any idea if it is possible to pry the center caps off this
particualr type of cube? Thanks a lot!
2327. Re: taking center caps off From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 02:47:56 -0000
Store bought cubes (25th anniversary, generic rubik's 3x3x3, ect)
do not have removable caps. If you could remove them (it would take a
lot of work) you would be disappointed because you would not find
screws. The generic cubes have rivets, making them impossible to adjust.
Did you read the tutorial on making a speedcube on speedcubing.com? If
so, you need a studio cube, or a DIY cube. I recommend getting a DIY
cube. They have very positive reviews, and lots of guys use them. Either
order from rubiks.com , cube4you.com , or 9spuzzles.com . They're
all good, but I recommend 9spuzzles.com the most. You can always just
take apart your Toys R us cube normally and lubricate it with some
silicone spray. That should help. Hopefully that helps, Cheers, Mike
Carroll --- In speedsolvingrubikscube@yahoogroups.com,
"onewhopwns" <datlag@...> wrote: > > Hey all. I bought a
cube about 3 months ago from Toys 'r' Us (don't > ask)
and am (still) trying to pry the center caps off. It may not be > able
to pry off, since I don't see much of a gap. Anyone have any idea >
if it is possible to pry the center caps off this particualr type of >
cube? > > Thanks a lot! >
2328. Re: F2L video From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 02:52:01 -0000
Thank you so much Dan! :). Exactly how I wanted it. This is PERFECT. I
can see everything clearly, and it has helped a bunch. I plan on just
watching and watching til' I can do it as well as you. Now... how
do you scramble so quickly? There should be a tutorial on that :D! Thank
you VERY much, Cheers, Mike Carroll --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I made a video showing some
slow F2L solves for someone, but thought > it might be useful for a lot
of people who read this forum. > >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv > > All the
best, > DanH :) >
2329. Re: [Speed cubing group] Re: F2L video From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Apr 2007 19:56:35 -0700
On Apr 1, 2007, at 7:52 PM, Mike Carroll wrote: > Thank you so much Dan!
:). Exactly how I wanted it. > > This is PERFECT. I can see everything
clearly, and it has helped a > bunch. > > I plan on just watching and
watching til' I can do it as well as you. > > Now... how do you
scramble so quickly? There should be a tutorial on > that :D! I agree on
that. With a scramble that fast, you don't even need to solve the
rubik's cube to impress people ;) For sure they'll trust you
that you can Quôc
That's apparently under 3 hours away, but i have afternoon practice
on Fridays. :\ Bob --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > On 4/1/07, Daniel
Beyer <dbeyer816 at yahoo dot com> wrote: > > > David Barr and I
spoke, he would be interested in organizing something > > in the Laurel,
MD area. We talked about the date 4/13, is anybody > > interested?! > >
> > For now we're just thinking about an informal gathering at my
house at > 6:30pm on Friday, 4/13. We can order pizza or something. This
will > be a good opportunity to discuss more ambitious tournament plans,
meet > local cubers, show off your skills, or get some advice for
learning > the cube or improving your technique. > > E-mail me
(davidbarr at iname dot com) to RSVP and ask for directions. >
2331. well done Takayuki Ookusa - 555 avg From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Apr 2007 06:08:50 +0100 (BST)
Wow, what a world record! Congrats. J.Bernett Orlando
--------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
Oh, I would love for somebody to help me on my 5x5x5 blindfolded times!!
... anybody ... doh, no takers? *sits back down and twiddles thumbs* ---
In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 4/1/07, Daniel Beyer <dbeyer816 at
yahoo dot com> wrote: > > > David Barr and I spoke, he would be
interested in organizing something > > in the Laurel, MD area. We talked
about the date 4/13, is anybody > > interested?! > > > > For now
we're just thinking about an informal gathering at my house at >
6:30pm on Friday, 4/13. We can order pizza or something. This will > be
a good opportunity to discuss more ambitious tournament plans, meet >
local cubers, show off your skills, or get some advice for learning >
the cube or improving your technique. > > E-mail me (davidbarr at iname
dot com) to RSVP and ask for directions. >
2333. Intuitive F2L From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Apr 2007 02:23:01 -0700 (PDT)
Jasa86' site is down for a quite a while and I find that it has a
great tute on intuitive F2L. are there other links that have great
intuitive F2L tutes. tnx. -------------------------------------------
Don't think. Drink. http://milkolate.pansitan.net
--------------------------------- Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food & Drink Q&A. [Non-text portions of
this message have been removed]
2334. Re: [Speed cubing group] Intuitive F2L From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Apr 2007 19:46:49 +1000
Omi Castanar wrote: > Jasa86' site is down for a quite a while and
I find that it has a > great tute on intuitive F2L. are there other
links that have great > intuitive F2L tutes. tnx. Hi Omi, the page below
describes some techniques for building the F2L in a free-form style. It
might be helpful if you want to improve your intuition:
http://www.ryanheise.com/cube/method/techniques.html -- Ryan Heise
http://www.ryanheise.com/cube/
2335. Re: [Speed cubing group] Re: Matt and Dave: video please? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Apr 2007 11:55:34 +0200
Hey Congrats Daniel :-) 5x5 BLD is awesome ! Gilles 01 Apr 2007 17:27:18
-0700, Mike Stewart <cocoa32301@...>: > > Get me a copy too. I wanna
have that saved. > > Mike Stewart > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Beyer" > <dbeyer816@...> wrote: > > > > Guys, I
want that video ... it had to be hilarious! Umm remember, that > > has
some explicit stuff on there, so we can't publicly give that > >
out ... but that is seriously what I was memorizing!! Hahaha > > > > >
[Non-text portions of this message have been removed]
2336. [Speed cubing group] Re: Matt and Dave: video please? From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 14:01:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Hey Congrats Daniel :-) >
5x5 BLD is awesome ! > > > <dbeyer816@> wrote: > > > > > > Guys, I
want that video ... it had to be hilarious! Umm remember, that > > > has
some explicit stuff on there, so we can't publicly give that > > >
out ... but that is seriously what I was memorizing!! Hahaha Yeah, it
was pretty funny. We didn't get a chance to watch the whole thing,
but i checked the quality and it was pretty good (the one of you at the
table over dinner had some sound issues). But i fast forwarded to the
end, when you finished about the girl on the chair. It is so funny, we
will have to find a place to use it. Great quote, for sure. And sure,
there was some expletives, but i don't care. I am not a fan of
censorship. We can slap a warning on it first. We will figure out what
to do with it, but you are right, it was hilarious. We will hook you up
one way or another. Matt is in charge of editing, but he finishing up a
video for the Canadian Open first. --> Oh, and yes, Daniel deserves
congratulations. His 5x5 bld was great. -Dave Campbell
On 01 Apr 2007 21:14:45 -0700, Bob Burton <bob@...> wrote: > >
That's apparently under 3 hours away, but i have afternoon practice
on > Fridays. :\ > > Bob Trying to come up with a time that worked for
me and Daniel was difficult. Coming up with a time that works for
everyone will be impossible. It's fine if you want to show up late.
I figure people will be there all evening.
2338. [Speed cubing group] Re: Matt and Dave: video please? From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 14:17:32 -0000
I'll give you guys access to my website, so you can upload it.
I'll go at it from there. I've gotta work on OLL, and you guys
work on BLD. I'm totally open about my methods, if you've any
questions ask. My Corner Methods are explained
http://z12.invisionfree.com/rubiks/index.php?showtopic=704 Ctrl+F:
"Corner Method" Later, Daniel Beyer --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > Peereboom" <gillesvdp@> wrote: > > > > Hey Congrats
Daniel :-) > > 5x5 BLD is awesome ! > > > > > <dbeyer816@> wrote: > >
> > > > > > Guys, I want that video ... it had to be hilarious! Umm >
remember, that > > > > has some explicit stuff on there, so we
can't publicly give that > > > > out ... but that is seriously what
I was memorizing!! Hahaha > > > Yeah, it was pretty funny. We
didn't get a chance to watch the whole > thing, but i checked the
quality and it was pretty good (the one of > you at the table over
dinner had some sound issues). But i fast > forwarded to the end, when
you finished about the girl on the chair. > It is so funny, we will have
to find a place to use it. Great quote, > for sure. And sure, there was
some expletives, but i don't care. I am > not a fan of censorship.
We can slap a warning on it first. > > We will figure out what to do
with it, but you are right, it was > hilarious. We will hook you up one
way or another. Matt is in charge > of editing, but he finishing up a
video for the Canadian Open first. > > --> Oh, and yes, Daniel deserves
congratulations. His 5x5 bld was great. > > -Dave Campbell >
2339. Rubik's Revolution at the Florida Open From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 15:11:09 -0000
There will be Rubik's Revolutions at the Florida Open. The
Revolutions will be the prizes for the winners of each event! I'm
excited. Hope to see those of you that can make it. If you want to
preregister email at this address. David
I might be able to come :D. But wouldn't a Saturday (maybe the
14th) be easier? Then it could last all day if you wanted it too... That
means more cubing time! --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > On 4/1/07, Daniel
Beyer <dbeyer816 at yahoo dot com> wrote: > > > David Barr and I
spoke, he would be interested in organizing something > > in the Laurel,
MD area. We talked about the date 4/13, is anybody > > interested?! > >
> > For now we're just thinking about an informal gathering at my
house at > 6:30pm on Friday, 4/13. We can order pizza or something. This
will > be a good opportunity to discuss more ambitious tournament plans,
meet > local cubers, show off your skills, or get some advice for
learning > the cube or improving your technique. > > E-mail me
(davidbarr at iname dot com) to RSVP and ask for directions. >
Aye, it might last all day for you, but on a Friday, it can last all
night for me. I work 7 days a week + college + cubing ... so it's
not good for me. And it'll work out for David, as he's hosting
it. This is the date that we picked. If you can't make it, maybe
next time. As I am sure there will be a next time! :) --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > I might be able to come :D. But
wouldn't a Saturday (maybe the 14th) > be easier? Then it could
last all day if you wanted it too... That > means more cubing time! > >
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 4/1/07, Daniel Beyer <dbeyer816 at
yahoo dot com> wrote: > > > > > David Barr and I spoke, he would be
interested in organizing something > > > in the Laurel, MD area. We
talked about the date 4/13, is anybody > > > interested?! > > > > > > >
For now we're just thinking about an informal gathering at my house
at > > 6:30pm on Friday, 4/13. We can order pizza or something. This
will > > be a good opportunity to discuss more ambitious tournament
plans, meet > > local cubers, show off your skills, or get some advice
for learning > > the cube or improving your technique. > > > > E-mail me
(davidbarr at iname dot com) to RSVP and ask for directions. > > >
2342. Re: [Speed cubing group] length of unofficial 5x5 average (was:
speedcubing.com From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 21:39:22 -0000
> I was cleaning up the database. Removed several impopular categories.
Do you mind if I ask what unpopular categories were removed?
2343. Re: [Speed cubing group] length of unofficial 5x5 average (was:
speedcubing.com From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 2 Apr 2007 23:44:52 +0200
> Do you mind if I ask what unpopular categories were removed? Some
examples: - solving on a trampoline - computer 21x21x21 - blindfolded
Homer Simpson cube - one-handed Rubik's Clock Have fun, Ron -----
Original Message ----- From: "Michael Gottlieb" <mzrg@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 02,
2007 11:39 PM Subject: Re: [Speed cubing group] length of unofficial 5x5
average (was: speedcubing.com > I was cleaning up the database. Removed
several impopular categories. Do you mind if I ask what unpopular
categories were removed?
2344. Poll of the Whenever From: "sean63139" <sean@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 21:52:49 -0000
Hey, I just need to ask this, how many people use the old fashion solve
one side method? Personally, I use the solve from the corner method.
2345. Re: [Speed cubing group] F2L video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 22:27:28 -0000
> > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv Thanks Dan
for taking the time to make this. I just watched it. I didn't learn
anything about ce/pairing I didn't know already, but I'm still
amazed at the ease of cross solving for you Fridrich people. A few
things that I wanted to comment on though. You use empty slots extremely
well, much better than me. I would surmise that you have been practicing
speical algs for those things. I did notice a few times when you choose
a sub-optimal alg for a pairing. I also think that it s possible to
capitalize on a multi-slotting opportuinity on one cases near end of the
video. Curious. Do you use any sort of ZB or VH now? Cuz, on the clip
there where many times when you left the LL edges incorrectly oriented.
Maybe that was just becasue is was beyond the scope of what the video
was meant to show. Hem..., now I'm tempted to make one. -Doug
2346. Re: F2L video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 22:31:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "shiz315"
<shiz315@...> wrote: > > Wow im sooo confused, im such a noob...haha
i have no idea what you > guys are talking about... Look it up! F2L
means "First 2 Layers". In the context used, it has to do with
solving "the cross" (look that up) and then solving each of
the 4 "corner edge pairs" (this too). Also for those of you
that lurk around here and never post or rarely post, do spend some time
and properly introduce yourselves :). -Doug
Lars has a point though. I found that post enlightening and wondered why
I didn't work out that simple computation myself. What it shows for
me is that the likelyhood of a position not attainable in exactly 25
turns (with no trivial cancellations) is much less than what I
previously thought. I though it was mnearly impossible for one not to
exist, but now I'm not too sure. Still this is not a proof one way
or another. I for one am eager to see something concrete. Proverbially,
it is like looking for a needle in a haystack... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Lars Petrus wrote: > > > There are about 3*10^29 different 25 move
scrambles, and about > > 4.3*10^19 different positions. > > > > So for
each position there is around 7000 million 25 move scrambles, > > on
average. The actual number of scrambles leading to a certain > >
position is clearly going to vary, but is there any reason to believe >
> there is any significant systematic favoring of one kind of positions
> > over an other? Things do tend to even out a lot when done thousands
> > of million times. > > I don't agree that the fact that there
are billions of possible > scrambles for a position on average means
that something has been done > billions of times. The only thing that
has been done multiple times is a > move, and only 25 of those have been
done. > > I have emailed Bernard Helmstetter, who searched all possible
positions > of the last layer up to depth 15, and asked him if he has
any statistics > on the distribution of "number of solutions per
position". At depth 15, > there still should be a huge number of
possible scrambles, and I expect > that some cases will have orders of
magnitude more solutions than other > cases. Hopefully he recorded such
statistics, or can provide information > on the min and max cases. > >
-- > Ryan Heise > http://www.ryanheise.com/cube/ >
2348. [Speed cubing group] Re: F2L video From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 22:41:09 -0000
> With a scramble that fast, you don't even need to solve the >
rubik's cube to impress people ;) > For sure they'll trust you
that you can > > Quôc > I love that logic :). I'll have to use it
sometime.
Seeing as that is the case. It's less than 3hrs away from New
Brunswick, and April 13th is so near April 22nd (a Sunday)... why not
just drop the idea in favor of all going to the Rutgers tournament?
I'm biased, I'm thinking about going to Rutgers, so don't
take me too seriously. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > That's apparently under 3 hours away, but i
have afternoon practice on > Fridays. :\ > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 4/1/07, Daniel Beyer <dbeyer816 at
yahoo dot com> wrote: > > > > > David Barr and I spoke, he would be
interested in organizing something > > > in the Laurel, MD area. We
talked about the date 4/13, is anybody > > > interested?!
2350. Re: F2L video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Apr 2007 23:30:36 -0000
Hey Doug, Thanks for your comments :) The F2L is never ending, you can
work on it a lot and never completely master it I think. I use empty
slots a lot, to help minimise rotation, but I didn't use any
special algs, just the pair up and insert tricks and knowing which slots
they affect. You are probably right about choosing the sub-optimal algs,
maybe you can send me some private examples by email? I use a pretty
limited set of algs, but always try to minimise rotation and delays.
Multi-slotting, I don't believe in it. VH/ZB I do use, but more so
on the 4x4x4 and 5x5x5. LarsV and I are investigating a new strategy for
the 4x4x4 which employs a VH style approach. However this video was just
to show solves of the F2L, with no specialties at the end. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > > > http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv
> > Thanks Dan for taking the time to make this. I just watched it. I >
didn't learn anything about ce/pairing I didn't know already,
but I'm > still amazed at the ease of cross solving for you
Fridrich people. A > few things that I wanted to comment on though. You
use empty slots > extremely well, much better than me. I would surmise
that you have > been practicing speical algs for those things. I did
notice a few > times when you choose a sub-optimal alg for a pairing. I
also think > that it s possible to capitalize on a multi-slotting
opportuinity on > one cases near end of the video. > > Curious. Do you
use any sort of ZB or VH now? Cuz, on the clip there > where many times
when you left the LL edges incorrectly oriented. > Maybe that was just
becasue is was beyond the scope of what the video > was meant to show. >
> Hem..., now I'm tempted to make one. > > > -Doug >
2351. (off topic) math software question From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 01:39:47 -0000
Hi everyone, I have a question about software that would allow help me
to do math in 3D. I'm looking for something kind of like what a
TI-89 calculator is able to do, only for a PC. Is there software out
there that will let me plot points in 3 dimensions? Change the viewing
angle and distance of any points plotted? It would also be nice to be
able to plot line segments, vectors, etc. in 3 dimensions. If it could
do this on a two dimensional plane as well that would be great, but
really if you plot points all in one plane this would be possible in 3D
as well. Do either of Mathcad, Mathematica, etc. have these functions?
Is there software available (preferably cheap) that can do this? Thanks
for any help, Chris
2352. Re: (off topic) math software question From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 02:12:54 -0000
If you have access to it, Mathematica does 3D plotting, but I don't
know of any freeware programs that have that functionality. Shelley ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I have a question about software that would
allow help me to do math > in 3D. I'm looking for something kind of
like what a TI-89 calculator > is able to do, only for a PC. Is there
software out there that will > let me plot points in 3 dimensions?
Change the viewing angle and > distance of any points plotted? It would
also be nice to be able to > plot line segments, vectors, etc. in 3
dimensions. If it could do > this on a two dimensional plane as well
that would be great, but > really if you plot points all in one plane
this would be possible in > 3D as well. > > Do either of Mathcad,
Mathematica, etc. have these functions? Is > there software available
(preferably cheap) that can do this? > > Thanks for any help, > Chris >
2353. Re: (off topic) math software question From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 02:36:49 -0000
She is correct. For doing that sort of thing, I always use Mathematica,
and I'm sure that any of the other computational software packages
do it as well. (Not too sure about Matlab though, it's more
numerical geared, but I have ploted lovely 3D things on Maple back in
Calc III 6 yrs ago.) The programming necessary to do what you are
talking about is fairly striaght forward and simple. Thus, I would
imagine there are a lot of free programs out there that do this. A
reason Mathematica is so expensive is that it does sooooooo much more.
If I have some downtime I'll look around for ya Chris. Dinner
startin'... -Doug --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > > If you have access to it,
Mathematica does 3D plotting, but I don't > know of any freeware
programs that have that functionality. > > Shelley >
2354. Re: [Speed cubing group] (off topic) math software
question From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Apr 2007 12:49:43 +1000
cmhardw wrote: > I have a question about software that would allow help
me to do math > in 3D. Here is an open source tool:
http://maxima.sourceforge.net/ -- Ryan Heise
http://www.ryanheise.com/cube/
2355. F2L while solving the white? From: "rizwan_11_92" <rizwan_11_92@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 04:25:07 -0000
Hello all, I was looking at Dan's video, I noticed he was solving
the f2l while solving the white side. Im still new at speed cubing but
ive learned the beginner method. I wanted to get faster on the f2l
because while im doing my f2l, I think thats where im spending the most
in solving the cube. So I wanted to learn how to solve the f2l with the
white layer. Also ive seen some videos where people solve the f2l then
if a white peice is missing they correct that and in the end they end up
with the same f2l and white layer. Are there some moves to memeorize
like, if there is a peice in a certain place and another peice in a
different place you perform this move to get it into this position. If
somone could help me out id really appreciate it. Thanks
2356. Re: F2L while solving the white? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 08:37:37 -0000
He solves a white cross first, then he solves the F2L. The F2L includes
the white face and the middle edges. So you pair up, for example, a
white-green-red corner with a green-red edge, then put them in place.
There are algorithims for these, you can look at
http://www.cubestation.co.uk Joey --- In
speedsolvingrubikscube@yahoogroups.com, "rizwan_11_92"
<rizwan_11_92@...> wrote: > > Hello all, > > I was looking at
Dan's video, I noticed he was solving the f2l while > solving the
white side. Im still new at speed cubing but ive learned > the beginner
method. I wanted to get faster on the f2l because while > im doing my
f2l, I think thats where im spending the most in solving > the cube. So
I wanted to learn how to solve the f2l with the white > layer. Also ive
seen some videos where people solve the f2l then if a > white peice is
missing they correct that and in the end they end up > with the same f2l
and white layer. Are there some moves to memeorize > like, if there is a
peice in a certain place and another peice in a > different place you
perform this move to get it into this position. > If somone could help
me out id really appreciate it. Thanks >
My site doesn't have intuitive F2L per se, but it lists the F2L
algorithms I use with an explanation of how each of them work and why it
is the way it is. (cubewhiz.com) Bob --- In
speedsolvingrubikscube@yahoogroups.com, Omi Castanar <soul_nerd@...>
wrote: > > Jasa86' site is down for a quite a while and I find that
it has a great tute on intuitive F2L. are there other links that have
great intuitive F2L tutes. tnx. > > >
------------------------------------------- > Don't think. Drink. >
http://milkolate.pansitan.net > > --------------------------------- >
Food fight? Enjoy some healthy debate > in the Yahoo! Answers Food &
Drink Q&A. > > [Non-text portions of this message have been removed]
>
2358. DIY construction From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 14:11:34 -0000
When constructing a DIY kit, what are some things that you look for? I
made a fairly good cube, but I am still not satisfied. Any good sites or
tips? I use a white type A cube from cube4you.
2359. Re: "revolution" again From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 18:36:35 -0000
From http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news
"Aguila said this competition will give out Rubik Revolutions, an
update of the original cube featuring several electronic puzzles. McLeod
and Aguila, who is also organizing the event, expected that particular
prize to draw some international competitors." Oh yes, I'm
sure the thought of winning this "updated" cube will lure a
lot of great cubers from everywhere. Cheers! Stefan
2360. Re: "revolution" again From: "Stephen Shores" <stshores24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 18:49:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > Oh yes, I'm sure the
thought of winning this "updated" cube will lure > a lot of
great cubers from everywhere. > > Cheers! > Stefan > Free plane tickets
and all expenses paid would lure me. :D Stephen
2361. 2000 members From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 19:16:00 -0000
Hi everyone, Today we bypassed the 2000 mark for membership to this
group. I would love to meet all of you 2000 cubers (for the first time
or again) someday soon... Dan H
2362. Where's a good place to buy 50 or so cubes? From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 19:17:39 -0000
My son's 8th grade teacher has asked me to come to his class and
show the students how to solve the cube. I'd like to buy a bunch of
cubes to hand out and it's a lot easier to show someone the moves
if they can play around with one. Also, which method is the best for
beginners? I use a "modified" Petrus method for F2L, then PLL.
Though I'm familiar with the Findrich method as well. I'd like
to show them which every would be easiest for them to pick up on.
2363. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Apr 2007 15:21:44 -0500
If you check out 9spuzzles.com, they have a bunch of really cheap DIY
cubes that are apparently pretty good quality. I don't know how
much the shipping is, but if ou get 50 black DIY (B) 3x3x3's, its
about 3.25 a piece, which isn't too bad (i think). You'd
probably have to order stickers from somewhere and spend some time
assembling them, but it may be the cheapest option. Hope that helps
some. Good luck. -Sapan Upadhyay On 03 Apr 2007 12:20:47 -0700, dwarmaj
<Dwarmaj@...> wrote: > > My son's 8th grade teacher has asked me
to come to his class and show > the students how to solve the cube.
I'd like to buy a bunch of cubes to > hand out and it's a lot
easier to show someone the moves if they can > play around with one. > >
Also, which method is the best for beginners? > > I use a
"modified" Petrus method for F2L, then PLL. Though I'm
familiar > with the Findrich method as well. > > I'd like to show
them which every would be easiest for them to pick up > on. > > >
[Non-text portions of this message have been removed]
2364. Re: Where's a good place to buy 50 or so cubes? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 20:22:55 -0000
Hi, Send me a private email and we can talk - dan [at] cubestation.co.uk
DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"dwarmaj" <Dwarmaj@...> wrote: > > My son's 8th grade
teacher has asked me to come to his class and show > the students how to
solve the cube. I'd like to buy a bunch of cubes to > hand out and
it's a lot easier to show someone the moves if they can > play
around with one. > > Also, which method is the best for beginners? > > I
use a "modified" Petrus method for F2L, then PLL. Though
I'm familiar > with the Findrich method as well. > > I'd like
to show them which every would be easiest for them to pick up > on. >
2365. Re: "revolution" again From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Apr 2007 23:43:08 -0000
Thanks Stefan. I will make special reservations for you because I know
you want one so bad lol. Hey if you guys can find a sponsor I can get
discounts on the hotels. Hope to see you here. David --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > From >
http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news > >
"Aguila said this competition will give out Rubik Revolutions, an >
update of the original cube featuring several electronic puzzles. >
McLeod and Aguila, who is also organizing the event, expected that >
particular prize to draw some international competitors." > > Oh
yes, I'm sure the thought of winning this "updated" cube
will lure > a lot of great cubers from everywhere. > > Cheers! > Stefan
>
Hey Stefan, I know your distaste for the Rubik's Revolution, but
it's a newspaper article. Sometimes, you can get pressured into
saying things a certain way, and it's very hard to understand the
implications of everything you say to the media immediately on the spot.
If it makes you feel better, I'll get you a cookie. -Tyson On 03
Apr 2007 16:43:35 -0700, David <skaterinpain57@...> wrote: > > Thanks
Stefan. I will make special reservations for you because I know > you
want one so bad lol. Hey if you guys can find a sponsor I can get >
discounts on the hotels. Hope to see you here. > > David > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > From >
> http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news >
> > > "Aguila said this competition will give out Rubik
Revolutions, an > > update of the original cube featuring several
electronic puzzles. > > McLeod and Aguila, who is also organizing the
event, expected that > > particular prize to draw some international
competitors." > > > > Oh yes, I'm sure the thought of winning
this "updated" cube will lure > > a lot of great cubers from
everywhere. > > > > Cheers! > > Stefan > > > > > [Non-text portions of
this message have been removed]
2367. Re: 2000 members From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 00:17:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > Today we bypassed the
2000 mark for membership to this group. I would > love to meet all of
you 2000 cubers (for the first time or again) > someday soon... > > Dan
H > Congrats to Dan and the members of this group! Hey will u be at the
WCA association in Berkeley on the 17th? If so see you there =]
2368. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 00:17:52 -0000
Who wants to put together 50 cubes! Not my cup of tea. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay"
<cubekid@...> wrote: > > If you check out 9spuzzles.com, they have a
bunch of really cheap DIY cubes > that are apparently pretty good
quality. I don't know how much the shipping > is, but if ou get 50
black DIY (B) 3x3x3's, its about 3.25 a piece, which > isn't
too bad (i think). You'd probably have to order stickers from >
somewhere and spend some time assembling them, but it may be the
cheapest > option. Hope that helps some. > > Good luck. > -Sapan
Upadhyay > > On 03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@...>
wrote: > > > > My son's 8th grade teacher has asked me to come to
his class and show > > the students how to solve the cube. I'd like
to buy a bunch of cubes to > > hand out and it's a lot easier to
show someone the moves if they can > > play around with one. > > > >
Also, which method is the best for beginners? > > > > I use a
"modified" Petrus method for F2L, then PLL. Though I'm
familiar > > with the Findrich method as well. > > > > I'd like to
show them which every would be easiest for them to pick up > > on. > > >
> > > > > > [Non-text portions of this message have been removed] >
2369. [Speed cubing group] Re: "revolution" again From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 01:25:27 -0000
Yea they always twist things around and don't put in th entire
story especially in my town lol. There was so much more that needed to
be put in there, detail wise. David --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hey Stefan, > > I know your distaste for
the Rubik's Revolution, but it's a newspaper > article.
Sometimes, you can get pressured into saying things a certain way, > and
it's very hard to understand the implications of everything you say
to > the media immediately on the spot. > > If it makes you feel better,
I'll get you a cookie. > > -Tyson > > On 03 Apr 2007 16:43:35
-0700, David <skaterinpain57@...> wrote: > > > > Thanks Stefan. I
will make special reservations for you because I know > > you want one
so bad lol. Hey if you guys can find a sponsor I can get > > discounts
on the hotels. Hope to see you here. > > > > David > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > >
From > > >
http://www2.highlandstoday.com/content/2007/apr/03/acing-cube/?news > >
> > > > "Aguila said this competition will give out Rubik
Revolutions, an > > > update of the original cube featuring several
electronic puzzles. > > > McLeod and Aguila, who is also organizing the
event, expected that > > > particular prize to draw some international
competitors." > > > > > > Oh yes, I'm sure the thought of
winning this "updated" cube will lure > > > a lot of great
cubers from everywhere. > > > > > > Cheers! > > > Stefan > > > > > > > >
> > > > [Non-text portions of this message have been removed] >
Hmm, some people might not be willing to go to New Brunswick. I'm
doing both :) I know it's a sunday away, but that's really
biased =P but it's all good. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Seeing as that is the case. It's less than 3hrs away
from New > Brunswick, and April 13th is so near April 22nd (a Sunday)...
why not > just drop the idea in favor of all going to the Rutgers
tournament? > > I'm biased, I'm thinking about going to
Rutgers, so don't take me too > seriously. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > That's apparently under 3 hours away, but i have
afternoon practice on > > Fridays. :\ > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 4/1/07, Daniel Beyer
<dbeyer816 at yahoo dot com> wrote: > > > > > > > David Barr and I
spoke, he would be interested in organizing > something > > > > in the
Laurel, MD area. We talked about the date 4/13, is > anybody > > > >
interested?! >
I might be biased too. go to rutgers. :P bob --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Beyer"
<dbeyer816@...> wrote: > > Hmm, some people might not be willing to
go to New Brunswick. I'm > doing both :) > I know it's a
sunday away, but that's really biased =P but it's all > good.
> > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > Seeing as that is the case. It's less
than 3hrs away from New > > Brunswick, and April 13th is so near April
22nd (a Sunday)... why > not > > just drop the idea in favor of all
going to the Rutgers tournament? > > > > I'm biased, I'm
thinking about going to Rutgers, so don't take me > too > >
seriously. > > > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > That's apparently under 3 hours away, but i
have afternoon > practice on > > > Fridays. :\ > > > > > > Bob > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
> > > <david20708@> wrote: > > > > > > > > On 4/1/07, Daniel Beyer
<dbeyer816 at yahoo dot com> wrote: > > > > > > > > > David Barr and
I spoke, he would be interested in organizing > > something > > > > > in
the Laurel, MD area. We talked about the date 4/13, is > > anybody > > >
> > interested?! > > >
2372. Advanced F2L case From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 07:56:43 -0000
Hi guys, I was just playing around with my cube and I found this for
this case : http://tinyurl.com/33sypo - The FR edge is flipped (with the
corner solved) and the BR F2L is ready to be inserted. Instead of
solving the BR pair and then flipping the edge, you can do : R U'
R2 U2 R and then solve the FR pair [= (R U' R') (R' U2
R)] Hope you like it. :-) Gilles
2373. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 08:51:38 -0000
But man, the guy has already recruited a bunch of 8th graders for that
job. Pretty clever. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Who wants to put together 50 cubes! > > Not my
cup of tea. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Sapan Upadhyay" > <cubekid@> wrote: > > > > If you check
out 9spuzzles.com, they have a bunch of really cheap > DIY cubes > >
that are apparently pretty good quality. I don't know how much the
> shipping > > is, but if ou get 50 black DIY (B) 3x3x3's, its
about 3.25 a piece, > which > > isn't too bad (i think). You'd
probably have to order stickers from > > somewhere and spend some time
assembling them, but it may be the > cheapest > > option. Hope that
helps some. > > > > Good luck. > > -Sapan Upadhyay > > > > On 03 Apr
2007 12:20:47 -0700, dwarmaj <Dwarmaj@> wrote: > > > > > > My
son's 8th grade teacher has asked me to come to his class and >
show > > > the students how to solve the cube. I'd like to buy a
bunch of > cubes to > > > hand out and it's a lot easier to show
someone the moves if they can > > > play around with one. > > > > > >
Also, which method is the best for beginners? > > > > > > I use a
"modified" Petrus method for F2L, then PLL. Though I'm >
familiar > > > with the Findrich method as well. > > > > > > I'd
like to show them which every would be easiest for them to pick up > > >
on. > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > >
2374. [Speed cubing group] Re: "revolution" again From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 09:03:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I know your distaste for the Rubik's
Revolution, but it's a newspaper > article. Sometimes, you can get
pressured into saying things a certain way, > and it's very hard to
understand the implications of everything you say to > the media
immediately on the spot. Yeah I know. What's more important, media
has no trouble to innocently or intentionally misrepresent what you
actually said. I thought this was what happened here, as I can't
really imagine a serious cuber believing this thing would lure other
serious cubers much. But to clarify: In this case I didn't mean to
mock the cubers, not even the media (just a bit) but the
"revolution" (sorry I can't write that without quotes)
itself. Anyway, I'll try to leave it alone and not comment on it
further. > If it makes you feel better, I'll get you a cookie. Will
you bring it in person? Cheers! Stefan
2375. Re: Advanced F2L case From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 09:43:56 -0000
Hi Gilles, Thanks for sharing that, very smart move! Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hi guys, > > I was just playing around
with my cube and I found this for this case : >
http://tinyurl.com/33sypo > > - The FR edge is flipped (with the corner
solved) and the BR F2L is > ready to be inserted. > > Instead of solving
the BR pair and then flipping the edge, you can do : > > R U' R2 U2
R and then solve the FR pair > [= (R U' R') (R' U2 R)] >
> Hope you like it. :-) > > Gilles >
2376. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Apr 2007 14:32:33 +0200
Getting 50 cubes might be a challenge, but as I understood Dan might be
able to help you out. As for an easy method: I use this simple
explanation to get people started. It is the basic layer by layer method
and requires 5/6 algs: (I am assuming white-yellow (light), red-orange
(fire), blue-green (sea) opposites. I am using white (bottom)-yellow
(up) purely to make this example easy to understand. Any opposite color
and cube-position will do) 0) First layer: Let people figure out the
first layer. If you want to teach them, this could be a possible method:
0a) First layer edges: Put all 4 white edges at the yellow face 0b)
First layer edges: If a white edge doesn't have the white sticker
attached to the yellow center, hold it on the right side and do a move
like R' U F' 0c) First layer edges: Rotate the yellow face
untill a white edge "matches up" its non-white color to a
center and turn that side a half turn, repeat untill you have formed the
white cross 0d) First layer corners: Using the move R U R' U'
(repeatedly) you can put white corners in the FDR-slot. This is really
trivial, but difficult to explain. 1) Second layer edges: Use R U R U R
U' R' U' R' and R' U' R' U'
R' U R U R to put the UR-edge in the FR and BR slot respectively.
In my experience, these are the sequences beginner like the best. I like
R U R' U' F' U' F (U) and F' U' F (U) R U
R' U' better. You decide. 2) Last layer edge orientation:
Rotate the U layer so Rule1: Bad edges should be held at the UF-position
(6 O'Clock) Rule2: Good edges should be held at the UL-position (9
O'Clock) do F R U R' U' F'. I sometimes explain this
as Forwards FRU, Reverse RUF 3) Last layer corner orientation: Rotate
the U layer so Rule1: If there is exactly 1 yellow corner that has
yellow facing up, put it at the UFL-position Rule2: If there is 0 or 2
yellow corners that have yellow facing up, put a corner in the
UFL-position so the yellow sticker faces left do R U R' U R U2
R'. I explaing this as Right-face back and forth and full circle of
the Up-face alternated. 4) Last layer corner permutation: Rotate the U
layer so Rule1: Opposite colors are facing you at the UFL sticker and
UFR sticker do (R' F R') B2 (R F' R') B2 R2. I
don't have any explanation for this, except for the grouping I
used. 5) Last layer edge permutation: Rotate the U layer so Rule 1:
unsolved edges are on the front (UF-position) Rule 2: solved edges are
on the back (UB-position) do F2 U (L R') F2 ( L' R) U F2.
Sometimes I explain that the 2 U moves are because it moves the piece in
the UF-position to the UL-position, which is a U move. I then explain
that if the piece in the UF-position needs to go to the UR-position they
would have to do F2 U' (L R') F2 ( L' R) U' F2.
(same, only 2 U' moves) 6) You are done :) I hope this was
understandable and that you and the children will have fun. Don't:
Learn them notation Do: Speedsolve it to impress them, maybe even
blindfolded (a video of M�ty�s Kutis 1;20 WR would do very well
because he is young too) Do: Take one apart to show them the difference
between centers, edges and corners Do: Let them play with it for a while
after you have taken it apart Do: show them a 2x2x2 and bigger cubes
also ________________________________________________ Message sent using
UebiMiau 2.7.9
2377. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 13:56:39 -0000
You make a good point. Very clever indeed. :) Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > But man, the guy has already recruited a
bunch of 8th graders for > that job. Pretty clever. > > Cheers! > Stefan
> > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > Who wants to put together 50
cubes! > > > > Not my cup of tea. > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Sapan Upadhyay" > >
<cubekid@> wrote: > > > > > > If you check out 9spuzzles.com, they
have a bunch of really cheap > > DIY cubes > > > that are apparently
pretty good quality. I don't know how much the > > shipping > > >
is, but if ou get 50 black DIY (B) 3x3x3's, its about 3.25 a >
piece, > > which > > > isn't too bad (i think). You'd probably
have to order stickers > from > > > somewhere and spend some time
assembling them, but it may be the > > cheapest > > > option. Hope that
helps some. > > > > > > Good luck. > > > -Sapan Upadhyay > > > > > > On
03 Apr 2007 12:20:47 -0700, dwarmaj <Dwarmaj@> wrote: > > > > > > > >
My son's 8th grade teacher has asked me to come to his class > and
> > show > > > > the students how to solve the cube. I'd like to
buy a bunch of > > cubes to > > > > hand out and it's a lot easier
to show someone the moves if > they can > > > > play around with one. >
> > > > > > > Also, which method is the best for beginners? > > > > > >
> > I use a "modified" Petrus method for F2L, then PLL. Though
I'm > > familiar > > > > with the Findrich method as well. > > > >
> > > > I'd like to show them which every would be easiest for them
to > pick up > > > > on. > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
2378. Re: 2000 members From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 16:18:49 -0000
wow, you started the group? love it here! --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi everyone, > > Today we bypassed the
2000 mark for membership to this group. I would > love to meet all of
you 2000 cubers (for the first time or again) > someday soon... > > Dan
H >
2379. Long shipping from cubesmith From: "stupidmcstupstup"
<chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 23:39:11 -0000
I understand that cubesmith is having some problems right now but
it's been 17 days since I placed my order and my tiles haven't
arrived yet. How much longer can it take!
2380. Re: [Speed cubing group] Long shipping from cubesmith From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Apr 2007 20:55:06 -0300 (ART)
Where do you live? stupidmcstupstup <chris.fisherboy123321@...>
escreveu: I understand that cubesmith is having some problems right now
but it's been 17 days since I placed my order and my tiles
haven't arrived yet. How much longer can it take!
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2381. Re: Long shipping from cubesmith From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 23:54:52 -0000
I'd assume that he is still backed up, and he's taking care of
the earlier orders first. --- In speedsolvingrubikscube@yahoogroups.com,
"stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > I
understand that cubesmith is having some problems right now but
it's > been 17 days since I placed my order and my tiles
haven't arrived yet. > How much longer can it take! >
2382. Eastsheen 4x4 problem From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Apr 2007 23:58:33 -0000
Today I recieved a brand new eastsheen 4x4 cube. It popped and the
pieces that popped were 2 centers 2 corners and 2 edges, all in the same
layer. Also, were 3 pieces without stickers (2 of them were the same).
Does anyone have any suggestions as to how to rebuild this without
taking it completely apart? Thanks Alot in advance
2383. Re: Eastsheen 4x4 problem From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 00:27:25 -0000
Macky has a rebuilding Eastsheen 4x4x4 on his site. I think you will
only have to take a center piece off. I'm sure someone may have a
better idea but that is what I did and it worked. I know its a real
hassle. David --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" <bballkid2076@...> wrote: > > Today I
recieved a brand new eastsheen 4x4 cube. It popped and the > pieces that
popped were 2 centers 2 corners and 2 edges, all in the > same layer.
Also, were 3 pieces without stickers (2 of them were the > same). Does
anyone have any suggestions as to how to rebuild this > without taking
it completely apart? Thanks Alot in advance >
2384. God's Algorithm, best current results for the full 3x3x3
cube From: "c24m48" <c24m48@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 00:56:25 -0000
This is a little off topic, but there are occasionally references in
this forum to God's Algorithm. God's Algorithm for
Rubik's Cube can mean several related things, including determining
a minimal solution for a particular position and also the enumeration of
minimal solutions for all positions. Here are the best current results
when enumerating minimal solutions for all positions of the full 3x3x3
cube with a breadth first search, both in the face turn metric and in
the quarter turn metric. All results have been calculated by Jerry
Bryan. Face Turn Metric Distance Patterns Unique Positions from up to
Symmetry Start 0 1 1 1 2 18 2 9 243 3 75 3240 4 934 43239 5 12077 574908
6 159131 7618438 7 2101575 100803036 8 27762103 1332343288 9 366611212
17596479795 10 4838564147 232248063316 11 63818720716 3063288809012
Quarter Turn Metric Distance from Patterns Positions Start 0 1 1 1 1 12
2 5 114 3 25 1068 4 219 10011 5 1978 93840 6 18395 878880 7 171529
8221632 8 1601725 76843595 9 14956266 717789576 10 139629194 6701836858
11 1303138445 62549615248 12 12157779067 583570100997 13 113382522382
5442351625028
2385. Re: anyone live in the maryland/virginia area? From: "achoip" <achoip@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 02:49:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > Is anyone interested in organizing this?
> Hey everyone. Im really really sorry that I havent responded but my
sister was in town for the week and I never had time to respond (she
thinks talking to people online is weird and creepy). Again, Im really
sorry and I really appreciate all the responses from people willing to
help. Unfortunately, I had a deadline for my mentor and, being unable to
meet up with any of you before the due date, I had to settle for a
relative who knows nothing about speedcubing. But I would still be
interested in a group meeting, assuming sister approval that is. Ill
check out the mid-atlantic meeting thread. Thanks again.
2386. Re: Long shipping from cubesmith From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 03:45:50 -0000
I ordered 15 days ago and no stickers. What really bothers me is that
I've sent several emails and have NEVER received a response back
explaining why. I'm trying to be understanding, but this is
ridiculous. At this point, I'll just be glad to get my order. I
guess when there is only one place to go for good stickers, what else
can you do? Oh, and I live in Dallas, Texas, so it shouldn't take
that long. Funny thing, I bought a cube from Hungary, and I've
already received it, and I ordered it way after I ordered the stickers.
--- In speedsolvingrubikscube@yahoogroups.com,
"stupidmcstupstup" <chris.fisherboy123321@...> wrote: > > I
understand that cubesmith is having some problems right now but
it's > been 17 days since I placed my order and my tiles
haven't arrived yet. > How much longer can it take! >
I am trying out Roux's Method.. So, what I did was to build 2 1x2x3
blocks by using I(instead of a cross) + F2L method.. Am I doing the
right thing? or this is the wrong way? After building the 2 blocks,
I'm stuck. I don't understand the 3rd step. Any help? :D
--- In speedsolvingrubikscube@yahoogroups.com, "cee_2k6"
<cee_2k6@...> wrote: > > I am trying out Roux's Method.. So,
what I did was to build 2 1x2x3 > blocks by using I(instead of a cross)
+ F2L method.. Am I doing the > right thing? or this is the wrong way?
After building the 2 blocks, > I'm stuck. I don't understand
the 3rd step. Any help? > > :D > You really meant to form the blocks
freestyle, not using F2L algs. Like using intuitiuon, to get really low
move counts. On step three youve got to get all the corners into the
correct places. Look at where the corners are on your cube, and look up
on the table, and perform the alg that is shown. Joey
2389. Re: [Speed cubing group] Re: Long shipping from cubesmith From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Apr 2007 11:25:56 +0200
That's the biggest negative point about Cubesmith : customer
relations. When everything works, it is perfect. But that really is a
bad point. I am sure competitors from Cubesmith would gain if they had
good customer relations and communications. (just a thought) Gilles 04
Apr 2007 20:47:23 -0700, arepaguy <alfredojahn@...>: > > I ordered 15
days ago and no stickers. What really bothers me is that > I've
sent several emails and have NEVER received a response back > explaining
why. I'm trying to be understanding, but this is > ridiculous. At
this point, I'll just be glad to get my order. I guess > when there
is only one place to go for good stickers, what else can > you do? Oh,
and I live in Dallas, Texas, so it shouldn't take that > long.
Funny thing, I bought a cube from Hungary, and I've already >
received it, and I ordered it way after I ordered the stickers. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "stupidmcstupstup" > <chris.fisherboy123321@...> wrote: >
> > > I understand that cubesmith is having some problems right now but
it's > > been 17 days since I placed my order and my tiles
haven't arrived yet. > > How much longer can it take! > > > > >
[Non-text portions of this message have been removed]
2390. Other Cube accessory suppliers From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 11:24:38 -0000
Hi, Are there any other websites which sell products of a similar
quality to CubeSmith? Thanks, Dan
2391. Re: 4x4 Rubiks with Pictures! HELP!! From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 14:37:25 -0000
It sounds like you are having parity problems. Yeah Chris
Hardwick's page has a beginner and advanced solution with pictures.
I think bigcubes.com will have tons of great algs for the big cubes. Of
course Stefan Pochmann's site. All three have the parity fixes with
pictures. http://www.speedcubing.com/chris/4-solution.html
http://www.speedcubing.com/chris/4speedsolve.html
http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this
helps, David --- In speedsolvingrubikscube@yahoogroups.com,
"craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I
need help with a solution to solve my 4x4 cube with pictures on it. I >
can complete it on most occasions but sometimes the faces on each cube >
may be facing the wrong way. The method i follow is to match the 2 >
oppsote centres then the 4 remainder centres and then the edges and >
then complete like an ordinary cube. Can anybody help me with this? > >
Thanks alot > > Craig >
i think its sad how everyone is crying mutiny and being so ungrateful
about everything that has been done already for the community. granted
he is a personal friend so my opinion is biased, but i think people
forget what the situation was before cubesmith offered very, very cheap
high quality stickers at a moments notice, usually with free shipping no
less. i think that anyone would be hard pressed to find, much less
provide service that is even close to the normal service cubesmith
gives. remember, he is practically a one man operation and receives
quite a large number of emails everyday regarding stickers, if he spent
all his time answering these emails, he'd never get caught up or
get his equipment fixed. he did mention to people that he is in the
process of getting caught up the last time he posted here, and has
clearly stated his problem on the website, so its not like he's
running in the dark, have a heart people, its just stickers. Dan
<dan_j_harris@...> wrote: Hi, Are there any other websites which sell
products of a similar quality to CubeSmith? Thanks, Dan
--------------------------------- Looking for earth-friendly autos?
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. [Non-text portions of this message have been removed]
2393. Re: Long shipping from cubesmith From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 19:04:51 -0000
Well, on his website he provides an explanation, so what are the emails
good for except bugging him? Also, what did he tell you when you asked
*before* ordering? Cause 15/ 17 days ago he already explained about the
problem and you didn't ignore that, right? Anyway, I've heard
the stickers of these guys are also very good:
http://www.lubethecube.net/ Though, right now I can't get into
their shop... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "arepaguy"
<alfredojahn@...> wrote: > > I ordered 15 days ago and no stickers.
What really bothers me is that > I've sent several emails and have
NEVER received a response back > explaining why. I'm trying to be
understanding, but this is > ridiculous. At this point, I'll just
be glad to get my order. I guess > when there is only one place to go
for good stickers, what else can > you do? Oh, and I live in Dallas,
Texas, so it shouldn't take that > long. Funny thing, I bought a
cube from Hungary, and I've already > received it, and I ordered it
way after I ordered the stickers. > > --- In
speedsolvingrubikscube@yahoogroups.com, "stupidmcstupstup" >
<chris.fisherboy123321@> wrote: > > > > I understand that cubesmith
is having some problems right now but it's > > been 17 days since I
placed my order and my tiles haven't arrived yet. > > How much
longer can it take! > > >
actually this is a supercube, so neither chris nor myself has
information up on our websites, chris posted the algs he gave me in a
message, but i can't find it in the groups. what you need to do is
solve the centers as normally, the 6th center can be solved with a
commutator that is basically an A perm, shown below, worst case scenario
would take 2 to fix, recognize it like you would a normal A perm and
apply it as such. for the OLL parity, the double parity speed solve
version will work. for the pll parity it is a very nasty alg that is
another commutator posted below, hope these help. centers 3 cycle
(Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 oll
parity (Rr)2 B2 (Rr)' U2 (Rr)' U2 B2 (Rr)' B2 (Rr) B2
(Rr)' B2 (Rr2) B2 pll parity(swapping UR and UL) x' d R
F' U R' F d' u' F' R U' F R' u x
David <skaterinpain57@...> wrote: It sounds like you are having
parity problems. Yeah Chris Hardwick's page has a beginner and
advanced solution with pictures. I think bigcubes.com will have tons of
great algs for the big cubes. Of course Stefan Pochmann's site. All
three have the parity fixes with pictures.
http://www.speedcubing.com/chris/4-solution.html
http://www.speedcubing.com/chris/4speedsolve.html
http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this
helps, David --- In speedsolvingrubikscube@yahoogroups.com,
"craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I
need help with a solution to solve my 4x4 cube with pictures on it. I >
can complete it on most occasions but sometimes the faces on each cube >
may be facing the wrong way. The method i follow is to match the 2 >
oppsote centres then the 4 remainder centres and then the edges and >
then complete like an ordinary cube. Can anybody help me with this? > >
Thanks alot > > Craig > --------------------------------- We won't
tell. Get more on shows you hate to love (and love to hate): Yahoo!
TV's Guilty Pleasures list. [Non-text portions of this message have
been removed]
2395. Re: [Speed cubing group] Re: Long shipping from cubesmith From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 5 Apr 2007 21:26:47 +0200
On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > Well, on his
website he provides an explanation, so what are the > emails good for
except bugging him? > > Also, what did he tell you when you asked
*before* ordering? Cause 15/ > 17 days ago he already explained about
the problem and you didn't > ignore that, right? On my side I tried
to contact him _before_ ordering, not about the delay, but due to a
technical issue, and I'm still waiting for an answer too. Quôc
2396. [Speed cubing group] Re: Long shipping from cubesmith From: "stupidmcstupstup"
<chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Apr 2007 22:54:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: >
> > On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > > > Well, on
his website he provides an explanation, so what are the > > emails good
for except bugging him? > > > > Also, what did he tell you when you
asked *before* ordering? Cause 15/ > > 17 days ago he already explained
about the problem and you didn't > > ignore that, right? > On my
side I tried to contact him _before_ ordering, not about > the delay,
but due to a technical issue, and I'm still waiting for > an answer
too. > > Quôc > I live in Illinois and a friend of mine that ordered a 2
weeks before me got his, during his equipment problems.
2397. Anyone around South Carolina, like around anderson or
greenville From: "dan67448" <dan67448@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 00:20:56 -0000
2398. Re: [Speed cubing group] Re: 4x4 Rubiks with Pictures!
HELP!! From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Apr 2007 08:12:00 +0200
It sounds more like he made the centers in the wrong order. Centers
should be made in the right order, if you have two opposites centers
swapped, do something like r2 U2 D2 r2. (small letters mean "thick
layers") ----- Original Message ----- From: David To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 05, 2007
4:38 PM Subject: [Speed cubing group] Re: 4x4 Rubiks with Pictures!
HELP!! It sounds like you are having parity problems. Yeah Chris
Hardwick's page has a beginner and advanced solution with pictures.
I think bigcubes.com will have tons of great algs for the big cubes. Of
course Stefan Pochmann's site. All three have the parity fixes with
pictures. http://www.speedcubing.com/chris/4-solution.html
http://www.speedcubing.com/chris/4speedsolve.html
http://www.stefan-pochmann.de/spocc/ http://bigcubes.com/ Hope this
helps, David --- In speedsolvingrubikscube@yahoogroups.com,
"craig.hallworth" <dangerbash@...> wrote: > > Hi all! > > I
need help with a solution to solve my 4x4 cube with pictures on it. I >
can complete it on most occasions but sometimes the faces on each cube >
may be facing the wrong way. The method i follow is to match the 2 >
oppsote centres then the 4 remainder centres and then the edges and >
then complete like an ordinary cube. Can anybody help me with this? > >
Thanks alot > > Craig > [Non-text portions of this message have been
removed]
2399. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 09:34:22 -0000
Your approach is to pedagogic. I belive anybody can learn to do Cross,
working corner F2L (2 algs for last edge), orient LL edges (3 cases),
orient LL corners (7 cases), permute corners (2 cases), permute edges (4
cases). First two steps is mosty intuition, the rest is done using a
total of 18 algs. This uses about half the number of moves the wery
easies methods does. Algs for all the cases you can find in the set used
for the pure Fridrich method. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...> wrote:
> > Getting 50 cubes might be a challenge, but as I understood Dan might
be able > to help you out. As for an easy method: > > I use this simple
explanation to get people started. It is the basic layer > by layer
method and requires 5/6 algs: > > (I am assuming white-yellow (light),
red-orange (fire), blue-green (sea) > opposites. I am using white
(bottom)-yellow (up) purely to make this example > easy to understand.
Any opposite color and cube-position will do) > 0) First layer: Let
people figure out the first layer. If you want to teach > them, this
could be a possible method: > 0a) First layer edges: Put all 4 white
edges at the yellow face > 0b) First layer edges: If a white edge
doesn't have the white sticker > attached to the yellow center,
hold it on the right side and do a move like > R' U F' > 0c)
First layer edges: Rotate the yellow face untill a white edge
"matches > up" its non-white color to a center and turn that
side a half turn, repeat > untill you have formed the white cross > 0d)
First layer corners: Using the move R U R' U' (repeatedly) you
can put > white corners in the FDR-slot. This is really trivial, but
difficult to > explain. > 1) Second layer edges: Use R U R U R U'
R' U' R' and R' U' R' U' R' U R
U R > to put the UR-edge in the FR and BR slot respectively. In my
experience, > these are the sequences beginner like the best. I like R U
R' U' F' U' F (U) > and F' U' F (U) R U
R' U' better. You decide. > 2) Last layer edge orientation:
Rotate the U layer so > Rule1: Bad edges should be held at the
UF-position (6 O'Clock) > Rule2: Good edges should be held at the
UL-position (9 O'Clock) > do F R U R' U' F'. I
sometimes explain this as Forwards FRU, Reverse RUF > 3) Last layer
corner orientation: Rotate the U layer so > Rule1: If there is exactly 1
yellow corner that has yellow facing up, put it > at the UFL-position >
Rule2: If there is 0 or 2 yellow corners that have yellow facing up, put
a > corner in the UFL-position so the yellow sticker faces left > do R U
R' U R U2 R'. I explaing this as Right-face back and forth and
full > circle of the Up-face alternated. > 4) Last layer corner
permutation: Rotate the U layer so > Rule1: Opposite colors are facing
you at the UFL sticker and UFR sticker > do (R' F R') B2 (R
F' R') B2 R2. I don't have any explanation for this, >
except for the grouping I used. > 5) Last layer edge permutation: Rotate
the U layer so > Rule 1: unsolved edges are on the front (UF-position) >
Rule 2: solved edges are on the back (UB-position) > do F2 U (L R')
F2 ( L' R) U F2. Sometimes I explain that the 2 U moves are >
because it moves the piece in the UF-position to the UL-position, which
is a > U move. I then explain that if the piece in the UF-position needs
to go to > the UR-position they would have to do F2 U' (L R')
F2 ( L' R) U' F2. (same, > only 2 U' moves) > 6) You are
done :) > > I hope this was understandable and that you and the children
will have fun. > > Don't: Learn them notation > Do: Speedsolve it
to impress them, maybe even blindfolded (a video of Mátyás > Kutis 1;20
WR would do very well because he is young too) > Do: Take one apart to
show them the difference between centers, edges and > corners > Do: Let
them play with it for a while after you have taken it apart > Do: show
them a 2x2x2 and bigger cubes also > >
________________________________________________ > Message sent using
UebiMiau 2.7.9 >
2400. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 6 Apr 2007 12:32:28 +0200
I don't think this approach would be to pedagogic. It is directed
to teach everyone how to solve a cube in a couple of hours. The method
you described is the method I use for speedcubing right now (only I use
11 algs for the final edge+corner), but it took me much longer than 1
day to learn it. If you want to teach your method to get people started
(18 algs+intuitive F2L), I think they will lose interest before they
have ever solved a cube by themselves. This would be especially true if
you had to teach 20 or more children at the same time. Also, read this
again: "0) First layer: Let people figure out the first layer. If
you want to teach them, this could be a possible method:" -----
Original Message ----- From: Kenneth Gustavsson To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 06, 2007
11:35 AM Subject: Re: [Speed cubing group] Where's a good place to
buy 50 or so cubes? Your approach is to pedagogic. I belive anybody can
learn to do Cross, working corner F2L (2 algs for last edge), orient LL
edges (3 cases), orient LL corners (7 cases), permute corners (2 cases),
permute edges (4 cases). First two steps is mosty intuition, the rest is
done using a total of 18 algs. This uses about half the number of moves
the wery easies methods does. Algs for all the cases you can find in the
set used for the pure Fridrich method.
2401. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "stupidmcstupstup"
<chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 14:05:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I don't think this approach
would be to pedagogic. It is directed to teach > everyone how to solve a
cube in a couple of hours. The method you described > is the method I
use for speedcubing right now (only I use 11 algs for the > final
edge+corner), but it took me much longer than 1 day to learn it. If >
you want to teach your method to get people started (18 algs+intuitive
F2L), > I think they will lose interest before they have ever solved a
cube by > themselves. This would be especially true if you had to teach
20 or more > children at the same time. > > Also, read this again:
"0) First layer: Let people figure out the first > layer. If you
want to teach them, this could be a possible method:" > > -----
Original Message ----- > From: Kenneth Gustavsson > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, April 06, 2007
11:35 AM > Subject: Re: [Speed cubing group] Where's a good place
to buy 50 or so > cubes? > > > Your approach is to pedagogic. I belive
anybody can learn to do > Cross, working corner F2L (2 algs for last
edge), orient LL edges (3 > cases), orient LL corners (7 cases), permute
corners (2 cases), > permute edges (4 cases). > > First two steps is
mosty intuition, the rest is done using a total of > 18 algs. This uses
about half the number of moves the wery easies > methods does. Algs for
all the cases you can find in the set used for > the pure Fridrich
method. > I'm in eight grade and I taught myself how to solve it
using the online tutorials. The thing that you have to teach them how to
solve the cube in I don't know how long. Unless you think you can
actually teach them to solve it, have something for them to learn off of
after you leave. Why don't you have the little beginners solution
book for them?
2402. Cubers in Michigan From: "Chris McDermott" <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 16:21:20 -0000
So, If there are any cubers in SW Michigan....1. I feel for you in this
weather....72 one day 27 the next....2. I would like to start a local
club around here. Cheers! ~ Chris
I think I'm being very understanding. What I would suggest he do is
create an auto responder so that we all don't feel isolated. Maybe
he is a "one person operation", that's ok. I understand.
But I paid for an order on March 20th and still don't have my
stickers. I know they are "just stickers", but my kids have 2
cubes that don't have stickers on them and are asking me every day
"did the stickers come"? I haven't contacted PayPal to
complain and get my money back. I really want my stickers. If your
friend could post to his website and give us an update, like he said he
would over a week ago. If he doesn't want to do the business, then
don't offer the product. As far as I'm concerned, I will
continue to wait. I just hope I get them someday soon. If Cubesmith is
reading this, I appreciate your quality stickers (I still haven't
seen them, but from what I hear, they are very good). Here is a
suggestion. When you get an order, set up a rule that automatically
responses to the orderer giving some feedback on where you are (I'm
3 weeks behind, so you may have to wait...). Some folks might be buying
them as gifts, etc., and time is important. Anyway, just a suggestion.
Asking the forum if there are other alternatives to good stickers is a
reasonable request. I don't think you should come down on us for
asking. --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think its sad how everyone is
crying mutiny and being so ungrateful about everything that has been
done already for the community. granted he is a personal friend so my
opinion is biased, but i think people forget what the situation was
before cubesmith offered very, very cheap high quality stickers at a
moments notice, usually with free shipping no less. i think that anyone
would be hard pressed to find, much less provide service that is even
close to the normal service cubesmith gives. remember, he is practically
a one man operation and receives quite a large number of emails everyday
regarding stickers, if he spent all his time answering these emails,
he'd never get caught up or get his equipment fixed. he did mention
to people that he is in the process of getting caught up the last time
he posted here, and has clearly stated his problem on the website, so
its not like he's running in the dark, have a heart people, its
just stickers. > > Dan <dan_j_harris@...> wrote: Hi, > > Are there
any other websites which sell products of a similar quality > to
CubeSmith? > > Thanks, > Dan > > > > > > >
--------------------------------- > Looking for earth-friendly autos? >
Browse Top Cars by "Green Rating" at Yahoo! Autos' Green
Center. > > [Non-text portions of this message have been removed] >
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html Be very careful, I
was almost done putting half of the cube together and knocked it down.
Had to start again and it was very agrivating. Good luck, David --- In
speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > I cant seem to find the 4x4 reassembly
section on Mackys Site can > someone please send me the link. Thanks!!!
> -Tony >
2406. Re: Cubers in Michigan From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 18:48:50 -0000
There are a few in the Kalamazoo area. I think Ben K. is from there too,
but he's away during the school year. If you want to meet cubers
your best shot is to drive out to AA or Chicago area... Detroit is too
deprived of cubers, it sucks. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Chris McDermott"
<magic267@...> wrote: > > So, > > If there are any cubers in SW
Michigan....1. I feel for you in this > weather....72 one day 27 the
next....2. I would like to start a local > club around here. > > Cheers!
> ~ Chris >
2407. [Speed cubing group] Re: Long shipping from cubesmith From: "stupidmcstupstup"
<chris.fisherboy123321@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Apr 2007 20:13:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"stupidmcstupstup" <chris.fisherboy123321@...> wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com, yahoogroups@ wrote: > > >
> > > On Apr 5, 2007, at 9:06 PM, Stefan Pochmann wrote: > > > > > Well,
on his website he provides an explanation, so what are the > > > emails
good for except bugging him? > > > > > > Also, what did he tell you when
you asked *before* ordering? Cause 15/ > > > 17 days ago he already
explained about the problem and you didn't > > > ignore that,
right? > > On my side I tried to contact him _before_ ordering, not
about > > the delay, but due to a technical issue, and I'm still
waiting for > > an answer too. > > > > Quôc > > > > I live in Illinois
and a friend of mine that ordered a 2 weeks before > me got his, during
his equipment problems. > I would like to announce my stickers arrived
today, on the 19th day.
2408. Learned intuitive F2L but still slow From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 6 Apr 2007 19:51:20 -0700 (PDT)
I already learned the intuitive F2L in http://www.freespaces.com/jasa86
but I spend 1minute doing the F2L. What's the next move?
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net ---------------------------------
It's here! Your new message! Get new email alerts with the free
Yahoo! Toolbar. [Non-text portions of this message have been removed]
2409. Re: [Speed cubing group] Where's a good place to buy 50 or
so cubes? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Apr 2007 13:49:31 -0000
Ok, if you only got a limited amount of time, like a day, then my
suggestion is out of the question. But if you got a class that you meet
one a week or even more often in a year or a season, then it's a
diffrent question. Let's agree to that it depends on how much time
you got what method you should teach =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't think this approach would be to
pedagogic. It is directed to teach > everyone how to solve a cube in a
couple of hours. The method you described > is the method I use for
speedcubing right now (only I use 11 algs for the > final edge+corner),
but it took me much longer than 1 day to learn it. If > you want to
teach your method to get people started (18 algs+intuitive F2L), > I
think they will lose interest before they have ever solved a cube by >
themselves. This would be especially true if you had to teach 20 or more
> children at the same time. > > Also, read this again: "0) First
layer: Let people figure out the first > layer. If you want to teach
them, this could be a possible method:" >
2410. Re: Learned intuitive F2L but still slow From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Apr 2007 15:54:41 -0000
Well for me, i learned it and never used it cause it took way too long,
but when i wasnt racing i would just use it for the fun of it and i
simply got used to it. I guess its jsut practise and more practise for
now then. --- In speedsolvingrubikscube@yahoogroups.com, Omi Castanar
<soul_nerd@...> wrote: > > I already learned the intuitive F2L in
http://www.freespaces.com/jasa86 but I spend 1minute doing the F2L.
What's the next move? > > >
------------------------------------------- > Don't think. Drink. >
http://milkolate.pansitan.net > > --------------------------------- >
It's here! Your new message! > Get new email alerts with the free
Yahoo! Toolbar. > > [Non-text portions of this message have been
removed] >
Vote: Cubing in front of a pot of pasta with tomato sauce and cheese and
then dropping the cube into it is a good idea. [ ] Yes. [ ] No. [ ]
Idiot! Cheers! Stefan
lol thaaaat sucks. although it gave me a great early morning laugh, i
feel your pain, i was cubing one handed while driving (like a jackass)
and was required to make a hard right as an evasive maneuver and my
cubing hand hit the window sill, and my cube went right out my drivers
window. (for the record i did stop on my breaks, get out of the car and
retrieve the cube, and received some very nice statements from other
drivers) i guess on the bright side i just needed a couple new stickers
and 1 new corner cubie, where you probably have quite a mess to clean up
:) Stefan Pochmann <pochmann@...> wrote: Vote: Cubing in front of a
pot of pasta with tomato sauce and cheese and then dropping the cube
into it is a good idea. [ ] Yes. [ ] No. [ ] Idiot! Cheers! Stefan
--------------------------------- Never miss an email again! Yahoo!
Toolbar alerts you the instant new Mail arrives. Check it out. [Non-text
portions of this message have been removed]
2413. Re: [Speed cubing group] Vote From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Apr 2007 16:37:32 -0300 (ART)
[ ] Yes. [ ] No. [X] Idiot! haha...seriously, that must be bad...I left
my cubes fall on the ground sometimes...that's not good...I think I
have an idea how you feel... Pedro Stefan Pochmann <pochmann@...>
escreveu: Vote: Cubing in front of a pot of pasta with tomato sauce and
cheese and then dropping the cube into it is a good idea. [ ] Yes. [ ]
No. [ ] Idiot! Cheers! Stefan
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
Hi everyone, Does anyone here use zometool? http://www.zometool.com/ is
their website if you don't know what I mean. I recently ordered the
adventurer kit. I'm trying to allow myself a little bit of time
each day to study math as a hobby interest. I'm very interested in
geometry and this direction is currently my next one to try to study a
little bit. Anyway these things seem pretty cool, the relationships of
the lengths of the sides are given here:
http://mathworld.wolfram.com/Zome.html Apparently you can build a lot of
stuff with them. My kit comes in about 2 weeks, I can't wait! Chris
Mmm... cube stew. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Vote: Cubing in
front of a pot of pasta with tomato sauce and cheese > and then dropping
the cube into it is a good idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > >
Cheers! > Stefan >
I doubt your cube was hurt, except possibly sticker-wise. I'd be
more worried about potential burns on your fingers from heroically
plunging in to retreive it, and the resulting possibly lubed, a.k.a.
poisoned pasta dish. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Vote: Cubing in
front of a pot of pasta with tomato sauce and cheese > and then dropping
the cube into it is a good idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > >
Cheers! > Stefan >
Alright, time to admit it wasn't all that bad. Mostly because
I'm a slow eater, even more so when cubing, so the pasta
wasn't hot anymore, just somewhat warm. And the cube didn't
fell into it all that deep as I was cubing at a height just above the
pot, though in front of it (I'm not *that* dumb). I lost grip and
the cube jumped forwards into the pot. Still very stupid and I was angry
at myself. I keep telling myself "Don't eat and cube" but
then I never listen to me. And I almost never drop the cube, but when I
do, it's usually in a very bad situation. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > > I doubt your cube was hurt, except
possibly sticker-wise. I'd be more > worried about potential burns
on your fingers from heroically plunging > in to retreive it, and the
resulting possibly lubed, a.k.a. poisoned > pasta dish. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Vote: Cubing in front of a pot of pasta
with tomato sauce and cheese > > and then dropping the cube into it is a
good idea. > > > > [ ] Yes. > > [ ] No. > > [ ] Idiot! > > > > Cheers! >
> Stefan > > >
You should have lied and told us about how you were hospitalized for
third-degree burns after plunging into a boiling stew after your cube.
You'd be a hero! --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Alright, time
to admit it wasn't all that bad. Mostly because I'm a > slow
eater, even more so when cubing, so the pasta wasn't hot > anymore,
just somewhat warm. And the cube didn't fell into it all > that
deep as I was cubing at a height just above the pot, though in > front
of it (I'm not *that* dumb). I lost grip and the cube jumped >
forwards into the pot. > > Still very stupid and I was angry at myself.
I keep telling myself > "Don't eat and cube" but then I
never listen to me. And I almost > never drop the cube, but when I do,
it's usually in a very bad > situation. > > Cheers! > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, > "arakron222"
<arakron222@> wrote: > > > > I doubt your cube was hurt, except
possibly sticker-wise. I'd be > more > > worried about potential
burns on your fingers from heroically > plunging > > in to retreive it,
and the resulting possibly lubed, a.k.a. > poisoned > > pasta dish. > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > Vote: Cubing in
front of a pot of pasta with tomato sauce and > cheese > > > and then
dropping the cube into it is a good idea. > > > > > > [ ] Yes. > > > [ ]
No. > > > [ ] Idiot! > > > > > > Cheers! > > > Stefan > > > > > >
2419. Identity - Tyson Mao From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 7 Apr 2007 20:09:50 -0700 (PDT)
Tyson Mao was on Identity last night (Friday). Nice work Tyson. Can you
share the experience? Pat --------------------------------- Sucker-punch
spam with award-winning protection. Try the free Yahoo! Mail Beta.
[Non-text portions of this message have been removed]
[yes!] Cubing -> nice pot of pasta with tomato sauce and cheese -> nice
nice + nice = double nice! --- In
speedsolvingrubikscube@yahoogroups.com, "arakron222"
<arakron222@...> wrote: > > You should have lied and told us about
how you were hospitalized for > third-degree burns after plunging into a
boiling stew after your > cube. You'd be a hero! > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Alright, time to admit it wasn't all
that bad. Mostly because I'm a > > slow eater, even more so when
cubing, so the pasta wasn't hot > > anymore, just somewhat warm.
And the cube didn't fell into it all > > that deep as I was cubing
at a height just above the pot, though in > > front of it (I'm not
*that* dumb). I lost grip and the cube jumped > > forwards into the pot.
> > > > Still very stupid and I was angry at myself. I keep telling
myself > > "Don't eat and cube" but then I never listen
to me. And I almost > > never drop the cube, but when I do, it's
usually in a very bad > > situation. > > > > Cheers! > > Stefan > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, > >
"arakron222" <arakron222@> wrote: > > > > > > I doubt your
cube was hurt, except possibly sticker-wise. I'd be > > more > > >
worried about potential burns on your fingers from heroically > >
plunging > > > in to retreive it, and the resulting possibly lubed,
a.k.a. > > poisoned > > > pasta dish. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > Vote: Cubing in front of a pot
of pasta with tomato sauce and > > cheese > > > > and then dropping the
cube into it is a good idea. > > > > > > > > [ ] Yes. > > > > [ ] No. >
> > > [ ] Idiot! > > > > > > > > Cheers! > > > > Stefan > > > > > > > >
> >
2421. Jig-A-Loo or Jig-A-Lube From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 8 Apr 2007 06:03:05 -0400
I was in Wal-Mart yesterday, Saturday 06 april, and saw a can of
Jig-A-Loo. Is this the stuf most of you use for lubricating your cubes.
If now what do you guys use? Thanks for the info in advance Peter
Douthwright [Non-text portions of this message have been removed]
Does anybody know what the first guy in this video is doing? Is he
turning the yellow buttons instead of the corner wheels? First clock
video here: http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html
Cheers! Stefan
2423. Re: [Speed cubing group] Clock... huh ? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Apr 2007 14:15:36 +0200
Yes that person is solving the clock using buttons only. It is pretty
easy to solve the clock that way : if you would turn the TOP-RIGHT wheel
clockwise, turn the TOP-RIGHT button anticlockwise and you will have the
same effect. Gilles 08 Apr 2007 04:55:41 -0700, Stefan Pochmann
<pochmann@...>: > > Does anybody know what the first guy in this
video is doing? Is he > turning the yellow buttons instead of the corner
wheels? > > First clock video here: >
http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html > > Cheers! >
Stefan > > > [Non-text portions of this message have been removed]
Yeah I know, but... WHY? I can't believe he thinks this is faster.
He's not a stupid newbie, he's the 5x5 average world record
holder. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes
that person is solving the clock using buttons only. > It is pretty easy
to solve the clock that way : if you would turn the > TOP-RIGHT wheel
clockwise, turn the TOP-RIGHT button anticlockwise and you > will have
the same effect. > > > Gilles > > > 08 Apr 2007 04:55:41 -0700, Stefan
Pochmann <pochmann@...>: > > > > Does anybody know what the first guy
in this video is doing? Is he > > turning the yellow buttons instead of
the corner wheels? > > > > First clock video here: > >
http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html > > > >
Cheers! > > Stefan > > > > > > > > > [Non-text portions of this message
have been removed] >
Nice to know you think newbies or stupid. ;) ----- Message
d'origine ---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 8 Avril
2007, 14h23mn 24s Objet : Re: [Speed cubing group] Clock... huh ? Yeah I
know, but... WHY? I can't believe he thinks this is faster.
He's not a stupid newbie, he's the 5x5 average world record
holder. Cheers! Stefan --- In speedsolvingrubiksc ube@yahoogroups. com,
"Gilles van den Peereboom" <gillesvdp@. ..> wrote: > > Yes
that person is solving the clock using buttons only. > It is pretty easy
to solve the clock that way : if you would turn the > TOP-RIGHT wheel
clockwise, turn the TOP-RIGHT button anticlockwise and you > will have
the same effect. > > > Gilles > > > 08 Apr 2007 04:55:41 -0700, Stefan
Pochmann <pochmann@.. .>: > > > > Does anybody know what the first
guy in this video is doing? Is he > > turning the yellow buttons instead
of the corner wheels? > > > > First clock video here: > > http://jrca.
cc/taikai/ 2007/osaka2007/ Osaka2007VideoE. html > > > > Cheers! > >
Stefan > > > > > > > > > [Non-text portions of this message have been
removed] > <!-- #ygrp-mlmsg {font-size:13px;font-family:arial,
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2426. Whose set of F2L algs should i Learn? From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Apr 2007 11:18:19 -0700 (PDT)
There are so many sets of algs out there. Which should i learn? One site
said that Peter Jansens' is optimized for speed. So which set
should I learn? ------------------------------------------- Don't
think. Drink. http://milkolate.pansitan.net
--------------------------------- Need Mail bonding? Go to the Yahoo!
Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
2427. Re: [Speed cubing group] Whose set of F2L algs should i
Learn? From: "Evan Gates" <evan.gates@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Apr 2007 14:26:51 -0400
You should never just learn a single set of algorithms. You should find
as many sets as you can. And when it's time to learn a new
algorithm, try that one out from each set, and choose the one that works
best for you. With that said, in my personal opinion you shouldn't
be out the memorize F2L algs. I would recommend figuring most of them
out on your own first. Then, after you understand how everything is
working, go look up and replace your slower algs. In either case,
whenever you are learning a F2L alg, make sure to do it slowly and
understand what is happening. If you can do that, then you can make up
new ways to create and insert pairs from different angles that you have
never memorized. Use the algs as a hint, to give you ideas about the F2L
in general. Just my 2 cents, -Evan On 08 Apr 2007 11:19:39 -0700, Omi
Castanar <soul_nerd@...> wrote: > > There are so many sets of algs
out there. Which should i learn? One site > said that Peter
Jansens' is optimized for speed. So which set should I > learn? > >
> ------------------------------------------- > Don't think. Drink.
> http://milkolate.pansitan.net > > --------------------------------- >
Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from
Yahoo! Answers users. > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
2428. Re: Whose set of F2L algs should i Learn? From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Apr 2007 15:03:45 -0400
I like www.freespaces.com/jasa86/cube.htm. He has a very good intutive
f2l section. Dan harris also has a good f2l section at cubestation.co.uk
. -- Visit my website @ http://jessezhao.freespaces.com. I now sell
puzzles on my website to those in Atlanta, so visit and buy! [Non-text
portions of this message have been removed]
I once had a friend who cubed while he was using the bathroom. It was a
loose diy, and it popped rite into the toilet. The worst part about it
was that he couldnt flush, or else the piece would go right down.
Stefan, you're relatively lucky! [Non-text portions of this message
have been removed]
Haha, I've had that happen to me, too. I got out of my car to get
my cube, too. I was glad it wasn't damaged. Cubing with a
stick-shift is too much work anyway. I've learned my lesson. :) Bob
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > lol thaaaat sucks. although it
gave me a great early morning laugh, i feel your pain, i was cubing one
handed while driving (like a jackass) and was required to make a hard
right as an evasive maneuver and my cubing hand hit the window sill, and
my cube went right out my drivers window. > > (for the record i did stop
on my breaks, get out of the car and retrieve the cube, and received
some very nice statements from other drivers) > > i guess on the bright
side i just needed a couple new stickers and 1 new corner cubie, where
you probably have quite a mess to clean up :) > > Stefan Pochmann
<pochmann@...> wrote: Vote: Cubing in front of a pot of pasta with
tomato sauce and cheese > and then dropping the cube into it is a good
idea. > > [ ] Yes. > [ ] No. > [ ] Idiot! > > Cheers! > Stefan > > > > >
> > --------------------------------- > Never miss an email again! >
Yahoo! Toolbar alerts you the instant new Mail arrives. Check it out. >
> [Non-text portions of this message have been removed] >
Hi Ryan, I would be interested in the statistics too. One other thing I
am not sure about is the fact that there are many half turns in the
current scrambles. As we all know half turns do not change the
orientation of corners and edges. If you consider quarter turns, then
you only have a 1/6 chance of a half turn. With the current scrambling
programs you have a 1/3 chance of a half turn. Could this affect the
scrambling? An easy way to test this is to take 1000 scrambles and do
some statistics on the orientation of the corners and edges. For example
there should be an equal number of cases with 2 and 10 edges flipped.
Have fun, Ron ----- Original Message ----- From: "Ryan Heise"
<ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 02, 2007 1:27 AM Subject: Re: [Speed cubing group] Re:
wow... just........ wow.. > Lars Petrus wrote: > >> There are about
3*10^29 different 25 move scrambles, and about >> 4.3*10^19 different
positions. >> >> So for each position there is around 7000 million 25
move scrambles, >> on average. The actual number of scrambles leading to
a certain >> position is clearly going to vary, but is there any reason
to believe >> there is any significant systematic favoring of one kind
of positions >> over an other? Things do tend to even out a lot when
done thousands >> of million times. > > I don't agree that the fact
that there are billions of possible > scrambles for a position on
average means that something has been done > billions of times. The only
thing that has been done multiple times is a > move, and only 25 of
those have been done. > > I have emailed Bernard Helmstetter, who
searched all possible positions > of the last layer up to depth 15, and
asked him if he has any statistics > on the distribution of "number
of solutions per position". At depth 15, > there still should be a
huge number of possible scrambles, and I expect > that some cases will
have orders of magnitude more solutions than other > cases. Hopefully he
recorded such statistics, or can provide information > on the min and
max cases. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > As we all know half turns do not
change the orientation of corners and > edges. In general, this is not
true. It depends on how you define orientation. Your statement is true
only for a very small number of possible definitions. But your overall
point is still valid, because since the analysis should result in a
"good" distribution for *all* definitions, it also should for
your favourite one. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Nice to know you think newbies or
stupid. > ;) I don't think newbies necessarily "or" or
"are" stupid. Notice I wrote "stupid newbies". That
actually implies there are non-stupid ones, otherwise I wouldn't
have added the "stupid". I simply meant the people who're
both stupid and newbies. Cheers! Stefan
2434. Re: [Speed cubing group] US Open Details From: patrick james <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Apr 2007 18:30:33 -0700 (PDT)
Does anyone have any further details on the US Open? Such as when, what
time of day, events, exact location, etc.? Thanks
--------------------------------- The fish are biting. Get more visitors
on your site using Yahoo! Search Marketing. [Non-text portions of this
message have been removed]
I played with it a bit two summers ago. Here's a picture of the 3D
respresentation of some 4D object. I forget what exactly it was.
http://cubefreak.net/zome.JPG -macky --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > Does anyone here use zometool?
http://www.zometool.com/ is their > website if you don't know what
I mean. > > I recently ordered the adventurer kit. I'm trying to
allow myself a > little bit of time each day to study math as a hobby
interest. I'm > very interested in geometry and this direction is
currently my next > one to try to study a little bit. > > Anyway these
things seem pretty cool, the relationships of the lengths > of the sides
are given here: > http://mathworld.wolfram.com/Zome.html > > Apparently
you can build a lot of stuff with them. My kit comes in > about 2 weeks,
I can't wait! > > Chris >
Whoever made this site is pretty evil: http://cubelube.com/ "Why
Cube Lube? If you've ever placed an order with rubiks.com and
received one of those syrengines of lube, you know it makes your cube
spin like a DREAM. The only problem, of course, is you only get enough
for a few applications and then you're done. And you're
certainly not going to pay another $9.95 and wait-time from Timbuktu
every week. So what clever folks have done was walk into the local
megamart and purchase silicone lubricant. It's certainly better
than nothing, but nowhere near as good as the real stuff. For one you
have to be careful that your favorite brand (say Prestone) has not added
pretroleum distillates which may ruin your cube. Two, the stuff
initially makes your cube stick a bit and you must wait for it to dry
after lubing before it does any good. Three, you have to disassemble
your whole cube before spraying it for the best effect. And finally,
after all that work, it still doesn't behave like the real
thing." -macky
I just got a new Rubik's cube. I'm a beginner. The cube is
very stiff compared to another cube my sister got. Is there a way to
make my cube turn smoother without damaging the cube itself? Thanks
yah you can lubricate the cube here is a link on how to do that
http://www.speedcubing.com/ton/Speedcube/makinga.htm I just got a new
Rubik's cube. I'm a beginner. The cube is very stiff >
compared to another cube my sister got. Is there a way to make my cube >
turn smoother without damaging the cube itself? Thanks > > > --
!@#$%^---Yasin Arshad- [Non-text portions of this message have been
removed]
That's HUGE!!! Must have taken over a week to do. --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > I played with it a bit two summers
ago. Here's a picture of the 3D > respresentation of some 4D
object. I forget what exactly it was. > > http://cubefreak.net/zome.JPG
> > -macky > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > Hi everyone, > > > > Does anyone here
use zometool? http://www.zometool.com/ is their > > website if you
don't know what I mean. > > > > I recently ordered the adventurer
kit. I'm trying to allow myself a > > little bit of time each day
to study math as a hobby interest. I'm > > very interested in
geometry and this direction is currently my next > > one to try to study
a little bit. > > > > Anyway these things seem pretty cool, the
relationships of the lengths > > of the sides are given here: > >
http://mathworld.wolfram.com/Zome.html > > > > Apparently you can build
a lot of stuff with them. My kit comes in > > about 2 weeks, I
can't wait! > > > > Chris > > >
It sounds great! But I'm a little confused. Is it legit? Anyone
here use it before and can tell us what you thought? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Whoever made this site is pretty evil:
http://cubelube.com/ > > "Why Cube Lube? > > If you've ever
placed an order with rubiks.com and received one of > those syrengines
of lube, you know it makes your cube spin like a > DREAM. The only
problem, of course, is you only get enough for a few > applications and
then you're done. And you're certainly not going to > pay
another $9.95 and wait-time from Timbuktu every week. So what > clever
folks have done was walk into the local megamart and purchase > silicone
lubricant. It's certainly better than nothing, but nowhere > near
as good as the real stuff. For one you have to be careful that > your
favorite brand (say Prestone) has not added pretroleum > distillates
which may ruin your cube. Two, the stuff initially makes > your cube
stick a bit and you must wait for it to dry after lubing > before it
does any good. Three, you have to disassemble your whole > cube before
spraying it for the best effect. And finally, after all > that work, it
still doesn't behave like the real thing." > > -macky >
Wow yeah that's crazy! Was that at a math camp or did you buy parts
buy the bulk? Heh heh I'm starting out with the simple stuff, but
I'd like to move to projections of 4D objects, that's one of
the things that got me interested in Zome. Chris --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > That's HUGE!!! Must have taken over a week to do. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
> <mackymakisumi@> wrote: > > > > I played with it a bit two summers
ago. Here's a picture of the 3D > > respresentation of some 4D
object. I forget what exactly it was. > > > >
http://cubefreak.net/zome.JPG > > > > -macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Hi everyone, > > > > > > Does anyone here use
zometool? http://www.zometool.com/ is their > > > website if you
don't know what I mean. > > > > > > I recently ordered the
adventurer kit. I'm trying to allow > myself a > > > little bit of
time each day to study math as a hobby interest. > I'm > > > very
interested in geometry and this direction is currently my > next > > >
one to try to study a little bit. > > > > > > Anyway these things seem
pretty cool, the relationships of the > lengths > > > of the sides are
given here: > > > http://mathworld.wolfram.com/Zome.html > > > > > >
Apparently you can build a lot of stuff with them. My kit comes > in > >
> about 2 weeks, I can't wait! > > > > > > Chris > > > > > >
2442. Re: Whose set of F2L algs should i Learn? From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Apr 2007 06:37:31 -0000
I agree. Jasa's f2l tutorials are very good. Also look at the
u8sual suspects' websites: Bob Burton, Dan Harris, Joel van Noort,
Macky, Gungz. --- In speedsolvingrubikscube@yahoogroups.com, "Jesse
Zhao" <baller17@...> wrote: > > I like
www.freespaces.com/jasa86/cube.htm. He has a very good intutive f2l >
section. Dan harris also has a good f2l section at cubestation.co.uk . >
> -- > Visit my website @ http://jessezhao.freespaces.com. I now sell
puzzles on > my website to those in Atlanta, so visit and buy! > > >
[Non-text portions of this message have been removed] >
Hi guys, Here are the results of 1,000 random scrambles. The orientation
of the edges was: 0 : 4 times 2 : 35 times 4 : 258 times 6 : 447 times 8
: 232 times 10 : 20 times 12 : 0 times Is this as expected from a random
scramble? Have fun, Ron ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007
11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > As we all know half turns do not change the
orientation of corners and > edges. In general, this is not true. It
depends on how you define orientation. Your statement is true only for a
very small number of possible definitions. But your overall point is
still valid, because since the analysis should result in a
"good" distribution for *all* definitions, it also should for
your favourite one. Cheers! Stefan
I tried to do M2 E2 S2 and then eight random HTM and got pretty ok
scrambles from those few moves. The firs three MES-turns breaks all
pairs and blocks so the cube looks well scrambled. My times and number
of moves was not much better than normally when I tried this. Pair
breaking is effective =) // Kenneth
Yes, he seems to be doing just that. He is laughing a lot, so probably
it was meant as a joke, like Gilles doing one-handed 3x3x3 in the
regular 3x3x3 final. I think 25 seconds is a pretty good time for this.
The second solve from that video is even weirder. That guy has the
amazing ability to do the front and back at the same time! (or he had a
very badly scrambled clock, because he only used 1 turn on the front.)
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April 08, 2007 1:55
PM Subject: [Speed cubing group] Clock... huh ? Does anybody know what
the first guy in this video is doing? Is he turning the yellow buttons
instead of the corner wheels? First clock video here:
http://jrca.cc/taikai/2007/osaka2007/Osaka2007VideoE.html Cheers! Stefan
There was a topic about this about 9 months ago on the rubiks.has.it
forum. The cube lube from Rubiks comes with a disclaimer stating the
origin of it. Basically, it is floor wax. If I lived in the USA, I would
have ordered the biggest quantity immediately. Incredible that the web
has evolved to a place where someone could open a store that sells one
product (floorwax) to such a limited audience (speedcubers). But I guess
this could be said for cubesmith more or less to. ----- Original Message
----- From: d_funny007 To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, April 09, 2007 5:18 AM Subject: [Speed cubing group] Re: cube
lube It sounds great! But I'm a little confused. Is it legit?
Anyone here use it before and can tell us what you thought? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Whoever made this site is pretty evil:
http://cubelube.com/ > > "Why Cube Lube? > > If you've ever
placed an order with rubiks.com and received one of > those syrengines
of lube, you know it makes your cube spin like a > DREAM. The only
problem, of course, is you only get enough for a few > applications and
then you're done. And you're certainly not going to > pay
another $9.95 and wait-time from Timbuktu every week. So what > clever
folks have done was walk into the local megamart and purchase > silicone
lubricant. It's certainly better than nothing, but nowhere > near
as good as the real stuff. For one you have to be careful that > your
favorite brand (say Prestone) has not added pretroleum > distillates
which may ruin your cube. Two, the stuff initially makes > your cube
stick a bit and you must wait for it to dry after lubing > before it
does any good. Three, you have to disassemble your whole > cube before
spraying it for the best effect. And finally, after all > that work, it
still doesn't behave like the real thing." > > -macky >
"If you consider quarter turns, then you only have a 1/6 chance of
a half turn." I don't understand that logic. random selection
of (R, R', R2), 1/3 R, 1/3 R2, 1/3 R' random selection of (R,
R', R2)*2, 3/9 no effect, 2/9 R, 2/9 R2, 2/9 R' random
selection of (R, R')*2, 2/4 no effect, 2/4 R2 I don't see 1/6
chance of a half turn exists.
I didn't do the math on it, but it looks like a normal distribution
to me. The outer limits are a bit heavy to the left. If the program you
used to do this is fast enough, you could try more scrambles. I think
that this distribution is random enough not to interfere with both
regular speedcubing and blindfolded speedcubing. P.S. (I hope normal
distribution is the correct translation for "normaal
verdeling", other translations could be clock- or
bell-distribution) ----- Original Message ----- From: Ron van Bruchem
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007
9:36 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
Hi guys, Here are the results of 1,000 random scrambles. The orientation
of the edges was: 0 : 4 times 2 : 35 times 4 : 258 times 6 : 447 times 8
: 232 times 10 : 20 times 12 : 0 times Is this as expected from a random
scramble? Have fun, Ron ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007
11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > As we all know half turns do not change the
orientation of corners and > edges. In general, this is not true. It
depends on how you define orientation. Your statement is true only for a
very small number of possible definitions. But your overall point is
still valid, because since the analysis should result in a
"good" distribution for *all* definitions, it also should for
your favourite one. Cheers! Stefan
Hi again again, Sorry, I made another mistake. For the previous results
below I took scrambles of 30 moves. Here are the results of 20,000
random scrambles sequences of 25 moves (1 in 3 moves in a half turn). 0:
28 0,14% 2: 701 3,51% 4: 5095 25,48% 6: 8950 44,75% 8: 4590 22,95% 10:
627 3,14% 12: 9 0,05% Average: 5.929 Here are the results of 2,000
random scrambles sequences with 25 moves, where 1 in 6 moves is a half
turn. 0: 1 0,05% 2: 57 2,85% 4: 459 22,95% 6: 898 44,90% 8: 514 25,70%
10: 68 3,40% 12: 3 0,15% Average 6.083 Here are the results of 2,000
random scrambles sequences with 25 moves, where 1 in 4 moves is a half
turn. 0: 1 0,05% 2: 61 3,05% 4: 489 24,45% 6: 904 45,20% 8: 486 24,30%
10: 59 2,95% 12: 0 0,00% Average: 5.99 Have fun, Ron ----- Original
Message ----- From: "Ron van Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007
10:47 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
> Hi again, > > Here are the results of 20,000 random scramble
sequences. > > Edges not oriented: > 0: 29 > 2: 732 > 4: 5053 > 6: 8846
> 8: 4722 > 10: 605 > 12: 13 > > Average 5.9367. > > The differences are
not very big. > Still I think this shows that there is a tendency
towards specific groups > of scrambled positions. > For blindfolded
solving the random scramble sequences give a relatively > low number of
edges to flip (=easier). > > Have fun, > > Ron > > ----- Original
Message ----- > From: "Kenneth Gustavsson" <kenneth@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
09, 2007 10:40 AM > Subject: [Speed cubing group] Re: wow...
just........ wow.. > > > I tried to do M2 E2 S2 and then eight random
HTM and got pretty ok > scrambles from those few moves. The firs three
MES-turns breaks all > pairs and blocks so the cube looks well
scrambled. My times and number > of moves was not much better than
normally when I tried this. > > Pair breaking is effective =) > > //
Kenneth > >
Hi again, Here are the results of 20,000 random scramble sequences.
Edges not oriented: 0: 29 2: 732 4: 5053 6: 8846 8: 4722 10: 605 12: 13
Average 5.9367. The differences are not very big. Still I think this
shows that there is a tendency towards specific groups of scrambled
positions. For blindfolded solving the random scramble sequences give a
relatively low number of edges to flip (=easier). Have fun, Ron -----
Original Message ----- From: "Kenneth Gustavsson"
<kenneth@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Monday, April 09, 2007 10:40 AM Subject: [Speed cubing group] Re: wow...
just........ wow.. I tried to do M2 E2 S2 and then eight random HTM and
got pretty ok scrambles from those few moves. The firs three MES-turns
breaks all pairs and blocks so the cube looks well scrambled. My times
and number of moves was not much better than normally when I tried this.
Pair breaking is effective =) // Kenneth
Interesting approach. Are you proposing to use this approach for the WCA
scrambles? Would be nice to try and undo those 8 random HTM moves to get
a 14 moves FMC-solve ----- Original Message ----- From: Kenneth
Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
April 09, 2007 10:40 AM Subject: [Speed cubing group] Re: wow...
just........ wow.. I tried to do M2 E2 S2 and then eight random HTM and
got pretty ok scrambles from those few moves. The firs three MES-turns
breaks all pairs and blocks so the cube looks well scrambled. My times
and number of moves was not much better than normally when I tried this.
Pair breaking is effective =) // Kenneth
Ron, With perfect random scrambles, the results should in theory have
the following distribution: 0: 1 0.05% 2: 66 3.22% 4: 495 24.17% 6: 924
45.12% 8: 495 24.17% 10: 66 3.22% 12: 1 0.05% Total: 2048 I don't
think there is any significant bias in your numbers, but I've never
been any good in statistic analysis. Jaap --- "Ron van
Bruchem" <ron@...> wrote: > Here are the results of 20,000
random scrambles sequences of 25 > moves (1 in 3 moves in a half turn).
> 0: 28 0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590
22,95% > 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 > Here are the
results of 2,000 random scrambles sequences with 25 > moves, where 1 in
6 moves is a half turn. > 0: 1 0,05% > 2: 57 2,85% > 4: 459 22,95% > 6:
898 44,90% > 8: 514 25,70% > 10: 68 3,40% > 12: 3 0,15% > Average 6.083
> Here are the results of 2,000 random scrambles sequences with 25 >
moves, where 1 in 4 moves is a half turn. > 0: 1 0,05% > 2: 61 3,05% >
4: 489 24,45% > 6: 904 45,20% > 8: 486 24,30% > 10: 59 2,95% > 12: 0
0,00% > Average: 5.99 > > Have fun, > > Ron
--- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE
<f_badie@...> wrote: > > To be sure to be perfect : > > 1 - Choose a
random number between 0 and 43252003274489855999 > 2 - Convert it into a
cube state. > 3 - Find a scramble sequence for this state (with ACube by
ex.) In other words, start Cube Explorer and... 1+2) Click
"Random" 3) Click "Add and Generate" Cheers! Stefan
Whoever made this site is pretty *hiding*. Makes it sound like he's
a cubing pro but then never provides a clue who he is. He even went as
far as using this service when registering the domain to hide his
identity: http://domainsbyproxy.com/ Doesn't exactly makes me trust
him or his cubing abilities/knowledge. Also, I have a lot of that lube
left and I just don't use it because I prefer my silicone
sprays/oils. And he calls it "the real thing", like it has
been produced especially for cubes, when in reality it's just a
standard floor wax or so (as far as I know). Am I too mean? Not trying
to damage his business (after all, it's not like he's the
maker of the "revolution"), these are just the thoughts that
came to my mind... Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Whoever made this site is pretty evil:
http://cubelube.com/ > > "Why Cube Lube? > > If you've ever
placed an order with rubiks.com and received one of > those syrengines
of lube, you know it makes your cube spin like a > DREAM. The only
problem, of course, is you only get enough for a few > applications and
then you're done. And you're certainly not going to > pay
another $9.95 and wait-time from Timbuktu every week. So what > clever
folks have done was walk into the local megamart and purchase > silicone
lubricant. It's certainly better than nothing, but nowhere > near
as good as the real stuff. For one you have to be careful that > your
favorite brand (say Prestone) has not added pretroleum > distillates
which may ruin your cube. Two, the stuff initially makes > your cube
stick a bit and you must wait for it to dry after lubing > before it
does any good. Three, you have to disassemble your whole > cube before
spraying it for the best effect. And finally, after all > that work, it
still doesn't behave like the real thing." > > -macky >
Here's an excerpt from its manual: "The Random button is
useful if you want to convince yourself of the performance of the
algorithm. One of the 43,252,003,274,489,856,000 possible cubes is
picked out at random with equal probability." Cheers! Stefan --- In
speedsolvingrubikscube@...m, Frédérick BADIE <f_badie@...> wrote: > >
Hi Stefan, > > You're right ! > If the "Random" button
works like that, but I trust you. > > Have fun, > Frédérick. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > To be sure to be perfect : > > > > > >
1 - Choose a random number between 0 and 43252003274489855999 > > > 2 -
Convert it into a cube state. > > > 3 - Find a scramble sequence for
this state (with ACube by ex.) > > > > In other words, start Cube
Explorer and... > > > > 1+2) Click "Random" > > 3) Click
"Add and Generate" > > > > Cheers! > > Stefan > > >
Theoretically,if I�m right: 10 665 4834 9023 4834 665 10 R -----
Original Message ----- From: "Ron van Bruchem" <ron@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09,
2007 11:29 AM Subject: Re: [Speed cubing group] Re: wow... just........
wow.. > Hi again, > > Here are the results of 20,000 random scramble
sequences. > > Edges not oriented: > 0: 29 > 2: 732 > 4: 5053 > 6: 8846
> 8: 4722 > 10: 605 > 12: 13 > > Average 5.9367. > > The differences are
not very big. > Still I think this shows that there is a tendency
towards specific groups > of > scrambled positions. > For blindfolded
solving the random scramble sequences give a relatively > low > number
of edges to flip (=easier) > Have fun, > > Ron > > ----- Original
Message ----- > From: "Kenneth Gustavsson" <kenneth@...> >
To: <speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April
09, 2007 10:40 AM > Subjec
Well, after thinking, I must be wrong! ----- Original Message -----
From: Ron van Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, April 09, 2007 9:36 AM Subject: Re: [Speed cubing group] Re:
wow... just........ wow.. Hi guys, Here are the results of 1,000 random
scrambles. The orientation of the edges was: 0 : 4 times 2 : 35 times 4
: 258 times 6 : 447 times 8 : 232 times 10 : 20 times 12 : 0 times Is
this as expected from a random scramble? Have fun, Ron ----- Original
Message ----- From: "Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 08, 2007
11:55 PM Subject: [Speed cubing group] Re: wow... just........ wow.. ---
In speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > As we all know half turns do not change the
orientation of corners and > edges. In general, this is not true. It
depends on how you define orientation. Your statement is true only for a
very small number of possible definitions. But your overall point is
still valid, because since the analysis should result in a
"good" distribution for *all* definitions, it also should for
your favourite one. Cheers! Stefan [Non-text portions of this message
have been removed]
Thanks Jaap! Seems like there is no significant bias in any of these
methods, not even the MES+8 method. After all, 5.94 flipped edges just
equals 6 in reality :) ----- Original Message ----- From: _jaap To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, April 09, 2007
11:58 AM Subject: [Speed cubing group] Re: wow... just........ wow..
Ron, With perfect random scrambles, the results should in theory have
the following distribution: 0: 1 0.05% 2: 66 3.22% 4: 495 24.17% 6: 924
45.12% 8: 495 24.17% 10: 66 3.22% 12: 1 0.05% Total: 2048 I don't
think there is any significant bias in your numbers, but I've never
been any good in statistic analysis. Jaap --- "Ron van
Bruchem" <ron@...> wrote: > Here are the results of 20,000
random scrambles sequences of 25 > moves (1 in 3 moves in a half turn).
> 0: 28 0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590
22,95% > 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 > Here are the
results of 2,000 random scrambles sequences with 25 > moves, where 1 in
6 moves is a half turn. > 0: 1 0,05% > 2: 57 2,85% > 4: 459 22,95% > 6:
898 44,90% > 8: 514 25,70% > 10: 68 3,40% > 12: 3 0,15% > Average 6.083
> Here are the results of 2,000 random scrambles sequences with 25 >
moves, where 1 in 4 moves is a half turn. > 0: 1 0,05% > 2: 61 3,05% >
4: 489 24,45% > 6: 904 45,20% > 8: 486 24,30% > 10: 59 2,95% > 12: 0
0,00% > Average: 5.99 > > Have fun, > > Ron
2459. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Apr 2007 15:12:25 +0200
There is one thing that stuns me with these numbers : "Edges not
oriented : 0 : 29 12 : 13" If you have 12 non oriented edges, it is
the same as 0 non-oriented edges + y rotation. Therefore I also think
there is a bias in the extreme values (the differences in the values
closer to the average are smaller even though they exist). However,* in
my opinion*, the occurance of these extreme values 0.21% (=
(29+13)/20000) seems low enough to consider the current scrambling
method a good one. Gilles 09 Apr 2007 05:49:35 -0700, Rune Wesström
<rune.wesstrom@...>: > > Well, after thinking, I must be wrong! >
----- Original Message ----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, April 09, 2007 9:36 AM > Subject: Re: [Speed cubing
group] Re: wow... just........ wow.. > > Hi guys, > > Here are the
results of 1,000 random scrambles. > The orientation of the edges was: >
0 : 4 times > 2 : 35 times > 4 : 258 times > 6 : 447 times > 8 : 232
times > 10 : 20 times > 12 : 0 times > > Is this as expected from a
random scramble? > > Have fun, > > Ron > > ----- Original Message -----
> From: "Stefan Pochmann" <pochmann@...
<pochmann%40gmx.de>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Sunday, April 08, 2007 11:55 PM > Subject: [Speed cubing
group] Re: wow... just........ wow.. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van > Bruchem" <ron@...> wrote: > > > > As we all
know half turns do not change the orientation of corners > and > >
edges. > > In general, this is not true. It depends on how you define >
orientation. Your statement is true only for a very small number of >
possible definitions. > > But your overall point is still valid, because
since the analysis > should result in a "good" distribution
for *all* definitions, it also > should for your favourite one. > >
Cheers! > Stefan > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > "Edges not oriented :
> 0 : 29 > 12 : 13" > > If you have 12 non oriented edges, it is
the same as 0 non-oriented edges + > y rotation. I don't think
it's that simple. Sometimes rotating the cube makes a difference,
but not always. Think about the superflip position, no matter which way
the cube is oriented all edges are incorrectly oriented. -- Johannes
Laire > Gilles
Hi Arnaud, That is a quick conclusion! This is only the edge
orientation. Have you looked into the corner orientations and the
permutations and the combinations of orientations and permutations?
Please give me your results. Have fun, Ron ----- Original Message -----
From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007
3:00 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
> Thanks Jaap! > > Seems like there is no significant bias in any of
these methods, not even > the MES+8 method. After all, 5.94 flipped
edges just equals 6 in reality > :) > ----- Original Message ----- >
From: _jaap > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
April 09, 2007 11:58 AM > Subject: [Speed cubing group] Re: wow...
just........ wow.. > > > Ron, > > With perfect random scrambles, the
results should in theory have the > following distribution: > 0: 1 0.05%
> 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66
3.22% > 12: 1 0.05% > Total: 2048 > > I don't think there is any
significant bias in your numbers, but I've > never been any good in
statistic analysis. > Jaap > > --- "Ron van Bruchem"
<ron@...> wrote: >> Here are the results of 20,000 random scrambles
sequences of 25 >> moves (1 in 3 moves in a half turn). >> 0: 28 0,14%
>> 2: 701 3,51% >> 4: 5095 25,48% >> 6: 8950 44,75% >> 8: 4590 22,95% >>
10: 627 3,14% >> 12: 9 0,05% >> Average: 5.929 > >> Here are the results
of 2,000 random scrambles sequences with 25 >> moves, where 1 in 6 moves
is a half turn. >> 0: 1 0,05% >> 2: 57 2,85% >> 4: 459 22,95% >> 6: 898
44,90% >> 8: 514 25,70% >> 10: 68 3,40% >> 12: 3 0,15% >> Average 6.083
> >> Here are the results of 2,000 random scrambles sequences with 25 >>
moves, where 1 in 4 moves is a half turn. >> 0: 1 0,05% >> 2: 61 3,05%
>> 4: 489 24,45% >> 6: 904 45,20% >> 8: 486 24,30% >> 10: 59 2,95% >>
12: 0 0,00% >> Average: 5.99 >> >> Have fun, >> >> Ron > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > "Edges not oriented
: > > 0 : 29 > > 12 : 13" > > > > If you have 12 non oriented
edges, it is the same as 0 non- oriented > edges + > > y rotation. > > I
don't think it's that simple. Sometimes rotating the cube
makes a > difference, but not always. Think about the superflip
position, no > matter which way the cube is oriented all edges are
incorrectly oriented. Excellent example, somewhat also underlining what
I mentioned before, that there are several definitions of orientations.
And that before talking about results at all, people should tell which
definition they're using. Then something like the above
wouldn't have happened. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Interesting approach. > > Are
you proposing to use this approach for the WCA scrambles? Would be nice
> to try and undo those 8 random HTM moves to get a 14 moves FMC-solve
Yes =) The idéa was to try if the MES turns made the scrambles more
complicated and I think it did. That was why I used a rather low number
of random turns. The only part that was a little more easy to solve than
normally was the cross, thge rest is wery much the same. So, if you like
hard scrambles, do a normal 25 turn random but insert a M2 E2 S2
somwhere, at a random point inside the scramble. // Kenneth
2464. Rubik Cube Mp3 Player From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Apr 2007 10:23:49 -0400
http://www.yankodesign.com/product_info.php?products_id=1548 If that
link doesn't work, try http://tinyurl.com/2frpbx
haha nice concept. But i dont think it will ever be made into
production.....do you think ppl will like cubes hanging from their
pockets while they listen to music... but still nice idea :P On 09 Apr
2007 07:23:54 -0700, David Barr <david20708@...> wrote: > >
http://www.yankodesign.com/product_info.php?products_id=1548 > > If that
link doesn't work, try http://tinyurl.com/2frpbx > > [Non-text
portions of this message have been removed]
> Does anybody know what the first guy in this video is doing? Is he >
turning the yellow buttons instead of the corner wheels? He does a
puzzle seriously. When I watched his method, I was surprised. He seems
to like the method that is different from a person. -- Syoji Takamatsu
Hi :-) 1 - Make intelligent scrambler that looks at pair-breaking and
has a non-skewed mix of turning all faces and not too many consecutive
turns about same axis (larger cubes) 2 - Make very long normal random
scrambles. Spend a few secs coming up with a sub 25 turn solution (to
that long scramble) using Reid/Kociemba 2-step algorithm. These points
have been mentioned before, im just repeating them. Personally i
don't mind if we set world records with an "easy"
scramble. Im more interested in fairness during competitions! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Interesting approach. > > > > Are you
proposing to use this approach for the WCA scrambles? Would > be nice >
> to try and undo those 8 random HTM moves to get a 14 moves FMC- solve
> > Yes =) > > The idéa was to try if the MES turns made the scrambles
more > complicated and I think it did. That was why I used a rather low
> number of random turns. > > The only part that was a little more easy
to solve than normally was > the cross, thge rest is wery much the same.
> > So, if you like hard scrambles, do a normal 25 turn random but
insert > a M2 E2 S2 somwhere, at a random point inside the scramble. > >
// Kenneth >
Hi (my first post), I actually calculated the exact statistics for EP,
CP, EO, and CO: http://cube.garron.us/BLD/probabilities.htm CO is weird
with only eight corners... I also ran statistics on 100-turn scrambles
for all four categories. I would redo those with 25 turns, but I
can't, right now... -Lucas Garron ----- Original Message -----
From: "Ron van Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007
6:19 AM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
> Hi Arnaud, > > That is a quick conclusion! > > This is only the edge
orientation. Have you looked into the corner > orientations and the
permutations and the combinations of orientations and > permutations?
Please give me your results. > > Have fun, > > Ron >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Makes it sound like
he's a > cubing pro but then never provides a clue who he is. > >
Am I too mean? Yeah, I think you're taking this a bit far here.
Doesn't matter to me what kind of 'pro' he is or what his
5x5x5 times are. If the prices are reasonable, I actually get the
product that I pay for, and it is what it claims to be then that's
what's important. Now if you want to get into the discussion about
whether Rubik's lube is better than plain silicone then that's
another matter, and _if_ I were to blindly take someone's opinion
THEN maybe I'd want to know how many years he's been cubing.
But since I've tried both lube types I don't need to read
random web sites for that as I've already formed my own opinion.
Just my $0.02.
2470. Got my stickers! From: "arepaguy" <alfredojahn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Apr 2007 23:50:12 -0000
Well, I finally got my stickers from Cubesmith. They are very nice and
worth the wait. I plan to order some more, but this time I won't be
in a big hurry... :-) Alfredo
2471. Re: Cubers in Michigan From: chris mcdermott <magic267@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Apr 2007 17:10:21 -0700 (PDT)
I am living in Kalmazoo and would travel to AA, Chi or Detroit to meet
up with other cubers. It would be nice chat with other cubers in the
area. Who is Ben? Cheers! ~ Chris
____________________________________________________________________________________
Get your own web address. Have a HUGE year through Yahoo! Small
Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL
yeah i was just logging on to tell everyone i talked to him today and
all backorders have been filled and sent out. he will update the website
asap to let everyone know that, he's also changed the operations
side so orders are filled everyday not once or twice as before, so it
should result in improved shipping times and smaller waits. check the
website soon for more updates arepaguy <alfredojahn@...> wrote: Well,
I finally got my stickers from Cubesmith. They are very nice and worth
the wait. I plan to order some more, but this time I won't be in a
big hurry... :-) Alfredo --------------------------------- TV dinner
still cooling? Check out "Tonight's Picks" on Yahoo! TV.
[Non-text portions of this message have been removed]
2473. Re: [Speed cubing group] Got my stickers! From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 04:33:21 +0200
On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > yeah i was just
logging on to tell everyone i talked to him today > and all backorders
have been filled and sent out. he will update > the website asap to let
everyone know that, he's also changed the > operations side so
orders are filled everyday not once or twice as > before, so it should
result in improved shipping times and smaller > waits. check the website
soon for more updates I ordered custom stickers two weeks ago (March
28th) but I haven't heard back from him about the custom logo yet,
and he didn't answer my email either. Do you have an alternative
email to contact him? Thanks, Quôc
ok well custom logos have a different timeframe then normal stickers,
there has to be at least 5 people or so that want them before he can
produce them otherwise he looses money on them. the cubesmith email was
down for while because it was full of people asking where their stickers
were. the email should be functioning normally now, there isn't an
alternate email address, i just called him, but if you try again you
should receive a response sometime this week. yahoogroups@... wrote: On
Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > yeah i was just
logging on to tell everyone i talked to him today > and all backorders
have been filled and sent out. he will update > the website asap to let
everyone know that, he's also changed the > operations side so
orders are filled everyday not once or twice as > before, so it should
result in improved shipping times and smaller > waits. check the website
soon for more updates I ordered custom stickers two weeks ago (March
28th) but I haven't heard back from him about the custom logo yet,
and he didn't answer my email either. Do you have an alternative
email to contact him? Thanks, Quôc ---------------------------------
Don't be flakey. Get Yahoo! Mail for Mobile and always stay
connected to friends. [Non-text portions of this message have been
removed]
My conclusion was only about edge orientation. I only do math at
problems that I suspect to have an interesting (practical) outcome. I
don't even consider the current method of scrambling a problem. If
I were the organiser of a competition, I would focus more on the
question "How can we check if the scrambles have been performed
correctly by the scramblers". I have seen clocks at competition
that were only scrambled half and have had very difficult crosses that
everyone was telling me had 4 moves only. I have been a scrambler at
many competitions and all scramblers try and do the best they can, but
sometimes they fail. I currently don't do any advanced math like
this on the cube. I focus on making tutorials and helping beginners get
started. And of course I organize weekly competitions. I do this mostly
on the rubiks.has.it - forum. ----- Original Message ----- From: Ron van
Bruchem To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, April
09, 2007 3:33 PM Subject: Re: [Speed cubing group] Re: wow...
just........ wow.. Hi Arnaud, That is a quick conclusion! This is only
the edge orientation. Have you looked into the corner orientations and
the permutations and the combinations of orientations and permutations?
Please give me your results. Have fun, Ron ----- Original Message -----
From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 09, 2007
3:00 PM Subject: Re: [Speed cubing group] Re: wow... just........ wow..
> Thanks Jaap! > > Seems like there is no significant bias in any of
these methods, not even > the MES+8 method. After all, 5.94 flipped
edges just equals 6 in reality > :) > ----- Original Message ----- >
From: _jaap > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
April 09, 2007 11:58 AM > Subject: [Speed cubing group] Re: wow...
just........ wow.. > > > Ron, > > With perfect random scrambles, the
results should in theory have the > following distribution: > 0: 1 0.05%
> 2: 66 3.22% > 4: 495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66
3.22% > 12: 1 0.05% > Total: 2048 > > I don't think there is any
significant bias in your numbers, but I've > never been any good in
statistic analysis. > Jaap > > --- "Ron van Bruchem"
<ron@...> wrote: >> Here are the results of 20,000 random scrambles
sequences of 25 >> moves (1 in 3 moves in a half turn). >> 0: 28 0,14%
>> 2: 701 3,51% >> 4: 5095 25,48% >> 6: 8950 44,75% >> 8: 4590 22,95% >>
10: 627 3,14% >> 12: 9 0,05% >> Average: 5.929 > >> Here are the results
of 2,000 random scrambles sequences with 25 >> moves, where 1 in 6 moves
is a half turn. >> 0: 1 0,05% >> 2: 57 2,85% >> 4: 459 22,95% >> 6: 898
44,90% >> 8: 514 25,70% >> 10: 68 3,40% >> 12: 3 0,15% >> Average 6.083
> >> Here are the results of 2,000 random scrambles sequences with 25 >>
moves, where 1 in 4 moves is a half turn. >> 0: 1 0,05% >> 2: 61 3,05%
>> 4: 489 24,45% >> 6: 904 45,20% >> 8: 486 24,30% >> 10: 59 2,95% >>
12: 0 0,00% >> Average: 5.99 >> >> Have fun, >> >> Ron > > > > > >
2476. confused and need help! From: "nawb1" <nawb1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 06:34:03 -0000
i just learned the rubiks cube but my method is very slow, i can solve
it in 2 minutes 30 seconds tops, now i want to learn how to speedsolve
it.......i think the part i have trouble with is the cross and the F2L ,
i use a ton of moves for the cross and F2L, but read that you should be
able to do the cross in 8 moves tops, but all the internet sites i found
are kind of confusing...if anyone can help me it would be greatly
appreciated !
2477. Sudoku World invitation From: "Frank Vedel" <frank.vedel@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 07:15:28 -0000
Hi, This is an invitation to join Sudoku World, which is a Yahoo based
international meeting place for Sudoku addicts. Sudoku World was created
on June, 25, 2005, and now we are 4,732 members from 68 countries. The
age of our Sudoku World members vary from 10 to 88!!! More than 46% of
the Sudoku World members are female. Sudoku World offers: - useful
information on the game and strategy, - an active message board with
3.340 messages. -134 article links, - 1 Sudoku World Championship puzzle
link with 13 puzzles from the qualification rounds, - 2 Sudoku Glossary,
Terms and FAQ links, - 18 links to other Japanese puzzles, - 24 links to
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7 Sudoku Haiku links, - 2 Sudoku humour links, - 23 Sudoku merchandise
links, -137 Sudoku puzzle links (including 20 Japanese links), - 2 links
to Anagram Sudokus, - 37 links to on.line Sudoku and Samurai Sudoku
solvers, - 30 links to Sudoku tutorials, solving strategies, techniques
and rules links, -154 links to Black or White Knight Sudoku puzzles and
other Chess related Sudokus. -624 printable Sudoku puzzle files
including: - 40 difficult puzzles including the final puzzle in the 2006
Sudoku World Championship, - 3 Sudoku odd/even logo puzzles - 19 Sudoku
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+ hints document, - 16 All Sevens, Eights or Nines puzzles, - 5
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Twos, the Threes and the Last sets, - 1 Name Sudoku, - 2 Wordokus, - 2
Wordoku Xs, - 3 Sudokus with all the solution steps, - 1 100x100 Sudoku
- 1 puzzle with 17 overlapping Sudokus, - 1 puzzle with 39 overlapping
Sudokus, - 1 puzzle with 20 overlapping Sudoku Xs. - 7 Sudoku Haiku
entries in our competition An ongoing Sudoku Haiku competition with a
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at Lucca, Italy. Instructions booklet from the 2007 Sudoku World
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2007 Sudoku World Championship at Prague, the Czech Republic. - more
than 20 help grids (empty Sudoku, Samurai Sudoku grids and smaller
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section, - Sudoku cartoons, - Many new Japanese Sudoku puzzle variations
including: - various overlapping and Samurai Sudokus, - Samurai puzzles,
- oversized Sudokus, - several interesting hybrid Sudokus!! - unsecutive
numbers, - sum Sudokus, - product Sudoku, - more or less Sudokus, -
neighbour Sudoku, - 6 and 9 number arrow Sudokus, - odd/even Sudokus, -
irregular odd/even Sudokus, - 6, 7, 9, 10 and 12 number irregular groups
Sudokus, - 9 number open irregular groups Sudokus, - 2 irregular Samurai
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- extra groups Sudokus, - disallowed Sudoku, - 8, 9 and 12 number cube
Sudokus, - hexagon Sudokus in different sizes, - total sum Sudoku, -
sum, difference, more or less Sudoku, - more or less or equal Sudoku, -
7, 9 and 12 number demarcated Sudokus, - different Sudoku + variants, -
sequential Sudokus, - colour Sudokus, - Sudoku + variants - Tri Sudoku,
- wordokus, - various relay Sudokus, - normal Sudokus where you have to
solve a jigzaw puzzle first, - 6, 8 and 10 number brick Sudokus, - 6 and
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Sudokus, - skyscraper Sudoku, - 154 Chess Sudokus, - Sudoku nets, - 6
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will find Sudoku World here:
http://games.groups.yahoo.com/group/Sudokuworld You don't have to
be a black belt Sudoku solver to become a member of Sudoku World,
because all ages, and all standards, beginners to advanced Sudoku
puzzlers, are welcome. We even a Kakuro section with 21 links to quality
Kakuro sites. Last but not least we have 19 links to various Japanese
puzzles including: - Akari, - Edel, - Fillomino, - Hanjie, -
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Ripple Effect, - Slither Link and - Yajilin. We all hope to meet you
there! Kind regards, Frank Vedel - MY days are numbered - are yours?
You may trust Stefan and you may trust me. Here is the source code of
the Random Cube implementation in Cube Explorer: procedure
TForm1.ButtonRandomClick(Sender: TObject); var c: CubieCube; begin
repeat c:=CubieCube.Create(Random(40320-1),Random(2187-
1),Random(479001600-1),Random(2048-1)); if (c.CornParityEven and not
c.EdgeParityEven) or (not c.CornParityEven and c.EdgeParityEven) then
begin c.Free; c:=nil;end; until assigned(c); fCube.SetFacelets(c);
FacePaint.Invalidate; c.Free; end; The first random number <40320=8!
gives the corner permutation, the second <2187=3^7 the corner
orientation, the third <479001600=12! the edge permutation and the
last <2048=2^12 the edge orientation. Because the overall parity has
to be even, the extra code is necessary which ignores cubes with odd
overall parity. Btw., under Edit|Add Random cubes... you can produce as
many random cubes as you like together with their generators with a few
mouseclicks. Herbert > > Hi Stefan, > > You're right ! > If the
"Random" button works like that, but I trust you. > > Have
fun, > Frédérick. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > To be sure to be perfect : > > > > > >
1 - Choose a random number between 0 and 43252003274489855999 > > > 2 -
Convert it into a cube state. > > > 3 - Find a scramble sequence for
this state (with ACube by ex.) > > > > In other words, start Cube
Explorer and... > > > > 1+2) Click "Random" > > 3) Click
"Add and Generate" > > > > Cheers! > > Stefan > > >
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > if (c.CornParityEven and not
c.EdgeParityEven) or > (not c.CornParityEven and c.EdgeParityEven) then
Is it not possible to write it like this? if (c.CornParityEven !=
c.EdgeParityEven) then > Btw., under Edit|Add Random cubes... you can
produce as many random > cubes as you like together with their
generators with a few > mouseclicks. Ah, didn't know that. Gonna
try it when back at home... Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "jcollison251"
<jcollison251@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Makes it sound like he's a > > cubing
pro but then never provides a clue who he is. > > > > Am I too mean? > >
Yeah, I think you're taking this a bit far here. Doesn't
matter to me > what kind of 'pro' he is or what his 5x5x5
times are. If the prices > are reasonable, I actually get the product
that I pay for, and it is > what it claims to be then that's
what's important. > > Now if you want to get into the discussion
about whether Rubik's lube > is better than plain silicone then
that's another matter, and _if_ I > were to blindly take
someone's opinion THEN maybe I'd want to know how > many years
he's been cubing. But since I've tried both lube types I >
don't need to read random web sites for that as I've already
formed my > own opinion. > > Just my $0.02. Ok I take those, and
apologize. Guess I get a bit emotional when people spread information I
consider not accurate and there's commerce involved. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > if (c.CornParityEven and not c.EdgeParityEven) or > >
(not c.CornParityEven and c.EdgeParityEven) then > > Is it not possible
to write it like this? > > if (c.CornParityEven != c.EdgeParityEven)
then > if (c.CornParityEven <> c.EdgeParityEven)... is possible.
Thanks. In C everything this possible (C does not have a boolean data
type) but I was not sure if it is possible to compare true and false in
Delphi. I forgot to say that with "Edit|Add random cubes..."
the cubes are added (100.000 cubes in about 3 seconds ;-) ), but the
maneuvers are not computed. To do this you could select these cubes
(with mouseclick and shift-mouseclick in the usual windows way) and use
Run| Start Search for selected cubes. But I would not recommend to start
more than 100 threads at the same time. A better way is to use
"Run|Start Autrun for Two Phase Solver". Before doing so you
should control the parameters in "Options|Two Phase
Algorithm...". I would recommend "Stop Automatic Search
at" 20 moves here and a "Autorun trigger Time" of 0.3 s.
So you will get about 200 maneuvers per minute and the generator lenght
will be <= 20 moves (hopefully). The 100.000 cubes will be finished
in less than 9 hours which will give you enough cubes to solve for a few
years.... Herbert
2482. Re: wow... just........ wow.. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 13:32:28 -0000
Hi Herbert! First, thanx for adding the ability to ignore errors
(impossible cube states) in the facelet editor. I would like to add a
request to the add random cubes feature. Add a checkbox to specify
whether we want to come up with generator for each of the random cubes.
As it is now we must click the run buttons to start generating. This is
a bit tedious when making up 12 scrambles for an average session for
instance :-) Best wishes! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > You may trust Stefan and you may trust me. Here is the source
code of > the Random Cube implementation in Cube Explorer: > > >
procedure TForm1.ButtonRandomClick(Sender: TObject); > var c: CubieCube;
> begin > repeat > c:=CubieCube.Create(Random(40320-1),Random(2187- >
1),Random(479001600-1),Random(2048-1)); > if (c.CornParityEven and not
c.EdgeParityEven) or > (not c.CornParityEven and c.EdgeParityEven) then
begin c.Free; > c:=nil;end; > until assigned(c); > fCube.SetFacelets(c);
> FacePaint.Invalidate; > c.Free; > end; > > The first random number
<40320=8! gives the corner permutation, the > second <2187=3^7 the
corner orientation, the third <479001600=12! the > edge permutation
and the last <2048=2^12 the edge orientation. > Because the overall
parity has to be even, the extra code is > necessary which ignores cubes
with odd overall parity. > > Btw., under Edit|Add Random cubes... you
can produce as many random > cubes as you like together with their
generators with a few > mouseclicks. > > Herbert > > > > > > > > > > > >
> > Hi Stefan, > > > > You're right ! > > If the "Random"
button works like that, but I trust you. > > > > Have fun, > >
Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > >
<f_badie@> wrote: > > > > > > > > To be sure to be perfect : > > > >
> > > > 1 - Choose a random number between 0 and 43252003274489855999 >
> > > 2 - Convert it into a cube state. > > > > 3 - Find a scramble
sequence for this state (with ACube by ex.) > > > > > > In other words,
start Cube Explorer and... > > > > > > 1+2) Click "Random" > >
> 3) Click "Add and Generate" > > > > > > Cheers! > > > Stefan
> > > > > >
Automation seems to be meant for the Two Phase Solver at this stage. Is
there a way to generate thousands of cubes and then have them solved
optimally? Is it possible to get an optimal result from the built-in
webserver? Maybe I could pass some options to Cube Explorer through
querystring-parameters? Arnaud > > I forgot to say that with
"Edit|Add random cubes..." the cubes are > added (100.000
cubes in about 3 seconds ;-) ), but the maneuvers are > not computed. To
do this you could select these cubes (with > mouseclick and
shift-mouseclick in the usual windows way) and use Run| > Start Search
for selected cubes. But I would not recommend to start > more than 100
threads at the same time. > A better way is to use "Run|Start
Autrun for Two Phase Solver". > Before doing so you should control
the parameters in "Options|Two > Phase Algorithm...". I would
recommend "Stop Automatic Search at" 20 > moves here and a
"Autorun trigger Time" of 0.3 s. So you will get > about 200
maneuvers per minute and the generator lenght will be <= 20 > moves
(hopefully). The 100.000 cubes will be finished in less than 9 > hours
which will give you enough cubes to solve for a few years.... > >
Herbert > ________________________________________________ Message sent
using UebiMiau 2.7.9
--- In speedsolvingrubikscube@yahoogroups.com, Avgalen <avgalen@...>
wrote: > > Automation seems to be meant for the Two Phase Solver at this
stage. > > Is there a way to generate thousands of cubes and then have
them solved > optimally? Yes, with "Run|Start Autorun for Optimal
Solver". > Is it possible to get an optimal result from the
built-in webserver? Maybe I > could pass some options to Cube Explorer
through querystring- parameters? The built-in webserver has to respond
within a few seconds. You cannot wait lets say 10 minutes for a web
request to be fullfilled. So the optimal solver is not usefull for this
purpose. Herbert
2485. Re: wow... just........ wow.. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 14:57:31 -0000
Hi :-) One could in theory run a private webserver only allowing clients
with ip 127.0.0.1. And deactivate script timeout entirely. Now feed the
solver 1000s of srambles and have them solved optimally, waiting many
months .... hehehe ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, Avgalen
<avgalen@> > wrote: > > > > Automation seems to be meant for the Two
Phase Solver at this stage. > > > > Is there a way to generate thousands
of cubes and then have them > solved > > optimally? > > > Yes, with
"Run|Start Autorun for Optimal Solver". > > > > Is it possible
to get an optimal result from the built-in > webserver? Maybe I > >
could pass some options to Cube Explorer through querystring- >
parameters? > > The built-in webserver has to respond within a few
seconds. You > cannot wait lets say 10 minutes for a web request to be
fullfilled. > So the optimal solver is not usefull for this purpose. > >
> Herbert >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > One could in theory
run a private webserver only allowing clients > with ip 127.0.0.1. And
deactivate script timeout entirely. Now feed > the solver 1000s of
srambles and have them solved optimally, waiting > many months ....
hehehe ;-) Cube Explorer itself acts as its own webserver, no? Running
on 127.0.0.1 by default? At least a while ago that was how it worked, I
think. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > The built-in webserver has to respond
within a few seconds. Hmm... why? Cheers! Stefan
Cube Explorer contains its own webserver indeed, but it is not the
ip-adres that determines where it is running, but the port number
(configurable!). 127.0.0.1 simply means "local". -----
Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 10, 2007
7:03 PM Subject: [Speed cubing group] Re: wow... just........ wow.. ---
In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > One could in theory
run a private webserver only allowing clients > with ip 127.0.0.1. And
deactivate script timeout entirely. Now feed > the solver 1000s of
srambles and have them solved optimally, waiting > many months ....
hehehe ;-) Cube Explorer itself acts as its own webserver, no? Running
on 127.0.0.1 by default? At least a while ago that was how it worked, I
think. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > The built-in webserver has to respond within a few
seconds. > > Hmm... why? > > Cheers! > Stefan > I implemented the
webinterface for people who want to build a rubik's cube robot and
it is not very impressive if the robot sits there doing nothing for
maybe half an hour. I am sure you already know the Rubot
http://www.youtube.com/watch?v=jkft2qaKv_o One more hint when solving
100.000 random cubes: Enable "Options|Free threads
immediatly", else CE will not free the threads for the cubes.
Windows does not like CE to have 40.000 handles open so CE would crash
before completing the job Herbert.
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Btw., under Edit|Add Random cubes... you
can produce as many random > cubes as you like together with their
generators with a few > mouseclicks. > > Herbert I tried that now and oh
my this is so beautiful when I see it solve cube after cube like bam bam
bam bam... three cubes a second. I cleared the main window and added
more cubes again several times, just to watch this. Cheers! Stefan
>>> Is there a way to generate thousands of cubes and then have them
solved >>> optimally? >Yes, with "Run|Start Autorun for Optimal
Solver". That way you generate 1 cube, then let it be solved,
generate another one, then let that one be solved, etc. I am looking for
a way to input scrambles from my own generator (via batch-file, or
internal-webserver), have Cube Explorer solve them optimaly, and then
analyze the results (in Cube Explorer or in my generator program). >>>
Is it possible to get an optimal result from the built-in webserver? >>>
Maybe I could pass some options to Cube Explorer through >>>
querystring-parameters? >The built-in webserver has to respond within a
few seconds. You cannot wait >lets say 10 minutes for a web request to
be fullfilled. So the optimal >solver is not usefull for this purpose.
We have had a discussion about this in the past. I wanted the webserver
to respond as soon as possible, but you changed it to run for at least 1
second. (I was focussing on Two-Phase-Analysis then). Now you are saying
that the webserver has to respond within a few seconds, but that is not
a requirement for my use. I think it would be great if there was a
webserver that you could feed scrambles and that would return optimal
solves. I would even be willing to host such a server for free as I have
done for the Two-Phase-Analysis before. I hope you change your mind
about this. I think people want to use the "solving power" of
Cube Explorer in ways that you haven't thought of.
Well I was timing myself today and my cube popped, but when i was jsut
about to put the piece back i noticed a line through my axle and so i
looked closer at it and i noticed it was cracked! (ARGGH!!!) Though
it's still fine and works and turns well, I just wanted other
people's opinion, should i buy a new cube, or keep using this one
until it breaks? OR if i were to buy a new cube, should i switch the
cubies from this cube to the new one, or just wear down the new cube?
This was my second cube, and my only cube right now and i had it for the
longest so it's made me quite dissapointed that the axle is
cracked, but is it really a big deal? Russ
If any position can be solved in 22 or less moves, then 25 moves is
enough to reach any position. Of course their likelihood is a different
question --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I'm sure we are beating this topic to
death, but just wanted to > coment on this post below. > > "as fast
as you can from any (possible) RANDOM position" > Yes! *Position*,
which is not the same as scramble. > > One such constraint that has been
proposed is to pick from random > positions instead and have a program
churn out a reasonably short > sequence to getting there. > > I've
run into plenty of things like 4 turn crosses, and I don't think >
it's bad to have those appear in the probablity they should be >
appearing. And there was that 7 turn 2x2 I got in Nationals06 that I >
didn't capitalize on... > > According to analysis by DanH and/or
LarsV, there is a 5.xxxx% chance > of a 4 turn cross for example. It is
unclear to me that using 25 turn > scrmables we currently use actually
achives this emperical value very > precisely. Or any of the other
theoretical probablities that I would > consider to be desirable as to
produce *truely* random positions. > > I believe Ryan is right, 25 turn
scrambles do produce a skewed > distribution. Some perfectly good and
random positions simply cannot > be reached at all with such scrambles.
For us to be using this or > continue using this, we just have to accept
that. > > How skewed is anybody's guess, but I suspect it's a
little more than > people here imagine. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I could be wrong but isn't
speedcubing: solving the rubik's cube as > > fast as you can from
any (possible) RANDOM position? If the > scrambles > > would have to
keep certain constraints it is not exactly any random > > position
anymore is it, more like any random position as long as it > is > > not
too easy. Of course, on the other hand, scrambles which are > > solvable
in 3 moves like in Czech 2006 are ridiculous too. Somebody > > said
something about a 4 move cross? If they occur in 5% of the time > > we
still would get some easy crosses when you would do an avg of > 100. > >
An easy start doesn't always mean an easy solve, the rest could be
> > horror too. Not that I plead that scrambles where the F2L is already
> > solved could be used in competitions, i'm not realy sure what
would > be > > best... > > >
Hi Russ, I'd say it depends on the crack. I've had cracks
before and sometimes they are very serious and sometimes they
aren't at all. One of my best ever speedcubes, that I've since
retired but for another reason, was cracked and I didn't notice it
for a long time. There was cube dust in the crack and it obviously had
built up for some time but the cube still turned great. I've also
had cracked cubes where the whole center piece on my cube fell off
during a pop because a big piece of plastic around the crack just broke
off. I'd say it depends on the crack. The only cubes I've ever
had disintegrate on me were studio cubes that were cracked. My good cube
that was cracked was a rubiks.com one and it lasted for a while. This
isn't to say all situations are like mine, but that is what
happened to me in case that helps. I would strongly recommend not to
ever drop your cube though ;-) Chris --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > Well I was timing myself today and my cube popped, but when i
was jsut > about to put the piece back i noticed a line through my axle
and so i > looked closer at it and i noticed it was cracked! (ARGGH!!!)
Though > it's still fine and works and turns well, I just wanted
other people's > opinion, should i buy a new cube, or keep using
this one until it > breaks? OR if i were to buy a new cube, should i
switch the cubies > from this cube to the new one, or just wear down the
new cube? > This was my second cube, and my only cube right now and i
had it for > the longest so it's made me quite dissapointed that
the axle is > cracked, but is it really a big deal? > > Russ >
2495. Re: [Speed cubing group] Cracked Axle From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Apr 2007 23:36:56 -0700
I'm not sure what exactly the level of the damage is, but in
general I think all speed cubers just need to get used to the idea that
cubes wear out If your current cube is good, use it and don't worry
about it. It *will* wear out, whether from that crack or from something
else. I like to have one or two cubes "in waiting" that I
groom to replace my current speed cube. Once the new one is faster than
the older one, the transition is pretty natural. If you think it's
too expensive to replace cubes like that, you're not doing the math
right. Very few hobbies are nearly as cheap as this. On Apr 10, 2007, at
13:49, mt_highest wrote: > Well I was timing myself today and my cube
popped, but when i was jsut > about to put the piece back i noticed a
line through my axle and so i > looked closer at it and i noticed it was
cracked! (ARGGH!!!) Though > it's still fine and works and turns
well, I just wanted other people's > opinion, should i buy a new
cube, or keep using this one until it > breaks? OR if i were to buy a
new cube, should i switch the cubies > from this cube to the new one, or
just wear down the new cube? > This was my second cube, and my only cube
right now and i had it for > the longest so it's made me quite
dissapointed that the axle is > cracked, but is it really a big deal?
I made the videos for the centers 3 weeks ago, but I have just edited
them and put them on youtube. All of my videos:
http://www.youtube.com/profile?user=Arnaudvg 5x5x5 centers (beginner):
http://www.youtube.com/watch?v=5hwctYRPSKk 5x5x5 centers (intermediate):
http://www.youtube.com/watch?v=6ZPEZLZjv3I I hope this will help you and
others enjoy the 5x5x5 Arnaud
Makes me wonder if and when we as a community will be shifting over to
that scrambling scheme. Computers are just so fast these days. For
offical WCA competitions I mean, at home timers like NetCube can still
get away fine with "the 25-rule". -Doug --- In
speedsolvingrubikscube@...m, "Stefan Pochmann"
<pochmann@...> wrote: > > Here's an excerpt from its manual: > >
"The Random button is useful if you want to convince yourself of
the > performance of the algorithm. One of the
43,252,003,274,489,856,000 > possible cubes is picked out at random with
equal probability." > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > <f_badie@>
wrote: > > > > Hi Stefan, > > > > You're right ! > > If the
"Random" button works like that, but I trust you. > > > > Have
fun, > > Frédérick. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > >
<f_badie@> wrote: > > > > > > > > To be sure to be perfect : > > > >
> > > > 1 - Choose a random number between 0 and 43252003274489855999 >
> > > 2 - Convert it into a cube state. > > > > 3 - Find a scramble
sequence for this state (with ACube by ex.) > > > > > > In other words,
start Cube Explorer and... > > > > > > 1+2) Click "Random" > >
> 3) Click "Add and Generate" > > > > > > Cheers! > > > Stefan
> > > > > >
> Seems like there is no significant bias in any of these methods,
WHAT!? You can't just compare the median or mean value. There are
statistical tests involved to determine the "confidence
values" and stuff. The entire distribution should be looked at as a
whole. This isn't terribly complicated to do for a person with good
technical background (maybe to do right though). I forgot the specifics
involved, and the idea of cracking open a textbook these days isn't
very appealing since I'm preping for the NJ tourn., so maybe
someone here can run the tests. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Thanks Jaap! > > Seems like there is no
significant bias in any of these methods, not even > the MES+8 method.
After all, 5.94 flipped edges just equals 6 in reality :) > -----
Original Message ----- > From: _jaap > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, April 09, 2007
11:58 AM > Subject: [Speed cubing group] Re: wow... just........ wow.. >
> > Ron, > > With perfect random scrambles, the results should in theory
have the > following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4: 495
24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% > 12: 1 0.05% >
Total: 2048 > > I don't think there is any significant bias in your
numbers, but I've > never been any good in statistic analysis. >
Jaap > > --- "Ron van Bruchem" <ron@> wrote: > > Here are
the results of 20,000 random scrambles sequences of 25 > > moves (1 in 3
moves in a half turn). > > 0: 28 0,14% > > 2: 701 3,51% > > 4: 5095
25,48% > > 6: 8950 44,75% > > 8: 4590 22,95% > > 10: 627 3,14% > > 12: 9
0,05% > > Average: 5.929 > > > Here are the results of 2,000 random
scrambles sequences with 25 > > moves, where 1 in 6 moves is a half
turn. > > 0: 1 0,05% > > 2: 57 2,85% > > 4: 459 22,95% > > 6: 898 44,90%
> > 8: 514 25,70% > > 10: 68 3,40% > > 12: 3 0,15% > > Average 6.083 > >
> Here are the results of 2,000 random scrambles sequences with 25 > >
moves, where 1 in 4 moves is a half turn. > > 0: 1 0,05% > > 2: 61 3,05%
> > 4: 489 24,45% > > 6: 904 45,20% > > 8: 486 24,30% > > 10: 59 2,95% >
> 12: 0 0,00% > > Average: 5.99 > > > > Have fun, > > > > Ron >
Would it really make much of a difference? In picking out each turn in
the sequence of 25, there is no bias for one axis/face over any other. I
am not convinved it matters as long as one is being consistant. I'm
sure there is a definition that is more suitable to the cube's
symmetry. However, I assume he's using one of the definition used
by most BLD cubers, and thus the numbers would be more insightful to
judge quality of scrambles for BLD rounds. (If the definition does make
a difference.) -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > "Edges not
oriented : > > > 0 : 29 > > > 12 : 13" > > > > > > If you have 12
non oriented edges, it is the same as 0 non- > oriented > > edges + > >
> y rotation. > > > > I don't think it's that simple.
Sometimes rotating the cube makes a > > difference, but not always.
Think about the superflip position, no > > matter which way the cube is
oriented all edges are incorrectly > oriented. > > Excellent example,
somewhat also underlining what I mentioned before, > that there are
several definitions of orientations. And that before > talking about
results at all, people should tell which definition > they're
using. Then something like the above wouldn't have happened. > >
Cheers! > Stefan >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Would it really make much of a difference?
In picking out each turn > in the sequence of 25, there is no bias for
one axis/face over any > other. The axis/face argument sounds a bit like
you're thinking about orientation definitions you get by rotating
and mirroring the cube. I meant the whole set of 4,478,976 different
straightforward orientation definitions for the 3x3, and they don't
just differ by rotating/mirroring the cube. But like I said before,
since the analysis should show a good distribution for *all*
definitions, it should also do so for just one. If your favorite
definition already proves to be a counterexample, you can conclude the
scrambling method is bad. If it doesn't, you can't really
conclude much. Only that your definition didn't prove the method
bad. Another one might, though. Cheers! Stefan
Quoting from h_kociemba's message... > (C does not have a boolean
data type) C++ added a boolean type (bool) several years ago along with
constants true and false. And, as I found out from Wikipedia, more
recently a newer C standard was defined (although existing C compilers
may or may not support that standard) that also supports a boolean type
(_Bool) along with a standard header (stdbool.h) file that defines a
macros so you can use the C++ name (bool) along with true and false. >
if (c.CornParityEven <> c.EdgeParityEven)... is possible. You could
also pick a number in the range 0..(239500800-1) for the edge
permutation, and then convert it to a number in the range
0..(479001600-1) in such a way that the edge permutation and corner
permutation is the same. When I did my God's algorithm calculation
for the permutations of the cubies (ignoring orientation), I used
0..(239500800-1) to represent the edge permutations. I converted this
number into the range 0..(479001600-1) by doubling the number, and then
adding 1 if necessary to make the edge parity match the corner parity.
My method for converting the edge permutation into a number in the range
0..(479001600-1) was such that the least-significant bit of the number
indicated which of the last two edge positions had the higher-numbered
cubie. Since swapping the edge cubies in the last two edge positions (or
any two cubies for that matter) changes the parity, it is guaranteed
that one of these positions is even and the other odd. I used a
239500800-bit lookup table to determine which was the even one and which
was the odd one. You might not want to "waste" 30 million
bytes in Cube Explorer for such a lookup table, but for my God's
algorithm calculation, it was important to speed up the code as much as
possible. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@>
wrote: > > > > > > if (c.CornParityEven and not c.EdgeParityEven) or > >
> (not c.CornParityEven and c.EdgeParityEven) then > > > > Is it not
possible to write it like this? > > > > if (c.CornParityEven !=
c.EdgeParityEven) then > > > > if (c.CornParityEven <>
c.EdgeParityEven)... is possible. Thanks. In > C everything this
possible (C does not have a boolean data type) but > I was not sure if
it is possible to compare true and false in Delphi. > > I forgot to say
that with "Edit|Add random cubes..." the cubes are > added
(100.000 cubes in about 3 seconds ;-) ), but the maneuvers are > not
computed. To do this you could select these cubes (with > mouseclick and
shift-mouseclick in the usual windows way) and use Run| > Start Search
for selected cubes. But I would not recommend to start > more than 100
threads at the same time. > A better way is to use "Run|Start
Autrun for Two Phase Solver". > Before doing so you should control
the parameters in "Options|Two > Phase Algorithm...". I would
recommend "Stop Automatic Search at" 20 > moves here and a
"Autorun trigger Time" of 0.3 s. So you will get > about 200
maneuvers per minute and the generator lenght will be <= 20 > moves
(hopefully). The 100.000 cubes will be finished in less than 9 > hours
which will give you enough cubes to solve for a few years.... > > >
Herbert >
2502. Re: confused and need help! From: "aili.asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 14:10:18 -0000
I started speedcubing about a month ago and my best time is about 1.02
minutes, so I may not be the best one to answer you but I recoment that
you should just practice, practice and practice even more so that you
understand the cube completely. At the same time your time gets better
and you can get those extra moves away.
I have been speedcubing for about a month and I have been timing with a
normal watch and it's bit difficult. So I thought that it would be
time for me to by better timer. But I don't know what kind of. So
could anyone tell me what kind of timer would be best and where do I
find it?
2504. FAQ page (on steroids) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 00:38:37 +1000
I've recently been hacking away at the source code to the MediaWiki
software to turn it into an "Oracle". That is, a system that
will try to answer any question about Rubik's Cube (if you teach
it). Well, I kind of got carried away. here is the result:
http://oosan.ryanheise.com/ The idea is that newbies can "Ask the
Oracle a question" before they ask it here. The Oracle will also
try to understand the same question worded in different ways. Of course,
it needs people to write answers to questions, and, being a wiki,
everyone is free to do that. I think it could be useful not just for
newbie questions but maybe also for expert questions, since even those
tend to get lost in the archives and get asked again periodically. I say
I got carried away because I also wrote a number of extensions to allow
it to be used as a community portal: e.g. polls and live feeds of all of
our Yahoo! groups. Most things are editable by anyone. If you would like
to create your own poll, add links, write answers to questions, this can
be done by anyone through the wiki interface. Anything else I should
add? I plan to write a few wiki extensions that will enable easier
writing of Rubik's Cube related material, so that, for example,
illustrations of cubes can be easily created on the fly. Also, I
don't know yet whether my current server can handle such a big
piece of software on top of all of the other things I'm already
running. We'll see ;-) -- Ryan Heise http://www.ryanheise.com/cube/
Hi, I thought I would call attention to another aspect of scrambling and
randomness of scrambles that seems to be overlooked in this overall
discussion. Pseudorandom number generators generally have a fixed number
of states. If you are using a pseudorandom number generator in a
straightforward fashion, the number of different cube states that can be
generated will be less than or equal to the number of states in the
pseudorandom number generator. The typical pseudo-random number
generators available in computer languages generators have rather poor
randomness characteristics. The compiler I use seems to have rand()
function that repeats every 2**31 (or 2147483648) invocations. This
means that at most 2147483648 different scrambles would be generated no
matter how many scrambles you tried to generate. Thus, only about 1 in
every 20 billion (20E+09) 3x3x3 cube positions (at best) will be
generated using all possible 2147483648 initial states of this
pseudorandom number generator. If you generate a few thousand scrambles,
you might get what looks to be a true random sampling of cube positions.
But if you generate several billion scrambles, you will get many
duplicates while never getting many other cube positions. If you really
want the scramble algorithm to produce any of the possible puzzle
positions with (nearly) equal probability, you basically need to use a
pseudorandom number generator with several times more states than the
number of puzzle positions. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Makes me wonder if and when we as a community will be
shifting over > to that scrambling scheme. Computers are just so fast
these days. > > For offical WCA competitions I mean, at home timers like
NetCube can > still get away fine with "the 25-rule". > > >
-Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > Here's an excerpt
from its manual: > > > > "The Random button is useful if you want
to convince yourself of > the > > performance of the algorithm. One of
the > 43,252,003,274,489,856,000 > > possible cubes is picked out at
random with equal probability." > > > > Cheers! > > Stefan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >
<f_badie@> wrote: > > > > > > Hi Stefan, > > > > > > You're
right ! > > > If the "Random" button works like that, but I
trust you. > > > > > > Have fun, > > > Frédérick. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > > > >
<f_badie@> wrote: > > > > > > > > > > To be sure to be perfect : > >
> > > > > > > > 1 - Choose a random number between 0 and
43252003274489855999 > > > > > 2 - Convert it into a cube state. > > > >
> 3 - Find a scramble sequence for this state (with ACube by > ex.) > >
> > > > > > In other words, start Cube Explorer and... > > > > > > > >
1+2) Click "Random" > > > > 3) Click "Add and
Generate" > > > > > > > > Cheers! > > > > Stefan > > > > > > > > >
>
U can also use the very good timer at www.strangepuzzle.com Tobias -----
Message d'origine ---- De : aili.asikainen <aili.asikainen@...>
À : speedsolvingrubikscube@yahoogroups.com Envoyé le : Mercredi, 11
Avril 2007, 16h33mn 05s Objet : [Speed cubing group] Timer wanted! I
have been speedcubing for about a month and I have been timing with a
normal watch and it's bit difficult. So I thought that it would be
time for me to by better timer. But I don't know what kind of. So
could anyone tell me what kind of timer would be best and where do I
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2507. Re: FAQ page (on steroids) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 15:10:59 -0000
Wow this is awesome! I've actually been meaning to write a FAQ on
my page to answer any questions people have, but I think something like
this is far better! I'll sure be contributing entries! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > I've recently been hacking away at the source code to the
MediaWiki > software to turn it into an "Oracle". That is, a
system that will try to > answer any question about Rubik's Cube
(if you teach it). > > Well, I kind of got carried away. here is the
result: > > http://oosan.ryanheise.com/ > > The idea is that newbies can
"Ask the Oracle a question" before they ask > it here. The
Oracle will also try to understand the same question worded > in
different ways. > > Of course, it needs people to write answers to
questions, and, being a > wiki, everyone is free to do that. I think it
could be useful not just > for newbie questions but maybe also for
expert questions, since even > those tend to get lost in the archives
and get asked again periodically. > > I say I got carried away because I
also wrote a number of extensions to > allow it to be used as a
community portal: e.g. polls and live feeds of > all of our Yahoo!
groups. > > Most things are editable by anyone. If you would like to
create your own > poll, add links, write answers to questions, this can
be done by anyone > through the wiki interface. > > Anything else I
should add? I plan to write a few wiki extensions that > will enable
easier writing of Rubik's Cube related material, so that, > for
example, illustrations of cubes can be easily created on the fly. > >
Also, I don't know yet whether my current server can handle such a
big > piece of software on top of all of the other things I'm
already running. > We'll see ;-) > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
2508. Re: [Speed cubing group] Re: wow... just........ wow.. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 09:07:04 -0700
This applies if you try to just generate a single number and derive a
cube state from it. So don't do that! It has no impact of methods
like generating 25 random moves as a scramble, or generating a random
position and orientation for each piece. Since if you generate 25 random
moves, you generate 25 random numbers, rather than one. On Apr 11, 2007,
at 7:50, Bruce Norskog wrote: > Hi, > > I thought I would call attention
to another aspect of scrambling and > randomness of scrambles that seems
to be overlooked in this overall > discussion. Pseudorandom number
generators generally have a fixed > number of states. If you are using a
pseudorandom number generator in > a straightforward fashion, the number
of different cube states that > can be generated will be less than or
equal to the number of states in > the pseudorandom number generator. >
> The typical pseudo-random number generators available in computer >
languages generators have rather poor randomness characteristics. The >
compiler I use seems to have rand() function that repeats every 2**31 >
(or 2147483648) invocations. This means that at most 2147483648 >
different scrambles would be generated no matter how many scrambles >
you tried to generate. Thus, only about 1 in every 20 billion (20E+09) >
3x3x3 cube positions (at best) will be generated using all possible >
2147483648 initial states of this pseudorandom number generator. If >
you generate a few thousand scrambles, you might get what looks to be >
a true random sampling of cube positions. But if you generate several >
billion scrambles, you will get many duplicates while never getting >
many other cube positions. > > If you really want the scramble algorithm
to produce any of the > possible puzzle positions with (nearly) equal
probability, you > basically need to use a pseudorandom number generator
with several > times more states than the number of puzzle positions. >
> - Bruce > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@...> wrote: >> >> Makes me wonder if and when we as a
community will be shifting over >> to that scrambling scheme. Computers
are just so fast these days. >> >> For offical WCA competitions I mean,
at home timers like NetCube can >> still get away fine with "the
25-rule". >> >> >> -Doug >> >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>
<pochmann@> wrote: >>> >>> Here's an excerpt from its manual:
>>> >>> "The Random button is useful if you want to convince
yourself of >> the >>> performance of the algorithm. One of the >>
43,252,003,274,489,856,000 >>> possible cubes is picked out at random
with equal probability." >>> >>> Cheers! >>> Stefan >>> >>> --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >>>
<f_badie@> wrote: >>>> >>>> Hi Stefan, >>>> >>>> You're right !
>>>> If the "Random" button works like that, but I trust you.
>>>> >>>> Have fun, >>>> Frédérick. >>>> >>>> --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >>>>
<pochmann@> wrote: >>>>> >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE >>>>>
<f_badie@> wrote: >>>>>> >>>>>> To be sure to be perfect : >>>>>>
>>>>>> 1 - Choose a random number between 0 and 43252003274489855999
>>>>>> 2 - Convert it into a cube state. >>>>>> 3 - Find a scramble
sequence for this state (with ACube by >> ex.) >>>>> >>>>> In other
words, start Cube Explorer and... >>>>> >>>>> 1+2) Click
"Random" >>>>> 3) Click "Add and Generate" >>>>>
>>>>> Cheers! >>>>> Stefan >>>>> >>>> >>> >> > > > > > > Yahoo! Groups
Links > > >
2509. Re: FAQ page (on steroids) From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 16:14:39 -0000
Hi, I just thought I would mention that I already have an FAQ section on
my website - www.cubestation.co.uk - which people can submit questions
to and answer any that they can. But nice work :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Wow this is awesome! > > I've actually been meaning to write a
FAQ on my page to answer any > questions people have, but I think
something like this is far better! > I'll sure be contributing
entries! > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@> > wrote: > > > > I've recently been hacking
away at the source code to the MediaWiki > > software to turn it into an
"Oracle". That is, a system that will try to > > answer any
question about Rubik's Cube (if you teach it). > > > > Well, I kind
of got carried away. here is the result: > > > >
http://oosan.ryanheise.com/ > > > > The idea is that newbies can
"Ask the Oracle a question" before they ask > > it here. The
Oracle will also try to understand the same question worded > > in
different ways. > > > > Of course, it needs people to write answers to
questions, and, being a > > wiki, everyone is free to do that. I think
it could be useful not just > > for newbie questions but maybe also for
expert questions, since even > > those tend to get lost in the archives
and get asked again periodically. > > > > I say I got carried away
because I also wrote a number of extensions to > > allow it to be used
as a community portal: e.g. polls and live feeds of > > all of our
Yahoo! groups. > > > > Most things are editable by anyone. If you would
like to create your own > > poll, add links, write answers to questions,
this can be done by anyone > > through the wiki interface. > > > >
Anything else I should add? I plan to write a few wiki extensions that >
> will enable easier writing of Rubik's Cube related material, so
that, > > for example, illustrations of cubes can be easily created on
the fly. > > > > Also, I don't know yet whether my current server
can handle such a big > > piece of software on top of all of the other
things I'm already running. > > We'll see ;-) > > > > -- > >
Ryan Heise > > http://www.ryanheise.com/cube/ > > >
> If the prices are reasonable, I actually get the product that I pay
for, and it is what it claims to be then that's what's
important. > That was my only concern. Are people getting the same thing
as what is in the syringes? Has anyone here ordered form them yet? If so
I'd be interested in trying it out, it is a good price I think.
(Though I still suspect the guy is making a good profit.) At first
glance, the site looked a little shady to me... I didn't even
notice any mention of the seller being a cuber, and I don't really
care. So I don't sympathize with Stefan's p.o.v. -Doug
2511. Re: Cubers in Michigan From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 16:21:46 -0000
I used to live in AA. There is this kid Ben K. that I meant who
lived/lives in Kalmazoo, but he's in AA for school - freshmen I
think. Basing purely on number of competitions a cuber attends,
he's not terribly serious of a cuber I guess. I however am
(mediocrely so, now that standards are so high) serious about cubing.
Chi? Oh Chicago! gosh, never heard it called that. Um, I'm going to
be in Detroit for a couple weeks I guess. I will be taking a week in
NY/NJ for the Rutgers though. It is dissapointing that I'm the only
cuber in the Detroit metro area. There used to be an Andy B. though, but
he dropped off the map a couple years ago and I never meant him other
then at Toronto and possibly one more tourn. I don't know anythign
abut you though. What are your times and how long have you been cubing?
What events do you do? Which tournaments have you been to and/or are
planning on attending? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, chris mcdermott
<magic267@...> wrote: > > I am living in Kalmazoo and would travel to
AA, Chi or > Detroit to meet up with other cubers. It would be > nice
chat with other cubers in the area. Who is Ben? > > Cheers! > ~ Chris >
> > >
_____________________________________________________________________
_______________ > Get your own web address. > Have a HUGE year through
Yahoo! Small Business. >
http://smallbusiness.yahoo.com/domains/?p=BESTDEAL >
2512. Re: [Speed cubing group] Got my stickers! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 16:28:51 -0000
And also, if you don't have a logo design ready, it would take a
lot longer, cuz he'd have to help you develop one. Even if you do
provide him with one, it might not be feasible or he might be able to
improve it for you. Designs that look good on paper don't
necessarily make good sticker logos, a lot of things have to be
considered. Also he's not going to like bitmap-ish crap, it should
be vector-based jpeg or something. I think it was about 5-6 week for me,
but I thought it was well worth it. If he's backed up with regular
orders, then don't pester him too much. That's the best advice
I can add to what Clancy said. You can always work on your design more
on your own if you are artsey like that. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok well custom logos have a
different timeframe then normal stickers, there has to be at least 5
people or so that want them before he can produce them otherwise he
looses money on them. the cubesmith email was down for while because it
was full of people asking where their stickers were. the email should be
functioning normally now, there isn't an alternate email address, i
just called him, but if you try again you should receive a response
sometime this week. > > yahoogroups@... wrote: > On Apr 10, 2007, at
3:25 AM, Clancy Cochran wrote: > > > yeah i was just logging on to tell
everyone i talked to him today > > and all backorders have been filled
and sent out. he will update > > the website asap to let everyone know
that, he's also changed the > > operations side so orders are
filled everyday not once or twice as > > before, so it should result in
improved shipping times and smaller > > waits. check the website soon
for more updates > > I ordered custom stickers two weeks ago (March
28th) but I haven't > heard back from him about the custom logo
yet, and he didn't answer > my email either. Do you have an
alternative email to contact him? > > Thanks, > Quôc > > > > > > >
--------------------------------- > Don't be flakey. Get Yahoo!
Mail for Mobile and > always stay connected to friends. > > [Non-text
portions of this message have been removed] >
2513. Re: [Speed cubing group] Rubik's software From: Mark Longridge <cubeman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 13:13:27 -0400
Hi folks, I recently dug out my copy of Rubik's Games and started
playing with it again. It got me thinking about what new Rubik's
programs you folks were using. I haven't been keeping track of new
programs as much as I used to and it would be interesting to hear what
programs you guys have been using for timing yourselves on higher order
cubes. Here is one you may not be aware of by Ken Silverman (of Duke
Nuke 'Em fame) and Ben Jos Walbeehm which only appeared recently:
http://advsys.net/ken/download.htm?#rubix I have tried it using cedega
so I can report it works well enough to be usable under Linux although
it is a Windows program. Evidently you can go all the way up to 64x64x64
:) If you have written a Rubik's program I would be interested in
hearing about it. I have an on-going historical interest in cube
programs which I have listed at: http://cubeman.org/cubesoft.html (I
realize it is out of date). There was another older program called
"Rubik's Algebra" which was mentioned on the old
cube-lovers list many moons ago which I never managed to track down.
Mark
I don't think that is too tedious. I think it's fine the way
it is. Takes me like 2 seconds. Use the select all or shift-selection
like he recommended. > I would like to add a request to the add random
cubes feature. Add a > checkbox to specify whether we want to come up
with generator for > each of the random cubes. As it is now we must
click the run buttons > to start generating. This is a bit tedious when
making up 12 > scrambles for an average session for instance :-) > >
Best wishes! > > -Per
You should have listed you times. But in general, if you are truly
serious about cubing and can imagine yourself cubing a year from now
still, then I would recommend getting a speedstack timer. Go to the
speedstacks website for it, and be sure to get one with a port that
connects to a large audience display, also I recommend getting it
without the mat and it would then be only $20 plus shipping the last
time I checked. (I bought one when it was $50 : ( .) It's like
generation 2.5 now it seems... Another thing to do is get JNetCube by
Hunt on the strangepuzzle site. That keeps track of avarages for you,
and it generates scrmables of the offical format. For quick single
attempts, I still like to use Ron's v2 timer since it has huge
bright numbers. That is a web-based java-applet that can be saved and
run locally. There are many other options out there for a computer-based
timer as well of course. You have to search around, especially
cuber's links pages. The reason to get the stackmat timer is that
they are incredibly portable - very good for long plane trips for
instance. I'm still pretty okay with using a wrist-watch though,
but technically those times are no good according to most rules for
unoffical times now. It should time to the hundredths of course. Well,
hope that helps! -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"aili.asikainen" <aili.asikainen@...> wrote: > > I have
been speedcubing for about a month and I have been timing with a >
normal watch and it's bit difficult. So I thought that it would be
time > for me to by better timer. But I don't know what kind of. So
could > anyone tell me what kind of timer would be best and where do I
find it? >
2516. Re: FAQ page (on steroids) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 21:16:55 -0000
You scare me sometimes. You and Bruce too, with your crazy good
programming ablities... --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > I've recently been hacking away
at the source code to the MediaWiki > software to turn it into an
"Oracle". That is, a system that will try to > answer any
question about Rubik's Cube (if you teach it). > > Well, I kind of
got carried away. here is the result: > > http://oosan.ryanheise.com/ >
2517. Re: List of Cube Programs From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Apr 2007 21:31:12 -0000
What types of programs are you looking for? Solvers? Timers? Those that
do both? Programs for simulating cubes of various orders? All of the
above? Just to add the the list, here's something really obscure...
A few grad students at UMich in the Winter of 06 did a program for EECS
570 class that allowed distributed computing and/or parallel computing
(imagine a big room of computers on a LAN some of which being
multi-core...) to determine a list of optimal solutions to cube states.
It might have been for both 3x3 and 4x4, I know very few of the details
but was consulted once or twice. I should have the guy post the program
somewhere. >From the grade they got, I'm sure the performance must
have been something at least 50% return rate - at least N times faster
than a program like ACube on 1 computer given a network size of 2*N of
computers of the same performaance. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge <cubeman@...>
wrote: > > Hi folks, > > I recently dug out my copy of Rubik's
Games and started > playing with it again. It got me thinking about >
what new Rubik's programs you folks were using. > > I haven't
been keeping track of new programs as much > as I used to and it would
be interesting to hear > what programs you guys have been using for
timing > yourselves on higher order cubes. > > Here is one you may not
be aware of by Ken Silverman > (of Duke Nuke 'Em fame) and Ben Jos
Walbeehm which > only appeared recently: > >
http://advsys.net/ken/download.htm?#rubix > > I have tried it using
cedega so I can report it > works well enough to be usable under Linux >
although it is a Windows program. Evidently you > can go all the way up
to 64x64x64 :) > > If you have written a Rubik's program I would >
be interested in hearing about it. I have an > on-going historical
interest in cube programs > which I have listed at:
http://cubeman.org/cubesoft.html > (I realize it is out of date). > >
There was another older program called "Rubik's Algebra"
> which was mentioned on the old cube-lovers list > many moons ago which
I never managed to track down. > > Mark >
Hi, With regard to: > It has no impact of methods like generating 25
random moves as a > scramble, or generating a random position and
orientation for each > piece. False! A pseudorandom number generator is
not a true random number generator. If you call it enough times the
sequence of returned values start repeating. It's like when you
divide 1 by 7 and look at the decimal digits of the result. At first the
digits may look like a random sequence, but very soon the digits start
repeating. In the same way, pseudorandom number generators eventually
repeat their sequence. Let's say you have a scramble-generating
function that calls the pseudorandom number generator function 25 times,
once for each move in a 25-move scramble sequence. If you call this
function many, many times, eventually you will be calling it when it is
at the same point in the cycle of numbers as the first time the
scramble-generating function was called. You will get the same sequence
of 25 "random" numbers, and as a result, the same scramble
sequence. The rand() function I use appears to have a cycle of
2147483648, and since 25 and 2147483648 are relatively prime, you would
expect that it would take 2147483648 calls to the scramble-generating
function before it starts repeating the sequence of scrambles. As for
choosing a single number for a random sequence, the rand() function that
my compiler has returns a 15-bit value. The number of positions in the
Rubik's cube is a 66-bit number, so that rand() function would have
to be called at least 5 times to generate enough bits for an arbitrary
cube position. If your scramble function only calls the pseudorandom
number generator function once, you would only get 32768 different
values, limiting you to 32768 cube positions, and that is much worse
than ~2 billion positions, of course. But both 32768 and 2147483648 are
much smaller than the number of positions in Rubik's cube. You
could try playing games like reseeding the pseudorandom number generator
from time to time, but I would say it would be better to use a better
pseudorandom number generator with known characteristics, rather than
trying to play such games. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > This applies if you try to just generate a single number and derive
> a cube state from it. So don't do that! > > It has no impact of
methods like generating 25 random moves as a > scramble, or generating a
random position and orientation for each > piece. Since if you generate
25 random moves, you generate 25 random > numbers, rather than one. > >
On Apr 11, 2007, at 7:50, Bruce Norskog wrote: > > > Hi, > > > > I
thought I would call attention to another aspect of scrambling and > >
randomness of scrambles that seems to be overlooked in this overall > >
discussion. Pseudorandom number generators generally have a fixed > >
number of states. If you are using a pseudorandom number generator in >
> a straightforward fashion, the number of different cube states that >
> can be generated will be less than or equal to the number of states in
> > the pseudorandom number generator. > > > > The typical pseudo-random
number generators available in computer > > languages generators have
rather poor randomness characteristics. The > > compiler I use seems to
have rand() function that repeats every 2**31 > > (or 2147483648)
invocations. This means that at most 2147483648 > > different scrambles
would be generated no matter how many scrambles > > you tried to
generate. Thus, only about 1 in every 20 billion (20E+09) > > 3x3x3 cube
positions (at best) will be generated using all possible > > 2147483648
initial states of this pseudorandom number generator. If > > you
generate a few thousand scrambles, you might get what looks to be > > a
true random sampling of cube positions. But if you generate several > >
billion scrambles, you will get many duplicates while never getting > >
many other cube positions. > > > > If you really want the scramble
algorithm to produce any of the > > possible puzzle positions with
(nearly) equal probability, you > > basically need to use a pseudorandom
number generator with several > > times more states than the number of
puzzle positions. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > >> > >> Makes me wonder if and when we as a community will be
shifting over > >> to that scrambling scheme. Computers are just so fast
these days. > >> > >> For offical WCA competitions I mean, at home
timers like NetCube can > >> still get away fine with "the
25-rule". > >> > >> > >> -Doug > >> > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >>
<pochmann@> wrote: > >>> > >>> Here's an excerpt from its
manual: > >>> > >>> "The Random button is useful if you want to
convince yourself of > >> the > >>> performance of the algorithm. One of
the > >> 43,252,003,274,489,856,000 > >>> possible cubes is picked out
at random with equal probability." > >>> > >>> Cheers! > >>> Stefan
> >>> > >>> --- In speedsolvingrubikscube@yahoogroups.com, Frédérick
BADIE > >>> <f_badie@> wrote: > >>>> > >>>> Hi Stefan, > >>>> > >>>>
You're right ! > >>>> If the "Random" button works like
that, but I trust you. > >>>> > >>>> Have fun, > >>>> Frédérick. > >>>>
> >>>> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > >>>> <pochmann@> wrote: > >>>>> > >>>>> --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE > >>>>>
<f_badie@> wrote: > >>>>>> > >>>>>> To be sure to be perfect : >
>>>>>> > >>>>>> 1 - Choose a random number between 0 and
43252003274489855999 > >>>>>> 2 - Convert it into a cube state. > >>>>>>
3 - Find a scramble sequence for this state (with ACube by > >> ex.) >
>>>>> > >>>>> In other words, start Cube Explorer and... > >>>>> > >>>>>
1+2) Click "Random" > >>>>> 3) Click "Add and
Generate" > >>>>> > >>>>> Cheers! > >>>>> Stefan > >>>>> > >>>> >
>>> > >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> I'd be interested in trying it out, it is a good price I think. >
(Though I still suspect the guy is making a good profit.) Was wondering
where all these hits were coming from, so decided to pop over and see
what was being said. Yes, I own the site in question. To address some of
the points that you raised: It is in fact the same thing as what is in
the syringes. If you've ever accidentally squirted way too much out
and had it leak out of the cube all over your hands (easy to do with
those darn things at first), you know it has a _very_ distinctive feel
and scent. It is unmistakeably the same. Yeah, the site isn't the
best looking thing in the world. This is just a hobby, certainly not a
business by any stretch of the imagination. You will in fact receive
what you order, but being a hobby it may take a day or two before it is
actually shipped. I'm glad you find the current prices acceptable.
What you may be very surprised about though is this is currently being
sold at near ZERO profit as a short term experiment. (More historical
data == more fun number crunching). You have to realize all the costs
involved which you may overlook at first glance. First, liquid is very
heavy. And weight equals high shipping costs to get the stuff in the
first place. Empty HDPE bottles and tops cost money, and it ain't
measured in pennies. Can be as much as $0.50 each for the larger sizes.
Ah, and of course those have to be shipped too. Bandwidth costs money.
PayPal charges fees on incoming payments. Add to that labels, boxes,
packing material, etc. What some companies like to do is have low
product prices but then pass on all costs to the customer in the form of
grossly inflated shipping. Since you usually don't see this until
the last step of the checkout process I think that is underhanded and
refuse to do so. Also the web is no longer a "build it and they
will come" playing field. Even for a hobby site, if you want
visitors you must usually pay for them, at least for a few months.
Let's look at hypothetical site example: The absolute minimum cost
per click is usually around $0.05. With a conversion rate of say 3%,
when you go to site XYZ and order something, they may well have paid
over $1.67 just to get you to the site. I think you can start to see how
one tiny little bottle can exceed a few dollars in actual cost NOT EVEN
INCLUDING the cost of the actual liquid itself. Sure, if I wanted to
invest several thousand dollars and get some things by the crate I would
save a marginal amount in costs. But being just a hobby I am not
prepared to do that. So I do have to chuckle when I read comments on
other forums talking about "big time profit". How many of you
would spend 10 minutes filling up a bottle, packing it in a box, and
printing a shipping label for less than a dollar profit? Not many, to be
sure. Anyway, if you'd like to give the lube a try just pop on over
and I'll get some out to you. At the current prices you don't
have much to lose either way.
2520. Re: [Speed cubing group] Got my stickers! From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 02:40:40 +0200
I already know all of that :) This is not my concern, my concern is that
the website says "Once I have received payment, I will contact the
buyer for the information on the Artwork" but he never contacted me
back about it. That's all. I didn't complain about delays and
so on, just the fact that I paid and he didn't even contact me back
about my order to at least discuss the custom logo. Quôc On Apr 11,
2007, at 6:29 PM, d_funny007 wrote: > And also, if you don't have a
logo design ready, it would take a lot > longer, cuz he'd have to
help you develop one. Even if you do > provide him with one, it might
not be feasible or he might be able > to improve it for you. Designs
that look good on paper don't > necessarily make good sticker
logos, a lot of things have to be > considered. Also he's not going
to like bitmap-ish crap, it should > be vector-based jpeg or something.
> > I think it was about 5-6 week for me, but I thought it was well >
worth it. If he's backed up with regular orders, then don't
pester > him too much. That's the best advice I can add to what
Clancy said. > > You can always work on your design more on your own if
you are > artsey like that. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > ok well custom logos have a
different timeframe then normal > stickers, there has to be at least 5
people or so that want them > before he can produce them otherwise he
looses money on them. the > cubesmith email was down for while because
it was full of people > asking where their stickers were. the email
should be functioning > normally now, there isn't an alternate
email address, i just called > him, but if you try again you should
receive a response sometime > this week. > > > > yahoogroups@... wrote:
> > On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > > > > > yeah i
was just logging on to tell everyone i talked to him > today > > > and
all backorders have been filled and sent out. he will > update > > > the
website asap to let everyone know that, he's also changed > the > >
> operations side so orders are filled everyday not once or twice > as >
> > before, so it should result in improved shipping times and > smaller
> > > waits. check the website soon for more updates > > > > I ordered
custom stickers two weeks ago (March 28th) but I > haven't > >
heard back from him about the custom logo yet, and he didn't >
answer > > my email either. Do you have an alternative email to contact
him? > > > > Thanks, > > Quôc > > > > > > > > > > > > > >
--------------------------------- > > Don't be flakey. Get Yahoo!
Mail for Mobile and > > always stay connected to friends. > > > >
[Non-text portions of this message have been removed] > > > > >
2521. Re: [Speed cubing group] Got my stickers! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 00:53:55 -0000
In light of that, I personally think that he shouldn't be charging
people until completion of services. In fact, thinking back to when I
did that custom logo thing, I was a bit irked by it too. I guess I
shouldn't just pick on him specifically. In general (unless
it's fast food...), credit cards shouldn't be charged until
either when services are completed or when the shipment is signed for.
At the same time I do sympathize with places like dental work in low-
income areas. I felt so insulted when I had two wisdom teeth extracted
back in October and was asked to pay first. Later I totally understood
why they have to do that. So ya, in conclusion it's a very
complicated question in consumer economics. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I
already know all of that :) > > This is not my concern, my concern is
that the website says > "Once I have received payment, I will
contact the buyer for the > information on the Artwork" > > but he
never contacted me back about it. > That's all. > I didn't
complain about delays and so on, just the fact that I paid > and he
didn't even contact > me back about my order to at least discuss
the custom logo. > > Quôc >
2522. Re: [Speed cubing group] Re: FAQ page (on steroids) From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 12:19:51 +1000
cmhardw wrote: > Wow this is awesome! > > I've actually been
meaning to write a FAQ on my page to answer any > questions people have,
but I think something like this is far better! > I'll sure be
contributing entries! Cool :-) There are some brief instructions on this
page: http://oosan.ryanheise.com/Help:Contents To keep the database
cleanly structured, we (the editors) should also try to express
questions in a consistent way. For example, while the average user may
refer to the cube as "3x3x3" or "3x3x3 cube" or
"cube" or "Rubik's Cube" and the oracle will do
its best to figure out what you mean, it is important that editors
themselves don't write "the 3x3x3" sometimes and
"Rubik's Cube" other times. I have been following the
convention of always referring to the cube by its full name
"Rubik's Cube" when formally entering the question into
the database. We will need similar conventions for "Rubik's
Revenge", etc. Of course, there are other basic conventions (for
editors): - Questions must begin with an uppercase letter. - Questions
must end with a question mark (?). - The word "I" must be
uppercase. - Proper nouns and certain trademarks should begin with an
uppercase letter. The average user need not concern themselves with
these, however. -- Ryan Heise http://www.ryanheise.com/cube/
2523. Links From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 12:50:52 +1000
Hi everyone, please feel free to contribute links to this page:
http://oosan.ryanheise.com/Cool_sites You may add new sections, and you
may also deep link. i.e. You may link to the same website from different
sections if you believe it is relevant to both sections. In this case,
you can provide "deep" links to the specific page at that site
which is relevant to the section topic. -- Ryan Heise
http://www.ryanheise.com/cube/
2524. Re: [Speed cubing group] Re: List of Cube Programs From: Mark Longridge <cubeman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 01:08:17 -0400
On Wed, Apr 11, 2007 at 09:31:12PM -0000, d_funny007 wrote: > What types
of programs are you looking for? Solvers? Timers? Those > that do both?
Programs for simulating cubes of various orders? All > of the above? Hi
Doug, Yes, basically all of the above and add God's Algoritm
calculations too. I just found Ryan Heise's simulator and it looks
very interesting. All facelets visible without having to turn the cube.
On the down side it seems that www.oinkleburger.com and androsoft.com
are no longer with us. > > Just to add the the list, here's
something really obscure... A few > grad students at UMich in the Winter
of 06 did a program for EECS > 570 class that allowed distributed
computing and/or parallel > computing (imagine a big room of computers
on a LAN some of which > being multi-core...) to determine a list of
optimal solutions to > cube states. It might have been for both 3x3 and
4x4, I know very > few of the details but was consulted once or twice. I
should have > the guy post the program somewhere. > > >From the grade
they got, I'm sure the performance must have been > something at
least 50% return rate - at least N times faster than a > program like
ACube on 1 computer given a network size of 2*N of > computers of the
same performaance. > > > -Doug I think Dik Winter did some calculations
using multiple cpus quite a while ago. Can't remember any details
about the language used. I'll try to dig up more details. Do you
know any other details about the UMich project? > > > --- In
speedsolvingrubikscube@yahoogroups.com, Mark Longridge >
<cubeman@...> wrote: > > > > Hi folks, > > > > I recently dug out my
copy of Rubik's Games and started > > playing with it again. It got
me thinking about > > what new Rubik's programs you folks were
using. > > > > I haven't been keeping track of new programs as much
> > as I used to and it would be interesting to hear > > what programs
you guys have been using for timing > > yourselves on higher order
cubes. > > > > Here is one you may not be aware of by Ken Silverman > >
(of Duke Nuke 'Em fame) and Ben Jos Walbeehm which > > only
appeared recently: > > > > http://advsys.net/ken/download.htm?#rubix > >
> > I have tried it using cedega so I can report it > > works well
enough to be usable under Linux > > although it is a Windows program.
Evidently you > > can go all the way up to 64x64x64 :) > > > > If you
have written a Rubik's program I would > > be interested in hearing
about it. I have an > > on-going historical interest in cube programs >
> which I have listed at: http://cubeman.org/cubesoft.html > > (I
realize it is out of date). > > > > There was another older program
called "Rubik's Algebra" > > which was mentioned on the
old cube-lovers list > > many moons ago which I never managed to track
down. > > > > Mark > > > >
oh ok well with that specific concern i wouldn't be afraid to
re-email him asking about the artwork situation. the reason most
people's email wasn't receiving responses is because it was
temporarily too full to accept new ones, and wasn't sending a
bounce message back, so it was hard to tell. yahoogroups@... wrote: I
already know all of that :) This is not my concern, my concern is that
the website says "Once I have received payment, I will contact the
buyer for the information on the Artwork" but he never contacted me
back about it. That's all. I didn't complain about delays and
so on, just the fact that I paid and he didn't even contact me back
about my order to at least discuss the custom logo. Quôc On Apr 11,
2007, at 6:29 PM, d_funny007 wrote: > And also, if you don't have a
logo design ready, it would take a lot > longer, cuz he'd have to
help you develop one. Even if you do > provide him with one, it might
not be feasible or he might be able > to improve it for you. Designs
that look good on paper don't > necessarily make good sticker
logos, a lot of things have to be > considered. Also he's not going
to like bitmap-ish crap, it should > be vector-based jpeg or something.
> > I think it was about 5-6 week for me, but I thought it was well >
worth it. If he's backed up with regular orders, then don't
pester > him too much. That's the best advice I can add to what
Clancy said. > > You can always work on your design more on your own if
you are > artsey like that. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > ok well custom logos have a
different timeframe then normal > stickers, there has to be at least 5
people or so that want them > before he can produce them otherwise he
looses money on them. the > cubesmith email was down for while because
it was full of people > asking where their stickers were. the email
should be functioning > normally now, there isn't an alternate
email address, i just called > him, but if you try again you should
receive a response sometime > this week. > > > > yahoogroups@... wrote:
> > On Apr 10, 2007, at 3:25 AM, Clancy Cochran wrote: > > > > > yeah i
was just logging on to tell everyone i talked to him > today > > > and
all backorders have been filled and sent out. he will > update > > > the
website asap to let everyone know that, he's also changed > the > >
> operations side so orders are filled everyday not once or twice > as >
> > before, so it should result in improved shipping times and > smaller
> > > waits. check the website soon for more updates > > > > I ordered
custom stickers two weeks ago (March 28th) but I > haven't > >
heard back from him about the custom logo yet, and he didn't >
answer > > my email either. Do you have an alternative email to contact
him? > > > > Thanks, > > Quôc > > > > > > > > > > > > > >
--------------------------------- > > Don't be flakey. Get Yahoo!
Mail for Mobile and > > always stay connected to friends. > > > >
[Non-text portions of this message have been removed] > > > > >
--------------------------------- Don't pick lemons. See all the
new 2007 cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
Too bad you think the webinterface is only useful for people that build
robots. It has so much more potential. I could be running the
"special >2 GB" version of Cube Explorer on my webserver and
have everyone that wants to find the optimal solve use that. Also tests
and analysis using Cube Explorer as a "solving-engine" would
be very useful to many people that have written their own tools. I hope
you change your mind and add some extra options to the web-interface.
Arnaud ----- Original Message ----- From: h_kociemba To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, April 10, 2007
9:02 PM Subject: [Speed cubing group] Re: wow... just........ wow.. ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > The built-in webserver has to respond within a few
seconds. > > Hmm... why? > > Cheers! > Stefan > I implemented the
webinterface for people who want to build a rubik's cube robot and
it is not very impressive if the robot sits there doing nothing for
maybe half an hour. I am sure you already know the Rubot
http://www.youtube.com/watch?v=jkft2qaKv_o One more hint when solving
100.000 random cubes: Enable "Options|Free threads
immediatly", else CE will not free the threads for the cubes.
Windows does not like CE to have 40.000 handles open so CE would crash
before completing the job Herbert.
2527. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 08:30:16 +0200
I might propose an odd idea but I was discussing this yesterday with
Edouard and I came up with something : 1. Generate all the possible cube
states (43........) 2. Have a program to select randomly one of these
states So instead of "generating cubes", the cubes would
already be generated and for each of these states a scramble of whatever
how many moves could be used. What do you think ? Gilles 11 Apr 2007
23:00:06 -0700, Arnaud van Galen <avgalen@...>: > > Too bad you think
the webinterface is only useful for people that build > robots. It has
so much more potential. I could be running the "special >2 >
GB" version of Cube Explorer on my webserver and have everyone that
wants > to > find the optimal solve use that. Also tests and analysis
using Cube > Explorer > as a "solving-engine" would be very
useful to many people that have > written > their own tools. > > I hope
you change your mind and add some extra options to the > web-interface.
> > Arnaud > ----- Original Message ----- > From: h_kociemba > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Tuesday, April 10, 2007 9:02 PM > Subject: [Speed cubing group]
Re: wow... just........ wow.. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> h_kociemba > > <no_reply@> wrote: > > > > > > The built-in
webserver has to respond within a few seconds. > > > > Hmm... why? > > >
> Cheers! > > Stefan > > > > I implemented the webinterface for people
who want to build a rubik's > cube robot and it is not very
impressive if the robot sits there doing > nothing for maybe half an
hour. I am sure you already know the Rubot > >
http://www.youtube.com/watch?v=jkft2qaKv_o > > One more hint when
solving 100.000 random cubes: Enable "Options|Free > threads
immediatly", else CE will not free the threads for the cubes. >
Windows does not like CE to have 40.000 handles open so CE would crash >
before completing the job > > Herbert. > > > [Non-text portions of this
message have been removed]
Even if each state took only one byte of storage, I think you would need
over 40 exabytes of storage (4.0 x 10^7 terabytes). In reality, each
state will take way more than a single byte.... so multiply that several
times :D -Chris On Apr 11, 2007, at 11:31 PM, Gilles van den Peereboom
wrote: > I might propose an odd idea but I was discussing this yesterday
> with Edouard > and I came up with something : > > 1. Generate all the
possible cube states (43........) > 2. Have a program to select randomly
one of these states > > So instead of "generating cubes", the
cubes would already be > generated and > for each of these states a
scramble of whatever how many moves > could be > used. > > What do you
think ? > Gilles > > 11 Apr 2007 23:00:06 -0700, Arnaud van Galen
<avgalen@...>: > > > > Too bad you think the webinterface is only
useful for people that > build > > robots. It has so much more
potential. I could be running the > "special >2 > > GB"
version of Cube Explorer on my webserver and have everyone > that wants
> > to > > find the optimal solve use that. Also tests and analysis
using Cube > > Explorer > > as a "solving-engine" would be
very useful to many people that have > > written > > their own tools. >
> > > I hope you change your mind and add some extra options to the > >
web-interface. > > > > Arnaud > > ----- Original Message ----- > > From:
h_kociemba > >
To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > Sent: Tuesday, April 10, 2007 9:02 PM > >
Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > ---
> Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > "Stefan Pochmann" > >
<pochmann@...> wrote: > > > > > > --- >
Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > h_kociemba > > > <no_reply@> wrote: > > > > >
> > > The built-in webserver has to respond within a few seconds. > > >
> > > Hmm... why? > > > > > > Cheers! > > > Stefan > > > > > > > I
implemented the webinterface for people who want to build a >
rubik's > > cube robot and it is not very impressive if the robot
sits there > doing > > nothing for maybe half an hour. I am sure you
already know the Rubot > > > >
http://www.youtube.com/watch?v=jkft2qaKv_o > > > > One more hint when
solving 100.000 random cubes: Enable "Options| > Free > > threads
immediatly", else CE will not free the threads for the > cubes. > >
Windows does not like CE to have 40.000 handles open so CE would > crash
> > before completing the job > > > > Herbert. > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
2529. Re: [Speed cubing group] Re: wow... just........ wow.. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 09:35:52 +0200
Aren't there any USB sticks that are big enough for that ? :D
Gilles 12 Apr 2007 00:32:28 -0700, Chris Hunt <huntca@...>: > > Even
if each state took only one byte of storage, I think you would > need
over 40 exabytes of storage (4.0 x 10^7 terabytes). > > In reality, each
state will take way more than a single byte.... so > multiply that
several times :D > > -Chris > > > On Apr 11, 2007, at 11:31 PM, Gilles
van den Peereboom wrote: > > > I might propose an odd idea but I was
discussing this yesterday > > with Edouard > > and I came up with
something : > > > > 1. Generate all the possible cube states
(43........) > > 2. Have a program to select randomly one of these
states > > > > So instead of "generating cubes", the cubes
would already be > > generated and > > for each of these states a
scramble of whatever how many moves > > could be > > used. > > > > What
do you think ? > > Gilles > > > > 11 Apr 2007 23:00:06 -0700, Arnaud van
Galen <avgalen@...<avgalen%40silhouette.nl> > >: > > > > > > Too
bad you think the webinterface is only useful for people that > > build
> > > robots. It has so much more potential. I could be running the > >
"special >2 > > > GB" version of Cube Explorer on my webserver
and have everyone > > that wants > > > to > > > find the optimal solve
use that. Also tests and analysis using Cube > > > Explorer > > > as a
"solving-engine" would be very useful to many people that have
> > > written > > > their own tools. > > > > > > I hope you change your
mind and add some extra options to the > > > web-interface. > > > > > >
Arnaud > > > ----- Original Message ----- > > > From: h_kociemba > > >
To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > > 40yahoogroups.com> > > > Sent: Tuesday, April 10, 2007 9:02 PM > >
> Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > >
> --- > >
Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > > 40yahoogroups.com>, > > > "Stefan Pochmann" > > >
<pochmann@...> wrote: > > > > > > > > --- > >
Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > > 40yahoogroups.com>, > > > h_kociemba > > > > <no_reply@> wrote:
> > > > > > > > > > The built-in webserver has to respond within a few
seconds. > > > > > > > > Hmm... why? > > > > > > > > Cheers! > > > >
Stefan > > > > > > > > > > I implemented the webinterface for people who
want to build a > > rubik's > > > cube robot and it is not very
impressive if the robot sits there > > doing > > > nothing for maybe
half an hour. I am sure you already know the Rubot > > > > > >
http://www.youtube.com/watch?v=jkft2qaKv_o > > > > > > One more hint
when solving 100.000 random cubes: Enable "Options| > > Free > > >
threads immediatly", else CE will not free the threads for the > >
cubes. > > > Windows does not like CE to have 40.000 handles open so CE
would > > crash > > > before completing the job > > > > > > Herbert. > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
Probably in 10 years :) We'll be sending 100TB email attachments.
-Chris On Apr 12, 2007, at 12:36 AM, Gilles van den Peereboom wrote: >
Aren't there any USB sticks that are big enough for that ? :D > >
Gilles > > 12 Apr 2007 00:32:28 -0700, Chris Hunt <huntca@...>: > > >
> Even if each state took only one byte of storage, I think you would >
> need over 40 exabytes of storage (4.0 x 10^7 terabytes). > > > > In
reality, each state will take way more than a single byte.... so > >
multiply that several times :D > > > > -Chris > > > > > > On Apr 11,
2007, at 11:31 PM, Gilles van den Peereboom wrote: > > > > > I might
propose an odd idea but I was discussing this yesterday > > > with
Edouard > > > and I came up with something : > > > > > > 1. Generate all
the possible cube states (43........) > > > 2. Have a program to select
randomly one of these states > > > > > > So instead of "generating
cubes", the cubes would already be > > > generated and > > > for
each of these states a scramble of whatever how many moves > > > could
be > > > used. > > > > > > What do you think ? > > > Gilles > > > > > >
11 Apr 2007 23:00:06 -0700, Arnaud van Galen >
<avgalen@...<avgalen%40silhouette.nl> > > >: > > > > > > > > Too
bad you think the webinterface is only useful for people > that > > >
build > > > > robots. It has so much more potential. I could be running
the > > > "special >2 > > > > GB" version of Cube Explorer on
my webserver and have everyone > > > that wants > > > > to > > > > find
the optimal solve use that. Also tests and analysis > using Cube > > > >
Explorer > > > > as a "solving-engine" would be very useful to
many people > that have > > > > written > > > > their own tools. > > > >
> > > > I hope you change your mind and add some extra options to the >
> > > web-interface. > > > > > > > > Arnaud > > > > ----- Original
Message ----- > > > > From: h_kociemba > > > > >
To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com><speedsolvingrubikscube% > > > > >
40yahoogroups.com> > > > > Sent: Tuesday, April 10, 2007 9:02 PM > > > >
Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > > >
> > --- > >
>Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube >
%40yahoogroups.com><speedsolvingrubikscube% > > > > >
40yahoogroups.com>, > > > > "Stefan Pochmann" > > > >
<pochmann@...> wrote: > > > > > > > > > > --- > >
>Inspeedsolvingrubikscube@yahoogroups.com<Inspeedsolvingrubikscube >
%40yahoogroups.com><speedsolvingrubikscube% > > > > >
40yahoogroups.com>, > > > > h_kociemba > > > > > <no_reply@> wrote: >
> > > > > > > > > > > The built-in webserver has to respond within a few
seconds. > > > > > > > > > > Hmm... why? > > > > > > > > > > Cheers! > >
> > > Stefan > > > > > > > > > > > > > I implemented the webinterface
for people who want to build a > > > rubik's > > > > cube robot and
it is not very impressive if the robot sits there > > > doing > > > >
nothing for maybe half an hour. I am sure you already know > the Rubot >
> > > > > > > http://www.youtube.com/watch?v=jkft2qaKv_o > > > > > > > >
One more hint when solving 100.000 random cubes: Enable > "Options|
> > > Free > > > > threads immediatly", else CE will not free the
threads for the > > > cubes. > > > > Windows does not like CE to have
40.000 handles open so CE would > > > crash > > > > before completing
the job > > > > > > > > Herbert. > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I might propose an odd
idea but I was discussing this yesterday with Edouard > and I came up
with something : > > 1. Generate all the possible cube states
(43........) > 2. Have a program to select randomly one of these states
> Are you willing to sell me your harddisk you want to use to store this
data. I will make you a fair price ;-) Do you really want to store all
cube positions? Or do you omit the solved cube position and maybe all
positions with generator length less than 10? This is a serious
question: How much randomness do you really allow for your scrambles? A
bit addicted with this problem I generated with my program 1 million
random cubes two days ago and advised my program to solve them with the
suboptimal solver and not to stop before the maneuver length is <= 20
moves. Here are the *suboptimal* maneuver length results: 13f: 4 14f: 18
15f: 81 16f: 609 17f: 3893 18f: 23411 19f: 141366 20f: 830618 So you see
it is not difficult to produce random cubes which need 13 moves or less.
Would you sort these out then? Btw.: The zipped file with the million
maneuvers is 15 MB. So a "smaller" version of your intended
program could just select one of the generators in such a database.
Herbert
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > A bit addicted with this problem I
generated with my program 1 > million random cubes two days ago and
advised my program to solve > them with the suboptimal solver and not to
stop before the maneuver > length is <= 20 moves. Here are the
*suboptimal* maneuver length > results: > > 13f: 4 > 14f: 18 > 15f: 81 >
16f: 609 > 17f: 3893 > 18f: 23411 > 19f: 141366 > 20f: 830618 > > So you
see it is not difficult to produce random cubes which need 13 > moves or
less. Which had to be expected. I think in a million random cubes, about
three should be expected to be solvable in 13 moves or less. Those four
you found with 13f, can you please find out their optimal solution
lengths? Cheers! Stefan
On Apr 12, 2007, at 8:31 AM, Gilles van den Peereboom wrote: > I might
propose an odd idea but I was discussing this yesterday > with Edouard >
and I came up with something : > > 1. Generate all the possible cube
states (43........) > 2. Have a program to select randomly one of these
states > > So instead of "generating cubes", the cubes would
already be > generated and > for each of these states a scramble of
whatever how many moves > could be > used. > > What do you think ? I
don't quite see the difference from generating a number (between 0
and 43.....) which represents one state. Quôc > 11 Apr 2007 23:00:06
-0700, Arnaud van Galen <avgalen@silhouette.nl>: > > > > Too bad you
think the webinterface is only useful for people that > build > >
robots. It has so much more potential. I could be running the >
"special >2 > > GB" version of Cube Explorer on my webserver
and have everyone > that wants > > to > > find the optimal solve use
that. Also tests and analysis using Cube > > Explorer > > as a
"solving-engine" would be very useful to many people that have
> > written > > their own tools. > > > > I hope you change your mind and
add some extra options to the > > web-interface. > > > > Arnaud > >
----- Original Message ----- > > From: h_kociemba > >
To:speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > Sent: Tuesday, April 10, 2007 9:02 PM > >
Subject: [Speed cubing group] Re: wow... just........ wow.. > > > > ---
> Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > "Stefan Pochmann" > >
<pochmann@...> wrote: > > > > > > --- >
Inspeedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > h_kociemba > > > <no_reply@> wrote: > > > > >
> > > The built-in webserver has to respond within a few seconds. > > >
> > > Hmm... why? > > > > > > Cheers! > > > Stefan > > > > > > > I
implemented the webinterface for people who want to build a >
rubik's > > cube robot and it is not very impressive if the robot
sits there > doing > > nothing for maybe half an hour. I am sure you
already know the Rubot > > > >
http://www.youtube.com/watch?v=jkft2qaKv_o > > > > One more hint when
solving 100.000 random cubes: Enable "Options| > Free > > threads
immediatly", else CE will not free the threads for the > cubes. > >
Windows does not like CE to have 40.000 handles open so CE would > crash
> > before completing the job > > > > Herbert. > > > > > > > > [Non-text
portions of this message have been removed] > > >
2534. chi-square test From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 11:08:47 -0000
Ron posted the results of random scrambles a few days ago, looking how
many edges were flipped: > Here are the results of 20,000 random
scrambles sequences of 25 > moves (1 in 3 moves in a half turn). > 0: 28
0,14% > 2: 701 3,51% > 4: 5095 25,48% > 6: 8950 44,75% > 8: 4590 22,95%
> 10: 627 3,14% > 12: 9 0,05% > Average: 5.929 Jaap gave the theoretical
distribution: > With perfect random scrambles, the results should in
theory have the >following distribution: > 0: 1 0.05% > 2: 66 3.22% > 4:
495 24.17% > 6: 924 45.12% > 8: 495 24.17% > 10: 66 3.22% >12: 1 0.05% >
Total: 2048 The theoretical average numbers for 20000 cubes then are
0:9.77, 2:644.53, 4:4834, 6: 9023.44, 8:4834, 10:644.53, 12:9.77 The
chi-square test
http://en.wikipedia.org/wiki/Pearson's_chi-square_test is the
appropriate tool to test if 25 move scrambles are "good":
(28-9.77)^2/9.77 + (701-644.53)^2/644.53 + .....gives a result of 66.
With 6 degrees of freedom the tables show, that the chance that this
value is >18.55 is less then 0.005. So if I did not do anything false,
the 25 move scramble is a very bad procedure. Especially the high
occurrence of 0 and 4 flipped edges contribute to the high value of 66.
Herbert
Try this one http://gabbasoft.com/ On 11 Apr 2007 10:18:55 -0700, Mark
Longridge <cubeman@...> wrote: > > Hi folks, > > I recently dug out
my copy of Rubik's Games and started > playing with it again. It
got me thinking about > what new Rubik's programs you folks were
using. > > I haven't been keeping track of new programs as much >
as I used to and it would be interesting to hear > what programs you
guys have been using for timing > yourselves on higher order cubes. > >
Here is one you may not be aware of by Ken Silverman > (of Duke Nuke
'Em fame) and Ben Jos Walbeehm which > only appeared recently: > >
http://advsys.net/ken/download.htm?#rubix > > I have tried it using
cedega so I can report it > works well enough to be usable under Linux >
although it is a Windows program. Evidently you > can go all the way up
to 64x64x64 :) > > If you have written a Rubik's program I would >
be interested in hearing about it. I have an > on-going historical
interest in cube programs > which I have listed at:
http://cubeman.org/cubesoft.html > (I realize it is out of date). > >
There was another older program called "Rubik's Algebra"
> which was mentioned on the old cube-lovers list > many moons ago which
I never managed to track down. > > Mark > > [Non-text portions of this
message have been removed]
2536. Re: chi-square test From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 14:14:19 -0000
That seems to be the right test to perform from what I remember of AP
Stats class. So I was right! 25-turn scrmables are biased in some way.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Ron posted the results of random scrambles
a few days ago, looking > how many edges were flipped: > > > Here are
the results of 20,000 random scrambles sequences of 25 > > moves (1 in 3
moves in a half turn). > > 0: 28 0,14% > > 2: 701 3,51% > > 4: 5095
25,48% > > 6: 8950 44,75% > > 8: 4590 22,95% > > 10: 627 3,14% > > 12: 9
0,05% > > Average: 5.929 > > Jaap gave the theoretical distribution: > >
> With perfect random scrambles, the results should in theory have the >
>following distribution: > > 0: 1 0.05% > > 2: 66 3.22% > > 4: 495
24.17% > > 6: 924 45.12% > > 8: 495 24.17% > > 10: 66 3.22% > >12: 1
0.05% > > Total: 2048 > > The theoretical average numbers for 20000
cubes then are > > 0:9.77, 2:644.53, 4:4834, 6: 9023.44, 8:4834,
10:644.53, 12:9.77 > > > The chi-square test >
http://en.wikipedia.org/wiki/Pearson's_chi-square_test > is the
appropriate tool to test if 25 move scrambles are "good": > >
(28-9.77)^2/9.77 + (701-644.53)^2/644.53 + .....gives a result of 66. >
> With 6 degrees of freedom the tables show, that the chance that this >
value is >18.55 is less then 0.005. So if I did not do anything > false,
the 25 move scramble is a very bad procedure. Especially the > high
occurrence of 0 and 4 flipped edges contribute to the high value > of
66. > > Herbert >
2537. If anyone has IE 6 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 01:40:05 +1000
I just noticed some problems with rendering my page under IE 6. It
should look like the following snapshot:
http://oosan.ryanheise.com/oosan.png As you can see, the page is
"supposed" to show a live feed of this discussion group (and
others), so that this page can be used to quickly glance over activity
across several of our discussion groups - which would be really useful
*IF IT WORKED*. However, IE6 is skipping over this group and not
displaying it, which unfortunately is also the most important one to
have. Also, IE6 is not showing the logo in the top left of the screen. I
would be grateful if someone could verify this on a real Windows
computer, though. I am using just an emulation to test this (well,
running under WINE): http://oosan.ryanheise.com/ Do you get the same
issues? Are there any detailed error messages? That only 2 but not 3
feeds are working I find completely puzzling. -- Ryan Heise
http://www.ryanheise.com/cube/
2538. Re: [Speed cubing group] If anyone has IE 6 From: "Christophe Thiriot" <mr.thiriot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 18:53:02 +0200
I confirm that the live feed of this group is not displayed on IE 6 on
windows 2000. The only message of the so called javascript debugger of
internet explorer is just (translated from french): line: 20 char: 136
string constant not terminated I suppose this is not very helpfull,
sorry. Christophe Thiriot On 12 Apr 2007 08:41:15 -0700, Ryan Heise
<ryan@...> wrote: > > I just noticed some problems with rendering my
page under IE 6. It > should look like the following snapshot: > >
http://oosan.ryanheise.com/oosan.png > > As you can see, the page is
"supposed" to show a live feed of this > discussion group (and
others), so that this page can be used to quickly > glance over activity
across several of our discussion groups - which > would be really useful
*IF IT WORKED*. > > However, IE6 is skipping over this group and not
displaying it, which > unfortunately is also the most important one to
have. > > Also, IE6 is not showing the logo in the top left of the
screen. > > I would be grateful if someone could verify this on a real
Windows > computer, though. I am using just an emulation to test this
(well, > running under WINE): > > http://oosan.ryanheise.com/ > > Do you
get the same issues? Are there any detailed error messages? > > That
only 2 but not 3 feeds are working I find completely puzzling. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ > > [Non-text portions of
this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > A bit addicted with this problem I generated with my
program 1 > > million random cubes two days ago and advised my program
to solve > > them with the suboptimal solver and not to stop before the
maneuver > > length is <= 20 moves. Here are the *suboptimal*
maneuver length > > results: > > > > 13f: 4 > > 14f: 18 > > 15f: 81 > >
16f: 609 > > 17f: 3893 > > 18f: 23411 > > 19f: 141366 > > 20f: 830618 >
> > > So you see it is not difficult to produce random cubes which need
> 13 > > moves or less. > > Which had to be expected. I think in a
million random cubes, about > three should be expected to be solvable in
13 moves or less. Those > four you found with 13f, can you please find
out their optimal > solution lengths? For 1 million cubes, the
theoretical distribution for the *optimal* maneuvers should look like
this: 12f: ~1 13f: ~12 14f: ~160 15f: ~2200 16f: ~29000 17f: ~260.000
18f: ~690.000 19f: ~30.000 20f: probably less than 1 >From the 4 13f and
18 14f maneuvers all also were optimal, from the 81 15f maneuvers 80
were optimal. Herbert
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > > Which had to be expected. I think in a
million random cubes, about > > three should be expected to be solvable
in 13 moves or less. Those > > four you found with 13f, can you please
find out their optimal > > solution lengths? > > > For 1 million cubes,
the theoretical distribution for the *optimal* > maneuvers should look
like this: > > 12f: ~1 > 13f: ~12 > 14f: ~160 > 15f: ~2200 > 16f: ~29000
> 17f: ~260.000 > 18f: ~690.000 > 19f: ~30.000 > 20f: probably less than
1 Ah, yes, I must've made a computation mistake. I tried again and
get 12 expected cubes for 13f as well now. I did it like this: First I
looked at the right column in this statistic:
http://cubezzz.homelinux.org/drupal/?q=node/view/68 Multiplied the last
number twice more with 13 (roughly the branching factor). Multiply with
a million, divide by 4.3e19. Yeah I know, probably there's a
statistic somewhere out there about the overall distribution, but I
don't know where. Cheers! Stefan
2541. Re: [Speed cubing group] If anyone has IE 6 From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Apr 2007 16:38:16 -0400
I am able to view the page with the feed of this group on IE6 with an
Windows XP computer. Hope that was helpful. Ethan On 12 Apr 2007
09:54:21 -0700, Christophe Thiriot <mr.thiriot@...> wrote: > > I
confirm that the live feed of this group is not displayed on IE 6 on >
windows 2000. > > The only message of the so called javascript debugger
of internet explorer > is just (translated from french): > > line: 20 >
char: 136 > string constant not terminated > > I suppose this is not
very helpfull, sorry. > > Christophe Thiriot > > On 12 Apr 2007 08:41:15
-0700, Ryan Heise <ryan@...<ryan%40ryanheise.com>> > wrote: > > >
> I just noticed some problems with rendering my page under IE 6. It > >
should look like the following snapshot: > > > >
http://oosan.ryanheise.com/oosan.png > > > > As you can see, the page is
"supposed" to show a live feed of this > > discussion group
(and others), so that this page can be used to quickly > > glance over
activity across several of our discussion groups - which > > would be
really useful *IF IT WORKED*. > > > > However, IE6 is skipping over this
group and not displaying it, which > > unfortunately is also the most
important one to have. > > > > Also, IE6 is not showing the logo in the
top left of the screen. > > > > I would be grateful if someone could
verify this on a real Windows > > computer, though. I am using just an
emulation to test this (well, > > running under WINE): > > > >
http://oosan.ryanheise.com/ > > > > Do you get the same issues? Are
there any detailed error messages? > > > > That only 2 but not 3 feeds
are working I find completely puzzling. > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > > > > > [Non-text portions of this
message have been removed] > > > -- I got a virus, so please do not
click any link I send you until further notice. [Non-text portions of
this message have been removed]
Hmm, my first message isn't even posted yet...
http://cube.garron.us/scramblestat/kociembastat.txt and
http://cube.garron.us/scramblestat/JNetstat.txt have been updated with
one more statistic: cycle count. This is the number of disjoint cycles
(of a certain type of piece) that comprise the cube, including cycles of
length 1. If you subtract from this the number of placed pieces,
you'll get the number of cycles (of arbitrary length) that need to
be resolved, as in blindfolded solving. Here are the total number of
cycles (edges, then corners), listed by occurence of that number (1-12
or 1-8). Cube Explorer set: {824, 2461, 3145, 2215, 985, 306, 56, 7, 1,
0, 0, 0}, {1290, 3256, 3219, 1645, 497, 87, 5, 1} JNetCube set: {819,
2578, 3137, 2220, 943, 249, 48, 6, 0, 0, 0, 0}, {1238, 3247, 3248, 1725,
456, 81, 5, 0} Theoretical Distribution (Stirling numbers of the first
kind -normalized): {833.3, 2516.6, 3150.7, 2197.4, 960.2, 278.5, 55.1,
7.5, 0.7, 0.040, 0.0014, 0.000021}, {1250.0, 3241.1, 3256.9, 1678.8,
486.1, 79.9, 6.9, 0.25} JNet doesn't seem too biased here... -Lucas
Garron [Non-text portions of this message have been removed]
This was the first message I sent a while ago. It didn't get
posted, though its addendum on cycle counts already did. ----- Original
Message ----- So, prompted by the discussion that ensued from
Chris's extended cross: I generated 10,000 scrambles each using
Kociemba's Cube Explorer and JNetCube.
http://cube.garron.us/scramblestat/kociemba.txt
http://cube.garron.us/scramblestat/JNet.txt (These'd make good
analogues to the Calgary and Canterbury Corpus...) Then I imported them
into Mathematica, and computed the number of edges oriented, corners
oriented, edges placed, and corners placed for each cube. The resulting
statistics: http://cube.garron.us/scramblestat/kociembastat.txt
http://cube.garron.us/scramblestat/JNetstat.txt Each line corresponds to
a scramble and reports EO, CO, EP, and CP (in that order). Here are the
total number of cubes for each set, listed by type of
"solvedness" (in the order: EO, CO, EP, CP), and number of
cubies matching the solvedness condition (0-12 or 0-8): Cube
Explorer's random set: {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0,
308, 0, 3} {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} {3579, 3708,
1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} {3699, 3710, 1750, 639, 163,
33, 5, 0, 1} JNetCube's random scrambles {1, 0, 292, 0, 2204, 0,
4412, 0, 2700, 0, 368, 0, 23} {83, 1508, 2922, 2530, 1900, 493, 257, 0,
7} {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} {3690, 3690,
1840, 594, 142, 39, 5, 0, 0} Theoretical Distribution (see
http://cube.garron.us/BLD/probabilities.htm): {4.9, 0, 322.3, 0, 2417,
0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, {393.2, 1536.4, 2816.6, 2560.6,
1920.4, 512, 256.1, 0, 4.6}, {3678.8, 3678.8, 1839.4, 613.1, 153.3,
30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, {3678.8, 3678.6,
1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} Anybody wanna do chi-square
analysis on these? I'm being lazy (-: No matter how you analyze it,
Cube Explorer is a lot closer to random. Those 23 fully edge-oriented
scrambles from JNet are extremely suspicious... Then again, EP is a
teeny bit skewed in Cube Explorer. For me, it's convincing evidence
not to trust 25-turn HTM scrambles as much as Cube Explorer (which gives
shorter scrambles, anyhow). -Lucas Garron [Non-text portions of this
message have been removed]
So, prompted by the discussion that ensued from Chris's extended
cross: I generated 10,000 scrambles each using Kociemba's Cube
Explorer and JNetCube. http://cube.garron.us/scramblestat/kociemba.txt
http://cube.garron.us/scramblestat/JNet.txt (These'd make good
analogues to the Calgary and Canterbury Corpus...) Then I imported them
into Mathematica, and computed the number of edges oriented, corners
oriented, edges placed, and corners placed for each cube. The resulting
statistics: http://cube.garron.us/scramblestat/kociembastat.txt
http://cube.garron.us/scramblestat/JNetstat.txt Each line corresponds to
a scramble and reports EO, CO, EP, and CP (in that order). Here are the
total number of cubes for each set, listed by type of
"solvedness" (in the order: EO, CO, EP, CP), and number of
cubies matching the solvedness condition (0-12 or 0-8): Cube
Explorer's random set: {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0,
308, 0, 3} {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} {3579, 3708,
1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} {3699, 3710, 1750, 639, 163,
33, 5, 0, 1} JNetCube's random scrambles {1, 0, 292, 0, 2204, 0,
4412, 0, 2700, 0, 368, 0, 23} {83, 1508, 2922, 2530, 1900, 493, 257, 0,
7} {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} {3690, 3690,
1840, 594, 142, 39, 5, 0, 0} Theoretical Distribution (see
http://cube.garron.us/BLD/probabilities.htm): {4.9, 0, 322.3, 0, 2417,
0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, {393.2, 1536.4, 2816.6, 2560.6,
1920.4, 512, 256.1, 0, 4.6}, {3678.8, 3678.8, 1839.4, 613.1, 153.3,
30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, {3678.8, 3678.6,
1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} Anybody wanna do chi-square
analysis on these? I'm being lazy (-: No matter how you analyze it,
Cube Explorer is a lot closer to random. Those 23 fully edge-oriented
scrambles from JNet are extremely suspicious... Then again, EP is a
teeny bit skewed in Cube Explorer. For me, it's convincing evidence
not to trust 25-turn HTM scrambles as much as Cube Explorer (which gives
shorter scrambles, anyhow). -Lucas Garron [Non-text portions of this
message have been removed]
Has anyone ever tried learning ZB F2L intuitively? And other than zb,
does anyone have have any good suggestions for next step to getting
faster after Fridrich? Like, F2L without cube rotations and stuff.
2546. Re: [Speed cubing group] If anyone has IE 6 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 10:56:14 +1000
Christophe Thiriot wrote: > line: 20 > char: 136 > string constant not
terminated > > I suppose this is not very helpfull, sorry. Thanks, that
is helpful. The problem (I think) is that the feed code will get
confused whenever someone writes a message containing a '>'
symbol that does not appear at the beginning of a line. ..... yes, like
what I just did in the previous paragraph ;-) So, if my theory is
correct, this message will cause things to stop working again, but after
that it should be an easy fix. -- Ryan Heise
http://www.ryanheise.com/cube/
ZBF2L intuitively is usually called VHF2L, and is relatively simple. If
you finish with COLL+EPLL, it's actually a really good system. If
you want to never have to rotate, and only use RUL (and sometimes D) on
your F2L, try orienting your edges at the beginning of your solve.
Insanely fast F2L follows, and your LL edges are already oriented by the
time you get to the LL. -Michael --- In
speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Has anyone ever tried learning ZB F2L
intuitively? And other than zb, > does anyone have have any good
suggestions for next step to getting > faster after Fridrich? Like, F2L
without cube rotations and stuff.
2549. Re: [Speed cubing group] ZB F2L From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 11:20:40 +1000
baller1177 wrote: > Has anyone ever tried learning ZB F2L intuitively?
Yes, this is possible. It is also admirable that you are thinking this
way, i.e. that you want to understand how things work. I don't have
a complete tutorial (since it is not my method), but there are
essentially two skills that you need to weave together: 1. You need to
be able to solve the corner/edge pair intuitively by itself. Read
http://www.ws.binghamton.edu/fridrich/f2l.html for details (specifically
point 1 on the list in the 3rd paragraph). 2. You need to be able to
orient the edges intuitively. For details, read
http://www.ryanheise.com/cube/method/stage2.html#squares_and_edges
specifically the section "Orienting the edges". In both cases,
you need to be flexible and understand that there are many ways to put
things together. This means that you will be able to see a sequence of
moves that does (1) and (2) together. Since (1) is relatively
straightforward, a deeper understanding of (2) will help guide your
solution to (1). -- Ryan Heise http://www.ryanheise.com/cube/
Michael Bennett wrote: > ZBF2L intuitively is usually called VHF2L
Actually, VHF2L is another distinct (but similar) system. It is possible
to do both ZBF2L and VHF2L intuitively. The latter is easier but
requires more moves. The difference between the two systems is that
VHF2L splits ZBF2L into two steps and requires fewer algorithms. -- Ryan
Heise http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > So, prompted by the discussion that ensued
from Chris's extended cross: > > I generated 10,000 scrambles each
using Kociemba's Cube Explorer and JNetCube. >
http://cube.garron.us/scramblestat/kociemba.txt >
http://cube.garron.us/scramblestat/JNet.txt > (These'd make good
analogues to the Calgary and Canterbury Corpus...) > > Then I imported
them into Mathematica, and computed the number of edges oriented,
corners oriented, edges placed, and corners placed for each cube. The
resulting statistics: >
http://cube.garron.us/scramblestat/kociembastat.txt >
http://cube.garron.us/scramblestat/JNetstat.txt > Each line corresponds
to a scramble and reports EO, CO, EP, and CP (in that order). > > Here
are the total number of cubes for each set, listed by type of
"solvedness" (in the order: EO, CO, EP, CP), and number of
cubies matching the solvedness condition (0-12 or 0-8): > > Cube
Explorer's random set: > {4, 0, 298, 0, 2407, 0, 4543, 0, 2437, 0,
308, 0, 3} > {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2} > {3579,
3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} > {3699, 3710, 1750, 639,
163, 33, 5, 0, 1} > > JNetCube's random scrambles > {1, 0, 292, 0,
2204, 0, 4412, 0, 2700, 0, 368, 0, 23} > {83, 1508, 2922, 2530, 1900,
493, 257, 0, 7} > {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0}
> {3690, 3690, 1840, 594, 142, 39, 5, 0, 0} > > Theoretical Distribution
(see http://cube.garron.us/BLD/ probabilities.htm): > {4.9, 0, 322.3, 0,
2417, 0, 4512, 0, 2417, 0, 322.3, 0, 4.9}, > {393.2, 1536.4, 2816.6,
2560.6, 1920.4, 512, 256.1, 0, 4.6}, > {3678.8, 3678.8, 1839.4, 613.1,
153.3, 30.7, 5.1, 0.7, 0.09, 0.009, 0.0014, 0, 0.000021}, > {3678.8,
3678.6, 1840.3, 611.1, 156.3, 27.8, 6.9, 0, 0.25} > > Anybody wanna do
chi-square analysis on these? I'm being lazy (-: To lazy to write
something in Mathematica like Sum[(a[[i]] - t[[i]])^2/t[[i]], {i, 1, 7}]
;-) Ok, eleminating the elements with very low or zero probability we
get for the chi-squares (in the order: EO, CO, EP, CP) Number of degrees
of freedom: 6, 7, 7, 7 CE: 3.8, 5.6, 8.0, 7.9 JNet: 133.4, 251.7, 5.5 ,
6.9 The probability that the chi-square value are >= these values *if*
the random generators have the theoretical distribution is CE: 0.70,
0.59, 0.33 , 0.34 JNet: <0.0000000000000001, <0.0000000000000001,
0,60 0.44 Usually you will reject the hypothesis that the random
generator has the theoretical behaviour if the probabilities are smaller
than 0.05. So JNet has a severe problem with the orientations of the
edges and the corners. Herbert
> > > > So, prompted by the discussion that ensued from Chris's
extended > cross: > > > > Cube Explorer's random set: > > {4, 0,
298, 0, 2407, 0, 4543, 0, 2437, 0, 308, 0, 3} > > {402, 1559, 2846,
2585, 1878, 486, 242, 0, 2} > > {3579, 3708, 1859, 640, 174, 35, 4, 1,
0, 0, 0, 0, 0} > > {3699, 3710, 1750, 639, 163, 33, 5, 0, 1} > > > >
JNetCube's random scrambles > > {1, 0, 292, 0, 2204, 0, 4412, 0,
2700, 0, 368, 0, 23} > > {83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} >
> {3668, 3697, 1871, 603, 128, 28, 4, 1, 0, 0, 0, 0, 0} > > {3690, 3690,
1840, 594, 142, 39, 5, 0, 0} > > I got a bit suspicious after I sent my
last message - could JNet be really so bad in a probabilistc sense?
Adding the numbers for CO for JNet I only get 9700 and not 10000. So
Lucas made an error. I suspect, that instead of 83 it should be 383 and
then JNet gives *good* values for the corners. It still remains the
problem with the 23 cases with correctly edge orientation, which is
extremely unlikely. Nevertheless I think we can live with the fact that
within 10000 cubes you may get maybe 20 too many cubes with a completely
correct edge orientation and JCube does its job well. Herbert
2553. Re: [Speed cubing group] Re: Scramble probabilites,
correction From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 09:06:11 -0700
On Apr 13, 2007, at 2:50, h_kociemba wrote: > >>> >>> So, prompted by
the discussion that ensued from Chris's extended >> cross: >>> >
>>> Cube Explorer's random set: >>> {4, 0, 298, 0, 2407, 0, 4543,
0, 2437, 0, 308, 0, 3} >>> {402, 1559, 2846, 2585, 1878, 486, 242, 0, 2}
>>> {3579, 3708, 1859, 640, 174, 35, 4, 1, 0, 0, 0, 0, 0} >>> {3699,
3710, 1750, 639, 163, 33, 5, 0, 1} >>> >>> JNetCube's random
scrambles >>> {1, 0, 292, 0, 2204, 0, 4412, 0, 2700, 0, 368, 0, 23} >>>
{83, 1508, 2922, 2530, 1900, 493, 257, 0, 7} >>> {3668, 3697, 1871, 603,
128, 28, 4, 1, 0, 0, 0, 0, 0} >>> {3690, 3690, 1840, 594, 142, 39, 5, 0,
0} >>> > > > I got a bit suspicious after I sent my last message - could
JNet be > really so bad in a probabilistc sense? > Adding the numbers
for CO for JNet I only get 9700 and not 10000. So > Lucas made an error.
I suspect, that instead of 83 it should be 383 > and then JNet gives
*good* values for the corners. > It still remains the problem with the
23 cases with correctly edge > orientation, which is extremely unlikely.
> Nevertheless I think we can live with the fact that within 10000 >
cubes you may get maybe 20 too many cubes with a completely correct >
edge orientation and JCube does its job well. > > Herbert So can someone
run these numbers for all mix lengths between, say, 20 - 30? So we can
finally answer the old question of how many moves it truly takes to
fully scramble a cube? There's lots of glory for whoever discovers
the magic number. You may even be responsible for invalidating all
current cube records! - - - - - - - - - - - - "He who refuses to do
arithmetic is doomed to talk nonsense." --- John McCarthy Lars
Petrus - lars@... http://lar5.com
Dear all, I was wondering. Is there any difference between rubik's
studio revenge cube and genuine hungarian rubik's revenge? Which
one is better? Which one is better--- rubik's studio 3x3x3 cube or
orginal wonderful puzzler cube 1982? Can anyone help me
> Kociemba: > Lucas made an error. How dare you accuse me? > I suspect,
that instead of 83 it should be 383 Oh, yes it is (-: Sorry. >
Nevertheless I think we can live with the fact that within 10000 > cubes
you may get maybe 20 too many cubes with a completely correct > edge
orientation. I still don't like it... So, I was still wary of those
results for JNet, especially those 23 EOs, and reran it with 100,000
scrambles (including the 10,000 old ones). I would try a milllion;
Mathematica could handle it, but JNet is too slow. If anybody really
wants the file, just send me an email; I'm not uploading it... (EO,
CO, EP, CP, EC, CC) 100,000 JNet scrambles: {41, 0, 2764, 0, 22444, 0,
44173, 0, 26360, 0, 3970, 0, 248}, {3913, 15292, 28361, 25498, 19221,
5075, 2582, 0, 58}, {36901, 36493, 18467, 6241, 1536, 301, 48, 11, 2, 0,
0, 0, 0}, {36962, 36772, 18220, 6167, 1536, 285, 57, 0, 1}, {8285,
25112, 31482, 22032, 9600, 2816, 574, 89, 9, 1, 0, 0}, {12534, 32626,
32384, 16652, 4975, 771, 57, 1} Theoretical distributions: {49, 0, 3223,
0, 24170, 0, 45120, 0, 24170, 0, 3223, 0, 49}, {3932, 15364, 28166,
25606, 19204, 5120, 2561, 0, 46}, {36788, 36788, 18394, 6131, 1533, 307,
51, 7, 0.9, 0.09, 0.014, 0, 0.00021}, {36788, 36786, 18403, 6111, 1563,
278, 69, 0, 2.5}, {8333, 25166, 31507, 21974, 9602, 2785, 551, 75, 7,
0.4, 0.014, 0.00021}, {12500, 32411, 32569, 16788, 4861, 799, 69, 2.5}
It's a little nicer (except at the high extremes), but that 23 ->
248 is not going away. And I'd estimate that the number of orient
& permute blindfolded solves scrambled via JNet is on the order of
10^[4 or 5], so those dozen extra free EO's are not too comforting.
Yes, they don't count for legal UWR's, but I find anomalies
discomforting. It feels like I'm cheating a tiny bit, or someone is
cheating for me. And what if more people start their solves by orienting
edges before F2L? Or even use the Human Thistlethwaite? This
"sport," formalized, is still relatively young. Do we expect
25 random turns to remain a standard for the next 100 years? > Petrus: >
So can someone run these numbers for all mix lengths between, say, 20 -
> 30? I'm on it. Standard random-of-18-face-turns, then
24x(random-of-those-15-turns-that-don't-retwist-the-previous-face),
that is? > There's lots of glory for whoever discovers the magic
number. Really? Is there a cubing hall of fame? Where do I apply for
admission? Is there a way to check the source code of JNet? Actually,
Jaap's offical scrambler is of more official concern. From the
comments, I think it's essentially an 18, 15, 15... scheme. Is
there a simple way to modify it to output a few thousand scrambles,
perhaps even into a file? We should remember, though, that we're
really actually concerned with scrambles that are, for human cubing
purposes, >indistiguishable< from random, not necessarily random. How
many people notice, for example, that Ryan Heise's simulator's
scrambles (even for BLD), give no cycle parity between corners and
edges? (http://www.ryanheise.com/cube/speed.html, by the way) -Lucas
Garron
2557. How many moves make a good scramble? 40 moves is not
enough. From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 20:09:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
> > So we can finally answer the old question of how many moves it truly
> takes to fully > scramble a cube? > > There's lots of glory for
whoever discovers the magic number. You may > even be responsible for
invalidating all current cube records! > I wrote a quick patch into CE
to generate random scrambles of a given maneuver length. The following
conditions were given: 0. All 18 moves have the same probability . but:
1. Two adjacent moves must not turn the same face (like U U2). 2. If two
adjacent moves have opposite faces (like U D') the next move must
not turn any of these two faces. So if 1. or 2. were not satified
another random move was taken. I generated 2.048 million random cubes
with scramble length 20,25,30,35,40 and counted the number of cubes
which have 0,1,2,3...... flipped edges. According too Jaap the
theoretical distribution for this should be exactly:
{1000,0,66000,0,495000,0,924000,0,495000,0,66000,0,1000} What is seen
is, that for a small number of scramble moves there are too many cubes
with no flipped edges. Then I applied the chi-square test to the
distributions.If the scramble algorithm is good, in 99% of all cases the
chi-square value is less than 16.8. So if chisquare>17 we should reject
the hypothesis of a good scramble. Here are the astonishing results:
m20={6247,0,84124,0,552610,0,892625,0,458001,0,53612,0,781}
chi[m20]=45416.9
m25={2755,0,75017,0,524075,0,911606,0,474435,0,59241,0,871}
chi[m25]=7749.18
m30={1337,0,69041,0,506102,0,921357,0,485578,0,63608,0,977}
chi[m30]=776.807
m35={1102,0,67609,0,498818,0,923714,0,491192,0,64626,0,939}
chi[m35]=140.787
m40={979,0,66490,0,497511,0,924236,0,491722,0,66033,0,1029}
chi[m40]=39.4419 SO EVEN WITH 40 MOVES you get no good distribution!!!
and 25 moves is OUT OF QUESTION Then I tested the same with my CE random
generator and was pretty sure that all is perfectly right now. Sadly: It
was not, Luckily: I found the fault Instead of
c:=CubieCube.Create(Random(40320),Random(2187),Random(479001600),Random(2048));
I coded
c:=CubieCube.Create(Random(40320-1),Random(2187-1),Random(479001600-
1),Random(2048-1)); With this corrected version I made a test with
10.000.000 random cubes and got the result (I will put it online
tomorrow)
{10080,0,660511,0,4948308,0,9240725,0,4951253,0,659062,0,10061} with a
chi-square value of 3.7 Herbert
2558. Re: ZB F2L From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 13:17:32 -0700 (PDT)
> Actually, VHF2L is another distinct (but similar) > system. It is
possible to do both ZBF2L and VHF2L > intuitively. The latter is easier
but requires more > moves. VHF2L is just the logical intermediate subset
of ZBF2L. Comparable to permuting in 2 steps rather than one in the
Fridrich's LL. __________________________________________________
Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com
2560. Re: How many moves make a good scramble? 40 moves is not
enough. From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 20:34:02 -0000
Sorry, it were 20.480.000 cubes > With this corrected version I made a
test with 10.000.000 random > cubes and got the result (I will put it
online tomorrow) > >
{10080,0,660511,0,4948308,0,9240725,0,4951253,0,659062,0,10061} > > with
a chi-square value of 3.7 > > Herbert >
2561. Re: How many moves make a good scramble? 40 moves is not
enough. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 20:48:27 -0000
So, should I visit Lars Vanderberghs site our something? EO as in
orienting like a blindfold solve? Sounds like a good idea, but wouldnt
f2l ruin the orientation? I dunno, but details could help. =) -- Visit
my website @ http://jessezhao.freespaces.com. I now sell puzzles on my
website to those in Atlanta, so visit and buy! [Non-text portions of
this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > > I do not understand your
table. If this are *random* simulations > with > > 100.000 cubes each,
why we have an exact symmetry here? > > > > Herbert > > Those
weren't really random or simulations. I mean, I didn't >
generate some number of scrambles and analyzed them. I computed > exact
values (except negligibly tiny rounding errors) by covering > *all*
scrambles. From this data, I then scale. In other words, I compute the
expected result of your type of simulation. Cheers! Stefan
If anyone can help me, I would greatly appreciate some links. Thanks
anways. -- Visit my website @ http://jessezhao.freespaces.com. I now
sell puzzles on my website to those in Atlanta, so visit and buy!
[Non-text portions of this message have been removed]
2566. Re: How many moves make a good scramble? 40 moves is not
enough. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 21:14:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > >
m35={1102,0,67609,0,498818,0,923714,0,491192,0,64626,0,939} >
m40={979,0,66490,0,497511,0,924236,0,491722,0,66033,0,1029}
Interestingly, in your m40, all-bad wins against all-good. Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> wrote: > > > > > I do not understand your table. If this
are *random* simulations > > with > > > 100.000 cubes each, why we have
an exact symmetry here? > > > > > > Herbert > > > > Those weren't
really random or simulations. I mean, I didn't > > generate some
number of scrambles and analyzed them. I computed > > exact values
(except negligibly tiny rounding errors) by covering > > *all*
scrambles. From this data, I then scale. > > In other words, I compute
the expected result of your type of > simulation. Nice! So even with a
60 move scramble the edge orientation shows deviations from the
theoretical distribution. I would be interested in your distribution if
you use the scramble algorithm I used and described (which also allows U
D for example) Herbert
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > The scramble generator I
used starts > with all six sides allowed to turn, and after a move is
done, the > same side gets forbidden and its four adjacent sides get
allowed. Clarification: Note this doesn't say anything about its
opposite side. Thus that side simply keeps its allowed/forbidden status.
Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > I would be interested in your distribution
if you use the scramble > algorithm I used and described (which also
allows U D for example) > > Herbert I believe our scramble algorithms
are equivalent. Here's mine again: 1. Allow all moves. 2. Make
random allowed move. 3. Forbid the side just turned. 4. Allow its four
adjacent sides. 5. Go to 2 unless 25 moves were made Do you think it
differs from yours? Ah wait, I think I know what you misunderstood. Step
3/4. Think of each side as having an allowed/ forbidden status, and this
status gets set/cleared. Start. Pick U, now { U } is forbidden. Pick D,
now { U, D } is forbidden. Pick F, now { F } is forbidden. Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Nice! So even with a 60 move scramble the
edge orientation shows > deviations from the theoretical distribution.
Yes. And I could imagine you need infinitely many moves to reach it.
Btw, the use of "theoretical" is now I think ambigious,
because my results are also kinda "theoretical" (compared to
the random simulation approach). Tomorrow I'll add the chi-square
test. Also, I do actually have the frequencies not just for "number
of flipped edges, 0 to 12" but the frequencies of all 2048
individual states. I'll try to analyze that as well, because the
"number of flipped edges" is already a summary where a lot of
information is lost. Cheers! Stefan
The basic idea is that for the first part of your solve, orient all
edges correctly by getting four at a time on either F or B and doing a
quarter turn. After this step, if you stay in the F2 B2 U D L R subset,
that is don't turn F and B quarter turns, all the edges remain
oriented correctly. In this sense all F2L algorithms can be done 2
generator and without rotating the cube. You could also do ZBLL. -Evan
On 13 Apr 2007 14:15:43 -0700, Jesse Zhao <baller17@...> wrote: > >
If anyone can help me, I would greatly appreciate some links. Thanks >
anways. > > -- > Visit my website @ http://jessezhao.freespaces.com. I
now sell puzzles on > my website to those in Atlanta, so visit and buy!
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
Hi, You can find the complete set of VHF2L tricks on this old page of
mine:
http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php
Many of the situations can be done more intuitively, with some practice
:) Good Luck! DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"Jesse Zhao" <baller17@...> wrote: > > If anyone can help
me, I would greatly appreciate some links. Thanks > anways. > > -- >
Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles
on > my website to those in Atlanta, so visit and buy! > > > [Non-text
portions of this message have been removed] >
2573. Da Vinci Code Cube From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 22:45:24 -0000
I've recently found my old Da Vinci Code Rubik's Cube
(Philippines Version) and when i took it apart, i noticed that the axle
was different. Instead of the standard black "screws" inside
the axle,they were silver "screws" and it was really odd
because the axle puts ALOT of tension on the pieces. So i was jsut
wondering what type of cube is this? DIY maybe? and would it be fit for
speed cubing if i were to change the stickers.
2574. JNetCube Scramble Algorithm From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Apr 2007 15:49:58 -0700
It was requested that I post the source code for the JNetCube scramble
algorithm, so here it is: http://tinyurl.com/3a9yq3 I'm not
emotionally attached to it, in fact, I haven't looked at it in
almost 4 years. Feel free to comment on it, insult it, or provide other
positive feedback :) Thanks, -Chris [Non-text portions of this message
have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, Mark Longridge
<cubeman@...> wrote: > > Hi folks, > > I recently dug out my copy of
Rubik's Games and started > playing with it again. It got me
thinking about > what new Rubik's programs you folks were using. >
> Here is one you may not be aware of by Ken Silverman > (of Duke Nuke
'Em fame) and Ben Jos Walbeehm which > only appeared recently: > >
http://advsys.net/ken/download.htm?#rubix OK. This is my first post here
and I guess it could qualify as a "shameless plug" since I am
Ben Jos Walbeehm. (And to introduce/plug myself more, I guess I still
have SOME notoriety as the person for attacking the U-table on his
Commodore 64.) The program Mark mentioned is something that Ken
Silverman wrote. It displays a cube very realistically, makes sounds,
has custom colours, keeps a history, can save situations, and so on.
What I wrote was a solver. Actually, not one but three. An optimal 2x2x2
solver, a "pretty good" 3x3x3 solver, and a solver that solves
ANY cube larger than 3x3x3. So it solves a 4x4x4, 5x5x5, 10x10x10, and
so on. Ken's program is limited to 64x64x64 now, but this can be
increased trivially and my solver (as long as you pay attention to some
of the remarks) will solve cubes of any size above that too. I had my
own version solve a 128x128x128 just for fun. :P There's only one
thing I'm not happy about... that is that there is a bug in my
code... the code that Ken currently has freely available. When you use
the editor to create a situation for my solvers to solve, it may
sometimes crash. I fixed this already, so anyone interested in the fix,
contact me. I have recently had my 5th or so revival regarding cubes and
have come up with some interesting theories (I think) that maybe are
worth looking into. So Mark told me to post them. I told him some of my
ideas, but I still have to put them in a better format. Ben Jos.
> In both cases, you need to be flexible and understand that there are >
many ways to put things together. This means that you will be able to >
see a sequence of moves that does (1) and (2) together. Since (1) is >
relatively straightforward, a deeper understanding of (2) will help >
guide your solution to (1). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ > I prefer to think of it as
"transformations and reductions" from one case to another.
Thus a good way to start is to learn all the base cases, cases with very
short irreducible algs. Work on each f2l group at a time, learning how
it can be reduced to other cases, and how each of the reductions flip LL
edges. I don't know how intuitive that could be, but I think
it's rather efficent to attack big problems by breaking it up into
smaller chunks... -Doug
Lucas G. wrote: > We should remember, though, that we're really
actually concerned with > scrambles that are, for human cubing purposes,
>indistiguishable< from > random, not necessarily random. How many
people notice, for example, that > Ryan Heise's simulator's
scrambles (even for BLD), give no cycle parity > between corners and
edges? (http://www.ryanheise.com/cube/speed.html, by the > way) True, it
is needed to change angles = { -45, 45 }; to angles = { -45, 45, 90 }; I
would do this but unfortunately I'm stuck with the first version
until I do a major rewrite - i.e. change the database format for records
(which include scrambles), and then change all the data in the database.
It should happen eventually, but it may be cancelled out anyway by
users' habit of reloading the page when they get a scramble they
don't like :-) (easy decision on BLD since there is no running
average). -- Ryan Heise http://www.ryanheise.com/cube/
OK, I ran a huge test using my scramble generation code from last email.
I used it to generate 100,000 scrambles of each length from 1-45. It
took extremely long, because I was also counting cycles. The results of
the solvedness counts (EO 0-13, CO 0-8 , EP 0-13, CP 0-8, EC 1-12, CC
1-8) are in this file: http://cube.garron.us/scramblestat/scr_totals.txt
For 100,000 "random" cubes from CubeExplorer, and a set of
100,00 cubes generated according to theoretical probabilities, I got:
CubeExplorer: {{43, 0, 3248, 0, 24134, 0, 45215, 0, 24097, 0, 3215, 0,
48}, {3930, 15461, 28001, 25357, 19329, 5219, 2656, 0, 47}, {36886,
36506, 18470, 6199, 1565, 318, 44, 11, 1, 0, 0, 0, 0}, {36913, 36860,
18189, 6148, 1527, 279, 77, 0, 7}, {8398, 24866, 31656, 21855, 9780,
2825, 528, 88, 4, 0, 0, 0}, {12450, 32868, 32276, 16693, 4831, 798, 77,
7}} 100,000 probabilistically generated cubes: {{34, 0, 3196, 0, 24181,
0, 45034, 0, 24227, 0, 3280, 0, 48}, {3961, 15540, 28013, 25310, 19317,
5253, 2557, 0, 49, 0, 0, 0, 0}, {36665, 36687, 18532, 6154, 1590, 314,
49, 9, 0, 0, 0, 0, 0}, {37029, 36710, 18423, 5966, 1514, 276, 81, 0, 1,
0, 0, 0, 0}, {8400, 25246, 31480, 21865, 9601, 2797, 542, 62, 6, 1, 0,
0}, {12690, 32551, 32335, 16789, 4805, 773, 57, 0}} If you do
straightforward chi-square sums on each of the six categories, you get
something like these: CubeExplorer: {1.443, 10.275, 7.91489, 13.1464,
14.2199, 19.0312} 100,00 probabilistic: {6.14985, 10.8045, 5.74321,
9.73557, 4.86605, 11.2522} The results for length 1-45 scrambles are
here: http://cube.garron.us/scramblestat/scr_chi.txt Note that they vary
unusually sometimes, but generally follow a pattern. Blindly adding the
six values these gives the following totals: {14784689825, 115090278,
104693100, 36875271, 17131246, 7435318, 4174854, 310171, 1317725,
787915, 442487, 268055, 149450, 91196, 52509, 33163, 19605, 11322, 7400,
4186, 2928, 1914, 1547, 863, 569, 411, 311, 203, 155, 129, 101, 70, 102,
83, 46, 41, 47, 56, 44, 64, 60, 38, 46, 31, 38} This is somewhat
exponential-looking. Mathematica gives a pretty consistent fit with the
values around 20-45: 38.8138+6142*exp[-0.385131(x+19)] (Yes, I know I
could move that 19 into the coefficient of the exponential term. But
this shows how I got the fit) The CubeExplorer set gives 66 and the
100,000 probabilistic cubes give 48.6 66 fits the model at 33 twists;
48.6 at 35.7 twists. With a bit of leniency, I'd say that the magic
number of acceptable randomness as requested by Petrus: >> 34 twists HTM
<< Maybe 35. I'll give it a plus-or-minus of one or two.
Again, this is a search for high-fidelity randomness, not practical
acceptability. Things level out quickly (though not very evenly) around
thirty (the derivative of the exponential model is -1 at 29, though that
is almost a matter of scale). But really, the chi-sum is already in the
hunred's by 25. 25 is definitely not random, but not horrible. I
don't think it's worth suggesting to everyone that they should
make their scrambles even 10 turns longer. For competitions, though,
it'd be nice to use truly random scrambles. Kociemba (Should I call
you Herbert?), would it be easy for you to implement a java file that
could replace Jaap's official scrambler
(http://www.worldcubeassociation.org/regulations/#scrambling) with a
generate-and-solve code? (since Cube-Explorer is not multi-platfrom
-yet) It wouldn't need to be excellent, just give something around
25 moves. Just a suggestion... But I'd love to see such a clean
scrambler used officially. Why exactly is there an official defintion
involving half turns in the WCA regulations, anyhow? So that, hopefully,
is the end of my main investigation into the randomness of scrambles...
(Now I only have to wait for Kociemba or Pochmann to find another
mistake somewhere :-) -Lucas Garron
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > OK, I ran a huge test using my scramble
generation code from last email. I > used it to generate 100,000
scrambles of each length from 1-45. It took > extremely long, because I
was also counting cycles. > The results of the solvedness counts (EO
0-13, CO 0-8 , EP 0-13, CP 0-8, EC > 1-12, CC 1-8) are in this file: >
http://cube.garron.us/scramblestat/scr_totals.txt > For 100,000
"random" cubes from CubeExplorer, and a set of 100,00 cubes >
generated according to theoretical probabilities, I got: > CubeExplorer:
> {{43, 0, 3248, 0, 24134, 0, 45215, 0, 24097, 0, 3215, 0, 48}, {3930,
15461, > 28001, 25357, 19329, 5219, 2656, 0, 47}, {36886, 36506, 18470,
6199, 1565, > 318, 44, 11, 1, 0, 0, 0, 0}, {36913, 36860, 18189, 6148,
1527, 279, 77, 0, > 7}, {8398, 24866, 31656, 21855, 9780, 2825, 528, 88,
4, 0, 0, 0}, {12450, > 32868, 32276, 16693, 4831, 798, 77, 7}} > 100,000
probabilistically generated cubes: > {{34, 0, 3196, 0, 24181, 0, 45034,
0, 24227, 0, 3280, 0, 48}, {3961, 15540, > 28013, 25310, 19317, 5253,
2557, 0, 49, 0, 0, 0, 0}, {36665, 36687, 18532, > 6154, 1590, 314, 49,
9, 0, 0, 0, 0, 0}, {37029, 36710, 18423, 5966, 1514, > 276, 81, 0, 1, 0,
0, 0, 0}, {8400, 25246, 31480, 21865, 9601, 2797, 542, 62, > 6, 1, 0,
0}, {12690, 32551, 32335, 16789, 4805, 773, 57, 0}} > > If you do
straightforward chi-square sums on each of the six categories, you > get
something like these: > CubeExplorer: {1.443, 10.275, 7.91489, 13.1464,
14.2199, 19.0312} > 100,00 probabilistic: {6.14985, 10.8045, 5.74321,
9.73557, 4.86605, 11.2522} I wondered a bit about the high value 19.03
with CC for Cube Explorer. The chance for a value >=19 is <0.01 .
But: If the expected values are less then 5 you should omit this data,
because then the test is unreliable. WHen applying this to CC the value
reduces to 11, and then the chance is about 14%, which is acceptable.
Herbert
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Tomorrow I'll add the
chi-square test. Actually right now I don't have time to learn it
myself, but if you guys can give me a simple formula I'll implement
it and post the results, then you can hopefully interpret them for us.
Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@...> wrote: > > It was requested that I post the source code
for the JNetCube > scramble algorithm, so here it is: > >
http://tinyurl.com/3a9yq3 Thanks. I see it's indeed equivalent to
the other used algorithms and the difference was apparently caused by
the mistake Lucas mentioned. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Right now I'm running simulations using
my own "random" scrambles of various length. > I'm doing
it this way: > 1. Twist any face any way (cw, 2, or ccw) > 2. Twist any
other face any way > 3. Keep going, never twisting a face twice, or
twisting a face after (itself + its opposite) > > Implemented like this
(but integrated into the counting scheme to avoid unnecessary string
conversions): > ScrambleGenerate[n_] :=StringJoin[{"U",
"F", "L", "R", "B",
"D"} [[cur1 = Random[Integer, {1, 6}]]], ({"",
"2", "'"}[[Random[Integer, {1, 3}]]]), "
", cur = 8; Table[If[cur + cur1 == 7,((cur2 = (# + If[# >= Min[cur,
cur1], 1, 0] + If[# >= Max[cur, cur1], 1, 0]))&@Random[Integer, {1,
4}]); cur = cur1; cur1 = cur2,cur = cur1; ((cur1 = (# + If[# >= cur, 1,
0]))&@Random[Integer, {1, 5}])]; {"U", "F",
"L", "R", "B", "D"}[[cur1]] ~~
({"", "2", "'"} [[Random[Integer, {1,
3}]]]) ~~ " ", {n - 1}]] > So, anything random, avoiding
redundancy. This code is sadly very hard to read, because of the missing
line breaks. Cheers! Stefan
2584. Re: Scramble probabilites From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Apr 2007 14:35:55 -0000
Hi :-) This is nothing more than axial control. Allow each layer on an
axis only once in a chunk of consecutive turns. Once the next turn is on
a different axis unlock all the layers on d axis again :-) For 2x2x2
scrambles one locks both layers on the axis at the same time. U D or U
D' etc don't make sense on 2x2x2 ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > I would be interested in your distribution if you use the
scramble > > algorithm I used and described (which also allows U D for
example) > > > > Herbert > > I believe our scramble algorithms are
equivalent. Here's mine again: > > 1. Allow all moves. > 2. Make
random allowed move. > 3. Forbid the side just turned. > 4. Allow its
four adjacent sides. > 5. Go to 2 unless 25 moves were made > > Do you
think it differs from yours? Ah wait, I think I know what you >
misunderstood. Step 3/4. Think of each side as having an allowed/ >
forbidden status, and this status gets set/cleared. > > Start. > Pick U,
now { U } is forbidden. > Pick D, now { U, D } is forbidden. > Pick F,
now { F } is forbidden. > > Cheers! > Stefan >
>> >> If you do straightforward chi-square sums on each of the six >
categories, you >> get something like these: >> CubeExplorer: {1.443,
10.275, 7.91489, 13.1464, 14.2199, 19.0312} >> 100,00 probabilistic:
{6.14985, 10.8045, 5.74321, 9.73557, 4.86605, > 11.2522} > > I wondered
a bit about the high value 19.03 with CC for Cube > Explorer. > The
chance for a value >=19 is <0.01 . But: If the expected values > are
less then 5 you should omit this data, because then the test is >
unreliable. WHen applying this to CC the value reduces to 11, and > then
the chance is about 14%, which is acceptable. > > Herbert > > I was
planning to re-"model" the data without the cycle count. I
still get something between 35 and 36 as the predicted "good
"scramble length. I also ran 10,000 scrambles for 1-50 twists. The
following are plots (data+fit) of chi-square sums for EO, CO, EP, and
CP: The original set: http://cube.garron.us/scramblestat/run1.png (Note
that this has a very large mantissaa-scale, so it's still pretty
steep at 30) The 10,000 trials set:
http://cube.garron.us/scramblestat/run2.png In both cases, it levels out
in the mid-30's. Definitely not by 25. I still stand with my
declaration of 34 twists HTM. But this time I'll definitely say +/-
2. -Lucas Garron
Lucas G. wrote: > I was planning to re-"model" the data
without the cycle count. I still get > something between 35 and 36 as
the predicted "good "scramble length. The next question (or
the original question) is can we design a better scrambling algorithm
that achieves a good scramble in fewer moves? It would be interesting to
run the same statistical analysis for a modification of the scrambling
algorithm that uses fewer half turns. Note also that we have only
considered orientations/permutations and in that space, we found that
edge orientations were off. If we broaden the scope to consider other
properties of the cube, we may find other things that are off. What if
there is something that is even more "off" than edge
orientation? -- Ryan Heise http://www.ryanheise.com/cube/
2587. A Gathering's Success Story From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Apr 2007 18:33:14 -0000
The Mid Atlantic Cube gathering was a success, our first get together
consisted of 5 people, three locals from Maryland including David Barr,
Chris, and Steve, then myself, and the unexpected (at least to me)
Jasmine Lee. I left at about 4:30, directions were confusing, I'm
not even sure when I got there. I was the last to arrive, the four
already had their stackmats out, and ALL of their puzzles were scattered
across the table. A couple 5x5s, a megaminx of two, some brain teasers,
and 3x3s, loads of 3x3s. I sat down amongst an unknown crowd, and just
because our common grounds was the Rubik's cube there was no
communication barrier, I hopped right in like we were all good friends.
We had some pizza and wings for dinner, the food was great. We all cubed
and showed off, talked about speedcubing methods, Jasmine talked a lot
about her site. This guy Chris and I went off to the one end of the
table and I showed him my blindfolded tricks for big cube bld. I
actually ran through a whole scramble for him, showed him some
commutators even. He caught on really fast, it was very nice to see that
in person I could describe so easily commutators. It probably
wasn't until 10:30 that we realized that we hadn't even raced
yet! David put his children off to bed (now I laugh, I thought David was
about 20 years younger) Jasmine started to pull out a program on her
planner, and we began to scramble, we realized "Let's just
pass cubes around and go random" I won most of the races. I
finished off with about a 20.xx average ... I did have some bad solves
though, Chris would beat me if I messed up (or decided to go with a
white cross), I tried to even the challenge out a little bit with things
like using an odd colored cross, or maybe solving the 3x3 on the 5x5. Oh
yes, Jasmine set her own personal best time that night, a sub 20,
non-lucky, that was nice to see. We concluded at about midnight, I then
got lost here and there on the way home, I made it back in about three
hours. The maps don't account for that extra hour, I suppose the
computer knew where it was going ... Later, Daniel Beyer
don't use wd-40 because it is known to deteriorate plastic. use
silicone spray (wd-40 is petroleum-based). bob --- In
speedsolvingrubikscube@yahoogroups.com, "uaregood2"
<uaregood2@...> wrote: > > can i use WD-40 on my cube or dus it
specificly have to be silicone? >
2592. US Open From: "pjkalamosa" <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Apr 2007 23:32:40 -0000
Hello, I am curious as to why there are so few events for the US Open.
Is this due to the reservation time that is set? Also, I was reading
that most events that take place there are free. Is this the case for
this event? Thanks in advance.
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > don't use wd-40 because it is known to
deteriorate plastic. use > silicone spray (wd-40 is petroleum-based). >
> bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"uaregood2" > <uaregood2@> wrote: > > > > can i use WD-40
on my cube or dus it specificly have to be silicone? > > > Thanks
--- In speedsolvingrubikscube@yahoogroups.com,
"stupidmcstupstup" <chris.fisherboy123321@...> wrote: > >
Does anybody know what material Chris uses for his tiles and maybe how >
he makes them? I was wondering if I could make them for other puzzles. >
lexan
2595. Re: [Speed cubing group] US Open From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 15 Apr 2007 01:43:29 +0200
I agree that there are not enough events. There should at least be a
2x2x2, but many others would be welcomed. According to
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 it's
10 dollar for one event + 2 dollar per additional event I don't
mind the cost of this. The plane from the Netherlands will probably be a
little more expensive anyway ----- Original Message ----- From:
pjkalamosa To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
April 15, 2007 1:33 AM Subject: [Speed cubing group] US Open Hello, I am
curious as to why there are so few events for the US Open. Is this due
to the reservation time that is set? Also, I was reading that most
events that take place there are free. Is this the case for this event?
Thanks in advance.
I like both of your approches. I think that expected values is excellent
data to have. If you run chi-square on expected result vs. the randomly
attained one, there should be extremely little difference. This is
something that should be verified. This could show if the puedo-random
generator within programs are good enough for waht we do. What has me
concerned is that 40 turns is not enough to get "good enough"
to random positions. Also, I think it's a breakthrough that Herbert
has caught the off-by- one errors in his random position code. Is the
fixed version availible on the site yet? *checks*, appearently not.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > <no_reply@>
wrote: > > > > Nice! So even with a 60 move scramble the edge
orientation shows > > deviations from the theoretical distribution. > >
Yes. And I could imagine you need infinitely many moves to reach it. >
Btw, the use of "theoretical" is now I think ambigious,
because my > results are also kinda "theoretical" (compared to
the random > simulation approach). > > Tomorrow I'll add the
chi-square test. > > Also, I do actually have the frequencies not just
for "number of > flipped edges, 0 to 12" but the frequencies
of all 2048 individual > states. I'll try to analyze that as well,
because the "number of > flipped edges" is already a summary
where a lot of information is > lost. > > Cheers! > Stefan >
2598. Re: [Speed cubing group] Silicone2 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 12:36:02 +1000
These are good questions, so I have added them to the Oracle system, if
anyone would like answer them:
http://oosan.ryanheise.com/Where_can_I_buy_silicone_spray%3F
http://oosan.ryanheise.com/What_is_the_best_brand_of_silicone_spray%3F
http://oosan.ryanheise.com/Can_I_use_WD-40_to_lubricate_my_Rubik%27s_Cube%3F
http://oosan.ryanheise.com/How_do_I_lubricate_my_Rubik%27s_Cube%3F So
far, many thanks to Joey and Snake for their contributions:
http://oosan.ryanheise.com/Special:Recentchanges -- Ryan Heise
http://www.ryanheise.com/cube/
After many months of development, we are proud to announce the first
release of the CALCubeTimer. This program is a complete speedcubing
timer for (hopefully all) your needs. You can plug your stackmat into
your computer, and our program will interpret the signal. Instructions
can be found online. We highly encourage you to try it out, feedback is
welcome! You can get it here: http://gnehzr.net/cct/. Jeremy Fleischman
and Ryan Zheng [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I like both of your approches. I think that
expected values is > excellent data to have. > > If you run chi-square
on expected result vs. the randomly attained > one, there should be
extremely little difference. This is something > that should be
verified. This could show if the puedo-random > generator within
programs are good enough for waht we do. What has > me concerned is that
40 turns is not enough to get "good enough" to > random
positions. > > Also, I think it's a breakthrough that Herbert has
caught the off- by- > one errors in his random position code. Is the
fixed version > availible on the site yet? *checks*, appearently not. >
> The new version 4.11 is already available. I also have some ideas
concerning the expected values from Stefan, but the weather is too
beautiful to spend more time at the PC today. Herbert
Hi guys, I just broke my master magic. I never had one of those things,
I dont know how it works and dont even remotely know how (or if) I can
fix it.. Maybe somebody could give me some hints.. Here are two pictures
of it:
http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic1.jpg
http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic2.jpg
I think there is no real damage like a "broken" part or
something, the strings are just out.. I am going to be on German Open
Championship at the end of this month, maybe if there is a master magic
expert who is also going to be there, he could help me.. I would really
appreciate it :-) Thanks in advance Flo
2602. i improved my time slightly From: "nawb1" <nawb1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 09:36:11 -0000
ive been practicing a few days and i improved my time by 15 seconds so
now i can do it in 2 minutes 15 seconds, but i been watching a lot of
speedcubing videos and i noticed those guys can turn there cubes a lot
faster the mine even turns, my cube is so choppy and hard to turn and
gets caught up a lot, i read some of the posts about silicone spray but
would it improve its turning speed that much? i mean those guy's
cubes are like greased....and would i have to take the cube apart spray
it then put it back together?
2603. Re: Scramble probabilites From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 09:53:21 -0000
Hi :-) If a scrambler using a sequence of random turns is not good
enough to give us the desired permutation/orientation distribution, then
why not have a "2-phase" scrambler then? First generate random
permutation, then random orientations. Oh and a last step, find the
sequence for that .... hehehe ;-) After all we gonna use the scramble
also :D Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I like both of your approches. I think that expected
values is > > excellent data to have. > > > > If you run chi-square on
expected result vs. the randomly attained > > one, there should be
extremely little difference. This is something > > that should be
verified. This could show if the puedo-random > > generator within
programs are good enough for waht we do. What has > > me concerned is
that 40 turns is not enough to get "good enough" to > > random
positions. > > > > Also, I think it's a breakthrough that Herbert
has caught the off- > by- > > one errors in his random position code. Is
the fixed version > > availible on the site yet? *checks*, appearently
not. > > > > > > The new version 4.11 is already available. I also have
some ideas > concerning the expected values from Stefan, but the weather
is too > beautiful to spend more time at the PC today. > > > Herbert >
2604. Re: i improved my time slightly From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 11:00:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "nawb1"
<nawb1@...> wrote: > > ive been practicing a few days and i improved
my time by 15 seconds so > now i can do it in 2 minutes 15 seconds, but
i been watching a lot of > speedcubing videos and i noticed those guys
can turn there cubes a lot > faster the mine even turns, my cube is so
choppy and hard to turn and > gets caught up a lot, i read some of the
posts about silicone spray but > would it improve its turning speed that
much? Probably a bit, but not that much. My guess is that your cube just
sucks.. Get a new one.. Most people (me too) really like the DIY kits,
that means that you get the parts and you have to assemble the whole
cube by yourself. There are springs in the center (you can adjust the
spring tension) which make it possible to "cut edges".. You
can try to get a cube from rubik.com (DIYkit with stickers) or one from
9spuzzles.com (from china, but very good quality). Those cubes will be
very good even without any silicone. I also started with a crappy cube
like you seem to have. I also was about 2 minutes back then.. I dropped
about 20 seconds just by using silicone on my cube.. I dropped another
15 seconds or so by buying a new Ideal/Arxon Cube on eBay and adjusting
the spring tension.. I now use 9spuzzles DIYkit cubes and I averrage
about 50 seconds (but there is still very much room for improvement)..
Flo
Wow, the server idea is great. It would seem this could have
implications for competitions-- although you'd need one laptop per
station. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Jeremy Fleischman" <jeremyfleischman@...> wrote: > > After
many months of development, we are proud to announce the first release >
of the CALCubeTimer. This program is a complete speedcubing timer for >
(hopefully all) your needs. > You can plug your stackmat into your
computer, and our program will > interpret the signal. Instructions can
be found online. > > We highly encourage you to try it out, feedback is
welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy
Fleischman and Ryan Zheng > > > > [Non-text portions of this message
have been removed] >
2606. Re: [Speed cubing group] US Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 14:37:04 +0200
Any Europeans going to US Open ?? Gilles 14 Apr 2007 17:01:16 -0700,
Arnaud van Galen <avgalen@...>: > > I agree that there are not enough
events. There should at least be a > 2x2x2, > but many others would be
welcomed. > > According to >
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 >
it's 10 dollar for one event + 2 dollar per additional event > > I
don't mind the cost of this. The plane from the Netherlands will >
probably > be a little more expensive anyway > > ----- Original Message
----- > From: pjkalamosa > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, April 15, 2007 1:33 AM > Subject: [Speed cubing group]
US Open > > Hello, > I am curious as to why there are so few events for
the US Open. Is > this due to the reservation time that is set? Also, I
was reading that > most events that take place there are free. Is this
the case for this > event? > > Thanks in advance. > > > [Non-text
portions of this message have been removed]
So i have one of the new no-jack timers. Is manually inserting one an
option? I don't have a degree in electrical engineering or anything
but I feel that it could be don. Has anyone attempted/done this? If
that's not an option, where would one procure a competition timer?
Thanks, John H.
Nevermind, Speedstacks just posted the new model. I can't wait to
get one so I can use the interface! --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > So i have one of the new no-jack timers. Is manually
inserting one an option? I don't have a > degree in electrical
engineering or anything but I feel that it could be don. Has anyone >
attempted/done this? If that's not an option, where would one
procure a competition timer? > > Thanks, > John H. >
2610. Licence Plate: SPD QBR From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 14:30:47 -0000
I know some cubers from other states have done this already, and
I'm not being terribly original, but I just have to place a
shameless plug here. The other day I requested and was granted MI
licence plate number: "SPD QBR" for a new car I just got :). I
forget..., who started this trend? My backup would have been "SPD
555". -Doug
On lube, NEVER USE PETROLEUM LUBES, ESPECIALLY WD-40!!!!!!!!! On
silicone lube, I prefer CRC's Heavy Duty Silicone. There are two
products with that name, both are very good. I also experimented with
Scuba Lube (try saying A tube of scuba Lube 5 times fast!), it turned
out very good, one of the best liquid lubes. Even though it's meant
for scuba diving, it still works. -- Visit my website @
http://jessezhao.freespaces.com. I now sell puzzles on my website to
those in Atlanta, so visit and buy! [Non-text portions of this message
have been removed]
Try local hardware stores, like Ace Hardare. Good luck finding it! --
Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles
on my website to those in Atlanta, so visit and buy! [Non-text portions
of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > but the weather is too beautiful to spend
more time at the PC today. True... there are lots of people in the
Herrengarten today, some guys play guitar under the window where I am
right now. I guess summer is officially here. Though I also want to get
some work done and my laptop battery only lasts about 10-15 minutes,
so... Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > After many months
of development, we are proud to announce the first release > of the
CALCubeTimer. This program is a complete speedcubing timer for >
(hopefully all) your needs. > You can plug your stackmat into your
computer, and our program will > interpret the signal. Instructions can
be found online. > > We highly encourage you to try it out, feedback is
welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy
Fleischman and Ryan Zheng This made me laugh a lot: "It can connect
a stackmat to a computer through the microphone." Oh, so
that's how the two devices are communicating. Through the
microphone! Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2"
<uaregood2@...> wrote: > > Hello > > I couldn't really
understand Jessica Frederich's solution. Can anyone > plz help me?
> You can neither type "Fridrich" nor "please"
correctly, no wonder you don't understand the method. Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > After many months
of development, we are proud to announce the first release > of the
CALCubeTimer. This program is a complete speedcubing timer for >
(hopefully all) your needs. > You can plug your stackmat into your
computer, and our program will > interpret the signal. Instructions can
be found online. > > We highly encourage you to try it out, feedback is
welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy
Fleischman and Ryan Zheng > > > > [Non-text portions of this message
have been removed] > It doesn't work for me. I'm on Mac OS X
and I've downloaded the java 6, but when I lauch the program I get:
"The jar file "CALCubeTimer.jar" couldn't be
launched. Check the Console for possible error messages". Any
ideas? Thanks, Joey
2617. Re: [Speed cubing group] Licence Plate: SPD QBR From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 09:28:13 -0700 (PDT)
I believe it was Daniel Hayes who first did this. Pretty cool Idea.
d_funny007 <no_reply@yahoogroups.com> wrote: I know some cubers from
other states have done this already, and I'm not being terribly
original, but I just have to place a shameless plug here. The other day
I requested and was granted MI licence plate number: "SPD QBR"
for a new car I just got :). I forget..., who started this trend? My
backup would have been "SPD 555". -Doug
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
I'm not sure if I was the first, but I do have the Oklahoma
"SPD QBR" plate. Nicely done Doug! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I believe it was Daniel Hayes who first did this. Pretty cool
Idea. > > d_funny007 <no_reply@...m> wrote: I know some cubers from
other states have done this already, and I'm > not being terribly
original, but I just have to place a shameless plug > here. The other
day I requested and was granted MI licence plate > number: "SPD
QBR" for a new car I just got :). > > I forget..., who started this
trend? My backup would have been "SPD > 555". > > -Doug > > >
> > > > --------------------------------- > Ahhh...imagining that
irresistible "new car" smell? > Check outnew cars at Yahoo!
Autos. > > [Non-text portions of this message have been removed] >
Working great in Ubuntu linux 6.10 x64, though I don't have a
stackmat timer to test that feature out with. I would like to see some
sort of countdown timer for inspection time, but apart from that one
small omission I think the program is absolutely fantastic! Great job!
-Daniel --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > After many months
of development, we are proud to announce the first release > of the
CALCubeTimer. This program is a complete speedcubing timer for >
(hopefully all) your needs. > You can plug your stackmat into your
computer, and our program will > interpret the signal. Instructions can
be found online. > > We highly encourage you to try it out, feedback is
welcome! You can get it > here: http://gnehzr.net/cct/. > > > > Jeremy
Fleischman and Ryan Zheng > > > > [Non-text portions of this message
have been removed] >
2620. Re: [Speed cubing group] US Open From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 15 Apr 2007 19:21:17 +0200
90% sure I will, especially if they decide to have more events! I would
like to meet some non-European cubers too. And Jasmine+Peter, Sven, PJK
and many others. ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, April
15, 2007 2:40 PM Subject: Re: [Speed cubing group] US Open Any Europeans
going to US Open ?? Gilles 14 Apr 2007 17:01:16 -0700, Arnaud van Galen
<avgalen@...>: > > I agree that there are not enough events. There
should at least be a > 2x2x2, > but many others would be welcomed. > >
According to >
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 >
it's 10 dollar for one event + 2 dollar per additional event > > I
don't mind the cost of this. The plane from the Netherlands will >
probably > be a little more expensive anyway > > ----- Original Message
----- > From: pjkalamosa > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, April 15, 2007 1:33 AM > Subject: [Speed cubing group]
US Open > > Hello, > I am curious as to why there are so few events for
the US Open. Is > this due to the reservation time that is set? Also, I
was reading that > most events that take place there are free. Is this
the case for this > event? > > Thanks in advance. > > > [Non-text
portions of this message have been removed]
> After many months of development, we are proud to announce the first >
release > of the CALCubeTimer. This program is a complete speedcubing
timer for > (hopefully all) your needs. Almost :-) Thank you for the
program, Fleischman and Zheng! Is someone capable of setting up a
permanent server? That way, we could have a cubing+chat room I'm
going to go have more fun with it now... -Lucas Garron
Too far. But I'll make the offer to fix it if you can send it to me
(MI, USA) along with a pre-paid envelope to send it back. I'm
pretty sure that costs more than buying a new one though :). It's
atually not too hard to string one yourself. It's basically a big
loop of tiles and a single strange of sting runs across 3 consecutive
tiles. There are 2 strings (it can be thought of as one on each side)
for every 3 consecutive tiles. When in the loop formation each tile has
a total of 6 strings wrapped around it. Thus for a magic of N tiles,
there should be 2*N strings (although it is possible to have less but
will be significantly less stable). Look at Jaap's site on a
beginner guide for how to string. It's not too hard to get it
working again. But to get it strung perfectly and uniformely (like mine
are!) then you need to know exactly what you are doing (or find somebody
who does). To start, what I would do is remove the loose strings (if a
single tiles is out, I/you would have to remove 6 strings). They are
kinda of tangled but each string is a loop that does not
"link" (in the mathematical sence) to other strings. Then I
would play out the other 11 tiles in a stright line on the table (pretty
long). Then I would connect the loose tile using 2 of the 6 strings you
have availible to the rest of it so like if it was XXXXXXXXXXX-Y (Y is
the loose tile), then you place wo strings (one at a time) to connect
the XXY part of it. Next you have to make the loop by connecting the XYX
with two more strings. And finally the YXX with the remaining two
strings. Also, figure out (trying normal flips) wheather the tile ties
in the front or in the back. (You don't want to invert it and loop
the wrong way.) I'm sure you can find a fellow cuber in your area
that is willing to do this for you. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi guys, > > I just broke my master magic.
I never had one of those things, I dont > know how it works and dont
even remotely know how (or if) I can fix it.. > > Maybe somebody could
give me some hints.. > > Here are two pictures of it: > >
http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic1.
jpg >
http://hackvalue.de/~flo/cubing/fotos/BrokenMasterMagic/mastermagic2.
jpg > > I think there is no real damage like a "broken" part
or something, the > strings are just out.. > > I am going to be on
German Open Championship at the end of this month, > maybe if there is a
master magic expert who is also going to be there, > he could help me..
I would really appreciate it :-) > > Thanks in advance > > Flo >
My (polished) program and its results are now online here:
http://stefan-pochmann.info/spocc/other_stuff/tools/ There's
documentation on top of the source code explaining the algorithm I used.
If someone wants to add a chi square test or so (I don't know it so
I can't do it), just put it into the "analyze" function
which already knows the probability distributions for the 2048 edge
orientation states as well as for the 13 number-of-flipped-edges states.
Adapting it to corner orientation or corner permutation should be easy
to do as well. Edge permutation not, because it has a lot more states
and thus needs a lot of memory. If someone wants to do these things, I
can help, but otherwise I'll be busy working on some other stuff
now. Cheers! Stefan
2624. Re: i improved my time slightly From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 18:41:05 -0000
Perhaps we just have much sronger fingers and wrists than you.
You'll get there if you work hard enough. I think it a rite of
passage to start with a non-so-great cube. Persoanlly, I don't
think that at your times, the cube matters much (assuming it's a
standard one from the store or rubiks.com). What matters is reducing
your number of turns and your recognition times. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@...>
wrote: > > ive been practicing a few days and i improved my time by 15
seconds so > now i can do it in 2 minutes 15 seconds, but i been
watching a lot of > speedcubing videos and i noticed those guys can turn
there cubes a lot > faster the mine even turns, my cube is so choppy and
hard to turn and > gets caught up a lot, i read some of the posts about
silicone spray but > would it improve its turning speed that much? i
mean those guy's cubes > are like greased....and would i have to
take the cube apart spray it > then put it back together? >
First of all, I recommend returning that timer if you still can. It
costs only $20 for a newer gen 2.5 one that has a jack for sure. "I
feel that it could be don." <- A person with an EE degree would
just pop it own and then know for sure. It's kinda 50-50 as to
weather it's possible, even if it is it would cost 10-20 cents for
the recepticle/port and someone to solder it on for you. A drill might
help too... Go to the speedstack's website, and then look for the
"store" part of the site. It's hard to miss. To the
designers of the CALCubeTimer, how did you learn of the protocal used
int he communication? I e-mailed speedstacks a year ago, and they
refused to divulge this informaiton to me. I was kind or annoyed by it.
My academic curiousity must be satisfied. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 <no_reply@...>
wrote: > > So i have one of the new no-jack timers. Is manually
inserting one an option? I don't have a > degree in electrical
engineering or anything but I feel that it could be don. Has anyone >
attempted/done this? If that's not an option, where would one
procure a competition timer? > > Thanks, > John H. >
How exactly would you want such a feature to work? The 15s pre-
inspection is not exactly built into the stackmat timer itself. So do
two separate timings? BTW, where would I find a microphone-to-microphone
cable... ops, it's standard audio jack right? So that's a
commonly found cable like say on FM-transmitters for MP3 players and
stuff right?. > Working great in Ubuntu linux 6.10 x64, though I
don't have a stackmat > timer to test that feature out with. I
would like to see some sort of > countdown timer for inspection time,
but apart from that one small > omission I think the program is
absolutely fantastic! Great job! > > -Daniel >
2627. Judging our scrambling method the right way From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 18:56:05 -0000
For edge orientation we now have three distributions: 1) The
distribution for real random cubes (Jaap). 2) The distribution for a
small number of randomly generated scrambles (Lucas, Herbert). 3) The
distribution for *all* scrambles of that kind (Stefan). You guys have
analyzed the quality of our scrambles by comparing distributions 1) and
2). That is wrong. Doing that, you're *not* judging the quality of
our way to scramble, you're judging the quality of the small
scramble set your generater happened to produce. To judge the quality of
our way to scramble, you ought to compare distributions 1) and 3).
Additionally it can make sense to compare distributions 2) and 3), like
Doug said to judge the quality of the random number generators
you've used (and of how you've used them). Cheers! Stefan
2628. Re: i improved my time slightly From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 20:23:26 -0000
It's not really about finger/wrist strength. If you have a proper
speedcube, it doesn't take that much effort to turn the sides.
Speedcubers can move their cube quickly because the movements have been
ingrained in muscle memory, not because they have freakishly strong
hands. Even the fastest cubers would be slowed down a lot if they had to
use a cube that sticks and is hard to turn. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Perhaps we just have much sronger fingers and wrists than
you. You'll > get there if you work hard enough. > > I think it a
rite of passage to start with a non-so-great cube. > > Persoanlly, I
don't think that at your times, the cube matters much > (assuming
it's a standard one from the store or rubiks.com). What > matters
is reducing your number of turns and your recognition times. > > > -Doug
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "nawb1"
<nawb1@> > wrote: > > > > ive been practicing a few days and i
improved my time by 15 seconds > so > > now i can do it in 2 minutes 15
seconds, but i been watching a lot > of > > speedcubing videos and i
noticed those guys can turn there cubes a > lot > > faster the mine even
turns, my cube is so choppy and hard to turn > and > > gets caught up a
lot, i read some of the posts about silicone spray > but > > would it
improve its turning speed that much? i mean those guy's > cubes > >
are like greased....and would i have to take the cube apart spray it > >
then put it back together? > > >
It would be nice to at least have a countdown option when using the
timer with a keyboard, since starting a stackmat is a little easier than
starting with the keyboard. I tried holding down the spacebar before
starting like I might do on JNetCube with countdown set to 0, but this
timer doesn't seem to like that. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > How exactly would you want such a feature to work? The 15s
pre- > inspection is not exactly built into the stackmat timer itself.
So do > two separate timings? > > BTW, where would I find a
microphone-to-microphone cable... ops, it's > standard audio jack
right? So that's a commonly found cable like say > on
FM-transmitters for MP3 players and stuff right?. > > > > Working great
in Ubuntu linux 6.10 x64, though I don't have a > stackmat > >
timer to test that feature out with. I would like to see some sort > of
> > countdown timer for inspection time, but apart from that one small >
> omission I think the program is absolutely fantastic! Great job! > > >
> -Daniel > > >
2630. Re: US Open From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 20:32:33 -0000
> Any Europeans going to US Open ?? I will ;-)
2631. Re: CALCubeTimer From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 21:04:51 -0000
Hi :-) Is there supposed to be a jar file inside the cctserver.zip file?
I can't find it :-( -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman"
<jeremyfleischman@...> wrote: > > After many months of development,
we are proud to announce the first release > of the CALCubeTimer. This
program is a complete speedcubing timer for > (hopefully all) your
needs. > You can plug your stackmat into your computer, and our program
will > interpret the signal. Instructions can be found online. > > We
highly encourage you to try it out, feedback is welcome! You can get it
> here: http://gnehzr.net/cct/. > > > > Jeremy Fleischman and Ryan Zheng
> > > > [Non-text portions of this message have been removed] >
There are three files in there One is the *.jar, one is the readme.html,
and there is a *.jpg of a possible setup. I am having no problems with
it. --- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Is there
supposed to be a jar file inside the cctserver.zip file? I > can't
find it :-( > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" >
<jeremyfleischman@> wrote: > > > > After many months of development,
we are proud to announce the > first release > > of the CALCubeTimer.
This program is a complete speedcubing timer > for > > (hopefully all)
your needs. > > You can plug your stackmat into your computer, and our
program will > > interpret the signal. Instructions can be found online.
> > > > We highly encourage you to try it out, feedback is welcome! You
> can get it > > here: http://gnehzr.net/cct/. > > > > > > > > Jeremy
Fleischman and Ryan Zheng > > > > > > > > [Non-text portions of this
message have been removed] > > >
Yeh, I agree with that. Being able to hold the spacebar is useful.
Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > It would be nice to at least have a
countdown option when using the > timer with a keyboard, since starting
a stackmat is a little easier > than starting with the keyboard. I tried
holding down the spacebar > before starting like I might do on JNetCube
with countdown set to 0, > but this timer doesn't seem to like
that. > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
<no_reply@> wrote: > > > > How exactly would you want such a feature
to work? The 15s pre- > > inspection is not exactly built into the
stackmat timer itself. So do > > two separate timings? > > > > BTW,
where would I find a microphone-to-microphone cable... ops, it's >
> standard audio jack right? So that's a commonly found cable like
say > > on FM-transmitters for MP3 players and stuff right?. > > > > > >
> Working great in Ubuntu linux 6.10 x64, though I don't have a > >
stackmat > > > timer to test that feature out with. I would like to see
some sort > > of > > > countdown timer for inspection time, but apart
from that one small > > > omission I think the program is absolutely
fantastic! Great job! > > > > > > -Daniel > > > > > >
It's a .jar file online, isn't it? Zip = jar, though, maybe
your OS is being weird? Just rename the .zip file to a .jar file. Then
run it commandline. It'll give no indication of working, but on
Windows, netstat will show port32125 enabled once CCT connects. -Lucas
Garron ----- Original Message ----- From: "Per Kristen
Fredlund" <aspiring_to_love@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, April 15, 2007
2:04 PM Subject: [Speed cubing group] Re: CALCubeTimer > Hi :-) > > Is
there supposed to be a jar file inside the cctserver.zip file? I >
can't find it :-( > > -Per > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" >
<jeremyfleischman@...> wrote: >> >> After many months of development,
we are proud to announce the > first release >> of the CALCubeTimer.
This program is a complete speedcubing timer > for >> (hopefully all)
your needs. >> You can plug your stackmat into your computer, and our
program will >> interpret the signal. Instructions can be found online.
>> >> We highly encourage you to try it out, feedback is welcome! You >
can get it >> here: http://gnehzr.net/cct/. >> >> >> >> Jeremy
Fleischman and Ryan Zheng >> >> >> >> [Non-text portions of this message
have been removed] >> > > > > > > Yahoo! Groups Links > > >
I have it connecting, however, when I have a time of 0 on my timer, the
application shows 15:165.165. When my timer runs, it records a bunch of
17 minute times in the app. Anyone else having problems?
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > I have it connecting, however, when I have
a time of 0 on my timer, > the application shows 15:165.165. > > When my
timer runs, it records a bunch of 17 minute times in the app. > > Anyone
else having problems? > what's a calcube timer?
--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2"
<uaregood2@...> wrote: > > what's a calcube timer? How about
reading the initial post in the thread? It's people like you
who'll eventually make me leave this group. Stefan
In the configuration under stackmat settings, there is a checkbox that
says "If your timer displays 15:165:165, change this box."
That might fix it but I don't have that problem so I'm not
sure. -Dan --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > I have it connecting, however, when I have
a time of 0 on my timer, > the application shows 15:165.165. > > When my
timer runs, it records a bunch of 17 minute times in the app. > > Anyone
else having problems? >
I think using the spacebar should work fine for the keyboard timer as
long as you make sure the start timer button is clicked. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > It would be nice to at least have a countdown option when
using the > timer with a keyboard, since starting a stackmat is a little
easier > than starting with the keyboard. I tried holding down the
spacebar > before starting like I might do on JNetCube with countdown
set to 0, > but this timer doesn't seem to like that. > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > How exactly would you want such a feature to work? The
15s pre- > > inspection is not exactly built into the stackmat timer
itself. So do > > two separate timings? > > > > BTW, where would I find
a microphone-to-microphone cable... ops, it's > > standard audio
jack right? So that's a commonly found cable like say > > on
FM-transmitters for MP3 players and stuff right?. > > > > > > > Working
great in Ubuntu linux 6.10 x64, though I don't have a > > stackmat
> > > timer to test that feature out with. I would like to see some sort
> > of > > > countdown timer for inspection time, but apart from that
one small > > > omission I think the program is absolutely fantastic!
Great job! > > > > > > -Daniel > > > > > >
It starts the timer as soon as the key is pressed, not when it is
released like JNetCube. I don't know java, but I'm sure it
would be something like onKeyPress being changed to onKeyUp! (well,
thats the javascript way) Cheers, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I think using the spacebar should work fine
for the keyboard timer as > long as you make sure the start timer button
is clicked. > > > --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell > <no_reply@> wrote: > > > > It would be nice to at least
have a countdown option when using the > > timer with a keyboard, since
starting a stackmat is a little easier > > than starting with the
keyboard. I tried holding down the spacebar > > before starting like I
might do on JNetCube with countdown set to 0, > > but this timer
doesn't seem to like that. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > How exactly would you want such a feature to work?
The 15s pre- > > > inspection is not exactly built into the stackmat
timer itself. So do > > > two separate timings? > > > > > > BTW, where
would I find a microphone-to-microphone cable... ops, it's > > >
standard audio jack right? So that's a commonly found cable like
say > > > on FM-transmitters for MP3 players and stuff right?. > > > > >
> > > > > Working great in Ubuntu linux 6.10 x64, though I don't
have a > > > stackmat > > > > timer to test that feature out with. I
would like to see some sort > > > of > > > > countdown timer for
inspection time, but apart from that one small > > > > omission I think
the program is absolutely fantastic! Great job! > > > > > > > > -Daniel
> > > > > > > > > >
That's odd.... I hold it down and it doesn't start until I let
go of it. I'll ask Ryan about it later. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > It starts the timer as soon as the key is pressed, not when
it is > released like JNetCube. I don't know java, but I'm
sure it would be > something like onKeyPress being changed to onKeyUp!
(well, thats the > javascript way) > > Cheers, > Joey > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > I think using the spacebar should work fine
for the keyboard timer as > > long as you make sure the start timer
button is clicked. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@>
wrote: > > > > > > It would be nice to at least have a countdown option
when using the > > > timer with a keyboard, since starting a stackmat is
a little easier > > > than starting with the keyboard. I tried holding
down the spacebar > > > before starting like I might do on JNetCube with
countdown set to 0, > > > but this timer doesn't seem to like that.
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > > <no_reply@> wrote: > > > > > > > > How exactly would
you want such a feature to work? The 15s pre- > > > > inspection is not
exactly built into the stackmat timer itself. > So do > > > > two
separate timings? > > > > > > > > BTW, where would I find a
microphone-to-microphone cable... ops, > it's > > > > standard
audio jack right? So that's a commonly found cable like > say > > >
> on FM-transmitters for MP3 players and stuff right?. > > > > > > > > >
> > > > Working great in Ubuntu linux 6.10 x64, though I don't have
a > > > > stackmat > > > > > timer to test that feature out with. I
would like to see some > sort > > > > of > > > > > countdown timer for
inspection time, but apart from that one small > > > > > omission I
think the program is absolutely fantastic! Great job! > > > > > > > > >
> -Daniel > > > > > > > > > > > > > > >
Huh. When I hold down the spacebar it responds as if I'm pressing
it multiple times and records a bunch of 0.01 times. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > That's odd.... I hold it down and it
doesn't start until I let go of > it. I'll ask Ryan about it
later. > -Dan >
Hmm,holding down the spacebar works for me. I dunno, but I love it! --
Visit my website @ http://jessezhao.freespaces.com. I now sell puzzles
on my website to those in Atlanta, so visit and buy! [Non-text portions
of this message have been removed]
Or not. I just tried it under Windows and it works as you described.
Maybe it's just a Linux thing. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Huh. When I hold down the spacebar it responds as if I'm
pressing it > multiple times and records a bunch of 0.01 times. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > That's odd.... I hold it down and it
doesn't start until I let go of > > it. I'll ask Ryan about it
later. > > -Dan > > >
Hey, Stefan, that's how I type my plz! Anyways, you can visit
http://cubestation.co.uk . -- Visit my website @
http://jessezhao.freespaces.com. I now sell puzzles on my website to
those in Atlanta, so visit and buy! [Non-text portions of this message
have been removed]
2646. Re: i improved my time slightly From: "nawb1" <nawb1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 23:15:12 -0000
yes it is a standard cube from rubiks.com , and yea those cubes are so
darn easy to turn i dont see them requiring much effort to turn with one
finger, i can still turn my cube with one finger if i strain to do it
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Perhaps we just have much sronger fingers
and wrists than you. You'll > get there if you work hard enough. >
> I think it a rite of passage to start with a non-so-great cube. > >
Persoanlly, I don't think that at your times, the cube matters much
> (assuming it's a standard one from the store or rubiks.com). What
> matters is reducing your number of turns and your recognition times. >
> > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"nawb1" <nawb1@> > wrote: > > > > ive been practicing a few
days and i improved my time by 15 seconds > so > > now i can do it in 2
minutes 15 seconds, but i been watching a lot > of > > speedcubing
videos and i noticed those guys can turn there cubes a > lot > > faster
the mine even turns, my cube is so choppy and hard to turn > and > >
gets caught up a lot, i read some of the posts about silicone spray >
but > > would it improve its turning speed that much? i mean those
guy's > cubes > > are like greased....and would i have to take the
cube apart spray it > > then put it back together? > > >
We managed to reverse engineer the protocol by stopping the timer at
different times and figuring it out from patterns. Ryan --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > First of all, I recommend returning that timer if you still
can. It > costs only $20 for a newer gen 2.5 one that has a jack for
sure. > > "I feel that it could be don." <- A person with
an EE degree would > just pop it own and then know for sure. It's
kinda 50-50 as to > weather it's possible, even if it is it would
cost 10-20 cents for > the recepticle/port and someone to solder it on
for you. A drill > might help too... > > Go to the speedstack's
website, and then look for the "store" part > of the site.
It's hard to miss. > > To the designers of the CALCubeTimer, how
did you learn of the > protocal used int he communication? I e-mailed
speedstacks a year > ago, and they refused to divulge this informaiton
to me. I was kind > or annoyed by it. My academic curiousity must be
satisfied. > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, giraffeboy13 > <no_reply@>
wrote: > > > > So i have one of the new no-jack timers. Is manually
inserting > one an option? I don't have a > > degree in electrical
engineering or anything but I feel that it > could be don. Has anyone >
> attempted/done this? If that's not an option, where would one >
procure a competition timer? > > > > Thanks, > > John H. > > >
All you need is a 2.5 mm to 3.5 mm cable. We use a 3.5 mm to 3.5 mm
cable and a 3.5 to 2.5 mm adapter as shown in the picture on the
website. Ryan --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > How exactly would you want such a feature
to work? The 15s pre- > inspection is not exactly built into the
stackmat timer itself. So do > two separate timings? > > BTW, where
would I find a microphone-to-microphone cable... ops, it's >
standard audio jack right? So that's a commonly found cable like
say > on FM-transmitters for MP3 players and stuff right?. > > > >
Working great in Ubuntu linux 6.10 x64, though I don't have a >
stackmat > > timer to test that feature out with. I would like to see
some sort > of > > countdown timer for inspection time, but apart from
that one small > > omission I think the program is absolutely fantastic!
Great job! > > > > -Daniel > > >
This seems to be a problem with X because the way key repeat is handled.
The only workaround to this is probably to turn off the keyrepeat by
using xset temporarily. Ryan --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > It would be nice to at least have a countdown option when
using the > timer with a keyboard, since starting a stackmat is a little
easier > than starting with the keyboard. I tried holding down the
spacebar > before starting like I might do on JNetCube with countdown
set to 0, > but this timer doesn't seem to like that. > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > How exactly would you want such a feature to work? The
15s pre- > > inspection is not exactly built into the stackmat timer
itself. So do > > two separate timings? > > > > BTW, where would I find
a microphone-to-microphone cable... ops, it's > > standard audio
jack right? So that's a commonly found cable like say > > on
FM-transmitters for MP3 players and stuff right?. > > > > > > > Working
great in Ubuntu linux 6.10 x64, though I don't have a > > stackmat
> > > timer to test that feature out with. I would like to see some sort
> > of > > > countdown timer for inspection time, but apart from that
one small > > > omission I think the program is absolutely fantastic!
Great job! > > > > > > -Daniel > > > > > >
cctserver.zip is actually a jar file (jar files are actually zip files I
think). It is on the server as a jar file, but it seems that the file is
downloaded as a zip file. I am not sure why this happens. If anyone
knows why, please let me know. Ryan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Is there supposed to be
a jar file inside the cctserver.zip file? I > can't find it :-( > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" > <jeremyfleischman@> wrote: > > > > After many
months of development, we are proud to announce the > first release > >
of the CALCubeTimer. This program is a complete speedcubing timer > for
> > (hopefully all) your needs. > > You can plug your stackmat into your
computer, and our program will > > interpret the signal. Instructions
can be found online. > > > > We highly encourage you to try it out,
feedback is welcome! You > can get it > > here: http://gnehzr.net/cct/.
> > > > > > > > Jeremy Fleischman and Ryan Zheng > > > > > > > >
[Non-text portions of this message have been removed] > > >
If you look in the configuration, there is a checkbox that says
"Check this if your timer displays 15:165:165" or something
like that. Ryan --- In speedsolvingrubikscube@yahoogroups.com,
amiejl1981 <no_reply@...> wrote: > > I have it connecting, however,
when I have a time of 0 on my timer, > the application shows 15:165.165.
> > When my timer runs, it records a bunch of 17 minute times in the
app. > > Anyone else having problems? >
Yup, I found that option and it did fix it. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > In the configuration under stackmat
settings, there is a checkbox that > says "If your timer displays
15:165:165, change this box." That might > fix it but I don't
have that problem so I'm not sure. > -Dan > > > --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 > <no_reply@>
wrote: > > > > I have it connecting, however, when I have a time of 0 on
my timer, > > the application shows 15:165.165. > > > > When my timer
runs, it records a bunch of 17 minute times in the app. > > > > Anyone
else having problems? > > >
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > Yup, I found that option and it did fix it.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
> <gvdlfs3@> wrote: > > > > In the configuration under stackmat
settings, there is a checkbox that > > says "If your timer displays
15:165:165, change this box." That might > > fix it but I
don't have that problem so I'm not sure. > > -Dan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981 > >
<no_reply@> wrote: > > > > > > I have it connecting, however, when I
have a time of 0 on my timer, > > > the application shows 15:165.165. >
> > > > > When my timer runs, it records a bunch of 17 minute times in
the app. > > > > > > Anyone else having problems? > > > > > > ='(!
My stackmat isn't a competition timer... Seems that i'll have
to use another 70 bux..
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > Awesome! Are there plans to release the
source code? > > Can't wait to try it! > As of now, we are going to
continue to add features and fix bugs for at least a while yet in a
closed source fashion. This may change though.
--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 > <no_reply@>
wrote: > > > > Awesome! Are there plans to release the source code? > >
> > Can't wait to try it! > > > > As of now, we are going to
continue to add features and fix bugs for at > least a while yet in a
closed source fashion. This may change though. > What about the
releasing the Timer class API and let people make their own GUI's
using that?
2656. Re: i improved my time slightly From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 00:52:50 -0000
i used a lot of silicone on my cube and now it is extremly loose. how
fast your cube turns has a big effect on your times. when i loosened up
my cube my times went down like 30 seconds instantly. i recomend lubing
your cube Patrick Jameson www.cubeworld.co.nr > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Perhaps we just have much sronger fingers and wrists than
you. > You'll > > get there if you work hard enough. > > > > I
think it a rite of passage to start with a non-so-great cube. > > > >
Persoanlly, I don't think that at your times, the cube matters much
> > (assuming it's a standard one from the store or rubiks.com).
What > > matters is reducing your number of turns and your recognition
times. > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "nawb1" <nawb1@> >
> wrote: > > > > > > ive been practicing a few days and i improved my
time by 15 > seconds > > so > > > now i can do it in 2 minutes 15
seconds, but i been watching a > lot > > of > > > speedcubing videos and
i noticed those guys can turn there cubes > a > > lot > > > faster the
mine even turns, my cube is so choppy and hard to turn > > and > > >
gets caught up a lot, i read some of the posts about silicone > spray >
> but > > > would it improve its turning speed that much? i mean those
guy's > > cubes > > > are like greased....and would i have to take
the cube apart spray > it > > > then put it back together? > > > > > >
> It doesn't work for me. I'm on Mac OS X and I've
downloaded the java > 6, but when I lauch the program I get: "The
jar file > "CALCubeTimer.jar" couldn't be launched. Check
the Console for > possible error messages". > > Any ideas? > >
Thanks, > Joey > Joey, That's too bad. I was hoping it would work
fine. I just tested it using a buddy's computer and it works. Could
you attempt to launch CALCubeTimer.jar from the terminal and see if you
get any execptions? If you need instruction on how to do that,
here's what I would do (granted, I'm not a Mac user). Make
sure you know where your CCT folder (containing the jar file) is. -Click
on the search thingy at the top right, and type in "terminal"
-Once the terminal is open, type in "java -version". On my
friend's Mac, I get this: java version "1.6.0-dp"
Java(TM) SE Runtime Environment (build 1.6.0-dp-b88-34) Java HotSpot(TM)
Client VM (build 1.6.0-b88-17-release, mixed mode, sharing) Hopefully,
you get something like this. Anything about java 1.5 is not going to
work. -Open the terminal prompt, and type in "cd Desktop" and
then "cd CCT". This should get you into your CCT folder if
it's on your desktop. -then type in "java -jar
CALCubeTimer.jar" and press enter. That should attempt to run our
program. -Copy paste any errors you get into this forum, and I'll
try to help you. Please go to the effort of doing this if you get the
time, I'd love to get our program working on OS X! Jeremy
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > It starts the timer as soon as the key is
pressed, not when it is > released like JNetCube. I don't know
java, but I'm sure it would be > something like onKeyPress being
changed to onKeyUp! (well, thats the > javascript way) > > Cheers, >
Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > <gvdlfs3@> wrote: > > > > I think using the spacebar
should work fine for the keyboard timer as > > long as you make sure the
start timer button is clicked. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > > <no_reply@>
wrote: > > > > > > It would be nice to at least have a countdown option
when using the > > > timer with a keyboard, since starting a stackmat is
a little easier > > > than starting with the keyboard. I tried holding
down the spacebar > > > before starting like I might do on JNetCube with
countdown set to 0, > > > but this timer doesn't seem to like that.
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > > <no_reply@> wrote: > > > > > > > > How exactly would
you want such a feature to work? The 15s pre- > > > > inspection is not
exactly built into the stackmat timer itself. > So do > > > > two
separate timings? > > > > > > > > BTW, where would I find a
microphone-to-microphone cable... ops, > it's > > > > standard
audio jack right? So that's a commonly found cable like > say > > >
> on FM-transmitters for MP3 players and stuff right?. > > > > > > > > >
> > > > Working great in Ubuntu linux 6.10 x64, though I don't have
a > > > > stackmat > > > > > timer to test that feature out with. I
would like to see some > sort > > > > of > > > > > countdown timer for
inspection time, but apart from that one small > > > > > omission I
think the program is absolutely fantastic! Great job! > > > > > > > > >
> -Daniel > > > > > > > > > > > > > > > You should be able to start the
timer with (almost) any key, by holding down any number of keys for any
amount of time. The timer should not start until all of those keys have
been released. The timer should stop immediately when any key is pressed
down, and accepted when that (or those) keys are released. I hope that
makes sense. Basically, it's supposed to function exactly the same
as a stackmat. The linux issue is already known. I think I know how to
fix it. It should work fine on Mac and Windows though.
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > > After many months of development, we are
proud to announce the first > > release > > of the CALCubeTimer. This
program is a complete speedcubing timer for > > (hopefully all) your
needs. > Almost :-) > Thank you for the program, Fleischman and Zheng! >
> Is someone capable of setting up a permanent server? > That way, we
could have a cubing+chat room > > I'm going to go have more fun
with it now... > -Lucas Garron > I really like the idea of having a
permanent server up which people can connect to to chat and cube. I
don't know if Ryan's hosting provider has such a service. If
anyone would like to become a server, feel free to start it up and
provide an IP to connect to. Maybe we could make it a standard for the
community. We haven't really stress- tested the chat client yet
though. Jeremy
> We managed to reverse engineer the protocol by stopping the timer at >
different times and figuring it out from patterns. > > Ryan > Hem..., I
guess that's what I would have done too. But that requires one to
first accept the assumption that it outputs a unique periodic signal for
each stopped value (as opposed to something stranger). I didn't
know it was a standard 2.5mm jack either. If I did I could have taken an
osciliscope to it too. Curious, is the signal digial, analog, or some
sort of ADC step output? And what does it look like? I guess it
doesn't necessarily have to be periodic, the time could be encoded
in the frequency... Is it like a UART-ish binary encoding? -Doug
So my answer to Per's question was totally wrong. I thought he was
talking aobut the standard version not the server one. This jar vs zip
question popped up a while back in this forum... It's soemthing
about the web browser (IE) handling it incorrectly. I don't
remember the detials too well, I think Hunt(?) provided a detailed
technical answer. I just remember the term MIME. It's not my
expertise though. Just do what the other guy said, and rename it to
change the extension manually. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "gnehzr"
<gnehzr@...> wrote: > > cctserver.zip is actually a jar file (jar
files are actually zip files > I think). It is on the server as a jar
file, but it seems that the > file is downloaded as a zip file. I am not
sure why this happens. If > anyone knows why, please let me know. > >
Ryan > > --- In speedsolvingrubikscube@...m, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Is
there supposed to be a jar file inside the cctserver.zip file? I > >
can't find it :-( > > > > -Per > >
> ='(! My stackmat isn't a competition timer... Seems that
i'll have to > use another 70 bux.. > 20! (USD)
2663. JNetCube - Open Source From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Apr 2007 19:24:19 -0700
JNetCube released under the GNU GENERAL PUBLIC LICENSE:
http://sourceforge.net/projects/jnetcube/ Thanks, -Chris [Non-text
portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > ='(! My stackmat isn't a
competition timer... Seems that i'll have to > > use another 70
bux.. > > > > > 20! (USD) > Gaaah! That's $2432902008176640000.
!!!!
2665. Berkeley Spring Competition 07 From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 03:59:11 -0000
Hey it was nice to attend the Spring 07 tournament up at UC Berkeley I
got to meet toby, leyan and lars and i left before tyson came so that
was sorta a bummer but oh well.... i have a few videos sadly not of
Chris Dzoan breaking the 1 handed average record but congrats to him =].
I also wasn't able to obtain anything groundbreaking but I do have
a few videos if you would like to check them out
http://yeegeek.wordpress.com or the direct links Darren Kwong-13.35
http://www.youtube.com/watch?v=w2qIM4dVxiU and Toby Mao-17.53
http://www.youtube.com/watch?v=pUYA4RU0soQ If anyone has videos of the
tournament please reply. I'm looking in particular of that 10 year
old kid who solved it blindfolded I believe his name was Justin Adsuara
please send me an eMail. i have a few more videos that I will upload
later. Enjoy!
2666. Looking for Minh Thai's The Winning Solution From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 06:23:17 -0000
I am looking for a copy Minh Thai's The Winning Solution book. Does
anyone have it? I used to use this method in the 80's and was
pretty good - 38 second average. I was hoping to find the book for a
refresher. If any one has it please email me at RandellOrner@... Thanks
2667. Re: Berkeley Spring Competition 07 From: funnycuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 06:43:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "tamyee2005"
<micahaha@...> wrote: > > Hey it was nice to attend the Spring 07
tournament up at UC Berkeley I > got to meet toby, leyan and lars and i
left before tyson came so that > was sorta a bummer but oh well.... >
Sounds to me like you timed it perfectly!
I have checked the java version, it stills says 1.5, even thouh I
d/loaded the 1.6 version. I'll have to look into that. Thanks, Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" <jeremyfleischman@...> wrote: > > > > It
doesn't work for me. I'm on Mac OS X and I've downloaded
the java > > 6, but when I lauch the program I get: "The jar file >
> "CALCubeTimer.jar" couldn't be launched. Check the
Console for > > possible error messages". > > > > Any ideas? > > >
> Thanks, > > Joey > > > > Joey, > That's too bad. I was hoping it
would work fine. > > I just tested it using a buddy's computer and
it works. Could you > attempt to launch CALCubeTimer.jar from the
terminal and see if you > get any execptions? > > If you need
instruction on how to do that, here's what I would do > (granted,
I'm not a Mac user). Make sure you know where your CCT > folder
(containing the jar file) is. > > -Click on the search thingy at the top
right, and type in "terminal" > -Once the terminal is open,
type in "java -version". On my friend's > Mac, I get
this: > java version "1.6.0-dp" > Java(TM) SE Runtime
Environment (build 1.6.0-dp-b88-34) > Java HotSpot(TM) Client VM (build
1.6.0-b88-17-release, mixed mode, > sharing) > Hopefully, you get
something like this. Anything about java 1.5 is > not going to work. >
-Open the terminal prompt, and type in "cd Desktop" and then
"cd > CCT". This should get you into your CCT folder if
it's on your > desktop. > -then type in "java -jar
CALCubeTimer.jar" and press enter. That > should attempt to run our
program. > -Copy paste any errors you get into this forum, and I'll
try to help > you. > > Please go to the effort of doing this if you get
the time, I'd love > to get our program working on OS X! > Jeremy >
Got it working, still had java 1.5 as my preferd opener. I just changed
that, and it now works! Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman"
<jeremyfleischman@...> wrote: > > > > It doesn't work for me.
I'm on Mac OS X and I've downloaded the java > > 6, but when I
lauch the program I get: "The jar file > >
"CALCubeTimer.jar" couldn't be launched. Check the
Console for > > possible error messages". > > > > Any ideas? > > >
> Thanks, > > Joey > > > > Joey, > That's too bad. I was hoping it
would work fine. > > I just tested it using a buddy's computer and
it works. Could you > attempt to launch CALCubeTimer.jar from the
terminal and see if you > get any execptions? > > If you need
instruction on how to do that, here's what I would do > (granted,
I'm not a Mac user). Make sure you know where your CCT > folder
(containing the jar file) is. > > -Click on the search thingy at the top
right, and type in "terminal" > -Once the terminal is open,
type in "java -version". On my friend's > Mac, I get
this: > java version "1.6.0-dp" > Java(TM) SE Runtime
Environment (build 1.6.0-dp-b88-34) > Java HotSpot(TM) Client VM (build
1.6.0-b88-17-release, mixed mode, > sharing) > Hopefully, you get
something like this. Anything about java 1.5 is > not going to work. >
-Open the terminal prompt, and type in "cd Desktop" and then
"cd > CCT". This should get you into your CCT folder if
it's on your > desktop. > -then type in "java -jar
CALCubeTimer.jar" and press enter. That > should attempt to run our
program. > -Copy paste any errors you get into this forum, and I'll
try to help > you. > > Please go to the effort of doing this if you get
the time, I'd love > to get our program working on OS X! > Jeremy >
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > Got it working, still had java 1.5 as my
preferd opener. I just > changed that, and it now works! > > Thanks, >
Joey > --- In speedsolvingrubikscube@yahoogroups.com, "Jeremy
Fleischman" > <jeremyfleischman@> wrote: > > > > > > > It
doesn't work for me. I'm on Mac OS X and I've downloaded
the java > > > 6, but when I lauch the program I get: "The jar file
> > > "CALCubeTimer.jar" couldn't be launched. Check the
Console for > > > possible error messages". > > > > > > Any ideas?
> > > > > > Thanks, > > > Joey > > > > > > > Joey, > > That's too
bad. I was hoping it would work fine. > > > > I just tested it using a
buddy's computer and it works. Could you > > attempt to launch
CALCubeTimer.jar from the terminal and see if you > > get any
execptions? > > > > If you need instruction on how to do that,
here's what I would do > > (granted, I'm not a Mac user). Make
sure you know where your CCT > > folder (containing the jar file) is. >
> > > -Click on the search thingy at the top right, and type in
"terminal" > > -Once the terminal is open, type in "java
-version". On my friend's > > Mac, I get this: > > java
version "1.6.0-dp" > > Java(TM) SE Runtime Environment (build
1.6.0-dp-b88-34) > > Java HotSpot(TM) Client VM (build
1.6.0-b88-17-release, mixed mode, > > sharing) > > Hopefully, you get
something like this. Anything about java 1.5 is > > not going to work. >
> -Open the terminal prompt, and type in "cd Desktop" and then
"cd > > CCT". This should get you into your CCT folder if
it's on your > > desktop. > > -then type in "java -jar
CALCubeTimer.jar" and press enter. That > > should attempt to run
our program. > > -Copy paste any errors you get into this forum, and
I'll try to help > > you. > > > > Please go to the effort of doing
this if you get the time, I'd love > > to get our program working
on OS X! > > Jeremy > > > Awesome! I'm glad I could help. Would you
recommend changing the instructions (was there anything missing?) I hope
you enjoy the program.
2671. Re: [Speed cubing group] Silicone2 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 19:00:34 +1000
Hello, there are now two useful pages for keeping track of questions: 1.
http://oosan.ryanheise.com/Special:Allpages This page lists all
questions registered so far (and other pages). 2.
http://oosan.ryanheise.com/Category:Unanswered This page lists questions
that are waiting for an expert to write an answer. For starters, can
anyone contribute their thoughts to "the best brand of silicone
spray", which is listed on that page? I am definitely not an expert
on this topic myself. This particular question has come up many times in
the archives, yet I still find searching the archives a tedious
procedure, and it would be good to have it in the Oracle. -- Ryan Heise
http://www.ryanheise.com/cube/
2672. Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 09:35:39 -0000
http://worldcubeassociation.org/results/c.php?i=France2007 13.57 13.74
13.91 DNF DNF What happened? Cheers! Stefan
2673. Re: Thibaut's last place From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 09:58:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > 13.57
13.74 13.91 DNF DNF > > What happened? This :
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Clément
2674. Re: Thibaut's last place From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 12:22:51 -0000
Thibaut, That's such bad luck, I hope you didn't feel too
gutted about it, just goes to show that these things happen to the best
of us. Looking forward to seeing you at the next tourney, Dan H :) ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57
13.74 13.91 DNF DNF > > > > What happened? > > This : > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2675. Re: US Open From: "Michael Bennett" <mikeisadumbname@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 12:50:32 -0000
I would hereby like to request an FMC event. -Michael P.S. What about 15
puzzle FMC? ;)
2676. Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 13:10:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Ouch, I've
never seen the cube pop like that when dropped like the second video. In
the first video, the rule violation btw happened very early, right after
the initial pop. This rule was violated: "A5b) While inspecting or
solving the puzzle, the competitor must not have any assistance from
anyone or any object. Penalty: disqualification of the solve." When
will judges and other bystanders finally understand that by bringing a
popped piece back to the competitor, *they* are disqualifying the solve?
They're *not* helping, they're invalidating! Stefan
2677. Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 13:28:54 -0000
Outstanding video quality, btw, thanks a lot! Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2678. Re: [Speed cubing group] Looking for Minh Thai's The Winning
Solution From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 06:48:36 -0700 (PDT)
I have a copy of Minh Thai's Winning Revenge Solution, in great
condition. Eric --- randell_orner <randell_orner@...> wrote: > I am
looking for a copy Minh Thai's The Winning > Solution book. Does >
anyone have it? I used to use this method in the > 80's and was
pretty > good - 38 second average. I was hoping to find the > book for a
> refresher. > > If any one has it please email me at > RandellOrner@...
> Thanks > > > __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
> The next question (or the original question) is can we design a better
> scrambling algorithm that achieves a good scramble in fewer moves? > >
It would be interesting to run the same statistical analysis for a >
modification of the scrambling algorithm that uses fewer half turns.
Quarter-turns only doesn't work. I ran that from 1-50. EO matches
reasonably with Stefan, CO and EP are fine. But CO goes anomalous due to
some parity that must have a good explanation based on cycles. Here are
the number of corners oriented for 30-50 QT scrambles: {36788, 36937,
18099, 6563, 1023, 588, 0, 0, 2}, {37050, 36459, 18753, 5527, 2083, 0,
128, 0, 0}, {36644, 37111, 17851, 6716, 1112, 562, 0, 0, 4}, {36675,
36908, 18607, 5610, 62, 0, 138, 0, 0}, {36878, 36863, 17945, 6642, 1112,
553, 0, 0, 7}, {37055, 36454, 18760, 5536, 2051, 0, 144, 0, 0}, {36919,
36927, 17936, 6608, 998, 606, 0, 0, 6}, {36800, 36471, 18818, 5671,
2090, 0, 150, 0, 0}, {36841, 36810, 18058, 6658, 1082, 546, 0, 0, 5},
{36853, 36471, 18845, 5572, 2118, 0, 141, 0, 0}, {36705, 36960, 18037,
6703, 1027, 564, 0, 0, 4}, {36888, 36497, 18900, 5477, 2092, 0, 146, 0,
0}, {36884, 37042, 17901, 6567, 1033, 569, 0, 0, 4}, {36728, 36763,
18699, 5515, 2173, 0, 122, 0, 0}, {36951, 36586, 18219, 6610, 1082, 546,
0, 0, 6}, {37014, 36673, 18514, 5580, 2080, 0, 139, 0, 0}, {37026,
36783, 17927, 6649, 1058, 553, 0, 0, 4}, {36771, 36718, 18732, 5460,
2182, 0, 137, 0, 0}, {36540, 37183, 17998, 6686, 1043, 548, 0, 0, 2},
{36777, 36636, 18921, 5521, 1999, 0, 146, 0, 0}, {36747, 36846, 18182,
6625, 1034, 561, 0, 0, 5} > Note also that we have only considered
orientations/permutations and in > that space, we found that edge
orientations were off. If we broaden the > scope to consider other
properties of the cube, we may find other things > that are off. What if
there is something that is even more "off" than > edge
orientation? I tried cycles. Seems a bit useless Except for extreme
anomalies, I don't think sticker color counts are very useful.
Should we define and compute "pieces joined"? Pieces correct
relative to each other? A 2x2x2 block solved in the wrong corner
involves fixing centers with at least four slice moves or some
not-necessarily-so-obvious algs... Really, correlating pieces joined to
an unfair advantage is a rather slippery business Crossiness?
Extended-crossiness? Roux-blockiness? Easy corners-first susceptibility?
And the problem is that these require simulations that take a long while
to settle into order. Only EO, CO, and CP can be handled comprehensively
like Stefan's. Or is there something else simple? I think that
"generate & solve" is really the best way out. It's
not computationally expensive to generate a short solution anymore.
-Lucas Garron
2680. Re: [Speed cubing group] Re: Thibaut's last place From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 08:31:20 -0700 (PDT)
Something similar happened to me this weekend at Berkeley. My first 5x5
solve had a pop where the pieces flew into the audience. Luckily, when
some people tried to reach for the pieces, Clancy was smart and quick
enough to scare them away from the pieces.. :) It was actually pretty
comedic. Bad luck though.. Stefan Pochmann <pochmann@...> wrote: ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi Ouch, I've
never seen the cube pop like that when dropped like the second video. In
the first video, the rule violation btw happened very early, right after
the initial pop. This rule was violated: "A5b) While inspecting or
solving the puzzle, the competitor must not have any assistance from
anyone or any object. Penalty: disqualification of the solve." When
will judges and other bystanders finally understand that by bringing a
popped piece back to the competitor, *they* are disqualifying the solve?
They're *not* helping, they're invalidating! Stefan
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2681. [Speed cubing group] Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 16:08:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Something similar happened to me this
weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew
into the audience. Luckily, when some people tried to reach for the
pieces, Clancy was smart and quick enough to scare them away from the
pieces.. :) It was actually pretty comedic. Is there a video of that?
I'd love to watch Clancy scare people away. Cheers! Stefan
2682. Re: [Speed cubing group] Re: Thibaut's last place From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 09:29:14 -0700 (PDT)
Lucas Garron's dad was filming, so he may have caught it, but I
haven't heard for sure. Stefan Pochmann <pochmann@...> wrote:
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Something similar happened to me this
weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew
into the audience. Luckily, when some people tried to reach for the
pieces, Clancy was smart and quick enough to scare them away from the
pieces.. :) It was actually pretty comedic. Is there a video of that?
I'd love to watch Clancy scare people away. Cheers! Stefan
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2683. Re: Thibaut's last place From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 16:36:09 -0000
Thats such bad luck! And the quality is great! Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Outstanding video quality, btw, thanks a
lot! > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, > "keyliepebble"
<keylie@> wrote: > > > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément
> > >
2684. Re: [Speed cubing group] Re: Thibaut's last place From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 09:37:33 -0700
Here's a scenario that happened a few times in the Berkeley
competition. The competitor completes a solve, but happens to hit the
reset button, leaving the stackmat showing 0.00. The judge clearly saw
the display showing "21 something". I got a DNF, but I heard
others got a time of 22.00 in that case. To be clear, I don't care
about my time at all, but I'd like for this to be judged
consistently. I think the DNF is too draconian. The cube was solved, and
we know the approximate time, so why not record it? I'd argue for
adding an extra second to be sure. If the last anyone saw was 21.xx, it
could have switched to 22.07 without anyone noticing, but recording
23.00 should be safe, and ensure no one gets a benefit from this. The
other thing is that someone should build a little reset button cover to
stop this from happening. Could this be a job for... Cubesmith? - - - -
- - - - - - - - Curiosity was framed; ignorance killed the cat. Lars
Petrus - lars@... http://lar5.com
2685. Re: [Speed cubing group] Re: Thibaut's last place From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 19:09:47 +0200
In most European competitions I have taken part in, there were
"small thick rubber rings" around the reset and start buttons
of the stackmats. Unfortunately I do not have a picture of these. This
is how that problem is avoided. Gilles 16 Apr 2007 09:37:50 -0700, Lars
Petrus <lars@...>: > > Here's a scenario that happened a few
times in the Berkeley competition. > > The competitor completes a solve,
but happens to hit the reset > button, leaving the stackmat showing
0.00. The judge clearly saw the > display showing "21
something". > > I got a DNF, but I heard others got a time of 22.00
in that case. To > be clear, I don't care about my time at all, but
I'd like for this to > be judged consistently. > > I think the DNF
is too draconian. The cube was solved, and we know > the approximate
time, so why not record it? I'd argue for adding an > extra second
to be sure. If the last anyone saw was 21.xx, it could > have switched
to 22.07 without anyone noticing, but recording 23.00 > should be safe,
and ensure no one gets a benefit from this. > > The other thing is that
someone should build a little reset button > cover to stop this from
happening. > > Could this be a job for... Cubesmith? > > - - - - - - - -
- - - - > Curiosity was framed; ignorance killed the cat. > > Lars
Petrus - lars@... <lars%40lar5.com> http://lar5.com > > > [Non-text
portions of this message have been removed]
2686. Re: [Speed cubing group] Re: Thibaut's last place From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 10:23:11 -0700 (PDT)
well the first guy i had to headbutt, then the kid i had to trip him
before he could get to the piece... haha jk it wasn't that scary, i
just moved feet out of the way of the flying pieces and saw 2 people
reaching for them, stopped the guy next to me by pushing his hand away,
and yelling "DON'T TOUCH IT, DON'T TOUCH IT, DON'T
TOUCH IT" as loud as i could (it was a very cramped, loud room)
stopped the kid going for the piece. Stefan Pochmann <pochmann@...>
wrote: --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > Something similar happened to me this
weekend at Berkeley. My first 5x5 solve had a pop where the pieces flew
into the audience. Luckily, when some people tried to reach for the
pieces, Clancy was smart and quick enough to scare them away from the
pieces.. :) It was actually pretty comedic. Is there a video of that?
I'd love to watch Clancy scare people away. Cheers! Stefan
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2687. Berkeley 07 -- movies From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 17:27:14 -0000
I started my report on the Berkeley competition, but since everybody
wants to see some videos I've already uploaded it (even though it
is not finished yet). You can find videos of the 3x3 and 3x3 OH finals
at http://rubik.talk-sep.net/?page=UCB2007 Sven
2688. Re: US Open From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 17:42:56 -0000
I'll show up on Saturday afternoon. It happens that I will change
flight in Chicago 16 June :) /Anders --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > > Any Europeans going to US Open ?? > > I will ;-) >
just wondering if anyone there happened to catch a video of my 14.55
solve in the first round at berkeley, or the 1:17 revenge solve
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2690. Re: [Speed cubing group] Re: Thibaut's last place From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 20:31:04 +0200
I think he did not wanted a 50 second solve to appear in his Official
Times list in the WCA Database. That cost him the French Champion title
I think. Gilles.be 16 Apr 2007 10:10:35 -0700, Frédérick BADIE
<f_badie@yahoo.fr>: > > It's incredible ! > > On the first DNF,
it seems the official time could be under 50s, and > the average could
be 26,xx. Enough to go to the final !! > > Thibaut ! Why didn't you
solve it ?? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "keyliepebble" > <keylie@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@> wrote: > > > > > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > > > > >
13.57 13.74 13.91 DNF DNF > > > > > > What happened? > > > > This : > >
> > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément
> > > > > [Non-text portions of this message have been removed]
First I would like to say, great job guys! This is some good work right
here. Any chance you will GPL the code? I'm sure a few of us would
like to check it out. I would love to find a way to make entering times
for a competition is automatic. Any ideas anyone? If the server version
works the way I assume it does, that would mean one computer per
stackmat. Is there a way we can think of to make it so only one computer
is needed? Again, great program! I'm gonna be using this a lot!
-Peter Greenwood
2692. Re: [Speed cubing group] Berkeley 07 -- movies From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 20:34:51 +0200
Are you going to make a movie like the one you did for the Belgian Open
2007 ? That was such a good idea. :-) Thanks for the videos. Gilles 16
Apr 2007 10:29:06 -0700, sgowal <no_reply@yahoogroups.com>: > > I
started my report on the Berkeley competition, but since everybody >
wants to see some videos I've already uploaded it (even though it
is > not finished yet). > > You can find videos of the 3x3 and 3x3 OH
finals at > http://rubik.talk-sep.net/?page=UCB2007 > > Sven > > >
[Non-text portions of this message have been removed]
2693. Re: [Speed cubing group] Re: CALCubeTimer From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 21:03:21 +0200
Well, you need to find a system so that the computer knows which
competitor is competing. Besides that, I do not see any major
difficulty. Gilles 16 Apr 2007 11:33:57 -0700, pjgat09
<no_reply@yahoogroups.com>: > > First I would like to say, great job
guys! This is some good work > right here. Any chance you will GPL the
code? I'm sure a few of us > would like to check it out. > > I
would love to find a way to make entering times for a competition is >
automatic. Any ideas anyone? If the server version works the way I >
assume it does, that would mean one computer per stackmat. Is there a >
way we can think of to make it so only one computer is needed? > >
Again, great program! I'm gonna be using this a lot! > > -Peter
Greenwood > > > [Non-text portions of this message have been removed]
>From the read me: UMTS UMTS stands for Ultimate Multiple Timer Support.
There is a server which you can start up and multiple people can connect
to remotely. You can see everybody's times, and people can choose
to have the same scrambles. In addition, if you have multiple soundcards
(usb or otherwise) then you can start up multiple instances of CCT and
run them all with different stackmats on the same computer! Darren ---
In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > First I would like to say, great job guys! This is some good
work > right here. Any chance you will GPL the code? I'm sure a few
of us > would like to check it out. > > I would love to find a way to
make entering times for a competition is > automatic. Any ideas anyone?
If the server version works the way I > assume it does, that would mean
one computer per stackmat. Is there a > way we can think of to make it
so only one computer is needed? > > Again, great program! I'm gonna
be using this a lot! > > -Peter Greenwood >
I did not take enough footage to do so. All I have is what I put on my
website. Maybe I'll do one for the US Open. Sven > Are you going to
make a movie like the one you did for the Belgian Open 2007 > ? > > That
was such a good idea. :-) > > Thanks for the videos. > Gilles
2696. Re: [Speed cubing group] Re: Thibaut's last place From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 18:07:56 -0300 (ART)
That's true...specially for small files like that... and that 2nd
DNF must really hurt...I think I've never had something like that,
but I had some really ugly POPs...haha...like...5 pieces flying away (on
my good cube) but I guess that's what happens when you use a loose
cube and try to go too fast : ) Pedro Stefan Pochmann <pochmann@...>
escreveu: Outstanding video quality, btw, thanks a lot! Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
__________________________________________________ Fale com seus amigos
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Does the input to the computer need to be stereo, or will mono input
work? Thanks -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > From the read me: > > UMTS > > UMTS stands for Ultimate
Multiple Timer Support. There is a server > which you can start up and
multiple people can connect to remotely. > You can see everybody's
times, and people can choose to have the same > scrambles. In addition,
if you have multiple soundcards (usb or > otherwise) then you can start
up multiple instances of CCT and run > them all with different stackmats
on the same computer! > > Darren > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > wrote:
> > > > First I would like to say, great job guys! This is some good
work > > right here. Any chance you will GPL the code? I'm sure a
few of us > > would like to check it out. > > > > I would love to find a
way to make entering times for a competition is > > automatic. Any ideas
anyone? If the server version works the way I > > assume it does, that
would mean one computer per stackmat. Is there a > > way we can think of
to make it so only one computer is needed? > > > > Again, great program!
I'm gonna be using this a lot! > > > > -Peter Greenwood > > >
Mono microphones work. I think stereo microphones are very expensive,
and they are not used on regular computers. Ryan --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...> wrote:
> > Does the input to the computer need to be stereo, or will mono input
> work? Thanks > > -Peter Greenwood > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@>
wrote: > > > > From the read me: > > > > UMTS > > > > UMTS stands for
Ultimate Multiple Timer Support. There is a server > > which you can
start up and multiple people can connect to remotely. > > You can see
everybody's times, and people can choose to have the same > >
scrambles. In addition, if you have multiple soundcards (usb or > >
otherwise) then you can start up multiple instances of CCT and run > >
them all with different stackmats on the same computer! > > > > Darren >
> > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@> > > wrote: > > > > > > First I would like to say, great
job guys! This is some good work > > > right here. Any chance you will
GPL the code? I'm sure a few of us > > > would like to check it
out. > > > > > > I would love to find a way to make entering times for a
competition is > > > automatic. Any ideas anyone? If the server version
works the way I > > > assume it does, that would mean one computer per
stackmat. Is there a > > > way we can think of to make it so only one
computer is needed? > > > > > > Again, great program! I'm gonna be
using this a lot! > > > > > > -Peter Greenwood > > > > > >
On Apr 16, 2007, at 11:13 PM, uaregood2 wrote: > hello again i need a
little help finding a place to buy silicone > spray..... the website
didn't help very much... it only said i could > buy it in the US
Any hardware store should do it, try home depot for example, Best
Regards, Quôc
> Petrus: > I think the DNF is too draconian. The cube was solved, and
we know > the approximate time, so why not record it? I'd argue for
adding an > extra second to be sure. If the last anyone saw was 21.xx,
it could > have switched to 22.07 without anyone noticing, but recording
23.00 > should be safe, and ensure no one gets a benefit from this. It
went up to 23.21.
http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 And I
remembered it stopping at 22, even though I recall watching that solve
very intently for some particular reason. Maybe +5 is safer? If we use
CCT, could it be optionally set to record the last sent time before
it's reset? > Morris: > My first 5x5 solve had a pop where the
pieces flew into the audience. Not exactly as exciting as you might
expect, but here's the 5.8 MB video of that solve (pop at 28
seconds):
http://archive.garron.us/vid/2007/berkeleyspring/morris_pop.mp4 And his
58.91 4x4x4 solve: http://archive.garron.us/vid/temp/4x4x4b.mp4 >
Cochran > just wondering if anyone there happened to catch a video of my
14.55 solve > in the first round at berkeley, or the 1:17 revenge solve
Don't think so... Since I'm posting, here are videos of my
best times for speedsolve, OH, and BLD. (The latter two are now
NR's :-) Among other things, my cube popped a center cap during
almost every solve except the 15.89 and OH's, so these were
extra-excellent for me.
http://archive.garron.us/vid/2007/berkeleyspring/15_89.mp4
http://archive.garron.us/vid/2007/berkeleyspring/28_24_OH.mp4
http://archive.garron.us/vid/2007/berkeleyspring/3_02_BLD.mp4 My 39-move
FMC solution is here: http://archive.garron.us/solves/2007/bksFMC.htm
Nice cross, simple F2L, and a PLL skip that I didn't find until ten
minutes before the end. Is it good that the optimal solution had 17
moves? http://archive.garron.us/solves/2007/bksFMCoptimal.htm I have
full-quality versions of all these videos; send me a personal email if
you want any... -Lucas Garron
2702. Re: [Speed cubing group] Re: US Open From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 17:44:02 -0700
What events do you want? Please e-mail me personally. I don't have
time to read through the groups much. On 16 Apr 2007 10:45:04 -0700,
Anders Larsson <anders.larsson@...> wrote: > > I'll show up on
Saturday afternoon. It happens that I will change > flight in Chicago 16
June :) > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> sgowal <no_reply@...> > wrote: > > > > > Any Europeans going to US
Open ?? > > > > I will ;-) > > > > > [Non-text portions of this message
have been removed]
2703. Re: Thibaut's last place From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 01:10:07 -0000
I noticed the rule violation as well. I agree that it's excellent
video quality, possibly the best compression I've seen. I think
that he made another infraction when re-assembling. I am pretty sure
that you are not allowed to take out more than 3 pieces to fix parity
from pops. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "keyliepebble"
<keylie@> wrote: > > > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Ouch,
I've never seen the cube pop like that when dropped like the >
second video. > > In the first video, the rule violation btw happened
very early, right > after the initial pop. This rule was violated: > >
"A5b) While inspecting or solving the puzzle, the competitor must
not > have any assistance from anyone or any object. Penalty: >
disqualification of the solve." > > When will judges and other
bystanders finally understand that by > bringing a popped piece back to
the competitor, *they* are > disqualifying the solve? They're *not*
helping, they're invalidating! > > Stefan >
2704. [Speed cubing group] Re: Thibaut's last place From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 01:20:01 -0000
> In most European competitions I have taken part in, there were
"small thick > rubber rings" around the reset and start
buttons of the stackmats. > > Gilles SMART! I guess you'd just have
to find the right size of rubber ring - should be avalible at any
hardware/plumbing store like Home Depot for us U.S. folk. I remember
discussing this issue at WC05 with a bunch of people. I was one rank
from getting into the 5x5 finals, and my accidental-reset solve would
have had a time good enough to qualify. -Doug
2705. Re: [Speed cubing group] Re: Thibaut's last place From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 22:19:45 -0300 (ART)
I also think so, Doug... and the quality is so good...maybe is a super
camera : ) (or a super compression) Pedro d_funny007
<no_reply@yahoogroups.com> escreveu: I noticed the rule violation as
well. I agree that it's excellent video quality, possibly the best
compression I've seen. I think that he made another infraction when
re-assembling. I am pretty sure that you are not allowed to take out
more than 3 pieces to fix parity from pops. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "keyliepebble"
<keylie@> wrote: > > > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Ouch,
I've never seen the cube pop like that when dropped like the >
second video. > > In the first video, the rule violation btw happened
very early, right > after the initial pop. This rule was violated: > >
"A5b) While inspecting or solving the puzzle, the competitor must
not > have any assistance from anyone or any object. Penalty: >
disqualification of the solve." > > When will judges and other
bystanders finally understand that by > bringing a popped piece back to
the competitor, *they* are > disqualifying the solve? They're *not*
helping, they're invalidating! > > Stefan >
__________________________________________________ Fale com seus amigos
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[Non-text portions of this message have been removed]
2706. Re:Looking for Minh Thai's The Winning Solution From: "Billy Gard" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 16 Apr 2007 17:37:37 -0800
I've had that book for some time. Both that one and his Revenge
equivalent, which I think I got first, even before getting the Revenge
itself. In looking for the prettiest solution I combined the concepts he
used with those of the book "Jeff Conquers the Cube in 45
Seconds", which uses the concept of "correct edges".
Billy
If I understand the protocal then yes, it is possible to do this.
However, I don' thtink it's wise. Seting a time in such a way
would deviate too much from what WCA accepts. The time it takes to lift
one's hands and pick up the cube and the tiem it takes to stop the
timer properly are apart of the offical time. They have to be, to ensure
fairness. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas
G." <lucasg@...> wrote: > > It went up to 23.21. >
http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I
remembered it stopping at 22, even though I recall watching that solve >
very intently for some particular reason. Maybe +5 is safer? > If we use
CCT, could it be optionally set to record the last sent time > before
it's reset? >
2708. [Speed cubing group] Re: Thibaut's last place From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 01:29:25 -0000
I was agreeing with Stefan who first pointed it out. But that makes me
have to ask. What camera did you use? What compression software and
settings did you chose? (you = whoever made the videos) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > I also think so, Doug... > > and the quality is so good...maybe is a
super camera : ) (or a super compression) > > Pedro
2709. Last layer From: "brandonraziano15"
<brandonraziano15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 02:17:24 -0000
ok, ok ive been cubing for about two weeks and can do it in 55 seconds
isnt there i algithiums that can get me the whole yellow cross? Is there
anything else that u think that can make me faster? please respond
2710. Re:Looking for Minh Thai's The Winning Solution From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 02:31:24 -0000
I have Jeff Conquers the Cube but I am looking for the winning solution.
I used to have both and I liked them both. Are you willing to sell or
let me borrow the winning solution? --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard"
<billygard@...> wrote: > > I've had that book for some time.
Both that one and his Revenge equivalent, > which I think I got first,
even before getting the Revenge itself. In > looking for the prettiest
solution I combined the concepts he used with > those of the book
"Jeff Conquers the Cube in 45 Seconds", which uses the >
concept of "correct edges". > > Billy >
2711. Re: [Speed cubing group] Re:Looking for Minh Thai's The
Winning Solution From: Randell Orner <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Apr 2007 19:35:29 -0700 (PDT)
Billy, Are you willing to sell me the book or let me borrow it? I would
only need a quick look as a refresher. I would be willing to rent it
from you for two weeks! Randell Billy Gard <billygard@...> wrote:
I've had that book for some time. Both that one and his Revenge
equivalent, which I think I got first, even before getting the Revenge
itself. In looking for the prettiest solution I combined the concepts he
used with those of the book "Jeff Conquers the Cube in 45
Seconds", which uses the concept of "correct edges".
Billy --------------------------------- Ahhh...imagining that
irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. [Non-text portions of this message have been removed]
2712. Re: Last layer From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 03:00:18 -0000
Try this website- http://www.freewebs.com/brents_universe/ --- In
speedsolvingrubikscube@yahoogroups.com, "brandonraziano15"
<brandonraziano15@...> wrote: > > ok, ok ive been cubing for about
two weeks and can do it in 55 seconds > isnt there i algithiums that can
get me the whole yellow cross? > > > Is there anything else that u think
that can make me faster? > please respond
hey i was wondering if i could get the 2 full quality movies of frank
morris his 5x5 pop and his 4x4 time =] thx On 16 Apr 2007 16:24:04
-0700, Lucas G. <lucasg@...> wrote: > > > Petrus: > > I think the DNF
is too draconian. The cube was solved, and we know > > the approximate
time, so why not record it? I'd argue for adding an > > extra
second to be sure. If the last anyone saw was 21.xx, it could > > have
switched to 22.07 without anyone noticing, but recording 23.00 > >
should be safe, and ensure no one gets a benefit from this. > It went up
to 23.21. >
http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I
remembered it stopping at 22, even though I recall watching that > solve
> very intently for some particular reason. Maybe +5 is safer? > If we
use CCT, could it be optionally set to record the last sent time >
before it's reset? > > > Morris: > > My first 5x5 solve had a pop
where the pieces flew into the audience. > Not exactly as exciting as
you might expect, but here's the 5.8 MB video > of > that solve
(pop at 28 seconds): >
http://archive.garron.us/vid/2007/berkeleyspring/morris_pop.mp4 > And
his 58.91 4x4x4 solve: http://archive.garron.us/vid/temp/4x4x4b.mp4 > >
> Cochran > > just wondering if anyone there happened to catch a video
of my 14.55solve > > in the first round at berkeley, or the 1:17 revenge
solve > Don't think so... > > Since I'm posting, here are
videos of my best times for speedsolve, OH, > and > BLD. (The latter two
are now NR's :-) > Among other things, my cube popped a center cap
during almost every solve > except the 15.89 and OH's, so these
were extra-excellent for me. >
http://archive.garron.us/vid/2007/berkeleyspring/15_89.mp4 >
http://archive.garron.us/vid/2007/berkeleyspring/28_24_OH.mp4 >
http://archive.garron.us/vid/2007/berkeleyspring/3_02_BLD.mp4 > > My
39-move FMC solution is here: >
http://archive.garron.us/solves/2007/bksFMC.htm > Nice cross, simple
F2L, and a PLL skip that I didn't find until ten > minutes > before
the end. > > Is it good that the optimal solution had 17 moves? >
http://archive.garron.us/solves/2007/bksFMCoptimal.htm > > I have
full-quality versions of all these videos; send me a personal email > >
if you want any... > > -Lucas Garron > > > -- ~Micah~
http://yeegeek.wordpress.com [Non-text portions of this message have
been removed]
2714. Florida Open - Photos From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 04:21:27 -0000
Here are photos from the recent Florida competition:
http://picasaweb.google.com/varkgirl Chris
Joey, I'm having trouble running this on osx too. I just installed
what should be java 6, but it's still detecting 1.5. What'd
you do? Alex On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...>
wrote: > > > > > > > Mono microphones work. I think stereo microphones
are very expensive, > and they are not used on regular computers. > >
Ryan > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> > wrote: > > > > Does the input to the computer need
to be stereo, or will mono input > > work? Thanks > > > > -Peter
Greenwood > > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > > <no_reply@> wrote: > > > > > > From the read me: > >
> > > > UMTS > > > > > > UMTS stands for Ultimate Multiple Timer
Support. There is a server > > > which you can start up and multiple
people can connect to remotely. > > > You can see everybody's
times, and people can choose to have the same > > > scrambles. In
addition, if you have multiple soundcards (usb or > > > otherwise) then
you can start up multiple instances of CCT and run > > > them all with
different stackmats on the same computer! > > > > > > Darren > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> > wrote: > > > > > > > > First I would like to say, great job guys!
This is some good work > > > > right here. Any chance you will GPL the
code? I'm sure a few of us > > > > would like to check it out. > >
> > > > > > I would love to find a way to make entering times for a >
competition is > > > > automatic. Any ideas anyone? If the server
version works the way I > > > > assume it does, that would mean one
computer per stackmat. Is > there a > > > > way we can think of to make
it so only one computer is needed? > > > > > > > > Again, great program!
I'm gonna be using this a lot! > > > > > > > > -Peter Greenwood > >
> > > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman" >
<jeremyfleischman@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 > > <no_reply@>
wrote: > > > > > > Awesome! Are there plans to release the source code?
> > > > > > Can't wait to try it! > > > > > > > As of now, we are
going to continue to add features and fix bugs for at > > least a while
yet in a closed source fashion. This may change though. > > > > What
about the releasing the Timer class API and let people make their > own
GUI's using that? > Ok, Ryan and I talked about it, and we'll
be going open source once we clean up the ugly parts of our code, and
fix some of the now known bugs. Until then, please enjoy the program!
Jeremy
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > > We managed to reverse engineer the
protocol by stopping the timer at > > different times and figuring it
out from patterns. > > > > Ryan > > > > Hem..., I guess that's what
I would have done too. But that requires > one to first accept the
assumption that it outputs a unique periodic > signal for each stopped
value (as opposed to something stranger). I > didn't know it was a
standard 2.5mm jack either. If I did I could have > taken an osciliscope
to it too. > > Curious, is the signal digial, analog, or some sort of
ADC step output? > > And what does it look like? I guess it doesn't
necessarily have to be > periodic, the time could be encoded in the
frequency... Is it like a > UART-ish binary encoding? > > > -Doug > I
admittedly don't have knowledge of any of the things you just
mentioned. We just recorded some of the "sounds" with Audacity
(a great open-source audio program) and looked at the waveforms. Once we
figured out how to interpret them, we (simply) wrote a program to do the
work for us. Maybe we'll document it later, until then, you can
enjoy a challenge in trying to figure it out yourself. Jeremy
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > If I understand the protocal then yes, it
is possible to do this. > However, I don' thtink it's wise.
Seting a time in such a way would > deviate too much from what WCA
accepts. The time it takes to lift > one's hands and pick up the
cube and the tiem it takes to stop the > timer properly are apart of the
offical time. They have to be, to > ensure fairness. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@> > wrote: > > > > It went up to 23.21. > >
http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > > And
I remembered it stopping at 22, even though I recall watching > that
solve > > very intently for some particular reason. Maybe +5 is safer? >
> If we use CCT, could it be optionally set to record the last sent >
time > > before it's reset? > > > You're right. It would be
possible to record the last time sent, but I can guarantee that the last
time sent to the computer will not be the same time as when the
competitor would have stopped the timer. If you look, there is a
distinct delay between the timer and the display. There is a similar
delay between the timer and our program. Furthermore, the timer does not
output at a frequency as high as it is capable of stopping at. However,
I'm sure that a +2 would more than cover all these problems. Jeremy
2719. Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 09:59:05 -0000
Oh, and do you have videos of his first three solves as well? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"keyliepebble" <keylie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57
13.74 13.91 DNF DNF > > > > What happened? > > This : > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
2720. Re: Thibaut's last place From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 13:22:40 -0000
Hi :-) His gf's (??) reaction to the second dnf (pop) is quite
funny :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > > Oh, and do
you have videos of his first three solves as well? > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, >
"keyliepebble" <keylie@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > > > > >
13.57 13.74 13.91 DNF DNF > > > > > > What happened? > > > > This : > >
> > http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > > > Clément
> > >
2721. Re: Thibaut's last place From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 14:23:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > His
gf's (??) reaction to the second dnf (pop) is quite funny :D > >
-Per Hum.... I think it's the judge... Gilles.
2722. Re: Thibaut's last place From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 15:05:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > > Oh, and do you have videos
of his first three solves as well? > > Cheers! > Stefan Why is everyone
so enthusiastic about the quality of my movies ?! I'm using a
digital camera (Panasonic DMC-FX01), the compression is xvid/mp3 using
the default options of mencoder, bitrate 1500, that's all !
I've just put all my videos on my uber website :
http://rubiks.kicks-ass.org/ I didn't have much time to take
videos, as I was participating as well in all categories. Clément
2723. A Belgian guy in the french national 2007 From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 15:17:49 -0000
Hi everybody. As you may or may not know, Gilles VDP has participated in
the French National 2007 unofficially, but all his times have been
recorded. 3x3 first round : 16.18, 17.04, 17.58, 14.22, 16.19. Avg :
16.47 3x3 Final : 18.21, 19,20, 17.39, 22.21, 18.92. Avg : 18.78 3x3 OH
: 25.87, 27.55, 25.60, 24.39, 19.87. Avg : 25.29 4x4 : 1:47.81, 1:30.57,
1:28.28, 1:52.12, 1:27.47. Avg : 1:35.55 5x5 : 3:10.29, 2:59.84,
3:10.90, 2:29.09, 3:16.10. Avg : 3:07.01 3x3 bld : 3:47.45, DNF,
3:47.93. Best : 3:47.45 Clément
2724. Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 16:56:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > Why is everyone so enthusiastic about the
quality of my movies ?! Because compared to most other videos we've
seen, yours are of quite superior quality. I was not at all amazed or
surprised, as I did see the high bitrate, and I'm aware that with a
good camera and some care it should be easy to get videos like that.
However, yes, I'm enthusiastic because this is rarely done and thus
we rarely get to see videos of that quality. Once I can afford it,
I'll buy a new laptop (because mine's old doesn't have
firewire) and a good video camera and then I'll make videos like
that, too. Cheers! Stefan
2725. Re: [Speed cubing group] Berkeley Videos From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 09:33:46 -0700
On Apr 16, 2007, at 16:22, Lucas G. wrote: >> Petrus: >> I think the DNF
is too draconian. The cube was solved, and we know >> the approximate
time, so why not record it? I'd argue for adding an >> extra second
to be sure. If the last anyone saw was 21.xx, it could >> have switched
to 22.07 without anyone noticing, but recording 23.00 >> should be safe,
and ensure no one gets a benefit from this. > It went up to 23.21. >
http://archive.garron.us/vid/2007/berkeleyspring/bks_petrus.mp4 > And I
remembered it stopping at 22, even though I recall watching > that solve
> very intently for some particular reason. Maybe +5 is safer? > If we
use CCT, could it be optionally set to record the last sent time >
before it's reset? Wow. I's really cool that you caught that.
And it kills my argument pretty well. It's just really hard to see
with any precision. I really like the European rubber ring method. It
gets rid of the problem at the root. I'll try to find the right
dimensions if I get the time. > My 39-move FMC solution is here: >
http://archive.garron.us/solves/2007/bksFMC.htm > Nice cross, simple
F2L, and a PLL skip that I didn't find until ten > minutes > before
the end. SIgh. I had a 43 move solution that I wrote down wrong (missed
a prime, apparently). So you beat the world champion fair and square. >
Is it good that the optimal solution had 17 moves? >
http://archive.garron.us/solves/2007/bksFMCoptimal.htm In theory it
means that this was an easier position than average. - - - - - - - - - -
- - "They say the grass is greener on the other side, but have you
ever flipped it over?" Lars Petrus - lars@... http://lar5.com
[Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > I get the following EO
frequencies for 100,000 scrambles for each > length from 0 to 99 moves.
The orientation definition I used can be > described by using the
centers as reference, and F as well as B > changing the orientation of
the four moved edges, while no other > moves change the orientations.
The scramble generator I used starts > with all six sides allowed to
turn, and after a move is done, the > same side gets forbidden and its
four adjacent sides get allowed. > Now the stats: >...... > 23 : 40 0
2777 0 22814 0 44112 0 26204 0 3854 0 196 > 24 : 41 0 2841 0 22992 0
44322 0 25884 0 3756 0 161 > 25 : 42 0 2895 0 23149 0 44489 0 25615 0
3673 0 134 > 26 : 43 0 2942 0 23286 0 44621 0 25388 0 3602 0 114 .... >
97 : 48 0 3222 0 24169 0 45117 0 24169 0 3222 0 48 > 98 : 48 0 3222 0
24169 0 45117 0 24169 0 3222 0 48 > 99 : 48 0 3222 0 24169 0 45117 0
24169 0 3222 0 48 Just one final comment from my side. Using Stefans
analysis we see, that using 25 move scrambles means the following
deviations from the "true" probabilities for the number of
correctly flipped edges: 0: -14%, 2: -10%, 4: -4%, 6: -1%, 8: +6%, 10:
+13%, 12: +173% If this is acceptable for you I cannot judge because I
do not know if there are any advantages/disadvantages when the number of
flipped edges is smaller. Herbert
2727. Captain's Cove Competition, May 26 From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 18:02:01 -0000
Hi everyone, I am going to have another competition May 26. While the
venue is different, it is not very far from my last location (Trumbull
Spring 06). More details can be found here:
http://pjgat09.gotdns.com/captains.html I know this is pretty short
notice, but I would like to get an idea of how many people will be
coming. I am especially interesting in knowing how many Canadians will
be coming, because I know the Canadian Open is the week before. If you
think you can make it, let me know either here or by email, pjgat09@...
Thanks, and hope to see you there! -Peter Greenwood
Hey guys, I'm glad to hear you will release the source code! I
created a CCT Server which we can all enjoy: Server: pjgat09.gotdns.com
Port: 32125 Enjoy! -Peter Greenwood
2729. Solvers and scramblers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 20:14:20 -0000
I uploaded two old solvers I wrote in 2004:
http://stefan-pochmann.info/spocc/other_stuff/tools/ The Perl program is
a puzzle in itself, hard to understand because I tried to squeeze as
many bytes out of it as possible. The C++ program is my
"almost-Thistlethwaite" algorithm implementation. For those
who don't know this algorithm, look here:
http://www.geocities.com/jaapsch/puzzles/compcube.htm#thisal
http://www.geocities.com/jaapsch/puzzles/thistle.htm I think someone
recently asked for a Java applet version of Cube Explorer algorithm, in
order to produce high quality scrambles simply with a browser. Well,
that might be a bit too much to ask, but the Thistlethwaite algorithm, a
predecessor of the Cube Explorer algorithm, is fairly easy to implement
and has a comparatively very low memory requirement. According to Jaap
it averages 31.3 moves, and this can be improved by not just computing a
single solution, but trying different paths. Cheers! Stefan
This is how I fixed it. Got to Finder > Applications > Utilities > Java
> Java SE 6 > Preferneces Then in the Java launcher pane, drag Java 6 to
the top of the list. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg"
<ajgold04@...> wrote: > > Joey, > > I'm having trouble running
this on osx too. > I just installed what should be java 6, > but
it's still detecting 1.5. > What'd you do? > > Alex > > On 16
Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > > > > > > > > >
> > > > > Mono microphones work. I think stereo microphones are very
expensive, > > and they are not used on regular computers. > > > > Ryan
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@> > > wrote: > > > > > > Does the input to the computer
need to be stereo, or will mono input > > > work? Thanks > > > > > >
-Peter Greenwood > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > <no_reply@>
wrote: > > > > > > > > From the read me: > > > > > > > > UMTS > > > > >
> > > UMTS stands for Ultimate Multiple Timer Support. There is a server
> > > > which you can start up and multiple people can connect to
remotely. > > > > You can see everybody's times, and people can
choose to have the same > > > > scrambles. In addition, if you have
multiple soundcards (usb or > > > > otherwise) then you can start up
multiple instances of CCT and run > > > > them all with different
stackmats on the same computer! > > > > > > > > Darren > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> >
> > > wrote: > > > > > > > > > > First I would like to say, great job
guys! This is some good work > > > > > right here. Any chance you will
GPL the code? I'm sure a few of us > > > > > would like to check it
out. > > > > > > > > > > I would love to find a way to make entering
times for a > > competition is > > > > > automatic. Any ideas anyone? If
the server version works the way I > > > > > assume it does, that would
mean one computer per stackmat. Is > > there a > > > > > way we can
think of to make it so only one computer is needed? > > > > > > > > > >
Again, great program! I'm gonna be using this a lot! > > > > > > >
> > > -Peter Greenwood > > > > > > > > > > > > > > > > > > > > > > >
2731. Re: Solvers and scramblers From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 20:20:59 -0000
I love writing small programs, I'm going to try do a version like
yours but in Ruby! Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I uploaded two old solvers I wrote in 2004:
> > http://stefan-pochmann.info/spocc/other_stuff/tools/ > > The Perl
program is a puzzle in itself, hard to understand because I > tried to
squeeze as many bytes out of it as possible. > > The C++ program is my
"almost-Thistlethwaite" algorithm > implementation. For those
who don't know this algorithm, look here: > >
http://www.geocities.com/jaapsch/puzzles/compcube.htm#thisal >
http://www.geocities.com/jaapsch/puzzles/thistle.htm > > I think someone
recently asked for a Java applet version of Cube > Explorer algorithm,
in order to produce high quality scrambles simply > with a browser.
Well, that might be a bit too much to ask, but the > Thistlethwaite
algorithm, a predecessor of the Cube Explorer > algorithm, is fairly
easy to implement and has a comparatively very > low memory requirement.
According to Jaap it averages 31.3 moves, and > this can be improved by
not just computing a single solution, but > trying different paths. > >
Cheers! > Stefan >
2732. Re: Thibaut's last place From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 16:54:45 -0400
Many digital cameras with a high megapixel feature which can take videos
have good quality. I prefer digital cameras when I make my videos. I use
a Pentax Optio S6 (6.0 megapixels), which has very good quality, good
enough to match his. I suggest digital cameras compared to webcams and
camcorders. [Non-text portions of this message have been removed]
2733. does anybosy understand the Petrus method From: "uaregood2" <uaregood2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 21:44:42 -0000
i sure can't. can somebody help me with step three?
2734. Re: Berkeley Spring Competition 07 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 22:44:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, funnycuber
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tamyee2005" >
<micahaha@> wrote: > > > > Hey it was nice to attend the Spring 07
tournament up at UC Berkeley I > > got to meet toby, leyan and lars and
i left before tyson came so that > > was sorta a bummer but oh well....
> > > > Sounds to me like you timed it perfectly! > Yeah, I don't
think I'm doing much after Chicago.
--- In speedsolvingrubikscube@yahoogroups.com, funnycuber
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "tamyee2005" >
<micahaha@> wrote: > > > > Hey it was nice to attend the Spring 07
tournament up at UC Berkeley I > > got to meet toby, leyan and lars and
i left before tyson came so that > > was sorta a bummer but oh well....
> > > > Sounds to me like you timed it perfectly! Sounds to me like you
timed it perfectly! What exactly is this supposed to mean? also who are
you, i don't recognize ur email address _
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2736. Re: [Speed cubing group] Solvers and scramblers From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Apr 2007 17:38:42 -0700
Stefan: Thanks for sharing. Do you know where I can find a detailed
description of Thistlethwaite's algorithm? I've familiar with
the general idea of moving the cube through several subgroups until
it's solved, but I have no idea how to generate the lookup tables.
I'm not smart enough :) Thanks, -Chris On Apr 17, 2007, at 1:14 PM,
Stefan Pochmann wrote: > I uploaded two old solvers I wrote in 2004: > >
http://stefan-pochmann.info/spocc/other_stuff/tools/ [Non-text portions
of this message have been removed]
2737. Re: [Speed cubing group] does anybosy understand the Petrus
method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 10:10:00 +1000
uaregood2 wrote: > i sure can't. can somebody help me with step
three? I assure you, all the petrus people heard your question before
when you asked it in the petrusmethod group. -- Ryan Heise
http://www.ryanheise.com/cube/
You know what? Don't even bother. I set up a filter today in my
mailbox so I can separate all these message from my regular mail.
Priorities change, and there's no reason to expend energy when
it's scarce. On 17 Apr 2007 17:16:30 -0700, Clancy Cochran
<perscription_death@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> funnycuber > <no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it
was nice to attend the Spring 07 tournament up at UC Berkeley I > > >
got to meet toby, leyan and lars and i left before tyson came so that >
> > was sorta a bummer but oh well.... > > > > > > > Sounds to me like
you timed it perfectly! > > Sounds to me like you timed it perfectly! >
> > What exactly is this supposed to mean? also who are you, i
don't recognize > ur email address _ > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
well i'm confused as if i misunderstood what the person was
expressing or if they were somehow trying to slam you, will funnycuber
or whatever the email address of the person was please identify yourself
and clear up what i hope is a misunderstanding Tyson Mao
<tyson.mao@...> wrote: You know what? Don't even bother. I set
up a filter today in my mailbox so I can separate all these message from
my regular mail. Priorities change, and there's no reason to expend
energy when it's scarce. On 17 Apr 2007 17:16:30 -0700, Clancy
Cochran <perscription_death@...> wrote: > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> funnycuber > <no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it
was nice to attend the Spring 07 tournament up at UC Berkeley I > > >
got to meet toby, leyan and lars and i left before tyson came so that >
> > was sorta a bummer but oh well.... > > > > > > > Sounds to me like
you timed it perfectly! > > Sounds to me like you timed it perfectly! >
> > What exactly is this supposed to mean? also who are you, i
don't recognize > ur email address _ > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos.
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2740. Re: does anybosy understand the Petrus method From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 01:03:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "uaregood2"
<uaregood2@...> wrote: > > i sure can't. can somebody help me
with step three? > Can you explain exactly the problem you're
having with step three? It's hard to give satisfactory answers to
such general, vague questions.
2741. Re: Last layer From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 01:14:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"brandonraziano15" <brandonraziano15@...> wrote: > > ok, ok
ive been cubing for about two weeks and can do it in 55 seconds > isnt
there i algithiums that can get me the whole yellow cross? > > > Is
there anything else that u think that can make me faster? > please
respond > It's hard to say what will make you faster if you
don't describe better how you're solving the cube now or
provide a video. There's different methods; we can't tell
which you're using or how that 55 seconds breaks down; thus,
it's hard to tell you how to get faster. And I can't really
tell what you mean by "the whole yellow cross"; again, it
would help to have some explanation of your method. Getting good advice
takes time for the person asking and for the person responding. If you
don't phrase your question well, it takes that much longer for
people to figure out how to answer you; most people won't bother
spending that time. Oh, and it's "algorithms".
2742. Re: [Speed cubing group] Re: does anybosy understand the Petrus
method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 11:39:59 +1000
Tim Reynolds wrote: > > i sure can't. can somebody help me with
step three? > > Can you explain exactly the problem you're having
with step three? > It's hard to give satisfactory answers to such
general, vague questions. Just a heads up: he already asked this
question in the petrusmethod group, and when I asked him to be more
precise, he came over here and asked the same question again. Here is a
summary of the thread so far: uaregood2> hello i cant reelly understand
step three if i do the "magic" uaregood2> move all i get is
the bad edges all over again... ryan> Can you write what you did, step
by step? uaregood2> well, i placed the edges, then i did the L Ui Li
thing. it uaregood2> didn't work, as far as i can see. ryan> Can
you tell us how many bad edges there were before and after? -- Ryan
Heise http://www.ryanheise.com/cube/
2743. Re: [Speed cubing group] Solvers and scramblers From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 12:05:01 +1000
Stefan Pochmann wrote: > I think someone recently asked for a Java
applet version of Cube > Explorer algorithm, in order to produce high
quality scrambles simply > with a browser. Well, that might be a bit too
much to ask, but the How about this:
http://www.geocities.com/jaapsch/puzzles/cubie.htm -- Ryan Heise
http://www.ryanheise.com/cube/
ok well i've seriously tried now and can't get this thing to
work. here are the symptoms and steps i've taken: laptop (ibm t60,
windows xp) does acknowledge the timer is ON, but it will not start when
i start the timer. i have tried values from 45-55 in the config options
but still get nothing. integrated sound card, plugging into the
microphone port. changed the stackmat battery to be sure everything was
getting all the power it could need. my mat was used at a competition
with a display so i'm sure that it at least did work, and believe
it still does desktop also windows xp doesn't acknowledge the timer
is on, have tried 45-55 in the values but nothing has changed. i am also
plugging it into the pink aka microphone port. i do have analog line
level input port (light blue) and when i plug it into that i hear some
interested pulsing sounds that i'm reasonably sure are the
'noises' the stackmat makes to transfer the times to the
tournament display. i know i have the right java because it opens just
fine, and i've checked the associations just to be sure. also i
thought maybe my old cords were going bad so i got a new cord and
adapter at radioshack today which look to me to be the exact same kind
you guys have in the picture, but still no love. am i missing something
obvious, or is there a more in-depth troubleshooting section up on
anyone's site yet? should i keep trying more values in the config
options? any help is appreciated. ---------------------------------
Ahhh...imagining that irresistible "new car" smell? Check
outnew cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
Is your microphone selected as the input source in the sound control
panel? On my Thinkpad, I had to check the "Click here if you see
15:156:156" button. --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > ok well i've
seriously tried now and can't get this thing to work. here are the
symptoms and steps i've taken: > > > laptop (ibm t60, windows xp) >
> does acknowledge the timer is ON, but it will not start when i start
the timer. i have tried values from 45-55 in the config options but
still get nothing. integrated sound card, plugging into the microphone
port. changed the stackmat battery to be sure everything was getting all
the power it could need. my mat was used at a competition with a display
so i'm sure that it at least did work, and believe it still does >
> desktop also windows xp > > doesn't acknowledge the timer is on,
have tried 45-55 in the values but nothing has changed. i am also
plugging it into the pink aka microphone port. i do have analog line
level input port (light blue) and when i plug it into that i hear some
interested pulsing sounds that i'm reasonably sure are the
'noises' the stackmat makes to transfer the times to the
tournament display. > > i know i have the right java because it opens
just fine, and i've checked the associations just to be sure. also
i thought maybe my old cords were going bad so i got a new cord and
adapter at radioshack today which look to me to be the exact same kind
you guys have in the picture, but still no love. am i missing something
obvious, or is there a more in-depth troubleshooting section up on
anyone's site yet? should i keep trying more values in the config
options? any help is appreciated. > > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
We are currently in the process of updating the documentation of CCT. It
is possible that the value does not have to be near 50. On my soundcard
it works anywhere between 20 and 60, and maybe even up to 70. I believe
on Jeremy's computer it once ran at a maximum of 29. Also, have you
made sure that the correct input device was selected in the mixer select
menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok well i've seriously tried
now and can't get this thing to work. here are the symptoms and
steps i've taken: > > > laptop (ibm t60, windows xp) > > does
acknowledge the timer is ON, but it will not start when i start the
timer. i have tried values from 45-55 in the config options but still
get nothing. integrated sound card, plugging into the microphone port.
changed the stackmat battery to be sure everything was getting all the
power it could need. my mat was used at a competition with a display so
i'm sure that it at least did work, and believe it still does > >
desktop also windows xp > > doesn't acknowledge the timer is on,
have tried 45-55 in the values but nothing has changed. i am also
plugging it into the pink aka microphone port. i do have analog line
level input port (light blue) and when i plug it into that i hear some
interested pulsing sounds that i'm reasonably sure are the
'noises' the stackmat makes to transfer the times to the
tournament display. > > i know i have the right java because it opens
just fine, and i've checked the associations just to be sure. also
i thought maybe my old cords were going bad so i got a new cord and
adapter at radioshack today which look to me to be the exact same kind
you guys have in the picture, but still no love. am i missing something
obvious, or is there a more in-depth troubleshooting section up on
anyone's site yet? should i keep trying more values in the config
options? any help is appreciated. > > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
yes i'm sure i'm selecting the right input device, how will i
know when i'm getting close? like on the laptop it says the timer
is on, but it won't start when i start the timer, so is that a
value problem? or something else? when i have the numbers right should
it acknowledge the timer is on, and if it does say timer is on then am i
in the right range? i also checked the input oscilloscope for the mic
and do see small waves and stuff on it, and when i unplug it, they go
away. does it show timer on, and i could still have the wrong value and
just need to adjust it to show that, or if it shows the timer is on is
there some input problem? i'm pretty computer literate so i think i
have the basics down, for now i'll try every value between 0-100 in
groups of 5 on both computers and see what happens, if one of you guys
could answer the questions i posed her that would be helpful, thanks a
ton, i like the program a lot already and i haven't even got to use
the best features, great job :) gnehzr <gnehzr@...> wrote: We are
currently in the process of updating the documentation of CCT. It is
possible that the value does not have to be near 50. On my soundcard it
works anywhere between 20 and 60, and maybe even up to 70. I believe on
Jeremy's computer it once ran at a maximum of 29. Also, have you
made sure that the correct input device was selected in the mixer select
menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok well i've seriously tried
now and can't get this thing to work. here are the symptoms and
steps i've taken: > > > laptop (ibm t60, windows xp) > > does
acknowledge the timer is ON, but it will not start when i start the
timer. i have tried values from 45-55 in the config options but still
get nothing. integrated sound card, plugging into the microphone port.
changed the stackmat battery to be sure everything was getting all the
power it could need. my mat was used at a competition with a display so
i'm sure that it at least did work, and believe it still does > >
desktop also windows xp > > doesn't acknowledge the timer is on,
have tried 45-55 in the values but nothing has changed. i am also
plugging it into the pink aka microphone port. i do have analog line
level input port (light blue) and when i plug it into that i hear some
interested pulsing sounds that i'm reasonably sure are the
'noises' the stackmat makes to transfer the times to the
tournament display. > > i know i have the right java because it opens
just fine, and i've checked the associations just to be sure. also
i thought maybe my old cords were going bad so i got a new cord and
adapter at radioshack today which look to me to be the exact same kind
you guys have in the picture, but still no love. am i missing something
obvious, or is there a more in-depth troubleshooting section up on
anyone's site yet? should i keep trying more values in the config
options? any help is appreciated. > > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
ok well my laptop i figured out in the soundmax panel there was
microphone filtering on, apparently it was filtering out the input, also
i needed a much lower value than 50, more like 20 for me. when i did the
same thing on my desktop it started getting times, however it just jumps
all over the place and gives weird results, lots of 15.15s and other
weird stuff, i tried that checkbox thing, and it doesn't fix the
problem. with any value over 9 in the config and it says the stackmat is
off, should i continue to experiment with different values, or is it
more than likely something else in the sound control panel...thanks for
the help so far :) Clancy Cochran <perscription_death@...> wrote: yes
i'm sure i'm selecting the right input device, how will i know
when i'm getting close? like on the laptop it says the timer is on,
but it won't start when i start the timer, so is that a value
problem? or something else? when i have the numbers right should it
acknowledge the timer is on, and if it does say timer is on then am i in
the right range? i also checked the input oscilloscope for the mic and
do see small waves and stuff on it, and when i unplug it, they go away.
does it show timer on, and i could still have the wrong value and just
need to adjust it to show that, or if it shows the timer is on is there
some input problem? i'm pretty computer literate so i think i have
the basics down, for now i'll try every value between 0-100 in
groups of 5 on both computers and see what happens, if one of you guys
could answer the questions i posed her that would be helpful, thanks a
ton, i like the program a lot already and i haven't even got to use
the best features, great job :) gnehzr <gnehzr@...> wrote: We are
currently in the process of updating the documentation of CCT. It is
possible that the value does not have to be near 50. On my soundcard it
works anywhere between 20 and 60, and maybe even up to 70. I believe on
Jeremy's computer it once ran at a maximum of 29. Also, have you
made sure that the correct input device was selected in the mixer select
menu? Ryan --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok well i've seriously tried
now and can't get this thing to work. here are the symptoms and
steps i've taken: > > > laptop (ibm t60, windows xp) > > does
acknowledge the timer is ON, but it will not start when i start the
timer. i have tried values from 45-55 in the config options but still
get nothing. integrated sound card, plugging into the microphone port.
changed the stackmat battery to be sure everything was getting all the
power it could need. my mat was used at a competition with a display so
i'm sure that it at least did work, and believe it still does > >
desktop also windows xp > > doesn't acknowledge the timer is on,
have tried 45-55 in the values but nothing has changed. i am also
plugging it into the pink aka microphone port. i do have analog line
level input port (light blue) and when i plug it into that i hear some
interested pulsing sounds that i'm reasonably sure are the
'noises' the stackmat makes to transfer the times to the
tournament display. > > i know i have the right java because it opens
just fine, and i've checked the associations just to be sure. also
i thought maybe my old cords were going bad so i got a new cord and
adapter at radioshack today which look to me to be the exact same kind
you guys have in the picture, but still no love. am i missing something
obvious, or is there a more in-depth troubleshooting section up on
anyone's site yet? should i keep trying more values in the config
options? any help is appreciated. > > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
Usually it gives a lot of times when the value is too low. There might
be something in your sound control panel, but I'm not too sure what
the actual problem is. Ryan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok well my laptop i figured out
in the soundmax panel there was microphone filtering on, apparently it
was filtering out the input, also i needed a much lower value than 50,
more like 20 for me. when i did the same thing on my desktop it started
getting times, however it just jumps all over the place and gives weird
results, lots of 15.15s and other weird stuff, i tried that checkbox
thing, and it doesn't fix the problem. with any value over 9 in the
config and it says the stackmat is off, should i continue to experiment
with different values, or is it more than likely something else in the
sound control panel...thanks for the help so far :) > > Clancy Cochran
<perscription_death@...> wrote: yes i'm sure i'm selecting
the right input device, how will i know when i'm getting close?
like on the laptop it says the timer is on, but it won't start when
i start the timer, so is that a value problem? or something else? when i
have the numbers right should it acknowledge the timer is on, and if it
does say timer is on then am i in the right range? i also checked the
input oscilloscope for the mic and do see small waves and stuff on it,
and when i unplug it, they go away. does it show timer on, and i could
still have the wrong value and just need to adjust it to show that, or
if it shows the timer is on is there some input problem? i'm pretty
computer literate so i think i have the basics down, for now i'll
try every value between 0-100 in groups of 5 on both computers and see
what happens, if one of you guys could answer the questions i posed her
that would be helpful, thanks a > ton, i like the program a lot already
and i haven't even got to use the best features, > great job :) > >
gnehzr <gnehzr@...> wrote: We are currently in the process of
updating the documentation of CCT. > It is possible that the value does
not have to be near 50. On my > soundcard it works anywhere between 20
and 60, and maybe even up to > 70. I believe on Jeremy's computer
it once ran at a maximum of 29. > Also, have you made sure that the
correct input device was selected in > the mixer select menu? > > Ryan >
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > ok well i've seriously
tried now and can't get this thing to work. > here are the symptoms
and steps i've taken: > > > > > > laptop (ibm t60, windows xp) > >
> > does acknowledge the timer is ON, but it will not start when i start
> the timer. i have tried values from 45-55 in the config options but >
still get nothing. integrated sound card, plugging into the > microphone
port. changed the stackmat battery to be sure everything > was getting
all the power it could need. my mat was used at a > competition with a
display so i'm sure that it at least did work, and > believe it
still does > > > > desktop also windows xp > > > > doesn't
acknowledge the timer is on, have tried 45-55 in the values > but
nothing has changed. i am also plugging it into the pink aka >
microphone port. i do have analog line level input port (light blue) >
and when i plug it into that i hear some interested pulsing sounds >
that i'm reasonably sure are the 'noises' the stackmat
makes to > transfer the times to the tournament display. > > > > i know
i have the right java because it opens just fine, and i've >
checked the associations just to be sure. also i thought maybe my old >
cords were going bad so i got a new cord and adapter at radioshack >
today which look to me to be the exact same kind you guys have in the >
picture, but still no love. am i missing something obvious, or is >
there a more in-depth troubleshooting section up on anyone's site
yet? > should i keep trying more values in the config options? any help
is > appreciated. > > > > > > --------------------------------- > >
Ahhh...imagining that irresistible "new car" smell? > > Check
outnew cars at Yahoo! Autos. > > > > [Non-text portions of this message
have been removed] > > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] >
2750. Re: [Speed cubing group] A Belgian guy in the french national
2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 10:22:45 +0200
Thanks Clement :-) Anyone recorded the 19.87 second OH solve ? Thanks
:-) Gilles 17 Apr 2007 08:17:57 -0700, keyliepebble <keylie@...>: > >
Hi everybody. > > As you may or may not know, Gilles VDP has
participated in the French > National 2007 unofficially, but all his
times have been recorded. > > 3x3 first round : 16.18, 17.04, 17.58,
14.22, 16.19. Avg : 16.47 > 3x3 Final : 18.21, 19,20, 17.39, 22.21,
18.92. Avg : 18.78 > 3x3 OH : 25.87, 27.55, 25.60, 24.39, 19.87. Avg :
25.29 > 4x4 : 1:47.81, 1:30.57, 1:28.28, 1:52.12, 1:27.47. Avg : 1:35.55
> 5x5 : 3:10.29, 2:59.84, 3:10.90, 2:29.09, 3:16.10. Avg : 3:07.01 > 3x3
bld : 3:47.45, DNF, 3:47.93. Best : 3:47.45 > > Clément > > > [Non-text
portions of this message have been removed]
2751. Re: Thibaut's last place From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 11:35:01 -0000
I think most of us know that. It was the compression method that was
key. --- In speedsolvingrubikscube@yahoogroups.com, "Jesse
Zhao" <baller17@...> wrote: > > Many digital cameras with a high
megapixel feature which can take videos > have good quality. I prefer
digital cameras when I make my videos. I use a > Pentax Optio S6 (6.0
megapixels), which has very good quality, good enough > to match his. I
suggest digital cameras compared to webcams and camcorders.
2752. Re: Thibaut's last place From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 11:54:01 -0000
Looks like he's not trained for POP situations.. :(. Bad luck! ---
In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > >
http://worldcubeassociation.org/results/c.php?i=France2007 > > > > 13.57
13.74 13.91 DNF DNF > > > > What happened? > > This : > >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf1.avi >
http://perso.ens-lyon.fr/clement.gallet/thibaut_dnf2.avi > > Clément >
I've had similar problems as Clancy. To get mine usable, I had to
set the value all the way down to 2! I think there must be a lot of
noise on my sound chip or something (it's built into the ASUS
motherboard). I also can hear the "pulsing" noise if I enable
the microphone on my sound mixer (this is Windows XP environment). The
timer works whether I make it audible or not, but I still get extraneous
garbage times, especially at the start of a solve (when I put my fingers
on the pads). I really wish they would just make a USB competition
timer. This whole analog thing is like going back to the late 70's
when we used to save our BASIC programs on cassettes! Nevertheless, CCT
is an excellent piece of software... I'll keep fiddling with it and
share what I find. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"gnehzr" <gnehzr@...> wrote: > > Usually it gives a lot of
times when the value is too low. There might > be something in your
sound control panel, but I'm not too sure what > the actual problem
is. > > Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > ok well my laptop i
figured out in the soundmax panel there was > microphone filtering on,
apparently it was filtering out the input, > also i needed a much lower
value than 50, more like 20 for me. when i > did the same thing on my
desktop it started getting times, however it > just jumps all over the
place and gives weird results, lots of 15.15s > and other weird stuff, i
tried that checkbox thing, and it doesn't fix > the problem. with
any value over 9 in the config and it says the > stackmat is off, should
i continue to experiment with different > values, or is it more than
likely something else in the sound control > panel...thanks for the help
so far :) > > > > Clancy Cochran <perscription_death@> wrote: > yes
i'm sure i'm selecting the right input device, how > will i
know when i'm getting close? like on the laptop it says the > timer
is on, but it won't start when i start the timer, so is that a >
value problem? or something else? when i have the numbers right > should
it acknowledge the timer is on, and if it does say timer is on > then am
i in the right range? i also checked the input oscilloscope > for the
mic and do see small waves and stuff on it, and when i unplug > it, they
go away. does it show timer on, and i could still have the > wrong value
and just need to adjust it to show that, or if it shows > the timer is
on is there some input problem? i'm pretty computer > literate so i
think i have the basics down, for now i'll try every > value
between 0-100 in groups of 5 on both computers and see what > happens,
if one of you guys could answer the questions i posed her > that would
be helpful, thanks a > > ton, i like the program a lot already and i
haven't even got to use > the best features, > > great job :) > > >
> gnehzr <gnehzr@> wrote: We are > currently in the process of
updating the documentation of CCT. > > It is possible that the value
does not have to be near 50. On my > > soundcard it works anywhere
between 20 and 60, and maybe even up to > > 70. I believe on
Jeremy's computer it once ran at a maximum of 29. > > Also, have
you made sure that the correct input device was selected in > > the
mixer select menu? > > > > Ryan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > ok well i've seriously
tried now and can't get this thing to work. > > here are the
symptoms and steps i've taken: > > > > > > > > > laptop (ibm t60,
windows xp) > > > > > > does acknowledge the timer is ON, but it will
not start when i start > > the timer. i have tried values from 45-55 in
the config options but > > still get nothing. integrated sound card,
plugging into the > > microphone port. changed the stackmat battery to
be sure everything > > was getting all the power it could need. my mat
was used at a > > competition with a display so i'm sure that it at
least did work, and > > believe it still does > > > > > > desktop also
windows xp > > > > > > doesn't acknowledge the timer is on, have
tried 45-55 in the values > > but nothing has changed. i am also
plugging it into the pink aka > > microphone port. i do have analog line
level input port (light blue) > > and when i plug it into that i hear
some interested pulsing sounds > > that i'm reasonably sure are the
'noises' the stackmat makes to > > transfer the times to the
tournament display. > > > > > > i know i have the right java because it
opens just fine, and i've > > checked the associations just to be
sure. also i thought maybe my old > > cords were going bad so i got a
new cord and adapter at radioshack > > today which look to me to be the
exact same kind you guys have in the > > picture, but still no love. am
i missing something obvious, or is > > there a more in-depth
troubleshooting section up on anyone's site yet? > > should i keep
trying more values in the config options? any help is > > appreciated. >
> > > > > > > > --------------------------------- > > > Ahhh...imagining
that irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > ---------------------------------
> > Ahhh...imagining that irresistible "new car" smell? > >
Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Ahhh...imagining that irresistible
"new car" smell? > > Check outnew cars at Yahoo! Autos. > > >
> [Non-text portions of this message have been removed] > > >
A friend of mine snapped this photo in New York City last weekend:
http://tinyurl.com/yvphr7 This was the "answer" to how many
possible color combinations there are on the Rubik's Cube. Where
did they get this number? Well, a Google search on
"1,929,770,126,028,800" reveals that many sources incorrectly
cite this number. The question is also posed in a curious way-- possible
color combinations. Maybe they actually tried to calculate all the ways
that six colors can occupy 54 squares, but of course that number would
be even higher than 43 quintillion. Anybody know how they arrived at the
1.9 quadrillion? Chris
On 18 Apr 2007 06:04:26 -0700, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > A friend of mine snapped this
photo in New York City last weekend: > > http://tinyurl.com/yvphr7 > >
This was the "answer" to how many possible color combinations
there are > on the Rubik's Cube. Where did they get this number?
Well, a Google > search on "1,929,770,126,028,800" reveals
that many sources incorrectly > cite this number. > > The question is
also posed in a curious way-- possible color > combinations. Maybe they
actually tried to calculate all the ways that > six colors can occupy 54
squares, but of course that number would be > even higher than 43
quintillion. Anybody know how they arrived at the > 1.9 quadrillion? > >
Chris According to a web page I found (http://tinyurl.com/23n9ta), this
information was published by Ideal Toys in a booklet that came with the
cube.
Hey, I still save my BASIC programs to cassette! -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I've had similar problems as Clancy.
To get mine usable, I had to > set the value all the way down to 2! I
think there must be a lot of > noise on my sound chip or something
(it's built into the ASUS > motherboard). I also can hear the
"pulsing" noise if I enable the > microphone on my sound mixer
(this is Windows XP environment). The > timer works whether I make it
audible or not, but I still get > extraneous garbage times, especially
at the start of a solve (when I > put my fingers on the pads). > > I
really wish they would just make a USB competition timer. This > whole
analog thing is like going back to the late 70's when we used > to
save our BASIC programs on cassettes! > > Nevertheless, CCT is an
excellent piece of software... I'll keep > fiddling with it and
share what I find. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@>
> wrote: > > > > Usually it gives a lot of times when the value is too
low. There > might > > be something in your sound control panel, but
I'm not too sure what > > the actual problem is. > > > > Ryan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > ok well my laptop i figured
out in the soundmax panel there was > > microphone filtering on,
apparently it was filtering out the input, > > also i needed a much
lower value than 50, more like 20 for me. > when i > > did the same
thing on my desktop it started getting times, however > it > > just
jumps all over the place and gives weird results, lots of > 15.15s > >
and other weird stuff, i tried that checkbox thing, and it doesn't
> fix > > the problem. with any value over 9 in the config and it says
the > > stackmat is off, should i continue to experiment with different
> > values, or is it more than likely something else in the sound >
control > > panel...thanks for the help so far :) > > > > > > Clancy
Cochran <perscription_death@> wrote: > > yes i'm sure i'm
selecting the right input device, how > > will i know when i'm
getting close? like on the laptop it says the > > timer is on, but it
won't start when i start the timer, so is that a > > value problem?
or something else? when i have the numbers right > > should it
acknowledge the timer is on, and if it does say timer is > on > > then
am i in the right range? i also checked the input oscilloscope > > for
the mic and do see small waves and stuff on it, and when i > unplug > >
it, they go away. does it show timer on, and i could still have the > >
wrong value and just need to adjust it to show that, or if it shows > >
the timer is on is there some input problem? i'm pretty computer >
> literate so i think i have the basics down, for now i'll try
every > > value between 0-100 in groups of 5 on both computers and see
what > > happens, if one of you guys could answer the questions i posed
her > > that would be helpful, thanks a > > > ton, i like the program a
lot already and i haven't even got to > use > > the best features,
> > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > >
currently in the process of updating the documentation of CCT. > > > It
is possible that the value does not have to be near 50. On my > > >
soundcard it works anywhere between 20 and 60, and maybe even > up to >
> > 70. I believe on Jeremy's computer it once ran at a maximum of
> 29. > > > Also, have you made sure that the correct input device was >
selected in > > > the mixer select menu? > > > > > > Ryan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > > > ok well i've
seriously tried now and can't get this thing to > work. > > > here
are the symptoms and steps i've taken: > > > > > > > > > > > >
laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer
is ON, but it will not start when > i start > > > the timer. i have
tried values from 45-55 in the config > options but > > > still get
nothing. integrated sound card, plugging into the > > > microphone port.
changed the stackmat battery to be sure > everything > > > was getting
all the power it could need. my mat was used at a > > > competition with
a display so i'm sure that it at least did > work, and > > >
believe it still does > > > > > > > > desktop also windows xp > > > > >
> > > doesn't acknowledge the timer is on, have tried 45-55 in the
> values > > > but nothing has changed. i am also plugging it into the
pink aka > > > microphone port. i do have analog line level input port
(light > blue) > > > and when i plug it into that i hear some interested
pulsing > sounds > > > that i'm reasonably sure are the
'noises' the stackmat makes to > > > transfer the times to the
tournament display. > > > > > > > > i know i have the right java because
it opens just fine, and > i've > > > checked the associations just
to be sure. also i thought maybe > my old > > > cords were going bad so
i got a new cord and adapter at > radioshack > > > today which look to
me to be the exact same kind you guys have > in the > > > picture, but
still no love. am i missing something obvious, or > is > > > there a
more in-depth troubleshooting section up on anyone's > site yet? >
> > should i keep trying more values in the config options? any > help
is > > > appreciated. > > > > > > > > > > > >
--------------------------------- > > > > Ahhh...imagining that
irresistible "new car" smell? > > > > Check outnew cars at
Yahoo! Autos. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > Where did they get this number? Factorising
that number yields 2^12 * 5^2 * 11 * 17 * 449 * 224449. This
doesn't make much sense compared to the correct number of 2^27 *
3^14 * 5^3 * 7^2 * 11. I tried playing around a little bit with some
numbers to get from one to the other, because the 449 and 224449
factors, having the same 3 digits at the end made me suspicious that
maybe they had used a "." to indicate multiplication or
thousands separator and then interpreted it the other way around. Also
tried playing around with modulo arithmetic (assuming that their
calculator couldn't deal with the size of the number). I
couldn't see any way to make sense of it though. Ben Jos.
yeah sounds pretty familiar, i have to have a value between 1-8 or it
won't even acknowledge the timer is turned on. even if i'm not
touching the pads i get weird flashes of times, usually something with
15 in it. the checkbox for the weird timer issue doesn't work
either. i'm not really sure what that value actually does, maybe
some explanation would help. i think i'm going to go buy a real
sound card today, probably some pci thing and maybe that will clear up
any problems i'm having with the onboard sound, if that works,
i'll let you know. my board is an intel865gbf btw.
christopher_pelley <no_reply@yahoogroups.com> wrote: I've had
similar problems as Clancy. To get mine usable, I had to set the value
all the way down to 2! I think there must be a lot of noise on my sound
chip or something (it's built into the ASUS motherboard). I also
can hear the "pulsing" noise if I enable the microphone on my
sound mixer (this is Windows XP environment). The timer works whether I
make it audible or not, but I still get extraneous garbage times,
especially at the start of a solve (when I put my fingers on the pads).
I really wish they would just make a USB competition timer. This whole
analog thing is like going back to the late 70's when we used to
save our BASIC programs on cassettes! Nevertheless, CCT is an excellent
piece of software... I'll keep fiddling with it and share what I
find. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"gnehzr" <gnehzr@...> wrote: > > Usually it gives a lot of
times when the value is too low. There might > be something in your
sound control panel, but I'm not too sure what > the actual problem
is. > > Ryan > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > <perscription_death@> wrote: > > > > ok well my laptop i
figured out in the soundmax panel there was > microphone filtering on,
apparently it was filtering out the input, > also i needed a much lower
value than 50, more like 20 for me. when i > did the same thing on my
desktop it started getting times, however it > just jumps all over the
place and gives weird results, lots of 15.15s > and other weird stuff, i
tried that checkbox thing, and it doesn't fix > the problem. with
any value over 9 in the config and it says the > stackmat is off, should
i continue to experiment with different > values, or is it more than
likely something else in the sound control > panel...thanks for the help
so far :) > > > > Clancy Cochran <perscription_death@> wrote: > yes
i'm sure i'm selecting the right input device, how > will i
know when i'm getting close? like on the laptop it says the > timer
is on, but it won't start when i start the timer, so is that a >
value problem? or something else? when i have the numbers right > should
it acknowledge the timer is on, and if it does say timer is on > then am
i in the right range? i also checked the input oscilloscope > for the
mic and do see small waves and stuff on it, and when i unplug > it, they
go away. does it show timer on, and i could still have the > wrong value
and just need to adjust it to show that, or if it shows > the timer is
on is there some input problem? i'm pretty computer > literate so i
think i have the basics down, for now i'll try every > value
between 0-100 in groups of 5 on both computers and see what > happens,
if one of you guys could answer the questions i posed her > that would
be helpful, thanks a > > ton, i like the program a lot already and i
haven't even got to use > the best features, > > great job :) > > >
> gnehzr <gnehzr@> wrote: We are > currently in the process of
updating the documentation of CCT. > > It is possible that the value
does not have to be near 50. On my > > soundcard it works anywhere
between 20 and 60, and maybe even up to > > 70. I believe on
Jeremy's computer it once ran at a maximum of 29. > > Also, have
you made sure that the correct input device was selected in > > the
mixer select menu? > > > > Ryan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > ok well i've seriously
tried now and can't get this thing to work. > > here are the
symptoms and steps i've taken: > > > > > > > > > laptop (ibm t60,
windows xp) > > > > > > does acknowledge the timer is ON, but it will
not start when i start > > the timer. i have tried values from 45-55 in
the config options but > > still get nothing. integrated sound card,
plugging into the > > microphone port. changed the stackmat battery to
be sure everything > > was getting all the power it could need. my mat
was used at a > > competition with a display so i'm sure that it at
least did work, and > > believe it still does > > > > > > desktop also
windows xp > > > > > > doesn't acknowledge the timer is on, have
tried 45-55 in the values > > but nothing has changed. i am also
plugging it into the pink aka > > microphone port. i do have analog line
level input port (light blue) > > and when i plug it into that i hear
some interested pulsing sounds > > that i'm reasonably sure are the
'noises' the stackmat makes to > > transfer the times to the
tournament display. > > > > > > i know i have the right java because it
opens just fine, and i've > > checked the associations just to be
sure. also i thought maybe my old > > cords were going bad so i got a
new cord and adapter at radioshack > > today which look to me to be the
exact same kind you guys have in the > > picture, but still no love. am
i missing something obvious, or is > > there a more in-depth
troubleshooting section up on anyone's site yet? > > should i keep
trying more values in the config options? any help is > > appreciated. >
> > > > > > > > --------------------------------- > > > Ahhh...imagining
that irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > ---------------------------------
> > Ahhh...imagining that irresistible "new car" smell? > >
Check outnew cars at Yahoo! Autos. > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Ahhh...imagining that irresistible
"new car" smell? > > Check outnew cars at Yahoo! Autos. > > >
> [Non-text portions of this message have been removed] > > >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
2759. Re: Thibaut's last place From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Apr 2007 18:01:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao"
<baller17@...> wrote: > > Many digital cameras with a high megapixel
feature which can take videos > have good quality. I prefer digital
cameras when I make my videos. I use a > Pentax Optio S6 (6.0
megapixels), which has very good quality, good enough > to match his. I
suggest digital cameras compared to webcams and camcorders. Do you have
a video online somewhere that you made with that camera? I'm
curious now. I was thinking about getting a camcorder. There's one
that's fairly good and costs about 220 Euros so that would be
alright. A new laptop will cost a lot more. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > How about this: > >
http://www.geocities.com/jaapsch/puzzles/cubie.htm Darn! How come I
didn't know that? Jaap is full of treasures... Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, Chris Hunt
<huntca@...> wrote: > > Stefan: > > Thanks for sharing. Do you know
where I can find a detailed > description of Thistlethwaite's
algorithm? I've familiar with the > general idea of moving the cube
through several subgroups until it's > solved, but I have no idea
how to generate the lookup tables. I'm not > smart enough :)
I'd say the idea of moving the cube through those four subgroups
*is* the Thistlethwaite algorithm. How you get through each of those
four groups is entirely up to you and has nothing specifically to do
with Thistlethwaite. I suggest looking at this page of Jaap:
http://www.geocities.com/jaapsch/puzzles/compcube.htm Cheers! Stefan
Clancy, I'm sorry that you've had to go through so much to try
to get this thing working. I really hope that a new soundcard will clear
your problem up. In answer to your question, I can give you a very brief
explanation of just what the stackmat value is. I promise there will be
a better one with pictures (on the readme) soon. So basically, we are
interpreting the signal as a sound wave, and so it comes in looking
something like this: ___ ____ | | | | | | _____| | | | ....whatever... |
| |____ |____| We need to discretize these peaks and troughs into
1's and 0's. This should be pretty easy to conceptualize, but
programming it is kind of tricky for a couple of reasons: 1. These peaks
and troughs are not nearly as square as I have drawn them. 2. The height
and depth of these are not uniform throughout the timer. 3. Finally,
we've found that the aplitude also depends upon some other
variables such as your computer/soundcard, and your OS. The
"stackmat value" is a value we use to chop off the peaks and
troughs and convert the signal to 00000111100001110000 (in the example I
drew). So it would make sense that if the value were too high, no peaks
or valleys would be detected, and the program would see nothing but
000000000000000..... If the value were too low, noise will be introduced
when is shouldn't be. This is harder to explain why, and I'll
give a bettter explanation when I have a proper picture up. How this
affects you: If playing with the stackmat value fails to fix your
problem, as it appears, then there is something going on (either with
your stackmat or computer) that we did not anticipate. This is worth
investigating. If your new sound card does not fix the problem, let us
know, and we'll come up with some diagnostics for you to run, so we
can hopefully figure out your problem. Jeremy Fleischman --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > yeah sounds pretty familiar, i
have to have a value between 1-8 or it won't even acknowledge the
timer is turned on. even if i'm not touching the pads i get weird
flashes of times, usually something with 15 in it. the checkbox for the
weird timer issue doesn't work either. i'm not really sure
what that value actually does, maybe some explanation would help. i
think i'm going to go buy a real sound card today, probably some
pci thing and maybe that will clear up any problems i'm having with
the onboard sound, if that works, i'll let you know. my board is an
intel865gbf btw. > > christopher_pelley <no_reply@yahoogroups.com>
wrote: I've had similar problems as Clancy. To get mine usable, I
had to > set the value all the way down to 2! I think there must be a
lot of > noise on my sound chip or something (it's built into the
ASUS > motherboard). I also can hear the "pulsing" noise if I
enable the > microphone on my sound mixer (this is Windows XP
environment). The > timer works whether I make it audible or not, but I
still get > extraneous garbage times, especially at the start of a solve
(when I > put my fingers on the pads). > > I really wish they would just
make a USB competition timer. This > whole analog thing is like going
back to the late 70's when we used > to save our BASIC programs on
cassettes! > > Nevertheless, CCT is an excellent piece of software...
I'll keep > fiddling with it and share what I find. > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "gnehzr"
<gnehzr@> > wrote: > > > > Usually it gives a lot of times when the
value is too low. There > might > > be something in your sound control
panel, but I'm not too sure what > > the actual problem is. > > > >
Ryan > > > > --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran > > <perscription_death@> wrote: > > > > > > ok well my
laptop i figured out in the soundmax panel there was > > microphone
filtering on, apparently it was filtering out the input, > > also i
needed a much lower value than 50, more like 20 for me. > when i > > did
the same thing on my desktop it started getting times, however > it > >
just jumps all over the place and gives weird results, lots of > 15.15s
> > and other weird stuff, i tried that checkbox thing, and it
doesn't > fix > > the problem. with any value over 9 in the config
and it says the > > stackmat is off, should i continue to experiment
with different > > values, or is it more than likely something else in
the sound > control > > panel...thanks for the help so far :) > > > > >
> Clancy Cochran <perscription_death@> wrote: > > yes i'm sure
i'm selecting the right input device, how > > will i know when
i'm getting close? like on the laptop it says the > > timer is on,
but it won't start when i start the timer, so is that a > > value
problem? or something else? when i have the numbers right > > should it
acknowledge the timer is on, and if it does say timer is > on > > then
am i in the right range? i also checked the input oscilloscope > > for
the mic and do see small waves and stuff on it, and when i > unplug > >
it, they go away. does it show timer on, and i could still have the > >
wrong value and just need to adjust it to show that, or if it shows > >
the timer is on is there some input problem? i'm pretty computer >
> literate so i think i have the basics down, for now i'll try
every > > value between 0-100 in groups of 5 on both computers and see
what > > happens, if one of you guys could answer the questions i posed
her > > that would be helpful, thanks a > > > ton, i like the program a
lot already and i haven't even got to > use > > the best features,
> > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > >
currently in the process of updating the documentation of CCT. > > > It
is possible that the value does not have to be near 50. On my > > >
soundcard it works anywhere between 20 and 60, and maybe even > up to >
> > 70. I believe on Jeremy's computer it once ran at a maximum of
> 29. > > > Also, have you made sure that the correct input device was >
selected in > > > the mixer select menu? > > > > > > Ryan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > > > ok well i've
seriously tried now and can't get this thing to > work. > > > here
are the symptoms and steps i've taken: > > > > > > > > > > > >
laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer
is ON, but it will not start when > i start > > > the timer. i have
tried values from 45-55 in the config > options but > > > still get
nothing. integrated sound card, plugging into the > > > microphone port.
changed the stackmat battery to be sure > everything > > > was getting
all the power it could need. my mat was used at a > > > competition with
a display so i'm sure that it at least did > work, and > > >
believe it still does > > > > > > > > desktop also windows xp > > > > >
> > > doesn't acknowledge the timer is on, have tried 45-55 in the
> values > > > but nothing has changed. i am also plugging it into the
pink aka > > > microphone port. i do have analog line level input port
(light > blue) > > > and when i plug it into that i hear some interested
pulsing > sounds > > > that i'm reasonably sure are the
'noises' the stackmat makes to > > > transfer the times to the
tournament display. > > > > > > > > i know i have the right java because
it opens just fine, and > i've > > > checked the associations just
to be sure. also i thought maybe > my old > > > cords were going bad so
i got a new cord and adapter at > radioshack > > > today which look to
me to be the exact same kind you guys have > in the > > > picture, but
still no love. am i missing something obvious, or > is > > > there a
more in-depth troubleshooting section up on anyone's > site yet? >
> > should i keep trying more values in the config options? any > help
is > > > appreciated. > > > > > > > > > > > >
--------------------------------- > > > > Ahhh...imagining that
irresistible "new car" smell? > > > > Check outnew cars at
Yahoo! Autos. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] >
hey no problem, i firmly believe it is worth the hassle :). i'm
getting the soundcard tonite on the way home, but soundmax is pretty
common as far as onboard sound goes, so if you guys have any diagnostics
i can run and it would help you out let me know. i do have an older
stackmat as well, and it has been beaten a little, i assume it should
work because it works on the laptop. also if it works on the laptop,
there isn't any settings or anything that should automatically
transfer right, since you said it is based on the particular hardware on
that computer, not the stackmat itself, right? Jeremy Fleischman
<jeremyfleischman@...> wrote: Clancy, I'm sorry that you've
had to go through so much to try to get this thing working. I really
hope that a new soundcard will clear your problem up. In answer to your
question, I can give you a very brief explanation of just what the
stackmat value is. I promise there will be a better one with pictures
(on the readme) soon. So basically, we are interpreting the signal as a
sound wave, and so it comes in looking something like this: ___ ____ | |
| | | | _____| | | | ....whatever... | | |____ |____| We need to
discretize these peaks and troughs into 1's and 0's. This
should be pretty easy to conceptualize, but programming it is kind of
tricky for a couple of reasons: 1. These peaks and troughs are not
nearly as square as I have drawn them. 2. The height and depth of these
are not uniform throughout the timer. 3. Finally, we've found that
the aplitude also depends upon some other variables such as your
computer/soundcard, and your OS. The "stackmat value" is a
value we use to chop off the peaks and troughs and convert the signal to
00000111100001110000 (in the example I drew). So it would make sense
that if the value were too high, no peaks or valleys would be detected,
and the program would see nothing but 000000000000000..... If the value
were too low, noise will be introduced when is shouldn't be. This
is harder to explain why, and I'll give a bettter explanation when
I have a proper picture up. How this affects you: If playing with the
stackmat value fails to fix your problem, as it appears, then there is
something going on (either with your stackmat or computer) that we did
not anticipate. This is worth investigating. If your new sound card does
not fix the problem, let us know, and we'll come up with some
diagnostics for you to run, so we can hopefully figure out your problem.
Jeremy Fleischman --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > yeah sounds pretty
familiar, i have to have a value between 1-8 or it won't even
acknowledge the timer is turned on. even if i'm not touching the
pads i get weird flashes of times, usually something with 15 in it. the
checkbox for the weird timer issue doesn't work either. i'm
not really sure what that value actually does, maybe some explanation
would help. i think i'm going to go buy a real sound card today,
probably some pci thing and maybe that will clear up any problems
i'm having with the onboard sound, if that works, i'll let you
know. my board is an intel865gbf btw. > > christopher_pelley
<no_reply@yahoogroups.com> wrote: I've had similar problems as
Clancy. To get mine usable, I had to > set the value all the way down to
2! I think there must be a lot of > noise on my sound chip or something
(it's built into the ASUS > motherboard). I also can hear the
"pulsing" noise if I enable the > microphone on my sound mixer
(this is Windows XP environment). The > timer works whether I make it
audible or not, but I still get > extraneous garbage times, especially
at the start of a solve (when I > put my fingers on the pads). > > I
really wish they would just make a USB competition timer. This > whole
analog thing is like going back to the late 70's when we used > to
save our BASIC programs on cassettes! > > Nevertheless, CCT is an
excellent piece of software... I'll keep > fiddling with it and
share what I find. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "gnehzr" <gnehzr@>
> wrote: > > > > Usually it gives a lot of times when the value is too
low. There > might > > be something in your sound control panel, but
I'm not too sure what > > the actual problem is. > > > > Ryan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > >
<perscription_death@> wrote: > > > > > > ok well my laptop i figured
out in the soundmax panel there was > > microphone filtering on,
apparently it was filtering out the input, > > also i needed a much
lower value than 50, more like 20 for me. > when i > > did the same
thing on my desktop it started getting times, however > it > > just
jumps all over the place and gives weird results, lots of > 15.15s > >
and other weird stuff, i tried that checkbox thing, and it doesn't
> fix > > the problem. with any value over 9 in the config and it says
the > > stackmat is off, should i continue to experiment with different
> > values, or is it more than likely something else in the sound >
control > > panel...thanks for the help so far :) > > > > > > Clancy
Cochran <perscription_death@> wrote: > > yes i'm sure i'm
selecting the right input device, how > > will i know when i'm
getting close? like on the laptop it says the > > timer is on, but it
won't start when i start the timer, so is that a > > value problem?
or something else? when i have the numbers right > > should it
acknowledge the timer is on, and if it does say timer is > on > > then
am i in the right range? i also checked the input oscilloscope > > for
the mic and do see small waves and stuff on it, and when i > unplug > >
it, they go away. does it show timer on, and i could still have the > >
wrong value and just need to adjust it to show that, or if it shows > >
the timer is on is there some input problem? i'm pretty computer >
> literate so i think i have the basics down, for now i'll try
every > > value between 0-100 in groups of 5 on both computers and see
what > > happens, if one of you guys could answer the questions i posed
her > > that would be helpful, thanks a > > > ton, i like the program a
lot already and i haven't even got to > use > > the best features,
> > > great job :) > > > > > > gnehzr <gnehzr@> wrote: We are > >
currently in the process of updating the documentation of CCT. > > > It
is possible that the value does not have to be near 50. On my > > >
soundcard it works anywhere between 20 and 60, and maybe even > up to >
> > 70. I believe on Jeremy's computer it once ran at a maximum of
> 29. > > > Also, have you made sure that the correct input device was >
selected in > > > the mixer select menu? > > > > > > Ryan > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran > > >
<perscription_death@> wrote: > > > > > > > > ok well i've
seriously tried now and can't get this thing to > work. > > > here
are the symptoms and steps i've taken: > > > > > > > > > > > >
laptop (ibm t60, windows xp) > > > > > > > > does acknowledge the timer
is ON, but it will not start when > i start > > > the timer. i have
tried values from 45-55 in the config > options but > > > still get
nothing. integrated sound card, plugging into the > > > microphone port.
changed the stackmat battery to be sure > everything > > > was getting
all the power it could need. my mat was used at a > > > competition with
a display so i'm sure that it at least did > work, and > > >
believe it still does > > > > > > > > desktop also windows xp > > > > >
> > > doesn't acknowledge the timer is on, have tried 45-55 in the
> values > > > but nothing has changed. i am also plugging it into the
pink aka > > > microphone port. i do have analog line level input port
(light > blue) > > > and when i plug it into that i hear some interested
pulsing > sounds > > > that i'm reasonably sure are the
'noises' the stackmat makes to > > > transfer the times to the
tournament display. > > > > > > > > i know i have the right java because
it opens just fine, and > i've > > > checked the associations just
to be sure. also i thought maybe > my old > > > cords were going bad so
i got a new cord and adapter at > radioshack > > > today which look to
me to be the exact same kind you guys have > in the > > > picture, but
still no love. am i missing something obvious, or > is > > > there a
more in-depth troubleshooting section up on anyone's > site yet? >
> > should i keep trying more values in the config options? any > help
is > > > appreciated. > > > > > > > > > > > >
--------------------------------- > > > > Ahhh...imagining that
irresistible "new car" smell? > > > > Check outnew cars at
Yahoo! Autos. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Ahhh...imagining that
irresistible "new car" smell? > > > Check outnew cars at
Yahoo! Autos. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] > --------------------------------- Ahhh...imagining that
irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. [Non-text portions of this message have been removed]
funnycuber-(who isn't so funny by the way) from your lack of
response i assume that are tough enough to make snide comments about
someone but not tough enough to defend those words when someone points
them out. if you have some problem with tyson email him personally
don't try and slam him in here, i for one won't listen to it.
i don't appreciate your bad attitude and if you don't have
anything nice to say don't say anything at all, jerk. Clancy
Cochran <perscription_death@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, funnycuber <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"tamyee2005" > <micahaha@> wrote: > > > > Hey it was nice
to attend the Spring 07 tournament up at UC Berkeley I > > got to meet
toby, leyan and lars and i left before tyson came so that > > was sorta
a bummer but oh well.... > > > > Sounds to me like you timed it
perfectly! Sounds to me like you timed it perfectly! What exactly is
this supposed to mean? also who are you, i don't recognize ur email
address _ --------------------------------- Ahhh...imagining that
irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. [Non-text portions of this message have been removed]
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
> So basically, we are interpreting the signal as a sound wave, and so >
it comes in looking something like this: > ___ > ____ | | > | | | | >
_____| | | | ....whatever... > | | |____ > |____| > > We need to
discretize these peaks and troughs into 1's and 0's. For the
record, it looks nothing like that! Wow.
2766. How to remove tiles? From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Apr 2007 00:38:20 -0000
Does anyone know how to remove tiles? I ordered a cheap 6 color megaminx
and want to change it to a 12 color. However, i don't know how to
remove the tiles. Thanks in advance.
The program should be completely stackmat independent, since all our
tests have shown different stackmats outputting the same signal. This
makes sense, given that all the stackmats work with the displays.
However, I'll admit that we have stumbled across some very wierd
problems where a machine would somehow have issues with newer timers as
opposed to older ones. We believe we fixed this problem. If your new
soundcard doesn't work, our diagnostics will let us know whether
there still is a stackmat-dependent problem. Just keep us updated!
Jeremy --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey no problem, i firmly believe
it is worth the hassle :). i'm getting the soundcard tonite on the
way home, but soundmax is pretty common as far as onboard sound goes, so
if you guys have any diagnostics i can run and it would help you out let
me know. i do have an older stackmat as well, and it has been beaten a
little, i assume it should work because it works on the laptop. also if
it works on the laptop, there isn't any settings or anything that
should automatically transfer right, since you said it is based on the
particular hardware on that computer, not the stackmat itself, right?
It worked perfectly Joey, thanks. Alex On 17 Apr 2007 13:21:11 -0700,
joey_gouly <no_reply@yahoogroups.com> wrote: > > > > > > > This is
how I fixed it. > > Got to Finder > Applications > Utilities > Java >
Java SE 6 > Preferneces > > Then in the Java launcher pane, drag Java 6
to the top of the list. > > Thanks, > Joey > --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" >
<ajgold04@...> wrote: > > > > Joey, > > > > I'm having trouble
running this on osx too. > > I just installed what should be java 6, > >
but it's still detecting 1.5. > > What'd you do? > > > > Alex
> > > > On 16 Apr 2007 15:08:53 -0700, gnehzr <gnehzr@...> wrote: > >
> > > > > > > > > > > > > > > > > > > Mono microphones work. I think
stereo microphones are very expensive, > > > and they are not used on
regular computers. > > > > > > Ryan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > >
wrote: > > > > > > > > Does the input to the computer need to be stereo,
or will mono > input > > > > work? Thanks > > > > > > > > -Peter
Greenwood > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
smgfreak_dk > > > > <no_reply@> wrote: > > > > > > > > > > From the
read me: > > > > > > > > > > UMTS > > > > > > > > > > UMTS stands for
Ultimate Multiple Timer Support. There is a > server > > > > > which you
can start up and multiple people can connect to > remotely. > > > > >
You can see everybody's times, and people can choose to have > the
same > > > > > scrambles. In addition, if you have multiple soundcards
(usb or > > > > > otherwise) then you can start up multiple instances of
CCT > and run > > > > > them all with different stackmats on the same
computer! > > > > > > > > > > Darren > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 > <no_reply@> > > > >
> wrote: > > > > > > > > > > > > First I would like to say, great job
guys! This is some > good work > > > > > > right here. Any chance you
will GPL the code? I'm sure a > few of us > > > > > > would like to
check it out. > > > > > > > > > > > > I would love to find a way to make
entering times for a > > > competition is > > > > > > automatic. Any
ideas anyone? If the server version works > the way I > > > > > > assume
it does, that would mean one computer per stackmat. Is > > > there a > >
> > > > way we can think of to make it so only one computer is needed? >
> > > > > > > > > > > Again, great program! I'm gonna be using this
a lot! > > > > > > > > > > > > -Peter Greenwood > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
I wrote a webpage that discusses most aspects of hosting a WCA
competition. I will be hosting my fourth (perhaps last) this weekend and
I figured I would describe what is involved for those who want to host
one in the future. This was originally inspired by post #30798 by Dave
Campbell. The page is in its first draft, but it is still aesthetically
pleasing. :) http://www.cubewhiz.com/competition.html If you have any
suggestions or questions about what should be added, let me know and I
will elaborate. Bob
2771. Re: [Speed cubing group] Competition Hosting Tutorial From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Apr 2007 07:41:57 +0200
That's a pretty good page. I think you could also add a printer in
the needed equipment. People like to check the results to compare the
results among themselves and to see if they broke records or things like
that. Good work anyway, Gilles 2007/4/19, Bob Burton <bob@...>: > > I
wrote a webpage that discusses most aspects of hosting a WCA >
competition. I will be hosting my fourth (perhaps last) this weekend >
and I figured I would describe what is involved for those who want to >
host one in the future. This was originally inspired by post #30798 > by
Dave Campbell. The page is in its first draft, but it is still >
aesthetically pleasing. :) > > http://www.cubewhiz.com/competition.html
> > If you have any suggestions or questions about what should be added,
> let me know and I will elaborate. > > Bob > > > [Non-text portions of
this message have been removed]
Of the top two suspects, one hasn't been here for ages and the
other's English isn't good enough. I conclude Tyson now has at
least three enemies. I'm jealous. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > funnycuber-(who isn't so
funny by the way) > > from your lack of response i assume that are tough
enough to make snide comments about someone but not tough enough to
defend those words when someone points them out. if you have some
problem with tyson email him personally don't try and slam him in
here, i for one won't listen to it. i don't appreciate your
bad attitude and if you don't have anything nice to say don't
say anything at all, jerk. > > Clancy Cochran
<perscription_death@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, funnycuber > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"tamyee2005" > > <micahaha@> wrote: > > > > > > Hey it was
nice to attend the Spring 07 tournament up at UC Berkeley I > > > got to
meet toby, leyan and lars and i left before tyson came so that > > > was
sorta a bummer but oh well.... > > > > > > > Sounds to me like you timed
it perfectly! > > Sounds to me like you timed it perfectly! > > > What
exactly is this supposed to mean? also who are you, i don't
recognize ur email address _ > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] >
Stefan: All your methods sucken big times. You really can't do all
of those things blindfolded, prolly not even with looookin'. You
thinks you great, but not!!!!!!!!!!!!!!!!!!!! Now you only need to find
at least 3 more so you don't have to be jealous anymore. Glad I
could help :) Arnaud van Galen (darn, shouldn't have written my
name and gotten a secret mailadres) --------- Oorspronkelijk bericht
-------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Re: Berkeley Spring Competition 07 Datum: 19/04/07 03:09 > > > >
> > > > > > > > > > > > > > Of the top two suspects, one hasn't
been here for ages and the > other's English isn't good
enough. I conclude Tyson now has at least > three enemies. I'm
jealous. > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > funnycuber-(who isn't so
funny by the way) > > > > from your lack of response i assume that are
tough enough to make > snide comments about someone but not tough enough
to defend those > words when someone points them out. if you have some
problem with > tyson email him personally don't try and slam him in
here, i for one > won't listen to it. i don't appreciate your
bad attitude and if you > don't have anything nice to say
don't say anything at all, jerk. > > > > Clancy Cochran
<perscription_death@...> > wrote: > > --- In >
speedsolvingrubikscube@yahoogroups.com, funnycuber > > <no_reply@>
wrote: > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"tamyee2005" > > > <micahaha@> wrote: > > > > > > > > Hey
it was nice to attend the Spring 07 tournament up at UC > Berkeley I > >
> > got to meet toby, leyan and lars and i left before tyson > came so
that > > > > was sorta a bummer but oh well.... > > > > > > > > > >
Sounds to me like you timed it perfectly! > > > > Sounds to me like you
timed it perfectly! > > > > > > What exactly is this supposed to mean?
also who are you, i don't > recognize ur email address _ > > > >
--------------------------------- > > Ahhh...imagining that irresistible
"new car" smell? > > Check outnew cars at Yahoo! Autos. > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > --------------------------------- > > Ahhh...imagining that
irresistible "new car" smell? > > Check outnew cars at Yahoo!
Autos. > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
You state that a stackmat display is required. While it would be nice, I
don't see in the regulations where the $100 display is required for
each station, just the timers themselves. Yes, I know with the
CalCubeTimer, it doesn't matter as much anymore, but gathering up
all those extra computers can be a hassle too. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I wrote a webpage that discusses most aspects of
hosting a WCA > competition. I will be hosting my fourth (perhaps last)
this weekend > and I figured I would describe what is involved for those
who want to > host one in the future. This was originally inspired by
post #30798 > by Dave Campbell. The page is in its first draft, but it
is still > aesthetically pleasing. :) > >
http://www.cubewhiz.com/competition.html > > If you have any suggestions
or questions about what should be added, > let me know and I will
elaborate. > > Bob >
Great page! Well structured, almost no redundant information. I do have
some possible additions: 1) Preferred and backup hotels. Especially for
> 1 day competitions and competitions with a lot of
out-of-towners/foreigners 2) Generate scrambles in advance and seal
them. Even better, let the WCA send scrambles in a sealed envelop to all
official WCA competitions. Why not do it "Just-In-Time" at the
competition? Because sometimes internet doesn't work! And a
competition without scrambles.............Is called a cube meeting. 3)
Encourage competitions to have something unique. A special event, a
host, bigscreen + camera's, Rubot, toy-fair, Olympic Cubes,
meet-and-greet with mr. Rubiks, etc. I hope this helps, Arnaud ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] Competition Hosting Tutorial Datum: 18/04/07 23:52 > > > > > > >
> > > > > > > > > > > That's a pretty good page. > > I think you
could also add a printer in the needed equipment. People like to > check
the results to compare the results among themselves and to see if they >
broke records or things like that. > > Good work anyway, > > Gilles > >
2007/4/19, Bob Burton <bob@...>: > > > > I wrote a webpage that
discusses most aspects of hosting a WCA > > competition. I will be
hosting my fourth (perhaps last) this weekend > > and I figured I would
describe what is involved for those who want to > > host one in the
future. This was originally inspired by post #30798 > > by Dave
Campbell. The page is in its first draft, but it is still > >
aesthetically pleasing. :) > > > >
http://www.cubewhiz.com/competition.html > > > > If you have any
suggestions or questions about what should be added, > > let me know and
I will elaborate. > > > > Bob > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
Though not required, they certainly add to the atmosphere and can be
rented (I think free of charge). So far all 15 competitions I've
been to have had them, so I consider it to be almost like an unwritten
rule. Bob --- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > You state that a stackmat display is
required. While it would be > nice, I don't see in the regulations
where the $100 display is > required for each station, just the timers
themselves. > > Yes, I know with the CalCubeTimer, it doesn't
matter as much anymore, > but gathering up all those extra computers can
be a hassle too. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > wrote: > > > > I wrote a webpage that
discusses most aspects of hosting a WCA > > competition. I will be
hosting my fourth (perhaps last) this weekend > > and I figured I would
describe what is involved for those who want to > > host one in the
future. This was originally inspired by post #30798 > > by Dave
Campbell. The page is in its first draft, but it is still > >
aesthetically pleasing. :) > > > >
http://www.cubewhiz.com/competition.html > > > > If you have any
suggestions or questions about what should be added, > > let me know and
I will elaborate. > > > > Bob > > >
--- "Bob Burton" wrote: > > I wrote a webpage that discusses
most aspects of hosting a WCA > competition. I will be hosting my fourth
(perhaps last) this weekend > and I figured I would describe what is
involved for those who want to > host one in the future. This was
originally inspired by post #30798 > by Dave Campbell. The page is in
its first draft, but it is still > aesthetically pleasing. :) > >
http://www.cubewhiz.com/competition.html > > Bob Bob, your timing is
impeccable. Thanks, I appreciate you taking the time and putting forth
the effort. I will definitely use this as a guideline to ensure I am on
the right track for the Canadian Open. At some point, I'd like to
see us move away from Excel sheets for score keeping. It seems like a
poor way to do it, especially given all of the programmers/developers
the community has as its disposal. I believe I had read someone or group
was working on something to replace this, but it seems shrouded in
secrecy. It is something that the WCA should probably initiate and
provide updates on so there are not multiple people trying to create the
same thing. Question: Under which scenario does the WCA actually send
the scrambles out for a competition? I was not aware that was an option.
And on the topic of competitions, here is our video promo for the
Canadian Open. http://www.canadiancubing.com/Promo.aspx -Dave Campbell
Hey Dave, Some scrambles I've generated, but others I received via
e-mail to have them match a competition in California on the same day. I
have a feeling the conversion to automated scorekeeping will not happen
for a while. I haven't heard much about it lately. Bob --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- "Bob Burton" wrote: > > > > I wrote a webpage
that discusses most aspects of hosting a WCA > > competition. I will be
hosting my fourth (perhaps last) this weekend > > and I figured I would
describe what is involved for those who want to > > host one in the
future. This was originally inspired by post #30798 > > by Dave
Campbell. The page is in its first draft, but it is still > >
aesthetically pleasing. :) > > > >
http://www.cubewhiz.com/competition.html > > > > Bob > > > Bob, your
timing is impeccable. Thanks, I appreciate you taking the > time and
putting forth the effort. I will definitely use this as a > guideline to
ensure I am on the right track for the Canadian Open. > > At some point,
I'd like to see us move away from Excel sheets for > score keeping.
It seems like a poor way to do it, especially given > all of the
programmers/developers the community has as its disposal. > I believe I
had read someone or group was working on something to > replace this,
but it seems shrouded in secrecy. It is something that > the WCA should
probably initiate and provide updates on so there are > not multiple
people trying to create the same thing. > > Question: > Under which
scenario does the WCA actually send the scrambles out for > a
competition? I was not aware that was an option. > > And on the topic of
competitions, here is our video promo for the > Canadian Open. >
http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell >
Wow, excellent page! I'm in the early stages of planning for a
competition, so this is really useful. Thanks, Bob. One possible
improvement would be to add details about where to obtain the necessary
items. Some of them are obvious, but where would I get cube covers? Fred
On 4/19/07, thewetdog <no_reply@yahoogroups.com> wrote: > > ---
"Bob Burton" wrote: > > > > I wrote a webpage that discusses
most aspects of hosting a WCA > > competition. I will be hosting my
fourth (perhaps last) this weekend > > and I figured I would describe
what is involved for those who want to > > host one in the future. This
was originally inspired by post #30798 > > by Dave Campbell. The page is
in its first draft, but it is still > > aesthetically pleasing. :) > > >
> http://www.cubewhiz.com/competition.html > > > > Bob > > Bob, your
timing is impeccable. Thanks, I appreciate you taking the > time and
putting forth the effort. I will definitely use this as a > guideline to
ensure I am on the right track for the Canadian Open. > > At some point,
I'd like to see us move away from Excel sheets for > score keeping.
It seems like a poor way to do it, especially given > all of the
programmers/developers the community has as its disposal. > I believe I
had read someone or group was working on something to > replace this,
but it seems shrouded in secrecy. It is something that > the WCA should
probably initiate and provide updates on so there are > not multiple
people trying to create the same thing. > > Question: > Under which
scenario does the WCA actually send the scrambles out for > a
competition? I was not aware that was an option. > > And on the topic of
competitions, here is our video promo for the > Canadian Open. >
http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell > > >
[Non-text portions of this message have been removed]
Good idea. I added this information, and also uploaded links to the
templates I use for registration and competition sheets. The cube covers
are tricky to get, but you can be creative or just resort to paper.
Where would this competition be? Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Fred Johnson"
<fredthehead@...> wrote: > > Wow, excellent page! I'm in the
early stages of planning for a competition, > so this is really useful.
Thanks, Bob. > > One possible improvement would be to add details about
where to obtain the > necessary items. Some of them are obvious, but
where would I get cube > covers? > > Fred > > On 4/19/07, thewetdog
<no_reply@yahoogroups.com> wrote: > > > > --- "Bob Burton"
wrote: > > > > > > I wrote a webpage that discusses most aspects of
hosting a WCA > > > competition. I will be hosting my fourth (perhaps
last) this weekend > > > and I figured I would describe what is involved
for those who want to > > > host one in the future. This was originally
inspired by post #30798 > > > by Dave Campbell. The page is in its first
draft, but it is still > > > aesthetically pleasing. :) > > > > > >
http://www.cubewhiz.com/competition.html > > > > > > Bob > > > > Bob,
your timing is impeccable. Thanks, I appreciate you taking the > > time
and putting forth the effort. I will definitely use this as a > >
guideline to ensure I am on the right track for the Canadian Open. > > >
> At some point, I'd like to see us move away from Excel sheets for
> > score keeping. It seems like a poor way to do it, especially given >
> all of the programmers/developers the community has as its disposal. >
> I believe I had read someone or group was working on something to > >
replace this, but it seems shrouded in secrecy. It is something that > >
the WCA should probably initiate and provide updates on so there are > >
not multiple people trying to create the same thing. > > > > Question: >
> Under which scenario does the WCA actually send the scrambles out for
> > a competition? I was not aware that was an option. > > > > And on
the topic of competitions, here is our video promo for the > > Canadian
Open. > > http://www.canadiancubing.com/Promo.aspx > > > > -Dave
Campbell > > > > > > > > > [Non-text portions of this message have been
removed] >
so i've been trying to talk frank into using the olympic cubes 5x5
in a competition, but he has been pretty reluctant because the
regulations aren't really clear. in article 3 of the wca regulation
i don't see anything that says that's a problem, and there is
a specific spot in the wca regulations that says 'we allow all
brands of puzzles' so is this a big deal or not, as far as
regulations are concerned. i'm sure there will be a squadron of
boo-hoo'ers, but that's not really a concern, i just wanted to
know if the times would end up getting thrown out or disallowed by wca.
i can think of many other puzzles that people use that aren't
generally available to most people, ie gamecubes, deluxe, the
zauberwurfel (sp?) and other old cubes, that most people would be hard
pressed to find. also the square one isn't that easy to find
anymore. has a vote been taken on this, or should there be one, or is it
permitted without a problem? ---------------------------------
Ahhh...imagining that irresistible "new car" smell? Check
outnew cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
It would be at Harvey Mudd College. (It's pretty close to Caltech.)
Fred On 4/19/07, Bob Burton <bob@...> wrote: > > Good idea. I added
this information, and also uploaded links to the > templates I use for
registration and competition sheets. The cube > covers are tricky to
get, but you can be creative or just resort to paper. > > Where would
this competition be? > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Fred Johnson" > > <fredthehead@...> wrote: > > > > Wow,
excellent page! I'm in the early stages of planning for a >
competition, > > so this is really useful. Thanks, Bob. > > > > One
possible improvement would be to add details about where to > obtain the
> > necessary items. Some of them are obvious, but where would I get
cube > > covers? > > > > Fred > > > > On 4/19/07, thewetdog
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > > > --- "Bob Burton" wrote: > > > > > > > > I wrote a
webpage that discusses most aspects of hosting a WCA > > > >
competition. I will be hosting my fourth (perhaps last) this weekend > >
> > and I figured I would describe what is involved for those who > want
to > > > > host one in the future. This was originally inspired by post
#30798 > > > > by Dave Campbell. The page is in its first draft, but it
is still > > > > aesthetically pleasing. :) > > > > > > > >
http://www.cubewhiz.com/competition.html > > > > > > > > Bob > > > > > >
Bob, your timing is impeccable. Thanks, I appreciate you taking the > >
> time and putting forth the effort. I will definitely use this as a > >
> guideline to ensure I am on the right track for the Canadian Open. > >
> > > > At some point, I'd like to see us move away from Excel
sheets for > > > score keeping. It seems like a poor way to do it,
especially given > > > all of the programmers/developers the community
has as its disposal. > > > I believe I had read someone or group was
working on something to > > > replace this, but it seems shrouded in
secrecy. It is something that > > > the WCA should probably initiate and
provide updates on so there are > > > not multiple people trying to
create the same thing. > > > > > > Question: > > > Under which scenario
does the WCA actually send the scrambles out for > > > a competition? I
was not aware that was an option. > > > > > > And on the topic of
competitions, here is our video promo for the > > > Canadian Open. > > >
http://www.canadiancubing.com/Promo.aspx > > > > > > -Dave Campbell > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
2783. Rutgers Spring 2007! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Apr 2007 19:29:16 -0000
Don't forget that the Rutgers Spring 2007 Competition is this
Sunday! Over $1,000 has now been invested on this event, so there better
be a good turnout! :p Bob
2784. Where are the stickers??? From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 00:22:37 -0000
I ordered tiles from cubesmith about 3 weeks ago now on (march 28th) and
i still haven't received them... Anyone else facing the same
problem with long shipping? I've sent him about 2 e-mails and still
no response. I've ordered the same tiles from him before only he
sent them in a mere 4 days. Anyone else facing a problem like this?
2785. Re: [Speed cubing group] Where are the stickers??? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Apr 2007 17:44:41 -0700 (PDT)
I once had an experience where I waited roughly that long and never
recieved a fairly large shipment (4-5 sets of tiles). I talked to him
about it and he sent me a replacement shipment. But then the next day,
the original one finally came. (Obviously a USPS problem) So I ended up
getting a bunch of extra tiles, but he and I were able to work it out.
He is good to do business with, I'm sure he's just busy. Just
keep waiting. david tamyee2005 <micahaha@...> wrote: I ordered tiles
from cubesmith about 3 weeks ago now on (march 28th) and i still
haven't received them... Anyone else facing the same problem with
long shipping? I've sent him about 2 e-mails and still no response.
I've ordered the same tiles from him before only he sent them in a
mere 4 days. Anyone else facing a problem like this?
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
I recently started to do rubiks cubes maybe a month ago. I was wondering
what I should go to next. I've done Leyan Lo's Beginner's
guide. With this I average about a minute and a half. Wondering if i
should go to the Fridrich method or do somthing else, or even just
having to get faster. any advice is appreciated. BTW even though i know
how to solve a rubik's cube i'm still confused on the abbr
such as OLL and F2L. Thanks, Contact me at iluvbacon610@...
2787. Re: [Speed cubing group] Where are the stickers??? From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 03:06:32 -0000
I've been waiting for another one of these posts about Cubesmith.
In my opinion we should give him a break. How many times has he gotten
this far behind, and it's only due to a machine breaking. He has
always been our best source for replacement stickers. I think we should
just relax a bit and realize his machine is down and he is doing the
best he can right now and soon it will back to normal. Thanks Cubesmith
for the best replacement stickers, David --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > I once had an experience where I waited roughly that long and
never recieved a fairly large shipment (4-5 sets of tiles). I talked to
him about it and he sent me a replacement shipment. But then the next
day, the original one finally came. (Obviously a USPS problem) > > So I
ended up getting a bunch of extra tiles, but he and I were able to work
it out. > > He is good to do business with, I'm sure he's just
busy. Just keep waiting. > > david > > tamyee2005 <micahaha@...>
wrote: I ordered tiles from cubesmith about 3 weeks ago now on (march
28th) > and i still haven't received them... Anyone else facing the
same > problem with long shipping? I've sent him about 2 e-mails
and still > no response. I've ordered the same tiles from him
before only he sent > them in a mere 4 days. Anyone else facing a
problem like this? > > > > > > > --------------------------------- >
Ahhh...imagining that irresistible "new car" smell? > Check
outnew cars at Yahoo! Autos. > > [Non-text portions of this message have
been removed] >
F2L - First 2 Layers basically getting a corner and its corresponding
edge in the correct place at the same time. OLL - Oreintation of the
Last Layer making all of the corner and edge pieces flip to become the
color of the last layer PLL - Permutation of the last layer placing
corner and edges into there correct spots. I use Fridrich Method with
cross on left I think Leyan does it like that some people also prefer
cross on bottom. I haven't used any other methods so far but
I'm sure someone will recommend a different one. David --- In
speedsolvingrubikscube@yahoogroups.com, "ilovebacon610"
<ilovebacon610@...> wrote: > > I recently started to do rubiks cubes
maybe a month ago. I was > wondering what I should go to next. I've
done Leyan Lo's Beginner's > guide. With this I average about
a minute and a half. Wondering if i > should go to the Fridrich method
or do somthing else, or even just > having to get faster. any advice is
appreciated. BTW even though i know > how to solve a rubik's cube
i'm still confused on the abbr such as OLL > and F2L. > Thanks, >
Contact me at iluvbacon610@... >
2789. Tucson, Arizona? From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Apr 2007 20:05:38 -0700 (PDT)
Hey guyz, I saw a pretty quick cuber the other day, around 30 seconds.
Anyone from Tucson, Arizona in here? Or somewhere nearby? -Brent Morgan
:) --Brent __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
The Fridichs should be your next step unless you want to go to a whole
new method such as Petrus or Roax. I suggest you either learn f2l or PLL
first. -corwin --- In speedsolvingrubikscube@yahoogroups.com,
"ilovebacon610" <ilovebacon610@...> wrote: > > I recently
started to do rubiks cubes maybe a month ago. I was > wondering what I
should go to next. I've done Leyan Lo's Beginner's >
guide. With this I average about a minute and a half. Wondering if i >
should go to the Fridrich method or do somthing else, or even just >
having to get faster. any advice is appreciated. BTW even though i know
> how to solve a rubik's cube i'm still confused on the abbr
such as OLL > and F2L. > Thanks, > Contact me at iluvbacon610@... >
http://s12.invisionfree.com/rubiks/index.php?showtopic=741 PVC:
https://secure.rubiks.com/lvl3/index_lvl3.c...kit&lvl4=pvcstk,
(muted colors / 250 million rub life cycle) Other (PET?):
https://secure.rubiks.com/lvl3/index_lvl3.c...kit&lvl4=stkcls,
(bright colors - life of 750,000 rubs) ----- Original Message -----
From: baller1177 To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, April 19, 2007 4:38 AM Subject: [Speed cubing group] Cube4You
stickers I saw on cube4you that they had PET stickers and PVC. Does
anyone know the difference between the two, other than easy application?
Jesse Zhao
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > so i've been trying to talk
frank into using the olympic cubes 5x5 in a competition, but he has been
pretty reluctant because the regulations aren't really clear. Ah,
ok. I thought he was reluctant because he himself didn't want to
have an advantage because of it. > i can think of many other puzzles
that people use that aren't generally available to most people, ie
gamecubes, deluxe, the zauberwurfel (sp?) 1) The "generally
available" requirement was thrown out:
http://worldcubeassociation.org/regulations/regulations_history.html 2)
Those puzzles you mention were at least at some point generally
available, and do appear on ebay fairly often. Not the Olympicubes. 3)
Zauberwürfel is a generic term, just means "magic cube",
applies to pretty much any cubes, no? > also the square one isn't
that easy to find anymore.
http://cubikon.de/product_info.php?products_id=1018&language=en (and
plenty more on ebay) Cheers! Stefan
2793. Re: Rutgers Spring 2007! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 11:16:33 -0000
I'll be there! Time to practice like crazy. > Don't forget
that the Rutgers Spring 2007 Competition is this Sunday! > Over $1,000
has now been invested on this event, so there better be a > good
turnout! :p > > Bob >
2794. Re: [Speed cubing group] Where are the stickers??? From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 07:41:26 -0400
> > tamyee2005 <micahaha@...> wrote: I > ordered tiles from cubesmith
about 3 weeks ago now on (march 28th) > > and i still haven't
received them... Anyone else facing the same > > problem with long
shipping? I've sent him about 2 e-mails and still > > no response.
I've ordered the same tiles from him before only he sent > > them
in a mere 4 days. Anyone else facing a problem like this? > Yeah, I
think he still is backed up. I ordered some stickers on April 1st, and
they haven't come yet. He should be getting it fixed soon, and some
of my friends who ordered mid-late march have started getting their
orders. Ethan . > > > [Non-text portions of this message have been
removed]
2795. Re: [Speed cubing group] Re: Rutgers Spring 2007! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 16:34:23 +0200
When will competitions have private jets to go and pick up competitors
anywhere in the world ? Gilles 2007/4/20, d_funny007
<no_reply@yahoogroups.com>: > > I'll be there! Time to practice
like crazy. > > > Don't forget that the Rutgers Spring 2007
Competition is this Sunday! > > Over $1,000 has now been invested on
this event, so there better be a > > good turnout! :p > > > > Bob > > >
> > [Non-text portions of this message have been removed]
Is that a promise for Belgian Open 2007, version 2? ---------
Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] Re: Rutgers Spring 2007! Datum: 20/04/07 08:45 > > > > > > > > >
> > > > > > > > > When will competitions have private jets to go and
pick up competitors > anywhere in the world ? > > Gilles > > 2007/4/20,
d_funny007 <no_reply@yahoogroups.com>: > > > > I'll be there!
Time to practice like crazy. > > > > > Don't forget that the
Rutgers Spring 2007 Competition is this Sunday! > > > Over $1,000 has
now been invested on this event, so there better be a > > > good
turnout! :p > > > > > > Bob > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
well honestly i don't see its much of an advantage its not like
he's getting sub 90 times on the OC versus the regular ones. and i
think there are very few people that can give him a run on the 5x5
anyway, anyone that seriously has a problem with it is probably just
grasping at straws anyway, because they know he would probably beat them
anyway. and it follows the guidelines of the rules that its a normal
moving puzzle with comparison to the other 5x5's that are out. if i
built my own 5x5 that i thought was great i'd want to use it.
he's a much nicer and fair guy than me honestly, but i'm just
curious to what the wca would do? not allowed, throw out the times, or
other equally bad things, does anyone from the board have something to
say about it? i think unless we are all required to use the same brand,
make, and model of cubes, it seems rather selfish to disallow a certain
kind, just because other people can't get them. getting a deluxe
cube or a game cube is a matter of timing and luck, just like getting
the OC's were for him. he has been a pioneer of 5x5 times, and from
his hard work he was afforded an opportunity, that i think he should be
able to capitalize on. i tried to respond to your post below Stefan
Pochmann <pochmann@...> wrote: --- In speedsolvingrubikscube@...m,
Clancy Cochran <perscription_death@...> wrote: > > so i've been
trying to talk frank into using the olympic cubes 5x5 in a competition,
but he has been pretty reluctant because the regulations aren't
really clear. Ah, ok. I thought he was reluctant because he himself
didn't want to have an advantage because of it. well i can't
comment on every single thing frank does and doesn't think exactly
about it, i'm sure he'd be willing to tell you if you asked >
i can think of many other puzzles that people use that aren't
generally available to most people, ie gamecubes, deluxe, the
zauberwurfel (sp?) 1) The "generally available" requirement
was thrown out:
http://worldcubeassociation.org/regulations/regulations_history.html 2)
Those puzzles you mention were at least at some point generally
available, and do appear on ebay fairly often. Not the Olympicubes.
i'd say were available and are available are 2 very different
things. unless you were alive during the times they were available
you're not going to be able to get them, and especially not on a
mass scale where everyone that wants one can get it. i don't know
lots of 'old cube' terms, i just know the ones that acutally
say zauberwurfel that are the plastic cases are supposed to be good for
speedcubes and are pretty rare. 3) Zauberwürfel is a generic term, just
means "magic cube", applies to pretty much any cubes, no? >
also the square one isn't that easy to find anymore.
http://cubikon.de/product_info.php?products_id=1018&language=en (and
plenty more on ebay) that's not a an original square one, its a
cube 21, and anything on ebay i don't think i'd agree is
'generally available' because everyone that wants one
can't get it. Cheers! Stefan Messages in this topic (0) Reply (via
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--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
Hello all, My square-1 stickers have worn out and im planning to make
new ones. Since im a bit lazy, i just wanted to ask if anyone has the
shapes cut-out so that i can just take a printout and stick them.
Sachin.
2799. Stores in UK? From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 17:05:38 -0000
Hi I'm going to UK at summer and I thought there might be stores
there which sell rubik's cubes or some similar brain things. So
does anyone know where I might get some rubik's stuff in UK?
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > well honestly i don't see
its much of an advantage "The olympic cubes rule. No
question." - Frank Morris
http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > he's a
much nicer and fair guy than me honestly, but i'm just > curious to
what the wca would do? Ah, now I see. Frank lent you the cube and you
wanna use it yourself. Admit it! Anyway, with the "generally
available" requirement officially gone, I don't see that the
WCA would forbid it. As far as I can see, that was the only rule
possibly doing that. Cheers! Stefan
2801. Re: Stores in UK? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 17:38:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" <aili.asikainen@...> wrote: > > Hi > I'm going
to UK at summer and I thought there might be stores there > which sell
rubik's cubes or some similar brain things. So does anyone > know
where I might get some rubik's stuff in UK? > I list a few here:
http://stefan-pochmann.info/spocc/other_stuff/puzzle_shops/ Cheers!
Stefan
If you are in London, the two places to check out are: - Hamleys
(http://www.hamleys.co.uk/) - very huge toy store with a decent size
puzzle/games section - Village Games (http://www.villagegames.com/) -
specialty games/puzzles store - very small store, but worth visiting if
you're in the area Cheers, Jasmine On Fri, 20 Apr 2007 17:05:38
-0000, "Aili Asikainen" <aili.asikainen@...> said: > Hi >
I'm going to UK at summer and I thought there might be stores there
> which sell rubik's cubes or some similar brain things. So does
anyone > know where I might get some rubik's stuff in UK? > --
http://www.fastmail.fm - Faster than the air-speed velocity of an
unladen european swallow
haha i wish. i've never even got to see one in person, and with my
mediocre times it would take a hell of a lot more than an oc to make my
times exceptional :) i'm obviously personally interested to have
frank do as well as he can, and even if it wasn't frank that had
the ocs, i wouldn't mind because i'd like to see what can be
done with 5x5 solving, i'm not personally hell bent on chasing
world records, or personal pride, i'd like to see anyone do as good
as they can, given the opportunities presented to them. is anyone from
the wca going to comment on this? or at least acknowledge the question?
or should i post this in the wca forum? Stefan Pochmann
<pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > well honestly i
don't see its much of an advantage "The olympic cubes rule. No
question." - Frank Morris
http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > he's a
much nicer and fair guy than me honestly, but i'm just > curious to
what the wca would do? Ah, now I see. Frank lent you the cube and you
wanna use it yourself. Admit it! Anyway, with the "generally
available" requirement officially gone, I don't see that the
WCA would forbid it. As far as I can see, that was the only rule
possibly doing that. Cheers! Stefan ---------------------------------
Ahhh...imagining that irresistible "new car" smell? Check
outnew cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
2804. Re: [Speed cubing group] Re: Rutgers Spring 2007! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Apr 2007 20:52:40 +0200
I will try to have it for Belgian Open 2008. I will keep you updated. :D
Gilles 2007/4/20, Avgalen <avgalen@...>: > > Is that a promise for
Belgian Open 2007, version 2? > > --------- Oorspronkelijk bericht
-------- > Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Onderwerp: Re: [Speed cubing group] Re: Rutgers Spring 2007! >
Datum: 20/04/07 08:45 > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > When will competitions have private jets to go
and pick up > competitors > > anywhere in the world ? > > > > Gilles > >
> > 2007/4/20, d_funny007
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > I'll be there! Time to practice like crazy. > > > > > > >
Don't forget that the Rutgers Spring 2007 Competition is this >
Sunday! > > > > Over $1,000 has now been invested on this event, so
there > better > be a > > > > good turnout! :p > > > > > > > > Bob > > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > ________________________________________________ > Message
sent using UebiMiau 2.7.9 > > > [Non-text portions of this message have
been removed]
2805. Re: [Speed cubing group] advancing From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Apr 2007 09:48:32 +0200
If you think Fridrich is too much to handle at one time, you could try
keyhole (also known as working corner). This does not requirere any
extra algorithms to learn, but saves about 15 moves. I made a tutorial
(http://www.youtube.com/watch?v=VQ-qIyScA5o) and some demo-solves
(http://www.youtube.com/watch?v=Hm6mpS7XL04) I learned keyhole from
http://www.deepcube.net/intermediate.html and you can find more
information and discussion about it at
http://z12.invisionfree.com/rubiks/index.php?showtopic=694 For the last
layer, this might be interesting to look at:
http://z12.invisionfree.com/rubiks/index.php?showtopic=811 -----
Original Message ----- From: ilovebacon610 To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, April 20, 2007 4:36
AM Subject: [Speed cubing group] advancing I recently started to do
rubiks cubes maybe a month ago. I was wondering what I should go to
next. I've done Leyan Lo's Beginner's guide. With this I
average about a minute and a half. Wondering if i should go to the
Fridrich method or do somthing else, or even just having to get faster.
any advice is appreciated. BTW even though i know how to solve a
rubik's cube i'm still confused on the abbr such as OLL and
F2L. Thanks, Contact me at iluvbacon610@...
Chris Pelley's website has a walk through video
http://www.chrisandkori.us/fw/main/DIY_Assembly-1505.html David --- In
speedsolvingrubikscube@yahoogroups.com, "joshtbuff11"
<joshtbuff@...> wrote: > > How do you assemble these? I thought i
read somewhere in the past how > to assemble them, however i am unable
to find that thread. > > Thanks >
http://www.deepcube.net/intermediate.html?#whitecorners is a very good
stepping stone between fridrich and beginner methods. Its a good method
to learn complete pll and oll with all edges already correctly oriented.
It f2l is also fairly fast, and avg of 40? is very possible with this
method. -- Visit my website @ http://jessezhao.freespaces.com. I now
sell puzzles on my website to those in Atlanta, so visit and buy!
[Non-text portions of this message have been removed]
Never mind, I got it figured. --- In speedsolvingrubikscube@...m,
"baller1177" <baller17@...> wrote: > > I really dont get
how Dans representing COLL with FBLR in >
http://www.cosine-systems.com/cubestation/coll/coll.html . Any tips? >
--- In speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...>
wrote: > > Hello all, > > My square-1 stickers have worn out and im
planning to make new ones. > Since im a bit lazy, i just wanted to ask
if anyone has the shapes > cut-out so that i can just take a printout
and stick them. > > Sachin. > Just go to www.cubesmith.com You can buy
Square-1 Stickers there.
I just wanted to let you know that I finished my report on the Berkeley
competition if anyone is interested. I took only a few pictures and for
that I'm sorry. http://rubik.talk-sep.net/?page=UCB2007 Sven
2813. Re: [Speed cubing group] Berkeley 07 -- report From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Apr 2007 08:39:08 +0200
Looking at this picture (
http://rubik.talk-sep.net/images/Berkeley/DSC01593.jpg ), the room
really looked way too small. If the organizers arrive late, it is indeed
not very good. Hope this will be improved for a further competition :p
But congrats to all competitors for their times and new records. :-)
Gilles 2007/4/21, sgowal <no_reply@yahoogroups.com>: > > I just
wanted to let you know that I finished my report on the > Berkeley
competition if anyone is interested. I took only a few > pictures and
for that I'm sorry. > > http://rubik.talk-sep.net/?page=UCB2007 > >
Sven > > > [Non-text portions of this message have been removed]
The room was way too small. Unfortunately, we didn't realize that
many people were going to show up because people didn't preregister
until a lot later. By then, we were unable to get a larger room. I guess
people don't understand the reason we ask everyone to preregister
is so that we can accommodate everyone. It doesn't help us out when
40 more people preregister the week before the tournament. Next semester
we're going to start planning further in advance and hopefully
we'll be able to reserve a much larger room. Oh, and hopefully next
semester we'll have our own equipment so that we can set up earlier
on our own in order to get started on time. Oh, and while I'm at
it, I want to thank the Caltech people for letting us use their
equipment and also to all the competitors that came out. I hope you had
fun and I apologize for it being so hectic. I promise next
semester's tournament will be better. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...> wrote:
> > I just wanted to let you know that I finished my report on the >
Berkeley competition if anyone is interested. I took only a few >
pictures and for that I'm sorry. > >
http://rubik.talk-sep.net/?page=UCB2007 > > Sven >
I'm using: L U' R' U L' U R U2 L U' R' U M
It is basicly a antisune at first but it is ended in a diffrent way. The
last five L U' R' U M you can change to R B' R' B
and it does CLL for the same case instead of COLL. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok who has a good alg for the
COLL case that is a double sune, and with the toes toward/away from you,
you, one verticle group will be the same color, and the others will be
opposites of each other ( and not the same opposite group as the first,
ie: if the ones that match are both blue, the others are red/orange) >
I like that, thanks. It's much better than the one I've been
using for years. I'll try to commit that one to memory. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I'm using: L U' R' U L'
U R U2 L U' R' U M
2817. One Handed Algs From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Apr 2007 15:23:07 -0000
I was just wondering if anyone or most people use different algs for one
handed solving because i've been finding it hard to do wide turns
and x,y,z, so if anyone has some easier algs, woudl you mind giving me a
link to it? Thanks, Russ
2818. Re: [Speed cubing group] One Handed Algs From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Apr 2007 13:55:22 -0300 (ART)
I mainly use algs with R and U (avoiding L turns) as I do OH cubing with
my left hand...but I just changed a few algs...like some OLLs...what I
do sometimes is turn the cube to make the algs easier to execute, like
the R PLL (the "left version") Pedro mt_highest
<no_reply@yahoogroups.com> escreveu: I was just wondering if anyone
or most people use different algs for one handed solving because
i've been finding it hard to do wide turns and x,y,z, so if anyone
has some easier algs, woudl you mind giving me a link to it? Thanks,
Russ __________________________________________________ Fale com seus
amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
Have you tried looking? Not to come across as an ass or anything, but
just pointing out people would probably be more likely to help you if
there was evidence you had put forth some effort first. And Google
doesn't even require that much effort. (Neither does spelling
"blindfolded" correctly) In any case, Tyson Mao, Shotaro
Makisumi and Stefan Pochmann have all written blindfolding guides that
are available on the internet. I suggest you check them out. If you run
into any problems we're always here to answer questions. --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
<aili.asikainen@...> wrote: > > Does anyone know good instructions
for solving the cube blinfolded? >
2821. [Speed cubing group] Re: Rutgers Spring 2007! From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Apr 2007 22:38:03 -0000
I planned on going to Rutgers Spring 2007 but yesterday my Eastsheen 5x5
exploded and I am not sure how to put it together. Do you guys think it
is worth going if I'm only going to be in 2 events (3x3 and 4x4) or
do you have any suggestions to solve my 5x5 problem. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I will try to have it for
Belgian Open 2008. I will keep you updated. :D > > Gilles > > 2007/4/20,
Avgalen <avgalen@...>: > > > > Is that a promise for Belgian Open
2007, version 2? > > > > --------- Oorspronkelijk bericht -------- > >
Van:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Naar:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Onderwerp: Re: [Speed cubing group] Re: Rutgers Spring 2007! >
> Datum: 20/04/07 08:45 > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > When
will competitions have private jets to go and pick up > > competitors >
> > anywhere in the world ? > > > > > > Gilles > > > > > > 2007/4/20,
d_funny007 no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >
>: > > > > > > > > I'll be there! Time to practice like crazy. > >
> > > > > > > Don't forget that the Rutgers Spring 2007 Competition
is this > > Sunday! > > > > > Over $1,000 has now been invested on this
event, so there > > better > > be a > > > > > good turnout! :p > > > > >
> > > > > Bob > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > ________________________________________________ > >
Message sent using UebiMiau 2.7.9 > > > > > > > > > [Non-text portions
of this message have been removed] >
2822. [Speed cubing group] Re: Rutgers Spring 2007! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Apr 2007 23:13:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bballkid2076"
<bballkid2076@...> wrote: > > I planned on going to Rutgers Spring
2007 but yesterday my Eastsheen > 5x5 exploded and I am not sure how to
put it together. Do you guys > think it is worth going if I'm only
going to be in 2 events (3x3 and > 4x4) or do you have any suggestions
to solve my 5x5 problem. Come early (9:00-9:30am) with a philips
screwdriver that fits it and I'll fix it for you. There should be
instructions that came with the puzzle on how to assemble it though.
2823. [Speed cubing group] Re: Rutgers Spring 2007! From: "bballkid2076" <bballkid2076@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 03:08:05 -0000
Alright Thanks so much. I'll be wearing a "Speed Cuber"
sweatshirt. Cya there. THANKS! --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"bballkid2076" > <bballkid2076@> wrote: > > > > I planned
on going to Rutgers Spring 2007 but yesterday my Eastsheen > > 5x5
exploded and I am not sure how to put it together. Do you guys > > think
it is worth going if I'm only going to be in 2 events (3x3 and > >
4x4) or do you have any suggestions to solve my 5x5 problem. > > Come
early (9:00-9:30am) with a philips screwdriver that fits it and >
I'll fix it for you. There should be instructions that came with
the > puzzle on how to assemble it though. >
2824. San Diego 2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 03:22:04 -0000
Just a reminder for everyone that the San Diego Competition is coming up
on May 26, 2007. please email me Adam Zamora at mistizo858@... if you
want to preregister or if you have any questions.
Hm, I have a feeling the reason he/she asked is because he was wondering
which ones people preferred and the like. On 4/21/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > Have you tried looking? Not to
come across as an ass or anything, but > just pointing out people would
probably be more likely to help you if > there was evidence you had put
forth some effort first. And Google > doesn't even require that
much effort. (Neither does spelling > "blindfolded" correctly)
> > In any case, Tyson Mao, Shotaro Makisumi and Stefan Pochmann have
all > written blindfolding guides that are available on the internet. I
> suggest you check them out. If you run into any problems we're
always > here to answer questions. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Aili Asikainen" > <aili.asikainen@...> wrote: > > > >
Does anyone know good instructions for solving the cube blinfolded? > >
> > > [Non-text portions of this message have been removed]
Allowing Frank to use the olympicubes, and especially if he breaks
records, may be incentive for the company to start producing for the
public. Saying no builds another wall. Loosen up, and remove those rods
from back there. Go for it Frank, and suggest they sell me the
olympicubes. ;) Alex On 4/20/07, Clancy Cochran
<perscription_death@...> wrote: > > > > > > > haha i wish. i've
never even got to see one in person, and with my mediocre > times it
would take a hell of a lot more than an oc to make my times >
exceptional :) i'm obviously personally interested to have frank do
as well > as he can, and even if it wasn't frank that had the ocs,
i wouldn't mind > because i'd like to see what can be done
with 5x5 solving, i'm not > personally hell bent on chasing world
records, or personal pride, i'd like > to see anyone do as good as
they can, given the opportunities presented to > them. is anyone from
the wca going to comment on this? or at least > acknowledge the
question? or should i post this in the wca forum? > > Stefan Pochmann
<pochmann@...> wrote: --- In >
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@...> wrote: > > > > well honestly i don't
see its much of an advantage > > "The olympic cubes rule. No
question." - Frank Morris >
http://twistypuzzles.com/forum/viewtopic.php?p=55800#55800 > > >
he's a much nicer and fair guy than me honestly, but i'm just
> > curious to what the wca would do? > > Ah, now I see. Frank lent you
the cube and you wanna use it yourself. > Admit it! > > Anyway, with the
"generally available" requirement officially gone, I >
don't see that the WCA would forbid it. As far as I can see, that
was > the only rule possibly doing that. > > Cheers! > Stefan > > > > >
> --------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] > >
2827. does anyone know where to buy square-1 From: "jansen_ov" <jansen_ov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 16:50:32 -0000
does anyone know?!?!
2828. Help on Fridrich From: "kunu822" <kunu822@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 17:34:15 -0000
Hi, I just started speedcubing a while ago. I'm down on the
beginner solution but I wanted to go faster (my average is about 1
minute) and I heard Fridrich is good. I tried it out but I don't
really understand the F2L step. What am I supposed to do with those
algorothims? Could someone thoroughly explain to me what to do in the
F2L step? I really appreciate it, this is my first time here posting.
2829. Re: Help on Fridrich From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 17:48:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kunu822"
<kunu822@...> wrote: > > Hi, I just started speedcubing a while ago.
I'm down on the beginner > solution but I wanted to go faster (my
average is about 1 minute) and > I heard Fridrich is good. I tried it
out but I don't really understand > the F2L step. What am I
supposed to do with those algorothims? Could > someone thoroughly
explain to me what to do in the F2L step? I really > appreciate it, this
is my first time here posting. >
http://www.ws.binghamton.edu/fridrich/f2l.html Stefan
2830. Re: Help on Fridrich From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 17:51:40 -0000
check cubestation.co.uk or http://www.freespaces.com/jasa86/cube.htm or
cubefreak.net. Those are some fairly good websites. I suggest u search
for f2l in this group first, cause this topic comes up quite often. ---
In speedsolvingrubikscube@yahoogroups.com, "kunu822"
<kunu822@...> wrote: > > Hi, I just started speedcubing a while ago.
I'm down on the beginner > solution but I wanted to go faster (my
average is about 1 minute) and > I heard Fridrich is good. I tried it
out but I don't really understand > the F2L step. What am I
supposed to do with those algorothims? Could > someone thoroughly
explain to me what to do in the F2L step? I really > appreciate it, this
is my first time here posting. >
2831. Re: does anyone know where to buy square-1 From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 17:50:11 -0000
cube4you.com or 9spuzzles.com --- In
speedsolvingrubikscube@yahoogroups.com, "jansen_ov"
<jansen_ov@...> wrote: > > does anyone know?!?! >
2832. Re: Help on Fridrich From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Apr 2007 17:59:46 -0000
Is it just me, or has this yahoo group been getting less and less able
to use Google/Yahoo/dogpile/any-search-engine/common sense? I'm not
trying to be rude. I know kunu822 is just looking for help, but it just
seems there have been many "Help I can't do thiz! helpz!"
for the most simplest of questions. Lately people haven't been
spelling Fridrich correctly, asking questions that could be answered
quicker by doing a bit of searching, irrelevant double postings, just a
bunch of stuff to clutter this Yahoo group up. Oh well, there's not
much I can do, or anyone else for that matter. Just, for everyone's
sake, do 5 minutes of googling before you ask a question. Cheers, Mike
Carroll --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kunu822"
<kunu822@> wrote: > > > > Hi, I just started speedcubing a while ago.
I'm down on the beginner > > solution but I wanted to go faster (my
average is about 1 minute) > and > > I heard Fridrich is good. I tried
it out but I don't really > understand > > the F2L step. What am I
supposed to do with those algorothims? Could > > someone thoroughly
explain to me what to do in the F2L step? I > really > > appreciate it,
this is my first time here posting. > > > >
http://www.ws.binghamton.edu/fridrich/f2l.html > > Stefan >
Please explain this logic. If Olympicubes aren't allowed until
they're available to anyone, I would think that would be more
incentive to use them. I always thought Frank didn't use it just so
he wouldn't get criticism if he broke the record, because there
would always be someone out there saying, "Well, he wouldn't
have the record if he didn't have an OC". When the OC is
available, then I'm sure Frank would have no problem using it.
Note: I don't know Frank, but that's just my guess. --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg"
<ajgold04@...> wrote: > > Allowing Frank to use the olympicubes, and
especially if he breaks > records, may be incentive for the company to
start producing for the > public. Saying no builds another wall. Loosen
up, and remove those > rods from back there. Go for it Frank, and
suggest they sell me the > olympicubes. ;) >
if frank breaks the world record, its not because of a cube, its because
of his superior skill. i think if anyone believes that, they are
probably just jealous of his accomplishments so far, and are just
looking for a reason to keep him advancing further. if i was going to
use it i doubt anyone would care because the chances of me breaking the
wr is pretty slim, so why should frank be punished because he's
worked harder and has more skill? i thought after being gone all weekend
there would be an authoritative answer from someone on the wca board, is
there some hold up about this question or am i posting it in the wrong
place? i'll be happy to post it on the wca website if it will get
an acknowledgment from someone in a regulatory position to answer.
i'm not really interested in what people's personal feelings
are on the issue, i want to know if it was used in a competition would
the times end up being disqualified or would there not be a problem?
amiejl1981 <no_reply@yahoogroups.com> wrote: Please explain this
logic. If Olympicubes aren't allowed until they're available
to anyone, I would think that would be more incentive to use them. I
always thought Frank didn't use it just so he wouldn't get
criticism if he broke the record, because there would always be someone
out there saying, "Well, he wouldn't have the record if he
didn't have an OC". When the OC is available, then I'm
sure Frank would have no problem using it. Note: I don't know
Frank, but that's just my guess. --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg"
<ajgold04@...> wrote: > > Allowing Frank to use the olympicubes, and
especially if he breaks > records, may be incentive for the company to
start producing for the > public. Saying no builds another wall. Loosen
up, and remove those > rods from back there. Go for it Frank, and
suggest they sell me the > olympicubes. ;) >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
only one correction i want to say i didn't say it should be based
on taxes, but the amount of bills/rent you have to pay to sustain
yourself. it was a joke, and i do know most kids are in school and that
takes a lot of time up also, but then again if you get a bad grade you
don't end up living under the bay bridge :) sgowal
<no_reply@yahoogroups.com> wrote: I just wanted to let you know that
I finished my report on the Berkeley competition if anyone is
interested. I took only a few pictures and for that I'm sorry.
http://rubik.talk-sep.net/?page=UCB2007 Sven
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
Following my first competition at Rutgers today, which went very well i
thought, i've been reinspired to learn the OLL algs, does anyone
have any suggestions for me because it seems much harder to learn the
OLL rather than PLL because you cant just do the same algorithm twice or
three times and it resolves itself, thanks.
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Following my first competition at Rutgers
today, which went very well > i thought, i've been reinspired to
learn the OLL algs, does anyone > have any suggestions for me because it
seems much harder to learn the > OLL rather than PLL because you cant
just do the same algorithm twice > or three times and it resolves
itself, thanks. > Haha taht was the great part about learnin the OLLS, i
did them over and over again until it went back to normal. This simply
changed everything into muscle memory. And with the similar algs, i jsut
practised and got to each one. Russ
I've been keeping up wiht this conversation and interested in what
has to be said. So I must express my disappointment in not seeing an
authoritative verdict on this after so long, only speculation. Anyhow,
Rutger's Tournmanet was great. I won the 5x5 event! Hsu popped
twice unfortunately and didn't place. I saw some pretty impressive
fast fingers there. Lots of fresh faces too. Sure to be up and comming
rising cubers. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > if frank breaks
the world record, its not because of a cube, its because of his superior
skill. i think if anyone believes that, they are probably just jealous
of his accomplishments so far, and are just looking for a reason to keep
him advancing further. if i was going to use it i doubt anyone would
care because the chances of me breaking the wr is pretty slim, so why
should frank be punished because he's worked harder and has more
skill? i thought after being gone all weekend there would be an
authoritative answer from someone on the wca board, is there some hold
up about this question or am i posting it in the wrong place? i'll
be happy to post it on the wca website if it will get an acknowledgment
from someone in a regulatory position to answer. i'm not really
interested in what people's personal feelings are on the issue, i
want to know if it was used in a competition would the times end up
being disqualified or would there not be a problem? > > amiejl1981
<no_reply@yahoogroups.com> wrote: Please explain this logic. If
Olympicubes aren't allowed until > they're available to
anyone, I would think that would be more > incentive to use them. > > I
always thought Frank didn't use it just so he wouldn't get
criticism > if he broke the record, because there would always be
someone out > there saying, "Well, he wouldn't have the record
if he didn't have an > OC". When the OC is available, then
I'm sure Frank would have no > problem using it. > > Note: I
don't know Frank, but that's just my guess. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" >
<ajgold04@> wrote: > > > > Allowing Frank to use the olympicubes, and
especially if he breaks > > records, may be incentive for the company to
start producing for the > > public. Saying no builds another wall.
Loosen up, and remove those > > rods from back there. Go for it Frank,
and suggest they sell me the > > olympicubes. ;) > > > > > > > > >
--------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] >
Hi Clancy, The answer was already given by Stefan. And Frank has known
the answer for ages. Yes, you can use an Olympicube in a competition. It
is better to ask such questions on the WCA forum. There we have a clear
history of discussions in a specific regulations forum. Have fun, Ron
----- Original Message ----- From: "Clancy Cochran"
<perscription_death@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 23, 2007
12:38 AM Subject: Re: [Speed cubing group] Re: Olympic cubes > if frank
breaks the world record, its not because of a cube, its because > of his
superior skill. i think if anyone believes that, they are probably >
just jealous of his accomplishments so far, and are just looking for a >
reason to keep him advancing further. if i was going to use it i doubt >
anyone would care because the chances of me breaking the wr is pretty >
slim, so why should frank be punished because he's worked harder
and has > more skill? i thought after being gone all weekend there would
be an > authoritative answer from someone on the wca board, is there
some hold up > about this question or am i posting it in the wrong
place? i'll be happy > to post it on the wca website if it will get
an acknowledgment from > someone in a regulatory position to answer.
i'm not really interested in > what people's personal feelings
are on the issue, i want to know if it was > used in a competition would
the times end up being disqualified or would > there not be a problem? >
> amiejl1981 <no_reply@yahoogroups.com> wrote: > Please explain this
logic. If Olympicubes aren't allowed until > they're available
to anyone, I would think that would be more > incentive to use them. > >
I always thought Frank didn't use it just so he wouldn't get
criticism > if he broke the record, because there would always be
someone out > there saying, "Well, he wouldn't have the record
if he didn't have an > OC". When the OC is available, then
I'm sure Frank would have no > problem using it. > > Note: I
don't know Frank, but that's just my guess. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" >
<ajgold04@...> wrote: > > > > Allowing Frank to use the olympicubes,
and especially if he breaks > > records, may be incentive for the
company to start producing for the > > public. Saying no builds another
wall. Loosen up, and remove those > > rods from back there. Go for it
Frank, and suggest they sell me the > > olympicubes. ;) > > > > > > > >
> --------------------------------- > Ahhh...imagining that irresistible
"new car" smell? > Check outnew cars at Yahoo! Autos. > >
[Non-text portions of this message have been removed] > >
The WCA will send scrambles out to the competition if you ask nicely.
Otherwise, we trust the delegates to print stuff out themselves. -Tyson
On Apr 19, 2007, at 7:14 AM, thewetdog wrote: > Question: > Under which
scenario does the WCA actually send the scrambles out for > a
competition? I was not aware that was an option. > > And on the topic of
competitions, here is our video promo for the > Canadian Open. >
http://www.canadiancubing.com/Promo.aspx > > -Dave Campbell
Ron van Bruchem wrote: > It is better to ask such questions on the WCA
forum. Is that why you didn't answer my question?
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34587
I have been waiting for an answer for more than 3 weeks now. But Okay, I
suppose you want me to ask it on another forum and then I can report
back the answer to the people here who want to know the answer. I think
this question (above link) is IMPORTANT, because regardless of what the
regulations say about what cubes are allowed, if a sponsor can throw
these regulations out the window then these regulations are useless!!
i.e. How can I know if my cube will be allowed at a competition? **heads
over to WCA forum** -- Ryan Heise http://www.ryanheise.com/cube/
2842. Cubing club at Google? From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Apr 2007 08:47:57 -0000
Hi Lars P, Are you training your colleagues at Google? Definitely looks
like Petrus system.
http://harshitpandey.wordpress.com/2007/04/22/tv-raman-honoured-
scientist/ "Presently Working as the Reasearch Scientist in the
Google.Inc MV Cal." Have fun, Ron
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > I think this question (above link) is IMPORTANT, because
regardless of > what the regulations say about what cubes are allowed,
if a sponsor can > throw these regulations out the window then these
regulations are > useless!! > How can I know if my cube will be allowed
at a > competition? At least in the previous competitions where this
happened (as far as I know, only Euro2004/Euro2006/WC2005) as well as
the upcoming WC2007, I think you knew/know it from the competition
pages. For WC2007, it's mentioned here:
http://www.speedcubing.com/events/wc2007/faq.html Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > It is better to ask such questions
on the WCA forum. There we have a clear > history of discussions in a
specific regulations forum. To make it even clearer, I recommend
removing all but the first three sections (WCA, Regulations,
Competitions) from the WCA forum. The other sections are already (and
better) covered in other places, and they only deflect from the core
purpose of the WCA forum. Cheers! Stefan
Stefan Pochmann wrote: > At least in the previous competitions where
this happened (as far as > I know, only Euro2004/Euro2006/WC2005) as
well as the upcoming > WC2007, I think you knew/know it from the
competition pages. No, I didn't know it (I've never seen those
pages), and am not even sure if I still know it *now* that you've
mentioned these pages to me. The official place that mentions WCA rules
and regulations is at the WCA website, and it is not clear from, say,
Article 8 that a competition can change any of these rules, except for
imposing time limits (8d). The rules for allowed cubes are in Article 3,
and according to that, non-Rubik's brands are allowed, but somehow
at WC2007, according to the link you gave me, non-Rubik's brands
are not allowed. Which clause in the official WCA rules and regulations
allows a sponsor to change those rules? The document makes it clear that
time limits may be changed, but not that rules in Article 3 can be
changed. I'm not saying that it isn't there, but just that
it's just not clear, which I think is a problem. In the future, I
will write a post on the WCA forum detailing the articles/clauses that I
think are ambiguous or unclear, or the ones that really state nothing
and could be deleted without having any effect. I agree that that
discussion belongs there. But as for whether the community thinks the
WCA should allow sponsors to make such rule changes described above, I
don't mind if we discuss that here. Here are my thoughts: -
According to Ron's earlier statement/question "Do you think I
like this situation?" it sounds like the WCA are being pressured
into allowing this (the fact that the WCA regulations don't make it
clear that they /can/ allow this is a different matter). Somehow I feel
we still don't have the full story on this. I don't know
exactly what the "situation" is that Ron speaks of. - Assuming
it is that the sponsor in question is the owner of the Rubik's
trademark and that they may exercise legal power to shut down the WCA if
they do not agree to block non-rubik's brands, well I say we
don't have anything to worry about there. If you don't think
so, then the WCA should hire a lawyer to look into it, seriously.
(IANAL, but I am familiar with the registered trademarks) - If it is
that the sponsor is a major money provider and so the WCA has decided to
allow the sponsor to block out competing brands just to get the money,
then I have no respect for this, sorry. If the WCA were more strict to
sponsors about allowing all brands equally in all competitions, I
honestly think they will just quietly go along with it. Can you really
imagine the owner of the Rubik's trademark making a big legal fuss
about the WCA and try to shut it down? I don't think it will happen
(or even /could/ happen), but even hypothetically if it did, it would
still be good publicity for the WCA. -- Ryan Heise
http://www.ryanheise.com/cube/
Some results from Rutgers Spring 2007: 3x3: Mitchell Stern 14.xx average
Anthony Hsu 15.xx Ian Winokur 16.5x 5x5: Doug Li 2:3x.xx average Magic
& Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob
Burton, and Peter Greenwood 3x3 OH: Anthony Hsu BLD: Anthony Hsu I think
Rowe W. Hessler finished 2nd Tim Reynolds The 4x4 event was cancelled
for time reasons. Yesterday's event was really great. Congrats to
Anthony and Tim for placing in just about every event (Tim strengthed
his national record on the magic by .01 seconds) and congrats to
Mitchell for winning the first tournament he ever entered! I judged his
first solve in the first round. I wasn't really paying attention so
I was floored when he stopped the timer at about 14.3! I think Anthony
was in first place after each of the first two rounds (he got an 11.2
single solve at some point) but Mitchell was the best in the finals. I
did way better than I was expecting to at the 3x3. I considered myself
retired after my last competition which was one year ago. I haven't
cubed much since then and I haven't seriously practiced since right
before Orlando in November 2005. Back when I was cubing regularly, I
probably averaged mid 19s so I was surprised that my averages in the
first two rounds of yesterday's tournament were 19.2 and 19.5. I
was even more surprised to have five 16s in the finals! In a typical
average of 12 at home, I'd probably get one 16s solve. I
couldn't believe I hit five in a row at Rutgers. Major props to
James Ouyang who judged 4 of my 5 solves in the finals he's my new
favorite judge! I was also really happy to have my first successful BLD
solve in a competition. I got 7:19 on my first attempt and I was so
relieved to see a solved cube when I took off the blindfold. I missed my
second attempt but managed a 5:10 on my third attempt which is really
fast for me! Chris Parlette (fear the turtle) and I did some team BLD
solves for fun and I think our best was about 55 seconds. Tim Reynolds
and I carpooled together so we cubed on the way home. Our best team BLD
time with me calling was 46 seconds and our best with him calling was 45
seconds. This tourney was really well run and was a lot of fun. I met
some old friends and made some new ones. Much thanks to Bob (and the
whole Burton family) for running another great tournament (complete with
free pizza and fancy certificates and cube trophies for the winners!).
Ian Winokur
OLL can be learned the same way. Another way that I've done before
is find to two oll algs that set up each other, like (on dan
harris's page) case 48 and case 32. Then you learn two at a time.
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Following my first competition at Rutgers
today, which went very well > > i thought, i've been reinspired to
learn the OLL algs, does anyone > > have any suggestions for me because
it seems much harder to learn the > > OLL rather than PLL because you
cant just do the same algorithm twice > > or three times and it resolves
itself, thanks. > > > > > Haha taht was the great part about learnin the
OLLS, i did them over > and over again until it went back to normal.
This simply changed > everything into muscle memory. And with the
similar algs, i jsut > practised and got to each one. > > Russ >
2848. Re: Help on Fridrich From: "baller1177" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Apr 2007 20:50:47 -0000
I totally agree. It's annoying seeing the same couple of topics pop
up every other week. Thats why Ryan made the Wiki like site in the first
place. This group should be a LAST RESORT, not a shortcut, or for advice
and hints. Maybe we should just reply with "Look first!"? ---
In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > Is it just me, or has this yahoo group
been getting less and less able > to use
Google/Yahoo/dogpile/any-search-engine/common sense? > > I'm not
trying to be rude. I know kunu822 is just looking for help, > but it
just seems there have been many "Help I can't do thiz!
helpz!" > for the most simplest of questions. > > Lately people
haven't been spelling Fridrich correctly, asking > questions that
could be answered quicker by doing a bit of searching, > irrelevant
double postings, just a bunch of stuff to clutter this > Yahoo group up.
> > Oh well, there's not much I can do, or anyone else for that
matter. > > Just, for everyone's sake, do 5 minutes of googling
before you ask a > question. > > Cheers, > > Mike Carroll > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "kunu822"
<kunu822@> wrote: > > > > > > Hi, I just started speedcubing a while
ago. I'm down on the beginner > > > solution but I wanted to go
faster (my average is about 1 minute) > > and > > > I heard Fridrich is
good. I tried it out but I don't really > > understand > > > the
F2L step. What am I supposed to do with those algorothims? Could > > >
someone thoroughly explain to me what to do in the F2L step? I > >
really > > > appreciate it, this is my first time here posting. > > > >
> > > http://www.ws.binghamton.edu/fridrich/f2l.html > > > > Stefan > >
>
Nice job to everyone, especially Ian and Mitchell. And Anthony. And
Doug. And Bob. Oh, heck, especially everyone. Doug won the 5x5 by about
30 seconds (the 2nd and 3rd place averages were 3:03 and 3:04 or
something). Anthony would have gotten sub-3 probably, but he popped on
two solves. Nice job Ian on getting your BLD solve. I guess we
won't be seeing you much more, but at least you got what you came
for. For me, my biggest disappointment was a 1.13 magic DNF. It was a
very close call, and I'd have had a 1.20 average if it weren't
a DNF. I was surprised by my consistency throughout the day (my 3x3
averages were 18.24, 18.26, 18.30), but more surprised by Ian's
improvement in the finals. Great job. And, Ian, I won't betray your
trust anymore. I'm not going to post your (and James') secret
here :) There was a mystery event as well. Peter, Doug, and Dan Beyer
each had a scrambled cube with all three parities. Peter won easily with
a 38 I think, with Doug in second. I'm not quite sure what happened
with Dan; I think he gave up after 50 seconds. Thanks so much, Bob, your
last Rutgers tourney was a great one. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > Some results from Rutgers Spring 2007: > > 3x3: Mitchell
Stern 14.xx average > Anthony Hsu 15.xx > Ian Winokur 16.5x > > 5x5:
Doug Li 2:3x.xx average > > Magic & Master Magic: 1st, 2nd, and 3rd
place were Tim Reynolds, Bob > Burton, and Peter Greenwood > > 3x3 OH:
Anthony Hsu > > BLD: Anthony Hsu > I think Rowe W. Hessler finished 2nd
> Tim Reynolds > > The 4x4 event was cancelled for time reasons. > >
Yesterday's event was really great. Congrats to Anthony and Tim for
> placing in just about every event (Tim strengthed his national record
> on the magic by .01 seconds) and congrats to Mitchell for winning the
> first tournament he ever entered! I judged his first solve in the >
first round. I wasn't really paying attention so I was floored when
> he stopped the timer at about 14.3! I think Anthony was in first >
place after each of the first two rounds (he got an 11.2 single solve >
at some point) but Mitchell was the best in the finals. > > I did way
better than I was expecting to at the 3x3. I considered > myself retired
after my last competition which was one year ago. I > haven't cubed
much since then and I haven't seriously practiced since > right
before Orlando in November 2005. Back when I was cubing > regularly, I
probably averaged mid 19s so I was surprised that my > averages in the
first two rounds of yesterday's tournament were 19.2 > and 19.5. I
was even more surprised to have five 16s in the finals! > In a typical
average of 12 at home, I'd probably get one 16s solve. I >
couldn't believe I hit five in a row at Rutgers. Major props to
James > Ouyang who judged 4 of my 5 solves in the finals he's my new
favorite > judge! > > I was also really happy to have my first
successful BLD solve in a > competition. I got 7:19 on my first attempt
and I was so relieved to > see a solved cube when I took off the
blindfold. I missed my second > attempt but managed a 5:10 on my third
attempt which is really fast > for me! > > Chris Parlette (fear the
turtle) and I did some team BLD solves for > fun and I think our best
was about 55 seconds. Tim Reynolds and I > carpooled together so we
cubed on the way home. Our best team BLD > time with me calling was 46
seconds and our best with him calling was > 45 seconds. > > This tourney
was really well run and was a lot of fun. I met some old > friends and
made some new ones. Much thanks to Bob (and the whole > Burton family)
for running another great tournament (complete with > free pizza and
fancy certificates and cube trophies for the winners!). > > Ian Winokur
>
2850. Re: OLL Learning From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Apr 2007 22:40:25 -0000
Hi, I ordered all the algorithms (at least most of them) according to
their algorithm structure. Similar algs are grouped together:
http://www.math.leidenuniv.nl/~jnoort/index.php?location=OLL Quite a few
ppl told me they liked it. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Following my first competition at Rutgers
today, which went very well > i thought, i've been reinspired to
learn the OLL algs, does anyone > have any suggestions for me because it
seems much harder to learn the > OLL rather than PLL because you cant
just do the same algorithm twice > or three times and it resolves
itself, thanks. >
2851. Re: [Speed cubing group] Re: does anyone know where to buy
square-1 From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Apr 2007 19:31:08 -0400
Try cube4you.com Ethan On 4/22/07, baller1177 <baller17@...> wrote: >
> cube4you.com or 9spuzzles.com > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jansen_ov" > <jansen_ov@...> wrote: > > > > does anyone
know?!?! > > > > > [Non-text portions of this message have been removed]
2852. Re: Help on Fridrich From: "kunu822" <kunu822@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 00:41:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > I totally agree. It's annoying seeing
the same couple of topics pop > up every other week. Thats why Ryan made
the Wiki like site in the > first place. This group should be a LAST
RESORT, not a shortcut, or > for advice and hints. Maybe we should just
reply with "Look > first!"? > --- In
speedsolvingrubikscube@yahoogroups.com, "Mike Carroll" >
<TranceRiver@> wrote: > > > > Is it just me, or has this yahoo group
been getting less and less > able > > to use
Google/Yahoo/dogpile/any-search-engine/common sense? > > > > I'm
not trying to be rude. I know kunu822 is just looking for help, > > but
it just seems there have been many "Help I can't do thiz! >
helpz!" > > for the most simplest of questions. > > > > Lately
people haven't been spelling Fridrich correctly, asking > >
questions that could be answered quicker by doing a bit of > searching,
> > irrelevant double postings, just a bunch of stuff to clutter this >
> Yahoo group up. > > > > Oh well, there's not much I can do, or
anyone else for that matter. > > > > Just, for everyone's sake, do
5 minutes of googling before you ask > a > > question. > > > > Cheers, >
> > > Mike Carroll > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "kunu822"
<kunu822@> wrote: > > > > > > > > Hi, I just started speedcubing a
while ago. I'm down on the > beginner > > > > solution but I wanted
to go faster (my average is about 1 > minute) > > > and > > > > I heard
Fridrich is good. I tried it out but I don't really > > >
understand > > > > the F2L step. What am I supposed to do with those
algorothims? > Could > > > > someone thoroughly explain to me what to do
in the F2L step? I > > > really > > > > appreciate it, this is my first
time here posting. > > > > > > > > > >
http://www.ws.binghamton.edu/fridrich/f2l.html > > > > > > Stefan > > >
> > > Sorry guys if I didn't follow the etiquette here. I tried the
search method and I didn't find the answer to my question. And
actually, I spent 10 minutes googling. But now I figured it out. Sorry
once again, and thanks to that member who posted the jasa86 site. Now
sorry if I'm a pain, and I'm pretty sure this hasn't been
answered recently or on any website I know of, how do you guys all
remember the algs for the F2L
2853. Re: [Speed cubing group] Re: Help on Fridrich From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 11:17:29 +1000
kunu822 wrote: > Now sorry if I'm a pain, and I'm pretty sure
this hasn't been answered > recently or on any website I know of,
how do you guys all remember the > algs for the F2L It is answered on
Fridrich's own website! And, it has been answered numerous times on
this group - but I don't blame you for not being able to find that.
It is not very practical to search the archives. Anyway, I find these
questions useful so that I can learn what sort of questions I should add
to the Oracle. Here is your question:
http://oosan.ryanheise.com/How_do_you_memorize_the_F2L_algorithms%3F --
Ryan Heise http://www.ryanheise.com/cube/
2854. Re: Help on Fridrich From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 01:22:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kunu822"
<kunu822@...> wrote: > > Now sorry if I'm a pain, and I'm
pretty sure this hasn't been answered > recently or on any website
I know of, how do you guys all remember the > algs for the F2L >
Practice the moves until they become ingrained in muscle memory. Nothing
fancy.
2855. Re: [Speed cubing group] Re: Help on Fridrich From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 11:27:06 +1000
baller1177 wrote: > I totally agree. It's annoying seeing the same
couple of topics pop > up every other week. Thats why Ryan made the Wiki
like site in the > first place. Although, I would say it is far from
useful to its target audience right at this point in time. I am closely
monitoring all of the common questions that pop up, and will add them to
the Oracle as I see them. I guess that within about 6 months, it might
eventually become be a useful resource for new members. One way of
answering questions on this group, if it has been answered in that
system, is to post a link to the question from here. Meanwhile, we still
need people to write answers. I have added a number of questions
recently which I think are good questions, but I myself do not know the
answers to them: http://oosan.ryanheise.com/Category:Unanswered -- Ryan
Heise http://www.ryanheise.com/cube/
Nice job to everyone! And thanks to Bob for another great competition.
Your replacements have a tough act to follow... :) That mystery event
was great. Dan popped at around 15-20 seconds, put it back together and
popped again later and ended up just giving up. :P Also, if anyone
walked away with my megaminx, it would be great if I could get it back.
Thanks :) It has cubesmith stickers, 12 colors. Thanks again Bob and
everyone! -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Nice job to everyone, especially
Ian and Mitchell. And Anthony. And > Doug. And Bob. Oh, heck, especially
everyone. > > Doug won the 5x5 by about 30 seconds (the 2nd and 3rd
place averages > were 3:03 and 3:04 or something). Anthony would have
gotten sub-3 > probably, but he popped on two solves. > > Nice job Ian
on getting your BLD solve. I guess we won't be seeing > you much
more, but at least you got what you came for. > > For me, my biggest
disappointment was a 1.13 magic DNF. It was a > very close call, and
I'd have had a 1.20 average if it weren't a > DNF. I was
surprised by my consistency throughout the day (my 3x3 > averages were
18.24, 18.26, 18.30), but more surprised by Ian's > improvement in
the finals. Great job. > > And, Ian, I won't betray your trust
anymore. I'm not going to post > your (and James') secret here
:) > > There was a mystery event as well. Peter, Doug, and Dan Beyer
each > had a scrambled cube with all three parities. Peter won easily
with > a 38 I think, with Doug in second. I'm not quite sure what
happened > with Dan; I think he gave up after 50 seconds. > > Thanks so
much, Bob, your last Rutgers tourney was a great one. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@> >
wrote: > > > > Some results from Rutgers Spring 2007: > > > > 3x3:
Mitchell Stern 14.xx average > > Anthony Hsu 15.xx > > Ian Winokur 16.5x
> > > > 5x5: Doug Li 2:3x.xx average > > > > Magic & Master Magic:
1st, 2nd, and 3rd place were Tim Reynolds, Bob > > Burton, and Peter
Greenwood > > > > 3x3 OH: Anthony Hsu > > > > BLD: Anthony Hsu > > I
think Rowe W. Hessler finished 2nd > > Tim Reynolds > > > > The 4x4
event was cancelled for time reasons. > > > > Yesterday's event was
really great. Congrats to Anthony and Tim for > > placing in just about
every event (Tim strengthed his national > record > > on the magic by
.01 seconds) and congrats to Mitchell for winning > the > > first
tournament he ever entered! I judged his first solve in the > > first
round. I wasn't really paying attention so I was floored when > >
he stopped the timer at about 14.3! I think Anthony was in first > >
place after each of the first two rounds (he got an 11.2 single > solve
> > at some point) but Mitchell was the best in the finals. > > > > I
did way better than I was expecting to at the 3x3. I considered > >
myself retired after my last competition which was one year ago. I > >
haven't cubed much since then and I haven't seriously
practiced > since > > right before Orlando in November 2005. Back when I
was cubing > > regularly, I probably averaged mid 19s so I was surprised
that my > > averages in the first two rounds of yesterday's
tournament were 19.2 > > and 19.5. I was even more surprised to have
five 16s in the > finals! > > In a typical average of 12 at home,
I'd probably get one 16s > solve. I > > couldn't believe I hit
five in a row at Rutgers. Major props to > James > > Ouyang who judged 4
of my 5 solves in the finals he's my new > favorite > > judge! > > >
> I was also really happy to have my first successful BLD solve in a > >
competition. I got 7:19 on my first attempt and I was so relieved > to >
> see a solved cube when I took off the blindfold. I missed my second >
> attempt but managed a 5:10 on my third attempt which is really fast >
> for me! > > > > Chris Parlette (fear the turtle) and I did some team
BLD solves for > > fun and I think our best was about 55 seconds. Tim
Reynolds and I > > carpooled together so we cubed on the way home. Our
best team BLD > > time with me calling was 46 seconds and our best with
him calling > was > > 45 seconds. > > > > This tourney was really well
run and was a lot of fun. I met some > old > > friends and made some new
ones. Much thanks to Bob (and the whole > > Burton family) for running
another great tournament (complete with > > free pizza and fancy
certificates and cube trophies for the > winners!). > > > > Ian Winokur
> > >
Hi everyone, Needless to say, I'm very glad with the turnout of my
first competition :). Congratulations to everyone! In case anyone was
wondering, the scrambles for the Final 3x3 Speedsolve Round were
extremely easy! I think 3 or 4 of the solves had 4 or less move crosses,
easy F2Ls, and my LL cases were pretty easy too! I'm also happy
with my 4:3x BLD solve. One of my best, and at a competition too.
Anyways, I had a great time meeting everyone. I had a lot of fun!
-Mitchell P.S. Does anyone know Anthony Hsu or Andrew Spelman's
email addresses? --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > Nice job to everyone! And thanks to Bob for
another great competition. > Your replacements have a tough act to
follow... :) > > That mystery event was great. Dan popped at around
15-20 seconds, put > it back together and popped again later and ended
up just giving up. :P > > Also, if anyone walked away with my megaminx,
it would be great if I > could get it back. Thanks :) It has cubesmith
stickers, 12 colors. > > Thanks again Bob and everyone! > -Peter
Greenwood > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > <timothy.reynolds2@> wrote: > > > > Nice job to
everyone, especially Ian and Mitchell. And Anthony. And > > Doug. And
Bob. Oh, heck, especially everyone. > > > > Doug won the 5x5 by about 30
seconds (the 2nd and 3rd place averages > > were 3:03 and 3:04 or
something). Anthony would have gotten sub-3 > > probably, but he popped
on two solves. > > > > Nice job Ian on getting your BLD solve. I guess
we won't be seeing > > you much more, but at least you got what you
came for. > > > > For me, my biggest disappointment was a 1.13 magic
DNF. It was a > > very close call, and I'd have had a 1.20 average
if it weren't a > > DNF. I was surprised by my consistency
throughout the day (my 3x3 > > averages were 18.24, 18.26, 18.30), but
more surprised by Ian's > > improvement in the finals. Great job. >
> > > And, Ian, I won't betray your trust anymore. I'm not
going to post > > your (and James') secret here :) > > > > There
was a mystery event as well. Peter, Doug, and Dan Beyer each > > had a
scrambled cube with all three parities. Peter won easily with > > a 38 I
think, with Doug in second. I'm not quite sure what happened > >
with Dan; I think he gave up after 50 seconds. > > > > Thanks so much,
Bob, your last Rutgers tourney was a great one. > > > > Tim > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@>
> > wrote: > > > > > > Some results from Rutgers Spring 2007: > > > > >
> 3x3: Mitchell Stern 14.xx average > > > Anthony Hsu 15.xx > > > Ian
Winokur 16.5x > > > > > > 5x5: Doug Li 2:3x.xx average > > > > > > Magic
& Master Magic: 1st, 2nd, and 3rd place were Tim Reynolds, Bob > > >
Burton, and Peter Greenwood > > > > > > 3x3 OH: Anthony Hsu > > > > > >
BLD: Anthony Hsu > > > I think Rowe W. Hessler finished 2nd > > > Tim
Reynolds > > > > > > The 4x4 event was cancelled for time reasons. > > >
> > > Yesterday's event was really great. Congrats to Anthony and
Tim for > > > placing in just about every event (Tim strengthed his
national > > record > > > on the magic by .01 seconds) and congrats to
Mitchell for winning > > the > > > first tournament he ever entered! I
judged his first solve in the > > > first round. I wasn't really
paying attention so I was floored when > > > he stopped the timer at
about 14.3! I think Anthony was in first > > > place after each of the
first two rounds (he got an 11.2 single > > solve > > > at some point)
but Mitchell was the best in the finals. > > > > > > I did way better
than I was expecting to at the 3x3. I considered > > > myself retired
after my last competition which was one year ago. I > > > haven't
cubed much since then and I haven't seriously practiced > > since >
> > right before Orlando in November 2005. Back when I was cubing > > >
regularly, I probably averaged mid 19s so I was surprised that my > > >
averages in the first two rounds of yesterday's tournament were
19.2 > > > and 19.5. I was even more surprised to have five 16s in the >
> finals! > > > In a typical average of 12 at home, I'd probably
get one 16s > > solve. I > > > couldn't believe I hit five in a row
at Rutgers. Major props to > > James > > > Ouyang who judged 4 of my 5
solves in the finals he's my new > > favorite > > > judge! > > > > >
> I was also really happy to have my first successful BLD solve in a > >
> competition. I got 7:19 on my first attempt and I was so relieved > >
to > > > see a solved cube when I took off the blindfold. I missed my
second > > > attempt but managed a 5:10 on my third attempt which is
really fast > > > for me! > > > > > > Chris Parlette (fear the turtle)
and I did some team BLD solves for > > > fun and I think our best was
about 55 seconds. Tim Reynolds and I > > > carpooled together so we
cubed on the way home. Our best team BLD > > > time with me calling was
46 seconds and our best with him calling > > was > > > 45 seconds. > > >
> > > This tourney was really well run and was a lot of fun. I met some
> > old > > > friends and made some new ones. Much thanks to Bob (and
the whole > > > Burton family) for running another great tournament
(complete with > > > free pizza and fancy certificates and cube trophies
for the > > winners!). > > > > > > Ian Winokur > > > > > >
2858. i'm in la this week From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Apr 2007 19:24:08 -0700 (PDT)
i'm in la this week for work and was wondering if anyone is free
during the evenings to do some cubing. if you want send me a message to
this email or you can use the contact link on bigcubes, which ever is
easier. --------------------------------- Ahhh...imagining that
irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. [Non-text portions of this message have been removed]
My little(?) Rutgers report: Overall, I was pretty happy with my
performance. I had personal best competition times in both 3x3x3 and
5x5x5. Unfortunately, unlike Ian, I did not did not yet get my first
official BLD solve. In any case, somehow I seem to have come home with a
trophy in my possession. (Is anyone missing a trophy? :-) ) I think this
was the first competition where I attempted Fridrich-style solving (with
3LLL). My first two attempts were Fridrich-style, but I made mistakes
and got times on the order of 85 seconds each, assuring me of a poor
average relative to what I would have liked to have gotten. My best time
(41.56 I think) I got using my version of the Varasano corners first
method. During pre-inspection I failed to come up with a plan for a
cross or a Guimond case, so I decided to go with a Varasano-style solve.
So I got my personal best official time with essentially nothing planned
out during preinspection. I did another corners first solve with a
Guimond-style start (I think). Then on my last attempt, I went with a
Fridrich-style (surprising my judge) and this time got a fairly decent
time (for me), 51.xx I think. In 5x5x5, I thought it would be nice to
get a sub-7-minute solve, after having shattered my time from U.S.
Nationals (9:58.28) at Cornell with two solves in the 7+ minute range.
Well, I surprised myself with two sub-7 times, including a 6:18.xx in my
first attempt. I've rarely had that good of time at home. (Still,
it was only good enough for 2nd to last place.) In BLD, I have trouble
getting my solves done within ten minutes, and as I expected, a
10-minute limit per solve was imposed. Also, a 20-minute limit was
imposed for all 3 solves. My first solve I managed to do fairly quickly
(for me), around 8.5 to 9 minutes, but at one point early on, when I
came to undoing a setup move, I realized that I believed I had done a
quarter-turn setup move that should have been a half-turn. I went on
with the solve hoping that I had done the correct setup, but I ended up
with all the cubies oriented for my orientation scheme, but several
cubies out of place. My 2nd BLD attempt I had trouble memorizing.
Finally I put the blindfold on, then (before having made any moves) took
it off again to refresh my corners memorization. I think it was now over
eight minutes when I finally started the solve phase. As I was solving,
I kept expecting to have the judge tell me my time was up, but that
didn't happen. When I got to my last step, which is permuting
edges, I was sure I couldn't get it done within the 10-minute
limit, so I simply stopped the timer to see if I had at least gotten
this far without an execution mistake (I hadn't). When I looked at
the time, I was not only surprised to see that the time hadn't run
out, but that the time was ...(drum roll)... 9:58.27. Compare that with
my U.S. Nationals 5x5x5 time! Of course, this one will just appear as
DNF on the competition results. (Speaking of my U.S. Nationals 5x5x5
result, at Cornell I mentioned to Leyan that I had finally beaten my
5x5x5 time from U.S. Nationals, and he asked me in which direction I had
beaten it.) Going into the competition, I was almost certain I could get
a new personal best competition time in 4x4x4. Unfortunately that event
was cancelled. Well, any way, thanks to Bob for hosting this and the
other past Rutgers competitions, and to everyone who helped out with
those competitions. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@...>
wrote: > > Nice job to everyone! And thanks to Bob for another great
competition. > Your replacements have a tough act to follow...
Replacements? Is Bob going to die soon? Man... his grandchildren
can't even walk yet! Cheers! Stefan
Hi All, This is my first message in the group and I will start it
telling a little bit about me. My name is Guilherme Baron, I am a
Systems Analyst working for Wipro Technologies (an Indian company) and I
restarted in the Cube world (Because I always loved it but was far away
from cubes for more than 10 years). I can do the cube using the basic
method with around 2 minutes and starting study VH System trying to do
something better. Anyway, I toke a look in that website
http://www.cube4you.com and the good thing is that they ship to Brazil,
one of my problems since here we don't have any good brand to sell.
My question is about their brands... how about Eastsheen? Are their
cubes good? Are they compared to Rubik's or better than? And about
the website. Can I buy there confident? Thanks for your helping Cheers
Guilherme <http://www.cube4you.com/catalog_11.html> [Non-text
portions of this message have been removed]
2862. The swedish cube page is up again! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 20:56:41 -0000
Hi! I can gladly tell you all that the swedish cube page, www.svekub.se,
is up and running again after three months offline. Thanks to my brother
who has taken over the role as webmaster it will probably stay online.
The site is quite important for the swedish cube community, since the
site has 379 members and 53 of them have competed. Come by if you
understand swedish. :-) /Gunnar
For everything other than 3x3 (2x2, 4x4, 5x5), I recommend Eastsheen.
I'm not even sure if Eastsheen makes 3x3s, but cube4you, 9spuzzles,
and puzzles_finder are all good places for 3x3s. --- In
speedsolvingrubikscube@yahoogroups.com, "Guilherme Baron"
<bocaoshow@...> wrote: > > Hi All, > > > This is my first message in
the group and I will start it telling a little > bit about me. My name
is Guilherme Baron, I am a Systems Analyst working for > Wipro
Technologies (an Indian company) and I restarted in the Cube world >
(Because I always loved it but was far away from cubes for more than 10
> years). I can do the cube using the basic method with around 2 minutes
and > starting study VH System trying to do something better. > >
Anyway, I toke a look in that website http://www.cube4you.com and the
good > thing is that they ship to Brazil, one of my problems since here
we don't > have any good brand to sell. > > My question is about
their brands... how about Eastsheen? Are their cubes > good? Are they
compared to Rubik's or better than? And about the website. > Can I
buy there confident? > > Thanks for your helping > > > Cheers >
Guilherme > > > <http://www.cube4you.com/catalog_11.html> > > >
[Non-text portions of this message have been removed] >
Either practice them in inverse pairs, or just do one until it comes
back to solved. They all do eventually, just make sure to undo any
rotations between repititions. --- In
speedsolvingrubikscube@yahoogroups.com, mt_highest <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@...m, "xkiesterx"
<kianb@> > wrote: > > > > Following my first competition at Rutgers
today, which went very well > > i thought, i've been reinspired to
learn the OLL algs, does anyone > > have any suggestions for me because
it seems much harder to learn the > > OLL rather than PLL because you
cant just do the same algorithm twice > > or three times and it resolves
itself, thanks. > > > > > Haha taht was the great part about learnin the
OLLS, i did them over > and over again until it went back to normal.
This simply changed > everything into muscle memory. And with the
similar algs, i jsut > practised and got to each one. > > Russ >
2865. Re: [Speed cubing group] The swedish cube page is up
again! From: Rory Margraf <enguarde1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Apr 2007 20:49:25 -0700 (PDT)
Looks great! Checked it out. As it turns out, I can't read Swedish.
Oh well. I tried. Rory Gunnar Krig <gunkr520@...> wrote: Hi! I can
gladly tell you all that the swedish cube page, www.svekub.se, is up and
running again after three months offline. Thanks to my brother who has
taken over the role as webmaster it will probably stay online. The site
is quite important for the swedish cube community, since the site has
379 members and 53 of them have competed. Come by if you understand
swedish. :-) /Gunnar --------------------------------- Ahhh...imagining
that irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. --------------------------------- Ahhh...imagining that
irresistible "new car" smell? Check outnew cars at Yahoo!
Autos. [Non-text portions of this message have been removed]
2866. 4x4 and 5x5 edges From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Apr 2007 04:15:50 -0000
I've been working on computer-based 4x4 and 5x5 cubes lately, and
I'm learning the algorithms for parities. However, the step that
slows me down the most is matching up the edges, especially on the 5x5.
I sometimes take a few seconds just trying to locate a pair, and when i
have to do that many times, my times don't turn out favorably. I
know there are algorithms that match up two pairs at a time for the 4x4,
but does anyone have any hints to speed up this step?
well frank taught me this: when starting, find a particular set of edges
that you do first everytime, ie all yellow/white edges. then after you
have built up your ability to quickly find pieces, you can start doing
whatever is easiest. also check out the methods for pairing on our site
www.bigcubes.com jwoelmer2 <jwoelmer2@...> wrote: I've been
working on computer-based 4x4 and 5x5 cubes lately, and I'm
learning the algorithms for parities. However, the step that slows me
down the most is matching up the edges, especially on the 5x5. I
sometimes take a few seconds just trying to locate a pair, and when i
have to do that many times, my times don't turn out favorably. I
know there are algorithms that match up two pairs at a time for the 4x4,
but does anyone have any hints to speed up this step?
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
Hey guys I'm looking for a printable page of all the F2L
algorithms. The most helpful ones would be the ones that don't
require the Left back or front side of the cube... (ones that include R,
and U would be much help) I've already seen the ones on Dan's
cubestation.uk site and the cubefreak lists. I'm looking for a good
set that I can memorize with somewhat ease. Any pointers in this general
direction would be most appriciated. kudos mikey
http://www.speedcubing.com/f2l.html ----- Original Message ----- From:
tamyee2005 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
April 25, 2007 7:07 AM Subject: [Speed cubing group] F2L lists? Hey guys
I'm looking for a printable page of all the F2L algorithms. The
most helpful ones would be the ones that don't require the Left
back or front side of the cube... (ones that include R, and U would be
much help) I've already seen the ones on Dan's cubestation.uk
site and the cubefreak lists. I'm looking for a good set that I can
memorize with somewhat ease. Any pointers in this general direction
would be most appriciated. kudos mikey
2870. Re: [Speed cubing group] 4x4 and 5x5 edges From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Apr 2007 07:32:21 +0200
I made a video tutorial: http://www.youtube.com/watch?v=DOpWRIfdJvc
----- Original Message ----- From: jwoelmer2 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 25, 2007
6:15 AM Subject: [Speed cubing group] 4x4 and 5x5 edges I've been
working on computer-based 4x4 and 5x5 cubes lately, and I'm
learning the algorithms for parities. However, the step that slows me
down the most is matching up the edges, especially on the 5x5. I
sometimes take a few seconds just trying to locate a pair, and when i
have to do that many times, my times don't turn out favorably. I
know there are algorithms that match up two pairs at a time for the 4x4,
but does anyone have any hints to speed up this step?
2871. Allowed / Blocked cubes at WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Apr 2007 15:41:03 +1000
Can someone clarify which brands exactly are Seven Towns blocking
competitors from using at the WC2007? Please reply with allowed/blocked
next to each brand (some of them may be obvious, yes): - Rubik's
http://www.rubiks.com/ - Eastsheen http://www.e-sheen.com/ - Mefferts
http://www.mefferts.com/ - cubenjoy http://www.cubenjoy.com/ - 9spuzzles
http://www.9spuzzles.com/ - cube4you http://www.cube4you.com/ - Studio
http://? -- Ryan Heise http://www.ryanheise.com/cube/
Hmm. I'm a little confused. At EC2006, which was Rubik's
sponsored, I don't remember any talk about banning non-rubiks
cubes. In the 2x2 event I and many others use eashsheen and I, and my
brother use eashsheen 5x5. It didn't seem to be an issue then.
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Can someone clarify which brands exactly are
Seven Towns blocking > competitors from using at the WC2007? > > Please
reply with allowed/blocked next to each brand (some of them may > be
obvious, yes): > > - Rubik's > http://www.rubiks.com/ > - Eastsheen
> http://www.e-sheen.com/ > - Mefferts > http://www.mefferts.com/ > -
cubenjoy > http://www.cubenjoy.com/ > - 9spuzzles >
http://www.9spuzzles.com/ > - cube4you > http://www.cube4you.com/ > -
Studio > http://? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/
>
The packaging. Seriously! ----- Original Message ----- From: baller1177
To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, April 25,
2007 11:00 PM Subject: [Speed cubing group] Eastsheen types What are the
differences between the A, M, E, and C eastsheen cubes?
Good. Who cares about the box? --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > The packaging. Seriously! > > ----- Original
Message ----- > From: baller1177 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, April 25, 2007
11:00 PM > Subject: [Speed cubing group] Eastsheen types > > > What are
the differences between the A, M, E, and C eastsheen cubes? >
Has anyone ever had problems with their cube4you orders? many of my
orders came with deffective screws, missing cores, and incorrect
shipments. I'm starting to lose my trust with them...
Please, don't tell this... people just say that this is an isolated
case. I am going to order more than 10 cubes from them. Cheers,
Guilherme Baron On 25/04/07, baller1177 <baller17@...> wrote: > > Has
anyone ever had problems with their cube4you orders? many of my > orders
came with deffective screws, missing cores, and incorrect > shipments.
I'm starting to lose my trust with them... > > > [Non-text portions
of this message have been removed]
2878. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Apr 2007 15:03:21 +1000
Gunnar Krig wrote: > Hmm. I'm a little confused. At EC2006, which
was Rubik's sponsored, I > don't remember any talk about
banning non-rubiks cubes. In the 2x2 > event I and many others use
eashsheen and I, and my brother use > eashsheen 5x5. It didn't seem
to be an issue then. Maybe it is because the World Championships is a
more high-profile event, but I'm not sure. Maybe everyone remembers
the controversy for WC2003. If not, enjoy. It is recommended reading :-)
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5431
The most interesting requirements of the sponsors, in my opinion, were
the following: - The cube must present the Rubik's logo on the
white centre sticker. - The cube must use the
red/orange/yellow/white/blue/green stickers. - The cube must use black
plastic. As you may know, the patent on the Rubik's Cube puzzle has
now expired, which means that it is now possible for other companies to
legally make cubes with the same function. This is good for cubing as a
sport, because any serious sport needs to allow several competing
manufactures to produce the gear, and this competition will drive them
to produce better quality cubes. However, Seven Towns are still actively
trying to stamp out their competition using whatever other legal means
they have at their disposal. To this end, Seven Towns registered a
trademark for the "image" of the Rubik's Cube. You might
see some inspiration in it for the requirements above! | The mark
consists of a black cube having nine color patches on each | of its six
faces with the color patches on each face being the same | and
consisting of the colors red, white, blue, green, yellow and | orange.
The drawing is lined for the colors red and green. The | remaining
colors -- white, blue, yellow, and orange -- do not | appear in the
drawing, but are claimed as a feature of the mark. This was U.S.
Trademark registration number 75,105,330 which can be found at
http://www.uspto.gov/ It is just my speculation, but maybe they wanted
us to become used to these particular colours because these are the
colours where they actually have control over the market. Anyway, why
did the WCA allow Seven Towns to do something similar again in 2007? I
can understand why Seven Towns did it: because WCA gave them the power
to, and so why not seize the opportunity. I wish the WCA were strongly
against it, but in fact they (Ron) are actually of two minds. Ron has
stated that he does "not like this situation", and that maybe
the future will be a bit brighter. But at the same time Ron also said
the following: > Still I personally think that in a cola drinking
competition sponsored > by Coca Cola, it is reasonable that competitors
can only drink Coca > Cola, no Pepsi or Dr Pepper. This does not inspire
a lot of confidence. Personally, I don't think that if Slazenger
sponsored a major tennis tournament, that they would be allowed to force
all competitors to use Slazenger brand racquets! Do we want to associate
our sport with a serious sport like Tennis, or a joke sport like cola
drinking? (Sorry if I offended anyone who takes cola drinking seriously
;-) I am not certain, but I also think that Seven Towns may be becoming
more relaxed about the issue. The patent has expired, and there are ways
of making legal alternatives that have the same function as Rubik's
Cube. Maybe there will be a bright future, with healthy competition in
the marketplace. In my opinion, WC2007 should not be thought of as the
world championships for cubing, but rather just a special event to
honour the Rubik's brand. A serious world championships in any
serious sport should not be closed to only the brands made by the
sponsor, and so it is unfortunate that this event happens to be given
the title "world championships" when the nature of the event
is more focused around Rubik's brand-only competition. -- Ryan
Heise http://www.ryanheise.com/cube/
--- In speedsolvingrubikscube@yahoogroups.com, "baller1177"
<baller17@...> wrote: > > Has anyone ever had problems with their
cube4you orders? many of my > orders came with deffective screws,
missing cores, and incorrect > shipments. I'm starting to lose my
trust with them... > I recently made a sizable order from them. It was
mostly all right. However, my Master Magic was unsolvable, having two
tiles switched... Everything else was fine though.
Hmm seriously if we'd have to have a sticker of the rubik's
brand on it, I don't think any of my cubes would be approved....
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Gunnar Krig wrote: > > > Hmm. I'm a little confused. At
EC2006, which was Rubik's sponsored, I > > don't remember any
talk about banning non-rubiks cubes. In the 2x2 > > event I and many
others use eashsheen and I, and my brother use > > eashsheen 5x5. It
didn't seem to be an issue then. > > Maybe it is because the World
Championships is a more high-profile > event, but I'm not sure. > >
Maybe everyone remembers the controversy for WC2003. If not, enjoy. It >
is recommended reading :-) > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5431
> > The most interesting requirements of the sponsors, in my opinion,
were > the following: > > - The cube must present the Rubik's logo
on the white centre sticker. > - The cube must use the
red/orange/yellow/white/blue/green stickers. > - The cube must use black
plastic. > > As you may know, the patent on the Rubik's Cube puzzle
has now expired, > which means that it is now possible for other
companies to legally make > cubes with the same function. This is good
for cubing as a sport, > because any serious sport needs to allow
several competing manufactures > to produce the gear, and this
competition will drive them to produce > better quality cubes. > >
However, Seven Towns are still actively trying to stamp out their >
competition using whatever other legal means they have at their >
disposal. To this end, Seven Towns registered a trademark for the >
"image" of the Rubik's Cube. You might see some
inspiration in it for > the requirements above! > > | The mark consists
of a black cube having nine color patches on each > | of its six faces
with the color patches on each face being the same > | and consisting of
the colors red, white, blue, green, yellow and > | orange. The drawing
is lined for the colors red and green. The > | remaining colors --
white, blue, yellow, and orange -- do not > | appear in the drawing, but
are claimed as a feature of the mark. > > This was U.S. Trademark
registration number 75,105,330 which can be > found at
http://www.uspto.gov/ > > It is just my speculation, but maybe they
wanted us to become used to > these particular colours because these are
the colours where they > actually have control over the market. > >
Anyway, why did the WCA allow Seven Towns to do something similar again
> in 2007? I can understand why Seven Towns did it: because WCA gave
them > the power to, and so why not seize the opportunity. > > I wish
the WCA were strongly against it, but in fact they (Ron) are > actually
of two minds. Ron has stated that he does "not like this >
situation", and that maybe the future will be a bit brighter. > >
But at the same time Ron also said the following: > > > Still I
personally think that in a cola drinking competition sponsored > > by
Coca Cola, it is reasonable that competitors can only drink Coca > >
Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of
confidence. Personally, I don't think > that if Slazenger sponsored
a major tennis tournament, that they would > be allowed to force all
competitors to use Slazenger brand racquets! Do > we want to associate
our sport with a serious sport like Tennis, or a > joke sport like cola
drinking? (Sorry if I offended anyone who takes > cola drinking
seriously ;-) > > I am not certain, but I also think that Seven Towns
may be becoming more > relaxed about the issue. The patent has expired,
and there are ways of > making legal alternatives that have the same
function as Rubik's Cube. > Maybe there will be a bright future,
with healthy competition in the > marketplace. > > In my opinion, WC2007
should not be thought of as the world > championships for cubing, but
rather just a special event to honour the > Rubik's brand. A
serious world championships in any serious sport should > not be closed
to only the brands made by the sponsor, and so it is > unfortunate that
this event happens to be given the title "world >
championships" when the nature of the event is more focused around
> Rubik's brand-only competition. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
2881. Re: The swedish cube page is up again! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Apr 2007 10:03:25 -0000
Hi :) Great news. Jag kan lesa svenska .. hehe ... Have the security
loopholes been fixed, to safeguard against future phishing? Best wishes,
Per --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi! > > I can gladly tell you
all that the swedish cube page, www.svekub.se, > is up and running again
after three months offline. Thanks to my > brother who has taken over
the role as webmaster it will probably stay > online. > > The site is
quite important for the swedish cube community, since the > site has 379
members and 53 of them have competed. > > Come by if you understand
swedish. :-) > > /Gunnar >
2882. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Apr 2007 14:30:46 -0000
Hello, I still remember Tyson Mao at the 2x2 event in 2005. He said that
the competition was not really a speedcubing competition, but more like
a "Rubik's party". And that's exactly what it is.
The way I see it: The sponsors are mainly interested in doing bussiness
and getting media attention. They don't give a F*** about the
interest or pleasure of the competitors, who travel long distances to
make the whole competition possible in the first place, who want to do
everything possible to set good times. The sponsor doesn't care
about whether we have to compete in the burning sun, or if it's
freezing cold. I know, in Florida the circumstances were the same for
everybody, and it was a fair competition, I am just saying that the
sponsor doesn't care much about making the circumstances optimal
for cubing. They care about making the circumstances optimal for having
a nice "media event". Anyways, that's just how I see it.
Oh, one question: do I have to use sticker produced by Rubik's at
the worlds? How about cubesmith? - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Gunnar Krig wrote: > > > Hmm. I'm a little confused. At EC2006,
which was Rubik's sponsored, I > > don't remember any talk
about banning non-rubiks cubes. In the 2x2 > > event I and many others
use eashsheen and I, and my brother use > > eashsheen 5x5. It
didn't seem to be an issue then. > > Maybe it is because the World
Championships is a more high-profile > event, but I'm not sure. > >
Maybe everyone remembers the controversy for WC2003. If not, enjoy. It >
is recommended reading :-) > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/54 31
> > The most interesting requirements of the sponsors, in my opinion,
were > the following: > > - The cube must present the Rubik's logo
on the white centre sticker. > - The cube must use the
red/orange/yellow/white/blue/green stickers. > - The cube must use black
plastic. > > As you may know, the patent on the Rubik's Cube puzzle
has now expired, > which means that it is now possible for other
companies to legally make > cubes with the same function. This is good
for cubing as a sport, > because any serious sport needs to allow
several competing manufactures > to produce the gear, and this
competition will drive them to produce > better quality cubes. > >
However, Seven Towns are still actively trying to stamp out their >
competition using whatever other legal means they have at their >
disposal. To this end, Seven Towns registered a trademark for the >
"image" of the Rubik's Cube. You might see some
inspiration in it for > the requirements above! > > | The mark consists
of a black cube having nine color patches on each > | of its six faces
with the color patches on each face being the same > | and consisting of
the colors red, white, blue, green, yellow and > | orange. The drawing
is lined for the colors red and green. The > | remaining colors --
white, blue, yellow, and orange -- do not > | appear in the drawing, but
are claimed as a feature of the mark. > > This was U.S. Trademark
registration number 75,105,330 which can be > found at
http://www.uspto.gov/ > > It is just my speculation, but maybe they
wanted us to become used to > these particular colours because these are
the colours where they > actually have control over the market. > >
Anyway, why did the WCA allow Seven Towns to do something similar again
> in 2007? I can understand why Seven Towns did it: because WCA gave
them > the power to, and so why not seize the opportunity. > > I wish
the WCA were strongly against it, but in fact they (Ron) are > actually
of two minds. Ron has stated that he does "not like this >
situation", and that maybe the future will be a bit brighter. > >
But at the same time Ron also said the following: > > > Still I
personally think that in a cola drinking competition sponsored > > by
Coca Cola, it is reasonable that competitors can only drink Coca > >
Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of
confidence. Personally, I don't think > that if Slazenger sponsored
a major tennis tournament, that they would > be allowed to force all
competitors to use Slazenger brand racquets! Do > we want to associate
our sport with a serious sport like Tennis, or a > joke sport like cola
drinking? (Sorry if I offended anyone who takes > cola drinking
seriously ;-) > > I am not certain, but I also think that Seven Towns
may be becoming more > relaxed about the issue. The patent has expired,
and there are ways of > making legal alternatives that have the same
function as Rubik's Cube. > Maybe there will be a bright future,
with healthy competition in the > marketplace. > > In my opinion, WC2007
should not be thought of as the world > championships for cubing, but
rather just a special event to honour the > Rubik's brand. A
serious world championships in any serious sport should > not be closed
to only the brands made by the sponsor, and so it is > unfortunate that
this event happens to be given the title "world >
championships" when the nature of the event is more focused around
> Rubik's brand-only competition. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
2883. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 01:02:55 +1000
Jo?l van Noort wrote: > I still remember Tyson Mao at the 2x2 event in
2005. He said that > the competition was not really a speedcubing
competition, but more > like a "Rubik's party". And
that's exactly what it is. Yes, I guess that's how I see it,
too. Don't get me wrong, I am not against Rubik's parties, and
I like the idea of an anniversary party for the Rubik's cube. I
just think the event was incorrectly named as a world championship for
"cubing", since this competition is closed to only
Rubik's-only brands, whereas cubing is a more general sport. I
think Seven Towns is in a difficult position deciding what to do here,
but I hope they will see that pleasing this community will help the
sport to grow very large, which in the end will help everyone. -- Ryan
Heise http://www.ryanheise.com/cube/
2884. Re: The swedish cube page is up again! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Apr 2007 19:38:46 -0000
Hi! To be honest, we don't know! Kåre has updated the base code,
the forum code and some other patches and stuff. Also he has removed the
cube-wiki, since we think it may be a big security hole there since
people are allowed to upload stuff quite freely. I'm hoping the
updated features are safer! /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :) > > Great news. Jag kan lesa
svenska .. hehe ... > Have the security loopholes been fixed, to
safeguard against future > phishing? > > Best wishes, > > Per > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi! > > > > I can gladly tell you all that
the swedish cube page, www.svekub.se, > > is up and running again after
three months offline. Thanks to my > > brother who has taken over the
role as webmaster it will probably stay > > online. > > > > The site is
quite important for the swedish cube community, since the > > site has
379 members and 53 of them have competed. > > > > Come by if you
understand swedish. :-) > > > > /Gunnar > > >
2885. Rubik's cube for NDS From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 00:04:08 -0000
Ok, I have to honestly say that I am happy to see that the cube is
taking off lately. It seems that it is getting more an more popular all
the time, which really is great. However.... This caught my attention in
the NDS article (http://tinyurl.com/39493g) linked to off
speedcubing.com. ------------------- "Also, rumor has it that the
game will include an easy mode that allows you to peel off the stickers
and reattach them to give the illusion that you're a genius puzzle
solver." ------------------- I think I just threw up a little bit
in my mouth. Chris
2886. Re: Rubik's cube for NDS From: "sushigeorge88" <sushigeorge88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 00:33:06 -0000
Most diarrheic of all, perhaps, is the white-yellow-green corner that is
visible. I would say the sticker-peeling option is actually a good one,
if only to set the colors right. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > (http://tinyurl.com/39493g) > > ------------------- > "Also,
rumor has it that the game will include an easy mode that > allows you
to peel off the stickers and reattach them to give the > illusion that
you're a genius puzzle solver." > ------------------- > > I
think I just threw up a little bit in my mouth. > > Chris >
Good gravy, I've had multiple Ideal cubes, as official as can be,
that did not have this logo. What has this world come to! --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > - The cube must present the Rubik's
logo on the white centre sticker.
2888. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Apr 2007 21:53:40 -0300 (ART)
Totally agreed...the sponsors are just looking for their $$$ but...if
the world champion used a non-rubik's brand cube, what would it
matter? would the media know about it? how much difference could it
make? I would really really really really really really hate if I
traveled some thousand miles to compete and wasn't allowed because
of my cubesmith stickers...just because they don't sell good
stickers we can't buy better (and cheaper) ones? well, that's
what I think... but I don't think there's much we can do about
it... Pedro Joël van Noort <joel_vn@...> escreveu: Hello, I still
remember Tyson Mao at the 2x2 event in 2005. He said that the
competition was not really a speedcubing competition, but more like a
"Rubik's party". And that's exactly what it is. The
way I see it: The sponsors are mainly interested in doing bussiness and
getting media attention. They don't give a F*** about the interest
or pleasure of the competitors, who travel long distances to make the
whole competition possible in the first place, who want to do everything
possible to set good times. The sponsor doesn't care about whether
we have to compete in the burning sun, or if it's freezing cold. I
know, in Florida the circumstances were the same for everybody, and it
was a fair competition, I am just saying that the sponsor doesn't
care much about making the circumstances optimal for cubing. They care
about making the circumstances optimal for having a nice "media
event". Anyways, that's just how I see it. Oh, one question:
do I have to use sticker produced by Rubik's at the worlds? How
about cubesmith? - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
Ryan Heise <ryan@...> wrote: > > Gunnar Krig wrote: > > > Hmm.
I'm a little confused. At EC2006, which was Rubik's sponsored,
I > > don't remember any talk about banning non-rubiks cubes. In
the 2x2 > > event I and many others use eashsheen and I, and my brother
use > > eashsheen 5x5. It didn't seem to be an issue then. > >
Maybe it is because the World Championships is a more high-profile >
event, but I'm not sure. > > Maybe everyone remembers the
controversy for WC2003. If not, enjoy. It > is recommended reading :-) >
> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/54
31 > > The most interesting requirements of the sponsors, in my opinion,
were > the following: > > - The cube must present the Rubik's logo
on the white centre sticker. > - The cube must use the
red/orange/yellow/white/blue/green stickers. > - The cube must use black
plastic. > > As you may know, the patent on the Rubik's Cube puzzle
has now expired, > which means that it is now possible for other
companies to legally make > cubes with the same function. This is good
for cubing as a sport, > because any serious sport needs to allow
several competing manufactures > to produce the gear, and this
competition will drive them to produce > better quality cubes. > >
However, Seven Towns are still actively trying to stamp out their >
competition using whatever other legal means they have at their >
disposal. To this end, Seven Towns registered a trademark for the >
"image" of the Rubik's Cube. You might see some
inspiration in it for > the requirements above! > > | The mark consists
of a black cube having nine color patches on each > | of its six faces
with the color patches on each face being the same > | and consisting of
the colors red, white, blue, green, yellow and > | orange. The drawing
is lined for the colors red and green. The > | remaining colors --
white, blue, yellow, and orange -- do not > | appear in the drawing, but
are claimed as a feature of the mark. > > This was U.S. Trademark
registration number 75,105,330 which can be > found at
http://www.uspto.gov/ > > It is just my speculation, but maybe they
wanted us to become used to > these particular colours because these are
the colours where they > actually have control over the market. > >
Anyway, why did the WCA allow Seven Towns to do something similar again
> in 2007? I can understand why Seven Towns did it: because WCA gave
them > the power to, and so why not seize the opportunity. > > I wish
the WCA were strongly against it, but in fact they (Ron) are > actually
of two minds. Ron has stated that he does "not like this >
situation", and that maybe the future will be a bit brighter. > >
But at the same time Ron also said the following: > > > Still I
personally think that in a cola drinking competition sponsored > > by
Coca Cola, it is reasonable that competitors can only drink Coca > >
Cola, no Pepsi or Dr Pepper. > > This does not inspire a lot of
confidence. Personally, I don't think > that if Slazenger sponsored
a major tennis tournament, that they would > be allowed to force all
competitors to use Slazenger brand racquets! Do > we want to associate
our sport with a serious sport like Tennis, or a > joke sport like cola
drinking? (Sorry if I offended anyone who takes > cola drinking
seriously ;-) > > I am not certain, but I also think that Seven Towns
may be becoming more > relaxed about the issue. The patent has expired,
and there are ways of > making legal alternatives that have the same
function as Rubik's Cube. > Maybe there will be a bright future,
with healthy competition in the > marketplace. > > In my opinion, WC2007
should not be thought of as the world > championships for cubing, but
rather just a special event to honour the > Rubik's brand. A
serious world championships in any serious sport should > not be closed
to only the brands made by the sponsor, and so it is > unfortunate that
this event happens to be given the title "world >
championships" when the nature of the event is more focused around
> Rubik's brand-only competition. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2889. Anyone here live/been to/near Chicago? From: "pjkalamosa" <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 02:37:25 -0000
Hello, I am starting to look around for hotels/tickets/etc. about my
trip to Chicago. Which airport is closest to the Chicago Cultural
Center? Here is some info on it (the link is inside this link):
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 What are
some good hotels to stay at, which are relatively cheap? Where can I
rent a car? I'd like to get a hotel as close to the Chicago
Cultural Center as possible. Any help is greatly appreciated.
2890. Re: Rubik's cube for NDS From: "pjkalamosa" <pjkalamosa@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 02:40:15 -0000
Yeah, the cube is becoming quite popular. All of the cubes are sold out
at the local Walmart. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Ok, I have to honestly say that I
am happy to see that the cube is > taking off lately. It seems that it
is getting more an more popular > all the time, which really is great. >
> However.... This caught my attention in the NDS article >
(http://tinyurl.com/39493g) linked to off speedcubing.com. > >
------------------- > "Also, rumor has it that the game will
include an easy mode that > allows you to peel off the stickers and
reattach them to give the > illusion that you're a genius puzzle
solver." > ------------------- > > I think I just threw up a little
bit in my mouth. > > Chris >
2891. The fridrich methos From: "xvmondna" <xvmondna@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 02:54:12 -0000
Right now I can solve the cube with a basic method in 45 seconds. Is
there a really solid guide to the fridrich method? I would prefer video,
but if it is pretty good, then its fine with me. I also heard that you
have to memorize like a hundred algorithims. Is it true? and is it that
hard to memorize them? I it really is that hard, then can you give me
another fast method to try?
2892. Re: Anyone here live/been to/near Chicago? From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 02:57:31 -0000
I've never been to Chicago, but I plan on flying into O'Hare.
Rather than taking a cab downtown or renting a car, you can take the
train (http://www.transitchicago.com/) for $2. If you do want to rent a
car, I'm guessing the airport will have a few car rental counters.
--- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkalamosa@...> wrote: > > Hello, > I am starting to look around for
hotels/tickets/etc. about my trip > to Chicago. Which airport is closest
to the Chicago Cultural Center? > Here is some info on it (the link is
inside this link): >
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > > What
are some good hotels to stay at, which are relatively cheap? > Where can
I rent a car? I'd like to get a hotel as close to the > Chicago
Cultural Center as possible. > > Any help is greatly appreciated. >
I also would like to see some sort of vid of fridrich method... I
average about the same time with the basic layer by layer beginner
method and I'm finding that that takes too long any help would be
appriciated too On 4/26/07, xvmondna <xvmondna@...> wrote: > > Right
now I can solve the cube with a basic method in 45 seconds. Is > there a
really solid guide to the fridrich method? I would prefer > video, but
if it is pretty good, then its fine with me. I also heard > that you
have to memorize like a hundred algorithims. Is it true? and > is it
that hard to memorize them? I it really is that hard, then can > you
give me another fast method to try? > > > -- ~Micah~
http://yeegeek.wordpress.com [Non-text portions of this message have
been removed]
2894. Re: Anyone here live/been to/near Chicago? From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 04:09:07 -0000
I typically use hotels.com. I am much too young to rent a car, however.
Marriage doesn't change that. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkalamosa@...> wrote: > > Hello, > I am starting to look around for
hotels/tickets/etc. about my trip > to Chicago. Which airport is closest
to the Chicago Cultural Center? > Here is some info on it (the link is
inside this link): >
http://www.worldcubeassociation.org/results/c.php?i=USOpen2007 > > What
are some good hotels to stay at, which are relatively cheap? > Where can
I rent a car? I'd like to get a hotel as close to the > Chicago
Cultural Center as possible. > > Any help is greatly appreciated. >
2895. Re: Rubik's cube for NDS From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 04:38:49 -0000
I think that's orange, not yellow. --- In
speedsolvingrubikscube@yahoogroups.com, "sushigeorge88"
<sushigeorge88@...> wrote: > > Most diarrheic of all, perhaps, is the
white-yellow-green corner that > is visible. I would say the
sticker-peeling option is actually a good > one, if only to set the
colors right. > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > wrote: > > > > (http://tinyurl.com/39493g) > > > >
------------------- > > "Also, rumor has it that the game will
include an easy mode that > > allows you to peel off the stickers and
reattach them to give the > > illusion that you're a genius puzzle
solver." > > ------------------- > > > > I think I just threw up a
little bit in my mouth. > > > > Chris > > >
2896. Re: [Speed cubing group] Rubik's cube for NDS From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 17:40:36 +1000
cmhardw wrote: > Ok, I have to honestly say that I am happy to see that
the cube is > taking off lately. It seems that it is getting more an
more popular > all the time, which really is great. Google Trends has
been updated for the latest few months, and the increase in popularity
is quite clear: http://www.google.com/trends?q=rubiks+cube (You cannot
use an apostrophe in google trends, apparently) -- Ryan Heise
http://www.ryanheise.com/cube/
2897. Re: Rubik's cube for NDS From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 11:25:11 -0000
Let's hope so! I think it must be, since the cube looks authentic
otherwise (including the new style center logo). The idea of wireless
download play sounds fun. I hope this is released in the U.S. Chris ---
In speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > I think that's orange, not yellow. >
2898. Re: Allowed / Blocked cubes at WC2007 From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Apr 2007 17:06:44 -0700 (PDT)
I've thought a lot about this issue. That does not seperate me from
the majority however. The problem (as I see it) is that not enough
people vocalize their thoughts on this (and similar) issue(s). In 2003
the restrictions were acceptable because they were something we had to
swallow. And why not? We owe a lot of thanks to SevenTowns. I'm not
defending the recent pressure to restrict competitions. The strangest
thing to me is that we have to have this discussion at all. As I said
above, we owe a lot of thanks to 7towns, but we no longer need their
support in the same way as before. I owe a lot of thanks to my parents
for raising me and providing me an acceptable start in life. Just
because they did well and I am grateful would not justify their bullying
me into making decisions of their choosing. To clarify on the analogy:
SevenTowns was a wonderful incubator for the community, but we have
simply outgrown their influence. Ryan made some viable points as well
regarding this whole situation. Read them again if you are unsure. I
also have to express my discontent with WCA authority ignoring important
questions. I understand there is a WCA forum, but this is where the bulk
of the community finds their information. Ten people telling 1000 people
where to find information makes less sense than 1000 people telling
those ten where to provide it. "I'm busy" isn't an
acceptable excuse anymore for WCA officials. Either stop doing the job
(i hope you don't) or find more people and delegate responsibility.
It's not terribly difficult and I don't see the weakness in
expanding the board some. I would like to see a WCA board member's
expanded answer on why we are still selling out to 7towns every two
years? Or do we need the biannual reminder that we aren't a strong
enough organization. And regarding the above, I would like to see each
board members opinion on the situation. Is our board absent? With all
due contempt, Richard __________________________________________________
Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com
2899. Visiting the Netherlands From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 02:12:09 -0000
Hi, Just wanted to let anyone in the vicinity of the Netherlands know
that I'll be flying there on Sunday. If any of the Dutch cubers
want to meet, I am open to any suggestion. I'll be staying until
the 18th. Oh and I live here: http://www.mapmyname.com/?id=5824 I just
thought that was a nice idea, to map everyone... email: blonkm@... bye
Michiel
2900. Rutgers Spring 2007 Scrambles From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 02:57:16 -0000
You can download the scrambles from the Rutgers Spring 2007 competition
here: http://www.cubewhiz.com/temp/rs07.zip I will leave them up for
only a short time. If somebody else wants to host them, that is fine.
Bob
I just ordered a megaminx and is wants to be able to solve it. Can
anyone post a good link or two? Thanks
2902. Re: Rubik's cube for NDS From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 06:14:28 -0000
I got hold of a copy of the game, you can do 2x2x2 up to 6x6x6.
It's in japanese, so I've not been messing with many of the
features :) --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Ok, I have to honestly say that I am happy
to see that the cube is > taking off lately. It seems that it is getting
more an more popular > all the time, which really is great. > >
However.... This caught my attention in the NDS article >
(http://tinyurl.com/39493g) linked to off speedcubing.com. > >
------------------- > "Also, rumor has it that the game will
include an easy mode that > allows you to peel off the stickers and
reattach them to give the > illusion that you're a genius puzzle
solver." > ------------------- > > I think I just threw up a little
bit in my mouth. > > Chris >
Another method is the Petrus method: http://lar5.com/cube Personally, I
use a combination of the Petrus and Fridrich methods: a Petrus first two
layers (F2L) and a Fridrich last layer (LL). I do steps 1 - 4a of the
Petrus method intuitively, so no move sequences need to be memorized.
For step 4b (the last step of the F2L), take a look at this page:
http://lar5.com/cube/s4b.html Once you understand how the pieces are
being moved around, this step can be done fairly intuitively as well. I
would only memorize the more difficult cases, which are in the last two
rows. I know all the cases, but I only consider myself as having
memorized 8 move sequences because the others are intuitive to me. Since
you orient the edges in step 3 (which can be done intuitively once you
understand how the edges are being flipped (see the Advanced section at
http://lar5.com/cube/fas3.html)), when you reach the LL, all edges will
be oriented. Thus, Fridrich OLL + PLL only requires memorization of 28
move sequences. Thus, in total, you only need to memorize around 36 move
sequences (or a few more if your first two layers is less intuitive).
Using this method, I have averaged under 15 seconds. To be fast with
this method, you need to focus on fewer moves in your intuitive
solutions for steps 1 - 4a. Hop on over to the petrusmethod Yahoo! Group
(http://games.groups.yahoo.com/group/petrusmethod/) for more information
and help with this method. Recently, there's been discussion and
analysis about the maximum number of turns required for each step.
-Anthony Hsu ----- Original Message ----- From: xvmondna To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, April 26, 2007
10:54 PM Subject: [Speed cubing group] The fridrich methos Right now I
can solve the cube with a basic method in 45 seconds. Is there a really
solid guide to the fridrich method? I would prefer video, but if it is
pretty good, then its fine with me. I also heard that you have to
memorize like a hundred algorithims. Is it true? and is it that hard to
memorize them? I it really is that hard, then can you give me another
fast method to try? [Non-text portions of this message have been
removed]
2904. Rubik's cube in India? From: "rahulkarmshil" <rahulkarmshil@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 09:02:42 -0000
Hi people, I've just started solving rubik's cube. Does any
know from where can i buy a 3x3 DIY kit in india? -Rahul
2905. Re: [Speed cubing group] Rubik's cube in India? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 13:21:47 +0100 (BST)
Hi Rahul, No chance in India. Plz let me know, if you could find a
place. J.Bernett Orlando rahulkarmshil <rahulkarmshil@...> wrote: Hi
people, I've just started solving rubik's cube. Does any know
from where can i buy a 3x3 DIY kit in india? -Rahul
--------------------------------- Check out what you're missing if
you're not on Yahoo! Messenger [Non-text portions of this message
have been removed]
2906. Re: [Speed cubing group] Re: Question to all math-freaks From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 22:37:17 +1000
Sorry to dig up this old post... _jaap wrote: > --- d_funny007 wrote: >
> 3915 or 3916 if you keep the solved case. > > -Doug Li > > That's
odd. I just got 3914 (incl solved case, 3913 without). > > The
calculation uses Burnside's Lemma: >
http://www.geocities.com/jaapsch/puzzles/theory.htm > > There are indeed
62208 = 4!*4!/2 *3^3 *2^3 positions. Rotating U > doesn't quite
divide it by 4 since there are some positions that are > not changed by
a U2 rotation, and even a few unchanged by a U or U'. > Burnside
accounts for this. > There are 16 = 4*4/2 *1*2 positions unchanged by U
or U'. > There are 384 = 8*8/2 *3*4 positions unchanged by U2. > So
burnside gives the answer (62208 + 16+16+384)/4 = 15656 positions > if
you don't care about U rotations. This does however assume a fixed
> colour on the front of the cube. Divide by 4 to account for the >
choice of front colour (note that none of the 15656 will be the same >
after a cube rotation because they are not the same after a U layer >
turn). > This gives 15656/4 = 3914 positions. Your calculations are
correct up to the answer 15656, however dividing by 4 is not correct -
you need to consider the 4 choices of the front colour within the
framework of Burnside's Lemma to get the correct answer. Above, for
each U-turn t you checked that a permutation p is fixed if p = t p
t' Instead, for each U-turn t1 and U-turn t2, you should check that
a permutation p is fixed if p = t1 p t1' t2 where a U-turn is one
of { U0, U1, U2, U3 }. This makes 4 times as many symmetries, and if all
of the additional symmetries have zero fixed points, then this will be
the same as dividing by 4. Since we know that dividing by 4 gives an
incorrect answer, we should expect some additional fixed points. Jaap,
maybe you know if there a smart way to calculate the number of fixed
points for symmetries of the second form (i.e. t1 p t1' t2) ? --
Ryan Heise http://www.ryanheise.com/cube/
No chance there! I couldnt find any place On 4/28/07, JohnLouis Louis
<pjlmem@...> wrote: > > Hi Rahul, > No chance in India. Plz let me
know, if you could find a place. > > J.Bernett Orlando > > rahulkarmshil
<rahulkarmshil@... <rahulkarmshil%40yahoo.co.in>> > wrote: > Hi
people, > > I've just started solving rubik's cube. Does any
know from where can i > buy a 3x3 DIY kit in india? > > -Rahul > >
--------------------------------- > Check out what you're missing
if you're not on Yahoo! Messenger > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
2908. Re: Rubik's cube in India? From: "Karthik S Puthraya"
<karthikputhraya@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 18:18:22 -0000
Ya true..We cant find cubes fit for speed cubing here in India. All we
can do is ask some friend in Europe or US to get you one or just order
it online.
2909. [Speed cubing group] Re: US Open From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 19:14:59 -0000
Now that people have had time to get their requests in, do you know if
more events will be added? Is there anything we can do to help?
Volunteer to scramble, judge, etc? --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > What events do you want? Please e-mail me
personally. I don't have time to > read through the groups much. >
> On 16 Apr 2007 10:45:04 -0700, Anders Larsson <anders.larsson@...>
> wrote: > > > > I'll show up on Saturday afternoon. It happens
that I will change > > flight in Chicago 16 June :) > > > > /Anders > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > sgowal <no_reply@> > > wrote: > > > > > > > Any Europeans going
to US Open ?? > > > > > > I will ;-) > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
2910. Re: Rutgers Spring 2007 Scrambles From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Apr 2007 22:09:32 -0000
Done http://pjgat09.gotdns.com/rs07.zip -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > You can download the scrambles from the Rutgers
Spring 2007 > competition here: > >
http://www.cubewhiz.com/temp/rs07.zip > > I will leave them up for only
a short time. If somebody else wants to > host them, that is fine. > >
Bob >
2911. Slides added to files section From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 00:13:20 -0000
I recently gave a seminar for a job I have applied for. The topic for
the lecture was Group theory and the Rubik's cube, specifically
different ways to attack the problem of determining the diameter of the
cube group. At any rate, it wasn't too in depth, but I did make up
a few projector slides and I have posted them in a zip file in the files
section called "Seminar Slides.zip". If anyone has something
similar to do you're welcome to use them! -Daniel Hayes
If you can already solve a 3x3x3 cube with some sort of layer-by- layer
or cross+F2L approach, you should actually be able to get most of the
megaminx with what you already know - give it a try before diving right
into someone else's solution. You will just need to make some minor
tweaks becuase of the change in puzzle structure. Regardless, I
don't know about a beginner solution, but assuming you can already
solve a cube, any of these should get you the rest of the way: Mine
http://grant.tregay.net/cube/solutions/megaminx/ Stefan Pochmann
http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ Jaap
http://www.geocities.com/jaapsch/puzzles/megaminx.htm I will admit that
mine is lacking a bit in the area of artistic value. It's an almost
entirely text description (one image shows my color scheme).
Stefan's approach is similar to mine; he actually links to my
solution, but has some additional insights that are a good read, and
also has some tips on how to prep your megaminx for speed. Finally,
Jaap's solution assumes that you can figure out all but the last
face. I would also have provided a link to Daniel Hayes' page, but
he appears to have vacated the online home that I used to know about. If
he is still around here, perhaps he can provide that link for you. -
Grant --- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > I just ordered a megaminx and is wants to
be able to solve it. Can > anyone post a good link or two? Thanks >
Grant is right, if you can do the cube, the megaminx (or at least most
of it) should come pretty naturally. If you would like to see my
solution though, I have posted it here: http://tinyurl.com/229okj for at
least a while. If anyone has more permanent hosting, please feel free to
add it to your site! Good luck! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<YahooGroups@...> wrote: > > If you can already solve a 3x3x3 cube
with some sort of layer-by- > layer or cross+F2L approach, you should
actually be able to get most > of the megaminx with what you already
know - give it a try before > diving right into someone else's
solution. You will just need to > make some minor tweaks becuase of the
change in puzzle structure. > > Regardless, I don't know about a
beginner solution, but assuming you > can already solve a cube, any of
these should get you the rest of the > way: > Mine >
http://grant.tregay.net/cube/solutions/megaminx/ > Stefan Pochmann >
http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ > Jaap >
http://www.geocities.com/jaapsch/puzzles/megaminx.htm > > I will admit
that mine is lacking a bit in the area of artistic > value. It's an
almost entirely text description (one image shows my > color scheme). >
> Stefan's approach is similar to mine; he actually links to my >
solution, but has some additional insights that are a good read, and >
also has some tips on how to prep your megaminx for speed. > > Finally,
Jaap's solution assumes that you can figure out all but the > last
face. I would also have provided a link to Daniel Hayes' page, >
but he appears to have vacated the online home that I used to know >
about. If he is still around here, perhaps he can provide that link >
for you. > > - Grant > > --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" > <aznspazboi@> wrote: > > > > I just ordered a
megaminx and is wants to be able to solve it. Can > > anyone post a good
link or two? Thanks > > >
Mr.Daniel, the page is not opening and it asks for log-in from host
site. J.Bernett Orlando Daniel Hayes <swedishlf@...> wrote: Grant is
right, if you can do the cube, the megaminx (or at least most of it)
should come pretty naturally. If you would like to see my solution
though, I have posted it here: http://tinyurl.com/229okj for at least a
while. If anyone has more permanent hosting, please feel free to add it
to your site! Good luck! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<YahooGroups@...> wrote: > > If you can already solve a 3x3x3 cube
with some sort of layer-by- > layer or cross+F2L approach, you should
actually be able to get most > of the megaminx with what you already
know - give it a try before > diving right into someone else's
solution. You will just need to > make some minor tweaks becuase of the
change in puzzle structure. > > Regardless, I don't know about a
beginner solution, but assuming you > can already solve a cube, any of
these should get you the rest of the > way: > Mine >
http://grant.tregay.net/cube/solutions/megaminx/ > Stefan Pochmann >
http://www.stefan-pochmann.info/spocc/speedsolving/megaminx/ > Jaap >
http://www.geocities.com/jaapsch/puzzles/megaminx.htm > > I will admit
that mine is lacking a bit in the area of artistic > value. It's an
almost entirely text description (one image shows my > color scheme). >
> Stefan's approach is similar to mine; he actually links to my >
solution, but has some additional insights that are a good read, and >
also has some tips on how to prep your megaminx for speed. > > Finally,
Jaap's solution assumes that you can figure out all but the > last
face. I would also have provided a link to Daniel Hayes' page, >
but he appears to have vacated the online home that I used to know >
about. If he is still around here, perhaps he can provide that link >
for you. > > - Grant > > --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" > <aznspazboi@> wrote: > > > > I just ordered a
megaminx and is wants to be able to solve it. Can > > anyone post a good
link or two? Thanks > > > --------------------------------- Check out
what you're missing if you're not on Yahoo! Messenger
[Non-text portions of this message have been removed]
ok, has anyone ordered cubes from cube4you or 9spuzzles here in india?
Any feedback? I desperately want a good cube!!!! Sachin
<sachinss@...> wrote: No chance there! I couldnt find any place On
4/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Hi Rahul, > No
chance in India. Plz let me know, if you could find a place. > >
J.Bernett Orlando > > rahulkarmshil <rahulkarmshil@...
<rahulkarmshil%40yahoo.co.in>> > wrote: > Hi people, > > I've
just started solving rubik's cube. Does any know from where can i >
buy a 3x3 DIY kit in india? > > -Rahul > >
--------------------------------- > Check out what you're missing
if you're not on Yahoo! Messenger > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed] "Have the courage to follow your heart and
intuition...they some how already know what you truly want to
become..." --------------------------------- Check out what
you're missing if you're not on Yahoo! Messenger [Non-text
portions of this message have been removed]
2916. Rubik's cube in Iran From: "mehrdad_agheb" <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 08:58:10 -0000
Does any know from where can i buy a 3x3 cube in Iran?
Sorry about that, this should be the correct link:
http://www.protrimplus.com/Megaminx.doc or http://tinyurl.com/2tvpqr
It's a microsoft word .doc file. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Mr.Daniel, the page is not opening and it asks for log-in
from host site. > > J.Bernett Orlando > >
Thanks Mr.Daniel. I got it. Let me go thro' it and come back.
J.Bernett Orlando Daniel Hayes <swedishlf@...> wrote: Sorry about
that, this should be the correct link:
http://www.protrimplus.com/Megaminx.doc or http://tinyurl.com/2tvpqr
It's a microsoft word .doc file. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Mr.Daniel, the page is not opening and it asks for log-in
from host site. > > J.Bernett Orlando > >
--------------------------------- Check out what you're missing if
you're not on Yahoo! Messenger [Non-text portions of this message
have been removed]
2919. Re: Rubik's cube for NDS From: "Lucio" <hellangel0@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 19:10:29 -0000
What is the actual name of the game in japanese? or english? --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > I got hold of a copy of the game, you can
do 2x2x2 up to 6x6x6. It's > in japanese, so I've not been
messing with many of the features :) > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Ok, I have to honestly say that I am happy to see that the cube
is > > taking off lately. It seems that it is getting more an more
popular > > all the time, which really is great. > > > > However....
This caught my attention in the NDS article > >
(http://tinyurl.com/39493g) linked to off speedcubing.com. > > > >
------------------- > > "Also, rumor has it that the game will
include an easy mode that > > allows you to peel off the stickers and
reattach them to give the > > illusion that you're a genius puzzle
solver." > > ------------------- > > > > I think I just threw up a
little bit in my mouth. > > > > Chris > > >
2920. Re: Rubik's cube for NDS From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 20:05:34 -0000
Atama no Kaiten no Training Rubiks Cube And Chou Yuumei Puzzle Tachi JPN
NDS-iND --- In speedsolvingrubikscube@yahoogroups.com, "Lucio"
<hellangel0@...> wrote: > > What is the actual name of the game in
japanese? or english? > > --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" > <snkenjoi@> wrote: > > > > I got hold of a
copy of the game, you can do 2x2x2 up to 6x6x6. It's > > in
japanese, so I've not been messing with many of the features :) > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > > wrote: > > > > > > Ok, I have to honestly say that I
am happy to see that the cube is > > > taking off lately. It seems that
it is getting more an more popular > > > all the time, which really is
great. > > > > > > However.... This caught my attention in the NDS
article > > > (http://tinyurl.com/39493g) linked to off speedcubing.com.
> > > > > > ------------------- > > > "Also, rumor has it that the
game will include an easy mode that > > > allows you to peel off the
stickers and reattach them to give the > > > illusion that you're a
genius puzzle solver." > > > ------------------- > > > > > > I
think I just threw up a little bit in my mouth. > > > > > > Chris > > >
> > >
2921. Re : [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 21:29:19 +0000 (GMT)
I think it's incredibly stupid to not allow any other brand then
Rubik. Also i heard every rubik cube has to have a sticker with the
logo. I allready restickered my 3x3x3 anniversary "RUBIK"
cube. I can't compete with this one?? If this all stays that way I
have to reconsider my participation. . <!-- #ygrp-mlmsg
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___________________________________________________________________________
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questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
Thanks for the update, Daniel - I've added your word document to my
website. There is now a link to it on my megaminx solution page:
http://grant.tregay.net/cube/solutions/megaminx/ - Grant --- Daniel
Hayes wrote: [snip] > If you would like to see my solution [snip] > If
anyone has more permanent hosting, please feel free to add it to > your
site! > > Good luck! > -Daniel
2923. What Website? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 23:06:00 -0000
Does anyone recommend a website where i can get a 2x2x2 cube, a 4x4x4
cube, and a magic and master magic puzzle, preferably relatively cheap.
2924. Re: [Speed cubing group] What Website? From: "Guilherme Baron" <bocaoshow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 20:14:23 -0300
www.cube4you.com Cheers, Guilherme On 29/04/07, xkiesterx <kianb@...>
wrote: > > Does anyone recommend a website where i can get a 2x2x2 cube,
a 4x4x4 > cube, and a magic and master magic puzzle, preferably
relatively cheap. > > > [Non-text portions of this message have been
removed]
2925. Re: Rubik's cube for NDS From: "Koen Heltzel" <allyourbase@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Apr 2007 23:38:37 -0000
Just got the game as well. The standard color scheme of the cubes is
white opposite blue, but this can be customized (colors of all faces are
fully customizable. The controls are the same as most 3D applets.
Dragging outside the cube rotates it, and dragging on edges/corner
pieces rotates that face. Depending on the angle the cube is in, this
works OK, but if you have the cube in the situation where all three
visible faces are equally visible, the behaviour seems pretty random.
The buttons on the NDS can be used to to 'peek around'. The
direction keys for example will rotate the cube to 90 degrees in a
certain direction while you hold one of them. When you release, it will
jump back to the position you were first in. Also there's a quick
undo button. However there seems to be no way to manipulate the cube
(turning any faces) using the buttons. Also there's a tutorial mode
which teaches to solve the cube. The system it teaches seems to be as
follows: - Get edge pieces of the cross on the top layer (with the right
orientation) - Permutate edge pieces - Place corner pieces of first
layer - Place second layer pieces - Orient LL edges - Orient LL corners
- Permutate LL corners - Permutate LL edges Aside from the cube solving
there's also a mode where you have to match certain patterns that
are showed on the top screen. I haven't really used/played the game
yet, but these seem to be the basic contents. There's also a
multiplayer mode.. Haven't tried connecting to the internet, but
you can race CPU opponents too. I'll start around with it a little
now, if you guys have any question just shoot. Grts Koen --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Atama no Kaiten no Training Rubiks Cube And
Chou Yuumei Puzzle Tachi > JPN NDS-iND > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucio" >
<hellangel0@> wrote: > > > > What is the actual name of the game in
japanese? or english? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > I got hold of a copy of the game, you
can do 2x2x2 up to 6x6x6. It's > > > in japanese, so I've not
been messing with many of the features :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > >
wrote: > > > > > > > > Ok, I have to honestly say that I am happy to see
that the cube is > > > > taking off lately. It seems that it is getting
more an more popular > > > > all the time, which really is great. > > >
> > > > > However.... This caught my attention in the NDS article > > >
> (http://tinyurl.com/39493g) linked to off speedcubing.com. > > > > > >
> > ------------------- > > > > "Also, rumor has it that the game
will include an easy mode that > > > > allows you to peel off the
stickers and reattach them to give the > > > > illusion that you're
a genius puzzle solver." > > > > ------------------- > > > > > > >
> I think I just threw up a little bit in my mouth. > > > > > > > >
Chris > > > > > > > > > >
2926. Re: [Speed cubing group] What Website? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Apr 2007 00:32:18 -0000
Quick questions, ive heard alot about the eastsheen cubes, are they just
a smaller version, or what exactly are they, is it recommended, why are
they so cheap for 4x4x4, just making sure before i buy anything.--- In
speedsolvingrubikscube@yahoogroups.com, "Guilherme Baron"
<bocaoshow@...> wrote: > > www.cube4you.com > > > Cheers, > Guilherme
> > On 29/04/07, xkiesterx <kianb@...> wrote: > > > > Does anyone
recommend a website where i can get a 2x2x2 cube, a 4x4x4 > > cube, and
a magic and master magic puzzle, preferably relatively cheap. > > > > >
> > > > [Non-text portions of this message have been removed] >
2927. Re : [Speed cubing group] What Website? From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Apr 2007 09:18:40 +0000 (GMT)
Eastsheen 4x4x4 and 5x5x5 are smaller then the Rubik ones. However, the
2x2x2 is bigger then the rubik one. Everyone who does well is 2x2x2 uses
an eastsheen, at least in europe. For the 4x4x4 both are possible for
fast times. ----- Message d'origine ---- De : xkiesterx
<kianb@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le :
Lundi, 30 Avril 2007, 2h32mn 18s Objet : Re: [Speed cubing group] What
Website? Quick questions, ive heard alot about the eastsheen cubes, are
they just a smaller version, or what exactly are they, is it
recommended, why are they so cheap for 4x4x4, just making sure before i
buy anything.--- In speedsolvingrubiksc ube@yahoogroups. com,
"Guilherme Baron" <bocaoshow@. ..> wrote: > > www.cube4you.
com > > > Cheers, > Guilherme > > On 29/04/07, xkiesterx <kianb@...>
wrote: > > > > Does anyone recommend a website where i can get a 2x2x2
cube, a 4x4x4 > > cube, and a magic and master magic puzzle, preferably
relatively cheap. > > > > > > > > > [Non-text portions of this message
have been removed] > <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
Thanks alot for your response I have just got back from a trip so will
give your suggestions ago.... I have tried the centre change before but
with the top and bottom layers. With the 4 side ones (F,B,L,R)i struggle
to pair up becasue sometimes they just dont match. Thanks agen ;D --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > It sounds more like he made the centers in
the wrong order. > > Centers should be made in the right order, if you
have two opposites centers swapped, do something like r2 U2 D2 r2.
(small letters mean "thick layers") > ----- Original Message
----- > From: David > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, April 05, 2007 4:38 PM > Subject: [Speed cubing group] Re: 4x4
Rubiks with Pictures! HELP!! > > > It sounds like you are having parity
problems. Yeah Chris Hardwick's > page has a beginner and advanced
solution with pictures. I think > bigcubes.com will have tons of great
algs for the big cubes. Of course > Stefan Pochmann's site. All
three have the parity fixes with pictures. > >
http://www.speedcubing.com/chris/4-solution.html >
http://www.speedcubing.com/chris/4speedsolve.html >
http://www.stefan-pochmann.de/spocc/ > http://bigcubes.com/ > > Hope
this helps, > > David > > --- In speedsolvingrubikscube@yahoogroups.com,
"craig.hallworth" > <dangerbash@> wrote: > > > > Hi all! >
> > > I need help with a solution to solve my 4x4 cube with pictures on
it. I > > can complete it on most occasions but sometimes the faces on
each cube > > may be facing the wrong way. The method i follow is to
match the 2 > > oppsote centres then the 4 remainder centres and then
the edges and > > then complete like an ordinary cube. Can anybody help
me with this? > > > > Thanks alot > > > > Craig > > > > > > > >
[Non-text portions of this message have been removed] >
2929. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 30 Apr 2007 15:39:30 +0200
Hi Richard, > I also have to express my discontent with WCA > authority
ignoring important questions. I honestly think all questions are
answered. (at least those asked in a respectful way) The only issue that
remains is that we did not succeed yet in making sure that for WC 2007
all puzzle brands are allowed. I already told that we are working on
this, and that we kind of got the answer that WC 2007 will be the last
competition with this issue. We continue to strive that also WC 2007
will be brand neutral. It is clear that every cuber here would want to
use any of the brands. It is (or should be) a free world. That is also
why WCA is brand neutral. > SevenTowns was a wonderful incubator for the
community, but we have simply > outgrown their > influence. I do not
agree on this. Seventowns are organizing (and have organized) some great
competitions. Competitions we would not have had without their support.
Did you know that in 2007 Seventowns are involved in organizing the
following competitions: - Roissy 2007 (with Winning Moves France) -
France 2007 (with Winning Moves France) - Spanish Open 2007 - Italian
Open 2007 - World Championship 2007 - US Open 2007 I am not mentioning
the many competitions where they do smaller things (like helping with
the equipment et cetera). What happens is that they are the main
organizers of the big competitions. For the smaller competitions they
help us find the sponsors (often local distributors) and help organize
the first edition of the competition. From then on they hope that things
will become successful in the next couple of years and that the local
organization teams can run the show with only little support. Anyway,
although they are helping us extremely well, this does not mean that we
should not have are own requirements, like allowing all brands. To
answer your new question: > I would like to see a WCA board
member's expanded > answer on why we are still selling out to
7towns every > two years? Without Seventowns there would be no big
competition on 5/6/7 October 2007, with big prizes, in a wonderful
venue, with many competitors from all over the world. WCA calls it the
World Rubik's Cube Championship 2007. I think this is going to be
the best competition ever. Best in many ways. There is an issue though,
the organizers had the requirement that only Rubik's brand puzzles
are allowed. WCA do not like it. WCA asked to allow all puzzle brands.
The answer up until last Thursday was still NO. WCA is still working on
it. Any more questions? > And regarding the above, I would like to see
each > board members opinion on the situation. > Is our board absent? I
will ask the other board members to answer too. > With all due contempt,
I am not a native English speaker. Please explain what you mean. Have
fun, Ron ----- Original Message ----- From: "Richard
Patterson" <richy_jr_2000@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, April 28,
2007 2:06 AM Subject: [Speed cubing group] Re: Allowed / Blocked cubes
at WC2007 > I've thought a lot about this issue. That does not >
seperate me from the majority however. The problem > (as I see it) is
that not enough people vocalize their > thoughts on this (and similar)
issue(s). > > In 2003 the restrictions were acceptable because they >
were something we had to swallow. And why not? We > owe a lot of thanks
to SevenTowns. I'm not defending > the recent pressure to restrict
competitions. > > The strangest thing to me is that we have to have this
> discussion at all. As I said above, we owe a lot of > thanks to
7towns, but we no longer need their support > in the same way as before.
I owe a lot of thanks to > my parents for raising me and providing me an
> acceptable start in life. Just because they did well > and I am
grateful would not justify their bullying me > into making decisions of
their choosing. To clarify > on the analogy: SevenTowns was a wonderful
incubator > for the community, but we have simply outgrown their >
influence. > > Ryan made some viable points as well regarding this >
whole situation. Read them again if you are unsure. > > I also have to
express my discontent with WCA > authority ignoring important questions.
> > I understand there is a WCA forum, but this is where > the bulk of
the community finds their information. > Ten people telling 1000 people
where to find > information makes less sense than 1000 people telling >
those ten where to provide it. > > "I'm busy" isn't
an acceptable excuse anymore for WCA > officials. Either stop doing the
job (i hope you > don't) or find more people and delegate >
responsibility. It's not terribly difficult and I > don't see
the weakness in expanding the board some. > > I would like to see a WCA
board member's expanded > answer on why we are still selling out to
7towns every > two years? Or do we need the biannual reminder that > we
aren't a strong enough organization. > > And regarding the above, I
would like to see each > board members opinion on the situation. > > Is
our board absent? > > With all due contempt, > > Richard > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
Here is my solution: http://erikku.er.funpic.org/rubik If you go to the
tutorials the megaminx one is at the bottom. Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Grant Tregay"
<YahooGroups@...> wrote: > > Thanks for the update, Daniel -
I've added your word document to my > website. There is now a link
to it on my megaminx solution page: >
http://grant.tregay.net/cube/solutions/megaminx/ > > - Grant > > ---
Daniel Hayes wrote: > [snip] > > If you would like to see my solution >
[snip] > > If anyone has more permanent hosting, please feel free to add
it to > > your site! > > > > Good luck! > > -Daniel >
2931. Re: [Speed cubing group] Visiting the Netherlands From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Apr 2007 16:00:15 +0200
I knew you were from Aruba. Now I know exactly where it is. Thank you.
:-) Gilles 2007/4/28, Michiel van der Blonk <blonkm@...>: > > Hi, > >
Just wanted to let anyone in the vicinity of the Netherlands know that >
I'll be flying there on Sunday. If any of the Dutch cubers want to
> meet, I am open to any suggestion. I'll be staying until the
18th. > > Oh and I live here: http://www.mapmyname.com/?id=5824 > I just
thought that was a nice idea, to map everyone... > > email: blonkm@...
<blonkm%40gmail.com> > > bye > Michiel > > > [Non-text portions of
this message have been removed]
2932. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 02:20:09 +1000
Ron van Bruchem wrote: > > I also have to express my discontent with WCA
> > authority ignoring important questions. > I honestly think all
questions are answered. I think that it is difficult for anyone to tell
whether all questions are answered if you answered the questions in a
different place to where they were asked. For example, it is not clear
where the answer to this question is:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610
> (at least those asked in a respectful way) It is not only we who
should ask questions in a respectful way, but also the WCA who should
answer them in a respectful way. I did not find it very professional for
the WCA to reply to my question with "the answer is obvious"
and then to not give me the answer, when I had made it clear from the
outset that I did not find the WCA regulations to be a clear document,
and that even if the answer to my question were in it, I was simply
unable to find it at the time. P.S. Can you please reply to the question
at the head of this thread, although, do not just tell me that the
answer is obvious and then not give me the answer. It is not obvious to
me because I do not know whether certain companies are under some kind
of licensing agreement with Seven Towns and therefore will be allowed by
Seven Towns. Maybe Studio Cubes are manufactured by a separate company,
under license, for example, and therefore might be allowed. The answer
is not obvious to me. -- Ryan Heise http://www.ryanheise.com/cube/
2933. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 30 Apr 2007 20:59:23 +0200
Hi Ryan, The view of WCA is that all brands of puzzles should be allowed
in WCA competitions. Unless the puzzles violate the WCA regulations of
course. >Can you please reply to the question at the head of this thread
I have no idea which question you mean, so I will just answer all
questions that you asked again. >Does the WCA* today still allow a
sponsor to force additional >restrictions on the allowable puzzles? I
don't like the choice of words (allow/force), but technically the
answer is: yes for WC 2007, and no for any other competition and any
other organisation team than the organisation team of WC 2007.
Additionally: - WCA will not enforce the restrictions though, the
organisation team may do that - WCA is talking and has been talking with
organisation team to allow all puzzle brands - the current state is that
because WC 2007 is a special competition (25th anniversary, in home
country of the cube, with the inventor involved), there is a special
wish to only use Rubik's brands - WCA already has an informal
reaction from organisation team that this is the last competition where
the allowed brands are limited I still think the answer is obvious. It
was already mentioned in the message by Pedro that you actually reacted
to! You could also just have gone to the WC 2007 site and find the
answer within one minute. >Would, for example, the WCA allow Seven Towns
as a sponsor to require >competitors to use their brand over East Sheen?
Same answer. > What if Seven Towns claimed East Sheen as an illegal
copy? > Would the WCA agree to ban it from a sponsored competition, or
not? > Or will the WCA make up its own mind about what > puzzles are
allowed and firmly stick to it? WCA does not have an active role in
finding illegal puzzles (illegal copies, trademark violation et cetera).
Still if some person or organisation points out with proof that a
specific puzzle is illegal, then WCA will not allow that specific puzzle
type in WCA competitions anymore. (In that case we have to change the
WCA regulations.) More questions? > It is not only we who should ask
questions in a respectful way, but also > the WCA who should answer them
in a respectful way. I did not find it > very professional for the WCA
to reply to my question with "the answer > is obvious" and
then to not give me the answer, when I had made it clear > from the
outset that I did not find the WCA regulations to be a clear > document,
and that even if the answer to my question were in it, I was > simply
unable to find it at the time. In that case you could just have said
that instead of offending me. To me it was like shooting the messenger
instead of helping us create a free world. You are smart enough to
understand that I am on the cubers side. Have fun, Ron ----- Original
Message ----- From: "Ryan Heise" <ryan@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 30, 2007
6:20 PM Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 > Ron van Bruchem wrote: > >> > I also have to express my
discontent with WCA >> > authority ignoring important questions. >> I
honestly think all questions are answered. > > I think that it is
difficult for anyone to tell whether all questions > are answered if you
answered the questions in a different place to where > they were asked.
For example, it is not clear where the answer to this > question is: > >
>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610
> >> (at least those asked in a respectful way) > > It is not only we
who should ask questions in a respectful way, but also > the WCA who
should answer them in a respectful way. I did not find it > very
professional for the WCA to reply to my question with "the answer >
is obvious" and then to not give me the answer, when I had made it
clear > from the outset that I did not find the WCA regulations to be a
clear > document, and that even if the answer to my question were in it,
I was > simply unable to find it at the time. > > > P.S. Can you please
reply to the question at the head of this thread, > although, do not
just tell me that the answer is obvious and then not > give me the
answer. It is not obvious to me because I do not know > whether certain
companies are under some kind of licensing agreement > with Seven Towns
and therefore will be allowed by Seven Towns. Maybe > Studio Cubes are
manufactured by a separate company, under license, for > example, and
therefore might be allowed. The answer is not obvious to > me. > > -- >
Ryan Heise > http://www.ryanheise.com/cube/ >
I get from this that we need seven towns for the tournament else it
would be not so big. Also I get from this that WCA is trying to do the
cubers whishers and talk about the brand issue to seven towns, I realy
appreciate this :) --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Ryan, > > The
view of WCA is that all brands of puzzles should be allowed in WCA >
competitions. Unless the puzzles violate the WCA regulations of course.
> > >Can you please reply to the question at the head of this thread > I
have no idea which question you mean, so I will just answer all
questions > that you asked again. > > >Does the WCA* today still allow a
sponsor to force additional > >restrictions on the allowable puzzles? >
I don't like the choice of words (allow/force), but technically the
answer > is: yes for WC 2007, and no for any other competition and any
other > organisation team than the organisation team of WC 2007. >
Additionally: > - WCA will not enforce the restrictions though, the
organisation team may do > that > - WCA is talking and has been talking
with organisation team to allow all > puzzle brands > - the current
state is that because WC 2007 is a special competition (25th >
anniversary, in home country of the cube, with the inventor involved),
there > is a special wish to only use Rubik's brands > - WCA
already has an informal reaction from organisation team that this is >
the last competition where the allowed brands are limited > > I still
think the answer is obvious. It was already mentioned in the message >
by Pedro that you actually reacted to! > You could also just have gone
to the WC 2007 site and find the answer within > one minute. > > >Would,
for example, the WCA allow Seven Towns as a sponsor to require >
>competitors to use their brand over East Sheen? > Same answer. > > >
What if Seven Towns claimed East Sheen as an illegal copy? > > Would the
WCA agree to ban it from a sponsored competition, or not? > > Or will
the WCA make up its own mind about what > > puzzles are allowed and
firmly stick to it? > WCA does not have an active role in finding
illegal puzzles (illegal copies, > trademark violation et cetera). Still
if some person or organisation points > out with proof that a specific
puzzle is illegal, then WCA will not allow > that specific puzzle type
in WCA competitions anymore. (In that case we have > to change the WCA
regulations.) > > More questions? > > > It is not only we who should ask
questions in a respectful way, but also > > the WCA who should answer
them in a respectful way. I did not find it > > very professional for
the WCA to reply to my question with "the answer > > is
obvious" and then to not give me the answer, when I had made it
clear > > from the outset that I did not find the WCA regulations to be
a clear > > document, and that even if the answer to my question were in
it, I was > > simply unable to find it at the time. > In that case you
could just have said that instead of offending me. To me it > was like
shooting the messenger instead of helping us create a free world. > You
are smart enough to understand that I am on the cubers side. > > Have
fun, > > Ron > > > > > ----- Original Message ----- > From: "Ryan
Heise" <ryan@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 30,
2007 6:20 PM > Subject: Re: [Speed cubing group] Re: Allowed / Blocked
cubes at WC2007 > > > > Ron van Bruchem wrote: > > > >> > I also have to
express my discontent with WCA > >> > authority ignoring important
questions. > >> I honestly think all questions are answered. > > > > I
think that it is difficult for anyone to tell whether all questions > >
are answered if you answered the questions in a different place to where
> > they were asked. For example, it is not clear where the answer to
this > > question is: > > > > > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610
> > > >> (at least those asked in a respectful way) > > > > It is not
only we who should ask questions in a respectful way, but also > > the
WCA who should answer them in a respectful way. I did not find it > >
very professional for the WCA to reply to my question with "the
answer > > is obvious" and then to not give me the answer, when I
had made it clear > > from the outset that I did not find the WCA
regulations to be a clear > > document, and that even if the answer to
my question were in it, I was > > simply unable to find it at the time.
> > > > > > P.S. Can you please reply to the question at the head of
this thread, > > although, do not just tell me that the answer is
obvious and then not > > give me the answer. It is not obvious to me
because I do not know > > whether certain companies are under some kind
of licensing agreement > > with Seven Towns and therefore will be
allowed by Seven Towns. Maybe > > Studio Cubes are manufactured by a
separate company, under license, for > > example, and therefore might be
allowed. The answer is not obvious to > > me. > > > > -- > > Ryan Heise
> > http://www.ryanheise.com/cube/ > > >
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > To this end, Seven Towns registered a trademark for the >
"image" of the Rubik's Cube. You might see some
inspiration in it for > the requirements above! > > | The mark consists
of a black cube having nine color patches on each > | of its six faces
with the color patches on each face being the same > | and consisting of
the colors red, white, blue, green, yellow and > | orange. The drawing
is lined for the colors red and green. The > | remaining colors --
white, blue, yellow, and orange -- do not > | appear in the drawing, but
are claimed as a feature of the mark. Does the "nine" imply
the trademark only applies to the 3x3, but not to 2x2, 4x4 and 5x5?
Cheers! Stefan
I believe (somebody can correct me if I am wrong), that as of now, the
only puzzles allowed at WC2007 are those that were manufactured by
Rubik's. Eastsheen, Mefferts are not. Studio and Rubik's are.
I don't know who manufactures the ones in the middle of your list.
Bob --- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise
<ryan@...> wrote: > > Can someone clarify which brands exactly are
Seven Towns blocking > competitors from using at the WC2007? > > Please
reply with allowed/blocked next to each brand (some of them may > be
obvious, yes): > > - Rubik's > http://www.rubiks.com/ > - Eastsheen
> http://www.e-sheen.com/ > - Mefferts > http://www.mefferts.com/ > -
cubenjoy > http://www.cubenjoy.com/ > - 9spuzzles >
http://www.9spuzzles.com/ > - cube4you > http://www.cube4you.com/ > -
Studio > http://? > > > -- > Ryan Heise > http://www.ryanheise.com/cube/
>
2937. Re: Allowed / Blocked cubes at WC2007 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Apr 2007 21:48:05 -0000
It is my belief that the "clone" DIY kits that are currently
available would be accepted, since they are impossible to distinguish
from a genuine Rubik's brand puzzle (of which there have been
several makes over the years). The pieces and movement are basically the
same, whereas a Meffert's cube or an Eastsheen has a distinctly
different make and feel. So this controversy currently affects only the
4x4x4 and 5x5x5 events, for all practical purposes. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I believe (somebody can correct me if I am
wrong), that as of now, the > only puzzles allowed at WC2007 are those
that were manufactured by > Rubik's. Eastsheen, Mefferts are not.
Studio and Rubik's are. I don't > know who manufactures the
ones in the middle of your list. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Can someone clarify which brands exactly are Seven Towns blocking
> > competitors from using at the WC2007? > > > > Please reply with
allowed/blocked next to each brand (some of them may > > be obvious,
yes): > > > > - Rubik's > > http://www.rubiks.com/ > > - Eastsheen
> > http://www.e-sheen.com/ > > - Mefferts > > http://www.mefferts.com/
> > - cubenjoy > > http://www.cubenjoy.com/ > > - 9spuzzles > >
http://www.9spuzzles.com/ > > - cube4you > > http://www.cube4you.com/ >
> - Studio > > http://? > > > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
2938. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 30 Apr 2007 23:51:50 +0200
And 2x2x2... ----- Original Message ----- From:
"christopher_pelley" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, April 30, 2007
11:48 PM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 It is my belief that the "clone" DIY kits that are
currently available would be accepted, since they are impossible to
distinguish from a genuine Rubik's brand puzzle (of which there
have been several makes over the years). The pieces and movement are
basically the same, whereas a Meffert's cube or an Eastsheen has a
distinctly different make and feel. So this controversy currently
affects only the 4x4x4 and 5x5x5 events, for all practical purposes.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > I believe (somebody can correct me
if I am wrong), that as of now, the > only puzzles allowed at WC2007 are
those that were manufactured by > Rubik's. Eastsheen, Mefferts are
not. Studio and Rubik's are. I don't > know who manufactures
the ones in the middle of your list. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Can someone clarify which brands exactly are Seven Towns blocking
> > competitors from using at the WC2007? > > > > Please reply with
allowed/blocked next to each brand (some of them may > > be obvious,
yes): > > > > - Rubik's > > http://www.rubiks.com/ > > - Eastsheen
> > http://www.e-sheen.com/ > > - Mefferts > > http://www.mefferts.com/
> > - cubenjoy > > http://www.cubenjoy.com/ > > - 9spuzzles > >
http://www.9spuzzles.com/ > > - cube4you > > http://www.cube4you.com/ >
> - Studio > > http://? > > > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
hello folks is it okaay if i lube my cube with vasaline?
2940. Re: vaseline~ From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 00:35:42 -0000
I highly doubt it. Vaseline is petroleum based, and it will probably
make your cube all icky. Cube scramblers don't like icky cubes. ---
In speedsolvingrubikscube@yahoogroups.com, "uaregood2"
<uaregood2@...> wrote: > > hello folks is it okaay if i lube my cube
with vasaline? >
2941. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 00:38:39 -0000
Ah, good point. I guess many people really do prefer the Eastsheen for
that event. I do appreciate the WCA efforts to think outside the brand.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > And 2x2x2... > > ----- Original
Message ----- > From: "christopher_pelley"
<no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, April 30,
2007 11:48 PM > Subject: [Speed cubing group] Re: Allowed / Blocked
cubes at WC2007 > > > It is my belief that the "clone" DIY
kits that are currently > available would be accepted, since they are
impossible to distinguish > from a genuine Rubik's brand puzzle (of
which there have been several > makes over the years). The pieces and
movement are basically the > same, whereas a Meffert's cube or an
Eastsheen has a distinctly > different make and feel. So this
controversy currently affects only > the 4x4x4 and 5x5x5 events, for all
practical purposes. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I believe (somebody can correct me if I am wrong), that
as of now, > the > > only puzzles allowed at WC2007 are those that were
manufactured by > > Rubik's. Eastsheen, Mefferts are not. Studio
and Rubik's are. I > don't > > know who manufactures the ones
in the middle of your list. > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > > wrote:
> > > > > > Can someone clarify which brands exactly are Seven Towns
blocking > > > competitors from using at the WC2007? > > > > > > Please
reply with allowed/blocked next to each brand (some of > them may > > >
be obvious, yes): > > > > > > - Rubik's > > >
http://www.rubiks.com/ > > > - Eastsheen > > > http://www.e-sheen.com/ >
> > - Mefferts > > > http://www.mefferts.com/ > > > - cubenjoy > > >
http://www.cubenjoy.com/ > > > - 9spuzzles > > >
http://www.9spuzzles.com/ > > > - cube4you > > >
http://www.cube4you.com/ > > > - Studio > > > http://? > > > > > > > > >
-- > > > Ryan Heise > > > http://www.ryanheise.com/cube/ > > > > > >
2942. Re : Re : [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 00:51:34 +0000 (GMT)
After having personnal contact with Ron, I can Assure the WCA is doing
everything in their power to help the cubers. However, having a
competition this size requiers sponsors and also sponsors have demands.
I still hope it will be a brand neutral competition, but even if not,
you will see me there. I can always compete in the events of which I
have a Rubik brand. ----- Message d'origine ---- De : Tobias
Daneels <cubewizzard@...> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 29 Avril 2007, 23h29mn 19s Objet : Re : [Speed
cubing group] Re: Allowed / Blocked cubes at WC2007 I think it's
incredibly stupid to not allow any other brand then Rubik. Also i heard
every rubik cube has to have a sticker with the logo. I allready
restickered my 3x3x3 anniversary "RUBIK" cube. I can't
compete with this one?? If this all stays that way I have to reconsider
my participation. . <!-- #ygrp-mlmsg {font-size:13px; font-family:
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2943. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 11:27:38 +1000
Stefan Pochmann wrote: > Does the "nine" imply the trademark
only applies to the 3x3, but not > to 2x2, 4x4 and 5x5? IANAL, but yes,
and also only those colours. -- Ryan Heise
http://www.ryanheise.com/cube/
Richard, It's not that simple. You can't go through life
burning bridges just because you want something. You need to understand
this right away, or it will impact your life beyond the scope of cubing.
I will talk to SevenTowns. I do not believe that allowing different
types of cubes hurts their publicity or their merchandising whatsoever.
People see a cube, they don't think, "That's a Magic
Square Puzzle!" They think, "That's a Rubik's
Cube." And they will buy a Rubik's Cube, and not an imitation.
-Tyson On 4/27/07, Richard Patterson <richy_jr_2000@...> wrote: > >
I've thought a lot about this issue. That does not > seperate me
from the majority however. The problem > (as I see it) is that not
enough people vocalize their > thoughts on this (and similar) issue(s).
> > In 2003 the restrictions were acceptable because they > were
something we had to swallow. And why not? We > owe a lot of thanks to
SevenTowns. I'm not defending > the recent pressure to restrict
competitions. > > The strangest thing to me is that we have to have this
> discussion at all. As I said above, we owe a lot of > thanks to
7towns, but we no longer need their support > in the same way as before.
I owe a lot of thanks to > my parents for raising me and providing me an
> acceptable start in life. Just because they did well > and I am
grateful would not justify their bullying me > into making decisions of
their choosing. To clarify > on the analogy: SevenTowns was a wonderful
incubator > for the community, but we have simply outgrown their >
influence. > > Ryan made some viable points as well regarding this >
whole situation. Read them again if you are unsure. > > I also have to
express my discontent with WCA > authority ignoring important questions.
> > I understand there is a WCA forum, but this is where > the bulk of
the community finds their information. > Ten people telling 1000 people
where to find > information makes less sense than 1000 people telling >
those ten where to provide it. > > "I'm busy" isn't
an acceptable excuse anymore for WCA > officials. Either stop doing the
job (i hope you > don't) or find more people and delegate >
responsibility. It's not terribly difficult and I > don't see
the weakness in expanding the board some. > > I would like to see a WCA
board member's expanded > answer on why we are still selling out to
7towns every > two years? Or do we need the biannual reminder that > we
aren't a strong enough organization. > > And regarding the above, I
would like to see each > board members opinion on the situation. > > Is
our board absent? > > With all due contempt, > > Richard > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed]
2945. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 13:13:20 +1000
Ron van Bruchem wrote: > >Can you please reply to the question at the
head of this thread > I have no idea which question you mean Ok, what is
meant is the question at the head ("first message") of this
thread ("Allowed / Blocked cubes at WC2007"). > >Does the WCA*
today still allow a sponsor to force additional > >restrictions on the
allowable puzzles? > I don't like the choice of words
(allow/force). I can't help this, because I always choose my words
to say precisely what I mean. > - the current state is that because WC
2007 is a special competition (25th > anniversary, in home country of
the cube, with the inventor involved), there > is a special wish to only
use Rubik's brands Thank you! This appears to be the answer to my
question:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34610
This is the question I have been complaining has been left unanswered
for several weeks, and so I am glad to have finally received an answer
to it (but as with Richard's point, this is one example of a
question that was initially ignored by the WCA) Now, it is clear to me
that the question has been answered, but to anyone who scans the
archives and finds my question in the message above, the problem for
them is that they will not realise it has been answered, because you
answered it in a different place to where it was asked (that was my
earlier point). It is difficult when the WCA does not give answers
directly to the questions where they were asked. > - WCA already has an
informal reaction from organisation team that this is > the last
competition where the allowed brands are limited This is also new
information that I could not find in any earlier official WCA statement.
Thank you, again. New information a'coming. > I still think the
answer is obvious. It was already mentioned in the message > by Pedro
that you actually reacted to! I disagree. I read Pedro's message
carefully of course, and that is why I replied to it. He said that in
the past, sponsors had forced additional restrictions on the allowed
cubes. My question was whether the WCA still allowed sponsors to do this
"today". I also stated that I read the WCA regulations, but
found the WCA regulations to be unclear and that, while the answer might
indeed be in it, it was simply not clear to me. Therefore, I asked to
hear the WCA's clarification on this issue. > You could also just
have gone to the WC 2007 site and find the answer > within one minute. I
disagree. I went there and still did not find the answer to whether the
WCA regulations allow this. The concern that I was trying to raise was
that I had already found a number of ambiguities in the WCA regulations.
On this particular issue, the document may have had the answer
somewhere, but it was not clear to me. My question was not whether the
WC2007 forces competitors to use Rubik-only brands, my question was
whether this is legal under the WCA regulations. That is, I saw it as
possible that in addition to the existing mistakes and inconsistencies
in the regulations document that I had found so far, that there might
also be another one concerning this issue. It is impossible to find the
answer to a question about the regulations on a page about the WC2007.
This question has now been answered and I am not asking for further
clarification. I am just commenting on the way in which the WCA
initially conducted themselves in making me feel like my question was
stupid, when in fact my question(s) are usually motivated by non-trivial
underlying issues. (Read my point at the bottom, as it is related) >
More questions? Thank you for finally answering the "What is the
situation" question. The only question that remains is the one at
the head of this thread. > > It is not only we who should ask questions
in a respectful way, but also > > the WCA who should answer them in a
respectful way. I did not find it > > very professional for the WCA to
reply to my question with "the answer > > is obvious" and then
to not give me the answer, when I had made it clear > > from the outset
that I did not find the WCA regulations to be a clear > > document, and
that even if the answer to my question were in it, I was > > simply
unable to find it at the time. > In that case you could just have said
that I did. > instead of offending me. If you are offended, it is not
because I tried to offend you. I actually had what I thought was a valid
question. ** Being in the position of representing the WCA, an
organisation that makes decisions that affect a large number of people
including not only competitors from this community but also
manufacturers of competiting brands of cube in the free marketplace, I
think that you, as a WCA official, need to accept that people will
question the decisions of the WCA every now and then, especially when
these decisions may affect competitors and/or manufacturers in a
negative way. Of course, the very nature of these questions mean that
they may naturally seem offensive to you, but as a professional, you
should attempt to address these "valid" concerns nonetheless.
I used words allow/force which I believe to be the perfect choice of
words. I have tried to express the view that I believe it is wrong for
the WCA to allow sponsors to force competitors to use their brand,
especially in a "world championships". In my view, it would be
difficult to express my question without being negative, because that is
part of the nature of this particular question. And are you going to
tell me that certain questions cannot be asked of the WCA because you
find them offensive? > To me it was like shooting the messenger instead
of helping us create > a free world. You are smart enough to understand
that I am on the > cubers side. This relates to the reference a few
paragraphs up. I think you are also smart enough to know that I try to
ask genuine questions, and usually the questions revolve around some
underlying non-trivial issue which in my mind does not have an obvious
answer. I am sorry if you feel offended, but that is the nature of the
question. I wanted to know if the WCA allows what I consider to be a
monopolistic act. It is not expected for the WCA to become emotional due
to such a question, but rather to be level-headed and provide insightful
and immediate answers to shed some light on the WCA's current
thinking. One more question: As mentioned, I now have answers to all of
my questions except for the one at the head of this thread. I am
therefore aware (as per this latest email of yours) that WC2007 will
probably be the last competition in which competitors will be
"forced" to use Rubik brands. But I would like to know what
sort of guarantees will be put into place to ensure that this sort of
thing cannot happen again? For example, do we just have express
intention to look out for this sort of thing, or will you actually put
it into the regulations document so that this thing actually
"can't" happen again? If you are not willing to put this
into the regulations, then what about at least a rule which says that a
competition cannot be called a "world championships" if the
sponsors require competitors to use their brand of cube? -- Ryan Heise
http://www.ryanheise.com/cube/
2946. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Apr 2007 20:18:10 -0700
For a World Championship I think it would make sense to demand a pretty
high starting fee from the competitors, to finance the event. Given that
the average competitor has to pay around $500-$1000 just in travel and
hotels, it seems reasonable if the competition itself would cost $100 or
$200. I have no idea if that would be enough to make us sponsor
independent. On Apr 30, 2007, at 12:12, megafrikkie wrote: > I get from
this that we need seven towns for the tournament else it > would be not
so big. Also I get from this that WCA is trying to do the > cubers
whishers and talk about the brand issue to seven towns, I realy >
appreciate this :) > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@...> wrote: >> >> Hi Ryan, >> >>
The view of WCA is that all brands of puzzles should be allowed in >>
WCA >> competitions. Unless the puzzles violate the WCA regulations of
>> course. >> >>> Can you please reply to the question at the head of
this thread >> I have no idea which question you mean, so I will just
answer all > questions >> that you asked again. >> >>> Does the WCA*
today still allow a sponsor to force additional >>> restrictions on the
allowable puzzles? >> I don't like the choice of words
(allow/force), but technically the > answer >> is: yes for WC 2007, and
no for any other competition and any other >> organisation team than the
organisation team of WC 2007. >> Additionally: >> - WCA will not enforce
the restrictions though, the organisation > team may do >> that >> - WCA
is talking and has been talking with organisation team to > allow all >>
puzzle brands >> - the current state is that because WC 2007 is a
special competition > (25th >> anniversary, in home country of the cube,
with the inventor > involved), there >> is a special wish to only use
Rubik's brands >> - WCA already has an informal reaction from
organisation team that > this is >> the last competition where the
allowed brands are limited >> >> I still think the answer is obvious. It
was already mentioned in the > message >> by Pedro that you actually
reacted to! >> You could also just have gone to the WC 2007 site and
find the > answer within >> one minute. >> >>> Would, for example, the
WCA allow Seven Towns as a sponsor to >>> require >>> competitors to use
their brand over East Sheen? >> Same answer. >> >>> What if Seven Towns
claimed East Sheen as an illegal copy? >>> Would the WCA agree to ban it
from a sponsored competition, or not? >>> Or will the WCA make up its
own mind about what >>> puzzles are allowed and firmly stick to it? >>
WCA does not have an active role in finding illegal puzzles (illegal >
copies, >> trademark violation et cetera). Still if some person or
organisation > points >> out with proof that a specific puzzle is
illegal, then WCA will not > allow >> that specific puzzle type in WCA
competitions anymore. (In that case > we have >> to change the WCA
regulations.) >> >> More questions? >> >>> It is not only we who should
ask questions in a respectful way, > but also >>> the WCA who should
answer them in a respectful way. I did not >>> find it >>> very
professional for the WCA to reply to my question with "the >>>
answer >>> is obvious" and then to not give me the answer, when I
had made it > clear >>> from the outset that I did not find the WCA
regulations to be a >>> clear >>> document, and that even if the answer
to my question were in it, >>> I was >>> simply unable to find it at the
time. >> In that case you could just have said that instead of offending
me. > To me it >> was like shooting the messenger instead of helping us
create a free > world. >> You are smart enough to understand that I am
on the cubers side. >> >> Have fun, >> >> Ron >> >> >> >> >> -----
Original Message ----- >> From: "Ryan Heise" <ryan@...> >>
To: <speedsolvingrubikscube@yahoogroups.com> >> Sent: Monday, April
30, 2007 6:20 PM >> Subject: Re: [Speed cubing group] Re: Allowed /
Blocked cubes at >> WC2007 >> >> >>> Ron van Bruchem wrote: >>> >>>>> I
also have to express my discontent with WCA >>>>> authority ignoring
important questions. >>>> I honestly think all questions are answered.
>>> >>> I think that it is difficult for anyone to tell whether all >>>
questions >>> are answered if you answered the questions in a different
place to > where >>> they were asked. For example, it is not clear where
the answer to >>> this >>> question is: >>> >>> >>> >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ >
34610 >>> >>>> (at least those asked in a respectful way) >>> >>> It is
not only we who should ask questions in a respectful way, > but also >>>
the WCA who should answer them in a respectful way. I did not >>> find
it >>> very professional for the WCA to reply to my question with
"the >>> answer >>> is obvious" and then to not give me the
answer, when I had made it > clear >>> from the outset that I did not
find the WCA regulations to be a >>> clear >>> document, and that even
if the answer to my question were in it, >>> I was >>> simply unable to
find it at the time. >>> >>> >>> P.S. Can you please reply to the
question at the head of this >>> thread, >>> although, do not just tell
me that the answer is obvious and then >>> not >>> give me the answer.
It is not obvious to me because I do not know >>> whether certain
companies are under some kind of licensing agreement >>> with Seven
Towns and therefore will be allowed by Seven Towns. Maybe >>> Studio
Cubes are manufactured by a separate company, under > license, for >>>
example, and therefore might be allowed. The answer is not >>> obvious
to >>> me. >>> >>> -- >>> Ryan Heise >>> http://www.ryanheise.com/cube/
>>> >> > > > > > > Yahoo! Groups Links > > >
2947. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 08:12:50 +0200
I am not sure all competitors can afford such a thing. There surely is a
difference between someone, say from Japan, and someone from Angola or
Morocco for example. I think there are 2 visions : 1: large competition
where people have lots of fun 2: "elite" competition (not only
fast cubers, but restricted to rich & fast cubers ==> non cubing
criteria) Personally I prefer #1. Gilles 2007/5/1, Lars Petrus
<lars@...>: > > For a World Championship I think it would make sense
to demand a > pretty high starting fee from the competitors, to finance
the event. > > Given that the average competitor has to pay around
$500-$1000 just > in travel and hotels, it seems reasonable if the
competition itself > would cost $100 or $200. > > I have no idea if that
would be enough to make us sponsor independent. > > On Apr 30, 2007, at
12:12, megafrikkie wrote: > > > I get from this that we need seven towns
for the tournament else it > > would be not so big. Also I get from this
that WCA is trying to do the > > cubers whishers and talk about the
brand issue to seven towns, I realy > > appreciate this :) > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > <ron@...> wrote: > >> > >> Hi Ryan,
> >> > >> The view of WCA is that all brands of puzzles should be
allowed in > >> WCA > >> competitions. Unless the puzzles violate the
WCA regulations of > >> course. > >> > >>> Can you please reply to the
question at the head of this thread > >> I have no idea which question
you mean, so I will just answer all > > questions > >> that you asked
again. > >> > >>> Does the WCA* today still allow a sponsor to force
additional > >>> restrictions on the allowable puzzles? > >> I
don't like the choice of words (allow/force), but technically the >
> answer > >> is: yes for WC 2007, and no for any other competition and
any other > >> organisation team than the organisation team of WC 2007.
> >> Additionally: > >> - WCA will not enforce the restrictions though,
the organisation > > team may do > >> that > >> - WCA is talking and has
been talking with organisation team to > > allow all > >> puzzle brands
> >> - the current state is that because WC 2007 is a special
competition > > (25th > >> anniversary, in home country of the cube,
with the inventor > > involved), there > >> is a special wish to only
use Rubik's brands > >> - WCA already has an informal reaction from
organisation team that > > this is > >> the last competition where the
allowed brands are limited > >> > >> I still think the answer is
obvious. It was already mentioned in the > > message > >> by Pedro that
you actually reacted to! > >> You could also just have gone to the WC
2007 site and find the > > answer within > >> one minute. > >> > >>>
Would, for example, the WCA allow Seven Towns as a sponsor to > >>>
require > >>> competitors to use their brand over East Sheen? > >> Same
answer. > >> > >>> What if Seven Towns claimed East Sheen as an illegal
copy? > >>> Would the WCA agree to ban it from a sponsored competition,
or not? > >>> Or will the WCA make up its own mind about what > >>>
puzzles are allowed and firmly stick to it? > >> WCA does not have an
active role in finding illegal puzzles (illegal > > copies, > >>
trademark violation et cetera). Still if some person or organisation > >
points > >> out with proof that a specific puzzle is illegal, then WCA
will not > > allow > >> that specific puzzle type in WCA competitions
anymore. (In that case > > we have > >> to change the WCA regulations.)
> >> > >> More questions? > >> > >>> It is not only we who should ask
questions in a respectful way, > > but also > >>> the WCA who should
answer them in a respectful way. I did not > >>> find it > >>> very
professional for the WCA to reply to my question with "the > >>>
answer > >>> is obvious" and then to not give me the answer, when I
had made it > > clear > >>> from the outset that I did not find the WCA
regulations to be a > >>> clear > >>> document, and that even if the
answer to my question were in it, > >>> I was > >>> simply unable to
find it at the time. > >> In that case you could just have said that
instead of offending me. > > To me it > >> was like shooting the
messenger instead of helping us create a free > > world. > >> You are
smart enough to understand that I am on the cubers side. > >> > >> Have
fun, > >> > >> Ron > >> > >> > >> > >> > >> ----- Original Message -----
> >> From: "Ryan Heise" <ryan@...> > >> To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > >> Sent: Monday, April 30, 2007 6:20 PM > >> Subject: Re: [Speed
cubing group] Re: Allowed / Blocked cubes at > >> WC2007 > >> > >> > >>>
Ron van Bruchem wrote: > >>> > >>>>> I also have to express my
discontent with WCA > >>>>> authority ignoring important questions. >
>>>> I honestly think all questions are answered. > >>> > >>> I think
that it is difficult for anyone to tell whether all > >>> questions >
>>> are answered if you answered the questions in a different place to >
> where > >>> they were asked. For example, it is not clear where the
answer to > >>> this > >>> question is: > >>> > >>> > >>> > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ > >
34610 > >>> > >>>> (at least those asked in a respectful way) > >>> >
>>> It is not only we who should ask questions in a respectful way, > >
but also > >>> the WCA who should answer them in a respectful way. I did
not > >>> find it > >>> very professional for the WCA to reply to my
question with "the > >>> answer > >>> is obvious" and then to
not give me the answer, when I had made it > > clear > >>> from the
outset that I did not find the WCA regulations to be a > >>> clear > >>>
document, and that even if the answer to my question were in it, > >>> I
was > >>> simply unable to find it at the time. > >>> > >>> > >>> P.S.
Can you please reply to the question at the head of this > >>> thread, >
>>> although, do not just tell me that the answer is obvious and then >
>>> not > >>> give me the answer. It is not obvious to me because I do
not know > >>> whether certain companies are under some kind of
licensing agreement > >>> with Seven Towns and therefore will be allowed
by Seven Towns. Maybe > >>> Studio Cubes are manufactured by a separate
company, under > > license, for > >>> example, and therefore might be
allowed. The answer is not > >>> obvious to > >>> me. > >>> > >>> -- >
>>> Ryan Heise > >>> http://www.ryanheise.com/cube/ > >>> > >> > > > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions
of this message have been removed]
2948. German Open 2007 fun fact From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 09:13:25 -0000
Hi guys, German Open 2007 fun fact: Clément Gallet solved his 2nd cube
blindfolded one-handed. That is why his result was 8 minutes instead of
his usual 2-3 minutes. I hope everyone had a great time in Germany. I
was very happy about the atmosphere and the willingness of everyone to
help with judging and scramble. We have a great group of people. Have
fun, Ron
2949. Re: Visiting the Netherlands From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 10:20:16 -0000
Hey Michiel, Did you come for Koninginnedag? I heard that it is a sort
of pilgrimage. I was travelling back to the UK yesterday, via HOlland,
and it was amazing to see everybody in orange with orange crowns and
paintewd faces, having a great time. I can't imagine anyone in UK
wanting to do that on the Queen Elizabeth II (or late Queen
Mother's) birthday! Dan :) > > > > Hi, > > > > Just wanted to let
anyone in the vicinity of the Netherlands know that > > I'll be
flying there on Sunday. If any of the Dutch cubers want to > > meet, I
am open to any suggestion. I'll be staying until the 18th. > > > >
Oh and I live here: http://www.mapmyname.com/?id=5824 > > I just thought
that was a nice idea, to map everyone... > > > > email: blonkm@...
<blonkm%40gmail.com> > > > > bye > > Michiel > > > > > > > > >
[Non-text portions of this message have been removed] >
2950. Re: Visiting the Netherlands From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 10:47:15 -0000
Maybe we could have a small meeting with some other cubers? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for
Koninginnedag? I heard that it is a sort of pilgrimage. > > I was
travelling back to the UK yesterday, via HOlland, and it was > amazing
to see everybody in orange with orange crowns and paintewd > faces,
having a great time. > > I can't imagine anyone in UK wanting to do
that on the Queen Elizabeth > II (or late Queen Mother's) birthday!
> > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the
vicinity of the Netherlands know that > > > I'll be flying there on
Sunday. If any of the Dutch cubers want to > > > meet, I am open to any
suggestion. I'll be staying until the 18th. > > > > > > Oh and I
live here: http://www.mapmyname.com/?id=5824 > > > I just thought that
was a nice idea, to map everyone... > > > > > > email: blonkm@
<blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
2951. Re: [Speed cubing group] Re: Visiting the Netherlands From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 1 May 2007 15:29:17 +0200
I am interested! Tell me when and where and I will be there. -----
Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 01, 2007 12:47
PM Subject: [Speed cubing group] Re: Visiting the Netherlands Maybe we
could have a small meeting with some other cubers? --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for
Koninginnedag? I heard that it is a sort of pilgrimage. > > I was
travelling back to the UK yesterday, via HOlland, and it was > amazing
to see everybody in orange with orange crowns and paintewd > faces,
having a great time. > > I can't imagine anyone in UK wanting to do
that on the Queen Elizabeth > II (or late Queen Mother's) birthday!
> > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the
vicinity of the Netherlands know that > > > I'll be flying there on
Sunday. If any of the Dutch cubers want to > > > meet, I am open to any
suggestion. I'll be staying until the 18th. > > > > > > Oh and I
live here: http://www.mapmyname.com/?id=5824 > > > I just thought that
was a nice idea, to map everyone... > > > > > > email: blonkm@
<blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
2952. Joker (??) Cube From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 14:49:38 -0000
Hi After few hours of research, I came up with this cube :
http://perso.ens-lyon.fr/clement.gallet/joker1.gif
http://perso.ens-lyon.fr/clement.gallet/joker2.gif All black stickers
can be of any color, but there is still only one solution (if I'm
not wrong, of course). I made it for white cross cubers :D Give a try !
Clément
2953. Rubikd Revenge Help From: "mmarino96" <mmarino96@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 15:44:07 -0000
Does anyone have a good website to help me solve the rubiks revenge?
2954. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 1 May 2007 09:40:24 -0700
I'm sure a lot of people can't afford to travel to a World
Championship, unless it happens to be held close to their home. Even if
the competition itself is free of cost. That's just the nature of
world championships, due to the size of the world. But among those who
can afford to travel the globe, adding 10-20% to the total cost to pay
for the actual competition should not keep away many more people.
Perhaps even fewer that would be kept away by not being allowed to use
their favorite cube brand. Someone has to pay for the competition, and
whoever that is will be the one deciding how the competition is held.
It's nice to have other people pay your bills, but then they get to
decide things. I realize it's much too late to do this for WC2007.
Just speculating. On Apr 30, 2007, at 23:12, Gilles van den Peereboom
wrote: > I am not sure all competitors can afford such a thing. > There
surely is a difference between someone, say from Japan, and > someone >
from Angola or Morocco for example. > > I think there are 2 visions : >
1: large competition where people have lots of fun > 2:
"elite" competition (not only fast cubers, but restricted to >
rich & fast > cubers ==> non cubing criteria) > > Personally I
prefer #1. > Gilles > > > 2007/5/1, Lars Petrus <lars@...>: >> >> For
a World Championship I think it would make sense to demand a >> pretty
high starting fee from the competitors, to finance the event. >> >>
Given that the average competitor has to pay around $500-$1000 just >>
in travel and hotels, it seems reasonable if the competition itself >>
would cost $100 or $200. >> >> I have no idea if that would be enough to
make us sponsor >> independent. >> >> On Apr 30, 2007, at 12:12,
megafrikkie wrote: >> >>> I get from this that we need seven towns for
the tournament else it >>> would be not so big. Also I get from this
that WCA is trying to >>> do the >>> cubers whishers and talk about the
brand issue to seven towns, I >>> realy >>> appreciate this :) >>> >>>
>>> --- In >>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>
40yahoogroups.com>, >> "Ron van Bruchem" >>> <ron@...>
wrote: >>>> >>>> Hi Ryan, >>>> >>>> The view of WCA is that all brands
of puzzles should be allowed in >>>> WCA >>>> competitions. Unless the
puzzles violate the WCA regulations of >>>> course. >>>> >>>>> Can you
please reply to the question at the head of this thread >>>> I have no
idea which question you mean, so I will just answer all >>> questions
>>>> that you asked again. >>>> >>>>> Does the WCA* today still allow a
sponsor to force additional >>>>> restrictions on the allowable puzzles?
>>>> I don't like the choice of words (allow/force), but
technically the >>> answer >>>> is: yes for WC 2007, and no for any
other competition and any other >>>> organisation team than the
organisation team of WC 2007. >>>> Additionally: >>>> - WCA will not
enforce the restrictions though, the organisation >>> team may do >>>>
that >>>> - WCA is talking and has been talking with organisation team
to >>> allow all >>>> puzzle brands >>>> - the current state is that
because WC 2007 is a special >>>> competition >>> (25th >>>>
anniversary, in home country of the cube, with the inventor >>>
involved), there >>>> is a special wish to only use Rubik's brands
>>>> - WCA already has an informal reaction from organisation team that
>>> this is >>>> the last competition where the allowed brands are
limited >>>> >>>> I still think the answer is obvious. It was already
mentioned in >>>> the >>> message >>>> by Pedro that you actually
reacted to! >>>> You could also just have gone to the WC 2007 site and
find the >>> answer within >>>> one minute. >>>> >>>>> Would, for
example, the WCA allow Seven Towns as a sponsor to >>>>> require >>>>>
competitors to use their brand over East Sheen? >>>> Same answer. >>>>
>>>>> What if Seven Towns claimed East Sheen as an illegal copy? >>>>>
Would the WCA agree to ban it from a sponsored competition, or >>>>>
not? >>>>> Or will the WCA make up its own mind about what >>>>> puzzles
are allowed and firmly stick to it? >>>> WCA does not have an active
role in finding illegal puzzles >>>> (illegal >>> copies, >>>> trademark
violation et cetera). Still if some person or >>>> organisation >>>
points >>>> out with proof that a specific puzzle is illegal, then WCA
will not >>> allow >>>> that specific puzzle type in WCA competitions
anymore. (In that >>>> case >>> we have >>>> to change the WCA
regulations.) >>>> >>>> More questions? >>>> >>>>> It is not only we who
should ask questions in a respectful way, >>> but also >>>>> the WCA who
should answer them in a respectful way. I did not >>>>> find it >>>>>
very professional for the WCA to reply to my question with "the
>>>>> answer >>>>> is obvious" and then to not give me the answer,
when I had made it >>> clear >>>>> from the outset that I did not find
the WCA regulations to be a >>>>> clear >>>>> document, and that even if
the answer to my question were in it, >>>>> I was >>>>> simply unable to
find it at the time. >>>> In that case you could just have said that
instead of offending me. >>> To me it >>>> was like shooting the
messenger instead of helping us create a free >>> world. >>>> You are
smart enough to understand that I am on the cubers side. >>>> >>>> Have
fun, >>>> >>>> Ron >>>> >>>> >>>> >>>> >>>> ----- Original Message -----
>>>> From: "Ryan Heise" <ryan@...> >>>> To: >>>>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>>>> 40yahoogroups.com> >>> >>>> Sent: Monday, April 30, 2007 6:20 PM
>>>> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes at
>>>> WC2007 >>>> >>>> >>>>> Ron van Bruchem wrote: >>>>> >>>>>>> I also
have to express my discontent with WCA >>>>>>> authority ignoring
important questions. >>>>>> I honestly think all questions are answered.
>>>>> >>>>> I think that it is difficult for anyone to tell whether all
>>>>> questions >>>>> are answered if you answered the questions in a
different place to >>> where >>>>> they were asked. For example, it is
not clear where the answer to >>>>> this >>>>> question is: >>>>> >>>>>
>>>>> >>>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ >>>
34610 >>>>> >>>>>> (at least those asked in a respectful way) >>>>>
>>>>> It is not only we who should ask questions in a respectful way,
>>> but also >>>>> the WCA who should answer them in a respectful way. I
did not >>>>> find it >>>>> very professional for the WCA to reply to my
question with "the >>>>> answer >>>>> is obvious" and then to
not give me the answer, when I had made it >>> clear >>>>> from the
outset that I did not find the WCA regulations to be a >>>>> clear >>>>>
document, and that even if the answer to my question were in it, >>>>> I
was >>>>> simply unable to find it at the time. >>>>> >>>>> >>>>> P.S.
Can you please reply to the question at the head of this >>>>> thread,
>>>>> although, do not just tell me that the answer is obvious and then
>>>>> not >>>>> give me the answer. It is not obvious to me because I do
not know >>>>> whether certain companies are under some kind of
licensing >>>>> agreement >>>>> with Seven Towns and therefore will be
allowed by Seven Towns. >>>>> Maybe >>>>> Studio Cubes are manufactured
by a separate company, under >>> license, for >>>>> example, and
therefore might be allowed. The answer is not >>>>> obvious to >>>>> me.
>>>>> >>>>> -- >>>>> Ryan Heise >>>>> http://www.ryanheise.com/cube/
>>>>> >>>> >>> >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >> >>
>> > > > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > >
2955. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 17:16:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Now, it is clear to me that the question has been answered,
but to > anyone who scans the archives and finds my question in the
message > above, the problem for them is that they will not realise it
has been > answered, because you answered it in a different place to
where it was > asked (that was my earlier point). You could post a
direct reply to your own question, providing the answer (or/with a link
to it). And if this were a forum (like the WCA forum) you could even
edit your initial post and add the answer to it. Cheers! Stefan
2956. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 17:27:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > - the current state is that
because WC 2007 is a special competition (25th > anniversary, in home
country of the cube, with the inventor involved), there > is a special
wish to only use Rubik's brands Does that mean it's considered
somewhat disrespectful to use puzzles made by someone else? I'm
curious whether Mr Rubik has actually been asked about this. I think if
I were him, I wouldn't mind. Maybe I should also forbid people to
use improved versions of my blindcubing method, that'd be similar.
Though, I'm of course happy if people find improvements and use
them. That's anything but disrespectful. Cheers! Stefan
2957. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 18:11:14 -0000
Hi :) If wca official view is that it's brand neutral, then i can
only conclude that there must be something wrong. If wca is truly brand
neutral then we only allow brand neautral competitions :-) But ok, maybe
it's storm in glass of water if 7towns has really promised to lift
their ban from future sponsored competitions. I think we should never
allow non-brand-neutral competitions ever again. The "non-
branded" puzzles are a minority anyway. And competition is good
also amongst puzzle manufacturers. If people get sponsors i think
it's ok personally. As long as people can use any brand they want.
As long as it behaves like the puzzle should. This should include using
prototypes imho, not being restricted to "widely available"
puzzles. Top athletes don't get their shoes or shirts off the local
shops' shelves. If people start using exclusive customised puzzles
it's ok with me. The benefit is quite small anyway. But we keep our
freedom of choice :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I'm sure a lot of people can't afford to travel to a World
> Championship, unless it happens to be held close to their home. Even >
if the competition itself is free of cost. That's just the nature
of > world championships, due to the size of the world. > > But among
those who can afford to travel the globe, adding 10-20% to > the total
cost to pay for the actual competition should not keep away > many more
people. Perhaps even fewer that would be kept away by not > being
allowed to use their favorite cube brand. > > Someone has to pay for the
competition, and whoever that is will be > the one deciding how the
competition is held. It's nice to have other > people pay your
bills, but then they get to decide things. > > I realize it's much
too late to do this for WC2007. Just speculating. > > On Apr 30, 2007,
at 23:12, Gilles van den Peereboom wrote: > > > I am not sure all
competitors can afford such a thing. > > There surely is a difference
between someone, say from Japan, and > > someone > > from Angola or
Morocco for example. > > > > I think there are 2 visions : > > 1: large
competition where people have lots of fun > > 2: "elite"
competition (not only fast cubers, but restricted to > > rich & fast
> > cubers ==> non cubing criteria) > > > > Personally I prefer #1. > >
Gilles > > > > > > 2007/5/1, Lars Petrus <lars@...>: > >> > >> For a
World Championship I think it would make sense to demand a > >> pretty
high starting fee from the competitors, to finance the event. > >> > >>
Given that the average competitor has to pay around $500-$1000 just > >>
in travel and hotels, it seems reasonable if the competition itself > >>
would cost $100 or $200. > >> > >> I have no idea if that would be
enough to make us sponsor > >> independent. > >> > >> On Apr 30, 2007,
at 12:12, megafrikkie wrote: > >> > >>> I get from this that we need
seven towns for the tournament else it > >>> would be not so big. Also I
get from this that WCA is trying to > >>> do the > >>> cubers whishers
and talk about the brand issue to seven towns, I > >>> realy > >>>
appreciate this :) > >>> > >>> > >>> --- In > >>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >>>
40yahoogroups.com>, > >> "Ron van Bruchem" > >>> <ron@>
wrote: > >>>> > >>>> Hi Ryan, > >>>> > >>>> The view of WCA is that all
brands of puzzles should be allowed in > >>>> WCA > >>>> competitions.
Unless the puzzles violate the WCA regulations of > >>>> course. > >>>>
> >>>>> Can you please reply to the question at the head of this thread
> >>>> I have no idea which question you mean, so I will just answer all
> >>> questions > >>>> that you asked again. > >>>> > >>>>> Does the
WCA* today still allow a sponsor to force additional > >>>>>
restrictions on the allowable puzzles? > >>>> I don't like the
choice of words (allow/force), but technically the > >>> answer > >>>>
is: yes for WC 2007, and no for any other competition and any other >
>>>> organisation team than the organisation team of WC 2007. > >>>>
Additionally: > >>>> - WCA will not enforce the restrictions though, the
organisation > >>> team may do > >>>> that > >>>> - WCA is talking and
has been talking with organisation team to > >>> allow all > >>>> puzzle
brands > >>>> - the current state is that because WC 2007 is a special >
>>>> competition > >>> (25th > >>>> anniversary, in home country of the
cube, with the inventor > >>> involved), there > >>>> is a special wish
to only use Rubik's brands > >>>> - WCA already has an informal
reaction from organisation team that > >>> this is > >>>> the last
competition where the allowed brands are limited > >>>> > >>>> I still
think the answer is obvious. It was already mentioned in > >>>> the >
>>> message > >>>> by Pedro that you actually reacted to! > >>>> You
could also just have gone to the WC 2007 site and find the > >>> answer
within > >>>> one minute. > >>>> > >>>>> Would, for example, the WCA
allow Seven Towns as a sponsor to > >>>>> require > >>>>> competitors to
use their brand over East Sheen? > >>>> Same answer. > >>>> > >>>>> What
if Seven Towns claimed East Sheen as an illegal copy? > >>>>> Would the
WCA agree to ban it from a sponsored competition, or > >>>>> not? >
>>>>> Or will the WCA make up its own mind about what > >>>>> puzzles
are allowed and firmly stick to it? > >>>> WCA does not have an active
role in finding illegal puzzles > >>>> (illegal > >>> copies, > >>>>
trademark violation et cetera). Still if some person or > >>>>
organisation > >>> points > >>>> out with proof that a specific puzzle
is illegal, then WCA will not > >>> allow > >>>> that specific puzzle
type in WCA competitions anymore. (In that > >>>> case > >>> we have >
>>>> to change the WCA regulations.) > >>>> > >>>> More questions? >
>>>> > >>>>> It is not only we who should ask questions in a respectful
way, > >>> but also > >>>>> the WCA who should answer them in a
respectful way. I did not > >>>>> find it > >>>>> very professional for
the WCA to reply to my question with "the > >>>>> answer > >>>>> is
obvious" and then to not give me the answer, when I had made it >
>>> clear > >>>>> from the outset that I did not find the WCA
regulations to be a > >>>>> clear > >>>>> document, and that even if the
answer to my question were in it, > >>>>> I was > >>>>> simply unable to
find it at the time. > >>>> In that case you could just have said that
instead of offending me. > >>> To me it > >>>> was like shooting the
messenger instead of helping us create a free > >>> world. > >>>> You
are smart enough to understand that I am on the cubers side. > >>>> >
>>>> Have fun, > >>>> > >>>> Ron > >>>> > >>>> > >>>> > >>>> > >>>>
----- Original Message ----- > >>>> From: "Ryan Heise"
<ryan@> > >>>> To: > >>>>
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
>>>> 40yahoogroups.com> > >>> > >>>> Sent: Monday, April 30, 2007 6:20
PM > >>>> Subject: Re: [Speed cubing group] Re: Allowed / Blocked cubes
at > >>>> WC2007 > >>>> > >>>> > >>>>> Ron van Bruchem wrote: > >>>>> >
>>>>>>> I also have to express my discontent with WCA > >>>>>>>
authority ignoring important questions. > >>>>>> I honestly think all
questions are answered. > >>>>> > >>>>> I think that it is difficult for
anyone to tell whether all > >>>>> questions > >>>>> are answered if you
answered the questions in a different place to > >>> where > >>>>> they
were asked. For example, it is not clear where the answer to > >>>>>
this > >>>>> question is: > >>>>> > >>>>> > >>>>> > >>>
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/ >
>>> 34610 > >>>>> > >>>>>> (at least those asked in a respectful way) >
>>>>> > >>>>> It is not only we who should ask questions in a respectful
way, > >>> but also > >>>>> the WCA who should answer them in a
respectful way. I did not > >>>>> find it > >>>>> very professional for
the WCA to reply to my question with "the > >>>>> answer > >>>>> is
obvious" and then to not give me the answer, when I had made it >
>>> clear > >>>>> from the outset that I did not find the WCA
regulations to be a > >>>>> clear > >>>>> document, and that even if the
answer to my question were in it, > >>>>> I was > >>>>> simply unable to
find it at the time. > >>>>> > >>>>> > >>>>> P.S. Can you please reply
to the question at the head of this > >>>>> thread, > >>>>> although, do
not just tell me that the answer is obvious and then > >>>>> not > >>>>>
give me the answer. It is not obvious to me because I do not know >
>>>>> whether certain companies are under some kind of licensing > >>>>>
agreement > >>>>> with Seven Towns and therefore will be allowed by
Seven Towns. > >>>>> Maybe > >>>>> Studio Cubes are manufactured by a
separate company, under > >>> license, for > >>>>> example, and
therefore might be allowed. The answer is not > >>>>> obvious to > >>>>>
me. > >>>>> > >>>>> -- > >>>>> Ryan Heise > >>>>>
http://www.ryanheise.com/cube/ > >>>>> > >>>> > >>> > >>> > >>> > >>> >
>>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >> > >> > >> > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > Yahoo! Groups Links > > > > > > >
2958. Re: Slides added to files section From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 19:21:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > I recently gave a seminar for a job I have
applied for. The topic for > the lecture was Group theory and the
Rubik's cube, specifically > different ways to attack the problem
of determining the diameter of > the cube group. At any rate, it
wasn't too in depth, but I did make > up a few projector slides and
I have posted them in a zip file in the > files section called
"Seminar Slides.zip". If anyone has something > similar to do
you're welcome to use them! > > -Daniel Hayes > In "flip
twist.doc" you make it look like you show "the"
definition of orientations. That's considerably wrong, especially
without providing a purpose. Cheers! Stefan
2959. Re: Allowed / Blocked cubes at WC2007 From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 01 May 2007 23:25:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Richard, > > It's not that simple.
You can't go through life burning bridges >just Ok ok. The only
bridges burned by my post have had a river of gasoline running
underneath them for some time anyway... You have had a tendency in the
past of trivializing someone's concerns and reacting in a hostile
way. You and Ron personalize things too much, especially when you
consider the positions that both of you are in. > because you want
something. Yes, my selfish desire to stand up for better conditions for
competitiors. > You need to understand this right away, or it > will
impact your life beyond the scope of cubing. I have to say that point is
arbitrary. My method of expression on this group gives no more insight
than how I express myself on this group. I find it difficult to believe
you could analyze my character based on that alone. It wouldn't be
too difficult to find posts you have made out of frustration; at least
mine are based on legitimate concerns. > I will talk to SevenTowns. I do
not believe that allowing different types > of cubes hurts their
publicity or their merchandising whatsoever. People > see a cube, they
don't think, "That's a Magic Square Puzzle!" They
think, > "That's a Rubik's Cube." And they will buy
a Rubik's Cube, and not an > imitation. Excellent point. This means
there is no need to restrict based on brand then? :) -Richard > On
4/27/07, Richard Patterson <richy_jr_2000@...> wrote: > > > >
I've thought a lot about this issue. That does not > > seperate me
from the majority however. The problem > > (as I see it) is that not
enough people vocalize their > > thoughts on this (and similar)
issue(s). > > > > In 2003 the restrictions were acceptable because they
> > were something we had to swallow. And why not? We > > owe a lot of
thanks to SevenTowns. I'm not defending > > the recent pressure to
restrict competitions. > > > > The strangest thing to me is that we have
to have this > > discussion at all. As I said above, we owe a lot of > >
thanks to 7towns, but we no longer need their support > > in the same
way as before. I owe a lot of thanks to > > my parents for raising me
and providing me an > > acceptable start in life. Just because they did
well > > and I am grateful would not justify their bullying me > > into
making decisions of their choosing. To clarify > > on the analogy:
SevenTowns was a wonderful incubator > > for the community, but we have
simply outgrown their > > influence. > > > > Ryan made some viable
points as well regarding this > > whole situation. Read them again if
you are unsure. > > > > I also have to express my discontent with WCA >
> authority ignoring important questions. > > > > I understand there is
a WCA forum, but this is where > > the bulk of the community finds their
information. > > Ten people telling 1000 people where to find > >
information makes less sense than 1000 people telling > > those ten
where to provide it. > > > > "I'm busy" isn't an
acceptable excuse anymore for WCA > > officials. Either stop doing the
job (i hope you > > don't) or find more people and delegate > >
responsibility. It's not terribly difficult and I > > don't
see the weakness in expanding the board some. > > > > I would like to
see a WCA board member's expanded > > answer on why we are still
selling out to 7towns every > > two years? Or do we need the biannual
reminder that > > we aren't a strong enough organization. > > > >
And regarding the above, I would like to see each > > board members
opinion on the situation. > > > > Is our board absent? > > > > With all
due contempt, > > > > Richard > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > > > > [Non-text portions of this message
have been removed] >
2960. Re: Slides added to files section From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 04:56:14 -0000
I think I follow what you're saying: the slide gives the impression
of a canonical definition for orientation of cubies when there are many
ways to assign an orientation to them. Luckily I believe that within the
context of the presentation the purpose for my choice of these
designations was clear, but I can see how as an independent entity it
may be somewhat confusing. Thanks for pointing that out. -Daniel > > In
"flip twist.doc" you make it look like you show
"the" definition > of orientations. That's considerably
wrong, especially without > providing a purpose. > > Cheers! > Stefan >
2961. Team Solving From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 08:42:02 -0000
Hi all, At the recent German Open 2007, we had a LOT of fun. I team
solved a lot with Joel, and also a bit with Stefan Pochmann, and it
really is a funny event. Joel and I practised a bit, and developed some
strategies, and we posted the unofficial world record (we are the first
team to go under 40 seconds) -
http://www.speedcubing.com/records/recs_fun_teamsolve.html So get
practising, I'd like to see some more people trying this out at
competitions/cube meetings! Maybe it would even be a nice "media
event" for the World Championships. DanH :)
2962. My Videos from German Open 2007 From: "Kai Jiptner" <kaijiptner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 12:27:22 -0000
As promised here are the Videos I recoded this weekend.
http://iu806.kilu.de/kai/ Thanks to all of you, it was such a great
experience for me. Kai
2963. Re: My Videos from German Open 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 13:07:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner"
<kaijiptner@...> wrote: > > As promised here are the Videos I recoded
this weekend. > > http://iu806.kilu.de/kai/ > > Thanks to all of you, it
was such a great experience for me. > > Kai > Thanks a lot! Man,
I've watched the you-know-which part of the megaminx race like 10
times now, it's just so awesome. Great you got that on video. Will
watch the other videos later today, especially Matyas' 0.91 magic
solve in veeery slooow moootioooon. Cheers! Stefan
2964. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 13:42:20 -0000
In general I don't think I like that idea. But if it was to be put
into place, I suggest that it be inversely proportional to the distance
the competitor had to travel. Thus cubers that live in the city it is
being hosted should pay the most. With this in place, I'd imagine
it would defray the cost of running a competition make us independent.
The more a compeitor has paid to travel, the less inclined I would be in
asking them for an extra entry fee... it seems heartless. This fee could
be an annual membership fee of some sort... It's easy for me to say
becasue I'm becoming more willing to spend on traveling. Just to
give you an idea of how much I'm willing to spend on this stuff....
I'm seriously considering attending CalTech Spring tournament this
weekend. How rediculous is that? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > For a World Championship I think it would make sense to demand a >
pretty high starting fee from the competitors, to finance the event. > >
Given that the average competitor has to pay around $500-$1000 just > in
travel and hotels, it seems reasonable if the competition itself > would
cost $100 or $200. > > I have no idea if that would be enough to make us
sponsor independent. >
2965. Re: Funding From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 May 2007 00:23:40 +1000
d_funny007 wrote: > In general I don't think I like that idea. But
if it was to be put > into place, I suggest that it be inversely
proportional to the > distance the competitor had to travel. Money is
good, especially if it is for prize money. But I agree it is not ideal
for this money to come out of the pockets of the stars themselves (i.e.
us ;-) ). What we need to do is use our talented brains to figure out
how to turn this into a spectator sport, i.e. a sport that people will
want to pay to see. -- Ryan Heise http://www.ryanheise.com/cube/
2966. Re: My Videos from German Open 2007 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 14:45:46 -0000
Great videos! The minx race is so crazy! Too bad we both didn't get
a very good time but so great! --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kai > Jiptner"
<kaijiptner@> wrote: > > > > As promised here are the Videos I
recoded this weekend. > > > > http://iu806.kilu.de/kai/ > > > > Thanks
to all of you, it was such a great experience for me. > > > > Kai > > >
> Thanks a lot! Man, I've watched the you-know-which part of the >
megaminx race like 10 times now, it's just so awesome. Great you
got > that on video. Will watch the other videos later today, especially
> Matyas' 0.91 magic solve in veeery slooow moootioooon. > >
Cheers! > Stefan >
2967. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 15:11:59 -0000
Hi guys, I just received the good news that there will not be a
limitation of using only Rubik's brands during WC 2007!!!!! For 3x3
cube there is still the limitation of legal copies though. I have no
idea which copies are illegal and how to detect them. I think that if a
cube looks like a regular Rubik's cube, then there is no way we can
stop someone from using it. Any thoughts? Will update the WC 2007
website accordingly soon. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem"
<ron@> wrote: > > > > - the current state is that because WC 2007 is
a special > competition (25th > > anniversary, in home country of the
cube, with the inventor > involved), there > > is a special wish to only
use Rubik's brands > > Does that mean it's considered somewhat
disrespectful to use puzzles > made by someone else? I'm curious
whether Mr Rubik has actually been > asked about this. I think if I were
him, I wouldn't mind. > > Maybe I should also forbid people to use
improved versions of my > blindcubing method, that'd be similar.
Though, I'm of course happy if > people find improvements and use
them. That's anything but > disrespectful. > > Cheers! > Stefan >
2968. Re: German Open 2007 fun fact From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 15:17:14 -0000
I filmed that :
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK32334638aabf86ef
If only I knew it would take 8 min... I would never have recorded it !
Edouard --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > German Open 2007 fun fact: >
Clément Gallet solved his 2nd cube blindfolded one-handed. That is why >
his result was 8 minutes instead of his usual 2-3 minutes. > > I hope
everyone had a great time in Germany. I was very happy about the >
atmosphere and the willingness of everyone to help with judging and >
scramble. > We have a great group of people. > > Have fun, > > Ron >
2969. Re: German Open 2007 fun fact From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 15:27:44 -0000
Take this one, the other is not good...
http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK32334638aabf86efa
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > I filmed that : > >
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK32334638aabf86ef
> > If only I knew it would take 8 min... I would never have recorded it
! > > Edouard > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > German Open
2007 fun fact: > > Clément Gallet solved his 2nd cube blindfolded
one-handed. That is why > > his result was 8 minutes instead of his
usual 2-3 minutes. > > > > I hope everyone had a great time in Germany.
I was very happy about the > > atmosphere and the willingness of
everyone to help with judging and > > scramble. > > We have a great
group of people. > > > > Have fun, > > > > Ron > > >
2970. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 2 May 2007 14:38:35 -0300 (ART)
Hey Ron! That's good news! Even though I don't have a
non-rubik, I'm sure the Eastsheen guys are happier now : ) I knew
you guys could make it ; ) Pedro Ron <ron@...> escreveu: Hi guys, I
just received the good news that there will not be a limitation of using
only Rubik's brands during WC 2007!!!!! For 3x3 cube there is still
the limitation of legal copies though. I have no idea which copies are
illegal and how to detect them. I think that if a cube looks like a
regular Rubik's cube, then there is no way we can stop someone from
using it. Any thoughts? Will update the WC 2007 website accordingly
soon. Have fun, Ron --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van > Bruchem"
<ron@> wrote: > > > > - the current state is that because WC 2007 is
a special > competition (25th > > anniversary, in home country of the
cube, with the inventor > involved), there > > is a special wish to only
use Rubik's brands > > Does that mean it's considered somewhat
disrespectful to use puzzles > made by someone else? I'm curious
whether Mr Rubik has actually been > asked about this. I think if I were
him, I wouldn't mind. > > Maybe I should also forbid people to use
improved versions of my > blindcubing method, that'd be similar.
Though, I'm of course happy if > people find improvements and use
them. That's anything but > disrespectful. > > Cheers! > Stefan >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
2971. Re: My Videos from German Open 2007 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 19:19:03 -0000
> Thanks a lot! Man, I've watched the you-know-which part of the >
megaminx race like 10 times now, it's just so awesome. Great you
got > that on video. That is so hilarious! It almost looks rehearsed!
Chris
2972. Re: Team Solving From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 02 May 2007 23:20:39 -0000
How does team solving work? It sounds interesting and would like to give
it a try. -corwin --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi all, > > At the
recent German Open 2007, we had a LOT of fun. I team solved a > lot with
Joel, and also a bit with Stefan Pochmann, and it really is a > funny
event. > > Joel and I practised a bit, and developed some strategies,
and we > posted the unofficial world record (we are the first team to go
under > 40 seconds) -
http://www.speedcubing.com/records/recs_fun_teamsolve.html > > So get
practising, I'd like to see some more people trying this out at >
competitions/cube meetings! Maybe it would even be a nice "media >
event" for the World Championships. > > DanH :) >
2973. Re : [Speed cubing group] Re: Team Solving From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 May 2007 00:31:46 +0000 (GMT)
You have to do one turn each on turn. me and Joel Van Noort did one at
the german open. 1.30 minutes, not too bad for the first time,
wasn't it Joel? Fun to do while training with another cuber. -----
Message d'origine ---- De : Corwin <aznspazboi@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Jeudi, 3 Mai 2007,
1h20mn 39s Objet : [Speed cubing group] Re: Team Solving How does team
solving work? It sounds interesting and would like to give it a try.
-corwin --- In speedsolvingrubiksc ube@yahoogroups. com, "Dan"
<dan_j_harris@ ...> wrote: > > Hi all, > > At the recent German Open
2007, we had a LOT of fun. I team solved a > lot with Joel, and also a
bit with Stefan Pochmann, and it really is a > funny event. > > Joel and
I practised a bit, and developed some strategies, and we > posted the
unofficial world record (we are the first team to go under > 40 seconds)
- http://www.speedcub ing.com/records/ recs_fun_ teamsolve. html > > So
get practising, I'd like to see some more people trying this out at
> competitions/ cube meetings! Maybe it would even be a nice "media
> event" for the World Championships. > > DanH :) > <!--
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2974. Re: [Speed cubing group] My Videos from German Open 2007 From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 2 May 2007 22:27:42 -0400
Nice videos! In Ron van Bruchem's 57.31 4x4x4 solve, the video
clearly shows that the solved cube should have received a +2 penalty.
However, the results in the WCA Database show that his time was accepted
as 57.31. What happened? -Anthony ----- Original Message ----- From: Kai
Jiptner To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May
02, 2007 8:27 AM Subject: [Speed cubing group] My Videos from German
Open 2007 As promised here are the Videos I recoded this weekend.
http://iu806.kilu.de/kai/ Thanks to all of you, it was such a great
experience for me. Kai [Non-text portions of this message have been
removed]
2975. Re: [Speed cubing group] My Videos from German Open 2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 3 May 2007 06:16:31 +0200
Hi Anthony, >the video clearly shows that the solved cube should have
received a +2 >penalty Are you sure about that? We checked it (as you
can see on the video) and both judge and me thought it was exactly on
the border. Have fun, Ron ----- Original Message ----- From:
"Anthony Hsu" <erwaman@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 03, 2007
4:27 AM Subject: Re: [Speed cubing group] My Videos from German Open
2007 > Nice videos! > > In Ron van Bruchem's 57.31 4x4x4 solve, the
video clearly shows that the > solved cube should have received a +2
penalty. However, the results in > the WCA Database show that his time
was accepted as 57.31. What happened? > > -Anthony > > > ----- Original
Message ----- > From: Kai Jiptner > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, May 02, 2007
8:27 AM > Subject: [Speed cubing group] My Videos from German Open 2007
> > > As promised here are the Videos I recoded this weekend. > >
http://iu806.kilu.de/kai/ > > Thanks to all of you, it was such a great
experience for me. > > Kai > > > > > > [Non-text portions of this
message have been removed] > >
2976. Re: Re : [Speed cubing group] Re: Team Solving From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 May 2007 14:49:29 +0200
You can also try "multiple team solve". So basically if you
have 4 people, there are 4 different cubes who are being solved using
the same technique (each person does only one move and then passes the
cube to the next person). This is also very funny (and of course, the
more persons the better :D) Gilles 2007/5/3, Tobias Daneels
<cubewizzard@...>: > > You have to do one turn each on turn. > me and
Joel Van Noort did one at the german open. > 1.30 minutes, not too bad
for the first time, wasn't it Joel? > > Fun to do while training
with another cuber. > > ----- Message d'origine ---- > De : Corwin
<aznspazboi@... <aznspazboi%40yahoo.com>> > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Envoyé le : Jeudi, 3 Mai 2007, 1h20mn 39s > Objet : [Speed cubing
group] Re: Team Solving > > How does team solving work? It sounds
interesting and would like to > > give it a try. > > -corwin > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Dan" > >
<dan_j_harris@ ...> wrote: > > > > > > Hi all, > > > > > > At the
recent German Open 2007, we had a LOT of fun. I team solved a > > > lot
with Joel, and also a bit with Stefan Pochmann, and it really is a > > >
funny event. > > > > > > Joel and I practised a bit, and developed some
strategies, and we > > > posted the unofficial world record (we are the
first team to go under > > > 40 seconds) - http://www.speedcub
ing.com/records/ recs_fun_ teamsolve. > html > > > > > > So get
practising, I'd like to see some more people trying this out at > >
> competitions/ cube meetings! Maybe it would even be a nice "media
> > > event" for the World Championships. > > > > > > DanH :) > > >
> > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,
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__________________________________________________________ > Découvrez
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[Non-text portions of this message have been removed]
2977. Re: My Videos from German Open 2007 From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 18:22:59 -0000
Looks like a +2 to me. --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi Anthony, > > >the
video clearly shows that the solved cube should have received a +2 >
>penalty > Are you sure about that? We checked it (as you can see on the
video) and > both judge and me thought it was exactly on the border. > >
Have fun, > > Ron > > ----- Original Message ----- > From: "Anthony
Hsu" <erwaman@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Thursday, May 03,
2007 4:27 AM > Subject: Re: [Speed cubing group] My Videos from German
Open 2007 > > > > Nice videos! > > > > In Ron van Bruchem's 57.31
4x4x4 solve, the video clearly shows that the > > solved cube should
have received a +2 penalty. However, the results in > > the WCA Database
show that his time was accepted as 57.31. What happened? > > > >
-Anthony > > > > > > ----- Original Message ----- > > From: Kai Jiptner
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, May
02, 2007 8:27 AM > > Subject: [Speed cubing group] My Videos from German
Open 2007 > > > > > > As promised here are the Videos I recoded this
weekend. > > > > http://iu806.kilu.de/kai/ > > > > Thanks to all of you,
it was such a great experience for me. > > > > Kai > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > >
2978. Re: My Videos from German Open 2007 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 18:34:29 -0000
I think it is not, the 2 lines of the borders are alligned so it is
good, remember not to look at the top of the corner but on the inner
side of that.
http://www.worldcubeassociation.org/regulations/#solvedstate --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk <no_reply@...>
wrote: > > Looks like a +2 to me. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi Anthony, > > > > >the video clearly shows
that the solved cube should have received a +2 > > >penalty > > Are you
sure about that? We checked it (as you can see on the video) > and > >
both judge and me thought it was exactly on the border. > > > > Have
fun, > > > > Ron > > > > ----- Original Message ----- > > From:
"Anthony Hsu" <erwaman@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Thursday, May 03,
2007 4:27 AM > > Subject: Re: [Speed cubing group] My Videos from German
Open 2007 > > > > > > > Nice videos! > > > > > > In Ron van
Bruchem's 57.31 4x4x4 solve, the video clearly shows > that the > >
> solved cube should have received a +2 penalty. However, the > results
in > > > the WCA Database show that his time was accepted as 57.31. What
> happened? > > > > > > -Anthony > > > > > > > > > ----- Original
Message ----- > > > From: Kai Jiptner > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Wednesday, May 02,
2007 8:27 AM > > > Subject: [Speed cubing group] My Videos from German
Open 2007 > > > > > > > > > As promised here are the Videos I recoded
this weekend. > > > > > > http://iu806.kilu.de/kai/ > > > > > > Thanks
to all of you, it was such a great experience for me. > > > > > > Kai >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > >
2979. Re: My Videos from German Open 2007 From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 19:55:00 -0000
Even though the top layer is less than 45° away from being solved, it
seems that we are in this situation:
http://www.worldcubeassociation.org/regulations/images/notsolved4.jpg
Thus a +2 penalty. Maybe the angle of the camera view is not good enough
for us to correctly estimate the situation as well. Otherwise, can
somebody please explain to me how penalty applies to the 4x4? Also, I
have watched Edouard's 12.73 seconds solve and the inspection time
seems to be over 15 seconds + 1 second. I don't know if that would
have changed anything (and I personally don't mind) but since
we're pointing at possible judges' errors (Sorry for that).
Maybe the new inspection procedure for 2008 will be better and easier
(as discussed here http://tinyurl.com/2oz9kj ). Sven --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I think it is not, the 2 lines of the
borders are alligned so it is > good, remember not to look at the top of
the corner but on the inner > side of that.
http://www.worldcubeassociation.org/regulations/#solvedstate
2980. Jean on TV From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 20:27:36 -0000
http://grrroux.free.fr/videos_cube/1c100-3.avi Thanks to Damien Mateo
for record it. Gilles.
2981. Help with the 3x3x3. From: soul_intent7 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 20:43:13 -0000
I am a relatively new cuber, only beginning in February of this year,
and my average solve time on the 3x3x3 is 1 minute 16 seconds. I believe
that the part of the solving that slows me down is solving the middle
layer. The sequence of moves I use for the middle layer, with the edge
piece I want to move on the bottom of the back side, is
FDF'D'R'D'. With no middle layer edge pieces
correctly orientated or located, it takes me approximately 30 seconds to
solve the middle layer. A turtle's pace no doubt, but I'm just
glad I can solve it; my 4x4x4 Revenge is still unsolved following the
two weeks after I purchased it. If anyone has a better sequence or
method of solving the middle layer, please relay the info. also, any
help with the Revenge would be greatly appreciated. I can't get
past solving the first side.
2982. Re: [Speed cubing group] Re: CALCubeTimer From: "Alex Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 3 May 2007 15:55:03 -0500
Hey guys, I'm on osx and I just plugged the stackmat into the
line-in port (3.5mm stereo), turned the stackmat on, and launched
calcube... but it didn't detect the stackmat. It said "Timer
is OFF". My audio input is correctly selected as the mixer in the
config. So I played around with the stackmat values... I only got it to
detect it when I set the stackmat value to around 1-7 (default is 50,
and they say the normal range is from 29-70). This is the only range
I've found where it detects my stackmat, but no matter what calcube
goes berserk (whether the 15.165.165 checkbox is checked or not). The
closer to 1, the more berserk, the farther, it seems to detect my
stackmat less -- at around 6-7 it only detects when I put my hands on
the pads, but not in between... no timing, etc... so when I put my hands
on the pads here it'll say "timer is ON" and when I take
them off it'll say "timer is OFF" again. Let me know if
something is unclear or you need more information. Have you guys
experienced this? Have a solution? Alex On 4/18/07, Alex Goldberg
<ajgold04@...> wrote: > It worked perfectly Joey, thanks. > > Alex >
> On 17 Apr 2007 13:21:11 -0700, joey_gouly
<no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > This is
how I fixed it. > > > > Got to Finder > Applications > Utilities > Java
> Java SE 6 > Preferneces > > > > Then in the Java launcher pane, drag
Java 6 to the top of the list. > > > > Thanks, > > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" > >
<ajgold04@...> wrote: > > > > > > Joey, > > > > > > I'm having
trouble running this on osx too. > > > I just installed what should be
java 6, > > > but it's still detecting 1.5. > > > What'd you
do? > > > > > > Alex > > > > > > On 16 Apr 2007 15:08:53 -0700, gnehzr
<gnehzr@...> wrote: > > > > > > > > > > > > > > > > > > > > > > > > >
> > > Mono microphones work. I think stereo microphones are very
expensive, > > > > and they are not used on regular computers. > > > > >
> > > Ryan > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, pjgat09 <no_reply@> > > > >
wrote: > > > > > > > > > > Does the input to the computer need to be
stereo, or will mono > > input > > > > > work? Thanks > > > > > > > > >
> -Peter Greenwood > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > > > > >
<no_reply@> wrote: > > > > > > > > > > > > From the read me: > > > >
> > > > > > > > UMTS > > > > > > > > > > > > UMTS stands for Ultimate
Multiple Timer Support. There is a > > server > > > > > > which you can
start up and multiple people can connect to > > remotely. > > > > > >
You can see everybody's times, and people can choose to have > >
the same > > > > > > scrambles. In addition, if you have multiple
soundcards (usb or > > > > > > otherwise) then you can start up multiple
instances of CCT > > and run > > > > > > them all with different
stackmats on the same computer! > > > > > > > > > > > > Darren > > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, pjgat09 > >
<no_reply@> > > > > > > wrote: > > > > > > > > > > > > > > First I
would like to say, great job guys! This is some > > good work > > > > >
> > right here. Any chance you will GPL the code? I'm sure a > >
few of us > > > > > > > would like to check it out. > > > > > > > > > >
> > > > I would love to find a way to make entering times for a > > > >
competition is > > > > > > > automatic. Any ideas anyone? If the server
version works > > the way I > > > > > > > assume it does, that would
mean one computer per stackmat. Is > > > > there a > > > > > > > way we
can think of to make it so only one computer is needed? > > > > > > > >
> > > > > > Again, great program! I'm gonna be using this a lot! >
> > > > > > > > > > > > > -Peter Greenwood > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
>
2983. Rubik's Cube "Performer" From: "Sarr Sheffer" <sarrsheffer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 22:56:37 -0000
We are looking for someone to attend a corporate event here in Las Vegas
who can walk around, dressed nicely, repeatedly solving a Rubik's
3x3x3 cube. Ideally, it'll be someone with an outgoing personality
who lives here in Vegas. When: May 22 & 23 10am-5pm This will pay at
least $25/hr. Any ideas?? Sarr Sheffer (702)568-9000 sarr@... or
sarrsheffer@gmail.com
2984. Re: Rubik's Cube "Performer" From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 03 May 2007 23:01:46 -0000
Throw in airfare from NJ and I'll do it. :) Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Sarr Sheffer"
<sarrsheffer@...> wrote: > > We are looking for someone to attend a
corporate event here in Las > Vegas who can walk around, dressed nicely,
repeatedly solving a Rubik's > 3x3x3 cube. > > Ideally, it'll
be someone with an outgoing personality who lives here > in Vegas. > >
When: May 22 & 23 10am-5pm > > This will pay at least $25/hr. > >
Any ideas?? > > Sarr Sheffer > (702)568-9000 > sarr@... or >
sarrsheffer@... >
2985. Rutgers Spring 2007 Report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 00:16:46 -0000
I posted my report on the Rutgers Spring 2007 competition. It can be
viewed under the experiences page at http://www.cubewhiz.com Bob
2986. Re: Rutgers Spring 2007 Report From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 01:09:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > I posted my report on the Rutgers Spring 2007
competition. It can be > viewed under the experiences page at
http://www.cubewhiz.com > > Bob > Thanks, Bob, it was a great
competition. One minor correction: My BLD solve was 4:12.00, not
3:12.00. Sure, I'd have liked a 3:12, but yeah. Tim
2987. Re: Rutgers Spring 2007 Report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 02:09:24 -0000
My mistake. It's fixed now. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> wrote: > > > > I posted my report on the Rutgers Spring 2007
competition. It can be > > viewed under the experiences page at
http://www.cubewhiz.com > > > > Bob > > > > Thanks, Bob, it was a great
competition. > > One minor correction: My BLD solve was 4:12.00, not
3:12.00. Sure, I'd > have liked a 3:12, but yeah. > > Tim >
2988. Caltech Winter 2007 report... From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 02:35:56 -0000
Better late than never? It was only 3.5 months ago...but that has also
been posted for anybody interested. :) Bob
2989. Re: My Videos from German Open 2007 From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 02:41:15 -0000
I think YOU need to look at the colors. --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I think it is not, the 2 lines of the
borders are alligned so it is > good, remember not to look at the top of
the corner but on the inner > side of that.
http://www.worldcubeassociation.org/regulations/#solvedstate > > --- In
speedsolvingrubikscube@yahoogroups.com, smgfreak_dk > <no_reply@>
wrote: > > > > Looks like a +2 to me. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi Anthony, > > > > > > >the video clearly
shows that the solved cube should have received > a +2 > > > >penalty >
> > Are you sure about that? We checked it (as you can see on the video)
> > and > > > both judge and me thought it was exactly on the border. >
> > > > > Have fun, > > > > > > Ron > > > > > > ----- Original Message
----- > > > From: "Anthony Hsu" <erwaman@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Thursday, May
03, 2007 4:27 AM > > > Subject: Re: [Speed cubing group] My Videos from
German Open 2007 > > > > > > > > > > Nice videos! > > > > > > > > In Ron
van Bruchem's 57.31 4x4x4 solve, the video clearly shows > > that
the > > > > solved cube should have received a +2 penalty. However, the
> > results in > > > > the WCA Database show that his time was accepted
as 57.31. What > > happened? > > > > > > > > -Anthony > > > > > > > > >
> > > ----- Original Message ----- > > > > From: Kai Jiptner > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Wednesday, May 02,
2007 8:27 AM > > > > Subject: [Speed cubing group] My Videos from German
Open 2007 > > > > > > > > > > > > As promised here are the Videos I
recoded this weekend. > > > > > > > > http://iu806.kilu.de/kai/ > > > >
> > > > Thanks to all of you, it was such a great experience for me. > >
> > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > >
2990. Re: Rubik's Cube "Performer" From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 04:47:06 -0000
I would go if i didn't have school... besides the fact i live in
the bay area with strict parents. --- In
speedsolvingrubikscube@yahoogroups.com, "Sarr Sheffer"
<sarrsheffer@...> wrote: > > We are looking for someone to attend a
corporate event here in Las > Vegas who can walk around, dressed nicely,
repeatedly solving a Rubik's > 3x3x3 cube. > > Ideally, it'll
be someone with an outgoing personality who lives here > in Vegas. > >
When: May 22 & 23 10am-5pm > > This will pay at least $25/hr. > >
Any ideas?? > > Sarr Sheffer > (702)568-9000 > sarr@... or >
sarrsheffer@... >
2991. Re: Jean on TV From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 04:52:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > >
http://grrroux.free.fr/videos_cube/1c100-3.avi > Thanks to Damien Mateo
for record it. > > Gilles. > Fast memorization?!
2992. Re: Jean on TV From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 05:43:38 -0000
yeah o.0 --- In speedsolvingrubikscube@yahoogroups.com,
"thomkirjava" <snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > >
http://grrroux.free.fr/videos_cube/1c100-3.avi > > Thanks to Damien
Mateo for record it. > > > > Gilles. > > > > Fast memorization?! >
2993. Re: [Speed cubing group] Re: My Videos from German Open
2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 May 2007 08:17:21 +0200
The rule for 4x4 is the same as for 5x5 and 3x3 : look at the lines. If
the corner is too far away so that the line passes the other (clear
isn't it ?), it is a +2. :D Gilles 2007/5/4, smgfreak_dk
<no_reply@yahoogroups.com>: > > I think YOU need to look at the
colors. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "megafrikkie" > <megafrikkie@...> wrote: > > > > I think
it is not, the 2 lines of the borders are alligned so it is > > good,
remember not to look at the top of the corner but on the inner > > side
of that. > http://www.worldcubeassociation.org/regulations/#solvedstate
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> smgfreak_dk > > <no_reply@> wrote: > > > > > > Looks like a +2 to
me. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > > Hi
Anthony, > > > > > > > > >the video clearly shows that the solved cube
should have received > > a +2 > > > > >penalty > > > > Are you sure
about that? We checked it (as you can see on the video) > > > and > > >
> both judge and me thought it was exactly on the border. > > > > > > >
> Have fun, > > > > > > > > Ron > > > > > > > > ----- Original Message
----- > > > > From: "Anthony Hsu" <erwaman@> > > > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > > Sent: Thursday, May 03, 2007 4:27 AM > > > > Subject: Re:
[Speed cubing group] My Videos from German Open 2007 > > > > > > > > > >
> > > Nice videos! > > > > > > > > > > In Ron van Bruchem's 57.31
4x4x4 solve, the video clearly shows > > > that the > > > > > solved
cube should have received a +2 penalty. However, the > > > results in >
> > > > the WCA Database show that his time was accepted as 57.31. What
> > > happened? > > > > > > > > > > -Anthony > > > > > > > > > > > > > >
> ----- Original Message ----- > > > > > From: Kai Jiptner > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Sent: Wednesday, May 02, 2007 8:27 AM > > > > > Subject:
[Speed cubing group] My Videos from German Open 2007 > > > > > > > > > >
> > > > > As promised here are the Videos I recoded this weekend. > > >
> > > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > Thanks to
all of you, it was such a great experience for me. > > > > > > > > > >
Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed]
2994. Re: [Speed cubing group] Re: Jean on TV From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 May 2007 08:22:07 +0200
I love that question : "How do you know it is finished ?" :D
:D Congratulations. :-) Gilles.be 2007/5/4, smgfreak_dk
<no_reply@yahoogroups.com>: > > yeah o.0 > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "thomkirjava" > <snkenjoi@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles Roux" > > <grrroux@> wrote: > > > > > > > > >
http://grrroux.free.fr/videos_cube/1c100-3.avi > > > Thanks to Damien
Mateo for record it. > > > > > > Gilles. > > > > > > > Fast
memorization?! > > > > > [Non-text portions of this message have been
removed]
2995. [Speed cubing group] Re: My Videos from German Open 2007 From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 07:41:45 -0000
I think this is quite interesting. You can see Ron and Rama looking from
the side of the cube, but we (or the camera) are looking at it from the
back. I'm pretty sure Ron would have called a +2 on himself if it
was over the edge. But if I watch the video it looks almost dead certain
it was misaligned too far, although it's hard to tell because we
don't see the borders. Since the pieces of the Rubik's 4x4x4
are a bit loose compared to other puzzles, it could be possible that the
corner is too far one side but not on another side. On my 4x4x4 I was
able to set up a position like this. Should the rules be adjusted for
this case? Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > The rule for 4x4 is the
same as for 5x5 and 3x3 : look at the lines. > If the corner is too far
away so that the line passes the other (clear isn't > it ?), it is
a +2. :D > > Gilles > > > 2007/5/4, smgfreak_dk
<no_reply@yahoogroups.com>: > > > > I think YOU need to look at the
colors. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "megafrikkie" > > <megafrikkie@>
wrote: > > > > > > I think it is not, the 2 lines of the borders are
alligned so it is > > > good, remember not to look at the top of the
corner but on the inner > > > side of that. > >
http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > smgfreak_dk > > > <no_reply@> wrote: > > > >
> > > > Looks like a +2 to me. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Ron van Bruchem" > > > > <ron@>
wrote: > > > > > > > > > > Hi Anthony, > > > > > > > > > > >the video
clearly shows that the solved cube should have received > > > a +2 > > >
> > >penalty > > > > > Are you sure about that? We checked it (as you
can see on the video) > > > > and > > > > > both judge and me thought it
was exactly on the border. > > > > > > > > > > Have fun, > > > > > > > >
> > Ron > > > > > > > > > > ----- Original Message ----- > > > > > From:
"Anthony Hsu" <erwaman@> > > > > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > > > > > > Sent: Thursday, May 03, 2007 4:27 AM
> > > > > Subject: Re: [Speed cubing group] My Videos from German Open
2007 > > > > > > > > > > > > > > > > Nice videos! > > > > > > > > > > >
> In Ron van Bruchem's 57.31 4x4x4 solve, the video clearly shows >
> > > that the > > > > > > solved cube should have received a +2
penalty. However, the > > > > results in > > > > > > the WCA Database
show that his time was accepted as 57.31. What > > > > happened? > > > >
> > > > > > > > -Anthony > > > > > > > > > > > > > > > > > > -----
Original Message ----- > > > > > > From: Kai Jiptner > > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > > > > Sent: Wednesday, May 02, 2007 8:27 AM > >
> > > > Subject: [Speed cubing group] My Videos from German Open 2007 >
> > > > > > > > > > > > > > > > > As promised here are the Videos I
recoded this weekend. > > > > > > > > > > > > http://iu806.kilu.de/kai/
> > > > > > > > > > > > Thanks to all of you, it was such a great
experience for me. > > > > > > > > > > > > Kai > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
2996. Re: Jean on TV From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 08:26:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@> wrote: > > > > > >
http://grrroux.free.fr/videos_cube/1c100-3.avi > > Thanks to Damien
Mateo for record it. > > > > Gilles. > > > > Fast memorization?! >
Ultrafast! About 14 seconds, and at least in the beginning he was even
talking and not looking at the cube for a moment. Cheers! Stefan
2997. Re: Jean on TV From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 08:51:41 -0000
> > > > Fast memorization?! > > > > Ultrafast! About 14 seconds, and at
least in the beginning he was > even talking and not looking at the cube
for a moment. > Don't believe in TV miracles. Gilles.
2998. Re: [Speed cubing group] Re: Jean on TV From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 May 2007 11:44:33 -0300 (ART)
Yeah, maybe Gilles is right...it seems the scene is cut during his
memorisation... Gilles Roux <grrroux@...> escreveu: > > > > Fast
memorization?! > > > > Ultrafast! About 14 seconds, and at least in the
beginning he was > even talking and not looking at the cube for a
moment. > Don't believe in TV miracles. Gilles.
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[Non-text portions of this message have been removed]
2999. Hotel for US Open From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 15:45:10 -0000
The people that are coming from Caltech to help host the US Open will be
staying at the Congress Plaza Hotel in Chicago.
http://congressplazahotel.reachlocal.net/ Hopefully other competitors
will be able to get rooms at the same hotel. They were the least
expensive place that was still near the venue, being less then 1 mile
from the venue. they are located at 520 South Michigan Avenue Chicago,
IL 60605 We hope to see everyone there!
3000. [Speed cubing group] Re: Jean on TV From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 15:52:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Yeah, maybe Gilles is right...it seems the scene is cut
during his memorisation... "Maybe" I'm right? I'm
candidate #36 on the video. It took so long I was falling asleep. ;-P
Gilles.
3001. Re: Hotel for US Open From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 17:00:27 -0000
Holy crap! Who wants to split a room? E-mail me privately. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > The people that are coming from Caltech
to help host the US Open will > be staying at the Congress Plaza Hotel
in Chicago. > http://congressplazahotel.reachlocal.net/ Hopefully other
competitors > will be able to get rooms at the same hotel. They were the
least > expensive place that was still near the venue, being less then 1
mile > from the venue. they are located at > 520 South Michigan Avenue >
Chicago, IL 60605 > > We hope to see everyone there! >
3002. [Speed cubing group] Re: Jean on TV From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 17:04:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Yeah, maybe Gilles is right...it seems the scene is cut during
his > memorisation... > > "Maybe" I'm right? > I'm
candidate #36 on the video. It took so long I was falling asleep. ;-P >
> Gilles. > I heard something about giving him 2 minutes to memorize?
lol
3003. Danyang's 55 second BLD solve From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 20:40:50 -0000
Ok that was the coolest thing I have seen in a long time. He memorized
in 24 seconds and solved in the rest, so 31 seconds. He appears to be
orienting first which, to me, is a strong motivator to work on learning
a whole crapload of orienting algorithms to make memorization and
execution of the orienting stage easier. I also think it is interesting
to note that his first solve would have been over 1:28 by a few seconds,
so maybe 1:30-1:40 range. So maybe the 55 was somewhat of a lucky case
(he did memorize in half the time as from the first solve), though
I'm not implying it was too lucky to count, just easier than some
other cases. I am still absolutely blown away from seeing that, I really
hope he goes to a competition and competes in the BLD category. I really
wish I had a natural memory like that. Or if he uses a memory system I
wish I knew what he does. Chris
3004. Re: [Speed cubing group] Re: Jean on TV From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 4 May 2007 18:17:23 -0300 (ART)
Sorry, didn't recognize you there... so, would you mind explaining
to us what is the show? there were more cubists...did you do something
too? Pedro Gilles Roux <grrroux@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Yeah, maybe Gilles is right...it seems the scene is cut during his
memorisation... "Maybe" I'm right? I'm candidate #36
on the video. It took so long I was falling asleep. ;-P Gilles.
__________________________________________________ Fale com seus amigos
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3005. Re: Danyang's 55 second BLD solve From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 04 May 2007 21:42:21 -0000
Oh my. On an amazing solve, it takes me that long to memorize. Given
that they show the entire cube, it wouldn't be that hard to see
exactly how easy the cases are. And the first solve would easily have
been 1:34 or so. An A and an H away from solved (at least that's
what it looked like to me). And nice blindfold. Tim --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Ok that was the coolest thing I have seen in a long time. > > He
memorized in 24 seconds and solved in the rest, so 31 seconds. He >
appears to be orienting first which, to me, is a strong motivator to >
work on learning a whole crapload of orienting algorithms to make >
memorization and execution of the orienting stage easier. > > I also
think it is interesting to note that his first solve would have > been
over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > the 55
was somewhat of a lucky case (he did memorize in half the time > as from
the first solve), though I'm not implying it was too lucky to >
count, just easier than some other cases. I am still absolutely blown >
away from seeing that, I really hope he goes to a competition and >
competes in the BLD category. > > I really wish I had a natural memory
like that. Or if he uses a > memory system I wish I knew what he does. >
> Chris >
3006. Re: Danyang's 55 second BLD solve From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 02:37:45 -0000
I don't want to be an ass, but that was a "random"
scramble, by the guy standing to the left of him. That could have been a
ridiculously easy solve, and couldn't be counted as record
anyways... Craig --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > Oh my. On
an amazing solve, it takes me that long to memorize. > > Given that they
show the entire cube, it wouldn't be that hard to see > exactly how
easy the cases are. > And the first solve would easily have been 1:34 or
so. An A and an H > away from solved (at least that's what it
looked like to me). > > And nice blindfold. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Ok that was the coolest thing I have seen in a long time. > > >
> He memorized in 24 seconds and solved in the rest, so 31 seconds. > He
> > appears to be orienting first which, to me, is a strong motivator to
> > work on learning a whole crapload of orienting algorithms to make >
> memorization and execution of the orienting stage easier. > > > > I
also think it is interesting to note that his first solve would > have >
> been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe >
> the 55 was somewhat of a lucky case (he did memorize in half the >
time > > as from the first solve), though I'm not implying it was
too lucky > to > > count, just easier than some other cases. I am still
absolutely > blown > > away from seeing that, I really hope he goes to a
competition and > > competes in the BLD category. > > > > I really wish
I had a natural memory like that. Or if he uses a > > memory system I
wish I knew what he does. > > > > Chris > > >
3007. Re: Danyang's 55 second BLD solve From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 03:23:58 -0000
Try it then. D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R D
F R2 F L' I'll try tomorrow. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > I don't want to be an ass, but that
was a "random" scramble, by the guy standing to the > left of
him. That could have been a ridiculously easy solve, and couldn't
be counted as > record anyways... > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Oh my. On an amazing solve, it
takes me that long to memorize. > > > > Given that they show the entire
cube, it wouldn't be that hard to see > > exactly how easy the
cases are. > > And the first solve would easily have been 1:34 or so. An
A and an H > > away from solved (at least that's what it looked
like to me). > > > > And nice blindfold. > > > > Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Ok that was the coolest thing I have seen in a long
time. > > > > > > He memorized in 24 seconds and solved in the rest, so
31 seconds. > > He > > > appears to be orienting first which, to me, is
a strong motivator to > > > work on learning a whole crapload of
orienting algorithms to make > > > memorization and execution of the
orienting stage easier. > > > > > > I also think it is interesting to
note that his first solve would > > have > > > been over 1:28 by a few
seconds, so maybe 1:30-1:40 range. So maybe > > > the 55 was somewhat of
a lucky case (he did memorize in half the > > time > > > as from the
first solve), though I'm not implying it was too lucky > > to > > >
count, just easier than some other cases. I am still absolutely > >
blown > > > away from seeing that, I really hope he goes to a
competition and > > > competes in the BLD category. > > > > > > I really
wish I had a natural memory like that. Or if he uses a > > > memory
system I wish I knew what he does. > > > > > > Chris > > > > > >
3008. Re: [Speed cubing group] Re: Danyang's 55 second BLD
solve From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 14:16:55 +0200
I think the 88 seconds is there to show wether or not he will break the
WR. (but since it is 80 seconds this explaination does not make sense
:-( ) On the contrary, it is possible that he suffered form pressure on
his first solve and that he did much better on the 2nd solve when he
felt more comfortable. Anyway, congratulations :-) It is very
impressive. Gilles 2007/5/5, Tim Reynolds <timothy.reynolds2@...>: >
> Try it then. > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F
R D F R2 F L' > > I'll try tomorrow. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > <logitewty@...> wrote: > > > > I
don't want to be an ass, but that was a "random"
scramble, by the > guy standing to the > > left of him. That could have
been a ridiculously easy solve, and > couldn't be counted as > >
record anyways... > > > > Craig > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tim Reynolds" > > <timothy.reynolds2@> wrote: > > > > >
> Oh my. On an amazing solve, it takes me that long to memorize. > > > >
> > Given that they show the entire cube, it wouldn't be that hard
to > see > > > exactly how easy the cases are. > > > And the first solve
would easily have been 1:34 or so. An A and > an H > > > away from
solved (at least that's what it looked like to me). > > > > > > And
nice blindfold. > > > > > > Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw > <no_reply@> > > > wrote: > > > > > > > > Ok that was the
coolest thing I have seen in a long time. > > > > > > > > He memorized
in 24 seconds and solved in the rest, so 31 > seconds. > > > He > > > >
appears to be orienting first which, to me, is a strong > motivator to >
> > > work on learning a whole crapload of orienting algorithms to >
make > > > > memorization and execution of the orienting stage easier. >
> > > > > > > I also think it is interesting to note that his first
solve > would > > > have > > > > been over 1:28 by a few seconds, so
maybe 1:30-1:40 range. So > maybe > > > > the 55 was somewhat of a lucky
case (he did memorize in half > the > > > time > > > > as from the first
solve), though I'm not implying it was too > lucky > > > to > > > >
count, just easier than some other cases. I am still > absolutely > > >
blown > > > > away from seeing that, I really hope he goes to a
competition > and > > > > competes in the BLD category. > > > > > > > >
I really wish I had a natural memory like that. Or if he uses a > > > >
memory system I wish I knew what he does. > > > > > > > > Chris > > > >
> > > > > > > > [Non-text portions of this message have been removed]
3009. Re: [Speed cubing group] Re: Danyang's 55 second BLD
solve From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 11:06:42 -0300 (ART)
How did you find that? I tried and got a DNF, 1:37 was the time... Pedro
Tim Reynolds <timothy.reynolds2@...> escreveu: Try it then. D'
F2 D U' F2 D' L2 F' R2 B2 L D2 F R D F R2 F L'
I'll try tomorrow. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > I don't
want to be an ass, but that was a "random" scramble, by the
guy standing to the > left of him. That could have been a ridiculously
easy solve, and couldn't be counted as > record anyways... > >
Craig > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > <timothy.reynolds2@> wrote: > > > > Oh my. On an
amazing solve, it takes me that long to memorize. > > > > Given that
they show the entire cube, it wouldn't be that hard to see > >
exactly how easy the cases are. > > And the first solve would easily
have been 1:34 or so. An A and an H > > away from solved (at least
that's what it looked like to me). > > > > And nice blindfold. > >
> > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@> > > wrote: > > > > > > Ok that was the coolest thing I
have seen in a long time. > > > > > > He memorized in 24 seconds and
solved in the rest, so 31 seconds. > > He > > > appears to be orienting
first which, to me, is a strong motivator to > > > work on learning a
whole crapload of orienting algorithms to make > > > memorization and
execution of the orienting stage easier. > > > > > > I also think it is
interesting to note that his first solve would > > have > > > been over
1:28 by a few seconds, so maybe 1:30-1:40 range. So maybe > > > the 55
was somewhat of a lucky case (he did memorize in half the > > time > > >
as from the first solve), though I'm not implying it was too lucky
> > to > > > count, just easier than some other cases. I am still
absolutely > > blown > > > away from seeing that, I really hope he goes
to a competition and > > > competes in the BLD category. > > > > > > I
really wish I had a natural memory like that. Or if he uses a > > >
memory system I wish I knew what he does. > > > > > > Chris > > > > > >
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3010. [Speed cubing group] Re: Danyang's 55 second BLD
solve From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 15:18:36 -0000
Before they give him the cube, they show the camera the cube pretty
slowly. So I Cube Explorer-ed it and got a scramble. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > How did you find that? > > I tried and got a DNF, 1:37 was the
time... > > Pedro > > Tim Reynolds <timothy.reynolds2@...> escreveu:
Try it then. > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F R
D F R2 F L' > > I'll try tomorrow. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > I don't want to be an ass, but that
was a "random" scramble, by the > guy standing to the > > left
of him. That could have been a ridiculously easy solve, and >
couldn't be counted as > > record anyways... > > > > Craig > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
> > <timothy.reynolds2@> wrote: > > > > > > Oh my. On an amazing
solve, it takes me that long to memorize. > > > > > > Given that they
show the entire cube, it wouldn't be that hard to > see > > >
exactly how easy the cases are. > > > And the first solve would easily
have been 1:34 or so. An A and > an H > > > away from solved (at least
that's what it looked like to me). > > > > > > And nice blindfold.
> > > > > > Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> > > >
wrote: > > > > > > > > Ok that was the coolest thing I have seen in a
long time. > > > > > > > > He memorized in 24 seconds and solved in the
rest, so 31 > seconds. > > > He > > > > appears to be orienting first
which, to me, is a strong > motivator to > > > > work on learning a
whole crapload of orienting algorithms to > make > > > > memorization
and execution of the orienting stage easier. > > > > > > > > I also
think it is interesting to note that his first solve > would > > > have
> > > > been over 1:28 by a few seconds, so maybe 1:30-1:40 range. So >
maybe > > > > the 55 was somewhat of a lucky case (he did memorize in
half > the > > > time > > > > as from the first solve), though I'm
not implying it was too > lucky > > > to > > > > count, just easier than
some other cases. I am still > absolutely > > > blown > > > > away from
seeing that, I really hope he goes to a competition > and > > > >
competes in the BLD category. > > > > > > > > I really wish I had a
natural memory like that. Or if he uses a > > > > memory system I wish I
knew what he does. > > > > > > > > Chris > > > > > > > > > > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
3011. [Speed cubing group] Re: Danyang's 55 second BLD
solve From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 17:32:37 -0000
How about the moves of the solve? Is anyone able to determine what those
were? --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Before they give
him the cube, they show the camera the cube pretty > slowly. So I Cube
Explorer-ed it and got a scramble. > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > How did you find that? > > > > I tried and got a DNF, 1:37 was
the time... > > > > Pedro > > > > Tim Reynolds <timothy.reynolds2@> >
escreveu: Try it then. > > D' F2 D U' F2 D' L2 F' R2
B2 L D2 F R D F R2 F L' > > > > I'll try tomorrow. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
> <logitewty@> wrote: > > > > > > I don't want to be an ass, but
that was a "random" scramble, by > the > > guy standing to the
> > > left of him. That could have been a ridiculously easy solve, > and
> > couldn't be counted as > > > record anyways... > > > > > >
Craig > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > > > <timothy.reynolds2@> wrote: > > > > >
> > > Oh my. On an amazing solve, it takes me that long to memorize. > >
> > > > > > Given that they show the entire cube, it wouldn't be
that hard > to > > see > > > > exactly how easy the cases are. > > > >
And the first solve would easily have been 1:34 or so. An A > and > > an
H > > > > away from solved (at least that's what it looked like to
me). > > > > > > > > And nice blindfold. > > > > > > > > Tim > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw > >
<no_reply@> > > > > wrote: > > > > > > > > > > Ok that was the
coolest thing I have seen in a long time. > > > > > > > > > > He
memorized in 24 seconds and solved in the rest, so 31 > > seconds. > > >
> He > > > > > appears to be orienting first which, to me, is a strong >
> motivator to > > > > > work on learning a whole crapload of orienting
algorithms to > > make > > > > > memorization and execution of the
orienting stage easier. > > > > > > > > > > I also think it is
interesting to note that his first solve > > would > > > > have > > > >
> been over 1:28 by a few seconds, so maybe 1:30-1:40 range. > So > >
maybe > > > > > the 55 was somewhat of a lucky case (he did memorize in
half > > the > > > > time > > > > > as from the first solve), though
I'm not implying it was too > > lucky > > > > to > > > > > count,
just easier than some other cases. I am still > > absolutely > > > >
blown > > > > > away from seeing that, I really hope he goes to a >
competition > > and > > > > > competes in the BLD category. > > > > > >
> > > > I really wish I had a natural memory like that. Or if he > uses
a > > > > > memory system I wish I knew what he does. > > > > > > > > >
> Chris > > > > > > > > > > > > > > > > > > > > > > > >
__________________________________________________ > > Fale com seus
amigos de graça com o novo Yahoo! Messenger > >
http://br.messenger.yahoo.com/ > > > > [Non-text portions of this
message have been removed] > > >
3012. New World Record: Jacquinot: 9,86!!!! From: "alejandro_lamas" <alejandro_lamas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 17:53:20 -0000
In the Spanish Open!!! Results:
http://www.rubikaz.com/foro/download.php?id=1466 Without coments!!!!
3013. Re: [Speed cubing group] New World Record: Jacquinot:
9,86!!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 19:54:43 +0200
video plz :D Congratulations :-) Gilles 2007/5/5, alejandro_lamas
<alejandro_lamas@...>: > > In the Spanish Open!!! > > Results: > >
http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!!
> > > [Non-text portions of this message have been removed]
3014. Re: New World Record: Jacquinot: 9,86!!!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 18:03:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"alejandro_lamas" <alejandro_lamas@...> wrote: > > In the
Spanish Open!!! > > Results: > >
http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!!
> Quite a milestone. First sub-10 in competition!! I bet we will see
more of that this year. Was it a lucky solve? /Gunnar
3015. Re: [Speed cubing group] Re: New World Record: Jacquinot:
9,86!!!! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 20:09:23 +0200
note : it is impossible to access the page without being registered. any
solution ? thanks. Gilles 2007/5/5, Gunnar Krig <gunkr520@...>: > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "alejandro_lamas" > <alejandro_lamas@...> wrote: > > > >
In the Spanish Open!!! > > > > Results: > > > >
http://www.rubikaz.com/foro/download.php?id=1466 > > > > Without
coments!!!! > > > > Quite a milestone. First sub-10 in competition!! I
bet we will see > more of that this year. Was it a lucky solve? > >
/Gunnar > > > [Non-text portions of this message have been removed]
3016. Re: New World Record: Jacquinot: 9,86!!!! From: "alejandro_lamas" <alejandro_lamas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 18:10:49 -0000
> Quite a milestone. First sub-10 in competition!! I bet we will see >
more of that this year. Was it a lucky solve? Seems that it was a OLL
skip: http://www.rubikaz.com/foro/viewtopic.php?t=2924 The video
isn't available at the moment :(
3017. [Speed cubing group] Re: New World Record: Jacquinot:
9,86!!!! From: "alejandro_lamas" <alejandro_lamas@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 18:17:18 -0000
> note : it is impossible to access the page without being registered. >
any solution ? > I hope that Carlos could update the official page with
the final times soon: http://www.rubikaz.com/open/resultados.html Jan
3018. New World Record - 10.08 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 18:57:21 -0000
Well, I was just going to post about Dan Dzoan's new world record
(10.08) but I see we have two in one day! Chris
3019. Re: [Speed cubing group] New World Record - 10.08 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 21:14:34 +0200
I do not know how this works (I actually asked Ron about such a case a
while ago). Normally, Only 9.86 is the WR since Spanish Open is in an
earlier time zone. However, you should compare the time schedules. Maybe
there is still a chance for Dan... Anyway, congratulations too ! Gilles
2007/5/5, christopher_pelley <no_reply@yahoogroups.com>: > > Well, I
was just going to post about Dan Dzoan's new world record > (10.08)
but I see we have two in one day! > > Chris > > > [Non-text portions of
this message have been removed]
3020. Re: New World Record: Jacquinot: 9,86!!!! From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 20:19:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"alejandro_lamas" <alejandro_lamas@...> wrote: > > In the
Spanish Open!!! > > Results: > >
http://www.rubikaz.com/foro/download.php?id=1466 > > Without coments!!!!
> That's one fast time for Thibaut, one great record for mankind!
3021. Re: Danyang's 55 second BLD solve From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 21:02:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > He appears to be orienting first What makes you think so? And
does nobody else have problems watching it? For me, both Windows media
player and mplayer crash at a few seconds into the second solve. Cheers!
Stefan
3022. Re: [Speed cubing group] New World Record - 10.08 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 22:25:22 -0000
Hi guys, Semi final in Spain was at 8:30 California time. Have fun, Ron
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I do not know how this
works (I actually asked Ron about such a case a while > ago). >
Normally, Only 9.86 is the WR since Spanish Open is in an earlier time
zone. > However, you should compare the time schedules. Maybe there is
still a > chance for Dan... > > Anyway, congratulations too ! > Gilles >
> > 2007/5/5, christopher_pelley <no_reply@yahoogroups.com>: > > > >
Well, I was just going to post about Dan Dzoan's new world record >
> (10.08) but I see we have two in one day! > > > > Chris > > > > > > >
> > [Non-text portions of this message have been removed] >
3023. Rubiks times From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 5 May 2007 15:34:28 -0700 (PDT)
How fast do you guys solve the cube My av is 40
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
3024. [Speed cubing group] Re: My Videos from German Open 2007 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 05 May 2007 22:37:11 -0000
Hi guys, I must say I still find it hard to judge from these images. The
video camera does not have a straight angle with the cube (you see parts
of the right side of the cube). On the front side it looks like the
corner has indeed passed the border of the next piece. Even by a clear
margin. On the right side though it looks like it is still slightly
clean. Although the time difference is not big (average would have been
0.03 worse) I do feel bad about this case. :-( At the time it was my
true opinion that the corner did not pass the line. I am very strict,
also to myself. We may need an RFC for the next version of the WCA
regulations for such cases. I already heard someone say that a half
(quarter) turn would be easier to judge. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > I think this is quite interesting.
You can see Ron and Rama looking from the side of the > cube, but we (or
the camera) are looking at it from the back. I'm pretty sure Ron
would > have called a +2 on himself if it was over the edge. But if I
watch the video it looks almost > dead certain it was misaligned too
far, although it's hard to tell because we don't see the >
borders. > > Since the pieces of the Rubik's 4x4x4 are a bit loose
compared to other puzzles, it could > be possible that the corner is too
far one side but not on another side. On my 4x4x4 I was > able to set up
a position like this. > > Should the rules be adjusted for this case? >
> Kind regards, > Lars > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" > <gillesvdp@> wrote: > > > > The rule for 4x4 is the
same as for 5x5 and 3x3 : look at the lines. > > If the corner is too
far away so that the line passes the other (clear isn't > > it ?),
it is a +2. :D > > > > Gilles > > > > > > 2007/5/4, smgfreak_dk
<no_reply@yahoogroups.com>: > > > > > > I think YOU need to look at
the colors. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "megafrikkie" > > >
<megafrikkie@> wrote: > > > > > > > > I think it is not, the 2 lines
of the borders are alligned so it is > > > > good, remember not to look
at the top of the corner but on the inner > > > > side of that. > > >
http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > smgfreak_dk > > > > <no_reply@> wrote: > >
> > > > > > > > Looks like a +2 to me. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Ron van Bruchem" > > > > >
<ron@> wrote: > > > > > > > > > > > > Hi Anthony, > > > > > > > > > >
> > >the video clearly shows that the solved cube should have received >
> > > a +2 > > > > > > >penalty > > > > > > Are you sure about that? We
checked it (as you can see on the video) > > > > > and > > > > > > both
judge and me thought it was exactly on the border. > > > > > > > > > > >
> Have fun, > > > > > > > > > > > > Ron > > > > > > > > > > > > -----
Original Message ----- > > > > > > From: "Anthony Hsu"
<erwaman@> > > > > > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > > > > > > > > Sent: Thursday, May 03, 2007 4:27
AM > > > > > > Subject: Re: [Speed cubing group] My Videos from German
Open 2007 > > > > > > > > > > > > > > > > > > > Nice videos! > > > > > >
> > > > > > > > In Ron van Bruchem's 57.31 4x4x4 solve, the video
clearly shows > > > > > that the > > > > > > > solved cube should have
received a +2 penalty. However, the > > > > > results in > > > > > > >
the WCA Database show that his time was accepted as 57.31. What > > > >
> happened? > > > > > > > > > > > > > > -Anthony > > > > > > > > > > > >
> > > > > > > > > ----- Original Message ----- > > > > > > > From: Kai
Jiptner > > > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > > > > > Sent: Wednesday, May 02, 2007 8:27 AM >
> > > > > > Subject: [Speed cubing group] My Videos from German Open
2007 > > > > > > > > > > > > > > > > > > > > > As promised here are the
Videos I recoded this weekend. > > > > > > > > > > > > > >
http://iu806.kilu.de/kai/ > > > > > > > > > > > > > > Thanks to all of
you, it was such a great experience for me. > > > > > > > > > > > > > >
Kai > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
>
3025. Rubiks Cube Mp3 From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 5 May 2007 17:46:26 -0500 (CDT)
They may think of makeing a rubiks cube MP3 player! Cool OR What!
____________________________________________________________________________________
The fish are biting. Get more visitors on your site using Yahoo! Search
Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
[Non-text portions of this message have been removed]
3026. Some PICTURES of Caltech Spring 2007 Discover! From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 01:44:49 -0000
Link below:
http://rapidshare.com/files/29720812/Caltechspring2007_pic.rar.html
Should be available up to a week. LATz! -John LWin
3027. Re: [Speed cubing group] New World Record - 10.08 From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 02:24:22 -0000
It's amazing sub-10 WR! Does it matter who went first
shouldn't it be whoever got the fastest time. I mean at some point
someone had the WR then it got beat. Anyway looking back at the World
Champs o3 to now is amazing to see how much farther cubing has come.
Great job, David --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > I do
not know how this works (I actually asked Ron about such a case a while
> ago). > Normally, Only 9.86 is the WR since Spanish Open is in an
earlier time zone. > However, you should compare the time schedules.
Maybe there is still a > chance for Dan... > > Anyway, congratulations
too ! > Gilles > > > 2007/5/5, christopher_pelley
<no_reply@yahoogroups.com>: > > > > Well, I was just going to post
about Dan Dzoan's new world record > > (10.08) but I see we have
two in one day! > > > > Chris > > > > > > > > > [Non-text portions of
this message have been removed] >
3028. Re: [Speed cubing group] New World Record - 10.08 From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 03:24:43 -0000
> It's amazing sub-10 WR! Does it matter who went first
shouldn't it be > whoever got the fastest time. I mean at some
point someone had the WR > then it got beat. Anyway looking back at the
World Champs o3 to now is > amazing to see how much farther cubing has
come. > > Great job, > > David It's true... the WR was 16.53 after
Worlds 03, and now a best single solve like that won't even get you
in the top 100! Anyway, I think that whether Dan set his time first
doesn't matter much to you or me, but it would make a very big
difference to Dan...
3029. Re: [Speed cubing group] Re: Danyang's 55 second BLD
solve From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 08:32:55 +0200
works well with vlc. Gilles 2007/5/5, Stefan Pochmann <pochmann@...>:
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > wrote: > > > > He appears to be orienting
first > > What makes you think so? > > And does nobody else have
problems watching it? For me, both Windows > media player and mplayer
crash at a few seconds into the second solve. > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
3030. [Speed cubing group] Re: Jean on TV From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 08:54:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Yeah, maybe Gilles is right...it seems the scene is cut during
his > memorisation... > > "Maybe" I'm right? > I'm
candidate #36 on the video. It took so long I was falling asleep. ;-P >
> Gilles. > Whahahah Gilles!!! That's a hilarious reply :). The
same thing happened to Tyson Mao in BATG.. people thought he memorised
and solving in 15 seconds or something. Guys, our BLD times are just not
good enough for TV to be show uncut... Well, only Chen Danyang's
solves are fast enough, I guess :). - Joël.
3031. [Speed cubing group] Re: My Videos from German Open 2007 From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 08:56:49 -0000
Hi again guys, OK, I took my competition 4x4, I positioned it at the
angle of the camera and tried to reconstruct exactly the same
misalignment as the one on the video. There are at least 3 places where
you could look for misalignment, and only 1 is the correct one: 1) left
side of UFR corner <==> left side of ufr center (correct) 2) right
side of UFR corner <==> right side of ufr center (incorrect) 3) right
side of UFl edge <==> right side of uFL edge (incorrect) >From the
reconstructed misalignment on my cube the results were: 1) two mm past
the border (with the loose corner I could bring it down to one mm) 2)
still on good side of the border 3) exactly on the border So it looks
like the judge's call (and mine of course) was incorrect. It should
have been a penalty. Given the fact that I thought it was exactly on the
border, I think I must have mistakingly looked at border 3. My mistake,
sorry. FYI, I also think the 5x5 world record single had a misalignment
that should have had a penalty. We will not change the results, but I
think we do need actions to make sure this does not happen anymore. The
best is to have very easy regulations. The second best is to better
train the judges. Have fun, Ron --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > I must say I still find it hard to judge from
these images. The video > camera does not have a straight angle with the
cube (you see parts of > the right side of the cube). > On the front
side it looks like the corner has indeed passed the > border of the next
piece. Even by a clear margin. > On the right side though it looks like
it is still slightly clean. > > Although the time difference is not big
(average would have been 0.03 > worse) I do feel bad about this case.
:-( > At the time it was my true opinion that the corner did not pass
the > line. I am very strict, also to myself. > > We may need an RFC for
the next version of the WCA regulations for > such cases. I already
heard someone say that a half (quarter) turn > would be easier to judge.
> > Have fun, > > Ron > > --- In speedsolvingrubikscube@yahoogroups.com,
"Lars Vandenbergh" > <lars.vandenbergh@> wrote: > > > > I
think this is quite interesting. You can see Ron and Rama looking > from
the side of the > > cube, but we (or the camera) are looking at it from
the back. I'm > pretty sure Ron would > > have called a +2 on
himself if it was over the edge. But if I watch > the video it looks
almost > > dead certain it was misaligned too far, although it's
hard to tell > because we don't see the > > borders. > > > > Since
the pieces of the Rubik's 4x4x4 are a bit loose compared to > other
puzzles, it could > > be possible that the corner is too far one side
but not on another > side. On my 4x4x4 I was > > able to set up a
position like this. > > > > Should the rules be adjusted for this case?
> > > > Kind regards, > > Lars > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" > > <gillesvdp@> wrote: > > > > > > The rule for 4x4
is the same as for 5x5 and 3x3 : look at the > lines. > > > If the
corner is too far away so that the line passes the other > (clear
isn't > > > it ?), it is a +2. :D > > > > > > Gilles > > > > > > >
> > 2007/5/4, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > > > >
I think YOU need to look at the colors. > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "megafrikkie" > > > >
<megafrikkie@> wrote: > > > > > > > > > > I think it is not, the 2
lines of the borders are alligned so > it is > > > > > good, remember
not to look at the top of the corner but on > the inner > > > > > side
of that. > > > >
http://www.worldcubeassociation.org/regulations/#solvedstate > > > > > >
> > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > smgfreak_dk > > > > > <no_reply@> wrote:
> > > > > > > > > > > > Looks like a +2 to me. > > > > > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "Ron van Bruchem" > > > > > >
<ron@> wrote: > > > > > > > > > > > > > > Hi Anthony, > > > > > > > >
> > > > > > >the video clearly shows that the solved cube should have >
received > > > > > a +2 > > > > > > > >penalty > > > > > > > Are you
sure about that? We checked it (as you can see on > the video) > > > > >
> and > > > > > > > both judge and me thought it was exactly on the
border. > > > > > > > > > > > > > > Have fun, > > > > > > > > > > > > >
> Ron > > > > > > > > > > > > > > ----- Original Message ----- > > > > >
> > From: "Anthony Hsu" <erwaman@> > > > > > > > To: >
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
> 40yahoogroups.com> > > > > > > > > > > > > Sent: Thursday, May 03,
2007 4:27 AM > > > > > > > Subject: Re: [Speed cubing group] My Videos
from German > Open 2007 > > > > > > > > > > > > > > > > > > > > > > Nice
videos! > > > > > > > > > > > > > > > > In Ron van Bruchem's 57.31
4x4x4 solve, the video > clearly shows > > > > > > that the > > > > > >
> > solved cube should have received a +2 penalty. However, > the > > >
> > > results in > > > > > > > > the WCA Database show that his time was
accepted as > 57.31. What > > > > > > happened? > > > > > > > > > > > >
> > > > -Anthony > > > > > > > > > > > > > > > > > > > > > > > > -----
Original Message ----- > > > > > > > > From: Kai Jiptner > > > > > > > >
To: > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
> > 40yahoogroups.com> > > > > > > > > Sent: Wednesday, May 02, 2007
8:27 AM > > > > > > > > Subject: [Speed cubing group] My Videos from
German > Open 2007 > > > > > > > > > > > > > > > > > > > > > > > > As
promised here are the Videos I recoded this weekend. > > > > > > > > > >
> > > > > > http://iu806.kilu.de/kai/ > > > > > > > > > > > > > > > >
Thanks to all of you, it was such a great experience > for me. > > > > >
> > > > > > > > > > > Kai > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
3032. [Speed cubing group] Re: My Videos from German Open 2007 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 09:13:30 -0000
> FYI, I also think the 5x5 world record single had a misalignment that
> should have had a penalty. > Hi Ron, Yes, I totally agree with you.
The funny thing was, I was witnessing it, and assumed it was going to be
a penalty... The judge had doubts, asked the main judge, who gave his
opinion about it without even comming close to the cube. It all went by
in a flash, and nobody in the audience got the time to even come close
to the cube and judge for themselves; the judge quickly picked up the
cube, and the incident was over. This last remark about the audience not
being able to see for themselves might seem irrelevant to some, but I
think it's quite important, especially when it's about a world
record. - Joël.
3033. Re: [Speed cubing group] Re: Danyang's 55 second BLD
solve From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 02:20:51 -0700
Gilles, The video was probably shot awhile ago, or the producers did not
get the information about the new world record. -Tyson On May 5, 2007,
at 5:16 AM, Gilles van den Peereboom wrote: > I think the 88 seconds is
there to show wether or not he will break > the WR. > (but since it is
80 seconds this explaination does not make sense :-( > ) > > On the
contrary, it is possible that he suffered form pressure on his > first >
solve and that he did much better on the 2nd solve when he felt more >
comfortable. > > Anyway, congratulations :-) > It is very impressive. >
> Gilles > > 2007/5/5, Tim Reynolds <timothy.reynolds2@...>: > > > >
Try it then. > > D' F2 D U' F2 D' L2 F' R2 B2 L D2 F
R D F R2 F L' > > > > I'll try tomorrow. > > > > --- In >
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogr >
oups.com>, > > "Craig Bouchard" > > <logitewty@...> wrote:
> > > > > > I don't want to be an ass, but that was a
"random" scramble, by > the > > guy standing to the > > > left
of him. That could have been a ridiculously easy solve, and > >
couldn't be counted as > > > record anyways... > > > > > > Craig >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > "Tim Reynolds" > > > <timothy.reynolds2@>
wrote: > > > > > > > > Oh my. On an amazing solve, it takes me that long
to memorize. > > > > > > > > Given that they show the entire cube, it
wouldn't be that hard > to > > see > > > > exactly how easy the
cases are. > > > > And the first solve would easily have been 1:34 or
so. An A and > > an H > > > > away from solved (at least that's
what it looked like to me). > > > > > > > > And nice blindfold. > > > >
> > > > Tim > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogr
> oups.com>, > > cmhardw > > <no_reply@> > > > > wrote: > > > > > > >
> > > Ok that was the coolest thing I have seen in a long time. > > > >
> > > > > > He memorized in 24 seconds and solved in the rest, so 31 > >
seconds. > > > > He > > > > > appears to be orienting first which, to
me, is a strong > > motivator to > > > > > work on learning a whole
crapload of orienting algorithms to > > make > > > > > memorization and
execution of the orienting stage easier. > > > > > > > > > > I also
think it is interesting to note that his first solve > > would > > > >
have > > > > > been over 1:28 by a few seconds, so maybe 1:30-1:40
range. So > > maybe > > > > > the 55 was somewhat of a lucky case (he
did memorize in half > > the > > > > time > > > > > as from the first
solve), though I'm not implying it was too > > lucky > > > > to > >
> > > count, just easier than some other cases. I am still > >
absolutely > > > > blown > > > > > away from seeing that, I really hope
he goes to a competition > > and > > > > > competes in the BLD category.
> > > > > > > > > > I really wish I had a natural memory like that. Or
if he uses > a > > > > > memory system I wish I knew what he does. > > >
> > > > > > > Chris > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
3034. Re: [Speed cubing group] New World Record - 10.08 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 02:25:06 -0700
Spain is ahead of California by many hours. It would be very nice for
Dan to have held the world record, even for a second. It is a shame,
however, that by any means, whatever title is conveyed, the fact of the
matter remains that there was a 9.86 second solve officially done before
the 10.06. The video of Dan thinking he got a world record is absolutely
hilarious though. We'll try to make it available once we get it.
There was definitely a lot of confusion, and when I was called over by
Chris Dzoan, I thought I was being asked to referee a rule violation or
an accidental timer malfunction. -Tyson On May 5, 2007, at 8:24 PM,
Michael Gottlieb wrote: > > It's amazing sub-10 WR! Does it matter
who went first shouldn't it be > > whoever got the fastest time. I
mean at some point someone had the > WR > > then it got beat. Anyway
looking back at the World Champs o3 to now > is > > amazing to see how
much farther cubing has come. > > > > Great job, > > > > David > >
It's true... the WR was 16.53 after Worlds 03, and now a best
single > solve like that won't even get you in the top 100! > >
Anyway, I think that whether Dan set his time first doesn't matter
> much to you or me, but it would make a very big difference to Dan... >
> >
3035. Re: [Speed cubing group] Re: Jean on TV From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 02:26:30 -0700
Yeah, that's really annoying. "This guy can solve a cube
blindfolded in like... 15 seconds!" Ugh... the only thing worse is
probably the famous, "How do you solve it blindfolded?"
followed by "But... how do you know when it's done?"
-Tyson On May 6, 2007, at 1:54 AM, Joël van Noort wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
<grrroux@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > Yeah, maybe Gilles is right...it seems the scene is
cut during > his > > memorisation... > > > > "Maybe" I'm
right? > > I'm candidate #36 on the video. It took so long I was
falling > asleep. ;-P > > > > Gilles. > > > > Whahahah Gilles!!!
That's a hilarious reply :). > > The same thing happened to Tyson
Mao in BATG.. people thought he > memorised and solving in 15 seconds or
something. > > Guys, our BLD times are just not good enough for TV to be
show > uncut... Well, only Chen Danyang's solves are fast enough, I
> guess :). > > - Joël. > > >
3036. US Open Update May 6, 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 02:33:21 -0700
We have more information available on the website for the US Open so
please check it out. I'm not sure if people know this, but we
actually have some financial sponsorship this time! Winning Moves will
be sending the top United States competitor to Budapest, Hungary for the
World Rubik's Cube 2007 Championships in order to represent the
United States. I strongly urge people to attend this competition in
Chicago. I won't say that it's the last thing I put together,
but certainly the number of competitions like these that I will organize
will become less common. I don't really have time to even read the
yahoo groups... the same groups that I read with fanatical precision a
couple years ago. So show up, solve some Rubik's Cubes, and get
some other guy to buy you a plane ticket to Budapest. We have expanded
the list of events that will be available. I am finalizing the schedule
of the competition, but expect qualifying rounds on Saturday, and
semi-final and final rounds on Sunday. Please register so that we know
how many people will attend. Thank you, -Tyson
3037. Re: [Speed cubing group] Re: Rutgers Spring 2007! From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 02:39:12 -0700
And about $5,000 is going into the US Open :-P not including hours of
Ambie's time, which is priceless! If enough people show up to the
US Open, Ambie has promised to do a standup comedy routine involving a
toad, and a princess costume. -Tyson On Apr 20, 2007, at 7:34 AM, Gilles
van den Peereboom wrote: > When will competitions have private jets to
go and pick up competitors > anywhere in the world ? > > Gilles > >
2007/4/20, d_funny007 <no_reply@yahoogroups.com>: > > > > I'll
be there! Time to practice like crazy. > > > > > Don't forget that
the Rutgers Spring 2007 Competition is this > Sunday! > > > Over $1,000
has now been invested on this event, so there better > be a > > > good
turnout! :p > > > > > > Bob > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
3038. Re: US Open Update May 6, 2007 From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 11:59:07 -0000
>From the website: "*Contest open to all. Winning Moves will
sponsor the U.S. Competitor with the best time in the 3x3x3 to represent
the U.S. at the 2007 World Championship in Budapest." Since a huge
prize is riding on it, it should be clarified if this is the best single
time or the best average in the final round. Hopefully the winner will
be able to get off of work/school.
3039. Re: Team Solving From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 12:23:06 -0000
Hi Corwin, With team solving, you solve a cube with 2 persons. This
means one team member can make only 1 move at a time. For an example:
http://www.youtube.com/watch?v=jI8Hr2aqvrw - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > How does team solving work? It sounds
interesting and would like to > give it a try. > > -corwin > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi all, > > > > At the recent German
Open 2007, we had a LOT of fun. I team solved a > > lot with Joel, and
also a bit with Stefan Pochmann, and it really is a > > funny event. > >
> > Joel and I practised a bit, and developed some strategies, and we >
> posted the unofficial world record (we are the first team to go under
> > 40 seconds) -
http://www.speedcubing.com/records/recs_fun_teamsolve.html > > > > So
get practising, I'd like to see some more people trying this out at
> > competitions/cube meetings! Maybe it would even be a nice
"media > > event" for the World Championships. > > > > DanH :)
> > >
3040. Re: My Videos from German Open 2007 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 13:27:31 -0000
Hi Frédérick, Based on that 3rd image, I think it is still debatable
whether it is solved or a 2 seconds penalty. I just have to trust the
judge there, and for me there is no way to see for myself, allthough the
3rd picture there provides some clues. I tried to reconstruct the
situation, and found out that it matters from what distance the picture
was taken. I set up a cube in such a state where the lines exactly form
one line, and took a picture from a large distance. I zoomed in on both
pictures, and my conclusion is that my suspicion is at least justified.
This conclusion is partly based on how far the LFd piece is sticking out
of the cube. I know this is NOT the piece to look at for judging, but
when reconstructing the cube, I find it hard to make a picture from the
same angle where it looks like the LFd piece comes out that far while
the puzzle is in fact still officialy in solved state. You see, trusting
judges is not an automatical thing for me, as I see more things
happening during official competitions, like: Cube touched with other
hand during OH solve to prevent it from falling, no disqualification. No
2 second penalty given. Judge helping after POP (famous example). My
intention was not to complain about this particular incident, but more
about the procedures in general. I did not offend you in anyway, so I
don't see why I should apologize. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Joel, > > you were here to judge, on my left: >
http://frederickbadie.free.fr/im1.bmp > > not exactly here : >
http://frederickbadie.free.fr/im3.bmp > > this angle on the video is
better to judge, but not perfect (on the > left of cube axis too). > The
judge shows the line with his pencil and asked the main judge to >
confirm his own opinion. > No problem for this case : > >
http://frederickbadie.free.fr/im2.bmp > > I guess I deserve your
apologies. > (Ron, feel free to do the same) > > Have fun, > Frédérick.
> > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > > FYI, I also think the 5x5 world record
single had a misalignment > > that > > > should have had a penalty. > >
> > > > > > > Hi Ron, > > > > Yes, I totally agree with you. The funny
thing was, I was witnessing > > it, and assumed it was going to be a
penalty... The judge had doubts, > > asked the main judge, who gave his
opinion about it without even > > comming close to the cube. It all went
by in a flash, and nobody in > > the audience got the time to even come
close to the cube and judge for > > themselves; the judge quickly picked
up the cube, and the incident was > > over. This last remark about the
audience not being able to see for > > themselves might seem irrelevant
to some, but I think it's quite > > important, especially when
it's about a world record. > > > > - Joël. > > >
3041. [Speed cubing group] Re: Rutgers Spring 2007! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 13:30:33 -0000
HAHA! That I would have to see! Bob --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > And about $5,000 is going into the US Open :-P not including
hours of > Ambie's time, which is priceless! > > If enough people
show up to the US Open, Ambie has promised to do a > standup comedy
routine involving a toad, and a princess costume. > > -Tyson > > On Apr
20, 2007, at 7:34 AM, Gilles van den Peereboom wrote: > > > When will
competitions have private jets to go and pick up competitors > >
anywhere in the world ? > > > > Gilles > > > > 2007/4/20, d_funny007
<no_reply@yahoogroups.com>: > > > > > > I'll be there! Time to
practice like crazy. > > > > > > > Don't forget that the Rutgers
Spring 2007 Competition is this > > Sunday! > > > > Over $1,000 has now
been invested on this event, so there better > > be a > > > > good
turnout! :p > > > > > > > > Bob > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
3042. [Speed cubing group] Re: New World Record: Jacquinot:
9,86!!!! From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 14:01:57 -0000
Hi :D Watch the full results from Spanish Open here at the WCA site:
http://www.worldcubeassociation.org/results/c.php?
allResults=All+Results&competitionId=SpanishOpen2007 In fact the wca
site is quite often the first site to post results, unless communicated
in chat or sms or similar. Ron is amazingly fast updating both the
speedcubing and wca sites :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > note : it is impossible to
access the page without being registered. > any solution ? > > thanks. >
Gilles > > > 2007/5/5, Gunnar Krig <gunkr520@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "alejandro_lamas" > >
<alejandro_lamas@> wrote: > > > > > > In the Spanish Open!!! > > > >
> > Results: > > > > > >
http://www.rubikaz.com/foro/download.php?id=1466 > > > > > > Without
coments!!!! > > > > > > > Quite a milestone. First sub-10 in
competition!! I bet we will see > > more of that this year. Was it a
lucky solve? > > > > /Gunnar > > > > > > > > > [Non-text portions of
this message have been removed] >
3043. Re: [Speed cubing group] New World Record - 10.08 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 14:06:58 -0000
Tyson, are you annoyed that Europe got the first sub-10 official solve
or what? Does it matter who did it first? The important things should be
that it was an amazing achievement and that hopefully it will inspire
others for even better times in the future, wherever it will be ;-) -Per
> --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Spain is ahead of California by many
hours. It would be very nice for > Dan to have held the world record,
even for a second. It is a shame, > however, that by any means, whatever
title is conveyed, the fact of the > matter remains that there was a
9.86 second solve officially done > before the 10.06. > > The video of
Dan thinking he got a world record is absolutely hilarious > though.
We'll try to make it available once we get it. There was >
definitely a lot of confusion, and when I was called over by Chris >
Dzoan, I thought I was being asked to referee a rule violation or an >
accidental timer malfunction. > > -Tyson > > On May 5, 2007, at 8:24 PM,
Michael Gottlieb wrote: > > > > It's amazing sub-10 WR! Does it
matter who went first shouldn't it be > > > whoever got the fastest
time. I mean at some point someone had the > > WR > > > then it got
beat. Anyway looking back at the World Champs o3 to now > > is > > >
amazing to see how much farther cubing has come. > > > > > > Great job,
> > > > > > David > > > > It's true... the WR was 16.53 after
Worlds 03, and now a best single > > solve like that won't even get
you in the top 100! > > > > Anyway, I think that whether Dan set his
time first doesn't matter > > much to you or me, but it would make
a very big difference to Dan... > > > > > > >
3044. Re: [Speed cubing group] Re: My Videos from German Open
2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 6 May 2007 16:10:43 +0200
Hi Fr�d�rick, > I guess I deserve your apologies. > (Ron, feel free
to do the same) I was trying to point out that with good judges things
can still go wrong or be debatable. I give you my apologies for bringing
this discussion up. Still in this case I think there should have been a
penalty. Not with the outer layer, there I think it is exactly on the
border, but with the middle layer where I think it is past the border.
Anyway, we will not change the results. Have fun, Ron ----- Original
Message ----- From: "Fr�d�rick BADIE" <f_badie@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, May 06, 2007
2:21 PM Subject: [Speed cubing group] Re: My Videos from German Open
2007 Hi Joel, you were here to judge, on my left:
http://frederickbadie.free.fr/im1.bmp not exactly here :
http://frederickbadie.free.fr/im3.bmp this angle on the video is better
to judge, but not perfect (on the left of cube axis too). The judge
shows the line with his pencil and asked the main judge to confirm his
own opinion. No problem for this case :
http://frederickbadie.free.fr/im2.bmp I guess I deserve your apologies.
(Ron, feel free to do the same) Have fun, Fr�d�rick. --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort
<joel_vn@...> wrote: > > > FYI, I also think the 5x5 world record
single had a misalignment > that > > should have had a penalty. > > > >
> Hi Ron, > > Yes, I totally agree with you. The funny thing was, I was
witnessing > it, and assumed it was going to be a penalty... The judge
had doubts, > asked the main judge, who gave his opinion about it
without even > comming close to the cube. It all went by in a flash, and
nobody in > the audience got the time to even come close to the cube and
judge for > themselves; the judge quickly picked up the cube, and the
incident was > over. This last remark about the audience not being able
to see for > themselves might seem irrelevant to some, but I think
it's quite > important, especially when it's about a world
record. > > - Jo�l. >
3045. Re: Danyang's 55 second BLD solve From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 16:15:29 -0000
Works well in my media player too. I have installed Ace Mega Pack
professional though !! The blinds are awesome!! I'm not sure that
they are as non-transparent as the bigger black ones :o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > He appears to be orienting first > > What makes you think so? >
> And does nobody else have problems watching it? For me, both Windows >
media player and mplayer crash at a few seconds into the second solve. >
> Cheers! > Stefan >
3046. Thibaut´s answer From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 17:04:23 -0000
Sorry but we have not videos I think... He had OLL skip. Congrats to him
and to Dan ;) He is happier for his sub13 avg... That was written that I
had to lost my record this day... Edouard and Thibaut
3047. Re: [Speed cubing group] US Open Update May 6, 2007 From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 6 May 2007 09:15:01 -0700
> From: "Tyson Mao" > Winning Moves will be > sending the top
United States competitor to Budapest, Hungary for the > World
Rubik's Cube 2007 Championships in order to represent the United >
States. Questions: Best single? Best average? Any round, or in the
finals? (Have you considered the possibility of a tie?) (OK, getting
more unrealistic, but what if someone breaks all OH, BLD, and 2x2x2
records and misses first place in 3x3x3 by 0.01?) And (I'll quote
it from the website): "Contest open to all. Winning Moves will
sponsor the U.S. Competitor with the best time in the 3x3x3 to represent
the U.S. at the 2007 World Championship in Budapest." -"open
to all." -"U.S. Competitor" That can only be consistent
if "U.S. Competitor" is anyone who competes in an American
Competition. What about foreign nationalities? This is, after all,
called the "U.S. Open," not the "Nationals," like
last year, so the title implies a mindset that "U.S.
representative" doesn't. I'm planning to attend the U.S.
Open, but with German nationality (as always). I would be quite happy if
this theoretically gives me an opportunity to go to World, but I
can't tell whether it does... Confusedly, Lucas Garron [Non-text
portions of this message have been removed]
3048. Re: [Speed cubing group] Re: US Open Update May 6, 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 11:01:40 -0700
The "winner" of the competition. The winner of the competition
is the person who wins the 3x3x3 speed solve competition. This is the
one the media will pick up, and the 3x3x3 speed solve competition has
always been the main event. And for the last three years, you have to
have the fastest trimmed average of 5 to win. -Tyson On May 6, 2007, at
4:59 AM, amiejl1981 wrote: > From the website: > > "*Contest open
to all. Winning Moves will sponsor the U.S. Competitor > with the best
time in the 3x3x3 to represent the U.S. at the 2007 > World Championship
in Budapest." > > Since a huge prize is riding on it, it should be
clarified if this is > the best single time or the best average in the
final round. > Hopefully the winner will be able to get off of
work/school. > > >
3049. Re: [Speed cubing group] New World Record - 10.08 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 11:06:36 -0700
Annoyed? Why would I be annoyed? It is a wonderful accomplishment. I was
saying this from a standpoint of utility for Dan and Jaquinot. If Dan
gets the world record a microsecond before Jacquinot, what happens? Dan
is able to call himself a former world record holder, and Jaquinot
becomes the current world record holder. Let's say happiness there
is 10 + 50 = 60. If Jaquinot gets the world record first, his happiness
is the same. He doesn't care of Dan did a 10.08 solve, he's
still happy that he is a current world record holder. Meanwhile, Dan is
disappointed, and looks like a sad panda. Happiness there is probably
-10 + 50 = 40. So please explain why I would feel annoyed. -Tyson On May
6, 2007, at 7:06 AM, Per Kristen Fredlund wrote: > Tyson, > > are you
annoyed that Europe got the first sub-10 official solve or > what? Does
it matter who did it first? The important things should be > that it was
an amazing achievement and that hopefully it will inspire > others for
even better times in the future, wherever it will be ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Spain is ahead of California by many
hours. It would be very nice > for > > Dan to have held the world
record, even for a second. It is a > shame, > > however, that by any
means, whatever title is conveyed, the fact of > the > > matter remains
that there was a 9.86 second solve officially done > > before the 10.06.
> > > > The video of Dan thinking he got a world record is absolutely >
hilarious > > though. We'll try to make it available once we get
it. There was > > definitely a lot of confusion, and when I was called
over by Chris > > Dzoan, I thought I was being asked to referee a rule
violation or > an > > accidental timer malfunction. > > > > -Tyson > > >
> On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > >
It's amazing sub-10 WR! Does it matter who went first
shouldn't > it be > > > > whoever got the fastest time. I mean at
some point someone had > the > > > WR > > > > then it got beat. Anyway
looking back at the World Champs o3 > to now > > > is > > > > amazing to
see how much farther cubing has come. > > > > > > > > Great job, > > > >
> > > > David > > > > > > It's true... the WR was 16.53 after
Worlds 03, and now a best > single > > > solve like that won't even
get you in the top 100! > > > > > > Anyway, I think that whether Dan set
his time first doesn't > matter > > > much to you or me, but it
would make a very big difference to > Dan... > > > > > > > > > > > > > >
3050. Re: [Speed cubing group] Re: My Videos from German Open
2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 11:03:54 -0700
We cannot change the results. We have said all along that video evidence
will not be accepted. In the United States, maybe 50 years ago, an
umpire made a bad call in the world series. Someone had a picture of the
person touching first base with the ball still in the air, and the
umpire called him out, so they blew up the picture and it ended up on
the front page. We will still continue to rely on humans to make these
calls. I really do think it'll make things easier. -Tyson On May 6,
2007, at 7:10 AM, Ron van Bruchem wrote: > Hi Frédérick, > > > I guess I
deserve your apologies. > > (Ron, feel free to do the same) > I was
trying to point out that with good judges things can still go > wrong or
> be debatable. > I give you my apologies for bringing this discussion
up. > > Still in this case I think there should have been a penalty. >
Not with the outer layer, there I think it is exactly on the border, >
but > with the middle layer where I think it is past the border. > >
Anyway, we will not change the results. > > Have fun, > > Ron > > -----
Original Message ----- > From: "Frédérick BADIE"
<f_badie@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Sunday, May 06, 2007 2:21 PM > Subject: [Speed cubing group] Re:
My Videos from German Open 2007 > > Hi Joel, > > you were here to judge,
on my left: > http://frederickbadie.free.fr/im1.bmp > > not exactly here
: > http://frederickbadie.free.fr/im3.bmp > > this angle on the video is
better to judge, but not perfect (on the > left of cube axis too). > The
judge shows the line with his pencil and asked the main judge to >
confirm his own opinion. > No problem for this case : > >
http://frederickbadie.free.fr/im2.bmp > > I guess I deserve your
apologies. > (Ron, feel free to do the same) > > Have fun, > Frédérick.
> > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > > FYI, I also think the 5x5 world record
single had a misalignment > > that > > > should have had a penalty. > >
> > > > > > > Hi Ron, > > > > Yes, I totally agree with you. The funny
thing was, I was witnessing > > it, and assumed it was going to be a
penalty... The judge had > doubts, > > asked the main judge, who gave
his opinion about it without even > > comming close to the cube. It all
went by in a flash, and nobody in > > the audience got the time to even
come close to the cube and judge > for > > themselves; the judge quickly
picked up the cube, and the incident > was > > over. This last remark
about the audience not being able to see for > > themselves might seem
irrelevant to some, but I think it's quite > > important,
especially when it's about a world record. > > > > - Joël. > > > >
>
3051. Re: [Speed cubing group] US Open Update May 6, 2007 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 11:09:20 -0700
Hi Lucas, The competition is open to everyone. Everyone can compete. The
grand prize is the opportunity to go to Budapest to represent the United
States in the World Championships. Unfortunately, you represent Germany
in the WCA and you will not be able to change your country of
representation for just one tournament. So you would not be eligible to
win this prize. Oh gosh, I just saw the wording of the website. I will
ask them to be more clear. I see now how it can be confusing if
it's best time or best average or whatever. -Tyson On May 6, 2007,
at 9:15 AM, Lucas G. wrote: > > From: "Tyson Mao" > > Winning
Moves will be > > sending the top United States competitor to Budapest,
Hungary for > the > > World Rubik's Cube 2007 Championships in
order to represent the > United > > States. > Questions: > Best single?
> Best average? > Any round, or in the finals? > (Have you considered
the possibility of a tie?) > (OK, getting more unrealistic, but what if
someone breaks all OH, > BLD, and 2x2x2 records and misses first place
in 3x3x3 by 0.01?) > > And (I'll quote it from the website): >
"Contest open to all. Winning Moves will sponsor the U.S.
Competitor > with the best time in the 3x3x3 to represent the U.S. at
the 2007 > World Championship in Budapest." > > -"open to
all." > -"U.S. Competitor" > That can only be consistent
if "U.S. Competitor" is anyone who > competes in an American
Competition. What about foreign nationalities? > This is, after all,
called the "U.S. Open," not the "Nationals," like >
last year, so the title implies a mindset that "U.S.
representative" > doesn't. > > I'm planning to attend the
U.S. Open, but with German nationality (as > always). I would be quite
happy if this theoretically gives me an > opportunity to go to World,
but I can't tell whether it does... > > Confusedly, > Lucas Garron
> > [Non-text portions of this message have been removed] > > >
3052. Re: Jean on TV From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 18:43:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > > > > > > Fast memorization?! > > > > > >
> Ultrafast! About 14 seconds, and at least in the beginning he was > >
even talking and not looking at the cube for a moment. > > > >
Don't believe in TV miracles. > > Gilles. > What? Media distorts
reality? Shocker! Cheers! Stefan
3053. Re: My Videos from German Open 2007 From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 11:56:11 -0700 (PDT)
It is too bad we don't keep track of two second penalties. I would
definitely be near top 10 in the world with that at least :P One time I
have had a judge carry my cube over to the main judges table, instead of
calling the main judge over. I'm not very fond of this procedure,
and I wonder if it is against the rules. On a loose cube with 1mm making
a difference in the rules, I don't think its good if the cube is
picked up or moved to be examined... -Richard
____________________________________________________________________________________
Don't pick lemons. See all the new 2007 cars at Yahoo! Autos.
http://autos.yahoo.com/new_cars.html
3054. Cubesmith From: "charmtg" <charmtg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 19:06:56 -0000
Anyone know what's going on with cubesmith.com? When I navigate to
cubesmith.com, I get http://sites.godaddy.com/sites.html: "ooPS!
This site is currently unavailable. If you are the owner of this site,
please contact us at 1-480-505-8855 at your earliest convenience."
I guess this means Chris needs to make a payment to godaddy? I certainly
hope it doesn't mean Chris has closed down Cubesmith!
3055. Re: New World Record - 10.08 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 19:39:30 -0000
what the hell... Tyson Mao > wrote: > > Annoyed? Why would I be annoyed?
It is a wonderful accomplishment. Let's say happiness there is > 10
+ 50 = 60. Dan is disappointed, and looks > like a sad panda. Happiness
there is probably -10 + 50 = 40. > > So please explain why I would feel
annoyed. > > -Tyson >
3056. Re: New World Record - 10.08 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 19:50:01 -0000
I see Tyson's point. The result will be the same if Dan's
'WR' was also approved but with one more person very happy...
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote:
> > > > Annoyed? Why would I be annoyed? It is a wonderful
accomplishment. > Let's say happiness there is > > 10 + 50 = 60. >
Dan is disappointed, and looks > > like a sad panda. Happiness there is
probably -10 + 50 = 40. > > > > So please explain why I would feel
annoyed. > > > > -Tyson > > >
3057. Re: New World Record - 10.08 From: "cubewizzard" <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 20:31:38 -0000
Without the "formula" of happiness, it's easyer to
understand. :) --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > I see
Tyson's point. The result will be the same if Dan's
'WR' was > also approved but with one more person very
happy... > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@> wrote: > > > > what the hell... > >
> > Tyson Mao > wrote: > > > > > > Annoyed? Why would I be annoyed? It
is a wonderful accomplishment. > > Let's say happiness there is > >
> 10 + 50 = 60. > > Dan is disappointed, and looks > > > like a sad
panda. Happiness there is probably -10 + 50 = 40. > > > > > > So please
explain why I would feel annoyed. > > > > > > -Tyson > > > > > >
3058. Re: New World Record - 10.08 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 20:41:50 -0000
i like the part about the sad panda :) bob --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote:
> > > > Annoyed? Why would I be annoyed? It is a wonderful
accomplishment. > Let's say happiness there is > > 10 + 50 = 60. >
Dan is disappointed, and looks > > like a sad panda. Happiness there is
probably -10 + 50 = 40. > > > > So please explain why I would feel
annoyed. > > > > -Tyson > > >
3059. Re: My Videos from German Open 2007 From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 21:31:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@...> wrote: > [...] > One time I have had a judge
carry my cube over to the > main judges table, instead of calling the
main judge > over. I'm not very fond of this procedure, and I >
wonder if it is against the rules. On a loose cube > with 1mm making a
difference in the rules, I don't > think its good if the cube is
picked up or moved to be > examined... "A6g) The judge must inspect
the puzzle without manipulating it and must determine whether the puzzle
has been completely solved. A6h) In case of a dispute the puzzle must
not be manipulated until the dispute has been settled, involving the
main judge if needed. Penalty: disqualification of the solve (courtesy
of judge)." We'll have to change something that is not clear:
"manipulating". In A6g) and A6h), it means
"touching". In A3c1), it means "making moves".
Another problem: For some puzzles (not cubes), touching them may be
necessary. Gilles.
3060. Re: My Videos from German Open 2007 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 23:07:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > Another problem: For some puzzles (not
cubes), touching them may be > necessary. I could hide two swapped edges
of my 5x5 *cube* by putting it right in front of the timer. Cheers!
Stefan
3061. Re: Feet-Solving From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 23:37:10 -0000
as turning is not so easy, try and use the least number of moves as
possible
3062. Re: Feet-Solving From: "rubiks43" <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 23:36:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Charlie
Conley" <mechatech84@...> wrote: > > Any tips on solving with
feet? its a 3x3x3 rubik's cube, and any help > would be GREATLY
appreciated... Thanks! -Mecha > Hi This is William Robbins I think
Solving with feet Would be funny! IF you get any answers make sure to
post them or send them to rubiks43@...
3063. The Contest And chat From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 6 May 2007 16:47:08 -0700 (PDT)
Every Week YOu guys as a group DO a contest and chat how do i get to
that? >From WIlliam Robbins
____________________________________________________________________________________
Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite
travel sites to find flight and hotel bargains.
http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of
this message have been removed]
3064. JNet - Network timer? From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 00:40:25 -0000
Can anyone explain to me how the network timer works and how to start a
server? Thanks
3065. Re: [Speed cubing group] Re: New World Record - 10.08 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 02:13:11 +0100
Yeah, me too. I assume it's a reference to the South Park episode
about Sexual Harassment Panda. Jasmine On Sun, 06 May 2007 20:41:50
-0000, "Bob Burton" <bob@...> said: > i like the part about
the sad panda :) > > bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@...> wrote: > > > > what the hell... > > > > Tyson Mao
> wrote: > > > > > > Annoyed? Why would I be annoyed? It is a wonderful
accomplishment. > > Let's say happiness there is > > > 10 + 50 =
60. > > Dan is disappointed, and looks > > > like a sad panda. Happiness
there is probably -10 + 50 = 40. > > > > > > So please explain why I
would feel annoyed. > > > > > > -Tyson > > > > > > > --
http://www.fastmail.fm - Faster than the air-speed velocity of an
unladen european swallow
3066. Re: [Speed cubing group] Re: New World Record - 10.08 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 18:31:22 -0700
Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was
from. -Tyson On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > Yeah, me
too. I assume it's a reference to the South Park episode about >
Sexual Harassment Panda. > > Jasmine > > On Sun, 06 May 2007 20:41:50
-0000, "Bob Burton" <bob@...> > said: > > i like the part
about the sad panda :) > > > > bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@...> wrote: > > > > > > what the hell... > > > > > >
Tyson Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It
is a wonderful > accomplishment. > > > Let's say happiness there is
> > > > 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like
a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > >
So please explain why I would feel annoyed. > > > > > > > > -Tyson > > >
> > > > > > > > > > -- > http://www.fastmail.fm - Faster than the
air-speed velocity of an > unladen european swallow > > >
3067. Re: [Speed cubing group] Re: New World Record - 10.08 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 6 May 2007 22:32:30 -0300 (ART)
I like it too...lol Pedro Bob Burton <bob@...> escreveu: i like the
part about the sad panda :) bob --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > what the hell... > > Tyson Mao > wrote:
> > > > Annoyed? Why would I be annoyed? It is a wonderful
accomplishment. > Let's say happiness there is > > 10 + 50 = 60. >
Dan is disappointed, and looks > > like a sad panda. Happiness there is
probably -10 + 50 = 40. > > > > So please explain why I would feel
annoyed. > > > > -Tyson > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
3068. Re: [Speed cubing group] Re: New World Record - 10.08 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 02:53:05 +0100
http://en.wikipedia.org/wiki/Sexual_Harassment_Panda Throughout the
episode Sexual Harassment Panda regularly says "That makes me a sad
panda", and sometimes "That makes me a *very* sad panda".
It's a funny episode. I like South Park. Jasmine On Sun, 6 May 2007
18:31:22 -0700, "Tyson Mao" <tyson.mao@...> said: > Oh is
it?!? I got it from Chris Dzoan, but I had no idea where it was > from.
> > -Tyson > > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > >
Yeah, me too. I assume it's a reference to the South Park episode
about > > Sexual Harassment Panda. > > > > Jasmine > > > > On Sun, 06
May 2007 20:41:50 -0000, "Bob Burton" <bob@...> > > said: >
> > i like the part about the sad panda :) > > > > > > bob > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@...> wrote: > > > > > > > > what the hell... > > > > >
> > > Tyson Mao > wrote: > > > > > > > > > > Annoyed? Why would I be
annoyed? It is a wonderful > > accomplishment. > > > > Let's say
happiness there is > > > > > 10 + 50 = 60. > > > > Dan is disappointed,
and looks > > > > > like a sad panda. Happiness there is probably -10 +
50 = 40. > > > > > > > > > > So please explain why I would feel annoyed.
> > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > -- > >
http://www.fastmail.fm - Faster than the air-speed velocity of an > >
unladen european swallow > > > > > > -- http://www.fastmail.fm - A fast,
anti-spam email service.
3069. Anyone interested in a actual forum? From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 02:22:13 -0000
I was thinking of starting an actual online forum (ex. proboards,
invisionplus, phpbb) since i don't seem to see one on cubefreak or
even speedcubing.com I guess this yahoo group is alright but i was
wondering if anyone would join if i were to make one... Or is something
like this yahoo groups sufficient enough... Any thoughts or comments
would be appreciated quite frankly i'm a little tired of just
reading individual emails... If you like this idea and would join if i
were to create one please reply.. many thanks -Micah
3070. Re: Anyone interested in a actual forum? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 02:41:50 -0000
rubiks.has.it www.twistypuzzles.com Tim Reynolds --- In
speedsolvingrubikscube@yahoogroups.com, "tamyee2005"
<micahaha@...> wrote: > > I was thinking of starting an actual online
forum (ex. proboards, > invisionplus, phpbb) since i don't seem to
see one on cubefreak or > even speedcubing.com > > I guess this yahoo
group is alright but i was wondering if anyone > would join if i were to
make one... Or is something like this yahoo > groups sufficient
enough... Any thoughts or comments would be > appreciated quite frankly
i'm a little tired of just reading > individual emails... > > If
you like this idea and would join if i were to create one please >
reply.. many thanks > > -Micah >
3071. Re: New World Record - 10.08 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 05:26:03 -0000
Because you'd be wrong. ~Thom --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Annoyed? Why would I be annoyed? It is a wonderful
accomplishment. > > I was saying this from a standpoint of utility for
Dan and Jaquinot. > If Dan gets the world record a microsecond before
Jacquinot, what > happens? > > Dan is able to call himself a former
world record holder, and Jaquinot > becomes the current world record
holder. Let's say happiness there is > 10 + 50 = 60. > > If
Jaquinot gets the world record first, his happiness is the same. He >
doesn't care of Dan did a 10.08 solve, he's still happy that
he is a > current world record holder. Meanwhile, Dan is disappointed,
and looks > like a sad panda. Happiness there is probably -10 + 50 = 40.
> > So please explain why I would feel annoyed. > > -Tyson > > On May 6,
2007, at 7:06 AM, Per Kristen Fredlund wrote: > > > Tyson, > > > > are
you annoyed that Europe got the first sub-10 official solve or > > what?
Does it matter who did it first? The important things should be > > that
it was an amazing achievement and that hopefully it will inspire > >
others for even better times in the future, wherever it will be ;-) > >
> > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Tyson
Mao > > <tyson.mao@> wrote: > > > > > > Spain is ahead of California
by many hours. It would be very nice > > for > > > Dan to have held the
world record, even for a second. It is a > > shame, > > > however, that
by any means, whatever title is conveyed, the fact of > > the > > >
matter remains that there was a 9.86 second solve officially done > > >
before the 10.06. > > > > > > The video of Dan thinking he got a world
record is absolutely > > hilarious > > > though. We'll try to make
it available once we get it. There was > > > definitely a lot of
confusion, and when I was called over by Chris > > > Dzoan, I thought I
was being asked to referee a rule violation or > > an > > > accidental
timer malfunction. > > > > > > -Tyson > > > > > > On May 5, 2007, at
8:24 PM, Michael Gottlieb wrote: > > > > > > > > It's amazing
sub-10 WR! Does it matter who went first shouldn't > > it be > > >
> > whoever got the fastest time. I mean at some point someone had > >
the > > > > WR > > > > > then it got beat. Anyway looking back at the
World Champs o3 > > to now > > > > is > > > > > amazing to see how much
farther cubing has come. > > > > > > > > > > Great job, > > > > > > > >
> > David > > > > > > > > It's true... the WR was 16.53 after
Worlds 03, and now a best > > single > > > > solve like that won't
even get you in the top 100! > > > > > > > > Anyway, I think that
whether Dan set his time first doesn't > > matter > > > > much to
you or me, but it would make a very big difference to > > Dan... > > > >
> > > > > > > > > > > > > > > > > >
3072. Re: Anyone interested in a actual forum? From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 05:39:13 -0000
> i'm a little tired of just reading individual emails... You can
read this group with a browser. Besides, just get a mail client that is
not broken and which can sort mails and support threaded
"tree" view.. This is much better to read then a
"linear" web forum like phpbb..
3073. Re: New World Record - 10.08 From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 06:44:27 -0000
Would you care to elaborate? What would he be wrong about? -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Annoyed? Why would I be annoyed? It is a
wonderful accomplishment. > > > > I was saying this from a standpoint of
utility for Dan and Jaquinot. > > If Dan gets the world record a
microsecond before Jacquinot, what > > happens? > > > > Dan is able to
call himself a former world record holder, and Jaquinot > > becomes the
current world record holder. Let's say happiness there is > > 10 +
50 = 60. > > > > If Jaquinot gets the world record first, his happiness
is the same. He > > doesn't care of Dan did a 10.08 solve,
he's still happy that he is a > > current world record holder.
Meanwhile, Dan is disappointed, and looks > > like a sad panda.
Happiness there is probably -10 + 50 = 40. > > > > So please explain why
I would feel annoyed. > > > > -Tyson > > > > On May 6, 2007, at 7:06 AM,
Per Kristen Fredlund wrote: > > > > > Tyson, > > > > > > are you annoyed
that Europe got the first sub-10 official solve or > > > what? Does it
matter who did it first? The important things should be > > > that it
was an amazing achievement and that hopefully it will inspire > > >
others for even better times in the future, wherever it will be ;-) > >
> > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@>
wrote: > > > > > > > > Spain is ahead of California by many hours. It
would be very nice > > > for > > > > Dan to have held the world record,
even for a second. It is a > > > shame, > > > > however, that by any
means, whatever title is conveyed, the fact of > > > the > > > > matter
remains that there was a 9.86 second solve officially done > > > >
before the 10.06. > > > > > > > > The video of Dan thinking he got a
world record is absolutely > > > hilarious > > > > though. We'll
try to make it available once we get it. There was > > > > definitely a
lot of confusion, and when I was called over by Chris > > > > Dzoan, I
thought I was being asked to referee a rule violation or > > > an > > >
> accidental timer malfunction. > > > > > > > > -Tyson > > > > > > > >
On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > > > > >
It's amazing sub-10 WR! Does it matter who went first
shouldn't > > > it be > > > > > > whoever got the fastest time. I
mean at some point someone had > > > the > > > > > WR > > > > > > then
it got beat. Anyway looking back at the World Champs o3 > > > to now > >
> > > is > > > > > > amazing to see how much farther cubing has come. >
> > > > > > > > > > > Great job, > > > > > > > > > > > > David > > > > >
> > > > > It's true... the WR was 16.53 after Worlds 03, and now a
best > > > single > > > > > solve like that won't even get you in
the top 100! > > > > > > > > > > Anyway, I think that whether Dan set
his time first doesn't > > > matter > > > > > much to you or me,
but it would make a very big difference to > > > Dan... > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
3074. Re: My Videos from German Open 2007 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 10:03:08 -0000
Hi Frederick, My conclusion is not based on what I saw when I was
witnessing the solve. During that, I only was suspicious, and I was a
little surprised about the procedure, how the important decision was
taken that quickly. Based on the images though, my suspicion is at least
justified. I was not in front of it, that is right, and the same thing
goes for the camera. Here is another image from the same video:
http://www.math.leidenuniv.nl/~jnoort/img/5x5x5.jpg As you can see, the
blue lines exactly seem to match the black ones. Anyone can try to
reconstruct this with his own 5x5, to see that this is only possible
when you look at the cube from an angle; and indeed, on the picture we
also see part of the green face. Also, the blue line at the red cross
exactly matches the black line. If I reconstruct this on my 5x5, at that
place, the second layer from the bottom is 'sticking out'. (If
this is not the case on your 5x5, you have a very special 5x5 :)). If I
now look at the cube from a straight angke, so that I can't see the
green or blue face, and look at the place of the red cross again, I can
see that it is past the border slightly. If I am wrong, just tell me
where I am wrong in this. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > How is it possible to give a penalty to this solve ? > How ?
How ? How ? And how ? > > You were witnessing it ? Where you were, you
can't see nothing. > We saw your place on the video. What's
the funny thing ? > > There's not misalignement on the last video
and it's on the left from > the axis of the cube. You were not in
front of it. You were a very > good witness. > > Shame on you. >
3075. Re: My Videos from German Open 2007 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 10:22:32 -0000
Hi all, There is only one realy way to settle disputes like this, and
that is to use the judgement set down in the ARSE (Association of Rubik
Speedsolving Experts) regulations. Article 5 - Deciding if a penalty is
needed. Step 1 - Carefully set down the puzzle so that the misaligned
layers are perpendicular to the playing surface. Step 2 - The judge,
with his/her dominant hand, or if ambidextrous, either hand, should then
slam down on the puzzle to align the layers, being careful not to hurt
themselves or any nearby competitors/judges/audience members. Step 3 -
If the puzzle is solved, it is fine. If it is not solved, then a penalty
must be applied based on the procedure for giving penalties set out in
article 6. By these regulations, Fredericks case is most definitely
fine. Ron's case is a bit more tricky to judge. Dan ;) --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose
on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me
again "there should have been a penalty". > > Have fun, >
Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > >
I guess I deserve your apologies. > > > (Ron, feel free to do the same)
> > I was trying to point out that with good judges things can still go
> wrong or > > be debatable. > > I give you my apologies for bringing
this discussion up. > > > > Still in this case I think there should have
been a penalty. > > Not with the outer layer, there I think it is
exactly on the > border, but > > with the middle layer where I think it
is past the border. > > > > Anyway, we will not change the results. > >
> > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > >
From: "Frédérick BADIE" <f_badie@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06,
2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German
Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my
left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here
: > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the
video is better to judge, but not perfect (on the > > left of cube axis
too). > > The judge shows the line with his pencil and asked the main
judge to > > confirm his own opinion. > > No problem for this case : > >
> > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your
apologies. > > (Ron, feel free to do the same) > > > > Have fun, > >
Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the
5x5 world record single had a misalignment > > > that > > > > should
have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I
totally agree with you. The funny thing was, I was > witnessing > > >
it, and assumed it was going to be a penalty... The judge had > doubts,
> > > asked the main judge, who gave his opinion about it without even >
> > comming close to the cube. It all went by in a flash, and nobody >
in > > > the audience got the time to even come close to the cube and >
judge for > > > themselves; the judge quickly picked up the cube, and
the > incident was > > > over. This last remark about the audience not
being able to see > for > > > themselves might seem irrelevant to some,
but I think it's quite > > > important, especially when it's
about a world record. > > > > > > - Joël. > > > > > >
3076. Re: My Videos from German Open 2007 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 11:15:49 -0000
Frederick! Get over it! No penalty was given :-) So all this talk about
"should have been" is hypothetical. There's no
consequences involved here :-) With the possible exception that the
rules may be phrased more precisely. There's always borderline
cases. That's why there is a judge at the table and a main judge.
Decisions cannot be changed on hindsight, be it because of photo/video
evidence or whatever ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose
on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me
again "there should have been a penalty". > > Have fun, >
Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > >
I guess I deserve your apologies. > > > (Ron, feel free to do the same)
> > I was trying to point out that with good judges things can still go
> wrong or > > be debatable. > > I give you my apologies for bringing
this discussion up. > > > > Still in this case I think there should have
been a penalty. > > Not with the outer layer, there I think it is
exactly on the > border, but > > with the middle layer where I think it
is past the border. > > > > Anyway, we will not change the results. > >
> > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > >
From: "Frédérick BADIE" <f_badie@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06,
2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German
Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my
left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here
: > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the
video is better to judge, but not perfect (on the > > left of cube axis
too). > > The judge shows the line with his pencil and asked the main
judge to > > confirm his own opinion. > > No problem for this case : > >
> > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your
apologies. > > (Ron, feel free to do the same) > > > > Have fun, > >
Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the
5x5 world record single had a misalignment > > > that > > > > should
have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I
totally agree with you. The funny thing was, I was > witnessing > > >
it, and assumed it was going to be a penalty... The judge had > doubts,
> > > asked the main judge, who gave his opinion about it without even >
> > comming close to the cube. It all went by in a flash, and nobody >
in > > > the audience got the time to even come close to the cube and >
judge for > > > themselves; the judge quickly picked up the cube, and
the > incident was > > > over. This last remark about the audience not
being able to see > for > > > themselves might seem irrelevant to some,
but I think it's quite > > > important, especially when it's
about a world record. > > > > > > - Joël. > > > > > >
3077. 4x4x4 Problems From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 12:40:56 -0000
Latley my 4x4x4 cube has been falling apart very easy. I have used
silicon on it. Any ideas on how to fix this? I got it from rubiks.com if
that helps. Patrick
3078. Re: Cubesmith From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 13:35:34 -0000
Same here. What's up with that? I hope his site wasn't hacked
or something. --- In speedsolvingrubikscube@yahoogroups.com,
"charmtg" <charmtg@...> wrote: > > Anyone know what's
going on with cubesmith.com? When I navigate to > cubesmith.com, I get
http://sites.godaddy.com/sites.html: "ooPS! This > site is
currently unavailable. If you are the owner of this site, > please
contact us at 1-480-505-8855 at your earliest convenience." > > I
guess this means Chris needs to make a payment to godaddy? I > certainly
hope it doesn't mean Chris has closed down Cubesmith! >
3079. Re: New World Record - 10.08 From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 14:28:18 -0000
Correct me if I'm wrong, but isn't there a time period written
in the WCA regulations of how long they need to keep the world record
for? I don't see it anymore... so I guess I'm making things
up. :[
3080. Where to buy? From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 16:20:59 -0000
Where should I buy a GOOD cube? The cube shoudn't be too stiff.
3081. Re: [Speed cubing group] Re: My Videos from German Open
2007 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 09:25:07 -0700 (PDT)
as much as i hate to say it, i agree with per. i think its big of ron to
go to all the effort and keeping a non-ego filled head to find out if
his was a penalty or not. regarding the 5x5, from the picture i see that
it is definitely questionable, its a bad angle to tell if its straight
down on the left, and based on the line over on the right side, it looks
like its a bit past the line, which would mean the one on the left side
is too. its not a big deal since you're not loosing your precious
single time record, so turn the ego down a bit. i think its a good
chance to learn about the downfalls of our current system, and we could
learn from it to improve future competitions. Per Kristen Fredlund
<aspiring_to_love@...> wrote: Frederick! Get over it! No penalty was
given :-) So all this talk about "should have been" is
hypothetical. There's no consequences involved here :-) With the
possible exception that the rules may be phrased more precisely.
There's always borderline cases. That's why there is a judge
at the table and a main judge. Decisions cannot be changed on hindsight,
be it because of photo/video evidence or whatever ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Frédérick BADIE <f_badie@...>
wrote: > > Hi Ron, > > look at seriously this picture. > Put your nose
on the screen : > http://frederickbadie.free.fr/im3.bmp > and tell me
again "there should have been a penalty". > > Have fun, >
Frédérick > > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" > <ron@> wrote: > > > > Hi Frédérick, > > > > > > >
I guess I deserve your apologies. > > > (Ron, feel free to do the same)
> > I was trying to point out that with good judges things can still go
> wrong or > > be debatable. > > I give you my apologies for bringing
this discussion up. > > > > Still in this case I think there should have
been a penalty. > > Not with the outer layer, there I think it is
exactly on the > border, but > > with the middle layer where I think it
is past the border. > > > > Anyway, we will not change the results. > >
> > Have fun, > > > > Ron > > > > > > ----- Original Message ----- > >
From: "Frédérick BADIE" <f_badie@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Sunday, May 06,
2007 2:21 PM > > Subject: [Speed cubing group] Re: My Videos from German
Open 2007 > > > > > > Hi Joel, > > > > you were here to judge, on my
left: > > http://frederickbadie.free.fr/im1.bmp > > > > not exactly here
: > > http://frederickbadie.free.fr/im3.bmp > > > > this angle on the
video is better to judge, but not perfect (on the > > left of cube axis
too). > > The judge shows the line with his pencil and asked the main
judge to > > confirm his own opinion. > > No problem for this case : > >
> > http://frederickbadie.free.fr/im2.bmp > > > > I guess I deserve your
apologies. > > (Ron, feel free to do the same) > > > > Have fun, > >
Frédérick. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > > <joel_vn@> wrote: > > > > > > > FYI, I also think the
5x5 world record single had a misalignment > > > that > > > > should
have had a penalty. > > > > > > > > > > > > > Hi Ron, > > > > > > Yes, I
totally agree with you. The funny thing was, I was > witnessing > > >
it, and assumed it was going to be a penalty... The judge had > doubts,
> > > asked the main judge, who gave his opinion about it without even >
> > comming close to the cube. It all went by in a flash, and nobody >
in > > > the audience got the time to even come close to the cube and >
judge for > > > themselves; the judge quickly picked up the cube, and
the > incident was > > > over. This last remark about the audience not
being able to see > for > > > themselves might seem irrelevant to some,
but I think it's quite > > > important, especially when it's
about a world record. > > > > > > - Joël. > > > > > >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
3082. Funny scramble From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 17:30:08 -0000
Hello folks, Jess Bond's timer gave me this as a scramble: L2 B
R' B' F L' F' U F R' B' U B R F2 B2 L2
F' L' B U2 R U' D L' I had lucky starts before, but
nothing like this. I got 8.79 on the first try. Anyone who wants to try
here? Look ahead carefully during inspection ;) - Joël
3083. Re: Funny scramble From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 17:44:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello folks, > > Jess Bond's timer gave
me this as a scramble: > > L2 B R' B' F L' F' U F
R' B' U B R F2 B2 L2 F' L' B U2 R U' D L'
> > I had lucky starts before, but nothing like this. I got 8.79 on the
> first try. Anyone who wants to try here? Look ahead carefully during >
inspection ;) > > - Joël > If you post something like this, can you
please tell the cube orientation before scrambling? Cheers! Stefan
3084. Re: Funny scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 18:06:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello folks, > > > > Jess Bond's timer gave me this
as a scramble: > > > > L2 B R' B' F L' F' U F
R' B' U B R F2 B2 L2 F' L' B U2 R U' D L'
> > > > I had lucky starts before, but nothing like this. I got 8.79 on
the > > first try. Anyone who wants to try here? Look ahead carefully >
during > > inspection ;) > > > > - Joël > > > > If you post something
like this, can you please tell the cube > orientation before scrambling?
> > Cheers! > Stefan > Unless defined, just use the standard U=White,
F=Green. There's a really straigthforward 2x2x3-block (or double
X-cross) in 8 moves. -- Johannes Laire
3085. Re: Funny scramble From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 18:08:22 -0000
There are two options. Try one. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello folks, > > > > Jess Bond's timer gave me this
as a scramble: > > > > L2 B R' B' F L' F' U F
R' B' U B R F2 B2 L2 F' L' B U2 R U' D L'
> > > > I had lucky starts before, but nothing like this. I got 8.79 on
the > > first try. Anyone who wants to try here? Look ahead carefully >
during > > inspection ;) > > > > - Joël > > > > If you post something
like this, can you please tell the cube > orientation before scrambling?
> > Cheers! > Stefan >
3086. Re: [Speed cubing group] Re: Funny scramble From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 20:21:45 +0200
with yellow on top, the white cross is pretty easy with white on top...I
do not see anything... Gilles 2007/5/7, Joël van Noort
<joel_vn@...m>: > > There are two options. Try one. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > > <joel_vn@> wrote: > > > > > > Hello folks, > > >
> > > Jess Bond's timer gave me this as a scramble: > > > > > > L2
B R' B' F L' F' U F R' B' U B R F2 B2 L2
F' L' B U2 R U' D L' > > > > > > I had lucky starts
before, but nothing like this. I got 8.79 on > the > > > first try.
Anyone who wants to try here? Look ahead carefully > > during > > >
inspection ;) > > > > > > - Joël > > > > > > > If you post something
like this, can you please tell the cube > > orientation before
scrambling? > > > > Cheers! > > Stefan > > > > > [Non-text portions of
this message have been removed]
3087. Re: Feet-Solving From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 18:30:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > as turning is not so easy, try and use the
least number of moves as > possible > Or for a beginner feet-solver, use
as few algorithms as possible. It is quite different to execute them
with two hands or with two feet. And another tip: do not use a
corners' first method (too many slice moves...) Practice and have
fun! /Anders
3088. Re: Scramble probabilites From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 18:36:01 -0000
(Reviving the recent thread about scramble qualities) I read the source
code of Jaap's scrambler, the one used for official competitions:
http://worldcubeassociation.org/regulations/scrambles/ scramble_cube.htm
Looks like I've used a slightly non-equivalent algorithm.
Don't know about the other guys (Herbert and Lucas). Jaap's
scrambler doesn't allow an R turn followed by an L turn, only L
followed by R (and similar for the other axes). The alg I used allows
both. So we're talking about different sets of scrambles. STEFAN,
scramble length: 25 probability for 0 flipped edges:
0.00134544044252748545 probability for 2 flipped edges:
0.03673557940805194881 probability for 4 flipped edges:
0.25615535099536977496 probability for 6 flipped edges:
0.44489037738355416974 probability for 8 flipped edges:
0.23149165891662189241 probability for 10 flipped edges:
0.02895679378114915976 probability for 12 flipped edges:
0.00042479907272556887 state 2047 is least probable with
0.00042479907272556887 state 0 is most probable with
0.00134544044252748545 JAAP, scramble length: 25 probability for 0
flipped edges: 0.00117164260561725850 probability for 2 flipped edges:
0.03796222960273276956 probability for 4 flipped edges:
0.25950178311574045560 probability for 6 flipped edges:
0.44543415825011737488 probability for 8 flipped edges:
0.22714589612398671334 probability for 10 flipped edges:
0.02837437726170946030 probability for 12 flipped edges:
0.00040991304009596781 state 2047 is least probable with
0.00040991304009596781 state 0 is most probable with
0.00117164260561725850 You can see that for the extreme cases (none/all
flipped) Jaap is a little closer to the optimal distribution.
Here's the comparison for 100 moves: STEFAN algorithm for scramble
length: 100 probability for 0 flipped edges: 0.00048828154033815487
probability for 2 flipped edges: 0.03222657521176183786 probability for
4 flipped edges: 0.24169926632062492017 probability for 6 flipped edges:
0.45117187494416794163 probability for 8 flipped edges:
0.24169917120745892480 probability for 10 flipped edges:
0.03222654981405776860 probability for 12 flipped edges:
0.00048828096159045207 state 2047 is least probable with
0.00048828096159045207 state 0 is most probable with
0.00048828154033815487 JAAP, scramble length: 100 probability for 0
flipped edges: 0.00048828201525511069 probability for 2 flipped edges:
0.03222659614670967312 probability for 4 flipped edges:
0.24169934484887229594 probability for 6 flipped edges:
0.45117187493631233623 probability for 8 flipped edges:
0.24169909267483095072 probability for 10 flipped edges:
0.03222652889167247532 probability for 12 flipped edges:
0.00048828048634715797 state 2047 is least probable with
0.00048828048634715797 state 0 is most probable with
0.00048828201525511069 Cheers! Stefan
3089. Re: [Speed cubing group] JNet - Network timer? From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 12:30:19 -0700
Corwin: For the network feature to work, you need two people. One person
will be the server and the other will be the client. Have the server
start JNetCube in server mode and pick a port. Any port will work, but
you can use port 1234 for this demonstration. After the server has
started, then the client will start his timer in client mode and enter
in the information for the server. The client will type in the IP
address of the server (which the server can find by visiting
whatismyip.com ) and port 1234 (or whatever port you started the server
on). Then, the client connects to the server and you two will be
connected. If that isn't working for you, then odds are the server
is behind a router and/or firewall and you must connect to the router
and configure "port forwarding" and must forward port 1234 (or
whatever port you want) to the server computer's local ip address.
For more information on port forwarding with you particular router, see
your router manual and it will be in there. Thanks, -Chris On May 6,
2007, at 5:40 PM, Corwin wrote: > Can anyone explain to me how the
network timer works and how to start > a server? Thanks > > > [Non-text
portions of this message have been removed]
3090. Re: New World Record - 10.08 From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 20:16:55 -0000
So... I dunno, does anyone else get pissed off when people like thom and
per blatantly express their hatred towards america? --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom >
3091. Re: Funny scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 20:24:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > > L2 B R' B' F
L' F' U F R' B' U B R F2 B2 L2 F' L' B U2
R U' D L' > Unless defined, just use the standard U=White,
F=Green. There's a > really straigthforward 2x2x3-block (or double
X-cross) in 8 moves. Okay, this is obviously an area where I need to
learn more. I sat and played with it for a while, and don't see
anything "really straightforward." So please, educate me! The
best I could come up with was an 11-move double X-cross (but diagonal
pairs, not a 2x2x3 block). (y') L' U L u' R U R'
D' R U' R' Chris
3092. Re: [Speed cubing group] Re: New World Record - 10.08 From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 13:33:59 -0700 (PDT)
yeah i'd be pretty close to the top of list actually. however i
think this time it was directly more towards tyson personally as opposed
to america, which still sucks, if people have petty personal differences
with someone, email them privately about it. some people make themselves
a target with whining, but in this case i don't really see why
people would want to get so uptight. thibaut had the wr before dan, it
would have been nice for dan to be able to have the wr for a bit, even
if i was just a couple minutes, anyone that can say they wouldn't
feel that way for themselves also, is full of crap, and i don't see
why pointing that out is such a big deal. goodxy2002 <goodxy2002@...>
wrote: So... I dunno, does anyone else get pissed off when people like
thom and per blatantly express their hatred towards america? --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom >
--------------------------------- Ahhh...imagining that irresistible
"new car" smell? Check outnew cars at Yahoo! Autos. [Non-text
portions of this message have been removed]
3093. Re: New World Record - 10.08 From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 20:58:12 -0000
I think the happiness formula is based on Jeremy Bentham's
felicific calculus or utility calculus, the idea of calculating the
total happiness caused by something. It relates to Utilitarian ethics.
--- In speedsolvingrubikscube@yahoogroups.com, "cubewizzard"
<cubewizzard@...> wrote: > > Without the "formula" of
happiness, it's easyer to understand. :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie" >
<megafrikkie@> wrote: > > > > I see Tyson's point. The result
will be the same if Dan's 'WR' was > > also approved but
with one more person very happy... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > what the hell... > > > > > > Tyson
Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It is a
wonderful accomplishment. > > > Let's say happiness there is > > >
> 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like a sad
panda. Happiness there is probably -10 + 50 = 40. > > > > > > > > So
please explain why I would feel annoyed. > > > > > > > > -Tyson > > > >
> > > > > >
3094. Re: Funny scramble From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 21:32:50 -0000
Hi I started like this: y' D RUR' D y' U R'U'R
Continue with the pair that has both pieces in the U layer, and the last
pair is a 4 move insertion. (Unless you use a very weird alg for that
case :)). Last layer cases are not very bad either :). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > L2 B R' B' F L'
F' U F R' B' U B R F2 B2 L2 F' L' B U2 R
U' D L' > > Unless defined, just use the standard U=White,
F=Green. There's a > > really straigthforward 2x2x3-block (or
double X-cross) in 8 moves. > > Okay, this is obviously an area where I
need to learn more. I sat and > played with it for a while, and
don't see anything "really > straightforward." So please,
educate me! > > The best I could come up with was an 11-move double
X-cross (but > diagonal pairs, not a 2x2x3 block). > > (y') L'
U L u' R U R' D' R U' R' > > Chris >
3095. Re: Funny scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 21:48:57 -0000
Ah, very nice. I was able to finish in 38 moves. Thanks! Chris --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi > > I started like this: > > y' D RUR' D y'
U R'U'R > > Continue with the pair that has both pieces in the
U layer, and the > last pair is a 4 move insertion. (Unless you use a
very weird alg > for that case :)). Last layer cases are not very bad
either :). > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > L2 B R' B' F L'
F' U F R' B' U B R F2 B2 L2 F' L' B U2 R
U' > D L' > > > Unless defined, just use the standard U=White,
F=Green. There's a > > > really straigthforward 2x2x3-block (or
double X-cross) in 8 > moves. > > > > Okay, this is obviously an area
where I need to learn more. I sat > and > > played with it for a while,
and don't see anything "really > > straightforward." So
please, educate me! > > > > The best I could come up with was an 11-move
double X-cross (but > > diagonal pairs, not a 2x2x3 block). > > > >
(y') L' U L u' R U R' D' R U' R' > >
> > Chris > > >
3096. Anyone know a good (and cheap) place to buy a megaminx? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 07 May 2007 22:08:27 -0000
Anyone know a good (and cheap) place to buy a megaminx? Patrick
3097. Re: [Speed cubing group] Anyone know a good (and cheap) place to
buy a megaminx? From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 May 2007 06:56:54 +0800 (CST)
To Pat Cube4you.com Not bad price not bad quality! ----- Original
Message ---- From: Patrick Jameson <poker19@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 7, 2007 6:08:27
PM Subject: [Speed cubing group] Anyone know a good (and cheap) place to
buy a megaminx? Anyone know a good (and cheap) place to buy a megaminx?
Patrick
____________________________________________________________________________________
Food fight? Enjoy some healthy debate in the Yahoo! Answers Food &
Drink Q&A. http://answers.yahoo.com/dir/?link=list&sid=396545367
[Non-text portions of this message have been removed]
3098. Re: New World Record - 10.08 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 00:46:10 -0000
Don't generalise my usage of 'you' towards all of
america. The time of 10.08 occured after the 9.86 one, I fail to see why
you're still arguing about why to make it a former world record or
not. Why are you thinking of just fudging the rules because it was a
good solve/near the other record? Tyson: Happiness is not the only
contributing factor when deciding what is a world record and what is
not. ~Thom --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > > So... I dunno,
does anyone else get pissed off when people like thom > and per
blatantly express their hatred towards america? > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Because you'd be wrong. > > > > ~Thom
> > >
3099. Re: New World Record - 10.08 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 00:56:08 -0000
I don't think anybody is disputing that it wasn't a WR. No one
is suggesting making it one. He just pointed out that it would have been
nice for Dan if it occured before the 9.86. --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Don't generalise my usage of
'you' towards all of america. > > The time of 10.08 occured
after the 9.86 one, I fail to see why you're > still arguing about
why to make it a former world record or not. Why > are you thinking of
just fudging the rules because it was a good > solve/near the other
record? > > Tyson: Happiness is not the only contributing factor when
deciding > what is a world record and what is not. > > ~Thom > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" >
<goodxy2002@> wrote: > > > > So... I dunno, does anyone else get
pissed off when people like thom > > and per blatantly express their
hatred towards america? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Because you'd be wrong. > > > > >
> ~Thom > > > > > >
3100. Re: New World Record - 10.08 From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 00:57:26 -0000
> The time of 10.08 occured after the 9.86 one, I fail to see why
you're > still arguing about why to make it a former world record
or not. Why > are you thinking of just fudging the rules because it was
a good > solve/near the other record? Nobody is arguing whether it
should have a former world record! As Ron stated the 9.86 seconds solve
occured before the 10.08 seconds one. Tyson is just saying that it would
have made Dan happier if his solve occurred before (but it didn't).
That's it! Sven
3101. Re: New World Record - 10.08 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 01:01:41 -0000
Oh, I know that. That's why I'm surprised this topic even came
up. ~Thom --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > I don't think anybody is
disputing that it wasn't a WR. No one is > suggesting making it
one. He just pointed out that it would have been > nice for Dan if it
occured before the 9.86. > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Don't generalise my usage of
'you' towards all of america. > > > > The time of 10.08
occured after the 9.86 one, I fail to see why you're > > still
arguing about why to make it a former world record or not. Why > > are
you thinking of just fudging the rules because it was a good > >
solve/near the other record? > > > > Tyson: Happiness is not the only
contributing factor when deciding > > what is a world record and what is
not. > > > > ~Thom > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002" > >
<goodxy2002@> wrote: > > > > > > So... I dunno, does anyone else get
pissed off when people like thom > > > and per blatantly express their
hatred towards america? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > > >
<snkenjoi@> wrote: > > > > > > > > Because you'd be wrong. > > >
> > > > > ~Thom > > > > > > > > > >
3102. Re: New World Record - 10.08 From: "Sweet dream" <yahoogroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 01:02:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Don't generalise my usage of
'you' towards all of america. > > The time of 10.08 occured
after the 9.86 one, I fail to see why you're > still arguing about
why to make it a former world record or not. Why > are you thinking of
just fudging the rules because it was a good > solve/near the other
record? > > Tyson: Happiness is not the only contributing factor when
deciding > what is a world record and what is not. Seriously, wtf is
wrong with you? Some people need to grow up in this mailing list... We
have stupid fight/flame every other day... Regards, Quôc
3103. Re: New World Record - 10.08 From: "thomkirjava" <snkenjoi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 01:07:38 -0000
What do you mean what's wrong with me? I got attacked for hating
america without even saying it! --- In
speedsolvingrubikscube@yahoogroups.com, "Sweet dream"
<yahoogroups@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" >
<snkenjoi@> wrote: > > > > Don't generalise my usage of
'you' towards all of america. > > > > The time of 10.08
occured after the 9.86 one, I fail to see why you're > > still
arguing about why to make it a former world record or not. Why > > are
you thinking of just fudging the rules because it was a good > >
solve/near the other record? > > > > Tyson: Happiness is not the only
contributing factor when deciding > > what is a world record and what is
not. > > Seriously, wtf is wrong with you? > > Some people need to grow
up in this mailing list... We have stupid > fight/flame every other
day... > > Regards, > Quôc >
3104. Re: [Speed cubing group] Re: Funny scramble From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 May 2007 12:02:35 +1000
Stefan Pochmann wrote: > If you post something like this, can you please
tell the cube > orientation before scrambling? I found that the scramble
was funny when I put fuchsia on bottom and turquoise on front.
Experiment. -- Ryan Heise http://www.ryanheise.com/cube/
3105. Re: Where to buy? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 02:16:34 -0000
i use rubikshop.com, or there is always ebay. you can always lube it
later with a non-oil based lubricant (I use silicon).
3106. Re: New World Record - 10.08 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 02:34:20 -0000
this forum is infamous for illogical, irrational things. do not worry
too much about it. congratulations to dan and thibaut for their amazing
solves. truly impressive speeds. --- In speedsolvingrubikscube@...m,
"thomkirjava" <snkenjoi@...> wrote: > > What do you mean
what's wrong with me? > > I got attacked for hating america without
even saying it! > > --- In speedsolvingrubikscube@yahoogroups.com,
"Sweet dream" > <yahoogroups@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava" > >
<snkenjoi@> wrote: > > > > > > Don't generalise my usage of
'you' towards all of america. > > > > > > The time of 10.08
occured after the 9.86 one, I fail to see why you're > > > still
arguing about why to make it a former world record or not. Why > > > are
you thinking of just fudging the rules because it was a good > > >
solve/near the other record? > > > > > > Tyson: Happiness is not the
only contributing factor when deciding > > > what is a world record and
what is not. > > > > Seriously, wtf is wrong with you? > > > > Some
people need to grow up in this mailing list... We have stupid > >
fight/flame every other day... > > > > Regards, > > Quôc > > >
3107. Re: [Speed cubing group] Re: New World Record - 10.08 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 19:59:52 -0700
Hi Thom, I am sorry, but it has been pointed out to me that my message
was perhaps a bit unclear. Leyan sent me a message this morning telling
me that "world records should not be given out based on
happiness." To this I completely agree. As stated by other members
of the group, the intent of my message was that it would have been nice
if Dan had done the 10.08 solve first. Everything would be the same, but
Dan would walk away with something nice. However, the fact of the matter
is that Dan did NOT solve the 10.08 first, and he does not get a world
record. I agree that Dan should not get a world record, and Dan knows
this as well. It doesn't matter who awards the world record, it is
truth of the matter that at the time of the 10.08 second solve, there
was a 9.86 second official solves on the books. The internet can easily
misinterpret what we say. So don't worry about anything, and
let's move on, and I'll be sure to make my writing a bit more
clear in the future. -Tyson On 5/7/07, stochastic_antishift
<no_reply@yahoogroups.com> wrote: > > this forum is infamous for
illogical, irrational things. do not worry > too much about it. > >
congratulations to dan and thibaut for their amazing solves. truly >
impressive speeds. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "thomkirjava" > <snkenjoi@...> wrote: > > > > What do you
mean what's wrong with me? > > > > I got attacked for hating
america without even saying it! > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Sweet dream" > > <yahoogroups@> wrote: > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "thomkirjava" > > > <snkenjoi@> wrote: > > > > > > > >
Don't generalise my usage of 'you' towards all of
america. > > > > > > > > The time of 10.08 occured after the 9.86 one, I
fail to see why > you're > > > > still arguing about why to make it
a former world record or not. Why > > > > are you thinking of just
fudging the rules because it was a good > > > > solve/near the other
record? > > > > > > > > Tyson: Happiness is not the only contributing
factor when deciding > > > > what is a world record and what is not. > >
> > > > Seriously, wtf is wrong with you? > > > > > > Some people need
to grow up in this mailing list... We have stupid > > > fight/flame
every other day... > > > > > > Regards, > > > Quôc > > > > > > > >
[Non-text portions of this message have been removed]
3108. Programmers Wanted From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 7 May 2007 20:32:19 -0700
I try not to post too much, but I just realized that this community
contains some very very skilled programmers. I'd just like to throw
it out there if there are any programmers, in particular those with
experience in Java, Python, or C++, that are interested in a job in
Beverly Hills, please e-mail me personally. This job is very
competitive, and you will be tested on your knowledge before they grant
you an interview. Preferably, you have a resume ready. So let me know. I
work for a hedge fund as a commodities trader. -Tyson [Non-text portions
of this message have been removed]
3109. Re: Where to buy? From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 03:52:06 -0000
www.cube4you.com I believe they sell both of those, but shipping costs
may be a bit nasty. --- In speedsolvingrubikscube@yahoogroups.com,
"ferret511" <ferret511@...> wrote: > > I've been
looking into getting a square-1 and or a megaminx, because > I've
never tried these puzzles. Anyway, I know that you can get a > square-1
at rubiks.com, but they have been out of stock for months it > seems,
plus they don't even have a megaminx. > > The only other option
that I personally know of is mefferts.com, but > mefferts doesn't
have a square-1 (I don't think). What I wanted to > ask you guys
is: > Is there a reliable place (not ebay) where I can get both of these
> puzzles? > > Obviously, tiles are nice, but I got a cube from mefferts
with tiles, > and was disappointed, the tiles were not centered, plus
the cube just > wasn't good. Where do you guys buy your puzzles? >
> Thanks, > ferret >
3110. [Speed cubing group] Re: Funny scramble From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 05:16:59 -0000
One of the cubes I scrambled for the Caltech Spring competition had
silver, gold, pink, purple, sky blue, and (some other color) stickers.
Those were some funny scrambles (especially trying to check that I did
the scramble correctly. It took me a while to figure out there was a
difference between the reflective silver and reflective gold stickers).
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Stefan Pochmann wrote: > > > If you post something like this,
can you please tell the cube > > orientation before scrambling? > > I
found that the scramble was funny when I put fuchsia on bottom and >
turquoise on front. Experiment. > > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
3111. [Speed cubing group] Re: Funny scramble From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 08:58:28 -0000
That cube gave me a headache just looking at it. And it smelled funny...
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > One of the cubes I scrambled for the
Caltech Spring competition had > silver, gold, pink, purple, sky blue,
and (some other color) stickers. > Those were some funny scrambles
(especially trying to check that I did > the scramble correctly. It took
me a while to figure out there was a > difference between the reflective
silver and reflective gold stickers). > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Stefan Pochmann wrote: > > > > > If you post something like this,
can you please tell the cube > > > orientation before scrambling? > > >
> I found that the scramble was funny when I put fuchsia on bottom and >
> turquoise on front. Experiment. > > > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
3112. Useful Excel File From: "mehrdad_agheb" <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 09:10:39 -0000
Please find attached a simple Excel file for record calculation
3113. Useful Excel File From: mehrdad agheb <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 May 2007 02:15:15 -0700 (PDT)
Please find attached a simple Excel file.
--------------------------------- Don't pick lemons. See all the
new 2007 cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
mehrdad agheb <mehrdad_agheb@...> wrote: Please find attached a
simple Excel file. --------------------------------- Don't pick
lemons. See all the new 2007 cars at Yahoo! Autos. [Non-text portions of
this message have been removed] ---------------------------------
Ahhh...imagining that irresistible "new car" smell? Check
outnew cars at Yahoo! Autos. [Non-text portions of this message have
been removed]
3115. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 8 May 2007 09:30:44 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /cubik record.xls Uploaded by : mehrdad_agheb
<mehrdad_agheb@...> Description : Excel useful file You can access
this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/cubik%20record.xls
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, mehrdad_agheb
<mehrdad_agheb@...>
3116. [Speed cubing group] Re: Funny scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 10:45:53 -0000
Sounds exactly like my daughter's cube: http://tinyurl.com/36gjjt
She has flourescent orange as the sixth color. Chris --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > One of the cubes I scrambled for the Caltech Spring
competition had > silver, gold, pink, purple, sky blue, and (some other
color) stickers. > Those were some funny scrambles (especially trying to
check that I did > the scramble correctly. It took me a while to figure
out there was a > difference between the reflective silver and
reflective gold stickers). > > --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@> > wrote: >
> > > Stefan Pochmann wrote: > > > > > If you post something like this,
can you please tell the cube > > > orientation before scrambling? > > >
> I found that the scramble was funny when I put fuchsia on bottom and >
> turquoise on front. Experiment. > > > > > > -- > > Ryan Heise > >
http://www.ryanheise.com/cube/ > > >
3117. Re: New World Record - 10.08 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 11:11:31 -0000
Please don't add in between the lines to my words. Let's stick
to the matter at hand. I was only asking Tyson a question and now i have
the answer. Tyson's words were possible to misunderstand.
That's all there is to it. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "thomkirjava"
<snkenjoi@...> wrote: > > Because you'd be wrong. > > ~Thom > >
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@> wrote: > > > > Annoyed? Why would I be annoyed? It is a
wonderful accomplishment. > > > > I was saying this from a standpoint of
utility for Dan and Jaquinot. > > If Dan gets the world record a
microsecond before Jacquinot, what > > happens? > > > > Dan is able to
call himself a former world record holder, and Jaquinot > > becomes the
current world record holder. Let's say happiness there is > > 10 +
50 = 60. > > > > If Jaquinot gets the world record first, his happiness
is the same. He > > doesn't care of Dan did a 10.08 solve,
he's still happy that he is a > > current world record holder.
Meanwhile, Dan is disappointed, and looks > > like a sad panda.
Happiness there is probably -10 + 50 = 40. > > > > So please explain why
I would feel annoyed. > > > > -Tyson > > > > On May 6, 2007, at 7:06 AM,
Per Kristen Fredlund wrote: > > > > > Tyson, > > > > > > are you annoyed
that Europe got the first sub-10 official solve or > > > what? Does it
matter who did it first? The important things should be > > > that it
was an amazing achievement and that hopefully it will inspire > > >
others for even better times in the future, wherever it will be ;-) > >
> > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > > <tyson.mao@>
wrote: > > > > > > > > Spain is ahead of California by many hours. It
would be very nice > > > for > > > > Dan to have held the world record,
even for a second. It is a > > > shame, > > > > however, that by any
means, whatever title is conveyed, the fact of > > > the > > > > matter
remains that there was a 9.86 second solve officially done > > > >
before the 10.06. > > > > > > > > The video of Dan thinking he got a
world record is absolutely > > > hilarious > > > > though. We'll
try to make it available once we get it. There was > > > > definitely a
lot of confusion, and when I was called over by Chris > > > > Dzoan, I
thought I was being asked to referee a rule violation or > > > an > > >
> accidental timer malfunction. > > > > > > > > -Tyson > > > > > > > >
On May 5, 2007, at 8:24 PM, Michael Gottlieb wrote: > > > > > > > > > >
It's amazing sub-10 WR! Does it matter who went first
shouldn't > > > it be > > > > > > whoever got the fastest time. I
mean at some point someone had > > > the > > > > > WR > > > > > > then
it got beat. Anyway looking back at the World Champs o3 > > > to now > >
> > > is > > > > > > amazing to see how much farther cubing has come. >
> > > > > > > > > > > Great job, > > > > > > > > > > > > David > > > > >
> > > > > It's true... the WR was 16.53 after Worlds 03, and now a
best > > > single > > > > > solve like that won't even get you in
the top 100! > > > > > > > > > > Anyway, I think that whether Dan set
his time first doesn't > > > matter > > > > > much to you or me,
but it would make a very big difference to > > > Dan... > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
3118. Re: Useful Excel File From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 12:11:01 -0000
Can you at least post some description of what the file does? --- In
speedsolvingrubikscube@yahoogroups.com, mehrdad agheb
<mehrdad_agheb@...> wrote: > > Please find attached a simple Excel
file. > > --------------------------------- > Don't pick lemons. >
See all the new 2007 cars at Yahoo! Autos. > > [Non-text portions of
this message have been removed] >
3119. Re: Funny scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 14:46:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > L2 B R' B' F L'
F' U F R' B' U B R F2 B2 L2 F' L' B U2 R
U' D L' > > Unless defined, just use the standard U=White,
F=Green. There's a > > really straigthforward 2x2x3-block (or
double X-cross) in 8 moves. > > Okay, this is obviously an area where I
need to learn more. I sat and > played with it for a while, and
don't see anything "really > straightforward." So please,
educate me! > > The best I could come up with was an 11-move double
X-cross (but > diagonal pairs, not a 2x2x3 block). > > (y') L'
U L u' R U R' D' R U' R' > > Chris > B' U
B D2 B' R B R' 4+4 moves. It's just a 2x2x3-block to me
but accidentally the "4th cross edge" is solved, too. --
Johannes Laire
3120. Re: Where to buy? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 14:57:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > i use rubikshop.com, or there is always
ebay. you can always lube it > later with a non-oil based lubricant (I
use silicon). > You can also lube it with a non-silicon based lubricant
(I use oil). -- Johannes Laire
3121. Caltech Spring 2007 movies From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 17:42:04 -0000
I haven't finished my report yet but you can already find some
videos of the Caltech Spring competition at:
http://rubik.talk-sep.net/?page=Cal2007 Sven
3122. 26 May = 3 championships ! From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 19:16:29 -0000
I do not know if anyone realized but for the first time in history there
will be 3 different competitions that will take place on the same day.
Besides the fact that it is great, it also raises issues like the one we
have seen with the Spanish Open and the Berkeley competition. What
happens if 1 record is broken several times and in different
competitions ? Personally I think that publishing the time schedules in
the GMT time could be a solution. If 1 record is broken twice, the one
who did it before on the basis of the time schedule gets the record. It
if it as at the same exact hour, then the fastest gets it. What do you
think ? (maybe I am just too pessmistic, or too optimistic depending on
which side you are :p) Gilles VDP
3123. 23 May - 3 competitions From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 19:18:01 -0000
sorry, I just realized that last year on November 18, there already was
3 competitions on the same day. Still, the issue remains. Gilles VDP
3124. Re: Where to buy? From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 20:50:17 -0000
I ordered an eastsheen 4x4x4 and 2x2x2 from cube4you.com and then they
sent me an email saying they don't collaborate with mozilla firefox
or something, anyone know anything about this? --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > www.cube4you.com > > > I believe they
sell both of those, but shipping costs may be a bit nasty. > > --- In
speedsolvingrubikscube@yahoogroups.com, "ferret511" >
<ferret511@> wrote: > > > > I've been looking into getting a
square-1 and or a megaminx, because > > I've never tried these
puzzles. Anyway, I know that you can get a > > square-1 at rubiks.com,
but they have been out of stock for months it > > seems, plus they
don't even have a megaminx. > > > > The only other option that I
personally know of is mefferts.com, but > > mefferts doesn't have a
square-1 (I don't think). What I wanted to > > ask you guys is: > >
Is there a reliable place (not ebay) where I can get both of these > >
puzzles? > > > > Obviously, tiles are nice, but I got a cube from
mefferts with tiles, > > and was disappointed, the tiles were not
centered, plus the cube just > > wasn't good. Where do you guys buy
your puzzles? > > > > Thanks, > > ferret > > >
3125. Re: 26 May = 3 championships ! From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 22:31:39 -0000
There was such a conflict last year on October 21 and November 18th...
Here's my idea: give the records priority based on the exact time
that the record was set (translated into GMT, say), and not the time of
the competition or event in question. One way to do this would be to
record the time that every possibly record-breaking solve was finished
(it would be the main judge's responsibility to do this, and then
translate it into GMT at some point), and then send this data to the WCA
along with the records. What this would mean, though, is that if one
person gets (say) a 9.70 in the 3x3x3 event, and then someone later gets
a 9.60 later but during the same event, both records would have to be
considered WRs for consistency's sake, and this would go against
WCA regulations. But I think that as the number of competitions and
competitors increases (as it invariably must), doing something like this
will be the best option.
3126. Re: Where to buy? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 08 May 2007 22:39:03 -0000
Where does it ship from and how are there shipping rates? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > I ordered an eastsheen 4x4x4 and 2x2x2 from
cube4you.com and then they > sent me an email saying they don't
collaborate with mozilla firefox or > something, anyone know anything
about this? > --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" > <aznspazboi@> wrote: > > > > www.cube4you.com >
> > > > > I believe they sell both of those, but shipping costs may be a
bit > nasty. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"ferret511" > > <ferret511@> wrote: > > > > > > I've
been looking into getting a square-1 and or a megaminx, because > > >
I've never tried these puzzles. Anyway, I know that you can get a >
> > square-1 at rubiks.com, but they have been out of stock for months
it > > > seems, plus they don't even have a megaminx. > > > > > >
The only other option that I personally know of is mefferts.com, but > >
> mefferts doesn't have a square-1 (I don't think). What I
wanted to > > > ask you guys is: > > > Is there a reliable place (not
ebay) where I can get both of these > > > puzzles? > > > > > >
Obviously, tiles are nice, but I got a cube from mefferts with tiles, >
> > and was disappointed, the tiles were not centered, plus the cube
just > > > wasn't good. Where do you guys buy your puzzles? > > > >
> > Thanks, > > > ferret > > > > > >
3127. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 8 May 2007 20:06:59 -0400
I think that this needs to be address if we continue to have more
competitons the same day. I know if I break a record early on in a day.
and then someone else that same day elsewhere breaks my record. I still
have held the reccord for a few hours. Personally I think that this
needs to be changed in the WCA regulations jut my two cents worth in
this matter. ----- Original Message ----- From: Michael Gottlieb To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 08, 2007 6:31
PM Subject: [Speed cubing group] Re: 26 May = 3 championships ! There
was such a conflict last year on October 21 and November 18th...
Here's my idea: give the records priority based on the exact time
that the record was set (translated into GMT, say), and not the time of
the competition or event in question. One way to do this would be to
record the time that every possibly record-breaking solve was finished
(it would be the main judge's responsibility to do this, and then
translate it into GMT at some point), and then send this data to the WCA
along with the records. What this would mean, though, is that if one
person gets (say) a 9.70 in the 3x3x3 event, and then someone later gets
a 9.60 later but during the same event, both records would have to be
considered WRs for consistency's sake, and this would go against
WCA regulations. But I think that as the number of competitions and
competitors increases (as it invariably must), doing something like this
will be the best option. [Non-text portions of this message have been
removed]
3128. Re: 26 May = 3 championships ! From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 00:09:45 -0000
Why would this be against WCA regulations? I haven't read the
regulations in maybe two months or so but I don't remember anything
about this. -Dan --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > What this would
mean, though, is that if one person gets (say) a 9.70 > in the 3x3x3
event, and then someone later gets a 9.60 later but > during the same
event, both records would have to be considered WRs > for
consistency's sake, and this would go against WCA regulations.
3129. Re: 26 May = 3 championships ! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 00:37:03 -0000
There is nothing in the WCA regulations that states this would be
against them. The only rules I found is the following: "9i2)
Regional records are recognised at the end of a round. If a record is
broken twice or more in a round, only the latter is recognised." So
the main judge should annotate the time at the end of each round to
determine the WR history. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Why would this be against WCA regulations? I
haven't read the > regulations in maybe two months or so but I
don't remember anything > about this. > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb" >
<mzrg@> wrote: > > > > What this would mean, though, is that if one
person gets (say) a 9.70 > > in the 3x3x3 event, and then someone later
gets a 9.60 later but > > during the same event, both records would have
to be considered WRs > > for consistency's sake, and this would go
against WCA regulations. >
3130. Re: [Speed cubing group] Re: Where to buy? From: "Guilherme Baron" <bocaoshow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 8 May 2007 21:44:25 -0300
Hi Patrick, I guess that the company is based in China since their
postal service is something like Chinapost. My friend and I did an order
of $135.00 including $25.00 of Airmail shipping 4-10 days (Parcel Post)
to Brazil. Basically I bought 1 Eastsheen 2x2x2, two DIY 3x3x3, 1
Eastsheen 4x4x4 and 1 Eastsheen 5x5x5. And some those others strange
cubes including one 2x2x2 penguin like! :) This is my first order with
them. To check the quality of their products since I would like to sell
it here because there are no good sellers in Brazil for these
"toys". I bought last Friday and Yesterday (Monday) they sent
me an email telling that the order was shipped. Now is just wait and see
the results! :) Cheers, Guilherme On 08/05/07, Patrick Jameson
<poker19@...> wrote: > > Where does it ship from and how are there
shipping rates? > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "xkiesterx" > > <kianb@...> wrote: > > > > I ordered an
eastsheen 4x4x4 and 2x2x2 from cube4you.com and then > they > > sent me
an email saying they don't collaborate with mozilla firefox > or >
> something, anyone know anything about this? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Corwin" > > <aznspazboi@> wrote: > > > > > >
www.cube4you.com > > > > > > > > > I believe they sell both of those,
but shipping costs may be a bit > > nasty. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "ferret511" > > > <ferret511@> wrote: > > > > > > > >
I've been looking into getting a square-1 and or a megaminx, >
because > > > > I've never tried these puzzles. Anyway, I know that
you can > get a > > > > square-1 at rubiks.com, but they have been out
of stock for > months it > > > > seems, plus they don't even have a
megaminx. > > > > > > > > The only other option that I personally know
of is > mefferts.com, but > > > > mefferts doesn't have a square-1
(I don't think). What I > wanted to > > > > ask you guys is: > > >
> Is there a reliable place (not ebay) where I can get both of > these >
> > > puzzles? > > > > > > > > Obviously, tiles are nice, but I got a
cube from mefferts with > tiles, > > > > and was disappointed, the tiles
were not centered, plus the > cube just > > > > wasn't good. Where
do you guys buy your puzzles? > > > > > > > > Thanks, > > > > ferret > >
> > > > > > > > > > [Non-text portions of this message have been
removed]
3131. Re: Cubesmith From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 03:17:06 -0000
Everything looks fine, now. There was even a recent news update
(yesterday), indicating that he went through some computer trouble,
following his other equipment issues, earlier in the year. It sounds
like orders should start flowing more freely again, though. I'm
looking forward to getting my tiles. :-) - Grant --- d_funny007 wrote: >
Same here. What's up with that? I hope his site wasn't hacked
or > something. --- charmtg wrote: > Anyone know what's going on
with cubesmith.com? When I navigate to > cubesmith.com, I get
http://sites.godaddy.com/sites.html: "ooPS! > This site is
currently unavailable. [snip]
3132. Re: 26 May = 3 championships ! From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 04:16:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Why would this be against WCA regulations? I
haven't read the > regulations in maybe two months or so but I
don't remember anything > about this. > -Dan As Sven Gowal pointed
out, one of the WCA regulations reads: "9i2) Regional records are
recognised at the end of a round. If a record is broken twice or more in
a round, only the latter is recognised." I believe that the WR
counts as a 'regional record' (since the world is, after all,
a region), so if two people break the WR during the same event, and the
second person was faster than the first, by WCA regulations only the
second person is recognized to have a WR. What I suggest, that both
people should be counted as having had the WR at some point, goes
against this regulation. It's nothing serious - I'm just
pointing out that under current WCA regulations my idea isn't
feasable.
3133. Job Openings In All Categories!. From: Play Disk <certyferty165@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 06 May 2007 21:05:55 +0100
When everyone is looking for quality than why not recruiters wants
quality too?, dont you think plain degree is not enough to satisfy your
employer, online certification is easiest source to make your employer
hire you. For Job Search http://www.bhired.com?user=148&track=35
degrees, Masters and PhDs on
http://www.studypie.com?aff=3748&pub=975 For IT Certification
http://www.vcertifyu.com?aff=1245
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3134. Re: 26 May = 3 championships ! From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 05:38:35 -0000
Thanks for clearing up that rule. I didn't remember it. It does say
at the end of the round though. I think that means that if someone were
to break the record in the first round of a competition and then someone
else were to get a faster time in the second round, they would both be
recognized. However, I'm pretty sure this rule applies to the same
competition. I believe the reason for this is so that the time you
compete in a certain round isn't an issue. For example, if someone
were to break a record but another person has not had a chance to
complete his or her solves and then they complete a solve breaking the
previous record but not the new one, they do not get a WR. If they had
gone before, however, it would have been a WR. If this were the case,
people would all want to go first so that they have the highest chance
at a record. Competitions would be hard to run with everyone fighting
for the chance to compete first so this issue is resolved with this
rule. I suppose another way to resolve it would be to give both
competitors the record but then you could potentially have somebody who
never beat the record at the time of the solve but is still recognized
as a former record holder (like in my situation if I were given it).
Anyways, the main thing I wanted to point out was that it says at the
end of the round and not in the whole event. So, if I am interpreting it
correctly, the speedsolve world record can be broken 3 times in one
tournament if there are 3 rounds. If I am mistaken then someone please
correct me. And just for the record, I don't believe that I deserve
the WR because I know that Thibaut completed his solves hours before
mine. Oh, and I also wanted to say congratulations for the first sub 10
time and for the new world record. Sub 10 is incredible. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote:> As Sven Gowal pointed out, one of the WCA
regulations reads: > "9i2) Regional records are recognised at the
end of a round. If a > record is broken twice or more in a round, only
the latter is recognised." > > I believe that the WR counts as a
'regional record' (since the world > is, after all, a region),
so if two people break the WR during the > same event, and the second
person was faster than the first, by WCA > regulations only the second
person is recognized to have a WR. What I > suggest, that both people
should be counted as having had the WR at > some point, goes against
this regulation. > > It's nothing serious - I'm just pointing
out that under current WCA > regulations my idea isn't feasable. >
3135. Re: [Speed cubing group] Caltech Spring 2007 movies From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 May 2007 04:31:30 -0400
The link is not working for me. -Anthony ----- Original Message -----
From: sgowal To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
May 08, 2007 1:42 PM Subject: [Speed cubing group] Caltech Spring 2007
movies I haven't finished my report yet but you can already find
some videos of the Caltech Spring competition at:
http://rubik.talk-sep.net/?page=Cal2007 Sven [Non-text portions of this
message have been removed]
3136. Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 09:12:46 -0000
Hi group =) I just found a pretty short alg to fix both 4x4x4 paritys
(OLL and PLL) in one go: RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2
RM' U2 LM' U2 LM RM2 U2 RM Anyone who has got use for that
one? // Kenneth
3137. Re: [Speed cubing group] Caltech Spring 2007 movies From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 10:47:41 -0000
It worked for me so I'm not sure what's wrong. (I'm
assuming you've tried copy pasting and stuff) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Anthony Hsu"
<erwaman@...> wrote: > > The link is not working for me. > > -Anthony
> > > ----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 08, 2007
1:42 PM > Subject: [Speed cubing group] Caltech Spring 2007 movies > > >
I haven't finished my report yet but you can already find some
videos > of the Caltech Spring competition at: > >
http://rubik.talk-sep.net/?page=Cal2007 > > Sven > > > > > > [Non-text
portions of this message have been removed] >
3138. Re: Funny scramble From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 10:50:49 -0000
Okay, I see why I didn't spot this one-- it leads to a cross with
one of the side colors (orange if you scrambled with yellow on top,
green in front). I was looking for the cross-on-bottom color only.
Still-- a nice one for color-neutral solvers :) I believe I could shave
a few seconds if I could come up with more clever openings during
inspection. I can generally do an X-cross but it doesn't seem to
help my times, because my X-cross is just as many moves as doing an
optimal cross-only and then the first pair. My X- cross method is
basically to build a 2x2x2, starting with any already- built or
nearly-built pair, then slot in the other two cross edges. Anybody have
any good suggestions or web sites for doing better X- cross openings?
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > L2 B R' B' F L'
F' U F R' B' U B R F2 B2 L2 F' L' B U2 R
U' D L' > > > Unless defined, just use the standard U=White,
F=Green. There's a > > > really straigthforward 2x2x3-block (or
double X-cross) in 8 moves. > > > > Okay, this is obviously an area
where I need to learn more. I sat and > > played with it for a while,
and don't see anything "really > > straightforward." So
please, educate me! > > > > The best I could come up with was an 11-move
double X-cross (but > > diagonal pairs, not a 2x2x3 block). > > > >
(y') L' U L u' R U R' D' R U' R' > >
> > Chris > > > > B' U B D2 B' R B R' > > 4+4 moves.
It's just a 2x2x3-block to me but accidentally the "4th >
cross edge" is solved, too. > > -- > Johannes Laire >
3139. Re: Both 4x4x4 paritys in one. From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 10:55:00 -0000
How about r2 B2 r' U2 r' U2 B2 r' B2 r B2 r' B2 r2
B2 ? (of course, rotate during the alg to make it R's and U's,
that's trivial) --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group =) >
> I just found a pretty short alg to fix both 4x4x4 paritys (OLL and
PLL) > in one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2
RM' U2 LM' U2 LM RM2 U2 RM > > Anyone who has got use for that
one? > > // Kenneth >
3140. Re: Both 4x4x4 paritys in one. From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 11:04:10 -0000
"Fingery" cubers may prefer Joels algorithm,
"Wristy" cubers might prefer it mirrored to the LHS l2 B2 l U2
l U2 x' U2 l U2 l' U2 l U2 l2 U2 Dan H :) --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > How about r2 B2 r' U2 r' U2 B2 r' B2 r B2
r' B2 r2 B2 ? > > (of course, rotate during the alg to make it
R's and U's, that's > trivial) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty
short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > >
> RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2
LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > //
Kenneth > > >
3141. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 11:29:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > How about r2 B2 r' U2 r' U2 B2
r' B2 r B2 r' B2 r2 B2 ? > > (of course, rotate during the alg
to make it R's and U's, that's > trivial) > Nice Joêl =)
I must learn how to use the F, B and D faces more in my MU-algs =) //
Kenneth
3142. Re: Both 4x4x4 paritys in one. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 12:08:41 -0000
Hi :-) I'm a "wristy" cuber. I would prefer Joel's
non-mirrored version actually. r's are much faster for me than
l's. I guess this is because my left hand is more passive than my
right hand. More ambidextrous cubers might not really have any
preference for either of them ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > "Fingery" cubers may prefer
Joels algorithm, "Wristy" cubers might > prefer it mirrored to
the LHS > > l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 > >
Dan H :) > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > > How about r2 B2 r' U2 r'
U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > > > (of course, rotate
during the alg to make it R's and U's, that's > >
trivial) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > Hi
group =) > > > > > > I just found a pretty short alg to fix both 4x4x4
paritys (OLL and > > PLL) > > > in one go: > > > > > > RM U2 RM2 U2
LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM >
> > > > > Anyone who has got use for that one? > > > > > > // Kenneth >
> > > > >
3143. Re: Both 4x4x4 paritys in one. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 12:22:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hi group =) > > I just
found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) > in
one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2
LM' U2 LM RM2 U2 RM > > Anyone who has got use for that one? > > //
Kenneth > Btw, what notation is that? New to me. Cheers! Stefan
3144. Re: Both 4x4x4 paritys in one. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 12:20:20 -0000
Or yet another way (at the bottom, first two are like the one Joel
showed): http://tinyurl.com/29v2a6 Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > "Fingery" cubers may prefer
Joels algorithm, "Wristy" cubers might > prefer it mirrored to
the LHS > > l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 > >
Dan H :) > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > > How about r2 B2 r' U2 r'
U2 B2 r' B2 r B2 r' B2 r2 B2 ? > > > > (of course, rotate
during the alg to make it R's and U's, that's > >
trivial) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > > <kenneth@> wrote: > > > > > > Hi
group =) > > > > > > I just found a pretty short alg to fix both 4x4x4
paritys (OLL and > > PLL) > > > in one go: > > > > > > RM U2 RM2 U2
LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2 LM RM2 U2 RM >
> > > > > Anyone who has got use for that one? > > > > > > // Kenneth >
> > > > >
3145. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 9 May 2007 09:15:51 -0400
I think it makes sense that this rule means in the same competition. It
would seem true as well that everyone would want to go first to try and
break the record. But what I am still unclear about is this. If Dan had
broken the record before Thibault would he be credited with breaking the
WR? It is of little matter to me. but I think if someone breaks the
recordin one part of the world, and then somewhere else in the world
another person breaks it, both should be recognized as having broken the
record. Congrats Thibault for being the first to break the 10 second.
Everyone!! Have fun with the cube and do the best you can. Peter -----
Original Message ----- From: Dan Dzoan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 09, 2007
1:38 AM Subject: [Speed cubing group] Re: 26 May = 3 championships !
Thanks for clearing up that rule. I didn't remember it. It does say
at the end of the round though. I think that means that if someone were
to break the record in the first round of a competition and then someone
else were to get a faster time in the second round, they would both be
recognized. However, I'm pretty sure this rule applies to the same
competition. I believe the reason for this is so that the time you
compete in a certain round isn't an issue. For example, if someone
were to break a record but another person has not had a chance to
complete his or her solves and then they complete a solve breaking the
previous record but not the new one, they do not get a WR. If they had
gone before, however, it would have been a WR. If this were the case,
people would all want to go first so that they have the highest chance
at a record. Competitions would be hard to run with everyone fighting
for the chance to compete first so this issue is resolved with this
rule. I suppose another way to resolve it would be to give both
competitors the record but then you could potentially have somebody who
never beat the record at the time of the solve but is still recognized
as a former record holder (like in my situation if I were given it).
Anyways, the main thing I wanted to point out was that it says at the
end of the round and not in the whole event. So, if I am interpreting it
correctly, the speedsolve world record can be broken 3 times in one
tournament if there are 3 rounds. If I am mistaken then someone please
correct me. And just for the record, I don't believe that I deserve
the WR because I know that Thibaut completed his solves hours before
mine. Oh, and I also wanted to say congratulations for the first sub 10
time and for the new world record. Sub 10 is incredible. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote:> As Sven Gowal pointed out, one of the WCA
regulations reads: > "9i2) Regional records are recognised at the
end of a round. If a > record is broken twice or more in a round, only
the latter is recognised." > > I believe that the WR counts as a
'regional record' (since the world > is, after all, a region),
so if two people break the WR during the > same event, and the second
person was faster than the first, by WCA > regulations only the second
person is recognized to have a WR. What I > suggest, that both people
should be counted as having had the WR at > some point, goes against
this regulation. > > It's nothing serious - I'm just pointing
out that under current WCA > regulations my idea isn't feasable. >
[Non-text portions of this message have been removed]
3146. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 May 2007 15:47:31 +0200 (CEST)
Hi guys, > If Dan had broken the record before Thibault > would he be
credited with breaking the WR? Of course! I don't understand how
someone could think it would not be the case. Have fun, Ron > I think it
makes sense that this rule means in the same competition. It > would
seem true as well that everyone would want to go first to try and >
break the record. But what I am still unclear about is this. If Dan had
> broken the record before Thibault would he be credited with breaking
the > WR? > > It is of little matter to me. but I think if someone
breaks the recordin > one part of the world, and then somewhere else in
the world another person > breaks it, both should be recognized as
having broken the record. > > Congrats Thibault for being the first to
break the 10 second. > > Everyone!! Have fun with the cube and do the
best you can. > > Peter > ----- Original Message ----- > From: Dan Dzoan
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, May 09,
2007 1:38 AM > Subject: [Speed cubing group] Re: 26 May = 3
championships ! > > > Thanks for clearing up that rule. I didn't
remember it. It does say > at the end of the round though. I think that
means that if someone > were to break the record in the first round of a
competition and then > someone else were to get a faster time in the
second round, they would > both be recognized. > > However, I'm
pretty sure this rule applies to the same competition. I > believe the
reason for this is so that the time you compete in a > certain round
isn't an issue. For example, if someone were to break a > record
but another person has not had a chance to complete his or her > solves
and then they complete a solve breaking the previous record but > not
the new one, they do not get a WR. If they had gone before, > however,
it would have been a WR. If this were the case, people would > all want
to go first so that they have the highest chance at a record. >
Competitions would be hard to run with everyone fighting for the >
chance to compete first so this issue is resolved with this rule. I >
suppose another way to resolve it would be to give both competitors >
the record but then you could potentially have somebody who never beat >
the record at the time of the solve but is still recognized as a >
former record holder (like in my situation if I were given it). > >
Anyways, the main thing I wanted to point out was that it says at the >
end of the round and not in the whole event. So, if I am interpreting >
it correctly, the speedsolve world record can be broken 3 times in one >
tournament if there are 3 rounds. If I am mistaken then someone > please
correct me. > > And just for the record, I don't believe that I
deserve the WR because > I know that Thibaut completed his solves hours
before mine. Oh, and I > also wanted to say congratulations for the
first sub 10 time and for > the new world record. Sub 10 is incredible.
> > -Dan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@...> wrote:> As Sven Gowal
pointed out, one of the WCA > regulations reads: > > "9i2) Regional
records are recognised at the end of a round. If a > > record is broken
twice or more in a round, only the latter is > recognised." > > > >
I believe that the WR counts as a 'regional record' (since the
world > > is, after all, a region), so if two people break the WR during
the > > same event, and the second person was faster than the first, by
WCA > > regulations only the second person is recognized to have a WR.
What I > > suggest, that both people should be counted as having had the
WR at > > some point, goes against this regulation. > > > > It's
nothing serious - I'm just pointing out that under current WCA > >
regulations my idea isn't feasable. > > > > > > > > [Non-text
portions of this message have been removed] > >
3147. [Speed cubing group] Re: 26 May = 3 championships ! From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 15:45:05 -0000
Hi guys, I have to agree that the best way to figure out the WR holder
would be to write down the exact time that he or she breaks it. Since I
am running one of those three competitions, I will do that, as well as
any other great ideas people come up with before then. As always, happy
cubing -Peter Greenwood --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > > If
Dan had broken the record before Thibault > > would he be credited with
breaking the WR? > Of course! I don't understand how someone could
think it would not be the > case. > > Have fun, > > Ron > > > I think it
makes sense that this rule means in the same competition. It > > would
seem true as well that everyone would want to go first to try and > >
break the record. But what I am still unclear about is this. If Dan had
> > broken the record before Thibault would he be credited with breaking
the > > WR? > > > > It is of little matter to me. but I think if someone
breaks the recordin > > one part of the world, and then somewhere else
in the world another person > > breaks it, both should be recognized as
having broken the record. > > > > Congrats Thibault for being the first
to break the 10 second. > > > > Everyone!! Have fun with the cube and do
the best you can. > > > > Peter > > ----- Original Message ----- > >
From: Dan Dzoan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Wednesday, May 09, 2007 1:38 AM > > Subject: [Speed cubing group] Re: 26
May = 3 championships ! > > > > > > Thanks for clearing up that rule. I
didn't remember it. It does say > > at the end of the round though.
I think that means that if someone > > were to break the record in the
first round of a competition and then > > someone else were to get a
faster time in the second round, they would > > both be recognized. > >
> > However, I'm pretty sure this rule applies to the same
competition. I > > believe the reason for this is so that the time you
compete in a > > certain round isn't an issue. For example, if
someone were to break a > > record but another person has not had a
chance to complete his or her > > solves and then they complete a solve
breaking the previous record but > > not the new one, they do not get a
WR. If they had gone before, > > however, it would have been a WR. If
this were the case, people would > > all want to go first so that they
have the highest chance at a record. > > Competitions would be hard to
run with everyone fighting for the > > chance to compete first so this
issue is resolved with this rule. I > > suppose another way to resolve
it would be to give both competitors > > the record but then you could
potentially have somebody who never beat > > the record at the time of
the solve but is still recognized as a > > former record holder (like in
my situation if I were given it). > > > > Anyways, the main thing I
wanted to point out was that it says at the > > end of the round and not
in the whole event. So, if I am interpreting > > it correctly, the
speedsolve world record can be broken 3 times in one > > tournament if
there are 3 rounds. If I am mistaken then someone > > please correct me.
> > > > And just for the record, I don't believe that I deserve the
WR because > > I know that Thibaut completed his solves hours before
mine. Oh, and I > > also wanted to say congratulations for the first sub
10 time and for > > the new world record. Sub 10 is incredible. > > > >
-Dan > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > > <mzrg@> wrote:> As Sven Gowal
pointed out, one of the WCA > > regulations reads: > > > "9i2)
Regional records are recognised at the end of a round. If a > > > record
is broken twice or more in a round, only the latter is > >
recognised." > > > > > > I believe that the WR counts as a
'regional record' (since the world > > > is, after all, a
region), so if two people break the WR during the > > > same event, and
the second person was faster than the first, by WCA > > > regulations
only the second person is recognized to have a WR. What I > > > suggest,
that both people should be counted as having had the WR at > > > some
point, goes against this regulation. > > > > > > It's nothing
serious - I'm just pointing out that under current WCA > > >
regulations my idea isn't feasable. > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
3148. Im thinking of... From: "xvmondna" <xvmondna@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 16:24:40 -0000
buying a DIY cube from cube4you.com The URL is
http://cube4you.com/27_White-DIYKit-3x3x3-(a).html, do you think that
this cube is any good? I have a regullar cube that's been lubed,
and i can solve it in less than a minute. My question is, if i get this
cube, will it work just as well? my old cube is like legos. You can pull
off the little cubies like lego bricks. But will this cube be as good as
my old one?
3149. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 16:26:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty
short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > >
> RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2
LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > //
Kenneth > > > > Btw, what notation is that? New to me. > > Cheers! >
Stefan > It's one of two used in the "Revenge player",
don't rememer it's name at the moment. // Kenneth
3150. How do YOU practice? From: xvmondna <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 16:34:24 -0000
How do you practice cubing? I wanna get better, but I fust can't
seem to do so. I just wanna know how the experts practice.
3151. Re: Im thinking of... From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 17:57:00 -0000
I dont know how good your old cube is, but the cubes from cube4you.com
and 9spuzzles.com (i think they are the same) are pretty good, even
without lube.. I dont have many different cubes and I am no expert on
preparing them, but the ones from cube4you/ 9spuzzles are by far the
best I ever had..
3152. Re: How do YOU practice? From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 19:06:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, xvmondna
<no_reply@...> wrote: > > How do you practice cubing? I wanna get
better, but I fust can't seem > to do so. I just wanna know how the
experts practice. > Well im no expert, but racin with anyone who can do
it is a good way for me. Gets me used to not screwing up with
distractions and its also lots of fun of course. Russ
3153. Re: How do YOU practice? From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 19:47:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, xvmondna
<no_reply@...> wrote: > > How do you practice cubing? I wanna get
better, but I fust can't seem > to do so. I just wanna know how the
experts practice. > 1. Is your Cube lubed? 2. What method are you using?
3. How fast are you cubing with your method?
3154. Re: How do YOU practice? From: xvmondna <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 20:32:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, xvmondna
<no_reply@...> wrote: > > How do you practice cubing? I wanna get
better, but I fust can't seem > to do so. I just wanna know how the
experts practice. > My cube is lubed, I use the fridrich, and 45
seconds. Going for 30
3155. Re: [Speed cubing group] Re: How do YOU practice? From: "Fred Johnson" <fredthehead@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 May 2007 14:22:25 -0700
My times are in the low 20s with Fridrich, but I'm switching to
block-building F2L, and my times are a bit slower with that method. I
guess there are three ways I practice: 1. Going really slowly, trying to
find the most efficient way of using my method. 2. Going at a medium
speed, focusing on looking ahead and going as smoothly as possible. 3.
Going as fast as possible. The first two ways are great for practicing
the F2L, which is probably where you'll improve most. Fred On
5/9/07, xvmondna <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> xvmondna <no_reply@...> > wrote: > > > > How do you practice
cubing? I wanna get better, but I fust can't > seem > > to do so. I
just wanna know how the experts practice. > > > My cube is lubed, I use
the fridrich, and 45 seconds. Going for 30 > > > [Non-text portions of
this message have been removed]
3156. Learning Speedcubing Help... From: "Eric" <rosenwld@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 22:32:39 -0000
Can anyone help me? I have spent all day trying to find a good
comprehensive site that will not only show the steps involve to get
quicker, but also has the algorithms spelled out for me. I have checked
youtube, and there are a lot of videos. However, every person solves
them too quickly to follow. Right now my fastest time is
1'47". I want to be much faster, hence why I have been looking
for good tutorials. Here is my strategy right now... 1st layer cross 1st
layer corner 2nd layer edges Turn it over Make the cross on top
Orientate the cross Orientate the corners Solve the corners What can I
do to make this faster? Please help. I am a teacher in a high school and
I have taught many kids how to do my method and we sit and race each
other when we have free time, but we all want to be faster. Thanks.
-Super E
3157. Re: [Speed cubing group] Learning Speedcubing Help... From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 May 2007 18:12:20 -0500 (CDT)
tell me what you want i am also on you tube and will be glad to help!
www.youtube.com/bwilliam417 ----- Original Message ---- From: Eric
<rosenwld@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, May 9, 2007 6:32:39 PM Subject: [Speed cubing group] Learning
Speedcubing Help... Can anyone help me? I have spent all day trying to
find a good comprehensive site that will not only show the steps involve
to get quicker, but also has the algorithms spelled out for me. I have
checked youtube, and there are a lot of videos. However, every person
solves them too quickly to follow. Right now my fastest time is
1'47". I want to be much faster, hence why I have been looking
for good tutorials. Here is my strategy right now... 1st layer cross 1st
layer corner 2nd layer edges Turn it over Make the cross on top
Orientate the cross Orientate the corners Solve the corners What can I
do to make this faster? Please help. I am a teacher in a high school and
I have taught many kids how to do my method and we sit and race each
other when we have free time, but we all want to be faster. Thanks.
-Super E __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
3158. Re: Learning Speedcubing Help... From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 09 May 2007 23:36:07 -0000
What sites have you found? --- In
speedsolvingrubikscube@yahoogroups.com, "Eric"
<rosenwld@...> wrote: > > Can anyone help me? I have spent all day
trying to find a good > comprehensive site that will not only show the
steps involve to get > quicker, but also has the algorithms spelled out
for me. I have > checked youtube, and there are a lot of videos.
However, every person > solves them too quickly to follow. > > Right now
my fastest time is 1'47". I want to be much faster, hence >
why I have been looking for good tutorials. > > Here is my strategy
right now... > > 1st layer cross > 1st layer corner > 2nd layer edges >
Turn it over > Make the cross on top > Orientate the cross > Orientate
the corners > Solve the corners > > What can I do to make this faster?
Please help. I am a teacher in a > high school and I have taught many
kids how to do my method and we sit > and race each other when we have
free time, but we all want to be faster. > > Thanks. > > -Super E >
3159. Mr. Tyson Mao From: Brandon Raziano <brandonraziano15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 9 May 2007 16:44:22 -0700 (PDT)
can you please help me solv my f2l ???????????? ----- Original Message
---- From: Tyson Mao <tyson.mao@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, May 6, 2007 6:31:22
PM Subject: Re: [Speed cubing group] Re: New World Record - 10.08 Oh is
it?!? I got it from Chris Dzoan, but I had no idea where it was from.
-Tyson On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > Yeah, me too. I
assume it's a reference to the South Park episode about > Sexual
Harassment Panda. > > Jasmine > > On Sun, 06 May 2007 20:41:50 -0000,
"Bob Burton" <bob@cubewhiz. com> > said: > > i like the
part about the sad panda :) > > > > bob > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Dan" > >
<dan_j_harris@ ...> wrote: > > > > > > what the hell... > > > > > >
Tyson Mao > wrote: > > > > > > > > Annoyed? Why would I be annoyed? It
is a wonderful > accomplishment. > > > Let's say happiness there is
> > > > 10 + 50 = 60. > > > Dan is disappointed, and looks > > > > like
a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > >
So please explain why I would feel annoyed. > > > > > > > > -Tyson > > >
> > > > > > > > > > -- > http://www.fastmail .fm - Faster than the
air-speed velocity of an > unladen european swallow > > >
____________________________________________________________________________________
Now that's room service! Choose from over 150,000 hotels in 45,000
destinations on Yahoo! Travel to find your fit.
http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of
this message have been removed]
Considering they're students in a school, and might not want to
spend lots of time memorizing speedcubing algorithms like OLL and PLL
(or maybe you want to?), I'd say start with getting your
recognition time faster, fingers moving faster (fingertricks, etc)
during algorithms, and maybe learn the intuitive F2L (which might slow
you down initially until you learn it well). There are really 2 things
that get you moving faster: - faster eyes and fingers - more knowledge
(F2L, OLL, PLL) Watch videos on youtube and at strangepuzzle to see how
faster cubers use their fingers to do multiple moves at once. Learn the
intuitive F2L and maybe the PLL too (21 algorithms). Intuitive F2L:
http://dougreed.no-ip.org/~doug/f2l/f2l.htm F2L Algorithms:
http://www.speedcubing.com/f2l_crossbottom_print.html Last Layer
Permutations: http://www.cubezone.be/pll.html Guide to Fingertricks:
http://cubewhiz.com/fingertricks.html Don't disregard the cross
though. Work on it too. Now, getting faster is just practice and
learning more. Keep cubing. Alex On 5/9/07, smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > > > > > > What sites have you
found? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Eric" <rosenwld@...> > wrote: > > > > Can anyone help me?
I have spent all day trying to find a good > > comprehensive site that
will not only show the steps involve to get > > quicker, but also has
the algorithms spelled out for me. I have > > checked youtube, and there
are a lot of videos. However, every person > > solves them too quickly
to follow. > > > > Right now my fastest time is 1'47". I want
to be much faster, hence > > why I have been looking for good tutorials.
> > > > Here is my strategy right now... > > > > 1st layer cross > > 1st
layer corner > > 2nd layer edges > > Turn it over > > Make the cross on
top > > Orientate the cross > > Orientate the corners > > Solve the
corners > > > > What can I do to make this faster? Please help. I am a
teacher in a > > high school and I have taught many kids how to do my
method and we sit > > and race each other when we have free time, but we
all want to be > faster. > > > > Thanks. > > > > -Super E > > > >
3161. Re: Mr. Tyson Mao From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 01:18:41 -0000
First, you completely change the subject of an existing conversation
thread instead of starting your own. Second, why ask Tyson specifically?
He is not the only person capable of helping you (certainly not the only
person in this group) and he does not exist to fulfill your every
request. Third, by not asking questions about specific problems you
might be having, your message indicates that you haven't even
tried, and that you are reluctant to put in any effort of your own.
Fourth, please refer to http://excessivepunctuation.ytmnd.com/ In
conclusion, we don't like your attitude. Change it if you want to
continue posting here, or go away. Have a nice day Shelley --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano
<brandonraziano15@...> wrote: > > can you please help me solv my f2l
???????????? > > > ----- Original Message ---- > From: Tyson Mao
<tyson.mao@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Sunday, May 6, 2007 6:31:22 PM > Subject: Re: [Speed cubing group] Re:
New World Record - 10.08 > > Oh is it?!? I got it from Chris Dzoan, but
I had no idea where it was > from. > > -Tyson > > On May 6, 2007, at
6:13 PM, Jasmine Lee wrote: > > > Yeah, me too. I assume it's a
reference to the South Park episode about > > Sexual Harassment Panda. >
> > > Jasmine > > > > On Sun, 06 May 2007 20:41:50 -0000, "Bob
Burton" <bob@cubewhiz. com> > > said: > > > i like the part
about the sad panda :) > > > > > > bob > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Dan" > > >
<dan_j_harris@ ...> wrote: > > > > > > > > what the hell... > > > > >
> > > Tyson Mao > wrote: > > > > > > > > > > Annoyed? Why would I be
annoyed? It is a wonderful > > accomplishment. > > > > Let's say
happiness there is > > > > > 10 + 50 = 60. > > > > Dan is disappointed,
and looks > > > > > like a sad panda. Happiness there is probably -10 +
50 = 40. > > > > > > > > > > So please explain why I would feel annoyed.
> > > > > > > > > > -Tyson > > > > > > > > > > > > > > > > > > > -- > >
http://www.fastmail .fm - Faster than the air-speed velocity of an > >
unladen european swallow > > > > > > > > > > > >
____________________________________________________________________________________
> Now that's room service! Choose from over 150,000 hotels > in
45,000 destinations on Yahoo! Travel to find your fit. >
http://farechase.yahoo.com/promo-generic-14795097 > > [Non-text portions
of this message have been removed] >
3162. Re: Learning Speedcubing Help... From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 01:22:24 -0000
What subject do you teach? I guess I have some bias towards my own
tutorials on www.cubewhiz.com, but that is to be expected, right? Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Eric"
<rosenwld@...> wrote: > > Can anyone help me? I have spent all day
trying to find a good > comprehensive site that will not only show the
steps involve to get > quicker, but also has the algorithms spelled out
for me. I have > checked youtube, and there are a lot of videos.
However, every person > solves them too quickly to follow. > > Right now
my fastest time is 1'47". I want to be much faster, hence >
why I have been looking for good tutorials. > > Here is my strategy
right now... > > 1st layer cross > 1st layer corner > 2nd layer edges >
Turn it over > Make the cross on top > Orientate the cross > Orientate
the corners > Solve the corners > > What can I do to make this faster?
Please help. I am a teacher in a > high school and I have taught many
kids how to do my method and we sit > and race each other when we have
free time, but we all want to be faster. > > Thanks. > > -Super E >
3163. unusual pop From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 02:09:07 -0000
Quite likely the coolest pop I've ever had,
http://tinyurl.com/3cjfet Chris
3164. Re: [Speed cubing group] Re: Feet-Solving From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 12:13:27 +1000
Anders Larsson wrote: > And another tip: do not use a corners'
first method (too many slice > moves...) Even when you perform slice
moves as two separate moves, it is important to realise that
corners-first methods use roughly the same number of face turns as other
methods. Therefore, slice moves would only be a bad thing if, for
example, r'R were more difficult to perform than, say, RB. I'm
not an expert with feet, but isn't r'R at least as easy as RB?
Also, my guess is that the real limiting factor for foot methods the
number of cube rotations and the number of double turns. -- Ryan Heise
http://www.ryanheise.com/cube/
3165. Re: Learning Speedcubing Help... From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 02:41:40 -0000
I personally like http://www.speedcubing.com/ . this site is very good
for learning some of the basic permutations/algorithms/etc. what i went
to first from your position was learning the last layer orientations and
permutations (speedcubing.com/chris/3- orientations.hmtl,
speedingcubing.com/chris/3-permutations.html respectively). there are
some other links/etc. on the index page that will link you to some
different ways to solving the cube. i personally would go to the last
layer orientations and permutations first. then when you have those
down, i suggest Freidrich's F2L to memorize next if you still want
to get faster. Good Luck! email me if you have any other questions I
would be glad to help!
3166. Re: 26 May = 3 championships ! From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 04:02:56 -0000
gillesvdp says "I do not know if anyone realized but for the first
time in history there will be 3 different competitions that will take
place on the same day." this is untrue. it happened on Oct 21, 2006
and on Nov 18, 2006. so this will be the 3rd time this has happened. any
chace that everyone can get the same scrambles for all the competitions?
Ron? --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > I do not know if
anyone realized but for the first time in history > there will be 3
different competitions that will take place on the same > day. > >
Besides the fact that it is great, it also raises issues like the one >
we have seen with the Spanish Open and the Berkeley competition. > >
What happens if 1 record is broken several times and in different >
competitions ? > > Personally I think that publishing the time schedules
in the GMT time > could be a solution. If 1 record is broken twice, the
one who did it > before on the basis of the time schedule gets the
record. > It if it as at the same exact hour, then the fastest gets it.
> > What do you think ? > (maybe I am just too pessmistic, or too
optimistic depending on which > side you are :p) > > Gilles VDP >
3167. Re: Mr. Tyson Mao From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 04:04:18 -0000
Jesus Shelley, a little harsh there? I count "Idiot" level on
the punctuation. I liked that point most. It's not like
Tyson's busy at all or anything. He should just "solv"
the man's F2L. He should also use his magical powers to know what
the problem is and what the F2L looks like at this very moment. I'm
just kidding Shelley. Well handled, but I was expecting a different
source. :) Bob --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > > First, you completely change
the subject of an existing conversation > thread instead of starting
your own. Second, why ask Tyson > specifically? He is not the only
person capable of helping you > (certainly not the only person in this
group) and he does not exist to > fulfill your every request. Third, by
not asking questions about > specific problems you might be having, your
message indicates that you > haven't even tried, and that you are
reluctant to put in any effort of > your own. Fourth, please refer to
http://excessivepunctuation.ytmnd.com/ > > In conclusion, we don't
like your attitude. Change it if you want to > continue posting here, or
go away. > > Have a nice day > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano >
<brandonraziano15@> wrote: > > > > can you please help me solv my f2l
???????????? > > > > > > ----- Original Message ---- > > From: Tyson Mao
<tyson.mao@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing group] Re:
New World Record - 10.08 > > > > Oh is it?!? I got it from Chris Dzoan,
but I had no idea where it was > > from. > > > > -Tyson > > > > On May
6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me too. I assume
it's a reference to the South Park episode > about > > > Sexual
Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06 May 2007
20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > >
said: > > > > i like the part about the sad panda :) > > > > > > > > bob
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > >
> what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > >
> > > > > Annoyed? Why would I be annoyed? It is a wonderful > > >
accomplishment. > > > > > Let's say happiness there is > > > > > >
10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like
a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > >
> > > > So please explain why I would feel annoyed. > > > > > > > > > >
> > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > >
http://www.fastmail .fm - Faster than the air-speed velocity of an > > >
unladen european swallow > > > > > > > > > > > > > > > > > > > > > >
____________________________________________________________________________________
> > Now that's room service! Choose from over 150,000 hotels > > in
45,000 destinations on Yahoo! Travel to find your fit. > >
http://farechase.yahoo.com/promo-generic-14795097 > > > > [Non-text
portions of this message have been removed] > > >
3168. Re: 26 May = 3 championships ! From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 04:06:29 -0000
Tyson said he would send me the same scrambles you guys are using for
San Diego. It would be neat to have the same in Italy, too. --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > gillesvdp says "I do not know if
anyone realized but for the first > time in history there will be 3
different competitions that will take > place on the same day."
this is untrue. it happened on Oct 21, 2006 > and on Nov 18, 2006. so
this will be the 3rd time this has happened. > any chace that everyone
can get the same scrambles for all the > competitions? Ron? > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > I do not know if anyone realized but for
the first time in history > > there will be 3 different competitions
that will take place on the > same > > day. > > > > Besides the fact
that it is great, it also raises issues like the > one > > we have seen
with the Spanish Open and the Berkeley competition. > > > > What happens
if 1 record is broken several times and in different > > competitions ?
> > > > Personally I think that publishing the time schedules in the GMT
> time > > could be a solution. If 1 record is broken twice, the one who
did > it > > before on the basis of the time schedule gets the record. >
> It if it as at the same exact hour, then the fastest gets it. > > > >
What do you think ? > > (maybe I am just too pessmistic, or too
optimistic depending on > which > > side you are :p) > > > > Gilles VDP
> > >
3169. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 May 2007 06:13:25 +0200
Hi guys, I think it would not be good to use the same scrambles 8 hours
later. Lots of (possible) opportunities to cheat. Not saying people are
cheating. Have fun, Ron ----- Original Message ----- From: "Bob
Burton" <bob@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Thursday, May 10, 2007
6:06 AM Subject: [Speed cubing group] Re: 26 May = 3 championships !
Tyson said he would send me the same scrambles you guys are using for
San Diego. It would be neat to have the same in Italy, too. --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > gillesvdp says "I do not know if
anyone realized but for the first > time in history there will be 3
different competitions that will take > place on the same day."
this is untrue. it happened on Oct 21, 2006 > and on Nov 18, 2006. so
this will be the 3rd time this has happened. > any chace that everyone
can get the same scrambles for all the > competitions? Ron? > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "gillesvdp" >
<gillesvdp@> wrote: > > > > I do not know if anyone realized but for
the first time in history > > there will be 3 different competitions
that will take place on the > same > > day. > > > > Besides the fact
that it is great, it also raises issues like the > one > > we have seen
with the Spanish Open and the Berkeley competition. > > > > What happens
if 1 record is broken several times and in different > > competitions ?
> > > > Personally I think that publishing the time schedules in the GMT
> time > > could be a solution. If 1 record is broken twice, the one who
did > it > > before on the basis of the time schedule gets the record. >
> It if it as at the same exact hour, then the fastest gets it. > > > >
What do you think ? > > (maybe I am just too pessmistic, or too
optimistic depending on > which > > side you are :p) > > > > Gilles VDP
> > >
3170. Re: unusual pop From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 04:43:05 -0000
Oh wow, what did you have to do to get that? My pops for my 4x4 at worst
is 2 edges and a corner flying out. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Quite likely the coolest pop I've ever had, > >
http://tinyurl.com/3cjfet > > Chris >
3171. Re: unusual pop From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 04:58:59 -0000
I was in the middle of a trigger when the edge popped out and the corner
somehow filled it's place as I continued the L turn. I can't
quite remember what happend, I was turning pretty quickly at the time.
The first picture I took right after I set the cube down, I was afraid
it wouldn't stay long without other pieces falling out. After that
picture I realized the cube was surprisingly stable so I took pictures
from other angles. I've just never had a corner slide into the spot
of the popped out edge as it happened. Definitely a unique pop, easily
one of the coolest I've ever had. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Oh wow, what did you have to do to get
that? > > My pops for my 4x4 at worst is 2 edges and a corner flying
out. > > Corwin
3172. rubiks diy center caps From: "jclx" <jclxyz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 05:34:08 -0000
How do you secure them without glueing them? I want to be able to remove
them to adjust spring tension. Right now I've notched them and they
seem to be holding better... but they still pop too much. Got any tips?
Thanks, Jichao
3173. Re: [Speed cubing group] rubiks diy center caps From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 00:16:41 -0700
Cut out a square piece of paper, slightly larger than the sticker, and
stick that under the cap. [Non-text portions of this message have been
removed]
3174. Re: [Speed cubing group] Caltech Spring 2007 movies From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 May 2007 04:24:24 -0400
I tired (I mean, tried, but tired applies, too) again now and it works
fine. Maybe before the server happened to be down temporarily. Nice
videos! I hope some pictures are posted soon! -Anthony ----- Original
Message ----- From: chrisdzoan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 09, 2007
6:47 AM Subject: Re: [Speed cubing group] Caltech Spring 2007 movies It
worked for me so I'm not sure what's wrong. (I'm assuming
you've tried copy pasting and stuff) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Anthony Hsu"
<erwaman@...> wrote: > > The link is not working for me. > > -Anthony
> > > ----- Original Message ----- > From: sgowal > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 08, 2007
1:42 PM > Subject: [Speed cubing group] Caltech Spring 2007 movies > > >
I haven't finished my report yet but you can already find some
videos > of the Caltech Spring competition at: > >
http://rubik.talk-sep.net/?page=Cal2007 > > Sven > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
3175. Re: Mr. Tyson Mao From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 09:13:31 -0000
Too many of those recently, increased popularity sadly has its
disadvantages, too. Here's what I suggest: We build a comprehensive
yet concise tutorial of what it takes to become a good speedcuber. Not
too short (should cover all the essentials) but also not too long
(shouldn't overwhelm and scare away). Should be possible for a
newbie to read and understand in 10-15 minutes. - Where to get good
cubes. - How to prepare them well. - An overview of solving methods
(like a general description and then a diagram and short description for
each of the steps, but no algorithm sets) and links to sites showing
them in more detail. - Suggestions for how to practice (including tools
like scramble generators and timer programs). - Suggestions for how to
get faster (finger tricks, looking ahead, etc). - An overview of
discussion sites and some guidelines, especially how to ask good
questions. Then whenever some idiot asks an idiot question like that, we
could simply reply with a link to that tutorial. It's on my list of
cubing projects I'd like to do, but I don't have the time for
it myself so here's the suggestion, maybe others can do it? Cheers!
Stefan P.S. Nice picture, nice attitude. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > First, you completely change the subject of an existing
conversation > thread instead of starting your own. Second, why ask
Tyson > specifically? He is not the only person capable of helping you >
(certainly not the only person in this group) and he does not exist to >
fulfill your every request. Third, by not asking questions about >
specific problems you might be having, your message indicates that you >
haven't even tried, and that you are reluctant to put in any effort
of > your own. Fourth, please refer to http://
excessivepunctuation.ytmnd.com/ > > In conclusion, we don't like
your attitude. Change it if you want to > continue posting here, or go
away. > > Have a nice day > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano >
<brandonraziano15@> wrote: > > > > can you please help me solv my f2l
???????????? > > > > > > ----- Original Message ---- > > From: Tyson Mao
<tyson.mao@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing group] Re:
New World Record - 10.08 > > > > Oh is it?!? I got it from Chris Dzoan,
but I had no idea where it was > > from. > > > > -Tyson > > > > On May
6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me too. I assume
it's a reference to the South Park episode > about > > > Sexual
Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06 May 2007
20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > >
said: > > > > i like the part about the sad panda :) > > > > > > > > bob
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > >
> what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > >
> > > > > Annoyed? Why would I be annoyed? It is a wonderful > > >
accomplishment. > > > > > Let's say happiness there is > > > > > >
10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like
a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > >
> > > > So please explain why I would feel annoyed. > > > > > > > > > >
> > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > >
http://www.fastmail .fm - Faster than the air-speed velocity of an > > >
unladen european swallow > > > > > > > > > > > > > > > > > > > > > >
____________________________________________________________________________________
> > Now that's room service! Choose from over 150,000 hotels > > in
45,000 destinations on Yahoo! Travel to find your fit. > >
http://farechase.yahoo.com/promo-generic-14795097 > > > > [Non-text
portions of this message have been removed] > > >
3176. Typo on speedcubing.com From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 11:22:57 -0000
I saw a typo on speedcubing.com today. if you look in the top left hand
corner you will see that it says "Last Updated May 19, 2007"!!
may 19th is in 9 days. Patrick
3177. Re: 26 May = 3 championships ! From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 07:19:26 -0700 (PDT)
There is definitely the possibility of cheating to worry about. I
remember at Horace Mann a few years ago a small group was able to
determine which particular solve in a round had extended cross -- and
which orientation you had to place your cube for the scramblers to get
that extended cross for your primary color. How is this tactic thwarted
now? -Richard __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
3178. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 17:33:46 +0200
All scrambles should be executed with the cube being oriented like this:
- White on top - Green on front Gilles 2007/5/10, Richard Patterson
<richy_jr_2000@...>: > > There is definitely the possibility of
cheating to > worry about. I remember at Horace Mann a few years > ago a
small group was able to determine which > particular solve in a round
had extended cross -- and > which orientation you had to place your cube
for the > scramblers to get that extended cross for your primary >
color. How is this tactic thwarted now? > > -Richard > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed]
3179. Re: Mr. Tyson Mao From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 15:58:27 -0000
I agree that this would also be a good idea. I think it would be best
though to help expand what we've already got, Dan Harris already
has a very comprehensive FAQ available where you can answer questions if
there is one asked that doesn't yet have an answer. After Dan
approves it, it then becomes a permanent entry in the FAQ.
http://www.cubestation.co.uk/cs2/index.php?page=faq/faq We should
perhaps find a tinyurl for that link, or maybe Dan if you could run a
script so you could have a shorter URL like
http://www.cubestation.co.uk/FAQ or something like that that we could
quote that URL to new people who ask questions easily answered on the
FAQ. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Too many of those recently,
increased popularity sadly has its > disadvantages, too. > > Here's
what I suggest: We build a comprehensive yet concise tutorial > of what
it takes to become a good speedcuber. Not too short (should > cover all
the essentials) but also not too long (shouldn't overwhelm > and
scare away). Should be possible for a newbie to read and > understand in
10-15 minutes. >
Hey Bob, I teach mathematics. To be more specific, Algebra and Geometry.
-Eric From: "Bob Burton" <bob@...> Reply-To:
speedsolvingrubikscube@yahoogroups.com To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Learning Speedcubing Help... Date: Thu, 10 May 2007 01:22:24 -0000 What
subject do you teach? I guess I have some bias towards my own tutorials
on www.cubewhiz.com, but that is to be expected, right? Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Eric"
<rosenwld@...> wrote: > > Can anyone help me? I have spent all day
trying to find a good > comprehensive site that will not only show the
steps involve to get > quicker, but also has the algorithms spelled out
for me. I have > checked youtube, and there are a lot of videos.
However, every person > solves them too quickly to follow. > > Right now
my fastest time is 1'47". I want to be much faster, hence >
why I have been looking for good tutorials. > > Here is my strategy
right now... > > 1st layer cross > 1st layer corner > 2nd layer edges >
Turn it over > Make the cross on top > Orientate the cross > Orientate
the corners > Solve the corners > > What can I do to make this faster?
Please help. I am a teacher in a > high school and I have taught many
kids how to do my method and we sit > and race each other when we have
free time, but we all want to be faster. > > Thanks. > > -Super E >
_________________________________________________________________ More
photos, more messages, more storage�get 2GB with Windows Live Hotmail.
http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_2G_0507
Thanks for your helping, I will check out those sites. -Eric From:
jeff17237 <no_reply@yahoogroups.com> Reply-To:
speedsolvingrubikscube@yahoogroups.com To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Learning Speedcubing Help... Date: Thu, 10 May 2007 02:41:40 -0000 I
personally like http://www.speedcubing.com/ . this site is very good for
learning some of the basic permutations/algorithms/etc. what i went to
first from your position was learning the last layer orientations and
permutations (speedcubing.com/chris/3- orientations.hmtl,
speedingcubing.com/chris/3-permutations.html respectively). there are
some other links/etc. on the index page that will link you to some
different ways to solving the cube. i personally would go to the last
layer orientations and permutations first. then when you have those
down, i suggest Freidrich's F2L to memorize next if you still want
to get faster. Good Luck! email me if you have any other questions I
would be glad to help!
_________________________________________________________________ PC
Magazine�s 2007 editors� choice for best Web mail�award-winning Windows
Live Hotmail.
http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507
No offense to Jeff, but I promote learning rather than memorizing. F2L
may always be the longest step in cube solving. It'd be good to get
an intuitive insight into solving the first two layers (solving the each
corner-edge pair at once), instead of memorizing algos. Also, there are
about 57 OLL algos and 21 PLL algos. Just so you know :) Alex On
5/10/07, Eric Rosenwald <rosenwld@...> wrote: > Thanks for your
helping, I will check out those sites. > > -Eric > > > From: jeff17237
<no_reply@yahoogroups.com> > Reply-To:
speedsolvingrubikscube@yahoogroups.com > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Learning Speedcubing Help... > Date: Thu, 10 May 2007 02:41:40 -0000
> > I personally like http://www.speedcubing.com/ . this site is very
good > for learning some of the basic permutations/algorithms/etc. what
i > went to first from your position was learning the last layer >
orientations and permutations (speedcubing.com/chris/3- >
orientations.hmtl, speedingcubing.com/chris/3-permutations.html >
respectively). there are some other links/etc. on the index page that >
will link you to some different ways to solving the cube. i personally >
would go to the last layer orientations and permutations first. then >
when you have those down, i suggest Freidrich's F2L to memorize
next if > you still want to get faster. > > Good Luck! > email me if you
have any other questions I would be glad to help! > >
_________________________________________________________________ > PC
Magazine's 2007 editors' choice for best Web
mail—award-winning Windows > Live Hotmail. >
http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507
> > > > > Yahoo! Groups Links > > > >
3183. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 09:28:00 -0700
The only ways to thwart it would be 1. Each solve gets a unique mix. or
2. Competitors can't watch rounds they haven't competed in
yet. On May 10, 2007, at 7:19, Richard Patterson wrote: > There is
definitely the possibility of cheating to > worry about. I remember at
Horace Mann a few years > ago a small group was able to determine which
> particular solve in a round had extended cross -- and > which
orientation you had to place your cube for the > scramblers to get that
extended cross for your primary > color. How is this tactic thwarted
now? > > -Richard
3184. Re: 26 May = 3 championships ! From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 16:56:03 -0000
> 1. Each solve gets a unique mix. That would, for me, be the best
answer to that problem, but it raises a fairness issue. Also it is not
really feasible to generate that many scrambles. Additionally it would
be a real mess for the scramblers. > 2. Competitors can't watch
rounds they haven't competed in yet. Then, I would just stop going
to competitions. I am going to competitions to have fun and see
competitors solve the cube (me solving is just a bonus). It's sad
that some people even think of cheating, but I guess the more
speedcubing becomes popular the more people would try to beat records by
ANY means. A solution would be to put in place sanctions, although that
may be difficult and who's to judge who's cheating! Sven
3185. Pyraminx problem! From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 17:19:54 +0000 (GMT)
Hi everyone, I ordered two pyraminx's from mefferts. Yesterday
(after only 6 days) they arrived to me in Belgium. All day ong yesterday
and today, I was playing with the one I lubed allreaddy. Now one of the
tips is coming lose and it seems like the problem will keep expending. I
fear that my Pyraminx will be rubbish and falling a part in no time.
What do I have to do? Thanks, Tobias
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
3186. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 19:49:55 +0200
I see one solution for the 1st issue : Each scrambler is provided with a
laptot equiped with the official scrambling programme. Though that might
not be feasable for all competitions (especially when there are lots of
scramblers). Gilles 2007/5/10, sgowal <no_reply@yahoogroups.com>: > >
> 1. Each solve gets a unique mix. > > That would, for me, be the best
answer to that problem, but it raises > a fairness issue. Also it is not
really feasible to generate that many > scrambles. Additionally it would
be a real mess for the scramblers. > > > 2. Competitors can't watch
rounds they haven't competed in yet. > > Then, I would just stop
going to competitions. I am going to > competitions to have fun and see
competitors solve the cube (me > solving is just a bonus). > > It's
sad that some people even think of cheating, but I guess the more >
speedcubing becomes popular the more people would try to beat records >
by ANY means. A solution would be to put in place sanctions, although >
that may be difficult and who's to judge who's cheating! > >
Sven > > > [Non-text portions of this message have been removed]
3187. [Speed cubing group] Re: 26 May = 3 championships ! From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 18:30:53 -0000
So far I don't see any of these as feasible options. The idea of
always scrambling in the same orientation is actually counter
productive; Think about it...there is no need to talk about orientation
of the cube at that point, just what to do when you get it (most people
solve for white remember!) Unique mixes isn't going to work. The
fairness and equality issue would go on perpetually. Leaving the room: I
would think this would not only make the competition less fun, but more
work for the organizers. I think the best way would be to use random
orientations of the cube before scrambling it *and* random scrambles
within the round. example: For Round 1 of 5 solves: Person A gets
scrambles this order: 2,4,3,1,5 Person B gets scrambles this order:
3,2,5,1,4 There is still room for cheating this way, but much less than
before. I think the problem in managing this issue is that there are so
many competitors. The first person to solve in a big competition can
have 5-10 minutes to reflect on the scramble and share the information
with others. With this in mind, perhaps it'd be best to have the
fastest solvers go first. Obviously they would reap the greatest
benefits of insider information anyway, and they would go through their
solves fast enough I think as not to relate it to each other so quickly.
The benefit is twofold here as well. You get your first group of people
done with a round very quick, and then they are free to assist in that
round for judging/organizing, hence speeding up the remaining
competitors. Just some ideas, Richard --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I see one solution for the
1st issue : > > Each scrambler is provided with a laptot equiped with
the official > scrambling programme. > > Though that might not be
feasable for all competitions (especially when > there are lots of
scramblers). > > Gilles > > > 2007/5/10, sgowal
<no_reply@yahoogroups.com>: > > > > > 1. Each solve gets a unique
mix. > > > > That would, for me, be the best answer to that problem, but
it raises > > a fairness issue. Also it is not really feasible to
generate that many > > scrambles. Additionally it would be a real mess
for the scramblers. > > > > > 2. Competitors can't watch rounds
they haven't competed in yet. > > > > Then, I would just stop going
to competitions. I am going to > > competitions to have fun and see
competitors solve the cube (me > > solving is just a bonus). > > > >
It's sad that some people even think of cheating, but I guess the
more > > speedcubing becomes popular the more people would try to beat
records > > by ANY means. A solution would be to put in place sanctions,
although > > that may be difficult and who's to judge who's
cheating! > > > > Sven > > > > > > > > > [Non-text portions of this
message have been removed] >
3188. Re: Pyraminx problem! From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 19:08:22 -0000
I'm afraid this is a common problem with Pyraminx. About half a
year ago I also ordered three (slightly different) Pyraminxes from
Mefferts and they all suffered the same fate. You could try to pry the
cap of the tip off. There's a screw underneath it that you can
tighten. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Hi everyone, > I ordered two
pyraminx's from mefferts. > Yesterday (after only 6 days) they
arrived to me in Belgium. > All day ong yesterday and today, I was
playing with the one I lubed allreaddy. > Now one of the tips is coming
lose and it seems like the problem will keep expending. > I fear that my
Pyraminx will be rubbish and falling a part in no time. > > What do I
have to do? > > Thanks, Tobias > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
3189. Re: 26 May = 3 championships ! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 19:59:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > > 1. Each solve gets a unique mix. > > That would, for me, be
the best answer to that problem, but it raises > a fairness issue. A
fairness issue? Explain. No please don't. I know what you mean and
disagree. > Also it is not really feasible to generate that many
scrambles. Generating thousands of scrambles is a piece of cake, and I
can print 100 scrambles on one sheet of paper easily. What's the
problem? > Additionally it would be a real mess for the scramblers. I
claim the opposite. Just cross out a scramble once you've applied
it. Actually prevents accidentally giving the same scramble to the same
competitor twice (happened to me at least once, got the same clock
scramble twice). Cheers! Stefan
3190. Re: Pyraminx problem! From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 20:22:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Hi everyone, > I ordered two
pyraminx's from mefferts. > Yesterday (after only 6 days) they
arrived to me in Belgium. > All day ong yesterday and today, I was
playing with the one I lubed allreaddy. > Now one of the tips is coming
lose and it seems like the problem will keep expending. > I fear that my
Pyraminx will be rubbish and falling a part in no time. > > What do I
have to do? > > Thanks, Tobias It's happening all the time =) The
problem is that the thread of the screw is to steep. So it easily comes
out by itself. To dela with it you must (gently) pull the tip out of the
puzzle (there are a number of small parts that will come loose, a spring
and a small metal ball for example, don't loose those parts =) Then
cut open the centre using a thin blade. Then you apply Epoxy on the srew
tip and put the peices back an thighten the screw. Then you can use a
little Epoxy til glue the tip bakc on. The Epoxy on the srew tip will
make sure it won't come of as easily as it would without. //
Kenneth
3191. Re: 26 May = 3 championships ! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 20:26:19 -0000
Wouldn't you agree there would be a fairness issue, if not for
speedsolve, at least for blindfold solving? What if one person gets
three easy scrambles with some pieces already in place and no parities,
and someone else gets scrambles with lots of ugly parities? (Probably
unlikely, but if it does happen I would not like to be the second
person.) Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > > 1. Each solve gets a unique mix. > > > > That would, for me, be
the best answer to that problem, but it > raises > > a fairness issue. >
> A fairness issue? Explain. No please don't. I know what you mean
and > disagree. > > > Also it is not really feasible to generate that
many scrambles. > > Generating thousands of scrambles is a piece of
cake, and I can print > 100 scrambles on one sheet of paper easily.
What's the problem? > > > Additionally it would be a real mess for
the scramblers. > > I claim the opposite. Just cross out a scramble once
you've applied > it. Actually prevents accidentally giving the same
scramble to the > same competitor twice (happened to me at least once,
got the same > clock scramble twice). > > Cheers! > Stefan >
3192. Re: unusual pop From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 20:30:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Quite likely the coolest pop I've ever had, > >
http://tinyurl.com/3cjfet > > Chris > Looks OK, I will try that later :P
// Kenneth
3193. Re: 26 May = 3 championships ! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 20:39:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > What if one person gets three easy
scrambles with some pieces > already in place and no parities, and
someone else gets scrambles > with lots of ugly parities? Didn't
both persons have the exact same chance to get easy or hard scrambles?
Cheers! Stefan
3194. Re: unusual pop From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 21:43:06 -0000
A whole layer of my 4x4 just fell apart! I'd never taken it apart
before then, so I got a good look inside! --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Oh wow, what did you have to do to get
that? > > My pops for my 4x4 at worst is 2 edges and a corner flying
out. > > Corwin > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@> > wrote: > > > > Quite likely the coolest pop
I've ever had, > > > > http://tinyurl.com/3cjfet > > > > Chris > >
>
3195. Rubiks cube 4x4 first timers From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 May 2007 22:43:24 +0100 (BST)
i just got a 4 by 4 wach this! so cool! click on the link below!
http://www.youtube.com/watch?v=OSewjowalLY
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3196. Re: Mr. Tyson Mao From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 21:46:35 -0000
There is also http://oosan.ryanheise.com/Main_Page which is a wiki. So
anyone can edit it. Go forth, and add articles! Like this one:
http://oosan.ryanheise.com/What_is_look_ahead% Thanks! Joey --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I agree that this would also be a good idea. I think it would be
best > though to help expand what we've already got, Dan Harris
already has a > very comprehensive FAQ available where you can answer
questions if > there is one asked that doesn't yet have an answer.
After Dan > approves it, it then becomes a permanent entry in the FAQ. >
> http://www.cubestation.co.uk/cs2/index.php?page=faq/faq > > We should
perhaps find a tinyurl for that link, or maybe Dan if you > could run a
script so you could have a shorter URL like >
http://www.cubestation.co.uk/FAQ or something like that that we could >
quote that URL to new people who ask questions easily answered on the
FAQ. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Too many of
those recently, increased popularity sadly has its > > disadvantages,
too. > > > > Here's what I suggest: We build a comprehensive yet
concise tutorial > > of what it takes to become a good speedcuber. Not
too short (should > > cover all the essentials) but also not too long
(shouldn't overwhelm > > and scare away). Should be possible for a
newbie to read and > > understand in 10-15 minutes. > > >
3197. help From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 10 May 2007 18:19:56 -0400 (EDT)
Help i got my new 4x4 how do i lube it! from WIll
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removed]
3198. Re: [Speed cubing group] rubiks diy center caps From: "Jichao Xu" <jclxyz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 22:27:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Cut out a square piece of paper, slightly
larger than the sticker, and stick > that under the cap. > > > [Non-text
portions of this message have been removed] > Thanks alot, that did the
trick. So next time, I shouldn't even bother with notching?
3199. Re: Learning Speedcubing Help... From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 22:32:57 -0000
sorry i was not counting reflections as algos. chris has 13 PLL and 40
OLL on speedcubing.com so that is what i was going by. doesn't
matter which way you want to learn it (memorizing or learning) since
they both work, its just whichever you prefer. is there any good sites
that better describe the "learning" F2L way? i have yet to
find a good website for that. --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg"
<ajgold04@...> wrote: > > No offense to Jeff, but I promote learning
rather than memorizing. > F2L may always be the longest step in cube
solving. > It'd be good to get an intuitive insight into solving
the first two layers > (solving the each corner-edge pair at once),
instead of memorizing algos. > Also, there are about 57 OLL algos and 21
PLL algos. > Just so you know :) > > Alex
3200. Re: Learning Speedcubing Help... From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 22:39:34 -0000
www.cubestation.co.uk I'm a memorizer, but I still understand how
all the algs work. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > sorry i was not counting reflections as algos. chris has 13
PLL and 40 > OLL on speedcubing.com so that is what i was going by.
doesn't matter > which way you want to learn it (memorizing or
learning) since they both > work, its just whichever you prefer. is
there any good sites that > better describe the "learning" F2L
way? i have yet to find a good > website for that. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Alex Goldberg" >
<ajgold04@> wrote: > > > > No offense to Jeff, but I promote learning
rather than memorizing. > > F2L may always be the longest step in cube
solving. > > It'd be good to get an intuitive insight into solving
the first two > layers > > (solving the each corner-edge pair at once),
instead of memorizing > algos. > > Also, there are about 57 OLL algos
and 21 PLL algos. > > Just so you know :) > > > > Alex >
3201. Re: 26 May = 3 championships ! From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 23:22:47 -0000
Seems like you could fix this by just having people declare their cube
orientation preference on the registration form. I would hope the judge
would have noted if a bunch of people came up and said they wanted
orange on top with blue in front, and then solve white face first. ---
In speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@...> wrote: > > There is definitely the possibility of
cheating to > worry about. I remember at Horace Mann a few years > ago a
small group was able to determine which > particular solve in a round
had extended cross -- and > which orientation you had to place your cube
for the > scramblers to get that extended cross for your primary >
color. How is this tactic thwarted now? > > -Richard > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com >
3202. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 11:39:47 +1000
Stefan Pochmann wrote: > > What if one person gets three easy scrambles
with some pieces > > already in place and no parities, and someone else
gets scrambles > > with lots of ugly parities? > > Didn't both
persons have the exact same chance to get easy or hard > scrambles? Yes,
but there are only 3 solves per N competitors. As N increases, the
probability that one competitor will get 3 easy scrambles and another
competitor will get 3 difficult scrambles becomes very high. Let's
just look at the memorisation part, and imagine a competition where you
are timed to see how fast you can memorise three random bitfields. If
each competitor gets DIFFERENT random bitfields, then with a large
number of competitors it becomes more likely that one competitor might
get three easy cases like 1111011110, ... while another competitor might
get three more difficult cases like 101001101, ... We know that the
entropy of different random strings can be extremely different making
one much easier to memorise than another. But if you design a
competition in the way you are suggesting, then luck is playing too much
a part, and a less skilled competitor may well beat a more skilled
competitor, simply by being given the gift of easier cases than everyone
else. This is what I like about everyone being given the same cases.
Then even if the cases are easier than normal, then everyone still gets
the same advantage equally(*). I actually have some data which I could
look at some day, in the multi-player simulator:
http://www.ryanheise.com/cube/speed/ I have recorded every scramble and
every solve since the game first started up, and I would be able to run
some pretty graphs on it. In this game, the two competitors who are
racing are always given the same scramble. I have noticed that often two
competitors who are equally matched will get around the same times as
each other, and then suddenly they will BOTH get very good times on the
same scramble. Then other times tey will suddenly BOTH get very bad
times on the same scramble. There are exceptions, but from observations
it seems that both competitors are generally going up and down at the
same time. (*) The alternative is to design a scrambling algorithm that
tries to aim for a minimum level of entropy -- Ryan Heise
http://www.ryanheise.com/cube/
3203. Re: Learning Speedcubing Help... From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 10 May 2007 18:59:30 -0700 (PDT)
It is a terrible misconception that learning the F2L intuitively is
absolutely better. Through repetition most 'fast' speedcubers
execute F2L cases mechanically anyway (even though they started
intuitively) Take commutators for example; there seems to be an
agreement that this is an excellent function in solving for bld (though
it has at least one other practical application in FMC). Take any corner
or edge subset, allow me time to match commutators with my own
mechanical alg set. In execution I am faster every time because I
don't waste time for intuition, which is ultimately a poor
investment in speedcubing IMO. Obviously there is going to be intuition
involved in the F2L on some level, but the 41 cases need not be
understood. Some years ago the consensus was that solving for one
primary color was the best approach, yet dual solving becomes more
common and proves itself very well.
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3204. Solving order within a round From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 03:13:36 -0000
I had an idea about the order that people solve in a round; this might
be useful for future record attempts as well as to curb possible
cheating. The idea is to 'seed' the competitors. The
competitors would be ranked in order of their best time in contest, and
then the competitors would go in order of speed, either from fastest to
slowest or vice versa. Tied competitors would proceed in a random but
previously decided order, and competitors who haven't done the
event in competition yet would go last (again in a random order, or
perhaps decided by their unofficial record). If you have the fastest
people go first, there will be less opportunity for cheating (since it
is the fastest people who get more benefit from cheating, they are given
less time in which to observe solves) and the fast people could help
with scrambling and judging, but by about halfway through an event very
few people would be watching since all of the really fast people had
already gone. If you have the slowest people go first, people are
encouraged to keep watching, and there is more of an opportunity for
people who are not necessarily the fastest in the competition to break
existing records, but on the other hand the fast people would have a ton
of time to cheat (if they wanted to). Again, I don't know if this
will be useful, but it may be worthwhile to organize the competitors in
an event in some order other than random.
3205. Re: unusual pop From: xvmondna <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 03:34:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, joey_gouly
<no_reply@...> wrote: > > A whole layer of my 4x4 just fell apart!
I'd never taken it apart > before then, so I got a good look
inside! > > --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" > <aznspazboi@> wrote: > > > > Oh wow, what did
you have to do to get that? > > > > My pops for my 4x4 at worst is 2
edges and a corner flying out. > > > > Corwin > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Quite likely the coolest pop I've ever had, > >
> > > > http://tinyurl.com/3cjfet > > > > > > Chris > > > > > >ooo that
happaned to me once too. I was just spining it and it came apart
3206. Re: [Speed cubing group] Re: Learning Speedcubing Help... From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 13:56:34 +1000
Richard Patterson wrote: > It is a terrible misconception that learning
the F2L > intuitively is absolutely better. This might be true if you
only care to do the F2L rigidly and fast. But there are several other
things people might care about, some of which have already been
mentioned: you may want to gain a deeper understanding of the F2L so
that you can develop better methods; you may want to learn the F2L in a
way that supports a future transition to Petrus; you may want to solve
the F2L in the fewest number of moves; you may want to learn things in a
way that is less prone to amnesia; you may want to avoid embarrassment
when a friend discovers that, well, you don't understand how your
solution works. I think it is at least true that solving the cube fast
is about moving algorithms into fast memory, but I also think that
memory that is grounded in intuition is stronger in many ways than
memory that is grounded in rote learning. -- Ryan Heise
http://www.ryanheise.com/cube/
Start here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Then go to
maybe... http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml On
5/10/07, Ryan Heise <ryan@...> wrote: > > > > > > > Richard Patterson
wrote: > > > It is a terrible misconception that learning the F2L > >
intuitively is absolutely better. > > This might be true if you only
care to do the F2L rigidly and fast. But > there are several other
things people might care about, some of which > have already been
mentioned: you may want to gain a deeper understanding > of the F2L so
that you can develop better methods; you may want to learn > the F2L in
a way that supports a future transition to Petrus; you may > want to
solve the F2L in the fewest number of moves; you may want to > learn
things in a way that is less prone to amnesia; you may want to > avoid
embarrassment when a friend discovers that, well, you don't >
understand how your solution works. > > I think it is at least true that
solving the cube fast is about moving > algorithms into fast memory, but
I also think that memory that is > grounded in intuition is stronger in
many ways than memory that is > grounded in rote learning. > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ >
3208. Re: [Speed cubing group] Re: Learning Speedcubing Help... From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 16:18:58 +1000
Alex Goldberg wrote: > > Ryan Heise wrote: > > > > Richard Patterson
wrote: > > > > > It is a terrible misconception that learning the F2L >
> > intuitively is absolutely better. > > > > This might be true if you
only care to do the F2L rigidly and fast. But > > there are several
other things people might care about, some of which > > have already
been mentioned: > > Start here: >
http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Then go to maybe... >
http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml Me? Thank you,
but I'm living in a parallel dimension:
http://www.ryanheise.com/cube/method/stage1.html ;-) -- Ryan Heise
http://www.ryanheise.com/cube/
3209. Re: Learning Speedcubing Help... From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 06:41:46 -0000
I'm with Rich here... I would assume the vast vast majority of
people who want to learn F2L do so because they want to improve their
speedcubing. People at this point are usually beginners who know a
beginner method, and want to get faster by using a more advanced method.
They won't have anywhere near enough experience to appreciate the
finer points of F2L, why you would even want to learn all those
techniques you describe, they just want to get faster. So learning F2L
algorithms, and fast ones at that, by rote, is the quickest way to
achieve this. When I first learned F2L, I did it from a printable page
on Ron's website, and I think also Peter Jansen's tricks. It
took some weeks, but I got there in the end, with brute force. But that
hasn't stopped me, some years down the line, and with a lot more
experience and appreciation for the finer parts of the F2L, completely
understanding how all F2L algorithms work, knowing a lot of shortcuts,
choosing the easiest pairs, etc etc. And if I hadn't learned the
algorithms in the first place, I doubt I ever would have gained so much
understanding! Dan H :) www.cubestation.co.uk --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > Richard Patterson wrote: > > > It is a terrible misconception that
learning the F2L > > intuitively is absolutely better. > > This might be
true if you only care to do the F2L rigidly and fast. But > there are
several other things people might care about, some of which > have
already been mentioned: you may want to gain a deeper understanding > of
the F2L so that you can develop better methods; you may want to learn >
the F2L in a way that supports a future transition to Petrus; you may >
want to solve the F2L in the fewest number of moves; you may want to >
learn things in a way that is less prone to amnesia; you may want to >
avoid embarrassment when a friend discovers that, well, you don't >
understand how your solution works. > > I think it is at least true that
solving the cube fast is about moving > algorithms into fast memory, but
I also think that memory that is > grounded in intuition is stronger in
many ways than memory that is > grounded in rote learning. > > -- > Ryan
Heise > http://www.ryanheise.com/cube/ >
3210. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 09:05:57 +0200
Hi Ryan, > But if you design a competition in the way you are
suggesting, then luck > is playing too much > a part, and a less skilled
competitor may well beat a more skilled > competitor, simply by being
given the gift of easier cases than everyone > else. Yes, I agree.
Additionally, you only consider a single competition. If you look at
regional records instead of competitions, then we still have the case
that you mention. How do we compare to other sports/hobbies where each
competition is different? I am not thinking of: - different weather
conditions and altitude Speed skating world records are generally broken
inside, at high altitude like Calgary and Salt Lake City. - different
pressure WC final is much harder than a local competition, for several
reasons (better competition, more media, bigger audience, more to win,
...). - different environment/equipment Formula I tracks and itineraries
for cycling are very different. Soccer pitches. Lighting. - home/away
advantage I haven't found hobbies/sports where a similar thing like
a scramble is used that is the same per competition, but different for
different competitions. At least not where still the regional records
are recognised. Anyone? Sorry to steal the thread. I just think
speedcubing is more a "fight" against yourself than against
others. Or a "fight" outside the competition, more global. It
is not like tennis, where you influence your opponent continuously. Have
fun, Ron ----- Original Message ----- From: "Ryan Heise"
<ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, May 11, 2007 3:39 AM Subject: Re: [Speed cubing group] Re: 26
May = 3 championships ! > Stefan Pochmann wrote: > >> > What if one
person gets three easy scrambles with some pieces >> > already in place
and no parities, and someone else gets scrambles >> > with lots of ugly
parities? >> >> Didn't both persons have the exact same chance to
get easy or hard >> scrambles? > > Yes, but there are only 3 solves per
N competitors. As N increases, the > probability that one competitor
will get 3 easy scrambles and another > competitor will get 3 difficult
scrambles becomes very high. > > Let's just look at the
memorisation part, and imagine a competition > where you are timed to
see how fast you can memorise three random > bitfields. > > If each
competitor gets DIFFERENT random bitfields, then with a large > number
of competitors it becomes more likely that one competitor might > get
three easy cases like 1111011110, ... while another competitor might >
get three more difficult cases like 101001101, ... We know that the >
entropy of different random strings can be extremely different making >
one much easier to memorise than another. But if you design a >
competition in the way you are suggesting, then luck is playing too much
> a part, and a less skilled competitor may well beat a more skilled >
competitor, simply by being given the gift of easier cases than everyone
> else. > > This is what I like about everyone being given the same
cases. Then even > if the cases are easier than normal, then everyone
still gets the same > advantage equally(*). > > I actually have some
data which I could look at some day, in the > multi-player simulator: >
> http://www.ryanheise.com/cube/speed/ > > I have recorded every
scramble and every solve since the game first > started up, and I would
be able to run some pretty graphs on it. In this > game, the two
competitors who are racing are always given the same > scramble. I have
noticed that often two competitors who are equally > matched will get
around the same times as each other, and then suddenly > they will BOTH
get very good times on the same scramble. Then other > times tey will
suddenly BOTH get very bad times on the same scramble. > There are
exceptions, but from observations it seems that both > competitors are
generally going up and down at the same time. > > > (*) The alternative
is to design a scrambling algorithm that tries to > aim for a minimum
level of entropy > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3211. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 17:28:12 +1000
Lars Petrus wrote: > 2. Competitors can't watch rounds they
haven't competed in yet. I've always thought it would be fun
to have competitors race simultaneously, with different heats like
swimming and running. This would prevent the problem, and I think it
would also be more spectacular to watch. If we want the sport to become
highly successful, it needs to be more spectacular (i.e. a spectator
sport). Along these lines, I think we also need to team up with other
brain sports to attract a wider audience. -- Ryan Heise
http://www.ryanheise.com/cube/
3212. [Speed cubing group] Re: 26 May = 3 championships ! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 07:50:47 -0000
> I think we also need to team up with other brain sports to attract a >
wider audience. BLD cubing could easily be put in during a memory sports
championship as far as them being the exact same kind of brain sport. We
would either have to convince them to hold a BLD event at one of their
competitions, or we could hold a few sanctioned memory sports events at
one of our competitions. Say speed cards, speed numbers, names and
faces, things like that. I don't know if holding a speed cards
event at a Rubik's competition would draw memory competitors. I
sure would attend a memory sports competition if they held a WCA
sanctioned BLD event though. I would even try the memory events just for
fun. Do the WCA regulations even allow the running of an officially
sanctioned speed cards event at a Rubik's competition? This is of
course assuming we followed all the memory sports rules of what is
required for a sanctioned speed cards event. Could I do that at an event
I organize in my area? Or would this somehow make it harder to get WCA
sanctioning for my event? Chris
3213. Re: Learning Speedcubing Help... From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 07:57:39 -0000
Hello, I tend to agree with you. I think there is nothing wrong in
learning algorithms from a 'sheet'. I heard about cubers that
learned F2L intuitively that basically had a delay between pairing up
and inserting the pair. It has advantages to learn this in one fluent
motion. I do highly recommend using your intuition during the learning
process though. Knowing and understanding how the F2L algs move the
pieces around allows you to solve the pairs from all angles, which is
important if you want to speed up. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Richard Patterson
<richy_jr_2000@...> wrote: > > It is a terrible misconception that
learning the F2L > intuitively is absolutely better. > > Through
repetition most 'fast' speedcubers execute F2L > cases
mechanically anyway (even though they started > intuitively) > > Take
commutators for example; there seems to be an > agreement that this is
an excellent function in > solving for bld (though it has at least one
other > practical application in FMC). > > Take any corner or edge
subset, allow me time to match > commutators with my own mechanical alg
set. In > execution I am faster every time because I don't waste >
time for intuition, which is ultimately a poor > investment in
speedcubing IMO. > > Obviously there is going to be intuition involved
in > the F2L on some level, but the 41 cases need not be > understood. >
> Some years ago the consensus was that solving for one > primary color
was the best approach, yet dual solving > becomes more common and proves
itself very well. > > __________________________________________________
> Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam
protection around > http://mail.yahoo.com >
3214. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 17:58:51 +1000
Ron van Bruchem wrote: > Yes, I agree. > > Additionally, you only
consider a single competition. If you look at > regional records instead
of competitions, then we still have the case that > you mention. In a
race, the main point is "who is the winner". Of course, record
times will go down in history and be remembered, too, but they are a
long-term thing. If you play the game long enough, eventually you will
meet another competition where the conditions (i.e. the scrambles) are
right for another world record. But the real way to compare the results
of different competitions in the short term is to just observe "who
is the winner". If you have won more major competitions than anyone
else, then you are the best. > How do we compare to other sports/hobbies
where each competition is > different? > I am not thinking of: > -
different weather conditions and altitude > Speed skating world records
are generally broken inside, at high altitude > like Calgary and Salt
Lake City. > - different pressure > WC final is much harder than a local
competition, for several reasons > (better competition, more media,
bigger audience, more to win, ...). > - different environment/equipment
> Formula I tracks and itineraries for cycling are very different.
Soccer > pitches. Lighting. > - home/away advantage > > I haven't
found hobbies/sports where a similar thing like a scramble is used >
that is the same per competition, but different for different
competitions. > At least not where still the regional records are
recognised. > Anyone? > > Sorry to steal the thread. I just think
speedcubing is more a "fight" > against yourself than against
others. Or a "fight" outside the competition, > more global.
It is not like tennis, where you influence your opponent > continuously.
Sure, it is not like Tennis, but I think it is very much like running,
swimming and cross-country skiing. In those sports, competitors are
always trying to improve their personal bests, yes, but at competition
there is the additional excitement of using your skill to actually win a
race. Speedcubing is entirely compatible with a "racing" type
of sport. In each race, the landscape may be different, but all
competitors in the race share the same landscape, and so the winner is
fairly selected. In our sport, the landscape is the scramble. -- Ryan
Heise http://www.ryanheise.com/cube/
3215. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 18:03:06 +1000
cmhardw wrote: > > I think we also need to team up with other brain
sports to attract a > > wider audience. > > BLD cubing could easily be
put in during a memory sports championship > as far as them being the
exact same kind of brain sport. We would > either have to convince them
to hold a BLD event at one of their > competitions, or we could hold a
few sanctioned memory sports events > at one of our competitions. Say
speed cards, speed numbers, names and > faces, things like that. > > I
don't know if holding a speed cards event at a Rubik's
competition > would draw memory competitors. I am thinking a bit larger
than this - I would suggest that it not be called a cubing competition,
but more of a brain athletics competition where cubing is just one part
of it. We can still have our separate cubing competitions, but it might
be good to have some kind of brain olympics also. -- Ryan Heise
http://www.ryanheise.com/cube/
3216. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 11:02:26 +0200
Hi Ryan, > If you have won more > major competitions than anyone else,
then you are the best. That is your definition of the best. >
Speedcubing is entirely compatible with a "racing" type of
sport. Except for the fact that there are easy scrambles and lucky
cases, with easy and lucky depending on your solving method/style. Also,
most sports with different conditions (like marathon) do not have an
official world record, but a 'world best' result. Have fun,
Ron ----- Original Message ----- From: "Ryan Heise"
<ryan@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, May 11, 2007 9:58 AM Subject: Re: [Speed cubing group] Re: 26
May = 3 championships ! > Ron van Bruchem wrote: > >> Yes, I agree. >>
>> Additionally, you only consider a single competition. If you look at
>> regional records instead of competitions, then we still have the case
>> that >> you mention. > > In a race, the main point is "who is
the winner". Of course, record > times will go down in history and
be remembered, too, but they are a > long-term thing. If you play the
game long enough, eventually you will > meet another competition where
the conditions (i.e. the scrambles) are > right for another world
record. > > But the real way to compare the results of different
competitions in the > short term is to just observe "who is the
winner". If you have won more > major competitions than anyone
else, then you are the best. > > >> How do we compare to other
sports/hobbies where each competition is >> different? >> I am not
thinking of: >> - different weather conditions and altitude >> Speed
skating world records are generally broken inside, at high altitude >>
like Calgary and Salt Lake City. >> - different pressure >> WC final is
much harder than a local competition, for several reasons >> (better
competition, more media, bigger audience, more to win, ...). >> -
different environment/equipment >> Formula I tracks and itineraries for
cycling are very different. Soccer >> pitches. Lighting. >> - home/away
advantage >> >> I haven't found hobbies/sports where a similar
thing like a scramble is >> used >> that is the same per competition,
but different for different >> competitions. >> At least not where still
the regional records are recognised. >> Anyone? >> >> Sorry to steal the
thread. I just think speedcubing is more a "fight" >> against
yourself than against others. Or a "fight" outside the >>
competition, >> more global. It is not like tennis, where you influence
your opponent >> continuously. > > Sure, it is not like Tennis, but I
think it is very much like running, > swimming and cross-country skiing.
In those sports, competitors are > always trying to improve their
personal bests, yes, but at competition > there is the additional
excitement of using your skill to actually win a > race. Speedcubing is
entirely compatible with a "racing" type of sport. > > In each
race, the landscape may be different, but all competitors in the > race
share the same landscape, and so the winner is fairly selected. In > our
sport, the landscape is the scramble. > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
3217. [Speed cubing group] Re: 26 May = 3 championships ! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 09:11:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > it might be good to have some kind of brain olympics also.
http://www.msoworld.com/ Cheers! Stefan
3218. Re: [Speed cubing group] Solving order within a round From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 15:07:52 +0200
Hi Michael, In the past I considered the following options: 1) place
competitors in a waiting area where they are separated from videos and
other people. 2) give different scrambles to all competitors 3) give
different scrambles to different groups of competitors, only in
preliminary rounds 4) give the same scrambles to all competitors, but in
random order 5) give the same scrambles to all competitors, but add a
random move (or more) 6) have different scrambles per solve (of a round)
and select a random one per competitor I never considered your solution.
It does have flaws, because it doesn't solve the worst threat (my
opinion) of someone knowing the scramble (f.e. by video analysis) and
setting an incredible time with that knowledge. Considering the way we
run competitions now. For small competitions all competitors have the
same scrambles. There is little time in between competitors. For first
rounds of big competitions, we divide the competitors into groups, with
different groups having different scrambles. For second rounds and
finals of big competitions all competitors have the same scrambles.
Again there is little time in between competitors. So basically there is
always a small advantage, but the time is limited. The current solution
I think suits best and also deals with the lack of judges/scramblers
problem. It is not perfect though. Have fun, Ron ----- Original Message
----- From: "Michael Gottlieb" <mzrg@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007
5:13 AM Subject: [Speed cubing group] Solving order within a round I had
an idea about the order that people solve in a round; this might be
useful for future record attempts as well as to curb possible cheating.
The idea is to 'seed' the competitors. The competitors would
be ranked in order of their best time in contest, and then the
competitors would go in order of speed, either from fastest to slowest
or vice versa. Tied competitors would proceed in a random but previously
decided order, and competitors who haven't done the event in
competition yet would go last (again in a random order, or perhaps
decided by their unofficial record). If you have the fastest people go
first, there will be less opportunity for cheating (since it is the
fastest people who get more benefit from cheating, they are given less
time in which to observe solves) and the fast people could help with
scrambling and judging, but by about halfway through an event very few
people would be watching since all of the really fast people had already
gone. If you have the slowest people go first, people are encouraged to
keep watching, and there is more of an opportunity for people who are
not necessarily the fastest in the competition to break existing
records, but on the other hand the fast people would have a ton of time
to cheat (if they wanted to). Again, I don't know if this will be
useful, but it may be worthwhile to organize the competitors in an event
in some order other than random.
3219. Re: [Speed cubing group] Re: 26 May = 3 championships ! From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:44:35 +1000
Ron van Bruchem wrote: > > Speedcubing is entirely compatible with a
"racing" type of sport. > Except for the fact that there are
easy scrambles and lucky cases, with easy > and lucky depending on your
solving method/style. That is a motivation to improve our methods so
that luck plays less a part and the solver is more in control of the
situation. In Australia, there is a kind of race where competitors must
do several laps of swimming out from the beach to a floating buoy some
distance out from shore, and then swim back to shore, taking advantage
of the ever changing surf conditions. The lower-end competitors
sometimes have some luck and manage to catch the right wave at the right
time, but luck plays less of a part in the performance of the experts,
since they invariably end up in the lead by being better able to take
advantage of whatever random conditions are thrown at them. So yes, they
can have lucky waves, or unlucky waves, which is similar to lucky cases
and unlucky cases. So, it is compatible with racing. I don't think
we have any "grandmasters" in our sport yet, but if we did
have them, I'm sure they would be hindered less by unlucky cases
and find a way to take advantage of whatever situation was thrown at
them. It is still possible that someone can win with a lot of luck, just
as in many other sports. The best person doesn't always win, but
over a larger number of competitions, the best person should win the
most. -- Ryan Heise http://www.ryanheise.com/cube/
3220. Re: [Speed cubing group] rubiks diy center caps From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 11:12:47 -0300 (ART)
Let me ask a thing... the paper works very well for me, except for some
caps on my DIY...and it's always the same ones...the red, yellow
and green...they pop a lot...and the others no does that happen to
someone else? Pedro Leyan Lo <leyanlo@...> escreveu: Cut out a square
piece of paper, slightly larger than the sticker, and stick that under
the cap. [Non-text portions of this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
3221. Fewest moves scrambles From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 14:33:27 -0000
Hi guys, The following is an issue in the current WCA regulations for
Fewest moves. E2e) The solution of the competitor must not be in any way
related to the scrambling algorithm. Penalty: disqualification of the
solve. There is no way to objectively decide whether this is the case.
(Except for the obvious cases of course...) So we are looking for a
scramble method that fits the following requirements: - gives random
scrambles (comparable to current quality) - scrambles are 40 or more
moves long (to prevent someone just undoing the moves) - is easy to
execute without making mistakes (so preferrably contains a lot of
repeating moves) One example would be: A 4 random moves of 4 random
different sides B 4 times (4 random moves of 4 random different sides) C
4 random moves of 4 random different sides D 4 times (4 random moves of
4 random different sides) of which 2 sides are the remaining sides of B
No idea if this would give could quality though. Any other thoughts?
Have fun, Ron
3222. Re: [Speed cubing group] rubiks diy center caps From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 15:56:56 -0000
Hmm, have you tried switching the center caps around? Since it's
not all uniform, some caps might fit in certain positions better than
others. If that fails, I suppose you could try using thicker paper. Or
two pieces of paper. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Let me ask a thing... > > the paper
works very well for me, except for some caps on my DIY...and it's
always the same ones...the red, yellow and green...they pop a lot...and
the others no > > does that happen to someone else? > > Pedro > > Leyan
Lo <leyanlo@...> escreveu: Cut out a square piece of paper, slightly
larger than the sticker, and stick > that under the cap. > > [Non-text
portions of this message have been removed] > > > > > >
__________________________________________________ > Fale com seus
amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] >
3223. Re: Fewest moves scrambles From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 16:33:45 -0000
Just a thought regarding the repeated moves, you would have to take care
that your repeated moves didn't turn into a commutator affecting
only a small number of pieces, or like I did in one competition,
generate a repeating set that in effect did nothing to the cube (you
could have left it out and still got the same scramble). When generating
them, you would also have to be clever in not generating repeating sets
such as (R U R')*n because that is of course only U*n That is of
course, all assuming you went down the route of repeating moves, as used
in the first Fewest Moves Scrambles in the (was it CFF?) magazine.
Regarding the quality of the scrambles, I don't have the know-how
(and from what I have read about the standard speedcubing scrambles on
here lately it's not an easy subject) to give any advice here, but
I'm sure other more mathematically inclined cubers will contribute
:) Dan --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > The following is an issue in the
current WCA regulations for Fewest > moves. > > E2e) The solution of the
competitor must not be in any way related to > the scrambling algorithm.
Penalty: disqualification of the solve. > > There is no way to
objectively decide whether this is the case. > (Except for the obvious
cases of course...) > > So we are looking for a scramble method that
fits the following > requirements: > - gives random scrambles
(comparable to current quality) > - scrambles are 40 or more moves long
(to prevent someone just > undoing the moves) > - is easy to execute
without making mistakes (so preferrably contains > a lot of repeating
moves) > > One example would be: > A 4 random moves of 4 random
different sides > B 4 times (4 random moves of 4 random different sides)
> C 4 random moves of 4 random different sides > D 4 times (4 random
moves of 4 random different sides) of which 2 > sides are the remaining
sides of B > No idea if this would give could quality though. > > Any
other thoughts? > > Have fun, > > Ron >
This is a common debate (not surprisingly), and it's worthwhile for
beginners to hear. At the speedsolving level, of course, both
memorization and intuitiveness become mechanical anyway. The difference
doesn't lie there. Intuitive solving reinforces this community as
one of thinkers rather than one of robots, and it implies a continuing
evolution of methodology. On 5/11/07, Joël van Noort <joel_vn@...>
wrote: > > > > > > > Hello, > > I tend to agree with you. I think there
is nothing wrong in learning > algorithms from a 'sheet'. I
heard about cubers that learned F2L > intuitively that basically had a
delay between pairing up and > inserting the pair. It has advantages to
learn this in one fluent > motion. > > I do highly recommend using your
intuition during the learning > process though. Knowing and
understanding how the F2L algs move the > pieces around allows you to
solve the pairs from all angles, which is > important if you want to
speed up. > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
Richard Patterson > > <richy_jr_2000@...> wrote: > > > > It is a
terrible misconception that learning the F2L > > intuitively is
absolutely better. > > > > Through repetition most 'fast'
speedcubers execute F2L > > cases mechanically anyway (even though they
started > > intuitively) > > > > Take commutators for example; there
seems to be an > > agreement that this is an excellent function in > >
solving for bld (though it has at least one other > > practical
application in FMC). > > > > Take any corner or edge subset, allow me
time to match > > commutators with my own mechanical alg set. In > >
execution I am faster every time because I don't waste > > time for
intuition, which is ultimately a poor > > investment in speedcubing IMO.
> > > > Obviously there is going to be intuition involved in > > the F2L
on some level, but the 41 cases need not be > > understood. > > > > Some
years ago the consensus was that solving for one > > primary color was
the best approach, yet dual solving > > becomes more common and proves
itself very well. > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > > > >
3225. Italian Open ! From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 17:38:09 -0000
Hi everybody ! I'm searching a way to go to the italian Open, and i
have to leave after friday 6h00 PM. Is there somebody who go there by
car ? I could take the train to Turin, and we could see there...
That's just a possibility. If someone is interested, tell me :-) I
really would like to go there.... Thanks Edouard
3226. Re: Fewest moves scrambles From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 18:07:27 -0000
I don't like repeating scramble moves. That makes it more
complicated and could very well actually increase the time. And when I
participated in Dan's FMC a few times, counting the number of
repetitions while reading/applying the alg was the cause for most of my
mistakes, so I think it doesn't prevent but cause mistakes. Why not
just use the same generator we use right now and let it produce 40
moves? Fairly easy to apply in 20 seconds, and for FMC most of the time
is spent for solving anyway, not for scrambling. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > The following is an issue in the current WCA
regulations for Fewest > moves. > > E2e) The solution of the competitor
must not be in any way related to > the scrambling algorithm. Penalty:
disqualification of the solve. > > There is no way to objectively decide
whether this is the case. > (Except for the obvious cases of course...)
> > So we are looking for a scramble method that fits the following >
requirements: > - gives random scrambles (comparable to current quality)
> - scrambles are 40 or more moves long (to prevent someone just >
undoing the moves) > - is easy to execute without making mistakes (so
preferrably contains > a lot of repeating moves) > > One example would
be: > A 4 random moves of 4 random different sides > B 4 times (4 random
moves of 4 random different sides) > C 4 random moves of 4 random
different sides > D 4 times (4 random moves of 4 random different sides)
of which 2 > sides are the remaining sides of B > No idea if this would
give could quality though. > > Any other thoughts? > > Have fun, > > Ron
>
3227. Re: [Speed cubing group] Re: Fewest moves scrambles From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 20:52:26 +0200
Hi Stefan, > Why not just use the same generator we use right now and
let it > produce 40 moves? Yes, that is the fallback option. Just
checking whether someone can come up with an alternative. In recent
competitions we gave all competitors a printed sheet with the scramble
and setup (standard color scheme), to make sure they can check the
scrambled position. Have fun, Ron ----- Original Message ----- From:
"Stefan Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007
8:07 PM Subject: [Speed cubing group] Re: Fewest moves scrambles I
don't like repeating scramble moves. That makes it more complicated
and could very well actually increase the time. And when I participated
in Dan's FMC a few times, counting the number of repetitions while
reading/applying the alg was the cause for most of my mistakes, so I
think it doesn't prevent but cause mistakes. Why not just use the
same generator we use right now and let it produce 40 moves? Fairly easy
to apply in 20 seconds, and for FMC most of the time is spent for
solving anyway, not for scrambling. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > The following is an issue in the current WCA
regulations for Fewest > moves. > > E2e) The solution of the competitor
must not be in any way related to > the scrambling algorithm. Penalty:
disqualification of the solve. > > There is no way to objectively decide
whether this is the case. > (Except for the obvious cases of course...)
> > So we are looking for a scramble method that fits the following >
requirements: > - gives random scrambles (comparable to current quality)
> - scrambles are 40 or more moves long (to prevent someone just >
undoing the moves) > - is easy to execute without making mistakes (so
preferrably contains > a lot of repeating moves) > > One example would
be: > A 4 random moves of 4 random different sides > B 4 times (4 random
moves of 4 random different sides) > C 4 random moves of 4 random
different sides > D 4 times (4 random moves of 4 random different sides)
of which 2 > sides are the remaining sides of B > No idea if this would
give could quality though. > > Any other thoughts? > > Have fun, > > Ron
>
3228. Re: [Speed cubing group] Italian Open ! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 20:58:10 +0200
Hi Edouard, Lyon - Rome Fri - Sun €119.48 incl tax. We fly: Amsterdam -
Rome Thu - Sun €208 incl tax. Have fun, Ron ----- Original Message -----
From: "Edouard" <e_chambon@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007
7:38 PM Subject: [Speed cubing group] Italian Open ! Hi everybody !
I'm searching a way to go to the italian Open, and i have to leave
after friday 6h00 PM. Is there somebody who go there by car ? I could
take the train to Turin, and we could see there... That's just a
possibility. If someone is interested, tell me :-) I really would like
to go there.... Thanks Edouard
3229. Re: [Speed cubing group] Re: Fewest moves scrambles From: "Gilles van den Peereboom"
<gillesvdp@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 11 May 2007 20:57:21 +0200
Just a thought : I think it is better to provide only one scramble and
not 5 like at the European Championship for example. Gilles -----
Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, May 11, 2007 8:52
PM Subject: Re: [Speed cubing group] Re: Fewest moves scrambles Hi
Stefan, > Why not just use the same generator we use right now and let
it > produce 40 moves? Yes, that is the fallback option. Just checking
whether someone can come up with an alternative. In recent competitions
we gave all competitors a printed sheet with the scramble and setup
(standard color scheme), to make sure they can check the scrambled
position. Have fun, Ron ----- Original Message ----- From: "Stefan
Pochmann" <pochmann@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, May 11, 2007
8:07 PM Subject: [Speed cubing group] Re: Fewest moves scrambles I
don't like repeating scramble moves. That makes it more complicated
and could very well actually increase the time. And when I participated
in Dan's FMC a few times, counting the number of repetitions while
reading/applying the alg was the cause for most of my mistakes, so I
think it doesn't prevent but cause mistakes. Why not just use the
same generator we use right now and let it produce 40 moves? Fairly easy
to apply in 20 seconds, and for FMC most of the time is spent for
solving anyway, not for scrambling. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > The following is an issue in the current WCA
regulations for Fewest > moves. > > E2e) The solution of the competitor
must not be in any way related to > the scrambling algorithm. Penalty:
disqualification of the solve. > > There is no way to objectively decide
whether this is the case. > (Except for the obvious cases of course...)
> > So we are looking for a scramble method that fits the following >
requirements: > - gives random scrambles (comparable to current quality)
> - scrambles are 40 or more moves long (to prevent someone just >
undoing the moves) > - is easy to execute without making mistakes (so
preferrably contains > a lot of repeating moves) > > One example would
be: > A 4 random moves of 4 random different sides > B 4 times (4 random
moves of 4 random different sides) > C 4 random moves of 4 random
different sides > D 4 times (4 random moves of 4 random different sides)
of which 2 > sides are the remaining sides of B > No idea if this would
give could quality though. > > Any other thoughts? > > Have fun, > > Ron
> [Non-text portions of this message have been removed]
3230. Re: Fewest moves scrambles From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 19:14:55 -0000
Hi :-) I have coded a scrambler that has repeating parts and different
patterns like say : part-repeated part - part - repeated part - part It
is coded such that there is guaranteed no redundancy. It doesn't
exactly match the suggestion with a minimal number of layers used in
each repeating part. I wrote it for the FMC and it was used for quite a
while, before dan switched back to straight 25-turn scrambles again. If
there's any interest i will be able to share it with others, and/or
modify it further. Then someone could generate a set scrambles with it
and check (somehow) whether the scrambles are good enough. Possible
criteria: - find optimal solutions and make sure the optimal solution is
say > 17 turns - No obvious easy starts (subjective) regardless if
optimal solution is ok. - No obvious bias towards using any layer more
than any other etc etc ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Just a thought regarding the repeated
moves, you would have to take > care that your repeated moves
didn't turn into a commutator affecting > only a small number of
pieces, or like I did in one competition, > generate a repeating set
that in effect did nothing to the cube (you > could have left it out and
still got the same scramble). > > When generating them, you would also
have to be clever in not > generating repeating sets such as (R U
R')*n because that is of course > only U*n > > That is of course,
all assuming you went down the route of repeating > moves, as used in
the first Fewest Moves Scrambles in the (was it > CFF?) magazine. > >
Regarding the quality of the scrambles, I don't have the know-how
(and > from what I have read about the standard speedcubing scrambles on
here > lately it's not an easy subject) to give any advice here,
but I'm sure > other more mathematically inclined cubers will
contribute :) > > Dan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > The following
is an issue in the current WCA regulations for Fewest > > moves. > > > >
E2e) The solution of the competitor must not be in any way related to >
> the scrambling algorithm. Penalty: disqualification of the solve. > >
> > There is no way to objectively decide whether this is the case. > >
(Except for the obvious cases of course...) > > > > So we are looking
for a scramble method that fits the following > > requirements: > > -
gives random scrambles (comparable to current quality) > > - scrambles
are 40 or more moves long (to prevent someone just > > undoing the
moves) > > - is easy to execute without making mistakes (so preferrably
contains > > a lot of repeating moves) > > > > One example would be: > >
A 4 random moves of 4 random different sides > > B 4 times (4 random
moves of 4 random different sides) > > C 4 random moves of 4 random
different sides > > D 4 times (4 random moves of 4 random different
sides) of which 2 > > sides are the remaining sides of B > > No idea if
this would give could quality though. > > > > Any other thoughts? > > >
> Have fun, > > > > Ron > > >
3231. Timer malfunctions From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 22:22:11 -0000
I don't know the rules for this, so I'd like to ask.
Sometimes, it seems, StackMat timers (especially older generation 2
timers) can stop at a time one second greater than the actual time. So
when the time should be 26.99 or 27.00 it may say 27.99 instead. This
hasn't happened to me on my StackMat timer, but I've seen it
on my digital stopwatch and I know it's happened to other people.
Now here's the thing. Normally, you can't really tell if a
solve that ends up displaying xx.99 should be that time or one second
less, unless you had judges carefully watching the timer (which is
totally impractical). But in very short events, that one second can be
both easily detectable and important. Specifically, I'm thinking of
the Magic. If a competitor does the Magic in 0.99 seconds (which will
become more and more likely in the future), but the timer says 1.99
seconds, it is generally easy for both the judge and the solver to see
that the solve did not take two seconds. Although (to my knowledge) this
has never happened in competition, I am worried that it may happen, and
I'd like to know how it would be dealt with. My fastest Magic
solves are around 1.00 second, and there is a competition in two weeks
(where I will be trying primarily for a good single solve) that I will
be going to, so this concerns me a great deal...
3232. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 22:39:46 -0000
> Although (to my knowledge) this has never happened in > competition
http://tinyurl.com/ysu8vq (from Bob's page--Dutch Cube Day 2005)
Note that the time was recorded as 3.96. So this problem needs to be
considered. It has happened.
3233. Re: Timer malfunctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:03:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > > Although (to my knowledge) this
has never happened in > > competition > > http://tinyurl.com/ysu8vq >
(from Bob's page--Dutch Cube Day 2005) > > Note that the time was
recorded as 3.96. > > So this problem needs to be considered. It has
happened. > Are you sure it has happened? There's an alternative
explanation for Bob's case, namely that the timer
"forgot" to replace the previous result (also 3.96!) with the
new one. How do you know it's a "+1 error" instead?
Stefan
3234. Re: Timer malfunctions From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:03:49 -0000
Ah! I was just looking for 1.9x in the database. Thanks, Tim. Actually,
for that video, it looks like the time was officially recorded as 3.96,
not the 2.96 that it probably should be. I know that no video or
photographic evidence is allowed for tournaments, but in this case I
think that it would be very useful to let the judges make their
decision. If someone happens to be taping a Magic or Master Magic solve
where this occurs, I think that it would be very important to be sure of
the time of the solve (especially since one second is a very large
'penalty' for those events).
3235. Re: Timer malfunctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:03:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > Sometimes, it seems, StackMat
timers (especially older generation 2 > timers) can stop at a time one
second greater than the actual time. So > when the time should be 26.99
or 27.00 it may say 27.99 instead. This > hasn't happened to me on
my StackMat timer, but I've seen it on my > digital stopwatch and I
know it's happened to other people. To what other people? Cheers!
Stefan
3236. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:14:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this
has never happened in > > > competition > > > >
http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day
2005) > > > > Note that the time was recorded as 3.96. > > > > So this
problem needs to be considered. It has happened. > > > > Are you sure it
has happened? > > There's an alternative explanation for Bob's
case, namely that the > timer "forgot" to replace the previous
result (also 3.96!) with the > new one. How do you know it's a
"+1 error" instead? > > Stefan > Hmm, I didn't think of
that. I'll admit that this is pure speculation, but I'm
betting it was the +1 error. My only bit of "evidence" is that
the last time you can see before he stops the timer is 2.93, which makes
it seem like 2.96 is approximately the right time. Though the fact that
he got two 2.96's in a row certainly makes the other possibility
possible. I'm not sure how the stackmat works entirely and thus
have no authority to judge what is possible and what isn't, but for
some reason the "forgetting" explanation doesn't seem all
that likely to me. Tim
3237. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:23:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > To what other people? > >
Cheers! > Stefan > Craig has since updated his single solve magic
record, but his comment previously mentioned that he had gotten a .97
DNF which came up as a 1.97 Tim
3238. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:28:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > To what other people? > > > > Cheers! > >
Stefan > > > > Craig has since updated his single solve magic record,
but his comment > previously mentioned that he had gotten a .97 DNF
which came up as a > 1.97 > > Tim > Correction: it's on his magic
average comment: "I've gotten 1.00 a few times now.I also got
a 0.97 but it was a DNF and it did that weird timer malfunction and
displayed as a 1.97." Tim
3239. Re: Timer malfunctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:30:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > To what other people? > > > > Cheers! > >
Stefan > > > > Craig has since updated his single solve magic record,
but his comment > previously mentioned that he had gotten a .97 DNF
which came up as a > 1.97 > > Tim > And what was the time immediately
before that one? Different from 1.97? Cheers! Stefan
3240. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:37:47 -0000
> > And what was the time immediately before that one? Different from >
1.97? > > Cheers! > Stefan > That I could not tell you. I'll ask
Craig.
3241. Re: Timer malfunctions From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:42:03 -0000
Did you not watch the video? The timer is clearly running, then jumps
ahead about one second when he stops it. This is not a matter of failing
to reset the timer. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this
has never happened in > > > competition > > > >
http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day
2005) > > > > Note that the time was recorded as 3.96. > > > > So this
problem needs to be considered. It has happened. > > > > Are you sure it
has happened? > > There's an alternative explanation for Bob's
case, namely that the > timer "forgot" to replace the previous
result (also 3.96!) with the > new one. How do you know it's a
"+1 error" instead? > > Stefan >
3242. Re: Timer malfunctions From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:47:00 -0000
I think Stefan is referring to a more internal error, such as the timer
itself failing to "get rid" of the old time. Then, when the
timer stopped, it already had a time stored as the ending time, which it
displayed. --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@...> wrote: > > Did you not watch the
video? The timer is clearly running, then jumps ahead about one > second
when he stops it. This is not a matter of failing to reset the timer. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge)
this has never happened in > > > > competition > > > > > >
http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day
2005) > > > > > > Note that the time was recorded as 3.96. > > > > > >
So this problem needs to be considered. It has happened. > > > > > > >
Are you sure it has happened? > > > > There's an alternative
explanation for Bob's case, namely that the > > timer
"forgot" to replace the previous result (also 3.96!) with the
> > new one. How do you know it's a "+1 error" instead? >
> > > Stefan > > >
3243. Re: Timer malfunctions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 11 May 2007 23:50:51 -0000
You misunderstood, please read again. And in general, please don't
assume I'm careless. Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Did you not watch the video? The timer is
clearly running, then jumps ahead about one > second when he stops it.
This is not a matter of failing to reset the timer. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@> > wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge)
this has never happened in > > > > competition > > > > > >
http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day
2005) > > > > > > Note that the time was recorded as 3.96. > > > > > >
So this problem needs to be considered. It has happened. > > > > > > >
Are you sure it has happened? > > > > There's an alternative
explanation for Bob's case, namely that the > > timer
"forgot" to replace the previous result (also 3.96!) with the
> > new one. How do you know it's a "+1 error" instead? >
> > > Stefan > > >
3244. Re: Timer malfunctions From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 00:42:01 -0000
Oh, I see. Your use of forget made me read timer as a person, not a
machine. Sorry. So it seems it's a problem with the Stackmat.
Who's up for designing gen 3? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > You misunderstood, please read again. And
in general, please don't > assume I'm careless. > > Stefan > >
--- In speedsolvingrubikscube@yahoogroups.com, > "sccuber"
<sccuber@> wrote: > > > > Did you not watch the video? The timer is
clearly running, then > jumps ahead about one > > second when he stops
it. This is not a matter of failing to reset > the timer. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@> > > wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > > > Although (to my
knowledge) this has never happened in > > > > > competition > > > > > >
> > http://tinyurl.com/ysu8vq > > > > (from Bob's page--Dutch Cube
Day 2005) > > > > > > > > Note that the time was recorded as 3.96. > > >
> > > > > So this problem needs to be considered. It has happened. > > >
> > > > > > > Are you sure it has happened? > > > > > > There's an
alternative explanation for Bob's case, namely that > the > > >
timer "forgot" to replace the previous result (also 3.96!)
with > the > > > new one. How do you know it's a "+1
error" instead? > > > > > > Stefan > > > > > >
3245. Re: Timer malfunctions From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 00:42:32 -0000
Can it also be that the time on the big display is not live, but have
let's say 1 sec delay? Maybe that will explain this
"problem". --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > I don't know
the rules for this, so I'd like to ask. > > Sometimes, it seems,
StackMat timers (especially older generation 2 > timers) can stop at a
time one second greater than the actual time. So > when the time should
be 26.99 or 27.00 it may say 27.99 instead. This > hasn't happened
to me on my StackMat timer, but I've seen it on my > digital
stopwatch and I know it's happened to other people. > > Now
here's the thing. Normally, you can't really tell if a solve
that > ends up displaying xx.99 should be that time or one second less,
> unless you had judges carefully watching the timer (which is totally >
impractical). But in very short events, that one second can be both >
easily detectable and important. > > Specifically, I'm thinking of
the Magic. If a competitor does the > Magic in 0.99 seconds (which will
become more and more likely in the > future), but the timer says 1.99
seconds, it is generally easy for > both the judge and the solver to see
that the solve did not take two > seconds. Although (to my knowledge)
this has never happened in > competition, I am worried that it may
happen, and I'd like to know how > it would be dealt with. > > My
fastest Magic solves are around 1.00 second, and there is a competition
> in two weeks (where I will be trying primarily for a good single >
solve) that I will be going to, so this concerns me a great deal... >
3246. Re: Timer malfunctions From: "Sweet dream" <yahoogroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 01:30:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Can it also be that the time on the big
display is not live, but have > let's say 1 sec delay? Maybe that
will explain this "problem". It is indeed possible as well.
>From what I have seen in the video, there is a serious bug... The
electronic design and the embedded software (I would guess it is done
with a PIC?) should be seriously reviewed to know what's going on.
We need to - know if we can trust the result or if we have to
"sometimes" substract 1s (in other words, is the problem in
the timer or the display part?) - get a fully working one... 1s error is
huge considering current WRs Maybe someone can forward this video to the
constructor/designer of the stackmat, to at least get them a clue that a
bug exists? Best Regards, Quôc
3247. Re: Timer malfunctions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 01:38:55 -0000
Maybe someone can forward this video to the constructor/designer of >
the stackmat, to at least get them a clue that a bug exists? > They may
already know. In sport stacking the 3-3-3 event has times comparable to
our magic event. Chris
3248. Re: Timer malfunctions From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 01:42:06 -0000
> Maybe someone can forward this video to the constructor/designer of >
> the stackmat, to at least get them a clue that a bug exists? > > > >
They may already know. In sport stacking the 3-3-3 event has times >
comparable to our magic event. I just checked the official world records
for sport stacking and really the 3-3-3 is closer to the master magic,
but still it is at least somewhat comparable. I know there must be some
fun side thing that stackers time that gets times under 1 second, such
as upstacking and down stacking one 6 cup pyramid as a drill, things
like that. Chris
3249. Re: Timer malfunctions From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 04:42:22 -0000
Ron and I were sending e-mails back & forth with Bob Fox after my
malfunction, but it did not prove to be very useful. I am fairly sure it
is not the display because I recall that solve very clearly and know
what a sub-3 master magic solve feels like. I can tell the difference
between 2.9 and 3.9 seconds. After the solve, I even asked Ton (my
judge) if the timer had been reset because I knew that the solve was
faster than what the timer displayed, but he assured me it was. Bob ---
In speedsolvingrubikscube@yahoogroups.com, "Sweet dream"
<yahoogroups@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mmwfung1985" >
<mmwfung1985@> wrote: > > > > Can it also be that the time on the big
display is not live, but have > > let's say 1 sec delay? Maybe that
will explain this "problem". > > It is indeed possible as
well. > From what I have seen in the video, there is a serious bug... >
> The electronic design and the embedded software (I would guess it is >
done with a PIC?) should be seriously reviewed to know what's going
on. > > We need to > - know if we can trust the result or if we have to
"sometimes" > substract 1s (in other words, is the problem in
the timer or the > display part?) > - get a fully working one... 1s
error is huge considering current WRs > > Maybe someone can forward this
video to the constructor/designer of > the stackmat, to at least get
them a clue that a bug exists? > > Best Regards, > Quôc >
3250. Re: Timer malfunctions From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 04:43:03 -0000
> And what was the time immediately before that one? Different from >
1.97? > > Cheers! > Stefan You raise an interesting point, but I
don't think it's a case of the StackMat forgetting to record a
result and instead displaying a previous one that just happens to be one
second off. The main reason is because this hasn't been reported
for any times that weren't within 0.1 second of a whole number of
seconds. I don't see how something that only occurs right before a
whole number of seconds and only replaces a time with another time that
is almost exactly 1 second more can happen, unless it was deliberately
programmed in. If it was an inadvertent bug (and if you trust the
StackMat guys you have to assume it was), where one time was replaced
with the previous one, the actual time would not be an issue -
there's nothing special about x.9x times except that they are right
before the second, which wouldn't affect memory errors, just timing
errors. Besides, I've seen this on my stopwatch as well, and I can
say for certain that on my stopwatch it is doing a +1 timing error and
not replacing it with a previous time (since the error result is almost
never the same as the previous time).
3251. Re: Timer malfunctions From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 05:00:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > Are you sure it has happened?
> > There's an alternative explanation for Bob's case, namely
that the > timer "forgot" to replace the previous result (also
3.96!) with the > new one. How do you know it's a "+1
error" instead? > > Stefan > I have had this +1 happen along with
several other people who I live with on 3 different stackmats. From what
I've seen, it seems to happen only when the number is close to
rolling over to the next second (above .90) and it is on the timer and
not the display since I don't have one of those.
3252. Re: [Speed cubing group] Re: Timer malfunctions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 May 2007 07:12:07 +0200
Hi guys, For which generation timers did you see this thing happen? Also
on the latest Generation II with the save option? Have fun, Ron -----
Original Message ----- From: "Dan Dzoan" <gvdlfs3@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007
7:00 AM Subject: [Speed cubing group] Re: Timer malfunctions --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > Are you sure it has happened? > >
There's an alternative explanation for Bob's case, namely that
the > timer "forgot" to replace the previous result (also
3.96!) with the > new one. How do you know it's a "+1
error" instead? > > Stefan > I have had this +1 happen along with
several other people who I live with on 3 different stackmats. From what
I've seen, it seems to happen only when the number is close to
rolling over to the next second (above .90) and it is on the timer and
not the display since I don't have one of those.
3253. [Speed cubing group] Re: Timer malfunctions From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 05:18:19 -0000
I have never seen it happen (or heard of it happening) on the Generation
1 timer. I know very little about the new Gen II timers, but I
haven't heard of it happening on those, either. I only know if it
happening on the standard Gen II timers (without the save option). Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi guys, > > For which generation
timers did you see this thing happen? > Also on the latest Generation II
with the save option? > > Have fun, > > Ron > > ----- Original Message
----- > From: "Dan Dzoan" <gvdlfs3@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, May 12,
2007 7:00 AM > Subject: [Speed cubing group] Re: Timer malfunctions > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > Are you sure it has happened?
> > > > There's an alternative explanation for Bob's case,
namely that the > > timer "forgot" to replace the previous
result (also 3.96!) with the > > new one. How do you know it's a
"+1 error" instead? > > > > Stefan > > > > > I have had this
+1 happen along with several other people who I live > with on 3
different stackmats. From what I've seen, it seems to > happen only
when the number is close to rolling over to the next > second (above
.90) and it is on the timer and not the display since I > don't
have one of those. >
3254. [Speed cubing group] Re: 26 May = 3 championships ! From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 08:00:27 -0000
Stefan Pochmann wrote: > > Ryan Heise wrote: > > > > it might be good to
have some kind of brain olympics also. > > http://www.msoworld.com/
Interesting, thanks. They even have an entry fee, which is what Lars was
suggesting. -- Ryan Heise http://www.ryanheise.com/cube/
3255. [Speed cubing group] Re: Timer malfunctions From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 08:46:25 -0000
The three that we have in my apartment are the generation II timers
without the save option. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For which generation timers did you
see this thing happen? > Also on the latest Generation II with the save
option? > > Have fun, > > Ron >
3256. Re: Learning Speedcubing Help... From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 09:48:05 -0000
Alex Goldberg wrote: > > At the speedsolving level, of course, both
memorization and > intuitiveness become mechanical anyway. > For basic
CFOP this is true. But because some people (extremely rare exceptions,
but there are at least a few) don't want to be robots, they learn
new things like X-cross or block building. This would be much harder if
they had just memorized the "41 F2L algs" instead of doing it
intuitively. And if X-cross becomes mechanical and too easy, just move
on to double X-cross. There are always new things to learn, speedcubing
doesn't need to mechanical. When I hear questions like "Where
can I find the algorithms for the extended cross method?", or when
someone knows 2-look LL even though he/she averages above a minute, it
makes me very sad. I wish there were more cubing sites that weren't
just lists of algorithms for Fridrich. Beginners too often get the idea
that speedcubing is just about memorization. I started practising Petrus
almost 2 years ago, but 2x2x3 block isn't mechanical for me yet.
And I don't want it to be. > Intuitive solving reinforces this
community as one of thinkers rather > than one of robots, > and it
implies a continuing evolution of methodology. This is a very good
point, too. But maybe it should be "Intuitive solving *would*
reinforce this community as...". -- Johannes Laire
3257. Re: Timer malfunctions From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 09:56:37 -0000
Hello, I also think there are other explanations. In this video, we
can't see the start of the solve, but I think that matters as well.
I heard that the timer display (the big one at least) updates every once
in a while, and it might be 'behind' on the actual time. Could
this have something to do with it? Or not? (Just thinking out loud
here... An important lesson I learned is that 1 observation never has
only 1 explanation ;)). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this
has never happened in > > > competition > > > >
http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day
2005) > > > > Note that the time was recorded as 3.96. > > > > So this
problem needs to be considered. It has happened. > > > > Are you sure it
has happened? > > There's an alternative explanation for Bob's
case, namely that the > timer "forgot" to replace the previous
result (also 3.96!) with the > new one. How do you know it's a
"+1 error" instead? > > Stefan >
3258. New OLL algorithm? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 10:16:09 -0000
Hello everybody, Yesterday evening I found an OLL algorithm that might
be new... Well, some may know it, but I have never seen it. It is a
variation of F RU'R'U'RUR' F'. It solves one of
the 'knight move' shapes. Do the inverse or the move 3 times
to setup: F U RU2R' U' RUR' F' F with right index, U
with right ring. U2 with right index going all the way from BRU to FLU,
without letting go of the cube with the right hand. As I always do
before switching an OLL, I carefully investigate if it's a wise
thing to do :). I timed my old algorithm and this one without a few
times rushing, but just with a nice pace. The new algorithm is
definately faster and quite consistent. Other advantages: No cube
rotations... Also, some 'blocks' of pieces in the LL stay
together during the algorithm. This can help PLL recognition during
execution. I see that as a plus. - Joël. PS: I also found another alg,
but I am not swithching for that one: R'U2RU y' x'
RU'R'F RUR'.
3259. Re: [Speed cubing group] Re: Timer malfunctions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 May 2007 14:13:24 +0200
Hi Jo�l, In the case of Bob it is proven beyond doubt that there was a
timer malfunction. We got a free replacement of the timer. But there
could be an internal bug. Because the timer showed exactly the same time
as the previous time, it might have been an error situation where the
last time was shown again. Yes, the display is slightly behind, but my
experience is that it is never more than .2 behind. In Bob's case
it was a full second. And we did see the start of the solve. If someone
would sell products that have a rare bug in it, then they could (not
saying they are) silently solve it in new versions of the product. That
is why I am interested whether the same problem occurs in the new
version with the save option. I searched Google with keywords like
"stackmat" and "malfunction" and found nothing but
speedcubing info. Funnily most of the sites with a hit on the word
"stackmat" are about cubing. :-) Have fun, Ron ----- Original
Message ----- From: "Jo�l van Noort" <joel_vn@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007
11:56 AM Subject: [Speed cubing group] Re: Timer malfunctions Hello, I
also think there are other explanations. In this video, we can't
see the start of the solve, but I think that matters as well. I heard
that the timer display (the big one at least) updates every once in a
while, and it might be 'behind' on the actual time. Could this
have something to do with it? Or not? (Just thinking out loud here... An
important lesson I learned is that 1 observation never has only 1
explanation ;)). - Jo�l. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > Reynolds"
<timothy.reynolds2@> wrote: > > > > > Although (to my knowledge) this
has never happened in > > > competition > > > >
http://tinyurl.com/ysu8vq > > (from Bob's page--Dutch Cube Day
2005) > > > > Note that the time was recorded as 3.96. > > > > So this
problem needs to be considered. It has happened. > > > > Are you sure it
has happened? > > There's an alternative explanation for Bob's
case, namely that the > timer "forgot" to replace the previous
result (also 3.96!) with the > new one. How do you know it's a
"+1 error" instead? > > Stefan >
3260. Discovery Channel's Daily Planet From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 12:23:23 -0000
Hello All, On either Monday or Tuesday (14th or 15th) I will be
appearing on the Discovery Channel's Daily Planet. It is a
satellite channel, so it is available internationally. I am going to
mostly be demonstrating blindfold solving, but we are going to be
talking about Rubik's in general. Craig
3261. Re: New OLL algorithm? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 13:16:07 -0000
I also use an algorithm (much like the inverse of the T permutation) for
this case which I have not seen anywhere else before: F U R U' R2
F' R U R U' R' F with right index, first U with right
index, F' with right thumb. I also use the inverse of this
algorithm for another case. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > Yesterday evening I found an OLL
algorithm that might be new... > Well, some may know it, but I have
never seen it. It is a variation > of F RU'R'U'RUR'
F'. It solves one of the 'knight move' shapes. Do > the
inverse or the move 3 times to setup: > > F U RU2R' U'
RUR' F' > > F with right index, U with right ring. U2 with
right index going all > the way from BRU to FLU, without letting go of
the cube with the > right hand. > > As I always do before switching an
OLL, I carefully investigate if > it's a wise thing to do :). I
timed my old algorithm and this one > without a few times rushing, but
just with a nice pace. The new > algorithm is definately faster and
quite consistent. Other > advantages: No cube rotations... Also, some
'blocks' of pieces in > the LL stay together during the
algorithm. This can help PLL > recognition during execution. I see that
as a plus. > > - Joël. > > PS: I also found another alg, but I am not
swithching for that one: > R'U2RU y' x' RU'R'F
RUR'. >
3262. [Speed cubing group] Re: Timer malfunctions From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 14:58:52 -0000
Hi Ron, Thanks for clearing that up. The video looked convincing to me
already, but as I said, there are often more ways to explain 1
observation... That's more of a philosophical idea that I like. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi Joël, > > In the case of Bob it
is proven beyond doubt that there was a timer > malfunction. > We got a
free replacement of the timer. But there could be an internal bug. >
Because the timer showed exactly the same time as the previous time, it
> might have been an error situation where the last time was shown
again. > Yes, the display is slightly behind, but my experience is that
it is never > more than .2 behind. In Bob's case it was a full
second. And we did see the > start of the solve. > > If someone would
sell products that have a rare bug in it, then they could > (not saying
they are) silently solve it in new versions of the product. That > is
why I am interested whether the same problem occurs in the new version >
with the save option. > > I searched Google with keywords like
"stackmat" and "malfunction" and found > nothing but
speedcubing info. > Funnily most of the sites with a hit on the word
"stackmat" are about > cubing. :-) > > Have fun, > > Ron > >
----- Original Message ----- > From: "Joël van Noort"
<joel_vn@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, May 12, 2007 11:56 AM > Subject: [Speed cubing group]
Re: Timer malfunctions > > > Hello, > > I also think there are other
explanations. In this video, we can't > see the start of the solve,
but I think that matters as well. I > heard that the timer display (the
big one at least) updates every > once in a while, and it might be
'behind' on the actual time. Could > this have something to do
with it? Or not? (Just thinking out loud > here... An important lesson I
learned is that 1 observation never > has only 1 explanation ;)). > > -
Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim > > Reynolds"
<timothy.reynolds2@> wrote: > > > > > > > Although (to my knowledge)
this has never happened in > > > > competition > > > > > >
http://tinyurl.com/ysu8vq > > > (from Bob's page--Dutch Cube Day
2005) > > > > > > Note that the time was recorded as 3.96. > > > > > >
So this problem needs to be considered. It has happened. > > > > > > >
Are you sure it has happened? > > > > There's an alternative
explanation for Bob's case, namely that the > > timer
"forgot" to replace the previous result (also 3.96!) with >
the > > new one. How do you know it's a "+1 error"
instead? > > > > Stefan > > >
3263. Re: Timer malfunctions From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 17:08:10 -0000
I'm going to reply to my own post here because there's another
facet of these timer malfunctions that I think we need to talk about.
We've established that some StackMats have this bug some of the
time. So what will happen if this bug occurs? Would the solver get
another solve, would the solver get a -1 second judgement on that solve,
or would nothing happen and the time be recorded as is? I personally
think it should be the second option, but I can't tell.
3264. Re: [Speed cubing group] Re: Timer malfunctions From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 May 2007 19:20:27 +0200
Hi Michael, We do not accept video analysis, so there is hardly a way to
prove that such a thing happened, If it would be obvious though, then it
would be an equipment failure and the main judge can award an extra
attempt. (maybe in Magic???) Have fun, Ron ----- Original Message -----
From: "Michael Gottlieb" <mzrg@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 12, 2007
7:08 PM Subject: [Speed cubing group] Re: Timer malfunctions I'm
going to reply to my own post here because there's another facet of
these timer malfunctions that I think we need to talk about. We've
established that some StackMats have this bug some of the time. So what
will happen if this bug occurs? Would the solver get another solve,
would the solver get a -1 second judgement on that solve, or would
nothing happen and the time be recorded as is? I personally think it
should be the second option, but I can't tell.
3265. Magic polyhedra applet From: <gelatinbrain@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 12 May 2007 21:26:13 +0200
Hi everybody, Thank you for letting me join. I'm a Belgian
informatics student. I've been obsessed by magic polyhedra
programming. As far as the solving is concerned, I'm afraid I have
no talent at all. I was just attracted by the abstract beauty of these
object, simple and complex at the same time, and by the algorithm to
realize them virtually on screen. I've programmed more than 50
twisty polyhedral objects. both as JAVA applet and as Windows
application. Most of them, I've never seen elsewhere (maybe I only
don't know). But I think they are mechanically realisable, because
they are only cut by planes. There are also familliar ones as Megaminx,
Skewb, Skewb Diamond, and of course, Rubik's. I don' t know if
they are interesting from the solvers' point of view. And I'm
afraid that there are many people who realised them better before me and
I only bother you. Anyway I release them for everybody. If you are
interested in, visit
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm
Thanks,
3266. Re: Magic polyhedra applet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 20:12:32 -0000
Hi Belgian informatics student, that looks very nice! I suggest also
posting it to http:// www.twistypuzzles.com/forum/ where you'll
find more people appreciating the exotic higher order puzzles (your
1.1.3 for example has actually been built by someone there). Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com,
<gelatinbrain@...> wrote: > > Hi everybody, > Thank you for letting
me join. I'm a Belgian informatics student. > > I've been
obsessed by magic polyhedra programming. > As far as the solving is
concerned, I'm afraid I have no talent at all. > I was just
attracted by the abstract beauty of these object, simple and > complex
at the same time, and by the algorithm to realize them virtually on >
screen. > > I've programmed more than 50 twisty polyhedral objects.
> both as JAVA applet and as Windows application. > Most of them,
I've never seen elsewhere (maybe I only don't know). > But I
think they are mechanically realisable, because they are only cut by >
planes. > There are also familliar ones as Megaminx, Skewb, Skewb
Diamond, and of > course, Rubik's. > > I don' t know if they
are interesting from the solvers' point of view. > And I'm
afraid that there are many people who realised them better before > me
and I only bother you. > > Anyway I release them for everybody. > If you
are interested in, visit >
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/ index.htm
> > Thanks, >
3267. Re: Magic polyhedra applet From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 20:12:27 -0000
That looks really great! Except it crashes every browser on my
computer!(Camino,Firefox and Safari) Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > >
Hi everybody, > Thank you for letting me join. I'm a Belgian
informatics student. > > I've been obsessed by magic polyhedra
programming. > As far as the solving is concerned, I'm afraid I
have no talent at all. > I was just attracted by the abstract beauty of
these object, simple and > complex at the same time, and by the
algorithm to realize them virtually on > screen. > > I've
programmed more than 50 twisty polyhedral objects. > both as JAVA applet
and as Windows application. > Most of them, I've never seen
elsewhere (maybe I only don't know). > But I think they are
mechanically realisable, because they are only cut by > planes. > There
are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of >
course, Rubik's. > > I don' t know if they are interesting
from the solvers' point of view. > And I'm afraid that there
are many people who realised them better before > me and I only bother
you. > > Anyway I release them for everybody. > If you are interested
in, visit >
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm
> > Thanks, >
3268. Re: Magic polyhedra applet From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 20:52:58 -0000
Wow that's really, really cool. Chris --- In
speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > >
Hi everybody, > Thank you for letting me join. I'm a Belgian
informatics student. > > I've been obsessed by magic polyhedra
programming. > As far as the solving is concerned, I'm afraid I
have no talent at all. > I was just attracted by the abstract beauty of
these object, simple and > complex at the same time, and by the
algorithm to realize them virtually on > screen. > > I've
programmed more than 50 twisty polyhedral objects. > both as JAVA applet
and as Windows application. > Most of them, I've never seen
elsewhere (maybe I only don't know). > But I think they are
mechanically realisable, because they are only cut by > planes. > There
are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of >
course, Rubik's. > > I don' t know if they are interesting
from the solvers' point of view. > And I'm afraid that there
are many people who realised them better before > me and I only bother
you. > > Anyway I release them for everybody. > If you are interested
in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic%
20Polyhedra/index.htm > > Thanks, >
It crashes my browsers as well. I believe Joey and I are both using
Apples. On 5/12/07, chrisdzoan <chrisdzoan@...> wrote: > > > > > > >
Wow that's really, really cool. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> > wrote: >
> > > Hi everybody, > > Thank you for letting me join. I'm a
Belgian informatics student. > > > > I've been obsessed by magic
polyhedra programming. > > As far as the solving is concerned, I'm
afraid I have no talent at > all. > > I was just attracted by the
abstract beauty of these object, > simple and > > complex at the same
time, and by the algorithm to realize them > virtually on > > screen. >
> > > I've programmed more than 50 twisty polyhedral objects. > >
both as JAVA applet and as Windows application. > > Most of them,
I've never seen elsewhere (maybe I only don't know). > > But I
think they are mechanically realisable, because they are > only cut by >
> planes. > > There are also familliar ones as Megaminx, Skewb, Skewb
Diamond, > and of > > course, Rubik's. > > > > I don' t know
if they are interesting from the solvers' point of > view. > > And
I'm afraid that there are many people who realised them better >
before > > me and I only bother you. > > > > Anyway I release them for
everybody. > > If you are interested in, visit > >
http://users.skynet.be/gelatinbrain/Applets/Magic% >
20Polyhedra/index.htm > > > > Thanks, > > > > > >
3270. Re: Magic polyhedra applet From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 22:53:51 -0000
Hi :-) Those applets are really really cool. I especially appreciate the
guidelines showing what parts of the puzzles would be turned by clicking
when moving the cursor over the polyhedra. Most computer simulations i
have seen are a bit confusing wrt what layers will be turned when
clicking various places. One suggestion though, how about merging all
those applets into one? I bet they all share the same core engine
anyway, at least within each family. Welcome to the forum :-) Signing up
at twistypuzzles.com forum may take a while as all new members must be
approved to avoid spamming. If you have trouble signing up i will make a
post there for you :-) Best regards, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...> wrote: > >
Hi everybody, > Thank you for letting me join. I'm a Belgian
informatics student. > > I've been obsessed by magic polyhedra
programming. > As far as the solving is concerned, I'm afraid I
have no talent at all. > I was just attracted by the abstract beauty of
these object, simple and > complex at the same time, and by the
algorithm to realize them virtually on > screen. > > I've
programmed more than 50 twisty polyhedral objects. > both as JAVA applet
and as Windows application. > Most of them, I've never seen
elsewhere (maybe I only don't know). > But I think they are
mechanically realisable, because they are only cut by > planes. > There
are also familliar ones as Megaminx, Skewb, Skewb Diamond, and of >
course, Rubik's. > > I don' t know if they are interesting
from the solvers' point of view. > And I'm afraid that there
are many people who realised them better before > me and I only bother
you. > > Anyway I release them for everybody. > If you are interested
in, visit > http://users.skynet.be/gelatinbrain/Applets/Magic%
20Polyhedra/index.htm > > Thanks, >
3271. Re: Discovery Channel's Daily Planet From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 23:47:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hello All, > > On either
Monday or Tuesday (14th or 15th) I will be appearing on the Discovery
Channel's > Daily Planet. It is a satellite channel, so it is
available internationally. I am going to mostly be > demonstrating
blindfold solving, but we are going to be talking about Rubik's in
general. > > Craig > What time would this be on the east coast (US)?
3272. Re: [Speed cubing group] help From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 12 May 2007 19:55:21 -0400
You can pretty much lube it like a 3x3, just take out two adjacent edge
pieces and spray the inside of the cube with any silicon based
lubricant. Put the edge pieces back in and work in the lubricant by
scrambling/ twisting it for a little while. It should be pretty good by
then. Ethan On 5/10/07, William Robbins <rubiks43@...> wrote: > >
Help i got my new 4x4 how do i lube it! > > from WIll > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
3273. Re: Magic polyhedra applet From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 02:10:44 -0000
I am very interested! This looks like it has great potential. There are
a few things I'd like to ask or request: - Could you please add a
puzzle like the Megaminx but with one additional, shallower face-turn
axis (the "Gigaminx")? - Could you change the colors on some
of the puzzles (the cubes would be the most important) to more closely
resemble Rubik's Cube colors, or allow the user to change the
colors for given types of polyhedra? - How about tetrahedron puzzles?
Those can be interesting. - Have you seen the "Helicopter
Cube" (http://twistypuzzles.com/forum/viewtopic.php?t=6253)? I
think that that would be a good addition to your library. - Would it be
possible, for some puzzles, to allow drag-drop turns, where you drag
from one sticker to another to turn a slice? I imagine that for the less
complicated puzzles this would be unambiguous most of the time. - I
don't understand what makes a turn be clockwise and what makes it
be counterclockwise. Could you explain how this works? - Could you make
the divisions between the pieces smaller? It's sometimes hard to
see the very small pieces. Thanks, Michael Gottlieb
3274. Re: help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 08:57:55 -0000
Hi, Just while we are talking about lubing bigger cubes, it's quite
tough to lube a 5x5 using this method, because if you took out 3
adjacent edge pieces, the likelihood is that more pieces of the cube
will fall out, and it can get pretty frustrating. For the 5x5x5, I would
recommend turning the top layer at 45 degrees to the next layer down,
that layer 45 degrees to the layer beneath that, etc etc, and the put a
drop of lube on each exposed part of the internal layer. Then turn it to
rub the lube in. Repeat by turning layers on a different axis if
necessary. All the best, Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Ethan E."
<ufsports12@...> wrote: > > You can pretty much lube it like a 3x3,
just take out two adjacent edge > pieces and spray the inside of the
cube with any silicon based lubricant. > Put the edge pieces back in and
work in the lubricant by scrambling/ > twisting it for a little while.
It should be pretty good by then. > > Ethan > > On 5/10/07, William
Robbins <rubiks43@...> wrote: > > > > Help i got my new 4x4 how do i
lube it! > > > > from WIll > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed] >
3275. [Speed cubing group] Re: Timer malfunctions From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 11:37:55 -0000
Gen II with the data output ports to Gen II that you can get in the
SpeedStacks pack for $25 with cups? As far as I can tell, those two are
completely different electronically. It's not like the data port
was just dropped, because the location of the battery changed and
there's a reset button on one. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > The three that we have in my apartment are
the generation II timers > without the save option. > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > For which generation timers
did you see this thing happen? > > Also on the latest Generation II with
the save option? > > > > Have fun, > > > > Ron > > >
3276. Re: Fewest moves scrambles From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 11:52:20 -0000
One way of solving this issue is to not disclose the scrambling
algorithm to the competitor. I fully acknowledge the practical problems
that this will imply, but maybe they can be resolved. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > The following is an issue in the current WCA
regulations for Fewest > moves. > > E2e) The solution of the competitor
must not be in any way related to > the scrambling algorithm. Penalty:
disqualification of the solve. > > There is no way to objectively decide
whether this is the case. > (Except for the obvious cases of course...)
3277. [Speed cubing group] Re: Feet-Solving From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 12:09:16 -0000
Yes, different methods will have roughly the same amount of face moves,
but if doing a slice move as face turns instead you also need to do a
cube rotation... Double-layers moves are more tricker than single-layer
moves when executed with feets (at least when using my feets...) /Anders
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > Anders Larsson wrote: > > > And another tip: do not use a
corners' first method (too many slice > > moves...) > > Even when
you perform slice moves as two separate moves, it is important > to
realise that corners-first methods use roughly the same number of > face
turns as other methods. > > Therefore, slice moves would only be a bad
thing if, for example, r'R > were more difficult to perform than,
say, RB. I'm not an expert with > feet, but isn't r'R at
least as easy as RB? > > Also, my guess is that the real limiting factor
for foot methods the > number of cube rotations and the number of double
turns. > > -- > Ryan Heise > http://www.ryanheise.com/cube/ >
3278. Re: Feet-Solving From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 12:15:55 -0000
Some tips: - Find a comfortable way of doing it. Most people sit on
chair, other prefer to sit on the floor. - Use a good surface. A mat of
some sort should be appropriate. - Check if you are left-footed or
right-footed and adjust your algorithms accordingly. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Charlie Conley"
<mechatech84@...> wrote: > > > I understand the less algorithms the
better, but any tips on > technique? Because turning it once takes some
effort on my part..... > all ideas welcome! >
3279. Re: [Speed cubing group] Re: Fewest moves scrambles From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 13 May 2007 15:40:17 +0200
Hi guys, Thanks for your suggestions. I think the best solution for now
is: - 50 moves scrambles (40 moves it too short given recent results in
competitions) - scramble printed on a paper, including the scrambled
position in standard colour scheme But maybe Anders can explain how we
can solve the problems he mentions? :-) Have fun, Ron ----- Original
Message ----- From: "Anders Larsson" <anders.larsson@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Sunday, May 13,
2007 1:52 PM Subject: [Speed cubing group] Re: Fewest moves scrambles
One way of solving this issue is to not disclose the scrambling
algorithm to the competitor. I fully acknowledge the practical problems
that this will imply, but maybe they can be resolved. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > The following is an issue in the current WCA
regulations for Fewest > moves. > > E2e) The solution of the competitor
must not be in any way related to > the scrambling algorithm. Penalty:
disqualification of the solve. > > There is no way to objectively decide
whether this is the case. > (Except for the obvious cases of course...)
Well, of course, Ron ;-) One possibility can be that the scrambled cube
is given electronically in a program like the FMC Cube Companion (as
found at Dan Harris' FMC site) with the scramble algorithm deleted,
and the competitor uses this program to find his solution. If going for
this, however, the organiser must provide computers for the
competitors... /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" <ron@...> wrote: > > Hi guys, > > Thanks
for your suggestions. > I think the best solution for now is: > - 50
moves scrambles (40 moves it too short given recent results in >
competitions) > - scramble printed on a paper, including the scrambled
position in standard > colour scheme > > But maybe Anders can explain
how we can solve the problems he mentions? :-) > > Have fun, > > Ron > >
----- Original Message ----- > From: "Anders Larsson"
<anders.larsson@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, May 13, 2007
1:52 PM > Subject: [Speed cubing group] Re: Fewest moves scrambles > > >
One way of solving this issue is to not disclose the scrambling >
algorithm to the competitor. I fully acknowledge the practical >
problems that this will imply, but maybe they can be resolved. > >
/Anders > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > The following
is an issue in the current WCA regulations for > Fewest > > moves. > > >
> E2e) The solution of the competitor must not be in any way related >
to > > the scrambling algorithm. Penalty: disqualification of the solve.
> > > > There is no way to objectively decide whether this is the case.
> > (Except for the obvious cases of course...) >
3281. [Speed cubing group] Re: Timer malfunctions From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 16:18:59 -0000
i own 3 different Gen 2 timers. One has a data port bought straight from
speedstacks, one has no data port bought in the cupstacking box at
Target, and one has the data port and the save option bought straight
from speedstacks. maybe they can be classified as Gen 2.0 2.1 and 2.2
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > Gen II with the data output ports to Gen II
that you can get in the > SpeedStacks pack for $25 with cups? > > As far
as I can tell, those two are completely different > electronically.
It's not like the data port was just dropped, because > the
location of the battery changed and there's a reset button on one.
> > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
> <gvdlfs3@> wrote: > > > > The three that we have in my apartment
are the generation II timers > > without the save option. > > -Dan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For
which generation timers did you see this thing happen? > > > Also on the
latest Generation II with the save option? > > > > > > Have fun, > > > >
> > Ron > > > > > >
3282. Re: Fewest moves scrambles From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 17:21:48 -0000
> One way of solving this issue is to not disclose the scrambling >
algorithm to the competitor. I fully acknowledge the practical >
problems that this will imply, but maybe they can be resolved. > >
/Anders Well, you could have a judge at the front scramble all of the
cubes before the event and then rescramble anyone's cube(s) when
they come up to ask. Or you could scramble every cube at the beginning,
and then just give the competitors a sheet with a picture of the
scramble. But both of these would slow the competitors down a lot, and
it's already hard to come up with a good solution within an hour.
3283. [Speed cubing group] Re: Danyang's 55 second BLD
solve From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 19:18:16 -0000
In speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@...>
wrote: > How about the moves of the solve? Is anyone able to determine
what > those were? Yes. You guys are going to be disappointed. No
mindblowing methods or anything but he is very good. He knows how to
manipulate pieces into predefined cases very well. He does EO CO EP CP
in this order. We both use the same approaches, only with slightly
different algorithms. (the scramble) U' R2 U D' R2 U' B2
R' F2 L2 B U2 R F U R F2 R B' (EO) - Manipulated into a 6-flip
[L' B] (L' B' L U')x5 [B' L] (CO) - Raises a
D-layer corner to replace a 0-twist corner, orients [L U] L' U2 L2
U L2 U L2 U2 L2 U L' U' L' U' L' U L U L2 [U
L'] (EP) - Any setup moves used take orientation into account,
nothing new here U R U L R' F2 R L' U R' U' (UF FR
DF) U' L' U R L' B2 L R' U L U (UF FL DB) L2 U'
L' U' L U L U L U' L (UF UR UL) L R' L2 U'
L' U' L U L U L U' L L' R (UF BR BL) U' F2 B2
R2 F2 B2 L2 U (UF UB) (DL DR) (CP) - Very cool here. Swaps two corner
pairs, then finishes off a triplet with the second alg D2 U2 R' D2
U2 L2 D2 U2 R' D2 U2 L2 U' R2 B L B' R2 B L' B'
U
3284. [Speed cubing group] Re: Timer malfunctions From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 19:20:10 -0000
The timers we have are the ones with the data port but without the save
option. I believe these are the older Gen IIs so it is possible the
problem has been resolved since then. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Gen II with the data output ports to Gen II that you can get
in the > SpeedStacks pack for $25 with cups? > > As far as I can tell,
those two are completely different > electronically. It's not like
the data port was just dropped, because > the location of the battery
changed and there's a reset button on one. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > The three that we have in my apartment are
the generation II timers > > without the save option. > > -Dan > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > > <ron@> wrote: > > > > > > Hi guys, > > > > > > For
which generation timers did you see this thing happen? > > > Also on the
latest Generation II with the save option? > > > > > > Have fun, > > > >
> > Ron > > > > > >
3285. [Speed cubing group] Re: Fewest moves scrambles From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 20:40:26 -0000
Hi :-) A time.limited fewest moves with a picture and no scramble given
will be more an exercise in "state-reproduction" than actually
solving the position. I thik this defeats the object of fewest moves
competitions. Yes, long scrambles will prevent abusing the scramble
somehow. However, for fewest moves as well as for normal spedsolving i
don't really see the problem in allowing random scrambles that MAY
be below average complexity. Why have this added restriction only for
fewest moves and not normal speedsolving. I don't agree with that
:-) Personally i do like repeated parts in scrambles, makes it easier to
set it up. Stefan if you find that hard then just practice it. You
learnt counting in first grade at school ;-) It's easy to prevent
reduction problems with repeated parts!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Thanks for your suggestions. > I
think the best solution for now is: > - 50 moves scrambles (40 moves it
too short given recent results in > competitions) > - scramble printed
on a paper, including the scrambled position in standard > colour scheme
> > But maybe Anders can explain how we can solve the problems he
mentions? :-) > > Have fun, > > Ron > > ----- Original Message ----- >
From: "Anders Larsson" <anders.larsson@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Sunday, May 13, 2007
1:52 PM > Subject: [Speed cubing group] Re: Fewest moves scrambles > > >
One way of solving this issue is to not disclose the scrambling >
algorithm to the competitor. I fully acknowledge the practical >
problems that this will imply, but maybe they can be resolved. > >
/Anders > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > The following
is an issue in the current WCA regulations for > Fewest > > moves. > > >
> E2e) The solution of the competitor must not be in any way related >
to > > the scrambling algorithm. Penalty: disqualification of the solve.
> > > > There is no way to objectively decide whether this is the case.
> > (Except for the obvious cases of course...) >
3286. [Speed cubing group] Re: Danyang's 55 second BLD
solve From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 20:47:41 -0000
Hey, Thanks for analyzing that, whoever you are! Comments below. --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > In speedsolvingrubikscube@yahoogroups.com,
smoothcuber <no_reply@> > wrote: > > > How about the moves of the
solve? Is anyone able to determine what > > those were? > > > Yes. You
guys are going to be disappointed. I'm glad it's not a new
method. Suspicions confirmed that I'm a hopelessly slow turner
compared to most guys. Seems like a lefty- darn southpaws ;). >> (the
scramble) > U' R2 U D' R2 U' B2 R' F2 L2 B U2 R F U
R F2 R B' > > (EO) - Manipulated into a 6-flip > [L' B]
(L' B' L U')x5 [B' L] Btw, anyone have a good
10-flip alg? > (CO) - Raises a D-layer corner to replace a 0-twist
corner, orients > [L U] L' U2 L2 U L2 U L2 U2 L2 U L' U'
L' U' L' U L U L2 [U L'] > > (EP) - Any setup moves
used take orientation into account, nothing new > here > U R U L R'
F2 R L' U R' U' (UF FR DF) > U' L' U R L'
B2 L R' U L U (UF FL DB) > L2 U' L' U' L U L U L
U' L (UF UR UL) > L R' L2 U' L' U' L U L U L
U' L L' R (UF BR BL) > U' F2 B2 R2 F2 B2 L2 U (UF UB) (DL
DR) Knows more moves than I do, thought so. Lefty though, ugh. > > (CP)
- Very cool here. Swaps two corner pairs, then finishes off a > triplet
with the second alg > D2 U2 R' D2 U2 L2 D2 U2 R' D2 U2 L2 >
U' R2 B L B' R2 B L' B' U Bit of an odd setup. But
seems like 3-cycles for corners probably his normal approach. Probably
recognized the situation on this setup; well done, especially memorizing
so fast. Very nice solve, particularly from the *hand speed* standpoint.
Could never do all those moves in 31 seconds. Don't know if I can
improve that much with coordination. Very glad it's not a new
system; hats off to his abilities! Thanks again for posting, -Dave O. >
3287. Re: Discovery Channel's Daily Planet From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 21:08:35 -0000
It is on at 7 PM EST. --- In speedsolvingrubikscube@yahoogroups.com,
"popballard11" <popballard11@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hello All, > > > > On either Monday or
Tuesday (14th or 15th) I will be appearing on the > Discovery
Channel's > > Daily Planet. It is a satellite channel, so it is
available > internationally. I am going to mostly be > > demonstrating
blindfold solving, but we are going to be talking about > Rubik's
in general. > > > > Craig > > > > What time would this be on the east
coast (US)? >
That's the viewing time in Canada. I don't think the show is
available in the US. The videos may show up on their website eventually.
On 5/13/07, Craig Bouchard <logitewty@...> wrote: > > It is on at 7
PM EST. >
Well, I know it is available in (at least) parts of Europe...and I
presume it is on in America...maybe not. If I find it on their website,
then I will post here. --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > That's the
viewing time in Canada. I don't think the show is > available in
the US. The videos may show up on their website > eventually. > > On
5/13/07, Craig Bouchard <logitewty@...> wrote: > > > > It is on at 7
PM EST. > > >
3290. Re: [Speed cubing group] Re: Magic polyhedra applet From: <gelatinbrain@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 14 May 2007 00:27:53 +0200
Hi everybody, Thank you for your comments. I really didn't expect
so much favorable responses. It's already a great success for me.
I'm sorry that my applet caused a crash for some of you. I should
have warned that I didn't test on non-Windows platform Basically it
should work on Mac, Linux and Solaris too, because my applet
doesn't include any native codes. If other applets using JOGL(JAVA
OpenGL), for example https://jogl-demos.dev.java.net/applettest.html
invoke the same crash, the cause is very probably at JOGL side.
Unfortunately I have no way to verify at this moment. Answering some of
your questions: >- I don't understand what makes a turn be
clockwise and what makes it >be counterclockwise. Could you explain how
this works? Generally, left button is for counter-clockwise and
right-button for clockwise twist. Except: if you clicked on a edge piece
of a cube, left button turns the inner slice toward the direction of
screen (just as you pushed it really with your finger) and right button
makes the opposite. Is it confusing? I thought it's more
intuitional... I will continue to improve my work consulting your
suggestions. Thanks a lot, Paul the Gelatinbrain
3291. [Speed cubing group] Re: Danyang's 55 second BLD
solve From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 22:45:17 -0000
His approach is no different from what most people do here. Simple
orienting, permuting of cycles, etc. Nothing out of the ordinary - just
done very well. He has effective setups and memorization speed. --- In
speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@...>
wrote: > > > Hey, > > Thanks for analyzing that, whoever you are!
Comments below. > > --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift > <no_reply@> wrote: > > > > In
speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@> > >
wrote: > > > > > How about the moves of the solve? Is anyone able to
determine > what > > > those were? > > > > > > Yes. You guys are going
to be disappointed. > > I'm glad it's not a new method.
Suspicions confirmed that I'm a > hopelessly slow turner compared
to most guys. Seems like a lefty- > darn southpaws ;). > > >> (the
scramble) > > U' R2 U D' R2 U' B2 R' F2 L2 B U2 R F
U R F2 R B' > > > > (EO) - Manipulated into a 6-flip > > [L'
B] (L' B' L U')x5 [B' L] > > Btw, anyone have a good
10-flip alg? > > > (CO) - Raises a D-layer corner to replace a 0-twist
corner, orients > > [L U] L' U2 L2 U L2 U L2 U2 L2 U L'
U' L' U' L' U L U L2 [U L'] > > > > (EP) - Any
setup moves used take orientation into account, nothing > new > > here >
> U R U L R' F2 R L' U R' U' (UF FR DF) > > U'
L' U R L' B2 L R' U L U (UF FL DB) > > L2 U' L'
U' L U L U L U' L (UF UR UL) > > L R' L2 U' L'
U' L U L U L U' L L' R (UF BR BL) > > U' F2 B2 R2 F2
B2 L2 U (UF UB) (DL DR) > > Knows more moves than I do, thought so.
Lefty though, ugh. > > > > (CP) - Very cool here. Swaps two corner
pairs, then finishes off a > > triplet with the second alg > > D2 U2
R' D2 U2 L2 D2 U2 R' D2 U2 L2 > > U' R2 B L B' R2 B
L' B' U > > Bit of an odd setup. But seems like 3-cycles for
corners probably > his normal approach. Probably recognized the
situation on this > setup; well done, especially memorizing so fast. > >
Very nice solve, particularly from the *hand speed* standpoint. > Could
never do all those moves in 31 seconds. Don't know if I can >
improve that much with coordination. > > Very glad it's not a new
system; hats off to his abilities! > > Thanks again for posting, > >
-Dave O. > > > > >
3292. Re: [Speed cubing group] Re: Mr. Tyson Mao From: Brandon Raziano <brandonraziano15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 18:13:08 -0700 (PDT)
Well just wanted to know how tyson mao learned how to do his, i want to
learn from a professional not some of you. ----- Original Message ----
From: Bob Burton <bob@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, May 9, 2007 9:04:18 PM Subject: [Speed cubing group]
Re: Mr. Tyson Mao Jesus Shelley, a little harsh there? I count
"Idiot" level on the punctuation. I liked that point most.
It's not like Tyson's busy at all or anything. He should just
"solv" the man's F2L. He should also use his magical
powers to know what the problem is and what the F2L looks like at this
very moment. I'm just kidding Shelley. Well handled, but I was
expecting a different source. :) Bob --- In speedsolvingrubiksc
ube@yahoogroups. com, aznseashell <no_reply@.. .> wrote: > > First,
you completely change the subject of an existing conversation > thread
instead of starting your own. Second, why ask Tyson > specifically? He
is not the only person capable of helping you > (certainly not the only
person in this group) and he does not exist to > fulfill your every
request. Third, by not asking questions about > specific problems you
might be having, your message indicates that you > haven't even
tried, and that you are reluctant to put in any effort of > your own.
Fourth, please refer to http://excessivepun ctuation. ytmnd.com/ > > In
conclusion, we don't like your attitude. Change it if you want to >
continue posting here, or go away. > > Have a nice day > > Shelley > > >
--- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano >
<brandonraziano15@ > wrote: > > > > can you please help me solv my
f2l ???????????? > > > > > > ----- Original Message ---- > > From: Tyson
Mao <tyson.mao@> > > To: speedsolvingrubiksc ube@yahoogroups. com > >
Sent: Sunday, May 6, 2007 6:31:22 PM > > Subject: Re: [Speed cubing
group] Re: New World Record - 10.08 > > > > Oh is it?!? I got it from
Chris Dzoan, but I had no idea where it was > > from. > > > > -Tyson > >
> > On May 6, 2007, at 6:13 PM, Jasmine Lee wrote: > > > > > Yeah, me
too. I assume it's a reference to the South Park episode > about >
> > Sexual Harassment Panda. > > > > > > Jasmine > > > > > > On Sun, 06
May 2007 20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> >
> > said: > > > > i like the part about the sad panda :) > > > > > > > >
bob > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Dan" > > > > <dan_j_harris@ ...> wrote: > > > > > > > > >
> what the hell... > > > > > > > > > > Tyson Mao > wrote: > > > > > > >
> > > > > Annoyed? Why would I be annoyed? It is a wonderful > > >
accomplishment. > > > > > Let's say happiness there is > > > > > >
10 + 50 = 60. > > > > > Dan is disappointed, and looks > > > > > > like
a sad panda. Happiness there is probably -10 + 50 = 40. > > > > > > > >
> > > > So please explain why I would feel annoyed. > > > > > > > > > >
> > -Tyson > > > > > > > > > > > > > > > > > > > > > > > > > -- > > >
http://www.fastmail .fm - Faster than the air-speed velocity of an > > >
unladen european swallow > > > > > > > > > > > > > > > > > > > > > >
____________ _________ _________ _________ _________ _________ _ > > Now
that's room service! Choose from over 150,000 hotels > > in 45,000
destinations on Yahoo! Travel to find your fit. > > http://farechase.
yahoo.com/ promo-generic- 14795097 > > > > [Non-text portions of this
message have been removed] > > >
____________________________________________________________________________________You
snooze, you lose. Get messages ASAP with AutoCheck in the all-new Yahoo!
Mail Beta.
http://advision.webevents.yahoo.com/mailbeta/newmail_html.html [Non-text
portions of this message have been removed]
3293. Re: Mr. Tyson Mao From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 01:25:05 -0000
LOL!! --- In speedsolvingrubikscube@yahoogroups.com, Brandon Raziano
<brandonraziano15@...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
of you. >
3294. Re : [Speed cubing group] Re: Mr. Tyson Mao From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 01:33:39 +0000 (GMT)
A good laugh now and then comes in handy. :) ----- Message
d'origine ---- De : Dan <dan_j_harris@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Lundi, 14 Mai 2007,
3h25mn 05s Objet : [Speed cubing group] Re: Mr. Tyson Mao LOL!! --- In
speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano
<brandonraziano15@ ...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
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3295. Re: Discovery Channel's Daily Planet From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 02:17:48 -0000
> > On 5/13/07, Craig Bouchard <logitewty@> wrote: > > > > > > It is
on at 7 PM EST. You are recording it Monday, Craig. I don't think
it goes to air that same night. Good luck, but you will be fine. -Dave
Campbell
> Generally, left button is for counter-clockwise and right-button for >
clockwise twist. > Except: if you clicked on a edge piece of a cube, >
left button turns the inner slice toward the direction of screen > (just
as you pushed it really with your finger) and right button makes the >
opposite. > Is it confusing? I thought it's more intuitional... Oh,
OK. I couldn't figure it out because sometimes a left click would
do a clockwise turn, and sometimes it would do a counter-clockwise turn.
But the push-pull thing makes sense.
3297. [Speed cubing group] Re: Mr. Tyson Mao From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 03:04:59 -0000
I think with that sentence you just ensured that not a single one of us
will want to help you at all. Excellently done good sir, Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano
<brandonraziano15@...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
of you.
3298. Re: [Speed cubing group] Re: Mr. Tyson Mao From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 13 May 2007 20:47:31 -0700 (PDT)
very good call. cmhardw <no_reply@yahoogroups.com> wrote: I think
with that sentence you just ensured that not a single one of us will
want to help you at all. Excellently done good sir, Chris --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano
<brandonraziano15@...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
of you. --------------------------------- Expecting? Get great news
right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
3299. [Speed cubing group] Re: Mr. Tyson Mao From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 04:27:01 -0000
Maybe we would either consider helping you if you weren't so naive.
What difference does it make from getting help from Tyson Mao or another
speedcuber? don't say he is a professional since i'm sure that
he does not get paid to speedcube. We don't need people like you in
the speedcubing community. Good luck on the f2l. -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano
<brandonraziano15@...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
of you. >
3300. change of email id. From: "palabhatacharje" <palabhatacharje@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 06:02:14 -0000
I AM PALLAB.PLEASE SEND ALL THE EMAIL TO MY NEW YAHOO ID.MY NEW ID IS
pallab_tih@.... THANK TO THE MODERATOR & ALL THE GROUP MEMBERS.
3301. [Speed cubing group] Re: Mr. Tyson Mao From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 08:33:30 -0000
Well if I ever wanted to learn how to be a professional asshole, I know
who to call. --- In speedsolvingrubikscube@yahoogroups.com, Brandon
Raziano <brandonraziano15@...> wrote: > > Well just wanted to know
how tyson mao learned how to do his, i want to learn from a professional
not some of you. > > > ----- Original Message ---- > From: Bob Burton
<bob@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Wednesday, May 9, 2007 9:04:18 PM > Subject: [Speed cubing group] Re:
Mr. Tyson Mao > > Jesus Shelley, a little harsh there? > > I count
"Idiot" level on the punctuation. I liked that point most. > >
It's not like Tyson's busy at all or anything. He should just
"solv" > the man's F2L. He should also use his magical
powers to know what the > problem is and what the F2L looks like at this
very moment. > > I'm just kidding Shelley. Well handled, but I was
expecting a > different source. :) > > Bob > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aznseashell > <no_reply@ .>
wrote: > > > > First, you completely change the subject of an existing
conversation > > thread instead of starting your own. Second, why ask
Tyson > > specifically? He is not the only person capable of helping you
> > (certainly not the only person in this group) and he does not exist
to > > fulfill your every request. Third, by not asking questions about
> > specific problems you might be having, your message indicates that
you > > haven't even tried, and that you are reluctant to put in
any effort of > > your own. Fourth, please refer to http://excessivepun
ctuation. ytmnd.com/ > > > > In conclusion, we don't like your
attitude. Change it if you want to > > continue posting here, or go
away. > > > > Have a nice day > > > > Shelley > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano > >
<brandonraziano15@ > wrote: > > > > > > can you please help me solv
my f2l ???????????? > > > > > > > > > ----- Original Message ---- > > >
From: Tyson Mao <tyson.mao@> > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > Sent: Sunday, May 6, 2007 6:31:22 PM > > >
Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > >
> Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was
> > > from. > > > > > > -Tyson > > > > > > On May 6, 2007, at 6:13 PM,
Jasmine Lee wrote: > > > > > > > Yeah, me too. I assume it's a
reference to the South Park episode > > about > > > > Sexual Harassment
Panda. > > > > > > > > Jasmine > > > > > > > > On Sun, 06 May 2007
20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > >
said: > > > > > i like the part about the sad panda :) > > > > > > > > >
> bob > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Dan" > > > > > <dan_j_harris@ ...> wrote: > > > > > >
> > > > > > what the hell... > > > > > > > > > > > > Tyson Mao > wrote:
> > > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a
wonderful > > > > accomplishment. > > > > > > Let's say happiness
there is > > > > > > > 10 + 50 = 60. > > > > > > Dan is disappointed,
and looks > > > > > > > like a sad panda. Happiness there is probably
-10 + 50 = 40. > > > > > > > > > > > > > > So please explain why I would
feel annoyed. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail .fm
- Faster than the air-speed velocity of an > > > > unladen european
swallow > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> ____________ _________ _________ _________ _________ _________ _ > > >
Now that's room service! Choose from over 150,000 hotels > > > in
45,000 destinations on Yahoo! Travel to find your fit. > > >
http://farechase. yahoo.com/ promo-generic- 14795097 > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > >
____________________________________________________________________________________You
snooze, you lose. Get messages ASAP with AutoCheck > in the all-new
Yahoo! Mail Beta. >
http://advision.webevents.yahoo.com/mailbeta/newmail_html.html > >
[Non-text portions of this message have been removed] >
3302. [Speed cubing group] Re: Magic polyhedra applet From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 09:45:47 -0000
Hi :-) My guess is that since the applets use JOGL it has more to do
with the hardware if the applet is not working or crashing. I don't
really think it's OS/Browser related. But i could be wrong :D -Per
> --- In speedsolvingrubikscube@yahoogroups.com, <gelatinbrain@...>
wrote: > > Hi everybody, > Thank you for your comments. > I really
didn't expect so much favorable responses. > It's already a
great success for me. > > I'm sorry that my applet caused a crash
for some of you. > I should have warned that I didn't test on
non-Windows platform > Basically it should work on Mac, Linux and
Solaris too, > because my applet doesn't include any native codes.
> If other applets using JOGL(JAVA OpenGL), for example >
https://jogl-demos.dev.java.net/applettest.html > invoke the same crash,
> the cause is very probably at JOGL side. > Unfortunately I have no way
to verify at this moment. > > Answering some of your questions: > > >- I
don't understand what makes a turn be clockwise and what makes it >
>be counterclockwise. Could you explain how this works? > > Generally,
left button is for counter-clockwise and right-button for > clockwise
twist. > Except: if you clicked on a edge piece of a cube, > left button
turns the inner slice toward the direction of screen > (just as you
pushed it really with your finger) and right button makes the >
opposite. > Is it confusing? I thought it's more intuitional... > >
I will continue to improve my work consulting your suggestions. > >
Thanks a lot, > Paul the Gelatinbrain >
3303. Re: [Speed cubing group] Re: Mr. Tyson Mao From: Brandon Raziano <brandonraziano15@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 14:50:57 -0700 (PDT)
o you got me good im going to go cry forever, you have dug a hole into
my heart, im never going to have a life because you called me a asshole
----- Original Message ---- From: verymagicalguy <verymagicalguy@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 14, 2007
1:33:30 AM Subject: [Speed cubing group] Re: Mr. Tyson Mao Well if I
ever wanted to learn how to be a professional asshole, I know who to
call. --- In speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano
<brandonraziano15@ ...> wrote: > > Well just wanted to know how tyson
mao learned how to do his, i want to learn from a professional not some
of you. > > > ----- Original Message ---- > From: Bob Burton
<bob@...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent:
Wednesday, May 9, 2007 9:04:18 PM > Subject: [Speed cubing group] Re:
Mr. Tyson Mao > > Jesus Shelley, a little harsh there? > > I count
"Idiot" level on the punctuation. I liked that point most. > >
It's not like Tyson's busy at all or anything. He should just
"solv" > the man's F2L. He should also use his magical
powers to know what the > problem is and what the F2L looks like at this
very moment. > > I'm just kidding Shelley. Well handled, but I was
expecting a > different source. :) > > Bob > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aznseashell > <no_reply@ .>
wrote: > > > > First, you completely change the subject of an existing
conversation > > thread instead of starting your own. Second, why ask
Tyson > > specifically? He is not the only person capable of helping you
> > (certainly not the only person in this group) and he does not exist
to > > fulfill your every request. Third, by not asking questions about
> > specific problems you might be having, your message indicates that
you > > haven't even tried, and that you are reluctant to put in
any effort of > > your own. Fourth, please refer to http://excessivepun
ctuation. ytmnd.com/ > > > > In conclusion, we don't like your
attitude. Change it if you want to > > continue posting here, or go
away. > > > > Have a nice day > > > > Shelley > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brandon Raziano > >
<brandonraziano15@ > wrote: > > > > > > can you please help me solv
my f2l ???????????? > > > > > > > > > ----- Original Message ---- > > >
From: Tyson Mao <tyson.mao@> > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > Sent: Sunday, May 6, 2007 6:31:22 PM > > >
Subject: Re: [Speed cubing group] Re: New World Record - 10.08 > > > > >
> Oh is it?!? I got it from Chris Dzoan, but I had no idea where it was
> > > from. > > > > > > -Tyson > > > > > > On May 6, 2007, at 6:13 PM,
Jasmine Lee wrote: > > > > > > > Yeah, me too. I assume it's a
reference to the South Park episode > > about > > > > Sexual Harassment
Panda. > > > > > > > > Jasmine > > > > > > > > On Sun, 06 May 2007
20:41:50 -0000, "Bob Burton" <bob@cubewhiz. com> > > > >
said: > > > > > i like the part about the sad panda :) > > > > > > > > >
> bob > > > > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Dan" > > > > > <dan_j_harris@ ...> wrote: > > > > > >
> > > > > > what the hell... > > > > > > > > > > > > Tyson Mao > wrote:
> > > > > > > > > > > > > > Annoyed? Why would I be annoyed? It is a
wonderful > > > > accomplishment. > > > > > > Let's say happiness
there is > > > > > > > 10 + 50 = 60. > > > > > > Dan is disappointed,
and looks > > > > > > > like a sad panda. Happiness there is probably
-10 + 50 = 40. > > > > > > > > > > > > > > So please explain why I would
feel annoyed. > > > > > > > > > > > > > > -Tyson > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > -- > > > > http://www.fastmail .fm
- Faster than the air-speed velocity of an > > > > unladen european
swallow > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> ____________ _________ _________ _________ _________ _________ _ > > >
Now that's room service! Choose from over 150,000 hotels > > > in
45,000 destinations on Yahoo! Travel to find your fit. > > >
http://farechase. yahoo.com/ promo-generic- 14795097 > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > ____________ _________ _________ _________ _________ _________
_You snooze, you lose. Get messages ASAP with AutoCheck > in the all-new
Yahoo! Mail Beta. > http://advision. webevents. yahoo.com/ mailbeta/
newmail_html. html > > [Non-text portions of this message have been
removed] >
____________________________________________________________________________________Sick
sense of humor? Visit Yahoo! TV's Comedy with an Edge to see
what's on, when. http://tv.yahoo.com/collections/222 [Non-text
portions of this message have been removed]
3304. Re: Mr. Tyson Mao From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 22:31:33 -0000
LOLx2 :) --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > LOL!! > > --- In
speedsolvingrubikscube@yahoogroups.com, Brandon Raziano >
<brandonraziano15@> wrote: > > > > Well just wanted to know how tyson
mao learned how to do his, i want > to learn from a professional not
some of you. > > >
3305. Re: Discovery Channel's Daily Planet From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 14 May 2007 23:59:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > > > On 5/13/07, Craig Bouchard
<logitewty@> wrote: > > > > > > > > It is on at 7 PM EST. > > You are
recording it Monday, Craig. I don't think it goes to air that >
same night. > > Good luck, but you will be fine. > > -Dave Campbell >
They originally thought it might air tonight, but in fact it is airing
tomorrow, Tuesday...
Do you know what time? ----- Original Message ----- From: Craig Bouchard
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, May 14, 2007
7:59 PM Subject: [Speed cubing group] Re: Discovery Channel's Daily
Planet --- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > > > On 5/13/07, Craig Bouchard
<logitewty@> wrote: > > > > > > > > It is on at 7 PM EST. > > You are
recording it Monday, Craig. I don't think it goes to air that >
same night. > > Good luck, but you will be fine. > > -Dave Campbell >
They originally thought it might air tonight, but in fact it is airing
tomorrow, Tuesday... [Non-text portions of this message have been
removed]
Between 7 PM and 8 PM EST. --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > Do you know what time? > > -----
Original Message ----- > From: Craig Bouchard > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, May 14, 2007 7:59
PM > Subject: [Speed cubing group] Re: Discovery Channel's Daily
Planet > > > --- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@> wrote: > > > > > > On 5/13/07, Craig Bouchard
<logitewty@> wrote: > > > > > > > > > > It is on at 7 PM EST. > > > >
You are recording it Monday, Craig. I don't think it goes to air
that > > same night. > > > > Good luck, but you will be fine. > > > >
-Dave Campbell > > > > They originally thought it might air tonight, but
in fact it is airing tomorrow, Tuesday... > > > > > > [Non-text portions
of this message have been removed] >
3308. Forum version of this group. From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 20:15:29 +1000
Hi everyone, I have done a bit of hacking to make a
"forum"-style interface to this Yahoo! group:
http://oosan.ryanheise.com/ This means that all of us who prefer to read
our messages via email, and all of the rest who prefer to use forums can
now happily coexist :-) Well, it is not perfect yet... For example, I am
not displaying the date of any of the messages, but I will get around to
that eventually. Yes, you can even use your own "avatar"
through Gravatar: http://site.gravatar.com/ A few other points: - At the
moment, I am only keeping the 20 most recent threads due to disk space
limitations, and for older threads I provide a link back to the Yahoo!
groups archive. - My program will try to chop off excessive quotes,
particularly bottom quotes. Top quotes are left intact, though, because
these are usually more selectively chosen by the author and therefore
more relevant to the post. - The code uses all sorts of tricks and I
would be surprised if it works in any browser I haven't tested. So
far, I have only tested Firefox on Linux and IE6 (under WINE on Linux).
-- Ryan Heise http://www.ryanheise.com/cube/
3309. Re: Forum version of this group. From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 10:50:11 -0000
I like I like... --- In speedsolvingrubikscube@yahoogroups.com, Ryan
Heise <ryan@...> wrote: > > Hi everyone, > > I have done a bit of
hacking to make a "forum"-style interface to this > Yahoo!
group: > > http://oosan.ryanheise.com/ > > This means that all of us who
prefer to read our messages via email, and > all of the rest who prefer
to use forums can now happily coexist :-) > > Well, it is not perfect
yet... For example, I am not displaying the date > of any of the
messages, but I will get around to that eventually. > > Yes, you can
even use your own "avatar" through Gravatar: > >
http://site.gravatar.com/ > > A few other points: > > - At the moment, I
am only keeping the 20 most recent threads due to > disk space
limitations, and for older threads I provide a link back to > the Yahoo!
groups archive. > > - My program will try to chop off excessive quotes,
particularly bottom > quotes. Top quotes are left intact, though,
because these are usually > more selectively chosen by the author and
therefore more relevant to > the post. > > - The code uses all sorts of
tricks and I would be surprised if it works > in any browser I
haven't tested. So far, I have only tested Firefox on > Linux and
IE6 (under WINE on Linux). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
3310. Re: [Speed cubing group] Re: Forum version of this group. From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 19:17:31 +0700 (ICT)
YEp YEp! ----- Original Message ---- From: megafrikkie
<megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, May 15, 2007 6:50:11 AM Subject: [Speed cubing group] Re: Forum
version of this group. I like I like... --- In speedsolvingrubiksc
ube@yahoogroups. com, Ryan Heise <ryan@...> wrote: > > Hi everyone, >
> I have done a bit of hacking to make a "forum"-style
interface to this > Yahoo! group: > > http://oosan. ryanheise. com/ > >
This means that all of us who prefer to read our messages via email, and
> all of the rest who prefer to use forums can now happily coexist :-) >
> Well, it is not perfect yet... For example, I am not displaying the
date > of any of the messages, but I will get around to that eventually.
> > Yes, you can even use your own "avatar" through Gravatar:
> > http://site. gravatar. com/ > > A few other points: > > - At the
moment, I am only keeping the 20 most recent threads due to > disk space
limitations, and for older threads I provide a link back to > the Yahoo!
groups archive. > > - My program will try to chop off excessive quotes,
particularly bottom > quotes. Top quotes are left intact, though,
because these are usually > more selectively chosen by the author and
therefore more relevant to > the post. > > - The code uses all sorts of
tricks and I would be surprised if it works > in any browser I
haven't tested. So far, I have only tested Firefox on > Linux and
IE6 (under WINE on Linux). > > -- > Ryan Heise > http://www.ryanheis
e.com/cube/ >
____________________________________________________________________________________Got
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[Non-text portions of this message have been removed]
3311. Re: [Speed cubing group] Forum version of this group. From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 10:24:17 -0400
I like your interface, but are you sure that you are complying with the
Yahoo terms of service, particularly the last paragraph in section 6?
http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html On 5/15/07, Ryan
Heise <ryan@...> wrote: > > Hi everyone, > > I have done a bit of
hacking to make a "forum"-style interface to this > Yahoo!
group: >
3312. Re: [Speed cubing group] Forum version of this group. From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 14:58:21 -0000
David Barr wrote: > I like your interface, but are you sure that you are
complying with > the Yahoo terms of service, particularly the last
paragraph in section > 6? > >
http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html In the case of
the last forum (petrusmethod), it is set up so that you can't view
the messages from the outside unless you join the group. There is
probably a case here, but I'll let Lars say whether he wants me to
remove this forum from my interface. I hope Lars doesn't mind,
since I think it would be useful to be able to read all 4 forums side by
side. The first three forums are public mailing lists (the content is
written and owned by us, and is implicitly shared with everyone) and
this is generally ok. There are several examples of other services which
provide public archives of mailing lists (including Yahoo!'s
eGroups mailing lists) on the internet, including:
http://www.mail-archive.com/ http://gmane.org/ This group
(speedsolvingrubikscube) is actually archived on both of those services.
3313. Re: [Speed cubing group] Forum version of this group. From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 16:57:13 +0200
>>>> I have done a bit of hacking to make a 'forum'-style
interface to this Yahoo! group: I really like the interface. This makes
the forum much easier to read. >> are you sure that you are complying
with the Yahoo terms of service, particularly the last paragraph in
section 6? "Any unauthorized reproduction, publication, further
distribution or public exhibition of the materials provided on the
Service, in whole or in part, is strictly prohibited" That means
printing an e-mail you received is not allowed. Building an interface
like you did would also be "strictly prohibited". Or you could
argue that because the site is digital, there are no
"materials" provided at all. --------- Oorspronkelijk bericht
-------- Van: speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: Re: [Speed cubing
group] Forum version of this group. Datum: 15/05/07 08:25 > > I like
your interface, but are you sure that you are complying with > the Yahoo
terms of service, particularly the last paragraph in section > 6? > >
http://info.yahoo.com/legal/us/yahoo/utos/utos-173.html > > On 5/15/07,
Ryan Heise <ryan@...> wrote: > > > > > Hi everyone, > > > > I have
done a bit of hacking to make a "forum"-style interface to
this > > Yahoo! group: > > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
3314. Re: Forum version of this group. From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 17:44:01 -0000
Avgalen <wrote: > I really like the interface. This makes the forum
much easier > to read. Thanks :-) It was quite a large project, I guess
about 1 month's work, with a number of technical challenges (as you
might expect). Now that these challenge are sorted out, I'm happy
that it can now see the light of day :-) > Or you could argue that
because the site is digital, there are no > "materials"
provided at all. The situation is actually much simpler and there is no
need for finding a loophole or anything like that. Yes, Yahoo!'s
terms of service do state that we may not reproduce (i.e. copy) their
material, but the material in question is not owned by Yahoo! and
therefore falls outside of their rights on material. To possibly make
you feel a little more comfortable, we would be free, for example, to
move to another mailing list server and import our data across into the
new system, because it is our data, and not theirs. -- Ryan Heise
http://www.ryanheise.com/cube/
3315. Rubiks cube comp From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 15 May 2007 12:08:07 -0700 (PDT)
To Rubik's Cubers in Fl I think Ther Needs To Be A noter Comp In
Florda Just for the Fun of IT! >From Will!
____________________________________________________________________________________Looking
for a deal? Find great prices on flights and hotels with Yahoo!
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3316. East Coast Summer Tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 20:05:16 -0000
If I organized a tournament for this upcoming August, would people come
to New York or New Jersey? I won't bother setting something up if
the interest is low, but I would like to have something this summer. Let
me know. Bob
3317. Re: East Coast Summer Tournament From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 20:53:41 -0000
im totally in--- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > If I organized a tournament for
this upcoming August, would people > come to New York or New Jersey? I
won't bother setting something up > if the interest is low, but I
would like to have something this summer. > > Let me know. > > Bob >
3318. Re: East Coast Summer Tournament From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 21:28:50 -0000
After August 11th I'm good. Unless it's labor day weekend, in
which case I'm not. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I organized a tournament for this upcoming
August, would people > come to New York or New Jersey? I won't
bother setting something up > if the interest is low, but I would like
to have something this summer. > > Let me know. > > Bob >
3319. Re: East Coast Summer Tournament From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 21:59:57 -0000
Give me as much notice as to the date, and make it in New York, and
I'm down. --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@...> wrote: > > If I organized a tournament for
this upcoming August, would people > come to New York or New Jersey? I
won't bother setting something up > if the interest is low, but I
would like to have something this summer. > > Let me know. > > Bob >
3320. Re: East Coast Summer Tournament From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 22:14:02 -0000
I will go anywhere in the tri-state area --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I organized a tournament for this upcoming
August, would people > come to New York or New Jersey? I won't
bother setting something up > if the interest is low, but I would like
to have something this summer. > > Let me know. > > Bob >
3321. Re: East Coast Summer Tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 15 May 2007 23:13:28 -0000
By New York, I mean New York City probably. I don't want to travel
too far out of my way. :P --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Give me as much
notice as to the date, and make it in New York, and I'm down. > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@> wrote: > > > > If I organized a tournament for this upcoming
August, would people > > come to New York or New Jersey? I won't
bother setting something up > > if the interest is low, but I would like
to have something this summer. > > > > Let me know. > > > > Bob > > >
3322. Re: East Coast Summer Tournament From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 00:03:36 -0000
Yeah, I'd probably go. I need to go to as many tournaments as I can
before I go to Caltech and can't do Magic anymore (they don't
do that in tournaments over there). I hope it's at a time when I
can make it...
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Between 7 PM and 8 PM EST.
For the people who missed it, Craig's episode aired tonight, and it
was really good. He did a speed solve which was 16.xx, and then did a
blindfold solve which was just over 3 minutes. They didn't show the
entire memorization and execution, of course. But they just kept
skipping ahead, with the time constantly showing so viewers knew it was
being edited for time. But his cubing was not the only good thing. He
answered questions well, and represented cubing like a pro.
Congratulations, Craig. The question will be when can we get a video of
it? If we do, it will be available on http://www.canadiancubing.com but
i don't suspect it will be in the coming days. Great job, Craig!
-Dave Campbell
3324. Re: East Coast Summer Tournament From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 01:51:19 -0000
I would definitely go, and I could probably get a few friends to tag
along too. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@...> wrote: > > If I organized a
tournament for this upcoming August, would people > come to New York or
New Jersey? I won't bother setting something up > if the interest
is low, but I would like to have something this summer. > > Let me know.
> > Bob >
3325. Re: East Coast Summer Tournament From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 02:53:32 -0000
I hope I can make it, but would it be possible to hold the competition a
bit lower on the east coast? Maybe northern Maryland :)? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I organized a tournament for this upcoming
August, would people > come to New York or New Jersey? I won't
bother setting something up > if the interest is low, but I would like
to have something this summer. > > Let me know. > > Bob >
3326. Flame! cubing From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 03:48:00 -0000
upon seeing many stupid acts of man, i have decided to pull something
totally idiotic. i am planning to pour gasoline on a cube and solve it
while it is lit and burning hot. hopefully i can pull off a sub 20 or
better before the cube melt and goes into oblivion. comments anyone?
-John Lwin. PS: ill have some fire prove gloves on :)
3327. Re: East Coast Summer Tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 04:18:48 -0000
Only if you buy me a house in northern Maryland. --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > I hope I can make it, but would it be
possible to hold the competition > a bit lower on the east coast? Maybe
northern Maryland :)? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <bob@> > wrote: > > > > If I organized a
tournament for this upcoming August, would people > > come to New York
or New Jersey? I won't bother setting something up > > if the
interest is low, but I would like to have something this summer. > > > >
Let me know. > > > > Bob > > >
3328. Re: Flame! cubing From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 04:22:23 -0000
Make sure you get a video of it. I think we would all like to see. p.s.
silicon is extremely flammable, according to my can. Safety first as
always! Corwin --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@...> wrote: > > upon seeing many
stupid acts of man, i have decided to pull something > totally idiotic.
> > i am planning to pour gasoline on a cube and solve it while it is
lit > and burning hot. > > hopefully i can pull off a sub 20 or better
before the cube melt and > goes into oblivion. > > comments anyone? > >
> -John Lwin. > > PS: ill have some fire prove gloves on :) >
3329. Re: Flame! cubing From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 04:35:56 -0000
yea get video of it I think all of us would like to see it. If I were
you and had a crappy cube laying around test it to see how long it takes
for the cube to melt and how high the flames get, for some reason gas
tends to burn really good. Who knew cubing could be so dangerous. David
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Make sure you get a video of it. I think
we would all like to see. > p.s. silicon is extremely flammable,
according to my can. Safety first > as always! > > Corwin > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i
have decided to pull something > > totally idiotic. > > > > i am
planning to pour gasoline on a cube and solve it while it is lit > > and
burning hot. > > > > hopefully i can pull off a sub 20 or better before
the cube melt and > > goes into oblivion. > > > > comments anyone? > > >
> > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > >
>
3330. Re: [Speed cubing group] Re: Flame! cubing From: "Gilles van den Peereboom"
<gillesvdp@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 16 May 2007 08:33:29 +0200
as for me, I recomment otherwise. Unless you are a pro of such things, I
do NOT recommend you to do this. You could suffer from bad and
irreparable injuries and burns not just on your hands but all over your
body if something bad happens. As you know, gasoline is quite dangerous.
I just wanted to bring you guys back to the earth and its relaities.
Gilles ----- Original Message ----- From: David To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007
6:35 AM Subject: [Speed cubing group] Re: Flame! cubing yea get video of
it I think all of us would like to see it. If I were you and had a
crappy cube laying around test it to see how long it takes for the cube
to melt and how high the flames get, for some reason gas tends to burn
really good. Who knew cubing could be so dangerous. David --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Make sure you get a video of it. I think
we would all like to see. > p.s. silicon is extremely flammable,
according to my can. Safety first > as always! > > Corwin > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i
have decided to pull something > > totally idiotic. > > > > i am
planning to pour gasoline on a cube and solve it while it is lit > > and
burning hot. > > > > hopefully i can pull off a sub 20 or better before
the cube melt and > > goes into oblivion. > > > > comments anyone? > > >
> > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > >
> [Non-text portions of this message have been removed]
Instead of gasoline i might consider using some petroleum jelly which
would burn quiet well but without the necessary explosive start. Gilles
van den Peereboom <gillesvdp@...> wrote: as for me, I recomment
otherwise. Unless you are a pro of such things, I do NOT recommend you
to do this. You could suffer from bad and irreparable injuries and burns
not just on your hands but all over your body if something bad happens.
As you know, gasoline is quite dangerous. I just wanted to bring you
guys back to the earth and its relaities. Gilles ----- Original Message
----- From: David To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, May 16, 2007 6:35 AM Subject: [Speed cubing group] Re: Flame!
cubing yea get video of it I think all of us would like to see it. If I
were you and had a crappy cube laying around test it to see how long it
takes for the cube to melt and how high the flames get, for some reason
gas tends to burn really good. Who knew cubing could be so dangerous.
David --- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Make sure you get a video of it. I think
we would all like to see. > p.s. silicon is extremely flammable,
according to my can. Safety first > as always! > > Corwin > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > upon seeing many stupid acts of man, i
have decided to pull something > > totally idiotic. > > > > i am
planning to pour gasoline on a cube and solve it while it is lit > > and
burning hot. > > > > hopefully i can pull off a sub 20 or better before
the cube melt and > > goes into oblivion. > > > > comments anyone? > > >
> > > -John Lwin. > > > > PS: ill have some fire prove gloves on :) > >
> [Non-text portions of this message have been removed]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this
message have been removed]
3332. Re: Flame! cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 08:54:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David"
<skaterinpain57@...> wrote: > > yea get video of it I think all of us
would like to see it. You're wrong. Stefan
3333. Re: Flame! cubing From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 10:47:50 -0000
Well that's a waste of a cube. but it will be cool to watch. --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > upon seeing many stupid acts of man, i
have decided to pull something > totally idiotic. > > i am planning to
pour gasoline on a cube and solve it while it is lit > and burning hot.
> > hopefully i can pull off a sub 20 or better before the cube melt and
> goes into oblivion. > > comments anyone? > > > -John Lwin. > > PS: ill
have some fire prove gloves on :) >
3334. Re: [Speed cubing group] Re: Flame! cubing From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 07:44:20 -0700 (PDT)
I will Take the cube insted but that would be to cool! Do it! Do it!
Film It! Film It! ----- Original Message ---- From: Patrick Jameson
<poker19@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, May 16, 2007 6:47:50 AM Subject: [Speed cubing group] Re:
Flame! cubing Well that's a waste of a cube. but it will be cool to
watch. --- In speedsolvingrubiksc ube@yahoogroups. com,
"lkyawkyaw" <lkyawkyaw@. ..> wrote: > > upon seeing many
stupid acts of man, i have decided to pull something > totally idiotic.
> > i am planning to pour gasoline on a cube and solve it while it is
lit > and burning hot. > > hopefully i can pull off a sub 20 or better
before the cube melt and > goes into oblivion. > > comments anyone? > >
> -John Lwin. > > PS: ill have some fire prove gloves on :) >
____________________________________________________________________________________Be
a better Heartthrob. Get better relationship answers from someone who
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3335. Re: East Coast Summer Tournament From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 19:20:25 -0000
Could you host on a Saturday this time? :]
3336. Re: East Coast Summer Tournament From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 19:51:27 -0000
Bob, bring it a bit higher...I always drive 6 hours to come to you...
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Only if you buy me a house in northern Maryland.
> > --- In speedsolvingrubikscube@yahoogroups.com,
"mstern1234" > <mstern1234@> wrote: > > > > I hope I can
make it, but would it be possible to hold the competition > > a bit
lower on the east coast? Maybe northern Maryland :)? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > wrote: > > > > > > If I organized a tournament for this upcoming
August, would people > > > come to New York or New Jersey? I won't
bother setting something up > > > if the interest is low, but I would
like to have something this > summer. > > > > > > Let me know. > > > > >
> Bob > > > > > >
3337. Re: East Coast Summer Tournament From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 20:25:21 -0000
I'm driving 8 hours to see you this weekend. It will not be further
than an hour away from me. I won't inconvenience myself any more
than I have to. --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" <logitewty@...> wrote: > > Bob, bring it a
bit higher...I always drive 6 hours to come to you... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
wrote: > > > > Only if you buy me a house in northern Maryland. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "mstern1234" >
> <mstern1234@> wrote: > > > > > > I hope I can make it, but would it
be possible to hold the competition > > > a bit lower on the east coast?
Maybe northern Maryland :)? > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" <bob@>
> > > wrote: > > > > > > > > If I organized a tournament for this
upcoming August, would people > > > > come to New York or New Jersey? I
won't bother setting something up > > > > if the interest is low,
but I would like to have something this > > summer. > > > > > > > > Let
me know. > > > > > > > > Bob > > > > > > > > > >
3338. Re: East Coast Summer Tournament From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 21:09:20 -0000
Hey Bob any chance of having something in Novermber? I will be out in
that area of the US that time of the year and always love to go to a
competition while traveling to see family. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If I organized a tournament for this upcoming
August, would people > come to New York or New Jersey? I won't
bother setting something up > if the interest is low, but I would like
to have something this summer. > > Let me know. > > Bob >
3339. Re: [Speed cubing group] East Coast Summer Tournament From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 16 May 2007 17:20:49 -0400
Bob, Count me in. -Anthony ----- Original Message ----- From: Bob Burton
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 15, 2007
4:05 PM Subject: [Speed cubing group] East Coast Summer Tournament If I
organized a tournament for this upcoming August, would people come to
New York or New Jersey? I won't bother setting something up if the
interest is low, but I would like to have something this summer. Let me
know. Bob [Non-text portions of this message have been removed]
3340. Re: [Speed cubing group] Re: East Coast Summer Tournament From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 14:31:29 -0700 (PDT)
That Would Be Great Could you Make it In Florda! ----- Original Message
---- From: mistiz0858 <mistizo858@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 16, 2007
5:09:20 PM Subject: [Speed cubing group] Re: East Coast Summer
Tournament Hey Bob any chance of having something in Novermber? I will
be out in that area of the US that time of the year and always love to
go to a competition while traveling to see family. Adam Zamora --- In
speedsolvingrubiksc ube@yahoogroups. com, "Bob Burton"
<bob@...> wrote: > > If I organized a tournament for this upcoming
August, would people > come to New York or New Jersey? I won't
bother setting something up > if the interest is low, but I would like
to have something this summer. > > Let me know. > > Bob >
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3341. The Room rubiks cube From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 16 May 2007 14:48:07 -0700 (PDT)
Hey This is wWilliam Robbbins and i have a lot of Q about the
rubik's cube and if any body wold Plz meet me in yahoo
messenger(spell Check) And look For Rubiks43 That would Help Alot!
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3342. 4x4x4 getting caught From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 23:09:53 -0000
hey, i've been watching a few youtube videos on the 4x4, and i
noticed that they never get caught even when they move so fast. I on the
other hand get caught every 2 seconds (even after lubing my cube). So I
was just wondering, is there a specific way to hold the cube and preform
moves to keep from getting caught? also my cube is a Rubik's if
that has anything to do with it. Russ
3343. intuitive 2x2x2 From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 17:18:16 -0700 (PDT)
im currently using the ortega method to solve a 2x2x2 cube.. is there a
way to solve it intuitively? i can intuitively solve the 1st layer but
what about the second? -------------------------------------------
Don't think. Drink. http://milkolate.pansitan.net
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on flights and hotels with Yahoo! FareChase. [Non-text portions of this
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3344. Re: 4x4x4 getting caught From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 02:39:13 -0000
no secret trick, just practice and experience. the 4x4x4 solvers on
youtube are most likely not beginners. practice turning them slower and
practicing lining up the sides perfectly at first. will more time you
will get better and it will be easier for you to turn fast without
getting the cubes stuck on each other. same goes for all cubes.
3345. Who coined "F2L" ? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 02:49:10 -0000
Hi everyone, I had an interesting thought tonight and wanted to ask
about it. Obviously for a layer-by-layer method it makes intuitive sense
to refer to the "first two layers", but how coined the actual
acronym "F2L" that we've all come to know and love? I
just realized that I really don't know the answer to this question.
Thanks, Chris
3346. Re: [Speed cubing group] intuitive 2x2x2 From: "James Stuber" <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 19:51:42 -0700
If you know a few things about commuters, then I suppose one could
"intuitively" solve the second layer.
http://www.solvethecube.co.uk/ has a nice tutorial about commuters. On
5/16/07, Omi Castanar <soul_nerd@...> wrote: > > im currently using
the ortega method to solve a 2x2x2 cube.. is there a > way to solve it
intuitively? i can intuitively solve the 1st layer but what > about the
second? > > ------------------------------------------- > Don't
think. Drink. > http://milkolate.pansitan.net > >
--------------------------------- > Looking for a deal? Find great
prices on flights and hotels with Yahoo! > FareChase. > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
Uh, I rarely check this group, but man, seriously this is one of the
dumbest things I've heard about. Gasoline is really toxic, and it
will produce very bad fumes for you. I burned gasoline for a chemistry
project in 10th grade. Now, I can't stop you from doing this, but I
can give you a few suggestions so that you don't die. DO SOME
RESEARCH! How do those waiters light their fingers on fire? Alcohol
burns at a MUCH lower temperature. Dip your fingers in alcohol, dip the
cube in alcohol, and then try to avoid the alcohol spreading past your
fingers. -Tyson On 5/16/07, William Robbins <rubiks43@...> wrote: > >
I will Take the cube insted but that would be to cool! > > Do it! > Do
it! > Film It! > Film It! > > ----- Original Message ---- > From:
Patrick Jameson <poker19@... <poker19%40optonline.net>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, May 16, 2007 6:47:50 AM > Subject: [Speed cubing
group] Re: Flame! cubing > > Well that's a waste of a cube. but it
will be cool to watch. > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "lkyawkyaw" > <lkyawkyaw@. ..> wrote: > > > > upon
seeing many stupid acts of man, i have decided to pull something > >
totally idiotic. > > > > i am planning to pour gasoline on a cube and
solve it while it is lit > > and burning hot. > > > > hopefully i can
pull off a sub 20 or better before the cube melt and > > goes into
oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS:
ill have some fire prove gloves on :) > > > >
__________________________________________________________Be a better >
Heartthrob. Get better relationship answers from someone who knows.
Yahoo! > Answers - Check it out. >
http://answers.yahoo.com/dir/?link=list&sid=396545433 > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
3348. Re: Who coined "F2L" ? From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 03:28:47 -0000
cmhardw wrote: > how coined the actual acronym "F2L" that
we've all come to know and > love? I know of three meanings of F2L,
but I love only (1) and (3): 1. The set of pieces comprising the first
two layers. 2. A method to solve 4 corner/edge pairs (not including the
cross) 3. Move front face 180 degrees; Move left face 90 degrees ;-) --
Ryan Heise http://oosan.ryanheise.com/
Thanks for the tip :) will look into it Tyson Mao <tyson.mao@...>
wrote: Uh, I rarely check this group, but man, seriously this is one of
the dumbest things I've heard about. Gasoline is really toxic, and
it will produce very bad fumes for you. I burned gasoline for a
chemistry project in 10th grade. Now, I can't stop you from doing
this, but I can give you a few suggestions so that you don't die.
DO SOME RESEARCH! How do those waiters light their fingers on fire?
Alcohol burns at a MUCH lower temperature. Dip your fingers in alcohol,
dip the cube in alcohol, and then try to avoid the alcohol spreading
past your fingers. -Tyson On 5/16/07, William Robbins <rubiks43@...>
wrote: > > I will Take the cube insted but that would be to cool! > > Do
it! > Do it! > Film It! > Film It! > > ----- Original Message ---- >
From: Patrick Jameson <poker19@... <poker19%40optonline.net>> >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, May 16, 2007 6:47:50 AM > Subject: [Speed cubing
group] Re: Flame! cubing > > Well that's a waste of a cube. but it
will be cool to watch. > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "lkyawkyaw" > <lkyawkyaw@. ..> wrote: > > > > upon
seeing many stupid acts of man, i have decided to pull something > >
totally idiotic. > > > > i am planning to pour gasoline on a cube and
solve it while it is lit > > and burning hot. > > > > hopefully i can
pull off a sub 20 or better before the cube melt and > > goes into
oblivion. > > > > comments anyone? > > > > > > -John Lwin. > > > > PS:
ill have some fire prove gloves on :) > > > >
__________________________________________________________Be a better >
Heartthrob. Get better relationship answers from someone who knows.
Yahoo! > Answers - Check it out. >
http://answers.yahoo.com/dir/?link=list&sid=396545433 > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed] --------------------------------- 8:00?
8:25? 8:40? Find a flick in no time with theYahoo! Search movie showtime
shortcut. [Non-text portions of this message have been removed]
3350. Re: [Speed cubing group] East Coast Summer Tournament From: Randell Orner <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 16 May 2007 20:51:39 -0700 (PDT)
It depends on the date. Anthony Hsu <erwaman@...> wrote: Bob, Count
me in. -Anthony ----- Original Message ----- From: Bob Burton To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, May 15, 2007 4:05
PM Subject: [Speed cubing group] East Coast Summer Tournament If I
organized a tournament for this upcoming August, would people come to
New York or New Jersey? I won't bother setting something up if the
interest is low, but I would like to have something this summer. Let me
know. Bob [Non-text portions of this message have been removed]
--------------------------------- TV dinner still cooling? Check out
"Tonight's Picks" on Yahoo! TV. [Non-text portions of
this message have been removed]
3351. What is your avreage speed to solve the cube From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 03:54:42 -0000
Just curiuos - what is everyones average speed? Mine is about 48
seconds. Randell
3352. Re: What is your avreage speed to solve the cube From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 03:55:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell Sorry about the
spelling mistakes - it's late! >
3353. Re: What is your avreage speed to solve the cube From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 04:05:37 -0000
I can average about 20seconds or so. A lot of these guys can avg around
12-16sec though...some even faster... --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner" >
<randell_orner@> wrote: > > > > Just curiuos - what is everyones
average speed? Mine is about 48 > > seconds. > > > > Randell > > Sorry
about the spelling mistakes - it's late! > > >
3354. Flame Cube Video! From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 04:10:48 -0000
This is just a preliminary try video Works well with nail polish
remover. just need to keep the flame burning for longer. Almost finished
solving with OLL left. run out of mem space :( Suggestions? comments?
Video: http://rapidshare.com/files/31741468/flamecubetry_1.rar.html
3355. (Off Topic) Computer Parts Question From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 08:13:29 -0000
Hi all. I've been probing some friends with this question, but no
one seems to have the answer. I am looking to purchase some front panel
connectors (for the cables from the front display with the power switch,
reset button, etc) A picture of what I'm talking about below:
http://www.dansdata.com/images/ic0408sl/plugs800.jpg I want to buy the
connectors alone, I'm not looking for 'package deals'.
Any help would be greatly appreciated. Thanks all, Richard
3356. Re: What is your avreage speed to solve the cube From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 08:57:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell > i just timed
myself and got an average of 27.12. my best average! and i thought that
i averaged around 35..
3357. Re: Who coined "F2L" ? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 10:42:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > cmhardw wrote: > > > how coined the actual
acronym "F2L" that we've all come to know and > > love? >
> I know of three meanings of F2L, but I love only (1) and (3): > > 1.
The set of pieces comprising the first two layers. > 2. A method to
solve 4 corner/edge pairs (not including the cross) > 3. Move front face
180 degrees; Move left face 90 degrees ;-) > > -- > Ryan Heise
http://oosan.ryanheise.com/ > Maybe also "front to left" =
"y" (cube orientation). :-) // Kenneth
3358. Re: Who coined "F2L" ? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 13:11:55 -0000
Wasn't it Fridrich? That's the first place I ever read the
term back in the 90s when the web page detailing the CFOP method first
appeared. Chris --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I had an interesting
thought tonight and wanted to ask about it. > Obviously for a
layer-by-layer method it makes intuitive sense to > refer to the
"first two layers", but how coined the actual acronym >
"F2L" that we've all come to know and love? > > I just
realized that I really don't know the answer to this question. > >
Thanks, > Chris >
3359. Re: Who coined "F2L" ? From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 14:41:50 -0000
christopher_pelley wrote: > Wasn't it Fridrich? That's the
first place I ever read the term > back in the 90s when the web page
detailing the CFOP method first > appeared. The term "F2L"
actually did not appear on Fridrich's site until late 2002 when she
updated her site with a F2L examples page:
http://www.ws.binghamton.edu/fridrich/f2l.html -- Ryan Heise
http://oosan.ryanheise.com/
3360. Re: Who coined "F2L" ? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 19:40:21 -0000
Hmm... interesting. I checked www.archive.org and you are correct. The
old Fridrich URL was http://www.ssie.binghamton.edu/fridrich/cube.html.
It shows up on this group as early as 2000:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/21 It
does not appear at all in the old Cube-Lovers mailing list (except as
part of an alg like D2F2L2U2D). I seem to remember this group losing a
bunch of messages in early 2000 or so. It was probably coined on this
group and is now lost on one of Yahoo's old backup tapes. Anybody
remember an earlier usage (like from the 1980s?) Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > christopher_pelley wrote: > > > Wasn't it
Fridrich? That's the first place I ever read the term > > back in
the 90s when the web page detailing the CFOP method first > > appeared.
> > The term "F2L" actually did not appear on Fridrich's
site until late > 2002 when she updated her site with a F2L examples
page: > > http://www.ws.binghamton.edu/fridrich/f2l.html > > -- > Ryan
Heise http://oosan.ryanheise.com/ >
3361. Judging Video From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 19:47:39 -0000
Hi all, Below is a link to my first solve in the finals of the latest
Rutgers tournament (many thanks to Bruce Norskog for the clip). I got a
chance to chat with the judge (I don't remember his name) during
the tournament and he was a pretty cool guy but he needed a refresher in
how to judge at just the wrong time! In his defense, I'm the one
that trained him so it's my fault. Anyway, I think the beginning of
the video is pretty funny.
http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov or
http://tinyurl.com/28t6sj Ian
3362. Timers From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 20:02:32 -0000
does anyone know where you can buy the speedstacking timer without the
cups? Patrick
3363. Re: [Speed cubing group] Timers From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 13:35:41 -0700 (PDT)
Yea online but ther about 100$ ----- Original Message ---- From: Patrick
Jameson <poker19@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, May 17, 2007 4:02:32 PM Subject: [Speed cubing group]
Timers does anyone know where you can buy the speedstacking timer
without the cups? Patrick
____________________________________________________________________________________Building
a website is a piece of cake. Yahoo! Small Business gives you all the
tools to get online. http://smallbusiness.yahoo.com/webhosting [Non-text
portions of this message have been removed]
3364. Re: What is your avreage speed to solve the cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 20:41:12 -0000
30 but im getting better. i am perfecting intuitive F2L and learning
OLL. should be sub-20 soon hopefully.
3365. Re: [Speed cubing group] Timers From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 17 May 2007 16:44:39 -0400
Patrick, http://www.speedstacks.com/store/products/406.htm -Anthony
----- Original Message ----- From: Patrick Jameson To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May 17, 2007 4:02
PM Subject: [Speed cubing group] Timers does anyone know where you can
buy the speedstacking timer without the cups? Patrick [Non-text portions
of this message have been removed]
3366. Re: [Speed cubing group] Timers From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 21:15:42 -0000
Thanks Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"Anthony Hsu" <erwaman@...> wrote: > > Patrick, > >
http://www.speedstacks.com/store/products/406.htm > > -Anthony > > >
----- Original Message ----- > From: Patrick Jameson > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, May 17, 2007
4:02 PM > Subject: [Speed cubing group] Timers > > > does anyone know
where you can buy the speedstacking timer without the > cups? > >
Patrick > > > > > > [Non-text portions of this message have been
removed] >
3367. Re: What is your avreage speed to solve the cube From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 22:41:39 -0000
I feel like a slacker. I can not get the "top-down" method. It
takes me too long to get the first two layers (45 seconds). Any
suggestions?
3368. Re: What is your avreage speed to solve the cube From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 22:40:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > 30 but im getting better. i am perfecting
intuitive F2L and learning > OLL. should be sub-20 soon hopefully. > My
best average is 14.12 which I got a week ago or so. My best is 10.28.
I've improved my F2L a lot lately, so sub-14 average won't be
a big problem. /Gunnar Krig
3369. Re: What is your avreage speed to solve the cube From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 17 May 2007 23:06:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > 30 but im getting better. i am perfecting
intuitive F2L and learning > OLL. should be sub-20 soon hopefully. >
What happened to sub-30? Thanks! Joey
3370. Re: What is your avreage speed to solve the cube From: mt_highest <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 00:46:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell > Im about sub 25
right now and still working on F2L and OLL...its okay now but could
always be better! And jsut wondering how long has everyone been cubing
as well? 4 and a half months for me! Russ
3371. Re: What is your avreage speed to solve the cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 01:22:05 -0000
haha i can get sub-30 but not often. i plan to skip that step :P
3372. Re: What is your avreage speed to solve the cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 01:21:17 -0000
well i guess its just practice from there. top down is extremely
important (in my opinion) to getting faster. this allows you to see
moves and cubie placement in advance and not have to pause between
algorithms to turn the cube over and look for your next move. notice
this may cause you to re-learn alot of the algorithms upside down from
what you are used to. take learning top down slow and work on finding
shortcuts (finger tricks, etc.) to the algorithms. brain dead and cant
think of anything else right now. jeff
3373. Re: What is your avreage speed to solve the cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 01:24:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner" >
<randell_orner@> wrote: > > > > Just curiuos - what is everyones
average speed? Mine is about 48 > > seconds. > > > > Randell > > > > >
Im about sub 25 right now and still working on F2L and OLL...its okay >
now but could always be better! And jsut wondering how long has >
everyone been cubing as well? 4 and a half months for me! > > Russ >
this is about my 2nd month speedcubing (trying at least). i have been
doing regular casual cubing (the way where you only have to know like 5
algs) for about a year. dont think that counts since i learned all new
algs for speedcubing.
3374. Help with Square-1 From: johnl583 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 01:46:38 -0000
I recently bought a cube 21 and disassembled it to clean and lube it. I
got all the pieces in place, but the screw won't screw in, and to
make things worse, my spring fell down the airconditioning vent. Does
anyone know how to fix this?
3375. Re: Timers From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 02:37:10 -0000
Patrick Jameson wrote: > does anyone know where you can buy the
speedstacking timer without > the cups? Hi Patrick, This question (or a
similar one) is in the CubeOosan database which means you can experience
the joys of "Ask the oracle": http://oosan.ryanheise.com/ I
would be interested to know if, without any instructions from me, you
can make him give you the answer :-) If not, I will try to make him
smarter ;-) -- Ryan Heise http://oosan.ryanheise.com/
3376. Dinner Before Gamers Paradise Cube Meeting? From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 02:48:37 -0000
As many of you may have noticed on the US Open 2007 page
(http://www.chrisandkori.us/fw/main/U_S_Open_2007-1521.html), there will
be a 2 hour cube meeting on Saturday, June 16 at Gamers Paradise from
7-9 PM. I was wondering if anyone would like to organize a dinner before
this event, which may also turn into a mini cube meeting. If anyone has
any ideas regarding price / restaurant, please post them here. Thanks!
3377. Re: Judging Video From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 07:29:51 -0000
Haha that's pretty funny, I especially like the head gesture. Glad
it didn't really distract you, you put your serious face on at just
the right moment. You've got pretty good! :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Ian" <iwinoky@...>
wrote: > > Hi all, > > Below is a link to my first solve in the finals
of the latest Rutgers > tournament (many thanks to Bruce Norskog for the
clip). I got a > chance to chat with the judge (I don't remember
his name) during the > tournament and he was a pretty cool guy but he
needed a refresher in > how to judge at just the wrong time! In his
defense, I'm the one that > trained him so it's my fault.
Anyway, I think the beginning of the > video is pretty funny. > >
http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov > > or >
> http://tinyurl.com/28t6sj > > Ian >
3378. Re: Who coined "F2L" ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 09:05:42 -0000
Hi :) I think 2) should INCLUDE doing the cross. Hmm ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > cmhardw wrote: > > > how coined the actual
acronym "F2L" that we've all come to know and > > love? >
> I know of three meanings of F2L, but I love only (1) and (3): > > 1.
The set of pieces comprising the first two layers. > 2. A method to
solve 4 corner/edge pairs (not including the cross) > 3. Move front face
180 degrees; Move left face 90 degrees ;-) > > -- > Ryan Heise
http://oosan.ryanheise.com/ >
3379. Re: What is your avreage speed to solve the cube From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 10:23:48 -0000
Hi, Average is around 14.07 seconds... That's based on 100 cubes. I
think averages of 100 cubes represent ones capabilities the best.
Averages of 100 don't vary as much as averages of 10 :). I've
been cubing for more than 3 years now. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell >
3380. Re: Who coined "F2L" ? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 11:51:28 -0000
Not according to the acronym CFOP. In that sense, it means complete the
first two layers using the F2L method. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :) > > I think 2) should INCLUDE
doing the cross. Hmm ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise" >
<ryan@> wrote: > > > > cmhardw wrote: > > > > > how coined the actual
acronym "F2L" that we've all come to know > and > > >
love? > > > > I know of three meanings of F2L, but I love only (1) and
(3): > > > > 1. The set of pieces comprising the first two layers. > >
2. A method to solve 4 corner/edge pairs (not including the cross) > >
3. Move front face 180 degrees; Move left face 90 degrees ;-) > > > > --
> > Ryan Heise http://oosan.ryanheise.com/ > > >
3381. Re: [Speed cubing group] Re: Judging Video From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 05:40:02 -0700 (PDT)
Nice Solve! one day I get to that! ----- Original Message ---- From: Dan
<dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, May 18, 2007 3:29:51 AM Subject: [Speed cubing group] Re:
Judging Video Haha that's pretty funny, I especially like the head
gesture. Glad it didn't really distract you, you put your serious
face on at just the right moment. You've got pretty good! :) Dan :)
--- In speedsolvingrubiksc ube@yahoogroups. com, "Ian"
<iwinoky@... > wrote: > > Hi all, > > Below is a link to my first
solve in the finals of the latest Rutgers > tournament (many thanks to
Bruce Norskog for the clip). I got a > chance to chat with the judge (I
don't remember his name) during the > tournament and he was a
pretty cool guy but he needed a refresher in > how to judge at just the
wrong time! In his defense, I'm the one that > trained him so
it's my fault. Anyway, I think the beginning of the > video is
pretty funny. > > http://strangepuzzl e.com/videos/ 3x3x3%20IanWinok
ur%2016.93. mov > > or > > http://tinyurl. com/28t6sj > > Ian >
____________________________________________________________________________________
No need to miss a message. Get email on-the-go with Yahoo! Mail for
Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of
this message have been removed]
3382. Re: Who coined "F2L" ? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 13:02:52 -0000
Unless CFOP stands for "Cross, Four pairs, Orientation,
Permutation". I don't know. To me, CFOP always sounded more
like "Corners First then Other Pieces". --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Not according to the acronym CFOP. In that
sense, it means complete > the first two layers using the F2L method. >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :) > >
> > I think 2) should INCLUDE doing the cross. Hmm ... > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" > > <ryan@> wrote: > > > > > > cmhardw wrote: > > > > > >
> how coined the actual acronym "F2L" that we've all come
to know > > and > > > > love? > > > > > > I know of three meanings of
F2L, but I love only (1) and (3): > > > > > > 1. The set of pieces
comprising the first two layers. > > > 2. A method to solve 4
corner/edge pairs (not including the cross) > > > 3. Move front face 180
degrees; Move left face 90 degrees ;-) > > > > > > -- > > > Ryan Heise
http://oosan.ryanheise.com/ > > > > > >
3383. Re: Who coined "F2L" ? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 14:52:48 -0000
In my opinion the C in CFOP is there just to indicate how to start F2L.
The F2L still means solving the first 2 layers (with all it's
cubies - including the cross). It is then easily deduced that step 2 is
equal to solving those 4 famous c/e pairs. If Chris had asked what the F
in CFOP means i agree it's the completion of F2L excluding the
cross ;-) Anyway, this is now semantical nitpicking ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Not according to the acronym CFOP. In that
sense, it means complete > the first two layers using the F2L method. >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :) > >
> > I think 2) should INCLUDE doing the cross. Hmm ... > > > > -Per > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" > > <ryan@> wrote: > > > > > > cmhardw wrote: > > > > > >
> how coined the actual acronym "F2L" that we've all come
to know > > and > > > > love? > > > > > > I know of three meanings of
F2L, but I love only (1) and (3): > > > > > > 1. The set of pieces
comprising the first two layers. > > > 2. A method to solve 4
corner/edge pairs (not including the cross) > > > 3. Move front face 180
degrees; Move left face 90 degrees ;-) > > > > > > -- > > > Ryan Heise
http://oosan.ryanheise.com/ > > > > > >
3384. Re: What is your avreage speed to solve the cube From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 15:16:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mt_highest
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner" >
<randell_orner@> wrote: > > > > Just curiuos - what is everyones
average speed? Mine is about 48 > > seconds. > > > > Randell > > > > >
Im about sub 25 right now and still working on F2L and OLL...its okay >
now but could always be better! And jsut wondering how long has >
everyone been cubing as well? 4 and a half months for me! > > Russ >
Well, I started in 1983 or so when they can out and I averaged about 38
seconds with a best of 23. Stopped in about 1985 and just picked it up
again about 3 months ago. I went back to the old method I used in the
80's. I guess if I want to get faster, I need to change something.
3385. What is R-OLL? From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 17:32:28 -0000
Here is a new tip I have worked on is R-OLL(Recognition during OLL), the
deal is to look at the corner scheme before doing OLL, in order to
anticipate the corner scheme after OLL. Now I apply this with about 20%
of OLL's and save about 0.5-1s on my average times. I recommend
this first to sub-20 cubers, because you should be very used to OLL and
PLL to do this. Because of the way I worked my OLL, all identical
schemes are placed identically(for example I place the two
"thunder" OLL with the same pattern), and for PLL too. For all
PLL of what I call the B type(A,T,J,R,G,F) I place the 2 correctly place
corners on the L side. Then then R-OLL is perfectly adapted to my
system. I recommend to start with OLL's with all oriented edges to
get used to the tip. Enjoy it. Sébastien
3386. Re: Who coined "F2L" ? From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 17:47:54 -0000
To my mind, F2L=First two Layers, so the F2L is the cube solved except
One layer. If you use Gilles' method and insert FD and BD edges
after having done the 2 1*2*3 blocks, you ave done your F2L with roux
method. We can also say that we have done the F2L with fridrich method,
but in reallity, almost everyone use the fridrich method to do the
F2L... Answer 1) for me.
3387. Crowne Plaza From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 20:19:50 -0000
I'm in Room 365. Come visit me if you get bored...or call. My
number is floating around somewhere.
3388. Re: [Speed cubing group] Crowne Plaza From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 14:31:56 -0700 (PDT)
Where do i go for that? ----- Original Message ---- From: Bob Burton
<bob@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Friday,
May 18, 2007 4:19:50 PM Subject: [Speed cubing group] Crowne Plaza
I'm in Room 365. Come visit me if you get bored...or call. My
number is floating around somewhere.
____________________________________________________________________________________Got
a little couch potato? Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
[Non-text portions of this message have been removed]
3389. Re: Who coined "F2L" ? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 18 May 2007 22:19:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou"
<l_f_l_x@...> wrote: > > To my mind, F2L=First two Layers, so the F2L
is the cube solved except > One layer. If you use Gilles' method
and insert FD and BD edges after > having done the 2 1*2*3 blocks, you
ave done your F2L with roux > method. We can also say that we have done
the F2L with fridrich > method, but in reallity, almost everyone use the
fridrich method to do > the F2L... > > Answer 1) for me. > With the roux
method you never do the F2L. Two adjacent layers are never solved. Two
opposite are, but not two adjacent. I suppose you could still call that
F2L though, since two layers have still been solved. Thanks, Joey
3390. new user friendly website...please help with review From: "sysproject" <sysproject@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 00:11:32 -0000
i am working on a Rubik's cube website that is aimed for the less
experianced cubers...i will be adding easier to read and follow step by
step solutions and detailed info for the expert speed and blind
cubers...please visit the site and msg me any comments ...all forms of
help will be greatly appiciated...thank you...i really just want some
kind of an inputon what i am and am not doing right...thank you
http://sysproject.110mb.com
3391. Re: Who coined "F2L" ? From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 00:22:10 -0000
> With the roux method you never do the F2L. Two adjacent layers are >
never solved. Two opposite are, but not two adjacent. I've never
said that we do F2L with gille's method, but i experiment it and
then complete my F2L, so i do my F2L with gilles method(and another
moves of course). keep on cubing.R-OLL powaaa
3392. Re: new user friendly website...please help with review From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 03:13:31 -0000
Well, ripping off the graphics and the solution verbatim from
nerdparadise.com would fall under the "Not doing right"
category. --- In speedsolvingrubikscube@yahoogroups.com,
"sysproject" <sysproject@...> wrote: > > i am working on a
Rubik's cube website that is aimed for the less > experianced
cubers...i will be adding easier to read and follow step by > step
solutions and detailed info for the expert speed and blind >
cubers...please visit the site and msg me any comments ...all forms of >
help will be greatly appiciated...thank you...i really just want some >
kind of an inputon what i am and am not doing right...thank you > >
http://sysproject.110mb.com >
3393. Re: new user friendly website...please help with review From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 03:32:26 -0000
amiejl1981 wrote: > Well, ripping off the graphics and the solution
verbatim from > nerdparadise.com would fall under the "Not doing
right" category. Nicely spotted. The glossary is also ripped off
from cubefreak.net. -- Ryan Heise http://oosan.ryanheise.com/
3394. Alg Display Browser Extension (Idea) From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 19 May 2007 09:44:20 -0700
Normally, I don't propose things -I find a way to do them. But I
think this this a really good idea (that I'm pretty sure
hasn't been suggested before), though I'm not capable of
implementing it. Anyhow, the idea would be to create a browser extension
(I would like it for Firefox :-) that allows a user to highlight an
algorithm in a text and animate (or display the result of) the alg in a
new tab. AnimCube (my preference) or Randelshofer's applet can be
employed for this. It would look something like this:
http://archive.garron.us/img/algclick.png And then open a new page, like
this: http://archive.garron.us/img/algnewpage.png (here with an FMC
helper page as an example display applet) Some ideas: It would be nice
if the applet page were stored on the hard drive (so that this works
offline). And that it could take blablabla/alganim.htm#alggoeshere and
display the "alggoeshere". And if it had preconfigurable and
adjustable options in a panel on the page. And so on with nice
features... It's just an idea, and this is the best place to throw
out those ideas. If anyone would want to do this (and knows how to),
this list is the best way to perhaps reach such a person. --> By the
way, please don't respond with messages saying "Yeah,
that'd be cool." or "Genius." or "I don't
care." or "I've always wanted that." or "I
wondered about this, too." or "How about having tiny feature
X?" (But if you know about an effort in this area, do tell us.)
Suggestively, Lucas Garron [Non-text portions of this message have been
removed]
3395. Re: Alg Display Browser Extension (Idea) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 20:26:31 -0000
Have you seen this? http://vanderblonk.com/cube/favelet/index.htm Not
exactly what you want, but similar. Jon www.nascarjon.us --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Normally, I don't propose things -I find
a way to do them. But I think this this a really good idea (that
I'm pretty sure hasn't been suggested before), though I'm
not capable of implementing it. > > Anyhow, the idea would be to create
a browser extension (I would like it for Firefox :-) that allows a user
to highlight an algorithm in a text and animate (or display the result
of) the alg in a new tab. AnimCube (my preference) or
Randelshofer's applet can be employed for this. > It would look
something like this: http://archive.garron.us/img/algclick.png > And
then open a new page, like this:
http://archive.garron.us/img/algnewpage.png (here with an FMC helper
page as an example display applet) > > Some ideas: > It would be nice if
the applet page were stored on the hard drive (so that this works
offline). > And that it could take blablabla/alganim.htm#alggoeshere and
display the "alggoeshere". > And if it had preconfigurable and
adjustable options in a panel on the page. > And so on with nice
features... > > It's just an idea, and this is the best place to
throw out those ideas. If anyone would want to do this (and knows how
to), this list is the best way to perhaps reach such a person. > > -->
By the way, please don't respond with messages saying "Yeah,
that'd be cool." or "Genius." or "I don't
care." or "I've always wanted that." or "I
wondered about this, too." or "How about having tiny feature
X?" (But if you know about an effort in this area, do tell us.) > >
Suggestively, > Lucas Garron > > [Non-text portions of this message have
been removed] >
3396. Re: Visiting the Netherlands From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 21:27:21 -0000
Hey Dan, Our paths may have crossed quite literally then. Actually to
enjoy Koninginnedag I would have to have been there a day earlier. Now
that day was just meeting my family and sleeping early. Anyway we had
lots of fun. A thanks goes to Ron, Ton, Jaap for the effort of
organizing a meeting and to Joel for visiting me in my home town.
It's always fun to meet other cubers. I hope to meet you and
Jasmine at some event in the future too, but unfortunately I will not be
at Worlds this year. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hey Michiel, > > Did you come for
Koninginnedag? I heard that it is a sort of pilgrimage. > > I was
travelling back to the UK yesterday, via HOlland, and it was > amazing
to see everybody in orange with orange crowns and paintewd > faces,
having a great time. > > I can't imagine anyone in UK wanting to do
that on the Queen Elizabeth > II (or late Queen Mother's) birthday!
> > Dan :) > > > > > > Hi, > > > > > > Just wanted to let anyone in the
vicinity of the Netherlands know that > > > I'll be flying there on
Sunday. If any of the Dutch cubers want to > > > meet, I am open to any
suggestion. I'll be staying until the 18th. > > > > > > Oh and I
live here: http://www.mapmyname.com/?id=5824 > > > I just thought that
was a nice idea, to map everyone... > > > > > > email: blonkm@
<blonkm%40gmail.com> > > > > > > bye > > > Michiel > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
3397. [Speed cubing group] Re: Visiting the Netherlands From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 21:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I am interested! Tell me when
and where and I will be there. I don't know why you and Erik
Akkersdijk weren't able to join us, but maybe you've been left
out of the loop unintentionally. If so I apologize. We had a nice
meeting in a restaurant in Zeist, and continued "being
puzzled" for hours. maybe next time then! Michiel > > -----
Original Message ----- > From: megafrikkie > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, May 01, 2007
12:47 PM > Subject: [Speed cubing group] Re: Visiting the Netherlands >
> > Maybe we could have a small meeting with some other cubers? > > ---
In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hey Michiel, > > > > Did you come for
Koninginnedag? I heard that it is a sort of pilgrimage. > > > > I was
travelling back to the UK yesterday, via HOlland, and it was > > amazing
to see everybody in orange with orange crowns and paintewd > > faces,
having a great time. > > > > I can't imagine anyone in UK wanting
to do that on the Queen Elizabeth > > II (or late Queen Mother's)
birthday! > > > > Dan :) > > > > > > > > Hi, > > > > > > > > Just wanted
to let anyone in the vicinity of the Netherlands > know that > > > >
I'll be flying there on Sunday. If any of the Dutch cubers want to
> > > > meet, I am open to any suggestion. I'll be staying until
the 18th. > > > > > > > > Oh and I live here:
http://www.mapmyname.com/?id=5824 > > > > I just thought that was a nice
idea, to map everyone... > > > > > > > > email: blonkm@
<blonkm%40gmail.com> > > > > > > > > bye > > > > Michiel > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
3398. Re: Alg Display Browser Extension (Idea) From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 21:42:38 -0000
Also, I made this (the favelet) a long time ago and it might not work in
more recent browsers. I am willing to give away the code as open source
(hey it's javascript so anyone can steal it already). If you make
an improved version let me know. I planned on making it available
offline but never got to it. Also check out Charles Tsang's FMC
helper, which is available as an offline program. Go to
cubestation.co.uk to get it. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > Have you seen this? > >
http://vanderblonk.com/cube/favelet/index.htm > > Not exactly what you
want, but similar. > > Jon > www.nascarjon.us > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." >
<lucasg@> wrote: > > > > Normally, I don't propose things -I
find a way to do them. But I > think this this a really good idea (that
I'm pretty sure hasn't been > suggested before), though
I'm not capable of implementing it. > > > > Anyhow, the idea would
be to create a browser extension (I would > like it for Firefox :-) that
allows a user to highlight an algorithm > in a text and animate (or
display the result of) the alg in a new > tab. AnimCube (my preference)
or Randelshofer's applet can be > employed for this. > > It would
look something like this: > http://archive.garron.us/img/algclick.png >
> And then open a new page, like this: >
http://archive.garron.us/img/algnewpage.png (here with an FMC helper >
page as an example display applet) > > > > Some ideas: > > It would be
nice if the applet page were stored on the hard drive > (so that this
works offline). > > And that it could take
blablabla/alganim.htm#alggoeshere and > display the
"alggoeshere". > > And if it had preconfigurable and
adjustable options in a panel on > the page. > > And so on with nice
features... > > > > It's just an idea, and this is the best place
to throw out those > ideas. If anyone would want to do this (and knows
how to), this list > is the best way to perhaps reach such a person. > >
> > --> By the way, please don't respond with messages saying
"Yeah, > that'd be cool." or "Genius." or
"I don't care." or "I've always > wanted
that." or "I wondered about this, too." or "How
about having > tiny feature X?" (But if you know about an effort in
this area, do > tell us.) > > > > Suggestively, > > Lucas Garron > > > >
[Non-text portions of this message have been removed] > > >
3399. [Speed cubing group] Re: Visiting the Netherlands From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 21:56:43 -0000
Personaly I heard something from Joel about a friday but I heared
something from Arnoud about tuesday and that he would get more info, but
something went wrong there I think... --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I am interested! Tell me when and where and
I will be there. > > I don't know why you and Erik Akkersdijk
weren't able to join us, but > maybe you've been left out of
the loop unintentionally. If so I > apologize. We had a nice meeting in
a restaurant in Zeist, and > continued "being puzzled" for
hours. > > maybe next time then! > > Michiel > > > > > ----- Original
Message ----- > > From: megafrikkie > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, May 01, 2007
12:47 PM > > Subject: [Speed cubing group] Re: Visiting the Netherlands
> > > > > > Maybe we could have a small meeting with some other cubers?
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
> <dan_j_harris@> wrote: > > > > > > Hey Michiel, > > > > > > Did you
come for Koninginnedag? I heard that it is a sort of > pilgrimage. > > >
> > > I was travelling back to the UK yesterday, via HOlland, and it was
> > > amazing to see everybody in orange with orange crowns and paintewd
> > > faces, having a great time. > > > > > > I can't imagine
anyone in UK wanting to do that on the Queen > Elizabeth > > > II (or
late Queen Mother's) birthday! > > > > > > Dan :) > > > > > > > > >
> Hi, > > > > > > > > > > Just wanted to let anyone in the vicinity of
the Netherlands > > know that > > > > > I'll be flying there on
Sunday. If any of the Dutch cubers > want to > > > > > meet, I am open
to any suggestion. I'll be staying until the > 18th. > > > > > > >
> > > Oh and I live here: http://www.mapmyname.com/?id=5824 > > > > > I
just thought that was a nice idea, to map everyone... > > > > > > > > >
> email: blonkm@ <blonkm%40gmail.com> > > > > > > > > > > bye > > > >
> Michiel > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
3400. Canadian Open From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 22:23:26 -0000
Anyone know any results from the Canadian Open, i'm pretty excited
to see.
3401. Re: [Speed cubing group] Canadian Open From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 16:21:20 -0700
Chris Kreuger 1:15.xx blindfolded world record. On 5/19/07, xkiesterx
<kianb@...> wrote: > > Anyone know any results from the Canadian
Open, i'm pretty excited to > see. > > > [Non-text portions of this
message have been removed]
3402. Re: [Speed cubing group] Canadian Open From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 00:29:31 -0000
Well done. I'm curious about what system he uses. Order of solving.
Memo techniques. Anything willing to share, just curious. Thanks, -Dave
--- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Chris Kreuger 1:15.xx blindfolded world
record. > > > > On 5/19/07, xkiesterx <kianb@...> wrote: > > > >
Anyone know any results from the Canadian Open, i'm pretty excited
to > > see. > > > > > > > > > [Non-text portions of this message have
been removed] >
3403. Re: [Speed cubing group] Canadian Open From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 22:04:42 -0300 (ART)
Wow! People are getting too fast...now I won't be able to beat that
WR : ) I'm also interested in how he does it...if anyone knows...
Pedro smoothcuber <no_reply@yahoogroups.com> escreveu: Well done.
I'm curious about what system he uses. Order of solving. Memo
techniques. Anything willing to share, just curious. Thanks, -Dave ---
In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Chris Kreuger 1:15.xx blindfolded world
record. > > > > On 5/19/07, xkiesterx <kianb@...> wrote: > > > >
Anyone know any results from the Canadian Open, i'm pretty excited
to > > see. > > > > > > > > > [Non-text portions of this message have
been removed] > __________________________________________________ Fale
com seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
3404. Canadian Open Thanks!!! From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 19 May 2007 21:36:18 -0400
It was an AWESOME!! event. Well done to all. THANKS heaps DAve for
organizing it. See you all next time.!!! [Non-text portions of this
message have been removed]
3405. [off topic] Universal parabolic constant proof From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 03:55:28 -0000
Hi all you math people, I read about the universal parabolic constant on
mathworld.wolfram.com and first off I thought it was amazing, and second
off I wanted to try to construct a proof of it. I wanted to ask if
I've done this correctly. What I did was as follows: I define a
parabola to be any general function of the form f(x)=a*x^2+b*x+c where
a,b,c and real numbers. Using the directrix as the equation :
y=[-b^2+4ac-1]/(2a) and the focus as the point: ( -b/(2a) ,
[-b^2+4ac+1]/(2a) ) *and* additionally restricting the variable a to be
a > 0 I found the focal parameter to be: 1/(2a) For the arc length of
the segment formed by the latus rectum I just used the following
integral: integral from (-b-1)/2a to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx
This gave me a value of [sqrt(2)+ln(sqrt(2)+1)]/2a Taking the ratio of
this arc length to the focal parameter gave me the desired constant of
sqrt(2) + ln(sqrt(2)+1) To complete the proof I then let a < 0 . In
this case I said that I would instead look at the function: g(x)=-f(x)
This gives me a new function g(x)=a'*x^2+b'*x+c' where
a' > 0 . By the previous part of the proof this parabola has the
universal parabolic constant of: sqrt(2) + ln(sqrt(2)+1) Since the g(x)
parabola was formed only by a reflection about the x axis of the
original f(x) parabola with a < 0 then the constant for the parabola
g(x) is the same as for the parabola f(x) with a < 0 .
--------------- Have I done this correctly and rigorously enough? I have
obviously left out the intermediate steps. My main question is does
restricting a > 0 and finding the constant for that general parabola,
then solving the a < 0 case by reflecting about the x axis count as a
valid approach to this proof? Thanks, Chris
3406. Re: [off topic] Universal parabolic constant proof From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 04:03:35 -0000
I proofread this thing 3-4 times before I posted and still caught some
mistakes (aaaaarrgghh!!): 1) > I define a parabola to be any general
function of the form > f(x)=a*x^2+b*x+c where a,b,c and real numbers.
[correction] a,b,c *are* real numbers 2) > Using the directrix as the
equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as the point: > (
-b/(2a) , [-b^2+4ac+1]/(2a) ) [correction] Directrix:
y=[-b^2+4ac-1]/(4a) [correction] focus: ( -b/(2a) , [-b^2+4ac+1]/(4a) )
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi all you math people, > > I read about the universal
parabolic constant on mathworld.wolfram.com > and first off I thought it
was amazing, and second off I wanted to try > to construct a proof of
it. > > I wanted to ask if I've done this correctly. What I did was
as follows: > > I define a parabola to be any general function of the
form > f(x)=a*x^2+b*x+c where a,b,c and real numbers. > > Using the
directrix as the equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as
the point: > ( -b/(2a) , [-b^2+4ac+1]/(2a) ) > > *and* additionally
restricting the variable a to be a > 0 I found the > focal parameter to
be: 1/(2a) > > For the arc length of the segment formed by the latus
rectum I just > used the following integral: > > integral from (-b-1)/2a
to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx > > This gave me a value of
[sqrt(2)+ln(sqrt(2)+1)]/2a > > Taking the ratio of this arc length to
the focal parameter gave me the > desired constant of sqrt(2) +
ln(sqrt(2)+1) > > To complete the proof I then let a < 0 . In this
case I said that I > would instead look at the function: > g(x)=-f(x) >
> This gives me a new function > g(x)=a'*x^2+b'*x+c'
where a' > 0 . By the previous part of the proof > this parabola
has the universal parabolic constant of: > sqrt(2) + ln(sqrt(2)+1) > >
Since the g(x) parabola was formed only by a reflection about the x >
axis of the original f(x) parabola with a < 0 then the constant for >
the parabola g(x) is the same as for the parabola f(x) with a < 0 . >
> --------------- > > Have I done this correctly and rigorously enough?
I have obviously > left out the intermediate steps. My main question is
does restricting > a > 0 and finding the constant for that general
parabola, then solving > the a < 0 case by reflecting about the x
axis count as a valid > approach to this proof? > > Thanks, > Chris >
3407. Re: [Speed cubing group] Canadian Open From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 19 May 2007 21:17:17 -0700
He does is the same way I taught him, which is the same way that Macky
taught me, which is on Macky's site:
http://cubefreak.net/blindfoldcubing_guide.html On 5/19/07, Pedro
<pedrosino1@...> wrote: > > Wow! People are getting too fast...now I
won't be able to beat that WR : > ) > > I'm also interested in
how he does it...if anyone knows... > > Pedro > > smoothcuber
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> >
escreveu: > Well done. I'm curious about what system he uses. Order
of > solving. Memo techniques. Anything willing to share, just curious.
> > Thanks, > -Dave > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan Lo" > <leyanlo@...> wrote: > > > > Chris Kreuger
1:15.xx blindfolded world record. > > > > > > > > On 5/19/07, xkiesterx
<kianb@...> wrote: > > > > > > Anyone know any results from the
Canadian Open, i'm pretty > excited to > > > see. > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > __________________________________________________ > Fale com
seus amigos de graça com o novo Yahoo! Messenger >
http://br.messenger.yahoo.com/ > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
3408. Re: Canadian Open From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 06:05:38 -0000
Harris Chan won the Canadian Open 2007 with an average in the final of
14.21 seconds. Matt Walter finished second (15.50) and Jason Thong
finished third (16.17). World records: Chris Krueger 3x3 blindfolded
1:15.60. >From speedcubing.com Wow, wow.
3409. Re: Canadian Open From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 11:56:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > Harris Chan won the Canadian Open 2007 with
an average in the final of > 14.21 seconds. Matt Walter finished second
(15.50) and Jason Thong > finished third (16.17). > World records: Chris
Krueger 3x3 blindfolded 1:15.60. > > From speedcubing.com > > Wow, wow.
> I finished 4th with a 16.46 average...it was close...
3410. Re: [Speed cubing group] Re: Visiting the Netherlands From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 20 May 2007 16:15:33 +0200
Erik and I were indeed "out of the loop". Better luck next
time. ----- Original Message ----- From: Michiel van der Blonk To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, May 19, 2007
11:35 PM Subject: [Speed cubing group] Re: Visiting the Netherlands ---
In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I am interested! Tell me when and where and
I will be there. I don't know why you and Erik Akkersdijk
weren't able to join us, but maybe you've been left out of the
loop unintentionally. If so I apologize. We had a nice meeting in a
restaurant in Zeist, and continued "being puzzled" for hours.
maybe next time then! Michiel > > ----- Original Message ----- > From:
megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, May 01, 2007 12:47 PM > Subject: [Speed cubing group] Re:
Visiting the Netherlands > > > Maybe we could have a small meeting with
some other cubers? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@> wrote: > > > > Hey Michiel, > > > >
Did you come for Koninginnedag? I heard that it is a sort of pilgrimage.
> > > > I was travelling back to the UK yesterday, via HOlland, and it
was > > amazing to see everybody in orange with orange crowns and
paintewd > > faces, having a great time. > > > > I can't imagine
anyone in UK wanting to do that on the Queen Elizabeth > > II (or late
Queen Mother's) birthday! > > > > Dan :) > > > > > > > > Hi, > > >
> > > > > Just wanted to let anyone in the vicinity of the Netherlands >
know that > > > > I'll be flying there on Sunday. If any of the
Dutch cubers want to > > > > meet, I am open to any suggestion.
I'll be staying until the 18th. > > > > > > > > Oh and I live here:
http://www.mapmyname.com/?id=5824 > > > > I just thought that was a nice
idea, to map everyone... > > > > > > > > email: blonkm@
<blonkm%40gmail.com> > > > > > > > > bye > > > > Michiel > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
A quick glance says it's pretty well done. My only concern is you
address a<0 and a>0 but not a=0, nor do you say a,b,c are reals with
a !=0. (Nitpicky mathematicians, I know I know). Looks good though!
I'll delve a little more deeply when I have a minute. -Daniel ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi all you math people, > > I read about the universal
parabolic constant on mathworld.wolfram.com > and first off I thought it
was amazing, and second off I wanted to try > to construct a proof of
it. > > I wanted to ask if I've done this correctly. What I did was
as follows: > > I define a parabola to be any general function of the
form > f(x)=a*x^2+b*x+c where a,b,c and real numbers. > > Using the
directrix as the equation : > y=[-b^2+4ac-1]/(2a) > > and the focus as
the point: > ( -b/(2a) , [-b^2+4ac+1]/(2a) ) > > *and* additionally
restricting the variable a to be a > 0 I found the > focal parameter to
be: 1/(2a) > > For the arc length of the segment formed by the latus
rectum I just > used the following integral: > > integral from (-b-1)/2a
to (-b+1)/2a of sqrt(1+(2ax+b)^2)dx > > This gave me a value of
[sqrt(2)+ln(sqrt(2)+1)]/2a > > Taking the ratio of this arc length to
the focal parameter gave me the > desired constant of sqrt(2) +
ln(sqrt(2)+1) > > To complete the proof I then let a < 0 . In this
case I said that I > would instead look at the function: > g(x)=-f(x) >
> This gives me a new function > g(x)=a'*x^2+b'*x+c'
where a' > 0 . By the previous part of the proof > this parabola
has the universal parabolic constant of: > sqrt(2) + ln(sqrt(2)+1) > >
Since the g(x) parabola was formed only by a reflection about the x >
axis of the original f(x) parabola with a < 0 then the constant for >
the parabola g(x) is the same as for the parabola f(x) with a < 0 . >
> --------------- > > Have I done this correctly and rigorously enough?
I have obviously > left out the intermediate steps. My main question is
does restricting > a > 0 and finding the constant for that general
parabola, then solving > the a < 0 case by reflecting about the x
axis count as a valid > approach to this proof? > > Thanks, > Chris >
3412. Update of my site From: "Gelatinbrain" <gelatinbrain@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 21 May 2007 00:04:23 +0200
Hi everybody, Thank you for many people who visited my site. I just
updated my magic polyhedra applet. I added new puzzles : � Double
layer Megaminx (1.1.9) and its variation (1.1.10 ) (Special thanks to
Michael Gottlieb and David Barr for giving me this idea) To twist the
second layer, click the faces with the shift key. � Deep-cut,
vertex-twist dodecahedron with 290 pieces (1.2.5 ) � Helicopter cubes
(3.3) and also fixed some minor display problems. Nice game!
Gelatinbrain,
3413. US Competition Schedule From: "rubiks1938" <rubiks1938@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 22:07:56 -0000
Hey everyone, I was wondering if there is a schedule posted somewhere
that details the order of events and what time of day they will all be
happening. If so, where? Thanks, Andy http://andyscubepage.tk
3414. Swedish Open 2007 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 22:18:03 -0000
Cubers, The registration for the Swedish Open 2007 is now open. It will
take place 25-26 August and information about the event is found here:
http://www.x.se/25cd . Welcome! Anders
3415. US Open Hotels & Transportation From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 22:25:39 -0000
Where is everyone staying for the Open in Chicago? I know that Caltech
guys are staying here: http://congressplazahotel.reachlocal.net/ Where
is everyone else at? There are 5 of us going, and we are looking to find
a good place to stay. It doesn't have to be too close, but as close
as possible. We are hoping to find something under $120/night. If you
know where you are staying, please list the site here. As far as
transportation goes, what you are guys planning? Does anyone know if you
can just "train" your way around town? I don't want to
have to rent a car since they are so expensive... and hoping I can just
walk and train. If anyone has any suggestions, comments, or ideas,
please post. Thanks in advance for the help.
3416. Cube Comp From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 20 May 2007 16:28:57 -0700 (PDT)
IM on Yahoo Rubiks43 if you can solve the cube!
____________________________________________________________________________________Get
the free Yahoo! toolbar and rest assured with the added security of
spyware protection.
http://new.toolbar.yahoo.com/toolbar/features/norton/index.php [Non-text
portions of this message have been removed]
3417. Re: Cube Comp From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 23:39:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, William Robbins
<rubiks43@...> wrote: > > IM on Yahoo Rubiks43 if you can solve the
cube! > > > >
________________________________________________________________________
____________Get the free Yahoo! toolbar and rest assured with the added
security of spyware protection. >
http://new.toolbar.yahoo.com/toolbar/features/norton/index.php > >
[Non-text portions of this message have been removed] >
3418. Re: Cube Comp From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 23:40:09 -0000
Me too Rubiksmaster12 Patrick --- In speedsolvingrubikscube@...m,
William Robbins <rubiks43@...> wrote: > > IM on Yahoo Rubiks43 if you
can solve the cube! > > > >
________________________________________________________________________
____________Get the free Yahoo! toolbar and rest assured with the added
security of spyware protection. >
http://new.toolbar.yahoo.com/toolbar/features/norton/index.php > >
[Non-text portions of this message have been removed] >
3419. Re: [Speed cubing group] US Competition Schedule From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 17:25:28 -0700
I just submitted the schedule to Chris Pelley. Expect the competition
schedule to be posted in the next few hours. -Tyson On May 20, 2007, at
3:07 PM, rubiks1938 wrote: > Hey everyone, > > I was wondering if there
is a schedule posted somewhere that details > the order of events and >
what time of day they will all be happening. If so, where? > > Thanks, >
> Andy > > http://andyscubepage.tk > > >
3420. Re: [Speed cubing group] Judging Video From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 20 May 2007 22:12:06 -0700
Please Ian, may I send you some different stickers? -Tyson On May 17,
2007, at 12:47 PM, Ian wrote: > Hi all, > > Below is a link to my first
solve in the finals of the latest Rutgers > tournament (many thanks to
Bruce Norskog for the clip). I got a > chance to chat with the judge (I
don't remember his name) during the > tournament and he was a
pretty cool guy but he needed a refresher in > how to judge at just the
wrong time! In his defense, I'm the one that > trained him so
it's my fault. Anyway, I think the beginning of the > video is
pretty funny. > >
http://strangepuzzle.com/videos/3x3x3%20IanWinokur%2016.93.mov > > or >
> http://tinyurl.com/28t6sj > > Ian > > >
3421. Re: [Speed cubing group] Canadian Open From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 06:58:47 -0000
Initially learned from Tyson, and taken nearly everything I know from
him and Leyan. Nothing particularly special that I do. I really
don't feel I deserve this record. That solve is not representative
of my times, my 1:39 from Idaho is far more realistic. Many of you are
much faster than me, this solve was just very easy. I know it sounds
arrogant to say this, and I don't mean it to be, but it
should've been a lot faster. I'm out of practice and my
memorization was rather slow, and my cube is in terrible shape (ask
Craig). I think it could have easily been a 25/35 breakdown for a 60
second solve. Tyson and Leyan should have the credit, because without
them as teachers and inspiration to improve, this wouldn't have
happened. Thanks guys. And also thanks to Dave for putting on such a
good competition. Despite scheduling and space issues, he kept it
running very well. I intend to copy some things he did for Chicago.
Chris --- In speedsolvingrubikscube@yahoogroups.com, smoothcuber
<no_reply@...> wrote: > > > Well done. I'm curious about what
system he uses. Order of > solving. Memo techniques. Anything willing to
share, just curious. > > Thanks, > -Dave > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@> wrote: > > > > Chris Kreuger 1:15.xx blindfolded world
record. > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote: > > > >
> > Anyone know any results from the Canadian Open, i'm pretty >
excited to > > > see. > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > >
3422. Re: Swedish Open 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 09:40:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > Cubers, > > The
registration for the Swedish Open 2007 is now open. It will take > place
25-26 August and information about the event is found here: >
http://www.x.se/25cd . > > Welcome! > Anders > We would love to see more
foreigners to come this year. The venu is great and it's easy to
get there from Stockholm by local train. Stockholm is absolutly butiful
in August. Why not combine a weeks vacation in the town and the
competition over the weekend? The competition will also be great of
course =) Anyone who plan to come? // Kenneth
3423. Re: Swedish Open 2007 From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 09:53:18 -0000
I'm free that weekend, but the cheapest flight I found was over
$700. :\ --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > Cubers, > > > > The registration for
the Swedish Open 2007 is now open. It will > take > > place 25-26 August
and information about the event is found here: > > http://www.x.se/25cd
. > > > > Welcome! > > Anders > > > > We would love to see more
foreigners to come this year. The venu is > great and it's easy to
get there from Stockholm by local train. > Stockholm is absolutly
butiful in August. Why not combine a weeks > vacation in the town and
the competition over the weekend? > > The competition will also be great
of course =) > > Anyone who plan to come? > > // Kenneth >
3424. Re: [Speed cubing group] Canadian Open From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 13:23:03 -0000
Hahaha, 2 things. 1. Chris' Cube SUCKS! I somehow got it on my
first solve (a mixup by the judges) and it isn't very smooth...at
all... 2. That solve Chris had, when I looked at it I said out loud
"No wonder he got the WR" So... Thats my 2 cents... Craig ---
In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Initially learned from Tyson, and taken
nearly everything I know from him and Leyan. > Nothing particularly
special that I do. > > I really don't feel I deserve this record.
That solve is not representative of my times, my > 1:39 from Idaho is
far more realistic. Many of you are much faster than me, this solve was
> just very easy. I know it sounds arrogant to say this, and I
don't mean it to be, but it > should've been a lot faster.
I'm out of practice and my memorization was rather slow, and > my
cube is in terrible shape (ask Craig). I think it could have easily been
a 25/35 > breakdown for a 60 second solve. > > Tyson and Leyan should
have the credit, because without them as teachers and inspiration > to
improve, this wouldn't have happened. Thanks guys. > > And also
thanks to Dave for putting on such a good competition. Despite
scheduling and > space issues, he kept it running very well. I intend to
copy some things he did for Chicago. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@>
wrote: > > > > > > Well done. I'm curious about what system he
uses. Order of > > solving. Memo techniques. Anything willing to share,
just curious. > > > > Thanks, > > -Dave > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > >
<leyanlo@> wrote: > > > > > > Chris Kreuger 1:15.xx blindfolded world
record. > > > > > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote:
> > > > > > > > Anyone know any results from the Canadian Open, i'm
pretty > > excited to > > > > see. > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > >
3425. Solving 3x3 Blindfolded From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 14:36:43 -0000
I've been trying out Stefan Pochmann's method for solving the
3x3 blindfolded the last couple of days. It's really easy, and I
can get all the cubies where they need to go. But I'm having
trouble memorizing the cube in such a way that all the cubies will end
up oriented correctly. Is there anything I can do to help this?
3426. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 14:44:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Hi group =) > > I just
found a pretty short alg to fix both 4x4x4 paritys (OLL and PLL) > in
one go: > > RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2
LM' U2 LM RM2 U2 RM > > Anyone who has got use for that one? > > //
Kenneth > I improved my alg to: RM2 U2 M' U2 RM' U2 RM U2 LM
U2 RM U2 RM U2 RM' U2 RM I does not disturbe anything but the two
deges and is pretty fast to do so I like it a lot =) Maybe it's
possible to tweek it so you can use double layers, I have not tried,
I'm into slices and does thoes as quickly as dbl layers so for me
it's not nessesary. // Kenneth
3427. Re: Solving 3x3 Blindfolded From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 15:20:14 -0000
Hi, I wrote a tutorial for solving the cube with that method, but I
elaborate furhter than Stefan does on his website. Maybe you'll
find it useful: www.solvethecube.co.uk -> Tutorials -> Blindfold solving
Use the contact form on my site in case you have more questions about
it. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"jsreed5" <jsreed5@...> wrote: > > I've been trying
out Stefan Pochmann's method for solving the 3x3 > blindfolded the
last couple of days. It's really easy, and I can get > all the
cubies where they need to go. But I'm having trouble > memorizing
the cube in such a way that all the cubies will end up > oriented
correctly. Is there anything I can do to help this? >
3428. Re: [Speed cubing group] Canadian Open From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 12:47:43 -0300 (ART)
Don't you guys have a video of the WR? It would be really cool to
watch it... or maybe the scramble, so we can try it...maybe I can get a
new PB : ) oh, and glad to know he uses the same method as me...so
there's still hope : P Pedro Craig Bouchard <logitewty@...>
escreveu: Hahaha, 2 things. 1. Chris' Cube SUCKS! I somehow got it
on my first solve (a mixup by the judges) and it isn't very
smooth...at all... 2. That solve Chris had, when I looked at it I said
out loud "No wonder he got the WR" So... Thats my 2 cents...
Craig --- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Initially learned from Tyson, and taken
nearly everything I know from him and Leyan. > Nothing particularly
special that I do. > > I really don't feel I deserve this record.
That solve is not representative of my times, my > 1:39 from Idaho is
far more realistic. Many of you are much faster than me, this solve was
> just very easy. I know it sounds arrogant to say this, and I
don't mean it to be, but it > should've been a lot faster.
I'm out of practice and my memorization was rather slow, and > my
cube is in terrible shape (ask Craig). I think it could have easily been
a 25/35 > breakdown for a 60 second solve. > > Tyson and Leyan should
have the credit, because without them as teachers and inspiration > to
improve, this wouldn't have happened. Thanks guys. > > And also
thanks to Dave for putting on such a good competition. Despite
scheduling and > space issues, he kept it running very well. I intend to
copy some things he did for Chicago. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, smoothcuber <no_reply@>
wrote: > > > > > > Well done. I'm curious about what system he
uses. Order of > > solving. Memo techniques. Anything willing to share,
just curious. > > > > Thanks, > > -Dave > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > >
<leyanlo@> wrote: > > > > > > Chris Kreuger 1:15.xx blindfolded world
record. > > > > > > > > > > > > On 5/19/07, xkiesterx <kianb@> wrote:
> > > > > > > > Anyone know any results from the Canadian Open, i'm
pretty > > excited to > > > > see. > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > >
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
3429. Re: Solving 3x3 Blindfolded From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 15:50:00 -0000
You'll have to memorize two different "keys" for each
edge piece- for example, I'll use the blue and orange one. When
blue is in the UL (top) position, I'll do d'L to turn that
place where i want it to go into an easy t-perm. After the t-perm, do
L'd to put that piece back where it is. On the other hand, if
Orange is on top, simply do L' before the t-perm, reversing it with
L at the end. You simply have to match up the top of one cubie with the
correct orientation of the place you want it to go. I had a little
trouble with this concept until I emailed Stefan- he proved to be a
great help. I still have a little trouble with the corners, but
it's coming along. btw I had fun making up the keys for
memorization- OB is a frozen construction worker :-P ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi, > > I wrote a tutorial for solving the cube with that
method, but I > elaborate furhter than Stefan does on his website. Maybe
you'll find > it useful: > > www.solvethecube.co.uk -> Tutorials ->
Blindfold solving > > Use the contact form on my site in case you have
more questions > about it. > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jsreed5" >
<jsreed5@> wrote: > > > > I've been trying out Stefan
Pochmann's method for solving the 3x3 > > blindfolded the last
couple of days. It's really easy, and I can > get > > all the
cubies where they need to go. But I'm having trouble > > memorizing
the cube in such a way that all the cubies will end up > > oriented
correctly. Is there anything I can do to help this? > > >
3430. Re: Canadian Open From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 16:26:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > I really don't feel I deserve this
record. That solve is not representative of my times, my > 1:39 from
Idaho is far more realistic. Many of you are much faster than me, this
solve was > just very easy. I know it sounds arrogant to say this, and I
don't mean it to be, but it > should've been a lot faster.
I'm out of practice and my memorization was rather slow, and > my
cube is in terrible shape (ask Craig). I think it could have easily been
a 25/35 > breakdown for a 60 second solve. > > And also thanks to Dave
for putting on such a good competition. Despite scheduling and > space
issues, he kept it running very well. I intend to copy some things he
did for Chicago. > > Chris I will pretend it was the horrible cafeteria
food i made you go eat before the blindfold event that helped. But no,
Chris. You deserve the WR. Everyone else there had the same scramble,
and no one came close. It is about having the ability to make the most
of a situation. And you did that. We can't go on about it would
have been faster if someone faster was there to get the same scramble.
We could do that for every record. Congratulations on your record, it
was fantastic. Yes, we have it on video, and we will work to make it
available very soon. It has a fair amount of comedy involved, too. Chris
is such a great guy that he didn't want to make a sound as everyone
else was still doing their bld. So pictures a mime winning a WR, without
the make up. Classic stuff. And let me take the opportunity to thank
Chris for coming up and helping me out SO MUCH. It was unbelievable. He
is a great guy. See you at US Open. -Dave Campbell
3431. Re: Canadian Open From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 16:32:43 -0000
My favorite part was hearing the claps of thunder while I was memorizing
on that solve. I almost burst out laughing. :) Bob --- In
speedsolvingrubikscube@yahoogroups.com, thewetdog <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@> > wrote: > > I really don't feel
I deserve this record. That solve is not > representative of my times,
my > > 1:39 from Idaho is far more realistic. Many of you are much
faster > than me, this solve was > > just very easy. I know it sounds
arrogant to say this, and I don't > mean it to be, but it > >
should've been a lot faster. I'm out of practice and my
memorization > was rather slow, and > > my cube is in terrible shape
(ask Craig). I think it could have > easily been a 25/35 > > breakdown
for a 60 second solve. > > > > And also thanks to Dave for putting on
such a good competition. > Despite scheduling and > > space issues, he
kept it running very well. I intend to copy some > things he did for
Chicago. > > > > Chris > > I will pretend it was the horrible cafeteria
food i made you go eat > before the blindfold event that helped. But no,
Chris. You deserve the > WR. Everyone else there had the same scramble,
and no one came close. > It is about having the ability to make the most
of a situation. And > you did that. We can't go on about it would
have been faster if > someone faster was there to get the same scramble.
We could do that > for every record. > > Congratulations on your record,
it was fantastic. Yes, we have it on > video, and we will work to make
it available very soon. It has a fair > amount of comedy involved, too.
Chris is such a great guy that he > didn't want to make a sound as
everyone else was still doing their > bld. So pictures a mime winning a
WR, without the make up. Classic stuff. > > And let me take the
opportunity to thank Chris for coming up and > helping me out SO MUCH.
It was unbelievable. He is a great guy. > > See you at US Open. > >
-Dave Campbell >
3432. Cubing Performance From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 20:12:07 -0000
If you are available to go to Dubai to teach a group of people how to
solve the cube, let me know. Airfare and hotel will be covered +
additional compensation. You would be away from June 1-4. Note that a
passport is required (unless you live in the UAE). E-mail me privately
at bob(at)cubewhiz.com ASAP if interested. Bob
3433. Re: [Speed cubing group] Re: Swedish Open 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 21 May 2007 13:56:08 -0700
mm...mine is 50 euros :D I will check to see if that is possible. Gilles
2007/5/21, Bob Burton <bob@...>: > > I'm free that weekend, but
the cheapest flight I found was over $700. :\ > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Kenneth Gustavsson" > > <kenneth@...> wrote: > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Anders Larsson" > > <anders.larsson@> wrote: > > > > > >
Cubers, > > > > > > The registration for the Swedish Open 2007 is now
open. It will > > take > > > place 25-26 August and information about
the event is found here: > > > http://www.x.se/25cd . > > > > > >
Welcome! > > > Anders > > > > > > > We would love to see more foreigners
to come this year. The venu is > > great and it's easy to get there
from Stockholm by local train. > > Stockholm is absolutly butiful in
August. Why not combine a weeks > > vacation in the town and the
competition over the weekend? > > > > The competition will also be great
of course =) > > > > Anyone who plan to come? > > > > // Kenneth > > > >
> [Non-text portions of this message have been removed]
3434. Re: [Speed cubing group] Canadian Open From: "milobyrt" <milobyrt@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 02:12:46 -0000
a minute fifteen, simply incredible, good job chris.. felt good to
witness that ^^
3435. which is better eashsheen or rubik? From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 04:38:45 -0000
which brand is better for the 4x4x4 and the 5x5x5 as in which brand is
sturdier and smoother
3436. Re: which is better eashsheen or rubik? From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 05:23:13 -0000
I never tried an eastsheen cube, but rubik's brands pops when you
try to speedcube with it. I only had it for 2 weeks and one of the
center pieces broke, after poping. The bottem thing that holds it to the
ball, so i really don't recommend rubiks. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > which brand is better for the 4x4x4 and the 5x5x5 > as in
which brand is sturdier and smoother >
3437. Re: which is better eashsheen or rubik? From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 06:07:31 -0000
I had the same problem my Rubik 4x4x4 center piece broke and my Rubiks
5x5x5 was very hard to turn. My Eastsheen 4x4x4 and 5x5x5 are amazing
never pop and very smooth. Although I have heard once a Rubik 5x5x5 has
been worked in it is very good. I'm happy with my Eastsheen. David
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > I never tried an eastsheen cube, but
rubik's brands pops when you try > to speedcube with it. I only had
it for 2 weeks and one of the center > pieces broke, after poping. The
bottem thing that holds it to the > ball, so i really don't
recommend rubiks. > > --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 > <no_reply@> wrote: > > > > which brand is better for
the 4x4x4 and the 5x5x5 > > as in which brand is sturdier and smoother >
> >
3438. Canadian Open 2007 Report From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 06:41:48 -0000
I posted my report from the Canadian Open 2007 competition. It was a
great event and very organized, despite a few time issues mostly beyond
the control of the organizational team. I had a lot of fun this weekend.
:) The report is under "Experiences" at www.cubewhiz.com Bob
3439. Re: [Speed cubing group] Re: which is better eashsheen or
rubik? From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 22 May 2007 07:12:22 -0400
I am finding that my 4x4x4 Rubiks is starting to pop. It is well worked
in and I am hesitant to part with it. I am getting a Eastsheen 5x5x5
soon, hopefully I will see if it is better. Cannot help but better my
times. Will probably get a Eastsheen 4x4x4 at some poin, if for nothing
else just to have one. Being the collector I am. ----- Original Message
----- From: Corwin To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, May 22, 2007 1:23 AM Subject: [Speed cubing group] Re: which is
better eashsheen or rubik? I never tried an eastsheen cube, but
rubik's brands pops when you try to speedcube with it. I only had
it for 2 weeks and one of the center pieces broke, after poping. The
bottem thing that holds it to the ball, so i really don't recommend
rubiks. --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > which brand is better for the 4x4x4 and the
5x5x5 > as in which brand is sturdier and smoother > [Non-text portions
of this message have been removed]
3440. Re: Cubesmith From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 14:00:05 -0000
I know people complain when this sort of post comes up, saying we all
need to just cut him some slack, but... Has anyone here recieved an
order from CubeSmith placed on or after April 17th? A friend of mine
needed to get some sticker replacements for his son, so I recommended
CubeSmith. Now, he's getting kinda frustrated, since there has been
no communication. When he placed his order (on April 17th), I also had
him order a set of tiles for me and lets just say, my stickers are
starting to get kinda bad. When we saw the 'news update' on
Cubesmith, indicating that he hoped to be caught up by 5/9, we figured
we could wait a while, but there hasn't been anything else, since
then. If anyone (Chris at CubeSmith included) has any updates, it would
be greatly appreciated - any word I can pass along would be helpful. -
Grant --- Grant Tregay wrote: > Everything looks fine, now. There was
even a recent news update > (yesterday), indicating that he went through
some computer trouble, > following his other equipment issues, earlier
in the year. It sounds > like orders should start flowing more freely
again, though. I'm > looking forward to getting my tiles. :-) > > -
Grant
3441. Re: [Speed cubing group] Re: Canadian Open From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 12:50:41 -0300 (ART)
Dave, do you have the scramble from Chris' WR? It would be cool to
try it out... Pedro thewetdog <no_reply@yahoogroups.com> escreveu:
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > I really don't feel I deserve this
record. That solve is not representative of my times, my > 1:39 from
Idaho is far more realistic. Many of you are much faster than me, this
solve was > just very easy. I know it sounds arrogant to say this, and I
don't mean it to be, but it > should've been a lot faster.
I'm out of practice and my memorization was rather slow, and > my
cube is in terrible shape (ask Craig). I think it could have easily been
a 25/35 > breakdown for a 60 second solve. > > And also thanks to Dave
for putting on such a good competition. Despite scheduling and > space
issues, he kept it running very well. I intend to copy some things he
did for Chicago. > > Chris I will pretend it was the horrible cafeteria
food i made you go eat before the blindfold event that helped. But no,
Chris. You deserve the WR. Everyone else there had the same scramble,
and no one came close. It is about having the ability to make the most
of a situation. And you did that. We can't go on about it would
have been faster if someone faster was there to get the same scramble.
We could do that for every record. Congratulations on your record, it
was fantastic. Yes, we have it on video, and we will work to make it
available very soon. It has a fair amount of comedy involved, too. Chris
is such a great guy that he didn't want to make a sound as everyone
else was still doing their bld. So pictures a mime winning a WR, without
the make up. Classic stuff. And let me take the opportunity to thank
Chris for coming up and helping me out SO MUCH. It was unbelievable. He
is a great guy. See you at US Open. -Dave Campbell
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
3442. Re: Cubing Performance From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 16:58:01 -0000
I will tell you I would be interested if this was done in the US. I
would like to attend as a student. I am slow by comparison due to the
method I use and would like to get faster. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > If you are available to go to Dubai to teach a
group of people how to > solve the cube, let me know. Airfare and hotel
will be covered + > additional compensation. You would be away from June
1-4. Note that > a passport is required (unless you live in the UAE).
E-mail me > privately at bob(at)cubewhiz.com ASAP if interested. > > Bob
>
3443. Re: [Speed cubing group] US Competition Schedule From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 12:29:00 -0600
Are Eastsheen cubes allowed? On 5/20/07, Tyson Mao <tyson.mao@...>
wrote: > > I just submitted the schedule to Chris Pelley. Expect the
competition > schedule to be posted in the next few hours. > > -Tyson >
> On May 20, 2007, at 3:07 PM, rubiks1938 wrote: > > > Hey everyone, > >
> > I was wondering if there is a schedule posted somewhere that details
> > the order of events and > > what time of day they will all be
happening. If so, where? > > > > Thanks, > > > > Andy > > > >
http://andyscubepage.tk > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3444. Re: [Speed cubing group] US Competition Schedule From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 19:18:32 -0000
The only restriction on cubes are those found in the WCA regulations.
http://www.worldcubeassociation.org/regulations/ Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Are Eastsheen cubes allowed?
3445. Re: Swedish Open 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 19:37:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > mm...mine is 50 euros :D >
I will check to see if that is possible. > > Gilles > > 2007/5/21, Bob
Burton <bob@...>: > > > > I'm free that weekend, but the
cheapest flight I found was over $700. :\ > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Kenneth Gustavsson" > > > >
<kenneth@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Anders Larsson" > > >
<anders.larsson@> wrote: > > > > > > > > Cubers, > > > > > > > > The
registration for the Swedish Open 2007 is now open. It will > > > take >
> > > place 25-26 August and information about the event is found here:
> > > > http://www.x.se/25cd . > > > > > > > > Welcome! > > > > Anders >
> > > > > > > > > We would love to see more foreigners to come this
year. The venu is > > > great and it's easy to get there from
Stockholm by local train. > > > Stockholm is absolutly butiful in
August. Why not combine a weeks > > > vacation in the town and the
competition over the weekend? > > > > > > The competition will also be
great of course =) > > > > > > Anyone who plan to come? > > > > > > //
Kenneth > > > > > > > > > > > > [Non-text portions of this message have
been removed] > Nice if you come Gilles, you can give Gunnar a really
hard time in the OH event (for example) :P // Kenneth
3446. Re: [Speed cubing group] Re: Swedish Open 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 22:32:19 +0200
Just a thought : if someone was willing to host me for the week-end,
then I would be very very very interested :D :D It's just that I am
waiting for an answer regarding an internship but my feeling is that I
won't be chosen. So, if someone is interested. ;-) In exchange I
can give invaluable training in OH Cubing. :D Gilles 2007/5/22, Kenneth
Gustavsson <kenneth@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> mm...mine is 50 euros :D > > I will check to see if that is possible.
> > > > Gilles > > > > 2007/5/21, Bob Burton <bob@...>: > > > > > >
I'm free that weekend, but the cheapest flight I found was over >
$700. :\ > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Kenneth
Gustavsson" > > > > > > <kenneth@> wrote: > > > > > > > > --- In
>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Anders
Larsson" > > > > <anders.larsson@> wrote: > > > > > > > > > >
Cubers, > > > > > > > > > > The registration for the Swedish Open 2007
is now open. It > will > > > > take > > > > > place 25-26 August and
information about the event is found > here: > > > > >
http://www.x.se/25cd . > > > > > > > > > > Welcome! > > > > > Anders > >
> > > > > > > > > > > We would love to see more foreigners to come this
year. The > venu is > > > > great and it's easy to get there from
Stockholm by local train. > > > > Stockholm is absolutly butiful in
August. Why not combine a > weeks > > > > vacation in the town and the
competition over the weekend? > > > > > > > > The competition will also
be great of course =) > > > > > > > > Anyone who plan to come? > > > > >
> > > // Kenneth > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > Nice if you come
Gilles, you can give Gunnar a really hard time in > the OH event (for
example) :P > > // Kenneth > > > [Non-text portions of this message have
been removed]
3447. Re: [Speed cubing group] US Competition Schedule From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 15:33:53 -0600
Thanks Chris. On 5/22/07, sccuber <sccuber@...> wrote: > > The only
restriction on cubes are those found in the WCA regulations. > >
http://www.worldcubeassociation.org/regulations/ > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Pat (PJK)" <pjkcards@...> wrote: > > > > Are Eastsheen
cubes allowed? > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3448. Re: which is better eashsheen or rubik? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 21:40:10 -0000
Eastsheen cubes are very fast out of the box, and often it's even
better not to lube them (as they can get loose after a while). They are
very stable - I've never had a piece break on my two-year-old
Eastsheen 5x5x5. But they cannot cut corners at all, so you have to be
very careful to align the slices. Rubik/Studio cubes are slow out of the
box, although they become faster when they are worn in and lubed. They
aren't that stable, but if a piece breaks you can get another of
the same piece from Cubesmith. They can cut corners very well due to
their design, though. My advice is this: if you want a cube to play or
practice with, or if you want to be fast but not necessarily
world-class, get an Eastsheen. But if you want a cube to go extremely
fast on, and you are willing to put a lot of time into that specific
cube, get a Rubik or Studio cube. For illustration, my best 5x5x5
average is 2:30, on my Eastsheen, and I think I could do better on a
good Rubik cube, but I don't have the time to wear one in to the
point where it is better.
3449. questions about cube lube From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 22:33:23 -0000
www.cubelube.com they claim that they have the exact same formula os
rubik.com do the really have the exact same stuff or is it a fake also
if u lube ur cube with 100% silicon and then 2 weeks later use rubik
cube lube will that screw ur cube up?
3450. how do u repair a broken cube From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 22:40:44 -0000
today at school i was throwing my cube to my self as i ran home (ya i
know....) and i threw it too high and it smashed all over the ground the
problem with this is that the core with the spindal thing broke into two
peices with 3 centers on each peice its a rubik brand cube that i bought
off of amazon will simply gluing the core back together work or will it
screw every thing up?
3451. Re: Cubesmith From: Alfredo Jahn <alfredojahn@...> To: SpeedSolvingRubiksCube
<speedsolvingrubikscube@yahoogroups.com> Date: Tue, 22 May 2007 17:51:49 -0500
I ordered some stickers and it took more than 20 days. I turned around
and ordered more stickers and it took a few days. My suggestion is
don't order from Cubesmith if you are in any hurry. The stickers
are well worth the wait. I agree, he should be better at communicating
with his customers. Good luck. -- Alfredo Jahn alfredojahn@... [Non-text
portions of this message have been removed]
i spoke with him today and he said screw you and he's taking all
your money. haha just kidding, actually he said he's behind on
orders with textured tiles because he hadn't been able to make any
in quite a while. he was working on the batch when we spoke, but
everything else is pretty much caught up, and the textured tile orders
should be out soon. he's working on a tracking system that should
eliminate most of the wondering about orders soon. Grant Tregay
<YahooGroups@...> wrote: I know people complain when this sort of
post comes up, saying we all need to just cut him some slack, but... Has
anyone here recieved an order from CubeSmith placed on or after April
17th? A friend of mine needed to get some sticker replacements for his
son, so I recommended CubeSmith. Now, he's getting kinda
frustrated, since there has been no communication. When he placed his
order (on April 17th), I also had him order a set of tiles for me and
lets just say, my stickers are starting to get kinda bad. When we saw
the 'news update' on Cubesmith, indicating that he hoped to be
caught up by 5/9, we figured we could wait a while, but there
hasn't been anything else, since then. If anyone (Chris at
CubeSmith included) has any updates, it would be greatly appreciated -
any word I can pass along would be helpful. - Grant --- Grant Tregay
wrote: > Everything looks fine, now. There was even a recent news update
> (yesterday), indicating that he went through some computer trouble, >
following his other equipment issues, earlier in the year. It sounds >
like orders should start flowing more freely again, though. I'm >
looking forward to getting my tiles. :-) > > - Grant
--------------------------------- Get your own web address. Have a HUGE
year through Yahoo! Small Business. [Non-text portions of this message
have been removed]
3453. Re: how do u repair a broken cube From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 00:35:24 -0000
Unless you have insanely strong glue, I would very strongly suggest
buying a new cube. How about a DIY this time? Those are really good.
3454. Re: how do u repair a broken cube From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 01:21:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > Unless you have insanely strong
glue, I would very strongly suggest > buying a new cube. How about a DIY
this time? Those are really good. > ok...... weres the best place for
diy s? rubik.com sometimes has really cheap ones for like 4 bucks but
thats like really rare....
3455. Cap PoP From: "Russell Co" <mt_highest@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 01:30:13 -0000
Whats the rulings on caps poping?
3456. Re: [Speed cubing group] Cap PoP From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 20:08:22 -0600
I don't think there is anything in the rules about it, or anything.
No penalty I believe. On 5/22/07, Russell Co <mt_highest@...> wrote:
> > Whats the rulings on caps poping? > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3457. Re: Cubesmith From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 02:14:34 -0000
Thanks, guys. I understand that Chris is doing a great service for our
cubing community, and I really look forward to finally having some
CubeSmith tiles to call my very own. ;-) It just made me feel a little
bad recommending CubeSmith to someone who is really outside our
'little' community, only to have him get frustrated with the
lack of communication. This will at least give me something to tell him.
Maybe this is too much to ask, but Chris or Clancy - any idea what
'soon' might be? I was a little surprised the ordered
hadn't shipped yet, when the message on CubeSmith.com made it sound
like he had hoped/expected to have all the textured tile orders out
almost two weeks ago. Again - I am just looking for any more information
I can pass along to my friend. Thanks again, - Grant --- Clancy Cochran
wrote: > i spoke with him today and he said [snip] he's behind on
orders > with textured tiles [snip] and the textured tile orders should
be > out soon. he's working on a tracking system that should
eliminate > most of the wondering about orders soon. --- Alfredo Jahn
wrote: > I ordered some stickers and it took more than 20 days. I turned
> around and ordered more stickers and it took a few days. My >
suggestion is don't order from Cubesmith if you are in any hurry. >
The stickers are well worth the wait. I agree, he should be better > at
communicating with his customers. > > Good luck.
3458. Re: questions about cube lube From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 02:20:40 -0000
Just a quick translation: ================= www.cubelube.com They claim
that they have the exact same formular as rubiks.com. Do they really
have the exact same stuff or is it a fake? Also, if you lube your cube
with 100% silicone and then 2 weeks later, use Rubik's cube lube,
will that screw your cube up? ================= And some answers too.
Yes, it's the same. Both of them are floor wax. If I overlube my
cube, I have to wipe it down with a paper towel and it's fine. No
lube needed afterwards. --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > www.cubelube.com > > they
claim that they have the exact same formula os rubik.com > do the really
have the exact same stuff or is it a fake > also if u lube ur cube with
100% silicon and then 2 weeks later use > rubik cube lube will that
screw ur cube up? >
sorry he didn't give a date but since he was literally working on
it when i called, i'm sure it won't be too long Grant Tregay
<YahooGroups@...> wrote: Thanks, guys. I understand that Chris is
doing a great service for our cubing community, and I really look
forward to finally having some CubeSmith tiles to call my very own. ;-)
It just made me feel a little bad recommending CubeSmith to someone who
is really outside our 'little' community, only to have him get
frustrated with the lack of communication. This will at least give me
something to tell him. Maybe this is too much to ask, but Chris or
Clancy - any idea what 'soon' might be? I was a little
surprised the ordered hadn't shipped yet, when the message on
CubeSmith.com made it sound like he had hoped/expected to have all the
textured tile orders out almost two weeks ago. Again - I am just looking
for any more information I can pass along to my friend. Thanks again, -
Grant --- Clancy Cochran wrote: > i spoke with him today and he said
[snip] he's behind on orders > with textured tiles [snip] and the
textured tile orders should be > out soon. he's working on a
tracking system that should eliminate > most of the wondering about
orders soon. --- Alfredo Jahn wrote: > I ordered some stickers and it
took more than 20 days. I turned > around and ordered more stickers and
it took a few days. My > suggestion is don't order from Cubesmith
if you are in any hurry. > The stickers are well worth the wait. I
agree, he should be better > at communicating with his customers. > >
Good luck. --------------------------------- Looking for a deal? Find
great prices on flights and hotels with Yahoo! FareChase. [Non-text
portions of this message have been removed]
3460. Re: [Speed cubing group] Cap PoP From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 02:26:50 -0000
It is mentioned in the rulings, in the part about a cube must be
unambiguously solved. If you pop 4 caps all in the same slice this gives
your cube 2 solutions, so the cube is no longer unambiguously solved. If
you pop all 6 obviously your cube has now 12 solved positions so the
cube is no longer unambiguously solved. If you pop 4 caps leaving 2
adjacent faces still with caps this is ok however. Basically cap pops
work like: 1 pop) still solved 2 pops anywhere) still solved 3 pops
anywhere) still solved 4 pops) a) if all in one slice, not solved,
counts as DNF b) if not all in once slice, still solved 5 pops) not
solved, DNF 6 pops) not solved, DNF Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > I don't think there is anything in the
rules about it, or anything. No > penalty I believe. > > On 5/22/07,
Russell Co <mt_highest@...> wrote: > > > > Whats the rulings on caps
poping?
3461. Re: how do u repair a broken cube From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 04:17:40 -0000
I believe 9spuzzles or cube4you are good shops for DIY cubes. They have
a number of colors, and the shipping is quite reasonable for something
coming from China.
3462. Re: [Speed cubing group] Cap PoP From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 22 May 2007 21:21:12 -0700
But the cube must be approved. So if your caps keep popping off, and you
do nothing to fix it, you may be asked to switch cubes. -Tyson On
5/22/07, cmhardw <no_reply@yahoogroups.com> wrote: > > It is
mentioned in the rulings, in the part about a cube must be >
unambiguously solved. > > If you pop 4 caps all in the same slice this
gives your cube 2 > solutions, so the cube is no longer unambiguously
solved. > > If you pop all 6 obviously your cube has now 12 solved
positions so > the cube is no longer unambiguously solved. > > If you
pop 4 caps leaving 2 adjacent faces still with caps this is ok >
however. > > Basically cap pops work like: > > 1 pop) still solved > 2
pops anywhere) still solved > 3 pops anywhere) still solved > 4 pops) >
a) if all in one slice, not solved, counts as DNF > b) if not all in
once slice, still solved > 5 pops) not solved, DNF > 6 pops) not solved,
DNF > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Pat (PJK)" > <pjkcards@...> wrote: > > > > I don't
think there is anything in the rules about it, or anything. No > >
penalty I believe. > > > > On 5/22/07, Russell Co <mt_highest@...>
wrote: > > > > > > Whats the rulings on caps poping? > > > [Non-text
portions of this message have been removed]
3463. Re: how do u repair a broken cube From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 05:04:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > I believe 9spuzzles or cube4you
are good shops for DIY cubes. They > have a number of colors, and the
shipping is quite reasonable for > something coming from China. > ya i
tried gluing it and it messed it up i still have the peices but not the
core so is there a place i can buy just the core?
3464. Graduating from a Noob From: digitaldesigns3k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 10:39:27 -0000
Hello, I have memorized 4 sequences in order to solve the cube. Edge
Swap, Edge Flip and Swap, 3 Corner Rotate, and 2 Corner Twist. I am now
able to complete the cube with this method in just over 2 min. What I
would like to know, is how I can learn to complete the cube without
these sequences, but rather in a more natural way. Example:
http://iu806.kilu.de/kai/ Does anyone have a place that I can read up
and learn about how to do the cube without memorizing sequences?
3465. Re: Graduating from a Noob From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 11:13:35 -0000
Hi, I think that http://www.ryanheise.com/cube/ is exactly what you are
looking for. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, digitaldesigns3k
<no_reply@...> wrote: > > Hello, > > I have memorized 4 sequences in
order to solve the cube. Edge Swap, > Edge Flip and Swap, 3 Corner
Rotate, and 2 Corner Twist. I am now able > to complete the cube with
this method in just over 2 min. > > What I would like to know, is how I
can learn to complete the cube > without these sequences, but rather in
a more natural way. Example: > http://iu806.kilu.de/kai/ > > Does anyone
have a place that I can read up and learn about how to do > the cube
without memorizing sequences? >
3466. Need some help to get faster- From: "randell_orner" <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 16:49:43 -0000
I would like some input to get faster and was hoping I get some help
here. I currently solve the cube by doing the 4 corners, opposite 4
corners, orient them all, fill in the edges of two opposite sides, then
complete the middle slice. I "hold" the cube with my left hand
and preform all the moves with my right hand - not the quickest way. I
average under a minute but far from 30 seconds. In the mid-80's I
averaged 38 seconds and had a best time of 23. I need to either change
my method or learn some finger tricks. I don't want to be
"World Class" but I do want to be faster. Any suggestions?
3467. Re: [Speed cubing group] Re: which is better eashsheen or
rubik? From: "Ethan E." <ufsports12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 16:38:51 -0400
Eastsheens are great, until they break. My sister (2 yrs old) threw my
5x5 against the street, and it exploded. I was able to get all the
pieces and fix it, but it just never worked as well as it first did. My
Rubiks 4x4 was hard at first, but once I lubricated it, it worked great.
I have edge pops a little more often than I'd like, but not too
bad. Ethan On 5/22/07, Michael Gottlieb <mzrg@...> wrote: > >
Eastsheen cubes are very fast out of the box, and often it's even >
better not to lube them (as they can get loose after a while). They >
are very stable - I've never had a piece break on my two-year-old >
Eastsheen 5x5x5. But they cannot cut corners at all, so you have to be >
very careful to align the slices. > > Rubik/Studio cubes are slow out of
the box, although they become > faster when they are worn in and lubed.
They aren't that stable, but > if a piece breaks you can get
another of the same piece from > Cubesmith. They can cut corners very
well due to their design, though. > > My advice is this: if you want a
cube to play or practice with, or if > you want to be fast but not
necessarily world-class, get an Eastsheen. > But if you want a cube to
go extremely fast on, and you are willing to > put a lot of time into
that specific cube, get a Rubik or Studio cube. > > For illustration, my
best 5x5x5 average is 2:30, on my Eastsheen, and > I think I could do
better on a good Rubik cube, but I don't have the > time to wear
one in to the point where it is better. > > > [Non-text portions of this
message have been removed]
3468. Re: Graduating from a Noob From: digitaldesigns3k <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 20:55:51 -0000
His opening page sounds like he feels the same way. I can impress my
friends with the memorized sequences, but I feel like im cheating. I
want to learn the ways of the cube. Thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi, > > I think that
http://www.ryanheise.com/cube/ is exactly what you are > looking for. >
> -- > Johannes Laire
3469. Re: Solving 3x3 Blindfolded From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 21:12:16 -0000
i have tried many sites for blindfold cubing, but have failed horribly
to understand their wording and memorize all the algorithms. any
suggestions? --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > > You'll have
to memorize two different "keys" for each edge piece- for >
example, I'll use the blue and orange one. When blue is in the UL >
(top) position, I'll do d'L to turn that place where i want it
to go > into an easy t-perm. After the t-perm, do L'd to put that
piece back > where it is. On the other hand, if Orange is on top, simply
do L' > before the t-perm, reversing it with L at the end. You
simply have to > match up the top of one cubie with the correct
orientation of the > place you want it to go. I had a little trouble
with this concept > until I emailed Stefan- he proved to be a great
help. I still have a > little trouble with the corners, but it's
coming along. > > btw I had fun making up the keys for memorization- OB
is a frozen > construction worker :-P > > ~Joshua > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi, > > > > I wrote a tutorial for solving the cube with
that method, but I > > elaborate furhter than Stefan does on his
website. Maybe you'll find > > it useful: > > > >
www.solvethecube.co.uk -> Tutorials -> Blindfold solving > > > > Use the
contact form on my site in case you have more questions > > about it. >
> > > - Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jsreed5" > > <jsreed5@> wrote: > > > > > > I've been
trying out Stefan Pochmann's method for solving the 3x3 > > >
blindfolded the last couple of days. It's really easy, and I can >
> get > > > all the cubies where they need to go. But I'm having
trouble > > > memorizing the cube in such a way that all the cubies will
end up > > > oriented correctly. Is there anything I can do to help
this? > > > > > >
3470. DIY or non-DIY From: "Russell Co" <mt_highest@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 22:45:40 -0000
I was just wondering how long it takes for people to wear down their
cubes because i have a DIY and my about 1 month old cube and i dont know
which i should use. I like the old cube because it really helps the F2L
but kills my OLL and PLL. And it seems to be wearing down at an
extremely slow rate (still need effort to pop it). So if it were you
would you use the DIY or wear down the old cube? And a side question.
The first time you used Rubik's syringe lube, Did it like
"BLow up" on you and make a really big mess?
3471. cube4you From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 23 May 2007 23:38:06 -0000
if i ordered a bunch of stuff from cube4you.com but i cancled my order
the next day will i get my points back?
3472. [Speed cubing group] Re: Canadian Open From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 04:40:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Dave, do you have the scramble from Chris' WR? It would
be cool to try it out... > > Pedro Pedro, and everyone. I apologize for
the delay in making this available. There are multiple shots of the WR
solve, and i was hoping to get them all and weigh out my options, but it
is taking too long. So here is the first footage i have. Hopefully we
can have more, but this is not too bad.
http://www.canadiancubing.com/BLDWR.aspx The scramble is stated on the
page. Enjoy. -Dave Campbell
3473. Fridrich F2L From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 04:49:29 -0000
Anyone have tips or suggestions on doing JF F2L in sub-10? The cross
takes me 2 seconds and the slots take me 3 seconds.
3474. Where did the "Sune" come from? From: "cubegoldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 05:14:45 -0000
>From Wikipedia: The name (Sune) is believed to be a hybrid name with
origins in the Dutch and local native dialects of South Africa. Its
commonly accepted meaning is "Song of God" and is usually
given to female children. The word does not exist in my dictionary, and
on Dictionary.com results with a definition of the word
"shank" instead. ... which leads me to my question. What
significance does the word "sune" have with respect to the
orientation algorithm? Where did this come from? Curiously, Alex
3475. Re: [Speed cubing group] Where did the "Sune" come
from? From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 23 May 2007 23:09:14 -0700
Well, Petrus should know; after all, he came up with the name. >> Also
from Wikipadia: Sune is an old Nordic name given to boys. It is derived
from an ancient Nordic word for "son". Lars Petrus is Swedish.
So I guess that along with Bert, Arne, Allan, and Bruno (, etc.), Sune
could have been a natural name to occur to him. And given names are such
a quaint idea for naming algs... -Lucas Garron > >From Wikipedia: > The
name (Sune) is believed to be a hybrid name with origins in the > Dutch
and local native dialects of South Africa. Its commonly accepted >
meaning is "Song of God" and is usually given to female
children. > > What significance does the word "sune" have with
respect to the > orientation algorithm? > Where did this come from?
3476. Re: [Speed cubing group] DIY or non-DIY From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 08:32:59 +0200
I think lots of fast cubers use DIY cubes. But as for me, I still use my
first cube and after 2 years of speedcubing, it is in a remarquably good
state. I think it all depends on the cubes you have. If you DIY is good
for you, then use it. It not, then use another one. It is just a matter
of preferences. Gilles 2007/5/24, Russell Co <mt_highest@...>: > > I
was just wondering how long it takes for people to wear down their >
cubes because i have a DIY and my about 1 month old cube and i dont >
know which i should use. I like the old cube because it really helps >
the F2L but kills my OLL and PLL. And it seems to be wearing down at an
> extremely slow rate (still need effort to pop it). So if it were you >
would you use the DIY or wear down the old cube? > > And a side
question. The first time you used Rubik's syringe lube, Did > it
like "BLow up" on you and make a really big mess? > > >
[Non-text portions of this message have been removed]
3477. Re: [Speed cubing group] Re: Canadian Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 08:39:14 +0200
That is a quiet room... Wish all BLD events were that quiet. Once again,
nice solve & congratulations :-) Gilles 2007/5/24, thewetdog
<no_reply@yahoogroups.com>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Dave, do you have the
scramble from Chris' WR? It would be cool to > try it out... > > >
> Pedro > > Pedro, and everyone. > > I apologize for the delay in making
this available. There are multiple > shots of the WR solve, and i was
hoping to get them all and weigh out > my options, but it is taking too
long. So here is the first footage i > have. Hopefully we can have more,
but this is not too bad. > > http://www.canadiancubing.com/BLDWR.aspx >
> The scramble is stated on the page. Enjoy. > > -Dave Campbell > > >
[Non-text portions of this message have been removed]
3478. Re: Canadian Open From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 07:11:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, thewetdog
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Dave, do you have the scramble from Chris' WR? It would be
cool to > try it out... > > > > Pedro > > > Pedro, and everyone. > > I
apologize for the delay in making this available. There are multiple >
shots of the WR solve, and i was hoping to get them all and weigh out >
my options, but it is taking too long. So here is the first footage i >
have. Hopefully we can have more, but this is not too bad. > >
http://www.canadiancubing.com/BLDWR.aspx > > The scramble is stated on
the page. Enjoy. > > -Dave Campbell > Looks like the scramble is missing
one R'. Here's the correct one: L' R' F'
R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F
L R D2 U' B F U' -- Johannes Laire
3479. [Speed cubing group] Re: Canadian Open From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 08:29:18 -0000
Too quiet, for me at least. I'm used to the ruckus of Caltech
competitions, so it felt weird solving in the dead quiet. And then when
I finished I didn't want to break the silence and disturb the
others, but it's hard to be quiet and very excited at the same
time. Sorry Bob, I hope I didn't make you DNF. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > That is a quiet room... >
Wish all BLD events were that quiet. > > Once again, nice solve &
congratulations :-) > Gilles
3480. Re: Canadian Open From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 08:39:17 -0000
Yes, that is the scramble. If I may, how did you figure that out? All I
could tell was that it was wrong. As you can see, though not lucky, it
was just ridiculously easy. My solve was 117 turns, which feels very
low. I expect to see some awesome times when everybody tries this one.
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > Looks like the scramble is
missing one R'. Here's the correct one: > L' R'
F' R' U B2 L' R2 U' B' F R2 D2 L' B2
F' L2 F L R D2 U' B F U' > > -- > Johannes Laire
3481. Algorithm translator at CubeOosan From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:08:18 -0000
Hey people, Lucas' recent post inspired me to add a feature to the
CubeOosan forum viewer to automatically translate move sequences like
RUR'URU2R' into hyperlinks to Java applets. Though, if the
sequence is a solution and not a generator, then you must press the
reverse play button to set up the cube: http://oosan.ryanheise.com/ Now
let's try something: Nobody will do F2L + LL in the BLD event at
the US open! I wonder how that will render ;-) -- Ryan Heise
http://oosan.ryanheise.com/
3482. Re: Where did the "Sune" come from? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:21:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Well, Petrus should know; after all, he came
up with the name. > > >> Also from Wikipadia: > Sune is an old Nordic
name given to boys. It is derived from an ancient > Nordic word for
"son". > > Lars Petrus is Swedish. So I guess that along with
Bert, Arne, Allan, and > Bruno (, etc.), Sune could have been a natural
name to occur to him. And > given names are such a quaint idea for
naming algs... > > -Lucas Garron > > > >From Wikipedia: > > The name
(Sune) is believed to be a hybrid name with origins in the > > Dutch and
local native dialects of South Africa. Its commonly accepted > > meaning
is "Song of God" and is usually given to female children. > >
> > What significance does the word "sune" have with respect
to the > > orientation algorithm? > > Where did this come from? > Sune
is a real Swedish name, not wery common but it exsists :P // Kenneth
3483. [Speed cubing group] Re: Swedish Open 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:25:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Just a thought : if
someone was willing to host me for the week- end, then I > would be very
very very interested :D :D > > It's just that I am waiting for an
answer regarding an internship but my > feeling is that I won't be
chosen. > > So, if someone is interested. ;-) > In exchange I can give
invaluable training in OH Cubing. :D > > Gilles > Hi Gilles =) I forward
that to the SveKub forum to see if anyone has got the room neeed. //
Kenneth
3484. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:40:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > I must learn how to use the
F, B and D faces more in my MU-algs =) and now I have. Take a look at
this one: RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM 14
STM :P // Kenneth
3485. Re: Canadian Open From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:51:26 -0000
The scramble didn't seem too easy so I compared it to the cube in
the video, and noticed that it's indeed different. Then I took some
paper and a pen and started reconstructing the position from the video.
Some faces were hard to see but it was doable. When I though I got it I
compared it to the scramble and it didn't make any sense: it was
off by 7 edges and 4 corners. Then I checked all yellow and white
stickers, found a couple of mistakes, and finally I had the position on
paper. The difference was, as I excepted, 4 corners and 4 edges = 1
move. Then I marked the 4 edges with stickers (like looking for
insertions in FMC) and went through the scramble to find a position
where they are all on the same face (this is were the extra move is
added). All this took 60-80 minutes I think, but it was actually quite a
nice puzzle. ;-) -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Yes, that is the scramble. If I may, how did
you figure that out? All I could tell was that it was > wrong. > > As
you can see, though not lucky, it was just ridiculously easy. My solve
was 117 turns, which > feels very low. I expect to see some awesome
times when everybody tries this one. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@> > wrote: > > Looks like the scramble is missing one
R'. Here's the correct one: > > L' R' F'
R' U B2 L' R2 U' B' F R2 D2 L' B2 F' L2 F
L R D2 U' B F U' > > > > -- > > Johannes Laire >
3486. Re: Swedish Open 2007 From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 10:01:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Just a thought : if
someone was willing to host me for the week- > end, then I > > would be
very very very interested :D :D > > > > It's just that I am waiting
for an answer regarding an internship > but my > > feeling is that I
won't be chosen. > > > > So, if someone is interested. ;-) > > In
exchange I can give invaluable training in OH Cubing. :D > > > > Gilles
> > > > Hi Gilles =) > > I forward that to the SveKub forum to see if
anyone has got the room > neeed. > > // Kenneth > Hi Gilles! Even though
I live fairly near the venue (120km) I and my brother will probably stay
at an hotel as last year. We were 6 guys that stayed at the same place
and we did quite some cubing in the evening as you can understand. I
recommend you to also come and stay at the same hotel. I will today put
a suggestion for a hotel in the center of Södertälje, which is at
walking distance from the venue, and the prices are reasonable. There
are several non-swedes that has shown interest in the competition
already which makes me very happy. :-) One french competitor is even
registered already. Visit
http://www.student.itn.liu.se/~gunkr520/SM2007/index.html to see who is
registered so far. /Gunnar Krig
3487. Re: [Speed cubing group] Re: Both 4x4x4 paritys in one. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 13:33:31 +0200
Talking about the 4x4 OLL parity, I am currently working on the
<R,r,U,u> group and I have nearly completed my solution. However
there is one case I cannot solve which is the OLL parity. Does anybody
have an algorithm to fix the OLL parity using R,r,U and u moves ?
Thanks. Gilles 2007/5/24, Kenneth Gustavsson <kenneth@...>: > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Kenneth Gustavsson" > <kenneth@...> wrote: > > > I must
learn how to use the F, B and D faces more in my MU-algs =) > > and now
I have. Take a look at this one: > > RM' U2 RM E2 F2 LM F2 LM'
F2 RM' F2 RM D2 LM > > 14 STM :P > > // Kenneth > > > [Non-text
portions of this message have been removed]
3488. Re: [Speed cubing group] Re: Swedish Open 2007 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 13:43:27 +0200
Ok thanks for this. I will keep looking (and keep you updated as well).
Bye bye ! Gilles 2007/5/24, Gunnar Krig <gunkr520@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Kenneth Gustavsson" > <kenneth@...> wrote: > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > >
> > > Just a thought : if someone was willing to host me for the week- >
> end, then I > > > would be very very very interested :D :D > > > > > >
It's just that I am waiting for an answer regarding an internship >
> but my > > > feeling is that I won't be chosen. > > > > > > So,
if someone is interested. ;-) > > > In exchange I can give invaluable
training in OH Cubing. :D > > > > > > Gilles > > > > > > > Hi Gilles =)
> > > > I forward that to the SveKub forum to see if anyone has got the
room > > neeed. > > > > // Kenneth > > > > Hi Gilles! > > Even though I
live fairly near the venue (120km) I and my brother will > probably stay
at an hotel as last year. We were 6 guys that stayed at > the same place
and we did quite some cubing in the evening as you can > understand. I
recommend you to also come and stay at the same hotel. I > will today
put a suggestion for a hotel in the center of Södertälje, > which is at
walking distance from the venue, and the prices are > reasonable. > >
There are several non-swedes that has shown interest in the >
competition already which makes me very happy. :-) One french >
competitor is even registered already. Visit >
http://www.student.itn.liu.se/~gunkr520/SM2007/index.html to see who >
is registered so far. > > /Gunnar Krig > > > [Non-text portions of this
message have been removed]
3489. Re: Algorithm translator at CubeOosan From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 12:55:43 -0000
Ryan Heise wrote: > Lucas' recent post inspired me to add a feature
to the CubeOosan > forum viewer to automatically translate move
sequences like > RUR'URU2R' into hyperlinks to Java applets.
Thought I'd try a whole sentence and see if
http://oosan.ryanheise.com/ will recognise it as an algorithm: SEEMS
LESLEy REFUELED My LUxURy LExUS ! :-) Is this algorithm USEFUL ? (Yes,
USEFUL is also an algorithm, along with fly and fuzzy ;-) Unfortunately
I don't have a preview implemented, so I will have to wait until
the above is posted before I can click on these words. -- Ryan Heise
http://oosan.ryanheise.com/
3490. Re: Both 4x4x4 paritys in one. From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 13:52:17 -0000
Sorry I really don't understand your notation of the moves. What
does for example RM and LM mean? Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > I must learn how to use the F, B and D faces
more in my MU-algs =) > > and now I have. Take a look at this one: > >
RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > 14 STM
:P > > // Kenneth >
3491. Re: Canadian Open From: thewetdog <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 13:54:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > All > this took 60-80
minutes I think, but it was actually quite a nice > puzzle. ;-) > > -- >
Johannes Laire Geez, make me feel bad. I just wasted an hour of your
life! I apologize, it as after midnight when i got to that point. The
only thing i had was a screen shot of the scramble, so i had to
transcribe it. I did check it, but i must have done the same thing that
i did while transcribing. I fixed it now. Thanks Johannes! -Dave
Campbell
3492. Re: Where did the "Sune" come from? From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 14:27:32 -0000
If you browsed his site a bit more, you would have found that Lars
wrote: "There is no particular logic to the names, I just picked
them for fun. I believe that is my privilege as inventor of the
method." -Justin --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." >
<lucasg@> wrote: > > > > Well, Petrus should know; after all, he came
up with the name. > > > > >> Also from Wikipadia: > > Sune is an old
Nordic name given to boys. It is derived from an > ancient > > Nordic
word for "son". > > > > Lars Petrus is Swedish. So I guess
that along with Bert, Arne, > Allan, and > > Bruno (, etc.), Sune could
have been a natural name to occur to > him. And > > given names are such
a quaint idea for naming algs... > > > > -Lucas Garron > > > > > >From
Wikipedia: > > > The name (Sune) is believed to be a hybrid name with
origins in > the > > > Dutch and local native dialects of South Africa.
Its commonly > accepted > > > meaning is "Song of God" and is
usually given to female children. > > > > > > What significance does the
word "sune" have with respect to the > > > orientation
algorithm? > > > Where did this come from? > > > > Sune is a real
Swedish name, not wery common but it exsists :P > > // Kenneth >
3493. Re: Where did the "Sune" come from? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 15:31:26 -0000
What is the correct pronunciation of Sune? Most people I know say it
just like the English word "soon" but I've wondered if
the e at the end is supposed to be silent. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." >
<lucasg@> wrote: > > > > Well, Petrus should know; after all, he came
up with the name. > > > > >> Also from Wikipadia: > > Sune is an old
Nordic name given to boys. It is derived from an > ancient > > Nordic
word for "son". > > > > Lars Petrus is Swedish. So I guess
that along with Bert, Arne, > Allan, and > > Bruno (, etc.), Sune could
have been a natural name to occur to > him. And > > given names are such
a quaint idea for naming algs... > > > > -Lucas Garron > > > > > >From
Wikipedia: > > > The name (Sune) is believed to be a hybrid name with
origins in > the > > > Dutch and local native dialects of South Africa.
Its commonly > accepted > > > meaning is "Song of God" and is
usually given to female children. > > > > > > What significance does the
word "sune" have with respect to the > > > orientation
algorithm? > > > Where did this come from? > > > > Sune is a real
Swedish name, not wery common but it exsists :P > > // Kenneth >
3494. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 16:00:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mmwfung1985"
<mmwfung1985@...> wrote: > > Sorry I really don't understand
your notation of the moves. What does > for example RM and LM mean? > >
Michael Fung > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
> <kenneth@> wrote: > > > > > I must learn how to use the F, B and D
faces more in my MU-algs =) > > > > and now I have. Take a look at this
one: > > > > RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM
> > > > 14 STM :P > > > > // Kenneth > > > RM = right middle slice, LM =
left middle slice. So all those "XM"'s are sigle slices,
the rest of the turns are faces exept for "E2" that, as
usally, are the double E-slice (Equator). // Kenneth
3495. Re: Where did the "Sune" come from? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 16:20:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > What is the correct pronunciation of Sune?
Most people I know say it > just like the English word "soon"
but I've wondered if the e at the > end is supposed to be silent. >
> Chris > > The "U" is more like the the one in
"lube" but more open, the "e" is sounding but is
short, like "e´", "suune´" Took a check and found
that "Sune" is from old Norse and means "the son"
(definit). In modern Swedish we use the same word as the Englishmen
"son", (or rather the oppsite, they got it from the vikings =)
The "e" in the end of "Sune" marks the definit form
but today we say "sonen" = "en" ending instead of
putting a "the" in front of the word as you do. But in some
Swedish dialects you may say something like "sona", and that
is pretty close to "Sune" :P // Kenneth
3496. Re: [Speed cubing group] Re: Where did the "Sune" come
from? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 09:21:29 -0700
There are very few silent letters in Swedish, and this E is no
exception. All 4 letters are pronounced, with the stress falling on the
first syllable. "SUneh" could be a pseudo phonetic way of
writing it for english speakers. The Swedish "u" sound does
not occur in English, and I don't think it can be described in
text. I'm not sure, but I think it's even different from the
German "u", and is among the sounds we try to use in military
passwords. Even if the enemy actually learns the password, they
can't pronounce it and can't make it through the checkpoint.
Don't worry about the "u" part. Nobody likes a
pronunciation snob. Had I had any idea this would be an internationally
used term, I would have picked a more globally pronounceable name. Sorry
about that. On May 24, 2007, at 8:31, christopher_pelley wrote: > What
is the correct pronunciation of Sune? Most people I know say it > just
like the English word "soon" but I've wondered if the e
at the > end is supposed to be silent. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." >>
<lucasg@> wrote: >>> >>> Well, Petrus should know; after all, he came
up with the name. >>> >>>>> Also from Wikipadia: >>> Sune is an old
Nordic name given to boys. It is derived from an >> ancient >>> Nordic
word for "son". >>> >>> Lars Petrus is Swedish. So I guess
that along with Bert, Arne, >> Allan, and >>> Bruno (, etc.), Sune could
have been a natural name to occur to >> him. And >>> given names are
such a quaint idea for naming algs... >>> >>> -Lucas Garron >>> >>>>>
From Wikipedia: >>>> The name (Sune) is believed to be a hybrid name
with origins in >> the >>>> Dutch and local native dialects of South
Africa. Its commonly >> accepted >>>> meaning is "Song of God"
and is usually given to female > children. >>>> >>>> What significance
does the word "sune" have with respect to the >>>> orientation
algorithm? >>>> Where did this come from? >>> >> >> Sune is a real
Swedish name, not wery common but it exsists :P >> >> // Kenneth >> > >
> > > > Yahoo! Groups Links > > >
3497. Re: [Speed cubing group] DIY or non-DIY From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 14:53:14 -0300 (ART)
Yeah, the syringe is very hard to use...you easily get too much lube...
Pedro Russell Co <mt_highest@...> escreveu: I was just wondering how
long it takes for people to wear down their cubes because i have a DIY
and my about 1 month old cube and i dont know which i should use. I like
the old cube because it really helps the F2L but kills my OLL and PLL.
And it seems to be wearing down at an extremely slow rate (still need
effort to pop it). So if it were you would you use the DIY or wear down
the old cube? And a side question. The first time you used Rubik's
syringe lube, Did it like "BLow up" on you and make a really
big mess? __________________________________________________ Fale com
seus amigos de graça com o novo Yahoo! Messenger
http://br.messenger.yahoo.com/ [Non-text portions of this message have
been removed]
3498. [Speed cubing group] Re: Both 4x4x4 paritys in one. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 19:33:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Talking about the 4x4 OLL
parity, I am currently working on the <R,r,U,u> > group and I have
nearly completed my solution. However there is one case I > cannot solve
which is the OLL parity. Does anybody have an algorithm to fix > the OLL
parity using R,r,U and u moves ? Message 14205:
http://tinyurl.com/2bqup4 Cheers! Stefan
3499. Dinosaur Cube (DINO) auction - EBAY From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 19:55:53 -0000
This Sunday (May 27) I will start an EBAY auction for a genuine boxed
mint condition Dinosaur Rubik's Cube (Dino Cube) with dinosaur
stickers. This is an original Dinosaur Cube (not a remake or clone) from
1995, never scrambled or played with, and still in original box. I have
taken it out only to photograph it. Both the box and the cube are in
original condition. This puzzle has been in my collection for over a
decade and has been kept in a climate-controlled, smoke-free environment
during that time. PHOTO: http://tinyurl.com/34xvsw Chris
3500. Re: which is better eashsheen or rubik? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 21:36:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > which brand is better for the 4x4x4 and the
5x5x5 > as in which brand is sturdier and smoother > Rubik's
bigcubes are definitely more stable, and potentially can be as smooth as
Eastsheens. Over time, the Eastsheen wears, making it looser, which
results (for my 5x5x5) lots of pops and cubes collapsing on itself every
so often. The same thing for the 4x4x4; Eastsheens are nice until you
have to take it apart to fix a mechanism pop or an actual cube pop
(although the latter has never happened for me). Jonathan Choi
3501. Re: [Speed cubing group] Re: Algorithm translator at
CubeOosan From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 24 May 2007 16:45:52 -0700
> Heise > Is this algorithm USEFUL ? (Yes, USEFUL is also an algorithm,
along > with fly and fuzzy ;-) So is USELESS -as well as LUBE , REFLEx ,
LUxURy , and this URL . How many of these words are there, anyhow? I
don't know if someone's found this before; unfortunately, the
Yahoo search server for this group claims to be busy. Anyhow, I ran the
following code through Mathematica 5.1: <<
Miscellaneous`Dictionary`;
Export["rubikswords.txt",StringReplace[(Select[$Dictionary,(And@@((StringMatchQ[#,"U"|"R"|"F"|"L"|"B"|"D"|"M"|"E"|"S"|"x"|"y"|"z",IgnoreCase->True])&/@Characters[#]))&])//ToString,{",
"->FromCharacterCode[10],"{"->"",
"}"->""}]] Mathematica found 1046 c-UBEFUL RESUL -ts
(this is fun!) in its dictionary:
http://archive.garron.us/data/rubikswords.txt The longest word is the
dramatic MURDERESSES . Next-longest are BUMBLEBEES , ELDERBERRY ,
EMBEzzLERS , REMEMBERED , RUDDERLESS , and SELFLESSLY . (Here is a
length-ordered list, in case anyone is interested:
http://archive.garron.us/data/rubikswords_len.txt) Great implementation,
by the way -a great convenience. Too bad it's only for that site; I
don't like the favelet because it doesn't work with frames, so
it won't even work on my own website! ByE -Lucas Garron
3502. Winter San Francisco From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 17:49:35 -0700
Hi Everyone, I regret to announce that Caltech will not be returning to
the Exploratorium in 2008. They have an exhibit in place which takes up
the floor space we used to use. If anyone has an idea for a major open
tournament in Northern California, please send me an e-mail. I may try
to pursue the idea I first had back in 2004... The San Jose Tech Museum.
-Tyson [Non-text portions of this message have been removed]
3503. Mefferts 5x5x5 From: "jansen_ov" <jansen_ov@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 00:54:17 -0000
what do u think about the cube!?!? the aniversary cube 5x5x5 with platic
tiles.. does anyone know if its good for speed??!?! i ordered one, kinda
good in picture.. anyone know info about it?!!?
3504. cube modifications From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 01:01:54 -0000
how do you take the caps off the center peices of the cube so you can
unscrew/tighten the cube i tried prying them off with my nails and it
didnt work..... its a normal rubik 3x3
3505. Re: Algorithm translator at CubeOosan From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 01:02:20 -0000
Lucas G. wrote: > Anyhow, I ran the following code through Mathematica
5.1: >
Export["rubikswords.txt",StringReplace[(Select[$Dictionary,(And@@((StringMatchQ[#,"U"|"R"|"F"|"L"|"B"|"D"|"M"|"E"|"S"|"x"|"y"|"z",IgnoreCase->True])&/@Characters[#]))&])//ToString,{",
> "->FromCharacterCode[10],"{"->"",
"}"->""}]] > > Mathematica found 1046 c-UBEFUL RESUL
-ts (this is fun!) Btw, this is the script I used for UNIX: grep -i
'^[lrudfbmesxyz]*$' /usr/share/dict/words So no, I didn't
just think up the words myself, I'm actually terrible at word
games. E.g. without it I couldn't write: BUFFy DRESSES SExy ! >
Great implementation, by the way -a great convenience. Too bad it's
> only for that site; I don't like the favelet because it
doesn't > work with frames, so it won't even work on my own
website! Another way is to author your website to have direct hyperlinks
to AnimCube for each sequence. This might be done by inventing a new
tag, like <alg>FRF'R'</alg>, and translating it with
XSLT. Next thing I was considering for the forum was to to automatically
translate urls of images into actual (scaled down) images, and urls of
youtube videos into embedded youtube viewers. -- Ryan Heise
3506. Re: Winter San Francisco From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 01:20:22 -0000
Damn, I loved going there every year. :( 'Tis a sad day indeed. ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I regret to announce that
Caltech will not be returning to the Exploratorium > in 2008. They have
an exhibit in place which takes up the floor space we > used to use. If
anyone has an idea for a major open tournament in Northern > California,
please send me an e-mail. > > I may try to pursue the idea I first had
back in 2004... The San Jose Tech > Museum. > > -Tyson > > > [Non-text
portions of this message have been removed] >
3507. Re: cube modifications From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 01:36:47 -0000
If it's a normal 3x3 cube you bought in a store, don't waste
your time. Not only are the center caps firmly attached, even if you do
manage to get them off they use rivets instead of screws, so you
can't loosen/tighten them. If you want to be able to adjust the
tightness of the screws, get a DIY kit from rubiks.com or one of the
Chinese sites. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > how do you take the caps off
the center peices of the cube so you can > unscrew/tighten the cube > i
tried prying them off with my nails and it didnt work..... > its a
normal rubik 3x3 >
3508. Re: cube modifications From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 02:01:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > If it's a normal 3x3 cube you bought
in a store, don't waste your > time. Not only are the center caps
firmly attached, even if you do > manage to get them off they use rivets
instead of screws, so you can't > loosen/tighten them. > > If you
want to be able to adjust the tightness of the screws, get a > DIY kit
from rubiks.com or one of the Chinese sites. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@>
wrote: > > > > how do you take the caps off the center peices of the
cube so you can > > unscrew/tighten the cube > > i tried prying them off
with my nails and it didnt work..... > > its a normal rubik 3x3 > > > ok
so wat if i had a diy and i glued the caps on with a super strong glue
how would i get that off cuz my friend is having this problem too....
3509. Re: [Speed cubing group] Re: Where did the "Sune" come
from? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 21:24:59 -0700 (PDT)
Hey Lars. How do you perform the Sune super fast? I keep trying, but I
can't copy the triggers and finger tricks you use. -Brian Lars
Petrus <lars@...> wrote: There are very few silent letters in
Swedish, and this E is no exception. All 4 letters are pronounced, with
the stress falling on the first syllable. "SUneh" could be a
pseudo phonetic way of writing it for english speakers. The Swedish
"u" sound does not occur in English, and I don't think it
can be described in text. I'm not sure, but I think it's even
different from the German "u", and is among the sounds we try
to use in military passwords. Even if the enemy actually learns the
password, they can't pronounce it and can't make it through
the checkpoint. Don't worry about the "u" part. Nobody
likes a pronunciation snob. Had I had any idea this would be an
internationally used term, I would have picked a more globally
pronounceable name. Sorry about that. On May 24, 2007, at 8:31,
christopher_pelley wrote: > What is the correct pronunciation of Sune?
Most people I know say it > just like the English word "soon"
but I've wondered if the e at the > end is supposed to be silent. >
> Chris > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G." >>
<lucasg@> wrote: >>> >>> Well, Petrus should know; after all, he came
up with the name. >>> >>>>> Also from Wikipadia: >>> Sune is an old
Nordic name given to boys. It is derived from an >> ancient >>> Nordic
word for "son". >>> >>> Lars Petrus is Swedish. So I guess
that along with Bert, Arne, >> Allan, and >>> Bruno (, etc.), Sune could
have been a natural name to occur to >> him. And >>> given names are
such a quaint idea for naming algs... >>> >>> -Lucas Garron >>> >>>>>
From Wikipedia: >>>> The name (Sune) is believed to be a hybrid name
with origins in >> the >>>> Dutch and local native dialects of South
Africa. Its commonly >> accepted >>>> meaning is "Song of God"
and is usually given to female > children. >>>> >>>> What significance
does the word "sune" have with respect to the >>>> orientation
algorithm? >>>> Where did this come from? >>> >> >> Sune is a real
Swedish name, not wery common but it exsists :P >> >> // Kenneth >> > >
> > > > Yahoo! Groups Links > > > [Non-text portions of this message
have been removed]
3510. Re: [Speed cubing group] Re: cube modifications From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 24 May 2007 21:32:49 -0700
That's not really a question that requires Rubik's expertise
to answer. I would try looking at glue solvents that didn't
dissolve the plastic. Try consulting a organic chemist. -Tyson On May
24, 2007, at 7:01 PM, mr_seagull_1 wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@...>
wrote: > > > > If it's a normal 3x3 cube you bought in a store,
don't waste your > > time. Not only are the center caps firmly
attached, even if you do > > manage to get them off they use rivets
instead of screws, so you > can't > > loosen/tighten them. > > > >
If you want to be able to adjust the tightness of the screws, get a > >
DIY kit from rubiks.com or one of the Chinese sites. > > > > Shelley > >
> > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > >
<no_reply@> wrote: > > > > > > how do you take the caps off the
center peices of the cube so you > can > > > unscrew/tighten the cube >
> > i tried prying them off with my nails and it didnt work..... > > >
its a normal rubik 3x3 > > > > > > ok so wat if i had a diy and i glued
the caps on with a super strong > glue > how would i get that off > cuz
my friend is having this problem too.... > > >
3511. F2L Help From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 04:35:07 -0000
Any tips for F2L anyone? -Brian
3512. Re: [Speed cubing group] Re: Both 4x4x4 paritys in one. From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 08:32:08 +0200
I defninitely need to take the habit to do a bit of research before
asking something like this. Sorry :s (thanks for the info though :p)
Gilles 2007/5/24, Stefan Pochmann <pochmann@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> Talking about the 4x4 OLL parity, I am currently working on the >
<R,r,U,u> > > group and I have nearly completed my solution. However
there is one > case I > > cannot solve which is the OLL parity. Does
anybody have an > algorithm to fix > > the OLL parity using R,r,U and u
moves ? > > Message 14205: http://tinyurl.com/2bqup4 > > Cheers! >
Stefan > > > [Non-text portions of this message have been removed]
3513. [Speed cubing group] Re: Both 4x4x4 paritys in one. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 08:40:53 -0000
Hi Gilles :-) You may have a go with ksolve. It's a very flexible
solver that was discussed and posted at twistypuzzles. Let me see if i
can find the link for you ... http://www.svekub.se/files/ksolve.zip Good
luck!! If you need help making .def file please contact me :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Talking about the 4x4 OLL
parity, I am currently working on the <R,r,U,u> > group and I have
nearly completed my solution. However there is one case I > cannot solve
which is the OLL parity. Does anybody have an algorithm to fix > the OLL
parity using R,r,U and u moves ? > > Thanks. > Gilles > > > 2007/5/24,
Kenneth Gustavsson <kenneth@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Kenneth Gustavsson" > > <kenneth@>
wrote: > > > > > I must learn how to use the F, B and D faces more in my
MU-algs =) > > > > and now I have. Take a look at this one: > > > >
RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > > > 14
STM :P > > > > // Kenneth > > > > > > > > > [Non-text portions of this
message have been removed] >
3514. Re: Both 4x4x4 paritys in one. From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 08:47:49 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Take a look at this one: >
> RM' U2 RM E2 F2 LM F2 LM' F2 RM' F2 RM D2 LM > > 14 STM
:P > > // Kenneth > That's quite cool, I'll start using it.
Thanks! For those who have problems understanding the notation: r U2
r' E2 F2 l F2 l' F2 r F2 r' D2 l -- Johannes Laire
3515. Re: Both 4x4x4 paritys in one. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 09:15:17 -0000
HI :-) I believe that's Bandelow notation (yes a german, he was one
of the foremost "cubewriters" in the early 80s alongside David
B. Singmaster) Oh wait, the original Bandelow notation was more like MR
and ML not RM and LM. Hmm ... Anyway it's the same as the more
common r and l nowadays (for 4x4x4 and larger) :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Hi group =) > > > > I just found a pretty
short alg to fix both 4x4x4 paritys (OLL and > PLL) > > in one go: > > >
> RM U2 RM2 U2 LM' U2 LM RM' U2 RM U2 RM' U2 LM' U2
LM RM2 U2 RM > > > > Anyone who has got use for that one? > > > > //
Kenneth > > > > Btw, what notation is that? New to me. > > Cheers! >
Stefan >
3516. Explanation of COLL From: "fredsoldati" <fredsoldati@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 09:24:58 -0000
Hi everybody. I've learnt quite well the algos for F2L and now I
would like to learn the COLL algs. There is just a problem: I can't
understand the particolar notation used. (here for example
http://www.cubezone.be/coll.html or here too
http://www.cubewhiz.com/coll.html ). What does mean F (front red), L
left, B back (orange), R right...? I know the notation for algs but here
it seems to be something complitly different.. How can I identify my
cube's situation with these notation? What does mean if the F is on
the back near to another F ecc....? I hope that somebody can explain
that to me...! Thanks in advance for your help! Best regards. Federico
3517. Cubing Injuries? From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 09:54:48 -0000
Hi All, As each competition draws near, my paranoia regarding hand/wrist
injury grows. Who experiences this same paranoia? Has anyone experienced
an injury which hindered or prevented a competition performance?
-Richard
3518. Re: Explanation of COLL From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 10:20:12 -0000
I actually only put those there for people who use them; I only look at
the colors. I identify the cases by which pieces show the same color and
which show an opposite or adjacent color to that one. I tried to explain
this for each case in the comments area next to each algorithm. Bob ---
In speedsolvingrubikscube@yahoogroups.com, "fredsoldati"
<fredsoldati@...> wrote: > > Hi everybody. I've learnt quite
well the algos for F2L and now I would > like to learn the COLL algs.
There is just a problem: I can't > understand the particolar
notation used. (here for example > http://www.cubezone.be/coll.html or
here too > http://www.cubewhiz.com/coll.html ). What does mean F (front
red), L > left, B back (orange), R right...? I know the notation for
algs but > here it seems to be something complitly different.. How can I
identify > my cube's situation with these notation? What does mean
if the F is on > the back near to another F ecc....? > > I hope that
somebody can explain that to me...! > > Thanks in advance for your help!
> > Best regards. > > Federico >
3519. Why Harris Chan is so fast From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 11:24:00 -0000
canadian news explains: http://tinyurl.com/23to35 "The kids at
school gather around and watch in awe as he expertly knows which of the
Cube's 43 quintillion (43,252,003,274,489,856,000 to be exact)
different possible configurations will get him a single colour on each
of its six sides."
3520. Re: [Speed cubing group] Why Harris Chan is so fast From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 08:42:14 -0700 (PDT)
yeah right... like he knows every possible combination. If anything, he
is good at looking ahead and those fingers of his are deadly. did you
happen to watch his 10.xx average solve on youtube? Michiel van der
Blonk <blonkm@...> wrote: canadian news explains:
http://tinyurl.com/23to35 "The kids at school gather around and
watch in awe as he expertly knows which of the Cube's 43
quintillion (43,252,003,274,489,856,000 to be exact) different possible
configurations will get him a single colour on each of its six
sides." --------------------------------- Luggage? GPS? Comic
books? Check out fitting gifts for grads at Yahoo! Search. [Non-text
portions of this message have been removed]
3521. Re: [Speed cubing group] Why Harris Chan is so fast From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 15:58:52 -0000
lwin kyawkyaw wrote: > yeah right... like he knows every possible
combination. The article doesn't say that he knows every possible
combination, what it says is that he knows which "one" of
those combinations is the one that has a single colour on each of its
six sides :-) >From this, I think we can establish that Harris is a 2
year old child, or older ;-) > he expertly knows > which of the
Cube's 43 quintillion (43,252,003,274,489,856,000 to be > exact)
different possible configurations will get him a single colour > on each
of its six sides." -- Ryan Heise http://oosan.ryanheise.com/
3522. Re: Why Harris Chan is so fast From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 16:02:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > canadian news explains: >
http://tinyurl.com/23to35 > > "The kids at school gather around and
watch in awe as he expertly knows > which of the Cube's 43
quintillion (43,252,003,274,489,856,000 to be > exact) different
possible configurations will get him a single colour > on each of its
six sides." > What does that sentence even mean? That he knows
which one is the solved position? Anyway, every single article about
cubing I've read has contained at least one (usually more) big
mistake. That's why I don't read them anymore. -- Johannes
Laire
3523. Re: Why Harris Chan is so fast From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 16:10:37 -0000
Does it really matter? --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@> wrote: > > > > canadian news explains: > >
http://tinyurl.com/23to35 > > > > "The kids at school gather around
and watch in awe as he expertly knows > > which of the Cube's 43
quintillion (43,252,003,274,489,856,000 to be > > exact) different
possible configurations will get him a single colour > > on each of its
six sides." > > > > What does that sentence even mean? That he
knows which one is the > solved position? Anyway, every single article
about cubing I've read > has contained at least one (usually more)
big mistake. That's why I > don't read them anymore. > > -- >
Johannes Laire >
3524. Re: F2L Help From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 16:44:02 -0000
Do you have any specific questions? If not, just visit people's
webpages. A lot of people (Macky for instance) have pages with tips. If
you don't know his webpage, google it. --- In
speedsolvingrubikscube@...m, "Brian Le" <khoale1234567@...>
wrote: > > Any tips for F2L anyone? > -Brian >
3525. Twisty puzzle forum From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 16:59:59 +0000 (GMT)
Hello everyone, I registered myself 5 days ago to the forum on twisty
puzzles. I knew they had to aprove my registration first but it has been
5 days, and i'm eager to post. :) I'm not mad or
anything,don't worry,but i just wondered,maybe i've have do re
do it because of a mistake during my first registration. Or is more than
5 days normal for the aproval? If so, i'll be happy to wait untill
it's done. Greetings,Tobias
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
3526. Re: Twisty puzzle forum From: johnl583 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 17:54:21 -0000
I registered 3 times about a month ago and none of the accounts have
been approved.
3527. Re: Why Harris Chan is so fast From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 18:08:42 -0000
Big deal. Everyone knows what the solved configuration looks like.
It's getting there that's the problem for most people. --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > canadian news explains: >
http://tinyurl.com/23to35 > > "The kids at school gather around and
watch in awe as he expertly knows > which of the Cube's 43
quintillion (43,252,003,274,489,856,000 to be > exact) different
possible configurations will get him a single colour > on each of its
six sides." >
3528. Re: Cubing Injuries? From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 19:21:49 -0000
Hey Ridhard, There was one time I got a nasty gash in my index and pinky
fingers (rusty metal). Took the longest time to heal, and I think it
might have slowed me down a little, but not too much. Also, before
either Rutgers or Cornell I hyperextended my right thumb. That made it
very hard to do practically anything for a while. Luckily it wasn't
that bad and the doctors said it would just go away. Luckily, it had no
affect on my cubing. The positions I use to hold the cube didn't
make it hurt. Pretty much, don't be too worried about hurting your
self before the competition. If its going to happen, its going to
happen. Unless you can't physically cube, or cubing would make the
problem worse, I would just deal with any problem that you might have.
Hey, it worked for me. :) Hope that helps! -Peter Greenwood --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws
near, my paranoia regarding hand/wrist > injury grows. > > Who
experiences this same paranoia? > > Has anyone experienced an injury
which hindered or prevented a > competition performance? > > -Richard >
3529. Re: Twisty puzzle forum From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 19:56:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, johnl583
<no_reply@...> wrote: > > I registered 3 times about a month ago and
none of the accounts have > been approved. > Either the admin is too
busy or he thought something like "johnl583" looks like the
typical spammer. I recommend using your real name (in general, btw, not
just for that forum). Cheers! Stefan
3530. Re: Both 4x4x4 paritys in one. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 19:58:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > HI :-) > > I believe
that's Bandelow notation (yes a german, he was one of the >
foremost "cubewriters" in the early 80s alongside David B.
Singmaster) > Oh wait, the original Bandelow notation was more like MR
and ML not > RM and LM. Hmm ... Anyway it's the same as the more
common r and l > nowadays (for 4x4x4 and larger) :-) > > -Per I beliwe I
learned it as MR/ML from the beginning, what I wrote here must go under
"typo" or something like that :P // Kenneth
3531. Re: Winter San Francisco From: "Jeff Soesbe" <yeff@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 20:06:59 -0000
Darn. That was always a good, fun and well-attended tournament (both in
terms of competitors and in terms of audience). And they had webcast
facilities - I was looking forward to trying to do a webcast in 2008.
The Tech sounds like a good candidate. Other Bay Area places could be:
Stanford, Berkeley, the Sony Metreon in SF. yeff --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I regret to announce that
Caltech will not be returning to the Exploratorium > in 2008. They have
an exhibit in place which takes up the floor space we > used to use. If
anyone has an idea for a major open tournament in Northern > California,
please send me an e-mail. > > I may try to pursue the idea I first had
back in 2004... The San Jose Tech > Museum. > > -Tyson > > > [Non-text
portions of this message have been removed] >
3532. Re: Explanation of COLL From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 20:08:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "fredsoldati"
<fredsoldati@...> wrote: > > Hi everybody. I've learnt quite
well the algos for F2L and now I would > like to learn the COLL algs.
There is just a problem: I can't > understand the particolar
notation used. (here for example > http://www.cubezone.be/coll.html or
here too > http://www.cubewhiz.com/coll.html ). What does mean F (front
red), L > left, B back (orange), R right...? I know the notation for
algs but > here it seems to be something complitly different.. How can I
identify > my cube's situation with these notation? What does mean
if the F is on > the back near to another F ecc....? > > I hope that
somebody can explain that to me...! > > Thanks in advance for your help!
> > Best regards. > > Federico > Hi Federico =) At Lars
Vandenbergh's COLL page there are little images showing the colour
shemes along with the algs, take a look at:
http://www.cubezone.be/coll.html // Kenneth
3533. Re: Cubing Injuries? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 20:12:21 -0000
i often get this feeling, but i seem to get through it when competition
grows closer. i take some advil just in case pain comes, even though i
never have had any such injuries while cubing.
3534. Re: Twisty puzzle forum From: johnl583 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 20:14:57 -0000
I did use my real name. I did John Lee then John L then John.
3535. Re: Twisty puzzle forum From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 21:48:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, johnl583
<no_reply@...> wrote: > > I did use my real name. I did John Lee then
John L then John. Hmm, strange then. I asked an admin, will let you know
when I get an answer. Cheers! Stefan
3536. Re: Cubing Injuries? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 00:16:37 -0000
About 3 weeks ago, I was backing out of a parking space downtown (one
way street), and nobody was behind me until I got fully backed out, then
I spotted someone coming at me fast. Having a 5 speed transmission, my
hand quickly jumped from the wheel to the gearshift and in the process I
slightly (very slightly) sprained my wrist. Luckily the guy went around
me but he gave me a scare. It has hindered my times a bit... I'm
off by a couple seconds, but fortunately the wrist does seem to be
improving. I notice it most on slice turns (like H perm - M2' U M2
U2' M2' U M2). Chris --- In
speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws
near, my paranoia regarding hand/wrist > injury grows. > > Who
experiences this same paranoia? > > Has anyone experienced an injury
which hindered or prevented a > competition performance? > > -Richard >
3537. one hand solving finger tricks/algorithms? From: "tamyee2005" <micahaha@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 04:04:37 -0000
i've been one hand solving for sometime now and my average is
around 2:15.. i wanna get that down to at least 1:30... any tips/
tricks?
3538. Re: [Speed cubing group] one hand solving finger
tricks/algorithms? From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 22:11:57 -0700 (PDT)
1. Hold cube in fixed position 2. Avoid too much rotation. 3. Use Thumb
and middle two fingers to hold the 2x2x3 block. 4. Use your index and
pinky to move layers. Get the feel of the cube and see what suites you
best or what finger tricks you can come up on your own. Most
importantly, practice practice. :) tamyee2005 <micahaha@...> wrote:
i've been one hand solving for sometime now and my average is
around 2:15.. i wanna get that down to at least 1:30... any tips/
tricks? --------------------------------- Bored stiff? Loosen up...
Download and play hundreds of games for free on Yahoo! Games. [Non-text
portions of this message have been removed]
3539. Re: [Speed cubing group] one hand solving finger
tricks/algorithms? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 25 May 2007 23:03:44 -0700 (PDT)
1. Practice, practice, practice. 2. Be able to to solve 3x3 with two
hands at least sub-60. Better yet, even faster. 3. DO NOT USE YOUR THUMB
TO MOVE FACES! 4. If you are using right hand, do U' turns by
pushing the up face instead of using your thumb. Vice versa for left
hand. 5. Stretch fingers after solves and train thumb for one-hand.
Avoid injury 6. Have fun! lwin kyawkyaw <lkyawkyaw@...> wrote: 1.
Hold cube in fixed position 2. Avoid too much rotation. 3. Use Thumb and
middle two fingers to hold the 2x2x3 block. 4. Use your index and pinky
to move layers. Get the feel of the cube and see what suites you best or
what finger tricks you can come up on your own. Most importantly,
practice practice. :) tamyee2005 <micahaha@...> wrote: i've been
one hand solving for sometime now and my average is around 2:15.. i
wanna get that down to at least 1:30... any tips/ tricks?
--------------------------------- Bored stiff? Loosen up... Download and
play hundreds of games for free on Yahoo! Games. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
3540. Difference between Square 1 and Cube 21 From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 06:16:29 -0000
I have a question. On cube4you.com, they have a Square 1 for 2 dollars
and a Cube 21 Square-1 for 19.35. What's the difference between the
two puzzles? They both seem the same to me...
3541. Re: [Speed cubing group] Difference between Square 1 and Cube
21 From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 01:38:04 -0500
Same post in both forums? Cube-21 is the English counterpart to the
American Square-1. This is my understanding. There are no funtional
differences to my knowledge. On 5/26/07, Brian Le <khoale1234567@...>
wrote: > > I have a question. On cube4you.com, they have a Square 1 for
2 dollars > and a Cube 21 Square-1 for 19.35. What's the difference
between the two > puzzles? They both seem the same to me... > > >
[Non-text portions of this message have been removed]
3542. Re: [Speed cubing group] Difference between Square 1 and Cube
21 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 10:29:31 +0200
I recently ordered one of these cheap square-1. The first difference you
can see from the website is their weight. The cheaper one is lighter. I
will compare it to my "real" Square-1 to see the difference.
Gilles 2007/5/26, Alexander J Goldberg <ajgold04@...>: > > Same post
in both forums? > > Cube-21 is the English counterpart to the American
Square-1. > This is my understanding. > There are no funtional
differences to my knowledge. > > On 5/26/07, Brian Le
<khoale1234567@...<khoale1234567%40sbcglobal.net>> > wrote: > > >
> I have a question. On cube4you.com, they have a Square 1 for 2 dollars
> > and a Cube 21 Square-1 for 19.35. What's the difference between
the two > > puzzles? They both seem the same to me... > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
3543. Re: [Speed cubing group] one hand solving finger
tricks/algorithms? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 10:28:05 +0200
I was going to add something but Brian and Iwin have covered the most
important points if you just want to get down to 1 minute (and even
below). Sub30 will ask a few adjustements though :p Good luck ! Gilles
2007/5/26, Brian Le <khoale1234567@...>: > > 1. Practice, practice,
practice. > 2. Be able to to solve 3x3 with two hands at least sub-60.
Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE FACES! >
4. If you are using right hand, do U' turns by pushing the up face
instead > of using your thumb. Vice versa for left hand. > 5. Stretch
fingers after solves and train thumb for one-hand. Avoid injury > 6.
Have fun! > > lwin kyawkyaw <lkyawkyaw@...
<lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2.
Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold
the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get
the feel of the cube and see what suites you best or what finger >
tricks you can come up on your own. Most importantly, practice practice.
:) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: >
i've been one hand solving for sometime now and my average is
around > 2:15.. i wanna get that down to at least 1:30... any tips/
tricks? > > --------------------------------- > Bored stiff? Loosen
up... > Download and play hundreds of games for free on Yahoo! Games. >
> [Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
3544. Re: Cubing Injuries? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 08:40:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "richy_jr_2000"
<richy_jr_2000@...> wrote: > > Hi All, > > As each competition draws
near, my paranoia regarding hand/wrist > injury grows. > > Who
experiences this same paranoia? > > Has anyone experienced an injury
which hindered or prevented a > competition performance? > > -Richard >
Just before SOC 2005 one of the better Swedish guys at the time (Fredric
Forsman) badly injured his right hand twice in the same day (two days
before his first ever competiton). He showed up at the contest anyway an
helpt out with things (many thanks for that Fredric) but could not
compeat. His hand was so swollen it was almost compleatly round. Worst
thing was that he almost quit cubing after that, and has not compeated
either. // Kenneth
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<megangreen20070526@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 11:02:58 -0000
Are you a hot man ? I am right here for you.Why not come in ?
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3546. I am Netty, a horny black woman looking for my soulmate. From: "kettycat874" <kettycat874@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 12:11:22 -0000
Are you a hot man? I came here just for my life partner. Why not check
out my page and leave a comment?
http://www.everythingebony.com/blackconnect
3547. Re : [Speed cubing group] Re: Twisty puzzle forum From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 13:00:16 +0000 (GMT)
I also used my full name: Tobias Daneels. Would be nice to get some
responce. Seems like a fun forum to me. ----- Message d'origine
---- De : Stefan Pochmann <pochmann@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Vendredi, 25 Mai
2007, 23h48mn 27s Objet : [Speed cubing group] Re: Twisty puzzle forum
--- In speedsolvingrubiksc ube@yahoogroups. com, johnl583
<no_reply@.. .> wrote: > > I did use my real name. I did John Lee
then John L then John. Hmm, strange then. I asked an admin, will let you
know when I get an answer. Cheers! Stefan <!-- #ygrp-mlmsg
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___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
3548. Re: [Speed cubing group] one hand solving finger
tricks/algorithms? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 11:06:20 -0300 (ART)
I don't agree with some things by Iwin...I use my ring finger
instead of pinky...I think my pinky is too weak to turn the faces :P and
I don't hold the cube in a fixed position...as I solve with my left
hand, I do some F2L pairs with cross on bottom and some with cross on
left... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: I
was going to add something but Brian and Iwin have covered the most
important points if you just want to get down to 1 minute (and even
below). Sub30 will ask a few adjustements though :p Good luck ! Gilles
2007/5/26, Brian Le <khoale1234567@...>: > > 1. Practice, practice,
practice. > 2. Be able to to solve 3x3 with two hands at least sub-60.
Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE FACES! >
4. If you are using right hand, do U' turns by pushing the up face
instead > of using your thumb. Vice versa for left hand. > 5. Stretch
fingers after solves and train thumb for one-hand. Avoid injury > 6.
Have fun! > > lwin kyawkyaw <lkyawkyaw@...
<lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2.
Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold
the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get
the feel of the cube and see what suites you best or what finger >
tricks you can come up on your own. Most importantly, practice practice.
:) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: >
i've been one hand solving for sometime now and my average is
around > 2:15.. i wanna get that down to at least 1:30... any tips/
tricks? > > --------------------------------- > Bored stiff? Loosen
up... > Download and play hundreds of games for free on Yahoo! Games. >
> [Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
3549. Re: [Speed cubing group] Difference between Square 1 and Cube
21 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 08:28:09 -0700 (PDT)
So which one would be worth my money? The expensive one or the cheap
one? Brian Gilles van den Peereboom <gillesvdp@...> wrote: I recently
ordered one of these cheap square-1. The first difference you can see
from the website is their weight. The cheaper one is lighter. I will
compare it to my "real" Square-1 to see the difference. Gilles
2007/5/26, Alexander J Goldberg <ajgold04@...>: > > Same post in both
forums? > > Cube-21 is the English counterpart to the American Square-1.
> This is my understanding. > There are no funtional differences to my
knowledge. > > On 5/26/07, Brian Le
<khoale1234567@...<khoale1234567%40sbcglobal.net>> > wrote: > > >
> I have a question. On cube4you.com, they have a Square 1 for 2 dollars
> > and a Cube 21 Square-1 for 19.35. What's the difference between
the two > > puzzles? They both seem the same to me... > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
3550. Re: [Speed cubing group] Re: F2L Help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 08:31:38 -0700 (PDT)
Oh, sorry. Like, looking ahead and doing the cross. Don't tell me:
Practice, practice, practice correct? Tim Reynolds
<timothy.reynolds2@...> wrote: Do you have any specific questions? If
not, just visit people's webpages. A lot of people (Macky for
instance) have pages with tips. If you don't know his webpage,
google it. --- In speedsolvingrubikscube@yahoogroups.com, "Brian
Le" <khoale1234567@...> wrote: > > Any tips for F2L anyone? >
-Brian > [Non-text portions of this message have been removed]
3551. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 16:11:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Ah, good point. I guess many people really
do prefer the Eastsheen > for that event. > > I do appreciate the WCA
efforts to think outside the brand. > > Chris > > Imagine if we were
forced to use Rubik's 2x2x2s for speedcubing! -Tim
3552. Re: Why Harris Chan is so fast From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 17:21:25 -0000
A reporter that covers a story about cubing won't necessarily be a
cuber him/herself, nor will the reporter necessarily put too much effort
into researching about cubing, so don't expect every (or any) news
coverage to be too accurate, or worded correctly. I think it's
still interesting to see that cubing has made quite a comeback from
decades ago =). -Justin --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@> wrote: > > > > canadian news explains: > >
http://tinyurl.com/23to35 > > > > "The kids at school gather around
and watch in awe as he expertly knows > > which of the Cube's 43
quintillion (43,252,003,274,489,856,000 to be > > exact) different
possible configurations will get him a single colour > > on each of its
six sides." > > > > What does that sentence even mean? That he
knows which one is the > solved position? Anyway, every single article
about cubing I've read > has contained at least one (usually more)
big mistake. That's why I > don't read them anymore. > > -- >
Johannes Laire >
3553. Re: Difference between Square 1 and Cube 21 From: mpadgett85 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 18:35:56 -0000
On the web page it says: "Square 1 , this cube is not very well .,
easy be broken." So I would go with the Cube 21 Square-1. You
always get what you pay for.
3554. [Speed cubing group] Re: F2L Help From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 23:16:24 -0000
Cross: http://tinyurl.com/2nhhsb (note that immediately after reading
this page and practicing with the examples, I did not get any better.
About two weeks later, it suddenly started clicking) Look-ahead: Try
going really slow and not stopping. So while you're inserting one
pair, be looking for the next. Then practice that with a metronome. And,
of course (as you predicted), practice, practice, practice --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Oh, sorry. Like, looking ahead and doing the cross.
Don't tell me: Practice, practice, practice correct? > > Tim
Reynolds <timothy.reynolds2@...> wrote: Do you have any specific
questions? If not, just visit people's > webpages. A lot of people
(Macky for instance) have pages with tips. > If you don't know his
webpage, google it. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" > <khoale1234567@> wrote: > > > > Any tips for
F2L anyone? > > -Brian > > > > > > > > > [Non-text portions of this
message have been removed] >
3555. Re: [Speed cubing group] one hand solving finger
tricks/algorithms? From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 26 May 2007 19:13:05 -0700 (PDT)
haha yeah.. some people have weak a weak pinky. i solve with my right
hand pedro, im left handed :) Pedro <pedrosino1@...> wrote: I
don't agree with some things by Iwin...I use my ring finger instead
of pinky...I think my pinky is too weak to turn the faces :P and I
don't hold the cube in a fixed position...as I solve with my left
hand, I do some F2L pairs with cross on bottom and some with cross on
left... Pedro Gilles van den Peereboom <gillesvdp@...> escreveu: I
was going to add something but Brian and Iwin have covered the most
important points if you just want to get down to 1 minute (and even
below). Sub30 will ask a few adjustements though :p Good luck ! Gilles
2007/5/26, Brian Le <khoale1234567@sbcglobal.net>: > > 1. Practice,
practice, practice. > 2. Be able to to solve 3x3 with two hands at least
sub-60. Better yet, > even faster. > 3. DO NOT USE YOUR THUMB TO MOVE
FACES! > 4. If you are using right hand, do U' turns by pushing the
up face instead > of using your thumb. Vice versa for left hand. > 5.
Stretch fingers after solves and train thumb for one-hand. Avoid injury
> 6. Have fun! > > lwin kyawkyaw <lkyawkyaw@...
<lkyawkyaw%40yahoo.com>> wrote: > 1. Hold cube in fixed position > 2.
Avoid too much rotation. > 3. Use Thumb and middle two fingers to hold
the 2x2x3 block. > 4. Use your index and pinky to move layers. > > Get
the feel of the cube and see what suites you best or what finger >
tricks you can come up on your own. Most importantly, practice practice.
:) > > tamyee2005 <micahaha@... <micahaha%40gmail.com>> wrote: >
i've been one hand solving for sometime now and my average is
around > 2:15.. i wanna get that down to at least 1:30... any tips/
tricks? > > --------------------------------- > Bored stiff? Loosen
up... > Download and play hundreds of games for free on Yahoo! Games. >
> [Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
__________________________________________________ Fale com seus amigos
de graça com o novo Yahoo! Messenger http://br.messenger.yahoo.com/
[Non-text portions of this message have been removed]
--------------------------------- Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
[Non-text portions of this message have been removed]
3556. The Roux Method From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 02:16:03 -0000
Various websites and sources have listed the Roux Method as having 28
algorithms to learn, is there any site with a compiled list of them?
P.S. I am horribly slow at steps 1 and 2 (building the blocks), any tips
on shaving off time there? ~Comacotzi
3557. Re: [Speed cubing group] Re: Difference between Square 1 and Cube
21 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 08:46:20 +0200
Well I have to disagree with the statement 'You always get what you
pay for' cause I am used to get things for free. :p Seriously, the
cheaper one will probably be of a much poorer quality. But the price
increase to have a quality cube is about 1000%. So you need to balance
between the high price and if you really want to have a good cube21 or
if "just a cube21" is good enough. ;-) Gilles 2007/5/26,
mpadgett85 <no_reply@yahoogroups.com>: > > On the web page it says: >
> "Square 1 , this cube is not very well ., easy be broken." >
> So I would go with the Cube 21 Square-1. You always get what you pay >
for. > > > [Non-text portions of this message have been removed]
3558. Captain's Cove From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 08:45:29 -0000
Know what happened before it's posted (sort of). I posted my report
on the Captain's Cove competition. As usual, it can be found under
the experiences section on my webpage: www.cubewhiz.com Enjoy. I also
want to thank Peter G. for running a nice competition in a neat setting.
Bob
3559. Re: Twisty puzzle forum From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 11:32:58 -0000
HI :) I really dislike the sluggish registration process at TP (Twisty
Puzzles). Luckily i registered ages ago, when there was easy fast
automatic registration ;) Personally i don't think this slowness
can be justified from an antispam perspective. I would prefer a smarter
automatic registration process instead of slow manual one :D -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, johnl583 > <no_reply@> wrote:
> > > > I registered 3 times about a month ago and none of the accounts
> have > > been approved. > > > > Either the admin is too busy or he
thought something like "johnl583" > looks like the typical
spammer. I recommend using your real name (in > general, btw, not just
for that forum). > > Cheers! > Stefan >
3560. Re: The Roux Method From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 13:04:06 -0000
perhaps you will find answers on my site: www.speedcubing.com its
written in german, but it has many videos for explain the algs. hope it
is helpful for you. good luxk. thomas --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Various websites and sources have listed
the Roux Method as having 28 > algorithms to learn, is there any site
with a compiled list of them? > > P.S. > I am horribly slow at steps 1
and 2 (building the blocks), any tips on > shaving off time there? > >
~Comacotzi >
3561. Re: The Roux Method From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 13:36:00 -0000
sorry, wrong adress :-) www.speedcubing.ch ;-)thomas --- In
speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz"
<thomasstadler@...> wrote: > > perhaps you will find answers on my
site: > www.speedcubing.com > its written in german, but it has many
videos for explain the algs. > hope it is helpful for you. > good luxk.
> > thomas > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > <comacotzi@> wrote: > > > > Various websites
and sources have listed the Roux Method as having 28 > > algorithms to
learn, is there any site with a compiled list of them? > > > > P.S. > >
I am horribly slow at steps 1 and 2 (building the blocks), any tips > on
> > shaving off time there? > > > > ~Comacotzi > > >
3562. Re: The Roux Method From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 14:44:40 -0000
Thanks, I'll check it out. ~Comacotzi
3563. Re: Twisty puzzle forum From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 15:22:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, johnl583 > <no_reply@> wrote:
> > > > I did use my real name. I did John Lee then John L then John. >
> Hmm, strange then. I asked an admin, will let you know when I get an >
answer. > > Cheers! > Stefan > Got an answer. He said most likely you
used a name like that plus an unrelated email and no further details,
and that most spambots do it like that. He added that a registration has
to be very obvious to get through, because he now gets about 150 each
week and only about 4 of them are real. Cheers! Stefan
3564. Re: [Speed cubing group] Re: Twisty puzzle forum From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 10:29:58 -0500
Stefan, I've registered under the name alexgoldberg. Please tell
him to look out for it. Alex On 5/27/07, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan > Pochmann" <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> johnl583 > > <no_reply@> wrote: > > > > > > I did use my real name.
I did John Lee then John L then John. > > > > Hmm, strange then. I asked
an admin, will let you know when I get > an > > answer. > > > > Cheers!
> > Stefan > > > > Got an answer. He said most likely you used a name
like that plus an > unrelated email and no further details, and that
most spambots do it > like that. He added that a registration has to be
very obvious to get > through, because he now gets about 150 each week
and only about 4 of > them are real. > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
3565. Re: Captain's Cove From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 16:59:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Know what happened before it's posted (sort
of). I posted my report > on the Captain's Cove competition. As
usual, it can be found under > the experiences section on my webpage:
www.cubewhiz.com > > Enjoy. > > I also want to thank Peter G. for
running a nice competition in a neat > setting. > > Bob > Hey Bob, On
your experiences page, the "Captian Cove" links to the
canadian open page! Just to let you know! It sounds like a good place
for a competiton! Thanks, Joey
3566. Re: Captain's Cove From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 19:37:04 -0000
People who went to Captain's Cove: Did anyone manage to succesfully
bring home a giant cube? It was about six inches too big to fit in my
dad's car. I saw someone cutting one up to bring home, but then I
doubt it would ever become a cube again. Thanks for the great contest,
Peter. Just like your last contest, my times weren't that great,
but just like your last contest, I had an awesome time. Tim
3567. Rubik's Brand 5x5x5 on 9spuzzles From: themunkee17 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 21:13:12 -0000
Hey, I'm going to order a diy cube off of 9spuzzles and saw that
they had a Rubik's 5x5x5 for $23, which is a bit cheaper than
rubiks.com . Anyone know if this is authentic?
http://www.9spuzzles.com/index.php?gOo=goods_details.dwt&goodsid=53&productname=
Thanks
3568. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 27 May 2007 23:33:18 +0200
Hi Timothy, The current world record of 4.69 average was set on a
Rubik's 2x2x2 Cube! And it was actually a pretty slow average for
Lukasz. Have fun, Ron ----- Original Message ----- From: "Timothy
Sun" <linkpoke@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, May 26, 2007
6:11 PM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 --- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > Ah, good point. I guess many people really
do prefer the Eastsheen > for that event. > > I do appreciate the WCA
efforts to think outside the brand. > > Chris > > Imagine if we were
forced to use Rubik's 2x2x2s for speedcubing! -Tim
3569. Re: Captain's Cove From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 27 May 2007 22:28:48 -0000
Oh, damn it. I fixed it. Sorry about that. Bob --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <bob@> > wrote: > > > > Know what happened before
it's posted (sort of). I posted my report > > on the Captain's
Cove competition. As usual, it can be found under > > the experiences
section on my webpage: www.cubewhiz.com > > > > Enjoy. > > > > I also
want to thank Peter G. for running a nice competition in a neat > >
setting. > > > > Bob > > > > Hey Bob, > > On your experiences page, the
"Captian Cove" links to the canadian > open page! Just to let
you know! > > It sounds like a good place for a competiton! > > Thanks,
> Joey >
3570. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 03:30:41 -0000
That's very interesting... I suppose a good Rubik's 2x2x2
would be faster for someone who doesn't like the looseness of the
Eastsheen ones. I'll have to give my old Rubik's 2x2x2 a try
again. By the way, do you happen to know what method Lukasz uses?
I'm using Ortega now, but I want to switch to something more
efficient. --Michael Gottlieb --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Timothy, > > The current world record of 4.69
average was set on a Rubik's 2x2x2 Cube! > And it was actually a
pretty slow average for Lukasz. > > Have fun, > > Ron
3571. Re: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 28 May 2007 08:08:55 +0200
Hi Michael, I must say that I don't like his 2x2, it is extremely
loose and feels unstable, but in his hands the cube looks like the
extension of his fingers. Lukasz uses a combination of systems. This is
what I understood when talking to him at Polish Open 2006. 1) first
layer, second layer 2) 3 pieces of first layer, rest of the cube 3)
bring together all 4 pieces of first layer (correctly oriented), second
layer including permutation first layer In worst case he does not know
the LL case of either of the 3, I think he uses 2) but then takes 3
steps. In best case he can actually see the whole solve ahead, often a
2) case. Have fun, Ron ----- Original Message ----- From: "Michael
Gottlieb" <mzrg@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 28, 2007
5:30 AM Subject: [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 That's very interesting... I suppose a good Rubik's
2x2x2 would be faster for someone who doesn't like the looseness of
the Eastsheen ones. I'll have to give my old Rubik's 2x2x2 a
try again. By the way, do you happen to know what method Lukasz uses?
I'm using Ortega now, but I want to switch to something more
efficient. --Michael Gottlieb --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Timothy, > > The current world record of 4.69
average was set on a Rubik's 2x2x2 Cube! > And it was actually a
pretty slow average for Lukasz. > > Have fun, > > Ron
3572. Re: The Roux Method From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 09:57:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Various websites and sources have listed
the Roux Method as having 28 > algorithms to learn, is there any site
with a compiled list of them? > > P.S. > I am horribly slow at steps 1
and 2 (building the blocks), any tips on > shaving off time there? Yes.
Just go faster. Don't my step 2 sequences and tips work? If you
need more, try to look for "roux tutorial" on Youtube. There
are some well commented videos by Richard Meyer that could be helpful.
Gilles.
3573. Message for Lucas Garron From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 10:48:37 -0000
Hi Lucas, On the news page of your site you say there is a 9 move alg
for the Y perm. But on the page itself -
http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find
it? Is there a mistake somwhere? DanH :)
3574. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 13:27:23 -0000
> I must say that I don't like his 2x2, it is extremely loose and
feels > unstable, but in his hands the cube looks like the extension of
his fingers. That's interesting to hear. At the most recent
competition, people were telling me that my 3x3x3 cube was too loose,
felt like it was about to pop, and so on, but it felt completely fine to
me. I suppose you can get used to any cube if you use it for long
enough... > Lukasz uses a combination of systems. This is what I
understood when talking > to him at Polish Open 2006. > 1) first layer,
second layer > 2) 3 pieces of first layer, rest of the cube > 3) bring
together all 4 pieces of first layer (correctly oriented), second >
layer including permutation first layer > In worst case he does not know
the LL case of either of the 3, I think he > uses 2) but then takes 3
steps. > In best case he can actually see the whole solve ahead, often a
2) case. So he decides what method to use, and figures it out completely
during inspection? And each method is a two-step method? That must take
a ton of algorithms... I think 3) is the EG method and I can't
recognize 2), but to be able to do all of those methods optimally,
Lukasz would probably have to know 150 or more move sequences.
That's amazing.
3575. [Speed cubing group] Re: Allowed / Blocked cubes at
WC2007 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 13:44:47 -0000
Just for the record: I don't think it was Gunnar and me who
invented the EG method, Lukasz probably had it quite a wile before we
developed it... --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > I must say that
I don't like his 2x2, it is extremely loose and feels > > unstable,
but in his hands the cube looks like the extension of his > fingers. > >
That's interesting to hear. At the most recent competition, people
> were telling me that my 3x3x3 cube was too loose, felt like it was >
about to pop, and so on, but it felt completely fine to me. I suppose >
you can get used to any cube if you use it for long enough... > > >
Lukasz uses a combination of systems. This is what I understood when >
talking > > to him at Polish Open 2006. > > 1) first layer, second layer
> > 2) 3 pieces of first layer, rest of the cube > > 3) bring together
all 4 pieces of first layer (correctly oriented), > second > > layer
including permutation first layer > > In worst case he does not know the
LL case of either of the 3, I > think he > > uses 2) but then takes 3
steps. > > In best case he can actually see the whole solve ahead, often
a 2) case. > > So he decides what method to use, and figures it out
completely during > inspection? And each method is a two-step method?
That must take a ton > of algorithms... I think 3) is the EG method and
I can't recognize 2), > but to be able to do all of those methods
optimally, Lukasz would > probably have to know 150 or more move
sequences. That's amazing. >
3576. Re: [Speed cubing group] Message for Lucas Garron From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 10:09:46 -0400
On 5/28/07, Dan <dan_j_harris@...> wrote: > On the news page of your
site you say there is a 9 move alg for the Y > perm. But on the page
itself - > http://cube.garron.us/algs/optimalPLL/index.htm - I
couldn't find it? > > Is there a mistake somwhere? Perhaps the date
of the news item is relevant.
3577. Re: Twisty puzzle forum From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 16:06:09 -0000
To those interested in joining the TwistyPuzzles forum: read the
"Registration Process" section here:
http://twistypuzzles.com/forum/viewtopic.php?t=2434 Cheers! Stefan
3578. Re: Message for Lucas Garron From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 16:48:25 -0000
oh no, i hope not :( --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > On 5/28/07, Dan
<dan_j_harris@...> wrote: > > > On the news page of your site you say
there is a 9 move alg for the Y > > perm. But on the page itself - > >
http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find
it? > > > > Is there a mistake somwhere? > > Perhaps the date of the
news item is relevant. >
3579. Chris Krueger in the Newspaper From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 17:36:30 -0000
Here is a short interview with Chris that was in the Denver Post
yesterday. http://www.denverpost.com/search/ci_5988953
3580. Re: cube modifications From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 18:56:34 -0000
Try to use a thin blade, scalpell or a small and sharp switch blade
knife and cut open the caps. It usally works if the cap is not to hard
glued to the center. // Kenneth
3581. Re: [Speed cubing group] Re: Message for Lucas Garron From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 28 May 2007 12:03:17 -0700
It is. Highlight the red text after it. Sorry if I disappointed you.
I'd like one, too :-( ----- Original Message ----- From:
"Dan" > oh no, i hope not :( > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@...> wrote: >> >> On 5/28/07, Dan <dan_j_harris@...>
wrote: >> >> > On the news page of your site you say there is a 9 move
alg for the Y >> > perm. But on the page itself - >> >
http://cube.garron.us/algs/optimalPLL/index.htm - I couldn't find
it? >> > >> > Is there a mistake somwhere? >> >> Perhaps the date of the
news item is relevant. >>
3582. cube 4 you shipping From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 21:29:39 -0000
how long does it take from the time a package is shipped to the time it
is recieved if its ground shipping to the USA
3583. Re: cube 4 you shipping From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 21:45:34 -0000
mine took about 2 weeks. give or take a day or 2
3584. Re: Captain's Cove From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 23:06:43 -0000
Me and my buddy Steve both won the raffle on the big cubes. They were
cardboard boxes so we cut the tape on the top, flattened them out, then
layed them in the back of my golf. All they need to be assembled is some
more electrical tape. No problems. I was so psyched about winning one
man! --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > People who went to
Captain's Cove: > Did anyone manage to succesfully bring home a
giant cube? It was about > six inches too big to fit in my dad's
car. I saw someone cutting one > up to bring home, but then I doubt it
would ever become a cube again. > > Thanks for the great contest, Peter.
Just like your last contest, my > times weren't that great, but
just like your last contest, I had an > awesome time. > > Tim >
3585. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 18:16:21 -0600
I didn't know he was from Colorado... I am too... Chris, we should
meet up sometime when you are in Colorado. I am in Denver all the time,
and will be living in Golden next year. Nice article, and congrats on
your record. Pat Kelly On 5/28/07, skeneegee <skeneegee@...> wrote: >
> Here is a short interview with Chris that was in the Denver Post >
yesterday. > > http://www.denverpost.com/search/ci_5988953 > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3586. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 02:33:51 -0000
L' R' F' R' U B2 L' R2 U' B' F R2 D2
L' B2 F' L2 F L R D2 U' B F U' anyone else find this
scramble a bit lucky? maybe i being too critical, but I see small,
simple cycles: CO: 6-flip EO: D2 and a hexflip and D2 CP: (UFL DFR
DBR)(UFR DBL DFR) EP: Triplet on U, L2 + triplet on the front + L2, then
a swap of two edge pairs --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" <pjkcards@...> wrote: > > I didn't know he
was from Colorado... I am too... Chris, we should meet up > sometime
when you are in Colorado. I am in Denver all the time, and will be >
living in Golden next year. Nice article, and congrats on your record. >
> Pat Kelly > > On 5/28/07, skeneegee <skeneegee@...> wrote: > > > >
Here is a short interview with Chris that was in the Denver Post > >
yesterday. > > > > http://www.denverpost.com/search/ci_5988953 > > > > >
> > > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
3587. Re: [Speed cubing group] Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 03:02:54 -0000
Should records only be set on hard solves? Chris --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > L' R' F' R' U B2
L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2
U' B F U' > > anyone else find this scramble a bit lucky?
maybe i being too > critical, but I see small, simple cycles: > > CO:
6-flip > EO: D2 and a hexflip and D2 > CP: (UFL DFR DBR)(UFR DBL DFR) >
EP: Triplet on U, L2 + triplet on the front + L2, then a swap of two >
edge pairs
3588. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 03:15:22 -0000
Did you not see the part where I said it was easy and I don't feel
I really deserve the record? Leyan, Tyson, Matyas are all far better
than me, I just happened to be there. Easy, yes. Lucky, however, it is
not. Chris --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > L' R'
F' R' U B2 L' R2 U' B' F R2 D2 L' B2
F' L2 F L R D2 U' B F U' > > anyone else find this
scramble a bit lucky? maybe i being too > critical, but I see small,
simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL
DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front +
L2, then a swap of two > edge pairs
3589. Re: [Speed cubing group] Chris Krueger in the Newspaper From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 20:43:36 -0700 (PDT)
So you were at the wrong place at the wrong time or the right place at
the right time? Natural seletion xD. Brian sccuber <sccuber@...>
wrote: Did you not see the part where I said it was easy and I
don't feel I really deserve the record? Leyan, Tyson, Matyas are
all far better than me, I just happened to be there. Easy, yes. Lucky,
however, it is not. Chris --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > L' R'
F' R' U B2 L' R2 U' B' F R2 D2 L' B2
F' L2 F L R D2 U' B F U' > > anyone else find this
scramble a bit lucky? maybe i being too > critical, but I see small,
simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL
DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front +
L2, then a swap of two > edge pairs [Non-text portions of this message
have been removed]
3590. Re: [Speed cubing group] Chris Krueger in the Newspaper From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 28 May 2007 20:52:43 -0700 (PDT)
Sorry, I meant genetic drift. Brian Le <khoale1234567@...> wrote: So
you were at the wrong place at the wrong time or the right place at the
right time? Natural seletion xD. Brian sccuber <sccuber@...> wrote:
Did you not see the part where I said it was easy and I don't feel
I really deserve the record? Leyan, Tyson, Matyas are all far better
than me, I just happened to be there. Easy, yes. Lucky, however, it is
not. Chris --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > L' R'
F' R' U B2 L' R2 U' B' F R2 D2 L' B2
F' L2 F L R D2 U' B F U' > > anyone else find this
scramble a bit lucky? maybe i being too > critical, but I see small,
simple cycles: > > CO: 6-flip > EO: D2 and a hexflip and D2 > CP: (UFL
DFR DBR)(UFR DBL DFR) > EP: Triplet on U, L2 + triplet on the front +
L2, then a swap of two > edge pairs [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
3591. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 03:56:01 -0000
no, not at all. i congratulate him for this amazing accomplishment -- i
think he deserves the record just the same, but i am just surprised at
the scramble (mainly the fact that the EO and CP were nicely laid out).
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Should records only be set on hard solves? > > Chris > > ---
In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > L' R' F' R' U B2
L' R2 U' B' F R2 D2 L' B2 F' L2 F L R D2
U' B F U' > > > > anyone else find this scramble a bit lucky?
maybe i being too > > critical, but I see small, simple cycles: > > > >
CO: 6-flip > > EO: D2 and a hexflip and D2 > > CP: (UFL DFR DBR)(UFR DBL
DFR) > > EP: Triplet on U, L2 + triplet on the front + L2, then a swap
of two > > edge pairs >
3592. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 28 May 2007 22:25:40 -0700
Really? Then let me generate 100,000 scrambles and set my computer to
pick out the easy ones.
http://www.speedcubing.com/records/records-rules.html #3 I remember
there was a scramble at the US Nationals '06 that had D2 (R B'
R'B)x3) D2 for CP (or something like that)... Officially, it
counts, but unofficially not? I'm not going to find them now, but
maybe we should compute probabilites for placement and cycle length
(orientation depends on the system and the solver) and require a BLD
scramble to not be in the 1% "easiest" or "simplest"
in any category? Or maybe at most one? I really don't like the
great advantage of easy solves. Something like "Official WR is the
fastest second-best personal time of anyone" would work better, but
then again people like Tyson and Leyan have had a lot of solves, and
it's hard to justify and enforce such constructed rules... -Lucas
Garron ----- Original Message ----- From:
"stochastic_antishift" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, May 28, 2007
8:56 PM Subject: Re: [Speed cubing group] Chris Krueger in the Newspaper
> no, not at all. i congratulate him for this amazing accomplishment --
> i think he deserves the record just the same, but i am just surprised
> at the scramble (mainly the fact that the EO and CP were nicely laid
out). > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> > wrote: >> >> Should records only be set on hard
solves? >> >> Chris >> >> --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift >> <no_reply@> wrote: >> > >> > L' R'
F' R' U B2 L' R2 U' B' F R2 D2 L' B2
F' L2 F L R D2 U' B F U' >> > >> > anyone else find this
scramble a bit lucky? maybe i being too >> > critical, but I see small,
simple cycles: >> > >> > CO: 6-flip >> > EO: D2 and a hexflip and D2 >>
> CP: (UFL DFR DBR)(UFR DBL DFR) >> > EP: Triplet on U, L2 + triplet on
the front + L2, then a swap of two >> > edge pairs >>
3593. Re: [Speed cubing group] Re: cube 4 you shipping From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 08:59:13 +0200
Plus you can track your order if you asked for shipping via EMS for
example. 2007/5/28, jeff17237 <no_reply@yahoogroups.com>: > > mine
took about 2 weeks. give or take a day or 2 > > > [Non-text portions of
this message have been removed]
3594. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 13:24:07 -0000
> I'm not going to find them now, but maybe we should compute
probabilites for > placement and cycle length (orientation depends on
the system and the > solver) and require a BLD scramble to not be in the
1% "easiest" or > "simplest" in any category? Or
maybe at most one? > > I really don't like the great advantage of
easy solves. Something like > "Official WR is the fastest
second-best personal time of anyone" would work > better, but then
again people like Tyson and Leyan have had a lot of solves, > and
it's hard to justify and enforce such constructed rules... Well,
for blindfold it's relatively easy to make not-too-easy
scrambles... there are a very limited number of solving strategies
(unlike on a normal cube, where a Fridrich solver could do the same cube
many different ways), so you could randomly or algorithmically construct
cube positions with the properties of being about average difficulty
(4-8 edges flipped, for example) for every main solving strategy, and
then constructing a scramble when they are found. But maybe a simpler
solution would be to have everyone do 3 solves, and compare
people's "Mean of 3" averages. That would encourage
higher consistency as well! --Michael Gottlieb
3595. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 14:10:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > you could randomly or
algorithmically > construct cube positions with the properties of being
about average > difficulty (4-8 edges flipped, for example) for every
main solving > strategy Since 4-8 flipped edges are extremely unusual
for my solving strategy, this implies you think it's not a main
one. Grrr... Stefan
3596. Re: [Speed cubing group] Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 14:48:19 -0000
> http://www.speedcubing.com/records/records-rules.html > #3 > > I
remember there was a scramble at the US Nationals '06 that had D2
(R B' > R'B)x3) D2 for CP (or something like that)...
Officially, it counts, but > unofficially not? Cubing has changed a lot
since the creation of the unofficial record pages. In cases where the
official rules and the unofficial rules differ, why practice the
unofficial rules if you regularly compete in official competitions? I
personally think we've outgrown unofficial world records, or at
least outgrown the prominence that they hold. I think listing
everyone's personal bests on a list and comparing them is a good
idea, but notice the prominence an unofficial world record gets on
speedcubing.com's main site compared to official records. I just
think it's interesting, especially since we're trying to grow
our community as a sport, get sponsors, etc.. I personally would find it
strange for it to appear as if unofficial benchmarks were apparently
more celebrated than official ones if I were a cubing outsider. I
can't think of another sport/hobby where that happens. Chris
3597. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 14:52:19 -0000
well that is just the thing. a scramble might be easier for one solving
system but harder for another. there isn't really any way, I think,
to deduce whether or not a scramble is inherently "easier"
than another scramble for blindfold solving simply because people use
different methods. even for a regular speedsolve, people solve it
differently and therefore can achieve radically different times, even if
they possess comparable handspeed and pattern recognition abilities.
this sort of thing is much different from something like track, where
the track doesn't really change much (unless you count weather
conditions and the like). it's the same for everyone. cubing is
much different due to the fact that you get a new scramble every time
and people have different ways of getting to the goal (again, consider
track. you aren't going to see some idiot running across the middle
of the field in order to get ahead of everyone running ON the track). if
someone gets a 3:40 mile, you can't deduce that as
"lucky" like you can say a solve is lucky. however, as long as
everyone has access to the same scrambles, then it's technically
fair. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael > Gottlieb"
<mzrg@> wrote: > > > > you could randomly or algorithmically > >
construct cube positions with the properties of being about average > >
difficulty (4-8 edges flipped, for example) for every main solving > >
strategy > > Since 4-8 flipped edges are extremely unusual for my
solving > strategy, this implies you think it's not a main one.
Grrr... > > Stefan >
3598. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 16:17:45 -0000
Hi :-) UWR's just serve an entirely different purpose from OWRs
that's all. I don't see any problems with it. People can read
into them what they like. Everyone knows that hard recognition is earned
in official competitions like for any other sport. I particularly
acknowledge that the UWR's is a great opportunity to post their
results also for those who are not able to participate officially for
some reason. Whether the lists should only contain recent results is
another matter. The lists should reflect current capabilities :-) Also
minesweeping has extensive UWR lists, and probably other gamelike
activities also. I don't think (speed)cubing is really that unique
in this respect ;-) My 2 cents. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > > http://www.speedcubing.com/records/records-rules.html > > #3 > > >
> I remember there was a scramble at the US Nationals '06 that had
D2 > (R B' > > R'B)x3) D2 for CP (or something like that)...
Officially, it counts, > but > > unofficially not? > > Cubing has
changed a lot since the creation of the unofficial record > pages. In
cases where the official rules and the unofficial rules > differ, why
practice the unofficial rules if you regularly compete in > official
competitions? > > I personally think we've outgrown unofficial
world records, or at > least outgrown the prominence that they hold. I
think listing > everyone's personal bests on a list and comparing
them is a good idea, > but notice the prominence an unofficial world
record gets on > speedcubing.com's main site compared to official
records. I just > think it's interesting, especially since
we're trying to grow our > community as a sport, get sponsors,
etc.. I personally would find it > strange for it to appear as if
unofficial benchmarks were apparently > more celebrated than official
ones if I were a cubing outsider. I > can't think of another
sport/hobby where that happens. > > Chris >
3599. Re: Chris Krueger in the Newspaper From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 17:09:06 -0000
What am I, chopped liver? ;) -mike --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > I didn't know he was from Colorado...
I am too... Chris, we should meet up > sometime when you are in
Colorado. I am in Denver all the time, and will be > living in Golden
next year. Nice article, and congrats on your record. > > Pat Kelly > >
On 5/28/07, skeneegee <skeneegee@...> wrote: > > > > Here is a short
interview with Chris that was in the Denver Post > > yesterday. > > > >
http://www.denverpost.com/search/ci_5988953 > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
3600. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 21:31:18 -0000
> Since 4-8 flipped edges are extremely unusual for my solving >
strategy, this implies you think it's not a main one. Grrr... > >
Stefan That's not really true; it's more that I don't use
your method and therefore am more likely to think of cases in terms of
my method. You're right, though, I should have noted that that case
was for the 3-cycle method (and said 'badly oriented' instead
of 'flipped'). By the way, what counts as lucky with your
system? Would it only be edges/corners that are in the right place and
position?
3601. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 22:43:00 -0000
There was a discussion a while ago about only taking scrambles that were
sufficiently hard (the idea of only taking scrambles at least x moves
away from solved came up) and then and now I fully believe that this
should not be the system. By setting limits like x moves away from
solved, we're not doing anything. Nobody uses god's algorithm.
And in some sense, we're being biased against that method (if
somebody knew god's algorithm, they'd never have lucky or easy
cases). Any limitation makes one method favorable to another, or one
method less favorable than others. If you find a way of making non-
lucky/easy scrambles that doesn't favor any method, real or
theoretical, let me know. Setting limitations like "only 4-8 edges
flipped" bothers me. Officially choosing one way of solving and
picking only hard scrambles for that method is ridiculous. I don't
care that a vast majority of speedcubers use a certain method. Changing
the rules so that it's not as perfectly random as is possible given
current technological limitations is going to inherently favor one
method over another. An issue specific to "4-8 edges flipped"
is that it gives cubers too much information. (I'm referring to the
definition of orientation where edges can be solved with U,D,F,B,R2,L2
for illustration). It's well-known that an odd number of edges on a
cube can't be flipped unless there's some foul play going on.
So you only need to look at 11 of the 12 edges to figure out the
orientation. If you have checked 11 edges and there are 3 flipped, you
know that the last one is flipped. That's fine, because it's
true with any scrambling method. However, if you know that none of the
first eight are flipped, there's no reason to believe that any
orientation of the remaining eight edges is any more likely than any
other. But if you know that only eight edges can be flipped, you can
deduce that all of the remaining four are oriented correctly.
That's not okay; you wouldn't have that knowledge outside the
competition. Worse, this only gives information to cubers who use that
specific definition of orientation. In short, I'm strongly against
any method of picking scrambles which disallows any position. I
personally think we should switch to something along the lines of
CubeExplorer's way of picking a random position, then finding a
scramble for it. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > I'm not
going to find them now, but maybe we should compute > probabilites for >
> placement and cycle length (orientation depends on the system and the
> > solver) and require a BLD scramble to not be in the 1%
"easiest" or > > "simplest" in any category? Or
maybe at most one? > > > > I really don't like the great advantage
of easy solves. Something like > > "Official WR is the fastest
second-best personal time of anyone" > would work > > better, but
then again people like Tyson and Leyan have had a lot of > solves, > >
and it's hard to justify and enforce such constructed rules... > >
Well, for blindfold it's relatively easy to make not-too-easy >
scrambles... there are a very limited number of solving strategies >
(unlike on a normal cube, where a Fridrich solver could do the same >
cube many different ways), so you could randomly or algorithmically >
construct cube positions with the properties of being about average >
difficulty (4-8 edges flipped, for example) for every main solving >
strategy, and then constructing a scramble when they are found. > > But
maybe a simpler solution would be to have everyone do 3 solves, > and
compare people's "Mean of 3" averages. That would
encourage higher > consistency as well! > > --Michael Gottlieb >
3602. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 23:26:12 -0000
That is a realistic conern. If you don't allow easy scrambles, then
the solver has external knowledge about the particular scramble used,
which is like cheating. But if you allow easy scrambles, you have to
allow for the possibility that the world record would be set by a
scramble that was blatantly lucky - say, if the scramble had a 2x2x2
block in it. Then we have a new problem: is it fair to everyone else out
there who didn't get that particular lucky scramble in competition?
Would you consider it a legitimate WR? What if it's such a fast
solve that it would be practically impossible to beat it with a nonlucky
solve, like a 5-second speedsolve on the 3x3x3? Do we want the WR to
keep track of the single best cuber to ever compete, or simply the best
scramble that a world-class cuber ever had?
3603. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 17:49:33 -0600
If those changes were made now, all the previous records would have to
be wiped.... so that wouldn't work. On 5/29/07, Michael Gottlieb
<mzrg@...> wrote: > > That is a realistic conern. If you don't
allow easy scrambles, then > the solver has external knowledge about the
particular scramble used, > which is like cheating. > > But if you allow
easy scrambles, you have to allow for the possibility > that the world
record would be set by a scramble that was blatantly > lucky - say, if
the scramble had a 2x2x2 block in it. Then we have a > new problem: is
it fair to everyone else out there who didn't get that > particular
lucky scramble in competition? Would you consider it a > legitimate WR?
What if it's such a fast solve that it would be > practically
impossible to beat it with a nonlucky solve, like a > 5-second
speedsolve on the 3x3x3? > > Do we want the WR to keep track of the
single best cuber to ever > compete, or simply the best scramble that a
world-class cuber ever had? > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3604. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 29 May 2007 17:29:18 -0700
About everything: I do acknowlegde that specific scramble restrictions
are hsrd to handle. For one, EO (3-cycle method) is highly subjective; I
would prefer a superflip (or a 10-flip) to a bad 6-flip. It depends on
what algs I notice I can use. Easy CO, for me, though I can deal with
hard scrambles well, depends on getting nice cases, but that varies for
others by method and orientation for memo&exec. However, I think
that a measure of the following is reasonable: -Edges placed -Corners
placed -Number of edge cycles -Number of corner cycles We could require
that it not be too "easy" in more than one of these
categories. I'd say: <4 or >8 edge cycles (counting those of
length 1) <3 or >5 corner cycles (counting those of length 1) >3
edges placed >3 cornes placed If I calculated correctly, almost exactly
8/9 of all cube states follow at least 3 conditions (the issue of
scrambles being random is a different issue, but not greatly
influential). Of course, some stuff isn't covered (such as if there
are four 3-edge cycles nicely set up), but it could weed out some uneven
scrambles in the future. And no competitor will be able to use knowledge
of these rules to very much of their advantage; it's probably
better to practice more... The only problem would be in getting judges
to follow this, and trusting them to do it correctly (and making sure
they know how). Any such apathy ruins that, and even if there's a
WCA delegate present, someone could probably convince others with
"it normally won't make a difference." Most scramblers
who could check this would proably be competing in BLD, too... And if
only one person insists on following the rules, she/he gets called all
sorts of things... Does this still seem unreasonable to anyone? -Lucas
Garron
3605. Two questions From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 00:32:49 -0000
I just found two websites with the Square-1/Cube 21 puzzle. cube4you and
9spuzzles both sell them, but 9spuzzle sells it for about 75 yen, which
is the equivalent of about .61 US dollars. cube4you sells them for 19.85
US dollars. Which website would be worth my money? Another questions:
whenever I turn a specific face of a friend's cube slowly, you can
hear the spring inside. Is that good or bad? Brian
3606. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 01:35:21 -0000
well, i don't think anything is going to change as long as the
scrambles are sufficiently random, i think that's the best that can
be done. however, while i have never competed (and so i don't know
the rules fully), i think anyone competing should have the chance to
cube with the same scramble as another as long as, perhaps, the
scrambles are given in different orders in order to avoid cheating.
therefore you can't ever get any arguments such as "i never
get any easy scrambles like he did/i always get hard scrambles!"
because everyone competing would have gone through the same scrambles at
the end of the day. i think allowing person A exclusive access to
scramble X is not fair, and it is this way in any sport (i play many
solo-player-oriented sports, and they all attempt to make it so everyone
has a fair shot at the same conditions. if the same conditions cannot be
met EXACTLY, then comparable conditions must be substituted). Person B
should also have access to scramble X. anyone who disagrees with this, i
feel, simply is unable to figure out how to enforce anti-cheating
guidelines (eg. if person A has information about scramble X, he cannot
tell person B a thing about that scramble. likewise, person B cannot
observe person A solving scramble X). i think the best that can be done
to determine what is "lucky" would be to first run many trials
to determine average times given certain cube cases (eg. cycle lengths,
completed pieces, etc). then, determine what is statistically
significant in order to derive the conditions for what is lucky. in
order to account for any solving system, lucky pieces would have to be
fully-solved pieces (oriented/permuted correctly), although this could
be debatable. --- In speedsolvingrubikscube@yahoogroups.com, "Lucas
G." <lucasg@...> wrote: > > About everything: > I do acknowlegde
that specific scramble restrictions are hsrd to handle. > For one, EO
(3-cycle method) is highly subjective; I would prefer a > superflip (or
a 10-flip) to a bad 6-flip. It depends on what algs I notice I > can
use. > Easy CO, for me, though I can deal with hard scrambles well,
depends on > getting nice cases, but that varies for others by method
and orientation for > memo&exec. > > However, I think that a measure
of the following is reasonable: > -Edges placed > -Corners placed >
-Number of edge cycles > -Number of corner cycles > > We could require
that it not be too "easy" in more than one of these >
categories. I'd say: > <4 or >8 edge cycles (counting those of
length 1) > <3 or >5 corner cycles (counting those of length 1) > >3
edges placed > >3 cornes placed > > If I calculated correctly, almost
exactly 8/9 of all cube states follow at > least 3 conditions (the issue
of scrambles being random is a different > issue, but not greatly
influential). > > Of course, some stuff isn't covered (such as if
there are four 3-edge cycles > nicely set up), but it could weed out
some uneven scrambles in the future. > And no competitor will be able to
use knowledge of these rules to very much > of their advantage;
it's probably better to practice more... > The only problem would
be in getting judges to follow this, and trusting > them to do it
correctly (and making sure they know how). Any such apathy > ruins that,
and even if there's a WCA delegate present, someone could >
probably convince others with "it normally won't make a
difference." Most > scramblers who could check this would proably
be competing in BLD, too... > And if only one person insists on
following the rules, she/he gets called > all sorts of things... > >
Does this still seem unreasonable to anyone? > -Lucas Garron >
3607. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 01:42:34 -0000
A 2x2x2 block is useless in corners-first strategies. So by saying
"no 2x2x2 blocks", we're favoring corners-first people by
eliminating an easy possibility for Fridrich people, Petrus people, and
to a certain extent, Roux people. So unless we outlaw something of
perfectly equal goodness form CF people, we're favoring somebody.
That's why "blatantly lucky" is a difficult term. And
don't say that there aren't many fast CF people. The WCA
regulations shouldn't favor one method to another, even if most
people don't use a certain method. I assume you were referring to
3x3 speedsolve, since a 2x2x2 block isn't lucky in 3x3 BLD, unless
other pieces are solved. Lucas: To play the devil's advocate, in
Stefan's method, having a piece in place but twisted is no better
than having it out of place in terms of algorithms. In fact, in
Stefan's method's purest form, a piece in place but twisted
takes more algorithms to solve. Direct solving methods do not benefit
from having pieces in place but twisted. So an outright limitation on
the number of pieces in place would, again, be unfair. If we were to say
pieces in place, oriented correctly...well, I seem to remember from my
days of using Pochmann that having the edge in my buffer position solved
made it take more algorithms. So starting out with that edge or corner
solved (or at least permuted) actually made it more difficult to solve.
In response to your last comment, Michael, I think that many people
would argue that the average record is a much better reflection of that.
It's really impossible to eliminate all luck from contests;
there's absolutely no way to eliminate luck on the LL. Averages
neutralize some of the chance of getting lucky, which is why many people
consider Gungz's 11.76 average a better indication of speed than
Thibaut's 9.86 or Dan's 10.08 single solve. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > That is a realistic conern. If you don't
allow easy scrambles, then > the solver has external knowledge about the
particular scramble used, > which is like cheating. > > But if you allow
easy scrambles, you have to allow for the possibility > that the world
record would be set by a scramble that was blatantly > lucky - say, if
the scramble had a 2x2x2 block in it. Then we have a > new problem: is
it fair to everyone else out there who didn't get that > particular
lucky scramble in competition? Would you consider it a > legitimate WR?
What if it's such a fast solve that it would be > practically
impossible to beat it with a nonlucky solve, like a > 5-second
speedsolve on the 3x3x3? > > Do we want the WR to keep track of the
single best cuber to ever > compete, or simply the best scramble that a
world-class cuber ever had? >
3608. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:01:22 -0000
> everyone competing would have gone through the same scrambles > at the
end of the day. That is how it's done.
http://worldcubeassociation.org/regulations/
3609. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:14:58 -0000
ah, wonderful then i have no gripes with this at all --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > > everyone competing would have gone through
the same scrambles > > at the end of the day. > > That is how it's
done. > http://worldcubeassociation.org/regulations/ >
3610. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:20:11 -0000
> A 2x2x2 block is useless in corners-first strategies. So by > saying
"no 2x2x2 blocks", we're favoring corners-first people by
> eliminating an easy possibility for Fridrich people, Petrus people, >
and to a certain extent, Roux people. So unless we outlaw something > of
perfectly equal goodness form CF people, we're favoring somebody. >
That's why "blatantly lucky" is a difficult term. And
don't say that > there aren't many fast CF people. The WCA
regulations shouldn't > favor one method to another, even if most
people don't use a certain > method. > > I assume you were
referring to 3x3 speedsolve, since a 2x2x2 block > isn't lucky in
3x3 BLD, unless other pieces are solved. I was referring to 3x3 BLD. A
2x2x2 block by necessity includes three centers, and I can't
imagine a fast blindfold system where pieces that are in the right place
and properly oriented will be a hindrance. So a 2x2x2 block in 3x3x3 BLD
would mean that three edges and one corner are already done. So I would
consider it blatantly lucky, in the blindfold event. In the speedsolve
event, a block like that is very nice, but not necessarily equally lucky
for everyone (although, in your example, a corners-first person can, in
theory, solve the corners while keeping the block totally intact, and
then be left with three good edges). > In response to your last comment,
Michael, I think that many people > would argue that the average record
is a much better reflection of > that. It's really impossible to
eliminate all luck from contests; > there's absolutely no way to
eliminate luck on the LL. Averages > neutralize some of the chance of
getting lucky, which is why many > people consider Gungz's 11.76
average a better indication of speed > than Thibaut's 9.86 or
Dan's 10.08 single solve. I agree completely. It is, of course,
possible to have a very good average (especially when only 2/5 solves in
a tournament need to be lucky for an average to be affected - and
don't forget Harris's unofficial 10.46), but it's much
less likely. But the problem with BLD is that it's hard to even
take an average. Some people are very consistent, but others DNF most or
all of the time even when they are good at the event, and most people
are so slow at blindfolded solving that giving them five solves would
seriously hinder a competition. I'd love it if we could consider
averages in the blindfold event, but it would be somewhat impractical in
a competition. --Michael Gottlieb
3611. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:25:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > i think the best that can be done to
determine what is "lucky" would > be to first run many trials
to determine average times given certain > cube cases (eg. cycle
lengths, completed pieces, etc). then, > determine what is statistically
significant in order to derive the > conditions for what is lucky. in
order to account for any solving > system, lucky pieces would have to be
fully-solved pieces > (oriented/permuted correctly), although this could
be debatable. Again, what is average would most likely be very closely
related to what 3-cycle orient-then-permute people do, as that is what a
majority of cubers seem to use (forgive me if that is incorrect, but
from my observations, that seems to be true). This is probably my last
post tonight, so I'll just say this: Any method for eliminating
certain scrambles is going to favor one method over another. With a
perfectly random scramble, everyone has the same opportunity to get a
good scramble on each scramble. Clearly, this favors people who compete
a lot, since they get more opportunities to get good scrambles. I
don't see any way around this barrier. My view is that scrambles
should be made with no knowledge of what is easy and what is hard, as
that is entirely subjective and varies from person to person.
3612. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:28:30 -0000
Three edges and a corner correctly placed is not uncommon. A 9-cycle of
edges, 7-cycle of corners, 8 flip edges and 7 corner twist? Sounds like
a normal solve to me. I think the only difference it would make is
slightly faster memorization. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > So a 2x2x2 block in 3x3x3 BLD would mean that
three edges and one corner > are already done. So I would consider it
blatantly lucky, in the > blindfold event.
3613. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 02:39:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > I was referring to 3x3 BLD. A
2x2x2 block by necessity includes three > centers, and I can't
imagine a fast blindfold system where pieces that > are in the right
place and properly oriented will be a hindrance. So a > 2x2x2 block in
3x3x3 BLD would mean that three edges and one corner > are already done.
So I would consider it blatantly lucky, in the > blindfold event.
Blatantly lucky? Not so. At least not by the current definition: >For
blindfold solving a lucky case is defined by: >1) more than 5 corners
are correctly oriented, or >2) more than 8 edges are correctly oriented,
or >3) more than 3 corners are correctly positioned, or >4) more than 4
edges are correctly positioned. A 2x2x2 block has one corner correctly
positioned and oriented, and three edges correctly positioned and
oriented. So it's not lucky by the current definition on
speedcubing.com > In the speedsolve event, a block like that is very >
nice, but not necessarily equally lucky for everyone (although, in >
your example, a corners-first person can, in theory, solve the corners >
while keeping the block totally intact, and then be left with three >
good edges). > Yes, but that's not part of their method. If, when
you get to LL, all the pieces are in their place but not oriented, and
you do OLL before PLL, the "luck" that you had is gone. Yet
that would be lucky for people who do PLL then OLL (which is, I admit, a
small if existent group of people). It is a similar situation here. If
you use a cross-F2L method, and you have no experience in preserving
corner-edge pairs while making the cross, it would slow you down so that
the time saved from an easy insertion would not be worth it. This is a
similar case: CF solvers have no reason to practice preserving a 2x2
block, as it generally does them no good. Tim
3614. Re: [Speed cubing group] Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 03:18:51 -0000
I find that the probability of *exactly* three edges in the correct
place with the correct flip, and in addition *exactly* 1 corner in the
correct place with the correct flip is:
220*[9!*(2^8-2^7+2^6/2!-2^5/3!+2^4/4!-2^3/5!+2^2/6!-2^1/7!+1/8!-1/9!)]*8*(1/2)*[7!*(3^6-3^5+3^4/2!-3^3/3!+3^2/4!-3^1/5!+1/6!-1/7!)]/43252003274489856000
Which comes out to: 220 * 56345048 * 8 * (1/2) * 2632650 /
43252003274489856000 or 0.3% chance of occurence. So yes I agree this is
a bit lucky. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@...> wrote: > > Three edges and a corner
correctly placed is not uncommon. A 9-cycle of edges, 7-cycle of >
corners, 8 flip edges and 7 corner twist? Sounds like a normal solve to
me. I think the only > difference it would make is slightly faster
memorization. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@> wrote: > > > So a 2x2x2 block in 3x3x3 BLD would mean that
three edges and one corner > > are already done. So I would consider it
blatantly lucky, in the > > blindfold event. >
3615. Will pay money for help From: "B" <bj_fuller2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 03:17:47 -0000
I just started playing around with the cube. I can do one side real well
but that's it. I've read and re-read instructions and steps.
Watched movies. I can't get it. Anybody near Wisconsin. Wisconsin,
USA? Chicago? Milwaukee? Madison? I'll pay money for a tutor.
That's the only I'm gonna solve the cube. I'm 33 years
old. I'm too old. Thanks bro's. - Brad Fuller
3616. F2L without changing hand positions.... help please From: "roguebucaphalus" <roguebucaphalus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 03:17:11 -0000
First time posting so i'm not sure if this is the right spot or
anything, but I learned the F2L intuitivly for the most part, i learned
the algs really fast and not very well, and when i had about 35 of them
done, it finaly clicked in my brain how it works, and recently i've
goten pretty good at doing it in about 28 moves most of the time. In all
the super good speed cubing videos they don't turn the cube around
a lot or move their hands from one corner edge pair slot to another, I
don't see how they do it so easily, When i do that i know where the
pieces should go but i have to do all these weird finger tricks, it
doesn't work that well, any tips? My average is about 35 to 40
seconds, My problem is stuttering on the cross and F2L and recognition
of the Last layer algs
3617. Re: [Speed cubing group] F2L without changing hand positions....
help please From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 20:27:46 -0700 (PDT)
Practice, practice, practice, even more practice. Look around the
internet. My suggestion is to learn how to do the F2L algs. from every
side of the cube. For recgonition cases, just practice. Also, try to
regrip as less as possible (something I should work on). Brian
roguebucaphalus <roguebucaphalus@...> wrote: First time posting so
i'm not sure if this is the right spot or anything, but I learned
the F2L intuitivly for the most part, i learned the algs really fast and
not very well, and when i had about 35 of them done, it finaly clicked
in my brain how it works, and recently i've goten pretty good at
doing it in about 28 moves most of the time. In all the super good speed
cubing videos they don't turn the cube around a lot or move their
hands from one corner edge pair slot to another, I don't see how
they do it so easily, When i do that i know where the pieces should go
but i have to do all these weird finger tricks, it doesn't work
that well, any tips? My average is about 35 to 40 seconds, My problem is
stuttering on the cross and F2L and recognition of the Last layer algs
[Non-text portions of this message have been removed]
3618. Differences in Eastsheens? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 03:59:50 -0000
Hi all, I got a new Eastsheen 4x4x4 not too long ago and I loved the way
it turned. But it came with really cute stickers I'd rather not
replace (makes it rather unique, imo), and as a result I am thinking of
getting another one... The thing is, I already have a normal Eastsheen
4x4x4 so I'm wondering if investing in new cubes are worth it? I
don't have a Revenge... But I digress. My current one doesn't
feel quite the same; it locks up often and doesn't feel as smooth
as the new one I got. Anyhow, I was wondering if there were any
differences between the Eastsheen A4s, M4s, and C4s besides packaging.
Anyone know?
3619. Re: [Speed cubing group] F2L without changing hand positions....
help please From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 20:58:12 -0700 (PDT)
if you are the visual type, you can reconstruct how the alg will look
from a different angle in your mind and do it without moving the cube.
go slow at first until you get it. like brian said, practice practice :)
Brian Le <khoale1234567@...> wrote: Practice, practice, practice,
even more practice. Look around the internet. My suggestion is to learn
how to do the F2L algs. from every side of the cube. For recgonition
cases, just practice. Also, try to regrip as less as possible (something
I should work on). Brian roguebucaphalus <roguebucaphalus@...> wrote:
First time posting so i'm not sure if this is the right spot or
anything, but I learned the F2L intuitivly for the most part, i learned
the algs really fast and not very well, and when i had about 35 of them
done, it finaly clicked in my brain how it works, and recently i've
goten pretty good at doing it in about 28 moves most of the time. In all
the super good speed cubing videos they don't turn the cube around
a lot or move their hands from one corner edge pair slot to another, I
don't see how they do it so easily, When i do that i know where the
pieces should go but i have to do all these weird finger tricks, it
doesn't work that well, any tips? My average is about 35 to 40
seconds, My problem is stuttering on the cross and F2L and recognition
of the Last layer algs [Non-text portions of this message have been
removed] --------------------------------- You snooze, you lose. Get
messages ASAP with AutoCheck in the all-new Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
3620. Re: [Speed cubing group] Differences in Eastsheens? From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 29 May 2007 23:58:39 -0500
On either cube4you or 9spuzzles I've seen that they list them each
as having a slightly different weight. I bought two of them (the highest
and lowest costing) and I felt no difference, although I wouldn't
declare there is none. I preferred Rubik's over these and never
broke either of them in. Alex On 5/29/07, symbioticfear
<no_reply@yahoogroups.com> wrote: > > Hi all, > > I got a new
Eastsheen 4x4x4 not too long ago and I loved the way it > turned. But it
came with really cute stickers I'd rather not replace > (makes it
rather unique, imo), and as a result I am thinking of > getting another
one... > > The thing is, I already have a normal Eastsheen 4x4x4 so
I'm wondering > if investing in new cubes are worth it? I
don't have a Revenge... But > I digress. My current one
doesn't feel quite the same; it locks up > often and doesn't
feel as smooth as the new one I got. > > Anyhow, I was wondering if
there were any differences between the > Eastsheen A4s, M4s, and C4s
besides packaging. Anyone know? > > > [Non-text portions of this message
have been removed]
3621. Re: Allowed / Blocked cubes at WC2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 07:20:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Just for the record: I don't think
it was Gunnar and me who invented > the EG method, Lukasz probably had
it quite a wile before we developed > it... > And Gunnar was well aware
that I also was using the method when you guys started =P I always
refered to it as Lukasz method. I can't recommend it. It takes to
much to remember all those algs. Nowdays I solve the first layer and
then use CLL. Not as fast because of the more complex first step but
good enough for me. // Kenneth
3622. Re: Will pay money for help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 07:25:12 -0000
Come off it Brad ;) Just have some patience, and try Jasmine's
beginner solution, if you can't understand that then you'll
never understand it tutor or no tutor. You can find it here:
http://peter.stillhq.com/jasmine/rubikscubesolution.html And as for 33
being too old? There are many people here who are older, and very fast!
Keep trying! DanH --- In speedsolvingrubikscube@yahoogroups.com,
"B" <bj_fuller2002@...> wrote: > > I just started playing
around with the cube. I can do one side real > well but that's it.
I've read and re-read instructions and steps. > Watched movies. I
can't get it. > > > Anybody near Wisconsin. Wisconsin, USA?
Chicago? Milwaukee? Madison? > > I'll pay money for a tutor.
That's the only I'm gonna solve the cube. > I'm 33 years
old. I'm too old. > > Thanks bro's. > > > - Brad Fuller >
3623. Re: Chris Krueger in the Newspaper From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 07:31:47 -0000
Lucky is not the same as improbable. Having all pieces out of place and
oriented incorrectly has extremely low chance of occurence, but that
doesn't mean it's a lucky case. The mistake you made is that
having 3 edges solved is just as easy as having 3 edges permuted and 3
*other* edges oriented, which isn't that rare. (I'm only
talking about orient first approach here, for direct solvers having 4
pieces solved *could* be an easy case, but it depends on the details of
the method.) -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I find that the probability of *exactly* three edges in the correct
> place with the correct flip, and in addition *exactly* 1 corner in the
> correct place with the correct flip is: > >
220*[9!*(2^8-2^7+2^6/2!-2^5/3!+2^4/4!-2^3/5!+2^2/6!-2^1/7!+1/8!-1/9!)]*8*(1/2)*[7!*(3^6-3^5+3^4/2!-3^3/3!+3^2/4!-3^1/5!+1/6!-1/7!)]/43252003274489856000
> > Which comes out to: > 220 * 56345048 * 8 * (1/2) * 2632650 /
43252003274489856000 > > or 0.3% chance of occurence. So yes I agree
this is a bit lucky. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@> > wrote: > > > > Three edges and a corner correctly placed
is not uncommon. A 9-cycle > of edges, 7-cycle of > > corners, 8 flip
edges and 7 corner twist? Sounds like a normal solve > to me. I think
the only > > difference it would make is slightly faster memorization. >
> > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > <mzrg@> wrote: > > > > > So a 2x2x2
block in 3x3x3 BLD would mean that three edges and one > corner > > >
are already done. So I would consider it blatantly lucky, in the > > >
blindfold event. > > >
3624. Re: Will pay money for help From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 09:13:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > Just have some patience, and try
Jasmine's beginner solution, if you > can't understand that
then you'll never understand it tutor or no tutor. I would not say
that.. I taught some people to solve the cube who would probably have
given up very soon if they just had some website and no one who gives
personal advise.. I am sure there are some people in your area who would
help you get started (but I am also sure most of them would not take any
money for it!) ;-) Just try Jasmines Method like Dan said, if you have
problems understanding it, dont worry, just ask (but try to understand
it on your own first!)
3625. Re: [Speed cubing group] Re: Will pay money for help From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 30 May 2007 12:23:24 +0200
----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, May 30, 2007
9:25 AM Subject: [Speed cubing group] Re: Will pay money for help And as
for 33 being too old? There are many people here who are older, and very
fast! Their age to-day isn´t that relevant. More important the age, when
they started. R [Non-text portions of this message have been removed]
3626. Re: [Speed cubing group] Will pay money for help From: Avgalen <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 13:33:56 +0200
Hi Brad, If you live in the neighborhood of Chicago, just come to the US
Open 2007
(http://www.worldcubeassociation.org/results/c.php?i=USOpen2007) and I
will teach you (for free) in person. As for being too old��. Grada
Ooms is over 60 and just started cubing recently. She did a 1:44.18
3x3x3 solve at the Italian Open. I hope to see you there, Arnaud van
Galen --------- Oorspronkelijk bericht -------- Van:
speedsolvingrubikscube@yahoogroups.com Naar:
speedsolvingrubikscube@yahoogroups.com
<speedsolvingrubikscube@yahoogroups.com> Onderwerp: [Speed cubing
group] Will pay money for help Datum: 29/05/07 21:22 > > > > > > > > > >
> > > > > > > > I just started playing around with the cube. I can do
one side real > well but that's it. I've read and re-read
instructions and steps. > Watched movies. I can't get it. > >
Anybody near Wisconsin. Wisconsin, USA? Chicago? Milwaukee? Madison? > >
I'll pay money for a tutor. That's the only I'm gonna
solve the cube. > I'm 33 years old. I'm too old. > > Thanks
bro's. > > - Brad Fuller > > > > > > > > > > > > > > > > > >
________________________________________________ Message sent using
UebiMiau 2.7.9
3627. Re: Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 14:10:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Lucky is not the same as
improbable. Having all pieces out of place > and oriented incorrectly
has extremely low chance of occurence, but > that doesn't mean
it's a lucky case. It depends, if you apply the superflip to flip
all the edges, and you know an algorithm for all 86 cases where every
single corner is incorrectly twisted, then I would in fact consider this
a lucky case. True it is not as lucky as all edges and all corners
correctly oriented, but it would still be much easier to memorize a case
like this than most cases, even if it isn't as easy to memorize as
no flipped pieces at all. > > The mistake you made is that having 3
edges solved is just as easy as > having 3 edges permuted and 3 *other*
edges oriented, which isn't that > rare. (I'm only talking
about orient first approach here, for direct > solvers having 4 pieces
solved *could* be an easy case, but it depends > on the details of the
method.) I specifically mentioned that I was finding the chance of 3
edges correctly permuted and correctly oriented, in addition to 1 corner
correctly permuted and correctly oriented. The way I figured this does
still allow for other edges and corners to be permuted (but not
oriented), and also for other edges and corners to be not permuted but
correctly oriented. I wanted to find the probability for a general 2x2x2
being built after the scramble since that is the case that was mentioned
to be very lucky. I didn't want to restrict to just a 2x2x2 block,
but rather it's components of 3 edges and 1 corner placed anywhere
on the cube. Also I don't agree with this statement: > The mistake
you made is that having 3 edges solved is just as easy >as > having 3
edges permuted and 3 *other* edges oriented, which isn't >that >
rare. I interpret this to mean that 3 edges are correctly permuted, but
incorrectly flipped, and 3 other edges are not permuted, but correctly
flipped. I disagree that this is just as easy as three edges that are
both correctly permuted and correctly flipped. For the case where 3
edges are both correctly permuted and correctly flipped you not only
don't have to memorize those pieces at all, but you also don't
have to perform any sort of algorithm to affect those pieces. For your
case, if I am interpretting this correctly, you would have to memorize
all 3 edges that are correctly permuted but incorrectly flipped so that
you could flip them later. Also you would have to memorize the 3 edges
that are flipped correctly but not permuted so you could permute them
later. I don't agree that this is equally as easy as the case where
3 edges are both correctly permuted and correctly oriented. So having
three edges correctly permuted and correctly flipped, as well as 1
corner correctly permuted and correctly flipped, and no other piece on
the cube that is both correctly permuted and correctly flipped, I
maintain is fairly rare at about 0.3% chance of occurence. I also
maintain that this case is significantly easier to both memorize and
solve than 3 edges that are correctly permuted but incorrectly flipped
and 3 other edges that are not permuted but correctly flipped (and the
same idea for the 1 corner). Chris
3628. Re: Chris Krueger in the Newspaper From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 14:46:15 -0000
Chris Hardwick wrote: > > Also I don't agree with this statement: >
> > The mistake you made is that having 3 edges solved is just as easy
>as > > having 3 edges permuted and 3 *other* edges oriented, which
isn't >that > > rare. > > I interpret this to mean that 3 edges are
correctly permuted, but > incorrectly flipped, and 3 other edges are not
permuted, but correctly > flipped. I disagree that this is just as easy
as three edges that are > both correctly permuted and correctly flipped.
For the case where 3 > edges are both correctly permuted and correctly
flipped you not only > don't have to memorize those pieces at all,
but you also don't have to > perform any sort of algorithm to
affect those pieces. > Ok, my bad. I memorize and solve EO and EP
separately from each other, so for me it doesn't matter at all how
they overlap. And I think that this is what was sccuber's point in
message #36030, the one you replied to. I didn't know that some
people memorize so that the relation of EO and EP matters, but after all
I know almost nothing about memory methods. Direct solving is of course
another matter, but these messages were about orienting first (I think).
> > I also maintain that this case is significantly easier to both >
memorize and solve than 3 edges that are correctly permuted but >
incorrectly flipped and 3 other edges that are not permuted but >
correctly flipped (and the same idea for the 1 corner). > Not for me and
not for many BLD cubers I know who orient first. Memorization could
maybe possibly be slightly easier because recognizing the solved pieces
is easier, but for an experienced cuber it shouldn't be a
difference. If you use direct solving then you are of course right, but
I was talking about orienting and permuting separately. I should've
been more clear about that, sorry. -- Johannes Laire
3629. Re: Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 14:58:02 -0000
> > I also maintain that this case is significantly easier to both > >
memorize and solve than 3 edges that are correctly permuted but > >
incorrectly flipped and 3 other edges that are not permuted but > >
correctly flipped (and the same idea for the 1 corner). > > > > Not for
me and not for many BLD cubers I know who orient first. > Memorization
could maybe possibly be slightly easier because > recognizing the solved
pieces is easier, but for an experienced cuber > it shouldn't be a
difference. If you use direct solving then you are > of course right,
but I was talking about orienting and permuting > separately. I
should've been more clear about that, sorry. > That's a very
good point, I guess I didn't think of it in those terms. Daniel
Beyer has recently convinced me to switch away from orient first over to
a direct solving method using a buffer piece, so now I no longer view
pieces as having a "flip" or "twist" at all unless
they are correctly permuted but incorrectly twisted. Otherwise the
concept of "flip" doesn't really come up in the same way
that it does for orient first. But yes I can see that, viewing the
permutation and orientation as completely separate and independent parts
of the solve then yes I can see how 3 edges permuted, and three other
edges correctly flipped, could in some cases be just as easy if not
easier than 3 edges both correctly permuted and correctly solved. Still
though, notice how three edges correctly permuted and correctly solved,
even for an orient first method, are still three edges you can
completely ignore. So in a sense this case would sometimes still be
easier for orient first. This is because having those 3 edges solved
effectively reduces your cube to a 9 piece edge orbit, which should
nearly always be easier to memorize and solve than a 12 piece orbit. The
same applies for 1 corner solved recuding the corners to a 7 piece
orbit. So I guess it probably only minutely helps an orient first solver
to have 3 pieces completely solved vs. 3 pieces permuted and 3 separate
pieces oriented. But yes for direct solving having three pieces
completely solved is a *huge* advantage both for memorizing and solving.
Chris > -- > Johannes Laire >
3630. Re: Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 15:00:52 -0000
what advantages do you see in direct solving vs. orient first? orient
first seems to be very easy to do. direct solving using buffers tend to
use more moves, in my experience. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > > > I also maintain that this case is significantly easier to both >
> > memorize and solve than 3 edges that are correctly permuted but > >
> incorrectly flipped and 3 other edges that are not permuted but > > >
correctly flipped (and the same idea for the 1 corner). > > > > > > >
Not for me and not for many BLD cubers I know who orient first. > >
Memorization could maybe possibly be slightly easier because > >
recognizing the solved pieces is easier, but for an experienced cuber >
> it shouldn't be a difference. If you use direct solving then you
are > > of course right, but I was talking about orienting and permuting
> > separately. I should've been more clear about that, sorry. > >
> > That's a very good point, I guess I didn't think of it in
those terms. > Daniel Beyer has recently convinced me to switch away
from orient > first over to a direct solving method using a buffer
piece, so now I > no longer view pieces as having a "flip" or
"twist" at all unless they > are correctly permuted but
incorrectly twisted. Otherwise the concept > of "flip"
doesn't really come up in the same way that it does for > orient
first. > > But yes I can see that, viewing the permutation and
orientation as > completely separate and independent parts of the solve
then yes I can > see how 3 edges permuted, and three other edges
correctly flipped, > could in some cases be just as easy if not easier
than 3 edges both > correctly permuted and correctly solved. > > Still
though, notice how three edges correctly permuted and correctly >
solved, even for an orient first method, are still three edges you can >
completely ignore. So in a sense this case would sometimes still be >
easier for orient first. This is because having those 3 edges solved >
effectively reduces your cube to a 9 piece edge orbit, which should >
nearly always be easier to memorize and solve than a 12 piece orbit. >
The same applies for 1 corner solved recuding the corners to a 7 piece >
orbit. > > So I guess it probably only minutely helps an orient first
solver to > have 3 pieces completely solved vs. 3 pieces permuted and 3
separate > pieces oriented. But yes for direct solving having three
pieces > completely solved is a *huge* advantage both for memorizing and
solving. > > Chris > > > -- > > Johannes Laire > > >
3631. Re: Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 15:09:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > what advantages do you see in direct
solving vs. orient first? orient > first seems to be very easy to do.
direct solving using buffers tend > to use more moves, in my experience.
I use a variation of Stefan Pochmann's method mixed with my big
cube blindfolded method. I memorize the cube exactly as Stefan's
method would, but I solve using freestyle commutators instead of 2
cycles. I often solve 2 pieces with each commutator. When you have to
"break into" a new cycle though you would only solve one piece
with that commutator. This is balanced in the end though by solving two
pieces, plus the buffer, with the final commutator. So I would say
overall I average 10 moves to solve 2 pieces, or 5 moves per piece
solved. Over the whole solve that's roughly 100 moves +- a few
turns because of setup moves potentially being very easy or very hard
for a certain solve. I haven't yet been able to make this method
faster than orient first when actually used on the 3x3x3, but my times
are still improving. This method is already significantly faster when
used on the big cubes than my orient first approach. This is because
orientation algs on the big cubes, which I need to be super-cube safe
because of when I orient during the solve, are terribly long. I
don't know if this method will be faster for the 3x3x3 than orient
first (for me) but it is already better for the bigger cubes which is
why I use it. Chris
3632. Re: Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 15:23:44 -0000
i do not solve big cubes much, but aren't center edges and corners
really the only things requiring orientation? i am not sure if a
direct-solving method would speed up times that much more, but i could
be totally off here --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > what advantages do you see in direct
solving vs. orient first? orient > > first seems to be very easy to do.
direct solving using buffers tend > > to use more moves, in my
experience. > > I use a variation of Stefan Pochmann's method mixed
with my big cube > blindfolded method. I memorize the cube exactly as
Stefan's method > would, but I solve using freestyle commutators
instead of 2 cycles. I > often solve 2 pieces with each commutator. When
you have to "break > into" a new cycle though you would only
solve one piece with that > commutator. This is balanced in the end
though by solving two pieces, > plus the buffer, with the final
commutator. > > So I would say overall I average 10 moves to solve 2
pieces, or 5 > moves per piece solved. Over the whole solve that's
roughly 100 moves > +- a few turns because of setup moves potentially
being very easy or > very hard for a certain solve. > > I haven't
yet been able to make this method faster than orient first > when
actually used on the 3x3x3, but my times are still improving. > This
method is already significantly faster when used on the big cubes > than
my orient first approach. This is because orientation algs on > the big
cubes, which I need to be super-cube safe because of when I > orient
during the solve, are terribly long. > > I don't know if this
method will be faster for the 3x3x3 than orient > first (for me) but it
is already better for the bigger cubes which is > why I use it. > >
Chris >
3633. Re: Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 15:45:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > i do not solve big cubes much, but
aren't center edges and corners > really the only things requiring
orientation? i am not sure if a > direct-solving method would speed up
times that much more, but i could > be totally off here Yeah only the
centralmost edges of a 5x5x5 cube, and corners on both cubes have
orientations. As for orient first vs. direct solving on a bigger cube
consider my centralmost edge orientation algs: orient the 4 centralmost
edges of the U layer of a 5x5x5: R' e' R2 e2 R' U'
R' e' R2 e2 R' U' R e2 R2 e R U' R e2 R2 e R
U' orient the 4 central most edges of the e layer: R F' U
R' F e R F' U R' F e F' R U' F R' e
F' R U' F R' e I also found this alg which is faster to
execute, but still a very long alg. Orient ULs, URs, FRe, BRe: e' R
e' R e' R2 e R e R e R2 F' B U B' F e' R
e' R e' R2 e R e R e R2 F' B U' B' F Now
compare that to the example of a typical commutator which solves both
the position and orientation of 2 centralmost edges at once: R' e R
U2 R' e' R U2 It's really not a hard decision as to which
method to use on a bigger cube BLD ;-) Now as for the 3x3x3 cube
that's a whole other story. I just did a couple 3x3x3 BLD solves
using the buffer method for memorization and freestyle commutators for
solving and my best was a 1:50.60. Memorization took me 1:08 so the
solving phase then took me about 42 seconds. My best solves with this
method right now are mid to low 1:50's, but my best solves with
orient first are sub-1:40, so orient first is still faster for me. I
know I can speed up my memory for the buffer method by training myself
not to sub-vocalize my images during memorization, and also I can work
on quicker image recall in general. My main interest are the bigger
cubes though. If working on the bigger cubes speeds up my 3x3x3 then
that's cool, but really I just work on the bigger cubes. I'm
like Daniel Beyer, I've fallen in love with the bigger cubes BLD
and I don't care as much for 3x3x3 BLD as I used to :-P Take a look
at my results from Chattahoochee 2007 in the 3x3x3 BLD category to see
what I mean ;-) Chris
3634. Re: Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 16:07:04 -0000
i see what you mean now, that is indeed much better --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
> <no_reply@> wrote: > > > > i do not solve big cubes much, but
aren't center edges and corners > > really the only things
requiring orientation? i am not sure if a > > direct-solving method
would speed up times that much more, but i could > > be totally off here
> > Yeah only the centralmost edges of a 5x5x5 cube, and corners on both
> cubes have orientations. > > As for orient first vs. direct solving on
a bigger cube consider my > centralmost edge orientation algs: > >
orient the 4 centralmost edges of the U layer of a 5x5x5: > R'
e' R2 e2 R' U' R' e' R2 e2 R' U' R e2
R2 e R U' R e2 R2 e R U' > > orient the 4 central most edges
of the e layer: > R F' U R' F e R F' U R' F e
F' R U' F R' e F' R U' F R' e > > I also
found this alg which is faster to execute, but still a very > long alg.
> > Orient ULs, URs, FRe, BRe: > e' R e' R e' R2 e R e R
e R2 F' B U B' F e' R e' R e' R2 e R e R e R2 >
F' B U' B' F > > Now compare that to the example of a
typical commutator which solves > both the position and orientation of 2
centralmost edges at once: > R' e R U2 R' e' R U2 > >
It's really not a hard decision as to which method to use on a
bigger > cube BLD ;-) > > Now as for the 3x3x3 cube that's a whole
other story. I just did a > couple 3x3x3 BLD solves using the buffer
method for memorization and > freestyle commutators for solving and my
best was a 1:50.60. > Memorization took me 1:08 so the solving phase
then took me about 42 > seconds. My best solves with this method right
now are mid to low > 1:50's, but my best solves with orient first
are sub-1:40, so orient > first is still faster for me. I know I can
speed up my memory for the > buffer method by training myself not to
sub-vocalize my images during > memorization, and also I can work on
quicker image recall in general. > My main interest are the bigger cubes
though. If working on the > bigger cubes speeds up my 3x3x3 then
that's cool, but really I just > work on the bigger cubes. > >
I'm like Daniel Beyer, I've fallen in love with the bigger
cubes BLD > and I don't care as much for 3x3x3 BLD as I used to :-P
Take a look > at my results from Chattahoochee 2007 in the 3x3x3 BLD
category to see > what I mean ;-) > > Chris >
3635. Re: Message for Lucas Garron From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 16:41:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > oh no, i hope not :( > Dan, maybe my 10
move T then: l2 d' R2 d l2 (y') r2 d L2 d' r2 I can do it
pretty fast exept for the orientation and grip-shift in the middle. Hold
the cube at URF and URB corners using right thumb and index in the first
part and mirror the grip in left for the second part. That way you can
do the turns witout changing grip more than once. d-turns you do by
pushing at the RB (using right hand) and LB (left hand) edges using some
free finger. // Kenneth
3636. Re: Message for Lucas Garron From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 16:53:23 -0000
Kenneth Gustavsson wrote: > > Dan, maybe my 10 move T then: > > l2
d' R2 d l2 (y') r2 d L2 d' r2 > > I can do it pretty fast
exept for the orientation and grip-shift in the > middle. Hold the cube
at URF and URB corners using right thumb and > index in the first part
and mirror the grip in left for the second > part. That way you can do
the turns witout changing grip more than > once. d-turns you do by
pushing at the RB (using right hand) and LB > (left hand) edges using
some free finger. > You are weird... :) Here's a simpler version:
R2' u' R2 U R2' y R2 u R2' U' R2 -- Johannes
Laire > > // Kenneth >
3637. Re: Message for Lucas Garron From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:21:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > You are weird... :) Hi,
hi, I know :P Thing is, I use a lot of d-turns in F2L so I'm really
used to it and loves to do triggers like (R' d R'). That last
one I use in my favorite ZB-F2L: (R d' R) U (R' d R'),
also (R d' R) U2 (R' d R') I do mirrors also, in L of
course =) // Kenneth
3638. Re: Message for Lucas Garron From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:45:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@> > wrote: > > > > oh no, i hope not :( > > > > Dan,
maybe my 10 move T then: > > l2 d' R2 d l2 (y') r2 d L2
d' r2 Looks somewhat like the 11 move one that has been on
speedcubing.com for years, just without the preceding U move. Cheers!
Stefan
3639. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:47:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > or 0.3% chance of occurence. So yes I agree this is a bit
lucky. > > Chris Hmm, so you say if something has a 0.3% (or lower, I
guess?) chance of occurence, it's lucky? Then *every single cube
state* is lucky, because every one of them has an even much lower chance
of occurence! Cheers! Stefan
3640. Re: Two questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:49:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Another questions: whenever I turn a
specific face of a friend's cube > slowly, you can hear the spring
inside. Is that good or bad? > > Brian If you take a walk and you hear
your knee bones scratching, is that good or bad? Cheers! Stefan
3641. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:59:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > > Since 4-8 flipped edges are
extremely unusual for my solving > > strategy, this implies you think
it's not a main one. Grrr... > > > > Stefan > > That's not
really true; it's more that I don't use your method and >
therefore am more likely to think of cases in terms of my method. I
know. That's what I actually meant. > By the way, what counts as
lucky with your system? Would it only be > edges/corners that are in the
right place and position? Depends. Like Tim already said, one
old/obsolete way of my method to orient a piece in place was to get it
into the buffer with one alg and bring it back oriented correctly with
another alg. So a piece in the "correct place" but bad
orientation used to be my worst case. Nowadays I use an alg that orients
one piece (along with the buffer) so the case isn't as bad anymore,
but about the same as any other. However if you add an orient-first step
to the beginning of my method and make that a regular phase of the
method, then the case turns into an easy one. However, I don't do
that. So yes, for me lucky only means correct place and orientation (I
guess that's what you meant when you wrote "place and
position"). And like Tim also pointed out, the buffer piece being
solved actually doesn't help me at all and is more bad than lucky.
Cheers! Stefan
3642. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 21:01:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" <mzrg@...> wrote: > > But if you allow easy scrambles,
you have to allow for the possibility > that the world record would be
set by a scramble that was blatantly > lucky - say, if the scramble had
a 2x2x2 block in it. Then we have a > new problem: is it fair to
everyone else out there who didn't get that > particular lucky
scramble in competition? Would you consider it a > legitimate WR? > What
if it's such a fast solve that it would be > practically impossible
to beat it with a nonlucky solve, like a > 5-second speedsolve on the
3x3x3? > Dude, you don't need a "lucky scramble" in order
to get lucky. One day one of the really fast guys will get a LL skip and
you'll have the same sitiation. Get over it. Cheers! Stefan
3643. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 21:50:50 -0000
> Dude, you don't need a "lucky scramble" in order to get
lucky. One > day one of the really fast guys will get a LL skip and
you'll have > the same sitiation. Get over it. Still, though, what
if the entire F2L is less than 10 moves long? Then, even if you
don't have a skip, many people will be able to see that the F2L is
that quick, and then do the F2L within 4 seconds or so. For some
solvers, at least, this would be a lucky scramble. Basically, I would
have no problem if a WR was set with an LL skip, because I have a chance
of getting a LL skip at my next competition. But I wouldn't like it
if someone set a WR with a lucky scramble, because then I know that
before the event at my next competition, a computer would have already
decided whether I am allowed to get luck like that, and if the computer
says I can't then I would not have the same chance at a good time.
I guess my point is that on the 3x3x3 - or any bigger cube - it requires
luck for a skip near the end, but a good scramble for a skip near the
beginning. And you can have the same luck in any competition, but you
can't have the same lucky scramble in any competition. Scrambles
are predetermined, so before you even go up to solve the cube it's
decided whether you will be lucky or not. That strikes me as somewhat
unfair to the people who don't ever get to solve that scramble. For
example - at the Captain's Cove competition, the first 5x5x5
scramble had what I'd consider a lucky center, where the entire
thing could be very easily solved in about 5 moves. Everyone in the
competition who used a reduction method had that lucky center, so
it's an unfair advantage to the people who happened to compete
there. If someone happened to set a WR using that scramble (it probably
saved about 5 seconds, which could mean a new single solve WR for one of
the sub-2 guys), they had predetermined luck, and I'd say that
that's a little unfair to others who couldn't or didn't
go to that competition. Besides, even if it doesn't affect 5x5x5
solves that much, whether a scramble is lucky can be very important on
2x2x2 (if you can see the whole solve during inspection, and one step is
skipped, it will by necessity be extremely fast) and 3x3x3-blindfold (if
pieces are already solved, memorization will be easier and execution
will be faster).
3644. Re: [Speed cubing group] F2L without changing hand positions....
help please From: "roguebucaphalus" <roguebucaphalus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 22:18:49 -0000
lol i don't know where to type my text, i'm really nooby,
anyways my big problem isn't recognizing how to do it, it's
actualy doing the finger tricks well, without regripping a lot, i'm
just not sure how to move my hands. and i read one place that you should
get 28 moves on the F2L and sometimes i do but sometimes i go one or two
over, is it ALWAYS possible to get 28 moves or less? because for certain
things i'll look at the alg jsut to make sure i'm not doign
too many moves, and it will have 8 moves (8x4=>28) so i don't know
how much is my skill with intuitive F2L and what is actualy possible any
information would be wonderful thanks --- n
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...>
wrote: > > if you are the visual type, you can reconstruct how the alg
will look from a different angle in your mind and do it without moving
the cube. go slow at first until you get it. like brian said, practice
practice :) > > Brian Le <khoale1234567@...> wrote: > Practice,
practice, practice, even more practice. Look around the internet. My
suggestion is to learn how to do the F2L algs. from every side of the
cube. For recgonition cases, just practice. Also, try to regrip as less
as possible (something I should work on). > > Brian > > roguebucaphalus
<roguebucaphalus@...> wrote: > First time posting so i'm not
sure if this is the right spot or > anything, but I learned the F2L
intuitivly for the most part, i > learned the algs really fast and not
very well, and when i had about > 35 of them done, it finaly clicked in
my brain how it works, and > recently i've goten pretty good at
doing it in about 28 moves most of > the time. In all the super good
speed cubing videos they don't turn > the cube around a lot or move
their hands from one corner edge pair > slot to another, I don't
see how they do it so easily, When i do that > i know where the pieces
should go but i have to do all these weird > finger tricks, it
doesn't work that well, any tips? > > My average is about 35 to 40
seconds, My problem is stuttering on the > cross and F2L and recognition
of the Last layer algs > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > You snooze,
you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed] >
3645. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 23:16:49 -0000
> Still, though, what if the entire F2L is less than 10 moves long? >
Then, even if you don't have a skip, many people will be able to
see > that the F2L is that quick, and then do the F2L within 4 seconds
or > so. For some solvers, at least, this would be a lucky scramble. So,
it's an easy F2L. Big deal. Laws of probability say that has to
happen sometime. Also, as I have said many times, we're assuming a
world in which everyone uses an F2L method. A 10-move F2L, for CF
people, is not very good. On corners, you should usually be able to get
the first four corners in less than 10 moves anyway. So a 10- move F2L
doesn't really help everyone equally. > Basically, I would have no
problem if a WR was set with an LL skip, > because I have a chance of
getting a LL skip at my next competition. > But I wouldn't like it
if someone set a WR with a lucky scramble, > because then I know that
before the event at my next competition, a > computer would have already
decided whether I am allowed to get luck > like that, and if the
computer says I can't then I would not have the > same chance at a
good time. But you have the same chance of that good scramble as anybody
else at any given competition. They both boil down to luck, easy
scrambles and lucky LL's. > I guess my point is that on the 3x3x3 -
or any bigger cube - it > requires luck for a skip near the end, but a
good scramble for a skip > near the beginning. And you can have the same
luck in any competition, > but you can't have the same lucky
scramble in any competition. Can't you? > Scrambles are
predetermined, so before you even go up to solve the > cube it's
decided whether you will be lucky or not. That strikes me as > somewhat
unfair to the people who don't ever get to solve that scramble. Is
it more unfair than if someone does a really efficient F2L and gets ugly
LL cases while another person does a less efficient F2L and, completely
by chance, gets an LL skip? They both boil down to luck. > For example -
at the Captain's Cove competition, the first 5x5x5 > scramble had
what I'd consider a lucky center, where the entire thing > could be
very easily solved in about 5 moves. Everyone in the > competition who
used a reduction method had that lucky center, so it's > an unfair
advantage to the people who happened to compete there. If > someone
happened to set a WR using that scramble (it probably saved > about 5
seconds, which could mean a new single solve WR for one of the > sub-2
guys), they had predetermined luck, and I'd say that that's a
> little unfair to others who couldn't or didn't go to that
competition. This brings up another point. I didn't see that 5-move
center (at least I don't remember seeing it). Granted, I'm
terribly out of practice on the 5x5. But it requires some skill to see
and plan out stuff. In block-building, you can't capitalize on luck
unless you're good at block-building. > > Besides, even if it
doesn't affect 5x5x5 solves that much, whether a > scramble is
lucky can be very important on 2x2x2 (if you can see the > whole solve
during inspection, and one step is skipped, it will by > necessity be
extremely fast) and 3x3x3-blindfold (if pieces are > already solved,
memorization will be easier and execution will be faster). > What do you
want to do about 2x2? Take Anthony Hsu's WR single. A 3- move
layer, then a sune (unless I'm mistaken). Is that lucky? Yes, it
was a PLL skip. Can you control that? No. What can you control? Easy
first layers? That's basically it. Will that reduce the number of
lucky solves drastically? Probably not. I've given my views on
blindfold already, I don't feel the need to do so again. Tim
3646. Re: [Speed cubing group] Two questions From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 17:47:03 -0700
On May 29, 2007, at 17:32, Brian Le wrote: > Another questions: whenever
I turn a specific face of a friend's cube > slowly, you can hear
the spring inside. Is that good or bad? It's annoying. Not so sure
if it actually affects turning. Logically it has to slow it down a bit,
but if it's at any level that makes a real difference, I don't
know. But there is no doubt it is annoying. - - - - - - - - - - - -
"Free cheese only comes in mousetraps" Lars Petrus, lars@...
http://lar5.com
3647. Re: [Speed cubing group] Chris Krueger in the Newspaper From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 02:12:16 -0000
> > or 0.3% chance of occurence. So yes I agree this is a bit lucky. > >
> > Chris > > Hmm, so you say if something has a 0.3% (or lower, I
guess?) chance > of occurence, it's lucky? Then *every single cube
state* is lucky, > because every one of them has an even much lower
chance of >occurence! If we're really going to get into the
semantics of this, then yes: I do in fact consider ever single position
on the cube to be a lucky case. The chances of you seeing any random
position on the cube are astronomically small. Except for cases like 1
move away from solved which come up more often for us because of how we
scramble the cube from a solved state you may not ever see any one given
cube state in your lifetime. There are probably cube states that have
never been realized on all the cubes that have ever been scrambled since
the cube was invented. I was applying my subjective opinion of what
constitutes luck when comparing that 0.3% chance to other probabilities
that occur in the solving methods with which I have experience.
Apparently we disagree on whether or not that case is lucky. I could
also have chosen to take the complete opposite stance in my original
post. The chance that you get three edges both correctly permuted and
oriented, and also the same for one corner, are so astronomically *huge*
when compared to the chance of seeing any one particular cube state out
of the total 43252003274489856000 as to be completely boring and common
place. In fact I could also argue this about a LL skip in Fridrich
solving. 1/15552 is so much more likely of a probability than
1/43252003274489856000 that I can subjectively consider it not only
common place, but boringly common place. I don't however do that. I
choose to consider a LL skip a lucky case. Luck is not mathematically
defined, as far as I know, so obviously we will all have disagreements
on what is lucky and what is not. I could always compare any uncommon
occurence or small probability to the probability of quantum tunneling
through my front door in the morning on the way to work. This would
effectively make nearly any probability appear common place and boring.
I don't think this would get anybody anywhere though. Chris > >
Cheers! > Stefan >
3648. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 03:26:34 -0000
Even worse is that in any given pyraminx competition, assuming five
distinct scrambles (with each having a different solution), there is a
.0005% chance of only having to twist the trivial tips. Then again,
there are so few cases on that puzzle that a LL skip is even hard to
consider "lucky." Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > > Still, though, what if the
entire F2L is less than 10 moves long? > > Then, even if you don't
have a skip, many people will be able to see > > that the F2L is that
quick, and then do the F2L within 4 seconds or > > so. For some solvers,
at least, this would be a lucky scramble. > > So, it's an easy F2L.
Big deal. Laws of probability say that has to > happen sometime. Also,
as I have said many times, we're assuming a > world in which
everyone uses an F2L method. A 10-move F2L, for CF > people, is not very
good. On corners, you should usually be able to > get the first four
corners in less than 10 moves anyway. So a 10- > move F2L doesn't
really help everyone equally. > > > Basically, I would have no problem
if a WR was set with an LL skip, > > because I have a chance of getting
a LL skip at my next competition. > > But I wouldn't like it if
someone set a WR with a lucky scramble, > > because then I know that
before the event at my next competition, a > > computer would have
already decided whether I am allowed to get luck > > like that, and if
the computer says I can't then I would not have > the > > same
chance at a good time. > But you have the same chance of that good
scramble as anybody else at > any given competition. They both boil down
to luck, easy scrambles > and lucky LL's. > > > I guess my point is
that on the 3x3x3 - or any bigger cube - it > > requires luck for a skip
near the end, but a good scramble for a > skip > > near the beginning.
And you can have the same luck in any > competition, > > but you
can't have the same lucky scramble in any competition. > >
Can't you? > > > Scrambles are predetermined, so before you even go
up to solve the > > cube it's decided whether you will be lucky or
not. That strikes me > as > > somewhat unfair to the people who
don't ever get to solve that > scramble. > > Is it more unfair than
if someone does a really efficient F2L and > gets ugly LL cases while
another person does a less efficient F2L > and, completely by chance,
gets an LL skip? They both boil down to > luck. > > > For example - at
the Captain's Cove competition, the first 5x5x5 > > scramble had
what I'd consider a lucky center, where the entire > thing > >
could be very easily solved in about 5 moves. Everyone in the > >
competition who used a reduction method had that lucky center, so >
it's > > an unfair advantage to the people who happened to compete
there. If > > someone happened to set a WR using that scramble (it
probably saved > > about 5 seconds, which could mean a new single solve
WR for one of > the > > sub-2 guys), they had predetermined luck, and
I'd say that that's a > > little unfair to others who
couldn't or didn't go to that > competition. > > This brings
up another point. I didn't see that 5-move center (at > least I
don't remember seeing it). Granted, I'm terribly out of >
practice on the 5x5. But it requires some skill to see and plan out >
stuff. In block-building, you can't capitalize on luck unless
you're > good at block-building. > > > > > Besides, even if it
doesn't affect 5x5x5 solves that much, whether a > > scramble is
lucky can be very important on 2x2x2 (if you can see the > > whole solve
during inspection, and one step is skipped, it will by > > necessity be
extremely fast) and 3x3x3-blindfold (if pieces are > > already solved,
memorization will be easier and execution will be > faster). > > > >
What do you want to do about 2x2? Take Anthony Hsu's WR single. A
3- > move layer, then a sune (unless I'm mistaken). Is that lucky?
Yes, > it was a PLL skip. Can you control that? No. What can you >
control? Easy first layers? That's basically it. Will that reduce >
the number of lucky solves drastically? Probably not. > > I've
given my views on blindfold already, I don't feel the need to do >
so again. > > Tim >
3649. Re: [Speed cubing group] Two questions From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:30:50 -0700 (PDT)
has to do with the silicone lube, totally annoying but yet bearable :-D
you could try silicone oil instead of spray lube, it removes noise but
the cube feels a little too slippery. On May 29, 2007, at 17:32, Brian
Le wrote: > Another questions: whenever I turn a specific face of a
friend's cube > slowly, you can hear the spring inside. Is that
good or bad? It's annoying. Not so sure if it actually affects
turning. Logically it has to slow it down a bit, but if it's at any
level that makes a real difference, I don't know. But there is no
doubt it is annoying. - - - - - - - - - - - - "Free cheese only
comes in mousetraps" Lars Petrus, lars@... http://lar5.com
--------------------------------- Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us.
[Non-text portions of this message have been removed]
3650. Re: [Speed cubing group] Two questions From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 20:33:33 -0700 (PDT)
oil? hrm... i could try that... do you know how to answer my other
question about square-1? lwin kyawkyaw <lkyawkyaw@...> wrote: has to
do with the silicone lube, totally annoying but yet bearable :-D you
could try silicone oil instead of spray lube, it removes noise but the
cube feels a little too slippery. On May 29, 2007, at 17:32, Brian Le
wrote: > Another questions: whenever I turn a specific face of a
friend's cube > slowly, you can hear the spring inside. Is that
good or bad? It's annoying. Not so sure if it actually affects
turning. Logically it has to slow it down a bit, but if it's at any
level that makes a real difference, I don't know. But there is no
doubt it is annoying. - - - - - - - - - - - - "Free cheese only
comes in mousetraps" Lars Petrus, lars@... http://lar5.com
--------------------------------- Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
3651. HAHA From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 03:55:09 -0000
http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=11313363&albumID=0&imageID=4102710
I don't know if you need to be logged in to view it, but check it
out. Bob
3652. Re: [Speed cubing group] HAHA From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 30 May 2007 22:07:52 -0600
Haha, that is the guy on the homepage the other day for his music... I
never knew what he was holding in his mouth... that is great. On
5/30/07, Bob Burton <bob@...> wrote: > > >
http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=11313363&albumID=0&imageID=4102710
> > I don't know if you need to be logged in to view it, but check
it out. > > Bob > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3653. Re: Two questions From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 04:39:25 -0000
Maybe it is a higher quality Square-1. The only difference I really see
is that it is a Czech cube, so it is not unlike what Studio Cubes are to
ordinary Rubik's Cubes. If you are looking to buy one, though, I
would stick with a DIY; DIYs are the best Square-1's I've
encountered so far. --- In speedsolvingrubikscube@yahoogroups.com, Brian
Le <khoale1234567@...> wrote: > > oil? hrm... i could try that... do
you know how to answer my other question about square-1? > > lwin
kyawkyaw <lkyawkyaw@...> wrote: has to do with the silicone lube,
totally annoying but yet bearable :-D > > you could try silicone oil
instead of spray lube, it removes noise but the cube feels a little too
slippery. > > > On May 29, 2007, at 17:32, Brian Le wrote: > > > Another
questions: whenever I turn a specific face of a friend's cube > >
slowly, you can hear the spring inside. Is that good or bad? > >
It's annoying. Not so sure if it actually affects turning.
Logically > it has to slow it down a bit, but if it's at any level
that makes a > real difference, I don't know. > > But there is no
doubt it is annoying. > > - - - - - - - - - - - - > "Free cheese
only comes in mousetraps" > > Lars Petrus, lars@... http://lar5.com
> > --------------------------------- > Fussy? Opinionated? Impossible
to please? Perfect. Join Yahoo!'s user panel and lay it on us. > >
[Non-text portions of this message have been removed] > > > > > > >
[Non-text portions of this message have been removed] >
3654. eastsheen help From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 04:54:02 -0000
can someone post a link on how to re assemble/dissasemble a eastsheen
4x4 and 5x5 mine kinda broke so i need to reasselbe it but its too
confusing
3655. Re: [Speed cubing group] eastsheen help From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 00:33:06 -0500
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html On 5/30/07,
mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > can someone post a
link on how to re assemble/dissasemble a eastsheen > 4x4 and 5x5 > >
mine kinda broke so i need to reasselbe it but its too confusing > > >
[Non-text portions of this message have been removed]
3656. Re: [Speed cubing group] eastsheen help From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 05:54:10 -0000
awsome thx 5x5? --- In speedsolvingrubikscube@yahoogroups.com,
"Alexander J Goldberg" <ajgold04@...> wrote: > >
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html > > On 5/30/07,
mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > > > can someone
post a link on how to re assemble/dissasemble a eastsheen > > 4x4 and
5x5 > > > > mine kinda broke so i need to reasselbe it but its too
confusing > > > > > > > > > [Non-text portions of this message have been
removed] >
3657. Cuber's Money Fund From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 06:22:35 -0000
Just a thought but what do you guys in southern california think about
starting a little fund for the top 5 cubers; to pay for their trip to
the US nationals? I mean, if they cannot afford the trip, its a little
sad to see them not go. folks?
3658. Re: [Speed cubing group] Cuber's Money Fund From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 08:49:57 +0200
What do you mean by "a fund" ? Do you want to collect money
and invest it in order to pay for trips with the dividens or just
collect money and give them to 5 people ? Gilles 2007/5/31, lkyawkyaw
<lkyawkyaw@...>: > > Just a thought but what do you guys in southern
california think about > starting a little fund for the top 5 cubers; to
pay for their trip to > the US nationals? > > I mean, if they cannot
afford the trip, its a little sad to see them > not go. > > folks? > > >
[Non-text portions of this message have been removed]
3659. Re: Two questions From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 07:28:50 -0000
Christ I was wondering whether I should go to see the doctor about
that... :S --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian > Le"
<khoale1234567@> wrote: > > > > Another questions: whenever I turn a
specific face of a friend's > cube > > slowly, you can hear the
spring inside. Is that good or bad? > > > > Brian > > If you take a walk
and you hear your knee bones scratching, is that > good or bad? > >
Cheers! > Stefan >
3660. Re: Message for Lucas Garron From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 08:12:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> > > wrote: > > > > > > oh no, i hope not :( > > > > >
> > Dan, maybe my 10 move T then: > > > > l2 d' R2 d l2 (y')
r2 d L2 d' r2 > > Looks somewhat like the 11 move one that has been
on speedcubing.com > for years, just without the preceding U move. > >
Cheers! > Stefan > Ok, I found it by doing the first five turns and then
I looked for a diffrent way back from there. Then I found the second
part (mirror of first). // Kenneth
3661. Re: [Speed cubing group] Chris Krueger in the Newspaper From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 08:20:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > > > or 0.3% chance of occurence. So yes I agree this is a bit
lucky. > > > > > > Chris > > > > Hmm, so you say if something has a 0.3%
(or lower, I guess?) chance > > of occurence, it's lucky? Then
*every single cube state* is lucky, > > because every one of them has an
even much lower chance of >occurence! > > Luck is not mathematically
defined, as far as I know, so obviously we > will all have disagreements
on what is lucky and what is not. Or you could just say that luck for us
means 1) skipping a step AND 2) the skip probability being below some
agreed upon threshold. With that, you wouldn't have to call every
single cube state lucky. What I actually meant to say is something
slightly different, more general, though. Namely that looking at the raw
occurence probability of a set of cube states something isn't
enough. You need to see it in context, particularly relative to a
cuber's method and the algs he knows. Cheers! Stefan
3662. Re: [Speed cubing group] Cuber's Money Fund From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 08:37:37 -0000
Accumulated enough money as a total sum to pay for the 5 top southern
california cubers. So in reality just collect money :-D Of course we
could start an actual fund, but i dont really have time to manage that.
John lwin. --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > What do you mean
by "a fund" ? > Do you want to collect money and invest it in
order to pay for trips with > the dividens or just collect money and
give them to 5 people ? > > Gilles > > > 2007/5/31, lkyawkyaw
<lkyawkyaw@...>: > > > > Just a thought but what do you guys in
southern california think about > > starting a little fund for the top 5
cubers; to pay for their trip to > > the US nationals? > > > > I mean,
if they cannot afford the trip, its a little sad to see them > > not go.
> > > > folks? > > > > > > > > > [Non-text portions of this message have
been removed] >
3663. 4x4x4 centres + edges From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 12:33:17 -0000
Hi all, Today I set a PB of 33.55 for the centres + edges of the 4x4x4.
Can any of you fast 4x4x4 solvers beat this? (regularly?) DanH :)
3664. Re: [Speed cubing group] Cuber's Money Fund From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 15:26:33 -0000
I am personally a fan of the Bob Burton is in Debt Fund, where donations
are always accepted. :D --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@...> wrote: > > Accumulated enough
money as a total sum to pay for the 5 top southern > california cubers.
> > So in reality just collect money :-D > > Of course we could start an
actual fund, but i dont really have time > to manage that. > > John
lwin. > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > Peereboom" <gillesvdp@> wrote: > > > > What do you
mean by "a fund" ? > > Do you want to collect money and invest
it in order to pay for > trips with > > the dividens or just collect
money and give them to 5 people ? > > > > Gilles > > > > > > 2007/5/31,
lkyawkyaw <lkyawkyaw@>: > > > > > > Just a thought but what do you
guys in southern california > think about > > > starting a little fund
for the top 5 cubers; to pay for their > trip to > > > the US nationals?
> > > > > > I mean, if they cannot afford the trip, its a little sad to
see > them > > > not go. > > > > > > folks? > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > >
3665. Re: 4x4x4 centres + edges From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 19:51:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55
for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4
solvers beat this? (regularly?) > > DanH :) > Hi! I guess I'm
fairly fast with my 1:10.07 average. My fastest timet centers+edges is
31.x, but my best times for centers and edges separated are: center:
10.47 edges: 17.68 It's the 3x3-step that slows my down. My average
for this step excluding parities is around 23s, which is way to much.
/Gunnar
3666. university researches fewest moves From: "Matt M." <mmoberly@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 19:49:10 -0000
http://www.physorg.com/news99843195.html I'm not sure what they
consider to be "proven", but hasn't this community
already established that the upper bound for solves on a 3x3x3 is 23 or
24 turns? Can somebody verify that these claims are outdated? - Matt
3667. Re: [Speed cubing group] university researches fewest
moves From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 31 May 2007 22:56:30 +0200
No, I think these claims are accurate. They even say the expected upper
bound is 20, but that 27 used to be the lowest proven value. Also see
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube
(needs updating after this article) ----- Original Message ----- From:
Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May
31, 2007 9:49 PM Subject: [Speed cubing group] university researches
fewest moves http://www.physorg.com/news99843195.html I'm not sure
what they consider to be "proven", but hasn't this
community already established that the upper bound for solves on a 3x3x3
is 23 or 24 turns? Can somebody verify that these claims are outdated? -
Matt
3668. Re: 4x4x4 centres + edges From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 22:12:34 -0000
Searching back in my files where i stored my averages I found this
center+egdes avg: 32.92 36.13 46.87 32.87 36.06 36.66 (1:01.40) 34.59
35.54 36.99 (30.51) 32.74 ==> 36.14 (Must be timed with computer timer,
because the date of the file was 11-04-2006, and at that time I
didn't have a stackmat.) Not that can repeat this kind of averages
again now, because I am not really into speedcubing anymore (+ that I
don't have good 4x4 cube anymore :p ). Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55
for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4
solvers beat this? (regularly?) > > DanH :) >
3669. Making a Club From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 22:30:03 -0000
Hey everyone, I want to make a club at my school. I have my constitution
and everything else. Does anyone have any tips/suggestions to be sure
the club will be approved of? Brian
why not? you were quite an inspiration and acheived many good times on
many puzzles, and have lots of interesting ideas, it would be sad if you
weren't planning on continuing to cube mmwfung1985
<mmwfung1985@...> wrote: Searching back in my files where i stored my
averages I found this center+egdes avg: 32.92 36.13 46.87 32.87 36.06
36.66 (1:01.40) 34.59 35.54 36.99 (30.51) 32.74 ==> 36.14 (Must be timed
with computer timer, because the date of the file was 11-04-2006, and at
that time I didn't have a stackmat.) Not that can repeat this kind
of averages again now, because I am not really into speedcubing anymore
(+ that I don't have good 4x4 cube anymore :p ). Michael Fung ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Today I set a PB of 33.55
for the centres + edges of the 4x4x4. > > Can any of you fast 4x4x4
solvers beat this? (regularly?) > > DanH :) >
--------------------------------- Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. [Non-text
portions of this message have been removed]
3671. 5x5x5 preparation From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 31 May 2007 20:14:53 -0300 (ART)
Ok, this is for the 5x5x5ers... I just got my 5x5x5 (thanks, Ian :D) and
was wondering how long should I work it before lubing... I did that on
my 4x4x4 and it's now good... I did 3 solves so far...dunno how
many moves I used, but it was a lot :P so, how many
solves/scrambling/time do you recommend before lubing it? Pedro
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
3672. Re: [Speed cubing group] university researches fewest
moves From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 23:19:53 -0000
Sounds like reasonable numbers to me, I'd like to know what metric
they're using though. If anyone can get ahold of the actual
academic article I'd like a copy... -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > No, I think these claims are accurate. They
even say the expected upper > bound is 20, but that 27 used to be the
lowest proven value. > > Also see
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube >
(needs updating after this article) > > ----- Original Message ----- >
From: Matt M. > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Thursday, May 31, 2007 9:49 PM > Subject: [Speed cubing group]
university researches fewest moves > > >
http://www.physorg.com/news99843195.html > > I'm not sure what they
consider to be "proven", but hasn't this > community
already established that the upper bound for solves on a > 3x3x3 is 23
or 24 turns? > > Can somebody verify that these claims are outdated? > >
- Matt >
3673. Re: university researches fewest moves From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 00:56:22 -0000
The lowest prior upper bound (also determined using computer analyses)
that I was aware was 27 face turns. So I concur this represents a new
upper bound in FTM. If you follow the link, there is a link for
downloading the paper (PDF format). They do state within the paper that
it is face-turn metric. It may be widely believed that 20 or at least 21
face turns is sufficient, but there is no real proof yet for those
figures. No position having some symmetry requires more than 20 face
turns has reportedly been proven, but that represents a small fraction
of the total positions of the cube. But based upon smaller related
groups, the deepest positions seem to generally have a much
over-abundant share of symmetric positions than their fraction of
positions would suggest. So this leads people to believe there 20 (or
maybe 21) could indeed be the ultimate value. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Sounds like reasonable numbers to me,
I'd like to know what metric > they're using though. If anyone
can get ahold of the actual academic > article I'd like a copy... >
> -Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" > <avgalen@> wrote: > > > > No, I think
these claims are accurate. They even say the expected upper > > bound is
20, but that 27 used to be the lowest proven value. > > > > Also see >
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube > >
(needs updating after this article) > > > > ----- Original Message -----
> > From: Matt M. > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Thursday, May 31, 2007 9:49 PM > > Subject: [Speed cubing group]
university researches fewest moves > > > > > >
http://www.physorg.com/news99843195.html > > > > I'm not sure what
they consider to be "proven", but hasn't this > >
community already established that the upper bound for solves on a > >
3x3x3 is 23 or 24 turns? > > > > Can somebody verify that these claims
are outdated? > > > > - Matt > > >
3674. Re: [Speed cubing group] 5x5x5 preparation From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 18:42:17 -0700 (PDT)
I don't lube mines. Because I'm too lazy =P. If it were me, I
would solve it about 10 times, then lube it. Don't trust me; I have
yet to become a pro speedcuber. Pedro <pedrosino1@...> wrote: Ok,
this is for the 5x5x5ers... I just got my 5x5x5 (thanks, Ian :D) and was
wondering how long should I work it before lubing... I did that on my
4x4x4 and it's now good... I did 3 solves so far...dunno how many
moves I used, but it was a lot :P so, how many solves/scrambling/time do
you recommend before lubing it? Pedro ---------------------------------
Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed]
3675. Re: Making a Club From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 02:08:46 -0000
I'm pretty sure in high school, it isn't very hard to start a
club. I would suggest submitting the things you need to and if they deny
you, ask them what you need to do to get it approved and you should be
fine. -Dan --- In speedsolvingrubikscube@yahoogroups.com, "Brian
Le" <khoale1234567@...> wrote: > > Hey everyone, I want to make
a club at my school. I have my > constitution and everything else. Does
anyone have any > tips/suggestions to be sure the club will be approved
of? > > Brian >
3676. east sheen 5x5 From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 02:24:48 -0000
east sheen 5x5 if a outer center cap falls off of a 5x5 can i glue it
back it so it wont fall out again or will it mess up the cube?
3677. Re: 5x5x5 preparation From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 03:11:20 -0000
When I first got mine, I thought it was the stiffest thing on the planet
and lubed it immediately (with CubeLube). With about two months of wear,
it is now rather loose... --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Ok, this is for the 5x5x5ers... > >
I just got my 5x5x5 (thanks, Ian :D) and was wondering how long should I
work it before lubing... > > I did that on my 4x4x4 and it's now
good... > > I did 3 solves so far...dunno how many moves I used, but it
was a lot :P > > so, how many solves/scrambling/time do you recommend
before lubing it? > > Pedro > > > --------------------------------- >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions
of this message have been removed] >
3678. Re: [Speed cubing group] east sheen 5x5 From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 22:21:43 -0500
Glue it with a dab of elmers and you should be fine. Elmers is quite
flexible and can be removed with ease, but it will hold that center
solid. On 5/31/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > >
east sheen 5x5 > if a outer center cap falls off of a 5x5 can i glue it
back it so it > wont fall out again or will it mess up the cube? > > >
[Non-text portions of this message have been removed]
3679. 2x2-5x5 speed solve category From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 03:33:10 -0000
I'm proposing an event for competetion: a 2x2 through 5x5
speedsolve event for a total time. The point of this event is for the
cuber to be able to solve all the different sizes of their cubes
consistently fast, rather then be the best at one. The cuber will have
all the puzzles laid down and will be allowed to solve in any order. The
winner will have have the best time of three. What do you think? -Corwin
3680. Re: [Speed cubing group] 2x2-5x5 speed solve category From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 31 May 2007 20:51:38 -0700 (PDT)
I've always been up for that idea, but it has been shot down.
Bummer. Corwin <aznspazboi@...> wrote: I'm proposing an event
for competetion: a 2x2 through 5x5 speedsolve event for a total time.
The point of this event is for the cuber to be able to solve all the
different sizes of their cubes consistently fast, rather then be the
best at one. The cuber will have all the puzzles laid down and will be
allowed to solve in any order. The winner will have have the best time
of three. What do you think? -Corwin ---------------------------------
You snooze, you lose. Get messages ASAP with AutoCheck in the all-new
Yahoo! Mail Beta. [Non-text portions of this message have been removed]
given the general times for BLD categories, this idea is definitely a
doable thing, and a good idea --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I've always been up for that idea, but it has been shot
down. > > Bummer. > > Corwin <aznspazboi@...> wrote: I'm
proposing an event for competetion: a 2x2 through 5x5 speedsolve > event
for a total time. > > The point of this event is for the cuber to be
able to solve all the > different sizes of their cubes consistently
fast, rather then be the > best at one. > > The cuber will have all the
puzzles laid down and will be allowed to > solve in any order. The
winner will have have the best time of three. > > What do you think? > >
-Corwin > > > > > > > --------------------------------- > You snooze,
you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed] >
3682. Re: [Speed cubing group] 2x2-5x5 speed solve category From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 06:39:59 +0100 (BST)
Yes, it is something like tri-athelon event(quarter athelon event). If
you include pyraminx, megaminx and square-1, then it will be heptathelon
event. If you include magic, master magic and clock, then it will be
decathelon event. In another mind sport "WORLD MEMORY
CHAMPIONSHIP" there are 10 events. Although the winners of every
indivdual event are honoured, the overall memory champion is decided by
summing up the scores of all 10 events. The number of memorisers in the
world is not more than 200. But I think the number of serious speed
cubers are in multiples of that number. I think time factor and a thin
number of participants might be reason for considering this event.
Hence, itstead of going for a seperate event, a point system may be
introduced for every event and overall championis decided by summing up
them all. John Louis Corwin <aznspazboi@...> wrote: I'm
proposing an event for competetion: a 2x2 through 5x5 speedsolve event
for a total time. The point of this event is for the cuber to be able to
solve all the different sizes of their cubes consistently fast, rather
then be the best at one. The cuber will have all the puzzles laid down
and will be allowed to solve in any order. The winner will have have the
best time of three. What do you think? -Corwin
--------------------------------- Heres a new way to find what
you're looking for - Yahoo! Answers [Non-text portions of this
message have been removed]
3683. Re: [Speed cubing group] Cuber's Money Fund From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 13:17:20 +0200
Seriously who would even give 1 cent to this fund ? 2007/5/31, Bob
Burton <bob@...>: > > I am personally a fan of the Bob Burton is in
Debt Fund, where > donations are always accepted. :D > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "lkyawkyaw" > > <lkyawkyaw@...> wrote: > > > >
Accumulated enough money as a total sum to pay for the 5 top southern >
> california cubers. > > > > So in reality just collect money :-D > > >
> Of course we could start an actual fund, but i dont really have time >
> to manage that. > > > > John lwin. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > >
> > > What do you mean by "a fund" ? > > > Do you want to
collect money and invest it in order to pay for > > trips with > > > the
dividens or just collect money and give them to 5 people ? > > > > > >
Gilles > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > >
> > > Just a thought but what do you guys in southern california > >
think about > > > > starting a little fund for the top 5 cubers; to pay
for their > > trip to > > > > the US nationals? > > > > > > > > I mean,
if they cannot afford the trip, its a little sad to see > > them > > > >
not go. > > > > > > > > folks? > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
3684. Re: [Speed cubing group] Cuber's Money Fund From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 15:50:59 -0000
i wish i knew :P --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
Seriously who would even give 1 cent to this fund ? > > 2007/5/31, Bob
Burton <bob@...>: > > > > I am personally a fan of the Bob Burton is
in Debt Fund, where > > donations are always accepted. :D > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "lkyawkyaw" > > > > <lkyawkyaw@> wrote: > > > > > >
Accumulated enough money as a total sum to pay for the 5 top southern >
> > california cubers. > > > > > > So in reality just collect money :-D
> > > > > > Of course we could start an actual fund, but i dont really
have time > > > to manage that. > > > > > > John lwin. > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > > Peereboom" <gillesvdp@> wrote: >
> > > > > > > What do you mean by "a fund" ? > > > > Do you
want to collect money and invest it in order to pay for > > > trips with
> > > > the dividens or just collect money and give them to 5 people ? >
> > > > > > > Gilles > > > > > > > > > > > > 2007/5/31, lkyawkyaw
<lkyawkyaw@>: > > > > > > > > > > Just a thought but what do you guys
in southern california > > > think about > > > > > starting a little
fund for the top 5 cubers; to pay for their > > > trip to > > > > > the
US nationals? > > > > > > > > > > I mean, if they cannot afford the
trip, its a little sad to see > > > them > > > > > not go. > > > > > > >
> > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] >
3685. Re: [Speed cubing group] Re: 5x5x5 preparation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 13:04:19 -0300 (ART)
Anyone else? anymore tips? symbioticfear <no_reply@yahoogroups.com>
escreveu: When I first got mine, I thought it was the stiffest thing on
the planet and lubed it immediately (with CubeLube). With about two
months of wear, it is now rather loose... --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Ok, this is for the 5x5x5ers... > > I just got my 5x5x5 (thanks, Ian
:D) and was wondering how long should I work it before lubing... > > I
did that on my 4x4x4 and it's now good... > > I did 3 solves so
far...dunno how many moves I used, but it was a lot :P > > so, how many
solves/scrambling/time do you recommend before lubing it? > > Pedro > >
> --------------------------------- > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] > --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
3686. Re: [Speed cubing group] university researches fewest
moves From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 1 Jun 2007 19:12:49 +0200
Why not read Speedcubing.com! ----- Original Message ----- From: Arnaud
van Galen To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May
31, 2007 10:56 PM Subject: Re: [Speed cubing group] university
researches fewest moves No, I think these claims are accurate. They even
say the expected upper bound is 20, but that 27 used to be the lowest
proven value. Also see
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik's_Cube
(needs updating after this article) ----- Original Message ----- From:
Matt M. To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday, May
31, 2007 9:49 PM Subject: [Speed cubing group] university researches
fewest moves http://www.physorg.com/news99843195.html I'm not sure
what they consider to be "proven", but hasn't this
community already established that the upper bound for solves on a 3x3x3
is 23 or 24 turns? Can somebody verify that these claims are outdated? -
Matt [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The number of memorisers in the world is not
more than 200. > But I think the number of serious speed cubers are in
multiples > of that number. Not quite.
http://www.speedcubing.com/records/recs_cube_555.html
http://worldcubeassociation.org/results/e.php?i=555&show=All%2BPersons
Cheers! Stefan
3688. Re: [Speed cubing group] Cuber's Money Fund From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 19:24:30 -0000
Bob, I'll give you .02 cents. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > i wish i knew :P > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Seriously who would even
give 1 cent to this fund ? > > > > 2007/5/31, Bob Burton <bob@>: > >
> > > > I am personally a fan of the Bob Burton is in Debt Fund, where >
> > donations are always accepted. :D > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "lkyawkyaw" > > > > > >
<lkyawkyaw@> wrote: > > > > > > > > Accumulated enough money as a
total sum to pay for the 5 top > southern > > > > california cubers. > >
> > > > > > So in reality just collect money :-D > > > > > > > > Of
course we could start an actual fund, but i dont really have time > > >
> to manage that. > > > > > > > > John lwin. > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Gilles van den > > > > Peereboom"
<gillesvdp@> wrote: > > > > > > > > > > What do you mean by "a
fund" ? > > > > > Do you want to collect money and invest it in
order to pay for > > > > trips with > > > > > the dividens or just
collect money and give them to 5 people ? > > > > > > > > > > Gilles > >
> > > > > > > > > > > > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > >
> > > > > > > > Just a thought but what do you guys in southern
california > > > > think about > > > > > > starting a little fund for
the top 5 cubers; to pay for their > > > > trip to > > > > > > the US
nationals? > > > > > > > > > > > > I mean, if they cannot afford the
trip, its a little sad to see > > > > them > > > > > > not go. > > > > >
> > > > > > > folks? > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > >
3689. Re: [Speed cubing group] Cuber's Money Fund From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 20:01:25 -0000
.02, not even 2 cents? Does that mean you are giving me a tiny fraction
of a penny? --- In speedsolvingrubikscube@yahoogroups.com,
"chrisdzoan" <chrisdzoan@...> wrote: > > Bob, I'll
give you .02 cents. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<bob@> wrote: > > > > i wish i knew :P > > > > --- In
speedsolvingrubikscube@...m, "Gilles van den > > Peereboom"
<gillesvdp@> wrote: > > > > > > Seriously who would even give 1 cent
to this fund ? > > > > > > 2007/5/31, Bob Burton <bob@>: > > > > > >
> > I am personally a fan of the Bob Burton is in Debt Fund, > where > >
> > donations are always accepted. :D > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "lkyawkyaw" > > > > > > > >
<lkyawkyaw@> wrote: > > > > > > > > > > Accumulated enough money as a
total sum to pay for the 5 top > > southern > > > > > california cubers.
> > > > > > > > > > So in reality just collect money :-D > > > > > > > >
> > Of course we could start an actual fund, but i dont really > have
time > > > > > to manage that. > > > > > > > > > > John lwin. > > > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Gilles van den > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > What do
you mean by "a fund" ? > > > > > > Do you want to collect
money and invest it in order to pay > for > > > > > trips with > > > > >
> the dividens or just collect money and give them to 5 > people ? > > >
> > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 2007/5/31,
lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > Just a thought
but what do you guys in southern > california > > > > > think about > >
> > > > > starting a little fund for the top 5 cubers; to pay for >
their > > > > > trip to > > > > > > > the US nationals? > > > > > > > >
> > > > > > I mean, if they cannot afford the trip, its a little sad >
to see > > > > > them > > > > > > > not go. > > > > > > > > > > > > > >
folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
3690. Re: [Speed cubing group] Cuber's Money Fund From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 13:51:47 -0700 (PDT)
men.. this is becoming hilarious. haha. forget the fund idea its
becoming dumb. Bob Burton <bob@...> wrote: .02, not even 2 cents?
Does that mean you are giving me a tiny fraction of a penny? --- In
speedsolvingrubikscube@yahoogroups.com, "chrisdzoan"
<chrisdzoan@...> wrote: > > Bob, I'll give you .02 cents. > >
Chris > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > <bob@> wrote: > > > > i wish i knew :P > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Seriously who would
even give 1 cent to this fund ? > > > > > > 2007/5/31, Bob Burton
<bob@>: > > > > > > > > I am personally a fan of the Bob Burton is in
Debt Fund, > where > > > > donations are always accepted. :D > > > > > >
> > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "lkyawkyaw" > > > > > > > >
<lkyawkyaw@> wrote: > > > > > > > > > > Accumulated enough money as a
total sum to pay for the 5 top > > southern > > > > > california cubers.
> > > > > > > > > > So in reality just collect money :-D > > > > > > > >
> > Of course we could start an actual fund, but i dont really > have
time > > > > > to manage that. > > > > > > > > > > John lwin. > > > > >
> > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Gilles van den > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > What do
you mean by "a fund" ? > > > > > > Do you want to collect
money and invest it in order to pay > for > > > > > trips with > > > > >
> the dividens or just collect money and give them to 5 > people ? > > >
> > > > > > > > > Gilles > > > > > > > > > > > > > > > > > > 2007/5/31,
lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > > Just a thought
but what do you guys in southern > california > > > > > think about > >
> > > > > starting a little fund for the top 5 cubers; to pay for >
their > > > > > trip to > > > > > > > the US nationals? > > > > > > > >
> > > > > > I mean, if they cannot afford the trip, its a little sad >
to see > > > > > them > > > > > > > not go. > > > > > > > > > > > > > >
folks? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
--------------------------------- Be a better Heartthrob. Get better
relationship answers from someone who knows. Yahoo! Answers - Check it
out. [Non-text portions of this message have been removed]
3691. Re: [Speed cubing group] Re: Making a Club From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 13:53:19 -0700 (PDT)
ask Darren kwong :) Dan Dzoan <gvdlfs3@...> wrote: I'm pretty
sure in high school, it isn't very hard to start a club. I would
suggest submitting the things you need to and if they deny you, ask them
what you need to do to get it approved and you should be fine. -Dan ---
In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Hey everyone, I want to make a club at
my school. I have my > constitution and everything else. Does anyone
have any > tips/suggestions to be sure the club will be approved of? > >
Brian > --------------------------------- Got a little couch potato?
Check out fun summer activities for kids. [Non-text portions of this
message have been removed]
3692. Re: 2x2-5x5 speed solve category From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 21:12:58 -0000
Why was it shot down? Jonathan Choi --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I've always been up for that idea, but it has been shot
down. > > Bummer. > > Corwin <aznspazboi@...> wrote: I'm
proposing an event for competetion: a 2x2 through 5x5 speedsolve > event
for a total time. > > The point of this event is for the cuber to be
able to solve all the > different sizes of their cubes consistently
fast, rather then be the > best at one. > > The cuber will have all the
puzzles laid down and will be allowed to > solve in any order. The
winner will have have the best time of three. > > What do you think? > >
-Corwin > > > > > > > --------------------------------- > You snooze,
you lose. Get messages ASAP with AutoCheck > in the all-new Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed] >
3693. Re: 2x2-5x5 speed solve category From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 21:38:04 -0000
Winner of 5x5 probably wins all. If person A solves 5x5 in 2 minutes and
person B solves in 2:30, person B has little (no) chance of winning,
even with great times on the other puzzles. The variation on solves for
the 4x4, 3x3, and 2x2 is much much less. Bob --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...>
wrote: > > Why was it shot down? > > Jonathan Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > I've always been up for that idea, but it has been
shot down. > > > > Bummer. > > > > Corwin <aznspazboi@> wrote:
I'm > proposing an event for competetion: a 2x2 through 5x5
speedsolve > > event for a total time. > > > > The point of this event
is for the cuber to be able to solve all the > > different sizes of
their cubes consistently fast, rather then be the > > best at one. > > >
> The cuber will have all the puzzles laid down and will be allowed to >
> solve in any order. The winner will have have the best time of three.
> > > > What do you think? > > > > -Corwin > > > > > > > > > > > > > >
--------------------------------- > > You snooze, you lose. Get messages
ASAP with AutoCheck > > in the all-new Yahoo! Mail Beta. > > > >
[Non-text portions of this message have been removed] > > >
3694. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 14:53:43 -0700 (PDT)
It is thought that the person with the fastest 5x5 is the winner. Also,
the WCA is not interested in adding more events. Such a shame.
symbioticfear <no_reply@yahoogroups.com> wrote: Why was it shot down?
Jonathan Choi --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > I've always been up for that
idea, but it has been shot down. > > Bummer. > > Corwin
<aznspazboi@...> wrote: I'm proposing an event for competetion:
a 2x2 through 5x5 speedsolve > event for a total time. > > The point of
this event is for the cuber to be able to solve all the > different
sizes of their cubes consistently fast, rather then be the > best at
one. > > The cuber will have all the puzzles laid down and will be
allowed to > solve in any order. The winner will have have the best time
of three. > > What do you think? > > -Corwin > > > > > > >
--------------------------------- > You snooze, you lose. Get messages
ASAP with AutoCheck > in the all-new Yahoo! Mail Beta. > > [Non-text
portions of this message have been removed] >
--------------------------------- Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. [Non-text
portions of this message have been removed]
3695. Re: 2x2-5x5 speed solve category From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 22:04:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<bob@...> wrote: > > Winner of 5x5 probably wins all. If person A
solves 5x5 in 2 minutes > and person B solves in 2:30, person B has
little (no) chance of > winning, even with great times on the other
puzzles. The variation on > solves for the 4x4, 3x3, and 2x2 is much
much less. > That's why a combined ranking (sum or average of
ranks) of the 4 events would be more adequate. Gilles.
3696. Re: Making a Club From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 01 Jun 2007 23:16:28 -0000
hey I made a club at my school and my advise is to keep people
interested try to recruit, incoming freshman(or sophomores are ok too)
so they can keep up your legacy, and also because odds are you wont have
many active members try to find some people at other schools nearby. My
biggest problem has been getting peopel to o to competitions, they
usually use and excuse like "ohh i am to slow i will get last"
or something to that effect and its makes it a bit difficult but i can
usually get 2~5 people to go.
That is BS, really -- I would agree with you that it is a shame, and
really, they should allow the event. Who cares if the fastest 5x5 solver
wins? It's still an event dealing with whole units, and still
provides fodder for competition, and is still valid. Nobody in other
sports discredits or disallows events of "grouping" styles
because of speculation of who may win or lose. --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > It is thought that the person with the fastest 5x5 is the
winner. Also, the WCA is not interested in adding more events. > > Such
a shame. > > symbioticfear <no_reply@yahoogroups.com> wrote: Why was
it shot down? > > Jonathan Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > I've always been up for that idea, but it has been
shot down. > > > > Bummer. > > > > Corwin <aznspazboi@> wrote:
I'm > proposing an event for competetion: a 2x2 through 5x5
speedsolve > > event for a total time. > > > > The point of this event
is for the cuber to be able to solve all the > > different sizes of
their cubes consistently fast, rather then be the > > best at one. > > >
> The cuber will have all the puzzles laid down and will be allowed to >
> solve in any order. The winner will have have the best time of three.
> > > > What do you think? > > > > -Corwin > > > > > > > > > > > > > >
--------------------------------- > > You snooze, you lose. Get messages
ASAP with AutoCheck > > in the all-new Yahoo! Mail Beta. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
--------------------------------- > Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. > > [Non-text
portions of this message have been removed] >
3698. 9spuzzles problems From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Jun 2007 03:42:58 -0000
I've been having a hard time logging back into my account for some
odd reason. I've created two accounts so far, and none of them
work. Has this happened to anyone else? I haven't been able to
order any cubes from them yet.
3699. Re: [Speed cubing group] Re: Making a Club From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 22:07:38 -0700 (PDT)
He probably wouldn't want to help a newbie like me XD. lwin
kyawkyaw <lkyawkyaw@...> wrote: ask Darren kwong :) Dan Dzoan
<gvdlfs3@...> wrote: I'm pretty sure in high school, it
isn't very hard to start a club. I would suggest submitting the
things you need to and if they deny you, ask them what you need to do to
get it approved and you should be fine. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Hey everyone, I want to make a club at
my school. I have my > constitution and everything else. Does anyone
have any > tips/suggestions to be sure the club will be approved of? > >
Brian > --------------------------------- Got a little couch potato?
Check out fun summer activities for kids. [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
3700. Cubers in Hong Kong, Malaysia, Thailand and Singapore From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Jun 2007 05:31:48 -0000
Hi guys, We are looking at organizing official competitions in: - Taiwan
- Philippines - Hong Kong - Malaysia - Thailand - Singapore For Taiwan
and Philippines we already have local contacts. If you are in Hong Kong,
Malaysia, Thailand or Singapore then please contact me at
rbruchem@worldcubeassociation.org. Have fun, Ron
3701. Re: [Speed cubing group] Chris Krueger in the Newspaper From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 22:55:54 -0700
There will always be an element of chance in Rubik's Cube that we
cannot control. No offense to Chris Krueger. I believe Chris to be one
of the world's best blindfolded Rubik's Cube solvers, and he
does things that no one else in this world can do. He is simply world
class. But having a world record only means you have the world record.
It doesn't mean you're the best cuber around. In order to be
the best cuber, you have to consistently win competitions against a high
level of competition. If everyone gets the same scramble, and everyone
gets F2L skips, doesn't the fastest person win? But if someone uses
a different method... who's to say that person who uses method A
gets lucky and person who uses method B doesn't? There's no
way to control that. Perhaps the wind was blowing a certain way during
the 100 meter dash? Or what about speed skating, where one guy falls,
takes out everyone else, and the Australian (Bradbury?) who was so far
behind, that he was able to avoid the crash, wins the gold medal? Short
track speed skating... did he get lucky? He was damn lucky. He was
getting owned, and then everyone in front of him got wiped out. Did he
get the gold medal? Yes. Why? Because he won. End of story. Nothing we
can do about luck. There simply isn't an unbiased way of coming up
with a metric. Don't even waste your time trying to disprove this
statement. In fact, if I weren't so tired, I'd write a proof
on why this can't be done right now. Chris Krueger has the world
record. Leave it there. He did very well. Is there any reason that he
doesn't deserve it? No. I mean, 9.86, 10.09, 11.13... these were
all "lucky" solves, but even if you do every step of the
Fridrich method, if you had Katsu's 8 second solve, wouldn't
that be luckier than a simply PLL skip? -Tyson On May 31, 2007, at 1:20
AM, Stefan Pochmann wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@...>
wrote: > > > > > > or 0.3% chance of occurence. So yes I agree this is a
bit > lucky. > > > > > > > > Chris > > > > > > Hmm, so you say if
something has a 0.3% (or lower, I guess?) > chance > > > of occurence,
it's lucky? Then *every single cube state* is > lucky, > > >
because every one of them has an even much lower chance of > >occurence!
> > > > Luck is not mathematically defined, as far as I know, so
obviously > we > > will all have disagreements on what is lucky and what
is not. > > Or you could just say that luck for us means > 1) skipping a
step AND > 2) the skip probability being below some agreed upon
threshold. > With that, you wouldn't have to call every single cube
state lucky. > > What I actually meant to say is something slightly
different, more > general, though. Namely that looking at the raw
occurence probability > of a set of cube states something isn't
enough. You need to see it in > context, particularly relative to a
cuber's method and the algs he > knows. > > Cheers! > Stefan > > >
3702. Re: [Speed cubing group] Cuber's Money Fund From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 1 Jun 2007 23:48:18 -0700
Okay, I have very little time as many as you know, but I read the
subject of this, and I glanced at what this thread started out to be and
all I can say is: IPO. A cuber can IPO himself/herself... in other
words, you buy stock in the cuber, and that stock is worth 50% of the
future cash earning of the cuber. The cuber could raise initial capital
to go to competitions and earn the cash. Or if you believe a cuber is
reliable, buy bonds from the cuber. We should set up an exchange so I
can arb you all! -Tyson On Jun 1, 2007, at 1:51 PM, lwin kyawkyaw wrote:
> men.. this is becoming hilarious. haha. forget the fund idea its >
becoming dumb. > > Bob Burton <bob@...> wrote: .02, not even 2 cents?
Does that > mean you are giving me a tiny > fraction of a penny? > > ---
In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" >
<chrisdzoan@...> wrote: > > > > Bob, I'll give you .02 cents. >
> > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > <bob@> wrote: > > > > > > i wish i knew :P
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > >
Seriously who would even give 1 cent to this fund ? > > > > > > > >
2007/5/31, Bob Burton <bob@>: > > > > > > > > > > I am personally a
fan of the Bob Burton is in Debt Fund, > > where > > > > > donations are
always accepted. :D > > > > > > > > > > --- In > > >
speedsolvingrubikscube@...m<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "lkyawkyaw" > > > > > > > > > >
<lkyawkyaw@> wrote: > > > > > > > > > > > > Accumulated enough money
as a total sum to pay for the 5 top > > > southern > > > > > >
california cubers. > > > > > > > > > > > > So in reality just collect
money :-D > > > > > > > > > > > > Of course we could start an actual
fund, but i dont really > > have time > > > > > > to manage that. > > >
> > > > > > > > > John lwin. > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Gilles van den > > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > What
do you mean by "a fund" ? > > > > > > > Do you want to collect
money and invest it in order to pay > > for > > > > > > trips with > > >
> > > > the dividens or just collect money and give them to 5 > > people
? > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > >
> > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > >
> > Just a thought but what do you guys in southern > > california > > >
> > > think about > > > > > > > > starting a little fund for the top 5
cubers; to pay for > > their > > > > > > trip to > > > > > > > > the US
nationals? > > > > > > > > > > > > > > > > I mean, if they cannot afford
the trip, its a little sad > > to see > > > > > > them > > > > > > > >
not go. > > > > > > > > > > > > > > > > folks? > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > >
--------------------------------- > Be a better Heartthrob. Get better
relationship answers from someone > who knows. > Yahoo! Answers - Check
it out. > > [Non-text portions of this message have been removed] > > >
3703. Re: [Speed cubing group] Chris Krueger in the Newspaper From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Jun 2007 12:01:09 -0000
well in those other sport examples, not everyone is having roughly the
same chances as they are engaging in a sport at the same time WITH each
other, with possibilities of interacting with one another, unlike
cubing. however, the notion of "if others fail, you can
succeed" still applies. the wind is a good example though, however
subtle. but this is why i was happy earlier that everyone gets the same
scramble lists. it makes it very fair. if person A gets a
"lucky" case, there's no reason why person B can't
either. and this applies to any solve, really, as any solve has the
potential to be "lucky" depending on how you go about solving
it. --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > There will always be an element of chance
in Rubik's Cube that we > cannot control. No offense to Chris
Krueger. I believe Chris to be > one of the world's best
blindfolded Rubik's Cube solvers, and he does > things that no one
else in this world can do. He is simply world > class. > > But having a
world record only means you have the world record. It > doesn't
mean you're the best cuber around. In order to be the best > cuber,
you have to consistently win competitions against a high level > of
competition. If everyone gets the same scramble, and everyone gets > F2L
skips, doesn't the fastest person win? > > But if someone uses a
different method... who's to say that person who > uses method A
gets lucky and person who uses method B doesn't? There's > no
way to control that. Perhaps the wind was blowing a certain way > during
the 100 meter dash? Or what about speed skating, where one guy > falls,
takes out everyone else, and the Australian (Bradbury?) who was > so far
behind, that he was able to avoid the crash, wins the gold > medal? > >
Short track speed skating... did he get lucky? He was damn lucky. He >
was getting owned, and then everyone in front of him got wiped out. >
Did he get the gold medal? Yes. Why? Because he won. End of story. > >
Nothing we can do about luck. There simply isn't an unbiased way of
> coming up with a metric. Don't even waste your time trying to
disprove > this statement. In fact, if I weren't so tired, I'd
write a proof on > why this can't be done right now. > > Chris
Krueger has the world record. Leave it there. He did very well. > Is
there any reason that he doesn't deserve it? No. I mean, 9.86, >
10.09, 11.13... these were all "lucky" solves, but even if you
do every > step of the Fridrich method, if you had Katsu's 8 second
solve, > wouldn't that be luckier than a simply PLL skip? > >
-Tyson > > On May 31, 2007, at 1:20 AM, Stefan Pochmann wrote: > > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > > > or 0.3% chance of occurence. So yes I agree this
is a bit > > lucky. > > > > > > > > > > Chris > > > > > > > > Hmm, so
you say if something has a 0.3% (or lower, I guess?) > > chance > > > >
of occurence, it's lucky? Then *every single cube state* is > >
lucky, > > > > because every one of them has an even much lower chance
of > > >occurence! > > > > > > Luck is not mathematically defined, as
far as I know, so obviously > > we > > > will all have disagreements on
what is lucky and what is not. > > > > Or you could just say that luck
for us means > > 1) skipping a step AND > > 2) the skip probability
being below some agreed upon threshold. > > With that, you wouldn't
have to call every single cube state lucky. > > > > What I actually
meant to say is something slightly different, more > > general, though.
Namely that looking at the raw occurence probability > > of a set of
cube states something isn't enough. You need to see it in > >
context, particularly relative to a cuber's method and the algs he
> > knows. > > > > Cheers! > > Stefan > > > > > > >
3704. Hey guys I am starting a site and I want to get some feedback so
far... From: mrlucky8ball <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 02 Jun 2007 23:58:53 -0000
It shows how to solve a Rubik's Cube. I want to make it easy for
people to understand. Let me know what you guys think so far.
www.rubikssolver.com Thanks
3705. Re: Hey guys I am starting a site and I want to get some feedback
so far... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 00:43:20 -0000
It would be helpful if you used the more universal notation for
describing moves, (i.e. U, D, F, B, R, L) because almost everyone else
uses them. Also, half the links don't work, but I presume
you're working on that. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, mrlucky8ball <no_reply@...>
wrote: > > It shows how to solve a Rubik's Cube. I want to make it
easy for > people to understand. Let me know what you guys think so far.
> www.rubikssolver.com > > Thanks >
3706. Re: [Speed cubing group] Hey guys I am starting a site and I want
to get some feedback so far... From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Jun 2007 22:11:11 -0400
On 6/2/07, mrlucky8ball <no_reply@yahoogroups.com> wrote: > > It
shows how to solve a Rubik's Cube. I want to make it easy for >
people to understand. Let me know what you guys think so far. >
www.rubikssolver.com > > Thanks Your world record is out of date. Check
here for the latest records:
http://www.worldcubeassociation.org/results/regions.php
3707. [Speed cubing group] Re: 5x5x5 preparation From: "pedrosino1" <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 02:17:29 -0000
So, I already lubed it...but it's hard, since you can't do
like on the 3x3x3 or 4x4x4, turning 2 sides a bit to create an opening
near the center...the internals are much more complex on the 5x5x5, so
it's hard to get and opening... how do you guys recommend lubing
it? I'm afraid of taking an edge out and not being able to put it
back :P PEdro --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Anyone else? anymore tips? > >
symbioticfear <no_reply@yahoogroups.com> escreveu: When I first got
mine, I thought it was the stiffest thing on the > planet and lubed it
immediately (with CubeLube). > > With about two months of wear, it is
now rather loose... > > --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers...
> > > > I just got my 5x5x5 (thanks, Ian :D) and was wondering how long
> should I work it before lubing... > > > > I did that on my 4x4x4 and
it's now good... > > > > I did 3 solves so far...dunno how many
moves I used, but it was a lot :P > > > > so, how many
solves/scrambling/time do you recommend before lubing it? > > > > Pedro
> > > > > > --------------------------------- > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > --------------------------------- >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions
of this message have been removed] >
3708. Re: Cubers in Hong Kong, Malaysia, Thailand and Singapore From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 02:36:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > We are looking at organizing
official competitions in: > - Taiwan > - Philippines > - Hong Kong > -
Malaysia > - Thailand > - Singapore > > For Taiwan and Philippines we
already have local contacts. > If you are in Hong Kong, Malaysia,
Thailand or Singapore then please > contact me at rbruchem@... > > Have
fun, > > Ron > Actually, I'm going to Thailand in during
July/August (i need to check exactly when though...probably the end of
July and early August) for 2 weeks. I'm
like...Chinese/Thai/Canadian. lol -Harris
3709. Re: [Speed cubing group] Re: 5x5x5 preparation From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Jun 2007 20:29:12 -0700 (PDT)
I lube mines by taking it apart, putting lube on each piece where
necessary, then putting it back together. A website for disassembling
5x5 is http://pjgat09.gotdns.com/old/misc5a.html. For putting it back
together, go to http://pjgat09.gotdns.com/old/misc5b.html Brian
pedrosino1 <pedrosino1@yahoo.com.br> wrote: So, I already lubed
it...but it's hard, since you can't do like on the 3x3x3 or
4x4x4, turning 2 sides a bit to create an opening near the center...the
internals are much more complex on the 5x5x5, so it's hard to get
and opening... how do you guys recommend lubing it? I'm afraid of
taking an edge out and not being able to put it back :P PEdro --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Anyone else? anymore tips? > > symbioticfear
<no_reply@yahoogroups.com> escreveu: When I first got mine, I thought
it was the stiffest thing on the > planet and lubed it immediately (with
CubeLube). > > With about two months of wear, it is now rather loose...
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > >
> I just got my 5x5x5 (thanks, Ian :D) and was wondering how long >
should I work it before lubing... > > > > I did that on my 4x4x4 and
it's now good... > > > > I did 3 solves so far...dunno how many
moves I used, but it was a lot :P > > > > so, how many
solves/scrambling/time do you recommend before lubing it? > > > > Pedro
> > > > > > --------------------------------- > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > --------------------------------- >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions
of this message have been removed] > [Non-text portions of this message
have been removed]
3710. Re: Hey guys I am starting a site and I want to get some feedback
so far... From: "Bob Burton" <bob@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 03:29:38 -0000
Indeed. I've become very closed minded in my old age. When I see
another notation, I just leave. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > It would be helpful if you used the more universal notation
for > describing moves, (i.e. U, D, F, B, R, L) because almost everyone
else > uses them. > > Also, half the links don't work, but I
presume you're working on that. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com, mrlucky8ball > <no_reply@>
wrote: > > > > It shows how to solve a Rubik's Cube. I want to make
it easy for > > people to understand. Let me know what you guys think so
far. > > www.rubikssolver.com > > > > Thanks > > >
3711. Re: [Speed cubing group] Re: Hey guys I am starting a site and I
want to get some feedback so far... From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Jun 2007 20:33:59 -0700 (PDT)
This is good site. Indeed, the notation should be the universal type,
and you need to update the links and fix stuff. Keep up the good work.
Bob Burton <bob@...> wrote: Indeed. I've become very closed
minded in my old age. When I see another notation, I just leave. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > It would be helpful if you used the more universal notation
for > describing moves, (i.e. U, D, F, B, R, L) because almost everyone
else > uses them. > > Also, half the links don't work, but I
presume you're working on that. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com, mrlucky8ball > <no_reply@>
wrote: > > > > It shows how to solve a Rubik's Cube. I want to make
it easy for > > people to understand. Let me know what you guys think so
far. > > www.rubikssolver.com > > > > Thanks > > > [Non-text portions of
this message have been removed]
3712. Re: [Speed cubing group] Re: 5x5x5 preparation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 01:08:13 -0300 (ART)
hmm...that's a lot of work : ) how long does it take to put it
back? Pedro Brian Le <khoale1234567@...> escreveu: I lube mines by
taking it apart, putting lube on each piece where necessary, then
putting it back together. A website for disassembling 5x5 is
http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together,
go to http://pjgat09.gotdns.com/old/misc5b.html Brian pedrosino1
<pedrosino1@...> wrote: So, I already lubed it...but it's hard,
since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a
bit to create an opening near the center...the internals are much more
complex on the 5x5x5, so it's hard to get and opening... how do you
guys recommend lubing it? I'm afraid of taking an edge out and not
being able to put it back :P PEdro --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Anyone else? anymore tips? > > symbioticfear
<no_reply@yahoogroups.com> escreveu: When I first got mine, I thought
it was the stiffest thing on the > planet and lubed it immediately (with
CubeLube). > > With about two months of wear, it is now rather loose...
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > >
> I just got my 5x5x5 (thanks, Ian :D) and was wondering how long >
should I work it before lubing... > > > > I did that on my 4x4x4 and
it's now good... > > > > I did 3 solves so far...dunno how many
moves I used, but it was a lot :P > > > > so, how many
solves/scrambling/time do you recommend before lubing it? > > > > Pedro
> > > > > > --------------------------------- > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > --------------------------------- >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions
of this message have been removed] > [Non-text portions of this message
have been removed] --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
3713. [Speed cubing group] Re: 5x5x5 preparation From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 04:18:02 -0000
The first time I lubed my 5x5, it took me an hour to take it apart, lay
out the pieces, spray them, and then put it back together. I think the
second time, assembly was a bit faster, maybe around 20 minutes or so.
It was a while ago so I don't remember for sure, it could have been
more or less. -Dan --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > hmm...that's a lot of work : ) > >
how long does it take to put it back? > > Pedro > > Brian Le
<khoale1234567@...> escreveu: I lube mines by taking it apart,
putting lube on each piece where necessary, then putting it back
together. A website for disassembling 5x5 is
http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together,
go to http://pjgat09.gotdns.com/old/misc5b.html > > Brian > > pedrosino1
<pedrosino1@...> wrote: > So, I already lubed it...but it's
hard, since you can't do like on the > 3x3x3 or 4x4x4, turning 2
sides a bit to create an opening near the > center...the internals are
much more complex on the 5x5x5, so it's > hard to get and
opening... > > how do you guys recommend lubing it? I'm afraid of
taking an edge out > and not being able to put it back :P > > PEdro > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > Anyone else? anymore tips? > > > > symbioticfear
<no_reply@yahoogroups.com> escreveu: > When I first got mine, I
thought it was the stiffest > thing on the > > planet and lubed it
immediately (with CubeLube). > > > > With about two months of wear, it
is now rather loose... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > Ok, this is for the 5x5x5ers... > > > > > > I just
got my 5x5x5 (thanks, Ian :D) and was wondering how long > > should I
work it before lubing... > > > > > > I did that on my 4x4x4 and
it's now good... > > > > > > I did 3 solves so far...dunno how many
moves I used, but it was a > lot :P > > > > > > so, how many
solves/scrambling/time do you recommend before > lubing it? > > > > > >
Pedro > > > > > > > > > --------------------------------- > > > Novo
Yahoo! Cadê? - Experimente uma nova busca. > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > --------------------------------- > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > Novo Yahoo!
Cadê? - Experimente uma nova busca. > > [Non-text portions of this
message have been removed] >
3714. Re: [Speed cubing group] Re: 5x5x5 preparation From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Jun 2007 21:18:50 -0700 (PDT)
Restringing magic takes a lot of work... Anyway, I think it took me the
first time about half an hour to put it back together. You want to be
careful of the center corners: they are very fragile. I have broke about
20 of them so far... Pedro <pedrosino1@...> wrote: hmm...that's
a lot of work : ) how long does it take to put it back? Pedro Brian Le
<khoale1234567@...> escreveu: I lube mines by taking it apart,
putting lube on each piece where necessary, then putting it back
together. A website for disassembling 5x5 is
http://pjgat09.gotdns.com/old/misc5a.html. For putting it back together,
go to http://pjgat09.gotdns.com/old/misc5b.html Brian pedrosino1
<pedrosino1@...> wrote: So, I already lubed it...but it's hard,
since you can't do like on the 3x3x3 or 4x4x4, turning 2 sides a
bit to create an opening near the center...the internals are much more
complex on the 5x5x5, so it's hard to get and opening... how do you
guys recommend lubing it? I'm afraid of taking an edge out and not
being able to put it back :P PEdro --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Anyone else? anymore tips? > > symbioticfear
<no_reply@yahoogroups.com> escreveu: When I first got mine, I thought
it was the stiffest thing on the > planet and lubed it immediately (with
CubeLube). > > With about two months of wear, it is now rather loose...
> > --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@> > wrote: > > > > Ok, this is for the 5x5x5ers... > > >
> I just got my 5x5x5 (thanks, Ian :D) and was wondering how long >
should I work it before lubing... > > > > I did that on my 4x4x4 and
it's now good... > > > > I did 3 solves so far...dunno how many
moves I used, but it was a lot :P > > > > so, how many
solves/scrambling/time do you recommend before lubing it? > > > > Pedro
> > > > > > --------------------------------- > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > [Non-text portions of this message
have been removed] > > > > > > > > > --------------------------------- >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > [Non-text portions
of this message have been removed] > [Non-text portions of this message
have been removed] --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
3715. Re: [Speed cubing group] Re: Hey guys I am starting a site and I
want to get some feedback so far... From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 2 Jun 2007 23:26:56 -0500
... another tutorial. I only looked briefly -- there may be other things
I did not catch -- but your first step for last layer orientation
(solving blue cross) is ineffective. What you've written does not
always work. There are three cases: 1) no edges are oriented, 2) two
adjacent edges are oriented, 3) 2 opposite edges are oriented. I tried
to complete this step by your description (curiously) and failed. The
"algorithm" (F U R U' R' F', by standard
notation) you provided has a specific orientation it needs to be solved
from, and it orients two adjacent edges (UF & UR) and preserves the
already oriented edges (UB & UL). Very nice cube images. Notation...
might as well change it. Alex On 6/2/07, Brian Le <khoale1234567@...>
wrote: > > This is good site. Indeed, the notation should be the
universal type, > and you need to update the links and fix stuff. Keep
up the good work. > > Bob Burton <bob@... <bob%40cubewhiz.com>>
wrote: Indeed. I've > become very closed minded in my old age. When
I see > another notation, I just leave. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> aznseashell > <no_reply@...> wrote: > > > > It would be helpful if
you used the more universal notation for > > describing moves, (i.e. U,
D, F, B, R, L) because almost everyone else > > uses them. > > > > Also,
half the links don't work, but I presume you're working on
that. > > > > Shelley > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mrlucky8ball > > <no_reply@> wrote: > > > > > > It shows how to
solve a Rubik's Cube. I want to make it easy for > > > people to
understand. Let me know what you guys think so far. > > >
www.rubikssolver.com > > > > > > Thanks > > > > > > > [Non-text portions
of this message have been removed] > > > [Non-text portions of this
message have been removed]
3716. 6x6 From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 05:23:06 -0000
were do u buy a 6x6? pyramid not pyraminx skewb
3717. Re: [Speed cubing group] Cuber's Money Fund From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 01:15:20 -0700 (PDT)
Ah an idea from Tyson Mao, as expected :-D not bad.. not bad.. guess we
need to consider really good cubers then? Tyson Mao <tyson.mao@...>
wrote: Okay, I have very little time as many as you know, but I read the
subject of this, and I glanced at what this thread started out to be and
all I can say is: IPO. A cuber can IPO himself/herself... in other
words, you buy stock in the cuber, and that stock is worth 50% of the
future cash earning of the cuber. The cuber could raise initial capital
to go to competitions and earn the cash. Or if you believe a cuber is
reliable, buy bonds from the cuber. We should set up an exchange so I
can arb you all! -Tyson On Jun 1, 2007, at 1:51 PM, lwin kyawkyaw wrote:
> men.. this is becoming hilarious. haha. forget the fund idea its >
becoming dumb. > > Bob Burton <bob@...> wrote: .02, not even 2 cents?
Does that > mean you are giving me a tiny > fraction of a penny? > > ---
In speedsolvingrubikscube@yahoogroups.com, "chrisdzoan" >
<chrisdzoan@...> wrote: > > > > Bob, I'll give you .02 cents. >
> > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > <bob@> wrote: > > > > > > i wish i knew :P
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den > > > Peereboom" <gillesvdp@> wrote: > > > > > > > >
Seriously who would even give 1 cent to this fund ? > > > > > > > >
2007/5/31, Bob Burton <bob@>: > > > > > > > > > > I am personally a
fan of the Bob Burton is in Debt Fund, > > where > > > > > donations are
always accepted. :D > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "lkyawkyaw" > > > > > > > > > >
<lkyawkyaw@> wrote: > > > > > > > > > > > > Accumulated enough money
as a total sum to pay for the 5 top > > > southern > > > > > >
california cubers. > > > > > > > > > > > > So in reality just collect
money :-D > > > > > > > > > > > > Of course we could start an actual
fund, but i dont really > > have time > > > > > > to manage that. > > >
> > > > > > > > > John lwin. > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Gilles van den > > > > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > > > > > > > What
do you mean by "a fund" ? > > > > > > > Do you want to collect
money and invest it in order to pay > > for > > > > > > trips with > > >
> > > > the dividens or just collect money and give them to 5 > > people
? > > > > > > > > > > > > > > Gilles > > > > > > > > > > > > > > > > > >
> > > 2007/5/31, lkyawkyaw <lkyawkyaw@>: > > > > > > > > > > > > > >
> > Just a thought but what do you guys in southern > > california > > >
> > > think about > > > > > > > > starting a little fund for the top 5
cubers; to pay for > > their > > > > > > trip to > > > > > > > > the US
nationals? > > > > > > > > > > > > > > > > I mean, if they cannot afford
the trip, its a little sad > > to see > > > > > > them > > > > > > > >
not go. > > > > > > > > > > > > > > > > folks? > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > >
--------------------------------- > Be a better Heartthrob. Get better
relationship answers from someone > who knows. > Yahoo! Answers - Check
it out. > > [Non-text portions of this message have been removed] > > >
--------------------------------- Need Mail bonding? Go to the Yahoo!
Mail Q&A for great tips from Yahoo! Answers users. [Non-text
portions of this message have been removed]
3718. Re: 6x6 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 11:55:46 -0000
In slumberland. Just kidding! It's impossible to purchase 6x6x6 or
larger yet. You may come across custom made other rare puzzles in ebay
auctions :-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > were do u buy a 6x6? > pyramid
not pyraminx > skewb >
3719. Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 14:07:48 -0000
I described my M2 and R2 methods in more detail on my website now. Also
includes a little demo video.
http://stefan-pochmann.info/spocc/blindsolving/M2R2/ Cheers! Stefan P.S.
I post here in addition to the blindcubing group because the latter is
somewhat dead.
3720. Stickers From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 14:21:47 -0000
Is there any website out there that sells one set of 3x3, 4x4, and 5x5
stickers. I dont need to buy 3 sets each at Rubiks.com
3721. Re: [Speed cubing group] Re: Stickers From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 13:20:24 -0300 (ART)
LOL! You always makes us laugh, Stefan www.cubesmith.com has really good
stickers for a really good price Pedro Stefan Pochmann <pochmann@...>
escreveu: --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Is there any website out
there that sells one set of 3x3, 4x4, and 5x5 > stickers. Yes. Cheers!
Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente
uma nova busca. [Non-text portions of this message have been removed]
3722. Re: [Speed cubing group] Re: Stickers From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 18:29:28 +0200
He makes me laugh too but the thing is that he is completely right ! We
should all answer like him so that we would ask better questions. Gilles
2007/6/3, Pedro <pedrosino1@...>: > > LOL! > You always makes us
laugh, Stefan > > www.cubesmith.com has really good stickers for a
really good price > > Pedro > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "xkiesterx" <kianb@...> wrote: > > > > Is there any
website out there that sells one set of 3x3, 4x4, and > 5x5 > >
stickers. > > Yes. > > Cheers! > Stefan > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
3723. Eastsheen 4x4 From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 4 Jun 2007 06:54:07 +0800 (CST)
What is the Diff between! Eastsheen M4 and Eastsheen A4 >From Will
____________________________________________________________________________________
Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s
user panel and lay it on us.
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
3724. what is the dif between! From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 3 Jun 2007 15:56:09 -0700 (PDT)
ehat is the diff between Eastsheen C4 Eastsheen A4 Eastsheen M4
____________________________________________________________________________________
The fish are biting. Get more visitors on your site using Yahoo! Search
Marketing. http://searchmarketing.yahoo.com/arp/sponsoredsearch_v2.php
[Non-text portions of this message have been removed]
3725. Re: what is the dif between! From: johnl583 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 03 Jun 2007 23:15:33 -0000
They're just differently packaged. All the same cube.
3726. Re: Blindsolving methods M2 and R2 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 00:57:32 -0000
Hi Stefan, I just looked through the page. Very cool concept; I might
need to give it a try. It's very cool that the algorithms are so
short even though M2 and R2 affect a lot more pieces than, say, the
T-permutation. So you would say that sub-1 min average is very easily
possible with this method? In any case, I'm impressed. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I described my M2 and R2 methods in more
detail on my website now. > Also includes a little demo video. > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! >
Stefan
3727. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 19:14:35 -0600
I agree, it is quite neat. On 6/3/07, mackymakisumi
<mackymakisumi@...> wrote: > > Hi Stefan, > > I just looked through
the page. Very cool concept; I might need to > give it a try. It's
very cool that the algorithms are so short even > though M2 and R2
affect a lot more pieces than, say, the T-permutation. > > So you would
say that sub-1 min average is very easily possible with > this method? >
> In any case, I'm impressed. > > Macky > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > I
described my M2 and R2 methods in more detail on my website now. > >
Also includes a little demo video. > > > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > > > Cheers! > >
Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3728. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 22:55:01 -0300 (ART)
Well, if it's posible to memorise in under 20s, and if you can
execute in 40 like he says... I think I'll give it a try
too...looks very cool...maybe I can beat the WR that way : ) Stefan, do
you recommend "learning" all the setups or trying to figure
them out? the M2 ones are not that hard, as I already know them with
orienting edges first...but I don't know about the R2 ones... so,
what do you say? Pedro mackymakisumi <mackymakisumi@yahoo.com>
escreveu: Hi Stefan, I just looked through the page. Very cool concept;
I might need to give it a try. It's very cool that the algorithms
are so short even though M2 and R2 affect a lot more pieces than, say,
the T-permutation. So you would say that sub-1 min average is very
easily possible with this method? In any case, I'm impressed. Macky
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I described my M2 and R2
methods in more detail on my website now. > Also includes a little demo
video. > > http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > >
Cheers! > Stefan --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
3729. Re: [Speed cubing group] Re: Stickers From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 19:44:38 -0700 (PDT)
Speaking of cubesmith, does anyone know what happened to him? I made an
order with him about one month ago. It never came. So I got my money
back... Brian Gilles van den Peereboom <gillesvdp@...> wrote: He
makes me laugh too but the thing is that he is completely right ! We
should all answer like him so that we would ask better questions. Gilles
2007/6/3, Pedro <pedrosino1@...>: > > LOL! > You always makes us
laugh, Stefan > > www.cubesmith.com has really good stickers for a
really good price > > Pedro > > Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "xkiesterx" <kianb@...> wrote: > > > > Is there any
website out there that sells one set of 3x3, 4x4, and > 5x5 > >
stickers. > > Yes. > > Cheers! > Stefan > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed] [Non-text
portions of this message have been removed]
3730. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 20:06:47 -0700 (PDT)
This is hard to understand >.< Pedro <pedrosino1@...> wrote: Well,
if it's posible to memorise in under 20s, and if you can execute in
40 like he says... I think I'll give it a try too...looks very
cool...maybe I can beat the WR that way : ) Stefan, do you recommend
"learning" all the setups or trying to figure them out? the M2
ones are not that hard, as I already know them with orienting edges
first...but I don't know about the R2 ones... so, what do you say?
Pedro mackymakisumi <mackymakisumi@yahoo.com> escreveu: Hi Stefan, I
just looked through the page. Very cool concept; I might need to give it
a try. It's very cool that the algorithms are so short even though
M2 and R2 affect a lot more pieces than, say, the T-permutation. So you
would say that sub-1 min average is very easily possible with this
method? In any case, I'm impressed. Macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I described my M2 and R2 methods in more
detail on my website now. > Also includes a little demo video. > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! >
Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente
uma nova busca. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
3731. Repeated questions From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 13:25:25 +1000
Stefan Pochmann wrote: > My larger antipathy and the subsequent mockery
was caused by the > question being such an obviously regular one that it
could've been > found by searching instead of asking. And one of
the biggest problems is that it is a waste of effort to answer the same
question again and again. Why not put answers into an FAQ, once and for
all? I know, the reason is that we can't be bothered. Then, can we
make the whole process easier? My idea was to design a new discussion
page that integrates: - a message board - an FAQ - posting guidelines -
and feeds off the same messages at our Yahoo! groups. As people know,
here is my experimentation with this concept:
http://oosan.ryanheise.com/ Although, so far it seems people are only
using it for the message board and not contributing to the FAQ wiki, and
even many of our longer term members seem quite happy to post repeated
answers to the message board rather than contribute them to the wiki. So
I will have to think about how I can improve the technology to make this
bit actually useful. Are there any suggestions to how I can improve
this? I am not an expert in solving social problems, but I am more than
happy to build whatever technology the community thinks might help the
situation. If a wiki FAQ is not what the community would be interested
in working together to build, are there any other suggestions that might
help us to address the problem mentioned at the top of this email? --
Ryan Heise http://www.ryanheise.com/
3732. Re: [Speed cubing group] Repeated questions From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 3 Jun 2007 21:54:21 -0600
Ryan, That is very nice... you impressed me. I will try to contribute.
Pat On 6/3/07, Ryan Heise <ryan@...> wrote: > > Stefan Pochmann
wrote: > > > My larger antipathy and the subsequent mockery was caused
by the > > question being such an obviously regular one that it
could've been > > found by searching instead of asking. > > And one
of the biggest problems is that it is a waste of effort to > answer the
same question again and again. > > Why not put answers into an FAQ, once
and for all? > > I know, the reason is that we can't be bothered. >
> Then, can we make the whole process easier? My idea was to design a
new > discussion page that integrates: > > - a message board > - an FAQ
> - posting guidelines > - and feeds off the same messages at our Yahoo!
groups. > > As people know, here is my experimentation with this
concept: > > http://oosan.ryanheise.com/ > > Although, so far it seems
people are only using it for the message board > and not contributing to
the FAQ wiki, and even many of our longer term > members seem quite
happy to post repeated answers to the message board > rather than
contribute them to the wiki. So I will have to think about > how I can
improve the technology to make this bit actually useful. > > Are there
any suggestions to how I can improve this? I am not an expert > in
solving social problems, but I am more than happy to build whatever >
technology the community thinks might help the situation. > > If a wiki
FAQ is not what the community would be interested in working > together
to build, are there any other suggestions that might help us to >
address the problem mentioned at the top of this email? > > -- > Ryan
Heise > http://www.ryanheise.com/ > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3733. [Speed cubing group] Re: Stickers From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 04:07:17 -0000
I placed an order last week. I got a confirmation e-mail with a shipping
tracking number the next day. Bob --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Speaking of cubesmith, does anyone know what happened to him?
I made an order with him about one month ago. It never came. So I got my
money back... > > Brian > > Gilles van den Peereboom <gillesvdp@...>
wrote: > He makes me laugh too but the thing is that he is completely
right ! > We should all answer like him so that we would ask better
questions. > > Gilles > > 2007/6/3, Pedro <pedrosino1@...>: > > > >
LOL! > > You always makes us laugh, Stefan > > > > www.cubesmith.com has
really good stickers for a really good price > > > > Pedro > > > >
Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: ---
In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "xkiesterx" <kianb@> wrote: > > > > > > Is there
any website out there that sells one set of 3x3, 4x4, and > > 5x5 > > >
stickers. > > > > Yes. > > > > Cheers! > > Stefan > > > > > > > > > > >
> --------------------------------- > > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > [Non-text portions of this message have been
removed] >
I agree completely. Also, I have always thought this kind of event would
be very fun to watch, even for non-cubers. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > That is BS, really -- I would agree with
you that it is a shame, and > really, they should allow the event. Who
cares if the fastest 5x5 > solver wins? It's still an event dealing
with whole units, and still > provides fodder for competition, and is
still valid. Nobody in other > sports discredits or disallows events of
"grouping" styles because of > speculation of who may win or
lose. > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@> wrote: > > > > It is thought that the person with the
fastest 5x5 is the winner. > Also, the WCA is not interested in adding
more events. > > > > Such a shame. > > > > symbioticfear
<no_reply@yahoogroups.com> wrote: > Why was it shot down? > > > >
Jonathan Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > > <ephem825@> wrote: > > > > > > I've always been
up for that idea, but it has been shot down. > > > > > > Bummer. > > > >
> > Corwin <aznspazboi@> wrote: I'm > > proposing an event for
competetion: a 2x2 through 5x5 speedsolve > > > event for a total time.
> > > > > > The point of this event is for the cuber to be able to solve
all the > > > different sizes of their cubes consistently fast, rather
then be the > > > best at one. > > > > > > The cuber will have all the
puzzles laid down and will be allowed to > > > solve in any order. The
winner will have have the best time of > three. > > > > > > What do you
think? > > > > > > -Corwin > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > You snooze, you lose. Get
messages ASAP with AutoCheck > > > in the all-new Yahoo! Mail Beta. > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > --------------------------------- > > Sick sense
of humor? Visit Yahoo! TV's Comedy with an Edge to see >
what's on, when. > > > > [Non-text portions of this message have
been removed] > > >
3735. Re: 6x6 From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 07:02:51 -0000
wat about skewb and pyrmid --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > In slumberland. > > Just kidding!
It's impossible to purchase 6x6x6 or larger yet. You may > come
across custom made other rare puzzles in ebay auctions :-) > > -Per > >
> --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > were do u buy a 6x6? > > pyramid not
pyraminx > > skewb > > >
3736. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 07:58:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > So you would say that sub-1 min
average is very easily possible with > this method? Hi Macky, I
wouldn't say "easily" but yes, I think that's
possible, at least a record average. Memorization is basically the same
as my older method and Boris Konrad, a top memorizer, told me he
averaged memorizing a cube for my older method in 40 seconds after a
little practice. I've witnessed a guy memorizing a scrambled deck
of 52 cards in 31 seconds several times at a memory competition, so I
think a 30 seconds real average for memorizing the cube should be
feasible, too, maybe faster. Sometimes I've blindsolved the same
scramble several times and got the blindfolded execution into the low
30's once recall was fluent. Not with all scrambles, but with some.
And I believe 40 seconds real average is possible, especially with a
richer set of clean-up algorithms for orienting edges and corners and
fixing parity together, and more practice. Together that'd be a
30+40 seconds real average. Cheers! Stefan
3737. Re: 6x6 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 08:05:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > wat about skewb and pyrmid >
http://mefferts.com
Btw, the Olympic commitee is considering a new sport; the sum of times
in running 100m, 1500m and 10000m. R ----- Original Message ----- From:
kirk83616 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, June
04, 2007 6:59 AM Subject: [Speed cubing group] Re: 2x2-5x5 speed solve
category I agree completely. Also, I have always thought this kind of
event would be very fun to watch, even for non-cubers. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > That is BS, really -- I would agree with
you that it is a shame, and > really, they should allow the event. Who
cares if the fastest 5x5 > solver wins? It's still an event dealing
with whole units, and still > provides fodder for competition, and is
still valid. Nobody in other > sports discredits or disallows events of
"grouping" styles because of > speculation of who may win or
lose. > > --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@> wrote: > > > > It is thought that the person with the
fastest 5x5 is the winner. > Also, the WCA is not interested in adding
more events. > > > > Such a shame. > > > > symbioticfear
<no_reply@yahoogroups.com> wrote: > Why was it shot down? > > > >
Jonathan Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris > > <ephem825@> wrote: > > > > > > I've always been
up for that idea, but it has been shot down. > > > > > > Bummer. > > > >
> > Corwin <aznspazboi@> wrote: I'm > > proposing an event for
competetion: a 2x2 through 5x5 speedsolve > > > event for a total time.
> > > > > > The point of this event is for the cuber to be able to solve
all the > > > different sizes of their cubes consistently fast, rather
then be the > > > best at one. > > > > > > The cuber will have all the
puzzles laid down and will be allowed to > > > solve in any order. The
winner will have have the best time of > three. > > > > > > What do you
think? > > > > > > -Corwin > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > You snooze, you lose. Get
messages ASAP with AutoCheck > > > in the all-new Yahoo! Mail Beta. > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > --------------------------------- > > Sick sense
of humor? Visit Yahoo! TV's Comedy with an Edge to see >
what's on, when. > > > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
3739. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 09:50:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Stefan, do you recommend "learning" all the setups
or trying to figure them out? the M2 ones are not that hard, as I
already know them with orienting edges first...but I don't know
about the R2 ones... I'm sure you can figure them out once you
understood the basic idea, and you can always come back later and
compare to how I do it. In the end it doesn't really matter, you
won't even think about setup moves anymore, they become a fluent
and unconscious part of the whole operation, especially cases like U R
U' M2 U R' U'. You recall the next target and your
fingers just do it. Cheers! Stefan
3740. Re: Stickers From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 09:56:52 -0000
That's interesting!!! I ordered two months ago, but I've been
patient since I know about the problems he has had. But I find it a
little strange that he doesn't seem to know about old orders like
mine. I mean, I've already paid for the order, and I need my
stickers and strings desperatly. Will he answer my e-mail if I send one,
you think? /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > I placed an
order last week. I got a confirmation e-mail with a > shipping tracking
number the next day. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Speaking of cubesmith, does anyone know what happened to
him? I made > an order with him about one month ago. It never came. So I
got my > money back... > > > > Brian > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > He makes me laugh too but the thing is that
he is > completely right ! > > We should all answer like him so that we
would ask better questions. > > > > Gilles > > > > 2007/6/3, Pedro
<pedrosino1@>: > > > > > > LOL! > > > You always makes us laugh,
Stefan > > > > > > www.cubesmith.com has really good stickers for a
really good price > > > > > > Pedro > > > > > > Stefan Pochmann
<pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "xkiesterx" <kianb@> wrote: > > > > > > > > Is
there any website out there that sells one set of 3x3, 4x4, and > > >
5x5 > > > > stickers. > > > > > > Yes. > > > > > > Cheers! > > > Stefan
> > > > > > > > > > > > > > > > > > --------------------------------- >
> > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > >
That would be fun, having the 100m later the same day as the 10000m
finals. I think there would be no sub-10 times. :-P /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Btw, the Olympic commitee is
considering a new sport; the sum of times in running 100m, 1500m and
10000m. > R > ----- Original Message ----- > From: kirk83616 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, June 04, 2007
6:59 AM > Subject: [Speed cubing group] Re: 2x2-5x5 speed solve category
> > > I agree completely. Also, I have always thought this kind of event
> would be very fun to watch, even for non-cubers. > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > That is BS, really -- I would agree with
you that it is a shame, > and > > really, they should allow the event.
Who cares if the fastest 5x5 > > solver wins? It's still an event
dealing with whole units, and > still > > provides fodder for
competition, and is still valid. Nobody in > other > > sports discredits
or disallows events of "grouping" styles because > of > >
speculation of who may win or lose. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > > <ephem825@>
wrote: > > > > > > It is thought that the person with the fastest 5x5 is
the > winner. > > Also, the WCA is not interested in adding more events.
> > > > > > Such a shame. > > > > > > symbioticfear
<no_reply@yahoogroups.com> > wrote: > > Why was it shot down? > > > >
> > Jonathan Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > > >
<ephem825@> wrote: > > > > > > > > I've always been up for that
idea, but it has been shot down. > > > > > > > > Bummer. > > > > > > > >
Corwin <aznspazboi@> wrote: > I'm > > > proposing an event for
competetion: a 2x2 through 5x5 speedsolve > > > > event for a total
time. > > > > > > > > The point of this event is for the cuber to be
able to solve > all the > > > > different sizes of their cubes
consistently fast, rather > then be the > > > > best at one. > > > > > >
> > The cuber will have all the puzzles laid down and will be > allowed
to > > > > solve in any order. The winner will have have the best time >
of > > three. > > > > > > > > What do you think? > > > > > > > > -Corwin
> > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > You snooze, you lose. Get
messages ASAP with AutoCheck > > > > in the all-new Yahoo! Mail Beta. >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Sick sense of humor? Visit
Yahoo! TV's Comedy with an Edge to see > > what's on, when. >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > [Non-text portions of this message have been removed] >
3742. Re: Repeated questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 10:10:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...>
wrote: > > If a wiki FAQ is not what the community would be interested
in working > together to build, are there any other suggestions that
might help us to > address the problem mentioned at the top of this
email? Is there a way to just browse your FAQ? Before my initial reply
in this thread, I had actually asked it "Where can I buy
stickers?" and got nothing, so I tried to browse for similar
questions but only saw the "recent" ones and furthermore
they're all unanswered. Or is that the actual current state of the
system? And I still think a guide page would be good. Something that
newbies can perceive as one chunk of authorative information, not spread
over many pages and with an impression that it was steered by other
newbies. Because newbies often also ask bad questions, for example on
http://tinyurl.com/2jy453 the guy should've specified what he means
with tiles. Consequently, the answer he got is probably not what he
wanted, as someone who asks about tiles probably means the thick plastic
deluxe kind, not the cubesmith variety. Cheers! Stefan
3743. Re: Repeated questions From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 10:31:43 -0000
Stefan Pochmann wrote: > Is there a way to just browse your FAQ? The
closest there is at the moment is this page:
http://oosan.ryanheise.com/Special:Allpages Although the intention is
that there will eventually be too many questions for such a list to be
practical. This list will also display different possible wordings of
the same question. The most practical way to find an answer to a
question is to just type the question into the Oracle box. It also works
as a search box, so you could type "stickers" into it, and it
would find all questions that mention stickers. There are currently
none. Recent questions is probably badly named. I wanted to say
"Unanswered questions" but that was too long to fit in the
side menu. -- Ryan Heise http://www.ryanheise.com/cube/
3744. Assembly an Eastsheen 4x4x4 From: "Guilherme Baron" <bocaoshow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 08:29:37 -0300
Hi Guys, I have (or had! :) ) one Eastsheen 4x4x4 until yesterday when I
was playing with in at the bathroom (during those free times that we
spent seated there) when I dropped the cube and something happened
inside it because I couldn't more do some movements with it.
Well... anyway... I tried to fix it and accidentaly my cube disassembly
into a thousand parts!! (no one is broken) do you know where can I find
a tutorial to reassembly it or is easier to buy a new one? Thanks a lot.
Cheers Guilherme Baron [Non-text portions of this message have been
removed]
3745. Re: Assembly an Eastsheen 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 12:19:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Guilherme
Baron" <bocaoshow@...> wrote: > > do you know where can I find a
tutorial to reassembly it or is easier to buy > a new one? You're a
sissy. Yesterday I assembled one for the first time and yeah it took me
32 minutes and yeah it wasn't trivial but it's not that hard,
either. Just see it as an extra puzzle you got for free. Cheers! Stefan
3746. Re: Repeated questions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 12:24:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > The closest there is at the moment is this
page: > > http://oosan.ryanheise.com/Special:Allpages Whoa, now that is
hidden... > Recent questions is probably badly named. I wanted to say
"Unanswered > questions" but that was too long to fit in the
side menu. "Open" questions? Cheers! Stefan
3747. Re: Assembly an Eastsheen 4x4x4 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 12:31:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Yesterday I assembled one
for the first time and yeah > it took me 32 minutes and yeah it
wasn't trivial With that I mean the physical part, holding the
pieces together during assembly. Figuring out how the pieces are
*supposed* to be assembled is rather easy. Hint: seceip tnereffid eht
tnuoc dna tros. Cheers! Stefan
3748. Re: [Speed cubing group] Re: Assembly an Eastsheen 4x4x4 From: "Guilherme Baron" <bocaoshow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 09:34:14 -0300
Hi Stefan, I know that probably is not so hard. I just want something to
tell me which part goes to which part. Anyway, I found an image in
cube4you website that shows how it is assembled (not entire). Now I can
figure the internal pieces and also which one goes besides which cube.
Tonight I will try this new puzzle. Hope to be lucky and solve it asap
since the 4x4x4 is my prefered. I also have the 5x5x5 but really, the
4x4x4 is the most funny since sometimes you solve the middles in
different positions and just realize when are trying to finish the
edges! :) Cheers On 04/06/07, Stefan Pochmann <pochmann@...> wrote: >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Guilherme > Baron" <bocaoshow@...> wrote: > > > > do you
know where can I find a tutorial to reassembly it or is > easier to buy
> > a new one? > > You're a sissy. Yesterday I assembled one for
the first time and yeah > it took me 32 minutes and yeah it wasn't
trivial but it's not that > hard, either. Just see it as an extra
puzzle you got for free. > > Cheers! > Stefan > > > [Non-text portions
of this message have been removed]
3749. Re: Assembly an Eastsheen 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 12:48:43 -0000
Hi :-) Here's my mini-tutorial how to assemble Eastsheen 4x4x4. It
may not be the best way but it is quite fast to do it that way actually.
Making the small internal pieces align correctly may be somewhat tricky!
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Guilherme > Baron"
<bocaoshow@> wrote: > > > > do you know where can I find a tutorial
to reassembly it or is > easier to buy > > a new one? > > You're a
sissy. Yesterday I assembled one for the first time and yeah > it took
me 32 minutes and yeah it wasn't trivial but it's not that >
hard, either. Just see it as an extra puzzle you got for free. > >
Cheers! > Stefan >
3750. Re: Message for Lucas Garron From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 14:42:27 -0000
In plain notation (without lowercase) the way i originally found that
one ages ago was like so: R2 U' B2 U R2 - F2 U L2 U' F2 ( D)
The latter 5 turns are just the mirrored version of first 5. Making
cyclical shoft by skipping first 3 turns one gets the J-perm out of
that: U R2 F2 U L2 U' F2 D R2 U' B2 No way speed optimised but
just wanted to show the similarity between T-perm and J-perm :-) -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > >
Gustavsson" <kenneth@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Dan"
<dan_j_harris@> > > > wrote: > > > > > > > > oh no, i hope not :( > >
> > > > > > > > Dan, maybe my 10 move T then: > > > > > > l2 d' R2
d l2 (y') r2 d L2 d' r2 > > > > Looks somewhat like the 11
move one that has been on > speedcubing.com > > for years, just without
the preceding U move. > > > > Cheers! > > Stefan > > > > Ok, I found it
by doing the first five turns and then I looked for a > diffrent way
back from there. Then I found the second part (mirror of > first). > >
// Kenneth >
3751. Re: [Speed cubing group] Re: Stickers From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 12:32:57 -0300 (ART)
I ordered 5x5x5 stickers last month...they arrived in 2 weeks or so
(I'm in Brazil) Pedro Bob Burton <rubikscubewhiz@...> escreveu:
I placed an order last week. I got a confirmation e-mail with a shipping
tracking number the next day. Bob --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Speaking of cubesmith, does anyone know what happened to him?
I made an order with him about one month ago. It never came. So I got my
money back... > > Brian > > Gilles van den Peereboom <gillesvdp@...>
wrote: > He makes me laugh too but the thing is that he is completely
right ! > We should all answer like him so that we would ask better
questions. > > Gilles > > 2007/6/3, Pedro <pedrosino1@...>: > > > >
LOL! > > You always makes us laugh, Stefan > > > > www.cubesmith.com has
really good stickers for a really good price > > > > Pedro > > > >
Stefan Pochmann <pochmann@... <pochmann%40gmx.de>> escreveu: ---
In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "xkiesterx" <kianb@> wrote: > > > > > > Is there
any website out there that sells one set of 3x3, 4x4, and > > 5x5 > > >
stickers. > > > > Yes. > > > > Cheers! > > Stefan > > > > > > > > > > >
> --------------------------------- > > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > [Non-text portions of this message have been
removed] > --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
3752. Re: [Speed cubing group] Re: Assembly an Eastsheen 4x4x4 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 13:02:44 -0300 (ART)
There's also Macky's tutorial
http://cubefreak.hp.infoseek.co.jp/eastsheen444.html Pedro Per Kristen
Fredlund <aspiring_to_love@...> escreveu: Hi :-) Here's my
mini-tutorial how to assemble Eastsheen 4x4x4. It may not be the best
way but it is quite fast to do it that way actually. Making the small
internal pieces align correctly may be somewhat tricky!
http://vakt.idi.ntnu.no/apartment/EastSheen_4x4x4.htm -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Guilherme > Baron"
<bocaoshow@> wrote: > > > > do you know where can I find a tutorial
to reassembly it or is > easier to buy > > a new one? > > You're a
sissy. Yesterday I assembled one for the first time and yeah > it took
me 32 minutes and yeah it wasn't trivial but it's not that >
hard, either. Just see it as an extra puzzle you got for free. > >
Cheers! > Stefan > --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
3753. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 13:10:16 -0300 (ART)
The M2 setups weren't hard, as I expected... today I went to your
site to print the setups before going to the university, so I could take
a deeper look...but I printed the wrong part :p it was the example
solve...so I tought I'd just write the M2 setups myself...I already
knew half of them, so the other half wasn't hard... but the R2 ones
look trickier... oh, btw, 2 things I noticed...you're shooting from
DF, right? the D sticker...I think it's easier to shoot from
FD...at least on the first one, since you don't have to turn the
cube that much...but that's just a little thing... the other one is
that you say that the UF/FU alg is just U2 M' U2 M' and the
DB/BD is M U2 M U2...but that's just when the centers are in their
"correct" position...when they're an M2 away, you have to
swap the algs...or did you find another way? Pedro Stefan Pochmann
<pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Stefan, do you recommend "learning" all the setups or
trying to figure them out? the M2 ones are not that hard, as I already
know them with orienting edges first...but I don't know about the
R2 ones... I'm sure you can figure them out once you understood the
basic idea, and you can always come back later and compare to how I do
it. In the end it doesn't really matter, you won't even think
about setup moves anymore, they become a fluent and unconscious part of
the whole operation, especially cases like U R U' M2 U R'
U'. You recall the next target and your fingers just do it. Cheers!
Stefan --------------------------------- Novo Yahoo! Cadê? - Experimente
uma nova busca. [Non-text portions of this message have been removed]
3754. Requesting Help from People who average sub-20 or faster. From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 16:37:25 -0000
Hey everyone, If you have time tonight, and you average sub-20, could
you do something for me? Open up a scrambling program. Scramble the
cube, and speedsolve it. Record the time. Then using the same scramble
rescramble the cube and do the exact same solve on it, counting the
moves. Then repeat that for 10-15 solves, then send them to me. I
don't need the scrambles, just the time and move count. I am doing
a statistics project, and have already looked at times, and haven't
found that interesting, but I just had an idea for this, and if I could
get these before 9 EST tonight that would be awesome. Craig Bouchard
3755. Major problems with my stackmat From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 04 Jun 2007 18:14:25 -0000
Hey everyone, So my stackmat is way messed up. Like, could possible be
dead messed up. I wanted to hear if anyone had any suggestions for a
hard reset that I had not thought of before I look into sending it back
to speedstacks. I've already checked every website I can find and
nothing has any good info. Here's what's happening: When I
first turned it on, only the red LED would like up, and faintly at that.
When I push the reset button (the one on the back of the timer) with a
paper clip the LED will go out, but as soon as I let off it comes back
on in the exact same way. None of the buttons work in this state. If
however I push the reset button in the back and hold the power button
and the reset button in the front while I let off of the one in the back
the green and red LEDs alternate turning on while the number panel will
display the same number (counting from 1 to 9) in every single spot and
sort of go through what I can only describe as a routine of displaying
certain things. In this case if I push the power button the timer will
turn off, and if I push the reset button (the one on the front) it goes
to the red LED case. All in all I don't think it's a good
situation, but just in case there's anything I can do and advice
would be IMMENSELY appreciated. I can't find my original intruction
booklet, so sorry if I posted this when it was in there. Thanks for any
help in advance. ~John H.~ P.S. It's definitely not the battery
because I changed it a week ago.
3756. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 12:15:36 -0600
I think memorizing the cube in 20 seconds or less each time is very
possible, if not quicker. Think about memo'ing a deck of cards in
30 seconds, that is almost 2 cards each second. If you are using your
method where you fix orientation and permutation at one time, that
leaves you 20 pieces to memo. If you can do 1 piece a second, or
quicker, that is a max of 20 seconds. Of course memo'ing a deck vs.
a cube is different since you have to look around as you memo while a
deck you just flip through. I believe that is a very possible avg memo
time. Pat On 6/4/07, Pedro <pedrosino1@....br> wrote: > > The M2
setups weren't hard, as I expected... > > today I went to your site
to print the setups before going to the > university, so I could take a
deeper look...but I printed the wrong part :p > it was the example
solve...so I tought I'd just write the M2 setups > myself...I
already knew half of them, so the other half wasn't hard... > > but
the R2 ones look trickier... > > oh, btw, 2 things I
noticed...you're shooting from DF, right? the D > sticker...I think
it's easier to shoot from FD...at least on the first one, > since
you don't have to turn the cube that much...but that's just a
little > thing... > > the other one is that you say that the UF/FU alg
is just U2 M' U2 M' and > the DB/BD is M U2 M U2...but
that's just when the centers are in their > "correct"
position...when they're an M2 away, you have to swap the algs...or
> did you find another way? > > Pedro > > Stefan Pochmann
<pochmann@... <pochmann%40gmx.de>> escreveu: --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Stefan, do you recommend
"learning" all the setups or trying to > figure them out? the
M2 ones are not that hard, as I already know > them with orienting edges
first...but I don't know about the R2 > ones... > > I'm sure
you can figure them out once you understood the basic idea, > and you
can always come back later and compare to how I do it. In the > end it
doesn't really matter, you won't even think about setup moves
> anymore, they become a fluent and unconscious part of the whole >
operation, especially cases like U R U' M2 U R' U'. You
recall the > next target and your fingers just do it. > > Cheers! >
Stefan > > > > > > --------------------------------- > Novo Yahoo! Cadê?
- Experimente uma nova busca. > > [Non-text portions of this message
have been removed] > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3757. Re: Blindsolving methods M2 and R2 From: "Dennis Nilssson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 4 Jun 2007 23:28:11 +0200
Hi, Can you explain why the fourth target should be DB in your example
Stefan? I would like it to be UF, then on the other hand I haven't
solved a single cube blindfolded (yet.) /Dennis [Non-text portions of
this message have been removed]
3758. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 20:00:56 -0300 (ART)
I think the target is indeed UF...but as the centers were "not
right", he used the DB alg... Pedro Dennis Nilssson
<massimo@...> escreveu: Hi, Can you explain why the fourth target
should be DB in your example Stefan? I would like it to be UF, then on
the other hand I haven't solved a single cube blindfolded (yet.)
/Dennis [Non-text portions of this message have been removed]
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
3759. Re: [Speed cubing group] Re: Stickers From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 16:28:40 -0700 (PDT)
I sent an e-mail about two times. He didn't reply. I was getting
ready to actually send him a letter, but I thought, "Forget it. I
am going to take back my order and reorder it." Im too lazy to
reorder at the moment... Brian Gunnar Krig <gunkr520@...> wrote:
That's interesting!!! I ordered two months ago, but I've been
patient since I know about the problems he has had. But I find it a
little strange that he doesn't seem to know about old orders like
mine. I mean, I've already paid for the order, and I need my
stickers and strings desperatly. Will he answer my e-mail if I send one,
you think? /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > I placed an
order last week. I got a confirmation e-mail with a > shipping tracking
number the next day. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Speaking of cubesmith, does anyone know what happened to
him? I made > an order with him about one month ago. It never came. So I
got my > money back... > > > > Brian > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > He makes me laugh too but the thing is that
he is > completely right ! > > We should all answer like him so that we
would ask better questions. > > > > Gilles > > > > 2007/6/3, Pedro
<pedrosino1@>: > > > > > > LOL! > > > You always makes us laugh,
Stefan > > > > > > www.cubesmith.com has really good stickers for a
really good price > > > > > > Pedro > > > > > > Stefan Pochmann
<pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > > > "xkiesterx" <kianb@> wrote: > > > > > > > > Is
there any website out there that sells one set of 3x3, 4x4, and > > >
5x5 > > > > stickers. > > > > > > Yes. > > > > > > Cheers! > > > Stefan
> > > > > > > > > > > > > > > > > > --------------------------------- >
> > Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > [Non-text portions of this message have been removed]
3760. 2 Pair chainsolving From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 00:48:37 -0000
Hi, on my 4x4x4 cube, i am attempting to learn how to 2 pair chainsolve
for the edges, and i watched the video at bigcubes.com and read chris
hardwick's page on it. I can do it intuitively but its inefficient
and slow, therefore i was wondering if someone new somewhere with a good
video that can explain it simply or if there are algorithms for each
position, thanks.
3761. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 16:35:18 -0700 (PDT)
I need some clarification. What is "buffer"? And from the
"buffer" you 'shoot' your piece at the
'target' just like your old method right Stefan? Brian Pedro
<pedrosino1@...> wrote: I think the target is indeed UF...but as the
centers were "not right", he used the DB alg... Pedro Dennis
Nilssson <massimo@...> escreveu: Hi, Can you explain why the fourth
target should be DB in your example Stefan? I would like it to be UF,
then on the other hand I haven't solved a single cube blindfolded
(yet.) /Dennis [Non-text portions of this message have been removed]
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
3762. Re: [Speed cubing group] Re: 2x2-5x5 speed solve category From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 4 Jun 2007 19:28:45 -0700
One answer would be to add more cubes. So you'd have to solve, say,
1 5x5x5, 2 4x4x4, 5 3x3x3 and 10 2x2x2. Finding and mixing 18 cubes for
each competitor is probably a cure worse than the disease. And the best
5x5x5 guy would win anyway, since he has to be good at all the smaller
cubes to be good at the big one. On Jun 1, 2007, at 14:38, Bob Burton
wrote: > Winner of 5x5 probably wins all. If person A solves 5x5 in 2
minutes > and person B solves in 2:30, person B has little (no) chance
of > winning, even with great times on the other puzzles. The variation
on > solves for the 4x4, 3x3, and 2x2 is much much less. > > Bob > > ---
In speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@...> wrote: >> >> Why was it shot down? >> >> Jonathan Choi
>> >> --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris >>
<ephem825@> wrote: >>> >>> I've always been up for that idea,
but it has been shot down. >>> >>> Bummer. >>> >>> Corwin
<aznspazboi@> wrote: I'm >> proposing an event for competetion:
a 2x2 through 5x5 speedsolve >>> event for a total time. >>> >>> The
point of this event is for the cuber to be able to solve all >>> the >>>
different sizes of their cubes consistently fast, rather then be >>> the
>>> best at one. >>> >>> The cuber will have all the puzzles laid down
and will be >>> allowed to >>> solve in any order. The winner will have
have the best time of >>> three. >>> >>> What do you think? >>> >>>
-Corwin >>> >>> >>> >>> >>> >>> >>> ---------------------------------
>>> You snooze, you lose. Get messages ASAP with AutoCheck >>> in the
all-new Yahoo! Mail Beta. >>> >>> [Non-text portions of this message
have been removed] >>> >> > > > > > > Yahoo! Groups Links > > >
3763. Re: Major problems with my stackmat From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 02:50:51 -0000
I think you should send it back before you do any modifications to it,
so they wouldn't think you broke it on purpose to get a new one.
-Corwin --- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > Hey everyone, > > So my stackmat is way
messed up. Like, could possible be dead messed up. I wanted to > hear if
anyone had any suggestions for a hard reset that I had not thought of
before I look > into sending it back to speedstacks. I've already
checked every website I can find and > nothing has any good info. > >
Here's what's happening: > When I first turned it on, only the
red LED would like up, and faintly at that. When I push > the reset
button (the one on the back of the timer) with a paper clip the LED will
go out, > but as soon as I let off it comes back on in the exact same
way. None of the buttons work > in this state. > > If however I push the
reset button in the back and hold the power button and the reset >
button in the front while I let off of the one in the back the green and
red LEDs alternate > turning on while the number panel will display the
same number (counting from 1 to 9) in > every single spot and sort of go
through what I can only describe as a routine of displaying > certain
things. In this case if I push the power button the timer will turn off,
and if I push > the reset button (the one on the front) it goes to the
red LED case. > > All in all I don't think it's a good
situation, but just in case there's anything I can do and > advice
would be IMMENSELY appreciated. I can't find my original intruction
booklet, so > sorry if I posted this when it was in there. Thanks for
any help in advance. > > ~John H.~ > > P.S. It's definitely not the
battery because I changed it a week ago. >
3764. Re: 4x4x4 centres + edges From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 03:46:07 -0000
> Hi all, > > Today I set a PB of 33.55 for the centres + edges of the
4x4x4. > > Can any of you fast 4x4x4 solvers beat this? (regularly?) > >
DanH :) Oh, nice! Well, my best average is 1:15; I don't know if
you'd consider that fast or not. Anyway, I've never had a
nonlucky sub-1 time, so unless I had a really awful 3x3x3 I doubt
I've had a centers+edges time as good as that.
3765. Re: Major problems with my stackmat From: "agousev" <agousev@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 05:08:51 -0000
You might also want to try replacing the battery, that worked for me
when my Stackmat was screwed up. -Alexei Gousev
3766. cubesmith stickers From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 06:02:05 -0000
my cube broke like a while ago and i harvested the textured stickers off
it and put them on sticker book paper its like sorta waxy paper htat u
stick stickers on and it dosent weaken the stickers that much if i leave
the stickers on this paper for like 2-3 weeks before puting the stickers
back on a new cube will they stick ok? if they dont what is the best
glue for glueing stickers back on and where do i buy it also is this
just as good as textured stickers?
http://www.cube4you.com/172_New-Skidproof-Sticker.html they look thinner
but still textured
3767. Re: [Speed cubing group] F2L without changing hand positions....
help please From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 07:28:24 -0000
29-30 moves for F2L are okay, 28 is the avarage number of moves, based
on the fact that the avarage number of moves for each corner-edge pair
is 7 moves(and 7x4=28, not 8x4...). You will be able to solve the F2L in
28 moves on avarage if you learn the shortest algs for each F2L case.
And for the fingertricks and regripping, a suggest trying,practising,
and taking a look at speedcuber sites, f.e. cubewhiz.com(F2L algs
explained in text) and solvethecube.co.uk(few F2L algs in video at the
fingertricks section). --- In speedsolvingrubikscube@yahoogroups.com,
"roguebucaphalus" <roguebucaphalus@...> wrote: > > lol i
don't know where to type my text, i'm really nooby, anyways my
> big problem isn't recognizing how to do it, it's actualy
doing the > finger tricks well, without regripping a lot, i'm just
not sure how > to move my hands. and i read one place that you should
get 28 moves > on the F2L and sometimes i do but sometimes i go one or
two over, is > it ALWAYS possible to get 28 moves or less? because for
certain > things i'll look at the alg jsut to make sure i'm
not doign too many > moves, and it will have 8 moves (8x4=>28) so i
don't know how much > is my skill with intuitive F2L and what is
actualy possible > > any information would be wonderful thanks
3768. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 08:52:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > oh, btw, 2 things I noticed...you're shooting from DF,
right? the D sticker...I think it's easier to shoot from FD...at
least on the first one, since you don't have to turn the cube that
much...but that's just a little thing... Yes, I think of DF.
I'm not entirely sure why I switched from FD. Anyway, this
doesn't affect the turning *at all*, as it's just a different
perspective on the exact same thing. > the other one is that you say
that the UF/FU alg is just U2 M' U2 M' and the DB/BD is M U2 M
U2...but that's just when the centers are in their
"correct" position...when they're an M2 away, you have to
swap the algs...or did you find another way? With "target" I
mean where you want it to go *before* applying the alg. And yes, that
means when the centers are wrong, I just swap the algs. But if you
memorize in pairs like I do, then you pretty much ignore it. Just
memorize like you would with the centers not moving, and connect the
pair-part-two item (an action for me) with the appropriate alg. Thanks
for the questions, I might clarify that on my page when I have more
time. Cheers! Stefan
3769. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 08:57:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > I need some clarification. What is
"buffer"? And from the "buffer" you
'shoot' your piece at the 'target' just like your
old method right Stefan? Yes, it basically works exactly like my old
method, it's just faster. I use DF/UB as buffer/target, but you can
also use FD/BU like I initially did. It's really just a different
view on the same thing. If you want to read the setup moves from my page
and use FD/BU then just flip all targets in my setup moves list as well.
Cheers! Stefan
3770. Re: [Speed cubing group] Re: Stickers From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Jun 2007 07:47:26 -0600
I just bought another order from him, quite a large one, and got a
tracking number and shipping conf. the next day. On 6/4/07, Brian Le
<khoale1234567@...> wrote: > > I sent an e-mail about two times. He
didn't reply. I was getting ready > to actually send him a letter,
but I thought, "Forget it. I am going to take > back my order and
reorder it." Im too lazy to reorder at the moment... > > Brian > >
> Gunnar Krig <gunkr520@student.liu.se
<gunkr520%40student.liu.se>> wrote: > That's interesting!!! > >
I ordered two months ago, but I've been patient since I know about
the > problems he has had. But I find it a little strange that he
doesn't > seem to know about old orders like mine. I mean,
I've already paid for > the order, and I need my stickers and
strings desperatly. > > Will he answer my e-mail if I send one, you
think? > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I
placed an order last week. I got a confirmation e-mail with a > >
shipping tracking number the next day. > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brian Le > > <khoale1234567@> wrote: > > > > > > Speaking of
cubesmith, does anyone know what happened to him? I made > > an order
with him about one month ago. It never came. So I got my > > money
back... > > > > > > Brian > > > > > > Gilles van den Peereboom
<gillesvdp@> wrote: > > > He makes me laugh too but the thing is that
he is > > completely right ! > > > We should all answer like him so that
we would ask better questions. > > > > > > Gilles > > > > > > 2007/6/3,
Pedro <pedrosino1@>: > > > > > > > > LOL! > > > > You always makes us
laugh, Stefan > > > > > > > > www.cubesmith.com has really good stickers
for a really good price > > > > > > > > Pedro > > > > > > > > Stefan
Pochmann <pochmann@ <pochmann%40gmx.de>> escreveu: --- In > > > >
> > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > >
"xkiesterx" <kianb@> wrote: > > > > > > > > > > Is there
any website out there that sells one set of 3x3, 4x4, and > > > > 5x5 >
> > > > stickers. > > > > > > > > Yes. > > > > > > > > Cheers! > > > >
Stefan > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Novo Yahoo! Cadê? -
Experimente uma nova busca. > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > [Non-text portions of this message have been removed] > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
I think a multiple cube race would be a good idea. On 6/4/07, Lars
Petrus <lars@...> wrote: > > One answer would be to add more cubes. >
> So you'd have to solve, say, 1 5x5x5, 2 4x4x4, 5 3x3x3 and 10
2x2x2. > > Finding and mixing 18 cubes for each competitor is probably a
cure > worse than the disease. And the best 5x5x5 guy would win anyway,
> since he has to be good at all the smaller cubes to be good at the >
big one. > > > On Jun 1, 2007, at 14:38, Bob Burton wrote: > > > Winner
of 5x5 probably wins all. If person A solves 5x5 in 2 minutes > > and
person B solves in 2:30, person B has little (no) chance of > > winning,
even with great times on the other puzzles. The variation on > > solves
for the 4x4, 3x3, and 2x2 is much much less. > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> symbioticfear > > <no_reply@...> wrote: > >> > >> Why was it shot
down? > >> > >> Jonathan Choi > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Frank Morris > >> <ephem825@> wrote: > >>> > >>> I've always
been up for that idea, but it has been shot down. > >>> > >>> Bummer. >
>>> > >>> Corwin <aznspazboi@> wrote: I'm > >> proposing an
event for competetion: a 2x2 through 5x5 speedsolve > >>> event for a
total time. > >>> > >>> The point of this event is for the cuber to be
able to solve all > >>> the > >>> different sizes of their cubes
consistently fast, rather then be > >>> the > >>> best at one. > >>> >
>>> The cuber will have all the puzzles laid down and will be > >>>
allowed to > >>> solve in any order. The winner will have have the best
time of > >>> three. > >>> > >>> What do you think? > >>> > >>> -Corwin
> >>> > >>> > >>> > >>> > >>> > >>> > >>>
--------------------------------- > >>> You snooze, you lose. Get
messages ASAP with AutoCheck > >>> in the all-new Yahoo! Mail Beta. >
>>> > >>> [Non-text portions of this message have been removed] > >>> >
>> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3772. Re: Blindsolving methods M2 and R2 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 14:19:22 -0000
Hi Stefan, You told me you were gonna publish this after breaking the WR
and winning the event at the WC ;). Whaha.. Very cool you made a page
about this anyway. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I described my M2 and R2 methods in more
detail on my website now. > Also includes a little demo video. > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/ > > Cheers! >
Stefan > > P.S. I post here in addition to the blindcubing group because
the > latter is somewhat dead. >
3773. Re: 2x2-5x5 speed solve category From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 19:42:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > It is thought that the person with the
fastest 5x5 is the winner. An idéa to get a little around that is to do
"time of X cube" divided by "X" where "X"
is the size of the cube and then sum up the results of that. // Kenneth
3774. 5x5x5 troubles From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 20:35:25 -0000
All of a sudden today, my rubiks.com 5x5x5 is popping every solve. My
outer layer turns are a lot easier to make, since every face feels
looser. Turns out my white side is _extremely_ loose; when I pull on the
white side, about 20 pieces pop off. I'm thinking it's a core
problem, and I was wondering if there is anything I could do about it
(since it's just one face). I would order a new core from Cubesmith
and be done with it, but with the US Open coming up, I'd like to
get this fixed ASAP so that I can continue practicing (and have a cube
for the event).
3775. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Jun 2007 15:17:51 -0700 (PDT)
So you look at the piece in the buffer area according to the stickers.
And by the algs/set-up moves from your page execute them doing it piece
by piece and repeat with the corners. Is that how it works or am I
missing something? Brian Stefan Pochmann <pochmann@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I need some clarification. What is "buffer"? And
from the "buffer" you 'shoot' your piece at the
'target' just like your old method right Stefan? Yes, it
basically works exactly like my old method, it's just faster. I use
DF/UB as buffer/target, but you can also use FD/BU like I initially did.
It's really just a different view on the same thing. If you want to
read the setup moves from my page and use FD/BU then just flip all
targets in my setup moves list as well. Cheers! Stefan [Non-text
portions of this message have been removed]
3776. Rubik's Cube Club From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 22:19:36 -0000
If any of you guys are in a cubing club at your school, when do you have
your meetings? Brian
3777. lar5.com? From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 5 Jun 2007 15:27:17 -0700 (PDT)
hey i noticed lars' site was down is anyone else having problems
getting there? -- lars if you're paying attention and need some
hosting help mail me at my private email and we can work something out.
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
3778. Re: Rubik's Cube Club From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 22:52:14 -0000
ah yes! UC Irvine cube club. i was hoping it started sooner or later. im
guessing Chris Dzoan decided to start it? anyways, from my former
highschool, they meet occasionaly on friday afternoons after school and
just VS one another. also we have stuff like "algorithm of the
week". really good cubers guide fellow beginners and amateurs on
achieving sub-20 and offer guidelines like fingertricks and stuff. ---
In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > If any of you guys are in a cubing
club at your school, when do you > have your meetings? > > Brian >
3779. Rubik's Cube Store From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 22:54:10 -0000
Just wondering if the official rubik's website will ever decide to
open a Rubik's Store in the Malls and other various locations.
Sounds like a possible franchise idea. --John Lwin
3780. Re: lar5.com? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 23:06:08 -0000
It's fine on my computer. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey i noticed lars' site was
down is anyone else having problems getting there? > > -- lars if
you're paying attention and need some hosting help mail me at my
private email and we can work something out. > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online. > >
[Non-text portions of this message have been removed] >
3781. Re: lar5.com? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 23:13:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > hey i noticed lars' site was
down is anyone else having problems getting there? > > -- lars if
you're paying attention and need some hosting help mail me at my
private email and we can work something out. > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online. > >
[Non-text portions of this message have been removed] > It appears that
it is back up now.
3782. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 23:23:58 -0000
Stefan, could you elaborate exactly what you mean? consider the cycle
for edges to be (DF FR UL RB UF LD RU UB DR DB FL) like your example.
does this mean you remember FR-UL, RB-UF, etc? pairs like these? what do
you do for memory when DF is already solved, etc? how do you know which
parts to swap algs for and how to do so? --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro > <pedrosino1@> wrote:
> > > > oh, btw, 2 things I noticed...you're shooting from DF,
right? the > D sticker...I think it's easier to shoot from FD...at
least on the > first one, since you don't have to turn the cube
that much...but > that's just a little thing... > > Yes, I think of
DF. I'm not entirely sure why I switched from FD. > Anyway, this
doesn't affect the turning *at all*, as it's just a >
different perspective on the exact same thing. > > > the other one is
that you say that the UF/FU alg is just U2 M' U2 > M' and the
DB/BD is M U2 M U2...but that's just when the centers are > in
their "correct" position...when they're an M2 away, you
have to > swap the algs...or did you find another way? > > With
"target" I mean where you want it to go *before* applying the
> alg. And yes, that means when the centers are wrong, I just swap the >
algs. But if you memorize in pairs like I do, then you pretty much >
ignore it. Just memorize like you would with the centers not moving, >
and connect the pair-part-two item (an action for me) with the >
appropriate alg. > > Thanks for the questions, I might clarify that on
my page when I have > more time. > > Cheers! > Stefan >
3783. Re: 2x2-5x5 speed solve category From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 23:35:32 -0000
The range of times for the top 20 single 2x2x2 speedsolves is less than
2 seconds. The range of times for the top 20 single 3x3x3 speedsolves is
less than 3 seconds. The range of times for the top 20 single 4x4x4
speedsolves is about 10 seconds. Notwithstanding the fact that your
suggestion involves a LOT of solves (about 5 minutes worth, assuming
world record speed and little transition time, not to mention about 15
seconds worth of inspection PER cube), the range of time you hope to add
by including 1 more 4x4x4 solve, 4 more 3x3x3 solves, and 9 more 2x2x2
solves is about 40 seconds. Comparing this to the range of 5x5x5 solves,
this is equal to the range of times for the first 40 single 5x5x5
speedsolves (roughly). So what does this mean? Well, even if you can
achieve world record speed for the 2x2x2, 3x3x3, and 4x4x4 (note this
means world record speed for EACH 2x2x2-4x4x4, and there are 17 of them
in the case Lars gave), a 5x5x5 solve that is about 40 seconds faster
(which is conceivable) will nearly guarantee you a win. The problem with
multiple cubes lies not only in finding and scrambling them all, but the
weight of the 5x5x5 solve should not be equal to the other cube solve
times. If you were, however, to weight the times differently (by some
sort of scoring system per different cube type, e.g.), doing one of each
cube may be sufficient. Thus, for example, a 1 second difference in the
2x2x2 solve could equate to a 2 second difference in the 3x3x3, which
could be equal to a 5 second difference in the 4x4x4, or a 10 second
difference in the 5x5x5. The numbers, of course, would have to be very
fastidiously chosen, for fears of placing too much weight on the 2x2x2
solve, etc.. --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > One answer would be to add more cubes. > > So
you'd have to solve, say, 1 5x5x5, 2 4x4x4, 5 3x3x3 and 10 2x2x2. >
> Finding and mixing 18 cubes for each competitor is probably a cure >
worse than the disease. And the best 5x5x5 guy would win anyway, > since
he has to be good at all the smaller cubes to be good at the > big one.
[Non-text portions of this message have been removed]
3784. Re: Repeated questions From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 05 Jun 2007 23:44:21 -0000
> how I can improve the technology to make this bit actually useful.
When I started using the net through usenet in 1994 most groups had an
FAQ. This FAQ was posted either monthly or bi-weekly to the group. This
way newbies who just started reading the group would find the FAQ right
away. Suggestions for the FAQ were then moderated by the group owner. I
always thought that was a great solution. For you to implement this you
just have to post the FAQ from the Oracle to the group, or maybe make a
selection of the most frequently asked questions. Then at the bottom
provide a link to 'add your own question'. My $2 (inflation)
Michiel
3785. Re: 2x2-5x5 speed solve category From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 02:46:58 -0000
Altough I understand your point but I can't figure out where you
these numbers from: > The range of times for the top 20 single 2x2x2
speedsolves is less than > 2 seconds. The range of times for the top 20
single 3x3x3 speedsolves is > less than 3 seconds. The range of times
for the top 20 single 4x4x4 > speedsolves is about 10 seconds. I doubt
anyone can finish a 4x4 in 10 seconds or a 3x3 in 3 seconds. You have to
somehow normalize the distribution of 2x2, 3x3, 4x4 and 5x5 times, and
sum up each time of the competitor normalized. I think that is not
possible to do such normalizations for the number of samples we have in
the official database but let's assume we can. If x -> f2(x) is the
transformation that normalizes the 2x2 distribution (same with f3, f4,
and f5) then the final time of the competitor would be f2(x2) + f3(x3) +
f4(x4) + f5(x5). Sven
3786. Re: 2x2-5x5 speed solve category From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 02:54:11 -0000
i believe by range he is referring to the difference between the fastest
and slowest time out of the top 20. rank #20 time minus rank #1 time ---
In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Altough I understand your point but I can't figure out
where you these numbers from: > > > The range of times for the top 20
single 2x2x2 speedsolves is less than > > 2 seconds. The range of times
for the top 20 single 3x3x3 speedsolves is > > less than 3 seconds. The
range of times for the top 20 single 4x4x4 > > speedsolves is about 10
seconds. > > I doubt anyone can finish a 4x4 in 10 seconds or a 3x3 in 3
seconds. > > You have to somehow normalize the distribution of 2x2, 3x3,
4x4 and 5x5 times, and sum > up each time of the competitor normalized.
I think that is not possible to do such > normalizations for the number
of samples we have in the official database but let's assume > we
can. If x -> f2(x) is the transformation that normalizes the 2x2
distribution (same with f3, > f4, and f5) then the final time of the
competitor would be f2(x2) + f3(x3) + f4(x4) + f5(x5). > > Sven >
3787. the megaminx from cube4you.com From: "roxxinn" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 04:18:58 -0000
http://www.cube4you.com/102_New-Megaminx.html Has anyone ever used the
new megaminx or the regular one from this site? Are they good/bad?
3788. Re: [Speed cubing group] the megaminx from cube4you.com From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Jun 2007 00:17:21 -0500
They blow. ... anal orifice. On 6/5/07, roxxinn <fognus@...> wrote: >
> http://www.cube4you.com/102_New-Megaminx.html > > Has anyone ever used
the new megaminx or the regular one from this > site? Are they good/bad?
> > > [Non-text portions of this message have been removed]
3789. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 08:33:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > Stefan, could you elaborate exactly what
you mean? consider the cycle > for edges to be (DF FR UL RB UF LD RU UB
DR DB FL) like your example. > does this mean you remember FR-UL, RB-UF,
etc? pairs like these? Yes. > what do you do for memory when DF is
already solved, etc? I break into new cycles just like with my old
method. I should probably mention that one on the new method page.
http://www.stefan-pochmann.info/spocc/blindsolving/3x3/ Joel also
explained this (and better than I did) here:
http://math.leidenuniv.nl/~jnoort/
index.php?location=blindfold#new_cycle > how do you know which parts to
swap algs for and how to do so? If you want to use FD/BU instead of
DF/UB for buffer/target, just swap the algs for UL and LU, for FR and
RF, etc. Cheers! Stefan
3790. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 08:34:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > So you look at the piece in the buffer
area according to the stickers. And by the algs/set-up moves from your
page execute them doing it piece by piece and repeat with the corners.
Is that how it works or am I missing something? > > Brian Yes,
that's how it works. Cheers! Stefan
3791. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 08:44:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Stefan, > > You told me you were gonna
publish this after breaking the WR and > winning the event at the WC ;).
> > Whaha.. Very cool you made a page about this anyway. > > - Joël. I
decided my triumphant victory will be even more glorious when my method
is known in advance! Either that or I was just eager to publish it. And
with the recent results of Matyas and Chris and Danyang as well as my
ongoing practice laziness and Diploma Thesis of Damocles causing me to
not even allow myself a lot of practice, my chances to ever get the WR
are getting smaller and smaller anyway. I might have to settle for
regular ponies. Cheers! Stefan
3792. God's Algorithm: Twenty-Six Moves Suffice From: ralf_laue <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 11:24:33 -0000
Hello, For those interested in the theory behind the cube, here is a new
paper about the best known algorithm: Twenty-Six Moves Suffice for
Rubik's Cube. Daniel Kunkle and Gene Cooperman, Proc. of
International Symposium on Symbolic and Algebraic Computation (ISSAC
'07), ACM Press, 2007, to appear
http://www.ccs.neu.edu/home/gene/papers/rubik.pdf Ralf Laue
3793. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 13:52:50 -0000
What would the longer algorithms be for the edge cases BU, FU, BD, etc?
I think I see how this method works (it seems to find a way to insert
the target piece into the UB slot without disturbing the middle layer)
but I am not sure how to do this for these three cases. so for edge
cycles, we need a swapping alg for every NEW cycle to get some new
cycle-starter into the DF spot? what happens in the case of parity?
also, for the "unsolved edge orientation" cases you refer to,
do these only refer to pieces correctly permuted but not oriented from
the getgo? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Stefan, > > > > You told me you were gonna publish
this after breaking the WR and > > winning the event at the WC ;). > > >
> Whaha.. Very cool you made a page about this anyway. > > > > - Joël. >
> I decided my triumphant victory will be even more glorious when my >
method is known in advance! > > Either that or I was just eager to
publish it. And with the recent > results of Matyas and Chris and
Danyang as well as my ongoing > practice laziness and Diploma Thesis of
Damocles causing me to not > even allow myself a lot of practice, my
chances to ever get the WR > are getting smaller and smaller anyway. I
might have to settle for > regular ponies. > > Cheers! > Stefan >
3794. Re: Blindsolving methods M2 and R2 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 14:30:51 -0000
I think my biggest problem right now is, what happens if you're
wanting to shoot to UB/BU, but the centers are wrong, so you've
actually got to shoot to DF/FD. I'm completely stumped on this
case. Thanks in advance for the help! --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > What would the longer algorithms be for the
edge cases BU, FU, BD, > etc? I think I see how this method works (it
seems to find a way to > insert the target piece into the UB slot
without disturbing the middle > layer) but I am not sure how to do this
for these three cases. > > so for edge cycles, we need a swapping alg
for every NEW cycle to get > some new cycle-starter into the DF spot?
what happens in the case of > parity? also, for the "unsolved edge
orientation" cases you refer to, > do these only refer to pieces
correctly permuted but not oriented from > the getgo? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > >
<joel_vn@> wrote: > > > > > > Hi Stefan, > > > > > > You told me you
were gonna publish this after breaking the WR and > > > winning the
event at the WC ;). > > > > > > Whaha.. Very cool you made a page about
this anyway. > > > > > > - Jo�l. > > > > I decided my triumphant
victory will be even more glorious when my > > method is known in
advance! > > > > Either that or I was just eager to publish it. And with
the recent > > results of Matyas and Chris and Danyang as well as my
ongoing > > practice laziness and Diploma Thesis of Damocles causing me
to not > > even allow myself a lot of practice, my chances to ever get
the WR > > are getting smaller and smaller anyway. I might have to
settle for > > regular ponies. > > > > Cheers! > > Stefan > > >
3795. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 14:41:05 -0000
Stefan, Your LB algorithm should be r' U L U' M2 U L'
U' r --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > I think my
biggest problem right now is, what happens if you're > wanting to
shoot to UB/BU, but the centers are wrong, so you've > actually got
to shoot to DF/FD. I'm completely stumped on this case. > Thanks in
advance for the help! > > --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift > <no_reply@> wrote: > > > > What would the
longer algorithms be for the edge cases BU, FU, BD, > > etc? I think I
see how this method works (it seems to find a way to > > insert the
target piece into the UB slot without disturbing the middle > > layer)
but I am not sure how to do this for these three cases. > > > > so for
edge cycles, we need a swapping alg for every NEW cycle to get > > some
new cycle-starter into the DF spot? what happens in the case of > >
parity? also, for the "unsolved edge orientation" cases you
refer to, > > do these only refer to pieces correctly permuted but not
oriented from > > the getgo? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told
me you were gonna publish this after breaking the WR and > > > > winning
the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a
page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided
my triumphant victory will be even more glorious when my > > > method is
known in advance! > > > > > > Either that or I was just eager to publish
it. And with the recent > > > results of Matyas and Chris and Danyang as
well as my ongoing > > > practice laziness and Diploma Thesis of
Damocles causing me to not > > > even allow myself a lot of practice, my
chances to ever get the WR > > > are getting smaller and smaller anyway.
I might have to settle for > > > regular ponies. > > > > > > Cheers! > >
> Stefan > > > > > >
3796. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 14:45:16 -0000
since UB/BU and DF/FD are on opposite sides of the cube (ie. an M2
away), the algs for solving UB/BU are the same regardless of where you
encounter it in the cycle. however, if you are memorizing in pairs, like
piece1-piece2, then if piece2 is a UF/FU, then you use the DB/BD
algorithm, or if piece2 is a DB/BD piece, then you use the UF/FU
algorithm (because after piece1 was solved, you have an M2 to undo, and
whatever was in UF/FU is now in DB/BD and vice-versa) In short i think
you only need to swap for UF/FU and DB/BD if it's being performed
during an M2-is-currently-out-of-place situation --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > I think my biggest problem right now
is, what happens if you're > wanting to shoot to UB/BU, but the
centers are wrong, so you've > actually got to shoot to DF/FD.
I'm completely stumped on this case. > Thanks in advance for the
help! > > --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift > <no_reply@> wrote: > > > > What would the
longer algorithms be for the edge cases BU, FU, BD, > > etc? I think I
see how this method works (it seems to find a way to > > insert the
target piece into the UB slot without disturbing the middle > > layer)
but I am not sure how to do this for these three cases. > > > > so for
edge cycles, we need a swapping alg for every NEW cycle to get > > some
new cycle-starter into the DF spot? what happens in the case of > >
parity? also, for the "unsolved edge orientation" cases you
refer to, > > do these only refer to pieces correctly permuted but not
oriented from > > the getgo? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told
me you were gonna publish this after breaking the WR and > > > > winning
the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a
page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided
my triumphant victory will be even more glorious when my > > > method is
known in advance! > > > > > > Either that or I was just eager to publish
it. And with the recent > > > results of Matyas and Chris and Danyang as
well as my ongoing > > > practice laziness and Diploma Thesis of
Damocles causing me to not > > > even allow myself a lot of practice, my
chances to ever get the WR > > > are getting smaller and smaller anyway.
I might have to settle for > > > regular ponies. > > > > > > Cheers! > >
> Stefan > > > > > >
3797. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Jun 2007 12:05:41 -0300 (ART)
Stefan, another thing I was thinking about... suppose you're
shooting from DF and want to shoot to RU...the alg in your page is
x' U' R U M2 U' R' U x when I "found" the
algs myself I came up with x' R U M2 R' U' x would that
work? (same for LU) if not, why? just wondering... Pedro
stochastic_antishift <no_reply@yahoogroups.com> escreveu: What would
the longer algorithms be for the edge cases BU, FU, BD, etc? I think I
see how this method works (it seems to find a way to insert the target
piece into the UB slot without disturbing the middle layer) but I am not
sure how to do this for these three cases. so for edge cycles, we need a
swapping alg for every NEW cycle to get some new cycle-starter into the
DF spot? what happens in the case of parity? also, for the
"unsolved edge orientation" cases you refer to, do these only
refer to pieces correctly permuted but not oriented from the getgo? ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Stefan, > > > > You told me you were gonna publish
this after breaking the WR and > > winning the event at the WC ;). > > >
> Whaha.. Very cool you made a page about this anyway. > > > > - Joël. >
> I decided my triumphant victory will be even more glorious when my >
method is known in advance! > > Either that or I was just eager to
publish it. And with the recent > results of Matyas and Chris and
Danyang as well as my ongoing > practice laziness and Diploma Thesis of
Damocles causing me to not > even allow myself a lot of practice, my
chances to ever get the WR > are getting smaller and smaller anyway. I
might have to settle for > regular ponies. > > Cheers! > Stefan >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
3798. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 15:17:46 -0000
his method works like a commutator. you need to get the target piece
into the UB position without messing up the rest of the M layer. see how
x' U' R U brings RU into UB without messing up anything else
in M? if you just do x' R U, notice how it kicks the DB piece out
of place. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Stefan, another thing I was thinking
about... > > suppose you're shooting from DF and want to shoot to
RU...the alg in your page is x' U' R U M2 U' R' U x
> > when I "found" the algs myself I came up with x' R U
M2 R' U' x > > would that work? (same for LU) if not, why? > >
just wondering... > > Pedro > > stochastic_antishift
<no_reply@yahoogroups.com> escreveu: What would the longer algorithms
be for the edge cases BU, FU, BD, > etc? I think I see how this method
works (it seems to find a way to > insert the target piece into the UB
slot without disturbing the middle > layer) but I am not sure how to do
this for these three cases. > > so for edge cycles, we need a swapping
alg for every NEW cycle to get > some new cycle-starter into the DF
spot? what happens in the case of > parity? also, for the "unsolved
edge orientation" cases you refer to, > do these only refer to
pieces correctly permuted but not oriented from > the getgo? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hi Stefan, > > > > > > You told me you were gonna
publish this after breaking the WR and > > > winning the event at the WC
;). > > > > > > Whaha.. Very cool you made a page about this anyway. > >
> > > > - Joël. > > > > I decided my triumphant victory will be even
more glorious when my > > method is known in advance! > > > > Either
that or I was just eager to publish it. And with the recent > > results
of Matyas and Chris and Danyang as well as my ongoing > > practice
laziness and Diploma Thesis of Damocles causing me to not > > even allow
myself a lot of practice, my chances to ever get the WR > > are getting
smaller and smaller anyway. I might have to settle for > > regular
ponies. > > > > Cheers! > > Stefan > > > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
3799. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 6 Jun 2007 13:08:37 -0300 (ART)
Yeah, you're right...didn't notice the DB being kicked out :P
Pedro stochastic_antishift <no_reply@yahoogroups.com> escreveu: his
method works like a commutator. you need to get the target piece into
the UB position without messing up the rest of the M layer. see how
x' U' R U brings RU into UB without messing up anything else
in M? if you just do x' R U, notice how it kicks the DB piece out
of place. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Stefan, another thing I was thinking
about... > > suppose you're shooting from DF and want to shoot to
RU...the alg in your page is x' U' R U M2 U' R' U x
> > when I "found" the algs myself I came up with x' R U
M2 R' U' x > > would that work? (same for LU) if not, why? > >
just wondering... > > Pedro > > stochastic_antishift
<no_reply@yahoogroups.com> escreveu: What would the longer algorithms
be for the edge cases BU, FU, BD, > etc? I think I see how this method
works (it seems to find a way to > insert the target piece into the UB
slot without disturbing the middle > layer) but I am not sure how to do
this for these three cases. > > so for edge cycles, we need a swapping
alg for every NEW cycle to get > some new cycle-starter into the DF
spot? what happens in the case of > parity? also, for the "unsolved
edge orientation" cases you refer to, > do these only refer to
pieces correctly permuted but not oriented from > the getgo? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hi Stefan, > > > > > > You told me you were gonna
publish this after breaking the WR and > > > winning the event at the WC
;). > > > > > > Whaha.. Very cool you made a page about this anyway. > >
> > > > - Joël. > > > > I decided my triumphant victory will be even
more glorious when my > > method is known in advance! > > > > Either
that or I was just eager to publish it. And with the recent > > results
of Matyas and Chris and Danyang as well as my ongoing > > practice
laziness and Diploma Thesis of Damocles causing me to not > > even allow
myself a lot of practice, my chances to ever get the WR > > are getting
smaller and smaller anyway. I might have to settle for > > regular
ponies. > > > > Cheers! > > Stefan > > > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
3800. Re: Blindsolving methods M2 and R2 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 16:29:42 -0000
Stefan, if you've got the time sometime do you think you could do
another example solve that is a bit "harder" than the one on
your page? I think that would help me more than anything. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Yeah, you're right...didn't notice the DB being kicked out
:P > > Pedro > > stochastic_antishift <no_reply@yahoogroups.com>
escreveu: his method works like a commutator. you need to get the target
piece > into the UB position without messing up the rest of the M layer.
see > how x' U' R U brings RU into UB without messing up
anything else in M? > if you just do x' R U, notice how it kicks
the DB piece out of place. > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Stefan, another thing I was thinking about... > > > > suppose
you're shooting from DF and want to shoot to RU...the alg in > your
page is x' U' R U M2 U' R' U x > > > > when I
"found" the algs myself I came up with x' R U M2 R'
U' x > > > > would that work? (same for LU) if not, why? > > > >
just wondering... > > > > Pedro > > > > stochastic_antishift
<no_reply@yahoogroups.com> escreveu: > What would the longer
algorithms be for the > edge cases BU, FU, BD, > > etc? I think I see
how this method works (it seems to find a way to > > insert the target
piece into the UB slot without disturbing the middle > > layer) but I am
not sure how to do this for these three cases. > > > > so for edge
cycles, we need a swapping alg for every NEW cycle to get > > some new
cycle-starter into the DF spot? what happens in the case of > > parity?
also, for the "unsolved edge orientation" cases you refer to,
> > do these only refer to pieces correctly permuted but not oriented
from > > the getgo? > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Jo�l van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hi Stefan, > > > > > > > > You told
me you were gonna publish this after breaking the WR and > > > > winning
the event at the WC ;). > > > > > > > > Whaha.. Very cool you made a
page about this anyway. > > > > > > > > - Jo�l. > > > > > > I decided
my triumphant victory will be even more glorious when my > > > method is
known in advance! > > > > > > Either that or I was just eager to publish
it. And with the recent > > > results of Matyas and Chris and Danyang as
well as my ongoing > > > practice laziness and Diploma Thesis of
Damocles causing me to not > > > even allow myself a lot of practice, my
chances to ever get the WR > > > are getting smaller and smaller anyway.
I might have to settle for > > > regular ponies. > > > > > > Cheers! > >
> Stefan > > > > > > > > > > > > > > > > >
--------------------------------- > > Novo Yahoo! Cad�? - Experimente
uma nova busca. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > --------------------------------- > Novo
Yahoo! Cad�? - Experimente uma nova busca. > > [Non-text portions of
this message have been removed] >
3801. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 18:39:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > Stefan, if
you've got the time sometime do you think you could do > another
example solve that is a bit "harder" than the one on your >
page? Give me a scramble. Cheers! Stefan
3802. Re: 2x2-5x5 speed solve category From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 20:00:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Altough I understand your point but I can't figure out
where you these numbers from: > > > The range of times for the top 20
single 2x2x2 speedsolves is less than > > 2 seconds. The range of times
for the top 20 single 3x3x3 speedsolves is > > less than 3 seconds. The
range of times for the top 20 single 4x4x4 > > speedsolves is about 10
seconds. > > I doubt anyone can finish a 4x4 in 10 seconds or a 3x3 in 3
seconds. No, no one to my knowledge can solve a 3x3 in 3 seconds. The
range refers to the positive difference between two cubers, in this case
#20 and #1. I was merely trying to point out the difference in variation
between times for 2x2-4x4 and the 5x5. > You have to somehow normalize
the distribution of 2x2, 3x3, 4x4 and 5x5 times, and sum > up each time
of the competitor normalized. I think that is not possible to do such >
normalizations for the number of samples we have in the official
database but let's assume > we can. If x -> f2(x) is the
transformation that normalizes the 2x2 distribution (same with f3, > f4,
and f5) then the final time of the competitor would be f2(x2) + f3(x3) +
f4(x4) + f5(x5). > > Sven Yes, this is what I was alluding to in my
post, and there are many ways this can be accomplished, IMO. However, it
would have to be clear that the resulting value of f2(x2) + f3(x3) +
f4(x4) + f5(x5) is not a time but a score. [Non-text portions of this
message have been removed]
3803. Re: Rubik's Cube Store From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 20:07:37 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > Just wondering if the official
rubik's website will ever decide to open > a Rubik's Store in
the Malls and other various locations. Sounds like a > possible
franchise idea. > > --John Lwin > Perhaps 20 years ago when Rubik's
cube attracted a larger group of potential customers, people would be
interested in such a franchise. Alas, times have changed.
3804. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 20:30:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > Your LB algorithm should be r' U L
U' M2 U L' U' r Oops. Fixed. Thanks. Of course that was
intentional, I wanted to see whether someone would actually read the
page and notice the error. Huh? What do you mean, "yeah
right"? Cheers! Stefan
3805. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 20:44:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > since UB/BU and DF/FD are on opposite sides
of the cube (ie. an M2 > away), the algs for solving UB/BU are the same
regardless of where you > encounter it in the cycle. This slightly
confuses me, mainly because UB/DF aren't the
"problematic" edges. They're not solved relative to the
centers, that's UF and DB. Also, DF isn't really ever solved
at all, at least not directly, as it's the buffer edge and gets
solved by solving all other edges. And UB always belongs at UB. >
however, if you are memorizing in pairs, > like piece1-piece2, then if
piece2 is a UF/FU, then you use the DB/ BD > algorithm, or if piece2 is
a DB/BD piece, then you use the UF/FU > algorithm (because after piece1
was solved, you have an M2 to undo, > and whatever was in UF/FU is now
in DB/BD and vice-versa) > > In short i think you only need to swap for
UF/FU and DB/BD if it's > being performed during an
M2-is-currently-out-of-place situation That's correct. Also, even
though I know this is confusing at first, it can be completely hidden by
an appropriate piece2 mapping to the correct alg. So once this is
learned, one doesn't need to think about the issue at all. Cheers!
Stefan
3806. History of M2/R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 20:49:18 -0000
stochastic_antishift's comment that my method works like a
commutator reminded me of its history, and I've also been asked how
I invent something like this, so now I've described its journey
from a quite different 4x4 edges method through several steps until the
final 3x3 method.
http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history Cheers!
Stefan
3807. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 21:00:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > What would the longer algorithms be for the
edge cases BU, FU, BD, > etc? Basically of course the same effect, only
the piece at DF before the alg and the piece at DF after the alg need an
extra flip. You can see some possible algs in Erik's tutorial:
http://erikku.er.funpic.org/rubik/M2.html > so for edge cycles, we need
a swapping alg for every NEW cycle to get > some new cycle-starter into
the DF spot? Yes. And preferably break into the new cycle at UB, UF or
DB, which have the fastest algs. That actually saves time twice, as at
the end of the cycle you'll close it with the same fast alg. Unless
the cycle contains an overall flip and you insist on solving BU/FU/BD
with correct orientation right away. If you want to do that, you could
use Joel van Noort's idea: break into a cycle right where one of
the pieces UB/UF/DB is located, so the next alg *after* breaking into
the cycle is fast and avoids the lengthy flipping M-slice alg. > what
happens in the case of parity? After "solving" edges and
corners, apply the parity alg: (r2' U' r2) (R' U)
(L' U2') (R U' R' U2 R) (L U') (r2' U) >
also, for the "unsolved edge orientation" cases you refer to,
> do these only refer to pieces correctly permuted but not oriented from
> the getgo? Basically, yes. But also possibly some M-slice edges which
I've "solved" with the wrong orientation. I very much
like the case where one L or R slice edge was flipped from the getgo,
and I saved time with M-slice algs leaving three M-slice edges flipped.
Then with trivial setup, (M'U)*4 does the whole orientation (this
btw is the case I prefer to point out when trying to explain why flipped
M-slice edges isn't that bad at all). Cheers! Stefan
3808. Re: Blindsolving methods M2 and R2 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 22:07:56 -0000
How about L U L' B' D2 U R' F2 B' D' U B'
R2 U' D' F R D' F' U R B2 D B' D' --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > What would the longer algorithms be for
the edge cases BU, FU, BD, > > etc? > > Basically of course the same
effect, only the piece at DF before the > alg and the piece at DF after
the alg need an extra flip. You can see > some possible algs in
Erik's tutorial: > > http://erikku.er.funpic.org/rubik/M2.html > >
> so for edge cycles, we need a swapping alg for every NEW cycle to >
get > > some new cycle-starter into the DF spot? > > Yes. And preferably
break into the new cycle at UB, UF or DB, which > have the fastest algs.
That actually saves time twice, as at the end > of the cycle you'll
close it with the same fast alg. Unless the cycle > contains an overall
flip and you insist on solving BU/FU/BD with > correct orientation right
away. > > If you want to do that, you could use Joel van Noort's
idea: break > into a cycle right where one of the pieces UB/UF/DB is
located, so > the next alg *after* breaking into the cycle is fast and
avoids the > lengthy flipping M-slice alg. > > > what happens in the
case of parity? > > After "solving" edges and corners, apply
the parity alg: > (r2' U' r2) (R' U) (L' U2')
(R U' R' U2 R) (L U') (r2' U) > > > also, for the
"unsolved edge orientation" cases you refer > to, > > do these
only refer to pieces correctly permuted but not oriented > from > > the
getgo? > > Basically, yes. But also possibly some M-slice edges which
I've > "solved" with the wrong orientation. I very much
like the case where > one L or R slice edge was flipped from the getgo,
and I saved time > with M-slice algs leaving three M-slice edges
flipped. Then with > trivial setup, (M'U)*4 does the whole
orientation (this btw is the > case I prefer to point out when trying to
explain why flipped M-slice > edges isn't that bad at all). > >
Cheers! > Stefan >
3809. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 22:38:23 -0000
Yeah, could we try this scramble, only could we apply an orientation
swap to the DL and DR edges? ie. the scramble R B2 L' R2 D2 F2 R2
F2 R U2 F U' F2 D' B' D2 U' R' B2 D'
F' --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > How about
> > L U L' B' D2 U R' F2 B' D' U B' R2
U' D' F R D' F' U R B2 D B' D' > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > >
<no_reply@> wrote: > > > > > > What would the longer algorithms be
for the edge cases BU, FU, BD, > > > etc? > > > > Basically of course
the same effect, only the piece at DF before the > > alg and the piece
at DF after the alg need an extra flip. You can see > > some possible
algs in Erik's tutorial: > > > >
http://erikku.er.funpic.org/rubik/M2.html > > > > > so for edge cycles,
we need a swapping alg for every NEW cycle to > > get > > > some new
cycle-starter into the DF spot? > > > > Yes. And preferably break into
the new cycle at UB, UF or DB, which > > have the fastest algs. That
actually saves time twice, as at the end > > of the cycle you'll
close it with the same fast alg. Unless the cycle > > contains an
overall flip and you insist on solving BU/FU/BD with > > correct
orientation right away. > > > > If you want to do that, you could use
Joel van Noort's idea: break > > into a cycle right where one of
the pieces UB/UF/DB is located, so > > the next alg *after* breaking
into the cycle is fast and avoids the > > lengthy flipping M-slice alg.
> > > > > what happens in the case of parity? > > > > After
"solving" edges and corners, apply the parity alg: > >
(r2' U' r2) (R' U) (L' U2') (R U' R'
U2 R) (L U') (r2' U) > > > > > also, for the "unsolved
edge orientation" cases you refer > > to, > > > do these only refer
to pieces correctly permuted but not oriented > > from > > > the getgo?
> > > > Basically, yes. But also possibly some M-slice edges which
I've > > "solved" with the wrong orientation. I very much
like the case where > > one L or R slice edge was flipped from the
getgo, and I saved time > > with M-slice algs leaving three M-slice
edges flipped. Then with > > trivial setup, (M'U)*4 does the whole
orientation (this btw is the > > case I prefer to point out when trying
to explain why flipped M-slice > > edges isn't that bad at all). >
> > > Cheers! > > Stefan > > >
3810. Re: History of M2/R2 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 06 Jun 2007 23:21:40 -0000
Wow! That's fascinating, I had no idea M2 was originaly from a 4x4
edge solving idea. Actualy it was Joel btw who mentioned that r2 was
possible for 4x4 and then the idea just got stuck in my mind and I
further developed the algs (1 or 2 from the r slice edges with
Joel's help I have to say) and parity to what is now on my site.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > stochastic_antishift's
comment that my method works like a commutator > reminded me of its
history, and I've also been asked how I invent > something like
this, so now I've described its journey from a quite > different
4x4 edges method through several steps until the final 3x3 > method. > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history > > Cheers!
> Stefan >
3811. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 01:36:53 -0000
I do have a question though about its speed If there is a step at the
end for orienting edges, then this is not much further off from the EO
phase of EO/EP solving in terms of time spent in execution. Which means
it becomes a matter of comparing EP to M2 method, which uses a short alg
per edge plus an alg for starting a new cycle. is this going to
ultimately be faster than EP which solves 2 edges at a time and needs
the EO anyway? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > What would the longer algorithms be for
the edge cases BU, FU, BD, > > etc? > > Basically of course the same
effect, only the piece at DF before the > alg and the piece at DF after
the alg need an extra flip. You can see > some possible algs in
Erik's tutorial: > > http://erikku.er.funpic.org/rubik/M2.html > >
> so for edge cycles, we need a swapping alg for every NEW cycle to >
get > > some new cycle-starter into the DF spot? > > Yes. And preferably
break into the new cycle at UB, UF or DB, which > have the fastest algs.
That actually saves time twice, as at the end > of the cycle you'll
close it with the same fast alg. Unless the cycle > contains an overall
flip and you insist on solving BU/FU/BD with > correct orientation right
away. > > If you want to do that, you could use Joel van Noort's
idea: break > into a cycle right where one of the pieces UB/UF/DB is
located, so > the next alg *after* breaking into the cycle is fast and
avoids the > lengthy flipping M-slice alg. > > > what happens in the
case of parity? > > After "solving" edges and corners, apply
the parity alg: > (r2' U' r2) (R' U) (L' U2')
(R U' R' U2 R) (L U') (r2' U) > > > also, for the
"unsolved edge orientation" cases you refer > to, > > do these
only refer to pieces correctly permuted but not oriented > from > > the
getgo? > > Basically, yes. But also possibly some M-slice edges which
I've > "solved" with the wrong orientation. I very much
like the case where > one L or R slice edge was flipped from the getgo,
and I saved time > with M-slice algs leaving three M-slice edges
flipped. Then with > trivial setup, (M'U)*4 does the whole
orientation (this btw is the > case I prefer to point out when trying to
explain why flipped M-slice > edges isn't that bad at all). > >
Cheers! > Stefan >
3812. Re: God's Algorithm: Twenty-Six Moves Suffice From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 02:09:44 -0000
Excellent! I read a news article about this a week or two ago and was
hoping someone could post the actual academic text. Thanks! -Daniel ---
In speedsolvingrubikscube@yahoogroups.com, ralf_laue <no_reply@...>
wrote: > > Hello, > > For those interested in the theory behind the
cube, here is a new > paper about the best known algorithm: > >
Twenty-Six Moves Suffice for Rubik's Cube. Daniel Kunkle and Gene >
Cooperman, Proc. of International Symposium on Symbolic and Algebraic >
Computation (ISSAC '07), ACM Press, 2007, to appear >
http://www.ccs.neu.edu/home/gene/papers/rubik.pdf > > Ralf Laue >
3813. Re: [Speed cubing group] the megaminx from cube4you.com From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 02:07:41 -0000
Seconded. They turn poorly, and the stickers/tiles have very sharp
edges... at least if it's the same kind I have, looks like it
though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Alexander J Goldberg" <ajgold04@...> wrote: > > They blow.
> > ... anal orifice. > > > On 6/5/07, roxxinn <fognus@...> wrote: >
> > > http://www.cube4you.com/102_New-Megaminx.html > > > > Has anyone
ever used the new megaminx or the regular one from this > > site? Are
they good/bad? > > > > > > > > > [Non-text portions of this message have
been removed] >
3814. Re: Blindsolving methods M2 and R2 From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 02:22:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > I do have a question though about its speed
> If there is a step at the end for orienting edges, then this is not >
much further off from the EO phase of EO/EP solving in terms of time >
spent in execution. Which means it becomes a matter of comparing EP > to
M2 method, which uses a short alg per edge plus an alg for starting > a
new cycle. is this going to ultimately be faster than EP which > solves
2 edges at a time and needs the EO anyway? Even if there is a step for
orienting the edges, I think there won't be as many edges to
orient. I might just be the ones in the M slice, or the ones that are
already permuted but not orientation. So it's not that time
consuming... If orientation is such a problem...why not just do 3 cycle
with no orientation o.O?
3815. Re: History of M2/R2 From: "Daniel Beyer" <dbeyer816@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 06:56:00 -0000
Very interesting Stephan! Thanks for dropping my name in there. XD Chris
and I are trying to take 4x4 and 5x5 blindfolded to the limits! Chris is
focusing on the 4x4, and prefer the 5x5, so that's what I'm
going for! We've both hit amazing times blindfolded cubing is
always so much fun. I myself am very very interested in the M2 method,
if I ever get around to practicing 3x3 bld ... Oh yes, I also found out
that I really should have learned the alg that you suggested as a URB ->
DFL alg, it's a lot nicer and very similar to the one I know
already! --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Wow! That's
fascinating, I had no idea M2 was originaly from a 4x4 > edge solving
idea. Actualy it was Joel btw who mentioned that r2 was > possible for
4x4 and then the idea just got stuck in my mind and I > further
developed the algs (1 or 2 from the r slice edges with Joel's >
help I have to say) and parity to what is now on my site. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > stochastic_antishift's comment that
my method works like a commutator > > reminded me of its history, and
I've also been asked how I invent > > something like this, so now
I've described its journey from a quite > > different 4x4 edges
method through several steps until the final 3x3 > > method. > > > >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/#history > > > >
Cheers! > > Stefan > > >
3816. Re: [Speed cubing group] the megaminx from cube4you.com From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Jun 2007 08:52:22 +0200
I do not recommend them ("new megaminx") either, unless you
want to sand each and every piece to make it turn butter. If you really
need a megaminx, you shouldbuy one from mefferts for example. They are
much better. Hope it helps, Gilles.be 2007/6/7, Daniel Hayes
<swedishlf@...>: > > Seconded. > > They turn poorly, and the
stickers/tiles have very sharp edges... at > least if it's the same
kind I have, looks like it though. > > -Daniel > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J Goldberg" > <ajgold04@...> wrote: > > > >
They blow. > > > > ... anal orifice. > > > > > > On 6/5/07, roxxinn
<fognus@...> wrote: > > > > > >
http://www.cube4you.com/102_New-Megaminx.html > > > > > > Has anyone
ever used the new megaminx or the regular one from this > > > site? Are
they good/bad? > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
3817. Re: the megaminx from cube4you.com From: "Kai Jiptner" <kaijiptner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 14:17:08 -0000
The mefferts ones have been out of stock for a long while. Does anybody
know when they'll be available again? I have such a "new
version" megaminx from cube for you and after sanding each piece it
has turned out pretty okay. Even Stefan said that they are not THAT bad,
after he tried mine. Well okay, he popped it multiple times but that
doesn't happen to me :P So all in all the cube4you Minx is okay for
a very very very low price. I would recomend you to try it. Kai. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > I do not recommend them
("new megaminx") either, unless you want to sand > each and
every piece to make it turn butter. > If you really need a megaminx, you
shouldbuy one from mefferts for example. > They are much better. > >
Hope it helps, > Gilles.be > > 2007/6/7, Daniel Hayes
<swedishlf@...>: > > > > Seconded. > > > > They turn poorly, and the
stickers/tiles have very sharp edges... at > > least if it's the
same kind I have, looks like it though. > > > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Alexander J Goldberg" > > <ajgold04@> wrote: > > > > >
> They blow. > > > > > > ... anal orifice. > > > > > > > > > On 6/5/07,
roxxinn <fognus@> wrote: > > > > > > > >
http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > Has anyone
ever used the new megaminx or the regular one from this > > > > site?
Are they good/bad? > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
3818. Re: the megaminx from cube4you.com From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 14:28:45 -0000
Where would I buy a good megaminx from? --- In
speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner"
<kaijiptner@...> wrote: > > The mefferts ones have been out of stock
for a long while. Does > anybody know when they'll be available
again? I have such a "new > version" megaminx from cube for
you and after sanding each piece it > has turned out pretty okay. Even
Stefan said that they are not THAT > bad, after he tried mine. Well
okay, he popped it multiple times but > that doesn't happen to me
:P > So all in all the cube4you Minx is okay for a very very very low >
price. I would recomend you to try it. > > Kai. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > I do not recommend them
("new megaminx") either, unless you want to sand > > each and
every piece to make it turn butter. > > If you really need a megaminx,
you shouldbuy one from mefferts for > example. > > They are much better.
> > > > Hope it helps, > > Gilles.be > > > > 2007/6/7, Daniel Hayes
<swedishlf@>: > > > > > > Seconded. > > > > > > They turn poorly, and
the stickers/tiles have very sharp edges... at > > > least if it's
the same kind I have, looks like it though. > > > > > > -Daniel > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Alexander J Goldberg" > > > <ajgold04@> wrote: > > >
> > > > > They blow. > > > > > > > > ... anal orifice. > > > > > > > > >
> > > On 6/5/07, roxxinn <fognus@> wrote: > > > > > > > > > >
http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > > > Has
anyone ever used the new megaminx or the regular one from this > > > > >
site? Are they good/bad? > > > > > > > > > > > > > > > > > > > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
3819. Re: [Speed cubing group] Re: the megaminx from
cube4you.com From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Jun 2007 13:52:27 -0500
Kai is right. The new minx is useable, although you wouldn't want
use it for much beyond learning. I bought one to try it and the first
one broke 10 minutes out of the box. They sent me a new one and the
centers on that one slowly unscrewed themselves after counterclockwise
face rotations. If you're learning the minx then buy this one
first; it shoulg last long enough. Plus, your options are strictly
limited at the moment: As you know Mefferts has no megaminxs in stock.
Uwe says to me in an e-mail: "We are trying to find better glue for
the tiles which is quite difficult as we have to comply with new Toy
Safety regulation." "We are planning to have them back in
stock by the end of the year." You may try eBay. I've seen a
few of the older Tomy megaminxs on there in the past few months;
expensive though (Stefan sold one mint for a killing, but the rest hover
around 60-70 USD). Keep your eyes open to markets like eBay, wait until
"the end of the year" for Mefferts to rerelease them, or try
to make due with the newer version. On 6/7/07, stochastic_antishift <
no_reply@yahoogroups.com> wrote: > > Where would I buy a good megaminx
from? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Kai Jiptner" > > <kaijiptner@...> wrote: > > > > The
mefferts ones have been out of stock for a long while. Does > > anybody
know when they'll be available again? I have such a "new > >
version" megaminx from cube for you and after sanding each piece it
> > has turned out pretty okay. Even Stefan said that they are not THAT
> > bad, after he tried mine. Well okay, he popped it multiple times but
> > that doesn't happen to me :P > > So all in all the cube4you
Minx is okay for a very very very low > > price. I would recomend you to
try it. > > > > Kai. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@> wrote: > > >
> > > I do not recommend them ("new megaminx") either, unless
you want > to sand > > > each and every piece to make it turn butter. >
> > If you really need a megaminx, you shouldbuy one from mefferts for >
> example. > > > They are much better. > > > > > > Hope it helps, > > >
Gilles.be > > > > > > 2007/6/7, Daniel Hayes <swedishlf@>: > > > > >
> > > Seconded. > > > > > > > > They turn poorly, and the stickers/tiles
have very sharp edges... at > > > > least if it's the same kind I
have, looks like it though. > > > > > > > > -Daniel > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogrou ps.com>, > > > >
"Alexander J Goldberg" > > > > <ajgold04@> wrote: > > > > >
> > > > > They blow. > > > > > > > > > > ... anal orifice. > > > > > > >
> > > > > > > > On 6/5/07, roxxinn <fognus@> wrote: > > > > > > > > >
> > > http://www.cube4you.com/102_New-Megaminx.html > > > > > > > > > >
> > Has anyone ever used the new megaminx or the regular one > from this
> > > > > > site? Are they good/bad? > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
3820. Re: the megaminx from cube4you.com From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 19:23:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kai Jiptner"
<kaijiptner@...> wrote: > > The mefferts ones have been out of stock
for a long while. Does > anybody know when they'll be available
again? Recently Uwe asked me about some stuff and we've also talked
about the Megaminx. He told me he's trying to bring them back at
the end of the year. He mentioned a problem with the tiles and I
suggested to also use softer springs and explained how I improved my
megaminx. He's interested and I hope it'll lead to future
Megaminxes being as great as mine right from the start. Btw, he also
said the Skewb Ultimate will be back by mid July. > version"
megaminx from cube for you and after sanding each piece it > has turned
out pretty okay. Even Stefan said that they are not THAT > bad, after he
tried mine. Well okay, he popped it multiple times I suspect after
sanding the inside edges of the edge pieces (and maybe corners and
centers a bit, too) like I also did with my Meffert megaminx, will make
it quite alright. Those edges are just very sharp and catch a lot,
causing pops. Cheers! Stefan
3821. i'am new From: "joecy_sanpedrano"
<joecy_sanpedrano@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 07 Jun 2007 20:31:09 -0000
hi i'am joecy_sanpedrano and i am new i hope i'll enjoy this
program just as i have enjoyed many more well that's all for now
bye
3822. Re: the megaminx from cube4you.com From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 01:26:39 -0000
> Recently Uwe asked me about some stuff and we've also talked
about > the Megaminx. He told me he's trying to bring them back at
the end of > the year. He mentioned a problem with the tiles and I
suggested to > also use softer springs and explained how I improved my
megaminx. > He's interested and I hope it'll lead to future
Megaminxes being as > great as mine right from the start. That sounds
like a very worthwhile development. If there's any significant
improvement, I'm definitely going to get another one! > Btw, he
also said the Skewb Ultimate will be back by mid July. Wonderful! I know
there's a lot less demand, but I still want one... --Michael
Gottlieb
3823. US Open Registration From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Jun 2007 18:29:50 -0700
Hi Everyone, I just wanted to let people know, that by omitting your
address, we are unable to provide you with opportunities to get into
your local newspaper or appear on television. It's not like
I'm going to show up at your house at all. But we do have media
opportunities and without your address, we cannot recommend you for any
of them. -Tyson [Non-text portions of this message have been removed]
3824. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 7 Jun 2007 19:32:24 -0700 (PDT)
I have a weird case here. I don't know what scramble I used, but I
used Orange as front and yellow as top. I am on EP/EO with two edes
left. In my buffer, I have yellow and red. When I do M2, it does
something weird. Do you want a video of it Stefan? Brian Stefan Pochmann
<pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > So you look at the piece in
the buffer area according to the stickers. And by the algs/set-up moves
from your page execute them doing it piece by piece and repeat with the
corners. Is that how it works or am I missing something? > > Brian Yes,
that's how it works. Cheers! Stefan [Non-text portions of this
message have been removed]
3825. Re: US Open Registration From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 02:38:40 -0000
what kind of media opportunities --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I just wanted to let
people know, that by omitting your address, we are > unable to provide
you with opportunities to get into your local newspaper or > appear on
television. It's not like I'm going to show up at your house
at > all. > > But we do have media opportunities and without your
address, we cannot > recommend you for any of them. > > -Tyson > > >
[Non-text portions of this message have been removed] >
3826. Re: US Open Registration From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 03:16:40 -0000
I got contacted to do a newspaper interview. It's nice for a
newspaper to be able to write an article about the US Open and mention
someone local that will be there. It gives the story a local flavor,
instead of just a generic national article. Besides, you might find a
bunch of local people that are speedcubers but didn't know there
were others in their town. --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > what kind of media opportunities > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Hi Everyone, > > > > I just wanted to let
people know, that by omitting your address, we are > > unable to provide
you with opportunities to get into your local > newspaper or > > appear
on television. It's not like I'm going to show up at your >
house at > > all. > > > > But we do have media opportunities and without
your address, we cannot > > recommend you for any of them. > > > >
-Tyson > > > > > > [Non-text portions of this message have been removed]
> > >
3827. Cubesmith From: "juicyproots" <juicyproots@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 05:58:08 -0000
I found out about Cubesmith while looking for replacement stickers for
the Rubik's cube. So I ordered $10 worth of stickers from them in
mid-February. It is now June, and I haven't received any stickers
or any refunds. I have e-mailed him several times, they have not replied
nor have they sent a refund or the stickers. Looking around many
speedcubing sites, Cubesmith seems to be a very popular, affordable
place to go for replacement stickers. Everyone seems to recommend it.
Has anyone else had this problem? I have seen some discussion about
Cubesmith in this group. I was hoping maybe some of you may even know
the people there, and can help me out.
3828. Re: Cubesmith From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 07:09:15 -0000
I ordered stickers on Friday and they had arrived by Wednesday morning.
Never had a problem like that. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "juicyproots"
<juicyproots@...> wrote: > > > I found out about Cubesmith while
looking for replacement stickers for > the Rubik's cube. So I
ordered $10 worth of stickers from them in > mid-February. It is now
June, and I haven't received any stickers or > any refunds. I have
e-mailed him several times, they have not replied > nor have they sent a
refund or the stickers. > > Looking around many speedcubing sites,
Cubesmith seems to be a very > popular, affordable place to go for
replacement stickers. Everyone > seems to recommend it. Has anyone else
had this problem? I have seen > some discussion about Cubesmith in this
group. I was hoping maybe some > of you may even know the people there,
and can help me out. >
3829. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 09:55:06 -0000
If you are left with 2 and it is red/yellow it means that either it
would be solved with merely: M2. Or (with stefan's way), do M2 and
there would be 2 unoriented edges left, (or with my way: F' D
R' F D' M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I have a weird case here. I don't know what scramble I
used, but I used Orange as front and yellow as top. I am on EP/EO with
two edes left. In my buffer, I have yellow and red. When I do M2, it
does something weird. Do you want a video of it Stefan? > > Brian > >
Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > So you look at the piece in the buffer area according to
the > stickers. And by the algs/set-up moves from your page execute them
> doing it piece by piece and repeat with the corners. Is that how it >
works or am I missing something? > > > > Brian > > Yes, that's how
it works. > > Cheers! > Stefan > > > > > > > [Non-text portions of this
message have been removed] >
3830. Re: Cubesmith From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 10:45:36 -0000
It took about 1 and a half weeks to get mine. But 3 and a half months is
a lot of time. it might hane gotten lost in the mail somewhere. Patrick
--- In speedsolvingrubikscube@yahoogroups.com, "juicyproots"
<juicyproots@...> wrote: > > > I found out about Cubesmith while
looking for replacement stickers for > the Rubik's cube. So I
ordered $10 worth of stickers from them in > mid-February. It is now
June, and I haven't received any stickers or > any refunds. I have
e-mailed him several times, they have not replied > nor have they sent a
refund or the stickers. > > Looking around many speedcubing sites,
Cubesmith seems to be a very > popular, affordable place to go for
replacement stickers. Everyone > seems to recommend it. Has anyone else
had this problem? I have seen > some discussion about Cubesmith in this
group. I was hoping maybe some > of you may even know the people there,
and can help me out. >
3831. Re: What is your avreage speed to solve the cube From: "Josh" <pacoj44@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 13:53:51 -0000
42.89 was the last average of ten I had...been cubing since late March
2007 (just under three months ago)...trying to learn the OLL's....I
know all but 18, but they are not all in the subconsciousness yet.
PLL's I have learned pretty well...about 5 seconds for looking and
performing the algorithm on average.
3832. For People Who i live in Florda From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 8 Jun 2007 22:05:13 +0800 (CST)
Hello my name is William Robbins I am planning to have a Rubik�s cube
Contest I need to know who might be able to go! and i need what would be
the best time i was thinking around august! It is most open to me! Who
maybe could come and what is the best time for you?
____________________________________________________________________________________
Yahoo! oneSearch: Finally, mobile search that gives answers, not web
links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
[Non-text portions of this message have been removed]
3833. My site From: "ep_cuber07" <ep_cuber07@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 15:21:58 -0000
Hey I'm new here and I just wanna say to go and check out my site I
made. It has 2 soon to be 3 ways to solve the Rubik's Cube just
wanna get some input.
3834. Re: What is your avreage speed to solve the cube From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 15:42:16 -0000
19.78 average finally , just work on getting algs to where there's
no thinking during recognition, it's see it do it. And keep moving
during F2L always look ahead. Learn at your own pace, and find algs that
fit you are what I recommend. David --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell >
3835. Re: Cubesmith From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 17:52:26 -0000
I placed my first order on May 11th, haven't heard anything about
it yet. If I knew that he's still having problems even though he
claims otherwise, I would've spent the money for something else. In
November I won stickers from Sunday Contest and received them quickly,
but one color was missing so the set was useless for me. And currently
I'm waiting for another set I won. I'm happy about 0/3
transactions so far, which makes me wonder how it's possible that
most cubers recommend Cubesmith. I hope I've just been unlucky.
I'm not going to order again unless I really desperately need
stickers and Cubesmith is the only way to (possibly) get some. --
Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com,
"juicyproots" <juicyproots@...> wrote: > > > I found out
about Cubesmith while looking for replacement stickers for > the
Rubik's cube. So I ordered $10 worth of stickers from them in >
mid-February. It is now June, and I haven't received any stickers
or > any refunds. I have e-mailed him several times, they have not
replied > nor have they sent a refund or the stickers. > > Looking
around many speedcubing sites, Cubesmith seems to be a very > popular,
affordable place to go for replacement stickers. Everyone > seems to
recommend it. Has anyone else had this problem? I have seen > some
discussion about Cubesmith in this group. I was hoping maybe some > of
you may even know the people there, and can help me out. >
3836. Re: Cubesmith From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 18:52:26 -0000
i have had six or so smooth transactions without any problems so far.
perhaps there is added difficulty with international transactions? Bob
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > I placed my first order
on May 11th, haven't heard anything about > it yet. If I knew that
he's still having problems even though he > claims otherwise, I
would've spent the money for something else. > > In November I won
stickers from Sunday Contest and received them > quickly, but one color
was missing so the set was useless for me. And > currently I'm
waiting for another set I won. I'm happy about 0/3 > transactions
so far, which makes me wonder how it's possible that > most cubers
recommend Cubesmith. I hope I've just been unlucky. > > I'm
not going to order again unless I really desperately need stickers > and
Cubesmith is the only way to (possibly) get some. > > -- > Johannes
Laire > > --- In speedsolvingrubikscube@yahoogroups.com,
"juicyproots" > <juicyproots@> wrote: > > > > > > I found
out about Cubesmith while looking for replacement stickers for > > the
Rubik's cube. So I ordered $10 worth of stickers from them in > >
mid-February. It is now June, and I haven't received any stickers
or > > any refunds. I have e-mailed him several times, they have not
replied > > nor have they sent a refund or the stickers. > > > > Looking
around many speedcubing sites, Cubesmith seems to be a very > > popular,
affordable place to go for replacement stickers. Everyone > > seems to
recommend it. Has anyone else had this problem? I have seen > > some
discussion about Cubesmith in this group. I was hoping maybe some > > of
you may even know the people there, and can help me out. > > >
3837. Re: US Open Registration From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 20:38:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > It's not like I'm going to show
up at your house at all. Bummer. Cheers! Stefan
johannes, i'm talking to him tonite, i'll see whats up for you
Johannes Laire <johannes.laire@...> wrote: I placed my first order on
May 11th, haven't heard anything about it yet. If I knew that
he's still having problems even though he claims otherwise, I
would've spent the money for something else. In November I won
stickers from Sunday Contest and received them quickly, but one color
was missing so the set was useless for me. And currently I'm
waiting for another set I won. I'm happy about 0/3 transactions so
far, which makes me wonder how it's possible that most cubers
recommend Cubesmith. I hope I've just been unlucky. I'm not
going to order again unless I really desperately need stickers and
Cubesmith is the only way to (possibly) get some. -- Johannes Laire ---
In speedsolvingrubikscube@yahoogroups.com, "juicyproots"
<juicyproots@...> wrote: > > > I found out about Cubesmith while
looking for replacement stickers for > the Rubik's cube. So I
ordered $10 worth of stickers from them in > mid-February. It is now
June, and I haven't received any stickers or > any refunds. I have
e-mailed him several times, they have not replied > nor have they sent a
refund or the stickers. > > Looking around many speedcubing sites,
Cubesmith seems to be a very > popular, affordable place to go for
replacement stickers. Everyone > seems to recommend it. Has anyone else
had this problem? I have seen > some discussion about Cubesmith in this
group. I was hoping maybe some > of you may even know the people there,
and can help me out. > --------------------------------- Be a better
Globetrotter. Get better travel answers from someone who knows. Yahoo!
Answers - Check it out. [Non-text portions of this message have been
removed]
3839. eastsheen replacment parts From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 08 Jun 2007 23:07:02 -0000
my fridend broke my eastsheen 5x5 today and while i was reassembling it
im pretty sure someone stole one of my parts if they didnt it dosent
matter cuz im missing a part now does anyone know were i could buy
replacment parts for eastsheen cubesmith only sells rubik...
3840. Re: [Speed cubing group] Re: What is your avreage speed to solve
the cube From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Jun 2007 17:43:02 -0700 (PDT)
I got sub-25, then it suddenly went up to -30 and now im stuck there...
Brian David <skaterinpain57@...> wrote: 19.78 average finally , just
work on getting algs to where there's no thinking during
recognition, it's see it do it. And keep moving during F2L always
look ahead. Learn at your own pace, and find algs that fit you are what
I recommend. David --- In speedsolvingrubikscube@yahoogroups.com,
"randell_orner" <randell_orner@...> wrote: > > Just curiuos
- what is everyones average speed? Mine is about 48 > seconds. > >
Randell > [Non-text portions of this message have been removed]
3841. Re: What is your avreage speed to solve the cube From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 02:04:08 -0000
I average a little above 25, below 26. I've been cubing a little
more then half a year, and i know full cfop. -corwin --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell >
3842. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Jun 2007 20:41:32 -0700 (PDT)
When I do M2 though, the centers are swapped. Is this a case of parity?
megafrikkie <megafrikkie@...> wrote: If you are left with 2 and it is
red/yellow it means that either it would be solved with merely: M2. Or
(with stefan's way), do M2 and there would be 2 unoriented edges
left, (or with my way: F' D R' F D' M2 D F' R
D' F). (see: http://erikku.er.funpic.org/rubik/M2.html) --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I have a weird case here. I don't know what scramble I
used, but I used Orange as front and yellow as top. I am on EP/EO with
two edes left. In my buffer, I have yellow and red. When I do M2, it
does something weird. Do you want a video of it Stefan? > > Brian > >
Stefan Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > So you look at the piece in the buffer area according to
the > stickers. And by the algs/set-up moves from your page execute them
> doing it piece by piece and repeat with the corners. Is that how it >
works or am I missing something? > > > > Brian > > Yes, that's how
it works. > > Cheers! > Stefan > > > > > > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
3843. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 04:44:38 -0000
If you just have two edges left to swap, then you have a parity error.
This means you need to swap two corners with two edges to solve it. ---
In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > When I do M2 though, the centers are
swapped. Is this a case of parity? > > megafrikkie <megafrikkie@...>
wrote: > If you are left with 2 and it is red/yellow it means that
either it > would be solved with merely: M2. Or (with stefan's
way), do M2 and > there would be 2 unoriented edges left, (or with my
way: F' D R' F D' > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > I have a weird case here. I don't know what scramble
I used, but I > used Orange as front and yellow as top. I am on EP/EO
with two edes > left. In my buffer, I have yellow and red. When I do M2,
it does > something weird. Do you want a video of it Stefan? > > > >
Brian > > > > Stefan Pochmann <pochmann@> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > So you look at the piece in the buffer area according
to the > > stickers. And by the algs/set-up moves from your page execute
them > > doing it piece by piece and repeat with the corners. Is that
how it > > works or am I missing something? > > > > > > Brian > > > >
Yes, that's how it works. > > > > Cheers! > > Stefan > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > [Non-text portions of this message have been removed] >
Ryan, With the way you have the mail-list feeding posts into that area,
do you have the ability to edit posts, move posts, delete posts, ban
members, etc.? Pat On 6/4/07, Ryan Heise <ryan@...> wrote: > > Stefan
Pochmann wrote: > > > Is there a way to just browse your FAQ? > > The
closest there is at the moment is this page: > >
http://oosan.ryanheise.com/Special:Allpages > > Although the intention
is that there will eventually be too many > questions for such a list to
be practical. This list will also display > different possible wordings
of the same question. > > The most practical way to find an answer to a
question is to just type > the question into the Oracle box. It also
works as a search box, so > you could type "stickers" into it,
and it would find all questions > that mention stickers. There are
currently none. > > Recent questions is probably badly named. I wanted
to say "Unanswered > questions" but that was too long to fit
in the side menu. > > -- > Ryan Heise http://www.ryanheise.com/cube/ > >
> -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
I am horrible at centers+edges and avg around 50 seconds for them. 36
sec avg. is quite impressive. Do you guys have any tips to move from 50
seconds to sub-40 seconds avg for centers+edges? Thanks On 6/4/07,
Michael Gottlieb <mzrg@...> wrote: > > > Hi all, > > > > Today I set
a PB of 33.55 for the centres + edges of the 4x4x4. > > > > Can any of
you fast 4x4x4 solvers beat this? (regularly?) > > > > DanH :) > > Oh,
nice! > > Well, my best average is 1:15; I don't know if you'd
consider that > fast or not. Anyway, I've never had a nonlucky
sub-1 time, so unless I > had a really awful 3x3x3 I doubt I've had
a centers+edges time as good > as that. > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3846. Re: [Speed cubing group] Re: Twisty puzzle forum From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Jun 2007 23:26:14 -0600
The rubiks.has.it forum gets about 5-10 spammers register a day. That is
why it is manual review registration now. I usually check the email to
verfiy... and always give the benefit of the doubt as to whether it is a
spammer or not. I plan on upgrading the forum to vBulletin soon and
moving it to my own server, and possibly expanding to multiple
languages, adding tons of features, getting a real domain, etc. For
those of you who prefer posting/reading through email, hopefully vB will
come out with the option of that soon, if not, we may be able to work
around that (Ryan Heise, if you any ideas, please email me). And by the
way, none of the posts would be lost if this occured... the only problem
I could see if transfering the passwords since the encryption process
may be different for the upgraded software. If anyone has any comments
or suggestions, please let me know. On 5/28/07, Stefan Pochmann
<pochmann@...> wrote: > > To those interested in joining the
TwistyPuzzles forum: read the > "Registration Process" section
here: > > http://twistypuzzles.com/forum/viewtopic.php?t=2434 > >
Cheers! > Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3847. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 8 Jun 2007 22:34:51 -0700 (PDT)
Finally I get a case of parity... Thanks yous. stochastic_antishift
<no_reply@yahoogroups.com> wrote: If you just have two edges left to
swap, then you have a parity error. This means you need to swap two
corners with two edges to solve it. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > When I do M2 though, the centers are swapped. Is this a case
of parity? > > megafrikkie <megafrikkie@...> wrote: > If you are left
with 2 and it is red/yellow it means that either it > would be solved
with merely: M2. Or (with stefan's way), do M2 and > there would be
2 unoriented edges left, (or with my way: F' D R' F D' >
M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > I have a weird case here. I don't know what scramble
I used, but I > used Orange as front and yellow as top. I am on EP/EO
with two edes > left. In my buffer, I have yellow and red. When I do M2,
it does > something weird. Do you want a video of it Stefan? > > > >
Brian > > > > Stefan Pochmann <pochmann@> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > So you look at the piece in the buffer area according
to the > > stickers. And by the algs/set-up moves from your page execute
them > > doing it piece by piece and repeat with the corners. Is that
how it > > works or am I missing something? > > > > > > Brian > > > >
Yes, that's how it works. > > > > Cheers! > > Stefan > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
3848. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 08:20:09 -0000
You'll probably have a parity then. If the UF is white/red the DB
yellow/orange and the DF and UB solved but the centers wrong you have a
parity. --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > If you just have two
edges left to swap, then you have a parity error. > This means you need
to swap two corners with two edges to solve it. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > When I do M2 though, the centers are swapped. Is this a
case of parity? > > > > megafrikkie <megafrikkie@> wrote: > > If you
are left with 2 and it is red/yellow it means that > either it > > would
be solved with merely: M2. Or (with stefan's way), do M2 and > >
there would be 2 unoriented edges left, (or with my way: F' D
R' F D' > > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > I have a weird case here. I don't know what
scramble I used, but I > > used Orange as front and yellow as top. I am
on EP/EO with two edes > > left. In my buffer, I have yellow and red.
When I do M2, it does > > something weird. Do you want a video of it
Stefan? > > > > > > Brian > > > > > > Stefan Pochmann <pochmann@>
wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > >
> <khoale1234567@> wrote: > > > > > > > > So you look at the piece in
the buffer area according to the > > > stickers. And by the algs/set-up
moves from your page execute them > > > doing it piece by piece and
repeat with the corners. Is that how it > > > works or am I missing
something? > > > > > > > > Brian > > > > > > Yes, that's how it
works. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
3849. Re: What is your avreage speed to solve the cube From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 15:26:39 -0000
A while ago I averaged 32 secs, but since then haven't cubed
regularly because of school ending and AP tests. I've started to
memorize the rest of the oll, so I'm expecting sub 30 averages once
all is said and done. ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "randell_orner"
<randell_orner@...> wrote: > > Just curiuos - what is everyones
average speed? Mine is about 48 > seconds. > > Randell >
3850. [Speed cubing group] Re: Cubesmith From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 15:29:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > johannes, i'm talking to him
tonite, i'll see whats up for you > > Johannes Laire
<johannes.laire@...> wrote: I placed my first order on May 11th,
haven't heard anything about > it yet. If I knew that he's
still having problems even though he > claims otherwise, I would've
spent the money for something else. > > In November I won stickers from
Sunday Contest and received them > quickly, but one color was missing so
the set was useless for me. And > currently I'm waiting for another
set I won. I'm happy about 0/3 > transactions so far, which makes
me wonder how it's possible that I've ordered from him once
and had no problems at all- I live in the US though, so I wouldn't
know about overseas. I've recommended cubesmith to some of my
friends at school, and everything's gone fine. I'm about to
order another coupla sets. ~Joshua > most cubers recommend Cubesmith. I
hope I've just been unlucky. > > I'm not going to order again
unless I really desperately need stickers > and Cubesmith is the only
way to (possibly) get some. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "juicyproots" >
<juicyproots@> wrote: > > > > > > I found out about Cubesmith while
looking for replacement stickers for > > the Rubik's cube. So I
ordered $10 worth of stickers from them in > > mid-February. It is now
June, and I haven't received any stickers or > > any refunds. I
have e-mailed him several times, they have not replied > > nor have they
sent a refund or the stickers. > > > > Looking around many speedcubing
sites, Cubesmith seems to be a very > > popular, affordable place to go
for replacement stickers. Everyone > > seems to recommend it. Has anyone
else had this problem? I have seen > > some discussion about Cubesmith
in this group. I was hoping maybe some > > of you may even know the
people there, and can help me out. > > > > > > > > >
--------------------------------- > Be a better Globetrotter. Get better
travel answers from someone who knows. > Yahoo! Answers - Check it out.
> > [Non-text portions of this message have been removed] >
3851. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 08:11:29 -0700 (PDT)
Which alg. should I use to fix it? megafrikkie <megafrikkie@...>
wrote: You'll probably have a parity then. If the UF is white/red
the DB yellow/orange and the DF and UB solved but the centers wrong you
have a parity. --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > If you just have two
edges left to swap, then you have a parity error. > This means you need
to swap two corners with two edges to solve it. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > When I do M2 though, the centers are swapped. Is this a
case of parity? > > > > megafrikkie <megafrikkie@> wrote: > > If you
are left with 2 and it is red/yellow it means that > either it > > would
be solved with merely: M2. Or (with stefan's way), do M2 and > >
there would be 2 unoriented edges left, (or with my way: F' D
R' F D' > > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > I have a weird case here. I don't know what
scramble I used, but I > > used Orange as front and yellow as top. I am
on EP/EO with two edes > > left. In my buffer, I have yellow and red.
When I do M2, it does > > something weird. Do you want a video of it
Stefan? > > > > > > Brian > > > > > > Stefan Pochmann <pochmann@>
wrote: > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le > >
> <khoale1234567@> wrote: > > > > > > > > So you look at the piece in
the buffer area according to the > > > stickers. And by the algs/set-up
moves from your page execute them > > > doing it piece by piece and
repeat with the corners. Is that how it > > > works or am I missing
something? > > > > > > > > Brian > > > > > > Yes, that's how it
works. > > > > > > Cheers! > > > Stefan > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
3852. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 16:08:47 -0000
The one on his site labeled "odd parity." After solving for
edges, you should have an M2 that needs to be undome. After solving for
corners, you should have an R2 that needs to be undone. But doing so
would not solve those last two edges and last two corners! So you use
the odd parity alg to not only restore the M and R slice, but the edges
and corners as well. --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Which alg. should I use to
fix it? > > megafrikkie <megafrikkie@...> wrote: You'll probably
have a parity then. If the UF is white/red the DB > yellow/orange and
the DF and UB solved but the centers wrong you have > a parity. > > ---
In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > If you just have two edges left to swap,
then you have a parity error. > > This means you need to swap two
corners with two edges to solve it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > When I do M2 though, the centers are swapped. Is this
a case of > parity? > > > > > > megafrikkie <megafrikkie@> wrote: > >
> If you are left with 2 and it is red/yellow it means that > > either
it > > > would be solved with merely: M2. Or (with stefan's way),
do M2 and > > > there would be 2 unoriented edges left, (or with my way:
F' D R' F D' > > > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > >
<khoale1234567@> wrote: > > > > > > > > I have a weird case here. I
don't know what scramble I used, but I > > > used Orange as front
and yellow as top. I am on EP/EO with two edes > > > left. In my buffer,
I have yellow and red. When I do M2, it does > > > something weird. Do
you want a video of it Stefan? > > > > > > > > Brian > > > > > > > >
Stefan Pochmann <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > > >
<khoale1234567@> wrote: > > > > > > > > > > So you look at the piece
in the buffer area according to the > > > > stickers. And by the
algs/set-up moves from your page execute them > > > > doing it piece by
piece and repeat with the corners. Is that how it > > > > works or am I
missing something? > > > > > > > > > > Brian > > > > > > > > Yes,
that's how it works. > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
3853. Re: [Speed cubing group] Re: Blindsolving methods M2 and
R2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 09:19:32 -0700 (PDT)
Ohhh. I see now. So apply the parity algs at the end of the solve is
that correct? stochastic_antishift <no_reply@yahoogroups.com> wrote:
The one on his site labeled "odd parity." After solving for
edges, you should have an M2 that needs to be undome. After solving for
corners, you should have an R2 that needs to be undone. But doing so
would not solve those last two edges and last two corners! So you use
the odd parity alg to not only restore the M and R slice, but the edges
and corners as well. --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Which alg. should I use to
fix it? > > megafrikkie <megafrikkie@...> wrote: You'll probably
have a parity then. If the UF is white/red the DB > yellow/orange and
the DF and UB solved but the centers wrong you have > a parity. > > ---
In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > If you just have two edges left to swap,
then you have a parity error. > > This means you need to swap two
corners with two edges to solve it. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > When I do M2 though, the centers are swapped. Is this
a case of > parity? > > > > > > megafrikkie <megafrikkie@> wrote: > >
> If you are left with 2 and it is red/yellow it means that > > either
it > > > would be solved with merely: M2. Or (with stefan's way),
do M2 and > > > there would be 2 unoriented edges left, (or with my way:
F' D R' F D' > > > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > >
<khoale1234567@> wrote: > > > > > > > > I have a weird case here. I
don't know what scramble I used, but I > > > used Orange as front
and yellow as top. I am on EP/EO with two edes > > > left. In my buffer,
I have yellow and red. When I do M2, it does > > > something weird. Do
you want a video of it Stefan? > > > > > > > > Brian > > > > > > > >
Stefan Pochmann <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > > >
<khoale1234567@> wrote: > > > > > > > > > > So you look at the piece
in the buffer area according to the > > > > stickers. And by the
algs/set-up moves from your page execute them > > > > doing it piece by
piece and repeat with the corners. Is that how it > > > > works or am I
missing something? > > > > > > > > > > Brian > > > > > > > > Yes,
that's how it works. > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
3854. [Speed cubing group] Re: Repeated questions From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 17:11:51 -0000
Pat (PJK) wrote: > With the way you have the mail-list feeding posts
into that area, > do you have the ability to edit posts, move posts,
delete posts, > ban members, etc.? On any mailing list, you can't
properly edit/move/delete posts, because once you post a message, many
copies are made with one copy sent to each subscriber. My forum viewer
is just receiving copies like any other mail reader and if you delete
one copy you haven't deleted them all. Having said that, I did
still implement a delete function which I use just to delete spam.
Banning members is not handled at my end, since I am just providing a
mirror of the mailing list. Banning is handled by the
moderators/administrators of the mailing list (Chris, Doug, Ron). So the
short story is that speedsolvingrubikscube@yahoogroups.com is still a
mailing list, not a forum, but I have just tried to make things seem
"forum-like". -- Ryan Heise http://www.ryanheise.com/cube/
Ryan, Okay, I understand. So would it be possible to allow people to
read/post via email, and at the same time, allowed to be posted into a
forum? I believe vB is working on doing something like this. Pat On
6/9/07, Ryan Heise <ryan@...> wrote: > > Pat (PJK) wrote: > > > With
the way you have the mail-list feeding posts into that area, > > do you
have the ability to edit posts, move posts, delete posts, > > ban
members, etc.? > > On any mailing list, you can't properly
edit/move/delete posts, > because once you post a message, many copies
are made with one copy > sent to each subscriber. > > My forum viewer is
just receiving copies like any other mail reader > and if you delete one
copy you haven't deleted them all. > > Having said that, I did
still implement a delete function which I use > just to delete spam. > >
Banning members is not handled at my end, since I am just providing a >
mirror of the mailing list. Banning is handled by the >
moderators/administrators of the mailing list (Chris, Doug, Ron). > > So
the short story is that
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>is
> still a mailing list, not a forum, but I have just tried to make >
things seem "forum-like". > > -- > Ryan Heise
http://www.ryanheise.com/cube/ > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3856. [Speed cubing group] Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 17:35:43 -0000
Yep --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Ohhh. I see now. So apply the parity
algs at the end of the solve is that correct? > > stochastic_antishift
<no_reply@yahoogroups.com> wrote: The one on his site labeled
"odd parity." After solving for edges, you > should have an M2
that needs to be undome. After solving for corners, > you should have an
R2 that needs to be undone. But doing so would not > solve those last
two edges and last two corners! So you use the odd > parity alg to not
only restore the M and R slice, but the edges and > corners as well. > >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Which alg. should I use to fix it? >
> > > megafrikkie <megafrikkie@> wrote: You'll probably have a >
parity then. If the UF is white/red the DB > > yellow/orange and the DF
and UB solved but the centers wrong you have > > a parity. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > >
<no_reply@> wrote: > > > > > > If you just have two edges left to
swap, then you have a parity error. > > > This means you need to swap
two corners with two edges to solve it. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > >
<khoale1234567@> wrote: > > > > > > > > When I do M2 though, the
centers are swapped. Is this a case of > > parity? > > > > > > > >
megafrikkie <megafrikkie@> wrote: > > > > If you are left with 2 and
it is red/yellow it means that > > > either it > > > > would be solved
with merely: M2. Or (with stefan's way), do M2 and > > > > there
would be 2 unoriented edges left, (or with my way: F' D R' > F
D' > > > > M2 D F' R D' F). (see:
http://erikku.er.funpic.org/rubik/M2.html) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > > >
<khoale1234567@> wrote: > > > > > > > > > > I have a weird case here.
I don't know what scramble I used, but I > > > > used Orange as
front and yellow as top. I am on EP/EO with two edes > > > > left. In my
buffer, I have yellow and red. When I do M2, it does > > > > something
weird. Do you want a video of it Stefan? > > > > > > > > > > Brian > > >
> > > > > > > Stefan Pochmann <pochmann@> wrote: > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > > > >
<khoale1234567@> wrote: > > > > > > > > > > > > So you look at the
piece in the buffer area according to the > > > > > stickers. And by the
algs/set-up moves from your page execute > them > > > > > doing it piece
by piece and repeat with the corners. Is that > how it > > > > > works
or am I missing something? > > > > > > > > > > > > Brian > > > > > > > >
> > Yes, that's how it works. > > > > > > > > > > Cheers! > > > > >
Stefan > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > [Non-text portions of this message have been removed] >
3857. Re: For People Who i live in Florda From: "h2olofty" <h2olofty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 18:50:24 -0000
Hello. I live in Florida. Where in FL would it be? (i'm in the
Tampa area)I would love to attend.
3858. Re: For People Who i live in Florda From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 19:43:36 -0000
There will probably one at either G-Wiz (Sarasota) again or in
Bradenton. Will is trying to get that set up. I'm trying to get a
Florida Fall set up that would be in Avon Park again. And maybe some
more around the state. --- In speedsolvingrubikscube@yahoogroups.com,
"h2olofty" <h2olofty@...> wrote: > > Hello. > I live in
Florida. Where in FL would it be? (i'm in the Tampa area)I > would
love to attend. >
3859. [Speed cubing group] Re: Cubesmith From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 09 Jun 2007 19:45:15 -0000
15 days not bad, it took longer last time.I was hoping to get them this
upcoming week, but a great surprise in todays mail. Thanks again
Cubesmith, David --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > johannes, i'm talking to
him tonite, i'll see whats up for you > > > > Johannes Laire
<johannes.laire@> wrote: > I placed my first order on May 11th,
haven't heard anything about > > it yet. If I knew that he's
still having problems even though he > > claims otherwise, I
would've spent the money for something else. > > > > In November I
won stickers from Sunday Contest and received them > > quickly, but one
color was missing so the set was useless for me. And > > currently
I'm waiting for another set I won. I'm happy about 0/3 > >
transactions so far, which makes me wonder how it's possible that >
> I've ordered from him once and had no problems at all- I live in
the > US though, so I wouldn't know about overseas. I've
recommended > cubesmith to some of my friends at school, and
everything's gone fine. > I'm about to order another coupla
sets. > > ~Joshua > > > most cubers recommend Cubesmith. I hope
I've just been unlucky. > > > > I'm not going to order again
unless I really desperately need stickers > > and Cubesmith is the only
way to (possibly) get some. > > > > -- > > Johannes Laire > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "juicyproots" > >
<juicyproots@> wrote: > > > > > > > > > I found out about Cubesmith
while looking for replacement > stickers for > > > the Rubik's
cube. So I ordered $10 worth of stickers from them in > > >
mid-February. It is now June, and I haven't received any stickers
or > > > any refunds. I have e-mailed him several times, they have not
replied > > > nor have they sent a refund or the stickers. > > > > > >
Looking around many speedcubing sites, Cubesmith seems to be a very > >
> popular, affordable place to go for replacement stickers. Everyone > >
> seems to recommend it. Has anyone else had this problem? I have seen >
> > some discussion about Cubesmith in this group. I was hoping maybe >
some > > > of you may even know the people there, and can help me out. >
> > > > > > > > > > > > > > > > --------------------------------- > > Be
a better Globetrotter. Get better travel answers from someone who >
knows. > > Yahoo! Answers - Check it out. > > > > [Non-text portions of
this message have been removed] > > >
3860. Re: [Speed cubing group] Re: For People Who i live in
Florda From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 14:11:10 -0700 (PDT)
Hello This is Will Umm yea. I am trying to set something up! Most likely
in Bradenton Fl So yea i will keep you uppdated when it will be comeing
out! Most likely looking in steptember! So Have a Q email me! Will -----
Original Message ---- From: David <skaterinpain57@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 9, 2007
3:43:36 PM Subject: [Speed cubing group] Re: For People Who i live in
Florda There will probably one at either G-Wiz (Sarasota) again or in
Bradenton. Will is trying to get that set up. I'm trying to get a
Florida Fall set up that would be in Avon Park again. And maybe some
more around the state. --- In speedsolvingrubiksc ube@yahoogroups. com,
"h2olofty" <h2olofty@.. .> wrote: > > Hello. > I live in
Florida. Where in FL would it be? (i'm in the Tampa area)I > would
love to attend. >
____________________________________________________________________________________
Yahoo! oneSearch: Finally, mobile search that gives answers, not web
links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
[Non-text portions of this message have been removed]
3861. Re: [Speed cubing group] Re: For People Who i live in
Florda From: Randell Orner <randell_orner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 18:04:30 -0700 (PDT)
I live in St Pete so Bradenton or Tampa is fine. I am interested.
thanks- William Robbins <rubiks43@...> wrote: Hello This is Will Umm
yea. I am trying to set something up! Most likely in Bradenton Fl So yea
i will keep you uppdated when it will be comeing out! Most likely
looking in steptember! So Have a Q email me! Will ----- Original Message
---- From: David <skaterinpain57@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, June 9, 2007
3:43:36 PM Subject: [Speed cubing group] Re: For People Who i live in
Florda There will probably one at either G-Wiz (Sarasota) again or in
Bradenton. Will is trying to get that set up. I'm trying to get a
Florida Fall set up that would be in Avon Park again. And maybe some
more around the state. --- In speedsolvingrubiksc ube@yahoogroups. com,
"h2olofty" <h2olofty@.. .> wrote: > > Hello. > I live in
Florida. Where in FL would it be? (i'm in the Tampa area)I > would
love to attend. >
__________________________________________________________ Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text
portions of this message have been removed]
--------------------------------- It's here! Your new message! Get
new email alerts with the free Yahoo! Toolbar. [Non-text portions of
this message have been removed]
> I am horrible at centers+edges and avg around 50 seconds for them. 36
sec > avg. is quite impressive. Do you guys have any tips to move from
50 seconds > to sub-40 seconds avg for centers+edges? Thanks Well,
there's the obvious, work on lookahead and don't move too
fast. You'll need to move the cube around a lot, but that's
normal. Try to remember where things are if you think it will help.
Also, you want to be as efficient as possible without losing speed. Try
to be color-neutral on the centers, and learn to take advantage of
blocks if you haven't already. On the edges, you can usually (3/4
of the time) get an edge into the place you want with exactly three
moves, so again work towards optimizing this, and making as few actual
moves as you can (again, without losing too much time). Try finding your
first pair of edges near the end of the centers step so you don't
slow down there, and try finding some of the cross while doing the last
few edges. I don't know how you get to sub-40 c+e, but I'm at
40-45 second average.
3863. Re: [Speed cubing group] Re: Cubesmith From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 20:17:55 -0600
I placed an order about 5 days ago, got the DC # the next day, and
received the stickers in a bubble mailer today. This is the second order
from him, and both have worked fine. I am in Colorado, USA. On 6/9/07,
David <skaterinpain57@...> wrote: > > 15 days not bad, it took longer
last time.I was hoping to get them > this upcoming week, but a great
surprise in todays mail. > > Thanks again Cubesmith, > > David > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > > <perscription_death@> wrote: > > > > > >
johannes, i'm talking to him tonite, i'll see whats up for you
> > > > > > Johannes Laire <johannes.laire@> wrote: > > I placed my
first order on May 11th, haven't heard anything > about > > > it
yet. If I knew that he's still having problems even though he > > >
claims otherwise, I would've spent the money for something else. >
> > > > > In November I won stickers from Sunday Contest and received
them > > > quickly, but one color was missing so the set was useless for
me. And > > > currently I'm waiting for another set I won. I'm
happy about 0/3 > > > transactions so far, which makes me wonder how
it's possible that > > > > I've ordered from him once and had
no problems at all- I live in the > > US though, so I wouldn't know
about overseas. I've recommended > > cubesmith to some of my
friends at school, and everything's gone fine. > > I'm about
to order another coupla sets. > > > > ~Joshua > > > > > most cubers
recommend Cubesmith. I hope I've just been unlucky. > > > > > >
I'm not going to order again unless I really desperately need >
stickers > > > and Cubesmith is the only way to (possibly) get some. > >
> > > > -- > > > Johannes Laire > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "juicyproots" > > > <juicyproots@> wrote: > > > > > > > >
> > > > I found out about Cubesmith while looking for replacement > >
stickers for > > > > the Rubik's cube. So I ordered $10 worth of
stickers from them in > > > > mid-February. It is now June, and I
haven't received any > stickers or > > > > any refunds. I have
e-mailed him several times, they have not > replied > > > > nor have
they sent a refund or the stickers. > > > > > > > > Looking around many
speedcubing sites, Cubesmith seems to be a very > > > > popular,
affordable place to go for replacement stickers. Everyone > > > > seems
to recommend it. Has anyone else had this problem? I have > seen > > > >
some discussion about Cubesmith in this group. I was hoping maybe > >
some > > > > of you may even know the people there, and can help me out.
> > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Be a better Globetrotter. Get
better travel answers from someone who > > knows. > > > Yahoo! Answers -
Check it out. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Hello, Okay, I can see that. Those tips are basically what I have been
working on. Practice makes perfect I suppose. I just wanted to double
check that I am not missing the obvious. Pat On 6/9/07, Michael Gottlieb
<mzrg@...> wrote: > > > I am horrible at centers+edges and avg around
50 seconds for them. > 36 sec > > avg. is quite impressive. Do you guys
have any tips to move from 50 > seconds > > to sub-40 seconds avg for
centers+edges? Thanks > > Well, there's the obvious, work on
lookahead and don't move too fast. > You'll need to move the
cube around a lot, but that's normal. Try to > remember where
things are if you think it will help. > > Also, you want to be as
efficient as possible without losing speed. > Try to be color-neutral on
the centers, and learn to take advantage of > blocks if you haven't
already. On the edges, you can usually (3/4 of > the time) get an edge
into the place you want with exactly three > moves, so again work
towards optimizing this, and making as few actual > moves as you can
(again, without losing too much time). Try finding > your first pair of
edges near the end of the centers step so you don't > slow down
there, and try finding some of the cross while doing the > last few
edges. > > I don't know how you get to sub-40 c+e, but I'm at
40-45 second average. > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3865. how do u put a 4x4x4 together????? From: "illjukeu" <illjukeu@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 02:28:50 -0000
someone plz tell me how to put a 4X4 together! i got one and was being
stupid and took it apart...
3866. Re: [Speed cubing group] Re: Cubesmith From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 19:45:07 -0700 (PDT)
He seems to have ignored all the orders in California... "Pat
(PJK)" <pjkcards@...> wrote: I placed an order about 5 days ago,
got the DC # the next day, and received the stickers in a bubble mailer
today. This is the second order from him, and both have worked fine. I
am in Colorado, USA. On 6/9/07, David <skaterinpain57@...> wrote: > >
15 days not bad, it took longer last time.I was hoping to get them >
this upcoming week, but a great surprise in todays mail. > > Thanks
again Cubesmith, > > David > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > > <perscription_death@> wrote: > > > > > >
johannes, i'm talking to him tonite, i'll see whats up for you
> > > > > > Johannes Laire <johannes.laire@> wrote: > > I placed my
first order on May 11th, haven't heard anything > about > > > it
yet. If I knew that he's still having problems even though he > > >
claims otherwise, I would've spent the money for something else. >
> > > > > In November I won stickers from Sunday Contest and received
them > > > quickly, but one color was missing so the set was useless for
me. And > > > currently I'm waiting for another set I won. I'm
happy about 0/3 > > > transactions so far, which makes me wonder how
it's possible that > > > > I've ordered from him once and had
no problems at all- I live in the > > US though, so I wouldn't know
about overseas. I've recommended > > cubesmith to some of my
friends at school, and everything's gone fine. > > I'm about
to order another coupla sets. > > > > ~Joshua > > > > > most cubers
recommend Cubesmith. I hope I've just been unlucky. > > > > > >
I'm not going to order again unless I really desperately need >
stickers > > > and Cubesmith is the only way to (possibly) get some. > >
> > > > -- > > > Johannes Laire > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "juicyproots" > > > <juicyproots@> wrote: > > > > > > > >
> > > > I found out about Cubesmith while looking for replacement > >
stickers for > > > > the Rubik's cube. So I ordered $10 worth of
stickers from them in > > > > mid-February. It is now June, and I
haven't received any > stickers or > > > > any refunds. I have
e-mailed him several times, they have not > replied > > > > nor have
they sent a refund or the stickers. > > > > > > > > Looking around many
speedcubing sites, Cubesmith seems to be a very > > > > popular,
affordable place to go for replacement stickers. Everyone > > > > seems
to recommend it. Has anyone else had this problem? I have > seen > > > >
some discussion about Cubesmith in this group. I was hoping maybe > >
some > > > > of you may even know the people there, and can help me out.
> > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Be a better Globetrotter. Get
better travel answers from someone who > > knows. > > > Yahoo! Answers -
Check it out. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
3867. Re: [Speed cubing group] how do u put a 4x4x4
together????? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 9 Jun 2007 19:42:24 -0700 (PDT)
http://www.speedcubing.com/chris/disassemble.html illjukeu
<illjukeu@...> wrote: someone plz tell me how to put a 4X4 together!
i got one and was being stupid and took it apart... [Non-text portions
of this message have been removed]
3868. Need help with F2L or OLL? From: hauntedcity14 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 05:54:06 -0000
Check out my videos, http://www.youtube.com/mikebansain if you have any
questions or comments dont be shy.
3869. Differences between cube4you diy (a), (b), (c)? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 08:04:13 -0000
What do the (a)'s, (b)'s, and (c)'s mean on the
descriptions of cube4you diy's? Are they different kinds of
plastics? If so, what's the best kind? Also, are the skidproof
stickers similar to cubesmith tiles? Thank you for any help, Rob
3870. 5x5x5 help From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 12:50:08 -0000
anyone have any tips for making a 5x5x5 loose. i have used silicon and
it helped a little but it is still stiff. Patrick
3871. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 16:30:46 -0000
I have added both of them to my page now:
http://stefan-pochmann.info/spocc/blindsolving/M2R2/#moreExamples
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift <no_reply@...> wrote: > > Yeah, could we try
this scramble, only could we apply an orientation > swap to the DL and
DR edges? ie. the scramble R B2 L' R2 D2 F2 R2 F2 R > U2 F U'
F2 D' B' D2 U' R' B2 D' F' > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > How about > > > > L U L'
B' D2 U R' F2 B' D' U B' R2 U' D' F R
D' F' U R B2 D B' D' > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > > >
<no_reply@> wrote: > > > > > > > > What would the longer algorithms
be for the edge cases BU, FU, BD, > > > > etc? > > > > > > Basically of
course the same effect, only the piece at DF before the > > > alg and
the piece at DF after the alg need an extra flip. You can see > > > some
possible algs in Erik's tutorial: > > > > > >
http://erikku.er.funpic.org/rubik/M2.html > > > > > > > so for edge
cycles, we need a swapping alg for every NEW cycle to > > > get > > > >
some new cycle-starter into the DF spot? > > > > > > Yes. And preferably
break into the new cycle at UB, UF or DB, which > > > have the fastest
algs. That actually saves time twice, as at the end > > > of the cycle
you'll close it with the same fast alg. Unless the cycle > > >
contains an overall flip and you insist on solving BU/FU/BD with > > >
correct orientation right away. > > > > > > If you want to do that, you
could use Joel van Noort's idea: break > > > into a cycle right
where one of the pieces UB/UF/DB is located, so > > > the next alg
*after* breaking into the cycle is fast and avoids the > > > lengthy
flipping M-slice alg. > > > > > > > what happens in the case of parity?
> > > > > > After "solving" edges and corners, apply the
parity alg: > > > (r2' U' r2) (R' U) (L' U2')
(R U' R' U2 R) (L U') (r2' U) > > > > > > > also,
for the "unsolved edge orientation" cases you refer > > > to,
> > > > do these only refer to pieces correctly permuted but not
oriented > > > from > > > > the getgo? > > > > > > Basically, yes. But
also possibly some M-slice edges which I've > > >
"solved" with the wrong orientation. I very much like the case
where > > > one L or R slice edge was flipped from the getgo, and I
saved time > > > with M-slice algs leaving three M-slice edges flipped.
Then with > > > trivial setup, (M'U)*4 does the whole orientation
(this btw is the > > > case I prefer to point out when trying to explain
why flipped M- slice > > > edges isn't that bad at all). > > > > >
> Cheers! > > > Stefan > > > > > >
3872. youtube ^ 3 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 16:45:09 -0000
Since yesterday I got a lot more youtube comments on my 1:21 megaminx
video than usual. I suspect this is because people watch today's
"featured video" showing a cuber, and then my video is
probably "related" nearby. So it looks like a good day for
cube videos. Btw, I love those guys who explain why my video is fake,
they're so funny. Cheers! Stefan
3873. Making Windows XP Start 60% Faster From: "Julia" <groupsmails005@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 17:05:17 -0000
Making Windows XP Start 60% Faster Whenever you start your computer, you
are faced with a few moments of thumb twiddling while Windows XP boots
and prompts you to log on. Although you should expect to wait for a few
moments, sometimes Windows XP seems to boot rather slowly. In fact, you
may notice that over a period of time the PC that used to roar to life
seems a bit sluggish instead. Fortunately, you can perform several
techniques that help Windows XP get the bootup speed you want. This
chapter explores how to put these techniques to work. Read all tips here
http://www.thinktarget.net/ ------------------------------------------
http://www.thinktarget.net http://www.thinktarget.net/Julia.htm
------------------------------------------
3874. Re: Differences between cube4you diy (a), (b), (c)? From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 17:47:18 -0000
i just got my cubes yesterday so a is best after u lube it cuz the core
and screws are better C is a lil worse cuz the core is worse and the
screw set is worse i duno about b cuz my friend has b i think skidproof
is like cubesmith but a little thinner --- In
speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...>
wrote: > > What do the (a)'s, (b)'s, and (c)'s mean on
the descriptions of > cube4you diy's? Are they different kinds of
plastics? If so, what's > the best kind? > Also, are the skidproof
stickers similar to cubesmith tiles? > > Thank you for any help, > Rob >
3875. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 17:52:22 -0000
thanks, stefan i still have one question though, what do you do if, say,
ub gets solved in the first cycle? once the cycle's over, both ub
and df are solved. do you *always* need to use some pll alg to swap in a
new cyclestarter? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > I have added
both of them to my page now: >
http://stefan-pochmann.info/spocc/blindsolving/M2R2/#moreExamples > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
stochastic_antishift > <no_reply@> wrote: > > > > Yeah, could we try
this scramble, only could we apply an orientation > > swap to the DL and
DR edges? ie. the scramble R B2 L' R2 D2 F2 R2 > F2 R > > U2 F
U' F2 D' B' D2 U' R' B2 D' F' > > > >
--- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > <richard16meyer@> wrote: > > > > > >
How about > > > > > > L U L' B' D2 U R' F2 B'
D' U B' R2 U' D' F R D' F' U R B2 D
B' D' > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > > >
<no_reply@> wrote: > > > > > > > > > > What would the longer
algorithms be for the edge cases BU, > FU, BD, > > > > > etc? > > > > >
> > > Basically of course the same effect, only the piece at DF > before
the > > > > alg and the piece at DF after the alg need an extra flip.
You > can see > > > > some possible algs in Erik's tutorial: > > >
> > > > > http://erikku.er.funpic.org/rubik/M2.html > > > > > > > > > so
for edge cycles, we need a swapping alg for every NEW > cycle to > > > >
get > > > > > some new cycle-starter into the DF spot? > > > > > > > >
Yes. And preferably break into the new cycle at UB, UF or DB, > which >
> > > have the fastest algs. That actually saves time twice, as at > the
end > > > > of the cycle you'll close it with the same fast alg.
Unless the > cycle > > > > contains an overall flip and you insist on
solving BU/FU/BD > with > > > > correct orientation right away. > > > >
> > > > If you want to do that, you could use Joel van Noort's
idea: > break > > > > into a cycle right where one of the pieces
UB/UF/DB is located, > so > > > > the next alg *after* breaking into the
cycle is fast and avoids > the > > > > lengthy flipping M-slice alg. > >
> > > > > > > what happens in the case of parity? > > > > > > > > After
"solving" edges and corners, apply the parity alg: > > > >
(r2' U' r2) (R' U) (L' U2') (R U' R'
U2 R) (L U') (r2' U) > > > > > > > > > also, for the
"unsolved edge orientation" cases you refer > > > > to, > > >
> > do these only refer to pieces correctly permuted but not > oriented
> > > > from > > > > > the getgo? > > > > > > > > Basically, yes. But
also possibly some M-slice edges which I've > > > >
"solved" with the wrong orientation. I very much like the case
> where > > > > one L or R slice edge was flipped from the getgo, and I
saved > time > > > > with M-slice algs leaving three M-slice edges
flipped. Then > with > > > > trivial setup, (M'U)*4 does the whole
orientation (this btw is > the > > > > case I prefer to point out when
trying to explain why flipped M- > slice > > > > edges isn't that
bad at all). > > > > > > > > Cheers! > > > > Stefan > > > > > > > > > >
3876. Re: youtube ^ 3 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:03:34 -0000
Yeah, if you click that featured video, and then click the movie by Dan
Knights (!), then my movie is top of the related videos :) Although I
don't think many people have done that :( Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Since yesterday I got a lot more youtube
comments on my 1:21 megaminx > video than usual. I suspect this is
because people watch today's > "featured video" showing a
cuber, and then my video is probably > "related" nearby. So it
looks like a good day for cube videos. Btw, I > love those guys who
explain why my video is fake, they're so funny. > > Cheers! >
Stefan >
3877. Re: youtube ^ 3 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:10:32 -0000
In fact, DanK has recently added some very cool videos (thanks Dan)
(dated June 06 or so) Check them out! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Yeah, if you click that featured video,
and then click the movie by > Dan Knights (!), then my movie is top of
the related videos :) > Although I don't think many people have
done that :( > > Dan :) > > --- In speedsolvingrubikscube@...m,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Since
yesterday I got a lot more youtube comments on my 1:21 megaminx > >
video than usual. I suspect this is because people watch today's >
> "featured video" showing a cuber, and then my video is
probably > > "related" nearby. So it looks like a good day for
cube videos. Btw, I > > love those guys who explain why my video is
fake, they're so funny. > > > > Cheers! > > Stefan > > >
3878. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:27:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > i still have one question though, what do
you do if, say, ub gets > solved in the first cycle? once the
cycle's over, both ub and df are > solved. After UB I prefer UF and
BD, because their algs are short. > do you *always* need to use some pll
alg to swap in a new > cyclestarter? Huh? "Always"? Never!
Cheers! Stefan
3879. Re: youtube ^ 3 From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:27:12 -0000
Hey DanH and Everyone, You're welcome. You can find links to all
the videos, as well as some new and some old speedcubing info here:
http://www.thepublicvoid.com. Sorry it was so long in coming! I've
been getting back into speedcubing this past year. I've finally
gotten my average down to sub-14 (13.82), and after years I've
motivated to get some cube info back up on the web. I wish I could come
to the 2007 World Championship, but my step-brother's getting
married that weekend. I'll be out at future competitions, though,
as circumstances/travel distances permit. Happy cubing! Dan > > In fact,
DanK has recently added some very cool videos (thanks Dan) > (dated June
06 or so) Check them out! > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Yeah, if you click that featured
video, and then click the movie by > > Dan Knights (!), then my movie is
top of the related videos :) > > Although I don't think many people
have done that :( > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Since yesterday I got a lot more
youtube comments on my 1:21 megaminx > > > video than usual. I suspect
this is because people watch today's > > > "featured
video" showing a cuber, and then my video is probably > > >
"related" nearby. So it looks like a good day for cube videos.
Btw, I > > > love those guys who explain why my video is fake,
they're so funny. > > > > > > Cheers! > > > Stefan > > > > > >
3880. Speedcubers near Boulder? From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:29:09 -0000
Hey everyone, I'm moving to Boulder, CO this summer to pursue a
graduate degree at CU Boulder. Are there any speedcubers in the
Denver/Boulder area? If so, I'd love to get together. Dan
http://www.thepublicvoid.com
3881. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:38:14 -0000
but say those are solved too from the getgo wouldn't this mess up
memory if you have to keep in mind that you offset the middle layer for
a new cyclestarter? --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > i still have one question though, what do
you do if, say, ub gets > > solved in the first cycle? once the
cycle's over, both ub and df are > > solved. > > After UB I prefer
UF and BD, because their algs are short. > > > do you *always* need to
use some pll alg to swap in a new > > cyclestarter? > > Huh?
"Always"? Never! > > Cheers! > Stefan >
3882. Re: Speedcubers near Boulder? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 18:59:51 -0000
I know there is at least one grad student cuber floating around in the
MCD Biology labs on campus.
3883. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:00:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > but say those are solved too from the getgo
Then I choose another target to break into a new cycle. Just any piece
inside that cycle. > wouldn't this mess up memory if you have to
keep in mind that you > offset the middle layer for a new cyclestarter?
No. And I don't keep that in mind. Actually I don't ever think
about the position of the middle layer. I already did that during the
construction of the method. Cheers! Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In speedsolvingrubikscube@...m,
stochastic_antishift > > <no_reply@> wrote: > > > > > > i still have
one question though, what do you do if, say, ub gets > > > solved in the
first cycle? once the cycle's over, both ub and df are > > >
solved. > > > > After UB I prefer UF and BD, because their algs are
short. > > > > > do you *always* need to use some pll alg to swap in a
new > > > cyclestarter? > > > > Huh? "Always"? Never! > > > >
Cheers! > > Stefan > > >
3884. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:15:05 -0000
I do not understand what you mean? Say you have the scramble U L2
B' R2 U' L2 F2 L2 U' R2 B' L2 U'. This leaves
two cycles of three pieces each. After the first cycle is done, the
second cycle involves pieces not touching the M layer --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > but say those are solved too from the
getgo > > Then I choose another target to break into a new cycle. Just
any > piece inside that cycle. > > > wouldn't this mess up memory
if you have to keep in mind that you > > offset the middle layer for a
new cyclestarter? > > No. And I don't keep that in mind. Actually I
don't ever think about > the position of the middle layer. I
already did that during the > construction of the method. > > Cheers! >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > >
<no_reply@> wrote: > > > > > > > > i still have one question though,
what do you do if, say, ub > gets > > > > solved in the first cycle?
once the cycle's over, both ub and > df are > > > > solved. > > > >
> > After UB I prefer UF and BD, because their algs are short. > > > > >
> > do you *always* need to use some pll alg to swap in a new > > > >
cyclestarter? > > > > > > Huh? "Always"? Never! > > > > > >
Cheers! > > > Stefan > > > > > >
3885. Re: Differences between cube4you diy (a), (b), (c)? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:22:40 -0000
Thanks! How much is shipping?
3886. Re: Speedcubers near Boulder? From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:33:40 -0000
Haha, you're in luck, i'm actually going to school at CSU
(fort collins), so like an hour away, and patrick is going to mines
(golden) so like 30min away or so? We'll have to get together some
time. --- In speedsolvingrubikscube@yahoogroups.com, stompey1
<no_reply@...> wrote: > > I know there is at least one grad student
cuber floating around in the > MCD Biology labs on campus. >
3887. Re: Blindsolving methods M2 and R2 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:44:39 -0000
Solve DL: U' L2 U M2 U' L2 U Solve DR: U R2 U' M2 U R2
U' Break FL: U' L' U M2 U' L U Solve BR: U R'
U' M2 U R U' Solve RU: x' U' R U M2 U' R'
U x Solve FL: U' L' U M2 U' L U Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > I do not understand what you mean? Say you
have the scramble U L2 B' > R2 U' L2 F2 L2 U' R2 B'
L2 U'. This leaves two cycles of three pieces > each. After the
first cycle is done, the second cycle involves pieces > not touching the
M layer > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift > >
<no_reply@> wrote: > > > > > > but say those are solved too from the
getgo > > > > Then I choose another target to break into a new cycle.
Just any > > piece inside that cycle. > > > > > wouldn't this mess
up memory if you have to keep in mind that you > > > offset the middle
layer for a new cyclestarter? > > > > No. And I don't keep that in
mind. Actually I don't ever think about > > the position of the
middle layer. I already did that during the > > construction of the
method. > > > > Cheers! > > Stefan > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > stochastic_antishift > > > >
<no_reply@> wrote: > > > > > > > > > > i still have one question
though, what do you do if, say, ub > > gets > > > > > solved in the
first cycle? once the cycle's over, both ub and > > df are > > > >
> solved. > > > > > > > > After UB I prefer UF and BD, because their
algs are short. > > > > > > > > > do you *always* need to use some pll
alg to swap in a new > > > > > cyclestarter? > > > > > > > > Huh?
"Always"? Never! > > > > > > > > Cheers! > > > > Stefan > > >
> > > > > > >
3888. Re: Speedcubers near Boulder? From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:48:52 -0000
Hi Richard, That's great. We'll definitely get together.
I'll drop you a line when I get there. My preferred email is
danknights "at" gmail.com. Dan K --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Haha, you're in luck, i'm
actually going to school at CSU (fort > collins), so like an hour away,
and patrick is going to mines (golden) > so like 30min away or so?
We'll have to get together some time. > > --- In
speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote:
> > > > I know there is at least one grad student cuber floating around
in the > > MCD Biology labs on campus. > > >
3889. Re: Blindsolving methods M2 and R2 From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 19:50:24 -0000
ahhh that makes MUCH more sense to me. thank you so much! --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Solve DL: U' L2 U M2 U' L2 U >
Solve DR: U R2 U' M2 U R2 U' > Break FL: U' L' U M2
U' L U > Solve BR: U R' U' M2 U R U' > Solve RU:
x' U' R U M2 U' R' U x > Solve FL: U' L' U
M2 U' L U > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, stochastic_antishift >
<no_reply@> wrote: > > > > I do not understand what you mean? Say you
have the scramble U L2 B' > > R2 U' L2 F2 L2 U' R2
B' L2 U'. This leaves two cycles of three > pieces > > each.
After the first cycle is done, the second cycle involves > pieces > >
not touching the M layer > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > stochastic_antishift > > >
<no_reply@> wrote: > > > > > > > > but say those are solved too from
the getgo > > > > > > Then I choose another target to break into a new
cycle. Just any > > > piece inside that cycle. > > > > > > >
wouldn't this mess up memory if you have to keep in mind that > you
> > > > offset the middle layer for a new cyclestarter? > > > > > > No.
And I don't keep that in mind. Actually I don't ever think >
about > > > the position of the middle layer. I already did that during
the > > > construction of the method. > > > > > > Cheers! > > > Stefan >
> > > > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, > > >
stochastic_antishift > > > > > <no_reply@> wrote: > > > > > > > > > >
> > i still have one question though, what do you do if, say, > ub > > >
gets > > > > > > solved in the first cycle? once the cycle's over,
both ub > and > > > df are > > > > > > solved. > > > > > > > > > > After
UB I prefer UF and BD, because their algs are short. > > > > > > > > > >
> do you *always* need to use some pll alg to swap in a new > > > > > >
cyclestarter? > > > > > > > > > > Huh? "Always"? Never! > > >
> > > > > > > Cheers! > > > > > Stefan > > > > > > > > > > > > > > >
3890. Re: 5x5x5 help From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 21:07:02 -0000
Wearing it down is the best way, imo. Jonathan Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > anyone have any tips for making a 5x5x5
loose. i have used silicon and > it helped a little but it is still
stiff. > > Patrick >
3891. Re: 5x5x5 help From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 21:47:31 -0000
Cube with it for maybe 2 or 3 months keeping the lubrication minimal,
and then take it apart, claen it all out, lube it, and put it all back
together. The lack of lube smooths out all the rough edges nicely.
3892. Re: [Speed cubing group] Re: Speedcubers near Boulder? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 10 Jun 2007 17:34:57 -0600
Hey Dan, I was just reading your site about you getting the PhD in CS
from CU Boulder, very nice. Yeah, I will be in Golden starting on the
17th of August. Boulder is very close to Golden, so yeah, we can
definitely get together sometime. My email is pjkcards "at"
gmail . Also, will you be at the US Open in Chicago next weekend? Pat On
6/10/07, cubin4speed <no_reply@yahoogroups.com> wrote: > > Hi
Richard, > > That's great. We'll definitely get together.
I'll drop you a line when > I get there. My preferred email is
danknights "at" gmail.com. > > Dan K > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "richard16meyer" > > <richard16meyer@...> wrote: > > > >
Haha, you're in luck, i'm actually going to school at CSU
(fort > > collins), so like an hour away, and patrick is going to mines
(golden) > > so like 30min away or so? We'll have to get together
some time. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> stompey1 <no_reply@> > > wrote: > > > > > > I know there is at
least one grad student cuber floating around in the > > > MCD Biology
labs on campus. > > > > > > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3893. US Open From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 02:42:14 -0000
Hey guys, For those of you going to the US Open, how do you plan on
getting from the airport to your hotel? I heard there was a train that
went from the airport down to Mich. Ave, is this true? If so, where can
I find info on it? For those of you staying at the Congress Plaza, what
time are you getting there, and how? I will get there by around noon on
the 14th.
3894. New competition for fewest-moves solvers From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 04:41:53 -0000
Hi everyone, I would like to announce a new online competition for
linear fewest-moves solving which will be run from the following site:
http://www.ryanheise.com/competitions/ Linear FMC has the following
basic rules: - 1 hour to solve. - No taking back moves (different from
regular FMC) In this event, you are given only one chance to solve the
cube and therefore must rely heavily on your ability to "look
ahead". Although the time limit is 1 hour, I expect that most
people will not use this much time. The competition will be run in
rounds of 12 weeks, where a different scramble is given each week. A
winner will be declared for each week as well as an overall champion
with the highest ranking after 12 weeks. This competition's goal is
to exercise look-ahead abilities and thinking speed for fewest moves
solving, and to develop skills that can eventually be transferred over
to speed cubing. Please contact me if you have questions about the
format or the submission system. And finally, good luck to those who
will participate :-) -- Ryan Heise http://www.ryanheise.com/cube/
3895. Re: New competition for fewest-moves solvers From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 08:42:38 -0000
Hi! This is a great idea. I guess we're not supposed to copy the
state onto a real cube and use that one? That's cheating, right?
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > Hi everyone, > > I would like to
announce a new online competition for linear > fewest-moves solving
which will be run from the following site: > >
http://www.ryanheise.com/competitions/ > > Linear FMC has the following
basic rules: > > - 1 hour to solve. > - No taking back moves (different
from regular FMC) > > In this event, you are given only one chance to
solve the cube and > therefore must rely heavily on your ability to
"look ahead". Although > the time limit is 1 hour, I expect
that most people will not use this > much time. > > The competition will
be run in rounds of 12 weeks, where a different > scramble is given each
week. A winner will be declared for each week > as well as an overall
champion with the highest ranking after 12 weeks. > > This
competition's goal is to exercise look-ahead abilities and >
thinking speed for fewest moves solving, and to develop skills that >
can eventually be transferred over to speed cubing. > > Please contact
me if you have questions about the format or the > submission system.
And finally, good luck to those who will > participate :-) > > -- > Ryan
Heise http://www.ryanheise.com/cube/ >
3896. Re: New competition for fewest-moves solvers From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 08:54:43 -0000
Gunnar Krig wrote: > > Hi! > > This is a great idea. I guess we're
not supposed to copy the state > onto a real cube and use that one?
That's cheating, right? Actually, that's what you're
supposed to do :-) The applet is just there to show you what your cube
should look like after you apply the scramble. However, it is expected
that you use your own cube to actually produce your solution. -- Ryan
Heise http://www.ryanheise.com/cube/
3897. Re: New competition for fewest-moves solvers From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 09:02:22 -0000
Haha! I just realized that, when I read the rules. :-P /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Gunnar Krig wrote: > > > > Hi! > > > > This is
a great idea. I guess we're not supposed to copy the state > > onto
a real cube and use that one? That's cheating, right? > > Actually,
that's what you're supposed to do :-) The applet is just >
there to show you what your cube should look like after you apply the >
scramble. However, it is expected that you use your own cube to >
actually produce your solution. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
3898. how to clean the cube? From: "Okan VURAL" <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 12:26:03 +0300
hi, i have an original 3x3x3 rubik's cube. I need to clean dust
between pieces to get better move but i can't separete the pieces.
I read that there is a screw to keep them together but i can't find
it. Could you help me, how can i clean the dust between pieces?
[Non-text portions of this message have been removed]
3899. Re: US Open From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 09:32:09 -0000
teleportation...if that doesn't work, maybe there's a
shuttle...if not, maybe i'll just show up in style in a limo. :D
Bob --- In speedsolvingrubikscube@yahoogroups.com,
"pjkalamosa" <pjkcards@...> wrote: > > Hey guys, > For
those of you going to the US Open, how do you plan on getting from > the
airport to your hotel? I heard there was a train that went from > the
airport down to Mich. Ave, is this true? If so, where can I find > info
on it? > > For those of you staying at the Congress Plaza, what time are
you > getting there, and how? I will get there by around noon on the
14th. >
3900. Re: US Open From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 14:53:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > Hey guys, > For those of you going to the
US Open, how do you plan on getting from > the airport to your hotel? I
heard there was a train that went from > the airport down to Mich. Ave,
is this true? If so, where can I find > info on it? > > For those of you
staying at the Congress Plaza, what time are you > getting there, and
how? I will get there by around noon on the 14th. > You can take the
Blue Line train from O'Hare to downtown for $1.50. See this link:
http://tinyurl.com/ysdgxo Chris
3901. Re: [Speed cubing group] Re: US Open From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 11:02:34 -0600
Thanks for the link.... however, that doesn't seem to go down Mich.
Ave. Are you staying at the Congress Plaza? Do you plan on riding the
train to somewhere close and then just walk several blocks w/ all your
stuff to the hotel? For those of you staying at the Congress Plaza, how
are you going from the airport to the hotel? Thanks On 6/11/07,
christopher_pelley <no_reply@yahoogroups.com> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "pjkalamosa" > <pjkcards@...> wrote: > > > > Hey guys, >
> For those of you going to the US Open, how do you plan on getting from
> > the airport to your hotel? I heard there was a train that went from
> > the airport down to Mich. Ave, is this true? If so, where can I find
> > info on it? > > > > For those of you staying at the Congress Plaza,
what time are you > > getting there, and how? I will get there by around
noon on the 14th. > > > > You can take the Blue Line train from
O'Hare to downtown for $1.50. > See this link:
http://tinyurl.com/ysdgxo > > Chris > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3902. Re: how to clean the cube? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 17:16:33 -0000
The screw only keeps the central axle together. You don't need to
worry about that if you're just taking the pieces out. Turn a face
45 degrees, then lift up one of the edge pieces of the rotated face.
Depending on how tight your cube is, it may take a little force to get
the piece out (if necessary, find a key or screwdriver that's not
too sharp and use it to pry it out. Don't force it too hard or you
might break something). Once the first piece is out the rest of the cube
will practically disassemble itself. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Okan VURAL"
<okanvur@...> wrote: > > hi, > i have an original 3x3x3 rubik's
cube. > I need to clean dust between pieces to get better move but i
can't separete > the pieces. I read that there is a screw to keep
them together but i can't > find it. Could you help me, how can i
clean the dust between pieces? > > > [Non-text portions of this message
have been removed] >
3903. Re: [Speed cubing group] Re: how to clean the cube? From: "Okan VURAL" <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 22:34:24 +0300
I did, :) thanks a lot. On 11/06/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > The screw only keeps the
central axle together. You don't need to > worry about that if
you're just taking the pieces out. > > Turn a face 45 degrees, then
lift up one of the edge pieces of the > rotated face. Depending on how
tight your cube is, it may take a > little force to get the piece out
(if necessary, find a key or > screwdriver that's not too sharp and
use it to pry it out. Don't force > it too hard or you might break
something). Once the first piece is out > the rest of the cube will
practically disassemble itself. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Okan VURAL" > > <okanvur@...> wrote: > > > > hi, > > i
have an original 3x3x3 rubik's cube. > > I need to clean dust
between pieces to get better move but i can't > separete > > the
pieces. I read that there is a screw to keep them together but i >
can't > > find it. Could you help me, how can i clean the dust
between pieces? > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
3904. [Speed cubing group] Re: US Open From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 11 Jun 2007 23:26:41 -0000
I've never been afraid of a little bit of walking. Btw, for those
that will be there, I arrive on Friday around 7:30 AM. If anybody wants
to get together for some breakfast cubing on Friday, let me know. E-mail
me and I will give you my phone # (bob at cubewhiz dot com). Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Thanks for the link.... however, that
doesn't seem to go down Mich. Ave. > Are you staying at the
Congress Plaza? Do you plan on riding the train to > somewhere close and
then just walk several blocks w/ all your stuff to the > hotel? For
those of you staying at the Congress Plaza, how are you going > from the
airport to the hotel? Thanks > > On 6/11/07, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "pjkalamosa" > > <pjkcards@> wrote: > > > > > > Hey
guys, > > > For those of you going to the US Open, how do you plan on
getting from > > > the airport to your hotel? I heard there was a train
that went from > > > the airport down to Mich. Ave, is this true? If so,
where can I find > > > info on it? > > > > > > For those of you staying
at the Congress Plaza, what time are you > > > getting there, and how? I
will get there by around noon on the 14th. > > > > > > > You can take
the Blue Line train from O'Hare to downtown for $1.50. > > See this
link: http://tinyurl.com/ysdgxo > > > > Chris > > > > > > > > > > -- >
My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
3905. 5x5x5 speedsolving From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 11:16:45 -0000
Does anyone know a website that tells you how to get sub-3min on a
5x5x5. i can't get past 3:20 Patrick
3906. [Speed cubing group] Re: US Open From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 12:04:31 -0000
If you get off at Jackson Street, you'll be only a couple blocks
from the Congress Plaza. And Michigan Avenue is a safe area to be
walking during the day. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Thanks for the link.... however, that
doesn't seem to go down Mich. Ave. > Are you staying at the
Congress Plaza? Do you plan on riding the train to > somewhere close and
then just walk several blocks w/ all your stuff to the > hotel? For
those of you staying at the Congress Plaza, how are you going > from the
airport to the hotel? Thanks > > On 6/11/07, christopher_pelley
<no_reply@yahoogroups.com> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "pjkalamosa" > > <pjkcards@> wrote:
> > > > > > Hey guys, > > > For those of you going to the US Open, how
do you plan on getting from > > > the airport to your hotel? I heard
there was a train that went from > > > the airport down to Mich. Ave, is
this true? If so, where can I find > > > info on it? > > > > > > For
those of you staying at the Congress Plaza, what time are you > > >
getting there, and how? I will get there by around noon on the 14th. > >
> > > > > You can take the Blue Line train from O'Hare to downtown
for $1.50. > > See this link: http://tinyurl.com/ysdgxo > > > > Chris >
> > > > > > > > > -- > My Webpage: http://www.pjkcubed.com > Computer
Cleanup: http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
3907. re: [Speed cubing group] 5x5x5 speedsolving From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 12 Jun 2007 14:01:45 +0200
I have made some tutorials. I average 25 seconds on 3x3x3 and 2:45 on
5x5x5. All my videos: http://www.youtube.com/profile?user=Arnaudvg 5x5x5
centers (beginner): http://www.youtube.com/watch?v=5hwctYRPSKk 5x5x5
centers (intermediate): http://www.youtube.com/watch?v=6ZPEZLZjv3I 5x5x5
edge-pairing 2 edges at a time (beginner):
http://www.youtube.com/watch?v=DOpWRIfdJvc My 2007-04-14 5x5x5
speedsolves: http://www.youtube.com/watch?v=wLlx7ZWn054 I hope this
helps. http://bigcubes.com/5x5x5/5x5x5.html is probably the best
text/image/applet tutorial -------- Original Message -------- > From:
"Patrick Jameson" <poker19@...> > Sent: Tuesday, June 12,
2007 1:21 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] 5x5x5 speedsolving > > Does anyone know a website
that tells you how to get sub-3min on a > 5x5x5. i can't get past
3:20 > > Patrick
3908. Re: [Speed cubing group] Re: US Open From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 14:54:50 +0200
Does that mean there are "unsafe" area to walk in during the
day in Chicago ? Gilles 2007/6/12, christopher_pelley
<no_reply@yahoogroups.com>: > > If you get off at Jackson Street,
you'll be only a couple blocks from > the Congress Plaza. And
Michigan Avenue is a safe area to be walking > during the day. > > Chris
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Pat (PJK)" > <pjkcards@...> wrote: > > > > Thanks for
the link.... however, that doesn't seem to go down Mich. > Ave. > >
Are you staying at the Congress Plaza? Do you plan on riding the > train
to > > somewhere close and then just walk several blocks w/ all your
stuff > to the > > hotel? For those of you staying at the Congress
Plaza, how are you > going > > from the airport to the hotel? Thanks > >
> > On 6/11/07, christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > >
"pjkalamosa" > > > <pjkcards@> wrote: > > > > > > > > Hey
guys, > > > > For those of you going to the US Open, how do you plan on
> getting from > > > > the airport to your hotel? I heard there was a
train that went > from > > > > the airport down to Mich. Ave, is this
true? If so, where can I > find > > > > info on it? > > > > > > > > For
those of you staying at the Congress Plaza, what time are > you > > > >
getting there, and how? I will get there by around noon on the > 14th. >
> > > > > > > > > You can take the Blue Line train from O'Hare to
downtown for > $1.50. > > > See this link: http://tinyurl.com/ysdgxo > >
> > > > Chris > > > > > > > > > > > > > > > > > -- > > My Webpage:
http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
3909. Re: Speedcubers near Boulder? From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 16:44:20 -0000
I live right between Denver and Boulder, in Arvada. -mike grimsley ---
In speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer
to pursue a graduate degree at > CU Boulder. Are there any speedcubers
in the Denver/Boulder area? If > so, I'd love to get together. > >
Dan > > http://www.thepublicvoid.com >
3910. [Speed cubing group] Re: US Open From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 18:15:37 -0000
Yes, probably! It's a big city... Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Does that mean there are
"unsafe" area to walk in during the day in Chicago > ? > >
Gilles > > 2007/6/12, christopher_pelley <no_reply@yahoogroups.com>:
> > > > If you get off at Jackson Street, you'll be only a couple
blocks from > > the Congress Plaza. And Michigan Avenue is a safe area
to be walking > > during the day. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Pat (PJK)" > > <pjkcards@> wrote:
> > > > > > Thanks for the link.... however, that doesn't seem to
go down Mich. > > Ave. > > > Are you staying at the Congress Plaza? Do
you plan on riding the > > train to > > > somewhere close and then just
walk several blocks w/ all your stuff > > to the > > > hotel? For those
of you staying at the Congress Plaza, how are you > > going > > > from
the airport to the hotel? Thanks > > > > > > On 6/11/07,
christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote:
> > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "pjkalamosa" > > > >
<pjkcards@> wrote: > > > > > > > > > > Hey guys, > > > > > For those
of you going to the US Open, how do you plan on > > getting from > > > >
> the airport to your hotel? I heard there was a train that went > >
from > > > > > the airport down to Mich. Ave, is this true? If so, where
can I > > find > > > > > info on it? > > > > > > > > > > For those of
you staying at the Congress Plaza, what time are > > you > > > > >
getting there, and how? I will get there by around noon on the > > 14th.
> > > > > > > > > > > > > You can take the Blue Line train from
O'Hare to downtown for > > $1.50. > > > > See this link:
http://tinyurl.com/ysdgxo > > > > > > > > Chris > > > > > > > > > > > >
> > > > > > > > > > > > -- > > > My Webpage: http://www.pjkcubed.com > >
> Computer Cleanup: http://www.cleancomputerhelp.com > > > Speedsolving
Puzzles: http://www.rubiks.has.it > > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > [Non-text portions of this message have been removed] >
3911. Re: [Speed cubing group] Re: US Open From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 13:32:20 -0600
Okay, great, I will give off of Jackson and head over there, thanks for
the map. I will be there around noon on Thursday, so if anyone has any
plans or wants to meet up, let me know. My email is pjkcards
"at" gmail dot com . Thanks again, Pat On 6/12/07,
christopher_pelley <no_reply@yahoogroups.com> wrote: > > Yes,
probably! It's a big city... > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > > Peereboom" <gillesvdp@...> wrote: > >
> > Does that mean there are "unsafe" area to walk in during
the day in > Chicago > > ? > > > > Gilles > > > > 2007/6/12,
christopher_pelley
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > >: > > > >
> > If you get off at Jackson Street, you'll be only a couple >
blocks from > > > the Congress Plaza. And Michigan Avenue is a safe area
to be > walking > > > during the day. > > > > > > Chris > > > > > > ---
In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > "Pat
(PJK)" > > > <pjkcards@> wrote: > > > > > > > > Thanks for the
link.... however, that doesn't seem to go down > Mich. > > > Ave. >
> > > Are you staying at the Congress Plaza? Do you plan on riding the >
> > train to > > > > somewhere close and then just walk several blocks
w/ all your > stuff > > > to the > > > > hotel? For those of you staying
at the Congress Plaza, how are > you > > > going > > > > from the
airport to the hotel? Thanks > > > > > > > > On 6/11/07,
christopher_pelley > <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com><no_reply%40yahoogr > oups.com>> > > >
wrote: > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com> > > >
<speedsolvingrubikscube% > > > 40yahoogroups.com>, > > > > >
"pjkalamosa" > > > > > <pjkcards@> wrote: > > > > > > > > >
> > > Hey guys, > > > > > > For those of you going to the US Open, how
do you plan on > > > getting from > > > > > > the airport to your hotel?
I heard there was a train that > went > > > from > > > > > > the airport
down to Mich. Ave, is this true? If so, where > can I > > > find > > > >
> > info on it? > > > > > > > > > > > > For those of you staying at the
Congress Plaza, what time > are > > > you > > > > > > getting there, and
how? I will get there by around noon on > the > > > 14th. > > > > > > >
> > > > > > > > > You can take the Blue Line train from O'Hare to
downtown for > > > $1.50. > > > > > See this link:
http://tinyurl.com/ysdgxo > > > > > > > > > > Chris > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > -- > > > > My Webpage:
http://www.pjkcubed.com > > > > Computer Cleanup:
http://www.cleancomputerhelp.com > > > > Speedsolving Puzzles:
http://www.rubiks.has.it > > > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
3912. Future World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 22:09:38 -0000
Hi All, I just thought I'd put this out there... I think the next
world record will be around 9.6x. Anyone willing to take bets?
Haha...I'm doing a project and calculated it to be around 9.68,
but, well, who knows...Oh, and apparently, according to my graphs, the
theoretical limit to speedcubing is 8.5 seconds...I'll shut up now.
Craig
3913. Re: Future World Record From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 22:15:40 -0000
The limits of speedcubing will be pushed when people improve upon the
current methods through the use of additional algorithms. --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hi All, > > I just thought I'd put
this out there... > > I think the next world record will be around 9.6x.
Anyone willing to take bets? Haha...I'm > doing a project and
calculated it to be around 9.68, but, well, who knows...Oh, and >
apparently, according to my graphs, the theoretical limit to speedcubing
is 8.5 seconds...I'll > shut up now. > > Craig >
3914. Re: Future World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 12 Jun 2007 23:10:47 -0000
I am obviously going to say that this does not include a ridiculously
lucky case. The limits will be pushed, but I don't think they will
go past 8 seconds on a non-lucky (or too easy) solve. With the use of
additional algorithms, they will take slightly longer to recognize, and
although they will do more at once, they may be slightly longer... Craig
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > The limits of speedcubing will be pushed
when people improve upon the > current methods through the use of
additional algorithms. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > Hi All, > > > > I just thought I'd
put this out there... > > > > I think the next world record will be
around 9.6x. Anyone willing > to take bets? Haha...I'm > > doing a
project and calculated it to be around 9.68, but, well, who >
knows...Oh, and > > apparently, according to my graphs, the theoretical
limit to > speedcubing is 8.5 seconds...I'll > > shut up now. > > >
> Craig > > >
3915. Re: US Open From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 00:48:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > You can take the Blue Line train from
O'Hare to downtown for $1.50. > See this link:
http://tinyurl.com/ysdgxo > You can also get an unlimited visitor pass
to ride the train and bus.
http://www.transitchicago.com/maps/fares.html#e
3916. Re: Future World Record From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 06:57:46 -0000
Hi Craig, I'm interested to find out on what this prediction is
based. You might remember I did a similar statistical effort, for a bit
of fun, to predict the limits for an nxnxn cube, but everything hinged
on my forecast (which proved to be way wrong), that 13.22 seconds would
not be beaten as an average of 5 in competition. Could you post some
details about your method? Cheers, DanH --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > Hi All, > > I just thought I'd put
this out there... > > I think the next world record will be around 9.6x.
Anyone willing to take bets? Haha...I'm > doing a project and
calculated it to be around 9.68, but, well, who knows...Oh, and >
apparently, according to my graphs, the theoretical limit to speedcubing
is 8.5 seconds...I'll > shut up now. > > Craig >
3917. Re: Future World Record From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 11:04:25 -0000
I was thinking of posting the files of my project in the coming days for
anyone who was interested... Craig --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Craig, > > I'm interested to
find out on what this prediction is based. You might > remember I did a
similar statistical effort, for a bit of fun, to > predict the limits
for an nxnxn cube, but everything hinged on my > forecast (which proved
to be way wrong), that 13.22 seconds would not > be beaten as an average
of 5 in competition. > > Could you post some details about your method?
> > Cheers, > DanH > > --- In speedsolvingrubikscube@yahoogroups.com,
"Craig Bouchard" > <logitewty@> wrote: > > > > Hi All, > >
> > I just thought I'd put this out there... > > > > I think the
next world record will be around 9.6x. Anyone willing > to take bets?
Haha...I'm > > doing a project and calculated it to be around 9.68,
but, well, who > knows...Oh, and > > apparently, according to my graphs,
the theoretical limit to > speedcubing is 8.5 seconds...I'll > >
shut up now. > > > > Craig > > >
3918. Re: Future World Record From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 18:36:28 -0000
Craig Bouchard wrote: > > Oh, and apparently, according to my graphs,
the > theoretical limit to speedcubing is 8.5 seconds... I'm pretty
sure you are thinking in Blub. Go to http://tinyurl.com/k8py9 and search
for "Blub Paradox", then read it but substitute
"programmer" with "cuber", "language" with
"method", "functional" with "intuitive",
etc.. -- Johannes Laire > > Craig >
3919. diy cubes From: "nicktennis2007" <nicktennis2007@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 19:22:21 -0000
I met this guy at a competition who had a white diy cube that i liked a
lot. he claims he got it from rubiks.com but i looked and they
don't specify colors. does anybody know where i can get a good
quality white plastic diy kit?? Nick
3920. Re: how to clean the cube? From: "nicktennis2007" <nicktennis2007@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 19:24:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Okan VURAL"
<okanvur@...> wrote: > > hi, > i have an original 3x3x3 rubik's
cube. > I need to clean dust between pieces to get better move but i
can't separete > the pieces. I read that there is a screw to keep
them together but i can't > find it. Could you help me, how can i
clean the dust between pieces? > > > [Non-text portions of this message
have been removed] > If it is a studio or diy cube should pop of the
center cap on each center. (after taking it apart) then there is a screw
that loosens the tension and makes the cube looser. if that's what
you want to know.. Nick
3921. Re: [Speed cubing group] diy cubes From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 13:03:23 -0700 (PDT)
Cube4you.com that is a good place! Will ----- Original Message ----
From: nicktennis2007 <nicktennis2007@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 13, 2007
3:22:21 PM Subject: [Speed cubing group] diy cubes I met this guy at a
competition who had a white diy cube that i liked a lot. he claims he
got it from rubiks.com but i looked and they don't specify colors.
does anybody know where i can get a good quality white plastic diy kit??
Nick
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/
[Non-text portions of this message have been removed]
3922. Re: [Speed cubing group] Re: how to clean the cube? From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 13:06:42 -0700 (PDT)
If you want to clean the dust out it is not that hard! turn the top and
right at the same time Y' R AND IT WILL STOP! makeing like a small
whole put a staw from one of the keebord cleners in the and push the
Butten! if you do not have a keybord clener go get onE! ----- Original
Message ---- From: nicktennis2007 <nicktennis2007@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 13, 2007
3:24:47 PM Subject: [Speed cubing group] Re: how to clean the cube? ---
In speedsolvingrubiksc ube@yahoogroups. com, "Okan VURAL"
<okanvur@... > wrote: > > hi, > i have an original 3x3x3 rubik's
cube. > I need to clean dust between pieces to get better move but i
can't separete > the pieces. I read that there is a screw to keep
them together but i can't > find it. Could you help me, how can i
clean the dust between pieces? > > > [Non-text portions of this message
have been removed] > If it is a studio or diy cube should pop of the
center cap on each center. (after taking it apart) then there is a screw
that loosens the tension and makes the cube looser. if that's what
you want to know.. Nick
____________________________________________________________________________________
Looking for a deal? Find great prices on flights and hotels with Yahoo!
FareChase. http://farechase.yahoo.com/ [Non-text portions of this
message have been removed]
3923. Re: Future World Record From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 20:55:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi Craig, > > I'm interested to
find out on what this prediction is based. You might > remember I did a
similar statistical effort, for a bit of fun, to > predict the limits
for an nxnxn cube, but everything hinged on my > forecast (which proved
to be way wrong), that 13.22 seconds would not > be beaten as an average
of 5 in competition. > > Could you post some details about your method?
> > Cheers, > DanH > I was about to dig that old thread up when this one
came up but changed my mind when I saw you admit you was wrong all by
yourself :) Then I was about to say something about forecasting... like
the wether... But of course, in England that is not a problem, just say
i may rain and you are pretty safe :P // Kenneth
3924. Stickers. From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 22:19:35 -0000
Can someone inform me on the proper way to take off old stickers, and
put on the replacements, specifically, should i clean the sides where
the old stickers were and get off all the glue stuff first?
3925. Re: Future World Record From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 22:22:17 -0000
Funny you should say that Kenneth... I recently got a job as a trainee
weather forecaster working with the Met Office, for when I graduate next
month. I start in October. Just thought I'd share the news :) And
by the way, it's currently tipping it down with rain here in sunny
Norwich ;) DanH --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@> > wrote: > > > > Hi Craig, > > > > I'm
interested to find out on what this prediction is based. You might > >
remember I did a similar statistical effort, for a bit of fun, to > >
predict the limits for an nxnxn cube, but everything hinged on my > >
forecast (which proved to be way wrong), that 13.22 seconds would not >
> be beaten as an average of 5 in competition. > > > > Could you post
some details about your method? > > > > Cheers, > > DanH > > > > I was
about to dig that old thread up when this one came up but changed > my
mind when I saw you admit you was wrong all by yourself :) Then I > was
about to say something about forecasting... like the wether... But > of
course, in England that is not a problem, just say i may rain and > you
are pretty safe :P > > > // Kenneth >
3926. Re: [Speed cubing group] Stickers. From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 17:49:14 -0500
This is something you could figure out on your own; it's not
difficult. Buy a little plastic razor blade at cubesmith.com for a buck.
Take off the stickers. Buy some Goo Gone at
http://www.magicamerican.com/products_gg.aspx or at a drugstore. Wipe
off the old glue. Apply new stickers. BAM! done. Rocket science,
explained. On 6/13/07, xkiesterx <kianb@...> wrote: > > Can someone
inform me on the proper way to take off old stickers, and > put on the
replacements, specifically, should i clean the sides where > the old
stickers were and get off all the glue stuff first? > > > [Non-text
portions of this message have been removed]
3927. Re: [Speed cubing group] Stickers. From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 13 Jun 2007 23:45:12 -0000
Thanks, i realize its not rocket science, but i just wanted to make sure
i did it right, don't feel like messing up my stickers or something
and have to wait weeks for new ones, but i appreciate your help.--- In
speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg"
<ajgold04@...> wrote: > > This is something you could figure out on
your own; it's not difficult. > Buy a little plastic razor blade at
cubesmith.com for a buck. > Take off the stickers. > Buy some Goo Gone
at http://www.magicamerican.com/products_gg.aspx or at a > drugstore. >
Wipe off the old glue. > Apply new stickers. > BAM! done. Rocket
science, explained. > > On 6/13/07, xkiesterx <kianb@...> wrote: > >
> > Can someone inform me on the proper way to take off old stickers,
and > > put on the replacements, specifically, should i clean the sides
where > > the old stickers were and get off all the glue stuff first? >
> > > > > > > > [Non-text portions of this message have been removed] >
3928. Re: Future World Record From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 04:33:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Funny you should say that Kenneth... >
Not really, I already knew you are an meteorologist apprentice :-) //
Kenneth
3929. Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 05:41:42 -0000
The number of unsolved configurations to an 8x8x8 Rubik's cube
(regular, not supercube) is a prime number. I verified this here:
http://www.alpertron.com.ar/ECM.HTM Using the expression
7!*3^6*(24!)^12/24^54-1 I'm kind of curious if there is a pattern
as to which cubes have this property. So far I only know it is true for
the 3x3x3 and 8x8x8 cube. Just though I'd share, Chris
3930. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 11:05:50 -0000
Hi Chris :) What on earth do you mean by unsolved configurations? Surely
it cannot mean unsolvable configurations nor "not-yet-encountered
configuration". So what do you mean by that? Is it simply possible
configurations - 1 ?? Surely, some fairly simple algorithm will be able
to determine this for arbitrary sized cubes? (Using "array integer
multiplication" to keep all digits.) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > The number of unsolved configurations to an 8x8x8 Rubik's cube
> (regular, not supercube) is a prime number. > > I verified this here:
http://www.alpertron.com.ar/ECM.HTM > > Using the expression
7!*3^6*(24!)^12/24^54-1 > > I'm kind of curious if there is a
pattern as to which cubes have this > property. So far I only know it is
true for the 3x3x3 and 8x8x8 cube. > > Just though I'd share, >
Chris >
3931. Re: Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 13:23:10 -0000
Hey Per, By that I mean the number of possible, legal, positions for
that cube size minus the solved state. I also just found that the number
of unsolved configurations to an 11x11x11 cube is also a prime number
;-) I have to admit I have no idea what array integer multiplication is
;-) But if it would work to solve this problem I'd be interested in
learning about it. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
Chris :) > > What on earth do you mean by unsolved configurations?
Surely it cannot > mean unsolvable configurations nor
"not-yet-encountered configuration". > So what do you mean by
that? Is it simply possible configurations - 1 ?? > > Surely, some
fairly simple algorithm will be able to determine this for > arbitrary
sized cubes? (Using "array integer multiplication" to keep >
all digits.) > > -Per
3932. Re: [Speed cubing group] Stickers. From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 08:24:20 -0700
I clean off the goo, but I'm fairly sure there is no real need to.
It's just some more glue to hold the new sticker. On Jun 13, 2007,
at 15:19, xkiesterx wrote: > Can someone inform me on the proper way to
take off old stickers, and > put on the replacements, specifically,
should i clean the sides where > the old stickers were and get off all
the glue stuff first?
3933. San Diego 2007 videos From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 18:29:46 -0000
After a very long time, I finally posted my videos of the San Diego 2007
competition: http://rubik.talk-sep.net/?page=SD2007 I was too lazy and
too occupied to make a report yet... Sven
3934. Re: Stickers. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 18:35:24 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I clean off the goo, but I'm fairly sure there is no
real need to. > It's just some more glue to hold the new sticker. >
> > On Jun 13, 2007, at 15:19, xkiesterx wrote: > > > Can someone inform
me on the proper way to take off old stickers, and > > put on the
replacements, specifically, should i clean the sides where > > the old
stickers were and get off all the glue stuff first? > I peel of the
stickers with my fingers and using an old towel to rub of the glue, one
peice at the time until it's compleatly clean, not too much work
that way either. // Kenneth
3935. wheres all the cubers From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 12:02:14 -0700 (PDT)
hey i'm already in town and i was wondering if there is any place
people are meeting up and hanging out that get in early. i'm
working for another couple hours but then i'm free. i obviously
have access to email, but my phone is six fife oh double seven double
tree niner forty eight. if you can decipher that give me a call,
i'm staying on the south side but am familiar with the pt around
here so its not a problem to get anywhere
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
3936. Re: [Speed cubing group] wheres all the cubers From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 12:40:53 -0700 (PDT)
(654)773-3948 ----- Original Message ---- From: Clancy Cochran
<perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, June 14, 2007 3:02:14 PM Subject: [Speed cubing group]
wheres all the cubers hey i'm already in town and i was wondering
if there is any place people are meeting up and hanging out that get in
early. i'm working for another couple hours but then i'm free.
i obviously have access to email, but my phone is six fife oh double
seven double tree niner forty eight. if you can decipher that give me a
call, i'm staying on the south side but am familiar with the pt
around here so its not a problem to get anywhere ------------ ---------
--------- --- Be a better Globetrotter. Get better travel answers from
someone who knows. Yahoo! Answers - Check it out. [Non-text portions of
this message have been removed]
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
3937. Re: Stickers. From: "ep_cuber07" <ep_cuber07@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 20:50:43 -0000
I just peel off the old stickers with my finges and then wipe a little
xtra glue/dirt then place the other stickers on. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > I clean off the goo, but I'm fairly sure there is no real
need to. > > It's just some more glue to hold the new sticker. > >
> > > > On Jun 13, 2007, at 15:19, xkiesterx wrote: > > > > > Can
someone inform me on the proper way to take off old stickers, > and > >
> put on the replacements, specifically, should i clean the sides >
where > > > the old stickers were and get off all the glue stuff first?
> > > > I peel of the stickers with my fingers and using an old towel to
rub > of the glue, one peice at the time until it's compleatly
clean, not > too much work that way either. > > // Kenneth >
3938. Re: [Speed cubing group] wheres all the cubers From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 15:16:18 -0700 (PDT)
ok first of all you're wrong and second of all your dumb, i
didn't post the actual number for a reason, i don't want it
easy to read for spambots, don't be an idiot. William Robbins
<rubiks43@...> wrote: (654)773-3948 ----- Original Message ---- From:
Clancy Cochran <perscription_death@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, June 14, 2007
3:02:14 PM Subject: [Speed cubing group] wheres all the cubers hey
i'm already in town and i was wondering if there is any place
people are meeting up and hanging out that get in early. i'm
working for another couple hours but then i'm free. i obviously
have access to email, but my phone is six fife oh double seven double
tree niner forty eight. if you can decipher that give me a call,
i'm staying on the south side but am familiar with the pt around
here so its not a problem to get anywhere ------------ ---------
--------- --- Be a better Globetrotter. Get better travel answers from
someone who knows. Yahoo! Answers - Check it out. [Non-text portions of
this message have been removed]
__________________________________________________________Ready for the
edge of your seat? Check out tonight's top picks on Yahoo! TV.
http://tv.yahoo.com/ [Non-text portions of this message have been
removed] --------------------------------- Expecting? Get great news
right away with email Auto-Check. Try the Yahoo! Mail Beta. [Non-text
portions of this message have been removed]
3939. Re: [Speed cubing group] wheres all the cubers From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 22:43:55 -0000
Luckily he misinterpreted the number. However, not everyone knows about
how spambots work, and so calling someone an idiot is a bit much. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > ok first of all you're wrong
and second of all your dumb, i didn't post the actual number for a
reason, i don't want it easy to read for spambots, don't be an
idiot. > > William Robbins <rubiks43@...> wrote: (654)773-3948 > >
----- Original Message ---- > From: Clancy Cochran
<perscription_death@...> > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Thursday, June 14, 2007 3:02:14 PM > Subject: [Speed cubing
group] wheres all the cubers > > hey i'm already in town and i was
wondering if there is any place people are meeting up and hanging out
that get in early. i'm working for another couple hours but then
i'm free. i obviously have access to email, but my phone is six
fife oh double seven double tree niner forty eight. if you can decipher
that give me a call, i'm staying on the south side but am familiar
with the pt around here so its not a problem to get anywhere > >
------------ --------- --------- --- > Be a better Globetrotter. Get
better travel answers from someone who knows. > Yahoo! Answers - Check
it out. > > [Non-text portions of this message have been removed] > >
__________________________________________________________Ready for the
edge of your seat? > Check out tonight's top picks on Yahoo! TV. >
http://tv.yahoo.com/ > > [Non-text portions of this message have been
removed] > > > > > > > --------------------------------- > Expecting?
Get great news right away with email Auto-Check. > Try the Yahoo! Mail
Beta. > > [Non-text portions of this message have been removed] >
3940. HElp DIY KIT From: William Robbins <rubiks43@...> To: Cube People <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 14 Jun 2007 15:48:25 -0700 (PDT)
WHere is the best place to buy a diy kit for a 3x3 cube for the best
speed cube ever! LOL Will!
____________________________________________________________________________________
Take the Internet to Go: Yahoo!Go puts the Internet in your pocket:
mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC
[Non-text portions of this message have been removed]
3941. Re: [Speed cubing group] Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 14 Jun 2007 17:08:20 -0700
From: "cmhardw" > I'm kind of curious if there is a
pattern as to which cubes have this > property. So far I only know it is
true for the 3x3x3 and 8x8x8 cube. > I also just found that the number
of unsolved configurations to an > 11x11x11 cube is also a prime number
;-) Not sure how far you got, but Mathematica tells me that 3x3x3,
8x8x8, and 11x11x11 are the only prime cases up to 54 (11110 digits!). I
searched supercubes through 50 and found none. -Lucas Garron
3942. Re: [Speed cubing group] wheres all the cubers From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 17:58:56 -0700
It would have been effortless for Clancy to type his number, and a lot
more work for him to type it out like that. He typed it out for a
reason, and I think it's best to think in that situation. On
6/14/07, stochastic_antishift <no_reply@yahoogroups.com> wrote: > >
Luckily he misinterpreted the number. However, not everyone knows >
about how spambots work, and so calling someone an idiot is a bit much.
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > ok first
of all you're wrong and second of all your dumb, i didn't >
post the actual number for a reason, i don't want it easy to read
for > spambots, don't be an idiot. > > > > William Robbins
<rubiks43@...> wrote: > (654)773-3948 > > > > ----- Original Message
---- > > From: Clancy Cochran <perscription_death@...> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Thursday, June 14, 2007 3:02:14 PM > > Subject: [Speed cubing
group] wheres all the cubers > > > > hey i'm already in town and i
was wondering if there is any place > people are meeting up and hanging
out that get in early. i'm working > for another couple hours but
then i'm free. i obviously have access to > email, but my phone is
six fife oh double seven double tree niner > forty eight. if you can
decipher that give me a call, i'm staying on > the south side but
am familiar with the pt around here so its not a > problem to get
anywhere > > > > ------------ --------- --------- --- > > Be a better
Globetrotter. Get better travel answers from someone > who knows. > >
Yahoo! Answers - Check it out. > > > > [Non-text portions of this
message have been removed] > > > >
__________________________________________________________Ready for >
the edge of your seat? > > Check out tonight's top picks on Yahoo!
TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Expecting? Get great news right
away with email Auto-Check. > > Try the Yahoo! Mail Beta. > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
3943. Re: [Speed cubing group] Re: Future World Record From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 14 Jun 2007 18:00:22 -0700
I'm 7.20 bid at 9.85. 100 lots on the bid, 100 lots on the offer.
Each contract worth $1. Feel free to improve the market. On 6/13/07,
Kenneth Gustavsson <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Dan" <dan_j_harris@...> > wrote: > > > > Funny you
should say that Kenneth... > > > > Not really, I already knew you are an
meteorologist apprentice :-) > > // Kenneth > > > [Non-text portions of
this message have been removed]
3944. Re: [Speed cubing group] wheres all the cubers From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Jun 2007 01:08:00 -0000
while true in THIS situation, thinking along these lines would mean
nobody would question or attempt to improve upon potential
inefficiencies, globally speaking. it just happens to cover both
positive and negative aspects. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > It would have been effortless for Clancy
to type his number, and a lot more > work for him to type it out like
that. He typed it out for a reason, and I > think it's best to
think in that situation. > > On 6/14/07, stochastic_antishift
<no_reply@yahoogroups.com> wrote: > > > > Luckily he misinterpreted
the number. However, not everyone knows > > about how spambots work, and
so calling someone an idiot is a bit much. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Clancy Cochran > > <perscription_death@> wrote: > > > > > > ok
first of all you're wrong and second of all your dumb, i
didn't > > post the actual number for a reason, i don't want
it easy to read for > > spambots, don't be an idiot. > > > > > >
William Robbins <rubiks43@> wrote: > > (654)773-3948 > > > > > >
----- Original Message ---- > > > From: Clancy Cochran
<perscription_death@> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Thursday, June 14, 2007 3:02:14 PM > > > Subject: [Speed
cubing group] wheres all the cubers > > > > > > hey i'm already in
town and i was wondering if there is any place > > people are meeting up
and hanging out that get in early. i'm working > > for another
couple hours but then i'm free. i obviously have access to > >
email, but my phone is six fife oh double seven double tree niner > >
forty eight. if you can decipher that give me a call, i'm staying
on > > the south side but am familiar with the pt around here so its not
a > > problem to get anywhere > > > > > > ------------ ---------
--------- --- > > > Be a better Globetrotter. Get better travel answers
from someone > > who knows. > > > Yahoo! Answers - Check it out. > > > >
> > [Non-text portions of this message have been removed] > > > > > >
__________________________________________________________Ready for > >
the edge of your seat? > > > Check out tonight's top picks on
Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> --------------------------------- > > > Expecting? Get great news
right away with email Auto-Check. > > > Try the Yahoo! Mail Beta. > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > [Non-text portions of this message have been removed] >
3945. Re: [Speed cubing group] wheres all the cubers From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Jun 2007 01:14:35 -0000
two hundred one, double eight niner forty six, sixty niner. i get in by
8am. --- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > while true in THIS situation, thinking
along these lines would mean > nobody would question or attempt to
improve upon potential > inefficiencies, globally speaking. it just
happens to cover both > positive and negative aspects. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > It would have been effortless for Clancy
to type his number, and a > lot more > > work for him to type it out
like that. He typed it out for a > reason, and I > > think it's
best to think in that situation. > > > > On 6/14/07,
stochastic_antishift <no_reply@yahoogroups.com> wrote: > > > > > >
Luckily he misinterpreted the number. However, not everyone knows > > >
about how spambots work, and so calling someone an idiot is a bit >
much. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > Clancy Cochran > > > <perscription_death@> wrote: > > > > > > >
> ok first of all you're wrong and second of all your dumb, i
didn't > > > post the actual number for a reason, i don't want
it easy to read for > > > spambots, don't be an idiot. > > > > > >
> > William Robbins <rubiks43@> wrote: > > > (654)773-3948 > > > > >
> > > ----- Original Message ---- > > > > From: Clancy Cochran
<perscription_death@> > > > > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Thursday, June 14, 2007 3:02:14 PM > > > > Subject: [Speed
cubing group] wheres all the cubers > > > > > > > > hey i'm already
in town and i was wondering if there is any place > > > people are
meeting up and hanging out that get in early. i'm working > > > for
another couple hours but then i'm free. i obviously have access to
> > > email, but my phone is six fife oh double seven double tree niner
> > > forty eight. if you can decipher that give me a call, i'm
staying on > > > the south side but am familiar with the pt around here
so its not a > > > problem to get anywhere > > > > > > > > ------------
--------- --------- --- > > > > Be a better Globetrotter. Get better
travel answers from someone > > > who knows. > > > > Yahoo! Answers -
Check it out. > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > >
__________________________________________________________Ready for > >
> the edge of your seat? > > > > Check out tonight's top picks on
Yahoo! TV. > > > > http://tv.yahoo.com/ > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > > > > --------------------------------- > > > >
Expecting? Get great news right away with email Auto-Check. > > > > Try
the Yahoo! Mail Beta. > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
3946. Re: [Speed cubing group] Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 15 Jun 2007 01:55:02 -0000
> Not sure how far you got, but Mathematica tells me that 3x3x3, 8x8x8,
and > 11x11x11 are the only prime cases up to 54 (11110 digits!). > I
searched supercubes through 50 and found none. > > -Lucas Garron > Hey
Lucas, Thanks for testing the higher cubes, I had only tested up to the
39x39x39 cube because I had to leave for work. I just tested the
super-supercubes up to 21x21x21 and none of them are prime. I can't
test any higher than that because the factor program I am using
can't handle numbers over 10,000 digits long, which happens for the
22x22x22. Chris
3947. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 01:06:38 -0000
Hi :-) Well, basically you hold each digit of an integer in each index
of an array. Simply using the integer or longint datatypes found in most
computer languages you will soon find that with large integers they are
represented in the form a*10^b kind of thing and the numbers are not
accurately represented anymore. With arays (or lists or similar) one can
represent in principal arbitrary long integers with a full valid
representation. I once calculated large factorials like this with Turbo
Pascal. Addition, multiplication and subtraction with these arays is
straight forward: the good old blackboard kind of thing from primary
school. Combine all this with some simple prime factor search and you
are done. You can find out if size(nxnxn cube group)-1 is prime for
arbitrary big n ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Per, > > By that I mean the number of possible, legal, positions
for that cube > size minus the solved state. > > I also just found that
the number of unsolved configurations to an > 11x11x11 cube is also a
prime number ;-) > > I have to admit I have no idea what array integer
multiplication is > ;-) But if it would work to solve this problem
I'd be interested in > learning about it. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Chris :) > > > > What on
earth do you mean by unsolved configurations? Surely it cannot > > mean
unsolvable configurations nor "not-yet-encountered
configuration". > > So what do you mean by that? Is it simply
possible configurations - 1 ?? > > > > Surely, some fairly simple
algorithm will be able to determine this for > > arbitrary sized cubes?
(Using "array integer multiplication" to keep > > all digits.)
> > > > -Per >
3948. Re: HElp DIY KIT From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 04:20:41 -0000
www.rubiks.com www.cube4you.com
3949. Re: [Speed cubing group] Re: Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 15 Jun 2007 21:42:08 -0700
> Combine all this with some simple prime factor search and you are >
done. You can find out if size(nxnxn cube group)-1 is prime for >
arbitrary big n ;-) Sounds really slow to me, actually. Even ECM
factoring is fast, but it's a lot easier to test for primality than
to factor, you know (just ask a cryptologist). And even pseudoprime
tests (for elimination) to base 2 with Mathematica's really
efficient PowerMod command are slowing rapidly at n=30... But by trial
division and some other fast tests, Mathematica eliminates most numbers
in a few seconds, often <1 second. 55, 62, 64, 67, 74, 78, 80, 86,
87, 92, 95, 98 are the only suspects it left below 100, not eliminated
by PrimeQ in ten seconds (I already tested up to 54). So it seems to me
that primes are extremely rare. Unfortunately, the number of states-1
are not exactly the nicest numbers to analyze, since they get large so
quickly and there are no Lucas-like checks (alluding to Mersenne &
GIMPS here, not myself) for Rubik's nth Constant. Can we get a
number theory expert here? -Lucas Garron
3950. MGLS speedcubing method From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 15 Jun 2007 22:02:34 -0700
A while ago, Shotaro Makisumi came up with a nice idea for last slot:
http://cubefreak.net/f2lc_llco.html Instead of solving all four F2L
slots, then orienting all LL pieces, and then permuting them, the method
substitutes: - 3 F2L slots - ELS: place the edge of the last slot (LS)
and orient LL edges - CLS: place the LS corner and orient LL corners -
PLL I found all the algs for it, and adopted it as a speedcubing method.
Because I never thought of a good descriptive name for it (F2Lc+LLCO is
not exactly easy to rattle off), I eventually got to calling it MGLS,
for Makisumi-Garron Last Slot. (If ZB and VH, why not MG?) The pages
with the description, algs, etc. are here: http://cube.garron.us/MGLS/ I
find it a very nice method; I can average sub-20 with it. In terms of
moves and algs, it's a teeny bit shorter than Fridrich, with a bit
more algs (104 for CLS: 56+reflections), but very comparable.
Unfortunately, I can't tell about it at the US Open (because we had
to cancel our vacation last-second), so I guess it'll be just
online announcement :-) I'm eager for any comments or suggestions
(or criticism) -and please tell me if the pages aren't working on
your computer, or if you find a mistake. I do know that the applets tend
to cause trouble, most often by using too many resources, so if you know
it's just that, don't worry: that I'll make an image-only
page soon. I hope people like the idea, and actually use it; after all,
the more users, the more people make it a better method. Sincerely,
-Lucas Garron [Non-text portions of this message have been removed]
3951. Re: MGLS speedcubing method From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 06:17:45 -0000
Lucas G. wrote: > A while ago, Shotaro Makisumi came up with a nice idea
for last slot: > http://cubefreak.net/f2lc_llco.html ... "This
method is the same as Ryan Heise's up to Step 3" For those
curious, this refers to the original method that I announced in 2003,
which can now be found in the WayBack machine:
http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html
On that page, you can find all optimal solutions for step 2. The
advantage of step 2 is that it is *very* fast and and has instant
recognition. It is also very intuitive and can be melded into the
previous and next steps. The "concept" was that: 1. by leaving
the last slot open, you can solve part of the last layer before you get
there - at a time when things are easier and more intuitive to solve; 2.
by placing the middle edge, you very quickly and cheaply create a lot of
symmetry, and by doing so, you can greatly reduce the number of
algorithms you need to memorise for the following steps and can
therefore achieve much more at once. What I decided to do with that
symmetry was to permute the edges and solve one corner. My method today
still stems from this original idea, except it is not so strict now.
Macky's variation is to orient the corners at this stage instead,
which uses more moves but supports faster recognition. In 2004, I
removed all of the sinful memorised sequences from my site and made the
method completely intuitive. -- Ryan Heise
http://www.ryanheise.com/cube/
3952. Re: MGLS speedcubing method From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 07:38:26 -0000
Regardless of who cames up with it I think it will help out with the bad
F2L cases where the edge is in but not corner and viceversa . I will
definitely start to learn these cases.I know it would be difficult if
there isn't but if there is a printable page of the all the edge
and corner cases somewhere that would be great. Macky has some corner
cases, and Lucas you have what seem to be all of them. Thanks, David ---
In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Lucas G. wrote: > > > A while ago, Shotaro
Makisumi came up with a nice idea for last slot: > >
http://cubefreak.net/f2lc_llco.html > > ... "This method is the
same as Ryan Heise's up to Step 3" > > For those curious, this
refers to the original method that I announced > in 2003, which can now
be found in the WayBack machine: > >
http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html
> > On that page, you can find all optimal solutions for step 2. The >
advantage of step 2 is that it is *very* fast and and has instant >
recognition. It is also very intuitive and can be melded into the >
previous and next steps. > > The "concept" was that: > > 1. by
leaving the last slot open, you can solve part of the last layer >
before you get there - at a time when things are easier and more >
intuitive to solve; > > 2. by placing the middle edge, you very quickly
and cheaply create a > lot of symmetry, and by doing so, you can greatly
reduce the number of > algorithms you need to memorise for the following
steps and can > therefore achieve much more at once. > > What I decided
to do with that symmetry was to permute the edges and > solve one
corner. My method today still stems from this original idea, > except it
is not so strict now. > > Macky's variation is to orient the
corners at this stage instead, > which uses more moves but supports
faster recognition. > > In 2004, I removed all of the sinful memorised
sequences from my > site and made the method completely intuitive. > >
-- > Ryan Heise http://www.ryanheise.com/cube/ >
3953. Re: [Speed cubing group] Re: MGLS speedcubing method From: Ryan Heise <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 19:38:14 +1000
David wrote: > I think it will help out with the bad F2L cases where the
edge is in > but not corner Do you mean when the corner is
"in", but twisted? When the edge is in but not the corner, the
cases are easy (only 7 moves). -- Ryan Heise
http://www.ryanheise.com/cube/
3954. [Speed cubing group] Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 11:19:52 -0000
Hi :-) The main problem here is that the checking has to be be done with
a non-standard data type. Integer or longint wont hold such big numbers
with all digits represented. The array/list implemementation may not be
the most effective but it's simple and works nicely. Practically
one could decide the array-size beforehand to avoid having to expand
them dynamically which is slow :-) So the main problem is the data
structure not the prime search in itself :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > > Combine all this with some simple prime
factor search and you are > > done. You can find out if size(nxnxn cube
group)-1 is prime for > > arbitrary big n ;-) > > Sounds really slow to
me, actually. Even ECM factoring is fast, but it's a > lot easier
to test for primality than to factor, you know (just ask a >
cryptologist). > And even pseudoprime tests (for elimination) to base 2
with Mathematica's > really efficient PowerMod command are slowing
rapidly at n=30... > But by trial division and some other fast tests,
Mathematica eliminates most > numbers in a few seconds, often <1
second. 55, 62, 64, 67, 74, 78, 80, 86, > 87, 92, 95, 98 are the only
suspects it left below 100, not eliminated by > PrimeQ in ten seconds (I
already tested up to 54). > > So it seems to me that primes are
extremely rare. Unfortunately, the number > of states-1 are not exactly
the nicest numbers to analyze, since they get > large so quickly and
there are no Lucas-like checks (alluding to Mersenne & > GIMPS here,
not myself) for Rubik's nth Constant. > > Can we get a number
theory expert here? > > -Lucas Garron >
3955. Re: Cool prime number From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 11:37:07 -0000
Per Kristen Fredlund wrote: > > So the main problem is the data
structure not the prime search in > itself :-) Perl would make your life
much easier. Just use bigint; and that's it, no need to use
arrays/lists. I haven't used bigint much but it works for
arbitrarily large numbers AFAIK. -- Johannes Laire > > -Per >
3956. Re: Cool prime number From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 12:00:44 -0000
Per Kristen Fredlund wrote: > Simply using the integer or longint
datatypes found in most > computer languages you will soon find that
with large integers they > are represented in the form a*10^b You
probably mean floating point numbers. I have never heard of any language
that does this with integers. -- Ryan Heise
http://www.ryanheise.com/cube/
3957. Re: Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 14:20:06 -0000
I was also curious if there is a way to do this with theory too? I
imagine it would be difficult, if even really possible, but is there a
way to look at the formula for the number of combinations and show that
this (# of combinations to the nxnxn cube)-1 type of number would be
prime only in some cases, and not in others? I guess a better question,
and what I am trying to ask, is this: Are there an infinite number of
cubes where a (# of combinations to the nxnxn cube)-1 prime number can
be found, or only a finite number, and can we formally prove which it
is? Also does Mathematica find a prime with certainty, or does it just
find probable primes? I have worked with Mathematica some, but not with
the prime functions. Also what is the maximum size large number it can
work with, how many digits? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Per Kristen Fredlund wrote: > > > Simply using
the integer or longint datatypes found in most > > computer languages
you will soon find that with large integers they > > are represented in
the form a*10^b > > You probably mean floating point numbers. I have
never heard of any > language that does this with integers. > > -- >
Ryan Heise http://www.ryanheise.com/cube/ >
3958. [Speed cubing group] Re: MGLS speedcubing method From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 16:48:30 -0000
Yeah, those are the cases. Thanks again, David --- In
speedsolvingrubikscube@yahoogroups.com, Ryan Heise <ryan@...> wrote:
> > David wrote: > > > I think it will help out with the bad F2L cases
where the edge is in > > but not corner > > Do you mean when the corner
is "in", but twisted? > When the edge is in but not the
corner, the cases are easy (only 7 > moves). > > -- > Ryan Heise >
http://www.ryanheise.com/cube/ >
3959. Re: [Speed cubing group] Re: Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Jun 2007 10:13:12 -0700
>I was also curious if there is a way to do this with theory too? I >
imagine it would be difficult, if even really possible, but is there a >
way to look at the formula for the number of combinations and show >
that this (# of combinations to the nxnxn cube)-1 type of number would >
be prime only in some cases, and not in others? I really don't
think so. I'm pretty convince it's random, with some
qualifiers. By the way, is there a reason that 3+8=11 ? > I guess a
better question, and what I am trying to ask, is this: Are > there an
infinite number of cubes where a (# of combinations to the > nxnxn
cube)-1 prime number can be found, or only a finite number, and > can we
formally prove which it is? See my horribly informal computation below.
> Also does Mathematica find a prime with certainty, or does it just >
find probable primes? I have worked with Mathematica some, but not >
with the prime functions. >From the implementation notes in
Mathematica's help: "PrimeQ first tests for divisibility using
small primes, then uses the Miller-Rabin strong pseudoprime test base 2
and base 3, and then uses a Lucas test." But somewhere it hides:
"As of 1997, this procedure is known to be correct only for
n<10^16, and it is conceivable that for larger n it could claim a
composite number to be prime. But not the other way (I think). If it
returns false, the number has been proven composite, either with a
factor or some pseudoprime test. That's, as far as I can tell, how
it tells me in 0.071 seconds that Cu[100]-1, a 38415-digit number, is
not prime. And Cu[1000]-1 (3874242 digits) in 14 seconds. Anything else
would even be torturously slower. (Note that in cryptology, where
important secrets rely on primality and factorability, they're
talking about only hundreds of digits...) Mathematica declares a lot of
numbers composite in less than ten seconds, and has given me no other
primes than 3, 8, and 11 (well, the corresponding states-1). Only 36
numbers before 200 don't make it, and I've even eliminated the
first four before: 31, 39, 48, 52, 55, 62, 64, 67, 74, 78, 80, 86, 87,
92, 95, 98, 110, 114, 118, 123, 130, 132, 144, 150, 152, 158, 163, 164,
166, 167, 170, 177, 184, 192, 195, 198 It will be computationally taxing
to prove any of these prime. It'd be better to bet on them being
composite and see which don't pass other tests. Actually, I did try
base 2 pseudoprime tests, and abandoned them; on analysis, checking time
is O[1.2^n]. n =100 would take about 7 days. And that's efficient,
in a sense. The numbers just grow so quickly (even the number of digits
in them grows faster than linear) that almost any constructive approach
is useless, except by specific theory. I think Mathematica's
"False" return on most numbers is reliable, and sometime
I'll sieve even farther. > Also what is the maximum size large
number > it can work with, how many digits? It can work with millions of
digits; the actual max depends on the system $MaxNumber for my laptop is
about 2*10^646456887 . So, for me: more than half a billion digits By
the way, I'm relying on Hardwick's formulas:
Cu[n]=((24*2^10*12!)^Mod[n, 2]*7!*3^6*24!^Floor[(n^2 -
2*n)/4])/4!^(6*Floor[(n - 2)^2/4]) and Su[n]= [((24*2^21*12!)^Mod[n,
2]*7!*3^6*24!^Floor[(n^2 - 2*n)/4])/2^Floor[(n - 2)^2/4] They're
correct, right? Is 7548.5*n^2 a good enough approximation to Cu[n]?
Also, I checked a lot of supercubes and tried +1, just for fun, and they
look hopeless. + or - anything other than 1 is also definitely
composite, guaranteed up to 29^2=841. And I got silly and tested, base
ten, the sum of the digits and the number of digits for primality -
there are none prime up to 150 or so for the former, and a few for the
latter (n= 19, 37, 41, 72...) This is getting to long... Basically,
I'm just guessing that primes will be really rare, and probably
about as rare as regular primes. So that'd give about a probability
of primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) to
Cu[n]. That means that the chances around n=1000 are about 1 in 10^7.
I'm not sure that I'm manipulating infinite products
correctly, but under the assumption that these numbers are as likely to
be prime as any other of their size, I find that the probability that
>any< number above n=11 yields a prime is less than 1% In fact, the
probability that any of these numbers>1 is a prime at all is about 7%,
and the fact that there are three such numbers doesn't change that.
It just suggests that the assumptions may not be warranted. (Again,
I'm not so sure about the rigor of this, but taking in to account
that knowing the numbers are not divisible by any prime up to 23 can
possibly change these to 6% and 37%). I wasn't too formal, but at
least I convinced myself :-) At least the probability that there is a
prime does NOT go to 100% as n goes to infinity, though its limit is a
bit of a matter of definition. My point: I don't expect to see
another Scrambled Rubik's Constant Prime. Hope I didn't
confuse anyone too much. -Lucas Garron
3960. COLL From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 17:41:24 -0000
This question might have been asked before, but I want to ask it anyway.
What exactly is COLL, what does it do and how do you learn it? Brian
3961. Hungarion cube meeting From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 18:03:05 +0000 (GMT)
On speedcubing.com, the results of an unofficial competition in Hungary
are linked. I know that this all is off course unofficial but it's
interesting to see that,if it was an official competition, 3 world
records would have been broken. Matyas Kuti: 1.03.xx blindsolve. 0.91
seconds magic average, Milan Baltitz: 3.9x seconds average 2x2x2. I
think we can expect lots of records at the WC in Boedapest. That is if
they all perform like this weekend off course.
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
> I think it will help out with the > bad F2L cases where the edge is in
but not corner and viceversa . Ae you planning to use this for all of
F2L? It's really only intended for last slot. I suppose you could
try to use it on previous slots to make the last one easier, but that
would often take longer, I think. As for the vice-versa, I call that
Mini-ZB: http://www.cubezone.be/insertE1.html (I would link to
Hardwick's, but the speedcubing.com imagecube script isn't
working) > if there is a printable page of the all > the edge and corner
cases somewhere that would be great. There is:
http://cube.garron.us/MGLS/MGLS.pdf. It's still a bit cluttered. >
http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html
> On that page, you can find all optimal solutions for step 2. The >
advantage of step 2 is that it is *very* fast and and has instant >
recognition. You put the intuitive techniques for that step very nicely.
I've already gotten used to some of them, but didn't want to
make a page detailing them. Is this safe to link to? Or can I put these
pages on my website (with full attribution, of course)? Sincerely,
-Lucas Garron
3963. [Speed cubing group] Re: MGLS speedcubing method From: "David" <skaterinpain57@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 18:34:06 -0000
I would only do it for the last F2L but I really would like to see how
it will affect my times. I would probably learn the cases where the edge
is in flipped correctly corner flipped a certain way from there and do
corner flipped correctly edge flipped a certain way, etc. I will have
what I hope time to learn at least a good amount of cases in the next
few weeks. David --- In speedsolvingrubikscube@yahoogroups.com,
"Lucas G." <lucasg@...> wrote: > > > I think it will help
out with the > > bad F2L cases where the edge is in but not corner and
viceversa . > Ae you planning to use this for all of F2L? It's
really only intended for > last slot. I suppose you could try to use it
on previous slots to make the > last one easier, but that would often
take longer, I think. As for the > vice-versa, I call that Mini-ZB: >
http://www.cubezone.be/insertE1.html > (I would link to Hardwick's,
but the speedcubing.com imagecube script isn't > working) > > > if
there is a printable page of the all > > the edge and corner cases
somewhere that would be great. > There is:
http://cube.garron.us/MGLS/MGLS.pdf. It's still a bit cluttered. >
> >
http://web.archive.org/web/20031204022530/http://www.progsoc.uts.edu.au/~rheise/cube/step2.html
> > On that page, you can find all optimal solutions for step 2. The > >
advantage of step 2 is that it is *very* fast and and has instant > >
recognition. > You put the intuitive techniques for that step very
nicely. I've already > gotten used to some of them, but didn't
want to make a page detailing them. > Is this safe to link to? Or can I
put these pages on my website (with full > attribution, of course)? > >
Sincerely, > -Lucas Garron >
3964. Re: [Speed cubing group] Hungarion cube meeting From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Jun 2007 20:33:07 +0200
Hi Tobias, You forget 4x4 single WR... Have fun, Ron ----- Original
Message ----- From: "Tobias Daneels" <cubewizzard@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, June 16,
2007 8:03 PM Subject: [Speed cubing group] Hungarion cube meeting > On
speedcubing.com, the results of an unofficial competition in Hungary >
are linked. > > I know that this all is off course unofficial but
it's interesting to see > that,if it was an official competition, 3
world records would have been > broken. > Matyas Kuti: 1.03.xx
blindsolve. > 0.91 seconds magic average, > > Milan Baltitz: 3.9x
seconds average 2x2x2. > > I think we can expect lots of records at the
WC in Boedapest. > That is if they all perform like this weekend off
course. > > > > > >
_____________________________________________________________________________
> Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! > Mail > > [Non-text portions of this message have been removed]
> >
3965. New OH WR From: "Leyan Lo" <leyanlo@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 16 Jun 2007 15:21:50 -0500
Chris Dzoan broke the 3x3 one handed world record today at the US Open
with a single solve time of 16.36s!
3966. Re: New OH WR From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 20:34:26 -0000
I wish I could be there. Good job! --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Chris Dzoan broke the 3x3 one handed world
record today at the US Open > with a single solve time of 16.36s! >
3967. Re: [Speed cubing group] New OH WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 17:38:05 -0300 (ART)
Oh, damn...how can they be that fast?! o.O Pedro Leyan Lo
<leyanlo@gmail.com> escreveu: Chris Dzoan broke the 3x3 one handed
world record today at the US Open with a single solve time of 16.36s!
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
3968. Re: New OH WR From: stochastic_antishift <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 20:37:50 -0000
Imagine that being accomplished in the 1980's tournament with Minh
Thai --- In speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > Chris Dzoan broke the 3x3 one handed world
record today at the US Open > with a single solve time of 16.36s! > z
3969. Re: COLL From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 20:40:28 -0000
What have you found about it? --- In speedsolvingrubikscube@...m,
"Brian Le" <khoale1234567@...> wrote: > > This question
might have been asked before, but I want to ask it > anyway. What
exactly is COLL, what does it do and how do you learn it? > > Brian >
3970. Re: [Speed cubing group] Re: COLL From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 14:31:15 -0700 (PDT)
I just know it is performed after F2L and it does something that, in
some cases, gives you a PLL skip. Sorry about my last question(s) but I
actually meant "how do you learn it?" I've seen the cases
and I don't understand how the alg. works on that case. Brian
smgfreak_dk <no_reply@yahoogroups.com> wrote: What have you found
about it? --- In speedsolvingrubikscube@yahoogroups.com, "Brian
Le" <khoale1234567@...> wrote: > > This question might have been
asked before, but I want to ask it > anyway. What exactly is COLL, what
does it do and how do you learn it? > > Brian > [Non-text portions of
this message have been removed]
3971. [Speed cubing group] Re: COLL From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 21:45:43 -0000
Google "rubik's coll" and look at Bob Burton's page.
Then follow the links at the bottom for more information. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I just know it is performed after F2L and it does something
that, in some cases, gives you a PLL skip. Sorry about my last
question(s) but I actually meant "how do you learn it?"
I've seen the cases and I don't understand how the alg. works
on that case. > > Brian > > smgfreak_dk <no_reply@yahoogroups.com>
wrote: > What have you found about it? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > This question might have been asked
before, but I want to ask it > > anyway. What exactly is COLL, what does
it do and how do you learn it? > > > > Brian > > > > > > > > > [Non-text
portions of this message have been removed] >
3972. Re: [Speed cubing group] Re: COLL From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 16:02:52 -0700 (PDT)
I did that but I still don't understand how the algs. work
smgfreak_dk <no_reply@yahoogroups.com> wrote: Google
"rubik's coll" and look at Bob Burton's page. Then
follow the links at the bottom for more information. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I just know it is performed after F2L and it does something
that, in some cases, gives you a PLL skip. Sorry about my last
question(s) but I actually meant "how do you learn it?"
I've seen the cases and I don't understand how the alg. works
on that case. > > Brian > > smgfreak_dk <no_reply@yahoogroups.com>
wrote: > What have you found about it? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > This question might have been asked
before, but I want to ask it > > anyway. What exactly is COLL, what does
it do and how do you learn it? > > > > Brian > > > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
3973. [Speed cubing group] Re: COLL From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 16 Jun 2007 23:40:27 -0000
??? --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > I did that but I still don't
understand how the algs. work > > smgfreak_dk
<no_reply@yahoogroups.com> wrote: > Google "rubik's
coll" and look at Bob Burton's page. Then follow the > links
at the bottom for more information. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > I just know it is performed after F2L and it does
something that, in > some cases, gives you a PLL skip. Sorry about my
last question(s) but > I actually meant "how do you learn it?"
I've seen the cases and I > don't understand how the alg.
works on that case. > > > > Brian > > > > smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > What have you found about it? >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Brian
Le" > > <khoale1234567@> wrote: > > > > > > This question might
have been asked before, but I want to ask it > > > anyway. What exactly
is COLL, what does it do and how do you learn it? > > > > > > Brian > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed] >
3974. Re: COLL From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 01:56:23 -0000
Brian Le wrote: > I did that but I still don't understand how the
algs. work Ah, so you want to understand how these algs work.
http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to
move corners. http://www.ryanheise.com/cube/group_theory.html - explains
how to preserve edge orientation. -- Ryan Heise
http://www.ryanheise.com/cube/
3975. Re: New OH WR From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 03:52:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stochastic_antishift
<no_reply@...> wrote: > > Imagine that being accomplished in the
1980's tournament with Minh Thai > Not fair, Minh was using a brand
new untrigable cube. Look at the video from the competition and you can
see him doing wrist turns all the way. Really impressing, I can't
get much better times than 1 minute if I'm using a stiff cube like
that one. // Kenneth
Lucas G. wrote: > You put the intuitive techniques for that step very
nicely. I've > already gotten used to some of them, but didn't
want to make a page > detailing them. Is this safe to link to? It's
relatively safe: http://www.archive.org/about/faqs.php#4 except for the
applet files which it pulls from my old web server. Anyway, I will
probably make some space for these old pages on my site and let you know
when I'm done. -- Ryan Heise http://www.ryanheise.com/cube/
3977. Linear FMC - last day to enter From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 06:18:01 -0000
Just a reminder, today is the last day to enter the first linearfmc
challenge: http://www.ryanheise.com/competitions/linearfmc/ Please
remember to read the rules carefully before entering, and check your
solution before submitting. -- Ryan Heise http://www.ryanheise.com/cube/
3978. Re: [Speed cubing group] Re: New OH WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 11:10:05 +0200
The single solve is getting crazy, what about the average ? Is it still
in a beatable time range ? :p Congratulations. Gilles 2007/6/17, Kenneth
Gustavsson <kenneth@...>: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> stochastic_antishift > <no_reply@...> wrote: > > > > Imagine that
being accomplished in the 1980's tournament with Minh > Thai > > >
> Not fair, Minh was using a brand new untrigable cube. Look at the
video > from the competition and you can see him doing wrist turns all
the way. > Really impressing, I can't get much better times than 1
minute if I'm > using a stiff cube like that one. > > // Kenneth >
> > [Non-text portions of this message have been removed]
3979. cube became harder :( From: "Okan VURAL" <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 12:44:56 +0300
Hi, moving the original cube became harder and then i cleaned it. But it
is still same, i can't move easily. What do you suggest to me?
(anointing or sth else? ) In addition to this, my cubing time is about 1
minute (i am 2 months cuber), and i use Fridrich method, What should i
do to solve the cube in better time? thanks... Have nice cubing :)
[Non-text portions of this message have been removed]
3980. [Speed cubing group] Re: New OH WR From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 09:51:09 -0000
I wonder what these beatable time ranges are. I mean, 21.15 is so much
easier than 16.36, isn't it? --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > The single solve is
getting crazy, what about the average ? > Is it still in a beatable time
range ? :p > > Congratulations. > Gilles > > 2007/6/17, Kenneth
Gustavsson <kenneth@...>: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > stochastic_antishift > > <no_reply@> wrote: > > > > > > Imagine
that being accomplished in the 1980's tournament with Minh > > Thai
> > > > > > > Not fair, Minh was using a brand new untrigable cube. Look
at the video > > from the competition and you can see him doing wrist
turns all the way. > > Really impressing, I can't get much better
times than 1 minute if I'm > > using a stiff cube like that one. >
> > > // Kenneth > > > > > > > > > [Non-text portions of this message
have been removed] >
3981. Re: cube became harder :( From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 19:12:33 -0000
Did you lubricate it? If you did, sanding the insides of the cube would
help. Also if you have a DIY, you can adjust the spring tension. If you
don't, you can stick cards (playing cards) between the layers of
the cube to loosen the center. -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "Okan VURAL"
<okanvur@...> wrote: > > Hi, > moving the original cube became harder
and then i cleaned it. But it is > still same, i can't move easily.
What do you suggest to me? (anointing or > sth else? ) > > In addition
to this, my cubing time is about 1 minute (i am 2 months cuber), > and i
use Fridrich method, What should i do to solve the cube in better >
time? > > thanks... > > Have nice cubing :) > > > [Non-text portions of
this message have been removed] >
3982. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 22:31:19 -0000
Hi :-) I suppose bigint is actually an array/list implementation like i
described but with an easy to use API. And anyway, not everyone knows
perl, but maybe something like C++ or VisualBasic or Java. On the other
side mathematica or Mathcad may do all of this for us automatically, but
what's the fun in that?? Actually Java has a Biginteger class also,
just found out ;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" <johannes.laire@...> wrote: > > Per
Kristen Fredlund wrote: > > > > So the main problem is the data
structure not the prime search in > > itself :-) > > Perl would make
your life much easier. Just > > use bigint; > > and that's it, no
need to use arrays/lists. I haven't used bigint much > but it works
for arbitrarily large numbers AFAIK. > > -- > Johannes Laire > > > > >
-Per > > >
3983. US Open results From: "Leyan Lo" <leyanlo@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 17 Jun 2007 17:31:49 -0500
The atmosphere for the final round of 3x3 speedsolve was nerve-wracking.
Competitors went up on the stage one at a time and the audience was near
silent for each solve. Top 3 avg: 15.25 Jason Baum avg: 15.16 Toby Mao
avg: 14.92 Ryan Patricio Results will be posted after Tyson finalizes
the WCA IDs and stuff on the score sheets. Leyan
3984. Blindfold Help. From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 23:07:22 -0000
Hi, i'm currently learning Joel van Noort's explanation of
Stefan Pochmann's simpler, not the m2 r2 one, blindfold method.
With pen and paper i can occasionally solve it, but my memorizing
technique is not effective, what i did was give each sticker a number,
so 1-24 on edges, and 1-24 on corners, and just do it like that, does
anyone using that method have a better memorizing technique maybe i can
steal. Thanks in advance -Kyle B.
3985. Blindfolded Solving From: "bigrutti" <bigrutti@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 01:41:01 -0000
I was just wondering if anyone knew of a good method for blindfolded
speed cubing and if so where i might be able to find some info on it.
Thanks, Shane
3986. where u get ur cubes at? From: "pplpeople8" <pplpeople8@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 02:50:22 -0000
im new the art of "cubing" my record for the 3x3x3 i got is 1
minute 38 seconds.. but, although being a newb to the sport, i can tell
that my rubik's cube isnt very good.. it duz not turn well at all
is their a site that sells the best rubiks cube (durable, spins fast,
etc.)
3987. Re: where u get ur cubes at? From: "bigrutti" <bigrutti@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 02:54:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "pplpeople8"
<pplpeople8@...> wrote: > > im new the art of "cubing" > >
my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although >
being a newb to the sport, i can tell that my rubik's cube isnt
very > good.. it duz not turn well at all > > is their a site that sells
the best rubiks cube (durable, spins fast, > etc.) > The problem may not
be with ur cube u prob just need to lubricate it. I find that silicone
lubricants work best.
3988. Re: [Speed cubing group] where u get ur cubes at? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 17 Jun 2007 19:56:01 -0700 (PDT)
Well, I'm bored to death with summer, so I'll help you, even
though other people are more pro than me. The best speedcubes are DIY
(Do-it-yourself) cubes from various sites, such as cube4you. NEVER BUY
FROM RUBIKS.COM unless you want to pay for the outrageous shipping
rates. The cubes from Toys R Us are very bad for speedcubing, from my
experience. You can buy Hungarian studio cubes from ebay, and people say
they are very good (I personally haven't tried it yet). You can
also lubricate the insides of your cube buy taking it apart, cleaning
the dust, spraying each piece with silicon spray, then putting it back
together. I can't think of anything else to say... Brian pplpeople8
<pplpeople8@...> wrote: im new the art of "cubing" my
record for the 3x3x3 i got is 1 minute 38 seconds.. but, although being
a newb to the sport, i can tell that my rubik's cube isnt very
good.. it duz not turn well at all is their a site that sells the best
rubiks cube (durable, spins fast, etc.) [Non-text portions of this
message have been removed]
3989. Re: where u get ur cubes at? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 03:24:25 -0000
i'm not really a pro either, but it sounds like you need some
lubricating. like other said silicon works best (make sure you clean the
pieces first). do NOT use a petroleum based lubricant as it will wear
faster and get sticky and messy. as far as cubes go, DIY's are best
(in my opinion) because you get to put it together and spring tension is
adjustable. If you dont want to spend that money, i would at least make
sure you have an official Rubik's brand cube (it will have the
Rubik's logo on the middle white sticker). --- In
speedsolvingrubikscube@yahoogroups.com, "pplpeople8"
<pplpeople8@...> wrote: > > im new the art of "cubing" > >
my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although >
being a newb to the sport, i can tell that my rubik's cube isnt
very > good.. it duz not turn well at all > > is their a site that sells
the best rubiks cube (durable, spins fast, > etc.) >
3990. Linear FMC results From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 03:49:56 -0000
Results are in for the first challenge:
http://www.ryanheise.com/competitions/linearfmc/ #1 Johannes Laire (36
moves) #2 Per Kristen Fredlund (38 moves) #3 Ryan Heise (39 moves) Well
done to Johannes Laire, who found a brilliant 5-move opening! Many
interesting openings, and coincidentally Charles and I found the same
one but diverged after 5 moves. Next week's challenge is now open.
Remember that points are cumulative so each week it is important to
submit to get the points added to your total. The champion will have the
most points after 12 weeks. -- Ryan Heise http://www.ryanheise.com/cube/
3991. Re: US Open results From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 03:54:34 -0000
Congrats, Ryan! Wish I was there.. --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > The atmosphere for the final round of 3x3
speedsolve was > nerve-wracking. Competitors went up on the stage one at
a time and > the audience was near silent for each solve. > > Top 3 >
avg: 15.25 Jason Baum > avg: 15.16 Toby Mao > avg: 14.92 Ryan Patricio >
> Results will be posted after Tyson finalizes the WCA IDs and stuff on
> the score sheets. > > Leyan >
3992. Re: Linear FMC results From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 05:34:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Results are in for the first challenge: > >
http://www.ryanheise.com/competitions/linearfmc/ > > #1 Johannes Laire
(36 moves) > #2 Per Kristen Fredlund (38 moves) > #3 Ryan Heise (39
moves) > > Well done to Johannes Laire, who found a brilliant 5-move
opening! > Many interesting openings, and coincidentally Charles and I
found the > same one but diverged after 5 moves. > > Next week's
challenge is now open. Remember that points are cumulative > so each
week it is important to submit to get the points added to your > total.
The champion will have the most points after 12 weeks. > > -- > Ryan
Heise http://www.ryanheise.com/cube/ > It seems my comment fell out
somehow, but I did post one =) Maybe you can find it somewhere? Maybe it
happend to more of us? there are not many comments there. // Kenneth
3993. Re: Linear FMC results From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 06:17:40 -0000
Kenneth Gustavsson wrote: > It seems my comment fell out somehow, but I
did post one =) > > Maybe you can find it somewhere? Maybe it happend to
more of us? > there are not many comments there. Not sure, it's not
anywhere in my database, but can you email it to me again? I'll add
it manually. -- Ryan Heise http://www.ryanheise.com/cube/
3994. Re: [Speed cubing group] Re: US Open results From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 08:27:00 +0200
Good, I will have the chance to meet the master Ryan in Budapest. :-)
Congratulations ! Gilles PS : no OH-average world record...good for me
:p 2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > Congrats,
Ryan! Wish I was there.. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan Lo" > <leyanlo@...> wrote: > > > > The atmosphere
for the final round of 3x3 speedsolve was > > nerve-wracking.
Competitors went up on the stage one at a time and > > the audience was
near silent for each solve. > > > > Top 3 > > avg: 15.25 Jason Baum > >
avg: 15.16 Toby Mao > > avg: 14.92 Ryan Patricio > > > > Results will be
posted after Tyson finalizes the WCA IDs and stuff on > > the score
sheets. > > > > Leyan > > > > > [Non-text portions of this message have
been removed]
3995. Re: [Speed cubing group] Re: where u get ur cubes at? From: Tzu <tzotzul@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 00:18:14 -0700 (PDT)
hi all I a new member of this club from Romania A very far country from
us. In europe, where do i find an official rubik brand cube? Thanks
Marius ----- Original Message ---- From: jeff17237
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, June 18, 2007 6:24:25 AM Subject: [Speed cubing group] Re:
where u get ur cubes at? i'm not really a pro either, but it sounds
like you need some lubricating. like other said silicon works best (make
sure you clean the pieces first). do NOT use a petroleum based lubricant
as it will wear faster and get sticky and messy. as far as cubes go,
DIY's are best (in my opinion) because you get to put it together
and spring tension is adjustable. If you dont want to spend that money,
i would at least make sure you have an official Rubik's brand cube
(it will have the Rubik's logo on the middle white sticker). --- In
speedsolvingrubiksc ube@yahoogroups. com, "pplpeople8"
<pplpeople8@ ...> wrote: > > im new the art of "cubing" > >
my record for the 3x3x3 i got is 1 minute 38 seconds.. but, although >
being a newb to the sport, i can tell that my rubik's cube isnt
very > good.. it duz not turn well at all > > is their a site that sells
the best rubiks cube (durable, spins fast, > etc.) > <!-- #ygrp-mlmsg
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____________________________________________________________________________________
8:00? 8:25? 8:40? Find a flick in no time with the Yahoo! Search movie
showtime shortcut. http://tools.search.yahoo.com/shortcuts/#news
[Non-text portions of this message have been removed]
3996. Re: [Speed cubing group] Re: where u get ur cubes at? From: "Okan VURAL" <okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 10:29:26 +0300
hi, Tzu; i am from Turkey and i could't find anywhere so i bought
my cubes from US and Taiwan. i think you should look ebay. :) have a
nice day... On 18/06/07, Tzu <tzotzul@...> wrote: > > hi all > I a
new member of this club from Romania > A very far country from us. > In
europe, where do i find an official rubik brand cube? > > Thanks >
Marius > > ----- Original Message ---- > From: jeff17237
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, June 18, 2007 6:24:25 AM > Subject: [Speed cubing group]
Re: where u get ur cubes at? > > i'm not really a pro either, but
it sounds like you need some > > lubricating. like other said silicon
works best (make sure you clean > > the pieces first). do NOT use a
petroleum based lubricant as it will > > wear faster and get sticky and
messy. as far as cubes go, DIY's are > > best (in my opinion)
because you get to put it together and spring > > tension is adjustable.
If you dont want to spend that money, i would > > at least make sure you
have an official Rubik's brand cube (it will > > have the
Rubik's logo on the middle white sticker). > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "pplpeople8" > >
<pplpeople8@ ...> wrote: > > > > > > im new the art of
"cubing" > > > > > > my record for the 3x3x3 i got is 1 minute
38 seconds.. but, although > > > being a newb to the sport, i can tell
that my rubik's cube isnt very > > > good.. it duz not turn well at
all > > > > > > is their a site that sells the best rubiks cube
(durable, spins fast, > > > etc.) > > > > > <!-- > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, > sans-serif;} >
#ygrp-mlmsg table {font-size:inherit;font:100%;} > #ygrp-mlmsg select,
input, textarea {font:99% arial, helvetica, clean, > sans-serif;} >
#ygrp-mlmsg pre, code {font:115% monospace;} > #ygrp-mlmsg *
{line-height:1.22em;} > #ygrp-text{ > font-family:Georgia; > } >
#ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ > font-family:Arial;
> clear:both;} > #ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
clear:both;margin:25px
0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{
> float:left;white-space:nowrap;} > .bld{font-weight:bold;} >
#ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} >
#ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666;
> padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > >
#ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0
8px 8px;} > #ygrp-vital #vithd{ > >
font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;}
> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
list-style-type:none;clear:both;border:1px solid #e0ecee; > } >
#ygrp-vital ul li .ct{ > >
font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { >
text-decoration:none;} > > #ygrp-vital a:hover{ >
text-decoration:underline;} > > #ygrp-sponsor #hd{ >
color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px
13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov
ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ >
list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov
li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor
.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > >
__________________________________________________________ > 8:00? 8:25?
8:40? Find a flick in no time > with the Yahoo! Search movie showtime
shortcut. > http://tools.search.yahoo.com/shortcuts/#news > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
3997. Re: Linear FMC results From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 07:34:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Kenneth Gustavsson wrote: > > > It seems my
comment fell out somehow, but I did post one =) > > > > Maybe you can
find it somewhere? Maybe it happend to more of us? > > there are not
many comments there. > > Not sure, it's not anywhere in my
database, but can you email it to me > again? I'll add it manually.
> > -- > Ryan Heise http://www.ryanheise.com/cube/ > I'm afraid I
have no backup and don't remember what I wrote :P But I can write a
new one.
3998. US Open - Cube From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 07:42:39 -0000
I think I may have left my cube in Chicago somewhere. If anybody sees
it, please take it for me and let me know. It says Bob Burton's
Cubewhiz.com on the white logo sticker. Bob
3999. [Speed cubing group] Re: US Open results From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 18 Jun 2007 14:09:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Good, I will have the
chance to meet the master Ryan in Budapest. :-) > > Congratulations ! >
> Gilles > > PS : no OH-average world record...good for me :p > >
2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > > > Congrats,
Ryan! Wish I was there.. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Leyan Lo" > > <leyanlo@> wrote: > > > > > > The
atmosphere for the final round of 3x3 speedsolve was > > >
nerve-wracking. Competitors went up on the stage one at a time and > > >
the audience was near silent for each solve. > > > > > > Top 3 > > >
avg: 15.25 Jason Baum > > > avg: 15.16 Toby Mao > > > avg: 14.92 Ryan
Patricio > > > > > > Results will be posted after Tyson finalizes the
WCA IDs and stuff on > > > the score sheets. > > > > > > Leyan > > > > >
> > > > > > > [Non-text portions of this message have been removed] >
Jason could've won if it weren't for the +2's he had
received on his final solves. I got one good time, but not on 3x3. ;)
4000. Re: [Speed cubing group] US Open - Cube From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 18 Jun 2007 20:46:25 +0200
On a simular note, I (Arnaud van Galen) have lost both my Rubiks timer
(not a speedstacking timer, but one of those black boxes) and a new
Rubiks World (2x2x2). If someone found them, please let me know. -----
Original Message ----- From: Bob Burton To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, June 18, 2007 9:42
AM Subject: [Speed cubing group] US Open - Cube I think I may have left
my cube in Chicago somewhere. If anybody sees it, please take it for me
and let me know. It says Bob Burton's Cubewhiz.com on the white
logo sticker. Bob
4001. Re: [Speed cubing group] US Open - Cube From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 00:20:32 -0000
You left it in the lobby two nights ago and I did not know whose it was,
so I took it to my room when I went to bed. I did leave it, however, for
Chris Pelley in case somebody claimed it. I think he has gone home by
now, but perhaps he took them with him. I do not recall a timer,
however. Bob --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud
van Galen" <avgalen@...> wrote: > > On a simular note, I (Arnaud
van Galen) have lost both my Rubiks timer (not > a speedstacking timer,
but one of those black boxes) and a new Rubiks World > (2x2x2). If
someone found them, please let me know. > > ----- Original Message -----
> From: Bob Burton > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Monday, June 18, 2007 9:42 AM > Subject: [Speed cubing group] US Open -
Cube > > > I think I may have left my cube in Chicago somewhere. If
anybody sees > it, please take it for me and let me know. It says Bob
Burton's > Cubewhiz.com on the white logo sticker. > > Bob >
4002. [Speed cubing group] Re: US Open results From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 01:33:49 -0000
Ah, the penalty.. --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@...m, "Gilles van den > Peereboom"
<gillesvdp@> wrote: > > > > Good, I will have the chance to meet the
master Ryan in Budapest. :-) > > > > Congratulations ! > > > > Gilles >
> > > PS : no OH-average world record...good for me :p > > > >
2007/6/18, smgfreak_dk <no_reply@yahoogroups.com>: > > > > > >
Congrats, Ryan! Wish I was there.. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Leyan Lo" > > > <leyanlo@> wrote: > > > > > > > >
The atmosphere for the final round of 3x3 speedsolve was > > > >
nerve-wracking. Competitors went up on the stage one at a time and > > >
> the audience was near silent for each solve. > > > > > > > > Top 3 > >
> > avg: 15.25 Jason Baum > > > > avg: 15.16 Toby Mao > > > > avg: 14.92
Ryan Patricio > > > > > > > > Results will be posted after Tyson
finalizes the WCA IDs and > stuff on > > > > the score sheets. > > > > >
> > > Leyan > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > Jason could've won if it
weren't for the +2's he had received on his > final solves. >
> I got one good time, but not on 3x3. ;) >
4003. Re: [Speed cubing group] US Open - Cube From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 01:36:53 -0000
There was a Speedstacks timer. It said "Ryan" on the bottom,
and sure enough, it was Ryan's. There was also a Square-1,
Eastsheen 2x2x2, and a Rubik's World. I brought them downstairs to
the hotel lobby last night. The Eastsheen and Square-1 eventually were
claimed but I still have the Rubik's World. Arnaud, I can send it
to you if you like. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > You left it in
the lobby two nights ago and I did not know whose it > was, so I took it
to my room when I went to bed. I did leave it, > however, for Chris
Pelley in case somebody claimed it. I think he has > gone home by now,
but perhaps he took them with him. I do not recall > a timer, however. >
> Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud
van Galen" > <avgalen@> wrote: > > > > On a simular note, I
(Arnaud van Galen) have lost both my Rubiks > timer (not > > a
speedstacking timer, but one of those black boxes) and a new > Rubiks
World > > (2x2x2). If someone found them, please let me know. > > > >
----- Original Message ----- > > From: Bob Burton > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007
9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I
think I may have left my cube in Chicago somewhere. If anybody sees > >
it, please take it for me and let me know. It says Bob Burton's > >
Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4004. Improving at OH? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 03:51:34 -0000
My average time for one-handed solving is about 30-35 seconds, and
I've gotten a couple of nonlucky solves under 25, but I see myself
as still very far from a low-20 second average. I'd like to ask all
the people who are very good at OH solving - how would I get faster at
it? I know that there is always practice, but there must be something
else to improve on, because I can't see myself getting that much
faster at physically turning the cube. I already have no delays on a
good solve, so going from 28 to 19-20 seconds (for a good solve) seems
very difficult. Is anyone who is at 20-25 seconds still using pure
Fridrich? I imagine that a bunch of time could be gained by forcing an
extended cross for every solve, and if that would make a significant
difference I can work on that.
4005. huskyomega 2x2 modifications From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 04:35:17 -0000
http://www.youtube.com/watch?v=IZp-zusLU6g ive watched this video and
tried to do it to me 2x2 but i cant seem to take the 2x2 apart can
someone post a guide or a video on how to take off the shells and expose
the black part also is the screw spring set the same one for diy 3x3s?
would this http://www.cube4you.com/111_Screw+Washer+Spring.html work?
4006. Re: [Speed cubing group] Improving at OH? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 09:18:20 +0200
Well I use "nearly-pure Fridrich". The only thing I look for
is not having "0 oriented edges" for the LL. Because most of
these cases take a lot of time to solve. Otherwise, just practice and
try to reduce the number of cube rotations you do. That's all.
Gilles 2007/6/19, Michael Gottlieb <mzrg@...>: > > My average time
for one-handed solving is about 30-35 seconds, and > I've gotten a
couple of nonlucky solves under 25, but I see myself as > still very far
from a low-20 second average. > > I'd like to ask all the people
who are very good at OH solving - how > would I get faster at it? I know
that there is always practice, but > there must be something else to
improve on, because I can't see myself > getting that much faster
at physically turning the cube. I already > have no delays on a good
solve, so going from 28 to 19-20 seconds (for > a good solve) seems very
difficult. > > Is anyone who is at 20-25 seconds still using pure
Fridrich? I imagine > that a bunch of time could be gained by forcing an
extended cross for > every solve, and if that would make a significant
difference I can > work on that. > > > [Non-text portions of this
message have been removed]
4007. 12 STM parity fixer From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 09:04:26 -0000
Hi! I just found a wery short alg that can fix parity errors for us who
solves big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l'
B2 r' 12 STM!! The alg swaps two opposite edge pices (single pices,
not deges). I got good algs for all versions of the parity error but
this is the shortest. How did I found it?.. Well, it's basicly a
commutator that does a "J- PLL" in the second layer and some
setup and restore turns. You can do the commutator like this: F2 \
r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three
layers) // Kenneth
4008. Re: [Speed cubing group] Re: where u get ur cubes at? thx From: Tzu <tzotzul@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 03:12:09 -0700 (PDT)
thanks Okan but last time i ve checked the paypal does not accept users
from Romania... I should find a store that accept a Master card
instead... Thanks again ----- Original Message ---- From: Okan VURAL
<okanvur@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, June 18, 2007 10:29:26 AM Subject: Re: [Speed cubing group] Re:
where u get ur cubes at? hi, Tzu; i am from Turkey and i could't
find anywhere so i bought my cubes from US and Taiwan. i think you
should look ebay. :) have a nice day... On 18/06/07, Tzu
<tzotzul@yahoo. com> wrote: > > hi all > I a new member of this club
from Romania > A very far country from us. > In europe, where do i find
an official rubik brand cube? > > Thanks > Marius >
____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
4009. Re: [Speed cubing group] US Open - Cube From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 19 Jun 2007 17:16:42 +0200
I don't have a real need for the 2x2x2 Rubik's World. Sending
it to me would probably be more expensive than me getting a new one. If
you are going to visit any of the following competitions this year,
please bring it with you and give it to me then. Untill then, enyou it
:) *Czech Open *Polish Open *Worlds *Dutch Open ----- Original Message
----- From: christopher_pelley To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, June 19, 2007 3:36
AM Subject: Re: [Speed cubing group] US Open - Cube There was a
Speedstacks timer. It said "Ryan" on the bottom, and sure
enough, it was Ryan's. There was also a Square-1, Eastsheen 2x2x2,
and a Rubik's World. I brought them downstairs to the hotel lobby
last night. The Eastsheen and Square-1 eventually were claimed but I
still have the Rubik's World. Arnaud, I can send it to you if you
like. Chris --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <rubikscubewhiz@...> wrote: > > You left it in the lobby
two nights ago and I did not know whose it > was, so I took it to my
room when I went to bed. I did leave it, > however, for Chris Pelley in
case somebody claimed it. I think he has > gone home by now, but perhaps
he took them with him. I do not recall > a timer, however. > > Bob > >
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" > <avgalen@> wrote: > > > > On a simular note, I (Arnaud
van Galen) have lost both my Rubiks > timer (not > > a speedstacking
timer, but one of those black boxes) and a new > Rubiks World > >
(2x2x2). If someone found them, please let me know. > > > > -----
Original Message ----- > > From: Bob Burton > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, June 18, 2007
9:42 AM > > Subject: [Speed cubing group] US Open - Cube > > > > > > I
think I may have left my cube in Chicago somewhere. If anybody sees > >
it, please take it for me and let me know. It says Bob Burton's > >
Cubewhiz.com on the white logo sticker. > > > > Bob > > >
4010. Re: [Speed cubing group] 12 STM parity fixer From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 09:34:37 -0700 (PDT)
So to fix a PLL parity using this alg, just mirror it on the left side
as well as do it on the right side? Brian Kenneth Gustavsson
<kenneth@...> wrote: Hi! I just found a wery short alg that can fix
parity errors for us who solves big cubes directly. r2 D2 r' D2 l
D2 l' D2 B2 l' B2 r' 12 STM!! The alg swaps two opposite
edge pices (single pices, not deges). I got good algs for all versions
of the parity error but this is the shortest. How did I found it?..
Well, it's basicly a commutator that does a "J- PLL" in
the second layer and some setup and restore turns. You can do the
commutator like this: F2 \ r' D2 r \ r' D2 r F2 \ = swap
pieces using U2 + u2 + d2 (three layers) // Kenneth [Non-text portions
of this message have been removed]
4011. Re: [Speed cubing group] 12 STM parity fixer From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 09:35:42 -0700 (PDT)
My bad, i meant OLL. Kenneth Gustavsson <kenneth@...> wrote: Hi! I
just found a wery short alg that can fix parity errors for us who solves
big cubes directly. r2 D2 r' D2 l D2 l' D2 B2 l' B2
r' 12 STM!! The alg swaps two opposite edge pices (single pices,
not deges). I got good algs for all versions of the parity error but
this is the shortest. How did I found it?.. Well, it's basicly a
commutator that does a "J- PLL" in the second layer and some
setup and restore turns. You can do the commutator like this: F2 \
r' D2 r \ r' D2 r F2 \ = swap pieces using U2 + u2 + d2 (three
layers) // Kenneth [Non-text portions of this message have been removed]
4012. Re: [Speed cubing group] Improving at OH? From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 09:56:56 -0700 (PDT)
Like Gille said, reduce cube rotation. get a "fairly" loose
cube that wont pop as much often and master the U and U' move using
the index finger. :) --john lwin Gilles van den Peereboom
<gillesvdp@...> wrote: Well I use "nearly-pure Fridrich".
The only thing I look for is not having "0 oriented edges" for
the LL. Because most of these cases take a lot of time to solve.
Otherwise, just practice and try to reduce the number of cube rotations
you do. That's all. Gilles 2007/6/19, Michael Gottlieb
<mzrg@...>: > > My average time for one-handed solving is about 30-35
seconds, and > I've gotten a couple of nonlucky solves under 25,
but I see myself as > still very far from a low-20 second average. > >
I'd like to ask all the people who are very good at OH solving -
how > would I get faster at it? I know that there is always practice,
but > there must be something else to improve on, because I can't
see myself > getting that much faster at physically turning the cube. I
already > have no delays on a good solve, so going from 28 to 19-20
seconds (for > a good solve) seems very difficult. > > Is anyone who is
at 20-25 seconds still using pure Fridrich? I imagine > that a bunch of
time could be gained by forcing an extended cross for > every solve, and
if that would make a significant difference I can > work on that. > > >
[Non-text portions of this message have been removed]
--------------------------------- Ready for the edge of your seat? Check
out tonight's top picks on Yahoo! TV. [Non-text portions of this
message have been removed]
4013. Revenge Edge Pairing From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 17:16:03 -0000
Hey everyone, I have a great idea for 'chain solving' and I
would like some feedback. It is similar to Hardwick's beginner
method for edge pairing, but it solves two edges at once. First, you set
up with the pair to be paired on F. One part is on (uL) slice and the
other is on (dR) slice. I solve it using something I call the
"break and restore" principle, which many cubers should know:
break something, do something useful, the replace it with something not
useful, then restore it. The alg for the "break and restore"
would be (Uu' R U R' Uu) and what it does is it solves the
above mentioned edge and brings the bU edge into F. Solving two edge
pairs using this is simple. Set up the pair to be solved, but look at
the single edge under the (uL) slice. Lets call the pair to be solved X
using the "break and restore" principle and the edge under the
(uL) edge Ex and the second pair to be solved with Ex, 2x, which is in
bU. We look at X and use "break and restore". Before
performing it, however, we should look at Ex and see what edge goes with
it. We then set up 2x in its proper place (which is bU), and apply
"break and restore", which not only solves X but pairs up Ex
and 2x. If no one understands, I can post a video... If you do read
this, thanks for taking the time out of your summer vacation x]. Brian
4014. Side note for Revenge Pairing From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 17:20:00 -0000
This can also be mirrored on the UL edges.
4015. Re: [Speed cubing group] Improving at OH? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 18:00:47 -0000
> Well I use "nearly-pure Fridrich". > The only thing I look
for is not having "0 oriented edges" for the LL. > Because
most of these cases take a lot of time to solve. So what you mean is,
learn to recognize when inserting the last F2L pair would cause 0
oriented edges, and insert it differently? Do you think that learning
VHF2L would help even more, or not? > get a "fairly" loose
cube that wont pop as much often and master > the U and U' move
using the index finger. I'll see if I can adapt one of my DIY cubes
to that. They tend to pop quite a lot but they're very loose too.
I'll work on U also, it's definitely sort of slow for me.
Thank you both!
4016. Special US Open videos From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 18:20:14 -0000
Exclusive videos of Stefan Pochmann playing with the Rubik's
Revolution are available at: http://rubik.talk-sep.net/?page=US2007
There are also some pictures, I will write my report as soon as get some
time. It was an awesome competition! Sven
4017. Re: [Speed cubing group] Improving at OH? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 20:49:00 +0200
I would not recommend using the entire VHF2L system as many of the
"2 edges oriented" cases can be done very quickly. I would
just recommend you to avoid the "0 edges oriented" if you
haven't practiced any of the cases. Some of these are really fast,
but some aren't. So unless you are able to tell if you will get a
fast or a slow '0 edges oriented' OLL, I recommend you to
avoid them completely. Gilles 2007/6/19, Michael Gottlieb <mzrg@...>:
> > > Well I use "nearly-pure Fridrich". > > The only thing I
look for is not having "0 oriented edges" for the LL. > >
Because most of these cases take a lot of time to solve. > > So what you
mean is, learn to recognize when inserting the last F2L > pair would
cause 0 oriented edges, and insert it differently? > > Do you think that
learning VHF2L would help even more, or not? > > > get a
"fairly" loose cube that wont pop as much often and master > >
the U and U' move using the index finger. > > I'll see if I
can adapt one of my DIY cubes to that. They tend to pop > quite a lot
but they're very loose too. > > I'll work on U also, it's
definitely sort of slow for me. > > Thank you both! > > > [Non-text
portions of this message have been removed]
4018. Re: Special US Open videos From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 19:09:37 -0000
Hhahahahahahahahaa, i haven't laughed that hard in a lonnnggg time.
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Exclusive videos of Stefan Pochmann playing with the
Rubik's Revolution are available at: >
http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures,
I will write my report as soon as get some time. > > It was an awesome
competition! > > Sven >
4019. Re: Special US Open videos From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 19:06:29 -0000
Did he manage to beat my score of 195 on the "Light Speed"
game? That's the game accessed by pressing the blue button. DanH :)
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Exclusive videos of Stefan Pochmann playing with the
Rubik's Revolution are available at: >
http://rubik.talk-sep.net/?page=US2007 > > There are also some pictures,
I will write my report as soon as get some time. > > It was an awesome
competition! > > Sven >
4020. Re: Special US Open videos From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 19:47:09 -0000
195 that's a lot! He managed at least 50 and I managed only thirty
something. Sven --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Did he manage to beat
my score of 195 on the "Light Speed" game? > That's the
game accessed by pressing the blue button. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > Exclusive videos of Stefan Pochmann playing with the Rubik's
> Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are also some
pictures, I will write my report as soon as get > some time. > > > > It
was an awesome competition! > > > > Sven > > >
4021. Re: Hungarion cube meeting From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 21:19:41 -0000
Hungarion? Baltitz? Boedapest? Dyslexia or disrespect? Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > On speedcubing.com, the results of an
unofficial competition in Hungary are linked. > > I know that this all
is off course unofficial but it's interesting to see that,if it was
an official competition, 3 world records would have been broken. >
Matyas Kuti: 1.03.xx blindsolve. > 0.91 seconds magic average, > > Milan
Baltitz: 3.9x seconds average 2x2x2. > > I think we can expect lots of
records at the WC in Boedapest. > That is if they all perform like this
weekend off course. > > > > >
_____________________________________________________________________________
> Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail > > [Non-text portions of this message have been removed] >
4022. Writing Assignment From: "derangedwibble" <deranged.wibble@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 21:29:22 -0000
Hey all... I have a writing assignment to observe a subculture, and,
since I'm interested in speedcubing, chose this group as my
subculture. I'd just like you to know I'll be observing your
activies -- no, not stalking -- over the next few months. Please tell me
if you have any objections. Oh, and I AM interested in speedcubing, so
I'm not just a passive observer. (Petrus method, record 54 seconds
non-lucky)
4023. Re: [Speed cubing group] Writing Assignment From: Chris Hunt <huntca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 14:38:14 -0700
Funny :) I did an ethnography a few years ago on the same topic for an
anthropology assignment. Good luck! -Chris On Jun 19, 2007, at 2:29 PM,
derangedwibble wrote: > Hey all... I have a writing assignment to
observe a subculture, and, > since I'm interested in speedcubing,
chose this group as my > subculture. I'd just like you to know
I'll be observing your activies > -- no, not stalking -- over the
next few months. Please tell me if you > have any objections. Oh, and I
AM interested in speedcubing, so I'm > not just a passive observer.
(Petrus method, record 54 seconds non- > lucky) > > > [Non-text portions
of this message have been removed]
4024. Re: Writing Assignment From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 21:40:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"derangedwibble" <deranged.wibble@...> wrote: > > Hey
all... I have a writing assignment to observe a subculture, and, > since
I'm interested in speedcubing, chose this group as my > subculture.
I'd just like you to know I'll be observing your activies > --
no, not stalking -- over the next few months. Please tell me if you >
have any objections. Oh, and I AM interested in speedcubing, so I'm
> not just a passive observer. (Petrus method, record 54 seconds
non-lucky) > That's pretty awesome. If you have any questions,
I'd be willing to answer them. I just did a writing assignment on
the 1982 world championships, which was pretty fun. Had to present it to
the class, and I delivered my conclusion while solving one-handed. A
real crowd-pleaser.
4025. Re: Special US Open videos From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 21:46:08 -0000
Light speed is what I played in that video. My best was 57. Did you get
your 195 in darkness or bright light? And does it at some point stop to
accelerate? Maybe I shouldn't have given mine away. Oh well, even
though it was fun for an evening, I'd rather practice with the real
cube. Plus it was hard enough to get all my trophies into my suitcase.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Did he manage to beat
my score of 195 on the "Light Speed" game? > That's the
game accessed by pressing the blue button. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > Exclusive videos of Stefan Pochmann playing with the Rubik's
> Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are also some
pictures, I will write my report as soon as get > some time. > > > > It
was an awesome competition! > > > > Sven > > >
4026. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 22:04:27 -0000
I suggest you learn some more languages and tools instead of advertising
archaic ones not suited for the job at all. Many languages support
arbitrarily large integers, some even as default. And special tools like
Mathematica are even better for this. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Well, basically you hold
each digit of an integer in each index of an > array. Simply using the
integer or longint datatypes found in most > computer languages you will
soon find that with large integers they > are represented in the form
a*10^b kind of thing and the numbers are > not accurately represented
anymore. With arays (or lists or similar) > one can represent in
principal arbitrary long integers with a full > valid representation. I
once calculated large factorials like this > with Turbo Pascal.
Addition, multiplication and subtraction with > these arays is straight
forward: the good old blackboard kind of > thing from primary school. >
> Combine all this with some simple prime factor search and you are >
done. You can find out if size(nxnxn cube group)-1 is prime for >
arbitrary big n ;-) > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Hey Per, > > > > By that I mean the number of possible, legal,
positions for that > cube > > size minus the solved state. > > > > I
also just found that the number of unsolved configurations to an > >
11x11x11 cube is also a prime number ;-) > > > > I have to admit I have
no idea what array integer multiplication is > > ;-) But if it would
work to solve this problem I'd be interested in > > learning about
it. > > > > Chris > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > Fredlund" > > <aspiring_to_love@> wrote: > >
> > > > Hi Chris :) > > > > > > What on earth do you mean by unsolved
configurations? Surely it > cannot > > > mean unsolvable configurations
nor "not-yet-encountered > configuration". > > > So what do
you mean by that? Is it simply possible > configurations - 1 ?? > > > >
> > Surely, some fairly simple algorithm will be able to determine >
this for > > > arbitrary sized cubes? (Using "array integer
multiplication" to > keep > > > all digits.) > > > > > > -Per > > >
4027. Re: COLL From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 22:26:02 -0000
On http://www.ryanheise.com/cube/cube_laws.html the "half of the
permutations" proof looks incomplete to me, there's something
fishy about your assertion that "the number of accumulated swaps
will therefore always remain even". It's somewhat true, but
you don't prove that this can never lead to a cube state that can
alternatively be solved with an odd number of swaps. Jaap has a proof
that I like better:
http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > Brian Le wrote: > > > I did that
but I still don't understand how the algs. work > > Ah, so you want
to understand how these algs work. > >
http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to >
move corners. > > http://www.ryanheise.com/cube/group_theory.html -
explains how to > preserve edge orientation. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > So to fix a PLL (I know, OLL =) parity
using this alg, just mirror it on the left side as well as do it on the
right side? > > Brian > No, that solves PLL-parity + orients the two
dedges. But uses far to many turns. That case is best solved using:
x' U l+r'+R' U x' "PLL-parity" x U'
l'+r+R U' x Three set up turns + cube orientations at first
(l+r'+R' is at three layer turn), then you do PLL-parity and
then undo the set ups. To solve OLL-parity using my alg you must use
some diffrent set ups than the ones I'm using in the "two
opposite swap" alg above. My OLL-parity alg looks like this: F2 l2
F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' // Kenneth
4029. Re: [Speed cubing group] Re: Special US Open videos From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 21:37:11 -0300 (ART)
HAHAHA That was indeed funny! Pedro sgowal <no_reply@yahoogroups.com>
escreveu: 195 that's a lot! He managed at least 50 and I managed
only thirty something. Sven --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Did he manage to beat my score of 195
on the "Light Speed" game? > That's the game accessed by
pressing the blue button. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > Exclusive videos of Stefan Pochmann playing with the Rubik's
> Revolution are available at: > >
http://rubik.talk-sep.net/?page=US2007 > > > > There are also some
pictures, I will write my report as soon as get > some time. > > > > It
was an awesome competition! > > > > Sven > > >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4030. Re: [Speed cubing group] Re: Cool prime number From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 04:09:09 +0200
I'm sorry, but in most tools/libraries, big numbers are indeed
implemented using arrays (or buffer if you prefer to call them like
that). The fact that the implementation details are hidden and the jobs
done for you doesn't change anything, if not the knowledge of how
it works under the hood. There is no need to trash someone like that,
especially when what he said is not so stupid at all. If you want to
complete his answer, go ahead, cite your sources, favorite libraries or
languages. At least it would be more interesting than generalities such
as "many languages" (and by the way, there are not so many
mainstream languages which support big numbers _natively in the language
itself_. It's mostly provided as libraries - which
"surprisingly" use buffer/array implementation for them). So
yes, Mathematica, or Maple are good for stuff like that when you only
need to compute some mathematic formula (in other words for maths
oriented stuff, like the original subject of this thread). For more
advanced programs, performance might be a problem (especially with
Maple, which is slow as hell, IMHO) If we look at the mainstream
languages, in C/C++ for example, libssl is widely used. OCaml provides
Num and Big_int modules in their standard libraries (but if you look at
the implementation, of course, it's also implemented using
buffer/array). Seems to be the same for ADA and perl (but I'm not
an expert in these languages at all), and I can't really talk about
.net stuff (VB, C#, F#) but I would be surprised if it was supported
natively in the language itself. Could you cite languages which support
big numbers natively? (I'm genuinely interested to know). But
anyway, there is no need for condescending comments like that. I'm
sick of reading unnecessary flames every other day (but I have to admit
that it has been quiet for a few weeks now, how refreshing!). I know we
have a lot of young cubers in this ML, but damn, can't we behave a
little bit? I'll finish my rant by re-using your style (if I may):
I would suggest you learn some more social skills instead of advertising
uneducated and immature ones not suited for pleasant interactions with
other peoples on an ML. Ok, let's finish on a funny tone
http://despair.com/compromise.html ;) Cheers! Quôc On Jun 20, 2007, at
12:04 AM, Stefan Pochmann wrote: > I suggest you learn some more
languages and tools instead of > advertising archaic ones not suited for
the job at all. Many > languages support arbitrarily large integers,
some even as default. > And special tools like Mathematica are even
better for this. > > Cheers! > Stefan
4031. Re: Special US Open videos From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 02:16:13 -0000
Here's the Today Show video:
http://video.aol.com/video-search/id/3451675370 It only seems to work in
IE for me.
4032. Competitions in the US From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 02:17:27 -0000
Are there really no competitions upcoming in the United States, at least
there are none listed on speedcubing.com, is anyone planning any, i
really would like to go to one soon, any this summer, thats when i
actually have time to travel, same with most students i assume, I know
Bob mentioned he might host one around August, but any others.
4033. Re: Competitions in the US From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 02:59:16 -0000
Right now I am looking into possible venues in Manhattan. If anybody has
a suggestion, let me know. --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there really no competitions upcoming in
the United States, at > least there are none listed on speedcubing.com,
is anyone planning > any, i really would like to go to one soon, any
this summer, thats > when i actually have time to travel, same with most
students i assume, > I know Bob mentioned he might host one around
August, but any others. >
4034. Re: [Speed cubing group] Re: Competitions in the US From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 20:22:59 -0700 (PDT)
Bob! Are you hosting one in New York? Me and my family plan to go there
in August... Bob Burton <rubikscubewhiz@...> wrote: Right now I am
looking into possible venues in Manhattan. If anybody has a suggestion,
let me know. --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@...> wrote: > > Are there really no
competitions upcoming in the United States, at > least there are none
listed on speedcubing.com, is anyone planning > any, i really would like
to go to one soon, any this summer, thats > when i actually have time to
travel, same with most students i assume, > I know Bob mentioned he
might host one around August, but any others. > [Non-text portions of
this message have been removed]
4035. Re: Competitions in the US From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 03:41:04 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Are there really no competitions upcoming in
the United States, at > least there are none listed on speedcubing.com,
is anyone planning > any, i really would like to go to one soon, any
this summer, thats > when i actually have time to travel, same with most
students i assume, > I know Bob mentioned he might host one around
August, but any others. > I was planning to host one around my place
(Allentown, PA) unofficially around late fall or early winter... I may
try to push to make it official, if enough people would be willing to
come. This doesn't really help, does it? XD
4036. Re: COLL From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 03:46:27 -0000
Stefan Pochmann wrote: > On http://www.ryanheise.com/cube/cube_laws.html
the "half of the > permutations" proof looks incomplete to me,
It's not actually a proof. The challenge for me was to write about
this topic in a way that would appeal to people who wanted to grasp the
nature of the cube quickly without going into any mathematical depth.
There was no doubt that this would make my explanation incomplete, but
it was more a question of which points I could get away with leaving
out, so as to make the overall text shorter. Explaining why permutations
cannot be both even and odd is a rather dull matter for my target
audience (I think), and something I felt I could skip over. Although I
do agree that I might need to find another way to write the opening so
that readers such as yourself do not wonder whether a permutation can be
both even and odd. It is a point I have actually thought about before,
but I haven't had any time yet to sit down and seriously think of
another way to write it. -- Ryan Heise http://www.ryanheise.com/cube/
4037. [Speed cubing group] Re: Competitions in the US From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 04:36:09 -0000
yes. e-mail me with details about when you're staying. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Bob! Are you hosting one in New York? Me and my family plan
to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote:
Right now I am looking into possible venues in Manhattan. If anybody >
has a suggestion, let me know. > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Are there really no competitions upcoming
in the United States, at > > least there are none listed on
speedcubing.com, is anyone planning > > any, i really would like to go
to one soon, any this summer, thats > > when i actually have time to
travel, same with most students i assume, > > I know Bob mentioned he
might host one around August, but any others. > > > > > > > > >
[Non-text portions of this message have been removed] >
4038. Re: Competitions in the US From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 04:43:15 -0000
For me, I'm just going to pray that Caltech Fall/Winter is in mid-
to late-December, even though it's always in November/January. ---
In speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Are there really no competitions upcoming
in the United States, at > > least there are none listed on
speedcubing.com, is anyone planning > > any, i really would like to go
to one soon, any this summer, thats > > when i actually have time to
travel, same with most students i assume, > > I know Bob mentioned he
might host one around August, but any others. > > > > > I was planning
to host one around my place (Allentown, PA) > unofficially around late
fall or early winter... I may try to push to > make it official, if
enough people would be willing to come. > > This doesn't really
help, does it? XD >
4039. Re: [Speed cubing group] Re: Special US Open videos From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 22:21:24 -0700
I liked how Chris Dzoan is completely dying in the background.
Meanwhile, Rowe is laughing at Chris laughing, and Dan Dzoan and Chris
Krueger have completely forgotten that they lost the race to finishing
the quart of ice cream. -Tyson On Jun 19, 2007, at 7:16 PM, amiejl1981
wrote: > Here's the Today Show video: > >
http://video.aol.com/video-search/id/3451675370 > > It only seems to
work in IE for me. > > >
4040. Re: [Speed cubing group] Re: Competitions in the US From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 22:22:05 -0700
Ambie Valdes is in charge. You should bug her. -Tyson On Jun 19, 2007,
at 9:43 PM, Timothy Sun wrote: > For me, I'm just going to pray
that Caltech Fall/Winter is in mid- to > late-December, even though
it's always in November/January. > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > > wrote: > > > > > > Are there really no competitions
upcoming in the United States, at > > > least there are none listed on
speedcubing.com, is anyone planning > > > any, i really would like to go
to one soon, any this summer, thats > > > when i actually have time to
travel, same with most students i > assume, > > > I know Bob mentioned
he might host one around August, but any > others. > > > > > > > > > I
was planning to host one around my place (Allentown, PA) > >
unofficially around late fall or early winter... I may try to push > to
> > make it official, if enough people would be willing to come. > > > >
This doesn't really help, does it? XD > > > > >
4041. Re: Special US Open videos From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 06:32:17 -0000
Hey Stefan, Yeah, I did it in the dark :) It would have been much more
but for a lapse in concentration. It does get to a point where it no
longer increases in speed, and in the dark is quite easy to keep up. 57
is awesome, my best was 48 :) Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Light speed is what I played in that video.
My best was 57. Did you > get your 195 in darkness or bright light? And
does it at some point > stop to accelerate? Maybe I shouldn't have
given mine away. Oh well, > even though it was fun for an evening,
I'd rather practice with the > real cube. Plus it was hard enough
to get all my trophies into my > suitcase. > > Cheers! > Stefan > > ---
In speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > Did he manage to beat my score of 195
on the "Light Speed" game? > > That's the game accessed
by pressing the blue button. > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > > wrote:
> > > > > > Exclusive videos of Stefan Pochmann playing with the
Rubik's > > Revolution are available at: > > >
http://rubik.talk-sep.net/?page=US2007 > > > > > > There are also some
pictures, I will write my report as soon as > get > > some time. > > > >
> > It was an awesome competition! > > > > > > Sven > > > > > >
4042. Re: [Speed cubing group] Re: Competitions in the US From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 19 Jun 2007 23:38:46 -0700 (PDT)
Wait, I'm not sure if my parents will let me. They hate speedcubing
>.> plus we are supposed to go for a vacation... Ill try and convince
them though. Bob Burton <rubikscubewhiz@...> wrote: yes. e-mail me
with details about when you're staying. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Bob! Are you hosting one in New York? Me and my family plan
to go there in August... > > Bob Burton <rubikscubewhiz@...> wrote:
Right now I am looking into possible venues in Manhattan. If anybody >
has a suggestion, let me know. > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > wrote: > > > > Are there really no competitions upcoming
in the United States, at > > least there are none listed on
speedcubing.com, is anyone planning > > any, i really would like to go
to one soon, any this summer, thats > > when i actually have time to
travel, same with most students i assume, > > I know Bob mentioned he
might host one around August, but any others. > > > > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
4043. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 09:10:23 -0000
Hi Stefan! So what if some languages do support infinitely large
integers? Not all languages do. It's not archaic nor useless to
know of a simple way to do it in languages/tools that do not support it
off the shelf. Geez!! That's like saying it's pointless to
learn the cube yourself when there are solutions out there :-P I thought
you were an advocat of coming up with own solutions?? If you had read my
later posts i did mention that Java has Biginteger class, and that
Mathcad or Mathematica is better for the job ;-) Also, sometimes
it's the solution process that is fun. Not the solution in and by
itself. What's the fun in giving Mathematica the formula for
positions on cube size n and ask it for which n<k will n-1 be prime?
None in my opinion. Finding it myself is fun, but slower ;-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I suggest you learn some more languages and
tools instead of > advertising archaic ones not suited for the job at
all. Many > languages support arbitrarily large integers, some even as
default. > And special tools like Mathematica are even better for this.
> > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi :-) > > > >
Well, basically you hold each digit of an integer in each index of > an
> > array. Simply using the integer or longint datatypes found in most >
> computer languages you will soon find that with large integers > they
> > are represented in the form a*10^b kind of thing and the numbers >
are > > not accurately represented anymore. With arays (or lists or >
similar) > > one can represent in principal arbitrary long integers with
a full > > valid representation. I once calculated large factorials like
this > > with Turbo Pascal. Addition, multiplication and subtraction
with > > these arays is straight forward: the good old blackboard kind
of > > thing from primary school. > > > > Combine all this with some
simple prime factor search and you are > > done. You can find out if
size(nxnxn cube group)-1 is prime for > > arbitrary big n ;-) > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> <no_reply@> wrote: > > > > > > Hey Per, > > > > > > By that I mean
the number of possible, legal, positions for that > > cube > > > size
minus the solved state. > > > > > > I also just found that the number of
unsolved configurations to > an > > > 11x11x11 cube is also a prime
number ;-) > > > > > > I have to admit I have no idea what array integer
multiplication > is > > > ;-) But if it would work to solve this problem
I'd be > interested in > > > learning about it. > > > > > > Chris >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen > > Fredlund" > > > <aspiring_to_love@> wrote: > > > > >
> > > Hi Chris :) > > > > > > > > What on earth do you mean by unsolved
configurations? Surely > it > > cannot > > > > mean unsolvable
configurations nor "not-yet-encountered > > configuration". >
> > > So what do you mean by that? Is it simply possible > >
configurations - 1 ?? > > > > > > > > Surely, some fairly simple
algorithm will be able to determine > > this for > > > > arbitrary sized
cubes? (Using "array integer multiplication" > to > > keep > >
> > all digits.) > > > > > > > > -Per > > > > > >
4044. Re : [Speed cubing group] Re: Hungarion cube meeting From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 11:59:57 +0000 (GMT)
Neither Stefan. It seems like i just don't care too much for
spelling. It's the message, not the pakkage. ;) And Boedapest is
right in Dutch, hehe. ----- Message d'origine ---- De : Stefan
Pochmann <pochmann@...> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Mardi, 19 Juin 2007, 23h19mn 41s Objet : [Speed cubing
group] Re: Hungarion cube meeting Hungarion? Baltitz? Boedapest?
Dyslexia or disrespect? Stefan --- In speedsolvingrubiksc
ube@yahoogroups. com, Tobias Daneels <cubewizzard@ ...> wrote: > > On
speedcubing. com, the results of an unofficial competition in Hungary
are linked. > > I know that this all is off course unofficial but
it's interesting to see that,if it was an official competition, 3
world records would have been broken. > Matyas Kuti: 1.03.xx blindsolve.
> 0.91 seconds magic average, > > Milan Baltitz: 3.9x seconds average
2x2x2. > > I think we can expect lots of records at the WC in Boedapest.
> That is if they all perform like this weekend off course. > > > > >
____________ _________ _________ _________ _________ _________ _ > Ne
gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail > > [Non-text portions of this message have been removed] >
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4045. Re: Special US Open videos From: "Chris Parlette" <cparlett@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 12:17:34 -0000
Here's another link that works in Firefox:
http://video.msn.com/v/us/fv/fv.htm??g=825bd945-aeb9-472c-b1b8-23edcd3e28fb&f=34&fg=rss
-Chris Parlette --- In speedsolvingrubikscube@yahoogroups.com,
amiejl1981 <no_reply@...> wrote: > > Here's the Today Show
video: > > http://video.aol.com/video-search/id/3451675370 > > It only
seems to work in IE for me. >
4046. Re: COLL From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 13:15:46 -0000
Hi Ryan :-) I agree that your "proofs" on that pages are
mostly indicative and not conclusive. When you discuss number of swaps
you must distinguish clearly between the different kinds of cubies. An
outer single step turn is odd (on swaps) on corners and odd on edges,
but the totality is even when mixing all diff kinds of cubies together.
A thorough analysis, distinguishing the different kinds of cubies, will
explain why the orientation parity is possible on the revenge cube. With
your simplified "proof" it would seem actually impossible :-o
Have fun! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > On
http://www.ryanheise.com/cube/cube_laws.html the "half of the >
permutations" proof looks incomplete to me, there's something
fishy > about your assertion that "the number of accumulated swaps
will > therefore always remain even". It's somewhat true, but
you don't > prove that this can never lead to a cube state that can
alternatively > be solved with an odd number of swaps. Jaap has a proof
that I like > better: >
http://www.geocities.com/jaapsch/puzzles/theory.htm#permpar > > Cheers!
> Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan >
Heise" <ryan@> wrote: > > > > Brian Le wrote: > > > > > I did
that but I still don't understand how the algs. work > > > > Ah, so
you want to understand how these algs work. > > > >
http://www.ryanheise.com/cube/corner_3_cycles.html - explains how to > >
move corners. > > > > http://www.ryanheise.com/cube/group_theory.html -
explains how to > > preserve edge orientation. > > > > -- > > Ryan Heise
http://www.ryanheise.com/cube/ > > >
4047. Blindfolded cubing From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 15:02:11 -0000
I have been trying to learn 3-cycle method for solving the cube
blindfolded, but I just can't do it. I understand the method and
can solve the cube with that method eyes open but when I close my eyes I
can't do it. Is there an easier method or do I just have to forget
blidfolded cubing?
4048. Re: COLL From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 15:40:50 -0000
ryan> It's not actually a proof. per> I agree that your
"proofs" on that pages are mostly indicative per> and not
conclusive. Firstly, why ignore my quote above? Secondly, what is an
"inconclusive proof"?? (*) (I apologise for not giving a
direct reply to the other issues you raised, but you should find those
issues addressed on the other pages which presumably you haven't
read - apart from the 4x4x4 since my site is not about the 4x4x4) (*) If
it is not conclusive, then it is not a proof. -- Ryan Heise
http://www.ryanheise.com/cube/
4049. Re: Special US Open videos From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 15:43:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > 57 is awesome, my best was 48 :) The 57
was in semi-darkness, in bright light (in the place you see in the
video) I believe I got to 48, too, with the method in the video. One of
my methods that I think is good for a bright environment is to hold
white and yellow on the sides almost covered with your palms to somewhat
"create" darkness around them even in a bright room. Then you
see their light on your palms and the other four lights by doing
x-rotations. Cheers! Stefan
4050. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 16:23:18 -0000
I suggest you don't read something into a sober suggestion that
wasn't there. Yes, if you're a library/tool implementer or an
interested programmer, you might want to implement big numbers yourself.
But I doubt Chris is either of these, and he's the one Per
suggested it to. Hey, why not also suggest everybody should build their
own car instead of just buying one? Some languages that I believe
support big integers by default: Ruby, Python, SmallTalk, Lisp, Prolog.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
yahoogroups@... wrote: > > I'm sorry, but in most tools/libraries,
big numbers are indeed > implemented using arrays (or buffer if you
prefer to call them like > that). The fact that the implementation
details are hidden and > the jobs done for you doesn't change
anything, if not the > knowledge of how it works under the hood. > >
There is no need to trash someone like that, especially when > what he
said is not so stupid at all. If you want to complete his > answer, go
ahead, cite your sources, favorite libraries or > languages. At least it
would be more interesting than generalities > such as "many
languages" (and by the way, there are not so > many mainstream
languages which support big numbers > _natively in the language itself_.
It's mostly provided as libraries > - which
"surprisingly" use buffer/array implementation for them). > >
So yes, Mathematica, or Maple are good for stuff like that when > you
only need to compute some mathematic formula (in other > words for maths
oriented stuff, like the original subject of this > thread). For more
advanced programs, performance might be > a problem (especially with
Maple, which is slow as hell, IMHO) > > If we look at the mainstream
languages, in C/C++ for example, > libssl is widely used. OCaml provides
Num and Big_int modules > in their standard libraries (but if you look
at the implementation, > of course, it's also implemented using
buffer/array). Seems to > be the same for ADA and perl (but I'm not
an expert in these > languages at all), and I can't really talk
about .net stuff (VB, C#, > F#) but I would be surprised if it was
supported natively in the > language itself. Could you cite languages
which support big > numbers natively? (I'm genuinely interested to
know). > > But anyway, there is no need for condescending comments >
like that. I'm sick of reading unnecessary flames every other day >
(but I have to admit that it has been quiet for a few weeks now, > how
refreshing!). I know we have a lot of young cubers in this > ML, but
damn, can't we behave a little bit? > > I'll finish my rant by
re-using your style (if I may): > I would suggest you learn some more
social skills instead of > advertising uneducated and immature ones not
suited for pleasant > interactions with other peoples on an ML. > > Ok,
let's finish on a funny tone > http://despair.com/compromise.html >
> ;) > > Cheers! > Quôc > > On Jun 20, 2007, at 12:04 AM, Stefan
Pochmann wrote: > > > I suggest you learn some more languages and tools
instead of > > advertising archaic ones not suited for the job at all.
Many > > languages support arbitrarily large integers, some even as
default. > > And special tools like Mathematica are even better for
this. > > > > Cheers! > > Stefan >
4051. Re: COLL From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 16:42:00 -0000
My reply was more a comment to the stuff on the page Stefan referred to.
Indeed in later post u admit it's not a proof. By inconclusive
proof i mean a proof which is not "generalisable". Like a
proof that says something about a car but not about all vehicles in
general for instance. Not an excellent example btw. So yes i actually
meant its not a proof. -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > ryan> It's not actually a proof. > > per>
I agree that your "proofs" on that pages are mostly indicative
> per> and not conclusive. > > Firstly, why ignore my quote above? > >
Secondly, what is an "inconclusive proof"?? (*) > > (I
apologise for not giving a direct reply to the other issues you >
raised, but you should find those issues addressed on the other pages >
which presumably you haven't read - apart from the 4x4x4 since my
site > is not about the 4x4x4) > > (*) If it is not conclusive, then it
is not a proof. > > -- > Ryan Heise http://www.ryanheise.com/cube/ >
4052. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 16:42:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > It's not
archaic nor useless to know of a simple way to do it in >
languages/tools that do not support it off the shelf. I didn't know
Chris was a programmer. > Geez!! That's like saying it's
pointless to learn the cube > yourself when there are solutions out
there False, incorrect analogy. For cubers it's worthwhile to solve
the cube on their own. For programmers it's worthwhile to do
programming stuff on their own. Why you suggest programming big integers
to a cuber, that's not clear to me. Cheers! Stefan
practice and take it easy. relax. im also learning how to solve it
blindfolded, my personal best being 4min and 51 sec. if you got some
good acronyms to remember the numbers it is helpful. --John LWin. Aili
Asikainen <aili.asikainen@...> wrote: I have been trying to learn
3-cycle method for solving the cube blindfolded, but I just can't
do it. I understand the method and can solve the cube with that method
eyes open but when I close my eyes I can't do it. Is there an
easier method or do I just have to forget blidfolded cubing?
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
4054. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 16:57:50 -0000
Hi :-) There may be reasons why a programmer (who may also be a cuber)
HAS to stick to one language and not swap to another language just to
solve one problem (in this case HUGE integers). This may result in more
problems than it solves. It's not useless to have at least some
idea about how external libraries may have been coded. I was suggesting
about arrays for representig huge integers as a way that will work in
general in every language that i know. I guess any language that does
not even have arrays is capable of making some class coded w basic
features that will emulate arrays. How efficient this will be may vary.
Maybe i was naive in thinking that solving the problem was fun.
Especially if one is just in interested in the answer anyway ... -Per
>>--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > It's not
archaic nor useless to know of a simple way to do it in > >
languages/tools that do not support it off the shelf. > > I didn't
know Chris was a programmer. > > > Geez!! That's like saying
it's pointless to learn the cube > > yourself when there are
solutions out there > > False, incorrect analogy. For cubers it's
worthwhile to solve the > cube on their own. For programmers it's
worthwhile to do programming > stuff on their own. Why you suggest
programming big integers to a > cuber, that's not clear to me. > >
Cheers! > Stefan >
4055. Frequently Asked Questions From: pjgat09 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 17:49:00 -0000
With the help of a few other people, I've made a new page for
frequently asked questions, found at http://pjgat09.gotdns.com/faq.html
The point was to answer as many common questions as we can, in a simple,
intuitive way. Its still a work in progress, but we are working on it
often, and are asking that people suggest more questions/answers that
should be on it. Also, if you would like to help out interactively,
please email me at pjgat09 [AT] gmail [dot] com and I will give you the
details you need. Thanks everyone!
4056. US Open Videos From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 20:58:19 -0000
Hey, did anyone take a lot of videos of the US Open? If so, please send
any and all videos to me, i'm going to make like a "highlight
film" of the competition. I'd especially like videos of all of
Stefan's pops if anyone has those, and the OH world record, plus
pretty much any other video. Thanks! (my email is richard16meyer@...)
4057. Re: [Speed cubing group] Competitions in the US From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 14:52:35 -0700 (PDT)
Yeah. i am trying to find one too xkiesterx <kianb@...> wrote: Are
there really no competitions upcoming in the United States, at least
there are none listed on speedcubing.com, is anyone planning any, i
really would like to go to one soon, any this summer, thats when i
actually have time to travel, same with most students i assume, I know
Bob mentioned he might host one around August, but any others.
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
4058. selling cubes From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 22:04:14 -0000
Hi, I am making a relatively large order from 9spuzzles and will be
selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. I am
mostly getting black and white ones, but am willing to get a certain
number or color or other puzzles (by request) by Friday, when I place
the order. I live in South Pasadena, CA, and you can contact me via
email at devin1891@gmail.com or by replying to this message. Also, I
just wanted to get an idea of how many to order; I was going to get
around 40 black and 10 white kits but may order more if i get a large
response. As for where this money is going: basically, I need to break
even. Then if I get any more money, the first $100 will go into my
pocket and anything else will go to our school club which will probably
be spent on Stackmats so we may hold a competition. ~devin C-R
4059. Re: Competitions in the US From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 22:30:50 -0000
What about one in Denver, would that be a good place for everyone? ---
In speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in the
United States, at > least there are none listed on speedcubing.com, is
anyone planning > any, i really would like to go to one soon, any this
summer, thats > when i actually have time to travel, same with most
students i assume, > I know Bob mentioned he might host one around
August, but any others. > > > > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get better
travel answers from someone who knows. > Yahoo! Answers - Check it out.
> > [Non-text portions of this message have been removed] >
4060. Re: [Speed cubing group] Re: Competitions in the US From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 15:37:51 -0700 (PDT)
DUDE!!! That's like the perfect palce for me... get one there this
summer richard16meyer <richard16meyer@...> wrote: What about one in
Denver, would that be a good place for everyone? --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in the
United States, at > least there are none listed on speedcubing.com, is
anyone planning > any, i really would like to go to one soon, any this
summer, thats > when i actually have time to travel, same with most
students i assume, > I know Bob mentioned he might host one around
August, but any others. > > > > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get better
travel answers from someone who knows. > Yahoo! Answers - Check it out.
> > [Non-text portions of this message have been removed] >
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Be a better Heartthrob. Get better
relationship answers from someone who knows. Yahoo! Answers - Check it
out. [Non-text portions of this message have been removed]
4061. Re: Cool prime number From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 22:43:23 -0000
> > Some languages that I believe support big integers by default: Ruby,
> Python, SmallTalk, Lisp, Prolog. > > Cheers! > Stefan I'm quite
sure Miranda and it's cousin Gopher support big integers. The only
limit in the number of digits is available memory. The lazy evaluation
enables it to use infinite series in it's calculations. E.g.
{[n,n+1,...] |n=1; n * 2} results in 2,4,6,8,10, etc. Actually,
it's more efficient not to use integer arrays but binary or
hexadecimal arrays. See http://www.codeproject.com/csharp/biginteger.asp
for an article on the subject, and an implementation in C# I know, way
off topic, and only interesting for some programmers. Michiel
4062. Re: Frequently Asked Questions From: smgfreak_dk <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 22:45:22 -0000
I use oil. --- In speedsolvingrubikscube@yahoogroups.com, pjgat09
<no_reply@...> wrote: > > With the help of a few other people,
I've made a new page for > frequently asked questions, found at
http://pjgat09.gotdns.com/faq.html > > The point was to answer as many
common questions as we can, in a > simple, intuitive way. Its still a
work in progress, but we are > working on it often, and are asking that
people suggest more > questions/answers that should be on it. > > Also,
if you would like to help out interactively, please email me at >
pjgat09 [AT] gmail [dot] com and I will give you the details you need. >
> Thanks everyone! >
4063. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 23:07:13 -0000
That's funny. A page about C# written in .asp NOT asp.net (.aspx)
;-) Of course it's inefficient to use datatype integer for each
element of the array. Better would be byte or smallint or equivalent,
otherwise much space (and speed) is wasted. Use of hexadecimal numbers
is elegant but less intuitive unless you are mathematically inclined.
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van
der Blonk" <blonkm@...> wrote: > > > > > Some languages that I
believe support big integers by default: Ruby, > > Python, SmallTalk,
Lisp, Prolog. > > > > Cheers! > > Stefan > > I'm quite sure Miranda
and it's cousin Gopher support big integers. The > only limit in
the number of digits is available memory. The lazy > evaluation enables
it to use infinite series in it's calculations. E.g. > {[n,n+1,...]
|n=1; n * 2} results in 2,4,6,8,10, etc. > > Actually, it's more
efficient not to use integer arrays but binary or > hexadecimal arrays.
See > http://www.codeproject.com/csharp/biginteger.asp for an article on
the > subject, and an implementation in C# > > I know, way off topic,
and only interesting for some programmers. > > Michiel >
What site do you learn the 3-cycle meathod from? lwin kyawkyaw
<lkyawkyaw@...> wrote: practice and take it easy. relax. im also
learning how to solve it blindfolded, my personal best being 4min and 51
sec. if you got some good acronyms to remember the numbers it is
helpful. --John LWin. Aili Asikainen <aili.asikainen@...> wrote: I
have been trying to learn 3-cycle method for solving the cube
blindfolded, but I just can't do it. I understand the method and
can solve the cube with that method eyes open but when I close my eyes I
can't do it. Is there an easier method or do I just have to forget
blidfolded cubing? --------------------------------- Building a website
is a piece of cake. Yahoo! Small Business gives you all the tools to get
online. [Non-text portions of this message have been removed]
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Got a little couch potato? Check out
fun summer activities for kids. [Non-text portions of this message have
been removed]
4065. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 23:24:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Of course it's
inefficient to use datatype integer for each element > of the array.
Better would be byte or smallint or equivalent, > otherwise much space
(and speed) is wasted. Wrong. Very wrong. Stefan
4066. Re: [Speed cubing group] Re: Competitions in the US From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 17:32:45 -0700 (PDT)
denver would be cool, i've never visited there, and its in a
centralized location kind of like chicago was. also it gives me a good
reason to go hang out with mike for a while :). dan knights would
probably show up also since i believe he's moving to colorado.
Vince Zakis <forlask@...> wrote: DUDE!!! That's like the perfect
palce for me... get one there this summer richard16meyer
<richard16meyer@...> wrote: What about one in Denver, would that be a
good place for everyone? --- In speedsolvingrubikscube@yahoogroups.com,
Vince Zakis <forlask@...> wrote: > > Yeah. i am trying to find one
too > > xkiesterx <kianb@...> wrote: Are there really no competitions
upcoming in the United States, at > least there are none listed on
speedcubing.com, is anyone planning > any, i really would like to go to
one soon, any this summer, thats > when i actually have time to travel,
same with most students i assume, > I know Bob mentioned he might host
one around August, but any others. > > > > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get better
travel answers from someone who knows. > Yahoo! Answers - Check it out.
> > [Non-text portions of this message have been removed] >
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Be a better Heartthrob. Get better
relationship answers from someone who knows. Yahoo! Answers - Check it
out. [Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
4067. Re: Cool prime number From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 01:31:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Of course it's
inefficient to use datatype integer for each element > > of the array.
Better would be byte or smallint or equivalent, > > otherwise much space
(and speed) is wasted. > > Wrong. Very wrong. > > Stefan > To fill in
the gap here (and hopefully correct) you mean that it's not about
what type of value is stored, but how the calculation is done. Using hex
or binary a base 16 or base 2 can be used, which makes it as efficient
as possible for a machine that cna only work in binary. Likewise for a
human the most efficient method is to work in the decimal system (if you
use your 10 fingers that is). comments? Michiel
4068. Re: Special US Open videos From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 02:31:48 -0000
You should put a page about it on your website and do demonstration
videos and call it the Pochmann method. This could be the Rubik's
Revolution M2 method. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > 57 is awesome, my best was 48 :) > >
The 57 was in semi-darkness, in bright light (in the place you see in >
the video) I believe I got to 48, too, with the method in the video. >
One of my methods that I think is good for a bright environment is to >
hold white and yellow on the sides almost covered with your palms to >
somewhat "create" darkness around them even in a bright room.
Then > you see their light on your palms and the other four lights by
doing > x-rotations. > > Cheers! > Stefan >
4069. Re: selling cubes From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 02:32:00 -0000
How can we pay? -Corwin --- In speedsolvingrubikscube@yahoogroups.com,
"devin1891" <devin1891@...> wrote: > > Hi, I am making a
relatively large order from 9spuzzles and will be > selling D.I.Y.
kits(A) for $11 (black) or $13 (colored/white) each. > > I am mostly
getting black and white ones, but am willing to get a > certain number
or color or other puzzles (by request) by Friday, when > I place the
order. > > I live in South Pasadena, CA, and you can contact me via
email at > devin1891@... or by replying to this message. > > Also, I
just wanted to get an idea of how many to order; I was going > to get
around 40 black and 10 white kits but may order more if i get a > large
response. > > As for where this money is going: basically, I need to
break even. > Then if I get any more money, the first $100 will go into
my pocket > and anything else will go to our school club which will
probably be > spent on Stackmats so we may hold a competition. > >
~devin C-R >
4070. Re: Cool prime number From: "Ben Jos Walbeehm" <walbeehm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 03:21:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course
it's inefficient to use datatype integer for each element > > > of
the array. Better would be byte or smallint or equivalent, > > >
otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. >
> > > Stefan > > > To fill in the gap here (and hopefully correct) you
mean that it's not > about what type of value is stored, but how
the calculation is done. > Using hex or binary a base 16 or base 2 can
be used, which makes it as > efficient as possible for a machine that
cna only work in binary. > > Likewise for a human the most efficient
method is to work in the > decimal system (if you use your 10 fingers
that is). > > comments? > > Michiel >From a machine point of view: The
early Crays (and I would assume later ones too) had units that could do
base 10 just as fast as base 16... . Yes, I know, this doesn't
apply to the computers 99.99% of the population has access to, but
still... >From a programmer's point of view: A library that has
been around for a long time has probably been tweaked tremendously and
could probably do base 10 faster (doing it in base 16 first and then
converting) than a lot of programmers could program the same algorithms
in base 16... As for using bytes or smallints, it's wrong to use
those instead because lots of commonly used CPUs do a lot of operations
on 8-bit, 16-bit, 32-bit, etc. units at the same speed. So doing it on
8-bit units would be 4 times slower than doing the same operation on
32-bit units. In addition, SOME CPUs actually are slower on units that
are smaller than their "native word" size... There's a
lot more to it, but this should clear things up sufficiently.
4071. Re: selling cubes From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 04:33:58 -0000
we could set up a meeting time and place or at a competition (note i
don't plan on reshipping these its mostly meant for people who live
close in southern California). --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > How can we pay? > > -Corwin > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" >
<devin1891@> wrote: > > > > Hi, I am making a relatively large order
from 9spuzzles and will be > > selling D.I.Y. kits(A) for $11 (black) or
$13 (colored/white) each. > > > > I am mostly getting black and white
ones, but am willing to get a > > certain number or color or other
puzzles (by request) by Friday, when > > I place the order. > > > > I
live in South Pasadena, CA, and you can contact me via email at > >
devin1891@ or by replying to this message. > > > > Also, I just wanted
to get an idea of how many to order; I was going > > to get around 40
black and 10 white kits but may order more if i get a > > large
response. > > > > As for where this money is going: basically, I need to
break even. > > Then if I get any more money, the first $100 will go
into my pocket > > and anything else will go to our school club which
will probably be > > spent on Stackmats so we may hold a competition. >
> > > ~devin C-R > > >
4072. Re: [Speed cubing group] Re: selling cubes From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 20 Jun 2007 22:29:22 -0700 (PDT)
I live in north Cali. I might want to buy one, but my parents hate
speedcubing T_T. They say I have "too many cubes" when I only
have two store bought 3x3 and other stuff, which aren't very good
(the 3x3)... devin1891 <devin1891@...> wrote: we could set up a
meeting time and place or at a competition (note i don't plan on
reshipping these its mostly meant for people who live close in southern
California). --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" <aznspazboi@...> wrote: > > How can we pay? > >
-Corwin > > > --- In speedsolvingrubikscube@yahoogroups.com,
"devin1891" > <devin1891@> wrote: > > > > Hi, I am making a
relatively large order from 9spuzzles and will be > > selling D.I.Y.
kits(A) for $11 (black) or $13 (colored/white) each. > > > > I am mostly
getting black and white ones, but am willing to get a > > certain number
or color or other puzzles (by request) by Friday, when > > I place the
order. > > > > I live in South Pasadena, CA, and you can contact me via
email at > > devin1891@ or by replying to this message. > > > > Also, I
just wanted to get an idea of how many to order; I was going > > to get
around 40 black and 10 white kits but may order more if i get a > >
large response. > > > > As for where this money is going: basically, I
need to break even. > > Then if I get any more money, the first $100
will go into my pocket > > and anything else will go to our school club
which will probably be > > spent on Stackmats so we may hold a
competition. > > > > ~devin C-R > > > [Non-text portions of this message
have been removed]
4073. [Speed cubing group] Re: selling cubes From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 06:32:41 -0000
Well i am not going to drive all the way to no cal for 1 cube but if
there is a competition there I would be able to or if there is one down
here you could come to. ~devin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I live in north Cali. I might want to buy one, but my parents
hate speedcubing T_T. They say I have "too many cubes" when I
only have two store bought 3x3 and other stuff, which aren't very
good (the 3x3)... > > devin1891 <devin1891@...> wrote: we could set
up a meeting time and place or at a competition (note i > don't
plan on reshipping these its mostly meant for people who live > close in
southern California). > > --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" > <aznspazboi@> wrote: > > > > How can we pay? > >
> > -Corwin > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"devin1891" > > <devin1891@> wrote: > > > > > > Hi, I am
making a relatively large order from 9spuzzles and will be > > > selling
D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > > > > > >
I am mostly getting black and white ones, but am willing to get a > > >
certain number or color or other puzzles (by request) by Friday, when >
> > I place the order. > > > > > > I live in South Pasadena, CA, and you
can contact me via email at > > > devin1891@ or by replying to this
message. > > > > > > Also, I just wanted to get an idea of how many to
order; I was going > > > to get around 40 black and 10 white kits but
may order more if i get a > > > large response. > > > > > > As for where
this money is going: basically, I need to break even. > > > Then if I
get any more money, the first $100 will go into my pocket > > > and
anything else will go to our school club which will probably be > > >
spent on Stackmats so we may hold a competition. > > > > > > ~devin C-R
> > > > > > > > > > > > [Non-text portions of this message have been
removed] >
hi, this is John Kyawkyaw Lwin. i will need one black DIY kit please :)
, i can meet you at PCC and pay you. Thanks. Corwin <aznspazboi@...>
wrote: How can we pay? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > Hi, I am making a relatively large order
from 9spuzzles and will be > selling D.I.Y. kits(A) for $11 (black) or
$13 (colored/white) each. > > I am mostly getting black and white ones,
but am willing to get a > certain number or color or other puzzles (by
request) by Friday, when > I place the order. > > I live in South
Pasadena, CA, and you can contact me via email at > devin1891@... or by
replying to this message. > > Also, I just wanted to get an idea of how
many to order; I was going > to get around 40 black and 10 white kits
but may order more if i get a > large response. > > As for where this
money is going: basically, I need to break even. > Then if I get any
more money, the first $100 will go into my pocket > and anything else
will go to our school club which will probably be > spent on Stackmats
so we may hold a competition. > > ~devin C-R >
--------------------------------- Need a vacation? Get great deals to
amazing places on Yahoo! Travel. [Non-text portions of this message have
been removed]
4075. Re: 12 STM parity fixer From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 07:09:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > So to fix a PLL (I know, OLL =) parity using this alg,
just mirror > it on the left side as well as do it on the right side? >
> > > Brian ---------- > To solve OLL-parity using my alg you must use
some diffrent set ups > than the ones I'm using in the "two
opposite swap" alg above. > > My OLL-parity alg looks like this: >
> F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' > > //
Kenneth > That alg is based on a diffrent version of the "second
layer J-PLL". This morning I worked out a OLL-parity that is based
on the same moves as my 12 move two piece swap im the first post of this
thread. This new alg is also a 15 turn thing and looks like this: r2 B2
D2 r' D2 l D2 l' D2 B2 l' B2 r' B2 r2 It seems 15
turns is the shortest alg for the OLL-parity. I have found two of them
and there are some others, wery simmilair to those I found knowned
before of the same length but non shorter. Maybe if you can find a
variation that does the moves U2 and D2 (or likwise) in sequence, then
you can change those to a E2 and that way reach 14 turns. But I think
there are no more ways to get below 15 turns. // Kenneth BTW: That
diffrent version of the "second layer J-PLL" looks like this :
F2 D2 r D2 r' D2 l D2 l' D2 F2
4076. Re: US Open results From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 07:29:27 -0000
Pyraminx, you north Americans must start to work on that thing =) A 21
second average is the NAR!? It took me about a month of practice from
scratch (including developing a good method) to reach 15 second averages
and I'm not a fast cuber. Come on guys :P // Kenneth
4077. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 09:20:32 -0000
I was thinking mostly in terms of wasted storage. 4 byte spent for each
integer versus only 1 byte (or less if using compression techniques) is
definitely a waste. How can calculation theoretically be faster with a
longer representation? Maybe they're same speed on most systems,
but even then space is wasted if using integer vs byte for instance.
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Michiel van
der Blonk" <blonkm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > Of course
it's inefficient to use datatype integer for each element > > > of
the array. Better would be byte or smallint or equivalent, > > >
otherwise much space (and speed) is wasted. > > > > Wrong. Very wrong. >
> > > Stefan > > > To fill in the gap here (and hopefully correct) you
mean that it's not > about what type of value is stored, but how
the calculation is done. > Using hex or binary a base 16 or base 2 can
be used, which makes it as > efficient as possible for a machine that
cna only work in binary. > > Likewise for a human the most efficient
method is to work in the > decimal system (if you use your 10 fingers
that is). > > comments? > > Michiel >
4078. Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 09:27:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos
Walbeehm" <walbeehm@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course
it's inefficient to use datatype integer for each element > > > >
of the array. Better would be byte or smallint or equivalent, > > > >
otherwise much space (and speed) is wasted. > > > > > > Wrong. Very
wrong. > > > > > > Stefan > > > > > To fill in the gap here (and
hopefully correct) you mean that it's not > > about what type of
value is stored, but how the calculation is done. > > Using hex or
binary a base 16 or base 2 can be used, which makes it as > > efficient
as possible for a machine that cna only work in binary. > > > > Likewise
for a human the most efficient method is to work in the > > decimal
system (if you use your 10 fingers that is). > > > > comments? > > > >
Michiel > > From a machine point of view: The early Crays (and I would
assume > later ones too) had units that could do base 10 just as fast as
base > 16... . Yes, I know, this doesn't apply to the computers
99.99% of the > population has access to, but still... > > From a
programmer's point of view: A library that has been around for > a
long time has probably been tweaked tremendously and could probably > do
base 10 faster (doing it in base 16 first and then converting) than > a
lot of programmers could program the same algorithms in base 16... > >
As for using bytes or smallints, it's wrong to use those instead >
because lots of commonly used CPUs do a lot of operations on 8-bit, >
16-bit, 32-bit, etc. units at the same speed. So doing it on 8-bit >
units would be 4 times slower than doing the same operation on 32- bit >
units. In addition, SOME CPUs actually are slower on units that are >
smaller than their "native word" size... > > There's a
lot more to it, but this should clear things up sufficiently. > Hmmm, i
had no idea using byte/smallint would be up to 4 times slower versus
integer. So that means we would sacrifice speed to be able deal with
even larger integer representations. Today memory is cheap so then using
smaller datatypes does seem like a waste. Then i learnt something ;-) I
suggest we stop this topic here it's WAY off topic :D -Per
4079. Re: [Speed cubing group] Re: Cool prime number From: yahoogroups@... To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 11:52:20 +0200
I think you are a little bit confused about this. I'm not quite
sure what you guys meant with base-10 and base-16/2 computations. A
computer is a binary machine, base-10 doesn't mean much for it
unless you simulate it. Base 16 is closely related to base-2 so we can
just assume it's the same. It's just a faster way of writing
it _for us_ as human, on a piece of paper. Now, back to the storage. You
don't waste anything by using 4byte instead of 1. On most computer
1byte = 8bit. Hence you can store a value up to 255. On 4 byte
you'll store up to 2^32-1. Of course, you're not going to
store the number 1911 as: [1, 9, 1, 1] using 4 byte and using a base-10
representation. That would be quite naive and inefficient. In this
particular case, 1911 is 777h, so you'll just use 16bit or 2byte to
store this value. You really need only 11bit but since it's not a
multiple of 8, it's not very pratical. In other words, it
doesn't really matter if you are using an array of 4byte or 1byte,
because you'll use all of it anyway. If you use an array of 4byte
per element, you're just not going to use the 2nd element before
the first one is completely full. Said differently, it's just all
memory, and using an array is just a practical way of representing a
bitstream. 8bit, can represent up to 2^8-1, if you add 1bit you can now
represent the number 2^9-1, if you had another bit... Computing big
numbers on a computer is just a matter of reserving a block of memory
which contains enough bit to represent the big number. And this block of
memory is just manipulated as an array. I hope I'm clear on the
explanation. Now, there is in fact a difference in using an array of
4byte vs. 4byte. The memory usage will still be the same (because the
memory is allocated to have an certain number of bit anyway), but
instead of accessing part of this big number and manipulating it using
1byte chunk, it's faster to do so using 4byte chunk (or even 8byte
chunk on 64bit computer), because the computer internally is anyway
going to really manipulate 4byte numbers. I hope it clarifies, (but we
are way off-topic on this thread) Quôc On Jun 21, 2007, at 11:20 AM, Per
Kristen Fredlund wrote: > I was thinking mostly in terms of wasted
storage. 4 byte spent for > each integer versus only 1 byte (or less if
using compression > techniques) is definitely a waste. How can
calculation theoretically > be faster with a longer representation?
Maybe they're same speed on > most systems, but even then space is
wasted if using integer vs byte > for instance. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der >
Blonk" <blonkm@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > Of course
it's inefficient to use datatype integer for each > element > > > >
of the array. Better would be byte or smallint or equivalent, > > > >
otherwise much space (and speed) is wasted. > > > > > > Wrong. Very
wrong. > > > > > > Stefan > > > > > To fill in the gap here (and
hopefully correct) you mean that it's > not > > about what type of
value is stored, but how the calculation is > done. > > Using hex or
binary a base 16 or base 2 can be used, which makes it > as > >
efficient as possible for a machine that cna only work in binary. > > >
> Likewise for a human the most efficient method is to work in the > >
decimal system (if you use your 10 fingers that is). > > > > comments? >
> > > Michiel > > > > >
4080. [Speed cubing group] Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 10:44:15 -0000
Hi :-) In the naive implementation one would do something like this:
bignumber = array[size] of datatype; //holds up to *size* digits integer
For this simple scheme the datatype directly affects how much total
storage is going to be used. Of course there are clever ways to hold
more information into the datatype than the naive representation allows.
If people just want to know the answer to Chris' question use
Mathematica. If they want to have fun implement their own biginteger
class and own primality checks!! -Per (my last post on this topic) > ---
In speedsolvingrubikscube@yahoogroups.com, yahoogroups@... wrote: > > I
think you are a little bit confused about this. > > I'm not quite
sure what you guys meant with base-10 and > base-16/2 computations. > A
computer is a binary machine, base-10 doesn't mean much for it >
unless you simulate it. Base 16 is closely related to base-2 so we > can
just assume it's the same. It's just a faster way of writing
it > _for us_ > as human, on a piece of paper. > > Now, back to the
storage. You don't waste anything by using 4byte > instead of 1. On
most computer 1byte = 8bit. Hence you can store > a value up to 255. On
4 byte you'll store up to 2^32-1. > > Of course, you're not
going to store the number 1911 as: > [1, 9, 1, 1] using 4 byte and using
a base-10 representation. That > would be quite naive and inefficient.
In this particular case, 1911 > is 777h, so you'll just use 16bit
or 2byte to store this value. You > really need only 11bit but since
it's not a multiple of 8, it's not very > pratical. > > In
other words, it doesn't really matter if you are using an array >
of 4byte or 1byte, because you'll use all of it anyway. If you use
an > array of 4byte per element, you're just not going to use the
2nd element > before the first one is completely full. Said differently,
it's just all > memory, and using an array is just a practical way
of representing a > bitstream. > > 8bit, can represent up to 2^8-1, if
you add 1bit you can now > represent the > number 2^9-1, if you had
another bit... Computing big numbers on > a computer is just a matter of
reserving a block of memory which > contains enough bit to represent the
big number. And this block of > memory is just manipulated as an array.
I hope I'm clear on the > explanation. > > Now, there is in fact a
difference in using an array of 4byte vs. 4byte. > The memory usage will
still be the same (because the memory is > allocated to have an certain
number of bit anyway), but instead of > accessing part of this big
number and manipulating it using 1byte > chunk, it's faster to do
so using 4byte chunk (or even 8byte chunk > on 64bit computer), because
the computer internally is anyway > going to really manipulate 4byte
numbers. > > I hope it clarifies, (but we are way off-topic on this
thread) > > Quôc > > On Jun 21, 2007, at 11:20 AM, Per Kristen Fredlund
wrote: > > > I was thinking mostly in terms of wasted storage. 4 byte
spent for > > each integer versus only 1 byte (or less if using
compression > > techniques) is definitely a waste. How can calculation
theoretically > > be faster with a longer representation? Maybe
they're same speed on > > most systems, but even then space is
wasted if using integer vs byte > > for instance. > > > > -Per > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der > >
Blonk" <blonkm@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
> <pochmann@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen > > > >
Fredlund" <aspiring_to_love@> wrote: > > > > > > > > > > Of
course it's inefficient to use datatype integer for each > >
element > > > > > of the array. Better would be byte or smallint or
equivalent, > > > > > otherwise much space (and speed) is wasted. > > >
> > > > > Wrong. Very wrong. > > > > > > > > Stefan > > > > > > > To
fill in the gap here (and hopefully correct) you mean that it's > >
not > > > about what type of value is stored, but how the calculation is
> > done. > > > Using hex or binary a base 16 or base 2 can be used,
which makes it > > as > > > efficient as possible for a machine that cna
only work in binary. > > > > > > Likewise for a human the most efficient
method is to work in the > > > decimal system (if you use your 10
fingers that is). > > > > > > comments? > > > > > > Michiel > > > > > >
> > > >
4081. [Speed cubing group] Re: Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 11:00:34 -0000
I have been following this topic still, even though I am not a
programmer (which Stefan correctly predicted) ;-) I think it is
interesting to see the different methods of how to handle larger numbers
in computation. I still have a question though, which Lucas did a lot to
help answer already. Here is the part of one of Lucas' posts that I
am referring to: > Basically, I'm just guessing that primes will be
really rare, and probably > about as rare as regular primes. So
that'd give about a probability of > primality of 1 in 9n^2
(actually, closer to n^2*Log[24!/(4!^6)]/4) to Cu[n]. > That means that
the chances around n=1000 are about 1 in 10^7. > I'm not sure that
I'm manipulating infinite products correctly, but under > the
assumption that these numbers are as likely to be prime as any other of
> their size, I find that the probability that >any< number above
n=11 yields > a prime is less than 1% > In fact, the probability that
any of these numbers>1 is a prime at all is > about 7%, and the fact
that there are three such numbers doesn't change > that. It just
suggests that the assumptions may not be warranted. (Again, > I'm
not so sure about the rigor of this, but taking in to account that >
knowing the numbers are not divisible by any prime up to 23 can possibly
> change these to 6% and 37%). I wasn't too formal, but at least I
convinced > myself :-) > At least the probability that there is a prime
does NOT go to 100% as n goes > to infinity, though its limit is a bit
of a matter of definition. > > My point: I don't expect to see
another Scrambled Rubik's Constant Prime. What has me curious is
the idea of a way to prove whether or not there are an infinite number
of Scrambled Rubik's Constant primes (to use Lucas' term here
since it is much shorter). I mean can we assume that there are a finite
number of Scrambled Rubik's constant primes and try to lead that to
a contradiction? I haven't really studied number theory with much
rigor, other than what I saw in my combinatorics class about using
modular arithmetic with prime numbers for code breaking and such, and
just little things I've learned here and there. Can anyone suggest
any reading I could do to try to learn more about primes? Is the level
of this Scrambled Rubik's Constant prime problem so difficult it
would probably require a math PhD or University researcher to figure
out, or could an amateur math enthusiast like me sketch out a proof
using contradiction or some other more rudimentary method? That is my
main question really. What I am concerned about is whether or not there
are an infinite number of Scrambled Rubik's Constant primes or a
finite number. If there are a finite number I would find that absolutely
fascinating, and would also be curious as to exactly how many there are.
Yes I know I am asking a lot of questions, but I find this topic
fascinating. Chris
4082. Re: US Open Videos From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 12:09:59 -0000
I put 3 pages of photos here:
http://www.chrisandkori.us/fw/main/Photos-1525.html I'll have my
videos up shortly, and you're welcome to them. Also, I captured
every single solve from the 3x3x3 finals with Dan Dzoan's
camcorder. So hopefully those will appear soon. You could hear a pin
drop during most of those solves, even though the room was quite full!
The best Stefan "Popmann" video was taken from Adam
Zamora's camera. He was sitting on the floor and captured it really
well. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" <richard16meyer@...> wrote: > > Hey, did
anyone take a lot of videos of the US Open? If so, please > send any and
all videos to me, i'm going to make like a "highlight >
film" of the competition. I'd especially like videos of all of
> Stefan's pops if anyone has those, and the OH world record, plus
> pretty much any other video. Thanks! > > (my email is
richard16meyer@...) >
4083. Re: [Speed cubing group] Blindfolded cubing From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 13:06:58 -0000
I've been learning it from Cubefreaks site. --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > What site do you learn the 3-cycle meathod from? > > lwin
kyawkyaw <lkyawkyaw@...> wrote: practice and take it easy. relax. im
also learning how to solve it blindfolded, my personal best being 4min
and 51 sec. > > if you got some good acronyms to remember the numbers it
is helpful. > > --John LWin. > > Aili Asikainen <aili.asikainen@...>
wrote: > I have been trying to learn 3-cycle method for solving the cube
> blindfolded, but I just can't do it. I understand the method and
can > solve the cube with that method eyes open but when I close my eyes
I > can't do it. Is there an easier method or do I just have to
forget > blidfolded cubing? > > --------------------------------- >
Building a website is a piece of cake. > Yahoo! Small Business gives you
all the tools to get online. > > [Non-text portions of this message have
been removed] > > > > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > > >
--------------------------------- > Got a little couch potato? > Check
out fun summer activities for kids. > > [Non-text portions of this
message have been removed] >
4084. [Speed cubing group] Re: Cool prime number From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 13:18:48 -0000
Ok, breaking my previous promise :-P Chris, make a postulate,
conjecture, theorem. Claim to fame ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > I have been following this topic still, even though I am not a >
programmer (which Stefan correctly predicted) ;-) > > I think it is
interesting to see the different methods of how to > handle larger
numbers in computation. I still have a question though, > which Lucas
did a lot to help answer already. > > Here is the part of one of
Lucas' posts that I am referring to: > > > Basically, I'm just
guessing that primes will be really rare, and > probably > > about as
rare as regular primes. So that'd give about a probability of > >
primality of 1 in 9n^2 (actually, closer to n^2*Log[24!/(4!^6)]/4) > to
Cu[n]. > > That means that the chances around n=1000 are about 1 in
10^7. > > I'm not sure that I'm manipulating infinite products
correctly, but > under > > the assumption that these numbers are as
likely to be prime as any > other of > > their size, I find that the
probability that >any< number above n=11 > yields > > a prime is less
than 1% > > In fact, the probability that any of these numbers>1 is a
prime at > all is > > about 7%, and the fact that there are three such
numbers doesn't change > > that. It just suggests that the
assumptions may not be warranted. > (Again, > > I'm not so sure
about the rigor of this, but taking in to account that > > knowing the
numbers are not divisible by any prime up to 23 can > possibly > >
change these to 6% and 37%). I wasn't too formal, but at least I >
convinced > > myself :-) > > At least the probability that there is a
prime does NOT go to 100% > as n goes > > to infinity, though its limit
is a bit of a matter of definition. > > > > My point: I don't
expect to see another Scrambled Rubik's Constant > Prime. > > What
has me curious is the idea of a way to prove whether or not there > are
an infinite number of Scrambled Rubik's Constant primes (to use >
Lucas' term here since it is much shorter). > > I mean can we
assume that there are a finite number of Scrambled > Rubik's
constant primes and try to lead that to a contradiction? I >
haven't really studied number theory with much rigor, other than
what > I saw in my combinatorics class about using modular arithmetic
with > prime numbers for code breaking and such, and just little things
I've > learned here and there. > > Can anyone suggest any reading I
could do to try to learn more about > primes? Is the level of this
Scrambled Rubik's Constant prime problem > so difficult it would
probably require a math PhD or University > researcher to figure out, or
could an amateur math enthusiast like me > sketch out a proof using
contradiction or some other more rudimentary > method? > > That is my
main question really. What I am concerned about is whether > or not
there are an infinite number of Scrambled Rubik's Constant > primes
or a finite number. If there are a finite number I would find > that
absolutely fascinating, and would also be curious as to exactly > how
many there are. > > Yes I know I am asking a lot of questions, but I
find this topic > fascinating. > > Chris >
4085. Re: US Open results From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 13:41:51 -0000
Then you probably practiced it about 3 weeks more than me. Seriously, I
just think the reason it's low is that it's not at many North
American events (this and Worlds 2003). I think it's great for an
event and I'll try to include it in any competition I hold. Bryan
Logan Pyraminx NAR Holder :) --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Pyraminx, you north Americans must start to
work on that thing =) > > A 21 second average is the NAR!? It took me
about a month of practice > from scratch (including developing a good
method) to reach 15 second > averages and I'm not a fast cuber. > >
Come on guys :P > > // Kenneth >
4086. Re: Cool prime number From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 14:32:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > I suggest we stop this
topic here it's WAY off topic :D Bah!, I continue =) The Motorola
MC68x00 family processors has got a built in "BCD" format BCD
= "binary coded decimal". The format is splitting the bytes
into nibbles and stores a decimal number in each of them = two decimals
per byte (basicly hex digits but only using numbers 0-9). It also has
got special instructions for handling arithmetics on these. Maybe not
fast as binary operations but pretty OK and it saves memory. // Kenneth
4087. Re: US Open Videos From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 14:36:29 -0000
Hi :-) Very nice photo series :D Those hexagonally packed cubes (4x4x4)
are those the new modified version from rubiks.com? I haven't seen
that packaging before ... -Per > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > I put 3 pages of photos here: > >
http://www.chrisandkori.us/fw/main/Photos-1525.html > > I'll have
my videos up shortly, and you're welcome to them. Also, I >
captured every single solve from the 3x3x3 finals with Dan Dzoan's
> camcorder. So hopefully those will appear soon. You could hear a > pin
drop during most of those solves, even though the room was quite > full!
> > The best Stefan "Popmann" video was taken from Adam
Zamora's camera. > He was sitting on the floor and captured it
really well. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" >
<richard16meyer@> wrote: > > > > Hey, did anyone take a lot of videos
of the US Open? If so, please > > send any and all videos to me,
i'm going to make like a "highlight > > film" of the
competition. I'd especially like videos of all of > > Stefan's
pops if anyone has those, and the OH world record, plus > > pretty much
any other video. Thanks! > > > > (my email is richard16meyer@) > > >
4088. Las Vegas Cubers From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 16:21:24 -0000
I was curious if anyone lives in Las Vegas? If so who are you and what
are your times?
4089. Re: Cool prime number From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 16:42:18 -0000
In the spirit of Per's remark I call this Hardwick's
conjecture: 1) The number of Scrambled Rubik's Constant primes is
infinite It seems as if this would be the case, but as this is a
conjecture I obviously have no proof of it, which is what I am
interested in trying to find. Maybe this would relate to the conjecture
that the Mersenne primes are infinite. Mersenne primes are 1 away from a
highly divisible number, which is what happens for Scrambled
Rubik's Constant primes. I am writing this as my conjecture half as
a joke respone to Per's comment, but I seriously do want to know
the answer to this question. So I guess in a sense I really am serious,
is there a way to prove whether my conjecture is true or false? Would it
be shown in a similar way to any approach to prove that the Mersenne
primes are infinite, assuming this conjecture is ever proved in our
lifetime? Chris --- In speedsolvingrubikscube@yahoogroups.com, "Per
Kristen Fredlund" <aspiring_to_love@...> wrote: > > Ok, breaking
my previous promise :-P > > Chris, make a postulate, conjecture,
theorem. > Claim to fame ;-) > > -Per
4090. looking for a 3x3x3 for speed cubing From: "James Bao Chung" <onejameschung@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 17:40:38 -0000
well i've been cubing with a generic cube for several years, and
its finally worn it. it was a good buy, especially for a beginner, but
now that im advanced, i need to get a 3x3 cube thats built for speed and
durability does anyone have any recommendations? on the cube, and maybe
even which brand of silicone lubricant is good thanks for any feedback -
JC
4091. Re: [Speed cubing group] looking for a 3x3x3 for speed
cubing From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 10:52:33 -0700 (PDT)
For store bought cubes, you have to be lucky if you want a speedcube.
Get a DIY if you aren't the lucky one or too lazy to buy silicon
based lubricant. The brand I use is CRC Heavy Duty (it's in a red
can).. Very good brand, and if you were to try my Revenge, you'll
see why. James Bao Chung <onejameschung@...> wrote: well i've
been cubing with a generic cube for several years, and its finally worn
it. it was a good buy, especially for a beginner, but now that im
advanced, i need to get a 3x3 cube thats built for speed and durability
does anyone have any recommendations? on the cube, and maybe even which
brand of silicone lubricant is good thanks for any feedback - JC
[Non-text portions of this message have been removed]
4092. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 18:01:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ben Jos
Walbeehm" <walbeehm@...> wrote: > > As for using bytes or
smallints, it's wrong to use those instead > because lots of
commonly used CPUs do a lot of operations on 8-bit, > 16-bit, 32-bit,
etc. units at the same speed. So doing it on 8-bit > units would be 4
times slower than doing the same operation on 32- bit > units. Depends
on the operation. Addition and subtraction indeed would take four times
as much time because they obviously have linear complexity. But if
you're doing multiplication or division, the factor increases, to
16 in case of the naive algorithm (the one we learned in elementary
school, with quadratic complexity), less in case of better algorithms
like Karatsuba and very large numbers. I'm not sure about
division/roots/etc, but it could be even more costly. Since most
interesting stuff you want to do with large numbers is not just addition
and subtraction but also includes multiplication and division, the
overall runtime is dominated by those slower operations. Thus for the
normal programmer implementing just the simple elementary school
algorithms, expect a time factor somewhat close to 16 if you choose
8-bit digits instead of 32-bit digits. Cheers! Stefan
4093. Re: [Speed cubing group] Re: Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 21 Jun 2007 11:05:32 -0700
> I mean can we assume that there are a finite number of Scrambled >
Rubik's constant primes and try to lead that to a contradiction? I
> haven't really studied number theory with much rigor, other than
what > I saw in my combinatorics class about using modular arithmetic
with > prime numbers for code breaking and such, and just little things
I've > learned here and there. I really don't think so. I
really, really, really, really think that the Scrambled Rubik's
Constants are not anything special except each being 1 less than a
number highly divisible by primes up to 23 (and having a few other
definitional properties). That, of course, suggests that especially the
lower numbers are more likely to be prime, of which three are... Number
theory really seems useless for this; group theory and general cube
theory seem like they have more to say (about each individual n). If
you're wondering why I have such a strong negative opinion on this,
look at Mersenne primes, for example: They're also (large
products)-1, and only because of their power-of-2 structure (I think) is
there a reasonably good recursive test for primality. (GIMPS, anyone?
I'm checking 2^37,534,969-1 :-) But no one has been able to do any
proofs by contradiction, infinite descent, induction, or anything else,
conclusively proving their abundance (finite or infinite). And if
mathematicians considering these "nice" numbers for years have
not been able to do anything, is there any reason to believe we can find
something here? I'd advocate working either on the constants
themselves, or primality checks/factoring in general. Does Jaap have any
good ideas? > That is my main question really. What I am concerned about
is whether > or not there are an infinite number of Scrambled
Rubik's Constant > primes or a finite number. If there are a finite
number I would find > that absolutely fascinating, and would also be
curious as to exactly > how many there are. Keep in mind that the number
may either be finite or infinite, though that may actually be impossible
to prove. (Who else loves "G�del, Escher, Bach"?) I
don't actually think it is impossible, but in math nowadays you can
certainly be more certain about being uncertain than ever before :-) My
statement of "definitely NOT" depends on a little assumption
about the relative normality of Scrambled Rubik's Constants -but
considering that I've never encountered good number-theoretical
stuff like this, I don't think that reasoning is justifiable
enough. See http://www.mersenne.org/math.htm, which links to
http://primes.utm.edu/notes/faq/NextMersenne.html. Both have some good
observations about Mersenne primes, but nothing there is actually
proven... On another note, I investigated whether any Rubik's
Constant (without the -1) is the product of others. This is not
implausible, since they're all only divisible by the primes up to
23. But the answer is no: The highest power of 2 in the nth constant is:
Cu[n,2] = -14 - 26*n + (35*n^2)/2 + 23*Mod[n, 2] The highest power of 13
(and 17, 19, and 23) in the nth constant is: Cu[n,13] = Floor[(-2*n +
n^2)/4] (=Cu[n,17] =Cu[n,19] =Cu[n,23]) The ratio of Cu[n,2]/Cu[n,13]
steadily declines toward 4 as n increases (if you're troubled by
that this is infinite for n=2 and n=3, take the reciprocal and invert
the argument tha way). For the product of several constants (c[1], c[2],
c[3], c[4]...) to equal another (x), the sum of all the Cu[c[i],13] must
equal Cu[x,13]. However, since Cu[n,2]/Cu[n,13] decreases, the sum of
the Cu[c[i],2] will be larger than that of Cu[x,2] (for each amount of
"three", there will be more "two" in each of the
products than can in total fit into x). So, the powers of 2 and the
powers of 13 in a product of Rubik's Constants can never both match
those of another, and no product of Rubik's Constants can equal
another at. (And this proof IS correct - no guesses or assumptions here)
Still open is if the product of one set of constants can equal that of
another. If someone wants the factorizations of the constants up to some
large n (the rows are the exponents of 2, 3, 5, 7, 11, 13, 17, 19, and
23, delimited by commas and spacing):
http://cube.garron.us/theory/rubiksfactors.txt -Lucas Garron
4094. Re: [Speed cubing group] Re: Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 21 Jun 2007 11:11:38 -0700
Henceforth, let the following statement be known as Garron's
Refutation (of Hardwick's Conjecture): 1) The number of Scrambled
Rubik's Constant primes is finite I hereby offer a single scrambled
3x3x3 Rubik's Cube for a proof of Hardwick's Conjecture, and
two solved cubes for a proof of Garron's Refutation. No cubes for
anything showing impossibility of proof or meta-stuff like that... And I
offer a 1x1x1, 2x2x2, 3x3x3, 4x4x4, 5x5x5, 6x6x6, and 7x7x7 for a proof
of the primality of Rubik's Constant (regular, n=3; i.e.
43252003274489856000) -Lucas Garron ----- Original Message ----- From:
"cmhardw" > In the spirit of Per's remark I call this
Hardwick's conjecture: > > 1) The number of Scrambled Rubik's
Constant primes is infinite
4095. Re: Cool prime number From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 18:58:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > On another note, I investigated whether any
Rubik's Constant (without > the -1) is the product of others. This
is not implausible, since they're all > only divisible by the
primes up to 23. But the answer is no: c[42] = c[42] * c[1] Cheers!
Stefan
4096. Re: [Speed cubing group] Cool prime number From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 21 Jun 2007 12:30:12 -0700
I tried some numbers from Jaap's page, but I can only find a few
primes: The number of unsolved positions of the Hapern-Meier Pyramid
(http://www.geocities.com/jaapsch/puzzles/pyraminx.htm): 3732479 The
number on unsolved rectangular positions of a Rubik's Magic: 31 And
the US 5x5x5 patent number (4600199) is prime :-)
http://www.geocities.com/jaapsch/puzzles/cube5.htm
http://www.geocities.com/jaapsch/puzzles/patents.htm -Lucas Garron
4097. Re: US Open Videos From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 21:18:55 -0000
The hex packaging is new, but the cubes inside are still the same.
Actually I think they may have updated the logo for the big cubes, too,
but the mech. is still the same-- for now. According to Winning Moves,
the updated mechanism should appear in stores around August 2007. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Very nice
photo series :D > > Those hexagonally packed cubes (4x4x4) are those the
new modified > version from rubiks.com? I haven't seen that
packaging before ... > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley >
<no_reply@> wrote: > > > > I put 3 pages of photos here: > > > >
http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > I'll
have my videos up shortly, and you're welcome to them. Also, > I >
> captured every single solve from the 3x3x3 finals with Dan
Dzoan's > > camcorder. So hopefully those will appear soon. You
could hear a > > pin drop during most of those solves, even though the
room was > quite > > full! > > > > The best Stefan "Popmann"
video was taken from Adam Zamora's > camera. > > He was sitting on
the floor and captured it really well. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer" > >
<richard16meyer@> wrote: > > > > > > Hey, did anyone take a lot of
videos of the US Open? If so, please > > > send any and all videos to
me, i'm going to make like a "highlight > > > film" of
the competition. I'd especially like videos of all of > > >
Stefan's pops if anyone has those, and the OH world record, plus >
> > pretty much any other video. Thanks! > > > > > > (my email is
richard16meyer@) > > > > > >
4098. YouTube and US Open 2007 From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 21:20:03 -0000
Suggestion and request: Can we tag all US Open 2007 videos on Youtube
with "usopen2007" to make them easier to find? Chris
4099. Re: US Open Videos From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 21:36:13 -0000
Check out mitchell stern's videos of the US open:
http://opticubes.com/videos.php --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley
<no_reply@...> wrote: > > The hex packaging is new, but the cubes
inside are still the same. > Actually I think they may have updated the
logo for the big cubes, > too, but the mech. is still the same-- for
now. According to Winning > Moves, the updated mechanism should appear
in stores around August > 2007. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > Very nice photo
series :D > > > > Those hexagonally packed cubes (4x4x4) are those the
new modified > > version from rubiks.com? I haven't seen that
packaging before ... > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > >
> > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > >
I'll have my videos up shortly, and you're welcome to them. >
Also, > > I > > > captured every single solve from the 3x3x3 finals with
Dan > Dzoan's > > > camcorder. So hopefully those will appear soon.
You could hear > a > > > pin drop during most of those solves, even
though the room was > > quite > > > full! > > > > > > The best Stefan
"Popmann" video was taken from Adam Zamora's > > camera.
> > > He was sitting on the floor and captured it really well. > > > > >
> Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > > <richard16meyer@> wrote: > > > > > >
> > Hey, did anyone take a lot of videos of the US Open? If so, > please
> > > > send any and all videos to me, i'm going to make like > a
"highlight > > > > film" of the competition. I'd
especially like videos of all of > > > > Stefan's pops if anyone
has those, and the OH world record, plus > > > > pretty much any other
video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > >
> > > >
4100. Re: US Open Videos From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 21:43:42 -0000
Hi :-) Thanx for the info. How will we know whether we are buying the
old or new version (if from a local store). Will there be yet another
new packaging or at least a sticker indicating it's the new
version? Hmm ... -Per > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > The hex packaging is
new, but the cubes inside are still the same. > Actually I think they
may have updated the logo for the big cubes, > too, but the mech. is
still the same-- for now. According to Winning > Moves, the updated
mechanism should appear in stores around August > 2007. > > Chris > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > >
Very nice photo series :D > > > > Those hexagonally packed cubes (4x4x4)
are those the new modified > > version from rubiks.com? I haven't
seen that packaging before ... > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, christopher_pelley > >
<no_reply@> wrote: > > > > > > I put 3 pages of photos here: > > > >
> > http://www.chrisandkori.us/fw/main/Photos-1525.html > > > > > >
I'll have my videos up shortly, and you're welcome to them. >
Also, > > I > > > captured every single solve from the 3x3x3 finals with
Dan > Dzoan's > > > camcorder. So hopefully those will appear soon.
You could hear > a > > > pin drop during most of those solves, even
though the room was > > quite > > > full! > > > > > > The best Stefan
"Popmann" video was taken from Adam Zamora's > > camera.
> > > He was sitting on the floor and captured it really well. > > > > >
> Chris > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"richard16meyer" > > > <richard16meyer@> wrote: > > > > > >
> > Hey, did anyone take a lot of videos of the US Open? If so, > please
> > > > send any and all videos to me, i'm going to make like > a
"highlight > > > > film" of the competition. I'd
especially like videos of all of > > > > Stefan's pops if anyone
has those, and the OH world record, plus > > > > pretty much any other
video. Thanks! > > > > > > > > (my email is richard16meyer@) > > > > > >
> > > >
4101. Minnesota Inquiry From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 22:27:16 -0000
It's in the early planning stages now, but I want to get a feel for
numbers. Who here would be able to attend a competition: 1) If it was in
the Twin Cities somewhere? 2) If it was in Rochester? And if you
answered no to both, don't bother continuing :) 3) Would you be
willing to scramble/judge? 4) What events would you like to see? No,
there's not a date set yet, but perhaps looking at this fall. This
is just very early planning, and I want to get a feel for who's out
there. There's no need to post your response back to the group,
just e-mail me directly. Thanks.
4102. Re: Minnesota Inquiry From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 23:52:18 -0000
Hey, 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin
Cities would be about 20 or so minutes, vs 1+ hour. 3)I *would* be
willing to scramble/judge, but only if I got to do so in addition to
compete. 4)What events? Hmm, I'm quite amateur at solving
twisty-type puzzles now, so at least for me, all I would like to see is
the classic 3x3x3. I am starting to learn blindfold solving, so that
event would be nice too, even if I am not competing [that is, if someone
can actually blindfold solve here in the states.] You might want to make
another post at Twistypuzzles.com 's forum, because I know
there's a handful of members there. Anyway, keep me posting at
Tranceriver [at] Gmail.com and let me know what happens. Mike Carroll
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > It's in the early planning stages now,
but I want to get a feel for > numbers. Who here would be able to attend
a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it
was in Rochester? > > And if you answered no to both, don't bother
continuing :) > > 3) Would you be willing to scramble/judge? > 4) What
events would you like to see? > > No, there's not a date set yet,
but perhaps looking at this fall. > This is just very early planning,
and I want to get a feel for who's > out there. > > There's no
need to post your response back to the group, just e-mail > me directly.
> > Thanks. >
4103. Re: Minnesota Inquiry From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 23:59:21 -0000
buy me a ticket and i will be there. :D --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > It's in the early planning stages now, but I want to get
a feel for > numbers. Who here would be able to attend a competition: >
> 1) If it was in the Twin Cities somewhere? > 2) If it was in
Rochester? > > And if you answered no to both, don't bother
continuing :) > > 3) Would you be willing to scramble/judge? > 4) What
events would you like to see? > > No, there's not a date set yet,
but perhaps looking at this fall. > This is just very early planning,
and I want to get a feel for who's > out there. > > There's no
need to post your response back to the group, just e-mail > me directly.
> > Thanks. >
4104. Re: [Speed cubing group] Re: Minnesota Inquiry From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 17:04:49 -0700 (PDT)
I agree with Bob. And yes Mike, the States have a plethora of blindfold
cubers. Brian Bob Burton <rubikscubewhiz@...> wrote: buy me a ticket
and i will be there. :D --- In speedsolvingrubikscube@yahoogroups.com,
amiejl1981 <no_reply@...> wrote: > > It's in the early planning
stages now, but I want to get a feel for > numbers. Who here would be
able to attend a competition: > > 1) If it was in the Twin Cities
somewhere? > 2) If it was in Rochester? > > And if you answered no to
both, don't bother continuing :) > > 3) Would you be willing to
scramble/judge? > 4) What events would you like to see? > > No,
there's not a date set yet, but perhaps looking at this fall. >
This is just very early planning, and I want to get a feel for
who's > out there. > > There's no need to post your response
back to the group, just e-mail > me directly. > > Thanks. > [Non-text
portions of this message have been removed]
4105. Psuedorandom smooth scrambling algorthims ( From: "Mike Carroll" <TranceRiver@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 00:12:56 -0000
This may sound like a weird question, but could anyone describe to me
the way they scramble their cube 'pseudorandomly' using
fingertricky stuff? (Not using a computer, just scrambling without
knowing the scramble.) 1) I saw Dan's F2LExample video located
here: http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he
scrambles .. unbelievably quickly. 2) Here's another video which
the cube just scrambles like magic:
http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real
scramble.) I'm not sure exactly how 'teachable' this is,
but could someone provide some general algorithms or 'nice'
finger tricks that flow really well together? Tips on how to make the
cube look like it's scrambling *really* quickly? Video tutorial or
something? Some of my 'scrambling' short-snippits type finger
trick mixing algorithms go sort of like: [D R' D U] done in the
Z-perm way like Dan Knight's alg ; [R' U R' U] finger
trick followthrough with pinky on last U I mess around with stuff like a
bunch of M's with my third right finger, and (third finger-middle
right finger) to to M2' mixed with random U's and U2's
done with my left index. I mix these up in a random sense which gives me
a random scramble. I hope this is making some sense. So if someone could
give me some tips or things like that, that would be excellent. I see
some people scrambling the cube extremely fast, and I'd love to be
able to do that. Perhaps some finger tricks that run extremely smoothly
together without any regrips and that uses all faces to look like the
cube is being 100% completely mixed? I have a 9spuzzles.com DIY
lubricated cube, so I should have a great cube to be able to do
difficult smooth moves. Let me know! Thanks very much, Mike Carroll
4106. CALCubeTimer and gen 2.5 stackmats From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 00:50:41 -0000
Has anyone gotten CALCubeTimer to work with the newer stackmats (the
ones with the time and date displays)? I seem to remember someone
mentioned it doesn't work with the new stackmats, but don't
recall if that was ever resolved. I ask this now because I only just got
the cable and adapter to connect my stackmat to my computer, only to be
disappointed when CALCubeTimer didn't recognize it. I played around
with the configuration settings (including setting the "stackmat
value" to random numbers between 1 and 70) but nothing seems to
help. Shelley
4107. Re: [Speed cubing group] Psuedorandom smooth scrambling
algorthims ( From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 18:13:30 -0700 (PDT)
What does a high school speedcuber do in his spare time during summer?
Help other speedcubers, even though he isn't the best. I use the
tips of my fingers to scramble. Whenver I scramble, people's jaws
just drop down (I love seeing that). I scramble with my right fingers
and hold with my left hand. Have your right thumb on FE on the R slice
and your ring, middle, and forefinger on B in the natural hand position.
Do the same with your left hand on L. An "algorithm" I use is
(U D' R' F R) and repeat it as many times as I feel like
doing. Once in a while, I regrip and repeat. Occasionally, I'll add
some U', L, or do something with my left hand. Sometimes, I do l
(thats lowercase L), do my "algorithm", and repeat. Regrip,
etc. You get the idea. For my fingers, I use my right forefinger for U.
I then follow through with my ring finger with D' and immedieatly
do R'. Near the end of R' I use my forefinger and pull F, then
turn back to R using my whole wrist. I repeat, then regrip whatever way,
add some stuff with my left hand, etc. You can also do this with your
left hand: just mirror whatever was described. I do it on my right
because I'm right handed. Hope it helped. Brian Mike Carroll
<TranceRiver@...> wrote: This may sound like a weird question, but
could anyone describe to me the way they scramble their cube
'pseudorandomly' using fingertricky stuff? (Not using a
computer, just scrambling without knowing the scramble.) 1) I saw
Dan's F2LExample video located here:
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he
scrambles .. unbelievably quickly. 2) Here's another video which
the cube just scrambles like magic:
http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real
scramble.) I'm not sure exactly how 'teachable' this is,
but could someone provide some general algorithms or 'nice'
finger tricks that flow really well together? Tips on how to make the
cube look like it's scrambling *really* quickly? Video tutorial or
something? Some of my 'scrambling' short-snippits type finger
trick mixing algorithms go sort of like: [D R' D U] done in the
Z-perm way like Dan Knight's alg ; [R' U R' U] finger
trick followthrough with pinky on last U I mess around with stuff like a
bunch of M's with my third right finger, and (third finger-middle
right finger) to to M2' mixed with random U's and U2's
done with my left index. I mix these up in a random sense which gives me
a random scramble. I hope this is making some sense. So if someone could
give me some tips or things like that, that would be excellent. I see
some people scrambling the cube extremely fast, and I'd love to be
able to do that. Perhaps some finger tricks that run extremely smoothly
together without any regrips and that uses all faces to look like the
cube is being 100% completely mixed? I have a 9spuzzles.com DIY
lubricated cube, so I should have a great cube to be able to do
difficult smooth moves. Let me know! Thanks very much, Mike Carroll
[Non-text portions of this message have been removed]
4108. Re: Minnesota Inquiry From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 01:14:46 -0000
> 1) I would prefer Twin Cities. I myself live in Shoreview; The Twin >
Cities would be about 20 or so minutes, vs 1+ hour. Yes, I think
everyone would prefer the Twin Cities, but the reason for having
Rochester as a second place location is that I might be able to get a
really cheap venue (depending on the numbers, I wouldn't want a
large venue if there's not that many people, because that would
hurt our chances for subsequent events). Besides, it's only an hour
drive, and I don't think that's too much of a sacrifice for
people to drive. > You might want to make another post at
Twistypuzzles.com 's forum, > because I know there's a handful
of members there. Already did. > Anyway, keep me posting at Tranceriver
[at] Gmail.com and let me know > what happens. Doh. Stupid Yahoo
isn't displaying my address in the web interface for replying. Oh
well.... send me a note to cuber#logan.cc
4109. RE: [Speed cubing group] Las Vegas Cubers From: "john wardle" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 18:15:19 -0700
I'm a vegas cuber(actually I live in Green Valley). I use fridrich
and average around 22-23secs. Do you have yahoo, msn, icq, or aim?
>From: "mistiz0858" <mistizo858@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
Las Vegas Cubers >Date: Thu, 21 Jun 2007 16:21:24 -0000 > >I was curious
if anyone lives in Las Vegas? If so who are you and what >are your
times? >
_________________________________________________________________
Who's that on the Red Carpet? Play & win glamorous prizes.
http://club.live.com/red_carpet_reveal.aspx?icid=REDCARPET_hotmailtextlink3
4110. Re: [Speed cubing group] CALCubeTimer and gen 2.5
stackmats From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 21:11:08 -0500
I'm pretty sure mine's a gen2; it doesn't work on a mac,
no matter what the value (I have experimented with them all). It
functions fine on a PC though, and with the default stackmat value. What
OS are you running? The issue with the mac is a strange one. CCT only
recognizes the stackmat with values of 1-7, and even then it flips out,
displaying and recording many seemingly random numbers. This happens
both when the 15.165.165 checkbox is on and off, regardless. Of course,
this may be superfluous, depending on your OS. On 6/21/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > Has anyone gotten CALCubeTimer
to work with the newer stackmats (the > ones with the time and date
displays)? I seem to remember someone > mentioned it doesn't work
with the new stackmats, but don't recall if > that was ever
resolved. > > I ask this now because I only just got the cable and
adapter to > connect my stackmat to my computer, only to be disappointed
when > CALCubeTimer didn't recognize it. I played around with the >
configuration settings (including setting the "stackmat value"
to > random numbers between 1 and 70) but nothing seems to help. > >
Shelley > > > [Non-text portions of this message have been removed]
4111. Re: Psuedorandom smooth scrambling algorthims ( From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 02:38:44 -0000
I do stuff like R U' l' U or R U' L' U a lot,
that's my smoothest sequence probably, and I do stuff like R2
U' which follows into a z rotation (rotating as though doing F).
Quite often I'll do a U2 D' by doing U' D' at once
with my left index on U' and right ring on D' then doing the
other U' while I regrip for an R' F or something with my right
hand. Often I'll end with an R2 since I usually let go of the cube
with my right hand after doing that (depending on my grip), and then I
can just hold it with my left and look at it. I'd never really
thought about that before. This kind of stuff is really individual to
each cuber and what kind of moves they like doing. I'd say just do
a bunch of algorithms and see what fingertricks flow nicely for you. Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Mike Carroll"
<TranceRiver@...> wrote: > > This may sound like a weird question,
but could anyone describe to me > the way they scramble their cube
'pseudorandomly' using fingertricky > stuff? (Not using a
computer, just scrambling without knowing the > scramble.) > > 1) I saw
Dan's F2LExample video located here: >
http://www.cubestation.co.uk/cs2/videos/F2LExamples1.wmv ; and he >
scrambles .. unbelievably quickly. > > 2) Here's another video
which the cube just scrambles like magic: >
http://youtube.com/watch?v=gM4Cy4lQXJ8 (I know this isn't a real >
scramble.) > > I'm not sure exactly how 'teachable' this
is, but could someone > provide some general algorithms or
'nice' finger tricks that flow > really well together? Tips on
how to make the cube look like it's > scrambling *really* quickly?
Video tutorial or something? > > Some of my 'scrambling'
short-snippits type finger trick mixing > algorithms go sort of like: >
> [D R' D U] done in the Z-perm way like Dan Knight's alg ; >
> [R' U R' U] finger trick followthrough with pinky on last U
> > I mess around with stuff like a bunch of M's with my third
right > finger, and (third finger-middle right finger) to to M2'
mixed with > random U's and U2's done with my left index. I
mix these up in a > random sense which > gives me a random scramble. > >
I hope this is making some sense. So if someone could give me some >
tips or things like that, that would be excellent. I see some people >
scrambling the cube extremely fast, and I'd love to be able to do >
that. Perhaps some finger tricks that run extremely smoothly together >
without any regrips and that uses all faces to look like the cube is >
being 100% completely mixed? > > I have a 9spuzzles.com DIY lubricated
cube, so I should have a great > cube to be able to do difficult smooth
moves. > > Let me know! Thanks very much, > > Mike Carroll >
4112. DuPont Teflon spray, anyone? From: "derangedwibble" <deranged.wibble@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 02:39:24 -0000
Is there any known problem with Teflon silicone spray? My cube does get
gunked up sometimes, but I think it's probably the cube
dust...store-bought cube, so I probably need to grind down the springs a
little.
4113. Re: [Speed cubing group] CALCubeTimer and gen 2.5
stackmats From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 03:34:52 -0000
I'm running Linux. I just tried it under Windows, and there it does
recognize the stackmat's on/off state, but that's it. The time
stays at 0 no matter what I do with the stackmat. Is your stackmat the
new one that can store best times in memory? Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg"
<ajgold04@...> wrote: > > I'm pretty sure mine's a gen2; it
doesn't work on a mac, no matter what the > value (I have
experimented with them all). > It functions fine on a PC though, and
with the default stackmat value. > What OS are you running? > > The
issue with the mac is a strange one. > CCT only recognizes the stackmat
with values of 1-7, > and even then it flips out, displaying and
recording many seemingly random > numbers. > This happens both when the
15.165.165 checkbox is on and off, regardless. > > Of course, this may
be superfluous, depending on your OS. > > > > On 6/21/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > > > Has anyone gotten
CALCubeTimer to work with the newer stackmats (the > > ones with the
time and date displays)? I seem to remember someone > > mentioned it
doesn't work with the new stackmats, but don't recall if > >
that was ever resolved. > > > > I ask this now because I only just got
the cable and adapter to > > connect my stackmat to my computer, only to
be disappointed when > > CALCubeTimer didn't recognize it. I played
around with the > > configuration settings (including setting the
"stackmat value" to > > random numbers between 1 and 70) but
nothing seems to help. > > > > Shelley > > > > > > > > > [Non-text
portions of this message have been removed] >
4114. Re: [Speed cubing group] CALCubeTimer and gen 2.5
stackmats From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 22:52:28 -0500
Yes mine stores times, and obviously has the output. Strange. I've
not tried CCT on Linux yet. Anybody have comments? If you receive no
help here, e-mail Ryan at cubetimer@... He may have a solution. On
6/21/07, aznseashell <no_reply@yahoogroups.com> wrote: > > I'm
running Linux. I just tried it under Windows, and there it does >
recognize the stackmat's on/off state, but that's it. The time
stays > at 0 no matter what I do with the stackmat. > > Is your stackmat
the new one that can store best times in memory? > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J Goldberg" > > <ajgold04@...> wrote: > > > >
I'm pretty sure mine's a gen2; it doesn't work on a mac,
no matter > what the > > value (I have experimented with them all). > >
It functions fine on a PC though, and with the default stackmat value. >
> What OS are you running? > > > > The issue with the mac is a strange
one. > > CCT only recognizes the stackmat with values of 1-7, > > and
even then it flips out, displaying and recording many seemingly > random
> > numbers. > > This happens both when the 15.165.165 checkbox is on
and off, > regardless. > > > > Of course, this may be superfluous,
depending on your OS. > > > > > > > > On 6/21/07, aznseashell
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > > > Has anyone gotten CALCubeTimer to work with the newer
stackmats (the > > > ones with the time and date displays)? I seem to
remember someone > > > mentioned it doesn't work with the new
stackmats, but don't recall if > > > that was ever resolved. > > >
> > > I ask this now because I only just got the cable and adapter to >
> > connect my stackmat to my computer, only to be disappointed when > >
> CALCubeTimer didn't recognize it. I played around with the > > >
configuration settings (including setting the "stackmat value"
to > > > random numbers between 1 and 70) but nothing seems to help. > >
> > > > Shelley > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
4115. [Speed cubing group] Re: selling cubes From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 04:37:37 -0000
I live in northern california and wants a white DIY and maybe a black
one too. The closest tournament is Caltech winter up here.. If maybe you
can hold them til then? I hope we can work something out. -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > Well i am not going to drive all the way
to no cal for 1 cube but if > there is a competition there I would be
able to or if there is one > down here you could come to. > > ~devin > >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > I live in north Cali. I might want to
buy one, but my parents hate > speedcubing T_T. They say I have
"too many cubes" when I only have two > store bought 3x3 and
other stuff, which aren't very good (the 3x3)... > > > > devin1891
<devin1891@> wrote: we could set up a meeting > time and place or at
a competition (note i > > don't plan on reshipping these its mostly
meant for people who live > > close in southern California). > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Corwin" > >
<aznspazboi@> wrote: > > > > > > How can we pay? > > > > > > -Corwin
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"devin1891" > > > <devin1891@> wrote: > > > > > > > > Hi, I
am making a relatively large order from 9spuzzles and will be > > > >
selling D.I.Y. kits(A) for $11 (black) or $13 (colored/white) each. > >
> > > > > > I am mostly getting black and white ones, but am willing to
get a > > > > certain number or color or other puzzles (by request) by
Friday, > when > > > > I place the order. > > > > > > > > I live in
South Pasadena, CA, and you can contact me via email at > > > >
devin1891@ or by replying to this message. > > > > > > > > Also, I just
wanted to get an idea of how many to order; I was going > > > > to get
around 40 black and 10 white kits but may order more if i > get a > > >
> large response. > > > > > > > > As for where this money is going:
basically, I need to break even. > > > > Then if I get any more money,
the first $100 will go into my pocket > > > > and anything else will go
to our school club which will probably be > > > > spent on Stackmats so
we may hold a competition. > > > > > > > > ~devin C-R > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
4116. Re: [Speed cubing group] Re: Minnesota Inquiry From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 21 Jun 2007 23:22:18 -0700 (PDT)
I'll be in Minnesota until August 11. If it's anywhere near
the twin cities, I'll make it. -BM Bob Burton
<rubikscubewhiz@...> wrote: buy me a ticket and i will be there. :D
--- In speedsolvingrubikscube@yahoogroups.com, amiejl1981
<no_reply@...> wrote: > > It's in the early planning stages now,
but I want to get a feel for > numbers. Who here would be able to attend
a competition: > > 1) If it was in the Twin Cities somewhere? > 2) If it
was in Rochester? > > And if you answered no to both, don't bother
continuing :) > > 3) Would you be willing to scramble/judge? > 4) What
events would you like to see? > > No, there's not a date set yet,
but perhaps looking at this fall. > This is just very early planning,
and I want to get a feel for who's > out there. > > There's no
need to post your response back to the group, just e-mail > me directly.
> > Thanks. > :) --Brent --------------------------------- Get the
Yahoo! toolbar and be alerted to new email wherever you're surfing.
[Non-text portions of this message have been removed]
4117. Re: CALCubeTimer and gen 2.5 stackmats From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 07:19:34 -0000
Hi Shelley, I know it doesn't really help your cause, but I have
the stackmat with the time/date displays and the memory, and I had no
problems getting it to work, didn't have to change anything. But at
least you know it does work. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Has anyone gotten CALCubeTimer to work with the newer
stackmats (the > ones with the time and date displays)? I seem to
remember someone > mentioned it doesn't work with the new
stackmats, but don't recall if > that was ever resolved. > > I ask
this now because I only just got the cable and adapter to > connect my
stackmat to my computer, only to be disappointed when > CALCubeTimer
didn't recognize it. I played around with the > configuration
settings (including setting the "stackmat value" to > random
numbers between 1 and 70) but nothing seems to help. > > Shelley >
4118. Re: CALCubeTimer and gen 2.5 stackmats From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 09:13:58 -0000
It seems pretty random if the timer works or not. Both me and my brother
has got the 2 gen version timer and I'm using win98 and can't
get anything to work. It does not even respond to what my sond capture
channel is and if I choose the proper one it does not save what I
selected, it gets directly back to "non". My brother has got
XP and there it does respond to the timer but only display random times
no matter the settings. We both have Creative Sound Blaster audio cards.
I would really like a version of CCT that connects to the serial port
instead of the sound card, that must work much better. // Kenneth
4119. Re: south carolina cubers From: "dan67448" <dan67448@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 09:36:33 -0000
where at in sc are you, im from anderson --- In
speedsolvingrubikscube@yahoogroups.com, "heretocube
<rolerknight1977@...>" <rolerknight1977@...> wrote: > >
i'm gonna try this once more... are there any cubers out there from
> the south carolina area i would love to get together and share >
tricks... hope to hear from you... >
4120. Re: selling cubes From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 14:37:28 -0000
Yes that would be fine (also i think that Berkly fall would be before
Caltech winter but yeah either way is fine). --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > I live in northern california and wants a
white DIY and maybe a black > one too. The closest tournament is Caltech
winter up here.. If maybe > you can hold them til then? I hope we can
work something out. > > -Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" >
<devin1891@> wrote: > > > > Well i am not going to drive all the way
to no cal for 1 cube but if > > there is a competition there I would be
able to or if there is one > > down here you could come to. > > > >
~devin > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
> <khoale1234567@> wrote: > > > > > > I live in north Cali. I might
want to buy one, but my parents hate > > speedcubing T_T. They say I
have "too many cubes" when I only have two > > store bought
3x3 and other stuff, which aren't very good (the 3x3)... > > > > >
> devin1891 <devin1891@> wrote: we could set up a meeting > > time
and place or at a competition (note i > > > don't plan on
reshipping these its mostly meant for people who live > > > close in
southern California). > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" > > >
<aznspazboi@> wrote: > > > > > > > > How can we pay? > > > > > > > >
-Corwin > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891" > > > >
<devin1891@> wrote: > > > > > > > > > > Hi, I am making a relatively
large order from 9spuzzles and > will be > > > > > selling D.I.Y.
kits(A) for $11 (black) or $13 (colored/white) > each. > > > > > > > > >
> I am mostly getting black and white ones, but am willing to get a > >
> > > certain number or color or other puzzles (by request) by Friday, >
> when > > > > > I place the order. > > > > > > > > > > I live in South
Pasadena, CA, and you can contact me via email at > > > > > devin1891@
or by replying to this message. > > > > > > > > > > Also, I just wanted
to get an idea of how many to order; I was > going > > > > > to get
around 40 black and 10 white kits but may order more if i > > get a > >
> > > large response. > > > > > > > > > > As for where this money is
going: basically, I need to break even. > > > > > Then if I get any more
money, the first $100 will go into my > pocket > > > > > and anything
else will go to our school club which will > probably be > > > > > spent
on Stackmats so we may hold a competition. > > > > > > > > > > ~devin
C-R > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
4121. Re: CALCubeTimer and gen 2.5 stackmats From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 16:39:36 -0000
Did you try increasing the input sound level? I had to put it close the
maximum to make mine work. I hope it helps, Sven
4122. Re: CALCubeTimer and gen 2.5 stackmats From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 18:01:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@...>
wrote: > > Did you try increasing the input sound level? I had to put it
close > the maximum to make mine work. > > I hope it helps, > Sven > I
tried everything including that. But it would only help my brother if it
worked. My problem is that it does not select any sond capture channel
for me and it does not respond to my manual settings, as i mentioned i
my previous post. Dunno what to do about that. // Kenneth
4123. Any California Competitions soon? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 18:38:35 -0000
I'm going to be in California in all of July and possibly into the
beginning of August, and was wondering if there were going to be any
competitions/meetings (unofficial or official) there during this time...
It would be great to meet some people on the west coast (I live in PA).
Jon Choi
4124. Re: CALCubeTimer and gen 2.5 stackmats From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 21:48:07 -0000
I updated the sound card driver in Windows and now it works fine. It
turns out that the Linux driver has issues with microphone sound
capture, so I think that might be the issue. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, sgowal <no_reply@> > wrote: >
> > > Did you try increasing the input sound level? I had to put it
close > > the maximum to make mine work. > > > > I hope it helps, > >
Sven > > > > I tried everything including that. But it would only help
my brother if > it worked. My problem is that it does not select any
sond capture > channel for me and it does not respond to my manual
settings, as i > mentioned i my previous post. Dunno what to do about
that. > > // Kenneth >
4125. Re: CALCubeTimer and gen 2.5 stackmats From: amiejl1981 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 00:58:24 -0000
I think it's more of an issue with the sound card/driver than it is
with the timer themselves. Think about it, the same display works for
all timers. I've gotten mine to run fine in Linux and Windows. ---
In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > It seems pretty random if
the timer works or not. Both me and my > brother has got the 2 gen
version timer and I'm using win98 and can't > get anything to
work.
4126. Re: [Speed cubing group] Any California Competitions
soon? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 20:18:00 -0700
Hey Jon, Where in California? California is a bit large. It's a 6
hour drive from San Francisco to Los Angeles. -Tyson On 6/22/07,
symbioticfear <no_reply@yahoogroups.com> wrote: > > I'm going to
be in California in all of July and possibly into the > beginning of
August, and was wondering if there were going to be any >
competitions/meetings (unofficial or official) there during this >
time... It would be great to meet some people on the west coast (I >
live in PA). > > Jon Choi > > > [Non-text portions of this message have
been removed]
4127. Re: CALCubeTimer and gen 2.5 stackmats From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 03:33:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > I updated the sound card driver in Windows
and now it works fine. > It turns out that the Linux driver has issues
with microphone sound > capture, so I think that might be the issue. > >
Shelley > Shelley, I'm glad to hear that you got it functioning
under Windows. As I heard mentioned, any problems people are having are
probably due to driver issues. I believe that soundcard drivers can get
away with altering the signal in ways imperceptible to the human ear,
but still mangling the signal in ways such that our program can't
handle. This is a difficult problem for Ryan and I to fix, since we
don't have the resources to test hundreds of soundcards. Ideally,
we would develop some sort of USB connection with our own driver. This
would hopefully eliminate many of the problems people have encountered.
Don't think we haven't looked into it! As an interesting
project for anyone looking for something to do, I noticed about a year
ago that the stackmat's communication port is exactly the same as
the comm. port for a TI-83 plus. TI sells (sold?) a silver USB cable for
$20 (gah!) that I gave to Ryan. He spent last winter break trying to
adapt the cable for use in our program. We figured interpreting the
signal would be easy, since we had already "cracked the code".
Unfortunately, we were never able to get any sort of raw data from the
stackmat with the cable, not that we really knew what we were doing.
Java has very limited USB support. Anyone with the cable, a stackmat,
and some computer knowledge could spend some time figuring out how to
get raw data from the stackmat. If you figure out how to do so (on any
OS), let us know! I'd be glad to add support for such a feature to
CCT. Jeremy Fleischman PS: For people who are unable to get CCT working
with their stackmat, there are USB soundcards you can buy. This
eliminates some of the variables in your setup, if you'd like to
try to buy one. Ryan has some that are known to work on both his and my
computer, in various OS's. I'll ask him to post the make/model
here.
4128. Re: Any California Competitions soon? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 04:02:48 -0000
It doesn't really matter to me, honestly. I'll probably be all
over the state. But I will be initially staying in the vicinity of Los
Angeles. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Hey Jon, > > Where in
California? California is a bit large. It's a 6 hour drive from >
San Francisco to Los Angeles. > > -Tyson > > On 6/22/07, symbioticfear
<no_reply@yahoogroups.com> wrote: > > > > I'm going to be in
California in all of July and possibly into the > > beginning of August,
and was wondering if there were going to be any > >
competitions/meetings (unofficial or official) there during this > >
time... It would be great to meet some people on the west coast (I > >
live in PA). > > > > Jon Choi > > > > > > > > > [Non-text portions of
this message have been removed] >
4129. Re: [Speed cubing group] Re: Any California Competitions
soon? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 22 Jun 2007 23:26:51 -0700
Just write me an e-mail, or let me know when you're in town. -Tyson
On Jun 22, 2007, at 9:02 PM, symbioticfear wrote: > It doesn't
really matter to me, honestly. I'll probably be all over > the
state. > > But I will be initially staying in the vicinity of Los
Angeles. > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > <tyson.mao@...> wrote: > > > > Hey Jon, > > > > Where in
California? California is a bit large. It's a 6 hour > drive from >
> San Francisco to Los Angeles. > > > > -Tyson > > > > On 6/22/07,
symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > > I'm
going to be in California in all of July and possibly into the > > >
beginning of August, and was wondering if there were going to be > any >
> > competitions/meetings (unofficial or official) there during this > >
> time... It would be great to meet some people on the west coast (I > >
> live in PA). > > > > > > Jon Choi > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
4130. a few questions... From: Neil John Ortega <ketsu_wa_ai_janai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 07:31:32 -0700 (PDT)
I am currently studying Mr. Ryan Heise's method in solving the
cube. The method that I used before shifting into this one was the
Fridrich method. I managed to memorize all the algorithms for PLL and
OLL, but I had to play with the cube often so as not to forget the
algorithms. That seemed to be one of my sickness. Because of that, I
decided to learn a method that would allow me to solve the cube without
the help of any memorized sequences of moves. Enough of that short
history of mine. :) My questions are these... 1) Can I also use the
Heise method for speedsolving? I can go sub-35 with the Fridrich method
before deciding the learn the Heise method. I'm just making sure
that I won't waste my time learning this new method and that I can
achieve the same thing (or even better ;)) with this method, even though
I think that being able to solve the cube without using memorized
sequences is a great thing... 2) I am trying to grasp the concept being
used in the third part of the solution (the one that solves the edges
and any two corners) but I can't still do it. I can do this step
separately (solving the edges FIRST and THEN solving the two corners).
What I want to learn is doing this entire stage using the advanced
method (where one should make two pairs and then insert the remaining
edges. Can anybody here tell me the strategies they use in doing the two
pairs and inserting the edges? When I am doing this stage in my solves,
I always feel that I am doing a lot of unnecessary turns, slowing down
my time. I'm not even sub-2 (as in 2 minutes!) using this method. I
think that learning the advanced method would lead me to sub-2 minute
times and eventually even faster times. 3) After I learn the 3rd stage
using your help, I would like to focus on the first stage of the Heise
method. To those who can do the cube fast with this method, could you
guys give me tips on doing this step faster. I think the problem with me
is that I always have a hard time looking for the pieces that I need for
the squares, especially the last two outer squares. Thank you in
advance... ;)
____________________________________________________________________________________
Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite
travel sites to find flight and hotel bargains.
http://farechase.yahoo.com/promo-generic-14795097 [Non-text portions of
this message have been removed]
4131. Re: Any California Competitions soon? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 14:37:12 -0000
Which town? ;) Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Just write me an e-mail, or let
me know when you're in town. > > -Tyson > > On Jun 22, 2007, at
9:02 PM, symbioticfear wrote: > > > It doesn't really matter to me,
honestly. I'll probably be all over > > the state. > > > > But I
will be initially staying in the vicinity of Los Angeles. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Hey Jon, > > > > > > Where in
California? California is a bit large. It's a 6 hour > > drive from
> > > San Francisco to Los Angeles. > > > > > > -Tyson > > > > > > On
6/22/07, symbioticfear <no_reply@yahoogroups.com> wrote: > > > > > >
> > I'm going to be in California in all of July and possibly into
the > > > > beginning of August, and was wondering if there were going
to be > > any > > > > competitions/meetings (unofficial or official)
there during this > > > > time... It would be great to meet some people
on the west coast (I > > > > live in PA). > > > > > > > > Jon Choi > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > >
4132. Re: a few questions... From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 15:41:50 -0000
I have never seen any speedcuber actually using the Heise method.
I'm very interested in knowing if the method could be used at all
to accomplish let's say sub 30s times. I did see Ryan's solve
on the cube simulator which was very good, but I cannot tell if he used
purely his own method. Anyone? Ryan maybe? Michiel
http://rubikscubetutorial.com --- In
speedsolvingrubikscube@yahoogroups.com, Neil John Ortega
<ketsu_wa_ai_janai@...> wrote: [..] > Can I also use the Heise method
for speedsolving? I can go sub-35 with [..]
4133. Re: DuPont Teflon spray, anyone? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 15:51:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"derangedwibble" <deranged.wibble@...> wrote: >
>...store-bought cube, so I probably need to grind down the springs > a
little. > If it is a newer Rubik's you can't do that bucause
the centres are not fixed with a screw anymore. Nowdays they are using
unreplaceable rivets instead. You will need a D.I.Y or a Rubik's
Studio cube if you like to play with screws and springs =) Or, do as I
did. I used a hacksaw to cut the rivets im my anny cube and then
replaced the spider for an, really good, old 80's replica spider
intead. It's my best speedcube so far. // Kenneth
4134. Re: a few questions... From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 16:13:24 -0000
Michiel van der Blonk wrote: > I have never seen any speedcuber actually
using the Heise method. I'm > very interested in knowing if the
method could be used at all to > accomplish let's say sub 30s
times. I'm not very good at it, because I'm lazy so I usually
just use easier techniques/methods (and I don't cube as much as I
used to). But I just did an average using pure Heise: 24.95, (28.56),
25.36, 24.32, (27.71) => 24.88 That was OH, because I don't really
like two-handed. So yes, sub-30 is indeed quite possible... I don't
understand why people say that using less moves is slower. Especially
because the ones who say things like that are Fridrich cubers who
haven't really tried other methods so they just don't know
what they are talking about. > I did see Ryan's solve on the cube
simulator which was very good, but I > cannot tell if he used purely his
own method. Those solves look like Heise to me, even though I don't
always understand what's going on near the end. And I think he
would've said if he's doing something else. -- Johannes Laire
4135. Re: a few questions... From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 16:23:26 -0000
Michiel van der Blonk wrote: > I did see Ryan's solve on the cube
simulator which was very good, but > I cannot tell if he used purely his
own method. > > Anyone? Ryan maybe? Yes, it's pure :-) > I'm
very interested in knowing if the method could be used at all to >
accomplish let's say sub 30s times. My best average with it so far
is 28.36 seconds, although I'm quite slow and probably not a good
person to measure. E.g. I'm in the 30-40 second range with Petrich
(Petrus F2L + Fridrich LL). When I get time I'd like to write out
my system for speed cubing. There are surprisingly very few patterns
that you need to learn how to deal with, but they are not rigid patterns
like in traditional systems. So, each pattern has a number of variations
but if you know what to look for, you can easily spot it as the same
pattern and apply the same strategy. As an example of what I mean, there
are about 30 different configurations of the last 3 corners that can all
be solved using the same pattern. Rather than learning and memorising 30
different algorithms, you need only learn one strategy and learn how to
recognise the pattern in its different variations. Similarly, in the
previous step when manipulating the two corner/edge pairs, there is a
small set of patterns, each with many variations. Once you learn just a
few strategies for how to solve this step, you can handle a wide variety
of different situations. The speed cubing "system" that I have
in mind would consist of a thought process, or a "decision
tree". It would tell you "First look for this pattern; then do
this strategy...", and so it would be a rather different approach
from the usual exhaustive case table approaches. -- Ryan Heise
http://www.ryanheise.com/cube/
4136. Re: a few questions... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 16:31:00 -0000
I may be interested in trying this out, but I've got my own
Fridrich variant to test out first... --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see
Ryan's solve on the cube simulator which was very good, but > > I
cannot tell if he used purely his own method. > > > > Anyone? Ryan
maybe? > > Yes, it's pure :-) > > > I'm very interested in
knowing if the method could be used at all to > > accomplish let's
say sub 30s times. > > My best average with it so far is 28.36 seconds,
although I'm quite > slow and probably not a good person to
measure. E.g. I'm in the 30-40 > second range with Petrich (Petrus
F2L + Fridrich LL). > > When I get time I'd like to write out my
system for speed cubing. > There are surprisingly very few patterns that
you need to learn how to > deal with, but they are not rigid patterns
like in traditional > systems. So, each pattern has a number of
variations but if you know > what to look for, you can easily spot it as
the same pattern and apply > the same strategy. > > As an example of
what I mean, there are about 30 different > configurations of the last 3
corners that can all be solved using the > same pattern. Rather than
learning and memorising 30 different > algorithms, you need only learn
one strategy and learn how to > recognise the pattern in its different
variations. > > Similarly, in the previous step when manipulating the
two corner/edge > pairs, there is a small set of patterns, each with
many variations. > Once you learn just a few strategies for how to solve
this step, you > can handle a wide variety of different situations. > >
The speed cubing "system" that I have in mind would consist of
a > thought process, or a "decision tree". It would tell you
"First look > for this pattern; then do this strategy...", and
so it would be a > rather different approach from the usual exhaustive
case table approaches. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
4137. Re: a few questions... From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 16:38:55 -0000
Johannes Laire wrote: > But I just did an average using pure Heise: >
24.95, (28.56), 25.36, 24.32, (27.71) => 24.88 As expected it's
better than me :-) > Those solves look like Heise to me, even though I
don't always > understand what's going on near the end. Haha
:-) The secret is to keep track of the edges all the time while you do
other things. You've got to "feel" the edge permutation
as you go. I don't know if it will work for you, but I also
visualise the edge permutations in my head as knots (well, a looped
piece of string folded on itself), and I know how each tripple R U* R
affects the knot in my head. It's strange, as I'm getting
better, I'm starting to see the corner permutation of the last step
before I get there. I think this is a useful skill to be able to avoid
bad corner configurations. The only problem is that I haven't yet
become skilled at avoiding them yet. I just kind of go, "Yep, I saw
that coming". If I slow down (i.e. fewest moves), of course I can
do it. -- Ryan Heise http://www.ryanheise.com/cube/
4138. Re: a few questions... From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 16:48:35 -0000
Neil John Ortega wrote: > My questions are these... Hi Niel, it looks
like I'll answer these in the morning after a sleep (just saying
this in case you think I missed you're email). In the mean time,
have you looked at: http://rubikscube.info/ortega.html ? It's got
your name all over it ;-) -- Ryan Heise http://www.ryanheise.com/cube/
4139. Re: a few questions... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 17:05:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > I don't understand
why people say that using less moves is slower. Please show just one
example of somebody saying this. Cheers! Stefan
4140. Re: a few questions... From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 17:32:32 -0000
Hi I for one never said using less moves is slower. I myself try to
learn new algorithms that come up sparingly so I can lower my avg move
count. More important to me (for speed) is usually if the algorithm is
suited to be performed as a 2-generator, since that speeds up the
execution. I know e.g. there is a 10 move T permutation but my 14 move T
is way faster. Reading what Ryan says about "it's about
patterns" this sounds like the Heise method is potentially faster
than CFOP. I mean, less moves, and still pattern recognition, right? I
do have a vague memory of someone posting this idea (less moves=slower),
but Yahoo won't let me search on vague terms. Michiel
http://rubikscubetutorial.com --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand why people
say that using less moves is slower. > > Please show just one example of
somebody saying this. > > Cheers! > Stefan >
4141. Re: a few questions... From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 17:45:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand why people
say that using less moves is slower. > > Please show just one example of
somebody saying this. > > Cheers! > Stefan > Why do you alway have to
pick down on things?, of course he means in implicity. Like "Petrus
is not as fast as Fridrich", you heard that one a lot =) // Kenneth
4142. Re: a few questions... From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 17:50:53 -0000
Stefan Pochmann wrote: > Johannes Laire wrote: > > > I don't
understand why people say that using less moves is slower. > > Please
show just one example of somebody saying this. less moves -> more
thinking -> slower That's what I meant (sorry for making it sound
more stupid than it is), and I'm sure there are examples of
somebody saying that. I recall at least one where someone critized color
neutrality. I'll search later. It's just not that simple, if I
did an average with Fridrich it would require more thinking than Petrus,
even though I'd use more moves. But that's my own fault for
not practising Fridrich. -- Johannes Laire
4143. Re: a few questions... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 17:51:04 -0000
Hi :-) I'll just say that it CAN be the case: total solution time =
time spent doing moves + total delay time spent between steps. So
theoretically it MAY be the case that an on average longer solution will
have much shorter time for delay (better recognition and lookahead) and
hence reach a shorter total time. If im not very wrong pure CFOP is on
average about 50-55 turns. Some other methods have claimed only 40-45 or
45-50 turns on average but i don't believe they're any faster
just because of that :-) Ideas along the same line are actually also
mentioned in Fridrich's own description of her method and
speedcubing in general, though total solution length is not explicitly
mentioned :-) http://www.ws.binghamton.edu/fridrich/hints.html#faster
Have fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand why people
say that using less moves is slower. > > Please show just one example of
somebody saying this. > > Cheers! > Stefan >
4144. Re: [Speed cubing group] Re: Any California Competitions
soon? From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 11:02:43 -0700
I'm in los angeles. My brother is in san francisco. -Tyson On Jun
23, 2007, at 7:37 AM, symbioticfear wrote: > Which town? ;) > > Jon Choi
> > --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao >
<tyson.mao@...> wrote: > > > > Just write me an e-mail, or let me
know when you're in town. > > > > -Tyson > > > > On Jun 22, 2007,
at 9:02 PM, symbioticfear wrote: > > > > > It doesn't really matter
to me, honestly. I'll probably be all > over > > > the state. > > >
> > > But I will be initially staying in the vicinity of Los Angeles. >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > > Hey Jon, > > > >
> > > > Where in California? California is a bit large. It's a 6
hour > > > drive from > > > > San Francisco to Los Angeles. > > > > > >
> > -Tyson > > > > > > > > On 6/22/07, symbioticfear
<no_reply@yahoogroups.com> wrote: > > > > > > > > > > I'm going
to be in California in all of July and possibly > into the > > > > >
beginning of August, and was wondering if there were going to > be > > >
any > > > > > competitions/meetings (unofficial or official) there
during > this > > > > > time... It would be great to meet some people on
the west > coast (I > > > > > live in PA). > > > > > > > > > > Jon Choi
> > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > >
4145. Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 21:22:09 -0000
Does there exist the possibility of smaller hands being disadvantageous
in one-handed speedcubing? In terms of the standard 3x3 and two hands,
size is definitely not an issue; the exception being monstrously large
or dwarfishly tiny hands. While dexterity and strength of hands is much
more important than size, it seems as if people with smaller hands (not
children, for they often lack dexterity at young ages--but grown adults
whose palms/fingers are just genetically smaller) would have to work
much harder to be proficient at one-handed speedcubing. Any thoughts?
Anyone encountered hand-size issues at any time? >From Wikipedia, which
cites the Oxford English Dictionary: Average length of male hand: 18.9
cm Average breadth of male hand: 8.4 cm Average length of female hand:
17.2 cm Average breadth of female hand: 7.4 cm I couldn't find any
information as to when hands stop growing. It may also be more prudent
to look at palm size and finger length separately, rather than the
entire hand. ~Comacotzi
4146. Any Cubber in Houston? From: "Guilherme Baron" <bocaoshow@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 20:18:19 -0500
Hi Guys? I'm in Houston for the next 2 months working and I am glad
to know anyone that lives here or near here to meet, do some cubbing,
tell jokes or just drink something. So... what do you think? Cheers
Guilherme Baron [Non-text portions of this message have been removed]
4147. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "stanwong86" <stanwong86@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 03:37:42 -0000
I don't know about others, but I certainly feel disadvantaged with
small hands when I compare myself to the Dzoans. --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Does there exist the possibility of
smaller hands being > disadvantageous > in one-handed speedcubing? > >
In terms of the standard 3x3 and two hands, size is definitely not an >
issue; the exception being monstrously large or dwarfishly tiny hands. >
> While dexterity and strength of hands is much more important than >
size, it seems as if people with smaller hands (not children, for > they
often lack dexterity at young ages--but grown adults whose >
palms/fingers are just genetically smaller) would have to work much >
harder to be proficient at one-handed speedcubing. > > Any thoughts?
Anyone encountered hand-size issues at any time? > > From Wikipedia,
which cites the Oxford English Dictionary: > Average length of male
hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of
female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I
couldn't find any information as to when hands stop growing. > > It
may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
4148. Re: [Speed cubing group] Re: a few questions... From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 23 Jun 2007 20:48:12 -0700 (PDT)
Hrm. In that case, let's see who is faster: Petrus or Fridrich
themselves. Get them to have a cube-off ;D P.S Petrus is super cool! He
taught me his method at Berkeley. Remeber Lars? x] Brian Kenneth
Gustavsson <kenneth@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > I don't understand why people
say that using less moves is slower. > > Please show just one example of
somebody saying this. > > Cheers! > Stefan > Why do you alway have to
pick down on things?, of course he means in implicity. Like "Petrus
is not as fast as Fridrich", you heard that one a lot =) // Kenneth
[Non-text portions of this message have been removed]
4149. Re: a few questions... From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 03:59:38 -0000
Neil John Ortega wrote: > Can anybody here tell me the strategies they
use in doing the two > pairs and inserting the edges? For the two pairs,
it is best to figure this out with your own study, and following the
fundamental techniques:
http://www.ryanheise.com/cube/fundamental_techniques.html About 50% of
the time you'll find that 1 pair is already made and you just need
to make the other one. If there is no pair, most of the time there will
be a broken pair that is already aligned and just needs to be joined
(3-4 moves). If neither of these cases appear, then just solve the edges
and corners separately. For fitting the edges between the pairs, many
cases are just 3-cycles of pairs and you need only know one strategy for
dealing with them: http://www.ryanheise.com/cube/pair_3_cycles.html In
other cases you may find you can solve using only R-U turns, and other
times R-U-L. There are also some advanced techniques involving F2 and D
which also preserve the edge orientation but I haven't written
about them, yet. But for R-U and R-U-L strategies, they are simple
enough that you can experiment with them by yourself. > After I learn
the 3rd stage using your help, I > would like to focus on the first
stage of the Heise method. To > those who can do the cube fast with this
method, could you guys > give me tips on doing this step faster. I think
the problem with me > is that I always have a hard time looking for the
pieces that I > need for the squares, especially the last two outer
squares. One thing to keep in mind is which colour is your main colour.
Let me define what this is: there is one colour that you will not use at
all in stage 1, and the colour opposite to it is your main colour. At
the beginning there will be several candidates for the main colour, and
the candidates are reduced after you make a choice for each square. For
example, when you build a non-matching square, the common colour usually
becomes the main colour from then on. Being aware of the main colour (or
main colour "candidates") will help your eyes to target only
corner pieces that contain the main colour. -- Ryan Heise
http://www.ryanheise.com/cube/
4150. Blindfold M2/R2 From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 04:07:25 -0000
What do you do if you have the correct piece in the buffer and is either
correct or incorrectly oriented? Brian
4151. Re: a few questions... From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 05:48:50 -0000
Stefan Pochmann wrote: > > I don't understand why people say that
using less moves is slower. > > Please show just one example of somebody
saying this. Yes, the main debates have been whether intuition is
slower, whether colour neutrality is slower, and perhaps others. It has
been argued that both of these things can cause (1) fewer moves and (2)
slowness, but it hasn't (to my recollection) been argued that (1)
causes (2). It is a common error related to causality:
http://writing2.richmond.edu/writing/wweb/reason2b.html Well spotted I
think, and I see you're promoting clear thought as always :-) --
Ryan Heise http://www.ryanheise.com/cube/
4152. Cubing for Cops From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 06:45:17 -0000
The other night I was leaving work and I got stopped by a cop. He shined
his light on me and said, "What's that in your pocket? You got
a gun? Let me see your hands". I pulled out my hands with my cube,
saying "It's just a rubik's cube". He relaxed a
little. "Oh, cool. How fast are you with that?". "About
thirty seconds". "Do you know why I stopped you?"
"No" "There's been a burglary in the area". I
was wearing a backpack and a black hooded sweatshirt with the hood up,
so I guess I looked "suspicious". After he and his partner
asked me all the usual stuff (where you going? are you on drugs?, ever
been arrested? on probation?, etc.), they frisked me and asked if they
could search my backpack. After they verified I wasn't carrying
anything valuable, the first cop looked at his watch and handed me back
my cube, saying "You want to test it out?" So I solved my cube
for them by flashlight (33 seconds, meh). They both said they were
impressed. I said, "Thanks. You guys have a good night".
I'm just glad I didn't have any weed on me.
4153. Re: a few questions... From: nailicis2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 06:57:26 -0000
That sounds like it would be a lot of work to write up in that format,
but I would love to see that. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Michiel van der Blonk wrote: > > > I did see
Ryan's solve on the cube simulator which was very good, but > > I
cannot tell if he used purely his own method. > > > > Anyone? Ryan
maybe? > > Yes, it's pure :-) > > > I'm very interested in
knowing if the method could be used at all to > > accomplish let's
say sub 30s times. > > My best average with it so far is 28.36 seconds,
although I'm quite > slow and probably not a good person to
measure. E.g. I'm in the 30- 40 > second range with Petrich (Petrus
F2L + Fridrich LL). > > When I get time I'd like to write out my
system for speed cubing. > There are surprisingly very few patterns that
you need to learn how to > deal with, but they are not rigid patterns
like in traditional > systems. So, each pattern has a number of
variations but if you know > what to look for, you can easily spot it as
the same pattern and apply > the same strategy. > > As an example of
what I mean, there are about 30 different > configurations of the last 3
corners that can all be solved using the > same pattern. Rather than
learning and memorising 30 different > algorithms, you need only learn
one strategy and learn how to > recognise the pattern in its different
variations. > > Similarly, in the previous step when manipulating the
two corner/edge > pairs, there is a small set of patterns, each with
many variations. > Once you learn just a few strategies for how to solve
this step, you > can handle a wide variety of different situations. > >
The speed cubing "system" that I have in mind would consist of
a > thought process, or a "decision tree". It would tell you
"First look > for this pattern; then do this strategy...", and
so it would be a > rather different approach from the usual exhaustive
case table approaches. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
4154. Re: Cubing for Cops From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 07:47:12 -0000
lol thats really cool when i went to the museum of tolorance for school
they were like "wats that in ur pocket" when i was going
through the metal detectors and then they started puting the metal
detectors over all the parts cuz i think they thought i might have
hidden explosives in the parts?????? --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > The other night I was leaving work and I got stopped by a
cop. He > shined his light on me and said, "What's that in
your pocket? You got a > gun? Let me see your hands". I pulled out
my hands with my cube, > saying "It's just a rubik's
cube". He relaxed a little. "Oh, cool. How > fast are you with
that?". > "About thirty seconds". > "Do you know why
I stopped you?" > "No" > "There's been a
burglary in the area". > I was wearing a backpack and a black
hooded sweatshirt with the hood > up, so I guess I looked
"suspicious". > After he and his partner asked me all the
usual stuff (where you going? > are you on drugs?, ever been arrested?
on probation?, etc.), they > frisked me and asked if they could search
my backpack. After they > verified I wasn't carrying anything
valuable, the first cop looked at > his watch and handed me back my
cube, saying "You want to test it out?" > So I solved my cube
for them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". >
I'm just glad I didn't have any weed on me. >
4155. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 11:32:58 -0000
Hi Yes, I am sure that this is a genuine problem, people with bigger
hands and longer fingers have a much greater advantage when OH cubing I
am certain. DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"stanwong86" <stanwong86@...> wrote: > > I don't know
about others, but I certainly feel disadvantaged with > small hands when
I compare myself to the Dzoans. > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" >
<comacotzi@> wrote: > > > > Does there exist the possibility of
smaller hands being > > disadvantageous > > in one-handed speedcubing? >
> > > In terms of the standard 3x3 and two hands, size is definitely not
an > > issue; the exception being monstrously large or dwarfishly tiny
hands. > > > > While dexterity and strength of hands is much more
important than > > size, it seems as if people with smaller hands (not
children, for > > they often lack dexterity at young ages--but grown
adults whose > > palms/fingers are just genetically smaller) would have
to work much > > harder to be proficient at one-handed speedcubing. > >
> > Any thoughts? Anyone encountered hand-size issues at any time? > > >
> From Wikipedia, which cites the Oxford English Dictionary: > > Average
length of male hand: 18.9 cm > > Average breadth of male hand: 8.4 cm >
> Average length of female hand: 17.2 cm > > Average breadth of female
hand: 7.4 cm > > > > I couldn't find any information as to when
hands stop growing. > > > > It may also be more prudent to look at palm
size and finger length > > separately, rather than the entire hand. > >
> > ~Comacotzi > > >
4156. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 11:45:07 -0000
Hi :-) I guess one might also argue that the same problem aplies to
bigger cubes also. When i started off with rubiks.com 5x5x5 cube it felt
really too big for me to handle fast. But it has improved over the
years. Maybe we could gather some empirical data on this somehow?? ..
Per > --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi > > Yes, I am sure that this is a
genuine problem, people with bigger > hands and longer fingers have a
much greater advantage when OH cubing > I am certain. > > DanH :) > >
--- In speedsolvingrubikscube@yahoogroups.com, "stanwong86" >
<stanwong86@> wrote: > > > > I don't know about others, but I
certainly feel disadvantaged with > > small hands when I compare myself
to the Dzoans. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > > <comacotzi@> wrote: > > > > > > Does there
exist the possibility of smaller hands being > > > disadvantageous > > >
in one-handed speedcubing? > > > > > > In terms of the standard 3x3 and
two hands, size is definitely not an > > > issue; the exception being
monstrously large or dwarfishly tiny hands. > > > > > > While dexterity
and strength of hands is much more important than > > > size, it seems
as if people with smaller hands (not children, for > > > they often lack
dexterity at young ages--but grown adults whose > > > palms/fingers are
just genetically smaller) would have to work much > > > harder to be
proficient at one-handed speedcubing. > > > > > > Any thoughts? Anyone
encountered hand-size issues at any time? > > > > > > From Wikipedia,
which cites the Oxford English Dictionary: > > > Average length of male
hand: 18.9 cm > > > Average breadth of male hand: 8.4 cm > > > Average
length of female hand: 17.2 cm > > > Average breadth of female hand: 7.4
cm > > > > > > I couldn't find any information as to when hands
stop growing. > > > > > > It may also be more prudent to look at palm
size and finger length > > > separately, rather than the entire hand. >
> > > > > ~Comacotzi > > > > > >
4157. Re: Blindfold M2/R2 From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 12:05:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > What do you do if you have the correct
piece in the buffer and is > either correct or incorrectly oriented? > >
Brian > You just shoot to a piece that hasn't been solved yet. Then
start a new cycle. Thanks! Joey
4158. Competetions in or around New Jersey From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 13:50:38 -0000
Does anyone know any competetions that are going to happen or might
happen in or around New Jersey?
4159. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 14:02:14 -0000
Leyan has small hands. --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi > > Yes, I am sure
that this is a genuine problem, people with bigger > hands and longer
fingers have a much greater advantage when OH cubing > I am certain. > >
DanH :)
4160. Re: Competetions in or around New Jersey From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 15:06:46 -0000
I'm trying to get one in NYC. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Does anyone know any competetions that are
going to happen or might > happen in or around New Jersey? >
4161. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller
Hands [in OH speedcubing]? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 08:26:56 -0700
It can only be a matter of time before people start manufacturing speed
cubes of different sizes. I for one welcome it. I don't know why
this has to be a sport for people with big hands. May the fastest brain
+ hands win. What do the WCA guys say? On Jun 24, 2007, at 4:32, Dan
wrote: > Hi > > Yes, I am sure that this is a genuine problem, people
with bigger > hands and longer fingers have a much greater advantage
when OH cubing > I am certain. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "stanwong86" >
<stanwong86@...> wrote: >> >> I don't know about others, but I
certainly feel disadvantaged with >> small hands when I compare myself
to the Dzoans. >> >> --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" >> <comacotzi@> wrote: >>> >>> Does there exist
the possibility of smaller hands being >>> disadvantageous >>> in
one-handed speedcubing? >>> >>> In terms of the standard 3x3 and two
hands, size is definitely >>> not an >>> issue; the exception being
monstrously large or dwarfishly tiny >>> hands. >>> >>> While dexterity
and strength of hands is much more important than >>> size, it seems as
if people with smaller hands (not children, for >>> they often lack
dexterity at young ages--but grown adults whose >>> palms/fingers are
just genetically smaller) would have to work much >>> harder to be
proficient at one-handed speedcubing. >>> >>> Any thoughts? Anyone
encountered hand-size issues at any time? >>> >>> From Wikipedia, which
cites the Oxford English Dictionary: >>> Average length of male hand:
18.9 cm >>> Average breadth of male hand: 8.4 cm >>> Average length of
female hand: 17.2 cm >>> Average breadth of female hand: 7.4 cm >>> >>>
I couldn't find any information as to when hands stop growing. >>>
>>> It may also be more prudent to look at palm size and finger length
>>> separately, rather than the entire hand. >>> >>> ~Comacotzi >>> >> >
> > > > > Yahoo! Groups Links > > >
4162. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcub From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 16:34:11 -0000
Well, different sized cubes (Eastsheen vs. Rubik's) are allowed in
the 2x2, 4x4 and 5x5 events. And we did let Adam Zamora compete in the
2x2 event at the US Open with his custom built gigantic cube. So why
not? --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > It can only be a matter of time before people
start manufacturing > speed cubes of different sizes. > > I for one
welcome it. I don't know why this has to be a sport for > people
with big hands. May the fastest brain + hands win. > > What do the WCA
guys say? > > On Jun 24, 2007, at 4:32, Dan wrote: > > > Hi > > > > Yes,
I am sure that this is a genuine problem, people with bigger > > hands
and longer fingers have a much greater advantage when OH cubing > > I am
certain. > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stanwong86" > >
<stanwong86@> wrote: > >> > >> I don't know about others, but I
certainly feel disadvantaged with > >> small hands when I compare myself
to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there
exist the possibility of smaller hands being > >>> disadvantageous > >>>
in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and
two hands, size is definitely > >>> not an > >>> issue; the exception
being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>>
While dexterity and strength of hands is much more important than > >>>
size, it seems as if people with smaller hands (not children, for > >>>
they often lack dexterity at young ages--but grown adults whose > >>>
palms/fingers are just genetically smaller) would have to work much >
>>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any
thoughts? Anyone encountered hand-size issues at any time? > >>> > >>>
From Wikipedia, which cites the Oxford English Dictionary: > >>> Average
length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm
> >>> Average length of female hand: 17.2 cm > >>> Average breadth of
female hand: 7.4 cm > >>> > >>> I couldn't find any information as
to when hands stop growing. > >>> > >>> It may also be more prudent to
look at palm size and finger length > >>> separately, rather than the
entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
4163. Re: Competetions in or around New Jersey From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 16:55:05 -0000
Do you know about when it may happen yet? --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > I'm trying to get one in NYC. >
> Bob > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" > <poker19@> wrote: > > > > Does anyone know any
competetions that are going to happen or might > > happen in or around
New Jersey? > > >
4164. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 18:11:38 -0000
i don't think that having bigger hand is much of a help because
then your finger maybe push 2 layers at once or if you hand are very big
they have to bend farther back just to reach the cube. also I am not
positive but it seems like it would be easier to be more dexterous with
smaller hands. there is probably an optimal size range though. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I guess one might also
argue that the same problem aplies to bigger > cubes also. When i
started off with rubiks.com 5x5x5 cube it felt > really too big for me
to handle fast. But it has improved over the > years. Maybe we could
gather some empirical data on this somehow?? .. > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi > > > > Yes, I am sure that this is
a genuine problem, people with bigger > > hands and longer fingers have
a much greater advantage when OH > cubing > > I am certain. > > > > DanH
:) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"stanwong86" > > <stanwong86@> wrote: > > > > > > I
don't know about others, but I certainly feel disadvantaged with >
> > small hands when I compare myself to the Dzoans. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >
<comacotzi@> wrote: > > > > > > > > Does there exist the possibility
of smaller hands being > > > > disadvantageous > > > > in one-handed
speedcubing? > > > > > > > > In terms of the standard 3x3 and two hands,
size is definitely > not an > > > > issue; the exception being
monstrously large or dwarfishly tiny > hands. > > > > > > > > While
dexterity and strength of hands is much more important > than > > > >
size, it seems as if people with smaller hands (not children, > for > >
> > they often lack dexterity at young ages--but grown adults whose > >
> > palms/fingers are just genetically smaller) would have to work >
much > > > > harder to be proficient at one-handed speedcubing. > > > >
> > > > Any thoughts? Anyone encountered hand-size issues at any time? >
> > > > > > > From Wikipedia, which cites the Oxford English Dictionary:
> > > > Average length of male hand: 18.9 cm > > > > Average breadth of
male hand: 8.4 cm > > > > Average length of female hand: 17.2 cm > > > >
Average breadth of female hand: 7.4 cm > > > > > > > > I couldn't
find any information as to when hands stop growing. > > > > > > > > It
may also be more prudent to look at palm size and finger > length > > >
> separately, rather than the entire hand. > > > > > > > > ~Comacotzi >
> > > > > > > > >
4165. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 18:41:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > It can only be a matter of time before people start
manufacturing > speed cubes of different sizes. > > I for one welcome
it. I don't know why this has to be a sport for > people with big
hands. May the fastest brain + hands win. > > What do the WCA guys say?
> I'm much more comfortable doing OH using ES 2x2x2 than with a
normal Rubik's 3x3x3. Those are a little to big for me and I have
not got small hands. Last year I purchased a (really cheap, poor
quality) 3x3x3 that is about the same size as the ES 2x and thought I
colud use that one for OH... But it really sucked, almost impossible to
twist :( // Kenneth
4166. Re: Competetions in or around New Jersey From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 19:41:10 -0000
Not exactly, but I am looking at August/September. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Do you know about when it may happen yet? >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
> <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC.
> > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick Jameson" > > <poker19@> wrote: > > > > > > Does
anyone know any competetions that are going to happen or > might > > >
happen in or around New Jersey? > > > > > >
4167. Re: [Speed cubing group] Re: Competetions in or around New
Jersey From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 12:55:08 -0700 (PDT)
Did you get my email Bob? Brian Bob Burton <rubikscubewhiz@...>
wrote: Not exactly, but I am looking at August/September. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson"
<poker19@...> wrote: > > Do you know about when it may happen yet? >
> --- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
> <rubikscubewhiz@> wrote: > > > > I'm trying to get one in NYC.
> > > > Bob > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick Jameson" > > <poker19@> wrote: > > > > > > Does
anyone know any competetions that are going to happen or > might > > >
happen in or around New Jersey? > > > > > > [Non-text portions of this
message have been removed]
4168. Re: Cubing for Cops From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 20:03:07 -0000
Hah yeah, the bulge in your pocket (rubik's cube) might look at
little suspicious... A store thought i was stealing once, but i showed
them it was just my cube :] -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > The other night I was leaving work and I got stopped by a
cop. He > shined his light on me and said, "What's that in
your pocket? You got a > gun? Let me see your hands". I pulled out
my hands with my cube, > saying "It's just a rubik's
cube". He relaxed a little. "Oh, cool. How > fast are you with
that?". > "About thirty seconds". > "Do you know why
I stopped you?" > "No" > "There's been a
burglary in the area". > I was wearing a backpack and a black
hooded sweatshirt with the hood > up, so I guess I looked
"suspicious". > After he and his partner asked me all the
usual stuff (where you going? > are you on drugs?, ever been arrested?
on probation?, etc.), they > frisked me and asked if they could search
my backpack. After they > verified I wasn't carrying anything
valuable, the first cop looked at > his watch and handed me back my
cube, saying "You want to test it out?" > So I solved my cube
for them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". >
I'm just glad I didn't have any weed on me. >
4169. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcubing]? From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 21:50:43 -0000
Hi :-) personally i would guess retooling costs would be a bit
prohibitive. I can see the technical possibilities of varying the puzzle
sizes with the current designs though :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > It can only be a matter of time before people start manufacturing >
speed cubes of different sizes. > > I for one welcome it. I don't
know why this has to be a sport for > people with big hands. May the
fastest brain + hands win. > > What do the WCA guys say? > > On Jun 24,
2007, at 4:32, Dan wrote: > > > Hi > > > > Yes, I am sure that this is a
genuine problem, people with bigger > > hands and longer fingers have a
much greater advantage when OH cubing > > I am certain. > > > > DanH :)
> > > > --- In speedsolvingrubikscube@...m, "stanwong86" > >
<stanwong86@> wrote: > >> > >> I don't know about others, but I
certainly feel disadvantaged with > >> small hands when I compare myself
to the Dzoans. > >> > >> --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" > >> <comacotzi@> wrote: > >>> > >>> Does there
exist the possibility of smaller hands being > >>> disadvantageous > >>>
in one-handed speedcubing? > >>> > >>> In terms of the standard 3x3 and
two hands, size is definitely > >>> not an > >>> issue; the exception
being monstrously large or dwarfishly tiny > >>> hands. > >>> > >>>
While dexterity and strength of hands is much more important than > >>>
size, it seems as if people with smaller hands (not children, for > >>>
they often lack dexterity at young ages--but grown adults whose > >>>
palms/fingers are just genetically smaller) would have to work much >
>>> harder to be proficient at one-handed speedcubing. > >>> > >>> Any
thoughts? Anyone encountered hand-size issues at any time? > >>> > >>>
From Wikipedia, which cites the Oxford English Dictionary: > >>> Average
length of male hand: 18.9 cm > >>> Average breadth of male hand: 8.4 cm
> >>> Average length of female hand: 17.2 cm > >>> Average breadth of
female hand: 7.4 cm > >>> > >>> I couldn't find any information as
to when hands stop growing. > >>> > >>> It may also be more prudent to
look at palm size and finger length > >>> separately, rather than the
entire hand. > >>> > >>> ~Comacotzi > >>> > >> > > > > > > > > > > > >
Yahoo! Groups Links > > > > > > >
4170. [Speed cubing group] Re: Possible Disadvantages of Smaller Hands
[in OH speedcub From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 21:53:09 -0000
Hi :-) Absolute brand neutrality does imply leverage for allowing
varying sizes, right?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Well, different sized cubes (Eastsheen vs. Rubik's) are
allowed in the > 2x2, 4x4 and 5x5 events. And we did let Adam Zamora
compete in the 2x2 > event at the US Open with his custom built gigantic
cube. So why not? > > > --- In speedsolvingrubikscube@yahoogroups.com,
Lars Petrus <lars@> > wrote: > > > > It can only be a matter of time
before people start manufacturing > > speed cubes of different sizes. >
> > > I for one welcome it. I don't know why this has to be a sport
for > > people with big hands. May the fastest brain + hands win. > > >
> What do the WCA guys say? > > > > On Jun 24, 2007, at 4:32, Dan wrote:
> > > > > Hi > > > > > > Yes, I am sure that this is a genuine problem,
people with bigger > > > hands and longer fingers have a much greater
advantage when OH cubing > > > I am certain. > > > > > > DanH :) > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"stanwong86" > > > <stanwong86@> wrote: > > >> > > >> I
don't know about others, but I certainly feel disadvantaged with >
> >> small hands when I compare myself to the Dzoans. > > >> > > >> ---
In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > > >>
<comacotzi@> wrote: > > >>> > > >>> Does there exist the possibility
of smaller hands being > > >>> disadvantageous > > >>> in one-handed
speedcubing? > > >>> > > >>> In terms of the standard 3x3 and two hands,
size is definitely > > >>> not an > > >>> issue; the exception being
monstrously large or dwarfishly tiny > > >>> hands. > > >>> > > >>>
While dexterity and strength of hands is much more important than > >
>>> size, it seems as if people with smaller hands (not children, for >
> >>> they often lack dexterity at young ages--but grown adults whose >
> >>> palms/fingers are just genetically smaller) would have to work
much > > >>> harder to be proficient at one-handed speedcubing. > > >>>
> > >>> Any thoughts? Anyone encountered hand-size issues at any time? >
> >>> > > >>> From Wikipedia, which cites the Oxford English Dictionary:
> > >>> Average length of male hand: 18.9 cm > > >>> Average breadth of
male hand: 8.4 cm > > >>> Average length of female hand: 17.2 cm > > >>>
Average breadth of female hand: 7.4 cm > > >>> > > >>> I couldn't
find any information as to when hands stop growing. > > >>> > > >>> It
may also be more prudent to look at palm size and finger length > > >>>
separately, rather than the entire hand. > > >>> > > >>> ~Comacotzi > >
>>> > > >> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > >
> > > > > > > > >
4171. Re: [Speed cubing group] Re: Cubing for Cops From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 18:35:48 -0700 (PDT)
Same story here. I was in a store looking at cubes. I was bored so I
pulled mines out and they thought I stole it. Good thing it had
Cubesmith tiles on it x]]. Brian Corwin <aznspazboi@...> wrote: Hah
yeah, the bulge in your pocket (rubik's cube) might look at little
suspicious... A store thought i was stealing once, but i showed them it
was just my cube :] -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, nailicis2 <no_reply@...>
wrote: > > The other night I was leaving work and I got stopped by a
cop. He > shined his light on me and said, "What's that in
your pocket? You got a > gun? Let me see your hands". I pulled out
my hands with my cube, > saying "It's just a rubik's
cube". He relaxed a little. "Oh, cool. How > fast are you with
that?". > "About thirty seconds". > "Do you know why
I stopped you?" > "No" > "There's been a
burglary in the area". > I was wearing a backpack and a black
hooded sweatshirt with the hood > up, so I guess I looked
"suspicious". > After he and his partner asked me all the
usual stuff (where you going? > are you on drugs?, ever been arrested?
on probation?, etc.), they > frisked me and asked if they could search
my backpack. After they > verified I wasn't carrying anything
valuable, the first cop looked at > his watch and handed me back my
cube, saying "You want to test it out?" > So I solved my cube
for them by flashlight (33 seconds, meh). > They both said they were
impressed. > I said, "Thanks. You guys have a good night". >
I'm just glad I didn't have any weed on me. > [Non-text
portions of this message have been removed]
4172. Re: [Speed cubing group] Re: Cubing for Cops From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 22:36:49 -0500
Heh, a similar thing happened to me when i was going on a cruise on one
of my school trips. I had about 6 cubes in my backpack, and when it went
through security, they thought they were bombs. But after they saw that
they were only rubik's cubes, they asked me to solve it (don't
remember the time, though it was probably around 30seconds) and let me
go. Though afterwards my teacher did get mad at me for carrying so many
around :/ -Sapan Upadhyay On 6/24/07, Brian Le <khoale1234567@...>
wrote: > > Same story here. I was in a store looking at cubes. I was
bored so I > pulled mines out and they thought I stole it. Good thing it
had Cubesmith > tiles on it x]]. > > Brian > > > Corwin
<aznspazboi@... <aznspazboi%40yahoo.com>> wrote: > Hah yeah, the
bulge in your pocket (rubik's cube) might look at little >
suspicious... A store thought i was stealing once, but i showed them >
it was just my cube :] > > -Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > The other night I was
leaving work and I got stopped by a cop. He > > shined his light on me
and said, "What's that in your pocket? You got a > > gun? Let
me see your hands". I pulled out my hands with my cube, > > saying
"It's just a rubik's cube". He relaxed a little.
"Oh, cool. How > > fast are you with that?". > > "About
thirty seconds". > > "Do you know why I stopped you?" > >
"No" > > "There's been a burglary in the area".
> > I was wearing a backpack and a black hooded sweatshirt with the hood
> > up, so I guess I looked "suspicious". > > After he and his
partner asked me all the usual stuff (where you going? > > are you on
drugs?, ever been arrested? on probation?, etc.), they > > frisked me
and asked if they could search my backpack. After they > > verified I
wasn't carrying anything valuable, the first cop looked at > > his
watch and handed me back my cube, saying "You want to test it
out?" > > So I solved my cube for them by flashlight (33 seconds,
meh). > > They both said they were impressed. > > I said, "Thanks.
You guys have a good night". > > I'm just glad I didn't
have any weed on me. > > > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed]
4173. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 03:50:56 -0000
I myself have just started experimenting with OH cubing, and I find it
rather difficult--I'm sure a lot of it is because I'm a
beginner, but some of it is also because I have relatively small hands.
I'm sure with enough practice, skill is much more important than
size, but the disadvantage may still be there. I for one, do rather wish
for a larger palm to give my fingers more room to turn quicker and more
freely. Some of the fingertricks are also very hard for me, but I'm
practicing. I don't know much about larger cubes; I've only
solved the 5x5 a few times, and those haven't been speed runs, so I
used my whole wrist for all the turns, no fingertricks, although those
are harder to pull off on the larger cubes because of the added rigidity
on those. I would actually really like a modified (meaning smaller) 3x3
for OH speedcubing purposes. All I can think of are the little keychain
ones... but those would be worse. Hmm... wonder if I could custom
order/build one? ~Comacotzi
4174. Re: [Speed cubing group] Re: Cubing for Cops From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 21:10:27 -0700 (PDT)
for my case, i was up in the angular crest mountain road park by the
side to enjoy the view of the city night lights when cops approached me
and asked what i was doing at that place that late. i told them i was
just enjoying the view and playing with my cube. so i demonstrated to
them my sub-20 solve. they were quite impressed after which they said to
me, "get the hell out of here kid, good job with the cube
though". some white redneck cop too LOL. --John Lwin Kyawkyaw Sapan
Upadhyay <cubekid@...> wrote: Heh, a similar thing happened to me
when i was going on a cruise on one of my school trips. I had about 6
cubes in my backpack, and when it went through security, they thought
they were bombs. But after they saw that they were only rubik's
cubes, they asked me to solve it (don't remember the time, though
it was probably around 30seconds) and let me go. Though afterwards my
teacher did get mad at me for carrying so many around :/ -Sapan Upadhyay
On 6/24/07, Brian Le <khoale1234567@...> wrote: > > Same story here.
I was in a store looking at cubes. I was bored so I > pulled mines out
and they thought I stole it. Good thing it had Cubesmith > tiles on it
x]]. > > Brian > > > Corwin <aznspazboi@...
<aznspazboi%40yahoo.com>> wrote: > Hah yeah, the bulge in your pocket
(rubik's cube) might look at little > suspicious... A store thought
i was stealing once, but i showed them > it was just my cube :] > >
-Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> nailicis2 > <no_reply@...> wrote: > > > > The other night I was
leaving work and I got stopped by a cop. He > > shined his light on me
and said, "What's that in your pocket? You got a > > gun? Let
me see your hands". I pulled out my hands with my cube, > > saying
"It's just a rubik's cube". He relaxed a little.
"Oh, cool. How > > fast are you with that?". > > "About
thirty seconds". > > "Do you know why I stopped you?" > >
"No" > > "There's been a burglary in the area".
> > I was wearing a backpack and a black hooded sweatshirt with the hood
> > up, so I guess I looked "suspicious". > > After he and his
partner asked me all the usual stuff (where you going? > > are you on
drugs?, ever been arrested? on probation?, etc.), they > > frisked me
and asked if they could search my backpack. After they > > verified I
wasn't carrying anything valuable, the first cop looked at > > his
watch and handed me back my cube, saying "You want to test it
out?" > > So I solved my cube for them by flashlight (33 seconds,
meh). > > They both said they were impressed. > > I said, "Thanks.
You guys have a good night". > > I'm just glad I didn't
have any weed on me. > > > > [Non-text portions of this message have
been removed] > > > [Non-text portions of this message have been
removed] --------------------------------- Need a vacation? Get great
deals to amazing places on Yahoo! Travel. [Non-text portions of this
message have been removed]
4175. Re: [Speed cubing group] Re: Cubing for Cops From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 24 Jun 2007 23:10:29 -0500
Ah, Sapan... always getting into trouble. [Non-text portions of this
message have been removed]
4176. [Speed cubing group] Re: Competetions in or around New
Jersey From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 04:28:45 -0000
no. sent to bob at cubewhiz.com --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Did you get my email Bob? > > Brian > > Bob Burton
<rubikscubewhiz@...> wrote: > Not exactly, but I am looking at
August/September. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" >
<poker19@> wrote: > > > > Do you know about when it may happen yet? >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > <rubikscubewhiz@> wrote: > > > > > > I'm trying
to get one in NYC. > > > > > > Bob > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick Jameson" > >
> <poker19@> wrote: > > > > > > > > Does anyone know any competetions
that are going to happen or > > might > > > > happen in or around New
Jersey? > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
4177. Cubing in the Media From: Terje <terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 11:14:53 +0200
Found a cool article in the latest Climbing magazine (no 257) about Matt
Wilder cubing as a street artist to earn money for climbing. Matt is a
good friend of Dan Knights, and Dan is also mentioned in the article.
Terje
4178. Re: [Speed cubing group] Any Cubber in Houston? From: "Henrique Borba" <pumbacube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 10:17:52 -0300
puxa saco!!! vai trabalhar vagabundo!!!!! Abraço hehehe 2007/6/23,
Guilherme Baron <bocaoshow@...>: > > Hi Guys? > > I'm in Houston
for the next 2 months working and I am glad to know anyone > that lives
here or near here to meet, do some cubbing, tell jokes or just > drink
something. > > So... what do you think? > > Cheers > Guilherme Baron > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4179. Introduction From: "peasoffluff" <gmadrid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 17:42:20 -0000
Hi folks, Just found this group, and I thought I'd introduce
myself. My name is George Madrid, and I've been cubing since about
1978 or 1979. I picked the cube up again about a year ago - a lost
artifact of my childhood, and I discovered that there was an entire
community of speedcubists out there. I thought I'd join in. My
current average solve time is about 90 seconds, and I have a personal
goal to bring that down below 60 seconds. I use my own system, which I
suppose is a combination of the Friedrich F2L and the Petrus LL.
I've recently begun study of the PLL algorithms in an effort to
trim some seconds off my time. Honestly, though, I lose more time in the
F2L. Once I get the F2L, I'm usually about 20 seconds from a solved
cube, so any hints or pointers to hints on the F2L are welcomed.
I'm currently working on serious finger-tricking, too, and I'm
getting fed up with my cube. It gets caught up on itself all the time,
and I'm trying to figure out of that's my lack of dexterity,
or the cube being too loose. Anyway, I probably won't post much,
since I suspect I have a lot more to take away than to offer this group
at this point, so thanks an advance for any advice, pointers, help that
y'all offer. Please forgive me if I ask too many newb questions.
Blue skies, George
4180. Re: [Speed cubing group] Introduction From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 13:19:59 -0500
Begin here: http://dougreed.no-ip.org/~doug/f2l/f2l.htm Solve the cube
slowly many times and workout your own F2L methods. Then go to:
www.cubeloop.com - a site with a substantial F2L section. There you can
compare what you do with what they've got, and you can modify your
methods as you see fit. Another alternative is to memorize algorithms
for F2L. On 6/25/07, peasoffluff <gmadrid@...> wrote: > > Hi folks, >
> Just found this group, and I thought I'd introduce myself. > > My
name is George Madrid, and I've been cubing since about 1978 or
1979. I > picked the > cube up again about a year ago - a lost artifact
of my childhood, and I > discovered that > there was an entire community
of speedcubists out there. I thought I'd > join in. > > My current
average solve time is about 90 seconds, and I have a personal > goal to
bring > that down below 60 seconds. I use my own system, which I suppose
is a > combination of > the Friedrich F2L and the Petrus LL. I've
recently begun study of the PLL > algorithms in an > effort to trim some
seconds off my time. Honestly, though, I lose more > time in the F2L. >
Once I get the F2L, I'm usually about 20 seconds from a solved
cube, so > any hints or > pointers to hints on the F2L are welcomed. > >
I'm currently working on serious finger-tricking, too, and I'm
getting fed > up with my cube. > It gets caught up on itself all the
time, and I'm trying to figure out of > that's my lack of >
dexterity, or the cube being too loose. > > Anyway, I probably
won't post much, since I suspect I have a lot more to > take away
than to > offer this group at this point, so thanks an advance for any
advice, > pointers, help that y'all > offer. Please forgive me if I
ask too many newb questions. > > Blue skies, > > George > > > [Non-text
portions of this message have been removed]
4181. faulty cube? From: kyle.rosenberg <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 19:21:34 -0000
hello - im not a speedcuber, but just found mine in my closet the other
day. i went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a
rubix cube solver online. when i put in my colors, the program came up
with an error and said the cube was mispainted. is this a glitch in the
system, or did someone actually switch the stickers around? can anyone
help? i can send pictures if needed. thanks/
4182. Re: [Speed cubing group] faulty cube? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 16:45:12 -0300 (ART)
Probably someone took a piece out or it falled and it was put back in
the wrong way...that way the cube is unsolvable... take an edge out* and
put it back flipped...then try again the solver...if it still says
it's wrong, maybe you have a wrong corner *turn a face 45º, push
the edge up and the 2 pieces behind it down...should be easy Pedro
"kyle.rosenberg" <no_reply@yahoogroups.com> escreveu: hello
- im not a speedcuber, but just found mine in my closet the other day. i
went to http:// www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube
solver online. when i put in my colors, the program came up with an
error and said the cube was mispainted. is this a glitch in the system,
or did someone actually switch the stickers around? can anyone help? i
can send pictures if needed. thanks/ ---------------------------------
Novo Yahoo! Cadê? - Experimente uma nova busca. [Non-text portions of
this message have been removed]
4183. Re: faulty cube? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 20:01:18 -0000
Someone might have taken some stickers off and put them on the wrong
way. in which case that would not work. So if that doesn't work
than take the stickers off and put them one the right way. Patrick ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Probably someone took a piece out or it falled and it was put
back in the wrong way...that way the cube is unsolvable... > > take an
edge out* and put it back flipped...then try again the solver...if it
still says it's wrong, maybe you have a wrong corner > > *turn a
face 45º, push the edge up and the 2 pieces behind it down...should be
easy > > Pedro > > "kyle.rosenberg"
<no_reply@yahoogroups.com> escreveu: hello - im not a speedcuber, but
just found mine in my closet the other day. i went to http:// >
www.wrongway.org/cgi-bin/cube/cubexcgiin? , a rubix cube solver online.
when i put in my > colors, the program came up with an error and said
the cube was mispainted. is this a glitch > in the system, or did
someone actually switch the stickers around? can anyone help? i can >
send pictures if needed. thanks/ > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
I proposed this idea a while back. I'm still working on the
right-click thing, but meanwhile I stumbled across the idea of doing
this through the search bar in Firefox. I used the ideas (and code) from
http://libdev.plymouth.edu/post/31 to create two "search
engines": one for animating an alg generator, and another for a
solver. You can "install" (really, it's just a matter of
clicking and allowing Firefox to add these to a list of search engines)
them from here: http://cube.garron.us/tools/index.htm I created a short
demo install & use video (with the generator search only):
http://archive.garron.us/vid/demo/algsearch.mp4 The best part: while one
of the two is selected as your current search engine, you actually can
display an alg with a right-click:
http://archive.garron.us/vid/demo/alg_right_click.mp4 (but only if an
alg "search engine" is selected) Hope some of you like this,
and use it :-) As mentioned, I'm working on a permanent right-click
version, and (hopefully) configurability on the applet page -Lucas
Garron ----- Original Message ----- > From: Lucas G. > > Anyhow, the
idea would be to create a browser extension (I would like it > for
Firefox :-) that allows a user to highlight an algorithm in a text and >
animate (or display the result of) the alg in a new tab. AnimCube (my >
preference) or Randelshofer's applet can be employed for this. > It
would look something like this: >
http://archive.garron.us/img/algclick.png > And then open a new page,
like this: > http://archive.garron.us/img/algnewpage.png (here with an
FMC helper page > as an example display applet)
4185. New York City? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 03:54:45 -0000
Who lives/works/hangs out in the city? I'm there practically every
day now. Bob
4186. 4x4x4 replacement parts From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 04:01:46 -0000
ok, so i got a brand new revenge today (first one), and was so excited
to solve it that i ended up solving probably 20 times. on the last solve
(of course) i break a center piece and the thing falls apart. question:
is there anywhere else beside cubesmith.com ($1.25 is a bit much for 1
little piece of plastic) where i can buy just 1 replacement center
piece? thanks, jeff
4187. Re: [Speed cubing group] 4x4x4 replacement parts From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 25 Jun 2007 21:23:25 -0700 (PDT)
Find out who supplies Cubesmith and talk to them. Or, you can get a new
Revenge x]. Or you can make your own. There are endless possibilities.
Brian jeff17237 <no_reply@yahoogroups.com> wrote: ok, so i got a
brand new revenge today (first one), and was so excited to solve it that
i ended up solving probably 20 times. on the last solve (of course) i
break a center piece and the thing falls apart. question: is there
anywhere else beside cubesmith.com ($1.25 is a bit much for 1 little
piece of plastic) where i can buy just 1 replacement center piece?
thanks, jeff [Non-text portions of this message have been removed]
4188. Re: 4x4x4 replacement parts From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 04:45:49 -0000
I'm pretty sure that Cubesmith takes the pieces from existing
Revenges. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Find out who supplies Cubesmith and
talk to them. Or, you can get a new Revenge x]. Or you can make your
own. There are endless possibilities. > > Brian > > jeff17237
<no_reply@yahoogroups.com> wrote: > ok, so i got a brand new revenge
today (first one), and was so excited > to solve it that i ended up
solving probably 20 times. on the last > solve (of course) i break a
center piece and the thing falls apart. > question: is there anywhere
else beside cubesmith.com ($1.25 is a bit > much for 1 little piece of
plastic) where i can buy just 1 replacement > center piece? > > thanks,
> jeff > > > > > > > [Non-text portions of this message have been
removed] >
4189. Re: 4x4x4 replacement parts From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 05:24:50 -0000
Yes that is what he does. Option A: $1.25 for a piece of plastic Option
B: $20 for enough pieces of plastic to still only have one working 4x4.
Bob --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear
<no_reply@...> wrote: > > I'm pretty sure that Cubesmith takes
the pieces from existing Revenges. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Find out who supplies Cubesmith and talk to them. Or, you
can get a > new Revenge x]. Or you can make your own. There are endless
possibilities. > > > > Brian > > > > jeff17237
<no_reply@yahoogroups.com> wrote: > > ok, so i got a brand new
revenge today (first one), and > was so excited > > to solve it that i
ended up solving probably 20 times. on the last > > solve (of course) i
break a center piece and the thing falls apart. > > question: is there
anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little
piece of plastic) where i can buy just 1 replacement > > center piece? >
> > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
4190. CALCubeTimer v0.2 From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 07:17:41 -0000
After many more months of development, we are proud to announce the
second release of the CALCubeTimer. CCT v0.2 is an even more complete
speedcubing timer for (hopefully all) your needs. A few of the changes
since 0.1 include fixed keyboard timing on Linux, support for big-big
cubes, and a very extensive gui overhaul. We highly encourage you to try
it out, feedback is welcome! You can get it here:
http://gnehzr.net/cct/. Jeremy Fleischman and Ryan Zheng
4191. Re: faulty cube? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 07:21:43 -0000
> Someone might have taken some stickers off and put them on the wrong >
way. in which case that would not work. So if that doesn't work
than > take the stickers off and put them one the right way. Please
don't take this advice because your cube will look pretty tatty
afterwards. If you are going to replace the stickers, buy a replacement
set from cubesmith.com - at least when you put the stickers back on it
looks brand new. If you don't know how to go about solving your
cube, and you want to get it back into shape (to start learning of
course) - the best bet is to take it completely apart and then fit it
back together in the correct way. This is because at the moment you
don't know if you have an edge flipped, two edges swapped, a corner
twisted, or any combination of all these which are all impossible to
correct just by turning the cube. Don't worry about taking it
apart, just turn a face 45 degrees as mentioned before, pop out an edge
piece, and then dismantle it from there. It's very easy to put back
together also. All the best, DanH :)
4192. Re: faulty cube? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 07:22:59 -0000
In addition to my last post, I see what Patrick said does make a bit
more sense than I thought, if someone has taken off stickers and
replaced them in order to get closer to the solution, then it's
probably better that you replace all the stickers :) DanH :)
4193. Re: [Speed cubing group] Re: 4x4x4 replacement parts From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 05:54:27 -0700 (PDT)
Or you can get an eastsheen 4x4 i have been doing that one has not broke
yet! but my Rubiks has! ----- Original Message ---- From: Bob Burton
<rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, June 26, 2007 1:24:50 AM Subject: [Speed cubing group] Re:
4x4x4 replacement parts Yes that is what he does. Option A: $1.25 for a
piece of plastic Option B: $20 for enough pieces of plastic to still
only have one working 4x4. Bob --- In speedsolvingrubiksc
ube@yahoogroups. com, symbioticfear <no_reply@.. .> wrote: > >
I'm pretty sure that Cubesmith takes the pieces from existing
Revenges. > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le
> <khoale1234567@ > wrote: > > > > Find out who supplies Cubesmith
and talk to them. Or, you can get a > new Revenge x]. Or you can make
your own. There are endless possibilities. > > > > Brian > > > >
jeff17237 <no_reply@yahoogroup s.com> wrote: > > ok, so i got a brand
new revenge today (first one), and > was so excited > > to solve it that
i ended up solving probably 20 times. on the last > > solve (of course)
i break a center piece and the thing falls apart. > > question: is there
anywhere else beside cubesmith.com ($1.25 is a bit > > much for 1 little
piece of plastic) where i can buy just 1 replacement > > center piece? >
> > > thanks, > > jeff > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > >
____________________________________________________________________________________
Sucker-punch spam with award-winning protection. Try the free Yahoo!
Mail Beta.
http://advision.webevents.yahoo.com/mailbeta/features_spam.html
[Non-text portions of this message have been removed]
4194. Re: 4x4x4 replacement parts From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 15:44:05 -0000
Ok, thanks guys. looks like i'll be breaking down and buying the
piece, but i'll buy some replacement stickers for my 3x3 while
i'm at it. jeff --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > Yes that is
what he does. > > Option A: $1.25 for a piece of plastic > Option B: $20
for enough pieces of plastic to still only have one > working 4x4. > >
Bob > > --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@> wrote: > > > > I'm pretty sure that Cubesmith takes
the pieces from existing Revenges. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > Find out who supplies Cubesmith and talk to them. Or,
you can get a > > new Revenge x]. Or you can make your own. There are
endless > possibilities. > > > > > > Brian > > > > > > jeff17237
<no_reply@...m> wrote: > > > ok, so i got a brand new revenge today
(first one), and > > was so excited > > > to solve it that i ended up
solving probably 20 times. on the last > > > solve (of course) i break a
center piece and the thing falls apart. > > > question: is there
anywhere else beside cubesmith.com ($1.25 is a bit > > > much for 1
little piece of plastic) where i can buy just 1 > replacement > > >
center piece? > > > > > > thanks, > > > jeff > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > >
4195. Re: [Speed cubing group] Re: Competitions in the US From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 09:48:00 -0700 (PDT)
SO you should get one in denver then. Clancy Cochran
<perscription_death@...> wrote: denver would be cool, i've never
visited there, and its in a centralized location kind of like chicago
was. also it gives me a good reason to go hang out with mike for a while
:). dan knights would probably show up also since i believe he's
moving to colorado. Vince Zakis <forlask@...> wrote: DUDE!!!
That's like the perfect palce for me... get one there this summer
richard16meyer <richard16meyer@...> wrote: What about one in Denver,
would that be a good place for everyone? --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Yeah. i am trying to find one too > > xkiesterx
<kianb@...> wrote: Are there really no competitions upcoming in the
United States, at > least there are none listed on speedcubing.com, is
anyone planning > any, i really would like to go to one soon, any this
summer, thats > when i actually have time to travel, same with most
students i assume, > I know Bob mentioned he might host one around
August, but any others. > > > > > > > www.xanga.com/forlask >
www.myspace.com/vbzakis > > Vince > "forlask" > > > >
--------------------------------- > Be a better Globetrotter. Get better
travel answers from someone who knows. > Yahoo! Answers - Check it out.
> > [Non-text portions of this message have been removed] >
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Be a better Heartthrob. Get better
relationship answers from someone who knows. Yahoo! Answers - Check it
out. [Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
www.xanga.com/forlask www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Pinpoint customers who are looking for
what you sell. [Non-text portions of this message have been removed]
4196. Re: [Speed cubing group] Re: faulty cube? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 10:01:47 -0700 (PDT)
If you want to replace all of the stickers, be sure you get the color
scheme right. Or if you don't want new stickers, get someone who
knows how to solve the cube solve it for you and they will be able to
fix the problem. If it is really bad (most of the stickers have been
rearranged and the person whom you hired has no idea what goes where)
just replace the entire thing. Brian Dan <dan_j_harris@...> wrote: In
addition to my last post, I see what Patrick said does make a bit more
sense than I thought, if someone has taken off stickers and replaced
them in order to get closer to the solution, then it's probably
better that you replace all the stickers :) DanH :) [Non-text portions
of this message have been removed]
4197. Cube Vinyl Stickers FOR CAR. From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 17:22:04 -0000
i am just wondering if cubesmith or other sites will decide to make Cube
vinyl stickers for cars. maybe something that say "cubist in
car" or maybe a 3D cut of a rubik's cube. well you know
anything nice to display on our car to show our appreciation for the
rubik's cube --John lwin.
4198. Re: Possible Disadvantages of Smaller Hands [in OH
speedcubing]? From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 19:27:46 -0000
I myself have quite smaal hands and I find it effecting my times in
speedcubing twohanded becouse I can't perform fingertriks as fast
as someone with bigger hands. And I think it's the same with one
handed becouse you can't reach all the sides with your fingers. ---
In speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > Does there exist the possibility of
smaller hands being > disadvantageous > in one-handed speedcubing? > >
In terms of the standard 3x3 and two hands, size is definitely not an >
issue; the exception being monstrously large or dwarfishly tiny hands. >
> While dexterity and strength of hands is much more important than >
size, it seems as if people with smaller hands (not children, for > they
often lack dexterity at young ages--but grown adults whose >
palms/fingers are just genetically smaller) would have to work much >
harder to be proficient at one-handed speedcubing. > > Any thoughts?
Anyone encountered hand-size issues at any time? > > From Wikipedia,
which cites the Oxford English Dictionary: > Average length of male
hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average length of
female hand: 17.2 cm > Average breadth of female hand: 7.4 cm > > I
couldn't find any information as to when hands stop growing. > > It
may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
4199. Re: [Speed cubing group] Introduction From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 19:52:27 -0000
Welcome, George! I too have been cubing since the early 80s (though if
you had a cube in 1978 or 1979, you were definitely very early, it
wasn't generally available in the US until 1980). The F2L tips
already mentioned are very helpful. There are plenty of videos out there
of people showing the techniques, and it's helpful to watch their
hand positioning to pick up the finger tricks. It also helps to get
together with other cubers--at least I learn better that way. Where do
you live? My wife teases me becuase I too once said I'd be happy if
I got my time under a minute, which is about as fast as I ever did it in
the 80s, but now I'm not happy if a solve is over 30 seconds.
I've been speedcubing about 2 years now, but I don't practice
as much as most people in here (you could get to sub-30 in a few months
with consistent practice). good luck with your cubing! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander J Goldberg"
<ajgold04@...> wrote: > > Begin here: >
http://dougreed.no-ip.org/~doug/f2l/f2l.htm > Solve the cube slowly many
times and workout your own F2L methods. > Then go to: > www.cubeloop.com
- a site with a substantial F2L section. > There you can compare what
you do with what they've got, > and you can modify your methods as
you see fit. > > Another alternative is to memorize algorithms for F2L.
> > > On 6/25/07, peasoffluff <gmadrid@...> wrote: > > > > Hi folks,
> > > > Just found this group, and I thought I'd introduce myself.
> > > > My name is George Madrid, and I've been cubing since about
1978 or 1979. I > > picked the > > cube up again about a year ago - a
lost artifact of my childhood, and I > > discovered that > > there was
an entire community of speedcubists out there. I thought I'd > >
join in. > > > > My current average solve time is about 90 seconds, and
I have a personal > > goal to bring > > that down below 60 seconds. I
use my own system, which I suppose is a > > combination of > > the
Friedrich F2L and the Petrus LL. I've recently begun study of the
PLL > > algorithms in an > > effort to trim some seconds off my time.
Honestly, though, I lose more > > time in the F2L. > > Once I get the
F2L, I'm usually about 20 seconds from a solved cube, so > > any
hints or > > pointers to hints on the F2L are welcomed. > > > > I'm
currently working on serious finger-tricking, too, and I'm getting
fed > > up with my cube. > > It gets caught up on itself all the time,
and I'm trying to figure out of > > that's my lack of > >
dexterity, or the cube being too loose. > > > > Anyway, I probably
won't post much, since I suspect I have a lot more to > > take away
than to > > offer this group at this point, so thanks an advance for any
advice, > > pointers, help that y'all > > offer. Please forgive me
if I ask too many newb questions. > > > > Blue skies, > > > > George > >
> > > > > > > [Non-text portions of this message have been removed] >
4200. Re: New York City? From: "stanwong86" <stanwong86@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 19:54:27 -0000
I'm working in Philadelphia in the Summer, but I can stop by New
York City on the weekends. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the
city? I'm there practically every > day now. > > Bob >
4201. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR. From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 13:28:07 -0700 (PDT)
That would be awesome x]] lkyawkyaw <lkyawkyaw@...> wrote: i am just
wondering if cubesmith or other sites will decide to make Cube vinyl
stickers for cars. maybe something that say "cubist in car" or
maybe a 3D cut of a rubik's cube. well you know anything nice to
display on our car to show our appreciation for the rubik's cube
--John lwin. [Non-text portions of this message have been removed]
4202. Re: New York City? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 20:33:17 -0000
I'm up in Westchester, but other than this Thursday I'm not
free until August 11th. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Who lives/works/hangs out in the
city? I'm there practically every > day now. > > Bob >
4203. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR. From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 15:12:26 -0700 (PDT)
Almost forgot, how about "got cube?" :-D Brian Le
<khoale1234567@...> wrote: That would be awesome x]] lkyawkyaw
<lkyawkyaw@...> wrote: i am just wondering if cubesmith or other
sites will decide to make Cube vinyl stickers for cars. maybe something
that say "cubist in car" or maybe a 3D cut of a rubik's
cube. well you know anything nice to display on our car to show our
appreciation for the rubik's cube --John lwin. [Non-text portions
of this message have been removed] --------------------------------- Be
a PS3 game guru. Get your game face on with the latest PS3 news and
previews at Yahoo! Games. [Non-text portions of this message have been
removed]
4204. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR. From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 15:19:34 -0700 (PDT)
Summer is boring. Maybe I can make a t-shirt depeicting that and post it
in the group. What does everyone think? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: Almost forgot, how about "got cube?"
:-D Brian Le <khoale1234567@...> wrote: That would be awesome x]]
lkyawkyaw <lkyawkyaw@...> wrote: i am just wondering if cubesmith or
other sites will decide to make Cube vinyl stickers for cars. maybe
something that say "cubist in car" or maybe a 3D cut of a
rubik's cube. well you know anything nice to display on our car to
show our appreciation for the rubik's cube --John lwin. [Non-text
portions of this message have been removed]
--------------------------------- Be a PS3 game guru. Get your game face
on with the latest PS3 news and previews at Yahoo! Games. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
4205. Re: [Speed cubing group] Re: Possible Disadvantages of Smaller
Hands [in OH speedcubing]? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 26 Jun 2007 19:34:58 -0300 (ART)
I don't think the hands' size has all that influence on
2-handed cubing...take a look at Bernett...he's just 9 years old,
if I'm not wrong, and his hands are definately not big...and
he's pretty good (not only for his age) I think the size can play a
bigger part on OH cubing, though...Ryan Patricio has pretty long
fingers, and I think the Dzoans too... Pedro Aili Asikainen
<aili.asikainen@...> escreveu: I myself have quite smaal hands and I
find it effecting my times in speedcubing twohanded becouse I can't
perform fingertriks as fast as someone with bigger hands. And I think
it's the same with one handed becouse you can't reach all the
sides with your fingers. --- In speedsolvingrubikscube@yahoogroups.com,
"comacotzi" <comacotzi@...> wrote: > > Does there exist the
possibility of smaller hands being > disadvantageous > in one-handed
speedcubing? > > In terms of the standard 3x3 and two hands, size is
definitely not an > issue; the exception being monstrously large or
dwarfishly tiny hands. > > While dexterity and strength of hands is much
more important than > size, it seems as if people with smaller hands
(not children, for > they often lack dexterity at young ages--but grown
adults whose > palms/fingers are just genetically smaller) would have to
work much > harder to be proficient at one-handed speedcubing. > > Any
thoughts? Anyone encountered hand-size issues at any time? > > From
Wikipedia, which cites the Oxford English Dictionary: > Average length
of male hand: 18.9 cm > Average breadth of male hand: 8.4 cm > Average
length of female hand: 17.2 cm > Average breadth of female hand: 7.4 cm
> > I couldn't find any information as to when hands stop growing.
> > It may also be more prudent to look at palm size and finger length >
separately, rather than the entire hand. > > ~Comacotzi >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4206. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR. From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 02:02:36 -0000
that sounds great, lets see it! Also, the bumper sticker sounds good.
Too bad i don't have a car yet =l -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Summer is boring. Maybe I can make a t-shirt depeicting that
and post it in the group. What does everyone think? > > Brian > > lwin
kyawkyaw <lkyawkyaw@...> wrote: > Almost forgot, > > how about
"got cube?" > > :-D > > Brian Le <khoale1234567@...> wrote:
> That would be awesome x]] > > lkyawkyaw <lkyawkyaw@...> wrote: i am
just wondering if cubesmith or other sites will decide to make > Cube
vinyl stickers for cars. > > maybe something that say "cubist in
car" or maybe a 3D cut of a rubik's > cube. well you know
anything nice to display on our car to show our > appreciation for the
rubik's cube > > --John lwin. > > [Non-text portions of this
message have been removed] > > --------------------------------- > Be a
PS3 game guru. > Get your game face on with the latest PS3 news and
previews at Yahoo! Games. > > [Non-text portions of this message have
been removed] > > > > > > > [Non-text portions of this message have been
removed] >
4207. Re: Cube Vinyl Stickers FOR CAR. From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 02:12:55 -0000
Ran across this at hot topic, had to pick one up to put in my car
window: http://tinyurl.com/2kw668 (Hot topic is kind of a teen goth
alternative store in malls around here... as a 24 year old married man I
only felt slighlty out of place picking one up, but I do like their
witty t-shirts and stickers and such.) I also have printed out the logo
of this group and have it in one corner of my back windshield. I always
love items to show your cubing pride! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > i am just wondering if cubesmith or other
sites will decide to make > Cube vinyl stickers for cars. > > maybe
something that say "cubist in car" or maybe a 3D cut of a
rubik's > cube. well you know anything nice to display on our car
to show our > appreciation for the rubik's cube > > --John lwin. >
4208. Blindcubing 3 cycle From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 02:37:10 -0000
Pochmann's M2/R2 was too hard for me >.> (I know, I'm crazy)
so I switched to 3 cycle. How do you solve EP (1 2 10 12). I'm
using Macky's numbering system for ease of explanation. Brian
4209. mixing lubes From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 02:59:04 -0000
is does mixing cubelube.com with snap or another silicon spray yeild
good results?
4210. re: [Speed cubing group] Blindcubing 3 cycle From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 27 Jun 2007 08:12:43 +0200
Setup Moves: R2 D' B2 Alg: Z-Perm (R' U' R U' R U R
U' R' U R U R2 U' R' U2) Undo Setup Moves: B2 D R2
-------- Original Message -------- > From: "Brian Le"
<khoale1234567@...> > Sent: Wednesday, June 27, 2007 4:37 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Blindcubing 3 cycle > > Pochmann's M2/R2 was too hard for me >.> (I
know, I'm crazy) so I > switched to 3 cycle. How do you solve EP (1
2 10 12). I'm using Macky's > numbering system for ease of
explanation. > > Brian
4211. Re: [Speed cubing group] Blindcubing 3 cycle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 09:24:48 -0000
Hi :-) I'd guess L U' L' - (U2S2)*2 - L U L' or
similar (S being of course the layer between F and B) would be much much
faster?? Maybe this one is more bld friendly: F2 U B2 *H-perm* B2
U' F2 ?? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"avgalen" <avgalen@...> wrote: > > Setup Moves: R2 D'
B2 > Alg: Z-Perm (R' U' R U' R U R U' R' U R U
R2 U' R' U2) > Undo Setup Moves: B2 D R2 > > -------- Original
Message -------- > > From: "Brian Le" <khoale1234567@...> >
> Sent: Wednesday, June 27, 2007 4:37 AM > > To:
speedsolvingrubikscube@yahoogroups.com > > Subject: [Speed cubing group]
Blindcubing 3 cycle > > > > Pochmann's M2/R2 was too hard for me
>.> (I know, I'm crazy) so I > > switched to 3 cycle. How do you
solve EP (1 2 10 12). I'm using Macky's > > numbering system
for ease of explanation. > > > > Brian >
4212. Re: Blindcubing 3 cycle From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 09:32:14 -0000
Hi :-) Well, (1 2 10 12) is a 4-cycle. I would first do (1 2 10) and
then (1 12) together with 2 corners. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > I'd guess > > L
U' L' - (U2S2)*2 - L U L' or similar > (S being of course
the layer between F and B) > > would be much much faster?? > > Maybe
this one is more bld friendly: > F2 U B2 *H-perm* B2 U' F2 ?? > >
-Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"avgalen" > <avgalen@> wrote: > > > > Setup Moves: R2
D' B2 > > Alg: Z-Perm (R' U' R U' R U R U'
R' U R U R2 U' R' U2) > > Undo Setup Moves: B2 D R2 > > >
> -------- Original Message -------- > > > From: "Brian Le"
<khoale1234567@> > > > Sent: Wednesday, June 27, 2007 4:37 AM > > >
To: speedsolvingrubikscube@yahoogroups.com > > > Subject: [Speed cubing
group] Blindcubing 3 cycle > > > > > > Pochmann's M2/R2 was too
hard for me >.> (I know, I'm crazy) so I > > > switched to 3 cycle.
How do you solve EP (1 2 10 12). I'm using > Macky's > > >
numbering system for ease of explanation. > > > > > > Brian > > >
4213. Re: Blindcubing 3 cycle From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 10:25:06 -0000
Hi :-) Yes i was a bit confused whether he meant 2 swaps or a 4-cycle.
My suggestion replaces avgalens suggestion. The exact best solution will
depend on what corners are acceptable to mess about with ;-) -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a
4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2
corners. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess >
> > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being
of course the layer between F and B) > > > > would be much much faster??
> > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2
U' F2 ?? > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" > >
<avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg:
Z-Perm (R' U' R U' R U R U' R' U R U R2 U'
R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > --------
Original Message -------- > > > > From: "Brian Le"
<khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > >
> To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed
cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2
was too hard for me >.> (I know, I'm crazy) so I > > > > switched
to 3 cycle. How do you solve EP (1 2 10 12). I'm using > >
Macky's > > > > numbering system for ease of explanation. > > > > >
> > > Brian > > > > > >
4214. Re: [Speed cubing group] Introduction From: "George Madrid" <gmadrid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 07:46:16 -0400
Hi Kirk, Like anything else from 30 years ago, my memory is a little
fuzzy. I was living in Scotland when I got my first cube. I don't
know if that means it was earlier or later. I remember who my teacher
was because she confiscated it, and if my math is right, that would put
it in either late 1979 or early 1980. I had already checked out the Doug
Reed page, and I found it very helpful. It greatly improved my intuitive
understanding of the F2L moves, which in turn, has helped me to memorize
algs for those F2L permutations which I wasn't able to do both
quickly and intuitively. I think my problem lies in finding the cubies
quickly enough. I don't have the "vision" yet, and I
spend most of my time looking for two that match. Lately, I've been
timing just the F2L portion of my solve. When I go slowly, it's
somewhere between 55-65 seconds. When I try to go quickly, sometimes it
goes as slow as 90 seconds because I mess up more. Can you or anyone
recommend ways to improve my vision and find the next cubes so that my
pause between algs is lower? It's hard to imagine that I'll
get it down to 30. I'm not sure I have the time to devote to it,
but I am spending time on it every day lately. Part of me is annoyed
because I've done a lot of work learning a lot of new techniques,
and finally gotten back down to the same time I was able to average
using the "Simple Solution" that I learned back in the 80s.
Oh, are there any cubing groups in the Boston area? Has anyone compiled
a website with lists of cubing groups/clubs/whatever? Anyway, thanks to
everyone for their advice. I'm still having fun. George On 6/26/07,
kirk83616 <no_reply@yahoogroups.com> wrote: > > Welcome, George! > >
I too have been cubing since the early 80s (though if you had a cube >
in 1978 or 1979, you were definitely very early, it wasn't
generally > available in the US until 1980). > > The F2L tips already
mentioned are very helpful. There are plenty of > videos out there of
people showing the techniques, and it's helpful > to watch their
hand positioning to pick up the finger tricks. > > It also helps to get
together with other cubers--at least I learn > better that way. Where do
you live? > > My wife teases me becuase I too once said I'd be
happy if I got my > time under a minute, which is about as fast as I
ever did it in the > 80s, but now I'm not happy if a solve is over
30 seconds. I've been > speedcubing about 2 years now, but I
don't practice as much as most > people in here (you could get to
sub-30 in a few months with > consistent practice). > > good luck with
your cubing! > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J > Goldberg" <ajgold04@...> wrote: > > > >
Begin here: > > http://dougreed.no-ip.org/~doug/f2l/f2l.htm > > Solve
the cube slowly many times and workout your own F2L methods. > > Then go
to: > > www.cubeloop.com - a site with a substantial F2L section. > >
There you can compare what you do with what they've got, > > and
you can modify your methods as you see fit. > > > > Another alternative
is to memorize algorithms for F2L. > > > > > > On 6/25/07, peasoffluff
<gmadrid@...> wrote: > > > > > > Hi folks, > > > > > > Just found
this group, and I thought I'd introduce myself. > > > > > > My name
is George Madrid, and I've been cubing since about 1978 > or 1979.
I > > > picked the > > > cube up again about a year ago - a lost
artifact of my > childhood, and I > > > discovered that > > > there was
an entire community of speedcubists out there. I > thought I'd > >
> join in. > > > > > > My current average solve time is about 90
seconds, and I have a > personal > > > goal to bring > > > that down
below 60 seconds. I use my own system, which I suppose > is a > > >
combination of > > > the Friedrich F2L and the Petrus LL. I've
recently begun study > of the PLL > > > algorithms in an > > > effort to
trim some seconds off my time. Honestly, though, I > lose more > > >
time in the F2L. > > > Once I get the F2L, I'm usually about 20
seconds from a solved > cube, so > > > any hints or > > > pointers to
hints on the F2L are welcomed. > > > > > > I'm currently working on
serious finger-tricking, too, and I'm > getting fed > > > up with
my cube. > > > It gets caught up on itself all the time, and I'm
trying to > figure out of > > > that's my lack of > > > dexterity,
or the cube being too loose. > > > > > > Anyway, I probably won't
post much, since I suspect I have a lot > more to > > > take away than
to > > > offer this group at this point, so thanks an advance for any >
advice, > > > pointers, help that y'all > > > offer. Please forgive
me if I ask too many newb questions. > > > > > > Blue skies, > > > > > >
George > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > [Non-text portions of this message have
been removed]
4215. News From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 13:39:02 -0000
Hi friends, I'd just like to let you know that today I found out
that I achieved a First class degree with Honours in Meteorology &
Oceanography. :) Dan H :)
4216. Re: News From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 14:51:58 -0000
Hi Dan :-) Go and celebrate thoroughly and gracefully ;-) I knew you
would make it mate!! Bu the way, most our weather here in norway is
arriving from UK, so please bring nice weather :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi friends, > > I'd just like to
let you know that today I found out that I achieved a > First class
degree with Honours in Meteorology & Oceanography. :) > > Dan H :) >
4217. Re: [Speed cubing group] News From: "Duncan Dicks" <duncan@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 27 Jun 2007 15:51:35 +0100
Many congratulations Dan! ----- Original Message ----- From: Dan To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, June 27, 2007
2:39 PM Subject: [Speed cubing group] News Hi friends, I'd just
like to let you know that today I found out that I achieved a First
class degree with Honours in Meteorology & Oceanography. :) Dan H :)
[Non-text portions of this message have been removed]
4218. seattle/portland From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 15:52:28 -0700 (PDT)
i will be in the seattle area (around kent i believe) for a couple days,
and then in portland for a couple days after that, and i was wondering
who's around and possibly available to do some cubing. i'm up
there for work so my schedule is usually kind of tight, but i'd
like to try and meet up with some people while i'm in those places.
you can pm me or something if you're available, it would probably
be better to use rxdeath (a.t.) g-mail because this account is only for
this forum and its hard to sift though them all, if you don't get
the email address, just go to the contact link on bigcubes.com
--------------------------------- Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
[Non-text portions of this message have been removed]
4219. Tri-City Cubers From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 23:31:37 -0000
Summer is so boring. Are there any cubers in or around the Tri-City Area
in California? I bet there are...
i am just up in millbrae, maybe a 20 minute trip Brian Le
<khoale1234567@...> wrote: Summer is so boring. Are there any cubers
in or around the Tri-City Area in California? I bet there are...
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
4221. Re: [Speed cubing group] Tri-City Cubers From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 01:25:56 -0000
me + dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > i am just up in millbrae,
maybe a 20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer
is so boring. Are there any cubers in or around the Tri-City > Area in
California? I bet there are... > > > > > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online. > >
[Non-text portions of this message have been removed] >
4222. Re: [Speed cubing group] Tri-City Cubers From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 18:30:59 -0700 (PDT)
ah, i see. just wanna knwo. goodxy2002 <goodxy2002@...> wrote: me +
dzoans --- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i am just up in millbrae, maybe a
20 minute trip > > Brian Le <khoale1234567@...> wrote: Summer is so
boring. Are there any cubers in or around the Tri-City > Area in
California? I bet there are... > > > > > > >
--------------------------------- > Building a website is a piece of
cake. > Yahoo! Small Business gives you all the tools to get online. > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
4223. Looking for a Specific Rubik's Cube Applet From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 01:44:03 -0000
I'm looking for a Rubik's Cube Applet on a website that lets
you input an algorithm, and then the cube onscreen makes the moves
specified in what you inputted. No weird downloads or
anything--it's just a program on a website. I stumbled upon one
around a month back, but am having difficulty relocating it. I've
tried retracing my steps and everything, but I can't find it again.
If anyone can help or point me in the right direction, I'd be much
obliged. ~Comacotzi
4224. Making a website From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 01:46:28 -0000
Does anyone know where I can learn how to make a website? For free x]]
Brian
4225. Re: Making a website From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 02:00:17 -0000
I can point you toward some site-building stuff or show you some myself.
All i need to know is what you plan on doing with your website. Ex.
forums, information based, simple/complex, etc. you can email me
directly if you wish. jeff
4226. Re: Looking for a Specific Rubik's Cube Applet From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 02:03:12 -0000
http://thearufam.brinkster.net/cube/wrapplet.asp --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > I'm looking for a Rubik's Cube
Applet on a website that lets you input > an algorithm, and then the
cube onscreen makes the moves specified in > what you inputted. No weird
downloads or anything--it's just a program > on a website. > > I
stumbled upon one around a month back, but am having difficulty >
relocating it. I've tried retracing my steps and everything, but I
> can't find it again. > > If anyone can help or point me in the
right direction, I'd be much > obliged. > > ~Comacotzi >
4227. Re: Looking for a Specific Rubik's Cube Applet From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 02:04:24 -0000
Well, you have lot's of options. Basically searching for
'animated cube' would give you results. Anyway here are some
1. http://vanderblonk.com/ This is my own site. The applet is on the
"animated cube" page I also wrote a bookmarklet for this. Look
under the tools section on the page 2. http://solvethecube.co.uk/ This
site is by Joël van Noort. It also has a cube image generation thingy 3.
http://cube.garron.us/tools/alggen.php This one can actually be used in
the FireFox search bar Anybody else? Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi"
<comacotzi@...> wrote: > > I'm looking for a Rubik's Cube
Applet on a website that lets you input > an algorithm, and then the
cube onscreen makes the moves specified in > what you inputted. No weird
downloads or anything--it's just a program > on a website. > > I
stumbled upon one around a month back, but am having difficulty >
relocating it. I've tried retracing my steps and everything, but I
> can't find it again. > > If anyone can help or point me in the
right direction, I'd be much > obliged. > > ~Comacotzi >
4228. Re: Looking for a Specific Rubik's Cube Applet From: "derangedwibble" <deranged.wibble@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 02:06:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > Well, you have lot's of
options. Basically searching for 'animated > cube' would give
you results. > > Anyway here are some > > 1. http://vanderblonk.com/ >
This is my own site. The applet is on the "animated cube" page
> I also wrote a bookmarklet for this. Look under the tools section on >
the page > > 2. http://solvethecube.co.uk/ > This site is by Joël van
Noort. It also has a cube image generation > thingy > > 3.
http://cube.garron.us/tools/alggen.php > This one can actually be used
in the FireFox search bar > > Anybody else? > Michiel > > --- In
speedsolvingrubikscube@yahoogroups.com, "comacotzi" >
<comacotzi@> wrote: > > > > I'm looking for a Rubik's Cube
Applet on a website that lets you > input > > an algorithm, and then the
cube onscreen makes the moves specified in > > what you inputted. No
weird downloads or anything--it's just a > program > > on a
website. > > > > I stumbled upon one around a month back, but am having
difficulty > > relocating it. I've tried retracing my steps and
everything, but I > > can't find it again. > > > > If anyone can
help or point me in the right direction, I'd be much > > obliged. >
> > > ~Comacotzi > > > Well, this isn't really an applet, but it
does work. CubeTwister http://www.randelshofer.ch/cubetwister/
4229. Re: [Speed cubing group] Cube Vinyl Stickers FOR CAR. From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 19:18:24 -0700 (PDT)
Check this out... http://www.rubiks.ws/store.php Eric --- Brian Le
<khoale1234567@...> wrote: > Summer is boring. Maybe I can make a
t-shirt > depeicting that and post it in the group. What does > everyone
think? > > Brian > > lwin kyawkyaw <lkyawkyaw@...> wrote: > Almost
forgot, > > how about "got cube?" > > :-D > > Brian Le
<khoale1234567@...> wrote: > That would be awesome x]] > > lkyawkyaw
<lkyawkyaw@...> wrote: i am just > wondering if cubesmith or other
sites will decide to > make > Cube vinyl stickers for cars. > > maybe
something that say "cubist in car" or maybe a > 3D cut of a
rubik's > cube. well you know anything nice to display on our > car
to show our > appreciation for the rubik's cube > > --John lwin. >
> [Non-text portions of this message have been > removed] > >
--------------------------------- > Be a PS3 game guru. > Get your game
face on with the latest PS3 news and > previews at Yahoo! Games. > >
[Non-text portions of this message have been > removed] > > > > > > >
[Non-text portions of this message have been > removed] > >
____________________________________________________________________________________
Get the Yahoo! toolbar and be alerted to new email wherever you're
surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php
4230. Re: [Speed cubing group] Re: Making a website From: "Sapan Upadhyay" <cubekid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 27 Jun 2007 21:46:35 -0500
if you want to learn html, css, etc., then i hear www.htmldog.com is a
good site. It will at least get you started on web development. -Sapan
On 6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > I can
point you toward some site-building stuff or show you some > myself. All
i need to know is what you plan on doing with your website. > > Ex.
forums, information based, simple/complex, etc. > > you can email me
directly if you wish. > > jeff > > > [Non-text portions of this message
have been removed]
4231. re: [Speed cubing group] Re: Looking for a Specific Rubik's
Cube Applet From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 28 Jun 2007 11:22:30 +0200
And don't forget this one:
http://www.geocities.com/jaapsch/puzzles/cubie.htm -------- Original
Message -------- > From: "derangedwibble"
<deranged.wibble@...> > Sent: Thursday, June 28, 2007 4:12 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Looking for a Specific Rubik's Cube Applet > > --- In
speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" > <blonkm@...> wrote: > > > > Well, you have lot's
of options. Basically searching for 'animated > > cube' would
give you results. > > > > Anyway here are some > > > > 1.
http://vanderblonk.com/ > > This is my own site. The applet is on the
"animated cube" page > > I also wrote a bookmarklet for this.
Look under the tools section on > > the page > > > > 2.
http://solvethecube.co.uk/ > > This site is by Joël van Noort. It also
has a cube image generation > > thingy > > > > 3.
http://cube.garron.us/tools/alggen.php > > This one can actually be used
in the FireFox search bar > > > > Anybody else? > > Michiel > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "comacotzi" > >
<comacotzi@> wrote: > > > > > > I'm looking for a Rubik's
Cube Applet on a website that lets you > > input > > > an algorithm, and
then the cube onscreen makes the moves specified in > > > what you
inputted. No weird downloads or anything--it's just a > > program >
> > on a website. > > > > > > I stumbled upon one around a month back,
but am having difficulty > > > relocating it. I've tried retracing
my steps and everything, but I > > > can't find it again. > > > > >
> If anyone can help or point me in the right direction, I'd be
much > > > obliged. > > > > > > ~Comacotzi > > > > > > Well, this
isn't really an applet, but it does work. CubeTwister >
http://www.randelshofer.ch/cubetwister/
4232. [Speed cubing group] Re: Making a website From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 09:32:24 -0000
Hi :-) As a reference site www.w3schools.com is very good. But it's
not a site i would recommend as an "idiots guide to web
development". There's a number of good html books. But in
order to make dynamic sites more is needed. 99.99% of all webhotels do
support php and mysql. So a book on php/mysql may be very handy also. I
still haven't found a good book that explains in some detail how to
actually do good web DESIGN. With that i mean how to design databases
efficiently and more advanced stuff on interaction between web pages
(dataflow). I have by and large learnt most of what i know from a bit of
trial and error and some "lucky googling". At university i
only learnt standard languages like java and pascal (delphi). No course
had any web programming, which is odd. I guess it's for some reason
not of an academic nature :-( -Per > --- In speedsolvingrubikscube@...m,
"Sapan Upadhyay" <cubekid@...> wrote: > > if you want to
learn html, css, etc., then i hear www.htmldog.com is a good > site. It
will at least get you started on web development. > > -Sapan > > On
6/27/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > I can
point you toward some site-building stuff or show you some > > myself.
All i need to know is what you plan on doing with your website. > > > >
Ex. forums, information based, simple/complex, etc. > > > > you can
email me directly if you wish. > > > > jeff > > > > > > > > > [Non-text
portions of this message have been removed] >
4233. Blind man cubing with stick From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 11:20:53 -0000
Hi all, In one of his hilarious drunken stories, Chris Lennon queried
whether or not there is a rule which says blind men are allowed to cube
with their white stick. Well, is there? Dan H ;)
4234. Re: [Speed cubing group] Re: Making a website From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 06:43:16 -0700 (PDT)
I think you Will be happy with one i use! Try www.freewebs.com when you
have made one here or somewhere else link it to yahoo group! -----
Original Message ---- From: Per Kristen Fredlund
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Thursday, June 28, 2007 5:32:24 AM Subject: [Speed cubing group]
Re: Making a website Hi :-) As a reference site www.w3schools. com is
very good. But it's not a site i would recommend as an "idiots
guide to web development" . There's a number of good html
books. But in order to make dynamic sites more is needed. 99.99% of all
webhotels do support php and mysql. So a book on php/mysql may be very
handy also. I still haven't found a good book that explains in some
detail how to actually do good web DESIGN. With that i mean how to
design databases efficiently and more advanced stuff on interaction
between web pages (dataflow). I have by and large learnt most of what i
know from a bit of trial and error and some "lucky googling".
At university i only learnt standard languages like java and pascal
(delphi). No course had any web programming, which is odd. I guess
it's for some reason not of an academic nature :-( -Per > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Sapan Upadhyay"
<cubekid@... > wrote: > > if you want to learn html, css, etc., then
i hear www.htmldog. com is a good > site. It will at least get you
started on web development. > > -Sapan > > On 6/27/07, jeff17237
<no_reply@yahoogroup s.com> wrote: > > > > I can point you toward
some site-building stuff or show you some > > myself. All i need to know
is what you plan on doing with your website. > > > > Ex. forums,
information based, simple/complex, etc. > > > > you can email me
directly if you wish. > > > > jeff > > > > > > > > > [Non-text portions
of this message have been removed] >
____________________________________________________________________________________
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
updated for today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text
portions of this message have been removed]
4235. Re: [Speed cubing group] Looking for a Specific Rubik's Cube
Applet From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 10:28:37 -0400
On 6/27/07, comacotzi <comacotzi@...> wrote: > I'm looking for a
Rubik's Cube Applet on a website that lets you input > an
algorithm, and then the cube onscreen makes the moves specified in >
what you inputted. No weird downloads or anything--it's just a
program > on a website. I'm almost certain you weren't
referring to this page, but it probably does what you want.
http://puzzlingaddiction.com/Cube/f2l/movelist.html Just paste a list of
algs into that form. For example, you could try these: L2 B' F U2 R
B2 F2 L' U2 B' F R2 U' B U2 L' F2 B' U' B
U F2 L2 U2 L' B' L2 R' F' R F2 L' F R U2 R2 F
L' R For each alg, you'll get a list of links to an applet
that will show the moves of the alg. Also, there are some other links
for doing various translations on the algorithm.
4236. Re: Making a website From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 15:20:31 -0000
Brian Le wrote: > > Does anyone know where I can learn how to make a
website? For free x]] > Here: http://www.w3.org/TR/html401/ I find it
very interesting! :-) It's also an excellent reference in case you
aren't patient enough to read all of it. There's a very good
list of free hosts at http://www.free-webhosts.com/, my personal
favourite is http://freehostia.com/ -- Johannes Laire
4237. Re: Looking for a Specific Rubik's Cube Applet From: "comacotzi" <comacotzi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 28 Jun 2007 22:47:23 -0000
Thanks, all of you guys. Tim actually got the one I had found before.
But all the other ones are useful too. In case you were wondering,
I'm using these applets to figure out and type out all 48
algorithms (it's really only 24 and reverses/mirrors of them) for
the CMLL table on Gilles Roux's website. Just because I'm not
good at mirroring and reversing in my head. It's almost done, so if
anyone wants a copy of all the written-out algorithms, just let me know.
You could check them for me too, while you're at it. :) ~Comacotzi
4238. US Open Report From: sgowal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 00:25:37 -0000
Finally took the time to finish my report about the US Open:
http://rubik.talk-sep.net/?page=US2007 Sven
4239. Re: Blind man cubing with stick From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 04:38:51 -0000
Unfortunately, I don't think it's possible for a blind cuber
to compete under the current rules.
4240. Re: [Speed cubing group] Re: Blind man cubing with stick From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 29 Jun 2007 07:23:27 +0200
Hi Michael, Thanks. Yes, you are right. Currently we have: 2s) For
competitors with hearing disabilities, judges may replace the vocal
instructions with hand signals. 2t) For competitors with physical
disabilities, judges may give help with starting and stopping the timer.
I will add an article for visual disabilities in the next version. Have
fun, Ron ----- Original Message ----- From: "Michael Gottlieb"
<mzrg@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Friday, June 29, 2007 6:38 AM Subject: [Speed cubing group] Re: Blind
man cubing with stick Unfortunately, I don't think it's
possible for a blind cuber to compete under the current rules.
4241. What brand and where to buy cube? From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 11:07:24 -0000
Hi! just bought a rubik's cube made in china and it's printed
with pictures of dogs. It's too tight and i wanna practice
speedcubing. had a good cube once but lost it. What's the best
brand of rubik and where can i buy it? Also, i heard something about a
rubik's studio cube? can i get more info on this? Thanks!!
4242. Re: What brand and where to buy cube? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 15:21:21 -0000
Well, I always make sure that the cubes i buy are official rubik's
brand (even 4x4s and 5x5s). They seem to work best (easiest) for lubing
and speed. If you are looking for a quality cube that will move very
fast, I would go for a rubik's DIY. I don't have one, and dont
know the best place to buy them but i know rubiks.com and cube4you.com
have them available. I would wait for someone else to tell you the best
place to buy those. If you just want a regular rubik's brand cube,
there are tons of places to buy from. I personally buy from ebay (not
many do, or think i should), but there are many other places
(cubesmith.com, cube4you.com, mefferts.com). I dont know much about the
rubiks studio, so i'm not going to try telling you something that
is wrong. hope that points you to some good places, jeff
4243. Re: What brand and where to buy cube? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 15:56:18 -0000
Corrections: Cubesmith.com does not sell puzzles. Mefferts.com does not
sell rubik's 3x3's. I have no experience with either
cube4you.com or 9spuzzles.com, so I cannot comment on either. However
rubiks.com works fine for me for buying DIY kits. My current best
speedcube is just a plain old store- bought cube, not a DIY or anything
fancy. Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > > Well, I always make sure that the cubes i
buy are official rubik's > brand (even 4x4s and 5x5s). They seem to
work best (easiest) for > lubing and speed. If you are looking for a
quality cube that will move > very fast, I would go for a rubik's
DIY. I don't have one, and dont > know the best place to buy them
but i know rubiks.com and cube4you.com > have them available. I would
wait for someone else to tell you the > best place to buy those. If you
just want a regular rubik's brand > cube, there are tons of places
to buy from. I personally buy from ebay > (not many do, or think i
should), but there are many other places > (cubesmith.com, cube4you.com,
mefferts.com). I dont know much about > the rubiks studio, so i'm
not going to try telling you something that > is wrong. > > > > hope
that points you to some good places, > > jeff >
4244. Re: What brand and where to buy cube? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 16:29:51 -0000
Cubesmith.com has a good link to some puzzles. sorry i didnt post the
direct link and assumed you could click 2 times on the cubesmith site to
get to edsthinkshop.com/rubiksforsale.html and i was thinking of
mefferts as a puzzle place and forgot they didnt sell 3x3s, but they do
sell some other interesting puzzles. jeff
4245. Re: What brand and where to buy cube? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 17:46:27 -0000
For Rubik's Studio Cubes, check eBay. I have tried
cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs (although it's
been a while), and Rubik's store bought cubes. From my experience,
the store bought cubes could be used for speedsolving, although they
take some wear. But, I prefer DIYs because I can cut corners with them,
unlike the store bought cubes. For store bought cubes, you could check
places like Wal-mart. As far as differences between the Chinese DIYs and
rubiks.com DIYs, there isn't much. Besides the fact that the former
can be in different colors (which are made of different material, and
thus differ between each other), they're pretty similar. If you
have the money, I'd say to try both and see which one fits your
liking better, but if now, it is safe to say to go ahead and get a
rubiks.com DIY, as it can make a very good speedcube. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan"
<benjediman@...> wrote: > > Hi! just bought a rubik's cube made
in china and it's printed with > pictures of dogs. It's too
tight and i wanna practice speedcubing. had > a good cube once but lost
it. What's the best brand of rubik and where > can i buy it? > >
Also, i heard something about a rubik's studio cube? can i get more
> info on this? > > Thanks!! >
4246. Re: Blindcubing 3 cycle From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 18:24:09 -0000
I'm learning the 3 cykle method too. And I was thinking how would
you solve CP case (1 3 5) --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" <khoale1234567@...> wrote: > > Pochmann's
M2/R2 was too hard for me >.> (I know, I'm crazy) so I > switched
to 3 cycle. How do you solve EP (1 2 10 12). I'm using Macky's
> numbering system for ease of explanation. > > Brian >
http://cube.garron.us/BLD/CP.htm: Listed as [5 1 3] (R2'
U)(L2' U)(R2 U')(L2' U)(R2' U2 R2') I highly
recommend learning it. It's fun to do on a good cube :-) Made into
a regular 3-cycle: R2 D (R' B' R F2 R' B R F2) D' R2
In case you want another alg: There's ([F'LFL']x3 U2)x2
Macky gives two applicable algs:
http://www.cubefreak.net/blindfoldcubing_guide.html#CP CubeExplorer
gives the following optimal algs: R U L2 U R' U' L2 U R U2
R' (11f*) B' U' F2 U' B U F2 U' B' U2 B
(11f*) R2 U L2 U R2 U' L2 U R2 U2 R2 (11f*) B2 U' F2 U'
B2 U F2 U' B2 U2 B2 (11f*) R' D R' F2 R D' R' D
F2 D' R2 (11f*) B D' B L2 B' D B D' L2 D B2 (11f*)
F2 D' F2 D' B2 D F2 D' B2 D2 F2 (11f*) L2 D L2 D R2
D' L2 D R2 D2 L2 (11f*) F' L' F2 L' B L F2 L'
B' L2 F (11f*) L F L2 F R' F' L2 F R F2 L' (11f*)
And I noticed these, too: U2 R F' R F R2 U2 R2 F' R' F
R' (12f) U' R U2 L' U2 R' U2 R U2 L U2 R'
U' (13f) U' R U2 L' U2 R' U2 L F2 L F2 L'
U' (13f) Hope something here helped... -Lucas Garron ----- Original
Message ----- From: "Aili Asikainen" <aili.asikainen@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Friday, June 29,
2007 11:24 AM Subject: [Speed cubing group] Re: Blindcubing 3 cycle >
I'm learning the 3 cykle method too. And I was thinking how would
you > solve CP case (1 3 5)
4248. Re: What brand and where to buy cube? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 03:11:35 -0000
The Chinese DIY uses Studio Cube-like center caps, and come with corner
caps. My personal preference is to put the corner caps in. The older
Chinese DIYs were about 1.5x as heavy as a rubiks.com DIY, but now
they're about the same. Also, get the type-A DIYs; the type-Bs are
pretty awful. I personally still use a rubiks.com DIY because it has
been so well worn. Also, make sure you get Cubesmith stickers: the PVC
stickers that come with the cube will last less time as a set of
Cubesmith stickers. If you get Cubesmith tiles, they'll be there
practically forever. -Tim --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear <no_reply@...> wrote: > > For Rubik's Studio
Cubes, check eBay. > > I have tried cube4you.com/9spuzzles.com DIYs,
rubiks.com DIYs > (although it's been a while), and Rubik's
store bought cubes. From my > experience, the store bought cubes could
be used for speedsolving, > although they take some wear. But, I prefer
DIYs because I can cut > corners with them, unlike the store bought
cubes. For store bought > cubes, you could check places like Wal-mart. >
> As far as differences between the Chinese DIYs and rubiks.com DIYs, >
there isn't much. Besides the fact that the former can be in
different > colors (which are made of different material, and thus
differ between > each other), they're pretty similar. If you have
the money, I'd say to > try both and see which one fits your liking
better, but if now, it is > safe to say to go ahead and get a rubiks.com
DIY, as it can make a > very good speedcube. > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" >
<benjediman@> wrote: > > > > Hi! just bought a rubik's cube made
in china and it's printed with > > pictures of dogs. It's too
tight and i wanna practice speedcubing. had > > a good cube once but
lost it. What's the best brand of rubik and where > > can i buy it?
> > > > Also, i heard something about a rubik's studio cube? can i
get more > > info on this? > > > > Thanks!! > > >
4249. Re: [Speed cubing group] Re: Special US Open videos From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 22:35:13 -0600
Nice vids. It was great meeting all of you. Sven, nice report. -Pat On
6/20/07, Dan Dzoan <gvdlfs3@...> wrote: > > You should put a page
about it on your website and do demonstration > videos and call it the
Pochmann method. This could be the Rubik's > Revolution M2 method.
> -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Dan" <dan_j_harris@> wrote: > > > > > > 57 is
awesome, my best was 48 :) > > > > The 57 was in semi-darkness, in
bright light (in the place you see in > > the video) I believe I got to
48, too, with the method in the video. > > One of my methods that I
think is good for a bright environment is to > > hold white and yellow
on the sides almost covered with your palms to > > somewhat
"create" darkness around them even in a bright room. Then > >
you see their light on your palms and the other four lights by doing > >
x-rotations. > > > > Cheers! > > Stefan > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4250. Re: [Speed cubing group] Re: New OH WR From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 22:38:45 -0600
Did anyone happen to catch the 16.36 on vid? Rafael may have, but
doubtful. On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com> wrote: >
> I wonder what these beatable time ranges are. I mean, 21.15 is so much
> easier than 16.36, isn't it? > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Gilles van den > Peereboom" <gillesvdp@...> wrote: > > >
> The single solve is getting crazy, what about the average ? > > Is it
still in a beatable time range ? :p > > > > Congratulations. > > Gilles
> > > > 2007/6/17, Kenneth Gustavsson <kenneth@...>: > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
stochastic_antishift > > > <no_reply@> wrote: > > > > > > > > Imagine
that being accomplished in the 1980's tournament with Minh > > >
Thai > > > > > > > > > > Not fair, Minh was using a brand new untrigable
cube. Look at the > video > > > from the competition and you can see him
doing wrist turns all the > way. > > > Really impressing, I can't
get much better times than 1 minute if I'm > > > using a stiff cube
like that one. > > > > > > // Kenneth > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4251. Re: [Speed cubing group] Blindfolded Solving From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 23:01:02 -0600
I will answer this Pochmann style ;) "Yes" Enjoy On 6/17/07,
bigrutti <bigrutti@...> wrote: > > I was just wondering if anyone
knew of a good method for blindfolded > speed cubing and if so where i
might be able to find some info on it. > Thanks, > Shane > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4252. Re: [Speed cubing group] Re: Making a website From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 29 Jun 2007 23:09:50 -0600
Yeah, w3.org or w3schools is good. Just do some searching and you will
find thousands. If you need further help, I am willing to help, just
ask. Good luck. On 6/28/07, Johannes Laire <johannes.laire@...>
wrote: > > Brian Le wrote: > > > > Does anyone know where I can learn
how to make a website? For free x]] > > > > Here:
http://www.w3.org/TR/html401/ > > I find it very interesting! :-)
It's also an excellent reference in > case you aren't patient
enough to read all of it. > > There's a very good list of free
hosts at > http://www.free-webhosts.com/, my personal favourite is >
http://freehostia.com/ > > -- > Johannes Laire > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4253. Re: What brand and where to buy cube? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 06:15:16 -0000
I personally think that the color cube you get makes a larger difference
than simply the type (screws and whatnot). I have seen some very good
transparent cubes (which only come in B), and I have an okay gold cube
(which also only comes in B). Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > The Chinese DIY uses Studio Cube-like
center caps, and come with > corner caps. My personal preference is to
put the corner caps in. The > older Chinese DIYs were about 1.5x as
heavy as a rubiks.com DIY, but > now they're about the same. Also,
get the type-A DIYs; the type-Bs > are pretty awful. I personally still
use a rubiks.com DIY because it > has been so well worn. Also, make sure
you get Cubesmith stickers: > the PVC stickers that come with the cube
will last less time as a set > of Cubesmith stickers. If you get
Cubesmith tiles, they'll be there > practically forever. > > -Tim >
> --- In speedsolvingrubikscube@yahoogroups.com, symbioticfear >
<no_reply@> wrote: > > > > For Rubik's Studio Cubes, check eBay.
> > > > I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs >
> (although it's been a while), and Rubik's store bought
cubes. From > my > > experience, the store bought cubes could be used
for speedsolving, > > although they take some wear. But, I prefer DIYs
because I can cut > > corners with them, unlike the store bought cubes.
For store bought > > cubes, you could check places like Wal-mart. > > >
> As far as differences between the Chinese DIYs and rubiks.com DIYs, >
> there isn't much. Besides the fact that the former can be in >
different > > colors (which are made of different material, and thus
differ > between > > each other), they're pretty similar. If you
have the money, I'd say > to > > try both and see which one fits
your liking better, but if now, it > is > > safe to say to go ahead and
get a rubiks.com DIY, as it can make a > > very good speedcube. > > > >
Jon Choi > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bryan" > > <benjediman@> wrote: > > > > > > Hi! just
bought a rubik's cube made in china and it's printed with > >
> pictures of dogs. It's too tight and i wanna practice >
speedcubing. had > > > a good cube once but lost it. What's the
best brand of rubik and > where > > > can i buy it? > > > > > > Also, i
heard something about a rubik's studio cube? can i get > more > > >
info on this? > > > > > > Thanks!! > > > > > >
4254. Re: What brand and where to buy cube? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 07:00:03 -0000
But remember, transparent cubes aren't legal. :P -Tim --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear <no_reply@...>
wrote: > > I personally think that the color cube you get makes a larger
> difference than simply the type (screws and whatnot). I have seen some
> very good transparent cubes (which only come in B), and I have an okay
> gold cube (which also only comes in B). > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > The Chinese DIY uses Studio Cube-like
center caps, and come with > > corner caps. My personal preference is to
put the corner caps in. The > > older Chinese DIYs were about 1.5x as
heavy as a rubiks.com DIY, but > > now they're about the same.
Also, get the type-A DIYs; the type- Bs > > are pretty awful. I
personally still use a rubiks.com DIY because it > > has been so well
worn. Also, make sure you get Cubesmith stickers: > > the PVC stickers
that come with the cube will last less time as a set > > of Cubesmith
stickers. If you get Cubesmith tiles, they'll be there > >
practically forever. > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@>
wrote: > > > > > > For Rubik's Studio Cubes, check eBay. > > > > >
> I have tried cube4you.com/9spuzzles.com DIYs, rubiks.com DIYs > > >
(although it's been a while), and Rubik's store bought cubes.
>From > > my > > > experience, the store bought cubes could be used for
speedsolving, > > > although they take some wear. But, I prefer DIYs
because I can cut > > > corners with them, unlike the store bought
cubes. For store bought > > > cubes, you could check places like
Wal-mart. > > > > > > As far as differences between the Chinese DIYs and
rubiks.com DIYs, > > > there isn't much. Besides the fact that the
former can be in > > different > > > colors (which are made of different
material, and thus differ > > between > > > each other), they're
pretty similar. If you have the money, I'd say > > to > > > try
both and see which one fits your liking better, but if now, it > > is >
> > safe to say to go ahead and get a rubiks.com DIY, as it can make a >
> > very good speedcube. > > > > > > Jon Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > >
<benjediman@> wrote: > > > > > > > > Hi! just bought a rubik's
cube made in china and it's printed with > > > > pictures of dogs.
It's too tight and i wanna practice > > speedcubing. had > > > > a
good cube once but lost it. What's the best brand of rubik and > >
where > > > > can i buy it? > > > > > > > > Also, i heard something
about a rubik's studio cube? can i get > > more > > > > info on
this? > > > > > > > > Thanks!! > > > > > > > > > >
4255. Re: [Speed cubing group] Re: New OH WR From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 00:13:24 -0700
In my humble opinion, comparing 1981 cubers to 2007, the cubers today
are far better than cubers back in 1981. I can get times under 20
seconds with rather stiff cubes, and I've seen it done even faster,
with times in the 17's and 18's with very stiff cubes. But in
any case, cubers today have to be better than they were before. There is
very open communication now, and with the internet and the sharing of
ideas, improvement is very fast for everyone. This isn't to say
that Minh Thai's accomplishment wasn't amazing. It was, but
comparing cubers today to cubers back then just isn't doable. Who
would win between Capablanca and Vishy Anand? Certainly Anand. With
computers assisting, the training has become much more precise. I can
almost guarantee that Magnus Carlsen will surpass Anand and Kramnik.
Why? Computers and even better developed today then when Anand and
Krmanik grew up playing chess. This is why we have cubers doing 15
second averages within months of picking up the cube. People are better
now. But let's not compare Babe Ruth to Barry Bonds. Or John
McEnroe to James Blake. Cy Young to Roger Clemens, or Fritz Kreisler to
Itzakh Perlman to Vadim Repin. Times change, generations change, and all
of us owe something to the people of the past. Without their work and
their foundation, we would be must worse off. On 6/29/07, Pat (PJK)
<pjkcards@...> wrote: > > > > > > > Did anyone happen to catch the
16.36 on vid? Rafael may have, but doubtful. > > On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com> wrote: > > > > I wonder what these
beatable time ranges are. I mean, 21.15 is so much > > easier than
16.36, isn't it? > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Gilles van den > > Peereboom" <gillesvdp@...> wrote: >
> > > > > The single solve is getting crazy, what about the average ? >
> > Is it still in a beatable time range ? :p > > > > > >
Congratulations. > > > Gilles > > > > > > 2007/6/17, Kenneth Gustavsson
<kenneth@...>: > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > >
stochastic_antishift > > > > <no_reply@> wrote: > > > > > > > > > >
Imagine that being accomplished in the 1980's tournament with Minh
> > > > Thai > > > > > > > > > > > > > Not fair, Minh was using a brand
new untrigable cube. Look at the > > video > > > > from the competition
and you can see him doing wrist turns all the > > way. > > > > Really
impressing, I can't get much better times than 1 minute if I'm
> > > > using a stiff cube like that one. > > > > > > > > // Kenneth > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text portions of
this message have been removed] > >
4256. Re: Better cube designs From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 08:59:15 -0000
Timothy Sun wrote: > But remember, transparent cubes aren't legal.
:P Rules that prevent us from using better cubes only stand in the way
of progress. I would really love to see more experimentation with better
cube designs. For example:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/2593
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/3028
-- Ryan Heise http://www.ryanheise.com/cube/
4257. Re: What brand and where to buy cube? From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 09:01:24 -0000
Thanks! actually i had a rubiks.com cube the one i told you about that i
lost. it's not exactly DIY.. its the one with a blank cube with pvc
stickers included and lube. i loved it and im missing it hehe =D but it
was my first cube so that's why i still asked coz i didnt know
which cubes are actually good. the problem now is, i live in the
philippines (southeast asia). I had my first one delivered to a friend
who came to visit here. now i dont have anyone to ship to, and
international shipping costs like twice the DIY cube. I love cubing but
i still cant afford that im still a student and under my parents roof =p
is there anyone who knows where to get a good cube probably nearer here?
Thanks! and thanks again for those who replied! much appreciated! --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > But remember, transparent cubes aren't
legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear > <no_reply@> wrote: > > > > I personally think that
the color cube you get makes a larger > > difference than simply the
type (screws and whatnot). I have seen > some > > very good transparent
cubes (which only come in B), and I have an > okay > > gold cube (which
also only comes in B). > > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like
center caps, and come with > > > corner caps. My personal preference is
to put the corner caps in. > The > > > older Chinese DIYs were about
1.5x as heavy as a rubiks.com DIY, > but > > > now they're about
the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty
awful. I personally still use a rubiks.com DIY because > it > > > has
been so well worn. Also, make sure you get Cubesmith > stickers: > > >
the PVC stickers that come with the cube will last less time as a > set
> > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be
> there > > > practically forever. > > > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > >
<no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes,
check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > > > (although it's been a while), and
Rubik's store bought cubes. > From > > > my > > > > experience, the
store bought cubes could be used for > speedsolving, > > > > although
they take some wear. But, I prefer DIYs because I can > cut > > > >
corners with them, unlike the store bought cubes. For store > bought > >
> > cubes, you could check places like Wal-mart. > > > > > > > > As far
as differences between the Chinese DIYs and rubiks.com > DIYs, > > > >
there isn't much. Besides the fact that the former can be in > > >
different > > > > colors (which are made of different material, and thus
differ > > > between > > > > each other), they're pretty similar.
If you have the money, I'd > say > > > to > > > > try both and see
which one fits your liking better, but if now, > it > > > is > > > >
safe to say to go ahead and get a rubiks.com DIY, as it can > make a > >
> > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > >
<benjediman@> wrote: > > > > > > > > > > Hi! just bought a
rubik's cube made in china and it's printed > with > > > > >
pictures of dogs. It's too tight and i wanna practice > > >
speedcubing. had > > > > > a good cube once but lost it. What's the
best brand of rubik > and > > > where > > > > > can i buy it? > > > > >
> > > > > Also, i heard something about a rubik's studio cube? can
i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!!
> > > > > > > > > > > > > > >
4258. Domino questions. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 13:42:48 -0000
Hi :-) Does anyone have any good domino sites/methods to recommend? How
much better is a spindled version compared to a grooved version (this is
what i have - and after lubing it it pops too easily). And finally, has
anyone done any move counts for domino solving. Im at about 45 turns on
average, but i feel this can be improved A LOT. And i have a comment,
about solved states. I have seen that Stefan solves the 2 sides into
mirrored states, whereas i dont do this. I solve the 2 sides to same
state. Theoretically solving into mirrored states gives 2 possible
solutions whereas how i do it the solved state is unique. My solution:
White=1,2,3>4,5,6>7,8,9 Black=1,2,3>4,5,6>7,8,9 Stefans solution
White=1,2,3>4,5,6>7,8,9 Black=3,2,1>6,5,4>9,8,7 (or
Black=1,2,3>4,5,6>7,8,9 White=3,2,1>6,5,4>9,8,7) Numbered from left to
right >:new row. -Per
4259. New Video From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 14:48:23 -0000
Hey guys, yesterday i was just cubing and getting some awesome times for
me, i was getting all sorts of 15/16sec solves (and i normally avg like
19sec) so i went and grabbed the video camera, on it i caught a 13.82
sec solve and i decided to do one more solve when i got this 11.75 sec
solve, i have the scramble if you guys want to see, wasn't lucky at
all, but everything flowed together unbelievably, this was my best solve
ever. http://youtube.com/watch?v=B7CiiN_1Y2A
4260. Symmetry solve (one cube in the back) From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 15:25:44 -0000
Hey everyone, I am sure all of you (or most of you) have see the
symmetry solve video ( http://jp.youtube.com/watch?v=nw6NuN4WZFM - from
speedcubing.com ). A while ago I did something similar (solving 2
mirrored cubes at the same time) but the difference was that one of the
cubes was in my back. I find it quite funny to practice too. (I have one
video of it but the solve time is about 3 minutes and the quality is
poor.) If someone wants to try and beat 1 minute... Gilles
4261. Re: Symmetry solve (one cube in the back) From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 15:59:18 -0000
http://youtube.com/watch?v=DMp5W0d78rk
4262. Re: Better cube designs From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 19:26:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Timothy Sun wrote: > > > But remember,
transparent cubes aren't legal. :P > > Rules that prevent us from
using better cubes only stand in the way of > progress. I would really
love to see more experimentation with better > cube designs. > > For
example: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/259 3
> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/302
8 > > -- > Ryan Heise http://www.ryanheise.com/cube/ > I got this idéa
about a core ball 3x3x3. Use a ball intead of the spider and connect the
centres to the ball as normally using screws and springs. Then redesign
the internal parts of the edges and corners so they look like the ones
in a Rubik's 4x4x4. A cube made like that, I belive, won't pop
nor lock up as much as the ones whe have today. // Kenneth
4263. Re: What brand and where to buy cube? From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 20:34:36 -0000
You could check eBay stores, or other online cube stores; their prices
(after shipping) may be cheaper. --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan"
<benjediman@...> wrote: > > Thanks! actually i had a rubiks.com cube
the one i told you about that > i lost. it's not exactly DIY.. its
the one with a blank cube with pvc > stickers included and lube. i loved
it and im missing it hehe =D but > it was my first cube so that's
why i still asked coz i didnt know > which cubes are actually good. > >
the problem now is, i live in the philippines (southeast asia). I had >
my first one delivered to a friend who came to visit here. now i dont >
have anyone to ship to, and international shipping costs like twice >
the DIY cube. I love cubing but i still cant afford that im still a >
student and under my parents roof =p is there anyone who knows where >
to get a good cube probably nearer here? Thanks! and thanks again for >
those who replied! much appreciated! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > But remember, transparent cubes
aren't legal. :P > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > <no_reply@>
wrote: > > > > > > I personally think that the color cube you get makes
a larger > > > difference than simply the type (screws and whatnot). I
have seen > > some > > > very good transparent cubes (which only come in
B), and I have an > > okay > > > gold cube (which also only comes in B).
> > > > > > Jon Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
<linkpoke@> wrote: > > > > > > > > The Chinese DIY uses Studio
Cube-like center caps, and come with > > > > corner caps. My personal
preference is to put the corner caps in. > > The > > > > older Chinese
DIYs were about 1.5x as heavy as a rubiks.com DIY, > > but > > > > now
they're about the same. Also, get the type-A DIYs; the type- > > Bs
> > > > are pretty awful. I personally still use a rubiks.com DIY
because > > it > > > > has been so well worn. Also, make sure you get
Cubesmith > > stickers: > > > > the PVC stickers that come with the cube
will last less time as a > > set > > > > of Cubesmith stickers. If you
get Cubesmith tiles, they'll be > > there > > > > practically
forever. > > > > > > > > -Tim > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > > >
<no_reply@> wrote: > > > > > > > > > > For Rubik's Studio Cubes,
check eBay. > > > > > > > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > > > > (although it's been a while), and
Rubik's store bought cubes. > > From > > > > my > > > > >
experience, the store bought cubes could be used for > > speedsolving, >
> > > > although they take some wear. But, I prefer DIYs because I can >
> cut > > > > > corners with them, unlike the store bought cubes. For
store > > bought > > > > > cubes, you could check places like Wal-mart.
> > > > > > > > > > As far as differences between the Chinese DIYs and
rubiks.com > > DIYs, > > > > > there isn't much. Besides the fact
that the former can be in > > > > different > > > > > colors (which are
made of different material, and thus differ > > > > between > > > > >
each other), they're pretty similar. If you have the money,
I'd > > say > > > > to > > > > > try both and see which one fits
your liking better, but if now, > > it > > > > is > > > > > safe to say
to go ahead and get a rubiks.com DIY, as it can > > make a > > > > >
very good speedcube. > > > > > > > > > > Jon Choi > > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > >
> <benjediman@> wrote: > > > > > > > > > > > > Hi! just bought a
rubik's cube made in china and it's printed > > with > > > > >
> pictures of dogs. It's too tight and i wanna practice > > > >
speedcubing. had > > > > > > a good cube once but lost it. What's
the best brand of rubik > > and > > > > where > > > > > > can i buy it?
> > > > > > > > > > > > Also, i heard something about a rubik's
studio cube? can i > > get > > > > more > > > > > > info on this? > > >
> > > > > > > > > Thanks!! > > > > > > > > > > > > > > > > > > > > >
4264. Re: [Speed cubing group] Re: What brand and where to buy
cube? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 16:11:32 -0700 (PDT)
get a competition in the philippines and someone to get a DIY for you.
then when the come to compete there, make the transaction. or you can
bribe your parents x]] brian Bryan <benjediman@...> wrote: Thanks!
actually i had a rubiks.com cube the one i told you about that i lost.
it's not exactly DIY.. its the one with a blank cube with pvc
stickers included and lube. i loved it and im missing it hehe =D but it
was my first cube so that's why i still asked coz i didnt know
which cubes are actually good. the problem now is, i live in the
philippines (southeast asia). I had my first one delivered to a friend
who came to visit here. now i dont have anyone to ship to, and
international shipping costs like twice the DIY cube. I love cubing but
i still cant afford that im still a student and under my parents roof =p
is there anyone who knows where to get a good cube probably nearer here?
Thanks! and thanks again for those who replied! much appreciated! --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > But remember, transparent cubes aren't
legal. :P > > -Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear > <no_reply@> wrote: > > > > I personally think that
the color cube you get makes a larger > > difference than simply the
type (screws and whatnot). I have seen > some > > very good transparent
cubes (which only come in B), and I have an > okay > > gold cube (which
also only comes in B). > > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > The Chinese DIY uses Studio Cube-like
center caps, and come with > > > corner caps. My personal preference is
to put the corner caps in. > The > > > older Chinese DIYs were about
1.5x as heavy as a rubiks.com DIY, > but > > > now they're about
the same. Also, get the type-A DIYs; the type- > Bs > > > are pretty
awful. I personally still use a rubiks.com DIY because > it > > > has
been so well worn. Also, make sure you get Cubesmith > stickers: > > >
the PVC stickers that come with the cube will last less time as a > set
> > > of Cubesmith stickers. If you get Cubesmith tiles, they'll be
> there > > > practically forever. > > > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, symbioticfear > > >
<no_reply@> wrote: > > > > > > > > For Rubik's Studio Cubes,
check eBay. > > > > > > > > I have tried cube4you.com/9spuzzles.com
DIYs, rubiks.com DIYs > > > > (although it's been a while), and
Rubik's store bought cubes. > From > > > my > > > > experience, the
store bought cubes could be used for > speedsolving, > > > > although
they take some wear. But, I prefer DIYs because I can > cut > > > >
corners with them, unlike the store bought cubes. For store > bought > >
> > cubes, you could check places like Wal-mart. > > > > > > > > As far
as differences between the Chinese DIYs and rubiks.com > DIYs, > > > >
there isn't much. Besides the fact that the former can be in > > >
different > > > > colors (which are made of different material, and thus
differ > > > between > > > > each other), they're pretty similar.
If you have the money, I'd > say > > > to > > > > try both and see
which one fits your liking better, but if now, > it > > > is > > > >
safe to say to go ahead and get a rubiks.com DIY, as it can > make a > >
> > very good speedcube. > > > > > > > > Jon Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan" > > > >
<benjediman@> wrote: > > > > > > > > > > Hi! just bought a
rubik's cube made in china and it's printed > with > > > > >
pictures of dogs. It's too tight and i wanna practice > > >
speedcubing. had > > > > > a good cube once but lost it. What's the
best brand of rubik > and > > > where > > > > > can i buy it? > > > > >
> > > > > Also, i heard something about a rubik's studio cube? can
i > get > > > more > > > > > info on this? > > > > > > > > > > Thanks!!
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed]
4265. Re: What brand and where to buy cube? From: craxmile <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 23:55:40 -0000
you can find one @ toykingdom and toys r us here in the philippines. i
got mine when i was in dubai.1 is not yet open. feels good even without
lube. just use silicone spray available in hardwares.
4266. Denver Open 2008 - January 5th & 6th, 2008 From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 00:41:55 -0000
We are looking to setup a competition in Denver, Colorado on January 5th
and 6th of 2008, although that can changed if more people can make it at
other times. As of now, we want to see who is interested and would most
likely be able to come. Please post if you would be able to make it, and
what dates would be best.
4267. Yo TV Video From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 30 Jun 2007 23:17:30 -0700
This is a bit old, but I found it searching YouTube:
http://youtube.com/watch?v=U4gnSfwygO8&mode=related&search= It
features Mateus, and Brian Kim. Start at around 2:10
4268. Re: Denver Open 2008 - January 5th & 6th, 2008 From: symbioticfear <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 08:13:19 -0000
Wow, I could actually make this one, provided I find a cheap flight and
cheap hotel to stay in. What events are going to be in this competition?
--- In speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a competition in
Denver, Colorado on January > 5th and 6th of 2008, although that can
changed if more people can make > it at other times. As of now, we want
to see who is interested and > would most likely be able to come. Please
post if you would be able to > make it, and what dates would be best. >
4269. Lyon Open 2007 From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 09:14:37 -0000
Hi everyone, I'm glad to announce that a french rubik's cube
competition will take place in Lyon on Saturday, September 1st. You can
find all the information here :
http://perso.ens-lyon.fr/clement.gallet/lyon/ I hope many of you guys
will come :) Clément
4270. Re: Denver Open 2008 - January 5th & 6th, 2008 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 14:07:31 -0000
We'd try to have all of the main ones, so 2x2,3x3,4x4,5x5,3x3bld,
3x3OH, Square-1, Fewest Moves, Magic, Master Magic (correct me if i left
anything out) --- In speedsolvingrubikscube@yahoogroups.com,
symbioticfear <no_reply@...> wrote: > > Wow, I could actually make
this one, provided I find a cheap flight > and cheap hotel to stay in. >
> What events are going to be in this competition? > > --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa" >
<pjkcards@> wrote: > > > > We are looking to setup a competition in
Denver, Colorado on January > > 5th and 6th of 2008, although that can
changed if more people can make > > it at other times. As of now, we
want to see who is interested and > > would most likely be able to come.
Please post if you would be able to > > make it, and what dates would be
best. > > >
4271. Re : [Speed cubing group] Lyon Open 2007 From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 14:21:49 +0000 (GMT)
I really hope i can come to that competition. It's not too far, and
always fun in France. ----- Message d'origine ---- De :
keyliepebble <keylie@gmail.com> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 1 Juillet
2007, 11h14mn 37s Objet : [Speed cubing group] Lyon Open 2007 Hi
everyone, I'm glad to announce that a french rubik's cube
competition will take place in Lyon on Saturday, September 1st. You can
find all the information here : http://perso. ens-lyon. fr/clement.
gallet/lyon/ I hope many of you guys will come :) Clément <!--
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questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
4272. Re: What brand and where to buy cube? From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 15:24:55 -0000
I dont know... i visited lots of toykingdoms and all they have are
crappy imitations probably made in china. also national bookstores. but
i did buy a 2x2x2 imitation in nat book thats really good, smooth
without lube. but i still want a 3x3x3 =p and btw, so far i think
there's no competitions in the philippnes, but i dont know. are
there really toys r us here? i havent seen one yet. and im really hoping
for a DIY, which is really rare, if ever, an item to sell in toy stores
that target only kids (well, in the philippines anyways). but hey,
thanks for the infos :) i'll try and check ebay. to all the
filipino cubers here in the group, Mabuhay sa inyo!! hehehe!! (nagulat
nga ako na may pinoy rin d2 eh =p) thanks for all the help, everybody!
--- In speedsolvingrubikscube@yahoogroups.com, craxmile
<no_reply@...> wrote: > > you can find one @ toykingdom and toys r us
here in the philippines. > i got mine when i was in dubai.1 is not yet
open. > feels good even without lube. > just use silicone spray
available in hardwares. >
Does anyone know why the sunday contest scrambles aren't up? Thanks
~Corwin
4274. Re: [Speed cubing group] Sunday Contest Scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 11:55:44 -0700 (PDT)
I'm wondering the same thing too. Brian Corwin <aznspazboi@...>
wrote: Does anyone know why the sunday contest scrambles aren't up?
Thanks ~Corwin [Non-text portions of this message have been removed]
4275. Cool T Perm From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 19:27:01 -0000
I know the Tperm is like the easiest and one of the fastest algs, but I
found one using a domino alg and I think it's pretty cool and has
potential to be quick. Let me know if you've ever seen this alg.
(R2 U R2 U' R2) U' D (R2 U' R2 U R2) D'
4276. Strange times from JNetCube From: "karekrig" <karkr936@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 20:26:12 -0000
A Swedish cuber posted a strange problem on our national forum. He has
saved all solves he has done with JNetCube. A total of 1668 solves. Not
a single one of those solves are xx.01, xx.04, xx.07, xx.10, xx.13 and
so on. Anyone knows if the bug is in the timer, in a Java-library or
mabye in his computer. /Kåre
4277. Re: Strange times from JNetCube From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 20:40:17 -0000
I just did an average to verify, I didn't get anything like this.
-Tim --- In speedsolvingrubikscube@yahoogroups.com, "karekrig"
<karkr936@...> wrote: > > > A Swedish cuber posted a strange problem
on our national forum. He has > saved all solves he has done with
JNetCube. A total of 1668 solves. > Not a single one of those solves are
xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the
bug is in the timer, in a Java-library or mabye in > his computer. > >
/Kåre >
4278. Re: [Speed cubing group] Cool T Perm From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 13:55:45 -0700 (PDT)
Wow, not only is this easy to memorize, but pretty fast. Good job
finding it. armorforsleepnj <armorforsleepnj@...> wrote: I know the
Tperm is like the easiest and one of the fastest algs, but I found one
using a domino alg and I think it's pretty cool and has potential
to be quick. Let me know if you've ever seen this alg. (R2 U R2
U' R2) U' D (R2 U' R2 U R2) D' [Non-text portions of
this message have been removed]
4279. Re: [Speed cubing group] Re: Strange times from JNetCube From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 15:02:11 -0600
Hmm... that is interesting. I sat down and did an avg of 100 solves
yesterday using JNetCube, you can see the results here:
http://z12.invisionfree.com/rubiks/index.php?showtopic=1111 I just
skimmed it just now to see if I saw any .01, .04, etc and I see solve 4,
52, 56 and solve 78 have those times. So I am guessing it is not a bug,
and just a coincidence, or possibly something with his computer. This
might be way out there, but could it be a computer problem, or Java
problem that has a delay in stopping the timer which won't allow it
to see on those times? It is tough to tell. -Patrick On 7/1/07, Timothy
Sun <linkpoke@...> wrote: > > I just did an average to verify, I
didn't get anything like this. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "karekrig" <karkr936@...> wrote: > > > > > > A Swedish
cuber posted a strange problem on our national forum. He > has > > saved
all solves he has done with JNetCube. A total of 1668 solves. > > Not a
single one of those solves are xx.01, xx.04, xx.07, xx.10, > xx.13 > >
and so on. > > > > Anyone knows if the bug is in the timer, in a
Java-library or mabye > in > > his computer. > > > > /Kåre > > > > > --
My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4280. Re: [Speed cubing group] Re: New OH WR From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 14:02:49 -0700
Agreed. Even I personally am (slightly) faster at 46 while hardly
practicing than I was at 21 obsessing over it for hours every day.
Communication and cooperation are incredibly powerful ways to solve
problems. Cooperating teams of smart people will always beat lone
geniuses. On Jun 30, 2007, at 0:13, Tyson Mao wrote: > In my humble
opinion, comparing 1981 cubers to 2007, the cubers today > are far
better than cubers back in 1981. I can get times under 20 > seconds with
rather stiff cubes, and I've seen it done even faster, > with times
in the 17's and 18's with very stiff cubes. > > But in any
case, cubers today have to be better than they were before. > There is
very open communication now, and with the internet and the > sharing of
ideas, improvement is very fast for everyone. > > This isn't to say
that Minh Thai's accomplishment wasn't amazing. It > was, but
comparing cubers today to cubers back then just isn't doable. > Who
would win between Capablanca and Vishy Anand? Certainly Anand. > With
computers assisting, the training has become much more precise. > > I
can almost guarantee that Magnus Carlsen will surpass Anand and >
Kramnik. Why? Computers and even better developed today then when >
Anand and Krmanik grew up playing chess. This is why we have cubers >
doing 15 second averages within months of picking up the cube. > >
People are better now. But let's not compare Babe Ruth to Barry >
Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or >
Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > Times change,
generations change, and all of us owe something to the > people of the
past. Without their work and their foundation, we would > be must worse
off. > > On 6/29/07, Pat (PJK) <pjkcards@...> wrote: >> >> >> >> >>
>> >> Did anyone happen to catch the 16.36 on vid? Rafael may have, but
>> doubtful. >> >> On 6/17/07, smgfreak_dk <no_reply@yahoogroups.com>
wrote: >>> >>> I wonder what these beatable time ranges are. I mean,
21.15 is so >>> much >>> easier than 16.36, isn't it? >>> >>> ---
In >> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
>> 40yahoogroups.com>, >>> "Gilles van den >>> Peereboom"
<gillesvdp@...> wrote: >>>> >>>> The single solve is getting crazy,
what about the average ? >>>> Is it still in a beatable time range ? :p
>>>> >>>> Congratulations. >>>> Gilles >>>> >>>> 2007/6/17, Kenneth
Gustavsson <kenneth@...>: >>> >>>>> >>>>> --- In >>> >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>
40yahoogroups.com> >>> <speedsolvingrubikscube%40yahoogroups.com>,
>>>>> stochastic_antishift >>>>> <no_reply@> wrote: >>>>>> >>>>>>
Imagine that being accomplished in the 1980's tournament with
>>>>>> Minh >>>>> Thai >>>>>> >>>>> >>>>> Not fair, Minh was using a
brand new untrigable cube. Look at the >>> video >>>>> from the
competition and you can see him doing wrist turns all the >>> way. >>>>>
Really impressing, I can't get much better times than 1 minute
>>>>> if I'm >>>>> using a stiff cube like that one. >>>>> >>>>> //
Kenneth >>>>> >>>>> >>>>> >>>> >>>> >>>> [Non-text portions of this
message have been removed] >>>> >>> >>> >>> >> >> -- >> My Webpage:
http://www.pjkcubed.com >> Computer Cleanup:
http://www.cleancomputerhelp.com >> Speedsolving Puzzles:
http://www.rubiks.has.it >> The TR Network:
http://www.traderretreat.com/forum/index.php? >> >> [Non-text portions
of this message have been removed] >> >> > > > > Yahoo! Groups Links > >
>
Yeah, I agree. Tyson is right. The world is becoming more efficient, and
the cube is just 1 perfect example. I eventually think the amount of
moves it takes to solve a cube will be factor behind a record. Methods
like Heise, Petrus, Roux, etc. will be the dominant methods in the
future since those have a lower move count. Maybe that is just me, but I
see that happening. You can only go so far with 50 move avg, or a 40
move avg, etc. The lower move count will win the race. On 7/1/07, Lars
Petrus <lars@...> wrote: > > Agreed. > > Even I personally am
(slightly) faster at 46 while hardly practicing > than I was at 21
obsessing over it for hours every day. > > Communication and cooperation
are incredibly powerful ways to solve > problems. Cooperating teams of
smart people will always beat lone > geniuses. > > > On Jun 30, 2007, at
0:13, Tyson Mao wrote: > > > In my humble opinion, comparing 1981 cubers
to 2007, the cubers today > > are far better than cubers back in 1981. I
can get times under 20 > > seconds with rather stiff cubes, and
I've seen it done even faster, > > with times in the 17's and
18's with very stiff cubes. > > > > But in any case, cubers today
have to be better than they were before. > > There is very open
communication now, and with the internet and the > > sharing of ideas,
improvement is very fast for everyone. > > > > This isn't to say
that Minh Thai's accomplishment wasn't amazing. It > > was,
but comparing cubers today to cubers back then just isn't doable. >
> Who would win between Capablanca and Vishy Anand? Certainly Anand. > >
With computers assisting, the training has become much more precise. > >
> > I can almost guarantee that Magnus Carlsen will surpass Anand and >
> Kramnik. Why? Computers and even better developed today then when > >
Anand and Krmanik grew up playing chess. This is why we have cubers > >
doing 15 second averages within months of picking up the cube. > > > >
People are better now. But let's not compare Babe Ruth to Barry > >
Bonds. Or John McEnroe to James Blake. Cy Young to Roger Clemens, or > >
Fritz Kreisler to Itzakh Perlman to Vadim Repin. > > > > Times change,
generations change, and all of us owe something to the > > people of the
past. Without their work and their foundation, we would > > be must
worse off. > > > > On 6/29/07, Pat (PJK) <pjkcards@...
<pjkcards%40gmail.com>> wrote: > >> > >> > >> > >> > >> > >> > >> Did
anyone happen to catch the 16.36 on vid? Rafael may have, but > >>
doubtful. > >> > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
>>> > >>> I wonder what these beatable time ranges are. I mean, 21.15 is
so > >>> much > >>> easier than 16.36, isn't it? > >>> > >>> --- In
> >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > >> 40yahoogroups.com>, > >>> "Gilles van den > >>>
Peereboom" <gillesvdp@...> wrote: > >>>> > >>>> The single solve
is getting crazy, what about the average ? > >>>> Is it still in a
beatable time range ? :p > >>>> > >>>> Congratulations. > >>>> Gilles >
>>>> > >>>> 2007/6/17, Kenneth Gustavsson <kenneth@...>: > >>> >
>>>>> > >>>>> --- In > >>> > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com><speedsolvingrubikscube%
> > >> 40yahoogroups.com> > >>>
<speedsolvingrubikscube%40yahoogroups.com>, > >>>>>
stochastic_antishift > >>>>> <no_reply@> wrote: > >>>>>> > >>>>>>
Imagine that being accomplished in the 1980's tournament with >
>>>>>> Minh > >>>>> Thai > >>>>>> > >>>>> > >>>>> Not fair, Minh was
using a brand new untrigable cube. Look at the > >>> video > >>>>> from
the competition and you can see him doing wrist turns all the > >>> way.
> >>>>> Really impressing, I can't get much better times than 1
minute > >>>>> if I'm > >>>>> using a stiff cube like that one. >
>>>>> > >>>>> // Kenneth > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>>
[Non-text portions of this message have been removed] > >>>> > >>> > >>>
> >>> > >> > >> -- > >> My Webpage: http://www.pjkcubed.com > >>
Computer Cleanup: http://www.cleancomputerhelp.com > >> Speedsolving
Puzzles: http://www.rubiks.has.it > >> The TR Network:
http://www.traderretreat.com/forum/index.php? > >> > >> [Non-text
portions of this message have been removed] > >> > >> > > > > > > > >
Yahoo! Groups Links > > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4282. Re: Cool T Perm From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 22:03:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"armorforsleepnj" <armorforsleepnj@...> wrote: > > I know
the Tperm is like the easiest and one of the fastest algs, but I > found
one using a domino alg and I think it's pretty cool and has >
potential to be quick. Let me know if you've ever seen this alg. >
> (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' > I think
it was Johannes who posted this several weeks/months ago here. I use it
for solving my 2x2x3! Thanks, Joey
4283. Re: Strange times from JNetCube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 22:17:50 -0000
The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10,
xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is
probably a bug in the program or on his machine. --- In
speedsolvingrubikscube@yahoogroups.com, "karekrig"
<karkr936@...> wrote: > > > A Swedish cuber posted a strange problem
on our national forum. He has > saved all solves he has done with
JNetCube. A total of 1668 solves. > Not a single one of those solves are
xx.01, xx.04, xx.07, xx.10, xx.13 > and so on. > > Anyone knows if the
bug is in the timer, in a Java-library or mabye in > his computer. > >
/Kåre >
4284. [Speed cubing group] Re: New OH WR From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 01 Jul 2007 22:41:43 -0000
Hi :-) I cant see that happening anytime soon, that other methods will
take over Fridrich's dominance. "Everyone" knows it and
practices it a lot. It takes more than a low move count to make a good
fast overall method. At least for 3x3x3 cube. For larger cubes however i
believe that more move effcient ones will start to dominate. New systems
will appear sooner or later. The systems you mentioned are well suited
for fewest moves, at least for time limited fewest moves. But for
speeding i think they are a long shot from taking over. Fridrich
extensions are much more likely candidates for methods that may dominate
in the future. One indication of this is the very few sites dedicated to
these methods compared with Fridrich. I dont mind if i'm proven
wrong, this is only my personal view :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Yeah, I agree. Tyson is right. The world is
becoming more efficient, and > the cube is just 1 perfect example. I
eventually think the amount of moves > it takes to solve a cube will be
factor behind a record. Methods like > Heise, Petrus, Roux, etc. will be
the dominant methods in the future since > those have a lower move
count. Maybe that is just me, but I see that > happening. You can only
go so far with 50 move avg, or a 40 move avg, etc. > The lower move
count will win the race. > > On 7/1/07, Lars Petrus <lars@...> wrote:
> > > > Agreed. > > > > Even I personally am (slightly) faster at 46
while hardly practicing > > than I was at 21 obsessing over it for hours
every day. > > > > Communication and cooperation are incredibly powerful
ways to solve > > problems. Cooperating teams of smart people will
always beat lone > > geniuses. > > > > > > On Jun 30, 2007, at 0:13,
Tyson Mao wrote: > > > > > In my humble opinion, comparing 1981 cubers
to 2007, the cubers today > > > are far better than cubers back in 1981.
I can get times under 20 > > > seconds with rather stiff cubes, and
I've seen it done even faster, > > > with times in the 17's
and 18's with very stiff cubes. > > > > > > But in any case, cubers
today have to be better than they were before. > > > There is very open
communication now, and with the internet and the > > > sharing of ideas,
improvement is very fast for everyone. > > > > > > This isn't to
say that Minh Thai's accomplishment wasn't amazing. It > > >
was, but comparing cubers today to cubers back then just isn't
doable. > > > Who would win between Capablanca and Vishy Anand?
Certainly Anand. > > > With computers assisting, the training has become
much more precise. > > > > > > I can almost guarantee that Magnus
Carlsen will surpass Anand and > > > Kramnik. Why? Computers and even
better developed today then when > > > Anand and Krmanik grew up playing
chess. This is why we have cubers > > > doing 15 second averages within
months of picking up the cube. > > > > > > People are better now. But
let's not compare Babe Ruth to Barry > > > Bonds. Or John McEnroe
to James Blake. Cy Young to Roger Clemens, or > > > Fritz Kreisler to
Itzakh Perlman to Vadim Repin. > > > > > > Times change, generations
change, and all of us owe something to the > > > people of the past.
Without their work and their foundation, we would > > > be must worse
off. > > > > > > On 6/29/07, Pat (PJK) <pjkcards@...
<pjkcards%40gmail.com>> wrote: > > >> > > >> > > >> > > >> > > >> > >
>> > > >> Did anyone happen to catch the 16.36 on vid? Rafael may have,
but > > >> doubtful. > > >> > > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply% 40yahoogroups.com>> > > wrote:
> > >>> > > >>> I wonder what these beatable time ranges are. I mean,
21.15 is so > > >>> much > > >>> easier than 16.36, isn't it? > >
>>> > > >>> --- In > > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com><speedsolvingrubikscube% > > > > >>
40yahoogroups.com>, > > >>> "Gilles van den > > >>> Peereboom"
<gillesvdp@> wrote: > > >>>> > > >>>> The single solve is getting
crazy, what about the average ? > > >>>> Is it still in a beatable time
range ? :p > > >>>> > > >>>> Congratulations. > > >>>> Gilles > > >>>> >
> >>>> 2007/6/17, Kenneth Gustavsson <kenneth@>: > > >>> > > >>>>> >
> >>>>> --- In > > >>> > > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com><speedsolvingrubikscube% > > > > >>
40yahoogroups.com> > > >>>
<speedsolvingrubikscube%40yahoogroups.com>, > > >>>>>
stochastic_antishift > > >>>>> <no_reply@> wrote: > > >>>>>> > >
>>>>>> Imagine that being accomplished in the 1980's tournament
with > > >>>>>> Minh > > >>>>> Thai > > >>>>>> > > >>>>> > > >>>>> Not
fair, Minh was using a brand new untrigable cube. Look at the > > >>>
video > > >>>>> from the competition and you can see him doing wrist
turns all the > > >>> way. > > >>>>> Really impressing, I can't get
much better times than 1 minute > > >>>>> if I'm > > >>>>> using a
stiff cube like that one. > > >>>>> > > >>>>> // Kenneth > > >>>>> > >
>>>>> > > >>>>> > > >>>> > > >>>> > > >>>> [Non-text portions of this
message have been removed] > > >>>> > > >>> > > >>> > > >>> > > >> > >
>> -- > > >> My Webpage: http://www.pjkcubed.com > > >> Computer
Cleanup: http://www.cleancomputerhelp.com > > >> Speedsolving Puzzles:
http://www.rubiks.has.it > > >> The TR Network:
http://www.traderretreat.com/forum/index.php? > > >> > > >> [Non-text
portions of this message have been removed] > > >> > > >> > > > > > > >
> > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > -- >
My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
I am talking about 7-10 years or so from now, that is my estimation. Of
course, that is if people stay dedicated to solving and new ones come
along that are dedicated. On 7/1/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > Hi :-) > > I cant see that
happening anytime soon, that other methods will take > over
Fridrich's dominance. "Everyone" knows it and practices
it a > lot. It takes more than a low move count to make a good fast
overall > method. At least for 3x3x3 cube. For larger cubes however i
believe > that more move effcient ones will start to dominate. New
systems will > appear sooner or later. The systems you mentioned are
well suited for > fewest moves, at least for time limited fewest moves.
But for > speeding i think they are a long shot from taking over.
Fridrich > extensions are much more likely candidates for methods that
may > dominate in the future. One indication of this is the very few
sites > dedicated to these methods compared with Fridrich. I dont mind
if i'm > proven wrong, this is only my personal view :-) > > -Per >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Pat (PJK)" > <pjkcards@...> wrote: > > > > Yeah, I
agree. Tyson is right. The world is becoming more > efficient, and > >
the cube is just 1 perfect example. I eventually think the amount > of
moves > > it takes to solve a cube will be factor behind a record.
Methods > like > > Heise, Petrus, Roux, etc. will be the dominant
methods in the > future since > > those have a lower move count. Maybe
that is just me, but I see that > > happening. You can only go so far
with 50 move avg, or a 40 move > avg, etc. > > The lower move count will
win the race. > > > > On 7/1/07, Lars Petrus <lars@...> wrote: > > >
> > > Agreed. > > > > > > Even I personally am (slightly) faster at 46
while hardly > practicing > > > than I was at 21 obsessing over it for
hours every day. > > > > > > Communication and cooperation are
incredibly powerful ways to > solve > > > problems. Cooperating teams of
smart people will always beat lone > > > geniuses. > > > > > > > > > On
Jun 30, 2007, at 0:13, Tyson Mao wrote: > > > > > > > In my humble
opinion, comparing 1981 cubers to 2007, the cubers > today > > > > are
far better than cubers back in 1981. I can get times under > 20 > > > >
seconds with rather stiff cubes, and I've seen it done even >
faster, > > > > with times in the 17's and 18's with very
stiff cubes. > > > > > > > > But in any case, cubers today have to be
better than they were > before. > > > > There is very open communication
now, and with the internet and > the > > > > sharing of ideas,
improvement is very fast for everyone. > > > > > > > > This isn't
to say that Minh Thai's accomplishment wasn't > amazing. It >
> > > was, but comparing cubers today to cubers back then just
isn't > doable. > > > > Who would win between Capablanca and Vishy
Anand? Certainly > Anand. > > > > With computers assisting, the training
has become much more > precise. > > > > > > > > I can almost guarantee
that Magnus Carlsen will surpass Anand > and > > > > Kramnik. Why?
Computers and even better developed today then > when > > > > Anand and
Krmanik grew up playing chess. This is why we have > cubers > > > >
doing 15 second averages within months of picking up the cube. > > > > >
> > > People are better now. But let's not compare Babe Ruth to
Barry > > > > Bonds. Or John McEnroe to James Blake. Cy Young to Roger >
Clemens, or > > > > Fritz Kreisler to Itzakh Perlman to Vadim Repin. > >
> > > > > > Times change, generations change, and all of us owe
something > to the > > > > people of the past. Without their work and
their foundation, we > would > > > > be must worse off. > > > > > > > >
On 6/29/07, Pat (PJK) <pjkcards@... <pjkcards%40gmail.com>> >
wrote: > > > >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > >>
Did anyone happen to catch the 16.36 on vid? Rafael may have, > but > >
> >> doubtful. > > > >> > > > >> On 6/17/07, smgfreak_dk
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> >
<no_reply% > 40yahoogroups.com>> > > > wrote: > > > >>> > > > >>> I
wonder what these beatable time ranges are. I mean, 21.15 > is so > > >
>>> much > > > >>> easier than 16.36, isn't it? > > > >>> > > > >>>
--- In > > > >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% >
40yahoogroups.com><speedsolvingrubikscube% > > > > > > >>
40yahoogroups.com>, > > > >>> "Gilles van den > > > >>>
Peereboom" <gillesvdp@> wrote: > > > >>>> > > > >>>> The single
solve is getting crazy, what about the average ? > > > >>>> Is it still
in a beatable time range ? :p > > > >>>> > > > >>>> Congratulations. > >
> >>>> Gilles > > > >>>> > > > >>>> 2007/6/17, Kenneth Gustavsson
<kenneth@>: > > > >>> > > > >>>>> > > > >>>>> --- In > > > >>> > > >
>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% >
40yahoogroups.com><speedsolvingrubikscube% > > > > > > >>
40yahoogroups.com> > > > >>>
<speedsolvingrubikscube%40yahoogroups.com>, > > > >>>>>
stochastic_antishift > > > >>>>> <no_reply@> wrote: > > > >>>>>> > >
> >>>>>> Imagine that being accomplished in the 1980's tournament >
with > > > >>>>>> Minh > > > >>>>> Thai > > > >>>>>> > > > >>>>> > > >
>>>>> Not fair, Minh was using a brand new untrigable cube. Look > at
the > > > >>> video > > > >>>>> from the competition and you can see him
doing wrist turns > all the > > > >>> way. > > > >>>>> Really
impressing, I can't get much better times than 1 > minute > > >
>>>>> if I'm > > > >>>>> using a stiff cube like that one. > > >
>>>>> > > > >>>>> // Kenneth > > > >>>>> > > > >>>>> > > > >>>>> > > >
>>>> > > > >>>> > > > >>>> [Non-text portions of this message have been
removed] > > > >>>> > > > >>> > > > >>> > > > >>> > > > >> > > > >> -- >
> > >> My Webpage: http://www.pjkcubed.com > > > >> Computer Cleanup:
http://www.cleancomputerhelp.com > > > >> Speedsolving Puzzles:
http://www.rubiks.has.it > > > >> The TR Network:
http://www.traderretreat.com/forum/index.php? > > > >> > > > >>
[Non-text portions of this message have been removed] > > > >> > > > >>
> > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > -- > > My Webpage:
http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text
portions of this message have been removed] > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
I think that the movecount of a method is important, but it has to be
weighted next to how much time it takes to figure out and execute each
move. Comparing just Heise and Fridrich, the beginning of Heise will
probably be significantly faster with practice, but the last steps,
where everything but three corners are solved and then the corners are
finished with a commutator, may take less moves than OLL/PLL but they
may never be as fast to execute because of the huge amount of
fingertricks and triggers in last layer algorithms. You can execute a
memorized sequence of 14 moves (like a T-perm) faster than 14 moves you
have to figure out. To take this to the extreme... well, look at
Per's FMC solves. He routinely gets under 30 moves, but he's
not going to speedsolve like this! Even if you can solve the cube in 10
seconds on average, 6 hours of inspection is not acceptable. Well, I
guess the point is that for a 3x3x3 cube a significant decrease in
movecount also means a decrease in turning speed and an increase in
thinking speed, so it may not be as useful as you would think to
decrease the number of moves. But, as Per said, things are different on
a larger cube. Your turning speed during an algorithm may not be much
higher than your turning speed during an intuitive step. Using a more
optimal solution, especially in a reduction method, can give you a
significant edge, and if you practice it enough you may not lose any
time.
4287. Re: Strange times from JNetCube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jul 2007 00:47:41 -0000
If we consider the "and so on" to mean that there are no times
ending in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the
probability is even less: .67^1668 ~ 7.8x10^-291 ouch. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10,
> xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is >
probably a bug in the program or on his machine. > > --- In
speedsolvingrubikscube@yahoogroups.com, "karekrig" >
<karkr936@> wrote: > > > > > > A Swedish cuber posted a strange
problem on our national forum. He has > > saved all solves he has done
with JNetCube. A total of 1668 solves. > > Not a single one of those
solves are xx.01, xx.04, xx.07, xx.10, xx.13 > > and so on. > > > >
Anyone knows if the bug is in the timer, in a Java-library or mabye in >
> his computer. > > > > /Kåre > > >
4288. Re: Denver Open 2008 - January 5th & 6th, 2008 From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jul 2007 01:58:15 -0000
Two day competition? I could make the 5th, but would have to be home 6th
because there is school the 7th. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a competition in
Denver, Colorado on January > 5th and 6th of 2008, although that can
changed if more people can make > it at other times. As of now, we want
to see who is interested and > would most likely be able to come. Please
post if you would be able to > make it, and what dates would be best. >
4289. Crazy Linear FMC results From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jul 2007 04:27:16 -0000
The results for challenge #3 are in:
http://www.ryanheise.com/competitions/linearfmc/ 1st place - 33 moves -
Ryan Heise 2nd place - 34 moves - Per Kristen Fredlund 3rd place - 34
moves - Gilles Roux 4th place - 36 moves - Guus Razoux Schultz 5th place
- 39 moves - Johannes Laire I'd just like to point out how freaky
these results are: Every one of the people listed above were on the
other side of 40 in their previous challenge, and this week we all got
in the 30s, most even in the *low* 30s, which is very freaky. Is there
something about this week's scramble that created luck across so
many different methods? I thought the edge situation was very
advantageous, but even people who ignored that did very well this week.
-- Ryan Heise http://www.ryanheise.com/cube/
4290. Re: [Speed cubing group] Re: Strange times from JNetCube From: "George Madrid" <gmadrid@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jul 2007 01:40:28 -0400
This would be very hard to diagnose without knowing a lot of specifics
about his computer and setup. Specifically, there may be bugs in the
timing code in his particular JVM implementation on his particular
platform that are not present in any of the other environments that
we're using for testing. This is to say that a) yes, there could be
a bug on his system, but b) it's almost certainly not a bug in
JNetCube. I suggest that he try upgrading his JVM and try again. George
On 7/1/07, Daniel Hayes <swedishlf@hotmail.com> wrote: > > If we
consider the "and so on" to mean that there are no times
ending > in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then
the > probability is even less: > > .67^1668 ~ 7.8x10^-291 ouch. > >
-Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > > wrote: > > > > The probability of 1668
solves without a xx.01, xx.04, xx.07, xx.10, > > xx.13 is 0.95^1668 or
about 6.966 X 10^-38 so yeah I agree there is > > probably a bug in the
program or on his machine. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "karekrig" > > <karkr936@> wrote: > > > > > > > > > A
Swedish cuber posted a strange problem on our national forum. He has > >
> saved all solves he has done with JNetCube. A total of 1668 solves. >
> > Not a single one of those solves are xx.01, xx.04, xx.07, xx.10,
xx.13 > > > and so on. > > > > > > Anyone knows if the bug is in the
timer, in a Java-library or mabye in > > > his computer. > > > > > >
/Kåre > > > > > > > > [Non-text portions of this message have been
removed]
4291. Re: [Speed cubing group] Re: Strange times from JNetCube From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 1 Jul 2007 23:07:33 -0700
"Bug" may be too strong a word as well. It could just be that
for some reason Java on that OS and computer can only produce 67
distinct measurements per second. The consequence would only be that the
times are off by 0.01 second occasionally. It would be interesting to
see the distribution for all other decimals. Are there further patterns?
On Jul 1, 2007, at 22:40, George Madrid wrote: > This would be very hard
to diagnose without knowing a lot of > specifics about > his computer
and setup. Specifically, there may be bugs in the > timing code > in his
particular JVM implementation on his particular platform > that are not
> present in any of the other environments that we're using for
testing. > This is to say that a) yes, there could be a bug on his
system, but > b) it's > almost certainly not a bug in JNetCube. > >
I suggest that he try upgrading his JVM and try again. > > George > > >
On 7/1/07, Daniel Hayes <swedishlf@...> wrote: >> >> If we consider
the "and so on" to mean that there are no times >> ending >>
in .01+x*.03 for 0<=x<=32 (ranges from .01 to .97) then the >>
probability is even less: >> >> .67^1668 ~ 7.8x10^-291 ouch. >> >>
-Daniel >> >> --- In >>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>
40yahoogroups.com>, >> cmhardw <no_reply@...> >> >> wrote: >>> >>>
The probability of 1668 solves without a xx.01, xx.04, xx.07, xx.10, >>>
xx.13 is 0.95^1668 or about 6.966 X 10^-38 so yeah I agree there is >>>
probably a bug in the program or on his machine. >>> >>> --- In >>>
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >>>
40yahoogroups.com>, >> "karekrig" >>> <karkr936@> wrote:
>>>> >>>> >>>> A Swedish cuber posted a strange problem on our national
forum. >>>> He has >>>> saved all solves he has done with JNetCube. A
total of 1668 solves. >>>> Not a single one of those solves are xx.01,
xx.04, xx.07, xx.10, >>>> xx.13 >>>> and so on. >>>> >>>> Anyone knows
if the bug is in the timer, in a Java-library or >>>> mabye in >>>> his
computer. >>>> >>>> /Kåre >>>> >>> >> >> >> > > > [Non-text portions of
this message have been removed] > > > > > Yahoo! Groups Links > > >
4292. Re: Cool T Perm From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jul 2007 06:32:01 -0000
Hi, It's a nice alg... you might even find it easier to execute the
D' right at the beginning, then the ending is faster. DanH :) ---
In speedsolvingrubikscube@yahoogroups.com, "armorforsleepnj"
<armorforsleepnj@...> wrote: > > I know the Tperm is like the easiest
and one of the fastest algs, but I > found one using a domino alg and I
think it's pretty cool and has > potential to be quick. Let me know
if you've ever seen this alg. > > (R2 U R2 U' R2) U' D
(R2 U' R2 U R2) D' >
Hey, I have some black goggles which you can't see through, would
it be allowed if I use these in competition? Are there any specific
rules about the blindfolds? I couldn't find anything in the
regulations. Tx, Erik
4294. Re: Crazy Linear FMC results From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 02 Jul 2007 10:08:44 -0000
Hi :-) Yes the edges were very good this week. I might have had all
edges done in 14/15 turns but chose to postpone some edges in favor of
getting some cancellations on corner cycles. Had i had only one more
corner done after my start i could have been 6/7 turns shorter. Now that
would have been one of my best linear solves ever!! Congrats to everyone
with excellent solutions this week :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > The results for challenge #3 are in: > >
http://www.ryanheise.com/competitions/linearfmc/ > > 1st place - 33
moves - Ryan Heise > 2nd place - 34 moves - Per Kristen Fredlund > 3rd
place - 34 moves - Gilles Roux > 4th place - 36 moves - Guus Razoux
Schultz > 5th place - 39 moves - Johannes Laire > > > I'd just like
to point out how freaky these results are: Every one of > the people
listed above were on the other side of 40 in their previous > challenge,
and this week we all got in the 30s, most even in the *low* > 30s, which
is very freaky. > > Is there something about this week's scramble
that created luck across > so many different methods? I thought the edge
situation was very > advantageous, but even people who ignored that did
very well this week. > > -- > Ryan Heise http://www.ryanheise.com/cube/
>
Blindfolds are supposed to be provided by the judge "B4a) After
memorisation the competitor dons the blindfold (provided by
judge)." I guess the rules allow for you to provide your goggles to
a judge, for him to accept them and then give them to you for your
attempt. -------- Original Message -------- > From:
"megafrikkie" <megafrikkie@...> > Sent: Monday, July 02,
2007 10:44 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Allowed blindfolds > > Hey, > I have some black
goggles which you can't see through, would it be > allowed if I use
these in competition? Are there any specific rules > about the
blindfolds? I couldn't find anything in the regulations. > Tx, >
Erik
4296. Re: [Speed cubing group] Re: What brand and where to buy
cube? From: Neil John Ortega <ketsu_wa_ai_janai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jul 2007 05:23:51 -0700 (PDT)
hindi ka nag-iisa 'tol! ;) ----- Original Message ---- From: Bryan
<benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, July 1, 2007 11:24:55 PM Subject: [Speed cubing group] Re: What
brand and where to buy cube? I dont know... i visited lots of
toykingdoms and all they have are crappy imitations probably made in
china. also national bookstores. but i did buy a 2x2x2 imitation in nat
book thats really good, smooth without lube. but i still want a 3x3x3 =p
and btw, so far i think there's no competitions in the philippnes,
but i dont know. are there really toys r us here? i havent seen one yet.
and im really hoping for a DIY, which is really rare, if ever, an item
to sell in toy stores that target only kids (well, in the philippines
anyways). but hey, thanks for the infos :) i'll try and check ebay.
to all the filipino cubers here in the group, Mabuhay sa inyo!! hehehe!!
(nagulat nga ako na may pinoy rin d2 eh =p) thanks for all the help,
everybody! --- In speedsolvingrubiksc ube@yahoogroups. com, craxmile
<no_reply@.. .> wrote: > > you can find one @ toykingdom and toys r
us here in the philippines. > i got mine when i was in dubai.1 is not
yet open. > feels good even without lube. > just use silicone spray
available in hardwares. > <!-- #ygrp-mlmsg
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____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
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That looks good. A little pixelated though... For suggestions, maybe
shrink it, and put it to the top left corner? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > >
[URL=http://img338.imageshack.us/my.php?image=gotcubetj4.jpg][IMG] >
http://img338.imageshack.us/img338/5947/gotcubetj4.th.jpg[/IMG][/URL] >
sorry im not typing properly. tired from practicing juggling... here ya
go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
Neato! i approve of it hehe. -- john lwin Brian Le
<khoale1234567@...> wrote: sorry im not typing properly. tired from
practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this
message have been removed]
4301. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jul 2007 22:30:59 -0700 (PDT)
Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin
kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john
lwin Brian Le <khoale1234567@...> wrote: sorry im not typing
properly. tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
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message have been removed] [Non-text portions of this message have been
removed]
look for a textile print place? buy white t-shirts from chinatown in
bulk and have them printed. im pretty sure there are places that offer
t-shirts printing for an affordable price. Brian Le
<khoale1234567@...> wrote: Okay. Step one done. Now how do I make it
in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...> wrote: Neato!
i approve of it hehe. -- john lwin Brian Le <khoale1234567@...>
wrote: sorry im not typing properly. tired from practicing juggling...
here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
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4303. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jul 2007 22:53:53 -0700 (PDT)
Should I mass produce them? Or make one for myself? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: look for a textile print place? buy white
t-shirts from chinatown in bulk and have them printed. im pretty sure
there are places that offer t-shirts printing for an affordable price.
Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I
make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...>
wrote: Neato! i approve of it hehe. -- john lwin Brian Le
<khoale1234567@...> wrote: sorry im not typing properly. tired from
practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
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if it comes out good ill buy 3 :) if you live in cali even better. ill
pay you cash! Brian Le <khoale1234567@...> wrote: Should I mass
produce them? Or make one for myself? Brian lwin kyawkyaw
<lkyawkyaw@...> wrote: look for a textile print place? buy white
t-shirts from chinatown in bulk and have them printed. im pretty sure
there are places that offer t-shirts printing for an affordable price.
Brian Le <khoale1234567@...> wrote: Okay. Step one done. Now how do I
make it in real life? O_o;; Brian lwin kyawkyaw <lkyawkyaw@...>
wrote: Neato! i approve of it hehe. -- john lwin Brian Le
<khoale1234567@...> wrote: sorry im not typing properly. tired from
practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this
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oneSearch: Finally, mobile search that gives answers, not web links.
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4305. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 2 Jul 2007 23:41:45 -0700 (PDT)
bay area xD. let me try and convinve my parents to make them... lwin
kyawkyaw <lkyawkyaw@...> wrote: if it comes out good ill buy 3 :) if
you live in cali even better. ill pay you cash! Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a
textile print place? buy white t-shirts from chinatown in bulk and have
them printed. im pretty sure there are places that offer t-shirts
printing for an affordable price. Brian Le <khoale1234567@...> wrote:
Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin
kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john
lwin Brian Le <khoale1234567@...> wrote: sorry im not typing
properly. tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
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oneSearch: Finally, mobile search that gives answers, not web links.
[Non-text portions of this message have been removed] [Non-text portions
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4306. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jul 2007 00:14:15 -0700 (PDT)
oh yeah, the image is copyrighted by me. yes john, you get credit for
the idea and corwin for editing and stuff. 2007 to whenver i feel like
it hehe. lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good
ill buy 3 :) if you live in cali even better. ill pay you cash! Brian Le
<khoale1234567@...> wrote: Should I mass produce them? Or make one
for myself? Brian lwin kyawkyaw <lkyawkyaw@...> wrote: look for a
textile print place? buy white t-shirts from chinatown in bulk and have
them printed. im pretty sure there are places that offer t-shirts
printing for an affordable price. Brian Le <khoale1234567@...> wrote:
Okay. Step one done. Now how do I make it in real life? O_o;; Brian lwin
kyawkyaw <lkyawkyaw@...> wrote: Neato! i approve of it hehe. -- john
lwin Brian Le <khoale1234567@...> wrote: sorry im not typing
properly. tired from practicing juggling... here ya go corwin.
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG]
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this
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portions of this message have been removed] [Non-text portions of this
message have been removed] --------------------------------- Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4307. [Speed cubing group] Re: What brand and where to buy
cube? From: unscarred1925 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jul 2007 09:10:23 -0000
check out the filipino cubing site, www.pinoyspeedcubers.com; for sure
you'll get all of your answers --- In
speedsolvingrubikscube@yahoogroups.com, Neil John Ortega
<ketsu_wa_ai_janai@...> wrote: > > hindi ka nag-iisa 'tol! ;) >
> ----- Original Message ---- > From: Bryan <benjediman@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, July 1, 2007
11:24:55 PM > Subject: [Speed cubing group] Re: What brand and where to
buy cube? > > > > > > > > > > > > > > I dont know... i visited lots of
toykingdoms and all they have are > > crappy imitations probably made in
china. also national bookstores. > > but i did buy a 2x2x2 imitation in
nat book thats really good, smooth > > without lube. but i still want a
3x3x3 =p and btw, so far i think > > there's no competitions in the
philippnes, but i dont know. are there > > really toys r us here? i
havent seen one yet. and im really hoping for > > a DIY, which is really
rare, if ever, an item to sell in toy stores > > that target only kids
(well, in the philippines anyways). but hey, > > thanks for the infos :)
i'll try and check ebay. > > > > to all the filipino cubers here in
the group, Mabuhay sa inyo!! > > hehehe!! (nagulat nga ako na may pinoy
rin d2 eh =p) > > > > thanks for all the help, everybody! > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, craxmile <no_reply@ .> > >
wrote: > > > > > > you can find one @ toykingdom and toys r us here in
the philippines. > > > i got mine when i was in dubai.1 is not yet open.
> > > feels good even without lube. > > > just use silicone spray
available in hardwares. > > > > > > > > > > > > > > > > > > <!-- > >
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--> > > > > > > > > >
______________________________________________________________________
______________ > Shape Yahoo! in your own image. Join our Network
Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > >
[Non-text portions of this message have been removed] >
Sorry everyone. This is the first contest that I've missed in
almost three years. I've been away from home and computers for
almost two weeks and had no way to update the site. I'm planning on
updating and putting up the scrambles for next week today. Again, I
apologize for missing this one! Jon www.nascarjon.us
4309. Re: Cool T Perm From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jul 2007 12:01:28 -0000
I've been using a variation of that alg for years... (R2 U'
R2) u R2 y' (L2 U L2 u' L2) Jon http://www.nascarjon.us
4310. Re: Strange times from JNetCube From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 03 Jul 2007 14:58:58 -0000
karekrig wrote: > A Swedish cuber posted a strange problem on our
national forum. He > has saved all solves he has done with JNetCube. A
total of 1668 > solves. Not a single one of those solves are xx.01,
xx.04, xx.07, > xx.10, xx.13 and so on. > > Anyone knows if the bug is
in the timer, in a Java-library or mabye > in his computer. The
resolution of Java's timer is limited by the resolution of the
underlying operating system's timer. In Linux, the resolution is
quite good (~1ms), while in Windows 98 it is quite bad (~60ms). What
this means is that if a Java program is run on Windows 98 and it makes a
call to System.currentTimeMillis(), the time returned will be accurate
only to a resolution of about 60ms. So, my guess is that these numbers
result from the operating system's timer resolution along with
rounding. -- Ryan Heise http://www.ryanheise.com/cube/
Hm if you ever get to make them, i'll buy a couple. :] I also live
in the SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > bay area xD. let me try and convinve my parents to make
them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good
ill buy 3 :) > > if you live in cali even better. ill pay you cash! > >
Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or
make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...>
wrote: > look for a textile print place? > > buy white t-shirts from
chinatown in bulk and have them printed. im pretty sure there are places
that offer t-shirts printing for an affordable price. > > Brian Le
<khoale1234567@...> wrote: > Okay. Step one done. Now how do I make
it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...>
wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly. tired from
practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> --------------------------------- > Get the Yahoo! toolbar and be
alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions of
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Choose the right car based on your needs. Check out Yahoo! Autos new Car
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search that gives answers, not web links. > > [Non-text portions of this
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might i recommend using the correct/standard color scheme? Corwin
<aznspazboi@...> wrote: Hm if you ever get to make them, i'll
buy a couple. :] I also live in the SF bay area, so i guess we could
meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and convinve
my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote:
if it comes out good ill buy 3 :) > > if you live in cali even better.
ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I
mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? > > buy
white t-shirts from chinatown in bulk and have them printed. im pretty
sure there are places that offer t-shirts printing for an affordable
price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done.
Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john
lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing
properly. tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> --------------------------------- > Get the Yahoo! toolbar and be
alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions of
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Choose the right car based on your needs. Check out Yahoo! Autos new Car
Finder tool. > > [Non-text portions of this message have been removed] >
> [Non-text portions of this message have been removed] > > > > > >
--------------------------------- > Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. > > [Non-text portions of this
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message have been removed] > --------------------------------- Shape
Yahoo! in your own image. Join our Network Research Panel today!
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4313. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jul 2007 10:18:16 -0700 (PDT)
Don't worry, that's covered. The best time to make the
transaction, if they come out perfect, would be at a competition at the
Bay Area. Brian Clancy Cochran <perscription_death@...> wrote: might
i recommend using the correct/standard color scheme? Corwin
<aznspazboi@...> wrote: Hm if you ever get to make them, i'll
buy a couple. :] I also live in the SF bay area, so i guess we could
meet up? -Corwin --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and convinve
my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote:
if it comes out good ill buy 3 :) > > if you live in cali even better.
ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I
mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? > > buy
white t-shirts from chinatown in bulk and have them printed. im pretty
sure there are places that offer t-shirts printing for an affordable
price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done.
Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john
lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing
properly. tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> --------------------------------- > Get the Yahoo! toolbar and be
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> [Non-text portions of this message have been removed] > > > > > >
--------------------------------- > Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. > > [Non-text portions of this
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Yahoo! in your own image. Join our Network Research Panel today!
[Non-text portions of this message have been removed] [Non-text portions
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ok just wanted to make sure you knew that the BOY colors were in the
wrong order, with blue and orange the way it is on there, white would be
on top, not yellow Brian Le <khoale1234567@...> wrote: Don't
worry, that's covered. The best time to make the transaction, if
they come out perfect, would be at a competition at the Bay Area. Brian
Clancy Cochran <perscription_death@...> wrote: might i recommend
using the correct/standard color scheme? Corwin <aznspazboi@...>
wrote: Hm if you ever get to make them, i'll buy a couple. :] I
also live in the SF bay area, so i guess we could meet up? -Corwin ---
In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and convinve
my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote:
if it comes out good ill buy 3 :) > > if you live in cali even better.
ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I
mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? > > buy
white t-shirts from chinatown in bulk and have them printed. im pretty
sure there are places that offer t-shirts printing for an affordable
price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done.
Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john
lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing
properly. tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> --------------------------------- > Get the Yahoo! toolbar and be
alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] > > [Non-text portions of
this message have been removed] > > --------------------------------- >
Choose the right car based on your needs. Check out Yahoo! Autos new Car
Finder tool. > > [Non-text portions of this message have been removed] >
> [Non-text portions of this message have been removed] > > > > > >
--------------------------------- > Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. > > [Non-text portions of this
message have been removed] > > > > > > > [Non-text portions of this
message have been removed] > --------------------------------- Shape
Yahoo! in your own image. Join our Network Research Panel today!
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Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
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4315. Re: [Speed cubing group] fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 3 Jul 2007 11:54:38 -0700 (PDT)
That's red, not orange lol. What do you mean by BOY colors? sorry,
im a newb at this >_> Clancy Cochran <perscription_death@...> wrote:
ok just wanted to make sure you knew that the BOY colors were in the
wrong order, with blue and orange the way it is on there, white would be
on top, not yellow Brian Le <khoale1234567@...> wrote: Don't
worry, that's covered. The best time to make the transaction, if
they come out perfect, would be at a competition at the Bay Area. Brian
Clancy Cochran <perscription_death@...> wrote: might i recommend
using the correct/standard color scheme? Corwin <aznspazboi@...>
wrote: Hm if you ever get to make them, i'll buy a couple. :] I
also live in the SF bay area, so i guess we could meet up? -Corwin ---
In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > bay area xD. let me try and convinve
my parents to make them... > > lwin kyawkyaw <lkyawkyaw@...> wrote:
if it comes out good ill buy 3 :) > > if you live in cali even better.
ill pay you cash! > > Brian Le <khoale1234567@...> wrote: Should I
mass produce them? Or make one for myself? > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > look for a textile print place? > > buy
white t-shirts from chinatown in bulk and have them printed. im pretty
sure there are places that offer t-shirts printing for an affordable
price. > > Brian Le <khoale1234567@...> wrote: > Okay. Step one done.
Now how do I make it in real life? O_o;; > > Brian > > lwin kyawkyaw
<lkyawkyaw@...> wrote: > Neato! i approve of it hehe. > > -- john
lwin > > Brian Le <khoale1234567@...> wrote: > sorry im not typing
properly. tired from practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> --------------------------------- > Get the Yahoo! toolbar and be
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ah it looked pretty orange on my screen, maybe i need to adjust it. boy
= blue,orange,yellow, and on standard cubes its that order going
clockwise. Brian Le <khoale1234567@...> wrote: That's red, not
orange lol. What do you mean by BOY colors? sorry, im a newb at this >_>
Clancy Cochran <perscription_death@...> wrote: ok just wanted to make
sure you knew that the BOY colors were in the wrong order, with blue and
orange the way it is on there, white would be on top, not yellow Brian
Le <khoale1234567@...> wrote: Don't worry, that's covered.
The best time to make the transaction, if they come out perfect, would
be at a competition at the Bay Area. Brian Clancy Cochran
<perscription_death@...> wrote: might i recommend using the
correct/standard color scheme? Corwin <aznspazboi@...> wrote: Hm if
you ever get to make them, i'll buy a couple. :] I also live in the
SF bay area, so i guess we could meet up? -Corwin --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > bay area xD. let me try and convinve my parents to make
them... > > lwin kyawkyaw <lkyawkyaw@...> wrote: if it comes out good
ill buy 3 :) > > if you live in cali even better. ill pay you cash! > >
Brian Le <khoale1234567@...> wrote: Should I mass produce them? Or
make one for myself? > > Brian > > lwin kyawkyaw <lkyawkyaw@...>
wrote: > look for a textile print place? > > buy white t-shirts from
chinatown in bulk and have them printed. im pretty sure there are places
that offer t-shirts printing for an affordable price. > > Brian Le
<khoale1234567@...> wrote: > Okay. Step one done. Now how do I make
it in real life? O_o;; > > Brian > > lwin kyawkyaw <lkyawkyaw@...>
wrote: > Neato! i approve of it hehe. > > -- john lwin > > Brian Le
<khoale1234567@...> wrote: > sorry im not typing properly. tired from
practicing juggling... here > ya go corwin. > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
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this message have been removed] > > --------------------------------- >
Choose the right car based on your needs. Check out Yahoo! Autos new Car
Finder tool. > > [Non-text portions of this message have been removed] >
> [Non-text portions of this message have been removed] > > > > > >
--------------------------------- > Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. > > [Non-text portions of this
message have been removed] > > > > > > > [Non-text portions of this
message have been removed] > --------------------------------- Shape
Yahoo! in your own image. Join our Network Research Panel today!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed] ---------------------------------
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
updated for today's economy) at Yahoo! Games. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] --------------------------------- Be a better Heartthrob.
Get better relationship answers from someone who knows. Yahoo! Answers -
Check it out. [Non-text portions of this message have been removed]
Aren't small logos on a shirt usually on the other side? It just
looks weird in it's placement. --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
yeah they are usually on the left. not sure how much that would cost to
print because you have slight color variation of black on the cubies in
between the stickers but if you could deal with it just being black
there i could print a shirt for you for preview. (but it would have to
wait till Thursday because thats the next time i can go to school). ---
In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Aren't small logos on a shirt usually on the other side?
It just > looks weird in it's placement. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
4319. OFF TOPIC : Depression. From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 04 Jul 2007 18:56:28 -0000
i was just wondering what you guys do to deal with depression? cos i
sense it kicking into my life :\
4320. Re: [Speed cubing group] OFF TOPIC : Depression. From: William Robbins <rubiks43@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jul 2007 12:20:20 -0700 (PDT)
Well i allways say i do the cube for that and i do but! I most likely
when i am depressed i go to my GF Home and we just talk or go to a
movie! all that! I love her! ----- Original Message ---- From: lkyawkyaw
<lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF
TOPIC : Depression. i was just wondering what you guys do to deal with
depression? cos i sense it kicking into my life :\
____________________________________________________________________________________
Yahoo! oneSearch: Finally, mobile search that gives answers, not web
links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
[Non-text portions of this message have been removed]
at least you have a GF man :( good for you. maybe im just lacking
emotional support. William Robbins <rubiks43@...> wrote: Well i
allways say i do the cube for that and i do but! I most likely when i am
depressed i go to my GF Home and we just talk or go to a movie! all
that! I love her! ----- Original Message ---- From: lkyawkyaw
<lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, July 4, 2007 2:56:28 PM Subject: [Speed cubing group] OFF
TOPIC : Depression. i was just wondering what you guys do to deal with
depression? cos i sense it kicking into my life :\
__________________________________________________________ Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text
portions of this message have been removed]
--------------------------------- Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. [Non-text
portions of this message have been removed]
4322. Re: [Speed cubing group] OFF TOPIC : Depression. From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jul 2007 22:19:22 -0700 (PDT)
I talk it out. And cube. Do something enjoying. Btw, I need help with
blindcubing, CP cycle (1 6 3). It keeps popping up and its really
annoying... lwin kyawkyaw <lkyawkyaw@...> wrote: at least you have a
GF man :( good for you. maybe im just lacking emotional support. William
Robbins <rubiks43@...> wrote: Well i allways say i do the cube for
that and i do but! I most likely when i am depressed i go to my GF Home
and we just talk or go to a movie! all that! I love her! ----- Original
Message ---- From: lkyawkyaw <lkyawkyaw@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, July 4, 2007
2:56:28 PM Subject: [Speed cubing group] OFF TOPIC : Depression. i was
just wondering what you guys do to deal with depression? cos i sense it
kicking into my life :\
__________________________________________________________ Yahoo!
oneSearch: Finally, mobile search that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC [Non-text
portions of this message have been removed]
--------------------------------- Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
For minor depressions: Visit friends/family For mediocre depressions:
Take a couple of days of and only do things you really enjoy (preferably
outside and with other people) For major depressions: Find out what is
causing your depression (work, relation) and change it (other job,
serious talk + fix/breakup) All taken from personal experience, not
medical training. -------- Original Message -------- > From: Brian Le
<khoale1234567@...> > Sent: Thursday, July 05, 2007 7:25 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] OFF TOPIC : Depression. > > I talk it out. And cube. Do something
enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3). It keeps
popping up and its really annoying... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: at least you have a GF man :( good for you. >
> maybe im just lacking emotional support. > > William Robbins
<rubiks43@...> wrote: > Well i allways say i do the cube for that and
i do but! I most likely when i am depressed i go to my GF Home and we
just talk or go to a movie! all that! I love her! > > ----- Original
Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007
2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i
was just wondering what you guys do to deal with depression? > > cos i
sense it kicking into my life :\ > >
__________________________________________________________ > Yahoo!
oneSearch: Finally, mobile search > that gives answers, not web links. >
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text
portions of this message have been removed] > >
--------------------------------- > Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. > > [Non-text
portions of this message have been removed] > > > > > > > [Non-text
portions of this message have been removed]
4324. Re: [Speed cubing group] Re: fixed t-shirt thingy From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 4 Jul 2007 23:26:58 -0700 (PDT)
so should i put it on the right or left side? devin1891
<devin1891@...> wrote: yeah they are usually on the left. not sure
how much that would cost to print because you have slight color
variation of black on the cubies in between the stickers but if you
could deal with it just being black there i could print a shirt for you
for preview. (but it would have to wait till Thursday because thats the
next time i can go to school). --- In
speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Aren't small logos on a shirt usually on the other side?
It just > looks weird in it's placement. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
[Non-text portions of this message have been removed]
since most ppl are right handed and they use that hand the most,
preferably put it on the left so it does not get obstructed when the
wearer uses their hand. Brian Le <khoale1234567@...> wrote: so should
i put it on the right or left side? devin1891 <devin1891@...> wrote:
yeah they are usually on the left. not sure how much that would cost to
print because you have slight color variation of black on the cubies in
between the stickers but if you could deal with it just being black
there i could print a shirt for you for preview. (but it would have to
wait till Thursday because thats the next time i can go to school). ---
In speedsolvingrubikscube@yahoogroups.com, amiejl1981 <no_reply@...>
wrote: > > Aren't small logos on a shirt usually on the other side?
It just > looks weird in it's placement. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
[Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
4326. Re: [Speed cubing group] OFF TOPIC : Depression. From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 05 Jul 2007 18:51:43 -0000
Hi :-) The (UFL,DFR,UBR) surely is a tough one, at least as long as
orientation matters. A way that is easy to understand is the following:
U - R2 D' R2 D R2 - U2 - R2 D' R2 D R2 - U This is actually
nothing but the following conjugated commutator: U' [U2,R2 D'
R2 D R2] U (The R2 D' R2 D R2 part can be replaced with R'
B' D2 B R) The following will also do: [U2,R' F2 R F2 R],
saving 1 turn. Not quite so easy to understand :-o [P,Q]=P Q P'
Q' (P then Q then P inverted then Q inverted) Also recall that if P
is a sequence m1m2m3....mk then P'=mk'
...m3'm2'm1' ,invert the order of moves and also invert
every move. -Per > --- In speedsolvingrubikscube@yahoogroups.com, Brian
Le <khoale1234567@...> wrote: > > I talk it out. And cube. Do
something enjoying. Btw, I need help with blindcubing, CP cycle (1 6 3).
It keeps popping up and its really annoying... > > lwin kyawkyaw
<lkyawkyaw@...> wrote: at least you have a GF man :( good for you. >
> maybe im just lacking emotional support. > > William Robbins
<rubiks43@...> wrote: > Well i allways say i do the cube for that and
i do but! I most likely when i am depressed i go to my GF Home and we
just talk or go to a movie! all that! I love her! > > ----- Original
Message ---- > From: lkyawkyaw <lkyawkyaw@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, July 4, 2007
2:56:28 PM > Subject: [Speed cubing group] OFF TOPIC : Depression. > > i
was just wondering what you guys do to deal with depression? > > cos i
sense it kicking into my life :\ > >
__________________________________________________________ > Yahoo!
oneSearch: Finally, mobile search > that gives answers, not web links. >
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > [Non-text
portions of this message have been removed] > >
--------------------------------- > Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. > > [Non-text
portions of this message have been removed] > > > > > > > [Non-text
portions of this message have been removed] >
4327. visit to Sweden From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 5 Jul 2007 22:05:10 +0200
Hello everybody ! Im going to be in Stockholm between July 9th and 18th,
visiting a friend of mine (also a cuber ). If any Swedish cuber wants to
get together and have a small meeting, I guess we could arrange
something. Well probably be out on his boat for 2-3 days, but the rest
of the time I should be able to get online. And my Swedish is terrible,
but Im working on it, and I need to learn :) My email:
frsechet_|aaahhhtt|_gmail.com François [Non-text portions of this
message have been removed]
4328. Re: visit to Sweden From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jul 2007 09:23:09 -0000
Hi :-) Hire a car and come to Trondheim ;-) It's only a 800 km
drive or so on good roads :-P In any case i catch you later in Budapest
:-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, François
Sechet <frsechet@...> wrote: > > Hello everybody ! > > I'm going
to be in Stockholm between July 9th and 18th, visiting a friend of >
mine (also a cuber ). If any Swedish cuber wants to get together and have
a > small meeting, I guess we could arrange something. We'll
probably be out on > his boat for 2-3 days, but the rest of the time I
should be able to get > online. > > And my Swedish is terrible, but
I'm working on it, and I need to learn :) > > My email:
frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of
this message have been removed] >
4329. Re: visit to Sweden From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 06 Jul 2007 17:32:30 -0000
I live in Stockholm and I'm willing to meet up with you one of the
day you are here. My brother also lives here but he is usaly in the
south of Sweden on during this time of the year so he's probably
not around but I'm not sure. Maybe Anders Larsson can join us if he
has the time, I ask him when I get the chance. Best thing I think is
that you send me an e-mail when you know the date of a free day you can
use for a cube meeting. Easiest way to find a place to send the mail is
probably using the link in the column to the right =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hello everybody ! > > I'm going to be
in Stockholm between July 9th and 18th, visiting a friend of > mine
(also a cuber ). If any Swedish cuber wants to get together and have a >
small meeting, I guess we could arrange something. We'll probably
be out on > his boat for 2-3 days, but the rest of the time I should be
able to get > online. > > And my Swedish is terrible, but I'm
working on it, and I need to learn :) > > My email:
frsechet_|aaahhhtt|_gmail.com > > François > > > > [Non-text portions of
this message have been removed] >
Try the setup move D' R2 D R2. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > The (UFL,DFR,UBR) surely
is a tough one, at least as long as > orientation matters. > > A way
that is easy to understand is the following: > > U - R2 D' R2 D R2
- U2 - R2 D' R2 D R2 - U > > This is actually nothing but the
following conjugated commutator: > > U' [U2,R2 D' R2 D R2] U >
> (The R2 D' R2 D R2 part can be replaced with R' B' D2 B
R) > > The following will also do: > > [U2,R' F2 R F2 R], saving 1
turn. Not quite so easy to understand :- o > [P,Q]=P Q P' Q'
(P then Q then P inverted then Q inverted) > Also recall that if P is a
sequence m1m2m3....mk then > P'=mk'
...m3'm2'm1' ,invert the order of moves and also invert
every > move. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > I talk it out. And cube. Do something enjoying. Btw, I
need help > with blindcubing, CP cycle (1 6 3). It keeps popping up and
its > really annoying... > > > > lwin kyawkyaw <lkyawkyaw@> wrote: at
least you have a > GF man :( good for you. > > > > maybe im just lacking
emotional support. > > > > William Robbins <rubiks43@> wrote: > >
Well i allways say i do the cube for that and i do but! I most > likely
when i am depressed i go to my GF Home and we just talk or go > to a
movie! all that! I love her! > > > > ----- Original Message ---- > >
From: lkyawkyaw <lkyawkyaw@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, July 4, 2007
2:56:28 PM > > Subject: [Speed cubing group] OFF TOPIC : Depression. > >
> > i was just wondering what you guys do to deal with depression? > > >
> cos i sense it kicking into my life :\ > > > >
__________________________________________________________ > > Yahoo!
oneSearch: Finally, mobile search > > that gives answers, not web links.
> > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > > >
[Non-text portions of this message have been removed] > > > >
--------------------------------- > > Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see > what's on, when. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > >
4331. Help! I don't find a tutorial page... From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jul 2007 16:01:41 -0000
Help! I'm looking for a page I saw somewhere on the web and I
can't remember where. On this page there was an explanation with
pictures of a modification of a cube for speedcubing. The centers of the
not DIY cube were filled in with some putty to be modeled to host good
screws and springs. But the thing I want to know is what material that
guy used and how he modeled it. Can anyone help? Thank you!
4332. Wroclaw Open 2007 From: "studzien" <studzien@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jul 2007 20:07:23 -0000
Hello everybody! Please check out the live results service from the
Wroclaw Open 2007, which will take place tomorrow from 8:30 AM CEST.
Live scoring service and any other informations about the tournament are
available under following link: http://www.rubik.wroclaw.pl Best
regards, Wroclaw Open organisation team
4333. help something is wrong with my cube From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 07 Jul 2007 23:37:17 -0000
i hae a diy a from cube4you.com and i lubed it cubelube.com stuff for
about 2 weeks then i lubed it with a pure silicon spray called kel about
3 days ago. today i noticed that on the sides of the center peices there
were thest indentations on them that werent there before i lubed it.
http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg
http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg these
are actual dents in the plastic not just markings. can anyone tell me if
this is normal or if the lubrication messed it up?
4334. Re: Speedcubers near Boulder? From: cubin4speed <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 00:11:48 -0000
Hi Mike, Sorry for the delay in my response... I am travelling in
Australia for a month. I'll be in Boulder mid-July, but I think
some of the other guys are getting there mid-August. Maybe all of the
local cubers can get together sometime in late August or September. Send
me an email at: danknights "at" gmail, if you want to set
something up. Dan --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" <skeneegee@...> wrote: > > I live right between
Denver and Boulder, in Arvada. > > -mike grimsley > > > --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@>
wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this
summer to pursue a graduate degree at > > CU Boulder. Are there any
speedcubers in the Denver/Boulder area? If > > so, I'd love to get
together. > > > > Dan > > > > http://www.thepublicvoid.com > > >
4335. Re: Strange times from JNetCube From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 12:27:06 -0000
The same type of problem occurs while doing the "type A-Z as fast
as you can" thing. For win98 (or any DOS based OS) the keyboard
poll rate is about 17 chars per second (60 ms) = ca 1.6 seconds is the
best time you can get. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > karekrig wrote: > > > A Swedish cuber posted a
strange problem on our national forum. He > > has saved all solves he
has done with JNetCube. A total of 1668 > > solves. Not a single one of
those solves are xx.01, xx.04, xx.07, > > xx.10, xx.13 and so on. > > >
> Anyone knows if the bug is in the timer, in a Java-library or mabye >
> in his computer. > > The resolution of Java's timer is limited by
the resolution of the > underlying operating system's timer. In
Linux, the resolution is quite > good (~1ms), while in Windows 98 it is
quite bad (~60ms). What this > means is that if a Java program is run on
Windows 98 and it makes a > call to System.currentTimeMillis(), the time
returned will be accurate > only to a resolution of about 60ms. So, my
guess is that these numbers > result from the operating system's
timer resolution along with rounding. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ >
4336. Re: [Speed cubing group] help something is wrong with my
cube From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jul 2007 08:39:20 -0400
On 7/7/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > i hae a
diy a from cube4you.com and i lubed it cubelube.com stuff for > about 2
weeks then i lubed it with a pure silicon spray called kel > about 3
days ago. today i noticed that on the sides of the center > peices there
were thest indentations on them that werent there before i > lubed it. >
http://i162.photobucket.com/albums/t251/seagullguy/DSC00767.jpg >
http://i162.photobucket.com/albums/t251/seagullguy/DSC00768.jpg > these
are actual dents in the plastic not just markings. > can anyone tell me
if this is normal or if the lubrication messed it up? That's pretty
normal. I think that the entire side of the center piece is slightly
concave. The indentation that you see is the part that doesn't
contact other pieces while turning. After a lot of use, the area around
the center of the surface starts to wear flat, but the middle part
doesn't get any wear, so it doesn't change.
4337. New Sq. 1 World Records From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 14:08:00 -0000
Go check them out on the "Live Results" from Wroclaw Open.
16.xx single and 22.xx average.
4338. Re: Speedcubers near Boulder? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 15:30:03 -0000
If you make it before the end of August I'd come up. I'm just
south-east of Denver. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hi Mike, > > Sorry for the delay in my response... I am
travelling in Australia > for a month. > > I'll be in Boulder
mid-July, but I think some of the other guys are > getting there
mid-August. Maybe all of the local cubers can get > together sometime in
late August or September. > > Send me an email at: danknights
"at" gmail, if you want to set > something up. > > Dan
4339. Compleate 3 step ELL for 4x4x4 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 19:11:39 -0000
Hi group. Here I present my 3-step ELL for direct solving the 4x4x4.
This step is best preceeded by the use of CLL but COLL is also useful
(or even ZB). The first two ELL stages solves only two pieces at the
time (**See note at bottom of post), but in step three the last four
edges are solved and not only that, parity is also fixed then. This list
is compleate and all algs are pretty short, (many are probably optimal
but there are no tools to test such things around =)
--------------------------------------------
-------------------------------------------- ELL 1: Format for case
description: B-side ..8..7.. 5.....6 4.....3 ..1..2.. F-side case
number: (nr of moves) (cube orientations) alg The numbering in the case
descrition tells which two edges that are being solved, nr 1 and 2.
These edges initially are palced at positions 1-8. Even edges (really
only nr 2) are oriented at even places and the other way around at odd
places. Same thing goes for the odd edge (nr 1). The cases: ..8..7..
5......6 4......3 ..1..2.. 1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8)
(y' x') r U' R U r' U' R' U 1-1 + 4-2 :
(8) (y' x') U' R U r U' R' U r' 1-1 + 5-2
: (8) (y x') r U L' U' r' U L U' 1-1 + 6-2 :
(8) (y x') U L' U' r U L U' r' 1-1 + 7-2 : (8)
(y2 x') l' U L' U' l U L U' 1-1 + 8-2 : (9)
(x') U2 l2 U L U' l2 U L' U (49 moves / seven cases = 7.0
average) ----------- ..8..7.. 5......6 4......3 ..1..2.. 2-1 + 1-2 :
(12) (x') M' U' R U M U2 M2 U R' U' M2 U2 2-1 +
3-2 : (10) r' M D2 l' U l D2 l' U' r2 2-1 + 4-2 :
(10) l2 U' r' D2 r U r' D2 l' M' 2-1 + 5-2 :
(10) r' M D2 l' U' l D2 l' U r2 2-1 + 6-2 : (10) l2
U r D2 r' U' r' D2 l' M' 2-1 + 7-2 : (10) r U2
l D2 l' U2 l D2 l' r' 2-1 + 8-2 : (10) r' l' D2
r U2 r' D2 r U2 l (72 = 10.30) ----------- ..8..7.. 5......6
4......3 ..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r
M' 3-1 + 2-2 : (8) (y x') U L' U' l' U L
U' l 3-1 + 4-2 : (14) U2 r U' r' U' r' U r2 U
r' U' r' U' r 3-1 + 5-2 : (10) (y x') r U
L' U' r' l' U L U' l 3-1 + 6-2 : (8) (y'
x') M' U' R U M U' R' U 3-1 + 7-2 : (10)
(x') l' U' R U l r U' R' U r' 3-1 + 8-2 :
(9) (y) Ra' u2 R U' R' u2 R U L (69 = 9.86) -----------
..8..7.. 5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U'
r' D2 r U l2 4-1 + 2-2 : (8) (y x') l' U L' U'
l U L U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2
U' L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U'
M U L U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r
U L U' r' 4-1 + 7-2 : (10) (y2 x') l' U' R U l
r U' R' U r' 4-1 + 8-2 : (11) (x') U2 l2 U'
L' U M2 U' L U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6
4......3 ..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r
M' 5-1 + 2-2 : (8) (x') l' U L' U' l U L
U' 5-1 + 3-2 : (10) (y' x') r U' R U r' l'
U' R' U l 5-1 + 4-2 : (8) (y x') M' U L'
U' M U L U' 5-1 + 6-2 : (14) (y2) l' U l U l U' l2
U' l U l U l' U2 5-1 + 7-2 : (10) (x') l' U L'
U' l r U L U' r' 5-1 + 8-2 : (14) (y' x')
L' U' r U' R U r' l' U' R' U l U L
(74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2.. 6-1 + 1-2 :
(10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y'
x') l' U' R U l U' R' U 6-1 + 3-2 : (8)
(y' x') M' U' R U M U' R' U 6-1 + 4-2 :
(10) (y' x') l' U' R U l r U' R' U r'
6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R'
U' l2 U2 6-1 + 7-2 : (10) (y2 x') l' U L' U' l
r U L U' r' 6-1 + 8-2 : (11) (x) U2 l2 U' R' U M2
U' R U r2 U2 (68 = 9.71) ----------- ..8..7.. 5......6 4......3
..1..2.. 7-1 + 1-2 : (10) r l D2 l' U2 l D2 l' U2 r' 7-1
+ 2-2 : (9) (x') U2 r2 U' R' U r2 U' R U' 7-1 +
3-2 : (11) (x) U2 r2 U' R' U M2 U' R U l2 U2 7-1 + 4-2 :
(14) (y' x') L' U' l' U' R U l r U'
R' U r' U L 7-1 + 5-2 : (11) (x) U2 r2 U L U' M2 U
L' U' l2 U2 7-1 + 6-2 : (14) (y x') R U l' U L'
U' l r U L U' r' U' R' 7-1 + 8-2 : (6) r2 U2 r2
Uu2 r2 u2 (74 = 10.57) ----------- ..8..7.. 5......6 4......3 ..1..2..
8-1 + 1-2 : (10) l' U2 r' D2 r U2 r' D2 r l 8-1 + 2-2 :
(8) (y2 x') r U' R U r' U' R' U 8-1 + 3-2 :
(10) (y2 x') r U L' U' r' l' U L U' l 8-1
+ 4-2 : (10) (x') r U L' U' r' l' U L U' l
8-1 + 5-2 : (10) (y2 x') r U' R U r' l' U'
R' U l 8-1 + 6-2 : (10) (x') r U' R U r' l'
U' R' U l 8-1 + 7-2 : (8) (y2 x') M' U' R U M
U' R' U (68 = 9.71) ----------- Total moves / cases ratio: 524
/ 56 = 9.68 --------------------------------------------
-------------------------------------------- ELL 2: Cases here are the
same as for ELL 1 but after a y2 cube orientation minus all cases that
has got an 7 or an 8 in the number. .Solved. 5......6 4......3 ..1..2..
1-1 + 2-2 : (0) Solved 1-1 + 3-2 : (8) (y' x') r U' R U
r' U' R' U 1-1 + 4-2 : (8) (y' x') U' R U
r U' R' U r' 1-1 + 5-2 : (8) (y x') r U L'
U' r' U L U' 1-1 + 6-2 : (8) (y x') U L'
U' r U L U' r' (32 = 6.4) ----------- .Solved. 5......6
4......3 ..1..2.. 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2
U R' U' M2 U2 2-1 + 3-2 : (10) r' M D2 l' U l D2
l' U' r2 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2
l' M' 2-1 + 5-2 : (10) r' M D2 l' U' l D2
l' U r2 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2
l' M' (52 = 10.4) ----------- .Solved. 5......6 4......3
..1..2.. 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' 3-1 +
2-2 : (8) (y x') U L' U' l' U L U' l 3-1 + 4-2
: (14) U2 r U' r' U' r' U r2 U r' U'
r' U' r 3-1 + 5-2 : (10) (y x') r U L' U'
r' l' U L U' l 3-1 + 6-2 : (8) (y' x') M'
U' R U M U' R' U (50 = 10.0) ----------- .Solved.
5......6 4......3 ..1..2.. 4-1 + 1-2 : (10) M l D2 r U' r' D2
r U l2 4-1 + 2-2 : (8) (y x') l' U L' U' l U L
U' 4-1 + 3-2 : (11) (y x') U2 l2 U' L' U M2 U'
L U r2 U2 4-1 + 5-2 : (8) (y x') M' U L' U' M U L
U' 4-1 + 6-2 : (10) (y x') l' U L' U' l r U L
U' r' (47 = 9.4) ----------- .Solved. 5......6 4......3
..1..2.. 5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' 5-1 +
2-2 : (8) (x') l' U L' U' l U L U' 5-1 + 3-2 :
(10) (y' x') r U' R U r' l' U' R' U l
5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' 5-1
+ 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l' U2
(50 = 10.0) ----------- .Solved. 5......6 4......3 ..1..2.. 6-1 + 1-2 :
(10) l M D2 r U r' D2 r U' l2 6-1 + 2-2 : (8) (y'
x') l' U' R U l U' R' U 6-1 + 3-2 : (8)
(y' x') M' U' R U M U' R' U 6-1 + 4-2 :
(10) (y' x') l' U' R U l r U' R' U r'
6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R'
U' l2 U2 (47 = 9.4) ----------- Total moves / cases ratio: 278 / 30
= 9.27 --------------------------------------------
-------------------------------------------- ELL 3: Here the cases has
got a little diffrent description: The solved case: 43 12 12 = UF-dedge,
43 = UB-dedge. Even edges are oriented at even places and so on...
(1:24) Number of these cases in the whole group. "alg" (number
of turns) ----- PLL-parity: 21 34 (1:24) r2 U2 r2 (U2+u2) r2 u2 (6)
----- Orientation only: 34 21 (1:24) M' U M' U M' U2 M U
M U M U2 (12) ----- Orientation + PLL-parity: 12 43 (1:24) x' U
(l+r'+R') U x' (PLL-parity) x U' (l'+r+R)
U' x (12) Looks weird but it is three set up turns + cube
orientations at first, then the PLL-parity + undo set up.
(l+r'+R') is a three layer turn =) ----- OLL-paritet: 43 21
(2:24) F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2 r U2 l' (15)
----- O + P (both paritys): 34 12 (2:24) r U2 r' E2 F2 l' F2 l
F2 r F2 r' D2 l' (14) ----- These are four cases of three
cycles solved using a commutator. The same alg is also used in step ELL
1, for example case "7-1 + 1-2". 41 23 (2:24) r l D2 l'
U2 l D2 l' U2 r' (10) 23 41 (2:24) l' r' D2 r U2
r' D2 r U2 l (10) 42 31 (2:24) r U2 l D2 l' U2 l D2 l'
r' (10) 13 24 (2:24) l' U2 r' D2 r U2 r' D2 r l (10)
----- Orient mixed: 14 23 (1:24) r' U2 r2 U2 r U2 r' U2 r U2
r2 U2 r' (13) Mirror: 32 41 (1:24) l U2 l2 U2 l' U2 l U2
l' U2 l2 U2 l (13) ----- Swap two diagonaly: 41 32 (1:24) r S2 U2
r' U2 r U2 l' U2 l F2 r' B2 l' (14) Mirror: 23 14
(1:24) l' S2 U2 l U2 l' U2 r U2 r' F2 l B2 r (14) ----
Swap two opposite: 42 13 (2:24) r2 D2 r' D2 l D2 l' D2 B2
l' B2 r' (12) ----- Same as above + PLL-parity: 31 24 (2:24)
F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) -----
Total moves / cases ratio: 278 / 24 = 11,58
--------------------------------------------
-------------------------------------------- ELL-1: 524 / 56 = 9.68
ELL-2: 278 / 30 = 9.27 ELL-3: 278 / 24 = 11,58 All three ELL steps:
30,53 Whole LL: CLL = 9,18 ELL = 30,53 [U] = 0.75 Total: 40,46
--------------------------------------------
-------------------------------------------- Now, is this hard to learn?
It is rather many cases but there are not many algs used because of the
many symmetries and the fact that the algs in ELL 1-2 affects more than
two peices and can be used for more than one case. If you alredy know
CLL then it is not much work to learn this. Ok, why then? Number of
moves my friends, I usaly hit 85-90 turns solving F3L compleatly
intuitive, sometimes a bit less but seldomly much more. Add to that my
LL and you get some 125-130 moves totaly and that is about 25 less than
if you solve your 4x using centres-edges-3x3x3. I belive this is not
harder to do, just shorter. How many seconds does 25 4x4x4 turns takes
for you? To use this for a 5x5x5 you only need to add an extra ELL step
to solve the mid edges, easiest is to do that step as the first ELL step
and use 3x3x3 ELL alg. // Kenneth BTW: if you spot any errors in the
text above... I'm sure you will let me know ;-)
--------------------------------------------
-------------------------------------------- ** Note: Because of number
of cases, if I solve three at the time there are 8*7*6 cases (8!/5!) in
ELL 1, now it's 8*7=56, ELL 2 has got 5*6=30, if three edges was
solved then it would become 6*5*4=120.
4340. Re: Compleate 3 step ELL for 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 19:54:51 -0000
Hi Kenneth :-) Have you memorised all of this yet? If so, very well
done-it will do miracles for your 4x4x4 fewest moves ;-) Do you have
something similar coming for 5x5x5 ELL? Would central edges first be the
best extension? -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Hi group. > >
Here I present my 3-step ELL for direct solving the 4x4x4. This step >
is best preceeded by the use of CLL but COLL is also useful (or even >
ZB). > > The first two ELL stages solves only two pieces at the time
(**See > note at bottom of post), but in step three the last four edges
are > solved and not only that, parity is also fixed then. > > This list
is compleate and all algs are pretty short, (many are > probably optimal
but there are no tools to test such things around =) > >
-------------------------------------------- >
-------------------------------------------- > > ELL 1: > > Format for
case description: > > B-side > > ..8..7.. > 5.....6 > 4.....3 > ..1..2..
> > F-side > > case number: (nr of moves) (cube orientations) alg > >
The numbering in the case descrition tells which two edges that are >
being solved, nr 1 and 2. These edges initially are palced at >
positions 1-8. Even edges (really only nr 2) are oriented at even >
places and the other way around at odd places. Same thing goes for > the
odd edge (nr 1). > > The cases: > > ..8..7.. > 5......6 > 4......3 >
..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8) (y' x')
r U' R U r' U' R' U > 1-1 + 4-2 : (8) (y'
x') U' R U r U' R' U r' > 1-1 + 5-2 : (8) (y
x') r U L' U' r' U L U' > 1-1 + 6-2 : (8) (y
x') U L' U' r U L U' r' > 1-1 + 7-2 : (8) (y2
x') l' U L' U' l U L U' > 1-1 + 8-2 : (9)
(x') U2 l2 U L U' l2 U L' U > > (49 moves / seven cases =
7.0 average) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2..
> > 2-1 + 1-2 : (12) (x') M' U' R U M U2 M2 U R'
U' M2 U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l'
U' r2 > 2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2
l' M' > 2-1 + 5-2 : (10) r' M D2 l' U' l D2
l' U r2 > 2-1 + 6-2 : (10) l2 U r D2 r' U' r' D2
l' M' > 2-1 + 7-2 : (10) r U2 l D2 l' U2 l D2 l'
r' > 2-1 + 8-2 : (10) r' l' D2 r U2 r' D2 r U2 l > >
(72 = 10.30) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2..
> > 3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 +
2-2 : (8) (y x') U L' U' l' U L U' l > 3-1 +
4-2 : (14) U2 r U' r' U' r' U r2 U r' U'
r' U' r > 3-1 + 5-2 : (10) (y x') r U L' U'
r' l' U L U' l > 3-1 + 6-2 : (8) (y' x')
M' U' R U M U' R' U > 3-1 + 7-2 : (10) (x')
l' U' R U l r U' R' U r' > 3-1 + 8-2 : (9) (y)
Ra' u2 R U' R' u2 R U L > > (69 = 9.86) > ----------- > >
..8..7.. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r
U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U
L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2
U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x')
M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x')
l' U L' U' l r U L U' r' > 4-1 + 7-2 : (10) (y2
x') l' U' R U l r U' R' U r' > 4-1 + 8-2 :
(11) (x') U2 l2 U' L' U M2 U' L U r2 U2 > > (68 =
9.71) > ----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > >
5-1 + 1-2 : (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 :
(8) (x') l' U L' U' l U L U' > 5-1 + 3-2 : (10)
(y' x') r U' R U r' l' U' R' U l >
5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' >
5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l'
U2 > 5-1 + 7-2 : (10) (x') l' U L' U' l r U L
U' r' > 5-1 + 8-2 : (14) (y' x') L' U' r
U' R U r' l' U' R' U l U L > > (74 = 10.57) >
----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 6-1 + 1-2
: (10) l M D2 r U r' D2 r U' l2 > 6-1 + 2-2 : (8) (y'
x') l' U' R U l U' R' U > 6-1 + 3-2 : (8)
(y' x') M' U' R U M U' R' U > 6-1 + 4-2 :
(10) (y' x') l' U' R U l r U' R' U r'
> 6-1 + 5-2 : (11) (y' x') U2 r2 U R U' M2 U R'
U' l2 U2 > 6-1 + 7-2 : (10) (y2 x') l' U L' U'
l r U L U' r' > 6-1 + 8-2 : (11) (x) U2 l2 U' R' U
M2 U' R U r2 U2 > > (68 = 9.71) > ----------- > > ..8..7.. >
5......6 > 4......3 > ..1..2.. > > 7-1 + 1-2 : (10) r l D2 l' U2 l
D2 l' U2 r' > 7-1 + 2-2 : (9) (x') U2 r2 U' R'
U r2 U' R U' > 7-1 + 3-2 : (11) (x) U2 r2 U' R' U M2
U' R U l2 U2 > 7-1 + 4-2 : (14) (y' x') L' U'
l' U' R U l r U' R' U r' U L > 7-1 + 5-2 : (11)
(x) U2 r2 U L U' M2 U L' U' l2 U2 > 7-1 + 6-2 : (14) (y
x') R U l' U L' U' l r U L U' r' U'
R' > 7-1 + 8-2 : (6) r2 U2 r2 Uu2 r2 u2 > > (74 = 10.57) >
----------- > > ..8..7.. > 5......6 > 4......3 > ..1..2.. > > 8-1 + 1-2
: (10) l' U2 r' D2 r U2 r' D2 r l > 8-1 + 2-2 : (8) (y2
x') r U' R U r' U' R' U > 8-1 + 3-2 : (10) (y2
x') r U L' U' r' l' U L U' l > 8-1 + 4-2 :
(10) (x') r U L' U' r' l' U L U' l > 8-1 +
5-2 : (10) (y2 x') r U' R U r' l' U' R' U
l > 8-1 + 6-2 : (10) (x') r U' R U r' l' U'
R' U l > 8-1 + 7-2 : (8) (y2 x') M' U' R U M U'
R' U > > (68 = 9.71) > ----------- > > Total moves / cases ratio:
524 / 56 = 9.68 > > -------------------------------------------- >
-------------------------------------------- > > ELL 2: > > Cases here
are the same as for ELL 1 but after a y2 cube orientation > minus all
cases that has got an 7 or an 8 in the number. > > .Solved. > 5......6 >
4......3 > ..1..2.. > > 1-1 + 2-2 : (0) Solved > 1-1 + 3-2 : (8)
(y' x') r U' R U r' U' R' U > 1-1 + 4-2 :
(8) (y' x') U' R U r U' R' U r' > 1-1 +
5-2 : (8) (y x') r U L' U' r' U L U' > 1-1 +
6-2 : (8) (y x') U L' U' r U L U' r' > > (32 =
6.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 2-1
+ 1-2 : (12) (x') M' U' R U M U2 M2 U R' U' M2
U2 > 2-1 + 3-2 : (10) r' M D2 l' U l D2 l' U' r2 >
2-1 + 4-2 : (10) l2 U' r' D2 r U r' D2 l' M' >
2-1 + 5-2 : (10) r' M D2 l' U' l D2 l' U r2 > 2-1 +
6-2 : (10) l2 U r D2 r' U' r' D2 l' M' > > (52
= 10.4) > ----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > >
3-1 + 1-2 : (10) r2 U l D2 l' U' l D2 r M' > 3-1 + 2-2 :
(8) (y x') U L' U' l' U L U' l > 3-1 + 4-2 :
(14) U2 r U' r' U' r' U r2 U r' U' r'
U' r > 3-1 + 5-2 : (10) (y x') r U L' U' r'
l' U L U' l > 3-1 + 6-2 : (8) (y' x') M'
U' R U M U' R' U > > (50 = 10.0) > ----------- > >
.Solved. > 5......6 > 4......3 > ..1..2.. > > 4-1 + 1-2 : (10) M l D2 r
U' r' D2 r U l2 > 4-1 + 2-2 : (8) (y x') l' U
L' U' l U L U' > 4-1 + 3-2 : (11) (y x') U2 l2
U' L' U M2 U' L U r2 U2 > 4-1 + 5-2 : (8) (y x')
M' U L' U' M U L U' > 4-1 + 6-2 : (10) (y x')
l' U L' U' l r U L U' r' > > (47 = 9.4) >
----------- > > .Solved. > 5......6 > 4......3 > ..1..2.. > > 5-1 + 1-2
: (10) r2 U' l D2 l' U l D2 r M' > 5-1 + 2-2 : (8)
(x') l' U L' U' l U L U' > 5-1 + 3-2 : (10)
(y' x') r U' R U r' l' U' R' U l >
5-1 + 4-2 : (8) (y x') M' U L' U' M U L U' >
5-1 + 6-2 : (14) (y2) l' U l U l U' l2 U' l U l U l'
U2 > > (50 = 10.0) > ----------- > > .Solved. > 5......6 > 4......3 >
..1..2.. > > 6-1 + 1-2 : (10) l M D2 r U r' D2 r U' l2 > 6-1 +
2-2 : (8) (y' x') l' U' R U l U' R' U >
6-1 + 3-2 : (8) (y' x') M' U' R U M U' R'
U > 6-1 + 4-2 : (10) (y' x') l' U' R U l r U'
R' U r' > 6-1 + 5-2 : (11) (y' x') U2 r2 U R U'
M2 U R' U' l2 U2 > > (47 = 9.4) > ----------- > > Total moves
/ cases ratio: 278 / 30 = 9.27 > >
-------------------------------------------- >
-------------------------------------------- > > ELL 3: > > Here the
cases has got a little diffrent description: > > The solved case: > > 43
> 12 > > 12 = UF-dedge, 43 = UB-dedge. > Even edges are oriented at even
places and so on... > > (1:24) Number of these cases in the whole group.
> > "alg" (number of turns) > > ----- > PLL-parity: > > 21 >
34 > > (1:24) > > r2 U2 r2 (U2+u2) r2 u2 (6) > > ----- > Orientation
only: > > 34 > 21 > > (1:24) > > M' U M' U M' U2 M U M U
M U2 (12) > > ----- > Orientation + PLL-parity: > > 12 > 43 > > (1:24) >
> x' U (l+r'+R') U x' (PLL-parity) x U'
(l'+r+R) U' x (12) > > Looks weird but it is three set up
turns + cube orientations at > first, then the PLL-parity + undo set up.
(l+r'+R') is a three layer > turn =) > ----- > > OLL-paritet:
> > 43 > 21 > > (2:24) > > F2 l2 F2 U2 l' U2 l U2 l2 F2 r' F2
r U2 l' (15) > > ----- > O + P (both paritys): > > 34 > 12 > >
(2:24) > > r U2 r' E2 F2 l' F2 l F2 r F2 r' D2 l'
(14) > > ----- > These are four cases of three cycles solved using a
commutator. The > same alg is also used in step ELL 1, for example case
"7-1 + 1-2". > > 41 > 23 > > (2:24) > > r l D2 l' U2 l D2
l' U2 r' (10) > > 23 > 41 > > (2:24) > > l' r' D2 r
U2 r' D2 r U2 l (10) > > 42 > 31 > > (2:24) > > r U2 l D2 l'
U2 l D2 l' r' (10) > > 13 > 24 > > (2:24) > > l' U2
r' D2 r U2 r' D2 r l (10) > > ----- > Orient mixed: > > 14 >
23 > > (1:24) > > r' U2 r2 U2 r U2 r' U2 r U2 r2 U2 r'
(13) > > Mirror: > > 32 > 41 > > (1:24) > > l U2 l2 U2 l' U2 l U2
l' U2 l2 U2 l (13) > > ----- > Swap two diagonaly: > > 41 > 32 > >
(1:24) > > r S2 U2 r' U2 r U2 l' U2 l F2 r' B2 l'
(14) > > Mirror: > > 23 > 14 > > (1:24) > > l' S2 U2 l U2 l'
U2 r U2 r' F2 l B2 r (14) > > ---- > Swap two opposite: > > 42 > 13
> > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2 r'
(12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > > (2:24) > >
F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l' (16) > >
----- > > Total moves / cases ratio: 278 / 24 = 11,58 > >
-------------------------------------------- >
-------------------------------------------- > > ELL-1: 524 / 56 = 9.68
> ELL-2: 278 / 30 = 9.27 > ELL-3: 278 / 24 = 11,58 > > All three ELL
steps: 30,53 > > Whole LL: > > CLL = 9,18 > ELL = 30,53 > [U] = 0.75 > >
Total: 40,46 > > -------------------------------------------- >
-------------------------------------------- > > Now, is this hard to
learn? > > It is rather many cases but there are not many algs used
because of > the many symmetries and the fact that the algs in ELL 1-2
affects > more than two peices and can be used for more than one case. >
> If you alredy know CLL then it is not much work to learn this. > > Ok,
why then? > > Number of moves my friends, I usaly hit 85-90 turns
solving F3L > compleatly intuitive, sometimes a bit less but seldomly
much more. > Add to that my LL and you get some 125-130 moves totaly and
that is > about 25 less than if you solve your 4x using
centres-edges-3x3x3. I > belive this is not harder to do, just shorter.
> > How many seconds does 25 4x4x4 turns takes for you? > > To use this
for a 5x5x5 you only need to add an extra ELL step to > solve the mid
edges, easiest is to do that step as the first ELL step > and use 3x3x3
ELL alg. > > // Kenneth > > BTW: if you spot any errors in the text
above... I'm sure you will > let me know ;-) > >
-------------------------------------------- >
-------------------------------------------- > > ** Note: Because of
number of cases, if I solve three at the time > there are 8*7*6 cases
(8!/5!) in ELL 1, now it's 8*7=56, ELL 2 has > got 5*6=30, if three
edges was solved then it would become 6*5*4=120. >
4341. Funny LL 2-twist From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 20:43:47 -0000
Hi :-) Not sure if this one is new or even useful, but it's cute
nevertheless: R' U2 L' D2 L U2 R - U R' U L' D2 L
U' R U' 2 distinctive parts ... -Per
4342. Useful E permutation (and dual corner swap) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 21:10:00 -0000
Based on my findings for the posted 2-twist i also found the following
E-perm: (R' U L' u2 R U' L)*2 I think it can be decently
fast ;-) Also found the following: (R' U2 L' u2 R U2 L)*2 Both
of these are 13 stm :D -Per
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi Kenneth :-) > >
Have you memorised all of this yet? If so, very well done-it will do >
miracles for your 4x4x4 fewest moves ;-) I have been working on my 4x4x4
LL for about a year now and all the time I had CLL + this ELL 1 first so
I had a long time to learn the cases for ELL 1 and 2. And as I said,
there are not many algs used and I know exactly how they work so
It's almost intuitive by now. I'm actually using more algs
than these to work on ELL 1+2 at the same time if there are good cases =
both dedges paired = use 3x3x3 ELL algs. Or one of the edges at the
B-side and one at the F-side is alredy solved, then I got algs for most
of the cases. If one side is solved and the rest is oriented I got algs
for all cases (3-dedege PLL's, it was my previous approach but some
algs was too long so I changed to this). I can also work on ELL 1 while
solving the corners by swtiching from CLL to COLL, XCLL (orient edges
while doing CLL) or even ZB (if i know the alg =) > Do you have
something > similar coming for 5x5x5 ELL? Would central edges first be
the best > extension? Can't get to a full four step for 5x5x5
because of to many cases. One possible approach is to use normal 3x3x3
OLL + PLL as the first two steps aming at corners and mid edges and then
use my 3-ELL for the dedges. But best is to use paralell cycles (example
doing m'+r instead of single r-slice turns if a mid edge is paird
with a corner edge) and hope to get a four step in the end. That has got
the backside effect of getting two unorientd mid edges left to do in ELL
3 in 50% of the cases and that's not good. To avoid that when it is
about to happen I usally add the 3x3x3 ELL as the second or third
ELL-step but using only the mid slice instead of three layers to solve
the three cycle (normally I have got one side fully compleated at this
point so there is only a three cycle left to do for mid edges). If I get
all mids pemuted but two unoriented initially, then I unsolve those
parallell to the ELL 1 cycle and then try, if possible to get them back
oriented parallell to the next cycle to do. If that's not possible,
then I go 3x3x3 cycle for those. I did a 10(12) average for the 5x5x5 LL
using that method yesterday and got 46.5 turns and I think that's
pretty normal. // Kenneth
4344. Re: Compleate 3 step ELL for 4x4x4 From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 08 Jul 2007 22:20:05 -0000
Hi :-) Have you tried using algos like: R' D R (ed) R' D'
R (e'd') on 5x5x5 ??? Block 3-cycle, sorta in- between pure
5x5x5 alg and 3x3x3 alg ;-) (e is the layer between d and u,
corresponding to E on 3x3x3) Obviously you'd need to turn last
layer onto F by turning the cube physically. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi Kenneth :-) > > > > Have you
memorised all of this yet? If so, very well done-it will > do > >
miracles for your 4x4x4 fewest moves ;-) > > I have been working on my
4x4x4 LL for about a year now and all the > time I had CLL + this ELL 1
first so I had a long time to learn the > cases for ELL 1 and 2. And as
I said, there are not many algs used > and I know exactly how they work
so It's almost intuitive by now. > > I'm actually using more
algs than these to work on ELL 1+2 at the > same time if there are good
cases = both dedges paired = use 3x3x3 > ELL algs. Or one of the edges
at the B-side and one at the F-side is > alredy solved, then I got algs
for most of the cases. If one side is > solved and the rest is oriented
I got algs for all cases (3-dedege > PLL's, it was my previous
approach but some algs was too long so I > changed to this). I can also
work on ELL 1 while solving the corners > by swtiching from CLL to COLL,
XCLL (orient edges while doing CLL) or > even ZB (if i know the alg =) >
> > Do you have something > > similar coming for 5x5x5 ELL? Would
central edges first be the best > > extension? > > Can't get to a
full four step for 5x5x5 because of to many cases. One > possible
approach is to use normal 3x3x3 OLL + PLL as the first two > steps aming
at corners and mid edges and then use my 3-ELL for the > dedges. > > But
best is to use paralell cycles (example doing m'+r instead of >
single r-slice turns if a mid edge is paird with a corner edge) and >
hope to get a four step in the end. That has got the backside effect >
of getting two unorientd mid edges left to do in ELL 3 in 50% of the >
cases and that's not good. To avoid that when it is about to happen
I > usally add the 3x3x3 ELL as the second or third ELL-step but using >
only the mid slice instead of three layers to solve the three cycle >
(normally I have got one side fully compleated at this point so there >
is only a three cycle left to do for mid edges). If I get all mids >
pemuted but two unoriented initially, then I unsolve those parallell >
to the ELL 1 cycle and then try, if possible to get them back > oriented
parallell to the next cycle to do. If that's not possible, > then I
go 3x3x3 cycle for those. > > I did a 10(12) average for the 5x5x5 LL
using that method yesterday > and got 46.5 turns and I think that's
pretty normal. > > // Kenneth >
4345. Corners First Methods From: "rubiksfriend" <mooseman6792@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 00:47:40 -0000
This is, I'm sure, a very popular topic. I'm very interested
in finding more information concerning various Corners First methods;
I've heard of the Waterman method, and looked at it, but am
confused. It also seems impossible to learn it incrementally. Any
thoughts?
4346. Re: [Speed cubing group] Useful E permutation (and dual corner
swap) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 8 Jul 2007 22:22:00 -0300 (ART)
Hey Per sorry but you're kinda "late"...haha... Gungz
posted this alg (with a cube rotation before) on his blog at 4th April
http://4none.goodmeet.net/909-tt/837 : ) good find, though Pedro Per
Kristen Fredlund <aspiring_to_love@...> escreveu: Based on my
findings for the posted 2-twist i also found the following E-perm:
(R' U L' u2 R U' L)*2 I think it can be decently fast ;-)
Also found the following: (R' U2 L' u2 R U2 L)*2 Both of these
are 13 stm :D -Per --------------------------------- Novo Yahoo! Cadê? -
Experimente uma nova busca. [Non-text portions of this message have been
removed]
Per, what makes it funny or cute? Are you hugging your cube? ;) I am
curious why, despite the sarcasm. On 7/8/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is
new or even useful, but it's cute nevertheless: > > R' U2
L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2
distinctive parts ... > > -Per > > > [Non-text portions of this message
have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi :-) > > Have you
tried using algos like: > > R' D R (ed) R' D' R
(e'd') on 5x5x5 ??? Block 3-cycle, sorta in- > between pure
5x5x5 alg and 3x3x3 alg ;-) > Yes =) that's exactly what I ment
with "...is to use paralell cycles (example doing m'+r instead
of single r-slice turns if a mid edge is paired with a corner
edge)..." Diffrence is that I would write the alg as: (x')
U' R U (m'r) U' R' U (mr') But you can do more
weird things = diffrent cycles - like this one: (x') r U' R
U' m2 U2 r' U' R' U' m2 U2 Even more weird, add
only two l-turns and you get a third cycle: (x') r U' R
U' m2 U2 r' l' U' R' U' m2 U2 l Three
diffrent cycles in 14 turns. Imagine what you can do to a 100 layer cube
=P
4349. Re: Corners First Methods From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 05:49:11 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "rubiksfriend"
<mooseman6792@...> wrote: > > This is, I'm sure, a very popular
topic. I'm very interested in > finding more information concerning
various Corners First methods; > I've heard of the Waterman method,
and looked at it, but am confused. > It also seems impossible to learn
it incrementally. Any thoughts? > This is my approach, not pure CF doe:
1) Solve the four F2L pairs at first = wery easy to do, normally the
first pair is done or only one turn away. 2) Do CLL 3) Choose the best
side (U or D) to use for FL and put down the edges using MU turns. The
first two you pair with centres so you also solve those in this step (do
not do opposite sides as the two first, if you did RD edge and R centre
first then do F or B but not L as second by putting down F (or B)
centre, D centre and the edge that goes between them as a 1x2x2 block.)
4) Do ELL Done! // Kenneth
4350. meffert's 5x5x5 professor, loose tiles From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 07:23:54 -0000
I own a meffert's professor cube (5x5x5) I have been dealing with
tiles coming unglued while working it. I just put em back on with some
CA glue (being careful not to glue the cube pieces together.) I would
like to dismantle the cube and force the other color tiles to break
loose so i can glue them fresh. I want to do this while dismantled to
secure against accidental gluing of the pieces together. I don't
know how this cube is assembled, and don't know how to take it
apart. It is a standard 6 color combo that is NLA. (no pink or purple
colors on it, just normal B,G,R,W,O,Y)so I'm afraid to force
something without knowing whats inside, because I wont be able to
replace it if I break it. can anyone help? anyone have
diagrams/instructions? Segnet
4351. Re: [Speed cubing group] Re: fixed t-shirt thingy From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jul 2007 09:36:11 +0200
Have you guys ever heard of copyrights ? Gilles 2007/7/5, lwin kyawkyaw
<lkyawkyaw@...>: > > since most ppl are right handed and they use
that hand the most, > preferably put it on the left so it does not get
obstructed when the wearer > uses their hand. > > Brian Le
<khoale1234567@... <khoale1234567%40sbcglobal.net>> > wrote: so
should i put it on the right or left side? > > devin1891
<devin1891@... <devin1891%40gmail.com>> wrote: yeah they > are
usually on the left. > > not sure how much that would cost to print
because you have slight > color variation of black on the cubies in
between the stickers but if > you could deal with it just being black
there i could print a shirt > for you for preview. (but it would have to
wait till Thursday because > thats the next time i can go to school). >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> amiejl1981 > <no_reply@...> wrote: > > > > Aren't small logos
on a shirt usually on the other side? It just > > looks weird in
it's placement. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Brian Le" > > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > >
http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL] >
> > > [Non-text portions of this message have been removed] > > > > > >
--------------------------------- > Boardwalk for $500? In 2007? Ha! >
Play Monopoly Here and Now (it's updated for today's economy)
at Yahoo! > Games. > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
4352. Re: [Speed cubing group] New Sq. 1 World Records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jul 2007 09:51:17 +0200
Awesome records :-) Contratulations to everyone ! Gilles 2007/7/8, Craig
Bouchard <logitewty@...>: > > Go check them out on the "Live
Results" from Wroclaw Open. > > 16.xx single and 22.xx average. > >
> [Non-text portions of this message have been removed]
4353. Re: [Speed cubing group] New Sq. 1 World Records From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Jul 2007 11:42:00 +0200
But bad luck for Kózka on 4x4x4 avg. R ----- Original Message -----
From: Gilles van den Peereboom To: speedsolvingrubikscube@...m Sent:
Monday, July 09, 2007 9:51 AM Subject: Re: [Speed cubing group] New Sq.
1 World Records Awesome records :-) Contratulations to everyone ! Gilles
2007/7/8, Craig Bouchard <logitewty@...>: > > Go check them out on
the "Live Results" from Wroclaw Open. > > 16.xx single and
22.xx average. > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
Hi :-) It's a bit funny because of the 2 quite similar parts making
it up. I guess it's not cute or funny for speedcubing purists
because it's not optimally short or extremely fast to perform ...
The construction is cute for me anyway :-) If i were a squirrel i might
hug my cubes :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Alexander J Goldberg" <ajgold04@...> wrote: > > Per, what
makes it funny or cute? Are you hugging your cube? ;) > I am curious
why, despite the sarcasm. > > > On 7/8/07, Per Kristen Fredlund
<aspiring_to_love@...> wrote: > > > > Hi :-) > > > > Not sure if this
one is new or even useful, but it's cute nevertheless: > > > >
R' U2 L' D2 L U2 R - U R' U L' D2 L U' R
U' > > > > 2 distinctive parts ... > > > > -Per > > > > > > > > >
[Non-text portions of this message have been removed] >
4355. Re: [Speed cubing group] New Sq. 1 World Records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jul 2007 13:26:59 +0200
Why ?
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck
for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From:
Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Awesome records :-) > >
Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard
<logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check
them out on the "Live Results" from Wroclaw Open. > > > >
16.xx single and 22.xx average. > > > > > > > > [Non-text portions of
this message have been removed] > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
4356. Re: [Speed cubing group] Funny LL 2-twist From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jul 2007 13:36:35 +0200
At first I also thought it was rather boring but after looking at it and
seeing how it works, I also start to like it. This algorithm has the
quality of being very easy to understand and thus easy to teach someone
else how to use it. Thanks Per. :-) 2007/7/9, Per Kristen Fredlund
<aspiring_to_love@...>: > > Hi :-) > > It's a bit funny because
of the 2 quite similar parts making it up. I > guess it's not cute
or funny for speedcubing purists because it's not > optimally short
or extremely fast to perform ... The construction is > cute for me
anyway :-) If i were a squirrel i might hug my cubes :-P > > -Per > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Alexander J > Goldberg" <ajgold04@...> wrote: > > > >
Per, what makes it funny or cute? Are you hugging your cube? ;) > > I am
curious why, despite the sarcasm. > > > > > > On 7/8/07, Per Kristen
Fredlund <aspiring_to_love@...> wrote: > > > > > > Hi :-) > > > > > >
Not sure if this one is new or even useful, but it's cute >
nevertheless: > > > > > > R' U2 L' D2 L U2 R - U R' U
L' D2 L U' R U' > > > > > > 2 distinctive parts ... > > >
> > > -Per > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
4357. Re: meffert's 5x5x5 professor, loose tiles From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 12:25:34 -0000
Hi Segnet, If I were you would just leave it, and reglue tiles when they
fall off naturally. You only need a tiny amount of superglue in the
centre of the underside of the tile to stick it back on, and using only
a tiny amount of glue will ensure that it doesn't spread out
towards the edge of the tile when you press it down and glue the pieces
together. Dan --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I own a
meffert's professor cube (5x5x5) > I have been dealing with tiles
coming unglued while working it. > I just put em back on with some CA
glue (being careful not to glue > the cube pieces together.) > > I would
like to dismantle the cube and force the other color tiles to > break
loose so i can glue them fresh. I want to do this while > dismantled to
secure against accidental gluing of the pieces together. > > I
don't know how this cube is assembled, and don't know how to
take > it apart. It is a standard 6 color combo that is NLA. (no pink or
> purple colors on it, just normal B,G,R,W,O,Y)so I'm afraid to
force > something without knowing whats inside, because I wont be able
to > replace it if I break it. > > can anyone help? anyone have
diagrams/instructions? > > Segnet >
4358. Re: Funny LL 2-twist From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 12:50:52 -0000
Hi :-) If one can get a grip on how commutators work, the easiest way to
understand how to twist 2-corners is probably like so: [R' D R F D
F',U or U2] or [R' D2 R F D2 F',U or U2] For adjacent or
opposite twists. Then there's also 2 mirrored sunes ... or the well
known (L B' D2 B L' U2)*2. Spoilt for choices :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > At first I also thought it
was rather boring but after looking at it and > seeing how it works, I
also start to like it. > > This algorithm has the quality of being very
easy to understand and thus > easy to teach someone else how to use it.
> > Thanks Per. :-) > > 2007/7/9, Per Kristen Fredlund
<aspiring_to_love@...>: > > > > Hi :-) > > > > It's a bit funny
because of the 2 quite similar parts making it up. I > > guess it's
not cute or funny for speedcubing purists because it's not > >
optimally short or extremely fast to perform ... The construction is > >
cute for me anyway :-) If i were a squirrel i might hug my cubes :-P > >
> > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Alexander J > > Goldberg"
<ajgold04@> wrote: > > > > > > Per, what makes it funny or cute? Are
you hugging your cube? ;) > > > I am curious why, despite the sarcasm. >
> > > > > > > > On 7/8/07, Per Kristen Fredlund <aspiring_to_love@>
wrote: > > > > > > > > Hi :-) > > > > > > > > Not sure if this one is
new or even useful, but it's cute > > nevertheless: > > > > > > > >
R' U2 L' D2 L U2 R - U R' U L' D2 L U' R
U' > > > > > > > > 2 distinctive parts ... > > > > > > > > -Per > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
4359. Re: [Speed cubing group] New Sq. 1 World Records From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Jul 2007 15:30:01 +0200
Had he been 8 hundreds faster, he had got the WR. Maybe just a bad
speed? R ----- Original Message ----- From: Gilles van den Peereboom To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 1:26
PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Why ?
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
Gilles 2007/7/9, Rune Wesström <rune.wesstrom@...>: > > But bad luck
for Kózka on 4x4x4 avg. > R > ----- Original Message ----- > From:
Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 9:51 AM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Awesome records :-) > >
Contratulations to everyone ! > > Gilles > > 2007/7/8, Craig Bouchard
<logitewty@... <logitewty%40hotmail.com> > >: > > > > Go check
them out on the "Live Results" from Wroclaw Open. > > > >
16.xx single and 22.xx average. > > > > > > > > [Non-text portions of
this message have been removed] > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4360. Re: [Speed cubing group] New Sq. 1 World Records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 9 Jul 2007 16:21:56 +0200
Actually he needed to be 4.44 seconds faster in average to break the WR.
(I think the misunderstanding comes from the fact that speedcubing.com
links to the times done in the year 2007, not the ones done in all
competitions ever. And in this case, in 2006, Michael Fung had an
average of 59.21seconds.) Gilles 2007/7/9, Rune Wesström
<rune.wesstrom@...>: > > Had he been 8 hundreds faster, he had got
the WR. Maybe just a bad > speed? > R > ----- Original Message ----- >
From: Gilles van den Peereboom > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 09, 2007 1:26 PM > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Why ? > > >
http://www.worldcubeassociation.org/results/events.php?eventId=444®ionId=&years=&show=100%2BPersons&average=Average
> > Gilles > > 2007/7/9, Rune Wesström
<rune.wesstrom@...<rune.wesstrom%40hem.utfors.se> > >: > > > > But
bad luck for Kózka on 4x4x4 avg. > > R > > ----- Original Message -----
> > From: Gilles van den Peereboom > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > Sent: Monday, July
09, 2007 9:51 AM > > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > > > Awesome records :-) > > > > Contratulations to everyone
! > > > > Gilles > > > > 2007/7/8, Craig Bouchard
<logitewty@...<logitewty%40hotmail.com><logitewty%40hotmai >
l.com> > > >: > > > > > > Go check them out on the "Live
Results" from Wroclaw Open. > > > > > > 16.xx single and 22.xx
average. > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4361. Re: Funny LL 2-twist From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 16:30:24 -0000
It's a funny alg, indeed, Per. Of course, 2-gen would be faster and
fewer moves :), but I always like these kind of algs. --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > Not sure if this one is
new or even useful, but it's cute nevertheless: > > R' U2
L' D2 L U2 R - U R' U L' D2 L U' R U' > > 2
distinctive parts ... > > -Per >
yes that why i was asking permission... --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Have you guys ever heard
of copyrights ? > > Gilles > > 2007/7/5, lwin kyawkyaw
<lkyawkyaw@...>: > > > > since most ppl are right handed and they use
that hand the most, > > preferably put it on the left so it does not get
obstructed when the wearer > > uses their hand. > > > > Brian Le
<khoale1234567@... <khoale1234567%40sbcglobal.net>> > > wrote: so
should i put it on the right or left side? > > > > devin1891
<devin1891@... <devin1891%40gmail.com>> wrote: yeah they > > are
usually on the left. > > > > not sure how much that would cost to print
because you have slight > > color variation of black on the cubies in
between the stickers but if > > you could deal with it just being black
there i could print a shirt > > for you for preview. (but it would have
to wait till Thursday because > > thats the next time i can go to
school). > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > amiejl1981 > > <no_reply@> wrote: > > > > > > Aren't small
logos on a shirt usually on the other side? It just > > > looks weird in
it's placement. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Brian Le" > > > >
[URL=http://img181.imageshack.us/my.php?image=gotcubeno6.jpg][IMG] > > >
> http://img181.imageshack.us/img181/4295/gotcubeno6.th.jpg[/IMG][/URL]
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > --------------------------------- > > Boardwalk for
$500? In 2007? Ha! > > Play Monopoly Here and Now (it's updated for
today's economy) at Yahoo! > > Games. > > > > [Non-text portions of
this message have been removed] > > > > > > > > > [Non-text portions of
this message have been removed] >
Thanks Dan, Thats been my M.O. for now. But I tend to take the thing
with me a lot, and fear I may loose a tile! I also have a mefferts 4x4x4
that I DID loose a tile from. I was visiting some relatives while they
where camping at a nearby lake. two tiles came off that evening, I only
kept track of one of them. the other is lost for good! Dan
<dan_j_harris@...> wrote: Hi Segnet, If I were you would just leave
it, and reglue tiles when they fall off naturally. You only need a tiny
amount of superglue in the centre of the underside of the tile to stick
it back on, and using only a tiny amount of glue will ensure that it
doesn't spread out towards the edge of the tile when you press it
down and glue the pieces together. Dan --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I own a meffert's professor cube
(5x5x5) > I have been dealing with tiles coming unglued while working
it. > I just put em back on with some CA glue (being careful not to glue
> the cube pieces together.) > > I would like to dismantle the cube and
force the other color tiles to > break loose so i can glue them fresh. I
want to do this while > dismantled to secure against accidental gluing
of the pieces together. > > I don't know how this cube is
assembled, and don't know how to take > it apart. It is a standard
6 color combo that is NLA. (no pink or > purple colors on it, just
normal B,G,R,W,O,Y)so I'm afraid to force > something without
knowing whats inside, because I wont be able to > replace it if I break
it. > > can anyone help? anyone have diagrams/instructions? > > Segnet >
--------------------------------- Sick sense of humor? Visit Yahoo!
TV's Comedy with an Edge to see what's on, when. [Non-text
portions of this message have been removed]
4364. Re: [Speed cubing group] New Sq. 1 World Records From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Jul 2007 23:30:56 +0200
I think it is time to stop doing "mean of 3" averages and
start doing regular "average of 5 (drop high/low)" averages on
Square-1. Just look at the results
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can have.
Actually, I think all events (except blindfolded) should have regular
"average of 5 (drop high/low)" averages. This included Magic,
Master Magic, Clock, Pyraminx and MegaMinx. I understand the
implications of this (more time needed especially for MegaMinx,
incompatibility with current World Records, less DNF's), but I
think most people are fast enough now. Also, if time is really a
problem, how about a general rule like "To qualify for a 5 solves
average, you have to beat the current (World-Record-Time)*2 in your
first 2 attempts"? I realize this should be addressed (and probably
has been many times before) by the WCA, but with competitors getting
faster and greater in numbers, maybe it is time for a change (starting
in 2008)?
4365. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 9 Jul 2007 21:52:09 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /rubik 2d/rubixRedux.zip Uploaded by : xdebugxx <xdebugx@...>
Description : My 2d rubik's game for java enabled mobile phones -
freeware You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/rubik%202d/rubixRedux.zip
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, xdebugxx
<xdebugx@...>
4366. Re: [Speed cubing group] New Sq. 1 World Records From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 9 Jul 2007 23:56:08 +0200
Hi Arnaud, I would love to do 'average of 5' for Square-1 and
Megaminx and Clock. There are some reasons why I think we should not do
it: 1) the popularity of the events is not big (54, 44, 85 competitors
on world ranking), although caused by several factors. 2) there are only
a handful of top cubers, the rest of the competitors are intermediate or
low level 3) the puzzles are (extremely) hard to scramble These events,
with all respect, are not main events (yet). Given the limited time for
a competition we have to make choices. I prefer to have more events with
time per event reserved relative to the popularity of the event. My vote
would be to keep it like this for now. Have fun, Ron ----- Original
Message ----- From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007
11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I
think it is time to stop doing "mean of 3" averages and start
doing > regular "average of 5 (drop high/low)" averages on
Square-1. Just look at > the results >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > Actually, I think all events (except blindfolded) should have
regular > "average of 5 (drop high/low)" averages. This
included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > time needed especially for
MegaMinx, incompatibility with current World > Records, less
DNF's), but I think most people are fast enough now. Also, > if >
time is really a problem, how about a general rule like "To qualify
for a > 5 > solves average, you have to beat the current
(World-Record-Time)*2 in your > first 2 attempts"? > > I realize
this should be addressed (and probably has been many times > before) >
by the WCA, but with competitors getting faster and greater in numbers,
> maybe it is time for a change (starting in 2008)? > > >
4367. OLL when, now or later? From: "ericdolphyfan" <ericdolphyfan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 09 Jul 2007 23:59:09 -0000
Hey, I use a hybrid of petrus and fridrich F2L, then I orient the edges
and then corners, and then PLL. I average about 31-33 seconds with this
method. Should I learn OLL now? If not how fast should I be when I start
learning OLL? -Thanks
4368. Re: OLL when, now or later? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 00:18:51 -0000
I use what sounds like a similar method and have been averaging around
23 seconds or so with it. Fridrich F2L, OLLE, OLLC, PLL. I have begun to
learn the OLL though, and can presently do OLL PLL in cases where either
all or none of the edges are correctly oriented. Prepare for your times
to tank while you learn the new algs though! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Hey, > I use a hybrid of petrus and
fridrich F2L, then I orient the edges and > then corners, and then PLL.
I average about 31-33 seconds with this > method. Should I learn OLL
now? If not how fast should I be when I > start learning OLL? > -Thanks
>
Hi, please take a look at my free game for mobile phones. Rubix Redux.
It's like a rubik's cube but in a 2d matrix with similar game
play. It's freeware and the source is available as well. For phones
and palms with j2me midp1.0 or greater. Please let me know what you
think of it. Thanks, http://www.xdebugx.net/xdebugx/mobileg.php
[Non-text portions of this message have been removed]
Ok, so i broke my revenge the first day i got it, and just got the
replacement piece today (btw. bravo Cubesmith for great service). i do
not wish to break another piece the day i just get it fixed either. what
suggestions do yo have for keeping all the pieces together. no i dont
turn the cube roughly at all. should i lube it right away, or wait til
it is worn down a bit more? lubing seems like it would help it spin a
bit easier and a bit harder to break off one of the feet to the centers.
let me know what you think. thanks, jeff
Is it Eastsheen or Rubik? And what pieces are breaking and when? On
7/9/07, jeff17237 <no_reply@yahoogroups.com> wrote: > > Ok, so i
broke my revenge the first day i got it, and just got the > replacement
piece today (btw. bravo Cubesmith for great service). i do > not wish to
break another piece the day i just get it fixed either. > what
suggestions do yo have for keeping all the pieces together. no i > dont
turn the cube roughly at all. should i lube it right away, or > wait til
it is worn down a bit more? lubing seems like it would help > it spin a
bit easier and a bit harder to break off one of the feet to > the
centers. let me know what you think. > > thanks, > jeff > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Hey, If Cubesmith offers pieces for it, it must be a Rubik's brand.
;) My suggestion is to lubricate it and just turn more carefully. -Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Is it Eastsheen or Rubik? And what pieces
are breaking and when? > > On 7/9/07, jeff17237
<no_reply@yahoogroups.com> wrote: > > > > Ok, so i broke my revenge
the first day i got it, and just got the > > replacement piece today
(btw. bravo Cubesmith for great service). i do > > not wish to break
another piece the day i just get it fixed either. > > what suggestions
do yo have for keeping all the pieces together. no i > > dont turn the
cube roughly at all. should i lube it right away, or > > wait til it is
worn down a bit more? lubing seems like it would help > > it spin a bit
easier and a bit harder to break off one of the feet to > > the centers.
let me know what you think. > > > > thanks, > > jeff > > > > > > > > > >
-- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
4373. Re: [Speed cubing group] New Sq. 1 World Records From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Jul 2007 08:19:03 +0200
Hi Ron, Let me address your reasons 1 by 1: 1) Popularity: I agree that
these puzzles are less popular than others. That is why they are usually
side-events on another stage or on another day. This ensures that they
don't take time/focus away from the main events. Events like Fewest
Moves and Blindfolded (especially multiple blindfolded and >3x3x3
blindfolded) don't have a lot of competitors alsoe, but take up
much more time than Square-1, MegaMinx, Clock, etc do. 2)
Top/Rest-difference: I agree that the difference between the absolute
top cubers and the rest is bigger than on most main-events. A big part
of the explanation is that the top cubers seem to practice these puzzles
much more than the rest does. Timewise, that means that top cubers will
be done very fast, even if they do 5 solves. Having a cut-off time limit
for who gets to do an average (just like on 4x4x4 and 5x5x5) would
prevent events from taking to long. Such a cut-off time would also
motivate "the rest" to practice these puzzles more. The exact
way of determining the cut-off time could be in the form of
World-Record-Average-Time) * n, where a good value for n might be
between 2 and 3. 3) Scrambling: I agree for MegaMinx, but not for Clock
and Square-1. I think the problem is more to find scramblers that know
the notation. This issue is also adressed by having a cut-off time,
because that would keep the number of puzzles that need to get scrambled
about the same. It just seems inconsistent and unwanted to me to have 1.
Clock be a "mean of 3" while Pyraminx is an average of 5. 2.
MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with
a cut-off time. 3. Square-1 be a "mean of 3" while luck and
easy solves has such a big influence. I hope I have written all of this
down in a way that makes both your consernes and my thoughts about them
clear. ----- Original Message ----- From: Ron van Bruchem To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 09, 2007 11:56
PM Subject: Re: [Speed cubing group] New Sq. 1 World Records Hi Arnaud,
I would love to do 'average of 5' for Square-1 and Megaminx
and Clock. There are some reasons why I think we should not do it: 1)
the popularity of the events is not big (54, 44, 85 competitors on world
ranking), although caused by several factors. 2) there are only a
handful of top cubers, the rest of the competitors are intermediate or
low level 3) the puzzles are (extremely) hard to scramble These events,
with all respect, are not main events (yet). Given the limited time for
a competition we have to make choices. I prefer to have more events with
time per event reserved relative to the popularity of the event. My vote
would be to keep it like this for now. Have fun, Ron ----- Original
Message ----- From: "Arnaud van Galen" <avgalen@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Monday, July 09, 2007
11:30 PM Subject: Re: [Speed cubing group] New Sq. 1 World Records >I
think it is time to stop doing "mean of 3" averages and start
doing > regular "average of 5 (drop high/low)" averages on
Square-1. Just look at > the results >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > Actually, I think all events (except blindfolded) should have
regular > "average of 5 (drop high/low)" averages. This
included Magic, Master > Magic, > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > time needed especially for
MegaMinx, incompatibility with current World > Records, less
DNF's), but I think most people are fast enough now. Also, > if >
time is really a problem, how about a general rule like "To qualify
for a > 5 > solves average, you have to beat the current
(World-Record-Time)*2 in your > first 2 attempts"? > > I realize
this should be addressed (and probably has been many times > before) >
by the WCA, but with competitors getting faster and greater in numbers,
> maybe it is time for a change (starting in 2008)? > > >
4374. Re: [Speed cubing group] New Sq. 1 World Records From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 06:46:01 -0000
Bob wouldn't have beaten me if Clock was an average of 5. ;) -Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your
reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less
popular than others. That > is why they are usually side-events on
another stage or on another day. This > ensures that they don't
take time/focus away from the main events. Events > like Fewest Moves
and Blindfolded (especially multiple blindfolded and > >3x3x3
blindfolded) don't have a lot of competitors alsoe, but take up
much > more time than Square-1, MegaMinx, Clock, etc do. > 2)
Top/Rest-difference: I agree that the difference between the absolute
top > cubers and the rest is bigger than on most main-events. A big part
of the > explanation is that the top cubers seem to practice these
puzzles much more > than the rest does. Timewise, that means that top
cubers will be done very > fast, even if they do 5 solves. Having a
cut-off time limit for who gets to > do an average (just like on 4x4x4
and 5x5x5) would prevent events from > taking to long. Such a cut-off
time would also motivate "the rest" to > practice these
puzzles more. The exact way of determining the cut- off time > could be
in the form of World-Record-Average-Time) * n, where a good value > for
n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but
not for Clock and Square- 1. I think > the problem is more to find
scramblers that know the notation. This issue is > also adressed by
having a cut-off time, because that would keep the number > of puzzles
that need to get scrambled about the same. > > It just seems
inconsistent and unwanted to me to have > 1. Clock be a "mean of
3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean
of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3.
Square-1 be a "mean of 3" while luck and easy solves has such
a big > influence. > > I hope I have written all of this down in a way
that makes both your > consernes and my thoughts about them clear. > >
----- Original Message ----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007
11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > >
> Hi Arnaud, > > I would love to do 'average of 5' for
Square-1 and Megaminx and Clock. > There are some reasons why I think we
should not do it: > 1) the popularity of the events is not big (54, 44,
85 competitors on world > ranking), although caused by several factors.
> 2) there are only a handful of top cubers, the rest of the competitors
are > intermediate or low level > 3) the puzzles are (extremely) hard to
scramble > > These events, with all respect, are not main events (yet).
> Given the limited time for a competition we have to make choices. I
prefer > to have more events with time per event reserved relative to
the popularity > of the event. > My vote would be to keep it like this
for now. > > Have fun, > > Ron > > ----- Original Message ----- > From:
"Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09,
2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results > >
(http://www.worldcubeassociation.org/results/
e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > > > Actually, I think all events (except blindfolded) should
have regular > > "average of 5 (drop high/low)" averages. This
included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > > time needed especially for
MegaMinx, incompatibility with current World > > Records, less
DNF's), but I think most people are fast enough now. Also, > > if >
> time is really a problem, how about a general rule like "To
qualify for a > > 5 > > solves average, you have to beat the current
(World-Record- Time)*2 in your > > first 2 attempts"? > > > > I
realize this should be addressed (and probably has been many times > >
before) > > by the WCA, but with competitors getting faster and greater
in numbers, > > maybe it is time for a change (starting in 2008)? > > >
> > > >
4375. Re: [Speed cubing group] New Sq. 1 World Records From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 10:41:32 -0000
Hey Arnaud, Ron, everyone else :) The idea of that the fastest only do
an avg of 5 is not really in line with the comon ideas of the WCA I
think? This would mean that only the 'fast' people, which are
only a few in these sides puzzles, would have a chance of doing an
average of 5 while the big majority of cubers can only have one or 2
attempts depending on the format. So we would end up with a single solve
record list of quite long, but there would only be about 10 solvers on
the average list! A while back there was the same issue on 5x5 I think?
Erik --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Hi Ron, > > Let me address your
reasons 1 by 1: > > 1) Popularity: I agree that these puzzles are less
popular than others. That > is why they are usually side-events on
another stage or on another day. This > ensures that they don't
take time/focus away from the main events. Events > like Fewest Moves
and Blindfolded (especially multiple blindfolded and > >3x3x3
blindfolded) don't have a lot of competitors alsoe, but take up
much > more time than Square-1, MegaMinx, Clock, etc do. > 2)
Top/Rest-difference: I agree that the difference between the absolute
top > cubers and the rest is bigger than on most main-events. A big part
of the > explanation is that the top cubers seem to practice these
puzzles much more > than the rest does. Timewise, that means that top
cubers will be done very > fast, even if they do 5 solves. Having a
cut-off time limit for who gets to > do an average (just like on 4x4x4
and 5x5x5) would prevent events from > taking to long. Such a cut-off
time would also motivate "the rest" to > practice these
puzzles more. The exact way of determining the cut-off time > could be
in the form of World-Record-Average-Time) * n, where a good value > for
n might be between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but
not for Clock and Square-1. I think > the problem is more to find
scramblers that know the notation. This issue is > also adressed by
having a cut-off time, because that would keep the number > of puzzles
that need to get scrambled about the same. > > It just seems
inconsistent and unwanted to me to have > 1. Clock be a "mean of
3" while Pyraminx is an average of 5. > 2. MegaMinx be a "mean
of 3" while 5x5x5 is an average of 5 with a cut-off > time. > 3.
Square-1 be a "mean of 3" while luck and easy solves has such
a big > influence. > > I hope I have written all of this down in a way
that makes both your > consernes and my thoughts about them clear. > >
----- Original Message ----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007
11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > >
> Hi Arnaud, > > I would love to do 'average of 5' for
Square-1 and Megaminx and Clock. > There are some reasons why I think we
should not do it: > 1) the popularity of the events is not big (54, 44,
85 competitors on world > ranking), although caused by several factors.
> 2) there are only a handful of top cubers, the rest of the competitors
are > intermediate or low level > 3) the puzzles are (extremely) hard to
scramble > > These events, with all respect, are not main events (yet).
> Given the limited time for a competition we have to make choices. I
prefer > to have more events with time per event reserved relative to
the popularity > of the event. > My vote would be to keep it like this
for now. > > Have fun, > > Ron > > ----- Original Message ----- > From:
"Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09,
2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results > >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > > > Actually, I think all events (except blindfolded) should
have regular > > "average of 5 (drop high/low)" averages. This
included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > > time needed especially for
MegaMinx, incompatibility with current World > > Records, less
DNF's), but I think most people are fast enough now. Also, > > if >
> time is really a problem, how about a general rule like "To
qualify for a > > 5 > > solves average, you have to beat the current
(World-Record-Time)*2 in your > > first 2 attempts"? > > > > I
realize this should be addressed (and probably has been many times > >
before) > > by the WCA, but with competitors getting faster and greater
in numbers, > > maybe it is time for a change (starting in 2008)? > > >
> > > >
4376. Re: [Speed cubing group] New Sq. 1 World Records From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 10 Jul 2007 13:47:22 +0200
Having a cut-off time is definately not ideal, but apparently it is
necessary for SOME competitions. But those cut-off times can also be a
great motivator. I have personally done a lot of training to reach some
common cut-off times (3 minutes for 5x5x5, 2 minutes for 4x4x4 and 10
minutes for 3x3x3_blindfolded). I hardly ever practice puzzles like
MegaMinx, Clock, Pyraminx, etc. This is partly because I know I will get
to do all solves during a competition anyway. If those puzzles would
have a cut-off time, I know I would practice them more often also. For
the US Open 2007 and for Worlds, qualification rounds are necessary.
Those qualifications are basically just cut-off times. They have
motivated me to break 24 seconds on 3x3x3 and 1:30 on 4x4x4. Managing
time during competitions is very important and ideally every competitor
should get the same amount (5) of attempts. But if there is not enought
time, I would prefer to see the top cubers do 5 fast solves and the rest
do 2 slow solves rather than everyone doing 3 solves. Let's make
this concrete: Arnaud van Galen (me) and Erik Akkersdijk both
participate in a time-cramped competition on the MegaMinx. Current
situation: Erik does 3 solves (done in 6 minutes) and Arnaud does 3
solves (done in 15 minutes). Alternative situation: Erik does 2 solves
(done in 4 minutes), and 3 more solves (6 more minutes for a 10 minutes
total) and Arnaud does 2 solves (done in 10 minutes). Spectators would
much rather see Erik do 5 solves instead of seeing Arnaud do 3 solves.
Erik would get a more balanced result, especially if he has a bad/pop
solve and a perfect/lucky solve. Arnaud will hopefully be satisfied that
he broke his personal record and will practice more at home to qualify
for all 5 solves next time. Both Erik and Arnaud will have had the same
amount of time on stage. The event will be done 5 minutes (33%) faster.
The only disadvantage for the competition is that there is 1 extra
scramble needed (current = 3+3, alternative = 5+2) -------- Original
Message -------- > From: "megafrikkie" <megafrikkie@...> >
Sent: Tuesday, July 10, 2007 12:49 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > Hey Arnaud, Ron, everyone else :) > >
The idea of that the fastest only do an avg of 5 is not really in line >
with the comon ideas of the WCA I think? This would mean that only > the
'fast' people, which are only a few in these sides puzzles,
would > have a chance of doing an average of 5 while the big majority of
> cubers can only have one or 2 attempts depending on the format. So we
> would end up with a single solve record list of quite long, but there
> would only be about 10 solvers on the average list! A while back there
> was the same issue on 5x5 I think? > > Erik > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@...> wrote: > > > > Hi Ron, > > > > Let me address your
reasons 1 by 1: > > > > 1) Popularity: I agree that these puzzles are
less popular than > others. That > > is why they are usually side-events
on another stage or on another > day. This > > ensures that they
don't take time/focus away from the main events. > Events > > like
Fewest Moves and Blindfolded (especially multiple blindfolded and > >
>3x3x3 blindfolded) don't have a lot of competitors alsoe, but take
> up much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2)
Top/Rest-difference: I agree that the difference between the > absolute
top > > cubers and the rest is bigger than on most main-events. A big
part > of the > > explanation is that the top cubers seem to practice
these puzzles > much more > > than the rest does. Timewise, that means
that top cubers will be > done very > > fast, even if they do 5 solves.
Having a cut-off time limit for who > gets to > > do an average (just
like on 4x4x4 and 5x5x5) would prevent events from > > taking to long.
Such a cut-off time would also motivate "the rest" to > >
practice these puzzles more. The exact way of determining the > cut-off
time > > could be in the form of World-Record-Average-Time) * n, where a
good > value > > for n might be between 2 and 3. > > 3) Scrambling: I
agree for MegaMinx, but not for Clock and Square-1. > I think > > the
problem is more to find scramblers that know the notation. This > issue
is > > also adressed by having a cut-off time, because that would keep
the > number > > of puzzles that need to get scrambled about the same. >
> > > It just seems inconsistent and unwanted to me to have > > 1. Clock
be a "mean of 3" while Pyraminx is an average of 5. > > 2.
MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with
a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while
luck and easy solves has such a big > > influence. > > > > I hope I have
written all of this down in a way that makes both your > > consernes and
my thoughts about them clear. > > > > ----- Original Message ----- > >
From: Ron van Bruchem > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Monday, July 09, 2007 11:56 PM > > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > > > > > Hi Arnaud, > > > > I would
love to do 'average of 5' for Square-1 and Megaminx and Clock.
> > There are some reasons why I think we should not do it: > > 1) the
popularity of the events is not big (54, 44, 85 competitors > on world >
> ranking), although caused by several factors. > > 2) there are only a
handful of top cubers, the rest of the > competitors are > >
intermediate or low level > > 3) the puzzles are (extremely) hard to
scramble > > > > These events, with all respect, are not main events
(yet). > > Given the limited time for a competition we have to make
choices. I > prefer > > to have more events with time per event reserved
relative to the > popularity > > of the event. > > My vote would be to
keep it like this for now. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "Arnaud van Galen"
<avgalen@...> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Monday, July 09, 2007 11:30 PM > > Subject: Re: [Speed cubing
group] New Sq. 1 World Records > > > > >I think it is time to stop doing
"mean of 3" averages and start doing > > > regular
"average of 5 (drop high/low)" averages on Square-1. Just >
look at > > > the results > > > >
(http://www.worldcubeassociation.org/results/e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
> have. > > > > > > Actually, I think all events (except blindfolded)
should have regular > > > "average of 5 (drop high/low)"
averages. This included Magic, Master > > > Magic, > > > Clock, Pyraminx
and MegaMinx. I understand the implications of > this (more > > > time
needed especially for MegaMinx, incompatibility with current > World > >
> Records, less DNF's), but I think most people are fast enough
now. > Also, > > > if > > > time is really a problem, how about a
general rule like "To > qualify for a > > > 5 > > > solves average,
you have to beat the current (World-Record-Time)*2 > in your > > > first
2 attempts"? > > > > > > I realize this should be addressed (and
probably has been many times > > > before) > > > by the WCA, but with
competitors getting faster and greater in > numbers, > > > maybe it is
time for a change (starting in 2008)? > > > > > > > > > > >
4377. Re: [Speed cubing group] New Sq. 1 World Records From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 14:04:10 -0000
Hi :-) It's always better to be safe than sorry. I know for sure
that in the past some competition events were set up as combined final.
This is often done like that to have some kinda safety net. If time
allows those were occasionally changed to ordinary qualification+final
rounds, instead of just the scheduled combined final. Sometimes, also
the "entry limit" was lifted if it was seen that time allowed
more participants. I honestly think it's better to play safe than
to gamble with jam-packed programs if things start to go haywire
timewise. My 2 eurocents ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Hi Ron, > > Let me address your reasons 1 by
1: > > 1) Popularity: I agree that these puzzles are less popular than
others. That > is why they are usually side-events on another stage or
on another day. This > ensures that they don't take time/focus away
from the main events. Events > like Fewest Moves and Blindfolded
(especially multiple blindfolded and > >3x3x3 blindfolded) don't
have a lot of competitors alsoe, but take up much > more time than
Square-1, MegaMinx, Clock, etc do. > 2) Top/Rest-difference: I agree
that the difference between the absolute top > cubers and the rest is
bigger than on most main-events. A big part of the > explanation is that
the top cubers seem to practice these puzzles much more > than the rest
does. Timewise, that means that top cubers will be done very > fast,
even if they do 5 solves. Having a cut-off time limit for who gets to >
do an average (just like on 4x4x4 and 5x5x5) would prevent events from >
taking to long. Such a cut-off time would also motivate "the
rest" to > practice these puzzles more. The exact way of
determining the cut- off time > could be in the form of
World-Record-Average-Time) * n, where a good value > for n might be
between 2 and 3. > 3) Scrambling: I agree for MegaMinx, but not for
Clock and Square- 1. I think > the problem is more to find scramblers
that know the notation. This issue is > also adressed by having a
cut-off time, because that would keep the number > of puzzles that need
to get scrambled about the same. > > It just seems inconsistent and
unwanted to me to have > 1. Clock be a "mean of 3" while
Pyraminx is an average of 5. > 2. MegaMinx be a "mean of 3"
while 5x5x5 is an average of 5 with a cut-off > time. > 3. Square-1 be a
"mean of 3" while luck and easy solves has such a big >
influence. > > I hope I have written all of this down in a way that
makes both your > consernes and my thoughts about them clear. > > -----
Original Message ----- > From: Ron van Bruchem > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 09, 2007
11:56 PM > Subject: Re: [Speed cubing group] New Sq. 1 World Records > >
> Hi Arnaud, > > I would love to do 'average of 5' for
Square-1 and Megaminx and Clock. > There are some reasons why I think we
should not do it: > 1) the popularity of the events is not big (54, 44,
85 competitors on world > ranking), although caused by several factors.
> 2) there are only a handful of top cubers, the rest of the competitors
are > intermediate or low level > 3) the puzzles are (extremely) hard to
scramble > > These events, with all respect, are not main events (yet).
> Given the limited time for a competition we have to make choices. I
prefer > to have more events with time per event reserved relative to
the popularity > of the event. > My vote would be to keep it like this
for now. > > Have fun, > > Ron > > ----- Original Message ----- > From:
"Arnaud van Galen" <avgalen@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, July 09,
2007 11:30 PM > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > >I think it is time to stop doing "mean of 3"
averages and start doing > > regular "average of 5 (drop
high/low)" averages on Square-1. Just look at > > the results > >
(http://www.worldcubeassociation.org/results/e.php?
eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve can
have. > > > > Actually, I think all events (except blindfolded) should
have regular > > "average of 5 (drop high/low)" averages. This
included Magic, Master > > Magic, > > Clock, Pyraminx and MegaMinx. I
understand the implications of this (more > > time needed especially for
MegaMinx, incompatibility with current World > > Records, less
DNF's), but I think most people are fast enough now. Also, > > if >
> time is really a problem, how about a general rule like "To
qualify for a > > 5 > > solves average, you have to beat the current
(World-Record-Time) *2 in your > > first 2 attempts"? > > > > I
realize this should be addressed (and probably has been many times > >
before) > > by the WCA, but with competitors getting faster and greater
in numbers, > > maybe it is time for a change (starting in 2008)? > > >
> > > >
Ok thank you, i will go ahead and lube it. yes it is a rubiks. should i
take it completely apart and lube each piece, or just spray some into
the middle and turn it around? as you can see im new to 4x4 cubing :)
thanks, jeff --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > Hey, > > If
Cubesmith offers pieces for it, it must be a Rubik's brand. ;) > >
My suggestion is to lubricate it and just turn more carefully. > > -Tim
> > --- In speedsolvingrubikscube@yahoogroups.com, "Pat >
(PJK)" <pjkcards@> wrote: > > > > Is it Eastsheen or Rubik? And
what pieces are breaking and when? > > > > On 7/9/07, jeff17237
<no_reply@yahoogroups.com> wrote: > > > > > > Ok, so i broke my
revenge the first day i got it, and just got > the > > > replacement
piece today (btw. bravo Cubesmith for great service). > i do > > > not
wish to break another piece the day i just get it fixed > either. > > >
what suggestions do yo have for keeping all the pieces together. > no i
> > > dont turn the cube roughly at all. should i lube it right away, or
> > > wait til it is worn down a bit more? lubing seems like it would >
help > > > it spin a bit easier and a bit harder to break off one of the
> feet to > > > the centers. let me know what you think. > > > > > >
thanks, > > > jeff > > > > > > > > > > > > > > > > > -- > > My Webpage:
http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text
portions of this message have been removed] > > >
Hi all, I have upload a few videos on youtube :
http://fr.youtube.com/profile_videos?user=edges8 Nathan
4380. Re: [Speed cubing group] New Sq. 1 World Records From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 16:54:17 -0000
As far as my personal experience with the 5x5x5, I didn't get an
average in the first two competitions I went to (one because of speed,
one because of time constraints), and since I wanted to get an average
and be on the records list I was motivated (as Arnaud said) to practice
more, but also to go to more competitions. Timing is a big problem,
anyway, and if a competition is under strict time constraints (such as
having to be over by sunset because it is outside) there won't be
time to give everyone an average. Although it would be the most fair to
give everyone the same amount of solves, fairness has not always been
the most important consideration; if it was, the best solvers would not
be allowed to have looser cubes than everyone else... --Michael Gottlieb
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Hey Arnaud, Ron, everyone else :) > >
The idea of that the fastest only do an avg of 5 is not really in line >
with the comon ideas of the WCA I think? This would mean that only > the
'fast' people, which are only a few in these sides puzzles,
would > have a chance of doing an average of 5 while the big majority of
> cubers can only have one or 2 attempts depending on the format. So we
> would end up with a single solve record list of quite long, but there
> would only be about 10 solvers on the average list! A while back there
> was the same issue on 5x5 I think? > > Erik
4381. Re: New Sq. 1 World Records From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 17:34:50 -0000
What do you mean by that? Are you saying that it would be more fair for
everyone to use competition-provided cubes that may or may not be
anything like what they're used to? Then the people used to the
kind of cube which is provided are at an advantage. And anyone can have
a loose cube, not just the best solvers. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > Although it > would be the most fair to give
everyone the same amount of solves, > fairness has not always been the
most important consideration; if it > was, the best solvers would not be
allowed to have looser cubes than > everyone else... > > --Michael
Gottlieb >
4382. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 12:01:12 -0600
"the best solvers would not be allowed to have looser cubes than
everyone else..." That is completely unrelated to fairness.
Everyone has the opportunity to get a cube that they feel is
comfortable. Anyways, I couldn't agree more with Arnaud on this
one. On 7/10/07, Tim Reynolds <timothy.reynolds2@...> wrote: > > What
do you mean by that? Are you saying that it would be more fair > for
everyone to use competition-provided cubes that may or may not be >
anything like what they're used to? Then the people used to the
kind > of cube which is provided are at an advantage. > > And anyone can
have a loose cube, not just the best solvers. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > Although it >
> would be the most fair to give everyone the same amount of solves, > >
fairness has not always been the most important consideration; if it > >
was, the best solvers would not be allowed to have looser cubes than > >
everyone else... > > > > --Michael Gottlieb > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Okay, im no expert at the 4x4, but DO NOT lubricate it. I lubricated my
4x4 and it started poping like crazy. On the first session that i
speedcubed with it, a centerpeice snapped. -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > Ok, so i broke my revenge the first day i got it, and just
got the > replacement piece today (btw. bravo Cubesmith for great
service). i do > not wish to break another piece the day i just get it
fixed either. > what suggestions do yo have for keeping all the pieces
together. no i > dont turn the cube roughly at all. should i lube it
right away, or > wait til it is worn down a bit more? lubing seems like
it would help > it spin a bit easier and a bit harder to break off one
of the feet to > the centers. let me know what you think. > > thanks, >
jeff >
4384. Canton Illinois competition? From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 21:04:25 -0000
Hi guys, Maybe I missed something, but I think this is an unofficial
competition in Canton, Illinois:
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt
Anyone going there? Have fun, Ron
Once I lubricated it, I actually had no more problems with center
pieces. ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin" <aznspazboi@...> wrote: > > Okay, im no expert at
the 4x4, but DO NOT lubricate it. I lubricated > my 4x4 and it started
poping like crazy. On the first session that i > speedcubed with it, a
centerpeice snapped. > > > -Corwin Shiu > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > Ok, so i broke my revenge the first day i got it, and
just got the > > replacement piece today (btw. bravo Cubesmith for great
service). i do > > not wish to break another piece the day i just get it
fixed either. > > what suggestions do yo have for keeping all the pieces
together. no i > > dont turn the cube roughly at all. should i lube it
right away, or > > wait til it is worn down a bit more? lubing seems
like it would help > > it spin a bit easier and a bit harder to break
off one of the feet to > > the centers. let me know what you think. > >
> > thanks, > > jeff > > >
4386. Re: [Speed cubing group] New Sq. 1 World Records From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 01:10:51 -0000
sure i would have! i think i would have pulled a 12 and 13 or something.
:P --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Bob wouldn't have beaten me
if Clock was an average of 5. ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van > Galen"
<avgalen@> wrote: > > > > Hi Ron, > > > > Let me address your reasons
1 by 1: > > > > 1) Popularity: I agree that these puzzles are less
popular than > others. That > > is why they are usually side-events on
another stage or on another > day. This > > ensures that they don't
take time/focus away from the main events. > Events > > like Fewest
Moves and Blindfolded (especially multiple blindfolded > and > > >3x3x3
blindfolded) don't have a lot of competitors alsoe, but > take up
much > > more time than Square-1, MegaMinx, Clock, etc do. > > 2)
Top/Rest-difference: I agree that the difference between the > absolute
top > > cubers and the rest is bigger than on most main-events. A big
part > of the > > explanation is that the top cubers seem to practice
these puzzles > much more > > than the rest does. Timewise, that means
that top cubers will be > done very > > fast, even if they do 5 solves.
Having a cut-off time limit for who > gets to > > do an average (just
like on 4x4x4 and 5x5x5) would prevent events > from > > taking to long.
Such a cut-off time would also motivate "the rest" > to > >
practice these puzzles more. The exact way of determining the cut- > off
time > > could be in the form of World-Record-Average-Time) * n, where a
> good value > > for n might be between 2 and 3. > > 3) Scrambling: I
agree for MegaMinx, but not for Clock and Square- > 1. I think > > the
problem is more to find scramblers that know the notation. This > issue
is > > also adressed by having a cut-off time, because that would keep
the > number > > of puzzles that need to get scrambled about the same. >
> > > It just seems inconsistent and unwanted to me to have > > 1. Clock
be a "mean of 3" while Pyraminx is an average of 5. > > 2.
MegaMinx be a "mean of 3" while 5x5x5 is an average of 5 with
a > cut-off > > time. > > 3. Square-1 be a "mean of 3" while
luck and easy solves has such a > big > > influence. > > > > I hope I
have written all of this down in a way that makes both > your > >
consernes and my thoughts about them clear. > > > > ----- Original
Message ----- > > From: Ron van Bruchem > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, July 09, 2007
11:56 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World Records >
> > > > > Hi Arnaud, > > > > I would love to do 'average of 5'
for Square-1 and Megaminx and > Clock. > > There are some reasons why I
think we should not do it: > > 1) the popularity of the events is not
big (54, 44, 85 competitors > on world > > ranking), although caused by
several factors. > > 2) there are only a handful of top cubers, the rest
of the > competitors are > > intermediate or low level > > 3) the
puzzles are (extremely) hard to scramble > > > > These events, with all
respect, are not main events (yet). > > Given the limited time for a
competition we have to make choices. I > prefer > > to have more events
with time per event reserved relative to the > popularity > > of the
event. > > My vote would be to keep it like this for now. > > > > Have
fun, > > > > Ron > > > > ----- Original Message ----- > > From:
"Arnaud van Galen" <avgalen@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Monday, July 09,
2007 11:30 PM > > Subject: Re: [Speed cubing group] New Sq. 1 World
Records > > > > >I think it is time to stop doing "mean of 3"
averages and start > doing > > > regular "average of 5 (drop
high/low)" averages on Square-1. Just > look at > > > the results >
> > (http://www.worldcubeassociation.org/results/ >
e.php?eventId=sq1®ionId=&years=&show=10%2BPersons&average=Average)
> > > and see how much influence 1 good/lucky or 1 bad/pop/dnf solve >
can have. > > > > > > Actually, I think all events (except blindfolded)
should have > regular > > > "average of 5 (drop high/low)"
averages. This included Magic, > Master > > > Magic, > > > Clock,
Pyraminx and MegaMinx. I understand the implications of > this (more > >
> time needed especially for MegaMinx, incompatibility with current >
World > > > Records, less DNF's), but I think most people are fast
enough > now. Also, > > > if > > > time is really a problem, how about a
general rule like "To > qualify for a > > > 5 > > > solves average,
you have to beat the current (World-Record- > Time)*2 in your > > >
first 2 attempts"? > > > > > > I realize this should be addressed
(and probably has been many > times > > > before) > > > by the WCA, but
with competitors getting faster and greater in > numbers, > > > maybe it
is time for a change (starting in 2008)? > > > > > > > > > > > >
4387. Re: Canton Illinois competition? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 01:11:21 -0000
i honestly know nothing of it. very strange. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Maybe I missed something, but I think this is an
unofficial competition > in Canton, Illinois: >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > >
Anyone going there? > > Have fun, > > Ron >
4388. Re: [Speed cubing group] New Sq. 1 World Records From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 03:17:14 -0000
Imagine a competition where someone and his friend show up. They each
can solve the cube in 9 minutes. If they have an average of 5, then
they've consumed and hour and half of a stackmat station. You can a
little bit get around this by saying the first round is best of 1, times
of less than 5 minutes can continue to the next round, which is a
combined average with the previous round. But this has the downside of
wasting a round (9m-9o) to weed out these people. Also, 9p and 9g2 could
potentially conflict. When you have 10 stations, it's not too big
of a deal, but this might affect a small competition to the point where
other side events could have to be cancelled. --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> wrote: > > Having a cut-off time is definately not
ideal, but apparently it is > necessary for SOME competitions. h can
solve the cube in 9 minutes.
I recently lubed my 4x4x4 for speedsolving, but I'm still having a
lot of problems with the cube popping. It's a Rubik's model,
not an Eastsheen. Any suggestions?
4390. Re: Canton Illinois competition? From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 04:03:44 -0000
It's just a local park district having some fun. I might try to
make it...it's on my way to a wedding I have in St. Louis that day.
Adam --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <rubikscubewhiz@...> wrote: > > i honestly know nothing
of it. very strange. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron" <ron@> wrote: > > > > Hi guys, > > > > Maybe I missed
something, but I think this is an unofficial competition > > in Canton,
Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > >
> > Anyone going there? > > > > Have fun, > > > > Ron > > >
4391. US Open final round videos From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 04:42:29 -0000
I finally uploaded all the videos from the US Open final round. That was
the only round I had anything recorded and Chris Pelley did all the
recording. Thanks to him and I hope at least some of you are interested
in watching them. Brittany Dzoan
http://www.youtube.com/watch?v=R2dE3ltt_i4
http://www.youtube.com/watch?v=bgBeVmDzhhw
http://www.youtube.com/watch?v=qhnrxxmaJ80
http://www.youtube.com/watch?v=qhnrxxmaJ80
http://www.youtube.com/watch?v=pfUTQe6wnTY Chris Dzoan
http://www.youtube.com/watch?v=d7_JBrj5_p8
http://www.youtube.com/watch?v=j7cQsgYzWkQ
http://www.youtube.com/watch?v=bTEosjh5uhI
http://www.youtube.com/watch?v=CJWtwOuUlz4
http://www.youtube.com/watch?v=sCKI8a4Gmpg Dan Dzoan
http://www.youtube.com/watch?v=8afB9uXC6Ws
http://www.youtube.com/watch?v=v2uKD6N829w
http://www.youtube.com/watch?v=dNvdkFl3V6A
http://www.youtube.com/watch?v=xsvy9qzuYRw
http://www.youtube.com/watch?v=NcIEo-Xsdaw Jason Baum
http://www.youtube.com/watch?v=T9EnCCfpWd0
http://www.youtube.com/watch?v=a1kKy7LZ89A
http://www.youtube.com/watch?v=8nPo714I8HQ
http://www.youtube.com/watch?v=3ILc2ssmkMM
http://www.youtube.com/watch?v=oYWTSrzuCOQ Lars Vandenbergh
http://www.youtube.com/watch?v=LHb-gQlzwpc
http://www.youtube.com/watch?v=OkKEAVC6HQo
http://www.youtube.com/watch?v=Ejukqg2Ufwg
http://www.youtube.com/watch?v=u530ib--HjQ
http://www.youtube.com/watch?v=UUtKUKi64g0 Leyan Lo
http://www.youtube.com/watch?v=WSeDrF_WPdo
http://www.youtube.com/watch?v=Ie36eqmVAJc
http://www.youtube.com/watch?v=bjhVhK-pVxY
http://www.youtube.com/watch?v=T7aquT47his
http://www.youtube.com/watch?v=xptQcKepXKs Matt Walter
http://www.youtube.com/watch?v=o87Q8fvPAIU
http://www.youtube.com/watch?v=PcsA_MPmlnQ
http://www.youtube.com/watch?v=0nyBF-9lGRg
http://www.youtube.com/watch?v=rjxdR62KBlU
http://www.youtube.com/watch?v=MyWyjvm04zs Mike Stewart
http://www.youtube.com/watch?v=YpVnU7RX78o
http://www.youtube.com/watch?v=DtkRXt-yWU8
http://www.youtube.com/watch?v=VXwu_9GGEIo
http://www.youtube.com/watch?v=Yvz44TfIpRA
http://www.youtube.com/watch?v=wU_-kVsO5xI Mitchell Stern
http://www.youtube.com/watch?v=RnCOZDgEXos
http://www.youtube.com/watch?v=MOpeqdb-svg
http://www.youtube.com/watch?v=BHpfeaMH_XI
http://www.youtube.com/watch?v=dFUhcvpDlNY
http://www.youtube.com/watch?v=x_XBW3V8K0E Ryan Patricio
http://www.youtube.com/watch?v=K_l2Qk-ZAI8
http://www.youtube.com/watch?v=L2D_kSY6Q4A
http://www.youtube.com/watch?v=l3_wOuaQ2p4
http://www.youtube.com/watch?v=fDDgWuIjQLA
http://www.youtube.com/watch?v=bH8qZRwmQcU Stefan Pochmann
http://www.youtube.com/watch?v=pz3czsxIIZo
http://www.youtube.com/watch?v=2-X20CW0T4o
http://www.youtube.com/watch?v=0sSUwNYOxg4
http://www.youtube.com/watch?v=unII3NXBIII
http://www.youtube.com/watch?v=JFvkjhTTsFM Toby Mao
http://www.youtube.com/watch?v=M5Oj1XpY_MA
http://www.youtube.com/watch?v=HEUtkQtOCoQ
http://www.youtube.com/watch?v=23lZVigVPR4
http://www.youtube.com/watch?v=23lZVigVPR4
http://www.youtube.com/watch?v=Y4z62gZHHtg
I'd check for broken pieces first. Like physically take apart the
cube to check. Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
"jsreed5" <jsreed5@...> wrote: > > I recently lubed my
4x4x4 for speedsolving, but I'm still having a lot > of problems
with the cube popping. It's a Rubik's model, not an >
Eastsheen. Any suggestions? >
4393. Another Cubing Tutorial From: "Anthony Hsu" <erwaman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 02:09:47 -0400
Sooner or later, it seems like most cubers make their own online cubing
tutorials. So finally, I made mine. I'm current at the NJ
Governor's School of Engineering and Technology, and I opted to
teach a class on how to solve a Rubik's Cube during a "life
skill" session. To facilitate my teaching, I made my own online
tutorial - http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel
free to take a look, and if you have any questions, comments, or
suggestions, don't hesitate to reply. Happy cubing, Anthony
[Non-text portions of this message have been removed]
Anthony, it is always fun doing it, especially if you like it taught a
certain way. That link isn't working for me. On 7/11/07, Anthony
Hsu <erwaman@...> wrote: > > Sooner or later, it seems like most
cubers make their own online cubing > tutorials. So finally, I made
mine. > > I'm current at the NJ Governor's School of
Engineering and Technology, and > I > opted to teach a class on how to
solve a Rubik's Cube during a "life > skill" > session.
To facilitate my teaching, I made my own online tutorial - >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a
> look, and if you have any questions, comments, or suggestions,
don't > hesitate to reply. > > Happy cubing, > Anthony > >
[Non-text portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > ---- > Swap two opposite: > >
42 > 13 > > (2:24) > > > r2 D2 r' D2 l D2 l' D2 B2 l' B2
r' (12) > > ----- > Same as above + PLL-parity: > > 31 > 24 > >
(2:24) > > F2 l2 F2 l F2 l' F2 r U2 l U2 r' U2 l U2 l'
(16) > > ----- Yesterday I found you can combine the 12 move alg above
with Hardwick's PLL-parity to solve the combined case. If you start
with the reverse of the PLL-parity and then merge the 12 move pice swap
you can save some turns and also change a U2+D2 to E2, like this: u2 r2
Uu2 r2 E2 l D2 r' D2 r D2 B2 r B2 l (15) And that saves one turn
and two in the total and that gives: 276 / 24 = 11,5 Closing in on sub
40 for the whole LL =) // Kenneth
4396. Re: [Speed cubing group] Another Cubing Tutorial From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 07:04:51 -0000
You just need to delete the period at the end of the link. Thanks, Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Anthony, it is always fun doing it,
especially if you like it taught a > certain way. That link isn't
working for me. > > On 7/11/07, Anthony Hsu <erwaman@...> wrote: > >
> > Sooner or later, it seems like most cubers make their own online
cubing > > tutorials. So finally, I made mine. > > > > I'm current
at the NJ Governor's School of Engineering and Technology, and > >
I > > opted to teach a class on how to solve a Rubik's Cube during
a "life > > skill" > > session. To facilitate my teaching, I
made my own online tutorial - > >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to take a
> > look, and if you have any questions, comments, or suggestions,
don't > > hesitate to reply. > > > > Happy cubing, > > Anthony > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
4397. Rubiks.has.it forum moved From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 08:53:21 -0000
Hello all, I have finally finished moving the forum. The mass email
feature is currently being updated to all the new imported members, so
that isn't working just yet. The new domain is
http://www.speedsolving.com . Please change your bookmarks and visit
that link from now on. I will have rubiks.has.it forward to the new
domain soon, but please utilize the speedsolving.com domain from this
point forward. First things first, please check out this thread and read
through it: http://www.speedsolving.com/showthread.php?p=10664#post10664
If you have any problems, please send me a PM here:
http://www.speedsolving.com/private.php?do=newpm&u=1 I apologize for
the long downtime, it took me sometime to create all the tables and
import all the new data. However, it is back up and running now, and I
hope you enjoy it. Forum URL: http://www.speedsolving.com
4398. re: [Speed cubing group] Rubiks.has.it forum moved From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Jul 2007 13:57:06 +0200
I cannot send you a PM. Actually, I can't do anything. [screendump]
vBulletin Message You have been banned for the following reason: No
reason was specified. Date the ban will be lifted: Never [/screendump] I
thought we were friends :) -------- Original Message -------- > From:
"pjkalamosa" <pjkcards@...> > Sent: Wednesday, July 11,
2007 10:53 AM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
[Speed cubing group] Rubiks.has.it forum moved > > Hello all, > I have
finally finished moving the forum. The mass email feature is > currently
being updated to all the new imported members, so that isn't >
working just yet. The new domain is http://www.speedsolving.com . >
Please change your bookmarks and visit that link from now on. I will >
have rubiks.has.it forward to the new domain soon, but please utilize >
the speedsolving.com domain from this point forward. First things >
first, please check out this thread and read through it: >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > > If you
have any problems, please send me a PM here: >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > I apologize
for the long downtime, it took me sometime to create all > the tables
and import all the new data. However, it is back up and > running now,
and I hope you enjoy it. > > Forum URL: http://www.speedsolving.com
4399. Re: [Speed cubing group] Another Cubing Tutorial From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 13:40:52 -0000
Nice tutorial, although the animations can be a little confusing. I like
the RU moves for Step 4 Edges, They are better than the FRU algs. --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > You just need to delete the period at the end of the link. >
> Thanks, > Joey > --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" > <pjkcards@> wrote: > > > > Anthony, it is
always fun doing it, especially if you like it taught a > > certain way.
That link isn't working for me. > > > > On 7/11/07, Anthony Hsu
<erwaman@> wrote: > > > > > > Sooner or later, it seems like most
cubers make their own online > cubing > > > tutorials. So finally, I
made mine. > > > > > > I'm current at the NJ Governor's School
of Engineering and > Technology, and > > > I > > > opted to teach a
class on how to solve a Rubik's Cube during a "life > > >
skill" > > > session. To facilitate my teaching, I made my own
online tutorial - > > >
http://erwa.pnosker.com/secure/2007/rcsolution.html. Feel free to > take
a > > > look, and if you have any questions, comments, or suggestions,
don't > > > hesitate to reply. > > > > > > Happy cubing, > > >
Anthony > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > -- > > My Webpage:
http://www.pjkcubed.com > > Computer Cleanup:
http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > > > [Non-text
portions of this message have been removed] > > >
4400. Re: US Open final round videos From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 13:45:51 -0000
I can finally watch the Pochmann Pops! :d --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I finally uploaded all the videos from the
US Open final round. That > was the only round I had anything recorded
and Chris Pelley did all > the recording. Thanks to him and I hope at
least some of you are > interested in watching them. > > Brittany Dzoan
> http://www.youtube.com/watch?v=R2dE3ltt_i4 >
http://www.youtube.com/watch?v=bgBeVmDzhhw >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan >
http://www.youtube.com/watch?v=d7_JBrj5_p8 >
http://www.youtube.com/watch?v=j7cQsgYzWkQ >
http://www.youtube.com/watch?v=bTEosjh5uhI >
http://www.youtube.com/watch?v=CJWtwOuUlz4 >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan >
http://www.youtube.com/watch?v=8afB9uXC6Ws >
http://www.youtube.com/watch?v=v2uKD6N829w >
http://www.youtube.com/watch?v=dNvdkFl3V6A >
http://www.youtube.com/watch?v=xsvy9qzuYRw >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum >
http://www.youtube.com/watch?v=T9EnCCfpWd0 >
http://www.youtube.com/watch?v=a1kKy7LZ89A >
http://www.youtube.com/watch?v=8nPo714I8HQ >
http://www.youtube.com/watch?v=3ILc2ssmkMM >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh >
http://www.youtube.com/watch?v=LHb-gQlzwpc >
http://www.youtube.com/watch?v=OkKEAVC6HQo >
http://www.youtube.com/watch?v=Ejukqg2Ufwg >
http://www.youtube.com/watch?v=u530ib--HjQ >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo >
http://www.youtube.com/watch?v=WSeDrF_WPdo >
http://www.youtube.com/watch?v=Ie36eqmVAJc >
http://www.youtube.com/watch?v=bjhVhK-pVxY >
http://www.youtube.com/watch?v=T7aquT47his >
http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter >
http://www.youtube.com/watch?v=o87Q8fvPAIU >
http://www.youtube.com/watch?v=PcsA_MPmlnQ >
http://www.youtube.com/watch?v=0nyBF-9lGRg >
http://www.youtube.com/watch?v=rjxdR62KBlU >
http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart >
http://www.youtube.com/watch?v=YpVnU7RX78o >
http://www.youtube.com/watch?v=DtkRXt-yWU8 >
http://www.youtube.com/watch?v=VXwu_9GGEIo >
http://www.youtube.com/watch?v=Yvz44TfIpRA >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern >
http://www.youtube.com/watch?v=RnCOZDgEXos >
http://www.youtube.com/watch?v=MOpeqdb-svg >
http://www.youtube.com/watch?v=BHpfeaMH_XI >
http://www.youtube.com/watch?v=dFUhcvpDlNY >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 >
http://www.youtube.com/watch?v=L2D_kSY6Q4A >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 >
http://www.youtube.com/watch?v=fDDgWuIjQLA >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann >
http://www.youtube.com/watch?v=pz3czsxIIZo >
http://www.youtube.com/watch?v=2-X20CW0T4o >
http://www.youtube.com/watch?v=0sSUwNYOxg4 >
http://www.youtube.com/watch?v=unII3NXBIII >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao >
http://www.youtube.com/watch?v=M5Oj1XpY_MA >
http://www.youtube.com/watch?v=HEUtkQtOCoQ >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=Y4z62gZHHtg >
4401. Re: [Speed cubing group] Rubiks.has.it forum moved From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 14:03:18 -0000
Hi :-) And where is the forgotten username feature ? :-P I'm
serious, i haven't used that forum for quite some time and i had a
user already. Once i get the username i will change/reset my password.
Thanx! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"avgalen" <avgalen@...> wrote: > > I cannot send you a PM.
Actually, I can't do anything. > > [screendump] > vBulletin Message
> You have been banned for the following reason: > No reason was
specified. > > Date the ban will be lifted: Never > [/screendump] > > I
thought we were friends :) > > > -------- Original Message -------- > >
From: "pjkalamosa" <pjkcards@...> > > Sent: Wednesday, July
11, 2007 10:53 AM > > To: speedsolvingrubikscube@yahoogroups.com > >
Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > Hello
all, > > I have finally finished moving the forum. The mass email
feature is > > currently being updated to all the new imported members,
so that isn't > > working just yet. The new domain is
http://www.speedsolving.com . > > Please change your bookmarks and visit
that link from now on. I will > > have rubiks.has.it forward to the new
domain soon, but please utilize > > the speedsolving.com domain from
this point forward. First things > > first, please check out this thread
and read through it: > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > If
you have any problems, please send me a PM here: > >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > I
apologize for the long downtime, it took me sometime to create all > >
the tables and import all the new data. However, it is back up and > >
running now, and I hope you enjoy it. > > > > Forum URL:
http://www.speedsolving.com >
4402. Re: US Open final round videos From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 14:15:04 -0000
I don't know why, but Lars' second video is hilarious Dan :)
--- In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > I can finally watch the Pochmann Pops! :d
> > --- In speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
> <gvdlfs3@> wrote: > > > > I finally uploaded all the videos from
the US Open final round. That > > was the only round I had anything
recorded and Chris Pelley did all > > the recording. Thanks to him and I
hope at least some of you are > > interested in watching them. > > > >
Brittany Dzoan > > http://www.youtube.com/watch?v=R2dE3ltt_i4 > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > Chris Dzoan > >
http://www.youtube.com/watch?v=d7_JBrj5_p8 > >
http://www.youtube.com/watch?v=j7cQsgYzWkQ > >
http://www.youtube.com/watch?v=bTEosjh5uhI > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > Dan Dzoan > >
http://www.youtube.com/watch?v=8afB9uXC6Ws > >
http://www.youtube.com/watch?v=v2uKD6N829w > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > Jason Baum > >
http://www.youtube.com/watch?v=T9EnCCfpWd0 > >
http://www.youtube.com/watch?v=a1kKy7LZ89A > >
http://www.youtube.com/watch?v=8nPo714I8HQ > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > Lars Vandenbergh > >
http://www.youtube.com/watch?v=LHb-gQlzwpc > >
http://www.youtube.com/watch?v=OkKEAVC6HQo > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > >
http://www.youtube.com/watch?v=u530ib--HjQ > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > Leyan Lo > >
http://www.youtube.com/watch?v=WSeDrF_WPdo > >
http://www.youtube.com/watch?v=Ie36eqmVAJc > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > >
http://www.youtube.com/watch?v=T7aquT47his > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > Matt Walter > >
http://www.youtube.com/watch?v=o87Q8fvPAIU > >
http://www.youtube.com/watch?v=PcsA_MPmlnQ > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > >
http://www.youtube.com/watch?v=rjxdR62KBlU > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > Mike Stewart > >
http://www.youtube.com/watch?v=YpVnU7RX78o > >
http://www.youtube.com/watch?v=DtkRXt-yWU8 > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > Mitchell Stern > >
http://www.youtube.com/watch?v=RnCOZDgEXos > >
http://www.youtube.com/watch?v=MOpeqdb-svg > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > Ryan Patricio > >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > >
http://www.youtube.com/watch?v=L2D_kSY6Q4A > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > Stefan Pochmann > >
http://www.youtube.com/watch?v=pz3czsxIIZo > >
http://www.youtube.com/watch?v=2-X20CW0T4o > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > >
http://www.youtube.com/watch?v=unII3NXBIII > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > Toby Mao > >
http://www.youtube.com/watch?v=M5Oj1XpY_MA > >
http://www.youtube.com/watch?v=HEUtkQtOCoQ > >
http://www.youtube.com/watch?v=23lZVigVPR4 > >
http://www.youtube.com/watch?v=23lZVigVPR4 > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > >
4403. Re: US Open final round videos From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 14:20:12 -0000
Thanks, Dan. You actually have Toby's #3 solve listed twice down
there. His #4 solve is here: http://www.youtube.com/watch?v=LuuP0qlxQco
I also made a playlist of the entire series, so if you want to just sit
back and watch, click here:
http://www.chrisandkori.us/fw/main/default.asp?DocID=1528 or here:
http://tinyurl.com/2b3gce Chris Pelley --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > I finally uploaded all the videos from the
US Open final round. That > was the only round I had anything recorded
and Chris Pelley did all > the recording. Thanks to him and I hope at
least some of you are > interested in watching them. > > Brittany Dzoan
> http://www.youtube.com/watch?v=R2dE3ltt_i4 >
http://www.youtube.com/watch?v=bgBeVmDzhhw >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=qhnrxxmaJ80 >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > Chris Dzoan >
http://www.youtube.com/watch?v=d7_JBrj5_p8 >
http://www.youtube.com/watch?v=j7cQsgYzWkQ >
http://www.youtube.com/watch?v=bTEosjh5uhI >
http://www.youtube.com/watch?v=CJWtwOuUlz4 >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > Dan Dzoan >
http://www.youtube.com/watch?v=8afB9uXC6Ws >
http://www.youtube.com/watch?v=v2uKD6N829w >
http://www.youtube.com/watch?v=dNvdkFl3V6A >
http://www.youtube.com/watch?v=xsvy9qzuYRw >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > Jason Baum >
http://www.youtube.com/watch?v=T9EnCCfpWd0 >
http://www.youtube.com/watch?v=a1kKy7LZ89A >
http://www.youtube.com/watch?v=8nPo714I8HQ >
http://www.youtube.com/watch?v=3ILc2ssmkMM >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > Lars Vandenbergh >
http://www.youtube.com/watch?v=LHb-gQlzwpc >
http://www.youtube.com/watch?v=OkKEAVC6HQo >
http://www.youtube.com/watch?v=Ejukqg2Ufwg >
http://www.youtube.com/watch?v=u530ib--HjQ >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > Leyan Lo >
http://www.youtube.com/watch?v=WSeDrF_WPdo >
http://www.youtube.com/watch?v=Ie36eqmVAJc >
http://www.youtube.com/watch?v=bjhVhK-pVxY >
http://www.youtube.com/watch?v=T7aquT47his >
http://www.youtube.com/watch?v=xptQcKepXKs > > Matt Walter >
http://www.youtube.com/watch?v=o87Q8fvPAIU >
http://www.youtube.com/watch?v=PcsA_MPmlnQ >
http://www.youtube.com/watch?v=0nyBF-9lGRg >
http://www.youtube.com/watch?v=rjxdR62KBlU >
http://www.youtube.com/watch?v=MyWyjvm04zs > > Mike Stewart >
http://www.youtube.com/watch?v=YpVnU7RX78o >
http://www.youtube.com/watch?v=DtkRXt-yWU8 >
http://www.youtube.com/watch?v=VXwu_9GGEIo >
http://www.youtube.com/watch?v=Yvz44TfIpRA >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > Mitchell Stern >
http://www.youtube.com/watch?v=RnCOZDgEXos >
http://www.youtube.com/watch?v=MOpeqdb-svg >
http://www.youtube.com/watch?v=BHpfeaMH_XI >
http://www.youtube.com/watch?v=dFUhcvpDlNY >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > Ryan Patricio >
http://www.youtube.com/watch?v=K_l2Qk-ZAI8 >
http://www.youtube.com/watch?v=L2D_kSY6Q4A >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 >
http://www.youtube.com/watch?v=fDDgWuIjQLA >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > Stefan Pochmann >
http://www.youtube.com/watch?v=pz3czsxIIZo >
http://www.youtube.com/watch?v=2-X20CW0T4o >
http://www.youtube.com/watch?v=0sSUwNYOxg4 >
http://www.youtube.com/watch?v=unII3NXBIII >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > Toby Mao >
http://www.youtube.com/watch?v=M5Oj1XpY_MA >
http://www.youtube.com/watch?v=HEUtkQtOCoQ >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=23lZVigVPR4 >
http://www.youtube.com/watch?v=Y4z62gZHHtg >
4404. 5x5 help From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 14:44:32 -0000
I finally got a 5x5 and occasionally get into a situation where the
whole cube is solved except one of the edge pieces has the middle cubie
flipped. I've seen this on a 4x4, but didn't think the 5x5 had
parity issues. Once I get into this state I have a hard time fixing it
without messing up the cube and starting over. What am I doing wrong?
Thanks.
ok not sure what to do :). some people saying lube it some say leave it
alone :P. anyone have a strong opinion either way? im not sure what i
should do. jeff --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > Once I lubricated
it, I actually had no more problems with center > pieces. ;) > > -Tim >
> --- In speedsolvingrubikscube@yahoogroups.com, > "Corwin"
<aznspazboi@> wrote: > > > > Okay, im no expert at the 4x4, but DO
NOT lubricate it. I lubricated > > my 4x4 and it started poping like
crazy. On the first session that i > > speedcubed with it, a centerpeice
snapped. > > > > > > -Corwin Shiu > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > > <no_reply@>
wrote: > > > > > > Ok, so i broke my revenge the first day i got it, and
just got > the > > > replacement piece today (btw. bravo Cubesmith for
great > service). i do > > > not wish to break another piece the day i
just get it fixed > either. > > > what suggestions do yo have for
keeping all the pieces together. > no i > > > dont turn the cube roughly
at all. should i lube it right away, > or > > > wait til it is worn down
a bit more? lubing seems like it would > help > > > it spin a bit easier
and a bit harder to break off one of the > feet to > > > the centers.
let me know what you think. > > > > > > thanks, > > > jeff > > > > > >
4406. Re: New Sq. 1 World Records From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 16:17:35 -0000
> And anyone can have a loose cube, not just the best solvers. Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and make them
as tight or loose as you want within a week, but it is not for the 5x5x5
event. Getting a loose cube there, one that times in the 2:20s and below
are possible on, takes a lot of time and effort, months or even up to a
year depending on who you ask. If you want a cube that is truly fast,
you have to move fast on it, and I think that only someone who can
achieve fast times can produce a cube that these times can be achieved
on. Perhaps the exception is the Olympic Cube, but so far the only
speedsolver with one of those (to my knowledge) would definitely be
considered one of the best solvers in the world. Besides - I have yet to
see a competitor who solves the 5x5x5 in over 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and I have yet to see a
competitor who does it in under 2:30 use a Rubik's 5x5x5 that I
would not consider loose. Even if you could get a loose 5x5x5 out of the
box, the disparity is definitely there.
My 4x4 was very stiff before I lubed it. Afterwards it turns very
smoothly, but I have to be a bit more careful with it when turning or
I'll get pops. --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > ok not sure what to do :). some
people saying lube it some say leave > it alone :P. anyone have a strong
opinion either way? im not sure > what i should do. > > jeff > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Once I lubricated it, I actually had no
more problems with center > > pieces. ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Corwin"
<aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but
DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping
like crazy. On the first session > that i > > > speedcubed with it, a
centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@>
wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it,
and just got > > the > > > > replacement piece today (btw. bravo
Cubesmith for great > > service). i do > > > > not wish to break another
piece the day i just get it fixed > > either. > > > > what suggestions
do yo have for keeping all the pieces > together. > > no i > > > > dont
turn the cube roughly at all. should i lube it right > away, > > or > >
> > wait til it is worn down a bit more? lubing seems like it > would >
> help > > > > it spin a bit easier and a bit harder to break off one of
the > > feet to > > > > the centers. let me know what you think. > > > >
> > > > thanks, > > > > jeff > > > > > > > > > >
4408. Re: [Speed cubing group] Rubiks.has.it forum moved From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 11:51:37 -0600
Arnaud, I think have fixed your problem. That was only for the moderator
group I believe, but it should be fixed now. Sorry about that. Per, here
is the forgot password link:
http://www.speedsolving.com/login.php?do=lostpw Enter in your email and
it will send you information about your login info. If I remember right,
your username was "Per". Let me know if you still need help.
You can email me directly at pjkcards <at> gmail <dot> com . Pat
On 7/11/07, Per Kristen Fredlund <aspiring_to_love@...> wrote: > > Hi
:-) > > And where is the forgotten username feature ? :-P I'm
serious, i > haven't used that forum for quite some time and i had
a user already. > Once i get the username i will change/reset my
password. Thanx! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "avgalen" > <avgalen@...> wrote: > > > > I cannot send
you a PM. Actually, I can't do anything. > > > > [screendump] > >
vBulletin Message > > You have been banned for the following reason: > >
No reason was specified. > > > > Date the ban will be lifted: Never > >
[/screendump] > > > > I thought we were friends :) > > > > > > --------
Original Message -------- > > > From: "pjkalamosa"
<pjkcards@...> > > > Sent: Wednesday, July 11, 2007 10:53 AM > > >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Subject: [Speed cubing group] Rubiks.has.it forum moved > > > > >
> Hello all, > > > I have finally finished moving the forum. The mass
email > feature is > > > currently being updated to all the new imported
members, so that > isn't > > > working just yet. The new domain is
http://www.speedsolving.com . > > > Please change your bookmarks and
visit that link from now on. I > will > > > have rubiks.has.it forward
to the new domain soon, but please > utilize > > > the speedsolving.com
domain from this point forward. First things > > > first, please check
out this thread and read through it: > > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > >
If you have any problems, please send me a PM here: > > >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > I
apologize for the long downtime, it took me sometime to create > all > >
> the tables and import all the new data. However, it is back up > and >
> > running now, and I hope you enjoy it. > > > > > > Forum URL:
http://www.speedsolving.com > > > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4409. Re: [Speed cubing group] Rubiks.has.it forum moved From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 20:08:45 +0200
My password was also lost in the process. But it is alright now. :-)
Nice new interface. Gilles 2007/7/11, Pat (PJK) <pjkcards@...>: > >
Arnaud, I think have fixed your problem. That was only for the moderator
> group I believe, but it should be fixed now. Sorry about that. > >
Per, here is the forgot password link: >
http://www.speedsolving.com/login.php?do=lostpw > Enter in your email
and it will send you information about your login > info. > If I
remember right, your username was "Per". Let me know if you
still > need > help. You can email me directly at pjkcards <at> gmail
<dot> com . > > Pat > > On 7/11/07, Per Kristen Fredlund
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > wrote: > > >
> Hi :-) > > > > And where is the forgotten username feature ? :-P
I'm serious, i > > haven't used that forum for quite some time
and i had a user already. > > Once i get the username i will
change/reset my password. Thanx! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "avgalen"
> > <avgalen@...> wrote: > > > > > > I cannot send you a PM.
Actually, I can't do anything. > > > > > > [screendump] > > >
vBulletin Message > > > You have been banned for the following reason: >
> > No reason was specified. > > > > > > Date the ban will be lifted:
Never > > > [/screendump] > > > > > > I thought we were friends :) > > >
> > > > > > -------- Original Message -------- > > > > From:
"pjkalamosa" <pjkcards@...> > > > > Sent: Wednesday, July
11, 2007 10:53 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > > Subject: [Speed
cubing group] Rubiks.has.it <http://rubiks.has.it/>forum moved > > >
> > > > > Hello all, > > > > I have finally finished moving the forum.
The mass email > > feature is > > > > currently being updated to all the
new imported members, so that > > isn't > > > > working just yet.
The new domain is http://www.speedsolving.com . > > > > Please change
your bookmarks and visit that link from now on. I > > will > > > > have
rubiks.has.it forward to the new domain soon, but please > > utilize > >
> > the speedsolving.com domain from this point forward. First things >
> > > first, please check out this thread and read through it: > > > >
http://www.speedsolving.com/showthread.php?p=10664#post10664 > > > > > >
> > If you have any problems, please send me a PM here: > > > >
http://www.speedsolving.com/private.php?do=newpm&u=1 > > > > > > > >
I apologize for the long downtime, it took me sometime to create > > all
> > > > the tables and import all the new data. However, it is back up >
> and > > > > running now, and I hope you enjoy it. > > > > > > > >
Forum URL: http://www.speedsolving.com > > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
4410. in awe From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 18:38:10 -0000
I thought I knew something about cubes! I feel like the bear (or wolf)
on the droopy/chilly cartoons. my jaw dragging the floor. how on earth
is it possible to work a cube so dang fast! anyway, I've gathered
there is a lot to know that i don't! like whats the "other
than Rubik" manufacturers that make various cubes/(functional
puzzles) I have several 3x cubes. only one is Rubik. the others are
junkik. I think they where called "wonderful puzzler" I
don't like them they don't turn well, and a PAC man one, a key
ring and necklace (mini's) and a 2x that I took apart out of
curiosity, and lost an inside center piece. (now it locks up when you
turn it) I own a 4x that broke a week after i got it. actually it was
the 2nd one. I pitched the first one after it broke (mistake, or i could
fix this one). it was the center pieces that would break. I own a
"Mefferts" 4x and 5x. never had them break, but have had tiles
come unglued. (lost a blue one on the 4x )(yes I can solve) I own two
"alexanders star's", one "missing link",
"magic I" and "Magic II",a 3x "ball", and
a similar "rubiks globe/world" and some I dont know what they
are I own tons of others also as I collected every functional puzzle I
could get my hands on. even so, I Know of many I still dont have. any
newby info about who makes what,whats good/ what to avoid/ would be
apreceated. thanks segnet
4411. Re: in awe From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 19:01:20 -0000
wow, alot to respond to. i dont know half of your questions or what to
tell you, since i am a bit new myself too. eastsheen is another major
manufacturer of cubes. there are tons of websites giving tutorials,
selling cubes, selling parts, giving instructions, etc. google is your
friend. also, if your 4x4 that broke is a rubik's you can buy
replacement pieces at www.cubesmith.com. a center broke for me and i
recently bought a replacement center. so next time dont throw it away ;)
just buy a replacement peice :). i use cubesmith for all my replacement
stickers, etc. its a very good site, offers a lot of good items, service
is great, products are geat. just some info from another cubing
amateur... there are some amazing cubers here that i'm sure will
give a lot better info :) but thats my 2 cents. jeff
4412. Re: in awe From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 19:17:26 -0000
THX Jeff, I feel like a real dweeb for throwing it out, but that was
years ago when they just hit the market. I was a lot more stupid then
HAHA! I know i didnt line out many questions. knowing how to ask them is
one issue. Im sure i will pick up on some venacular by reading other
postings. then i will be able to ask intelegently sounding Q:'s
Segnet --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > wow, alot to respond to. i dont know half
of your questions or what to > tell you, since i am a bit new myself
too. eastsheen is another major > manufacturer of cubes. there are tons
of websites giving tutorials, > selling cubes, selling parts, giving
instructions, etc. google is your > friend. > > also, if your 4x4 that
broke is a rubik's you can buy replacement > pieces at
www.cubesmith.com. a center broke for me and i recently > bought a
replacement center. so next time dont throw it away ;) just > buy a
replacement peice :). > > i use cubesmith for all my replacement
stickers, etc. its a very good > site, offers a lot of good items,
service is great, products are geat. > > just some info from another
cubing amateur... there are some amazing > cubers here that i'm
sure will give a lot better info :) but thats my 2 > cents. > > jeff >
4413. Re: 5x5 help From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 19:17:06 -0000
Are you sure it as you describe? Perhaps I am going to make a fool of
myself, but I think that position is impossible. If you solve as much as
possible you will see that it's not in fact the middle cubie of the
tredge that is flipped, but it's actually the two outer edges which
are flipped. This is the only parity which occurs on the 5x5x5, and you
can fix it using a standard 4x4x4 OLL parity fix, and ignore the middle
layer. DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"dwarmaj" <Dwarmaj@...> wrote: > > I finally got a 5x5 and
occasionally get into a situation where the > whole cube is solved
except one of the edge pieces has the middle cubie > flipped. > >
I've seen this on a 4x4, but didn't think the 5x5 had parity
issues. > Once I get into this state I have a hard time fixing it
without messing > up the cube and starting over. > > What am I doing
wrong? > > Thanks. >
4414. Re: 5x5 help From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 19:29:42 -0000
I think he's saying everything's paired up, except one tredge,
which has the two wings swapped, giving the impression of having the
central flipped. In that case, you would use the 4x4 "OLL
Parity" alg. Many use r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l'
B2 r2. Also, you can use the "sloppy" version, which is the
same alg, but with double layer turns instead of slices on the l's
and r's. it will swap the UL and UR tredges and swap and rotate URF
and ULF. --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Are you sure it as you describe?
Perhaps I am going to make a fool of > myself, but I think that position
is impossible. If you solve as much > as possible you will see that
it's not in fact the middle cubie of the > tredge that is flipped,
but it's actually the two outer edges which > are flipped. > > This
is the only parity which occurs on the 5x5x5, and you can fix it > using
a standard 4x4x4 OLL parity fix, and ignore the middle layer. > > DanH
:) > > --- In speedsolvingrubikscube@yahoogroups.com,
"dwarmaj" <Dwarmaj@> > wrote: > > > > I finally got a 5x5
and occasionally get into a situation where the > > whole cube is solved
except one of the edge pieces has the middle cubie > > flipped. > > > >
I've seen this on a 4x4, but didn't think the 5x5 had parity
issues. > > Once I get into this state I have a hard time fixing it
without messing > > up the cube and starting over. > > > > What am I
doing wrong? > > > > Thanks. > > >
4415. Re: 5x5 help From: "dwarmaj" <Dwarmaj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 20:28:19 -0000
Thanks guys, I'll give that a try when I get home. --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > I think he's saying everything's
paired up, except one tredge, which > has the two wings swapped, giving
the impression of having the central > flipped. > > In that case, you
would use the 4x4 "OLL Parity" alg. Many use r2 B2 > U2 l U2
r' U2 r U2 F2 r F2 l' B2 r2. > > Also, you can use the
"sloppy" version, which is the same alg, but > with double
layer turns instead of slices on the l's and r's. it will >
swap the UL and UR tredges and swap and rotate URF and ULF. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Are you sure it as you describe?
Perhaps I am going to make a fool of > > myself, but I think that
position is impossible. If you solve as much > > as possible you will
see that it's not in fact the middle cubie of the > > tredge that
is flipped, but it's actually the two outer edges which > > are
flipped. > > > > This is the only parity which occurs on the 5x5x5, and
you can fix it > > using a standard 4x4x4 OLL parity fix, and ignore the
middle layer. > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "dwarmaj"
<Dwarmaj@> > > wrote: > > > > > > I finally got a 5x5 and
occasionally get into a situation where the > > > whole cube is solved
except one of the edge pieces has the middle > cubie > > > flipped. > >
> > > > I've seen this on a 4x4, but didn't think the 5x5 had
parity issues. > > > Once I get into this state I have a hard time
fixing it without > messing > > > up the cube and starting over. > > > >
> > What am I doing wrong? > > > > > > Thanks. > > > > > >
4416. Re: US Open final round videos From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 20:39:53 -0000
Did you think the time dilation thing was a joke? Lars ;) --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I don't know why, but Lars'
second video is hilarious > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" >
<striderxo@> wrote: > > > > I can finally watch the Pochmann Pops! :d
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" > > <gvdlfs3@> wrote: > > > > > > I finally uploaded all
the videos from the US Open final round. That > > > was the only round I
had anything recorded and Chris Pelley did all > > > the recording.
Thanks to him and I hope at least some of you are > > > interested in
watching them. > > > > > > Brittany Dzoan > > >
http://www.youtube.com/watch?v=R2dE3ltt_i4 > > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > Chris Dzoan > > >
http://www.youtube.com/watch?v=d7_JBrj5_p8 > > >
http://www.youtube.com/watch?v=j7cQsgYzWkQ > > >
http://www.youtube.com/watch?v=bTEosjh5uhI > > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > Dan Dzoan > > >
http://www.youtube.com/watch?v=8afB9uXC6Ws > > >
http://www.youtube.com/watch?v=v2uKD6N829w > > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > Jason Baum > > >
http://www.youtube.com/watch?v=T9EnCCfpWd0 > > >
http://www.youtube.com/watch?v=a1kKy7LZ89A > > >
http://www.youtube.com/watch?v=8nPo714I8HQ > > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > Lars Vandenbergh
> > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > >
http://www.youtube.com/watch?v=OkKEAVC6HQo > > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > > >
http://www.youtube.com/watch?v=u530ib--HjQ > > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > Leyan Lo > > >
http://www.youtube.com/watch?v=WSeDrF_WPdo > > >
http://www.youtube.com/watch?v=Ie36eqmVAJc > > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > > >
http://www.youtube.com/watch?v=T7aquT47his > > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > Matt Walter > > >
http://www.youtube.com/watch?v=o87Q8fvPAIU > > >
http://www.youtube.com/watch?v=PcsA_MPmlnQ > > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > > >
http://www.youtube.com/watch?v=rjxdR62KBlU > > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > Mike Stewart > >
> http://www.youtube.com/watch?v=YpVnU7RX78o > > >
http://www.youtube.com/watch?v=DtkRXt-yWU8 > > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > Mitchell Stern >
> > http://www.youtube.com/watch?v=RnCOZDgEXos > > >
http://www.youtube.com/watch?v=MOpeqdb-svg > > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > Ryan Patricio > >
> http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > >
http://www.youtube.com/watch?v=L2D_kSY6Q4A > > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > Stefan Pochmann >
> > http://www.youtube.com/watch?v=pz3czsxIIZo > > >
http://www.youtube.com/watch?v=2-X20CW0T4o > > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > > >
http://www.youtube.com/watch?v=unII3NXBIII > > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > Toby Mao > > >
http://www.youtube.com/watch?v=M5Oj1XpY_MA > > >
http://www.youtube.com/watch?v=HEUtkQtOCoQ > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > >
4417. Re: US Open final round videos From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 20:55:33 -0000
HAHAHA of course! :) I had forgotten all about that. You are the master.
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > Did you think the
time dilation thing was a joke? > > Lars ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@> wrote: > > > > I don't know why, but Lars'
second video is hilarious > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo" > >
<striderxo@> wrote: > > > > > > I can finally watch the Pochmann
Pops! :d > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" > > > <gvdlfs3@> wrote: > > > > > > > > I
finally uploaded all the videos from the US Open final round. That > > >
> was the only round I had anything recorded and Chris Pelley did all >
> > > the recording. Thanks to him and I hope at least some of you are >
> > > interested in watching them. > > > > > > > > Brittany Dzoan > > >
> http://www.youtube.com/watch?v=R2dE3ltt_i4 > > > >
http://www.youtube.com/watch?v=bgBeVmDzhhw > > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > >
http://www.youtube.com/watch?v=qhnrxxmaJ80 > > > >
http://www.youtube.com/watch?v=pfUTQe6wnTY > > > > > > > > Chris Dzoan >
> > > http://www.youtube.com/watch?v=d7_JBrj5_p8 > > > >
http://www.youtube.com/watch?v=j7cQsgYzWkQ > > > >
http://www.youtube.com/watch?v=bTEosjh5uhI > > > >
http://www.youtube.com/watch?v=CJWtwOuUlz4 > > > >
http://www.youtube.com/watch?v=sCKI8a4Gmpg > > > > > > > > Dan Dzoan > >
> > http://www.youtube.com/watch?v=8afB9uXC6Ws > > > >
http://www.youtube.com/watch?v=v2uKD6N829w > > > >
http://www.youtube.com/watch?v=dNvdkFl3V6A > > > >
http://www.youtube.com/watch?v=xsvy9qzuYRw > > > >
http://www.youtube.com/watch?v=NcIEo-Xsdaw > > > > > > > > Jason Baum >
> > > http://www.youtube.com/watch?v=T9EnCCfpWd0 > > > >
http://www.youtube.com/watch?v=a1kKy7LZ89A > > > >
http://www.youtube.com/watch?v=8nPo714I8HQ > > > >
http://www.youtube.com/watch?v=3ILc2ssmkMM > > > >
http://www.youtube.com/watch?v=oYWTSrzuCOQ > > > > > > > > Lars
Vandenbergh > > > > http://www.youtube.com/watch?v=LHb-gQlzwpc > > > >
http://www.youtube.com/watch?v=OkKEAVC6HQo > > > >
http://www.youtube.com/watch?v=Ejukqg2Ufwg > > > >
http://www.youtube.com/watch?v=u530ib--HjQ > > > >
http://www.youtube.com/watch?v=UUtKUKi64g0 > > > > > > > > Leyan Lo > >
> > http://www.youtube.com/watch?v=WSeDrF_WPdo > > > >
http://www.youtube.com/watch?v=Ie36eqmVAJc > > > >
http://www.youtube.com/watch?v=bjhVhK-pVxY > > > >
http://www.youtube.com/watch?v=T7aquT47his > > > >
http://www.youtube.com/watch?v=xptQcKepXKs > > > > > > > > Matt Walter >
> > > http://www.youtube.com/watch?v=o87Q8fvPAIU > > > >
http://www.youtube.com/watch?v=PcsA_MPmlnQ > > > >
http://www.youtube.com/watch?v=0nyBF-9lGRg > > > >
http://www.youtube.com/watch?v=rjxdR62KBlU > > > >
http://www.youtube.com/watch?v=MyWyjvm04zs > > > > > > > > Mike Stewart
> > > > http://www.youtube.com/watch?v=YpVnU7RX78o > > > >
http://www.youtube.com/watch?v=DtkRXt-yWU8 > > > >
http://www.youtube.com/watch?v=VXwu_9GGEIo > > > >
http://www.youtube.com/watch?v=Yvz44TfIpRA > > > >
http://www.youtube.com/watch?v=wU_-kVsO5xI > > > > > > > > Mitchell
Stern > > > > http://www.youtube.com/watch?v=RnCOZDgEXos > > > >
http://www.youtube.com/watch?v=MOpeqdb-svg > > > >
http://www.youtube.com/watch?v=BHpfeaMH_XI > > > >
http://www.youtube.com/watch?v=dFUhcvpDlNY > > > >
http://www.youtube.com/watch?v=x_XBW3V8K0E > > > > > > > > Ryan Patricio
> > > > http://www.youtube.com/watch?v=K_l2Qk-ZAI8 > > > >
http://www.youtube.com/watch?v=L2D_kSY6Q4A > > > >
http://www.youtube.com/watch?v=l3_wOuaQ2p4 > > > >
http://www.youtube.com/watch?v=fDDgWuIjQLA > > > >
http://www.youtube.com/watch?v=bH8qZRwmQcU > > > > > > > > Stefan
Pochmann > > > > http://www.youtube.com/watch?v=pz3czsxIIZo > > > >
http://www.youtube.com/watch?v=2-X20CW0T4o > > > >
http://www.youtube.com/watch?v=0sSUwNYOxg4 > > > >
http://www.youtube.com/watch?v=unII3NXBIII > > > >
http://www.youtube.com/watch?v=JFvkjhTTsFM > > > > > > > > Toby Mao > >
> > http://www.youtube.com/watch?v=M5Oj1XpY_MA > > > >
http://www.youtube.com/watch?v=HEUtkQtOCoQ > > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > > >
http://www.youtube.com/watch?v=23lZVigVPR4 > > > >
http://www.youtube.com/watch?v=Y4z62gZHHtg > > > > > > > > > >
4418. ok first question From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 20:55:22 -0000
I've noticed a notation using what looks like roman hieroglyphics
combined with something from a nightmare I had before a major calc.
exam! what is this called, where can I learn it? I'm a very
"visual" person, so i don't know how good i will be using
a symbolic notation method, but am willing to learn it at least enough
to interpret the strange cube-n-eeze I've been reading here. Segnet
4419. Re: New Sq. 1 World Records From: "mmwfung1985" <mmwfung1985@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 21:34:01 -0000
I don't understand your argument. > Getting a loose cube there, one
that times in the > 2:20s and below are possible on, takes a lot of time
and effort, > months or even up to a year depending on who you ask. If
you want a > cube that is truly fast, you have to move fast on it, and I
think >that only someone who can achieve fast times can produce a cube
that > these times can be achieved on. Everyone can turn fast. You
don't have to solve the cube to turn fast on it to try loosening
the 5x5x5. And besides of it, it is more likely that people become fast
cubers because they take a lot of time and effort to practice. So if
someone never had a loose 5x5x5, apparently they don't practice a
lot. So they will likely not be fast 5x5x5 cubers anyway. You have to
suffer a bit (or maybe a lot) to become a fast cuber and have a loose
cube. Michael Fung --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" <mzrg@...> wrote: > > > And anyone can
have a loose cube, not just the best solvers. > > Ah. Perhaps this is
true for the 3x3x3, where you can buy DIYs and > make them as tight or
loose as you want within a week, but it is not > for the 5x5x5 event.
Getting a loose cube there, one that times in the > 2:20s and below are
possible on, takes a lot of time and effort, > months or even up to a
year depending on who you ask. If you want a > cube that is truly fast,
you have to move fast on it, and I think that > only someone who can
achieve fast times can produce a cube that these > times can be achieved
on. Perhaps the exception is the Olympic Cube, > but so far the only
speedsolver with one of those (to my knowledge) > would definitely be
considered one of the best solvers in the world. > > Besides - I have
yet to see a competitor who solves the 5x5x5 in over > 4 minutes average
use a Rubik's 5x5x5 that I would consider loose and > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > 5x5x5
that I would not consider loose. Even if you could get a loose > 5x5x5
out of the box, the disparity is definitely there. >
4420. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 11 Jul 2007 23:48:29 +0200
Hi guys, For 5x5x5 I can prepare a new cube in one week to set times
under 2 minutes. Basically what I do is scratch a very thin layer from
the inner side of the outer edges. Check out
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part is scratched and smoothened a bit with a thin knife, maybe 0.1mm is
enough). The new version of rubiks.com 5x5 seems is much even better,
because for that version they already made the inner parts smaller. Have
fun, Ron ----- Original Message ----- From: "mmwfung1985"
<mmwfung1985@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Wednesday, July 11, 2007 11:34 PM Subject: [Speed cubing group]
Re: New Sq. 1 World Records I don't understand your argument. >
Getting a loose cube there, one that times in the > 2:20s and below are
possible on, takes a lot of time and effort, > months or even up to a
year depending on who you ask. If you want a > cube that is truly fast,
you have to move fast on it, and I think >that only someone who can
achieve fast times can produce a cube that > these times can be achieved
on. Everyone can turn fast. You don't have to solve the cube to
turn fast on it to try loosening the 5x5x5. And besides of it, it is
more likely that people become fast cubers because they take a lot of
time and effort to practice. So if someone never had a loose 5x5x5,
apparently they don't practice a lot. So they will likely not be
fast 5x5x5 cubers anyway. You have to suffer a bit (or maybe a lot) to
become a fast cuber and have a loose cube. Michael Fung --- In
speedsolvingrubikscube@yahoogroups.com, "Michael Gottlieb"
<mzrg@...> wrote: > > > And anyone can have a loose cube, not just
the best solvers. > > Ah. Perhaps this is true for the 3x3x3, where you
can buy DIYs and > make them as tight or loose as you want within a
week, but it is not > for the 5x5x5 event. Getting a loose cube there,
one that times in the > 2:20s and below are possible on, takes a lot of
time and effort, > months or even up to a year depending on who you ask.
If you want a > cube that is truly fast, you have to move fast on it,
and I think that > only someone who can achieve fast times can produce a
cube that these > times can be achieved on. Perhaps the exception is the
Olympic Cube, > but so far the only speedsolver with one of those (to my
knowledge) > would definitely be considered one of the best solvers in
the world. > > Besides - I have yet to see a competitor who solves the
5x5x5 in over > 4 minutes average use a Rubik's 5x5x5 that I would
consider loose and > I have yet to see a competitor who does it in under
2:30 use a Rubik's > 5x5x5 that I would not consider loose. Even if
you could get a loose > 5x5x5 out of the box, the disparity is
definitely there. >
4421. [Speed cubing group] Re: New Sq. 1 World Records From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 23:23:50 -0000
> For 5x5x5 I can prepare a new cube in one week to set times under 2
minutes. > Basically what I do is scratch a very thin layer from the
inner side of the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > is scratched and smoothened a bit with a thin knife, maybe 0.1mm
is enough). > > The new version of rubiks.com 5x5 seems is much even
better, because for > that version they already made the inner parts
smaller. > > Have fun, > > Ron Well, if such a truly simple modification
will have such an effect, then I stand corrected. Perhaps I can breathe
new life into my rather old Rubik's 5x5x5 and make it better than
my competition cube. Thank you, Michael Gottlieb
4422. Re: ok first question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 23:53:08 -0000
do you mean like F2 U' R' L F2 R L' U' F2? that
refers to what side you turn and how many time you turn it in what
direction. If you have a cube close pick it up and i will try to
explain. Hold it so that 1 face is facing you directly. the face you are
looking directly at is called F. The face on the opposite side of the
cube is B. The side on the right of the cube is R, and the side on the
left is L. The side on top is called U, and the bottom D. here is a
sideways view of what i attempted to explain. maybe this works better
for you. yes i accidentally uploaded a 2x2 picture, but it gives the
same concept. http://img529.imageshack.us/img529/1189/cubexo9.png The 2s
and 's represent which way you turn the specified side, and how
many times you turn it. Lets use U2 for an example. U2 means you turn
the top face 2 time. you will never see U'2 or U2', because no
matter which way you turn the top face 2 time, it will always end up the
same way. The ' mark represents a counter-clockwise turn. R'
would a be a turn of the R face counter clockwise (toward you). A
regular R turn would be turning the R face clockwise (away from you). We
will put several of these marks together to create what is called as an
algorithm which does certain things to certain pieces on the cube. For
exapmle, the algorithm written at the top of this post is the PLL
(Permutation Last Layer) counter-clockwise 3-edge swap. Now on to 4x4
and 5x5. The have more able turns, but yet the same number of faces. for
example, on the 4x4 you can turn the face just inside the R face. This
is called the r face. The face just inside the L face is called the l
face. The face just below the U face is called the u face, and so on.
The 2 and ' rules still apply for these faces too. Note: the
typical u turn does NOT mean turn the U face and the u face together,
but only the u face. This page helps desribe the 4x4 notation a bit
better, and has pretty pictures.
http://www.speedcubing.com/chris/4-presolution.html (thanks to Chris
Hardwick for his wonderful site). phew, well i hope this helped a little
bit, and that notation was what you were talking about. If not i wasted
my time, but anyone is allowed to copy this and use this as a tutorial
for free :) jeff - if there is anything else you need help with i'm
glad to help :D --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I've
noticed a notation using what looks like roman hieroglyphics > combined
with something from a nightmare I had before a major calc. > exam! > >
what is this called, where can I learn it? > > I'm a very
"visual" person, so i don't know how good i will be using
a > symbolic notation method, but am willing to learn it at least enough
to > interpret the strange cube-n-eeze I've been reading here. > >
Segnet >
WHats the high score for light speed? I got a 57 the first day, and 69
the second day. I got a 167 today. I think that the game gets faster but
then eventually hits a limit to how much time you have. So you should be
able to go as high as you want. Or 999. Has anybody hit 300? THanks Jk
4424. Arxon rubik's cube and blind mans cube From: "eric_k129" <eric_k129@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 00:52:55 -0000
Hi, I would like to know where i could buy rubik's cube arxon
version with the logo on it and the blind mans cube. -thanx
4425. Re: [Speed cubing group] Re: ok first question From: Lester Segelhorst <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 18:04:39 -0700 (PDT)
Perhaps this is a silly question, but is there any notation for the
center row? like on the 3x, and 5x? and also, why are some moves (in
brackets) ? Segnet jeff17237 <no_reply@yahoogroups.com> wrote: do you
mean like F2 U' R' L F2 R L' U' F2? that refers to
what side you turn and how many time you turn it in what direction. If
you have a cube close pick it up and i will try to explain. Hold it so
that 1 face is facing you directly. the face you are looking directly at
is called F. The face on the opposite side of the cube is B. The side on
the right of the cube is R, and the side on the left is L. The side on
top is called U, and the bottom D. here is a sideways view of what i
attempted to explain. maybe this works better for you. yes i
accidentally uploaded a 2x2 picture, but it gives the same concept.
http://img529.imageshack.us/img529/1189/cubexo9.png The 2s and 's
represent which way you turn the specified side, and how many times you
turn it. Lets use U2 for an example. U2 means you turn the top face 2
time. you will never see U'2 or U2', because no matter which
way you turn the top face 2 time, it will always end up the same way.
The ' mark represents a counter-clockwise turn. R' would a be
a turn of the R face counter clockwise (toward you). A regular R turn
would be turning the R face clockwise (away from you). We will put
several of these marks together to create what is called as an algorithm
which does certain things to certain pieces on the cube. For exapmle,
the algorithm written at the top of this post is the PLL (Permutation
Last Layer) counter-clockwise 3-edge swap. Now on to 4x4 and 5x5. The
have more able turns, but yet the same number of faces. for example, on
the 4x4 you can turn the face just inside the R face. This is called the
r face. The face just inside the L face is called the l face. The face
just below the U face is called the u face, and so on. The 2 and '
rules still apply for these faces too. Note: the typical u turn does NOT
mean turn the U face and the u face together, but only the u face. This
page helps desribe the 4x4 notation a bit better, and has pretty
pictures. http://www.speedcubing.com/chris/4-presolution.html (thanks to
Chris Hardwick for his wonderful site). phew, well i hope this helped a
little bit, and that notation was what you were talking about. If not i
wasted my time, but anyone is allowed to copy this and use this as a
tutorial for free :) jeff - if there is anything else you need help with
i'm glad to help :D --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > I've
noticed a notation using what looks like roman hieroglyphics > combined
with something from a nightmare I had before a major calc. > exam! > >
what is this called, where can I learn it? > > I'm a very
"visual" person, so i don't know how good i will be using
a > symbolic notation method, but am willing to learn it at least enough
to > interpret the strange cube-n-eeze I've been reading here. > >
Segnet > --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
4426. Re: [Speed cubing group] Re: ok first question From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 11 Jul 2007 22:34:00 -0300 (ART)
jeff17237 <no_reply@yahoogroups.com> escreveu: The 2s and 's
represent which way you turn the specified side, and how many times you
turn it. Lets use U2 for an example. U2 means you turn the top face 2
time. you will never see U'2 or U2', because no matter which
way you turn the top face 2 time, it will always end up the same way.
That's not true...I don't know if it's
"official" or not, but (at least) I use R2' to mean
turning R layer a half turn in anti-clockwise direction...it's
useful for finger tricks and triggers showing Pedro
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4427. Re: ok first question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 03:43:56 -0000
to Pedro: yes, you can use R2' for finger tricks, but are not
written out in "official" algs, as R2 can be done 2 different
ways. It is up to the cuber on how they wish to perform that move. R2
can be performed as R2 or R2', but universal notation is still
written as R2 no matter which direction the cuber decides to turn it.
But you bring a good point that algs can be interpretted in whichever
way each cuber sees best. to Segnet: here we go again :) with the basic
knowledge from my other post, this should be easier to explain. I
don't know the "official" move for the middle
"face". Here is what i use, and what i see most often. There
are 3 middle moves. middle vertical, middle horizontal, and middle
"flat" (couldn't find another word for it...). (there are
3 middles because there are 3 dimensions) The first two middles are
easily explained. the first is the middle in between the R and L faces.
It can be turned up and down. this is called MR. it takes on all the
properties of the R face just 1 column to the left (the middle column).
so if it is MR' you pull MR down. If it is just MR the you push MR
up. counter-clockwise MR (MR') is the same movement as R' just
on the MR face instead of the R face. I think you get it. The next
middle is the MU face. It is inbetween U and D. Same as before, the MU
takes on the same properties as the U face. MU' is turned like
U' just on the MU face (same direction). the move MU you would push
the MU face from right to left. The last middle is hardest to understand
in my opinion. It is inbetween F and B. it is called MF and takes on the
properties of U. instead of being able to see it change on the F face,
it is now hidden behind it, and you need to tilt the cube to see it.
here is a MF' turn:
http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s.
They are simply used in algs to place moves together to be used in
finger tricks without moving the cube. (R U R') is an easy one. try
doing that in one fluent move. That's pretty much. you can learn
more about finger tricks on google :D -i'm probably wrong on
something in here so someone correct me. jeff --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> That's not true...I don't know if it's
"official" or not, but (at least) I use R2' to mean
turning R layer a half turn in anti- clockwise direction...it's
useful for finger tricks and triggers showing > > Pedro
4428. Re: ok first question From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 05:33:29 -0000
Bob Burton has a good notation page. Heres the link:
http://www.cubewhiz.com/notation.html -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I've noticed a notation using
what looks like roman hieroglyphics > combined with something from a
nightmare I had before a major calc. > exam! > > what is this called,
where can I learn it? > > I'm a very "visual" person, so
i don't know how good i will be using a > symbolic notation method,
but am willing to learn it at least enough to > interpret the strange
cube-n-eeze I've been reading here. > > Segnet >
4429. Re: ok first question From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 07:36:22 -0000
In my algorithms I always write n2' when the side n is turned
anti-clockwise (in the way I perform the alg). This way you can show the
more inexperienced cuber exactly how to do it. I know it's not
perfect, but it's better than nothing, and it is just as useful as
bracketing moves to show finger trick sequences. I don't really
know what you mean by "official" algorithms, perhaps official
scrambling algorithms don't use this but they don't really
count :) Dan --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > to Pedro: > yes, you can use R2' for
finger tricks, but are not written out > in "official" algs,
as R2 can be done 2 different ways. It is up to > the cuber on how they
wish to perform that move. R2 can be performed > as R2 or R2', but
universal notation is still written as R2 no matter > which direction
the cuber decides to turn it. But you bring a good > point that algs can
be interpretted in whichever way each cuber sees > best. >
4430. [Speed cubing group] Re: New Sq. 1 World Records From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 08:20:46 -0000
Hi Ron, That diagram is awful. But I do half agree with you, by making
some cuts with the knife (48 in total) to the wing edges you can make
the cube much nicer for speedcubing with not much effort, but I
don't personally think it would always go from being new to a <2
min speedcube immediately. However, I've only ever had one 5x5x5,
and I've had it for getting on for 4 years, and it's still a
little stiff, even with a LOT of practice and cutting with a knife.
Perhaps I should clean it inside :) Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube
in one week to set times under 2 minutes. > Basically what I do is
scratch a very thin layer from the inner side of the > outer edges.
Check out > http://www.speedcubing.com/images/outeredge.jpg for some
details (red part > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the inner
parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- >
From: "mmwfung1985" <mmwfung1985@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11,
2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World
Records > > > I don't understand your argument. > > > Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides of
it, it is more likely > that people become fast cubers because they take
a lot of time and > effort to practice. So if someone never had a loose
5x5x5, apparently > they don't practice a lot. So they will likely
not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > fast cuber and have a loose cube. > > Michael Fung >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose
cube, not just the best solvers. > > > > Ah. Perhaps this is true for
the 3x3x3, where you can buy DIYs and > > make them as tight or loose as
you want within a week, but it is not > > for the 5x5x5 event. Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so far
the only speedsolver with one of those (to my knowledge) > > would
definitely be considered one of the best solvers in the world. > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in over >
> 4 minutes average use a Rubik's 5x5x5 that I would consider loose
and > > I have yet to see a competitor who does it in under 2:30 use a
Rubik's > > 5x5x5 that I would not consider loose. Even if you
could get a loose > > 5x5x5 out of the box, the disparity is definitely
there. > > >
4431. re: [Speed cubing group] Re: New Sq. 1 World Records From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Jul 2007 10:37:02 +0200
Off course a good cube helps and Rubiks 5x5x5 are known to be
"unusable hard to turn" out of the box BUT:
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 2:30.07 2:40.08
2:17.91 He is a 30 seconds 3x3x3 solver that did this solves on a new
EastSheen -------- Original Message -------- > From: "Dan"
<dan_j_harris@...> > Sent: Thursday, July 12, 2007 10:21 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: New Sq. 1 World Records > > Hi Ron, > > That diagram is awful. But I
do half agree with you, by making some > cuts with the knife (48 in
total) to the wing edges you can make the > cube much nicer for
speedcubing with not much effort, but I don't > personally think it
would always go from being new to a <2 min > speedcube immediately.
However, I've only ever had one 5x5x5, and I've > had it for
getting on for 4 years, and it's still a little stiff, even > with
a LOT of practice and cutting with a knife. Perhaps I should > clean it
inside :) > > Dan :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > > >
> For 5x5x5 I can prepare a new cube in one week to set times under 2 >
minutes. > > Basically what I do is scratch a very thin layer from the
inner side > of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details > (red
part > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is
much even better, because > for > > that version they already made the
inner parts smaller. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To: <speedsolvingrubikscube@yahoogroups.com>
> > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > > > > > I don't understand
your argument. > > > > > Getting a loose cube there, one that times in
the > > > 2:20s and below are possible on, takes a lot of time and
effort, > > > months or even up to a year depending on who you ask. If
you want a > > > cube that is truly fast, you have to move fast on it,
and I think > > >that only someone who can achieve fast times can
produce a cube that > > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn
fast > > on it to try loosening the 5x5x5. And besides of it, it is more
likely > > that people become fast cubers because they take a lot of
time and > > effort to practice. So if someone never had a loose 5x5x5,
apparently > > they don't practice a lot. So they will likely not
be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > > fast cuber and have a loose cube. > > > > Michael
Fung > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > >
make them as tight or loose as you want within a week, but it is not > >
> for the 5x5x5 event. Getting a loose cube there, one that times in the
> > > 2:20s and below are possible on, takes a lot of time and effort, >
> > months or even up to a year depending on who you ask. If you want a
> > > cube that is truly fast, you have to move fast on it, and I think
that > > > only someone who can achieve fast times can produce a cube
that these > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > but so far the only speedsolver with one of those
(to my knowledge) > > > would definitely be considered one of the best
solvers in the world. > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
5x5x5 that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > > > > >
4432. [Speed cubing group] Re: New Sq. 1 World Records From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 11:44:35 -0000
But that's the nature of an eastsheen cube right? I lately got a
new one and 5 solves later I had my first sub-2 on it already, and I
didn't even lube it yet. It's about the rubik's brand
ones that are so stiff ;) --- In speedsolvingrubikscube@yahoogroups.com,
"avgalen" <avgalen@...> wrote: > > Off course a good cube
helps and Rubiks 5x5x5 are known to be "unusable hard > to
turn" out of the box BUT: > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > 2:30.07
2:40.08 2:17.91 > > He is a 30 seconds 3x3x3 solver that did this solves
on a new EastSheen > > -------- Original Message -------- > > From:
"Dan" <dan_j_harris@...> > > Sent: Thursday, July 12, 2007
10:21 AM > > To: speedsolvingrubikscube@yahoogroups.com > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > > Hi Ron, > > > >
That diagram is awful. But I do half agree with you, by making some > >
cuts with the knife (48 in total) to the wing edges you can make the > >
cube much nicer for speedcubing with not much effort, but I don't >
> personally think it would always go from being new to a <2 min > >
speedcube immediately. However, I've only ever had one 5x5x5, and
I've > > had it for getting on for 4 years, and it's still a
little stiff, even > > with a LOT of practice and cutting with a knife.
Perhaps I should > > clean it inside :) > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 > > minutes. > > >
Basically what I do is scratch a very thin layer from the inner side > >
of the > > > outer edges. Check out > > >
http://www.speedcubing.com/images/outeredge.jpg for some details > >
(red part > > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com
5x5 seems is much even better, because > > for > > > that version they
already made the inner parts smaller. > > > > > > Have fun, > > > > > >
Ron > > > > > > ----- Original Message ----- > > > From:
"mmwfung1985" <mmwfung1985@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Wednesday, July
11, 2007 11:34 PM > > > Subject: [Speed cubing group] Re: New Sq. 1
World Records > > > > > > > > > I don't understand your argument. >
> > > > > > Getting a loose cube there, one that times in the > > > >
2:20s and below are possible on, takes a lot of time and effort, > > > >
months or even up to a year depending on who you ask. If you want a > >
> > cube that is truly fast, you have to move fast on it, and I think >
> > >that only someone who can achieve fast times can produce a cube
that > > > > these times can be achieved on. > > > > > > Everyone can
turn fast. You don't have to solve the cube to turn fast > > > on
it to try loosening the 5x5x5. And besides of it, it is more likely > >
> that people become fast cubers because they take a lot of time and > >
> effort to practice. So if someone never had a loose 5x5x5, apparently
> > > they don't practice a lot. So they will likely not be fast
5x5x5 > > > cubers anyway. You have to suffer a bit (or maybe a lot) to
become a > > > fast cuber and have a loose cube. > > > > > > Michael
Fung > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > > > <mzrg@> wrote: > > > > > > > > >
And anyone can have a loose cube, not just the best solvers. > > > > > >
> > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs and >
> > > make them as tight or loose as you want within a week, but it is
not > > > > for the 5x5x5 event. Getting a loose cube there, one that
times in the > > > > 2:20s and below are possible on, takes a lot of
time and effort, > > > > months or even up to a year depending on who
you ask. If you want a > > > > cube that is truly fast, you have to move
fast on it, and I think that > > > > only someone who can achieve fast
times can produce a cube that these > > > > times can be achieved on.
Perhaps the exception is the Olympic Cube, > > > > but so far the only
speedsolver with one of those (to my knowledge) > > > > would definitely
be considered one of the best solvers in the world. > > > > > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in over >
> > > 4 minutes average use a Rubik's 5x5x5 that I would consider
loose and > > > > I have yet to see a competitor who does it in under
2:30 use a Rubik's > > > > 5x5x5 that I would not consider loose.
Even if you could get a loose > > > > 5x5x5 out of the box, the
disparity is definitely there. > > > > > > > >
4433. [Speed cubing group] Re: New Sq. 1 World Records From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 14:17:44 -0000
I don't want to get too much off topic, but I'm wondering if I
should get a completely new Eastsheen for speedcubing. I think my old
one has recently gone past its useful life as a speedcube... --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > But that's the nature of an
eastsheen cube right? I lately got a new > one and 5 solves later I had
my first sub-2 on it already, and I > didn't even lube it yet.
It's about the rubik's brand ones that are so > stiff ;)
4434. re: [Speed cubing group] Re: New Sq. 1 World Records From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 12 Jul 2007 16:34:18 +0200
The issue was the fairness of the competition (in relation to reaching a
cut-off time). Eastsheen 5x5x5's are generally available (I bought
a 4x4x4 with pictures in a bookstore in Chicago) and if a "30
seconds 3x3x3 solver" can get 2nd place with a new cube at a big
tournament like the US Open, than I consider that prove enough that
fairness is guaranteed. PS1. This topic has gone from a
"congratulations on your WR"-topic to a "let's
change the rules"-topic (my fault) to a fairness-topic (not my
fault). If anyone wants to add to the "let's change the
rules"-topic or to the fairness-topic, it might be better to start
another topic. PS2. Congrats Jonathan, on your amazing 5x5x5 results!
-------- Original Message -------- > From: "megafrikkie"
<megafrikkie@...> > Sent: Thursday, July 12, 2007 1:51 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: New Sq. 1 World Records > > But that's the nature of an
eastsheen cube right? I lately got a new > one and 5 solves later I had
my first sub-2 on it already, and I > didn't even lube it yet.
It's about the rubik's brand ones that are so > stiff ;) > >
--- In speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> > wrote: > > > > Off course a good cube helps and
Rubiks 5x5x5 are known to be > "unusable hard > > to turn" out
of the box BUT: > > > > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > 2:30.07
2:40.08 2:17.91 > > > > He is a 30 seconds 3x3x3 solver that did this
solves on a new EastSheen > > > > -------- Original Message -------- > >
> From: "Dan" <dan_j_harris@...> > > > Sent: Thursday, July
12, 2007 10:21 AM > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > > > Hi
Ron, > > > > > > That diagram is awful. But I do half agree with you, by
making some > > > cuts with the knife (48 in total) to the wing edges
you can make the > > > cube much nicer for speedcubing with not much
effort, but I don't > > > personally think it would always go from
being new to a <2 min > > > speedcube immediately. However, I've
only ever had one 5x5x5, and I've > > > had it for getting on for 4
years, and it's still a little stiff, even > > > with a LOT of
practice and cutting with a knife. Perhaps I should > > > clean it
inside :) > > > > > > Dan :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> <ron@> wrote: > > > > > > > > Hi guys, > > > > > > > > For 5x5x5 I
can prepare a new cube in one week to set times under 2 > > > minutes. >
> > > Basically what I do is scratch a very thin layer from the inner
side > > > of the > > > > outer edges. Check out > > > >
http://www.speedcubing.com/images/outeredge.jpg for some details > > >
(red part > > > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > > > enough). > > > > > > > > The new version of
rubiks.com 5x5 seems is much even better, because > > > for > > > > that
version they already made the inner parts smaller. > > > > > > > > Have
fun, > > > > > > > > Ron > > > > > > > > ----- Original Message ----- >
> > > From: "mmwfung1985" <mmwfung1985@> > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > Sent: Wednesday,
July 11, 2007 11:34 PM > > > > Subject: [Speed cubing group] Re: New Sq.
1 World Records > > > > > > > > > > > > I don't understand your
argument. > > > > > > > > > Getting a loose cube there, one that times
in the > > > > > 2:20s and below are possible on, takes a lot of time
and effort, > > > > > months or even up to a year depending on who you
ask. If you > want a > > > > > cube that is truly fast, you have to move
fast on it, and I think > > > > >that only someone who can achieve fast
times can produce a cube > that > > > > > these times can be achieved
on. > > > > > > > > Everyone can turn fast. You don't have to solve
the cube to turn > fast > > > > on it to try loosening the 5x5x5. And
besides of it, it is more > likely > > > > that people become fast
cubers because they take a lot of time and > > > > effort to practice.
So if someone never had a loose 5x5x5, > apparently > > > > they
don't practice a lot. So they will likely not be fast 5x5x5 > > > >
cubers anyway. You have to suffer a bit (or maybe a lot) to become a > >
> > fast cuber and have a loose cube. > > > > > > > > Michael Fung > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > > > >
> > And anyone can have a loose cube, not just the best solvers. > > > >
> > > > > > Ah. Perhaps this is true for the 3x3x3, where you can buy
DIYs and > > > > > make them as tight or loose as you want within a
week, but it > is not > > > > > for the 5x5x5 event. Getting a loose
cube there, one that > times in the > > > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > > > months or even up
to a year depending on who you ask. If you > want a > > > > > cube that
is truly fast, you have to move fast on it, and I > think that > > > > >
only someone who can achieve fast times can produce a cube > that these
> > > > > times can be achieved on. Perhaps the exception is the Olympic
> Cube, > > > > > but so far the only speedsolver with one of those (to
my > knowledge) > > > > > would definitely be considered one of the best
solvers in the > world. > > > > > > > > > > Besides - I have yet to see
a competitor who solves the 5x5x5 > in over > > > > > 4 minutes average
use a Rubik's 5x5x5 that I would consider > loose and > > > > > I
have yet to see a competitor who does it in under 2:30 use a >
Rubik's > > > > > 5x5x5 that I would not consider loose. Even if
you could get a > loose > > > > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > > > > > > >
I only bought the Revolution to put on my desk for display =P. Who ever
heard of a Rubik's product that doesn't spin? IMO, stick with
the classics. -Justin --- In speedsolvingrubikscube@yahoogroups.com,
theoneicheck <no_reply@...> wrote: > > WHats the high score for light
speed? > > I got a 57 the first day, and 69 the second day. > > I got a
167 today. > > I think that the game gets faster but then eventually
hits a limit to > how much time you have. So you should be able to go as
high as you > want. Or 999. > > Has anybody hit 300? > > THanks > > Jk >
4436. [Speed cubing group] Re: New Sq. 1 World Records From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 15:33:17 -0000
Hi :-) A better image is available here:
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg This is the
image i sent to 7towns before they improved the 5x5x5 tooling :D Have
fun!! -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 minutes. > Basically
what I do is scratch a very thin layer from the inner side of the >
outer edges. Check out > http://www.speedcubing.com/images/outeredge.jpg
for some details (red part > is scratched and smoothened a bit with a
thin knife, maybe 0.1mm is enough). > > The new version of rubiks.com
5x5 seems is much even better, because for > that version they already
made the inner parts smaller. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "mmwfung1985" <mmwfung1985@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11,
2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World
Records > > > I don't understand your argument. > > > Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides of
it, it is more likely > that people become fast cubers because they take
a lot of time and > effort to practice. So if someone never had a loose
5x5x5, apparently > they don't practice a lot. So they will likely
not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > fast cuber and have a loose cube. > > Michael Fung >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose
cube, not just the best solvers. > > > > Ah. Perhaps this is true for
the 3x3x3, where you can buy DIYs and > > make them as tight or loose as
you want within a week, but it is not > > for the 5x5x5 event. Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so far
the only speedsolver with one of those (to my knowledge) > > would
definitely be considered one of the best solvers in the world. > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in over >
> 4 minutes average use a Rubik's 5x5x5 that I would consider loose
and > > I have yet to see a competitor who does it in under 2:30 use a
Rubik's > > 5x5x5 that I would not consider loose. Even if you
could get a loose > > 5x5x5 out of the box, the disparity is definitely
there. > > >
4437. Re: ok first question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 15:42:58 -0000
well by "official" i meant the most popular universal
notation. there technicaly is no official notation (thats why official
was in ""), it is rather whatever the author decides to write
it as. Yes, R2' can be used, but it is not as popular to use as R2
that can be done either way. Notation can be done however each
individual person wants to do it, since there is no right and wrong way,
as long as you clearify how to perform each notated move. I was simply
describing the most common notation. jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > In my algorithms I always write
n2' when the side n is turned > anti-clockwise (in the way I
perform the alg). This way you can show > the more inexperienced cuber
exactly how to do it. I know it's not > perfect, but it's
better than nothing, and it is just as useful as > bracketing moves to
show finger trick sequences. > > I don't really know what you mean
by "official" algorithms, perhaps > official scrambling
algorithms don't use this but they don't really > count :) > >
Dan > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 >
<no_reply@> wrote: > > > > to Pedro: > > yes, you can use R2'
for finger tricks, but are not written out > > in "official"
algs, as R2 can be done 2 different ways. It is up to > > the cuber on
how they wish to perform that move. R2 can be performed > > as R2 or
R2', but universal notation is still written as R2 no matter > >
which direction the cuber decides to turn it. But you bring a good > >
point that algs can be interpretted in whichever way each cuber sees > >
best. > > >
magic doesn't spin? umm sorry i don't have one of these i
kinda want one but i am waiting for someone to just give me on XP but if
i do get one i will try --- In speedsolvingrubikscube@yahoogroups.com,
"popballard11" <popballard11@...> wrote: > > I only bought
the Revolution to put on my desk for display =P. Who > ever heard of a
Rubik's product that doesn't spin? > > IMO, stick with the
classics. > > -Justin > > --- In speedsolvingrubikscube@yahoogroups.com,
theoneicheck > <no_reply@> wrote: > > > > WHats the high score for
light speed? > > > > I got a 57 the first day, and 69 the second day. >
> > > I got a 167 today. > > > > I think that the game gets faster but
then eventually hits a limit > to > > how much time you have. So you
should be able to go as high as you > > want. Or 999. > > > > Has
anybody hit 300? > > > > THanks > > > > Jk > > >
Sorry if this is a double post but wasnt I wasnt sure if the message got
posted. Are the sunday contest scrambles up yet? If so can I have the
link? If not when will they be up?
Are this weeks scrambles up yet? If so can I have the link? If not when
will they be up?
4441. Re: [Speed cubing group] Re: ok first question From: Lester Segelhorst <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 11:21:25 -0700 (PDT)
That indeed look like a valuable refrence, only thing I saw that looked
a bit confusing was on the whole cube rotations, only one picture leaves
one to wonder how it looked before the move. also it would be great if
it included 4x, and 5x notations Corwin <aznspazboi@...> wrote: Bob
Burton has a good notation page. Heres the link:
http://www.cubewhiz.com/notation.html -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I've noticed a notation using
what looks like roman hieroglyphics > combined with something from a
nightmare I had before a major calc. > exam! > > what is this called,
where can I learn it? > > I'm a very "visual" person, so
i don't know how good i will be using a > symbolic notation method,
but am willing to learn it at least enough to > interpret the strange
cube-n-eeze I've been reading here. > > Segnet >
--------------------------------- Moody friends. Drama queens. Your
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[Non-text portions of this message have been removed]
4442. Re: [Speed cubing group] Re: ok first question From: Lester Segelhorst <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 11:13:59 -0700 (PDT)
OK I got it "official" in ""'s not, not in
"",s and R U sure that MF is appropriate... I've seen it
on some restroom walls U know LOL, but never with a ' but I have
seen it in ""'s (note all use of
R,U,M,F,",',),and ( ) has been completely rhetorical Dan
<dan_j_harris@...> wrote: In my algorithms I always write n2'
when the side n is turned anti-clockwise (in the way I perform the alg).
This way you can show the more inexperienced cuber exactly how to do it.
I know it's not perfect, but it's better than nothing, and it
is just as useful as bracketing moves to show finger trick sequences. I
don't really know what you mean by "official" algorithms,
perhaps official scrambling algorithms don't use this but they
don't really count :) Dan --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > to Pedro: > yes, you can use R2' for finger tricks, but
are not written out > in "official" algs, as R2 can be done 2
different ways. It is up to > the cuber on how they wish to perform that
move. R2 can be performed > as R2 or R2', but universal notation is
still written as R2 no matter > which direction the cuber decides to
turn it. But you bring a good > point that algs can be interpretted in
whichever way each cuber sees > best. >
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4443. Re: [Speed cubing group] Re: ok first question From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 11:42:28 -0700 (PDT)
i made an extremely lazy notations page on bigcubes,
www.bigcubes.com/notation.php Lester Segelhorst <segnet3745117@...>
wrote: That indeed look like a valuable refrence, only thing I saw that
looked a bit confusing was on the whole cube rotations, only one picture
leaves one to wonder how it looked before the move. also it would be
great if it included 4x, and 5x notations Corwin <aznspazboi@...>
wrote: Bob Burton has a good notation page. Heres the link:
http://www.cubewhiz.com/notation.html -Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I've noticed a notation using
what looks like roman hieroglyphics > combined with something from a
nightmare I had before a major calc. > exam! > > what is this called,
where can I learn it? > > I'm a very "visual" person, so
i don't know how good i will be using a > symbolic notation method,
but am willing to learn it at least enough to > interpret the strange
cube-n-eeze I've been reading here. > > Segnet >
--------------------------------- Moody friends. Drama queens. Your
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[Non-text portions of this message have been removed]
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4444. Re: [Speed cubing group] Re: ok first question From: Lester Segelhorst <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 11:02:49 -0700 (PDT)
Thank a million! I feel a lot smarter now! I bet my hat wont fit anymore
(haha) one note i need clarification on... the link to the image shack
didn't work for me... I was taken to a login/sign-up screen.
(didn't get to see the .jpg) do I need to be a member there to see
it? (I've never used that service before) jeff17237
<no_reply@yahoogroups.com> wrote: to Pedro: yes, you can use R2'
for finger tricks, but are not written out in "official" algs,
as R2 can be done 2 different ways. It is up to the cuber on how they
wish to perform that move. R2 can be performed as R2 or R2', but
universal notation is still written as R2 no matter which direction the
cuber decides to turn it. But you bring a good point that algs can be
interpretted in whichever way each cuber sees best. to Segnet: here we
go again :) with the basic knowledge from my other post, this should be
easier to explain. I don't know the "official" move for
the middle "face". Here is what i use, and what i see most
often. There are 3 middle moves. middle vertical, middle horizontal, and
middle "flat" (couldn't find another word for it...).
(there are 3 middles because there are 3 dimensions) The first two
middles are easily explained. the first is the middle in between the R
and L faces. It can be turned up and down. this is called MR. it takes
on all the properties of the R face just 1 column to the left (the
middle column). so if it is MR' you pull MR down. If it is just MR
the you push MR up. counter-clockwise MR (MR') is the same movement
as R' just on the MR face instead of the R face. I think you get
it. The next middle is the MU face. It is inbetween U and D. Same as
before, the MU takes on the same properties as the U face. MU' is
turned like U' just on the MU face (same direction). the move MU
you would push the MU face from right to left. The last middle is
hardest to understand in my opinion. It is inbetween F and B. it is
called MF and takes on the properties of U. instead of being able to see
it change on the F face, it is now hidden behind it, and you need to
tilt the cube to see it. here is a MF' turn:
http://img295.imageshack.us/img295/4558/cube2rr9.jpg. Now to the ()s.
They are simply used in algs to place moves together to be used in
finger tricks without moving the cube. (R U R') is an easy one. try
doing that in one fluent move. That's pretty much. you can learn
more about finger tricks on google :D -i'm probably wrong on
something in here so someone correct me. jeff --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> That's not true...I don't know if it's
"official" or not, but (at least) I use R2' to mean
turning R layer a half turn in anti- clockwise direction...it's
useful for finger tricks and triggers showing > > Pedro
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4445. meffert's 5x5x5 professor, loose tiles From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 20:25:39 -0000
well, I took my meffert's 5x apart last night and dowsed each tiles
edge with CA glue. I'm glad i took it apart to do this as I would
most definitely have glued the cube into one massive block of resin.
(not good) after all was dry, i went to re-assemble it. OMG! I thought i
was never going to get it back together I ended up after a lot of work
with 3 bottom rows together, and the two top rows 3/5th the way
assembled so i had 3 complete rows bottom-up, and three complete rows
back- forward. the rest was a big struggle that required some strategic
manipulation to get the last middle edge piece in (MFU). then came the
last of the center pieces, edge pieces RUf and LUf, and corners, and
finally the last (rFU) and (lFU) edge pieces. everything's back
together, and working great. now I wont have to worry about loseing the
tiles. Segnet
4446. Re: ok first question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 12 Jul 2007 20:36:33 -0000
nope, just the link did not work. try this one, i think i fixed it.
http://img295.imageshack.us/img295/4558/cube2rr9.jpg --- In
speedsolvingrubikscube@yahoogroups.com, Lester Segelhorst
<segnet3745117@...> wrote: > > Thank a million! I feel a lot smarter
now! I bet my hat wont fit anymore (haha) > one note i need
clarification on... > > the link to the image shack didn't work for
me... > I was taken to a login/sign-up screen. (didn't get to see
the .jpg) > do I need to be a member there to see it? > (I've never
used that service before)
--- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > >
http://mdn.mainichi-msn.co.jp/waiwai/news/20070712p2g00m0dm021000c.html
> Who wants to be the WCA delegate?
me ----- Original Message ---- From: Gilles Roux <grrroux@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, July 12, 2007
5:21:48 PM Subject: [Speed cubing group] Re: Funny --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@...>
wrote: > > http://mdn.mainichi -msn.co.jp/ waiwai/news/ 20070712p2g00m0d
m021000c. html > Who wants to be the WCA delegate?
____________________________________________________________________________________
No need to miss a message. Get email on-the-go with Yahoo! Mail for
Mobile. Get started. http://mobile.yahoo.com/mail [Non-text portions of
this message have been removed]
http://www.wired.com/culture/art/multimedia/2007/07/etch_gallery?slide=6&slideView=2
That is pretty neat.
4452. [Speed cubing group] Re: New Sq. 1 World Records From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jul 2007 03:15:22 -0000
Thanks Arnaud! But I will have to disagree with you about the
availability of the Eastsheen 5x5x5 cubes. I do not know of any seller
on the North American continent other than opticubes.com of those cubes,
since your example is of a 4x4x4 cube... And a little digression
isn't necessarily bad. :) --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> wrote: > > The issue was the fairness of the
competition (in relation to reaching a cut-off time). Eastsheen
5x5x5's are generally available (I bought a 4x4x4 with pictures in
a bookstore in Chicago) and if a "30 seconds 3x3x3 solver" can
get 2nd place with a new cube at a big tournament like the US Open, than
I consider that prove enough that fairness is guaranteed. > > PS1. This
topic has gone from a "congratulations on your WR"-topic to a
"let's change the rules"-topic (my fault) to a
fairness-topic (not my fault). If anyone wants to add to the
"let's change the rules"-topic or to the fairness-topic,
it might be better to start another topic. > > PS2. Congrats Jonathan,
on your amazing 5x5x5 results! > > -------- Original Message -------- >
> From: "megafrikkie" <megafrikkie@...> > > Sent: Thursday,
July 12, 2007 1:51 PM > > To: speedsolvingrubikscube@yahoogroups.com > >
Subject: [Speed cubing group] Re: New Sq. 1 World Records > > > > But
that's the nature of an eastsheen cube right? I lately got a new >
> one and 5 solves later I had my first sub-2 on it already, and I > >
didn't even lube it yet. It's about the rubik's brand
ones that are so > > stiff ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@> > > wrote: > > > > > > Off course a good cube helps and
Rubiks 5x5x5 are known to be > > "unusable hard > > > to turn"
out of the box BUT: > > > > > > > >
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=USOpen2007#555
> > > > > > 2 Jonathan Choi 2:17.41 2:24.10 USA 2:24.32 2:17.41 > > >
2:30.07 2:40.08 2:17.91 > > > > > > He is a 30 seconds 3x3x3 solver that
did this solves on a new EastSheen > > > > > > -------- Original Message
-------- > > > > From: "Dan" <dan_j_harris@> > > > > Sent:
Thursday, July 12, 2007 10:21 AM > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > > > > > > > Hi Ron, > > > > > > >
> That diagram is awful. But I do half agree with you, by making some >
> > > cuts with the knife (48 in total) to the wing edges you can make
the > > > > cube much nicer for speedcubing with not much effort, but I
don't > > > > personally think it would always go from being new to
a <2 min > > > > speedcube immediately. However, I've only ever
had one 5x5x5, and I've > > > > had it for getting on for 4 years,
and it's still a little stiff, even > > > > with a LOT of practice
and cutting with a knife. Perhaps I should > > > > clean it inside :) >
> > > > > > > Dan :) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
> > <ron@> wrote: > > > > > > > > > > Hi guys, > > > > > > > > > >
For 5x5x5 I can prepare a new cube in one week to set times under 2 > >
> > minutes. > > > > > Basically what I do is scratch a very thin layer
from the inner side > > > > of the > > > > > outer edges. Check out > >
> > > http://www.speedcubing.com/images/outeredge.jpg for some details >
> > > (red part > > > > > is scratched and smoothened a bit with a thin
knife, maybe 0.1mm is > > > > enough). > > > > > > > > > > The new
version of rubiks.com 5x5 seems is much even better, because > > > > for
> > > > > that version they already made the inner parts smaller. > > >
> > > > > > > Have fun, > > > > > > > > > > Ron > > > > > > > > > >
----- Original Message ----- > > > > > From: "mmwfung1985"
<mmwfung1985@> > > > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > > > Sent: Wednesday,
July 11, 2007 11:34 PM > > > > > Subject: [Speed cubing group] Re: New
Sq. 1 World Records > > > > > > > > > > > > > > > I don't
understand your argument. > > > > > > > > > > > Getting a loose cube
there, one that times in the > > > > > > 2:20s and below are possible
on, takes a lot of time and effort, > > > > > > months or even up to a
year depending on who you ask. If you > > want a > > > > > > cube that
is truly fast, you have to move fast on it, and I think > > > > > >that
only someone who can achieve fast times can produce a cube > > that > >
> > > > these times can be achieved on. > > > > > > > > > > Everyone can
turn fast. You don't have to solve the cube to turn > > fast > > >
> > on it to try loosening the 5x5x5. And besides of it, it is more > >
likely > > > > > that people become fast cubers because they take a lot
of time and > > > > > effort to practice. So if someone never had a
loose 5x5x5, > > apparently > > > > > they don't practice a lot. So
they will likely not be fast 5x5x5 > > > > > cubers anyway. You have to
suffer a bit (or maybe a lot) to become a > > > > > fast cuber and have
a loose cube. > > > > > > > > > > Michael Fung > > > > > > > > > > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > > > > > <mzrg@> wrote: > > > > > > > > > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > > > > >
> > > > Ah. Perhaps this is true for the 3x3x3, where you can buy DIYs
and > > > > > > make them as tight or loose as you want within a week,
but it > > is not > > > > > > for the 5x5x5 event. Getting a loose cube
there, one that > > times in the > > > > > > 2:20s and below are
possible on, takes a lot of time and effort, > > > > > > months or even
up to a year depending on who you ask. If you > > want a > > > > > >
cube that is truly fast, you have to move fast on it, and I > > think
that > > > > > > only someone who can achieve fast times can produce a
cube > > that these > > > > > > times can be achieved on. Perhaps the
exception is the Olympic > > Cube, > > > > > > but so far the only
speedsolver with one of those (to my > > knowledge) > > > > > > would
definitely be considered one of the best solvers in the > > world. > > >
> > > > > > > > > Besides - I have yet to see a competitor who solves
the 5x5x5 > > in over > > > > > > 4 minutes average use a Rubik's
5x5x5 that I would consider > > loose and > > > > > > I have yet to see
a competitor who does it in under 2:30 use a > > Rubik's > > > > >
> 5x5x5 that I would not consider loose. Even if you could get a > >
loose > > > > > > 5x5x5 out of the box, the disparity is definitely
there. > > > > > > > > > > > > > > >
4453. T perm From: Deranged Wibble/ Alex Chen <deranged.wibble@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 20:58:22 -0700
Well, I'm a Petrus solver, but I was wondering about some of the
jargon being tossed around here. So, what is a T-perm? I know it's
an alg, just not what it does. =3 Cheers Alex
R (U R') U' (R' F) (R2 U') R' U' R (U
R') F' Apply that to a solved cube. You'll see what it
does. Apply it again and it'll solve it. The alg swaps two opposite
edges and two opposite corners on the top layer, and it preserves
orientation. On 7/10/07, Deranged Wibble/ Alex Chen
<deranged.wibble@...> wrote: > > Well, I'm a Petrus solver, but
I was wondering about some of the jargon > being tossed around here. So,
what is a T-perm? I know it's an alg, just > not what it does. =3 >
> Cheers > Alex > > [Non-text portions of this message have been
removed]
4455. Re: [Speed cubing group] T perm From: Deranged Wibble/ Alex Chen <deranged.wibble@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 10 Jul 2007 21:11:22 -0700
Alexander J Goldberg wrote: > > R (U R') U' (R' F) (R2
U') R' U' R (U R') F' > > Apply that to a
solved cube. You'll see what it does. > Apply it again and
it'll solve it. > The alg swaps two opposite edges and two opposite
corners on the top > layer, > and it preserves orientation. > > On
7/10/07, Deranged Wibble/ Alex Chen <deranged.wibble@... >
<mailto:deranged.wibble%40gmail.com>> wrote: > > > > Well, I'm a
Petrus solver, but I was wondering about some of the jargon > > being
tossed around here. So, what is a T-perm? I know it's an alg, just
> > not what it does. =3 > > > > Cheers > > Alex > > > > > > [Non-text
portions of this message have been removed] > > Thanks! I see why
it's a "T" perm. Hehe.
4456. Re: T perm From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jul 2007 04:36:57 -0000
Alexander J Goldberg wrote: > The alg swaps two opposite edges and two
opposite corners I think you mean two opposite edges and two adjacent
corners. -- Ryan Heise http://www.ryanheise.com/cube/
That's right Ryan; thanks for correcting me. On 7/12/07, Ryan Heise
<ryan@...> wrote: > > Alexander J Goldberg wrote: > > > The alg swaps
two opposite edges and two opposite corners > > I think you mean two
opposite edges and two adjacent corners. > > -- > Ryan Heise
http://www.ryanheise.com/cube/ > > > [Non-text portions of this message
have been removed]
4458. Re: [Speed cubing group] T perm From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jul 2007 08:59:42 -0400
On 7/11/07, Deranged Wibble/ Alex Chen <deranged.wibble@...> wrote: >
Thanks! I see why it's a "T" perm. Hehe. Here's a
list of all the permute last layer algorithms and their letters:
http://www.ws.binghamton.edu/fridrich/Mike/permute.html
4459. cube4you/9spuzzles and blind cube From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 13 Jul 2007 19:28:58 -0300 (ART)
Hey all so, for you who bought from cube4you/9spuzzles, I'd like to
ask some things: they say that type a is better than c, that's
better than b...is that right? and how are their stickers? any good?
better than Rubik's? better than Cubesmith? another thing... for
you who made a blind cube, how did you do it? which material did you use
to make the different textures? thanks in advance Pedro
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
4460. New user to the group From: "PJ" <a10_wolf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 13 Jul 2007 23:06:04 -0000
Hi guys and gals, I am PJ age 36 from UK, I am not a total beginner nor
am I an intermediate, I can solve a rubik cube in avg of 3 to 5 mins
using a weird 3 stage 1-side then 2-side leading to 3 or 4 needed
flipped edge solving. Found this group and Jasmine and Dan website and
is under process of attempting to learn to speed cube. My question is
this, is there an easy way to remember the algorithm involved leading to
the 1st stage of cross and then the rest of the algorithm leading to 1st
2 layers to Last layer to solved cube? All them letters and all the
methods of leading to solved cube is like mind boggling! I know practise
make you perfect and faster, but watching these guys in action and
solving the cubes in under 30 secods is fast and yet they don't
seems to be noticing where the colours edges are, they just pound away
from scrambled to solved. IS there a 1 way non colour oriented solution
from scrambled to solved without the need of knowing where the colours
are? Thanks, PJ
4461. Re: New user to the group From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 03:09:50 -0000
Hey PJ, The memory part, only you can find your best way of learning.
For me, repetition is best. That way it becomes muscle memory and i
don't have to think. Not thinking allows me to look ahead for
pieces; so i can do the algorithm right away. You repeat this, so you
*almost* never stop during the solve. Thats what i think your perceiving
when you are watching those sub 30 solves. So no method where you
don't need to know where the pieces are. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@...>
wrote: > > Hi guys and gals, > > I am PJ age 36 from UK, I am not a
total beginner nor am I an > intermediate, I can solve a rubik cube in
avg of 3 to 5 mins using a > weird 3 stage 1-side then 2-side leading to
3 or 4 needed flipped > edge solving. > > Found this group and Jasmine
and Dan website and is under process of > attempting to learn to speed
cube. My question is this, is there an > easy way to remember the
algorithm involved leading to the 1st stage > of cross and then the rest
of the algorithm leading to 1st 2 layers > to Last layer to solved cube?
> > All them letters and all the methods of leading to solved cube is >
like mind boggling! I know practise make you perfect and faster, but >
watching these guys in action and solving the cubes in under 30 > secods
is fast and yet they don't seems to be noticing where the > colours
edges are, they just pound away from scrambled to solved. IS > there a 1
way non colour oriented solution from scrambled to solved > without the
need of knowing where the colours are? > > Thanks, PJ >
4462. Bowling For Soup From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 04:32:28 -0000
Ok, so just tonight i was watching these guys in concert (on my tv) and
i noticed that the lead singer has a rubik's cube tattoo on his
arm. Does anyone know why he chose that? Can he solve it or anything?
Just curious
4463. Re: Bowling For Soup From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 05:17:53 -0000
Very cool, still hunting for a decent pic, but this is what I scrounged
up on wikipedia "Jaret Reddick" entry: Jaret loves games,
which is the inspiration for the tattoo sleeve on his right arm, which
includes such things as a Rubik's cube, a Fisher-Price Chatter
Telephone, jacks, Monopoly's Rich Uncle Pennybags, and
Operation's Cavity Sam. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "richard16meyer"
<richard16meyer@...> wrote: > > Ok, so just tonight i was watching
these guys in concert (on my tv) > and i noticed that the lead singer
has a rubik's cube tattoo on his > arm. Does anyone know why he
chose that? Can he solve it or anything? > Just curious >
4464. Re: cube4you/9spuzzles and blind cube From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 06:05:31 -0000
it depends on your preference but in general A>C>B but have a
transparent cube that turn pretty well (type B) b and c are kinda like
rubiks.com and A is kinda different (4 part screw as apposed to 3) ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles,
I'd like to ask some things: > > they say that type a is better
than c, that's better than b...is that right? > and how are their
stickers? any good? better than Rubik's? better than Cubesmith? > >
another thing... > > for you who made a blind cube, how did you do it?
which material did you use to make the different textures? > > thanks in
advance > > Pedro > > > --------------------------------- > Novo Yahoo!
Cadê? - Experimente uma nova busca. > > [Non-text portions of this
message have been removed] >
4465. Re: cube4you/9spuzzles and blind cube From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 06:47:26 -0000
>From what I saw, Adam Zamorra has two blind cubes. One has different
shapes cut in plastic (circle, square, triangle, etc), and one has what
looks like different sized metal pegs/nail heads. The nail heads idea
actually sounds decent. Find five distinct shapes of screw/nail heads
(make sure you can tell them apart by touch) and just nail/screw those
into the pieces, cutting off excess, obviously. I'm not sure how he
did it, but that's how I would. --- In
speedsolvingrubikscube@yahoogroups.com, "devin1891"
<devin1891@...> wrote: > > it depends on your preference but in
general A>C>B but have a > transparent cube that turn pretty well (type
B) > > b and c are kinda like rubiks.com and A is kinda different (4
part > screw as apposed to 3) > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > Hey all > > > > so, for you who bought from cube4you/9spuzzles,
I'd like to ask some > things: > > > > they say that type a is
better than c, that's better than b...is > that right? > > and how
are their stickers? any good? better than Rubik's? better > than
Cubesmith? > > > > another thing... > > > > for you who made a blind
cube, how did you do it? which material did > you use to make the
different textures? > > > > thanks in advance > > > > Pedro > > > > > >
--------------------------------- > > Novo Yahoo! Cad�? - Experimente
uma nova busca. > > > > [Non-text portions of this message have been
removed] > > >
4466. eastsheen 5x5x5 core From: François Sechet <frsechet@...> To: speedsolving
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Jul 2007 03:00:49 -0700 (PDT)
Hey guys, I just broke my eastsheen 5x5x5 core. Cubesmith doesn't
sell any, does anyone have a spare one he is willing to sell? F.
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
des internautes sur Yahoo! Questions/Réponses
http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
4467. Re: New user to the group From: "PJ" <a10_wolf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 10:55:24 -0000
Thanks, Corwin. So down to repeating over and over and over again till
it come natural. I guess the 1st 2 layers thing will take me some time
to grasp! But at some point I do refer back to my old methods of solving
which is confusing somewhat. Just need to get used to the 2 layer
methods. My method of solving is this way (I try my best to describe the
scrambled to solved moves) Stage 1 - 2 sets of moves, 1st bring all
corners to correct oriented cubelet. 2nd bring any 3 edge cubelet
leaving the 4th unsolved as this will be solved in Stage 2. Stage 2 - 2
sets of moves, 1st check corners r in correct position before rotating 3
corners at once. If no corners are in correct poition then do 2 corners
swap till all corners are in correct position. 2nd bring in edges using
unsolved as guide to slot in edhes for 2nd side, on the last edge may
need to repeat to bring in 2 last (1 unsolved and 1 final edge) to
complete 2 side - top/bottom or left/right or back/front. Stage 3 - 2
set of moves reposition edges in correct place and flip them to complete
solved cube. My errors is once I got the cross and corners sorted I got
the 2nd side corners sorted and therefore got me confused cos it an
habit of doing 1 side then 2nd side! If you want me to write the moves
out I could do once I get used to writing the moves ok and all the state
you can find possible. Or does someone regconise this methods of cube
solving? Been cubing on and off since late 80's but managed to do a
complete cube solved in early 90's has used something like 3 cubes
1 my mum got from USA in the 80 (broken in pieces the screw to axis worn
away the insides) brought another cube but non-offical and still have 1
to this date and works like a charm but not ideal for speed cubing so
shall soon order one from Dan Harris site one day and try that. Thanks,
PJ --- In speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > Hey PJ, > > The memory part, only you can
find your best way of learning. For me, > repetition is best. That way
it becomes muscle memory and i don't have > to think. Not thinking
allows me to look ahead for pieces; so i can do > the algorithm right
away. You repeat this, so you *almost* never stop > during the solve.
Thats what i think your perceiving when you are > watching those sub 30
solves. So no method where you don't need to > know where the
pieces are. > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, "PJ" <a10_wolf@>
wrote: > > > > Hi guys and gals, > > > > I am PJ age 36 from UK, I am
not a total beginner nor am I an > > intermediate, I can solve a rubik
cube in avg of 3 to 5 mins using a > > weird 3 stage 1-side then 2-side
leading to 3 or 4 needed flipped > > edge solving. > > > > Found this
group and Jasmine and Dan website and is under process of > > attempting
to learn to speed cube. My question is this, is there an > > easy way to
remember the algorithm involved leading to the 1st stage > > of cross
and then the rest of the algorithm leading to 1st 2 layers > > to Last
layer to solved cube? > > > > All them letters and all the methods of
leading to solved cube is > > like mind boggling! I know practise make
you perfect and faster, but > > watching these guys in action and
solving the cubes in under 30 > > secods is fast and yet they don't
seems to be noticing where the > > colours edges are, they just pound
away from scrambled to solved. IS > > there a 1 way non colour oriented
solution from scrambled to solved > > without the need of knowing where
the colours are? > > > > Thanks, PJ > > >
4468. Re: [Speed cubing group] Re: cube4you/9spuzzles and blind
cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 09:19:33 -0300 (ART)
What do you mean with "4 part screw"? do you have a
Rubik's DIY? how's it compared to the chinese ones? and what
about the stickers? are they any good? thanks again Pedro devin1891
<devin1891@...> escreveu: it depends on your preference but in
general A>C>B but have a transparent cube that turn pretty well (type B)
b and c are kinda like rubiks.com and A is kinda different (4 part screw
as apposed to 3) --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Hey all > > so, for you who bought from
cube4you/9spuzzles, I'd like to ask some things: > > they say that
type a is better than c, that's better than b...is that right? >
and how are their stickers? any good? better than Rubik's? better
than Cubesmith? > > another thing... > > for you who made a blind cube,
how did you do it? which material did you use to make the different
textures? > > thanks in advance > > Pedro > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so
can I have the link? If not when > will they be up? > Scrambles are up.
I need to fix the "due-date" though.
http://www.nascarjon.us/sunday.htm
4470. New world record blindfolded From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 18:38:42 +0000 (GMT)
Matyas Kuti broke the blindfolded record. The new world record is 54.83
seconds. Congrats!
___________________________________________________________________________
Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! Profitez des connaissances, des opinions et des expériences
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http://fr.answers.yahoo.com [Non-text portions of this message have been
removed]
4471. Re: New world record blindfolded From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 19:02:55 -0000
> Matyas Kuti broke the blindfolded record. > The new world record is
54.83 seconds. Wow, thats damn fast. Anybody got it on video?
4472. Re: [Speed cubing group] Re: New world record blindfolded From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 17:05:49 -0300 (ART)
Holy cow! if it wasn't a lucky scramble, the guy is really a
machine : ) Pedro florianweingarten <no_reply@yahoogroups.com>
escreveu: > Matyas Kuti broke the blindfolded record. > The new world
record is 54.83 seconds. Wow, thats damn fast. Anybody got it on video?
--------------------------------- Novo Yahoo! Cadê? - Experimente uma
nova busca. [Non-text portions of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, François Sechet
<frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5
core. Cubesmith doesn't sell any, does anyone have a spare one he
is willing to sell? > F. > > yeah man u could have mine > just give me
ur address and ill ship it > > > > > >
___________________________________________________________________________
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
questions ! > Profitez des connaissances, des opinions et des
expériences des internautes sur Yahoo! Questions/Réponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
4474. Re: [Speed cubing group] Re: New world record blindfolded From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 14 Jul 2007 23:53:11 +0200
Hi guys, His second best blindfolded time at Czech Open 2007 was 55.xx
seconds. Some other results he had: 13.15 average in 3x3 first round.
59.xx average in 4x4 final. 1:52.xx average in 5x5 final. Have fun, Ron
----- Original Message ----- From: "Pedro" <pedrosino1@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14,
2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record
blindfolded Holy cow! if it wasn't a lucky scramble, the guy is
really a machine : ) Pedro florianweingarten
<no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the
blindfolded record. > The new world record is 54.83 seconds. Wow, thats
damn fast. Anybody got it on video? ---------------------------------
Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of
this message have been removed]
4475. Re: [Speed cubing group] Re: New world record blindfolded From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 16:20:30 -0600
No suprise there.... he is amazing. Did he break the 4x4 BLD WR too?
Congrats Matyas. On 7/14/07, Ron van Bruchem <ron@...> wrote: > > Hi
guys, > > His second best blindfolded time at Czech Open 2007 was 55.xx
seconds. > Some other results he had: > 13.15 average in 3x3 first
round. > 59.xx average in 4x4 final. > 1:52.xx average in 5x5 final. > >
Have fun, > > Ron > > > ----- Original Message ----- > From:
"Pedro" <pedrosino1@yahoo.com.br
<pedrosino1%40yahoo.com.br>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed
cubing group] Re: New world record blindfolded > > Holy cow! > > if it
wasn't a lucky scramble, the guy is really a machine : ) > > Pedro
> > florianweingarten <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the
blindfolded record. > > The new world record is 54.83 seconds. > > Wow,
thats damn fast. Anybody got it on video? > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
> > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4476. Re: New world record blindfolded From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 14 Jul 2007 22:21:10 -0000
That's the most amazing thing about Matyas. He's the best or
among the best in almost every event. Most guys have to focus on a few
events, but I guess it's just a matter of how much time you spend
on serious cubing. I, myself, have just started cubing again after a
nine-day visit at the Roskilde festival. I lost a little speed but not
much. I'm hoping to get a sub-60 average for 4x4 before the WC07.
/Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com, "Ron
van Bruchem" <ron@...> wrote: > > Hi guys, > > His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other
results he had: > 13.15 average in 3x3 first round. > 59.xx average in
4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > >
----- Original Message ----- > From: "Pedro"
<pedrosino1@...> > To: <speedsolvingrubikscube@yahoogroups.com> >
Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed cubing
group] Re: New world record blindfolded > > > Holy cow! > > if it
wasn't a lucky scramble, the guy is really a machine : ) > > Pedro
> > florianweingarten <no_reply@yahoogroups.com> escreveu: > > Matyas
Kuti broke the blindfolded record. > > The new world record is 54.83
seconds. > > Wow, thats damn fast. Anybody got it on video? > > > > > >
> --------------------------------- > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] >
4477. Re: New world record blindfolded From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 10:11:31 -0000
Hi Gunnar :D Are you still using Eastsheen? A sub 60 avg with eastsheen
is in my opinion a better achievement than sub 55 with rubiks/studio
revenge :) Good luck!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That's the most amazing thing about
Matyas. He's the best or among the > best in almost every event.
Most guys have to focus on a few events, > but I guess it's just a
matter of how much time you spend on serious > cubing. > > I, myself,
have just started cubing again after a nine-day visit at > the Roskilde
festival. I lost a little speed but not much. I'm hoping > to get a
sub-60 average for 4x4 before the WC07. > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded
time at Czech Open 2007 was 55.xx seconds. > > Some other results he
had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4
final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron >
> > > ----- Original Message ----- > > From: "Pedro"
<pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing
group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if
it wasn't a lucky scramble, the guy is really a machine : ) > > > >
Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu:
> > > Matyas Kuti broke the blindfolded record. > > > The new world
record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on
video? > > > > > > > > > > > > > > --------------------------------- > >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text
portions of this message have been removed] > > >
4478. Re: New world record blindfolded From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 10:21:25 -0000
Hi Per! I switched to Rubik's 4x4 quite a while ago. My 57s
competition time at German Open was made with a Rubik's version.
I'm getting sub-60 single times quite often now. Around one or two
out of 12 solves. I can still improve a lot, I think, especially on the
3x3-step. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen Fredlund" <aspiring_to_love@...> wrote: > > Hi
Gunnar :D > > Are you still using Eastsheen? A sub 60 avg with eastsheen
is in my > opinion a better achievement than sub 55 with rubiks/studio
revenge :) > > Good luck!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > That's the most amazing thing about
Matyas. He's the best or among > the > > best in almost every
event. Most guys have to focus on a few events, > > but I guess
it's just a matter of how much time you spend on serious > >
cubing. > > > > I, myself, have just started cubing again after a
nine-day visit at > > the Roskilde festival. I lost a little speed but
not much. I'm > hoping > > to get a sub-60 average for 4x4 before
the WC07. > > > > /Gunnar Krig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > > > > > > His second best
blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some
other results he had: > > > 13.15 average in 3x3 first round. > > >
59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > >
> > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- >
> > From: "Pedro" <pedrosino1@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July
14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world
record blindfolded > > > > > > > > > Holy cow! > > > > > > if it
wasn't a lucky scramble, the guy is really a machine : ) > > > > >
> Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com>
escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The
new world record is 54.83 seconds. > > > > > > Wow, thats damn fast.
Anybody got it on video? > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > > > > > [Non-text portions of this message have been
removed] > > > > > >
4479. Re: New world record blindfolded From: "cubewizzard" <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 16:20:24 -0000
He keeps on going. Today he broke following records: 4x4x4 blindfolded
5x5x5 blindfolded clock single solve clock average 2x2x2 single solve I
think it's fair to say we have a favourite for lots of titles at WC
in Budapest. :)
4480. Online Racing Timer From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 16:35:19 -0000
Hi there, I was wondering if there is a timer software / website which
has a "multiplayer" feature. I want to solve the cube (real
solving, no simulator) against others online. Is there something like
that? If not.. I think it would be a nice idea as a programming project.
I am thinking about a website, maybe with Java or something similar
(operating system and browser independent!), where you can "host
races" and where other clients could "join". Everybody
who joined gets the same scramble (and maybe an image of the scrambled
cube so he can see if he scrambled correctly), then the host starts the
countdown and the timer. Afterwards, maybe a ranking (who was first and
with what times, etc.) could be shown. What do you think about the idea?
Flo
4481. Re: [Speed cubing group] Online Racing Timer From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 14:00:46 -0300 (ART)
JNetCube has that feature there's an option called Network Timer,
at the top...you can either host a server or connect to one...you just
need your ip and a port how are your times? we could race sometime...
Pedro florianweingarten <no_reply@yahoogroups.com> escreveu: Hi
there, I was wondering if there is a timer software / website which has
a "multiplayer" feature. I want to solve the cube (real
solving, no simulator) against others online. Is there something like
that? If not.. I think it would be a nice idea as a programming project.
I am thinking about a website, maybe with Java or something similar
(operating system and browser independent!), where you can "host
races" and where other clients could "join". Everybody
who joined gets the same scramble (and maybe an image of the scrambled
cube so he can see if he scrambled correctly), then the host starts the
countdown and the timer. Afterwards, maybe a ranking (who was first and
with what times, etc.) could be shown. What do you think about the idea?
Flo --------------------------------- Novo Yahoo! Cadê? - Experimente
uma nova busca. [Non-text portions of this message have been removed]
4482. Re: [Speed cubing group] Online Racing Timer From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 17:42:44 -0000
> JNetCube has that feature Hmm. But only for two players. I want more!
:-) And webbased (and none of the clients should need to be the server,
the webserver should do that job) Thanks anyway :-)
4483. Re: in awe From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 18:22:45 -0000
A great place to find information about various puzzles is Jaap's
page. Go here: http://www.geocities.com/jaapsch/puzzles/ // Kenneth ---
In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I thought I knew something about
cubes! > I feel like the bear (or wolf) on the droopy/chilly cartoons. >
my jaw dragging the floor. > > how on earth is it possible to work a
cube so dang fast! > > anyway, I've gathered there is a lot to know
that i don't! > > like whats the "other than Rubik"
manufacturers that make various > cubes/(functional puzzles) > > I have
several 3x cubes. only one is Rubik. the others are junkik. > I think
they where called "wonderful puzzler" I don't like them
they > don't turn well, and a PAC man one, a key ring and necklace
(mini's) > > and a 2x that I took apart out of curiosity, and lost
an inside > center piece. (now it locks up when you turn it) > > I own a
4x that broke a week after i got it. actually it was the 2nd > one. I
pitched the first one after it broke (mistake, or i could fix > this
one). it was the center pieces that would break. > > > I own a
"Mefferts" 4x and 5x. never had them break, but have had >
tiles come unglued. (lost a blue one on the 4x )(yes I can solve) > > I
own two "alexanders star's", one "missing
link", "magic I" > and "Magic II",a 3x
"ball", and a similar "rubiks globe/world" and >
some I dont know what they are > > I own tons of others also as I
collected every functional puzzle I > could get my hands on. even so, I
Know of many I still dont have. > > any newby info about who makes
what,whats good/ what to avoid/ would > be apreceated. > > thanks >
segnet >
4484. Re: [Speed cubing group] Re: 4x4x4 maintenance From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 11:45:40 -0700 (PDT)
Corwin is right. lubing it will make it pop, but you will have a good
4x4 speedcube. my advice: go ahead and lube it, but don't overdo
it. lube the pieces like a regular 3x3, but DO NOT lube the center
mechanism. dwarmaj <Dwarmaj@...> wrote: My 4x4 was very stiff before
I lubed it. Afterwards it turns very smoothly, but I have to be a bit
more careful with it when turning or I'll get pops. --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > ok not sure what to do :). some people saying lube it some
say leave > it alone :P. anyone have a strong opinion either way? im not
sure > what i should do. > > jeff > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Once I lubricated it, I actually had no
more problems with center > > pieces. ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "Corwin"
<aznspazboi@> wrote: > > > > > > Okay, im no expert at the 4x4, but
DO NOT lubricate it. I > lubricated > > > my 4x4 and it started poping
like crazy. On the first session > that i > > > speedcubed with it, a
centerpeice snapped. > > > > > > > > > -Corwin Shiu > > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > <no_reply@>
wrote: > > > > > > > > Ok, so i broke my revenge the first day i got it,
and just got > > the > > > > replacement piece today (btw. bravo
Cubesmith for great > > service). i do > > > > not wish to break another
piece the day i just get it fixed > > either. > > > > what suggestions
do yo have for keeping all the pieces > together. > > no i > > > > dont
turn the cube roughly at all. should i lube it right > away, > > or > >
> > wait til it is worn down a bit more? lubing seems like it > would >
> help > > > > it spin a bit easier and a bit harder to break off one of
the > > feet to > > > > the centers. let me know what you think. > > > >
> > > > thanks, > > > > jeff > > > > > > > > > > [Non-text portions of
this message have been removed]
i have had rubik;s diy and usually they either pop to much or
aren't loose enough for me. and by 4 part i mean it has a screw, a
spring, a small washer for the bottom side of the spring then a large
washer for the top side. Where as most cubes have just a screw, a spring
and a small watcher. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > What do you mean with "4 part
screw"? do you have a Rubik's DIY? how's it compared to
the chinese ones? > > and what about the stickers? are they any good? >
> thanks again > > Pedro > > devin1891 <devin1891@...> escreveu: it
depends on your preference but in general A>C>B but have a > transparent
cube that turn pretty well (type B) > > b and c are kinda like
rubiks.com and A is kinda different (4 part > screw as apposed to 3) > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
wrote: > > > > Hey all > > > > so, for you who bought from
cube4you/9spuzzles, I'd like to ask some > things: > > > > they say
that type a is better than c, that's better than b...is > that
right? > > and how are their stickers? any good? better than
Rubik's? better > than Cubesmith? > > > > another thing... > > > >
for you who made a blind cube, how did you do it? which material did >
you use to make the different textures? > > > > thanks in advance > > >
> Pedro > > > > > > --------------------------------- > > Novo Yahoo!
Cadê? - Experimente uma nova busca. > > > > [Non-text portions of this
message have been removed] > > > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
4486. Re: New world record blindfolded From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 20:34:20 -0000
Hi :-) Competing at home MAY be a small disadvantage though. But yes i
admit i hold him as favorite for a few events at least ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "cubewizzard"
<cubewizzard@...> wrote: > > He keeps on going. > > Today he broke
following records: > > 4x4x4 blindfolded > 5x5x5 blindfolded > clock
single solve > clock average > 2x2x2 single solve > > > I think
it's fair to say we have a favourite for lots of titles at WC > in
Budapest. :) >
4487. Re: [Speed cubing group] Online Racing Timer From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 21:17:58 -0000
Uh you can race people in the Rubik's chat. type .3 for 3x3
scramble. http://www.freejavachat.com/chat.php?chan=Rubik Corwin Shiu
--- In speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > JNetCube has that feature > > Hmm. But
only for two players. I want more! :-) And webbased (and none > of the
clients should need to be the server, the webserver should do > that
job) > > Thanks anyway :-) >
4488. [Speed cubing group] Re: New Sq. 1 World Records From: "pedrosino1" <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 01:33:05 -0000
Per and Ron I didn't really understand what you meant :P
http://pjgat09.gotdns.com/old/P3110019.jpg there is a 5x5x5 edge
picture...could you make an after/before comparison or maybe put arrows
or something to show where I should modify them, please? I'm not a
sub-2 solver (neither I see myself there soon), but I guess a better
cube can just help my times :) thanks Pedro --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi :-) > > A better image is
available here: > >
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > This is the
image i sent to 7towns before they improved the 5x5x5 > tooling :D > >
Have fun!! > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Ron van Bruchem" > <ron@> wrote: > > > > Hi guys, > > > >
For 5x5x5 I can prepare a new cube in one week to set times under 2 >
minutes. > > Basically what I do is scratch a very thin layer from the
inner > side of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details > (red
part > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is
much even better, > because for > > that version they already made the
inner parts smaller. > > > > Have fun, > > > > Ron
4489. Re: [Speed cubing group] Digest Number 3473 From: Jameson OConnor <rubiksguy@...> To: No Reply
<notify-dg-speedsolvingrubikscube@yahoogroups.com>,
speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 19:11:02 -0700 (PDT)
is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/
anything like them puzzles? Rubiksguy ---
speedsolvingrubikscube@yahoogroups.com wrote:
--------------------------------- Speed Solving Rubik's Cube - All
about speed solving the Rubik's Cube Speed Solving Rubik's
Cube - All about speed solving the Rubik's Cube Messages In This
Digest (13 Messages) 1a. Re: cube4you/9spuzzles and blind cube From:
Pedro 2.1. Re: Sunday Contest From: nascarjon2001 3. Re: No or Yes?
From: jerome_best18 4a. New world record blindfolded From: Tobias
Daneels 4b. Re: New world record blindfolded From: florianweingarten 4c.
Re: New world record blindfolded From: Pedro 4d. Re: New world record
blindfolded From: Ron van Bruchem 4e. Re: New world record blindfolded
From: Pat (PJK) 4f. Re: New world record blindfolded From: Gunnar Krig
4g. Re: New world record blindfolded From: Per Kristen Fredlund 4h. Re:
New world record blindfolded From: Gunnar Krig 5a. Re: eastsheen 5x5x5
core From: yoyoguy777 6. Submits Your Ads to 12 Million Links! From:
U_S_A View All Topics | Create New Topic Messages 1a. Re:
cube4you/9spuzzles and blind cube Posted by: "Pedro"
pedrosino1@... pedrosino1 Sat Jul 14, 2007 5:20 am (PST) What do you
mean with "4 part screw"? do you have a Rubik's DIY?
how's it compared to the chinese ones? and what about the stickers?
are they any good? thanks again Pedro devin1891 <devin1891@...>
escreveu: it depends on your preference but in general A>C>B but have a
transparent cube that turn pretty well (type B) b and c are kinda like
rubiks.com and A is kinda different (4 part screw as apposed to 3) ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Hey all > > so, for you who bought from cube4you/9spuzzles,
I'd like to ask some things: > > they say that type a is better
than c, that's better than b...is that right? > and how are their
stickers? any good? better than Rubik's? better than Cubesmith? > >
another thing... > > for you who made a blind cube, how did you do it?
which material did you use to make the different textures? > > thanks in
advance > > Pedro > > > --------------------------------- > Novo Yahoo!
Cad�? - Experimente uma nova busca. > > [Non-text portions of this
message have been removed] > --------------------------------- Novo
Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of this
message have been removed] Back to top Reply to sender | Reply to group
| Reply via web post Messages in this topic (4) 2.1. Re: Sunday Contest
Posted by: "nascarjon2001" no_reply@yahoogroups.com
nascarjon2001 Sat Jul 14, 2007 6:33 am (PST) --- In
speedsolvingrubikscube@yahoogroups.com, "ericdolphyfan"
<ericdolphyfan@...> wrote: > > Are this weeks scrambles up yet? If so
can I have the link? If not when > will they be up? > Scrambles are up.
I need to fix the "due-date" though.
http://www.nascarjon.us/sunday.htm Back to top Reply to sender | Reply
to group | Reply via web post Messages in this topic (40) 3. Re: No or
Yes? Posted by: "jerome_best18" jerome_best18@...
jerome_best18 Sat Jul 14, 2007 8:44 am (PST) Hi Guyz! Yes, you people
are right, freemegazone <http://www.freemegazone.com/> is an
excellent site. I have found it fabulous indeed. For Paul, Stephen, and
Jhon, thanks to you people telling me of this great site. You made my
weekend excellent. [:)] OKz then, TC and Bye Jerome. I love
freemegazone.com <http://www.freemegazone.com/> [Non-text portions of
this message have been removed] Back to top Reply to sender | Reply to
group | Reply via web post Messages in this topic (1) 4a. New world
record blindfolded Posted by: "Tobias Daneels" cubewizzard@...
cubewizzard Sat Jul 14, 2007 11:50 am (PST) Matyas Kuti broke the
blindfolded record. The new world record is 54.83 seconds. Congrats!
__________________________________________________________ D�couvrez
une nouvelle fa�on d'obtenir des r�ponses � toutes vos
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post Messages in this topic (8) 4b. Re: New world record blindfolded
Posted by: "florianweingarten" no_reply@yahoogroups.com
florianweingarten Sat Jul 14, 2007 12:03 pm (PST) > Matyas Kuti broke
the blindfolded record. > The new world record is 54.83 seconds. Wow,
thats damn fast. Anybody got it on video? Back to top Reply to sender |
Reply to group | Reply via web post Messages in this topic (8) 4c. Re:
New world record blindfolded Posted by: "Pedro" pedrosino1@...
pedrosino1 Sat Jul 14, 2007 1:05 pm (PST) Holy cow! if it wasn't a
lucky scramble, the guy is really a machine : ) Pedro florianweingarten
<no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the
blindfolded record. > The new world record is 54.83 seconds. Wow, thats
damn fast. Anybody got it on video? ---------------------------------
Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of
this message have been removed] Back to top Reply to sender | Reply to
group | Reply via web post Messages in this topic (8) 4d. Re: New world
record blindfolded Posted by: "Ron van Bruchem" ron@...
ilovemycube Sat Jul 14, 2007 2:58 pm (PST) Hi guys, His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. Some other
results he had: 13.15 average in 3x3 first round. 59.xx average in 4x4
final. 1:52.xx average in 5x5 final. Have fun, Ron ----- Original
Message ----- From: "Pedro" <pedrosino1@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, July 14,
2007 10:05 PM Subject: Re: [Speed cubing group] Re: New world record
blindfolded Holy cow! if it wasn't a lucky scramble, the guy is
really a machine : ) Pedro florianweingarten
<no_reply@yahoogroups.com> escreveu: > Matyas Kuti broke the
blindfolded record. > The new world record is 54.83 seconds. Wow, thats
damn fast. Anybody got it on video? ---------------------------------
Novo Yahoo! Cad�? - Experimente uma nova busca. [Non-text portions of
this message have been removed] Back to top Reply to sender | Reply to
group | Reply via web post Messages in this topic (8) 4e. Re: New world
record blindfolded Posted by: "Pat (PJK)" pjkcards@...
pjkalamosa Sat Jul 14, 2007 3:20 pm (PST) No suprise there.... he is
amazing. Did he break the 4x4 BLD WR too? Congrats Matyas. On 7/14/07,
Ron van Bruchem <ron@...> wrote: > > Hi guys, > > His second best
blindfolded time at Czech Open 2007 was 55.xx seconds. > Some other
results he had: > 13.15 average in 3x3 first round. > 59.xx average in
4x4 final. > 1:52.xx average in 5x5 final. > > Have fun, > > Ron > > >
----- Original Message ----- > From: "Pedro"
<pedrosino1@... <pedrosino1%40yahoo.com.br>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Saturday, July 14, 2007 10:05 PM > Subject: Re: [Speed
cubing group] Re: New world record blindfolded > > Holy cow! > > if it
wasn't a lucky scramble, the guy is really a machine : ) > > Pedro
> > florianweingarten <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > escreveu: > > Matyas Kuti broke the
blindfolded record. > > The new world record is 54.83 seconds. > > Wow,
thats damn fast. Anybody got it on video? > >
--------------------------------- > Novo Yahoo! Cad�? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Back to top Reply to sender | Reply to group
| Reply via web post Messages in this topic (8) 4f. Re: New world record
blindfolded Posted by: "Gunnar Krig" gunkr520@... gunkr520 Sat
Jul 14, 2007 3:21 pm (PST) That's the most amazing thing about
Matyas. He's the best or among the best in almost every event. Most
guys have to focus on a few events, but I guess it's just a matter
of how much time you spend on serious cubing. I, myself, have just
started cubing again after a nine-day visit at the Roskilde festival. I
lost a little speed but not much. I'm hoping to get a sub-60
average for 4x4 before the WC07. /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > His second best blindfolded time at
Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15
average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx
average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message
----- > From: "Pedro" <pedrosino1@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14,
2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record
blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the
guy is really a machine : ) > > Pedro > > florianweingarten
<no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the
blindfolded record. > > The new world record is 54.83 seconds. > > Wow,
thats damn fast. Anybody got it on video? > > > > > > >
--------------------------------- > Novo Yahoo! Cad�? - Experimente
uma nova busca. > > [Non-text portions of this message have been
removed] > Back to top Reply to sender | Reply to group | Reply via web
post Messages in this topic (8) 4g. Re: New world record blindfolded
Posted by: "Per Kristen Fredlund" aspiring_to_love@...
aspiring_to_love Sun Jul 15, 2007 3:11 am (PST) Hi Gunnar :D Are you
still using Eastsheen? A sub 60 avg with eastsheen is in my opinion a
better achievement than sub 55 with rubiks/studio revenge :) Good luck!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > That's the most amazing
thing about Matyas. He's the best or among the > best in almost
every event. Most guys have to focus on a few events, > but I guess
it's just a matter of how much time you spend on serious > cubing.
> > I, myself, have just started cubing again after a nine-day visit at
> the Roskilde festival. I lost a little speed but not much. I'm
hoping > to get a sub-60 average for 4x4 before the WC07. > > /Gunnar
Krig > > --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" > <ron@> wrote: > > > > Hi guys, > > > > His second
best blindfolded time at Czech Open 2007 was 55.xx seconds. > > Some
other results he had: > > 13.15 average in 3x3 first round. > > 59.xx
average in 4x4 final. > > 1:52.xx average in 5x5 final. > > > > Have
fun, > > > > Ron > > > > ----- Original Message ----- > > From:
"Pedro" <pedrosino1@> > > To:
<speedsolvingrubikscube@yahoogroups.com> > > Sent: Saturday, July 14,
2007 10:05 PM > > Subject: Re: [Speed cubing group] Re: New world record
blindfolded > > > > > > Holy cow! > > > > if it wasn't a lucky
scramble, the guy is really a machine : ) > > > > Pedro > > > >
florianweingarten <no_reply@yahoogroups.com> escreveu: > > > Matyas
Kuti broke the blindfolded record. > > > The new world record is 54.83
seconds. > > > > Wow, thats damn fast. Anybody got it on video? > > > >
> > > > > > > > > > --------------------------------- > > Novo Yahoo!
Cad�? - Experimente uma nova busca. > > > > [Non-text portions of this
message have been removed] > > > Back to top Reply to sender | Reply to
group | Reply via web post Messages in this topic (8) 4h. Re: New world
record blindfolded Posted by: "Gunnar Krig" gunkr520@...
gunkr520 Sun Jul 15, 2007 3:21 am (PST) Hi Per! I switched to
Rubik's 4x4 quite a while ago. My 57s competition time at German
Open was made with a Rubik's version. I'm getting sub-60
single times quite often now. Around one or two out of 12 solves. I can
still improve a lot, I think, especially on the 3x3-step. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
<aspiring_to_love@...> wrote: > > Hi Gunnar :D > > Are you still
using Eastsheen? A sub 60 avg with eastsheen is in my > opinion a better
achievement than sub 55 with rubiks/studio revenge :) > > Good luck!! >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" > <gunkr520@> wrote: > > > > That's the most amazing
thing about Matyas. He's the best or among > the > > best in almost
every event. Most guys have to focus on a few events, > > but I guess
it's just a matter of how much time you spend on serious > >
cubing. > > > > I, myself, have just started cubing again after a
nine-day visit at > > the Roskilde festival. I lost a little speed but
not much. I'm > hoping > > to get a sub-60 average for 4x4 before
the WC07. > > > > /Gunnar Krig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > > > > > > His second best
blindfolded time at Czech Open 2007 was 55.xx > seconds. > > > Some
other results he had: > > > 13.15 average in 3x3 first round. > > >
59.xx average in 4x4 final. > > > 1:52.xx average in 5x5 final. > > > >
> > Have fun, > > > > > > Ron > > > > > > ----- Original Message ----- >
> > From: "Pedro" <pedrosino1@> > > > To:
<speedsolvingrubikscube@yahoogroups.com> > > > Sent: Saturday, July
14, 2007 10:05 PM > > > Subject: Re: [Speed cubing group] Re: New world
record blindfolded > > > > > > > > > Holy cow! > > > > > > if it
wasn't a lucky scramble, the guy is really a machine : ) > > > > >
> Pedro > > > > > > florianweingarten <no_reply@yahoogroups.com>
escreveu: > > > > Matyas Kuti broke the blindfolded record. > > > > The
new world record is 54.83 seconds. > > > > > > Wow, thats damn fast.
Anybody got it on video? > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Novo Yahoo! Cad�? -
Experimente uma nova busca. > > > > > > [Non-text portions of this
message have been removed] > > > > > > Back to top Reply to sender |
Reply to group | Reply via web post Messages in this topic (8) 5a. Re:
eastsheen 5x5x5 core Posted by: "yoyoguy777" yoyoguy777@...
yoyoguy777 Sat Jul 14, 2007 1:50 pm (PST) --- In
speedsolvingrubikscube@yahoogroups.com, Fran�ois Sechet
<frsechet@...> wrote: > > Hey guys, > I just broke my eastsheen 5x5x5
core. Cubesmith doesn't sell any, does anyone have a spare one he
is willing to sell? > F. > > yeah man u could have mine > just give me
ur address and ill ship it > > > > > >
__________________________________________________________ > D�couvrez
une nouvelle fa�on d'obtenir des r�ponses � toutes vos
questions ! > Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] > Back to top Reply to sender | Reply to group | Reply via
web post Messages in this topic (2) 6. Submits Your Ads to 12 Million
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4490. Re: [Speed cubing group] Re: Blindcubing 3 cycle From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 21:35:30 -0700 (PDT)
Yeah, I meant a four cycle. Thanks guys! Brian Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hi :-) Yes i was a bit confused whether
he meant 2 swaps or a 4-cycle. My suggestion replaces avgalens
suggestion. The exact best solution will depend on what corners are
acceptable to mess about with ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi :-) > > Well, (1 2 10 12) is a
4-cycle. I would first do (1 2 10) and then (1 > 12) together with 2
corners. > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen Fredlund"
> <aspiring_to_love@> wrote: > > > > Hi :-) > > > > I'd guess >
> > > L U' L' - (U2S2)*2 - L U L' or similar > > (S being
of course the layer between F and B) > > > > would be much much faster??
> > > > Maybe this one is more bld friendly: > > F2 U B2 *H-perm* B2
U' F2 ?? > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen" > >
<avgalen@> wrote: > > > > > > Setup Moves: R2 D' B2 > > > Alg:
Z-Perm (R' U' R U' R U R U' R' U R U R2 U'
R' U2) > > > Undo Setup Moves: B2 D R2 > > > > > > --------
Original Message -------- > > > > From: "Brian Le"
<khoale1234567@> > > > > Sent: Wednesday, June 27, 2007 4:37 AM > > >
> To: speedsolvingrubikscube@yahoogroups.com > > > > Subject: [Speed
cubing group] Blindcubing 3 cycle > > > > > > > > Pochmann's M2/R2
was too hard for me >.> (I know, I'm crazy) so I > > > > switched
to 3 cycle. How do you solve EP (1 2 10 12). I'm using > >
Macky's > > > > numbering system for ease of explanation. > > > > >
> > > Brian > > > > > > [Non-text portions of this message have been
removed]
4491. WE NEED A COMPETION IN DENVER PLEASE!!!! From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 21:45:06 -0700 (PDT)
The subject cays it all..... www.xanga.com/forlask
www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed]
4492. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER
PLEASE!!!! From: "Alexander J Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 23:55:17 -0500
Richard Meyer and Patrick (PJK) have spoken of plans for a Denver comp
in January. Bug them about it and make sure it happens ;) You might
check speedsolving.com forums to see if they're talking about it
there. Do you know others that will come as well? On 7/15/07, Vince
Zakis <forlask@...> wrote: > > > The subject cays it all..... > >
www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince >
"forlask" > > > --------------------------------- > Moody
friends. Drama queens. Your life? Nope! - their life, your story. > Play
Sims Stories at Yahoo! Games. > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
4493. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER
PLEASE!!!! From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 15 Jul 2007 21:53:27 -0700 (PDT)
Then somone should get one there... Vince Zakis <forlask@...> wrote:
The subject cays it all..... www.xanga.com/forlask
www.myspace.com/vbzakis Vince "forlask"
--------------------------------- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed] -Vince-
forlask@... www.myspace.com/vbzakis Come add me on myspace.
--------------------------------- Park yourself in front of a world of
choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
[Non-text portions of this message have been removed]
4494. Re: Online Racing Timer From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 05:58:07 -0000
Using CCT, you can all have the same scramble, see what everyone
else's times are, and chat. I know there is someone who has been
running a server since this program was released and so you
wouldn't have to start a server to race your friends. The server is
listed on the website. Just go to connect to server or ctrl+n.
http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was wondering if there is a
timer software / website which has a > "multiplayer" feature.
I want to solve the cube (real solving, no > simulator) against others
online. Is there something like that? > > If not.. I think it would be a
nice idea as a programming project. I > am thinking about a website,
maybe with Java or something similar > (operating system and browser
independent!), where you can "host > races" and where other
clients could "join". Everybody who joined gets > the same
scramble (and maybe an image of the scrambled cube so he can > see if he
scrambled correctly), then the host starts the countdown and > the
timer. Afterwards, maybe a ranking (who was first and with what > times,
etc.) could be shown. > > What do you think about the idea? > > > Flo >
4495. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER
PLEASE!!!! From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 00:06:59 -0600
Since, where do you live? On 7/15/07, Vince Zakis <forlask@...>
wrote: > > Then somone should get one there... > > Vince Zakis
<forlask@yahoo.com <forlask%40yahoo.com>> wrote: > The subject
cays it all..... > > www.xanga.com/forlask > www.myspace.com/vbzakis > >
Vince > "forlask" > > --------------------------------- >
Moody friends. Drama queens. Your life? Nope! - their life, your story.
> Play Sims Stories at Yahoo! Games. > > [Non-text portions of this
message have been removed] > > -Vince- > forlask@yahoo.com
<forlask%40yahoo.com> > www.myspace.com/vbzakis > Come add me on
myspace. > > --------------------------------- > Park yourself in front
of a world of choices in alternative vehicles. > Visit the Yahoo! Auto
Green Center. > > [Non-text portions of this message have been removed]
> > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4496. Re: New Sq. 1 World Records From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 07:58:45 -0000
Hi Pedro, That's the wrong edge piece. You need to make cuts to the
wing edges (both edges either side of that centre-edge). Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "pedrosino1"
<pedrosino1@...> wrote: > > Per and Ron > > I didn't really
understand what you meant :P > >
http://pjgat09.gotdns.com/old/P3110019.jpg > > there is a 5x5x5 edge
picture...could you make an after/before > comparison or maybe put
arrows or something to show where I should > modify them, please? > >
I'm not a sub-2 solver (neither I see myself there soon), but I
guess > a better cube can just help my times :) > > thanks > > Pedro > >
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" > <aspiring_to_love@> wrote: > > > > Hi :-) > > > > A
better image is available here: > > > >
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg > > > > This is
the image i sent to 7towns before they improved the 5x5x5 > > tooling :D
> > > > Have fun!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" > >
<ron@> wrote: > > > > > > Hi guys, > > > > > > For 5x5x5 I can
prepare a new cube in one week to set times under 2 > > minutes. > > >
Basically what I do is scratch a very thin layer from the inner > > side
of the > > > outer edges. Check out > > >
http://www.speedcubing.com/images/outeredge.jpg for some details > >
(red part > > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com
5x5 seems is much even better, > > because for > > > that version they
already made the inner parts smaller. > > > > > > Have fun, > > > > > >
Ron >
4497. Re: New world record blindfolded From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 08:30:24 -0000
Hi everybody, Just got back from the Czech Open..! It was a nice
competition. I didn't get manz personal successes, but most people
did: Especially Mathyas, but also Erik Akkersdijk. Congratz to both of
them. I know Kai Jiptner has a video of the 3x3 bld record. I shot the
4x4 BLD record (just missed the first 2 minutes of the solve
approximately), and also the 5x5 BLD record (also missed the first bit
of the whole thing, but I got the part where he started solving, and the
memorization part is boring anyway :)). I'll upload them sometimes
when I feel like it... Be patient :p. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Matyas Kuti broke the blindfolded
record. > The new world record is 54.83 seconds. > > Congrats! > > > > >
> > > >
___________________________________________________________________________
> D�couvrez une nouvelle fa�on d'obtenir des r�ponses �
toutes vos questions ! > Profitez des connaissances, des opinions et des
exp�riences des internautes sur Yahoo! Questions/R�ponses >
http://fr.answers.yahoo.com > > [Non-text portions of this message have
been removed] >
4498. No Subject From: Jameson OConnor <rubiksguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 02:46:24 -0700 (PDT)
is any body wanting to sell/ give/ trade Rubik's/ Eastsheen/
anything like them puzzles? Rubiksguy
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4499. Re: Online Racing Timer From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 10:40:54 -0000
> http://gnehzr.net/cct/ Ah, thats almost exactly what I meant. Thank
you! Flo
4500. Re: [Speed cubing group] Re: Online Racing Timer From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 08:20:43 -0700 (PDT)
Do you need to install Java to run this program? I've tried
downloading it onto my computer but without sucess. Brian Dan Dzoan
<gvdlfs3@...> wrote: Using CCT, you can all have the same scramble,
see what everyone else's times are, and chat. I know there is
someone who has been running a server since this program was released
and so you wouldn't have to start a server to race your friends.
The server is listed on the website. Just go to connect to server or
ctrl+n. http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was wondering if there is a
timer software / website which has a > "multiplayer" feature.
I want to solve the cube (real solving, no > simulator) against others
online. Is there something like that? > > If not.. I think it would be a
nice idea as a programming project. I > am thinking about a website,
maybe with Java or something similar > (operating system and browser
independent!), where you can "host > races" and where other
clients could "join". Everybody who joined gets > the same
scramble (and maybe an image of the scrambled cube so he can > see if he
scrambled correctly), then the host starts the countdown and > the
timer. Afterwards, maybe a ranking (who was first and with what > times,
etc.) could be shown. > > What do you think about the idea? > > > Flo >
[Non-text portions of this message have been removed]
4501. Re: [Speed cubing group] Re: Online Racing Timer From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 08:32:20 -0700 (PDT)
Wait, what is the difference of Offline and Online Java installation for
Windows? Brian Le <khoale1234567@...> wrote: Do you need to install
Java to run this program? I've tried downloading it onto my
computer but without sucess. Brian Dan Dzoan <gvdlfs3@...> wrote:
Using CCT, you can all have the same scramble, see what everyone
else's times are, and chat. I know there is someone who has been
running a server since this program was released and so you
wouldn't have to start a server to race your friends. The server is
listed on the website. Just go to connect to server or ctrl+n.
http://gnehzr.net/cct/ -Dan --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi there, > > I was wondering if there is a
timer software / website which has a > "multiplayer" feature.
I want to solve the cube (real solving, no > simulator) against others
online. Is there something like that? > > If not.. I think it would be a
nice idea as a programming project. I > am thinking about a website,
maybe with Java or something similar > (operating system and browser
independent!), where you can "host > races" and where other
clients could "join". Everybody who joined gets > the same
scramble (and maybe an image of the scrambled cube so he can > see if he
scrambled correctly), then the host starts the countdown and > the
timer. Afterwards, maybe a ranking (who was first and with what > times,
etc.) could be shown. > > What do you think about the idea? > > > Flo >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4502. CCT Timer help From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 16:15:12 -0000
I've installed Java onto my computer and I downloaded the timer
also. Whenver I try to open the Executable Jar File, a picture of a
bunch of cubes show up and under them all it says 'CCT'. Then,
nothing happens. It just stays there. What's my problem (my
computer is a Windows Vista). Brian
4503. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER
PLEASE!!!! From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 18:48:41 -0000
Competitions don't get organized on their own. If you want a
contest, organize one instead of demanding one. Tim --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Then somone should get one there... > > Vince Zakis
<forlask@...> wrote: > The subject cays it all..... > >
www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince >
"forlask" > > > --------------------------------- > Moody
friends. Drama queens. Your life? Nope! - their life, your story. > Play
Sims Stories at Yahoo! Games. > > [Non-text portions of this message
have been removed] > > > > > > > -Vince- > forlask@... >
www.myspace.com/vbzakis > Come add me on myspace. > > >
--------------------------------- > Park yourself in front of a world of
choices in alternative vehicles. > Visit the Yahoo! Auto Green Center. >
> [Non-text portions of this message have been removed] >
4504. [Speed cubing group] Re: New world record blindfolded From: "Trevor Davila" <toojgeek@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 19:58:17 -0000
It very well could've not been lucky, because he regularly gets
sub-1 solves on the speedsolving.com weekly competitions. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > His second best blindfolded time at
Czech Open 2007 was 55.xx seconds. > Some other results he had: > 13.15
average in 3x3 first round. > 59.xx average in 4x4 final. > 1:52.xx
average in 5x5 final. > > Have fun, > > Ron > > ----- Original Message
----- > From: "Pedro" <pedrosino1@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Saturday, July 14,
2007 10:05 PM > Subject: Re: [Speed cubing group] Re: New world record
blindfolded > > > Holy cow! > > if it wasn't a lucky scramble, the
guy is really a machine : ) > > Pedro > > florianweingarten
<no_reply@yahoogroups.com> escreveu: > > Matyas Kuti broke the
blindfolded record. > > The new world record is 54.83 seconds. > > Wow,
thats damn fast. Anybody got it on video? > > > > > > >
--------------------------------- > Novo Yahoo! Cadê? - Experimente uma
nova busca. > > [Non-text portions of this message have been removed] >
4505. [Speed cubing group] Re: New world record blindfolded From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 20:34:50 -0000
It was a completely random scramble. Also he is doing sub-60 twice so 2
times lucky?? Or 5 cubes in under 10 minutes blindfolded, that
can't be lucky either (thought there was one solve which was only
3x switch 2 edges and only orient 4 others). His memo was 12 sec btw :P
P.S. he won magic with an avg of 1.00, the results are probably coming
soon --- In speedsolvingrubikscube@yahoogroups.com, "Trevor
Davila" <toojgeek@...> wrote: > > It very well could've not
been lucky, because he regularly gets sub-1 > solves on the
speedsolving.com weekly competitions. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem" >
<ron@> wrote: > > > > Hi guys, > > > > His second best blindfolded
time at Czech Open 2007 was 55.xx seconds. > > Some other results he
had: > > 13.15 average in 3x3 first round. > > 59.xx average in 4x4
final. > > 1:52.xx average in 5x5 final. > > > > Have fun, > > > > Ron >
> > > ----- Original Message ----- > > From: "Pedro"
<pedrosino1@> > > To: <speedsolvingrubikscube@yahoogroups.com> > >
Sent: Saturday, July 14, 2007 10:05 PM > > Subject: Re: [Speed cubing
group] Re: New world record blindfolded > > > > > > Holy cow! > > > > if
it wasn't a lucky scramble, the guy is really a machine : ) > > > >
Pedro > > > > florianweingarten <no_reply@yahoogroups.com> escreveu:
> > > Matyas Kuti broke the blindfolded record. > > > The new world
record is 54.83 seconds. > > > > Wow, thats damn fast. Anybody got it on
video? > > > > > > > > > > > > > > --------------------------------- > >
Novo Yahoo! Cadê? - Experimente uma nova busca. > > > > [Non-text
portions of this message have been removed] > > >
4506. 4x4 and 5x45 World Record Videos From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 21:39:28 -0000
Helly ppl, As promised, I uploaded the videos to my youtube account,
enjoy! http://www.youtube.com/profile?user=jnoort If anyone is
interested in the original files, contact me on MSN. - Joël.
4507. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 23:40:26 -0000
The problem sounds like you don't have Java 6 installed, so please
be sure of that before continuing. If that's not the problem, try
deleting a file called cct.properties (NOT defaults.properties!), if it
exists. Could you try running it through the command prompt and see what
message you get, if any? Details for Windows Vista: 1. Place the folder
for CCT on your desktop (this will make things easier). 1. Hold down the
windows key and the letter r, and release both keys. 2a. Then type
"cmd" in the Run dialog which should appear. 2b. If you want
to see what version of Java you have, here you should type "java
-version" and press enter. It should say something like 1.6.... if
not, that's your problem. 3. Then type "cd Desktop" and
press enter. 4. Then type "cd cct" or whatever folder you put
cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will
attempt to run the program, please respond with any output it may have
given. Good luck! Jeremy Fleischman
4508. Re: [Speed cubing group] Re: New world record blindfolded From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 18:26:55 -0600
Matyas does sub-55 all the time... he can memorize the 4x4 for BLD in
under 60 seconds avg, it wasn't luck. On 7/16/07, megafrikkie
<megafrikkie@gmail.com> wrote: > > It was a completely random
scramble. Also he is doing sub-60 twice so > 2 times lucky?? Or 5 cubes
in under 10 minutes blindfolded, that can't > be lucky either
(thought there was one solve which was only 3x switch > 2 edges and only
orient 4 others). His memo was 12 sec btw :P > > P.S. he won magic with
an avg of 1.00, the results are probably coming > soon > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Trevor Davila" > > <toojgeek@...> wrote: > > > > It very
well could've not been lucky, because he regularly gets sub-1 > >
solves on the speedsolving.com weekly competitions. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > > <ron@> wrote: > > > > > > Hi guys,
> > > > > > His second best blindfolded time at Czech Open 2007 was
55.xx seconds. > > > Some other results he had: > > > 13.15 average in
3x3 first round. > > > 59.xx average in 4x4 final. > > > 1:52.xx average
in 5x5 final. > > > > > > Have fun, > > > > > > Ron > > > > > > -----
Original Message ----- > > > From: "Pedro" <pedrosino1@> >
> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > > Sent: Saturday, July 14, 2007 10:05 PM > > > Subject: Re:
[Speed cubing group] Re: New world record blindfolded > > > > > > > > >
Holy cow! > > > > > > if it wasn't a lucky scramble, the guy is
really a machine : ) > > > > > > Pedro > > > > > > florianweingarten
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > escreveu:
> > > > Matyas Kuti broke the blindfolded record. > > > > The new world
record is 54.83 seconds. > > > > > > Wow, thats damn fast. Anybody got
it on video? > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Novo Yahoo! Cadê? - Experimente
uma nova busca. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > -- My Webpage: http://www.pjkcubed.com Computer
Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4509. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 19:32:17 -0700 (PDT)
For step four, I tried typing "cd cct" but without sucess. The
folder name is "CCT-0.2" and I tried that but that didn't
work. Brian Jeremy Fleischman <jeremyfleischman@...> wrote: The
problem sounds like you don't have Java 6 installed, so please be
sure of that before continuing. If that's not the problem, try
deleting a file called cct.properties (NOT defaults.properties!), if it
exists. Could you try running it through the command prompt and see what
message you get, if any? Details for Windows Vista: 1. Place the folder
for CCT on your desktop (this will make things easier). 1. Hold down the
windows key and the letter r, and release both keys. 2a. Then type
"cmd" in the Run dialog which should appear. 2b. If you want
to see what version of Java you have, here you should type "java
-version" and press enter. It should say something like 1.6.... if
not, that's your problem. 3. Then type "cd Desktop" and
press enter. 4. Then type "cd cct" or whatever folder you put
cct in. 5. Then type "java -jar CALCubeTimer.jar" 6. This will
attempt to run the program, please respond with any output it may have
given. Good luck! Jeremy Fleischman [Non-text portions of this message
have been removed]
4510. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 19:41:41 -0700 (PDT)
Below is what I tried to do. I moved the file to Desktop, but that
didn't do any good. My Java version is 6.0.6000 C:\Users\Brian> cd
Desktop C:\Users\Brian\Desktop>cd cct The system cdannot find hte path
specified. C:\Users\Brian\Desktop>cd CCT The system cannot find the path
specified. C:\Users\Brian\Desktop>java -jar CALCubeTimer.jar Unable to
access jarfile CALCubeTimer.jar C:\Users\Brian\Desktop>java-jar
CALCubeTimer.jar 'java-jar' is not recognized as an internal
or external command, operable program or batch file. Brian Jeremy
Fleischman <jeremyfleischman@...> wrote: The problem sounds like you
don't have Java 6 installed, so please be sure of that before
continuing. If that's not the problem, try deleting a file called
cct.properties (NOT defaults.properties!), if it exists. Could you try
running it through the command prompt and see what message you get, if
any? Details for Windows Vista: 1. Place the folder for CCT on your
desktop (this will make things easier). 1. Hold down the windows key and
the letter r, and release both keys. 2a. Then type "cmd" in
the Run dialog which should appear. 2b. If you want to see what version
of Java you have, here you should type "java -version" and
press enter. It should say something like 1.6.... if not, that's
your problem. 3. Then type "cd Desktop" and press enter. 4.
Then type "cd cct" or whatever folder you put cct in. 5. Then
type "java -jar CALCubeTimer.jar" 6. This will attempt to run
the program, please respond with any output it may have given. Good
luck! Jeremy Fleischman [Non-text portions of this message have been
removed]
4511. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 03:35:29 -0000
Ok, try again, but rename the folder on your desktop to "cct"
first.
4512. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 21:08:46 -0700 (PDT)
I tried that and it says "The system cannot find the path
specified." Jeremy Fleischman <jeremyfleischman@...> wrote: Ok,
try again, but rename the folder on your desktop to "cct"
first. [Non-text portions of this message have been removed]
4513. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 04:35:21 -0000
Are you sure? After you type in "cd Desktop", and then
"cd cct", it says path not found? Please double check for me.
If so (and you're sure the folder is on the desktop) then after you
type in "cd Desktop", type in "dir" and press enter.
If you don't see a folder called cct, let me know.
4514. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 16 Jul 2007 21:57:04 -0700 (PDT)
Unfortunately, yes, I tried it four times. Still the system cannot find
thingy. I typed "dir" and I see "1,468,768 cct.zip".
Jeremy Fleischman <jeremyfleischman@...> wrote: Are you sure? After
you type in "cd Desktop", and then "cd cct", it says
path not found? Please double check for me. If so (and you're sure
the folder is on the desktop) then after you type in "cd
Desktop", type in "dir" and press enter. If you
don't see a folder called cct, let me know. [Non-text portions of
this message have been removed]
4515. [Speed cubing group] Re: CCT Timer help From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 12:52:23 -0000
Hmm .... I think your problem is that Internet Explorer renamed the file
for you during download. Change the .zip extension to .jar and you
should be ok. Alternatively try to dl again with firefox this time. It
shouldn't mess up the file. Gosh i absoluty f***** hate what IE
does to files sometimes in it's stupid eagerness to
"help". Good luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Unfortunately, yes, I tried it four times. Still the system
cannot find thingy. I typed "dir" and I see "1,468,768
cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote:
Are you sure? After you type in "cd Desktop", and then
"cd cct", it > says path not found? Please double check for
me. If so (and you're sure > the folder is on the desktop) then
after you type in "cd Desktop", type > in "dir" and
press enter. If you don't see a folder called cct, let me > know. >
> > > > > > [Non-text portions of this message have been removed] >
4516. Re: 4x4 and 5x45 World Record Videos From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 13:25:25 -0000
Was hoping there was a 5 by 45 cube :D Matyas is too sick. Does anyone
know if he has a photographic memory? because his times are beyond
ridiculous --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Helly ppl, > > As promised, I uploaded the
videos to my youtube account, enjoy! > >
http://www.youtube.com/profile?user=jnoort > > If anyone is interested
in the original files, contact me on MSN. > > - Joël. >
4517. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 15:19:22 -0000
Ok, that's good. We zipped everything together, so please extract
cct.zip to a folder on your desktop called "cct" first, then
try again. That should be your problem. Renaming the file to cct.jar
will not help, as cct.zip is just a collection of files, including
"CALCubeTimer.jar", "defaults.properties",
"readme.html", "s ignal.jpg", and
"stackmat.jpg". > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Unfortunately, yes, I tried it four times. Still the
system cannot > find thingy. I typed "dir" and I see
"1,468,768 cct.zip". > > > > Jeremy Fleischman
<jeremyfleischman@> wrote: Are you > sure? After you type in "cd
Desktop", and then "cd cct", it > > says path not found?
Please double check for me. If so (and you're > sure > > the folder
is on the desktop) then after you type in "cd Desktop", > type
> > in "dir" and press enter. If you don't see a folder
called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4518. Re: 4x4 and 5x45 World Record Videos From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 15:36:43 -0000
Here's another video from Czech Open:
http://www.youtube.com/watch?v=Ce5mmuV_U2Y 1:26 minx solve. Thanks to
Joel for shooting this :) There are quite some more vid's out there
I think, including Matyi's 3x3 BLD WR --- In
speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Was hoping there was a 5 by 45 cube :D > >
Matyas is too sick. Does anyone know if he has a photographic memory? >
because his times are beyond ridiculous > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Helly ppl, > > > > As promised, I uploaded the videos to
my youtube account, enjoy! > > > >
http://www.youtube.com/profile?user=jnoort > > > > If anyone is
interested in the original files, contact me on MSN. > > > > - Joël. > >
>
4519. Re: [Speed cubing group] WE NEED A COMPETION IN DENVER
PLEASE!!!! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 12:40:26 -0700
I want a competition in Pasadena on November 10! On 7/16/07, Tim
Reynolds <timothy.reynolds2@...> wrote: > > Competitions don't
get organized on their own. If you want a contest, > organize one
instead of demanding one. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Vince Zakis > <forlask@...> wrote: > > > > Then somone should get
one there... > > > > Vince Zakis <forlask@...> wrote: > > The subject
cays it all..... > > > > www.xanga.com/forlask > >
www.myspace.com/vbzakis > > > > Vince > > "forlask" > > > > >
> --------------------------------- > > Moody friends. Drama queens.
Your life? Nope! - their life, your story. > > Play Sims Stories at
Yahoo! Games. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > -Vince- > > forlask@... > >
www.myspace.com/vbzakis > > Come add me on myspace. > > > > > >
--------------------------------- > > Park yourself in front of a world
of choices in alternative vehicles. > > Visit the Yahoo! Auto Green
Center. > > > > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been removed]
4520. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 15:01:42 -0700 (PDT)
I moved the zipped file into a new folder named "cct". I did
the command "C:\Users\Brian\Desktop\cct>" and tried 1)
java-jar CALCubeTimer.jar 2) java -jar CALCubeTimer.jar 3) java - jar
CALCubeTimer.jar 4) java- jar CALCubeTimer.jar Each came up with the
following 1) 'java-jar' is not recognized as an internal or
external command, operable program or batch file. 2) Unable to access
jarfile CALCubeTimer.jar 3) Unrecognized option: - Could not creat the
Java virtual machine. 4) 'java-' is not recognized as an
internal or external command, operable program or batch file. Jeremy
Fleischman <jeremyfleischman@...> wrote: Ok, that's good. We
zipped everything together, so please extract cct.zip to a folder on
your desktop called "cct" first, then try again. That should
be your problem. Renaming the file to cct.jar will not help, as cct.zip
is just a collection of files, including "CALCubeTimer.jar",
"defaults.properties", "readme.html", "s
ignal.jpg", and "stackmat.jpg". > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Unfortunately, yes, I tried it four times. Still the
system cannot > find thingy. I typed "dir" and I see
"1,468,768 cct.zip". > > > > Jeremy Fleischman
<jeremyfleischman@> wrote: Are you > sure? After you type in "cd
Desktop", and then "cd cct", it > > says path not found?
Please double check for me. If so (and you're > sure > > the folder
is on the desktop) then after you type in "cd Desktop", > type
> > in "dir" and press enter. If you don't see a folder
called cct, let > me > > know. > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
4521. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 15:03:43 -0700 (PDT)
How do I change the .zip extension to .jar? Per Kristen Fredlund
<aspiring_to_love@...> wrote: Hmm .... I think your problem is that
Internet Explorer renamed the file for you during download. Change the
.zip extension to .jar and you should be ok. Alternatively try to dl
again with firefox this time. It shouldn't mess up the file. Gosh i
absoluty f***** hate what IE does to files sometimes in it's stupid
eagerness to "help". Good luck! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Unfortunately, yes, I tried it four times. Still the system
cannot find thingy. I typed "dir" and I see "1,468,768
cct.zip". > > Jeremy Fleischman <jeremyfleischman@...> wrote:
Are you sure? After you type in "cd Desktop", and then
"cd cct", it > says path not found? Please double check for
me. If so (and you're sure > the folder is on the desktop) then
after you type in "cd Desktop", type > in "dir" and
press enter. If you don't see a folder called cct, let me > know. >
> > > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
4522. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jul 2007 00:17:12 -0000
> I moved the zipped file into a new folder named "cct". I did
the command "C:\Users\Brian\Desktop\cct>" and tried Haha!
I'm sorry if I'm making this complicated. I didn't want
you to move "cct.zip", what I want you to do is extract
cct.zip to a folder on your desktop called cct. Windows Vista has
built-in software that does this very easily for you, or you could use
third party software. I don't believe that typing in
"C:\Users\Brian\Desktop\cct>" will actually do anything other
than give you an error. If you type in "cd
C:\Users\Brian\Desktop\cct" that should work. After you type this,
please type "dir CALCubeTimer.jar", if you get a message that
says "File not found", we have a problem. Otherwise, go ahead
and type in "java -jar CALCubeTimer.jar". Note, there is a
space between "java" and "-jar". In other words
there is a space before the hyphen, but not after. Also, while you are
in the command prompt, please type in "java - version" and
tell me what it says.
4523. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 18:48:12 -0700 (PDT)
Thank you! It finally worked! Is there any other way to open up the
timer besides using the command prompt? Brian Jeremy Fleischman
<jeremyfleischman@...> wrote: > I moved the zipped file into a new
folder named "cct". I did the command
"C:\Users\Brian\Desktop\cct>" and tried Haha! I'm sorry
if I'm making this complicated. I didn't want you to move
"cct.zip", what I want you to do is extract cct.zip to a
folder on your desktop called cct. Windows Vista has built-in software
that does this very easily for you, or you could use third party
software. I don't believe that typing in
"C:\Users\Brian\Desktop\cct>" will actually do anything other
than give you an error. If you type in "cd
C:\Users\Brian\Desktop\cct" that should work. After you type this,
please type "dir CALCubeTimer.jar", if you get a message that
says "File not found", we have a problem. Otherwise, go ahead
and type in "java -jar CALCubeTimer.jar". Note, there is a
space between "java" and "-jar". In other words
there is a space before the hyphen, but not after. Also, while you are
in the command prompt, please type in "java - version" and
tell me what it says. [Non-text portions of this message have been
removed]
Does anyone know if there is a blindfold tutorial video of the stefan
pochmann simpler method. I feel if i could see how the memorization is
actually done for someone, it would help me understand much better and
help me get much faster. If not of Stefan Pochmann's method,
another may do the job, Thanks. -Kyle B.
I know this was asked before, so sorry to ask again. Which DIY cube is
the best to buy and which site would be the best to buy from? Brian
4526. Caltech FALL competition 2007 From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jul 2007 03:43:39 -0000
Yes.. i say was have a competition. Who is with me? :P it would be nice
really, it would.
4527. Re: CCT Timer help From: "Jeremy Fleischman"
<jeremyfleischman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jul 2007 04:44:12 -0000
> > Thank you! It finally worked! Is there any other way to open up the
timer besides using the command prompt? > > Brian What? What happened to
the problem you were having earlier? Something about it hanging on the
splash screen? Is that gone now? If so, then you should be able to just
double-click on the file CALCubeTimer.jar, it's no different than
doing the command prompt stuff I told you to do. I'm glad I could
help. Jeremy
4528. Re: [Speed cubing group] Caltech FALL competition 2007 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 22:07:46 -0700 (PDT)
I. lkyawkyaw <lkyawkyaw@...> wrote: Yes.. i say was have a
competition. Who is with me? :P it would be nice really, it would.
[Non-text portions of this message have been removed]
4529. Re: [Speed cubing group] Re: CCT Timer help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 17 Jul 2007 22:08:22 -0700 (PDT)
Well, the problem dissapeared. A million thanks. Jeremy Fleischman
<jeremyfleischman@...> wrote: > > Thank you! It finally worked! Is
there any other way to open up the timer besides using the command
prompt? > > Brian What? What happened to the problem you were having
earlier? Something about it hanging on the splash screen? Is that gone
now? If so, then you should be able to just double-click on the file
CALCubeTimer.jar, it's no different than doing the command prompt
stuff I told you to do. I'm glad I could help. Jeremy [Non-text
portions of this message have been removed]
4530. Re: CCT Timer help From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jul 2007 06:03:10 -0000
Worst comes to worst, you can make a shortcut in there, but for the
path, put in the line you'd type into the cmd. --- In
speedsolvingrubikscube@yahoogroups.com, "Jeremy Fleischman"
<jeremyfleischman@...> wrote: > > > > > Thank you! It finally worked!
Is there any other way to open up the > timer besides using the command
prompt? > > > > Brian > > What? What happened to the problem you were
having earlier? Something > about it hanging on the splash screen? Is
that gone now? If so, then > you should be able to just double-click on
the file CALCubeTimer.jar, > it's no different than doing the
command prompt stuff I told you to do. > > I'm glad I could help. >
> Jeremy >
Yeah, to me they just felt like sorta thick stickers. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > has anyone ordered any untextured tiles? > do they feel like
normal stickers or what? >
---------- Forwarded message ---------- From: ambierona Date: Jul 18,
2007 2:26 PM Subject: [caltechrubiks] Caltech Summer 2007 To:
caltechrubiks@yahoogroups.com Hi everyone! We are going to have a
Caltech Summer competition this year. It will be on Saturday, August 25
at 10:00 am in Winnett Lounge at Caltech (registration will be at 9). We
will have 3x3x3 speedsolve, 3x3x3 one-handed, 3x3x3 blindfolded, 4x4x4
speedsolve, 2x2x2 speedsolve, and Pyraminx. Entry fee is $5 for the
first event and $2 for each additional event you compete in. Also,
Caltech Fall will be held on Saturday, November 10 at 10:00 am in
Winnett Lounge. We don't know the events or cost yet, but just keep
that date clear. ~Ambie Valdés Caltech Rubik's Cube Club [Non-text
portions of this message have been removed]
4534. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 18 Jul 2007 22:46:18 -0600
I tested this out the other day. I went ahead and shaved off a tiny bit
on each of the inter parts of the out edges. I put it back together, and
it makes a considerable different. Before my cube was decent, but still
hard. Now it moves real freely now. I think just 10 or so more solves
will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van
Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a
new cube in one week to set times under 2 > minutes. > Basically what I
do is scratch a very thin layer from the inner side of > the > outer
edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for
some details (red part > > is scratched and smoothened a bit with a thin
knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5
seems is much even better, because for > that version they already made
the inner parts smaller. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "mmwfung1985" <mmwfung1985@...
<mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > I don't understand your
argument. > > > Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think >
>that only someone who can achieve fast times can produce a cube that >
> these times can be achieved on. > > Everyone can turn fast. You
don't have to solve the cube to turn fast > on it to try loosening
the 5x5x5. And besides of it, it is more likely > that people become
fast cubers because they take a lot of time and > effort to practice. So
if someone never had a loose 5x5x5, apparently > they don't
practice a lot. So they will likely not be fast 5x5x5 > cubers anyway.
You have to suffer a bit (or maybe a lot) to become a > fast cuber and
have a loose cube. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make
them as tight or loose as you want within a week, but it is not > > for
the 5x5x5 event. Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think that >
> only someone who can achieve fast times can produce a cube that these
> > times can be achieved on. Perhaps the exception is the Olympic Cube,
> > but so far the only speedsolver with one of those (to my knowledge)
> > would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves the 5x5x5 in
over > > 4 minutes average use a Rubik's 5x5x5 that I would
consider loose and > > I have yet to see a competitor who does it in
under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose.
Even if you could get a loose > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
Darn, that's about 3 weeks after I leave CA! Maybe next year (or
possibly fall!). Hehe. :) --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > ---------- Forwarded
message ---------- > From: ambierona > Date: Jul 18, 2007 2:26 PM >
Subject: [caltechrubiks] Caltech Summer 2007 > To:
caltechrubiks@yahoogroups.com > > Hi everyone! > > We are going to have
a Caltech Summer competition this year. It will > be on Saturday, August
25 at 10:00 am in Winnett Lounge at Caltech > (registration will be at
9). We will have 3x3x3 speedsolve, 3x3x3 > one-handed, 3x3x3
blindfolded, 4x4x4 speedsolve, 2x2x2 speedsolve, and > Pyraminx. Entry
fee is $5 for the first event and $2 for each > additional event you
compete in. > > Also, Caltech Fall will be held on Saturday, November 10
at 10:00 am > in Winnett Lounge. We don't know the events or cost
yet, but just keep > that date clear. > > ~Ambie Valdés > Caltech
Rubik's Cube Club > > > > > [Non-text portions of this message have
been removed] >
is it really hard to put on normal stickers on an eastsheen 4x4/5x5?
would it be easyer with tiles? im trying to decide which one to get ---
In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Yeah, to me they just felt like sorta thick
stickers. > > > --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 > <no_reply@> wrote: > > > > has anyone ordered any
untextured tiles? > > do they feel like normal stickers or what? > > >
4537. How's my progress? From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 07:47:35 -0000
Hello, this is my first visit here. I started solving in January of this
year, until now. I currently average about 28-30 seconds using the
fridrich method and have averaged this for about 2 months. I know all of
OLL and PLL as well. I don't really see myself getting any better,
until I get my DIY, maybe I'll cut off 3 seconds. Will I get any
faster soon? Is my progress about average towards everyone else? When
would I get a sub 20 average?
4538. Biggest difference between 1st and 2nd place in a
competition From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 07:58:28 -0000
Kai Jiptner and I were discussing the following after he reached 2nd
place on 3x3x3_bf at the Czech Open last week: 1st = 54.83, 2nd =
3:50.29. This means 1st place is 4.2 times faster than 2nd place.
Challenge: Was there ever an event during a competition where there was
a bigger difference between 1st and 2nd place? Answer: Probably not (but
let us know if we are wrong), untill a couple of hours later. 5x5x5_bf:
1st = 10:05.16, 2nd = 1:15:41.90. Difference = 7.51 times faster. (and
this is an alternative answer: 3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd =
26:20/2 = 13:10.00. Difference = 6.92) Maybe Stefan could do a database
search?
4539. Re: How's my progress? From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 08:06:29 -0000
Full Fridrich and full OLL+PLL learned in 6 months was probably to fast.
If you have been averaging the same for 2 months and made no progress
something is wrong! I think you can improve a lot by working on your
technique (fingertricks), recognition-speed, look-a-head and of course:
practice, practice, practice. --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > Hello, this is my first visit here. I
started solving in January of > this year, until now. I currently
average about 28-30 seconds using > the fridrich method and have
averaged this for about 2 months. I know > all of OLL and PLL as well. I
don't really see myself getting any > better, until I get my DIY,
maybe I'll cut off 3 seconds. > Will I get any faster soon? Is my
progress about average towards > everyone else? When would I get a sub
20 average? >
4540. Re: How's my progress? From: "e.skyuzo" <e.skyuzo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 08:36:01 -0000
Practice a lot. --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > Full Fridrich and
full OLL+PLL learned in 6 months was probably to > fast. If you have
been averaging the same for 2 months and made no > progress something is
wrong! I think you can improve a lot by working > on your technique
(fingertricks), recognition-speed, look-a-head and of > course:
practice, practice, practice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" >
<ltunreal@> wrote: > > > > Hello, this is my first visit here. I
started solving in January of > > this year, until now. I currently
average about 28-30 seconds using > > the fridrich method and have
averaged this for about 2 months. I know > > all of OLL and PLL as well.
I don't really see myself getting any > > better, until I get my
DIY, maybe I'll cut off 3 seconds. > > Will I get any faster soon?
Is my progress about average towards > > everyone else? When would I get
a sub 20 average? > > >
4541. Re: How's my progress? From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 09:29:37 -0000
I might need more practice on F2L maybe? I've only been using it
for about 2-3 months. --- In speedsolvingrubikscube@yahoogroups.com,
"e.skyuzo" <e.skyuzo@...> wrote: > > Practice a lot. > >
--- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" > <avgalen@> wrote: > > > > Full Fridrich
and full OLL+PLL learned in 6 months was probably to > > fast. If you
have been averaging the same for 2 months and made no > > progress
something is wrong! I think you can improve a lot by working > > on your
technique (fingertricks), recognition-speed, look-a-head and of > >
course: practice, practice, practice. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" > >
<ltunreal@> wrote: > > > > > > Hello, this is my first visit here. I
started solving in January of > > > this year, until now. I currently
average about 28-30 seconds using > > > the fridrich method and have
averaged this for about 2 months. I know > > > all of OLL and PLL as
well. I don't really see myself getting any > > > better, until I
get my DIY, maybe I'll cut off 3 seconds. > > > Will I get any
faster soon? Is my progress about average towards > > > everyone else?
When would I get a sub 20 average? > > > > > >
4542. Re: [Speed cubing group] Re: New Sq. 1 World Records From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 13:01:06 -0300 (ART)
http://pjgat09.gotdns.com/old/P3110022.jpg there's a wing edge
picture...if I understood correctly, I should do something like this:
http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg (shaving
a bit where is yellow) is that correct? how much should I shave? just a
tiny bit? Pedro "Pat (PJK)" <pjkcards@...> escreveu: I
tested this out the other day. I went ahead and shaved off a tiny bit on
each of the inter parts of the out edges. I put it back together, and it
makes a considerable different. Before my cube was decent, but still
hard. Now it moves real freely now. I think just 10 or so more solves
will make it perfect. Thanks Ron for the tips. On 7/11/07, Ron van
Bruchem <ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a
new cube in one week to set times under 2 > minutes. > Basically what I
do is scratch a very thin layer from the inner side of > the > outer
edges. Check out > http://www.speedcubing.com/images/outeredge.jpg for
some details (red part > > is scratched and smoothened a bit with a thin
knife, maybe 0.1mm is > enough). > > The new version of rubiks.com 5x5
seems is much even better, because for > that version they already made
the inner parts smaller. > > Have fun, > > Ron > > ----- Original
Message ----- > From: "mmwfung1985" <mmwfung1985@...
<mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > I don't understand your
argument. > > > Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think >
>that only someone who can achieve fast times can produce a cube that >
> these times can be achieved on. > > Everyone can turn fast. You
don't have to solve the cube to turn fast > on it to try loosening
the 5x5x5. And besides of it, it is more likely > that people become
fast cubers because they take a lot of time and > effort to practice. So
if someone never had a loose 5x5x5, apparently > they don't
practice a lot. So they will likely not be fast 5x5x5 > cubers anyway.
You have to suffer a bit (or maybe a lot) to become a > fast cuber and
have a loose cube. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make
them as tight or loose as you want within a week, but it is not > > for
the 5x5x5 event. Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think that >
> only someone who can achieve fast times can produce a cube that these
> > times can be achieved on. Perhaps the exception is the Olympic Cube,
> > but so far the only speedsolver with one of those (to my knowledge)
> > would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves the 5x5x5 in
over > > 4 minutes average use a Rubik's 5x5x5 that I would
consider loose and > > I have yet to see a competitor who does it in
under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose.
Even if you could get a loose > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4543. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 10:29:52 -0600
Hmm... well, that yellow isn't where I shaved. Take a look at
Ron's picture, and also this one:
http://vakt.idi.ntnu.no/apartment/Outer_edge_555_fit.jpg And you will
see Ron's picture is actually pretty good when you understand what
part he is drawing. On 7/19/07, Pedro <pedrosino1@...> wrote: > >
http://pjgat09.gotdns.com/old/P3110022.jpg > > there's a wing edge
picture...if I understood correctly, I should do > something like this:
> > http://i150.photobucket.com/albums/s107/Pedrosino/P3110022.jpg >
(shaving a bit where is yellow) > > is that correct? how much should I
shave? just a tiny bit? > > Pedro > > "Pat (PJK)"
<pjkcards@... <pjkcards%40gmail.com>> escreveu: I tested > this
out the other day. I went ahead and shaved off a tiny bit on > each of
the inter parts of the out edges. I put it back together, and it > makes
a considerable different. Before my cube was decent, but still hard. >
Now it moves real freely now. I think just 10 or so more solves will
make > it perfect. Thanks Ron for the tips. > > On 7/11/07, Ron van
Bruchem <ron@... <ron%40speedcubing.com>> > wrote: > > > > Hi
guys, > > > > For 5x5x5 I can prepare a new cube in one week to set
times under 2 > > minutes. > > Basically what I do is scratch a very
thin layer from the inner side of > > the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details (red >
part > > > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > > enough). > > > > The new version of rubiks.com 5x5 seems is
much even better, because for > > that version they already made the
inner parts smaller. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% >
40yahoo.com>> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent:
Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > > I don't understand your argument. >
> > > > Getting a loose cube there, one that times in the > > > 2:20s
and below are possible on, takes a lot of time and effort, > > > months
or even up to a year depending on who you ask. If you want a > > > cube
that is truly fast, you have to move fast on it, and I think > > >that
only someone who can achieve fast times can produce a cube that > > >
these times can be achieved on. > > > > Everyone can turn fast. You
don't have to solve the cube to turn fast > > on it to try
loosening the 5x5x5. And besides of it, it is more likely > > that
people become fast cubers because they take a lot of time and > > effort
to practice. So if someone never had a loose 5x5x5, apparently > > they
don't practice a lot. So they will likely not be fast 5x5x5 > >
cubers anyway. You have to suffer a bit (or maybe a lot) to become a > >
fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael
Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can
have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps
this is true for the 3x3x3, where you can buy DIYs and > > > make them
as tight or loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > > >
2:20s and below are possible on, takes a lot of time and effort, > > >
months or even up to a year depending on who you ask. If you want a > >
> cube that is truly fast, you have to move fast on it, and I think that
> > > only someone who can achieve fast times can produce a cube that
these > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > but so far the only speedsolver with one of those
(to my knowledge) > > > would definitely be considered one of the best
solvers in the world. > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
5x5x5 that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > > > > > > >
> > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text portions of
this message have been removed] > > > > > > Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4544. Re: [Speed cubing group] Re: New Sq. 1 World Records From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 13:52:16 -0300 (ART)
The last picture I showed was wrong :P this is the right way (thanks,
Joel...and Per for the pic)
http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg
so, how do you recommend doing it? sandpaper? Pedro "Pat
(PJK)" <pjkcards@...> escreveu: I tested this out the other day.
I went ahead and shaved off a tiny bit on each of the inter parts of the
out edges. I put it back together, and it makes a considerable
different. Before my cube was decent, but still hard. Now it moves real
freely now. I think just 10 or so more solves will make it perfect.
Thanks Ron for the tips. On 7/11/07, Ron van Bruchem <ron@...> wrote:
> > Hi guys, > > For 5x5x5 I can prepare a new cube in one week to set
times under 2 > minutes. > Basically what I do is scratch a very thin
layer from the inner side of > the > outer edges. Check out >
http://www.speedcubing.com/images/outeredge.jpg for some details (red
part > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > enough). > > The new version of rubiks.com 5x5 seems is much
even better, because for > that version they already made the inner
parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- >
From: "mmwfung1985" <mmwfung1985@...
<mmwfung1985%40yahoo.com>> > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, July 11, 2007 11:34 PM > Subject: [Speed cubing
group] Re: New Sq. 1 World Records > > I don't understand your
argument. > > > Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think >
>that only someone who can achieve fast times can produce a cube that >
> these times can be achieved on. > > Everyone can turn fast. You
don't have to solve the cube to turn fast > on it to try loosening
the 5x5x5. And besides of it, it is more likely > that people become
fast cubers because they take a lot of time and > effort to practice. So
if someone never had a loose 5x5x5, apparently > they don't
practice a lot. So they will likely not be fast 5x5x5 > cubers anyway.
You have to suffer a bit (or maybe a lot) to become a > fast cuber and
have a loose cube. > > Michael Fung > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > <mzrg@...> wrote: > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > make
them as tight or loose as you want within a week, but it is not > > for
the 5x5x5 event. Getting a loose cube there, one that times in the > >
2:20s and below are possible on, takes a lot of time and effort, > >
months or even up to a year depending on who you ask. If you want a > >
cube that is truly fast, you have to move fast on it, and I think that >
> only someone who can achieve fast times can produce a cube that these
> > times can be achieved on. Perhaps the exception is the Olympic Cube,
> > but so far the only speedsolver with one of those (to my knowledge)
> > would definitely be considered one of the best solvers in the world.
> > > > Besides - I have yet to see a competitor who solves the 5x5x5 in
over > > 4 minutes average use a Rubik's 5x5x5 that I would
consider loose and > > I have yet to see a competitor who does it in
under 2:30 use a Rubik's > > 5x5x5 that I would not consider loose.
Even if you could get a loose > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
Just got "Rubik's Revolution" billed as the "all new
spin on the world's number one cube" This is a total rip off!
It has NOTHING to do with Rubik's cube, it is made to look like
one, but does not eevn rotate or move. The whole thing is nothing more
than a flashing lights game similar to "Simon". What a rip
off. The ironic thing is that the package claims the "all new
spin" on the cube, when the product itself DOES NOT SPIN.
4547. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 13:37:20 -0600
Yes, that image is correct, and I also shaved off that very bottom part
a big, directly below and to the left of the red line. I just used a
sharp knife and ran it back and forth to shave up a bit. Ron said 0.1 of
a mm, so I just did a couple strokes until I think it was enough. On
7/19/07, Pedro <pedrosino1@...> wrote: > > The last picture I showed
was wrong :P > > this is the right way (thanks, Joel...and Per for the
pic) >
http://i150.photobucket.com/albums/s107/Pedrosino/Outer_edge_555_fit.jpg
> > so, how do you recommend doing it? sandpaper? > > Pedro > >
"Pat (PJK)" <pjkcards@... <pjkcards%40gmail.com>>
escreveu: I tested > this out the other day. I went ahead and shaved off
a tiny bit on > each of the inter parts of the out edges. I put it back
together, and it > makes a considerable different. Before my cube was
decent, but still hard. > Now it moves real freely now. I think just 10
or so more solves will make > it perfect. Thanks Ron for the tips. > >
On 7/11/07, Ron van Bruchem <ron@... <ron%40speedcubing.com>> >
wrote: > > > > Hi guys, > > > > For 5x5x5 I can prepare a new cube in
one week to set times under 2 > > minutes. > > Basically what I do is
scratch a very thin layer from the inner side of > > the > > outer
edges. Check out > > http://www.speedcubing.com/images/outeredge.jpg for
some details (red > part > > > > is scratched and smoothened a bit with
a thin knife, maybe 0.1mm is > > enough). > > > > The new version of
rubiks.com 5x5 seems is much even better, because for > > that version
they already made the inner parts smaller. > > > > Have fun, > > > > Ron
> > > > ----- Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@... <mmwfung1985%40yahoo.com><mmwfung1985% >
40yahoo.com>> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent:
Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed cubing group] Re:
New Sq. 1 World Records > > > > I don't understand your argument. >
> > > > Getting a loose cube there, one that times in the > > > 2:20s
and below are possible on, takes a lot of time and effort, > > > months
or even up to a year depending on who you ask. If you want a > > > cube
that is truly fast, you have to move fast on it, and I think > > >that
only someone who can achieve fast times can produce a cube that > > >
these times can be achieved on. > > > > Everyone can turn fast. You
don't have to solve the cube to turn fast > > on it to try
loosening the 5x5x5. And besides of it, it is more likely > > that
people become fast cubers because they take a lot of time and > > effort
to practice. So if someone never had a loose 5x5x5, apparently > > they
don't practice a lot. So they will likely not be fast 5x5x5 > >
cubers anyway. You have to suffer a bit (or maybe a lot) to become a > >
fast cuber and have a loose cube. > > > > Michael Fung > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael
Gottlieb" > > <mzrg@...> wrote: > > > > > > > And anyone can
have a loose cube, not just the best solvers. > > > > > > Ah. Perhaps
this is true for the 3x3x3, where you can buy DIYs and > > > make them
as tight or loose as you want within a week, but it is not > > > for the
5x5x5 event. Getting a loose cube there, one that times in the > > >
2:20s and below are possible on, takes a lot of time and effort, > > >
months or even up to a year depending on who you ask. If you want a > >
> cube that is truly fast, you have to move fast on it, and I think that
> > > only someone who can achieve fast times can produce a cube that
these > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > but so far the only speedsolver with one of those
(to my knowledge) > > > would definitely be considered one of the best
solvers in the world. > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
5x5x5 that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > > > > > > >
> > > > -- > My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text portions of
this message have been removed] > > > > > > Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Does anyone know if there is a blindfold
tutorial video of the stefan > pochmann simpler method. I feel if i
could see how the memorization > is actually done for someone, it would
help me understand much better > and help me get much faster. If not of
Stefan Pochmann's method, > another may do the job, Thanks. > >
-Kyle B. >
http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's
cycle method but at least it's something. David
4549. German Open 2007 Videos From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 23:50:31 -0000
Hi, I know, its been a while since German Open 2007, but I finally found
some time to cut my videos. Maybe some of you will enjoy watching them!
http://rinnsal.oph.rwth-aachen.de/~fw/GermanOpen2007/ Sorry if the files
are too large, but I dont wanted to reduce the resolution of the videos.
Have fun! Flo
4550. Re: Biggest difference between 1st and 2nd place in a
competition From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 02:35:40 -0000
Doing a quick scan on the site, the only one I found was at Idaho Open
2007... It had a 4.9x difference in top two spots in the 3x3 BLD event.
--- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > Kai Jiptner and I
were discussing the following after he reached 2nd > place on 3x3x3_bf
at the Czech Open last week: > 1st = 54.83, 2nd = 3:50.29. > This means
1st place is 4.2 times faster than 2nd place. > > Challenge: Was there
ever an event during a competition where there was > a bigger difference
between 1st and 2nd place? > > Answer: Probably not (but let us know if
we are wrong), untill a couple > of hours later. 5x5x5_bf: 1st =
10:05.16, 2nd = 1:15:41.90. Difference > = 7.51 times faster. (and this
is an alternative answer: 3x3x3_mbf: 1st > = 9:31/5 = 1:54.20, 2nd =
26:20/2 = 13:10.00. Difference = 6.92) > > Maybe Stefan could do a
database search?
It's a phrase... It means it's a new concept based on the
cube, in case you didn't catch that... --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm"
<jstrimm@...> wrote: > > Just got "Rubik's Revolution"
billed as the "all new spin on the > world's number one
cube" > > This is a total rip off! It has NOTHING to do with
Rubik's cube, it > is made to look like one, but does not eevn
rotate or move. The whole > thing is nothing more than a flashing lights
game similar to "Simon". > > What a rip off. > > The ironic
thing is that the package claims the "all new spin" on the >
cube, when the product itself DOES NOT SPIN. >
4552. Re: [Speed cubing group] Re: Blindfold Tutorial Video? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 19 Jul 2007 20:07:48 -0700 (PDT)
You don't need a video: its' easy to understand. David
<skaterinpain57@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@...> wrote: > > Does anyone know if there is a blindfold
tutorial video of the stefan > pochmann simpler method. I feel if i
could see how the memorization > is actually done for someone, it would
help me understand much better > and help me get much faster. If not of
Stefan Pochmann's method, > another may do the job, Thanks. > >
-Kyle B. >
http://www.freewebs.com/trumpeter321/cycle3x3x3blindfolded.htm It's
cycle method but at least it's something. David [Non-text portions
of this message have been removed]
Ye, but I fail to see how Rubik's Revulsion (misspelling
intended)is in any way based on the Rubik's Cube. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > It's a phrase... It means
it's a new concept based on the cube, in > case you didn't
catch that... > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Trimm" > <jstrimm@> wrote: > > > > Just got
"Rubik's Revolution" billed as the "all new spin on
the > > world's number one cube" > > > > This is a total rip
off! It has NOTHING to do with Rubik's cube, it > > is made to look
like one, but does not eevn rotate or move. The whole > > thing is
nothing more than a flashing lights game similar to "Simon". >
> > > What a rip off. > > > > The ironic thing is that the package
claims the "all new spin" on the > > cube, when the product
itself DOES NOT SPIN. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James Trimm"
<jstrimm@...> wrote: > > > Ye, but I fail to see how Rubik's
Revulsion (misspelling intended)is > in any way based on the
Rubik's Cube. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > <quirkcorsair566@> wrote: > > > > It's a
phrase... It means it's a new concept based on the cube, in > >
case you didn't catch that... > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm" > >
<jstrimm@> wrote: > > > > > > Just got "Rubik's
Revolution" billed as the "all new spin on the > > >
world's number one cube" > > > > > > This is a total rip off!
It has NOTHING to do with Rubik's cube, it > > > is made to look
like one, but does not eevn rotate or move. The whole > > > thing is
nothing more than a flashing lights game similar to "Simon". >
> > > > > What a rip off. > > > > > > The ironic thing is that the
package claims the "all new spin" on the > > > cube, when the
product itself DOES NOT SPIN. > > > > > > That phrase is pretty stupid.
Just as the real cube was making a comeback... Darn you product testers!
Let's summarize: 1) Using the Rubik's brand is mostly done for
marketing purposes. Having six faces so you can't see all colors at
once is the only other good reason to make it look like a cube. 2) It
doesn't turn, scramble, solve or involve insight. It isn't
even a puzzle. 3) The "mechanism"/electronics were basically
ripped/copied from another puzzle (search for a previous post by Stefan
Pochmann) So at first glance, it just looks like it is a purely
commercial toy and not a brain-challenge. BUT if you actually start
playing with it (preferably later in the evening, with friends and in a
silly/tipsy mood), it turns out to be pretty fun to do anyway. I could
easily leave it untoched for a month, but when I play with it, it is
fun! -------- Original Message -------- > From: "rubiksfriend"
<mooseman6792@...> > Sent: Friday, July 20, 2007 7:48 AM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing group]
Re: Rubik's Revolution Rip-Off > > --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm" >
<jstrimm@...> wrote: > > > > > > Ye, but I fail to see how
Rubik's Revulsion (misspelling intended)is > > in any way based on
the Rubik's Cube. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > >
<quirkcorsair566@> wrote: > > > > > > It's a phrase... It means
it's a new concept based on the cube, in > > > case you didn't
catch that... > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"James Trimm" > > > <jstrimm@> wrote: > > > > > > > > Just
got "Rubik's Revolution" billed as the "all new spin
on the > > > > world's number one cube" > > > > > > > > This
is a total rip off! It has NOTHING to do with Rubik's > cube, it >
> > > is made to look like one, but does not eevn rotate or move. The >
whole > > > > thing is nothing more than a flashing lights game similar
> to "Simon". > > > > > > > > What a rip off. > > > > > > > >
The ironic thing is that the package claims the "all new spin"
> on the > > > > cube, when the product itself DOES NOT SPIN. > > > > >
> > > > > That phrase is pretty stupid. Just as the real cube was making
a > comeback... Darn you product testers!
4556. re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Jul 2007 11:30:26 +0200
Nice find Jon! Kai, you can feel even better about your second place
right now! -------- Original Message -------- > From: "Jon
Choi" <quirkcorsair566@...> > Sent: Friday, July 20, 2007 4:50
AM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed cubing
group] Re: Biggest difference between 1st and 2nd place in a competition
> > Doing a quick scan on the site, the only one I found was at Idaho
Open > 2007... It had a 4.9x difference in top two spots in the 3x3 BLD
event. > > --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" > <avgalen@...> wrote: > > > > Kai Jiptner
and I were discussing the following after he reached 2nd > > place on
3x3x3_bf at the Czech Open last week: > > 1st = 54.83, 2nd = 3:50.29. >
> This means 1st place is 4.2 times faster than 2nd place. > > > >
Challenge: Was there ever an event during a competition where there was
> > a bigger difference between 1st and 2nd place? > > > > Answer:
Probably not (but let us know if we are wrong), untill a couple > > of
hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. Difference > >
= 7.51 times faster. (and this is an alternative answer: 3x3x3_mbf: 1st
> > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > >
> > Maybe Stefan could do a database search?
4557. Re: Biggest difference between 1st and 2nd place in a
competition From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 13:20:31 -0000
Hi :-) I guess there may be a different answer depending if you are
interested in the time ratio or time difference. For 4x4x4 blind 8 mins
and 12 mins has a difference of 240 secs and the ratio is 1.5 (3/2).
Take pyraminx speed 4 secs and 20 secs. Difference only 16 secs but the
ratio is a staggering 5. These are made-up examples :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Doing a quick scan on the site, the
only one I found was at Idaho Open > 2007... It had a 4.9x difference in
top two spots in the 3x3 BLD event. > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" >
<avgalen@> wrote: > > > > Kai Jiptner and I were discussing the
following after he reached 2nd > > place on 3x3x3_bf at the Czech Open
last week: > > 1st = 54.83, 2nd = 3:50.29. > > This means 1st place is
4.2 times faster than 2nd place. > > > > Challenge: Was there ever an
event during a competition where there was > > a bigger difference
between 1st and 2nd place? > > > > Answer: Probably not (but let us know
if we are wrong), untill a couple > > of hours later. 5x5x5_bf: 1st =
10:05.16, 2nd = 1:15:41.90. Difference > > = 7.51 times faster. (and
this is an alternative answer: 3x3x3_mbf: 1st > > = 9:31/5 = 1:54.20,
2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > > > Maybe Stefan could
do a database search? >
4558. re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 20 Jul 2007 16:54:50 +0200
Time ratio is what we were talking about. Otherwise I guess the biggest
difference would probably be in either megaminx, square-1 or 5x5x5.
-------- Original Message -------- > From: "Per Kristen
Fredlund" <aspiring_to_love@...> > Sent: Friday, July 20, 2007
3:27 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject: [Speed
cubing group] Re: Biggest difference between 1st and 2nd place in a
competition > > Hi :-) > > I guess there may be a different answer
depending if you are > interested in the time ratio or time difference.
> > For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and
> the ratio is 1.5 (3/2). > > Take pyraminx speed 4 secs and 20 secs.
Difference only 16 secs but > the ratio is a staggering 5. > > These are
made-up examples :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@...> wrote: > > > > Doing a quick scan on the site,
the only one I found was at Idaho > Open > > 2007... It had a 4.9x
difference in top two spots in the 3x3 BLD > event. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen" > >
<avgalen@> wrote: > > > > > > Kai Jiptner and I were discussing the
following after he reached > 2nd > > > place on 3x3x3_bf at the Czech
Open last week: > > > 1st = 54.83, 2nd = 3:50.29. > > > This means 1st
place is 4.2 times faster than 2nd place. > > > > > > Challenge: Was
there ever an event during a competition where > there was > > > a
bigger difference between 1st and 2nd place? > > > > > > Answer:
Probably not (but let us know if we are wrong), untill a > couple > > >
of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > Difference
> > > = 7.51 times faster. (and this is an alternative answer: >
3x3x3_mbf: 1st > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00.
Difference = 6.92) > > > > > > Maybe Stefan could do a database search?
> >
4559. Re: [Speed cubing group] Re: Biggest difference between 1st and
2nd place in a competition From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 17:17:48 +0200
What about the Belgian Open 2007 ? In multiple blindfolded the first one
had 7/7 and the second one had 4/5. How do you compute that difference ?
:p 2007/7/20, avgalen <avgalen@...>: > > Time ratio is what we were
talking about. Otherwise I guess the biggest > difference would probably
be in either megaminx, square-1 or 5x5x5. > > -------- Original Message
-------- > > From: "Per Kristen Fredlund"
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > Sent:
Friday, July 20, 2007 3:27 PM > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Subject: [Speed cubing group] Re: Biggest difference between 1st and
2nd > place in a competition > > > > Hi :-) > > > > I guess there may be
a different answer depending if you are > > interested in the time ratio
or time difference. > > > > For 4x4x4 blind 8 mins and 12 mins has a
difference of 240 secs and > > the ratio is 1.5 (3/2). > > > > Take
pyraminx speed 4 secs and 20 secs. Difference only 16 secs but > > the
ratio is a staggering 5. > > > > These are made-up examples :D > > > >
-Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jon Choi" > > <quirkcorsair566@...> wrote: > > > > > >
Doing a quick scan on the site, the only one I found was at Idaho > >
Open > > > 2007... It had a 4.9x difference in top two spots in the 3x3
BLD > > event. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "arnaudvangalen" > > > <avgalen@> wrote: > > > > > > > >
Kai Jiptner and I were discussing the following after he reached > > 2nd
> > > > place on 3x3x3_bf at the Czech Open last week: > > > > 1st =
54.83, 2nd = 3:50.29. > > > > This means 1st place is 4.2 times faster
than 2nd place. > > > > > > > > Challenge: Was there ever an event
during a competition where > > there was > > > > a bigger difference
between 1st and 2nd place? > > > > > > > > Answer: Probably not (but let
us know if we are wrong), untill a > > couple > > > > of hours later.
5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > > Difference > > > > =
7.51 times faster. (and this is an alternative answer: > > 3x3x3_mbf:
1st > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference =
6.92) > > > > > > > > Maybe Stefan could do a database search? > > > > >
> [Non-text portions of this message have been removed]
4560. [Speed cubing group] Re: Biggest difference between 1st and 2nd
place in a competition From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 18:21:40 -0000
In percent or something ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > What about the Belgian
Open 2007 ? > In multiple blindfolded the first one had 7/7 and the
second one had 4/5. > How do you compute that difference ? :p > >
2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what we were
talking about. Otherwise I guess the biggest > > difference would
probably be in either megaminx, square-1 or 5x5x5. > > > > --------
Original Message -------- > > > From: "Per Kristen Fredlund"
<aspiring_to_love@...<aspiring_to_love%40yahoo.no>> > > > > >
Sent: Friday, July 20, 2007 3:27 PM > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > > Subject: [Speed cubing group] Re: Biggest
difference between 1st and 2nd > > place in a competition > > > > > > Hi
:-) > > > > > > I guess there may be a different answer depending if you
are > > > interested in the time ratio or time difference. > > > > > >
For 4x4x4 blind 8 mins and 12 mins has a difference of 240 secs and > >
> the ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20
secs. Difference only 16 secs but > > > the ratio is a staggering 5. > >
> > > > These are made-up examples :D > > > > > > -Per > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Jon Choi" > > > <quirkcorsair566@>
wrote: > > > > > > > > Doing a quick scan on the site, the only one I
found was at Idaho > > > Open > > > > 2007... It had a 4.9x difference
in top two spots in the 3x3 BLD > > > event. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "arnaudvangalen" > > > > <avgalen@>
wrote: > > > > > > > > > > Kai Jiptner and I were discussing the
following after he reached > > > 2nd > > > > > place on 3x3x3_bf at the
Czech Open last week: > > > > > 1st = 54.83, 2nd = 3:50.29. > > > > >
This means 1st place is 4.2 times faster than 2nd place. > > > > > > > >
> > Challenge: Was there ever an event during a competition where > > >
there was > > > > > a bigger difference between 1st and 2nd place? > > >
> > > > > > > Answer: Probably not (but let us know if we are wrong),
untill a > > > couple > > > > > of hours later. 5x5x5_bf: 1st =
10:05.16, 2nd = 1:15:41.90. > > > Difference > > > > > = 7.51 times
faster. (and this is an alternative answer: > > > 3x3x3_mbf: 1st > > > >
> = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00. Difference = 6.92) > > >
> > > > > > > Maybe Stefan could do a database search? > > > > > > > > >
> > > > [Non-text portions of this message have been removed] >
Why do you advise against lubing the mechanism? On 7/15/07, Brian Le
<khoale1234567@...> wrote: > > Corwin is right. lubing it will make
it pop, but you will have a good > 4x4 speedcube. my advice: go ahead
and lube it, but don't overdo it. lube > the pieces like a regular
3x3, but DO NOT lube the center mechanism. > > dwarmaj <Dwarmaj@...
<Dwarmaj%40Hotmail.com>> wrote: My 4x4 was > very stiff before I
lubed it. Afterwards it turns very > > smoothly, but I have to be a bit
more careful with it when turning or > I'll get pops. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do
:). some people saying lube it some say > leave > > it alone :P. anyone
have a strong opinion either way? im not sure > > what i should do. > >
> > jeff > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I
lubricated it, I actually had no more problems with center > > > pieces.
;) > > > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay,
im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > >
> my 4x4 and it started poping like crazy. On the first session > > that
i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > >
> > -Corwin Shiu > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i
broke my revenge the first day i got it, and just > got > > > the > > >
> > replacement piece today (btw. bravo Cubesmith for great > > >
service). i do > > > > > not wish to break another piece the day i just
get it fixed > > > either. > > > > > what suggestions do yo have for
keeping all the pieces > > together. > > > no i > > > > > dont turn the
cube roughly at all. should i lube it right > > away, > > > or > > > > >
wait til it is worn down a bit more? lubing seems like it > > would > >
> help > > > > > it spin a bit easier and a bit harder to break off one
of the > > > feet to > > > > > the centers. let me know what you think.
> > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4562. How to reassemble Rubik's 2x2? From: "Corwin" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 20:10:52 -0000
I got my 2x2 yesterday and it poped as i was blindfold cubing with it.
Anyone know how to put it back together? Thanks Corwin Shiu
4563. Re: [Speed cubing group] Re: 4x4x4 maintenance From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 13:32:17 -0700 (PDT)
It doesn't really do anything to help, when I tried it. You can
lube it if you want, but I don't recommend it. Alexander Goldberg
<ajgold04@...> wrote: Why do you advise against lubing the mechanism?
On 7/15/07, Brian Le <khoale1234567@...> wrote: > > Corwin is right.
lubing it will make it pop, but you will have a good > 4x4 speedcube. my
advice: go ahead and lube it, but don't overdo it. lube > the
pieces like a regular 3x3, but DO NOT lube the center mechanism. > >
dwarmaj <Dwarmaj@... <Dwarmaj%40Hotmail.com>> wrote: My 4x4 was >
very stiff before I lubed it. Afterwards it turns very > > smoothly, but
I have to be a bit more careful with it when turning or > I'll get
pops. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > <no_reply@...> wrote: > > > > ok not sure what to do
:). some people saying lube it some say > leave > > it alone :P. anyone
have a strong opinion either way? im not sure > > what i should do. > >
> > jeff > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Timothy Sun" > > <linkpoke@> wrote: > > > > > > Once I
lubricated it, I actually had no more problems with center > > > pieces.
;) > > > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Corwin" <aznspazboi@> wrote: > > > > > > > > Okay,
im no expert at the 4x4, but DO NOT lubricate it. I > > lubricated > > >
> my 4x4 and it started poping like crazy. On the first session > > that
i > > > > speedcubed with it, a centerpeice snapped. > > > > > > > > > >
> > -Corwin Shiu > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> jeff17237 > > > > <no_reply@> wrote: > > > > > > > > > > Ok, so i
broke my revenge the first day i got it, and just > got > > > the > > >
> > replacement piece today (btw. bravo Cubesmith for great > > >
service). i do > > > > > not wish to break another piece the day i just
get it fixed > > > either. > > > > > what suggestions do yo have for
keeping all the pieces > > together. > > > no i > > > > > dont turn the
cube roughly at all. should i lube it right > > away, > > > or > > > > >
wait til it is worn down a bit more? lubing seems like it > > would > >
> help > > > > > it spin a bit easier and a bit harder to break off one
of the > > > feet to > > > > > the centers. let me know what you think.
> > > > > > > > > > thanks, > > > > > jeff > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
You advised against it vehemently as if doing it would ruin the cube.
[Non-text portions of this message have been removed]
4565. Re: [Speed cubing group] Re: 4x4x4 maintenance From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 20 Jul 2007 21:30:45 -0700 (PDT)
Sorry for the vehementacy. I wasn't feeling good at the point in
time that I wrote the reply. Therefore, a little vehement speech was a
result of my languid mood. I apologize for replying to your message in
such angry manner. You get the idea.. I suggest you ask others as a
precaution. I'm not an expert at Revenge... Alexander Goldberg
<ajgold04@...> wrote: You advised against it vehemently as if doing
it would ruin the cube. [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4566. [Speed cubing group] Re: Biggest difference between 1st and 2nd
place in a compe From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jul 2007 06:58:50 -0000
I assume we can only count the correctly solved cubes in the ratio
process. That is how I calculated ratios while searching. And yes, I
went through every competition, although rather quickly. Arnaud said:
"3x3x3_mbf: 1st = 9:31/5 = 1:54.20, 2nd = 26:20/2 = 13:10.00.
Difference = 6.92" --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > What
about the Belgian Open 2007 ? > In multiple blindfolded the first one
had 7/7 and the second one had 4/5. > How do you compute that difference
? :p > > 2007/7/20, avgalen <avgalen@...>: > > > > Time ratio is what
we were talking about. Otherwise I guess the biggest > > difference
would probably be in either megaminx, square-1 or 5x5x5. > > > >
-------- Original Message -------- > > > From: "Per Kristen
Fredlund" <aspiring_to_love@...<aspiring_to_love%40yahoo.no>>
> > > > > Sent: Friday, July 20, 2007 3:27 PM > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Subject: [Speed cubing group] Re: Biggest difference between 1st
and 2nd > > place in a competition > > > > > > Hi :-) > > > > > > I
guess there may be a different answer depending if you are > > >
interested in the time ratio or time difference. > > > > > > For 4x4x4
blind 8 mins and 12 mins has a difference of 240 secs and > > > the
ratio is 1.5 (3/2). > > > > > > Take pyraminx speed 4 secs and 20 secs.
Difference only 16 secs but > > > the ratio is a staggering 5. > > > > >
> These are made-up examples :D > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > >
> > Doing a quick scan on the site, the only one I found was at Idaho >
> > Open > > > > 2007... It had a 4.9x difference in top two spots in
the 3x3 BLD > > > event. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "arnaudvangalen" > > > > <avgalen@> wrote: > > > > > >
> > > > Kai Jiptner and I were discussing the following after he reached
> > > 2nd > > > > > place on 3x3x3_bf at the Czech Open last week: > > >
> > 1st = 54.83, 2nd = 3:50.29. > > > > > This means 1st place is 4.2
times faster than 2nd place. > > > > > > > > > > Challenge: Was there
ever an event during a competition where > > > there was > > > > > a
bigger difference between 1st and 2nd place? > > > > > > > > > > Answer:
Probably not (but let us know if we are wrong), untill a > > > couple >
> > > > of hours later. 5x5x5_bf: 1st = 10:05.16, 2nd = 1:15:41.90. > >
> Difference > > > > > = 7.51 times faster. (and this is an alternative
answer: > > > 3x3x3_mbf: 1st > > > > > = 9:31/5 = 1:54.20, 2nd = 26:20/2
= 13:10.00. Difference = 6.92) > > > > > > > > > > Maybe Stefan could do
a database search? > > > > > > > > > > > > > [Non-text portions of this
message have been removed] >
i can not find anywhere that has the codes etc. or speed solving a
rubik's cube (i class this as under a minute). i can currently
solve a rubik's cube in roughly 1-2 minutes and i was wondering if
anyone could help by telling me how to get my time underneath 1 minute.
4569. Czech Open 2007 - Report From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jul 2007 11:18:17 -0000
Hello, I justs finished my report about the Czech Open 2007. It can be
found here :
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007
Hope you like it! Feel free to leave comments. :-) Gilles
It doesn't seem you have been searching very hard. A Google search
for "speed solve rubik's cube" yielded several useful
sites. The links section of this group also has plenty. So did you
actually look, or did you come straight here and expect people to spoon
feed you information? We are much more likely to help those who help
themselves. Keep that in mind. Have a nice day Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > i can not find anywhere that has the
codes etc. or speed solving a > rubik's cube (i class this as under
a minute). i can currently solve a > rubik's cube in roughly 1-2
minutes and i was wondering if anyone > could help by telling me how to
get my time underneath 1 minute. >
You can get it shipped to australia online. --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia
i can buy 1 of these >
4572. Re: [Speed cubing group] Re: Speed Solving From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jul 2007 10:03:39 -0700 (PDT)
ARE YOU SERIOUS!?!?!? You cannot find a good website that teaches you
how to speedsolve?!?!?! You must be kidding. Just do what Shelly says
and google it. Don't be lazy, it only takes a few minutes
"Practice, practice, practice." Brian aznseashell
<no_reply@yahoogroups.com> wrote: It doesn't seem you have been
searching very hard. A Google search for "speed solve rubik's
cube" yielded several useful sites. The links section of this group
also has plenty. So did you actually look, or did you come straight here
and expect people to spoon feed you information? We are much more likely
to help those who help themselves. Keep that in mind. Have a nice day
Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > > i can not
find anywhere that has the codes etc. or speed solving a > rubik's
cube (i class this as under a minute). i can currently solve a >
rubik's cube in roughly 1-2 minutes and i was wondering if anyone >
could help by telling me how to get my time underneath 1 minute. >
[Non-text portions of this message have been removed]
4573. learning on big cubes From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 21 Jul 2007 20:31:29 -0000
I started solving with the solution that was available from the mail in
form that came with my 3x3x3 R/C. I've never learned another
method. I don't consider myself a speed cuber, but can do it in
less that 2 min. easy. I've since purchased a meffert's 4x and
5x and have learned how to solve using the solution for the 5x on that
site. (but still use my already learned method to set the bottom 4
corners) and bottom edges. then I use: 1) B u' B' u B'
r' B r and 2) B H' B' H B' M' B M and 3) B d
B' d' B' l B l to move and set 3 sets of edges also
sometimes a slice is in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above
then... (UuH) D' then do move 1,2,or 3 again. and then move D'
and u',H', or d to put it all back again. then a variation of
that for the points and crosses around the centers precede with F and R
turns as required then... 4) b u' b' u Bb' r' b r B
for the points and 5) b H' b' H Bb' M' b M B for the
crosses undo the F and R turns previously made. often I turn the mirror
of the above moves looking at the left face instead of the right face as
above noted as needed. (I haven't been good enough to do the
inverse of these moves yet without messing up) I just do them twice when
I need too. I've tried to solve the 4x and 5x with a method I found
online at www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves
the centers first then sets the edges together, and then goes about
solving just as if it where a 3x3. I like this idea, but am finding it
very difficult as there are too many algs to remember for moving the
edges around without disrupting the centers. I also find it
uncomfortable to work the back of the cube like that does. anyone got a
helpful idea?
Remember, also, that just about any method can be used to solve a
rubik's cube under 1 minute with practice. I've heard stories
of people averaging sub-20 with beginner layer by layer methods. Unless
you're sight-solving with a blindfold method, I refuse to believe
that you can't solve under a minute without a bit more practice.
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > It doesn't seem you have been
searching very hard. A Google search for > "speed solve
rubik's cube" yielded several useful sites. The links >
section of this group also has plenty. > > So did you actually look, or
did you come straight here and expect > people to spoon feed you
information? We are much more likely to help > those who help
themselves. Keep that in mind. > > Have a nice day > > Shelley > > > ---
In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > > > i can not find anywhere that has
the codes etc. or speed solving a > > rubik's cube (i class this as
under a minute). i can currently solve a > > rubik's cube in
roughly 1-2 minutes and i was wondering if anyone > > could help by
telling me how to get my time underneath 1 minute. > > >
4575. Re: learning on big cubes From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jul 2007 05:36:20 -0000
Okay, I just read the first couple paragraphs (up to the algorithms) and
your last one. AlchemistMatt's site is very bad, in my opinion. The
fastest solve I managed to pull of using his method was still super-6
(centers 2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts are okay,
but the algorithms are not. Centers should be done intuitively and the
first 10 edges also intuitively. Check out bigcubes.com. There is also
nothing stopping you from making cube rotations and applying the
algorithms from a different angle. Hope it helps. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I started solving with the solution
that was available from the mail > in form that came with my 3x3x3 R/C.
> > I've never learned another method. I don't consider myself
a speed > cuber, but can do it in less that 2 min. easy. > > I've
since purchased a meffert's 4x and 5x and have learned how to >
solve using the solution for the 5x on that site. (but still use my >
already learned method to set the bottom 4 corners) and bottom edges. >
then I use: > 1) B u' B' u B' r' B r and > 2) B
H' B' H B' M' B M and > 3) B d B' d'
B' l B l to move and set 3 sets of edges > > > also sometimes a
slice is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... >
> (UuH) D' > > then do move 1,2,or 3 again. > and then move D'
and u',H', or d to put it all back again. then a > variation
of that for the points and crosses around the centers > > precede with F
and R turns as required then... > > 4) b u' b' u Bb'
r' b r B for the points and > 5) b H' b' H Bb'
M' b M B for the crosses > > undo the F and R turns previously
made. > > often I turn the mirror of the above moves looking at the left
face > instead of the right face as above noted as needed. > > (I
haven't been good enough to do the inverse of these moves yet >
without messing up) I just do them twice when I need too. > > I've
tried to solve the 4x and 5x with a method I found online at >
www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the >
centers first then sets the edges together, and then goes about >
solving just as if it where a 3x3. > > I like this idea, but am finding
it very difficult as there are too > many algs to remember for moving
the edges around without disrupting > the centers. > > I also find it
uncomfortable to work the back of the cube like that > does. > > anyone
got a helpful idea? >
you do get internet in Australia correct? cube4you.com 9puzzles.com
rubiks.com ebay.com edsthinkshop.com/shop.html they are everywhere...
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > > does anyone wknow where in Australia
i can buy 1 of these >
...Says the post in an online newsgroup. --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > you do get internet in Australia correct? > cube4you.com
9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they
are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > > > does
anyone wknow where in Australia i can buy 1 of these > > >
4578. [Speed cubing group] Re: New Sq. 1 World Records From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jul 2007 21:26:04 -0000
I finally got around to doing this on my 5x5x5 cube. Well, my experience
is that although doing this modification did improve the cube a bit it
is definitely not a 'silver bullet'... it's still hard to
turn, especially the outer slices, and I don't feel that I would be
able to "set times under 2 minutes" with this cube unless I
did serious strength training on my fingers and wrists. I did do an
average of 12 on the cube, to see if it would improve a bit with time,
and the best solve of the average was 2:14. That's not that bad,
but I wouldn't be any more likely to call my cube 'fast'
than I would before. --Michael Gottlieb --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube
in one week to set times under 2 minutes. > Basically what I do is
scratch a very thin layer from the inner side of the > outer edges.
Check out > http://www.speedcubing.com/images/outeredge.jpg for some
details (red part > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the inner
parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- >
From: "mmwfung1985" <mmwfung1985@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11,
2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World
Records > > > I don't understand your argument. > > > Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides of
it, it is more likely > that people become fast cubers because they take
a lot of time and > effort to practice. So if someone never had a loose
5x5x5, apparently > they don't practice a lot. So they will likely
not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > fast cuber and have a loose cube. > > Michael Fung >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose
cube, not just the best solvers. > > > > Ah. Perhaps this is true for
the 3x3x3, where you can buy DIYs and > > make them as tight or loose as
you want within a week, but it is not > > for the 5x5x5 event. Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so far
the only speedsolver with one of those (to my knowledge) > > would
definitely be considered one of the best solvers in the world. > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in over >
> 4 minutes average use a Rubik's 5x5x5 that I would consider loose
and > > I have yet to see a competitor who does it in under 2:30 use a
Rubik's > > 5x5x5 that I would not consider loose. Even if you
could get a loose > > 5x5x5 out of the box, the disparity is definitely
there. > > >
4579. Re: [Speed cubing group] Re: New Sq. 1 World Records From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jul 2007 21:28:08 -0300 (ART)
Yeah, I kinda feel the same way...I think the cube is a bit better, but
still hard to turn...like you said, specially the outer layers... and my
best time so far is around 3:30 ;p so...after doing that modification,
how much "work" is needed for the cube to become good? (I
already worked on it quite a bit, lubed and so...) Pedro Michael
Gottlieb <mzrg@...> escreveu: I finally got around to doing this on
my 5x5x5 cube. Well, my experience is that although doing this
modification did improve the cube a bit it is definitely not a
'silver bullet'... it's still hard to turn, especially
the outer slices, and I don't feel that I would be able to
"set times under 2 minutes" with this cube unless I did
serious strength training on my fingers and wrists. I did do an average
of 12 on the cube, to see if it would improve a bit with time, and the
best solve of the average was 2:14. That's not that bad, but I
wouldn't be any more likely to call my cube 'fast' than I
would before. --Michael Gottlieb --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > For 5x5x5 I can prepare a new cube
in one week to set times under 2 minutes. > Basically what I do is
scratch a very thin layer from the inner side of the > outer edges.
Check out > http://www.speedcubing.com/images/outeredge.jpg for some
details (red part > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is enough). > > The new version of rubiks.com 5x5 seems is
much even better, because for > that version they already made the inner
parts smaller. > > Have fun, > > Ron > > ----- Original Message ----- >
From: "mmwfung1985" <mmwfung1985@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, July 11,
2007 11:34 PM > Subject: [Speed cubing group] Re: New Sq. 1 World
Records > > > I don't understand your argument. > > > Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think > >that only someone who can
achieve fast times can produce a cube that > > these times can be
achieved on. > > Everyone can turn fast. You don't have to solve
the cube to turn fast > on it to try loosening the 5x5x5. And besides of
it, it is more likely > that people become fast cubers because they take
a lot of time and > effort to practice. So if someone never had a loose
5x5x5, apparently > they don't practice a lot. So they will likely
not be fast 5x5x5 > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > fast cuber and have a loose cube. > > Michael Fung >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Michael
Gottlieb" > <mzrg@> wrote: > > > > > And anyone can have a loose
cube, not just the best solvers. > > > > Ah. Perhaps this is true for
the 3x3x3, where you can buy DIYs and > > make them as tight or loose as
you want within a week, but it is not > > for the 5x5x5 event. Getting a
loose cube there, one that times in the > > 2:20s and below are possible
on, takes a lot of time and effort, > > months or even up to a year
depending on who you ask. If you want a > > cube that is truly fast, you
have to move fast on it, and I think that > > only someone who can
achieve fast times can produce a cube that these > > times can be
achieved on. Perhaps the exception is the Olympic Cube, > > but so far
the only speedsolver with one of those (to my knowledge) > > would
definitely be considered one of the best solvers in the world. > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in over >
> 4 minutes average use a Rubik's 5x5x5 that I would consider loose
and > > I have yet to see a competitor who does it in under 2:30 use a
Rubik's > > 5x5x5 that I would not consider loose. Even if you
could get a loose > > 5x5x5 out of the box, the disparity is definitely
there. > > > Flickr agora em português. Você cria, todo mundo vê. Saiba
mais. [Non-text portions of this message have been removed]
4580. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 22 Jul 2007 20:35:24 -0600
Maybe you guys didn't shave enough off... or maybe use more
silicone to make them run smoother. Of course you have to use your cube
more to make it more loose, but it did a real job on my 5x5. On 7/22/07,
Pedro <pedrosino1@yahoo.com.br> wrote: > > Yeah, I kinda feel the
same way...I think the cube is a bit better, but > still hard to
turn...like you said, specially the outer layers... > > and my best time
so far is around 3:30 ;p > > so...after doing that modification, how
much "work" is needed for the cube > to become good? (I
already worked on it quite a bit, lubed and so...) > > Pedro > > Michael
Gottlieb <mzrg@... <mzrg%40verizon.net>> escreveu: I > finally got
around to doing this on my 5x5x5 cube. > > > Well, my experience is that
although doing this modification did > improve the cube a bit it is
definitely not a 'silver bullet'... it's > still hard to
turn, especially the outer slices, and I don't feel that > I would
be able to "set times under 2 minutes" with this cube unless I
> did serious strength training on my fingers and wrists. > > I did do
an average of 12 on the cube, to see if it would improve a > bit with
time, and the best solve of the average was 2:14. That's not > that
bad, but I wouldn't be any more likely to call my cube
'fast' > than I would before. > > --Michael Gottlieb > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > >
> > For 5x5x5 I can prepare a new cube in one week to set times under 2
> minutes. > > Basically what I do is scratch a very thin layer from the
inner side > of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details > (red
part > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is
much even better, because > for > > that version they already made the
inner parts smaller. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed
cubing group] Re: New Sq. 1 World Records > > > > > > I don't
understand your argument. > > > > > Getting a loose cube there, one that
times in the > > > 2:20s and below are possible on, takes a lot of time
and effort, > > > months or even up to a year depending on who you ask.
If you want a > > > cube that is truly fast, you have to move fast on
it, and I think > > >that only someone who can achieve fast times can
produce a cube that > > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn
fast > > on it to try loosening the 5x5x5. And besides of it, it is more
likely > > that people become fast cubers because they take a lot of
time and > > effort to practice. So if someone never had a loose 5x5x5,
apparently > > they don't practice a lot. So they will likely not
be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > > fast cuber and have a loose cube. > > > > Michael
Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > >
make them as tight or loose as you want within a week, but it is not > >
> for the 5x5x5 event. Getting a loose cube there, one that times in the
> > > 2:20s and below are possible on, takes a lot of time and effort, >
> > months or even up to a year depending on who you ask. If you want a
> > > cube that is truly fast, you have to move fast on it, and I think
that > > > only someone who can achieve fast times can produce a cube
that these > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > but so far the only speedsolver with one of those
(to my knowledge) > > > would definitely be considered one of the best
solvers in the world. > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
5x5x5 that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > > > > > > >
> > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais.
> > [Non-text portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4581. Re: How to reassemble Rubik's 2x2? From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 03:47:31 -0000
I blew mine up once too. I think I superglued it together the last time,
so I won't be able to take it apart and give you (and everyone
else) really good directions. However, I do remember most of how I did
it because I had to do trial and error to re-assemble, and I was unable
to find any kind of hints on the web. Make sure you have all the pieces
first. I was missing one for the first several attempts, and I made it
nowhere. There should be a 3-dimensional cross with 6 axles on it. There
should be 3 pieces that are shaped like chess rooks (like a castles
spire) that fit over the axles and spin freely. The other 3 rook shapes
are just like the 3 fixed axles on the cross. You should also have 12
pieces shaped like strange sandwiches. 3 of them are different from the
others...they have a side that is longer than the other. The last, of
course, are the 8 cubies. Pick one of the corners to be your
cornerstone. Make it red-yellow-blue if your cube has one. Start
assembling the bottom level of the cube, with the blue side down. You
must assemble it correctly, but I'm assuming you knew that if
you're blindsolving. ;) Once you have the 4 bottom cubies lying on
the table, take 2 of the sandwiches with a longer side and drop them
between the cubies so that the longer side of the sandwich is inside the
slot on the cornerstone side. MAKE SURE that the longer of the 2 sides
is slid into the cornerstone cubie. Failure to do this will result in a
locked up cube. For example, if your cornerstone is R-Y-B, one sandwich
will be between the 2 cubies with a red face, and the other will be
between those with a yellow face. Again, the longer sides must be in the
cornerstone cubie. The 9-degree angle of the sandwich should point
toward what will be the center of the cube. Take 2 of the even-sided
sandwiches and place them in the other 2 spaces between the cubies. The
4 sandwiches will probably slide together toward the center, but
you'll fix that in the next step. Take the third uneven sandwich
piece and slide it into the cornerstone. Again, the longer side needs to
be on the cornerstone's slot. Half of this sandwich should be
sticking out because there are no cubies on the top. Take 3 of the even
sandwiches and slide them the same way, so that you have a layer of 4
sandwiches hanging out above the bottom row of cubies. Now, you can drop
the cross into the middle. Drop the cross into the space so that the 3
fixed rooks are touching the 3 sides of the cornerstone cubie. Use the
cross to push the 4 bottom sandwiches out away from the center of the
cube while you drop it into place. Slide the rest of the rooks onto the
other 3 arms. >From here, it's going to be tough. I really
can't picture how I did this step anymore. You've got a solid
start at this point, so it should alright to do trial and error to fit
the last 4 cubies on. The cubies then need to slide over the sandwiches
while they are being pushed over the rook pieces. Did one of the cubies
break or pull apart? That's the only way I can think of this cube
coming apart. If that is the case, then it should be the last cubie to
be added to the assembly. Put the other 3 on, and then slide the panel
into place, followed by the rest of the separated cubie. It should be
completed. I would hold it very carefully and rotate across all 3 axes.
Make sure you don't allow the broken cubie to come apart and make
it all explode again. One you've determined that it's solid
enough, slide the broken cubie apart and glue it together as you put it
back on. If no panel came off, I have no idea how to put that last cubie
on. I'm not even sure how they would have put it together at the
factory. If that is the case, however, I'd find which one of the
panels was attached at assembly time and try to pry it apart. Otherwise,
it would be really difficult to re-assemble...or take apart while
blindsolving, for that matter. Good luck...let us know how it turns out.
And if I'm wrong on the piece count inside, let me know that too.
This is the first time I've ever typed this all out, so I'd
like to know if I remembered it correctly (it was 5 years ago when mine
broke). I wish I could post pictures, but I'd have to break a glue
bond to get mine apart again. Adam aplarsen@... --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin"
<aznspazboi@...> wrote: > > I got my 2x2 yesterday and it poped as i
was blindfold cubing with it. > Anyone know how to put it back together?
> > Thanks > Corwin Shiu >
4582. Japan Open - 2007 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 05:06:55 +0100 (BST)
I am going to compete in Japan Open - 2007. I will be there from 26th
evening to 31st early morning. I will be staying with my dad in Tokyo
International Hostel. If any of you going to Japan Open - 2007, I am
interested in meeting ou. Plz let me know. my e-mail id is bencube@...
J.Bernett Orlando --------------------------------- Get the freedom to
save as many mails as you wish. Click here to know how. [Non-text
portions of this message have been removed]
4583. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 00:03:51 -0500
How would you physically modify a 4x4x4 to run smoother? I bought one
(Rubik's) on 9spuzzles and it was a piece of shit, so I took a file
and some 400 grit sandpaper and began testing modifications - I think
the puzzle was initially a lemon. All my attempts were unsuccessful,
showing no benefit, but detriment instead. I have a new 4x4x4 that
I'm beginning to break in, and after reading your posts (Ron, Pat,
etc.) I'm curious if any of you have reduced the thickness of
plastic of certain pieces in the 4x4x4 and successfully decreased the
internal friction (similar to how you've done with the 5x5x5). Has
anybody written something about this that I've not found? Alex
[Non-text portions of this message have been removed]
4584. Cube meeting in Rotterdam (Netherlands) From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 09:26:20 -0000
Hi everyone, On August 12th (sunday) I will have an informal cube
meeting at my place in Rotterdam. Everyone is welcome from 11 in the
morning untill late at night. Please let me know if you would like to
come so I can have enough drinks/food/tables/chairs etc. The address
will be Johannes Meulsteestraat 35 3065 HC Rotterdam
4585. Re: 5x5x5 modification (was New Sq. 1 World Records) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 13:28:32 -0300 (ART)
Maybe was that...I was afraid of shaving too much...and that was a
really annoying job...lol...I was kinda tired of doing that...or maybe I
was doing it wrong :P I lubed it several times already... Pedro
"Pat (PJK)" <pjkcards@...> escreveu: Maybe you guys
didn't shave enough off... or maybe use more silicone to make them
run smoother. Of course you have to use your cube more to make it more
loose, but it did a real job on my 5x5. On 7/22/07, Pedro
<pedrosino1@...> wrote: > > Yeah, I kinda feel the same way...I think
the cube is a bit better, but > still hard to turn...like you said,
specially the outer layers... > > and my best time so far is around 3:30
;p > > so...after doing that modification, how much "work" is
needed for the cube > to become good? (I already worked on it quite a
bit, lubed and so...) > > Pedro > > Michael Gottlieb <mzrg@...
<mzrg%40verizon.net>> escreveu: I > finally got around to doing this
on my 5x5x5 cube. > > > Well, my experience is that although doing this
modification did > improve the cube a bit it is definitely not a
'silver bullet'... it's > still hard to turn, especially
the outer slices, and I don't feel that > I would be able to
"set times under 2 minutes" with this cube unless I > did
serious strength training on my fingers and wrists. > > I did do an
average of 12 on the cube, to see if it would improve a > bit with time,
and the best solve of the average was 2:14. That's not > that bad,
but I wouldn't be any more likely to call my cube 'fast'
> than I would before. > > --Michael Gottlieb > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ron van Bruchem" > <ron@...> wrote: > > > > Hi guys, > >
> > For 5x5x5 I can prepare a new cube in one week to set times under 2
> minutes. > > Basically what I do is scratch a very thin layer from the
inner side > of the > > outer edges. Check out > >
http://www.speedcubing.com/images/outeredge.jpg for some details > (red
part > > is scratched and smoothened a bit with a thin knife, maybe
0.1mm is > enough). > > > > The new version of rubiks.com 5x5 seems is
much even better, because > for > > that version they already made the
inner parts smaller. > > > > Have fun, > > > > Ron > > > > -----
Original Message ----- > > From: "mmwfung1985"
<mmwfung1985@...> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > Sent: Wednesday, July 11, 2007 11:34 PM > > Subject: [Speed
cubing group] Re: New Sq. 1 World Records > > > > > > I don't
understand your argument. > > > > > Getting a loose cube there, one that
times in the > > > 2:20s and below are possible on, takes a lot of time
and effort, > > > months or even up to a year depending on who you ask.
If you want a > > > cube that is truly fast, you have to move fast on
it, and I think > > >that only someone who can achieve fast times can
produce a cube that > > > these times can be achieved on. > > > >
Everyone can turn fast. You don't have to solve the cube to turn
fast > > on it to try loosening the 5x5x5. And besides of it, it is more
likely > > that people become fast cubers because they take a lot of
time and > > effort to practice. So if someone never had a loose 5x5x5,
apparently > > they don't practice a lot. So they will likely not
be fast 5x5x5 > > cubers anyway. You have to suffer a bit (or maybe a
lot) to become a > > fast cuber and have a loose cube. > > > > Michael
Fung > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Michael Gottlieb" > > <mzrg@> wrote: > > > > > > > And
anyone can have a loose cube, not just the best solvers. > > > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > >
make them as tight or loose as you want within a week, but it is not > >
> for the 5x5x5 event. Getting a loose cube there, one that times in the
> > > 2:20s and below are possible on, takes a lot of time and effort, >
> > months or even up to a year depending on who you ask. If you want a
> > > cube that is truly fast, you have to move fast on it, and I think
that > > > only someone who can achieve fast times can produce a cube
that these > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > but so far the only speedsolver with one of those
(to my knowledge) > > > would definitely be considered one of the best
solvers in the world. > > > > > > Besides - I have yet to see a
competitor who solves the 5x5x5 in over > > > 4 minutes average use a
Rubik's 5x5x5 that I would consider loose and > > > I have yet to
see a competitor who does it in under 2:30 use a Rubik's > > >
5x5x5 that I would not consider loose. Even if you could get a loose > >
> 5x5x5 out of the box, the disparity is definitely there. > > > > > > >
> > > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais.
> > [Non-text portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4586. Re: [Speed cubing group] learning on big cubes From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Jul 2007 11:06:43 +0200
5x5x5 can be done intuitively with only 1 extra (really easy) algorithm.
I made video tutorials for it: http://www.youtube.com/arnaudvg -----
Original Message ----- From: segnet3745117 To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 21, 2007
10:31 PM Subject: [Speed cubing group] learning on big cubes I started
solving with the solution that was available from the mail in form that
came with my 3x3x3 R/C. I've never learned another method. I
don't consider myself a speed cuber, but can do it in less that 2
min. easy. I've since purchased a meffert's 4x and 5x and have
learned how to solve using the solution for the 5x on that site. (but
still use my already learned method to set the bottom 4 corners) and
bottom edges. then I use: 1) B u' B' u B' r' B r and
2) B H' B' H B' M' B M and 3) B d B' d'
B' l B l to move and set 3 sets of edges also sometimes a slice is
in BL+ BR+ FL- and FR- so I do move 1,2,or 3 above then... (UuH) D'
then do move 1,2,or 3 again. and then move D' and u',H',
or d to put it all back again. then a variation of that for the points
and crosses around the centers precede with F and R turns as required
then... 4) b u' b' u Bb' r' b r B for the points and
5) b H' b' H Bb' M' b M B for the crosses undo the F
and R turns previously made. often I turn the mirror of the above moves
looking at the left face instead of the right face as above noted as
needed. (I haven't been good enough to do the inverse of these
moves yet without messing up) I just do them twice when I need too.
I've tried to solve the 4x and 5x with a method I found online at
www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the
centers first then sets the edges together, and then goes about solving
just as if it where a 3x3. I like this idea, but am finding it very
difficult as there are too many algs to remember for moving the edges
around without disrupting the centers. I also find it uncomfortable to
work the back of the cube like that does. anyone got a helpful idea?
[Non-text portions of this message have been removed]
Does anyone have any tips for F2L? My F2L avg is about 21 seconds. My
cross to F2L time is bad too, I'm not that great with cross, I get
4-7 sec there. Should I know what color is left of blue and stuff?
Should I do d and d' turns on F2L and learn them from all different
angles? I need some expert help because I plan to average sub 20 by the
end of this year. :)
4588. Re: How to reassemble Rubik's 2x2? From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 17:11:41 -0000
Wow, thanks for all the info. Unfortunately, it was a pop, so no pieces
were damaged. That made the last piece impossible(at least for me) to
pull it over the wedge thing. I plan on buying a 2x2 eastsheen later, so
hopefully that doesn't happen again. Thanks though. Oh and you did
get all the pieces right =) Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
<aplarsen@...> wrote: > > I blew mine up once too. I think I
superglued it together the last > time, so I won't be able to take
it apart and give you (and everyone > else) really good directions.
However, I do remember most of how I > did it because I had to do trial
and error to re-assemble, and I was > unable to find any kind of hints
on the web. > > Make sure you have all the pieces first. I was missing
one for the > first several attempts, and I made it nowhere. There
should be a > 3-dimensional cross with 6 axles on it. There should be 3
pieces that > are shaped like chess rooks (like a castles spire) that
fit over the > axles and spin freely. The other 3 rook shapes are just
like the 3 > fixed axles on the cross. You should also have 12 pieces
shaped like > strange sandwiches. 3 of them are different from the
others...they > have a side that is longer than the other. The last, of
course, are > the 8 cubies. > > Pick one of the corners to be your
cornerstone. Make it > red-yellow-blue if your cube has one. Start
assembling the bottom > level of the cube, with the blue side down. You
must assemble it > correctly, but I'm assuming you knew that if
you're blindsolving. ;) > > Once you have the 4 bottom cubies lying
on the table, take 2 of the > sandwiches with a longer side and drop
them between the cubies so that > the longer side of the sandwich is
inside the slot on the cornerstone > side. MAKE SURE that the longer of
the 2 sides is slid into the > cornerstone cubie. Failure to do this
will result in a locked up > cube. For example, if your cornerstone is
R-Y-B, one sandwich will be > between the 2 cubies with a red face, and
the other will be between > those with a yellow face. Again, the longer
sides must be in the > cornerstone cubie. The 9-degree angle of the
sandwich should point > toward what will be the center of the cube. > >
Take 2 of the even-sided sandwiches and place them in the other 2 >
spaces between the cubies. The 4 sandwiches will probably slide >
together toward the center, but you'll fix that in the next step. >
> Take the third uneven sandwich piece and slide it into the >
cornerstone. Again, the longer side needs to be on the
cornerstone's > slot. Half of this sandwich should be sticking out
because there are > no cubies on the top. Take 3 of the even sandwiches
and slide them > the same way, so that you have a layer of 4 sandwiches
hanging out > above the bottom row of cubies. > > Now, you can drop the
cross into the middle. Drop the cross into the > space so that the 3
fixed rooks are touching the 3 sides of the > cornerstone cubie. Use the
cross to push the 4 bottom sandwiches out > away from the center of the
cube while you drop it into place. Slide > the rest of the rooks onto
the other 3 arms. > > From here, it's going to be tough. I really
can't picture how I did > this step anymore. You've got a
solid start at this point, so it > should alright to do trial and error
to fit the last 4 cubies on. > > The cubies then need to slide over the
sandwiches while they are being > pushed over the rook pieces. Did one
of the cubies break or pull > apart? That's the only way I can
think of this cube coming apart. If > that is the case, then it should
be the last cubie to be added to the > assembly. Put the other 3 on, and
then slide the panel into place, > followed by the rest of the separated
cubie. > > It should be completed. I would hold it very carefully and
rotate > across all 3 axes. Make sure you don't allow the broken
cubie to come > apart and make it all explode again. One you've
determined that it's > solid enough, slide the broken cubie apart
and glue it together as you > put it back on. > > If no panel came off,
I have no idea how to put that last cubie on. > I'm not even sure
how they would have put it together at the factory. > If that is the
case, however, I'd find which one of the panels was > attached at
assembly time and try to pry it apart. Otherwise, it > would be really
difficult to re-assemble...or take apart while > blindsolving, for that
matter. > > Good luck...let us know how it turns out. And if I'm
wrong on the > piece count inside, let me know that too. This is the
first time I've > ever typed this all out, so I'd like to know
if I remembered it > correctly (it was 5 years ago when mine broke). I
wish I could post > pictures, but I'd have to break a glue bond to
get mine apart again. > > Adam > aplarsen@... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" >
<aznspazboi@> wrote: > > > > I got my 2x2 yesterday and it poped as i
was blindfold cubing with it. > > Anyone know how to put it back
together? > > > > Thanks > > Corwin Shiu > > >
4589. Re: Czech Open 2007 - Report From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 17:22:47 -0000
I have now posted some pictures:
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
Hope you like them. :-) Gilles --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello, > > I justs finished my report
about the Czech Open 2007. > It can be found here : >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > >
Hope you like it! > Feel free to leave comments. :-) > Gilles >
I think you need to know the colorscheme of your cube. An easy way is
this (somewhat philosophical): There are 3 elements on the cube, spread
on opposite sides each: Water (Green-Blue) Fire (Red-Orange) Light
(White-Yellow) If you look at a cube you always see three colors and
from that you can immediately know what the other three are. If you want
to know your color-scheme even better you can practice by looking at
only 2 colors and calculate the other 4 (hint: BOY or
Blue-Orange-Yellow). A very good way to practice this is Ortega on a
2x2x2 or Centers on a 4x4x4. If you learned how to do F2L intuitively,
check to see if you don't wast to many moves. 7 moves is the
average. Learning F2L from all angles is a good thing and if you learned
F2L intuitively this should come naturally. This also means that d and
d' turns will not be necessary very often. Don't be afraid to
use cube-rotations to avoid a B' U B situation though! And 4 to 7
seconds for cross should become 2 to 3 seconds. You can plan those 7
moves for 15 seconds! It seems that you know what you can do to improve
so all you need to do is train, train, train and than practice,
practice, practice. (P.S. I don't use regular F2L myself. I use a
simpler but slower version of it called keyhole. I can average around
15/16 seconds for Cross+F2L) ----- Original Message ----- From: ltunreal
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007
6:57 PM Subject: [Speed cubing group] F2L tips?? Does anyone have any
tips for F2L? My F2L avg is about 21 seconds. My cross to F2L time is
bad too, I'm not that great with cross, I get 4-7 sec there. Should
I know what color is left of blue and stuff? Should I do d and d'
turns on F2L and learn them from all different angles? I need some
expert help because I plan to average sub 20 by the end of this year. :)
[Non-text portions of this message have been removed]
4591. Update Group Descriprion From: "James Trimm" <jstrimm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 17:45:39 -0000
Hey the Group discription says you can join the chatroom on weekends....
Yahoo shut down the YahooGroups chat rooms A LONG TIME AGO. The owner
and/or moderators may want to update the Group description.
4592. Re: [Speed cubing group] Re: Czech Open 2007 - Report From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 23 Jul 2007 20:35:28 +0200
More pictures would be appreciated, but those give a good impression
about the entire 4 days. (I really wish we had a video of the
"Excuse me, can I have a big Cola"->"NO!" and
"Is this pizza home made"->"Ananas" conversations)
----- Original Message ----- From: gillesvdp To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, July 23, 2007 7:22
PM Subject: [Speed cubing group] Re: Czech Open 2007 - Report I have now
posted some pictures:
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
Hope you like them. :-) Gilles --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp"
<gillesvdp@...> wrote: > > Hello, > > I justs finished my report
about the Czech Open 2007. > It can be found here : >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > >
Hope you like it! > Feel free to leave comments. :-) > Gilles >
[Non-text portions of this message have been removed]
4593. Re: [Speed cubing group] Re: Czech Open 2007 - Report From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 20:55:25 +0200
You can check www.speedcubing.ch for Thomas' pictures. ;-) Gilles
2007/7/23, Arnaud van Galen <avgalen@...>: > > More pictures would be
appreciated, but those give a good impression > about the entire 4 days.
> > (I really wish we had a video of the "Excuse me, can I have a
big > Cola"->"NO!" and "Is this pizza home
made"->"Ananas" conversations) > > ----- Original Message
----- > From: gillesvdp > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, July 23, 2007 7:22 PM > Subject: [Speed cubing group]
Re: Czech Open 2007 - Report > > I have now posted some pictures: > > >
http://www.gillesvdp.com/cube/index.php/2007/07/23/3-czech-open-2007-pictures
> > Hope you like them. :-) > Gilles > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "gillesvdp" > <gillesvdp@...> wrote: > > > > Hello, > > >
> I justs finished my report about the Czech Open 2007. > > It can be
found here : > >
http://www.gillesvdp.com/cube/index.php/2007/07/21/2-czech-open-2007 > >
> > Hope you like it! > > Feel free to leave comments. :-) > > Gilles >
> > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4594. Re: Update Group Descriprion From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 19:37:19 -0000
Thank you James for pointing that out, I had not noticed to be honest.
I've updated the description accordingly. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "James Trimm"
<jstrimm@...> wrote: > > > Hey the Group discription says you can
join the chatroom on weekends.... > Yahoo shut down the YahooGroups chat
rooms A LONG TIME AGO. The owner > and/or moderators may want to update
the Group description. >
4595. Re: How to reassemble Rubik's 2x2? From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 20:21:53 -0000
Glad to know I had most of it right. If you look on all of the cubies,
you should be able to find one that has a seam on it. That's where
mine came apart. One of those slide-over panels should be able to pop
off, even if it requires a bit of forcing. Adam --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Wow, thanks for all the info.
Unfortunately, it was a pop, so no > pieces were damaged. That made the
last piece impossible(at least for > me) to pull it over the wedge
thing. I plan on buying a 2x2 eastsheen > later, so hopefully that
doesn't happen again. Thanks though. Oh and > you did get all the
pieces right =) > > Corwin Shiu > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" >
<aplarsen@> wrote: > > > > I blew mine up once too. I think I
superglued it together the last > > time, so I won't be able to
take it apart and give you (and everyone > > else) really good
directions. However, I do remember most of how I > > did it because I
had to do trial and error to re-assemble, and I was > > unable to find
any kind of hints on the web. > > > > Make sure you have all the pieces
first. I was missing one for the > > first several attempts, and I made
it nowhere. There should be a > > 3-dimensional cross with 6 axles on
it. There should be 3 pieces that > > are shaped like chess rooks (like
a castles spire) that fit over the > > axles and spin freely. The other
3 rook shapes are just like the 3 > > fixed axles on the cross. You
should also have 12 pieces shaped like > > strange sandwiches. 3 of them
are different from the others...they > > have a side that is longer than
the other. The last, of course, are > > the 8 cubies. > > > > Pick one
of the corners to be your cornerstone. Make it > > red-yellow-blue if
your cube has one. Start assembling the bottom > > level of the cube,
with the blue side down. You must assemble it > > correctly, but
I'm assuming you knew that if you're blindsolving. ;) > > > >
Once you have the 4 bottom cubies lying on the table, take 2 of the > >
sandwiches with a longer side and drop them between the cubies so that >
> the longer side of the sandwich is inside the slot on the cornerstone
> > side. MAKE SURE that the longer of the 2 sides is slid into the > >
cornerstone cubie. Failure to do this will result in a locked up > >
cube. For example, if your cornerstone is R-Y-B, one sandwich will be >
> between the 2 cubies with a red face, and the other will be between >
> those with a yellow face. Again, the longer sides must be in the > >
cornerstone cubie. The 9-degree angle of the sandwich should point > >
toward what will be the center of the cube. > > > > Take 2 of the
even-sided sandwiches and place them in the other 2 > > spaces between
the cubies. The 4 sandwiches will probably slide > > together toward the
center, but you'll fix that in the next step. > > > > Take the
third uneven sandwich piece and slide it into the > > cornerstone.
Again, the longer side needs to be on the cornerstone's > > slot.
Half of this sandwich should be sticking out because there are > > no
cubies on the top. Take 3 of the even sandwiches and slide them > > the
same way, so that you have a layer of 4 sandwiches hanging out > > above
the bottom row of cubies. > > > > Now, you can drop the cross into the
middle. Drop the cross into the > > space so that the 3 fixed rooks are
touching the 3 sides of the > > cornerstone cubie. Use the cross to push
the 4 bottom sandwiches out > > away from the center of the cube while
you drop it into place. Slide > > the rest of the rooks onto the other 3
arms. > > > > From here, it's going to be tough. I really
can't picture how I did > > this step anymore. You've got a
solid start at this point, so it > > should alright to do trial and
error to fit the last 4 cubies on. > > > > The cubies then need to slide
over the sandwiches while they are being > > pushed over the rook
pieces. Did one of the cubies break or pull > > apart? That's the
only way I can think of this cube coming apart. If > > that is the case,
then it should be the last cubie to be added to the > > assembly. Put
the other 3 on, and then slide the panel into place, > > followed by the
rest of the separated cubie. > > > > It should be completed. I would
hold it very carefully and rotate > > across all 3 axes. Make sure you
don't allow the broken cubie to come > > apart and make it all
explode again. One you've determined that it's > > solid
enough, slide the broken cubie apart and glue it together as you > > put
it back on. > > > > If no panel came off, I have no idea how to put that
last cubie on. > > I'm not even sure how they would have put it
together at the factory. > > If that is the case, however, I'd find
which one of the panels was > > attached at assembly time and try to pry
it apart. Otherwise, it > > would be really difficult to
re-assemble...or take apart while > > blindsolving, for that matter. > >
> > Good luck...let us know how it turns out. And if I'm wrong on
the > > piece count inside, let me know that too. This is the first time
I've > > ever typed this all out, so I'd like to know if I
remembered it > > correctly (it was 5 years ago when mine broke). I wish
I could post > > pictures, but I'd have to break a glue bond to get
mine apart again. > > > > Adam > > aplarsen@ > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin" > >
<aznspazboi@> wrote: > > > > > > I got my 2x2 yesterday and it poped
as i was blindfold cubing with it. > > > Anyone know how to put it back
together? > > > > > > Thanks > > > Corwin Shiu > > > > > >
4596. My 3x3 is really tight for some reason... From: "neilmbrewer" <nbrewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 21:45:47 -0000
I only started cubing about a month ago, and figured my cube was normal.
However, I recently talked a friend into purchasing one. His, right out
of the box feels MUCH looser than mine. I've not used silicon on it
yet, but will be soon. Is it normal for some cubes to just be tighter
than others straight from the factory? If so, how can I make it faster
for speed cubing? Do I understand correctly I can no longer access the
screws and springs? I have a Rubik's brand cube like:
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/cubh
ex.gif Also, where can I purchase one of the rounded Olympic 7x7 cubes?
TIA!
4597. Re: [Speed cubing group] learning on big cubes From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 21:58:50 -0000
I watched your videos on 5x edges and centers. an excelent job! very
helpfull. however, Im haveing trouble seeing it slow enough to get it
down. can you put the algs for the edges in writing here? thanx it looks
like you are dividing it into 2 parts with a setup move in between. does
it matter where you "store" the completed edges?are there any
spots you should not put them to avoid messing them up? yesterday I
discovered a method(on the 4x ) that puts an edge together and stores it
in the U slice. when it's full you turn the cube over (make U the D
and D the U ) and build and store 4 more. leaving 4 working edges. then
there is more special moves to fix them. I dont have it down yet. (i
like your method better). I'd love to have it in writing so i can
print it out. does your method also work on the 4x? of cource you wont
have a center edge piece to aim for. one will just have to imagine one I
guess. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > 5x5x5 can be done intuitively
with only 1 extra (really easy) algorithm. I made video tutorials for
it: http://www.youtube.com/arnaudvg > > ----- Original Message ----- >
From: segnet3745117 > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Saturday, July 21, 2007 10:31 PM > Subject: [Speed cubing group]
learning on big cubes > > > I started solving with the solution that was
available from the mail > in form that came with my 3x3x3 R/C. > >
I've never learned another method. I don't consider myself a
speed > cuber, but can do it in less that 2 min. easy. > > I've
since purchased a meffert's 4x and 5x and have learned how to >
solve using the solution for the 5x on that site. (but still use my >
already learned method to set the bottom 4 corners) and bottom edges. >
then I use: > 1) B u' B' u B' r' B r and > 2) B
H' B' H B' M' B M and > 3) B d B' d'
B' l B l to move and set 3 sets of edges > > also sometimes a slice
is in BL+ BR+ FL- and FR- so I do > move 1,2,or 3 above then... > >
(UuH) D' > > then do move 1,2,or 3 again. > and then move D'
and u',H', or d to put it all back again. then a > variation
of that for the points and crosses around the centers > > precede with F
and R turns as required then... > > 4) b u' b' u Bb'
r' b r B for the points and > 5) b H' b' H Bb'
M' b M B for the crosses > > undo the F and R turns previously
made. > > often I turn the mirror of the above moves looking at the left
face > instead of the right face as above noted as needed. > > (I
haven't been good enough to do the inverse of these moves yet >
without messing up) I just do them twice when I need too. > > I've
tried to solve the 4x and 5x with a method I found online at >
www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the >
centers first then sets the edges together, and then goes about >
solving just as if it where a 3x3. > > I like this idea, but am finding
it very difficult as there are too > many algs to remember for moving
the edges around without disrupting > the centers. > > I also find it
uncomfortable to work the back of the cube like that > does. > > anyone
got a helpful idea? > > > > > > [Non-text portions of this message have
been removed] >
4598. Re: learning on big cubes From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 22:23:14 -0000
Thanks for the help Jon, your site is very helpful with the java cubes
and all, and it will be even better when it can clear up some uncovered
details. it left me with a lot of questions... like this...(quotation
from your site) "pairing up edges can be done almost entirely with
the method shown below, the idea is a very familiar one, fix something,
replace it with something else that isn't fixed to move the fixed
group out of the way, then restore what part was broke while fixing the
first group." this is so generic, it leaves me wondering how to
setup, where to position the edges, where not to put solved ones etc...
how not to undo already done edges. how many solved edges are able to be
done this way before another method must be used, if any. forgive me if
I've missed something here, I am a beginner at cubing, Ive only
"learned algs" to blindly handle what needs done. never really
understanding whats going on. just being amazed every time I get to a
solved state. (following detailed instructions) and have been able to
get somewhat good at it on the 3x. being "intuitive" is
something I'm not to good at yet. segnet --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Okay, I just read the first couple
paragraphs (up to the algorithms) > and your last one.
AlchemistMatt's site is very bad, in my opinion. > The fastest
solve I managed to pull of using his method was still > super-6 (centers
2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the
algorithms are not. Centers should be done > intuitively and the first
10 edges also intuitively. Check out > bigcubes.com. > > There is also
nothing stopping you from making cube rotations and > applying the
algorithms from a different angle. > > Hope it helps. > > Jon Choi > >
--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
> <segnet3745117@> wrote: > > > > I started solving with the solution
that was available from the mail > > in form that came with my 3x3x3
R/C. > > > > I've never learned another method. I don't
consider myself a speed > > cuber, but can do it in less that 2 min.
easy. > > > > I've since purchased a meffert's 4x and 5x and
have learned how to > > solve using the solution for the 5x on that
site. (but still use my > > already learned method to set the bottom 4
corners) and bottom edges. > > then I use: > > 1) B u' B' u
B' r' B r and > > 2) B H' B' H B' M' B M
and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I
do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do
move 1,2,or 3 again. > > and then move D' and u',H', or d
to put it all back again. then a > > variation of that for the points
and crosses around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B
for the points and > > 5) b H' b' H Bb' M' b M B for
the crosses > > > > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left face > >
instead of the right face as above noted as needed. > > > > (I
haven't been good enough to do the inverse of these moves yet > >
without messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > >
centers first then sets the edges together, and then goes about > >
solving just as if it where a 3x3. > > > > I like this idea, but am
finding it very difficult as there are too > > many algs to remember for
moving the edges around without disrupting > > the centers. > > > > I
also find it uncomfortable to work the back of the cube like that > >
does. > > > > anyone got a helpful idea? > > >
4599. Re: My 3x3 is really tight for some reason... From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 22:28:00 -0000
Yes. That's normal. If you want a cube more suitable for
speedcubing, you can try your luck with another store bought cube, or
you can buy one of the DIY kits from Rubiks.com, which allows you to
adjust the tightness of the screws. --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer"
<nbrewer@...> wrote: > > I only started cubing about a month ago, and
figured my cube was > normal. However, I recently talked a friend into
purchasing one. His, > right out of the box feels MUCH looser than mine.
I've not used silicon > on it yet, but will be soon. Is it normal
for some cubes to just be > tighter than others straight from the
factory? If so, how can I make it > faster for speed cubing? Do I
understand correctly I can no longer > access the screws and springs? >
I have a Rubik's brand cube like: >
https://secure.rubiks.com/images/lvl4/produc/products/rubbrn/clasic/c
ubh > ex.gif > > Also, where can I purchase one of the rounded Olympic
7x7 cubes? > > TIA! >
4600. Re: [Speed cubing group] Re: learning on big cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 17:11:58 -0700 (PDT)
well not to be a party pooper but that is actually mine and frank
morris' site, maybe i can help you with your misunderstandings. the
main idea in the beginner edges method is that you do have a lot of
freedom so that's why it sounds so generic, if you're using
the basic method there is very few things you can do to screw up fixed
edges already, and there isn't really a setup just get the pieces
across from each other as shown in the example applet, slice them
together, and when you kick it to either side, don't replace it
with an edge you've already fixed. simple as that. however i
recommend that you check out the advanced method as it is much better,
and the same basic ideas apply, the only difference is there is a ring
that you dpnt want fixed edges ( either E or M for most cubers) if
you'd like to message me on yim feel free to do so at anytime, glad
you like the site segnet3745117 <segnet3745117@...> wrote: Thanks for
the help Jon, your site is very helpful with the java cubes and all, and
it will be even better when it can clear up some uncovered details. it
left me with a lot of questions... like this...(quotation from your
site) "pairing up edges can be done almost entirely with the method
shown below, the idea is a very familiar one, fix something, replace it
with something else that isn't fixed to move the fixed group out of
the way, then restore what part was broke while fixing the first
group." this is so generic, it leaves me wondering how to setup,
where to position the edges, where not to put solved ones etc... how not
to undo already done edges. how many solved edges are able to be done
this way before another method must be used, if any. forgive me if
I've missed something here, I am a beginner at cubing, Ive only
"learned algs" to blindly handle what needs done. never really
understanding whats going on. just being amazed every time I get to a
solved state. (following detailed instructions) and have been able to
get somewhat good at it on the 3x. being "intuitive" is
something I'm not to good at yet. segnet --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Okay, I just read the first couple
paragraphs (up to the algorithms) > and your last one.
AlchemistMatt's site is very bad, in my opinion. > The fastest
solve I managed to pull of using his method was still > super-6 (centers
2.5-3 min, edges 3 min, 3x3x3 1 min). The concepts > are okay, but the
algorithms are not. Centers should be done > intuitively and the first
10 edges also intuitively. Check out > bigcubes.com. > > There is also
nothing stopping you from making cube rotations and > applying the
algorithms from a different angle. > > Hope it helps. > > Jon Choi > >
--- In speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
> <segnet3745117@> wrote: > > > > I started solving with the solution
that was available from the mail > > in form that came with my 3x3x3
R/C. > > > > I've never learned another method. I don't
consider myself a speed > > cuber, but can do it in less that 2 min.
easy. > > > > I've since purchased a meffert's 4x and 5x and
have learned how to > > solve using the solution for the 5x on that
site. (but still use my > > already learned method to set the bottom 4
corners) and bottom edges. > > then I use: > > 1) B u' B' u
B' r' B r and > > 2) B H' B' H B' M' B M
and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I
do > > move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do
move 1,2,or 3 again. > > and then move D' and u',H', or d
to put it all back again. then a > > variation of that for the points
and crosses around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B
for the points and > > 5) b H' b' H Bb' M' b M B for
the crosses > > > > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left face > >
instead of the right face as above noted as needed. > > > > (I
haven't been good enough to do the inverse of these moves yet > >
without messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > >
centers first then sets the edges together, and then goes about > >
solving just as if it where a 3x3. > > > > I like this idea, but am
finding it very difficult as there are too > > many algs to remember for
moving the edges around without disrupting > > the centers. > > > > I
also find it uncomfortable to work the back of the cube like that > >
does. > > > > anyone got a helpful idea? > > >
--------------------------------- Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us.
[Non-text portions of this message have been removed]
Okay I'll learn my color scheme, that's probably why I'm
not so good with the cross. Thanks. :) --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I think you need to know the colorscheme of
your cube. An easy way is this (somewhat philosophical): > > There are 3
elements on the cube, spread on opposite sides each: > Water
(Green-Blue) > Fire (Red-Orange) > Light (White-Yellow) > > If you look
at a cube you always see three colors and from that you can immediately
know what the other three are. If you want to know your color-scheme
even better you can practice by looking at only 2 colors and calculate
the other 4 (hint: BOY or Blue-Orange-Yellow). A very good way to
practice this is Ortega on a 2x2x2 or Centers on a 4x4x4. > > If you
learned how to do F2L intuitively, check to see if you don't wast
to many moves. 7 moves is the average. > > Learning F2L from all angles
is a good thing and if you learned F2L intuitively this should come
naturally. This also means that d and d' turns will not be
necessary very often. Don't be afraid to use cube-rotations to
avoid a B' U B situation though! > > And 4 to 7 seconds for cross
should become 2 to 3 seconds. You can plan those 7 moves for 15 seconds!
> > It seems that you know what you can do to improve so all you need to
do is train, train, train and than practice, practice, practice. > >
(P.S. I don't use regular F2L myself. I use a simpler but slower
version of it called keyhole. I can average around 15/16 seconds for
Cross+F2L) > > ----- Original Message ----- > From: ltunreal > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, July 23, 2007
6:57 PM > Subject: [Speed cubing group] F2L tips?? > > > Does anyone
have any tips for F2L? My F2L avg is about 21 seconds. My > cross to F2L
time is bad too, I'm not that great with cross, I get 4-7 > sec
there. Should I know what color is left of blue and stuff? Should > I do
d and d' turns on F2L and learn them from all different angles? I >
need some expert help because I plan to average sub 20 by the end of >
this year. :) > > > > > > [Non-text portions of this message have been
removed] >
4602. Re: [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1
World Records) From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jul 2007 00:02:29 -0600
Maybe Ron or Per have somemore tips. I just wrote what I did, and it
worked fine with me. On 7/23/07, Pedro <pedrosino1@...> wrote: > >
Maybe was that...I was afraid of shaving too much...and that was a >
really annoying job...lol...I was kinda tired of doing that...or maybe I
was > doing it wrong :P > > I lubed it several times already... > >
Pedro > > "Pat (PJK)" <pjkcards@...
<pjkcards%40gmail.com>> escreveu: Maybe > you guys didn't shave
enough off... or maybe use more silicone to make > them run smoother. Of
course you have to use your cube more to make it > more > loose, but it
did a real job on my 5x5. > > On 7/22/07, Pedro
<pedrosino1@yahoo.com.br <pedrosino1%40yahoo.com.br>> > wrote: > >
> > Yeah, I kinda feel the same way...I think the cube is a bit better,
but > > still hard to turn...like you said, specially the outer
layers... > > > > and my best time so far is around 3:30 ;p > > > >
so...after doing that modification, how much "work" is needed
for the > cube > > to become good? (I already worked on it quite a bit,
lubed and so...) > > > > Pedro > > > > Michael Gottlieb
<mzrg@verizon.net <mzrg%40verizon.net><mzrg%40verizon.net>>
escreveu: I > > finally got around to doing this on my 5x5x5 cube. > > >
> > > Well, my experience is that although doing this modification did >
> improve the cube a bit it is definitely not a 'silver
bullet'... it's > > still hard to turn, especially the outer
slices, and I don't feel that > > I would be able to "set
times under 2 minutes" with this cube unless I > > did serious
strength training on my fingers and wrists. > > > > I did do an average
of 12 on the cube, to see if it would improve a > > bit with time, and
the best solve of the average was 2:14. That's not > > that bad,
but I wouldn't be any more likely to call my cube 'fast'
> > than I would before. > > > > --Michael Gottlieb > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Ron van
Bruchem" > > <ron@...> wrote: > > > > > > Hi guys, > > > > > >
For 5x5x5 I can prepare a new cube in one week to set times under 2 > >
minutes. > > > Basically what I do is scratch a very thin layer from the
inner side > > of the > > > outer edges. Check out > > >
http://www.speedcubing.com/images/outeredge.jpg for some details > >
(red part > > > is scratched and smoothened a bit with a thin knife,
maybe 0.1mm is > > enough). > > > > > > The new version of rubiks.com
5x5 seems is much even better, because > > for > > > that version they
already made the inner parts smaller. > > > > > > Have fun, > > > > > >
Ron > > > > > > ----- Original Message ----- > > > From:
"mmwfung1985" <mmwfung1985@...> > > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent:
Wednesday, July 11, 2007 11:34 PM > > > Subject: [Speed cubing group]
Re: New Sq. 1 World Records > > > > > > > > > I don't understand
your argument. > > > > > > > Getting a loose cube there, one that times
in the > > > > 2:20s and below are possible on, takes a lot of time and
effort, > > > > months or even up to a year depending on who you ask. If
you want a > > > > cube that is truly fast, you have to move fast on it,
and I think > > > >that only someone who can achieve fast times can
produce a cube that > > > > these times can be achieved on. > > > > > >
Everyone can turn fast. You don't have to solve the cube to turn
fast > > > on it to try loosening the 5x5x5. And besides of it, it is
more likely > > > that people become fast cubers because they take a lot
of time and > > > effort to practice. So if someone never had a loose
5x5x5, apparently > > > they don't practice a lot. So they will
likely not be fast 5x5x5 > > > cubers anyway. You have to suffer a bit
(or maybe a lot) to become a > > > fast cuber and have a loose cube. > >
> > > > Michael Fung > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Michael
Gottlieb" > > > <mzrg@> wrote: > > > > > > > > > And anyone can
have a loose cube, not just the best solvers. > > > > > > > > Ah.
Perhaps this is true for the 3x3x3, where you can buy DIYs and > > > >
make them as tight or loose as you want within a week, but it is not > >
> > for the 5x5x5 event. Getting a loose cube there, one that times in >
the > > > > 2:20s and below are possible on, takes a lot of time and
effort, > > > > months or even up to a year depending on who you ask. If
you want a > > > > cube that is truly fast, you have to move fast on it,
and I think > that > > > > only someone who can achieve fast times can
produce a cube that > these > > > > times can be achieved on. Perhaps
the exception is the Olympic Cube, > > > > but so far the only
speedsolver with one of those (to my knowledge) > > > > would definitely
be considered one of the best solvers in the world. > > > > > > > >
Besides - I have yet to see a competitor who solves the 5x5x5 in > over
> > > > 4 minutes average use a Rubik's 5x5x5 that I would consider
loose > and > > > > I have yet to see a competitor who does it in under
2:30 use a > Rubik's > > > > 5x5x5 that I would not consider loose.
Even if you could get a loose > > > > 5x5x5 out of the box, the
disparity is definitely there. > > > > > > > > > > > > > > > > > > >
Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > >
[Non-text portions of this message have been removed] > > > > > > > > --
> My Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > [Non-text portions of
this message have been removed] > > > > > > Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] > > > -- My Webpage: http://www.pjkcubed.com
Computer Cleanup: http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4603. Re: [Speed cubing group] Re: New Sq. 1 World Records From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 23 Jul 2007 23:59:29 -0600
Alex, When I got my 4x4 Rubiks, it was very tight. However, I messed
with it somewhat, then added silicone, and within a couple days it was
perfect for me. I am not sure how common it is, but it is the same now
as it was back then, and I really like it. Sub-60 second solves are for
sure possible on it. On 7/22/07, Alexander Goldberg <ajgold04@...>
wrote: > > How would you physically modify a 4x4x4 to run smoother? I
bought one > (Rubik's) on 9spuzzles and it was a piece of shit, so
I took a file and > some > 400 grit sandpaper and began testing
modifications - I think the puzzle > was > initially a lemon. All my
attempts were unsuccessful, showing no benefit, > but detriment instead.
> > I have a new 4x4x4 that I'm beginning to break in, and after
reading your > posts (Ron, Pat, etc.) I'm curious if any of you
have reduced the > thickness > of plastic of certain pieces in the 4x4x4
and successfully decreased the > internal friction (similar to how
you've done with the 5x5x5). > > Has anybody written something
about this that I've not found? > > Alex > > [Non-text portions of
this message have been removed] > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4604. UK Open 2007 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jul 2007 09:58:48 -0000
Hi everyone, The UK Open 2007 website has been launched, you can
register to take part in the competition which takes place on Saturday,
November 10th. The website can be found at
http://www.cubestation.co.uk/cs2/index.php?page=ukchamps2007/index or
http://tinyurl.com/2juj3h If you have any queries, drop me a line, you
know the address :) All the best, DanH
4605. [Speed cubing group] Re: New Sq. 1 World Records From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jul 2007 10:00:40 -0000
Perhaps you would consider sending it to me then? :) I lubed my brand
new 4x4x4 with silicon, and it immediately went too loose. It has more
lock-ups than a high security prison. Now I am desperately in need of a
competition 4x4x4 :( Cheers, Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Alex, > When I got my 4x4 Rubiks, it was
very tight. However, I messed with it > somewhat, then added silicone,
and within a couple days it was perfect for > me. I am not sure how
common it is, but it is the same now as it was back > then, and I really
like it. Sub-60 second solves are for sure possible on > it. > > On
7/22/07, Alexander Goldberg <ajgold04@...> wrote: > > > > How would
you physically modify a 4x4x4 to run smoother? I bought one > >
(Rubik's) on 9spuzzles and it was a piece of shit, so I took a file
and > > some > > 400 grit sandpaper and began testing modifications - I
think the puzzle > > was > > initially a lemon. All my attempts were
unsuccessful, showing no benefit, > > but detriment instead. > > > > I
have a new 4x4x4 that I'm beginning to break in, and after reading
your > > posts (Ron, Pat, etc.) I'm curious if any of you have
reduced the > > thickness > > of plastic of certain pieces in the 4x4x4
and successfully decreased the > > internal friction (similar to how
you've done with the 5x5x5). > > > > Has anybody written something
about this that I've not found? > > > > Alex > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
4606. [Speed cubing group] Re: 5x5x5 modification (was New Sq. 1 World
Records) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jul 2007 13:31:01 -0000
Hmmm .. More tips? Well dont shave off too much or you will have
problems with twisting corner centers. There should be some sanding mod
that fixes this terrible problem, but i haven't figured out how
yet. Another thing to do to make the cube more loose that i haven't
got round to try out yet is to shave off underneath the "center
plates". No not the small external ones, i mean the bigger ones
below that. Those who hold the central edges and corners in place. Do
this at your own risk !! You have been warned. Yet another (expensive)
tip is to make hybrid cube witk rubiks.com pieces and mefferts core.
Then yuo get adjustable tension and smooth well moulded cubies. The
mefferts molding has a lower quality IMHO :D -Per --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Maybe Ron or Per have somemore tips. I just
wrote what I did, and it worked > fine with me. > > On 7/23/07, Pedro
<pedrosino1@...> wrote: > > > > Maybe was that...I was afraid of
shaving too much...and that was a > > really annoying job...lol...I was
kinda tired of doing that...or maybe I was > > doing it wrong :P > > > >
I lubed it several times already... > > > > Pedro > > > > "Pat
(PJK)" <pjkcards@... <pjkcards%40gmail.com>> escreveu: Maybe
> > you guys didn't shave enough off... or maybe use more silicone
to make > > them run smoother. Of course you have to use your cube more
to make it > > more > > loose, but it did a real job on my 5x5. > > > >
On 7/22/07, Pedro <pedrosino1@... <pedrosino1%40yahoo.com.br>> > >
wrote: > > > > > > Yeah, I kinda feel the same way...I think the cube is
a bit better, but > > > still hard to turn...like you said, specially
the outer layers... > > > > > > and my best time so far is around 3:30
;p > > > > > > so...after doing that modification, how much
"work" is needed for the > > cube > > > to become good? (I
already worked on it quite a bit, lubed and so...) > > > > > > Pedro > >
> > > > Michael Gottlieb <mzrg@... <mzrg%40verizon.net><mzrg%
40verizon.net>> escreveu: I > > > finally got around to doing this on my
5x5x5 cube. > > > > > > > > > Well, my experience is that although doing
this modification did > > > improve the cube a bit it is definitely not
a 'silver bullet'... it's > > > still hard to turn,
especially the outer slices, and I don't feel that > > > I would be
able to "set times under 2 minutes" with this cube unless I >
> > did serious strength training on my fingers and wrists. > > > > > >
I did do an average of 12 on the cube, to see if it would improve a > >
> bit with time, and the best solve of the average was 2:14. That's
not > > > that bad, but I wouldn't be any more likely to call my
cube 'fast' > > > than I would before. > > > > > > --Michael
Gottlieb > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > "Ron van Bruchem" > > > <ron@> wrote: > > > > > > > >
Hi guys, > > > > > > > > For 5x5x5 I can prepare a new cube in one week
to set times under 2 > > > minutes. > > > > Basically what I do is
scratch a very thin layer from the inner side > > > of the > > > > outer
edges. Check out > > > > http://www.speedcubing.com/images/outeredge.jpg
for some details > > > (red part > > > > is scratched and smoothened a
bit with a thin knife, maybe 0.1mm is > > > enough). > > > > > > > > The
new version of rubiks.com 5x5 seems is much even better, because > > >
for > > > > that version they already made the inner parts smaller. > >
> > > > > > Have fun, > > > > > > > > Ron > > > > > > > > ----- Original
Message ----- > > > > From: "mmwfung1985" <mmwfung1985@> >
> > > To:
<speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > >
> > > > > > Sent: Wednesday, July 11, 2007 11:34 PM > > > > Subject:
[Speed cubing group] Re: New Sq. 1 World Records > > > > > > > > > > > >
I don't understand your argument. > > > > > > > > > Getting a loose
cube there, one that times in the > > > > > 2:20s and below are possible
on, takes a lot of time and effort, > > > > > months or even up to a
year depending on who you ask. If you want a > > > > > cube that is
truly fast, you have to move fast on it, and I think > > > > >that only
someone who can achieve fast times can produce a cube that > > > > >
these times can be achieved on. > > > > > > > > Everyone can turn fast.
You don't have to solve the cube to turn fast > > > > on it to try
loosening the 5x5x5. And besides of it, it is more likely > > > > that
people become fast cubers because they take a lot of time and > > > >
effort to practice. So if someone never had a loose 5x5x5, apparently >
> > > they don't practice a lot. So they will likely not be fast
5x5x5 > > > > cubers anyway. You have to suffer a bit (or maybe a lot)
to become a > > > > fast cuber and have a loose cube. > > > > > > > >
Michael Fung > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > "Michael Gottlieb" > > > > <mzrg@> wrote: > > > > > > >
> > > > And anyone can have a loose cube, not just the best solvers. > >
> > > > > > > > Ah. Perhaps this is true for the 3x3x3, where you can
buy DIYs and > > > > > make them as tight or loose as you want within a
week, but it is not > > > > > for the 5x5x5 event. Getting a loose cube
there, one that times in > > the > > > > > 2:20s and below are possible
on, takes a lot of time and effort, > > > > > months or even up to a
year depending on who you ask. If you want a > > > > > cube that is
truly fast, you have to move fast on it, and I think > > that > > > > >
only someone who can achieve fast times can produce a cube that > >
these > > > > > times can be achieved on. Perhaps the exception is the
Olympic Cube, > > > > > but so far the only speedsolver with one of
those (to my knowledge) > > > > > would definitely be considered one of
the best solvers in the world. > > > > > > > > > > Besides - I have yet
to see a competitor who solves the 5x5x5 in > > over > > > > > 4 minutes
average use a Rubik's 5x5x5 that I would consider loose > > and > >
> > > I have yet to see a competitor who does it in under 2:30 use a > >
Rubik's > > > > > 5x5x5 that I would not consider loose. Even if
you could get a loose > > > > > 5x5x5 out of the box, the disparity is
definitely there. > > > > > > > > > > > > > > > > > > > > > > > > > > >
Flickr agora em português. Você cria, todo mundo vê. Saiba mais. > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > > > > -- > > My Webpage: http://www.pjkcubed.com > > Computer
Cleanup: http://www.cleancomputerhelp.com > > Speedsolving Puzzles:
http://www.rubiks.has.it > > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > Flickr agora
em português. Você cria, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
4607. glue after peeling stickers From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 00:15:05 -0000
is it bad to leave the glue on and then pu tiles?
4608. Re: glue after peeling stickers From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 00:49:50 -0000
If it really bothers you use some Goo-Gone to get it off, but it's
not like it will affect your new tiles adversely if you leave it on. Old
glue makes new stickers look kind of lumpy, but since you're using
tiles it shouldn't be a problem. The next time you resticker the
glue will come off with the stickers/tiles. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > is it bad to leave the glue on and then pu tiles? >
4609. next step? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 24 Jul 2007 18:53:47 -0700 (PDT)
I currently use Fridrich's method, with intuitive F2L pairs and a
3LLL. I know that this exact system, with no new algorithms or
techniques, could get me down to the low 20s. However, I'm
currently in low 40s or high 30s. The problem, of course, is that I
don't practice... and therefore I have not really improved in the
past year. Recently, though, I've taken new interest, especially
because one of the people who I taught to cube is now getting better
than me... which feels like a dagger in my heart, of course. But, I feel
that learning new things gives me motivation to practice more, and is
more exciting. . . whereas practicing my same method over and over again
is less interesting to me. So, does anyone have any recommendations for
new things I could learn to compliment my current method? My current
method is pretty bland. Furthermore, I know this question probably has
been asked about every week for the whole existence of this group, but
what do people recommend for speeding up my 20-30 second F2L? david
--------------------------------- Get the Yahoo! toolbar and be alerted
to new email wherever you're surfing. [Non-text portions of this
message have been removed]
4610. Re: next step? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 02:15:30 -0000
For speeding up F2L, nothing helps like practice, practice, practice.
Focus on looking ahead so that you see what you're going to do next
as you're working on your current pair. A good exercise is to do
your F2L a little slower than you would normally do, but try to make
your movements continuous, without pausing to look for pieces in between
moves. Shelley --- In speedsolvingrubikscube@yahoogroups.com, David
Pritts <ladartfrog@...> wrote: > > I currently use Fridrich's
method, with intuitive F2L pairs and a 3LLL. I know that this exact
system, with no new algorithms or techniques, could get me down to the
low 20s. However, I'm currently in low 40s or high 30s. > > The
problem, of course, is that I don't practice... and therefore I
have not really improved in the past year. Recently, though, I've
taken new interest, especially because one of the people who I taught to
cube is now getting better than me... which feels like a dagger in my
heart, of course. > > But, I feel that learning new things gives me
motivation to practice more, and is more exciting. . . whereas
practicing my same method over and over again is less interesting to me.
So, does anyone have any recommendations for new things I could learn to
compliment my current method? My current method is pretty bland. > >
Furthermore, I know this question probably has been asked about every
week for the whole existence of this group, but what do people recommend
for speeding up my 20-30 second F2L? > > david > > >
--------------------------------- > Get the Yahoo! toolbar and be
alerted to new email wherever you're surfing. > > [Non-text
portions of this message have been removed] >
4611. much need algorithm From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 04:04:27 -0000
ok, i am currently doing F2l (intuitive), (then OELL Orientation of
Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and
lastly PLL. (sorry if my abreviations are incorrect, but thats what i
use). so my problem is i only know how to orient 2 edges at a time when
i do EOLL. i use either F U R U' R' F' or F R U R'
U' F' to orient the last 2 edges. I am looking for an alg
where it can orient all 4 edges at once without having to do both of the
above algs together. I seem to get the no-edge case alot, but am
currently doing both algs in order to orientate all the edges. i think a
shorter compound alg to orient all 4 algs would help improve my time for
the cases where i have to orient all 4 edges. hope someone understands
my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn
complete OLL when i get some more time! ...but in the meantime :P
4612. Re: [Speed cubing group] much need algorithm From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 25 Jul 2007 00:22:25 -0400
Jeff, You can use x' L' R U' L F2 L' U' R
U' R2 L x. Another 4-edge flipper I use (for blindfolded) is
(M' U)*4 (M U)*4. -Anthony ----- Original Message ----- From:
jeff17237 To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday,
July 25, 2007 12:04 AM Subject: [Speed cubing group] much need algorithm
ok, i am currently doing F2l (intuitive), (then OELL Orientation of
Edges Last Layer), then OCLL (Orientation of Corners Last Layer), and
lastly PLL. (sorry if my abreviations are incorrect, but thats what i
use). so my problem is i only know how to orient 2 edges at a time when
i do EOLL. i use either F U R U' R' F' or F R U R'
U' F' to orient the last 2 edges. I am looking for an alg
where it can orient all 4 edges at once without having to do both of the
above algs together. I seem to get the no-edge case alot, but am
currently doing both algs in order to orientate all the edges. i think a
shorter compound alg to orient all 4 algs would help improve my time for
the cases where i have to orient all 4 edges. hope someone understands
my explaination and has an answer! Thanks, Jeff P.S. -- i hope to learn
complete OLL when i get some more time! ...but in the meantime :P
[Non-text portions of this message have been removed]
4613. Re: much need algorithm From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 05:47:08 -0000
The cases where their are no edges correctly oriented are all long
(algorithms). I suggest you learn each case first, 8 of them i believe,
when you have time. In the meantime, r' R U R U R' U' r2
R2' U R U' r' is a fast 4 edge flipper i use. It is a no
edge case, so you can knock one off your list to learn. If you are too
lazy to memorize, you can do the (M' U)x4 (M U) x4 as Anthony
stated, but i doubt its faster them what you use originally. Corwin Shiu
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive),
(then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of
Corners Last Layer), and > lastly PLL. (sorry if my abreviations are
incorrect, but thats what i > use). so my problem is i only know how to
orient 2 edges at a time > when i do EOLL. i use either F U R U'
R' F' or F R U R' U' F' to > orient the last 2
edges. I am looking for an alg where it can orient > all 4 edges at once
without having to do both of the above algs > together. I seem to get
the no-edge case alot, but am currently doing > both algs in order to
orientate all the edges. i think a shorter > compound alg to orient all
4 algs would help improve my time for the > cases where i have to orient
all 4 edges. hope someone understands my > explaination and has an
answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when
i get some more time! ...but > in the meantime :P >
4614. Re: [Speed cubing group] learning on big cubes From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 09:37:39 -0000
OH KAY IM NOT GETTING IT! HELP PLEASE I got down to the last two edges
and cant seam to fix it. I have them in LF and RF edge piece dFR matches
HFR I turn dRUR'd' (like in the video) and it messes up an
edge piece that was in UB and puts it in (uR,HR,dL) also tried the
parity fix ((Dd) B2)x5 doesnt seam to do anything but mess everything up
again. HELP PLEASE! --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > > I watched
your videos on 5x edges and centers. an excelent job! very > helpfull.
however, Im haveing trouble seeing it slow enough to get it > down. can
you put the algs for the edges in writing here? > thanx > > it looks
like you are dividing it into 2 parts with a setup move in > between. >
does it matter where you "store" the completed edges?are there
any > spots you should not put them to avoid messing them up? > >
yesterday I discovered a method(on the 4x ) that puts an edge > together
and stores it in the U slice. when it's full you turn the > cube
over (make U the D and D the U ) and build and store 4 more. > leaving 4
working edges. then there is more special moves to fix them. > I dont
have it down yet. (i like your method better). > > I'd love to have
it in writing so i can print it out. > does your method also work on the
4x? of cource you wont have a > center edge piece to aim for. one will
just have to imagine one I > guess. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1
extra (really easy) > algorithm. I made video tutorials for it: >
http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > >
From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group]
learning on big cubes > > > > > > I started solving with the solution
that was available from the > mail > > in form that came with my 3x3x3
R/C. > > > > I've never learned another method. I don't
consider myself a > speed > > cuber, but can do it in less that 2 min.
easy. > > > > I've since purchased a meffert's 4x and 5x and
have learned how > to > > solve using the solution for the 5x on that
site. (but still use > my > > already learned method to set the bottom 4
corners) and bottom > edges. > > then I use: > > 1) B u' B' u
B' r' B r and > > 2) B H' B' H B' M' B M
and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do >
> move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move
1,2,or 3 again. > > and then move D' and u',H', or d to
put it all back again. then a > > variation of that for the points and
crosses around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B
for the points and > > 5) b H' b' H Bb' M' b M B for
the crosses > > > > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left > face >
> instead of the right face as above noted as needed. > > > > (I
haven't been good enough to do the inverse of these moves yet > >
without messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > >
centers first then sets the edges together, and then goes about > >
solving just as if it where a 3x3. > > > > I like this idea, but am
finding it very difficult as there are > too > > many algs to remember
for moving the edges around without > disrupting > > the centers. > > >
> I also find it uncomfortable to work the back of the cube like > that
> > does. > > > > anyone got a helpful idea? > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
4615. Re: much need algorithm From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 15:42:23 -0000
thanks for the responses corwin and anthony and i will surely try those
out! -jeff --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" <aznspazboi@...> wrote: > > The cases where their are no
edges correctly oriented are all long > (algorithms). I suggest you
learn each case first, 8 of them i > believe, when you have time. In the
meantime, r' R U R U R' U' r2 R2' > U R U'
r' is a fast 4 edge flipper i use. It is a no edge case, so you >
can knock one off your list to learn. If you are too lazy to memorize, >
you can do the (M' U)x4 (M U) x4 as Anthony stated, but i doubt its
> faster them what you use originally. > > Corwin Shiu > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > ok, i am currently doing F2l (intuitive), (then OELL
Orientation of > > Edges Last Layer), then OCLL (Orientation of Corners
Last Layer), and > > lastly PLL. (sorry if my abreviations are
incorrect, but thats what i > > use). so my problem is i only know how
to orient 2 edges at a time > > when i do EOLL. i use either F U R
U' R' F' or F R U R' U' F' to > > orient
the last 2 edges. I am looking for an alg where it can orient > > all 4
edges at once without having to do both of the above algs > > together.
I seem to get the no-edge case alot, but am currently doing > > both
algs in order to orientate all the edges. i think a shorter > > compound
alg to orient all 4 algs would help improve my time for the > > cases
where i have to orient all 4 edges. hope someone understands my > >
explaination and has an answer! > > > > Thanks, > > Jeff > > > > P.S. --
i hope to learn complete OLL when i get some more time! ...but > > in
the meantime :P > > >
4616. Re: [Speed cubing group] learning on big cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 09:19:00 -0700 (PDT)
ok when you get down to the last 2 tredges, take a picture, or make a
drawing or something so we can see the state of the cube, then we will
probably be able to see what error you are making segnet3745117
<segnet3745117@...> wrote: OH KAY IM NOT GETTING IT! HELP PLEASE I
got down to the last two edges and cant seam to fix it. I have them in
LF and RF edge piece dFR matches HFR I turn dRUR'd' (like in
the video) and it messes up an edge piece that was in UB and puts it in
(uR,HR,dL) also tried the parity fix ((Dd) B2)x5 doesnt seam to do
anything but mess everything up again. HELP PLEASE! --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I watched your videos on 5x edges
and centers. an excelent job! very > helpfull. however, Im haveing
trouble seeing it slow enough to get it > down. can you put the algs for
the edges in writing here? > thanx > > it looks like you are dividing it
into 2 parts with a setup move in > between. > does it matter where you
"store" the completed edges?are there any > spots you should
not put them to avoid messing them up? > > yesterday I discovered a
method(on the 4x ) that puts an edge > together and stores it in the U
slice. when it's full you turn the > cube over (make U the D and D
the U ) and build and store 4 more. > leaving 4 working edges. then
there is more special moves to fix them. > I dont have it down yet. (i
like your method better). > > I'd love to have it in writing so i
can print it out. > does your method also work on the 4x? of cource you
wont have a > center edge piece to aim for. one will just have to
imagine one I > guess. > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > 5x5x5 can be done intuitively with only 1
extra (really easy) > algorithm. I made video tutorials for it: >
http://www.youtube.com/arnaudvg > > > > ----- Original Message ----- > >
From: segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Saturday, July 21, 2007 10:31 PM > > Subject: [Speed cubing group]
learning on big cubes > > > > > > I started solving with the solution
that was available from the > mail > > in form that came with my 3x3x3
R/C. > > > > I've never learned another method. I don't
consider myself a > speed > > cuber, but can do it in less that 2 min.
easy. > > > > I've since purchased a meffert's 4x and 5x and
have learned how > to > > solve using the solution for the 5x on that
site. (but still use > my > > already learned method to set the bottom 4
corners) and bottom > edges. > > then I use: > > 1) B u' B' u
B' r' B r and > > 2) B H' B' H B' M' B M
and > > 3) B d B' d' B' l B l to move and set 3 sets of
edges > > > > also sometimes a slice is in BL+ BR+ FL- and FR- so I do >
> move 1,2,or 3 above then... > > > > (UuH) D' > > > > then do move
1,2,or 3 again. > > and then move D' and u',H', or d to
put it all back again. then a > > variation of that for the points and
crosses around the centers > > > > precede with F and R turns as
required then... > > > > 4) b u' b' u Bb' r' b r B
for the points and > > 5) b H' b' H Bb' M' b M B for
the crosses > > > > undo the F and R turns previously made. > > > >
often I turn the mirror of the above moves looking at the left > face >
> instead of the right face as above noted as needed. > > > > (I
haven't been good enough to do the inverse of these moves yet > >
without messing up) I just do them twice when I need too. > > > >
I've tried to solve the 4x and 5x with a method I found online at >
> www.alchemistmatt.com/cube/5by5cube.html (step 6) that solves the > >
centers first then sets the edges together, and then goes about > >
solving just as if it where a 3x3. > > > > I like this idea, but am
finding it very difficult as there are > too > > many algs to remember
for moving the edges around without > disrupting > > the centers. > > >
> I also find it uncomfortable to work the back of the cube like > that
> > does. > > > > anyone got a helpful idea? > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > >
--------------------------------- Choose the right car based on your
needs. Check out Yahoo! Autos new Car Finder tool. [Non-text portions of
this message have been removed]
4617. Re: [Speed cubing group] learning on big cubes From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 12:16:23 -0500
"also tried the parity fix ((Dd) B2)x5 doesnt seam to do anything
but mess everything up again." (segnet3745117) You should use the
4x4x4 dedge flip (parity) alg. It works on the 5x5 too -- flips two edge
wings obviously. I've run into the ((Dd) B2)x5 alg before, however
it can be written like this: ((Rr) U2)x5 (inherently easier), and this
solves along the M slice instead of E. I wasn't ever sure how to
apply it, unless the last 4 tredges made up 2 "edge flip/swap"
(with parity) cases (on bigcubes). Maybe it's a quick parity fix if
you can notice a parity on the last 4 edges without having solved any?
(Clancy?) Bigcubes doesn't list that alg anyways, but it is shorter
than the common 4x4x4 edge flip parity fix, though obviously
doesn't isolate one tredge. As for your situation... look at the
bigcubes page about the last two tredges and figure out which of those
situations you have (Clancy and Frank listed all of them). When you say:
"I got down to the last two edges and cant seam to fix it. I have
them in LF and RF edge piece dFR matches HFR I turn dRUR'd'
(like in the video) and it messes up an edge piece that was in UB and
puts it in (uR,HR,dL)" ... we don't know what orientation
those pieces have by how you've explained, and the orientation of
each piece plays a part in determining the situation. [Non-text portions
of this message have been removed]
4618. Re: [Speed cubing group] learning on big cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 10:30:58 -0700 (PDT)
yes that parity alg isn't the greatest, i like the 4x4 dedge flip
much better, but there is a number of algs on the edges page that will
fix parity. there is a way to tell very early in the last 4 edges if you
have parity or not, and u can use any of those algs to fix it, and it
will usually leave you with an easy case, this was left as a
'self-discovery' point for people that use the page, as
explaining all the dynamics of it can get pretty ugly. ... we don't
know what orientation those pieces have by how you've explained,
and the orientation of each piece plays a part in determining the
situation. this is a very true statment. i recommend just taking a
picture or making a quick colored line drawing for us to check and then
we can associate it to the proper case on the l2e page for bigcubes. you
might even be able to do it yourself, just look for a case that matches
yours, if you can't find one, then you need to flip one of the
tredges upside down and you will have a listed case. hope this helps, if
not bust out a picture and we'll get you fixed up Alexander
Goldberg <ajgold04@...> wrote: "also tried the parity fix ((Dd)
B2)x5 doesnt seam to do anything but mess everything up again."
(segnet3745117) You should use the 4x4x4 dedge flip (parity) alg. It
works on the 5x5 too -- flips two edge wings obviously. I've run
into the ((Dd) B2)x5 alg before, however it can be written like this:
((Rr) U2)x5 (inherently easier), and this solves along the M slice
instead of E. I wasn't ever sure how to apply it, unless the last 4
tredges made up 2 "edge flip/swap" (with parity) cases (on
bigcubes). Maybe it's a quick parity fix if you can notice a parity
on the last 4 edges without having solved any? (Clancy?) Bigcubes
doesn't list that alg anyways, but it is shorter than the common
4x4x4 edge flip parity fix, though obviously doesn't isolate one
tredge. As for your situation... look at the bigcubes page about the
last two tredges and figure out which of those situations you have
(Clancy and Frank listed all of them). When you say: "I got down to
the last two edges and cant seam to fix it. I have them in LF and RF
edge piece dFR matches HFR I turn dRUR'd' (like in the video)
and it messes up an edge piece that was in UB and puts it in
(uR,HR,dL)" ... we don't know what orientation those pieces
have by how you've explained, and the orientation of each piece
plays a part in determining the situation. [Non-text portions of this
message have been removed] --------------------------------- Shape
Yahoo! in your own image. Join our Network Research Panel today!
[Non-text portions of this message have been removed]
4619. RubiksDJ - just another cube timer ;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 17:33:05 -0000
Hello. I want to show my latest version of timer. First of all, visit
this page www.rubiksdj.speedcubing.com.pl , lets see some screens and
finally download my application ;-) I hope you will be enjoyed ;-)
//greetings for Chris Hunt
4620. Re: [Speed cubing group] learning on big cubes From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 13:24:04 -0500
Clancy, do you (or anybody you know, ie. Frank) solve 2 tredges at a
time (or more)? or maybe 1 tredge and part of another simultaneously?
I've tried this a little bit and am learning a bit about solving
more than one at a time as well as setting up a quick second tredge
while doing the first. (This is not during the last 4 tredges, but
generally while solving them at any point before) [Non-text portions of
this message have been removed]
4621. Re: [Speed cubing group] much need algorithm From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 14:58:52 -0400
I like these algs: L' d' R' U' R B U' F R U
R' U' F' L' d' R' U' R B U F R U
R' U' F' On 7/25/07, jeff17237
<no_reply@yahoogroups.com> wrote: > orient the last 2 edges. I am
looking for an alg where it can orient > all 4 edges at once without
having to do both of the above algs > together. I seem to get the
no-edge case alot, but am currently doing > both algs in order to
orientate all the edges. i think a shorter > compound alg to orient all
4 algs would help improve my time for the > cases where i have to orient
all 4 edges. hope someone understands my > explaination and has an
answer!
4622. Re: [Speed cubing group] learning on big cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 12:26:45 -0700 (PDT)
not that i know of. i've tried (repeatedly) to do this, but usually
end up with all sorts of problems, and the time trade off doesn't
work out for me. i can say i do use some stuff in the build ring, and
usually trade out a fixed tredge for an edge i need, but that's
about as far as i go towards chain solving. ron has tried just about
everything, he might have more insight to this idea than i do. Alexander
Goldberg <ajgold04@...> wrote: Clancy, do you (or anybody you know,
ie. Frank) solve 2 tredges at a time (or more)? or maybe 1 tredge and
part of another simultaneously? I've tried this a little bit and am
learning a bit about solving more than one at a time as well as setting
up a quick second tredge while doing the first. (This is not during the
last 4 tredges, but generally while solving them at any point before)
[Non-text portions of this message have been removed]
--------------------------------- Boardwalk for $500? In 2007? Ha! Play
Monopoly Here and Now (it's updated for today's economy) at
Yahoo! Games. [Non-text portions of this message have been removed]
4623. Re: much need algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 19:32:30 -0000
Hi :-) A quick search led me to construct this algorithm: R' U2 L
F' L' U2 L F L' U2 R Hope it's useful. For obvious
reasons, no such algo with only L,U and R turns exists for this purpose
;-) -Per > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > ok, i am currently doing F2l (intuitive),
(then OELL Orientation of > Edges Last Layer), then OCLL (Orientation of
Corners Last Layer), and > lastly PLL. (sorry if my abreviations are
incorrect, but thats what i > use). so my problem is i only know how to
orient 2 edges at a time > when i do EOLL. i use either F U R U'
R' F' or F R U R' U' F' to > orient the last 2
edges. I am looking for an alg where it can orient > all 4 edges at once
without having to do both of the above algs > together. I seem to get
the no-edge case alot, but am currently doing > both algs in order to
orientate all the edges. i think a shorter > compound alg to orient all
4 algs would help improve my time for the > cases where i have to orient
all 4 edges. hope someone understands my > explaination and has an
answer! > > Thanks, > Jeff > > P.S. -- i hope to learn complete OLL when
i get some more time! ...but > in the meantime :P >
4624. Re: much need algorithm From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 20:23:34 -0000
I got a bunch: F2 M F2 U M2 U' B2 M B2, shortest there is, only
nine turns STM. R U2 R' F' L' U2 L F R U2 R' easy to
learn, five set up turns, then U2 - > restore) M' U2 M U2 M' U
M U2 M' U2 M M' U2 M' U2 M' U M U2 M U2 M Both
pretty much the same, both as the earlier one = 5+ [U] -5 turns, One
preseves edges permutation, the other swaps oppsites. Mext orients
"pi corners" + edges: l' U' l U2 l' U2 L U2
L' U R // Kenneth
4625. Re: [Speed cubing group] learning on big cubes From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 21:34:55 -0000
taking a photo seams to be a good idea. however I resorted to doing this
(which messes up the centers) ::uL and uR need swapping (no flipping)
::Bu'B'uB'r'BrD ::rotate whole cube CW 90 deg (makes
B the R face) ::do above moves again except for the last D ::bring the u
and D slices back again. if a parity problem shows up I rotate D2 and do
the mirror of the above moves on the appropriate slices and the same
thing again only subbing a different horizontal slice and also using the
appropriate vertical slice this moves 3 edges around and then back again
from the other side ultimately only switching the R and L edges but it
messes up the work i did on the centers so i had to fix that again with
the same move only doing all slice moves and one bB' move on my
next scramble I will take photos. anything I can leave off? (reduce # of
photos taken)? I have another question...I've noticed that some of
you are talking about "the last 4 edges" vs "the last 2
edges" am I trying to do too much? should i stop at having 8 solved
edges? before I change strategy? or should I go for 10? whats easier to
do/remember? should i post the photos in the photo section here? or put
them somewhere else? --- In speedsolvingrubikscube@yahoogroups.com,
Clancy Cochran <perscription_death@...> wrote: > > not that i know
of. i've tried (repeatedly) to do this, but usually end up with all
sorts of problems, and the time trade off doesn't work out for me.
i can say i do use some stuff in the build ring, and usually trade out a
fixed tredge for an edge i need, but that's about as far as i go
towards chain solving. ron has tried just about everything, he might
have more insight to this idea than i do. > > Alexander Goldberg
<ajgold04@...> wrote: Clancy, do you (or anybody you know, ie. Frank)
solve 2 tredges at a time > (or more)? or maybe 1 tredge and part of
another simultaneously? I've > tried this a little bit and am
learning a bit about solving more than one at > a time as well as
setting up a quick second tredge while doing the first. > (This is not
during the last 4 tredges, but generally while solving them at > any
point before) > > [Non-text portions of this message have been removed]
> > > > > > > --------------------------------- > Boardwalk for $500? In
2007? Ha! > Play Monopoly Here and Now (it's updated for
today's economy) at Yahoo! Games. > > [Non-text portions of this
message have been removed] >
4626. Re: [Speed cubing group] learning on big cubes From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 16:21:13 -0500
"i can say i do use some stuff in the build ring" What do you
mean by using stuff in the build ring? You look there first to find an
easy tredge setup? I recall someone telling me that it's possible
to do 8 tredges at once on the 5x5x5 (similar to doing 6 on the 4x4x4).
Anybody heard/do this? On 7/25/07, Clancy Cochran
<perscription_death@...> wrote: > > not that i know of. i've
tried (repeatedly) to do this, but usually end > up with all sorts of
problems, and the time trade off doesn't work out for > me. i can
say i do use some stuff in the build ring, and usually trade out a >
fixed tredge for an edge i need, but that's about as far as i go
towards > chain solving. ron has tried just about everything, he might
have more > insight to this idea than i do. > > Alexander Goldberg
<ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or
anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or
maybe 1 tredge and part of another simultaneously? I've > tried
this a little bit and am learning a bit about solving more than one > at
> a time as well as setting up a quick second tredge while doing the
first. > (This is not during the last 4 tredges, but generally while
solving them > at > any point before) > > [Non-text portions of this
message have been removed] > > > > > > ---------------------------------
> Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now
(it's updated for today's economy) at Yahoo! > Games. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
4627. Re: [Speed cubing group] learning on big cubes From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 25 Jul 2007 16:04:57 -0700 (PDT)
i mean that i do look for pieces in the build ring before i pull the
next piece in to see if i can get a 'free' section with just
l2 or r2. 8 tredges at once sounds like some bs to me, i don't
think its possible, or at least it hasn't been done yet. Alexander
Goldberg <ajgold04@...> wrote: "i can say i do use some stuff in
the build ring" What do you mean by using stuff in the build ring?
You look there first to find an easy tredge setup? I recall someone
telling me that it's possible to do 8 tredges at once on the 5x5x5
(similar to doing 6 on the 4x4x4). Anybody heard/do this? On 7/25/07,
Clancy Cochran <perscription_death@...> wrote: > > not that i know
of. i've tried (repeatedly) to do this, but usually end > up with
all sorts of problems, and the time trade off doesn't work out for
> me. i can say i do use some stuff in the build ring, and usually trade
out a > fixed tredge for an edge i need, but that's about as far as
i go towards > chain solving. ron has tried just about everything, he
might have more > insight to this idea than i do. > > Alexander Goldberg
<ajgold04@... <ajgold04%40gmail.com>> wrote: > Clancy, do you (or
anybody you know, ie. Frank) solve 2 tredges at a time > > (or more)? or
maybe 1 tredge and part of another simultaneously? I've > tried
this a little bit and am learning a bit about solving more than one > at
> a time as well as setting up a quick second tredge while doing the
first. > (This is not during the last 4 tredges, but generally while
solving them > at > any point before) > > [Non-text portions of this
message have been removed] > > > > > > ---------------------------------
> Boardwalk for $500? In 2007? Ha! > Play Monopoly Here and Now
(it's updated for today's economy) at Yahoo! > Games. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
--------------------------------- Need a vacation? Get great deals to
amazing places on Yahoo! Travel. [Non-text portions of this message have
been removed]
4628. Program for timing yourself? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 01:11:09 -0000
Hi guys, I'm Nick, just started (speed)cubing. I have used windows
media player to sorta time myself. My best is roughly 1 min and 54
seconds, but I want a program that I can use to time myself with. Any
suggestions?
4629. Re: Program for timing yourself? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 01:13:27 -0000
first of all, somebody said less than 10 posts ago that they developed
another cube timer. secondly, if you were to search the group for
"cube timer," you would find several good results. Please do
at least a search before asking your question because it can be answered
quite easily on your own. www.strangepuzzle.com is home to Jnetcube. Bob
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi guys, I'm Nick, just started
(speed)cubing. > > I have used windows media player to sorta time
myself. My best is > roughly 1 min and 54 seconds, but I want a program
that I can use to > time myself with. Any suggestions? >
4630. Re: RubiksDJ - just another cube timer ;-) From: gottacube <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 05:39:45 -0000
llokosz, Could you please extract the program from the .rar folder. I
don't have WinRar and I can't open it. I'm really
interested in your timer. Thank you. --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz"
<stasko.lukasz@...> wrote: > > Hello. > I want to show my latest
version of timer. > First of all, visit this page
www.rubiksdj.speedcubing.com.pl , lets > see some screens and finally
download my application ;-) > I hope you will be enjoyed ;-) > > >
//greetings for Chris Hunt >
4631. Re: RubiksDJ - just another cube timer ;-) From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 07:10:18 -0000
Almost every (un)packer program has a free/trial version that you can
use. I personaly use Total Commander and/or 7Zip. --- In
speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...>
wrote: > > llokosz, > > Could you please extract the program from the
.rar folder. I don't > have WinRar and I can't open it.
I'm really interested in your > timer. Thank you. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz" >
<stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest
version of timer. > > First of all, visit this page
www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally
download my application ;-) > > I hope you will be enjoyed ;-) > > > > >
> //greetings for Chris Hunt > > >
4632. Re: RubiksDJ - just another cube timer ;-) From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 07:12:10 -0000
Hi :) Seriously, WinRar is a MUST HAVE application. It will replace your
Winzip or whatever you have already. And is much more powerful. It can
extract .zip as well as .rar files. But not only that, it can extract
also .iso and .jar archives. Download and install it rather than
complain about it ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, gottacube <no_reply@...>
wrote: > > llokosz, > > Could you please extract the program from the
.rar folder. I don't > have WinRar and I can't open it.
I'm really interested in your > timer. Thank you. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz" >
<stasko.lukasz@> wrote: > > > > Hello. > > I want to show my latest
version of timer. > > First of all, visit this page
www.rubiksdj.speedcubing.com.pl , lets > > see some screens and finally
download my application ;-) > > I hope you will be enjoyed ;-) > > > > >
> //greetings for Chris Hunt > > >
4633. Re: [Speed cubing group] learning on big cubes From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 07:50:20 -0000
Hi there, sorry that I didn't check earlier, else I would have
correct segnet myself about the site thing. Here's a 5x5x5 example
solve I made that explains how I solve the puzzle...
http://www.youtube.com/watch?v=BqnXOQPTOxo And I agree that the eight
edges at once deal is BS, unless you consider not restoring centers
between the eight edges as one big chain... --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i mean that i do look for pieces
in the build ring before i pull the next piece in to see if i can get a
'free' section with just l2 or r2. 8 tredges at once sounds
like some bs to me, i don't think its possible, or at least it
hasn't been done yet. > > Alexander Goldberg <ajgold04@...>
wrote: "i can say i do use some stuff in the build ring" > >
What do you mean by using stuff in the build ring? You look there first
to > find an easy tredge setup? > > I recall someone telling me that
it's possible to do 8 tredges at once on > the 5x5x5 (similar to
doing 6 on the 4x4x4). Anybody heard/do this? > > On 7/25/07, Clancy
Cochran <perscription_death@...> wrote: > > > > not that i know of.
i've tried (repeatedly) to do this, but usually end > > up with all
sorts of problems, and the time trade off doesn't work out for > >
me. i can say i do use some stuff in the build ring, and usually trade
out a > > fixed tredge for an edge i need, but that's about as far
as i go towards > > chain solving. ron has tried just about everything,
he might have more > > insight to this idea than i do. > > > > Alexander
Goldberg <ajgold04@... <ajgold04%40gmail.com>> wrote: > > Clancy,
do you (or anybody you know, ie. Frank) solve 2 tredges at a time > > >
> (or more)? or maybe 1 tredge and part of another simultaneously?
I've > > tried this a little bit and am learning a bit about
solving more than one > > at > > a time as well as setting up a quick
second tredge while doing the first. > > (This is not during the last 4
tredges, but generally while solving them > > at > > any point before) >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > --------------------------------- > > Boardwalk for $500? In
2007? Ha! > > Play Monopoly Here and Now (it's updated for
today's economy) at Yahoo! > > Games. > > > > [Non-text portions of
this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > >
--------------------------------- > Need a vacation? Get great deals to
amazing places on Yahoo! Travel. > > [Non-text portions of this message
have been removed] >
4634. finger tricks From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 01:15:28 -0700 (PDT)
where can I learn finger tricks?
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. [Non-text portions of this message have been removed]
4635. Re: RubiksDJ - just another cube timer ;-) From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 08:52:50 -0000
I get an error message when I close the program. It says that it cannot
create options.xml and won't let the timer close. I have to end the
program by other means. Then it will not start up again after the first
time with more error messages... ivalid options.xml and then it repeats
"list index out of bounds (33)". Any ideas? Jon
4636. Re: much need algorithm From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 11:59:22 -0000
Hi :) Yet another alternative is R L B (U2 L2)*3 B' L' R'
It preserves corners if that's useful :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I got a bunch: > > F2 M F2 U M2 U' B2 M
B2, shortest there is, only nine turns STM. > > R U2 R' F'
L' U2 L F R U2 R' easy to learn, five set up turns, then U2 -
> > restore) > > M' U2 M U2 M' U M U2 M' U2 M > > M'
U2 M' U2 M' U M U2 M U2 M > > Both pretty much the same, both
as the earlier one = 5+ [U] -5 turns, > One preseves edges permutation,
the other swaps oppsites. > > Mext orients "pi corners" +
edges: > > l' U' l U2 l' U2 L U2 L' U R > > //
Kenneth >
4637. Re: much need algorithm From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 12:09:43 -0000
Per Kristen Fredlund" wrote: > Hi :) > > Yet another alternative is
> > R L B (U2 L2)*3 B' L' R' > > It preserves corners if
that's useful :-) It preserves them anyway, even if it isn't
useful. :-) Another one: R B L U2 L' U2 L U2 L' B'
R' -- Johannes Laire
4638. Re: RubiksDJ - just another cube timer ;-) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 12:33:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Seriously, WinRar is
a MUST HAVE application. Huh? Why must I have WinRar when I have IZarc?
Cheers! Stefan
4639. Re: RubiksDJ - just another cube timer ;-) From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 14:14:23 -0000
WinRar: "WinRAR archiver, a powerful tool to process RAR and ZIP
files" IZarc: "IZArc - The Ultimate Archive Utility - Zip,
Unzip, Unrar, 7- Zip, ISO, BIN, compress, archive" Apparently
WinRar is only powerful while IZarc is ultimate :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Seriously, WinRar
is a MUST HAVE application. > > Huh? Why must I have WinRar when I have
IZarc? > > Cheers! > Stefan >
4640. Re: much need algorithm From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 15:32:18 -0000
jeff17237 wrote: > I am looking for an alg where it can orient all 4
edges at once You can try this specification in ACube: -? -? -? -? DF DR
DB DL FR FL BR BL @? @? @? @? DRF DFL DLB DBR It will find you all
optimal solutions. If you don't understand how to construct the
specification, you can try my graphical user interface:
http://www.ryanheise.com/cube/gacube.html Orange is the top face, then:
1. Ignore the positions of all the top pieces 2. Ignore the orientations
of all the top "corners" 3. twist all of the top
"edges" Then copy and paste the code into ACube. It gives the
following list: R U F' B2 L' B' L F U' B'
R' (12q, 11f*, 11s) R U B L' U' B U L U' B2 R'
(12q, 11f*, 11s) R U B' R B R2 U' R' F R F' (12q,
11f*, 11s) R U R' F' L' U' B L' B' L2 F
(12q, 11f*, 11s) R U2 B' R' U' R U B2 U2 B' R'
(14q, 11f*, 11s) R U2 L' B L U2 L' B' L U2 R' (14q,
11f*, 11s) R U2 R2 F R F' U2 R' F R F' (14q, 11f*, 11s) R
U2 R' F' L2 B L B' U2 L F (14q, 11f*, 11s) R U2 R'
F' L' U B' U2 B L F (13q, 11f*, 11s) R U2 R' F'
L' U2 L F R U2 R' (14q, 11f*, 11s) R U2 R' F'
L' B' U' B U' L F (12q, 11f*, 11s) R U' R2
D' L F L' D R2 U R' (13q, 11f*, 11s) R U' R2 D'
L F' L' D R2 U R' (13q, 11f*, 11s) R F' U2 B L'
U2 L B' U2 F R' (14q, 11f*, 11s) R F' L2 B' L B2
L' B L2 F R' (14q, 11f*, 11s) R B U F' L' B L F B2
U' R' (12q, 11f*, 11s) R B U B' U R' U2 R' F R
F' (12q, 11f*, 11s) R B U2 B2 U' R' U R B U2 R'
(14q, 11f*, 11s) R B U2 L' B L B2 R' F' U2 F (14q, 11f*,
11s) R B U' L U' L' B' R' F' U2 F (12q,
11f*, 11s) R B L U2 L2 B' R B2 L B2 R2 (16q, 11f*, 11s) R B L U2
L' U B' R' F' U2 F (13q, 11f*, 11s) R B L U2 L'
U2 L U2 L' B' R' (14q, 11f*, 11s) R B L' B2 L B2
R' U2 R B' R' (14q, 11f*, 11s) R B R' U2 L U2
L' U2 R B' R' (14q, 11f*, 11s) R B R' U2 R B2
L' B2 L B' R' (14q, 11f*, 11s) R B2 U L' U'
B' U L B' U' R' (12q, 11f*, 11s) R B2 L2 D2 R F L D2
R2 B2 L (17q, 11f*, 11s) R B2 L2 D2 R F R' D2 L2 B2 R' (17q,
11f*, 11s) R B2 L2 D2 R F' L D2 R2 B2 L (17q, 11f*, 11s) R B2 L2 D2
R F' R' D2 L2 B2 R' (17q, 11f*, 11s) R B2 L2 B' L
B' R' U2 B L B' (14q, 11f*, 11s) R B2 L' B' L
U' B' R' F' U F (12q, 11f*, 11s) R B2 R2 U2 R B L U2
L2 B2 L (17q, 11f*, 11s) R B2 R2 U2 R B R' U2 R2 B2 R' (17q,
11f*, 11s) R B2 R2 U2 R B' L U2 L2 B2 L (17q, 11f*, 11s) R B2 R2 U2
R B' R' U2 R2 B2 R' (17q, 11f*, 11s) R B' R' U2
F R B' R B2 R2 F' (14q, 11f*, 11s) R B' R' B U B2
L' B' L U' B' (12q, 11f*, 11s) R B' R' B
U2 B U' L U' L' B' (12q, 11f*, 11s) R B'
R' B U2 R B' R' B2 U2 B' (14q, 11f*, 11s) R2 F2 L F2
R F' L2 U2 L F R (16q, 11f*, 11s) R2 B2 L' B2 R' B L2 U2
L' B' R' (16q, 11f*, 11s) (I removed the rotations and
reflections of these) The optimal solution length is only 1 move shorter
than your compound. -- Ryan Heise http://www.ryanheise.com/cube/
4641. Re: RubiksDJ - just another cube timer ;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 15:52:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001
<no_reply@...> wrote: > > I get an error message when I close the
program. It says that it > cannot create options.xml and won't let
the timer close. I have to end > the program by other means. Then it
will not start up again after the > first time with more error
messages... ivalid options.xml and then it > repeats "list index
out of bounds (33)". Any ideas? > > Jon > Hmm interesting ;-) I
think there is incorrect data in the memory and app cant write it... I
have to solve...this problem. Thanks anyway!
4642. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 14:11:51 -0300 (ART)
About the timer... I liked it, cool interface and buttons and so... 2
things: does it have a "show scramble" option? I couldn't
find... and you could include a "Best average of [ ] " button,
as the Best Mean of you already have... Pedro Flickr agora em português.
Você cria, todo mundo vê. Saiba mais. [Non-text portions of this message
have been removed]
4643. Re: RubiksDJ - just another cube timer ;-) From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 17:24:06 -0000
This is a really nice looking timer, a lot of options. :) I have a lot
of problems though: I get an error when I try to accept my time, it
keeps saying it's not a "floating value". It says all my
best times are 22.00, and I can't delete them. When I try to exit,
it says it can't create options.xml, and I have to end the program
a different way. It didn't save my options either. And is there a
way to see the scrambles for your solves? --- In
speedsolvingrubikscube@yahoogroups.com, "lookosz"
<stasko.lukasz@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > <no_reply@>
wrote: > > > > I get an error message when I close the program. It says
that it > > cannot create options.xml and won't let the timer
close. I have to end > > the program by other means. Then it will not
start up again after the > > first time with more error messages...
ivalid options.xml and then it > > repeats "list index out of
bounds (33)". Any ideas? > > > > Jon > > > > Hmm interesting ;-) >
I think there is incorrect data in the memory and app cant write it... >
I have to solve...this problem. > Thanks anyway! >
4644. Re: RubiksDJ - just another cube timer ;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 18:13:24 -0000
Hmm... Could You tell me what values did U set as "Best times"
in the options window(format of data)? Maybe "options.xml"
file has read-only attributes? =o And what about scrambles? Hmm there is
no possible to see a scamble for best times YET ;-)
4645. [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 18:20:06 -0000
So as i understand you want to hide a scramble box? Right? And You want
to replace a Best Mean function as a Best average - in this case extreme
times will be discarded. I hope that you know it ;-)
4646. Re: [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 26 Jul 2007 17:00:33 -0300 (ART)
"Hide a scramble box"? didn't get what you mean... I
meant a "scramble viewer", where you can see how the cube
should look like after the scramble... and you don't have to
replace the Best Mean button...just add a Best Average one : ) as
average is more common (specially on cubes) Pedro lookosz
<stasko.lukasz@...> escreveu: So as i understand you want to hide a
scramble box? Right? And You want to replace a Best Mean function as a
Best average - in this case extreme times will be discarded. I hope that
you know it ;-) Alertas do Yahoo! Mail em seu celular. Saiba mais.
[Non-text portions of this message have been removed]
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/37074
--- In speedsolvingrubikscube@yahoogroups.com, "dan67448"
<dan67448@...> wrote: > > Does anyone know of a timer that has a 15
second countdown >
4649. question about 4x4x4 blindfold cubing From: "xodn3300" <xodn3300@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 07:45:50 -0000
Is R' F R b' R' F' R b only algorithm for edge
permutation(444) ?????????????? it's confusing because 2 of the 3
blocks flip or is it supposed to?? i dunno how the heck people memorize
it
Yeah, I've got one on my microwave. *ding* Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "dan67448"
<dan67448@...> wrote: > > Does anyone know of a timer that has a 15
second countdown >
4651. Re: question about 4x4x4 blindfold cubing From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 08:01:36 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "xodn3300"
<xodn3300@...> wrote: > > Is > R' F R b' R' F' R
b > only algorithm for edge permutation(444) ?????????????? > it's
confusing because 2 of the 3 blocks flip > or is it supposed to?? > i
dunno how the heck people memorize it > That's a commutator.
It's not the only alg, it's an example of the thousands of
possible commutators on the 4x4x4. Also, edges cannot be flipped on the
4x4. If you don't believe me, pop a single edge out and try to put
it back flipped over. Impossible. In fact, you can't even solve a
swapped pair. Try to just pair up two matching edges, but facing
opposite directions. You can't.
4652. [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 09:28:30 -0000
Ahh ok i understand now. So probably i will make an "Best average
of" button. And i have to think about "show scramble"
option...maybe in the future ill include it... ;-)
4653. [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: "Kai Jiptner" <kaijiptner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 09:32:07 -0000
hm those are already 2 nice suggestions ... some more? - a
"tournament display mode" (would be really great for video
making) - a "DNF"-button (nice for Blindcubing) - hmmmmm...
stackmat support ;) Greetings Kai --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > "Hide a scramble box"? didn't get what you mean... >
> I meant a "scramble viewer", where you can see how the cube
should look like after the scramble... > > and you don't have to
replace the Best Mean button...just add a Best Average one : ) as
average is more common (specially on cubes) > > Pedro > > lookosz
<stasko.lukasz@...> escreveu: So as i understand you want to hide a
scramble box? Right? > And You want to replace a Best Mean function as a
Best average - in > this case extreme times will be discarded. I hope
that you know it ;-) > > > > > > Alertas do Yahoo! Mail em seu celular.
Saiba mais. > > [Non-text portions of this message have been removed] >
4654. [Speed cubing group] Re: RubiksDJ - just another cube timer
;-) From: "lookosz" <stasko.lukasz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 10:58:50 -0000
Yea..."tournament display mode" sounds nice...Dnf button too
;-) I have no idea how to include stackmat support yet... :( Thanks
4655. Video of the Blindfolded WR From: "Kai Jiptner" <kaijiptner@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 18:38:33 -0000
Hey guys, I'm sorry for the two weeks delay. I'm very happy,
that I'm finally able to share this with you. Here it is:
http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his
second solve at the competition. The ending of both clips turned out a
bit bad. I'm sorry that you can barely see the solved cube. On the
second solve my girlfriend even pressed 'stop' too early. But
at least we have some footage of this. I hope you still like it a bit.
Enjoy. Kai.
4656. Re: [Speed cubing group] Video of the Blindfolded WR From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 17:33:17 -0300 (ART)
Oh, damn...that's not right : ) how can he do it so fast?
memorising in 15 seconds is just crazy... does anybody know if he has a
website of something? or anybody knows what he's doing? Pedro Kai
Jiptner <kaijiptner@...> escreveu: Hey guys, I'm sorry for the
two weeks delay. I'm very happy, that I'm finally able to
share this with you. Here it is:
http://www.youtube.com/watch?v=nqZWVT82Ekc The Video also includes his
second solve at the competition. The ending of both clips turned out a
bit bad. I'm sorry that you can barely see the solved cube. On the
second solve my girlfriend even pressed 'stop' too early. But
at least we have some footage of this. I hope you still like it a bit.
Enjoy. Kai. Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
4657. Ryan Patricio in SI! From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 22:30:25 -0000
I received my latest issue of my coveted Sports Illustrated ("Big
Hits" cover) and was surprised to see Ryan on page 31! Good going
Ryan! -mike
4658. Re: Ryan Patricio in SI! From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 27 Jul 2007 23:40:14 -0000
Can anyone get a scan/link to the article /image? And also, is he in the
mag for cubing or for something else? Whatever the reason,
congratulations Ryan! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee"
<skeneegee@...> wrote: > > I received my latest issue of my coveted
Sports Illustrated ("Big > Hits" cover) and was surprised to
see Ryan on page 31! > > Good going Ryan! > > -mike >
4659. Re: Ryan Patricio in SI! From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 01:32:31 -0000
Apparently for speedcubing. I haven't seen the magazine yet, but I
found this web page:
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Can anyone get a scan/link to the article
/image? And also, is he in > the mag for cubing or for something else? >
> Whatever the reason, congratulations Ryan! > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, "skeneegee" >
<skeneegee@> wrote: > > > > I received my latest issue of my coveted
Sports Illustrated ("Big > > Hits" cover) and was surprised to
see Ryan on page 31! > > > > Good going Ryan! > > > > -mike > > >
4660. [off topic] Set (the game) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 03:22:27 -0000
Does anyone here play the game Set? http://www.setgame.com/ Some of my
coworkers play it and have gotten me started in trying to learn more
about it and learn to play better (see sets quicker). There are only
1080 different possible sets, well within the range of just simply
memorizing all of them. I have no idea if that would be useful, but it
seems just simply studying all 1080 by rote, or having a system to
categorize all of them would make the game much easier. Yes I realize
that this is an ugly brute force solution, and that most Set players
have elegant strategies and practice quite a bit to "see" sets
without having to think, but I wonder if this is a viable way to train
to play very competitively? It's a very fun game. I stink at it,
but I do enjoy playing it quite a bit. Does anyone else here play? Chris
4661. Re: Ryan Patricio in SI! From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 04:48:36 -0000
there was an article of him in the LA times i can post a image of it if
u want --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > Apparently for speedcubing. I
haven't seen the magazine yet, but I > found this web page: > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > - Bruce
> --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@> wrote: > > > > Can anyone get a scan/link
to the article /image? And also, is he > in > > the mag for cubing or
for something else? > > > > Whatever the reason, congratulations Ryan! >
> > > -Daniel > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"skeneegee" > > <skeneegee@> wrote: > > > > > > I received
my latest issue of my coveted Sports Illustrated ("Big > > >
Hits" cover) and was surprised to see Ryan on page 31! > > > > > >
Good going Ryan! > > > > > > -mike > > > > > >
4662. Re: [Speed cubing group] Video of the Blindfolded WR From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 08:37:30 +0200
the first memorization was actually faster: about 13 seconds. :-)
2007/7/27, Pedro <pedrosino1@...>: > > Oh, damn...that's not
right : ) > > how can he do it so fast? memorising in 15 seconds is just
crazy... > > does anybody know if he has a website of something? or
anybody knows what > he's doing? > > Pedro > > Kai Jiptner
<kaijiptner@... <kaijiptner%40yahoo.de>> escreveu: Hey > guys, > >
I'm sorry for the two weeks delay. > I'm very happy, that
I'm finally able to share this with > you. > > Here it is: > >
http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes
his second solve at the > > competition. > The ending of both clips
turned out a bit bad. > I'm sorry that you can barely see the
solved cube. On the > > second solve my girlfriend even pressed
'stop' too early. > But at least we have some footage of this.
I hope you > > still like it a bit. > > Enjoy. > Kai. > > > > > >
Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
4663. Re: [Speed cubing group] Re: Ryan Patricio in SI! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 08:42:15 +0200
please do 2007/7/28, mr_seagull_1 <no_reply@yahoogroups.com>: > >
there was an article of him in the LA times > i can post a image of it
if u want > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bruce Norskog" > > <brnorsk@...> wrote: > > > >
Apparently for speedcubing. I haven't seen the magazine yet, but I
> > found this web page: > > > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > -
Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Daniel Hayes" > > <swedishlf@> wrote: > > > > > > Can
anyone get a scan/link to the article /image? And also, is > he > > in >
> > the mag for cubing or for something else? > > > > > > Whatever the
reason, congratulations Ryan! > > > > > > -Daniel > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "skeneegee" > > > <skeneegee@> wrote: > > > > > > > > I
received my latest issue of my coveted Sports Illustrated > ("Big >
> > > Hits" cover) and was surprised to see Ryan on page 31! > > >
> > > > > Good going Ryan! > > > > > > > > -mike > > > > > > > > > > > >
[Non-text portions of this message have been removed]
4664. [Speed cubing group] Re: Ryan Patricio in SI! From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 07:39:52 -0000
http://f1.grp.yahoofs.com/v1/cOmqRt1mJqCi3DGCE-3nwsn5YeAil70y-
QvgABeCeIt4aN2PsJTU69c1ef3lzmqRVKFs_yEOiMmz2-g_EfC7o-
FMyhlOJwwdDls/DSC00793.JPG article from la times --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > please do > > 2007/7/28,
mr_seagull_1 <no_reply@yahoogroups.com>: > > > > there was an article
of him in the LA times > > i can post a image of it if u want > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Bruce Norskog" > > > > <brnorsk@>
wrote: > > > > > > Apparently for speedcubing. I haven't seen the
magazine yet, but I > > > found this web page: > > > > > >
http://sportsillustrated.cnn.com/scorecard/faces/2007/07/30/ > > > > > >
- Bruce > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%
40yahoogroups.com>, > > "Daniel Hayes" > > > <swedishlf@>
wrote: > > > > > > > > Can anyone get a scan/link to the article /image?
And also, is > > he > > > in > > > > the mag for cubing or for something
else? > > > > > > > > Whatever the reason, congratulations Ryan! > > > >
> > > > -Daniel > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "skeneegee" > > > > <skeneegee@>
wrote: > > > > > > > > > > I received my latest issue of my coveted
Sports Illustrated > > ("Big > > > > > Hits" cover) and was
surprised to see Ryan on page 31! > > > > > > > > > > Good going Ryan! >
> > > > > > > > > -mike > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4665. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 28 Jul 2007 07:38:06 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /DSC00793.JPG Uploaded by : mr_seagull_1 Description : Article in
the LA times about Ryan P. You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/DSC00793.JPG
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, mr_seagull_1
4666. Re: [off topic] Set (the game) From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 08:11:14 -0000
Very fun game. Leyan's quite good.
4667. The scramble From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 08:42:01 -0000
Is the scramble the turns you are using to scramble the cube or is it
the state of the cube? Compare: alg - case. =) // Kenneth BTW: I think
it is the state.
4668. Re: The scramble From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 08:57:15 -0000
I believe it would be the turns. That's why it's a
"scramble generator program" and not a "scramble
generator generator program" --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Is the scramble the turns you are using to
scramble the cube or is it > the state of the cube? > > Compare: alg -
case. > > =) > > // Kenneth > > BTW: I think it is the state. >
4669. Re: The scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 09:04:15 -0000
It can be both. When people talk about easy scrambles, they usually mean
the state of the cube. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > I believe it would be the turns.
That's why it's a "scramble > generator program" and
not a "scramble generator generator program" > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > Is the scramble the turns you are using to
scramble the cube or is it > > the state of the cube? > > > > Compare:
alg - case. > > > > =) > > > > // Kenneth > > > > BTW: I think it is the
state. > > >
4670. Re: [off topic] Set (the game) From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 09:31:29 -0000
Hi Chris, I think you could maybe reduce the amount of work by
considering the harder cases. Sets which have 3 elements the same and
one different (like 1 solid red diamond, 2 solid red diamonds, 3 solid
red diamonds) are so easy to spot that even if you didn't know the
rules you might intuitively know that was a set. The sets which have all
4 elements different are much harder to spot, so it might be a good idea
to memorise those. I usually pick two cards that could be in a set and
mentally work out which other card could make a set. If it's there,
great, if not, move on. With practise you can do this pretty fast (and
probaly faster than any of your co-workers, unless they are into this
stuff like we are ;) ) Good luck! DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Does anyone here play the game Set? http://www.setgame.com/ > > Some
of my coworkers play it and have gotten me started in trying to > learn
more about it and learn to play better (see sets quicker). > There are
only 1080 different possible sets, well within the range of > just
simply memorizing all of them. > > I have no idea if that would be
useful, but it seems just simply > studying all 1080 by rote, or having
a system to categorize all of > them would make the game much easier. >
> Yes I realize that this is an ugly brute force solution, and that most
> Set players have elegant strategies and practice quite a bit to
"see" > sets without having to think, but I wonder if this is
a viable way to > train to play very competitively? > > It's a very
fun game. I stink at it, but I do enjoy playing it quite > a bit. > >
Does anyone else here play? > > Chris >
4671. Re: [Speed cubing group] Video of the Blindfolded WR From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 09:45:34 -0000
> does anybody know if he has a website of something?
http://www.shaipo.atw.hu/
OK, time for Q: 3... Ive noticed a lot of abbreviations I don't
understand. Like PLL, OLL, F2L tredge, dedge etc. I see these a lot in
posts, and don't understand their meaning. this is just a few of
them I've seen, would someone please be so kind as to explain them?
I know that pll and oll have something to do with parity, again I
don't really understand that one either, other than it's a
common problem on big cubes. is there a cubeneeze Dictionary?
4674. japan open 2007 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 14:25:08 +0100 (BST)
It was tough here. I won 2nd place in 444 and 333 bld. Got 4th place in
very tough 555. The result for 2nd,3rd and 4th had never been so close.
I believe the difference between ist and 2nd in 555 also 0.22 sec. I am
sorry, I could not get anybodys name. 555 - new world record - 1 min 38
sec, 1 min 50 odd sec(avg) by Takayuki ukusa . I am sorry if the name is
wrong. 227 competitors and all tv medias in japan in front of you and
not knowing the language and solving the cube is very very tough. But it
was all fun. Bernett Orlando --------------------------------- Why
delete messages? Unlimited storage is just a click away. [Non-text
portions of this message have been removed]
4675. Re: [Speed cubing group] Cubeneeze From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 10:35:00 -0300 (ART)
Ok...let's go PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) F2L =
First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24
edges, that form 12 dedges tredge = the edges' triplet on the
5x5x5. There are 36 edges, that form 12 tredges something else? Pedro
segnet3745117 <segnet3745117@...> escreveu: OK, time for Q: 3... Ive
noticed a lot of abbreviations I don't understand. Like PLL, OLL,
F2L tredge, dedge etc. I see these a lot in posts, and don't
understand their meaning. this is just a few of them I've seen,
would someone please be so kind as to explain them? I know that pll and
oll have something to do with parity, again I don't really
understand that one either, other than it's a common problem on big
cubes. is there a cubeneeze Dictionary? Alertas do Yahoo! Mail em seu
celular. Saiba mais. [Non-text portions of this message have been
removed]
4676. Re: [off topic] Set (the game) From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 14:19:45 -0000
Hi Chris, Dan Harris got me into Set a few months ago and it was an
instant favourite, although Dan beat me every time ;). As with
everything you get better with practice. When I don't see a set
immediately, I try to isolate one of the four features and work out by
elimination if they have to be the same or have to be different. In a
lot of situations you can do this very quickly because there's at
least one feature that has a very uneven distribution. For example: if
you have only one green card and two reds, I try to work out if I can
make a red-green-purple set. This can be done quickly since there are
only two possible purple cards that match. If there's no such set,
I know it has to be an all purple set, which makes it a lot easier to
continue. Good luck, Lars --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi Chris, > > I think
you could maybe reduce the amount of work by considering the > harder
cases. Sets which have 3 elements the same and one different > (like 1
solid red diamond, 2 solid red diamonds, 3 solid red diamonds) > are so
easy to spot that even if you didn't know the rules you might >
intuitively know that was a set. The sets which have all 4 elements >
different are much harder to spot, so it might be a good idea to >
memorise those. I usually pick two cards that could be in a set and >
mentally work out which other card could make a set. If it's there,
> great, if not, move on. With practise you can do this pretty fast (and
> probaly faster than any of your co-workers, unless they are into this
> stuff like we are ;) ) > > Good luck! > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Does anyone here play the game Set? http://www.setgame.com/ > >
> > Some of my coworkers play it and have gotten me started in trying to
> > learn more about it and learn to play better (see sets quicker). > >
There are only 1080 different possible sets, well within the range of >
> just simply memorizing all of them. > > > > I have no idea if that
would be useful, but it seems just simply > > studying all 1080 by rote,
or having a system to categorize all of > > them would make the game
much easier. > > > > Yes I realize that this is an ugly brute force
solution, and that most > > Set players have elegant strategies and
practice quite a bit to "see" > > sets without having to
think, but I wonder if this is a viable way to > > train to play very
competitively? > > > > It's a very fun game. I stink at it, but I
do enjoy playing it quite > > a bit. > > > > Does anyone else here play?
> > > > Chris > > >
4677. Re: [Speed cubing group] Cubeneeze From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 09:15:55 -0700 (PDT)
What is SD? =D ----- Original Message ---- From: Pedro
<pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, July 28, 2007 6:35:00 AM Subject: Re: [Speed cubing group]
Cubeneeze Ok...let's go PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) F2L =
First 2 Layers dedge = the pair of edges on the 4x4x4. You have 24
edges, that form 12 dedges tredge = the edges' triplet on the
5x5x5. There are 36 edges, that form 12 tredges something else? Pedro
segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time for Q:
3... Ive noticed a lot of abbreviations I don't understand. Like
PLL, OLL, F2L tredge, dedge etc. I see these a lot in posts, and
don't understand their meaning. this is just a few of them
I've seen, would someone please be so kind as to explain them? I
know that pll and oll have something to do with parity, again I
don't really understand that one either, other than it's a
common problem on big cubes. is there a cubeneeze Dictionary? Alertas do
Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
4678. Re: [Speed cubing group] Cubeneeze From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 13:36:25 -0300 (ART)
SD = Standard Deviation I don't have the formula right now, but you
can google it...it's kinda how consistant your times are Pedro
Brian Le <khoale1234567@...> escreveu: What is SD? =D ----- Original
Message ---- From: Pedro <pedrosino1@....br> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, July 28, 2007
6:35:00 AM Subject: Re: [Speed cubing group] Cubeneeze Ok...let's
go PLL = Permutation of Last Layer (correctly positioning the last layer
pieces) OLL = Orientation of Last Layer (making the last layer pieces
face the "right" way) F2L = First 2 Layers dedge = the pair of
edges on the 4x4x4. You have 24 edges, that form 12 dedges tredge = the
edges' triplet on the 5x5x5. There are 36 edges, that form 12
tredges something else? Pedro segnet3745117 <segnet3745117@
yahoo.com> escreveu: OK, time for Q: 3... Ive noticed a lot of
abbreviations I don't understand. Like PLL, OLL, F2L tredge, dedge
etc. I see these a lot in posts, and don't understand their
meaning. this is just a few of them I've seen, would someone please
be so kind as to explain them? I know that pll and oll have something to
do with parity, again I don't really understand that one either,
other than it's a common problem on big cubes. is there a cubeneeze
Dictionary? Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed] Flickr agora em português. Você cria, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4679. Re: [Speed cubing group] Cubeneeze From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 17:19:42 -0000
Right, pretty much all you need to know is that 68% of your times will
fall within +/- one standard deviation of the mean, and 95% are within
+/- two. It's just a measure of spread. Adam --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > SD = Standard Deviation > > I don't have the formula right now,
but you can google it...it's kinda how consistant your times are >
> Pedro > > Brian Le <khoale1234567@...> escreveu: What is SD? =D > >
----- Original Message ---- > From: Pedro <pedrosino1@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Saturday, July 28, 2007
6:35:00 AM > Subject: Re: [Speed cubing group] Cubeneeze > >
Ok...let's go > > PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) > OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) > F2L =
First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24
edges, that form 12 dedges > tredge = the edges' triplet on the
5x5x5. There are 36 edges, that form 12 tredges > > something else? > >
Pedro > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time
for Q: 3... > Ive noticed a lot of abbreviations I don't
understand. > Like PLL, OLL, F2L tredge, dedge etc. > > I see these a
lot in posts, and don't understand their meaning. > this is just a
few of them I've seen, would someone please be so kind > as to
explain them? > > I know that pll and oll have something to do with
parity, again I > don't really understand that one either, other
than it's a common > problem on big cubes. > > is there a cubeneeze
Dictionary? > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > >
[Non-text portions of this message have been removed] > > [Non-text
portions of this message have been removed] > > > > > > Flickr agora em
português. Você cria, todo mundo vê. Saiba mais. > > [Non-text portions
of this message have been removed] >
Yeah... what HE said --- In speedsolvingrubikscube@yahoogroups.com,
"Adam P. Larsen" <aplarsen@...> wrote: > > Right, pretty
much all you need to know is that 68% of your times will > fall within
+/- one standard deviation of the mean, and 95% are within > +/- two.
It's just a measure of spread. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > SD = Standard Deviation > > > > I don't have the formula
right now, but you can google it...it's > kinda how consistant your
times are > > > > Pedro > > > > Brian Le <khoale1234567@> escreveu: >
What is SD? =D > > > > ----- Original Message ---- > > From: Pedro
<pedrosino1@> > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Saturday, July 28, 2007 6:35:00 AM > > Subject: Re: [Speed cubing
group] Cubeneeze > > > > Ok...let's go > > > > PLL = Permutation of
Last Layer (correctly positioning the last > layer pieces) > > OLL =
Orientation of Last Layer (making the last layer pieces face > the
"right" way) > > F2L = First 2 Layers > > dedge = the pair of
edges on the 4x4x4. You have 24 edges, that > form 12 dedges > > tredge
= the edges' triplet on the 5x5x5. There are 36 edges, that > form
12 tredges > > > > something else? > > > > Pedro > > > > segnet3745117
<segnet3745117@ yahoo.com> escreveu: OK, time for Q: 3... > > Ive
noticed a lot of abbreviations I don't understand. > > Like PLL,
OLL, F2L tredge, dedge etc. > > > > I see these a lot in posts, and
don't understand their meaning. > > this is just a few of them
I've seen, would someone please be so kind > > as to explain them?
> > > > I know that pll and oll have something to do with parity, again
I > > don't really understand that one either, other than it's
a common > > problem on big cubes. > > > > is there a cubeneeze
Dictionary? > > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. >
> > > [Non-text portions of this message have been removed] > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > Flickr agora em português. Você cria, todo mundo vê. Saiba mais. >
> > > [Non-text portions of this message have been removed] > > >
Thanks Pedro... Helps a lot! Boy did I have it wrong! If I see more
I'll post it here for clarification Segnet --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Ok...let's go > > PLL = Permutation of Last Layer (correctly
positioning the last layer pieces) > OLL = Orientation of Last Layer
(making the last layer pieces face the "right" way) > F2L =
First 2 Layers > dedge = the pair of edges on the 4x4x4. You have 24
edges, that form 12 dedges > tredge = the edges' triplet on the
5x5x5. There are 36 edges, that form 12 tredges > > something else? > >
Pedro > > segnet3745117 <segnet3745117@...> escreveu: OK, time for Q:
3... > Ive noticed a lot of abbreviations I don't understand. >
Like PLL, OLL, F2L tredge, dedge etc. > > I see these a lot in posts,
and don't understand their meaning. > this is just a few of them
I've seen, would someone please be so kind > as to explain them? >
> I know that pll and oll have something to do with parity, again I >
don't really understand that one either, other than it's a
common > problem on big cubes. > > is there a cubeneeze Dictionary? > >
> > > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > [Non-text
portions of this message have been removed] >
4682. Re: Video of the Blindfolded WR From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 28 Jul 2007 23:49:46 -0000
If possible, could someone kindly show the moves used during the solve.
I don't have the technical ability, or I'd do it myself.
Stochastic? Thanks much. --- In speedsolvingrubikscube@yahoogroups.com,
"Kai Jiptner" <kaijiptner@...> wrote: > > Hey guys, > >
I'm sorry for the two weeks delay. > I'm very happy, that
I'm finally able to share this with > you. > > Here it is: > >
http://www.youtube.com/watch?v=nqZWVT82Ekc > > The Video also includes
his second solve at the > > competition. > The ending of both clips
turned out a bit bad. > I'm sorry that you can barely see the
solved cube. On the > > second solve my girlfriend even pressed
'stop' too early. > But at least we have some footage of this.
I hope you > > still like it a bit. > > > Enjoy. > Kai. >
4683. 2x2 Magnetic Dice Cube From: "mehrdad_agheb" <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 29 Jul 2007 06:53:39 -0000
This cube feels very similar to a real cube.
http://www.instructables.com/id/EBMRUZ857SEWZMHE84/
4684. Re: WE NEED A COMPETION IN DENVER PLEASE!!!! From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 11:00:44 -0000
So I have been a very bad cube member there days. This is the first time
I've checked this forum in about 12 weeks :(. As I was browsing
though, this message caught my attention. What makes it a tiny bit
feasible is that I am now in Denver and would have a really good venue
and logisitical support to offer (as well as food and drink). What makes
this a bad place to host one is that there aren't enough cubers. I
can think of: you, me, a couple of my co-workers, MikeG, Pat. But that
is all. Not enough. (My definition of enough is 12.) Could hit up the
local colleges I guess..., but too much work for me. Although...., if
there is the slightest inkling of interest from out- of-staters to come
participate, then I think I could make it happen, with some help of
course. Denver is a nice central place to have one, and there
hasn't been one in this state yet. So it's not a terrible
idea. -Doug --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis
<forlask@...> wrote: > > > The subject cays it all..... > >
www.xanga.com/forlask > www.myspace.com/vbzakis > > Vince >
"forlask" > > > > --------------------------------- > Moody
friends. Drama queens. Your life? Nope! - their life, your story. > Play
Sims Stories at Yahoo! Games. > > [Non-text portions of this message
have been removed] >
4685. Re: Denver Open 2008 - January 5th & 6th, 2008 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 11:05:29 -0000
That is extremely far in the future, but I'm now a local, so you
could count me in for sure. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > We are looking to setup a competition in
Denver, Colorado on January > 5th and 6th of 2008, although that can
changed if more people can make > it at other times. As of now, we want
to see who is interested and > would most likely be able to come. Please
post if you would be able to > make it, and what dates would be best. >
4686. Re: 2x2 Magnetic Dice Cube From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 12:49:14 -0000
thats realy cool, I like the blue color! I did some looking and found
your 3x3x3 project as well. what would reealy be cool would be
"translucent" stickers on a clear cube. I dont know how you
would do white. perhaps a tinted grey or "smoke" color
instead. will you build for hire? --- In
speedsolvingrubikscube@yahoogroups.com, "mehrdad_agheb"
<mehrdad_agheb@...> wrote: > > This cube feels very similar to a real
cube. > http://www.instructables.com/id/EBMRUZ857SEWZMHE84/ >
4687. Stackmat simulator program From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Mon, 30 Jul 2007 18:28:20 -0300 (ART)
Hey folks I saw this video on youtube, with the guy using a program that
simulates the stackmat...it has the red and green lights, same number
style and so... http://www.youtube.com/watch?v=DzzTeTOCI1U he says
"huskyomega" did the software...in fact, he has 2 videos
showing it http://youtube.com/watch?v=PthNZrSxoQ8
http://youtube.com/watch?v=qaK_o4rL2Pg he said to someone who asked to
search google for 'OmegaStudioTournament Display'...I tried,
but just found videos... so I was wondering if anybody here uses it
and/or knows where I can download. I already got an USB mouse to make
the pads, so I just need the software : ) thanks in advance... Pedro
Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text portions of
this message have been removed]
4688. Re: Stackmat simulator program From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 21:59:53 -0000
Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html
Jon http://www.nascarjon.us
4689. Re: [Speed cubing group] Re: Stackmat simulator program From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 19:43:55 -0300 (ART)
Oh, thank you very much, Jon :D how did you find it? am I so dumb? ; )
Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu: Found it...
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon
http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba
mais. [Non-text portions of this message have been removed]
I've been a loyal fan of SNAP Silicon Lubricant for Rubik's
Cube for awhile, and I was really scared to discover the familiar blue
can unavailable in stores. I went onto www.acehardwareoutlet.com and
found the product, and ordered four cans. I got "Gunk" Liquid
Wrench Silicone Lubricant, in a yellow can. I'm told that this is
the same product, but repackaged. Does anyone know anything about this?
I haven't had a chance to test out the spray yet, but I know I can
identify the lubricant by the smell. Of course, I would like to avoid
doing this if someone knows the answer. -Tyson [Non-text portions of
this message have been removed]
have tried "Gunk" brand of the silicone lube, does not dry
fast, i usually leave it in the sun for a while or else your cube gets
sticky. -- John Lwin Tyson Mao <tyson.mao@...> wrote: I've been
a loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile,
and I was really scared to discover the familiar blue can unavailable in
stores. I went onto www.acehardwareoutlet.com and found the product, and
ordered four cans. I got "Gunk" Liquid Wrench Silicone
Lubricant, in a yellow can. I'm told that this is the same product,
but repackaged. Does anyone know anything about this? I haven't had
a chance to test out the spray yet, but I know I can identify the
lubricant by the smell. Of course, I would like to avoid doing this if
someone knows the answer. -Tyson [Non-text portions of this message have
been removed] --------------------------------- Pinpoint customers who
are looking for what you sell. [Non-text portions of this message have
been removed]
4692. Re: WE NEED A COMPETION IN DENVER PLEASE!!!! From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 00:22:06 -0000
Along with this thread:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/
message/36306 I'd still like to get together, competition or not.
I'm in town for one month more. What sort of venue are you looking
at? Chris
4693. Re: Stackmat simulator program From: mehrdad agheb <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 30 Jul 2007 22:37:49 -0700 (PDT)
Where is English Version for Speed Cubing timer 002 at this site?
nascarjon2001 <no_reply@yahoogroups.com> wrote: Found it...
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html Jon
http://www.nascarjon.us --------------------------------- Shape Yahoo!
in your own image. Join our Network Research Panel today! [Non-text
portions of this message have been removed]
4694. Re: Stackmat simulator program From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 08:32:40 -0000
I found it by entering searching for "omega studio" tournament
display. The quotes make a big difference ;) I don't think that
there is an english version of the other timer. Jon
GUNK lubricant sucks. It takes forever to dry, smells very very toxic,
and wears away relatively quickly. I recommend something like CRC (red
can) instead. I personally haven't used SNAP yet: been wanting to
for awhile. -Tim --- In speedsolvingrubikscube@yahoogroups.com, lwin
kyawkyaw <lkyawkyaw@...> wrote: > > have tried "Gunk" brand
of the silicone lube, does not dry fast, i usually leave it in the sun
for a while or else your cube gets sticky. > > -- John Lwin > > Tyson
Mao <tyson.mao@...> wrote: I've been a loyal fan of SNAP Silicon
Lubricant for Rubik's Cube for awhile, > and I was really scared to
discover the familiar blue can unavailable in > stores. I went onto
www.acehardwareoutlet.com and found the product, and > ordered four
cans. > > I got "Gunk" Liquid Wrench Silicone Lubricant, in a
yellow can. I'm told > that this is the same product, but
repackaged. Does anyone know anything > about this? > > I haven't
had a chance to test out the spray yet, but I know I can identify > the
lubricant by the smell. Of course, I would like to avoid doing this if >
someone knows the answer. > > -Tyson > > [Non-text portions of this
message have been removed] > > > > > > >
--------------------------------- > Pinpoint customers who are looking
for what you sell. > > [Non-text portions of this message have been
removed] >
Why would you want to taste lube? You can die from it! ----- Original
Message ---- From: Dan <dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
3:36:16 AM Subject: [Speed cubing group] Re: SNAP Silicone Lubricant
Tyson, It's also possible to identify the SNAP lubricant by taste,
just squirt a little on your tongue and it tastes of strawberries and
chocolate. Dan :) --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" <tyson.mao@. ..> wrote: > > I've been a
loyal fan of SNAP Silicon Lubricant for Rubik's Cube for awhile, >
and I was really scared to discover the familiar blue can unavailable in
> stores. I went onto www.acehardwareoutl et.com and found the product,
and > ordered four cans. > > I got "Gunk" Liquid Wrench
Silicone Lubricant, in a yellow can. I'm told > that this is the
same product, but repackaged. Does anyone know anything > about this? >
> I haven't had a chance to test out the spray yet, but I know I
can identify > the lubricant by the smell. Of course, I would like to
avoid doing this if > someone knows the answer. > > -Tyson > > >
[Non-text portions of this message have been removed] >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
Why do you think you can die from tasting lube? I wouldn't drink an
entire can, but unless you have a very strange allergy it seems
relatively harmless to me. But don't try this at home kids! The
problem I have is that Dan Harris had some lubricant with him at the
Italian Open that he kept referring to as "the shit". I always
thought that was because of the good lubrication, but now I am just
envisioning Dan actually tasting "the shit" :) Dan, can you
tell me which lubricant that was exactly and if that is still the best
you know? -------- Original Message -------- > From: Kevin Nguyen
<nerdalicious123@...> > Sent: Tuesday, July 31, 2007 2:33 PM > To:
speedsolvingrubikscube@yahoogroups.com > Subject: SPAM-LOW: Re: [Speed
cubing group] Re: SNAP Silicone Lubricant > > Why would you want to
taste lube? > You can die from it! > > > ----- Original Message ---- >
From: Dan <dan_j_harris@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, July 31, 2007
3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant >
> Tyson, > > It's also possible to identify the SNAP lubricant by
taste, just > squirt a little on your tongue and it tastes of
strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote:
> > > > I've been a loyal fan of SNAP Silicon Lubricant for
Rubik's Cube for > awhile, > > and I was really scared to discover
the familiar blue can unavailable in > > stores. I went onto
www.acehardwareoutl et.com and found the > product, and > > ordered four
cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant,
in a yellow can. I'm > told > > that this is the same product, but
repackaged. Does anyone know > anything > > about this? > > > > I
haven't had a chance to test out the spray yet, but I know I can >
identify > > the lubricant by the smell. Of course, I would like to
avoid doing > this if > > someone knows the answer. > > > > -Tyson > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > >
____________________________________________________________________________________Ready
for the edge of your seat? > Check out tonight's top picks on
Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message
have been removed]
still not a good idea to taste lube, even if it is "the shit"
----- Original Message ---- From: avgalen <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
8:53:41 AM Subject: re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP
Silicone Lubricant Why do you think you can die from tasting lube? I
wouldn't drink an entire can, but unless you have a very strange
allergy it seems relatively harmless to me. But don't try this at
home kids! The problem I have is that Dan Harris had some lubricant with
him at the Italian Open that he kept referring to as "the
shit". I always thought that was because of the good lubrication,
but now I am just envisioning Dan actually tasting "the shit"
:) Dan, can you tell me which lubricant that was exactly and if that is
still the best you know? -------- Original Message -------- > From:
Kevin Nguyen <nerdalicious123@ yahoo.com> > Sent: Tuesday, July 31,
2007 2:33 PM > To: speedsolvingrubiksc ube@yahoogroups. com > Subject:
SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone Lubricant > > Why
would you want to taste lube? > You can die from it! > > > -----
Original Message ---- > From: Dan <dan_j_harris@ ntlworld. com> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, July 31, 2007
3:36:16 AM > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant >
> Tyson, > > It's also possible to identify the SNAP lubricant by
taste, just > squirt a little on your tongue and it tastes of
strawberries and > chocolate. > > Dan :) > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@. ..> wrote:
> > > > I've been a loyal fan of SNAP Silicon Lubricant for
Rubik's Cube for > awhile, > > and I was really scared to discover
the familiar blue can unavailable in > > stores. I went onto
www.acehardwareoutl et.com and found the > product, and > > ordered four
cans. > > > > I got "Gunk" Liquid Wrench Silicone Lubricant,
in a yellow can. I'm > told > > that this is the same product, but
repackaged. Does anyone know > anything > > about this? > > > > I
haven't had a chance to test out the spray yet, but I know I can >
identify > > the lubricant by the smell. Of course, I would like to
avoid doing > this if > > someone knows the answer. > > > > -Tyson > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > ____________ _________ _________ _________ _________ _________
_Ready for the edge of your seat? > Check out tonight's top picks
on Yahoo! TV. > http://tv.yahoo. com/ > > [Non-text portions of this
message have been removed]
____________________________________________________________________________________
Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s
user panel and lay it on us.
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
haha i had forgotten about that.. I use "Dry Lube" from
Tableau as recommended by Sean "The Scotland" Connolly. They
have a website, www.tableaurpm.co.uk Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> wrote: > > Why do you think you can die from tasting
lube? I wouldn't drink an entire can, but unless you have a very
strange allergy it seems relatively harmless to me. But don't try
this at home kids! > > The problem I have is that Dan Harris had some
lubricant with him at the Italian Open that he kept referring to as
"the shit". I always thought that was because of the good
lubrication, but now I am just envisioning Dan actually tasting
"the shit" :) > > Dan, can you tell me which lubricant that
was exactly and if that is still the best you know? > > --------
Original Message -------- > > From: Kevin Nguyen
<nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > >
To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you
want to taste lube? > > You can die from it! > > > > > > ----- Original
Message ---- > > From: Dan <dan_j_harris@...> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007
3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant
> > > > Tyson, > > > > It's also possible to identify the SNAP
lubricant by taste, just > > squirt a little on your tongue and it
tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > >
<tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP
Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was
really scared to discover the familiar blue can unavailable in > > >
stores. I went onto www.acehardwareoutl et.com and found the > >
product, and > > > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > >
> that this is the same product, but repackaged. Does anyone know > >
anything > > > about this? > > > > > > I haven't had a chance to
test out the spray yet, but I know I can > > identify > > > the
lubricant by the smell. Of course, I would like to avoid doing > > this
if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this
message have been removed] >
4700. Some electronics...(was Stackmat simulator program) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 13:12:50 -0300 (ART)
Right, I got the software...I got an usb mouse... so I took it apart and
was hoping there were buttons with wires hanging out of the
circuits...but they're not :( they're on a little black
"box" with red buttons...(see pics)
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... so I was wondering
if there's anybody who knows it and could help me...how am I going
to make pads that are separated, like on the stackmat? is it posible
using this circuit? or do I need another? or are all mouses like that?
thanks again Pedro nascarjon2001 <no_reply@yahoogroups.com> escreveu:
Found it... http://web.ntust.edu.tw/~M8910202/rubixcube/download.html
Jon http://www.nascarjon.us Alertas do Yahoo! Mail em seu celular. Saiba
mais. [Non-text portions of this message have been removed]
4701. Re: Some electronics...(was Stackmat simulator program) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 18:44:44 -0000
A friend of mine used a game pad to make his own stackmat, works great.
// Kenneth --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Right, I got the software...I got an usb
mouse... > > so I took it apart and was hoping there were buttons with
wires hanging out of the circuits...but they're not :( > >
they're on a little black "box" with red buttons...(see
pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] >
4702. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 16:39:28 -0300 (ART)
I know...but I don't have one :P Pedro Kenneth Gustavsson
<kenneth@...> escreveu: A friend of mine used a game pad to make his
own stackmat, works great. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Right, I got the software...I got an usb mouse... > > so I took it
apart and was hoping there were buttons with wires hanging out of the
circuits...but they're not :( > > they're on a little black
"box" with red buttons...(see pics) >
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
So, when and where can we buy the Olympic Cubes? -- Russ M. Visit my
Blog at http://www.xanga.com/russm313 [Non-text portions of this message
have been removed]
4704. Re: Some electronics...(was Stackmat simulator program) From: "cin9247" <cin9247@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 23:38:36 -0000
Aren't there two pins which connects this black box with the rest
of the board? So you could solder two wires to these pins and it should
work fine, except this black box is there for more than just being
pressed ;). You also could try to open this box, to be sure. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Right, I got the software...I got an usb mouse... > > so I took it
apart and was hoping there were buttons with wires hanging out of the
circuits...but they're not :( > > they're on a little black
"box" with red buttons...(see pics) >
http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] >
http://www.ifa.hawaii.edu/instr-shop/MSDS/Snap%20Silicone%20Spray.pdf
MSDS for SNAP silicon spray. Scroll down to "Ingestion" under
Health Effects Information if you're curious ;) Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "avgalen"
<avgalen@...> wrote: > > Why do you think you can die from tasting
lube? I wouldn't drink an entire can, but unless you have a very
strange allergy it seems relatively harmless to me. But don't try
this at home kids! > > The problem I have is that Dan Harris had some
lubricant with him at the Italian Open that he kept referring to as
"the shit". I always thought that was because of the good
lubrication, but now I am just envisioning Dan actually tasting
"the shit" :) > > Dan, can you tell me which lubricant that
was exactly and if that is still the best you know? > > --------
Original Message -------- > > From: Kevin Nguyen
<nerdalicious123@...> > > Sent: Tuesday, July 31, 2007 2:33 PM > >
To: speedsolvingrubikscube@yahoogroups.com > > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you
want to taste lube? > > You can die from it! > > > > > > ----- Original
Message ---- > > From: Dan <dan_j_harris@...> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, July 31, 2007
3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone Lubricant
> > > > Tyson, > > > > It's also possible to identify the SNAP
lubricant by taste, just > > squirt a little on your tongue and it
tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > >
<tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP
Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was
really scared to discover the familiar blue can unavailable in > > >
stores. I went onto www.acehardwareoutl et.com and found the > >
product, and > > > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > >
> that this is the same product, but repackaged. Does anyone know > >
anything > > > about this? > > > > > > I haven't had a chance to
test out the spray yet, but I know I can > > identify > > > the
lubricant by the smell. Of course, I would like to avoid doing > > this
if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > > Check out tonight's top picks on
Yahoo! TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this
message have been removed] >
4706. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 31 Jul 2007 21:07:19 -0300 (ART)
I think each black/white box is connected by 3 pins...you can't see
at the last pic, but there are 3 pins below...and here's a picture
from the bottom:
http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons
are at the top...you can see 3 pins for each button and 2 (vertically)
for the little capacitor (don't know if that's the word)... I
asked on an electronics forum, and they said I could take the buttons
out and connect them by wires...so, to do that, I'd have to use a
weld iron on the bottom and pull the buttons out, right? or no? Pedro
cin9247 <cin9247@...> escreveu: Aren't there two pins which
connects this black box with the rest of the board? So you could solder
two wires to these pins and it should work fine, except this black box
is there for more than just being pressed ;). You also could try to open
this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got
an usb mouse... > > so I took it apart and was hoping there were buttons
with wires hanging out of the circuits...but they're not :( > >
they're on a little black "box" with red buttons...(see
pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
4707. Cubers in Spokane, Washington or nearby. From: "Frank" <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 02:28:34 -0000
Hey everyone, I have seen others try this, so I figure I will as well. I
am in Spokane Washington until Friday evening on business. After 5pm, I
have exactly nothing to do, so if there are any cubers in the area, it
would be great to meet up and cube a bit. Shoot me an email or reply if
you are interested, and we can go from there. Thanks, Frank Morris
I'm going to do some research, maybe write to the manufacturer.
I'll admit, I haven't tried much out there, but I will be very
sad if I cannot find SNAP anymore. I bought four cans of gunk, and it
sucks. -Tyson On 7/31/07, Kevin Nguyen <nerdalicious123@...> wrote: >
> Why would you want to taste lube? > You can die from it! > > -----
Original Message ---- > From: Dan <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Tuesday, July 31, 2007 3:36:16 AM > Subject: [Speed cubing
group] Re: SNAP Silicone Lubricant > > Tyson, > > It's also
possible to identify the SNAP lubricant by taste, just > squirt a little
on your tongue and it tastes of strawberries and > chocolate. > > Dan :)
> > --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson
Mao" > <tyson.mao@. ..> wrote: > > > > I've been a loyal
fan of SNAP Silicon Lubricant for Rubik's Cube for > awhile, > >
and I was really scared to discover the familiar blue can unavailable in
> > stores. I went onto www.acehardwareoutl et.com and found the >
product, and > > ordered four cans. > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > told > >
that this is the same product, but repackaged. Does anyone know >
anything > > about this? > > > > I haven't had a chance to test out
the spray yet, but I know I can > identify > > the lubricant by the
smell. Of course, I would like to avoid doing > this if > > someone
knows the answer. > > > > -Tyson > > > > > > [Non-text portions of this
message have been removed] > > > >
__________________________________________________________Ready for the
> edge of your seat? > Check out tonight's top picks on Yahoo! TV.
> http://tv.yahoo.com/ > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
First you distinguish right or left bottom on PCB side(solder side) then
wire according attacched pic. Agheb Pedro <pedrosino1@...> wrote: I
think each black/white box is connected by 3 pins...you can't see
at the last pic, but there are 3 pins below...and here's a picture
from the bottom:
http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons
are at the top...you can see 3 pins for each button and 2 (vertically)
for the little capacitor (don't know if that's the word)... I
asked on an electronics forum, and they said I could take the buttons
out and connect them by wires...so, to do that, I'd have to use a
weld iron on the bottom and pull the buttons out, right? or no? Pedro
cin9247 <cin9247@...> escreveu: Aren't there two pins which
connects this black box with the rest of the board? So you could solder
two wires to these pins and it should work fine, except this black box
is there for more than just being pressed ;). You also could try to open
this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got
an usb mouse... > > so I took it apart and was hoping there were buttons
with wires hanging out of the circuits...but they're not :( > >
they're on a little black "box" with red buttons...(see
pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
--------------------------------- Shape Yahoo! in your own image. Join
our Network Research Panel today! [Non-text portions of this message
have been removed]
4710. A good cube. From: Carlos de Alcântara <carlosaajr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 04:59:38 -0000
Hey, Guys! There's a pretty long time i've been watching the
discussions in here and stuff, and i decided to post for the first time
today. I'm in doubt about what cube would be the best to buy. i
have a rubik's here ( not DIY ) and i'd like buy a DIY one, so
i found some other sites like cube4you and 9spuzzles. Is there anyone
who had at least two of those three to make a comparison in order that i
can come up with the best option for speedcubing? Or even could indicate
another good site. Thanks in advance, Carlos
4711. [Speed cubing group] Re: SNAP Silicone Lubricant From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 05:28:12 -0000
not to long ago i tried to find a can of snap to try out. i went to osh
home depot acehardware and true value but none of them had any snap.
they all said that gunk was the same stuff but its not --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do some research, maybe
write to the manufacturer. I'll admit, > I haven't tried much
out there, but I will be very sad if I cannot find SNAP > anymore. I
bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin
Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to
taste lube? > > You can die from it! > > > > ----- Original Message ----
> > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >
To: speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Tuesday, July 31, 2007 3:36:16 AM > >
Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > Tyson,
> > > > It's also possible to identify the SNAP lubricant by taste,
just > > squirt a little on your tongue and it tastes of strawberries
and > > chocolate. > > > > Dan :) > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > > <tyson.mao@ ..>
wrote: > > > > > > I've been a loyal fan of SNAP Silicon Lubricant
for Rubik's Cube for > > awhile, > > > and I was really scared to
discover the familiar blue can unavailable in > > > stores. I went onto
www.acehardwareoutl et.com and found the > > product, and > > > ordered
four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone
Lubricant, in a yellow can. I'm > > told > > > that this is the
same product, but repackaged. Does anyone know > > anything > > > about
this? > > > > > > I haven't had a chance to test out the spray yet,
but I know I can > > identify > > > the lubricant by the smell. Of
course, I would like to avoid doing > > this if > > > someone knows the
answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > >
__________________________________________________________Ready for the
> > edge of your seat? > > Check out tonight's top picks on Yahoo!
TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message
have been removed] > > > > > > > > > [Non-text portions of this message
have been removed] >
4712. Re: A good cube. From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 05:26:58 -0000
im almost positive that cube4you and 9spuzzles have the exact same diys.
same with ed's think shop. they all have the same stuff mostly. i
cant say for rubiks but alot of people like cube4you better than rubiks
diy --- In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara
<carlosaajr@...> wrote: > > Hey, Guys! There's a pretty long
time i've been watching the > discussions in here and stuff, and i
decided to post for the first time > today. > I'm in doubt about
what cube would be the best to buy. i have a rubik's > here ( not
DIY ) and i'd like buy a DIY one, so i found some other > sites
like cube4you and 9spuzzles. Is there anyone who had at least two > of
those three to make a comparison in order that i can come up with > the
best option for speedcubing? Or even could indicate another good > site.
> > Thanks in advance, > > Carlos >
4713. [Speed cubing group] Re: SNAP Silicone Lubricant From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 06:07:19 -0000
Wow, this could be a pretty bum deal for us. My trick is to spray a
bunch of the silicone into the cap and use a q-tip to apply to the cross
inside, as well as the sides of the cubies. It prevents overspray,
allows for quick application, and only takes a few minutes to dry. I
found that spraying directly into the cube wears out my stickers faster,
takes forever to dry, and results in a temporary "locking"
condition where the cube like to freeze in the middle of turns. Adam ---
In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > not to long ago i tried to find a can of
snap to try out. i went to > osh home depot acehardware and true value
but none of them had any > snap. they all said that gunk was the same
stuff but its not > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > <tyson.mao@> wrote: > > > > I'm going to
do some research, maybe write to the manufacturer. > I'll admit, >
> I haven't tried much out there, but I will be very sad if I
cannot > find SNAP > > anymore. I bought four cans of gunk, and it
sucks. > > > > -Tyson > > > > On 7/31/07, Kevin Nguyen
<nerdalicious123@> wrote: > > > > > > Why would you want to taste
lube? > > > You can die from it! > > > > > > ----- Original Message ----
> > > From: Dan <dan_j_harris@ <dan_j_harris%40ntlworld.com>> > >
> To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > Sent: Tuesday, July 31, 2007 3:36:16 AM > > >
Subject: [Speed cubing group] Re: SNAP Silicone Lubricant > > > > > >
Tyson, > > > > > > It's also possible to identify the SNAP
lubricant by taste, just > > > squirt a little on your tongue and it
tastes of strawberries and > > > chocolate. > > > > > > Dan :) > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao"
> > > <tyson.mao@ ..> wrote: > > > > > > > > I've been a loyal
fan of SNAP Silicon Lubricant for Rubik's > Cube for > > > awhile,
> > > > and I was really scared to discover the familiar blue can >
unavailable in > > > > stores. I went onto www.acehardwareoutl et.com
and found the > > > product, and > > > > ordered four cans. > > > > > >
> > I got "Gunk" Liquid Wrench Silicone Lubricant, in a yellow
> can. I'm > > > told > > > > that this is the same product, but
repackaged. Does anyone know > > > anything > > > > about this? > > > >
> > > > I haven't had a chance to test out the spray yet, but I
know I > can > > > identify > > > > the lubricant by the smell. Of
course, I would like to avoid > doing > > > this if > > > > someone
knows the answer. > > > > > > > > -Tyson > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> __________________________________________________________Ready > for
the > > > edge of your seat? > > > Check out tonight's top picks on
Yahoo! TV. > > > http://tv.yahoo.com/ > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4714. Re: SNAP Silicone Lubricant From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 07:31:39 -0000
I'm using an old tooth brush, spraying it, just a litte at the time
and then brush silicone onto the pieces. Works wery well for both
cleaning and lubing, all in one go =) // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen"
<aplarsen@...> wrote: > > Wow, this could be a pretty bum deal for
us. > > My trick is to spray a bunch of the silicone into the cap and
use a > q-tip to apply to the cross inside, as well as the sides of the
> cubies. It prevents overspray, allows for quick application, and only
> takes a few minutes to dry. I found that spraying directly into the >
cube wears out my stickers faster, takes forever to dry, and results >
in a temporary "locking" condition where the cube like to
freeze in > the middle of turns. > > Adam
4715. Z-Permutation From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 00:51:49 -0700 (PDT)
which is the best algorithms for the Z- perm??? i've tried dan
knights' z perm. is that a good alg?
--------------------------------- Need a vacation? Get great deals to
amazing places on Yahoo! Travel. [Non-text portions of this message have
been removed]
4716. Re: Z-Permutation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 09:13:41 -0000
R' U' R U' R U R U' R' U R U R2 U' R'
DanH --- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms for the
Z- perm??? i've tried dan knights' z perm. is that a good alg?
> > > --------------------------------- > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > [Non-text portions of this
message have been removed] >
4717. Re: Z-Permutation From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 09:16:55 -0000
Best? Well, that's a matter of taste =) Anyway, I'm using
this: M2 U M E2 M (E2+U') M2 Do the (E2+U') as a double layer
turn (u') after half the E-move and it works as one turn. It is
rather tricky t odo the alg if you are not used to it but in time it
get's easy. It's worth practising it until it can be done fast
because there are not many shorter LL-algs out there. // Kenneth --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms for the
Z- perm??? i've tried dan knights' z perm. is that a good alg?
> > > --------------------------------- > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > [Non-text portions of this
message have been removed] >
4718. Re: Z-Permutation From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 09:18:55 -0000
Mine is great for slice lovers...and just about useless in OH. M2 U M2
U' M E2 M E2 --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > R' U' R
U' R U R U' R' U R U R2 U' R' > > DanH > > ---
In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya >
<azn_invaz1on7@> wrote: > > > > which is the best algorithms for the
Z- perm??? i've tried dan > knights' z perm. is that a good
alg? > > > > > > --------------------------------- > > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > >
4719. Re: Z-Permutation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 09:24:59 -0000
Also try: R2 U R2' U2' R2 U R2' U' R2 U R2'
U2' R2 U R2' get it right and you can execute it in one big
finger-trick. DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
Karl Rabaya <azn_invaz1on7@...> wrote: > > which is the best
algorithms for the Z- perm??? i've tried dan knights' z perm.
is that a good alg? > > > --------------------------------- > Need a
vacation? Get great deals to amazing places on Yahoo! Travel. > >
[Non-text portions of this message have been removed] >
4720. Re: Cube meeting in Rotterdam (Netherlands) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 10:38:07 -0000
Hi Arnoud!! Put me on the list! I surely love to come! Also, I got in
touch with a new cuber who lives in Nijmegen (already met him there). He
would also like to join us. Is that OK? Cya! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > Hi everyone, > > On August 12th (sunday) I
will have an informal cube meeting at my > place in Rotterdam. Everyone
is welcome from 11 in the morning untill > late at night. Please let me
know if you would like to come so I can > have enough
drinks/food/tables/chairs etc. The address will be > > Johannes
Meulsteestraat 35 > 3065 HC > Rotterdam >
4721. Jig-A-Loo? From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Aug 2007 06:41:16 -0400
Does anyone still use Jig-A-Loo? Has Anyone switched from Jig-A-Loo to
snap? or vice versa? I use Jig-A-Loo and love it. [Non-text portions of
this message have been removed]
4722. Re: Z-Permutation From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 11:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
<azn_invaz1on7@...> wrote: > > which is the best algorithms for the
Z- perm??? i've tried dan knights' z perm. is that a good alg?
> Yes, it's a good one. A few other ones that haven't been
mentioned yet: R U R B' R' B U' R' f R U R'
U' f' M2 U M2 U M' U2 M2 U2 M' (U2) M2 u M2 u'
S' M2 S -- Johannes Laire
4723. Re: [Speed cubing group] Re: Z-Permutation From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 14:54:44 +0200
Do you really use this in a competition ? That is a hell of a
fingertrick. :p Gilles 2007/8/1, Dan <dan_j_harris@...>: > > Also
try: > > R2 U R2' U2' R2 U R2' U' R2 U R2'
U2' R2 U R2' > > get it right and you can execute it in one
big finger-trick. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Karl Rabaya > <azn_invaz1on7@...> wrote: > > > > which is the best
algorithms for the Z- perm??? i've tried dan > knights' z
perm. is that a good alg? > > > > > > ---------------------------------
> > Need a vacation? Get great deals to amazing places on Yahoo! Travel.
> > > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
4724. re: SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam
(Netherlands) From: "avgalen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 1 Aug 2007 15:06:48 +0200
As I said, everyone is welcome! I would just like to know how many
people will come. Is this new cuber a hidden talent that will beat all
WR's completely unexpected, or are we allowed to know his name? I
will see the both of you soon, Arnaud -------- Original Message --------
> From: Joël van Noort <joel_vn@...> > Sent: Wednesday, August 01,
2007 12:39 PM > To: speedsolvingrubikscube@yahoogroups.com > Subject:
SPAM-LOW: [Speed cubing group] Re: Cube meeting in Rotterdam
(Netherlands) > > Hi Arnoud!! > > Put me on the list! I surely love to
come! > > Also, I got in touch with a new cuber who lives in Nijmegen
(already > met him there). He would also like to join us. Is that OK? >
> Cya! > > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" > <avgalen@...> wrote: > > > > Hi
everyone, > > > > On August 12th (sunday) I will have an informal cube
meeting at my > > place in Rotterdam. Everyone is welcome from 11 in the
morning untill > > late at night. Please let me know if you would like
to come so I can > > have enough drinks/food/tables/chairs etc. The
address will be > > > > Johannes Meulsteestraat 35 > > 3065 HC > >
Rotterdam > >
4725. Prefered cubing music From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 18:50:15 -0000
Hello everybody, I don't know if it's really true, but to me
it seems as if the music I listen to effects my times. The music that is
optimal for my cubing is from a French band called 'Air'; very
few lyrics, and relaxing music. What is your prefered music for cubing?
My I am try :). - Joël.
4726. Re: hmmmm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 18:53:53 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i was just wondering why only
gungz is man enough to record the > amazing averages he claims. Looks
like he lost his manhood. Cheers! Stefan
4727. HI! ALL, I'm cuber from Thailand From: "unlimitia_ball" <unlimitia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 19:02:54 -0000
Hi! My name is "Chonlathep Kitsinthopchai". My
country(Thailand) start speedcube for a few year. In this month we have
"http://www.thailandcube.com" is forum and main website(coming
soon). Thailand hasn't no more people to play but I think we will
have Thailand Open in next year. Nice to meet ALL Cuber.
4728. Re: [Speed cubing group] Prefered cubing music From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 14:12:06 -0600
I agree. Listening to music does affect my times. I prefer listening to
music with no lyrics, or a real slow song. I seem to get distracted when
I play a song that I know very well, because I want to sing it and it
ruins my concentration. On 8/1/07, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > I don't know if it's really
true, but to me it seems as if the music I > listen to effects my times.
The music that is optimal for my cubing is > from a French band called
'Air'; very few lyrics, and relaxing music. > > What is your
prefered music for cubing? My I am try :). > > - Joël. > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4729. Re: [Speed cubing group] Re: hmmmm From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 14:13:13 -0600
Haha, Stefan, you dog. On 8/1/07, Stefan Pochmann <pochmann@...>
wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > i was just
wondering why only gungz is man enough to record the > > amazing
averages he claims. > > Looks like he lost his manhood. > > Cheers! >
Stefan > > > -- My Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4730. RE: [Speed cubing group] Re: Z-Permutation From: "john wardle" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 14:59:33 -0700
R' U' R' F R F' U R F' U' L' U L F Is
2 oll. I hate z perms. I'm pretty bad at the others, but this one
seems to be fastest for me. >From: "Dan" <dan_j_harris@...>
>Reply-To: speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: [Speed cubing group]
Re: Z-Permutation >Date: Wed, 01 Aug 2007 09:24:59 -0000 > >Also try: >
>R2 U R2' U2' R2 U R2' U' R2 U R2' U2' R2
U R2' > >get it right and you can execute it in one big
finger-trick. > >DanH :) > >--- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya
><azn_invaz1on7@...> wrote: > > > > which is the best algorithms for
the Z- perm??? i've tried dan >knights' z perm. is that a good
alg? > > > > > > --------------------------------- > > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > > >
_________________________________________________________________
http://liveearth.msn.com
Someone want to explain the difference between these two?
http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876
http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42
Besides the blatant difference in price... Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm going to do some research, maybe
write to the manufacturer. I'll admit, > I haven't tried much
out there, but I will be very sad if I cannot find SNAP > anymore. I
bought four cans of gunk, and it sucks. > > -Tyson > > On 7/31/07, Kevin
Nguyen <nerdalicious123@...> wrote: > > > > Why would you want to
taste lube? > > You can die from it! > > > > ----- Original Message ----
> > From: Dan <dan_j_harris@... <dan_j_harris%40ntlworld.com>> > >
To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, July 31, 2007 3:36:16 AM > > Subject: [Speed cubing
group] Re: SNAP Silicone Lubricant > > > > Tyson, > > > > It's also
possible to identify the SNAP lubricant by taste, just > > squirt a
little on your tongue and it tastes of strawberries and > > chocolate. >
> > > Dan :) > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" > > <tyson.mao@ ..> wrote: > > > > > >
I've been a loyal fan of SNAP Silicon Lubricant for Rubik's
Cube for > > awhile, > > > and I was really scared to discover the
familiar blue can unavailable in > > > stores. I went onto
www.acehardwareoutl et.com and found the > > product, and > > > ordered
four cans. > > > > > > I got "Gunk" Liquid Wrench Silicone
Lubricant, in a yellow can. I'm > > told > > > that this is the
same product, but repackaged. Does anyone know > > anything > > > about
this? > > > > > > I haven't had a chance to test out the spray yet,
but I know I can > > identify > > > the lubricant by the smell. Of
course, I would like to avoid doing > > this if > > > someone knows the
answer. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > >
__________________________________________________________Ready for the
> > edge of your seat? > > Check out tonight's top picks on Yahoo!
TV. > > http://tv.yahoo.com/ > > > > [Non-text portions of this message
have been removed] > > > > > > > > > [Non-text portions of this message
have been removed] >
4732. Re: [Speed cubing group] Prefered cubing music From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 17:32:27 -0500
Air is good music to listen to while cubing - both the band and the gas.
[Non-text portions of this message have been removed]
4733. Re: [Speed cubing group] Re: Z-Permutation From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 17:38:30 -0500
You should practice the one Dan provided. Very nice. There are a couple
good M-slice Z-perms as well that are extremely fast. Your alg looks
like it would get slow around here... R' U' R' F R
F' U R ((( F' U' ))) L' U L F ... not as smooth as a
2-gen. and [R' U' R U' R U R U' R' U R U R2
U' R'] is only 1 move more with no awkwardness. On 8/1/07,
john wardle <fognus@...> wrote: > > R' U' R' F R
F' U R F' U' L' U L F > Is 2 oll. I hate z perms.
I'm pretty bad at the others, but this one seems > > to be fastest
for me. > > >From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com>> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >Subject: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 01 Aug
2007 09:24:59 -0000 > > > >Also try: > > > >R2 U R2' U2' R2 U
R2' U' R2 U R2' U2' R2 U R2' > > > >get it
right and you can execute it in one big finger-trick. > > > >DanH :) > >
> >--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Karl Rabaya > ><azn_invaz1on7@...> wrote: > > > > > > which is the
best algorithms for the Z- perm??? i've tried dan > >knights'
z perm. is that a good alg? > > > > > > > > >
--------------------------------- > > > Need a vacation? Get great deals
to amazing places on Yahoo! Travel. > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > >
__________________________________________________________ >
http://liveearth.msn.com > > > [Non-text portions of this message have
been removed]
4734. Re: Prefered cubing music From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 23:15:36 -0000
Interestingly, while cubing is the only time I enjoy techno music. I
find fast paced, up beat music with few or no lyrics works well for me.
Some songs are also nearly impossible to solve cubes by though. I'm
curious how music affects others as well. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > I don't know if it's really
true, but to me it seems as if the music I > listen to effects my times.
The music that is optimal for my cubing is > from a French band called
'Air'; very few lyrics, and relaxing music. > > What is your
prefered music for cubing? My I am try :). > > - Joël. >
4735. Re: [Speed cubing group] Re: Z-Permutation From: "john wardle" <fognus@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 01 Aug 2007 17:21:16 -0700
I'll see. I keep switching around. I do the F' that you said
might slow down with my ring finger or pinky with right hand. It
doesn't slow down much. >From: "Alexander Goldberg"
<ajgold04@...> >Reply-To: speedsolvingrubikscube@yahoogroups.com >To:
speedsolvingrubikscube@yahoogroups.com >Subject: Re: [Speed cubing
group] Re: Z-Permutation >Date: Wed, 1 Aug 2007 17:38:30 -0500 > >You
should practice the one Dan provided. Very nice. >There are a couple
good M-slice Z-perms as well that are extremely fast. >Your alg looks
like it would get slow around here... > >R' U' R' F R
F' U R ((( F' U' ))) L' U L F > >... not as smooth
as a 2-gen. >and [R' U' R U' R U R U' R' U R U
R2 U' R'] is only 1 move more with no >awkwardness. > > >On
8/1/07, john wardle <fognus@...> wrote: > > > > R' U'
R' F R F' U R F' U' L' U L F > > Is 2 oll. I
hate z perms. I'm pretty bad at the others, but this one >seems > >
> > to be fastest for me. > > > > >From: "Dan"
<dan_j_harris@... <dan_j_harris%40ntlworld.com>> > > >Reply-To:
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >To:
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > >Subject: [Speed cubing group] Re: Z-Permutation > > >Date: Wed, 01
Aug 2007 09:24:59 -0000 > > > > > >Also try: > > > > > >R2 U R2'
U2' R2 U R2' U' R2 U R2' U2' R2 U R2' > >
> > > >get it right and you can execute it in one big finger-trick. > >
> > > >DanH :) > > > > > >--- In
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > Karl Rabaya > > ><azn_invaz1on7@...> wrote: > > > > > > > > which
is the best algorithms for the Z- perm??? i've tried dan > >
>knights' z perm. is that a good alg? > > > > > > > > > > > >
--------------------------------- > > > > Need a vacation? Get great
deals to amazing places on Yahoo! Travel. > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
__________________________________________________________ > >
http://liveearth.msn.com > > > > > > > > >[Non-text portions of this
message have been removed] >
_________________________________________________________________
Learn.Laugh.Share. Reallivemoms is right place!
http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us
4736. Re: [Speed cubing group] HI! ALL, I'm cuber from
Thailand From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Aug 2007 01:42:37 +0100 (BST)
Hi "Chonlathep Kitsinthopchai", Thailand is a great place.
Happy cubing. I am J.Bernett Orlando from India. I am in Bangkok from
31st july to 3rd aug. I am just back from Japan open 2007 in Tokyo where
I won 333 bld 2nd place and 444 speed 2nd place and 555 speed 4th
place.I am rightnow staying in Bangkok. If you are interested in meeting
me plz call my dad's friend Mr.Gowriswaran hand phone 0819020760
after 6 pm today. My flight back to India is at 11 am on 3rd aug.
J.Bernett Orlando unlimitia_ball <unlimitia@...> wrote: Hi! My name
is "Chonlathep Kitsinthopchai". My country(Thailand) start
speedcube for a few year. In this month we have
"http://www.thailandcube.com" is forum and main website(coming
soon). Thailand hasn't no more people to play but I think we will
have Thailand Open in next year. Nice to meet ALL Cuber.
--------------------------------- Get the freedom to save as many mails
as you wish. Click here to know how. [Non-text portions of this message
have been removed]
4737. Re: [Speed cubing group] Re: Z-Permutation From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 1 Aug 2007 22:16:07 -0600
I use: x' F R U' R' U D R' U' D R' U R D2
On 8/1/07, john wardle <fognus@...> wrote: > > I'll see. I keep
switching around. I do the F' that you said might slow > down with
my ring finger or pinky with right hand. It doesn't slow down >
much. > > >From: "Alexander Goldberg" <ajgold04@...
<ajgold04%40gmail.com>> > >Reply-To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> >Subject: Re: [Speed cubing group] Re: Z-Permutation > >Date: Wed, 1
Aug 2007 17:38:30 -0500 > > > > >You should practice the one Dan
provided. Very nice. > >There are a couple good M-slice Z-perms as well
that are extremely fast. > >Your alg looks like it would get slow around
here... > > > >R' U' R' F R F' U R ((( F'
U' ))) L' U L F > > > >... not as smooth as a 2-gen. > >and
[R' U' R U' R U R U' R' U R U R2 U'
R'] is only 1 move more with no > >awkwardness. > > > > > >On
8/1/07, john wardle <fognus@... <fognus%40hotmail.com>> wrote: > >
> > > > R' U' R' F R F' U R F' U' L'
U L F > > > Is 2 oll. I hate z perms. I'm pretty bad at the others,
but this one > >seems > > > > > > to be fastest for me. > > > > > >
>From: "Dan" <dan_j_harris@...
<dan_j_harris%40ntlworld.com><dan_j_harris%40ntlworld.com>> > > >
>Reply-To: >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > >To: >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > >Subject: [Speed
cubing group] Re: Z-Permutation > > > >Date: Wed, 01 Aug 2007 09:24:59
-0000 > > > > > > > >Also try: > > > > > > > >R2 U R2' U2' R2
U R2' U' R2 U R2' U2' R2 U R2' > > > > > > >
>get it right and you can execute it in one big finger-trick. > > > > >
> > >DanH :) > > > > > > > >--- In >
>speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > Karl Rabaya > > >
><azn_invaz1on7@...> wrote: > > > > > > > > > > which is the best
algorithms for the Z- perm??? i've tried dan > > > >knights' z
perm. is that a good alg? > > > > > > > > > > > > > > >
--------------------------------- > > > > > Need a vacation? Get great
deals to amazing places on Yahoo! > Travel. > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > >
__________________________________________________________ > > >
http://liveearth.msn.com > > > > > > > > > > > > > > >[Non-text portions
of this message have been removed] > > > >
__________________________________________________________ >
Learn.Laugh.Share. Reallivemoms is right place! >
http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us > > > -- My
Webpage: http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4738. Re: Prefered cubing music From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 08:13:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > What is your prefered music for cubing? Same
music I get at competitions so that I'm prepared for that. > My I
am try :). What does that mean? I first thought it's some English
saying, but google found only two hits and one is titled "Hot
Shaved Pussy Pics": http://tinyurl.com/363kw6 Cheers! Stefan
4739. Re: Prefered cubing music From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 10:38:33 -0000
> > My I am try :). > > What does that mean? I first thought it's
some English saying, but > google found only two hits and one is titled
"Hot Shaved Pussy Pics": > http://tinyurl.com/363kw6 > >
Cheers! > Stefan I don't know what that was! I was wanting to say
something like "maybe I can try"... I really don't know
where that came from! Funny how most people prefer music with no or few
lyrics :). Lyrics also distract me sometimes. - Joël.
4740. Re: Prefered cubing music From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 11:48:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > > > My I am try :). > > > > What does that
mean? I first thought it's some English saying, but > > google
found only two hits and one is titled "Hot Shaved Pussy Pics":
> > http://tinyurl.com/363kw6 > > > > Cheers! > > Stefan > > > I
don't know what that was! I was wanting to say something like
"maybe > I can try"... I really don't know where that
came from! > > Funny how most people prefer music with no or few lyrics
:). Lyrics > also distract me sometimes. > > - Joël. > I agre, lyrics
distract me, but only on blindfold solves, since I like to say what
I'm going to do aloud, so I don't listen to any music while
BLD. During a normal solve, I listen to whatever I have. -Tim
4741. [Speed cubing group] Re: SNAP Silicone Lubricant From: "d_fresh2" <dcusick@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 12:30:16 -0000
The first one is a single can.. The second link is a 12 pack... Also,
the title of the webpage for the 2nd one is GUNK Silicone Lube, even
though it shows a picture of SNAP... So I would stick with the Ace
Hardware Outlet one, for $2.79.. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Someone want to explain the
difference between these two? >
http://www.acehardwareoutlet.com/(qu0b1245oco1wa550wyw1h45)/ProductDetails.aspx?SKU=80876
>
http://www.acehardwaresuperstore.com/snap-silicone-lubricant-11-oz-p-67163.html?ref=42
> > Besides the blatant difference in price... > > Jon Choi >
4742. Re: [Speed cubing group] Cubeneeze From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 15:27:05 -0000
OK, I got another one for cubeing for dummies! (that'd be me) whats
a "Z-perm"? (taken from another thread on this group) --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > Yeah... what HE said > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Adam P. Larsen" >
<aplarsen@> wrote: > > > > Right, pretty much all you need to know is
that 68% of your times > will > > fall within +/- one standard deviation
of the mean, and 95% are > within > > +/- two. It's just a measure
of spread. > > > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > SD = Standard Deviation > > > > > > I don't have
the formula right now, but you can google it...it's > > kinda how
consistant your times are > > > > > > Pedro > > > > > > Brian Le
<khoale1234567@> escreveu: > > What is SD? =D > > > > > > -----
Original Message ---- > > > From: Pedro <pedrosino1@> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Saturday, July 28,
2007 6:35:00 AM > > > Subject: Re: [Speed cubing group] Cubeneeze > > >
> > > Ok...let's go > > > > > > PLL = Permutation of Last Layer
(correctly positioning the last > > layer pieces) > > > OLL =
Orientation of Last Layer (making the last layer pieces > face > > the
"right" way) > > > F2L = First 2 Layers > > > dedge = the pair
of edges on the 4x4x4. You have 24 edges, that > > form 12 dedges > > >
tredge = the edges' triplet on the 5x5x5. There are 36 edges, >
that > > form 12 tredges > > > > > > something else? > > > > > > Pedro >
> > > > > segnet3745117 <segnet3745117@ yahoo.com> escreveu: OK, time
for > Q: 3... > > > Ive noticed a lot of abbreviations I don't
understand. > > > Like PLL, OLL, F2L tredge, dedge etc. > > > > > > I
see these a lot in posts, and don't understand their meaning. > > >
this is just a few of them I've seen, would someone please be so >
kind > > > as to explain them? > > > > > > I know that pll and oll have
something to do with parity, again > I > > > don't really
understand that one either, other than it's a > common > > >
problem on big cubes. > > > > > > is there a cubeneeze Dictionary? > > >
> > > Alertas do Yahoo! Mail em seu celular. Saiba mais. > > > > > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > Flickr agora em português. Você cria, todo mundo vê.
Saiba > mais. > > > > > > [Non-text portions of this message have been
removed] > > > > > >
4743. Re: Cubeneeze From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 17:04:29 -0000
a z-perm is a permutation that switches all 4 edges (usually) on the
last layer. it can be used to switch other edges, but in regular cubing
it usual is used in Permutation Last layer. It switches 2 edges that are
adjacent to each other (switched in pairs), but retains the orientation
of the entire cube. After that poor explanation, here is a picture of it
(thanks to Chris Hardwick for his wonderful site and speedcubing.com)
http://speedcubing.com/chris/images/p3.gif --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > OK, I got another one for cubeing for
dummies! (that'd be me) > whats a "Z-perm"? > > (taken
from another thread on this group)
4744. another noob question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 17:07:08 -0000
i have been wondering about this for a while. when i try to get the
lowest number of moves for a solve, i count (for example) U2 as 2 moves.
according to official rules and in competitions, does U2 count as 2
separate turns or 1 since it is 2 turns on the same face? probably
obvious, ust didnt know. thanks jeff
4745. Re: another noob question From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 17:34:54 -0000
Depends on the metric. There are the quarter turn metric (QTM) counting
only qouarter turns and there a U2 are two turns. But in half turn
metric (HTM) there it is only one turn. There is also a slice turn
metric (STM) and also a quarter for that (SQTM), both counting slice
turns a one turn. Those are otherwise two turns M = R + L' //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > i have been wondering about this for a
while. when i try to get the > lowest number of moves for a solve, i
count (for example) U2 as 2 > moves. according to official rules and in
competitions, does U2 count > as 2 separate turns or 1 since it is 2
turns on the same face? > probably obvious, ust didnt know. > > thanks >
jeff >
4746. Re: another noob question From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 17:37:59 -0000
Any double turn is counted as 2, so yes, I2 is two turns. M,S,E -slice
moves- are counted as two turns. Anti slice moves are counted as two
turns. (Ra, Ua, Fa). Anything else is counted as 1 turn. Hope that
helps. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > i have been wondering about this
for a while. when i try to get the > lowest number of moves for a solve,
i count (for example) U2 as 2 > moves. according to official rules and
in competitions, does U2 count > as 2 separate turns or 1 since it is 2
turns on the same face? > probably obvious, ust didnt know. > > thanks >
jeff >
4747. Re: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone
Lubricant From: Kevin Nguyen <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Aug 2007 10:51:53 -0700 (PDT)
isnt there propane in silicone lube? (go asians!) ----- Original Message
---- From: aznseashell <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, July 31, 2007
7:49:50 PM Subject: SPAM-LOW: Re: [Speed cubing group] Re: SNAP Silicone
Lubricant http://www.ifa. hawaii.edu/ instr-shop/ MSDS/Snap% 20Silicone%
20Spray.pdf MSDS for SNAP silicon spray. Scroll down to
"Ingestion" under Health Effects Information if you're
curious ;) Shelley --- In speedsolvingrubiksc ube@yahoogroups. com,
"avgalen" <avgalen@... > wrote: > > Why do you think you
can die from tasting lube? I wouldn't drink an entire can, but
unless you have a very strange allergy it seems relatively harmless to
me. But don't try this at home kids! > > The problem I have is that
Dan Harris had some lubricant with him at the Italian Open that he kept
referring to as "the shit". I always thought that was because
of the good lubrication, but now I am just envisioning Dan actually
tasting "the shit" :) > > Dan, can you tell me which lubricant
that was exactly and if that is still the best you know? > > --------
Original Message -------- > > From: Kevin Nguyen <nerdalicious123@
...> > > Sent: Tuesday, July 31, 2007 2:33 PM > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Subject: SPAM-LOW: Re:
[Speed cubing group] Re: SNAP Silicone Lubricant > > > > Why would you
want to taste lube? > > You can die from it! > > > > > > ----- Original
Message ---- > > From: Dan <dan_j_harris@ ...> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, July 31,
2007 3:36:16 AM > > Subject: [Speed cubing group] Re: SNAP Silicone
Lubricant > > > > Tyson, > > > > It's also possible to identify the
SNAP lubricant by taste, just > > squirt a little on your tongue and it
tastes of strawberries and > > chocolate. > > > > Dan :) > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > >
<tyson.mao@ ..> wrote: > > > > > > I've been a loyal fan of SNAP
Silicon Lubricant for Rubik's Cube for > > awhile, > > > and I was
really scared to discover the familiar blue can unavailable in > > >
stores. I went onto www.acehardwareoutl et.com and found the > >
product, and > > > ordered four cans. > > > > > > I got "Gunk"
Liquid Wrench Silicone Lubricant, in a yellow can. I'm > > told > >
> that this is the same product, but repackaged. Does anyone know > >
anything > > > about this? > > > > > > I haven't had a chance to
test out the spray yet, but I know I can > > identify > > > the
lubricant by the smell. Of course, I would like to avoid doing > > this
if > > > someone knows the answer. > > > > > > -Tyson > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > ____________ _________ _________ _________ _________
_________ _Ready for the edge of your seat? > > Check out tonight's
top picks on Yahoo! TV. > > http://tv.yahoo. com/ > > > > [Non-text
portions of this message have been removed] >
____________________________________________________________________________________
Got a little couch potato? Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
[Non-text portions of this message have been removed]
4748. Re: [Speed cubing group] Prefered cubing music From: Kevin Nguyen <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Aug 2007 10:49:56 -0700 (PDT)
Relient K rules so i listen to that!!!!!!!!!!!!!!!!!!! ----- Original
Message ---- From: Alexander Goldberg <ajgold04@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 1, 2007
6:32:27 PM Subject: Re: [Speed cubing group] Prefered cubing music Air
is good music to listen to while cubing - both the band and the gas.
[Non-text portions of this message have been removed]
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4749. Re: [Speed cubing group] Prefered cubing music From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 18:01:18 -0000
*resists urge to bust out that link again* --- In
speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen
<nerdalicious123@...> wrote: > > Relient K rules so i listen to
that!!!!!!!!!!!!!!!!!!! > >
4750. Re: [Speed cubing group] Re: another noob question From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 2 Aug 2007 14:16:27 -0400
Jeff, Like Kenneth Gustavsson said, it does depend on the metric. But in
competitions, when 25-turn scrambles are used for the 3x3x3, U2 counts
as one turn. A half turn metric (HTM) a.k.a. face turn metric (FTM) is
used. For the fewest moves event, FTM is used as well, so U2 counts as
one turn here as well. -Anthony ----- Original Message ----- From:
Kenneth Gustavsson To: speedsolvingrubikscube@yahoogroups.com Sent:
Thursday, August 02, 2007 1:34 PM Subject: [Speed cubing group] Re:
another noob question Depends on the metric. There are the quarter turn
metric (QTM) counting only qouarter turns and there a U2 are two turns.
But in half turn metric (HTM) there it is only one turn. There is also a
slice turn metric (STM) and also a quarter for that (SQTM), both
counting slice turns a one turn. Those are otherwise two turns M = R +
L' // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > i have been wondering about this
for a while. when i try to get the > lowest number of moves for a solve,
i count (for example) U2 as 2 > moves. according to official rules and
in competitions, does U2 count > as 2 separate turns or 1 since it is 2
turns on the same face? > probably obvious, ust didnt know. > > thanks >
jeff > [Non-text portions of this message have been removed]
4751. How do I assemble a DIY cube? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 02 Aug 2007 23:17:26 -0000
Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't
include any sort of instructions on how to assemble it. Where might I be
able to find a site with instructions?
4752. Re: How do I assemble a DIY cube? From: "eric_k129" <eric_k129@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 00:08:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz
on ebay, but it didn't > include any sort of instructions on how to
assemble it. Where might I > be able to find a site with instructions? >
Hi there, its pretty easy to assemble a DIY cube kit. Go to
PuzzleProz's forum. http://www.puzzleproz.com/forums/index.php
4753. Re: [Speed cubing group] How do I assemble a DIY cube? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 2 Aug 2007 18:03:35 -0600
Take a screw, put a washer on it, put a spring on it, put those into a
center piece, put another washer on the outside of the screw, and screw
it into one side of the yellow center core. Repeat that 6 times for each
side. Then put all the pieces together like a normal 3x3, and adjust
tension on each side as needed. Finally put all the center caps and
stickers on. Enjoy ;) On 8/2/07, kingnautilus <iliekcaekk@...> wrote:
> > Hi, I got a DIY cube kit from puzzleproz on ebay, but it didn't
> include any sort of instructions on how to assemble it. Where might I
> be able to find a site with instructions? > > > -- My Webpage:
http://www.pjkcubed.com Computer Cleanup:
http://www.cleancomputerhelp.com Speedsolving Puzzles:
http://www.rubiks.has.it The TR Network:
http://www.traderretreat.com/forum/index.php? [Non-text portions of this
message have been removed]
4754. Re: How do I assemble a DIY cube? From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 02:21:02 -0000
You can go on rubiks.com, go to shop, then go to free downloads. --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Hi, I got a DIY cube kit from puzzleproz
on ebay, but it didn't > include any sort of instructions on how to
assemble it. Where might I > be able to find a site with instructions? >
4755. Re: [Speed cubing group] Prefered cubing music From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 06:23:26 -0000
Throw rocks at me. --- In speedsolvingrubikscube@yahoogroups.com,
aznseashell <no_reply@...> wrote: > > *resists urge to bust out that
link again* > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin
Nguyen > <nerdalicious123@> wrote: > > > > Relient K rules so i
listen to that!!!!!!!!!!!!!!!!!!! > > > > >
4756. Re: Prefered cubing music From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 13:47:29 -0000
I guess i'm a bit different. I love listening to Classic Rock when
solving, so like Journey, REO Speedwagon, Styx, or even some modern
rock. Especially when i know the lyrics, because i do sing along and i
don't focus on the cube at all. My hands just do it, and i get
extremely good times. --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > Throw rocks at me. > >
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell >
<no_reply@> wrote: > > > > *resists urge to bust out that link again*
> > > > --- In speedsolvingrubikscube@yahoogroups.com, Kevin Nguyen > >
<nerdalicious123@> wrote: > > > > > > Relient K rules so i listen to
that!!!!!!!!!!!!!!!!!!! > > > > > > > > >
4757. Re: [Speed cubing group] How do I assemble a DIY cube? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 16:54:51 -0000
I've never put another washer on the outside like Pat describes.
but like in all things cubing, there's more than one way to do
things. i've just put the spring on the screw, then a washer, then
put them into the center piece, then screwed them into the core making
sure to keep the screw straight (keeping it straight is very important).
once the screws are all in, I usually keep the caps off first and play
around with it to see how tight it is, then adjust the screws until it
feels comfortable for you (and maybe go a little tighter at first), then
put the center caps on and break it in. I'll also not lube it right
at first because i want to wear it in a little, so i usually keep the
screws tighter and do some solves or turns wear i'm trying to wear
it in a little. then take it apart, wipe the cube dust off, and lube and
go. good luck! --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" <pjkcards@...> wrote: > > Take a screw, put a
washer on it, put a spring on it, put those into a > center piece, put
another washer on the outside of the screw, and screw it > into one side
of the yellow center core. Repeat that 6 times for each > side. Then put
all the pieces together like a normal 3x3, and adjust > tension on each
side as needed. Finally put all the center caps and > stickers on. Enjoy
;) > > On 8/2/07, kingnautilus <iliekcaekk@...> wrote: > > > > Hi, I
got a DIY cube kit from puzzleproz on ebay, but it didn't > >
include any sort of instructions on how to assemble it. Where might I >
> be able to find a site with instructions? > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Computer Cleanup:
http://www.cleancomputerhelp.com > Speedsolving Puzzles:
http://www.rubiks.has.it > The TR Network:
http://www.traderretreat.com/forum/index.php? > > > [Non-text portions
of this message have been removed] >
4758. Re: Z-Permutation From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 21:14:48 -0000
Haha, that's such a cool algorithm. Easy to remember, fun to do,
got a nice rhythm to it. Though you should probably add a U' at the
end, so it becomes (R2 U R2' U2' R2 U R2' U')x2
Great, just from reading this thread I now know five ways to do the same
permutation. I'm going to end up confusing myself when I run into
it in competition :P Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Also try: > > R2 U R2' U2' R2
U R2' U' R2 U R2' U2' R2 U R2' > > get it right
and you can execute it in one big finger-trick. > > DanH :) > > --- In
speedsolvingrubikscube@yahoogroups.com, Karl Rabaya >
<azn_invaz1on7@> wrote: > > > > which is the best algorithms for the
Z- perm??? i've tried dan > knights' z perm. is that a good
alg? > > > > > > --------------------------------- > > Need a vacation?
Get great deals to amazing places on Yahoo! Travel. > > > > [Non-text
portions of this message have been removed] > > >
4759. What is better than this? From: "bobbert1_m" <bobbert1_m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 22:50:20 -0000
Ok. Do R'U2 R U2 R' F R U R' U' R' F' R2
U'. I think this is the R- Permutation. What is a better alg. thatn
this, I can't seem to do this one very fast.
4760. Eastsheen A5 M5 C5 difference From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 03 Aug 2007 23:34:06 -0000
What is the difference between eastsheen M5 C5 and A5 and which is the
best? Patrick
4761. fridrichs Method help? From: "penguinguy34" <penguinguy34@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 00:40:15 -0000
I started the rubiks cube a while ago using the beginner method, i can
solve around 1:10 TO 1:30. i STRARTED TO LOOK AT HOW TO USE THE
FRIDRICHS METHOD but i get really confused, if someone could take the
time to give some algorithms to use for the F2L, and when explaining, i
would appreciate having the white X on the bottom layer and the yellow
color on top, PLEASE Help Me!!! PS. For example- a green middle edge (on
top) connected to a red middle edge(on the side) is on the opposite side
of the greem corner edge (on top) connected to a red sticker (on side)
with white on the other side... I need alot of help.!
4762. Re: What is better than this? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 00:53:54 -0000
dont know if its the best/fastest but here's the one i use, you can
try it out: U' B' U2 B U' R' F R B' R'
F' R U' B --- In speedsolvingrubikscube@yahoogroups.com,
"bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R
U2 R' F R U R' U' R' F' R2 U'. I think
this is the R- > Permutation. What is a better alg. thatn this, I
can't seem to do this > one very fast. >
4763. Finger Tricks and Teaching solving the cube From: "Omi" <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 01:30:50 -0000
Hi! I have some questions.. 1. How do I learn to do finger tricks? 2. I
always solve the F2L by putting the white corner piece in the FR
position. Is that bad? 3. People always approach me and asks me to teach
them how to solve. I really want to. But I don't want to burden
them with algorithms to memorize. Is there a way of solving the cube
intuitively, without algorithms. I saw Ryan Heise's method. But
commutators may be a little difficult to teach. Any suggestions?
4764. Re: Finger Tricks and Teaching solving the cube From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 02:06:55 -0000
Hey! For the finger trick's part, they really aren't as
difficult as they seem. Believe it or not, they are just flicking the U
layer. For just U, you place your right index finger on URB and push to
you. your index finger should end up to next to the RUF, the previously
URB. Once you have that mirror it on the left hand. So left index on
ULB, flick. Now you practice UR'. As you turn the top face, turn
your wrist down. When you are doing this correctly, it should look like
one fluid motion. Master that, then mirror on left, so it would be
U'L. Once you have UR' and U'L, practice RUR' then
L'U'L. When doing this trigger, make sure the R and L'
(First turns of both) are fully turned, as you cannot cut corners when
two faces are turned the same direction. After that, should be able to
pick up other triggers fairly quickly. I will mention the U2 and
U2' though. First, U2. So you do the first U normally, flicking
with the index finger. As you finish the the U, you bring the middle
finger behind the UBR piece and flick. This motion may seem
uncomfortable, so stretch your fingers first! After you can do U2 fairly
quickly. Try doing U2R' then RU2R'U2. Mirror for the left hand
too. I hope this helps! oh and also, if someone really wants to learn
how to cube, they will take the time to learn the the few algortihms
required to solve the cube. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "Omi"
<soul_nerd@...> wrote: > > Hi! I have some questions.. > > 1. How do
I learn to do finger tricks? > > 2. I always solve the F2L by putting
the white corner piece in the FR > position. Is that bad? > > 3. People
always approach me and asks me to teach them how to solve. I > really
want to. But I don't want to burden them with algorithms to >
memorize. Is there a way of solving the cube intuitively, without >
algorithms. I saw Ryan Heise's method. But commutators may be a
little > difficult to teach. Any suggestions? >
4765. Re: What is better than this? From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 02:22:07 -0000
I do: R2 B' R' U' R' U R B R' U2 R U2 R'
U' --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > dont know if its the best/fastest but
here's the one i use, you can try > it out: > > > U' B'
U2 B U' R' F R B' R' F' R U' B > > > ---
In speedsolvingrubikscube@yahoogroups.com, "bobbert1_m" >
<bobbert1_m@> wrote: > > > > Ok. Do R'U2 R U2 R' F R U
R' U' R' F' R2 U'. I think this is the R- > >
Permutation. What is a better alg. thatn this, I can't seem to do >
this > > one very fast. > > >
4766. Re: Finger Tricks and Teaching solving the cube From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 02:57:19 -0000
Omi wrote: > 3. People always approach me and asks me to teach them how
to solve. I > really want to. But I don't want to burden them with
algorithms to > memorize. Is there a way of solving the cube
intuitively, without > algorithms. I saw Ryan Heise's method. But
commutators may be a little > difficult to teach. Any suggestions? Write
the 4 algorithms down on a small piece of paper so that they can carry
the solution around with them. They will gradually memorise it over
time, but will be able to apply the solution almost immediately. -- Ryan
Heise http://www.ryanheise.com/cube/
4767. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 3 Aug 2007 22:28:44 -0500
"Fingertricks" (it's almost ridiculous to call them that)
are interesting. I'm under the assumption that people who are
involved in activities that require some level of technical hand work
are inclined to use "fingertricks", or to intuitively learn to
develop them. Musicianship most often requires the development of
refined technique in the fingers. In learning music there is always the
goal to make faster/cleaner/smoother transitions, work for speed, etc.
Cubing is the same. "Fingertricks" ('technique' is
probably the more appropriate word; are they fooling anybody? -maybe) I
learned while learning the cube. It was intuitive to try to develop
finger technique, make smooth transitions between turns, trigger move
combinations, etc. The "practice, practice, practice"
statement applies here too. Fluency will come with time. [Non-text
portions of this message have been removed]
4768. Re: What is better than this? From: "joseph_gibney" <pianomanjoe@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 04:34:29 -0000
I find that R'U2 R U2 R' F R U R' U' R' F'
R2 U' works quite well (avg under 1.5 sec). The key to this
algorithm is the transition between the (R' U2) and the (R U2). It
must be very smooth with no delay. The rest of the alg should be
executed pretty much as one finger trick. For the last finger trick, as
you are doing the second to last U' with your left index finger,
you should reposition your right hand so the thumb rests on the UFR
piece, so that the F' can be executed with the thumb. You should
try practicing it more. However, of course, different people will prefer
different algs, so you should also give those other algs a try. Good
luck! Joseph --- In speedsolvingrubikscube@yahoogroups.com,
"ltunreal" <ltunreal@...> wrote: > > I do: > R2 B'
R' U' R' U R B R' U2 R U2 R' U' > > > >
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237 >
<no_reply@> wrote: > > > > dont know if its the best/fastest but
here's the one i use, you can try > > it out: > > > > > > U'
B' U2 B U' R' F R B' R' F' R U' B > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"bobbert1_m" > > <bobbert1_m@> wrote: > > > > > > Ok. Do
R'U2 R U2 R' F R U R' U' R' F' R2 U'.
I think this is the R- > > > Permutation. What is a better alg. thatn
this, I can't seem to do > > this > > > one very fast. > > > > > >
4769. Re: Eastsheen A5 M5 C5 difference From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 04:49:17 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <poker19@...> wrote: > > What is the difference between
eastsheen M5 C5 and A5 and which is the > best? > > Patrick > The
difference is just the packaging. If I recall correctly, A5 is the
cheapest, just comes wrapped in plastic.
4770. Re: Finger Tricks and Teaching solving the cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 05:40:49 -0000
>Is there a way of solving the cube intuitively, without > > algorithms.
I saw Ryan Heise's method. But commutators may be a >little > >
difficult to teach. Any suggestions? Commutators are not difficult to
teach if you approach it the right way. I tutor math to kids of all ages
at my job, and so far I've taught one 10 year old how to solve the
cube, and I am in the process of teaching about 10 more kids how to
solve it. I teach standard layer by layer, only at no point do I show
them algorithms. The first layer is pretty intuitive I'd argue
(with practice) so I just show them intuitive techniques for that. When
solving the middle layer I show them the standard alg R' D2 R D2 F
D F' only I show them how the first part breaks out the corner in
such a way as to make it able to line up with the middle layer edge. I
call this the "setup move". Then after the "setup
move" they just have to replace the corner using the regular way I
show them so fix corners to solve both the corner and middle layer edge.
So in their minds this isn't an alg at all, it's a "setup
move" followed by simply fixing the corner again. For the LL I
teach 1) orient LL edges 2) orient LL corners 3) permute LL corners 4)
permute LL edges Everything here except orienting the LL edges is done
with commutators. For orienting the LL edges I show them the typical F R
U R' U' F' algs only I describe to them what is happening
at every single step, and why you make each move. The kids do need some
reptition and practice at this step, but eventually they learn to
understand why the edges orient when you do those moves. For the last
three steps I use commutators. If the student/child/person learning is
right handed I have them use the alg R' D2 R F D2 F' U F D2
F' R' D2 R U' to orient the corners. I teach this not as
an alg but as using what I call the "storage spot". The DBL
location is the "storage spot". If the UFR corner is
misoriented they first start by pulling it into the "storage
spot" by doing either R' D2 R or F D2 F'. Once it is in
the storage spot they have "stored" it. After that they must
"unstore" it the other way. So if they stored with F D2
F' they unstore with R' D2 R. If they have a sune case I teach
them how to orient one corner twice in the opposite direction as the way
it actually twists. Thus it is still done with commutators. For
permuting the corners I tell them to just use the storage spot. Say they
have the cycle UFR->UBR->UBL I teach them that the corner in UFR is
"wrong" since the colors don't match the center colors.
Then I have them do R' D2 R to "store" the corner to DFL.
You get the idea. The alg, if you even want to call it that, that I show
them to use is R' D2 R U R' D2 R U R' D2 R U2 R' D2
R For orienting the edges I show them the same idea. They use a
"storage" spot only the storing move is now M D2 M' and
the "storage spot" is the DF location. So if they have the
edge 3 cycle UF->UR->UB I have them do M D2 M' U M D2 M' U M
D2 M' U2 M D2 M' which simply repeatedly uses the storage
spot. This is actually Joel van Noort's solution, only I adapted it
to use my own terminology for when I teach it. I've had success
teaching a 10 year old this method and she can now solve the cube now
matter how scrambled it is in about 4 minutes on average and she's
getting faster. I have about 10 other students at various stages of the
solution all around the ages of 8-13 who I am showing the same method.
In my opinion I recommend to *never* show someone by just showing them
the algs. Show them using commutators because then they understand 100%
what they are doing to solve the cube, and most importantly they
understand why everything they're doing works. If my students stop
cubing for 6 months I want them to be able to pick it up again and still
remember how to solve it. That's why I show them why their solution
works, and not just algs to memorize. Just my two cents, Chris
4771. Re: What is better than this? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 08:20:35 -0000
This is probably the best algorithm for this case, in my opinion of
course. Try the beginning like R' (right hand) U2 (right index
finger) R (right hand) U2' (right thumb)... and the rest follows
naturally. DanH :) -- In speedsolvingrubikscube@yahoogroups.com,
"bobbert1_m" <bobbert1_m@...> wrote: > > Ok. Do R'U2 R
U2 R' F R U R' U' R' F' R2 U'. I think
this is the R- > Permutation. What is a better alg. thatn this, I
can't seem to do this > one very fast. >
4772. Re: Eastsheen A5 M5 C5 difference From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 13:46:12 -0000
So if i get the cheapest one it will be the same quality as the most
expensive one? Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" <linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Patrick > Jameson"
<poker19@> wrote: > > > > What is the difference between eastsheen M5
C5 and A5 and which is > the > > best? > > > > Patrick > > > > The
difference is just the packaging. > > If I recall correctly, A5 is the
cheapest, just comes wrapped in > plastic. >
4773. how do i get to this state... From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 14:24:56 -0000
I got my cube to look this way by solving from a randomized state. is
there an easyer method? an alg?
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
owse/2102?b=1> Click here to see photo in album
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
owse/2102?b=1> [Non-text portions of this message have been removed]
4774. Re: how do i get to this state... From: "Per Kristen Fredlund"
<aspiring_to_love@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 14:36:53 -0000
Hi, This pattern is called cube-in-cube-in-cube. The easiest way to do
this is to do the cube in cube first and then twist the 2 additional
corners. However if you just want a short algo for this search it using
a cube solver like ACube or Cube Exlorer. I believe the optinal solution
is like 18 or so. The one i mentioned is 32 turns using 'basic
principles'. First moving 6 c/e blocks to make the cube in cube
then another 12 to twist last 2 corners. Don't want to give the
algs now, besides im on holiday ;- -Per >--- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > > I got my cube to look this way by
solving from a randomized state. > > is there an easyer method? an alg?
> > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
> owse/2102?b=1> Click here to see photo in album >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/br\
> owse/2102?b=1> > > > > [Non-text portions of this message have been
removed] >
4775. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Aug 2007 09:41:06 -0500
That's a great way to teach Chris - the commutators are simple and
easy to understand. The concept behind those commutators are all
parallel. Edge orientation could be performed the same way as corner
orientation, using E2 slices instead of D2 moves, thus all the last
layer steps become preservative. Thus one only has to learn one concept
(excludes FURU'R'F' explanations), and the last layer
could be solved in any order. That versatility would allow one to
approach each solve as necessary, so if corners were already oriented,
orientation of edges would be isolated and preservative of the rest.
Again, very neat. [Non-text portions of this message have been removed]
4776. Re: how do i get to this state... From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 16:24:41 -0000
Hey, Stefan Pochmann came up with this great 24-move algorithm a couple
weeks ago: (R' F' R U R U' R' F x y') * 4 -Tim
--- In speedsolvingrubikscube@yahoogroups.com, "Per Kristen
Fredlund" <aspiring_to_love@...> wrote: > > Hi, > > This pattern
is called cube-in-cube-in-cube. The easiest way to do > this is to do
the cube in cube first and then twist the 2 additional > corners.
However if you just want a short algo for this search it > using a cube
solver like ACube or Cube Exlorer. I believe the optinal > solution is
like 18 or so. The one i mentioned is 32 turns using > 'basic
principles'. First moving 6 c/e blocks to make the cube in cube >
then another 12 to twist last 2 corners. Don't want to give the
algs > now, besides im on holiday ;- > > -Per > > >--- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117" >
<segnet3745117@> wrote: > > > > > > I got my cube to look this way by
solving from a randomized state. > > > > is there an easyer method? an
alg? > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/
photos/br\ > > owse/2102?b=1> Click here to see photo in album > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/
photos/br\ > > owse/2102?b=1> > > > > > > > > [Non-text portions of this
message have been removed] > > >
4777. Re: how do i get to this state... From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 18:07:23 -0000
Thanks, now i can make that pattern =) However, that algorithm does not
twist the two corners. For those that do not know how, turn L2 so the
two corners are on next to each other (1,4) and use A
(z'U'R'UR x2 z). After, do U' and use A'
(z' R'U'RU x2 z) U. Then reverse setup moves, L2. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Hey, > > Stefan Pochmann came up with this
great 24-move algorithm a couple > weeks ago: > > (R' F' R U R
U' R' F x y') * 4 > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Per Kristen >
Fredlund" <aspiring_to_love@> wrote: > > > > Hi, > > > > This
pattern is called cube-in-cube-in-cube. The easiest way to do > > this
is to do the cube in cube first and then twist the 2 additional > >
corners. However if you just want a short algo for this search it > >
using a cube solver like ACube or Cube Exlorer. I believe the > optinal
> > solution is like 18 or so. The one i mentioned is 32 turns using > >
'basic principles'. First moving 6 c/e blocks to make the cube
in > cube > > then another 12 to twist last 2 corners. Don't want
to give the algs > > now, besides im on holiday ;- > > > > -Per > > > >
>--- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" > > <segnet3745117@> wrote: > > > > > > > >
> I got my cube to look this way by solving from a randomized state. > >
> > > > is there an easyer method? an alg? > > > > > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
photos/br\ > > > owse/2102?b=1> Click here to see photo in album > > > >
> <http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ >
photos/br\ > > > owse/2102?b=1> > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
4778. Re: Finger Tricks and Teaching solving the cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 19:34:19 -0000
> Edge > orientation could be performed the same way as corner
orientation, > using E2 > slices instead of D2 moves, thus all the last
layer steps become > preservative. Hey Alexander, I have to admit I had
never thought to teach the same idea for edge orientation as for corner
orientation! I think that's a great idea! I'll let the BL
location be the "storage spot" and they will solve it using
the same idea. Thanks for the suggestion! I had honestly never thought
of that. Yes I did try to make all the steps parallel to all the others
to help with learning it. I like your idea for the edge orientation even
better than the way I have already been showing it, plus it keeps all
the steps parallel to each other and makes it easier to learn. Joel, if
your site mentions edge orientation this way I apologize that I missed
it/forgot it. I remembered your commutator approach, but I had not
thought to orient the edges that way, and if your site has this method I
must have missed it. Thanks Alexander, I will be sure to implement that
new edge orientation step in the future for anyone I am teaching. Chris
--- In speedsolvingrubikscube@yahoogroups.com, "Alexander
Goldberg" <ajgold04@...> wrote: > > That's a great way to
teach Chris - the commutators are simple and easy to > understand. The
concept behind those commutators are all parallel. Edge > orientation
could be performed the same way as corner orientation, using E2 > slices
instead of D2 moves, thus all the last layer steps become >
preservative. Thus one only has to learn one concept (excludes
FURU'R'F' > explanations), and the last layer could be
solved in any order. That > versatility would allow one to approach each
solve as necessary, so if > corners were already oriented, orientation
of edges would be isolated and > preservative of the rest. > > Again,
very neat. > > > [Non-text portions of this message have been removed] >
4779. [Speed cubing group] Re: Finger Tricks and Teaching solving the
cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 19:42:37 -0000
Hey Alexander, I just took a look with my cube and I can see how
something like R' E2 R U F E2 F' U' would work to flip an
edge, but I'm a little hesitant to use that idea because of the U
turns. I had previously thought of using this alg, which I use for
central edges in 5x5x5 BLD R' E' R2 E2 R' to flip an
edge, but I had never given it a shot. The part that has me hesitant is
that the inverse is different from the original. I try to make all my
commutator parts be their own inverse for simplicity. I may just stick
to teaching F U R U' R' F' to orient edges, but I'll
ask Keeley, the girl I've already taught how to solve, to try the
R' E' R2 E2 R' method to flip edges and see which she
likes better. Also I've noticed younger kids, in general, have a
hard time doing slice turns because their hands are smaller. Still I
will have Keeley try the slice turn way to flip edges and see what she
thinks and try to report back on which way she prefers. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Alexander Goldberg"
<ajgold04@...> wrote: > > That's a great way to teach Chris -
the commutators are simple and easy to > understand. The concept behind
those commutators are all parallel. Edge > orientation could be
performed the same way as corner orientation, using E2 > slices instead
of D2 moves, thus all the last layer steps become > preservative. Thus
one only has to learn one concept (excludes FURU'R'F' >
explanations), and the last layer could be solved in any order. That >
versatility would allow one to approach each solve as necessary, so if >
corners were already oriented, orientation of edges would be isolated
and > preservative of the rest. > > Again, very neat. > > > [Non-text
portions of this message have been removed] >
4780. Re: Finger Tricks and Teaching solving the cube From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 20:27:55 -0000
Here are my answers: 1. I'd say: Watch different movies from
differnt cubers and let them inspire you. Don't copy everything you
see, just make sure you find a comfortable way to execute the sequences.
2. Well... In the end you want to be able to recognise the pairs from
all angles and go from there. I guess your way, you'll end up doing
some useless U moves. 3. I always break down the algorithms in parts,
and I try to explain where the pieces go, so the algs make sense in a
way. For some steps, I first let them practice RUR'U' a 100
times, until they get it, and then I learn them how to solve the
corner-orientation by using that move repeatedly. (RUR'U'
RUR'U' D) * 3 D, for example. --- In
speedsolvingrubikscube@...m, "Omi" <soul_nerd@...> wrote: >
> Hi! I have some questions.. > > 1. How do I learn to do finger tricks?
> > 2. I always solve the F2L by putting the white corner piece in the
FR > position. Is that bad? > > 3. People always approach me and asks me
to teach them how to solve. I > really want to. But I don't want to
burden them with algorithms to > memorize. Is there a way of solving the
cube intuitively, without > algorithms. I saw Ryan Heise's method.
But commutators may be a little > difficult to teach. Any suggestions? >
4781. New e-mail address From: Ryan Patricio <ryan.patricio@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Aug 2007 15:34:21 -0700 (PDT)
Hi everybody Due to technical difficulties Yahoo mail won't allow
me to access my old e-mail account, ryn_patricio@.... Sad, yes I know.
Until this problem is fixed, this will be my current e-mail. Update your
address books! Take care -Ryan --------------------------------- Need a
vacation? Get great deals to amazing places on Yahoo! Travel. [Non-text
portions of this message have been removed]
4782. F2L Recognition From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 22:58:28 -0000
Right now my times are about 30 seconds when I can recognize the F2L
situation I'm in, but there are only a few cases I can recognize
quickly. (My OLL and PLL are pretty good.) Is there a way to look around
the cube quickly yet comprehensively?
4783. Re: Corners First Methods From: "rubiksfriend" <mooseman6792@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 04 Aug 2007 23:55:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksfriend" >
<mooseman6792@> wrote: > > > > This is, I'm sure, a very popular
topic. I'm very interested in > > finding more information
concerning various Corners First methods; > > I've heard of the
Waterman method, and looked at it, but am confused. > > It also seems
impossible to learn it incrementally. Any thoughts? > > > > This is my
approach, not pure CF doe: > > 1) Solve the four F2L pairs at first =
wery easy to do, normally the > first pair is done or only one turn
away. > > 2) Do CLL > > 3) Choose the best side (U or D) to use for FL
and put down the edges > using MU turns. The first two you pair with
centres so you also solve > those in this step (do not do opposite sides
as the two first, if you > did RD edge and R centre first then do F or B
but not L as second by > putting down F (or B) centre, D centre and the
edge that goes between > them as a 1x2x2 block.) > > 4) Do ELL > > Done!
> > // Kenneth > Why does hardly any cuber use the Waterman Method? I
only know of Josef Jelinek. It seems really fast, with a nice balance of
intuition and memorization.
4784. Re: [Speed cubing group] Re: Finger Tricks and Teaching solving
the cube From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Aug 2007 20:22:01 -0500
I'm not surprised. The FURU'R'F' edge orientation
method is so easy to both explain and learn. It'd also probably be
better to start teaching commutators with face turns instead of slice
moves. May I place a bet on Keely's preference? I'm imagining
little kids trying to perform slice moves with stiff cubes - my mom has
trouble slicing on her cube. Teaching edge orientation with commutators
in this way could be explained as a side note after they understand the
whole method, but clearly giving it as knowledge only and admitting the
ease of the previous edge orientation method. I wish I'd seen your
beginner method sooner Joel. At some point the "Beginner
Method" link on all sites gets ignored. Alex [Non-text portions of
this message have been removed]
4785. Re: [Speed cubing group] Re: What is better than this? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Aug 2007 18:31:05 -0700 (PDT)
You could do it Dan Knight's way. Do R' and U2 like DanH just
said. For the next R, place your thumb at the FDR corner. Execute the R
and just as your thumb comes up to the U layer, perform a U' with
your right thumb and do another U' with your left index finger.
This finger trick performs the second U2 quite fast and sets you up for
the rest of the algorithm. PS To perform the first U2 turn in the
algorithm, first perform a U with your right index finger. Immediately
(however you spell that word) after you do the first U, do the second U
with your middle finger. That way, your index and middle fingers follow
each other. If you are left-handed just mirror it. Hope this helps Brian
----- Original Message ---- From: Dan <dan_j_harris@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007
1:20:35 AM Subject: [Speed cubing group] Re: What is better than this?
This is probably the best algorithm for this case, in my opinion of
course. Try the beginning like R' (right hand) U2 (right index
finger) R (right hand) U2' (right thumb)... and the rest follows
naturally. DanH :) -- In speedsolvingrubiksc ube@yahoogroups. com,
"bobbert1_m" <bobbert1_m@ ...> wrote: > > Ok. Do R'U2
R U2 R' F R U R' U' R' F' R2 U'. I think
this is the R- > Permutation. What is a better alg. thatn this, I
can't seem to do this > one very fast. > <!-- #ygrp-mlmsg
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4786. Re: [Speed cubing group] F2L Recognition From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 4 Aug 2007 18:42:35 -0700 (PDT)
There is something called look-ahead. Its pretty self explanatory. The
basic idea, is to go slow, look ahead around the cube to find pieces,
put those pieces together while at the same time looking for the next
pieces (this is used in F2L). Also, DO NOT GO FAST! Unless you can
recognize stuff super good. The way I learned F2L was first I mastered
the cross, and I practice F2L by going slowly and looking ahead for the
pairs. Gradually, increase your speed. A metronome would help too. Brian
----- Original Message ---- From: jsreed5 <jsreed5@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 4, 2007
3:58:28 PM Subject: [Speed cubing group] F2L Recognition Right now my
times are about 30 seconds when I can recognize the F2L situation
I'm in, but there are only a few cases I can recognize quickly. (My
OLL and PLL are pretty good.) Is there a way to look around the cube
quickly yet comprehensively? <!-- #ygrp-mlmsg
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4787. Re: how do i get to this state... From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 04:40:03 -0000
I downloaded cube explorer WOW what a feature packed prog.! anyway, it
generated this 17 move alg. for me, to do the cube in cube in cube.
R' B2 U2 L' B' L R2 F R' F' R2 F2 R U'
B' R F' thanks for the tip! I dont understand half of the
nomenclature used in this util, but can tell it's excelent. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Thanks, now i can make that pattern =)
However, that algorithm does > not twist the two corners. For those that
do not know how, turn L2 so > the two corners are on next to each other
(1,4) and use A (z'U'R'UR x2 > z). After, do U' and
use A' (z' R'U'RU x2 z) U. Then reverse setup >
moves, L2. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Hey, > > > >
Stefan Pochmann came up with this great 24-move algorithm a couple > >
weeks ago: > > > > (R' F' R U R U' R' F x y') *
4 > > > > -Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Per Kristen > > Fredlund" <aspiring_to_love@> wrote: > > >
> > > Hi, > > > > > > This pattern is called cube-in-cube-in-cube. The
easiest way to do > > > this is to do the cube in cube first and then
twist the 2 additional > > > corners. However if you just want a short
algo for this search it > > > using a cube solver like ACube or Cube
Exlorer. I believe the > > optinal > > > solution is like 18 or so. The
one i mentioned is 32 turns using > > > 'basic principles'.
First moving 6 c/e blocks to make the cube in > > cube > > > then
another 12 to twist last 2 corners. Don't want to give the algs > >
> now, besides im on holiday ;- > > > > > > -Per > > > > > > >--- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117" > > >
<segnet3745117@> wrote: > > > > > > > > > > > > I got my cube to look
this way by solving from a randomized state. > > > > > > > > is there an
easyer method? an alg? > > > > > > > > > > > > > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > >
photos/br\ > > > > owse/2102?b=1> Click here to see photo in album > > >
> > > >
<http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/ > >
photos/br\ > > > > owse/2102?b=1> > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
4788. Re: Z-Permutation From: "stefan.huber4" <mc_sin-h@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 07:34:07 -0000
I prefer that one: U R' U' R U' R U R U' R' U R
U R2 U' R' U you can also perform it with a y instead of the U
at the beginning and a U2 at the end. Greets Stefan
4789. Re: Z-Permutation From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 09:25:52 -0000
Intuitive: Set up: M2 U x Swap piceses: 2x(U2 M2) Restore: x'
U' M2 // Kenneth
4790. music From: Kevin Nguyen <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 06:41:14 -0700 (PDT)
yeah the music justs flows through your hands and into your cube. use
The Force man!
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ [Non-text portions of this message have been
removed]
4791. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 5 Aug 2007 13:47:29 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /JNetCube.jar Uploaded by : nerdalicious123
<nerdalicious123@...> Description : This is a GREAT javascript timer
that averages times and also allows you to connect with other
speedcubists over the internet You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/JNetCube.jar
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, nerdalicious123
<nerdalicious123@...>
4792. try this : From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 14:13:51 -0000
4793. Megaminx last layer skip From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 14:35:56 -0000
Last night I had my first megaminx last layer skip (I only had to to a
U' turn). The probability for this is about one in a million.
Anyone else had this before? Admittedly I did partial edge control (you
know, solving the last CE pair before the LL with R' F R F'
instead of U R U' R') to influence edge orientation. Cheers!
Stefan
4794. Re: Megaminx last layer skip From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 14:51:03 -0000
I never had that ever sadly :P I had a PLL skip a couple of times but a
full layer skip... But more importand stefan, the time! What was the
time? ;) Erik --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Last night I
had my first megaminx last layer skip (I only had to to > a U'
turn). The probability for this is about one in a million. > Anyone else
had this before? Admittedly I did partial edge control > (you know,
solving the last CE pair before the LL with R' F R F' >
instead of U R U' R') to influence edge orientation. > >
Cheers! > Stefan >
4795. Re: [Speed cubing group] Re: Megaminx last layer skip From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 08:44:57 -0700 (PDT)
Where is website to learn how to solve Megaminx? Mine's POPed
before I could solve it... ----- Original Message ---- From: megafrikkie
<megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, August 5, 2007 7:51:03 AM Subject: [Speed cubing group] Re:
Megaminx last layer skip I never had that ever sadly :P I had a PLL skip
a couple of times but a full layer skip... But more importand stefan,
the time! What was the time? ;) Erik --- In speedsolvingrubiksc
ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .>
wrote: > > Last night I had my first megaminx last layer skip (I only
had to to > a U' turn). The probability for this is about one in a
million. > Anyone else had this before? Admittedly I did partial edge
control > (you know, solving the last CE pair before the LL with R'
F R F' > instead of U R U' R') to influence edge
orientation. > > Cheers! > Stefan > [Non-text portions of this message
have been removed]
4796. Re: [Speed cubing group] Re: Megaminx last layer skip From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 11:01:31 -0600
Nice. Do you have the scramble or was it random? On 8/5/07, Brian Le
<khoale1234567@...> wrote: > > Where is website to learn how to solve
Megaminx? Mine's POPed before I > could solve it... > > -----
Original Message ---- > From: megafrikkie <megafrikkie@...
<megafrikkie%40gmail.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Sunday, August 5, 2007 7:51:03 AM > Subject: [Speed cubing
group] Re: Megaminx last layer skip > > I never had that ever sadly :P >
I had a PLL skip a couple of times but a full layer skip... > But more
importand stefan, the time! What was the time? ;) > Erik > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann" >
<pochmann@.. .> wrote: > > > > Last night I had my first megaminx
last layer skip (I only had to to > > a U' turn). The probability
for this is about one in a million. > > Anyone else had this before?
Admittedly I did partial edge control > > (you know, solving the last CE
pair before the LL with R' F R F' > > instead of U R U'
R') to influence edge orientation. > > > > Cheers! > > Stefan > > >
> [Non-text portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
I've seen 4x4x4 cubes in Logical Choice in Australia:
http://www.logicalchoice.com.au/ I've also seen 4x4x4 cubes in
Borders bookstores in other parts of the world (US, UK), so Borders in
Australia may also have them. Good luck, Jasmine On Sun, 22 Jul 2007
16:30:20 -0000, "jeff17237" <no_reply@yahoogroups.com>
said: > you do get internet in Australia correct? > cube4you.com
9puzzles.com rubiks.com ebay.com > edsthinkshop.com/shop.html > > they
are everywhere... > > --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@...> wrote: > > > > > >
does anyone wknow where in Australia i can buy 1 of these > > > > --
http://www.fastmail.fm - The way an email service should be
4798. Re: [Speed cubing group] Re: Megaminx last layer skip From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 10:33:01 -0700 (PDT)
It was random. I messing around with it then a piece poped out.. -----
Original Message ---- From: Pat (PJK) <pjkcards@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007
10:01:31 AM Subject: Re: [Speed cubing group] Re: Megaminx last layer
skip Nice. Do you have the scramble or was it random? On 8/5/07, Brian
Le <khoale1234567@ sbcglobal. net> wrote: > > Where is website to
learn how to solve Megaminx? Mine's POPed before I > could solve
it... > > ----- Original Message ---- > From: megafrikkie
<megafrikkie@ gmail.com <megafrikkie% 40gmail.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube%40yahoogrou ps.com> > Sent: Sunday, August 5, 2007 7:51:03 AM >
Subject: [Speed cubing group] Re: Megaminx last layer skip > > I never
had that ever sadly :P > I had a PLL skip a couple of times but a full
layer skip... > But more importand stefan, the time! What was the time?
;) > Erik > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Stefan Pochmann" > <pochmann@.. .> wrote: > > > > Last
night I had my first megaminx last layer skip (I only had to to > > a
U' turn). The probability for this is about one in a million. > >
Anyone else had this before? Admittedly I did partial edge control > >
(you know, solving the last CE pair before the LL with R' F R
F' > > instead of U R U' R') to influence edge
orientation. > > > > Cheers! > > Stefan > > > > [Non-text portions of
this message have been removed] > > > -- My Webpage: http://www.pjkcubed
.com Speedsolving Puzzles: http://www.speedsol ving.com Computer
Cleanup: http://www.cleancom puterhelp. com [Non-text portions of this
message have been removed] [Non-text portions of this message have been
removed]
4799. Cube explorer refuses to close From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 18:22:47 -0000
I downloaded what i think is the latest cube explore 411 prog. it workes
great! except when I want to "X" it closed. or any other close
method. like CTRL-F4. or right click on the taskbar button. I have to
open the task manager and end the process. I have the latest version of
windows vista. (might be the issue) when i attempt to close the prog. i
recieve some criptic error message in German. (I no-spreakense duetch)
"Format '%p' ungUltig oder nicht kompatibel mit
Argument." anyone been there, done that? (got the t-shirt)? is this
the latest ver? (4.11) I looked for links but had to use google, so i
dont know if i found the right stuff. I also looked for
"Acube" no luck.
4800. Re: [Speed cubing group] Cube explorer refuses to close From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 12:10:28 -0700 (PDT)
Must be your computer. I have windows vista too. it sucks... -----
Original Message ---- From: segnet3745117 <segnet3745117@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 5, 2007
11:22:47 AM Subject: [Speed cubing group] Cube explorer refuses to close
I downloaded what i think is the latest cube explore 411 prog. it workes
great! except when I want to "X" it closed. or any other close
method. like CTRL-F4. or right click on the taskbar button. I have to
open the task manager and end the process. I have the latest version of
windows vista. (might be the issue) when i attempt to close the prog. i
recieve some criptic error message in German. (I no-spreakense duetch)
"Format '%p' ungUltig oder nicht kompatibel mit
Argument." anyone been there, done that? (got the t-shirt)? is this
the latest ver? (4.11) I looked for links but had to use google, so i
dont know if i found the right stuff. I also looked for
"Acube" no luck. [Non-text portions of this message have been
removed]
4801. Re: Megaminx last layer skip From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 21:31:49 -0000
Wow! That must be an amazing feeling. Something I wonder: How long did
it take you to recognise you got lucky? :) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Last night I had my first megaminx last
layer skip (I only had to to > a U' turn). The probability for this
is about one in a million. > Anyone else had this before? Admittedly I
did partial edge control > (you know, solving the last CE pair before
the LL with R' F R F' > instead of U R U' R') to
influence edge orientation. > > Cheers! > Stefan >
4802. Re: Z-Permutation From: Carlos de Alcântara <carlosaajr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 05 Aug 2007 23:28:35 -0000
I use this one: M2' U M2' U M' U2 M2' U2 M' U2
in the beginning i had some problems because of my H-Permutation, which
is similar, but after some time i got used to it
4803. Re: [Speed cubing group] Re: Megaminx last layer skip From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 20:35:22 -0600
Brian, sorry, that what directed at Stefan (Do you have the scramble or
was it random?). On 8/5/07, Joël van Noort <joel_vn@...> wrote: > >
Wow! That must be an amazing feeling. > > Something I wonder: How long
did it take you to recognise you got > lucky? :) > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > Last
night I had my first megaminx last layer skip (I only had to to > > a
U' turn). The probability for this is about one in a million. > >
Anyone else had this before? Admittedly I did partial edge control > >
(you know, solving the last CE pair before the LL with R' F R
F' > > instead of U R U' R') to influence edge
orientation. > > > > Cheers! > > Stefan > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4804. Re: [Speed cubing group] Re: Megaminx last layer skip From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 5 Aug 2007 19:39:01 -0700 (PDT)
Oh. Oppsie. Misunderstood :D. ----- Original Message ---- From: Pat
(PJK) <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, August 5, 2007 7:35:22 PM Subject: Re: [Speed cubing group] Re:
Megaminx last layer skip Brian, sorry, that what directed at Stefan (Do
you have the scramble or was it random?). On 8/5/07, Joël van Noort
<joel_vn@yahoo. com> wrote: > > Wow! That must be an amazing feeling.
> > Something I wonder: How long did it take you to recognise you got >
lucky? :) > > - Joël. > > --- In speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube%40yahoogrou ps.com>, > "Stefan
Pochmann" > <pochmann@.. .> wrote: > > > > Last night I had my
first megaminx last layer skip (I only had to to > > a U' turn).
The probability for this is about one in a million. > > Anyone else had
this before? Admittedly I did partial edge control > > (you know,
solving the last CE pair before the LL with R' F R F' > >
instead of U R U' R') to influence edge orientation. > > > >
Cheers! > > Stefan > > > > > -- My Webpage: http://www.pjkcubed .com
Speedsolving Puzzles: http://www.speedsol ving.com Computer Cleanup:
http://www.cleancom puterhelp. com [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
4805. [Speed cubing group] Re: What is better than this? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Aug 2007 07:10:45 -0000
First, i pull U' and then y' before i do the alg so i dont
have to do U' at the end... then I perform the (R' U2 R
U2') by putting my right index on the BRD cubie, and then pulling
the R' and doing U2 as a U with index then U with middle finger
following it (after practice i feel it's smoother and faster than
pulling with just your index), then I just undo the R, and do U2'
with my left hand like above, while at the same time repositioning my
right hand so the index is on the UBR cubie, ready to pull down and do
the (R' F R U R' U' R' F' R2) trigger... hope
that gives you ideas. Good luck!
4806. Re: Megaminx last layer skip From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Aug 2007 08:18:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > But more importand stefan, the time!
What was the time? ;) No good, 1:29.xy. I just wanted to do a final
solve before I went to sleep, so I was sitting relaxed on my bed with
only little light. > Brian, sorry, that what directed at Stefan That
happens when you reply to the wrong message, ha! > Do you have the
scramble or was it random? Random. I always twist randomly for 40
seconds, that's 100+ moves. If I had the scramble, what would you
do with it? Try to reconstruct my solve until the last layer? >
Something I wonder: How long did it take you to recognise you got >
lucky? :) About a second, I think, but I don't really remember.
I'd say it's about as easy to recognise as a 3x3 LL skip.
Cheers! Stefan
4807. Re: try this : From: "phyllis_harrypotter"
<phyllis_harrypotter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 06 Aug 2007 11:55:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "edges8"
<nathan.m@...> wrote: > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 >
what are you supposed to do with the puzzle?
4808. Re: [Speed cubing group] Re: Megaminx last layer skip From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Aug 2007 10:56:14 -0600
Yes, my fault. I was just curious if it was a random or standard mix. On
8/6/07, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "megafrikkie" <megafrikkie@...> wrote: > > > > But more
importand stefan, the time! What was the time? ;) > > No good, 1:29.xy.
I just wanted to do a final solve before I went to > sleep, so I was
sitting relaxed on my bed with only little light. > > > Brian, sorry,
that what directed at Stefan > > That happens when you reply to the
wrong message, ha! > > > Do you have the scramble or was it random? > >
Random. I always twist randomly for 40 seconds, that's 100+ moves.
If > I had the scramble, what would you do with it? Try to reconstruct
my > solve until the last layer? > > > Something I wonder: How long did
it take you to recognise you got > > lucky? :) > > About a second, I
think, but I don't really remember. I'd say it's > about
as easy to recognise as a 3x3 LL skip. > > Cheers! > Stefan > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4809. Re: [Speed cubing group] Re: Canton Illinois competition? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Aug 2007 20:36:22 -0400
Does anyone have the results of this competition? I don't feel like
paying $5.00 to read the results.
4810. Extended Cross From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 03:44:30 -0000
Chris Hardwick explained it. Are there other good website sabout X-
cross? Brain
4811. yay! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 04:21:42 -0000
Hi everyone, I just got a sub-14 average for the first time ever! I was
so excited I just had to post! I never really figured I would actually
make it past that particular barrier, so I'm on cloud 9 right now.
15.36, 15.85, 11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), 17.66,
(17.78), 11.60 = 13.89 I made liberal use of extended cross, dual
solving, and the occasional use of COLL when it came up. This average
was an RA, and the 11.60 was a PLL skip, but otherwise no lucky solves.
I'll take sub-14 any way I can get it! Ok, I just had to say
something. I've been cubing a long time and never figured I'd
get past that 14 barrier! Yay! Chris P.S. Killswitch Engage is my new
favorite music to listen to when cubing, thanks Daniel Beyer! ;-)
4812. Re: [Speed cubing group] Extended Cross From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Aug 2007 23:23:49 -0600
Here are two old posts (Mar. '06 and Dec. '06) on the other
forum about it: http://www.speedsolving.com/showthread.php?t=333
http://www.speedsolving.com/showthread.php?t=110 On 8/6/07, Brian Le
<khoale1234567@...> wrote: > > Chris Hardwick explained it. Are there
other good website sabout X- > cross? > > Brain > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4813. Re: [Speed cubing group] yay! From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 6 Aug 2007 23:26:26 -0600
Congrats Chris, very nice avg. On 8/6/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > Hi everyone, > > I just got a
sub-14 average for the first time ever! I was so excited > I just had to
post! I never really figured I would actually make it > past that
particular barrier, so I'm on cloud 9 right now. > > 15.36, 15.85,
11.48, 11.72, 13.26, 14.45, 15.74, 11.81, (11.27), > 17.66, (17.78),
11.60 = 13.89 > > I made liberal use of extended cross, dual solving,
and the occasional > use of COLL when it came up. This average was an
RA, and the 11.60 > was a PLL skip, but otherwise no lucky solves.
I'll take sub-14 any > way I can get it! > > Ok, I just had to say
something. I've been cubing a long time and > never figured
I'd get past that 14 barrier! Yay! > > Chris > > P.S. Killswitch
Engage is my new favorite music to listen to when > cubing, thanks
Daniel Beyer! ;-) > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4814. ZBLL and lucky cases From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 07:24:43 -0000
Hi, If I knew all 493 ZBLL algs, (including 21 PLL algs which I already
knew before from the Fridrich method) would you then consider an OLL
skip to still be a lucky case? DanH :)
4815. Re: ZBLL and lucky cases From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 10:11:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs,
(including 21 PLL algs which I already > knew before from the Fridrich
method) would you then consider an OLL > skip to still be a lucky case?
> > DanH :) > I wouldn't. ;) I use it as an excuse when I get to an
edge-cycle for LL. I count it as a "corner permutation" skip,
which isn't as lucky as an OLL skip. ;) -Tim
4816. TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 10:21:21 -0000
Hey guys, I'm not sure if this was ever made, but here is a program
file for a scrambler for the TI-83/84 calculator series. It's not
an "application" of any sort, and this proved helpful to me
since I didn't want to lug around a laptop just to properly
scramble my cube; hand scrambles suck, frankly. By the way, I think this
is kind of messy, so if you have any suggestions for cleaning it up,
just speak up. :) [code starts here] ClrHome 8->A 8->B 8->C
For(X,0,24,1) While C=B randInt(1,6)->C A+B->D If C=A Then If D=7 Then
C->E While C=E randInt(1,6)->E End E->C End End End B->A C->B
iPart(X/5)+1->Y 15fPart(x/5)+1->Z If C=1 Output(Y,Z,"U") If
C=2 Output(Y,Z,"F") If C=3 Output(Y,Z,"R") If C=4
Output(Y,Z,"L") If C=5 Output(Y,Z,"B") If C=6
Output(Y,Z,"D") randInt(1,3)->W If W=1
Output(Y,Z+1,"'") If W=2 Output(Y,Z+1,"2") End
[code ends] -> = STO> button found above the ON button. The = sign can
be found in 2nd->TEST iPart(), fPart(), randInt() can be found in MATH
Everything else should be obvious or is located in PRGM. I might make
one for 2x2 or 4x4 soon, and I'll update you guys if I do. -Tim
4817. Re: [Speed cubing group] Extended Cross From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 11:57:19 -0000
Hey Brian, As much as I use extended cross, and as much as I advocate
it, I really think dual solving is the more important of the two. I of
course recommend using both in combination as the ideal approach, but if
nothing else I would recommend dual solving simply for the fact that it
increases your chances of every good case you can see when starting your
solve, and in most cases by nearly doubling the odds.
http://tinyurl.com/ytvufs Honestly the reason I use dual solving is
simply based on the math you'll find on the above page. I think the
math argument is convincing enough just by itself, but of course I will
also say that I think it is easy to adjust to without very much
practice. Also it is very nice to have easy crosses, not even X-crosses,
nearly double the time as with only one color solving. Hope this helps,
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Here are two old posts (Mar.
'06 and Dec. '06) on the other forum about it: >
http://www.speedsolving.com/showthread.php?t=333 >
http://www.speedsolving.com/showthread.php?t=110 > > > On 8/6/07, Brian
Le <khoale1234567@...> wrote: > > > > Chris Hardwick explained it.
Are there other good website sabout X- > > cross? > > > > Brain
4818. Re: ZBLL and lucky cases From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 13:54:20 -0000
Well, it's a 3.7% chance assuming you always have correctly flipped
LL edges. I thought we had defined a 5% luckiness rule-of-thumb. So
it's hard to say. But for me I never count that as being lucky. For
me being able to pull off the PLL is good enough. I'm not very
familiar with PLLs. At first it was always a suprise to see those cases,
the pause it takes me, makes up for it being somewhat lucky. But does
this mean you know all the ZBLL algs? Because that would be incredible.
I've been being much more consistant with ZBF2L, which I think is
easier to focus on for me now that I don't cube much. I have still
be averaging about 2:35 on 5x5, so I'm not entirely out of shape.
I'm considering the CalTech competition next month? Who's
going to be there? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi, > > If I knew all
493 ZBLL algs, (including 21 PLL algs which I already > knew before from
the Fridrich method) would you then consider an OLL > skip to still be a
lucky case? > > DanH :) >
4819. Re: Cube explorer refuses to close From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 14:48:38 -0000
No it is not your computer, it is Vista! I have the exact same
"problem" running it as an admin or in compatibility mode
(2000/XP) doesn't help. Killing the process or logging off works.
This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack that
is floating around) or in Cube Explorer 4.12. For Cube Explorer to fix
this it would probably require the removal of some
"onClose/onExit" routine or the use of a newer Delphi version.
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Must be your computer. I have windows
vista too. it sucks... > > > ----- Original Message ---- > From:
segnet3745117 <segnet3745117@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 5, 2007
11:22:47 AM > Subject: [Speed cubing group] Cube explorer refuses to
close > > I downloaded what i think is the latest cube explore 411 prog.
it > workes great! except when I want to "X" it closed. > or
any other close method. like CTRL-F4. or right click on the > taskbar
button. > > I have to open the task manager and end the process. > > I
have the latest version of windows vista. (might be the issue) > > when
i attempt to close the prog. i recieve some criptic error > message in
German. (I no-spreakense duetch) > > "Format '%p'
ungUltig oder nicht kompatibel mit Argument." > > anyone been
there, done that? (got the t-shirt)? > is this the latest ver? (4.11) >
> I looked for links but had to use google, so i dont know if i found >
the right stuff. > > I also looked for "Acube" no luck. > > >
> > [Non-text portions of this message have been removed] >
4820. Re: try this : From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 14:52:02 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com, "edges8"
<nathan.m@> > wrote: > > > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > >
what are you supposed to do with the puzzle? >
http://www.geocities.com/jaapsch/puzzles/flipside.htm Only supersized
4821. Re: Cube explorer refuses to close From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 15:47:48 -0000
somehow I expected as much A.V. this is a new computer I'm using.
(laptop) I have had very little problems with it. always seams to be a
vista compatibility issue that causes the trouble. Thanks for the info.
it's good to know others have had the same "problem".
(I'll cancel my reservation at the clinic.) ha ha. :) segnet --- In
speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > No it is not your computer, it is Vista! I
have the exact > same "problem" running it as an admin or in
compatibility mode > (2000/XP) doesn't help. Killing the process or
logging off works. > > This might be fixed in Vista SP1 (or the pre-sp1
compatibility pack > that is floating around) or in Cube Explorer 4.12.
For Cube Explorer > to fix this it would probably require the removal of
> some "onClose/onExit" routine or the use of a newer Delphi
version. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Must be your computer. I have windows
vista too. it sucks... > > > > > > ----- Original Message ---- > > From:
segnet3745117 <segnet3745117@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Sunday, August 5, 2007
11:22:47 AM > > Subject: [Speed cubing group] Cube explorer refuses to
close > > > > I downloaded what i think is the latest cube explore 411
prog. it > > workes great! except when I want to "X" it
closed. > > or any other close method. like CTRL-F4. or right click on
the > > taskbar button. > > > > I have to open the task manager and end
the process. > > > > I have the latest version of windows vista. (might
be the issue) > > > > when i attempt to close the prog. i recieve some
criptic error > > message in German. (I no-spreakense duetch) > > > >
"Format '%p' ungUltig oder nicht kompatibel mit
Argument." > > > > anyone been there, done that? (got the t-shirt)?
> > is this the latest ver? (4.11) > > > > I looked for links but had to
use google, so i dont know if i found > > the right stuff. > > > > I
also looked for "Acube" no luck. > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
4822. Re: Canton Illinois competition? From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 15:55:55 -0000
I didnt want to pay $5 either! and im only 45min from STL. too bad the
details where not posted here. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > Hi guys, > > Maybe I missed something, but I think this is an
unofficial competition > in Canton, Illinois: >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > >
Anyone going there? > > Have fun, > > Ron >
4823. Re: try this : From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 15:57:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"phyllis_harrypotter" <phyllis_harrypotter@...> wrote: > >
--- In speedsolvingrubikscube@...m, "edges8" <nathan.m@> >
wrote: > > > >
http://www.madore.org/~david/weblog/2007-08.html#d.2007-08-04.1476 > > >
what are you supposed to do with the puzzle? > just this perm: 1 <->
24 2 <-> 23 3 <-> 22 4 <-> 21 5 <-> 20 6 <-> 19 7 <->
18 8 <-> 17 9 <-> 16 10 <-> 15 11 <-> 14 12 <-> 13 A new
version with a scramble command is on the same page.
4824. Re: [Speed cubing group] TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 09:05:55 -0700 (PDT)
Wow, that's cool. Where is ClrHome? I can't find it on my
TI-84 :( ----- Original Message ---- From: Timothy Sun <linkpoke@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
3:21:21 AM Subject: [Speed cubing group] TI-83/84 Scrambler Hey guys,
I'm not sure if this was ever made, but here is a program file for
a scrambler for the TI-83/84 calculator series. It's not an
"application" of any sort, and this proved helpful to me since
I didn't want to lug around a laptop just to properly scramble my
cube; hand scrambles suck, frankly. By the way, I think this is kind of
messy, so if you have any suggestions for cleaning it up, just speak up.
:) [code starts here] ClrHome 8->A 8->B 8->C For(X,0,24,1) While C=B
randInt(1,6) ->C A+B->D If C=A Then If D=7 Then C->E While C=E
randInt(1,6) ->E End E->C End End End B->A C->B iPart(X/5)+1- >Y
15fPart(x/5) +1->Z If C=1 Output(Y,Z," U") If C=2
Output(Y,Z," F") If C=3 Output(Y,Z," R") If C=4
Output(Y,Z," L") If C=5 Output(Y,Z," B") If C=6
Output(Y,Z," D") randInt(1,3) ->W If W=1 Output(Y,Z+1,
"'") If W=2 Output(Y,Z+1, "2") End [code ends]
-> = STO> button found above the ON button. The = sign can be found in
2nd->TEST iPart(), fPart(), randInt() can be found in MATH Everything
else should be obvious or is located in PRGM. I might make one for 2x2
or 4x4 soon, and I'll update you guys if I do. -Tim [Non-text
portions of this message have been removed]
4825. Re: [Speed cubing group] Extended Cross From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 09:11:34 -0700 (PDT)
Way ahead of you on the opposite color solving :D. In other words: I
thought of the idea of solving the opposite color for X-cross myself.
When I was practicing X-cross, I saw that my opposite side (yellow) had
tons of good F2L pairs. Seeing that this would go to waste, I decided to
utilize this by solving on the yellow and the white side as my X-cross.
Seeing the math behind it, it makes sense. Thanks to everyone for
helping in X-cross! Brian ----- Original Message ---- From: cmhardw
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 7, 2007 4:57:19 AM Subject: Re: [Speed cubing
group] Extended Cross Hey Brian, As much as I use extended cross, and as
much as I advocate it, I really think dual solving is the more important
of the two. I of course recommend using both in combination as the ideal
approach, but if nothing else I would recommend dual solving simply for
the fact that it increases your chances of every good case you can see
when starting your solve, and in most cases by nearly doubling the odds.
http://tinyurl. com/ytvufs Honestly the reason I use dual solving is
simply based on the math you'll find on the above page. I think the
math argument is convincing enough just by itself, but of course I will
also say that I think it is easy to adjust to without very much
practice. Also it is very nice to have easy crosses, not even X-crosses,
nearly double the time as with only one color solving. Hope this helps,
Chris --- In speedsolvingrubiksc ube@yahoogroups. com, "Pat
(PJK)" <pjkcards@.. .> wrote: > > Here are two old posts (Mar.
'06 and Dec. '06) on the other forum about it: >
http://www.speedsol ving.com/ showthread. php?t=333 >
http://www.speedsol ving.com/ showthread. php?t=110 > > > On 8/6/07,
Brian Le <khoale1234567@ ...> wrote: > > > > Chris Hardwick explained
it. Are there other good website sabout X- > > cross? > > > > Brain
[Non-text portions of this message have been removed]
4826. Re: ZBLL and lucky cases From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 16:20:42 -0000
By no means is that lucky. You would solve the last layer in one step as
you always would. If you know a two step last layer, it's not lucky
to get an OLL with 4 edges correctly oriented or a PLL with the corners
correctly placed. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi, > > If I knew all 493 ZBLL algs,
(including 21 PLL algs which I already > knew before from the Fridrich
method) would you then consider an OLL > skip to still be a lucky case?
> > DanH :) >
4827. Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 16:33:09 -0000
PRGM->I/O->8:ClrHome --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Wow, that's cool. Where
is ClrHome? I can't find it on my TI-84 :( > > > ----- Original
Message ---- > From: Timothy Sun <linkpoke@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007
3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey
guys, > > I'm not sure if this was ever made, but here is a program
file for a > scrambler for the TI-83/84 calculator series. It's not
an > "application" of any sort, and this proved helpful to me
since I > didn't want to lug around a laptop just to properly
scramble my cube; > hand scrambles suck, frankly. > > By the way, I
think this is kind of messy, so if you have any > suggestions for
cleaning it up, just speak up. :) > > [code starts here] > > ClrHome >
8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C >
A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6)
->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y >
15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 >
Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If
C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") >
If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 >
Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1,
"2") > End > > [code ends] > > -> = STO> button found above
the ON button. > The = sign can be found in 2nd->TEST > iPart(),
fPart(), randInt() can be found in MATH > Everything else should be
obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon,
and I'll update you guys if I > do. > > -Tim > > > > > [Non-text
portions of this message have been removed] >
4828. [Speed cubing group] Re: Canton Illinois competition? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 17:48:33 -0000
When the results were first posted it wasn't archived and was
freely available. If I remember correctly the winning time was in the
1:30 range. Chris
4829. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 11:46:54 -0700 (PDT)
When in pressed PRGM, it came up with EXEC EDIT NEW. ----- Original
Message ---- From: Timothy Sun <linkpoke@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
9:33:09 AM Subject: [Speed cubing group] Re: TI-83/84 Scrambler
PRGM->I/O->8: ClrHome --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le <khoale1234567@ ...> wrote: > > Wow, that's cool. Where
is ClrHome? I can't find it on my TI-84 :( > > > ----- Original
Message ---- > From: Timothy Sun <linkpoke@.. .> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Tuesday, August 7, 2007
3:21:21 AM > Subject: [Speed cubing group] TI-83/84 Scrambler > > Hey
guys, > > I'm not sure if this was ever made, but here is a program
file for a > scrambler for the TI-83/84 calculator series. It's not
an > "application" of any sort, and this proved helpful to me
since I > didn't want to lug around a laptop just to properly
scramble my cube; > hand scrambles suck, frankly. > > By the way, I
think this is kind of messy, so if you have any > suggestions for
cleaning it up, just speak up. :) > > [code starts here] > > ClrHome >
8->A > 8->B > 8->C > For(X,0,24,1) > While C=B > randInt(1,6) ->C >
A+B->D > If C=A > Then > If D=7 > Then > C->E > While C=E > randInt(1,6)
->E > End > E->C > End > End > End > B->A > C->B > iPart(X/5)+1- >Y >
15fPart(x/5) +1->Z > If C=1 > Output(Y,Z," U") > If C=2 >
Output(Y,Z," F") > If C=3 > Output(Y,Z," R") > If
C=4 > Output(Y,Z," L") > If C=5 > Output(Y,Z," B") >
If C=6 > Output(Y,Z," D") > randInt(1,3) ->W > If W=1 >
Output(Y,Z+1, "'") > If W=2 > Output(Y,Z+1,
"2") > End > > [code ends] > > -> = STO> button found above
the ON button. > The = sign can be found in 2nd->TEST > iPart(),
fPart(), randInt() can be found in MATH > Everything else should be
obvious or is located in PRGM. > > I might make one for 2x2 or 4x4 soon,
and I'll update you guys if I > do. > > -Tim > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
4830. [Speed cubing group] Re: Competitions in the US From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 18:44:44 -0000
Any updates on a competition in New York City in August-September? ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > yes. e-mail me with details about
when you're staying. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > Bob! Are you hosting one in New York? Me and my family
plan to go > there in August... > > > > Bob Burton <rubikscubewhiz@>
wrote: Right now I am > looking into possible venues in Manhattan. If
anybody > > has a suggestion, let me know. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "xkiesterx"
<kianb@> > > wrote: > > > > > > Are there really no competitions
upcoming in the United States, at > > > least there are none listed on
speedcubing.com, is anyone planning > > > any, i really would like to go
to one soon, any this summer, thats > > > when i actually have time to
travel, same with most students i assume, > > > I know Bob mentioned he
might host one around August, but any others. > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > >
4831. [Speed cubing group] Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 19:11:56 -0000
You need to create a new program, and put all of the code into it... Go
to NEW, and enter a name (I used "SCRAMBLE"). THEN, try PRGM.
You need to be in the edit mode in order to do this. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > When in pressed PRGM, it came up with EXEC EDIT NEW. > > >
----- Original Message ---- > From: Timothy Sun <linkpoke@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007
9:33:09 AM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > >
PRGM->I/O->8: ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > <khoale1234567@ ...> wrote: > > > > Wow, that's
cool. Where is ClrHome? I can't find it on my TI-84 :( > > > > > >
----- Original Message ---- > > From: Timothy Sun <linkpoke@ .> > >
To: speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August
7, 2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler
> > > > Hey guys, > > > > I'm not sure if this was ever made, but
here is a program file for > a > > scrambler for the TI-83/84 calculator
series. It's not an > > "application" of any sort, and
this proved helpful to me since I > > didn't want to lug around a
laptop just to properly scramble my > cube; > > hand scrambles suck,
frankly. > > > > By the way, I think this is kind of messy, so if you
have any > > suggestions for cleaning it up, just speak up. :) > > > >
[code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > >
For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A >
> Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E >
> End > > E->C > > End > > End > > End > > B->A > > C->B > >
iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z,"
U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > >
Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > >
If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z,"
D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1,
"'") > > If W=2 > > Output(Y,Z+1, "2") > > End
> > > > [code ends] > > > > -> = STO> button found above the ON button.
> > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt()
can be found in MATH > > Everything else should be obvious or is located
in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll
update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > [Non-text
portions of this message have been removed] >
4832. [Speed cubing group] Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 19:21:43 -0000
I created the program and did everything as you wrote. I went to PRGM
and executed "CUBE" (I named it CUBE), and it says prgmCUBE.
Now what do I do? It just says undefined for anything I type. --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > You need to create a new program, and put
all of the code into it... > > Go to NEW, and enter a name (I used
"SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode
in order to do this. > > --- In speedsolvingrubikscube@...m, Brian Le >
<khoale1234567@> wrote: > > > > When in pressed PRGM, it came up with
EXEC EDIT NEW. > > > > > > ----- Original Message ---- > > From: Timothy
Sun <linkpoke@> > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > ---
In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where
is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > -----
Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7,
2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler >
> > > > > Hey guys, > > > > > > I'm not sure if this was ever made,
but here is a program file > for > > a > > > scrambler for the TI-83/84
calculator series. It's not an > > > "application" of any
sort, and this proved helpful to me since I > > > didn't want to
lug around a laptop just to properly scramble my > > cube; > > > hand
scrambles suck, frankly. > > > > > > By the way, I think this is kind of
messy, so if you have any > > > suggestions for cleaning it up, just
speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > >
8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > >
randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > >
Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > >
E->C > > > End > > > End > > > End > > > B->A > > > C->B > > >
iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > >
Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F")
> > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > >
Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B")
> > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > >
> If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > >
Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > >
> -> = STO> button found above the ON button. > > > The = sign can be
found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in
MATH > > > Everything else should be obvious or is located in PRGM. > >
> > > > I might make one for 2x2 or 4x4 soon, and I'll update you
guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > >
4833. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 12:51:44 -0700 (PDT)
Oh, thanks. I don't have home though (for ClrHome). I jsut have
"If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(,
DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(,
ExecLib" ----- Original Message ---- From: Timothy Sun
<linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 7, 2007 12:11:56 PM Subject: [Speed cubing group] Re:
TI-83/84 Scrambler You need to create a new program, and put all of the
code into it... Go to NEW, and enter a name (I used
"SCRAMBLE"). THEN, try PRGM. You need to be in the edit mode
in order to do this. --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le <khoale1234567@ ...> wrote: > > When in pressed PRGM, it
came up with EXEC EDIT NEW. > > > ----- Original Message ---- > From:
Timothy Sun <linkpoke@.. .> > To: speedsolvingrubiksc
ube@yahoogroups. com > Sent: Tuesday, August 7, 2007 9:33:09 AM >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > PRGM->I/O->8:
ClrHome > > --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ ...> wrote: > > > > Wow, that's cool. Where is
ClrHome? I can't find it on my TI-84 :( > > > > > > ----- Original
Message ---- > > From: Timothy Sun <linkpoke@ .> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Tuesday, August 7,
2007 3:21:21 AM > > Subject: [Speed cubing group] TI-83/84 Scrambler > >
> > Hey guys, > > > > I'm not sure if this was ever made, but here
is a program file for > a > > scrambler for the TI-83/84 calculator
series. It's not an > > "application" of any sort, and
this proved helpful to me since I > > didn't want to lug around a
laptop just to properly scramble my > cube; > > hand scrambles suck,
frankly. > > > > By the way, I think this is kind of messy, so if you
have any > > suggestions for cleaning it up, just speak up. :) > > > >
[code starts here] > > > > ClrHome > > 8->A > > 8->B > > 8->C > >
For(X,0,24,1) > > While C=B > > randInt(1,6) ->C > > A+B->D > > If C=A >
> Then > > If D=7 > > Then > > C->E > > While C=E > > randInt(1,6) ->E >
> End > > E->C > > End > > End > > End > > B->A > > C->B > >
iPart(X/5)+1- >Y > > 15fPart(x/5) +1->Z > > If C=1 > > Output(Y,Z,"
U") > > If C=2 > > Output(Y,Z," F") > > If C=3 > >
Output(Y,Z," R") > > If C=4 > > Output(Y,Z," L") > >
If C=5 > > Output(Y,Z," B") > > If C=6 > > Output(Y,Z,"
D") > > randInt(1,3) ->W > > If W=1 > > Output(Y,Z+1,
"'") > > If W=2 > > Output(Y,Z+1, "2") > > End
> > > > [code ends] > > > > -> = STO> button found above the ON button.
> > The = sign can be found in 2nd->TEST > > iPart(), fPart(), randInt()
can be found in MATH > > Everything else should be obvious or is located
in PRGM. > > > > I might make one for 2x2 or 4x4 soon, and I'll
update you guys if I > > do. > > > > -Tim > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > [Non-text
portions of this message have been removed] > [Non-text portions of this
message have been removed]
4834. [Speed cubing group] Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 20:07:52 -0000
Go to I/O at the top. --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le <khoale1234567@...> wrote: > > Oh, thanks. I don't have
home though (for ClrHome). I jsut have "If, Then, Else, For(,
While, Repeat, End, Pause, Lb1, Goto, IS>(, DS<(, Menu(, prgm,
Return, Stop, DelVar, GraphStyle(, OpenLib(, ExecLib" > > > -----
Original Message ---- > From: Timothy Sun <linkpoke@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007
12:11:56 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > >
You need to create a new program, and put all of the code into it... > >
Go to NEW, and enter a name (I used "SCRAMBLE"). THEN, try
PRGM. You > need to be in the edit mode in order to do this. > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@
...> wrote: > > > > When in pressed PRGM, it came up with EXEC EDIT NEW.
> > > > > > ----- Original Message ---- > > From: Timothy Sun
<linkpoke@ .> > > To: speedsolvingrubiksc ube@yahoogroups. com > >
Sent: Tuesday, August 7, 2007 9:33:09 AM > > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > > > PRGM->I/O->8: ClrHome > > > > ---
In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Wow, that's cool. Where
is ClrHome? I can't find it on my TI-84 :( > > > > > > > > > -----
Original Message ---- > > > From: Timothy Sun <linkpoke@ .> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7,
2007 3:21:21 AM > > > Subject: [Speed cubing group] TI-83/84 Scrambler >
> > > > > Hey guys, > > > > > > I'm not sure if this was ever made,
but here is a program file > for > > a > > > scrambler for the TI-83/84
calculator series. It's not an > > > "application" of any
sort, and this proved helpful to me since I > > > didn't want to
lug around a laptop just to properly scramble my > > cube; > > > hand
scrambles suck, frankly. > > > > > > By the way, I think this is kind of
messy, so if you have any > > > suggestions for cleaning it up, just
speak up. :) > > > > > > [code starts here] > > > > > > ClrHome > > >
8->A > > > 8->B > > > 8->C > > > For(X,0,24,1) > > > While C=B > > >
randInt(1,6) ->C > > > A+B->D > > > If C=A > > > Then > > > If D=7 > > >
Then > > > C->E > > > While C=E > > > randInt(1,6) ->E > > > End > > >
E->C > > > End > > > End > > > End > > > B->A > > > C->B > > >
iPart(X/5)+1- >Y > > > 15fPart(x/5) +1->Z > > > If C=1 > > >
Output(Y,Z," U") > > > If C=2 > > > Output(Y,Z," F")
> > > If C=3 > > > Output(Y,Z," R") > > > If C=4 > > >
Output(Y,Z," L") > > > If C=5 > > > Output(Y,Z," B")
> > > If C=6 > > > Output(Y,Z," D") > > > randInt(1,3) ->W > >
> If W=1 > > > Output(Y,Z+1, "'") > > > If W=2 > > >
Output(Y,Z+1, "2") > > > End > > > > > > [code ends] > > > > >
> -> = STO> button found above the ON button. > > > The = sign can be
found in 2nd->TEST > > > iPart(), fPart(), randInt() can be found in
MATH > > > Everything else should be obvious or is located in PRGM. > >
> > > > I might make one for 2x2 or 4x4 soon, and I'll update you
guys if > I > > > do. > > > > > > -Tim > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > [Non-text portions of this message have been removed] >
4835. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 13:41:14 -0700 (PDT)
Thanks. Another question: Where is the comma for
"For(X,0,24,1)"? ----- Original Message ---- From: ltunreal
<ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 7, 2007 1:07:52 PM Subject: [Speed cubing group] Re:
TI-83/84 Scrambler Go to I/O at the top. --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le <khoale1234567@ ...> wrote: > > Oh,
thanks. I don't have home though (for ClrHome). I jsut have
"If, Then, Else, For(, While, Repeat, End, Pause, Lb1, Goto, IS>(,
DS<(, Menu(, prgm, Return, Stop, DelVar, GraphStyle(, OpenLib(,
ExecLib" > > > ----- Original Message ---- > From: Timothy Sun
<linkpoke@.. .> > To: speedsolvingrubiksc ube@yahoogroups. com >
Sent: Tuesday, August 7, 2007 12:11:56 PM > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > You need to create a new program, and
put all of the code into it... > > Go to NEW, and enter a name (I used
"SCRAMBLE"). THEN, try PRGM. You > need to be in the edit mode
in order to do this. > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > <khoale1234567@ ...> wrote: > > > > When in pressed
PRGM, it came up with EXEC EDIT NEW. > > > > > > ----- Original Message
---- > > From: Timothy Sun <linkpoke@ .> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:33:09 AM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > >
PRGM->I/O->8: ClrHome > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > <khoale1234567@ ...> wrote: > > >
> > > Wow, that's cool. Where is ClrHome? I can't find it on
my TI-84 :( > > > > > > > > > ----- Original Message ---- > > > From:
Timothy Sun <linkpoke@ .> > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > Sent: Tuesday, August 7, 2007 3:21:21 AM > >
> Subject: [Speed cubing group] TI-83/84 Scrambler > > > > > > Hey guys,
> > > > > > I'm not sure if this was ever made, but here is a
program file > for > > a > > > scrambler for the TI-83/84 calculator
series. It's not an > > > "application" of any sort, and
this proved helpful to me since I > > > didn't want to lug around a
laptop just to properly scramble my > > cube; > > > hand scrambles suck,
frankly. > > > > > > By the way, I think this is kind of messy, so if
you have any > > > suggestions for cleaning it up, just speak up. :) > >
> > > > [code starts here] > > > > > > ClrHome > > > 8->A > > > 8->B > >
> 8->C > > > For(X,0,24,1) > > > While C=B > > > randInt(1,6) ->C > > >
A+B->D > > > If C=A > > > Then > > > If D=7 > > > Then > > > C->E > > >
While C=E > > > randInt(1,6) ->E > > > End > > > E->C > > > End > > >
End > > > End > > > B->A > > > C->B > > > iPart(X/5)+1- >Y > > >
15fPart(x/5) +1->Z > > > If C=1 > > > Output(Y,Z," U") > > >
If C=2 > > > Output(Y,Z," F") > > > If C=3 > > >
Output(Y,Z," R") > > > If C=4 > > > Output(Y,Z," L")
> > > If C=5 > > > Output(Y,Z," B") > > > If C=6 > > >
Output(Y,Z," D") > > > randInt(1,3) ->W > > > If W=1 > > >
Output(Y,Z+1, "'") > > > If W=2 > > > Output(Y,Z+1,
"2") > > > End > > > > > > [code ends] > > > > > > -> = STO>
button found above the ON button. > > > The = sign can be found in
2nd->TEST > > > iPart(), fPart(), randInt() can be found in MATH > > >
Everything else should be obvious or is located in PRGM. > > > > > > I
might make one for 2x2 or 4x4 soon, and I'll update you guys if > I
> > > do. > > > > > > -Tim > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
4836. [Speed cubing group] Re: Competitions in the US From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 22:05:55 -0000
I have found a site that has a bunch of venues in manhattan and also if
they are booked. http://www.nytheatre.com/nytheatre/bwaythea_man.htm ---
In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > Any updates on a competition in New York
City in August-September? > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<rubikscubewhiz@> wrote: > > > > yes. e-mail me with details about
when you're staying. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > Bob! Are you hosting one in New York? Me and my
family plan to go > > there in August... > > > > > > Bob Burton
<rubikscubewhiz@> wrote: Right now I am > > looking into possible
venues in Manhattan. If anybody > > > has a suggestion, let me know. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"xkiesterx" <kianb@> > > > wrote: > > > > > > > > Are there
really no competitions upcoming in the United States, at > > > > least
there are none listed on speedcubing.com, is anyone planning > > > >
any, i really would like to go to one soon, any this summer, thats > > >
> when i actually have time to travel, same with most students i >
assume, > > > > I know Bob mentioned he might host one around August,
but any > others. > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > >
4837. Re: TI-83/84 Scrambler From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 07 Aug 2007 23:33:21 -0000
should just be on the regular keyboard, not in the prgm menu. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Thanks. Another question: Where is the comma for
"For(X,0,24,1)"? >
4838. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 17:54:07 -0700 (PDT)
so jsut type the numbers? ----- Original Message ---- From: jeff17237
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 7, 2007 4:33:21 PM Subject: [Speed cubing group]
Re: TI-83/84 Scrambler should just be on the regular keyboard, not in
the prgm menu. --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le
<khoale1234567@ ...> wrote: > > Thanks. Another question: Where is
the comma for "For(X,0,24, 1)"? > [Non-text portions of this
message have been removed]
4839. Re: TI-83/84 Scrambler From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 03:15:12 -0000
no use the comma, but it is simply a button not in the math or prgm
menu. look on ur calc for the comma button, and just use that. sry i
dont have a 84 i have an 83+ --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > so jsut type the numbers? > > > ----- Original Message ---- >
From: jeff17237 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007
4:33:21 PM > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > >
should just be on the regular keyboard, not in the prgm menu. > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > <khoale1234567@
...> wrote: > > > > Thanks. Another question: Where is the comma for
"For(X,0,24, 1)"? > > > > > > > [Non-text portions of this
message have been removed] >
4840. Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 04:13:26 -0000
It's under "SIN". The buttons should all be in the same
place for 83 and 84 series. God this is a lot harder than I thought.
-Tim --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > no use the comma, but it is simply a button
not in the math or prgm > menu. look on ur calc for the comma button,
and just use that. sry > i dont have a 84 i have an 83+ > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > so jsut type the numbers? > > > > > > ----- Original
Message ---- > > From: jeff17237 <no_reply@...m> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007
4:33:21 PM > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > >
> > should just be on the regular keyboard, not in the prgm menu. > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Thanks. Another question:
Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > >
4841. Cubefreak.net? From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 04:59:23 -0000
Does anyone know what happened to the site? I can't seem to access
it... I was trying to find out how to cycle (24)(57) for corners. Thanks
Corwin Shiu
4842. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 22:08:49 -0700 (PDT)
Ah, thank you. Are the lowercase "x" the multiplication sign
or just the letter "x"? Sorry for all the questions.. Brian
----- Original Message ---- From: Timothy Sun <linkpoke@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler
It's under "SIN". The buttons should all be in the same
place for 83 and 84 series. God this is a lot harder than I thought.
-Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237
<no_reply@.. .> wrote: > > no use the comma, but it is simply a
button not in the math or prgm > menu. look on ur calc for the comma
button, and just use that. sry > i dont have a 84 i have an 83+ > > ---
In speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > >
> ----- Original Message ---- > > From: jeff17237
<no_reply@yahoogroup s.com> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 4:33:21 PM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > should just
be on the regular keyboard, not in the prgm menu. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > >
<khoale1234567@ ...> wrote: > > > > > > Thanks. Another question:
Where is the comma for "For(X,0,24, 1)"? > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
4843. Re: [Speed cubing group] Re: TI-83/84 Scrambler From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 7 Aug 2007 22:36:23 -0700 (PDT)
Nevermind I got it. When I executed it, it comes up with one notation at
a time. Is this supposed to happen? -Brian ----- Original Message ----
From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 7, 2007
10:08:49 PM Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler Ah,
thank you. Are the lowercase "x" the multiplication sign or
just the letter "x"? Sorry for all the questions.. Brian -----
Original Message ---- From: Timothy Sun <linkpoke@yahoo. com> To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 7, 2007
9:13:26 PM Subject: [Speed cubing group] Re: TI-83/84 Scrambler
It's under "SIN". The buttons should all be in the same
place for 83 and 84 series. God this is a lot harder than I thought.
-Tim --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237
<no_reply@.. .> wrote: > > no use the comma, but it is simply a
button not in the math or prgm > menu. look on ur calc for the comma
button, and just use that. sry > i dont have a 84 i have an 83+ > > ---
In speedsolvingrubiksc ube@yahoogroups. com, Brian Le >
<khoale1234567@ > wrote: > > > > so jsut type the numbers? > > > > >
> ----- Original Message ---- > > From: jeff17237 <no_reply@yahoogrou
p s.com> > > To: speedsolvingrubiksc ube@yahoogroups. com > > Sent:
Tuesday, August 7, 2007 4:33:21 PM > > Subject: [Speed cubing group] Re:
TI-83/84 Scrambler > > > > should just be on the regular keyboard, not
in the prgm menu. > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > > <khoale1234567@ ...> wrote: > > > > > > Thanks.
Another question: Where is the comma for "For(X,0,24, 1)"? > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
4844. Re: [Speed cubing group] Extended Cross From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 09:15:29 -0000
I started using opposite cross after you mentioned it here, Chris. For
me it was really easy and I was almost immediatly as fast as with my
regular cross color. I think the reason why is that I have never really
learnt the order of the F, R, B, L colors. :-P My fastest competition
time, 11.84, was made with opposite cross color. I think that's the
reason why I had a much faster time for that round at German Open than
most others, because due to looking at the yellow side I discover a
double xcross in 10 moves. Yesa, it was hard to see but I have practiced
at it a lot and managed to get a very fast F2L. I also start very often
with xcross or a 2x2x2-block which I expand to an xcross. /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Brian, > > As much as I use extended cross, and as much as I
advocate it, I > really think dual solving is the more important of the
two. I of > course recommend using both in combination as the ideal
approach, but > if nothing else I would recommend dual solving simply
for the fact > that it increases your chances of every good case you can
see when > starting your solve, and in most cases by nearly doubling the
odds. > > http://tinyurl.com/ytvufs > > Honestly the reason I use dual
solving is simply based on the math > you'll find on the above
page. I think the math argument is > convincing enough just by itself,
but of course I will also say that I > think it is easy to adjust to
without very much practice. Also it is > very nice to have easy crosses,
not even X-crosses, nearly double the > time as with only one color
solving. > > Hope this helps, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)" >
<pjkcards@> wrote: > > > > Here are two old posts (Mar. '06 and
Dec. '06) on the other forum > about it: > >
http://www.speedsolving.com/showthread.php?t=333 > >
http://www.speedsolving.com/showthread.php?t=110 > > > > > > On 8/6/07,
Brian Le <khoale1234567@> wrote: > > > > > > Chris Hardwick explained
it. Are there other good website sabout X- > > > cross? > > > > > >
Brain >
4845. Re: Cube explorer refuses to close From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 10:03:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"arnaudvangalen" <avgalen@...> wrote: > > No it is not your
computer, it is Vista! I have the exact > same "problem"
running it as an admin or in compatibility mode > (2000/XP) doesn't
help. Killing the process or logging off works. > > This might be fixed
in Vista SP1 (or the pre-sp1 compatibility pack > that is floating
around) or in Cube Explorer 4.12. For Cube Explorer > to fix this it
would probably require the removal of > some "onClose/onExit"
routine or the use of a newer Delphi version. > I do not use Vista and
have no idea what causes this problem. On closing Cube Explorer I do
some cleanup, freeing dynamical created arrays etc. . If anyone finds
internet resources for this problem (is CE really the only program where
this happens?) let me know. Herbert Kociemba
4846. [Speed cubing group] Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 11:18:20 -0000
Yes, I designed it to create the letter, then the suffix (', ,2) in
that order, across the row, etc. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Nevermind I got it. When I executed it, it comes up with one
notation at a time. Is this supposed to happen? > > -Brian > > > -----
Original Message ---- > From: Brian Le <khoale1234567@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 7, 2007
10:08:49 PM > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler >
> Ah, thank you. Are the lowercase "x" the multiplication sign
or just the letter "x"? Sorry for all the questions.. > >
Brian > > ----- Original Message ---- > From: Timothy Sun
<linkpoke@yahoo. com> > To: speedsolvingrubiksc ube@yahoogroups. com
> Sent: Tuesday, August 7, 2007 9:13:26 PM > Subject: [Speed cubing
group] Re: TI-83/84 Scrambler > > It's under "SIN". The
buttons should all be in the same place for 83 > and 84 series. God this
is a lot harder than I thought. > > -Tim > > --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 > <no_reply@ .> wrote: > > > > no use
the comma, but it is simply a button not in the math or prgm > > menu.
look on ur calc for the comma button, and just use that. > sry > > i
dont have a 84 i have an 83+ > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > <khoale1234567@ > wrote: > > > > >
> so jsut type the numbers? > > > > > > > > > ----- Original Message
---- > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > Sent: Tuesday, August 7,
2007 4:33:21 PM > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > should just be on the regular keyboard, not in the
prgm menu. > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
Brian Le > > > <khoale1234567@ ...> wrote: > > > > > > > > Thanks.
Another question: Where is the comma for "For(X,0,24, > 1)"? >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > [Non-text portions of this message have
been removed] > > > > > [Non-text portions of this message have been
removed] >
4847. Re: Cubefreak.net? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 11:24:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Does anyone know what happened to the
site? I can't seem to access it... > > I was trying to find out how
to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu > L2 x'
M2 U M2 U2 M2 U M2 U2 x L2 is how I would approach this. I don't
know Macky's notation, but I'm guessing 1-4 is on top, 5-8 on
bottom, and that 24 and 57 are diagonally opposite from each other.
I'm sure you could use a setup move for this. -Tim
4848. Re: [Speed cubing group] Re: Cube explorer refuses to
close From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Aug 2007 13:05:40 +0200
This only happens with Cube Explorer. No other programs/tools I use have
this problem. This is what happens: execute cube411.exe, wait untill the
pruning tables have been loaded, then press the top-right X to close the
program. A "Do you really want to quit" pop-up appears. If you
choose "no" everything returns to normal. But.... if you
choose "yes" then you get a modal dialog window with a
critical icon and an "OK" button
(http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx
[1]) that displays the message "Format '%p' ung��ltig
oder nicht kompatibel mit Argument. It would be nice if you could fix
this, but because I have a workaround (logoff or end process) I
don't really mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba
wrote: --- In speedsolvingrubikscube@yahoogroups.com [2],
"arnaudvangalen" > wrote: > > No it is not your computer, it
is Vista! I have the exact > same "problem" running it as an
admin or in compatibility mode > (2000/XP) doesn't help. Killing
the process or logging off works. > > This might be fixed in Vista SP1
(or the pre-sp1 compatibility pack > that is floating around) or in Cube
Explorer 4.12. For Cube Explorer > to fix this it would probably require
the removal of > some "onClose/onExit" routine or the use of a
newer Delphi version. > I do not use Vista and have no idea what causes
this problem. On closing Cube Explorer I do some cleanup, freeing
dynamical created arrays etc. . If anyone finds internet resources for
this problem (is CE really the only program where this happens?) let me
know. Herbert Kociemba Links: ------ [1]
http://msdn2.microsoft.com/en-us/library/microsoft.visualbasic.constants.vbcritical.aspx
[2] mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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[Non-text portions of this message have been removed]
4849. Re: Cube explorer refuses to close From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Aug 2007 06:38:13 -0700 (PDT)
As we are discussing these problems... I use Vista also and I want to
know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@..."
<avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group]
Re: Cube explorer refuses to close This only happens with Cube Explorer.
No other programs/tools I use have this problem. This is what happens:
execute cube411.exe, wait untill the pruning tables have been loaded,
then press the top-right X to close the program. A "Do you really
want to quit" pop-up appears. If you choose "no"
everything returns to normal. But.... if you choose "yes" then
you get a modal dialog window with a critical icon and an "OK"
button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ung��ltig oder nicht kompatibel mit
Argument. It would be nice if you could fix this, but because I have a
workaround (logoff or end process) I don't really mind. On Wed, 08
Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc
ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it
is not your computer, it is Vista! I have the exact > same
"problem" running it as an admin or in compatibility mode >
(2000/XP) doesn't help. Killing the process or logging off works. >
> This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack >
that is floating around) or in Cube Explorer 4.12. For Cube Explorer >
to fix this it would probably require the removal of > some
"onClose/onExit" routine or the use of a newer Delphi version.
> I do not use Vista and have no idea what causes this problem. On
closing Cube Explorer I do some cleanup, freeing dynamical created
arrays etc. . If anyone finds internet resources for this problem (is CE
really the only program where this happens?) let me know. Herbert
Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/
library/microsof t.visualbasic. constants. vbcritical. aspx [2]
mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups.
yahoo.com/ group/speedsolvi ngrubikscube/ message/37250;
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4850. Re: Cubefreak.net? From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 14:12:12 -0000
Don't know about your numbering scheme, but for the situation Tim
described, try (R B' R' B)x3 (R' B R B')x3 --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > Shiu"
<aznspazboi@> wrote: > > > > Does anyone know what happened to the
site? I can't seem to access > it... > > > > I was trying to find
out how to cycle (24)(57) for corners. > > > > Thanks > > > > Corwin
Shiu > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is how I would
approach this. I > don't know Macky's notation, but I'm
guessing 1-4 is on top, 5-8 on > bottom, and that 24 and 57 are
diagonally opposite from each other. > I'm sure you could use a
setup move for this. > > -Tim >
4851. Re: Cube explorer refuses to close From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 14:40:50 -0000
I don't have a proglem with JNetCube, but I don't use it very
often. The Cube Explorer problem is indeed a Delphi (6) problem
according to http://entwickler-forum.de/showthread.php?t=20219. I
don't know if there is a fix. Maybe a search for this problem
translated to english would give more results. For everyone that is
having Vista problems, there are 2 pre-SP1 patches that are now
available. They didn't fix this problem, but they have improved the
rough edges of Vista. These fixes will be included in Vista SP1 and will
probably become available through Automatic Updates. They are final and
you can get them from the Microsoft site. Read more here:
http://bink.nu/Article10707.bink
4852. Re: Cubefreak.net? From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 08 Aug 2007 17:21:59 -0000
I use the same numbering system on Macky's site. Thanks ;P Corwin
--- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > Don't know about your numbering
scheme, but for the situation Tim > described, try (R B' R'
B)x3 (R' B R B')x3 > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu"
<aznspazboi@> wrote: > > > > > > Does anyone know what happened to
the site? I can't seem to access > > it... > > > > > > I was trying
to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > >
> > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is
how I would approach this. I > > don't know Macky's notation,
but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and
57 are diagonally opposite from each other. > > I'm sure you could
use a setup move for this. > > > > -Tim > > >
4853. Re: [Speed cubing group] Re: Cube explorer refuses to
close From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Aug 2007 14:45:08 -0400
Rafael, Sometimes that happens to me, too, and when it does, I usually
either reboot the timer or just watch the countdown visually. -Anthony
----- Original Message ----- From: Cinoto To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007
9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to close
As we are discussing these problems... I use Vista also and I want to
know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@..."
<avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing group]
Re: Cube explorer refuses to close This only happens with Cube Explorer.
No other programs/tools I use have this problem. This is what happens:
execute cube411.exe, wait untill the pruning tables have been loaded,
then press the top-right X to close the program. A "Do you really
want to quit" pop-up appears. If you choose "no"
everything returns to normal. But.... if you choose "yes" then
you get a modal dialog window with a critical icon and an "OK"
button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ung��ltig oder nicht kompatibel mit
Argument. It would be nice if you could fix this, but because I have a
workaround (logoff or end process) I don't really mind. On Wed, 08
Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc
ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it
is not your computer, it is Vista! I have the exact > same
"problem" running it as an admin or in compatibility mode >
(2000/XP) doesn't help. Killing the process or logging off works. >
> This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack >
that is floating around) or in Cube Explorer 4.12. For Cube Explorer >
to fix this it would probably require the removal of > some
"onClose/onExit" routine or the use of a newer Delphi version.
> I do not use Vista and have no idea what causes this problem. On
closing Cube Explorer I do some cleanup, freeing dynamical created
arrays etc. . If anyone finds internet resources for this problem (is CE
really the only program where this happens?) let me know. Herbert
Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/
library/microsof t.visualbasic. constants. vbcritical. aspx [2]
mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups.
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__________________________________________________________ Luggage? GPS?
Comic books? Check out fitting gifts for grads at Yahoo! Search
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[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
4854. Re: [Speed cubing group] Re: Cubefreak.net? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Aug 2007 15:58:19 -0300 (ART)
Then you want to swap (UFR UBL) (DFL DBR) right? I'd do it as D
y' (R' F R F')*3 z2 y' (R' F R F')*3 y z2
D' Pedro Corwin Shiu <aznspazboi@yahoo.com> escreveu: I use the
same numbering system on Macky's site. Thanks ;P Corwin --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Don't know about your numbering scheme, but for the
situation Tim > described, try (R B' R' B)x3 (R' B R
B')x3 > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin > > Shiu"
<aznspazboi@> wrote: > > > > > > Does anyone know what happened to
the site? I can't seem to access > > it... > > > > > > I was trying
to find out how to cycle (24)(57) for corners. > > > > > > Thanks > > >
> > > Corwin Shiu > > > > > > > L2 x' M2 U M2 U2 M2 U M2 U2 x L2 is
how I would approach this. I > > don't know Macky's notation,
but I'm guessing 1-4 is on top, 5-8 on > > bottom, and that 24 and
57 are diagonally opposite from each other. > > I'm sure you could
use a setup move for this. > > > > -Tim > > > Flickr agora em português.
Você clica, todo mundo vê. Saiba mais. [Non-text portions of this
message have been removed]
4855. Re: Cube explorer refuses to close From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 8 Aug 2007 14:04:38 -0700 (PDT)
Yes Anthony! That´s what I usually do too, but if my times are good and
I reboot I will loose them. But, do you use Vista? That´s what I wanted
to know, if this problem happens in other platforms also. Rafael Werneck
Cinoto Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: Anthony Hsu <erwaman@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close Rafael, Sometimes that happens to me, too, and when it does, I
usually either reboot the timer or just watch the countdown visually.
-Anthony ----- Original Message ----- From: Cinoto To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08,
2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to
close As we are discussing these problems... I use Vista also and I want
to know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@silhouette. nl"
<avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com
Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing
group] Re: Cube explorer refuses to close This only happens with Cube
Explorer. No other programs/tools I use have this problem. This is what
happens: execute cube411.exe, wait untill the pruning tables have been
loaded, then press the top-right X to close the program. A "Do you
really want to quit" pop-up appears. If you choose "no"
everything returns to normal. But.... if you choose "yes" then
you get a modal dialog window with a critical icon and an "OK"
button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ungültig oder nicht
kompatibel mit Argument. It would be nice if you could fix this, but
because I have a workaround (logoff or end process) I don't really
mind. On Wed, 08 Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In
speedsolvingrubiksc ube@yahoogroups. com [2], "arnaudvangalen"
> wrote: > > No it is not your computer, it is Vista! I have the exact >
same "problem" running it as an admin or in compatibility mode
> (2000/XP) doesn't help. Killing the process or logging off works.
> > This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack
> that is floating around) or in Cube Explorer 4.12. For Cube Explorer >
to fix this it would probably require the removal of > some
"onClose/onExit" routine or the use of a newer Delphi version.
> I do not use Vista and have no idea what causes this problem. On
closing Cube Explorer I do some cleanup, freeing dynamical created
arrays etc. . If anyone finds internet resources for this problem (is CE
really the only program where this happens?) let me know. Herbert
Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/
library/microsof t.visualbasic. constants. vbcritical. aspx [2]
mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups.
yahoo.com/ group/speedsolvi ngrubikscube/ message/37250;
_ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B
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DMTE4NjU2NzQ1MAR 0cGNJZAMzNzI1MA- - [4] http://groups. yahoo.com/
group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2
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yahoo.com/ group/speedsolvi ngrubikscube/ photos;_ylc= X3oDMTJlN21hbmVo
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yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq
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ube-digest@ yahoogroups. com?subject= Email Delivery: Digest [17]
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hZjM5BF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B JZAMxNzA1Mjk3MzU
2BHNlYwN2dGwEc2x rA3ZnaHAEc3RpbWU DMTE4NjU2NzQ1MA- - [25] http://groups.
yahoo.com/ gads;_ylc= X3oDMTJjZjhnN2Zh BF9TAzk3MzU5NzE0 BF9wAzEEZ3JwSWQD
NTU4MzM5NgRncnBz cElkAzE3MDUyOTcz NTYEc2VjA3NsbW9k BHN0aW1lAzExODY1
Njc0NTA-? t=ms& k=Free+puzzle+ games& w1=Free+puzzle+ games&
w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games&
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yahoo.com/ gads;_ylc= X3oDMTJjdHFjYjM3 BF9TAzk3MzU5NzE0 BF9wAzIEZ3JwSWQD
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puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+
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[27] http://groups. yahoo.com/ gads;_ylc= X3oDMTJjM25udmYy
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puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Computer+
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puzzle+games& amp;w2=Jigsaw+ puzzle+game& amp;w3=Online+
puzzle+games& amp;w4=Computer+ puzzle+game& amp;w5=Puzzle+
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games& w1=Free+puzzle+ games& w2=Jigsaw+ puzzle+game&
amp;w3=Online+ puzzle+games& amp;w4=Computer+ puzzle+game&
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____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4856. Re: [Speed cubing group] Re: Cube explorer refuses to
close From: "Anthony Hsu" <erwaman@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 8 Aug 2007 19:39:12 -0400
I use XP. ----- Original Message ----- From: Cinoto To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 08, 2007
5:04 PM Subject: [Speed cubing group] Re: Cube explorer refuses to close
Yes Anthony! That´s what I usually do too, but if my times are good and
I reboot I will loose them. But, do you use Vista? That´s what I wanted
to know, if this problem happens in other platforms also. Rafael Werneck
Cinoto Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: Anthony Hsu <erwaman@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 8, 2007
3:45:08 PM Subject: Re: [Speed cubing group] Re: Cube explorer refuses
to close Rafael, Sometimes that happens to me, too, and when it does, I
usually either reboot the timer or just watch the countdown visually.
-Anthony ----- Original Message ----- From: Cinoto To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Wednesday, August 08,
2007 9:38 AM Subject: [Speed cubing group] Re: Cube explorer refuses to
close As we are discussing these problems... I use Vista also and I want
to know if one thing just happens in Vista. I recently started using the
JNetCube timer and after some solvings, the 3 seconds countdown buzzer
stops working. Do any one have this problem?? Rafael Werneck Cinoto
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: "avgalen@silhouette. nl"
<avgalen@silhouette. nl> To: speedsolvingrubiksc ube@yahoogroups. com
Sent: Wednesday, August 8, 2007 8:05:40 AM Subject: Re: [Speed cubing
group] Re: Cube explorer refuses to close This only happens with Cube
Explorer. No other programs/tools I use have this problem. This is what
happens: execute cube411.exe, wait untill the pruning tables have been
loaded, then press the top-right X to close the program. A "Do you
really want to quit" pop-up appears. If you choose "no"
everything returns to normal. But.... if you choose "yes" then
you get a modal dialog window with a critical icon and an "OK"
button (http://msdn2. microsoft. com/en-us/ library/microsof
t.visualbasic. constants. vbcritical. aspx [1]) that displays the
message "Format '%p' ungültig oder nicht kompatibel mit
Argument. It would be nice if you could fix this, but because I have a
workaround (logoff or end process) I don't really mind. On Wed, 08
Aug 2007 10:03:06 -0000, h_kociemba wrote: --- In speedsolvingrubiksc
ube@yahoogroups. com [2], "arnaudvangalen" > wrote: > > No it
is not your computer, it is Vista! I have the exact > same
"problem" running it as an admin or in compatibility mode >
(2000/XP) doesn't help. Killing the process or logging off works. >
> This might be fixed in Vista SP1 (or the pre-sp1 compatibility pack >
that is floating around) or in Cube Explorer 4.12. For Cube Explorer >
to fix this it would probably require the removal of > some
"onClose/onExit" routine or the use of a newer Delphi version.
> I do not use Vista and have no idea what causes this problem. On
closing Cube Explorer I do some cleanup, freeing dynamical created
arrays etc. . If anyone finds internet resources for this problem (is CE
really the only program where this happens?) let me know. Herbert
Kociemba Links: ------ [1] http://msdn2. microsoft. com/en-us/
library/microsof t.visualbasic. constants. vbcritical. aspx [2]
mailto:speedsolving rubikscube% 40yahoogroups. com [3] http://groups.
yahoo.com/ group/speedsolvi ngrubikscube/ message/37250;
_ylc=X3oDMTM2czV ibHRiBF9TAzk3MzU 5NzE0BGdycElkAzU 1ODMzOTYEZ3Jwc3B
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group/speedsolvi ngrubikscube/ post;_ylc= X3oDMTJxZjlqMDY2
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yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbHV
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yahoo.com/ group/speedsolvi ngrubikscube/ members;_ ylc=X3oDMTJlZnZq
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yahoo.com/ group/speedsolvi ngrubikscube/ calendar; _ylc=X3oDMTJkaW1
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4857. Rubikscube.info From: "rubiksfriend" <mooseman6792@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 00:33:18 -0000
Does anyone know how long it will take to update rubikscube.info
completely, such that is is fully functional? I am trying to learn the
Waterman method.
4858. Re: Cubefreak.net? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 00:56:39 -0000
Sorry, the server is having some problems. For now, please use
http://web.archive.org/web/20070516210813/http://www.cubefreak.net/
-macky --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" <aznspazboi@...> wrote: > > Does anyone know what happened
to the site? I can't seem to access it... > > I was trying to find
out how to cycle (24)(57) for corners. > > Thanks > > Corwin Shiu >
4859. Cube Explorer 4.15 released From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 16:21:48 -0000
In the new version I removed a few lines of code which I suspect to be
responsible for the closing problem under Windows Vista. Please let me
know of there is any difference now. The deletion of two lines would of
course not justify to jump from version 4.11 to version 4.15. What took
more time was the implementation of a filter for incomplete cube
solutions. You may define for example, that B-face moves are not
allowed. You have also the choice to prefix some whole cube rotation. I
do not like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in
the program. http://kociemba.org/cube.htm
4860. Re: Rubikscube.info From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 17:37:52 -0000
Fully functional? That sounds as if it's some kind of cuboid. ;)
Anyways, I _highly_ doubt that page will ever get updated with a
complete Waterman guide, as you can see the last update was only design
and I think the one before it was a couple years ago. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "rubiksfriend"
<mooseman6792@...> wrote: > > Does anyone know how long it will take
to update rubikscube.info > completely, such that is is fully
functional? I am trying to learn the > Waterman method. >
4861. JNetCube handicap From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Thu, 9 Aug 2007 15:18:42 -0300 (ART)
So...did anybody use it? I tried but couldn't get it to work... I
imagine it sets a handicap between the 2 players that are racing, but
got no success on trying to make it work... I already emailed Chris Hunt
about it, but if anybody knows, please tell me : ) Pedro Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
4862. Re: [Speed cubing group] Re: Rubikscube.info From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Aug 2007 12:39:55 -0700
I myself, from past experience am very skeptical about the Waterman
method. In fact, I'm not sure it even exists, since even though
many websites mention it, its details are nowhere to be found. Can
anyone find any actual substantial information on this method? On
8/9/07, Timothy Sun <linkpoke@...> wrote: > > Fully functional? That
sounds as if it's some kind of cuboid. ;) > > Anyways, I _highly_
doubt that page will ever get updated with a > complete Waterman guide,
as you can see the last update was only > design and I think the one
before it was a couple years ago. > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "rubiksfriend" <mooseman6792@...> wrote: > > > > Does
anyone know how long it will take to update rubikscube.info > >
completely, such that is is fully functional? I am trying to learn > the
> > Waterman method. > > > > > [Non-text portions of this message have
been removed]
4863. [Speed cubing group] Re: Rubikscube.info From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 20:37:04 -0000
Do you mean this? http://rubikscube.info/waterman/booklet.php Hard to
read, but looks like a workable method to me.
4864. Re: Cube Explorer 4.15 released From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 09 Aug 2007 21:27:50 -0000
Hey that are some great new features of which I'm sure quite some
people were looking forward too. I notice that the more moves you turn
off the quicker it gets which is great. Also I notice that when you put
the initial cube rotation on it takes a bit longer to come up with
algorithms. A feature which I'd really really would love if it was
able to put each single possible move on or of, so only allow R2 moves
to simulate a domino. Also maybe the posibility of slice moves would be
very great. I thank you for this nice program! Erik --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > In the new version I removed a few lines of code which I
suspect to > be responsible for the closing problem under Windows Vista.
Please > let me know of there is any difference now. > > The deletion of
two lines would of course not justify to jump from > version 4.11 to
version 4.15. > What took more time was the implementation of a filter
for incomplete > cube solutions. You may define for example, that B-face
moves are not > allowed. > You have also the choice to prefix some whole
cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R
and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
4865. New World Record - 15.71 Seconds OH 3x3 From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 00:14:20 -0000
Thibaut Jacquinot did 15.71 seconds at the Murcia Open. Posted at:
http://www.speedsolving.com/showthread.php?t=1279
4866. That is so weird From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 01:45:25 -0000
http://www.nascarjon.us/sunday.htm Look at numeber 15 and 16. I'm
supposed to be 15 but I'm placed 16. That guy is 15 but supposed to
be placed 16. Do I have a twin dragon? O_O;;
4867. Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 03:24:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > should just be on the regular keyboard, not
in the prgm menu. > > --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le > <khoale1234567@> wrote: > > > > Thanks. Another question:
Where is the comma for "For(X,0,24,1)"? > > > So how do I run
the program? I asked before but got no answers. :x I went to program and
pressed CUBE, and it just says prgmCUBE. What do I do?
4868. Re: That is so weird From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 04:40:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > >
Look at numeber 15 and 16. I'm supposed to be 15 but I'm
placed 16. > That guy is 15 but supposed to be placed 16. Do I have a
twin dragon? > O_O;; > As far as I know there are no Swedish cuber
bearing your name, probabky the real name fell out and yours was
duplicated. // Kenneth
4869. Re: [Speed cubing group] Re: That is so weird From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 9 Aug 2007 21:56:38 -0700 (PDT)
Oh, I see. *phew* tahts a relief.. Should I worry about this? Is this
just something that happened by accident? Brian ----- Original Message
---- From: Kenneth Gustavsson <kenneth@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 9, 2007
9:40:57 PM Subject: [Speed cubing group] Re: That is so weird --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
<khoale1234567@ ...> wrote: > > http://www.nascarjo n.us/sunday. htm
> > Look at numeber 15 and 16. I'm supposed to be 15 but I'm
placed 16. > That guy is 15 but supposed to be placed 16. Do I have a
twin dragon? > O_O;; > As far as I know there are no Swedish cuber
bearing your name, probabky the real name fell out and yours was
duplicated. // Kenneth [Non-text portions of this message have been
removed]
4870. Re: That is so weird From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 08:31:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > http://www.nascarjon.us/sunday.htm > >
Look at numeber 15 and 16. I'm supposed to be 15 but I'm
placed 16. > That guy is 15 but supposed to be placed 16. Do I have a
twin dragon? > O_O;; > Oops. I'll fix that later today. Jon
4871. JNet Cube online From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 10:13:41 -0000
Does anyone compete with someone else online and if so how?
4872. Re: [Speed cubing group] Re: Cube Explorer 4.15 released From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 15:00:39 +0200
The good news: I like the new feature (and second megafrikkies
proposals) The bad news: Vista exit-problem is still there. No changes
what so ever On Thu, 09 Aug 2007 21:27:50 -0000, "megafrikkie"
wrote: Hey that are some great new features of which I'm sure quite
some people were looking forward too. I notice that the more moves you
turn off the quicker it gets which is great. Also I notice that when you
put the initial cube rotation on it takes a bit longer to come up with
algorithms. A feature which I'd really really would love if it was
able to put each single possible move on or of, so only allow R2 moves
to simulate a domino. Also maybe the posibility of slice moves would be
very great. I thank you for this nice program! Erik --- In
speedsolvingrubikscube@yahoogroups.com [1], h_kociemba .> wrote: > > In
the new version I removed a few lines of code which I suspect to > be
responsible for the closing problem under Windows Vista. Please > let me
know of there is any difference now. > > The deletion of two lines would
of course not justify to jump from > version 4.11 to version 4.15. >
What took more time was the implementation of a filter for incomplete >
cube solutions. You may define for example, that B-face moves are not >
allowed. > You have also the choice to prefix some whole cube rotation.
I do not > like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead
in the > program. > > > http://kociemba.org/cube.htm [2] > Links: ------
[1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
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[27]
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[30]
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[31] http://us.ard.yahoo.com/SIG=12j517q3h/M=493064.10729651.1133334
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[32]
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[Non-text portions of this message have been removed]
4873. Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 14:17:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > should just be on the regular keyboard, not in the prgm
menu. > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
> <khoale1234567@> wrote: > > > > > > Thanks. Another question: Where
is the comma for "For(X,0,24,1)"? > > > > > > > > So how do I
run the program? I asked before but got no answers. :x > I went to
program and pressed CUBE, and it just says prgmCUBE. What do > I do? >
Then you press ENTER.
4874. [Speed cubing group] Re: Cube Explorer 4.15 released From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 14:52:52 -0000
While we're at it, I'd like to add my kudos on a fantastic
program! If you're looking into exiting problems, I thought I might
add another to the list though. I am presently using ubuntu 7.04 amd64
and I run cube explorer under wine 0.9.42. The program runs excellently,
however when I go to exit I get the following error: Cube explorer 4.15
Zugriffsverletzung bei adresse 00000000 in Modul
'cube415.exe'. Schreiben con Adress 00000000. I am then kicked
back into the program. It is not a big problem as I can just issue a
"kill" command to terminate the program. And I'm not even
sure it's cube explorer causing the error, it could just as easily
be wine. I thought I'd mention it on the off chance it's
related to the Vista bug though! Best regards, Daniel
4875. Re: JNet Cube online From: Carlos de Alcântara <carlosaajr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 14:53:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Does anyone compete with someone else
online and if so how? > Yes! And i guess many people do. All you have to
do is to start a server (i usually take the server port 8080), then you
give your IP and the port to your friend in order that he connects. Then
you automatically goes to a "room" where the competition
happens. Carlos
4876. Need site for last layer permutations. From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 16:06:36 -0000
Lately I've been hearing about Z-permutation and R-permutation and
such. I figured out what Z-permutation is, as shown on Lars Petrus site,
but he only shows one way to resolve it, which I don't like since
it has middle slices. Could anybody give me a site that has all of the
last layer permutations, as well as all of the possible algorithms to
resolve them? Thanks
4877. Re: Need site for last layer permutations. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 17:35:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > Lately I've been hearing about
Z-permutation and R-permutation and such. > > I figured out what
Z-permutation is, as shown on Lars Petrus site, but > he only shows one
way to resolve it, which I don't like since it has > middle slices.
Could anybody give me a site that has all of the last > layer
permutations, as well as all of the possible algorithms to > resolve
them? Thanks > http://www.speedcubing.com/final_layer_permutation.html
4878. [Speed cubing group] Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 17:51:15 -0000
Is it because I used the alpha + 0 thing to erase characters? How else
do I backspace to erase characters then? --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yes, I designed it to create the letter,
then the suffix (', ,2) in > that order, across the row, etc. > >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Nevermind I got it. When I executed
it, it comes up with one > notation at a time. Is this supposed to
happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From:
Brian Le <khoale1234567@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007
10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler
> > > > Ah, thank you. Are the lowercase "x" the
multiplication sign or > just the letter "x"? Sorry for all
the questions.. > > > > Brian > > > > ----- Original Message ---- > >
From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's
under "SIN". The buttons should all be in the same place for >
83 > > and 84 series. God this is a lot harder than I thought. > > > >
-Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237
> > <no_reply@ .> wrote: > > > > > > no use the comma, but it is
simply a button not in the math or > prgm > > > menu. look on ur calc
for the comma button, and just use that. > > sry > > > i dont have a 84
i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut
type the numbers? > > > > > > > > > > > > ----- Original Message ---- >
> > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > > > should just be on the regular keyboard, not in
the prgm menu. > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: >
> > > > > > > > > Thanks. Another question: Where is the comma for
"For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > [Non-text portions of this message have been removed] >
> >
4879. [Speed cubing group] Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 17:46:59 -0000
Mine just says: ERR:SYNTAX 1:Quit 2:Goto --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Yes, I designed it to create the letter,
then the suffix (', ,2) in > that order, across the row, etc. > >
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le >
<khoale1234567@> wrote: > > > > Nevermind I got it. When I executed
it, it comes up with one > notation at a time. Is this supposed to
happen? > > > > -Brian > > > > > > ----- Original Message ---- > > From:
Brian Le <khoale1234567@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 7, 2007
10:08:49 PM > > Subject: Re: [Speed cubing group] Re: TI-83/84 Scrambler
> > > > Ah, thank you. Are the lowercase "x" the
multiplication sign or > just the letter "x"? Sorry for all
the questions.. > > > > Brian > > > > ----- Original Message ---- > >
From: Timothy Sun <linkpoke@yahoo. com> > > To: speedsolvingrubiksc
ube@yahoogroups. com > > Sent: Tuesday, August 7, 2007 9:13:26 PM > >
Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > It's
under "SIN". The buttons should all be in the same place for >
83 > > and 84 series. God this is a lot harder than I thought. > > > >
-Tim > > > > --- In speedsolvingrubiksc ube@yahoogroups. com, jeff17237
> > <no_reply@ .> wrote: > > > > > > no use the comma, but it is
simply a button not in the math or > prgm > > > menu. look on ur calc
for the comma button, and just use that. > > sry > > > i dont have a 84
i have an 83+ > > > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, Brian Le > > > <khoale1234567@ > wrote: > > > > > > > > so jsut
type the numbers? > > > > > > > > > > > > ----- Original Message ---- >
> > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > > > should just be on the regular keyboard, not in
the prgm menu. > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > <khoale1234567@ ...> wrote: >
> > > > > > > > > Thanks. Another question: Where is the comma for
"For(X,0,24, > > 1)"? > > > > > > > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > [Non-text portions of this message have been removed] >
> >
4880. Re: [Speed cubing group] Need site for last layer
permutations. From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 11:33:35 -0700 (PDT)
Try googling "Jessica Fridrich", "Bob Burton",
"Macky's website", etc. ----- Original Message ---- From:
kingnautilus <iliekcaekk@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 10, 2007
9:06:36 AM Subject: [Speed cubing group] Need site for last layer
permutations. Lately I've been hearing about Z-permutation and
R-permutation and such. I figured out what Z-permutation is, as shown on
Lars Petrus site, but he only shows one way to resolve it, which I
don't like since it has middle slices. Could anybody give me a site
that has all of the last layer permutations, as well as all of the
possible algorithms to resolve them? Thanks [Non-text portions of this
message have been removed]
4881. Re: Need site for last layer permutations. From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 18:41:27 -0000
Or "last layer permutations", gives a bunch of hits. Weird how
many people don't know how to use Google. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Try googling "Jessica Fridrich", "Bob
Burton", "Macky's website", etc. > > > -----
Original Message ---- > From: kingnautilus <iliekcaekk@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007
9:06:36 AM > Subject: [Speed cubing group] Need site for last layer
permutations. > > Lately I've been hearing about Z-permutation and
R-permutation and such. > > I figured out what Z-permutation is, as
shown on Lars Petrus site, but > he only shows one way to resolve it,
which I don't like since it has > middle slices. Could anybody give
me a site that has all of the last > layer permutations, as well as all
of the possible algorithms to > resolve them? Thanks > > > > > [Non-text
portions of this message have been removed] >
4882. Re: [Speed cubing group] Re: JNet Cube online From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 15:35:00 -0700 (PDT)
i need instructions for that. i have no idea how to connect it online.
can someone post a tutorial thingy or something. haha. thanks Carlos de
Alcântara <carlosaajr@...> wrote: --- In
speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Does anyone compete with someone else
online and if so how? > Yes! And i guess many people do. All you have to
do is to start a server (i usually take the server port 8080), then you
give your IP and the port to your friend in order that he connects. Then
you automatically goes to a "room" where the competition
happens. Carlos --------------------------------- Be a better
Heartthrob. Get better relationship answers from someone who knows.
Yahoo! Answers - Check it out. [Non-text portions of this message have
been removed]
4883. Re: [off topic] Set (the game) From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 23:47:58 -0000
Hi Lars, Dan, all Set players here, I've looked a little into the
math of the game Set recently and have found a strategy I think I like,
at least for a beginner like me. My biggest problem so far has been not
knowing which types of sets to look for. There are 1080 different
possible sets, with sets of each type listed below: # of sets with all 4
characteristics different: 216 # of sets with 3 characteristics
different: 432 # of sets with 2 characteristics different: 324 # of sets
with 1 characteristic different: 108 So 1/10 of the different possible
sets have 3 of the characterstics (color, shading, shape, number) the
same, while 2/5 of the different possible sets have 3 characteristics
different and only 1 the same. I think my beginner strategy will be to
try to look first for sets with only 1 characteristic the same, and 40%
of all the possible sets are of this type. If I fail to spot one
I'll look for sets with 2 characteristics the same, and 30% of the
different sets are of this type. So in a sense I am covering 70% of the
different possible sets looking for sets of only 2 types. I don't
know if this will be a good strategy, and if for example I see a board
with a lot of reds I may try to see if I can find sets with only 1
characteristic different even though only 1/10 of the sets are of this
type in general. Still this seems like an efficient strategy as far as a
beginner's strategy goes. Does that sound reasonable? What do you
other set players think? I'm interested in getting better, but I
want to add some structure to how I think about finding sets rather than
just staring at the table and hoping one pops out at me. I've used
the second strategy up until this point and it doesn't work very
well for me ;-) Chris > > Hi Chris, > > Dan Harris got me into Set a few
months ago and it was an instant favourite, although Dan > beat me every
time ;). As with everything you get better with practice. > > When I
don't see a set immediately, I try to isolate one of the four
features and work out > by elimination if they have to be the same or
have to be different. In a lot of situations you > can do this very
quickly because there's at least one feature that has a very uneven
> distribution. > > For example: if you have only one green card and two
reds, I try to work out if I can make > a red-green-purple set. This can
be done quickly since there are only two possible purple > cards that
match. If there's no such set, I know it has to be an all purple
set, which makes > it a lot easier to continue. > > Good luck, > Lars
4884. Any tips in solving the bottom cross? From: "Omi" <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 01:38:03 -0000
It's hard for me to understand Dan's 3-color rule in
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
can anyone clarify? Is there any other cross guide/tip out there besides
closing the eyes? Like, is there a recognition tip? And how can I reduce
re-gripping for the cross? Thanks a bunch!
4885. Re: [Speed cubing group] Any tips in solving the bottom
cross? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 19:41:59 -0700 (PDT)
Extended cross is hard... I still have the habit of too much regripping
in cross ehehe. Anyway, know your color scheme, and force yourself not
to regrip. Try to find ways to solve the cross without regripping. This
is how I think of the cross: For example, if I see a red edge on F, I
know then that the cross piece on R would be green. Across it, the edge
piece would be orange and to the left, it would be blue. We know this
because we have the color scheme memorized. Also, each edge piece does
not need to be in its exact spot. As long as you place the edge pieces
correctly, simple perform a D turn to get the colors matched. In other
words; put the edge pieces in the correct color scheme, so that you can
do D to put them correctly. Brian ----- Original Message ---- From: Omi
<soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 10, 2007 6:38:03 PM Subject: [Speed cubing group] Any
tips in solving the bottom cross? It's hard for me to understand
Dan's 3-color rule in http://www.cubestat ion.co.uk/ cs2/index.
php?page= 3x3x3/cfop/ cross/cross can anyone clarify? Is there any other
cross guide/tip out there besides closing the eyes? Like, is there a
recognition tip? And how can I reduce re-gripping for the cross? Thanks
a bunch! [Non-text portions of this message have been removed]
4886. Blindfolded solving... From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 22:09:22 -0700 (PDT)
If anyone can give me a good site for solving a Rubik's cube
blindfolded that would be great... Thanks. It's greatly
appriciated...
____________________________________________________________________________________
Pinpoint customers who are looking for what you sell.
http://searchmarketing.yahoo.com/ [Non-text portions of this message
have been removed]
4887. Re: Canton Illinois competition? From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 05:39:21 -0000
Sorry for the late reply...I was on vacation for the last week. I
actually ended up going down to this and won it with a time of 1:10.19.
It was a lot of fun...a really nice group of people and quite a few
young cubers who had just learned to solve in April. Because I knew the
page would be archived soon, I pulled down a copy and saved it so I
could show my friends: http://www.aplarsen.net/cube/canton%20story.htm
As it says in the story, the organizer of the contest called Tyson just
before we started solving. He was really nice over the phone and wished
us all luck. It made quite an impression on all the people there. So,
nice PR, Tyson. =) Adam --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > > I didnt
want to pay $5 either! and im only 45min from STL. > too bad the details
where not posted here. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Maybe I missed something, but I think this is
an unofficial > competition > > in Canton, Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > >
> > Anyone going there? > > > > Have fun, > > > > Ron > > >
4888. Re: [Speed cubing group] Re: Canton Illinois competition? From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 10 Aug 2007 23:31:34 -0700 (PDT)
i wanted to go. i started around 3 monthes ago and i got sub 25 avg. i
live in chicago. i wasn't sure how far canton was. "Adam P.
Larsen" <aplarsen@...> wrote: Sorry for the late reply...I was
on vacation for the last week. I actually ended up going down to this
and won it with a time of 1:10.19. It was a lot of fun...a really nice
group of people and quite a few young cubers who had just learned to
solve in April. Because I knew the page would be archived soon, I pulled
down a copy and saved it so I could show my friends:
http://www.aplarsen.net/cube/canton%20story.htm As it says in the story,
the organizer of the contest called Tyson just before we started
solving. He was really nice over the phone and wished us all luck. It
made quite an impression on all the people there. So, nice PR, Tyson. =)
Adam --- In speedsolvingrubikscube@yahoogroups.com,
"segnet3745117" <segnet3745117@...> wrote: > > > I didnt
want to pay $5 either! and im only 45min from STL. > too bad the details
where not posted here. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@> wrote:
> > > > Hi guys, > > > > Maybe I missed something, but I think this is
an unofficial > competition > > in Canton, Illinois: > >
http://www.cantondailyledger.com/articles/2007/07/10/news/news10.txt > >
> > Anyone going there? > > > > Have fun, > > > > Ron > > >
--------------------------------- Ready for the edge of your seat? Check
out tonight's top picks on Yahoo! TV. [Non-text portions of this
message have been removed]
4889. Re: need rubik original From: adenkbulba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 09:58:01 -0000
ill need rubik original" new or second hand" if u have pleasee
send me" pleaseeeee... im sorry.... indonesia dont have rubik
retail" my name anang yulianto" send to tegalrejo rt3 rw 3
sondakan, kec: laweyan surakarta central java indonesia zip code: 57147
4890. Non-europeans at WC07? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 11:10:09 -0000
Hi! I'm just curious about which non-europeans that are coming to
the WC in Hungary? I don't think I haven't met more then one
non-european cuber in real life so I'm really looking forward to
the trip. /Gunnar Krig
4891. [Speed cubing group] Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 14:24:40 -0000
Make sure you entered everything correctly. And try using the delete
button for deleting stuff. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit >
2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed
it to create the letter, then the suffix (', ,2) in > > that order,
across the row, etc. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > Nevermind I got it. When I executed it, it comes up
with one > > notation at a time. Is this supposed to happen? > > > > > >
-Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian
Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com
> > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re:
[Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you.
Are the lowercase "x" the multiplication sign or > > just the
letter "x"? Sorry for all the questions.. > > > > > > Brian >
> > > > > ----- Original Message ---- > > > From: Timothy Sun
<linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups.
com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > > > It's under
"SIN". The buttons should all be in the same place for > > 83
> > > and 84 series. God this is a lot harder than I thought. > > > > >
> -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the
comma, but it is simply a button not in the math or > > prgm > > > >
menu. look on ur calc for the comma button, and just use that. > > > sry
> > > > i dont have a 84 i have an 83+ > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > >
<khoale1234567@ > wrote: > > > > > > > > > > so jsut type the
numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > >
> > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > > > > > should just be on the regular keyboard,
not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote:
> > > > > > > > > > > > Thanks. Another question: Where is the comma for
"For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
4892. [Speed cubing group] Re: TI-83/84 Scrambler From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 14:24:39 -0000
Make sure you entered everything correctly. And try using the delete
button for deleting stuff. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > Mine just says: > > ERR:SYNTAX > 1:Quit >
2:Goto > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Timothy Sun" > <linkpoke@> wrote: > > > > Yes, I designed
it to create the letter, then the suffix (', ,2) in > > that order,
across the row, etc. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > Nevermind I got it. When I executed it, it comes up
with one > > notation at a time. Is this supposed to happen? > > > > > >
-Brian > > > > > > > > > ----- Original Message ---- > > > From: Brian
Le <khoale1234567@> > > > To: speedsolvingrubikscube@yahoogroups.com
> > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > Subject: Re:
[Speed cubing group] Re: TI-83/84 Scrambler > > > > > > Ah, thank you.
Are the lowercase "x" the multiplication sign or > > just the
letter "x"? Sorry for all the questions.. > > > > > > Brian >
> > > > > ----- Original Message ---- > > > From: Timothy Sun
<linkpoke@yahoo. com> > > > To: speedsolvingrubiksc ube@yahoogroups.
com > > > Sent: Tuesday, August 7, 2007 9:13:26 PM > > > Subject: [Speed
cubing group] Re: TI-83/84 Scrambler > > > > > > It's under
"SIN". The buttons should all be in the same place for > > 83
> > > and 84 series. God this is a lot harder than I thought. > > > > >
> -Tim > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
jeff17237 > > > <no_reply@ .> wrote: > > > > > > > > no use the
comma, but it is simply a button not in the math or > > prgm > > > >
menu. look on ur calc for the comma button, and just use that. > > > sry
> > > > i dont have a 84 i have an 83+ > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > >
<khoale1234567@ > wrote: > > > > > > > > > > so jsut type the
numbers? > > > > > > > > > > > > > > > ----- Original Message ---- > > >
> > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > To:
speedsolvingrubiksc ube@yahoogroups. com > > > > > Sent: Tuesday, August
7, 2007 4:33:21 PM > > > > > Subject: [Speed cubing group] Re: TI-83/84
Scrambler > > > > > > > > > > should just be on the regular keyboard,
not in the prgm menu. > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Brian Le > > > > > <khoale1234567@ ...> wrote:
> > > > > > > > > > > > Thanks. Another question: Where is the comma for
"For(X,0,24, > > > 1)"? > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
4893. Re: [Speed cubing group] Non-europeans at WC07? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Aug 2007 17:11:04 +0200
Hi Gunnar, Around 90 non-europeans have registered at the moment. So
most competitors are by far from Europe, but still a nice group of
non-europeans. Largest group per country is Hungary with now 52
competitors. Then come USA and Poland. Have fun, Ron ----- Original
Message ----- From: "Gunnar Krig" <gunkr520@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August 11,
2007 1:10 PM Subject: [Speed cubing group] Non-europeans at WC07? Hi!
I'm just curious about which non-europeans that are coming to the
WC in Hungary? I don't think I haven't met more then one
non-european cuber in real life so I'm really looking forward to
the trip. /Gunnar Krig
4894. Re: [Speed cubing group] Non-europeans at WC07? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 08:44:33 -0700 (PDT)
My wife and I, along with one of our friends will be there. Looking
forward to a great trip. I am curious as well to know who is going to
make the trip. Frank Morris Gunnar Krig <gunkr520@...> wrote: Hi!
I'm just curious about which non-europeans that are coming to the
WC in Hungary? I don't think I haven't met more then one
non-european cuber in real life so I'm really looking forward to
the trip. /Gunnar Krig --------------------------------- Take the
Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news,
photos & more. [Non-text portions of this message have been removed]
4895. Re: [Speed cubing group] Non-europeans at WC07? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 16:21:29 -0000
Great to here. 90 non-europeans, as Ron said, is quite a lot I think. I
can't wait til october. Fortunatly the Swedish Open is in two weeks
and some of the best europeans are coming.
http://www.student.itn.liu.se/~gunkr520/SM2007/ /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
4896. Re: [Speed cubing group] Non-europeans at WC07? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 18:46:32 +0200
Wow cool, I did not know that the Hungarian team was going to the
Swedish Open. Just a question: why isn't the list of competitors
for the world championship not published as it is usually done for other
championships ? Thanks, Gilles 2007/8/11, Gunnar Krig <gunkr520@...>:
> > Great to here. 90 non-europeans, as Ron said, is quite a lot I
think. > I can't wait til october. > > Fortunatly the Swedish Open
is in two weeks and some of the best > europeans are coming.
http://www.student.itn.liu.se/~gunkr520/SM2007/ > > /Gunnar Krig > > ---
In speedsolvingrubikscube@yahoogroups.com, Frank Morris >
<ephem825@...> wrote: > > > > My wife and I, along with one of our
friends will be there. > Looking forward to a great trip. I am curious
as well to know who is > going to make the trip. > > > > Frank Morris >
> > > Gunnar Krig <gunkr520@...> wrote: Hi! > > > > I'm just
curious about which non-europeans that are coming to the WC > > in
Hungary? I don't think I haven't met more then one
non-european > > cuber in real life so I'm really looking forward
to the trip. > > > > /Gunnar Krig > > > > > > > > > > > > > >
--------------------------------- > > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: > mail, news, photos & more. > > >
> [Non-text portions of this message have been removed] > > > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed]
4897. Re: [Speed cubing group] Non-europeans at WC07? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 17:55:48 -0000
I'd love to come, but waiting lists for half the events... And I
have that week off, too! -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
4898. Re: [Speed cubing group] Non-europeans at WC07? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 19:32:47 -0000
I'll be there with my dad, unless something comes up and we
can't go. But hopefully I'll be there. Tim --- In
speedsolvingrubikscube@...m, Frank Morris <ephem825@...> wrote: > >
My wife and I, along with one of our friends will be there. Looking
forward to a great trip. I am curious as well to know who is going to
make the trip. > > Frank Morris > > Gunnar Krig <gunkr520@...> wrote:
Hi! > > I'm just curious about which non-europeans that are coming
to the WC > in Hungary? I don't think I haven't met more then
one non-european > cuber in real life so I'm really looking forward
to the trip. > > /Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. > >
[Non-text portions of this message have been removed] >
4899. Re: [Speed cubing group] Non-europeans at WC07? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 11 Aug 2007 23:29:21 +0200
Hi Timothy, Only multiple blindfolded and fewest moves have large
waiting lists. With the extra qualification rounds on Friday for some
other events, there is no reason to not come because of waiting lists.
Have fun, Ron ----- Original Message ----- From: "Timothy Sun"
<linkpoke@...> To: <speedsolvingrubikscube@yahoogroups.com> Sent:
Saturday, August 11, 2007 7:55 PM Subject: Re: [Speed cubing group]
Non-europeans at WC07? I'd love to come, but waiting lists for half
the events... And I have that week off, too! -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
4900. One Handed Cubing Sub 13 average? From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 21:43:11 -0000
wow, the world record is broken again. nice one mate! can we see a sub
13 anytime soon :P i hope so. just my thoughts.. hehe --John Lwin
4901. non-CA going to be at CalTech Summer Comp? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 00:05:19 -0000
Just a moment ago I bought tickets to LAX, so I'll be there for
sure. Just wondering who else is planning on going that is out-of-state
like me. -Doug
4902. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 17:24:08 -0700 (PDT)
I'll be there. Should we campaign for a 5x5 event? The answer is
YES!! See you there Doug... d_funny007 <no_reply@yahoogroups.com>
wrote: Just a moment ago I bought tickets to LAX, so I'll be there
for sure. Just wondering who else is planning on going that is
out-of-state like me. -Doug --------------------------------- Got a
little couch potato? Check out fun summer activities for kids. [Non-text
portions of this message have been removed]
4903. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 01:38:44 -0000
Oh, I really wish I could go, but I have to travel over to California
for college a month later and it is too expensive to travel so much!
I'd love to compete in a 5x5x5 event though; I finally had a couple
of sub-2 solves and it would be cool to try to replicate that in contest
:) --Michael Gottlieb --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > I'll be there. Should we
campaign for a 5x5 event? > > The answer is YES!! > > See you there
Doug... > > > > d_funny007 <no_reply@yahoogroups.com> wrote: Just a
moment ago I bought tickets to LAX, so I'll be there for sure. >
Just wondering who else is planning on going that is out-of-state like >
me. > > -Doug > > > > > > > --------------------------------- > Got a
little couch potato? > Check out fun summer activities for kids. > >
[Non-text portions of this message have been removed] >
4904. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 18:49:11 -0700 (PDT)
I live in the Bay Area, and I want to go, but I'm busy that week...
[yeah its a run-on sentence for those who love proper english (:] -----
Original Message ---- From: Michael Gottlieb <mzrg@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 11, 2007
6:38:44 PM Subject: Re: [Speed cubing group] non-CA going to be at
CalTech Summer Comp? Oh, I really wish I could go, but I have to travel
over to California for college a month later and it is too expensive to
travel so much! I'd love to compete in a 5x5x5 event though; I
finally had a couple of sub-2 solves and it would be cool to try to
replicate that in contest :) --Michael Gottlieb --- In
speedsolvingrubiksc ube@yahoogroups. com, Frank Morris <ephem825@..
.> wrote: > > I'll be there. Should we campaign for a 5x5 event? >
> The answer is YES!! > > See you there Doug... > > > > d_funny007
<no_reply@yahoogroup s.com> wrote: Just a moment ago I bought tickets
to LAX, so I'll be there for sure. > Just wondering who else is
planning on going that is out-of-state like > me. > > -Doug > > > > > >
> ------------ --------- --------- --- > Got a little couch potato? >
Check out fun summer activities for kids. > > [Non-text portions of this
message have been removed] > [Non-text portions of this message have
been removed]
4905. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 03:01:47 -0000
WHAT THE !@#$. No 5x5? Awh man, that sucks! There will be 4x4 it looks
like. Which doens't help me since I'm fairly weak at 4x4. Hem,
who's the organizer? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > I'll be there. Should we campaign for a 5x5 event? > >
The answer is YES!! > > See you there Doug... > > > > d_funny007
<no_reply@yahoogroups.com> wrote: Just a moment ago I bought tickets
to LAX, so I'll be there for sure. > Just wondering who else is
planning on going that is out-of-state like > me. > > -Doug > > > > > >
> --------------------------------- > Got a little couch potato? > Check
out fun summer activities for kids. > > [Non-text portions of this
message have been removed] >
4906. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 21:27:39 -0700 (PDT)
Ambie Valdez i belive. Tyson might be involved too. d_funny007
<no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5? Awh man,
that sucks! There will be 4x4 it looks like. Which doens't help me
since I'm fairly weak at 4x4. Hem, who's the organizer? -Doug
--- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > I'll be there. Should we campaign for
a 5x5 event? > > The answer is YES!! > > See you there Doug... > > > >
d_funny007 <no_reply@yahoogroups.com> wrote: Just a moment ago I
bought tickets to LAX, so I'll be there for sure. > Just wondering
who else is planning on going that is out-of-state like > me. > > -Doug
> > > > > > > --------------------------------- > Got a little couch
potato? > Check out fun summer activities for kids. > > [Non-text
portions of this message have been removed] >
--------------------------------- Ready for the edge of your seat? Check
out tonight's top picks on Yahoo! TV. [Non-text portions of this
message have been removed]
4907. [Speed cubing group] BLINDFOLDED SOLVING!!! From: Vince Zakis <forlask@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 11 Aug 2007 22:10:42 -0700 (PDT)
Please!!! I really want that site on how to solve a rubiks cube
blindfolded.... -Vince- forlask@... www.myspace.com/vbzakis Come add me
on myspace. ----- Original Message ---- From: Adam P. Larsen
<aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 10, 2007 11:39:21 PM Subject: [Speed cubing group] Re:
Canton Illinois competition? Sorry for the late reply...I was on
vacation for the last week. I actually ended up going down to this and
won it with a time of 1:10.19. It was a lot of fun...a really nice group
of people and quite a few young cubers who had just learned to solve in
April. Because I knew the page would be archived soon, I pulled down a
copy and saved it so I could show my friends: http://www.aplarsen
.net/cube/ canton%20story. htm As it says in the story, the organizer of
the contest called Tyson just before we started solving. He was really
nice over the phone and wished us all luck. It made quite an impression
on all the people there. So, nice PR, Tyson. =) Adam --- In
speedsolvingrubiksc ube@yahoogroups. com, "segnet3745117"
<segnet3745117@ ...> wrote: > > > I didnt want to pay $5 either! and
im only 45min from STL. > too bad the details where not posted here. > >
--- In speedsolvingrubiksc ube@yahoogroups. com, "Ron"
<ron@> wrote: > > > > Hi guys, > > > > Maybe I missed something, but
I think this is an unofficial > competition > > in Canton, Illinois: > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > Anyone going there? > > > > Have fun, > > > > Ron > > >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/ [Non-text portions of this message have been
removed]
4908. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 05:40:33 -0000
1. No need to yell 2. Google is your friend --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Please!!! I really want that site on how to solve a rubiks
cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis
> Come add me on myspace. > > > > ----- Original Message ---- > From:
Adam P. Larsen <aplarsen@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007
11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for the
last week. > > I actually ended up going down to this and won it with a
time of > 1:10.19. It was a lot of fun...a really nice group of people
and > quite a few young cubers who had just learned to solve in April. >
> Because I knew the page would be archived soon, I pulled down a copy >
and saved it so I could show my friends: > http://www.aplarsen
.net/cube/ canton%20story. htm > > As it says in the story, the
organizer of the contest called Tyson > just before we started solving.
He was really nice over the phone and > wished us all luck. It made
quite an impression on all the people > there. So, nice PR, Tyson. =) >
> Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I
didnt want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi
guys, > > > > > > Maybe I missed something, but I think this is an
unofficial > > competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > > > >
____________________________________________________________________________________Ready
for the edge of your seat? > Check out tonight's top picks on
Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of this message
have been removed] >
4909. Re: [Speed cubing group] One Handed Cubing Sub 13
average? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 08:02:02 +0200
Haaaa... I thought you were talking about results from the Busan Open !!
For a few seconds, my heart beated very quickly haha Anyone got results
from Busan ? (ok the competition is not over yet, but it is just a
matter of 2 or 3 hours now) 2007/8/11, lkyawkyaw <lkyawkyaw@...>: > >
wow, the world record is broken again. nice one mate! > > can we see a
sub 13 anytime soon :P i hope so. > > just my thoughts.. hehe > > --John
Lwin > > > > > Yahoo! Groups Links > > > > [Non-text portions of this
message have been removed]
4910. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: "ambierona" <ambierona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 08:30:19 -0000
Valdés with an s. ~Ambie --- In speedsolvingrubikscube@yahoogroups.com,
Frank Morris <ephem825@...> wrote: > > Ambie Valdez i belive. Tyson
might be involved too. > > d_funny007 <no_reply@yahoogroups.com>
wrote: WHAT THE !@#$. No 5x5? Awh man, that sucks! > > There will be 4x4
it looks like. Which doens't help me since I'm > fairly weak
at 4x4. Hem, who's the organizer? > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > I'll be there. Should we campaign for a 5x5 event? >
> > > The answer is YES!! > > > > See you there Doug... > > > > > > > >
d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I
bought > tickets to LAX, so I'll be there for sure. > > Just
wondering who else is planning on going that is out-of-state > like > >
me. > > > > -Doug > > > > > > > > > > > > > >
--------------------------------- > > Got a little couch potato? > >
Check out fun summer activities for kids. > > > > [Non-text portions of
this message have been removed] > > > > > > > > >
--------------------------------- > Ready for the edge of your seat?
Check out tonight's top picks on Yahoo! TV. > > [Non-text portions
of this message have been removed] >
4911. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 15:14:14 -0000
do a google search for blindfold cubing or any similare parameters. you
will find a plethora of pages on this subject. I am currently sudying
this using Bill McGaugh's site on this subject heres a link: Bill
McGaugh's blindfold cubing article
<http://home.earthlink.net/~bmcgaugh/> --- In
speedsolvingrubikscube@yahoogroups.com, Vince Zakis <forlask@...>
wrote: > > Please!!! I really want that site on how to solve a rubiks
cube blindfolded.... > > -Vince- > forlask@... > www.myspace.com/vbzakis
> Come add me on myspace. > > > > ----- Original Message ---- > From:
Adam P. Larsen aplarsen@... > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Friday, August 10, 2007 11:39:21 PM > Subject: [Speed cubing
group] Re: Canton Illinois competition? > > Sorry for the late reply...I
was on vacation for the last week. > > I actually ended up going down to
this and won it with a time of > 1:10.19. It was a lot of fun...a really
nice group of people and > quite a few young cubers who had just learned
to solve in April. > > Because I knew the page would be archived soon, I
pulled down a copy > and saved it so I could show my friends: >
http://www.aplarsen .net/cube/ canton%20story. htm > > As it says in the
story, the organizer of the contest called Tyson > just before we
started solving. He was really nice over the phone and > wished us all
luck. It made quite an impression on all the people > there. So, nice
PR, Tyson. =) > > Adam > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "segnet3745117" > <segnet3745117@ ...> wrote: > > > >
> > I didnt want to pay $5 either! and im only 45min from STL. > > too
bad the details where not posted here. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@>
wrote: > > > > > > Hi guys, > > > > > > Maybe I missed something, but I
think this is an unofficial > > competition > > > in Canton, Illinois: >
> > http://www.cantonda ilyledger. com/articles/ 2007/07/10/
news/news10. txt > > > > > > Anyone going there? > > > > > > Have fun, >
> > > > > Ron > > > > > > > > > > > >
________________________________________________________________________\
____________Ready for the edge of your seat? > Check out tonight's
top picks on Yahoo! TV. > http://tv.yahoo.com/ > > [Non-text portions of
this message have been removed] > [Non-text portions of this message
have been removed]
4912. Re: [Speed cubing group] non-CA going to be at CalTech Summer
Comp? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 08:42:42 -0700 (PDT)
My apoligies Ambie. I will get it right next time. Frank ambierona
<ambierona@...> wrote: Valdés with an s. ~Ambie --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > Ambie Valdez i belive. Tyson might be involved too. > >
d_funny007 <no_reply@yahoogroups.com> wrote: WHAT THE !@#$. No 5x5?
Awh man, that sucks! > > There will be 4x4 it looks like. Which
doens't help me since I'm > fairly weak at 4x4. Hem,
who's the organizer? > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris > <ephem825@>
wrote: > > > > I'll be there. Should we campaign for a 5x5 event? >
> > > The answer is YES!! > > > > See you there Doug... > > > > > > > >
d_funny007 <no_reply@yahoogroups.com> > wrote: Just a moment ago I
bought > tickets to LAX, so I'll be there for sure. > > Just
wondering who else is planning on going that is out-of-state > like > >
me. > > > > -Doug > > > > > > > > > > > > > >
--------------------------------- > > Got a little couch potato? > >
Check out fun summer activities for kids. > > > > [Non-text portions of
this message have been removed] > > > > > > > > >
--------------------------------- > Ready for the edge of your seat?
Check out tonight's top picks on Yahoo! TV. > > [Non-text portions
of this message have been removed] > ---------------------------------
Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo!
Search. [Non-text portions of this message have been removed]
4913. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 09:01:53 -0700 (PDT)
Sorry Vince, you are out of luck right now, because something is wrong
with Macky's site... ----- Original Message ---- From: aznseashell
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed cubing
group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is your
friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis
<forlask@... > wrote: > > Please!!! I really want that site on how to
solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... >
www.myspace. com/vbzakis > Come add me on myspace. > > > > -----
Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007
11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for the
last week. > > I actually ended up going down to this and won it with a
time of > 1:10.19. It was a lot of fun...a really nice group of people
and > quite a few young cubers who had just learned to solve in April. >
> Because I knew the page would be archived soon, I pulled down a copy >
and saved it so I could show my friends: > http://www.aplarsen
.net/cube/ canton%20story. htm > > As it says in the story, the
organizer of the contest called Tyson > just before we started solving.
He was really nice over the phone and > wished us all luck. It made
quite an impression on all the people > there. So, nice PR, Tyson. =) >
> Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I
didnt want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi
guys, > > > > > > Maybe I missed something, but I think this is an
unofficial > > competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > > > > ____________ _________ _________ _________
_________ _________ _Ready for the edge of your seat? > Check out
tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
Well. I know of cubefreak.net but it seems to be not working... -Vince-
forlask@... www.myspace.com/vbzakis Come add me on myspace. -----
Original Message ---- From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, August 12, 2007
10:01:53 AM Subject: Re: [Speed cubing group] BLINDFOLDED SOLVING!!!
Sorry Vince, you are out of luck right now, because something is wrong
with Macky's site... ----- Original Message ---- From: aznseashell
<no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Saturday, August 11, 2007 10:40:33 PM Subject: Re: [Speed
cubing group] BLINDFOLDED SOLVING!!! 1. No need to yell 2. Google is
your friend --- In speedsolvingrubiksc ube@yahoogroups. com, Vince Zakis
<forlask@... > wrote: > > Please!!! I really want that site on how to
solve a rubiks cube blindfolded. ... > > -Vince- > forlask@... >
www.myspace. com/vbzakis > Come add me on myspace. > > > > -----
Original Message ---- > From: Adam P. Larsen <aplarsen@.. .> > To:
speedsolvingrubiksc ube@yahoogroups. com > Sent: Friday, August 10, 2007
11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for the
last week. > > I actually ended up going down to this and won it with a
time of > 1:10.19. It was a lot of fun...a really nice group of people
and > quite a few young cubers who had just learned to solve in April. >
> Because I knew the page would be archived soon, I pulled down a copy >
and saved it so I could show my friends: > http://www.aplarsen
.net/cube/ canton%20story. htm > > As it says in the story, the
organizer of the contest called Tyson > just before we started solving.
He was really nice over the phone and > wished us all luck. It made
quite an impression on all the people > there. So, nice PR, Tyson. =) >
> Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I
didnt want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi
guys, > > > > > > Maybe I missed something, but I think this is an
unofficial > > competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > > > > ____________ _________ _________ _________
_________ _________ _Ready for the edge of your seat? > Check out
tonight's top picks on Yahoo! TV. > http://tv.yahoo. com/ > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
____________________________________________________________________________________
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's
updated for today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow [Non-text
portions of this message have been removed]
4915. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 22:10:02 -0000
I wrote a tutorial a while back on Stefan Pochmann's method. Most
ppl seem to like it. www.solvethecube.co.uk (look into the tutorials
section). --- In speedsolvingrubikscube@yahoogroups.com, Vince Zakis
<forlask@...> wrote: > > Please!!! I really want that site on how to
solve a rubiks cube blindfolded.... > > -Vince- > forlask@... >
www.myspace.com/vbzakis > Come add me on myspace. > > > > ----- Original
Message ---- > From: Adam P. Larsen <aplarsen@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, August 10, 2007
11:39:21 PM > Subject: [Speed cubing group] Re: Canton Illinois
competition? > > Sorry for the late reply...I was on vacation for the
last week. > > I actually ended up going down to this and won it with a
time of > 1:10.19. It was a lot of fun...a really nice group of people
and > quite a few young cubers who had just learned to solve in April. >
> Because I knew the page would be archived soon, I pulled down a copy >
and saved it so I could show my friends: > http://www.aplarsen
.net/cube/ canton%20story. htm > > As it says in the story, the
organizer of the contest called Tyson > just before we started solving.
He was really nice over the phone and > wished us all luck. It made
quite an impression on all the people > there. So, nice PR, Tyson. =) >
> Adam > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > <segnet3745117@ ...> wrote: > > > > > > I
didnt want to pay $5 either! and im only 45min from STL. > > too bad the
details where not posted here. > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Ron" <ron@> wrote: > > > > > > Hi
guys, > > > > > > Maybe I missed something, but I think this is an
unofficial > > competition > > > in Canton, Illinois: > > >
http://www.cantonda ilyledger. com/articles/ 2007/07/10/ news/news10.
txt > > > > > > Anyone going there? > > > > > > Have fun, > > > > > >
Ron > > > > > > > > > > > >
_____________________________________________________________________
_______________Ready for the edge of your seat? > Check out
tonight's top picks on Yahoo! TV. > http://tv.yahoo.com/ > >
[Non-text portions of this message have been removed] >
4916. Re: [Speed cubing group] BLINDFOLDED SOLVING!!! From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 18:25:56 -0600
Yes, Joel has a great tutorial. If you aren't satisfied, search
google. You can find cubefreak in the google cache, and find other
Blindfold Tutorial pages. On 8/12/07, Joël van Noort <joel_vn@...>
wrote: > > I wrote a tutorial a while back on Stefan Pochmann's
method. Most > ppl seem to like it. > > www.solvethecube.co.uk (look
into the tutorials section). > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Vince Zakis > <forlask@...> wrote: > > > > Please!!! I really want
that site on how to solve a rubiks cube > blindfolded.... > > > >
-Vince- > > forlask@... > > www.myspace.com/vbzakis > > Come add me on
myspace. > > > > > > > > ----- Original Message ---- > > From: Adam P.
Larsen <aplarsen@...> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, August 10, 2007 11:39:21 PM > > Subject: [Speed cubing
group] Re: Canton Illinois competition? > > > > Sorry for the late
reply...I was on vacation for the last week. > > > > I actually ended up
going down to this and won it with a time of > > 1:10.19. It was a lot
of fun...a really nice group of people and > > quite a few young cubers
who had just learned to solve in April. > > > > Because I knew the page
would be archived soon, I pulled down a > copy > > and saved it so I
could show my friends: > > http://www.aplarsen .net/cube/
canton%20story. htm > > > > As it says in the story, the organizer of
the contest called Tyson > > just before we started solving. He was
really nice over the phone > and > > wished us all luck. It made quite
an impression on all the people > > there. So, nice PR, Tyson. =) > > >
> Adam > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"segnet3745117" > > <segnet3745117@ ...> wrote: > > > > > >
> > > I didnt want to pay $5 either! and im only 45min from STL. > > >
too bad the details where not posted here. > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Ron" <ron@> >
wrote: > > > > > > > > Hi guys, > > > > > > > > Maybe I missed
something, but I think this is an unofficial > > > competition > > > >
in Canton, Illinois: > > > > http://www.cantonda ilyledger.
com/articles/ 2007/07/10/ > news/news10. txt > > > > > > > > Anyone
going there? > > > > > > > > Have fun, > > > > > > > > Ron > > > > > > >
> > > > > > > > > > > > > > >
__________________________________________________________ >
_______________Ready for the edge of your seat? > > Check out
tonight's top picks on Yahoo! TV. > > http://tv.yahoo.com/ > > > >
[Non-text portions of this message have been removed] > > > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4917. Re: [Speed cubing group] Re: Need site for last layer
permutations. From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 12 Aug 2007 18:40:49 -0600
Yeah, it is interesting that they don't search. You can find a
bunch of PLLs here<http://www.speedsolving.com/showthread.php?t=708>
. On 8/10/07, Johannes Laire <johannes.laire@...> wrote: > > Or
"last layer permutations", gives a bunch of hits. Weird how
many > people don't know how to use Google. > > -- > Johannes Laire
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brian Le > <khoale1234567@...> wrote: > > > > Try googling
"Jessica Fridrich", "Bob Burton", "Macky's
website", etc. > > > > > > ----- Original Message ---- > > From:
kingnautilus <iliekcaekk@...> > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Friday, August 10, 2007 9:06:36 AM > > Subject: [Speed cubing
group] Need site for last layer permutations. > > > > Lately I've
been hearing about Z-permutation and R-permutation and such. > > > > I
figured out what Z-permutation is, as shown on Lars Petrus site, but > >
he only shows one way to resolve it, which I don't like since it
has > > middle slices. Could anybody give me a site that has all of the
last > > layer permutations, as well as all of the possible algorithms
to > > resolve them? Thanks > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
4918. Re: [Speed cubing group] Non-europeans at WC07? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 06:52:25 -0000
My wife (Liza) and I are also coming--so that's at least 5 cubers
from Idaho! (and for those of you outside North America, Idaho is not a
very populous state) Liza just learned how to solve the cube, but she
will not be competing, so maybe just 4 competitors from Idaho + 1
spectator... looking forward to it. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
4919. Re: non-CA going to be at CalTech Summer Comp? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 06:56:06 -0000
there's a good chance I'll be there too. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Just a moment ago I bought tickets to LAX, so I'll be
there for sure. > Just wondering who else is planning on going that is
out-of-state like > me. > > > -Doug >
4920. Re: [Speed cubing group] Non-europeans at WC07? From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 12:11:46 +0200
It would be great if the World Championship would indeed be filled with
competitors from all over the world. 1 week after the World Championship
there will be another tournament: the Dutch Open 2007
(http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007 [1]).
It might be a nice idea to plan a trip across Europe in between those
tournaments and participate in both! Maybe we could even setup a
"hosteling system" where cubers from certain countries would
offer others a place to stay during their traveling. I personaly live in
Rotterdam and can spare a room for a couple of days/persons. If anyone
is interested, just let me know. On Mon, 13 Aug 2007 06:52:25 -0000,
kirk83616 wrote: My wife (Liza) and I are also coming--so that's at
least 5 cubers from Idaho! (and for those of you outside North America,
Idaho is not a very populous state) Liza just learned how to solve the
cube, but she will not be competing, so maybe just 4 competitors from
Idaho + 1 spectator... looking forward to it. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com [2], Frank Morris .> wrote: > >
My wife and I, along with one of our friends will be there. Looking
forward to a great trip. I am curious as well to know who is going to
make the trip. > > Frank Morris > > Gunnar Krig .> wrote: Hi! > >
I'm just curious about which non-europeans that are coming to the
WC > in Hungary? I don't think I haven't met more then one
non-european > cuber in real life so I'm really looking forward to
the trip. > > /Gunnar Krig > > > > > > >
--------------------------------- > Take the Internet to Go: Yahoo!Go
puts the Internet in your pocket: mail, news, photos & more. > >
[Non-text portions of this message have been removed] > Links: ------
[1] http://www.worldcubeassociation.org/results/c.php?i=DutchOpen2007
[2] mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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om/green/index.html [Non-text portions of this message have been
removed]
4921. Fw: hello From: süleyman altýnorak <saltinorak@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 07:52:16 -0700 (PDT)
Hello everybody, I am new Rubik cube fan from Turkey and I want to
introduce myself. I am 30 years old and male. I meet Rubik cube when I
was child but I learned to solve it a few months ago. Now I can solve it
only layer by layer method and it takes at least five minutes. But
already I am working on it. Today I find two web sites; Jessica
Friedrich and Lars Petrus pages. I tried to understand petrus's
method but I could reach until 4Th step. After this step it is really
difficult to understand for me. but I don't give it up. I will work
on it. I hope I will learn more special methods with this group. kind
regards, Süleyman Building a website is a piece of cake. Yahoo! Small
Business gives you all the tools to get online.
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/
[Non-text portions of this message have been removed]
4922. Re: [Speed cubing group] hello From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 09:01:44 -0700 (PDT)
Hi Süleyman! I´m brazilian and learned to solve the cube at the age of
29, almost like you. I´m 31 now and still improving my times!! I started
learning the Friedrich method from the www.speedcubing.com after a
friend taught me the layer by layer method. Don´t worry, you don´t need
to learn all the algorithmics at once. You can improve your layer by
layer method with some algorithmics from the Friedrich method. I did
like this, some situations were too bad in the layer by layer method,
like when an edge from the second layer is in the right place but in a
wrong way (you have to orient it), so I looked for this case algorithmic
in the Friedrich method. And then I kept learning some new algorithmics
for some special cases until I learned all of them. I suppose that you
don´t have much time to play with the cube like all those 15 year old
people (I wish I had), so you won´t improve fast, but keep in mind that
your times will decrease fast in the beggining as you start learning
some more algorithmics, and then when you reach 2 minutes it will be
harder to get fast, but you will! Then you must learn some other things
like better algorithmics, fingertricks and antecipating the next move.
Good luck! And keep practising. Regards, Rafael Werneck Cinoto (11)
8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: süleyman altýnorak <saltinorak@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007
11:52:16 AM Subject: [Speed cubing group] Fw: hello Hello everybody, I
am new Rubik cube fan from Turkey and I want to introduce myself. I am
30 years old and male. I meet Rubik cube when I was child but I learned
to solve it a few months ago. Now I can solve it only layer by layer
method and it takes at least five minutes. But already I am working on
it. Today I find two web sites; Jessica Friedrich and Lars Petrus pages.
I tried to understand petrus's method but I could reach until 4Th
step. After this step it is really difficult to understand for me. but I
don't give it up. I will work on it. I hope I will learn more
special methods with this group. kind regards, Süleyman Building a
website is a piece of cake. Yahoo! Small Business gives you all the
tools to get online. ____________ _________ _________ _________
_________ _________ _ Park yourself in front of a world of choices in
alternative vehicles. Visit the Yahoo! Auto Green Center. http://autos.
yahoo.com/ green_center/ [Non-text portions of this message have been
removed]
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ [Non-text portions of this message have been
removed]
4923. Re: [Speed cubing group] Non-europeans at WC07? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 10:40:19 +0100 (BST)
I am J.Bernett orlando from Tamil Nadu(India) coming with my dad. My dad
might compete only in 333 multi bld(nowadays he has no time to
practice). I am competing in many. I have not yet met any American
cuber. I am eager to meet and learn from the greats Mr.Frank Morris,
Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando
kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are
also coming--so that's at least 5 cubers from Idaho! (and for those
of you outside North America, Idaho is not a very populous state) Liza
just learned how to solve the cube, but she will not be competing, so
maybe just 4 competitors from Idaho + 1 spectator... looking forward to
it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of our
friends will be there. Looking forward to a great trip. I am curious as
well to know who is going to make the trip. > > Frank Morris > > Gunnar
Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed]
4924. Re: Non-europeans at WC07? From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 18:06:14 -0000
As long as a few things get straightened out my brother and I should be
going. Chris
4925. Re: [Speed cubing group] Fw: hello From: Richard Berndt <berndtrinva@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 11:54:59 -0700 (PDT)
Hi, I'm Rick. I started learning to cube about 5 months ago at the
age of 51. I also found (and still find) many web sites quite confusing.
I recently found one that I think seems a bit more understandable to me.
It is: http://www.freespaces.com/jasa86/cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn,
if I recall correctly. I hope it is helpful to you as well. I guess I
average about 75 seconds. I average about 60 seconds using another
method but it has nowhere near the potential for speed that Friedrich
has. My current difficulty is recognizing/locating corner/edge pairs. I
need to learn to look ahead and hope that will still come with time.
Anyway, I think that site is worth taking a look at. Sometimes when I
try to access this site it is down, but it always is comes back up
pretty soon. Good luck suleyman! Rick --- s�leyman alt�norak
<saltinorak@...> wrote: > Hello everybody, > > I am new Rubik cube
fan from Turkey and I want to > introduce myself. I am 30 years old and
male. I meet > Rubik cube when I was child but I learned to solve > it a
few months ago. Now I can solve it only layer > by layer method and it
takes at least five minutes. > But already I am working on it. Today I
find two web > sites; Jessica Friedrich and Lars Petrus pages. I > tried
to understand petrus's method but I could > reach until 4Th step.
After this step it is really > difficult to understand for me. but I
don't give it > up. > I will work on it. > I hope I will learn more
special methods with this > group. > > kind regards, > > S�leyman > >
> > Building a website is a piece of cake. > Yahoo! Small Business gives
you all the tools to get > online. > > > >
____________________________________________________________________________________
> Park yourself in front of a world of choices in > alternative
vehicles. Visit the Yahoo! Auto Green > Center. >
http://autos.yahoo.com/green_center/ > > [Non-text portions of this
message have been > removed] > >
____________________________________________________________________________________
Need a vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/
4926. [Speed cubing group] Re: TI-83/84 Scrambler From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 22:28:56 -0000
I tried to delete a space with the DEL button, but it just merges the
line below it with the line the space was on. It looked like this:
8->A(alpha + space right here) 8->B So I tried press DEL on the space,
but it turned into this: 8->A8->B --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Make sure you entered everything correctly.
> > And try using the delete button for deleting stuff. > > -Tim > > ---
In speedsolvingrubikscube@yahoogroups.com, > "ltunreal"
<ltunreal@> wrote: > > > > Mine just says: > > > > ERR:SYNTAX > >
1:Quit > > 2:Goto > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Yes, I designed it to create the
letter, then the suffix (', ,2) > in > > > that order, across the
row, etc. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Brian Le > > > <khoale1234567@> wrote: > > > > > > > > Nevermind I
got it. When I executed it, it comes up with one > > > notation at a
time. Is this supposed to happen? > > > > > > > > -Brian > > > > > > > >
> > > > ----- Original Message ---- > > > > From: Brian Le
<khoale1234567@> > > > > To: speedsolvingrubikscube@yahoogroups.com >
> > > Sent: Tuesday, August 7, 2007 10:08:49 PM > > > > Subject: Re:
[Speed cubing group] Re: TI-83/84 Scrambler > > > > > > > > Ah, thank
you. Are the lowercase "x" the multiplication sign or > > >
just the letter "x"? Sorry for all the questions.. > > > > > >
> > Brian > > > > > > > > ----- Original Message ---- > > > > From:
Timothy Sun <linkpoke@yahoo. com> > > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > > Sent: Tuesday, August 7, 2007 9:13:26 PM >
> > > Subject: [Speed cubing group] Re: TI-83/84 Scrambler > > > > > > >
> It's under "SIN". The buttons should all be in the same
place > for > > > 83 > > > > and 84 series. God this is a lot harder
than I thought. > > > > > > > > -Tim > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, jeff17237 > > > >
<no_reply@ .> wrote: > > > > > > > > > > no use the comma, but it is
simply a button not in the math > or > > > prgm > > > > > menu. look on
ur calc for the comma button, and just use > that. > > > > sry > > > > >
i dont have a 84 i have an 83+ > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > >
<khoale1234567@ > wrote: > > > > > > > > > > > > so jsut type the
numbers? > > > > > > > > > > > > > > > > > > ----- Original Message ----
> > > > > > From: jeff17237 <no_reply@yahoogrou p s.com> > > > > > >
To: speedsolvingrubiksc ube@yahoogroups. com > > > > > > Sent: Tuesday,
August 7, 2007 4:33:21 PM > > > > > > Subject: [Speed cubing group] Re:
TI-83/84 Scrambler > > > > > > > > > > > > should just be on the regular
keyboard, not in the prgm > menu. > > > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le > > > > > >
<khoale1234567@ ...> wrote: > > > > > > > > > > > > > > Thanks.
Another question: Where is the comma for > "For(X,0,24, > > > >
1)"? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > >
4927. Re: [Speed cubing group] hello From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 15:39:16 -0700 (PDT)
"I suppose that you don´t have much time to play with the cube like
all those 15 year old people (I wish I had)..." I like that comment
xD ----- Original Message ---- From: Cinoto <rwcinoto@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007
9:01:44 AM Subject: Re: [Speed cubing group] hello Hi Süleyman! I´m
brazilian and learned to solve the cube at the age of 29, almost like
you. I´m 31 now and still improving my times!! I started learning the
Friedrich method from the www.speedcubing. com after a friend taught me
the layer by layer method. Don´t worry, you don´t need to learn all the
algorithmics at once. You can improve your layer by layer method with
some algorithmics from the Friedrich method. I did like this, some
situations were too bad in the layer by layer method, like when an edge
from the second layer is in the right place but in a wrong way (you have
to orient it), so I looked for this case algorithmic in the Friedrich
method. And then I kept learning some new algorithmics for some special
cases until I learned all of them. I suppose that you don´t have much
time to play with the cube like all those 15 year old people (I wish I
had), so you won´t improve fast, but keep in mind that your times will
decrease fast in the beggining as you start learning some more
algorithmics, and then when you reach 2 minutes it will be harder to get
fast, but you will! Then you must learn some other things like better
algorithmics, fingertricks and antecipating the next move. Good luck!
And keep practising. Regards, Rafael Werneck Cinoto (11) 8463-6707
Skype: rwcinoto rwcinoto@yahoo. com matduvidas@yahoo. com.br
http://www.rwcinoto .hpg.com. br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: süleyman altýnorak
<saltinorak@yahoo. com> To: speedsolvingrubiksc ube@yahoogroups. com
Sent: Monday, August 13, 2007 11:52:16 AM Subject: [Speed cubing group]
Fw: hello Hello everybody, I am new Rubik cube fan from Turkey and I
want to introduce myself. I am 30 years old and male. I meet Rubik cube
when I was child but I learned to solve it a few months ago. Now I can
solve it only layer by layer method and it takes at least five minutes.
But already I am working on it. Today I find two web sites; Jessica
Friedrich and Lars Petrus pages. I tried to understand petrus's
method but I could reach until 4Th step. After this step it is really
difficult to understand for me. but I don't give it up. I will work
on it. I hope I will learn more special methods with this group. kind
regards, Süleyman Building a website is a piece of cake. Yahoo! Small
Business gives you all the tools to get online. ____________ _________
_________ _________ _________ _________ _ Park yourself in front of a
world of choices in alternative vehicles. Visit the Yahoo! Auto Green
Center. http://autos. yahoo.com/ green_center/ [Non-text portions of
this message have been removed] ____________ _________ _________
_________ _________ _________ _ Need a vacation? Get great deals to
amazing places on Yahoo! Travel. http://travel. yahoo.com/ [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
4928. Fw: JNetCube Network Timer From: Kevin Nguyen <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 17:13:51 -0700 (PDT)
I was wondering the same thing when i first used the timer. i emailed
the guy who made it and his reply is as follows: ----- Forwarded Message
---- From: Chris Hunt <huntca@...> To: kev <nerdalicious123@...>
Sent: Sunday, July 15, 2007 11:01:12 AM Subject: JNetCube Network Timer
Hello Kev, For the network feature to work, you need two people. One
person will be the server and the other will be the client. Have the
server start JNetCube in server mode and pick a port. Any port will
work, but you can use port 1234 for this demonstration. After the server
has started, then the client will start his timer in client mode and
enter in the information for the server. The client will type in the IP
address of the server (which the server can find by visiting
whatismyip.com ) and port 1234 (or whatever port you started the server
on). Then, the client connects to the server and you two will be
connected. If that isn't working for you, then odds are the server
is behind a router and you must connect to the router and configure
"port forwarding" and must forward port 1234 (or whatever port
you want) to the server computer's local ip address. For more
information on port forwarding with you particular router, see your
router manual and it will be in there. Anymore questions, let me know.
Thanks, -Chris On Jul 15, 2007, at 6:31 AM, kev wrote: > > Name: kev >
Email: nerdalicious123@... > Message: > how does the server network
timer work? where do you get your > username, server ip, server port?
____________________________________________________________________________________
Pinpoint customers who are looking for what you sell.
http://searchmarketing.yahoo.com/ [Non-text portions of this message
have been removed]
4929. Re: TI-83/84 Scrambler From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 03:24:50 -0000
put the flashing black cursor over the A, then press delete. the delete
button deletes the item to the imediate right of it, not the item that
it is on. --- In speedsolvingrubikscube@yahoogroups.com,
"ltunreal" <ltunreal@...> wrote: > > I tried to delete a
space with the DEL button, but it just merges the > line below it with
the line the space was on. It looked like this: > > 8->A(alpha + space
right here) > 8->B > > So I tried press DEL on the space, but it turned
into this: > > 8->A8->B
4930. November 25, 2003 From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 13 Aug 2007 22:22:56 -0700
4933. Re: [Speed cubing group] November 25, 2003 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 07:35:22 -0000
Did Dan do VH in 2003 but not Lars? When was the method constructed,
2005? or?
4934. Re: [Speed cubing group] Fw: hello From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 01:50:32 -0700 (PDT)
HI!!! im Karl Rabaya from chicago. Im 16 years old. ive been cubing for
about 3 months. I average about 24 or 25 seconds. i'm proud to say
ive gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
Karl Rabaya Richard Berndt <berndtrinva@...> wrote: Hi, I'm
Rick. I started learning to cube about 5 months ago at the age of 51. I
also found (and still find) many web sites quite confusing. I recently
found one that I think seems a bit more understandable to me. It is:
http://www.freespaces.com/jasa86/cube.htm Intro F2L was particular
helpful to me. I think it is basically thye Friedrich method but I like
his explanations better. The guy's name is Jason Thorn, if I recall
correctly. I hope it is helpful to you as well. I guess I average about
75 seconds. I average about 60 seconds using another method but it has
nowhere near the potential for speed that Friedrich has. My current
difficulty is recognizing/locating corner/edge pairs. I need to learn to
look ahead and hope that will still come with time. Anyway, I think that
site is worth taking a look at. Sometimes when I try to access this site
it is down, but it always is comes back up pretty soon. Good luck
suleyman! Rick --- süleyman altýnorak <saltinorak@...> wrote: > Hello
everybody, > > I am new Rubik cube fan from Turkey and I want to >
introduce myself. I am 30 years old and male. I meet > Rubik cube when I
was child but I learned to solve > it a few months ago. Now I can solve
it only layer > by layer method and it takes at least five minutes. >
But already I am working on it. Today I find two web > sites; Jessica
Friedrich and Lars Petrus pages. I > tried to understand petrus's
method but I could > reach until 4Th step. After this step it is really
> difficult to understand for me. but I don't give it > up. > I
will work on it. > I hope I will learn more special methods with this >
group. > > kind regards, > > Süleyman > > > > Building a website is a
piece of cake. > Yahoo! Small Business gives you all the tools to get >
online. > > > >
__________________________________________________________ > Park
yourself in front of a world of choices in > alternative vehicles. Visit
the Yahoo! Auto Green > Center. > http://autos.yahoo.com/green_center/ >
> [Non-text portions of this message have been > removed] > >
__________________________________________________________ Need a
vacation? Get great deals to amazing places on Yahoo! Travel.
http://travel.yahoo.com/ --------------------------------- Moody
friends. Drama queens. Your life? Nope! - their life, your story. Play
Sims Stories at Yahoo! Games. [Non-text portions of this message have
been removed]
4935. Re: November 25, 2003 From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 12:07:37 -0000
We got the idea in October 2003, which is probably the reason why Dan
put it down as the system he used because it was still new at the time
and he was experimenting with it a lot. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > Did Dan do VH in 2003 but not Lars? > > When
was the method constructed, 2005? or? >
4936. Olympic cube From: "Russ McAllister" <russm313@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 08:17:25 -0500
Has there been any update on when we will be able to purchase olympic
cubes? I have searched all over and can only find old forum entries
asking pretty much the same question. I have seen the videos on their
website and these cube look amazing! Thanks for the info, and BTW, this
is my first message to the group :) -- Russ M. Visit my Blog at
http://www.xanga.com/russm313 [Non-text portions of this message have
been removed]
4937. Re: hello From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 06:07:29 -0700 (PDT)
You see Suleyan... that´s what I said about having 15 years old (or 16
in this case!). Under 30s in 3 months! He must do this all through the
night!! I´m doing this for almost 2 years and I still have to learn 4
more algorithmics to know the Friedrich completely. What else, I rarely
beat the 30s barrier (my record is 27.7). People call me crazy because I
go to work walking and solving the cube (blindfolded because I have to
pay attention to the traffic), but this is when I can practise. Maybe we
should have age categories in the tournments :) Rafael Werneck Cinoto
----- Original Message ---- From: Karl Rabaya <azn_invaz1on7@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl
Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive
gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi,
I'm Rick. I started learning to cube about 5 months ago at the age
of 51. I also found (and still find) many web sites quite confusing. I
recently found one that I think seems a bit more understandable to me.
It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn,
if I recall correctly. I hope it is helpful to you as well. I guess I
average about 75 seconds. I average about 60 seconds using another
method but it has nowhere near the potential for speed that Friedrich
has. My current difficulty is recognizing/ locating corner/edge pairs. I
need to learn to look ahead and hope that will still come with time.
Anyway, I think that site is worth taking a look at. Sometimes when I
try to access this site it is down, but it always is comes back up
pretty soon. Good luck suleyman! Rick --- süleyman altýnorak
<saltinorak@yahoo. com> wrote: > Hello everybody, > > I am new Rubik
cube fan from Turkey and I want to > introduce myself. I am 30 years old
and male. I meet > Rubik cube when I was child but I learned to solve >
it a few months ago. Now I can solve it only layer > by layer method and
it takes at least five minutes. > But already I am working on it. Today
I find two web > sites; Jessica Friedrich and Lars Petrus pages. I >
tried to understand petrus's method but I could > reach until 4Th
step. After this step it is really > difficult to understand for me. but
I don't give it > up. > I will work on it. > I hope I will learn
more special methods with this > group. > > kind regards, > > Süleyman >
> > > Building a website is a piece of cake. > Yahoo! Small Business
gives you all the tools to get > online. > > > > ____________ _________
_________ _________ _________ _________ _ > Park yourself in front of a
world of choices in > alternative vehicles. Visit the Yahoo! Auto Green
> Center. > http://autos. yahoo.com/ green_center/ > > [Non-text
portions of this message have been > removed] > > ____________ _________
_________ _________ _________ _________ _ Need a vacation? Get great
deals to amazing places on Yahoo! Travel. http://travel. yahoo.com/
------------ --------- --------- --- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed]
____________________________________________________________________________________
Got a little couch potato? Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
[Non-text portions of this message have been removed]
4938. Re: hello From: rakuneko12 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 15:50:45 -0000
Hi, I'm also new. I'm Raku (13) from CA. I started in January
and my record is 16.59. I use Fridrich and still have a lot to learn for
OLL (about 40). I'm trying to learn blindfold, but I always get
stuck on Edge Permutation. Raku --- In
speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote:
> > You see Suleyan... that´s what I said about having 15 years old (or
16 in this case!). > > Under 30s in 3 months! He must do this all
through the night!! I´m doing this for almost 2 years and I still have
to learn 4 more algorithmics to know the Friedrich completely. What
else, I rarely beat the 30s barrier (my record is 27.7). People call me
crazy because I go to work walking and solving the cube (blindfolded
because I have to pay attention to the traffic), but this is when I can
practise. > > Maybe we should have age categories in the tournments :) >
> Rafael Werneck Cinoto > > > > ----- Original Message ---- > From: Karl
Rabaya <azn_invaz1on7@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
5:50:32 AM > Subject: Re: [Speed cubing group] Fw: hello > > HI!!! im
Karl Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive
gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
> > Karl Rabaya > > Richard Berndt <berndtrinva@ yahoo.com> wrote:
Hi, I'm Rick. I started learning to cube about 5 > months ago at
the age of 51. I also found (and still > find) many web sites quite
confusing. I recently found > one that I think seems a bit more
understandable to > me. It is: > > http://www.freespac es.com/jasa86/
cube.htm > > Intro F2L was particular helpful to me. I think it is >
basically thye Friedrich method but I like his > explanations better.
The guy's name is Jason Thorn, if > I recall correctly. I hope it
is helpful to you as > well. I guess I average about 75 seconds. I
average > about 60 seconds using another method but it has > nowhere
near the potential for speed that Friedrich > has. My current difficulty
is recognizing/ locating > corner/edge pairs. I need to learn to look
ahead and > hope that will still come with time. Anyway, I think > that
site is worth taking a look at. Sometimes when I > try to access this
site it is down, but it always is > comes back up pretty soon. > > Good
luck suleyman! > > Rick > > --- süleyman altýnorak <saltinorak@yahoo.
com> wrote: > > > Hello everybody, > > > > I am new Rubik cube fan from
Turkey and I want to > > introduce myself. I am 30 years old and male. I
meet > > Rubik cube when I was child but I learned to solve > > it a few
months ago. Now I can solve it only layer > > by layer method and it
takes at least five minutes. > > But already I am working on it. Today I
find two web > > sites; Jessica Friedrich and Lars Petrus pages. I > >
tried to understand petrus's method but I could > > reach until 4Th
step. After this step it is really > > difficult to understand for me.
but I don't give it > > up. > > I will work on it. > > I hope I
will learn more special methods with this > > group. > > > > kind
regards, > > > > Süleyman > > > > > > > > Building a website is a piece
of cake. > > Yahoo! Small Business gives you all the tools to get > >
online. > > > > > > > > > ____________ _________ _________ _________
_________ _________ _ > > Park yourself in front of a world of choices
in > > alternative vehicles. Visit the Yahoo! Auto Green > > Center. > >
http://autos. yahoo.com/ green_center/ > > > > [Non-text portions of
this message have been > > removed] > > > > > > ____________ _________
_________ _________ _________ _________ _ > Need a vacation? Get great
deals > to amazing places on Yahoo! Travel. > http://travel. yahoo.com/
> > > > > ------------ --------- --------- --- > Moody friends. Drama
queens. Your life? Nope! - their life, your story. > Play Sims Stories
at Yahoo! Games. > > [Non-text portions of this message have been
removed] > > > > > > >
____________________________________________________________________________________
> Got a little couch potato? > Check out fun summer activities for kids.
>
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz
> > [Non-text portions of this message have been removed] >
4939. Re: [Speed cubing group] Re: November 25, 2003 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 09:50:42 -0700 (PDT)
The fact that LBL was used in second place is either genius or pure
craziness... ----- Original Message ---- From: bladez740
<blade740@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 13, 2007 11:25:43 PM Subject: [Speed cubing group] Re:
November 25, 2003 I dunno what makes me laugh more. The fact that I
could've beaten tyson in this competition, or that second place is
LBL. --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao
<tyson.mao@. ..> wrote: > > Just something from the past: > > 1 >
Thomas Templier > FR > 16.2 > (18) 16 16 16 18 18 (12) 16 14 16 15 12 +
0.5 > Fridrich > > 2 > Katsuyuki Konishi > JP > 18.18 > 16.20 18.18
(23.18) 15.76 20.49 (14.89) 20.16 19.00 21.36 15.38 18.46 > 16.81 > LBL
> > 3 > Lars Vandenbergh > BEL > 18.43 > (15.51) 17.69 21.05 20.08 18.95
17.28 18.55 18.92 (21.70) 16.88 15.80 > 19.05 > Fridrich > > 4 > Macky
Makisumi > JP > 18.5 > 19 18 19 18 19 18 16 (15) (POP) (22) 17 18 18 +
0.5 > Fridrich > > 5 > Chris Hardwick > USA > 19.03 > 18.55 20.63 17.38
20.74 17.87 (17.35) 21.32 18.46 18.04 18.45 18.84 > (26.21) > Fridrich >
> 6 > Frank Morris > USA > 19.69 > 21.12 20.02 18.39 18.02 21.04 (15.8)
19.47 (22.39) 21.28 20.42 17.64 > 19.47 > Fridrich > > 7 > Justin
Eastman > CA > 19.93 > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11
20.93 19.07 21.06 19.96 > Fridrich > > 8 > Dan Harris > UK > 22.4 > 18
18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > VH > > 9 > Richard
Patterson > USA > 26.79 > (24.19) 25.99 29.42 (POP) 28.14 27.52 25.81
25.35 (29.67) 25.05 24.88 > 29.08 26.63 > Fridrich > > 10 > Jake Reuth >
USA > 27.95 > 27.28 26.37 30.79 27.03 (31.78) 27.84 29.91 25.96 26.49
(25.82) 30.57 > 26.32 > Fridrich > > 11 > Kevin Kelly > IRE > 30.96 >
32.26 33.05 (34.35) 31.92 30.16 30.26 30.94 (26.24) 30.14 30.28 POP >
29.82 30.73 > Fridrich > > 12 > Koen Heltzel > NET > 34.65 > 38.03
(40.69) 32.8 32.53 31.34 33.58 (27.16) 34.55 40 32.06 > 36.41 35.24 >
LBL > > 13 > Ian Winokur > USA > 37.87 > 35.92 (46.9) 38.35 39.04 33.41
38.93 39.6 38.89 42.13 (24.99) 41.64 > 30.81 > Fridrich > > 14 > Tyson
Mao > USA > 38.37 > 35.07 (47.96) 43.87 35.76 42.31 37.6 40.16 (31.62)
35.62 > 40.35 38.11 34.87 > Fridrich > > 15 > Quinn Lewis > USA > 41.03
> (34.54) 38.01 41.15 39.80 34.72 44.40 37.56 41.99 48.19 41.63 (51.17)
> 39.87 > Fridrich > > 16 > Duncan Dicks > UK > 45.8 > 42.00, 54.96,
54.29, 40.70, 42.43, 47.45, 37.26, 38.62, 49.66, 50.95, > 43.17, 48.26 >
LBL > > 17 > Lou Clifton > USA > 53.56 > (1:03.1) 45.41 51.09 (44.5)
51.49 58.35 58.83 59.17 52.49 50.35 57.58 > 50.8 > Unknown > > 18 > Joey
Spadafora > USA > 59.38 > 73.14 55.03 (75.85) 38.68 59.79 56.60 43.6
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4940. Re: November 25, 2003 From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 17:53:54 -0000
4941. Rigged Scramble From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 18:11:23 -0000
Try this scramble everyone. D R' L U2 D2 F L' F D' L2 D
U' R2 B2 R L' B' U' L' B' L U' F2
U' L' Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY
4942. Re: Rigged Scramble From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 19:25:07 -0000
I didn't notice anything funny about that, but it brings up a
question that I've been wanting to ask for ages. How are people
supposed to hold a cube for a scrmable? LL color on bottom? I've
never seen it stated explicitly anywhere, but this is what I've
always assumed. Correct me if I'm wrong. If there's no
convention there really should be. In which case, I coulnd't find
anything terribly easy with that scramble. I guess slightly good for
starting a Petrus block... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Try this scramble everyone. > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > Got it from
here: http://www.youtube.com/watch?v=a134F-RJbEY >
4943. Re: [Speed cubing group] Re: Rigged Scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 12:40:06 -0700 (PDT)
I find this scramble quite easy because for Petrus solvers, you already
got the 2x2x2 block (too easy right?). For Fridrich, this gives you a
nice extended cross and depending on what you do, all the F2L pairs are
set up quite easily for you. I scrambled with white on top and green in
front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group]
Re: Rigged Scramble I didn't notice anything funny about that, but
it brings up a question that I've been wanting to ask for ages. How
are people supposed to hold a cube for a scrmable? LL color on bottom?
I've never seen it stated explicitly anywhere, but this is what
I've always assumed. Correct me if I'm wrong. If there's
no convention there really should be. In which case, I coulnd't
find anything terribly easy with that scramble. I guess slightly good
for starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...>
wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F
D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 U' L' > > Got it from here: http://www.youtube.
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4944. Re: Rigged Scramble From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 19:39:30 -0000
I tried the scramble and got a 17.55. 1.19 faster than my best average.
I don't think its rigged. Corwin Shiu --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > Try this scramble everyone. > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > Got it from
here: http://www.youtube.com/watch?v=a134F-RJbEY >
4945. Re: Rigged Scramble From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 19:39:37 -0000
WCA rules say lightest color (white) on top, darkest adjacent color
(green) on front. But yes, when done with the LL on top, that scramble
gives a 3-move xcross. Not too rigged. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I didn't notice anything funny about that, but it brings
up a > question that I've been wanting to ask for ages. > > How are
people supposed to hold a cube for a scrmable? LL color on > bottom?
I've never seen it stated explicitly anywhere, but this is > what
I've always assumed. Correct me if I'm wrong. If there's
no > convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > scramble. I guess
slightly good for starting a Petrus block... > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > > > Got it from
here: http://www.youtube.com/watch?v=a134F-RJbEY > > >
4946. Re: Rigged Scramble From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 20:07:53 -0000
4947. Re: [Speed cubing group] Re: Rigged Scramble From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 22:04:48 +0200
I think most people used to scramble their cubes with the Last Layer on
top. But since the WCA defined an official way to scramble cubes in a
competition, I believe more and more people scramble their cubes this
way rather than another. So that's why some people find a scramble
easy whereas someone else won't ! (Not to mention if different
methods are involved ;-)) 2007/8/14, bladez740 <blade740@...>: > >
WCA rules say lightest color (white) on top, darkest adjacent color >
(green) on front. > > But yes, when done with the LL on top, that
scramble gives a 3-move > xcross. Not too rigged. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@...>
wrote: > > > > I didn't notice anything funny about that, but it
brings up a > > question that I've been wanting to ask for ages. >
> > > How are people supposed to hold a cube for a scrmable? LL color on
> > bottom? I've never seen it stated explicitly anywhere, but this
is > > what I've always assumed. Correct me if I'm wrong. If
there's no > > convention there really should be. > > > > In which
case, I coulnd't find anything terribly easy with that > >
scramble. I guess slightly good for starting a Petrus block... > > > > >
> -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this
scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2
D U' R2 B2 R L' B' U' L' B' L U' F2
U' L' > > > > > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have been
removed]
4948. Re: [Speed cubing group] Re: Rigged Scramble From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 17:55:48 -0300 (ART)
Where is the 2x2x2? http://thearufam.brinkster.net/cube/wrapplet.asp
paste the alg there... Pedro Brian Le <khoale1234567@...> escreveu: I
find this scramble quite easy because for Petrus solvers, you already
got the 2x2x2 block (too easy right?). For Fridrich, this gives you a
nice extended cross and depending on what you do, all the F2L pairs are
set up quite easily for you. I scrambled with white on top and green in
front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group]
Re: Rigged Scramble I didn't notice anything funny about that, but
it brings up a question that I've been wanting to ask for ages. How
are people supposed to hold a cube for a scrmable? LL color on bottom?
I've never seen it stated explicitly anywhere, but this is what
I've always assumed. Correct me if I'm wrong. If there's
no convention there really should be. In which case, I coulnd't
find anything terribly easy with that scramble. I guess slightly good
for starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...>
wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F
D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 U' L' > > Got it from here: http://www.youtube.
com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
4949. Re: November 25, 2003 From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 21:03:11 -0000
god, katsu is a beast getting times like those with lbl
Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. -Anthony
----- Original Message ----- From: Brian Le To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
3:40 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble I find
this scramble quite easy because for Petrus solvers, you already got the
2x2x2 block (too easy right?). For Fridrich, this gives you a nice
extended cross and depending on what you do, all the F2L pairs are set
up quite easily for you. I scrambled with white on top and green in
front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing group]
Re: Rigged Scramble I didn't notice anything funny about that, but
it brings up a question that I've been wanting to ask for ages. How
are people supposed to hold a cube for a scrmable? LL color on bottom?
I've never seen it stated explicitly anywhere, but this is what
I've always assumed. Correct me if I'm wrong. If there's
no convention there really should be. In which case, I coulnd't
find anything terribly easy with that scramble. I guess slightly good
for starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...>
wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F
D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 U' L' > > Got it from here: http://www.youtube.
com/watch? v=a134F-RJbEY > <!-- #ygrp-mlmsg
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[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
I did a 6 move extended cross, but while I was putting in the 2nd pair I
accidently put in a 3rd ce pair too. I got 15.69. my second fastest
solve ever. >From: "Anthony Hsu" <erwaman@...> >Reply-To:
speedsolvingrubikscube@yahoogroups.com >To:
<speedsolvingrubikscube@yahoogroups.com> >Subject: Re: [Speed cubing
group] Re: Rigged Scramble >Date: Tue, 14 Aug 2007 17:47:19 -0400 > >Not
only a two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > >-Anthony >
> > > ----- Original Message ----- > From: Brian Le > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I
find this scramble quite easy because for Petrus solvers, you already
>got the 2x2x2 block (too easy right?). For Fridrich, this gives you a
nice >extended cross and depending on what you do, all the F2L pairs are
set up >quite easily for you. I scrambled with white on top and green in
front. > > Brian > > ----- Original Message ---- > From: d_funny007
<no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I
didn't notice anything funny about that, but it brings up a > >
question that I've been wanting to ask for ages. > > How are people
supposed to hold a cube for a scrmable? LL color on > > bottom?
I've never seen it stated explicitly anywhere, but this is > > what
I've always assumed. Correct me if I'm wrong. If there's
no > > convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > -Doug > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > >
<khoale1234567@ ...> wrote: > > > > > > Try this scramble everyone. >
> > > > > D R' L U2 D2 F L' F D' L2 D U' R2 B2 R
L' B' U' L' B' L U' F2 U' L' > >
> > > > Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY >
> > > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,
helvetica, clean, >sans-serif;} > #ygrp-mlmsg table
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#ygrp-text{ > font-family:Georgia; > } > #ygrp-text p{ > margin:0 0 1em
0;} > #ygrp-tpmsgs{ > font-family:Arial; > clear:both;} > #ygrp-vitnav{
> padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
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clear:both;margin:25px
>0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar
.left{ > float:left;white-space:nowrap;} > .bld{font-weight:bold;} >
#ygrp-grft{ > font-family:Verdana;font-size:77%;padding:15px 0;} >
#ygrp-ft{ > font-family:verdana;font-size:77%;border-top:1px solid #666;
> padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > >
#ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0
8px 8px;} > #ygrp-vital #vithd{ >
>font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;}
> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
list-style-type:none;clear:both;border:1px solid #e0ecee; > } >
#ygrp-vital ul li .ct{ >
>font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a { >
text-decoration:none;} > > #ygrp-vital a:hover{ >
text-decoration:underline;} > > #ygrp-sponsor #hd{ >
color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px
13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov
ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ >
list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov
li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor
.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ >
>font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
margin:0;} > o {font-size:0;} > .MsoNormal { > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} >
.replbq {margin:4;} > --> > > [Non-text portions of this message have
been removed] > > > > > >[Non-text portions of this message have been
removed] >
_________________________________________________________________ Now
you can see trouble�before he arrives
http://newlivehotmail.com/?ocid=TXT_TAGHM_migration_HM_viral_protection_0507
4952. Re: [Speed cubing group] Re: Rigged Scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 15:43:13 -0700 (PDT)
Scramble with white top green front. Do z2. U' R' gives you
the 2x2x2 block ----- Original Message ---- From: Pedro
<pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 14, 2007 1:55:48 PM Subject: Re: [Speed cubing group]
Re: Rigged Scramble Where is the 2x2x2? http://thearufam. brinkster.
net/cube/ wrapplet. asp paste the alg there... Pedro Brian Le
<khoale1234567@ sbcglobal. net> escreveu: I find this scramble quite
easy because for Petrus solvers, you already got the 2x2x2 block (too
easy right?). For Fridrich, this gives you a nice extended cross and
depending on what you do, all the F2L pairs are set up quite easily for
you. I scrambled with white on top and green in front. Brian -----
Original Message ---- From: d_funny007 <no_reply@yahoogroup s.com>
To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14,
2007 12:25:07 PM Subject: [Speed cubing group] Re: Rigged Scramble I
didn't notice anything funny about that, but it brings up a
question that I've been wanting to ask for ages. How are people
supposed to hold a cube for a scrmable? LL color on bottom? I've
never seen it stated explicitly anywhere, but this is what I've
always assumed. Correct me if I'm wrong. If there's no
convention there really should be. In which case, I coulnd't find
anything terribly easy with that scramble. I guess slightly good for
starting a Petrus block... -Doug --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" <khoale1234567@ ...>
wrote: > > Try this scramble everyone. > > D R' L U2 D2 F L' F
D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 U' L' > > Got it from here: http://www.youtube.
com/watch? v=a134F-RJbEY > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed] [Non-text portions of this message have been removed]
4953. Re: [Speed cubing group] Re: Rigged Scramble From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 20:01:47 -0300 (ART)
Oh, right... I said that because you said "...quite easy because
for Petrus solvers, you already got the 2x2x2 block (too easy
right?)." and as I couldn't see no 2x2x2 already ready
(haha)...: ) Pedro Brian Le <khoale1234567@...> escreveu: Scramble
with white top green front. Do z2. U' R' gives you the 2x2x2
block ----- Original Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Where
is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp paste
the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net>
escreveu: I find this scramble quite easy because for Petrus solvers,
you already got the 2x2x2 block (too easy right?). For Fridrich, this
gives you a nice extended cross and depending on what you do, all the
F2L pairs are set up quite easily for you. I scrambled with white on top
and green in front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogroup s.com> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing
group] Re: Rigged Scramble I didn't notice anything funny about
that, but it brings up a question that I've been wanting to ask for
ages. How are people supposed to hold a cube for a scrmable? LL color on
bottom? I've never seen it stated explicitly anywhere, but this is
what I've always assumed. Correct me if I'm wrong. If
there's no convention there really should be. In which case, I
coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
<khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > Got it from
here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] Flickr agora em português. Você clica, todo mundo vê.
Saiba mais. [Non-text portions of this message have been removed]
4954. Re: November 25, 2003 From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 23:01:41 -0000
He uses normal Fridrich actually. It's essentially also a layer by
layer method. Lars --- In speedsolvingrubikscube@yahoogroups.com,
stompey1 <no_reply@...> wrote: > > god, katsu is a beast getting
times like those with lbl >
4955. Re: [Speed cubing group] Re: Rigged Scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 17:56:22 -0700 (PDT)
Sorry, I was a bit dizzy when I was typing that... ----- Original
Message ---- From: Pedro <pedrosino1@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
4:01:47 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble Oh,
right... I said that because you said "...quite easy because for
Petrus solvers, you already got the 2x2x2 block (too easy right?)."
and as I couldn't see no 2x2x2 already ready (haha)...: ) Pedro
Brian Le <khoale1234567@ sbcglobal. net> escreveu: Scramble with
white top green front. Do z2. U' R' gives you the 2x2x2 block
----- Original Message ---- From: Pedro <pedrosino1@yahoo. com.br>
To: speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14,
2007 1:55:48 PM Subject: Re: [Speed cubing group] Re: Rigged Scramble
Where is the 2x2x2? http://thearufam. brinkster. net/cube/ wrapplet. asp
paste the alg there... Pedro Brian Le <khoale1234567@ sbcglobal. net>
escreveu: I find this scramble quite easy because for Petrus solvers,
you already got the 2x2x2 block (too easy right?). For Fridrich, this
gives you a nice extended cross and depending on what you do, all the
F2L pairs are set up quite easily for you. I scrambled with white on top
and green in front. Brian ----- Original Message ---- From: d_funny007
<no_reply@yahoogrou p s.com> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Tuesday, August 14, 2007 12:25:07 PM Subject: [Speed cubing
group] Re: Rigged Scramble I didn't notice anything funny about
that, but it brings up a question that I've been wanting to ask for
ages. How are people supposed to hold a cube for a scrmable? LL color on
bottom? I've never seen it stated explicitly anywhere, but this is
what I've always assumed. Correct me if I'm wrong. If
there's no convention there really should be. In which case, I
coulnd't find anything terribly easy with that scramble. I guess
slightly good for starting a Petrus block... -Doug --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
<khoale1234567@ ...> wrote: > > Try this scramble everyone. > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > Got it from
here: http://www.youtube. com/watch? v=a134F-RJbEY > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] Flickr agora em português. Você clica, todo mundo vê.
Saiba mais. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
4956. Re: [Speed cubing group] Re: Rigged Scramble From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 14 Aug 2007 20:27:48 -0700
I don't know that I've ever IN MY LIFE have seen a 4 move
2x2x3. The moves are D' L' B' D2. Anything can happen
randomly, but I'd have to agree it's a very lucky mix. I
can't see if he's actually solving that way. I don't have
Cube Explorer here, but I'll wager that there is a 17 move solution
to this one. On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > Not only a
two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > -Anthony > > > >
----- Original Message ----- > From: Brian Le > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
3:40 PM > Subject: Re: [Speed cubing group] Re: Rigged Scramble > > > I
find this scramble quite easy because for Petrus solvers, you > already
got the 2x2x2 block (too easy right?). For Fridrich, this > gives you a
nice extended cross and depending on what you do, all > the F2L pairs
are set up quite easily for you. I scrambled with > white on top and
green in front. > > Brian > > ----- Original Message ---- > From:
d_funny007 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
12:25:07 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > I
didn't notice anything funny about that, but it brings up a > >
question that I've been wanting to ask for ages. > > How are people
supposed to hold a cube for a scrmable? LL color on > > bottom?
I've never seen it stated explicitly anywhere, but this is > > what
I've always assumed. Correct me if I'm wrong. If there's
no > > convention there really should be. > > In which case, I
coulnd't find anything terribly easy with that > > scramble. I
guess slightly good for starting a Petrus block... > > -Doug > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > >
<khoale1234567@ ...> wrote: > >> > >> Try this scramble everyone. >
>> > >> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R
L' B' U' L' B' L U' F2 U' L' >
>> > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY >
>> > > <!-- > > #ygrp-mlmsg {font-size:13px;font-family:arial,
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13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov
ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ >
list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov
li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor
.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ >
font-family:Arial;font-weight:bold;color:#628c2a;font-size: >
100%;line-height:122%;} > #ygrp-sponsor .ad a{ > text-decoration:none;}
> #ygrp-sponsor .ad a:hover{ > text-decoration:underline;} >
#ygrp-sponsor .ad p{ > margin:0;} > o {font-size:0;} > .MsoNormal { >
margin:0 0 0 0;} > #ygrp-text tt{ > font-size:120%;} >
blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} > --> > > [Non-text
portions of this message have been removed] > > > > > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > >
4957. Youtube speedcubing community From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 05:49:58 -0000
Is there one? Seeing so many channels on youtube devoted to cubing, i
say someone should start one, assuming there isn't one already. It
would be neat, as it is a video hosting site, we could have weekly video
contests and tutorials for the beginners. Tell me what you guys think
about it. Corwin Shiu
4958. Re: [Speed cubing group] Non-europeans at WC07? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Aug 2007 09:38:41 +0200
It would be good to see you and your father again Bernett. Would you be
staying in Europe for the Dutch Open again like last year? I am really
curious how much further you have improved and if your father will get
that 1st cube (out of 8) right this time. ----- Original Message -----
From: JohnLouis Louis To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 13, 2007 11:40 AM Subject: Re: [Speed cubing group]
Non-europeans at WC07? I am J.Bernett orlando from Tamil Nadu(India)
coming with my dad. My dad might compete only in 333 multi bld(nowadays
he has no time to practice). I am competing in many. I have not yet met
any American cuber. I am eager to meet and learn from the greats
Mr.Frank Morris, Mr.Chris Hardwick et al. Just can't wait.
J.Bernett Orlando kirk83616 <no_reply@yahoogroups.com> wrote: My wife
(Liza) and I are also coming--so that's at least 5 cubers from
Idaho! (and for those of you outside North America, Idaho is not a very
populous state) Liza just learned how to solve the cube, but she will
not be competing, so maybe just 4 competitors from Idaho + 1
spectator... looking forward to it. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Frank Morris <ephem825@...>
wrote: > > My wife and I, along with one of our friends will be there.
Looking forward to a great trip. I am curious as well to know who is
going to make the trip. > > Frank Morris > > Gunnar Krig
<gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
4959. Re: [Speed cubing group] Re: Rigged Scramble From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 15 Aug 2007 08:23:22 +0200
I can see how white is considered the lightest color, but why is green
considered the darkest color? If you look at the colors of the
rainbow/spectrum green is in between red-orange-yellow-green-blue. This
matches my perception that blue is darker than green. Is the WCA telling
me I am colorblind? The official rules are the inverse of the rule you
gave. White (or lightest) on top, green (or darkest adjacent) on front.
----- Original Message ----- From: bladez740 To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
9:39 PM Subject: [Speed cubing group] Re: Rigged Scramble WCA rules say
lightest color (white) on top, darkest adjacent color (green) on front.
But yes, when done with the LL on top, that scramble gives a 3-move
xcross. Not too rigged. --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > I didn't notice anything
funny about that, but it brings up a > question that I've been
wanting to ask for ages. > > How are people supposed to hold a cube for
a scrmable? LL color on > bottom? I've never seen it stated
explicitly anywhere, but this is > what I've always assumed.
Correct me if I'm wrong. If there's no > convention there
really should be. > > In which case, I coulnd't find anything
terribly easy with that > scramble. I guess slightly good for starting a
Petrus block... > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le" >
<khoale1234567@> wrote: > > > > Try this scramble everyone. > > > > D
R' L U2 D2 F L' F D' L2 D U' R2 B2 R L' B'
U' L' B' L U' F2 U' L' > > > > Got it from
here: http://www.youtube.com/watch?v=a134F-RJbEY > > > [Non-text
portions of this message have been removed]
4960. Re: [Speed cubing group] Re: Non-europeans at WC07? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 14 Aug 2007 09:36:03 +0200
It would be great to have the both of you at Worlds. What would the
OH-competition be without the two of you? I have seen the 3x3x3_oh
competition between the Americans and I have seen the 3x3x3_oh
competition between the Europeans. It would be so good to see all of you
battling it out face to face. What about Brittany? ----- Original
Message ----- From: chrisdzoan To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 13, 2007
8:06 PM Subject: [Speed cubing group] Re: Non-europeans at WC07? As long
as a few things get straightened out my brother and I should be going.
Chris [Non-text portions of this message have been removed]
4961. Re: Rigged Scramble From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 07:24:50 -0000
I think it means "green, or the darkest possible color if green is
not available" --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > I can see how
white is considered the lightest color, but why is green considered the
darkest color? > If you look at the colors of the rainbow/spectrum green
is in between red-orange-yellow-green-blue. This matches my perception
that blue is darker than green. Is the > > WCA telling me I am
colorblind? > > The official rules are the inverse of the rule you gave.
White (or lightest) on top, green (or darkest adjacent) on front. > >
----- Original Message ----- > From: bladez740 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 14, 2007
9:39 PM > Subject: [Speed cubing group] Re: Rigged Scramble > > > WCA
rules say lightest color (white) on top, darkest adjacent color >
(green) on front. > > But yes, when done with the LL on top, that
scramble gives a 3-move > xcross. Not too rigged. > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I didn't notice anything funny about that, but it
brings up a > > question that I've been wanting to ask for ages. >
> > > How are people supposed to hold a cube for a scrmable? LL color on
> > bottom? I've never seen it stated explicitly anywhere, but this
is > > what I've always assumed. Correct me if I'm wrong. If
there's no > > convention there really should be. > > > > In which
case, I coulnd't find anything terribly easy with that > >
scramble. I guess slightly good for starting a Petrus block... > > > > >
> -Doug > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" > > <khoale1234567@> wrote: > > > > > > Try this
scramble everyone. > > > > > > D R' L U2 D2 F L' F D' L2
D U' R2 B2 R L' B' U' L' B' L U' F2
U' L' > > > > > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4962. Re: [Speed cubing group] Re: Non-europeans at WC07? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 09:34:30 +0200
Yes it would be great to compete all together in the same competition,
including also top Korean OH cubers. ^^ I don't remember with whom
I talked about this last Sunday but I said that only 8 competitors were
allowed to go in the 3x3 OH final at the World Championship. In fact the
number is 16, which is much much more comfortable. ^^ Gilles 2007/8/14,
Arnaud van Galen <avgalen@...>: > > It would be great to have the
both of you at Worlds. What would the > OH-competition be without the
two of you? I have seen the 3x3x3_oh > competition between the Americans
and I have seen the 3x3x3_oh competition > between the Europeans. It
would be so good to see all of you battling it out > face to face. > >
What about Brittany? > > ----- Original Message ----- > From: chrisdzoan
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 13,
2007 8:06 PM > Subject: [Speed cubing group] Re: Non-europeans at WC07?
> > > As long as a few things get straightened out my brother and I
should > be going. > > Chris > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
4963. Re: Rigged Scramble From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 07:53:00 -0000
I've seen one 4-mover (and only 3 STM) before, but yes, it's
very rare. Hard to believe almost everybody missed that, I would've
thought it stands out to anyone who does at least a little block
building (like Xcross). -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > I don't know that I've ever IN MY LIFE have seen a 4 move
2x2x3. The > moves are D' L' B' D2. > > Anything can
happen randomly, but I'd have to agree it's a very lucky >
mix. I can't see if he's actually solving that way. > > I
don't have Cube Explorer here, but I'll wager that there is a
17 > move solution to this one. > > On Aug 14, 2007, at 14:47, Anthony
Hsu wrote: > > > Not only a two-turn 2x2x2, but a four-turn 2x2x3. Me
like C-:. > > > > -Anthony > > > > > > > > ----- Original Message -----
> > From: Brian Le > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Tuesday, August 14, 2007 3:40 PM > > Subject: Re: [Speed cubing
group] Re: Rigged Scramble > > > > > > I find this scramble quite easy
because for Petrus solvers, you > > already got the 2x2x2 block (too
easy right?). For Fridrich, this > > gives you a nice extended cross and
depending on what you do, all > > the F2L pairs are set up quite easily
for you. I scrambled with > > white on top and green in front. > > > >
Brian > > > > ----- Original Message ---- > > From: d_funny007
<no_reply@yahoogroups.com> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14,
2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged Scramble >
> > > I didn't notice anything funny about that, but it brings up a
> > > > question that I've been wanting to ask for ages. > > > >
How are people supposed to hold a cube for a scrmable? LL color on > > >
> bottom? I've never seen it stated explicitly anywhere, but this
is > > > > what I've always assumed. Correct me if I'm wrong.
If there's no > > > > convention there really should be. > > > > In
which case, I coulnd't find anything terribly easy with that > > >
> scramble. I guess slightly good for starting a Petrus block... > > > >
-Doug > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Brian Le" > > > > <khoale1234567@ ...> wrote: > > > >> > >
> >> Try this scramble everyone. > > > >> > > > >> D R' L U2 D2 F
L' F D' L2 D U' R2 B2 R L' B' U' L'
B' L U' F2 U' L' > > > >> > > > >> Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > > > >> > > > > <!-- >
> > > #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, >
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#666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > >
padding-bottom:10px;} > > > > #ygrp-vital{ > >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > >
#ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > >
weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ >
> padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > >
list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > >
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> #ygrp-vital a:hover{ > > text-decoration:underline;} > > > >
#ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{
> > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > >
#ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor
#ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > >
#ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > >
#ygrp-sponsor #nc { > >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > >
#ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size: > >
100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > >
text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > >
text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > >
o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text
tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq
{margin:4;} > > --> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4964. Re: [Speed cubing group] November 25, 2003 From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 08:54:34 -0000
thanks for posting this. definitely come a long way in a few years.
It's interesting to see how our current times compare to those from
just a few years ago. Personally, my times won't be good enough to
win any competitions, but maybe they will be fast enough to have placed
well relative to these here or relative to the times from the first WC
in Hungary. --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Speedcubing has come along way
in 4 years. It is amazing to look back at > those times. > > On 8/13/07,
Tyson Mao <tyson.mao@...> wrote: > > > > Just something from the
past: > > > > 1 > > Thomas Templier > > FR > > 16.2 > > (18) 16 16 16 18
18 (12) 16 14 16 15 12 + 0.5 > > Fridrich > > > > 2 > > Katsuyuki
Konishi > > JP > > 18.18 > > 16.20 18.18 (23.18) 15.76 20.49 (14.89)
20.16 19.00 21.36 15.38 18.46 > > 16.81 > > LBL > > > > 3 > > Lars
Vandenbergh > > BEL > > 18.43 > > (15.51) 17.69 21.05 20.08 18.95 17.28
18.55 18.92 (21.70) 16.88 15.80 > > 19.05 > > Fridrich > > > > 4 > >
Macky Makisumi > > JP > > 18.5 > > 19 18 19 18 19 18 16 (15) (POP) (22)
17 18 18 + 0.5 > > Fridrich > > > > 5 > > Chris Hardwick > > USA > >
19.03 > > 18.55 20.63 17.38 20.74 17.87 (17.35) 21.32 18.46 18.04 18.45
18.84 > > (26.21) > > Fridrich > > > > 6 > > Frank Morris > > USA > >
19.69 > > 21.12 20.02 18.39 18.02 21.04 (15.8) 19.47 (22.39) 21.28 20.42
17.64 > > 19.47 > > Fridrich > > > > 7 > > Justin Eastman > > CA > >
19.93 > > 21.05 19 22.14 18.69 (17.77) 19.31 (23.1) 18.11 20.93 19.07
21.06 19.96 > > Fridrich > > > > 8 > > Dan Harris > > UK > > 22.4 > > 18
18 21 22 27 POP 24 (16) 21 25 19 24 (27) + 0.5 > > VH > > > > 9 > >
Richard Patterson > > USA > > 26.79 > > (24.19) 25.99 29.42 (POP) 28.14
27.52 25.81 25.35 (29.67) 25.05 24.88 > > 29.08 26.63 > > Fridrich > > >
> 10 > > Jake Reuth > > USA > > 27.95 > > 27.28 26.37 30.79 27.03
(31.78) 27.84 29.91 25.96 26.49 (25.82) 30.57 > > 26.32 > > Fridrich > >
> > 11 > > Kevin Kelly > > IRE > > 30.96 > > 32.26 33.05 (34.35) 31.92
30.16 30.26 30.94 (26.24) 30.14 30.28 POP > > 29.82 30.73 > > Fridrich >
> > > 12 > > Koen Heltzel > > NET > > 34.65 > > 38.03 (40.69) 32.8 32.53
31.34 33.58 (27.16) 34.55 40 32.06 > > 36.41 35.24 > > LBL > > > > 13 >
> Ian Winokur > > USA > > 37.87 > > 35.92 (46.9) 38.35 39.04 33.41 38.93
39.6 38.89 42.13 (24.99) 41.64 > > 30.81 > > Fridrich > > > > 14 > >
Tyson Mao > > USA > > 38.37 > > 35.07 (47.96) 43.87 35.76 42.31 37.6
40.16 (31.62) 35.62 > > 40.35 38.11 34.87 > > Fridrich > > > > 15 > >
Quinn Lewis > > USA > > 41.03 > > (34.54) 38.01 41.15 39.80 34.72 44.40
37.56 41.99 48.19 41.63 (51.17) > > 39.87 > > Fridrich > > > > 16 > >
Duncan Dicks > > UK > > 45.8 > > 42.00, 54.96, 54.29, 40.70, 42.43,
47.45, 37.26, 38.62, 49.66, 50.95, > > 43.17, 48.26 > > LBL > > > > 17 >
> Lou Clifton > > USA > > 53.56 > > (1:03.1) 45.41 51.09 (44.5) 51.49
58.35 58.83 59.17 52.49 50.35 57.58 > > 50.8 > > Unknown > > > > 18 > >
Joey Spadafora > > USA > > 59.38 > > 73.14 55.03 (75.85) 38.68 59.79
56.60 43.6 52.94 47.85 53.49 49.56 > > (36.83) > > Petrus > > > > > > >
> > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
4965. Cubing in Public (my high school reunion) From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 08:56:55 -0000
I recently attended my 20 year high school reunion. The organizers
learned that I could cube and wanted to incorporate it somehow since the
cube craze was something we all remember and is so "80s".
During dinner they gave out little awards for things like who had run in
the most marathons, who had been in school the longest, who traveled the
farthest to get there, etc., the last of which was who has the most
unusual hobby. It was a classic cubing in public momentthey passed my
cube around so a few people got to scramble it, someone had a timer, and
I did it in about 27 seconds--which is pretty good for me, especially
considering I don't cube too well in public and there were some of
my old buddies heckling me with stuff like "that one's orange,
no green, no blue!". No one there had seen anything like that
before, so I have to admit they were pretty blown away and applauded
rather enthusiastically when going down the row to vote for who had the
most unusual hobby, so I won a one pound chocolate bar, which represents
the most significant item I've won with this unusual hobby ;-)
Personally, I thought the lady who made chain mail (the armor, not the
spam) had the most unusual hobby, but I'll take it anyway.
4966. Google cubes From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 09:02:23 -0000
I ran into one of my old friends who I hadn't seen in many years at
my high school reunion. He works with Google, and apparently Google is
now using customized Rubik's Cubes in their marketing, I think he
said in Japan (or maybe Australia? those were 2 of the places he travels
to). So he sent me 3 of these Google cubes last week. (rather kind, I
thought). They have the Google logo on one side (with the Rubik's
Promotions center), and the other sides are the little Google icons for
things like gmail, news, Google earth, desktop, mobile, blogger, Picasa,
etc. I think they're pretty cool. I have 2 with the same pattern of
mobile, labs, earth, picasa, desktop and one cube with a pattern of
compass, calendar, blogger, news and Gmail. Anyone else seen these
Google cubes yet? --Kirk
4967. Re: [Speed cubing group] Google cubes From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 04:45:12 -0700 (PDT)
Wht don´t you take a picture (or a couple) to show us? Rafael Werneck
Cinoto (11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
----- Original Message ---- From: kirk83616
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, August 15, 2007 6:02:23 AM Subject: [Speed cubing
group] Google cubes I ran into one of my old friends who I hadn't
seen in many years at my high school reunion. He works with Google, and
apparently Google is now using customized Rubik's Cubes in their
marketing, I think he said in Japan (or maybe Australia? those were 2 of
the places he travels to). So he sent me 3 of these Google cubes last
week. (rather kind, I thought). They have the Google logo on one side
(with the Rubik's Promotions center), and the other sides are the
little Google icons for things like gmail, news, Google earth, desktop,
mobile, blogger, Picasa, etc. I think they're pretty cool. I have 2
with the same pattern of mobile, labs, earth, picasa, desktop and one
cube with a pattern of compass, calendar, blogger, news and Gmail.
Anyone else seen these Google cubes yet? --Kirk
____________________________________________________________________________________
Shape Yahoo! in your own image. Join our Network Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 [Non-text
portions of this message have been removed]
4968. [Speed cubing group] Re: Rigged Scramble From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 13:59:41 -0000
> I don't have Cube Explorer here, but I'll wager that there
is a 17 > move solution to this one. Yes, there is a 17-move solution. F
R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*) -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus
<lars@...> wrote: > > I don't know that I've ever IN MY
LIFE have seen a 4 move 2x2x3. The > moves are D' L' B'
D2. > > Anything can happen randomly, but I'd have to agree
it's a very lucky > mix. I can't see if he's actually
solving that way. > > I don't have Cube Explorer here, but
I'll wager that there is a 17 > move solution to this one. > > On
Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > Not only a two-turn
2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > -Anthony > > > > > >
> > ----- Original Message ----- > > From: Brian Le > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 14,
2007 3:40 PM > > Subject: Re: [Speed cubing group] Re: Rigged Scramble >
> > > > > I find this scramble quite easy because for Petrus solvers,
you > > already got the 2x2x2 block (too easy right?). For Fridrich,
this > > gives you a nice extended cross and depending on what you do,
all > > the F2L pairs are set up quite easily for you. I scrambled with
> > white on top and green in front. > > > > Brian > > > > -----
Original Message ---- > > From: d_funny007 <no_reply@yahoogroups.com>
> > To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August
14, 2007 12:25:07 PM > > Subject: [Speed cubing group] Re: Rigged
Scramble > > > > I didn't notice anything funny about that, but it
brings up a > > > > question that I've been wanting to ask for
ages. > > > > How are people supposed to hold a cube for a scrmable? LL
color on > > > > bottom? I've never seen it stated explicitly
anywhere, but this is > > > > what I've always assumed. Correct me
if I'm wrong. If there's no > > > > convention there really
should be. > > > > In which case, I coulnd't find anything terribly
easy with that > > > > scramble. I guess slightly good for starting a
Petrus block... > > > > -Doug > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" > > > > <khoale1234567@
...> wrote: > > > >> > > > >> Try this scramble everyone. > > > >> > > >
>> D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L'
B' U' L' B' L U' F2 U' L' > > > >> >
> > >> Got it from here: http://www.youtube. com/watch? v=a134F-RJbEY >
> > >> > > > > <!-- > > > > #ygrp-mlmsg
{font-size:13px;font-family:arial, helvetica, clean, > > sans-serif;} >
> #ygrp-mlmsg table {font-size:inherit;font:100%;} > > #ygrp-mlmsg
select, input, textarea {font:99% arial, helvetica, > > clean,
sans-serif;} > > #ygrp-mlmsg pre, code {font:115% monospace;} > >
#ygrp-mlmsg * {line-height:1.22em;} > > #ygrp-text{ > >
font-family:Georgia; > > } > > #ygrp-text p{ > > margin:0 0 1em 0;} > >
#ygrp-tpmsgs{ > > font-family:Arial; > > clear:both;} > > #ygrp-vitnav{
> > padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} > >
#ygrp-vitnav a{ > > padding:0 1px;} > > #ygrp-actbar{ > >
clear:both;margin:25px 0;white-space:nowrap;color:#666;text- > >
align:right;} > > #ygrp-actbar .left{ > >
float:left;white-space:nowrap;} > > .bld{font-weight:bold;} > >
#ygrp-grft{ > > font-family:Verdana;font-size:77%;padding:15px 0;} > >
#ygrp-ft{ > > font-family:verdana;font-size:77%;border-top:1px solid
#666; > > padding:5px 0; > > } > > #ygrp-mlmsg #logo{ > >
padding-bottom:10px;} > > > > #ygrp-vital{ > >
background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;} > >
#ygrp-vital #vithd{ > > font-size:77%;font-family:Verdana;font- > >
weight:bold;color:#333;text-transform:uppercase;} > > #ygrp-vital ul{ >
> padding:0;margin:2px 0;} > > #ygrp-vital ul li{ > >
list-style-type:none;clear:both;border:1px solid #e0ecee; > > } > >
#ygrp-vital ul li .ct{ > >
font-weight:bold;color:#ff7900;float:right;width:2em;text- > >
align:right;padding-right:.5em;} > > #ygrp-vital ul li .cat{ > >
font-weight:bold;} > > #ygrp-vital a { > > text-decoration:none;} > > >
> #ygrp-vital a:hover{ > > text-decoration:underline;} > > > >
#ygrp-sponsor #hd{ > > color:#999;font-size:77%;} > > #ygrp-sponsor #ov{
> > padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;} > >
#ygrp-sponsor #ov ul{ > > padding:0 0 0 8px;margin:0;} > > #ygrp-sponsor
#ov li{ > > list-style-type:square;padding:6px 0;font-size:77%;} > >
#ygrp-sponsor #ov li a{ > > text-decoration:none;font-size:130%;} > >
#ygrp-sponsor #nc { > >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > >
#ygrp-sponsor .ad{ > > padding:8px 0;} > > #ygrp-sponsor .ad #hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size: > >
100%;line-height:122%;} > > #ygrp-sponsor .ad a{ > >
text-decoration:none;} > > #ygrp-sponsor .ad a:hover{ > >
text-decoration:underline;} > > #ygrp-sponsor .ad p{ > > margin:0;} > >
o {font-size:0;} > > .MsoNormal { > > margin:0 0 0 0;} > > #ygrp-text
tt{ > > font-size:120%;} > > blockquote{margin:0 0 0 4px;} > > .replbq
{margin:4;} > > --> > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > >
4969. [Speed cubing group] Re: Non-europeans at WC07? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 14:44:04 -0000
I also look forward especially to the OH-event. I'm regularly
averaging about 24s now, and will improve that a few seconds before WC I
hope. /Gunnar --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > Yes
it would be great to compete all together in the same competition, >
including also top Korean OH cubers. ^^ > > I don't remember with
whom I talked about this last Sunday but I said that > only 8
competitors were allowed to go in the 3x3 OH final at the World >
Championship. > In fact the number is 16, which is much much more
comfortable. ^^ > > Gilles > > > 2007/8/14, Arnaud van Galen
<avgalen@...>: > > > > It would be great to have the both of you at
Worlds. What would the > > OH-competition be without the two of you? I
have seen the 3x3x3_oh > > competition between the Americans and I have
seen the 3x3x3_oh competition > > between the Europeans. It would be so
good to see all of you battling it out > > face to face. > > > > What
about Brittany? > > > > ----- Original Message ----- > > From:
chrisdzoan > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Monday, August 13, 2007 8:06 PM > > Subject: [Speed cubing group] Re:
Non-europeans at WC07? > > > > > > As long as a few things get
straightened out my brother and I should > > be going. > > > > Chris > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > >
[Non-text portions of this message have been removed] >
4970. Re: [Speed cubing group] Youtube speedcubing community From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 10:19:45 -0700 (PDT)
The question is (for me at least) Corwin, how do we make one? Brian
----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
10:49:58 PM Subject: [Speed cubing group] Youtube speedcubing community
Is there one? Seeing so many channels on youtube devoted to cubing, i
say someone should start one, assuming there isn't one already. It
would be neat, as it is a video hosting site, we could have weekly video
contests and tutorials for the beginners. Tell me what you guys think
about it. Corwin Shiu [Non-text portions of this message have been
removed]
4971. Re: Youtube speedcubing community From: "Lucas Garron" <lg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 17:27:57 -0000
http://www.youtube.com/group/rubik -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Is there one? Seeing so many channels on
youtube devoted to cubing, i > say someone should start one, assuming
there isn't one already. It > would be neat, as it is a video
hosting site, we could have weekly > video contests and tutorials for
the beginners. Tell me what you guys > think about it. > > > Corwin Shiu
>
4972. Re: [Speed cubing group] Non-europeans at WC07? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 15 Aug 2007 16:56:08 +0100 (BST)
Yes Mr.Arnaud, I have improved but my dad, I do not think, has improved.
Japan Open 2007 results might be the indication for you about my present
performance. I wish to be part of Dutch Open 2007 also. But you know, it
will be very very costly. I think many cubers might compete this year in
Dutch Open 2007. I hope many of your cousins, relatives and trainees
would have improved a lot too. Very eager to meet you all again.
J.Bernett Orlando Arnaud van Galen <avgalen@...> wrote: It would be
good to see you and your father again Bernett. Would you be staying in
Europe for the Dutch Open again like last year? I am really curious how
much further you have improved and if your father will get that 1st cube
(out of 8) right this time. ----- Original Message ----- From: JohnLouis
Louis To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August
13, 2007 11:40 AM Subject: Re: [Speed cubing group] Non-europeans at
WC07? I am J.Bernett orlando from Tamil Nadu(India) coming with my dad.
My dad might compete only in 333 multi bld(nowadays he has no time to
practice). I am competing in many. I have not yet met any American
cuber. I am eager to meet and learn from the greats Mr.Frank Morris,
Mr.Chris Hardwick et al. Just can't wait. J.Bernett Orlando
kirk83616 <no_reply@yahoogroups.com> wrote: My wife (Liza) and I are
also coming--so that's at least 5 cubers from Idaho! (and for those
of you outside North America, Idaho is not a very populous state) Liza
just learned how to solve the cube, but she will not be competing, so
maybe just 4 competitors from Idaho + 1 spectator... looking forward to
it. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Frank Morris
<ephem825@...> wrote: > > My wife and I, along with one of our
friends will be there. Looking forward to a great trip. I am curious as
well to know who is going to make the trip. > > Frank Morris > > Gunnar
Krig <gunkr520@...> wrote: Hi! > > I'm just curious about which
non-europeans that are coming to the WC > in Hungary? I don't think
I haven't met more then one non-european > cuber in real life so
I'm really looking forward to the trip. > > /Gunnar Krig > > > > >
> > --------------------------------- > Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. > > [Non-text portions of this message have been removed] >
--------------------------------- 5, 50, 500, 5000 - Store unlimited
mails in your inbox. Click here. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
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4973. Re: [Speed cubing group] Youtube speedcubing community From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 16 Aug 2007 00:06:34 +0200
http://www.speedsolving.com/forumdisplay.php?f=20 (NEW)comes close to
what you want
http://www.strangepuzzle.com/videos.php?firstName=&lastName=&puzzleType=any&range=%3C&solveTime=
(CLASSIC) is another good one to look at. ----- Original Message -----
From: Corwin Shiu To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, August 15, 2007 7:49 AM Subject: [Speed cubing group] Youtube
speedcubing community Is there one? Seeing so many channels on youtube
devoted to cubing, i say someone should start one, assuming there
isn't one already. It would be neat, as it is a video hosting site,
we could have weekly video contests and tutorials for the beginners.
Tell me what you guys think about it. Corwin Shiu [Non-text portions of
this message have been removed]
4974. Re: Cube Explorer 4.15 released From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 00:32:15 -0000
So if I wanted CubeExplorer to make an algorithm for the cross, how do I
do it? I can't read the .chm file, so I can't see the help
file. :P --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > In the new version I removed a few lines of
code which I suspect to > be responsible for the closing problem under
Windows Vista. Please > let me know of there is any difference now. > >
The deletion of two lines would of course not justify to jump from >
version 4.11 to version 4.15. > What took more time was the
implementation of a filter for incomplete > cube solutions. You may
define for example, that B-face moves are not > allowed. > You have also
the choice to prefix some whole cube rotation. I do not > like the
X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > program. >
> > http://kociemba.org/cube.htm >
4975. OH records From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 11:04:49 -0000
Lee Jae-Yong Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71
18.77 (10.66) 20.33 20.96 (23.60) 20.72 wow..i can't believe. In
KCRC BUSAN i'll break the world record. Results of KCRC BUSAN : Lee
Jae-Yong 26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF
26.19 26.03 19.47 Where is the broken world record ???
4976. Re: [Speed cubing group] OH records From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 10:20:16 -0300 (ART)
Maybe he just got nervous : ) but, more important, where is the video of
the new WR??? Pedro Edouard <e_chambon@...> escreveu: Lee Jae-Yong
Quote on speedcubing : 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66)
20.33 20.96 (23.60) 20.72 wow..i can't believe. In KCRC BUSAN
i'll break the world record. Results of KCRC BUSAN : Lee Jae-Yong
26.30 Korea 30.71 27.86 25.34 25.69 21.77 26.97 Korea 28.69 DNF 26.19
26.03 19.47 Where is the broken world record ??? Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
4977. Article on the Cube From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 13:25:25 -0000
A coworker knows of my interest in the Rubik's Cube and pointed out
this article, titled "The Numbers Behind Rubik's Cube" -
just thought I'd share... http://tinyurl.com/2n5pbk The full
(original) URL is:
http://blogs.wsj.com/numbersguy/the-numbers-behind-rubiks-cube-169/ It
references the work by Dan Kunkel, earlier this year, proving the upper
bound of 26 moves required to solve any cube state. Enjoy! - Grant
4978. Re: [Speed cubing group] OH records From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 13:31:01 -0000
A such quote, is a lack of respect for the WR holder I think. But with
such results in competition, it makes laugh a lot !!! I think there is
no video of the WR... But I am not sure. Edouard --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Maybe he just got nervous : ) > > but, more important, where is the
video of the new WR??? > > Pedro > > Edouard <e_chambon@...>
escreveu: Lee Jae-Yong > > Quote on speedcubing : > 19.39 16.53 20.68
18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 (23.60) > 20.72 > wow..i
can't believe. In KCRC BUSAN i'll break the world record. > >
Results of KCRC BUSAN : > > Lee Jae-Yong > > 26.30 Korea 30.71 27.86
25.34 25.69 21.77 > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > Where
is the broken world record ??? > > > > > > Flickr agora em português.
Você clica, todo mundo vê. Saiba mais. > > [Non-text portions of this
message have been removed] >
4979. Re: [Speed cubing group] OH records From: Terje Kristensen <terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 15:36:29 +0200
I don't feel that Lee Jae-Yong shows a lack of respect for the
record holder with his comment. It's good to have strong belief in
your abilities, and with his good results he must have been quite
confident. But as we knows records are easier to set in practice than in
competition :) Terje On Thu, 2007-08-16 at 13:31 +0000, Edouard wrote: >
A such quote, is a lack of respect for the WR holder I think. > But with
such results in competition, it makes laugh a lot !!! > > I think there
is no video of the WR... But I am not sure. > > Edouard > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> >
wrote: > > > > Maybe he just got nervous : ) > > > > but, more
important, where is the video of the new WR??? > > > > Pedro > > > >
Edouard <e_chambon@...> escreveu: > Lee Jae-Yong > > > > Quote on
speedcubing : > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77 (10.66)
20.33 20.96 > (23.60) > > 20.72 > > wow..i can't believe. In KCRC
BUSAN i'll break the world record. > > > > Results of KCRC BUSAN :
> > > > Lee Jae-Yong > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77 >
> > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > Where is the
broken world record ??? > > > > > > > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > > > >
4980. Re: [Speed cubing group] OH records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 16:11:53 +0200
Do I show disrespect to the WR holder by saying that it was a PLL skip ?
Gilles 2007/8/16, Terje Kristensen <terje.kristensen@...>: > > I
don't feel that Lee Jae-Yong shows a lack of respect for the record
> holder with his comment. > > It's good to have strong belief in
your abilities, and with his good > results he must have been quite
confident. > > But as we knows records are easier to set in practice
than in > competition :) > > Terje > > On Thu, 2007-08-16 at 13:31
+0000, Edouard wrote: > > A such quote, is a lack of respect for the WR
holder I think. > > But with such results in competition, it makes laugh
a lot !!! > > > > I think there is no video of the WR... But I am not
sure. > > > > Edouard > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> > >
wrote: > > > > > > Maybe he just got nervous : ) > > > > > > but, more
important, where is the video of the new WR??? > > > > > > Pedro > > > >
> > Edouard <e_chambon@...> escreveu: > > Lee Jae-Yong > > > > > >
Quote on speedcubing : > > > 19.39 16.53 20.68 18.43 17.64 15.71 18.77
(10.66) 20.33 20.96 > > (23.60) > > > 20.72 > > > wow..i can't
believe. In KCRC BUSAN i'll break the world record. > > > > > >
Results of KCRC BUSAN : > > > > > > Lee Jae-Yong > > > > > > 26.30 Korea
30.71 27.86 25.34 25.69 21.77 > > > > > > 26.97 Korea 28.69 DNF 26.19
26.03 19.47 > > > > > > Where is the broken world record ??? > > > > > >
> > > > > > > > > > > > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > [Non-text portions of this message have been removed]
4981. Re: [Speed cubing group] OH records From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 14:19:43 -0000
Of course not. Because you're telling the truth. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to
the WR holder by saying that it was a PLL skip ? > > Gilles > >
2007/8/16, Terje Kristensen <terje.kristensen@...>: > > > > I
don't feel that Lee Jae-Yong shows a lack of respect for the record
> > holder with his comment. > > > > It's good to have strong
belief in your abilities, and with his good > > results he must have
been quite confident. > > > > But as we knows records are easier to set
in practice than in > > competition :) > > > > Terje > > > > On Thu,
2007-08-16 at 13:31 +0000, Edouard wrote: > > > A such quote, is a lack
of respect for the WR holder I think. > > > But with such results in
competition, it makes laugh a lot !!! > > > > > > I think there is no
video of the WR... But I am not sure. > > > > > > Edouard > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> >
> > wrote: > > > > > > > > Maybe he just got nervous : ) > > > > > > > >
but, more important, where is the video of the new WR??? > > > > > > > >
Pedro > > > > > > > > Edouard <e_chambon@> escreveu: > > > Lee
Jae-Yong > > > > > > > > Quote on speedcubing : > > > > 19.39 16.53
20.68 18.43 17.64 15.71 18.77 (10.66) 20.33 20.96 > > > (23.60) > > > >
20.72 > > > > wow..i can't believe. In KCRC BUSAN i'll break
the world record. > > > > > > > > Results of KCRC BUSAN : > > > > > > >
> Lee Jae-Yong > > > > > > > > 26.30 Korea 30.71 27.86 25.34 25.69 21.77
> > > > > > > > 26.97 Korea 28.69 DNF 26.19 26.03 19.47 > > > > > > > >
Where is the broken world record ??? > > > > > > > > > > > > > > > > > >
> > > > > > Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] >
4982. PA Competition From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 15:24:12 -0000
Hi all, I read through Bob's nice competition how-to at
cubewhiz.com, and am interested in hosting a competition. I figure
it'll either be sometime during January/February, but I'd like
to know how many people are interested before I actively undertake this.
The only reason why I think I'll get it going in January/February
is because I'll probably need the time until then finding an
appropriate venue and ensuring that a WCA delegate can come. ;) I live
about an hour north of Philadelphia and about 15 minutes west of
Phillipsburg, NJ, and the venue will most likely be around here
(possibly in Philly if I absolutely cannot get one here in the Lehigh
Valley). Let me know if you're interested! I only have a handful of
locals who would probably attend. XP Jon Choi
4983. Re: [Speed cubing group] OH records From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 15:25:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Do I show disrespect to
the WR holder by saying that it was a PLL skip ? Still fantastic, but
interesting to know. Do we know what OLL it was too? Even better, a
video? > Gilles Yes?
4984. Re: PA Competition From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 16:09:54 -0000
Yea there's a pretty good chance of me going but i neeed to know
the date and the venue. John --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Hi all, > > I read through
Bob's nice competition how-to at cubewhiz.com, and am > interested
in hosting a competition. I figure it'll either be sometime >
during January/February, but I'd like to know how many people are >
interested before I actively undertake this. The only reason why I >
think I'll get it going in January/February is because I'll
probably > need the time until then finding an appropriate venue and
ensuring > that a WCA delegate can come. ;) > > I live about an hour
north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ,
and the venue will most likely be around here > (possibly in Philly if I
absolutely cannot get one here in the Lehigh > Valley). > > Let me know
if you're interested! I only have a handful of locals who > would
probably attend. XP > > Jon Choi >
4985. Fastest possible times From: "deathrisingup" <deathrisingup@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 16:23:53 -0000
Hi I'm new to the group and just sort of a casual cuber (best 3x3x3
around a minute and a half) but I was wondering if anyone has studied or
knows if there is an absolute lower limit to how fast it is actually
possible to solve any given scramble? It seems that with all the
math/group theory/etc on all the various scrambles and algorithms that
are known that there should be some mathematical and physical limit
beyond which it would be impossible to solve it any faster even taking
into consideration the expertise of the person and the lube/speed
abilities of any given cube. I see these records and videos of people
doing it in like 7 seconds and I just don't see how anyone could
get much faster than this even with lucky solves...but as I said I am
just a beginner. Sorry for the long question. Just wondering. Any hints
or advice appreciated. Thanks deathrisingup
4986. Re: [Speed cubing group] OH records From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 16:32:44 -0000
Hahaha, I just found that last row very funny!! :-D /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@> wrote: > > > > Do I show disrespect to
the WR holder by saying that it was a PLL skip ? > > Still fantastic,
but interesting to know. Do we know what OLL it was > too? Even better,
a video? > > > Gilles > > Yes? >
4987. Re: Fastest possible times From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 17:01:26 -0000
I'm no math genious, but im pretty sure no one can get 0 seconds or
below.. :D As far as being serious, i dont think anyone can figure out
the exact lowest, as there is no exact speed (turns/sec) that is the
fastest possible accomplishable speed. we know that every solution can
be solved in 26-27 moves max, and assuming someone will eventually get 9
turns/sec, i would say 3 seconds is a fairly good guess. NOTE that this
is assuming that they already know the optimal solution for that
specific scramble. And with a lucky solve (under 27 moves), who knows
how low someone can go... hoping that made sense, but it was based on
assumptions --- In speedsolvingrubikscube@yahoogroups.com,
"deathrisingup" <deathrisingup@...> wrote: > > Hi I'm
new to the group and just sort of a casual cuber (best 3x3x3 > around a
minute and a half) but I was wondering if anyone has studied > or knows
if there is an absolute lower limit to how fast it is actually >
possible to solve any given scramble? It seems that with all the >
math/group theory/etc on all the various scrambles and algorithms that >
are known that there should be some mathematical and physical limit >
beyond which it would be impossible to solve it any faster even taking >
into consideration the expertise of the person and the lube/speed >
abilities of any given cube. I see these records and videos of people >
doing it in like 7 seconds and I just don't see how anyone could
get > much faster than this even with lucky solves...but as I said I am
just > a beginner. > > Sorry for the long question. Just wondering. Any
hints or advice > appreciated. > > Thanks > > deathrisingup >
4988. Re: Fastest possible times From: "deathrisingup" <deathrisingup@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 17:22:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: >Cool. That seems like a pretty reasonable way
of getting a rough calculation. I can't imagine watching someone do
the whole thing in 3 seconds but who knows. That would sure be something
to see. I get my first DIY kit tomorrow and so I'll see if I can
eventually break the 60 second barrier which, by comparison, is an
eternity :D Thanks for the input. deathrisingup > I'm no math
genious, but im pretty sure no one can get 0 seconds or > below.. :D > >
As far as being serious, i dont think anyone can figure out the exact >
lowest, as there is no exact speed (turns/sec) that is the fastest >
possible accomplishable speed. we know that every solution can be >
solved in 26-27 moves max, and assuming someone will eventually get 9 >
turns/sec, i would say 3 seconds is a fairly good guess. NOTE that >
this is assuming that they already know the optimal solution for that >
specific scramble. And with a lucky solve (under 27 moves), who > knows
how low someone can go... > > hoping that made sense, but it was based
on assumptions > > > --- In speedsolvingrubikscube@yahoogroups.com,
"deathrisingup" > <deathrisingup@> wrote: > > > > Hi
I'm new to the group and just sort of a casual cuber (best 3x3x3 >
> around a minute and a half) but I was wondering if anyone has >
studied > > or knows if there is an absolute lower limit to how fast it
is > actually > > possible to solve any given scramble? It seems that
with all the > > math/group theory/etc on all the various scrambles and
algorithms > that > > are known that there should be some mathematical
and physical limit > > beyond which it would be impossible to solve it
any faster even > taking > > into consideration the expertise of the
person and the lube/speed > > abilities of any given cube. I see these
records and videos of > people > > doing it in like 7 seconds and I just
don't see how anyone could > get > > much faster than this even
with lucky solves...but as I said I am > just > > a beginner. > > > >
Sorry for the long question. Just wondering. Any hints or advice > >
appreciated. > > > > Thanks > > > > deathrisingup > > >
4989. BBC is looking for a cuber in the London area, tonight! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 18:35:37 -0000
Hello, I doubt this is going to work.. anyways, here goes; I just got an
e-mail through my website from the BBC. They are looking for a cuber...
This very evening. They can pay for a car to pick you up and bring you
home, and they'll also give a small 'reward'-fee. I
couldn't really think of anyone... Did Jasmine Lee move back to
Australia yet? Anyway, send an e-mail to georgia.peters at bbc.co.uk
quickly if you are interested. I can also give you a phone number, if
you like. - Joël.
4990. Re: [Speed cubing group] OH records From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 20:35:51 +0200
Let's organize a "Gilles closed competition". :D Gilles
(no, do not say yes, please :p) 2007/8/16, Gunnar Krig
<gunkr520@...>: > > Hahaha, I just found that last row very funny!!
:-D > > /Gunnar > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles Roux" > <grrroux@...> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@> wrote: > > > > > > Do I show disrespect
to the WR holder by saying that it was a PLL > skip ? > > > > Still
fantastic, but interesting to know. Do we know what OLL it was > > too?
Even better, a video? > > > > > Gilles > > > > Yes? > > > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed]
4991. Re: PA Competition From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 18:44:31 -0000
I'll probably be able to go, depending on the date. --- In
speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > Yea there's a pretty good chance of me
going but i neeed to know the > date and the venue. > > John > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > Hi all, > > > > I read through
Bob's nice competition how-to at cubewhiz.com, and am > >
interested in hosting a competition. I figure it'll either be >
sometime > > during January/February, but I'd like to know how many
people are > > interested before I actively undertake this. The only
reason why I > > think I'll get it going in January/February is
because I'll probably > > need the time until then finding an
appropriate venue and ensuring > > that a WCA delegate can come. ;) > >
> > I live about an hour north of Philadelphia and about 15 minutes west
> > of Phillipsburg, NJ, and the venue will most likely be around here >
> (possibly in Philly if I absolutely cannot get one here in the >
Lehigh > > Valley). > > > > Let me know if you're interested! I
only have a handful of locals > who > > would probably attend. XP > > >
> Jon Choi > > >
4992. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight! From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 20:51:51 +0200
That's what happens when your website address ends with .co.uk...
;-) 2007/8/16, Joël van Noort <joel_vn@...>: > > Hello, > > I doubt
this is going to work.. anyways, here goes; > > I just got an e-mail
through my website from the BBC. They are looking > for a cuber... This
very evening. They can pay for a car to pick you > up and bring you
home, and they'll also give a small 'reward'-fee. > > I
couldn't really think of anyone... Did Jasmine Lee move back to >
Australia yet? > > Anyway, send an e-mail to georgia.peters at bbc.co.uk
quickly if you > are interested. I can also give you a phone number, if
you like. > > - Joël. > > > > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
4993. Re: [Speed cubing group] Google cubes From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 21:18:35 -0000
Ok. I created a new Photo album here called Google Cubes and uploaded 3
pictures. If I make it to CalTech, I'll bring these with me if
anyone wants to see them. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote:
> > Wht don´t you take a picture (or a couple) to show us? > > Rafael
Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... >
matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de
imprimir essa mensagem, pense em seu compromisso com o meio ambiente e
com o corte de custos! > > > > ----- Original Message ---- > From:
kirk83616 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, August 15,
2007 6:02:23 AM > Subject: [Speed cubing group] Google cubes > > I ran
into one of my old friends who I hadn't seen in many years at my >
high school reunion. He works with Google, and apparently Google is >
now using customized Rubik's Cubes in their marketing, I think he
said > in Japan (or maybe Australia? those were 2 of the places he
travels > to). So he sent me 3 of these Google cubes last week. (rather
kind, > I thought). > > They have the Google logo on one side (with the
Rubik's Promotions > center), and the other sides are the little
Google icons for things > like gmail, news, Google earth, desktop,
mobile, blogger, Picasa, > etc. I think they're pretty cool. I have
2 with the same pattern of > mobile, labs, earth, picasa, desktop and
one cube with a pattern of > compass, calendar, blogger, news and Gmail.
Anyone else seen these > Google cubes yet? > > --Kirk > > > > > >
_____________________________________________________________________
_______________ > Shape Yahoo! in your own image. Join our Network
Research Panel today!
http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > >
[Non-text portions of this message have been removed] >
4994. Re: [Speed cubing group] Google cubes From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 14:30:48 -0700 (PDT)
Those are cool. Are they for sell? ----- Original Message ---- From:
kirk83616 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 16, 2007
2:18:35 PM Subject: Re: [Speed cubing group] Google cubes Ok. I created
a new Photo album here called Google Cubes and uploaded 3 pictures. If I
make it to CalTech, I'll bring these with me if anyone wants to see
them. --Kirk --- In speedsolvingrubiksc ube@yahoogroups. com, Cinoto
<rwcinoto@.. .> wrote: > > Wht don´t you take a picture (or a couple)
to show us? > > Rafael Werneck Cinoto > (11) 8463-6707 > Skype: rwcinoto
> rwcinoto@... > matduvidas@. .. > http://www.rwcinoto .hpg.com. br/ > >
PS: Antes de imprimir essa mensagem, pense em seu compromisso com o meio
ambiente e com o corte de custos! > > > > ----- Original Message ---- >
From: kirk83616 <no_reply@yahoogroup s.com> > To: speedsolvingrubiksc
ube@yahoogroups. com > Sent: Wednesday, August 15, 2007 6:02:23 AM >
Subject: [Speed cubing group] Google cubes > > I ran into one of my old
friends who I hadn't seen in many years at my > high school
reunion. He works with Google, and apparently Google is > now using
customized Rubik's Cubes in their marketing, I think he said > in
Japan (or maybe Australia? those were 2 of the places he travels > to).
So he sent me 3 of these Google cubes last week. (rather kind, > I
thought). > > They have the Google logo on one side (with the
Rubik's Promotions > center), and the other sides are the little
Google icons for things > like gmail, news, Google earth, desktop,
mobile, blogger, Picasa, > etc. I think they're pretty cool. I have
2 with the same pattern of > mobile, labs, earth, picasa, desktop and
one cube with a pattern of > compass, calendar, blogger, news and Gmail.
Anyone else seen these > Google cubes yet? > > --Kirk > > > > > >
____________ _________ _________ _________ _________ _________ _
____________ ___ > Shape Yahoo! in your own image. Join our Network
Research Panel today! http://surveylink. yahoo.com/ gmrs/yahoo_
panel_invite. asp?a=7 > > > > [Non-text portions of this message have
been removed] > [Non-text portions of this message have been removed]
4995. Re: [Speed cubing group] OH records From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 22:00:11 -0000
Yes good idea, one for you and one for the rest of us xD Erik --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Let's organize a
"Gilles closed competition". :D > > Gilles > > (no, do not say
yes, please :p) > > 2007/8/16, Gunnar Krig <gunkr520@...>: > > > >
Hahaha, I just found that last row very funny!! :-D > > > > /Gunnar > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
Roux" > > <grrroux@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > Do I show
disrespect to the WR holder by saying that it was a PLL > > skip ? > > >
> > > Still fantastic, but interesting to know. Do we know what OLL it
was > > > too? Even better, a video? > > > > > > > Gilles > > > > > >
Yes? > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > [Non-text portions of this message have been removed] >
4996. Re: Google cubes From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 22:32:49 -0000
How well do they turn? Speedcubing material? =) Corwin --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > I ran into one of my old friends who I hadn't seen in
many years at my > high school reunion. He works with Google, and
apparently Google is > now using customized Rubik's Cubes in their
marketing, I think he said > in Japan (or maybe Australia? those were 2
of the places he travels > to). So he sent me 3 of these Google cubes
last week. (rather kind, > I thought). > > They have the Google logo on
one side (with the Rubik's Promotions > center), and the other
sides are the little Google icons for things > like gmail, news, Google
earth, desktop, mobile, blogger, Picasa, > etc. I think they're
pretty cool. I have 2 with the same pattern of > mobile, labs, earth,
picasa, desktop and one cube with a pattern of > compass, calendar,
blogger, news and Gmail. Anyone else seen these > Google cubes yet? > >
--Kirk >
4997. [Speed cubing group] Re: Rigged Scramble From: "Lucas Garron" <lg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 01:08:51 -0000
Hmm, I tried to post that, but my email's being fickle... Anyhow,
on this subject, CCT just gave me this (I was doing an OH average and
messed up on PLL, though...): B2 F' R' F R2 D2 U' B2 D2
U2 L' R' F' L B' R' B2 F2 U' R2 D' R2
D' B F2 --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > > I don't have Cube
Explorer here, but I'll wager that there is a 17 > > move solution
to this one. > > Yes, there is a 17-move solution. > > F R L2 D F'
L D R' U' L2 B' L F2 U F R B2 (17f*) > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@> > wrote:
> > > > I don't know that I've ever IN MY LIFE have seen a 4
move 2x2x3. The > > moves are D' L' B' D2. > > > >
Anything can happen randomly, but I'd have to agree it's a
very lucky > > mix. I can't see if he's actually solving that
way. > > > > I don't have Cube Explorer here, but I'll wager
that there is a 17 > > move solution to this one. > > > > On Aug 14,
2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a two-turn 2x2x2,
but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony > > > > > > > >
> > > > ----- Original Message ----- > > > From: Brian Le > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14,
2007 3:40 PM > > > Subject: Re: [Speed cubing group] Re: Rigged Scramble
> > > > > > > > > I find this scramble quite easy because for Petrus
solvers, you > > > already got the 2x2x2 block (too easy right?). For
Fridrich, this > > > gives you a nice extended cross and depending on
what you do, all > > > the F2L pairs are set up quite easily for you. I
scrambled with > > > white on top and green in front. > > > > > > Brian
> > > > > > ----- Original Message ---- > > > From: d_funny007
<no_reply@yahoogroups.com> > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Tuesday, August 14,
2007 12:25:07 PM > > > Subject: [Speed cubing group] Re: Rigged Scramble
> > > > > > I didn't notice anything funny about that, but it
brings up a > > > > > > question that I've been wanting to ask for
ages. > > > > > > How are people supposed to hold a cube for a scrmable?
LL color on > > > > > > bottom? I've never seen it stated
explicitly anywhere, but this is > > > > > > what I've always
assumed. Correct me if I'm wrong. If there's no > > > > > >
convention there really should be. > > > > > > In which case, I
coulnd't find anything terribly easy with that > > > > > >
scramble. I guess slightly good for starting a Petrus block... > > > > >
> -Doug > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Brian Le" > > > > > > <khoale1234567@ ...> wrote: > > > >
> >> > > > > > >> Try this scramble everyone. > > > > > >> > > > > > >>
D R' L U2 D2 F L' F D' L2 D U' R2 B2 R L'
B' U' L' B' L U' F2 U' L' > > > > >
>> > > > > > >> Got it from here: http://www.youtube. com/watch?
v=a134F-RJbEY > > >
4998. Re: [Speed cubing group] Re: Rigged Scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 16 Aug 2007 18:15:23 -0700 (PDT)
wow, another one! ----- Original Message ---- From: Lucas Garron
<lg@...> To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
August 16, 2007 6:08:51 PM Subject: [Speed cubing group] Re: Rigged
Scramble Hmm, I tried to post that, but my email's being fickle...
Anyhow, on this subject, CCT just gave me this (I was doing an OH
average and messed up on PLL, though...): B2 F' R' F R2 D2
U' B2 D2 U2 L' R' F' L B' R' B2 F2 U'
R2 D' R2 D' B F2 --- In speedsolvingrubiksc ube@yahoogroups.
com, "Bruce Norskog" <brnorsk@... > wrote: > > > I
don't have Cube Explorer here, but I'll wager that there is a
17 > > move solution to this one. > > Yes, there is a 17-move solution.
> > F R L2 D F' L D R' U' L2 B' L F2 U F R B2 (17f*)
> > - Bruce > --- In speedsolvingrubiksc ube@yahoogroups. com, Lars
Petrus <lars@> > wrote: > > > > I don't know that I've ever
IN MY LIFE have seen a 4 move 2x2x3. The > > moves are D' L'
B' D2. > > > > Anything can happen randomly, but I'd have to
agree it's a very lucky > > mix. I can't see if he's
actually solving that way. > > > > I don't have Cube Explorer here,
but I'll wager that there is a 17 > > move solution to this one. >
> > > On Aug 14, 2007, at 14:47, Anthony Hsu wrote: > > > > > Not only a
two-turn 2x2x2, but a four-turn 2x2x3. Me like C-:. > > > > > > -Anthony
> > > > > > > > > > > > ----- Original Message ----- > > > From: Brian
Le > > > To: speedsolvingrubiksc ube@yahoogroups. com > > > Sent:
Tuesday, August 14, 2007 3:40 PM > > > Subject: Re: [Speed cubing group]
Re: Rigged Scramble > > > > > > > > > I find this scramble quite easy
because for Petrus solvers, you > > > already got the 2x2x2 block (too
easy right?). For Fridrich, this > > > gives you a nice extended cross
and depending on what you do, all > > > the F2L pairs are set up quite
easily for you. I scrambled with > > > white on top and green in front.
> > > > > > Brian > > > > > > ----- Original Message ---- > > > From:
d_funny007 <no_reply@yahoogroup s.com> > > > To: speedsolvingrubiksc
ube@yahoogroups. com > > > Sent: Tuesday, August 14, 2007 12:25:07 PM >
> > Subject: [Speed cubing group] Re: Rigged Scramble > > > > > > I
didn't notice anything funny about that, but it brings up a > > > >
> > question that I've been wanting to ask for ages. > > > > > >
How are people supposed to hold a cube for a scrmable? LL color on > > >
> > > bottom? I've never seen it stated explicitly anywhere, but
this is > > > > > > what I've always assumed. Correct me if
I'm wrong. If there's no > > > > > > convention there really
should be. > > > > > > In which case, I coulnd't find anything
terribly easy with that > > > > > > scramble. I guess slightly good for
starting a Petrus block... > > > > > > -Doug > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > > > > >
> <khoale1234567@ ...> wrote: > > > > > >> > > > > > >> Try this
scramble everyone. > > > > > >> > > > > > >> D R' L U2 D2 F L'
F D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 U' L' > > > > > >> > > > > > >> Got it from here:
http://www.youtube. com/watch? v=a134F-RJbEY > > > [Non-text portions of
this message have been removed]
Yes, this is correct. On 8/15/07, bladez740 <blade740@...> wrote: > >
I think it means "green, or the darkest possible color if green is
not > available" > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > > <avgalen@...> wrote: > > > > I can
see how white is considered the lightest color, but why is > green
considered the darkest color? > > If you look at the colors of the
rainbow/spectrum green is in > between red-orange-yellow-green-blue.
This matches my perception that > blue is darker than green. Is the > >
> > WCA telling me I am colorblind? > > > > The official rules are the
inverse of the rule you gave. White (or > lightest) on top, green (or
darkest adjacent) on front. > > > > ----- Original Message ----- > >
From: bladez740 > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Tuesday, August 14, 2007 9:39 PM > > Subject: [Speed cubing
group] Re: Rigged Scramble > > > > > > WCA rules say lightest color
(white) on top, darkest adjacent color > > (green) on front. > > > > But
yes, when done with the LL on top, that scramble gives a 3-move > >
xcross. Not too rigged. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> d_funny007 > > <no_reply@> wrote: > > > > > > I didn't notice
anything funny about that, but it brings up a > > > question that
I've been wanting to ask for ages. > > > > > > How are people
supposed to hold a cube for a scrmable? LL color on > > > bottom?
I've never seen it stated explicitly anywhere, but this is > > >
what I've always assumed. Correct me if I'm wrong. If
there's no > > > convention there really should be. > > > > > > In
which case, I coulnd't find anything terribly easy with that > > >
scramble. I guess slightly good for starting a Petrus block... > > > > >
> > > > -Doug > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Brian Le" > > > <khoale1234567@> wrote: > > > > > > > >
Try this scramble everyone. > > > > > > > > D R' L U2 D2 F L'
F D' L2 D U' R2 B2 R L' B' U' L' B' L
U' F2 > U' L' > > > > > > > > Got it from here:
http://www.youtube.com/watch?v=a134F-RJbEY > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
5000. Re: [Speed cubing group] Google cubes From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 01:44:43 -0000
thanks. these are all already spoken for, but if I can get some more,
I'll let you know. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Those are cool. Are they for sell? > > > ----- Original
Message ---- > From: kirk83616 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 16, 2007
2:18:35 PM > Subject: Re: [Speed cubing group] Google cubes > > Ok. I
created a new Photo album here called Google Cubes and > uploaded 3
pictures. > > If I make it to CalTech, I'll bring these with me if
anyone wants to > see them. > > --Kirk > > --- In speedsolvingrubiksc
ube@yahoogroups. com, Cinoto <rwcinoto@ .> > wrote: > > > > Wht don´t
you take a picture (or a couple) to show us? > > > > Rafael Werneck
Cinoto > > (11) 8463-6707 > > Skype: rwcinoto > > rwcinoto@ > >
matduvidas@ .. > > http://www.rwcinoto .hpg.com. br/ > > > > PS: Antes
de imprimir essa mensagem, pense em seu compromisso com > o meio
ambiente e com o corte de custos! > > > > > > > > ----- Original Message
---- > > From: kirk83616 <no_reply@yahoogroup s.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com > > Sent: Wednesday, August 15,
2007 6:02:23 AM > > Subject: [Speed cubing group] Google cubes > > > > I
ran into one of my old friends who I hadn't seen in many years > at
my > > high school reunion. He works with Google, and apparently Google
> is > > now using customized Rubik's Cubes in their marketing, I
think he > said > > in Japan (or maybe Australia? those were 2 of the
places he > travels > > to). So he sent me 3 of these Google cubes last
week. (rather > kind, > > I thought). > > > > They have the Google logo
on one side (with the Rubik's Promotions > > center), and the other
sides are the little Google icons for > things > > like gmail, news,
Google earth, desktop, mobile, blogger, Picasa, > > etc. I think
they're pretty cool. I have 2 with the same pattern > of > >
mobile, labs, earth, picasa, desktop and one cube with a pattern > of >
> compass, calendar, blogger, news and Gmail. Anyone else seen these > >
Google cubes yet? > > > > --Kirk > > > > > > > > > > > > > ____________
_________ _________ _________ _________ _________ _ > ____________ ___ >
> Shape Yahoo! in your own image. Join our Network Research Panel >
today! http://surveylink. yahoo.com/ gmrs/yahoo_ panel_invite. asp? a=7
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > [Non-text portions of this message have been removed] >
5001. Re: Google cubes From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 01:45:26 -0000
I haven't taken them out of the shrink wrap yet, so don't know
how they turn, but I imagine just like any other store bought cube,
which is to say probably not good for speedcubing. I know companies can
order these with whatever stickers they want for marketing
campaigns--we've actually thought about doing it for our
company--so they're probably just the same thing you can buy at the
store. I just think they're cool on the shelf. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > How well do they turn? Speedcubing
material? =) > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > <no_reply@>
wrote: > > > > I ran into one of my old friends who I hadn't seen
in many years at my > > high school reunion. He works with Google, and
apparently Google is > > now using customized Rubik's Cubes in
their marketing, I think he said > > in Japan (or maybe Australia? those
were 2 of the places he travels > > to). So he sent me 3 of these Google
cubes last week. (rather kind, > > I thought). > > > > They have the
Google logo on one side (with the Rubik's Promotions > > center),
and the other sides are the little Google icons for things > > like
gmail, news, Google earth, desktop, mobile, blogger, Picasa, > > etc. I
think they're pretty cool. I have 2 with the same pattern of > >
mobile, labs, earth, picasa, desktop and one cube with a pattern of > >
compass, calendar, blogger, news and Gmail. Anyone else seen these > >
Google cubes yet? > > > > --Kirk > > >
5002. Re: Google cubes From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 01:49:35 -0000
Now if I thought they had some built in Google search function to help
me find the first C-E pair faster, maybe then I'd break them out
and use them. ;-) --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 <no_reply@...> wrote: > > I haven't taken them out of
the shrink wrap yet, so don't know how > they turn, but I imagine
just like any other store bought cube, > which is to say probably not
good for speedcubing. I know companies > can order these with whatever
stickers they want for marketing > campaigns--we've actually
thought about doing it for our company-- so > they're probably just
the same thing you can buy at the store. I > just think they're
cool on the shelf. > > --Kirk > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" >
<aznspazboi@> wrote: > > > > How well do they turn? Speedcubing
material? =) > > > > Corwin > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@>
wrote: > > > > > > I ran into one of my old friends who I hadn't
seen in many years > at my > > > high school reunion. He works with
Google, and apparently > Google is > > > now using customized
Rubik's Cubes in their marketing, I think > he said > > > in Japan
(or maybe Australia? those were 2 of the places he > travels > > > to).
So he sent me 3 of these Google cubes last week. (rather > kind, > > > I
thought). > > > > > > They have the Google logo on one side (with the
Rubik's > Promotions > > > center), and the other sides are the
little Google icons for > things > > > like gmail, news, Google earth,
desktop, mobile, blogger, > Picasa, > > > etc. I think they're
pretty cool. I have 2 with the same > pattern of > > > mobile, labs,
earth, picasa, desktop and one cube with a pattern > of > > > compass,
calendar, blogger, news and Gmail. Anyone else seen > these > > > Google
cubes yet? > > > > > > --Kirk > > > > > >
5003. New 4x4x4 solver program From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 04:06:55 -0000
Hi, I now have an updated version of my 4x4x4 solver program. This
program uses IDA*-type searches using pruning tables it generates
itself, so it is relatively quick to download. This program also
supports single-slice turns, twist turns, and block turns. It tends to
be rather slow when solving in terms of twist turns, so I don't
particularly recommend using twist turns. It appears to use about 400MB
of RAM, so it probably should not be used on a system with less than
512MB, and I am not sure how it performs on a 512MB system. It also uses
roughly 49MB of disk space for each metric that is used. The program
solves the 4x4x4 cube using 5 stages, similar to the way the
Thistlethwaite algorithm uses four stages to solve the 3x3x3 cube. The
five stages are the same as in my previous program that used large
"perfect" pruning tables in disk files, except in this new
version, stage 2 utilizes additional turns that my previous program did
not use. So worst case single-slice turn metric solve for the new
program is 77 turns. The program can be downloaded in the form of a .ZIP
file. That file expands to a .rtf documentation file and the executable
file (.exe). Since the program file is an executable, I recommend
scanning it with anti-virus software before running it (but of course I
believe I have uploaded a virus-free file). The link for the file is:
http://rapidshare.com/files/49469009/Fivestage444.zip.html Enjoy! -
Bruce
5004. Re: Cube Explorer 4.15 released From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 05:10:58 -0000
I have downloaded and installed C.E. 4.15. and am sorry to say that i
still get the same error as before when i try to "X" out of
the program. could this be related to the extremely high resolution
"wide" screen I use? or did i goof up on install? or perhaps
the problem still exists? sorry to report bad news, especially for such
a good program. --- In speedsolvingrubikscube@yahoogroups.com,
"ltunreal" <ltunreal@...> wrote: > > So if I wanted
CubeExplorer to make an algorithm for the cross, how do > I do it? I
can't read the .chm file, so I can't see the help file. :P > >
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba >
<no_reply@> wrote: > > > > In the new version I removed a few lines
of code which I suspect to > > be responsible for the closing problem
under Windows Vista. Please > > let me know of there is any difference
now. > > > > The deletion of two lines would of course not justify to
jump from > > version 4.11 to version 4.15. > > What took more time was
the implementation of a filter for incomplete > > cube solutions. You
may define for example, that B-face moves are not > > allowed. > > You
have also the choice to prefix some whole cube rotation. I do not > >
like the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the > >
program. > > > > > > http://kociemba.org/cube.htm > > >
5005. Re: Google cubes From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 05:23:22 -0000
>From my experience, promotional cubes are not good. They are stiff and
don't turn very well. When I started cubing, my roomates and I used
a couple of promo cubes for a couple months and they were still hard to
turn. We even tried silicone spray and it did nothing. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 <no_reply@...>
wrote: > > I haven't taken them out of the shrink wrap yet, so
don't know how > they turn, but I imagine just like any other store
bought cube, > which is to say probably not good for speedcubing. I know
companies > can order these with whatever stickers they want for
marketing > campaigns--we've actually thought about doing it for
our company--so > they're probably just the same thing you can buy
at the store. I > just think they're cool on the shelf. > > --Kirk
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" > <aznspazboi@> wrote: > > > > How well do they turn?
Speedcubing material? =) > > > > Corwin > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > <no_reply@>
wrote: > > > > > > I ran into one of my old friends who I hadn't
seen in many years > at my > > > high school reunion. He works with
Google, and apparently > Google is > > > now using customized
Rubik's Cubes in their marketing, I think > he said > > > in Japan
(or maybe Australia? those were 2 of the places he > travels > > > to).
So he sent me 3 of these Google cubes last week. (rather > kind, > > > I
thought). > > > > > > They have the Google logo on one side (with the
Rubik's > Promotions > > > center), and the other sides are the
little Google icons for > things > > > like gmail, news, Google earth,
desktop, mobile, blogger, > Picasa, > > > etc. I think they're
pretty cool. I have 2 with the same > pattern of > > > mobile, labs,
earth, picasa, desktop and one cube with a pattern > of > > > compass,
calendar, blogger, news and Gmail. Anyone else seen > these > > > Google
cubes yet? > > > > > > --Kirk > > > > > >
5006. Re: [Speed cubing group] Re: hello From: süleyman altýnorak <saltinorak@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 02:04:59 -0700 (PDT)
Yes Rafeal, you are right. Age is very important factor. But it is not
enough. For instance, I haven't found good quality cube. I
don't believe when I see one hand solver on video. Because, I cant
turn with two hand my cube sometimes. I used soap for slippery between
cube parts. now it turns more freely but not so much good. Also colors
are important. my cubes are not standard. surface color is different. So
it is really difficult to apply some tutorials. but as I said before;
you are right. most important factors are age and time. it is really
difficult to find time for practice. Süleyman ----- Original Message
---- From: Cinoto <rwcinoto@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 14, 2007
4:07:29 PM Subject: [Speed cubing group] Re: hello You see Suleyan...
that´s what I said about having 15 years old (or 16 in this case!).
Under 30s in 3 months! He must do this all through the night!! I´m doing
this for almost 2 years and I still have to learn 4 more algorithmics to
know the Friedrich completely. What else, I rarely beat the 30s barrier
(my record is 27.7). People call me crazy because I go to work walking
and solving the cube (blindfolded because I have to pay attention to the
traffic), but this is when I can practise. Maybe we should have age
categories in the tournments :) Rafael Werneck Cinoto ----- Original
Message ---- From: Karl Rabaya <azn_invaz1on7@ yahoo.com> To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007
5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl
Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive
gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
Karl Rabaya Richard Berndt <berndtrinva@ yahoo.com> wrote: Hi,
I'm Rick. I started learning to cube about 5 months ago at the age
of 51. I also found (and still find) many web sites quite confusing. I
recently found one that I think seems a bit more understandable to me.
It is: http://www.freespac es.com/jasa86/ cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn,
if I recall correctly. I hope it is helpful to you as well. I guess I
average about 75 seconds. I average about 60 seconds using another
method but it has nowhere near the potential for speed that Friedrich
has. My current difficulty is recognizing/ locating corner/edge pairs. I
need to learn to look ahead and hope that will still come with time.
Anyway, I think that site is worth taking a look at. Sometimes when I
try to access this site it is down, but it always is comes back up
pretty soon. Good luck suleyman! Rick --- süleyman altýnorak
<saltinorak@ yahoo. com> wrote: > Hello everybody, > > I am new Rubik
cube fan from Turkey and I want to > introduce myself. I am 30 years old
and male. I meet > Rubik cube when I was child but I learned to solve >
it a few months ago. Now I can solve it only layer > by layer method and
it takes at least five minutes. > But already I am working on it. Today
I find two web > sites; Jessica Friedrich and Lars Petrus pages. I >
tried to understand petrus's method but I could > reach until 4Th
step. After this step it is really > difficult to understand for me. but
I don't give it > up. > I will work on it. > I hope I will learn
more special methods with this > group. > > kind regards, > > Süleyman >
> > > Building a website is a piece of cake. > Yahoo! Small Business
gives you all the tools to get > online. > > > > ____________ _________
_________ _________ _________ _________ _ > Park yourself in front of a
world of choices in > alternative vehicles. Visit the Yahoo! Auto Green
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removed]
____________________________________________________________________________________
Be a better Heartthrob. Get better relationship answers from someone who
knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433 [Non-text
portions of this message have been removed]
5007. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 09:43:56 -0000
Well, they contacted DanH first, but he also mentioned me, apparently. I
am not sure why. --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > >
That's what happens when your website address ends with .co.uk... >
> ;-) > > 2007/8/16, Joël van Noort <joel_vn@...>: > > > > Hello, > >
> > I doubt this is going to work.. anyways, here goes; > > > > I just
got an e-mail through my website from the BBC. They are looking > > for
a cuber... This very evening. They can pay for a car to pick you > > up
and bring you home, and they'll also give a small
'reward'- fee. > > > > I couldn't really think of
anyone... Did Jasmine Lee move back to > > Australia yet? > > > >
Anyway, send an e-mail to georgia.peters at bbc.co.uk quickly if you > >
are interested. I can also give you a phone number, if you like. > > > >
- Joël. > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > >
> [Non-text portions of this message have been removed] >
5008. Re: [Speed cubing group] Re: hello From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 13:00:18 +0200
I agree about time being an important factor, but why would age be? It
seems that lower twenties seems to be a good age if you look at the top
25 top cubers, but M��ty��s and Ron prove that age is not really that
important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman
alt��norak wrote: Yes Rafeal, you are right. Age is very important
factor. But it is not enough. For instance, I haven't found good
quality cube. I don't believe when I see one hand solver on video.
Because, I cant turn with two hand my cube sometimes. I used soap for
slippery between cube parts. now it turns more freely but not so much
good. Also colors are important. my cubes are not standard. surface
color is different. So it is really difficult to apply some tutorials.
but as I said before; you are right. most important factors are age and
time. it is really difficult to find time for practice. S��leyman -----
Original Message ---- From: Cinoto To:
speedsolvingrubikscube@yahoogroups.com [2] Sent: Tuesday, August 14,
2007 4:07:29 PM Subject: [Speed cubing group] Re: hello You see
Suleyan... that��s what I said about having 15 years old (or 16 in this
case!). Under 30s in 3 months! He must do this all through the night!!
I��m doing this for almost 2 years and I still have to learn 4 more
algorithmics to know the Friedrich completely. What else, I rarely beat
the 30s barrier (my record is 27.7). People call me crazy because I go
to work walking and solving the cube (blindfolded because I have to pay
attention to the traffic), but this is when I can practise. Maybe we
should have age categories in the tournments :) Rafael Werneck Cinoto
----- Original Message ---- From: Karl Rabaya To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject:
Re: [Speed cubing group] Fw: hello HI!!! im Karl Rabaya from chicago. Im
16 years old. ive been cubing for about 3 months. I average about 24 or
25 seconds. i'm proud to say ive gotten fast in a short amount of
time xD. i just got a 4x4x4 cube. i solve it in about 4 mins. haha. im
still working on my 3x3x3 skills. i hope to get sub 20 avg in the next
month or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote:
Hi, I'm Rick. I started learning to cube about 5 months ago at the
age of 51. I also found (and still find) many web sites quite confusing.
I recently found one that I think seems a bit more understandable to me.
It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn,
if I recall correctly. I hope it is helpful to you as well. I guess I
average about 75 seconds. I average about 60 seconds using another
method but it has nowhere near the potential for speed that Friedrich
has. My current difficulty is recognizing/ locating corner/edge pairs. I
need to learn to look ahead and hope that will still come with time.
Anyway, I think that site is worth taking a look at. Sometimes when I
try to access this site it is down, but it always is comes back up
pretty soon. Good luck suleyman! Rick --- s��leyman alt��norak wrote: >
Hello everybody, > > I am new Rubik cube fan from Turkey and I want to >
introduce myself. I am 30 years old and male. I meet > Rubik cube when I
was child but I learned to solve > it a few months ago. Now I can solve
it only layer > by layer method and it takes at least five minutes. >
But already I am working on it. Today I find two web > sites; Jessica
Friedrich and Lars Petrus pages. I > tried to understand petrus's
method but I could > reach until 4Th step. After this step it is really
> difficult to understand for me. but I don't give it > up. > I
will work on it. > I hope I will learn more special methods with this >
group. > > kind regards, > > S��leyman > > > > Building a website is a
piece of cake. > Yahoo! Small Business gives you all the tools to get >
online. > > > > ____________ _________ _________ _________ _________
_________ _ > Park yourself in front of a world of choices in >
alternative vehicles. Visit the Yahoo! Auto Green > Center. >
http://autos. [4] yahoo.com/ green_center/ > > [Non-text portions of
this message have been > removed] > > ____________ _________ _________
_________ _________ _________ _ Need a vacation? Get great deals to
amazing places on Yahoo! Travel. http://travel. [5] yahoo.com/
------------ --------- --------- --- Moody friends. Drama queens. Your
life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games.
[Non-text portions of this message have been removed] ____________
_________ _________ _________ _________ _________ _ Got a little couch
potato? Check out fun summer activities for kids. http://search. [6]
yahoo.com/ search?fr= oni_on_mail& p=summer+ activities+
for+kids& cs=bz [Non-text portions of this message have been
removed] __________________________________________________________ Be a
better Heartthrob. Get better relationship answers from someone who
knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text
portions of this message have been removed] Links: ------ [1]
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mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://www.freespac
[4] http://autos. [5] http://travel. [6] http://search. [7]
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[Non-text portions of this message have been removed]
How they proof this? I think younger people learn more easily new
maneuvers. Also they can think more fastly. but M��ty& aacute;s and
Ron prove that age is not really that important. avgalen@...,
UNEXPECTED_DATA_AFTER_ADDRESS@.SYNTAX-ERROR. wrote: I agree about time
being an important factor, but why would age be? It seems that lower
twenties seems to be a good age if you look at the top 25 top cubers,
but M��ty��s and Ron prove that age is not really that important. On
Fri, 17 Aug 2007 02:04:59 -0700 (PDT), s��leyman alt��norak wrote: Yes
Rafeal, you are right. Age is very important factor. But it is not
enough. For instance, I haven't found good quality cube. I
don't believe when I see one hand solver on video. Because, I cant
turn with two hand my cube sometimes. I used soap for slippery between
cube parts. now it turns more freely but not so much good. Also colors
are important. my cubes are not standard. surface color is different. So
it is really difficult to apply some tutorials. but as I said before;
you are right. most important factors are age and time. it is really
difficult to find time for practice. S��leyman ----- Original Message
---- From: Cinoto To: speedsolvingrubikscube@yahoogroups.com [2] Sent:
Tuesday, August 14, 2007 4:07:29 PM Subject: [Speed cubing group] Re:
hello You see Suleyan... that��s what I said about having 15 years old
(or 16 in this case!). Under 30s in 3 months! He must do this all
through the night!! I��m doing this for almost 2 years and I still have
to learn 4 more algorithmics to know the Friedrich completely. What
else, I rarely beat the 30s barrier (my record is 27.7). People call me
crazy because I go to work walking and solving the cube (blindfolded
because I have to pay attention to the traffic), but this is when I can
practise. Maybe we should have age categories in the tournments :)
Rafael Werneck Cinoto ----- Original Message ---- From: Karl Rabaya To:
speedsolvingrubiksc ube@yahoogroups. com Sent: Tuesday, August 14, 2007
5:50:32 AM Subject: Re: [Speed cubing group] Fw: hello HI!!! im Karl
Rabaya from chicago. Im 16 years old. ive been cubing for about 3
months. I average about 24 or 25 seconds. i'm proud to say ive
gotten fast in a short amount of time xD. i just got a 4x4x4 cube. i
solve it in about 4 mins. haha. im still working on my 3x3x3 skills. i
hope to get sub 20 avg in the next month or two. and good luck suleyan!!
Karl Rabaya Richard Berndt wrote: Hi, I'm Rick. I started learning
to cube about 5 months ago at the age of 51. I also found (and still
find) many web sites quite confusing. I recently found one that I think
seems a bit more understandable to me. It is: http://www.freespac [3]
es.com/jasa86/ cube.htm Intro F2L was particular helpful to me. I think
it is basically thye Friedrich method but I like his explanations
better. The guy's name is Jason Thorn, if I recall correctly. I
hope it is helpful to you as well. I guess I average about 75 seconds. I
average about 60 seconds using another method but it has nowhere near
the potential for speed that Friedrich has. My current difficulty is
recognizing/ locating corner/edge pairs. I need to learn to look ahead
and hope that will still come with time. Anyway, I think that site is
worth taking a look at. Sometimes when I try to access this site it is
down, but it always is comes back up pretty soon. Good luck suleyman!
Rick --- s��leyman alt��norak wrote: > Hello everybody, > > I am new
Rubik cube fan from Turkey and I want to > introduce myself. I am 30
years old and male. I meet > Rubik cube when I was child but I learned
to solve > it a few months ago. Now I can solve it only layer > by layer
method and it takes at least five minutes. > But already I am working on
it. Today I find two web > sites; Jessica Friedrich and Lars Petrus
pages. I > tried to understand petrus's method but I could > reach
until 4Th step. After this step it is really > difficult to understand
for me. but I don't give it > up. > I will work on it. > I hope I
will learn more special methods with this > group. > > kind regards, > >
S��leyman > > > > Building a website is a piece of cake. > Yahoo! Small
Business gives you all the tools to get > online. > > > > ____________
_________ _________ _________ _________ _________ _ > Park yourself in
front of a world of choices in > alternative vehicles. Visit the Yahoo!
Auto Green > Center. > http://autos. [4] yahoo.com/ green_center/ > >
[Non-text portions of this message have been > removed] > > ____________
_________ _________ _________ _________ _________ _ Need a vacation? Get
great deals to amazing places on Yahoo! Travel. http://travel. [5]
yahoo.com/ ------------ --------- --------- --- Moody friends. Drama
queens. Your life? Nope! - their life, your story. Play Sims Stories at
Yahoo! Games. [Non-text portions of this message have been removed]
____________ _________ _________ _________ _________ _________ _ Got a
little couch potato? Check out fun summer activities for kids.
http://search. [6] yahoo.com/ search?fr= oni_on_mail& p=summer+
activities+ for+kids& cs=bz [Non-text portions of this message have
been removed] __________________________________________________________
Be a better Heartthrob. Get better relationship answers from someone who
knows. Yahoo! Answers - Check it out.
http://answers.yahoo.com/dir/?link=list&sid=396545433 [7] [Non-text
portions of this message have been removed] Links: ------ [1]
mailto:rwcinoto%40yahoo.com [2]
mailto:speedsolvingrubikscube%40yahoogroups.com [3] http://www.freespac
[4] http://autos. [5] http://travel. [6] http://search. [7]
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5010. Re: hello From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 05:31:17 -0700 (PDT)
When I said age is important, it´s was thinking about the free time
available for those who are older. Of course, if I had plenty of time to
cube, like Matyas probably has, I would be able to be more competitive,
but probably wouldn´t beat Matyas because this CHILD is insane!! 54s for
the blindsolving is incredible! It takes me more than that just to
memorize the cube... Rafael Werneck Cinoto (11) 8463-6707 Skype:
rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS:
Antes de imprimir essa mensagem, pense em seu compromisso com o meio
ambiente e com o corte de custos! ----- Original Message ---- From:
"avgalen@..." <avgalen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, August 17, 2007
8:00:18 AM Subject: Re: [Speed cubing group] Re: hello I agree about
time being an important factor, but why would age be? It seems that
lower twenties seems to be a good age if you look at the top 25 top
cubers, but Máty& aacute;s and Ron prove that age is not really
that important. On Fri, 17 Aug 2007 02:04:59 -0700 (PDT), süleyman
altýnorak wrote: Yes Rafeal, you are right. Age is very important
factor. But it is not enough. For instance, I haven't found good
quality cube. I don't believe when I see one hand solver on video.
Because, I cant turn with two hand my cube sometimes. I used soap for
slippery between cube parts. now it turns more freely but not so much
good. Also colors are important. my cubes are not standard. surface
color is different. So it is really difficult to apply some tutorials.
but as I said before; you are right. most important factors are age and
time. it is really difficult to find time for practice. Süleyman -----
Original Message ---- From: Cinoto To: speedsolvingrubiksc
ube@yahoogroups. com [2] Sent: Tuesday, August 14, 2007 4:07:29 PM
Subject: [Speed cubing group] Re: hello You see Suleyan... that´s what
I said about having 15 years old (or 16 in this case!). Under 30s in 3
months! He must do this all through the night!! I´m doing this for
almost 2 years and I still have to learn 4 more algorithmics to know the
Friedrich completely. What else, I rarely beat the 30s barrier (my
record is 27.7). People call me crazy because I go to work walking and
solving the cube (blindfolded because I have to pay attention to the
traffic), but this is when I can practise. Maybe we should have age
categories in the tournments :) Rafael Werneck Cinoto ----- Original
Message ---- From: Karl Rabaya To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Tuesday, August 14, 2007 5:50:32 AM Subject: Re: [Speed cubing
group] Fw: hello HI!!! im Karl Rabaya from chicago. Im 16 years old. ive
been cubing for about 3 months. I average about 24 or 25 seconds.
i'm proud to say ive gotten fast in a short amount of time xD. i
just got a 4x4x4 cube. i solve it in about 4 mins. haha. im still
working on my 3x3x3 skills. i hope to get sub 20 avg in the next month
or two. and good luck suleyan!! Karl Rabaya Richard Berndt wrote: Hi,
I'm Rick. I started learning to cube about 5 months ago at the age
of 51. I also found (and still find) many web sites quite confusing. I
recently found one that I think seems a bit more understandable to me.
It is: http://www.freespac [3] es.com/jasa86/ cube.htm Intro F2L was
particular helpful to me. I think it is basically thye Friedrich method
but I like his explanations better. The guy's name is Jason Thorn,
if I recall correctly. I hope it is helpful to you as well. I guess I
average about 75 seconds. I average about 60 seconds using another
method but it has nowhere near the potential for speed that Friedrich
has. My current difficulty is recognizing/ locating corner/edge pairs. I
need to learn to look ahead and hope that will still come with time.
Anyway, I think that site is worth taking a look at. Sometimes when I
try to access this site it is down, but it always is comes back up
pretty soon. Good luck suleyman! Rick --- süleyman altýnorak wrote: >
Hello everybody, > > I am new Rubik cube fan from Turkey and I want to >
introduce myself. I am 30 years old and male. I meet > Rubik cube when I
was child but I learned to solve > it a few months ago. Now I can solve
it only layer > by layer method and it takes at least five minutes. >
But already I am working on it. Today I find two web > sites; Jessica
Friedrich and Lars Petrus pages. I > tried to understand petrus's
method but I could > reach until 4Th step. After this step it is really
> difficult to understand for me. but I don't give it > up. > I
will work on it. > I hope I will learn more special methods with this >
group. > > kind regards, > > Süleyman > > > > Building a website is a
piece of cake. > Yahoo! Small Business gives you all the tools to get >
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puzzle+game& amp;w3=Online+ puzzle+games& amp;w4=Free+
puzzle+games& amp;w5=Computer+ puzzle+game& amp;c=5&
s=116& g=2&. sig=4lK5Y4uJcdzs ttKoXCN0yw [33] http://groups.
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NDIxNjg-? t=ms& k=Computer+ puzzle+game& amp;w1=Puzzle+
games& w2=Jigsaw+ puzzle+game& amp;w3=Online+ puzzle+games&
amp;w4=Free+ puzzle+games& amp;w5=Computer+ puzzle+game&
amp;c=5& s=116& g=2&. sig=GQ2k- 2fVRRDHYY- 6Oo8MoQ [34]
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5011. Re: PA Competition From: billb4120 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 16:21:46 -0000
Hi Jon, I would attend a competition in the Phila. area. I live 1/2 hour
north of Philly. Bill B --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" <quirkcorsair566@...> wrote: > > Hi all, > > I
read through Bob's nice competition how-to at cubewhiz.com, and am
> interested in hosting a competition. I figure it'll either be
sometime > during January/February, but I'd like to know how many
people are > interested before I actively undertake this. The only
reason why I > think I'll get it going in January/February is
because I'll probably > need the time until then finding an
appropriate venue and ensuring > that a WCA delegate can come. ;) > > I
live about an hour north of Philadelphia and about 15 minutes west > of
Phillipsburg, NJ, and the venue will most likely be around here >
(possibly in Philly if I absolutely cannot get one here in the Lehigh >
Valley). > > Let me know if you're interested! I only have a
handful of locals who > would probably attend. XP > > Jon Choi >
5012. Re: PA Competition From: "armorforsleepnj" <armorforsleepnj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 16:22:28 -0000
I'd definitly be interested. I just moved to Philly so I'll be
around. Let me know if you need any help with anything.
5013. Re: Cube Explorer 4.15 released From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 16:31:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > So if I wanted CubeExplorer to make an
algorithm for the cross, how do > I do it? I can't read the .chm
file, so I can't see the help file. :P > Why can't you read
the chm.file ???
5014. Re: PA Competition From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 17 Aug 2007 18:38:39 -0000
I go to Drexel University in Philadelphia, so if you can't find a
place, there might be a possibility to host one here. The school might
not allow it since there isn't a club yet though. --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Hi all, > > I read through
Bob's nice competition how-to at cubewhiz.com, and am > interested
in hosting a competition. I figure it'll either be sometime >
during January/February, but I'd like to know how many people are >
interested before I actively undertake this. The only reason why I >
think I'll get it going in January/February is because I'll
probably > need the time until then finding an appropriate venue and
ensuring > that a WCA delegate can come. ;) > > I live about an hour
north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ,
and the venue will most likely be around here > (possibly in Philly if I
absolutely cannot get one here in the Lehigh > Valley). > > Let me know
if you're interested! I only have a handful of locals who > would
probably attend. XP > > Jon Choi >
5015. Re: [Speed cubing group] BBC is looking for a cuber in the London
area, tonight! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 12:47:35 +0100
I actually moved to the US (Arlington, VA), but I was in Australia in
January, June and July of this year. :) See you all in Budapest!! :D
Jasmine On Thu, 16 Aug 2007 18:35:37 -0000, "Joël van Noort"
<joel_vn@...> said: > Hello, > > I doubt this is going to work..
anyways, here goes; > > I just got an e-mail through my website from the
BBC. They are looking > for a cuber... This very evening. They can pay
for a car to pick you > up and bring you home, and they'll also
give a small 'reward'-fee. > > I couldn't really think of
anyone... Did Jasmine Lee move back to > Australia yet? > > Anyway, send
an e-mail to georgia.peters at bbc.co.uk quickly if you > are
interested. I can also give you a phone number, if you like. > > - Joël.
> > -- http://www.fastmail.fm - And now for something completely
different
5016. Re: [Speed cubing group] Non-europeans at WC07? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 12:51:00 +0100
I'm coming. So is Peter (my husband). Anyone know of any other
Australians who are coming? Jasmine On Sat, 11 Aug 2007 11:10:09 -0000,
"Gunnar Krig" <gunkr520@...> said: > Hi! > > I'm just
curious about which non-europeans that are coming to the WC > in
Hungary? I don't think I haven't met more then one
non-european > cuber in real life so I'm really looking forward to
the trip. > > /Gunnar Krig > -- http://www.fastmail.fm - One of many
happy users: http://www.fastmail.fm/docs/quotes.html
5017. Re: Fastest possible times From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 11:52:57 -0000
Well, the bounds have been reduced to 26 moves. So if we can figure out
how to calculate this 26 move solve in our head, and can turn at a
constant 3 turns per second, theoretically you could average 8.6. If you
could keep a constant 4tps you could average 6.5 Also, alot were proved
to be less than 26, so the average would probably closer to 5s! Thanks,
Joey
5018. Re: [Speed cubing group] Re: PA Competition From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 13:03:34 +0100
Maybe you could start a club there! :) Philadelphia isn't too far
from me (Arlington, VA), so I could possibly attend. Jasmine On Fri, 17
Aug 2007 18:38:39 -0000, "striderxo" <striderxo@...> said:
> I go to Drexel University in Philadelphia, so if you can't find a
> place, there might be a possibility to host one here. The school might
> not allow it since there isn't a club yet though. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@...> wrote: > > > > Hi all, > > > > I read through
Bob's nice competition how-to at cubewhiz.com, and am > >
interested in hosting a competition. I figure it'll either be
sometime > > during January/February, but I'd like to know how many
people are > > interested before I actively undertake this. The only
reason why I > > think I'll get it going in January/February is
because I'll probably > > need the time until then finding an
appropriate venue and ensuring > > that a WCA delegate can come. ;) > >
> > I live about an hour north of Philadelphia and about 15 minutes west
> > of Phillipsburg, NJ, and the venue will most likely be around here >
> (possibly in Philly if I absolutely cannot get one here in the Lehigh
> > Valley). > > > > Let me know if you're interested! I only have
a handful of locals who > > would probably attend. XP > > > > Jon Choi >
> > > -- http://www.fastmail.fm - Faster than the air-speed velocity of
an unladen european swallow
5019. Re: Fastest possible times (and other stuff) From: Richard Patterson <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 08:07:30 -0700 (PDT)
This argument comes up every once in a while. Interesting maybe. Still a
very pointless debate IMO. A lot of conditional BS. IF. IF. IF. Is it
practical to assume limits based on this magical 26 number? How do you
propose we average 26 turns *in a method*? No clue? 30 turns? Still
nothing? 35 turns? It's ok, I'll wait. On a side note: These
FAQs, topics, etc. Is it that no one checks the archives before asking
questions? Or the archives are impossible to sort through?
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5020. Re: [Speed cubing group] Re: Fastest possible times (and other
stuff) From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 10:07:47 -0700 (PDT)
"These FAQs, topics, etc. Is it that no one checks the archives
before asking questions? Or the archives are impossible to sort
through?" I think the former would be correct. Brian ----- Original
Message ---- From: Richard Patterson <richy_jr_2000@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 18, 2007
8:07:30 AM Subject: [Speed cubing group] Re: Fastest possible times (and
other stuff) This argument comes up every once in a while. Interesting
maybe. Still a very pointless debate IMO. A lot of conditional BS. IF.
IF. IF. Is it practical to assume limits based on this magical 26
number? How do you propose we average 26 turns *in a method*? No clue?
30 turns? Still nothing? 35 turns? It's ok, I'll wait. On a
side note: These FAQs, topics, etc. Is it that no one checks the
archives before asking questions? Or the archives are impossible to sort
through? ____________ _________ _________ _________ _________ _________
_ Building a website is a piece of cake. Yahoo! Small Business gives you
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5021. Re: [Speed cubing group] Non-europeans at WC07? From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 17:57:47 -0000
I (Adam Zamora) will be at the world championship 2007. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > I'm coming. So is Peter (my
husband). Anyone know of any other > Australians who are coming? > >
Jasmine > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar
Krig" > <gunkr520@...> said: > > Hi! > > > > I'm just
curious about which non-europeans that are coming to the WC > > in
Hungary? I don't think I haven't met more then one
non-european > > cuber in real life so I'm really looking forward
to the trip. > > > > /Gunnar Krig > > > > -- > http://www.fastmail.fm -
One of many happy users: > http://www.fastmail.fm/docs/quotes.html >
5022. Competition in Virginia November 24, 2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 18:01:12 -0000
I will be traveling to Richmond, Virginia for Thanksgiving. My brother
and a few other people in his school might want to have a competition. I
am curious who else is in the area or would travel to this area for a
competition the Saturday after Thanksgiving? The actual area is
Midlothian. All we would need is 12 people so it doesnt have to be big.
please post here or email me at mistizo858 at hotmail.com Adam Zamora
5023. Re: Competition in Virginia November 24, 2007 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 18:23:25 -0000
I would 100% definitely be there and could help organize/judge anything
you need. Just let me know. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia
for Thanksgiving. My brother > and a few other people in his school
might want to have a competition. > I am curious who else is in the area
or would travel to this area for a > competition the Saturday after
Thanksgiving? > > The actual area is Midlothian. All we would need is 12
people so it > doesnt have to be big. please post here or email me at
mistizo858 at > hotmail.com > > Adam Zamora >
5024. Re: Cube Explorer 4.15 released From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 19:46:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "ltunreal"
<ltunreal@> wrote: > > > > So if I wanted CubeExplorer to make an
algorithm for the cross, how > do > > I do it? I can't read the
.chm file, so I can't see the help > file. :P > > > > > Why
can't you read the chm.file ??? > My computer is messed up and
cannot read any .chm files. :P
5025. Rubik's World competition database 2007 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 17:26:47 -0000
Hi everyone, I added a database for those who will be attending Worlds
this year in Budapest. If you would like to know who's coming, from
which country, arrival dates, etc. please check in the database section.
Don't forget to add your own information as well! Chris
5026. Re: PA Competition From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 15:31:51 -0000
That's not far (like 90 mins), but I think Philadelphia may be a
better choice--more publicity, more centrally located, etc. In either
case, I can go and delegate if you need one. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Hi all, > > I read through
Bob's nice competition how-to at cubewhiz.com, and am > interested
in hosting a competition. I figure it'll either be sometime >
during January/February, but I'd like to know how many people are >
interested before I actively undertake this. The only reason why I >
think I'll get it going in January/February is because I'll
probably > need the time until then finding an appropriate venue and
ensuring > that a WCA delegate can come. ;) > > I live about an hour
north of Philadelphia and about 15 minutes west > of Phillipsburg, NJ,
and the venue will most likely be around here > (possibly in Philly if I
absolutely cannot get one here in the Lehigh > Valley). > > Let me know
if you're interested! I only have a handful of locals who > would
probably attend. XP > > Jon Choi >
5027. qwe From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 18:04:49 -0000
wqe
5028. Re: [Speed cubing group] Non-europeans at WC07? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 15:28:24 -0000
I just booked my flight from New York. I'll be there...for only
$625, too! :D Bob --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" <mistizo858@...> wrote: > > I (Adam Zamora)
will be at the world championship 2007. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@> wrote: > > > > I'm coming. So is Peter (my
husband). Anyone know of any other > > Australians who are coming? > > >
> Jasmine > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000, "Gunnar
Krig" > > <gunkr520@> said: > > > Hi! > > > > > > I'm just
curious about which non-europeans that are coming to the > WC > > > in
Hungary? I don't think I haven't met more then one
non-european > > > cuber in real life so I'm really looking forward
to the trip. > > > > > > /Gunnar Krig > > > > > > > -- > >
http://www.fastmail.fm - One of many happy users: > >
http://www.fastmail.fm/docs/quotes.html > > >
5029. Megaminx PLL's From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 12:14:52 -0000
Hey, I was wondering how many PLL's there would be for megaminx LL.
Does anybody knows that? Or can anyone calculate it perhaps? Thanks :)
Erik
5030. Re: Cube Explorer 4.15 released From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 15:51:33 -0000
Google shows a lot of links concerning this problem. You should try to
fix this. If you only want to solve the cross you should only enter the
four edges and leave the other faclets grey in the facelet editor.
Herbert > > > > > > Why can't you read the chm.file ??? > > > > My
computer is messed up and cannot read any .chm files. :P >
5031. Re: Competition in Virginia November 24, 2007 From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 14:47:26 -0000
6 hour drive? that's a maybe. bob --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia
for Thanksgiving. My brother > and a few other people in his school
might want to have a competition. > I am curious who else is in the area
or would travel to this area for a > competition the Saturday after
Thanksgiving? > > The actual area is Midlothian. All we would need is 12
people so it > doesnt have to be big. please post here or email me at
mistizo858 at > hotmail.com > > Adam Zamora >
5032. Re: Competition in Virginia November 24, 2007 From: billb4120 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 18:21:08 -0000
I would do my best to be there. I'd be coming from the Phila., PA
area. Bill B --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" <mistizo858@...> wrote: > > I will be
traveling to Richmond, Virginia for Thanksgiving. My brother > and a few
other people in his school might want to have a competition. > I am
curious who else is in the area or would travel to this area for a >
competition the Saturday after Thanksgiving? > > The actual area is
Midlothian. All we would need is 12 people so it > doesnt have to be
big. please post here or email me at mistizo858 at > hotmail.com > >
Adam Zamora >
5033. Re: Competition in Virginia November 24, 2007 From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 21:21:17 -0000
I would totally travel to VA for a competition! Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > I will be traveling to Richmond, Virginia
for Thanksgiving. My brother > and a few other people in his school
might want to have a competition. > I am curious who else is in the area
or would travel to this area for a > competition the Saturday after
Thanksgiving? > > The actual area is Midlothian. All we would need is 12
people so it > doesnt have to be big. please post here or email me at
mistizo858 at > hotmail.com > > Adam Zamora >
5034. Re: New 4x4x4 solver program From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 17:53:00 -0000
Hi Bruce :-) I tried to use your program, but it wouldn't work. I
always got the message it wasn't initialised correctly, and it wont
start. I tried start it both from command prompt and from windows
explorer. What am i doing wrongly??? Regards, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > I now have an updated version of my
4x4x4 solver program. > > This program uses IDA*-type searches using
pruning tables it generates > itself, so it is relatively quick to
download. This program also > supports single-slice turns, twist turns,
and block turns. It tends to > be rather slow when solving in terms of
twist turns, so I don't > particularly recommend using twist turns.
It appears to use about > 400MB of RAM, so it probably should not be
used on a system with less > than 512MB, and I am not sure how it
performs on a 512MB system. It > also uses roughly 49MB of disk space
for each metric that is used. > > The program solves the 4x4x4 cube
using 5 stages, similar to the way > the Thistlethwaite algorithm uses
four stages to solve the 3x3x3 cube. > The five stages are the same as
in my previous program that used large > "perfect" pruning
tables in disk files, except in this new version, > stage 2 utilizes
additional turns that my previous program did not > use. So worst case
single-slice turn metric solve for the new program > is 77 turns. > >
The program can be downloaded in the form of a .ZIP file. That file >
expands to a .rtf documentation file and the executable file (.exe). >
Since the program file is an executable, I recommend scanning it with >
anti-virus software before running it (but of course I believe I have >
uploaded a virus-free file). The link for the file is: > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > Enjoy! >
> - Bruce >
5035. New WR With Feet From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 17:17:03 -0000
On Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and a
52.46 mean of 3.
5036. Re: Competition in Virginia November 24, 2007 From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 20:52:35 -0000
I may get there, not sure, it is on my birthday.--- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > I would totally travel to VA for a
competition! > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > I will be traveling to Richmond,
Virginia for Thanksgiving. My brother > > and a few other people in his
school might want to have a competition. > > I am curious who else is in
the area or would travel to this area for a > > competition the Saturday
after Thanksgiving? > > > > The actual area is Midlothian. All we would
need is 12 people so it > > doesnt have to be big. please post here or
email me at mistizo858 at > > hotmail.com > > > > Adam Zamora > > >
5037. Re: [Speed cubing group] Competition in Virginia November 24,
2007 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 22:26:57 +0100
I could possibly come to something in Richmond, VA. Jasmine On Sat, 18
Aug 2007 18:01:12 -0000, "mistiz0858" <mistizo858@...>
said: > I will be traveling to Richmond, Virginia for Thanksgiving. My
brother > and a few other people in his school might want to have a
competition. > I am curious who else is in the area or would travel to
this area for a > competition the Saturday after Thanksgiving? > > The
actual area is Midlothian. All we would need is 12 people so it > doesnt
have to be big. please post here or email me at mistizo858 at >
hotmail.com > > Adam Zamora > -- http://www.fastmail.fm - The way an
email service should be
5038. Re: [Speed cubing group] New WR With Feet From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 16:01:23 -0500
I hope you have a video of this. :) [Non-text portions of this message
have been removed]
5039. Megaminx PLL From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 11:04:25 -0000
Hey, lately I was wondering how many PLL's there would be for
megaminx LL does anybody know that? Or can anyone calculate it? Thanks
:) Erik
5040. Rubik's Worlds 2007 Database From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 02:18:47 -0000
I have just added a database for those who will be attending Worlds this
year in Budapest. If you would like to know who's going and where
from please add your entry so we will have a record of everyone who will
be there. Looking forward to seeing everyone in Hungary! Chris
5041. Re: Competition in Virginia November 24, 2007 From: billb4120 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 00:55:28 -0000
I would definitely do my best to be there. Setting aside the date now.
Bill B --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" <mistizo858@...> wrote: > > I will be
traveling to Richmond, Virginia for Thanksgiving. My brother > and a few
other people in his school might want to have a competition. > I am
curious who else is in the area or would travel to this area for a >
competition the Saturday after Thanksgiving? > > The actual area is
Midlothian. All we would need is 12 people so it > doesnt have to be
big. please post here or email me at mistizo858 at > hotmail.com > >
Adam Zamora >
5042. John George's potato solve video ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 21:46:20 -0000
Does anybody have a video of John George's potato solve at the
recent US Open? Cheers! Stefan
5043. 3 edge cycle algorithm From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 18 Aug 2007 21:33:14 -0000
My friend found a three edge cycle algorithm, by himself, and he is
wondering if it has any potential to be used in speedcubing. The
algorithm below cycles edges counter clockwise (I will put the edges
into Macky's blindcubing notation for ease of explanation). Cycle
edges 2/3/4 = (R U R') U' (L' U' L) U2 (R U'
R') U' (L' U L) Cycle edges 4/3/2 = (L' U' L) U
(R U R') U2 (L' U L) U (R U' R') Brian
5044. Re:[Speed cubing group] Fastest possible times From: "Dexter Jones" <b_ball_boy80@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 19 Aug 2007 14:12:45 -0700
Hey man im new a this wehat kina cube do i neee 2 get and what not shoot
me a email back ---------- Sent from the Cingular network using Mobile
Email ------Original Message------ From: deathrisingup
<deathrisingup@...> To: <speedsolvingrubikscube@yahoogroups.com>
Date: Thu, Aug 16, 2007 04:23 PM Subject: [Speed cubing group] Fastest
possible times Hi I'm new to the group and just sort of a casual
cuber (best 3x3x3 around a minute and a half) but I was wondering if
anyone has studied or knows if there is an absolute lower limit to how
fast it is actually possible to solve any given scramble? It seems that
with all the math/group theory/etc on all the various scrambles and
algorithms that are known that there should be some mathematical and
physical limit beyond which it would be impossible to solve it any
faster even taking into consideration the expertise of the person and
the lube/speed abilities of any given cube. I see these records and
videos of people doing it in like 7 seconds and I just don't see
how anyone could get much faster than this even with lucky solves...but
as I said I am just a beginner. Sorry for the long question. Just
wondering. Any hints or advice appreciated. Thanks deathrisingup
5045. my first success at a blindfold solve From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 22:27:45 -0000
just getting back from a business trip. wanted to celebrate my first
success at a totally blind 3x3x3 cube solve. I have made several
attempts at this with the same random scramble. what I did was use cube
explorer to generate an alg so i could return to that state and try
again once I made a mistake. that way I would not have to re-memorize
another set of numbers just because i messed up an alg. I had one other
totally blind attempt that I went all the way through without messing up
an alg, and would have had a completely solved cube. but I had used the
wrong setup move (i think) and 2 corners where not oriented correctly.
I'm using Bill McGaugh's method, but I'm thinking about
using a different numbering order that is more intuitive for me. I cant
say what my time was. I wasn't trying to speed through it by any
means. I'm just proud to say "I DID IT" YAY! (party
noises heard, confetti and balloons flying)
5046. Solution to Centers in very large cubes From: "Kelly Anderson" <kellycoinguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 13:52:48 -0600
This is probably in a FAQ or on a website somewhere, but I looked for an
hour or so and couldn't find it... I am playing with the Gabbasoft
program on a 9x9x9 cube. Very interesting. My method for solving the
5x5x5 works pretty well, except that I just make up solving the last two
centers as I go. I can't seem to adapt the algorithms published for
the 5x5x5. I can't work it out in my head in under an hour... :-)
for the 9x9x9... Is there a published move for swapping arbitrary center
tiles? I don't care if it scrambles the edges, since I do those
later. Thanks for any pointers. -Kelly
5047. Re: [Speed cubing group] Non-europeans at WC07? From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 22:32:49 -0000
Great to hear. That's quite some money, but it's well worth
it, I'm sure. :-D /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > I just booked my flight from New
York. I'll be there...for only $625, > too! :D > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > I (Adam Zamora) will be at the world
championship 2007. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" > >
<speedcuber@> wrote: > > > > > > I'm coming. So is Peter (my
husband). Anyone know of any other > > > Australians who are coming? > >
> > > > Jasmine > > > > > > > > > On Sat, 11 Aug 2007 11:10:09 -0000,
"Gunnar Krig" > > > <gunkr520@> said: > > > > Hi! > > > > >
> > > I'm just curious about which non-europeans that are coming to
the > > WC > > > > in Hungary? I don't think I haven't met
more then one non-european > > > > cuber in real life so I'm really
looking forward to the trip. > > > > > > > > /Gunnar Krig > > > > > > >
> > > -- > > > http://www.fastmail.fm - One of many happy users: > > >
http://www.fastmail.fm/docs/quotes.html > > > > > >
5048. Re: John George's potato solve video ? From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 19 Aug 2007 23:53:46 -0000
That was beautiful. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Does anybody
have a video of John George's potato solve at the recent > US Open?
> > Cheers! > Stefan >
5049. Re: John George's potato solve video ? From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 00:57:24 -0000
potato...? Oorwin --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Does anybody
have a video of John George's potato solve at the recent > US Open?
> > Cheers! > Stefan >
5050. Re: John George's potato solve video ? From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 02:53:04 -0000
we magipranked a magician with his own tools. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > potato...? > > Oorwin > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Does anybody have a video of John
George's potato solve at the recent > > US Open? > > > > Cheers! >
> Stefan > > >
5051. Re: PA Competition From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 03:07:44 -0000
Nice to know, thanks Bob! *scratches off 'getting WCA
delegate' off the 'to-do' list* Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > That's not far (like 90 mins),
but I think Philadelphia may be a > better choice--more publicity, more
centrally located, etc. In either > case, I can go and delegate if you
need one. > > Bob > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > <quirkcorsair566@> wrote: > > > > Hi all, > >
> > I read through Bob's nice competition how-to at cubewhiz.com,
and am > > interested in hosting a competition. I figure it'll
either be sometime > > during January/February, but I'd like to
know how many people are > > interested before I actively undertake
this. The only reason why I > > think I'll get it going in
January/February is because I'll probably > > need the time until
then finding an appropriate venue and ensuring > > that a WCA delegate
can come. ;) > > > > I live about an hour north of Philadelphia and
about 15 minutes west > > of Phillipsburg, NJ, and the venue will most
likely be around here > > (possibly in Philly if I absolutely cannot get
one here in the Lehigh > > Valley). > > > > Let me know if you're
interested! I only have a handful of locals who > > would probably
attend. XP > > > > Jon Choi > > >
5052. Re: Solution to Centers in very large cubes From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 07:35:51 -0000
I know this doesn't answer your question full (ie give you direct
algorithms) but the centres on the large cubes can be fixed by using
commutators (see Joel van Noorts commutator tutorial on
www.solvethecube.co.uk for a VERY good explanation of commutators in
general). For example, do (without multi-slicing, so only turning one
layer of the cube at a time) (r' d' r) U (r' d r) U'
on a solved 5x5x5. You can see that 2 corner pieces appear to have
swapped (although this is impossible it can be explained by a cycle of 3
corners where two corners are the same colour). You can extend these
types of algorithms to larger cubes, just move the layers that are
required. Solve as much as you can intuitively, and then finish of the
remainder with commutators. Good Luck! DanH :) --- In
speedsolvingrubikscube@...m, "Kelly Anderson"
<kellycoinguy@...> wrote: > > This is probably in a FAQ or on a
website somewhere, but I looked for > an hour or so and couldn't
find it... > > I am playing with the Gabbasoft program on a 9x9x9 cube.
Very > interesting. My method for solving the 5x5x5 works pretty well,
except > that I just make up solving the last two centers as I go. I
can't seem > to adapt the algorithms published for the 5x5x5. I
can't work it out > in my head in under an hour... :-) for the
9x9x9... Is there a > published move for swapping arbitrary center
tiles? I don't care if it > scrambles the edges, since I do those
later. > > Thanks for any pointers. > > -Kelly >
5053. Re: John George's potato solve video ? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 08:11:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Does anybody have a video of
John George's potato solve at the recent > US Open? > > Cheers! >
Stefan > Can someone explain this, for those who are really confused
right now! Thanks, Joey
5054. Re: John George's potato solve video ? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 08:38:00 -0000
Think about it, what puzzle is harder than a potato? Do you know how to
solve a potato? Does anyone? As for a serious answer, Tyson is skilled
at prestidigitation. John George was called up to solve a puzzle, and
when he wasn't looking it was swapped out with a potato.
5055. Re: John George's potato solve video ? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 09:44:56 -0000
That was a great moment, wish I got it on video... -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Think about it, what puzzle is harder than a
potato? Do you know how to solve a potato? > Does anyone? > > > > > > As
for a serious answer, Tyson is skilled at prestidigitation. John George
was called up to > solve a puzzle, and when he wasn't looking it
was swapped out with a potato. >
5056. Re: [Speed cubing group] my first success at a blindfold
solve From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 11:49:04 +0200
Congratulations! but a small remark: If you end up with 2 mis-oriented
corners you probably mis-memorized them (clockwise/counterclockwise). I
cannot think of a way to get that situation with a wrong setup move.
Good luck, Arnaud ----- Original Message ----- From: segnet3745117 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
12:27 AM Subject: [Speed cubing group] my first success at a blindfold
solve just getting back from a business trip. wanted to celebrate my
first success at a totally blind 3x3x3 cube solve. I have made several
attempts at this with the same random scramble. what I did was use cube
explorer to generate an alg so i could return to that state and try
again once I made a mistake. that way I would not have to re-memorize
another set of numbers just because i messed up an alg. I had one other
totally blind attempt that I went all the way through without messing up
an alg, and would have had a completely solved cube. but I had used the
wrong setup move (i think) and 2 corners where not oriented correctly.
I'm using Bill McGaugh's method, but I'm thinking about
using a different numbering order that is more intuitive for me. I cant
say what my time was. I wasn't trying to speed through it by any
means. I'm just proud to say "I DID IT" YAY! (party
noises heard, confetti and balloons flying) [Non-text portions of this
message have been removed]
5057. Re: [Speed cubing group] New WR With Feet From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 11:52:48 +0200
I think this will eventually become the longest standing records,
although that will be pretty hard considering fewest moves and Mátyás on
blindfolded (3x3x3, 4x4x4 and 5x5x5). I think you will be the only
person that might ever beat these times! ----- Original Message -----
From: Anssi Vanhala To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, August 19, 2007 7:17 PM Subject: [Speed cubing group] New WR
With Feet On Saturday at Finnish Open I did a 39.88 PB (42 moves,
non-lucky) and a 52.46 mean of 3. [Non-text portions of this message
have been removed]
5058. Re: [Speed cubing group] New WR With Feet From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 13:19:56 +0200
Yes :) Congratulations Anssi. By the way, anyone want to beat Matyas new
unofficial blindfolded relay ? "2 5x5 cubes, 1 Square-1, 4 4x4
cubes, 1 3x3 cube, 3 2x2 cubes blindfolded
<http://www.speedcubing.com/records/recs_bf_relays.html> in 1 hours 3
minutes 55.26 seconds" I think he is actually disappointed to have
done that in more than 60 minutes. ^^ Congratulations Matyas ! PS: yes,
he memorized 4 4x4's... 2007/8/20, Arnaud van Galen
<avgalen@...>: > > I think this will eventually become the longest
standing records, although > that will be pretty hard considering fewest
moves and Mátyás on blindfolded > (3x3x3, 4x4x4 and 5x5x5). I think you
will be the only person that might > ever beat these times! > > -----
Original Message ----- > From: Anssi Vanhala > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, August 19, 2007
7:17 PM > Subject: [Speed cubing group] New WR With Feet > > > On
Saturday at Finnish Open I did a 39.88 PB (42 moves, non-lucky) and > a
52.46 mean of 3. > > > > > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions
of this message have been removed]
5059. Re: [Speed cubing group] my first success at a blindfold
solve From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 13:15:48 +0200
Oh yes these situations exist. For example with the Pochmann v1 method,
setup this case: L F2 R' D R' D' R2 F2 L' U' To
solve corners, the general algorithm is R U' R' U' R U
R' F' R U R' U' R' F R So if you to the setup
move F instead or R', you will end up with 2 misoriented corners
because you did one setup move wrong. ;-) Gilles 2007/8/20, Arnaud van
Galen <avgalen@...>: > > Congratulations! > > but a small remark: If
you end up with 2 mis-oriented corners you probably > mis-memorized them
(clockwise/counterclockwise). I cannot think of a way to > get that
situation with a wrong setup move. > > Good luck, > Arnaud > > -----
Original Message ----- > From: segnet3745117 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007
12:27 AM > Subject: [Speed cubing group] my first success at a blindfold
solve > > > just getting back from a business trip. wanted to celebrate
my first > success at a totally blind 3x3x3 cube solve. > > I have made
several attempts at this with the same random scramble. > what I did was
use cube explorer to generate an alg so i could return > to that state
and try again once I made a mistake. > > that way I would not have to
re-memorize another set of numbers just > because i messed up an alg. >
> I had one other totally blind attempt that I went all the way through
> without messing up an alg, and would have had a completely solved >
cube. but I had used the wrong setup move (i think) and 2 corners >
where not oriented correctly. > > I'm using Bill McGaugh's
method, but I'm thinking about using a > different numbering order
that is more intuitive for me. > > I cant say what my time was. I
wasn't trying to speed through it by > any means. > > I'm just
proud to say "I DID IT" YAY! (party noises heard, confetti >
and balloons flying) > > > > > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions
of this message have been removed]
5060. Re: John George's potato solve video ? From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 13:03:27 -0000
Here it is: http://www.youtube.com/watch?v=9oe_XBGCJPE I missed the
first several seconds, where the potato is placed under the timer. But
the rest of it is there. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Does anybody have a video of John
George's potato solve at the recent > US Open? > > Cheers! > Stefan
>
5061. Re: [Speed cubing group] Re: Solution to Centers in very large
cubes From: "Kelly Anderson" <kellycoinguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 07:21:25 -0600
Thanks Dan, very instructive. I've seen that idea before, but
it's nice for it to have a name. I also found a very instructive
video on YouTube that helped a lot. I very nearly finished a 19x19x19 on
GabbaSoft's simulator yesterday except that apparently the Undo
stack gets VERY confused after it does 9999 moves... sigh. Instead of
undoing, it did about 6 random moves which I was never able to fully
reverse manually. -Kelly On 8/20/07, Dan <dan_j_harris@...> wrote: >
I know this doesn't answer your question full (ie give you direct >
algorithms) but the centres on the large cubes can be fixed by using >
commutators (see Joel van Noorts commutator tutorial on >
www.solvethecube.co.uk for a VERY good explanation of commutators in >
general). > > For example, do (without multi-slicing, so only turning
one layer of > the cube at a time) (r' d' r) U (r' d r)
U' on a solved 5x5x5. You can > see that 2 corner pieces appear to
have swapped (although this is > impossible it can be explained by a
cycle of 3 corners where two > corners are the same colour). > > You can
extend these types of algorithms to larger cubes, just move > the layers
that are required. Solve as much as you can intuitively, > and then
finish of the remainder with commutators. > > Good Luck! > DanH :) > >
--- In speedsolvingrubikscube@yahoogroups.com, "Kelly
Anderson" > <kellycoinguy@...> wrote: > > > > This is probably
in a FAQ or on a website somewhere, but I looked for > > an hour or so
and couldn't find it... > > > > I am playing with the Gabbasoft
program on a 9x9x9 cube. Very > > interesting. My method for solving the
5x5x5 works pretty well, except > > that I just make up solving the last
two centers as I go. I can't seem > > to adapt the algorithms
published for the 5x5x5. I can't work it out > > in my head in
under an hour... :-) for the 9x9x9... Is there a > > published move for
swapping arbitrary center tiles? I don't care if it > > scrambles
the edges, since I do those later. > > > > Thanks for any pointers. > >
> > -Kelly > > > > > > > > Yahoo! Groups Links > > > >
5062. Re: New 4x4x4 solver program From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 13:35:04 -0000
Sorry it isn't working for you Per. It appears it must be something
to do with the Windows software on your computer. Or possibly a problem
with sufficient memory. You might try Windows Update to see if there is
any .NET-related component to be installed. I don't know what
Windows you are using, but I am using XP (Home version for USA) and have
a gigabyte of RAM. I might be able to create an "install kit"
that might help. Or I could look into installing and using a different
compiler (non-.NET) to build another executable. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your
program, but it wouldn't work. I always got the > message it
wasn't initialised correctly, and it wont start. I tried > start it
both from command prompt and from windows explorer. What am > i doing
wrongly??? > > Regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version
of my 4x4x4 solver program. > > > > This program uses IDA*-type searches
using pruning tables it > generates > > itself, so it is relatively
quick to download. This program also > > supports single-slice turns,
twist turns, and block turns. It > tends to > > be rather slow when
solving in terms of twist turns, so I don't > > particularly
recommend using twist turns. It appears to use about > > 400MB of RAM,
so it probably should not be used on a system with > less > > than
512MB, and I am not sure how it performs on a 512MB system. It > > also
uses roughly 49MB of disk space for each metric that is used. > > > >
The program solves the 4x4x4 cube using 5 stages, similar to the > way >
> the Thistlethwaite algorithm uses four stages to solve the 3x3x3 >
cube. > > The five stages are the same as in my previous program that
used > large > > "perfect" pruning tables in disk files,
except in this new version, > > stage 2 utilizes additional turns that
my previous program did not > > use. So worst case single-slice turn
metric solve for the new > program > > is 77 turns. > > > > The program
can be downloaded in the form of a .ZIP file. That file > > expands to a
.rtf documentation file and the executable file > (.exe). > > Since the
program file is an executable, I recommend scanning it > with > >
anti-virus software before running it (but of course I believe I > have
> > uploaded a virus-free file). The link for the file is: > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > >
Enjoy! > > > > - Bruce > > >
5063. Where to buy a good pyraminx? From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 13:38:57 -0000
I'd like to buy a pyraminx puzzle, but I don't know where to
buy it. I thought I would buy it from mefferts but while i'm living
in europe it woud cost a lot whit those shipping costs and all. so does
anyone know a good online shop where I could buy a pyraminx in europe
other than eBay
5064. Re: [Speed cubing group] my first success at a blindfold
solve From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 15:38:27 +0200
Nice example Gilles, but is this possible if you are using Bill
McGaugh's method? ----- Original Message ----- From: Gilles van den
Peereboom To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
August 20, 2007 1:15 PM Subject: Re: [Speed cubing group] my first
success at a blindfold solve Oh yes these situations exist. For example
with the Pochmann v1 method, setup this case: L F2 R' D R'
D' R2 F2 L' U' To solve corners, the general algorithm is
R U' R' U' R U R' F' R U R' U'
R' F R So if you to the setup move F instead or R', you will
end up with 2 misoriented corners because you did one setup move wrong.
;-) Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > >
Congratulations! > > but a small remark: If you end up with 2
mis-oriented corners you probably > mis-memorized them
(clockwise/counterclockwise). I cannot think of a way to > get that
situation with a wrong setup move. > > Good luck, > Arnaud > > -----
Original Message ----- > From: segnet3745117 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, August 20, 2007
12:27 AM > Subject: [Speed cubing group] my first success at a blindfold
solve > > > just getting back from a business trip. wanted to celebrate
my first > success at a totally blind 3x3x3 cube solve. > > I have made
several attempts at this with the same random scramble. > what I did was
use cube explorer to generate an alg so i could return > to that state
and try again once I made a mistake. > > that way I would not have to
re-memorize another set of numbers just > because i messed up an alg. >
> I had one other totally blind attempt that I went all the way through
> without messing up an alg, and would have had a completely solved >
cube. but I had used the wrong setup move (i think) and 2 corners >
where not oriented correctly. > > I'm using Bill McGaugh's
method, but I'm thinking about using a > different numbering order
that is more intuitive for me. > > I cant say what my time was. I
wasn't trying to speed through it by > any means. > > I'm just
proud to say "I DID IT" YAY! (party noises heard, confetti >
and balloons flying) > > > > > > [Non-text portions of this message have
been removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions
of this message have been removed] [Non-text portions of this message
have been removed]
5065. Re: [Speed cubing group] my first success at a blindfold
solve From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 16:17:44 +0200
Well I tried to go to his website but it was very slow to load so I
thought that I would just give a simple example. Do you have another
website for his method besides the one hosted on earthlink ? Thanks
Gilles 2007/8/20, Arnaud van Galen <avgalen@...>: > > Nice example
Gilles, but is this possible if you are using Bill McGaugh's >
method? > > ----- Original Message ----- > From: Gilles van den
Peereboom > To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday,
August 20, 2007 1:15 PM > Subject: Re: [Speed cubing group] my first
success at a blindfold solve > > > Oh yes these situations exist. > For
example with the Pochmann v1 method, setup this case: > > L F2 R' D
R' D' R2 F2 L' U' > > To solve corners, the general
algorithm is R U' R' U' R U R' F' R U R' >
U' R' > F R > > So if you to the setup move F instead or
R', you will end up with 2 > misoriented corners because you did
one setup move wrong. ;-) > > Gilles > > 2007/8/20, Arnaud van Galen
<avgalen@...>: > > > > Congratulations! > > > > but a small remark:
If you end up with 2 mis-oriented corners you > probably > >
mis-memorized them (clockwise/counterclockwise). I cannot think of a >
way to > > get that situation with a wrong setup move. > > > > Good
luck, > > Arnaud > > > > ----- Original Message ----- > > From:
segnet3745117 > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Monday, August 20, 2007 12:27 AM > > Subject: [Speed cubing group] my
first success at a blindfold solve > > > > > > just getting back from a
business trip. wanted to celebrate my first > > success at a totally
blind 3x3x3 cube solve. > > > > I have made several attempts at this
with the same random scramble. > > what I did was use cube explorer to
generate an alg so i could return > > to that state and try again once I
made a mistake. > > > > that way I would not have to re-memorize another
set of numbers just > > because i messed up an alg. > > > > I had one
other totally blind attempt that I went all the way through > > without
messing up an alg, and would have had a completely solved > > cube. but
I had used the wrong setup move (i think) and 2 corners > > where not
oriented correctly. > > > > I'm using Bill McGaugh's method,
but I'm thinking about using a > > different numbering order that
is more intuitive for me. > > > > I cant say what my time was. I
wasn't trying to speed through it by > > any means. > > > >
I'm just proud to say "I DID IT" YAY! (party noises
heard, confetti > > and balloons flying) > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
5066. Hotel in Hungary From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 15:40:44 -0000
Yo yo sup! I need a roommate to share the hotel costs at the venue in
Hungary at the World Championship. If you are interested, shoot me an
e-mail. bob at cubewhiz dot com. I will be there Friday, Saturday, and
Sunday nights. Thanks, Bob
5067. Re: Competition in Virginia November 24, 2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 15:48:57 -0000
Its good to hear that there would be enough people to have a
competition. now that i know there are people willing to come i will
search for a venue. it should happen as long as i can find a venue. I
hope this all works out, i know it will. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, billb4120 <no_reply@...>
wrote: > > I would definitely do my best to be there. Setting aside the
date now. > > Bill B > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > I will be traveling to Richmond,
Virginia for Thanksgiving. My > brother > > and a few other people in
his school might want to have a > competition. > > I am curious who else
is in the area or would travel to this area > for a > > competition the
Saturday after Thanksgiving? > > > > The actual area is Midlothian. All
we would need is 12 people so it > > doesnt have to be big. please post
here or email me at mistizo858 > at > > hotmail.com > > > > Adam Zamora
> > >
5068. Re: [Speed cubing group] Re: New 4x4x4 solver program From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 12:09:26 -0400
The program worked for me. I'm running XP with 512MB of RAM. Thanks
for sending this out. On 8/20/07, Bruce Norskog <brnorsk@...> wrote:
> Sorry it isn't working for you Per. It appears it must be
something > to do with the Windows software on your computer. Or
possibly a > problem with sufficient memory. You might try Windows
Update to see > if there is any .NET-related component to be installed.
I don't know > what Windows you are using, but I am using XP (Home
version for USA) > and have a gigabyte of RAM. > >
5069. Re: Where to buy a good pyraminx? From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 16:25:23 -0000
Hi, Meffert's has free airmail shipping to anywhere in the world as
far as I know (at least I've always got a free shipping everytime).
- Teemu --- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" <aili.asikainen@...> wrote: > > I'd like to buy
a pyraminx puzzle, but I don't know where to buy it. I > thought I
would buy it from mefferts but while i'm living in europe it > woud
cost a lot whit those shipping costs and all. so does anyone know > a
good online shop where I could buy a pyraminx in europe other than >
eBay >
5070. Re: [Speed cubing group] Megaminx PLL From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 12:29:41 -0400
I think the answer is 720. 5!/2 edge permutations. 5!/2 corner
permutations. divide by 5 to eliminate cases that are identical but
different by one LL turn. On 8/19/07, megafrikkie <megafrikkie@...>
wrote: > > Hey, > lately I was wondering how many PLL's there would
be for megaminx LL > does anybody know that? Or can anyone calculate it?
> Thanks :) > Erik
5071. Re: Where to buy a good pyraminx? From: teemu_tiinanen <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 16:52:25 -0000
I forgot to add that the pyraminx I had at Finnish Open, which you also
tried, is heavily modified, because once one of its bearings fell off
after like one or two weeks after buying it, so it became very unstable
and it was hard to speedsolve it anymore. Fixing the pyraminx was kind
of brutal thing to do, since the screws to adjust the tightness are
located inside the corner pieces, so I cut the tip of the corner pieces
with a small saw to get access to those screws and I also removed all
the bearings to make it smooth to turn (similar to rubik's cube, no
"clicking"). I've heard that there have been other cases
where one or more of the bearings has fell off, which has caused the
pyraminx to become unstable and popping all the time, so the quality of
the meffert's pyraminx is maybe a bit questionable (at least for
speed solving), although I don't have much experience with
pyraminxes, so maybe most of the Meffert's pyraminxes are just
fine. I haven't tried any other type of pyraminxes than the normal
Meffert's one, so maybe someone else could say a word about the
other types of pyraminxes. There are several kind of pyraminxes at
Meffert's, but I'm not sure if the mechanism is indentical in
those (I guess so though). - Teemu --- In
speedsolvingrubikscube@yahoogroups.com, teemu_tiinanen <no_reply@...>
wrote: > > Hi, > > Meffert's has free airmail shipping to anywhere
in the world as far as > I know (at least I've always got a free
shipping everytime). > > - Teemu > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" >
<aili.asikainen@> wrote: > > > > I'd like to buy a pyraminx
puzzle, but I don't know where to buy it. I > > thought I would buy
it from mefferts but while i'm living in europe it > > woud cost a
lot whit those shipping costs and all. so does anyone know > > a good
online shop where I could buy a pyraminx in europe other than > > eBay >
> >
5072. Re: [Speed cubing group] Megaminx PLL From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 17:02:16 -0000
What about a 5-cycle of edges, just doing a "y" turn. Is that
a new PLL? -Tim --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > I think the answer
is 720. > > 5!/2 edge permutations. > 5!/2 corner permutations. > divide
by 5 to eliminate cases that are identical but different by one LL turn.
> > On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > > > Hey, > >
lately I was wondering how many PLL's there would be for megaminx
LL > > does anybody know that? Or can anyone calculate it? > > Thanks :)
> > Erik >
5073. Multi-BLD Success! :D (3 cubes) From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 17:21:41 -0000
Hey gang, I decided at 12:30 in the morning that I'd try three
cubes blindfolded. Two cubes was relatively easy; I can do it in under
nine minutes on average, but the jump from two to three was larger than
from one to two, strangely enough. I scrambled three cubes, but
unfortunately, all three cubes had different stickering: one with my
signature purple stickers, one with orange stickers, and one with a set
of "skidproof stickers" from cube4you (probably the first to
ever actually use them, but don't quote me on that), so memorizing
was a bit strange. Scrambles were relatively easy, no parities on any of
the three cubes. Did I mention that I like cycles that can be completed
in one setup move? :) For example, L (Z-Perm) L'. Additionally, I
like using M2(P) for edges as it reduces thinking. I also did long, but
effortless algorithms (the 3-orient I use I hate mirroring) so CO turned
out to be 60+ moves on a solve. EO were all setups for one algorithm, (U
R' F R)x5 on two solves. CP was just a bunch of 3- cycles (but I
have trouble memorizing CP). Perhaps in the near future I can actually
attempt a multi-BLD. It's really nerveracking in the realm of
speedcubing! -Tim
5074. Re: [Speed cubing group] Megaminx PLL From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 19:27:40 +0200
But a lot of those will be identical to solve. For example: 1) All
corners are correctly permuted 2) Edge 1,2,3 need to be rotated
"clockwise" This situation is completely identical to edges
2,3,4 needing to be rotated clockwise, just as 3,4,5 and 4,5,1 and
5,1,2. It is really difficult to calculate this. Just perform your logic
on the 3x3x3: (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's.
(and some people don't count mirrors and say there are only 14) I
guess the "easiest way" to find out is to write an optimal
solver that solves all 720 cases, corrects for cube rotations and
compares the algs :) Or you could skip the optimal solver part, but that
wouldn't be as helpfull to Erik because he would like to learn all
523 PLL's so he can finally get a sub 60 solve. ----- Original
Message ----- From: David Barr To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
6:29 PM Subject: Re: [Speed cubing group] Megaminx PLL I think the
answer is 720. 5!/2 edge permutations. 5!/2 corner permutations. divide
by 5 to eliminate cases that are identical but different by one LL turn.
On 8/19/07, megafrikkie <megafrikkie@...> wrote: > > Hey, > lately I
was wondering how many PLL's there would be for megaminx LL > does
anybody know that? Or can anyone calculate it? > Thanks :) > Erik
[Non-text portions of this message have been removed]
5075. Re: [Speed cubing group] Re: New 4x4x4 solver program From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 17:35:39 +0200
I just checked on Windows Vista and it works without any problems on a 2
year old laptop (2GB RAM, Pentium M 1.73). It uses about 325 MB of RAM
and takes about 10 minutes to generate 46 MB of files (pruning tables).
The second time I started the program it took about 2.5 minutes. -----
Original Message ----- From: Bruce Norskog To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
3:35 PM Subject: [Speed cubing group] Re: New 4x4x4 solver program Sorry
it isn't working for you Per. It appears it must be something to do
with the Windows software on your computer. Or possibly a problem with
sufficient memory. You might try Windows Update to see if there is any
.NET-related component to be installed. I don't know what Windows
you are using, but I am using XP (Home version for USA) and have a
gigabyte of RAM. I might be able to create an "install kit"
that might help. Or I could look into installing and using a different
compiler (non-.NET) to build another executable. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Bruce :-) > > I tried to use your
program, but it wouldn't work. I always got the > message it
wasn't initialised correctly, and it wont start. I tried > start it
both from command prompt and from windows explorer. What am > i doing
wrongly??? > > Regards, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Hi, > > > > I now have an updated version
of my 4x4x4 solver program. > > > > This program uses IDA*-type searches
using pruning tables it > generates > > itself, so it is relatively
quick to download. This program also > > supports single-slice turns,
twist turns, and block turns. It > tends to > > be rather slow when
solving in terms of twist turns, so I don't > > particularly
recommend using twist turns. It appears to use about > > 400MB of RAM,
so it probably should not be used on a system with > less > > than
512MB, and I am not sure how it performs on a 512MB system. It > > also
uses roughly 49MB of disk space for each metric that is used. > > > >
The program solves the 4x4x4 cube using 5 stages, similar to the > way >
> the Thistlethwaite algorithm uses four stages to solve the 3x3x3 >
cube. > > The five stages are the same as in my previous program that
used > large > > "perfect" pruning tables in disk files,
except in this new version, > > stage 2 utilizes additional turns that
my previous program did not > > use. So worst case single-slice turn
metric solve for the new > program > > is 77 turns. > > > > The program
can be downloaded in the form of a .ZIP file. That file > > expands to a
.rtf documentation file and the executable file > (.exe). > > Since the
program file is an executable, I recommend scanning it > with > >
anti-virus software before running it (but of course I believe I > have
> > uploaded a virus-free file). The link for the file is: > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > >
Enjoy! > > > > - Bruce > > > [Non-text portions of this message have
been removed]
5076. Re: [Speed cubing group] my first success at a blindfold
solve From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 18:58:19 -0000
here is the link to the article that i learned from
http://home.earthlink.net/~bmcgaugh/
<http://home.earthlink.net/~bmcgaugh/> on a side note here, I was
having trouble mixing up the setup moves used for say...edge orientation
vs permutation. or corner orientation vs permutation. the way I got past
this was to recognize that the B layer is used as a
"transport" layer for EO,(RM alg) and L for EP.(t-perm alg)
the R for CO, (in alg, once or twice) and the F layer for CP (t-perm)
that helped me not get them mixed up. it's possible i used one or
the other or the reverse of on or the other when un-doing the
setup.(possibly resulting in a twisted corner) Or then again I might
have just forgot something or did one to many maneuvers. (I have a 3.5
yo son running around here) here is the starting mix i used... U' F
R B R2 U B' F2 L' D2 F' R' U' R' D'
F2 R' U' which should give you: these I remembered more
"visually" or by spacial relation no so much the numbers EO
0101 1001 1111 CO 0111 1110 I didnt remember actual sequences for
permutation I just remembered where each corner belonged and made a
number of it , i figured the sequence out one piece at a time as I went
CP 13 48 56 27 EP 21 103 98 75 116 412 I did EO first, then CO, then CP,
then EP I did some cheating on EO as all wrong edges are across from
each other.(didn't use setup moves, just turned the whole cube) the
corners that ended up wrong where either UFL, or UFR (cant remember
which) and DBL, or DBR (cant remember which) also to note: I only used 3
algs, RM, IN, and T-perm (as listed in the above link) (I didn't
use the "out" alg.) segnet --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Well I tried to go to his
website but it was very slow to load so I thought > that I would just
give a simple example. > > Do you have another website for his method
besides the one hosted on > earthlink ? > > Thanks > > Gilles > >
2007/8/20, Arnaud van Galen avgalen@...: > > > > Nice example Gilles,
but is this possible if you are using Bill McGaugh's > > method? >
> > > ----- Original Message ----- > > From: Gilles van den Peereboom >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August
20, 2007 1:15 PM > > Subject: Re: [Speed cubing group] my first success
at a blindfold solve > > > > > > Oh yes these situations exist. > > For
example with the Pochmann v1 method, setup this case: > > > > L F2
R' D R' D' R2 F2 L' U' > > > > To solve
corners, the general algorithm is R U' R' U' R U R'
F' R U R' > > U' R' > > F R > > > > So if you to the
setup move F instead or R', you will end up with 2 > > misoriented
corners because you did one setup move wrong. ;-) > > > > Gilles > > > >
2007/8/20, Arnaud van Galen avgalen@...: > > > > > > Congratulations! >
> > > > > but a small remark: If you end up with 2 mis-oriented corners
you > > probably > > > mis-memorized them (clockwise/counterclockwise).
I cannot think of a > > way to > > > get that situation with a wrong
setup move. > > > > > > Good luck, > > > Arnaud > > > > > > -----
Original Message ----- > > > From: segnet3745117 > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20,
2007 12:27 AM > > > Subject: [Speed cubing group] my first success at a
blindfold solve > > > > > > > > > just getting back from a business
trip. wanted to celebrate my first > > > success at a totally blind
3x3x3 cube solve. > > > > > > I have made several attempts at this with
the same random scramble. > > > what I did was use cube explorer to
generate an alg so i could return > > > to that state and try again once
I made a mistake. > > > > > > that way I would not have to re-memorize
another set of numbers just > > > because i messed up an alg. > > > > >
> I had one other totally blind attempt that I went all the way through
> > > without messing up an alg, and would have had a completely solved
> > > cube. but I had used the wrong setup move (i think) and 2 corners
> > > where not oriented correctly. > > > > > > I'm using Bill
McGaugh's method, but I'm thinking about using a > > >
different numbering order that is more intuitive for me. > > > > > > I
cant say what my time was. I wasn't trying to speed through it by >
> > any means. > > > > > > I'm just proud to say "I DID
IT" YAY! (party noises heard, confetti > > > and balloons flying) >
> > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >
> > [Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
5077. Re: Competition in Virginia November 24, 2007 From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 20:20:32 -0000
That is excellent! Will we have details on what the events will be soon?
(i.e. can we petition for a 5x5x5 event if there is none? >:D ) Jon Choi
--- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > Its good to hear that there would be
enough people to have a > competition. now that i know there are people
willing to come i will > search for a venue. it should happen as long as
i can find a venue. I > hope this all works out, i know it will. > >
Adam Zamora > > > --- In speedsolvingrubikscube@yahoogroups.com,
billb4120 > <no_reply@> wrote: > > > > I would definitely do my best
to be there. Setting aside the date > now. > > > > Bill B > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
> <mistizo858@> wrote: > > > > > > I will be traveling to Richmond,
Virginia for Thanksgiving. My > > brother > > > and a few other people
in his school might want to have a > > competition. > > > I am curious
who else is in the area or would travel to this area > > for a > > >
competition the Saturday after Thanksgiving? > > > > > > The actual area
is Midlothian. All we would need is 12 people so > it > > > doesnt have
to be big. please post here or email me at mistizo858 > > at > > >
hotmail.com > > > > > > Adam Zamora > > > > > >
5078. Re: Competition in Virginia November 24, 2007 From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 20:56:40 -0000
I'll be there! I do have quite a few requests for events, so let us
know if we can do so. Mitchell Stern --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > That is excellent! Will we have
details on what the events will be > soon? (i.e. can we petition for a
5x5x5 event if there is none? >:D ) > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" >
<mistizo858@> wrote: > > > > Its good to hear that there would be
enough people to have a > > competition. now that i know there are
people willing to come i will > > search for a venue. it should happen
as long as i can find a venue. I > > hope this all works out, i know it
will. > > > > Adam Zamora > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, billb4120 > > <no_reply@>
wrote: > > > > > > I would definitely do my best to be there. Setting
aside the date > > now. > > > > > > Bill B > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858" > > >
<mistizo858@> wrote: > > > > > > > > I will be traveling to Richmond,
Virginia for Thanksgiving. My > > > brother > > > > and a few other
people in his school might want to have a > > > competition. > > > > I
am curious who else is in the area or would travel to this area > > >
for a > > > > competition the Saturday after Thanksgiving? > > > > > > >
> The actual area is Midlothian. All we would need is 12 people so > >
it > > > > doesnt have to be big. please post here or email me at
mistizo858 > > > at > > > > hotmail.com > > > > > > > > Adam Zamora > >
> > > > > > > >
5079. Re: [Speed cubing group] Megaminx PLL From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 17:01:50 -0400
On 8/20/07, Arnaud van Galen <avgalen@...> wrote: > It is really
difficult to calculate this. Just perform your logic on the 3x3x3: >
(4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some people
don't count mirrors and say there are only 14) > > I guess the
"easiest way" to find out is to write an optimal solver that
solves all 720 cases, corrects for cube rotations and compares the algs
:) > Or you could skip the optimal solver part, but that wouldn't
be as helpfull to Erik because he would like to learn all 523 PLL's
so he can finally get a sub 60 solve. I'm not sure if I did it the
easiest way or not, but I wrote a short program to print all of the
possible PLLs and removed duplicates. It found 152 cases. The output is
here: http://puzzlingaddiction.com/minxperm.txt
5080. Re: New 4x4x4 solver program From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 21:16:07 -0000
Hi :-) I have Visual Studio latest version installed so it cannot be a
.net related issue, and im using win xp pro with 1 GB ram. the only
reason i can think of right now is that i somehow have had a dll
replaced by some other software ... I will try install on another pc
tomorrow to check further ,,,, grrrr :-o -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Sorry it isn't working for you Per. It
appears it must be something > to do with the Windows software on your
computer. Or possibly a > problem with sufficient memory. You might try
Windows Update to see > if there is any .NET-related component to be
installed. I don't know > what Windows you are using, but I am
using XP (Home version for USA) > and have a gigabyte of RAM. > > I
might be able to create an "install kit" that might help. Or I
> could look into installing and using a different compiler (non- .NET)
> to build another executable. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Bruce :-) > > > > I tried to use
your program, but it wouldn't work. I always got the > > message it
wasn't initialised correctly, and it wont start. I tried > > start
it both from command prompt and from windows explorer. What > am > > i
doing wrongly??? > > > > Regards, > > > > Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Hi, > > > > > > I now have an updated
version of my 4x4x4 solver program. > > > > > > This program uses
IDA*-type searches using pruning tables it > > generates > > > itself,
so it is relatively quick to download. This program also > > > supports
single-slice turns, twist turns, and block turns. It > > tends to > > >
be rather slow when solving in terms of twist turns, so I don't > >
> particularly recommend using twist turns. It appears to use about > >
> 400MB of RAM, so it probably should not be used on a system with > >
less > > > than 512MB, and I am not sure how it performs on a 512MB
system. > It > > > also uses roughly 49MB of disk space for each metric
that is used. > > > > > > The program solves the 4x4x4 cube using 5
stages, similar to the > > way > > > the Thistlethwaite algorithm uses
four stages to solve the 3x3x3 > > cube. > > > The five stages are the
same as in my previous program that used > > large > > >
"perfect" pruning tables in disk files, except in this new >
version, > > > stage 2 utilizes additional turns that my previous
program did not > > > use. So worst case single-slice turn metric solve
for the new > > program > > > is 77 turns. > > > > > > The program can
be downloaded in the form of a .ZIP file. That > file > > > expands to a
.rtf documentation file and the executable file > > (.exe). > > > Since
the program file is an executable, I recommend scanning it > > with > >
> anti-virus software before running it (but of course I believe I > >
have > > > uploaded a virus-free file). The link for the file is: > > >
> > > http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > >
> > Enjoy! > > > > > > - Bruce > > > > > >
5081. Re: [Speed cubing group] Where to buy a good pyraminx? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 20 Aug 2007 17:30:34 +0200
It would be so great if we could buy speedcubes, megaminxes, pyraminxes
etc at competitions. I know some competitions have fairs, but those are
mostly for collectors or beginners. For example: At the Czech Open 2007
there was a stand that had about 100 Square-1s (for sale?) but they were
almost impossible to turn. I would have been very interested in buying a
couple of good Square-1s, but not in those. What needs to change so we
can buy our necasities at our competitions? ----- Original Message -----
From: Aili Asikainen To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, August 20, 2007 3:38 PM Subject: [Speed cubing group] Where to
buy a good pyraminx? I'd like to buy a pyraminx puzzle, but I
don't know where to buy it. I thought I would buy it from mefferts
but while i'm living in europe it woud cost a lot whit those
shipping costs and all. so does anyone know a good online shop where I
could buy a pyraminx in europe other than eBay [Non-text portions of
this message have been removed]
5082. Re: [Speed cubing group] Megaminx PLL From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 21:42:23 -0000
Yes, the amount of PLL's is of course fewer if you first include
all possible U moves.... 152 seems like a logical number and is about
the number I felt there would be, yet I'm not going to learn all of
them probably ;) --- In speedsolvingrubikscube@yahoogroups.com,
"David Barr" <david20708@...> wrote: > > On 8/20/07, Arnaud
van Galen <avgalen@...> wrote: > > > It is really difficult to
calculate this. Just perform your logic on the 3x3x3: > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some people
don't count mirrors and say there are only 14) > > > > I guess the
"easiest way" to find out is to write an optimal solver that
solves all 720 cases, corrects for cube rotations and compares the algs
:) > > Or you could skip the optimal solver part, but that wouldn't
be as helpfull to Erik because he would like to learn all 523 PLL's
so he can finally get a sub 60 solve. > > I'm not sure if I did it
the easiest way or not, but I wrote a short > program to print all of
the possible PLLs and removed duplicates. It > found 152 cases. The
output is here: > > http://puzzlingaddiction.com/minxperm.txt >
5083. Re: [Speed cubing group] Where to buy a good pyraminx? From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 22:28:48 -0000
I was also thinking about this recently, like if there was a
representative of cube4you.com selling goods. Then we can buy a million
cubes, without worrying about shipping :) Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > It would be so great if we could buy
speedcubes, megaminxes, pyraminxes etc at competitions. I know some
competitions have fairs, but those are mostly for collectors or
beginners. For example: At the Czech Open 2007 there was a stand that
had about 100 Square-1s (for sale?) but they were almost impossible to
turn. I would have been very interested in buying a couple of good
Square-1s, but not in those. > > What needs to change so we can buy our
necasities at our competitions? > > ----- Original Message ----- > From:
Aili Asikainen > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Monday, August 20, 2007 3:38 PM > Subject: [Speed cubing group] Where to
buy a good pyraminx? > > > I'd like to buy a pyraminx puzzle, but I
don't know where to buy it. I > thought I would buy it from
mefferts but while i'm living in europe it > woud cost a lot whit
those shipping costs and all. so does anyone know > a good online shop
where I could buy a pyraminx in europe other than > eBay > > > > > >
[Non-text portions of this message have been removed] >
5084. Re: [Speed cubing group] Megaminx PLL From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Aug 2007 00:20:48 +0200
Where did you get the 152 number? Did I miss a post or did you get a
private mail? ----- Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 20, 2007
11:42 PM Subject: Re: [Speed cubing group] Megaminx PLL Yes, the amount
of PLL's is of course fewer if you first include all possible U
moves.... 152 seems like a logical number and is about the number I felt
there would be, yet I'm not going to learn all of them probably ;)
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > On 8/20/07, Arnaud van Galen
<avgalen@...> wrote: > > > It is really difficult to calculate this.
Just perform your logic on the 3x3x3: > > (4!/2 * 4!/2)/4 = 36, yet
there are only 21 PLL's. (and some people don't count mirrors
and say there are only 14) > > > > I guess the "easiest way"
to find out is to write an optimal solver that solves all 720 cases,
corrects for cube rotations and compares the algs :) > > Or you could
skip the optimal solver part, but that wouldn't be as helpfull to
Erik because he would like to learn all 523 PLL's so he can finally
get a sub 60 solve. > > I'm not sure if I did it the easiest way or
not, but I wrote a short > program to print all of the possible PLLs and
removed duplicates. It > found 152 cases. The output is here: > >
http://puzzlingaddiction.com/minxperm.txt > [Non-text portions of this
message have been removed]
5085. Pleasantville Fall Competition 2007 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 22:41:48 -0000
Hi everybody, I'm planning to hold a competition in Pleasantville,
New York (about 45 minutes north of New York City) on Saturday, November
3. The contest will start at around 9:30 AM. Right now I'm trying
to get an idea of how many people would be interested. Right now
I'm planning on holding the following events: 3x3 speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 one-handed, 3x3
blindfolded, magic, master magic. Other events may be held if
there's enough interest. The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road in Pleasantville. Registration
will probably cost $5.00 to cover the cost of the room. Email me or post
here if you're interested or have any requests for other events.
Tim
5086. Re: Pleasantville Fall Competition 2007 From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 22:58:54 -0000
Yea I'll probably be there. John --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
5087. Re: Competition in Virginia November 24, 2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 23:10:44 -0000
as it stands its only a thought about hosting this event. i dont even
have any info reguarding a venue. once that is set in then i will
discuss a list of events. however it will depend on how many people will
show up on what events we can do. if there are alot of people it will be
harder to do more events. Does anyone live in the area that might be
able to think of a good location ie (schools science centers,
libraries...etc) Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > I'll be there! I do have quite a few
requests for events, so let us > know if we can do so. > > Mitchell
Stern > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" > <quirkcorsair566@> wrote: > > > > That is excellent!
Will we have details on what the events will be > > soon? (i.e. can we
petition for a 5x5x5 event if there is none? >:D ) > > > > Jon Choi > >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" > > <mistizo858@> wrote: > > > > > > Its good
to hear that there would be enough people to have a > > > competition.
now that i know there are people willing to come i will > > > search for
a venue. it should happen as long as i can find a venue. I > > > hope
this all works out, i know it will. > > > > > > Adam Zamora > > > > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, billb4120 > > >
<no_reply@> wrote: > > > > > > > > I would definitely do my best to
be there. Setting aside the date > > > now. > > > > > > > > Bill B > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"mistiz0858" > > > > <mistizo858@> wrote: > > > > > > > > >
> I will be traveling to Richmond, Virginia for Thanksgiving. My > > > >
brother > > > > > and a few other people in his school might want to
have a > > > > competition. > > > > > I am curious who else is in the
area or would travel to this area > > > > for a > > > > > competition
the Saturday after Thanksgiving? > > > > > > > > > > The actual area is
Midlothian. All we would need is 12 people so > > > it > > > > > doesnt
have to be big. please post here or email me at mistizo858 > > > > at >
> > > > hotmail.com > > > > > > > > > > Adam Zamora > > > > > > > > > >
> > > > >
5088. Re: Pleasantville Fall Competition 2007 From: billb4120 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 23:44:26 -0000
Hi Tim, I'm interested as long as I can clear my schedule. This is
an official competition, right? Bill B --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
5089. Re: [Speed cubing group] Megaminx PLL From: "Lucas Garron" <lg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 20 Aug 2007 23:59:49 -0000
Uh, he says he wrote a program... I did, too. For a cube/minx-like LL
with n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including
solved), so I agree with 152 (or 151, if you want to be consistent with
). This is not in OEIS... http://archive.garron.us/data/PLL3.txt
http://archive.garron.us/data/PLL4.txt
http://archive.garron.us/data/PLL5.txt
http://archive.garron.us/data/PLL6.txt 7 would take about a day for me
to compute... -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Where did you get the 152 number? Did I miss
a post or did you get a private mail? > > ----- Original Message ----- >
From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group]
Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if
you first include all > possible U moves.... > 152 seems like a logical
number and is about the number I felt there > would be, yet I'm not
going to learn all of them probably ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > It is really difficult to calculate this.
Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet
there are only 21 PLL's. (and some > people don't count
mirrors and say there are only 14) > > > > > > I guess the "easiest
way" to find out is to write an optimal > solver that solves all
720 cases, corrects for cube rotations and > compares the algs :) > > >
Or you could skip the optimal solver part, but that wouldn't be >
as helpfull to Erik because he would like to learn all 523 PLL's so
he > can finally get a sub 60 solve. > > > > I'm not sure if I did
it the easiest way or not, but I wrote a short > > program to print all
of the possible PLLs and removed duplicates. It > > found 152 cases. The
output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > >
> > > > > [Non-text portions of this message have been removed] >
5090. Re: Pleasantville Fall Competition 2007 From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 00:00:01 -0000
If official, I will definitely come down. Else it's a "very
likely". ;) Maybe an uncommon side event like Pyraminx would be
nice... Jon Choi --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" <timothy.reynolds2@...> wrote: > > Hi
everybody, > > I'm planning to hold a competition in Pleasantville,
New York (about > 45 minutes north of New York City) on Saturday,
November 3. The > contest will start at around 9:30 AM. Right now
I'm trying to get an > idea of how many people would be interested.
> > Right now I'm planning on holding the following events: 3x3 >
speedsolve, 2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 >
one-handed, 3x3 blindfolded, magic, master magic. > > Other events may
be held if there's enough interest. > > The venue is the
Pleasantville Presbyterian Church at 400 Bedford Road > in
Pleasantville. Registration will probably cost $5.00 to cover the > cost
of the room. > > Email me or post here if you're interested or have
any requests for > other events. > > Tim >
5091. Re: Pleasantville Fall Competition 2007 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 01:33:17 -0000
I'm planning on having it be official. That's two requests for
Pyraminx now...I'll definitely consider it. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > If official, I will definitely come
down. Else it's a "very likely". ;) > > Maybe an uncommon
side event like Pyraminx would be nice... > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm
planning to hold a competition in Pleasantville, New York (about > > 45
minutes north of New York City) on Saturday, November 3. The > > contest
will start at around 9:30 AM. Right now I'm trying to get an > >
idea of how many people would be interested. > > > > Right now I'm
planning on holding the following events: 3x3 > > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3
blindfolded, magic, master magic. > > > > Other events may be held if
there's enough interest. > > > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > > in Pleasantville.
Registration will probably cost $5.00 to cover the > > cost of the room.
> > > > Email me or post here if you're interested or have any
requests for > > other events. > > > > Tim > > >
5092. Re: Megaminx PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 04:23:04 -0000
Lucas Garron wrote: > Uh, he says he wrote a program... > I did, too.
For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22,
152, 7252} PLLs (including solved), so I agree with 152 > (or 151, if
you want to be consistent with ). I got the same numbers. There's
no need for optimal solver as Arnaud suggested, just count the
positions. Did it with one straight-forward (albeit longish) line of
Perl. -- Johannes Laire
5093. Re: [Speed cubing group] Megaminx PLL From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 21 Aug 2007 09:54:58 +0200
Do you have the sources for this program available? I realize that a
small brute-force program like this will not be very optimised, but 1
day for (7!/2)*(7!/2) = 6350400 possible PLL's seems to be very
long. I tried "guestimating" the number for 7 and further, but
I could find the logic. Hopefully the next part will be readable in
web/mail/html: Number of adjacent faces Number of possible
configurations Number of allowed configurations Number of allowed
possibly unique configurations Number of found unique configurations
unique percentage 1 1 1 1 1 100% 2 4 2 1 1 100% 3 36 9 3 3 100% 4 576
144 36 22 61% 5 14400 3600 720 152 21% 6 518400 129600 21600 7252 34% 7
25401600 6350400 907200 0 As you can (hopefully) see for a regular 3x3x3
(4 adjacent faces) 22 out of 36 PLL's are unique (61%), For a
regular Megaminx (5 adjacent faces) the numbers you calculated are 152
out of 720 (21%) so I didn't expect the 7252 out of 21600 (34%) to
be the next value. Are you sure the numbers are correct or am I
misinterpreting them? ----- Original Message ----- From: Lucas Garron
To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21,
2007 1:59 AM Subject: Re: [Speed cubing group] Megaminx PLL Uh, he says
he wrote a program... I did, too. For a cube/minx-like LL with
n=1,2,3,4,5,6 sides, I get {1, 1, 3, 22, 152, 7252} PLLs (including
solved), so I agree with 152 (or 151, if you want to be consistent with
). This is not in OEIS... http://archive.garron.us/data/PLL3.txt
http://archive.garron.us/data/PLL4.txt
http://archive.garron.us/data/PLL5.txt
http://archive.garron.us/data/PLL6.txt 7 would take about a day for me
to compute... -Lucas Garron --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Where did you get the 152 number? Did I miss
a post or did you get a private mail? > > ----- Original Message ----- >
From: megafrikkie > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Monday, August 20, 2007 11:42 PM > Subject: Re: [Speed cubing group]
Megaminx PLL > > > Yes, the amount of PLL's is of course fewer if
you first include all > possible U moves.... > 152 seems like a logical
number and is about the number I felt there > would be, yet I'm not
going to learn all of them probably ;) > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" >
<david20708@> wrote: > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > It is really difficult to calculate this.
Just perform your logic > on the 3x3x3: > > > (4!/2 * 4!/2)/4 = 36, yet
there are only 21 PLL's. (and some > people don't count
mirrors and say there are only 14) > > > > > > I guess the "easiest
way" to find out is to write an optimal > solver that solves all
720 cases, corrects for cube rotations and > compares the algs :) > > >
Or you could skip the optimal solver part, but that wouldn't be >
as helpfull to Erik because he would like to learn all 523 PLL's so
he > can finally get a sub 60 solve. > > > > I'm not sure if I did
it the easiest way or not, but I wrote a short > > program to print all
of the possible PLLs and removed duplicates. It > > found 152 cases. The
output is here: > > > > http://puzzlingaddiction.com/minxperm.txt > > >
> > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5094. Re: Pleasantville Fall Competition 2007 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 09:44:35 -0000
I might be able to do that. Mostly because it's only 2.5 hrs from
Albany and you're offering a 5x5 event. But the location and venue
seem pretty arbitray. Why that city? Is that where you're from?
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York
(about > 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now I'm
planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration
will probably cost $5.00 to cover the > cost of the room. > > Email me
or post here if you're interested or have any requests for > other
events. > > Tim >
5095. Re: New 4x4x4 solver program From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 11:49:43 -0000
Hi :-) I got the program working on a win2003 server machine, so i will
continue to track down the malfunctionality on my own desktop winxp pro
machine. Making a version that runs independently of .net framework
would be very nice. Also i like installers to tell me if any dependent
component is missing. Though IMHO a cube solver shouldn't have any
such dependencies at all ... ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I have Visual Studio latest
version installed so it cannot be a .net > related issue, and im using
win xp pro with 1 GB ram. the only reason > i can think of right now is
that i somehow have had a dll replaced by > some other software ... I
will try install on another pc tomorrow to > check further ,,,, grrrr
:-o > > -Per > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > <brnorsk@> wrote: > > > > Sorry it
isn't working for you Per. It appears it must be something > > to
do with the Windows software on your computer. Or possibly a > > problem
with sufficient memory. You might try Windows Update to see > > if there
is any .NET-related component to be installed. I don't > know > >
what Windows you are using, but I am using XP (Home version for > USA) >
> and have a gigabyte of RAM. > > > > I might be able to create an
"install kit" that might help. Or I > > could look into
installing and using a different compiler (non- > .NET) > > to build
another executable. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi Bruce :-) > > > > > > I tried
to use your program, but it wouldn't work. I always got > the > > >
message it wasn't initialised correctly, and it wont start. I >
tried > > > start it both from command prompt and from windows explorer.
What > > am > > > i doing wrongly??? > > > > > > Regards, > > > > > >
Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" > > > <brnorsk@> wrote: > > > > > > > > Hi,
> > > > > > > > I now have an updated version of my 4x4x4 solver
program. > > > > > > > > This program uses IDA*-type searches using
pruning tables it > > > generates > > > > itself, so it is relatively
quick to download. This program also > > > > supports single-slice
turns, twist turns, and block turns. It > > > tends to > > > > be rather
slow when solving in terms of twist turns, so I don't > > > >
particularly recommend using twist turns. It appears to use > about > >
> > 400MB of RAM, so it probably should not be used on a system > with >
> > less > > > > than 512MB, and I am not sure how it performs on a
512MB > system. > > It > > > > also uses roughly 49MB of disk space for
each metric that is > used. > > > > > > > > The program solves the 4x4x4
cube using 5 stages, similar to > the > > > way > > > > the
Thistlethwaite algorithm uses four stages to solve the > 3x3x3 > > >
cube. > > > > The five stages are the same as in my previous program
that > used > > > large > > > > "perfect" pruning tables in
disk files, except in this new > > version, > > > > stage 2 utilizes
additional turns that my previous program did > not > > > > use. So
worst case single-slice turn metric solve for the new > > > program > >
> > is 77 turns. > > > > > > > > The program can be downloaded in the
form of a .ZIP file. That > > file > > > > expands to a .rtf
documentation file and the executable file > > > (.exe). > > > > Since
the program file is an executable, I recommend scanning > it > > > with
> > > > anti-virus software before running it (but of course I believe >
I > > > have > > > > uploaded a virus-free file). The link for the file
is: > > > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > >
> Enjoy! > > > > > > > > - Bruce > > > > > > > > > >
5096. Re: New 4x4x4 solver program From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 14:41:14 -0000
I'm glad you got it working on some computer, Per. By the way,
I'm using the older Visual Studio .NET 2003. I now see I was using
the "wrong" project type. I believe I can create an .EXE that
doesn't require the .NET framework. I'll do that tonight. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > I
got the program working on a win2003 server machine, so i will >
continue to track down the malfunctionality on my own desktop winxp >
pro machine. Making a version that runs independently of .net >
framework would be very nice. Also i like installers to tell me if > any
dependent component is missing. Though IMHO a cube solver >
shouldn't have any such dependencies at all ... ;-) > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
> <per_fredlund@> wrote: > > > > Hi :-) > > > > I have Visual Studio
latest version installed so it cannot be > a .net > > related issue, and
im using win xp pro with 1 GB ram. the only > reason > > i can think of
right now is that i somehow have had a dll replaced > by > > some other
software ... I will try install on another pc tomorrow > to > > check
further ,,,, grrrr :-o > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
<brnorsk@> wrote: > > > > > > Sorry it isn't working for you
Per. It appears it must be > something > > > to do with the Windows
software on your computer. Or possibly a > > > problem with sufficient
memory. You might try Windows Update to > see > > > if there is any
.NET-related component to be installed. I don't > > know > > > what
Windows you are using, but I am using XP (Home version for > > USA) > >
> and have a gigabyte of RAM. > > > > > > I might be able to create an
"install kit" that might help. Or I > > > could look into
installing and using a different compiler (non- > > .NET) > > > to build
another executable. > > > > > > - Bruce > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > > Hi Bruce :-) > > > > > > > > I
tried to use your program, but it wouldn't work. I always got > >
the > > > > message it wasn't initialised correctly, and it wont
start. I > > tried > > > > start it both from command prompt and from
windows explorer. > What > > > am > > > > i doing wrongly??? > > > > > >
> > Regards, > > > > > > > > Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce > Norskog" > >
> > <brnorsk@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > I
now have an updated version of my 4x4x4 solver program. > > > > > > > >
> > This program uses IDA*-type searches using pruning tables it > > > >
generates > > > > > itself, so it is relatively quick to download. This
program > also > > > > > supports single-slice turns, twist turns, and
block turns. It > > > > tends to > > > > > be rather slow when solving
in terms of twist turns, so I > don't > > > > > particularly
recommend using twist turns. It appears to use > > about > > > > > 400MB
of RAM, so it probably should not be used on a system > > with > > > >
less > > > > > than 512MB, and I am not sure how it performs on a 512MB
> > system. > > > It > > > > > also uses roughly 49MB of disk space for
each metric that is > > used. > > > > > > > > > > The program solves the
4x4x4 cube using 5 stages, similar to > > the > > > > way > > > > > the
Thistlethwaite algorithm uses four stages to solve the > > 3x3x3 > > > >
cube. > > > > > The five stages are the same as in my previous program
that > > used > > > > large > > > > > "perfect" pruning tables
in disk files, except in this new > > > version, > > > > > stage 2
utilizes additional turns that my previous program > did > > not > > > >
> use. So worst case single-slice turn metric solve for the new > > > >
program > > > > > is 77 turns. > > > > > > > > > > The program can be
downloaded in the form of a .ZIP file. > That > > > file > > > > >
expands to a .rtf documentation file and the executable file > > > >
(.exe). > > > > > Since the program file is an executable, I recommend
scanning > > it > > > > with > > > > > anti-virus software before
running it (but of course I > believe > > I > > > > have > > > > >
uploaded a virus-free file). The link for the file is: > > > > > > > > >
> http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > >
> > > > Enjoy! > > > > > > > > > > - Bruce > > > > > > > > > > > > > > >
5097. Re: Megaminx PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 15:19:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I realize that a small
brute-force program like this will not be very optimised, but 1 day for
(7!/2)*(7!/2) = 6350400 possible PLL's seems to be very long. Mine
calculated 7 in 50 minutes, and the result is 129618. > As you can
(hopefully) see for a regular 3x3x3 (4 adjacent faces) 22 out of 36
PLL's are unique (61%), For a regular Megaminx (5 adjacent faces)
the numbers you calculated are 152 out of 720 (21%) so I didn't
expect the 7252 out of 21600 (34%) to be the next value. Are you sure
the numbers are correct or am I misinterpreting them? I don't see
any reason why they would be wrong. Especially because that would mean
that I made the same mistake, which just doesn't seem very
probable. If you are really concerned about this, write your own version
and let's see how the results differ. -- Johannes Laire > > -----
Original Message ----- > From: Lucas Garron > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007
1:59 AM > Subject: Re: [Speed cubing group] Megaminx PLL > > > Uh, he
says he wrote a program... > I did, too. For a cube/minx-like LL with
n=1,2,3,4,5,6 sides, I get > {1, 1, 3, 22, 152, 7252} PLLs (including
solved), so I agree with 152 > (or 151, if you want to be consistent
with ). > This is not in OEIS... > >
http://archive.garron.us/data/PLL3.txt >
http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for
me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152 number? Did I
miss a post or did you get > a private mail? > > > > ----- Original
Message ----- > > From: megafrikkie > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007
11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > >
Yes, the amount of PLL's is of course fewer if you first include >
all > > possible U moves.... > > 152 seems like a logical number and is
about the number I felt > there > > would be, yet I'm not going to
learn all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > > > It is really difficult to calculate
this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people
don't count mirrors and say there are only 14) > > > > > > > > I
guess the "easiest way" to find out is to write an optimal > >
solver that solves all 720 cases, corrects for cube rotations and > >
compares the algs :) > > > > Or you could skip the optimal solver part,
but that wouldn't > be > > as helpfull to Erik because he would
like to learn all 523 PLL's > so he > > can finally get a sub 60
solve. > > > > > > I'm not sure if I did it the easiest way or not,
but I wrote a > short > > > program to print all of the possible PLLs
and removed > duplicates. It > > > found 152 cases. The output is here:
> > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
5098. Re: New 4x4x4 solver program From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 15:24:10 -0000
Could it be possible to have the source code available, and a OS-free
program ? :) Clément --- In speedsolvingrubikscube@yahoogroups.com,
"Bruce Norskog" <brnorsk@...> wrote: > > I'm glad you
got it working on some computer, Per. By the way, I'm > using the
older Visual Studio .NET 2003. > > I now see I was using the
"wrong" project type. I believe I can create > an .EXE that
doesn't require the .NET framework. I'll do that tonight. > >
- Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > >
> > I got the program working on a win2003 server machine, so i will > >
continue to track down the malfunctionality on my own desktop winxp > >
pro machine. Making a version that runs independently of .net > >
framework would be very nice. Also i like installers to tell me if > >
any dependent component is missing. Though IMHO a cube solver > >
shouldn't have any such dependencies at all ... ;-) > > > > -Per >
> > > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi
:-) > > > > > > I have Visual Studio latest version installed so it
cannot be > > a .net > > > related issue, and im using win xp pro with 1
GB ram. the only > > reason > > > i can think of right now is that i
somehow have had a dll replaced > > by > > > some other software ... I
will try install on another pc tomorrow > > to > > > check further ,,,,
grrrr :-o > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > >
<brnorsk@> wrote: > > > > > > > > Sorry it isn't working for you
Per. It appears it must be > > something > > > > to do with the Windows
software on your computer. Or possibly a > > > > problem with sufficient
memory. You might try Windows Update to > > see > > > > if there is any
.NET-related component to be installed. I don't > > > know > > > >
what Windows you are using, but I am using XP (Home version for > > >
USA) > > > > and have a gigabyte of RAM. > > > > > > > > I might be able
to create an "install kit" that might help. Or I > > > > could
look into installing and using a different compiler (non- > > > .NET) >
> > > to build another executable. > > > > > > > > - Bruce > > > > ---
In speedsolvingrubikscube@...m, "per_fredlund" > > > >
<per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > >
> > > I tried to use your program, but it wouldn't work. I always
got > > > the > > > > > message it wasn't initialised correctly,
and it wont start. I > > > tried > > > > > start it both from command
prompt and from windows explorer. > > What > > > > am > > > > > i doing
wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
> > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > >
Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4
solver program. > > > > > > > > > > > > This program uses IDA*-type
searches using pruning tables it > > > > > generates > > > > > > itself,
so it is relatively quick to download. This program > > also > > > > > >
supports single-slice turns, twist turns, and block turns. It > > > > >
tends to > > > > > > be rather slow when solving in terms of twist
turns, so I > > don't > > > > > > particularly recommend using
twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so
it probably should not be used on a system > > > with > > > > > less > >
> > > > than 512MB, and I am not sure how it performs on a 512MB > > >
system. > > > > It > > > > > > also uses roughly 49MB of disk space for
each metric that is > > > used. > > > > > > > > > > > > The program
solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way
> > > > > > the Thistlethwaite algorithm uses four stages to solve the >
> > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in
my previous program that > > > used > > > > > large > > > > > >
"perfect" pruning tables in disk files, except in this new > >
> > version, > > > > > > stage 2 utilizes additional turns that my
previous program > > did > > > not > > > > > > use. So worst case
single-slice turn metric solve for the new > > > > > program > > > > > >
is 77 turns. > > > > > > > > > > > > The program can be downloaded in
the form of a .ZIP file. > > That > > > > file > > > > > > expands to a
.rtf documentation file and the executable file > > > > > (.exe). > > >
> > > Since the program file is an executable, I recommend scanning > >
> it > > > > > with > > > > > > anti-virus software before running it
(but of course I > > believe > > > I > > > > > have > > > > > > uploaded
a virus-free file). The link for the file is: > > > > > > > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > >
> > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > >
> > > > > > > > >
5099. Re: Pleasantville Fall Competition 2007 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 16:12:42 -0000
Yes, I live in Pleasantville. The church was the best venue in
Pleasantville I could find. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I might be able to do that. Mostly because it's only 2.5
hrs from > Albany and you're offering a 5x5 event. But the location
and venue > seem pretty arbitray. Why that city? Is that where
you're from? > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > Hi everybody, > > > > I'm
planning to hold a competition in Pleasantville, New York > (about > >
45 minutes north of New York City) on Saturday, November 3. The > >
contest will start at around 9:30 AM. Right now I'm trying to get >
an > > idea of how many people would be interested. > > > > Right now
I'm planning on holding the following events: 3x3 > > speedsolve,
2x2 speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > > one-handed, 3x3
blindfolded, magic, master magic. > > > > Other events may be held if
there's enough interest. > > > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford > Road > > in Pleasantville.
Registration will probably cost $5.00 to cover > the > > cost of the
room. > > > > Email me or post here if you're interested or have
any requests for > > other events. > > > > Tim > > >
5100. Re: [Speed cubing group] Fastest possible times From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 09:09:31 -0700
What would the limit be for a robot? It could find a 20 move solution
instantly, so the problem would be how fast it could execute it. Humans
have shown that 10 moves a second is physically possible. A robot should
be able to do at least that, so that seems to say that 2 seconds or
better is possible. I have two somewhat conflicting thoughts on that. 1.
I think the cubes themselves can be twisted much faster that that 2. I
think it will be *very* hard to build a robot that turns faster than a
human On Aug 16, 2007, at 9:23, deathrisingup wrote: > Hi I'm new
to the group and just sort of a casual cuber (best 3x3x3 > around a
minute and a half) but I was wondering if anyone has studied > or knows
if there is an absolute lower limit to how fast it is > actually >
possible to solve any given scramble? It seems that with all the >
math/group theory/etc on all the various scrambles and algorithms that >
are known that there should be some mathematical and physical limit >
beyond which it would be impossible to solve it any faster even taking >
into consideration the expertise of the person and the lube/speed >
abilities of any given cube. I see these records and videos of people >
doing it in like 7 seconds and I just don't see how anyone could
get > much faster than this even with lucky solves...but as I said I am
just > a beginner. > > Sorry for the long question. Just wondering. Any
hints or advice > appreciated. > > Thanks > > deathrisingup
5101. Re: [Speed cubing group] Fastest possible times From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 18:27:05 -0000
There are robots out there which *do* find solutions within 20 moves.
http://www.mechatrons.com/rubotii.htm With an improved mechanics more
than two moves/second should be possible and an average of less than 10
seconds will be realistic. I personally do not think an *average* less
than 10 seconds will ever be realistic for humans. Herbert > > What
would the limit be for a robot? > > It could find a 20 move solution
instantly, so the problem would be > how fast it could execute it.
Humans have shown that 10 moves a > second is physically possible. A
robot should be able to do at least > that, so that seems to say that 2
seconds or better is possible. > > I have two somewhat conflicting
thoughts on that. > > 1. I think the cubes themselves can be twisted
much faster that that > 2. I think it will be *very* hard to build a
robot that turns faster > than a human
5102. 4x4 - Two Pairs at Once From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 18:45:50 -0000
Please look at the "two pairs at once" animation on
bigcubes.com http://bigcubes.com/4x4x4/edges.html Sometimes when
I'm solving the cube, the green/red edge on the top face will end
up in the slot directly to the right of where it shows in the animation.
What do I do in this case? Also, at times the orange/blue edges end up
reversed - with the one on the left on the bottom and the one on the
right on the top. What is the best thing to do in this case? - Jason
5103. Re: 4x4 - Two Pairs at Once From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 19:05:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster"
<orders@...> wrote: > Sometimes when I'm solving the cube, the
green/red edge on the top > face will end up in the slot directly to the
right of where it shows > in the animation. What do I do in this case?
(Dd)' L' U L (Dd) > > Also, at times the orange/blue edges end
up reversed - with the one on > the left on the bottom and the one on
the right on the top. What is > the best thing to do in this case? (Dd)
R U R' (Dd)' > > - Jason > - DanH
5104. Re: 4x4 - Two Pairs at Once From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 19:45:14 -0000
Thanks, I will have a go at it. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "varkmaster" >
<orders@> wrote: > > > Sometimes when I'm solving the cube, the
green/red edge on the top > > face will end up in the slot directly to
the right of where it shows > > in the animation. What do I do in this
case? > > (Dd)' L' U L (Dd) > > > > Also, at times the
orange/blue edges end up reversed - with the one on > > the left on the
bottom and the one on the right on the top. What is > > the best thing
to do in this case? > > (Dd) R U R' (Dd)' > > > > > - Jason >
> > > - DanH >
5105. Re: [Speed cubing group] 4x4 - Two Pairs at Once From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 14:54:10 -0400
When an edge is directly to the right, look at animation #2. For the
second question, just do a slice, replace the group with the egder that
will fit the slice back, put that into place, and slice back to fit
centers + pair up the set up edges. Good luck. On 8/21/07, varkmaster
<orders@...> wrote: > > > > > > > Please look at the "two pairs
at once" animation on bigcubes.com > >
http://bigcubes.com/4x4x4/edges.html > > Sometimes when I'm solving
the cube, the green/red edge on the top > face will end up in the slot
directly to the right of where it shows > in the animation. What do I do
in this case? > > Also, at times the orange/blue edges end up reversed -
with the one on > the left on the bottom and the one on the right on the
top. What is > the best thing to do in this case? > > - Jason > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
5106. Mefferts Mini Master From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 19:49:21 -0000
I have a Meffert's Mini Master Cube and it is very had to turn. Is
there a way to speed this up?
5107. Can someone help me with macky's 3 cycle blindsolve
method From: "Karl Rabaya" <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 20:04:28 -0000
i can blindsolve with pochmann's method. its very useful for
beginner blindsolves. but i want to learn the 3 cycle method. can
someone help me learn it? video tutorials or just messages. thank you
5108. Re: [Speed cubing group] Can someone help me with macky's 3
cycle blindsolve method From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 17:10:42 -0400
Yes On 8/21/07, Karl Rabaya <azn_invaz1on7@...> wrote: > > i can
blindsolve with pochmann's method. its very useful for beginner >
blindsolves. but i want to learn the 3 cycle method. can someone help >
me learn it? video tutorials or just messages. thank you > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5109. Re: Can someone help me with macky's 3 cycle blindsolve
method From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 22:15:43 -0000
You could also post any questions on my chatterbox, and I or other
cubers can help you (we also wouldn't have to flood this mailing
list). I wish people would stop calling it my method, though. Because
it's not. -macky --- In speedsolvingrubikscube@yahoogroups.com,
"Karl Rabaya" <azn_invaz1on7@...> wrote: > > i can
blindsolve with pochmann's method. its very useful for beginner >
blindsolves. but i want to learn the 3 cycle method. can someone help >
me learn it? video tutorials or just messages. thank you >
5110. Re: [Speed cubing group] Re: Megaminx PLL From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Aug 2007 02:05:23 +0200
Hopefully this will be clearer than my last copy/paste from Excel:
Number of adjacent faces, Number of allowed possibly unique
configurations, Number of found unique configurations, unique percentage
1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152,
21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating
that the unique percentage of 5 and/or 6 adjacent faces don't
follow the downward trend. I can find 3 different ways to explain this:
1) We should make separate trendlines for odd and even number of faces.
This would result in two downward trends. I think this is very likely
and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%,
100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and
should be higher (about twice as high) 3) The 7252 for 6 is incorrect
and should be lower (about twice as low) Would it be possible to
calculate number 8 also or would that take to much resources? -----
Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force program
like this will not be very optimised, but 1 day for (7!/2)*(7!/2) =
6350400 possible PLL's seems to be very long. Mine calculated 7 in
50 minutes, and the result is 129618. > As you can (hopefully) see for a
regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique
(61%), For a regular Megaminx (5 adjacent faces) the numbers you
calculated are 152 out of 720 (21%) so I didn't expect the 7252 out
of 21600 (34%) to be the next value. Are you sure the numbers are
correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are
really concerned about this, write your own version and let's see
how the results differ. -- Johannes Laire > > ----- Original Message
----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing
group] Megaminx PLL > > > Uh, he says he wrote a program... > I did,
too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3,
22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151,
if you want to be consistent with ). > This is not in OEIS... > >
http://archive.garron.us/data/PLL3.txt >
http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for
me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152 number? Did I
miss a post or did you get > a private mail? > > > > ----- Original
Message ----- > > From: megafrikkie > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007
11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > >
Yes, the amount of PLL's is of course fewer if you first include >
all > > possible U moves.... > > 152 seems like a logical number and is
about the number I felt > there > > would be, yet I'm not going to
learn all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > > > It is really difficult to calculate
this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people
don't count mirrors and say there are only 14) > > > > > > > > I
guess the "easiest way" to find out is to write an optimal > >
solver that solves all 720 cases, corrects for cube rotations and > >
compares the algs :) > > > > Or you could skip the optimal solver part,
but that wouldn't > be > > as helpfull to Erik because he would
like to learn all 523 PLL's > so he > > can finally get a sub 60
solve. > > > > > > I'm not sure if I did it the easiest way or not,
but I wrote a > short > > > program to print all of the possible PLLs
and removed > duplicates. It > > > found 152 cases. The output is here:
> > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5111. Re: [Speed cubing group] Fastest possible times From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Aug 2007 00:18:39 +0200
Hopefully all of you have seen this robot?
http://www.deepcube.net/deepcube.html ----- Original Message ----- From:
h_kociemba To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
August 21, 2007 8:27 PM Subject: Re: [Speed cubing group] Fastest
possible times There are robots out there which *do* find solutions
within 20 moves. http://www.mechatrons.com/rubotii.htm With an improved
mechanics more than two moves/second should be possible and an average
of less than 10 seconds will be realistic. I personally do not think an
*average* less than 10 seconds will ever be realistic for humans.
Herbert > > What would the limit be for a robot? > > It could find a 20
move solution instantly, so the problem would be > how fast it could
execute it. Humans have shown that 10 moves a > second is physically
possible. A robot should be able to do at least > that, so that seems to
say that 2 seconds or better is possible. > > I have two somewhat
conflicting thoughts on that. > > 1. I think the cubes themselves can be
twisted much faster that that > 2. I think it will be *very* hard to
build a robot that turns faster > than a human [Non-text portions of
this message have been removed]
5112. Re: [Speed cubing group] Re: Can someone help me with
macky's 3 cycle blindsolve method From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 19:02:02 -0700
There are other resources for Macky's method as well. You can also
ask Shelley for help. On 8/21/07, mackymakisumi <mackymakisumi@...>
wrote: > > You could also post any questions on my chatterbox, and I or
other > cubers can help you (we also wouldn't have to flood this
mailing > list). I wish people would stop calling it my method, though.
Because > it's not. > > -macky > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Karl Rabaya" > <azn_invaz1on7@...> wrote: > > > > i can
blindsolve with pochmann's method. its very useful for beginner > >
blindsolves. but i want to learn the 3 cycle method. can someone help >
> me learn it? video tutorials or just messages. thank you > > > > >
[Non-text portions of this message have been removed]
Evens involve parity (and more symmetry). I was going to send this in
another email: By some logic, and agreement with the terms sofar, {1, 1,
3, 22, 152, 7252, 129618} I get PLLs[n]= (((n-1)!)^2) /
(2+2*(Mod[n,2]))+x The mod comes from parity. The x goes {3/4,1/2,
2,4,8,52,18} x comes with all the rotationally symmetric cases that
don't show up enough to cancel out. Its significance should
dwindle, but it's interesting to study. For odd n, it seems that
x=((n-1)^2)/2 . This makes sense, but I'm not sure reasoning
extends: basically, there are n-1 edge permutations isomorphic under
rotations, and this is multiplied by the
differently-isomorphically-constrained (ouch!) corners, which appears to
be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs
some curious combinatorics. So, by some simplification, the fraction
representing the percentages you seek should tend to: ( ((n-2)!)^(-2) +
(1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles
quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone
provide an intuitve explanation?) So we've got two tightening,
hyperbolic lower bounds on alternating terms. The pecentages I get are:
{100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7,
7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple
approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1,
20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0}
That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if
I'm right, should be 12700800+x, where x is probably in the low
100's. (I'm not trying that brute-force. It takes Mathematica
17 seconds just to increment a variable 1.2*10^7 times, and I have no
inclination to set up 51 megachecks.) I'm sure there's a
reasonable closed-form expression for both even and odd cases (which can
easily be combined), but I don't want to figure out how many
rotations don't cancel. -Lucas Garron ----- Original Message -----
From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re:
Megaminx PLL Hopefully this will be clearer than my last copy/paste from
Excel: Number of adjacent faces, Number of allowed possibly unique
configurations, Number of found unique configurations, unique percentage
1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152,
21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating
that the unique percentage of 5 and/or 6 adjacent faces don't
follow the downward trend. I can find 3 different ways to explain this:
1) We should make separate trendlines for odd and even number of faces.
This would result in two downward trends. I think this is very likely
and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%,
100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and
should be higher (about twice as high) 3) The 7252 for 6 is incorrect
and should be lower (about twice as low) Would it be possible to
calculate number 8 also or would that take to much resources? -----
Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force program
like this will not be very optimised, but 1 day for (7!/2)*(7!/2) =
6350400 possible PLL's seems to be very long. Mine calculated 7 in
50 minutes, and the result is 129618. > As you can (hopefully) see for a
regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique
(61%), For a regular Megaminx (5 adjacent faces) the numbers you
calculated are 152 out of 720 (21%) so I didn't expect the 7252 out
of 21600 (34%) to be the next value. Are you sure the numbers are
correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are
really concerned about this, write your own version and let's see
how the results differ. -- Johannes Laire > > ----- Original Message
----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing
group] Megaminx PLL > > > Uh, he says he wrote a program... > I did,
too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3,
22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151,
if you want to be consistent with ). > This is not in OEIS... > >
http://archive.garron.us/data/PLL3.txt >
http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for
me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152 number? Did I
miss a post or did you get > a private mail? > > > > ----- Original
Message ----- > > From: megafrikkie > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007
11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > >
Yes, the amount of PLL's is of course fewer if you first include >
all > > possible U moves.... > > 152 seems like a logical number and is
about the number I felt > there > > would be, yet I'm not going to
learn all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > > > It is really difficult to calculate
this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people
don't count mirrors and say there are only 14) > > > > > > > > I
guess the "easiest way" to find out is to write an optimal > >
solver that solves all 720 cases, corrects for cube rotations and > >
compares the algs :) > > > > Or you could skip the optimal solver part,
but that wouldn't > be > > as helpfull to Erik because he would
like to learn all 523 PLL's > so he > > can finally get a sub 60
solve. > > > > > > I'm not sure if I did it the easiest way or not,
but I wrote a > short > > > program to print all of the possible PLLs
and removed > duplicates. It > > > found 152 cases. The output is here:
> > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed]
5114. Re: [Speed cubing group] Fastest possible times From: "Kelly Anderson" <kellycoinguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 21 Aug 2007 22:09:40 -0600
In watching the video, I was surprised how long the algorithm took to
figure out what moves to make... what approach does it take to figuring
out the moves? -Kelly On 8/21/07, Arnaud van Galen <avgalen@...>
wrote: > Hopefully all of you have seen this robot?
http://www.deepcube.net/deepcube.html > > ----- Original Message ----- >
From: h_kociemba > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, August 21, 2007 8:27 PM > Subject: Re: [Speed cubing group]
Fastest possible times > > > There are robots out there which *do* find
solutions within 20 moves. > > http://www.mechatrons.com/rubotii.htm > >
With an improved mechanics more than two moves/second should be >
possible and an average of less than 10 seconds will be realistic. > I
personally do not think an *average* less than 10 seconds will ever > be
realistic for humans. > > Herbert > > > > > What would the limit be for
a robot? > > > > It could find a 20 move solution instantly, so the
problem would > be > > how fast it could execute it. Humans have shown
that 10 moves a > > second is physically possible. A robot should be
able to do at > least > > that, so that seems to say that 2 seconds or
better is possible. > > > > I have two somewhat conflicting thoughts on
that. > > > > 1. I think the cubes themselves can be twisted much faster
that > that > > 2. I think it will be *very* hard to build a robot that
turns > faster > > than a human > > > > > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > >
5115. Re: New 4x4x4 solver program From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 04:58:54 -0000
I now have a version of my 4x4x4 solver that I believe does not require
the .NET Framework. It can be downloaded using this link:
http://rapidshare.com/files/50474470/FiveStage444.zip.html - Bruce ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I'm glad you got it working on some
computer, Per. By the way, I'm > using the older Visual Studio .NET
2003. > > I now see I was using the "wrong" project type. I
believe I can create > an .EXE that doesn't require the .NET
framework. I'll do that tonight. > > - Bruce > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi :-) > > > > I got the program
working on a win2003 server machine, so i will > > continue to track
down the malfunctionality on my own desktop winxp > > pro machine.
Making a version that runs independently of .net > > framework would be
very nice. Also i like installers to tell me if > > any dependent
component is missing. Though IMHO a cube solver > > shouldn't have
any such dependencies at all ... ;-) > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I have Visual
Studio latest version installed so it cannot be > > a .net > > > related
issue, and im using win xp pro with 1 GB ram. the only > > reason > > >
i can think of right now is that i somehow have had a dll replaced > >
by > > > some other software ... I will try install on another pc
tomorrow > > to > > > check further ,,,, grrrr :-o > > > > > > -Per > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" > > > <brnorsk@> wrote: > > > > > > > > Sorry it
isn't working for you Per. It appears it must be > > something > >
> > to do with the Windows software on your computer. Or possibly a > >
> > problem with sufficient memory. You might try Windows Update to > >
see > > > > if there is any .NET-related component to be installed. I
don't > > > know > > > > what Windows you are using, but I am using
XP (Home version for > > > USA) > > > > and have a gigabyte of RAM. > >
> > > > > > I might be able to create an "install kit" that
might help. Or I > > > > could look into installing and using a
different compiler (non- > > > .NET) > > > > to build another
executable. > > > > > > > > - Bruce > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > >
<per_fredlund@> wrote: > > > > > > > > > > Hi Bruce :-) > > > > > > >
> > > I tried to use your program, but it wouldn't work. I always
got > > > the > > > > > message it wasn't initialised correctly,
and it wont start. I > > > tried > > > > > start it both from command
prompt and from windows explorer. > > What > > > > am > > > > > i doing
wrongly??? > > > > > > > > > > Regards, > > > > > > > > > > Per > > > >
> > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
> > Norskog" > > > > > <brnorsk@> wrote: > > > > > > > > > > > >
Hi, > > > > > > > > > > > > I now have an updated version of my 4x4x4
solver program. > > > > > > > > > > > > This program uses IDA*-type
searches using pruning tables it > > > > > generates > > > > > > itself,
so it is relatively quick to download. This program > > also > > > > > >
supports single-slice turns, twist turns, and block turns. It > > > > >
tends to > > > > > > be rather slow when solving in terms of twist
turns, so I > > don't > > > > > > particularly recommend using
twist turns. It appears to use > > > about > > > > > > 400MB of RAM, so
it probably should not be used on a system > > > with > > > > > less > >
> > > > than 512MB, and I am not sure how it performs on a 512MB > > >
system. > > > > It > > > > > > also uses roughly 49MB of disk space for
each metric that is > > > used. > > > > > > > > > > > > The program
solves the 4x4x4 cube using 5 stages, similar to > > > the > > > > > way
> > > > > > the Thistlethwaite algorithm uses four stages to solve the >
> > 3x3x3 > > > > > cube. > > > > > > The five stages are the same as in
my previous program that > > > used > > > > > large > > > > > >
"perfect" pruning tables in disk files, except in this new > >
> > version, > > > > > > stage 2 utilizes additional turns that my
previous program > > did > > > not > > > > > > use. So worst case
single-slice turn metric solve for the new > > > > > program > > > > > >
is 77 turns. > > > > > > > > > > > > The program can be downloaded in
the form of a .ZIP file. > > That > > > > file > > > > > > expands to a
.rtf documentation file and the executable file > > > > > (.exe). > > >
> > > Since the program file is an executable, I recommend scanning > >
> it > > > > > with > > > > > > anti-virus software before running it
(but of course I > > believe > > > I > > > > > have > > > > > > uploaded
a virus-free file). The link for the file is: > > > > > > > > > > > >
http://rapidshare.com/files/49469009/Fivestage444.zip.html > > > > > > >
> > > > > Enjoy! > > > > > > > > > > > > - Bruce > > > > > > > > > > > >
> > > > > > > > >
5116. Re: Megaminx PLL From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 05:32:32 -0000
The number of PLL cases for 4 adjacent faces is 72, not 36. When you
have an even number of adjacent faces, the corners and edges can both be
either an even permutation or an odd permutation. When you rotate the
last layer of the 3x3x3 cube (4 adjacent faces), a quarter-turn does
4-cycles on both the corners and edges. Since 4-cycles are odd
permutations, odd permutations are reachable for both corners and edges
(but they must be the same, both odd or both even). For the Megaminx, a
fifth-turn does 5-cycles of the corners and edges. Since 5-cycles are
even permutations, the corners can never be in an odd permutation, nor
can the edges. So likewise, I believe it's 43200, not 21600, for 6
adjacent faces. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > Hopefully this
will be clearer than my last copy/paste from Excel: > > Number of
adjacent faces, Number of allowed possibly unique configurations, Number
of found unique configurations, unique percentage > 1, 1, 1, 100% > 2,
1, 1, 100% > 3, 3, 3, 100% > 4, 36, 22, 61% > 5, 720, 152, 21% > 6,
21600, 7252, 34% > 7, 907200, 129618, 14% > > I find it fascinating that
the unique percentage of 5 and/or 6 adjacent faces don't follow the
downward trend. I can find 3 different ways to explain this: > > 1) We
should make separate trendlines for odd and even number of faces. This
would result in two downward trends. I think this is very likely and I
would suspect 8 to be around 20% and 9 around 9%. > 1-3-5-7 = 100%,
100%, 21%, 14% > 2-4-6 = 200%, 61%, 34% > 2) The 152 for 5 is incorrect
and should be higher (about twice as high) > 3) The 7252 for 6 is
incorrect and should be lower (about twice as low) > > Would it be
possible to calculate number 8 also or would that take to much
resources? > > ----- Original Message ----- > From: Johannes Laire > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007
5:19 PM > Subject: [Speed cubing group] Re: Megaminx PLL > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I realize that a small brute-force program
like this will not be > very optimised, but 1 day for (7!/2)*(7!/2) =
6350400 possible PLL's > seems to be very long. > > Mine calculated
7 in 50 minutes, and the result is 129618. > > > As you can (hopefully)
see for a regular 3x3x3 (4 adjacent faces) 22 > out of 36 PLL's are
unique (61%), For a regular Megaminx (5 adjacent > faces) the numbers
you calculated are 152 out of 720 (21%) so I didn't > expect the
7252 out of 21600 (34%) to be the next value. Are you sure > the numbers
are correct or am I misinterpreting them? > > I don't see any
reason why they would be wrong. Especially because > that would mean
that I made the same mistake, which just doesn't seem > very
probable. If you are really concerned about this, write your own >
version and let's see how the results differ. > > -- > Johannes
Laire > > > > > ----- Original Message ----- > > From: Lucas Garron > >
To: speedsolvingrubikscube@yahoogroups.com > > Sent: Tuesday, August 21,
2007 1:59 AM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > >
> > Uh, he says he wrote a program... > > I did, too. For a
cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > > {1, 1, 3, 22, 152,
7252} PLLs (including solved), so I agree with 152 > > (or 151, if you
want to be consistent with ). > > This is not in OEIS... > > > >
http://archive.garron.us/data/PLL3.txt > >
http://archive.garron.us/data/PLL4.txt > >
http://archive.garron.us/data/PLL5.txt > >
http://archive.garron.us/data/PLL6.txt > > > > 7 would take about a day
for me to compute... > > > > -Lucas Garron > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > Where did you get the 152 number? Did I
miss a post or did you get > > a private mail? > > > > > > -----
Original Message ----- > > > From: megafrikkie > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Monday, August 20,
2007 11:42 PM > > > Subject: Re: [Speed cubing group] Megaminx PLL > > >
> > > > > > Yes, the amount of PLL's is of course fewer if you
first include > > all > > > possible U moves.... > > > 152 seems like a
logical number and is about the number I felt > > there > > > would be,
yet I'm not going to learn all of them probably ;) > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "David Barr" > > >
<david20708@> wrote: > > > > > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > > > > > It is really difficult to
calculate this. Just perform your > > logic > > > on the 3x3x3: > > > >
> (4!/2 * 4!/2)/4 = 36, yet there are only 21 PLL's. (and some > >
> people don't count mirrors and say there are only 14) > > > > > >
> > > > I guess the "easiest way" to find out is to write an
optimal > > > solver that solves all 720 cases, corrects for cube
rotations and > > > compares the algs :) > > > > > Or you could skip the
optimal solver part, but that wouldn't > > be > > > as helpfull to
Erik because he would like to learn all 523 PLL's > > so he > > >
can finally get a sub 60 solve. > > > > > > > > I'm not sure if I
did it the easiest way or not, but I wrote a > > short > > > > program
to print all of the possible PLLs and removed > > duplicates. It > > > >
found 152 cases. The output is here: > > > > > > > >
http://puzzlingaddiction.com/minxperm.txt > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] >
5117. Re: [Speed cubing group] Re: Megaminx PLL From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 22 Aug 2007 09:54:06 +0200
Thanks for doing this work/analysis. Now we don't need those
brute-force programs anymore, we can just approximate the numbers. -----
Original Message ----- From: Lucas G. To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 22, 2007
4:39 AM Subject: Re: [Speed cubing group] Re: Megaminx PLL Evens involve
parity (and more symmetry). I was going to send this in another email:
By some logic, and agreement with the terms sofar, {1, 1, 3, 22, 152,
7252, 129618} I get PLLs[n]= (((n-1)!)^2) / (2+2*(Mod[n,2]))+x The mod
comes from parity. The x goes {3/4,1/2, 2,4,8,52,18} x comes with all
the rotationally symmetric cases that don't show up enough to
cancel out. Its significance should dwindle, but it's interesting
to study. For odd n, it seems that x=((n-1)^2)/2 . This makes sense, but
I'm not sure reasoning extends: basically, there are n-1 edge
permutations isomorphic under rotations, and this is multiplied by the
differently-isomorphically-constrained (ouch!) corners, which appears to
be (n-1)/2 sofar. For even n, the issue is fancier, and probably needs
some curious combinatorics. So, by some simplification, the fraction
representing the percentages you seek should tend to: ( ((n-2)!)^(-2) +
(1+Mod[n,2])^(-1) )*2/n The first terms in the parentheses dwindles
quickly, leaving: 2/(n(1+Mod[n,2])) Evens: 2/n Odds: 1/n (Will someone
provide an intuitve explanation?) So we've got two tightening,
hyperbolic lower bounds on alternating terms. The pecentages I get are:
{100., 200., 100., 62.5, 21.1, 33.4, 14.3, 25.0, 11.1, 20.0, 9.09, 16.7,
7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0} By the simple
approximation: {100., 100., 33.3, 50.0, 20.0, 33.3, 14.3, 25.0, 11.1,
20.0, 9.09, 16.7, 7.69, 14.3, 6.67, 12.5, 5.88, 11.1, 5.26, 10.0}
That's 25% and 11% for 8 and 9 (both a teensy bit low). 8, if
I'm right, should be 12700800+x, where x is probably in the low
100's. (I'm not trying that brute-force. It takes Mathematica
17 seconds just to increment a variable 1.2*10^7 times, and I have no
inclination to set up 51 megachecks.) I'm sure there's a
reasonable closed-form expression for both even and odd cases (which can
easily be combined), but I don't want to figure out how many
rotations don't cancel. -Lucas Garron ----- Original Message -----
From: Arnaud van Galen To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, August 21, 2007 5:05 PM Subject: Re: [Speed cubing group] Re:
Megaminx PLL Hopefully this will be clearer than my last copy/paste from
Excel: Number of adjacent faces, Number of allowed possibly unique
configurations, Number of found unique configurations, unique percentage
1, 1, 1, 100% 2, 1, 1, 100% 3, 3, 3, 100% 4, 36, 22, 61% 5, 720, 152,
21% 6, 21600, 7252, 34% 7, 907200, 129618, 14% I find it fascinating
that the unique percentage of 5 and/or 6 adjacent faces don't
follow the downward trend. I can find 3 different ways to explain this:
1) We should make separate trendlines for odd and even number of faces.
This would result in two downward trends. I think this is very likely
and I would suspect 8 to be around 20% and 9 around 9%. 1-3-5-7 = 100%,
100%, 21%, 14% 2-4-6 = 200%, 61%, 34% 2) The 152 for 5 is incorrect and
should be higher (about twice as high) 3) The 7252 for 6 is incorrect
and should be lower (about twice as low) Would it be possible to
calculate number 8 also or would that take to much resources? -----
Original Message ----- From: Johannes Laire To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
5:19 PM Subject: [Speed cubing group] Re: Megaminx PLL --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I realize that a small brute-force program
like this will not be very optimised, but 1 day for (7!/2)*(7!/2) =
6350400 possible PLL's seems to be very long. Mine calculated 7 in
50 minutes, and the result is 129618. > As you can (hopefully) see for a
regular 3x3x3 (4 adjacent faces) 22 out of 36 PLL's are unique
(61%), For a regular Megaminx (5 adjacent faces) the numbers you
calculated are 152 out of 720 (21%) so I didn't expect the 7252 out
of 21600 (34%) to be the next value. Are you sure the numbers are
correct or am I misinterpreting them? I don't see any reason why
they would be wrong. Especially because that would mean that I made the
same mistake, which just doesn't seem very probable. If you are
really concerned about this, write your own version and let's see
how the results differ. -- Johannes Laire > > ----- Original Message
----- > From: Lucas Garron > To: speedsolvingrubikscube@yahoogroups.com
> Sent: Tuesday, August 21, 2007 1:59 AM > Subject: Re: [Speed cubing
group] Megaminx PLL > > > Uh, he says he wrote a program... > I did,
too. For a cube/minx-like LL with n=1,2,3,4,5,6 sides, I get > {1, 1, 3,
22, 152, 7252} PLLs (including solved), so I agree with 152 > (or 151,
if you want to be consistent with ). > This is not in OEIS... > >
http://archive.garron.us/data/PLL3.txt >
http://archive.garron.us/data/PLL4.txt >
http://archive.garron.us/data/PLL5.txt >
http://archive.garron.us/data/PLL6.txt > > 7 would take about a day for
me to compute... > > -Lucas Garron > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > Where did you get the 152 number? Did I
miss a post or did you get > a private mail? > > > > ----- Original
Message ----- > > From: megafrikkie > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, August 20, 2007
11:42 PM > > Subject: Re: [Speed cubing group] Megaminx PLL > > > > > >
Yes, the amount of PLL's is of course fewer if you first include >
all > > possible U moves.... > > 152 seems like a logical number and is
about the number I felt > there > > would be, yet I'm not going to
learn all of them probably ;) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David Barr" > >
<david20708@> wrote: > > > > > > On 8/20/07, Arnaud van Galen
<avgalen@> wrote: > > > > > > > It is really difficult to calculate
this. Just perform your > logic > > on the 3x3x3: > > > > (4!/2 *
4!/2)/4 = 36, yet there are only 21 PLL's. (and some > > people
don't count mirrors and say there are only 14) > > > > > > > > I
guess the "easiest way" to find out is to write an optimal > >
solver that solves all 720 cases, corrects for cube rotations and > >
compares the algs :) > > > > Or you could skip the optimal solver part,
but that wouldn't > be > > as helpfull to Erik because he would
like to learn all 523 PLL's > so he > > can finally get a sub 60
solve. > > > > > > I'm not sure if I did it the easiest way or not,
but I wrote a > short > > > program to print all of the possible PLLs
and removed > duplicates. It > > > found 152 cases. The output is here:
> > > > > > http://puzzlingaddiction.com/minxperm.txt > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > [Non-text portions of this message have been removed] >
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
5118. [Speed cubing group] Re: Megaminx PLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 10:28:56 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Now we don't need those
brute-force programs anymore, we can just approximate the numbers. How
can you say it's brute-force even though you haven't seen it?
As Bruce said, the mistake in your numbers is that you calculated evens
as (n!/2)*(n!/2), when it should be (n!*n!)/2. -- Johannes Laire
5119. What model Rubik's Revenge and Pocket Cube do you recommend
for speedcubing? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 11:35:06 -0000
I am interested in getting into 2x2x2 and 4x4x4 but I will need models
that are good for speedcubing. If anybody can tell me which ones are
best for this, and where I can get them, I would appreciate it. Thanks
5120. Re: What model Rubik's Revenge and Pocket Cube do you
recommend for speedcubing? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 12:08:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I am interested in getting into 2x2x2 and
4x4x4 but I will need models > that are good for speedcubing. If anybody
can tell me which ones are > best for this, and where I can get them, I
would appreciate it. Thanks > Hey, In my opinion, Rubik's 2x2 is
awful. Anything else available (except Chinese knockoff 4x4s) are okay
for speedcubing. -Tim
5121. Re: New 4x4x4 solver program From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 12:17:00 -0000
Yayyy Bruce !! The new version is working on my machine :D Thanx a lot!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Bruce
Norskog" <brnorsk@...> wrote: > > I now have a version of my
4x4x4 solver that I believe does not > require the .NET Framework. It
can be downloaded using this link: > >
http://rapidshare.com/files/50474470/FiveStage444.zip.html > > - Bruce >
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> <brnorsk@> wrote: > > > > I'm glad you got it working on some
computer, Per. By the way, I'm > > using the older Visual Studio
.NET 2003. > > > > I now see I was using the "wrong" project
type. I believe I can create > > an .EXE that doesn't require the
.NET framework. I'll do that tonight. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > Hi :-) > > > > > > I got the
program working on a win2003 server machine, so i will > > > continue to
track down the malfunctionality on my own desktop winxp > > > pro
machine. Making a version that runs independently of .net > > >
framework would be very nice. Also i like installers to tell me if > > >
any dependent component is missing. Though IMHO a cube solver > > >
shouldn't have any such dependencies at all ... ;-) > > > > > >
-Per > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > > <per_fredlund@> wrote: > > > > > > > >
Hi :-) > > > > > > > > I have Visual Studio latest version installed so
it cannot be > > > a .net > > > > related issue, and im using win xp pro
with 1 GB ram. the only > > > reason > > > > i can think of right now is
that i somehow have had a dll replaced > > > by > > > > some other
software ... I will try install on another pc tomorrow > > > to > > > >
check further ,,,, grrrr :-o > > > > > > > > -Per > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > >
> > <brnorsk@> wrote: > > > > > > > > > > Sorry it isn't working
for you Per. It appears it must be > > > something > > > > > to do with
the Windows software on your computer. Or possibly a > > > > > problem
with sufficient memory. You might try Windows Update to > > > see > > >
> > if there is any .NET-related component to be installed. I don't
> > > > know > > > > > what Windows you are using, but I am using XP
(Home version for > > > > USA) > > > > > and have a gigabyte of RAM. > >
> > > > > > > > I might be able to create an "install kit"
that might help. Or I > > > > > could look into installing and using a
different compiler (non- > > > > .NET) > > > > > to build another
executable. > > > > > > > > > > - Bruce > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > >
> <per_fredlund@> wrote: > > > > > > > > > > > > Hi Bruce :-) > > > >
> > > > > > > > I tried to use your program, but it wouldn't work.
I always got > > > > the > > > > > > message it wasn't initialised
correctly, and it wont start. I > > > > tried > > > > > > start it both
from command prompt and from windows explorer. > > > What > > > > > am >
> > > > > i doing wrongly??? > > > > > > > > > > > > Regards, > > > > >
> > > > > > > Per > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce > > > Norskog"
> > > > > > <brnorsk@> wrote: > > > > > > > > > > > > > > Hi, > > > >
> > > > > > > > > > I now have an updated version of my 4x4x4 solver
program. > > > > > > > > > > > > > > This program uses IDA*-type
searches using pruning tables it > > > > > > generates > > > > > > >
itself, so it is relatively quick to download. This program > > > also >
> > > > > > supports single-slice turns, twist turns, and block turns.
It > > > > > > tends to > > > > > > > be rather slow when solving in
terms of twist turns, so I > > > don't > > > > > > > particularly
recommend using twist turns. It appears to use > > > > about > > > > > >
> 400MB of RAM, so it probably should not be used on a system > > > >
with > > > > > > less > > > > > > > than 512MB, and I am not sure how it
performs on a 512MB > > > > system. > > > > > It > > > > > > > also uses
roughly 49MB of disk space for each metric that is > > > > used. > > > >
> > > > > > > > > > The program solves the 4x4x4 cube using 5 stages,
similar to > > > > the > > > > > > way > > > > > > > the Thistlethwaite
algorithm uses four stages to solve the > > > > 3x3x3 > > > > > > cube.
> > > > > > > The five stages are the same as in my previous program
that > > > > used > > > > > > large > > > > > > > "perfect"
pruning tables in disk files, except in this new > > > > > version, > >
> > > > > stage 2 utilizes additional turns that my previous program > >
> did > > > > not > > > > > > > use. So worst case single-slice turn
metric solve for the new > > > > > > program > > > > > > > is 77 turns.
> > > > > > > > > > > > > > The program can be downloaded in the form of
a .ZIP file. > > > That > > > > > file > > > > > > > expands to a .rtf
documentation file and the executable file > > > > > > (.exe). > > > > >
> > Since the program file is an executable, I recommend scanning > > >
> it > > > > > > with > > > > > > > anti-virus software before running
it (but of course I > > > believe > > > > I > > > > > > have > > > > > >
> uploaded a virus-free file). The link for the file is: > > > > > > > >
> > > > > > http://rapidshare.com/files/49469009/Fivestage444.zip.html >
> > > > > > > > > > > > > Enjoy! > > > > > > > > > > > > > > - Bruce > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
5122. Re: Fastest possible times From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 14:11:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Hopefully all of you have seen
this robot? http://www.deepcube.net/ deepcube.html But this robot solves
only a prepared cube, where all six center facelets are fixed to the
robot.
5123. 39.88 with feet WR video From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 17:35:49 -0000
http://koti.mbnet.fi/stini/3x3x3-feet-Anssi-39.88.avi There are still
too many delays =) Thanks to Teemu for video and judging.
5124. Re: John George's potato solve video ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 19:31:48 -0000
That was awesome. I thought it was John's idea and trick, because
he's the magician and because I didn't see the trick being
executed, despite sitting straight in front of the action. So I thought
it must've been the pro magician. Congrats to Tyson and Leyan, that
was great! Thanks for the video Chris, first time I saw how they did it.
I especially love how Tyson got rid of the potato. I've probably
watched it a dozen times now and it makes me laugh out loud every time.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley <no_reply@...> wrote: > > Here it is: > >
http://www.youtube.com/watch?v=9oe_XBGCJPE > > I missed the first
several seconds, where the potato is placed under > the timer. But the
rest of it is there. > > Chris > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > Does anybody have a video of John
George's potato solve at the recent > > US Open? > > > > Cheers! >
> Stefan > > >
5125. Re: What model Rubik's Revenge and Pocket Cube do you
recommend for speedcubing? From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 20:35:48 -0000
Just be prepared to take a while breaking in your Rubiks 4x4 for
speedcubing. I have been solving my new one for a while now without
lube. It is better to give it a good break in before you lube. I would
get rubiks 4x4 and eastsheen 2x2 imo jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kingnautilus"
<iliekcaekk@> wrote: > > > > I am interested in getting into 2x2x2
and 4x4x4 but I will need > models > > that are good for speedcubing. If
anybody can tell me which ones are > > best for this, and where I can
get them, I would appreciate it. > Thanks > > > > Hey, > > In my
opinion, Rubik's 2x2 is awful. Anything else available (except >
Chinese knockoff 4x4s) are okay for speedcubing. > > -Tim >
5126. Re: John George's potato solve video ? From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 23:03:36 -0000
not as great as the pochman method for the revenge :) -Toby --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > That was awesome. I thought it was
John's idea and trick, because > he's the magician and because
I didn't see the trick being executed, > despite sitting straight
in front of the action. So I thought it > must've been the pro
magician. Congrats to Tyson and Leyan, that was > great! Thanks for the
video Chris, first time I saw how they did it. > I especially love how
Tyson got rid of the potato. I've probably > watched it a dozen
times now and it makes me laugh out loud every > time. > > Cheers! >
Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
christopher_pelley > <no_reply@> wrote: > > > > Here it is: > > > >
http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > I missed the first
several seconds, where the potato is placed > under > > the timer. But
the rest of it is there. > > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Does anybody have a video of John
George's potato solve at the > recent > > > US Open? > > > > > >
Cheers! > > > Stefan > > > > > >
5127. Re: [Speed cubing group] Re: John George's potato solve
video ? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 16:48:26 -0700
Oh wait... that's not an explanation of the part that didn't
get filmed. So the night before, John performed the 3 cups trick and in
the end, there were potatoes under the three cups. We call up John for a
mystery event, and the cover is on the table and John looks at me and
says, "There's a potato under there isn't there?" He
had found two potatoes in the morning, and deduced I had taken the
third. But we went along with the plan. "You have 15 seconds to
inspect the potato. Please make sure that this is a real potato, and I
haven't done anything to it, no secret compartments or loaded
springs. Now please place the potato down. But how do you solve a
potato? Well, in order to solve this puzzle, Leyan here is going to show
you a new algorithm." And then you have Leyan doing his solves, and
that's where the video begins. -Tyson On 8/22/07, Tyson Mao
<tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we
were sitting around still marveling at how cool John's magic > show
was, and well.. John was staying in the hotel room with me and Toby. >
That night, I think he, Bob Burton, and some other folks stayed up until
6 > AM hanging out in the hotel so he came back to the room quite late.
I heard > the door open, so I was semi-awake, and then I felt something
brush by my > ear. When I woke up, there was a potato next to my head. >
> So I found the three potatoes he used for the magic show, and decided
to > hide two of them... one in his jacket, another in his shoe, and
then I took > the third potato and came up with the idea. Originally,
Chris Dzoan was > supposed to do the potato swap but he wasn't in a
good position... > > Definitely one of the most nervous moments for me
during the competition. > We kind of had to play it by ear because Chris
was out of position, so I > just swapped the potato and threw the potato
to him instead. > > Leyan's distraction was great! Actually, Chris
Pelley has a video of > Leyan doing that "algorithm-solve" in
Orlando Florida. I think Leyan and I > were by the pool and he
"solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07,
goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the
pochman method for the revenge :) > > > > -Toby > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > <pochmann@...> wrote: > > > > > >
That was awesome. I thought it was John's idea and trick, because >
> > he's the magician and because I didn't see the trick being
executed, > > > despite sitting straight in front of the action. So I
thought it > > > must've been the pro magician. Congrats to Tyson
and Leyan, that was > > > great! Thanks for the video Chris, first time
I saw how they did it. > > > I especially love how Tyson got rid of the
potato. I've probably > > > watched it a dozen times now and it
makes me laugh out loud every > > > time. > > > > > > Cheers! > > >
Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here
it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > >
> > > > > I missed the first several seconds, where the potato is placed
> > > under > > > > the timer. But the rest of it is there. > > > > > >
> > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > >
> > > > > Does anybody have a video of John George's potato solve
at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > >
> > Stefan > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed]
5128. Re: [Speed cubing group] Re: John George's potato solve
video ? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 22 Aug 2007 16:43:00 -0700
That's revolution... Yeah, so we were sitting around still
marveling at how cool John's magic show was, and well.. John was
staying in the hotel room with me and Toby. That night, I think he, Bob
Burton, and some other folks stayed up until 6 AM hanging out in the
hotel so he came back to the room quite late. I heard the door open, so
I was semi-awake, and then I felt something brush by my ear. When I woke
up, there was a potato next to my head. So I found the three potatoes he
used for the magic show, and decided to hide two of them... one in his
jacket, another in his shoe, and then I took the third potato and came
up with the idea. Originally, Chris Dzoan was supposed to do the potato
swap but he wasn't in a good position... Definitely one of the most
nervous moments for me during the competition. We kind of had to play it
by ear because Chris was out of position, so I just swapped the potato
and threw the potato to him instead. Leyan's distraction was great!
Actually, Chris Pelley has a video of Leyan doing that
"algorithm-solve" in Orlando Florida. I think Leyan and I were
by the pool and he "solves" a cube in 3 seconds. -Tyson On
8/22/07, goodxy2002 <goodxy2002@...> wrote: > > not as great as the
pochman method for the revenge :) > > -Toby > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > <pochmann@...> wrote: > > > > That
was awesome. I thought it was John's idea and trick, because > >
he's the magician and because I didn't see the trick being
executed, > > despite sitting straight in front of the action. So I
thought it > > must've been the pro magician. Congrats to Tyson and
Leyan, that was > > great! Thanks for the video Chris, first time I saw
how they did it. > > I especially love how Tyson got rid of the potato.
I've probably > > watched it a dozen times now and it makes me
laugh out loud every > > time. > > > > Cheers! > > Stefan > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> christopher_pelley > > <no_reply@> wrote: > > > > > > Here it is: >
> > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > > > > > I
missed the first several seconds, where the potato is placed > > under >
> > the timer. But the rest of it is there. > > > > > > Chris > > > > >
> > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > >
> Does anybody have a video of John George's potato solve at the >
> recent > > > > US Open? > > > > > > > > Cheers! > > > > Stefan > > > >
> > > > > > > > [Non-text portions of this message have been removed]
5129. [Speed cubing group] Re: John George's potato solve video
? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 03:06:49 -0000
that was a bad idea...i remember sleeping til like noon that day and
literally running the ten blocks to the semi-finals. bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > That's revolution... > > Yeah, so we
were sitting around still marveling at how cool John's magic > show
was, and well.. John was staying in the hotel room with me and Toby. >
That night, I think he, Bob Burton, and some other folks stayed up until
6 > AM hanging out in the hotel so he came back to the room quite late.
I heard > the door open, so I was semi-awake, and then I felt something
brush by my > ear. When I woke up, there was a potato next to my head. >
> So I found the three potatoes he used for the magic show, and decided
to > hide two of them... one in his jacket, another in his shoe, and
then I took > the third potato and came up with the idea. Originally,
Chris Dzoan was > supposed to do the potato swap but he wasn't in a
good position... > > Definitely one of the most nervous moments for me
during the competition. > We kind of had to play it by ear because Chris
was out of position, so I > just swapped the potato and threw the potato
to him instead. > > Leyan's distraction was great! Actually, Chris
Pelley has a video of Leyan > doing that "algorithm-solve" in
Orlando Florida. I think Leyan and I were > by the pool and he
"solves" a cube in 3 seconds. > > -Tyson > > On 8/22/07,
goodxy2002 <goodxy2002@...> wrote: > > > > not as great as the
pochman method for the revenge :) > > > > -Toby > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > <pochmann@> wrote: > > > > > >
That was awesome. I thought it was John's idea and trick, because >
> > he's the magician and because I didn't see the trick being
executed, > > > despite sitting straight in front of the action. So I
thought it > > > must've been the pro magician. Congrats to Tyson
and Leyan, that was > > > great! Thanks for the video Chris, first time
I saw how they did it. > > > I especially love how Tyson got rid of the
potato. I've probably > > > watched it a dozen times now and it
makes me laugh out loud every > > > time. > > > > > > Cheers! > > >
Stefan > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > christopher_pelley > > > <no_reply@> wrote: > > > > > > > > Here
it is: > > > > > > > > http://www.youtube.com/watch?v=9oe_XBGCJPE > > >
> > > > > I missed the first several seconds, where the potato is placed
> > > under > > > > the timer. But the rest of it is there. > > > > > >
> > Chris > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Stefan Pochmann" > > > > <pochmann@> wrote: > > > > >
> > > > > Does anybody have a video of John George's potato solve
at the > > > recent > > > > > US Open? > > > > > > > > > > Cheers! > > >
> > Stefan > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] >
5130. Re: [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 00:00:23 -0400
That's my birthday, too!! I'll go if you fly me out there ~_^
On 8/20/07, mistiz0858 <mistizo858@...> wrote: > > as it stands its
only a thought about hosting this event. i dont even > have any info
reguarding a venue. once that is set in then i will > discuss a list of
events. however it will depend on how many people > will show up on what
events we can do. if there are alot of people it > will be harder to do
more events. > > Does anyone live in the area that might be able to
think of a good > location ie (schools science centers, libraries...etc)
> > Adam Zamora > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mstern1234" > > <mstern1234@...> wrote: > > > >
I'll be there! I do have quite a few requests for events, so let us
> > know if we can do so. > > > > Mitchell Stern > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jon Choi" > > <quirkcorsair566@> wrote: > > > > > > That
is excellent! Will we have details on what the events will be > > >
soon? (i.e. can we petition for a 5x5x5 event if there is none? > >:D )
> > > > > > Jon Choi > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mistiz0858" > > > <mistizo858@> wrote: > > > > > > > >
Its good to hear that there would be enough people to have a > > > >
competition. now that i know there are people willing to come i > will >
> > > search for a venue. it should happen as long as i can find a >
venue. I > > > > hope this all works out, i know it will. > > > > > > >
> Adam Zamora > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> billb4120 > > > > <no_reply@> wrote: > > > > > > > > > > I would
definitely do my best to be there. Setting aside the > date > > > > now.
> > > > > > > > > > Bill B > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "mistiz0858" > > > > > <mistizo858@> wrote: > > > > > > >
> > > > > I will be traveling to Richmond, Virginia for Thanksgiving. >
My > > > > > brother > > > > > > and a few other people in his school
might want to have a > > > > > competition. > > > > > > I am curious who
else is in the area or would travel to > this area > > > > > for a > > >
> > > competition the Saturday after Thanksgiving? > > > > > > > > > > >
> The actual area is Midlothian. All we would need is 12 > people so > >
> > it > > > > > > doesnt have to be big. please post here or email me
at > mistizo858 > > > > > at > > > > > > hotmail.com > > > > > > > > > >
> > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed]
[I sent this in the morning, but it didn't get delivered.] Good
point about the evens. How could I forget that if I explicitly used it
to calculate values? Let me revise: So, by some simplification, the
fraction representing the percentages you seek should tend to:
(1+(1+Mod[n,2])*(((n-2)!)^(-2)))/n The first terms in the parentheses
dwindles quickly, leaving: 1/n (Will someone provide an intuitve
explanation?) I will, this time. The total 100% assumes, without loss of
generality, that a certain piece is fixed. However, that corners can
rotationally "switch roles" in a non-symmetric PLL exactly n
times, and so 1/n should be non-isomorphic under rotation. The extra
(x), again, depends directly on the number of PLLs that don't show
up n times in the 100%, such as the n-edge clockwise cycle (for odds) or
the edge-across switcher (evens). So we've got a tightening,
hyperbolic lower bound. The pecentages I get are: {100., 100., 100.,
31.3, 21.1, 16.7, 14.3, 12.5, 11.1, 10.0, 9.09, 8.33, 7.69, 7.14, 6.67,
6.25, 5.88, 5.56, 5.26, 5.00} By the simple approximation: {100., 50.0,
33.3, 25.0, 20.0, 16.7, 14.3, 12.5 ...} I'm still sure there's
a reasonable closed-form expression for both even and odd cases (which
can easily be combined), but I don't want to figure out how many
rotations don't cancel. This would make a great combinatorics
project: First, get a closed form for the exact n-sided minx values.
Then, add more sets of n edges, with different considerations of parity.
(for example, 3 sets of 4 permutations list a 4x4x4 PLL -how many are
there?) Then consider these questions for OLL. How many OLL's are
there for larger cubes, "minxes" with more sides, or both
(such as , how many OLL's are the on the rim of a face of a
Gigaminx?). What if the corners don't have 3 sides (octahedron-minx
has 4, icosaminx has 5)?
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/octa_f1.htm
http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/icosa_f0.htm
(and these have some other issues, too, depending on defitition) I would
love to know the sequence of number of OLLs and PLLs on a simplified
giga-icosaminx :-) -Lucas Garron
5132. Re: What model Rubik's Revenge and Pocket Cube do you
recommend for speedcubing? From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 06:21:49 -0000
Just some points on the 4x4x4... I bought 2 Rubik's Studio 4x4x4,
and they were quite nice out of the box but not amazing. I used them for
a little while without lube to "wear them in" but I got
impatient so then against advice and my better judgement I lubed them.
At first I thought, WOW, they felt very slick but after playing a bit
they immediately became too loose and locked up a lot (especially the
outer layers). I bought the new cubes because my best 4x4x4 (the one
with the tiles) had become a little too loose and was popping a lot. In
it's day it had been an amazing cube. So I decided to take them
apart, and I built a new cube from the old edges, corners, and core, and
the new centre-pieces. And this new cube is once more amazing. So it
seems that if you have an old cube that was good and is now getting too
loose, it can be rescued with new centre-pieces. The edge pieces also
feel different to the ones in the new cube, I used to use rubik's
lube in it and now the edges seem to have a waxy, shiny coating which
seems to help smooth movement a lot. Perhaps that is also a factor. DanH
:) --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > Just be prepared to take a while breaking
in your Rubiks 4x4 for > speedcubing. I have been solving my new one for
a while now without > lube. It is better to give it a good break in
before you lube. > > I would get rubiks 4x4 and eastsheen 2x2 imo > >
jeff > > > --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" > <linkpoke@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "kingnautilus"
<iliekcaekk@> wrote: > > > > > > I am interested in getting into
2x2x2 and 4x4x4 but I will need > > models > > > that are good for
speedcubing. If anybody can tell me which ones > are > > > best for
this, and where I can get them, I would appreciate it. > > Thanks > > >
> > > > Hey, > > > > In my opinion, Rubik's 2x2 is awful. Anything
else available > (except > > Chinese knockoff 4x4s) are okay for
speedcubing. > > > > -Tim > > >
5133. Turning Rate for Gabbasoft 7x7 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 11:50:16 -0000
So I've become interested in the 7x7. It's an odd order cube
making it much less frustrating than say the 6. I wish that there was a
way of customizing the colors on that program though. I'd put in my
own color scheme, but still the red and orange are too close in shade
for my liking. Ever since I started using the Ctrl button for doing
180s, my times have started going down a lot, but I'm wondering
from the people that have been doing this a lot longer, what good times
are, what a good turning rate should be. My last solve was a 21:14.12
using exactly 666 turns (creepy, I know). Now If I could have done 1
turn/sec that should have taken 11.1 minutes. On the UWR listing I see
people getting sub-15 with over 900 turns, which I can't imagine.
Those solves are faster than 1 turn/second! Maybe I just need more
practice... I just tried again and got 20:58.45 over 592 turns. I think
that my centers phase there was horrible (a lot of solving all the
center pieces into the wrong center, which is strange). I think that
what helped in this plast solve was that I was doig a much more
methodical edge pairing step. I was following what I normally do for 5x5
edges, with some extra two layer turns whenever things where already
paried with outer edges. I'd do the inner wings and then the outer
ones. I think this makes recognition a ton easier. I came up with a way
of doing last two centers without commutators now too. With computer
solves, I immediately just resort to doing the LL as 4- look CP, CO, EO,
EP. This is helping for the times I'm currently getting. I try for
ZBF2L if I can, but then forcing myself do do only the 2 CP algs that
don't flip edges... hem. -Doug
5134. Re: Turning Rate for Gabbasoft 7x7 From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 16:34:34 -0000
I use about 700 turns on average, around 16min solves. I'm on
touchpad, which makes a significant difference for me. I'm probably
not very efficient, though... 0.72tps -Tim --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > So I've become interested in the 7x7. It's an odd
order cube making > it much less frustrating than say the 6. I wish that
there was a way > of customizing the colors on that program though.
I'd put in my own > color scheme, but still the red and orange are
too close in shade > for my liking. Ever since I started using the Ctrl
button for doing > 180s, my times have started going down a lot, but
I'm wondering from > the people that have been doing this a lot
longer, what good times > are, what a good turning rate should be. > >
My last solve was a 21:14.12 using exactly 666 turns (creepy, I > know).
Now If I could have done 1 turn/sec that should have taken > 11.1
minutes. On the UWR listing I see people getting sub-15 with > over 900
turns, which I can't imagine. Those solves are faster than > 1
turn/second! > > Maybe I just need more practice... > > I just tried
again and got 20:58.45 over 592 turns. I think that my > centers phase
there was horrible (a lot of solving all the center > pieces into the
wrong center, which is strange). I think that what > helped in this
plast solve was that I was doig a much more > methodical edge pairing
step. I was following what I normally do for > 5x5 edges, with some
extra two layer turns whenever things where > already paried with outer
edges. I'd do the inner wings and then the > outer ones. I think
this makes recognition a ton easier. I came up > with a way of doing
last two centers without commutators now too. > With computer solves, I
immediately just resort to doing the LL as 4- > look CP, CO, EO, EP.
This is helping for the times I'm currently > getting. I try for
ZBF2L if I can, but then forcing myself do do > only the 2 CP algs that
don't flip edges... hem. > > > -Doug >
5135. Re: [Speed cubing group] Re: Can someone help me with
macky's 3 cycle blindsolve method From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 13:23:41 -0700 (PDT)
how about we call it "macky's explanation of the 3 cycle
blindsolve method"? brian ----- Original Message ---- From:
mackymakisumi <mackymakisumi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 21, 2007
3:15:43 PM Subject: [Speed cubing group] Re: Can someone help me with
macky's 3 cycle blindsolve method You could also post any questions
on my chatterbox, and I or other cubers can help you (we also
wouldn't have to flood this mailing list). I wish people would stop
calling it my method, though. Because it's not. -macky --- In
speedsolvingrubiksc ube@yahoogroups. com, "Karl Rabaya"
<azn_invaz1on7@ ...> wrote: > > i can blindsolve with pochmann's
method. its very useful for beginner > blindsolves. but i want to learn
the 3 cycle method. can someone help > me learn it? video tutorials or
just messages. thank you > <!-- #ygrp-mlmsg
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5136. Blindsolve Sucess From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 23 Aug 2007 20:27:49 -0000
I finally solved a cube blindfolded today!
5137. [Speed cubing group] Re: John George's potato solve video
? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 08:43:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Yeah, so we were sitting around still
marveling at how cool John's magic > show was, and well.. Grrr... I
wish I had seen John's flyers a day earlier. I thought he's a
cuber who happens to know some magic, now I know it's the other way
around and he's a professional (and quite good) magician. So I
sadly missed his show, walking through the park instead (which was nice,
too, but...). Cheers! Stefan
5138. [Speed cubing group] Re: Can someone help me with macky's 3
cycle blindsolve method From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 08:45:50 -0000
how about we call it "macky's explanation of *a* 3 cycle
blindsolve method"? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > how about we call it "macky's explanation of the 3
cycle blindsolve method"? > > brian > > ----- Original Message ----
> From: mackymakisumi <mackymakisumi@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 21, 2007
3:15:43 PM > Subject: [Speed cubing group] Re: Can someone help me with
macky's 3 cycle blindsolve method > > > > > > > > > > > > > > You
could also post any questions on my chatterbox, and I or other > >
cubers can help you (we also wouldn't have to flood this mailing >
> list). I wish people would stop calling it my method, though. Because
> > it's not. > > > > -macky > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Karl Rabaya" > > <azn_invaz1on7@
...> wrote: > > > > > > i can blindsolve with pochmann's method.
its very useful for beginner > > > blindsolves. but i want to learn the
3 cycle method. can someone help > > > me learn it? video tutorials or
just messages. thank you > > > > > > > > > > > > > > > > > > <!-- > >
#ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean,
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> } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ >
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#ygrp-vital a:hover{ > text-decoration:underline;} > > #ygrp-sponsor
#hd{ > color:#999;font-size:77%;} > #ygrp-sponsor #ov{ > padding:6px
13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov
ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ >
list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov
li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc { >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor
.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ >
font-family:Arial;font-weight:bold;color:#628c2a;font-
size:100%;line-height:122%;} > #ygrp-sponsor .ad a{ >
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font-size:120%;} > blockquote{margin:0 0 0 4px;} > .replbq {margin:4;} >
--> > > > > > > > > [Non-text portions of this message have been
removed] >
5139. Re: Blindsolve Sucess From: "segnet3745117" <segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 13:54:30 -0000
congrats!! how long did it take you to memorize it? --- In
speedsolvingrubikscube@yahoogroups.com, "Brian Le"
<khoale1234567@...> wrote: > > I finally solved a cube blindfolded
today! >
5140. [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 15:39:39 -0000
I'll definitely be there if it happens. I go to school in Virginia
(about two hours away from Richmond) so this would be really great for
me. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" <leyanlo@...> wrote: > > That's my
birthday, too!! I'll go if you fly me out there ~_^ > > > > On
8/20/07, mistiz0858 <mistizo858@...> wrote: > > > > as it stands its
only a thought about hosting this event. i dont even > > have any info
reguarding a venue. once that is set in then i will > > discuss a list
of events. however it will depend on how many people > > will show up on
what events we can do. if there are alot of people it > > will be harder
to do more events. > > > > Does anyone live in the area that might be
able to think of a good > > location ie (schools science centers,
libraries...etc) > > > > Adam Zamora > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mstern1234" > > > > <mstern1234@> wrote: > > > > > >
I'll be there! I do have quite a few requests for events, so let us
> > > know if we can do so. > > > > > > Mitchell Stern > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jon Choi" > > > <quirkcorsair566@> wrote: > > > > > >
> > That is excellent! Will we have details on what the events will be >
> > > soon? (i.e. can we petition for a 5x5x5 event if there is none? >
> >:D ) > > > > > > > > Jon Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mistiz0858" > > > > <mistizo858@> wrote: > > > > > > >
> > > Its good to hear that there would be enough people to have a > > >
> > competition. now that i know there are people willing to come i > >
will > > > > > search for a venue. it should happen as long as i can
find a > > venue. I > > > > > hope this all works out, i know it will. >
> > > > > > > > > Adam Zamora > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > billb4120 > > > > > <no_reply@> wrote: > > > > > > > > > > > > I
would definitely do my best to be there. Setting aside the > > date > >
> > > now. > > > > > > > > > > > > Bill B > > > > > > > > > > > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "mistiz0858" > > > > > > <mistizo858@> wrote: > > > > >
> > > > > > > > > I will be traveling to Richmond, Virginia for
Thanksgiving. > > My > > > > > > brother > > > > > > > and a few other
people in his school might want to have a > > > > > > competition. > > >
> > > > I am curious who else is in the area or would travel to > > this
area > > > > > > for a > > > > > > > competition the Saturday after
Thanksgiving? > > > > > > > > > > > > > > The actual area is Midlothian.
All we would need is 12 > > people so > > > > > it > > > > > > > doesnt
have to be big. please post here or email me at > > mistizo858 > > > > >
> at > > > > > > > hotmail.com > > > > > > > > > > > > > > Adam Zamora >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] >
5141. Re: [Speed cubing group] Re: Blindsolve Sucess From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 10:34:49 -0700 (PDT)
I think about 7 or 8 minutes. the solve time took 11 minutes, 44 seconds
and 81 milliseconds. ----- Original Message ---- From: segnet3745117
<segnet3745117@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 24, 2007 6:54:30 AM Subject: [Speed cubing group] Re:
Blindsolve Sucess congrats!! how long did it take you to memorize it?
--- In speedsolvingrubiksc ube@yahoogroups. com, "Brian Le"
<khoale1234567@ ...> wrote: > > I finally solved a cube blindfolded
today! > [Non-text portions of this message have been removed]
5142. Anyone else at CalTech yet? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 19:20:01 -0000
I'm here on the CalTech campus, and have a few hours to spare. I
was wondering if there are any other out-of-towners around yet.
Specifically, I'm hoping to meet up with though traveling alone
like me. I have a car and can pick you up. -Doug
5143. Re: Anyone else at CalTech yet? From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 19:59:31 -0000
i live like 10 minutes away from caltech its my first compotition so im
kinda nervous --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I'm here on the CalTech campus, and
have a few hours to spare. I was > wondering if there are any other
out-of-towners around yet. > Specifically, I'm hoping to meet up
with though traveling alone like > me. I have a car and can pick you up.
> > > -Doug >
Isn't that the best feeling in the world, the first time you open
your eyes to a solved cube? On 8/24/07, Brian Le <khoale1234567@...>
wrote: > > I think about 7 or 8 minutes. the solve time took 11 minutes,
44 seconds > and 81 milliseconds. > > ----- Original Message ---- >
From: segnet3745117 <segnet3745117@...
<segnet3745117%40yahoo.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Friday, August 24, 2007 6:54:30 AM > Subject: [Speed cubing
group] Re: Blindsolve Sucess > > congrats!! > how long did it take you
to memorize it? > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Brian Le" > <khoale1234567@ ...> wrote: > > > > I finally
solved a cube blindfolded today! > > > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
5145. Re: John George's potato solve video ? From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 20:37:07 -0000
Stefan I have the video but i need to make sure that i can post it to
you tube before i do. i will see John George this weekend and show him
the video and try to get conformation. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Does anybody have a video of John
George's potato solve at the recent > US Open? > > Cheers! > Stefan
>
5146. Re: [Speed cubing group] Re: Blindsolve Sucess From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 24 Aug 2007 13:50:49 -0700 (PDT)
It is, Tyson x]]. ----- Original Message ---- From: Tyson Mao
<tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, August 24, 2007 1:18:28 PM Subject: Re: [Speed cubing group] Re:
Blindsolve Sucess Isn't that the best feeling in the world, the
first time you open your eyes to a solved cube? On 8/24/07, Brian Le
<khoale1234567@ sbcglobal. net> wrote: > > I think about 7 or 8
minutes. the solve time took 11 minutes, 44 seconds > and 81
milliseconds. > > ----- Original Message ---- > From: segnet3745117
<segnet3745117@ yahoo.com <segnet3745117% 40yahoo.com> > > To:
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube%40yahoogrou ps.com> > Sent: Friday, August 24, 2007 6:54:30 AM >
Subject: [Speed cubing group] Re: Blindsolve Sucess > > congrats!! > how
long did it take you to memorize it? > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Brian Le" > <khoale1234567@ ...>
wrote: > > > > I finally solved a cube blindfolded today! > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed] <!-- #ygrp-mkp{
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5147. Cube on Yahoo! From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 01:54:47 -0000
I don't know how long this will be up but a cube-solving robot is
one of the featured videos on the main yahoo.com page. I think I saw a
different video of this robot months ago and I remember thinking that
the video was fake (it was a 7 move scramble and the robot solved it by
undoing those same 7 moves). Was the old video fake? How about this new
one on yahoo? Ian
5148. Re: Cube on Yahoo! From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 02:11:22 -0000
It's nt fake inside the head there is a webcam that registers the
colors of each face on the cube and then using cube explorer technology
it solves it. John --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@...> wrote: > > I don't know how long
this will be up but a cube-solving robot is one > of the featured videos
on the main yahoo.com page. > > I think I saw a different video of this
robot months ago and I > remember thinking that the video was fake (it
was a 7 move scramble > and the robot solved it by undoing those same 7
moves). > > Was the old video fake? How about this new one on yahoo? > >
Ian >
5149. Re: Cube on Yahoo! From: "Ian" <iwinoky@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 02:21:39 -0000
Here's the link to the video that was mentioned on speedcubing.com
http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and
watched another video of the robot tackling a longer scramble. I retract
my cries of 'Fake'! Congrats on getting the clip featured on
yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@...> wrote: > > I don't know how long
this will be up but a cube-solving robot is one > of the featured videos
on the main yahoo.com page. > > I think I saw a different video of this
robot months ago and I > remember thinking that the video was fake (it
was a 7 move scramble > and the robot solved it by undoing those same 7
moves). > > Was the old video fake? How about this new one on yahoo? > >
Ian >
5150. robot cubing From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 02:28:35 +0100 (BST)
Robot cubing..........:
http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383
J.Bernett Orlando --------------------------------- Get the freedom to
save as many mails as you wish. Click here to know how. [Non-text
portions of this message have been removed]
5151. Re: Pleasantville Fall Competition 2007 From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 03:29:22 -0000
Hi, I believe I should be able to make it to the Pleasantville
competition. Pennsylvania and Virginia would be farther for me, and I
would say Pennsylvania is a possibility, and Virginia rather doubtful. -
Bruce --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Hi everybody, > >
I'm planning to hold a competition in Pleasantville, New York
(about > 45 minutes north of New York City) on Saturday, November 3. The
> contest will start at around 9:30 AM. Right now I'm trying to get
an > idea of how many people would be interested. > > Right now I'm
planning on holding the following events: 3x3 > speedsolve, 2x2
speedsolve, 4x4 speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3
blindfolded, magic, master magic. > > Other events may be held if
there's enough interest. > > The venue is the Pleasantville
Presbyterian Church at 400 Bedford Road > in Pleasantville. Registration
will probably cost $5.00 to cover the > cost of the room. > > Email me
or post here if you're interested or have any requests for > other
events. > > Tim >
5152. Re: [Speed cubing group] robot cubing From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 08:54:13 +0200
more precisely : Rubot cubing ;-) Gilles 2007/8/25, JohnLouis Louis
<pjlmem@...>: > > Robot cubing..........: >
http://cosmos.bcst.yahoo.com/ver/223/popup/index.php?cl=3627383 > >
J.Bernett Orlando > > > --------------------------------- > Get the
freedom to save as many mails as you wish. Click here to know how. > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have been
removed]
5153. Re: [Speed cubing group] Re: Cube on Yahoo! From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Aug 2007 09:24:59 +0200
Hi Ian, We met Rubot at UK Open 2006 and we beat him/her. :-)
http://www.cosine-systems.com/ukopen2006.htm (bottom of page) Have fun,
Ron ----- Original Message ----- From: "Ian" <iwinoky@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Saturday, August
25, 2007 4:21 AM Subject: [Speed cubing group] Re: Cube on Yahoo!
Here's the link to the video that was mentioned on speedcubing.com
http://www.youtube.com/watch?v=jkft2qaKv_o I read the comments and
watched another video of the robot tackling a longer scramble. I retract
my cries of 'Fake'! Congrats on getting the clip featured on
yahoo. Ian --- In speedsolvingrubikscube@yahoogroups.com,
"Ian" <iwinoky@...> wrote: > > I don't know how long
this will be up but a cube-solving robot is one > of the featured videos
on the main yahoo.com page. > > I think I saw a different video of this
robot months ago and I > remember thinking that the video was fake (it
was a 7 move scramble > and the robot solved it by undoing those same 7
moves). > > Was the old video fake? How about this new one on yahoo? > >
Ian >
5154. Places to buy a rubik's revenge online? (Other than
ebay) From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 14:23:55 -0000
I can't use ebay at the moment, but I need a good way to buy a
rubik's revenge. Preferably a model appropriate for speedcubing.
Can somebody recommend me some sites?
5155. Good Speedcubes From: rakuneko12 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 16:11:51 -0000
How do you guys make good speedcubes? Raku
5156. Re: Pleasantville Fall Competition 2007 From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 25 Aug 2007 17:48:08 -0000
I will probably be able to go as well, possibly my brother too.--- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
5157. Re: [Speed cubing group] Places to buy a rubik's revenge
online? (Other than ebay) From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 25 Aug 2007 18:14:28 -0400
You can always order them from the rubiks.com site. ----- Original
Message ----- From: kingnautilus To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, August 25, 2007
10:23 AM Subject: [Speed cubing group] Places to buy a rubik's
revenge online? (Other than ebay) I can't use ebay at the moment,
but I need a good way to buy a rubik's revenge. Preferably a model
appropriate for speedcubing. Can somebody recommend me some sites?
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.484 / Virus Database: 269.12.8/973 - Release Date:
8/25/2007 5:00 PM [Non-text portions of this message have been removed]
5158. Caltech Summer 2007 Pictures From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 02:06:18 -0000
The following link contains some pics i took at the competition. Nice
meeting you frank morris, i finally got to see and try a 7x7x7 and a
6x6x6. awesome shit mate!
http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html latz.
5159. Re: Caltech Summer 2007 Pictures From: "e.skyuzo" <e.skyuzo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 02:54:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > The following link contains some pics i
took at the competition. > > Nice meeting you frank morris, i finally
got to see and try a 7x7x7 > and a 6x6x6. awesome shit mate! > >
http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html > > >
latz. > Cool!
5160. Re: Caltech Summer 2007 Pictures From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 03:32:53 -0000
i was there i took a bunch of videos of frank morris and macky ill post
them later --- In speedsolvingrubikscube@yahoogroups.com,
"e.skyuzo" <e.skyuzo@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > The following link contains some pics i
took at the competition. > > > > Nice meeting you frank morris, i
finally got to see and try a 7x7x7 > > and a 6x6x6. awesome shit mate! >
> > > http://rapidshare.com/files/51314600/Caltech_summer_07.rar.html >
> > > > > latz. > > > > Cool! >
5161. WC2007 Hotel room for 2 swiss cubers From: "thomasstadler" <thomasstadler@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 26 Aug 2007 14:50:16 +0200
Hi, We look for a hotel room while the WC2007 in Budapest. We will be
there 4.Oktober - 8.Oktober. So where are you guys stay in? Have you 2
beds free in your rooms? Thx for answers Thomas (www.speedcubing.ch
<http://www.speedcubing.ch/> ) thomasstadler@... [Non-text portions
of this message have been removed]
5162. WRs at swedish Open!! From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 17:36:59 -0000
Hi! I just came home from swedish open and I can tell you a few results
that I remember. Mátyás Kuti solved 8(!) cubes blindfolded in 27:18.
Memorization time was 15:00. He also solved a 4x4 blindfolded in 7:1x.
Not a WR but still a very good achievement. There were also new WRs for
Master Magic with 1.83 single and 2.06 by, I think it was, Mate Horvath
and Milan Baticz. I myself did very well and ended 3rd in 3x3OH with
26.21avg and 3rd in 3x3 with a 15.60avg. /Gunnar Krig
5163. Re: WRs at swedish Open!! From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 19:35:18 -0000
Nice. --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hi! > > I just came home from
swedish open and I can tell you a few results > that I remember. > >
Mátyás Kuti solved 8(!) cubes blindfolded in 27:18. Memorization time >
was 15:00. He also solved a 4x4 blindfolded in 7:1x. Not a WR but >
still a very good achievement. > > There were also new WRs for Master
Magic with 1.83 single and 2.06 by, > I think it was, Mate Horvath and
Milan Baticz. > > I myself did very well and ended 3rd in 3x3OH with
26.21avg and 3rd in > 3x3 with a 15.60avg. > > /Gunnar Krig >
5164. Caltech summer videos From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 19:51:29 -0000
i got alot of caltech videos i posted some on youtube but ill post alot
more later mostly macky frank morris and ryan
http://www.youtube.com/profile?user=supaseagull
5165. Re: Caltech summer videos From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 20:52:23 -0000
Wow, that video of Ryan where he stopped after 0.36 seconds...it would
have been like 10 or 11 seconds if he hadn't stopped the timer...
--- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1
<no_reply@...> wrote: > > i got alot of caltech videos > i posted
some on youtube but ill post alot more later > mostly macky frank morris
and ryan > http://www.youtube.com/profile?user=supaseagull >
5166. Frank Morris's 5th solve in 555 ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 19:14:31 +0100 (BST)
What happened ? Why it was DNF ? Bad luck for him. He was so close to
regain his world record. But still it is so far. J.Bernett Orlando
--------------------------------- Unlimited freedom, unlimited storage.
Get it now [Non-text portions of this message have been removed]
5167. Re: [Speed cubing group] Frank Morris's 5th solve in 555
? From: Frank Morris <ephem825@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 14:42:32 -0700 (PDT)
The time on the 5th solve was a 1:43. unfortunately, I am a f***ing
moron and finished an alg wrong. Live and learn I guess. JohnLouis Louis
<pjlmem@...> wrote: What happened ? Why it was DNF ? Bad luck for
him. He was so close to regain his world record. But still it is so far.
J.Bernett Orlando --------------------------------- Unlimited freedom,
unlimited storage. Get it now [Non-text portions of this message have
been removed] --------------------------------- Take the Internet to Go:
Yahoo!Go puts the Internet in your pocket: mail, news, photos &
more. [Non-text portions of this message have been removed]
5168. Re: [Speed cubing group] Frank Morris's 5th solve in 555
? From: "Lucas Garron" <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 23:01:55 -0000
I'm in the process of posting videos from Caltech Summer Morris is
next to me in my PR video: http://www.youtube.com/watch?v=671Ih43j1Fo
-Lucas Garron --- In speedsolvingrubikscube@yahoogroups.com, Frank
Morris <ephem825@...> wrote: > > The time on the 5th solve was a
1:43. unfortunately, I am a f***ing moron and finished an alg wrong. > >
Live and learn I guess. > > JohnLouis Louis <pjlmem@...> wrote: What
happened ? Why it was DNF ? Bad luck for him. He was so close to regain
his world record. But still it is so far. >
5169. Re: Frank Morris's 5th solve in 555 ? From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 23:46:30 -0000
what do u mean by his 5th solve. in the finals or in the first round i
got all his final videos and they all finished i think --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > What happened ? Why it was DNF ? Bad luck for him. He was so
close to regain his world record. But still it is so far. > > J.Bernett
Orlando > > > --------------------------------- > Unlimited freedom,
unlimited storage. Get it now > > [Non-text portions of this message
have been removed] >
5170. Re: Caltech summer videos From: "ambierona" <ambierona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 00:08:09 -0000
That kid's name (in the video where you only got his time) is
Justin Adsuara... he's the youngest blindfold solver. He's
really good. --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" <timothy.reynolds2@...> wrote: > > Wow, that video of
Ryan where he stopped after 0.36 seconds...it would > have been like 10
or 11 seconds if he hadn't stopped the timer... > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@>
wrote: > > > > i got alot of caltech videos > > i posted some on youtube
but ill post alot more later > > mostly macky frank morris and ryan > >
http://www.youtube.com/profile?user=supaseagull > > >
5171. Re: [Speed cubing group] Re: Frank Morris's 5th solve in 555
? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 26 Aug 2007 20:08:58 -0400
Ah, Frank. That just means you have something to work for next time. On
8/26/07, mr_seagull_1 <no_reply@yahoogroups.com> wrote: > > what do u
mean by his 5th solve. in the finals or in the first round > i got all
his final videos and they all finished i think > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > <pjlmem@...> wrote: > > > > What happened ? Why
it was DNF ? Bad luck for him. He was so close to > regain his world
record. But still it is so far. > > > > J.Bernett Orlando > > > > > >
--------------------------------- > > Unlimited freedom, unlimited
storage. Get it now > > > > [Non-text portions of this message have been
removed] > > > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
Yeah, that was a very quick solve. On 8/26/07, Tim Reynolds
<timothy.reynolds2@...> wrote: > > Wow, that video of Ryan where he
stopped after 0.36 seconds...it would > have been like 10 or 11 seconds
if he hadn't stopped the timer... > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mr_seagull_1 > <no_reply@...> wrote: > > > > i got alot of caltech
videos > > i posted some on youtube but ill post alot more later > >
mostly macky frank morris and ryan > >
http://www.youtube.com/profile?user=supaseagull > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5173. Re: Blindsolve Sucess From: "nerdalicious123" <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 12:59:27 -0000
I think I'll start learning to blind solve too. --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > congrats!! > how long did it take you
to memorize it? > --- In speedsolvingrubikscube@yahoogroups.com,
"Brian Le" > <khoale1234567@> wrote: > > > > I finally
solved a cube blindfolded today! > > >
5174. No Subject From: Kevin Nguyen <nerdalicious123@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 06:01:31 -0700 (PDT)
yeah but usually they're out of stock on rubiks.com
____________________________________________________________________________________
Building a website is a piece of cake. Yahoo! Small Business gives you
all the tools to get online. http://smallbusiness.yahoo.com/webhosting
[Non-text portions of this message have been removed]
5175. Is there a Rubik's Club Tutorial? From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 13:56:40 -0000
I've searched several forums, but I'm not getting any
information on how to run a club meeting. It seems the majority of clubs
start off with teaching to new comers and hosting competitions. Could
you guys post suggestions to start a successful club? I'm looking
for people perhaps from Caltech or Rutgers that have been able to
maintain a club status. I'm starting a club in Philadelphia around
October 2007, but I'm trying to gather as much help as I can to
keep people interested. The club is not funded by the school, but I do
have some pocket change :]. -Stanley Wong
5176. [Speed cubing group] Re: Blindsolve Sucess From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 14:02:51 -0000
Hmm ... Never tried bld yet. But i would guess marriage and hving the
first baby will beat that feeling easily. Of course that's a
completely different matter ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Isn't that the best feeling in the
world, the first time you open your eyes > to a solved cube? > > On
8/24/07, Brian Le <khoale1234567@...> wrote: > > > > I think about 7
or 8 minutes. the solve time took 11 minutes, 44 seconds > > and 81
milliseconds. > > > > ----- Original Message ---- > > From:
segnet3745117 <segnet3745117@... <segnet3745117% 40yahoo.com>> > >
To: speedsolvingrubikscube@...m<speedsolvingrubikscube%
40yahoogroups.com> > > Sent: Friday, August 24, 2007 6:54:30 AM > >
Subject: [Speed cubing group] Re: Blindsolve Sucess > > > > congrats!! >
> how long did it take you to memorize it? > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Brian Le" > >
<khoale1234567@ ...> wrote: > > > > > > I finally solved a cube
blindfolded today! > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > [Non-text portions of this message have
been removed] >
5177. Re: [Speed cubing group] Is there a Rubik's Club
Tutorial? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 08:30:10 -0700 (PDT)
Hi Stanley! You're just like me! ehe. I just started a club and I
plan to just teach people who don't know how to cube first, then
have some fundraisers and a competition. It might be official too ;D
Brian ----- Original Message ---- From: striderxo <striderxo@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
6:56:40 AM Subject: [Speed cubing group] Is there a Rubik's Club
Tutorial? I've searched several forums, but I'm not getting
any information on how to run a club meeting. It seems the majority of
clubs start off with teaching to new comers and hosting competitions.
Could you guys post suggestions to start a successful club? I'm
looking for people perhaps from Caltech or Rutgers that have been able
to maintain a club status. I'm starting a club in Philadelphia
around October 2007, but I'm trying to gather as much help as I can
to keep people interested. The club is not funded by the school, but I
do have some pocket change :]. -Stanley Wong <!-- #ygrp-mkp{
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[Non-text portions of this message have been removed]
5178. Re: [Speed cubing group] Is there a Rubik's Club
Tutorial? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 13:59:26 -0400
Use your imagination. On 8/27/07, Brian Le <khoale1234567@...> wrote:
> > Hi Stanley! You're just like me! ehe. I just started a club and
I plan > to just teach people who don't know how to cube first,
then have some > fundraisers and a competition. It might be official too
;D > > Brian > > ----- Original Message ---- > From: striderxo
<striderxo@... <striderxo%40yahoo.com>> > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 6:56:40 AM > Subject: [Speed cubing
group] Is there a Rubik's Club Tutorial? > > I've searched
several forums, but I'm not getting any information on > > how to
run a club meeting. It seems the majority of clubs start off > > with
teaching to new comers and hosting competitions. > > Could you guys post
suggestions to start a successful club? I'm > > looking for people
perhaps from Caltech or Rutgers that have been able > > to maintain a
club status. > > I'm starting a club in Philadelphia around October
2007, but I'm > > trying to gather as much help as I can to keep
people interested. The > > club is not funded by the school, but I do
have some pocket change :]. > > -Stanley Wong > > <!-- > > #ygrp-mkp{
> border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px
> 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ >
color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px
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padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;}
> --> > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;} >
#ygrp-sponsor #ygrp-lc #hd{ > margin:10px
0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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> } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both;} > #ygrp-vitnav{ >
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#ygrp-vitnav a{ > padding:0 1px;} > #ygrp-actbar{ >
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0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{
> float:left;white-space:nowrap;} > .bld{font-weight:bold;} >
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text-decoration:none;} > > #ygrp-vital a:hover{ >
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13px;background-color:#e0ecee;margin-bottom:20px;} > #ygrp-sponsor #ov
ul{ > padding:0 0 0 8px;margin:0;} > #ygrp-sponsor #ov li{ >
list-style-type:square;padding:6px 0;font-size:77%;} > #ygrp-sponsor #ov
li a{ > text-decoration:none;font-size:130%;} > #ygrp-sponsor #nc{ >
background-color:#eee;margin-bottom:20px;padding:0 8px;} > #ygrp-sponsor
.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ > >
font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} >
.replbq{margin:4;} > --> > > [Non-text portions of this message have
been removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5179. Re: Pleasantville Fall Competition 2007 From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 21:10:22 -0000
The competition website is
http://www.geocities.com/treynolds90/competition.html Please register
there if you're planning on coming. Thanks, Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
5180. Twisty Puzzles - What to get? From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 21:18:06 -0000
My family moved recently, and for my help in getting everything done, my
mother has offered to but me any twisty puzzle I want, as long as
it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2,
and a timer. I've narrowed the choices down to either a 5x5x5, a
Megaminx, or a Master Magic. Do you guys have any suggestion as to what
I should get? (It doesn't have to be one of the three
above-mentioned puzzles.)
5181. Re: [Speed cubing group] Twisty Puzzles - What to get? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 17:48:47 -0400
5x5. Megaminx' are sold out, and master magic isn't really a
puzzle, but quite fun none the less. On 8/27/07, jsreed5
<jsreed5@...> wrote: > > My family moved recently, and for my help in
getting everything done, > my mother has offered to but me any twisty
puzzle I want, as long as > it's not overly expensive. I already
have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed the
choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do you
guys have any suggestion as to what I should > get? (It doesn't
have to be one of the three above-mentioned puzzles.) > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5182. database double name entry From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 22:01:15 -0000
basically my friend usually registers with the name "Danny
Parks" but he must have put "Daniel Park" this time on
accident so i don't know if there is some way to merge them cause
its kinda bad to be taking up 2 ranks even if its that low on the ranks.
~devin C-R
5183. Re: [Speed cubing group] Twisty Puzzles - What to get? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 15:08:28 -0700 (PDT)
5x5. It's the most expensive and very fun. ----- Original Message
---- From: Pat (PJK) <pjkcards@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
2:48:47 PM Subject: Re: [Speed cubing group] Twisty Puzzles - What to
get? 5x5. Megaminx' are sold out, and master magic isn't
really a puzzle, but quite fun none the less. On 8/27/07, jsreed5
<jsreed5@yahoo. com> wrote: > > My family moved recently, and for my
help in getting everything done, > my mother has offered to but me any
twisty puzzle I want, as long as > it's not overly expensive. I
already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed
the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do
you guys have any suggestion as to what I should > get? (It doesn't
have to be one of the three above-mentioned puzzles.) > > > -- My
Webpage: http://www.pjkcubed .com Speedsolving Puzzles:
http://www.speedsol ving.com Computer Cleanup: http://www.cleancom
puterhelp. com [Non-text portions of this message have been removed]
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5184. Re: [Speed cubing group] Twisty Puzzles - What to get? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Aug 2007 00:23:17 +0200
I disagree about Master Magic not being a puzzle. A lot of people seem
to think that Magic/Master Magic is only meant to be moved from
solved-on-front to solved-on-back. I have even met some pretty fast
magic solvers that couldn't actually solve the magics. If you own a
magic, scramble it, make it change shapes, scramble it some more and
then try to get it back to one of the two solved states (you can choose
either one depending on the "scramble"). To me, that is how
Magics are meant to be solved! ----- Original Message ----- From: Pat
(PJK) To: speedsolvingrubikscube@yahoogroups.com Sent: Monday, August
27, 2007 11:48 PM Subject: Re: [Speed cubing group] Twisty Puzzles -
What to get? 5x5. Megaminx' are sold out, and master magic
isn't really a puzzle, but quite fun none the less. On 8/27/07,
jsreed5 <jsreed5@...> wrote: > > My family moved recently, and for my
help in getting everything done, > my mother has offered to but me any
twisty puzzle I want, as long as > it's not overly expensive. I
already have a 3x3x3, 4x4x4, 2x2x2, and a > timer. I've narrowed
the choices down to either a 5x5x5, a Megaminx, > or a Master Magic. Do
you guys have any suggestion as to what I should > get? (It doesn't
have to be one of the three above-mentioned puzzles.) > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
5185. Re: [Speed cubing group] Twisty Puzzles - What to get? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 18:58:55 -0400
Even in that since, it wouldn't be extremely hard to memorize every
possible state, at least I don't think so. On 8/27/07, Arnaud van
Galen <avgalen@...> wrote: > > I disagree about Master Magic not
being a puzzle. A lot of people seem > to think that Magic/Master Magic
is only meant to be moved from > solved-on-front to solved-on-back. I
have even met some pretty fast magic > solvers that couldn't
actually solve the magics. > > If you own a magic, scramble it, make it
change shapes, scramble it some > more and then try to get it back to
one of the two solved states (you can > choose either one depending on
the "scramble"). To me, that is how Magics > are meant to be
solved! > > ----- Original Message ----- > From: Pat (PJK) > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing
group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold
out, and master magic isn't really a puzzle, but > quite fun none
the less. > > On 8/27/07, jsreed5 <jsreed5@...
<jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and
for my help in getting everything done, > > my mother has offered to but
me any twisty puzzle I want, as long as > > it's not overly
expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer.
I've narrowed the choices down to either a 5x5x5, a Megaminx, > >
or a Master Magic. Do you guys have any suggestion as to what I should >
> get? (It doesn't have to be one of the three above-mentioned
puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com >
Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > [Non-text portions of this message
have been removed] > > [Non-text portions of this message have been
removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5186. Re: [Speed cubing group] Twisty Puzzles - What to get? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 27 Aug 2007 23:26:29 +0200
5x5x5, MegaMinx, Square-1, Nintendo Barrel, Skewb, Pyraminx in that
order would be my picks ----- Original Message ----- From: jsreed5 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
11:18 PM Subject: [Speed cubing group] Twisty Puzzles - What to get? My
family moved recently, and for my help in getting everything done, my
mother has offered to but me any twisty puzzle I want, as long as
it's not overly expensive. I already have a 3x3x3, 4x4x4, 2x2x2,
and a timer. I've narrowed the choices down to either a 5x5x5, a
Megaminx, or a Master Magic. Do you guys have any suggestion as to what
I should get? (It doesn't have to be one of the three
above-mentioned puzzles.) [Non-text portions of this message have been
removed]
5187. 4x4 cube in cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 01:56:10 -0000
I saw the post a while ago about the cube-in-cube design for the 3x3. I
think the state looks really cool and would like to do it on a 4x4
except have 4 cube in cubes (cube in cube in cube in cube). i have
looked everywhere, but to no avail. so... is it possible? and if so does
someone have a fairly easy alg to get to it? thanks, jeff
5188. Re: [Speed cubing group] database double name entry From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Aug 2007 06:28:28 +0200
Hi Devin, OK, updated. Thanks. I already asked Tyson whether these were
the same person. (name similar, results similar) Have fun, Ron -----
Original Message ----- From: "devin1891" <devin1891@...>
To: <speedsolvingrubikscube@yahoogroups.com> Sent: Tuesday, August
28, 2007 12:01 AM Subject: [Speed cubing group] database double name
entry basically my friend usually registers with the name "Danny
Parks" but he must have put "Daniel Park" this time on
accident so i don't know if there is some way to merge them cause
its kinda bad to be taking up 2 ranks even if its that low on the ranks.
~devin C-R
5189. Re: 4x4 cube in cube From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 04:28:42 -0000
It is certainly possible on both 4x4x4 and 5x5x5 cubes:
http://tinyurl.com/32zyg6 http://tinyurl.com/2nv2mu As for a nice pretty
algorithm to accomplish it, I don't have one. I never memorized an
algorithm for cube in a cube in a cube on the 3x3x3, I always just solve
the cube into that (takes about 3 minutes for me on a 3x3x3). So I just
did the same on the 4x4x4 and 5x5x5, took about 5 and 7 minutes
respectively... I found it easier on the 5x for some reason (could have
been because I had just thought through the solution to 2 other
puzzles). I'm sure that one of the brilliant minds on this board
will be able to give you your algorithm though! -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > I saw the post a while ago about the cube-in-cube design for
the 3x3. > I think the state looks really cool and would like to do it
on a 4x4 > except have 4 cube in cubes (cube in cube in cube in cube). i
have > looked everywhere, but to no avail. so... is it possible? and if
so > does someone have a fairly easy alg to get to it? > > thanks, >
jeff >
5190. Re: [Speed cubing group] Re: 4x4 cube in cube From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 27 Aug 2007 21:32:04 -0700 (PDT)
Pochmann's website has an algorithm for the 5x5, I believe. Brian
----- Original Message ---- From: Daniel Hayes <swedishlf@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, August 27, 2007
9:28:42 PM Subject: [Speed cubing group] Re: 4x4 cube in cube It is
certainly possible on both 4x4x4 and 5x5x5 cubes: http://tinyurl.
com/32zyg6 http://tinyurl. com/2nv2mu As for a nice pretty algorithm to
accomplish it, I don't have one. I never memorized an algorithm for
cube in a cube in a cube on the 3x3x3, I always just solve the cube into
that (takes about 3 minutes for me on a 3x3x3). So I just did the same
on the 4x4x4 and 5x5x5, took about 5 and 7 minutes respectively. .. I
found it easier on the 5x for some reason (could have been because I had
just thought through the solution to 2 other puzzles). I'm sure
that one of the brilliant minds on this board will be able to give you
your algorithm though! -Daniel --- In speedsolvingrubiksc
ube@yahoogroups. com, jeff17237 <no_reply@.. .> wrote: > > I saw the
post a while ago about the cube-in-cube design for the 3x3. > I think
the state looks really cool and would like to do it on a 4x4 > except
have 4 cube in cubes (cube in cube in cube in cube). i have > looked
everywhere, but to no avail. so... is it possible? and if so > does
someone have a fairly easy alg to get to it? > > thanks, > jeff >
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5191. Olympic Cubes!!! (and stuff about CalTech tourn.) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 05:43:30 -0000
So I'm suprised to see that this has not yet been mentioned. Last
weekend at the CalTech competition, there were a few Olympic cubes (two
5, one 6, and one 7 I believe). First of all, THEY EXIST! THEY ARE REAL!
And they turn pretty nicely. I didn't play with the 6 at all but I
heard it didn't turn so well relative to the others. The 5 turns
better than the regular brand. The 7 was very easy to turn and hardly
ever locked up. I set a 19:13.09 on my second attempt, the first
wasn't timed (but probably faster). I had forgotten about the 10
minute limitation of stackmat timers. Strange that my fastest Gabbasoft
record is just over 15 minutes. I was pretty sure I'd break 15 on
it, but it didn't happen. On a side-note, I'd like to remind
myself on here, that I owe AdamZ $15-16 (you accept PayPal right?). It
is not yet clear (propably even less clear than in the past) when these
beautiful feats of engineering will be available to the general public.
I would like to purchese a 7 for $2000 (USD), but that is not an
acceptable offer for anyone it seems. There are at least five 7's
in existance. Frank has three. He used an Olympic 5x5 for his offical
times, and this was decided to be allowed by WCA. (Not that I care
either way, but I thought someone here might find that good to know.) It
seems such cubes are allowed. The results page on WCA.org is missing my
5x5 times on the Final round. I came in 3rd. I already e-mailed Ambie
and them, but just thought I should mention it here to increase the
likely hood that it will get fixed. It was a pretty nice tournament I
thought, but not as great as some of the other ones I've been to.
Though I must, say some fairly nice rewards where given. Ambie artwork,
chalk, deck of playing cards, buble gum, chocolate, bubble solution,
stickers, M&Ms, and possibly other randomness. I was amused. I
actually don't have playing cards, and really wanted some. I also
want "Set" cards, I recommend that you get some, they are
awesome, but I digress. There was a last minute-ish decision to run a
second round of 5x5 it felt like. This I was very happy with, and set a
2:15.xx time in, as I vaguely recall. Btw, I recommend you guys who fly,
to show up 2-3 hrs prior to the flight leaving for domestic ones. Me...
well I missed both my incoming and outgoing flights and had to take
later ones. On the upside, I got to fly back with ChrisK in the seat
next to me. That made the flight feel like nothing, just a bunch of good
quality cubing. The only issue I ahve with the Olympic cubes are the
black stickers. I mean sure, it makes sence to have black stickers on
white plastic, but it is too distracting I have found (Frank first
mentioned this). Um, another thing, why not black plastic? So the black
and the dark-blue stickers are quite close and very confusing under
poorly-lit conditions. This is a good excuse for my time on it. I found
the trip fairly pleasent. The airport security not so much. The 7x7 made
the competition entirely worthwhile for me though. -Doug
5192. Re: 4x4 cube in cube From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 10:18:30 -0000
> I'm sure that one of the brilliant minds on this board will be
able to > give you your algorithm though! > Well here goes ;) Note:
lower case letters = double layer turns (ie inner +outer layer together)
(f l f u' r u f2 l2 u' l' b d' b' l2 u)
(U' L' U' F' R2 B' R F U B2 U B' L U'
F U R F') The first part is a 3x3x3 cube in cube algorithm
performed on the 4x4x4 as if it were a 2x2x2. The second part is a 3x3x3
cube in cube in cube algorithm. Put together they make a cube in cube in
cube in cube state. DanH :)
5193. Screw does not stay stable in DIY cube. From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 12:04:11 -0000
I have a white 3x3x3 DIY cube from puzzleproz, and on one side. The
screw turns as I turn the side sometimes. It's slight, but after an
hour or so, it will get really tight or really loose, because the screw
has changed. I don't know why it happens with only this one side,
and it didn't used to. How can I fix this problem, without
super-gluing it? I would like to leave it adjustable for later...
5194. Re: Pleasantville Fall Competition 2007 From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 13:34:38 -0000
Anyone making a trip from New York City that can give rides? --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
5195. Competition question From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 14:11:19 -0000
Who's the winner if there isn't 3x3x3 at all?
5196. Re: [Speed cubing group] Competition question From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 12:51:23 -0700
Definitely foot cubing, since it's 3x3x3, and it's speed
solve. On 8/28/07, Anssi Vanhala <mahtianssi@...> wrote: > >
Who's the winner if there isn't 3x3x3 at all? > > > [Non-text
portions of this message have been removed]
5197. Re: [Speed cubing group] Screw does not stay stable in DIY
cube. From: "Dennis Nilsson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Aug 2007 22:06:00 +0200
Put some super glue on the tip of the screw and let it completely dry.
Then put it back toghether again, I did that once at it worked. /Dennis
www.cubeloop.com ----- Original Message ----- From: kingnautilus To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007
2:04 PM Subject: [Speed cubing group] Screw does not stay stable in DIY
cube. I have a white 3x3x3 DIY cube from puzzleproz, and on one side.
The screw turns as I turn the side sometimes. It's slight, but
after an hour or so, it will get really tight or really loose, because
the screw has changed. I don't know why it happens with only this
one side, and it didn't used to. How can I fix this problem,
without super-gluing it? I would like to leave it adjustable for
later... [Non-text portions of this message have been removed]
5198. Re: Speedcubers near Boulder? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 22:37:54 -0000
This is going to happen. This week. Reply if interested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer
to pursue a graduate degree at > CU Boulder. Are there any speedcubers
in the Denver/Boulder area? If > so, I'd love to get together. > >
Dan > > http://www.thepublicvoid.com >
5199. Re: [Speed cubing group] Twisty Puzzles - What to get? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 28 Aug 2007 09:39:25 +0200
Off-Topic warning! >> Even in that since, it wouldn't be extremely
hard to memorize every >> possible >> state, at least I don't think
so You would think wrong
http://www.geocities.com/jaapsch/puzzles/magic.htm#posit Master Magic
has 16 * 12 / 2 = 96 flat square shapes. It has 10 * 16 * 12 + 3 * 16 *
12 / 2 + 2 * 16 * 12 / 4 = 2304 flat shapes >From my experience playing
with it, I would guess that the number of differently connected 3D
shapes is between 500 and 5000 and that is just the shapes, not taking
into account how the rings look at that moment. If someone knows how
many differently connected 3D shapes Magic/Master Magic has, let me know
please. ----- Original Message ----- From: Pat (PJK) To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, August 28, 2007
12:58 AM Subject: Re: [Speed cubing group] Twisty Puzzles - What to get?
Even in that since, it wouldn't be extremely hard to memorize every
possible state, at least I don't think so. On 8/27/07, Arnaud van
Galen <avgalen@...> wrote: > > I disagree about Master Magic not
being a puzzle. A lot of people seem > to think that Magic/Master Magic
is only meant to be moved from > solved-on-front to solved-on-back. I
have even met some pretty fast magic > solvers that couldn't
actually solve the magics. > > If you own a magic, scramble it, make it
change shapes, scramble it some > more and then try to get it back to
one of the two solved states (you can > choose either one depending on
the "scramble"). To me, that is how Magics > are meant to be
solved! > > ----- Original Message ----- > From: Pat (PJK) > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, August 27, 2007 11:48 PM > Subject: Re: [Speed cubing
group] Twisty Puzzles - What to get? > > 5x5. Megaminx' are sold
out, and master magic isn't really a puzzle, but > quite fun none
the less. > > On 8/27/07, jsreed5 <jsreed5@...
<jsreed5%40yahoo.com>> wrote: > > > > My family moved recently, and
for my help in getting everything done, > > my mother has offered to but
me any twisty puzzle I want, as long as > > it's not overly
expensive. I already have a 3x3x3, 4x4x4, 2x2x2, and a > > timer.
I've narrowed the choices down to either a 5x5x5, a Megaminx, > >
or a Master Magic. Do you guys have any suggestion as to what I should >
> get? (It doesn't have to be one of the three above-mentioned
puzzles.) > > > > > > > > -- > My Webpage: http://www.pjkcubed.com >
Speedsolving Puzzles: http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > [Non-text portions of this message
have been removed] > > [Non-text portions of this message have been
removed] > > > -- My Webpage: http://www.pjkcubed.com Speedsolving
Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5200. Re: [Speed cubing group] Re: Speedcubers near Boulder? From: Anthony McKnight <igotlotsaquarters@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 15:57:14 -0700 (PDT)
Littleton, right outside boulder is where i'm at. What's your
average? d_funny007 <no_reply@yahoogroups.com> wrote: This is going
to happen. This week. Reply if interested. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed <no_reply@...>
wrote: > > Hey everyone, > > I'm moving to Boulder, CO this summer
to pursue a graduate degree at > CU Boulder. Are there any speedcubers
in the Denver/Boulder area? If > so, I'd love to get together. > >
Dan > > http://www.thepublicvoid.com > ---------------------------------
Be a better Globetrotter. Get better travel answers from someone who
knows. Yahoo! Answers - Check it out. [Non-text portions of this message
have been removed]
5201. Re: 4x4 cube in cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 28 Aug 2007 23:47:27 -0000
Ok thanks alot guys that worked :) jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > > > I'm sure that one of the
brilliant minds on this board will be able to > > give you your
algorithm though! > > > > Well here goes ;) > Note: lower case letters =
double layer turns (ie inner +outer layer > together) > > (f l f u'
r u f2 l2 u' l' b d' b' l2 u) (U' L'
U' F' R2 B' R F U B2 U > B' L U' F U R F')
> > The first part is a 3x3x3 cube in cube algorithm performed on the >
4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube >
in cube algorithm. Put together they make a cube in cube in cube in >
cube state. > > DanH :) >
5202. Re: Screw does not stay stable in DIY cube. From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 02:24:12 -0000
The problem with this is that it does not allow me to tighten or loosen
the screw afterwards... I can't use this option because of that...
5203. Re: 4x4 cube in cube From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 05:10:28 -0000
I note that Dan's algorithm generates a "two-tone"
cube-in-cube-in-cube-in-cube (two colors on each face) while the
pictures from Daniel's links showed a "three-tone"
cube-in-cube-in-cube-in-cube. Not to worry. Just do Dan's algorithm
followed by doing one of the two parts again to get a
"three-tone" pattern. Or it can also be done using the latter
part followed by a two-corner twisting algorithm applied as a 2x2x2 alg
on the 4x4x4. Using Dan's convention of lower case for double layer
turns: (U' L' U' F' R2 B' R F U B2 U B' L
U' F U R F')(b2 r' d r d' r' d r u r'
d' r d r' d' r u' b2). Or you can swap those two
2x2x2 corners instead of twisting for a "four-tone"
cube-in-cube-in-cube-in-cube (again with lower case meaning double-layer
moves): (U' L' U' F' R2 B' R F U B2 U B' L
U' F U R F')(r b r' b2 r u' b u r2 b2). Using
similar ideas, you should be able create other variations of
"four-tone" cube-in-cube-in-cube-in-cube patterns, or various
cube-in-cube-in-cube-in-cube-in-cube patterns on a 5x5x5. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > > > I'm sure that one of the
brilliant minds on this board will be able to > > give you your
algorithm though! > > > > Well here goes ;) > Note: lower case letters =
double layer turns (ie inner +outer layer > together) > > (f l f u'
r u f2 l2 u' l' b d' b' l2 u) (U' L'
U' F' R2 B' R F U B2 U > B' L U' F U R F')
> > The first part is a 3x3x3 cube in cube algorithm performed on the >
4x4x4 as if it were a 2x2x2. The second part is a 3x3x3 cube in cube >
in cube algorithm. Put together they make a cube in cube in cube in >
cube state. > > DanH :) >
5204. Re: 4x4 cube in cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 08:35:09 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I saw the post a while ago about the
cube-in-cube design for the 3x3. > I think the state looks really cool
and would like to do it on a 4x4 > except have 4 cube in cubes (cube in
cube in cube in cube). i have > looked everywhere, but to no avail.
so... is it possible? and if so > does someone have a fairly easy alg to
get to it? > > thanks, > jeff > Lots of different cube in cube in cube
in cubes: http://www.randelshofer.ch/rubik/patterns_revenge.html ->
Corner Axis -> Four Cube Easy cube-in-cube alg: (R' F' R U R
U' R' F x y') * 4 Cheers! Stefan
5205. Re: [Speed cubing group] Screw does not stay stable in DIY
cube. From: Richard Berndt <berndtrinva@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 04:26:39 -0700 (PDT)
KingNautilus: I don't know from firsthand experience, but my
understanding is that if you let the superglue dry completely, as Dennis
said, it does not serve as an adhesive, but rather builds up the
structure of the threads to allow them to get a firmer bite. I think it
should allow you to still make adjustments. However, too much adjusting
may very well be the reason that the screw has become as loose as it is.
Rick Berndt --- Dennis Nilsson <massimo@...> wrote: > Put some super
glue on the tip of the screw and let > it completely dry. Then put it
back toghether again, > I did that once at it worked. > > /Dennis >
www.cubeloop.com > > ----- Original Message ----- > From: kingnautilus >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, August 28,
2007 2:04 PM > Subject: [Speed cubing group] Screw does not stay >
stable in DIY cube. > > > I have a white 3x3x3 DIY cube from puzzleproz,
and > on one side. The > screw turns as I turn the side sometimes.
It's > slight, but after an > hour or so, it will get really tight
or really > loose, because the > screw has changed. I don't know
why it happens > with only this one > side, and it didn't used to.
How can I fix this > problem, without > super-gluing it? I would like to
leave it > adjustable for later... > > > > > > [Non-text portions of
this message have been > removed] > >
____________________________________________________________________________________Ready
for the edge of your seat? Check out tonight's top picks on Yahoo!
TV. http://tv.yahoo.com/
5206. [Speed cubing group] Re: Speedcubers near Boulder? From: "skeneegee" <skeneegee@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 17:31:44 -0000
We're talking about meeting here at my house in Arvada. Any other
cubers in the area are more than welcome to come. -mike --- In
speedsolvingrubikscube@yahoogroups.com, Anthony McKnight
<igotlotsaquarters@...> wrote: > > Littleton, right outside boulder
is where i'm at. What's your average? > > d_funny007
<no_reply@yahoogroups.com> wrote: This is going to happen. This week.
Reply if interested. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, cubin4speed > <no_reply@>
wrote: > > > > Hey everyone, > > > > I'm moving to Boulder, CO this
summer to pursue a graduate degree > at > > CU Boulder. Are there any
speedcubers in the Denver/Boulder area? > If > > so, I'd love to
get together. > > > > Dan > > > > http://www.thepublicvoid.com > > > > >
> > > > --------------------------------- > Be a better Globetrotter.
Get better travel answers from someone who knows. > Yahoo! Answers -
Check it out. > > [Non-text portions of this message have been removed]
>
5207. [Speed cubing group] Re: Speedcubers near Boulder? From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 17:46:03 -0000
Today, tomorrow, or Friday and I'm there. Glad to see Doug is
persuasive enough to get this going. > We're talking about meeting
here at my house in Arvada. Any other > cubers in the area are more than
welcome to come. > > -mike
5208. Help with programming From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 20:49:15 -0000
Hi all, Don't worry, this IS cubing related :) So, if I had an
array from 0-11,. representing the edges of a cube in the identity
state, and I randomly shuffled it, how could I then test whether the
resulting array has an even permutation? Example array 0..11 becomes 5
10 9 0 11 8 7 2 3 4 1 6 which means that edge 5 is placed in position 0,
edge 10 in position 1, etc etc. DanH :)
5209. Re: Help with programming From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 21:35:18 -0000
Side-note: First of all I recommend studing the ways that ACube and/or
CubeExplorer store this structure, becasue this obvious way to do it
turns out to be wasteful in the number of bits used. Even if you
compressed it some, you would need 4 bits times 12 entries. This can be
accomplished in much less, say an int from 0 to (12!-1), which would be
mearly 29 bits. So one way of doing this is to approach it
mathematically: The defiantion of the odd/even-ness is called the
"signature of a permutation" and can be defined using the
following: Say f is your permutation (bijective) mapping, and let P
(x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P
(x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) =
P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being
"even", -1 being "odd". You can make a C function
that is P, and just compute it this way, but I don't think
it's the most efficent. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS
cubing related :) So, if I had an array from > 0-11,. representing the
edges of a cube in the identity state, and I > randomly shuffled it, how
could I then test whether the resulting > array has an even permutation?
> > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means
that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. >
> DanH :) >
5210. Re: Help with programming From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 23:41:57 -0000
Ill take a slightly less techinical approach than Doug did, but
here's essentially the way I do it in blindsolving: Your
permutation can be written in disjoint cycle notation as: (0, 5, 8, 3),
(1, 10), (2, 9, 4, 11, 6, 7) where (a,b,c) means the thing in position a
goes to position b, then the thing in position b goes to position c,
then the thing int position c goes into position a, or a->b->c->a. Any
permutation can be written as the product of disjoint cycles, and
it's very easy to determine the signature of a cycle like this. If
a cycle written in this manner has n elements (3 in my abc example) then
it takes n-1 transpositions to perform it. Thus the signature of the
permuation is simply (n-1) mod 2, where 0 implies an even permutation
and 1 implies an odd permuation. With the product of disjoint cycles as
your example, the overall signature is given by summing the individual
signatures and taking that mod 2. So your signature is (3+1+5) mod 2 = 9
mod 2 = 1 => odd permuatation. Clear as mud yet? At any rate I believe
this method of testing to be more difficult to implement in a program
than Doug's method. Thought a different perspective might help
though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Side-note: First of all I
recommend studing the ways that ACube > and/or CubeExplorer store this
structure, becasue this obvious way > to do it turns out to be wasteful
in the number of bits used. Even > if you compressed it some, you would
need 4 bits times 12 entries. > This can be accomplished in much less,
say an int from 0 to (12!-1), > which would be mearly 29 bits. > > So
one way of doing this is to approach it mathematically: > > The
defiantion of the odd/even-ness is called the "signature of a >
permutation" and can be defined using the following: > > Say f is
your permutation (bijective) mapping, and let P > (x_0,...,x_11) :=
Product over i<j of (x_i-x_j). For instance P > (x_0,x_1,x_2) =
(x_0-x_1)(x_0-x_2)(x_1-x_2). > > sgn(f) = P(f(x_0),...,f(x_11)) /
P(x_0,...,x_11) > > This will be -1 or 1, 1 being "even", -1
being "odd". > > You can make a C function that is P, and just
compute it this way, > but I don't think it's the most
efficent. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this
IS cubing related :) So, if I had an array from > > 0-11,. representing
the edges of a cube in the identity state, and > I > > randomly shuffled
it, how could I then test whether the resulting > > array has an even
permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1
6 > > which means that edge 5 is placed in position 0, edge 10 in >
position > > 1, etc etc. > > > > DanH :) > > >
5211. Re: [Speed cubing group] Re: Help with programming From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 30 Aug 2007 01:37:15 +0200
Or you can choose the more human solution and check it like you would in
blindfolded solving. ----- Original Message ----- From: d_funny007 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007
11:35 PM Subject: [Speed cubing group] Re: Help with programming
Side-note: First of all I recommend studing the ways that ACube and/or
CubeExplorer store this structure, becasue this obvious way to do it
turns out to be wasteful in the number of bits used. Even if you
compressed it some, you would need 4 bits times 12 entries. This can be
accomplished in much less, say an int from 0 to (12!-1), which would be
mearly 29 bits. So one way of doing this is to approach it
mathematically: The defiantion of the odd/even-ness is called the
"signature of a permutation" and can be defined using the
following: Say f is your permutation (bijective) mapping, and let P
(x_0,...,x_11) := Product over i<j of (x_i-x_j). For instance P
(x_0,x_1,x_2) = (x_0-x_1)(x_0-x_2)(x_1-x_2). sgn(f) =
P(f(x_0),...,f(x_11)) / P(x_0,...,x_11) This will be -1 or 1, 1 being
"even", -1 being "odd". You can make a C function
that is P, and just compute it this way, but I don't think
it's the most efficent. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS
cubing related :) So, if I had an array from > 0-11,. representing the
edges of a cube in the identity state, and I > randomly shuffled it, how
could I then test whether the resulting > array has an even permutation?
> > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means
that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. >
> DanH :) > [Non-text portions of this message have been removed]
5212. Re: Help with programming From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 00:34:33 -0000
Hi, I've used a more-or-less brute force swap-counting approach. My
C++ code was pretty much like the function below. (Hope it doesn't
get too badly mangled by Yahoo.) int get_parity_ep (const int* edges) {
int i, j; int tmp[12]; int parity = 0; //make modifiable copy of
original array. for (i = 0; i < 12; ++i) { tmp[i] = edges[i]; } for
(i = 0; i < 11; ++i) { if (tmp[i] == i) { continue; } for (j = i + 1;
j < 12; ++j) { if (tmp[j] == i) { //"swap" the i & j
elements, but don't bother updating the "i"-element //as
it isn't needed anymore. tmp[j] = tmp[i]; break; } } parity ^= 1; }
return parity; } - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"Daniel Hayes" <swedishlf@...> wrote: > > Ill take a
slightly less techinical approach than Doug did, but here's >
essentially the way I do it in blindsolving: > > Your permutation can be
written in disjoint cycle notation as: (0, 5, > 8, 3), (1, 10), (2, 9,
4, 11, 6, 7) > > where (a,b,c) means the thing in position a goes to
position b, then > the thing in position b goes to position c, then the
thing int > position c goes into position a, or a->b->c->a. > > Any
permutation can be written as the product of disjoint cycles, and >
it's very easy to determine the signature of a cycle like this. > >
If a cycle written in this manner has n elements (3 in my abc example) >
then it takes n-1 transpositions to perform it. Thus the signature of >
the permuation is simply (n-1) mod 2, where 0 implies an even >
permutation and 1 implies an odd permuation. With the product of >
disjoint cycles as your example, the overall signature is given by >
summing the individual signatures and taking that mod 2. So your >
signature is (3+1+5) mod 2 = 9 mod 2 = 1 => odd permuatation. > > Clear
as mud yet? > > At any rate I believe this method of testing to be more
difficult to > implement in a program than Doug's method. Thought a
different > perspective might help though. > > -Daniel > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Side-note: First of all I recommend studing the ways that
ACube > > and/or CubeExplorer store this structure, becasue this obvious
way > > to do it turns out to be wasteful in the number of bits used.
Even > > if you compressed it some, you would need 4 bits times 12
entries. > > This can be accomplished in much less, say an int from 0 to
(12!-1), > > which would be mearly 29 bits. > > > > So one way of doing
this is to approach it mathematically: > > > > The defiantion of the
odd/even-ness is called the "signature of a > > permutation"
and can be defined using the following: > > > > Say f is your
permutation (bijective) mapping, and let P > > (x_0,...,x_11) := Product
over i<j of (x_i-x_j). For instance P > > (x_0,x_1,x_2) =
(x_0-x_1)(x_0-x_2)(x_1-x_2). > > > > sgn(f) = P(f(x_0),...,f(x_11)) /
P(x_0,...,x_11) > > > > This will be -1 or 1, 1 being "even",
-1 being "odd". > > > > You can make a C function that is P,
and just compute it this way, > > but I don't think it's the
most efficent. > > > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Hi all, > > > > > > Don't
worry, this IS cubing related :) So, if I had an array from > > > 0-11,.
representing the edges of a cube in the identity state, and > > I > > >
randomly shuffled it, how could I then test whether the resulting > > >
array has an even permutation? > > > > > > Example array 0..11 becomes 5
10 9 0 11 8 7 2 3 4 1 6 > > > which means that edge 5 is placed in
position 0, edge 10 in > > position > > > 1, etc etc. > > > > > > DanH
:) > > > > > >
5213. Re: Help with programming From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 05:17:24 -0000
Hi, I've usually done it by counting the crossed pairs, see
Jaap's page:
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. In Perl it
could be something like this: sub parity { my @array = @_; my $p = 0;
for my $i (0 .. $length-1) { for my $j (0 .. $i-1) { $array[$j] >
$array[$i] and $p = 1-$p } } $p } It should be quite easy to understand
even if you don't know Perl, but if you want it in some other
language let me know. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS
cubing related :) So, if I had an array from > 0-11,. representing the
edges of a cube in the identity state, and I > randomly shuffled it, how
could I then test whether the resulting > array has an even permutation?
> > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means
that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. >
> DanH :) >
5214. Re: Help with programming From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 05:43:00 -0000
Hi again, I uploaded the Perl subroutine below to
http://funktio.freehostia.com/parity.pl with proper formatting. If you
like more verbose style, see http://funktio.freehostia.com/parity2.pl .
If the server is down, wait a while and try again. In J, there's a
built-in primitive to get the parity of a permutation: C.!.2 ] 5 10 9 0
11 8 7 2 3 4 1 6 Returns -1 (thanks to Doug I finally understand why
it's 1 and -1). And if you want to get it in the cycle-notation,
use C. 5 10 9 0 11 8 7 2 3 4 1 6 and you get |8 3 0 5|10 1|11 6 7 2 9 4|
But I guess you are using less exotic languages. :) -- Johannes Laire
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Hi, > > I've usually
done it by counting the crossed pairs, see Jaap's page: >
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms. > > In Perl
it could be something like this: > > sub parity { > my @array = @_; > my
$p = 0; > for my $i (0 .. $length-1) { > for my $j (0 .. $i-1) { >
$array[$j] > $array[$i] and $p = 1-$p } } > $p } > > It should be quite
easy to understand even if you don't know Perl, but > if you want
it in some other language let me know. > > -- > Johannes Laire > > ---
In speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi all, > > > > Don't worry, this
IS cubing related :) So, if I had an array from > > 0-11,. representing
the edges of a cube in the identity state, and I > > randomly shuffled
it, how could I then test whether the resulting > > array has an even
permutation? > > > > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1
6 > > which means that edge 5 is placed in position 0, edge 10 in
position > > 1, etc etc. > > > > DanH :) > > >
5215. How to get faster From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 06:11:06 -0000
Hi, I started speed solving during the spring of 2007 and my average is
around 50 sec. I am still in the process of learning the Fridrich Method
and I was wondering if anyone could give me some tips on doing the cross
and F2L. I actually haven't learned any of the OLL or PLL but I am
trying to learn the F2L right now. I am learning it from Shotaro
Makisumi's page and I need some tips. Also some tips on how to look
ahead during the F2L would be great too. I've been practicing
looking ahead by slowing down but I can only find the corner piece and
not the edge and corner pair. -Julian
5216. Re: Help with programming From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 06:12:28 -0000
I've seen a few examples of programming in J and I mean DAMN.
I'd love to learn it, but man those programs can be incredibly
difficult to read. Some very nice examples from both you guys, I always
wished I did more than just dabble in programming. -Daniel - In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Hi again, > > I uploaded the Perl
subroutine below to > http://funktio.freehostia.com/parity.pl with
proper formatting. If > you like more verbose style, see >
http://funktio.freehostia.com/parity2.pl . If the server is down, wait >
a while and try again. > > In J, there's a built-in primitive to
get the parity of a permutation: > > C.!.2 ] 5 10 9 0 11 8 7 2 3 4 1 6 >
> Returns -1 (thanks to Doug I finally understand why it's 1 and
-1). > And if you want to get it in the cycle-notation, use > > C. 5 10
9 0 11 8 7 2 3 4 1 6 > > and you get |8 3 0 5|10 1|11 6 7 2 9 4| > > But
I guess you are using less exotic languages. :) > > -- > Johannes Laire
>
5217. Re: [Speed cubing group] How to get faster From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 29 Aug 2007 23:27:42 -0700 (PDT)
http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/cross/cross
That is for the cross. Hard to understand, but it's one of the few
web pages that actually explain cross very well. F2L is based on
intuition. Find algorithms only for those super hard cases.
"Practice, practice, practice." Brian ----- Original Message
---- From: julianbossiere <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, August 29, 2007
11:11:06 PM Subject: [Speed cubing group] How to get faster Hi, I
started speed solving during the spring of 2007 and my average is around
50 sec. I am still in the process of learning the Fridrich Method and I
was wondering if anyone could give me some tips on doing the cross and
F2L. I actually haven't learned any of the OLL or PLL but I am
trying to learn the F2L right now. I am learning it from Shotaro
Makisumi's page and I need some tips. Also some tips on how to look
ahead during the F2L would be great too. I've been practicing
looking ahead by slowing down but I can only find the corner piece and
not the edge and corner pair. -Julian <!-- #ygrp-mkp{ border:1px
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5218. Re: 4x4 cube in cube From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 13:35:38 -0000
Hi :-) Not sure if this "full cube in cube" version was posted
in this thread yet. First do the following: U' L2 F2 D'
L' D U2 R U' R' U2 R2 U F' L' U R'. Now do
the following "2x2x2 cube in cube":
(Rr)(Uu)'(Rr)(Ff)(Uu)2(Rr)2(Ff)'(Uu)'(Rr)(Ff)' 1
turn cancels to give 26 totally!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > I note that Dan's algorithm generates a
"two-tone" > cube-in-cube-in-cube-in-cube (two colors on each
face) while the > pictures from Daniel's links showed a
"three-tone" > cube-in-cube-in-cube-in-cube. Not to worry.
Just do Dan's algorithm > followed by doing one of the two parts
again to get a "three-tone" > pattern. Or it can also be done
using the latter part followed by a > two-corner twisting algorithm
applied as a 2x2x2 alg on the 4x4x4. > Using Dan's convention of
lower case for double layer turns: (U' L' > U' F' R2
B' R F U B2 U B' L U' F U R F')(b2 r' d r
d' r' d r u r' d' r > d r' d' r u'
b2). > > Or you can swap those two 2x2x2 corners instead of twisting for
a > "four-tone" cube-in-cube-in-cube-in-cube (again with lower
case > meaning double-layer moves): (U' L' U' F' R2
B' R F U B2 U B' L U' F U > R F')(r b r' b2 r
u' b u r2 b2). Using similar ideas, you should be > able create
other variations of "four-tone" > cube-in-cube-in-cube-in-cube
patterns, or various > cube-in-cube-in-cube-in-cube-in-cube patterns on
a 5x5x5. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@> wrote: > > > > > > > I'm sure
that one of the brilliant minds on this board will be able to > > > give
you your algorithm though! > > > > > > > Well here goes ;) > > Note:
lower case letters = double layer turns (ie inner +outer layer > >
together) > > > > (f l f u' r u f2 l2 u' l' b d'
b' l2 u) (U' L' U' F' R2 B' R F U B2 U > >
B' L U' F U R F') > > > > The first part is a 3x3x3 cube
in cube algorithm performed on the > > 4x4x4 as if it were a 2x2x2. The
second part is a 3x3x3 cube in cube > > in cube algorithm. Put together
they make a cube in cube in cube in > > cube state. > > > > DanH :) > >
>
5219. How to not lose Timesheets From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 14:41:17 -0000
I want a constructive discussion of ways in which our competitions can
be more robust by having better tracking and backup mechanisms for
errors in recording time, times getting input into a computer, and a
means of retreving times that are still somehow lost by having a
hardcopy somewhere. Some ideas I have thought up: Have a third party in
the audience either record people's times (and know their
names/faces well enough), or have them take a picture after every solve
with the time in the photo. Fairly practical I think... Number
timesheets. Color code them. Make sure all time sheets are accounted for
after a given round. Lock them in those bulky money draws like the ones
they use for registration fees, or perhaps some sort of ballot box. Yell
at people that don't write numbers legibly. Have each competitor
hold a secondary timesheet that they are to manage. (This is not very
practical I realize...) Another way is to assign each competitor a
different competitor randomly, and have them be responsible for keeping
a backup of the times. (Even more impractical as they could be going up
for solve at the same time.) Have every event recorded in it's
entirety by a video camera. This is not very practical or affordable
though. Anybody got other suggestions? Refinements of mine? -Doug
5220. Re: [Speed cubing group] How to not lose Timesheets From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 17:12:20 +0200
For Belgian Open, I prepare all timesheets for each event in a different
enveloppe. When a round starts, I open the enveloppe and I call the
competitors so that they bring their puzzles. When a competitor has
finished 5 solves, the sheet is returned to the scoretaker (=the guy
behind the computer) and after encoding the times, the scoretaker has to
put the enveloppe back in the enveloppe immediately. When all times are
recorded, the enveloppe is closed using a simple sticking band
('scotch' ??). So if a competitor says his times are not
encoded correctly, opening the right enveloppe is enough to find the
scoresheet. Gilles 2007/8/30, d_funny007 <no_reply@yahoogroups.com>:
> > I want a constructive discussion of ways in which our competitions >
can be more robust by having better tracking and backup mechanisms > for
errors in recording time, times getting input into a computer, > and a
means of retreving times that are still somehow lost by having > a
hardcopy somewhere. > > Some ideas I have thought up: > > Have a third
party in the audience either record people's times (and > know
their names/faces well enough), or have them take a picture > after
every solve with the time in the photo. Fairly practical I > think... >
> Number timesheets. Color code them. Make sure all time sheets are >
accounted for after a given round. Lock them in those bulky money >
draws like the ones they use for registration fees, or perhaps some >
sort of ballot box. > > Yell at people that don't write numbers
legibly. > > Have each competitor hold a secondary timesheet that they
are to > manage. (This is not very practical I realize...) Another way
is to > assign each competitor a different competitor randomly, and have
> them be responsible for keeping a backup of the times. (Even more >
impractical as they could be going up for solve at the same time.) > >
Have every event recorded in it's entirety by a video camera. This
> is not very practical or affordable though. > > Anybody got other
suggestions? Refinements of mine? > > > -Doug > > > > > > Yahoo! Groups
Links > > > > [Non-text portions of this message have been removed]
5221. Re: Help with programming From: "cubicityllc" <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 15:24:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > Don't worry, this IS
cubing related :) So, if I had an array from > 0-11,. representing the
edges of a cube in the identity state, and I > randomly shuffled it, how
could I then test whether the resulting > array has an even permutation?
> > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means
that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. >
> DanH :) > I suppose I should work out an entire answer but I can
quickly offer advice about a useful first step toward a solution. If you
rewrite your permutation as a set of disjoint cycles it is much easier
to answer if it is an even or odd permutation. In your example the
cycles would be: (0 5 8 3)(1 10)(2 9 4 11 6 7) The lengths of the cycles
determine the answer.
5222. Re: Help with programming From: "cubicityllc" <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 16:34:01 -0000
My apologies for being so late to the party. I should have peeked at
more of my email titles and noticed this question had been covered
already quite adequately. It is refreshing to see so much programming
advice so readily available. I know where to post my cube programming
questions in the future. Some of my own musings on this somewhat obscure
topic can be found on my blog: http://cubicityllc.com/blog. It is also
where I offer a free demo of 2x2 and 3x3 cubes for Mac OS X (just drop
/blog from the URL for the main site).
5223. Re: How to not lose Timesheets From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 17:43:11 -0000
Do you know what happened when your results were left out? If so, please
share. Was a time sheet actually lost? Was your name left off the
competition spreadsheet? Was it just an error in copying the data over?
I think knowing that information would be helpful in making useful
improvements. I think the current system for recording times as outlined
in the WCA regulations works pretty well as it is, especially when you
consider that thousands of results have been recorded this way, and
errors like what happened to your results are quite rare. Caltech has
been using color coded time sheets (we've done it before anyway. I
wasn't present at Caltech Summer) which makes organization easier,
and as long as all the competitors have a name entry in the spreadsheet,
we know when all times have been entered. But keeping all the time
sheets together in a box or envelope right after entering them is a good
idea. It's more organized and secure than just a pile by
Mark's computer, and wouldn't require extensive restructuring
of competition logistics. I don't know about you, but I
wouldn't want to go through hundreds of photos or hours of video to
find a lost result. With our current system, it shouldn't be
necessary. And have you met anyone who could identify names/faces of
every competitor at a competition? Having competitors maintain backup
records is right out. Competitors don't handle time sheets or any
other record keeping, period. That's the whole point of having
judges as opposed to people reporting their own times. Also, let the
competitors know they can't take their time sheets after the end of
the competition anymore. It's not as common as it was in the past,
but some people, e.g. first time cubers like to take their time sheets
as a souvenir (or sometimes even other people's time sheets, to
sell on eBay). Shelley --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > I want a constructive discussion
of ways in which our competitions > can be more robust by having better
tracking and backup mechanisms > for errors in recording time, times
getting input into a computer, > and a means of retreving times that are
still somehow lost by having > a hardcopy somewhere. > > Some ideas I
have thought up: > > Have a third party in the audience either record
people's times (and > know their names/faces well enough), or have
them take a picture > after every solve with the time in the photo.
Fairly practical I > think... > > Number timesheets. Color code them.
Make sure all time sheets are > accounted for after a given round. Lock
them in those bulky money > draws like the ones they use for
registration fees, or perhaps some > sort of ballot box. > > Yell at
people that don't write numbers legibly. > > Have each competitor
hold a secondary timesheet that they are to > manage. (This is not very
practical I realize...) Another way is to > assign each competitor a
different competitor randomly, and have > them be responsible for
keeping a backup of the times. (Even more > impractical as they could be
going up for solve at the same time.) > > Have every event recorded in
it's entirety by a video camera. This > is not very practical or
affordable though. > > Anybody got other suggestions? Refinements of
mine? > > > -Doug >
5224. Re: How to not lose Timesheets From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 18:08:52 -0000
Color coded scorecards were used, and the cards were kept after the
competition. This one just happened to get lost along the way. The
problem was that we didn't have someone on the computer, results
were entered by whoever was available. Without someone actually at the
computer, the cards just ended up scattered in the general area, and one
must've been misplaced. With Mark retired, we need someone new to
take over data entry. Chris
5225. Re: How to not lose Timesheets From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 18:15:45 -0000
Ya, the taking and keeping of timesheets is a bad idea, but it was so
popular back in, say the WC03 days. But I was trying to open up a fairly
general discussion, I've already accepted the lost of my times. I
don't want it about me. Now speaking of Mark... There was no MARK!
It was his birthday I guess. Oh and it was Brittney's too. Two ppl
that didn't show up that I was expecting to. I think that if mark
was there things would have gone much smoother. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Do you know what happened when your results were left out? If
so, > please share. Was a time sheet actually lost? Was your name left
off > the competition spreadsheet? Was it just an error in copying the
data > over? I think knowing that information would be helpful in making
> useful improvements. > > I think the current system for recording
times as outlined in the WCA > regulations works pretty well as it is,
especially when you consider > that thousands of results have been
recorded this way, and errors like > what happened to your results are
quite rare. Caltech has been using > color coded time sheets (we've
done it before anyway. I wasn't present > at Caltech Summer) which
makes organization easier, and as long as all > the competitors have a
name entry in the spreadsheet, we know when all > times have been
entered. > > But keeping all the time sheets together in a box or
envelope right > after entering them is a good idea. It's more
organized and secure > than just a pile by Mark's computer, and
wouldn't require extensive > restructuring of competition
logistics. > > I don't know about you, but I wouldn't want to
go through hundreds of > photos or hours of video to find a lost result.
With our current > system, it shouldn't be necessary. And have you
met anyone who could > identify names/faces of every competitor at a
competition? > > Having competitors maintain backup records is right
out. Competitors > don't handle time sheets or any other record
keeping, period. That's > the whole point of having judges as
opposed to people reporting their > own times. > > Also, let the
competitors know they can't take their time sheets after > the end
of the competition anymore. It's not as common as it was in > the
past, but some people, e.g. first time cubers like to take their > time
sheets as a souvenir (or sometimes even other people's time >
sheets, to sell on eBay). > > Shelley > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > I want a constructive discussion of ways in which our
competitions > > can be more robust by having better tracking and backup
mechanisms > > for errors in recording time, times getting input into a
computer, > > and a means of retreving times that are still somehow lost
by having > > a hardcopy somewhere. > > > > Some ideas I have thought
up: > > > > Have a third party in the audience either record
people's times (and > > know their names/faces well enough), or
have them take a picture > > after every solve with the time in the
photo. Fairly practical I > > think... > > > > Number timesheets. Color
code them. Make sure all time sheets are > > accounted for after a given
round. Lock them in those bulky money > > draws like the ones they use
for registration fees, or perhaps some > > sort of ballot box. > > > >
Yell at people that don't write numbers legibly. > > > > Have each
competitor hold a secondary timesheet that they are to > > manage. (This
is not very practical I realize...) Another way is to > > assign each
competitor a different competitor randomly, and have > > them be
responsible for keeping a backup of the times. (Even more > >
impractical as they could be going up for solve at the same time.) > > >
> Have every event recorded in it's entirety by a video camera.
This > > is not very practical or affordable though. > > > > Anybody got
other suggestions? Refinements of mine? > > > > > > -Doug > > >
5226. Re: How to not lose Timesheets From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 18:16:25 -0000
Ah I see. Yeah, a dedicated data entry person who keeps track of where
all the cards are (or maybe two people, in case one gets tired or wants
to compete or something) definitely helps. --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Color coded scorecards were used, and the
cards were kept after the competition. This one > just happened to get
lost along the way. The problem was that we didn't have someone on
> the computer, results were entered by whoever was available. Without
someone actually at > the computer, the cards just ended up scattered in
the general area, and one must've been > misplaced. With Mark
retired, we need someone new to take over data entry. > > Chris >
5227. Any good puzzle shops in Orlando? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 18:50:04 -0000
I live in Orlando, FL on the University of Central Florida campus. I was
wondering if there was a general cube following around this area, since
many of the tournaments are held here. I am mainly looking for a nearby
shop where I might be able to find puzzles like Rubik's Revenge and
Pyraminx. Thanks
5228. Re: Help with programming From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 21:07:17 -0000
I use this one in a C- Version, when a[] holds the array: int edgeParity
{ int i,j,s=0; for (i=11;i>=1;i--) for (j=i-1;j>=0;j--) if (a[j]>a[i])
s++; return s%2; } Herbert > Hi all, > > Don't worry, this IS
cubing related :) So, if I had an array from > 0-11,. representing the
edges of a cube in the identity state, and I > randomly shuffled it, how
could I then test whether the resulting > array has an even permutation?
> > Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > which means
that edge 5 is placed in position 0, edge 10 in position > 1, etc etc. >
> DanH :) >
5229. Re: Help with programming From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 21:30:48 -0000
Goregous code from you as always, but I'm sure that the orignal
question-asker would like an exlaination as to what that should work, as
would I. I feel like this could be the most efficent way of doing it.
Actaully I might have taken a class where this equation was derived from
definition... ages ago though. What I'd do differently is make
's' of type 'bool', and instead of 's++'
do 's^=1'. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > I use this one in a C- Version, when a[] holds the array: > >
int edgeParity > { > int i,j,s=0; > > for (i=11;i>=1;i--) > for
(j=i-1;j>=0;j--) > if (a[j]>a[i]) s++; > return s%2; > } > > Herbert > >
> > > > Hi all, > > > > Don't worry, this IS cubing related :) So,
if I had an array from > > 0-11,. representing the edges of a cube in
the identity state, and I > > randomly shuffled it, how could I then
test whether the resulting > > array has an even permutation? > > > >
Example array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > which means
that edge 5 is placed in position 0, edge 10 in position > > 1, etc etc.
> > > > DanH :) > > >
5230. Re: Olympic Cubes From: "cubicityllc" <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 22:29:01 -0000
After seeing these cubes yesterday, I am also quite interested in the
product. It is closely related to the program I am currently working on
and mentioned in another post. If anyone is interested in a nice
(OpenGL) simulation of cubes of arbitrary size on Mac OS X it is
available at www.cubicityllc.com. Sizes 1 through 9 are available with a
simple menu choice and the user can create a cube of arbitrary size as
well. The computing resources needed grow cubically (as one might
expect) but computing power continues to grow exponentially so we can
expect the speed of simulations to continue to improve. If anyone has
not taken a look at the videos of the Olympic Cube on their web site I
would recommend them. It shows cubes that seem to be mechanically very
impressive. The shape is a little disconcerting at first but I'm
sure it won't be hard to get used to it. Does anyone have an
estimate of what the cubes are expected to cost?
5231. Re: Olympic Cubes From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 22:35:07 -0000
I offered $2000 for the 7. The offer was swiftly rejected. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc"
<cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am
also quite interested in the > product. It is closely related to the
program I am currently working > on and mentioned in another post. If
anyone is interested in a nice > (OpenGL) simulation of cubes of
arbitrary size on Mac OS X it is > available at www.cubicityllc.com.
Sizes 1 through 9 are available with > a simple menu choice and the user
can create a cube of arbitrary size > as well. The computing resources
needed grow cubically (as one might > expect) but computing power
continues to grow exponentially so we can > expect the speed of
simulations to continue to improve. > > If anyone has not taken a look
at the videos of the Olympic Cube on > their web site I would recommend
them. It shows cubes that seem to be > mechanically very impressive. The
shape is a little disconcerting at > first but I'm sure it
won't be hard to get used to it. Does anyone > have an estimate of
what the cubes are expected to cost? >
5232. Re: How to get faster From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 23:20:45 -0000
I am no rubiks expert (best is only 25 sec :\), but i think what you
need to try on F2l is look for the edge first, then for the matching
corner. It helped me alot when i switched from looking for corners to
looking for edge pieces first. Slow down, look for edges, then corners,
match, insert, and repeat :D good luck jeff --- In
speedsolvingrubikscube@yahoogroups.com, julianbossiere <no_reply@...>
wrote: > > Hi, I started speed solving during the spring of 2007 and my
average is around 50 sec. I am > still in the process of learning the
Fridrich Method and I was wondering if anyone could give > me some tips
on doing the cross and F2L. I actually haven't learned any of the
OLL or PLL but > I am trying to learn the F2L right now. I am learning
it from Shotaro Makisumi's page and I > need some tips. Also some
tips on how to look ahead during the F2L would be great too. I've >
been practicing looking ahead by slowing down but I can only find the
corner piece and not > the edge and corner pair. > > -Julian >
5233. (off topic) Probability Question From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 00:33:27 -0000
Hi everyone, I tutor math for students grades 2-12 and I got a
probability question from a geometry student that I didn't know how
to solve. Here is the question and the answer I gave. "Points A,B,C
are collinear. |AB| = 4 where |AB| means the distance from A to B.
|BC|=5 and |AC|=9. What is the probability that a randomly selected
point on segment BC will also be on segment AB?" My first thought
was to look at the interesection of segment BC and segment AB, which is
simply the point A. Now, a point is dimensionless and has no length.
Most of the problems were phrased something like this "What is the
probability that a randomly selected point on AC will be on segment
BC?" These we did as (length of segment BC)/(length of segment AC)
and got 5/9 for this particular problem. However for the question
"What is the probability that a randomly selected point on segment
BC will also be on segment AB?" should I approach this the same
way? (length of the intersection of segments BC and AB) / (length of
segment BC) which would be: 0 / 9 = 0 I chose zero for the length of the
intersection because the intersection is a point with 0 dimension. I
don't know if this is correct, and I told my student to ask the
teacher in the morning so I'll find out next time she comes in what
the teacher meant for this problem. Nonetheless this intrigues me. Does
it make sense that the probability is 0 for something like this? What I
find interesting is that it is possible in choosing a point on segment
BC that you choose the point B. But considering the infinite number of
possible points to pick this probability would seem to tend toward 0,
but always be a positive number since the outcome is possible. So I can
convince myself that this probability *is* zero and that it *tends to* 0
but I don't know which it actually is. Thanks for any help, as I
don't want to lead my students astray by telling them a wrong
answer. Not only that but I find this question fascinating. Chris
5234. Re: How to get faster From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 01:12:23 -0000
Oh okay, that sounds like a good idea so I'll try it out... thanks
-Julian --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I am no rubiks expert (best is only 25 sec
:\), but i think what you > need to try on F2l is look for the edge
first, then for the matching > corner. It helped me alot when i switched
from looking for corners > to looking for edge pieces first. Slow down,
look for edges, then > corners, match, insert, and repeat :D > > good
luck > jeff > > --- In speedsolvingrubikscube@yahoogroups.com,
julianbossiere > <no_reply@> wrote: > > > > Hi, I started speed
solving during the spring of 2007 and my > average is around 50 sec. I
am > > still in the process of learning the Fridrich Method and I was >
wondering if anyone could give > > me some tips on doing the cross and
F2L. I actually haven't > learned any of the OLL or PLL but > > I
am trying to learn the F2L right now. I am learning it from > Shotaro
Makisumi's page and I > > need some tips. Also some tips on how to
look ahead during the F2L > would be great too. I've > > been
practicing looking ahead by slowing down but I can only find > the
corner piece and not > > the edge and corner pair. > > > > -Julian > > >
5235. Re: [Speed cubing group] (off topic) Probability Question From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 23:06:22 -0300 (ART)
That's indeed an interesting question, Chris : ) if you think that
you have infinite points in segment BC, the probability of choosing B is
1/oo (oo = infinite :P), so it's 0+... the probability exists, but
is infinitely low, so it's not 0, but tends to 0...that's how
I would answer it : ) let's see what the teacher says... Pedro
cmhardw <no_reply@yahoogroups.com> escreveu: Hi everyone, I tutor
math for students grades 2-12 and I got a probability question from a
geometry student that I didn't know how to solve. Here is the
question and the answer I gave. "Points A,B,C are collinear. |AB| =
4 where |AB| means the distance from A to B. |BC|=5 and |AC|=9. What is
the probability that a randomly selected point on segment BC will also
be on segment AB?" My first thought was to look at the
interesection of segment BC and segment AB, which is simply the point A.
Now, a point is dimensionless and has no length. Most of the problems
were phrased something like this "What is the probability that a
randomly selected point on AC will be on segment BC?" These we did
as (length of segment BC)/(length of segment AC) and got 5/9 for this
particular problem. However for the question "What is the
probability that a randomly selected point on segment BC will also be on
segment AB?" should I approach this the same way? (length of the
intersection of segments BC and AB) / (length of segment BC) which would
be: 0 / 9 = 0 I chose zero for the length of the intersection because
the intersection is a point with 0 dimension. I don't know if this
is correct, and I told my student to ask the teacher in the morning so
I'll find out next time she comes in what the teacher meant for
this problem. Nonetheless this intrigues me. Does it make sense that the
probability is 0 for something like this? What I find interesting is
that it is possible in choosing a point on segment BC that you choose
the point B. But considering the infinite number of possible points to
pick this probability would seem to tend toward 0, but always be a
positive number since the outcome is possible. So I can convince myself
that this probability *is* zero and that it *tends to* 0 but I
don't know which it actually is. Thanks for any help, as I
don't want to lead my students astray by telling them a wrong
answer. Not only that but I find this question fascinating. Chris Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
5236. Re: (off topic) Probability Question From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 02:15:51 -0000
Hey Chris, Indeed, the probability should be zero. The intersection of
AB and BC is indeed only point B. Therefore, if we select a point at
random on BC, only if it is point B will it be on AB. Otherwise, it is
not on AB. Since a line (or even any line segment that is not a single
point) consists of infinitely many points, the probability is
(one/infinity). However, though you would expect a positive number, it
is so small (infinitesimal) that it is zero. You could think of it sort
of as the limit of 1/x as x approaches positive infinity. Bob --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I tutor math for students grades 2-12 and I got a
probability > question from a geometry student that I didn't know
how to solve. > Here is the question and the answer I gave. > >
"Points A,B,C are collinear. |AB| = 4 where |AB| means the distance
> from A to B. |BC|=5 and |AC|=9. What is the probability that a >
randomly selected point on segment BC will also be on segment AB?"
> > My first thought was to look at the interesection of segment BC and
> segment AB, which is simply the point A. Now, a point is >
dimensionless and has no length. Most of the problems were phrased >
something like this "What is the probability that a randomly
selected > point on AC will be on segment BC?" These we did as
(length of > segment BC)/(length of segment AC) and got 5/9 for this
particular > problem. > > However for the question "What is the
probability that a randomly > selected point on segment BC will also be
on segment AB?" should I > approach this the same way? > > (length
of the intersection of segments BC and AB) / (length of > segment BC)
which would be: > 0 / 9 = 0 > > I chose zero for the length of the
intersection because the > intersection is a point with 0 dimension. > >
I don't know if this is correct, and I told my student to ask the >
teacher in the morning so I'll find out next time she comes in what
> the teacher meant for this problem. Nonetheless this intrigues me. >
Does it make sense that the probability is 0 for something like > this?
What I find interesting is that it is possible in choosing a > point on
segment BC that you choose the point B. But considering the > infinite
number of possible points to pick this probability would > seem to tend
toward 0, but always be a positive number since the > outcome is
possible. > > So I can convince myself that this probability *is* zero
and that it > *tends to* 0 but I don't know which it actually is. >
> Thanks for any help, as I don't want to lead my students astray
by > telling them a wrong answer. Not only that but I find this question
> fascinating. > > Chris >
5237. how do i get faster?!?! From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:09:37 -0000
I've been dying to get under 30 seconds for months! what can i do?!
5238. Re: Help with programming From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:14:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Goregous code from you as always, but
I'm sure that the orignal > question-asker would like an
exlaination as to what that should work, > as would I. I feel like this
could be the most efficent way of doing > it. Seems like I do it almost
identically, just looping in opposite direction. I got the idea from
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > What
I'd do differently is make 's' of type 'bool',
and instead > of 's++' do 's^=1'. Isn't bool
C++? TIMTOWTDI as always, I use 's = s-1'. -- Johannes Laire >
> > -Doug > > --- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
> <no_reply@> wrote: > > > > I use this one in a C- Version, when a[]
holds the array: > > > > int edgeParity > > { > > int i,j,s=0; > > > >
for (i=11;i>=1;i--) > > for (j=i-1;j>=0;j--) > > if (a[j]>a[i]) s++; > >
return s%2; > > } > > > > Herbert > > > > > > > > > > > Hi all, > > > >
> > Don't worry, this IS cubing related :) So, if I had an array
from > > > 0-11,. representing the edges of a cube in the identity
state, > and I > > > randomly shuffled it, how could I then test whether
the resulting > > > array has an even permutation? > > > > > > Example
array 0..11 becomes 5 10 9 0 11 8 7 2 3 4 1 6 > > > which means that
edge 5 is placed in position 0, edge 10 in > position > > > 1, etc etc.
> > > > > > DanH :) > > > > > >
5239. blindfoldcubing From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:16:06 -0000
anybody a great blindcuber? i need advice
5240. Re: Help with programming From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:24:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > s = s-1 That
should've been s = 1-s -- Johannes Laire
5241. Re: blindfoldcubing From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:28:23 -0000
I think you'd be better served by simply asking your questions.
What advice do you need? Chris
5242. rubiks keychains From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:40:04 -0000
does anyone have a keychain 3x3? are they good or bad
5243. Re: Help with programming From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:46:40 -0000
I like the simplicity of Herbert's routine. It doesn't need to
make a copy of the array (or allocate storage for such an array), and
the code is quite compact. However, if by "most efficient,"
you mean fastest execution, it appears from my own unbiased :-) test,
that my routine is faster. While both our routines have similar nested
for loops, note that my inner loop generally gets
"short-circuited" by the break statement or possibly skipped
entirely due to the continue statement. So although my routine has the
extra code to clone a copy of the array, the savings in fewer inner loop
executions more than makes up for it. While in my routine I used the ^=
operator as Doug also suggests, I personally don't like to mix int
and bool types the way Doug suggests. A C# compiler won't even
compile such code. A bool would be more properly complemented using the
! operator. And bool was in C++ first (although a rather late feature of
C++), and was in neither K&R C nor the original ANSI C. A Wikipedia
article talks about a new C "standard" referred to as C99 that
supports "bool" through including a stdbool.h header file. -
Bruce -- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Goregous code from you as always, but I'm sure that
the orignal > > question-asker would like an exlaination as to what that
should work, > > as would I. I feel like this could be the most efficent
way of doing > > it. > > Seems like I do it almost identically, just
looping in opposite > direction. I got the idea from >
http://www.geocities.com/jaapsch/puzzles/theory.htm#perms . > > > What
I'd do differently is make 's' of type 'bool',
and instead > > of 's++' do 's^=1'. > > Isn't
bool C++? > > TIMTOWTDI as always, I use 's = s-1'. > > -- >
Johannes Laire > > > > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba > > <no_reply@>
wrote: > > > > > > I use this one in a C- Version, when a[] holds the
array: > > > > > > int edgeParity > > > { > > > int i,j,s=0; > > > > > >
for (i=11;i>=1;i--) > > > for (j=i-1;j>=0;j--) > > > if (a[j]>a[i]) s++;
> > > return s%2; > > > } > > > > > > Herbert > > > > > > > > > > > > >
> > > Hi all, > > > > > > > > Don't worry, this IS cubing related
:) So, if I had an array from > > > > 0-11,. representing the edges of a
cube in the identity state, > > and I > > > > randomly shuffled it, how
could I then test whether the resulting > > > > array has an even
permutation? > > > > > > > > Example array 0..11 becomes 5 10 9 0 11 8 7
2 3 4 1 6 > > > > which means that edge 5 is placed in position 0, edge
10 in > > position > > > > 1, etc etc. > > > > > > > > DanH :) > > > > >
> > > > >
5244. Re: [Speed cubing group] rubiks keychains From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 30 Aug 2007 23:01:31 -0700 (PDT)
Basically, they are mini versions of the 3x3 with an annoying little
keychain, which is stiff and pointless to lube. Stickers are mediocre,
but it's a good collectable. ----- Original Message ---- From:
mr_seagull_1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, August 30, 2007
10:40:04 PM Subject: [Speed cubing group] rubiks keychains does anyone
have a keychain 3x3? are they good or bad <!-- #ygrp-mkp{ border:1px
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5245. Re: blindfoldcubing From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 06:29:42 -0000
I'm not necessarily a "great blindcuber" but I, like
Chris, advise you to ask particularly what sort of advice you are
looking for. Chris ;-) --- In speedsolvingrubikscube@yahoogroups.com,
rotomx2 <no_reply@...> wrote: > > anybody a great blindcuber? i need
advice >
5246. Live online competition: 01/09/07 From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 08:13:45 -0000
Hello Speedcubers, This is an invitation to join an online speedcubing
competition. It will be held on Saturday 1nd of September. It will start
at 5:30 pm EST / 10:00 pm BST. Which is also 11:30pm in the Amsterdamn
time zone. It is going to be held at #satcomp on irc.irchat.tv If you do
not have a dedicated IRC client, please use the
www.strangepuzzle.com/chat.php applet, and use the same username as
here. We will then direct you to the right room. The events have not yet
been decided, so be ready for any events and bring all your puzzles!
Please write your name here, and any extra events you may like! We want
as many as possible! Thanks! The #satcomp team
5247. Re: How to get faster From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 10:19:25 -0000
Hi, This technique is pretty useful for someone of your speed who is
trying to get a bit faster. But I would just like to give a view from
the perspective of a sub 15 cuber. I almost always see a corner and then
look for an edge, simply because the corners are more obvious with their
cross colour sticker. But simply focussing on the corner may limit your
speed in the F2L because you may choose moves which are more difficult
to execute than is necessary. Take for example (do this on a solved
cube) R U' R' U2 F' U F U Now, if you are focussing on
corners you would probably solve the pair in this cumbersome way...
something like U y' R' U R U' y R U R'. However, if
you are focussing on edges in this case you may well do U2 R U'
R' U' R U R' which is much more elegant. With more
experience you will be able to get around this by learning more
techniques or algorithms per F2L case. Most of it is just a matter of
practise, so what I am meaning to say is that focussing on one group of
pieces is fine for now, but don't make it a permanent habit if you
want to be sub 20 or faster. And also, with practise you will start to
be able to see more pieces at the same time, and choose the best pair to
solve. Once you are able to start doing this, you will see a big
improvement in your times. A big part of it is having the F2L algorithms
become totally mechanical, so you can devote 100% of your brain
"resources" to looking ahead for the next pair. This is one of
the reasons why I am against learning an intuitive F2L as opposed to
learning a set of algorithms, I personally think that with intuitive F2L
it takes much much longer to become completely "F2L
mechanical", and therefore will hold you back in your progress for
longer than necessary. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > I am no rubiks expert (best is only 25 sec :\), but i think
what you > need to try on F2l is look for the edge first, then for the
matching > corner. It helped me alot when i switched from looking for
corners > to looking for edge pieces first. Slow down, look for edges,
then > corners, match, insert, and repeat :D > > good luck > jeff > >
--- In speedsolvingrubikscube@yahoogroups.com, julianbossiere >
<no_reply@> wrote: > > > > Hi, I started speed solving during the
spring of 2007 and my > average is around 50 sec. I am > > still in the
process of learning the Fridrich Method and I was > wondering if anyone
could give > > me some tips on doing the cross and F2L. I actually
haven't > learned any of the OLL or PLL but > > I am trying to
learn the F2L right now. I am learning it from > Shotaro Makisumi's
page and I > > need some tips. Also some tips on how to look ahead
during the F2L > would be great too. I've > > been practicing
looking ahead by slowing down but I can only find > the corner piece and
not > > the edge and corner pair. > > > > -Julian > > >
5248. Re: How to get faster From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 10:32:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Take for example (do this on a solved
cube) R U' R' U2 F' U F U > > Now, if you are focussing
on corners you would probably solve the pair > in this cumbersome way...
something like U y' R' U R U' y R U R'. Why rotate
the cube? Even if I saw just the corner first, I'd do U' R U
R' U R U R'. > However, if you are focussing on edges in this
case you may well do U2 > R U' R' U' R U R' which is
much more elegant. A fewest moves type of cuber like me might think that
F2 U' L' U L F2 is even more elegant. :) -- Johannes Laire
5249. Re: [Speed cubing group] Re: blindfoldcubing From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:05:02 -0700
They're are many cubers on this forum who you could even consider
"professional". On 8/30/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > I'm not necessarily a
"great blindcuber" but I, like Chris, advise you > to ask
particularly what sort of advice you are looking for. > > Chris > > ;-)
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> rotomx2 <no_reply@...> > wrote: > > > > anybody a great blindcuber?
i need advice > > > > > [Non-text portions of this message have been
removed]
5250. Re: [Speed cubing group] Re: (off topic) Probability
Question From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 05:18:10 -0700
I'd even say the probability of selecting a point representing a
rational number from 0 to 1 on the number line is also 0. On 8/30/07,
Bob Burton <rubikscubewhiz@...> wrote: > > Hey Chris, > > Indeed, the
probability should be zero. The intersection of AB and BC > is indeed
only point B. Therefore, if we select a point at random on > BC, only if
it is point B will it be on AB. Otherwise, it is not on > AB. Since a
line (or even any line segment that is not a single > point) consists of
infinitely many points, the probability is > (one/infinity). However,
though you would expect a positive number, > it is so small
(infinitesimal) that it is zero. You could think of it > sort of as the
limit of 1/x as x approaches positive infinity. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> cmhardw <no_reply@...> > > wrote: > > > > Hi everyone, > > > > I
tutor math for students grades 2-12 and I got a probability > > question
from a geometry student that I didn't know how to solve. > > Here
is the question and the answer I gave. > > > > "Points A,B,C are
collinear. |AB| = 4 where |AB| means the distance > > from A to B.
|BC|=5 and |AC|=9. What is the probability that a > > randomly selected
point on segment BC will also be on segment AB?" > > > > My first
thought was to look at the interesection of segment BC and > > segment
AB, which is simply the point A. Now, a point is > > dimensionless and
has no length. Most of the problems were phrased > > something like this
"What is the probability that a randomly selected > > point on AC
will be on segment BC?" These we did as (length of > > segment
BC)/(length of segment AC) and got 5/9 for this particular > > problem.
> > > > However for the question "What is the probability that a
randomly > > selected point on segment BC will also be on segment
AB?" should I > > approach this the same way? > > > > (length of
the intersection of segments BC and AB) / (length of > > segment BC)
which would be: > > 0 / 9 = 0 > > > > I chose zero for the length of the
intersection because the > > intersection is a point with 0 dimension. >
> > > I don't know if this is correct, and I told my student to ask
the > > teacher in the morning so I'll find out next time she comes
in what > > the teacher meant for this problem. Nonetheless this
intrigues me. > > Does it make sense that the probability is 0 for
something like > > this? What I find interesting is that it is possible
in choosing a > > point on segment BC that you choose the point B. But
considering the > > infinite number of possible points to pick this
probability would > > seem to tend toward 0, but always be a positive
number since the > > outcome is possible. > > > > So I can convince
myself that this probability *is* zero and that it > > *tends to* 0 but
I don't know which it actually is. > > > > Thanks for any help, as
I don't want to lead my students astray by > > telling them a wrong
answer. Not only that but I find this question > > fascinating. > > > >
Chris > > > > > [Non-text portions of this message have been removed]
5251. Re: Olympic Cubes From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 14:41:41 -0000
When my eyes first read this message, I thought I saw it would be
released Nov. 5. Wishful thinking... Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Neil Brewer"
<nbrewer@...> wrote: > > Just an FYI, I emailed the folks over at
Olympic cube asking when we might expect the larger cubes to be
released. This was the answer: > > Dear Friend, > > Thank you for
contacting us again. > > The release date for the O.C No5, No6a, No7 has
not yet been defined. > > We will inform you when they are ready. > >
Best regards > Konstantinos Verdes > > > > I'll pass it on if I
hear anything. > > > [Non-text portions of this message have been
removed] >
5252. Re: [Speed cubing group] Re: (off topic) Probability
Question From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 09:47:15 -0700 (PDT)
Well stated. Indeed not only does every finite set of numbers have
measure zero but even some infinite sets, like the rational numbers,
also has measure zero. Rigorous discussions of this topic are at the
level of measure theory which is customarily a graduate level course for
math majors. Rather advanced for grades 2 - 12 but it is a good idea to
approach these ideas intuitively as well. But it is probably better to
stick with the probability of zero rather than infinitesimal. Tyson Mao
<tyson.mao@...> wrote: I'd even say the probability of selecting
a point representing a rational number from 0 to 1 on the number line is
also 0. [Non-text portions of this message have been removed]
5253. Re: [Speed cubing group] Re: Olympic Cubes From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 09:53:13 -0700 (PDT)
Any idea if that rejection was due to time constraints or are they
really contemplating the infinitesimal market for cubes costing more
than $2,000? I could almost justify a purchase for business reasons
(well, not really but I could try) but there are so many other appealing
gadgets to consider. I suppose I could wait even longer for one to show
up on eBay. d_funny007 <no_reply@yahoogroups.com> wrote: I offered
$2000 for the 7. The offer was swiftly rejected. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc"
<cubicityllc@...> wrote: > > After seeing these cubes yesterday, I am
also quite interested in the > product. It is closely related to the
program I am currently working > on and mentioned in another post. If
anyone is interested in a nice > (OpenGL) simulation of cubes of
arbitrary size on Mac OS X it is > available at www.cubicityllc.com.
Sizes 1 through 9 are available with > a simple menu choice and the user
can create a cube of arbitrary size > as well. The computing resources
needed grow cubically (as one might > expect) but computing power
continues to grow exponentially so we can > expect the speed of
simulations to continue to improve. > > If anyone has not taken a look
at the videos of the Olympic Cube on > their web site I would recommend
them. It shows cubes that seem to be > mechanically very impressive. The
shape is a little disconcerting at > first but I'm sure it
won't be hard to get used to it. Does anyone > have an estimate of
what the cubes are expected to cost? > [Non-text portions of this
message have been removed]
5254. Re: Olympic Cubes From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 17:06:10 -0000
Actually, there was one 6x6x6 Olympic Cube for sale on ebay last year.
Starting price was 1000 dollars, but nobody bid on it. -- Johannes Laire
--- In speedsolvingrubikscube@yahoogroups.com, Steve Bryan
<cubicityllc@...> wrote: > > Any idea if that rejection was due to
time constraints or are they really contemplating the infinitesimal
market for cubes costing more than $2,000? I could almost justify a
purchase for business reasons (well, not really but I could try) but
there are so many other appealing gadgets to consider. I suppose I could
wait even longer for one to show up on eBay. > > d_funny007
<no_reply@yahoogroups.com> wrote: I offered $2000 for the 7. The
offer was swiftly rejected. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, "cubicityllc" >
<cubicityllc@> wrote: > > > > After seeing these cubes yesterday, I
am also quite interested in the > > product. It is closely related to
the program I am currently working > > on and mentioned in another post.
If anyone is interested in a nice > > (OpenGL) simulation of cubes of
arbitrary size on Mac OS X it is > > available at www.cubicityllc.com.
Sizes 1 through 9 are available with > > a simple menu choice and the
user can create a cube of arbitrary size > > as well. The computing
resources needed grow cubically (as one might > > expect) but computing
power continues to grow exponentially so we can > > expect the speed of
simulations to continue to improve. > > > > If anyone has not taken a
look at the videos of the Olympic Cube on > > their web site I would
recommend them. It shows cubes that seem to be > > mechanically very
impressive. The shape is a little disconcerting at > > first but
I'm sure it won't be hard to get used to it. Does anyone > >
have an estimate of what the cubes are expected to cost? > > > > > > > >
> [Non-text portions of this message have been removed] >
5255. Re: rubiks keychains From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 17:19:28 -0000
I have a friend who has a keychain cube that, unlubed, turns really
well. I can solve it in under 25 seconds. So to answer the question,
some keychain cubes turn really well and some don't. It's the
same with regular Rubik's cubes although I think a good keychain
cube is more rare (but they exist). -Dan --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Basically, they are mini versions of the 3x3 with an annoying
little keychain, which is stiff and pointless to lube. Stickers are
mediocre, but it's a good collectable. > > ----- Original Message
---- > From: mr_seagull_1 <no_reply@yahoogroups.com> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, August 30, 2007
10:40:04 PM > Subject: [Speed cubing group] rubiks keychains > > > > > >
> > > > > > > > does anyone have a keychain 3x3? > > are they good or
bad > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px
solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;} >
#ygrp-mkp hr{ > border:1px solid #d8d8d8;} > #ygrp-mkp #hd{ >
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padding:0 0;} > #ygrp-mkp .ad a{ > color:#0000ff;text-decoration:none;}
> --> > > > > <!-- > > #ygrp-sponsor #ygrp-lc{ > font-family:Arial;}
> #ygrp-sponsor #ygrp-lc #hd{ > margin:10px
0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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> #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean,
sans-serif;} > #ygrp-mlmsg table {font-size:inherit;font:100%;} >
#ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean,
sans-serif;} > #ygrp-mlmsg pre, code {font:115% monospace;} >
#ygrp-mlmsg * {line-height:1.22em;} > #ygrp-text{ > font-family:Georgia;
> } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both;} > #ygrp-vitnav{ >
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0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{
> float:left;white-space:nowrap;} > .bld{font-weight:bold;} >
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> padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > >
#ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0
8px 8px;} > #ygrp-vital #vithd{ >
font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:uppercase;}
> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
list-style-type:none;clear:both;border:1px solid #e0ecee; > } >
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font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-right:.5em;}
> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ >
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.ad{ > padding:8px 0;} > #ygrp-sponsor .ad #hd1{ >
font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
margin:0;} > o{font-size:0;} > .MsoNormal{ > margin:0 0 0 0;} >
#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} >
.replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this
message have been removed] >
I am interested in these larger cubes, and I planned to buy them when
they are released, but I certainly wouldn't be willing to spend
$2000 on one! That price is simply outrageous!! If that's what they
are going to cost, then Doug might be the only person keen enough to
purchase one. ;) Even if they were hundreds, rather than thousands, I
still doubt many people would buy them. If a 5x5x5 is significantly
under $100 (e.g. $US30 on rubiks.com), then I would expect the 6x6x6 and
7x7x7 to be under $100 as well. Jasmine On Fri, 31 Aug 2007 09:53:13
-0700 (PDT), "Steve Bryan" <cubicityllc@...> said: > Any
idea if that rejection was due to time constraints or are they really >
contemplating the infinitesimal market for cubes costing more than >
$2,000? I could almost justify a purchase for business reasons (well,
not > really but I could try) but there are so many other appealing
gadgets to > consider. I suppose I could wait even longer for one to
show up on eBay. > > d_funny007 <no_reply@yahoogroups.com> wrote: > I
offered $2000 for the 7. The offer was swiftly rejected. > > -Doug > >
--- In speedsolvingrubikscube@yahoogroups.com, "cubicityllc" >
<cubicityllc@...> wrote: > > > > After seeing these cubes yesterday,
I am also quite interested in the > > product. It is closely related to
the program I am currently working > > on and mentioned in another post.
If anyone is interested in a nice > > (OpenGL) simulation of cubes of
arbitrary size on Mac OS X it is > > available at www.cubicityllc.com.
Sizes 1 through 9 are available with > > a simple menu choice and the
user can create a cube of arbitrary size > > as well. The computing
resources needed grow cubically (as one might > > expect) but computing
power continues to grow exponentially so we can > > expect the speed of
simulations to continue to improve. > > > > If anyone has not taken a
look at the videos of the Olympic Cube on > > their web site I would
recommend them. It shows cubes that seem to be > > mechanically very
impressive. The shape is a little disconcerting at > > first but
I'm sure it won't be hard to get used to it. Does anyone > >
have an estimate of what the cubes are expected to cost? > > > > > > > >
> [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
5257. [Speed cubing group] Re: Olympic Cubes From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 18:58:34 -0000
Before people get confused and start spreading rumors, the $2000 number
was a joke. Doug could have offered a million, I don't think Frank
would be allowed to sell the cubes even if he wanted to. I'm sure
the real price will be far more reasonable. Chris >That price is simply
outrageous!! If that's what they are going to cost...
I honestly didn't believe for a moment that the big cubes would
cost anything like $2000. However, I did believe there was a chance that
Doug was willing to spend a rather large sum on the 7x7x7 if it meant
getting one right now instead of whenever they are eventually release!!
Hmmm... I guess that this means either Doug is really really obsessed by
big cubes, or just that I believed him to be really really obsessed by
big cube! ;) Jasmine On Fri, 31 Aug 2007 18:58:34 -0000,
"sccuber" <sccuber@...> said: > Before people get confused
and start spreading rumors, the $2000 number > was a joke. Doug > could
have offered a million, I don't think Frank would be allowed to >
sell the cubes even if he > wanted to. I'm sure the real price will
be far more reasonable. > > Chris > > >That price is simply outrageous!!
If that's what they are going to cost... > --
http://www.fastmail.fm - The way an email service should be
5259. Re: rubiks keychains From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 20:43:48 -0000
I've solve both of my keychain cubes in less than 15 seconds. There
is a video on my website of an 18 second solve. Jon
http://www.nascarjon.us
5260. [Speed cubing group] Re: Olympic Cubes From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 21:34:54 -0000
Actually that wasn't a joke. It was not to Frank. It was to another
person, someone who had won one off the Ebay auction. I was not kidding.
He knew I was not kidding. He said no after considering it for a while.
*Seriously.* I swear. I do have $2000, btw. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Before people get confused and start
spreading rumors, the $2000 number was a joke. Doug > could have offered
a million, I don't think Frank would be allowed to sell the cubes
even if he > wanted to. I'm sure the real price will be far more
reasonable. > > Chris > > >That price is simply outrageous!! If
that's what they are going to cost... >
5261. [Speed cubing group] Re: Olympic Cubes From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 21:43:23 -0000
Correction. It was given to him directly from the creator, no ebay. So
the only thing I exaggerated was "swiftly [rejected]". There
are like five or six 7's in existance. It's nice how Frank has
what three? Well I would have never made an offer to Frank, that is such
an insult I'm sure. But I don't see anything preventing him
from actually selling one if he really wanted to. Though conversely, if
I had one I wouldn't sell it. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Actually that wasn't a joke. It was not to Frank. It was
to another > person, someone who had won one off the Ebay auction. I was
not > kidding. He knew I was not kidding. He said no after considering
it > for a while. > > *Seriously.* I swear. > > I do have $2000, btw. >
> > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@> > wrote: > > > > Before people get
confused and start spreading rumors, the $2000 > number was a joke. Doug
> > could have offered a million, I don't think Frank would be
allowed > to sell the cubes even if he > > wanted to. I'm sure the
real price will be far more reasonable. > > > > Chris > > > > >That
price is simply outrageous!! If that's what they are going to >
cost... > > >
5262. [Speed cubing group] Re: Olympic Cubes From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 31 Aug 2007 21:47:09 -0000
Well, I misheard the story then. Nevermind. Though I still say the
Olympicubes will be more reasonably priced than many guesses I've
seen. And yes Doug, you just might like big cubes a little too much.
Chris --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Actually that wasn't a joke. It was
not to Frank. It was to another > person, someone who had won one off
the Ebay auction. I was not > kidding. He knew I was not kidding. He
said no after considering it > for a while. > > *Seriously.* I swear. >
> I do have $2000, btw. > > > -Doug
5263. Re:rubiks keychains From: "Billy Gard" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 31 Aug 2007 17:34:23 -0700
<<< does anyone have a keychain 3x3? are they good or bad >>> I
kind of think of they are cute. I always have loved miniaturizations
that actually work. While they do have a higher liability to pop, you
eventually learn to handle it so it doesn't. And yes, the stickers
suck. But there are many things you could use to replace them, like
colored electrician's tape, or even epoxy or nail polish if you
want to be really steady handed. (Does anyone know how durable good nail
polish is?) If you decide to paint, you will have to deal with the hole
in all the center pieces, just one shortcut they took with cubes this
small. The second cube I converted into an octagonal barrel was a
"middle size" cube an inch across. I've had thoughts of
converting one of the keychain sized ones to a barrel. Billy
cubesmith.com sells stickers for the keychain cubes too ;) Jon --- In
speedsolvingrubikscube@yahoogroups.com, "Billy Gard"
<billygard@...> wrote: > > <<< does anyone have a keychain
3x3? are they good or bad >>> > > I kind of think of they are cute. I
always have loved miniaturizations that > actually work. While they do
have a higher liability to pop, you eventually > learn to handle it so
it doesn't. And yes, the stickers suck. But there are > many things
you could use to replace them, like colored electrician's tape, >
or even epoxy or nail polish if you want to be really steady handed.
(Does > anyone know how durable good nail polish is?) > > If you decide
to paint, you will have to deal with the hole in all the > center
pieces, just one shortcut they took with cubes this small. > > The
second cube I converted into an octagonal barrel was a "middle
size" > cube an inch across. I've had thoughts of converting
one of the keychain > sized ones to a barrel. > > Billy >
can u lube them or speedcube with them? --- In
speedsolvingrubikscube@yahoogroups.com, nascarjon2001 <no_reply@...>
wrote: > > cubesmith.com sells stickers for the keychain cubes too ;) >
> Jon > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Billy
Gard" > <billygard@> wrote: > > > > <<< does anyone
have a keychain 3x3? are they good or bad >>> > > > > I kind of think of
they are cute. I always have loved > miniaturizations that > > actually
work. While they do have a higher liability to pop, you > eventually > >
learn to handle it so it doesn't. And yes, the stickers suck. But >
there are > > many things you could use to replace them, like colored >
electrician's tape, > > or even epoxy or nail polish if you want to
be really steady > handed. (Does > > anyone know how durable good nail
polish is?) > > > > If you decide to paint, you will have to deal with
the hole in all > the > > center pieces, just one shortcut they took
with cubes this small. > > > > The second cube I converted into an
octagonal barrel was a "middle > size" > > cube an inch
across. I've had thoughts of converting one of the > keychain > >
sized ones to a barrel. > > > > Billy > > >
If I remember correctly I think Stephen may have made a speedcube out of
a micro cube (vending machine cube that's like 2x2x2 cm, although I
think the necklace cubes are very similar in size). I have a micro and a
necklace cube and they do have springs and screws. Not sure on the
keychains though. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > can u lube them or speedcube
with them? > > --- In speedsolvingrubikscube@yahoogroups.com,
nascarjon2001 > <no_reply@> wrote: > > > > cubesmith.com sells
stickers for the keychain cubes too ;) > > > > Jon
5267. About cubes... From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Sep 2007 11:28:50 -0000
Hi! im still quite confused about 9spuzzles and cube4you. so i get it
that they both have a, b and c versions right? (do u think they like get
their cubes from the same manufacturer then just brand them as their
own?) which is more popular? and what is cubenjoy? tnx!
5268. Re: About cubes... From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Sep 2007 17:02:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bryan"
<benjediman@...> wrote: > > Hi! im still quite confused about
9spuzzles and cube4you. so i get it > that they both have a, b and c
versions right? (do u think they like > get their cubes from the same
manufacturer then just brand them as > their own?) which is more
popular? and what is cubenjoy? > > tnx! > im pretty sure that eds think
shop, cube4you, 9puzzles, puzzlepros, and like 5 other sites sell the
exact same cube. but cube4you has the cheapest price and stuff so its
hte best
5269. Are there any cubes that rival the studios in
preformance? From: "Sam Fontana" <robot8387@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Sep 2007 17:51:45 -0000
Ive been out of the community for few years and I'm looking for the
best cubes on the market. Ive had dozens of hessports, a couple 1980
ideals and a studio. In my experience the old ideals were the best,
followed by the studio. The hessport can be good or bad with a few
really bad and a couple pretty good. Was looking around on eBay and saw
some of the diy's and was wondering what experiences you guys have
had with them and what your thoughts are on the quality's of the
cubes. Thanks
can u tell right away when a cube is good or do u have to wear it out
for a while. my idea is to go to toysrus and buy all there keychains and
try them out till i get a good one then return all the rest --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > If I remember correctly I think Stephen
may have made a speedcube out > of a micro cube (vending machine cube
that's like 2x2x2 cm, although I > think the necklace cubes are
very similar in size). I have a micro > and a necklace cube and they do
have springs and screws. Not sure on > the keychains though. > > -Daniel
> > --- In speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 >
<no_reply@> wrote: > > > > can u lube them or speedcube with them? >
> > > --- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > >
<no_reply@> wrote: > > > > > > cubesmith.com sells stickers for the
keychain cubes too ;) > > > > > > Jon >
5271. Re: About cubes... From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Sep 2007 07:07:39 -0000
Oh ok thanks! so to sum it up, its like, Rubik's DIY v.s. all the
other good DIY's in the world, right? so which is better,
generally? and oh btw, didnt rubik sell white DIY's before? i cant
see it in their site now... --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bryan" <benjediman@> > wrote: > > > > Hi! im still quite
confused about 9spuzzles and cube4you. so i get it > > that they both
have a, b and c versions right? (do u think they like > > get their
cubes from the same manufacturer then just brand them as > > their own?)
which is more popular? and what is cubenjoy? > > > > tnx! > > > im
pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and >
like 5 other sites sell the exact same cube. but cube4you has the >
cheapest price and stuff so its hte best >
5272. Re: About cubes... From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Sep 2007 09:02:03 -0000
Yes, they did used to sell white DIY's, for a limited time. There
was a max of 3 per customer. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Bryan"
<benjediman@...> wrote: > > Oh ok thanks! so to sum it up, its like,
Rubik's DIY v.s. all the > other good DIY's in the world,
right? so which is better, generally? > and oh btw, didnt rubik sell
white DIY's before? i cant see it in > their site now... > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still
quite confused about 9spuzzles and cube4you. so i get it > > > that they
both have a, b and c versions right? (do u think they like > > > get
their cubes from the same manufacturer then just brand them as > > >
their own?) which is more popular? and what is cubenjoy? > > > > > >
tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles,
puzzlepros, and > > like 5 other sites sell the exact same cube. but
cube4you has the > > cheapest price and stuff so its hte best > > >
5273. Re: Live online competition: 01/09/07 From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Sep 2007 09:19:25 -0000
We did an average of 5 for each round, except for 5x5 which was average
of 3 and BLD which was best of 3. Here are the results of the #satcomp
competition. 2x2 1st. Erik Akkersdijk 3.71 2nd. Thom Barlow 3.95 3rd.
Frank 5.92 3x3 1st. Andrew Kang 12.19 2nd. Erik Akkersdijk 12.90 3rd.
Frank Morris 14.07 4x4 1st. Erik Akkersdijk 55.10 2nd. Frank Morris
57.58 3rd. Michael Gottlieb 1:11.0 Since half wanted to do BLD and half
wanted to do 5x5, we ran both events at the same time. 5x5 1st. Frank
Morris 01:44.80 01:49.30 01:38.70 Average: 01:44.30 2nd. Erik Akkersdijk
01:55.6 01:56.4 01:58.6 Average: 01:56.90 3rd. Michael Gottlieb 02:10.60
01:52.10 02:00.20 Average: 02:00.90 4th. Jonathan Choi 02:23.40 02:09.90
02:12.40 Average: 02:15.20 3x3 BLD 1st. Rowe Hessler 01:02.26 01:04.83
DNF Best: 01:02.26 2nd. Joey Gouly 02:17.20 DNF DNF Best: 02:17.20 3rd.
Alexander 04:14.80 DNF 06:45.00 Best: 04:14.80 4th. Lucas Garron DNF DNF
DNF Kyle Allaire DNF DNF It was fun! A little hectic, but it was our
first time. Next time it should be a little better organised! Congrats
to all our winners!
as I recall, I have a minature (neclace) cube about 2/3rds the size of
the typical keychain cube. I removed the neclace from it as it was a
pain in the _ _ _ when solving. If I have time I will post a pic this
evneing. segnet --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > does anyone have a keychain
3x3? > are they good or bad >
5275. Re: About cubes... From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Sep 2007 01:23:34 -0000
I'm fairly certain that 9spuzzles is cheaper, but as far as
3x3x3's go, the prices differ by maybe 1 USD. --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bryan" <benjediman@> > wrote: > > > > Hi! im still quite
confused about 9spuzzles and cube4you. so i get it > > that they both
have a, b and c versions right? (do u think they like > > get their
cubes from the same manufacturer then just brand them as > > their own?)
which is more popular? and what is cubenjoy? > > > > tnx! > > > im
pretty sure that eds think shop, cube4you, 9puzzles, puzzlepros, and >
like 5 other sites sell the exact same cube. but cube4you has the >
cheapest price and stuff so its hte best >
5276. Re: About cubes... From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Sep 2007 14:01:47 -0000
Especially on small orders, it's the shipping costs that matter. --
Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" <quirkcorsair566@...> wrote: > > I'm fairly certain
that 9spuzzles is cheaper, but as far as 3x3x3's > go, the prices
differ by maybe 1 USD. > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > <no_reply@>
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bryan" <benjediman@> > > wrote: > > > > > > Hi! im still
quite confused about 9spuzzles and cube4you. so i get it > > > that they
both have a, b and c versions right? (do u think they like > > > get
their cubes from the same manufacturer then just brand them as > > >
their own?) which is more popular? and what is cubenjoy? > > > > > >
tnx! > > > > > im pretty sure that eds think shop, cube4you, 9puzzles,
puzzlepros, and > > like 5 other sites sell the exact same cube. but
cube4you has the > > cheapest price and stuff so its hte best > > >
I just got my meffert's pyraminx today and started playing with it
then after about an hour of twisting the corner pieces started coming
off of the puzzle and eventualy one of the corners poped. so I sawed the
tip of the corner and screwed it back to the puzzle. It seemed like it
was working but after a while of playing it popped again. and now it
takes only few twist before popping Why does it do this? What should I
do to make it work again?
Haven't seen much of the site yet but the first impression was
good: http://www.actabit.com/ Came across it when reading about green
tea. Cheers! Stefan
Hi, I haven't faced such a problem, but I wonder if it would help
to add some glue to the tip of the screw before screwing it to the core,
so that it wouldn't loosen up so easily. --- In
speedsolvingrubikscube@...m, "Aili Asikainen"
<aili.asikainen@...> wrote: > > I just got my meffert's pyraminx
today and started playing with it > then after about an hour of twisting
the corner pieces started coming > off of the puzzle and eventualy one
of the corners poped. so I sawed > the tip of the corner and screwed it
back to the puzzle. It seemed > like it was working but after a while of
playing it popped again. and > now it takes only few twist before
popping > Why does it do this? What should I do to make it work again? >
while solving the 4x4x4 Rubik's cube the closest that i can get to
solving it is that i can have the following layout (in the form of it
was like a cube yet to be folded together(letters=corresponding colours,
eg. Y=Yellow)) Y Y Y Y Y Y Y Y Y Y Y Y Y O O Y G G G G O Y Y O B B B B G
G G G O O O O B B B B G G G G O O O O B B B B G G G G O O O O B B B B W
W W W W W W W W W W W W W W W R R R R R R R R R R R R R R R R can anyone
help me by informing me on how to swap the orange and the yellow pieces
around, or am i just doing the completely wrong thing to start with?
It's a parity problem. You will find a lot of pages describing
this, but here's what google's top pick was :
http://www.speedcubing.com/chris/4speedsolve3.html Terje On Tue,
2007-09-04 at 10:49 +0000, j_s_t_i_n_o_c wrote: > while solving the
4x4x4 Rubik's cube the closest that i can get to > solving it is
that i can have the following layout (in the form of it > was like a
cube yet to be folded together(letters=corresponding > colours, eg.
Y=Yellow)) > > Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B
B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O
O O B B B B > W W W W > W W W W > W W W W > W W W W > R R R R > R R R R
> R R R R > R R R R > > can anyone help me by informing me on how to
swap the orange and the > yellow pieces around, or am i just doing the
completely wrong thing to > start with? > > > > >
You need to learn about Parity
http://www.bigcubes.com/4x4x4/finalsolve.html DanH --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > while solving the 4x4x4 Rubik's
cube the closest that i can get to > solving it is that i can have the
following layout (in the form of it > was like a cube yet to be folded
together(letters=corresponding > colours, eg. Y=Yellow)) > > Y Y Y Y > Y
Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G G G O O O O B
B B B > G G G G O O O O B B B B > G G G G O O O O B B B B > W W W W > W
W W W > W W W W > W W W W > R R R R > R R R R > R R R R > R R R R > >
can anyone help me by informing me on how to swap the orange and the >
yellow pieces around, or am i just doing the completely wrong thing to >
start with? >
just 1 more question. i can get it so that it is laid out like as is
shown(eg. Y=Yellow A=Any) . AAAA AYYA AYYA AYAA AAYA GGGG GGGG GGGG i am
interested in the part where it goes around the edge (AYAA,AAYA), i am
wondering how to move the yellow piece from the green side (in this
case) to the top without moving any of the other already aligned
pieces,i need to do this with most of the sides, can someone please help
me as to how to move these pieces?
It would be impossible to flip that one edge piece over, because you can
see if you take it apart that the edge can only fit in the puzzle one
way. You'll have to find another Yellow Edge to replace it. DanH
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > just 1 more question. i can get it so
that it is laid out like as is > shown(eg. Y=Yellow A=Any) . > > AAAA >
AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG > > i am interested in
the part where it goes around the edge (AYAA,AAYA), > i am wondering how
to move the yellow piece from the green side (in > this case) to the top
without moving any of the other already aligned > pieces,i need to do
this with most of the sides, can someone please > help me as to how to
move these pieces? >
I would like to propose a couple of new terms which I can't see
defined anywhere (checking Macky's glossary and at least a few
other sources). "Push Finger-trick" - a sequence of three
moves which take the form a b' a, ie side a is turned, then side b
is turned in the opposite direction, and then side a is turned back. eg
R U' R' "Pull Finger-trick" - a sequence of three
moves which take the form a b a', ie side a is turned, then side b
is turned in the same direction, and then side a is turned back. eg R U
R' The push and pull come from Ian Winokur's terms in Team
Blindfold cubing. "Overlap Insertion" - an insertion which
overlaps pieces of the same colour. For example, if there was a yellow
sticker at UR, and one at FR, the FR piece could be inserted into the U
layer by R U R', overlapping the yellow piece at UR. A non overlap
insert would be F' U' F. If nobody has any problems with
these, I will use them on my site. Thanks, DanH :)
You might also enjoy http://www.youtube.com/watch?v=xN3cSD4ak3M
Especially if you can't figure out the notations. -Kelly On 9/4/07,
j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: > while solving the 4x4x4
Rubik's cube the closest that i can get to > solving it is that i
can have the following layout (in the form of it > was like a cube yet
to be folded together(letters=corresponding > colours, eg. Y=Yellow)) >
> Y Y Y Y > Y Y Y Y > Y Y Y Y > Y O O Y > G G G G O Y Y O B B B B > G G
G G O O O O B B B B > G G G G O O O O B B B B > G G G G O O O O B B B B
> W W W W > W W W W > W W W W > W W W W > R R R R > R R R R > R R R R >
R R R R > > can anyone help me by informing me on how to swap the orange
and the > yellow pieces around, or am i just doing the completely wrong
thing to > start with? > >
I'm going to have to say no to the first two. I don't think
it'd be a good idea to ever name those. But if I *must* I would use
"roll" and "push" or perhaps post-fixed with
"-trigger" (respectively). Thus out useage of "push"
would be contradictory and hence confusing. I predict a similar nitpick
from team BLD stuff. I also like the word "flick" for
xy'x'y stuff. As for the 3rd one, I'm not clear on what
you mean. When you say "insertion" do you mean c/e-pair
insertions? -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > I would like to propose
a couple of new terms which I can't see > defined anywhere
(checking Macky's glossary and at least a few other > sources). > >
"Push Finger-trick" - a sequence of three moves which take the
form a > b' a, ie side a is turned, then side b is turned in the
opposite > direction, and then side a is turned back. eg R U'
R' > > "Pull Finger-trick" - a sequence of three moves
which take the form a > b a', ie side a is turned, then side b is
turned in the same > direction, and then side a is turned back. eg R U
R' > > The push and pull come from Ian Winokur's terms in Team
Blindfold cubing. > > "Overlap Insertion" - an insertion which
overlaps pieces of the same > colour. For example, if there was a yellow
sticker at UR, and one at > FR, the FR piece could be inserted into the
U layer by R U R', > overlapping the yellow piece at UR. A non
overlap insert would be F' U' F. > > If nobody has any
problems with these, I will use them on my site. > > Thanks, > DanH :) >
Agreeing with Dan. If that is a view from some 45 deg-ish angle looking
at two adjoining faces... then you have two *identical wing pieces*.
They would belong to the same spot when solved, hence not possible. So
either someone fiddled with your stickers to get it that way, or you
made a typo somewhere. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > It would be impossible to flip that one
edge piece over, because you > can see if you take it apart that the
edge can only fit in the puzzle > one way. You'll have to find
another Yellow Edge to replace it. > > DanH > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > just 1 more question. i can get it so
that it is laid out like as is > > shown(eg. Y=Yellow A=Any) . > > > >
AAAA > > AYYA > > AYYA > > AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG
> > > > i am interested in the part where it goes around the edge
(AYAA,AAYA), > > i am wondering how to move the yellow piece from the
green side (in > > this case) to the top without moving any of the other
already aligned > > pieces,i need to do this with most of the sides, can
someone please > > help me as to how to move these pieces? > > >
Oh, 'A' stands for 'Any'! Hem, if those two middle
A's are different it is possible. But you should be much more
specific in this case. The 'Y' on wings can belong to any one
of 8 spots, it's not clear which from your description. > AAAA >
AYYA > AYYA > AYAA > > AAYA > GGGG > GGGG > GGGG
Andrew Kang was showing my some cool cubing tricks, and he told me he
now knows over 200 f2l algs. I noticed some of his algs were very
different and some that I haven't seen before, definately nothing
from Dan H's site or Macky's. Does anyone know anything about
this?
5291. About B and U2 From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 00:13:44 -0000
What is a good fingertrick for performing any B move (B, B', B2) or
U2 quickly?
5292. Re: About B and U2 From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 01:53:17 -0000
I know I am no expert on finger tricks but i like to use a index and
middle finger combo for the U2 and B2. PLace your index finger on the
URB corner and just push with your index and follow up with your middle.
As for B I put my right index finger on the BRD corner and push. For
B' I put my left index finger on the BLD corner and push. John
i got mine its ok will lubing it make it better? --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > can u tell right away when a cube is good or do u have to
wear it out > for a while. my idea is to go to toysrus and buy all there
keychains > and try them out till i get a good one then return all the
rest > > --- In speedsolvingrubikscube@yahoogroups.com, "Daniel
Hayes" > <swedishlf@> wrote: > > > > If I remember correctly I
think Stephen may have made a speedcube > out > > of a micro cube
(vending machine cube that's like 2x2x2 cm, > although I > > think
the necklace cubes are very similar in size). I have a micro > > and a
necklace cube and they do have springs and screws. Not sure > on > > the
keychains though. > > > > -Daniel > > > > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 > > <no_reply@>
wrote: > > > > > > can u lube them or speedcube with them? > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, nascarjon2001 > > >
<no_reply@> wrote: > > > > > > > > cubesmith.com sells stickers for
the keychain cubes too ;) > > > > > > > > Jon > > >
5294. Re: [Speed cubing group] About B and U2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Sep 2007 21:53:52 -0700 (PDT)
Do a cube rotation. Such as x then do a U2 finger trick. ----- Original
Message ---- From: jsreed5 <jsreed5@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007
5:13:44 PM Subject: [Speed cubing group] About B and U2 What is a good
fingertrick for performing any B move (B, B', B2) or U2 quickly?
[Non-text portions of this message have been removed]
5295. Re: [Speed cubing group] About B and U2 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 4 Sep 2007 22:04:07 -0700 (PDT)
sorry, i meant x' (turn the entire cube as if it were L) -----
Original Message ---- From: Brian Le <khoale1234567@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 4, 2007
9:53:52 PM Subject: Re: [Speed cubing group] About B and U2 Do a cube
rotation. Such as x then do a U2 finger trick. ----- Original Message
---- From: jsreed5 <jsreed5@yahoo. com> To: speedsolvingrubiksc
ube@yahoogroups. com Sent: Tuesday, September 4, 2007 5:13:44 PM
Subject: [Speed cubing group] About B and U2 What is a good fingertrick
for performing any B move (B, B', B2) or U2 quickly? [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
I have heard the "push/pull" quite often lately so I think
they are already being widely used. However: I perform the U in R
U' R' as either a push with my right thumb or as a push with
my left index finger. I perform the U in R U R' as a push with my
right index finger. Maybe it is because I am not a native English
speaker, but pulling to me means "positioned before the object and
then moving it in a forward motion". That doesn't seem
possible to me on a cube unless you would put glue on your fingers. I
think the "overlap insertion" would be used to explain how to
do last layer edge control while doing the F2L? ----- Original Message
----- From: Dan To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, September 04, 2007 6:21 PM Subject: [Speed cubing group] Cubing
terminology I would like to propose a couple of new terms which I
can't see defined anywhere (checking Macky's glossary and at
least a few other sources). "Push Finger-trick" - a sequence
of three moves which take the form a b' a, ie side a is turned,
then side b is turned in the opposite direction, and then side a is
turned back. eg R U' R' "Pull Finger-trick" - a
sequence of three moves which take the form a b a', ie side a is
turned, then side b is turned in the same direction, and then side a is
turned back. eg R U R' The push and pull come from Ian
Winokur's terms in Team Blindfold cubing. "Overlap
Insertion" - an insertion which overlaps pieces of the same colour.
For example, if there was a yellow sticker at UR, and one at FR, the FR
piece could be inserted into the U layer by R U R', overlapping the
yellow piece at UR. A non overlap insert would be F' U' F. If
nobody has any problems with these, I will use them on my site. Thanks,
DanH :) [Non-text portions of this message have been removed]
Well, the fingertrick isn't all 3 moves. In R U R', the real
fingertrick is U R'. in R U' R', the fingertrick would be
R U'. On an alg like R U R', you only cut one of the two
corners, if that makes sense. You only cut corners on the R U
transition, not on the U R' transition. Push and Pull make sense,
but the fingertricks themselves are always the same direction. --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to propose a couple of new
terms which I can't see > defined anywhere (checking Macky's
glossary and at least a few other > sources). > > "Push
Finger-trick" - a sequence of three moves which take the form a >
b' a, ie side a is turned, then side b is turned in the opposite >
direction, and then side a is turned back. eg R U' R' > >
"Pull Finger-trick" - a sequence of three moves which take the
form a > b a', ie side a is turned, then side b is turned in the
same > direction, and then side a is turned back. eg R U R' > > The
push and pull come from Ian Winokur's terms in Team Blindfold
cubing. > > "Overlap Insertion" - an insertion which overlaps
pieces of the same > colour. For example, if there was a yellow sticker
at UR, and one at > FR, the FR piece could be inserted into the U layer
by R U R', > overlapping the yellow piece at UR. A non overlap
insert would be F' U' F. > > If nobody has any problems with
these, I will use them on my site. > > Thanks, > DanH :) >
sorry ok all laid out it looks like this RRRR RRRR RRRR GROB
GGGOYYYYOBBB GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO
WWWW WWWW WWWW WWWW if you are able to help me from here it would be
greatly appreciated --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 <no_reply@...> wrote: > > Oh, 'A' stands for
'Any'! Hem, if those two middle A's are different > it is
possible. But you should be much more specific in this case. > The
'Y' on wings can belong to any one of 8 spots, it's not
clear > which from your description. > > > AAAA > > AYYA > > AYYA > >
AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG >
dude... seriously. it would be very helpful if you could just take a pic
and send us a link to see it. trying to decipher this is driving me
nuts! -John Lwin j_s_t_i_n_o_c <j_s_t_i_n_o_c@...> wrote: sorry ok
all laid out it looks like this RRRR RRRR RRRR GROB GGGOYYYYOBBB
GGGRYYYYGBBB GGGOYYYYBBBB GGGRYBGYRBBB GYYB OOOO OOOO OOOO WWWW WWWW
WWWW WWWW if you are able to help me from here it would be greatly
appreciated --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Oh, 'A' stands for
'Any'! Hem, if those two middle A's are different > it is
possible. But you should be much more specific in this case. > The
'Y' on wings can belong to any one of 8 spots, it's not
clear > which from your description. > > > AAAA > > AYYA > > AYYA > >
AYAA > > > > AAYA > > GGGG > > GGGG > > GGGG >
--------------------------------- Be a better Globetrotter. Get better
travel answers from someone who knows. Yahoo! Answers - Check it out.
[Non-text portions of this message have been removed]
5300. Re: About B and U2 From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 07:48:37 -0000
if an alg calls for something like R B' R', you can execute l
U' l' for the same effect. I use this in one of the
R-permutations. Double layer turns are your friend when it comes to B
turns. DanH :) --- In speedsolvingrubikscube@yahoogroups.com,
"jsreed5" <jsreed5@...> wrote: > > What is a good
fingertrick for performing any B move (B, B', B2) or U2 > quickly?
>
haha, yeah it's not easy to see. No need for a picture though, just
use Joel van Noort's nxn ImageCube - http://tinyurl.com/2p9d4p -
and make us a picture. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...>
wrote: > > dude... seriously. > > it would be very helpful if you could
just take a pic and send us a link to see it. > > trying to decipher
this is driving me nuts! > > -John Lwin > > j_s_t_i_n_o_c
<j_s_t_i_n_o_c@...> wrote: sorry > > ok all laid out it looks like
this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB >
GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW >
WWWW > WWWW > > if you are able to help me from here it would be greatly
appreciated > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for
'Any'! Hem, if those two middle A's are different > > it
is possible. But you should be much more specific in this case. > > The
'Y' on wings can belong to any one of 8 spots, it's not
clear > > which from your description. > > > > > AAAA > > > AYYA > > >
AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > >
> > > > > > --------------------------------- > Be a better
Globetrotter. Get better travel answers from someone who knows. > Yahoo!
Answers - Check it out. > > [Non-text portions of this message have been
removed] >
I converted to imagecube myself, can you confirm this is the pattern
that you want to solve? U,F,R view - http://tinyurl.com/2uc5n6 U,B,L
view - http://tinyurl.com/2k7a52 DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > sorry > > ok all laid out it looks
like this > > RRRR > RRRR > RRRR > GROB > GGGOYYYYOBBB > GGGRYYYYGBBB >
GGGOYYYYBBBB > GGGRYBGYRBBB > GYYB > OOOO > OOOO > OOOO > WWWW > WWWW >
WWWW > WWWW > > if you are able to help me from here it would be greatly
appreciated > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > Oh, 'A' stands for
'Any'! Hem, if those two middle A's are different > > it
is possible. But you should be much more specific in this case. > > The
'Y' on wings can belong to any one of 8 spots, it's not
clear > > which from your description. > > > > > AAAA > > > AYYA > > >
AYYA > > > AYAA > > > > > > AAYA > > > GGGG > > > GGGG > > > GGGG > > >
I can't imagine a real speedcuber thinking that way! I finger trick
can be up to 4 moves in most cases, some much longer. Hence I conclude
you are not a "real speedcuber" :). Well actually... maybe
it's your preception of the term "finger trick". But I
totally diagree with you on this. --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Well, the fingertrick isn't all 3
moves. In R U R', the real > fingertrick is U R'. in R U'
R', the fingertrick would be R U'. > > On an alg like R U
R', you only cut one of the two corners, if that > makes sense. You
only cut corners on the R U transition, not on the U > R'
transition. > > Push and Pull make sense, but the fingertricks
themselves are always > the same direction. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I would like to propose a couple of
new terms which I can't see > > defined anywhere (checking
Macky's glossary and at least a few other > > sources). > > > >
"Push Finger-trick" - a sequence of three moves which take the
form a > > b' a, ie side a is turned, then side b is turned in the
opposite > > direction, and then side a is turned back. eg R U'
R' > > > > "Pull Finger-trick" - a sequence of three
moves which take the form a > > b a', ie side a is turned, then
side b is turned in the same > > direction, and then side a is turned
back. eg R U R' > > > > The push and pull come from Ian
Winokur's terms in Team Blindfold > cubing. > > > > "Overlap
Insertion" - an insertion which overlaps pieces of the same > >
colour. For example, if there was a yellow sticker at UR, and one at > >
FR, the FR piece could be inserted into the U layer by R U R', > >
overlapping the yellow piece at UR. A non overlap insert would be
F' > U' F. > > > > If nobody has any problems with these, I
will use them on my site. > > > > Thanks, > > DanH :) > > >
I think you both have points: Arnaud, I can see where you are coming
from, For example, if you did just R, it would be exactly the same as
the R in R U R'. Hence the only "trick" is the U R'.
But for me, a finger-trick is a sequence of moves that can be performed
fluently without pauses, although having tried it out on my cube it
seems there are a lot more possible finger tricks than I ever imagined.
Doug, you seem to think the same way I do. For instance, I believe that
(R U R' U')*infinity is a finger trick :) DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I can't imagine a real speedcuber thinking that way! I
finger trick > can be up to 4 moves in most cases, some much longer.
Hence I > conclude you are not a "real speedcuber" :). > >
Well actually... maybe it's your preception of the term
"finger > trick". But I totally diagree with you on this. > >
> --- In speedsolvingrubikscube@yahoogroups.com, "bladez740" >
<blade740@> wrote: > > > > Well, the fingertrick isn't all 3
moves. In R U R', the real > > fingertrick is U R'. in R
U' R', the fingertrick would be R U'. > > > > On an alg
like R U R', you only cut one of the two corners, if that > > makes
sense. You only cut corners on the R U transition, not on > the U > >
R' transition. > > > > Push and Pull make sense, but the
fingertricks themselves are > always > > the same direction. > > > > > >
> > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > > <dan_j_harris@> wrote: > > > > > > I would like
to propose a couple of new terms which I can't see > > > defined
anywhere (checking Macky's glossary and at least a few > other > >
> sources). > > > > > > "Push Finger-trick" - a sequence of
three moves which take the > form a > > > b' a, ie side a is
turned, then side b is turned in the opposite > > > direction, and then
side a is turned back. eg R U' R' > > > > > > "Pull
Finger-trick" - a sequence of three moves which take the > form a >
> > b a', ie side a is turned, then side b is turned in the same >
> > direction, and then side a is turned back. eg R U R' > > > > >
> The push and pull come from Ian Winokur's terms in Team Blindfold
> > cubing. > > > > > > "Overlap Insertion" - an insertion
which overlaps pieces of the > same > > > colour. For example, if there
was a yellow sticker at UR, and > one at > > > FR, the FR piece could be
inserted into the U layer by R U R', > > > overlapping the yellow
piece at UR. A non overlap insert would > be F' > > U' F. > >
> > > > If nobody has any problems with these, I will use them on my >
site. > > > > > > Thanks, > > > DanH :) > > > > > >
I can confirm that what Dan drew is the same as the letter-based
depiction... I wish there where spaces on the left of.... oh whow, it
looks correct on the quoting of it below, must be a Yahoo forum issue.
So if I where to get to this point with having 3 layers solved, I would
apply 3x3 algs to solve the corners and get as much of the edges in the
right spot as you can. Start out with a Y-Perm or V-Perm to get the CP
right. You should be able to form a pair using 2 or more 3-wing cycles.
I assume you can do those since you got to this point. Actually the
easiest thing to do to finish pairing the wings up, is to do some good
old r/D conjugation moves. Like (r'D2r-U'-r'D2r-U-
r'D2r) = blah and do (blah)-U2-(blah)-U2. As for the
"orientation parity"... you'll probably want an alg.
Here's one that Hardwick came up with: r2 B2 U2 l U2 r' U2 r
U2 F2 r F2 l' B2 r2. It swaps the two wings on UF slots. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I converted to imagecube myself, can
you confirm this is the pattern > that you want to solve? > > U,F,R view
- http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > >
DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > >
> > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR >
> GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > >
GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > >
WWWW > > WWWW > > > > if you are able to help me from here it would be
greatly appreciated > > > > --- In speedsolvingrubikscube@...m,
d_funny007 > > <no_reply@> wrote: > > > > > > Oh, 'A'
stands for 'Any'! Hem, if those two middle A's are
different > > > it is possible. But you should be much more specific in
this case. > > > The 'Y' on wings can belong to any one of 8
spots, it's not clear > > > which from your description. > > > > >
> > AAAA > > > > AYYA > > > > AYYA > > > > AYAA > > > > > > > > AAYA > >
> > GGGG > > > > GGGG > > > > GGGG > > > > > >
yeah that is what it looks like --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > I can confirm that what Dan drew is the same as the
letter-based > depiction... I wish there where spaces on the left of....
oh whow, > it looks correct on the quoting of it below, must be a Yahoo
forum > issue. > > So if I where to get to this point with having 3
layers solved, I > would apply 3x3 algs to solve the corners and get as
much of the > edges in the right spot as you can. > > Start out with a
Y-Perm or V-Perm to get the CP right. > > You should be able to form a
pair using 2 or more 3-wing cycles. I > assume you can do those since
you got to this point. > > Actually the easiest thing to do to finish
pairing the wings up, is > to do some good old r/D conjugation moves.
Like (r'D2r-U'-r'D2r-U- > r'D2r) = blah and do
(blah)-U2-(blah)-U2. > > As for the "orientation parity"...
you'll probably want an alg. > Here's one that Hardwick came
up with: r2 B2 U2 l U2 r' U2 r U2 F2 r > F2 l' B2 r2. It swaps
the two wings on UF slots. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I converted to imagecube myself, can
you confirm this is the > pattern > > that you want to solve? > > > >
U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view -
http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > >
<j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out
it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > >
> GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB
> > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > >
WWWW > > > WWWW > > > > > > if you are able to help me from here it
would be greatly > appreciated > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@>
wrote: > > > > > > > > Oh, 'A' stands for 'Any'!
Hem, if those two middle A's are > different > > > > it is
possible. But you should be much more specific in this > case. > > > >
The 'Y' on wings can belong to any one of 8 spots, it's
not > clear > > > > which from your description. > > > > > > > > > AAAA
> > > > > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA >
> > > > GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
I did what you suggested and this is as far as i could get (sorry i
tried to do colours and etc. but i couldn't work it out so here are
the letters) GGGG GGGG GGGG GGBG OOOOYYYYRRRR OOORYYYYRRRR OOOOYYYYORRR
OOOOYYYYRRRR BGBB BBBB BBBB BBBB WWWW WWWW WWWW WWWW
i got it as far as i could (and I tried to but sorry I am not sure how
to do a picture as my computer really sucks and it didn't work in
paint) anyway this is how its set out now. RRRR RRRR RRRR RROR
GGGGYYYYBBBB GGGBYYYYBBBB GGGGYYYYGBBB GGGGYYYYBBBB OROO OOOO OOOO OOOO
WWWW WWWW WWWW WWWW
Neat trick: Hold so that Yellow is on top and Orange is on the Front and
do: (lr)D2(lr)'U(lr)D2(lr)'U' It's solved now! Try
to understand that alg. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I
tried to but sorry I am not sure how > to do a picture as my computer
really sucks and it didn't work in > paint) anyway this is how its
set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB
> GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW
> WWWW > WWWW >
Hi :) I made a quick figure in MSPaint and what you want is nothing more
than a double edge swap. You can place the edges into same layer first
like so: R D2 L2 (assuming the red centers=U and green centers=F. Now
the easiest to understand fix would be: R' L' u2 R L U R'
L' u2 R L U' however (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U'
is more efficient. Then simply undo the setup moves like so: L2 D2
R' Both ways are just a conjugated commutator in technical terms.
(u is the inner layer just below U and f the inner layer just behind F.
I use block notation:(Ll)2=L2 l2) http://tinyurl.com/ypgs62 -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > i got it as far as i could (and I
tried to but sorry I am not sure how > to do a picture as my computer
really sucks and it didn't work in > paint) anyway this is how its
set out now. > > RRRR > RRRR > RRRR > RROR > GGGGYYYYBBBB > GGGBYYYYBBBB
> GGGGYYYYGBBB > GGGGYYYYBBBB > OROO > OOOO > OOOO > OOOO > WWWW > WWWW
> WWWW > WWWW >
Hi, that's wrong!! I get from his "picture" that the
confiration is different. My solution can be found here:
http://tinyurl.com/ypgs62 (Ll)2 f2 (Ll)2 U (Ll)2 f2 (Ll)2 U' does
the same as yours, but shorter!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Neat trick: > > Hold so that Yellow is on top and Orange is
on the Front and do: > (lr)D2(lr)'U(lr)D2(lr)'U' > >
It's solved now! > > Try to understand that alg. > > > -Doug > > >
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
> <j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I
tried to but sorry I am not sure > how > > to do a picture as my
computer really sucks and it didn't work in > > paint) anyway this
is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > >
GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO
> > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
--- In speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@...> wrote: > > sorry if i annoyed you but im only 15
Is that supposed to be an legitimate excuse? Most cubing world records
are held by a 14 year old. Stefan
Your welcome. And one is never too young or too old to learn new things
about the cube. Good luck, I hope you try and work out a few things on
your own now. Why would I be annoyed? Btw, refrain from changing the
subject line in this forum. (I think it confuses stuff like those that
use gmail.) --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" <j_s_t_i_n_o_c@...> wrote: > > thanks for
the help, and sorry about asking so many questions but yeah > I'm
just starting to get the 4x4x4 cube, sorry if i annoyed you but im >
only 15 >
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > finger trick can be up to 4 moves in most
cases, some much longer. Everybody seems to have their own definition,
for example see message #37169: http://tinyurl.com/2y3hup I
wouldn't consider executing all those moves a single finger trick,
but maybe that's just me. -- Johannes Laire
It looks like you're also trying to solve the 4x4 layer-by-layer.
I'm not saying it's necessarily bad or anything, but there are
better methods. Have you looked at bigcubes.com? I highly recommend it:
http://bigcubes.com/ I know a friend who is only able to solve the 4x4
and 5x5 a quarter of the time because he does it layer-by-layer. Then
again, he hates memorizing algorithms. ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I converted to imagecube myself, can
you confirm this is the pattern > that you want to solve? > > U,F,R view
- http://tinyurl.com/2uc5n6 > U,B,L view - http://tinyurl.com/2k7a52 > >
DanH :) > > --- In speedsolvingrubikscube@yahoogroups.com,
"j_s_t_i_n_o_c" > <j_s_t_i_n_o_c@> wrote: > > > > sorry > >
> > ok all laid out it looks like this > > > > RRRR > > RRRR > > RRRR >
> GROB > > GGGOYYYYOBBB > > GGGRYYYYGBBB > > GGGOYYYYBBBB > >
GGGRYBGYRBBB > > GYYB > > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > >
WWWW > > WWWW > > > > if you are able to help me from here it would be
greatly appreciated > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > Oh, 'A' stands for 'Any'! Hem, if
those two middle A's are different > > > it is possible. But you
should be much more specific in this case. > > > The 'Y' on
wings can belong to any one of 8 spots, it's not clear > > > which
from your description. > > > > > > > AAAA > > > > AYYA > > > > AYYA > >
> > AYAA > > > > > > > > AAYA > > > > GGGG > > > > GGGG > > > > GGGG > >
> > > >
Hi :) Then he doesn't know the complete method. You may have the
same problem with other methods if you dont learn all the
steps/exceptional cases. It's NOT a method problem if he cannot
always solve them layer by layer ;-) -Per --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
<jwoelmer2@...> wrote: > > It looks like you're also trying to
solve the 4x4 layer-by-layer. I'm > not saying it's
necessarily bad or anything, but there are better > methods. Have you
looked at bigcubes.com? I highly recommend it: > http://bigcubes.com/ >
> I know a friend who is only able to solve the 4x4 and 5x5 a quarter of
> the time because he does it layer-by-layer. Then again, he hates >
memorizing algorithms. > > ~Joshua > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > I converted to imagecube myself, can
you confirm this is the pattern > > that you want to solve? > > > >
U,F,R view - http://tinyurl.com/2uc5n6 > > U,B,L view -
http://tinyurl.com/2k7a52 > > > > DanH :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" > >
<j_s_t_i_n_o_c@> wrote: > > > > > > sorry > > > > > > ok all laid out
it looks like this > > > > > > RRRR > > > RRRR > > > RRRR > > > GROB > >
> GGGOYYYYOBBB > > > GGGRYYYYGBBB > > > GGGOYYYYBBBB > > > GGGRYBGYRBBB
> > > GYYB > > > OOOO > > > OOOO > > > OOOO > > > WWWW > > > WWWW > > >
WWWW > > > WWWW > > > > > > if you are able to help me from here it
would be greatly appreciated > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > <no_reply@>
wrote: > > > > > > > > Oh, 'A' stands for 'Any'!
Hem, if those two middle A's are > different > > > > it is
possible. But you should be much more specific in this case. > > > > The
'Y' on wings can belong to any one of 8 spots, it's not
clear > > > > which from your description. > > > > > > > > > AAAA > > >
> > AYYA > > > > > AYYA > > > > > AYAA > > > > > > > > > > AAYA > > > >
> GGGG > > > > > GGGG > > > > > GGGG > > > > > > > > > >
HI all, I just finished uploading my 4x4x4 stuff to my website, it is
more or less complete now so you can learn all about the 3x3x3 reduction
method for solving the cube (which is quite topical at the moment).
http://www.cubestation.co.uk/cs2/index.php?page=4x4x4/4x4x4 DanH :)
5319. B/B' on the simulator (maybe) From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 15:33:40 -0000
When I devised the original keyboard layout for the cube simulator, I
intentionally left out keys for B/B' with the assumption that, in
physical solving, we would rotate the cube towards us slightly anyway
before performing B/B'. Such moves could therefore be simulated by
performing a cube rotation followed by U/U'. Several people have
expressed their discomfort with the lack of B/B', while some have
even made good arguments for adding B/B', including that it would,
by consequence, also allow you to perform f/f' (using B/B'
simultaneously with a cube rotation in the opposite direction). Mainly,
I am writing this email to find out what fingers speed cubists use, on
real cubes, when performing B/B'. Joel van Noort wrote to me in
December 2006 that he uses his ring fingers to perform B/B' and
suggested that I therefore map the "W" and "O" keys
to B and B'. Are there any other suggestions? I am willing to
consider reserving two pairs of keys for this to support the two
different ways our wrists can turn to access the B face. -- Ryan Heise
http://www.ryanheise.com/
off topic, but it is not true that a 14 year old holds most cubing world
records. According to
http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed
[1] there are 29 records and "a 14 year old" holds
"only" 10 of them. Maybe you meant to say that "a 14 year
old holds the most cubing world records"? On Wed, 05 Sep 2007
12:01:29 -0000, "Stefan Pochmann" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [2], "j_s_t_i_n_o_c"
c@...> wrote: > > sorry if i annoyed you but im only 15 Is that supposed
to be an legitimate excuse? Most cubing world records are held by a 14
year old. Stefan Links: ------ [1]
http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=&years=&mixed=Mixed
[2] mailto:speedsolvingrubikscube%40yahoogroups.com [3]
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[Non-text portions of this message have been removed]
Actually you now see where bladez740 is coming from. He is the one that
said only the UR' would be the finger-trick. I perform and actually
"think" of RUR' and RU'R as 1 move. Mostly this is
because I use keyhole and I use those type of 3 moves constantly to
insert the first 3 corners after the cross and also for the 4 middle
layer edges. I am still having trouble with the word pull. Can somebody
tell me if my understanding of this word is wrong or otherwise explain
to me why that fingertrick would be called the pull..... My
interpretation of the word pull once more "positioned before the
object and then moving it in a forward motion". I think of
tractor-pulling for this where the tractor (finger) is ahead of the
heavy object (cube) and tries to move away from it. On Wed, 05 Sep 2007
09:20:11 -0000, "Dan" wrote: I think you both have points:
Arnaud, I can see where you are coming from, For example, if you did
just R, it would be exactly the same as the R in R U R'. Hence the
only "trick" is the U R'. But for me, a finger-trick is a
sequence of moves that can be performed fluently without pauses,
although having tried it out on my cube it seems there are a lot more
possible finger tricks than I ever imagined. Doug, you seem to think the
same way I do. For instance, I believe that (R U R'
U')*infinity is a finger trick :) DanH :) --- In
speedsolvingrubikscube@yahoogroups.com [1], d_funny007 .> wrote: > > I
can't imagine a real speedcuber thinking that way! I finger trick >
can be up to 4 moves in most cases, some much longer. Hence I > conclude
you are not a "real speedcuber" :). > > Well actually... maybe
it's your preception of the term "finger > trick". But I
totally diagree with you on this. > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "bladez740" >
wrote: > > > > Well, the fingertrick isn't all 3 moves. In R U
R', the real > > fingertrick is U R'. in R U' R',
the fingertrick would be R U'. > > > > On an alg like R U R',
you only cut one of the two corners, if that > > makes sense. You only
cut corners on the R U transition, not on > the U > > R'
transition. > > > > Push and Pull make sense, but the fingertricks
themselves are > always > > the same direction. > > > > > > > > > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com [1],
"Dan" > > > wrote: > > > > > > I would like to propose a
couple of new terms which I can't see > > > defined anywhere
(checking Macky's glossary and at least a few > other > > >
sources). > > > > > > "Push Finger-trick" - a sequence of
three moves which take the > form a > > > b' a, ie side a is
turned, then side b is turned in the opposite > > > direction, and then
side a is turned back. eg R U' R' > > > > > > "Pull
Finger-trick" - a sequence of three moves which take the > form a >
> > b a', ie side a is turned, then side b is turned in the same >
> > direction, and then side a is turned back. eg R U R' > > > > >
> The push and pull come from Ian Winokur's terms in Team Blindfold
> > cubing. > > > > > > "Overlap Insertion" - an insertion
which overlaps pieces of the > same > > > colour. For example, if there
was a yellow sticker at UR, and > one at > > > FR, the FR piece could be
inserted into the U layer by R U R', > > > overlapping the yellow
piece at UR. A non overlap insert would > be F' > > U' F. > >
> > > > If nobody has any problems with these, I will use them on my >
site. > > > > > > Thanks, > > > DanH :) > > > > > > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37755;_ylc=X3oDMTM2a3N2ZDZvBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3Nzc0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4ODk4NDAyNQR0cGNJZAMzNzc1NQ--
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5322. Re: B/B' on the simulator (maybe) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 16:28:30 -0000
Hi Ryan, It's cool that you remember this e-mail I sent you.
I'd like to add that, when thinking about it again, I realised that
on some algs I also use my middle finger to do B'.. Like, there is
one OLL alg (P shaped) that starts with RUB', and doing the B'
with a middle finger makes it a lot quicker (copied it from LarsV). So I
guess the e and i keys would also make sense, maybe. But I would be
interested to see what the rest of the community thinks. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > When I devised the original keyboard layout for
the cube simulator, I > intentionally left out keys for B/B' with
the assumption that, in > physical solving, we would rotate the cube
towards us slightly anyway > before performing B/B'. Such moves
could therefore be simulated by > performing a cube rotation followed by
U/U'. > > Several people have expressed their discomfort with the
lack of B/B', > while some have even made good arguments for adding
B/B', including > that it would, by consequence, also allow you to
perform f/f' (using > B/B' simultaneously with a cube rotation
in the opposite direction). > > Mainly, I am writing this email to find
out what fingers speed cubists > use, on real cubes, when performing
B/B'. Joel van Noort wrote to me > in December 2006 that he uses
his ring fingers to perform B/B' and > suggested that I therefore
map the "W" and "O" keys to B and B'. > > Are
there any other suggestions? I am willing to consider reserving > two
pairs of keys for this to support the two different ways our > wrists
can turn to access the B face. > > -- > Ryan Heise
http://www.ryanheise.com/ >
5323. Re: B/B' on the simulator (maybe) From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 16:54:54 -0000
Joël van Noort wrote: > I'd like to add that, when thinking about
it again, I realised that > on some algs I also use my middle finger to
do B'.. Like, there is > one OLL alg (P shaped) that starts with
RUB', and doing the B' with > a middle finger makes it a lot
quicker (copied it from LarsV). So I > guess the e and i keys would also
make sense, maybe. The E and I keys are already taken, but I think
probably our brains won't care about the difference between using
the middle or ring finger to perform the same action, so I am happy to
just use W and O as per your original idea. > But I would be >
interested to see what the rest of the community thinks. Ditto.. in
particular, I'm interested to know what is the "most"
popular way to perform B/B' amongst speed cubists? -- Ryan Heise
http://www.ryanheise.com/
5324. Re: B/B' on the simulator (maybe) From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 17:08:03 -0000
I also use my ring fingers to do B/B' moves. O and W would make
perfect sense for it. And also (perhaps because i use Roux and not
fridrich like everyone else) i commonly use those moves and was
disappointed originally when the online cube didn't have them. ---
In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to
add that, when thinking about it again, I realised that > > on some algs
I also use my middle finger to do B'.. Like, there is > > one OLL
alg (P shaped) that starts with RUB', and doing the B' with >
> a middle finger makes it a lot quicker (copied it from LarsV). So I >
> guess the e and i keys would also make sense, maybe. > > The E and I
keys are already taken, but I think probably our brains > won't
care about the difference between using the middle or ring > finger to
perform the same action, so I am happy to just use W and O > as per your
original idea. > > > But I would be > > interested to see what the rest
of the community thinks. > > Ditto.. in particular, I'm interested
to know what is the "most" > popular way to perform B/B'
amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
I hope it's not your excuse for writing run-on sentences. We
learned not to do that in grade school. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "j_s_t_i_n_o_c"
<j_s_t_i_n_o_c@> wrote: > > > > sorry if i annoyed you but im only 15
> > Is that supposed to be an legitimate excuse? Most cubing world >
records are held by a 14 year old. > > Stefan >
Hi :) I have to correct my previous post. I was rushed when i gave the
solution to that position. It's not correct. The actual solution is
like so (Yellow=U,Green=F): L' R - (Rr)2 b2 (Rr)2 U (Rr)2 b2 (Rr)2
U' - R' L (12-btm) Still a fairly simple conjugate... Cheers!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi :) > > I
made a quick figure in MSPaint and what you want is nothing more > than
a double edge swap. You can place the edges into same layer > first like
so: R D2 L2 (assuming the red centers=U and green > centers=F. > > Now
the easiest to understand fix would be: > R' L' u2 R L U
R' L' u2 R L U' > > however (Ll)2 f2 (Ll)2 U (Ll)2 f2
(Ll)2 U' is more efficient. > > Then simply undo the setup moves
like so: L2 D2 R' > > Both ways are just a conjugated commutator in
technical terms. > > (u is the inner layer just below U and f the inner
layer just behind > F. I use block notation:(Ll)2=L2 l2) > >
http://tinyurl.com/ypgs62 > > -Per > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "j_s_t_i_n_o_c" >
<j_s_t_i_n_o_c@> wrote: > > > > i got it as far as i could (and I
tried to but sorry I am not sure > how > > to do a picture as my
computer really sucks and it didn't work in > > paint) anyway this
is how its set out now. > > > > RRRR > > RRRR > > RRRR > > RROR > >
GGGGYYYYBBBB > > GGGBYYYYBBBB > > GGGGYYYYGBBB > > GGGGYYYYBBBB > > OROO
> > OOOO > > OOOO > > OOOO > > WWWW > > WWWW > > WWWW > > WWWW > > >
5327. Re: B/B' on the simulator (maybe) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 19:12:28 -0000
Hi :) I'm not a "fingertrick cuber" but isn't
B/B' easily done as a cube rotation then a normal U/U' trigger
?? The exact way would depend on the turn done before the B/B' ...
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Ryan
Heise" <ryan@...> wrote: > > Joël van Noort wrote: > > >
I'd like to add that, when thinking about it again, I realised that
> > on some algs I also use my middle finger to do B'.. Like, there
is > > one OLL alg (P shaped) that starts with RUB', and doing the
B' with > > a middle finger makes it a lot quicker (copied it from
LarsV). So I > > guess the e and i keys would also make sense, maybe. >
> The E and I keys are already taken, but I think probably our brains >
won't care about the difference between using the middle or ring >
finger to perform the same action, so I am happy to just use W and O >
as per your original idea. > > > But I would be > > interested to see
what the rest of the community thinks. > > Ditto.. in particular,
I'm interested to know what is the "most" > popular way
to perform B/B' amongst speed cubists? > > -- > Ryan Heise
http://www.ryanheise.com/ >
5328. Re: [Speed cubing group] Re: B/B' on the simulator
(maybe) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Sep 2007 16:14:25 -0300 (ART)
I can't remember of any alg I use that has a B move...but I like
the idea of having B moves on the simulator...really useful for setups
on blindfolded cubing Pedro PS.: you could add M moves too :p
richard16meyer <richard16meyer@...> escreveu: I also use my ring
fingers to do B/B' moves. O and W would make perfect sense for it.
And also (perhaps because i use Roux and not fridrich like everyone
else) i commonly use those moves and was disappointed originally when
the online cube didn't have them. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Jo�l van Noort wrote: > > > I'd like to
add that, when thinking about it again, I realised that > > on some algs
I also use my middle finger to do B'.. Like, there is > > one OLL
alg (P shaped) that starts with RUB', and doing the B' with >
> a middle finger makes it a lot quicker (copied it from LarsV). So I >
> guess the e and i keys would also make sense, maybe. > > The E and I
keys are already taken, but I think probably our brains > won't
care about the difference between using the middle or ring > finger to
perform the same action, so I am happy to just use W and O > as per your
original idea. > > > But I would be > > interested to see what the rest
of the community thinks. > > Ditto.. in particular, I'm interested
to know what is the "most" > popular way to perform B/B'
amongst speed cubists? > > -- > Ryan Heise http://www.ryanheise.com/ >
Flickr agora em português. Você clica, todo mundo vê. Saiba mais.
[Non-text portions of this message have been removed]
5329. [Speed cubing group] Re: B/B' on the simulator
(maybe) From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 23:18:53 -0000
I perform B with my right index finger and B' with my right thumb.
-Jason Baum --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > I can't remember of any alg I use
that has a B move...but I like the idea of having B moves on the
simulator...really useful for setups on blindfolded cubing > > Pedro > >
PS.: you could add M moves too :p > > richard16meyer
<richard16meyer@...> escreveu: I also use my ring fingers to do
B/B' moves. O and W would make > perfect sense for it. And also
(perhaps because i use Roux and not > fridrich like everyone else) i
commonly use those moves and was > disappointed originally when the
online cube didn't have them. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@> > wrote: > > > > Jo�l van Noort wrote: > > > > > I'd
like to add that, when thinking about it again, I realised that > > > on
some algs I also use my middle finger to do B'.. Like, there is > >
> one OLL alg (P shaped) that starts with RUB', and doing the
B' with > > > a middle finger makes it a lot quicker (copied it
from LarsV). So I > > > guess the e and i keys would also make sense,
maybe. > > > > The E and I keys are already taken, but I think probably
our brains > > won't care about the difference between using the
middle or ring > > finger to perform the same action, so I am happy to
just use W and O > > as per your original idea. > > > > > But I would be
> > > interested to see what the rest of the community thinks. > > > >
Ditto.. in particular, I'm interested to know what is the
"most" > > popular way to perform B/B' amongst speed
cubists? > > > > -- > > Ryan Heise http://www.ryanheise.com/ > > > > > >
> > Flickr agora em português. Você clica, todo mundo vê. Saiba mais. >
> [Non-text portions of this message have been removed] >
5330. Review: New Stackmat Timers and Tournement Display From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Sep 2007 23:38:39 -0000
So I just opened a package from SPeedstacks. My old timer has been
failing on me, frequently it just goes crazy and loops though a bunch of
0s, then 1s, 2's etc. The new timer has a feature to keep track of
date and time of day even while "off". I find this handy.
There are 2 added buttons, and I can see how from an electronics point
of view how easily it could be to incorporate soemthign like that. The
plastic is much more of a brighter metalic blue than my other. The
output jack is shiny metal instead of black plastic (this I know
increases the cost of materials), that minor improvement makes me happy
for some reason. The stack mats themselves (over-sized mouse pads) now
come in a variety of colorful designs, I got the "bubble one".
I was a bit disappointed in that they are nwo half the thickness I was
accustomed to, say from Gen 1 days, but it rolls up much nicer this way,
and I appreciate the thick cardboard cyclinder they use for packaging,
and am keeping.... perhaps drill some holes in it to attach some
rubberbands to turn into a DIY ping pong ball holder! The Large
Tournment Display itself, is now round/oval (as we all know), but to a
suprise, I found no power cord! They are now only powered by EIGHT
D-cell batteries that do not come supplied (I will be making a trip to
the supermarket forthat and lube soon). This I find rather unacceptable,
why 8? And why D-cell? C-would be more convienent and easier to find in
stores. Anotehr beef I have is that the instructions aren't
explicit about how to mount the post to a table... although it
wasn't hard to figure out. I find it as an oversight. The post
itself is not only a single short stick. It's barely higher than my
monitors right now. The height is not at all adjustable. They used to be
two piece, but I guess they wanted to make a bigger profit? Well they
claim the decision was made for "stablity reasons" which
I'm not quite believing. It's just taller than 7 cubes high
(so like 7 times 2.25 inches plus oh a half inch and whatever that is in
metric units). I suppose this is okay, but if it was a big audience, you
would certainly want it to stick up nice and high above the crowd
I'm sure. Oh almost forgot to mention, the timer can also save 3
times in a memory (technically 4 if you count what is on the main
display). This was made to correspond to 3-3-3, 3-6-3, and Cycle tiems
in the world of cupstacking of though. It can easily be adapted for my
use of storing 3x3, 4x4, and 5x5 times :). Cost for timer, mat, and
display? Around $138 USD after taxes. So not bad, but I expected more
from their tournment displays. I hope this Review helps ppl come to a
decision on wheather or not to buy this stuff. ANd if other cubers here
have opinions on these items to share, please do. -Doug
5331. [Speed cubing group] Re: B/B' on the simulator
(maybe) From: "Lucas Garron" <lucasg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 02:31:12 -0000
I use my right ring finger for a B' in a BLD alg (and actually use
my right pinky for B in that same alg), and have always wondered why
those two keys ("W" and "O") that are so
conveniently in place don't do anything. They would aid in speed
and accuracy. Also, I'd vote for M' on "." because I
use my right ring finger for it. I suppose "X" would work for
others, and they should both work that way if this is to mimic real
handling. I'm not sure if M should go anywhere, then...
"C" and "," ? Another idea I'm entertaining is
the replacement of Rc on "Y" with M' and Lc on
"B" with M. The redundant cube turns are then only covered by
the closer hand. Would it be too much work to make the keymap
configurable? Anyhow, I like B/B' on "W"/"O,"
and think that there should at least be an M'. -Lucas Garron
5332. Re: B/B' on the simulator (maybe) From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 03:42:10 -0000
per_fredlund wrote: > I'm not a "fingertrick cuber" but
isn't B/B' easily done as a cube > rotation then a normal
U/U' trigger ?? Yes, to me also, R B R' "feels like"
R U R' after a slight cube rotation. On the simulator, it can be
performed (Rc' R) U (Rc R') or equivalently l U l' since
l/l' are directly supported. > The exact way would depend on the
turn done before the B/B' ... True, I can personally see three ways
to perform B/B' depending on the previous move: 1) index finger:
probably the previous move is R? If so, I think we don't need a
special key for it, since RUR' can be performed lUl' as
suggested above. 2) thumb: probably the previous move is L'? e.g.
L'BL. To be consistent, I will not support this since I do not
support thumb push moves anywhere else either. For example, L'UL
must be performed by switching hands, and using the index finger of the
opposite hand to pull rather than using the same hand to thumb-push. I
think people got used to scheme this rather quickly, it was just
necessary to make best use of the keys available. 3) ring finger:
probably the previous move is L? This finger trick was completely new to
me, but there is a nice symmetry about adding it: the index finger is
wired up to U and F, while the ring finger is wired up to D and B. The
other combinations are then supported using a cube rotation in either
direction. I think this nice symmetry also corresponds, in a pragmatic
way, to the degrees to which our wrists can comfortably twist in any one
direction. (1) is quite a contortion without a cube rotation, whereas
(3) is much easier to reach without a cube rotation. Another goal here
was to be able to support f/f' (double-layer turns), and the
direction of the wrist twist in (3) seems to match the way wrists would
twist to support f/f'. So my current thought is to just add (3) and
not (1) or (2). Pedro wrote: > PS.: you could add M moves too :p I
can't do that Dave :-) To explain, there was a principle that I
followed when designing the movement engine inside the simulator: Each
finger press simulates what a finger press can do on a real cube. There
are some moves on a real cube that actually involve pressing multiple
fingers simultaneously, and M is one of those. If you just press M by
itself, what actually happens is r'. So if you want to force R back
to its home position, you actually need to press r' and R
simultaneously. As well as having a justification in mimicking the
physical world, this has other advantages: - It allows the player to
learn only a small set of primitive keys, which can be intuitively
combined to perform more complex moves. - Since there are only a limited
number of keys available on the keyboard and it is not possible to
assign a key for every possible finger trick, this scheme is actually
the secret to making the keyboard controls fit on a keyboard. Lucas
Garron wrote: > Would it be too much work to make the keymap
configurable? I will do this eventually, since it will also address the
issue of using the simulator on non-QWERTY keyboards. However, there is
a lot of infrastructure that needs to be set in place before this can
happen (accounts/logins/preferences), and I don't quite have the
time for this just yet ;-) -- Ryan Heise http://www.ryanheise.com/
5333. Blindfold method help 3 cycle method From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 06:22:52 -0000
i started blindfolding but i cant get corner orientation i do the
R'D'RD x2 or x4 and i know how to do the algorithm properly
but i cant get all of the corners oriented cuz sometimes there on
oposite sides of the cube can someone help me?
5334. Re: B/B' on the simulator (maybe) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 07:11:20 -0000
Hi :-) When are we going to get a consensus as to what cube rotation
notation to use? The notations that i can remember just now are: 1 -
x,y,z notation as explained here >>
http://www.speedcubing.com/moves.html 2 - Prefix notation (Q) QR, QR2,
QR' etc... 3 - Postfix notation (C or c) Rc, R2c, R'c etc ...
or also i have seen Rc2, Rc' ... As i have mentioned many times i
think notation is a task for the WCA. In other federations/sports there
is official "notation" or metrics. Like using meter not foot,
kg not lb. Etc... The longer we go on without an official complete
notation the more variations we are going to develop, and reading
algorithms becomes very confusing, unless the sites/books care to
explain the notation being used. (Inner slice turns also have differing
notations. As well as block moves.) One idea would be to have websites
officially approved by the WCA if they follow official notation fully
;-) I guess most serious sites would like to be approved :D >>>
uniformity My recurring thoughts, Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > per_fredlund wrote: > > > I'm not a
"fingertrick cuber" but isn't B/B' easily done as a
cube > > rotation then a normal U/U' trigger ?? > > Yes, to me
also, R B R' "feels like" R U R' after a slight cube
rotation. > > On the simulator, it can be performed (Rc' R) U (Rc
R') or > equivalently l U l' since l/l' are directly
supported. > > > The exact way would depend on the turn done before the
B/B' ... > > True, I can personally see three ways to perform
B/B' depending on the > previous move: > > 1) index finger:
probably the previous move is R? If so, I think we > don't need a
special key for it, since RUR' can be performed lUl' as >
suggested above. > > 2) thumb: probably the previous move is L'?
e.g. L'BL. To be > consistent, I will not support this since I do
not support thumb push > moves anywhere else either. For example,
L'UL must be performed by > switching hands, and using the index
finger of the opposite hand to > pull rather than using the same hand to
thumb-push. I think people got > used to scheme this rather quickly, it
was just necessary to make best > use of the keys available. > > 3) ring
finger: probably the previous move is L? This finger trick was >
completely new to me, but there is a nice symmetry about adding it: >
the index finger is wired up to U and F, while the ring finger is >
wired up to D and B. The other combinations are then supported using a >
cube rotation in either direction. > > I think this nice symmetry also
corresponds, in a pragmatic way, to > the degrees to which our wrists
can comfortably twist in any one > direction. (1) is quite a contortion
without a cube rotation, whereas > (3) is much easier to reach without a
cube rotation. > > Another goal here was to be able to support f/f'
(double-layer turns), > and the direction of the wrist twist in (3)
seems to match the way > wrists would twist to support f/f'. > > So
my current thought is to just add (3) and not (1) or (2). > > > Pedro
wrote: > > > PS.: you could add M moves too :p > > I can't do that
Dave :-) To explain, there was a principle that I > followed when
designing the movement engine inside the simulator: > > Each finger
press simulates what a finger press can do > on a real cube. > > There
are some moves on a real cube that actually involve pressing > multiple
fingers simultaneously, and M is one of those. If you just > press M by
itself, what actually happens is r'. So if you want to > force R
back to its home position, you actually need to press r' and R >
simultaneously. > > As well as having a justification in mimicking the
physical world, > this has other advantages: > > - It allows the player
to learn only a small set of primitive keys, > which can be intuitively
combined to perform more complex moves. > - Since there are only a
limited number of keys available on the > keyboard and it is not
possible to assign a key for every possible > finger trick, this scheme
is actually the secret to making the > keyboard controls fit on a
keyboard. > > Lucas Garron wrote: > > > Would it be too much work to
make the keymap configurable? > > I will do this eventually, since it
will also address the issue of > using the simulator on non-QWERTY
keyboards. > > However, there is a lot of infrastructure that needs to
be set in > place before this can happen (accounts/logins/preferences),
and I > don't quite have the time for this just yet ;-) > > -- >
Ryan Heise http://www.ryanheise.com/ >
5335. Re: Blindfold method help 3 cycle method From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 07:19:59 -0000
Pick a good commutator for that. Me and Hardwick tend to go with stuff
like: (LD2L'F'D2F)=blah and to do things like
(blah)(U^n)(blah)'(U^n)'. What I do in practice is
(Sune)(mirrored Sune) or the inverse. Reading your post... I think you
have CO confused with soemthing else, that looks a bit like the 6-edge
flip alg that is somtimes used but it is x5. It looks a bit like the alg
for two 2-corner cycles too. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > i started blindfolding but i cant get corner orientation > i
do the R'D'RD x2 or x4 and i know how to do the algorithm
properly > but i cant get all of the corners oriented cuz sometimes
there on > oposite sides of the cube > can someone help me? >
5336. Re: Blindfold method help 3 cycle method From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 07:31:23 -0000
Hi :-) A poor mans solution to orienting corners is to actually rotate
them "in situ" with short algs. Not using 3-cycles for
orientation purposes. This also lessens the burden of keeping track of
permutation but makes for longer solutions. A corner can be twisted with
for example: R' D2 R F D2 F' (ccw) or R' D R F D F'
(cw) Use this to twist 2 corners like so (example): R' D R F D
F' U F D' F' R' D' R U' (alg + U + alg
backwards + U') Using these short algs is not very good for cases
where you have to twist 3 corners. In such cases one can use: (R'
D' R D)*2 or (D' R' D R)*2 to twist each of the corners,
the rest of the cube will be restored. Example: (R' D' R D)*2
U (R' D' R D)*2 U (R' D' R D)*2 U2 The concept(s)
should be easy to understand. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > i started blindfolding but i cant get corner orientation > i
do the R'D'RD x2 or x4 and i know how to do the algorithm
properly > but i cant get all of the corners oriented cuz sometimes
there on > oposite sides of the cube > can someone help me? >
5337. Lyon Open 2007 - report & pictures From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 10:08:59 -0000
This time it is only a short report ;-) Some pictures are located below
on the same page.
http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 Feel
free to leave comments. :) Gilles
"In the evening we met a lot of other cubes" You have been
cubing too much! --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > This time it is only
a short report ;-) > Some pictures are located below on the same page. >
> http://www.gillesvdp.com/cube/index.php/2007/09/03/6-lyon-open-2007 >
> Feel free to leave comments. :) > > Gilles >
5339. Re: [Speed cubing group] Re: B/B' on the simulator
(maybe) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Sep 2007 11:20:16 -0300 (ART)
Thanks for the reply, but I'm not Dave :-) Pedro Ryan Heise
<ryan@ryanheise.com> escreveu: Pedro wrote: > PS.: you could add M
moves too :p I can't do that Dave :-) To explain, there was a
principle that I followed when designing the movement engine inside the
simulator: Each finger press simulates what a finger press can do on a
real cube. There are some moves on a real cube that actually involve
pressing multiple fingers simultaneously, and M is one of those. If you
just press M by itself, what actually happens is r'. So if you want
to force R back to its home position, you actually need to press r'
and R simultaneously. As well as having a justification in mimicking the
physical world, this has other advantages: - It allows the player to
learn only a small set of primitive keys, which can be intuitively
combined to perform more complex moves. - Since there are only a limited
number of keys available on the keyboard and it is not possible to
assign a key for every possible finger trick, this scheme is actually
the secret to making the keyboard controls fit on a keyboard. Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
5340. New simulator release, beta testing From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Sep 2007 16:34:23 -0000
Ok, This release has 3 new features: 1. W and O can control the back
face. 2. ESC can be used to abort (instead of reloading the page). 3.
The applet can be embedded (it has some options for colour/size, and
maybe in the future I'll make it programmable with sequences). You
can find it on the beta testing page here:
http://www.ryanheise.com/cube/speedb.html I have no idea how effective
the new back face controls will be since people may be used to surviving
without them by now. -- Ryan Heise http://www.ryanheise.com/
Very nice features. Great work Ryan. On 9/6/07, Ryan Heise <ryan@...>
wrote: > > Ok, This release has 3 new features: > > 1. W and O can
control the back face. > 2. ESC can be used to abort (instead of
reloading the page). > 3. The applet can be embedded (it has some
options for colour/size, > and maybe in the future I'll make it
programmable with sequences). > > You can find it on the beta testing
page here: > > http://www.ryanheise.com/cube/speedb.html > > I have no
idea how effective the new back face controls will be since > people may
be used to surviving without them by now. > > -- > Ryan Heise
http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
Hey Ryan, great new features! I've embedded it in my page as a test
and it works! (http://erikku.er.funpic.org/rubik/) Thanks! But I
don't think I'm going to use any B moves since I'm used
to not using those... --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" <pjkcards@...> wrote: > > Very nice features.
Great work Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > >
Ok, This release has 3 new features: > > > > 1. W and O can control the
back face. > > 2. ESC can be used to abort (instead of reloading the
page). > > 3. The applet can be embedded (it has some options for
colour/size, > > and maybe in the future I'll make it programmable
with sequences). > > > > You can find it on the beta testing page here:
> > > > http://www.ryanheise.com/cube/speedb.html > > > > I have no idea
how effective the new back face controls will be since > > people may be
used to surviving without them by now. > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
5343. Re: [Speed cubing group] New simulator release, beta
testing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Sep 2007 15:57:07 -0300 (ART)
Great work Ryan I liked the esc feature : ) as I said before, I
don't use B moves on normal cubing...but I'll like it when you
put them on the bld version :P (oh, and too bad beta doesn't allow
submitting...I just beat my average :D) Pedro megafrikkie
<megafrikkie@...> escreveu: Hey Ryan, great new features! I've
embedded it in my page as a test and it works!
(http://erikku.er.funpic.org/rubik/) Thanks! But I don't think
I'm going to use any B moves since I'm used to not using
those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Very nice features. Great work
Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This
release has 3 new features: > > > > 1. W and O can control the back
face. > > 2. ESC can be used to abort (instead of reloading the page). >
> 3. The applet can be embedded (it has some options for colour/size, >
> and maybe in the future I'll make it programmable with
sequences). > > > > You can find it on the beta testing page here: > > >
> http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how
effective the new back face controls will be since > > people may be
used to surviving without them by now. > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
5344. Re: [Speed cubing group] New simulator release, beta
testing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Sep 2007 20:55:08 -0300 (ART)
Never mind...beat it again (this time at the "normal"
simulator so I could submit)...and by more than 2 seconds : ) Pedro
Pedro <pedrosino1@...m.br> escreveu: Great work Ryan I liked the esc
feature : ) as I said before, I don't use B moves on normal
cubing...but I'll like it when you put them on the bld version :P
(oh, and too bad beta doesn't allow submitting...I just beat my
average :D) Pedro megafrikkie <megafrikkie@...> escreveu: Hey Ryan,
great new features! I've embedded it in my page as a test and it
works! (http://erikku.er.funpic.org/rubik/) Thanks! But I don't
think I'm going to use any B moves since I'm used to not using
those... --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Very nice features. Great work
Ryan. > > On 9/6/07, Ryan Heise <ryan@...> wrote: > > > > Ok, This
release has 3 new features: > > > > 1. W and O can control the back
face. > > 2. ESC can be used to abort (instead of reloading the page). >
> 3. The applet can be embedded (it has some options for colour/size, >
> and maybe in the future I'll make it programmable with
sequences). > > > > You can find it on the beta testing page here: > > >
> http://www.ryanheise.com/cube/speedb.html > > > > I have no idea how
effective the new back face controls will be since > > people may be
used to surviving without them by now. > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] > Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed] Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. [Non-text portions of this message have been removed]
5345. mefferts pyraminx and skewb From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 00:13:17 -0000
has anyone noticed that mefferts never has normal skewb and normal
pyraminx in stock? will they ever restock?
5346. Re: mefferts pyraminx and skewb From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 01:01:00 -0000
This has been annoying me contantly for the past couple weeks. I have
been planning a large order (like >$200) and even though there's no
incentive to lop orders together instead of splitting them up in terms
of the shipping costs, I would still like to get everything I want at
the same time. If this stuff doesn't get re-stocked in a week,
I'm e-mailing them to get to the bottom of this. While we are on
the subject, would anyone care to explain to be the pros/cons between
the tiled Skewb and stickered one? I was having trouble deciding. Oh and
just to be random..., I really want a Dogic. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > has anyone noticed that mefferts never has normal skewb and
normal > pyraminx in stock? > will they ever restock? >
5347. (off topic) Development of mathematical thought From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 01:15:31 -0000
Hi everyone, I have been tutoring math through a franchise company
called Mathnasium for almost a year and a half now. You can see their
website at www.mathnasium.com Anyway I have noticed a fascinating, to
me, trend in the way most every student answers one particular type of
question on one of our assessment tests. There are 2 questions on our
middle school test that ask to order fractional amounts from least to
greatest. What fascinates me is that close to 95% of all students who
take the test miss this question, and I'd say 80% of those in the
same manner. The first question has decimals from 0 to 2 to be put in
order from least to greatest. Below is an example: 2 0.04 1 0.35 0.96 0
0.75 Most students, even many extremely bright students(!), answer like
this: 0.04 0.35 0.75 0.96 0 1 2 Also there is a second question asking
them to order fractions: 2/5 9/10 1 1/16 0 3/4 2 Most students, again
even some of our brightest math minds(!), answer like this: 1/16 2/5 3/4
9/10 0 1 2 What fascinates me is that they all place any fractional
amount to be less than 0, yet still non-negative. Again I know this post
probably makes our students out to sound dumb, but many students who
miss this question in this manner have excellent problem solving skills
and often then have very good computational skills and accuracy. I am
fascinated by this because I have seen students who struggle in math, as
well as extremely bright students, answer this problem the very same
way. Does anyone know what is going on here from a developmental
standpoint? Most of these kids are aged 11-13 who are missing this
question in this way. I know this age group is when abstract thinking
begins to develop. But is the order type of the reals an abstract
concept? It seems to make sense, but then again I've been working
with numbers for so long perhaps I've forgotten any struggles I
went through at that age to develop a concept of the way the real
numbers are ordered. I would be very interested in any feedback, as I
find the topic of mathematical development fascinating, particularly in
this one area where I've seen so many students miss this question,
and nearly all in the same manner! Chris
5348. Re: mefferts pyraminx and skewb From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 01:38:22 -0000
Well, if it is of any consolation, they restocked their 5x5x5s. :D
(Granted, it's a bit more expensive now...) So it's not like
Mefferts never restocks anything. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > has anyone noticed that mefferts never has normal skewb and
normal > pyraminx in stock? > will they ever restock? >
5349. Re: [Speed cubing group] Re: B/B' on the simulator
(maybe) From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 6 Sep 2007 18:44:48 -0700
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Wednesday, September 05,
2007 8:42 PM >Subject: [Speed cubing group] Re: B/B' on the
simulator (maybe) > > >Each finger press simulates what a finger press
can do >on a real cube. > >There are some moves on a real cube that
actually involve pressing >multiple fingers simultaneously, and M is one
of those. If you just >press M by itself, what actually happens is
r'. So if you want to >force R back to its home position, you
actually need to press r' and R >simultaneously. I really
don't think of it as forcing R back simultaneously:
http://archive.garron.us/vid/temp/M'U'.mp4
http://archive.garron.us/vid/temp/Arne.mp4 The center slice just
moves... I've probably lost some records on the simulator because I
pressed the wrong keys for M'... -Lucas Garron
5350. Re: B/B' on the simulator (maybe) From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 03:11:06 -0000
Lucas G. wrote: > Ryan wrote: > >There are some moves on a real cube
that actually involve pressing > >multiple fingers simultaneously, and M
is one of those. > > I really don't think of it as forcing R back
simultaneously Although you may not think of it that way, I was not
trying to design the interface around a logical conception of moves, but
rather a physical simulation of moves based on the notion of
"finger presses". Indeed, watching your video, M involves more
finger presses than U. To become more aware of this, imagine trying to
perform M one-handed. You will quickly see that extra fingers are needed
to press on extra stickers. It is these finger presses that I am trying
to simulate, and that is the whole basis for the design of the
simulator. Perhaps customisable keyboard layouts should be the next
thing on the todo list... Each finger will still correspond to what can
be achieved by a single finger press, but I suspect there may exist
layouts better suited to different methods. (Maybe, even, I should have
mapped r' as an index finger pull move) But for now, the sequence
MUMU would be performed on the simulator using (MI)J(MI)J where (MI) can
be pressed simultaneously with the thumb and middle finger, then
followed by the index finger to execute U. That seems to be a rather
fluid motion. Watching your video, it almost seems as though
"X" should be mapped to r, and that would assist slice moves
in the reverse direction. -- Ryan Heise http://www.ryanheise.com/
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06,
2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta
testing >1. W and O can control the back face. Woohoo! >2. ESC can be
used to abort (instead of reloading the page). Let's hope I
don't accientally press it during an average.... >3. The applet can
be embedded (it has some options for colour/size, >and maybe in the
future I'll make it programmable with sequences). I just had to try
this: http://cube.garron.us/sim/bigsim.php?size=600 My first full-screen
solve was 11.17 seconds :-)
>----- Original Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, September 06,
2007 9:34 AM >Subject: [Speed cubing group] New simulator release, beta
testing >1. W and O can control the back face. Woohoo! >2. ESC can be
used to abort (instead of reloading the page). Let's hope I
don't accientally press it during an average.... >3. The applet can
be embedded (it has some options for colour/size, >and maybe in the
future I'll make it programmable with sequences). I just had to try
this: http://cube.garron.us/sim/bigsim.php?size=700 My first full-screen
solve was 11.17 seconds :-) And a cute teeny one:
http://cube.garron.us/sim/bigsim.php?size=100&font_size=5 You said
nothing about denying permission for embedding modified code. :-)
Anyhow, I was really just testing my PHP skills for my own enjoyment...
If you want me take the PHP off the page, Ryan, just tell me. -Lucas
Garron
5353. Re: [Speed cubing group] New simulator release, beta
testing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 00:46:54 -0300 (ART)
Nice one, Lucas : ) but I think you could change the background...that
light "ocri" (I don't know the english name for the
color...lol) kinda disturbs me :P Pedro "Lucas G."
<lucasg@...> escreveu: >----- Original Message ----- >From: Ryan
Heise >To: speedsolvingrubikscube@yahoogroups.com >Sent: Thursday,
September 06, 2007 9:34 AM >Subject: [Speed cubing group] New simulator
release, beta testing >1. W and O can control the back face. Woohoo! >2.
ESC can be used to abort (instead of reloading the page). Let's
hope I don't accientally press it during an average.... >3. The
applet can be embedded (it has some options for colour/size, >and maybe
in the future I'll make it programmable with sequences). I just had
to try this: http://cube.garron.us/sim/bigsim.php?size=600 My first
full-screen solve was 11.17 seconds :-) Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. [Non-text portions of this message
have been removed]
5354. Re: New simulator release, beta testing From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 05:05:25 -0000
Lucas G. wrote: > You said nothing about denying permission for
embedding modified > code. :-) Are you referring to the lack of an
"All rights reserved" statement? This is automatically implied
under the Berne Convention. Just pop me an email if you want to request
another permission. -- Ryan Heise http://www.ryanheise.com/
5355. dvorak From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Sep 2007 22:47:42 -0700
Just wanted to let people know that Macky and Ambie are dvorak typers.
Leyan, Toby, and I started about 10 days ago and I typed 70 WPM in
dvorak today. Shelley is on her way and we've converted Bob and
Chris Hunt. Join us on http://typera.tk/ I think most people here will
be typing a lot in their lives. I think this is definitely worth
learning. So powerful... You might need this skill at the next cubing
tournament too... -Tyson
I'm guessing a laptop with ryan's cube sim, but in dvorak. :D
--- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Just wanted to let people know that Macky
and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days
ago and I typed 70 WPM in > dvorak today. Shelley is on her way and
we've converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a lot in
their lives. I think > this is definitely worth learning. So powerful...
> > You might need this skill at the next cubing tournament too... > >
-Tyson >
i have concidered chaning to dvorak but wont the keys be messed up so in
games that us WASD controls be all wird? --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > I'm guessing a laptop with ryan's
cube sim, but in dvorak. :D > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Just wanted to let people know that Macky and Ambie are
dvorak typers. > > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > > dvorak today. Shelley is on her way and we've
converted Bob and Chris > > Hunt. > > > > Join us on http://typera.tk/ >
> > > I think most people here will be typing a lot in their lives. I
think > > this is definitely worth learning. So powerful... > > > > You
might need this skill at the next cubing tournament too... > > > >
-Tyson > > >
I use colemak: http://www.colemak.com It improves on a few of the little
things that bothered me enough in dvorak to not use it, like ls on the
pinky. > <blade740@...> wrote: > > > > I'm guessing a laptop
with ryan's cube sim, but in dvorak. :D > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Tyson Mao > > <tyson.mao@> wrote: > > > > > > Just wanted to let
people know that Macky and Ambie are dvorak > typers. > > > Leyan, Toby,
and I started about 10 days ago and I typed 70 WPM > in > > > dvorak
today. Shelley is on her way and we've converted Bob and > Chris >
> > Hunt. > > > > > > Join us on http://typera.tk/ > > > > > > I think
most people here will be typing a lot in their lives. I > think > > >
this is definitely worth learning. So powerful... > > > > > > You might
need this skill at the next cubing tournament too... > > > > > > -Tyson
> > > > > > > > [Non-text portions of this message have been removed]
ASNITHSANOTDISNAOETHIONTESHEUASONHT =). I am a dvorak typer as well. I
would definitely recommend colemak before deciding on dvorak. From the
looks of it, it seems to be more efficent, but even /less/ compatible
with computers that don't have the internet. If you're a
programmer, I would suggest colemak over dvorak (even though I
haven't tried colemak), because it doesn't mess around with
the punctuation as much as dvorak does. I think sometime this year
I'm going to give colemak a try, and see which one I like better.
Cheers, Mike Carroll
5360. [Off Topic] Driving Test From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 08:53:29 -0000
Hi everyone, I just passed my driving test! hurray! DanH :)
Congratulations! That means that to go to Worlds you only need to get to
The Netherlands and then we can take my car and drive there (yes, that
is an invitation) On Fri, 07 Sep 2007 08:53:29 -0000, "Dan"
wrote: Hi everyone, I just passed my driving test! hurray! DanH :)
Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--?act=reply&messageNum=37832
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ--
[4]
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[5]
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[7]
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[9]
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[10]
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[13]
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[14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [15]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [16]
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[17] http://docs.yahoo.com/info/terms/ [18]
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[20]
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[21]
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=131l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=50
[22]
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html
[23] http://us.ard.yahoo.
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
[Non-text portions of this message have been removed]
> i have concidered chaning to dvorak but wont the keys be messed up so
> in games that us WASD controls be all wird? > > Sure. That's a
problem. I disable Dvorak mode for such kinds of games. I still suffer
from WASD, but that's because I don't play that kind of game
very often. I have been a Dvorak typist for more than 20 years. I needed
a month or two before being able to play NetHack diagonal move. Now I
have no problem with hjkluybn. It's just a training like OLL or
PLL. You can get used to. -- Kaoru Maeda aka Mad Player maeda@...
5363. Re: [Speed cubing group] [Off Topic] Driving Test From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 11:46:58 +0200
Arnaud: Make sure you take some blindfolds with you while Dan is driving
otherwise you might be scared if he drives on the left-hand side of the
road sometimes. ^^ Gilles PS: Congratulations Dan ;-) 2007/9/7, avgalen
@ silhouette. nl <avgalen@...>: > > Congratulations! That means that
to go to Worlds you only need to get > to The Netherlands and then we
can take my car and drive there (yes, > that is an invitation) > On Fri,
07 Sep 2007 08:53:29 -0000, "Dan" wrote: > Hi everyone, > I
just passed my driving test! hurray! > DanH :) > > > > Links: > ------ >
[1] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQR0cGNJZAMzNzgzMg--
> [2] > >
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> [3] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ--
> [4] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ--
> [5] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
> Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
> [6] > >
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> [7] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU-
> [8] > >
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> [9] > >
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> [10] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
> dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > [11] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1
> [12] > >
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> [13] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU-
> [14] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [15] >
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> Delivery Format: Traditional > [16] > >
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> [17] > http://docs.yahoo.com/info/terms/ > [18] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[19] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU-
> [20] > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2poazE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ--
> [21] > >
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> [22] > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=11mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html
> [23] > http://us.ard.yahoo. >
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=11f8fj6tf/*
> http://tech.groups.yahoo.com/group/samsunghd/ > > > [Non-text portions
of this message have been removed] > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
Tyson Mao wrote: > Join us on http://typera.tk/ First try: 104wpm (on
QWERTY). Fun! I was once addicted to the dvorak concept... But as with
James, I found it a terrible layout for typing UNIX commands and
eventually switched back to QWERTY. James Stuber wrote: > I use colemak:
http://www.colemak.com WOW!!!!!! That layout is actually very good.
http://colemak.com/Compare Colemak not only performs well on standard
English text, but it performs *exceptionally* well on UNIX commands:
QWERTY same hand: 46.88% QWERTY same finger: 9.76% Colemak same hand:
17.28% Colemak same finger: 3.2% Dvorak same hand: 49.76% Dvorak same
finger: 10.56% The statistic that interests me most is "same
finger" repetition, and even on standard english text Colemak
outperforms Dvorak and QWERTY in this respect. Colemak sacrifices some
hand alternation to achieve this, but even then, it is only a negligible
sacrifice for a huge benefit: http://colemak.com/Hand_alternation --
Ryan Heise http://www.ryanheise.com/
What is a big advantage to switching? There was a discussion about it on
speedsolving.com, and I never understood why you would really switch. On
9/7/07, Ryan Heise <ryan@...> wrote: > > Tyson Mao wrote: > > > Join
us on http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I
was once addicted to the dvorak concept... But as with James, I > found
it a terrible layout for typing UNIX commands and eventually > switched
back to QWERTY. > > James Stuber wrote: > > > I use colemak:
http://www.colemak.com > > WOW!!!!!! > > That layout is actually very
good. > > http://colemak.com/Compare > > Colemak not only performs well
on standard English text, but it > performs *exceptionally* well on UNIX
commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > >
Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same
hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that
interests me most is "same finger" repetition, and > even on
standard english text Colemak outperforms Dvorak and QWERTY in > this
respect. Colemak sacrifices some hand alternation to achieve > this, but
even then, it is only a negligible sacrifice for a huge benefit: > >
http://colemak.com/Hand_alternation > > -- > Ryan Heise
http://www.ryanheise.com/ > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5369. Re: [Speed cubing group] Re: dvorak From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 10:30:26 -0300 (ART)
Wow, Ryan...you're a machine. I tried portugues (my language), and
could get 52 wpm. The main problem is that we use ´ on words, so I
couldn't type them :P missed a lot of words because of that... then
I tried once in english and ge 53 wpm : ) all in QWERTY... Pedro Ryan
Heise <ryan@ryanheise.com> escreveu: Tyson Mao wrote: > Join us on
http://typera.tk/ First try: 104wpm (on QWERTY). Fun! I was once
addicted to the dvorak concept... But as with James, I found it a
terrible layout for typing UNIX commands and eventually switched back to
QWERTY. James Stuber wrote: > I use colemak: http://www.colemak.com
WOW!!!!!! That layout is actually very good. http://colemak.com/Compare
Colemak not only performs well on standard English text, but it performs
*exceptionally* well on UNIX commands: QWERTY same hand: 46.88% QWERTY
same finger: 9.76% Colemak same hand: 17.28% Colemak same finger: 3.2%
Dvorak same hand: 49.76% Dvorak same finger: 10.56% The statistic that
interests me most is "same finger" repetition, and even on
standard english text Colemak outperforms Dvorak and QWERTY in this
respect. Colemak sacrifices some hand alternation to achieve this, but
even then, it is only a negligible sacrifice for a huge benefit:
http://colemak.com/Hand_alternation -- Ryan Heise
http://www.ryanheise.com/ Flickr agora em português. Você clica, todo
mundo vê. Saiba mais. [Non-text portions of this message have been
removed]
5370. Re: [Speed cubing group] Re: (off topic) Development of
mathematical thought From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 09:15:43 -0400
I wonder if you tried this test in various parts of the nation and other
countries how they would react. On 9/7/07, Stefan Pochmann
<pochmann@...> wrote: > > Chris, are you able to just ask these
students to explain their > ordering? That might be the best way to find
out what went wrong. > > Cheers! > Stefan > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5371. Re: [Speed cubing group] Re: dvorak From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 15:35:39 +0200
Yes, about the same problem with French. Dvorak seems interesting but
completely useless for languages like French which uses ´ and ` a lot.
Gilles 2007/9/7, Pedro <pedrosino1@...>: > > Wow, Ryan...you're
a machine. I tried portugues (my language), and could > get 52 wpm. The
main problem is that we use ´ on words, so I couldn't type > them
:P missed a lot of words because of that... > > then I tried once in
english and ge 53 wpm : ) > > all in QWERTY... > > Pedro > > Ryan Heise
<ryan@...> escreveu: > Tyson Mao wrote: > > > Join us on
http://typera.tk/ > > First try: 104wpm (on QWERTY). Fun! > > I was once
addicted to the dvorak concept... But as with James, I > found it a
terrible layout for typing UNIX commands and eventually > switched back
to QWERTY. > > James Stuber wrote: > > > I use colemak:
http://www.colemak.com > > WOW!!!!!! > > That layout is actually very
good. > > http://colemak.com/Compare > > Colemak not only performs well
on standard English text, but it > performs *exceptionally* well on UNIX
commands: > > QWERTY same hand: 46.88% > QWERTY same finger: 9.76% > >
Colemak same hand: 17.28% > Colemak same finger: 3.2% > > Dvorak same
hand: 49.76% > Dvorak same finger: 10.56% > > The statistic that
interests me most is "same finger" repetition, and > even on
standard english text Colemak outperforms Dvorak and QWERTY in > this
respect. Colemak sacrifices some hand alternation to achieve > this, but
even then, it is only a negligible sacrifice for a huge benefit: > >
http://colemak.com/Hand_alternation > > -- > Ryan Heise
http://www.ryanheise.com/ > > > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba mais. > > [Non-text portions of this message
have been removed] > > > > > Yahoo! Groups Links > > > > [Non-text
portions of this message have been removed]
I tried to get some WPM in QWERTY but realised just in time that I would
then be in need of getting out more. So naturally I diverted my
attention to learning some 4x4x4 algs. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes, about the same
problem with French. > Dvorak seems interesting but completely useless
for languages like French > which uses ´ and ` a lot. > > Gilles > >
2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a
machine. I tried portugues (my language), and could > > get 52 wpm. The
main problem is that we use ´ on words, so I couldn't type > > them
:P missed a lot of words because of that... > > > > then I tried once in
english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > >
Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join
us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > >
> > I was once addicted to the dvorak concept... But as with James, I >
> found it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use
colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is
actually very good. > > > > http://colemak.com/Compare > > > > Colemak
not only performs well on standard English text, but it > > performs
*exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88%
> > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > >
Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak
same finger: 10.56% > > > > The statistic that interests me most is
"same finger" repetition, and > > even on standard english
text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even then, it
is only a negligible sacrifice for a huge benefit: > > > >
http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] >
Hi :-) I guess for us who have to use alt gr+accent+key it doesn't
really matter what layout one uses. But if you have all the accent
variations needed already in the layout then swapping the layout would
be cumbersome. Anyway, im just using default qwerty since im a slow
typist, even though coding is my work (it's mostly copy/paste with
variations anyway ...) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes, about the same
problem with French. > Dvorak seems interesting but completely useless
for languages like French > which uses ´ and ` a lot. > > Gilles > >
2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a
machine. I tried portugues (my language), and could > > get 52 wpm. The
main problem is that we use ´ on words, so I couldn't type > > them
:P missed a lot of words because of that... > > > > then I tried once in
english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > >
Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join
us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > >
> > I was once addicted to the dvorak concept... But as with James, I >
> found it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use
colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is
actually very good. > > > > http://colemak.com/Compare > > > > Colemak
not only performs well on standard English text, but it > > performs
*exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88%
> > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > >
Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak
same finger: 10.56% > > > > The statistic that interests me most is
"same finger" repetition, and > > even on standard english
text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even then, it
is only a negligible sacrifice for a huge benefit: > > > >
http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] >
Well, Dvorak was developed to optimize typing in the English language,
which probably wouldn't help you too much if you don't type in
English all that often. However, looking through the keyboard layout
options on my computer, I see that Dvorak layouts for other languages
(French, German and Spanish) are also available. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Yes, about the same
problem with French. > Dvorak seems interesting but completely useless
for languages like French > which uses ´ and ` a lot. > > Gilles > >
2007/9/7, Pedro <pedrosino1@...>: > > > > Wow, Ryan...you're a
machine. I tried portugues (my language), and could > > get 52 wpm. The
main problem is that we use ´ on words, so I couldn't type > > them
:P missed a lot of words because of that... > > > > then I tried once in
english and ge 53 wpm : ) > > > > all in QWERTY... > > > > Pedro > > > >
Ryan Heise <ryan@...> escreveu: > > Tyson Mao wrote: > > > > > Join
us on http://typera.tk/ > > > > First try: 104wpm (on QWERTY). Fun! > >
> > I was once addicted to the dvorak concept... But as with James, I >
> found it a terrible layout for typing UNIX commands and eventually > >
switched back to QWERTY. > > > > James Stuber wrote: > > > > > I use
colemak: http://www.colemak.com > > > > WOW!!!!!! > > > > That layout is
actually very good. > > > > http://colemak.com/Compare > > > > Colemak
not only performs well on standard English text, but it > > performs
*exceptionally* well on UNIX commands: > > > > QWERTY same hand: 46.88%
> > QWERTY same finger: 9.76% > > > > Colemak same hand: 17.28% > >
Colemak same finger: 3.2% > > > > Dvorak same hand: 49.76% > > Dvorak
same finger: 10.56% > > > > The statistic that interests me most is
"same finger" repetition, and > > even on standard english
text Colemak outperforms Dvorak and QWERTY in > > this respect. Colemak
sacrifices some hand alternation to achieve > > this, but even then, it
is only a negligible sacrifice for a huge benefit: > > > >
http://colemak.com/Hand_alternation > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > > > > > > > > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] >
5375. [Speed cubing group] Re: (off topic) Development of mathematical
thought From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 14:13:35 -0000
Hi :-) I'm 99% sure that adding some negative integers and
fractions would make them (the more bright ones at least) "wake
up" and get the order correct. I have no idea what the problem
would be with the given numbers. Interesting ... :-o Then again, i was
stupid enough in grade 7 to say that 0.5 * 10 = 0.50 :-P (Quite
hilarious now!!) -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" <pjkcards@...> wrote: > > I wonder if you tried
this test in various parts of the nation and other > countries how they
would react. > > On 9/7/07, Stefan Pochmann <pochmann@...> wrote: > >
> > Chris, are you able to just ask these students to explain their > >
ordering? That might be the best way to find out what went wrong. > > >
> Cheers! > > Stefan > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
5376. [Speed cubing group] Re: (off topic) Development of mathematical
thought From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 16:03:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Then again, i was stupid enough in
grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once
watched a documentary with job interview intelligence tests and one guy
was asked "One bottle beer has 5% alcohol, how much alcohol do 10
bottles have?" and I think he answered "50%". Here's
a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan
Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and only 60 in
German. But some German words were simply impossible since the applet
doesn't accept German special characters. I use qwerty. Whenever my
boss visits me and uses my keyboard he's annoyed that I switched it
to English layout (which differs slightly from the German one) so dvorak
or others might drive him mad. Did some of you who switched to dvorak
already improve speed? As far as I can see, Macky got 100 wpm with
qwerty and 86 with dvorak. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao <tyson.mao@...>
wrote: > > Just wanted to let people know that Macky and Ambie are
dvorak typers. > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > dvorak today. Shelley is on her way and we've
converted Bob and Chris > Hunt. > > Join us on http://typera.tk/ > > I
think most people here will be typing a lot in their lives. I think >
this is definitely worth learning. So powerful... > > You might need
this skill at the next cubing tournament too... > > -Tyson >
I just tried the 1 minute version. No sentences, and hard words. Got 56
wpm there, much slower than the 2 minutes test. Now I'd really like
to know how much native English speakers/typers differ between the two
tests, whether they drop a lot like me or maybe even improve, as the
missing punctuation and uppercase letters could very well make it
easier. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Hmm, I got 74
wpm in English (with 372 kpm and 1 mistake) and only 60 > in German. But
some German words were simply impossible since the > applet doesn't
accept German special characters. I use qwerty. > > Whenever my boss
visits me and uses my keyboard he's annoyed that I > switched it to
English layout (which differs slightly from the German > one) so dvorak
or others might drive him mad. > > Did some of you who switched to
dvorak already improve speed? As far > as I can see, Macky got 100 wpm
with qwerty and 86 with dvorak. > > Cheers! > Stefan > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > <tyson.mao@>
wrote: > > > > Just wanted to let people know that Macky and Ambie are
dvorak > typers. > > Leyan, Toby, and I started about 10 days ago and I
typed 70 WPM in > > dvorak today. Shelley is on her way and we've
converted Bob and > Chris > > Hunt. > > > > Join us on http://typera.tk/
> > > > I think most people here will be typing a lot in their lives. I
> think > > this is definitely worth learning. So powerful... > > > >
You might need this skill at the next cubing tournament too... > > > >
-Tyson > > >
My previous speeds with qwerty were around 60wpm (I've been typing
for a decade or so), After typing in Colemak for 6 months I can do about
85 wpm. The same finger ratio is HUGE for comfort and speed increases.
Colemak also utilizes nice "rolls" where commonly used
digraphs are right next to each other on the home row. [Non-text
portions of this message have been removed]
I just started recently also. 44 WPM yesterday (compared to 95-100 in
QWERTY). Whenever I go running now, I just think of words in my head and
type them in Dvorak in the air--that's my main practice time.
Funny, I can't do that with QWERTY any more (even though I can
still type QWERTY). Unfortunately my school's computers won't
let you change to Dvorak, so I have to stay fluent in QWERTY this year.
Tim --- In speedsolvingrubikscube@yahoogroups.com, Tyson Mao
<tyson.mao@...> wrote: > > Just wanted to let people know that Macky
and Ambie are dvorak typers. > Leyan, Toby, and I started about 10 days
ago and I typed 70 WPM in > dvorak today. Shelley is on her way and
we've converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a lot in
their lives. I think > this is definitely worth learning. So powerful...
> > You might need this skill at the next cubing tournament too... > >
-Tyson >
I dropped from 75 to 55. So a loss of 20 wpm, not too different from
yours. The thing is, cohesive statements are easier to type for me; it
may be so for other people as well. Plus, words like
"barbarian" are awkward on qwerty, imo. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I just tried the 1 minute version. No
sentences, and hard words. Got > 56 wpm there, much slower than the 2
minutes test. Now I'd really > like to know how much native English
speakers/typers differ between > the two tests, whether they drop a lot
like me or maybe even improve, > as the missing punctuation and
uppercase letters could very well make > it easier. > > Cheers! > Stefan
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan >
Pochmann" <pochmann@> wrote: > > > > Hmm, I got 74 wpm in
English (with 372 kpm and 1 mistake) and only > 60 > > in German. But
some German words were simply impossible since the > > applet
doesn't accept German special characters. I use qwerty. > > > >
Whenever my boss visits me and uses my keyboard he's annoyed that I
> > switched it to English layout (which differs slightly from the >
German > > one) so dvorak or others might drive him mad. > > > > Did
some of you who switched to dvorak already improve speed? As > far > >
as I can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > > >
Cheers! > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Tyson Mao > > <tyson.mao@>
wrote: > > > > > > Just wanted to let people know that Macky and Ambie
are dvorak > > typers. > > > Leyan, Toby, and I started about 10 days
ago and I typed 70 WPM > in > > > dvorak today. Shelley is on her way
and we've converted Bob and > > Chris > > > Hunt. > > > > > > Join
us on http://typera.tk/ > > > > > > I think most people here will be
typing a lot in their lives. I > > think > > > this is definitely worth
learning. So powerful... > > > > > > You might need this skill at the
next cubing tournament too... > > > > > > -Tyson > > > > > >
5382. Re: (off topic) Development of mathematical thought From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Sep 2007 23:05:22 -0000
Is this timed? 0.04, 0.35, 0.75, 0.96, 0, 1, 2 1/16, 2/5, 3/4, 9/10, 0,
1, 2 Also, it took me a while to figure out what was wrong with these...
I think it was the result of just assuming that all integers are greater
than or equal to one, and not really noticing that zero there, just
thinking of it as another integer. I skimmed through these lists and saw
decimals, followed by integers. So I initially didn't see anything
wrong here. I also agree with Per that negatives would be an easy
'wake-up' call. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I have been tutoring math through a franchise
company called > Mathnasium for almost a year and a half now. You can
see their > website at www.mathnasium.com > > Anyway I have noticed a
fascinating, to me, trend in the way most > every student answers one
particular type of question on one of our > assessment tests. > > There
are 2 questions on our middle school test that ask to order > fractional
amounts from least to greatest. > > What fascinates me is that close to
95% of all students who take the > test miss this question, and I'd
say 80% of those in the same manner. > > The first question has decimals
from 0 to 2 to be put in order from > least to greatest. Below is an
example: > 2 0.04 1 0.35 0.96 0 0.75 > > Most students, even many
extremely bright students(!), answer like > this: > 0.04 0.35 0.75 0.96
0 1 2 > > Also there is a second question asking them to order
fractions: > 2/5 9/10 1 1/16 0 3/4 2 > > Most students, again even some
of our brightest math minds(!), answer > like this: > 1/16 2/5 3/4 9/10
0 1 2 > > What fascinates me is that they all place any fractional
amount to be > less than 0, yet still non-negative. > > Again I know
this post probably makes our students out to sound dumb, > but many
students who miss this question in this manner have > excellent problem
solving skills and often then have very good > computational skills and
accuracy. > > I am fascinated by this because I have seen students who
struggle in > math, as well as extremely bright students, answer this
problem the > very same way. Does anyone know what is going on here from
a > developmental standpoint? Most of these kids are aged 11-13 who are
> missing this question in this way. I know this age group is when >
abstract thinking begins to develop. But is the order type of the >
reals an abstract concept? It seems to make sense, but then again >
I've been working with numbers for so long perhaps I've
forgotten any > struggles I went through at that age to develop a
concept of the way > the real numbers are ordered. > > I would be very
interested in any feedback, as I find the topic of > mathematical
development fascinating, particularly in this one area > where I've
seen so many students miss this question, and nearly all > in the same
manner! > > Chris >
5383. Re: [Speed cubing group] Re: dvorak From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Sep 2007 16:28:56 -0700 (PDT)
I got 61 wpm. Game over Your score: 306 keys per minute ~ 61 words per
minute Language/mode: classic-en Ranking: That was fast - you can still
improve, though. Comparison: 27% of registered TyperA users using this
language have typed a better result; 73% have a lower or equal result.
You typed: superposed utilization campers petroleum determinable
amassing solicit brambles hooves solely petroleum elbowing displacement
naught anonts sectional midshipmen clamoring scorches snarled
discharging conclusions amplifier bewilder boss guardely loose hugeness
investment pancakes stroking inclin stinkers crane annunciated doorways
Mistakes: anonts(anoints), guardely(guardedly), inclin(incline) Well
done! ----- Original Message ---- From: Stefan Pochmann
<pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, September 7, 2007 10:08:39 AM Subject: [Speed cubing group] Re:
dvorak I just tried the 1 minute version. No sentences, and hard words.
Got 56 wpm there, much slower than the 2 minutes test. Now I'd
really like to know how much native English speakers/typers differ
between the two tests, whether they drop a lot like me or maybe even
improve, as the missing punctuation and uppercase letters could very
well make it easier. Cheers! Stefan --- In speedsolvingrubiksc
ube@yahoogroups. com, "Stefan Pochmann" <pochmann@.. .>
wrote: > > Hmm, I got 74 wpm in English (with 372 kpm and 1 mistake) and
only 60 > in German. But some German words were simply impossible since
the > applet doesn't accept German special characters. I use
qwerty. > > Whenever my boss visits me and uses my keyboard he's
annoyed that I > switched it to English layout (which differs slightly
from the German > one) so dvorak or others might drive him mad. > > Did
some of you who switched to dvorak already improve speed? As far > as I
can see, Macky got 100 wpm with qwerty and 86 with dvorak. > > Cheers! >
Stefan > > > --- In speedsolvingrubiksc ube@yahoogroups. com, Tyson Mao
> <tyson.mao@> wrote: > > > > Just wanted to let people know that
Macky and Ambie are dvorak > typers. > > Leyan, Toby, and I started
about 10 days ago and I typed 70 WPM in > > dvorak today. Shelley is on
her way and we've converted Bob and > Chris > > Hunt. > > > > Join
us on http://typera. tk/ > > > > I think most people here will be typing
a lot in their lives. I > think > > this is definitely worth learning.
So powerful... > > > > You might need this skill at the next cubing
tournament too... > > > > -Tyson > > > <!-- #ygrp-mkp{ border:1px
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[Non-text portions of this message have been removed]
Am I the only slow person here? I've been typing in Dvorak for
about a month now, and I only type 50 wpm. I can type up to 65 when
I'm feeling good.. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > Just wanted to let people know
that Macky and Ambie are dvorak typers. > Leyan, Toby, and I started
about 10 days ago and I typed 70 WPM in > dvorak today. Shelley is on
her way and we've converted Bob and Chris > Hunt. > > Join us on
http://typera.tk/ > > I think most people here will be typing a lot in
their lives. I think > this is definitely worth learning. So powerful...
> > You might need this skill at the next cubing tournament too... > >
-Tyson >
James Stuber wrote: > My previous speeds with qwerty were around 60wpm
(I've been typing > for a decade or so), After typing in Colemak
for 6 months I can do > about 85 wpm. I spent a few hours trying this
out last night, so far I am at 17wpm. What are my initial thoughts?
Having now tried all three of these layouts, QWERTY, Dvorak and Colemak,
I can say that I'm most impressed with Colemak - the finger rolls
and low same-finger ratio are a big plus over Dvorak. Now, to learn it
without also forgetting QWERTY... (It should be possible..) -- Ryan
Heise http://www.ryanheise.com/
5386. off topic: Something cool about Budapest From: "Brian Le" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Sep 2007 03:21:52 -0000
In AP European History class today, I learned that Budapest used to be
two different cities. Their names were Buda and Pest and they were
separated by some river, I forgot which one. When a bridge was built, it
unified the two cities, making it into Budapest. WOW! ISN'T AP
CLASS FUN! Brian
Ryan Heise wrote: > Now, to learn it without also forgetting QWERTY... >
(It should be possible..) I can still type qwerty, albeit at a slightly
reduced speed. [Non-text portions of this message have been removed]
After a week of actively trying to unlearn QWERTY, my QWERTY speed is
currently just barely faster than my top Dvorak speed. At least with
QWERTY I can look at the keyboard to get my bearings if I have to. In
any case, I don't do all that much typing on computers that are not
mine, so it's probably not too big a loss. --- In
speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > > Ryan Heise wrote: > > Now, to learn it
without also forgetting QWERTY... > > (It should be possible..) > > I
can still type qwerty, albeit at a slightly reduced speed. > > >
[Non-text portions of this message have been removed] >
5389. Re: New simulator release, beta testing From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Sep 2007 06:33:48 -0000
Ryan Heise wrote: > http://www.ryanheise.com/cube/speedb.html Since no
problems were reported, I have now released this to the main page:
http://www.ryanheise.com/cube/speed.html and set up a similar testing
page for the blind version: http://www.ryanheise.com/cube/blindb.html (I
know ESC doesn't do exactly what you might want...) P.S. Colemak
speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/
5390. Re: [Speed cubing group] Re: New simulator release, beta
testing From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Sep 2007 11:11:55 -0300 (ART)
Nice work, Ryan if we can still make suggestions, I have 2 : ) you could
change the average "style", couting 12 solves and droping the
fastest and slowest, as "usual", instead of just 10...to avoid
lucky and unlucky times : ) also, you could make a "give up"
option/button/whatever on the blindfold simulator, so we can see how
close (or far) we were from solved ; ) Great job so far, keep it up
Pedro Ryan Heise <ryan@...> escreveu: Ryan Heise wrote: >
http://www.ryanheise.com/cube/speedb.html Since no problems were
reported, I have now released this to the main page:
http://www.ryanheise.com/cube/speed.html and set up a similar testing
page for the blind version: http://www.ryanheise.com/cube/blindb.html (I
know ESC doesn't do exactly what you might want...) P.S. Colemak
speed is now up to 20wpm. -- Ryan Heise http://www.ryanheise.com/ Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
5391. Re: [Speed cubing group] Re: (off topic) Development of
mathematical thought From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 8 Sep 2007 11:39:26 -0300 (ART)
Btw, Chris, what happened with the probability problem? what did the
teacher say? Pedro Stefan Pochmann <pochmann@...> escreveu: --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Then again, i was stupid enough in
grade 7 to say that 0.5 * 10 = > 0.50 :-P (Quite hilarious now!!) I once
watched a documentary with job interview intelligence tests and one guy
was asked "One bottle beer has 5% alcohol, how much alcohol do 10
bottles have?" and I think he answered "50%". Here's
a nice video: http://youtube.com/watch?v=BJXvaF85ts0 Cheers! Stefan
Flickr agora em português. Você clica, todo mundo vê. Saiba mais.
[Non-text portions of this message have been removed]
Yes i argee on pedro's suggestions a lot. On my record average I
had only 11 12 10 and a 9 but one 15 ruined my average... Erik --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Nice work, Ryan > > if we can still make suggestions, I have 2 : ) >
> you could change the average "style", couting 12 solves and
droping the fastest and slowest, as "usual", instead of just
10...to avoid lucky and unlucky times : ) > > also, you could make a
"give up" option/button/whatever on the blindfold simulator,
so we can see how close (or far) we were from solved ; ) > > Great job
so far, keep it up > > Pedro > > Ryan Heise <ryan@...> escreveu: Ryan
Heise wrote: > > > http://www.ryanheise.com/cube/speedb.html > > Since
no problems were reported, I have now released this to the main > page:
> > http://www.ryanheise.com/cube/speed.html > > and set up a similar
testing page for the blind version: > >
http://www.ryanheise.com/cube/blindb.html > > (I know ESC doesn't
do exactly what you might want...) > > P.S. Colemak speed is now up to
20wpm. > > -- > Ryan Heise http://www.ryanheise.com/ > > > > > > Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. > > [Non-text
portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > What are my initial thoughts? Having now tried
all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that
I'm most impressed > with Colemak - the finger rolls and low
same-finger ratio are a big > plus over Dvorak. Now, to learn it without
also forgetting QWERTY... > (It should be possible..) > I did come
across Colemak and many other non-standard keyboards (there are a bunch
here, for example
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078).
But since I still need to type very frequently on computers that
aren't mine (school computers, for example), I decided to switch to
Dvorak in the end, which I can at least easily use on new computers.
I'm a bit annoyed with Dvorak's l on pinky as well, but all
these alternative keyboards are all considerably better than QWERTY.
When it does get to be that I only have to type on my own computer,
I'll probably change again. The backspace key should definitely be
in a different place--maybe like in Colemak, or I'll buy a Kinesis
keyboard. But I hope that by then people will have come to some sort of
a consensus on which layout is the best for English. -macky
Why are we talking about typing in a speedcubing group? ----- Original
Message ----- From: mackymakisumi To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 08,
2007 11:34 AM Subject: [Speed cubing group] Re: dvorak --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > What are my initial thoughts? Having now tried
all three of these > layouts, QWERTY, Dvorak and Colemak, I can say that
I'm most impressed > with Colemak - the finger rolls and low
same-finger ratio are a big > plus over Dvorak. Now, to learn it without
also forgetting QWERTY... > (It should be possible..) > I did come
across Colemak and many other non-standard keyboards (there are a bunch
here, for example
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm?200729?20078).
But since I still need to type very frequently on computers that
aren't mine (school computers, for example), I decided to switch to
Dvorak in the end, which I can at least easily use on new computers.
I'm a bit annoyed with Dvorak's l on pinky as well, but all
these alternative keyboards are all considerably better than QWERTY.
When it does get to be that I only have to type on my own computer,
I'll probably change again. The backspace key should definitely be
in a different place--maybe like in Colemak, or I'll buy a Kinesis
keyboard. But I hope that by then people will have come to some sort of
a consensus on which layout is the best for English. -macky
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.485 / Virus Database: 269.13.9/994 - Release Date: 9/7/2007
4:40 PM [Non-text portions of this message have been removed]
I think it's because cubers are stereotypically the same type of
people who would look to do things faster in other areas of life. Qwerty
is just horrible for speed if you think about it. Plus, we all
don't want to get RSI, because then we couldn't cube :) On
9/8/07, Peter Douthwright <pdouthwright0513@...> wrote: > > Why are
we talking about typing in a speedcubing group? > > [Non-text portions
of this message have been removed]
5396. Re: (off topic) Development of mathematical thought From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Sep 2007 18:52:36 -0000
Hey Pedro, The teacher said the probability *is* zero. I don't know
to which level of math she has taken, but she teaches proofs in geometry
very precisely. My college 1st semester analysis class graded proofs on
the level of exactness that she grades at for high school geometry, so I
imagine that she is very well versed on high school level subjects. I
have no idea of the extent of her knowledge of measure theory, but she
did say the probably *is* zero. Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Btw, Chris, what happened with the probability problem? what did the
teacher say? > > Pedro
5397. Re: (off topic) Development of mathematical thought From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Sep 2007 18:59:55 -0000
Hey Stefan, and others, No I have never explicitly asked a student to
explain their ordering to me, though I would like to try with the next
student that answers this way. Also, the test is timed but not strictly.
They have roughly 1 hour to 90 minutes to take the test because they
know their parents are going to be picking them up within that time
frame. We do not actually time the test, but practically they have at
most 90 minutes to take the test. The middle school assessment probably
takes about 60 minutes on average for most students, to get an idea of
how long the test is. I have gone over the test with several students,
and most of the time the very bright students who miss the ordering
problems in this particular way will see the problem, blush, and then
procede to correct it, almost always without any prompting from a tutor.
Those who don't catch their error right off the bat will see it
when we describe each fraction as a certain shaded portion of a circle.
Describing the number zero as no portions, or none, of the circle being
shaded will have an "ah-ha!" moment and procede to correct it.
I feel as if most students know the answer, but due to either time
pressure, or them not being 100% certain, answer in the way that most
students miss this question. I just find it interesting that so many
students answer this way, and yet most all of them spot their error very
quickly and seem to understand what they have done wrong after very
little prompting from the tutor who goes over the test with them. I just
wish I knew what was going on from a psychological or developmental
standpoint. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Chris, are you
able to just ask these students to explain their > ordering? That might
be the best way to find out what went wrong. > > Cheers! > Stefan >
because macky posted on his site to switch to dvorak and alot of us
decided to --- In speedsolvingrubikscube@yahoogroups.com, "James
Stuber" <jestuber@...> wrote: > > I think it's because
cubers are stereotypically the same type of people who > would look to
do things faster in other areas of life. Qwerty is just > horrible for
speed if you think about it. Plus, we all don't want to get > RSI,
because then we couldn't cube :) > > On 9/8/07, Peter Douthwright
<pdouthwright0513@...> wrote: > > > > Why are we talking about typing
in a speedcubing group? > > > > > > > [Non-text portions of this message
have been removed] >
Here is the video :
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510
Thanks to Antoine S-C who recorded it, and with a good quality.
5400. Lyon Open 07 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Sep 2007 07:27:06 -0000
And here are the pictures of the podiums :
http://www.neufgiga.com/index.php?m=c9ae77e8&a=dc18f91e&share=LNK209246dbd062b6090
Good bye !
Edouard, you are my hero. Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Here is the video : > >
http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK429646e39e9347510
> > Thanks to Antoine S-C who recorded it, and with a good quality. >
mackymakisumi wrote: > I did come across Colemak and many other
non-standard keyboards > (there are a bunch here, for example >
http://www.geocities.com/smozoma/projects/keyboard/layout_capewell.htm
Thanks, that was an interesting read. Now that I'm on the
bandwagon, I think I have no choice but to support different keyboard
layouts on the simulator. What I have in mind is a rather simple
technique to recalibrate the keys: the user hits
"recalibrate", then slides their finger from left to right
across each of the three rows and hits "save". The applet can
then use this information to correctly remap the the keys. (P.S. Colemak
now at 29wpm.) -- Ryan Heise http://www.ryanheise.com/
--- In speedsolvingrubikscube@yahoogroups.com, "Peter
Douthwright" <pdouthwright0513@...> wrote: > > Why are we
talking about typing in a speedcubing group? Did you enter that question
with a keyboard or with telepathy? Cheers! Stefan
This topic is quite interesting to me at the moment. As many of you
know, Peter and I moved to the US earlier this year. We bought a car
recently which required us to get US drivers licences (or
'licenses' as they spell it here). In Australia and England,
we drive on the left, but in the US they drive on the right, so we had
to learn everything opposite! Now I'm licenced to drive on both
sides of the road! :) Jasmine On Fri, 7 Sep 2007 13:17:35 +0200,
avgalen@..., avgalen@... said: > > > I figure that if people can get
sub30 onehanded with both hands > (Erik, not Dan) people can also drive
on both sides of the road :) > > But good point, I almost forget about
those "alternative" English > ways of doing things. > On Fri,
07 Sep 2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes
the opposite direction in roundabouts :-P > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > >
Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some
blindfolds with you while Dan is > driving > > otherwise you might be
scared if he drives on the left-hand side > of > the road > > sometimes.
^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > >
2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That
means that to go to Worlds you only need > to > get > > > to The
Netherlands and then we can take my car and drive there > (yes, > > >
that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000,
"Dan" wrote: > > > Hi everyone, > > > I just > passed my
driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > >
------ > > > [1] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl >
[2] > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 >
> Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ
> R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
[3] > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? >
act=reply&messageNum=37832 > > > [3] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
[3] > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> [4] > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
> zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT >
[5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU- >
> > [6] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM >
[6] > >
TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT >
[7] > >
JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 >
BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > [8] > > > > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o
> [8] > >
DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > [9] > > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT >
[9] > >
JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 >
BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > [10] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD >
[10] > >
MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [11] > >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o >
[11] > >
DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > [12] > > > > > > >
> http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk
> [12] > >
AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT >
g5MTU1NTA1 > > > [13] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ >
[13] > >
mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
> HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > [14] > > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com >
[14]?subject=Email > > > Delivery: Digest > > > [15] > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? >
subject=Change > > > Delivery Format: Traditional > > > [16] > > > > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq >
[16] > >
aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw >
NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > >
http://docs.yahoo.com/info/terms/ [17] > > > [18] > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com >
[18]?subject= > > > [19] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD >
[10] > >
MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > [20] > > > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po >
[19] > >
azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw >
N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 >
[20] > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 >
31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] >
o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 >
0 > > > [22] > > > > > > > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 >
[22] > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 >
1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > >
> [23] > > > http://us.ard.yahoo. [24] > > >
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 >
1f8fj6tf/* > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] > >
> > > > > > > [Non-text > portions of this message have been removed] >
> > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > Links: > ------ > [1]
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl >
[3] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
[4] >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o >
[5] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT >
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[14] > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > [15]
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http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq >
[17] http://docs.yahoo.com/info/terms/ > [18]
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[20] >
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[21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] >
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[23] http://advision.webevents.yahoo.com/green/index.html > [24]
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674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4699084/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> [47] >
http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > > [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - Same, same, but different
5405. Budapest hostel From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Sep 2007 16:34:09 -0000
Any non-smokers interested in joining me in the Ginkgo hostel?
http://www.ginkgo.hu/ It's smoke-free, cheap, in downtown, very
friendly and helpful (judging by some emails) and six minutes to the
Novotel by bus (plus average six minutes waiting for the bus), the bus
stops are close to both Ginkgo and Novotel. I currently have a bed in a
4-bed room and they still have beds in 2/ 4/6-bed rooms available. Map
showing Ginkgo and Novotel: http://tinyurl.com/22zb85 Bus map:
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8
Cheers! Stefan
5406. Re: Budapest hostel From: "Tim Habermaas" <cin9247@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Sep 2007 16:47:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Any non-smokers interested
in joining me in the Ginkgo hostel? > > http://www.ginkgo.hu/ > >
It's smoke-free, cheap, in downtown, very friendly and helpful >
(judging by some emails) and six minutes to the Novotel by bus (plus >
average six minutes waiting for the bus), the bus stops are close to >
both Ginkgo and Novotel. > > I currently have a bed in a 4-bed room and
they still have beds in 2/ > 4/6-bed rooms available. > > Map showing
Ginkgo and Novotel: > http://tinyurl.com/22zb85 > > Bus map: >
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8 > >
Cheers! > Stefan > Hi Stefan, i'm interested in joining you. i
looked for a cheap hotel a few days ago and this hostel sounds really
good and(!) cheap :). In case you don't know me: I'm from
Germany and a big fan of your BLD methods :P (and non-smoker). Tim
5407. Re: Budapest hostel From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Sep 2007 17:16:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Habermaas"
<cin9247@...> wrote: > > i'm interested in joining you. i looked
for a cheap hotel a few days > ago and this hostel sounds really good
and(!) cheap :). In case you > don't know me: I'm from Germany
and a big fan of your BLD methods :P > (and non-smoker). Ok, I suggest
that anyone who wants to stay there reserves a bed by emailing the
hostel at info@... and mentions either "Rubik's cube
group" or "Stefan Pochmann", so they can hopefully put us
together in the same room(s). I'll let them know about this in a
moment. Maybe also mention it in this thread so we know about it. I
didn't reserve my bed with the website system but emailed them some
questions and they suggested/offered that I reserve just by email to
avoid extra fees for the system. I've reserved a bed for me for
four nights, from October 4-8. Tim, I do know you a bit, I've seen
quite competent comments from you in Pat's forum and on the youtube
page showing Matyas' 3x3 bld record. Looking forward to meeting
you. Cheers! Stefan
5408. Re: Budapest hostel From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Sep 2007 17:36:53 -0000
Clarification: The 4/6-bed rooms aren't reserved "by
room" but "by bed". So I didn't reserve a 4-bed room
for me but only a bed in one, and you don't have to ask me to
include you in "my room". Just reserve a bed for you
mentioning our group like I suggested in my previous message. There are
lockers available and I'm told they're pretty big so we can
store our stuff there comfortably. Not sure yet whether they already
have locks or we have to bring our own. The 2-bed rooms are reserved as
a whole, meaning a single person would have to pay for both beds. You
can see this and some more info about prices under "Rates and
Booking" on their website. Do the "search", just
don't complete the reservation this way. Cheers! Stefan
5409. Re: [Speed cubing group] Budapest hostel From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Sep 2007 18:45:12 +0100 (BST)
Dear Stefan, Self and Bernett are interested in joining you, if you are
interested. How much does it cost ? Will they mail us confirmation of
our accomadation.? I need their confirmation letter by mail to submit to
visa officer to get our visa. Can we register by e-mail ? John Louis
Stefan Pochmann <pochmann@...> wrote: Any non-smokers interested in
joining me in the Ginkgo hostel? http://www.ginkgo.hu/ It's
smoke-free, cheap, in downtown, very friendly and helpful (judging by
some emails) and six minutes to the Novotel by bus (plus average six
minutes waiting for the bus), the bus stops are close to both Ginkgo and
Novotel. I currently have a bed in a 4-bed room and they still have beds
in 2/ 4/6-bed rooms available. Map showing Ginkgo and Novotel:
http://tinyurl.com/22zb85 Bus map:
http://utvonal.bkv.hu/?Command=LaunchLine&type=busz&line=8
Cheers! Stefan --------------------------------- 5, 50, 500, 5000 -
Store N number of mails in your inbox. Click here. [Non-text portions of
this message have been removed]
Hi ! I've never heard of a ufo solver program so far, so I made
one, quickly written, but enough to find every solution within a second
(with my computer) while taking very little memory :
http://perso.ens-lyon.fr/clement.gallet/ufo_solver.cpp Sorry for windows
users, I can't produce a compiled version, you have to compile it
(or find someone who can compile it). Beware, the location of the hash
table library depends on the compiler. No needs for a doc, just change
in the beginning of the code the depth of the search. Bye, Clément
5411. Best algorithmics for speed From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Sep 2007 15:16:59 -0700 (PDT)
Hi Everyone! I was very angry with me this week and I would like to
avoid this feeling for the next new cubers. When I started learning
speed cubing, I quickly found that great site www.speedcubing.com and
then started memorizing all those algorithmics. I never thought I could
do that for all 119 algorithmics of Friedrich method, but slowly and
patiently I could. After that, I continued a long time without beating
my average under the 30s. As I thought that knowing all those
algorithmics would make me become faster soon, I started to research
about speed, algorithmics and other things, when I ralized that the
algorithmics that I memorized are not so good for speed. Did I miss
anything in the speedcubing site? As I was a new cuber I didn't
know the difference among algorithmics (speed, fewest moves...). So my
suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever)
could add a comment in those algorithmic pages (like in "Overview
of all algorithms for corners of first layer and edges of second
layer") explaining that although you've provided the shortest
algorithms, sometimes they are not the best ones for speeding. Something
like that. I think this would be good for the new ones. In the beginnig
I said I was very angry with me, not with the speedcubing site, because
I know it was my fault not understanding that by my own before. I know I
should have searched for this information before learning each one of
those algorithmics, but I also think that this comment in those pages
would help unexperienced people like me to begin in a right way to
speedcubing using that wonderful site. Thanks! Rafael Werneck Cinoto
(11) 8463-6707 Skype: rwcinoto rwcinoto@... matduvidas@...
http://www.rwcinoto.hpg.com.br/ PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos!
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. http://autos.yahoo.com/green_center/
[Non-text portions of this message have been removed]
5412. Extra speed techniques From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 02:49:25 -0000
I have heard that harris chan uses special techniques that either help
him do a oll skip or soomething like that. If someone has any knowledge
of these techniques could you please respond.
5413. Re: [Speed cubing group] Extra speed techniques From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Sep 2007 21:00:58 -0700 (PDT)
Coll. -Brian ----- Original Message ---- From: monstertruck794
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Sunday, September 9, 2007 7:49:25 PM Subject: [Speed cubing group]
Extra speed techniques I have heard that harris chan uses special
techniques that either help him do a oll skip or soomething like that.
If someone has any knowledge of these techniques could you please
respond. [Non-text portions of this message have been removed]
5414. Re: Extra speed techniques From: "h_noor88" <h_noor88@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 04:13:30 -0000
Well i know that i use COLL's. Its easier the ID COLL's then
it is to ID G permutes and its faster then doing 1 OLL to get to another
OLL. Rather you use one COLL to get to PLL with only 4 PLL's to
memorize. 2 Edge Switch with 1 H permute and 1 V Permutation and 1 Z
permutation. ALthough there are 40 Plus algs to remember, Easy to ID
when you remember them by the same color.
mackymakisumi said > > I'll probably change again. The backspace
key should definitely be in > a different place--maybe like in Colemak,
or I'll buy a Kinesis > keyboard. > > > Kinesis + Dvorak rocks.
I've been using it over 12 years! (Kinesis keyboard lasts that
long---worth investing) I suggest you learn T-Code or TUT-Code if you
ever need to type Japanese! My coworkers complain that they can't
type anything on my PC. I long for Ryan's simulator having a Dvorak
mode! -- Kaoru Maeda aka Mad Player maeda@...
5416. Re: [Speed cubing group] Budapest hostel From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 08:06:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Self and Bernett are interested in joining
you, if you are interested. How much does it cost ? Will they mail us
confirmation of our accomadation.? I need their confirmation letter by
mail to submit to visa officer to get our visa. > Can we register by
e-mail ? Prices about 16-22 Euros per person per night (including
breakfast), depending on room size. Yes you can register by email (see
my previous posts in this thread). About the letter I suggest you ask
them. They seem very friendly and helpful, so maybe they'd do it.
Cheers! Stefan
5417. Re: Budapest hostel From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 08:09:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > Ok, I suggest that anyone
who wants to stay there reserves a bed by > emailing the hostel at
info@... The "..." was supposed to be "ginkgo.hu".
It's just the address on the left side on their website. Cheers!
Stefan
Definitive proof of why QWERTY is better - I checked them in the latest
edition of Collins Scrabble Words: QWERTY - Valid DVORAK - Invalid
COLEMAK - Invalid Dan :) --- In speedsolvingrubikscube@yahoogroups.com,
Kaoru Maeda <maeda@...> wrote: > > mackymakisumi said > > > >
I'll probably change again. The backspace key should definitely be
in > > a different place--maybe like in Colemak, or I'll buy a
Kinesis > > keyboard. > > > > > > > Kinesis + Dvorak rocks. I've
been using it over 12 years! > (Kinesis keyboard lasts that long---worth
investing) > I suggest you learn T-Code or TUT-Code if you ever need to
type Japanese! > My coworkers complain that they can't type
anything on my PC. > > I long for Ryan's simulator having a Dvorak
mode! > > -- > Kaoru Maeda aka Mad Player > maeda@... >
Hey, Dan! I know you play scrabble quite a lot, so I was wondering if
you know a good internet site where you can play english scrabble
against others. I know a great site for swedish scrabble, but it would
be nice to be able do challenge other cubers. :-) /Gunnar --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Definitive proof of why QWERTY is
better - I checked them in the > latest edition of Collins Scrabble
Words: > > QWERTY - Valid > DVORAK - Invalid > COLEMAK - Invalid > > Dan
:) > > --- In speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda
<maeda@> > wrote: > > > > mackymakisumi said > > > > > > I'll
probably change again. The backspace key should definitely be in > > > a
different place--maybe like in Colemak, or I'll buy a Kinesis > > >
keyboard. > > > > > > > > > > > Kinesis + Dvorak rocks. I've been
using it over 12 years! > > (Kinesis keyboard lasts that long---worth
investing) > > I suggest you learn T-Code or TUT-Code if you ever need
to type > Japanese! > > My coworkers complain that they can't type
anything on my PC. > > > > I long for Ryan's simulator having a
Dvorak mode! > > > > -- > > Kaoru Maeda aka Mad Player > > maeda@ > > >
Hi Gunnar, The most serious place to play is www.isc.ro, and download
their client to connect to the Internet Scrabble Club. But for
challenging other cubers, I think the best place to play is
www.scrabulous.com, or get the Scrabulous application for facebook :)
Dan :) --- In speedsolvingrubikscube@yahoogroups.com, "Gunnar
Krig" <gunkr520@...> wrote: > > Hey, Dan! > > I know you play
scrabble quite a lot, so I was wondering if you know a > good internet
site where you can play english scrabble against others. > I know a
great site for swedish scrabble, but it would be nice to be > able do
challenge other cubers. :-) > > /Gunnar > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Definitive proof of why QWERTY is
better - I checked them in the > > latest edition of Collins Scrabble
Words: > > > > QWERTY - Valid > > DVORAK - Invalid > > COLEMAK - Invalid
> > > > Dan :) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
Kaoru Maeda <maeda@> > > wrote: > > > > > > mackymakisumi said > > >
> > > > > I'll probably change again. The backspace key should
definitely > be in > > > > a different place--maybe like in Colemak, or
I'll buy a Kinesis > > > > keyboard. > > > > > > > > > > > > > > >
Kinesis + Dvorak rocks. I've been using it over 12 years! > > >
(Kinesis keyboard lasts that long---worth investing) > > > I suggest you
learn T-Code or TUT-Code if you ever need to type > > Japanese! > > > My
coworkers complain that they can't type anything on my PC. > > > >
> > I long for Ryan's simulator having a Dvorak mode! > > > > > >
-- > > > Kaoru Maeda aka Mad Player > > > maeda@ > > > > > >
5421. Re: Best algorithmics for speed From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 13:45:19 -0000
It's alright, I started off memorizing all the wacky OLL and PLL
algs at speedcubing.com. I started switching to RU moves long after, but
it's all a process of learning. I don't regret learning other
algorithms because for beginners, it is easier to have other pattern
recognitions than 119 RU algorithms. It can get quite confusing although
faster. Don't be angry, just learn and have fun :] --- In
speedsolvingrubikscube@yahoogroups.com, Cinoto <rwcinoto@...> wrote:
> > Hi Everyone! > > I was very angry with me this week and I would like
to avoid this feeling for the next new cubers. When I started learning
speed cubing, I quickly found that great site www.speedcubing.com and
then started memorizing all those algorithmics. I never thought I could
do that for all 119 algorithmics of Friedrich method, but slowly and
patiently I could. After that, I continued a long time without beating
my average under the 30s. As I thought that knowing all those
algorithmics would make me become faster soon, I started to research
about speed, algorithmics and other things, when I ralized that the
algorithmics that I memorized are not so good for speed. Did I miss
anything in the speedcubing site? As I was a new cuber I didn't
know the difference among algorithmics (speed, fewest moves...). > > So
my suggestion is that maybe you (Ron, Chris, Ton, Peter, Tyson, whoever)
could add a comment in those algorithmic pages (like in "Overview
of all algorithms for corners of first layer and edges of second
layer") explaining that although you've provided the shortest
algorithms, sometimes they are not the best ones for speeding. Something
like that. I think this would be good for the new ones. > > In the
beginnig I said I was very angry with me, not with the speedcubing site,
because I know it was my fault not understanding that by my own before.
I know I should have searched for this information before learning each
one of those algorithmics, but I also think that this comment in those
pages would help unexperienced people like me to begin in a right way to
speedcubing using that wonderful site. > > Thanks! > > Rafael Werneck
Cinoto > (11) 8463-6707 > Skype: rwcinoto > rwcinoto@... >
matduvidas@... > http://www.rwcinoto.hpg.com.br/ > > PS: Antes de
imprimir essa mensagem, pense em seu compromisso com o meio ambiente e
com o corte de custos! > > >
____________________________________________________________________________________
> Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center. >
http://autos.yahoo.com/green_center/ > > [Non-text portions of this
message have been removed] >
I am looking for a timer and excel template for saving times. Thanks
group. Rick
5423. A standard notation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 16:13:24 -0000
I would like to see a standard notation for all Rubik's cube
literature. I have written a Word document with a notation that I would
like to see become standard. You can access it in the files section,
it's called notation.doc I have also written to the WCA and
hopefully, they will discuss it, take into account your feedback, and in
some time publish a WCA standard for notation. Cheers, DanH :)
5424. Re: A standard notation From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 16:44:10 -0000
I agree that WCA should define a notation, because the regulations refer
to "UDFBRL/xyz/MES/udfbrl notation" and it's not defined
anywhere. But if/when there's going to be an official standard
notation, IMHO it should be the one that's currently being used by
almost everybody. Changes should be made only if there's a very
good reason. I'm sure many cubers would continue using xyz and ESM
even if they weren't included in the standard. And to me,
"<PU>" instead of 'y' seems like an overkill...
-- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > I would like to see a
standard notation for all Rubik's cube > literature. I have written
a Word document with a notation that I > would like to see become
standard. You can access it in the files > section, it's called
notation.doc > > I have also written to the WCA and hopefully, they will
discuss it, > take into account your feedback, and in some time publish
a WCA > standard for notation. > > Cheers, > DanH :) >
5425. Re: [Speed cubing group] Re: A standard notation From: "Kelly Anderson" <kellycoinguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 11:23:05 -0600
It would sure be nice if such a notation were somehow independent of the
size of the cube. -Kelly On 9/10/07, Johannes Laire
<johannes.laire@...> wrote: > I agree that WCA should define a
notation, because the regulations > refer to "UDFBRL/xyz/MES/udfbrl
notation" and it's not defined anywhere. > > But if/when
there's going to be an official standard notation, IMHO it > should
be the one that's currently being used by almost everybody. >
Changes should be made only if there's a very good reason. I'm
sure > many cubers would continue using xyz and ESM even if they
weren't > included in the standard. > > And to me,
"<PU>" instead of 'y' seems like an overkill... >
> -- > Johannes Laire > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > <dan_j_harris@...> wrote: > > > > I would like to
see a standard notation for all Rubik's cube > > literature. I have
written a Word document with a notation that I > > would like to see
become standard. You can access it in the files > > section, it's
called notation.doc > > > > I have also written to the WCA and
hopefully, they will discuss it, > > take into account your feedback,
and in some time publish a WCA > > standard for notation. > > > >
Cheers, > > DanH :) > > > > > > > > Yahoo! Groups Links > > > >
5426. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 17:30:27 -0000
Dan wrote: > I would like to see a standard notation for all
Rubik's cube > literature. I have written a Word document with a
notation that I > would like to see become standard. You can access it
in the files > section, it's called notation.doc > > I have also
written to the WCA and hopefully, they will discuss it, > take into
account your feedback, and in some time publish a WCA > standard for
notation. If we wish to discuss standardisation, let's first see if
any of the existing notations are already sufficient for the job.
Fridrich's page presents a notation in which move variations are
represented by a lowercase suffix. This notation is supported by the
popular AnimCube applet. For example, Rs2 indicates a 180 degree slice
move relative to the right side. Fa' indicates an reverse 90 degree
anti-slice move relative to the front side. Uc2 indicates a 180 degree
cube rotation relative to the up side. It was also suggested to use the
suffix "m" to indicate the opposite direction of
"s", since in Fridrich's definition of "s",
Rs' = M (= Rm). Another proposal, quite independent of the above,
was to use [R], [U], [F] to indicate cube rotations. Although, this may
conflict with yet another proposal for big cubes, which uses R[N] to
indicate which layer or cut plane is to be turned. E.g. R[1] is the
standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan
Heise http://www.ryanheise.com/
Hi! I've now tried the scrabulous application and it was nice. I
have to say that Erik Akkersdijk has to practice his english (I won).
:-P /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" <dan_j_harris@...> wrote: > > Hi Gunnar, > > The most
serious place to play is www.isc.ro, and download their > client to
connect to the Internet Scrabble Club. > > But for challenging other
cubers, I think the best place to play is > www.scrabulous.com, or get
the Scrabulous application for facebook :) > > Dan :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hey, Dan! > > > > I know you play scrabble
quite a lot, so I was wondering if you know a > > good internet site
where you can play english scrabble against others. > > I know a great
site for swedish scrabble, but it would be nice to be > > able do
challenge other cubers. :-) > > > > /Gunnar > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" > >
<dan_j_harris@> wrote: > > > > > > Definitive proof of why QWERTY is
better - I checked them in the > > > latest edition of Collins Scrabble
Words: > > > > > > QWERTY - Valid > > > DVORAK - Invalid > > > COLEMAK -
Invalid > > > > > > Dan :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > >
wrote: > > > > > > > > mackymakisumi said > > > > > > > > > > I'll
probably change again. The backspace key should definitely > > be in > >
> > > a different place--maybe like in Colemak, or I'll buy a
Kinesis > > > > > keyboard. > > > > > > > > > > > > > > > > > > >
Kinesis + Dvorak rocks. I've been using it over 12 years! > > > >
(Kinesis keyboard lasts that long---worth investing) > > > > I suggest
you learn T-Code or TUT-Code if you ever need to type > > > Japanese! >
> > > My coworkers complain that they can't type anything on my PC.
> > > > > > > > I long for Ryan's simulator having a Dvorak mode! >
> > > > > > > -- > > > > Kaoru Maeda aka Mad Player > > > > maeda@ > > >
> > > > > > >
Yeah yeah go ahead rub it in....;) --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous
application and it was nice. I have to > say that Erik Akkersdijk has to
practice his english (I won). :-P > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious
place to play is www.isc.ro, and download their > > client to connect to
the Internet Scrabble Club. > > > > But for challenging other cubers, I
think the best place to play is > > www.scrabulous.com, or get the
Scrabulous application for facebook :) > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play
scrabble quite a lot, so I was wondering if you know a > > > good
internet site where you can play english scrabble against others. > > >
I know a great site for swedish scrabble, but it would be nice to be > >
> able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY
is better - I checked them in the > > > > latest edition of Collins
Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid
> > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > >
wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > >
I'll probably change again. The backspace key should definitely > >
> be in > > > > > > a different place--maybe like in Colemak, or
I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > >
> > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over
12 years! > > > > > (Kinesis keyboard lasts that long---worth investing)
> > > > > I suggest you learn T-Code or TUT-Code if you ever need to
type > > > > Japanese! > > > > > My coworkers complain that they
can't type anything on my PC. > > > > > > > > > > I long for
Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > >
> > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > >
> > >
Shall we have a game? DanH --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Hi! > > I've now tried the scrabulous
application and it was nice. I have to > say that Erik Akkersdijk has to
practice his english (I won). :-P > > /Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan" >
<dan_j_harris@> wrote: > > > > Hi Gunnar, > > > > The most serious
place to play is www.isc.ro, and download their > > client to connect to
the Internet Scrabble Club. > > > > But for challenging other cubers, I
think the best place to play is > > www.scrabulous.com, or get the
Scrabulous application for facebook :) > > > > Dan :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > >
<gunkr520@> wrote: > > > > > > Hey, Dan! > > > > > > I know you play
scrabble quite a lot, so I was wondering if you know a > > > good
internet site where you can play english scrabble against others. > > >
I know a great site for swedish scrabble, but it would be nice to be > >
> able do challenge other cubers. :-) > > > > > > /Gunnar > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Dan" > > >
<dan_j_harris@> wrote: > > > > > > > > Definitive proof of why QWERTY
is better - I checked them in the > > > > latest edition of Collins
Scrabble Words: > > > > > > > > QWERTY - Valid > > > > DVORAK - Invalid
> > > > COLEMAK - Invalid > > > > > > > > Dan :) > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda <maeda@> > > > >
wrote: > > > > > > > > > > mackymakisumi said > > > > > > > > > > > >
I'll probably change again. The backspace key should definitely > >
> be in > > > > > > a different place--maybe like in Colemak, or
I'll buy a Kinesis > > > > > > keyboard. > > > > > > > > > > > > >
> > > > > > > > > > Kinesis + Dvorak rocks. I've been using it over
12 years! > > > > > (Kinesis keyboard lasts that long---worth investing)
> > > > > I suggest you learn T-Code or TUT-Code if you ever need to
type > > > > Japanese! > > > > > My coworkers complain that they
can't type anything on my PC. > > > > > > > > > > I long for
Ryan's simulator having a Dvorak mode! > > > > > > > > > > -- > > >
> > Kaoru Maeda aka Mad Player > > > > > maeda@ > > > > > > > > > > > >
> > >
> Kinesis + Dvorak rocks. I've been using it over 12 years! >
(Kinesis keyboard lasts that long---worth investing) > I suggest you
learn T-Code or TUT-Code if you ever need to type Japanese! > My
coworkers complain that they can't type anything on my PC. > > I
long for Ryan's simulator having a Dvorak mode! > > -- > Kaoru
Maeda aka Mad Player > maeda@... > Whoa, you use T-Code or TUT-Code??! I
read about T-Code once, but I never realized that I knew anyone who used
it. That's pretty hardcore. The main language I type in is English,
but since switching to Dvorak, I've had a hard time typing
Japanese, which requires me to use QWERTY. I don't think learning
T-Code or TUT-Code is worth the effort for me right now, but do you know
of a way to use something like IME standard with Dvorak or any custom
layout? Thanks, -macky
Sure, but I wont bemuch of a challange for you. :-) Add me on msn or
icq. My usernames are: gunkr520 at hotmail dot com 19801400 /Gunnar ---
In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Shall we have a game? > > DanH > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" >
<gunkr520@> wrote: > > > > Hi! > > > > I've now tried the
scrabulous application and it was nice. I have to > > say that Erik
Akkersdijk has to practice his english (I won). :-P > > > > /Gunnar Krig
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Dan" >
> <dan_j_harris@> wrote: > > > > > > Hi Gunnar, > > > > > > The most
serious place to play is www.isc.ro, and download their > > > client to
connect to the Internet Scrabble Club. > > > > > > But for challenging
other cubers, I think the best place to play is > > >
www.scrabulous.com, or get the Scrabulous application for facebook :) >
> > > > > Dan :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig" > > >
<gunkr520@> wrote: > > > > > > > > Hey, Dan! > > > > > > > > I know
you play scrabble quite a lot, so I was wondering if you > know a > > >
> good internet site where you can play english scrabble against >
others. > > > > I know a great site for swedish scrabble, but it would
be nice to be > > > > able do challenge other cubers. :-) > > > > > > >
> /Gunnar > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan" > > > > <dan_j_harris@> wrote: > > > > > > > > > >
Definitive proof of why QWERTY is better - I checked them in the > > > >
> latest edition of Collins Scrabble Words: > > > > > > > > > > QWERTY -
Valid > > > > > DVORAK - Invalid > > > > > COLEMAK - Invalid > > > > > >
> > > > Dan :) > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Kaoru Maeda > <maeda@> > > >
> > wrote: > > > > > > > > > > > > mackymakisumi said > > > > > > > > >
> > > > > I'll probably change again. The backspace key should >
definitely > > > > be in > > > > > > > a different place--maybe like in
Colemak, or I'll buy a > Kinesis > > > > > > > keyboard. > > > > >
> > > > > > > > > > > > > > > > > > > > > > Kinesis + Dvorak rocks.
I've been using it over 12 years! > > > > > > (Kinesis keyboard
lasts that long---worth investing) > > > > > > I suggest you learn
T-Code or TUT-Code if you ever need to type > > > > > Japanese! > > > >
> > My coworkers complain that they can't type anything on my PC. >
> > > > > > > > > > > I long for Ryan's simulator having a Dvorak
mode! > > > > > > > > > > > > -- > > > > > > Kaoru Maeda aka Mad Player
> > > > > > maeda@ > > > > > > > > > > > > > > > > > > > > >
When I was still using Windows and learning Colemak, I used auto hot key
< www.autohotkey.com>, its a program intended for personalized
shortcuts but can be used to swap your keyboard layout with the right
scripts. Maybe not as elegant as using the language bar, but it works
just fine with the Windows Japanese IME. You can also mess with registry
settings, but I wouldn't recommend it. On 9/10/07, mackymakisumi
<mackymakisumi@...> wrote: > > > The main language I type in is
English, but since switching to Dvorak, > I've had a hard time
typing Japanese, which requires me to use QWERTY. > I don't think
learning T-Code or TUT-Code is worth the effort for me > right now, but
do you know of a way to use something like IME standard > with Dvorak or
any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text
portions of this message have been removed]
5433. Re: [Speed cubing group] Re: Best algorithmics for speed From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Sep 2007 15:54:47 -0700 (PDT)
where are the sites whose F2L and OLL are optimizedfor speed? striderxo
<striderxo@...> wrote: It's alright, I started off memorizing
all the wacky OLL and PLL algs at speedcubing.com. I started switching
to RU moves long after, but it's all a process of learning. I
don't regret learning other algorithms because for beginners, it is
easier to have other pattern recognitions than 119 RU algorithms. It can
get quite confusing although faster. Don't be angry, just learn and
have fun :] --- In speedsolvingrubikscube@yahoogroups.com, Cinoto
<rwcinoto@...> wrote: > > Hi Everyone! > > I was very angry with me
this week and I would like to avoid this feeling for the next new
cubers. When I started learning speed cubing, I quickly found that great
site www.speedcubing.com and then started memorizing all those
algorithmics. I never thought I could do that for all 119 algorithmics
of Friedrich method, but slowly and patiently I could. After that, I
continued a long time without beating my average under the 30s. As I
thought that knowing all those algorithmics would make me become faster
soon, I started to research about speed, algorithmics and other things,
when I ralized that the algorithmics that I memorized are not so good
for speed. Did I miss anything in the speedcubing site? As I was a new
cuber I didn't know the difference among algorithmics (speed,
fewest moves...). > > So my suggestion is that maybe you (Ron, Chris,
Ton, Peter, Tyson, whoever) could add a comment in those algorithmic
pages (like in "Overview of all algorithms for corners of first
layer and edges of second layer") explaining that although
you've provided the shortest algorithms, sometimes they are not the
best ones for speeding. Something like that. I think this would be good
for the new ones. > > In the beginnig I said I was very angry with me,
not with the speedcubing site, because I know it was my fault not
understanding that by my own before. I know I should have searched for
this information before learning each one of those algorithmics, but I
also think that this comment in those pages would help unexperienced
people like me to begin in a right way to speedcubing using that
wonderful site. > > Thanks! > > Rafael Werneck Cinoto > (11) 8463-6707 >
Skype: rwcinoto > rwcinoto@... > matduvidas@... >
http://www.rwcinoto.hpg.com.br/ > > PS: Antes de imprimir essa mensagem,
pense em seu compromisso com o meio ambiente e com o corte de custos! >
> > __________________________________________________________ > Park
yourself in front of a world of choices in alternative vehicles. Visit
the Yahoo! Auto Green Center. > http://autos.yahoo.com/green_center/ > >
[Non-text portions of this message have been removed] >
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Be a
better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out. [Non-text portions of this message have
been removed]
5434. Re: [Speed cubing group] [Off Topic] Driving Test From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Sep 2007 01:54:11 +0200
Did you need to take lessons and an exam to get the
"right-side" license or was it just an administrative
procedure? And if you ever move back to australia, would you need to get
an "upside-down" license (ok, lame joke) ----- Original
Message ----- From: Jasmine Lee To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 09, 2007
5:33 PM Subject: Re: [Speed cubing group] [Off Topic] Driving Test This
topic is quite interesting to me at the moment. As many of you know,
Peter and I moved to the US earlier this year. We bought a car recently
which required us to get US drivers licences (or 'licenses' as
they spell it here). In Australia and England, we drive on the left, but
in the US they drive on the right, so we had to learn everything
opposite! Now I'm licenced to drive on both sides of the road! :)
Jasmine On Fri, 7 Sep 2007 13:17:35 +0200, avgalen@..., avgalen@...
said: > > > I figure that if people can get sub30 onehanded with both
hands > (Erik, not Dan) people can also drive on both sides of the road
:) > > But good point, I almost forget about those
"alternative" English > ways of doing things. > On Fri, 07 Sep
2007 10:20:15 -0000, "per_fredlund" wrote: > > Or takes the
opposite direction in roundabouts :-P > -Per > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > >
Peereboom" ..> wrote: > > > > Arnaud: Make sure you take some
blindfolds with you while Dan is > driving > > otherwise you might be
scared if he drives on the left-hand side > of > the road > > sometimes.
^^ > > > > Gilles > > > > PS: Congratulations Dan ;-) > > > > > > > >
2007/9/7, avgalen @ silhouette. nl >: > > > > > > Congratulations! That
means that to go to Worlds you only need > to > get > > > to The
Netherlands and then we can take my car and drive there > (yes, > > >
that is an invitation) > > > On Fri, 07 Sep 2007 08:53:29 -0000,
"Dan" wrote: > > > Hi everyone, > > > I just > passed my
driving test! hurray! > > > DanH :) > > > > > > > > > > > > Links: > > >
------ > > > [1] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl >
[2] > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 >
> Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ
> R0cGNJZAMzNzgzMg-- > > > [2] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
[3] > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? >
act=reply&messageNum=37832 > > > [3] > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
[3] > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [4] > > > > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o
> [4] > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
> zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [5] > > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT >
[5] > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > >
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2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [7] > > > > > >
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NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > [17] > > >
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MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
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> > > >
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azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw >
N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > [21] > > > > > > > >
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31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] >
o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 >
0 > > > [22] > > > > > > > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 >
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78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 >
1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] > >
> [23] > > > http://us.ard.yahoo. [24] > > >
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > >
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[21] http://searchmarketing.yahoo.com/arp/srchv2.php? > [22] >
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[23] http://advision.webevents.yahoo.com/green/index.html > [24]
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http://tech.groups.yahoo.com/group/samsunghd/ > [26] >
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>
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http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O
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http://us.ard.yahoo.com/SIG=12jd4dq24/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189167667/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > > [Non-text portions of this message have been removed] > --
http://www.fastmail.fm - Same, same, but different. [Non-text portions
of this message have been removed]
5435. funny story From: "deathrisingup" <deathrisingup@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 00:24:13 -0000
So I gave my 1 year old nephew a broken in 3x3x3 so it would be easy for
him to turn and my mother noticed him turning it in front of a mirror
the other day and he seemed to recognize that his own actions were
reflected back at him and he dropped the cube, put his hands on the
mirror and realized that the "baby in the mirror" was in fact
him. Chalk another developmental milestone up for the influence of
cubing. Sorry if this story is off-topic and unwelcome but I thought it
was sort of cute.
5436. Proposal: Standardized YouTube Tags for Official Solves From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 10 Sep 2007 17:39:13 -0700
Since there are a lot of videos of competition solves being put on
YouTube, I'm proposing a tagging scheme that will make it easier to
search for and identify solves (until enough people decide to sabotage).
I've done it for all my competition videos. Basically, either at
the end of the description or in the tag field (which is limited in
space, so you might want to reserve it for other keywords), you would
put the following: WCA_ -To indicate a WCA competition video. WCA_ID
-The WCA ID of the solver. -Multiple, if necessary. WCA_comp -The string
used to identify a competition in the WCA database. WCA_event -The event
(333, 555bf, etc.) of the solve in the video. -Possibly multiple (in
case. WCA_year -The year of the competition. (Could become useful in the
future) WCA_country - The nationality of the solvers. -Multiple, if
necessary. If applicable: WCA_WR -World Record (at the time). WCA_NR
-NAtional Record (at the time). -I'm not sure whether these should
be exclusive... Very optional: WCA_continent -Continent of the solver
WCA_time -Time of the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR,
WCA_ER, etc. -More specifics... WCA_single / WCA_average -Again, more
info... WCA_round -WCA_preliminaries, WCA_finals ,etc. This might not be
consistent, though... -Anything else? The spelling should follow the
conventions used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My
2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the
following tags in the description: WCA_ WCA_2006GARR01
WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out:
WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for
people either curious or looking for something. A search for
"WCA_" would give every tagged competition solve video... It
would make it easy to find any videos from a specific competition, from
a particular person, of certain puzzles, etc. "WCA_WR" and
"WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then
it'll just quietly fail. But if it becomes a convention, it would
be a really cool tool. Maybe (if this gets reliable enough) the database
could even have links to Youtube searches. By the way, thanks to Michael
Gottlieb with helping me on some of this. Propositionally, -Lucas Garron
[Non-text portions of this message have been removed]
5437. Re: timer/spreadsheet From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 01:12:46 -0000
Hi Maybe try my rubiktimer, it exports to Excel and the web.
http://tinyurl.com/yr5b7r JNetcube could also work I think. Michiel ---
In speedsolvingrubikscube@yahoogroups.com, "berndtrinva"
<berndtrinva@...> wrote: > > I am looking for a timer and excel
template for saving times. Thanks > group. Rick >
5438. Re: Proposal: Standardized YouTube Tags for Official
Solves From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 01:20:58 -0000
Maybe if Chris Hunt reads this, he can put a special form up on
strangepuzzle so that anything that is uploaded there already has the
tags set, by selecting the wca user id and some extra fields. This could
be copied to youtube when posting there. Unfortunately I think that
relying on people's own tags and good will won't work. Michiel
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Since there are a lot of videos of
competition solves being put on YouTube, I'm proposing a tagging
scheme that will make it easier to search for and identify solves (until
enough people decide to sabotage). I've done it for all my
competition videos. > Basically, either at the end of the description or
in the tag field (which is limited in space, so you might want to
reserve it for other keywords), you would put the following: > > > WCA_
> -To indicate a WCA competition video. > WCA_ID > -The WCA ID of the
solver. > -Multiple, if necessary. > WCA_comp > -The string used to
identify a > competition in the WCA database. > WCA_event > -The event
(333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in
case. > WCA_year > -The year of the competition. > (Could become useful
in the future) > WCA_country > - The nationality of the solvers. >
-Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record
(at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm
not sure whether these should be exclusive... > > > > Very optional: >
WCA_continent > -Continent of the solver > WCA_time > -Time of the
solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. >
-More specifics... > WCA_single / WCA_average > -Again, more info... >
WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be
consistent, though... > > -Anything else? > > > The spelling should
follow the conventions used in the URLs for the WCA database: >
http://www.worldcubeassociation.org/results/index.php > There's
weird stuff like "pyram" and "333bf" , so watch
out... > > > My 2:19 BLD solve (
http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in
the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf
WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46
WCA_single > > > So: this would be very convenient for people either
curious or looking for something. A search for "WCA_" would
give every tagged competition solve video... > It would make it easy to
find any videos from a specific competition, from a particular person,
of certain puzzles, etc. > "WCA_WR" and "WCA_333bf"
would return all blindfolded world record videos... > For an example,
here are all (sofar: my) posted videos of national records:
http://www.youtube.com/results?search_query=WCA_NR > This even works if
a person in a video is not posted on his own channel (well, obviously),
or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then
it'll just quietly fail. But if it becomes a convention, it would
be a really cool tool. Maybe (if this gets reliable enough) the database
could even have links to Youtube searches. > > By the way, thanks to
Michael Gottlieb with helping me on some of this. > > Propositionally, >
-Lucas Garron > > [Non-text portions of this message have been removed]
>
5439. Re: Proposal: Standardized YouTube Tags for Official
Solves From: "Tim Habermaas" <cin9247@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 01:28:24 -0000
That sounds really cool and useful. I would tag my videos immediately,
if i had any from an official competition. And in my opinion WCA_NR and
WCA_WR shouldn't be exclusive. If i want to find all national
records from hungary for example, i would be very surprised if almost
none of the videos show Mátyás Kuti ;) What about a similar tagging
system for videos of unofficial solves? There are much more videos of
people showing their skills at home and i find it at least as
interesting to watch them as watching competition solves. HC_ for home
cubing? :D Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Lucas G." <lucasg@...> wrote: > > Since there are a lot of
videos of competition solves being put on YouTube, I'm proposing a
tagging scheme that will make it easier to search for and identify
solves (until enough people decide to sabotage). I've done it for
all my competition videos. > Basically, either at the end of the
description or in the tag field (which is limited in space, so you might
want to reserve it for other keywords), you would put the following: > >
> WCA_ > -To indicate a WCA competition video. > WCA_ID > -The WCA ID of
the solver. > -Multiple, if necessary. > WCA_comp > -The string used to
identify a > competition in the WCA database. > WCA_event > -The event
(333, 555bf, etc.) of > the solve in the video. > -Possibly multiple (in
case. > WCA_year > -The year of the competition. > (Could become useful
in the future) > WCA_country > - The nationality of the solvers. >
-Multiple, if necessary. > > > If applicable: > WCA_WR > -World Record
(at the time). > WCA_NR > -NAtional Record (at the time). > > -I'm
not sure whether these should be exclusive... > > > > Very optional: >
WCA_continent > -Continent of the solver > WCA_time > -Time of the
solve: > WCA_3_55, WCA_54_83, > WCA_10_05_16 > WCA_NaR, WCA_ER, etc. >
-More specifics... > WCA_single / WCA_average > -Again, more info... >
WCA_round > -WCA_preliminaries, WCA_finals ,etc. > This might not be
consistent, though... > > -Anything else? > > > The spelling should
follow the conventions used in the URLs for the WCA database: >
http://www.worldcubeassociation.org/results/index.php > There's
weird stuff like "pyram" and "333bf" , so watch
out... > > > My 2:19 BLD solve (
http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the following tags in
the description: > > WCA_ WCA_2006GARR01 WCA_CaltechSummer2007 WCA_333bf
WCA_2007 WCA_Germany WCA_NR > > I left out: WCA_Europe WCA_2_19_46
WCA_single > > > So: this would be very convenient for people either
curious or looking for something. A search for "WCA_" would
give every tagged competition solve video... > It would make it easy to
find any videos from a specific competition, from a particular person,
of certain puzzles, etc. > "WCA_WR" and "WCA_333bf"
would return all blindfolded world record videos... > For an example,
here are all (sofar: my) posted videos of national records:
http://www.youtube.com/results?search_query=WCA_NR > This even works if
a person in a video is not posted on his own channel (well, obviously),
or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo > > This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then
it'll just quietly fail. But if it becomes a convention, it would
be a really cool tool. Maybe (if this gets reliable enough) the database
could even have links to Youtube searches. > > By the way, thanks to
Michael Gottlieb with helping me on some of this. > > Propositionally, >
-Lucas Garron > > [Non-text portions of this message have been removed]
>
It was more than just an administrative process. We had to do a road
sign test, a general knowledge test, and a driving test. Apparently in
some US states they let you just swap over your foreign licence for an
American one, but not where we live (Virginia). I found the tests here
to be easier than in my home town (Canberra, Australia), but the
administration of getting a licence was much more difficult! Jasmine On
Tue, 11 Sep 2007 01:54:11 +0200, "Arnaud van Galen"
<avgalen@...> said: > Did you need to take lessons and an exam to get
the "right-side" license > or was it just an administrative
procedure? > > And if you ever move back to australia, would you need to
get an > "upside-down" license (ok, lame joke) > > -----
Original Message ----- > From: Jasmine Lee > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, September 09,
2007 5:33 PM > Subject: Re: [Speed cubing group] [Off Topic] Driving
Test > > > This topic is quite interesting to me at the moment. As many
of you > know, Peter and I moved to the US earlier this year. We bought
a car > recently which required us to get US drivers licences (or
'licenses' as > they spell it here). In Australia and England,
we drive on the left, > but > in the US they drive on the right, so we
had to learn everything > opposite! Now I'm licenced to drive on
both sides of the road! :) > > Jasmine > > On Fri, 7 Sep 2007 13:17:35
+0200, avgalen@..., > avgalen@... said: > > > > > > I figure that if
people can get sub30 onehanded with both hands > > (Erik, not Dan)
people can also drive on both sides of the road :) > > > > But good
point, I almost forget about those "alternative" English > >
ways of doing things. > > On Fri, 07 Sep 2007 10:20:15 -0000,
"per_fredlund" wrote: > > > > Or takes the opposite direction
in roundabouts :-P > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Gilles van den > > > >
Peereboom" ..> wrote: > > > > > > Arnaud: Make sure you take some
blindfolds with you while Dan is > > driving > > > otherwise you might
be scared if he drives on the left-hand side > > of > > the road > > >
sometimes. ^^ > > > > > > Gilles > > > > > > PS: Congratulations Dan ;-)
> > > > > > > > > > > > 2007/9/7, avgalen @ silhouette. nl >: > > > > >
> > > Congratulations! That means that to go to Worlds you only need > >
to > > get > > > > to The Netherlands and then we can take my car and
drive there > > (yes, > > > > that is an invitation) > > > > On Fri, 07
Sep 2007 08:53:29 -0000, "Dan" wrote: > > > > Hi everyone, > >
> > I just > > passed my driving test! hurray! > > > > DanH :) > > > > >
> > > > > > > > > > > Links: > > > > ------ > > > > [1] > > > > > > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl >
> [2] > > > >
c=X3oDMTM2MmlvNHFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1 >
> > >
Mjk3MzU2BG1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE1NTUwNQ >
> R0cGNJZAMzNzgzMg-- > > > > [2] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
> [3] > > > >
xbmFiOG80BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
> G1zZ0lkAzM3ODMyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE1NTUwNQ--? > >
act=reply&messageNum=37832 > > > > [3] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
> [3] > > > >
lM2tsNnJ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
> HNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [4] > > > > >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o >
> [4] > > > >
DMTJlaThnZzh2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
> > > zU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [5] >
> > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT >
> [5] > > JmZGZzcWJqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > > >
> Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNTU1MDU-
> > > > [6] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM >
> [6] > > > >
TJlbjQxYTE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
> 2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [7] > > > >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT >
> [7] > > > >
JmMjk2bnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 >
> BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNTU1MDU- > > > > [8] > > > > >
> > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o >
> [8] > > > >
DMTJjaWxhYWFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
> zU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNTU1MDU- > > > > [9] > > > > >
> > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT >
> [9] > > > >
JmbG9xb245BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2 >
> BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExODkxNTU1MDU- > > > > [10] > > > >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD >
> [10] > > > >
MTJlbTIyMnFuBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
> U2BHNlYwNm > > > > dHIEc2xrA21icnMEc3RpbWUDMTE4OTE1NTUwNQ-- > > > >
[11] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o >
> [11] > > > >
DMTJkdnZkY2h1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
> zU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTg5MTU1NTA1 > > > > [12] > > > > >
> > > > > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk >
> [12] > > > >
AzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMT >
> g5MTU1NTA1 > > > > [13] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ >
> [13] > > > >
mcHFwYjg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2B >
> > > HNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODkxNTU1MDU- > > > > [14] > > >
> mailto:speedsolvingrubikscube-digest@yahoogroups.com > >
[14]?subject=Email > > > > Delivery: Digest > > > > [15] > > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com [15]? > >
subject=Change > > > > Delivery Format: Traditional > > > > [16] > > > >
> > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq >
> [16] > > > >
aWllBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw >
> NmdHIEc2xrA2hwZgRzdGltZQMxMTg5MTU1NTA1 > > > > [17] > > > >
http://docs.yahoo.com/info/terms/ [17] > > > > [18] > > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com > >
[18]?subject= > > > > [19] > > > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD >
> [10] > > > >
MTJmYnRxYmZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
> U2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODkxNTU1MDU- > > > > [20] > > >
> > > > > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po >
> [19] > > > >
azE3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYw >
> N2dGwEc2xrA3ZnaHAEc3RpbWUDMTE4OTE1NTUwNQ-- > > > > [21] > > > > > > >
> > > > >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 >
> [20] > > > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=3848644/R=0/SIG=1 >
> 31l83flq/*http://searchmarketing.yahoo.com/arp/srchv2.php? [21] > >
o=US2006&cmp=Yahoo&ctv=Groups5&s=Y&s2=&s3=&b=5 >
> 0 > > > > [22] > > > > > > > > > > > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 >
> [22] > > > >
78/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4776367/R=0/SIG=1 >
> 1mj2s6kj/*http://advision.webevents.yahoo.com/green/index.html [23] >
> > > [23] > > > > http://us.ard.yahoo. [24] > > > >
com/SIG=12jjgu6pt/M=493064.10972170.11554072.8674578 > > > > > > > >
/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189162705/A=4706130/R=0/SIG=1 > >
1f8fj6tf/* > > > > http://tech.groups.yahoo.com/group/samsunghd/ [25] >
> > > > > > > > > > > [Non-text > > portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > >
> > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > Links: > > ------ > > [1]
mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_yl >
> [3] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJ >
> [4] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3o >
> [5] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMT >
> [6] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDM >
> [7] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMT >
> [8] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3o >
> [9] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMT >
> [10] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oD >
> [11] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3o >
> [12] > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNXF1MG1xBF9TAzk3MzU5NzE0BGdycElk >
> [13] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJ >
> [14] > > mailto:speedsolvingrubikscube-digest%40yahoogroups.com > >
[15] mailto:speedsolvingrubikscube-traditional%40yahoogroups.com > >
[16] > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkazRq >
> [17] http://docs.yahoo.com/info/terms/ > > [18]
mailto:speedsolvingrubikscube-unsubscribe%40yahoogroups.com > > [19] > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlN2po >
> [20] > >
http://us.ard.yahoo.com/SIG=12j9g255t/M=493064.10729656.11333347.86745 >
> [21] http://searchmarketing.yahoo.com/arp/srchv2.php? > > [22] > >
http://us.ard.yahoo.com/SIG=12j822ebb/M=493064.11135488.11710474.86745 >
> [23] http://advision.webevents.yahoo.com/green/index.html > > [24]
http://us.ard.yahoo. > > [25] > >
http://tech.groups.yahoo.com/group/samsunghd/ > > [26] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37832;_ylc=X3oDMTM2ZmFjZXY3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTE2MDQ2NwR0cGNJZAMzNzgzMg--
> > [27] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxZXVwYWVrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3ODM2BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTE2MDQ2Nw--?act=reply&messageNum=37836
> > [28] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMjBnbXI2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE4OTE2MDQ2Nw--
> > [29] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldG8zMDcyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE4OTE2MDQ2Nw--
> > [30] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaTRsaHN0BF9
> >
TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODkxNjA0Njc-
> > [31] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbGE0cDFlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE4OTE2MDQ2Nw--
> > [32] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmNGdvZHZsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODkxNjA0Njc-
> > [33] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZ3NmaWg4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExODkxNjA0Njc-
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> > [35] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmRyY2o1BF9TAzk3MzU5NzE0BGdycElkAzU1O
> >
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> > [37] > >
http://groups.yahoo.com/;_ylc=X3oDMTJkdjNnNHM3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTg5MTYwNDY3
> > [38] > >
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> > > > > > [Non-text portions of this message have been removed] > > >
> -- > http://www.fastmail.fm - Same, same, but different. > > > > > >
[Non-text portions of this message have been removed] > --
http://www.fastmail.fm - Send your email first class
5441. Re: [Speed cubing group] Re: A standard notation From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Sep 2007 01:44:55 +0200
What about this very simple idea: R, U and F mean single layer turns. r,
u and f mean multiple layer turns. I have purposefully removed D, B, L,
d, b, l, M, E, S, x, y and z. They will no longer be necessary and this
will hopefully end the confusion that beginners have about D moving in
the opposite direction of U, B opposite to F, etc. I have also made sure
that r means exactly the same thing on every size cube. Right now r
means double layer turns on 2x2x2 and 3x3x3. But for bigcubes it means
single layer (slice) turn on most websites and it even means double
layer turns in the official scrambles. All layer turns can be followed
by a suffix of 1, 2 or 3 to indicate how far clockwise that layer should
be turned. 1 is the default so if there is no suffix, it means one. All
layer turns can be proceded by a numerical prefix that indicates at
which layer to start the turn. 1 is the default so if there is no
prefix, it means 1. The maximum value for the prefix is the size of the
cube (so 2 for a 2x2x2 and 5 for a 5x5x5) The numerical prefix is
extremely powerfull and can replace cuberotations (xyz) and slice-turns
(MES). This is a little difficult to explain, so let's give some
examples to make this clear: On a 3x3x3: 1R (or just R) would be the
same as R is now, Starting 1 layer from the right side you do a single
layer turn clockwise (as seen from the right side) 1r (or just r) would
be the same as R but should never be used for clarity. Starting 1 layer
from the right side you do a multiple layer turn clockwise (as seen from
the right side). This is not possible because there are not multiple
layers. 2R would be the same as M' is now. Starting 2 layers from
the right side you do a single layer turn clockwise (as seen from the
right side) 2r would be the same as r is now. Starting 2 layers from the
right side you do a multiple layer turn clockwise (as seen from the
right side) 3R would be the same as L' is now. Starting 3 layers
from the right side you do a single layer turn clockwise (as seen from
the right side) 3r would be the same as x is now. Starting 3 layers from
the right side you do a multiple layer turn clockwise (as seen from the
right side) On a 4x4x4 1R (or just R) would be the same as R is now,
Starting 1 layer from the right side you do a single layer turn
clockwise (as seen from the right side) 1r (or just r) would be the same
as R but should never be used for clarity. Starting 1 layer from the
right side you do a multiple layer turn clockwise (as seen from the
right side). This is not possible because there are not multiple layers.
2R would be the same as r is now. Starting 2 layers from the right side
you do a single layer turn clockwise (as seen from the right side) 2r
would be the same as rR is now. Starting 2 layers from the right side
you do a multiple layer turn clockwise (as seen from the right side) 3R
would be the same as l' is now. Starting 3 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
3r would be the same as Lx is now. Starting 3 layers from the right side
you do a multiple layer turn clockwise (as seen from the right side) 4R
would be the same as L' is now. Starting 4 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
4r would be the same as x is now. Starting 4 layers from the right side
you do a multiple layer turn clockwise (as seen from the right side)
What do people think of this notation? It seems incredibly clear,
uniform and complete to me. If the removal of DBL and dbl is to
controversial it could be added easily. ----- Original Message -----
From: Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, September 10, 2007 7:30 PM Subject: [Speed cubing group] Re: A
standard notation Dan wrote: > I would like to see a standard notation
for all Rubik's cube > literature. I have written a Word document
with a notation that I > would like to see become standard. You can
access it in the files > section, it's called notation.doc > > I
have also written to the WCA and hopefully, they will discuss it, > take
into account your feedback, and in some time publish a WCA > standard
for notation. If we wish to discuss standardisation, let's first
see if any of the existing notations are already sufficient for the job.
Fridrich's page presents a notation in which move variations are
represented by a lowercase suffix. This notation is supported by the
popular AnimCube applet. For example, Rs2 indicates a 180 degree slice
move relative to the right side. Fa' indicates an reverse 90 degree
anti-slice move relative to the front side. Uc2 indicates a 180 degree
cube rotation relative to the up side. It was also suggested to use the
suffix "m" to indicate the opposite direction of
"s", since in Fridrich's definition of "s",
Rs' = M (= Rm). Another proposal, quite independent of the above,
was to use [R], [U], [F] to indicate cube rotations. Although, this may
conflict with yet another proposal for big cubes, which uses R[N] to
indicate which layer or cut plane is to be turned. E.g. R[1] is the
standard R. R[2] is what most of us(?) know as r, and so on. -- Ryan
Heise http://www.ryanheise.com/ [Non-text portions of this message have
been removed]
5442. [Speed cubing group] Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 03:39:21 -0000
Arnaud van Galen wrote: > 2R would be the same as M' is now. Then
F2RDR' is ambiguous. We shouldn't have the same symbol be used
to mean both a prefix and a suffix. -- Ryan Heise
http://www.ryanheise.com/colemak/
Dvorak typists can type just as fast as a QWERTY typist with a
significantly smaller amount of finger motion. Plus, they have higher
speed potentials (though not substantially higher). I've been using
Dvorak for about 14 months now and I like it a lot. I can still type
about 60wpm on QWERTY, too, so I run into no problems with typing in
public places And yes, I realize this is not really relevant to the
topic at hand :) David James Stuber <jestuber@...> wrote: When I was
still using Windows and learning Colemak, I used auto hot key <
www.autohotkey.com>, its a program intended for personalized shortcuts
but can be used to swap your keyboard layout with the right scripts.
Maybe not as elegant as using the language bar, but it works just fine
with the Windows Japanese IME. You can also mess with registry settings,
but I wouldn't recommend it. On 9/10/07, mackymakisumi
<mackymakisumi@...> wrote: > > > The main language I type in is
English, but since switching to Dvorak, > I've had a hard time
typing Japanese, which requires me to use QWERTY. > I don't think
learning T-Code or TUT-Code is worth the effort for me > right now, but
do you know of a way to use something like IME standard > with Dvorak or
any custom layout? > > Thanks, > -macky > > > > > . > > > [Non-text
portions of this message have been removed]
--------------------------------- Tonight's top picks. What will
you watch tonight? Preview the hottest shows on Yahoo! TV. [Non-text
portions of this message have been removed]
5444. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for
Official Solves From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Sep 2007 08:27:59 +0200
I like this idea but I think that the time of the solve would be one of
the most important things to search on. ----- Original Message -----
From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal:
Standardized YouTube Tags for Official Solves Since there are a lot of
videos of competition solves being put on YouTube, I'm proposing a
tagging scheme that will make it easier to search for and identify
solves (until enough people decide to sabotage). I've done it for
all my competition videos. Basically, either at the end of the
description or in the tag field (which is limited in space, so you might
want to reserve it for other keywords), you would put the following:
WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the
solver. -Multiple, if necessary. WCA_comp -The string used to identify a
competition in the WCA database. WCA_event -The event (333, 555bf, etc.)
of the solve in the video. -Possibly multiple (in case. WCA_year -The
year of the competition. (Could become useful in the future) WCA_country
- The nationality of the solvers. -Multiple, if necessary. If
applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record
(at the time). -I'm not sure whether these should be exclusive...
Very optional: WCA_continent -Continent of the solver WCA_time -Time of
the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More
specifics... WCA_single / WCA_average -Again, more info... WCA_round
-WCA_preliminaries, WCA_finals ,etc. This might not be consistent,
though... -Anything else? The spelling should follow the conventions
used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My
2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the
following tags in the description: WCA_ WCA_2006GARR01
WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out:
WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for
people either curious or looking for something. A search for
"WCA_" would give every tagged competition solve video... It
would make it easy to find any videos from a specific competition, from
a particular person, of certain puzzles, etc. "WCA_WR" and
"WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then
it'll just quietly fail. But if it becomes a convention, it would
be a really cool tool. Maybe (if this gets reliable enough) the database
could even have links to Youtube searches. By the way, thanks to Michael
Gottlieb with helping me on some of this. Propositionally, -Lucas Garron
[Non-text portions of this message have been removed]
5445. Re: [Speed cubing group] Re: A standard notation From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Sep 2007 08:25:23 +0200
To prevent ambigiouty, spacing is a necessity. I scramble a lot of cubes
during tournaments and I find it very hard to keep track of scrambles
without spacing. Readability is another reason why I use R3 and not
R'. On higher screen resolutions and on small print the apostrophe
is easily missed. F2RDR' should be written as either F2 R D R3 or F
2R D R3 ----- Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, September 11, 2007
5:39 AM Subject: [Speed cubing group] Re: A standard notation Arnaud van
Galen wrote: > 2R would be the same as M' is now. Then F2RDR'
is ambiguous. We shouldn't have the same symbol be used to mean
both a prefix and a suffix. -- Ryan Heise
http://www.ryanheise.com/colemak/ [Non-text portions of this message
have been removed]
5446. New Beginner Solution From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 14:04:20 -0000
Hi all, I finally updated my website - www.cubestation.co.uk - with my
beginner solution and tips. Cheers, DanH :)
5447. Re: New Beginner Solution From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 15:00:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Hi all, > > I finally updated my
website - www.cubestation.co.uk - with my > beginner solution and tips.
> > Cheers, > DanH :) > Hi Dan, your "4x4 centers" page is
missing. Cheers! Stefan
5448. Re: A standard notation From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 15:05:46 -0000
Sorry, if this is a bit long... While the topic of standardized notation
has come up again, I guess thought I would express some of my thoughts
about notation. The basic objection I have to a lot of the notations
that are being proposed is that they do not adhere to the mathematical
principles and conventions that were the basis of the original notation
system developed by David Singmaster. To Singmaster, his notation was
not merely a notation, but a mathematical notation. U, D, R, etc. were
not just ways to move a Rubik's cube, but were mathematical symbols
denoting elements of a mathematical group (a group called the
Rubik's Cube group). (With cube rotations, inner layer moves and
double layer moves, it becomes necessary to use an even larger
mathematical group. The 4x4x4 and 5x5x5 supercubes use even larger
groups, of course.) Mathematical groups by definition have an associated
group operation. In Singmaster notation, the group operation is denoted
as a "multiplication" operation. In standard mathematical
notation, multiplication generally is implied if no operator symbol is
used between variables. For example, abc means a times b times c. Since
the group operation in Singmaster's notation is denoted by
multiplication, we can simply write FRU to mean F "times" R
"times" U, which of course, really means apply the move
represented by F, followed by the move represented by R, followed by the
move represented by U. Since the group operation was represented as
"multiplication," repetition in Singmaster's notation is
represented by exponents. So to represent the move that represents doing
R twice in a row, one writes R with an exponent of 2. To write the
result of doing (U followed by R) seven times, one writes (UR) with an
exponent of 7. (Parentheses in mathmematical expressions are used to
show precedence of operations, especially to override default precedence
rules. Here parentheses are used around UR since standard precedence
rules have exponentiation as higher precedence than multiplication.)
Inverses would be written using an exponent of -1. The use of a
"prime" symbol or apostrophe has become a common shorthand for
inverses. I could mention that (in mathematical texts) sometimes a group
operation is represented by addition instead of multiplication. Then,
repetition would naturally be represented by multiplication. However, I
think cubers prefer writing "F R U R' U' F'" to
"F+R+U+R'+U'+F'". Besides, mathematicians
generally use the addition operator for groups only when the group is
abelian (commutative), and the Rubik's cube group is not an abelian
group. Of course, exponentiation is generally indicated by use of
superscripts. This is not always practical, so we generally just write
"R2" instead of an R with a superscript 2. Since this
introduces a sort of two-character symbol, we often resort to use
spacing between symbols, instead of running them together as we would
when mathematical formatting is used. While an exponentiation operator
(some computer languages use ** while others use ^) could be used, this
clearly would make the notation much more cumbersome. It seems to me
that a lot of speedcubers are totally unaware that cube notation started
out as a mathematical notation. Having a notation that is consistent
with mathematical notation is worthwhile for times when you want to
discuss mathematical properties of cube sequences, or talk about move
sequences in relation to commutators and algorithms with setup moves
(conjugation). A lot of conventions are being used that go against
mathematical conventions. "*" is quite commonly used for
repetition, but that symbol tends to be associated with multiplication,
not exponentiation, so it is mathematically inconsistent with
"multiplication" denoting the group operation. Multiple-letter
symbols is also inconsistent with mathematical notation because of
ambiguity between multiplication and multiple-letter symbols. I think
mathematicians would generally have the 2nd letter be a subscript in
such a situation to avoid ambiguity. Of course, with subscripts you have
the same type of formatting issues as you have with superscripts. People
also try to impose non-mathematical meanings to parentheses, such as
showing triggers or finger-trick sub-sequences within a bigger sequence.
Also, the direction of half-turns (which really doesn't matter
mathematically) is sometimes indicated by use or non-use of ' along
with the 2. At least such usage is not really violating any mathematical
conventions. Anyway, it seems to me that a notation that is intended to
describe how to use your hands/fingers/whatever to turn the cube has no
need to be mathematical in nature. Merely using parentheses around
triggers does not tell me whether I should us my left thumb, my right
index finger, or my chin to make a particular move within the sequence.
I wouldn't mind seeing a better (even non-mathematical) notation
for better describing "how" to execute, in addition to having
a mathematical notation for describing "what" to execute. I
also realize that for really big cubes, extending Singmaster notation in
a manner consistent with mathematical notation conventions may be
problematic. I guess the *mathematical* approach would have to use
symbols for the axes, and subscripts for layers, but even then
multiple-layer moves become awkward if you try to keep conformity with
standard mathematical notation. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Dan wrote: > > > I would like to see a standard
notation for all Rubik's cube > > literature. I have written a Word
document with a notation that I > > would like to see become standard.
You can access it in the files > > section, it's called
notation.doc > > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some time
publish a WCA > > standard for notation. > > If we wish to discuss
standardisation, let's first see if any of the > existing notations
are already sufficient for the job. > > Fridrich's page presents a
notation in which move variations are > represented by a lowercase
suffix. This notation is supported by the > popular AnimCube applet. For
example, Rs2 indicates a 180 degree slice > move relative to the right
side. Fa' indicates an reverse 90 degree > anti-slice move relative
to the front side. Uc2 indicates a 180 degree > cube rotation relative
to the up side. > > It was also suggested to use the suffix
"m" to indicate the opposite > direction of "s",
since in Fridrich's definition of "s", Rs' = M (=
Rm). > > Another proposal, quite independent of the above, was to use
[R], [U], > [F] to indicate cube rotations. Although, this may conflict
with yet > another proposal for big cubes, which uses R[N] to indicate
which > layer or cut plane is to be turned. E.g. R[1] is the standard R.
R[2] > is what most of us(?) know as r, and so on. > > -- > Ryan Heise
http://www.ryanheise.com/ >
5449. Re: New Beginner Solution From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 15:19:04 -0000
Stupid centres/centers Dan :) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > Hi all, > > > > I finally updated my
website - www.cubestation.co.uk - with my > > beginner solution and
tips. > > > > Cheers, > > DanH :) > > > > Hi Dan, > > your "4x4
centers" page is missing. > > Cheers! > Stefan >
5450. Re: A standard notation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 15:25:50 -0000
Bruce, That's a really interesting post, thank you. I, (probably
like most of the younger cubers in this forum) didn't realise that
there was a mathematical element to Singmaster's notation, although
now you have pointed it out, it seems rather obvious. However, I
can't see the problem with choosing a non-mathematical standard for
notation, we are trying to choose the best notation to describe
speedcubing moves on the cube, not the best way to point out
mathematical concepts, at least that's what I intended the standard
to be used for. For instance, you make the point that * is used for
multiplication, not exponentiation, which is of course true. But it
makes much more sense in cubing algorithms to think of (R U R'
U')*2 to mean R U R' U' R U R' U', rather than
R U R' U' to the power R U R' U', which doesn't
really mean anything in cubing terms. DanH :) --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Sorry, if this is a bit long... > > While
the topic of standardized notation has come up again, I guess > thought
I would express some of my thoughts about notation. The basic >
objection I have to a lot of the notations that are being proposed is >
that they do not adhere to the mathematical principles and conventions >
that were the basis of the original notation system developed by David >
Singmaster. > > To Singmaster, his notation was not merely a notation,
but a > mathematical notation. U, D, R, etc. were not just ways to move
a > Rubik's cube, but were mathematical symbols denoting elements
of a > mathematical group (a group called the Rubik's Cube group).
(With cube > rotations, inner layer moves and double layer moves, it
becomes > necessary to use an even larger mathematical group. The 4x4x4
and > 5x5x5 supercubes use even larger groups, of course.) > >
Mathematical groups by definition have an associated group operation. >
In Singmaster notation, the group operation is denoted as a >
"multiplication" operation. In standard mathematical notation,
> multiplication generally is implied if no operator symbol is used >
between variables. For example, abc means a times b times c. Since the >
group operation in Singmaster's notation is denoted by
multiplication, > we can simply write FRU to mean F "times" R
"times" U, which of > course, really means apply the move
represented by F, followed by the > move represented by R, followed by
the move represented by U. > > Since the group operation was represented
as "multiplication," > repetition in Singmaster's
notation is represented by exponents. So to > represent the move that
represents doing R twice in a row, one writes > R with an exponent of 2.
To write the result of doing (U followed by > R) seven times, one writes
(UR) with an exponent of 7. (Parentheses in > mathmematical expressions
are used to show precedence of operations, > especially to override
default precedence rules. Here parentheses are > used around UR since
standard precedence rules have exponentiation as > higher precedence
than multiplication.) Inverses would be written > using an exponent of
-1. The use of a "prime" symbol or apostrophe has > become a
common shorthand for inverses. > > I could mention that (in mathematical
texts) sometimes a group > operation is represented by addition instead
of multiplication. Then, > repetition would naturally be represented by
multiplication. However, > I think cubers prefer writing "F R U
R' U' F'" to
"F+R+U+R'+U'+F'". > Besides, mathematicians
generally use the addition operator for groups > only when the group is
abelian (commutative), and the Rubik's cube > group is not an
abelian group. > > Of course, exponentiation is generally indicated by
use of > superscripts. This is not always practical, so we generally
just write > "R2" instead of an R with a superscript 2. Since
this introduces a > sort of two-character symbol, we often resort to use
spacing between > symbols, instead of running them together as we would
when > mathematical formatting is used. While an exponentiation operator
> (some computer languages use ** while others use ^) could be used, >
this clearly would make the notation much more cumbersome. > > It seems
to me that a lot of speedcubers are totally unaware that cube > notation
started out as a mathematical notation. Having a notation > that is
consistent with mathematical notation is worthwhile for times > when you
want to discuss mathematical properties of cube sequences, or > talk
about move sequences in relation to commutators and algorithms > with
setup moves (conjugation). A lot of conventions are being used > that go
against mathematical conventions. "*" is quite commonly used >
for repetition, but that symbol tends to be associated with >
multiplication, not exponentiation, so it is mathematically >
inconsistent with "multiplication" denoting the group
operation. > Multiple-letter symbols is also inconsistent with
mathematical > notation because of ambiguity between multiplication and
> multiple-letter symbols. I think mathematicians would generally have >
the 2nd letter be a subscript in such a situation to avoid ambiguity. >
Of course, with subscripts you have the same type of formatting issues >
as you have with superscripts. > > People also try to impose
non-mathematical meanings to parentheses, > such as showing triggers or
finger-trick sub-sequences within a bigger > sequence. Also, the
direction of half-turns (which really doesn't > matter
mathematically) is sometimes indicated by use or non-use of ' >
along with the 2. At least such usage is not really violating any >
mathematical conventions. Anyway, it seems to me that a notation that >
is intended to describe how to use your hands/fingers/whatever to turn >
the cube has no need to be mathematical in nature. Merely using >
parentheses around triggers does not tell me whether I should us my >
left thumb, my right index finger, or my chin to make a particular >
move within the sequence. I wouldn't mind seeing a better (even >
non-mathematical) notation for better describing "how" to
execute, in > addition to having a mathematical notation for describing
"what" to > execute. > > I also realize that for really big
cubes, extending Singmaster > notation in a manner consistent with
mathematical notation conventions > may be problematic. I guess the
*mathematical* approach would have to > use symbols for the axes, and
subscripts for layers, but even then > multiple-layer moves become
awkward if you try to keep conformity with > standard mathematical
notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Heise" <ryan@> > wrote: > > > > Dan wrote: > > > > >
I would like to see a standard notation for all Rubik's cube > > >
literature. I have written a Word document with a notation that I > > >
would like to see become standard. You can access it in the files > > >
section, it's called notation.doc > > > > > > I have also written
to the WCA and hopefully, they will discuss it, > > > take into account
your feedback, and in some time publish a WCA > > > standard for
notation. > > > > If we wish to discuss standardisation, let's
first see if any of the > > existing notations are already sufficient
for the job. > > > > Fridrich's page presents a notation in which
move variations are > > represented by a lowercase suffix. This notation
is supported by the > > popular AnimCube applet. For example, Rs2
indicates a 180 degree slice > > move relative to the right side.
Fa' indicates an reverse 90 degree > > anti-slice move relative to
the front side. Uc2 indicates a 180 degree > > cube rotation relative to
the up side. > > > > It was also suggested to use the suffix
"m" to indicate the opposite > > direction of "s",
since in Fridrich's definition of "s", Rs' = M (=
Rm). > > > > Another proposal, quite independent of the above, was to
use [R], [U], > > [F] to indicate cube rotations. Although, this may
conflict with yet > > another proposal for big cubes, which uses R[N] to
indicate which > > layer or cut plane is to be turned. E.g. R[1] is the
standard R. R[2] > > is what most of us(?) know as r, and so on. > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > >
5451. Re: [Speed cubing group] Re: A standard notation From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 17:45:54 +0200
I agree with Dan, very interesting as backgroundinfo, but not all that
useful for a notation that will be used mostly for scrambling and
representing fingertrick friendly algorithms. I am having trouble with
this part "In Singmaster notation, the group operation is denoted
as a multiplication " operation". I don't understand this
choice. Obviously FFFF means F+F+F+F (4F) and not F*F*F*F (F^4) and that
is where the notation deviates from math. I think that the notation we
are looking for should be more focussed on the mechanical properties of
the cube. n layers for a nxnxn cube, 3 axis, and 4 possible rotations
for all axis/layer combinations. That is why I proposed the
n[RUFruf][1234] notation. On Tue, 11 Sep 2007 15:25:50 -0000,
"Dan" wrote: Bruce, That's a really interesting post,
thank you. I, (probably like most of the younger cubers in this forum)
didn't realise that there was a mathematical element to
Singmaster's notation, although now you have pointed it out, it
seems rather obvious. However, I can't see the problem with
choosing a non-mathematical standard for notation, we are trying to
choose the best notation to describe speedcubing moves on the cube, not
the best way to point out mathematical concepts, at least that's
what I intended the standard to be used for. For instance, you make the
point that * is used for multiplication, not exponentiation, which is of
course true. But it makes much more sense in cubing algorithms to think
of (R U R' U')*2 to mean R U R' U' R U R'
U', rather than R U R' U' to the power R U R'
U', which doesn't really mean anything in cubing terms. DanH
:) --- In speedsolvingrubikscube@yahoogroups.com [1], "Bruce
Norskog" > wrote: > > Sorry, if this is a bit long... > > While the
topic of standardized notation has come up again, I guess > thought I
would express some of my thoughts about notation. The basic > objection
I have to a lot of the notations that are being proposed is > that they
do not adhere to the mathematical principles and conventions > that were
the basis of the original notation system developed by David >
Singmaster. > > To Singmaster, his notation was not merely a notation,
but a > mathematical notation. U, D, R, etc. were not just ways to move
a > Rubik's cube, but were mathematical symbols denoting elements
of a > mathematical group (a group called the Rubik's Cube group).
(With cube > rotations, inner layer moves and double layer moves, it
becomes > necessary to use an even larger mathematical group. The 4x4x4
and > 5x5x5 supercubes use even larger groups, of course.) > >
Mathematical groups by definition have an associated group operation. >
In Singmaster notation, the group operation is denoted as a >
"multiplication" operation. In standard mathematical notation,
> multiplication generally is implied if no operator symbol is used >
between variables. For example, abc means a times b times c. Since the >
group operation in Singmaster's notation is denoted by
multiplication, > we can simply write FRU to mean F "times" R
"times" U, which of > course, really means apply the move
represented by F, followed by the > move represented by R, followed by
the move represented by U. > > Since the group operation was represented
as "multiplication," > repetition in Singmaster's
notation is represented by exponents. So to > represent the move that
represents doing R twice in a row, one writes > R with an exponent of 2.
To write the result of doing (U followed by > R) seven times, one writes
(UR) with an exponent of 7. (Parentheses in > mathmematical expressions
are used to show precedence of operations, > especially to override
default precedence rules. Here parentheses are > used around UR since
standard precedence rules have exponentiation as > higher precedence
than multiplication.) Inverses would be written > using an exponent of
-1. The use of a "prime" symbol or apostrophe has > become a
common shorthand for inverses. > > I could mention that (in mathematical
texts) sometimes a group > operation is represented by addition instead
of multiplication. Then, > repetition would naturally be represented by
multiplication. However, > I think cubers prefer writing "F R U
R' U' F'" to
"F+R+U+R'+U'+F'". > Besides, mathematicians
generally use the addition operator for groups > only when the group is
abelian (commutative), and the Rubik's cube > group is not an
abelian group. > > Of course, exponentiation is generally indicated by
use of > superscripts. This is not always practical, so we generally
just write > "R2" instead of an R with a superscript 2. Since
this introduces a > sort of two-character symbol, we often resort to use
spacing between > symbols, instead of running them together as we would
when > mathematical formatting is used. While an exponentiation operator
> (some computer languages use ** while others use ^) could be used, >
this clearly would make the notation much more cumbersome. > > It seems
to me that a lot of speedcubers are totally unaware that cube > notation
started out as a mathematical notation. Having a notation > that is
consistent with mathematical notation is worthwhile for times > when you
want to discuss mathematical properties of cube sequences, or > talk
about move sequences in relation to commutators and algorithms > with
setup moves (conjugation). A lot of conventions are being used > that go
against mathematical conventions. "*" is quite commonly used >
for repetition, but that symbol tends to be associated with >
multiplication, not exponentiation, so it is mathematically >
inconsistent with "multiplication" denoting the group
operation. > Multiple-letter symbols is also inconsistent with
mathematical > notation because of ambiguity between multiplication and
> multiple-letter symbols. I think mathematicians would generally have >
the 2nd letter be a subscript in such a situation to avoid ambiguity. >
Of course, with subscripts you have the same type of formatting issues >
as you have with superscripts. > > People also try to impose
non-mathematical meanings to parentheses, > such as showing triggers or
finger-trick sub-sequences within a bigger > sequence. Also, the
direction of half-turns (which really doesn't > matter
mathematically) is sometimes indicated by use or non-use of ' >
along with the 2. At least such usage is not really violating any >
mathematical conventions. Anyway, it seems to me that a notation that >
is intended to describe how to use your hands/fingers/whatever to turn >
the cube has no need to be mathematical in nature. Merely using >
parentheses around triggers does not tell me whether I should us my >
left thumb, my right index finger, or my chin to make a particular >
move within the sequence. I wouldn't mind seeing a better (even >
non-mathematical) notation for better describing "how" to
execute, in > addition to having a mathematical notation for describing
"what" to > execute. > > I also realize that for really big
cubes, extending Singmaster > notation in a manner consistent with
mathematical notation conventions > may be problematic. I guess the
*mathematical* approach would have to > use symbols for the axes, and
subscripts for layers, but even then > multiple-layer moves become
awkward if you try to keep conformity with > standard mathematical
notation. > > - Bruce > --- In speedsolvingrubikscube@yahoogroups.com
[1], "Ryan Heise" > wrote: > > > > Dan wrote: > > > > > I
would like to see a standard notation for all Rubik's cube > > >
literature. I have written a Word document with a notation that I > > >
would like to see become standard. You can access it in the files > > >
section, it's called notation.doc > > > > > > I have also written
to the WCA and hopefully, they will discuss it, > > > take into account
your feedback, and in some time publish a WCA > > > standard for
notation. > > > > If we wish to discuss standardisation, let's
first see if any of the > > existing notations are already sufficient
for the job. > > > > Fridrich's page presents a notation in which
move variations are > > represented by a lowercase suffix. This notation
is supported by the > > popular AnimCube applet. For example, Rs2
indicates a 180 degree slice > > move relative to the right side.
Fa' indicates an reverse 90 degree > > anti-slice move relative to
the front side. Uc2 indicates a 180 degree > > cube rotation relative to
the up side. > > > > It was also suggested to use the suffix
"m" to indicate the opposite > > direction of "s",
since in Fridrich's definition of "s", Rs' = M (=
Rm). > > > > Another proposal, quite independent of the above, was to
use [R], [U], > > [F] to indicate cube rotations. Although, this may
conflict with yet > > another proposal for big cubes, which uses R[N] to
indicate which > > layer or cut plane is to be turned. E.g. R[1] is the
standard R. R[2] > > is what most of us(?) know as r, and so on. > > > >
-- > > Ryan Heise http://www.ryanheise.com/ [2] > > > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
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[Non-text portions of this message have been removed]
5452. Re: [Speed cubing group] New Beginner Solution From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 17:57:43 +0200
Very good tutorial. I think you covered every possible situation without
having a lot of algorithms. Some things I liked: * References to other
sites * Your continuing reminder that "it is hard at first, but
becomes easier" * Doing Corner Orientation before Corner
Permutation (easier to recognize the "1 good corner") * Story
about "what next" including advanced methods as well as
tournaments and becoming the next World Champion Some things I
didn't like: * Doing edge permutation as the second step for the
last layer. Finding the "1 good edge" is difficult and might
require to do U + inspection 4 times only to realize that there
isn't just "1 good edge" * The translation from beginner
to OLL/PLL will be pretty difficult. On Tue, 11 Sep 2007 14:04:20 -0000,
"Dan" wrote: Hi all, I finally updated my website -
www.cubestation.co.uk - with my beginner solution and tips. Cheers, DanH
:) Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37919;_ylc=X3oDMTM2dnRic2xpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTE5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTUxOTUyMAR0cGNJZAMzNzkxOQ--
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5453. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 16:37:52 -0000
Bruce Norskog wrote: > To Singmaster, his notation was not merely a
notation, but a > mathematical notation. U, D, R, etc. were not just
ways to move a > Rubik's cube, but were mathematical symbols
denoting elements of a > mathematical group (a group called the
Rubik's Cube group). (With cube > rotations, inner layer moves and
double layer moves, it becomes > necessary to use an even larger
mathematical group. The 4x4x4 and > 5x5x5 supercubes use even larger
groups, of course.) I'm with you that the mathematical
"sense" should not be lost. I'm also sorry that after all
the effort you put into your email, it wasn't correctly understood
by the first two respondents ;-) However, apart from R*2 which is
clearly wrongheaded (if * is taken to mean multiplication rather than
exponentiation), I wouldn't say these proposals really violate
mathematical principles. The main thing that is being proposed by each
person is really only a new naming convention for the individual moves,
with the principle of multiplication and remaining the same as before
(again, with the exception of the wrong R*2). e.g. proposing [R] or Rc
as alternative names for x, or Rs (Fridrich's) and 2R
(Arnaud's) as alternative names for the inverse of M. Some of the
naming conventions were inspired by programming language. e.g. using
R[N] as a sort of array indexing into the layers or the cut planes along
an axis from the given side. -- Ryan Heise
http://www.ryanheise.com/colemak/
5454. Re: [Speed cubing group] Re: dvorak From: Tyson Mao <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Sep 2007 21:53:17 -0700
14 days, 83 WPM. :-) I need to stay ahead of Toby. -Tyson On Sep 10,
2007, at 11:12 PM, David Pritts wrote: > Dvorak typists can type just as
fast as a QWERTY typist with a > significantly smaller amount of finger
motion. Plus, they have higher > speed potentials (though not
substantially higher). > > I've been using Dvorak for about 14
months now and I like it a lot. I > can still type about 60wpm on
QWERTY, too, so I run into no problems > with typing in public places >
> And yes, I realize this is not really relevant to the topic at hand :)
> > David > > James Stuber <jestuber@...> wrote: When I was still
using > Windows and learning Colemak, I used auto hot key < >
www.autohotkey.com>, its a program intended for personalized > shortcuts
but > can be used to swap your keyboard layout with the right scripts. >
Maybe not > as elegant as using the language bar, but it works just fine
with the > Windows Japanese IME. > You can also mess with registry
settings, but I wouldn't recommend it. > > On 9/10/07,
mackymakisumi <mackymakisumi@...> wrote: > > > > > > The main
language I type in is English, but since switching to > Dvorak, > >
I've had a hard time typing Japanese, which requires me to use >
QWERTY. > > I don't think learning T-Code or TUT-Code is worth the
effort for me > > right now, but do you know of a way to use something
like IME > standard > > with Dvorak or any custom layout? > > > >
Thanks, > > -macky > > > > > > > > > > . > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
--------------------------------- > Tonight's top picks. What will
you watch tonight? Preview the hottest > shows on Yahoo! TV. > >
[Non-text portions of this message have been removed] > > >
78 wpm :( i let him win to keep him motivated... i don't want to
break his will too early. --- In speedsolvingrubikscube@yahoogroups.com,
Tyson Mao <tyson.mao@...> wrote: > > 14 days, 83 WPM. :-) > > I need
to stay ahead of Toby. > > -Tyson > > On Sep 10, 2007, at 11:12 PM,
David Pritts wrote: > > > Dvorak typists can type just as fast as a
QWERTY typist with a > > significantly smaller amount of finger motion.
Plus, they have higher > > speed potentials (though not substantially
higher). > > > > I've been using Dvorak for about 14 months now and
I like it a lot. I > > can still type about 60wpm on QWERTY, too, so I
run into no problems > > with typing in public places > > > > And yes, I
realize this is not really relevant to the topic at hand :) > > > >
David > > > > James Stuber <jestuber@...> wrote: When I was still
using > > Windows and learning Colemak, I used auto hot key < > >
www.autohotkey.com>, its a program intended for personalized > >
shortcuts but > > can be used to swap your keyboard layout with the
right scripts. > > Maybe not > > as elegant as using the language bar,
but it works just fine with the > > Windows Japanese IME. > > You can
also mess with registry settings, but I wouldn't recommend it. > >
> > On 9/10/07, mackymakisumi <mackymakisumi@...> wrote: > > > > > >
> > > The main language I type in is English, but since switching to > >
Dvorak, > > > I've had a hard time typing Japanese, which requires
me to use > > QWERTY. > > > I don't think learning T-Code or
TUT-Code is worth the effort for me > > > right now, but do you know of
a way to use something like IME > > standard > > > with Dvorak or any
custom layout? > > > > > > Thanks, > > > -macky > > > > > > > > > > > >
> > > . > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > >
--------------------------------- > > Tonight's top picks. What
will you watch tonight? Preview the hottest > > shows on Yahoo! TV. > >
> > [Non-text portions of this message have been removed] > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "James Stuber"
<jestuber@...> wrote: > When I was still using Windows and learning
Colemak, I used auto hot key < > www.autohotkey.com>, its a program
intended for personalized shortcuts but > can be used to swap your
keyboard layout with the right scripts. This program works great! Thank
you very much. I'm finally happy using Dvorak in all the languages
I need to type in. At this pace, it looks like Tyson might beat me to
100 wpm. -macky
Did anyone check if macky is actually spending time on learning dvorak?
It might just be a brilliant trick to get all speedcubers distracted and
spending time on re-learning how to type while he is spending that time
on getting sub-12 averages. The end result would be that he is World
Champion while the rest can now type 10 WPM slower than before :) On
Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .>
wrote: > When I was still using Windows and learning Colemak, I used
auto hot key < > www.autohotkey.com>, its a program intended for
personalized shortcuts but > can be used to swap your keyboard layout
with the right scripts. This program works great! Thank you very much.
I'm finally happy using Dvorak in all the languages I need to type
in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky
Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
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[Non-text portions of this message have been removed]
haha... cubers in the us practicing? --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > > > Did anyone check if macky is actually spending time on
learning > dvorak? > > It might just be a brilliant trick to get all
speedcubers distracted > and spending time on re-learning how to type
while he is spending that > time on getting sub-12 averages. The end
result would be that he is > World Champion while the rest can now type
10 WPM slower than before > :) > On Wed, 12 Sep 2007 05:26:50 -0000,
"mackymakisumi" wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" >
.> wrote: > > When I was still using Windows and learning Colemak, I
used auto > hot > key < > > www.autohotkey.com>, its a program
intended for personalized > shortcuts but > > can be used to swap your
keyboard layout with the right scripts. > This program works great!
Thank you very much. I'm finally happy > using > Dvorak in all the
languages I need to type in. > At this pace, it looks like Tyson might
beat me to 100 wpm. > -macky > > > Links: > ------ > [1] >
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
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> [22] >
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> [23] >
http://us.ard.yahoo.com/SIG=12jupu3c5/M=493064.11135489.11710475.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4776345/R=0/SIG=11neles1v/*http://advision.webevents.yahoo.com/beautyandfashion/
> [24] >
http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=
>
YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> [25] >
http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > > [Non-text portions of this message have been removed] >
Isn't there a speedtyping forum where this topic could be moved to
please. DanH --- In speedsolvingrubikscube@yahoogroups.com,
"goodxy2002" <goodxy2002@...> wrote: > > haha... cubers in
the us practicing? > > --- In speedsolvingrubikscube@yahoogroups.com,
avgalen@ > <avgalen@> wrote: > > > > > > > > Did anyone check if
macky is actually spending time on learning > > dvorak? > > > > It might
just be a brilliant trick to get all speedcubers distracted > > and
spending time on re-learning how to type while he is spending that > >
time on getting sub-12 averages. The end result would be that he is > >
World Champion while the rest can now type 10 WPM slower than before > >
:) > > On Wed, 12 Sep 2007 05:26:50 -0000, "mackymakisumi"
wrote: > > > > --- In speedsolvingrubikscube@yahoogroups.com [1],
"James Stuber" > > .> wrote: > > > When I was still using
Windows and learning Colemak, I used auto > > hot > > key < > > >
www.autohotkey.com>, its a program intended for personalized > >
shortcuts but > > > can be used to swap your keyboard layout with the
right scripts. > > This program works great! Thank you very much.
I'm finally happy > > using > > Dvorak in all the languages I need
to type in. > > At this pace, it looks like Tyson might beat me to 100
wpm. > > -macky > > > > > > Links: > > ------ > > [1] > >
mailto:speedsolvingrubikscube%40yahoogroups.com > > [2] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
> > [3] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHZqaW9uBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE4OTU3NDgxOQ--?act=reply&messageNum=37931
> > [4] > > >
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> > [5] > > >
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> > [6] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNTBjc2I2BF9TAz
> > >
k3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExODk1NzQ4MTk-
> > [7] > > >
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> > [8] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZ2FzZ3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExODk1NzQ4MTk-
> > [9] > > >
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> > [10] > > >
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> > [11] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcW9tMGk3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTY
> > >
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> > [12] > > >
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> > [13] > > >
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> > [14] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZGlpcHNsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExODk1NzQ4MTk-
> > [15] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > >
Delivery: Digest > > [16] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> > Delivery Format: > > Traditional > > [17] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMW8wbjJkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTg5NTc0ODE5
> > [18] > > http://docs.yahoo.com/info/terms/ > > [19] > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > >
[20] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmNG1raTR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExODk1NzQ4MTk-
> > [21] > > >
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> > [22] > > >
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> > [23] > > >
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> > [24] > > >
http://us.ard.yahoo.com/SIG=12jkfvl0h/M=493064.11305689.11851548.8674578/D=groups/S=1705297356:NC/Y=
> > >
YAHOO/EXP=1189582019/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > [25] > > >
http://us.ard.yahoo.com/SIG=12jk6vj88/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1189582019/A=4699082/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > > > > > [Non-text portions of this message have been removed] > > >
Dan wrote: > Isn't there a speedtyping forum where this topic could
be moved to > please. > > DanH How about driving tests and scrabble too?
;-) I think it is interesting to discuss varied topics here, because we
can discuss them from a speed cubists perspective in a way that would
not necessarily be meaningful outside the context of this community
(e.g. how it relates to PLLs and colour schemes, and learning technique
comparisons). -- Ryan Heise http://www.ryanheise.com/colemak/
Oh come on, one or two messages is fine, no1 is going to complain about
that, but when a topic starts to span more than 20 or 30 messages and
it's not directly related to "discuss(ing) speed solving
Rubik's cube and other Rubik like puzzles. Feel free to ask any
questions, provide any tips, or just talk about the cube", such as
boasting about how many WPM someone can type in a particular keyboard
layout, I think I have a right to ask whether its a relevant topic for
this forum. DanH --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Heise" <ryan@...> wrote: > > Dan wrote: > > >
Isn't there a speedtyping forum where this topic could be moved to
> > please. > > > > DanH > > How about driving tests and scrabble too?
;-) > > I think it is interesting to discuss varied topics here, because
we > can discuss them from a speed cubists perspective in a way that
would > not necessarily be meaningful outside the context of this
community > (e.g. how it relates to PLLs and colour schemes, and
learning > technique comparisons). > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
I agree entirely with Dan. I wasn't going to say anything about it
hoping it would pass, or waiting till Chris brings it up, but this is
getting *far* off topic to the point of spamming a lot of people. I
respect Dan's opinion on this matter. So unless Chris says
otherwise I think I might start deleting some of the new ones that pop
up that are not at all related. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is
fine, no1 is going to complain about that, but > when a topic starts to
span more than 20 or 30 messages and it's not > directly related to
> > "discuss(ing) speed solving Rubik's cube and other Rubik
like puzzles. > Feel free to ask any questions, provide any tips, or
just talk about > the cube", > > such as boasting about how many
WPM someone can type in a particular > keyboard layout, I think I have a
right to ask whether its a relevant > topic for this forum. > > DanH > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a
speedtyping forum where this topic could be moved to > > > please. > > >
> > > DanH > > > > How about driving tests and scrabble too? ;-) > > > >
I think it is interesting to discuss varied topics here, because we > >
can discuss them from a speed cubists perspective in a way that would >
> not necessarily be meaningful outside the context of this community >
> (e.g. how it relates to PLLs and colour schemes, and learning > >
technique comparisons). > > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ > > >
5463. Colorado Cube Meet-up at Boulder Saturday From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 12:27:46 -0000
As a courtesy, I'd like to notify whoever is interested that there
is going to be a cube meeting in Boulder, CO scheduled for this Saturday
at 5pm (Aug 15th). If you are interested and aren't yet invited,
contact me. -Doug
5464. Re: [Speed cubing group] Re: dvorak From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 09:48:08 -0300 (ART)
Yeah...I think you're right...he's just distracting
people...but not me : ) I'm still practicing (probably I won't
win, but who knows?) Pedro avgalen@... escreveu: Did anyone check if
macky is actually spending time on learning dvorak? It might just be a
brilliant trick to get all speedcubers distracted and spending time on
re-learning how to type while he is spending that time on getting sub-12
averages. The end result would be that he is World Champion while the
rest can now type 10 WPM slower than before :) On Wed, 12 Sep 2007
05:26:50 -0000, "mackymakisumi" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [1], "James Stuber" .>
wrote: > When I was still using Windows and learning Colemak, I used
auto hot key < > www.autohotkey.com>, its a program intended for
personalized shortcuts but > can be used to swap your keyboard layout
with the right scripts. This program works great! Thank you very much.
I'm finally happy using Dvorak in all the languages I need to type
in. At this pace, it looks like Tyson might beat me to 100 wpm. -macky
Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/37827;_ylc=X3oDMTM2dTFudTIwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM3OTMxBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE4OTU3NDgxOQR0cGNJZAMzNzgyNw--
[3]
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[4]
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[15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [16]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [17]
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[18] http://docs.yahoo.com/info/terms/ [19]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20]
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[Non-text portions of this message have been removed] Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
Dan wrote: > when a topic starts to span more than 20 or 30 messages and
it's not > directly related to Why not just ignore it? It's
only one thread, and interfaces like this make it easy to choose which
threads you want to read: http://oosan.ryanheise.com/ But you know,
let's not be so strict all of a sudden; this kind of lengthy
off-topic discussion happens here all the time:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180
I personally ignored that whole thread when it happened, without
complaint, but I did not mind that other people were interested in it
(the only reason I know about that thread now is that someone pointed it
out to me). And apparently there is also sufficient interest in the
present thread. I'm sure even Chris Hardwick has started threads
here about Speed Cup stacking. There was even a lengthy thread once that
covered speed reading and photographic memory, music, mathematics that
is not at all related to the cube, riddles, links to flash games,
particularly reflex-based games, and many many more. Let people talk
about these things, because what's important here is not the
strictness of the forum topic, but the community that has developed
here, and the familiar friends we like to talk to. Seriously, don't
read messages through poor mail readers or even Yahoo!'s interface
- use a decent reader that clearly organises discussions into threads.
Then you might see what a small issue it is that there is just
"one" thread about this topic. -- Ryan Heise
http://www.ryanheise.com/colemak/
5466. Re: [Speed cubing group] Proposal: Standardized YouTube Tags for
Official Solves From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 13:19:40 -0300 (ART)
The idea is not bad, but I don't think it will work as you guys
expect... I found the other day that youtube's search isn't
very smart... I tried searching for Asafa Powell's new WR of 9.74
on the 100m, but the search gave me no result...but I found at least 2
videos about it... Pedro Arnaud van Galen <avgalen@...> escreveu: I
like this idea but I think that the time of the solve would be one of
the most important things to search on. ----- Original Message -----
From: Lucas G. To: speedsolvingrubikscube@yahoogroups.com Sent: Tuesday,
September 11, 2007 2:39 AM Subject: [Speed cubing group] Proposal:
Standardized YouTube Tags for Official Solves Since there are a lot of
videos of competition solves being put on YouTube, I'm proposing a
tagging scheme that will make it easier to search for and identify
solves (until enough people decide to sabotage). I've done it for
all my competition videos. Basically, either at the end of the
description or in the tag field (which is limited in space, so you might
want to reserve it for other keywords), you would put the following:
WCA_ -To indicate a WCA competition video. WCA_ID -The WCA ID of the
solver. -Multiple, if necessary. WCA_comp -The string used to identify a
competition in the WCA database. WCA_event -The event (333, 555bf, etc.)
of the solve in the video. -Possibly multiple (in case. WCA_year -The
year of the competition. (Could become useful in the future) WCA_country
- The nationality of the solvers. -Multiple, if necessary. If
applicable: WCA_WR -World Record (at the time). WCA_NR -NAtional Record
(at the time). -I'm not sure whether these should be exclusive...
Very optional: WCA_continent -Continent of the solver WCA_time -Time of
the solve: WCA_3_55, WCA_54_83, WCA_10_05_16 WCA_NaR, WCA_ER, etc. -More
specifics... WCA_single / WCA_average -Again, more info... WCA_round
-WCA_preliminaries, WCA_finals ,etc. This might not be consistent,
though... -Anything else? The spelling should follow the conventions
used in the URLs for the WCA database:
http://www.worldcubeassociation.org/results/index.php There's weird
stuff like "pyram" and "333bf" , so watch out... My
2:19 BLD solve ( http://www.youtube.com/watch?v=7_PUFL2HTdI ) has the
following tags in the description: WCA_ WCA_2006GARR01
WCA_CaltechSummer2007 WCA_333bf WCA_2007 WCA_Germany WCA_NR I left out:
WCA_Europe WCA_2_19_46 WCA_single So: this would be very convenient for
people either curious or looking for something. A search for
"WCA_" would give every tagged competition solve video... It
would make it easy to find any videos from a specific competition, from
a particular person, of certain puzzles, etc. "WCA_WR" and
"WCA_333bf" would return all blindfolded world record
videos... For an example, here are all (sofar: my) posted videos of
national records: http://www.youtube.com/results?search_query=WCA_NR
This even works if a person in a video is not posted on his own channel
(well, obviously), or if there are mutiple solvers in a video:
http://www.youtube.com/watch?v=671Ih43j1Fo This is basically fully
optional (since tagging is not open, it will require cooperation from
video uploaders). If people don't want to spend the time on it
(does anybody want to write a web form to generate tags?), then
it'll just quietly fail. But if it becomes a convention, it would
be a really cool tool. Maybe (if this gets reliable enough) the database
could even have links to Youtube searches. By the way, thanks to Michael
Gottlieb with helping me on some of this. Propositionally, -Lucas Garron
[Non-text portions of this message have been removed] Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
5467. [Speed cubing group] Re: A standard notation From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 16:33:47 -0000
Interesting idea, and oddly enough I've thought of this notation
too. In my version, though, there are still turns for all six faces to
aid clarity, and the operators ² and ' are still there. I'm
fond of the old Singmaster notation, and personally I think it is easier
to read if there is a turn for each face anyway. I also thought some
changes to make it a little more efficient: R alone means 1R (and 1r is
never used), r alone means 2r (because it is the smallest multiple-layer
turn that makes sense, and because that fits in with the scrambling algs
we currently use for big cubes), and sequences like R² should always be
written with the ² in superscript (so it is not confusing). To describe
algorithms, I thought of one more bit of notation: if you write 3,5r it
means that you turn the third through fifth slice of R clockwise as one
move, so that it's equivalent to 5r 2r' but done all at once
just like an M turn. Doing M on a 5x5x5 would be written as 2,4r'
in that case. Of course this isn't a necessary addition, but it
would make it easier to describe certain algorithms. It's an
interesting proposal, anyway, and I think it would make even more sense
if there was some kind of diagram, because it really seems to be a
consistent and easy notation for cubes of any size. --Michael --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > What about this very simple idea: > > R, U
and F mean single layer turns. > r, u and f mean multiple layer turns. >
> I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z.
They will no longer be necessary and this will hopefully end the
confusion that beginners have about D moving in the opposite direction
of U, B opposite to F, etc. I have also made sure that r means exactly
the same thing on every size cube. Right now r means double layer turns
on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn
on most websites and it even means double layer turns in the official
scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to
indicate how far clockwise that layer should be turned. 1 is the default
so if there is no suffix, it means one. > All layer turns can be
proceded by a numerical prefix that indicates at which layer to start
the turn. 1 is the default so if there is no prefix, it means 1. The
maximum value for the prefix is the size of the cube (so 2 for a 2x2x2
and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and
can replace cuberotations (xyz) and slice-turns (MES). This is a little
difficult to explain, so let's give some examples to make this
clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now,
Starting 1 layer from the right side you do a single layer turn
clockwise (as seen from the right side) > 1r (or just r) would be the
same as R but should never be used for clarity. Starting 1 layer from
the right side you do a multiple layer turn clockwise (as seen from the
right side). This is not possible because there are not multiple layers.
> 2R would be the same as M' is now. Starting 2 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) > 2r would be the same as r is now. Starting 2 layers from the
right side you do a multiple layer turn clockwise (as seen from the
right side) > 3R would be the same as L' is now. Starting 3 layers
from the right side you do a single layer turn clockwise (as seen from
the right side) > 3r would be the same as x is now. Starting 3 layers
from the right side you do a multiple layer turn clockwise (as seen from
the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R
is now, Starting 1 layer from the right side you do a single layer turn
clockwise (as seen from the right side) > 1r (or just r) would be the
same as R but should never be used for clarity. Starting 1 layer from
the right side you do a multiple layer turn clockwise (as seen from the
right side). This is not possible because there are not multiple layers.
> 2R would be the same as r is now. Starting 2 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
> 2r would be the same as rR is now. Starting 2 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) > 3R would be the same as l' is now. Starting 3 layers from
the right side you do a single layer turn clockwise (as seen from the
right side) > 3r would be the same as Lx is now. Starting 3 layers from
the right side you do a multiple layer turn clockwise (as seen from the
right side) > 4R would be the same as L' is now. Starting 4 layers
from the right side you do a single layer turn clockwise (as seen from
the right side) > 4r would be the same as x is now. Starting 4 layers
from the right side you do a multiple layer turn clockwise (as seen from
the right side) > > What do people think of this notation? It seems
incredibly clear, uniform and complete to me. If the removal of DBL and
dbl is to controversial it could be added easily.
I'm writing a program for my diploma thesis and here's a side
product of it. The scrambles are from the latest Sunday contest. I solve
the F2L in five steps, first step is the cross, next four are the four
CE pairs in any order, whichever has the shortest solution gets done
first. B U' B2 L B2 L' D2 L' R' U' R' B2
U' R' F' D2 B U2 F' B' D2 U2 R' D' U
B2 D' B1 L' F' D' R L F' U2 L' F B U2 F
U' B' F' B L B' L B L' B' B' R'
U' R2 B' R' B2 32 moves U2 B' D2 B2 U' L'
R2 U2 L' B' R D2 F2 U2 D' B' D B2 L F' L2 D2 L
F D' L' D R2 L' D F U2 F' D' F' U2 R2
F' R2 F R L' U R' L L' B2 D' R' D B2 L 27
moves D2 L2 F' R' D F2 L' R' D B' U' B D
B' R' L B2 D F B' L' D2 R2 U' F F' R2 U L
B F' U2 B U B' R U F U2 F' R' B' U' B2 D L
D' B' F U2 F' L' U' L 29 moves R2 U2 F L2 D L2
B' D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2
B' L' R D D R' L D' L2 L U' R' L'
U' R R2 D B2 D' R2 L' U B' U2 B L B' U'
R' U R U' B 29 moves B' L B2 F' U2 B2 F' R L2
U2 B2 F' L' B2 U B F2 U R2 D' L2 D L' U2 F'
R' B2 L D2 R U2 R B' R2 B U F U F' U B' R' U2 R
B B U2 B' U2 B U' B' 27 moves F2 R F' B' R
F' D' L D L' F L2 F' B' D2 U' L2 U'
R' L' D2 R F' U2 F2 L2 F D R' B L' F2 L F2 U2
L' R B' R B R2 U2 F2 R2 F' R2 F' F U F' 25
moves B' U' D R F2 B' U' B D' U' R2
L' F U' B F R2 B F D2 R2 B' L2 R D2 D' R'
D' R B F D L2 D' U B2 R F R' F' R' B2 U B
U' B2 U' L F R U' R' F' L' 29 moves
R' U R' F U2 L' B2 R' L B L' F2 D' L'
R2 B D U' L' R' B' R' D' L D' D B2 U2
R' F D L' B L B' D2 F U' F' D2 R U R'
L' B L' B' L' F' L' F 26 moves F2 R
U' R F B L D F R2 U' L' B' R U' L2 B' D
F' D' F2 U F U L2 R D' R L' D2 F U' F' L U
L' R' B' R B R F L F' L' F2 U' F R'
F2 U' F U F2 R 30 moves D2 F L D R2 L' B' R' U2 L2 F
L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 D L' B2 R D F' D F
U' F' D' F' U L' U2 L F U' L2 B2 L B2 L
L' U L F R U2 R' F' 31 moves R2 L2 D' U L'
U' F' R2 D L' B' D2 U' F2 U' F'
B' U2 D F2 L' R' U' D B D' B' R' D F
D R U2 R' D' D R' U' R D' B' U2 B U
F' U2 F 22 moves B' L' B2 L D2 R' L2 F2 D2 L' B
R2 L' F2 D' F2 B D F U2 R' B' U2 B U2 D R D' B
R L' B' U' F B U F' L F U2 F' U L' U2 R U
R2 U2 R F' L F' L' F' R' F' R 32 moves F
U2 R B U2 R F2 U2 R' F D' L2 B2 F2 R' D B' D2
L' U' B R2 U R' F2 D B' L' D2 B' L2 F U2
R' U2 R F' B F' U B' F L2 D L' U L D' L2 B
L' B L B R B R' 32 moves -----------------------------------
Statistic "solution length" 22 appeared 1 times 25 appeared 1
times 26 appeared 1 times 27 appeared 2 times 29 appeared 3 times 30
appeared 1 times 31 appeared 1 times 32 appeared 3 times Average = 28.54
----------------------------------- Cheers! Stefan
Same experiment as in my previous post, but this time the method has
four steps - the four bottom 2x2x2 blocks - in potentially any order,
shortest first. B U' B2 L B2 L' D2 L' R' U'
R' B2 U' R' F' D2 B U2 F' B' D2 U2 R'
D' U B' R2 L2 U F L R' B2 L U L' B F R' D
R' D' R' F' R U2 R' U' R U R' 26
moves U2 B' D2 B2 U' L' R2 U2 L' B' R D2 F2 U2
D' B' D B2 L F' L2 D2 L F D' D' F' R2
B' L' F' U' L F' U2 L' U2 B L2 B' L2
U F U' F' L2 21 moves D2 L2 F' R' D F2 L'
R' D B' U' B D B' R' L B2 D F B' L'
D2 R2 U' F R F L2 U R F2 U' L U' L2 U2 B L' U2 L F U
F' R' F' U2 F U' R 24 moves R2 U2 F L2 D L2 B'
D' B' F R' B F' U2 F' U2 D L2 D2 F2 D2 B'
L' R D R B2 R2 D' R U2 L' U L' B2 U' L'
U' L U2 R' U F' U2 F R 21 moves B' L B2 F' U2
B2 F' R L2 U2 B2 F' L' B2 U B F2 U R2 D' L2 D
L' U2 F' B U L D2 L F2 L' F L2 F2 L F2 L' R U'
R' 16 moves F2 R F' B' R F' D' L D L' F L2
F' B' D2 U' L2 U' R' L' D2 R F' U2 F2
D L' B L' B R F R' D R' D' U F U F2 U F' R
B U2 B' U R' 23 moves B' U' D R F2 B' U' B
D' U' R2 L' F U' B F R2 B F D2 R2 B' L2 R D2 B2
D2 R F L U L' B' R2 U' L U' L' B F' L2 B2
L B2 L F 21 moves R' U R' F U2 L' B2 R' L B L'
F2 D' L' R2 B D U' L' R' B' R'
D' L D' R' U' F2 D L2 U' R U2 R' U2 F2 U2
R2 U F R' F' B' R F R' F' R' B 24 moves F2
R U' R F B L D F R2 U' L' B' R U' L2 B' D
F' D' F2 U F U L2 D2 U' R L B2 D F U F2 R2 U R2 D' B
L B' D U2 F' R U' R' 22 moves D2 F L D R2 L'
B' R' U2 L2 F L' F2 U2 D2 L2 B U2 L2 D2 U L D2 B L2 B2 U2
F' R2 D U F2 R' L' U' R2 L L' U L F' U2
F' U F' U' F 22 moves R2 L2 D' U L' U'
F' R2 D L' B' D2 U' F2 U' F' B' U2 D
F2 L' R' U' D B B D' R' D L U L U2 L2 R' F
R L F L' R B' R B R2 20 moves B' L' B2 L D2 R'
L2 F2 D2 L' B R2 L' F2 D' F2 B D F U2 R' B' U2
B U2 B2 L' B D' B2 L' R U2 L F2 L' F2 R2 F' R2
U2 F' R' U2 F' U2 F U' R 24 moves F U2 R B U2 R F2
U2 R' F D' L2 B2 F2 R' D B' D2 L' U' B R2
U R' F2 D L U2 R2 F B' U' B' R B' R U2 B'
L U' L' U R2 D' R U' R' D R2 24 moves
----------------------------------- Statistic "solution
length" 16 appeared 1 times 20 appeared 1 times 21 appeared 3 times
22 appeared 2 times 23 appeared 1 times 24 appeared 4 times 26 appeared
1 times Average = 22.15 ----------------------------------- Cheers!
Stefan
I think there can be some relevance, as one thing you can do in Dvorak
more is 'finger tricking' words. Look at how smooth the
following words are in Dvorak compared to QWERTY: the, church, people,
Asperger's, months, that, this, enough On 9/12/07, Ryan Heise
<ryan@...> wrote: > > Dan wrote: > > > when a topic starts to span
more than 20 or 30 messages and it's not > > directly related to >
> Why not just ignore it? It's only one thread, and interfaces like
this > make it easy to choose which threads you want to read: > >
http://oosan.ryanheise.com/ > > But you know, let's not be so
strict all of a sudden; this kind of > lengthy off-topic discussion
happens here all the time: > >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/24180
> > I personally ignored that whole thread when it happened, without >
complaint, but I did not mind that other people were interested in it >
(the only reason I know about that thread now is that someone pointed >
it out to me). And apparently there is also sufficient interest in the >
present thread. I'm sure even Chris Hardwick has started threads
here > about Speed Cup stacking. There was even a lengthy thread once
that > covered speed reading and photographic memory, music, mathematics
that > is not at all related to the cube, riddles, links to flash games,
> particularly reflex-based games, and many many more. Let people talk >
about these things, because what's important here is not the >
strictness of the forum topic, but the community that has developed >
here, and the familiar friends we like to talk to. > > Seriously,
don't read messages through poor mail readers or even >
Yahoo!'s interface - use a decent reader that clearly organises >
discussions into threads. Then you might see what a small issue it is >
that there is just "one" thread about this topic. > > -- >
Ryan Heise http://www.ryanheise.com/colemak/ > > > [Non-text portions of
this message have been removed]
Hmm, I just noticed that the block-style method not only has one less
step, but even needed fewer moves *per step*, on average 5.54 moves
(22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers! Stefan
5473. Re: [Speed cubing group] Re: A standard notation From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 12 Sep 2007 21:41:44 +0200
Glad you like it, hopefully others will too. I would like to make a
diagram, but I have no idea how to do that. I have thought long and hard
about whether or not I should omit LBDlbd. The reason that I decided to
omit it is beginners. I have taught a lot of people how to solve the
cube and none of them understood why R is a movement away from the body
while L is a movement towards the body. It took me a long time before I
actually got used to B and B' in notation because I had to think
which way it should turn. Arguments for including LBDlbd were that
notation would be shorter 3R' versus L and because removing LBDlbd
seemed offensive to lefthanded solvers. I was also doubtful about using
R3 instead of R' because it looks strange at first. I really
dislike the ' because it is to small. Especially when you are
reading it on a laptop screen and without spacing between turns. After
scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would just
perform moves with 3 or 4's in it in a counterclockwise direction
without thinking about it. I don't like using superscript or
subsript because I don't know how to generate it on a computer and
I think it makes algorithms look to much like math. Actually why do we
call it algorithms instead of (move-)sequences? "r alone means
2r" That is a very confusing sentence. Please don't ever think
like that again! "write 3,5r " That's a nice addition,
but I don't think anyone will ever use that type of "multiple
layer inner slice" moves. To summarize: Positive: Using only RUFruf
is elegant, mechanically correct and easy for beginners. Adding LBDlbd
is only useful because we have gotten used to that notation. Adding a
prefix (or prefixes) that indicates the starting layer (and ending
layer) is very elegant, makes r behave consistent on all sized cubes and
can replace xyz and MES notation. Adding a suffix of [123(4)] makes
sequences more readable in print. Negative: Because prefix and suffix
can have the same numeric value spacing becomes a requirement to prevent
ambiguity. ----- Original Message ----- From: Michael Gottlieb To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 6:33 PM Subject: [Speed cubing group] Re: A standard notation
Interesting idea, and oddly enough I've thought of this notation
too. In my version, though, there are still turns for all six faces to
aid clarity, and the operators � and ' are still there. I'm
fond of the old Singmaster notation, and personally I think it is easier
to read if there is a turn for each face anyway. I also thought some
changes to make it a little more efficient: R alone means 1R (and 1r is
never used), r alone means 2r (because it is the smallest multiple-layer
turn that makes sense, and because that fits in with the scrambling algs
we currently use for big cubes), and sequences like R� should always
be written with the � in superscript (so it is not confusing). To
describe algorithms, I thought of one more bit of notation: if you write
3,5r it means that you turn the third through fifth slice of R clockwise
as one move, so that it's equivalent to 5r 2r' but done all at
once just like an M turn. Doing M on a 5x5x5 would be written as
2,4r' in that case. Of course this isn't a necessary addition,
but it would make it easier to describe certain algorithms. It's an
interesting proposal, anyway, and I think it would make even more sense
if there was some kind of diagram, because it really seems to be a
consistent and easy notation for cubes of any size. --Michael --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > What about this very simple idea: > > R, U
and F mean single layer turns. > r, u and f mean multiple layer turns. >
> I have purposefully removed D, B, L, d, b, l, M, E, S, x, y and z.
They will no longer be necessary and this will hopefully end the
confusion that beginners have about D moving in the opposite direction
of U, B opposite to F, etc. I have also made sure that r means exactly
the same thing on every size cube. Right now r means double layer turns
on 2x2x2 and 3x3x3. But for bigcubes it means single layer (slice) turn
on most websites and it even means double layer turns in the official
scrambles. > All layer turns can be followed by a suffix of 1, 2 or 3 to
indicate how far clockwise that layer should be turned. 1 is the default
so if there is no suffix, it means one. > All layer turns can be
proceded by a numerical prefix that indicates at which layer to start
the turn. 1 is the default so if there is no prefix, it means 1. The
maximum value for the prefix is the size of the cube (so 2 for a 2x2x2
and 5 for a 5x5x5) > > The numerical prefix is extremely powerfull and
can replace cuberotations (xyz) and slice-turns (MES). This is a little
difficult to explain, so let's give some examples to make this
clear: > > On a 3x3x3: > 1R (or just R) would be the same as R is now,
Starting 1 layer from the right side you do a single layer turn
clockwise (as seen from the right side) > 1r (or just r) would be the
same as R but should never be used for clarity. Starting 1 layer from
the right side you do a multiple layer turn clockwise (as seen from the
right side). This is not possible because there are not multiple layers.
> 2R would be the same as M' is now. Starting 2 layers from the
right side you do a single layer turn clockwise (as seen from the right
side) > 2r would be the same as r is now. Starting 2 layers from the
right side you do a multiple layer turn clockwise (as seen from the
right side) > 3R would be the same as L' is now. Starting 3 layers
from the right side you do a single layer turn clockwise (as seen from
the right side) > 3r would be the same as x is now. Starting 3 layers
from the right side you do a multiple layer turn clockwise (as seen from
the right side) > > On a 4x4x4 > 1R (or just R) would be the same as R
is now, Starting 1 layer from the right side you do a single layer turn
clockwise (as seen from the right side) > 1r (or just r) would be the
same as R but should never be used for clarity. Starting 1 layer from
the right side you do a multiple layer turn clockwise (as seen from the
right side). This is not possible because there are not multiple layers.
> 2R would be the same as r is now. Starting 2 layers from the right
side you do a single layer turn clockwise (as seen from the right side)
> 2r would be the same as rR is now. Starting 2 layers from the right
side you do a multiple layer turn clockwise (as seen from the right
side) > 3R would be the same as l' is now. Starting 3 layers from
the right side you do a single layer turn clockwise (as seen from the
right side) > 3r would be the same as Lx is now. Starting 3 layers from
the right side you do a multiple layer turn clockwise (as seen from the
right side) > 4R would be the same as L' is now. Starting 4 layers
from the right side you do a single layer turn clockwise (as seen from
the right side) > 4r would be the same as x is now. Starting 4 layers
from the right side you do a multiple layer turn clockwise (as seen from
the right side) > > What do people think of this notation? It seems
incredibly clear, uniform and complete to me. If the removal of DBL and
dbl is to controversial it could be added easily.
5474. Re: [Speed cubing group] Re: A standard notation From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 12:48:08 -0700
How much notation do we need? Do we need the M's, E's, and
S's? Where is the balance between having what we need to
communicate, and too much? I think this is a difficult question to
answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud
van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others
will too. I would like to make a > diagram, > but I have no idea how to
do that. > > I have thought long and hard about whether or not I should
omit LBDlbd. > The > reason that I decided to omit it is beginners. I
have taught a lot of > people > how to solve the cube and none of them
understood why R is a movement away > > from the body while L is a
movement towards the body. It took me a long > time > before I actually
got used to B and B' in notation because I had to think > which way
it should turn. Arguments for including LBDlbd were that > notation >
would be shorter 3R' versus L and because removing LBDlbd seemed
offensive > > to lefthanded solvers. > > I was also doubtful about using
R3 instead of R' because it looks strange > at > first. I really
dislike the ' because it is to small. Especially when you > are
reading it on a laptop screen and without spacing between turns. After >
> scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would
just > perform moves with 3 or 4's in it in a counterclockwise
direction without > thinking about it. > > I don't like using
superscript or subsript because I don't know how to > generate it
on a computer and I think it makes algorithms look to much > like >
math. Actually why do we call it algorithms instead of (move-)sequences?
> > "r alone means 2r" That is a very confusing sentence.
Please don't ever > think like that again! > > "write 3,5r
" That's a nice addition, but I don't think anyone will
ever > use > that type of "multiple layer inner slice" moves.
> > To summarize: > Positive: > Using only RUFruf is elegant,
mechanically correct and easy for beginners. > > Adding LBDlbd is only
useful because we have gotten used to that notation. > Adding a prefix
(or prefixes) that indicates the starting layer (and > ending > layer)
is very elegant, makes r behave consistent on all sized cubes and > can
> replace xyz and MES notation. > Adding a suffix of [123(4)] makes
sequences more readable in print. > Negative: > Because prefix and
suffix can have the same numeric value spacing becomes > a > requirement
to prevent ambiguity. > > ----- Original Message ----- > From: Michael
Gottlieb > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing
group] Re: A standard notation > > Interesting idea, and oddly enough
I've thought of this notation too. > In my version, though, there
are still turns for all six faces to aid > clarity, and the operators ²
and ' are still there. I'm fond of the > old Singmaster
notation, and personally I think it is easier to read > if there is a
turn for each face anyway. > > I also thought some changes to make it a
little more efficient: R > alone means 1R (and 1r is never used), r
alone means 2r (because it is > the smallest multiple-layer turn that
makes sense, and because that > fits in with the scrambling algs we
currently use for big cubes), and > sequences like R² should always be
written with the ² in superscript > (so it is not confusing). > > To
describe algorithms, I thought of one more bit of notation: if you >
write 3,5r it means that you turn the third through fifth slice of R >
clockwise as one move, so that it's equivalent to 5r 2r' but
done all > at once just like an M turn. Doing M on a 5x5x5 would be
written as > 2,4r' in that case. Of course this isn't a
necessary addition, but it > would make it easier to describe certain
algorithms. > > It's an interesting proposal, anyway, and I think
it would make even > more sense if there was some kind of diagram,
because it really seems > to be a consistent and easy notation for cubes
of any size. > > --Michael > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > > > What
about this very simple idea: > > > > R, U and F mean single layer turns.
> > r, u and f mean multiple layer turns. > > > > I have purposefully
removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be
necessary and this will hopefully end the > confusion that beginners
have about D moving in the opposite direction > of U, B opposite to F,
etc. I have also made sure that r means exactly > the same thing on
every size cube. Right now r means double layer > turns on 2x2x2 and
3x3x3. But for bigcubes it means single layer > (slice) turn on most
websites and it even means double layer turns in > the official
scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3
to indicate > how far clockwise that layer should be turned. 1 is the
default so if > there is no suffix, it means one. > > All layer turns
can be proceded by a numerical prefix that indicates > at which layer to
start the turn. 1 is the default so if there is no > prefix, it means 1.
The maximum value for the prefix is the size of > the cube (so 2 for a
2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely
powerfull and can replace > cuberotations (xyz) and slice-turns (MES).
This is a little difficult > to explain, so let's give some
examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R)
would be the same as R is now, Starting 1 layer from > the right side
you do a single layer turn clockwise (as seen from the > right side) > >
1r (or just r) would be the same as R but should never be used for >
clarity. Starting 1 layer from the right side you do a multiple layer >
turn clockwise (as seen from the right side). This is not possible >
because there are not multiple layers. > > 2R would be the same as
M' is now. Starting 2 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 2r would be the
same as r is now. Starting 2 layers from the right > side you do a
multiple layer turn clockwise (as seen from the right side) > > 3R would
be the same as L' is now. Starting 3 layers from the right > side
you do a single layer turn clockwise (as seen from the right side) > >
3r would be the same as x is now. Starting 3 layers from the right >
side you do a multiple layer turn clockwise (as seen from the right
side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is
now, Starting 1 layer from > the right side you do a single layer turn
clockwise (as seen from the > right side) > > 1r (or just r) would be
the same as R but should never be used for > clarity. Starting 1 layer
from the right side you do a multiple layer > turn clockwise (as seen
from the right side). This is not possible > because there are not
multiple layers. > > 2R would be the same as r is now. Starting 2 layers
from the right > side you do a single layer turn clockwise (as seen from
the right side) > > 2r would be the same as rR is now. Starting 2 layers
from the right > side you do a multiple layer turn clockwise (as seen
from the right side) > > 3R would be the same as l' is now.
Starting 3 layers from the right > side you do a single layer turn
clockwise (as seen from the right side) > > 3r would be the same as Lx
is now. Starting 3 layers from the right > side you do a multiple layer
turn clockwise (as seen from the right side) > > 4R would be the same as
L' is now. Starting 4 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 4r would be the
same as x is now. Starting 4 layers from the right > side you do a
multiple layer turn clockwise (as seen from the right side) > > > > What
do people think of this notation? It seems incredibly clear, > uniform
and complete to me. If the removal of DBL and dbl is to > controversial
it could be added easily. > > > [Non-text portions of this message have
been removed]
That block style is very original, do you think it could be used for
speedcubing? And can you run your program on more samples (thousands)
are does that take to long? Finally, can you analyze Petrus F2L also?
----- Original Message ----- From: Stefan Pochmann To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 8:55 PM Subject: [Speed cubing group] Re: Optimal F2L - greedy
block style Hmm, I just noticed that the block-style method not only has
one less step, but even needed fewer moves *per step*, on average 5.54
moves (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). Cheers!
Stefan
5476. Re: [Speed cubing group] Re: A standard notation From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 12 Sep 2007 23:17:21 +0200
I think we need a notation that allows for all moves that a human would
perform during cubing. MES should be possible, because the alternative
would be something like L R' x' and that deviates to much from
human perception of that move. xyz should also be possible because
humans rotate the cube a lot. ruf (dbl) should also be possible AND
consistent across different sized cubes. I think I found a way to
communicate all of that for any sized cube in a very short and easy
notation that is both easy enough for beginners and powerful enough for
experts. ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 12,
2007 9:48 PM Subject: Re: [Speed cubing group] Re: A standard notation
How much notation do we need? Do we need the M's, E's, and
S's? Where is the balance between having what we need to
communicate, and too much? I think this is a difficult question to
answer, so some varied opinion might suffice. -Tyson On 9/12/07, Arnaud
van Galen <avgalen@...> wrote: > > Glad you like it, hopefully others
will too. I would like to make a > diagram, > but I have no idea how to
do that. > > I have thought long and hard about whether or not I should
omit LBDlbd. > The > reason that I decided to omit it is beginners. I
have taught a lot of > people > how to solve the cube and none of them
understood why R is a movement away > > from the body while L is a
movement towards the body. It took me a long > time > before I actually
got used to B and B' in notation because I had to think > which way
it should turn. Arguments for including LBDlbd were that > notation >
would be shorter 3R' versus L and because removing LBDlbd seemed
offensive > > to lefthanded solvers. > > I was also doubtful about using
R3 instead of R' because it looks strange > at > first. I really
dislike the ' because it is to small. Especially when you > are
reading it on a laptop screen and without spacing between turns. After >
> scrambling MegaMinx for a while (a4 F4 d3 e4) i found that I would
just > perform moves with 3 or 4's in it in a counterclockwise
direction without > thinking about it. > > I don't like using
superscript or subsript because I don't know how to > generate it
on a computer and I think it makes algorithms look to much > like >
math. Actually why do we call it algorithms instead of (move-)sequences?
> > "r alone means 2r" That is a very confusing sentence.
Please don't ever > think like that again! > > "write 3,5r
" That's a nice addition, but I don't think anyone will
ever > use > that type of "multiple layer inner slice" moves.
> > To summarize: > Positive: > Using only RUFruf is elegant,
mechanically correct and easy for beginners. > > Adding LBDlbd is only
useful because we have gotten used to that notation. > Adding a prefix
(or prefixes) that indicates the starting layer (and > ending > layer)
is very elegant, makes r behave consistent on all sized cubes and > can
> replace xyz and MES notation. > Adding a suffix of [123(4)] makes
sequences more readable in print. > Negative: > Because prefix and
suffix can have the same numeric value spacing becomes > a > requirement
to prevent ambiguity. > > ----- Original Message ----- > From: Michael
Gottlieb > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, September 12, 2007 6:33 PM > Subject: [Speed cubing
group] Re: A standard notation > > Interesting idea, and oddly enough
I've thought of this notation too. > In my version, though, there
are still turns for all six faces to aid > clarity, and the operators
� and ' are still there. I'm fond of the > old Singmaster
notation, and personally I think it is easier to read > if there is a
turn for each face anyway. > > I also thought some changes to make it a
little more efficient: R > alone means 1R (and 1r is never used), r
alone means 2r (because it is > the smallest multiple-layer turn that
makes sense, and because that > fits in with the scrambling algs we
currently use for big cubes), and > sequences like R� should always be
written with the � in superscript > (so it is not confusing). > > To
describe algorithms, I thought of one more bit of notation: if you >
write 3,5r it means that you turn the third through fifth slice of R >
clockwise as one move, so that it's equivalent to 5r 2r' but
done all > at once just like an M turn. Doing M on a 5x5x5 would be
written as > 2,4r' in that case. Of course this isn't a
necessary addition, but it > would make it easier to describe certain
algorithms. > > It's an interesting proposal, anyway, and I think
it would make even > more sense if there was some kind of diagram,
because it really seems > to be a consistent and easy notation for cubes
of any size. > > --Michael > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > > > What
about this very simple idea: > > > > R, U and F mean single layer turns.
> > r, u and f mean multiple layer turns. > > > > I have purposefully
removed D, B, L, d, b, l, M, E, S, x, y and z. > They will no longer be
necessary and this will hopefully end the > confusion that beginners
have about D moving in the opposite direction > of U, B opposite to F,
etc. I have also made sure that r means exactly > the same thing on
every size cube. Right now r means double layer > turns on 2x2x2 and
3x3x3. But for bigcubes it means single layer > (slice) turn on most
websites and it even means double layer turns in > the official
scrambles. > > All layer turns can be followed by a suffix of 1, 2 or 3
to indicate > how far clockwise that layer should be turned. 1 is the
default so if > there is no suffix, it means one. > > All layer turns
can be proceded by a numerical prefix that indicates > at which layer to
start the turn. 1 is the default so if there is no > prefix, it means 1.
The maximum value for the prefix is the size of > the cube (so 2 for a
2x2x2 and 5 for a 5x5x5) > > > > The numerical prefix is extremely
powerfull and can replace > cuberotations (xyz) and slice-turns (MES).
This is a little difficult > to explain, so let's give some
examples to make this clear: > > > > On a 3x3x3: > > 1R (or just R)
would be the same as R is now, Starting 1 layer from > the right side
you do a single layer turn clockwise (as seen from the > right side) > >
1r (or just r) would be the same as R but should never be used for >
clarity. Starting 1 layer from the right side you do a multiple layer >
turn clockwise (as seen from the right side). This is not possible >
because there are not multiple layers. > > 2R would be the same as
M' is now. Starting 2 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 2r would be the
same as r is now. Starting 2 layers from the right > side you do a
multiple layer turn clockwise (as seen from the right side) > > 3R would
be the same as L' is now. Starting 3 layers from the right > side
you do a single layer turn clockwise (as seen from the right side) > >
3r would be the same as x is now. Starting 3 layers from the right >
side you do a multiple layer turn clockwise (as seen from the right
side) > > > > On a 4x4x4 > > 1R (or just R) would be the same as R is
now, Starting 1 layer from > the right side you do a single layer turn
clockwise (as seen from the > right side) > > 1r (or just r) would be
the same as R but should never be used for > clarity. Starting 1 layer
from the right side you do a multiple layer > turn clockwise (as seen
from the right side). This is not possible > because there are not
multiple layers. > > 2R would be the same as r is now. Starting 2 layers
from the right > side you do a single layer turn clockwise (as seen from
the right side) > > 2r would be the same as rR is now. Starting 2 layers
from the right > side you do a multiple layer turn clockwise (as seen
from the right side) > > 3R would be the same as l' is now.
Starting 3 layers from the right > side you do a single layer turn
clockwise (as seen from the right side) > > 3r would be the same as Lx
is now. Starting 3 layers from the right > side you do a multiple layer
turn clockwise (as seen from the right side) > > 4R would be the same as
L' is now. Starting 4 layers from the right > side you do a single
layer turn clockwise (as seen from the right side) > > 4r would be the
same as x is now. Starting 4 layers from the right > side you do a
multiple layer turn clockwise (as seen from the right side) > > > > What
do people think of this notation? It seems incredibly clear, > uniform
and complete to me. If the removal of DBL and dbl is to > controversial
it could be added easily. > > > [Non-text portions of this message have
been removed]
5477. [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 23:03:39 -0000
An update for everyone. I am still looking for a free location for this
event to happen. I have a phone interview with Toys r us tomorrow
morning. Hopefully everything goes well and we can get a location. Does
anyone have any issues with having it at a Toys r us? It might be really
busy that weekend at the Toys r us but at the same time it gives us some
exposure to the public. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > I'll definitely be there if it
happens. I go to school in Virginia > (about two hours away from
Richmond) so this would be really great > for me. > > -Jason Baum > >
--- In speedsolvingrubikscube@yahoogroups.com, "Leyan > Lo"
<leyanlo@> wrote: > > > > That's my birthday, too!! I'll go
if you fly me out there ~_^ > > > > > > > > On 8/20/07, mistiz0858
<mistizo858@> wrote: > > > > > > as it stands its only a thought
about hosting this event. i > dont even > > > have any info reguarding a
venue. once that is set in then i will > > > discuss a list of events.
however it will depend on how many > people > > > will show up on what
events we can do. if there are alot of > people it > > > will be harder
to do more events. > > > > > > Does anyone live in the area that might
be able to think of a good > > > location ie (schools science centers,
libraries...etc) > > > > > > Adam Zamora > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mstern1234" > > > > > >
<mstern1234@> wrote: > > > > > > > > I'll be there! I do have
quite a few requests for events, so > let us > > > > know if we can do
so. > > > > > > > > Mitchell Stern > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Jon Choi" > > > >
<quirkcorsair566@> wrote: > > > > > > > > > > That is excellent! Will
we have details on what the events > will be > > > > > soon? (i.e. can
we petition for a 5x5x5 event if there is > none? > > > >:D ) > > > > >
> > > > > Jon Choi > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mistiz0858" > > > > >
<mistizo858@> wrote: > > > > > > > > > > > > Its good to hear that
there would be enough people to have a > > > > > > competition. now that
i know there are people willing to > come i > > > will > > > > > >
search for a venue. it should happen as long as i can find a > > >
venue. I > > > > > > hope this all works out, i know it will. > > > > >
> > > > > > > Adam Zamora > > > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > billb4120 > > > > > > <no_reply@> wrote: >
> > > > > > > > > > > > > I would definitely do my best to be there.
Setting aside > the > > > date > > > > > > now. > > > > > > > > > > > >
> > Bill B > > > > > > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "mistiz0858" > > > > > > >
<mistizo858@> wrote: > > > > > > > > > > > > > > > > I will be
traveling to Richmond, Virginia for > Thanksgiving. > > > My > > > > > >
> brother > > > > > > > > and a few other people in his school might
want to have > a > > > > > > > competition. > > > > > > > > I am curious
who else is in the area or would travel to > > > this area > > > > > > >
for a > > > > > > > > competition the Saturday after Thanksgiving? > > >
> > > > > > > > > > > > > The actual area is Midlothian. All we would
need is 12 > > > people so > > > > > > it > > > > > > > > doesnt have to
be big. please post here or email me at > > > mistizo858 > > > > > > >
at > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > Adam
Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
Arnaud van Galen wrote: > That block style is very original, How do you
know that? Mirek Goljan used this approach in his earliest FMC entries,
and presumably developed the idea even earlier (probably the '80s,
when the cube was really popular). -- Ryan Heise
http://www.ryanheise.com/
5479. [Speed cubing group] Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Sep 2007 00:34:35 -0000
Arnaud van Galen wrote: > I have thought long and hard about whether or
not I should omit > LBDlbd. The reason that I decided to omit it is
beginners. I have > taught a lot of people how to solve the cube and
none of them > understood why R is a movement away from the body while L
is a > movement towards the body. It took me a long time before I
actually > got used to B and B' in notation because I had to think
> which way it should turn. Arguments for including LBDlbd were that >
notation would be shorter 3R' versus L and because removing LBDlbd
> seemed offensive to lefthanded solvers. The second issue would go away
if you named the symbols X,Y,Z rather than R,U,F. -- Ryan Heise
http://www.ryanheise.com/colemak/
5480. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Sep 2007 00:49:38 -0000
Arnaud van Galen wrote: > 2r would be the same as r is now. Starting 2
layers from the right > side you do a multiple layer turn clockwise (as
seen from the right > side) One rather significant problem: How do you
notate l? If you intended 3r3 R then I see what you mean about being
unfair to the left hand. Let's try l D l' U l D l' It
becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable :-) -- Ryan
Heise http://www.ryanheise.com/colemak/
Hi, I have some questions about lubrications. Besides graphite,
petroleum jelly, silicone spray, cube lube, and Pledge, are there any
other lubes for my cube?
Teflon spray, vegetable oil. :) Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "kobesarmy"
<kobesarmy@...> wrote: > > Hi, I have some questions about
lubrications. Besides graphite, petroleum jelly, silicone > spray, cube
lube, and Pledge, are there any other lubes for my cube? >
5483. Re: [Speed cubing group] Re: Lubrication From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Sep 2007 21:00:34 -0700 (PDT)
slicon spray(however you spell it) ----- Original Message ---- From: Jon
Choi <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, September 12, 2007 6:42:41 PM Subject: [Speed cubing
group] Re: Lubrication Teflon spray, vegetable oil. :) Jon Choi --- In
speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy"
<kobesarmy@. ..> wrote: > > Hi, I have some questions about
lubrications. Besides graphite, petroleum jelly, silicone > spray, cube
lube, and Pledge, are there any other lubes for my cube? > [Non-text
portions of this message have been removed]
I didn't know that anyone already used that block style approach. I
still think it is very original, just not by Stefan anymore -----
Original Message ----- From: Ryan Heise To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 13,
2007 1:21 AM Subject: [Speed cubing group] Re: Optimal F2L - greedy
block style Arnaud van Galen wrote: > That block style is very original,
How do you know that? Mirek Goljan used this approach in his earliest
FMC entries, and presumably developed the idea even earlier (probably
the '80s, when the cube was really popular). -- Ryan Heise
http://www.ryanheise.com/
5485. Re: [Speed cubing group] Re: A standard notation From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 13 Sep 2007 07:50:43 +0200
Ryan Heise wrote: >> One rather significant problem: How do you notate
l? If you intended 3r3 >> R..... No, I didn't intend to use 3r3 R.
I just missed that one. That is a big flaw in my notation. Double layer
turns from LDB are not possible. I see 3 resolutions: 1) use 3r3 R. Bad
idea because it turns 1 physical move into two notational moves 2) use
3,2r3. Works 3) use l. Requires the inclusion of LDBldb. Now that I
think about it, wouldn't x,y[RUF][123] be enough to allow for all
moves? I don't think ruf would be needed anymore. I can see 2 ways
to use x,y 1) x means starting layer, y means ending layer. On a 5x5x5
4,3R would mean that slice 4 and 3 would be turned clockwise 2) x means
starting layer, y means number of layers. On a 5x5x5 4,3R would mean
that slice 4, 3 and 2 would be turned clockwise. That's a lot of
options. What do you think? a) This notation is no longer interesting
enough to replace the existing ones b) Let's just include LDBldb c)
I like x,y[RUF][123] option 1 d) I like x,y[RUF][123] option 2 e) I have
another idea........................ ----- Original Message ----- From:
Ryan Heise To: speedsolvingrubikscube@yahoogroups.com Sent: Thursday,
September 13, 2007 2:49 AM Subject: [Speed cubing group] Re: A standard
notation Arnaud van Galen wrote: > 2r would be the same as r is now.
Starting 2 layers from the right > side you do a multiple layer turn
clockwise (as seen from the right > side) One rather significant
problem: How do you notate l? If you intended 3r3 R then I see what you
mean about being unfair to the left hand. Let's try l D l' U l
D l' It becomes 3r3 R 3U3 3r R3 U 3r3 R 3U3 3r R3 Not very readable
:-) -- Ryan Heise http://www.ryanheise.com/colemak/
5486. [Speed cubing group] Re: A standard notation From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 13 Sep 2007 06:33:54 -0000
> I have thought long and hard about whether or not I should omit
LBDlbd. (...) Well I can see two problems with not including LBD, other
than those that you mentioned. First: when you do L, you (of course)
turn from the left side; if a beginner encounters 3R', they will
have to do a turn that is counterclockwise when looking at the right
side, but performed on the left side, and I think that this would be
very confusing. Second: if someone gives you an algorithm like 3R'
U 3R, and you aren't aware of the context, it could be L U L'
on 3x3x3 or something totally different on a bigger cube. The advantage
of L is that it always means the outer layer - L U L' is the same
idea on every size cube. > I don't like using superscript or
subsript because I don't know how to > generate it on a computer
and I think it makes algorithms look to much like > math. Actually why
do we call it algorithms instead of (move-)sequences? I guess this goes
back to the days when the only people who could solve cubes were mathy
types. But it's a tradition, and it does have the added advantage
of having the nice short form of 'alg' - try to find such a
nice abbreviation of 'sequence'! > "r alone means
2r" That is a very confusing sentence. Please don't ever >
think like that again! I don't see what's so wrong with it (do
you have a problem with the idea itself or the phrasing?). I suppose I
could rewrite it to be clearer - "if you see just r, without a
number to the left of it, it can be understood to mean 2r, because that
is the smallest multiple-layer turn that is logically necessary."
As far as the idea is concerned, why not try to preserve some kind of
notation we use now as much as we can? It takes less space to write
anyway, just like how people would rather write 'RFU' than
'R+ * F+ * U+'. > "write 3,5r " That's a nice
addition, but I don't think anyone will ever use > that type of
"multiple layer inner slice" moves. Oh? You've never done
an (rl') or M' move on a 4x4x4? I think that isn't nearly
as easy to understand as 2,3r. It would even be (rm'l') on a
5x5x5, rather than just 2,4r. Also, on the 5x5x5, I use things like 2,3r
for patterns and more complicated commutators all the time. It's
just like the reason to introduce an M move on the FRULBD system - even
if you don't use it much, some people might use it quite a lot. As
far as x, y, z - these are necessary in some form, and just rewriting
them as 3r, 4r, 5r, etc. is not consistent enough to work. But I think
that something like cR, QR, [r], or rot(R) would be better than x, just
because it is easier to understand quickly. One thing to remember..
I'm not trying to debate the merits of your system as much as
promote my own similar one. :) --Michael
I had used silicone spray for a long time, but can't find the kind
I liked (yellow can, prestone was the brand). if you can find it, I
thought it worked very well. someone suggested silicone oil, which I now
use and like even more. With the sprayd, you can't get the lube
right where you want it, but the oil you can add small drops which is
also less messy. One small bottle lasts a very long time--I rarely need
to re-lube the cubes. I use 100% pure silicone oil, which I bought at a
hobby store that sells remote control cars--the oil is used for the
cars' shocks (which I think are plastic parts, like the cube). I
just grabbed 20 weight for no particular reason (there were numerous
weights and brands), but it works very well. anyone else tried silicone
oil? i'm curious if the other weights also work well. I'm no
expert on lubing or cubing (though I did get my first sub-20 solve last
week!), but I love the way my cubes feel now, and i've been using
the same bottle for over a year and it is still 80% full. happy cubing
--Kirk --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > slicon spray(however you spell it) > >
> ----- Original Message ---- > From: Jon Choi <quirkcorsair566@...>
> To: speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday,
September 12, 2007 6:42:41 PM > Subject: [Speed cubing group] Re:
Lubrication > > Teflon spray, vegetable oil. :) > > Jon Choi > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "kobesarmy" >
<kobesarmy@ ..> wrote: > > > > Hi, I have some questions about
lubrications. Besides graphite, > petroleum jelly, silicone > > spray,
cube lube, and Pledge, are there any other lubes for my cube? > > > > >
> > [Non-text portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > That block style is very
original, do you think it could be used for > speedcubing? Why not? I
think some people already do it, or at least something similar. Petrus
solvers start with two of these blocks, Johannes and Ryan maybe with
three? Also, keep in mind that each of the blocks can usually be solved
with very few turns (5.54 on average, and the fourth block is actually a
CE pair which takes slightly more moves on average, so the first few
must take less), so I think with some practice it can't be all that
hard to do. > And can you run your program on more samples (thousands)
are does that take > to long? It's currently too slow for
thousands, but I'll do 100 for both methods. > Finally, can you
analyze Petrus F2L also? Not yet. Right now I can only solve a full
piece directly. I can't tell the program to "orient"
only. Cheers! Stefan
Hi :-) Yes, i have to agree with dan on this. This forum does not have
it's own off topic section where this would have fitted comfortably
with no objections. But this thread is getting out of hand. Even if one
wants to ignore the thread it makes it harder to navigate the other cube
related stuff. Without only reading a fraction of it all i think i can
say the only relevant issue of that thread was how different layouts
will affect Ryan's animated cube applet. It's a nice feature
to allow for many keyboard layouts. What do most people do with the time
saved form using a different layout?? Cubing ??? ;-) ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Oh come on, > > one or two messages is
fine, no1 is going to complain about that, but > when a topic starts to
span more than 20 or 30 messages and it's not > directly related to
> > "discuss(ing) speed solving Rubik's cube and other Rubik
like puzzles. > Feel free to ask any questions, provide any tips, or
just talk about > the cube", > > such as boasting about how many
WPM someone can type in a particular > keyboard layout, I think I have a
right to ask whether its a relevant > topic for this forum. > > DanH > >
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@> > wrote: > > > > Dan wrote: > > > > > Isn't there a
speedtyping forum where this topic could be moved to > > > please. > > >
> > > DanH > > > > How about driving tests and scrabble too? ;-) > > > >
I think it is interesting to discuss varied topics here, because we > >
can discuss them from a speed cubists perspective in a way that would >
> not necessarily be meaningful outside the context of this community >
> (e.g. how it relates to PLLs and colour schemes, and learning > >
technique comparisons). > > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ > > >
I don't think anyone has saved any time so far. Everybody seems to
have lost a lot of time which could have been used for the more
important things in life (like cubing) On Thu, 13 Sep 2007 13:19:55
-0000, "per_fredlund" wrote: Hi :-) Yes, i have to agree with
dan on this. This forum does not have it's own off topic section
where this would have fitted comfortably with no objections. But this
thread is getting out of hand. Even if one wants to ignore the thread it
makes it harder to navigate the other cube related stuff. Without only
reading a fraction of it all i think i can say the only relevant issue
of that thread was how different layouts will affect Ryan's
animated cube applet. It's a nice feature to allow for many
keyboard layouts. What do most people do with the time saved form using
a different layout?? Cubing ??? ;-) ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Dan" ...> wrote:
> > Oh come on, > > one or two messages is fine, no1 is going to
complain about that, but > when a topic starts to span more than 20 or
30 messages and it's not > directly related to > >
"discuss(ing) speed solving Rubik's cube and other Rubik like
puzzles. > Feel free to ask any questions, provide any tips, or just
talk about > the cube", > > such as boasting about how many WPM
someone can type in a particular > keyboard layout, I think I have a
right to ask whether its a relevant > topic for this forum. > > DanH > >
--- In speedsolvingrubikscube@yahoogroups.com [1], "Ryan
Heise" > wrote: > > > > Dan wrote: > > > > > Isn't there a
speedtyping forum where this topic could be moved to > > > please. > > >
> > > DanH > > > > How about driving tests and scrabble too? ;-) > > > >
I think it is interesting to discuss varied topics here, because we > >
can discuss them from a speed cubists perspective in a way that would >
> not necessarily be meaningful outside the context of this community >
> (e.g. how it relates to PLLs and colour schemes, and learning > >
technique comparisons). > > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ [2] > > > Links: ------ [1]
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[Non-text portions of this message have been removed]
Hi :-) I dont think this approach is quite new. Lars Vandenbergh has a
java solver that works by the "expanding blocks" approach. At
least it started with finding short 2x2x2-blocks (anywhere). Then
looking into expanding these later. But i cannot quite recall how it was
done after 2 steps (2x2x3). I know we talked about expanding to either
f2l or f2l minus a c/e (3 steps according to Stefan). Another
interesting approach would be to analyse the x-cross approach (x-cross
then insert 3 c/e pairs, this also has 4 steps) and compare that with
what Stefan has done. One might also look into what Mirek (Goljan)used
to do: after f2l-1 c/e pair insert the last block while making a 2x2x1
on LL. Then learn all algs for the last "L". He said there is
slightly more algs than for normal CFOP but overall the solutions are
shorter. I have no idea if he is willing to share details of his old
approach... And also as discussed before i dont thinkthere is a DIRECT
correlation between solution length and solvin time for speedsolving.
Recognition and minimising delays plays a great part in this
"formula". Best wishes, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I didn't know that anyone already used
that block style approach. I still > think it is very original, just not
by Stefan anymore > > ----- Original Message ----- > From: Ryan Heise >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September
13, 2007 1:21 AM > Subject: [Speed cubing group] Re: Optimal F2L -
greedy block style > > > Arnaud van Galen wrote: > > > That block style
is very original, > > How do you know that? Mirek Goljan used this
approach in his earliest > FMC entries, and presumably developed the
idea even earlier (probably > the '80s, when the cube was really
popular). > > -- > Ryan Heise http://www.ryanheise.com/ >
My gut reaction is that this seems like a viable strategy for
speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a
Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 adjacent
2x2x2 blocks it seems like a sort of Petrus solve mixed with 2-gen. I
can already get F2L move counts of around 28-30 if I take 5-10 seconds
time to think about what to do for each block. I imagine with practice
this would be much easier and go much more quickly. Also sometimes it
feels an awful lot like extended cross at the begininng, just a bit
easier since you don't worry about the cross edges. If the math
proves that the move count is usually lower, I don't see why
it's not something all Fridrich solvers should switch to. It seems
with enough practice seeing these blocks would be quite easy, the same
as F2L pairs. I certainly will keep practicing and see if I can speed up
my F2L by using this idea. I feel like "greedy block" F2L
really could be a viable speedcubing strategy. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I dont think this approach
is quite new. Lars Vandenbergh has a java > solver that works by the
"expanding blocks" approach. At least it > started with
finding short 2x2x2-blocks (anywhere). Then looking into > expanding
these later. But i cannot quite recall how it was done > after 2 steps
(2x2x3). I know we talked about expanding to either f2l > or f2l minus a
c/e (3 steps according to Stefan). > > Another interesting approach
would be to analyse the x-cross approach > (x-cross then insert 3 c/e
pairs, this also has 4 steps) and compare > that with what Stefan has
done. One might also look into what Mirek > (Goljan)used to do: after
f2l-1 c/e pair insert the last block while > making a 2x2x1 on LL. Then
learn all algs for the last "L". He said > there is slightly
more algs than for normal CFOP but overall the > solutions are shorter.
I have no idea if he is willing to share > details of his old
approach... > > And also as discussed before i dont thinkthere is a
DIRECT > correlation between solution length and solvin time for
speedsolving. > Recognition and minimising delays plays a great part in
> this "formula". > > Best wishes, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I didn't know that anyone already used
that block style approach. I > still > > think it is very original, just
not by Stefan anymore > > > > ----- Original Message ----- > > From:
Ryan Heise > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Thursday, September 13, 2007 1:21 AM > > Subject: [Speed cubing group]
Re: Optimal F2L - greedy block style > > > > > > Arnaud van Galen wrote:
> > > > > That block style is very original, > > > > How do you know
that? Mirek Goljan used this approach in his > earliest > > FMC entries,
and presumably developed the idea even earlier > (probably > > the
'80s, when the cube was really popular). > > > > -- > > Ryan Heise
http://www.ryanheise.com/ > > >
Thinking about this further, it seems that ideas that Fridrich solvers
use like partial cross, and X-cross, are just crude versions of greedy
block. It seems that the reason they speed up Fridrich solves is that
they are a step in the direction of a true greedy block style, thus
making them slightly more efficient than cross followed by F2L pairs
only. Does that seem like too big of a jump in thought? It sounds
reasonable to me as a first thought. Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > My gut reaction is that this seems like a viable strategy for >
speedcubing. If you solve diagonal 2x2x2 blocks it turns back into a >
Fridrich F2L with 2 remaining corner/edge pairs. If you solve 2 >
adjacent 2x2x2 blocks it seems like a sort of Petrus solve mixed with >
2-gen. > > I can already get F2L move counts of around 28-30 if I take
5-10 > seconds time to think about what to do for each block. I imagine
with > practice this would be much easier and go much more quickly. Also
> sometimes it feels an awful lot like extended cross at the begininng,
> just a bit easier since you don't worry about the cross edges. >
> If the math proves that the move count is usually lower, I don't
see > why it's not something all Fridrich solvers should switch to.
It > seems with enough practice seeing these blocks would be quite easy,
> the same as F2L pairs. > > I certainly will keep practicing and see if
I can speed up my F2L by > using this idea. I feel like "greedy
block" F2L really could be a > viable speedcubing strategy. > >
Chris
per_fredlund wrote: > Yes, i have to agree with dan on this. This forum
does not have it's > own off topic section where this would have
fitted comfortably with > no objections. But this thread is getting out
of hand. Even if one > wants to ignore the thread it makes it harder to
navigate the other > cube related stuff. Without only reading a fraction
of it all i think > i can say the only relevant issue of that thread was
how different > layouts will affect Ryan's animated cube applet.
It's a nice feature > to allow for many keyboard layouts. > > What
do most people do with the time saved form using a different > layout??
Cubing ??? ;-) ;-) You guys really need to install a decent message
reader, one that allows you to read what you want, and ignore the boring
threads. Because, what's boring to you might be interesting to
other members of this group. In fact, speed-"anything" is
likely to be interesting to at least "some" of our group
members, whereas the others can of course ignore it. It is much better
than complaining - everybody wins. I'm usually interested to hear
what other "speed" interests other cubists have, and I am
interested in what Tyson is hinting at when he mentioned
"dvorak" as perhaps being a side-challenge at the next cubing
tournament. If you're not interested to know what Tyson means, or
anything else in this thread, then just click the "ignore
thread" button. -- Ryan Heise http://www.ryanheise.com/colemak/
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I feel like "greedy block" F2L really could be a
viable speedcubing > strategy. The "greedy" refers to the
algorithm, or rather the way the program chooses which pair or block to
solve next. It just means that I don't consider all 4! possible
orders, but start to look for the easiest (shortest solution) of the
four, then solve that, then repeat with the remaining three. This is
intentional, as I want to reflect how humans solve. And humans - at
least for speedcubing - don't consider all possible orders but
instead start with the easiest one (or the one they see first, which
might very well be the easiest one in most cases).
http://en.wikipedia.org/wiki/Greedy_algorithm Oh and "optimal"
was meant to refer to the solutions of the method steps being as short
as possible, thanks to using a program. Btw, I haven't checked the
order in which the program solved the blocks of those Sunday Contest
scrambles, but I checked ten other solves it generated and while it
could have started by solving two diagonally opposite 2x2x2 blocks, it
never did that. It always extended the first one to a 2x2x3. Makes me
think that starting with opposites might be a bad idea. Cheers! Stefan
Stefan Pochmann wrote: > Hmm, I just noticed that the block-style method
not only has one less > step, but even needed fewer moves *per step*, on
average 5.54 moves > (22.15/4) vs CFOP-style's 5.71 moves
(28.54/5). But that's very logical. Cross only makes the rest of
the solve more difficult by being on the way all the time. -- Johannes
Laire
Stefan Pochmann wrote: > Btw, I haven't checked the order in which
the program solved the > blocks of those Sunday Contest scrambles, but I
checked ten other > solves it generated and while it could have started
by solving two > diagonally opposite 2x2x2 blocks, it never did that. It
always > extended the first one to a 2x2x3. Makes me think that starting
with > opposites might be a bad idea. An opposite 2x2x2 block involves
one more piece than an adjacent 2x2x2 block = harder - do you give these
two choices equal weightings? -- Ryan Heise http://www.ryanheise.com/
Are these the algorithms you are talking about?
http://www.ws.binghamton.edu/fridrich/L1/ece.htm I've always
thought a method like this was viable if one had enough time to practice
it thoroughly. Fridrich is fast because it can be done with very little
thought at very high turning speeds. Even though it's less moves,
the downfall of block methods is of course that one has to follow three
pieces to build the next "block," making it harder to obtains
such fast speeds and still have a fluent solve. You also now have to
examine edge pieces on the bottom layer, making recognition still
harder. Good luck to those trying this out, I hope it works. Maybe I
should start speedcubing again...... On 9/13/07, per_fredlund
<per_fredlund@...> wrote: > > Hi :-) > One might also look into what
Mirek > (Goljan)used to do: after f2l-1 c/e pair insert the last block
while > making a 2x2x1 on LL. Then learn all algs for the last
"L". He said > there is slightly more algs than for normal
CFOP but overall the > solutions are shorter. I have no idea if he is
willing to share > details of his old approach... > > Best wishes, > >
-Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van Galen" > <avgalen@...> wrote: > > > > I
didn't know that anyone already used that block style approach. I >
still > > think it is very original, just not by Stefan anymore > > > >
----- Original Message ----- > > From: Ryan Heise > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Sent: Thursday, September 13, 2007 1:21 AM > > Subject: [Speed
cubing group] Re: Optimal F2L - greedy block style > > > > > > Arnaud
van Galen wrote: > > > > > That block style is very original, > > > >
How do you know that? Mirek Goljan used this approach in his > earliest
> > FMC entries, and presumably developed the idea even earlier >
(probably > > the '80s, when the cube was really popular). > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions
of this message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > If the math proves that the move count is usually lower, I
don't see > why it's not something all Fridrich solvers should
switch to. Neither do I. -- Johannes Laire
Stefan Pochmann wrote: > Btw, I haven't checked the order in which
the program solved the > blocks of those Sunday Contest scrambles, but I
checked ten other > solves it generated and while it could have started
by solving two > diagonally opposite 2x2x2 blocks, it never did that. It
always > extended the first one to a 2x2x3. Extending to 2x2x3 only
involves 3 pieces, while the diagonally opposite 2x2x2 block would
require 4 new pieces to be solved. And because the program is greedy, it
should (usually) solve just 3 pieces. > Makes me think that starting
with opposites might be a bad idea. I think so, too. -- Johannes Laire
Stefan, If it's not too hard to run this in your program: assuming
you have already built a 2x2x3 block, is it fewer moves 1) complete the
F2L by continuing with the greedy block algorithm, 2) complete the F2L
by continuing with cross then 2 more F2L pairs, 3) Use the better of 1
or 2? I am particularly interested in cases where the cross edge is
"flipped" (meaning it would take a minimum of 3 moves to
solve) and cases where the cross edge is not flipped, meaning it would
take a maximum of 2 moves to solve). Again I don't know if that is
time consuming to run, but I think it would be an interesting result to
know. Particularly if you get different results whether or no the cross
edge is flipped or not. Thanks, Chris
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Stefan, > > If it's not too hard to run this in your
program: assuming you have > already built a 2x2x3 block, is it fewer
moves 1) complete the F2L by > continuing with the greedy block
algorithm, 2) complete the F2L by > continuing with cross then 2 more
F2L pairs, 3) Use the better of 1 or > 2? I don't think the second
approach will ever be better. It's almost the same as the first
one, only difference is that the first step (1x2x2 block) is split into
two steps (edge + ce-pair). -- Johannes Laire
Stefan Pochmann wrote: > Arnaud van Galen wrote: > > > Finally, can you
analyze Petrus F2L also? > > Not yet. Right now I can only solve a full
piece directly. I can't > tell the program to "orient"
only. Morley Davidson and Joe Miller were doing similar kinds of
statistical analyses of different methods, including mixtures of
Petrus/Heise/Zborowski/Bruchem. Hopefully they plan to release their
program eventually as it seems quite powerful. They discussed their
research over at the Petrus method group. If you are not subscribed to
it, you can still read these interesting threads at:
http://oosan.ryanheise.com/ Click on "Petrus method" and look
for all threads by "Bachimedes". -- Ryan Heise
http://www.ryanheise.com/
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > If it's not too hard to run this in your program:
assuming you have > already built a 2x2x3 block, is it fewer moves 1)
complete the F2L by > continuing with the greedy block algorithm, 2)
complete the F2L by > continuing with cross then 2 more F2L pairs, 3)
Use the better of 1 or > 2? Right now the methods I can describe to the
program must be a sequence of method steps, each step containing one or
more subgoals that are then solved in any order. The two methods
I've used so far are thus described as: 1. Cross 2. The four CE
pairs 1. The four 2x2x2 blocks I could do what you asked if I let the
program always solve the same 2x2x3 block. I can't tell it to solve
any of the possible four, and then solve the last cross edge. But like
Johannes already said, 1) should win this. Btw, please don't call
it "greedy block" unless you also want to call the other
method something like "greedy CFOP" or "greedy CF".
The greed is not really part of the method I'd say. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Stefan Pochmann wrote: >
> > Hmm, I just noticed that the block-style method not only has one
less > > step, but even needed fewer moves *per step*, on average 5.54
moves > > (22.15/4) vs CFOP-style's 5.71 moves (28.54/5). > > But
that's very logical. Cross only makes the rest of the solve more >
difficult by being on the way all the time. On the other hand, each step
needs to solve fewer pieces. So while I'm not shocked by the
discovery, I also didn't expect it. Both ways have their
(dis)advantage and I didn't know what would take fewer moves (I
still don't, as that first sample set was quite small). Cheers!
Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > An opposite 2x2x2 block involves one more piece
than an adjacent 2x2x2 > block = harder - do you give these two choices
equal weightings? I'd say equal weightings, yes, because I
don't explicitly add any weighting. If the opposite 2x2x2 takes
fewer turns than the other two, then it'll be chosen. It's
just about which of the three 2x2x2s can be solved with the fewest
turns. I actually search all three possibilities in parallel and in case
of several subgoals needing the same lowest amount of moves, it's
somewhat random which will win (depends on the search graph structure
and how I traverse it, which is mostly guided by the order I try the
different possible moves). That said, "opposite" does have a
natural disadvantage since there's just one, while there are *two*
"adjacent" ones. Didn't think about that before. I
thought that the opposite 2x2x2 might have an advantage because it has
more freedom to move, so I was thinking this might be enough to overcome
the disadvantage of having one more piece. When I (not my computer)
solve for fewest moves then I usually start with three 2x2x2s (to build
F2L minuns one pair), and without having stats to know for sure,
I'd say my second 2x2x2 is "opposite" not that rarely. So
I was surprised the program, in ten attempts, never thought that's
a good idea. But I'm not good at this, anyway. Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > Extending to 2x2x3 only
involves 3 pieces, while the diagonally > opposite 2x2x2 block would
require 4 new pieces to be solved. And > because the program is greedy,
it should (usually) solve just 3 > pieces. That argument sounds a bit
odd, I feel there's a missing step, arguing that fewer pieces means
fewer moves. The greed itself doesn't care about the number of
pieces, only about the number of moves. Greedy here was meant as making
the locally optimal choice, i.e. choosing the subgoal that needs the
fewest moves right now but ignoring what this will lead to globally,
i.e., how many moves the remaining subgoals need afterwards. And there
certainly are situations where those four pieces of the opposite block
take fewer moves to solve than the three pieces of an adjacent block.
Cheers! Stefan
Stefan Pochmann wrote: > Johannes Laire wrote: > > > Extending to 2x2x3
only involves 3 pieces, while the diagonally > > opposite 2x2x2 block
would require 4 new pieces to be solved. And > > because the program is
greedy, it should (usually) solve just 3 > > pieces. > > That argument
sounds a bit odd, I feel there's a missing step, > arguing that
fewer pieces means fewer moves. Yeah, I should've explained more.
An adjacent 2x2x2 is basically a subset of the opposite one. Both
include a square (1x2x2 block), but the opposite 2x2x2 also needs an
extra edge. Intuitively it seems to me that an adjacent 2x2x2 should, on
average, require less moves. -- Johannes Laire
5509. Re: A standard notation From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Sep 2007 17:37:04 -0000
This is getting to be a long drawn out thread, yikes! Tlaking about
notation is like trying to agree on what the best pizza topping
combination is or what our favorite flavor of ice cream is... Just to
add a tiny bit of input: Things like "(R U R' U')*2"
are *BAD* (IMO it lacks rigor). "(R U R' U')x2" is a
ton better, but to avoid any ambiguity I have always used "(R U
R' U')^2". In this case super-scripting makes it less
readable I think, so here I don't. > However, I can't see the
problem with choosing a non-mathematical > standard for notation, we are
trying to choose the best notation to > describe speedcubing moves on
the cube, not the best way to point out > mathematical concepts, at
least that's what I intended the standard to > be used for. I would
hope that the goal is to do both. At some point in a cuber's life,
he/she must encounter the mathematical aspects of the cube to become
truely proficent. Trying to separate cubing from math seems regretable
to me. I think we should keep our notation choices mathematically-sound.
This whole business with things like "3R" I'm not liking.
And when I write things like "R2" I prefer to superscript it,
I think it helps it become more readable, regardless of spacing. As
always, I love hearing Bruce's old-school knowledge on this stuff.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > Bruce, > > That's a really
interesting post, thank you. I, (probably like most of > the younger
cubers in this forum) didn't realise that there was a >
mathematical element to Singmaster's notation, although now you
have > pointed it out, it seems rather obvious. > > However, I
can't see the problem with choosing a non-mathematical > standard
for notation, we are trying to choose the best notation to > describe
speedcubing moves on the cube, not the best way to point out >
mathematical concepts, at least that's what I intended the standard
to > be used for. > > For instance, you make the point that * is used
for multiplication, > not exponentiation, which is of course true. But
it makes much more > sense in cubing algorithms to think of (R U R'
U')*2 to mean R U R' U' > R U R' U', rather
than R U R' U' to the power R U R' U', which
doesn't > really mean anything in cubing terms. > > DanH :) > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" >
<brnorsk@> wrote: > > > > Sorry, if this is a bit long... > > > >
While the topic of standardized notation has come up again, I guess > >
thought I would express some of my thoughts about notation. The basic >
> objection I have to a lot of the notations that are being proposed is
> > that they do not adhere to the mathematical principles and
conventions > > that were the basis of the original notation system
developed by David > > Singmaster. > > > > To Singmaster, his notation
was not merely a notation, but a > > mathematical notation. U, D, R,
etc. were not just ways to move a > > Rubik's cube, but were
mathematical symbols denoting elements of a > > mathematical group (a
group called the Rubik's Cube group). (With cube > > rotations,
inner layer moves and double layer moves, it becomes > > necessary to
use an even larger mathematical group. The 4x4x4 and > > 5x5x5
supercubes use even larger groups, of course.) > > > > Mathematical
groups by definition have an associated group operation. > > In
Singmaster notation, the group operation is denoted as a > >
"multiplication" operation. In standard mathematical notation,
> > multiplication generally is implied if no operator symbol is used >
> between variables. For example, abc means a times b times c. Since the
> > group operation in Singmaster's notation is denoted by
multiplication, > > we can simply write FRU to mean F "times"
R "times" U, which of > > course, really means apply the move
represented by F, followed by the > > move represented by R, followed by
the move represented by U. > > > > Since the group operation was
represented as "multiplication," > > repetition in
Singmaster's notation is represented by exponents. So to > >
represent the move that represents doing R twice in a row, one writes >
> R with an exponent of 2. To write the result of doing (U followed by >
> R) seven times, one writes (UR) with an exponent of 7. (Parentheses in
> > mathmematical expressions are used to show precedence of operations,
> > especially to override default precedence rules. Here parentheses
are > > used around UR since standard precedence rules have
exponentiation as > > higher precedence than multiplication.) Inverses
would be written > > using an exponent of -1. The use of a
"prime" symbol or apostrophe has > > become a common shorthand
for inverses. > > > > I could mention that (in mathematical texts)
sometimes a group > > operation is represented by addition instead of
multiplication. Then, > > repetition would naturally be represented by
multiplication. However, > > I think cubers prefer writing "F R U
R' U' F'" to
"F+R+U+R'+U'+F'". > > Besides, mathematicians
generally use the addition operator for groups > > only when the group
is abelian (commutative), and the Rubik's cube > > group is not an
abelian group. > > > > Of course, exponentiation is generally indicated
by use of > > superscripts. This is not always practical, so we
generally just write > > "R2" instead of an R with a
superscript 2. Since this introduces a > > sort of two-character symbol,
we often resort to use spacing between > > symbols, instead of running
them together as we would when > > mathematical formatting is used.
While an exponentiation operator > > (some computer languages use **
while others use ^) could be used, > > this clearly would make the
notation much more cumbersome. > > > > It seems to me that a lot of
speedcubers are totally unaware that cube > > notation started out as a
mathematical notation. Having a notation > > that is consistent with
mathematical notation is worthwhile for times > > when you want to
discuss mathematical properties of cube sequences, or > > talk about
move sequences in relation to commutators and algorithms > > with setup
moves (conjugation). A lot of conventions are being used > > that go
against mathematical conventions. "*" is quite commonly used >
> for repetition, but that symbol tends to be associated with > >
multiplication, not exponentiation, so it is mathematically > >
inconsistent with "multiplication" denoting the group
operation. > > Multiple-letter symbols is also inconsistent with
mathematical > > notation because of ambiguity between multiplication
and > > multiple-letter symbols. I think mathematicians would generally
have > > the 2nd letter be a subscript in such a situation to avoid
ambiguity. > > Of course, with subscripts you have the same type of
formatting issues > > as you have with superscripts. > > > > People also
try to impose non-mathematical meanings to parentheses, > > such as
showing triggers or finger-trick sub-sequences within a bigger > >
sequence. Also, the direction of half-turns (which really doesn't >
> matter mathematically) is sometimes indicated by use or non-use of
' > > along with the 2. At least such usage is not really violating
any > > mathematical conventions. Anyway, it seems to me that a notation
that > > is intended to describe how to use your hands/fingers/whatever
to turn > > the cube has no need to be mathematical in nature. Merely
using > > parentheses around triggers does not tell me whether I should
us my > > left thumb, my right index finger, or my chin to make a
particular > > move within the sequence. I wouldn't mind seeing a
better (even > > non-mathematical) notation for better describing
"how" to execute, in > > addition to having a mathematical
notation for describing "what" to > > execute. > > > > I also
realize that for really big cubes, extending Singmaster > > notation in
a manner consistent with mathematical notation conventions > > may be
problematic. I guess the *mathematical* approach would have to > > use
symbols for the axes, and subscripts for layers, but even then > >
multiple-layer moves become awkward if you try to keep conformity with >
> standard mathematical notation. > > > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@> > > wrote: > > > > > > Dan wrote: > > > > > > > I would like
to see a standard notation for all Rubik's cube > > > > literature.
I have written a Word document with a notation that I > > > > would like
to see become standard. You can access it in the files > > > > section,
it's called notation.doc > > > > > > > > I have also written to the
WCA and hopefully, they will discuss it, > > > > take into account your
feedback, and in some time publish a WCA > > > > standard for notation.
> > > > > > If we wish to discuss standardisation, let's first see
if any of the > > > existing notations are already sufficient for the
job. > > > > > > Fridrich's page presents a notation in which move
variations are > > > represented by a lowercase suffix. This notation is
supported by the > > > popular AnimCube applet. For example, Rs2
indicates a 180 degree slice > > > move relative to the right side.
Fa' indicates an reverse 90 degree > > > anti-slice move relative
to the front side. Uc2 indicates a 180 degree > > > cube rotation
relative to the up side. > > > > > > It was also suggested to use the
suffix "m" to indicate the opposite > > > direction of
"s", since in Fridrich's definition of "s",
Rs' = M > (= Rm). > > > > > > Another proposal, quite independent
of the above, was to use [R], [U], > > > [F] to indicate cube rotations.
Although, this may conflict with yet > > > another proposal for big
cubes, which uses R[N] to indicate which > > > layer or cut plane is to
be turned. E.g. R[1] is the standard R. R[2] > > > is what most of us(?)
know as r, and so on. > > > > > > -- > > > Ryan Heise
http://www.ryanheise.com/ > > > > > >
5510. Re: A standard notation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Sep 2007 17:52:58 -0000
At some point in a cuber's > life, he/she must encounter the
mathematical aspects of the cube to > become truely proficent. Well, if
your definion of proficient is different to your definition of being
fast at solving the cube, then possibly. If by proficient you mean being
able to solve the extremely fast, then rubbish! Dan :)
5511. Re: A standard notation From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Sep 2007 17:55:43 -0000
How is "(R U R' U')*2" worse than "(R U R'
U')x2"? Don't * and x both denote multiplication?
Although I use x myself, I would even argue using * is less ambiguous,
as it's possible to mistake the x as a cube rotation. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > This is getting to be a long drawn out thread, yikes! Tlaking
about > notation is like trying to agree on what the best pizza topping
> combination is or what our favorite flavor of ice cream is... > > Just
to add a tiny bit of input: > > Things like "(R U R'
U')*2" are *BAD* (IMO it lacks rigor). "(R U R' >
U')x2" is a ton better, but to avoid any ambiguity I have
always > used "(R U R' U')^2". In this case
super-scripting makes it less > readable I think, so here I don't.
> > > However, I can't see the problem with choosing a
non-mathematical > > standard for notation, we are trying to choose the
best notation to > > describe speedcubing moves on the cube, not the
best way to point > out > > mathematical concepts, at least that's
what I intended the > standard to > > be used for. > > I would hope that
the goal is to do both. At some point in a cuber's > life, he/she
must encounter the mathematical aspects of the cube to > become truely
proficent. Trying to separate cubing from math seems > regretable to me.
> > I think we should keep our notation choices mathematically-sound. >
> This whole business with things like "3R" I'm not
liking. And when I > write things like "R2" I prefer to
superscript it, I think it helps > it become more readable, regardless
of spacing. > > > As always, I love hearing Bruce's old-school
knowledge on this stuff. > > > -Doug > >
5512. Polish Open 2007 From: "studzien" <studzien@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Sep 2007 22:02:03 -0000
Hello everybody! Please check out the live results and live video
streaming from the Polish Open 2007, which will take place tomorrow from
9:00 AM CEST. Live scoring and video streaming are available under
following link: http://polishopen2007.speedcubing.com.pl/ More
informations about the competition and Polish Speedcubing Federation at:
http://speedcubing.com.pl Best regards, Polish Open organisation team
5513. Re: A standard notation From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Sep 2007 22:37:03 -0000
Why not just "(R U R' U')2"? Implied multiplication.
Jon Choi --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
<no_reply@...> wrote: > > How is "(R U R' U')*2"
worse than "(R U R' U')x2"? Don't * and x both
> denote multiplication? Although I use x myself, I would even argue >
using * is less ambiguous, as it's possible to mistake the x as a
cube > rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long
drawn out thread, yikes! Tlaking about > > notation is like trying to
agree on what the best pizza topping > > combination is or what our
favorite flavor of ice cream is... > > > > Just to add a tiny bit of
input: > > > > Things like "(R U R' U')*2" are *BAD*
(IMO it lacks rigor). "(R U R' > > U')x2" is a ton
better, but to avoid any ambiguity I have always > > used "(R U
R' U')^2". In this case super-scripting makes it less > >
readable I think, so here I don't. > > > > > However, I can't
see the problem with choosing a non-mathematical > > > standard for
notation, we are trying to choose the best notation to > > > describe
speedcubing moves on the cube, not the best way to point > > out > > >
mathematical concepts, at least that's what I intended the > >
standard to > > > be used for. > > > > I would hope that the goal is to
do both. At some point in a cuber's > > life, he/she must encounter
the mathematical aspects of the cube to > > become truely proficent.
Trying to separate cubing from math seems > > regretable to me. > > > >
I think we should keep our notation choices mathematically-sound. > > >
> This whole business with things like "3R" I'm not
liking. And when I > > write things like "R2" I prefer to
superscript it, I think it helps > > it become more readable, regardless
of spacing. > > > > > > As always, I love hearing Bruce's
old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5514. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 00:37:03 -0000
aznseashell wrote: > How is "(R U R' U')*2" worse
than "(R U R' U')x2"? Don't * and x > both
denote multiplication? Yes, which makes these alternatives approximately
as bad as each other. The issue? Non-math people are in fact trying to
do algebra on move sequences (e.g. (...)*2) but are notating the algebra
from a position of mathematical ignorance. There is nothing wrong with
being a non-math-type person, but if you want to design a notation
involving some algebra, then your notation is going to look rather silly
if it obviously contradicts the principles of the underlying algebra. In
the algebra, abc = a*b*c (standard maths from school) and abcabc !=
(abc)*2 but rather abcabc = (abc)(abc) = (abc)^2 = (abc)2 in ascii
shorthand Similarly a2 = ascii shorthand for a^2 = a*a = aa What is the
problem with (abc)*2? It assumes that abc is a number, which it is not,
or it assumes that abc=a+b+c, which also it does not. Since, it is
really moves that are being multiplied by moves, what is really meant
is: abcabc = (by associativity) (abc)(abc) = (by exponentiation) (abc)^2
= (by ascii shorthand) (abc)2 Hence the notation (RUR'U)2 rather
than (RUR'U)*2, and the notation R2 rather than R*2. -- Ryan Heise
http://www.ryanheise.com/colemak/
5515. Re: A standard notation From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 00:55:51 -0000
In response to what Jon Choi wrote: > Why not just "(R U R'
U')2"? Implied multiplication. That's actually the
notation I use in my 4x4x4 solver program (for double-layer half-turns).
Only I think of it as pretending the number to be an exponent (like when
we write "R2"). (I notice Ryan seems to look at it that way,
too.) With regard to the expression Doug mentioned: "(R U R'
U')x2" As aznseashell pointed out, I would interpret the x2 as
a cube rotation, unless the actual x-like multiplication symbol is used
instead of the letter x. There is a Unicode character for the
multiplication symbol (code 00D7 hex), but I tend to stick to standard
ASCII characters on this forum, or other contexts where I am in doubt
about the general acceptability of such characters. - Bruce --- In
speedsolvingrubikscube@...m, "Jon Choi"
<quirkcorsair566@...> wrote: > > Why not just "(R U R'
U')2"? Implied multiplication. > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@>
wrote: > > > > How is "(R U R' U')*2" worse than
"(R U R' U')x2"? Don't * and x both > > denote
multiplication? Although I use x myself, I would even argue > > using *
is less ambiguous, as it's possible to mistake the x as a cube > >
rotation. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > <no_reply@> wrote: > > > > > > This is getting to be a
long drawn out thread, yikes! Tlaking about > > > notation is like
trying to agree on what the best pizza topping > > > combination is or
what our favorite flavor of ice cream is... > > > > > > Just to add a
tiny bit of input: > > > > > > Things like "(R U R'
U')*2" are *BAD* (IMO it lacks rigor). "(R U R' > >
> U')x2" is a ton better, but to avoid any ambiguity I have
always > > > used "(R U R' U')^2". In this case
super-scripting makes it less > > > readable I think, so here I
don't. > > > > > > > However, I can't see the problem with
choosing a non-mathematical > > > > standard for notation, we are trying
to choose the best notation to > > > > describe speedcubing moves on the
cube, not the best way to point > > > out > > > > mathematical concepts,
at least that's what I intended the > > > standard to > > > > be
used for. > > > > > > I would hope that the goal is to do both. At some
point in a cuber's > > > life, he/she must encounter the
mathematical aspects of the cube to > > > become truely proficent.
Trying to separate cubing from math seems > > > regretable to me. > > >
> > > I think we should keep our notation choices mathematically-sound.
> > > > > > This whole business with things like "3R" I'm
not liking. And when I > > > write things like "R2" I prefer
to superscript it, I think it helps > > > it become more readable,
regardless of spacing. > > > > > > > > > As always, I love hearing
Bruce's old-school knowledge on this stuff. > > > > > > > > > -Doug
> > > > > > > > >
5516. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 01:01:28 -0000
Jon Choi wrote: > Why not just "(R U R' U')2"?
Implied multiplication. By the established convention, it implies
exponentiation. (abcd)2 implies (abcd)^2 = (abcd)(abcd) = abcdabcd --
Ryan Heise http://www.ryanheise.com/colemak/
5517. Re: A standard notation From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 02:36:54 -0000
Good point, 'x' is bad to use. I forgot about that. --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > How is "(R U R' U')*2" worse than
"(R U R' U')x2"? Don't * and x both > denote
multiplication? Although I use x myself, I would even argue > using * is
less ambiguous, as it's possible to mistake the x as a cube >
rotation. > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > > This is getting to be a long
drawn out thread, yikes! Tlaking about > > notation is like trying to
agree on what the best pizza topping > > combination is or what our
favorite flavor of ice cream is... > > > > Just to add a tiny bit of
input: > > > > Things like "(R U R' U')*2" are *BAD*
(IMO it lacks rigor). "(R U R' > > U')x2" is a ton
better, but to avoid any ambiguity I have always > > used "(R U
R' U')^2". In this case super-scripting makes it less > >
readable I think, so here I don't. > > > > > However, I can't
see the problem with choosing a non- mathematical > > > standard for
notation, we are trying to choose the best notation to > > > describe
speedcubing moves on the cube, not the best way to point > > out > > >
mathematical concepts, at least that's what I intended the > >
standard to > > > be used for. > > > > I would hope that the goal is to
do both. At some point in a cuber's > > life, he/she must encounter
the mathematical aspects of the cube to > > become truely proficent.
Trying to separate cubing from math seems > > regretable to me. > > > >
I think we should keep our notation choices mathematically-sound. > > >
> This whole business with things like "3R" I'm not
liking. And when I > > write things like "R2" I prefer to
superscript it, I think it helps > > it become more readable, regardless
of spacing. > > > > > > As always, I love hearing Bruce's
old-school knowledge on this stuff. > > > > > > -Doug > > > > >
5518. Re: A standard notation From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 08:21:20 -0000
How is the above discussion going to help us find a notation that would
for example, allow me to describe a better way of doing the
Y-permutation to a speedcuber? Dan --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> wrote: > > Jon Choi wrote: > > > Why not just "(R U
R' U')2"? Implied multiplication. > > By the established
convention, it implies exponentiation. > > (abcd)2 implies (abcd)^2 =
(abcd)(abcd) = abcdabcd > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
5519. Re: A standard notation From: "Ryan Heise" <ryan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 09:20:07 -0000
Dan wrote: > Ryan Heise wrote: > > > By the established convention, it
implies exponentiation. > > > > (abcd)2 implies (abcd)^2 = (abcd)(abcd)
= abcdabcd > > How is the above discussion going to help us find a
notation that > would for example, allow me to describe a better way of
doing the > Y-permutation to a speedcuber? Are you suggesting that I am
not addressing the topic of this thread? -- Ryan Heise
http://www.ryanheise.com/colemak/
5520. Re: A standard notation From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 09:52:46 -0000
Hi :-) I would strongly suggest that a cube notation must work WITHOUT
superscript or subscript!! It must be possible to write the notation in
a plain and simple text editor with standard ascii symbols. Actually we
should stick to the ansi standard, the first 128 symbols of the ascii
table only :-) My 2 cents, -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > Good point, 'x' is bad to use. I forgot about that.
> > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell >
<no_reply@> wrote: > > > > How is "(R U R' U')*2"
worse than "(R U R' U')x2"? Don't * and x >
both > > denote multiplication? Although I use x myself, I would even
argue > > using * is less ambiguous, as it's possible to mistake
the x as a > cube > > rotation. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > <no_reply@>
wrote: > > > > > > This is getting to be a long drawn out thread, yikes!
Tlaking > about > > > notation is like trying to agree on what the best
pizza topping > > > combination is or what our favorite flavor of ice
cream is... > > > > > > Just to add a tiny bit of input: > > > > > >
Things like "(R U R' U')*2" are *BAD* (IMO it lacks
rigor). "(R U > R' > > > U')x2" is a ton better, but
to avoid any ambiguity I have always > > > used "(R U R'
U')^2". In this case super-scripting makes it less > > >
readable I think, so here I don't. > > > > > > > However, I
can't see the problem with choosing a non- > mathematical > > > >
standard for notation, we are trying to choose the best > notation to >
> > > describe speedcubing moves on the cube, not the best way to >
point > > > out > > > > mathematical concepts, at least that's what
I intended the > > > standard to > > > > be used for. > > > > > > I
would hope that the goal is to do both. At some point in a >
cuber's > > > life, he/she must encounter the mathematical aspects
of the cube > to > > > become truely proficent. Trying to separate
cubing from math > seems > > > regretable to me. > > > > > > I think we
should keep our notation choices mathematically- sound. > > > > > > This
whole business with things like "3R" I'm not liking. And
> when I > > > write things like "R2" I prefer to superscript
it, I think it > helps > > > it become more readable, regardless of
spacing. > > > > > > > > > As always, I love hearing Bruce's
old-school knowledge on this > stuff. > > > > > > > > > -Doug > > > > >
> > > >
5521. Re: A standard notation From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 12:12:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > Actually we should stick to the ansi
standard, the first 128 symbols > of the ascii table only :-) Huh? There
are only 128 ASCII characters. -- Johannes Laire
5522. Re: A standard notation From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 13:39:41 -0000
I wanted to make a post in a form similar to Ryan's. I think all
programmers in the group have a very valid point about super/subscript.
If you've ever tried copying algs from Jessica Fridrich's site
where subscript is used, you know how annoying it is that your text
editor it does not understand the codes. It also makes comparison of two
algorithms impossible if they are in a different format. Michiel --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I would strongly suggest
that a cube notation must work WITHOUT > superscript or subscript!! It
must be possible to write the notation > in a plain and simple text
editor with standard ascii symbols. > Actually we should stick to the
ansi standard, the first 128 symbols > of the ascii table only :-) > >
My 2 cents, > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Good point, 'x' is bad to use. I forgot about
that. > > > > --- In speedsolvingrubikscube@yahoogroups.com, aznseashell
> > <no_reply@> wrote: > > > > > > How is "(R U R'
U')*2" worse than "(R U R' U')x2"?
Don't * and x > > both > > > denote multiplication? Although I use
x myself, I would even argue > > > using * is less ambiguous, as
it's possible to mistake the x as a > > cube > > > rotation. > > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 >
> > <no_reply@> wrote: > > > > > > > > This is getting to be a long
drawn out thread, yikes! Tlaking > > about > > > > notation is like
trying to agree on what the best pizza topping > > > > combination is or
what our favorite flavor of ice cream is... > > > > > > > > Just to add
a tiny bit of input: > > > > > > > > Things like "(R U R'
U')*2" are *BAD* (IMO it lacks rigor). "(R > U > >
R' > > > > U')x2" is a ton better, but to avoid any
ambiguity I have > always > > > > used "(R U R'
U')^2". In this case super-scripting makes it > less > > > >
readable I think, so here I don't. > > > > > > > > > However, I
can't see the problem with choosing a non- > > mathematical > > > >
> standard for notation, we are trying to choose the best > > notation
to > > > > > describe speedcubing moves on the cube, not the best way to
> > point > > > > out > > > > > mathematical concepts, at least
that's what I intended the > > > > standard to > > > > > be used
for. > > > > > > > > I would hope that the goal is to do both. At some
point in a > > cuber's > > > > life, he/she must encounter the
mathematical aspects of the > cube > > to > > > > become truely
proficent. Trying to separate cubing from math > > seems > > > >
regretable to me. > > > > > > > > I think we should keep our notation
choices mathematically- > sound. > > > > > > > > This whole business
with things like "3R" I'm not liking. And > > when I > >
> > write things like "R2" I prefer to superscript it, I think
it > > helps > > > > it become more readable, regardless of spacing. > >
> > > > > > > > > > As always, I love hearing Bruce's old-school
knowledge on this > > stuff. > > > > > > > > > > > > -Doug > > > > > > >
> > > > > > >
5523. Rubik's cube algorithm search engine From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 13:47:34 -0000
I would like to continue the discussion on algorithm standard notation,
with a special interest: I would be very interested e.g. in an algorithm
web crawler so we could make a Rubik's cube algorithm search
engine. However, this is difficult without a standard notation. Maybe
already we can think of some extra html that can help achieve this goal.
(I'm starting to drift off the notation topic now). E.g. <div
class="puzzle-algorithm type-3x3x3 notation-standard alias-
sune">RUR'URU2R'</div> You could even link to a
special XML file that contains the algorithms in a more machine readable
format: <puzzle-algorithms> <puzzle-algorithm>
<type>3x3x3</type> <notation>standard</notation>
<alias>sune</alias>
<definition>RUR'URU2R'</definition>
</puzzle-algorithm> </puzzle-algorithms> (I sure hope this XML
comes out nice in your reader) This is what is commonly known as a
microformat. See http://microformats.org/ If we can make this into a
usable format we can start building crawlers. Of course a lot of
personal work is involved since everyone needs to update they're
web pages. For databases like Ryans
(http://www.ryanheise.com/cube/database/) and mine (alglist.ning.com)
this is a matter of implementing it once, but it is also very
interesting for the hundreds (thousands?) of personal pages out there.
What are your thoughts? Maybe we can come up with a "standard"
before the real WCA notation standard arrives.
5524. Re: [Speed cubing group] Re: A standard notation From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 13:36:17 -0700 (PDT)
Understandably for a group like speed solving a standard notation for
3x3 cubes is of paramount interest. Maybe a slight extension for 4x4 and
possibly 5x5. The question I have is about the notating of moves for a
cube of arbitrary, NxN, size. For 4x4 and 5x5 there is the use of lower
case letters for face names to indicate inner slice but this technique
does not extend to arbitrary depths. The only method I can imagine that
will extend is to allow for a number to be placed before a face letter
to indicate depth of slice. Of course you always have the issue of zero
or one based notation and it is always simple to allow for an absent
depth indicator to default to mean the face (zero depth). Even for 5x5
cubes this is an issue since the middle layer cannot be easily specified
with the lower case notation. Adding middle slice move notation for the
X, Y and Z axes recovers direct access but adds three new symbols and
doesn't help for larger but still feasible cubes like the 7x7. If
one does use a number to indicate slice depth then the appended 2 for a
180 degree turn becomes a problem which can be remedied by changing the
symbol used to just about anything else. Every move can then be
indicated by three parts, only one of which is there in every case.
First, any number of digits indicating depth which defaults to zero
depth if the digits are not present, second, a face name initial and
third, a twist indicator which is absent for clockwise, prime for
anticlockwise and an asterisk (or similar symbol) for a double twist.
This does have the virtue that it essentially defaults to the standard
notation for the 3x3 and it allows the specification of arbitrary moves
for NxN cubes. I actually use a slightly more elaborate notation which
assigns a meaning to lower case (all the slices from the face to the
slice) and M, S, and E for middle slices and lower case for them
specifying slices from the middle to the slice indicate by the number.
[Non-text portions of this message have been removed]
5525. Re: A standard notation From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 20:47:25 -0000
No ... The full ascii table has 256 characters/sysmbols. But only the
first 128 are common for all variations of the localised ascii-tables,
or code pages. Hence to have only worldwide characters in our notation
we should stick to these common symbols only. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > Actually we should stick to the ansi
standard, the first 128 symbols > > of the ascii table only :-) > > Huh?
There are only 128 ASCII characters. > > -- > Johannes Laire >
5526. Re: A standard notation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 21:17:27 -0000
I suggest you correct the Wikipedia page then:
http://en.wikipedia.org/wiki/ASCII Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > No ... > > The full ascii table has 256
characters/sysmbols. But only the first > 128 are common for all
variations of the localised ascii-tables, or > code pages. Hence to have
only worldwide characters in our notation we > should stick to these
common symbols only. > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > Actually we should stick to the ansi
standard, the first 128 > symbols > > > of the ascii table only :-) > >
> > Huh? There are only 128 ASCII characters. > > > > -- > > Johannes
Laire > > >
5527. Re: [Speed cubing group] Re: A standard notation From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 15 Sep 2007 16:07:40 -0700
It seems to me that there is a tension between describing cube moves in
a mathematical sense, and describing hand movements that a human does
when speed cubing. And maybe the same notation should not be used for
both. Personally, I find the xyz stuff that changes the *meaning* of the
regular moves (U becomes F etc) completely unusable. I would want a
notation where you could add finger hints, but the basic move notation
was the same. This would mean you had to stop thinking of U as "the
side facing up", and instead consider it "the green
side". This is perfectly doable, but would probably less useful to
those who only care about hand and finger movements. On Sep 15, 2007, at
1:21, Dan wrote: > How is the above discussion going to help us find a
notation that > would for example, allow me to describe a better way of
doing the > Y-permutation to a speedcuber? > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<ryan@...> > wrote: >> >> Jon Choi wrote: >> >>> Why not just
"(R U R' U')2"? Implied multiplication. >> >> By the
established convention, it implies exponentiation. >> >> (abcd)2 implies
(abcd)^2 = (abcd)(abcd) = abcdabcd >> >> -- >> Ryan Heise
http://www.ryanheise.com/colemak/ >> > > > > > > Yahoo! Groups Links > >
>
5528. [Speed cubing group] Re: A standard notation From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 03:23:16 -0000
I have to agree with Lars on the idea of not using the same notation for
move notations in a mathematical sense as for hand
movements/speedcubing. Why not have a "Descriptive" notation
for speedcubing and a "Pure" notation for cubing approached
from any sort of matematical standpoint? I personally wouldn't mind
learning two notations. In fact I think it would be interesting to have
a notation that fits both speedcubing, and math in a pure sense. It
would make a lot of debates easier, and one could just preface their
message or e-mail with a phrase "The following written in
descriptive notation" or "the following written in pure
notation". Even "pure" notation sounds a little snooty.
Why not "standard" notation for pure mathematical notation,
and "descriptive notation" for speedcubing and hand movements
notations? Chris --- In speedsolvingrubikscube@yahoogroups.com, Lars
Petrus <lars@...> wrote: > > It seems to me that there is a tension
between describing cube moves > in a mathematical sense, and describing
hand movements that a human > does when speed cubing. And maybe the same
notation should not be > used for both. > > Personally, I find the xyz
stuff that changes the *meaning* of the > regular moves (U becomes F
etc) completely unusable. I would want a > notation where you could add
finger hints, but the basic move > notation was the same. This would
mean you had to stop thinking of U > as "the side facing up",
and instead consider it "the green side". > This is perfectly
doable, but would probably less useful to those who > only care about
hand and finger movements.
5529. New square-one source? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 03:49:08 -0000
Hey everyone, I'm back from a week of vacationing in the Rocky
Mountains and in my inbox was a letter from think geek, they now appear
to be selling square-ones under the name "Irregular IQ cube"
at 2 for $9.99 USD: www.thinkgeek.com/geektoys/games/9766/?cpg=58H If
anyone's been looking, this'd be worth a try perchance.
-Daniel
5530. Silicone on Airplanes? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 03:50:55 -0000
Is this allowed? Can I bring some silicone to Budapest? I imagine if it
is allowed that I should check it with my stowed luggage and definitely
*not* bring it as carry-on? Thanks, Chris
5531. Re: Silicone on Airplanes? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 04:38:12 -0000
It appears not, at least not if it's a spray can:
http://tinyurl.com/2nsqpm Though I think the flammable nature in general
prohibits your bringing it altogether, spray can or no. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Is this allowed? Can I bring some silicone to Budapest? I imagine if
> it is allowed that I should check it with my stowed luggage and >
definitely *not* bring it as carry-on? > > Thanks, > Chris >
5532. Re: Silicone on Airplanes? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 09:14:29 -0000
It is not allowed in either baggage. On my way from DEN to LAX, it was
registered as hazardous material. That stuff is highly flammable in most
cases, and imagine if it gets into the recycled air system... I think
that European cubers should help us out on the lube. I'm sure
they'd be happy to. Just lube your puzzles up before leaving. The
actual "cube lube" in syringes or from that one site, is
however allowed if it is placed within a 1 quart or smaller zip-lock (or
any hermetic) clear bag. But any aerosols you should leave home. Also be
careful with too much of certain personal items such as: hair gel,
facial cleanser, deoderant, or perfume/cologne. All of these had to be
disposed of for me to pass through security. They are quite strict about
liquids. As a cuber, I also like to use hand moisturizer o_O, which was
also not allowed. I hate airport secuirty regulations. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Is this allowed? Can I bring some silicone to Budapest? I imagine if
> it is allowed that I should check it with my stowed luggage and >
definitely *not* bring it as carry-on? > > Thanks, > Chris >
5533. Re: Silicone on Airplanes? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 15:16:41 -0000
Hi Chris, If it's flamable, it's not allowed. There's an
icon that says 'FLAMABLE' on my lube, so I guess it's not
allowed. I did take it with me on several flights, in my stowed lugage.
I can imagine you don't want to get yourself into trouble though,
especially in the US. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Is this allowed? Can I bring some silicone to Budapest? I imagine if
> it is allowed that I should check it with my stowed luggage and >
definitely *not* bring it as carry-on? > > Thanks, > Chris >
5534. [Speed cubing group] Re: A standard notation From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 19:03:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > Personally, I find the xyz stuff that changes the *meaning* of
the > regular moves (U becomes F etc) completely unusable. I would want
a > notation where you could add finger hints, but the basic move >
notation was the same. This would mean you had to stop thinking of U >
as "the side facing up", and instead consider it "the
green side". > This is perfectly doable, but would probably less
useful to those who > only care about hand and finger movements. I
understand what you mean, but I don't think it would work as a
notation for everyone. With your own 3x3x3 method, for example, if a
solver is truly color neutral, they could end up permuting the last
layer on any color - and if every color was given a unique letter, a
solver would need six separate tables of last layer algorithms. R U
R' U R U2 R' only works when the last layer is U, and unless
you force everyone to do a white-cross Fridrich solve (which I know many
people would not want to do at all) you are simply not going to have
everyone end up with a last layer on the same color. Besides, if you are
solving on a void cube or a 4x4x4 - or even a standard 3x3x3 with a
different color scheme - this notation would instantly become useless.
What is the 'green' side if there are no green centers, or no
fixed centers at all? If U is yellow and D is white, for example, how
are you to treat a cube where white and yellow are adjacent? A web page
of algorithms can't insist that the reader use exactly the same
color scheme, especially since all unmodified 3x3x3s solve the same way.
That said, having an 'absolute' color notation (as opposed to
the 'relative' notation of UFRLBD) is useful, especially in
the Fewest Moves event where you will often be turning the cube very
often. It's probably better to use the notation privately, though,
because it won't apply to every solver or every cube. I've
often used something like GBYWRO to describe the first letters of the
colors on the cube, or a standard notation with U=white and F=green,
just to make sure that the turns I do can be replicated later from a
uniform position.
5535. Minnesota Open 2007 From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Sep 2007 20:38:24 -0000
October 27th, 2007 Gethsemane Lutheran Brethren Church 2204 22nd Street
NW Rochester, MN http://www.logan.cc/mnopen/ The website isn't the
greatest right now, but I wanted to give people a chance to register and
mark their calendars. If you have any questions, there's an e-mail
address on the web page.
5536. Re: Minnesota Open 2007 From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 02:55:34 -0000
damn, a flight alone is about 300 from nj. --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981"
<yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran
Brethren Church > 2204 22nd Street NW > Rochester, MN > >
http://www.logan.cc/mnopen/ > > The website isn't the greatest
right now, but I wanted to give people > a chance to register and mark
their calendars. > > If you have any questions, there's an e-mail
address on the web page. >
5537. Re: A standard notation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 08:05:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to see a standard notation
for all Rubik's cube > literature. I have written a Word document
with a notation that I > would like to see become standard. You can
access it in the files > section, it's called notation.doc > > I
have also written to the WCA and hopefully, they will discuss it, > take
into account your feedback, and in some time publish a WCA > standard
for notation. So, you've written to the WCA? Well... the WCA only
needs notation for: 1) Scrambling the cubes. 2) Fewest moves solutions.
So no fancy extensive notation is needed here. For 1), UDLRFBudlrfb are
enough, and lower case letters should mean turning the outer two layers,
for *all* cubes, as that's what the WCA scramble generators use.
For fewest moves scrambles if you insist on repetitions, parentheses can
be used like (U R F)3. For 2), I as a competitor would like to be able
to specify first a translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify my color scheme. Then I could use my color letters to
write down my solution. I find it more natural to write the colors, as I
tend to rotate the cube a lot and I don't want to always have to
mentally translate the color back to UDLRFB, which wastes time, is
error- prone, and is completely artificial and unnecessary! The argument
that the 4x4 doesn't have centers and therefore sides can't be
specified by color is void here, as there's no 4x4 fewest moves
event as far as the WCA is concerned. Cheers! Stefan
5538. Re: A standard notation From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 09:13:22 -0000
Hi Stefan, I like the idea of the translation... However, once you wrote
down the solution, I think it should be quite easy to do the translation
part yourself. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > I would like to see a standard
notation for all Rubik's cube > > literature. I have written a Word
document with a notation that I > > would like to see become standard.
You can access it in the files > > section, it's called
notation.doc > > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some time
publish a WCA > > standard for notation. > > So, you've written to
the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling
the cubes. > 2) Fewest moves solutions. > > So no fancy extensive
notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower
case letters should mean > turning the outer two layers, for *all*
cubes, as that's what the WCA > scramble generators use. For fewest
moves scrambles if you insist on > repetitions, parentheses can be used
like (U R F)3. > > For 2), I as a competitor would like to be able to
specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters to
write down my > solution. I find it more natural to write the colors, as
I tend to > rotate the cube a lot and I don't want to always have
to mentally > translate the color back to UDLRFB, which wastes time, is
error- > prone, and is completely artificial and unnecessary! The
argument > that the 4x4 doesn't have centers and therefore sides
can't be > specified by color is void here, as there's no 4x4
fewest moves event > as far as the WCA is concerned. > > Cheers! >
Stefan >
5539. Re: A standard notation From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 09:39:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I like the idea of the translation... > >
However, once you wrote down the solution, I think it should be > quite
easy to do the translation part yourself. Easy, yes, but it also wastes
time, is error-prone, and is completely artificial and unnecessary. This
almost killed my solution at the US Open. However... I also remember
that I preferred UDLRFB notation for repeating my not yet finished
solution (had to do that sometimes, when I made a mistake and
didn't remember what I had done). So I think next time I'll
simply write UDLRFB on my center pieces. Cheers! Stefan
5540. <u,r,f> for 3x3 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 09:42:27 -0000
Can the 3x3 always be solved using only <u,r,f>? And if so, how many
moves does it require on average? Cheers! Stefan
5541. Re: <u,r,f> for 3x3 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 09:53:35 -0000
Isn't this equivalent to the keychain problem from a while back,
with the corner with chain at BLD? I can't remember the conclusion
to that problem or find the thread. -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Can the 3x3 always be solved using only
<u,r,f>? And if so, how many > moves does it require on average? > >
Cheers! > Stefan >
5542. Re: A standard notation From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 10:08:54 -0000
Hi :-) Then my old computer science textbook is wrong ;-) It does say
that the ASCII table is 256 characters (8 bits) whereof the first 128
characters are common amongst the different localised codepages. It
refers to the first 128 chars as the basic or ANSI part of the ASCII
table and the latter 128 chars as the extended ASCII table. Anywhow,
discussing this is sidetracking the topic at hand: notation for cubing.
Let's leave whether ASCII is 7 or 8 bits to a later discussion.
It's not really an interesting discusison anyway. I may just as
well list the symbols that im quite sure are common for all codepages,
and not refer to names of codepages/character collections :-o -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I suggest you correct the Wikipedia page
then: > > http://en.wikipedia.org/wiki/ASCII > > Cheers! > Stefan > >
--- In speedsolvingrubikscube@yahoogroups.com, >
"per_fredlund" <per_fredlund@> wrote: > > > > No ... > > >
> The full ascii table has 256 characters/sysmbols. But only the > first
> > 128 are common for all variations of the localised ascii-tables, or
> > code pages. Hence to have only worldwide characters in our notation
> we > > should stick to these common symbols only. > > > > -Per > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" > > <johannes.laire@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > Actually we should stick to the
ansi standard, the first 128 > > symbols > > > > of the ascii table only
:-) > > > > > > Huh? There are only 128 ASCII characters. > > > > > > --
> > > Johannes Laire > > > > > >
5543. Re: <u,r,f> for 3x3 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:02:44 -0000
You're right, it IS equivalent. Not sure if we ever came to a
solution to that one though. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Isn't this equivalent to the
keychain problem from a while back, with > the corner with chain at BLD?
I can't remember the conclusion to that > problem or find the
thread. > > -macky > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > Can the 3x3
always be solved using only <u,r,f>? And if so, how many > > moves
does it require on average? > > > > Cheers! > > Stefan > > >
5544. Re: A standard notation From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:15:43 -0000
Hi :-) I think limiting a standard notation solely for practical
purposes (speedcubing events) is a bit too short sighted. And how can
one be sure what events will occur at a future point of time? I
personally endorse the development of an official WCA cube notation that
should cover at least any regular sized (nxnxn) cube. Remove all
ambiguity, be intuitive, use commonly available symbols only. And WCA
should further encourage websites to comply with the official notation.
This would make life easier for a lot of people, not only those who
attend official WCA competitions. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > I would like to see a standard
notation for all Rubik's cube > > literature. I have written a Word
document with a notation that I > > would like to see become standard.
You can access it in the files > > section, it's called
notation.doc > > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some time
publish a WCA > > standard for notation. > > So, you've written to
the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling
the cubes. > 2) Fewest moves solutions. > > So no fancy extensive
notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower
case letters should mean > turning the outer two layers, for *all*
cubes, as that's what the WCA > scramble generators use. For fewest
moves scrambles if you insist on > repetitions, parentheses can be used
like (U R F)3. > > For 2), I as a competitor would like to be able to
specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters to
write down my > solution. I find it more natural to write the colors, as
I tend to > rotate the cube a lot and I don't want to always have
to mentally > translate the color back to UDLRFB, which wastes time, is
error- > prone, and is completely artificial and unnecessary! The
argument > that the 4x4 doesn't have centers and therefore sides
can't be > specified by color is void here, as there's no 4x4
fewest moves event > as far as the WCA is concerned. > > Cheers! >
Stefan >
5545. Cube on ebay From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:24:52 -0000
if anyone is interested, i recently put my main cube that i use to
speedcube on ebay. i reached sub 17 seconds with it (non lucky)! by the
way, the cube isn't DIY.
http://cgi.ebay.com/3x3-Rubiks-Cube-Prepared-for-Speedcubing_W0QQitemZ140158656004QQihZ004QQcategoryZ84441QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
5546. Re: <u,r,f> for 3x3 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:24:20 -0000
Hi :-) How about a constructive proof to that one? If we can find a
u,r,f only sequence that emulates B,L or D then we should be done.
Equivalently (i think) if we find a cube rotation using only u,r,f then
we are also done. By symmetry we than can do all possible cube
rotations. And cube rotation pluss u r or f will then enable us to do
any outer layer turn. Of course solving the cube like that will give
extremely LONG solutions, but it answers the first question (that the
cube is solvable solely with u,r,f. How to efficiently/practically solve
with u/r/f is another matter :-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You're right, it IS equivalent. Not sure if we ever came
to a > solution to that one though. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Isn't this equivalent to the
keychain problem from a while back, > with > > the corner with chain at
BLD? I can't remember the conclusion to > that > > problem or find
the thread. > > > > -macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Can the 3x3 always be solved using
only <u,r,f>? And if so, how > many > > > moves does it require on
average? > > > > > > Cheers! > > > Stefan > > > > > >
5547. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:32:40 -0000
I don't remember seeing that thread, but did you also allow
<U,R,F>? If so, then this problem is more difficult (and more
interesting). -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > You're right, it IS equivalent. Not sure if we ever came
to a > solution to that one though. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Isn't this equivalent to the
keychain problem from a while back, > with > > the corner with chain at
BLD? I can't remember the conclusion to > that > > problem or find
the thread. > > > > -macky > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > Can the 3x3 always be solved using
only <u,r,f>? And if so, how > many > > > moves does it require on
average? > > > > > > Cheers! > > > Stefan > > > > > >
5548. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:33:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > If we can find a u,r,f only sequence
that emulates B,L or D then we > should be done. Equivalently (i think)
if we find a cube rotation > using only u,r,f then we are also done.
That seems impossible to me, because the BLD-corner isn't moving
anywhere with just <u,r,f>. -- Johannes Laire
5549. Re: <u,r,f> for 3x3 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:49:18 -0000
> the BLD-corner isn't moving anywhere with just <u,r,f>. This
is trivially true. But the centers move, so it is not clear either way
if every cube state is solvable in this group in light of this
observation. I can show that this problem is "if and only if"
(necessary and sufficent to) the following proposition: "The move M
can be written using only u,r,f." This, in turn, can be solved
using a computer program I'd imagine. If it is possible, then this
would make for a boring proof, but a proof nonetheless... -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In speedsolvingrubikscube@...m,
"per_fredlund" > <per_fredlund@> wrote: > > > > If we can
find a u,r,f only sequence that emulates B,L or D then we > > should be
done. Equivalently (i think) if we find a cube rotation > > using only
u,r,f then we are also done. > > That seems impossible to me, because
the BLD-corner isn't moving > anywhere with just <u,r,f>. > > --
> Johannes Laire >
5550. Re: <u,r,f> for 3x3 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:50:22 -0000
Hi :-) I'm having a BAD day at work:-P I meant to emulate U, R or F
with those u,r anf f only. Gosh :-( Personally i find the
<U,u,R,r,F,f> group less interesting from a theoretical point of
view. For speeding it's another matter. U R and F will easily allow
quite complex setup moves, so we would only need to find a few basic
algs like for flipping, twisting, do the J-perm - as a first basic idea.
Setup moves with u,r,f becomes more complex. Anyway, this needs a
"constructive" kind of proof. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > If we can find a u,r,f only sequence
that emulates B,L or D then we > > should be done. Equivalently (i
think) if we find a cube rotation > > using only u,r,f then we are also
done. > > That seems impossible to me, because the BLD-corner isn't
moving > anywhere with just <u,r,f>. > > -- > Johannes Laire >
5551. Re: Minnesota Open 2007 From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 11:52:28 -0000
You may want to try and fly into Minneapolis/St. Paul (Airport Code
MSP). If you're flying American Airlines into Minneapolis, then
adding on the MSP->RST flight is cheap, but if you're switching
from another airline, it's more expensive. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > damn, a flight alone is about 300
from nj. > > --- In speedsolvingrubikscube@yahoogroups.com,
"amiejl1981" > <yahoo@> wrote: > > > > October 27th, 2007 >
> Gethsemane Lutheran Brethren Church > > 2204 22nd Street NW > >
Rochester, MN > > > > http://www.logan.cc/mnopen/ > > > > The website
isn't the greatest right now, but I wanted to give people > > a
chance to register and mark their calendars. > > > > If you have any
questions, there's an e-mail address on the web page. > > >
5552. Re: <u,r,f> for 3x3 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 12:09:17 -0000
<U,u,R,r,F,f> is clearly equivalent to <U,D,F,B,L,R> isn't
it? My last post kinda depended on it. I'm a bit confused at
Johannes's post. And yes, a constructive proof is the way to go
I'm sure. --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi :-) >
I'm having a BAD day at work:-P I meant to emulate U, R or F with
those > u,r anf f only. Gosh :-( > > Personally i find the
<U,u,R,r,F,f> group less interesting from a > theoretical point of
view. For speeding it's another matter. U R and F > will easily
allow quite complex setup moves, so we would only need to > find a few
basic algs like for flipping, twisting, do the J-perm - as a > first
basic idea. Setup moves with u,r,f becomes more complex. > > Anyway,
this needs a "constructive" kind of proof. > > -Per > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > >
<per_fredlund@> wrote: > > > > > > If we can find a u,r,f only
sequence that emulates B,L or D then we > > > should be done.
Equivalently (i think) if we find a cube rotation > > > using only u,r,f
then we are also done. > > > > That seems impossible to me, because the
BLD-corner isn't moving > > anywhere with just <u,r,f>. > > > >
-- > > Johannes Laire > > >
5553. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 14:30:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > <U,u,R,r,F,f> is clearly equivalent to
<U,D,F,B,L,R> isn't it? Yes, and that seems like an easy way to
prove that all positions are solvable using just <u,r,f>. With some
experimenting I found this: ((r u2 r' u2)35 r2)3 = R2. Let's
see who'll be the first to find a 90-degree turn. The question how
many moves are needed is quite another story... > I'm a bit
confused at Johannes's post. Which one, and what's confusing?
I just can't see how you would emulate any of {B,L,D,x,y,z} using
<u,r,f> because all those moves move the BLD-corner and that's
not possible using <u,r,f>. -- Johannes Laire
5554. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 16:08:05 -0000
Johannes Laire wrote: > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > <no_reply@> wrote: > > > <U,u,R,r,F,f> is clearly
equivalent to <U,D,F,B,L,R> isn't it? > > Yes, and that seems
like an easy way to prove that all positions are > solvable using just
<u,r,f>. With some experimenting I found this: ((r > u2 r' u2)35
r2)3 = R2. Let's see who'll be the first to find a > 90-degree
turn. I've changed my mind; only positions with even permutation
are solvable using <u,r,f>. So emulating U, F or R is impossible. I
don't have a proof (yet), but I'm confident. -- Johannes Laire
5555. Re: <u,r,f> for 3x3 From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 16:21:19 -0000
Johannes Laire wrote: > I've changed my mind; only positions with
even permutation are > solvable using <u,r,f>. [...]
"Only"? That's the entire cube group! -- Ryan Heise
http://www.ryanheise.com/colemak/
5556. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 16:33:32 -0000
Ryan Heise wrote: > Johannes Laire wrote: > > > I've changed my
mind; only positions with even permutation are > > solvable using
<u,r,f>. [...] > > "Only"? That's the entire cube
group! I meant the positions where both corners and edges have even
permutation... So J-perm is impossible, etc. -- Johannes Laire
5557. Re: <u,r,f> for 3x3 From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 16:49:25 -0000
Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: >
> > > > I've changed my mind; only positions with even permutation
are > > > solvable using <u,r,f>. [...] > > > > "Only"?
That's the entire cube group! > > I meant the positions where both
corners and edges have even > permutation... So J-perm is impossible,
etc. Counter proof: u' is solvable by u and has odd permutations
for both corners and edges. -- Ryan Heise
http://www.ryanheise.com/colemak/
5558. Re: <u,r,f> for 3x3 From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 16:50:43 -0000
Johannes Laire wrote: > Ryan Heise wrote: > > > Johannes Laire wrote: >
> > > > I've changed my mind; only positions with even permutation
are > > > solvable using <u,r,f>. [...] > > > > "Only"?
That's the entire cube group! > > I meant the positions where both
corners and edges have even > permutation... So J-perm is impossible,
etc. Sorry, I'm tired. In a way, the position reached after doing
"r" does have an odd permutation on edges and corners. But
centers are off, too, and this is closely related to that. When centers
match with the BLD-corner, edges and corners must have an even
permutation or otherwise it's not solvable. -- Johannes Laire
5559. Re: <u,r,f> for 3x3 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 17:37:17 -0000
Hi :-) I thought the even positions constituted exactly HALF the cube
group? Or i misunderstood you Ryan ? :-/ -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<forum@...> wrote: > > Johannes Laire wrote: > > > I've changed
my mind; only positions with even permutation are > > solvable using
<u,r,f>. [...] > > "Only"? That's the entire cube
group! > > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5560. Re: <u,r,f> for 3x3 From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 18:09:46 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > I've changed my
mind; only positions with even permutation are > solvable using
<u,r,f>. So emulating U, F or R is impossible. > > I don't have
a proof (yet), but I'm confident. Ignore the edges. The permutation
of corners+centers always stays even. Each quarter turn is a 4-cycle of
corners and a 4-cycle of centers. So emulating U/F/R is impossible
because that'd be a 4-cycle of corners only, and thus an odd
permutation. Thanks Macky, I had already forgotten about the keychain
thread. I found it (or at least a part of it):
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/
15595 Btw, the reason I asked myself this was the current
"notation" thread. I was thinking we could scramble even with
<u,r,f> only, at least the 3x3. So that would reduce the notation
further. Yes I know that <U,x,y> would be enough, but that would
require long algorithms because at least every second "move"
would have to be a cube rotation. I'm still interested in how long
optimal solutions would be in <u,r,f>. I also wrote a scrambler a few
months ago that first generated a normal scramble and then translated it
to <U,u,R,r,F,f> so that the end result would be the same scrambled
cube (just probably the cube would be rotated as a whole). I thought
this could make scrambling faster but it didn't. Well, maybe I just
didn't practice it enough. Cheers! Stefan
5561. Setting up PLL positions From: foreversupreme <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 19:22:14 -0000
Hi, I'm trying to learn all PLL possibilities but is there a way to
set a solved cube into each PLL state randomly so i can practice?
5562. Re: Setting up PLL positions From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 23:02:05 -0000
Doing a bunch of random PLLs on a solved cube will give you a fairly
random PLL... But also, if you do any alg enough times you get back to
solved position. In the case of the PLLs, I think doing them 2 or 3
times will take you back to where you started. You can also mix using
only 3 types of turns, to preserve a 2x2 block, then solve as nomral to
get to PLL step faster. Are you trying to practice
'recognization' or 'execution' more? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...>
wrote: > > Hi, I'm trying to learn all PLL possibilities but is
there a way to set > a solved cube into each PLL state randomly so i can
practice? >
5563. Re: Setting up PLL positions From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 23:02:50 -0000
The only way I know of is to scramble the cube, and solve for it. Timing
yourself was really what made me able to recognize the PLLs. --- In
speedsolvingrubikscube@yahoogroups.com, foreversupreme <no_reply@...>
wrote: > > Hi, I'm trying to learn all PLL possibilities but is
there a way to set > a solved cube into each PLL state randomly so i can
practice? >
5564. Re: Setting up PLL positions From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 00:42:12 -0000
foreversupreme wrote: > Hi, I'm trying to learn all PLL
possibilities but is there a way to > set a solved cube into each PLL
state randomly so i can practice? All of the PLLs can be generated from
the J-perm, U-perm, and U. If you apply these randomly, over and over
again, you will eventually encounter the different PLLs. Once you figure
out the generators for practicing a particular step, you can also use my
generator tool for recognition or execution practice:
http://www.ryanheise.com/cube/generator.html -- Ryan Heise
http://www.ryanheise.com/colemak/
5565. Re: <u,r,f> for 3x3 From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 01:08:33 -0000
per_fredlund wrote: > I thought the even positions constituted exactly
HALF the cube > group? Or i misunderstood you Ryan ? :-/ There is a
third option (think about it).
http://www.geocities.com/jaapsch/puzzles/cube3.htm (The number of
positions) The odd permutations are the ones reachable by removing and
switching two pieces. -- Ryan Heise http://www.ryanheise.com/colemak/
5566. Re: <u,r,f> for 3x3 From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 01:29:12 -0000
Stefan Pochmann wrote: > Ignore the edges. The permutation of
corners+centers always stays > even. Each quarter turn is a 4-cycle of
corners and a 4-cycle of > centers. So emulating U/F/R is impossible
because that'd be a 4-cycle > of corners only, and thus an odd
permutation. The other half of the story is that the equivalent moves
d,b,l are not possible either (since DBL is fixed). -- Ryan Heise
http://www.ryanheise.com/colemak/
Does anyone else experience nightmares in which you can't solve the
cube, no matter what you do? For me, it's like someone has switched
a piece, but i keep going. Sometimes it gets really bad. Then I wake up
and am compelled to solve the cube to make sure everything's all
right.
Someone seems to have breathe in too much silicon before bed ;) Never
happened to me before, but that's a very interesting nightmare.
What makes the cube unsolvable? Is a piece mis-oriented? Does the cube
end up like with a single swap of corners or edges? Or did you just
forget? Corwin --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else
experience nightmares in which you can't solve the > cube, no
matter what you do? For me, it's like someone has switched a >
piece, but i keep going. Sometimes it gets really bad. Then I wake up >
and am compelled to solve the cube to make sure everything's all
right. >
wow you really have problems if your nightmares are about not being able
to solve a cube --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > Does anyone else
experience nightmares in which you can't solve the > cube, no
matter what you do? For me, it's like someone has switched a >
piece, but i keep going. Sometimes it gets really bad. Then I wake up >
and am compelled to solve the cube to make sure everything's all
right. >
5570. Re: [Speed cubing group] Re: nightmares From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Sep 2007 21:15:33 -0700 (PDT)
i suggest you go to a psychiatrist. as a matter of fact, my friend wants
to be one.. ----- Original Message ---- From: mr_seagull_1
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, September 17, 2007 7:04:31 PM Subject: [Speed cubing
group] Re: nightmares wow you really have problems if your nightmares
are about not being able to solve a cube --- In speedsolvingrubiksc
ube@yahoogroups. com, "jwoelmer2" <jwoelmer2@. ..> wrote: >
> Does anyone else experience nightmares in which you can't solve
the > cube, no matter what you do? For me, it's like someone has
switched a > piece, but i keep going. Sometimes it gets really bad. Then
I wake up > and am compelled to solve the cube to make sure
everything's all right. > <!-- #ygrp-mkp{ border:1px solid
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[Non-text portions of this message have been removed]
Actually on another interesting note, I've been speedcubing fairly
regularly for over 9 years now, and I don't think I've dreamt
about the cube more than 2 or 3 times in my life. Even when I did dream
about the cube it was only vaguely and always a small part of the dream
- never the main focus. Has anyone else had a similar experience as far
as dreaming about the cube go? Chris --- In
speedsolvingrubikscube@yahoogroups.com, mr_seagull_1 <no_reply@...>
wrote: > > wow you really have problems if your nightmares are about not
being > able to solve a cube > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in
which you can't solve the > > cube, no matter what you do? For me,
it's like someone has switched a > > piece, but i keep going.
Sometimes it gets really bad. Then I wake up > > and am compelled to
solve the cube to make sure everything's all > right. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Someone seems to have breathe in too much
silicon before bed ;) > > Never happened to me before, but that's a
very interesting nightmare. > What makes the cube unsolvable? Is a piece
mis-oriented? Does the cube > end up like with a single swap of corners
or edges? Or did you just > forget as in forgot algorithms? > > Corwin >
--- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > Does anyone else experience nightmares in
which you can't solve the > > cube, no matter what you do? For me,
it's like someone has switched a > > piece, but i keep going.
Sometimes it gets really bad. Then I wake up > > and am compelled to
solve the cube to make sure everything's all right. > > >
Once, I dreamed I had the OLL parity on a 3x3. I kept doing the 4x4
parity fix, and it wouldn't fix. I was freaking out. > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > >
<jwoelmer2@> wrote: > > > > > > Does anyone else experience
nightmares in which you can't solve the > > > cube, no matter what
you do? For me, it's like someone has switched a > > > piece, but i
keep going. Sometimes it gets really bad. Then I wake up > > > and am
compelled to solve the cube to make sure everything's all > >
right. > > > > > >
5574. Help with travel plans to Budapest From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 07:29:36 -0000
Those of you who have travel plans from US to Budapest, can you share
any info on where you found a good deal for airfare and what your route
will be? thanks! --Kirk
5575. Re: Help with travel plans to Budapest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 08:21:59 -0000
Hey Kirk, I bought my tickets from http://www.kayak.com for about $715
and I'm staying here: http://www.ginkgo.hu/ There are hotels in the
area, in additional to the Novotel obviously, if you check
speedcubing.com, but if you're on a tight budget this hostel looks
pretty reputable and it is affordable. Hope that helps, Chris --- In
speedsolvingrubikscube@...m, kirk83616 <no_reply@...> wrote: > >
Those of you who have travel plans from US to Budapest, can you share >
any info on where you found a good deal for airfare and what your >
route will be? > > thanks! > --Kirk >
You could try using this program:
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip On 9/17/07,
foreversupreme <no_reply@yahoogroups.com> wrote: > > Hi, I'm
trying to learn all PLL possibilities but is there a way to set > a
solved cube into each PLL state randomly so i can practice? >
5577. Re: Help with travel plans to Budapest From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 14:02:23 -0000
Hi Chris !! Great link!! Excellent flight search engine. I'll use
it for future travel planning :D -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hey Kirk, > > I bought my tickets from http://www.kayak.com for
about $715 and I'm > staying here: http://www.ginkgo.hu/ > > There
are hotels in the area, in additional to the Novotel obviously, > if you
check speedcubing.com, but if you're on a tight budget this >
hostel looks pretty reputable and it is affordable. > > Hope that helps,
> Chris > > --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 >
<no_reply@> wrote: > > > > Those of you who have travel plans from US
to Budapest, can you share > > any info on where you found a good deal
for airfare and what your > > route will be? > > > > thanks! > > --Kirk
> > >
Mine are something like that. It usually involves a piece being switched
around, but in my dreams I don't realize that, and I keep trying to
solve it, even though it's unsolvable. They don't occur all
the time, just usually after a day in which I am continuously
cubing/learning algs. ~Joshua --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > Once, I dreamed I had the OLL parity on a
3x3. I kept doing the 4x4 > parity fix, and it wouldn't fix. I was
freaking out. > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" > > > <jwoelmer2@> wrote: > > > > > > > > Does
anyone else experience nightmares in which you can't > solve the >
> > > cube, no matter what you do? For me, it's like someone has >
switched a > > > > piece, but i keep going. Sometimes it gets really
bad. Then I > wake up > > > > and am compelled to solve the cube to make
sure everything's > all > > > right. > > > > > > > > > >
5579. Re: Help with travel plans to Budapest From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Sep 2007 22:58:53 -0000
Another tip. Use kayak, but then use the website of the airline of the
cheapest flight. Doing so usually will find you a price 5-10 dollars
cheaper because they will offer the same flight without charging a
surcharge you pay with flight search engines. I found a flight out of NJ
for around 600, so I was pretty content with it. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Chris !! > > Great link!! Excellent
flight search engine. I'll use it for future > travel planning :D >
> -Per > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
<no_reply@> wrote: > > > > Hey Kirk, > > > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > > staying here:
http://www.ginkgo.hu/ > > > > There are hotels in the area, in
additional to the Novotel > obviously, > > if you check speedcubing.com,
but if you're on a tight budget this > > hostel looks pretty
reputable and it is affordable. > > > > Hope that helps, > > Chris > > >
> --- In speedsolvingrubikscube@yahoogroups.com, kirk83616 > >
<no_reply@> wrote: > > > > > > Those of you who have travel plans
from US to Budapest, can you > share > > > any info on where you found a
good deal for airfare and what your > > > route will be? > > > > > >
thanks! > > > --Kirk > > > > > >
5580. OFF TOPIC : New Season of "Beauty and the Geek" From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 03:31:56 -0000
Back on Air :) a short clip of Tyson Mao shown once more. Still into the
cube as usual :) dont forget to catch the episodes on channel 5 local LA
area. Latz. --John Lwin
5581. Re: Help with travel plans to Budapest From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 14:24:55 -0000
Thanks Chris & Bob. got my ticket. mine was more than yours, but
I'm late in planning and coming from Boise, so it is what it is.
Now I just need something to do for a couple of days after the
tournament. Anyone have suggestions for good places to travel to in
Hungary?? see you in Budapest! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use
the website of the airline of > the cheapest flight. Doing so usually
will find you a price 5-10 > dollars cheaper because they will offer the
same flight without > charging a surcharge you pay with flight search
engines. I found a > flight out of NJ for around 600, so I was pretty
content with it. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!!
Excellent flight search engine. I'll use it for future > > travel
planning :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > > > staying here:
http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in
additional to the Novotel > > obviously, > > > if you check
speedcubing.com, but if you're on a tight budget this > > > hostel
looks pretty reputable and it is affordable. > > > > > > Hope that
helps, > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@>
wrote: > > > > > > > > Those of you who have travel plans from US to
Budapest, can you > > share > > > > any info on where you found a good
deal for airfare and what your > > > > route will be? > > > > > > > >
thanks! > > > > --Kirk > > > > > > > > > >
5582. Re: Setting up PLL positions From: foreversupreme <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 15:09:11 -0000
Ryan, thanks for the Rubiks Cube simulator, it's really great,
takes a while mapping the keyboard to the correct turns but after a
while u get it. :) --- In speedsolvingrubikscube@yahoogroups.com,
"Ryan Heise" <forum@...> wrote: > > foreversupreme wrote: >
> > Hi, I'm trying to learn all PLL possibilities but is there a
way to > > set a solved cube into each PLL state randomly so i can
practice? > > All of the PLLs can be generated from the J-perm, U-perm,
and U. > > If you apply these randomly, over and over again, you will
eventually > encounter the different PLLs. > > Once you figure out the
generators for practicing a particular step, > you can also use my
generator tool for recognition or execution practice: > >
http://www.ryanheise.com/cube/generator.html > > -- > Ryan Heise
http://www.ryanheise.com/colemak/ >
5583. Re: Setting up PLL positions From: foreversupreme <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 15:11:29 -0000
Yes i'm trying to improve recognition and execution. Thanks for the
advice, i'll try them ALL out and let you know which works best for
me. by the way, that online simulator is great and so is LL trainer. Jay
--- In speedsolvingrubikscube@yahoogroups.com, foreversupreme
<no_reply@...> wrote: > > Hi, I'm trying to learn all PLL
possibilities but is there a way to set > a solved cube into each PLL
state randomly so i can practice? >
5584. I know ZBF2L! From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 16:43:55 -0000
Hey guys, I just finished learning ZBF2L! I've been working on
learning this for the past 10 months, and it feels great to say I
finally know all of it. I will say that it wasn't as hard as I
thought it would be to learn, it just takes time. I can also understand
exactly how a lot of the algs work, so that made learning it easier as
well. My best average with ZBF2L + COLL/PLL is 12.97 seconds. I think
that with a lot of practice, sub 12 is possible with just ZBF2L.
I'm going to start learning ZBLL in a few weeks. I want to give
myself a small break from learning algs. I hope to have ZBLL learned in
two years. I want to thank a few people. First, thanks to Chris
Hardwick, since he was my inspiration to even begin learning ZB in the
first place. Thanks to Lars Vandenbergh, Chris Hardwick (again),
Zbigniew Zborowski, and Bob Burton for their ZBF2L pages. I got most of
my algs from any of those sites. Thanks to Ron van Bruchem for his Cube
Solver program. When I couldn't find a case I liked on any of the
aforementioned pages, Cube Solver was a great help. Finally, thanks
again to Zbigniew Zborowski and Ron van Bruchem for inventing such a
beautiful method. ZBLL, here I come! -Jason Baum
I once had a dream (nightmare!) that I lost my best and only speedcube!
It was pretty distressing!! Jasmine On 18/09/2007, Corwin Shiu
<aznspazboi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Corwin Shiu" > <aznspazboi@...> wrote: > > > > Someone
seems to have breathe in too much silicon before bed ;) > > > > Never
happened to me before, but that's a very interesting nightmare. > >
What makes the cube unsolvable? Is a piece mis-oriented? Does the cube >
> end up like with a single swap of corners or edges? Or did you just >
> forget as in forgot algorithms? > > > > Corwin > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jwoelmer2" > > <jwoelmer2@> wrote: > > > > > > Does
anyone else experience nightmares in which you can't solve the > >
> cube, no matter what you do? For me, it's like someone has
switched a > > > piece, but i keep going. Sometimes it gets really bad.
Then I wake up > > > and am compelled to solve the cube to make sure
everything's all > right. > > > > > > > > [Non-text portions of
this message have been removed]
5586. Re: [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "Jasmine Ellen" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 14:15:23 -0400
A toy store sounds like a good location to me! Would be good exposure
for our 'sport', and no doubt would be good for puzzle sales
at the store! Jasmine (currently based in Arlington, Virginia) On
12/09/2007, mistiz0858 <mistizo858@...> wrote: > > An update for
everyone. I am still looking for a free location for > this event to
happen. I have a phone interview with Toys r us > tomorrow morning.
Hopefully everything goes well and we can get a > location. Does anyone
have any issues with having it at a Toys r us? > It might be really busy
that weekend at the Toys r us but at the same > time it gives us some
exposure to the public. > > Adam Zamora > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "jason_baum" > <jason_baum@...> wrote: > > > > I'll
definitely be there if it happens. I go to school in Virginia > > (about
two hours away from Richmond) so this would be really great > > for me.
> > > > -Jason Baum > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan > > Lo" <leyanlo@> wrote: > > > > > > That's
my birthday, too!! I'll go if you fly me out there ~_^ > > > > > >
> > > > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > >
> as it stands its only a thought about hosting this event. i > > dont
even > > > > have any info reguarding a venue. once that is set in then
i > will > > > > discuss a list of events. however it will depend on how
many > > people > > > > will show up on what events we can do. if there
are alot of > > people it > > > > will be harder to do more events. > >
> > > > > > Does anyone live in the area that might be able to think of
a > good > > > > location ie (schools science centers, libraries...etc)
> > > > > > > > Adam Zamora > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > >
"mstern1234" > > > > > > > > <mstern1234@> wrote: > > > > >
> > > > > I'll be there! I do have quite a few requests for events,
so > > let us > > > > > know if we can do so. > > > > > > > > > >
Mitchell Stern > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > "Jon
Choi" > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > >
> That is excellent! Will we have details on what the events > > will be
> > > > > > soon? (i.e. can we petition for a 5x5x5 event if there is >
> none? > > > > >:D ) > > > > > > > > > > > > Jon Choi > > > > > > > > >
> > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > >
"mistiz0858" > > > > > > <mistizo858@> wrote: > > > > > > >
> > > > > > > Its good to hear that there would be enough people to >
have a > > > > > > > competition. now that i know there are people
willing to > > come i > > > > will > > > > > > > search for a venue. it
should happen as long as i can > find a > > > > venue. I > > > > > > >
hope this all works out, i know it will. > > > > > > > > > > > > > >
Adam Zamora > > > > > > > > > > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > > billb4120 >
> > > > > > <no_reply@> wrote: > > > > > > > > > > > > > > > > I
would definitely do my best to be there. Setting > aside > > the > > > >
date > > > > > > > now. > > > > > > > > > > > > > > > > Bill B > > > > >
> > > > > > > > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com>, > > > >
"mistiz0858" > > > > > > > > <mistizo858@> wrote: > > > > >
> > > > > > > > > > > > > I will be traveling to Richmond, Virginia for
> > Thanksgiving. > > > > My > > > > > > > > brother > > > > > > > > >
and a few other people in his school might want to > have > > a > > > >
> > > > competition. > > > > > > > > > I am curious who else is in the
area or would travel > to > > > > this area > > > > > > > > for a > > >
> > > > > > competition the Saturday after Thanksgiving? > > > > > > > >
> > > > > > > > > > The actual area is Midlothian. All we would need is
12 > > > > people so > > > > > > > it > > > > > > > > > doesnt have to
be big. please post here or email me at > > > > mistizo858 > > > > > > >
> at > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > >
Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > [Non-text portions of
this message have been removed]
5587. Re: I know ZBF2L! From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 18:58:28 -0000
Congratulations! That's awesome! I'm just curious, do you have
any advise for learning a ton of algs, like learn as many as you can in
a day and then just practice those for a while before learning more, or
learn a couple a day every day or what? What worked best for you? --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just finished learning
ZBF2L! I've been working on learning this > for the past 10 months,
and it feels great to say I finally know all > of it. I will say that it
wasn't as hard as I thought it would be to > learn, it just takes
time. I can also understand exactly how a lot > of the algs work, so
that made learning it easier as well. My best > average with ZBF2L +
COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12
is possible with just ZBF2L. I'm going to > start learning ZBLL in
a few weeks. I want to give myself a small > break from learning algs. I
hope to have ZBLL learned in two years. > > I want to thank a few
people. First, thanks to Chris Hardwick, since > he was my inspiration
to even begin learning ZB in the first place. > Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob
Burton for their ZBF2L pages. I got most of my > algs from any of those
sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I
couldn't find a case I liked on any of the > aforementioned pages,
Cube Solver was a great help. Finally, thanks > again to Zbigniew
Zborowski and Ron van Bruchem for inventing such a > beautiful method. >
> ZBLL, here I come! > -Jason Baum >
5588. Re: I know ZBF2L! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 21:07:31 -0000
Hi Jason! Good work... I am impressed... I've been watching some of
your vids and your progres on your records for a while now. Your style
looks fluent. Congratz. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just finished learning
ZBF2L! I've been working on learning this > for the past 10 months,
and it feels great to say I finally know all > of it. I will say that it
wasn't as hard as I thought it would be to > learn, it just takes
time. I can also understand exactly how a lot > of the algs work, so
that made learning it easier as well. My best > average with ZBF2L +
COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12
is possible with just ZBF2L. I'm going to > start learning ZBLL in
a few weeks. I want to give myself a small > break from learning algs. I
hope to have ZBLL learned in two years. > > I want to thank a few
people. First, thanks to Chris Hardwick, since > he was my inspiration
to even begin learning ZB in the first place. > Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob
Burton for their ZBF2L pages. I got most of my > algs from any of those
sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I
couldn't find a case I liked on any of the > aforementioned pages,
Cube Solver was a great help. Finally, thanks > again to Zbigniew
Zborowski and Ron van Bruchem for inventing such a > beautiful method. >
> ZBLL, here I come! > -Jason Baum >
5589. Re: I know ZBF2L! From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 21:22:19 -0000
Very nice, congrats!! Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just finished learning
ZBF2L! I've been working on learning this > for the past 10 months,
and it feels great to say I finally know all > of it. I will say that it
wasn't as hard as I thought it would be to > learn, it just takes
time. I can also understand exactly how a lot > of the algs work, so
that made learning it easier as well. My best > average with ZBF2L +
COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12
is possible with just ZBF2L. I'm going to > start learning ZBLL in
a few weeks. I want to give myself a small > break from learning algs. I
hope to have ZBLL learned in two years. > > I want to thank a few
people. First, thanks to Chris Hardwick, since > he was my inspiration
to even begin learning ZB in the first place. > Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob
Burton for their ZBF2L pages. I got most of my > algs from any of those
sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I
couldn't find a case I liked on any of the > aforementioned pages,
Cube Solver was a great help. Finally, thanks > again to Zbigniew
Zborowski and Ron van Bruchem for inventing such a > beautiful method. >
> ZBLL, here I come! > -Jason Baum >
5590. Re: I know ZBF2L! From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 22:51:43 -0000
Congrats! How many algorithms did you learn? What does zbf2l actually do
in the first place? Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Hey guys, > > I just finished learning
ZBF2L! I've been working on learning this > for the past 10 months,
and it feels great to say I finally know all > of it. I will say that it
wasn't as hard as I thought it would be to > learn, it just takes
time. I can also understand exactly how a lot > of the algs work, so
that made learning it easier as well. My best > average with ZBF2L +
COLL/PLL is 12.97 seconds. I think that with a > lot of practice, sub 12
is possible with just ZBF2L. I'm going to > start learning ZBLL in
a few weeks. I want to give myself a small > break from learning algs. I
hope to have ZBLL learned in two years. > > I want to thank a few
people. First, thanks to Chris Hardwick, since > he was my inspiration
to even begin learning ZB in the first place. > Thanks to Lars
Vandenbergh, Chris Hardwick (again), Zbigniew > Zborowski, and Bob
Burton for their ZBF2L pages. I got most of my > algs from any of those
sites. Thanks to Ron van Bruchem for his Cube > Solver program. When I
couldn't find a case I liked on any of the > aforementioned pages,
Cube Solver was a great help. Finally, thanks > again to Zbigniew
Zborowski and Ron van Bruchem for inventing such a > beautiful method. >
> ZBLL, here I come! > -Jason Baum >
5591. Re: I know ZBF2L! From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Sep 2007 23:01:37 -0000
ZBF2L orients the edges of the LL while solving the last F2L pair. I
think it is 306 algs, not exactly sure. Thanks, Joey --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Congrats! How many algorithms did you
learn? > > What does zbf2l actually do in the first place? > > Corwin >
--- In speedsolvingrubikscube@yahoogroups.com, "jason_baum" >
<jason_baum@> wrote: > > > > Hey guys, > > > > I just finished
learning ZBF2L! I've been working on learning this > > for the past
10 months, and it feels great to say I finally know all > > of it. I
will say that it wasn't as hard as I thought it would be to > >
learn, it just takes time. I can also understand exactly how a lot > >
of the algs work, so that made learning it easier as well. My best > >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a > >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
> start learning ZBLL in a few weeks. I want to give myself a small > >
break from learning algs. I hope to have ZBLL learned in two years. > >
> > I want to thank a few people. First, thanks to Chris Hardwick, since
> > he was my inspiration to even begin learning ZB in the first place.
> > Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew > >
Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > >
algs from any of those sites. Thanks to Ron van Bruchem for his Cube > >
Solver program. When I couldn't find a case I liked on any of the >
> aforementioned pages, Cube Solver was a great help. Finally, thanks >
> again to Zbigniew Zborowski and Ron van Bruchem for inventing such a >
> beautiful method. > > > > ZBLL, here I come! > > -Jason Baum > > >
5592. Re: [Speed cubing group] Re: Help with travel plans to
Budapest From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 20 Sep 2007 00:51:38 +0200
I don't know what you mean by "a couple of days after the
tournament", but you could travel through Europe in the direction
of Eindhoven, Netherlands to compete in the Dutch Open. ----- Original
Message ----- From: kirk83616 To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, September 19, 2007 4:24 PM Subject: [Speed cubing
group] Re: Help with travel plans to Budapest Thanks Chris & Bob.
got my ticket. mine was more than yours, but I'm late in planning
and coming from Boise, so it is what it is. Now I just need something to
do for a couple of days after the tournament. Anyone have suggestions
for good places to travel to in Hungary?? see you in Budapest! --Kirk
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > Another tip. Use kayak, but then use
the website of the airline of > the cheapest flight. Doing so usually
will find you a price 5-10 > dollars cheaper because they will offer the
same flight without > charging a surcharge you pay with flight search
engines. I found a > flight out of NJ for around 600, so I was pretty
content with it. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Chris !! > > > > Great link!!
Excellent flight search engine. I'll use it for future > > travel
planning :D > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > Hey Kirk, > > > > > > I bought my tickets from
http://www.kayak.com for about $715 and I'm > > > staying here:
http://www.ginkgo.hu/ > > > > > > There are hotels in the area, in
additional to the Novotel > > obviously, > > > if you check
speedcubing.com, but if you're on a tight budget this > > > hostel
looks pretty reputable and it is affordable. > > > > > > Hope that
helps, > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, kirk83616 > > > <no_reply@>
wrote: > > > > > > > > Those of you who have travel plans from US to
Budapest, can you > > share > > > > any info on where you found a good
deal for airfare and what your > > > > route will be? > > > > > > > >
thanks! > > > > --Kirk > > > > > > > > > >
http://twistypuzzles.com/forum/viewtopic.php?t=6837 --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Anyone know what this is about, or how it
works? > >
http://www.johnrausch.com/DesignCompetition/2007/default.htm#54 > > or >
> http://tinyurl.com/2a3rjy > > -Daniel >
Well, it is essentially cheating but the latest release of my cube
emulation puzzle had this feature until I decided to "improve"
it. As everyone here knows cubes consist of three types of cubies: face,
edge, and corner. It is fairly easy to choose to make one or more of
these types invisible which produces some cubes of interesting design.
However, I also implement to include all the naturally embedded cubes so
the 3x3 has a 1x1 at its core. I had to slightly alter the code so the
next layer down would be drawn in these situations which did away with
the eerie hole in the middle effect. I think I'll add in a way to
easily convert from solid cube to shell cube because it really is a nice
look. If anyone has a Mac and is interested in seeing the current effect
it is available for free download at my web site:
http://www.cubicityllc.com Watch for a minor update very soon to put
back in that exact empty center appearance. It looks particularly cool
on larger cubes where you only see the edges and corners. However, the
larger cubes (of arbitrarily large size) are only available in the
donation supported version.
5596. Intro and Cross / Blindfolded Cubing From: "Bert Edens" <bedens@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 20 Sep 2007 15:42:16 -0500
Greetings, all... Just wanted to take a moment to introduce myself, then
ask a couple of questions... I have, like many of y'all, been
cubing since the original Rubik's Cube came out... For me, that was
7th grade... I actually worked out my own method for solving... In
hindsight, I'm amazed I got to where I could consistently solve it
in under a minute, because it was horribly inefficient... I relied
tremendously on quick recognition and look-ahead while performing a
permutation... Anyway, I got to where I was averaging just about 45
seconds or so... And like many others back then, I used WD-40 or
Vaseline for a Cube lube :)Never entered any contests, but it was a
blast working on, since I love math, riddles and puzzles... Just seemed
to fit together so well into those areas... Now, with the re-emergence
of the Cube in the public eye, I've really started digging into
speed cubing... Will probably dig into my own methods and such later,
but now I'm just working on finger tricks (which I never did
before) and getting my average time down... I've started with the
Fridrich method as a starting point, since it is somewhat similar to how
I did my solutions back in the day... My first question is, for those
solving CFOP, what do you look at / for in your 15 second preview?
Sequences? Cross only? Whatever? :) The second question relates to
blindfold cubing... I've got to where I can solve U blindfolded,
but of course, that's child's play compared to the whole cube.
Again, for those who solve blindfolded, what do you look at / for in
your preview time? Are you memorizing sequences or facelet positions? Or
something else? Finally, any cubers here from the Northwest Arkansas
area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text
portions of this message have been removed]
5597. Re: [Speed cubing group] Intro and Cross / Blindfolded
Cubing From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 Sep 2007 00:56:06 +0200
In the regular 3x3x3 event I use the 15 seconds inspection time for
finding a good (short+fingertrick friendly) cross and continuation In
the blindfolded event you don't have any inspection time. As soon
as you can see the cube your time is running. A time of 59:99 would mean
that the cube was first memorized and then solved within a minute in
total. ----- Original Message ----- From: Bert Edens To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, September 20,
2007 10:42 PM Subject: [Speed cubing group] Intro and Cross /
Blindfolded Cubing Greetings, all... Just wanted to take a moment to
introduce myself, then ask a couple of questions... I have, like many of
y'all, been cubing since the original Rubik's Cube came out...
For me, that was 7th grade... I actually worked out my own method for
solving... In hindsight, I'm amazed I got to where I could
consistently solve it in under a minute, because it was horribly
inefficient... I relied tremendously on quick recognition and look-ahead
while performing a permutation... Anyway, I got to where I was averaging
just about 45 seconds or so... And like many others back then, I used
WD-40 or Vaseline for a Cube lube :)Never entered any contests, but it
was a blast working on, since I love math, riddles and puzzles... Just
seemed to fit together so well into those areas... Now, with the
re-emergence of the Cube in the public eye, I've really started
digging into speed cubing... Will probably dig into my own methods and
such later, but now I'm just working on finger tricks (which I
never did before) and getting my average time down... I've started
with the Fridrich method as a starting point, since it is somewhat
similar to how I did my solutions back in the day... My first question
is, for those solving CFOP, what do you look at / for in your 15 second
preview? Sequences? Cross only? Whatever? :) The second question relates
to blindfold cubing... I've got to where I can solve U blindfolded,
but of course, that's child's play compared to the whole cube.
Again, for those who solve blindfolded, what do you look at / for in
your preview time? Are you memorizing sequences or facelet positions? Or
something else? Finally, any cubers here from the Northwest Arkansas
area? Thanks for your time... - Bert in Springdale, Arkansas [Non-text
portions of this message have been removed]
5598. Re: Intro and Cross / Blindfolded Cubing From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Sep 2007 23:18:14 -0000
The bld method i first learned is here. I think it's really good,
so check this out and if you have questions let us know
http://home.earthlink.net/~bmcgaugh/ --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > In the regular 3x3x3 event I use the 15
seconds inspection time for finding > a good (short+fingertrick
friendly) cross and continuation > > In the blindfolded event you
don't have any inspection time. As soon as you > can see the cube
your time is running. A time of 59:99 would mean that the > cube was
first memorized and then solved within a minute in total. > > -----
Original Message ----- > From: Bert Edens > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Thursday, September 20,
2007 10:42 PM > Subject: [Speed cubing group] Intro and Cross /
Blindfolded Cubing > > > Greetings, all... > Just wanted to take a
moment to introduce myself, then ask a couple of > questions... > I
have, like many of y'all, been cubing since the original
Rubik's Cube > came out... For me, that was 7th grade... I actually
worked out my own > method for solving... In hindsight, I'm amazed
I got to where I could > consistently solve it in under a minute,
because it was horribly > inefficient... I relied tremendously on quick
recognition and look-ahead > while performing a permutation... Anyway, I
got to where I was averaging > just about 45 seconds or so... And like
many others back then, I used WD-40 > or Vaseline for a Cube lube
:)Never entered any contests, but it was a blast > working on, since I
love math, riddles and puzzles... Just seemed to fit > together so well
into those areas... > Now, with the re-emergence of the Cube in the
public eye, I've really > started digging into speed cubing... Will
probably dig into my own methods > and such later, but now I'm just
working on finger tricks (which I never did > before) and getting my
average time down... I've started with the Fridrich > method as a
starting point, since it is somewhat similar to how I did my > solutions
back in the day... > My first question is, for those solving CFOP, what
do you look at / for > in your 15 second preview? Sequences? Cross only?
Whatever? :) > The second question relates to blindfold cubing...
I've got to where I > can solve U blindfolded, but of course,
that's child's play compared to the > whole cube. Again, for
those who solve blindfolded, what do you look at / > for in your preview
time? Are you memorizing sequences or facelet positions? > Or something
else? > Finally, any cubers here from the Northwest Arkansas area? >
Thanks for your time... > > - Bert in Springdale, Arkansas > > [Non-text
portions of this message have been removed] >
5599. Re: Intro and Cross / Blindfolded Cubing From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Sep 2007 00:36:20 -0000
I wrote a blindfolded method for www.nerdparadise.com , and I meant it
to be as simple as possible for new blindfold cubers just starting out.
--- In speedsolvingrubikscube@yahoogroups.com, "Bert Edens"
<bedens@...> wrote: > > Greetings, all... > Just wanted to take a
moment to introduce myself, then ask a couple of > questions... > I
have, like many of y'all, been cubing since the original
Rubik's Cube > came out... For me, that was 7th grade... I actually
worked out my own > method for solving... In hindsight, I'm amazed
I got to where I could > consistently solve it in under a minute,
because it was horribly > inefficient... I relied tremendously on quick
recognition and look-ahead > while performing a permutation... Anyway, I
got to where I was averaging > just about 45 seconds or so... And like
many others back then, I used WD-40 > or Vaseline for a Cube lube
:)Never entered any contests, but it was a blast > working on, since I
love math, riddles and puzzles... Just seemed to fit > together so well
into those areas... > Now, with the re-emergence of the Cube in the
public eye, I've really > started digging into speed cubing... Will
probably dig into my own methods > and such later, but now I'm just
working on finger tricks (which I never did > before) and getting my
average time down... I've started with the Fridrich > method as a
starting point, since it is somewhat similar to how I did my > solutions
back in the day... > My first question is, for those solving CFOP, what
do you look at / for > in your 15 second preview? Sequences? Cross only?
Whatever? :) > The second question relates to blindfold cubing...
I've got to where I > can solve U blindfolded, but of course,
that's child's play compared to the > whole cube. Again, for
those who solve blindfolded, what do you look at / > for in your preview
time? Are you memorizing sequences or facelet positions? > Or something
else? > Finally, any cubers here from the Northwest Arkansas area? >
Thanks for your time... > > - Bert in Springdale, Arkansas > > >
[Non-text portions of this message have been removed] >
5600. I Can Has Cheezburger and Rubik's Cubes From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Sep 2007 22:22:58 -0400
Just saw this on I Can Has Cheezburger (my current favourite website):
http://icanhascheezburger.com/2007/09/20/o-hai-i-solvez-ur-rubiks-cube/
Jasmine [Non-text portions of this message have been removed]
Interesting, I thought 59:99 meant a minute and 39 seconds... ;) On
9/20/07, Arnaud van Galen <avgalen@...> wrote: > > A time of 59:99
would mean that the > cube was first memorized and then solved within a
minute in total. > > > [Non-text portions of this message have been
removed]
5602. Re: [Speed cubing group] Re: A standard notation From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 Sep 2007 15:11:18 +0200
Hi guys, First of all I think that we should not try to find a universal
notation. There is no notation that could work for all puzzles. For 3x3
I propose the following notation: U D F B L R: normal moves First group
of extensions: ' for counter clockwise moves 2 for half turn moves
2' half turn moves executed counter clockwise Second group of
extensions: c for cube rotations (Rc is rotate cube similar to R move) m
for middle slice moves (Rm is middle slice similar to R move, currently
defined as M') w for double moves (two slices at the same time, so
Rw is the same as RRm) s for slice moves (Rs=RL') a for anti slice
moves (Ra = RL) Third group of extensions: () for performing the moves
inside the parentheses as one finger trick ()n for performing the moves
inside the parentheses n times [] for cancelling out the moves inside
the block if they can be combined with an earlier step of the solution
Second group goes before first group. First group can be combined with
second group. Second group cannot be combined with second group.
Feedback is welcome. But please come with a counter proposal. Thanks,
Ron ----- Original Message ----- From: "per_fredlund"
<per_fredlund@...> To: <speedsolvingrubikscube@yahoogroups.com>
Sent: Monday, September 17, 2007 1:15 PM Subject: [Speed cubing group]
Re: A standard notation Hi :-) I think limiting a standard notation
solely for practical purposes (speedcubing events) is a bit too short
sighted. And how can one be sure what events will occur at a future
point of time? I personally endorse the development of an official WCA
cube notation that should cover at least any regular sized (nxnxn) cube.
Remove all ambiguity, be intuitive, use commonly available symbols only.
And WCA should further encourage websites to comply with the official
notation. This would make life easier for a lot of people, not only
those who attend official WCA competitions. -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "Dan"
<dan_j_harris@> wrote: > > > > I would like to see a standard
notation for all Rubik's cube > > literature. I have written a Word
document with a notation that I > > would like to see become standard.
You can access it in the files > > section, it's called
notation.doc > > > > I have also written to the WCA and hopefully, they
will discuss it, > > take into account your feedback, and in some time
publish a WCA > > standard for notation. > > So, you've written to
the WCA? Well... the WCA only needs notation > for: > > 1) Scrambling
the cubes. > 2) Fewest moves solutions. > > So no fancy extensive
notation is needed here. > > For 1), UDLRFBudlrfb are enough, and lower
case letters should mean > turning the outer two layers, for *all*
cubes, as that's what the WCA > scramble generators use. For fewest
moves scrambles if you insist on > repetitions, parentheses can be used
like (U R F)3. > > For 2), I as a competitor would like to be able to
specify first a > translation like Y->U, W->D, O->F, R->B, G->L, B->R.
That is, specify > my color scheme. Then I could use my color letters to
write down my > solution. I find it more natural to write the colors, as
I tend to > rotate the cube a lot and I don't want to always have
to mentally > translate the color back to UDLRFB, which wastes time, is
error- > prone, and is completely artificial and unnecessary! The
argument > that the 4x4 doesn't have centers and therefore sides
can't be > specified by color is void here, as there's no 4x4
fewest moves event > as far as the WCA is concerned. > > Cheers! >
Stefan >
5603. Re: [Speed cubing group] Re: A standard notation From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 Sep 2007 15:23:05 +0200
Hi again guys, We also need a notation for 4x4 and 5x5. They can be
similar to the proposed 3x3 notation. So Rm is the middle slice of a
5x5. And Rw are the two outer slices. The only thing we need to add are
the moves: u d f b l r They represent the inner slice of a side.
Currently WCA uses multislice notation for 4x4 and 5x5. Where r means
technically R + inner slice R. In the proposed notation it is written as
Rw. We could add another move for doing 3 layers at the same time,
similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right layers.
Feedback? Have fun, Ron ----- Original Message ----- From: "Ron van
Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21,
2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation >
Hi guys, > > First of all I think that we should not try to find a
universal notation. > There is no notation that could work for all
puzzles. > > For 3x3 I propose the following notation: > > U D F B L R:
normal moves > > First group of extensions: > ' for counter
clockwise moves > 2 for half turn moves > 2' half turn moves
executed counter clockwise > > Second group of extensions: > c for cube
rotations (Rc is rotate cube similar to R move) > m for middle slice
moves (Rm is middle slice similar to R move, currently > defined as
M') > w for double moves (two slices at the same time, so Rw is the
same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves
(Ra = RL) > > Third group of extensions: > () for performing the moves
inside the parentheses as one finger trick > ()n for performing the
moves inside the parentheses n times > [] for cancelling out the moves
inside the block if they can be combined > with an earlier step of the
solution > > Second group goes before first group. > First group can be
combined with second group. > Second group cannot be combined with
second group. > > Feedback is welcome. But please come with a counter
proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From:
"per_fredlund" <per_fredlund@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September
17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation
> > > Hi :-) > > I think limiting a standard notation solely for
practical purposes > (speedcubing events) is a bit too short sighted.
And how can one be > sure what events will occur at a future point of
time? I personally > endorse the development of an official WCA cube
notation that should > cover at least any regular sized (nxnxn) cube.
Remove all ambiguity, > be intuitive, use commonly available symbols
only. And WCA should > further encourage websites to comply with the
official notation. This > would make life easier for a lot of people,
not only those who attend > official WCA competitions. > > -Per > >> ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> "Dan"
<dan_j_harris@> wrote: >> > >> > I would like to see a standard
notation for all Rubik's cube >> > literature. I have written a
Word document with a notation that I >> > would like to see become
standard. You can access it in the files >> > section, it's called
notation.doc >> > >> > I have also written to the WCA and hopefully,
they will discuss > it, >> > take into account your feedback, and in
some time publish a WCA >> > standard for notation. >> >> So,
you've written to the WCA? Well... the WCA only needs notation >>
for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >>
So no fancy extensive notation is needed here. >> >> For 1),
UDLRFBudlrfb are enough, and lower case letters should mean >> turning
the outer two layers, for *all* cubes, as that's what the > WCA >>
scramble generators use. For fewest moves scrambles if you insist > on
>> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I
as a competitor would like to be able to specify first a >> translation
like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color
scheme. Then I could use my color letters to write down my >> solution.
I find it more natural to write the colors, as I tend to >> rotate the
cube a lot and I don't want to always have to mentally >> translate
the color back to UDLRFB, which wastes time, is error- >> prone, and is
completely artificial and unnecessary! The argument >> that the 4x4
doesn't have centers and therefore sides can't be >> specified
by color is void here, as there's no 4x4 fewest moves > event >> as
far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > >
5604. Re: [Speed cubing group] Re: A standard notation From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Sep 2007 12:45:11 -0300 (ART)
I like your ideas, Ron : ) about the big cubes and double layers, I
think lower case letter could remain meaning double layers...so r = 2
right layers the inner R slice would be rR' or r'R...I
don't think that's too hard... and 3 layer turns could be
written as rRm...or rM'...I like the M, E and S...but Rm is fine
too My 1 cent (our currency is about 1/2 dollar ;P) Pedro Ron van
Bruchem <ron@...> escreveu: Hi again guys, We also need a notation
for 4x4 and 5x5. They can be similar to the proposed 3x3 notation. So Rm
is the middle slice of a 5x5. And Rw are the two outer slices. The only
thing we need to add are the moves: u d f b l r They represent the inner
slice of a side. Currently WCA uses multislice notation for 4x4 and 5x5.
Where r means technically R + inner slice R. In the proposed notation it
is written as Rw. We could add another move for doing 3 layers at the
same time, similar to RwRm on a 5x5. Proposal: ww. So Rww is 3 right
layers. Feedback? Have fun, Ron ----- Original Message ----- From:
"Ron van Bruchem" <ron@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, September 21,
2007 3:11 PM Subject: Re: [Speed cubing group] Re: A standard notation >
Hi guys, > > First of all I think that we should not try to find a
universal notation. > There is no notation that could work for all
puzzles. > > For 3x3 I propose the following notation: > > U D F B L R:
normal moves > > First group of extensions: > ' for counter
clockwise moves > 2 for half turn moves > 2' half turn moves
executed counter clockwise > > Second group of extensions: > c for cube
rotations (Rc is rotate cube similar to R move) > m for middle slice
moves (Rm is middle slice similar to R move, currently > defined as
M') > w for double moves (two slices at the same time, so Rw is the
same as RRm) > s for slice moves (Rs=RL') > a for anti slice moves
(Ra = RL) > > Third group of extensions: > () for performing the moves
inside the parentheses as one finger trick > ()n for performing the
moves inside the parentheses n times > [] for cancelling out the moves
inside the block if they can be combined > with an earlier step of the
solution > > Second group goes before first group. > First group can be
combined with second group. > Second group cannot be combined with
second group. > > Feedback is welcome. But please come with a counter
proposal. > > Thanks, > > Ron > > ----- Original Message ----- > From:
"per_fredlund" <per_fredlund@...> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Monday, September
17, 2007 1:15 PM > Subject: [Speed cubing group] Re: A standard notation
> > > Hi :-) > > I think limiting a standard notation solely for
practical purposes > (speedcubing events) is a bit too short sighted.
And how can one be > sure what events will occur at a future point of
time? I personally > endorse the development of an official WCA cube
notation that should > cover at least any regular sized (nxnxn) cube.
Remove all ambiguity, > be intuitive, use commonly available symbols
only. And WCA should > further encourage websites to comply with the
official notation. This > would make life easier for a lot of people,
not only those who attend > official WCA competitions. > > -Per > >> ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@...> wrote: >> >> --- In
speedsolvingrubikscube@yahoogroups.com, >> "Dan"
<dan_j_harris@> wrote: >> > >> > I would like to see a standard
notation for all Rubik's cube >> > literature. I have written a
Word document with a notation that I >> > would like to see become
standard. You can access it in the files >> > section, it's called
notation.doc >> > >> > I have also written to the WCA and hopefully,
they will discuss > it, >> > take into account your feedback, and in
some time publish a WCA >> > standard for notation. >> >> So,
you've written to the WCA? Well... the WCA only needs notation >>
for: >> >> 1) Scrambling the cubes. >> 2) Fewest moves solutions. >> >>
So no fancy extensive notation is needed here. >> >> For 1),
UDLRFBudlrfb are enough, and lower case letters should mean >> turning
the outer two layers, for *all* cubes, as that's what the > WCA >>
scramble generators use. For fewest moves scrambles if you insist > on
>> repetitions, parentheses can be used like (U R F)3. >> >> For 2), I
as a competitor would like to be able to specify first a >> translation
like Y->U, W->D, O->F, R->B, G->L, B->R. That is, > specify >> my color
scheme. Then I could use my color letters to write down my >> solution.
I find it more natural to write the colors, as I tend to >> rotate the
cube a lot and I don't want to always have to mentally >> translate
the color back to UDLRFB, which wastes time, is error- >> prone, and is
completely artificial and unnecessary! The argument >> that the 4x4
doesn't have centers and therefore sides can't be >> specified
by color is void here, as there's no 4x4 fewest moves > event >> as
far as the WCA is concerned. >> >> Cheers! >> Stefan >> > > > > Flickr
agora em português. Você clica, todo mundo vê. Saiba mais. [Non-text
portions of this message have been removed]
5605. How to solve one handed? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Sep 2007 17:15:45 -0000
My best solve is 33 seconds, but my best one handed solve is 2:53...
What's the reason for this? I'm not sure I'm using proper
technique for one handed solving... I mainly just use my pinky and my
pointer to turn sides of the cube.. Can somebody provide me with a good
method of solving one handed?
5606. Re: [Speed cubing group] How to solve one handed? From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Sep 2007 11:31:31 -0700 (PDT)
hehe, we keep getting this msg in this forum. why don't you first
check older post first for any helpful information regarding one handed.
if you still cant find what you are looking for ask again. it would also
be helpful to look for good one handed tip sites like that of chris from
NY, not sure what the URL is... latz --John lwin kingnautilus
<iliekcaekk@...> wrote: My best solve is 33 seconds, but my best one
handed solve is 2:53... What's the reason for this? I'm not
sure I'm using proper technique for one handed solving... I mainly
just use my pinky and my pointer to turn sides of the cube.. Can
somebody provide me with a good method of solving one handed?
--------------------------------- Yahoo! oneSearch: Finally, mobile
search that gives answers, not web links. [Non-text portions of this
message have been removed]
5607. Any cubers in Orlando, FL? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Sep 2007 00:14:13 -0000
I'm a UCF student looking for some local cubers to compete/hang out
with. I'm not that good (34 sec best solve) but I've only been
doing this since July. If anybody is in the area and wants to hang out
sometime, post here.
5608. Re: [Speed cubing group] How to solve one handed? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 22 Sep 2007 13:09:07 +0200
http://www.speedsolving.com/forumdisplay.php?f=19 ----- Original Message
----- From: kingnautilus To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, September 21, 2007 7:15 PM Subject: [Speed cubing group]
How to solve one handed? My best solve is 33 seconds, but my best one
handed solve is 2:53... What's the reason for this? I'm not
sure I'm using proper technique for one handed solving... I mainly
just use my pinky and my pointer to turn sides of the cube.. Can
somebody provide me with a good method of solving one handed?
Easy scramble that came up on #rubik: (11:40:04 AM) micro500: 3x3x3
scramble #20791: R L2 U' L2 F2 L2 F2 B U2 D F' D' U2
B' U' F R2 B2 U2 F' L2 F2 R F2 U
5610. Re: A standard notation From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Sep 2007 20:02:25 -0000
> Second group of extensions: > c for cube rotations (Rc is rotate cube
similar to R move) > m for middle slice moves (Rm is middle slice
similar to R move, currently > defined as M') > w for double moves
(two slices at the same time, so Rw is the same as RRm) > s for slice
moves (Rs=RL') > a for anti slice moves (Ra = RL) I like in x,y,z
cube rotation moves that they're that different from UDFBRL layer
rotation moves. They can be easily discerned when one looks at an
algorithm. Variants like Rc just don't really do this job. However,
maybe cR would be good.
This one is from the sunday contest. Cross is done of the scrambling F
face. So if you scramble it with white on the F face white is the cross
face.Your cross should be U' R' L F2 D' R'
D'.This scramble solve was 4.21 seconds faster than my previous
record.
5612. Lubricating the cube From: julianbossiere <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Sep 2007 23:46:51 -0000
I'm thinking about lubricating my cube soon, but I have never done
it before so I wanted someone whos done it to give me tips. Is it better
to lubricate the swivel in the middle or the pieces themselves? -Julian
5613. My terrible experiences with "making a
speedcube" From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 00:43:05 -0000
I have three cubes: Two 25th anniversary cubes, and one white DIY cube.
The white DIY cube sucks. Even at its loosest, it turns at such an
incredibly sluggish rate. Also, it turns in strange intervals, rather
than in a smooth motion. Keeping the screws too loose results in the
center caps not closing, and keeping them too tight results in it being
too hard to turn. Sucks either way. The two 25th anniversary cubes also
suck. I have substantially loosened them by putting salt in them (I
don't have sand) and turning them a bunch, then washing them. Lube
has caused nothing but problems. I use a "Gunk" 100% silicone
lubricant. The lube just creates a mucky mess that makes the cube harder
to turn. This does not change after 20+ tries. I have given each
application 30 minutes to dry, and I let all of it sit for more than an
hour before putting it back together. The 25th anniversary cubes turn in
very jerky movements. Once movement has initialized, they move very
freely, but they take a little pressure to start turning. Thus, if I
wanted to turn it a very small amount, it's difficult because of
their jerky motion. They have rivets under the center caps, not screws.
Well, I'm out of options now. I want to know why this seems to work
fine for everybody else, but ends up sucking for me. I think the lube
I'm using is fine, and I don't see how I could possibly get
three 'defective' cubes. Maybe there's something I'm
missing? Some additional info not found on sites with this sort of info
would be nice. Thanks
5614. Re: [Speed cubing group] Lubricating the cube From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 22 Sep 2007 17:59:48 -0700 (PDT)
http://grrroux.free.fr/workshop/workshop.html Wait for about 10-15
minutes for the lube to dry. Brian ----- Original Message ---- From:
julianbossiere <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, September 22,
2007 4:46:51 PM Subject: [Speed cubing group] Lubricating the cube
I'm thinking about lubricating my cube soon, but I have never done
it before so I wanted someone whos done it to give me tips. Is it better
to lubricate the swivel in the middle or the pieces themselves? -Julian
[Non-text portions of this message have been removed]
5615. Re: My terrible experiences with "making a
speedcube" From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 01:07:30 -0000
if you actually read what anyone says gunk is really bad for ur cube ---
In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th
anniversary cubes, and one white DIY cube. > > The white DIY cube sucks.
Even at its loosest, it turns at such an > incredibly sluggish rate.
Also, it turns in strange intervals, rather > than in a smooth motion.
Keeping the screws too loose results in the > center caps not closing,
and keeping them too tight results in it > being too hard to turn. Sucks
either way. > > The two 25th anniversary cubes also suck. I have
substantially > loosened them by putting salt in them (I don't have
sand) and turning > them a bunch, then washing them. > > Lube has caused
nothing but problems. I use a "Gunk" 100% silicone >
lubricant. The lube just creates a mucky mess that makes the cube >
harder to turn. This does not change after 20+ tries. I have given >
each application 30 minutes to dry, and I let all of it sit for more >
than an hour before putting it back together. > > The 25th anniversary
cubes turn in very jerky movements. Once movement > has initialized,
they move very freely, but they take a little > pressure to start
turning. Thus, if I wanted to turn it a very small > amount, it's
difficult because of their jerky motion. They have rivets > under the
center caps, not screws. > > Well, I'm out of options now. I want
to know why this seems to work > fine for everybody else, but ends up
sucking for me. I think the lube > I'm using is fine, and I
don't see how I could possibly get three > 'defective'
cubes. Maybe there's something I'm missing? Some > additional
info not found on sites with this sort of info would be > nice. Thanks >
5616. Re: My terrible experiences with "making a
speedcube" From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 01:16:11 -0000
Hey May I ask where you got your white DIY and what plastic quality it
is? This may be the problem with the DIY. Also, I believe anything even
near unscrewing the screws so far that the center caps doesn't
close, is overly overly overly excessive. Turning accurately is more
important then having the "perfect speedcube". I can average
around 20-22 with a brand new store bought cube. Tuning your cube is
totally up to you, but the more you play with a cube, the better it
gets. You said you put salt inside your cube? This doesn't sound
like it would help at all. If you want to sand your cube, I suggest
taking it apart and actually use sandpaper to grind down the edges.
About your silicon, I have no experience with that brand, but you have
to work it in. Some silicon with initially make the plastic stick
together, making it very sticky when you turn it. If it is like that,
you have to "work" your silicon in. After I lubricate my cube,
it takes at least a week to be at it's best. Before that, it is too
slippery. --- In speedsolvingrubikscube@yahoogroups.com,
"kingnautilus" <iliekcaekk@...> wrote: > > I have three
cubes: > > Two 25th anniversary cubes, and one white DIY cube. > > The
white DIY cube sucks. Even at its loosest, it turns at such an >
incredibly sluggish rate. Also, it turns in strange intervals, rather >
than in a smooth motion. Keeping the screws too loose results in the >
center caps not closing, and keeping them too tight results in it >
being too hard to turn. Sucks either way. > > The two 25th anniversary
cubes also suck. I have substantially > loosened them by putting salt in
them (I don't have sand) and turning > them a bunch, then washing
them. > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > lubricant. The lube just creates a mucky mess that makes
the cube > harder to turn. This does not change after 20+ tries. I have
given > each application 30 minutes to dry, and I let all of it sit for
more > than an hour before putting it back together. > > The 25th
anniversary cubes turn in very jerky movements. Once movement > has
initialized, they move very freely, but they take a little > pressure to
start turning. Thus, if I wanted to turn it a very small > amount,
it's difficult because of their jerky motion. They have rivets >
under the center caps, not screws. > > Well, I'm out of options
now. I want to know why this seems to work > fine for everybody else,
but ends up sucking for me. I think the lube > I'm using is fine,
and I don't see how I could possibly get three >
'defective' cubes. Maybe there's something I'm
missing? Some > additional info not found on sites with this sort of
info would be > nice. Thanks >
5617. Re: My terrible experiences with "making a
speedcube" From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 02:56:28 -0000
Hmm, I use gunk yet my cube is pretty good. Different types of lubes and
cubes go down to personal preference; I like gunk, a lot of people
don't. And it is quite possible that you just got 3 bad cubes. Lots
of cubes are really bad; depending on where you got your DIY, that could
affect how you like it, and then getting 2 bad 25th's isn't
that unlikely. Tim --- In speedsolvingrubikscube@yahoogroups.com,
mr_seagull_1 <no_reply@...> wrote: > > if you actually read what
anyone says gunk is really bad for ur cube > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th
anniversary cubes, and one white DIY cube. > > > > The white DIY cube
sucks. Even at its loosest, it turns at such an > > incredibly sluggish
rate. Also, it turns in strange intervals, > rather > > than in a smooth
motion. Keeping the screws too loose results in the > > center caps not
closing, and keeping them too tight results in it > > being too hard to
turn. Sucks either way. > > > > The two 25th anniversary cubes also
suck. I have substantially > > loosened them by putting salt in them (I
don't have sand) and > turning > > them a bunch, then washing them.
> > > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > > lubricant. The lube just creates a mucky mess that
makes the cube > > harder to turn. This does not change after 20+ tries.
I have given > > each application 30 minutes to dry, and I let all of it
sit for more > > than an hour before putting it back together. > > > >
The 25th anniversary cubes turn in very jerky movements. Once > movement
> > has initialized, they move very freely, but they take a little > >
pressure to start turning. Thus, if I wanted to turn it a very small > >
amount, it's difficult because of their jerky motion. They have >
rivets > > under the center caps, not screws. > > > > Well, I'm out
of options now. I want to know why this seems to work > > fine for
everybody else, but ends up sucking for me. I think the > lube > >
I'm using is fine, and I don't see how I could possibly get
three > > 'defective' cubes. Maybe there's something
I'm missing? Some > > additional info not found on sites with this
sort of info would be > > nice. Thanks > > >
5618. Re: My terrible experiences with "making a
speedcube" From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 07:52:23 -0000
give it time and dont use anniversary cubes
5619. Re: My terrible experiences with "making a
speedcube" From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 13:07:32 -0000
That is a horrible, comment! A lot of top speedcubers use them and
prefer them over all others. My current speedcube is one. You
shouldn't just generalize like that. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@...>
wrote: > > give it time and dont use anniversary cubes >
5620. Re: Minnesota Open 2007 From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 13:23:53 -0000
Someone was wondering about a blindfold event. If anyone out there is
thinking of coming and wants that event, let me know and I'll add
if it there's interest. Thanks. --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981"
<yahoo@...> wrote: > > October 27th, 2007 > Gethsemane Lutheran
Brethren Church > 2204 22nd Street NW > Rochester, MN > >
http://www.logan.cc/mnopen/ > > The website isn't the greatest
right now, but I wanted to give people > a chance to register and mark
their calendars. > > If you have any questions, there's an e-mail
address on the web page. >
5621. Re: My terrible experiences with "making a
speedcube" From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 13:30:12 -0000
I got my white DIY cube on Ebay from "puzzleproz". I'm
not sure what brand it is or anything.
5622. Re: [Speed cubing group] Re: My terrible experiences with
"making a speedcube" From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 10:32:52 -0300 (ART)
Right...my OH cube is an anniversary one...and I like it a lot Pedro
d_funny007 <no_reply@yahoogroups.com> escreveu: That is a horrible,
comment! A lot of top speedcubers use them and prefer them over all
others. My current speedcube is one. You shouldn't just generalize
like that. -Doug --- In speedsolvingrubikscube@...m, stompey1
<no_reply@...> wrote: > > give it time and dont use anniversary cubes
> Flickr agora em português. Você clica, todo mundo vê. Saiba mais.
[Non-text portions of this message have been removed]
5623. New rules for inspection? From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 15:48:51 -0000
Today stopwatches are used for timing the 15 s inspection time, but we
have a better tool availiable, namely the stackmat timer! Why not use it
for the inspection time? This will relieve the burden from the judes to
rely on the stopwatch when giving penalties. I have posted, at the WCA
forum, a suggestion of how the current regulations be changed in order
to facilitate the use of the stackmat timer instead of a stopwatch:
http://www.x.se/kk4p /Anders
5624. Re: [Speed cubing group] New rules for inspection? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 11:58:36 -0400
Interesting idea, but I think it puts too much pressure on the
competitor during inspection. The way we do it at the moment for
inspection means that the competitor only has to listen out for the
judge's instruction. The rest of the competitor's
concentration can be devoted to actually inspecting the cube. If the
competitor has to focus on the timer during inspection, even if only for
the last 5 seconds, then they'll end up breaking their
concentration for those 5 seconds (by constantly looking at the timer so
as to avoid 'inspection' penalty), or they'll end up
forcing themselves to finish inspection early 'to be safe'
from an inspection penalty. For these reasons, I'd prefer to keep
it as is. Jasmine On 23/09/2007, Anders Larsson <anders.larsson@...>
wrote: > > Today stopwatches are used for timing the 15 s inspection
time, but we > have a better tool availiable, namely the stackmat timer!
Why not use > it for the inspection time? This will relieve the burden
from the > judes to rely on the stopwatch when giving penalties. I have
posted, > at the WCA forum, a suggestion of how the current regulations
be > changed in order to facilitate the use of the stackmat timer
instead > of a stopwatch: http://www.x.se/kk4p > > /Anders > > >
[Non-text portions of this message have been removed]
5625. Re: [Speed cubing group] New rules for inspection? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 09:11:43 -0700
Why would you use the StackMat timer? The problem here is that
inspection is not something to can be timed to the precision of
hundredths. That is why inspection is timed only to the second. You
can't distinguish between someone who takes 14.99 seconds and
someone who takes 15.01 seconds. On 9/23/07, Jasmine Lee
<speedcuber@...> wrote: > > Interesting idea, but I think it puts too
much pressure on the > competitor > during inspection. The way we do it
at the moment for inspection means > that > the competitor only has to
listen out for the judge's instruction. The > rest > of the
competitor's concentration can be devoted to actually inspecting >
the > cube. > > If the competitor has to focus on the timer during
inspection, even if > only > for the last 5 seconds, then they'll
end up breaking their concentration > for > those 5 seconds (by
constantly looking at the timer so as to avoid > 'inspection'
penalty), or they'll end up forcing themselves to finish >
inspection early 'to be safe' from an inspection penalty. > >
For these reasons, I'd prefer to keep it as is. > > Jasmine > > On
23/09/2007, Anders Larsson
<anders.larsson@...<anders.larsson%40ieee.org>> > wrote: > > > >
Today stopwatches are used for timing the 15 s inspection time, but we >
> have a better tool availiable, namely the stackmat timer! Why not use
> > it for the inspection time? This will relieve the burden from the >
> judes to rely on the stopwatch when giving penalties. I have posted, >
> at the WCA forum, a suggestion of how the current regulations be > >
changed in order to facilitate the use of the stackmat timer instead > >
of a stopwatch: http://www.x.se/kk4p > > > > /Anders > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
5626. Re: [Speed cubing group] New rules for inspection? From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 17:39:26 -0000
The precision is not the issue in my opinion. The issue is to make it
easier for the judge to determine if the competitor has exceeded his 15
s or not. And yes, it puts more responsibility on the competitor. But
less pressure on the judge to rule no penalty, +2 s penalty or
disqualification. /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Why would you use
the StackMat timer? The problem here is that inspection > is not
something to can be timed to the precision of hundredths. That is > why
inspection is timed only to the second. You can't distinguish
between > someone who takes 14.99 seconds and someone who takes 15.01
seconds. > > On 9/23/07, Jasmine Lee <speedcuber@...> wrote: > > > >
Interesting idea, but I think it puts too much pressure on the > >
competitor > > during inspection. The way we do it at the moment for
inspection means > > that > > the competitor only has to listen out for
the judge's instruction. The > > rest > > of the competitor's
concentration can be devoted to actually inspecting > > the > > cube. >
> > > If the competitor has to focus on the timer during inspection,
even if > > only > > for the last 5 seconds, then they'll end up
breaking their concentration > > for > > those 5 seconds (by constantly
looking at the timer so as to avoid > > 'inspection' penalty),
or they'll end up forcing themselves to finish > > inspection early
'to be safe' from an inspection penalty. > > > > For these
reasons, I'd prefer to keep it as is. > > > > Jasmine > >
Hi :-) I cannot see that this scramble is particularly easy for
speedsolving, but it surely aint a very hard fewest moves scramble :D
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "David
Barr" <david20708@...> wrote: > > Easy scramble that came up on
#rubik: > > (11:40:04 AM) micro500: 3x3x3 scramble #20791: R L2 U'
L2 F2 L2 F2 B > U2 D F' D' U2 B' U' F R2 B2 U2
F' L2 F2 R F2 U >
5628. Re: A standard notation From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 20:55:31 -0000
Hi Dan, I'm a bit late, but I didn't know about your
suggestion. A common notation is good, but I can see different purpose.
In your document, you mention fingertricks. I understand that people
want a grand unified notation to share tricks and sequences efficiently.
But is it the role of the WCA to decide such things? Why not PLL
labeling? ;-) As Stefan answered, an official notation is useful in
competitions for 2 things: Scrambling and judging fewest-moves. I really
don't think we can find a good general purpose notation, so
let's focus on these 2 points. 1) Scrambling The notation we have
is ok for now, but it has to be described in the regulations. - U, D, L,
R, F, B for clockwise outer layer turns. - u, d, l, r, f, b for
clockwise 2-layer turns (4^3 and 5^3 only). - "'" and
"2" suffixes. (no need for repetitions, since normal scrambles
must be used for fewest-moves events) 2) Fewest moves Making
fewest-moves competitions more practical is required. You know that
sophisticated notations already lead to confusion in the past and that
it's a long task for a judge to check many solutions. So, my first
thought is we should stick to a very simple notation (see above:
UDLRFB+"'"+"2"). I make heavy use of
inner-slice moves, but the fewest-moves metric is a cut-plane metric, so
inner-slice moves are not welcome (and not really useful). Cube
rotations are theoretically not required (I don't use them, I
prefer to write easy to read solutions:
http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to
avoid heavy translations (color scheme to UDLRFB for example, see
Stefan's post). How should we call rotations. Rc, PR, x? Personally
I don't care, but xyz is confusing for newbies. The most important
thing is we need an *official solution checker*, like Cube Companion,
that checks for validity and computes solution length. Charles, would
you create a modified Cube Companion that fits WCA needs? With such a
tool, even clueless organizers may propose a fewest-moves event. Gilles.
--- In speedsolvingrubikscube@yahoogroups.com, "Dan"
<dan_j_harris@...> wrote: > > I would like to see a standard notation
for all Rubik's cube > literature. I have written a Word document
with a notation that I > would like to see become standard. You can
access it in the files > section, it's called notation.doc > > I
have also written to the WCA and hopefully, they will discuss it, > take
into account your feedback, and in some time publish a WCA > standard
for notation. > > Cheers, > DanH :) >
5629. Re: [Speed cubing group] Re: My terrible experiences with
"making a speedcube" From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Sep 2007 13:58:12 -0700 (PDT)
Anniversay cubes are the best store bought cubes in the world! The ones
with silver stickers, I mean... Because their plastic reacts to silicon
very well. Brian ----- Original Message ---- From: Pedro
<pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, September 23, 2007 6:32:52 AM Subject: Re: [Speed cubing group]
Re: My terrible experiences with "making a speedcube"
Right...my OH cube is an anniversary one...and I like it a lot Pedro
d_funny007 <no_reply@yahoogroup s.com> escreveu: That is a horrible,
comment! A lot of top speedcubers use them and prefer them over all
others. My current speedcube is one. You shouldn't just generalize
like that. -Doug --- In speedsolvingrubiksc ube@yahoogroups. com,
stompey1 <no_reply@.. .> wrote: > > give it time and dont use
anniversary cubes > Flickr agora em português. Você clica, todo mundo
vê. Saiba mais. [Non-text portions of this message have been removed]
[Non-text portions of this message have been removed]
5630. Re: [Speed cubing group] New rules for inspection? From: "ambierona" <ambierona@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Sep 2007 05:51:19 -0000
It would be more difficult for the judge to call out when 10 seconds are
up using the stackmat, since it's difficult to see the timer from
the side. Also, with a generation 1 stackmat, the timer is on the right
edge, so if the judge is on the left side of the competitor, he'd
have to look around the competitor to check the time during the
inspection. It's easier for the judge to use a stopwatch. And what
Tyson's saying is that it doesn't really matter if the
competitor exceeds his 15 seconds by .01 seconds... that's why the
2 second penalty is after 16 seconds anyway. But if we did end up using
a stackmat to time the inspection, we should probably use a stopwatch
too for the judges' convenience. ~Ambie --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > The precision is not the issue in my
opinion. The issue is to make > it easier for the judge to determine if
the competitor has exceeded > his 15 s or not. > > And yes, it puts more
responsibility on the competitor. But less > pressure on the judge to
rule no penalty, +2 s penalty or > disqualification. > > /Anders > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Why would you use the StackMat timer? The
problem here is that > inspection > > is not something to can be timed
to the precision of hundredths. > That is > > why inspection is timed
only to the second. You can't distinguish > between > > someone who
takes 14.99 seconds and someone who takes 15.01 > seconds. > > > > On
9/23/07, Jasmine Lee <speedcuber@> wrote: > > > > > > Interesting
idea, but I think it puts too much pressure on the > > > competitor > >
> during inspection. The way we do it at the moment for inspection >
means > > > that > > > the competitor only has to listen out for the
judge's > instruction. The > > > rest > > > of the
competitor's concentration can be devoted to actually > inspecting
> > > the > > > cube. > > > > > > If the competitor has to focus on the
timer during inspection, > even if > > > only > > > for the last 5
seconds, then they'll end up breaking their > concentration > > >
for > > > those 5 seconds (by constantly looking at the timer so as to >
avoid > > > 'inspection' penalty), or they'll end up
forcing themselves to > finish > > > inspection early 'to be
safe' from an inspection penalty. > > > > > > For these reasons,
I'd prefer to keep it as is. > > > > > > Jasmine > > > >
5631. Re: My terrible experiences with "making a
speedcube" From: "deathrisingup" <deathrisingup@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Sep 2007 14:45:03 -0000
My white cube is my best by far. I got mine from Ed's Thinkshop
before he closed. I haven't bought from any other places, but if
you can find a grade "a" white cube that seems to be one of
the fastest and smoothest. I've never used anniversary cubes
personally. The lube that I use is silicone spray and I take my cube
apart and spray each piece on all sides and let it sit until dry and
then give each piece a quick rubdown to remove any excess and then
rebuild. After about a day of screwing around with it the cube is
generally fairly fast. For tune-up lubing I would suggest getting 80
weight "Shock Oil" which you can buy at many hobby shops in
the RC car sections. A few drops works pretty well. Now that Ed is
closed and I'm sure many of the people in this group have bought
from him, who would you all recommend for DIY kits? Puzzleproz,
CubeforU, Cubefans, etc? Thanks and hope that helps though I'm sure
you've been given all the advice before by now. --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I have three cubes: > > Two 25th
anniversary cubes, and one white DIY cube. > > The white DIY cube sucks.
Even at its loosest, it turns at such an > incredibly sluggish rate.
Also, it turns in strange intervals, rather > than in a smooth motion.
Keeping the screws too loose results in the > center caps not closing,
and keeping them too tight results in it > being too hard to turn. Sucks
either way. > > The two 25th anniversary cubes also suck. I have
substantially > loosened them by putting salt in them (I don't have
sand) and turning > them a bunch, then washing them. > > Lube has caused
nothing but problems. I use a "Gunk" 100% silicone >
lubricant. The lube just creates a mucky mess that makes the cube >
harder to turn. This does not change after 20+ tries. I have given >
each application 30 minutes to dry, and I let all of it sit for more >
than an hour before putting it back together. > > The 25th anniversary
cubes turn in very jerky movements. Once movement > has initialized,
they move very freely, but they take a little > pressure to start
turning. Thus, if I wanted to turn it a very small > amount, it's
difficult because of their jerky motion. They have rivets > under the
center caps, not screws. > > Well, I'm out of options now. I want
to know why this seems to work > fine for everybody else, but ends up
sucking for me. I think the lube > I'm using is fine, and I
don't see how I could possibly get three > 'defective'
cubes. Maybe there's something I'm missing? Some > additional
info not found on sites with this sort of info would be > nice. Thanks >
5632. Re: [Speed cubing group] New rules for inspection? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 00:34:51 -0000
Just to add my input to this. I think that using stackmat for timing
preinspection is a terrible idea. Mainly, it would confuse the heck out
of the general audience. And secondly, is the point here - that it would
be tough for the judge to call the '5 seconds remaining'
warning. -Doug --- In speedsolvingrubikscube@yahoogroups.com,
"ambierona" <ambierona@...> wrote: > > It would be more
difficult for the judge to call out when 10 seconds > are up using the
stackmat, since it's difficult to see the timer from > the side.
Also, with a generation 1 stackmat, the timer is on the > right edge, so
if the judge is on the left side of the competitor, > he'd have to
look around the competitor to check the time during the > inspection.
It's easier for the judge to use a stopwatch. > > And what
Tyson's saying is that it doesn't really matter if the >
competitor exceeds his 15 seconds by .01 seconds... that's why the
2 > second penalty is after 16 seconds anyway. > > But if we did end up
using a stackmat to time the inspection, we > should probably use a
stopwatch too for the judges' convenience. > > ~Ambie > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > The precision is not the issue in my
opinion. The issue is to make > > it easier for the judge to determine
if the competitor has exceeded > > his 15 s or not. > > > > And yes, it
puts more responsibility on the competitor. But less > > pressure on the
judge to rule no penalty, +2 s penalty or > > disqualification. > > > >
/Anders > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > > > Why would
you use the StackMat timer? The problem here is that > > inspection > >
> is not something to can be timed to the precision of hundredths. > >
That is > > > why inspection is timed only to the second. You can't
distinguish > > between > > > someone who takes 14.99 seconds and
someone who takes 15.01 > > seconds. > > > > > > On 9/23/07, Jasmine Lee
<speedcuber@> wrote: > > > > > > > > Interesting idea, but I think it
puts too much pressure on the > > > > competitor > > > > during
inspection. The way we do it at the moment for inspection > > means > >
> > that > > > > the competitor only has to listen out for the
judge's > > instruction. The > > > > rest > > > > of the
competitor's concentration can be devoted to actually > >
inspecting > > > > the > > > > cube. > > > > > > > > If the competitor
has to focus on the timer during inspection, > > even if > > > > only >
> > > for the last 5 seconds, then they'll end up breaking their >
> concentration > > > > for > > > > those 5 seconds (by constantly
looking at the timer so as to > > avoid > > > > 'inspection'
penalty), or they'll end up forcing themselves to > > finish > > >
> inspection early 'to be safe' from an inspection penalty. >
> > > > > > > For these reasons, I'd prefer to keep it as is. > > >
> > > > > Jasmine > > > > > > >
5633. Re: A standard notation From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 03:10:15 -0000
xyz is confusing, but (u)(r)(f) are not (in my opinion). Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Hi Dan, > > I'm a bit late, but I
didn't know about your suggestion. > A common notation is good, but
I can see different purpose. > > In your document, you mention
fingertricks. I understand that people > want a grand unified notation
to share tricks and sequences efficiently. > But is it the role of the
WCA to decide such things? Why not PLL > labeling? ;-) > > As Stefan
answered, an official notation is useful in competitions for 2 > things:
Scrambling and judging fewest-moves. I really don't think we can >
find a good general purpose notation, so let's focus on these 2
points. > > 1) Scrambling > > The notation we have is ok for now, but it
has to be described in the > regulations. > - U, D, L, R, F, B for
clockwise outer layer turns. > - u, d, l, r, f, b for clockwise 2-layer
turns (4^3 and 5^3 only). > - "'" and "2"
suffixes. > (no need for repetitions, since normal scrambles must be
used for > fewest-moves events) > > 2) Fewest moves > > Making
fewest-moves competitions more practical is required. > You know that
sophisticated notations already lead to confusion in the > past and that
it's a long task for a judge to check many solutions. So, > my
first thought is we should stick to a very simple notation (see > above:
UDLRFB+"'"+"2"). > I make heavy use of
inner-slice moves, but the fewest-moves metric is a > cut-plane metric,
so inner-slice moves are not welcome (and not really > useful). > Cube
rotations are theoretically not required (I don't use them, I >
prefer to write easy to read solutions: >
http://grrroux.free.fr/belgique2007/my_fmc.JPG), but we need them to >
avoid heavy translations (color scheme to UDLRFB for example, see >
Stefan's post). > How should we call rotations. Rc, PR, x?
Personally I don't care, but > xyz is confusing for newbies. > The
most important thing is we need an *official solution checker*, like >
Cube Companion, that checks for validity and computes solution length. >
Charles, would you create a modified Cube Companion that fits WCA needs?
> With such a tool, even clueless organizers may propose a fewest-moves
> event. > > Gilles.
5634. Re: My terrible experiences with "making a
speedcube" From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 03:11:38 -0000
cube4you, 9spuzzles, opticubes, and others all sell the same cubes. If
it is a DIY and specifically not a Rubik's DIY, then they are all
Chinese DIYs (Ed's Think Shop ones included). Jon CHoi --- In
speedsolvingrubikscube@yahoogroups.com, "deathrisingup"
<deathrisingup@...> wrote: > > My white cube is my best by far. I got
mine from Ed's Thinkshop > before he closed. I haven't bought
from any other places, but if you > can find a grade "a" white
cube that seems to be one of the fastest > and smoothest. I've
never used anniversary cubes personally. The > lube that I use is
silicone spray and I take my cube apart and spray > each piece on all
sides and let it sit until dry and then give each > piece a quick
rubdown to remove any excess and then rebuild. After > about a day of
screwing around with it the cube is generally fairly > fast. For tune-up
lubing I would suggest getting 80 weight "Shock > Oil" which
you can buy at many hobby shops in the RC car sections. A > few drops
works pretty well. > > Now that Ed is closed and I'm sure many of
the people in this group > have bought from him, who would you all
recommend for DIY kits? > Puzzleproz, CubeforU, Cubefans, etc? > >
Thanks and hope that helps though I'm sure you've been given
all the > advice before by now. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I have three cubes: > > > > Two 25th
anniversary cubes, and one white DIY cube. > > > > The white DIY cube
sucks. Even at its loosest, it turns at such an > > incredibly sluggish
rate. Also, it turns in strange intervals, > rather > > than in a smooth
motion. Keeping the screws too loose results in the > > center caps not
closing, and keeping them too tight results in it > > being too hard to
turn. Sucks either way. > > > > The two 25th anniversary cubes also
suck. I have substantially > > loosened them by putting salt in them (I
don't have sand) and > turning > > them a bunch, then washing them.
> > > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > > lubricant. The lube just creates a mucky mess that
makes the cube > > harder to turn. This does not change after 20+ tries.
I have given > > each application 30 minutes to dry, and I let all of it
sit for more > > than an hour before putting it back together. > > > >
The 25th anniversary cubes turn in very jerky movements. Once > movement
> > has initialized, they move very freely, but they take a little > >
pressure to start turning. Thus, if I wanted to turn it a very small > >
amount, it's difficult because of their jerky motion. They have >
rivets > > under the center caps, not screws. > > > > Well, I'm out
of options now. I want to know why this seems to work > > fine for
everybody else, but ends up sucking for me. I think the > lube > >
I'm using is fine, and I don't see how I could possibly get
three > > 'defective' cubes. Maybe there's something
I'm missing? Some > > additional info not found on sites with this
sort of info would be > > nice. Thanks > > >
does anyone know how long mefferts to ship a pyraminx and a skewb to
california?
5636. Re: I know ZBF2L! From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 05:10:21 -0000
Hi guys, I was able to take some videos of me solving with ZBF2L over
the weekend. If you want to check them out, you can view them on my
youtube channel here: http://www.youtube.com/profile?user=jmbaum Sorry
the quality isn't that great, but it's the best I can do.
-Jason Baum --- In speedsolvingrubikscube@yahoogroups.com,
"jason_baum" <jason_baum@...> wrote: > > Hey guys, > > I
just finished learning ZBF2L! I've been working on learning this >
for the past 10 months, and it feels great to say I finally know all >
of it. I will say that it wasn't as hard as I thought it would be
to > learn, it just takes time. I can also understand exactly how a lot
> of the algs work, so that made learning it easier as well. My best >
average with ZBF2L + COLL/PLL is 12.97 seconds. I think that with a >
lot of practice, sub 12 is possible with just ZBF2L. I'm going to >
start learning ZBLL in a few weeks. I want to give myself a small >
break from learning algs. I hope to have ZBLL learned in two years. > >
I want to thank a few people. First, thanks to Chris Hardwick, since >
he was my inspiration to even begin learning ZB in the first place. >
Thanks to Lars Vandenbergh, Chris Hardwick (again), Zbigniew >
Zborowski, and Bob Burton for their ZBF2L pages. I got most of my > algs
from any of those sites. Thanks to Ron van Bruchem for his Cube > Solver
program. When I couldn't find a case I liked on any of the >
aforementioned pages, Cube Solver was a great help. Finally, thanks >
again to Zbigniew Zborowski and Ron van Bruchem for inventing such a >
beautiful method. > > ZBLL, here I come! > -Jason Baum >
5637. Re: New rules for inspection? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 08:36:11 -0000
Really? Nobody wants to discuss this in the WCA forum, even though
Anders provided the link? Ok, then I'll add my comment here as well
so you guys don't miss it. It has been suggested to simplify the
starting procedure. Basically the judge wouldn't interrupt us
anymore like he does now. From start of inspection to end of solve the
judge only watches, while the competitor can inspect and then solve on
his own, like we do at home. I'm a strong advocate for this.
http://www.worldcubeassociation.org/forum/viewtopic.php?p=937#937
http://www.worldcubeassociation.org/forum/viewtopic.php?t=180 With
Anders' suggestion the competitor would have to get an "Ok (I
saw your inspection time)" signal and thus the competitor must
again interact with the judge, which I don't like. I as a
competitor want to focus solely on the cube, not at all on the judge,
and I certainly don't want an unnecessary interruption between
inspection and solve. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Today stopwatches are used for timing
the 15 s inspection time, but we > have a better tool availiable, namely
the stackmat timer! Why not use > it for the inspection time? This will
relieve the burden from the > judes to rely on the stopwatch when giving
penalties. I have posted, > at the WCA forum, a suggestion of how the
current regulations be > changed in order to facilitate the use of the
stackmat timer instead > of a stopwatch: http://www.x.se/kk4p > >
/Anders >
5638. Re: My terrible experiences with "making a
speedcube" From: "teto_2002_20002" <teto_2002_20002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 09:48:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > cube4you, 9spuzzles, opticubes, and
others all sell the same cubes. If > it is a DIY and specifically not a
Rubik's DIY, then they are all > Chinese DIYs (Ed's Think Shop
ones included). > > Jon CHoi > > --- In
speedsolvingrubikscube@yahoogroups.com, "deathrisingup" >
<deathrisingup@> wrote: > > > > My white cube is my best by far. I
got mine from Ed's Thinkshop > > before he closed. I haven't
bought from any other places, but if you > > can find a grade
"a" white cube that seems to be one of the fastest > > and
smoothest. I've never used anniversary cubes personally. The > >
lube that I use is silicone spray and I take my cube apart and spray > >
each piece on all sides and let it sit until dry and then give each > >
piece a quick rubdown to remove any excess and then rebuild. After > >
about a day of screwing around with it the cube is generally fairly > >
fast. For tune-up lubing I would suggest getting 80 weight "Shock >
> Oil" which you can buy at many hobby shops in the RC car
sections. A > > few drops works pretty well. > > > > Now that Ed is
closed and I'm sure many of the people in this group > > have
bought from him, who would you all recommend for DIY kits? > >
Puzzleproz, CubeforU, Cubefans, etc? > > > > Thanks and hope that helps
though I'm sure you've been given all the > > advice before by
now. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"kingnautilus" > > <iliekcaekk@> wrote: > > > > > > I have
three cubes: > > > > > > Two 25th anniversary cubes, and one white DIY
cube. > > > > > > The white DIY cube sucks. Even at its loosest, it
turns at such an > > > incredibly sluggish rate. Also, it turns in
strange intervals, > > rather > > > than in a smooth motion. Keeping the
screws too loose results in the > > > center caps not closing, and
keeping them too tight results in it > > > being too hard to turn. Sucks
either way. > > > > > > The two 25th anniversary cubes also suck. I have
substantially > > > loosened them by putting salt in them (I don't
have sand) and > > turning > > > them a bunch, then washing them. > > >
> > > Lube has caused nothing but problems. I use a "Gunk"
100% silicone > > > lubricant. The lube just creates a mucky mess that
makes the cube > > > harder to turn. This does not change after 20+
tries. I have given > > > each application 30 minutes to dry, and I let
all of it sit for more > > > than an hour before putting it back
together. > > > > > > The 25th anniversary cubes turn in very jerky
movements. Once > > movement > > > has initialized, they move very
freely, but they take a little > > > pressure to start turning. Thus, if
I wanted to turn it a very small > > > amount, it's difficult
because of their jerky motion. They have > > rivets > > > under the
center caps, not screws. > > > > > > Well, I'm out of options now.
I want to know why this seems to work > > > fine for everybody else, but
ends up sucking for me. I think the > > lube > > > I'm using is
fine, and I don't see how I could possibly get three > > >
'defective' cubes. Maybe there's something I'm
missing? Some > > > additional info not found on sites with this sort of
info would be > > > nice. Thanks > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, monstertruck794
<no_reply@...> wrote: > > This one is from the sunday contest. Cross
is done of the scrambling F > face. So if you scramble it with white on
the F face white is the cross > face.Your cross should be U'
R' L F2 D' R' D'.This scramble solve was > 4.21
seconds faster than my previous record. >
5640. How do I order from Eastsheen? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 11:33:38 -0000
I need to order a 4x4 from them, but I couldn't find out where to
do it on their site... Do I place the order from 'contact us'?
There is no shopping cart feature or anything. How do I order from them?
5641. Re: New rules for inspection? From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 18:27:26 -0000
Maybe I should explain why I got the idea of using the stackmat timer
for the inspection time. The first reason was to provide a more
objective and traceable measure of the inspection time. When using a
stopwatch, I find that the judging of +2 s penalty or disqualification
is rather subjective and non-trivial for the judge. Furthermore, the
competitor can easily challenge the decision of the judge. With a timer
that is controlled by the competitor, the time used for the inspection
will be measured in an indisputable manner. (This point towards a
related issue: How strict should the rules of using more than 15 s
inspection time be implemented?) Another reason was to minimise the
interaction between the judge and the competitor, which is done if the
competitor himself take care of the timing. In my original thoughts, the
judge should be quiet during the whole inspection time, but later I
thought it would be better if the judge announced when five seconds are
left of the inspection time (rule A3d1). Another minor issue is when the
competitor puts down the cube and apparently stops inspecting before 15
s has passed. The judge has difficulties to interpret the situation.
Should the judge directly cover the cube or should he wait until the 15
s has passed? If using the stackmat timer, the inspection is over when
the competitor stops the timer. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > Really? Nobody wants to discuss this in the
WCA forum, even though > Anders provided the link? Ok, then I'll
add my comment here as well > so you guys don't miss it. People are
strange (or lazy ;) Thus, I also make double posts. > With Anders'
suggestion the competitor would have to get an "Ok (I > saw your
inspection time)" signal and thus the competitor must again >
interact with the judge, which I don't like. I as a competitor want
> to focus solely on the cube, not at all on the judge, and I certainly
> don't want an unnecessary interruption between inspection and
solve. > Well, the interaction does not necessary be so strong here. If
the judge looks at the display, he can see the inspection time and does
not need to give the competitor an OK. He just observe. /Anders
5642. F2L Problem and stuff... From: adamwithoutanyhands <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 18:47:05 -0000
Hey Ladies and Gents, I'm using the Freidrich method and I'm
running into problems...mostly about the first 2 layers. I'm
averaging about 40-45 seconds on my rubik's 3x3, I have it pretty
loose so that doesn't seem to be slowing me down. My F2L time is
averaging about 30-35 seconds, and I know all my PLLs and most of the
OLLs, LL in general is 8-10 seconds. I was wondering how far y'all
look ahead in the inspection phase, do you look past how to do the
cross? I'm not sure of the correct term, but when placing the
corners on the F2L do you keep the cube stationary, that is to say, do
you rotate the cube, or solve all 4 corners from the same angle? also do
you memorize certain algs when placing the corners, or is it truly
intuitive?(just to clarify I do match the corners with their edges and
place them together, what I gather is called intuitive F2L?)just
wondering if you had some feedback for a newbie...thanks! -AdamFromSTL
5643. Re: New rules for inspection? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Sep 2007 20:43:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > Another reason was to
minimise the interaction between the judge and > the competitor, which
is done if the competitor himself take care of > the timing. I
don't see how this minimises (or even reduces) the interaction.
Cheers! Stefan
5644. Re: [Speed cubing group] Re: New rules for inspection? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 01:48:36 -0400
On 25/09/2007, Stefan Pochmann <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders > Larsson"
<anders.larsson@...> wrote: > > > > Another reason was to minimise
the interaction between the judge > and > > the competitor, which is
done if the competitor himself take care > of > > the timing. > > I
don't see how this minimises (or even reduces) the interaction. > >
Cheers! > Stefan Yeah, I agree. I don't usually have strong
opinions about changes to the rules, but I really think this suggestion
increases the distraction for the competitor during inspection. The way
we do it at the moment means the competitor can leave their eyes focused
on the cube for the whole inspection. Jasmine [Non-text portions of this
message have been removed]
5645. Arriving in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 02:00:25 -0400
Not long to go now!! :D Peter and I are flying out on Wednesday 26 Sept
and visiting some other places before going to Hungary. Just wanted to
let people know now because I'm not sure how much email/internet
access we'll have in the week leading up to the competition.
We're arriving in Budapest in the afternoon on 3 October, and
we're staying at the competition hotel (Novotel Budapest Congress).
Looking forward to seeing everyone soon!! :D Jasmine [Non-text portions
of this message have been removed]
Hi! In files section you can see my "Extractor"
"Extractor" can help you to adjust your rubik´s cube. Bye
Ernesto
5647. Re: Arriving in Budapest From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 09:15:42 -0000
Jasmine, Will I be able to contact you on your UK number? Dan :)
5648. Re: [Speed cubing group] Re: Arriving in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 13:05:54 +0100
Hi Dan, Unfortunately I had to give that mobile back when I left the UK.
:( I've just emailed you a different mobile we'll have while
over there. If anyone else wants the number, let me know and I'll
email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42
-0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be
able to contact you on your UK number? > > Dan :) > > --
http://www.fastmail.fm - The way an email service should be
5649. CCT Timer problem From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 12:39:22 -0000
Hi, I'm trying to connect my stackmat to this timer but the big
display on my monitor doesn't start! I've connected it through
a jack to the microphone port, and I've tested from 1 to about 300
the stackmat value in the program options tab, obviously after having
tried all the available mixer options. Where's my mistake? Is there
someone with my same problem? Does this program really function with a
stackmat? Please help.
Hi Ernesto :-) A little explanation with the pictures would not do any
damage :-P Are you producing that tool (for sale) ?? Peace!! -Per > ---
In speedsolvingrubikscube@yahoogroups.com, "Ernesto"
<lothlorientown@...> wrote: > > Hi! > > In files section you can see
my "Extractor" > > "Extractor" can help you to
adjust your rubik´s cube. > > Bye > > Ernesto >
I know that a lot of inventions can be used for good and evil, but I
have to ask: "Is this device meant for speedcubers that want to
make their cube a bit looser, or is it meant for the 6 billion other
people that would like to torture it?" On Wed, 26 Sep 2007 15:53:04
-0000, "per_fredlund" wrote: Hi Ernesto :-) A little
explanation with the pictures would not do any damage :-P Are you
producing that tool (for sale) ?? Peace!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Ernesto" ...>
wrote: > > Hi! > > In files section you can see my "Extractor"
> > "Extractor" can help you to adjust your rubik��s cube. > >
Bye > > Ernesto > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38130;_ylc=X3oDMTM2OTh1c3JlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MTM0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MDgyMTk5MAR0cGNJZAMzODEzMA--
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[21]
http://groups.yahoo.com/group/speedsolvingrubikscube/spnew;_ylc=X3oDMTJmNmQ3ZGQzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzExOTA4MjE5OTA-
[22]
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[23]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldTcxY3RmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MDgyMTk5MA--
[24]
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[26]
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[Non-text portions of this message have been removed]
5652. Re: CCT Timer problem From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 17:21:52 -0000
Does CCT recognize your stackmat's on/off state? If not, I remember
I had to mess around with some audio controls. My microphone volume was
too low and CCT couldn't "hear" the stackmat's
signals. --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > Hi, I'm trying
to connect my stackmat to this timer but the big > display on my monitor
doesn't start! > I've connected it through a jack to the
microphone port, and I've > tested from 1 to about 300 the stackmat
value in the program options > tab, obviously after having tried all the
available mixer options. > > Where's my mistake? Is there someone
with my same problem? Does this > program really function with a
stackmat? > Please help. >
5653. Re: [Speed cubing group] Re: Arriving in Budapest From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 27 Sep 2007 01:15:18 +0200
yes please. It has been a while since we have seen each other. I keep
going to all those tournaments all around the world, but you just keep
avoiding me by travelling even more. Is it something I said? Arnaud
----- Original Message ----- From: Jasmine Lee To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, September 26,
2007 2:05 PM Subject: Re: [Speed cubing group] Re: Arriving in Budapest
Hi Dan, Unfortunately I had to give that mobile back when I left the UK.
:( I've just emailed you a different mobile we'll have while
over there. If anyone else wants the number, let me know and I'll
email you. See you in Budapest! Jasmine On Wed, 26 Sep 2007 09:15:42
-0000, "Dan" <dan_j_harris@...> said: > Jasmine, Will I be
able to contact you on your UK number? > > Dan :) > > --
http://www.fastmail.fm - The way an email service should be
5654. Re:F2L Problem and stuff... From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Sep 2007 21:01:10 -0400
For me, I don't really predict the first the first fair and its
solution, merely locate it and predict where it will be. That way I
don't spend time looking for it, using my precious seconds on the
solution instead. [Non-text portions of this message have been removed]
I have a school competition for 3x3. I have the fastest average out of
all of them but at the tryouts, I got second (I made the finals). I was
shaking and trembling. I couldn't move in a flow with my cube. How
do I stop the pressure?
--- In speedsolvingrubikscube@yahoogroups.com, "kobesarmy"
<kobesarmy@...> wrote: > > I have a school competition for 3x3. I
have the fastest average out of all of them but at the > tryouts, I got
second (I made the finals). I was shaking and trembling. I couldn't
move in a > flow with my cube. How do I stop the pressure? > just relax
use meditation or some other soothing techniques be confident and
optimistic u already know u can beat every1 there so don't worry
just breathe too don't freak out and if u do get some1 to slap u in
the face 2 bring u back to earth not really but... find out something
that works for you
5657. Re: [Speed cubing group] How do I order from Eastsheen? From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 00:41:17 -0500
www.cube4you.com www.9spuzzles.com www.ebay.com On 9/25/07, kingnautilus
<iliekcaekk@...> wrote: > > > > > > > I need to order a 4x4 from
them, but I couldn't find out where to do > it on their site... Do
I place the order from 'contact us'? There is > no shopping
cart feature or anything. How do I order from them? > >
Hi per_fredlund! If you use the tool with well-taken care of there is no
danger. You must do it slowly and works perfectly. I will take to
Hungary a model to show it. Bye
Hi :) But im not able to go to WC this year :-( How about a video ??
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Ernesto" <lothlorientown@...> wrote: > > Hi per_fredlund!
> > If you use the tool with well-taken care of there is no danger. > >
You must do it slowly and works perfectly. > > I will take to Hungary a
model to show it. > > Bye >
5661. Re: [Speed cubing group] How do I order from Eastsheen? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 12:00:41 -0000
Do those first two sites use American currency? And do they ship to USA?
5662. Re: How do I order from Eastsheen? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 12:40:19 -0000
I recommend http://www.omega.url.tw/onlineshop/ -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I need to order a 4x4 from them, but I
couldn't find out where to do > it on their site... Do I place the
order from 'contact us'? There is > no shopping cart feature
or anything. How do I order from them? >
5663. Re: [Speed cubing group] Re: Arriving in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 13:53:51 +0100
Yes, it was unfortunate timing that I had to dash off to Australia for
work when everyone was meeting up in Chicago for the US Open!! See you
in Budapest! (BTW, I've just emailed you the phone number.) Jasmine
On Thu, 27 Sep 2007 01:15:18 +0200, "Arnaud van Galen"
<avgalen@...> said: > yes please. > > It has been a while since we
have seen each other. I keep going to all > those > tournaments all
around the world, but you just keep avoiding me by > travelling even
more. Is it something I said? > > Arnaud > > ----- Original Message
----- > From: Jasmine Lee > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Wednesday, September 26, 2007 2:05 PM > Subject: Re: [Speed cubing
group] Re: Arriving in Budapest > > > Hi Dan, > > Unfortunately I had to
give that mobile back when I left the UK. :( I've > just emailed
you a different mobile we'll have while over there. > > If anyone
else wants the number, let me know and I'll email you. > > See you
in Budapest! > Jasmine > > On Wed, 26 Sep 2007 09:15:42 -0000,
"Dan" <dan_j_harris@...> > said: > > Jasmine, Will I be
able to contact you on your UK number? > > > > Dan :) > > > > > > -- >
http://www.fastmail.fm - The way an email service should be > > > > --
http://www.fastmail.fm - Same, same, but different
5664. Big cubes From: rakuneko12 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 13:57:51 -0000
Hi guys, I've been thinking about getting a 4x4x4 and a 5x5x5 for a
while now, but I don't know which ones to get. Can anyone tell me
which company makes the best ones for speedcubing? Thanks
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :) > > But im not able to go to WC
this year :-( > How about a video ?? > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Ernesto" >
<lothlorientown@> wrote: > > > > Hi per_fredlund! > > > > If you use
the tool with well-taken care of there is no danger. > > > > You must do
it slowly and works perfectly. > > > > I will take to Hungary a model to
show it. > > > > Bye > > > HI Per this is lester from PCA we met went u
visit Philippines hope u remember....
5666. Re: CCT Timer problem From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 14:43:35 -0000
No, actually it doesn't. But I do hear a strange noise (like an
alarm but it's not) from the speakers of my pc whenever I turn on
the stackmat. Anyway, I'll try to set the mic volume to the max,
thank you. If it doesn't function, I don't know what kind of
soundcard this prog requires... --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Does CCT recognize your stackmat's on/off state? If not,
I remember I > had to mess around with some audio controls. My
microphone volume was > too low and CCT couldn't "hear"
the stackmat's signals. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" >
<bw.project@> wrote: > > > > Hi, I'm trying to connect my
stackmat to this timer but the big > > display on my monitor
doesn't start! > > I've connected it through a jack to the
microphone port, and I've > > tested from 1 to about 300 the
stackmat value in the program options > > tab, obviously after having
tried all the available mixer options. > > > > Where's my mistake?
Is there someone with my same problem? Does this > > program really
function with a stackmat? > > Please help. > > >
5667. Re:F2L Problem and stuff... From: "Adam" <fischer782@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Sep 2007 17:57:53 -0000
Do you try to keep the cube in the same position when completing the
F2L, and solve it from all angles? Also do y'all think it is a good
idea to memorize a bunch of F2L algs? or just "wing it"?
Thanks for the feedback... --- In
speedsolvingrubikscube@yahoogroups.com, "Jesse Zhao"
<baller17@...> wrote: > > For me, I don't really predict the
first the first fair and its solution, > merely locate it and predict
where it will be. That way I don't spend time > looking for it,
using my precious seconds on the solution instead. > > > [Non-text
portions of this message have been removed] >
When I start getting nervous at competitions, I sit down to solve. Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com,
"kobesarmy" <kobesarmy@...> wrote: > > I have a school
competition for 3x3. I have the fastest average out of all of them but
at the > tryouts, I got second (I made the finals). I was shaking and
trembling. I couldn't move in a > flow with my cube. How do I stop
the pressure? >
5669. Re: How do I order from Eastsheen? From: "emailnilester" <emailnilester@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Sep 2007 02:07:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > I recommend
http://www.omega.url.tw/onlineshop/ > > -- > Johannes Laire > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I need to order a 4x4 from them, but I
couldn't find out where to do > > it on their site... Do I place
the order from 'contact us'? There is > > no shopping cart
feature or anything. How do I order from them? > > > u can order from
cube4you.com.... or do u want to order directly eastsheen.com.tw.... I
have a contact there here's her email irene@... she's IRENE
LIN, but u cannot order from them... they want bulk orders. they will
just check your location, and them if they have distributor form your
location they will ask you to contact them the distributor is the one
who will contact and order for eastsheen taiwan, Here in the Philippine
I done that eastsheen here are available in the market after I contact
Irene LIn
5670. Here in Budapest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Sep 2007 17:25:12 -0000
Hi everyone, I arrived in Budapest today, and am staying at the Ginkgo
hostel. It's a really neat place, and to all the others staying
here I think you'll like it. The staff is very friendly and the
other people staying here that I've met so far seem very friendly
too. If anyone arrives early let me know, maybe we can get together for
some sightseeing. Also Frank, if you get this sorry I missed you at the
airport. My plane ended up being delayed and landed about an hour and a
half later than I expected. Sorry if you had to wait for me, but I
didn't have a way to get in touch with you. Hope to see you soon,
and sorry if you had to wait! See you all soon in Budapest! Chris
Okay, so some of us have heard of The ICE, which is the Intercontinental
Exchange. Is anyone interested in a cubing exchange? Trading swaps that
settle to times that occur at WC 2007? [Non-text portions of this
message have been removed]
5672. World Rubik's Cube Championship 2007: Registrations From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Sep 2007 21:27:32 -0000
Hi guys, Finally the list of competitors is online:
http://www.speedcubing.com/events/wc2007/registrations.html See you
soon! Ron
5673. Re: [Speed cubing group] Here in Budapest From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 02:03:34 +0100 (BST)
Yes Mr.Chris, I am arriving in Ginkgo hostel on 4th evening with my
father. we are also staying in Ginkgo hostel. Longing to meet you and
learn from you. We are reaching Vienna at 07.00 hours on 4th oct. We
have a long wait there till 17.00 hours(10 hours waiting) to fly to
Budapest. Is anyone else transit in vienna ? Plz let me know so that we
can meet in vienna airport and practice. J.Bernett Orlando cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest
today, and am staying at the Ginkgo hostel. It's a really neat
place, and to all the others staying here I think you'll like it.
The staff is very friendly and the other people staying here that
I've met so far seem very friendly too. If anyone arrives early let
me know, maybe we can get together for some sightseeing. Also Frank, if
you get this sorry I missed you at the airport. My plane ended up being
delayed and landed about an hour and a half later than I expected. Sorry
if you had to wait for me, but I didn't have a way to get in touch
with you. Hope to see you soon, and sorry if you had to wait! See you
all soon in Budapest! Chris --------------------------------- Share
files, take polls, and discuss your passions - all under one roof. Click
here. [Non-text portions of this message have been removed]
5674. Re: [Speed cubing group] Here in Budapest From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Sep 2007 20:46:43 -0700
Is there internet there? How are people getting Hungarian Forints? Holy
cow, the US dollar is WORTHLESS! On 9/28/07, JohnLouis Louis
<pjlmem@...> wrote: > > Yes Mr.Chris, I am arriving in Ginkgo hostel
on 4th evening with my > father. we are also staying in Ginkgo hostel.
Longing to meet you and learn > from you. > > We are reaching Vienna at
07.00 hours on 4th oct. We have a long wait > there till 17.00 hours(10
hours waiting) to fly to Budapest. Is anyone > else transit in vienna ?
Plz let me know so that we can meet in vienna > airport and practice. >
> J.Bernett Orlando > > cmhardw <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> wrote: > Hi everyone, > > I arrived in
Budapest today, and am staying at the Ginkgo hostel. > It's a
really neat place, and to all the others staying here I think >
you'll like it. The staff is very friendly and the other people >
staying here that I've met so far seem very friendly too. > > If
anyone arrives early let me know, maybe we can get together for > some
sightseeing. > > Also Frank, if you get this sorry I missed you at the
airport. My > plane ended up being delayed and landed about an hour and
a half later > than I expected. Sorry if you had to wait for me, but I
didn't have a > way to get in touch with you. Hope to see you soon,
and sorry if you > had to wait! > > See you all soon in Budapest! >
Chris > > --------------------------------- > Share files, take polls,
and discuss your passions - all under one roof. > Click here. > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
5675. Re: [Speed cubing group] Here in Budapest From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 04:53:40 +0100 (BST)
Yes, there is internet which is also free in the hostel, I think. You
can pay in USD in the hostel. But outside I do not know. Bernett Orlando
Tyson Mao <tyson.mao@...> wrote: Is there internet there? How are
people getting Hungarian Forints? Holy cow, the US dollar is WORTHLESS!
On 9/28/07, JohnLouis Louis <pjlmem@...> wrote: > > Yes Mr.Chris, I
am arriving in Ginkgo hostel on 4th evening with my > father. we are
also staying in Ginkgo hostel. Longing to meet you and learn > from you.
> > We are reaching Vienna at 07.00 hours on 4th oct. We have a long
wait > there till 17.00 hours(10 hours waiting) to fly to Budapest. Is
anyone > else transit in vienna ? Plz let me know so that we can meet in
vienna > airport and practice. > > J.Bernett Orlando > > cmhardw
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> wrote: >
Hi everyone, > > I arrived in Budapest today, and am staying at the
Ginkgo hostel. > It's a really neat place, and to all the others
staying here I think > you'll like it. The staff is very friendly
and the other people > staying here that I've met so far seem very
friendly too. > > If anyone arrives early let me know, maybe we can get
together for > some sightseeing. > > Also Frank, if you get this sorry I
missed you at the airport. My > plane ended up being delayed and landed
about an hour and a half later > than I expected. Sorry if you had to
wait for me, but I didn't have a > way to get in touch with you.
Hope to see you soon, and sorry if you > had to wait! > > See you all
soon in Budapest! > Chris > > --------------------------------- > Share
files, take polls, and discuss your passions - all under one roof. >
Click here. > > [Non-text portions of this message have been removed] >
> > [Non-text portions of this message have been removed]
--------------------------------- Why delete messages? Unlimited storage
is just a click away. [Non-text portions of this message have been
removed]
5676. Re: Here in Budapest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 08:19:16 -0000
Hey Bernett! Yes I am very much looking forward to meeting you and your
Dad when you arrive! Both of you were very big inspirations to me to
learn to improve my memory, and I am very excited to meet you both! I
paid HUF at the hostel when I arrived, and I think the receptionist said
she could accept Euros as well. There is a bank very close to here where
I withdrew money from my account. Also Tyson, the exchange rate is
actually pretty good for USD. Things do not cost a lot compared to the
same things in the US. After I withdrew some money from an ATM in
Forints I checked my balance from my bank and I am getting roughly
176-177 Forints to the Dollar. By the way the money changers in the
airport charge a roughly 10% commission, so only change enough money
there to get to where you need to go by airport shuttle or taxi or
somethig. Withdraw the money you need to get around in the city from a
bank or ATM. There you will only be charged a small fee for using the
ATM, same is in the US when using your ATM card at a bank that is not
yours. Chris --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > Yes, there is internet which is also
free in the hostel, I think. You can pay in USD in the hostel. But
outside I do not know. > > Bernett Orlando
5677. Re: [Speed cubing group] Re: Here in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 12:06:08 +0100
Yeah, ATM is pretty much always the way to go. Peter and I travel quite
a lot and we always just get local currency from an ATM. Chris - that
exchange rate you are getting from the ATM (176-177HUF to 1USD) is very
good! Happy to hear this. So, who else is staying at the conference
hotel (Novotel Congress)? Everyone who's mentioned their
accommodation here has said they are staying somewhere else! Jasmine On
Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com> said: > Hey Bernett! > > Yes I am very
much looking forward to meeting you and your Dad when > you arrive! Both
of you were very big inspirations to me to learn to > improve my memory,
and I am very excited to meet you both! > > I paid HUF at the hostel
when I arrived, and I think the receptionist > said she could accept
Euros as well. There is a bank very close to > here where I withdrew
money from my account. > > Also Tyson, the exchange rate is actually
pretty good for USD. Things > do not cost a lot compared to the same
things in the US. After I > withdrew some money from an ATM in Forints I
checked my balance from > my bank and I am getting roughly 176-177
Forints to the Dollar. > > By the way the money changers in the airport
charge a roughly 10% > commission, so only change enough money there to
get to where you need > to go by airport shuttle or taxi or somethig.
Withdraw the money you > need to get around in the city from a bank or
ATM. There you will > only be charged a small fee for using the ATM,
same is in the US when > using your ATM card at a bank that is not
yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet
which is also free in the hostel, I think. > You can pay in USD in the
hostel. But outside I do not know. > > > > Bernett Orlando > > --
http://www.fastmail.fm - I mean, what is it about a decent email
service?
5678. Re: [Speed cubing group] Re: Here in Budapest From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 11:08:30 -0300 (ART)
How did you get from the airport to Ginkgo hostel? bus? train? taxi?
I'll much likely stay there too, so it would be nice to know Pedro
cmhardw <no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am
very much looking forward to meeting you and your Dad when you arrive!
Both of you were very big inspirations to me to learn to improve my
memory, and I am very excited to meet you both! I paid HUF at the hostel
when I arrived, and I think the receptionist said she could accept Euros
as well. There is a bank very close to here where I withdrew money from
my account. Also Tyson, the exchange rate is actually pretty good for
USD. Things do not cost a lot compared to the same things in the US.
After I withdrew some money from an ATM in Forints I checked my balance
from my bank and I am getting roughly 176-177 Forints to the Dollar. By
the way the money changers in the airport charge a roughly 10%
commission, so only change enough money there to get to where you need
to go by airport shuttle or taxi or somethig. Withdraw the money you
need to get around in the city from a bank or ATM. There you will only
be charged a small fee for using the ATM, same is in the US when using
your ATM card at a bank that is not yours. Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Yes, there is internet which is also free in the hostel, I
think. You can pay in USD in the hostel. But outside I do not know. > >
Bernett Orlando Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
5679. Re: [Speed cubing group] Re: Here in Budapest From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 11:09:51 -0300 (ART)
Oh, and what's ATM? some kind of international bank? can I get
money there with and international Visa credit card? Pedro cmhardw
<no_reply@yahoogroups.com> escreveu: Hey Bernett! Yes I am very much
looking forward to meeting you and your Dad when you arrive! Both of you
were very big inspirations to me to learn to improve my memory, and I am
very excited to meet you both! I paid HUF at the hostel when I arrived,
and I think the receptionist said she could accept Euros as well. There
is a bank very close to here where I withdrew money from my account.
Also Tyson, the exchange rate is actually pretty good for USD. Things do
not cost a lot compared to the same things in the US. After I withdrew
some money from an ATM in Forints I checked my balance from my bank and
I am getting roughly 176-177 Forints to the Dollar. By the way the money
changers in the airport charge a roughly 10% commission, so only change
enough money there to get to where you need to go by airport shuttle or
taxi or somethig. Withdraw the money you need to get around in the city
from a bank or ATM. There you will only be charged a small fee for using
the ATM, same is in the US when using your ATM card at a bank that is
not yours. Chris --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > Yes, there is internet which
is also free in the hostel, I think. You can pay in USD in the hostel.
But outside I do not know. > > Bernett Orlando Flickr agora em
português. Você clica, todo mundo vê. Saiba mais. [Non-text portions of
this message have been removed]
Hey, wanted to show you the Wooden Cube I carved this weekend. It's
non-functional, but it's a nice addition to the collection.
http://f1.grp.yahoofs.com/v1/YFr-
RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr-
7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG Not sure if this link
works, it's in the files section. Russ
5681. Any Speed Cubers in Washington, DC? From: "naturallesweet" <naturallesweet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 15:26:40 -0000
Hi! My name is Alex and I am president of my Applied Science LLC at
George Washington University. I was wondering of I could get any speed
cubers from the Washington, D.C. area to give a demonstration on speed
cubing. Email me if you think you can come and we may be able to
negiotate some financial compensation for your time. Thanks! Alex
5682. Re: [Speed cubing group] Any Speed Cubers in Washington,
DC? From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 20:25:09 +0100
Hi there, I'm very nearby you. I'll email you privately if you
want to set something up. Jasmine On Sat, 29 Sep 2007 15:26:40 -0000,
"naturallesweet" <naturallesweet@...> said: > Hi! > > My
name is Alex and I am president of my Applied Science LLC at George >
Washington University. I was wondering of I could get any speed cubers >
from the Washington, D.C. area to give a demonstration on speed >
cubing. Email me if you think you can come and we may be able to >
negiotate some financial compensation for your time. Thanks! > > Alex >
-- http://www.fastmail.fm - Or how I learned to stop worrying and love
email again
5683. Flying to Budapest From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 14:17:39 -0700 (PDT)
Hi everyone, How are people transporting their cube lube with them? You
can't carry it on the plane because it's liquid and/or
flammable... Just curious. -Brent Morgan cmhardw
<no_reply@yahoogroups.com> wrote: Hi everyone, I arrived in Budapest
today, and am staying at the Ginkgo hostel. It's a really neat
place, and to all the others staying here I think you'll like it.
The staff is very friendly and the other people staying here that
I've met so far seem very friendly too. If anyone arrives early let
me know, maybe we can get together for some sightseeing. Also Frank, if
you get this sorry I missed you at the airport. My plane ended up being
delayed and landed about an hour and a half later than I expected. Sorry
if you had to wait for me, but I didn't have a way to get in touch
with you. Hope to see you soon, and sorry if you had to wait! See you
all soon in Budapest! Chris :) --Brent ---------------------------------
Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s
user panel and lay it on us. [Non-text portions of this message have
been removed]
5684. Re: Here in Budapest From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 21:20:38 -0000
Hey Pedro, I took the airport "Minibus". It goes direct to the
Ginkgo hostel. Also the ATM is just the automated machine at the bank
where you get your money. I think it stands for Automated Teller Machine
technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > How did you get from the airport to
Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there
too, so it would be nice to know > > Pedro >
5685. Re: [Speed cubing group] Re: Here in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 22:51:07 +0100
Yes, as Chris said, ATM = automatic teller machine. We regularly just
call them ATMs in many many countries. You may have a different name for
them? BTW, I've been to Budapest before, and I easily got cash out
of the wall using my Australian visa card, so you should be fine.
I've used my Australian visa card in many countries around the
world and it's been great. Also, I always get a better exchange
rate at an ATM with my visa card than I'd ever get at a currency
exchange place. Jasmine On Sat, 29 Sep 2007 11:09:51 -0300 (ART),
"Pedro" <pedrosino1@...> said: > Oh, and what's ATM?
some kind of international bank? can I get money > there with and
international Visa credit card? > > Pedro > > cmhardw
<no_reply@yahoogroups.com> escreveu: > Hey Bernett! > > Yes I am very
much looking forward to meeting you and your Dad when > you arrive! Both
of you were very big inspirations to me to learn to > improve my memory,
and I am very excited to meet you both! > > I paid HUF at the hostel
when I arrived, and I think the receptionist > said she could accept
Euros as well. There is a bank very close to > here where I withdrew
money from my account. > > Also Tyson, the exchange rate is actually
pretty good for USD. Things > do not cost a lot compared to the same
things in the US. After I > withdrew some money from an ATM in Forints I
checked my balance from > my bank and I am getting roughly 176-177
Forints to the Dollar. > > By the way the money changers in the airport
charge a roughly 10% > commission, so only change enough money there to
get to where you need > to go by airport shuttle or taxi or somethig.
Withdraw the money you > need to get around in the city from a bank or
ATM. There you will > only be charged a small fee for using the ATM,
same is in the US when > using your ATM card at a bank that is not
yours. > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@...> wrote: > > > > Yes, there is internet
which is also free in the hostel, I think. > You can pay in USD in the
hostel. But outside I do not know. > > > > Bernett Orlando > > > > > >
Flickr agora em português. Você clica, todo mundo vê. Saiba mais. > >
[Non-text portions of this message have been removed] > --
http://www.fastmail.fm - Or how I learned to stop worrying and love
email again
5686. [Speed cubing group] Re: Here in Budapest From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 22:15:35 -0000
Hey Jasmine, I am also staying in Novotel for 4 nights :). I know Ron,
Ton, Rama, Jaap, Erik and some other Dutch ppl will stay there too. Most
of us arive on wednesday evening. I am looking forward to seeing you
again! When will you guys arive in Bukarest? - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yeah, ATM is pretty much always the way
to go. Peter and I travel quite > a lot and we always just get local
currency from an ATM. Chris - that > exchange rate you are getting from
the ATM (176-177HUF to 1USD) is very > good! Happy to hear this. > > So,
who else is staying at the conference hotel (Novotel Congress)? >
Everyone who's mentioned their accommodation here has said they are
> staying somewhere else! > > Jasmine > > > On Sat, 29 Sep 2007 08:19:16
-0000, "cmhardw" <no_reply@yahoogroups.com> > said: > > Hey
Bernett! > > > > Yes I am very much looking forward to meeting you and
your Dad when > > you arrive! Both of you were very big inspirations to
me to learn to > > improve my memory, and I am very excited to meet you
both! > > > > I paid HUF at the hostel when I arrived, and I think the
receptionist > > said she could accept Euros as well. There is a bank
very close to > > here where I withdrew money from my account. > > > >
Also Tyson, the exchange rate is actually pretty good for USD. Things >
> do not cost a lot compared to the same things in the US. After I > >
withdrew some money from an ATM in Forints I checked my balance from > >
my bank and I am getting roughly 176-177 Forints to the Dollar. > > > >
By the way the money changers in the airport charge a roughly 10% > >
commission, so only change enough money there to get to where you need >
> to go by airport shuttle or taxi or somethig. Withdraw the money you >
> need to get around in the city from a bank or ATM. There you will > >
only be charged a small fee for using the ATM, same is in the US when >
> using your ATM card at a bank that is not yours. > > > > Chris > > > >
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > >
<pjlmem@> wrote: > > > > > > Yes, there is internet which is also
free in the hostel, I think. > > You can pay in USD in the hostel. But
outside I do not know. > > > > > > Bernett Orlando > > > > > > -- >
http://www.fastmail.fm - I mean, what is it about a decent email
service? >
5687. Re: [Speed cubing group] Re: Here in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 23:30:24 +0100
Peter and I also arrive on Wednesday (during the afternoon). See you
soon!! Jasmine On Sat, 29 Sep 2007 22:15:35 -0000, "Joël van
Noort" <joel_vn@...> said: > Hey Jasmine, > > I am also staying
in Novotel for 4 nights :). I know Ron, Ton, Rama, > Jaap, Erik and some
other Dutch ppl will stay there too. Most of us > arive on wednesday
evening. > > I am looking forward to seeing you again! When will you
guys arive > in Bukarest? > > - Joël > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@...> wrote: > > > > Yeah, ATM is pretty much always the
way to go. Peter and I travel > quite > > a lot and we always just get
local currency from an ATM. Chris - > that > > exchange rate you are
getting from the ATM (176-177HUF to 1USD) is > very > > good! Happy to
hear this. > > > > So, who else is staying at the conference hotel
(Novotel Congress)? > > Everyone who's mentioned their
accommodation here has said they are > > staying somewhere else! > > > >
Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000,
"cmhardw" > <no_reply@yahoogroups.com> > > said: > > > Hey
Bernett! > > > > > > Yes I am very much looking forward to meeting you
and your Dad > when > > > you arrive! Both of you were very big
inspirations to me to > learn to > > > improve my memory, and I am very
excited to meet you both! > > > > > > I paid HUF at the hostel when I
arrived, and I think the > receptionist > > > said she could accept
Euros as well. There is a bank very close > to > > > here where I
withdrew money from my account. > > > > > > Also Tyson, the exchange
rate is actually pretty good for USD. > Things > > > do not cost a lot
compared to the same things in the US. After > I > > > withdrew some
money from an ATM in Forints I checked my balance > from > > > my bank
and I am getting roughly 176-177 Forints to the Dollar. > > > > > > By
the way the money changers in the airport charge a roughly > 10% > > >
commission, so only change enough money there to get to where > you need
> > > to go by airport shuttle or taxi or somethig. Withdraw the > money
you > > > need to get around in the city from a bank or ATM. There you >
will > > > only be charged a small fee for using the ATM, same is in the
US > when > > > using your ATM card at a bank that is not yours. > > > >
> > Chris > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there is
internet which is also free in the hostel, I > think. > > > You can pay
in USD in the hostel. But outside I do not know. > > > > > > > > Bernett
Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what
is it about a decent email > service? > > > > -- http://www.fastmail.fm
- Choose from over 50 domains or use your own
5688. Re: Flying to Budapest From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 22:59:38 -0000
Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show
t'a certainement inspiré. "school talent fast behind his
back" --- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > > How are people
transporting their cube lube with them? You can't carry it on the
plane because it's liquid and/or flammable... Just curious. > >
-Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi
everyone, > > I arrived in Budapest today, and am staying at the Ginkgo
hostel. > It's a really neat place, and to all the others staying
here I think > you'll like it. The staff is very friendly and the
other people > staying here that I've met so far seem very friendly
too. > > If anyone arrives early let me know, maybe we can get together
for > some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed about
an hour and a half later > than I expected. Sorry if you had to wait for
me, but I didn't have a > way to get in touch with you. Hope to see
you soon, and sorry if you > had to wait! > > See you all soon in
Budapest! > Chris > > > > > > > :) > --Brent > >
--------------------------------- > Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us. > >
[Non-text portions of this message have been removed] >
5689. Re: Flying to Budapest From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 23:04:36 -0000
> Toi aussi tu as caché mon nom dans le news paper en 2004. Mon show >
t'a certainement inspiré. "school talent fast behind his
back" I wonder whether a narcissist would notice that he is a
narcissist. Have fun, Ron
5690. Future of Rutgers competitions From: monstertruck794 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 00:05:42 -0000
Does anyone know whether or not we are going to have anymore Rutgers
competitions?
5691. [Speed cubing group] Re: Here in Budapest From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 00:10:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I am looking forward to seeing you again!
When will you guys arive > in Bukarest? Bukarest? I hope not... My info
is in the "RWC2007" table here:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/database
Cheers! Stefan
5692. [Speed cubing group] Re: Here in Budapest From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 00:17:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > My info is in the
"RWC2007" table here: >
http://games.groups.yahoo.com/group/speedsolvingrubikscube/database I
just noticed the table can be sorted by any column, so by sorting by
"Where are you staying" the persons are grouped by that. Well,
ideally more people would enter their data, and write just the ho(s)tel
name in standard format in that column... sigh. Cheers! Stefan
5693. Re: [Speed cubing group] Arriving in Budapest From: Brent Morgan <brentmorganmaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Sep 2007 22:49:40 -0700 (PDT)
Hi friends, How are people getting to Novotel Budapest Congress from the
airport? taxi? bus? train? curious. Thanks everyone, -BM Jasmine Lee
<speedcuber@...> wrote: Not long to go now!! :D Peter and I are
flying out on Wednesday 26 Sept and visiting some other places before
going to Hungary. Just wanted to let people know now because I'm
not sure how much email/internet access we'll have in the week
leading up to the competition. We're arriving in Budapest in the
afternoon on 3 October, and we're staying at the competition hotel
(Novotel Budapest Congress). Looking forward to seeing everyone soon!!
:D Jasmine [Non-text portions of this message have been removed] :)
--Brent --------------------------------- Shape Yahoo! in your own
image. Join our Network Research Panel today! [Non-text portions of this
message have been removed]
No the link does not work. Do you know the site tinyurl.com? Herbert ---
In speedsolvingrubikscube@yahoogroups.com, "russm313"
<russm313@...> wrote: > > Hey, wanted to show you the Wooden Cube I
carved this weekend. It's > non-functional, but it's a nice
addition to the collection. > > http://f1.grp.yahoofs.com/v1/YFr- >
RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- >
7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > Not sure if this link
works, it's in the files section. > > Russ >
5695. Re: Flying to Budapest From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 10:16:20 -0000
A narcissist who does not seek a medal nor trophy is cool Especially
when its web page is rubikscuberecord.com for the price of a peanut.
Especially when its first one tv bilndfolded faker or not on this web.
Especially when the best cuber official 3x3x3 is adolescent, average
speed or blindfolded. Very fun --- In
speedsolvingrubikscube@yahoogroups.com, "Ron" <ron@...>
wrote: > > > Toi aussi tu as caché mon nom dans le news paper en 2004.
Mon show > > t'a certainement inspiré. "school talent fast
behind his back" > I wonder whether a narcissist would notice that
he is a narcissist. > > Have fun, > > Ron >
5696. [Speed cubing group] Re: Here in Budapest From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 11:05:36 -0000
> Bukarest? I hope not... Just a little joke... I made DanH believe I
booked to Bukarest on MSN once :).
I've been hearing about how Harris Chan is a fast learner, going
sub-20 in 3months.. I was wondering, how does he do it? Which alg sets
did he learn first?
5698. [Speed cubing group] Re: Here in Budapest From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 18:44:21 -0000
Hi! I and my brother, Kåre, are staying at the conference hotel. We will
arrive on wednesday evening. I guess I will recognize a lot of faces
when I get there. It will of course be nice to meet all you cubers I
haven't met before too. I'm happy to see that there are so
many cubers registered. This will be a fantastic competition, I'm
sure. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@...> wrote: > > Yeah, ATM is
pretty much always the way to go. Peter and I travel quite > a lot and
we always just get local currency from an ATM. Chris - that > exchange
rate you are getting from the ATM (176-177HUF to 1USD) is very > good!
Happy to hear this. > > So, who else is staying at the conference hotel
(Novotel Congress)? > Everyone who's mentioned their accommodation
here has said they are > staying somewhere else! > > Jasmine > > > On
Sat, 29 Sep 2007 08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com> > said: > > Hey Bernett! > > > > Yes I am
very much looking forward to meeting you and your Dad when > > you
arrive! Both of you were very big inspirations to me to learn to > >
improve my memory, and I am very excited to meet you both! > > > > I
paid HUF at the hostel when I arrived, and I think the receptionist > >
said she could accept Euros as well. There is a bank very close to > >
here where I withdrew money from my account. > > > > Also Tyson, the
exchange rate is actually pretty good for USD. Things > > do not cost a
lot compared to the same things in the US. After I > > withdrew some
money from an ATM in Forints I checked my balance from > > my bank and I
am getting roughly 176-177 Forints to the Dollar. > > > > By the way the
money changers in the airport charge a roughly 10% > > commission, so
only change enough money there to get to where you need > > to go by
airport shuttle or taxi or somethig. Withdraw the money you > > need to
get around in the city from a bank or ATM. There you will > > only be
charged a small fee for using the ATM, same is in the US when > > using
your ATM card at a bank that is not yours. > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > Yes, there is internet which is also free in the
hostel, I think. > > You can pay in USD in the hostel. But outside I do
not know. > > > > > > Bernett Orlando > > > > > > -- >
http://www.fastmail.fm - I mean, what is it about a decent email
service? >
5699. Stackmat timer to sell at Worlds From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 30 Sep 2007 22:08:09 -0300 (ART)
Hi everybody I know this might be a little late, as some people are
already at Budapest, but... does anybody (preferably from the US, as it
would make the price lower) have an "extra" stackmat timer or
one that you could sell to me at the competition? if so, please send me
a message thanks Pedro Flickr agora em português. Você clica, todo mundo
vê. Saiba mais. [Non-text portions of this message have been removed]
5700. Re: [Speed cubing group] Re: Here in Budapest From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 18:21:32 -0700
How much, approximately, is the cost of the taxi ride? On 9/30/07,
Gunnar Krig <gunkr520@...> wrote: > > Hi! > > I and my brother, Kåre,
are staying at the conference hotel. We will > arrive on wednesday
evening. I guess I will recognize a lot of faces > when I get there. It
will of course be nice to meet all you cubers I > haven't met
before too. > > I'm happy to see that there are so many cubers
registered. This will > be a fantastic competition, I'm sure. > >
/Gunnar Krig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jasmine Lee" > <speedcuber@...> wrote: > > > > Yeah, ATM
is pretty much always the way to go. Peter and I travel quite > > a lot
and we always just get local currency from an ATM. Chris - that > >
exchange rate you are getting from the ATM (176-177HUF to 1USD) is very
> > good! Happy to hear this. > > > > So, who else is staying at the
conference hotel (Novotel Congress)? > > Everyone who's mentioned
their accommodation here has said they are > > staying somewhere else! >
> > > Jasmine > > > > > > On Sat, 29 Sep 2007 08:19:16 -0000,
"cmhardw"
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > >
said: > > > Hey Bernett! > > > > > > Yes I am very much looking forward
to meeting you and your Dad when > > > you arrive! Both of you were very
big inspirations to me to learn to > > > improve my memory, and I am
very excited to meet you both! > > > > > > I paid HUF at the hostel when
I arrived, and I think the receptionist > > > said she could accept
Euros as well. There is a bank very close to > > > here where I withdrew
money from my account. > > > > > > Also Tyson, the exchange rate is
actually pretty good for USD. > Things > > > do not cost a lot compared
to the same things in the US. After I > > > withdrew some money from an
ATM in Forints I checked my balance from > > > my bank and I am getting
roughly 176-177 Forints to the Dollar. > > > > > > By the way the money
changers in the airport charge a roughly 10% > > > commission, so only
change enough money there to get to where you > need > > > to go by
airport shuttle or taxi or somethig. Withdraw the money you > > > need
to get around in the city from a bank or ATM. There you will > > > only
be charged a small fee for using the ATM, same is in the US when > > >
using your ATM card at a bank that is not yours. > > > > > > Chris > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > Yes, there
is internet which is also free in the hostel, I think. > > > You can pay
in USD in the hostel. But outside I do not know. > > > > > > > > Bernett
Orlando > > > > > > > > > > -- > > http://www.fastmail.fm - I mean, what
is it about a decent email > service? > > > > > [Non-text portions of
this message have been removed]
5701. Re: Harris Chan's method From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 03:05:50 -0000
I think being in 8th grade has something to do with it.
5702. Re: [Speed cubing group] Re: Harris Chan's method From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Sep 2007 20:08:39 -0700 (PDT)
I agree. 8th grade was so easy. So much free time too... High school..
Let's not go there. Brian ----- Original Message ---- From:
stompey1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007
8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I
think being in 8th grade has something to do with it. <!-- #ygrp-mkp{
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5703. [Speed cubing group] Re: Here in Budapest From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 05:14:14 -0000
http://www.bud.hu/english/transport/taxi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > How much, approximately, is the cost of
the taxi ride? > > On 9/30/07, Gunnar Krig <gunkr520@...> wrote: > >
> > Hi! > > > > I and my brother, Kåre, are staying at the conference
hotel. We will > > arrive on wednesday evening. I guess I will recognize
a lot of faces > > when I get there. It will of course be nice to meet
all you cubers I > > haven't met before too. > > > > I'm happy
to see that there are so many cubers registered. This will > > be a
fantastic competition, I'm sure. > > > > /Gunnar Krig > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Jasmine Lee" > > <speedcuber@> wrote: > > > > > >
Yeah, ATM is pretty much always the way to go. Peter and I travel quite
> > > a lot and we always just get local currency from an ATM. Chris -
that > > > exchange rate you are getting from the ATM (176-177HUF to
1USD) is very > > > good! Happy to hear this. > > > > > > So, who else
is staying at the conference hotel (Novotel Congress)? > > > Everyone
who's mentioned their accommodation here has said they are > > >
staying somewhere else! > > > > > > Jasmine > > > > > > > > > On Sat, 29
Sep 2007 08:19:16 -0000, "cmhardw"
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
said: > > > > Hey Bernett! > > > > > > > > Yes I am very much looking
forward to meeting you and your Dad when > > > > you arrive! Both of you
were very big inspirations to me to learn to > > > > improve my memory,
and I am very excited to meet you both! > > > > > > > > I paid HUF at
the hostel when I arrived, and I think the receptionist > > > > said she
could accept Euros as well. There is a bank very close to > > > > here
where I withdrew money from my account. > > > > > > > > Also Tyson, the
exchange rate is actually pretty good for USD. > > Things > > > > do not
cost a lot compared to the same things in the US. After I > > > >
withdrew some money from an ATM in Forints I checked my balance from > >
> > my bank and I am getting roughly 176-177 Forints to the Dollar. > >
> > > > > > By the way the money changers in the airport charge a
roughly 10% > > > > commission, so only change enough money there to get
to where you > > need > > > > to go by airport shuttle or taxi or
somethig. Withdraw the money you > > > > need to get around in the city
from a bank or ATM. There you will > > > > only be charged a small fee
for using the ATM, same is in the US when > > > > using your ATM card at
a bank that is not yours. > > > > > > > > Chris > > > > > > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > JohnLouis Louis > > > > <pjlmem@> wrote: > > > > > > > > > > Yes,
there is internet which is also free in the hostel, I think. > > > > You
can pay in USD in the hostel. But outside I do not know. > > > > > > > >
> > Bernett Orlando > > > > > > > > > > > > > > -- > > >
http://www.fastmail.fm - I mean, what is it about a decent email > >
service? > > > > > > > > > > > > [Non-text portions of this message have
been removed] >
5704. Re: [Speed cubing group] Re: Harris Chan's method From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 00:10:57 -0700 (PDT)
But does he do the Fridrich? Which algs does he use? Brian Le
<khoale1234567@...> wrote: I agree. 8th grade was so easy. So much
free time too... High school.. Let's not go there. Brian -----
Original Message ---- From: stompey1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, September 30, 2007
8:05:50 PM Subject: [Speed cubing group] Re: Harris Chan's method I
think being in 8th grade has something to do with it. <!-- #ygrp-mkp{
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[Non-text portions of this message have been removed]
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net --------------------------------- Check
out the hottest 2008 models today at Yahoo! Autos. [Non-text portions of
this message have been removed]
5705. [Speed cubing group] Re: Here in Budapest From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 09:11:26 -0000
Hi :-) I was in Budapest in June. Sadly i cannot go this time :-( The
best way to get a taxi is to call City Taxi, also do this from the
airport. If you just take a taxi outside the terminal you will pay a lot
more than needed... City Taxi = 36(1) 347-8062 The best way to waste
money on taxi is to get the hotel lobby to book the taxi for you ;-)
Call yourself! They speak ok english :-) To get around town just use
tram or metro. Cheap and fast. Buy a multi-day ticket to save even more
!! These tickets and a useful transportation map is available from all
metro stations at least. Happy Buvös Kocka :D -Per > --- In
speedsolvingrubikscube@...m, aznseashell <no_reply@...> wrote: > >
http://www.bud.hu/english/transport/taxi > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > How much, approximately, is the cost of
the taxi ride? > > > > On 9/30/07, Gunnar Krig <gunkr520@> wrote: > >
> > > > Hi! > > > > > > I and my brother, Kåre, are staying at the
conference hotel. We will > > > arrive on wednesday evening. I guess I
will recognize a lot of faces > > > when I get there. It will of course
be nice to meet all you cubers I > > > haven't met before too. > >
> > > > I'm happy to see that there are so many cubers registered.
This will > > > be a fantastic competition, I'm sure. > > > > > >
/Gunnar Krig > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Jasmine Lee" > > > <speedcuber@>
wrote: > > > > > > > > Yeah, ATM is pretty much always the way to go.
Peter and I > travel quite > > > > a lot and we always just get local
currency from an ATM. Chris - > that > > > > exchange rate you are
getting from the ATM (176-177HUF to 1USD) > is very > > > > good! Happy
to hear this. > > > > > > > > So, who else is staying at the conference
hotel (Novotel Congress)? > > > > Everyone who's mentioned their
accommodation here has said they are > > > > staying somewhere else! > >
> > > > > > Jasmine > > > > > > > > > > > > On Sat, 29 Sep 2007 08:19:16
-0000, "cmhardw" >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com> > > > > > >
> > said: > > > > > Hey Bernett! > > > > > > > > > > Yes I am very much
looking forward to meeting you and your Dad > when > > > > > you arrive!
Both of you were very big inspirations to me to > learn to > > > > >
improve my memory, and I am very excited to meet you both! > > > > > > >
> > > I paid HUF at the hostel when I arrived, and I think the >
receptionist > > > > > said she could accept Euros as well. There is a
bank very close to > > > > > here where I withdrew money from my
account. > > > > > > > > > > Also Tyson, the exchange rate is actually
pretty good for USD. > > > Things > > > > > do not cost a lot compared
to the same things in the US. After I > > > > > withdrew some money from
an ATM in Forints I checked my > balance from > > > > > my bank and I am
getting roughly 176-177 Forints to the Dollar. > > > > > > > > > > By
the way the money changers in the airport charge a roughly 10% > > > > >
commission, so only change enough money there to get to where you > > >
need > > > > > to go by airport shuttle or taxi or somethig. Withdraw
the > money you > > > > > need to get around in the city from a bank or
ATM. There you will > > > > > only be charged a small fee for using the
ATM, same is in the > US when > > > > > using your ATM card at a bank
that is not yours. > > > > > > > > > > Chris > > > > > > > > > > --- In
> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > JohnLouis Louis > > > > > <pjlmem@> wrote:
> > > > > > > > > > > > Yes, there is internet which is also free in the
hostel, I > think. > > > > > You can pay in USD in the hostel. But
outside I do not know. > > > > > > > > > > > > Bernett Orlando > > > > >
> > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - I mean,
what is it about a decent email > > > service? > > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
5706. Wooden cube From: "russm313" <russm313@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 13:55:29 -0000
Ok, the last link I sent did not work. Here is the tinyURL
http://tinyurl.com/2wdjxv I carved this cube this weekend. It was a lot
of fun to make. Russ
5707. Re: Wooden Cube From: "russm313" <russm313@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 13:56:08 -0000
Here is the tinyurl http://tinyurl.com/2wdjxv Russ --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > No the link does not work. Do you know the site tinyurl.com?
> > Herbert > > > --- In speedsolvingrubikscube@yahoogroups.com, >
"russm313" <russm313@> wrote: > > > > Hey, wanted to show
you the Wooden Cube I carved this weekend. > It's > >
non-functional, but it's a nice addition to the collection. > > > >
http://f1.grp.yahoofs.com/v1/YFr- > >
RjPtchD2eHwnTVEwBRUMxReZRfwqOfPZuezaQYyIFSgqxnHei6yV5srE3h92fr- > >
7z4Z6mLetQv-DqIPedxQRnHmwuA/wooden%20cube.JPG > > > > Not sure if this
link works, it's in the files section. > > > > Russ > > >
5708. Re: Flying to Budapest From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 14:21:15 -0000
I would borrow lube form fellow cubers once I get there. But once I was
desparate, and just sprayed a bunch of lube into a ziplock bag. I used a
cotton swab for application. This may or maynot set off the really
sensitive explosive residue alarms at airports though... just to warn
ya. It was more to save space in my luggage than anything. I have always
chanced it, and brought it onboard. After about 8 flights, my last one
was when I finally got caught. They confiscated it under the policy of
"hazardous material". -Doug --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > > How are people
transporting their cube lube with them? You can't carry it on the
plane because it's liquid and/or flammable... Just curious. > >
-Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi
everyone, > > I arrived in Budapest today, and am staying at the Ginkgo
hostel. > It's a really neat place, and to all the others staying
here I think > you'll like it. The staff is very friendly and the
other people > staying here that I've met so far seem very friendly
too. > > If anyone arrives early let me know, maybe we can get together
for > some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed about
an hour and a half later > than I expected. Sorry if you had to wait for
me, but I didn't have a > way to get in touch with you. Hope to see
you soon, and sorry if you > had to wait! > > See you all soon in
Budapest! > Chris > > > > > > > :) > --Brent > >
--------------------------------- > Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us. > >
[Non-text portions of this message have been removed] >
5709. Re: [Speed cubing group] Re: Here in Budapest From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 12:41:16 -0300 (ART)
Chris, at which email can I talk to you? I emailed both your
speedcubing.com and hotmail.com adresses...tried cmhardw@..., but got a
failure... Pedro cmhardw <no_reply@yahoogroups.com> escreveu: Hey
Pedro, I took the airport "Minibus". It goes direct to the
Ginkgo hostel. Also the ATM is just the automated machine at the bank
where you get your money. I think it stands for Automated Teller Machine
technically. Chris --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > How did you get from the airport to
Ginkgo hostel? bus? train? taxi? > > I'll much likely stay there
too, so it would be nice to know > > Pedro > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5710. Re: [Speed cubing group] Re: Flying to Budapest From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 16:51:26 +0100 (BST)
I was caught both the time I took it - once in hand luggage and once in
checked in baggage. The new cans were removed and thrown to dust bin. I
will never carry it anymore. Hope silicon spray will be available in the
competition venue ! J.Bernett Orlando d_funny007
<no_reply@yahoogroups.com> wrote: I would borrow lube form fellow
cubers once I get there. But once I was desparate, and just sprayed a
bunch of lube into a ziplock bag. I used a cotton swab for application.
This may or maynot set off the really sensitive explosive residue alarms
at airports though... just to warn ya. It was more to save space in my
luggage than anything. I have always chanced it, and brought it onboard.
After about 8 flights, my last one was when I finally got caught. They
confiscated it under the policy of "hazardous material". -Doug
--- In speedsolvingrubikscube@yahoogroups.com, Brent Morgan
<brentmorganmaster@...> wrote: > > Hi everyone, > > How are people
transporting their cube lube with them? You can't carry it on the
plane because it's liquid and/or flammable... Just curious. > >
-Brent Morgan > > cmhardw <no_reply@yahoogroups.com> wrote: Hi
everyone, > > I arrived in Budapest today, and am staying at the Ginkgo
hostel. > It's a really neat place, and to all the others staying
here I think > you'll like it. The staff is very friendly and the
other people > staying here that I've met so far seem very friendly
too. > > If anyone arrives early let me know, maybe we can get together
for > some sightseeing. > > Also Frank, if you get this sorry I missed
you at the airport. My > plane ended up being delayed and landed about
an hour and a half later > than I expected. Sorry if you had to wait for
me, but I didn't have a > way to get in touch with you. Hope to see
you soon, and sorry if you > had to wait! > > See you all soon in
Budapest! > Chris > > > > > > > :) > --Brent > >
--------------------------------- > Fussy? Opinionated? Impossible to
please? Perfect. Join Yahoo!'s user panel and lay it on us. > >
[Non-text portions of this message have been removed] >
--------------------------------- Get the freedom to save as many mails
as you wish. Click here to know how. [Non-text portions of this message
have been removed]
5711. [Speed cubing group] Re: Flying to Budapest From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 19:37:19 -0000
just the spray cans being confiscated? Or is the silicone oil like RC
car shock oil also prohibited? thanks! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I was caught both the time I took it - once in hand luggage
and once in checked in baggage. The new cans were removed and thrown to
dust bin. I will never carry it anymore. Hope silicon spray will be
available in the competition venue ! > > J.Bernett Orlando > >
d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube
form fellow cubers once I get there. But once I > was desparate, and
just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab
for application. This may or maynot set off the > really sensitive
explosive residue alarms at airports though... just > to warn ya. > > It
was more to save space in my luggage than anything. I have always >
chanced it, and brought it onboard. After about 8 flights, my last > one
was when I finally got caught. They confiscated it under the > policy of
"hazardous material". > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are
people transporting their cube lube with them? You can't > carry it
on the plane because it's liquid and/or flammable... Just >
curious. > > > > -Brent Morgan > > > > cmhardw
<no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in
Budapest today, and am staying at the Ginkgo > hostel. > > It's a
really neat place, and to all the others staying here I > think > >
you'll like it. The staff is very friendly and the other people > >
staying here that I've met so far seem very friendly too. > > > >
If anyone arrives early let me know, maybe we can get together > for > >
some sightseeing. > > > > Also Frank, if you get this sorry I missed you
at the airport. > My > > plane ended up being delayed and landed about
an hour and a half > later > > than I expected. Sorry if you had to wait
for me, but I didn't > have a > > way to get in touch with you.
Hope to see you soon, and sorry if > you > > had to wait! > > > > See
you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > >
--Brent > > > > --------------------------------- > > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user
panel and lay it on us. > > > > [Non-text portions of this message have
been removed] > > > > > > > > > --------------------------------- > Get
the freedom to save as many mails as you wish. Click here to know how. >
> [Non-text portions of this message have been removed] >
5712. Re: Stackmat timer to sell at Worlds From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 19:43:26 -0000
Pedro, I may be able to help. i leave Wednesday. they sell the stackmat
timers in a set called StackPack with other cup stacking stuff for $30
at a store by my house. go to target.com and search for cup stacking and
you'll see it. i don't know if they have any in stock, but
i'll check for you. let me know if you want me to pick it up for
you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Hi everybody > > I know this might be a
little late, as some people are already at Budapest, but... > > does
anybody (preferably from the US, as it would make the price lower) have
an "extra" stackmat timer or one that you could sell to me at
the competition? > > if so, please send me a message > > thanks > >
Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. > > [Non-text portions of this message have been removed] >
5713. Kiran Chetry - BUSTED! (with 4x4x4) From: christopher_pelley <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 01 Oct 2007 21:07:59 -0000
On Friday morning, I was watching CNN. After a commercial break, I
quickly saw something flash by-- it was a cube! The anchor, Kiran
Chetry, quickly put the cube down before looking up at the camera to
resume her newscast. I rewound the video and it was a 4x4x4 no less! I
thought, either she's trying to look smart or she was really
busted. It turns out they did a story about an hour later with Leyan Lo
and Ryan Patricio about the WC 2007, so it all made sense then.
Here's the clip: http://www.youtube.com/watch?v=RH_caXjtth0 Chris
5714. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 1 Oct 2007 21:37:06 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /300 nouveau.rtf Uploaded by : rubiks99ca <rubiks99ca@...>
Description : Return cube world shame man You can access this file at
the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%20nouveau.rtf
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, rubiks99ca
<rubiks99ca@...>
5715. Re: [Speed cubing group] Re: Harris Chan's method From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 15:24:30 -0700 (PDT)
Ask him yourself. He has a Youtube account. It's Einstakonan. Brian
----- Original Message ---- From: Omi Castanar <soul_nerd@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 1, 2007
12:10:57 AM Subject: Re: [Speed cubing group] Re: Harris Chan's
method But does he do the Fridrich? Which algs does he use? Brian Le
<khoale1234567@ sbcglobal. net> wrote: I agree. 8th grade was so
easy. So much free time too... High school.. Let's not go there.
Brian ----- Original Message ---- From: stompey1 <no_reply@yahoogroup
s.com> To: speedsolvingrubiksc ube@yahoogroups. com Sent: Sunday,
September 30, 2007 8:05:50 PM Subject: [Speed cubing group] Re: Harris
Chan's method I think being in 8th grade has something to do with
it. <!-- #ygrp-mkp{ border:1px solid #d8d8d8;font- family:Arial;
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think. Drink. http://milkolate. pansitan. net ------------ ---------
--------- --- Check out the hottest 2008 models today at Yahoo! Autos.
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5716. Re: [Speed cubing group] Re: Stackmat timer to sell at
Worlds From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 19:36:30 -0300 (ART)
Cool! So, what would be your price to me? : ) I went to the website and
saw the pack contains the cups, carrying bag, mat and the timer : ) it
would be great if you could bring one to me, if it's not too big
for you to carry Pedro kirk83616 <no_reply@yahoogroups.com> escreveu:
Pedro, I may be able to help. i leave Wednesday. they sell the stackmat
timers in a set called StackPack with other cup stacking stuff for $30
at a store by my house. go to target.com and search for cup stacking and
you'll see it. i don't know if they have any in stock, but
i'll check for you. let me know if you want me to pick it up for
you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Hi everybody > > I know this might be a
little late, as some people are already at Budapest, but... > > does
anybody (preferably from the US, as it would make the price lower) have
an "extra" stackmat timer or one that you could sell to me at
the competition? > > if so, please send me a message > > thanks > >
Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. > > [Non-text portions of this message have been removed] > Abra
sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! [Non-text portions of this message have been removed]
5717. Re: [Speed cubing group] Re: Stackmat timer to sell at
Worlds From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 19:54:46 -0300 (ART)
Oh, another thing... if it works, can I pay you in Euros? I think
I'll just take Euros with me for Budapest...no reason to carry
dollars too... so, is it fine for you? (1 euro = ~1.42 dollar, so if it
was 30 dollars, that would be about 21 euros) could you message me
privately? thanks again Pedro kirk83616 <no_reply@yahoogroups.com>
escreveu: Pedro, I may be able to help. i leave Wednesday. they sell the
stackmat timers in a set called StackPack with other cup stacking stuff
for $30 at a store by my house. go to target.com and search for cup
stacking and you'll see it. i don't know if they have any in
stock, but i'll check for you. let me know if you want me to pick
it up for you. --Kirk --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Hi everybody > > I know this might
be a little late, as some people are already at Budapest, but... > >
does anybody (preferably from the US, as it would make the price lower)
have an "extra" stackmat timer or one that you could sell to
me at the competition? > > if so, please send me a message > > thanks >
> Pedro > > Flickr agora em português. Você clica, todo mundo vê. Saiba
mais. > > [Non-text portions of this message have been removed] > Abra
sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! [Non-text portions of this message have been removed]
5718. Re: Harris Chan's method From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 03:14:16 -0000
5719. Temperature at a Competition From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 04:01:20 -0000
7d) The temperature of the competition area should preferably be 21 to
25 degrees Celsius. Yeah, hopefully I never have to go through THIS
again. Cubesmith stickers become very sticky when the temperature goes
above 30. That's why competitions should never be held outside. >:|
Krueger knows exactly what I mean. -Tim
5720. Re: [Speed cubing group] Re: Harris Chan's method From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 1 Oct 2007 21:24:46 -0700 (PDT)
5721. Re: New file uploaded to speedsolvingrubikscube From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 11:27:28 -0000
Gaetan :-o You never get tired of this? How big is your ego?? -Per > ---
In speedsolvingrubikscube@yahoogroups.com,
speedsolvingrubikscube@yahoogroups.com wrote: > > > Hello, > > This
email message is a notification to let you know that > a file has been
uploaded to the Files area of the speedsolvingrubikscube > group. > >
File : /300 nouveau.rtf > Uploaded by : rubiks99ca <rubiks99ca@...> >
Description : Return cube world shame man > > You can access this file
at the URL: >
http://groups.yahoo.com/group/speedsolvingrubikscube/files/300%
20nouveau.rtf > > To learn more about file sharing for your group,
please visit: > http://help.yahoo.com/help/us/groups/files > > Regards,
> > rubiks99ca <rubiks99ca@...> >
5722. Re: [Speed cubing group] Re: Flying to Budapest From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Oct 2007 16:59:04 +0100 (BST)
Just the spray cans. In some countries it was allowed. In some countries
not allowed. Bernett Orlando kirk83616 <no_reply@yahoogroups.com>
wrote: just the spray cans being confiscated? Or is the silicone oil
like RC car shock oil also prohibited? thanks! --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > I was caught both the time I took it - once in hand luggage
and once in checked in baggage. The new cans were removed and thrown to
dust bin. I will never carry it anymore. Hope silicon spray will be
available in the competition venue ! > > J.Bernett Orlando > >
d_funny007 <no_reply@yahoogroups.com> wrote: > I would borrow lube
form fellow cubers once I get there. But once I > was desparate, and
just sprayed a bunch of lube into a ziplock bag. > I used a cotton swab
for application. This may or maynot set off the > really sensitive
explosive residue alarms at airports though... just > to warn ya. > > It
was more to save space in my luggage than anything. I have always >
chanced it, and brought it onboard. After about 8 flights, my last > one
was when I finally got caught. They confiscated it under the > policy of
"hazardous material". > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan >
<brentmorganmaster@> wrote: > > > > Hi everyone, > > > > How are
people transporting their cube lube with them? You can't > carry it
on the plane because it's liquid and/or flammable... Just >
curious. > > > > -Brent Morgan > > > > cmhardw
<no_reply@yahoogroups.com> > wrote: Hi everyone, > > > > I arrived in
Budapest today, and am staying at the Ginkgo > hostel. > > It's a
really neat place, and to all the others staying here I > think > >
you'll like it. The staff is very friendly and the other people > >
staying here that I've met so far seem very friendly too. > > > >
If anyone arrives early let me know, maybe we can get together > for > >
some sightseeing. > > > > Also Frank, if you get this sorry I missed you
at the airport. > My > > plane ended up being delayed and landed about
an hour and a half > later > > than I expected. Sorry if you had to wait
for me, but I didn't > have a > > way to get in touch with you.
Hope to see you soon, and sorry if > you > > had to wait! > > > > See
you all soon in Budapest! > > Chris > > > > > > > > > > > > > > :) > >
--Brent > > > > --------------------------------- > > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s > user
panel and lay it on us. > > > > [Non-text portions of this message have
been removed] > > > > > > > > > --------------------------------- > Get
the freedom to save as many mails as you wish. Click here to know how. >
> [Non-text portions of this message have been removed] >
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
5723. Re: [Speed cubing group] Re: Stackmat timer to sell at
Worlds From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Oct 2007 09:49:32 -0700
Yeah, actually, if anyone who is not from the United States wants items
from the United States, send me an e-mail today, hopefully soon, and
I'll see if I can bring it to Hungary for you. -Tyson On 10/1/07,
Pedro <pedrosino1@...> wrote: > > Oh, another thing... > > if it
works, can I pay you in Euros? I think I'll just take Euros with me
> for Budapest...no reason to carry dollars too... > > so, is it fine
for you? (1 euro = ~1.42 dollar, so if it was 30 dollars, > that would
be about 21 euros) > > could you message me privately? > > thanks again
> > Pedro > > kirk83616 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > escreveu: Pedro, > I may be able to
help. i leave Wednesday. > > they sell the stackmat timers in a set
called StackPack with other > cup stacking stuff for $30 at a store by
my house. go to target.com > and search for cup stacking and you'll
see it. i don't know if they > have any in stock, but i'll
check for you. let me know if you want > me to pick it up for you. > >
--Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro > <pedrosino1@...> wrote: > > > > Hi everybody > > > > I know
this might be a little late, as some people are already at > Budapest,
but... > > > > does anybody (preferably from the US, as it would make
the price > lower) have an "extra" stackmat timer or one that
you could sell to > me at the competition? > > > > if so, please send me
a message > > > > thanks > > > > Pedro > > > > Flickr agora em
português. Você clica, todo mundo vê. Saiba > mais. > > > > [Non-text
portions of this message have been removed] > > > > > > > > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento!
> > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
5724. Polish Open 2008 - Report and Pictures From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 17:02:51 -0000
Finally... Long address:
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-2007-report-pictures
Tinyurl: http://tinyurl.com/2c8g2p General address:
http://www.gillesvdp.com/cube Feel free to leave comments ! (It might be
blocked by the spam filter but I can sort them out later so don't
worry if it does not appear.) See you in Budapest !!
5725. Re: Polish Open 2008 - Report and Pictures From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 17:11:53 -0000
I see you've done a report on a competition that hasn't
happened yet! ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > Finally... > Long
address: >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open-
2007-report-pictures > > Tinyurl: > http://tinyurl.com/2c8g2p > >
General address: > http://www.gillesvdp.com/cube > > Feel free to leave
comments ! > (It might be blocked by the spam filter but I can sort them
out later > so don't worry if it does not appear.) > > See you in
Budapest !! >
5726. Re: [Speed cubing group] Re: Polish Open 2008 - Report and
Pictures From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Oct 2007 19:14:26 +0200
well, you get the idea :p 2007/10/2, Timothy Sun <linkpoke@...>: > >
I see you've done a report on a competition that hasn't
happened > yet! ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, > "gillesvdp"
<gillesvdp@...> wrote: > > > > Finally... > > Long address: > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- >
2007-report-pictures > > > > Tinyurl: > > http://tinyurl.com/2c8g2p > >
> > General address: > > http://www.gillesvdp.com/cube > > > > Feel free
to leave comments ! > > (It might be blocked by the spam filter but I
can sort them out > later > > so don't worry if it does not
appear.) > > > > See you in Budapest !! > > > > > > > > Yahoo! Groups
Links > > > > [Non-text portions of this message have been removed]
5727. Any cubers in Northern Ireland? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 18:54:30 -0000
Hello, I got this e-mail from some producer at BBC radio: Joel, I am a
producer at BBC Radio Ulster. We are interested in getting someone over
here in Northern Ireland to come into our studio to baffle one of our
radio presenters with quick moves on a Rubik's Cube to coincide
with the start of the Hungary speed cube championships. Do you know of
any speed cubers over here? Regards Jeremy Mitchell Anyone who can help?
- Joël
5728. Re: Harris Chan's method From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 18:58:48 -0000
man i wish i were in 9th grade again :\
5729. [Speed cubing group] Re: Polish Open 2008 - Report and
Pictures From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 19:01:43 -0000
In the post it says "see videos", but I can't see them?
Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com, "Gilles
van den Peereboom" <gillesvdp@...> wrote: > > well, you get the
idea :p > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > I see
you've done a report on a competition that hasn't happened > >
yet! ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "gillesvdp"
<gillesvdp@> wrote: > > > > > > Finally... > > > Long address: > > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > >
2007-report-pictures > > > > > > Tinyurl: > > >
http://tinyurl.com/2c8g2p > > > > > > General address: > > >
http://www.gillesvdp.com/cube > > > > > > Feel free to leave comments !
> > > (It might be blocked by the spam filter but I can sort them out >
> later > > > so don't worry if it does not appear.) > > > > > >
See you in Budapest !! > > > > > > > > > > > > > > > Yahoo! Groups Links
> > > > > > > > > > > [Non-text portions of this message have been
removed] >
5730. Re: [Speed cubing group] Re: Polish Open 2008 - Report and
Pictures From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Oct 2007 21:55:50 +0200
indeed, they will come some day soon, somrry :-( 2007/10/2, joey_gouly
<no_reply@yahoogroups.com>: > > In the post it says "see
videos", but I can't see them? > > Thanks, > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den >
Peereboom" <gillesvdp@...> wrote: > > > > well, you get the idea
:p > > > > 2007/10/2, Timothy Sun <linkpoke@...>: > > > > > > I see
you've done a report on a competition that hasn't happened > >
> yet! ;) > > > > > > -Tim > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "gillesvdp"
<gillesvdp@> wrote: > > > > > > > > Finally... > > > > Long address:
> > > >
http://www.gillesvdp.com/cube/index.php/2007/10/02/7-polish-open- > > >
2007-report-pictures > > > > > > > > Tinyurl: > > > >
http://tinyurl.com/2c8g2p > > > > > > > > General address: > > > >
http://www.gillesvdp.com/cube > > > > > > > > Feel free to leave
comments ! > > > > (It might be blocked by the spam filter but I can
sort them out > > > later > > > > so don't worry if it does not
appear.) > > > > > > > > See you in Budapest !! > > > > > > > > > > > >
> > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> Yahoo! Groups Links > > > > [Non-text portions of this message have
been removed]
5731. [Speed cubing group] Re: Stackmat timer to sell at Worlds From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 20:41:28 -0000
works for me. just sent you email... --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Oh, another thing... > > if it works, can I pay you in Euros? I
think I'll just take Euros with me for Budapest...no reason to
carry dollars too... > > so, is it fine for you? (1 euro = ~1.42 dollar,
so if it was 30 dollars, that would be about 21 euros) > > could you
message me privately? > > thanks again > > Pedro > > kirk83616
<no_reply@yahoogroups.com> escreveu: Pedro, > I may be able to help.
i leave Wednesday. > > they sell the stackmat timers in a set called
StackPack with other > cup stacking stuff for $30 at a store by my
house. go to target.com > and search for cup stacking and you'll
see it. i don't know if they > have any in stock, but i'll
check for you. let me know if you want > me to pick it up for you. > >
--Kirk > > --- In speedsolvingrubikscube@yahoogroups.com, Pedro >
<pedrosino1@> wrote: > > > > Hi everybody > > > > I know this might
be a little late, as some people are already at > Budapest, but... > > >
> does anybody (preferably from the US, as it would make the price >
lower) have an "extra" stackmat timer or one that you could
sell to > me at the competition? > > > > if so, please send me a message
> > > > thanks > > > > Pedro > > > > Flickr agora em português. Você
clica, todo mundo vê. Saiba > mais. > > > > [Non-text portions of this
message have been removed] > > > > > > > > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! > > [Non-text
portions of this message have been removed] >
5732. [Speed cubing group] Re: Flying to Budapest From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 21:12:57 -0000
thanks. i'll try to check my silicone oil and hope it gets
through... --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > Just the spray cans. In some countries
it was allowed. In some countries not allowed. > Bernett Orlando > >
kirk83616 <no_reply@yahoogroups.com> wrote: > just the spray cans
being confiscated? Or is the silicone oil like > RC car shock oil also
prohibited? > > thanks! > --Kirk > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > I was caught both the time I took it - once in hand
luggage and > once in checked in baggage. The new cans were removed and
thrown to > dust bin. I will never carry it anymore. Hope silicon spray
will be > available in the competition venue ! > > > > J.Bernett Orlando
> > > > d_funny007 <no_reply@yahoogroups.com> wrote: > > I would
borrow lube form fellow cubers once I get there. > But once I > > was
desparate, and just sprayed a bunch of lube into a ziplock > bag. > > I
used a cotton swab for application. This may or maynot set off > the > >
really sensitive explosive residue alarms at airports though... > just >
> to warn ya. > > > > It was more to save space in my luggage than
anything. I have > always > > chanced it, and brought it onboard. After
about 8 flights, my last > > one was when I finally got caught. They
confiscated it under the > > policy of "hazardous material". >
> > > -Doug > > > > --- In speedsolvingrubikscube@yahoogroups.com, Brent
Morgan > > <brentmorganmaster@> wrote: > > > > > > Hi everyone, > > >
> > > How are people transporting their cube lube with them? You
can't > > carry it on the plane because it's liquid and/or
flammable... Just > > curious. > > > > > > -Brent Morgan > > > > > >
cmhardw <no_reply@yahoogroups.com> > > wrote: Hi everyone, > > > > >
> I arrived in Budapest today, and am staying at the Ginkgo > > hostel.
> > > It's a really neat place, and to all the others staying here
I > > think > > > you'll like it. The staff is very friendly and
the other people > > > staying here that I've met so far seem very
friendly too. > > > > > > If anyone arrives early let me know, maybe we
can get together > > for > > > some sightseeing. > > > > > > Also Frank,
if you get this sorry I missed you at the airport. > > My > > > plane
ended up being delayed and landed about an hour and a half > > later > >
> than I expected. Sorry if you had to wait for me, but I didn't >
> have a > > > way to get in touch with you. Hope to see you soon, and
sorry if > > you > > > had to wait! > > > > > > See you all soon in
Budapest! > > > Chris > > > > > > > > > > > > > > > > > > > > > :) > > >
--Brent > > > > > > --------------------------------- > > > Fussy?
Opinionated? Impossible to please? Perfect. Join Yahoo!'s > > user
panel and lay it on us. > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > >
--------------------------------- > > Get the freedom to save as many
mails as you wish. Click here to > know how. > > > > [Non-text portions
of this message have been removed] > > > > > > > > >
--------------------------------- > Forgot the famous last words? Access
your message archive online. Click here. > > [Non-text portions of this
message have been removed] >
5733. Re: Any cubers in Northern Ireland? From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 02 Oct 2007 22:21:00 -0000
I was in Northern Ireland a couple weeks ago... I was only there for a
day though. I spent the rest of the week in Dublin. -Dan --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello, > > I got this e-mail from some producer at BBC radio:
> > > Joel, > > I am a producer at BBC Radio Ulster. We are interested
in getting > someone over here in Northern Ireland to come into our
studio to > baffle one of our radio presenters with quick moves on a
Rubik's Cube > to coincide with the start of the Hungary speed cube
championships. > Do you know of any speed cubers over here? > > Regards
> > Jeremy Mitchell > > > Anyone who can help? > > - Joël >
5734. Re: [Speed cubing group] Re: Any cubers in Northern
Ireland? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 2 Oct 2007 16:53:55 -0700
Shouldn't all of the quick speed cubers be in Hungary? Or most of
them at least? On 10/2/07, Dan Dzoan <gvdlfs3@...> wrote: > > I was
in Northern Ireland a couple weeks ago... I was only there for > a day
though. I spent the rest of the week in Dublin. > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > Hello, > > > > I got
this e-mail from some producer at BBC radio: > > > > > > Joel, > > > > I
am a producer at BBC Radio Ulster. We are interested in getting > >
someone over here in Northern Ireland to come into our studio to > >
baffle one of our radio presenters with quick moves on a Rubik's
Cube > > to coincide with the start of the Hungary speed cube
championships. > > Do you know of any speed cubers over here? > > > >
Regards > > > > Jeremy Mitchell > > > > > > Anyone who can help? > > > >
- Joël > > > > > [Non-text portions of this message have been removed]
5735. Re: [Speed cubing group] Re: Any cubers in Northern
Ireland? From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 00:07:02 -0700
Oh, you just have to be so clever, don't you! :-P On 10/2/07, Tyson
Mao <tyson.mao@...> wrote: > > Shouldn't all of the quick speed
cubers be in Hungary? Or most of them > at > least? > > On 10/2/07, Dan
Dzoan <gvdlfs3@... <gvdlfs3%40yahoo.com>> wrote: > > > > I was in
Northern Ireland a couple weeks ago... I was only there for > > a day
though. I spent the rest of the week in Dublin. > > -Dan > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Joël van Noort > >
<joel_vn@...> wrote: > > > > > > Hello, > > > > > > I got this e-mail
from some producer at BBC radio: > > > > > > > > > Joel, > > > > > > I
am a producer at BBC Radio Ulster. We are interested in getting > > >
someone over here in Northern Ireland to come into our studio to > > >
baffle one of our radio presenters with quick moves on a Rubik's
Cube > > > to coincide with the start of the Hungary speed cube
championships. > > > Do you know of any speed cubers over here? > > > >
> > Regards > > > > > > Jeremy Mitchell > > > > > > > > > Anyone who can
help? > > > > > > - Joël > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > [Non-text portions of this message
have been removed]
5736. [Speed cubing group] Re: Flying to Budapest From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 08:08:18 -0000
Hi :-) If you hand carry your lubricant it must be smaller than 100 ml
and be contained in a seal(ed|able) plastic bag. Furthermore it should
not be explosive, toxic or flammable (the usual tags). However i would
say it's quite safe to carry any silicone spray in the check-in
luggage. Particularly inside the toiletries. But of course this is at
your own risk!! -Per > --- In speedsolvingrubikscube@yahoogroups.com,
kirk83616 <no_reply@...> wrote: > > thanks. > > i'll try to
check my silicone oil and hope it gets through... > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > Just the spray cans. In some countries it was allowed. In
some > countries not allowed. > > Bernett Orlando > > > > kirk83616
<no_reply@yahoogroups.com> wrote: > > just the spray cans being
confiscated? Or is the > silicone oil like > > RC car shock oil also
prohibited? > > > > thanks! > > --Kirk > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > I was caught both the time I took it - once in hand
luggage and > > once in checked in baggage. The new cans were removed
and thrown > to > > dust bin. I will never carry it anymore. Hope
silicon spray will > be > > available in the competition venue ! > > > >
> > J.Bernett Orlando > > > > > > d_funny007
<no_reply@yahoogroups.com> wrote: > > > I would borrow lube form
fellow cubers once I get there. > > But once I > > > was desparate, and
just sprayed a bunch of lube into a ziplock > > bag. > > > I used a
cotton swab for application. This may or maynot set off > > the > > >
really sensitive explosive residue alarms at airports though... > > just
> > > to warn ya. > > > > > > It was more to save space in my luggage
than anything. I have > > always > > > chanced it, and brought it
onboard. After about 8 flights, my > last > > > one was when I finally
got caught. They confiscated it under the > > > policy of
"hazardous material". > > > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brent Morgan > > >
<brentmorganmaster@> wrote: > > > > > > > > Hi everyone, > > > > > >
> > How are people transporting their cube lube with them? You >
can't > > > carry it on the plane because it's liquid and/or
flammable... > Just > > > curious. > > > > > > > > -Brent Morgan > > > >
> > > > cmhardw <no_reply@yahoogroups.com> > > > wrote: Hi everyone,
> > > > > > > > I arrived in Budapest today, and am staying at the
Ginkgo > > > hostel. > > > > It's a really neat place, and to all
the others staying here I > > > think > > > > you'll like it. The
staff is very friendly and the other > people > > > > staying here that
I've met so far seem very friendly too. > > > > > > > > If anyone
arrives early let me know, maybe we can get together > > > for > > > >
some sightseeing. > > > > > > > > Also Frank, if you get this sorry I
missed you at the airport. > > > My > > > > plane ended up being delayed
and landed about an hour and a > half > > > later > > > > than I
expected. Sorry if you had to wait for me, but I didn't > > > have
a > > > > way to get in touch with you. Hope to see you soon, and sorry
> if > > > you > > > > had to wait! > > > > > > > > See you all soon in
Budapest! > > > > Chris > > > > > > > > > > > > > > > > > > > > > > > >
> > > > :) > > > > --Brent > > > > > > > >
--------------------------------- > > > > Fussy? Opinionated? Impossible
to please? Perfect. Join > Yahoo!'s > > > user panel and lay it on
us. > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Get the freedom to save as many
mails as you wish. Click here to > > know how. > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > --------------------------------- > > Forgot the famous last
words? Access your message archive online. > Click here. > > > >
[Non-text portions of this message have been removed] > > >
5737. Re: Here in Budapest From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 10:43:30 -0000
i am here at the novotel budapest congress. i met up with frank earlier,
and now we are trying to find other people. if anyone is around, please
contact us at the hotel. or something like that. Adam --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I arrived in Budapest today, and am staying at the
Ginkgo hostel. > It's a really neat place, and to all the others
staying here I think > you'll like it. The staff is very friendly
and the other people > staying here that I've met so far seem very
friendly too. > > If anyone arrives early let me know, maybe we can get
together for > some sightseeing. > > Also Frank, if you get this sorry I
missed you at the airport. My > plane ended up being delayed and landed
about an hour and a half later > than I expected. Sorry if you had to
wait for me, but I didn't have a > way to get in touch with you.
Hope to see you soon, and sorry if you > had to wait! > > See you all
soon in Budapest! > Chris >
5738. Re: [Speed cubing group] Re: Flying to Budapest From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 04:48:49 -0700
Just tell the airport security it's shaving cream! On 10/3/07,
per_fredlund <per_fredlund@...> wrote: > > Hi :-) > > If you hand
carry your lubricant it must be smaller than 100 ml and > be contained
in a seal(ed|able) plastic bag. Furthermore it should > not be
explosive, toxic or flammable (the usual tags). > > However i would say
it's quite safe to carry any silicone spray in > the check-in
luggage. Particularly inside the toiletries. But of > course this is at
your own risk!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> kirk83616 > > <no_reply@...> wrote: > > > > thanks. > > > >
i'll try to check my silicone oil and hope it gets through... > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > <pjlmem@> wrote: > > > > > > Just the spray
cans. In some countries it was allowed. In some > > countries not
allowed. > > > Bernett Orlando > > > > > > kirk83616
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > wrote: >
> > just the spray cans being confiscated? Or is the > > silicone oil
like > > > RC car shock oil also prohibited? > > > > > > thanks! > > >
--Kirk > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> JohnLouis Louis > > > <pjlmem@> wrote: > > > > > > > > I was caught
both the time I took it - once in hand luggage and > > > once in checked
in baggage. The new cans were removed and thrown > > to > > > dust bin.
I will never carry it anymore. Hope silicon spray will > > be > > >
available in the competition venue ! > > > > > > > > J.Bernett Orlando >
> > > > > > > d_funny007 <no_reply@yahoogroups.com
<no_reply%40yahoogroups.com>> > wrote: > > > > I would borrow lube
form fellow cubers once I get there. > > > But once I > > > > was
desparate, and just sprayed a bunch of lube into a ziplock > > > bag. >
> > > I used a cotton swab for application. This may or maynot set > off
> > > the > > > > really sensitive explosive residue alarms at airports
though... > > > just > > > > to warn ya. > > > > > > > > It was more to
save space in my luggage than anything. I have > > > always > > > >
chanced it, and brought it onboard. After about 8 flights, my > > last >
> > > one was when I finally got caught. They confiscated it under > the
> > > > policy of "hazardous material". > > > > > > > > -Doug
> > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brent Morgan > > > > <brentmorganmaster@> wrote: > > > > > > > > >
> Hi everyone, > > > > > > > > > > How are people transporting their
cube lube with them? You > > can't > > > > carry it on the plane
because it's liquid and/or flammable... > > Just > > > > curious. >
> > > > > > > > > -Brent Morgan > > > > > > > > > > cmhardw
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > > >
wrote: Hi everyone, > > > > > > > > > > I arrived in Budapest today, and
am staying at the Ginkgo > > > > hostel. > > > > > It's a really
neat place, and to all the others staying here > I > > > > think > > > >
> you'll like it. The staff is very friendly and the other > >
people > > > > > staying here that I've met so far seem very
friendly too. > > > > > > > > > > If anyone arrives early let me know,
maybe we can get > together > > > > for > > > > > some sightseeing. > >
> > > > > > > > Also Frank, if you get this sorry I missed you at the >
airport. > > > > My > > > > > plane ended up being delayed and landed
about an hour and a > > half > > > > later > > > > > than I expected.
Sorry if you had to wait for me, but I > didn't > > > > have a > >
> > > way to get in touch with you. Hope to see you soon, and sorry > >
if > > > > you > > > > > had to wait! > > > > > > > > > > See you all
soon in Budapest! > > > > > Chris > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > :) > > > > > --Brent > > > > > > > > > >
--------------------------------- > > > > > Fussy? Opinionated?
Impossible to please? Perfect. Join > > Yahoo!'s > > > > user panel
and lay it on us. > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > --------------------------------- > > > > Get the freedom to
save as many mails as you wish. Click here > to > > > know how. > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > Forgot the famous last words?
Access your message archive > online. > > Click here. > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed]
5739. Re: [Speed cubing group] Re: Flying to Budapest From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 15:05:04 +0200
Great idea! Let's lie to the people that can deny you access to
your plane and incidently the World Championship. You are really using
all tricks to eliminate the competition Tyson. On Wed, 3 Oct 2007
04:48:49 -0700, "Tyson Mao" wrote: Just tell the airport
security it's shaving cream! On 10/3/07, per_fredlund wrote: > > Hi
:-) > > If you hand carry your lubricant it must be smaller than 100 ml
and > be contained in a seal(ed|able) plastic bag. Furthermore it should
> not be explosive, toxic or flammable (the usual tags). > > However i
would say it's quite safe to carry any silicone spray in > the
check-in luggage. Particularly inside the toiletries. But of > course
this is at your own risk!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, >
kirk83616 > > .> wrote: > > > > thanks. > > > > i'll try to check
my silicone oil and hope it gets through... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, >
JohnLouis Louis > > wrote: > > > > > > Just the spray cans. In some
countries it was allowed. In some > > countries not allowed. > > >
Bernett Orlando > > > > > > kirk83616 > > wrote: > > > just the spray
cans being confiscated? Or is the > > silicone oil like > > > RC car
shock oil also prohibited? > > > > > > thanks! > > > --Kirk > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com
[2]cube%40yahoogroups.com>, > JohnLouis Louis > > > wrote: > > > > > > >
> I was caught both the time I took it - once in hand luggage and > > >
once in checked in baggage. The new cans were removed and thrown > > to
> > > dust bin. I will never carry it anymore. Hope silicon spray will >
> be > > > available in the competition venue ! > > > > > > > >
J.Bernett Orlando > > > > > > > > d_funny007 > > wrote: > > > > I would
borrow lube form fellow cubers once I get there. > > > But once I > > >
> was desparate, and just sprayed a bunch of lube into a ziplock > > >
bag. > > > > I used a cotton swab for application. This may or maynot
set > off > > > the > > > > really sensitive explosive residue alarms at
airports though... > > > just > > > > to warn ya. > > > > > > > > It was
more to save space in my luggage than anything. I have > > > always > >
> > chanced it, and brought it onboard. After about 8 flights, my > >
last > > > > one was when I finally got caught. They confiscated it
under > the > > > > policy of "hazardous material". > > > > >
> > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [2]cube%40yahoogroups.com>, >
Brent Morgan > > > > > wrote: > > > > > > > > > > Hi everyone, > > > > >
> > > > > How are people transporting their cube lube with them? You > >
can't > > > > carry it on the plane because it's liquid and/or
flammable... > > Just > > > > curious. > > > > > > > > > > -Brent Morgan
> > > > > > > > > > cmhardw > > > > > wrote: Hi everyone, > > > > > > >
> > > I arrived in Budapest today, and am staying at the Ginkgo > > > >
hostel. > > > > > It's a really neat place, and to all the others
staying here > I > > > > think > > > > > you'll like it. The staff
is very friendly and the other > > people > > > > > staying here that
I've met so far seem very friendly too. > > > > > > > > > > If
anyone arrives early let me know, maybe we can get > together > > > >
for > > > > > some sightseeing. > > > > > > > > > > Also Frank, if you
get this sorry I missed you at the > airport. > > > > My > > > > > plane
ended up being delayed and landed about an hour and a > > half > > > >
later > > > > > than I expected. Sorry if you had to wait for me, but I
> didn't > > > > have a > > > > > way to get in touch with you.
Hope to see you soon, and sorry > > if > > > > you > > > > > had to
wait! > > > > > > > > > > See you all soon in Budapest! > > > > > Chris
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :)
> > > > > --Brent > > > > > > > > > > ---------------------------------
> > > > > Fussy? Opinionated? Impossible to please? Perfect. Join > >
Yahoo!'s > > > > user panel and lay it on us. > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Get the freedom to save as
many mails as you wish. Click here > to > > > know how. > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > > > > > > --------------------------------- > > >
Forgot the famous last words? Access your message archive > online. > >
Click here. > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > [Non-text portions of this message have been
removed] Links: ------ [1] mailto:per_fredlund%40yahoo.com [2]
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5740. Re: [Speed cubing group] Re: Here in Budapest From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 16:59:52 +0100
Hi there, I arrived in Budapest this afternoon and went to the Novotel
Congress. I was extremely UNIMPRESSED to be told that even though I had
booked and PAID for the hotel back in August, they were full and told me
to go elsewhere (or rather, they were offering to organise for me to go
elsewhere). Apparently there is some other big conference there which is
more important to the Novotel than our cubing championships, so they are
telling some cubers they can't stay at the Novotel today and
possibly tomorrow (regardless of whether you had booked and paid well in
advance). BTW, Peter and I are not the only ones affected by this. The
Novotel told us about 10 bookings were being moved 'elsewhere'
(but not all to the same place, the Novotel gave us a choice of which
other hotel to use). So, Peter and I are at the Mercure Buda tonight
(was the 2nd choice hotel on speedcubing.com). The Novotel promised that
we can move back to the Novotel Congress later. I'm extremely
annoyed about this, and will be even more annoyed if they don't
sort it out asap!! Especially since they were perfectly happy to charge
the FULL stay to my credit card weeks ago!! Surely they would have known
weeks ago if there was a clash with another big conference!!! BTW, in
case you are wondering, the Novotel is paying for our stay at the
Mercure since we had already paid the Novotel in full for our stay.
Jasmine On Wed, 03 Oct 2007 10:43:30 -0000, "mistiz0858"
<mistizo858@...> said: > i am here at the novotel budapest congress.
i met up with frank earlier, > and now we are > trying to find other
people. if anyone is around, please contact us at > the hotel. > > or
something like that. > > Adam > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> >
wrote: > > > > Hi everyone, > > > > I arrived in Budapest today, and am
staying at the Ginkgo hostel. > > It's a really neat place, and to
all the others staying here I think > > you'll like it. The staff
is very friendly and the other people > > staying here that I've
met so far seem very friendly too. > > > > If anyone arrives early let
me know, maybe we can get together for > > some sightseeing. > > > >
Also Frank, if you get this sorry I missed you at the airport. My > >
plane ended up being delayed and landed about an hour and a half later >
> than I expected. Sorry if you had to wait for me, but I didn't
have a > > way to get in touch with you. Hope to see you soon, and sorry
if you > > had to wait! > > > > See you all soon in Budapest! > > Chris
> > > > > -- http://www.fastmail.fm - I mean, what is it about a decent
email service?
5741. [Speed cubing group] Re: Here in Budapest From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 17:55:19 -0000
Hopefully they don´t move the competition elsewhere. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Hi there, > > I arrived in Budapest this
afternoon and went to the Novotel Congress. I > was extremely
UNIMPRESSED to be told that even though I had booked and > PAID for the
hotel back in August, they were full and told me to go > elsewhere (or
rather, they were offering to organise for me to go > elsewhere).
Apparently there is some other big conference there which is > more
important to the Novotel than our cubing championships, so they are >
telling some cubers they can't stay at the Novotel today and
possibly > tomorrow (regardless of whether you had booked and paid well
in > advance). > > BTW, Peter and I are not the only ones affected by
this. The Novotel > told us about 10 bookings were being moved
'elsewhere' (but not all to > the same place, the Novotel gave
us a choice of which other hotel to > use). > > So, Peter and I are at
the Mercure Buda tonight (was the 2nd choice > hotel on
speedcubing.com). The Novotel promised that we can move back to > the
Novotel Congress later. I'm extremely annoyed about this, and will
> be even more annoyed if they don't sort it out asap!! Especially
since > they were perfectly happy to charge the FULL stay to my credit
card > weeks ago!! Surely they would have known weeks ago if there was a
clash > with another big conference!!! BTW, in case you are wondering,
the > Novotel is paying for our stay at the Mercure since we had already
paid > the Novotel in full for our stay. > > Jasmine > > > On Wed, 03
Oct 2007 10:43:30 -0000, "mistiz0858" > <mistizo858@...>
said: > > i am here at the novotel budapest congress. i met up with
frank earlier, > > and now we are > > trying to find other people. if
anyone is around, please contact us at > > the hotel. > > > > or
something like that. > > > > Adam > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Hi everyone, > > > > > > I arrived in Budapest today,
and am staying at the Ginkgo hostel. > > > It's a really neat
place, and to all the others staying here I think > > > you'll like
it. The staff is very friendly and the other people > > > staying here
that I've met so far seem very friendly too. > > > > > > If anyone
arrives early let me know, maybe we can get together for > > > some
sightseeing. > > > > > > Also Frank, if you get this sorry I missed you
at the airport. My > > > plane ended up being delayed and landed about
an hour and a half later > > > than I expected. Sorry if you had to wait
for me, but I didn't have a > > > way to get in touch with you.
Hope to see you soon, and sorry if you > > > had to wait! > > > > > >
See you all soon in Budapest! > > > Chris > > > > > > > > > > > -- >
http://www.fastmail.fm - I mean, what is it about a decent email
service? >
5742. [Speed cubing group] Re: Flying to Budapest From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 18:20:20 -0000
What do you do with your cubes such that you can't even go a few
days without your silicone spray? Are you lubing them the day of the
competition? Scramblers don't tend to like that. --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > Great idea! Let's lie to the people that can deny you
access to your > plane and incidently the World Championship. You are
really using all > tricks to eliminate the competition Tyson. > On Wed,
3 Oct 2007 04:48:49 -0700, "Tyson Mao" wrote: > Just tell the
airport security it's shaving cream! > On 10/3/07, per_fredlund
wrote: > > > > Hi :-) > > > > If you hand carry your lubricant it must
be smaller than 100 ml > and > > be contained in a seal(ed|able) plastic
bag. Furthermore it should > > not be explosive, toxic or flammable (the
usual tags). > > > > However i would say it's quite safe to carry
any silicone spray in > > the check-in luggage. Particularly inside the
toiletries. But of > > course this is at your own risk!! > > > > -Per >
> > > > --- In speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > kirk83616 > > > > .> wrote: > > > > > >
thanks. > > > > > > i'll try to check my silicone oil and hope it
gets through... > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > >
JohnLouis Louis > > > wrote: > > > > > > > > Just the spray cans. In
some countries it was allowed. In some > > > countries not allowed. > >
> > Bernett Orlando > > > > > > > > kirk83616 > > > wrote: > > > > just
the spray cans being confiscated? Or is the > > > silicone oil like > >
> > RC car shock oil also prohibited? > > > > > > > > thanks! > > > >
--Kirk > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com >
[2]cube%40yahoogroups.com>, > > JohnLouis Louis > > > > wrote: > > > > >
> > > > > I was caught both the time I took it - once in hand luggage >
and > > > > once in checked in baggage. The new cans were removed and >
thrown > > > to > > > > dust bin. I will never carry it anymore. Hope
silicon spray > will > > > be > > > > available in the competition venue
! > > > > > > > > > > J.Bernett Orlando > > > > > > > > > > d_funny007 >
> > wrote: > > > > > I would borrow lube form fellow cubers once I get
there. > > > > But once I > > > > > was > desparate, and just sprayed a
bunch of lube into a > ziplock > > > > bag. > > > > > I used a cotton
swab for application. This may or maynot set > > off > > > > the > > > >
> really sensitive explosive residue alarms at airports > though... > >
> > just > > > > > to warn ya. > > > > > > > > > > It was more to save
space in my luggage than anything. I > have > > > > always > > > > >
chanced it, and brought it onboard. After about 8 flights, > my > > >
last > > > > > one was when I finally got caught. They confiscated it
under > > the > > > > > policy of "hazardous material". > > >
> > > > > > > -Doug > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com > [2]cube%40yahoogroups.com>, > >
Brent Morgan > > > > > > wrote: > > > > > > > > > > > > Hi everyone, > >
> > > > > > > > > > How are people transporting their cube lube with
them? You > > > can't > > > > > carry it on the plane because
it's liquid and/or > flammable... > > > Just > > > > > curious. > >
> > > > > > > > > > -Brent Morgan > > > > > > > > > > > > > cmhardw > >
> > > > wrote: Hi everyone, > > > > > > > > > > > > I arrived in
Budapest today, and am staying at the Ginkgo > > > > > hostel. > > > > >
> It's a really neat place, and to all the others staying > here >
> I > > > > > think > > > > > > you'll like it. The staff is very
friendly and the other > > > people > > > > > > staying here that
I've met so far seem very friendly too. > > > > > > > > > > > > If
anyone arrives early let me know, maybe we can get > > together > > > >
> for > > > > > > some sightseeing. > > > > > > > > > > > > Also Frank,
if you get this sorry I missed you at the > > airport. > > > > > My > >
> > > > plane ended up being delayed and landed about an hour and > a >
> > half > > > > > later > > > > > > than I expected. Sorry if you had
to wait for me, but I > > didn't > > > > > have a > > > > > > way
to get in touch with you. Hope to see you soon, and > sorry > > > if > >
> > > you > > > > > > had to wait! > > > > > > > > > > > > See you all
soon in Budapest! > > > > > > Chris > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > > > --Brent
> > > > > > > > > > > > --------------------------------- > > > > > >
Fussy? Opinionated? Impossible to please? Perfect. Join > > >
Yahoo!'s > > > > > user panel and lay it on us. > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > Get the freedom to save as
many mails as you wish. Click > here > > to > > > > know how. > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Forgot the famous last words?
Access your message archive > > online. > > > Click here. > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
Links: > ------ > [1] mailto:per_fredlund%40yahoo.com > [2]
mailto:speedsolvingrubikscube%40yahoogroups.com > [3] >
mailto:no_reply%40yahoogroups.com > [4] >
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> [5] >
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> [6] >
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> [7] >
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> [8] >
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>
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> [9] >
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mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
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> [24] >
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> [25] >
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> [26] >
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> [27] >
http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> [28] >
http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50
> > > [Non-text portions of this message have been removed] >
5743. Re: [Speed cubing group] Re: Flying to Budapest From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 11:28:33 -0700
Who said it was lying? I have no reason to eliminate the competition. I
have no chance :P -Tyson On 10/3/07, aznseashell
<no_reply@yahoogroups.com> wrote: > > What do you do with your cubes
such that you can't even go a few days > without your silicone
spray? Are you lubing them the day of the > competition? Scramblers
don't tend to like that. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> avgalen@... > > <avgalen@...> wrote: > > > > Great idea! Let's
lie to the people that can deny you access to your > > plane and
incidently the World Championship. You are really using all > > tricks
to eliminate the competition Tyson. > > On Wed, 3 Oct 2007 04:48:49
-0700, "Tyson Mao" wrote: > > Just tell the airport security
it's shaving cream! > > On 10/3/07, per_fredlund wrote: > > > > > >
Hi :-) > > > > > > If you hand carry your lubricant it must be smaller
than 100 ml > > and > > > be contained in a seal(ed|able) plastic bag.
Furthermore it should > > > not be explosive, toxic or flammable (the
usual tags). > > > > > > However i would say it's quite safe to
carry any silicone spray in > > > the check-in luggage. Particularly
inside the toiletries. But of > > > course this is at your own risk!! >
> > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > kirk83616 > > > > > > .> wrote: >
> > > > > > > thanks. > > > > > > > > i'll try to check my silicone
oil and hope it gets through... > > > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > wrote: > >
> > > > > > > > Just the spray cans. In some countries it was allowed.
In some > > > > countries not allowed. > > > > > Bernett Orlando > > > >
> > > > > > kirk83616 > > > > wrote: > > > > > just the spray cans being
confiscated? Or is the > > > > silicone oil like > > > > > RC car shock
oil also prohibited? > > > > > > > > > > thanks! > > > > > --Kirk > > >
> > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > JohnLouis Louis > > > > > wrote: >
> > > > > > > > > > > I was caught both the time I took it - once in
hand luggage > > and > > > > > once in checked in baggage. The new cans
were removed and > > thrown > > > > to > > > > > dust bin. I will never
carry it anymore. Hope silicon spray > > will > > > > be > > > > >
available in the competition venue ! > > > > > > > > > > > > J.Bernett
Orlando > > > > > > > > > > > > d_funny007 > > > > wrote: > > > > > > I
would borrow lube form fellow cubers once I get there. > > > > > But
once I > > > > > > was > > desparate, and just sprayed a bunch of lube
into a > > ziplock > > > > > bag. > > > > > > I used a cotton swab for
application. This may or maynot set > > > off > > > > > the > > > > > >
really sensitive explosive residue alarms at airports > > though... > >
> > > just > > > > > > to warn ya. > > > > > > > > > > > > It was more
to save space in my luggage than anything. I > > have > > > > > always >
> > > > > chanced it, and brought it onboard. After about 8 flights, > >
my > > > > last > > > > > > one was when I finally got caught. They
confiscated it under > > > the > > > > > > policy of "hazardous
material". > > > > > > > > > > > > -Doug > > > > > > > > > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > [2]cube%40yahoogroups.com>, > > > Brent Morgan > > > > > > > wrote:
> > > > > > > > > > > > > > Hi everyone, > > > > > > > > > > > > > > How
are people transporting their cube lube with them? You > > > >
can't > > > > > > carry it on the plane because it's liquid
and/or > > flammable... > > > > Just > > > > > > curious. > > > > > > >
> > > > > > > -Brent Morgan > > > > > > > > > > > > > > > > cmhardw > >
> > > > > wrote: Hi everyone, > > > > > > > > > > > > > > I arrived in
Budapest today, and am staying at the Ginkgo > > > > > > hostel. > > > >
> > > It's a really neat place, and to all the others staying > >
here > > > I > > > > > > think > > > > > > > you'll like it. The
staff is very friendly and the other > > > > people > > > > > > >
staying here that I've met so far seem very friendly too. > > > > >
> > > > > > > > > If anyone arrives early let me know, maybe we can get
> > > together > > > > > > for > > > > > > > some sightseeing. > > > > >
> > > > > > > > > Also Frank, if you get this sorry I missed you at the
> > > airport. > > > > > > My > > > > > > > plane ended up being delayed
and landed about an hour and > > a > > > > half > > > > > > later > > >
> > > > than I expected. Sorry if you had to wait for me, but I > > >
didn't > > > > > > have a > > > > > > > way to get in touch with
you. Hope to see you soon, and > > sorry > > > > if > > > > > > you > >
> > > > > had to wait! > > > > > > > > > > > > > > See you all soon in
Budapest! > > > > > > > Chris > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > :) > > > > >
> > --Brent > > > > > > > > > > > > > >
--------------------------------- > > > > > > > Fussy? Opinionated?
Impossible to please? Perfect. Join > > > > Yahoo!'s > > > > > >
user panel and lay it on us. > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > > Get the freedom to save as
many mails as you wish. Click > > here > > > to > > > > > know how. > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > --------------------------------- > > > > > Forgot the
famous last words? Access your message archive > > > online. > > > >
Click here. > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > Links: > > ------ > > [1]
mailto:per_fredlund%40yahoo.com > > [2]
mailto:speedsolvingrubikscube%40yahoogroups.com > > [3] > >
mailto:no_reply% <no_reply%25>40yahoogroups.com > > [4] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38155;_ylc=X3oDMTM2aW9hdmljBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTQxMjEzMgR0cGNJZAMzODE1NQ--
> > [5] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224<http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNnBrbzBtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjI0BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTQxMjEzMg--?act=reply&messageNum=38224>
> > [6] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlYWM0YTIxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTQxMjEzMg--
> > [7] > > > >
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> > [8] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMnAyaGtzBF9TAzk3MzU5NzE0BGdy
> > > >
cElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE0MTIxMzI-
> > [9] > > > >
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> > [10] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmMGZsOXZlBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE0MTIxMzI-
> > [11] > > > >
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> > [12] > > > >
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> > [13] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlaXBqbzJmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAM
> > xNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5MTQxMjEzMg-- > >
[14] > > > >
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> > [15] > > > >
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> > [16] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZ3ZtbWJpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTE0MTIxMzI-
> > [17] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com<speedsolvingrubikscube-digest%40yahoogroups.com>
> ?subject=Email > > Delivery: Digest > > [18] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com<speedsolvingrubikscube-traditional%40yahoogroups.com>
> ?subject=Change > > Delivery Format: Traditional > > [19] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkdG12djJzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxNDEyMTMy
> > [20] > > http://docs.yahoo.com/info/terms/ > > [21] > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com<speedsolvingrubikscube-unsubscribe%40yahoogroups.com>
> ?subject= > > [22] > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmMm5kbG5tBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE0MTIxMzI-
> > [23] > > > >
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> > [26] > > > >
http://us.ard.yahoo.com/SIG=12jm1m5g8/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=11914
> > > 19332/A=4763762/R=0/SIG=11ou7otip/* >
http://advision.webevents.yahoo.com/bestofyahoogroups/ > > [27] > > > >
http://us.ard.yahoo.com/SIG=12jktjvoa/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=4699083/R=0/SIG=115gt68pf/*http://moderators.groups.yahoo.com/
> > [28] > > > >
http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50<http://us.ard.yahoo.com/SIG=12jjg0240/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191419332/A=3848640/R=0/SIG=131an6mds/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2002&cmp=Yahoo&ctv=Groups1&s=Y&s2=&s3=&b=50>
> > > > > > [Non-text portions of this message have been removed] > > >
> > [Non-text portions of this message have been removed]
5744. LL edges From: "ericdstalter" <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 03 Oct 2007 19:44:24 -0000
ok, I am finally starting to memorize COLL, I am curious about edge
Orientate and Permute. I am a Petrus F2L, but if I am able to find the
edge alg's I am looking for I can skip the edge orientate step.
Still a 2 look LL - Corner O&P, then Edge 0&P I do realize that
I will still have to make sure that a few edge are orientated. This is
just an idea I would like to try out for a while, if nothing else it
will give me some useful alg's for FMC. I did search the threads
for a while to see if I could find the answer to me own question, but
had no luck. Eric
5745. Re: [Speed cubing group] LL edges From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 16:22:07 -0400
What's the question? On 10/3/07, ericdstalter <ericdstalter@...>
wrote: > > ok, > > I am finally starting to memorize COLL, I am curious
about edge > Orientate and Permute. I am a Petrus F2L, but if I am able
to find the > edge alg's I am looking for I can skip the edge
orientate step. Still > a 2 look LL - Corner O&P, then Edge 0&P
> > I do realize that I will still have to make sure that a few edge are
> orientated. This is just an idea I would like to try out for a while,
> if nothing else it will give me some useful alg's for FMC. > > I
did search the threads for a while to see if I could find the answer >
to me own question, but had no luck. > > Eric
5746. Re: [Speed cubing group] LL edges From: "James Stuber" <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 3 Oct 2007 13:41:00 -0700
I believe you're looking for the algorithms for orienting and
solving corners, then orienting and solving edges? If that's the
case, they're called CLL/ELL. speedcubing.com 's algorithms
section has lists. On 10/3/07, David Barr <david20708@...> wrote: > >
What's the question? > > On 10/3/07, ericdstalter
<ericdstalter@...<ericdstalter%40yahoo.com>> > wrote: > > > > ok,
> > > > I am finally starting to memorize COLL, I am curious about edge
> > Orientate and Permute. I am a Petrus F2L, but if I am able to find
the > > edge alg's I am looking for I can skip the edge orientate
step. Still > > a 2 look LL - Corner O&P, then Edge 0&P > > > >
I do realize that I will still have to make sure that a few edge are > >
orientated. This is just an idea I would like to try out for a while, >
> if nothing else it will give me some useful alg's for FMC. > > >
> I did search the threads for a while to see if I could find the answer
> > to me own question, but had no luck. > > > > Eric > > [Non-text
portions of this message have been removed]
5747. Cube sighting From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 01:31:37 -0000
Brief image of a Rubik's cube in the Zero Punctuation review of the
game "Peggle" Prefaced with the following, NSFW (language),
not really suitable for children, but freaking hilarious.
http://tinyurl.com/yuhmwr If you've never watched any of the Zero
Punctuation reviews, I highly recommend them, they are insanely funny
(in a very odd way). -Daniel
5748. My EastSheen 2x2 Cube on Ebay From: "brendantrinh2000"
<dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 03:12:23 -0000
Yea.. my 2x2 cube is on ebay.. i reached sub 5 with it. link to ebay
sale: http://tinyurl.com/ypg5c6
5749. "Speedcubists" on TyperA From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 07:31:33 -0000
I have created a custom list called "Speedcubists" on
http://typera.tk/ , the secret keyword is "erno" (you can join
from your "My TyperA" page). -- Ryan Heise
http://www.ryanheise.com/colemak/
5750. Re: Temperature at a Competition From: "ilauhsojj" <ilauhsojj@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 09:38:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > 7d) The temperature of the competition area
should preferably be > 21 to 25 degrees Celsius. > > Yeah, hopefully I
never have to go through THIS again. Cubesmith > stickers become very
sticky when the temperature goes above 30. > That's why
competitions should never be held outside. >:| > > Krueger knows exactly
what I mean. > > -Tim > yeah you are right. next time the people in
guangdong might want to arrange the competition in the classrooms. It
was a very hot day. josh-
5751. Re: "Speedcubists" on TyperA From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 23:07:42 -0000
I joined. I'm not that good though :( (I'm Patrickj) --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<forum@...> wrote: > > I have created a custom list called
"Speedcubists" on > http://typera.tk/ , the secret keyword is
"erno" (you can join from > your "My TyperA" page).
> > -- > Ryan Heise http://www.ryanheise.com/colemak/ >
5752. Blindfolded method^^ From: "ancalima8" <ancalima8@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 04 Oct 2007 23:37:44 -0000
can some1 tell me a good blindfolding method?^^ thx
5753. k4 solves on the 5x5 From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Oct 2007 03:47:09 -0000
I don't know if anyone is interested but i caught some pretty good
solves on video today, and i put two of them up on youtube. I think one
is like 2:15 and the other is 2:25 or so. What i think most of you will
find interesting is i use K4 for my method. The 2:15 was kind of lucky
in the last step, i only had to do one commutator (instead of my normal
three) but it was still a legit solve. Well, if you're interested
check them out and please leave some feedback here if you wouldn't
mind...comment...suggestions...critiques...whatever.
http://www.youtube.com/watch?v=H-wd1jINPds
http://www.youtube.com/watch?v=mIrYuN6LSbY
5754. WC 2007 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Oct 2007 05:18:05 -0000
Good luck today everyone! Hope everyone had a safe trip, and is looking
forward to the competition! Chris
5755. Re: Blindfolded method^^ From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 05 Oct 2007 07:41:09 -0000
Hi :-) Check the blindfoldsolving yahoo group!! > --- In
speedsolvingrubikscube@yahoogroups.com, "ancalima8"
<ancalima8@...> wrote: > > can some1 tell me a good blindfolding
method?^^ thx >
5756. mitsuki gunji From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 5 Oct 2007 21:39:30 +0200
says hi [Non-text portions of this message have been removed]
5757. Easy Scramble From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Oct 2007 18:09:35 -0000
Scramble with cross on bottom: L' R' B2 R D' L D L2
U' L2 B2 U B R2 F' U' B2 R2 U2 F' D2 F2 B' D F2
5758. Re: Easy Scramble From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 07 Oct 2007 21:51:06 -0000
today must be a day for lucky solves! here's my contribution:
F' L D' B2 L' D' L B' F2 L' R B' U R2
D' L B R L D L' F2 D' U2 R cross: x2 y R F D' B2
D' F D 1st F2L: F' U F U' F' U2 F U2 F' U'
F 2nd F2L: U2 B' U B U2 B' U B 3rd F2L: U F U' F'
U' L' U2 L U2 L' U L 4th F2L: B U B' Done!! granted,
i do need work on some of my f2l algs, but these definitely worked in
this case. Just to let you know, i'm not going to submit this to
speedcubing's unofficial records. --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal"
<ltunreal@...> wrote: > > Scramble with cross on bottom: > L'
R' B2 R D' L D L2 U' L2 B2 U B R2 F' U' B2 R2
U2 F' D2 F2 B' D F2 >
You added an extra prime on pair 1: F' L D' B2 L' D'
L B' F2 L' R B' U R2 D' L B R L D L' F2 D'
U2 R cross: x2 y R F D' B2 D' F D 1st F2L: F' U F U'
F' U2 F U2 F' >>U<< F 2nd F2L: U2 B' U B U2 B'
U B 3rd F2L: U F U' F' U' L' U2 L U2 L' U L 4th
F2L: B U B' Let's hope this doesn't get split :-) I
don't wanna use tinyurl...
http://cube.garron.us/tools/algsolve.php?alg=RFD%27B2D%27FDF%27UFU%27F%27U2FU2F%27UFU2B%27UBU2B%27UBUFU%27F%27U%27L%27U2LU2L%27ULBUB%27
I would've done these instead (in those cases): 1st F2L:
UF'UFU'F'U'F
http://cube.garron.us/tools/F2Lalg.php?alg=UF%27UFU%27F%27U%27F 2nd F2L:
LU2L'ULUL' (no inital U2)
http://cube.garron.us/tools/F2Lalg.php?alg=LU2L%27ULUL%27 3rd F2L:
L'U2LU'L'UL (to preserve LL edge orientation, otherwise I
might've done L'U2L2F'L'F
http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2LU%27L%27UL
http://cube.garron.us/tools/F2Lalg.php?alg=L%27U2L2F%27L%27F The first
one would've left a U'R'U'R for last slot... 4th
F2L: Same -Lucas Garron
5760. Wow From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Oct 2007 23:40:58 -0000
was saturday the first day since this forum went up that there were no
messages?
5761. Cube modifying From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 08 Oct 2007 23:53:54 -0000
Does anyone know how to treat lock-ups for store bought cubes? Sand the
edges smooth or something? Brian
5762. Re: [Speed cubing group] Wow From: "James Stuber" <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 8 Oct 2007 17:36:17 -0700
I initially thought something was wrong on my end. I guess not. o.0 On
10/8/07, Bob Burton <rubikscubewhiz@...> wrote: > > was saturday the
first day since this forum went up that there were no > messages? > > >
[Non-text portions of this message have been removed]
5763. Re: mitsuki gunji From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 07:49:27 -0000
Tell him I said hi. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > says hi > > >
[Non-text portions of this message have been removed] >
5764. Re: mitsuki gunji From: aznseashell <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 07:53:21 -0000
Hi Mitsuki Gunji! --- In speedsolvingrubikscube@yahoogroups.com,
"Dan Dzoan" <gvdlfs3@...> wrote: > > Tell him I said hi. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > says hi > > > > > > [Non-text portions of
this message have been removed] > > >
5765. method From: "skeleno2" <CHESS_SONATA@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 08:03:23 -0000
juz curious, which is the fastest method to solving cube?
5766. Re: mitsuki gunji From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 08:48:13 -0000
http://www.youtubeds.com/index.php?pg=1&idve=H49FapieZ1I --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell <no_reply@...>
wrote: > > Hi Mitsuki Gunji! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan" >
<gvdlfs3@> wrote: > > > > Tell him I said hi. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > says hi > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
5767. Re: [Speed cubing group] method From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Oct 2007 13:14:09 +0200
One of the fastest methods I know is to only use this scramble: U'
If the scramble is more complex you might consider learning a method and
the ones (yes, plural) that are considered fastest at this moment are
called Fridrich/CFOP, Roux, Petrus On Tue, 09 Oct 2007 08:03:23 -0000,
"skeleno2" wrote: juz curious, which is the fastest method to
solving cube? Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38252;_ylc=X3oDMTM2MGIydGNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5MTkxNzAzNwR0cGNJZAMzODI1Mg--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxMTBmOGsxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4MjUyBHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5MTkxNzAzNw--?act=reply&messageNum=38252
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlaWZoN3M3BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5MTkxNzAzNw--
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJldXAxMDRnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5MTkxNzAzNw--
[5]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmYTl1amFtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTE5MTcwMzc-
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlbjg1Y3FiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5MTkxNzAzNw--
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmYmVvZXNpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTE5MTcwMzc-
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjZmxwaHZjBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTE5MTcwMzc-
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmZ2hhaTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTE5MTcwMzc-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJldTJwMGoxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
dHIEc2xrA21icnMEc3RpbWUDMTE5MTkxNzAzNw-- [11]
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkYWE1bm9mBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTkxOTE3MDM3
[12]
http://groups.yahoo.com/;_ylc=X3oDMTJkY3IxZGQ2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTkxOTE3MDM3
[13]
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[14] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [15]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [16]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkMmh0bTMzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTkxOTE3MDM3
[17] http://docs.yahoo.com/info/terms/ [18]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [19]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmbTZyNnZnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTE5MTcwMzc-
[20]
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnaWg2ZTVsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTkxOTE3MDM3
[21]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlYnU3dmhhBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5MTkxNzAzNw--
[22]
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[23] http://us.ard.yahoo.com/SIG=12jr37
icg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1191924237/A=4670553/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
[24]
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[Non-text portions of this message have been removed]
5768. pictures from Budapest on my site! From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 12:11:05 -0000
Hi to all. Now are some pictures of the World championship avaiable on
my website. it was a great competition. thanx to all. it was amazing to
meet so many people they have the same interests as me. my site:
www.speedcubing.ch (then follow the link WC2007 Budapest) an other
question:i'm missing my stackmat-timer. i've forget in the
novotel lobby last evening. so if you've found it pleas send me a
mail (thomasstadler@...) So see you all at the next competition Thomas
from switzerland
5769. Congratulations to all winners!! (+ note about my
website) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 13:17:50 -0000
Hey everybody, I'd like to congratulate everybody with their great
results at the WC07 in Budapest, especially Yu Nakajima and Mátyás
Kuti!! And of course my Dutch friend Erik for doing so well on Megaminx,
4x4 and feet! :) I myself had a great competition. I don't think I
could have done any better in the 3x3 finals... The finals were great,
and many people did such great averages!! It was really exciting, and
that is what makes the sport so much fun. I would also like to make a
small note about my website: I'll have to move my website to a
different location soon. Soon, there will only be a blank page.
I'll try to find a decent host soon, and my site will be back with
pics from Budapest at some point, but it might take some time. If anyone
knows a good reliable hosts that supports php, drop me a line, please.
Cheers! Joël.
5770. Re: mitsuki gunji From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 13:27:36 -0000
Please don't tease him. Thanks. Masayuki Akimoto
5771. F2L Tips For Fridrich Cubers From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 14:40:34 -0000
After having discussing with some cubers at the WC, I understood that my
multislotting file wasn't clear enough, so I propose a new exercise
here : The F2L Fewest move challenge:D How proceed : Just scramble your
cube as usual an try to build your F2L with the Fridrich method (Cross +
4 Pairs). The only rule is that the first step of your method who
matches one of fridrich one's must be the cross ( No extended cross
allowed). You can : Solve the cross while solving ONE piece from a F2L
pair Solve the cross while preparing ONE F2L pair The idea is to work on
pair during the transition times, that was the goal of multislotting. I
offer here a few example of what it could be. Scramble 1 : L'
R' F2 U2 L2 B2 U' B' F D2 L2 F' U' B'
L' U2 D2 L2 D L B' R D B F2 Solve : L' F D R' D :
Solve DF, DL and DR edges + adjust D layer for the DB edge U : Prepare
FL pair L' D' : Solve cross ( 8 moves ) L' U' L :
Solve FL pair ( 11 moves ) R U' R' U2 : Prepare FR pair
considering BL pair R U2 R2 U R : Solve FR pair and prepare BL pair ( 20
moves ) U2 L U L' : Solve BL pair and prepare BR pair ( 24 moves )
U2 B U B' : Solve F2L ( 28 moves ) 5 moves/pair Scramble 2: D L2 D2
L2 B L2 U' L' U' L2 R2 B2 L D2 L' R2 F2 U R2 L'
U2 L' B2 U' F Solve : L' D L' B' : Solve DB, DR
and DL edges U' : Prepare BL pair B' D2 : Solve cross ( 7
moves ) U B' U' B : Solve BL pair ( 11 moves ) U' L'
B U B' L : Solve BR pair ( 16 moves ) D F' U2 F D' :
Solve FR pair and break FL pair ( 21 moves ) L' U L U L'
U' L: Solve F2L ( 28 moves ) 5.25 moves/pair Scramble 3 : D'
L' F2 B L' F2 L' B2 R2 F D' F2 D2 L2 B' R U
L' D B2 U D' L2 U' L' Solve: F' B D2 L' :
Solve DL, DF and DR edges U' : Prepare FR pair L' D' :
Solve cross ( 7 moves ) U' R U R' : Solve FR Pair ( 11 moves )
L U R' U2 L' U R: Solve BL pair considering BR pair ( 18 moves
) D2 U2 F U2 F' D2: Solve FL pair and prepare BR pair ( 24 moves )
U B U B' : Solve F2L ( 28 moves ) 5.25 moves/pair Does someone has
any other idea for those scrambles or for new ones? Thats is what
I've called multislotting a few years ago, but I saw that my
multislotting file on this forum wasn't clear enough. Thanks to
dennis Nilsson, we now have a clear website explaining the basic ideas
www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot
Let's multislot guys!!!
5772. Augh... Bad Press From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Oct 2007 07:57:56 -0700
http://www.time.com/time/arts/article/0,8599,1669535,00.html Arguably,
the most challenging was the blind events, where competitors studied
puzzles, donned blindfolds, and solved cubes by memory. Matyas Kuti, 14,
of home nation Hungary stunned the Rubik's community by solving 18
successive cubes while blindfolded over a span of just 46 minutes (he
was able to take off his blindfold between puzzles and briefly study
each new cube): a performance that tournament spokesperson Ray Hodges
hailed as a work of "genius." I don't know how they got
that. It was 15 cubes, and yeah, he was much better, by orders of
magnitudes, than what they describe here. [Non-text portions of this
message have been removed]
Hi Masayuki, I guarantee you we are not teasing him. This was on the
first night that we arrived. None of us speak Japanese and Macky was not
around to translate. To make matters worse, Japanese font was not
installed on the Hungarian computers at the hotel so I could not google
translate. Toby was racing Mitsuki, Yu Nakajima, and a few other cubers
from Japan and we couldn't really communicate, so Toby started
communicating by what he knows best: YouTube videos. It was an amazingly
stunning moment that night, when Toby and Mitsuki were able to connect
through something as silly as a YouTube video. I will never forget it.
Language can be such a difficult barrier to cross, and it was nothing
short of a precious golden moment to be treasured forever as cubers from
the United States and Japan shared a long hearty laugh. This may be my
most treasured moment from my entire experience in Budapest. The e-mail
sent from my account was actually sent by both me and Mitsuki. I figured
it was difficult for non-English cubers to communicate to this group so
I opened up my gmail, typed in the address, wrote 'says hi',
and Mitsuki typed his name. It was a way for me to learn his name as
well since I didn't know how to ask him his name as I don't
speak Japanese. I realize the e-mail and thread is filled with inside
jokes, but I was incredibly impressed at our ability to communicate
despite not knowing a single word of each other's language. It
shows the power of the cube in connecting all of us, and I am very
fortunate to come back to the United States having made new friends from
all around the world. -Tyson On 10/9/07, makimoto2000us
<no_reply@yahoogroups.com> wrote: > > Please don't tease him. >
Thanks. > > Masayuki Akimoto > > > [Non-text portions of this message
have been removed]
5774. Re: Augh... Bad Press From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 15:11:19 -0000
Yeah.. That sucks I wonder how wrong the media is about other issues. -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > >
Arguably, the most challenging was the blind events, where competitors >
studied puzzles, donned blindfolds, and solved cubes by memory. Matyas
Kuti, > 14, of home nation Hungary stunned the Rubik's community by
solving 18 > successive cubes while blindfolded over a span of just 46
minutes (he was > able to take off his blindfold between puzzles and
briefly study each new > cube): a performance that tournament
spokesperson Ray Hodges hailed as a > work of "genius." > > I
don't know how they got that. It was 15 cubes, and yeah, he was
much > better, by orders of magnitudes, than what they describe here. >
> > [Non-text portions of this message have been removed] >
5775. More photos from Budapest From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 15:12:39 -0000
Hello guys, I uploaded 95 pictures of the World Championship in
Budapest. http://www.flickr.com/photos/jnoort/ Enjoy! Joël.
5776. Congratulations! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Oct 2007 07:50:27 -0700
http://observer.guardian.co.uk/world/story/0,,2185471,00.html
Congratulations on the engagement! [Non-text portions of this message
have been removed]
5777. Re: Augh... Bad Press From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 16:18:17 -0000
Non-cubers shouldn't write articles about cubing. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about
other issues. > > - Joël. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > >
Arguably, the most challenging was the blind events, where > competitors
> > studied puzzles, donned blindfolds, and solved cubes by memory. >
Matyas Kuti, > > 14, of home nation Hungary stunned the Rubik's
community by > solving 18 > > successive cubes while blindfolded over a
span of just 46 minutes > (he was > > able to take off his blindfold
between puzzles and briefly study > each new > > cube): a performance
that tournament spokesperson Ray Hodges > hailed as a > > work of
"genius." > > > > I don't know how they got that. It was
15 cubes, and yeah, he was > much > > better, by orders of magnitudes,
than what they describe here. > > > > > > [Non-text portions of this
message have been removed] > > >
5778. Re: Augh... Bad Press From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 16:19:27 -0000
Journalists should just be accurate. --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Non-cubers shouldn't write articles
about cubing. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > <joel_vn@> wrote: > > > > Yeah.. That sucks > > > > I
wonder how wrong the media is about other issues. > > > > - Joël. > > >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > > <tyson.mao@> wrote: > > > > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > >
Arguably, the most challenging was the blind events, where > >
competitors > > > studied puzzles, donned blindfolds, and solved cubes
by memory. > > Matyas Kuti, > > > 14, of home nation Hungary stunned the
Rubik's community by > > solving 18 > > > successive cubes while
blindfolded over a span of just 46 minutes > > (he was > > > able to
take off his blindfold between puzzles and briefly study > > each new >
> > cube): a performance that tournament spokesperson Ray Hodges > >
hailed as a > > > work of "genius." > > > > > > I don't
know how they got that. It was 15 cubes, and yeah, he was > > much > > >
better, by orders of magnitudes, than what they describe here. > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
>
5779. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Oct 2007 12:31:39 -0400
Joel, Congrats to you as well. As for hosting,
http://www.asmallorange.com is pretty good, and is relatively cheap
($5/month). -Pat On 10/9/07, Joël van Noort <joel_vn@...> wrote: > >
Hey everybody, > > I'd like to congratulate everybody with their
great results at the > WC07 in Budapest, especially Yu Nakajima and
Mátyás Kuti!! And of > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I
don't think I could have done > any better in the 3x3 finals... The
finals were great, and many > people did such great averages!! It was
really exciting, and that is > what makes the sport so much fun. > > I
would also like to make a small note about my website: > > I'll
have to move my website to a different location soon. Soon, > there will
only be a blank page. I'll try to find a decent host > soon, and my
site will be back with pics from Budapest at some > point, but it might
take some time. > > If anyone knows a good reliable hosts that supports
php, drop me a > line, please. > > Cheers! > > Joël. > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5780. Re: Augh... Bad Press From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 16:55:48 -0000
Tell me about it. Once I did an interview for the local paper and before
putting it in they mailed me and asked to check it. They noted about all
facts down wrong. Even after I corrected them there were still things in
it that embarrase me. I told them there was a japanese 2x2 cuber who was
very fast but who was not yet at a competition and they put in it that
he is a cheater or something. Press suck and never listen well to what
you say.... --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort <joel_vn@...> wrote: > > Journalists should just be accurate. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Anssi
Vanhala" > <mahtianssi@> wrote: > > > > Non-cubers
shouldn't write articles about cubing. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Yeah.. That sucks > > > > > > I wonder how wrong the
media is about other issues. > > > > > > - Joël. > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > >
<tyson.mao@> wrote: > > > > > > > >
http://www.time.com/time/arts/article/0,8599,1669535,00.html > > > > > >
> > Arguably, the most challenging was the blind events, where > > >
competitors > > > > studied puzzles, donned blindfolds, and solved cubes
by > memory. > > > Matyas Kuti, > > > > 14, of home nation Hungary
stunned the Rubik's community by > > > solving 18 > > > >
successive cubes while blindfolded over a span of just 46 > minutes > >
> (he was > > > > able to take off his blindfold between puzzles and
briefly > study > > > each new > > > > cube): a performance that
tournament spokesperson Ray Hodges > > > hailed as a > > > > work of
"genius." > > > > > > > > I don't know how they got that.
It was 15 cubes, and yeah, he > was > > > much > > > > better, by orders
of magnitudes, than what they describe here. > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
>
5781. [Speed cubing group] Re: Augh... Bad Press From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 9 Oct 2007 17:32:18 +0000 (GMT)
Good news! I'm a speedcuber for almost 2 years now, and I'm
studying journalism at the moment in Brussels. In the near future,
belgian articles about speedcubing will be 100% correct. :) -----
Message d'origine ---- De : Anssi Vanhala <mahtianssi@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 9 Octobre
2007, 18h18mn 17s Objet : [Speed cubing group] Re: Augh... Bad Press
Non-cubers shouldn't write articles about cubing. --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@...
> wrote: > > Yeah.. That sucks > > I wonder how wrong the media is about
other issues. > > - Joël. > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > <tyson.mao@> wrote: > >
> > http://www.time. com/time/ arts/article/ 0,8599,1669535, 00.html > >
> > Arguably, the most challenging was the blind events, where >
competitors > > studied puzzles, donned blindfolds, and solved cubes by
memory. > Matyas Kuti, > > 14, of home nation Hungary stunned the
Rubik's community by > solving 18 > > successive cubes while
blindfolded over a span of just 46 minutes > (he was > > able to take
off his blindfold between puzzles and briefly study > each new > >
cube): a performance that tournament spokesperson Ray Hodges > hailed as
a > > work of "genius." > > > > I don't know how they got
that. It was 15 cubes, and yeah, he was > much > > better, by orders of
magnitudes, than what they describe here. > > > > > > [Non-text portions
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_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
5782. OFF TOPIC: iphone From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 22:13:47 -0000
Those of you that are lucky enough to own an iphone LOL, i was wondering
what the touch screen keyboard layout is, is it qwerty or something
else? -- John Lwin
5783. Re: OFF TOPIC: iphone From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 22:18:13 -0000
yah it's in qwerty --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@...> wrote: > > Those of you that
are lucky enough to own an iphone LOL, i was > wondering what the touch
screen keyboard layout is, is it qwerty or > something else? > > -- John
Lwin >
5784. Success on 6x6x6 BLD From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 22:49:33 -0000
Hi everyone, I just successfully completed the 6x6x6 blindfolded tonight
after three tries over the course of the championships. Many thanks to
Frank for letting me use his 6x6x6 cube for the attempts. The first try
I was off by a couple centers and edges. It looked like I had done an
extra U turn at some point as well as an incorrect center cycle or two.
For the second attempt it looked like I was only off by a setup move
somewhere in the middle. For the third and successful solve I memorized
in 1 hour 3 minutes and the total time was 1:48:52.93 I used exactly the
same method as I would use for 5x5x5 except that there are now 4 center
orbits, 2 wing orbits, and the corners. I have to say thanks to Frank
for letting me use his 6x6x6 for these attempts, and many thanks to
Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded cubers who inspire me to get better. I will post the
pictures on my site when I get back from Hungary, but for now I was too
excited and had to post. Also many, many thanks to Panayiotis Verdes of
Olympicubes for inventing such a fantastic puzzle. It was incredibly
stable and easy to use for the purpose of blindfolded cubing as well as
speed solving. Happy BLD cubing everyone, Chris
5785. Re: Success on 6x6x6 BLD From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 23:02:26 -0000
Wow Chris! That is really a great achievement! I'd guess you are
the first in the world to do this! Congratulations! That must have felt
very good! - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for letting
me use his 6x6x6 cube for > the attempts. The first try I was off by a
couple centers and edges. It looked like I had > done an extra U turn at
some point as well as an incorrect center cycle or two. For the > second
attempt it looked like I was only off by a setup move somewhere in the
middle. > For the third and successful solve I memorized in 1 hour 3
minutes and the total time was > 1:48:52.93 > > I used exactly the same
method as I would use for 5x5x5 except that there are now 4 > center
orbits, 2 wing orbits, and the corners. > > I have to say thanks to
Frank for letting me use his 6x6x6 for these attempts, and many > thanks
to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded > cubers who inspire me to get better. > > I will post the
pictures on my site when I get back from Hungary, but for now I was too
> excited and had to post. > > Also many, many thanks to Panayiotis
Verdes of Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5786. Re: Success on 6x6x6 BLD From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 09 Oct 2007 23:48:50 -0000
That's great chris! I'm glad you finally got it! And I'm
unhappy I left a few days too early, and missed seeing it :( Thanks,
Joey --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Wow Chris! > > That is really a great
achievement! I'd guess you are the first in > the world to do this!
Congratulations! > > That must have felt very good! > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hi everyone, > > > > I just successfully completed the
6x6x6 blindfolded tonight after > three tries over the > > course of the
championships. Many thanks to Frank for letting me > use his 6x6x6 cube
for > > the attempts. The first try I was off by a couple centers and >
edges. It looked like I had > > done an extra U turn at some point as
well as an incorrect center > cycle or two. For the > > second attempt
it looked like I was only off by a setup move > somewhere in the middle.
> > For the third and successful solve I memorized in 1 hour 3 minutes >
and the total time was > > 1:48:52.93 > > > > I used exactly the same
method as I would use for 5x5x5 except > that there are now 4 > > center
orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to
Frank for letting me use his 6x6x6 for > these attempts, and many > >
thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many >
other blindfolded > > cubers who inspire me to get better. > > > > I
will post the pictures on my site when I get back from Hungary, > but
for now I was too > > excited and had to post. > > > > Also many, many
thanks to Panayiotis Verdes of Olympicubes for > inventing such a
fantastic > > puzzle. It was incredibly stable and easy to use for the
purpose > of blindfolded cubing as > > well as speed solving. > > > >
Happy BLD cubing everyone, > > Chris > > >
5787. Re: [Speed cubing group] Re: OFF TOPIC: iphone From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 02:07:35 +0100
It may be possible to get software for other layouts. I have an iPAQ
with a touch screen which comes with Qwerty as default. However,
I've installed Fitaly and never use Qwerty on it. FYI, Fitaly is
yet another keyboard layout - it is optimised for single-point entry.
See http://www.fitaly.com/ and http://en.wikipedia.org/wiki/FITALY if
you are interested. Jasmine On Tue, 09 Oct 2007 22:18:13 -0000,
"goodxy2002" <goodxy2002@...> said: > yah it's in
qwerty > > --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" > <lkyawkyaw@...> wrote: > > > > Those of you
that are lucky enough to own an iphone LOL, i was > > wondering what the
touch screen keyboard layout is, is it qwerty or > > something else? > >
> > -- John Lwin > > > > -- http://www.fastmail.fm - And now for
something completely different
5788. Rubik's Wrist From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 03:09:45 -0000
I think I have Rubik's Wrist. My right wrist hurts like crazy
whenever I move it. Anyone know how to treat it? Brian
5789. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 05:15:05 +0100
Yes, Worlds was fantastic! I am already looking forward to the next
one!! :D I hope your site won't be down for long because I am
currently learning algorithms from it! :) Jasmine On Tue, 09 Oct 2007
13:17:50 -0000, "Joël van Noort" <joel_vn@...> said: > Hey
everybody, > > I'd like to congratulate everybody with their great
results at the > WC07 in Budapest, especially Yu Nakajima and Mátyás
Kuti!! And of > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 and > feet! :) > > I myself had a great competition. I
don't think I could have done > any better in the 3x3 finals... The
finals were great, and many > people did such great averages!! It was
really exciting, and that is > what makes the sport so much fun. > > I
would also like to make a small note about my website: > > I'll
have to move my website to a different location soon. Soon, > there will
only be a blank page. I'll try to find a decent host > soon, and my
site will be back with pics from Budapest at some > point, but it might
take some time. > > If anyone knows a good reliable hosts that supports
php, drop me a > line, please. > > Cheers! > > Joël. > > --
http://www.fastmail.fm - IMAP accessible web-mail
5790. world cup - 2007 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 05:15:42 +0100 (BST)
dear cubers, First of all my congrats to my japanese friends who made a
lot of difference in the world cup-2007 and Matyas Kuti - a super star
in world cup-2007. It was a fantastic event and I hope all the
participants enjoyed it. I thorugly enjoyed every moment of it. Congrats
to all winners and well done by all participants. It was a dream for me
for the last 2 years to compete in world cup and now it is a history.
All the competitors were great inspiration for me. THANK YOU ALL. Now, I
am back home and started going to school. J. BERNETT ORLANDO
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
5791. Re: Rubik's Wrist From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 04:24:49 -0000
This isn't treatment, but take a break from cubing for 2 weeks. It
will only get worst if you try to cube during then. Go see a doctor in 2
weeks if it isn't healed. Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "magicbri2000"
<khoale1234567@...> wrote: > > I think I have Rubik's Wrist. My
right wrist hurts like crazy whenever > I move it. Anyone know how to
treat it? > > Brian >
5792. RE: [Speed cubing group] Rubik's Wrist From: john wardle <fognus@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 9 Oct 2007 22:04:43 -0700
Stretch your wrist. Several times a day through out it. Only stretch it
until it hurts/stretches a little. I used to get carpul tunnel pains a
lot from typing and video games(before i cubed). Stretching the wrist
backwards and forwards on a regular basis as kept the pain from getting
any more then being a little uncomfortable. Prob wanna take a break from
cubing until you get back to your normal self as well.
_________________________________________________________________ Help
yourself to FREE treats served up daily at the Messenger Café. Stop by
today.
http://www.cafemessenger.com/info/info_sweetstuff2.html?ocid=TXT_TAGLM_OctWLtagline
[Non-text portions of this message have been removed]
5793. Re: [Speed cubing group] Re: Success on 6x6x6 BLD From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 09:31:40 +0200
Congratulations ! Are you going to try the 7x7x7 ?? Gilles 2007/10/10,
joey_gouly <no_reply@yahoogroups.com>: > > That's great chris!
I'm glad you finally got it! And I'm unhappy I > left a few
days too early, and missed seeing it :( > > Thanks, > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@...> wrote: > > > > Wow Chris! > > > > That is really a
great achievement! I'd guess you are the first in > > the world to
do this! Congratulations! > > > > That must have felt very good! > > > >
- Joël. > > > > --- In speedsolvingrubikscube@yahoogroups.com, cmhardw >
> <no_reply@> wrote: > > > > > > Hi everyone, > > > > > > I just
successfully completed the 6x6x6 blindfolded tonight after > > three
tries over the > > > course of the championships. Many thanks to Frank
for letting me > > use his 6x6x6 cube for > > > the attempts. The first
try I was off by a couple centers and > > edges. It looked like I had >
> > done an extra U turn at some point as well as an incorrect center >
> cycle or two. For the > > > second attempt it looked like I was only
off by a setup move > > somewhere in the middle. > > > For the third and
successful solve I memorized in 1 hour 3 minutes > > and the total time
was > > > 1:48:52.93 > > > > > > I used exactly the same method as I
would use for 5x5x5 except > > that there are now 4 > > > center orbits,
2 wing orbits, and the corners. > > > > > > I have to say thanks to
Frank for letting me use his 6x6x6 for > > these attempts, and many > >
> thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many > >
other blindfolded > > > cubers who inspire me to get better. > > > > > >
I will post the pictures on my site when I get back from Hungary, > >
but for now I was too > > > excited and had to post. > > > > > > Also
many, many thanks to Panayiotis Verdes of Olympicubes for > > inventing
such a fantastic > > > puzzle. It was incredibly stable and easy to use
for the purpose > > of blindfolded cubing as > > > well as speed
solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > > > > >
> > > > > Yahoo! Groups Links > > > > [Non-text portions of this message
have been removed]
5794. Re: Success on 6x6x6 BLD From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 08:49:16 -0000
You are the man Chris!! Obvious question: whan you planning to solve the
7x7x7 blindfolded?? Nice work!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded
tonight after three tries over the > course of the championships. Many
thanks to Frank for letting me use his 6x6x6 cube for > the attempts.
The first try I was off by a couple centers and edges. It looked like I
had > done an extra U turn at some point as well as an incorrect center
cycle or two. For the > second attempt it looked like I was only off by
a setup move somewhere in the middle. > For the third and successful
solve I memorized in 1 hour 3 minutes and the total time was >
1:48:52.93 > > I used exactly the same method as I would use for 5x5x5
except that there are now 4 > center orbits, 2 wing orbits, and the
corners. > > I have to say thanks to Frank for letting me use his 6x6x6
for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire me
to get better. > > I will post the pictures on my site when I get back
from Hungary, but for now I was too > excited and had to post. > > Also
many, many thanks to Panayiotis Verdes of Olympicubes for inventing such
a fantastic > puzzle. It was incredibly stable and easy to use for the
purpose of blindfolded cubing as > well as speed solving. > > Happy BLD
cubing everyone, > Chris >
5795. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 09:31:40 -0000
Hi Jasmine, You are learning algs from my site? That is great! I should
confess, that allthough I've been pressing you to learn new algs,
I've been pretty lazy myself (any busy with other things). The WC
did motivate me to learn new things, though, so we'll see :). Bye!
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
Lee" <speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am
already looking forward to the next > one!! :D > > I hope your site
won't be down for long because I am currently learning > algorithms
from it! :) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000,
"Joël van Noort" <joel_vn@...> > said: > > Hey everybody, >
> > > I'd like to congratulate everybody with their great results
at the > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!!
And of > > course my Dutch friend Erik for doing so well on Megaminx,
4x4 and > > feet! :) > > > > I myself had a great competition. I
don't think I could have done > > any better in the 3x3 finals...
The finals were great, and many > > people did such great averages!! It
was really exciting, and that is > > what makes the sport so much fun. >
> > > I would also like to make a small note about my website: > > > >
I'll have to move my website to a different location soon. Soon, >
> there will only be a blank page. I'll try to find a decent host >
> soon, and my site will be back with pics from Budapest at some > >
point, but it might take some time. > > > > If anyone knows a good
reliable hosts that supports php, drop me a > > line, please. > > > >
Cheers! > > > > Joël. > > > > > > -- > http://www.fastmail.fm - IMAP
accessible web-mail >
5796. Re: Success on 6x6x6 BLD From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 10:20:25 -0000
I suspected you'd beat me to it. I have two DNFs under my belt.
Kinda disappointing. Congratulations. You continue to inspire.
5797. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 10:20:56 -0000
Hi Joel :-) Check out this old TP thread:
http://twistypuzzles.com/forum/viewtopic.php?t=5946 Greets :D -Per > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hi Jasmine, > > You are learning algs from
my site? That is great! > > I should confess, that allthough I've
been pressing you to learn new > algs, I've been pretty lazy myself
(any busy with other things). The > WC did motivate me to learn new
things, though, so we'll see :). > > Bye! > > Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@> wrote: > > > > Yes, Worlds was fantastic! I am already
looking forward to the next > > one!! :D > > > > I hope your site
won't be down for long because I am currently > learning > >
algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007
13:17:50 -0000, "Joël van Noort" <joel_vn@> > > said: > > >
Hey everybody, > > > > > > I'd like to congratulate everybody with
their great results at > the > > > WC07 in Budapest, especially Yu
Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for
doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself
had a great competition. I don't think I could have done > > > any
better in the 3x3 finals... The finals were great, and many > > > people
did such great averages!! It was really exciting, and that > is > > >
what makes the sport so much fun. > > > > > > I would also like to make
a small note about my website: > > > > > > I'll have to move my
website to a different location soon. Soon, > > > there will only be a
blank page. I'll try to find a decent host > > > soon, and my site
will be back with pics from Budapest at some > > > point, but it might
take some time. > > > > > > If anyone knows a good reliable hosts that
supports php, drop me > a > > > line, please. > > > > > > Cheers! > > >
> > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP
accessible web-mail > > >
5798. Re: [Speed cubing group] Rubik's Wrist From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 09:52:11 -0400
On 10/9/07, magicbri2000 <khoale1234567@...> wrote: > > I think I
have Rubik's Wrist. My right wrist hurts like crazy whenever > I
move it. Anyone know how to treat it? > > Brian I'm not sure about
your problem, but I had a similar problem. For most of last year (spring
of last year until spring of this year), I had a lot of pain and loss of
mobility in the DIP joint of my left index finger. That's the joint
next to the fingertip. I can't remember if the pain started with an
injury to the finger or built up gradually. As a result of this problem,
I wasn't able to cube nearly as much as I would have liked to. I
went to my doctor who tried putting it in a splint for a few weeks to
see if it would heal up. It didn't, so I went to a hand specialist.
He said that my primary doctor hadn't left the splint on for long
enough, so he gave me another splint to wear (I think it was for 6-8
weeks). This also didn't help. It was pretty funny when people
asked me why I was wearing a splint. They would think I was joking when
I said it was from too much Rubik's Cube. I went back to the hand
specialist, and he gave me a steroid injection in the joint. Over the
next 2-3 weeks, the finger got a lot better. It's not quite as
flexible as the corresponding joint on my right hand, but the pain is
gone, and I'm back to cubing without problems. I agree with
Corwin's advice on your problem. David
5799. Re: from adenk From: adenkbulba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 15:04:42 -0000
thanks for ur algorithm" ill use all ur algorithm"
5800. Re: Congratulations to all winners!! (+ note about my
website) From: adenkbulba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 15:10:40 -0000
i don"t have rubik original" can u send me 1, ur second hand
original rubik" or ill buy ur rubik 3*3" in indonesia very
difficult to find original rubik cube" thanks joel
5801. Re: Success on 6x6x6 BLD From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 15:12:33 -0000
Wow Chris! Congratulations! That is one hell of a prestation! Next is
7x7x7 BLD? :D --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > I just successfully
completed the 6x6x6 blindfolded tonight after three tries over the >
course of the championships. Many thanks to Frank for letting me use his
6x6x6 cube for > the attempts. The first try I was off by a couple
centers and edges. It looked like I had > done an extra U turn at some
point as well as an incorrect center cycle or two. For the > second
attempt it looked like I was only off by a setup move somewhere in the
middle. > For the third and successful solve I memorized in 1 hour 3
minutes and the total time was > 1:48:52.93 > > I used exactly the same
method as I would use for 5x5x5 except that there are now 4 > center
orbits, 2 wing orbits, and the corners. > > I have to say thanks to
Frank for letting me use his 6x6x6 for these attempts, and many > thanks
to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded > cubers who inspire me to get better. > > I will post the
pictures on my site when I get back from Hungary, but for now I was too
> excited and had to post. > > Also many, many thanks to Panayiotis
Verdes of Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5802. Re: CCT Timer problem From: "Emanuele" <bw.project@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 15:13:51 -0000
Hi, I've tried to turn everything to the max and I tried on 2
computers, but the result is the same. But I've noticed that the pc
timer now recognizes when I turn on my stackmat and when I turn it off.
Unfortunately not when I press the reset button or when the stackmat
starts or is stopped. :( I don't know what to do with this CCT
timer... Any help? --- In speedsolvingrubikscube@yahoogroups.com,
"Emanuele" <bw.project@...> wrote: > > No, actually it
doesn't. But I do hear a strange noise (like an alarm > but
it's not) from the speakers of my pc whenever I turn on the >
stackmat. > Anyway, I'll try to set the mic volume to the max,
thank you. > If it doesn't function, I don't know what kind of
soundcard this prog > requires... > > > --- In
speedsolvingrubikscube@yahoogroups.com, aznseashell > <no_reply@>
wrote: > > > > Does CCT recognize your stackmat's on/off state? If
not, I remember > I > > had to mess around with some audio controls. My
microphone volume > was > > too low and CCT couldn't
"hear" the stackmat's signals. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Emanuele" > >
<bw.project@> wrote: > > > > > > Hi, I'm trying to connect my
stackmat to this timer but the big > > > display on my monitor
doesn't start! > > > I've connected it through a jack to the
microphone port, and I've > > > tested from 1 to about 300 the
stackmat value in the program > options > > > tab, obviously after
having tried all the available mixer options. > > > > > > Where's
my mistake? Is there someone with my same problem? Does > this > > >
program really function with a stackmat? > > > Please help. > > > > > >
5803. Re: CCT Timer problem From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 16:12:23 -0000
You're problem is in the CCT settings then. The sound you're
hearing in your speakers is the stackmat's signal transfered into
audio. To not hear that, you have to change audio settings in windows.
Also make sure in your CCT settings that the input source is the one
that is you're stackmat is connected. It probably doesn't ahve
anything to do with the numbers and such.
5804. Re: [Speed cubing group] Re: Success on 6x6x6 BLD From: lester santos <emailnilester@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 09:50:57 -0700 (PDT)
woowwwwwwwww! congratz! hope there is a video? ill wait for your 7x7x7
BLD chris megafrikkie <megafrikkie@...> wrote: Wow Chris!
Congratulations! That is one hell of a prestation! Next is 7x7x7 BLD? :D
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Hi everyone, > > I just successfully completed the 6x6x6
blindfolded tonight after three tries over the > course of the
championships. Many thanks to Frank for letting me use his 6x6x6 cube
for > the attempts. The first try I was off by a couple centers and
edges. It looked like I had > done an extra U turn at some point as well
as an incorrect center cycle or two. For the > second attempt it looked
like I was only off by a setup move somewhere in the middle. > For the
third and successful solve I memorized in 1 hour 3 minutes and the total
time was > 1:48:52.93 > > I used exactly the same method as I would use
for 5x5x5 except that there are now 4 > center orbits, 2 wing orbits,
and the corners. > > I have to say thanks to Frank for letting me use
his 6x6x6 for these attempts, and many > thanks to Daniel Beyer, Matyas,
Dror, Stefan, Marcus, and the many other blindfolded > cubers who
inspire me to get better. > > I will post the pictures on my site when I
get back from Hungary, but for now I was too > excited and had to post.
> > Also many, many thanks to Panayiotis Verdes of Olympicubes for
inventing such a fantastic > puzzle. It was incredibly stable and easy
to use for the purpose of blindfolded cubing as > well as speed solving.
> > Happy BLD cubing everyone, > Chris > Lester M. Santos Philippine
Cubers Association www.pinoyspeedcubers.com YM ID: simplengsutil C/N:
09223171878 THIS IS WHAT WE KNOW... IMAGINE WHAT WE DON'T...
--------------------------------- Building a website is a piece of cake.
Yahoo! Small Business gives you all the tools to get online. [Non-text
portions of this message have been removed]
5805. Re: Success on 6x6x6 BLD From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 17:59:33 -0000
Hi! Very impressive. Congratulations, Chris! I saw most of you first
attempt in the hotel lobby in Hungary and I was pretty amazed that you
almost solved it then. I'm also happy that I got to try the 7x7
finally. My time was 16:04.95. Thanks to Frank Morris for lending me the
cube. /Gunnar Krig --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > Hi everyone, > > I just
successfully completed the 6x6x6 blindfolded tonight after three tries
over the > course of the championships. Many thanks to Frank for letting
me use his 6x6x6 cube for > the attempts. The first try I was off by a
couple centers and edges. It looked like I had > done an extra U turn at
some point as well as an incorrect center cycle or two. For the > second
attempt it looked like I was only off by a setup move somewhere in the
middle. > For the third and successful solve I memorized in 1 hour 3
minutes and the total time was > 1:48:52.93 > > I used exactly the same
method as I would use for 5x5x5 except that there are now 4 > center
orbits, 2 wing orbits, and the corners. > > I have to say thanks to
Frank for letting me use his 6x6x6 for these attempts, and many > thanks
to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many other
blindfolded > cubers who inspire me to get better. > > I will post the
pictures on my site when I get back from Hungary, but for now I was too
> excited and had to post. > > Also many, many thanks to Panayiotis
Verdes of Olympicubes for inventing such a fantastic > puzzle. It was
incredibly stable and easy to use for the purpose of blindfolded cubing
as > well as speed solving. > > Happy BLD cubing everyone, > Chris >
5806. Stadler method 4x4 online From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 18:01:57 -0000
hi at the WC07 in Budapest i tested my new solution for the 4x4. its
special for roux solvers. so the beginning and the end are exactly like
the 3x3 roux-solution. its written in german and in english. at home i
had a best of 1:35 with this method, but i think its possible to get
times around 1min. so if your interested in it, test it and send me
mails if you have more ideas or if my english is not right (i've
never written in english before) www.speedcubing.ch then follow the Link
"stadler methode 4x4" mail: thomasstadler@...
5807. Re: Success on 6x6x6 BLD From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 21:03:26 -0000
http://www.youtube.com/watch?v=aRtnGvhutvc The number of the beast :) GG
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Wow Chris! > > That is really a great
achievement! I'd guess you are the first in > the world to do this!
Congratulations! > > That must have felt very good! > > - Joël. > > ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@>
wrote: > > > > Hi everyone, > > > > I just successfully completed the
6x6x6 blindfolded tonight after > three tries over the > > course of the
championships. Many thanks to Frank for letting me > use his 6x6x6 cube
for > > the attempts. The first try I was off by a couple centers and >
edges. It looked like I had > > done an extra U turn at some point as
well as an incorrect center > cycle or two. For the > > second attempt
it looked like I was only off by a setup move > somewhere in the middle.
> > For the third and successful solve I memorized in 1 hour 3 minutes >
and the total time was > > 1:48:52.93 > > > > I used exactly the same
method as I would use for 5x5x5 except > that there are now 4 > > center
orbits, 2 wing orbits, and the corners. > > > > I have to say thanks to
Frank for letting me use his 6x6x6 for > these attempts, and many > >
thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the many >
other blindfolded > > cubers who inspire me to get better. > > > > I
will post the pictures on my site when I get back from Hungary, > but
for now I was too > > excited and had to post. > > > > Also many, many
thanks to Panayiotis Verdes of Olympicubes for > inventing such a
fantastic > > puzzle. It was incredibly stable and easy to use for the
purpose > of blindfolded cubing as > > well as speed solving. > > > >
Happy BLD cubing everyone, > > Chris > > >
5808. Re: Success on 6x6x6 BLD From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 21:40:09 -0000
Frank, It's a real shame, you told me that you didnt bring the 6x6
or 7x7 with you? I would have given anything to try them out. Whats up
with that? DanH :( > > --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort > <joel_vn@> wrote: > > > > Wow Chris! > > > > That is
really a great achievement! I'd guess you are the first in > > the
world to do this! Congratulations! > > > > That must have felt very
good! > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > > <no_reply@>
wrote: > > > > > > Hi everyone, > > > > > > I just successfully
completed the 6x6x6 blindfolded tonight > after > > three tries over the
> > > course of the championships. Many thanks to Frank for letting > me
> > use his 6x6x6 cube for > > > the attempts. The first try I was off
by a couple centers and > > edges. It looked like I had > > > done an
extra U turn at some point as well as an incorrect > center > > cycle or
two. For the > > > second attempt it looked like I was only off by a
setup move > > somewhere in the middle. > > > For the third and
successful solve I memorized in 1 hour 3 > minutes > > and the total
time was > > > 1:48:52.93 > > > > > > I used exactly the same method as
I would use for 5x5x5 except > > that there are now 4 > > > center
orbits, 2 wing orbits, and the corners. > > > > > > I have to say thanks
to Frank for letting me use his 6x6x6 for > > these attempts, and many >
> > thanks to Daniel Beyer, Matyas, Dror, Stefan, Marcus, and the > many
> > other blindfolded > > > cubers who inspire me to get better. > > > >
> > I will post the pictures on my site when I get back from > Hungary,
> > but for now I was too > > > excited and had to post. > > > > > >
Also many, many thanks to Panayiotis Verdes of Olympicubes for > >
inventing such a fantastic > > > puzzle. It was incredibly stable and
easy to use for the > purpose > > of blindfolded cubing as > > > well as
speed solving. > > > > > > Happy BLD cubing everyone, > > > Chris > > >
> > >
5809. Re: [Speed cubing group] Re: "Speedcubists" on
TyperA From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 10 Oct 2007 19:11:08 -0700
So sorry I had to beat up on Ambie. On 10/4/07, Patrick Jameson
<poker19@...> wrote: > > I joined. I'm not that good though :(
(I'm Patrickj) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ryan Heise" <forum@...> > wrote: > > > > I have created
a custom list called "Speedcubists" on > > http://typera.tk/ ,
the secret keyword is "erno" (you can join from > > your
"My TyperA" page). > > > > -- > > Ryan Heise
http://www.ryanheise.com/colemak/ > > > > > [Non-text portions of this
message have been removed]
5810. [Speed cubing group] Re: "Speedcubists" on
TyperA From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 03:28:24 -0000
Tyson Mao wrote: > So sorry I had to beat up on Ambie. Now that enough
users have registered, the list has become visible:
http://typera.tk/hiscore.cws?list=1869&time=0 It would actually be
nice if it showed which keyboard layout was used to achieve that record.
Hmm.. I've been thinking about making my own typing game, and a few
others, in the same style as my cube simulator (i.e. records lists with
a playback feature). Recently speed typing and speed tetris have taken
my interest: http://www.youtube.com/watch?v=N1umcF4z0Ds -- Ryan Heise
http://www.ryanheise.com/
5811. Got Cube? T-shirts From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 04:54:57 -0000
I finally made the shirts. It was quite a while back, but I was planning
to sell them to members of the club I made (but, hence, no one is buying
it). So, if you want to buy one, email me privately. My email is
khoale1234567@...
5812. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 08:54:58 -0000
Jasmine, There are remedies for this. May I suggest you save the webpage
on your disk, with images and all, or - heavens forbid - print it! :) I
know I need algs on paper if I'm going to learn them. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yes, Worlds was fantastic! I am already
looking forward to the next > one!! :D > > I hope your site won't
be down for long because I am currently learning > algorithms from it!
:) > > Jasmine > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van
Noort" <joel_vn@...> > said: > > Hey everybody, > > > > I'd
like to congratulate everybody with their great results at the > > WC07
in Budapest, especially Yu Nakajima and Mátyás Kuti!! And of > > course
my Dutch friend Erik for doing so well on Megaminx, 4x4 and > > feet! :)
> > > > I myself had a great competition. I don't think I could
have done > > any better in the 3x3 finals... The finals were great, and
many > > people did such great averages!! It was really exciting, and
that is > > what makes the sport so much fun. > > > > I would also like
to make a small note about my website: > > > > I'll have to move my
website to a different location soon. Soon, > > there will only be a
blank page. I'll try to find a decent host > > soon, and my site
will be back with pics from Budapest at some > > point, but it might
take some time. > > > > If anyone knows a good reliable hosts that
supports php, drop me a > > line, please. > > > > Cheers! > > > > Joël.
> > > > > > -- > http://www.fastmail.fm - IMAP accessible web-mail >
5813. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 10:32:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@...> wrote: > > Jasmine, > > There are remedies for this.
May I suggest you save the webpage on > your disk, with images and all,
or - heavens forbid - print it! :) > > I know I need algs on paper if
I'm going to learn them. > > Eivind Eivind... You are a genius!
5814. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 12:51:31 +0100
I've had Joel's OLL page saved locally to my iPAQ for over a
year! I've just been very slack about actually opening up the file
and studying it. :/ I saved Joel's PLL page locally as well as soon
as I Joel said it might be down for a while. I've also got Dan
H's printable OLL and PLL pages saved to my iPAQ. :) Jasmine On
Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn"
<htkra1d@...> said: > Jasmine, > > There are remedies for this. May I
suggest you save the webpage on > your disk, with images and all, or -
heavens forbid - print it! :) > > I know I need algs on paper if
I'm going to learn them. > > Eivind > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > Lee"
<speedcuber@...> wrote: > > > > Yes, Worlds was fantastic! I am
already looking forward to the next > > one!! :D > > > > I hope your
site won't be down for long because I am currently > learning > >
algorithms from it! :) > > > > Jasmine > > > > > > On Tue, 09 Oct 2007
13:17:50 -0000, "Joël van Noort" <joel_vn@...> > > said: >
> > Hey everybody, > > > > > > I'd like to congratulate everybody
with their great results at > the > > > WC07 in Budapest, especially Yu
Nakajima and Mátyás Kuti!! And of > > > course my Dutch friend Erik for
doing so well on Megaminx, 4x4 > and > > > feet! :) > > > > > > I myself
had a great competition. I don't think I could have done > > > any
better in the 3x3 finals... The finals were great, and many > > > people
did such great averages!! It was really exciting, and that > is > > >
what makes the sport so much fun. > > > > > > I would also like to make
a small note about my website: > > > > > > I'll have to move my
website to a different location soon. Soon, > > > there will only be a
blank page. I'll try to find a decent host > > > soon, and my site
will be back with pics from Budapest at some > > > point, but it might
take some time. > > > > > > If anyone knows a good reliable hosts that
supports php, drop me > a > > > line, please. > > > > > > Cheers! > > >
> > > Joël. > > > > > > > > > > -- > > http://www.fastmail.fm - IMAP
accessible web-mail > > > > -- http://www.fastmail.fm - Does exactly
what it says on the tin
5815. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 12:02:14 -0000
Then surely everything is in order and you have nothing to worry about.
The algs will continue to be a part of you (or your iPAQ), should Joëls
website be taken offline, the server disk burnt, smashed to pieces, fed
to crocodiles, or any combination of the above. :P Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > I've had Joel's OLL page saved
locally to my iPAQ for over a year! I've > just been very slack
about actually opening up the file and studying it. > :/ > > I saved
Joel's PLL page locally as well as soon as I Joel said it might >
be down for a while. I've also got Dan H's printable OLL and
PLL pages > saved to my iPAQ. :) > > Jasmine > > > On Thu, 11 Oct 2007
08:54:58 -0000, "Eivind Fonn" <htkra1d@...> > said: > >
Jasmine, > > > > There are remedies for this. May I suggest you save the
webpage on > > your disk, with images and all, or - heavens forbid -
print it! :) > > > > I know I need algs on paper if I'm going to
learn them. > > > > Eivind > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > > Lee"
<speedcuber@> wrote: > > > > > > Yes, Worlds was fantastic! I am
already looking forward to the next > > > one!! :D > > > > > > I hope
your site won't be down for long because I am currently > >
learning > > > algorithms from it! :) > > > > > > Jasmine > > > > > > >
> > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van Noort"
<joel_vn@> > > > said: > > > > Hey everybody, > > > > > > > >
I'd like to congratulate everybody with their great results at > >
the > > > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!!
And of > > > > course my Dutch friend Erik for doing so well on
Megaminx, 4x4 > > and > > > > feet! :) > > > > > > > > I myself had a
great competition. I don't think I could have done > > > > any
better in the 3x3 finals... The finals were great, and many > > > >
people did such great averages!! It was really exciting, and that > > is
> > > > what makes the sport so much fun. > > > > > > > > I would also
like to make a small note about my website: > > > > > > > > I'll
have to move my website to a different location soon. Soon, > > > >
there will only be a blank page. I'll try to find a decent host > >
> > soon, and my site will be back with pics from Budapest at some > > >
> point, but it might take some time. > > > > > > > > If anyone knows a
good reliable hosts that supports php, drop me > > a > > > > line,
please. > > > > > > > > Cheers! > > > > > > > > Joël. > > > > > > > > >
> > > > > -- > > > http://www.fastmail.fm - IMAP accessible web-mail > >
> > > > > > > -- > http://www.fastmail.fm - Does exactly what it says on
the tin >
5816. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website) From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 13:24:00 +0100
Yes, of course. I know. :) I was really just expressing general dismay
at the (temporary) disappearance of Joel's website! :o :) Jasmine
On Thu, 11 Oct 2007 12:02:14 -0000, "Eivind Fonn"
<htkra1d@...> said: > Then surely everything is in order and you have
nothing to worry > about. The algs will continue to be a part of you (or
your iPAQ), > should Joëls website be taken offline, the server disk
burnt, smashed > to pieces, fed to crocodiles, or any combination of the
above. :P > > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine > Lee" <speedcuber@...> wrote: > > > > I've
had Joel's OLL page saved locally to my iPAQ for over a year! >
I've > > just been very slack about actually opening up the file
and > studying it. > > :/ > > > > I saved Joel's PLL page locally
as well as soon as I Joel said it > might > > be down for a while.
I've also got Dan H's printable OLL and PLL > pages > > saved
to my iPAQ. :) > > > > Jasmine > > > > > > On Thu, 11 Oct 2007 08:54:58
-0000, "Eivind Fonn" <htkra1d@...> > > said: > > > Jasmine,
> > > > > > There are remedies for this. May I suggest you save the
webpage > on > > > your disk, with images and all, or - heavens forbid -
print it! :) > > > > > > I know I need algs on paper if I'm going
to learn them. > > > > > > Eivind > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > Lee"
<speedcuber@> wrote: > > > > > > > > Yes, Worlds was fantastic! I am
already looking forward to the > next > > > > one!! :D > > > > > > > > I
hope your site won't be down for long because I am currently > > >
learning > > > > algorithms from it! :) > > > > > > > > Jasmine > > > >
> > > > > > > > On Tue, 09 Oct 2007 13:17:50 -0000, "Joël van
Noort" <joel_vn@> > > > > said: > > > > > Hey everybody, > > > >
> > > > > > I'd like to congratulate everybody with their great
results > at > > > the > > > > > WC07 in Budapest, especially Yu
Nakajima and Mátyás Kuti!! > And of > > > > > course my Dutch friend
Erik for doing so well on Megaminx, > 4x4 > > > and > > > > > feet! :) >
> > > > > > > > > I myself had a great competition. I don't think I
could have > done > > > > > any better in the 3x3 finals... The finals
were great, and > many > > > > > people did such great averages!! It was
really exciting, and > that > > > is > > > > > what makes the sport so
much fun. > > > > > > > > > > I would also like to make a small note
about my website: > > > > > > > > > > I'll have to move my website
to a different location soon. > Soon, > > > > > there will only be a
blank page. I'll try to find a decent > host > > > > > soon, and my
site will be back with pics from Budapest at > some > > > > > point, but
it might take some time. > > > > > > > > > > If anyone knows a good
reliable hosts that supports php, drop > me > > > a > > > > > line,
please. > > > > > > > > > > Cheers! > > > > > > > > > > Joël. > > > > >
> > > > > > > > > > > > > -- > > > > http://www.fastmail.fm - IMAP
accessible web-mail > > > > > > > > > > > > > > -- > >
http://www.fastmail.fm - Does exactly what it says on the tin > > > > --
http://www.fastmail.fm - A no graphics, no pop-ups email service
5817. Re: [Speed cubing group] Congratulations to all winners!! (+ note
about my website From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 13:05:22 -0000
Hi :-) What if Jamine's iPaq was fed to crocodiles ?? :-P Better
burn the site rip to a cd and keep in a fireproof and bolted safe ... :D
(store the key/combination in another safe ... ) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yes, of course. I know. :) I was really
just expressing general dismay > at the (temporary) disappearance of
Joel's website! :o > > :) Jasmine > > > On Thu, 11 Oct 2007
12:02:14 -0000, "Eivind Fonn" <htkra1d@...> > said: > >
Then surely everything is in order and you have nothing to worry > >
about. The algs will continue to be a part of you (or your iPAQ), > >
should Joëls website be taken offline, the server disk burnt, smashed >
> to pieces, fed to crocodiles, or any combination of the above. :P > >
> > Eivind > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine > > Lee" <speedcuber@> wrote: > > > > > >
I've had Joel's OLL page saved locally to my iPAQ for over a
year! > > I've > > > just been very slack about actually opening up
the file and > > studying it. > > > :/ > > > > > > I saved Joel's
PLL page locally as well as soon as I Joel said it > > might > > > be
down for a while. I've also got Dan H's printable OLL and PLL
> > pages > > > saved to my iPAQ. :) > > > > > > Jasmine > > > > > > > >
> On Thu, 11 Oct 2007 08:54:58 -0000, "Eivind Fonn"
<htkra1d@> > > > said: > > > > Jasmine, > > > > > > > > There are
remedies for this. May I suggest you save the webpage > > on > > > >
your disk, with images and all, or - heavens forbid - print it! :) > > >
> > > > > I know I need algs on paper if I'm going to learn them. >
> > > > > > > Eivind > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine > > > > Lee"
<speedcuber@> wrote: > > > > > > > > > > Yes, Worlds was fantastic! I
am already looking forward to the > > next > > > > > one!! :D > > > > >
> > > > > I hope your site won't be down for long because I am
currently > > > > learning > > > > > algorithms from it! :) > > > > > >
> > > > Jasmine > > > > > > > > > > > > > > > On Tue, 09 Oct 2007
13:17:50 -0000, "Joël van Noort" <joel_vn@> > > > > > said:
> > > > > > Hey everybody, > > > > > > > > > > > > I'd like to
congratulate everybody with their great results > > at > > > > the > > >
> > > WC07 in Budapest, especially Yu Nakajima and Mátyás Kuti!! > > And
of > > > > > > course my Dutch friend Erik for doing so well on
Megaminx, > > 4x4 > > > > and > > > > > > feet! :) > > > > > > > > > > >
> I myself had a great competition. I don't think I could have > >
done > > > > > > any better in the 3x3 finals... The finals were great,
and > > many > > > > > > people did such great averages!! It was really
exciting, and > > that > > > > is > > > > > > what makes the sport so
much fun. > > > > > > > > > > > > I would also like to make a small note
about my website: > > > > > > > > > > > > I'll have to move my
website to a different location soon. > > Soon, > > > > > > there will
only be a blank page. I'll try to find a decent > > host > > > > >
> soon, and my site will be back with pics from Budapest at > > some > >
> > > > point, but it might take some time. > > > > > > > > > > > > If
anyone knows a good reliable hosts that supports php, drop > > me > > >
> a > > > > > > line, please. > > > > > > > > > > > > Cheers! > > > > >
> > > > > > > Joël. > > > > > > > > > > > > > > > > > > > > > > -- > > >
> > http://www.fastmail.fm - IMAP accessible web-mail > > > > > > > > >
> > > > > > > > > > -- > > > http://www.fastmail.fm - Does exactly what
it says on the tin > > > > > > > > > -- > http://www.fastmail.fm - A no
graphics, no pop-ups email service >
5818. HORRIBLE press From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 09:38:51 -0700
And you thought the press before was bad?
http://www.shortnews.com/start.cfm?id=65488 16-year-old Hungarian,
Matyas Kuti, has been crowned the Rubik's Cube World Champion,
needing an average of 12.48 seconds to solve the puzzle. Kuti not only
scored well in the 4x4 and 5x5 categories, but also did well
blindfolded. However, the honour of the fastest-solved cube goes to Yu
Nakajima, who needed just 10.88 seconds to solve the classic 3x3 puzzle,
falling just short of the world record by a little more than a second.
... So... look for Matyas during the Nobel Prize ceremony because of his
ability to travel forward in time 2 years. [Non-text portions of this
message have been removed]
5819. Re: [Speed cubing group] HORRIBLE press From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 19:07:13 +0100
Also, Dan Harris got a 10.59 second solve. Last time I checked, 10.59
seconds beats 10.88 seconds! Unfortunately for Dan H, most of the news
articles have quoted the 10.88 second solve as the fastest of the
competition. Don't worry, Dan, I know yours was the fastest solve,
I was watching it! :) Jasmine On Thu, 11 Oct 2007 09:38:51 -0700,
"Tyson Mao" <tyson.mao@...> said: > And you thought the
press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 >
> 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's
Cube > World > Champion, needing an average of 12.48 seconds to solve
the puzzle. Kuti > not > only scored well in the 4x4 and 5x5 categories,
but also did well > blindfolded. > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds
to solve the classic 3x3 puzzle, falling just > short of the world
record by a little more than a second. > > ... > > So... look for Matyas
during the Nobel Prize ceremony because of his > ability > to travel
forward in time 2 years. > > > [Non-text portions of this message have
been removed] > -- http://www.fastmail.fm - One of many happy users:
http://www.fastmail.fm/docs/quotes.html
5820. Re: [Speed cubing group] HORRIBLE press From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 11:51:53 -0700
http://en.wikipedia.org/wiki/Thank_you_bat For the press. On 10/11/07,
Jasmine Lee <speedcuber@...> wrote: > > Also, Dan Harris got a 10.59
second solve. Last time I checked, 10.59 > seconds beats 10.88 seconds!
> > Unfortunately for Dan H, most of the news articles have quoted the
10.88 > second solve as the fastest of the competition. Don't
worry, Dan, I know > yours was the fastest solve, I was watching it! :)
> > Jasmine > > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson
Mao" <tyson.mao@...<tyson.mao%40gmail.com> > > > said: > >
And you thought the press before was bad? > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old
Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World
> > Champion, needing an average of 12.48 seconds to solve the puzzle.
Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but
also did well > > blindfolded. > > > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > > short of the
world record by a little more than a second. > > > > ... > > > > So...
look for Matyas during the Nobel Prize ceremony because of his > >
ability > > to travel forward in time 2 years. > > > > > > [Non-text
portions of this message have been removed] > > > > -- >
http://www.fastmail.fm - One of many happy users: >
http://www.fastmail.fm/docs/quotes.html > > > [Non-text portions of this
message have been removed]
5821. Re: HORRIBLE press From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 21:13:29 -0000
http://www.youtube.com/watch?v=5x7uIvRJuyM and here is the video :) Dan
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Also, Dan Harris got a 10.59 second
solve. Last time I checked, 10.59 > seconds beats 10.88 seconds! > >
Unfortunately for Dan H, most of the news articles have quoted the 10.88
> second solve as the fastest of the competition. Don't worry, Dan,
I know > yours was the fastest solve, I was watching it! :) > > Jasmine
> > > On Thu, 11 Oct 2007 09:38:51 -0700, "Tyson Mao"
<tyson.mao@...> > said: > > And you thought the press before was bad?
> > > > http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old
Hungarian, Matyas Kuti, has been crowned the Rubik's Cube > > World
> > Champion, needing an average of 12.48 seconds to solve the puzzle.
Kuti > > not > > only scored well in the 4x4 and 5x5 categories, but
also did well > > blindfolded. > > > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > > short of the
world record by a little more than a second. > > > > ... > > > > So...
look for Matyas during the Nobel Prize ceremony because of his > >
ability > > to travel forward in time 2 years. > > > > > > [Non-text
portions of this message have been removed] > > > > -- >
http://www.fastmail.fm - One of many happy users: >
http://www.fastmail.fm/docs/quotes.html >
5822. Re: Congratulations to all winners!! (+ note about my
website) From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 00:37:14 -0000
Hi all, Likewise. It looks like every Worlds is better than the last
one. Too bad I couldn't be there, I'm setting my hopes on
either the next one or a US open to attend. I'd love to meet the
new fast guys Yu Nakajima and Mátyás Kuti and many others too! They are
an inspiration to all of us. good luck to everyone preparing for the
next one Michiel http://vanderblonk.com --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hey everybody, > > I'd like to congratulate everybody
with their great results at the > WC07 in Budapest, especially Yu
Nakajima and Mátyás Kuti!! And of > course my Dutch friend Erik for
doing so well on Megaminx, 4x4 and > feet! :) > > I myself had a great
competition. I don't think I could have done > any better in the
3x3 finals... The finals were great, and many > people did such great
averages!! It was really exciting, and that is > what makes the sport so
much fun. > > I would also like to make a small note about my website: >
> I'll have to move my website to a different location soon. Soon,
> there will only be a blank page. I'll try to find a decent host >
soon, and my site will be back with pics from Budapest at some > point,
but it might take some time. > > If anyone knows a good reliable hosts
that supports php, drop me a > line, please. > > Cheers! > > Joël. >
5823. Re: SuCcess on 6x6x6 BLD From: Jameson OConnor <rubiksguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 11 Oct 2007 18:47:54 -0700 (PDT)
How can I get my hands on a 6x6x6 or 7x7x7 cube? I am a college student
and have loved cubing since freshman year high school. My average is
32.3 seconds (best average) Jameson "rubiksguy"
____________________________________________________________________________________
Don't let your dream ride pass you by. Make it a reality with
Yahoo! Autos. http://autos.yahoo.com/index.html
5824. Re: [Speed cubing group] Re: SuCcess on 6x6x6 BLD From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 12 Oct 2007 08:03:17 +0200
They are not for sale in shops yet. Some people have gotten prototypes
so if you meet any of them you have a chance of trying it. -----
Original Message ----- From: Jameson OConnor To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, October 12, 2007
3:47 AM Subject: [Speed cubing group] Re: SuCcess on 6x6x6 BLD How can I
get my hands on a 6x6x6 or 7x7x7 cube? I am a college student and have
loved cubing since freshman year high school. My average is 32.3 seconds
(best average) Jameson "rubiksguy"
__________________________________________________________ Don't
let your dream ride pass you by. Make it a reality with Yahoo! Autos.
http://autos.yahoo.com/index.html
5825. [Speed cubing group] Re: Competitions From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 08:52:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...>
wrote: > > I predict you'll need sub 13 average to win the next WC.
> > /Lars Almost correct. Yu Nakajima did indeed get a sub 13 average,
but 13.04 (or 13.05 with a fast single time) would've still been
enough to beat second place Andrew Kang. On the other hand, if your
"you" referred to Tyson specifically (you replied to his
message) then you were correct. Cheers! Stefan
5826. Re: Success on 6x6x6 BLD From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 13:03:53 -0000
that is awesome. congrats! very inspiring. it was a lot of fun watching
your first attempt. again, very impressive achievement. --Kirk --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I just successfully completed the 6x6x6 blindfolded
tonight after three tries over the > course of the championships. Many
thanks to Frank for letting me use his 6x6x6 cube for > the attempts.
The first try I was off by a couple centers and edges. It looked like I
had > done an extra U turn at some point as well as an incorrect center
cycle or two. For the > second attempt it looked like I was only off by
a setup move somewhere in the middle. > For the third and successful
solve I memorized in 1 hour 3 minutes and the total time was >
1:48:52.93 > > I used exactly the same method as I would use for 5x5x5
except that there are now 4 > center orbits, 2 wing orbits, and the
corners. > > I have to say thanks to Frank for letting me use his 6x6x6
for these attempts, and many > thanks to Daniel Beyer, Matyas, Dror,
Stefan, Marcus, and the many other blindfolded > cubers who inspire me
to get better. > > I will post the pictures on my site when I get back
from Hungary, but for now I was too > excited and had to post. > > Also
many, many thanks to Panayiotis Verdes of Olympicubes for inventing such
a fantastic > puzzle. It was incredibly stable and easy to use for the
purpose of blindfolded cubing as > well as speed solving. > > Happy BLD
cubing everyone, > Chris >
5827. Re: HORRIBLE press From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 13:45:55 -0000
How about this one (http://www.x.se/hh6q - warning: in Swedish)
"Another event is to solve the cube blindfolded. The winner was
Anssi Vanhala from Finland with 49.33 seconds" which explains
everything: Jounalists do not know body parts. They probably check the
correctness of their information with their asses instead of with their
brains. /Anders --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > And you thought the
press before was bad? > > http://www.shortnews.com/start.cfm?id=65488 >
> 16-year-old Hungarian, Matyas Kuti, has been crowned the Rubik's
Cube World > Champion, needing an average of 12.48 seconds to solve the
puzzle. Kuti not > only scored well in the 4x4 and 5x5 categories, but
also did well > blindfolded. > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > needed just 10.88 seconds
to solve the classic 3x3 puzzle, falling just > short of the world
record by a little more than a second. > > ... > > So... look for Matyas
during the Nobel Prize ceremony because of his ability > to travel
forward in time 2 years. > > > [Non-text portions of this message have
been removed] >
Haha, no kidding. Those are absolutely ridiculous. We should get a
formal letter about the inaccuracy of Rubiks articles, and email it out
to each article article/business who makes major mistakes, and see what
they say. On 10/12/07, Anders Larsson <anders.larsson@...> wrote: > >
How about this one (http://www.x.se/hh6q - warning: in Swedish) > >
"Another event is to solve the cube blindfolded. The winner was
Anssi > Vanhala from Finland with 49.33 seconds" > > which explains
everything: Jounalists do not know body parts. They > probably check the
correctness of their information with their asses > instead of with
their brains. > > /Anders > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > And you
thought the press before was bad? > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > > 16-year-old
Hungarian, Matyas Kuti, has been crowned the Rubik's > Cube World >
> Champion, needing an average of 12.48 seconds to solve the puzzle. >
Kuti not > > only scored well in the 4x4 and 5x5 categories, but also
did well > > blindfolded. > > > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > > short of the
world record by a little more than a second. > > > > ... > > > > So...
look for Matyas during the Nobel Prize ceremony because of his > ability
> > to travel forward in time 2 years. > > > > > > [Non-text portions of
this message have been removed] > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5829. Solving the cross in 7 moves?. (Fridrich method) From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 17:27:25 -0000
I understand that almost all situations of the cross can be solved in 7
moves or less, and only 102 of them require 8 moves. But I still have
trouble solving the cross in 7 moves... I have looked at mackey's
site and it helped some but I still don't see how most of them can
be done in 7 moves. Can somebody explain to me how to choose the right
cross color, and solve it correctly? Sorry if I have phrased my question
awkwardly.
5830. Re: HORRIBLE press From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 20:04:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > How about this one
(http://www.x.se/hh6q - warning: in Swedish) > > "Another event is
to solve the cube blindfolded. The winner was Anssi > Vanhala from
Finland with 49.33 seconds" > > which explains everything:
Jounalists do not know body parts. They > probably check the correctness
of their information with their asses > instead of with their brains. >
> /Anders Maybe there were some reporters in Budapest who just liked
going to Budapest for work, and didn't give a f*** about the cubes.
:)
5831. Youth festival From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 12 Oct 2007 20:36:37 -0000
Tomorrow I will go to a local youth festival and present my cubing
skills (http://www.x.se/u9s7). Furthermore, I will get an opportunity to
make my own version of the Beauty and the Geek since Miss Sweden will
also be there B) /Anders
5832. world cup-2007 - 555 finals From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 05:22:42 +0100 (BST)
Dear Mr.Frank Morris, It is a nice feeling to have met you in Budapest.
Thank you so much for giving me your 555 stickers. It is a special and
lucky one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was
confident that I could reach finals before the world cup. It was very
nice and stiff competition 6 finalists finished sub 2 min(including me).
I felt great when I raced with the 555 world greats - you, Ookusa,
Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not
correct/learn my mistakes in edge pairing up, as you were busy yourself.
Could you explain/teach/correct my mistakes so that I can improve
further. J.bernett orlando --------------------------------- Chat on a
cool, new interface. No download required. Click here. [Non-text
portions of this message have been removed]
5833. [Speed cubing group] Re: HORRIBLE press From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 11:17:24 -0000
Haha .. it's an illusion to believe this is a problem only with
(speed)cubing. Many journalists dont care about checking facts and
background. They have their "angle" and that's all they
care :-( -Per > --- In speedsolvingrubikscube@yahoogroups.com, "Pat
(PJK)" <pjkcards@...> wrote: > > Haha, no kidding. Those are
absolutely ridiculous. We should get a formal > letter about the
inaccuracy of Rubiks articles, and email it out to each > article
article/business who makes major mistakes, and see what they say. > > On
10/12/07, Anders Larsson <anders.larsson@...> wrote: > > > > How
about this one (http://www.x.se/hh6q - warning: in Swedish) > > > >
"Another event is to solve the cube blindfolded. The winner was
Anssi > > Vanhala from Finland with 49.33 seconds" > > > > which
explains everything: Jounalists do not know body parts. They > >
probably check the correctness of their information with their asses > >
instead of with their brains. > > > > /Anders > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Tyson Mao" > > <tyson.mao@> wrote:
> > > > > > And you thought the press before was bad? > > > > > >
http://www.shortnews.com/start.cfm?id=65488 > > > > > > 16-year-old
Hungarian, Matyas Kuti, has been crowned the Rubik's > > Cube World
> > > Champion, needing an average of 12.48 seconds to solve the puzzle.
> > Kuti not > > > only scored well in the 4x4 and 5x5 categories, but
also did well > > > blindfolded. > > > > > > However, the honour of the
fastest-solved cube goes to Yu Nakajima, who > > > needed just 10.88
seconds to solve the classic 3x3 puzzle, falling just > > > short of the
world record by a little more than a second. > > > > > > ... > > > > > >
So... look for Matyas during the Nobel Prize ceremony because of his > >
ability > > > to travel forward in time 2 years. > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
5834. Re: Solving the cross in 7 moves?. (Fridrich method) From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 11:57:16 -0000
Don't really know what to say here. Cross solving comes with
practice, and that's about it. Maybe a good idea would be to stick
with a single cross color, and sit down and don't start solving
until you DO see how to solve it in 7 moves. Don't care about the
15 seconds at first, just sit and stare the cube down until you see it.
Then close your eyes and do it. Rinse and repeat. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I understand that almost all situations
of the cross can be solved in > 7 moves or less, and only 102 of them
require 8 moves. > > But I still have trouble solving the cross in 7
moves... I have looked > at mackey's site and it helped some but I
still don't see how most of > them can be done in 7 moves. Can
somebody explain to me how to choose > the right cross color, and solve
it correctly? Sorry if I have phrased > my question awkwardly. >
5835. Good press From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 12:00:31 -0000
Hey guys, King Ho Wong, whom many of you met in Budapest, wrote a nice
4-page story on the championship and me, which may be found in todays DN
newspaper, for those of you with access to norwegian newspapers (and who
can understand norwegian, surely). If I figure a way to scan it
I'll do that, and translate it for you as well. I also participated
in a talkshow yesterday, friday night even. Not for long, but I got to
answer a few questions and solve the cube on TV. Clip may be found here:
http://www1.nrk.no/nett-tv/indeks/109997 Still in norwegian of course,
but at least there's some cubing action going on. :) Eivind
5836. wc - 2007 result - statistics From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 13:33:57 +0100 (BST)
RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND
4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 --
1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM
-- 1 1 2 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries,
only 12 countries are in the medals tally. Hats off to the host country
Hungary, poland and USA. J.Bernett Orlando
--------------------------------- Save all your chat conversations. Find
them online. [Non-text portions of this message have been removed]
5837. wc - 2007 result - statistics From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 13:37:02 +0100 (BST)
RANK COUNTRY GOLD SILVER BRONZE TOTAL MEDALS 1 HUNGARY 7 5 4 16 2 POLAND
4 4 2 10 3 USA 1 2 2 5 4 JAPAN 1 1 4 6 5 NETHERLAND 1 1 1 3 6 INDIA 1 --
1 2 7 FINLAND 1 -- -- 1 7 SPAIN 1 -- -- 1 8 GERMANY -- 1 1 2 9 BELGIUM
-- 1 -- 1 9 FRANCE -- 1 -- 1 10 ISRAEL -- -- 1 1 Out of 33 countries,
only 12 countries are in the medals tally. Hats off to the host country
Hungary, poland and USA. J.Bernett Orlando
--------------------------------- 5, 50, 500, 5000 - Store N number of
mails in your inbox. Click here. [Non-text portions of this message have
been removed]
5838. Re: Youth festival From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 12:55:33 -0000
That's great, Anders, but why are they calling you a Rubik's
cube champion? :-P /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Tomorrow I will go to a local youth
festival and present my cubing > skills (http://www.x.se/u9s7).
Furthermore, I will get an opportunity > to make my own version of the
Beauty and the Geek since Miss Sweden > will also be there B) > >
/Anders >
5839. Re: Youth festival From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 13:42:49 -0000
Probably because he beat Vanhala in Budapest. --- In
speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > That's great, Anders, but why are they
calling you a Rubik's cube > champion? :-P > > /Gunnar Krig > > ---
In speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > Tomorrow I will go to a local youth
festival and present my cubing > > skills (http://www.x.se/u9s7).
Furthermore, I will get an opportunity > > to make my own version of the
Beauty and the Geek since Miss Sweden > > will also be there B) > > > >
/Anders > > >
5840. Where can I get CRC Heavy Duty Silicone? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 14:05:47 -0000
When searching for it using google, I find the "marine"
version a lot, but I just want the regular red can that everybody seems
to exalt for cubing. I have "gunk" and it absolutely sucks for
cubing. Can't seem to find the CRC heavy duty silicone in any local
hardware store either. I have found some wholesale things but they sell
then in quantities of 12... Anybody know where I can just buy 2-3 cans
online for relatively cheap?
5841. [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 14:50:57 -0000
Hi everyone, I am working very hard at finding a loctaion still to have
a competition on the East coast in Virginia. Things are looking good for
a room at a Best Western. I need my brother to check out the room before
I agree to it. If this is the location then things will work out just
fine. The room holds about 50-55 people hopefully this is big enough for
our competition. If this is the room that I am getting it will be about
$300 for the room so there will be a charge for the competition. Hope to
see some of you there. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen"
<speedcuber@...> wrote: > > A toy store sounds like a good location
to me! Would be good exposure for > our 'sport', and no doubt
would be good for puzzle sales at the store! > > Jasmine > (currently
based in Arlington, Virginia) > > On 12/09/2007, mistiz0858
<mistizo858@...> wrote: > > > > An update for everyone. I am still
looking for a free location for > > this event to happen. I have a phone
interview with Toys r us > > tomorrow morning. Hopefully everything goes
well and we can get a > > location. Does anyone have any issues with
having it at a Toys r us? > > It might be really busy that weekend at
the Toys r us but at the same > > time it gives us some exposure to the
public. > > > > Adam Zamora > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "jason_baum" > > <jason_baum@>
wrote: > > > > > > I'll definitely be there if it happens. I go to
school in Virginia > > > (about two hours away from Richmond) so this
would be really great > > > for me. > > > > > > -Jason Baum > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Leyan > > > Lo" <leyanlo@> wrote:
> > > > > > > > That's my birthday, too!! I'll go if you fly
me out there ~_^ > > > > > > > > > > > > > > > > On 8/20/07, mistiz0858
<mistizo858@> wrote: > > > > > > > > > > as it stands its only a
thought about hosting this event. i > > > dont even > > > > > have any
info reguarding a venue. once that is set in then i > > will > > > > >
discuss a list of events. however it will depend on how many > > >
people > > > > > will show up on what events we can do. if there are
alot of > > > people it > > > > > will be harder to do more events. > >
> > > > > > > > Does anyone live in the area that might be able to think
of a > > good > > > > > location ie (schools science centers,
libraries...etc) > > > > > > > > > > Adam Zamora > > > > > > > > > > ---
In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mstern1234" > > > > > > > > > >
<mstern1234@> wrote: > > > > > > > > > > > > I'll be there! I do
have quite a few requests for events, so > > > let us > > > > > > know
if we can do so. > > > > > > > > > > > > Mitchell Stern > > > > > > > >
> > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "Jon Choi" > > > > > >
<quirkcorsair566@> wrote: > > > > > > > > > > > > > > That is
excellent! Will we have details on what the events > > > will be > > > >
> > > soon? (i.e. can we petition for a 5x5x5 event if there is > > >
none? > > > > > >:D ) > > > > > > > > > > > > > > Jon Choi > > > > > > >
> > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > >
<mistizo858@> wrote: > > > > > > > > > > > > > > > > Its good to hear
that there would be enough people to > > have a > > > > > > > >
competition. now that i know there are people willing to > > > come i >
> > > > will > > > > > > > > search for a venue. it should happen as
long as i can > > find a > > > > > venue. I > > > > > > > > hope this
all works out, i know it will. > > > > > > > > > > > > > > > > Adam
Zamora > > > > > > > > > > > > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > billb4120 > > > > > > > > <no_reply@>
wrote: > > > > > > > > > > > > > > > > > > I would definitely do my best
to be there. Setting > > aside > > > the > > > > > date > > > > > > > >
now. > > > > > > > > > > > > > > > > > > Bill B > > > > > > > > > > > >
> > > > > > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > > "mistiz0858" > > > > > > > > >
<mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > I will
be traveling to Richmond, Virginia for > > > Thanksgiving. > > > > > My
> > > > > > > > > brother > > > > > > > > > > and a few other people in
his school might want to > > have > > > a > > > > > > > > > competition.
> > > > > > > > > > I am curious who else is in the area or would travel
> > to > > > > > this area > > > > > > > > > for a > > > > > > > > > >
competition the Saturday after Thanksgiving? > > > > > > > > > > > > > >
> > > > > > The actual area is Midlothian. All we would need is 12 > > >
> > people so > > > > > > > > it > > > > > > > > > > doesnt have to be
big. please post here or email me at > > > > > mistizo858 > > > > > > >
> > at > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > >
> > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] >
5842. Re: Where can I get CRC Heavy Duty Silicone? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 15:01:01 -0000
I usually get mine from NAPA auto parts, but any auto parts store should
have it. Be sure to check the label for petrolium, I found a can with
slightly different ingredients not too long ago. Packaging was identical
but it totally sucked for cubing. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > When searching for it using google, I
find the "marine" version a lot, > but I just want the regular
red can that everybody seems to exalt for > cubing. I have
"gunk" and it absolutely sucks for cubing. Can't seem >
to find the CRC heavy duty silicone in any local hardware store >
either. I have found some wholesale things but they sell then in >
quantities of 12... Anybody know where I can just buy 2-3 cans online >
for relatively cheap? >
5843. Re: [Speed cubing group] Rubik's Wrist From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 08:08:39 -0700
On Oct 9, 2007, at 20:09, magicbri2000 wrote: > I think I have
Rubik's Wrist. My right wrist hurts like crazy whenever > I move
it. Anyone know how to treat it? > > Brian This is one of the better
reasons to take up foot cubing. As for the medical question, I strongly
recommend asking a doctor those rather than an internet puzzle forum if
you care about your wrist health. - - - - - - - - - - - - You are only
young once, but you can be immature forever! Lars Petrus - lars@...
http://lar5.com
5844. cube marathon From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 16:13:25 -0000
Why is a cube marathon 42 cubes? How'd you guys come up with that
slightly random number?
5845. Re: cube marathon From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 16:16:52 -0000
>From Wikipedia: "The marathon is a long-distance running event of
42.195 kilometres". --- In speedsolvingrubikscube@yahoogroups.com,
"jwoelmer2" <jwoelmer2@...> wrote: > > Why is a cube
marathon 42 cubes? How'd you guys come up with that > slightly
random number? >
5846. Re: cube marathon From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 17:58:20 -0000
It is more likely :
http://www.google.com/search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1
Thanks, Joey --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" <johannes.laire@...> wrote: > > From
Wikipedia: "The marathon is a long-distance running event of >
42.195 kilometres". > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" >
<jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes?
How'd you guys come up with that > > slightly random number? > > >
5847. Re: [Speed cubing group] Rubik's cube in Iran From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 11:47:09 -0700
I don't think many of us have traveled to Iran. I don't think
many of us have mailed anything to Iran either. On 4/29/07,
mehrdad_agheb <mehrdad_agheb@...> wrote: > > Does any know from where
can i buy a 3x3 cube in Iran? > > > [Non-text portions of this message
have been removed]
5848. Re: cube marathon From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 13 Oct 2007 23:10:43 -0000
That would be my answer. Anyone calling 42 random, whatever the
background, clearly have read the wrong books. Eivind --- In
speedsolvingruikscube@yahoogroups.com, joey_gouly <no_reply@...>
wrote: > > It is more likely : > http://www.google.com/
search?hl=en&safe=off&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=the+answer+to+life,+the+universe+and+everything&spell=1
> > Thanks, > Joey > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" > <johannes.laire@> wrote: > > > > From
Wikipedia: "The marathon is a long-distance running event of > >
42.195 kilometres". > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "jwoelmer2" > >
<jwoelmer2@> wrote: > > > > > > Why is a cube marathon 42 cubes?
How'd you guys come up with that > > > slightly random number? > >
> > > >
5849. [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 02:50:41 -0000
Great news! I was starting to give up hope about this since we
haven't heard anything for a while, but I'm thrilled that this
looks like it will be happening. Can't wait! -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > Hi everyone, > > I am working very hard
at finding a loctaion still to have a > competition on the East coast in
Virginia. Things are looking good > for a room at a Best Western. I need
my brother to check out the room > before I agree to it. If this is the
location then things will work > out just fine. The room holds about
50-55 people hopefully this is > big enough for our competition. If this
is the room that I am getting > it will be about $300 for the room so
there will be a charge for the > competition. Hope to see some of you
there. > > Adam Zamora > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Ellen" >
<speedcuber@> wrote: > > > > A toy store sounds like a good location
to me! Would be good > exposure for > > our 'sport', and no
doubt would be good for puzzle sales at the > store! > > > > Jasmine > >
(currently based in Arlington, Virginia) > > > > On 12/09/2007,
mistiz0858 <mistizo858@> wrote: > > > > > > An update for everyone. I
am still looking for a free location > for > > > this event to happen. I
have a phone interview with Toys r us > > > tomorrow morning. Hopefully
everything goes well and we can get a > > > location. Does anyone have
any issues with having it at a Toys r > us? > > > It might be really
busy that weekend at the Toys r us but at the > same > > > time it gives
us some exposure to the public. > > > > > > Adam Zamora > > > > > > ---
In > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "jason_baum" > > > <jason_baum@>
wrote: > > > > > > > > I'll definitely be there if it happens. I go
to school in > Virginia > > > > (about two hours away from Richmond) so
this would be really > great > > > > for me. > > > > > > > > -Jason Baum
> > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Leyan > > > > Lo" <leyanlo@>
wrote: > > > > > > > > > > That's my birthday, too!! I'll go
if you fly me out there ~_^ > > > > > > > > > > > > > > > > > > > > On
8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > > > > > as
it stands its only a thought about hosting this event. i > > > > dont
even > > > > > > have any info reguarding a venue. once that is set in
then i > > > will > > > > > > discuss a list of events. however it will
depend on how many > > > > people > > > > > > will show up on what
events we can do. if there are alot of > > > > people it > > > > > >
will be harder to do more events. > > > > > > > > > > > > Does anyone
live in the area that might be able to think of > a > > > good > > > > >
> location ie (schools science centers, libraries...etc) > > > > > > > >
> > > > Adam Zamora > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "mstern1234" > > > > > > > > >
> > > <mstern1234@> wrote: > > > > > > > > > > > > > > I'll be
there! I do have quite a few requests for events, > so > > > > let us >
> > > > > > know if we can do so. > > > > > > > > > > > > > > Mitchell
Stern > > > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "Jon Choi" > > > > > > >
<quirkcorsair566@> wrote: > > > > > > > > > > > > > > > > That is
excellent! Will we have details on what the > events > > > > will be > >
> > > > > > soon? (i.e. can we petition for a 5x5x5 event if there > is
> > > > none? > > > > > > >:D ) > > > > > > > > > > > > > > > > Jon Choi
> > > > > > > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > >
<mistizo858@> wrote: > > > > > > > > > > > > > > > > > > Its good to
hear that there would be enough people to > > > have a > > > > > > > > >
competition. now that i know there are people willing > to > > > > come
i > > > > > > will > > > > > > > > > search for a venue. it should
happen as long as i can > > > find a > > > > > > venue. I > > > > > > >
> > hope this all works out, i know it will. > > > > > > > > > > > > > >
> > > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > >
> --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > billb4120 > > > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > I would
definitely do my best to be there. Setting > > > aside > > > > the > > >
> > > date > > > > > > > > > now. > > > > > > > > > > > > > > > > > > >
> Bill B > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ---
In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com> > > > <speedsolvingrubikscube% > > >
40yahoogroups.com>, > > > > > > "mistiz0858" > > > > > > > > >
> <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > > > I
will be traveling to Richmond, Virginia for > > > > Thanksgiving. > > >
> > > My > > > > > > > > > > brother > > > > > > > > > > > and a few
other people in his school might want to > > > have > > > > a > > > > >
> > > > > competition. > > > > > > > > > > > I am curious who else is in
the area or would > travel > > > to > > > > > > this area > > > > > > >
> > > for a > > > > > > > > > > > competition the Saturday after
Thanksgiving? > > > > > > > > > > > > > > > > > > > > > > The actual
area is Midlothian. All we would need > is 12 > > > > > > people so > >
> > > > > > > it > > > > > > > > > > > doesnt have to be big. please
post here or email > me at > > > > > > mistizo858 > > > > > > > > > > at
> > > > > > > > > > > hotmail.com > > > > > > > > > > > > > > > > > > >
> > > Adam Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
5850. 9.77 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 14:47:27 -0000
.........
5851. Re: 9.77 From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 15:19:39 -0000
pwnage
5852. Re: Youth festival From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 15:47:20 -0000
It was a great event where I cubed alot, wrote authographs and impressed
compuslory school pupils. There was a class competition where one event
was to solve one face within five minutes. Only one of 12 managed it...
And she did it within one minute. Why I am called a champion? Well, I am
a champion of the cube since I can solve it! (and yes, I beat one
Vanhala ! ;) I met Miss Sweden (see photosection, album "Puctures
from Sweden") and I gave her a cube... /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Probably because he beat Vanhala in
Budapest. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gunnar Krig" > <gunkr520@> wrote: > > > > That's
great, Anders, but why are they calling you a Rubik's cube > >
champion? :-P > > > > /Gunnar Krig > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@> wrote: > > > > > > Tomorrow I will go to a local
youth festival and present my cubing > > > skills
(http://www.x.se/u9s7). Furthermore, I will get an opportunity > > > to
make my own version of the Beauty and the Geek since Miss Sweden > > >
will also be there B) > > > > > > /Anders > > > > > >
5853. Re: 9.77 From: "stefan.huber4" <mc_sin-h@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 16:09:11 -0000
At the Dutch Open? Officially? Done by you, Erik?
5854. Re: 9.77 From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 16:32:43 -0000
Agreed. Details!! --- In speedsolvingrubikscube@yahoogroups.com,
"stefan.huber4" <mc_sin-h@...> wrote: > > At the Dutch
Open? Officially? Done by you, Erik? >
5855. Re: 9.77 From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 17:37:40 -0000
It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey ---
In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Agreed. Details!! > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by
you, Erik? > > >
5856. Re: 9.77 From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 17:53:47 -0000
Congrats, Erik! --- In speedsolvingrubikscube@yahoogroups.com,
joey_gouly <no_reply@...> wrote: > > It is confirmed. Erik A, is the
new record holder! YAY! > > Thanks, > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" >
<shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > >
<mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by
you, Erik? > > > > > >
5857. Re: [Speed cubing group] Re: 9.77 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 19:17:52 +0100 (BST)
well done Erik not only for your 9.77 but also for your megaminx and
555. J.Bernett Orlando joey_gouly <no_reply@yahoogroups.com> wrote:
It is confirmed. Erik A, is the new record holder! YAY! Thanks, Joey ---
In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Agreed. Details!! > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" >
<mc_sin-h@> wrote: > > > > At the Dutch Open? Officially? Done by
you, Erik? > > > --------------------------------- Share files, take
polls, and discuss your passions - all under one roof. Click here.
[Non-text portions of this message have been removed]
5858. Re: cube marathon From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 18:27:01 -0000
ah that would probably be the reason- thanks. Those of us in the US of A
know a marathon as 26.2 miles, so I didn't know how 42 popped up.
~Joshua --- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > From Wikipedia: "The
marathon is a long-distance running event of > 42.195 kilometres".
> > --- In speedsolvingrubikscube@yahoogroups.com, "jwoelmer2"
> <jwoelmer2@> wrote: > > > > Why is a cube marathon 42 cubes?
How'd you guys come up with that > > slightly random number? > > >
5859. [Speed cubing group] Re: "Speedcubists" on
TyperA From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 18:49:51 -0000
Ryan Heise wrote: > Hmm.. I've been thinking about making my own
typing game, and a few > others, in the same style as my cube simulator
(i.e. records lists > with a playback feature). Here it is:
http://www.ryanheise.com/games/typing-test/ -- Ryan Heise
http://www.ryanheise.com/
5860. Re : [Speed cubing group] Re: 9.77 From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 13:55:15 -0700 (PDT)
So now we can really compare our sport to track and field! Would be nice
to have a split video of the 100m WR and a video of Erik's WR... F.
----- Message d'origine ---- De : joey_gouly
<no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing
group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY!
Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com,
"Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > >
--- In speedsolvingrubiksc ube@yahoogroups. com,
"stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch
Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px
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_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
5861. Re: 9.77 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 21:02:14 -0000
Thanks all! One guy cought it on tape, I gave him my email address and I
hope I will be able to share it :) --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Congrats, Erik! > > --- In
speedsolvingrubikscube@yahoogroups.com, joey_gouly > <no_reply@>
wrote: > > > > It is confirmed. Erik A, is the new record holder! YAY! >
> > > Thanks, > > Joey > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" > >
<shelchang@> wrote: > > > > > > Agreed. Details!! > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > > >
<mc_sin-h@> wrote: > > > > > > > > At the Dutch Open? Officially?
Done by you, Erik? > > > > > > > > > >
5862. [Speed cubing group] Re: "Speedcubists" on
TyperA From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 21:06:51 -0000
Hey ryan this is cool! Is it possible to make a head to head multiplayer
version :P That would be so cool. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryan Heise"
<forum@...> wrote: > > Ryan Heise wrote: > > > Hmm.. I've been
thinking about making my own typing game, and a few > > others, in the
same style as my cube simulator (i.e. records lists > > with a playback
feature). > > Here it is: > >
http://www.ryanheise.com/games/typing-test/ > > -- > Ryan Heise
http://www.ryanheise.com/ >
5863. Re: 9.77 From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 22:42:54 -0000
Well done for setting the bar a little higher once more. Dror Vomberg
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > well done Erik not only for your 9.77 but
also for your megaminx and 555. > > J.Bernett Orlando > > joey_gouly
<no_reply@yahoogroups.com> wrote: > It is confirmed. Erik A, is the
new record holder! YAY! > > Thanks, > Joey > > --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley" >
<shelchang@> wrote: > > > > Agreed. Details!! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "stefan.huber4" > >
<mc_sin-h@> wrote: > > > > > > At the Dutch Open? Officially? Done by
you, Erik? > > > > > > > > > > > > --------------------------------- >
Share files, take polls, and discuss your passions - all under one roof.
Click here. > > [Non-text portions of this message have been removed] >
5864. Japanese Team on TV From: makimoto2000us <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 00:32:05 -0000
Hi all, It was broadcasted on Oct 12.
http://jp.youtube.com/watch?v=iGedpJbAdeA
http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki
5865. Re: [Speed cubing group] Re: "Speedcubists" on
TyperA From: "James Stuber" <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 14 Oct 2007 17:32:05 -0700
Nice. I see Ryan's already completely outclassed me at Colemak. Any
tips for getting faster? My main issue seems to be making errors and
sustaining the entire two minutes. On 10/14/07, goodxy2002
<goodxy2002@...> wrote: > > Hey ryan this is cool! Is it possible to
make a head to head > multiplayer version :P That would be so cool. >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Ryan Heise" > <forum@...> wrote: > > > > Ryan Heise
wrote: > > > > > Hmm.. I've been thinking about making my own
typing game, and a few > > > others, in the same style as my cube
simulator (i.e. records lists > > > with a playback feature). > > > >
Here it is: > > > > http://www.ryanheise.com/games/typing-test/ > > > >
-- > > Ryan Heise http://www.ryanheise.com/ > > > > > [Non-text portions
of this message have been removed]
5866. [Speed cubing group] Re: "Speedcubists" on
TyperA From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 03:46:48 -0000
goodxy2002 wrote: > Hey ryan this is cool! Is it possible to make a head
to head > multiplayer version :P That would be so cool. Well, speed
TETRIS is actually the next thing on my agenda :-) I have also been
thinking about a TETRIS/Rubik's cube hybrid game, where you have a
falling cube, with missing pieces/holes in it, and as the cube is
falling, you need to rotate and twist it into a shape that will fit best
with the uneven shape of the ground. James wrote: > Nice. I see
Ryan's already completely outclassed me at Colemak. > Any tips for
getting faster? Not many tips, but my experience for the first 30 days
is documented on http://www.ryanheise.com/colemak/ -- Ryan Heise
http://www.ryanheise.com/
5867. Re : [Speed cubing group] Re: 9.77 From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 05:17:34 -0000
Well, the 100 meter WR is .03 seconds faster then the cubing record.
We'll get there ;P.
5868. comparison of world cup - 2003/2005/2007 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 10:22:55 +0100 (BST)
s.no / event / time 2003/2005/2007/bernett's best 1/ 222 fastest
solve/ -- / 5.34 / 2.82 sec / 3.18 sec 2/ 222 average/ -- / 8.32 / 3.91
sec / 5.58 sec 3/ 333 fastest solve / 16.53 / 12.14 / 10.59 sec / 12.27
sec 4/ 333 average / 20.00 / 15.10 / 12.46 sec / 15.59 sec 5/ 444
fastest solve / 1:20.16 / 54.13 / 51.61/1:01.11 6/ 444 average / 1:30.57
/ 1:04.63 / 1:02.37/ 1:06.82 7/ 555 fastest solve / 2:19.69 / 2:03.74 /
1:42.21 / 1:46.27 8/ 555 average / 2:50.45/2:15.64/ 1:45.07/1:57.25 I
need to improve in all categories in all areas say, change algorithms,
fingering style, improve look ahead, quality of cube etc. Then practice
is the key. Could someone help me ? It was ridiculous to note that I am
the only one have solved a 555 cube blindfolded in any world
championship!!! J.Bernett Orlando --------------------------------- Chat
on a cool, new interface. No download required. Click here. [Non-text
portions of this message have been removed]
5869. Re: [Speed cubing group] Good press From: Terje Kristensen <terje.kristensen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 15:14:10 +0200
Cool Eyvind. Hopefully a few ppl watched the show so that the cube will
gain some popularity even up here in the North. Would be great if you
can find a way to scan the DN newpaper article. Terje On Sat, 2007-10-13
at 12:00 +0000, Eivind Fonn wrote: > Hey guys, > > King Ho Wong, whom
many of you met in Budapest, wrote a nice 4-page > story on the
championship and me, which may be found in todays DN > newspaper, for
those of you with access to norwegian newspapers (and > who can
understand norwegian, surely). If I figure a way to scan it > I'll
do that, and translate it for you as well. > > I also participated in a
talkshow yesterday, friday night even. Not > for long, but I got to
answer a few questions and solve the cube on > TV. Clip may be found
here: http://www1.nrk.no/nett-tv/indeks/109997 > > Still in norwegian of
course, but at least there's some cubing action > going on. :) > >
Eivind > > > > >
5870. Re : [Speed cubing group] Re: 9.77 From: "Karthik S Puthraya"
<karthikputhraya@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 13:47:31 -0000
Not really.Track records are not broken as frequently as Cube records.
:)
5871. Re: Re : [Speed cubing group] Re: 9.77 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 14:11:44 -0300 (ART)
Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) he did
9.74 : ) François Sechet <frsechet@...> escreveu: So now we can
really compare our sport to track and field! Would be nice to have a
split video of the 100m WR and a video of Erik's WR... F. -----
Message d'origine ---- De : joey_gouly
<no_reply@yahoogroups.com> À : speedsolvingrubikscube@yahoogroups.com
Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s Objet : [Speed cubing
group] Re: 9.77 It is confirmed. Erik A, is the new record holder! YAY!
Thanks, Joey --- In speedsolvingrubiksc ube@yahoogroups. com,
"Shelley" <shelchang@. ..> wrote: > > Agreed. Details!! > >
--- In speedsolvingrubiksc ube@yahoogroups. com,
"stefan.huber4" > <mc_sin-h@> wrote: > > > > At the Dutch
Open? Officially? Done by you, Erik? > > > <!-- #ygrp-mkp{ border:1px
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[Non-text portions of this message have been removed] Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
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5872. Re : [Speed cubing group] Re: 9.77 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 18:10:06 -0000
I hope that's not a sign of that someone will this very soon ;) ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Actually, 9.77 was beaten some weeks ago by Asafa Powell
(again) > > he did 9.74 : ) > > François Sechet <frsechet@...>
escreveu: So now we can really compare our sport to track and field!
Would be nice to have a split video of the 100m WR and a video of
Erik's WR... > F. > > ----- Message d'origine ---- > De :
joey_gouly <no_reply@yahoogroups.com> > À :
speedsolvingrubikscube@yahoogroups.com > Envoyé le : Dimanche, 14
Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It
is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > >
Joey > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Shelley" > > <shelchang@ ..> wrote: > > > > > > Agreed.
Details!! > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"stefan.huber4" > > > <mc_sin-h@> wrote: > > > > > > > > At
the Dutch Open? Officially? Done by you, Erik? > > > > > > > > > <!--
> > #ygrp-mkp{ > border:1px solid #d8d8d8;font-family:Arial;margin:14px
0px;padding:0px 14px;} > #ygrp-mkp hr{ > border:1px solid #d8d8d8;} >
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0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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> } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ >
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0;white-space:nowrap;color:#666;text-align:right;} > #ygrp-actbar .left{
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> padding:5px 0; > } > #ygrp-mlmsg #logo{ > padding-bottom:10px;} > >
#ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0
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> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
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> #ygrp-vital ul li .cat{ > font-weight:bold;} > #ygrp-vital a{ >
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> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
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#ygrp-text tt{ > font-size:120%;} > blockquote{margin:0 0 0 4px;} >
.replbq{margin:4;} > --> > >
__________________________________________________________ > Ne gardez
plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail
> > [Non-text portions of this message have been removed] > > > > > >
Abra sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! > > [Non-text portions of this message have been removed]
>
5873. Re: Congratulations to all winners!! From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 22:22:07 -0000
Hi everyone, I would also like to add my congratulations to the
champions in the various competitions (so like, 5 times to Matyas??) and
to the finalists. I very much enjoyed meeting many new (and fast!)
cubers as well as those from WC05 and 03. >From the results of the 3x3
speedsolve, I am compelled make some observations. I am surprised that
no one has made a post about this; I know I'm not the only one who
has been thinking in this direction. Of the 16 finalists, I would say
that half or more had at least some chance of winning the competition
(of course, some had a greater chance than others). Yu Nakajima also led
the second round in average, but his 14.54 in the first round shows that
he can have a relatively slow average on a bad round. Andrew Kang had a
15.84 first round and Mitsuki Gunji, too, finished the second round with
a 14.92. With one more second on any solve that counts in the average,
Mitsuki wouldn't even have made the final. At the other, unlucky
end are Jean Pons, who had a 12.48 in the first round but just missed
the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and
Harris Chan, who have all shown themselves to be a better cuber than me
but who did not perform their best in the final. Had luck played out
differently, we could have seen a very different final ranking. The
problem is that being the best just means that you have a greater chance
of winning the competition than anybody else, not that you are going to
win it. Suppose Yu had made a few mistakes, and suppose I had some U
permutations and had gotten a sub-13 average, which is very possible. I
would have won the competition by luck. You would have had a most
unwilling champion, apologizing to both the Japanese and the French and
desperately explaining to the media that it was a fluke (not that most
of them would have cared). With there having been a pretty realistic
possibility of something like this happening, we should be happy that
Yu, a cuber we can agree is one of the very fastest in the world, won
the competition. I like World Championships because they give us a good
measure of the current level of the top cubers, but I'm becoming
more and more uncomfortable with the idea of the title of "World
Champion." Simply because of the role that luck plays in
speedcubing, that title means just that the cuber who holds it won the
World Championship, not necessarily that he is the best in the world, as
it is usually taken to imply by the media. If no method that improves on
Fridrich is discovered, in two years there will be even more clustering
at the top. The difference between first and tenth may even be the luck
on the permutations. Are five solves in the final round of one
competition, world championship though it may be, enough to choose the
World Champion for the next two years...the one cuber that, thanks to
the media, will be best known by the non-cubers around the world as
presumably the best cuber in the world? In any case, I know we have to
choose a World Champion based on just the results of the World
Championship (or is there some sport where the world champion is not the
winner of the world championship?). Somebody has suggested using all
solves from a competition to determine the overall ranking separate from
the ranking in the final round, and there are also other ideas that I
know some people have. I understand that it's difficult to change
the system we already have, but I find this important enough that it
should at least be given a discussion. It's obvious that no single
competition is enough to determine who the best cuber is. The World
Championship should not be thought of as the competition to determine
the best cuber but the competition to decide the World Champion, no
more. How, then, can we best determine the best cuber during a certain
period? What I'd like to see is some average of all averages that
each cuber had during a certain year on the WCA database. I know there
are many problems to ranking by this approach--setting the minimum
number of averages, cubers can theoretically stop competing for the year
to give themselves a better rank, etc--but it would still be a more
accurate measure of a cuber than any that exists today. On a completely
different WC topic, are we not counting Stefan's Megaminx solve as
a world record? There's no way to tell from the database which
solve within the same round came first, but can't this be entered
in manually, if we do accept this as a world record? I have personally
encountered two other similar cases: Nathaniel Christian's 4.20 2x2
at Horace Mann 2005, which, if accepted, is very possibly the world
record that lasted the shortest time (about 10 seconds), and my own
2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for
getting third in 3x3 blindfolded. That was possible only because of the
easy solve, meaning because of luck. Tyson, when we get something to eat
the next time, I'm paying. Best, -macky
5874. Re: [Speed cubing group] Re: Congratulations to all
winners!! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 00:34:29 +0100
Interesting thoughts and comments. I think everyone at the competition
(well, all the speedcubers that is, not the media!) all know that there
was a relatively large number of people who *could* have won the 3x3x3.
While watching the finals I recall having a conversation with some other
cubers about how incredibly close it was, and that it really was
impossible to predict who would be standing on the podium at the end.
This is quite different to say, Worlds 2003, where it was easier to
guess in advance who would probably be in the Top 10 or Top 5. BTW,
please don't take this as trying to detract from Yu Nakajima's
win. He performed fantastically and deserves our congratulations! :) For
those of us who went to Worlds 2005 and Worlds 2003, it was both amazing
and wonderful to see how far speedcubing has come in 4 years. My recent
competition times (mostly in the 20 to 30 second range) are nothing
special now, but in Worlds 2003 they would have gotten me into the
semi-finals! I recall back at Worlds 2003 that any sub-20s solve would
get an applause from the crowd. Now, it almost has to be a sub-12s
before anyone bothers to clap! Congratulations to everyone who
participated! It was a great championships!! Go cubing!!! :D Jasmine On
Mon, 15 Oct 2007 22:22:07 -0000, "mackymakisumi"
<mackymakisumi@...> said: > Hi everyone, > > I would also like to add
my congratulations to the champions in the > various competitions (so
like, 5 times to Matyas??) and to the > finalists. I very much enjoyed
meeting many new (and fast!) cubers as > well as those from WC05 and 03.
> > From the results of the 3x3 speedsolve, I am compelled make some >
observations. I am surprised that no one has made a post about this; I >
know I'm not the only one who has been thinking in this direction.
> > Of the 16 finalists, I would say that half or more had at least some
> chance of winning the competition (of course, some had a greater >
chance than others). Yu Nakajima also led the second round in average, >
but his 14.54 in the first round shows that he can have a relatively >
slow average on a bad round. Andrew Kang had a 15.84 first round and >
Mitsuki Gunji, too, finished the second round with a 14.92. With one >
more second on any solve that counts in the average, Mitsuki
wouldn't > even have made the final. At the other, unlucky end are
Jean Pons, who > had a 12.48 in the first round but just missed the
podium in the > final, and Edouard Chambon, Thibaut Jacquinot, and
Harris Chan, who > have all shown themselves to be a better cuber than
me but who did not > perform their best in the final. Had luck played
out differently, we > could have seen a very different final ranking. >
> The problem is that being the best just means that you have a greater
> chance of winning the competition than anybody else, not that you are
> going to win it. Suppose Yu had made a few mistakes, and suppose I had
> some U permutations and had gotten a sub-13 average, which is very >
possible. I would have won the competition by luck. You would have had >
a most unwilling champion, apologizing to both the Japanese and the >
French and desperately explaining to the media that it was a fluke >
(not that most of them would have cared). With there having been a >
pretty realistic possibility of something like this happening, we >
should be happy that Yu, a cuber we can agree is one of the very >
fastest in the world, won the competition. > > I like World
Championships because they give us a good measure of the > current level
of the top cubers, but I'm becoming more and more > uncomfortable
with the idea of the title of "World Champion." Simply >
because of the role that luck plays in speedcubing, that title means >
just that the cuber who holds it won the World Championship, not >
necessarily that he is the best in the world, as it is usually taken >
to imply by the media. If no method that improves on Fridrich is >
discovered, in two years there will be even more clustering at the >
top. The difference between first and tenth may even be the luck on >
the permutations. Are five solves in the final round of one >
competition, world championship though it may be, enough to choose the >
World Champion for the next two years...the one cuber that, thanks to >
the media, will be best known by the non-cubers around the world as >
presumably the best cuber in the world? > > In any case, I know we have
to choose a World Champion based on just > the results of the World
Championship (or is there some sport where > the world champion is not
the winner of the world championship?). > Somebody has suggested using
all solves from a competition to > determine the overall ranking
separate from the ranking in the final > round, and there are also other
ideas that I know some people have. I > understand that it's
difficult to change the system we already have, > but I find this
important enough that it should at least be given a > discussion. > >
It's obvious that no single competition is enough to determine who
the > best cuber is. The World Championship should not be thought of as
the > competition to determine the best cuber but the competition to
decide > the World Champion, no more. > > How, then, can we best
determine the best cuber during a certain > period? What I'd like
to see is some average of all averages that each > cuber had during a
certain year on the WCA database. I know there are > many problems to
ranking by this approach--setting the minimum number > of averages,
cubers can theoretically stop competing for the year to > give
themselves a better rank, etc--but it would still be a more > accurate
measure of a cuber than any that exists today. > > On a completely
different WC topic, are we not counting Stefan's > Megaminx solve
as a world record? There's no way to tell from the > database which
solve within the same round came first, but can't this > be entered
in manually, if we do accept this as a world record? I have > personally
encountered two other similar cases: Nathaniel Christian's > 4.20
2x2 at Horace Mann 2005, which, if accepted, is very possibly the >
world record that lasted the shortest time (about 10 seconds), and my >
own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I
apologize for getting third in 3x3 blindfolded. That was > possible only
because of the easy solve, meaning because of luck. > Tyson, when we get
something to eat the next time, I'm paying. > > Best, > -macky > --
http://www.fastmail.fm - And now for something completely different
5875. Re: [Speed cubing group] Re: Congratulations to all
winners!! From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 21:36:59 -0400
I couldn't agree more. Excellent observations. On 10/15/07,
mackymakisumi <mackymakisumi@...> wrote: > > Hi everyone, > > I would
also like to add my congratulations to the champions in the > various
competitions (so like, 5 times to Matyas??) and to the > finalists. I
very much enjoyed meeting many new (and fast!) cubers as > well as those
from WC05 and 03. > > From the results of the 3x3 speedsolve, I am
compelled make some > observations. I am surprised that no one has made
a post about this; I > know I'm not the only one who has been
thinking in this direction. > > Of the 16 finalists, I would say that
half or more had at least some > chance of winning the competition (of
course, some had a greater > chance than others). Yu Nakajima also led
the second round in average, > but his 14.54 in the first round shows
that he can have a relatively > slow average on a bad round. Andrew Kang
had a 15.84 first round and > Mitsuki Gunji, too, finished the second
round with a 14.92. With one > more second on any solve that counts in
the average, Mitsuki wouldn't > even have made the final. At the
other, unlucky end are Jean Pons, who > had a 12.48 in the first round
but just missed the podium in the > final, and Edouard Chambon, Thibaut
Jacquinot, and Harris Chan, who > have all shown themselves to be a
better cuber than me but who did not > perform their best in the final.
Had luck played out differently, we > could have seen a very different
final ranking. > > The problem is that being the best just means that
you have a greater > chance of winning the competition than anybody
else, not that you are > going to win it. Suppose Yu had made a few
mistakes, and suppose I had > some U permutations and had gotten a
sub-13 average, which is very > possible. I would have won the
competition by luck. You would have had > a most unwilling champion,
apologizing to both the Japanese and the > French and desperately
explaining to the media that it was a fluke > (not that most of them
would have cared). With there having been a > pretty realistic
possibility of something like this happening, we > should be happy that
Yu, a cuber we can agree is one of the very > fastest in the world, won
the competition. > > I like World Championships because they give us a
good measure of the > current level of the top cubers, but I'm
becoming more and more > uncomfortable with the idea of the title of
"World Champion." Simply > because of the role that luck plays
in speedcubing, that title means > just that the cuber who holds it won
the World Championship, not > necessarily that he is the best in the
world, as it is usually taken > to imply by the media. If no method that
improves on Fridrich is > discovered, in two years there will be even
more clustering at the > top. The difference between first and tenth may
even be the luck on > the permutations. Are five solves in the final
round of one > competition, world championship though it may be, enough
to choose the > World Champion for the next two years...the one cuber
that, thanks to > the media, will be best known by the non-cubers around
the world as > presumably the best cuber in the world? > > In any case,
I know we have to choose a World Champion based on just > the results of
the World Championship (or is there some sport where > the world
champion is not the winner of the world championship?). > Somebody has
suggested using all solves from a competition to > determine the overall
ranking separate from the ranking in the final > round, and there are
also other ideas that I know some people have. I > understand that
it's difficult to change the system we already have, > but I find
this important enough that it should at least be given a > discussion. >
> It's obvious that no single competition is enough to determine
who the > best cuber is. The World Championship should not be thought of
as the > competition to determine the best cuber but the competition to
decide > the World Champion, no more. > > How, then, can we best
determine the best cuber during a certain > period? What I'd like
to see is some average of all averages that each > cuber had during a
certain year on the WCA database. I know there are > many problems to
ranking by this approach--setting the minimum number > of averages,
cubers can theoretically stop competing for the year to > give
themselves a better rank, etc--but it would still be a more > accurate
measure of a cuber than any that exists today. > > On a completely
different WC topic, are we not counting Stefan's > Megaminx solve
as a world record? There's no way to tell from the > database which
solve within the same round came first, but can't this > be entered
in manually, if we do accept this as a world record? I have > personally
encountered two other similar cases: Nathaniel Christian's > 4.20
2x2 at Horace Mann 2005, which, if accepted, is very possibly the >
world record that lasted the shortest time (about 10 seconds), and my >
own 2:50.32 3x3 blindfolded at Caltech Spring 2005. > > Finally, I
apologize for getting third in 3x3 blindfolded. That was > possible only
because of the easy solve, meaning because of luck. > Tyson, when we get
something to eat the next time, I'm paying. > > Best, > -macky > >
> -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5876. Re: [Speed cubing group] Re: 9.77 From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 15 Oct 2007 19:18:15 -0700
Does anyone know the probabilities of a L5M skip on the 100-meter dash?
(last-5-meter skip) There must be some extremely low, misleading,
quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever
get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle.
Anyone also know the chance of a LH skip (last-hurdle skip)? -----
Original Message ----- From: megafrikkie To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, October 15, 2007
11:10 AM Subject: Re : [Speed cubing group] Re: 9.77 I hope that's
not a sign of that someone will this very soon ;) --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Actually, 9.77 was beaten some weeks ago by Asafa Powell (again) > >
he did 9.74 : ) > > Fran�ois Sechet <frsechet@...> escreveu: So now
we can really compare our sport to track and field! Would be nice to
have a split video of the 100m WR and a video of Erik's WR... > F.
> > ----- Message d'origine ---- > De : joey_gouly
<no_reply@yahoogroups.com> > � :
speedsolvingrubikscube@yahoogroups.com > Envoy� le : Dimanche, 14
Octobre 2007, 19h37mn 40s > Objet : [Speed cubing group] Re: 9.77 > > It
is confirmed. Erik A, is the new record holder! YAY! > > Thanks, > >
Joey
5877. Re: [Speed cubing group] Re: 9.77 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 15 Oct 2007 21:53:42 -0700
Well, the probability of my physics TA, Billy Cotrell, quantum tunneling
out of prison is on the order of 1 in 10^10^48. I'd imagine
it's about the same for a L5M skip on the 100-meter dash. Actually,
probably better since he doesn't have the same type of energy
barrier to overcome, not to mention the barbed wire as well. On
10/15/07, Lucas G. <lucasg@...> wrote: > > Does anyone know the
probabilities of a L5M skip on the 100-meter dash? > (last-5-meter skip)
> There must be some extremely low, misleading, quantum-stuff-based
value... > Think Gaitlin, Greene, or Powell will ever get one in
competition? :-) > > -Lucas Garron. > > P.S.: I do track and hurdle.
Anyone also know the chance of a LH skip > (last-hurdle skip)? > > -----
Original Message ----- > From: megafrikkie > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Monday, October 15, 2007 11:10 AM > Subject: Re : [Speed cubing
group] Re: 9.77 > > I hope that's not a sign of that someone will
this very soon ;) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Pedro <pedrosino1@...> > wrote: > > > > Actually, 9.77 was beaten
some weeks ago by Asafa Powell (again) > > > > he did 9.74 : ) > > > >
François Sechet <frsechet@...> escreveu: > So now we can really
compare our sport to track and field! Would be > nice to have a split
video of the 100m WR and a video of Erik's WR... > > F. > > > >
----- Message d'origine ---- > > De : joey_gouly
<no_reply@yahoogroups.com <no_reply%40yahoogroups.com>> > > À :
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > Envoyé le : Dimanche, 14 Octobre 2007, 19h37mn 40s > > Objet :
[Speed cubing group] Re: 9.77 > > > > It is confirmed. Erik A, is the
new record holder! YAY! > > > > Thanks, > > > > Joey > > > [Non-text
portions of this message have been removed]
5878. Re: [Speed cubing group] world cup-2007 - 555 finals From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 15 Oct 2007 12:00:14 +0200
Maybe you like this? It is a different method of pairing the edges that
is very much like the edge-pairing on 4x4x4. Erik used this method (only
he pairs in the vertical-slice (M)) and M�thi�s uses it too (but
more freestyle): Text: http://www.speedsolving.com/showthread.php?t=1447
Video: http://www.speedsolving.com/showthread.php?t=761 ----- Original
Message ----- From: JohnLouis Louis To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, October 13, 2007
6:22 AM Subject: [Speed cubing group] world cup-2007 - 555 finals Dear
Mr.Frank Morris, It is a nice feeling to have met you in Budapest. Thank
you so much for giving me your 555 stickers. It is a special and lucky
one for me!!! The most I enjoyed in wc-2007 is 555 finals. I was
confident that I could reach finals before the world cup. It was very
nice and stiff competition 6 finalists finished sub 2 min(including me).
I felt great when I raced with the 555 world greats - you, Ookusa,
Fredrick, Ron, Matyas, Erik, Milan, Yugi et all. However, I did not
correct/learn my mistakes in edge pairing up, as you were busy yourself.
Could you explain/teach/correct my mistakes so that I can improve
further. J.bernett orlando --------------------------------- Chat on a
cool, new interface. No download required. Click here. [Non-text
portions of this message have been removed]
5879. Center caps on a rubiks.com 5x5 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 07:01:22 -0000
Hi everyone, I took apart the super stiff 5x5 cube that I'm
breaking in (rubiks.com version) and I discovered that 4 of the centers
turn around the central spider with even smoothness/tension. One of the
remaining two is about twice as tight as the first 4, and the last one
is easily 3-4 times as tight as the first 4. I'm trying to remove
the center caps on these two centers to see if I can adjust anything on
the inside, but I'm having a hard time. I'm using a razor
blade to cut the grooves where the the center cap meets the center base,
but after much cutting I can't get the center cap to budge. Am I
missing something about how the center portion is put together? Is the
center cap not detachable? Or is it glued from the inside such that
cutting the sides like I am will not loosen it enough to remove it?
Thanks for any help. I'll probably just end up buying another 5x5
cube, but I'd like to at least take a stab at fixing this one, even
if it does only end up as a spare parts cube eventually. Chris
5880. Re: Center caps on a rubiks.com 5x5 From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 07:12:21 -0000
Ok I posted too soon, after a lot more cutting I was finally able to get
the center cap off. Inside is a smooth metal rivet, but there does not
appear to be anything that has a sharp enough edge to grip with any
tool. Has anyone else opened up a center to a 5x5x5? Is there a way to
adjust this rivet such that the face will turn more loosely? Thanks,
Chris
5881. Re: Center caps on a rubiks.com 5x5 From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 07:57:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Ok I posted too soon, after a lot more cutting I was finally
able to > get the center cap off. Inside is a smooth metal rivet, but
there > does not appear to be anything that has a sharp enough edge to
grip > with any tool. Has anyone else opened up a center to a 5x5x5? Is
> there a way to adjust this rivet such that the face will turn more >
loosely? > > Thanks, > Chris > I think the best way would probably be to
cut out that rivet, fill the hole in both the center cap and the spider
with some sort of putty, and then put a screw. you'll probably be
happier in the end with a DIY 5x5.
5882. Re: Center caps on a rubiks.com 5x5 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 08:27:38 -0000
Hi Chris :-) No, there's no way that i know of to do that. However
the reverse is possible if you are careful. Making a loose rivet firmer.
It can be gently knocked back into the core. Use some pointed metal like
a big nail to make sure you hammer only on the rivet head, and place the
cube on firm ground (concrete or tiles), not a carpet or anything. But
of course this is done solely at your own risk. Do NOT prosecute me as i
have already disclaimed any responsibility ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Ok I posted too soon, after a lot more cutting I was finally able to
> get the center cap off. Inside is a smooth metal rivet, but there >
does not appear to be anything that has a sharp enough edge to grip >
with any tool. Has anyone else opened up a center to a 5x5x5? Is > there
a way to adjust this rivet such that the face will turn more > loosely?
> > Thanks, > Chris >
5883. Re: Congratulations to all winners!! From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 12:04:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > How, then, can we best determine the
best cuber during a certain > period? What I'd like to see is some
average of all averages that each > cuber had during a certain year on
the WCA database. I know there are > many problems to ranking by this
approach--setting the minimum number > of averages, cubers can
theoretically stop competing for the year to > give themselves a better
rank, etc--but it would still be a more > accurate measure of a cuber
than any that exists today. There already are some approaches like this,
at least a few combining statistics/rankings of several events to offer
a view on who's the best overall cuber of puzzler. None of them can
claim to determine *the* best cuber/puzzler, though, as each statistic
can be tweaked in many ways, like you already mentioned above. I'm
totally fine with the "world champion" as it is, as
there's no way to really determine the best person anyway. World
champion, like you said, only means you won the world championship. Are
tennis or chess or soccer or many other sports any different? > On a
completely different WC topic, are we not counting Stefan's >
Megaminx solve as a world record? There's no way to tell from the >
database which solve within the same round came first, but can't
this > be entered in manually, if we do accept this as a world record?
No, we're not counting them as world records. The rules are quite
clear about this: 9i2) Regional records are recognised at the end of a
round. If a record is broken twice or more in a round, only the latter
is recognised. Cheers! Stefan
5884. Re: [Speed cubing group] Re: Congratulations to all
winners!! From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 14:10:57 +0100 (BST)
Again congrats to all winners. All winners deserve to win except me. I
am a lucky winner. Even in other games, sometime better teams are
eliminated and the so called winner is the world champion for the next 4
years! Everyone knows I am not the best in 555 bld. But, "I am the
world champion". I could not believe this. Similarly, in multiple
cubes blindfolded although I did only 3 cubes, I finished third. Again I
was lucky. Luck favours sometime. I think this kind of result only
encourages many to compete. Anything can happen on the day. If we could
predict the winner before hand, then the number of participants will
come down. Then there is no fun. I simply love cubing irrespective of
different rules/formats/strategies of ranking. I think only 333 speed
solving event winner may be dedcided by a different better rules, if
any. J.Bernett Orlando mackymakisumi <mackymakisumi@...> wrote: Hi
everyone, I would also like to add my congratulations to the champions
in the various competitions (so like, 5 times to Matyas??) and to the
finalists. I very much enjoyed meeting many new (and fast!) cubers as
well as those from WC05 and 03. >From the results of the 3x3 speedsolve,
I am compelled make some observations. I am surprised that no one has
made a post about this; I know I'm not the only one who has been
thinking in this direction. Of the 16 finalists, I would say that half
or more had at least some chance of winning the competition (of course,
some had a greater chance than others). Yu Nakajima also led the second
round in average, but his 14.54 in the first round shows that he can
have a relatively slow average on a bad round. Andrew Kang had a 15.84
first round and Mitsuki Gunji, too, finished the second round with a
14.92. With one more second on any solve that counts in the average,
Mitsuki wouldn't even have made the final. At the other, unlucky
end are Jean Pons, who had a 12.48 in the first round but just missed
the podium in the final, and Edouard Chambon, Thibaut Jacquinot, and
Harris Chan, who have all shown themselves to be a better cuber than me
but who did not perform their best in the final. Had luck played out
differently, we could have seen a very different final ranking. The
problem is that being the best just means that you have a greater chance
of winning the competition than anybody else, not that you are going to
win it. Suppose Yu had made a few mistakes, and suppose I had some U
permutations and had gotten a sub-13 average, which is very possible. I
would have won the competition by luck. You would have had a most
unwilling champion, apologizing to both the Japanese and the French and
desperately explaining to the media that it was a fluke (not that most
of them would have cared). With there having been a pretty realistic
possibility of something like this happening, we should be happy that
Yu, a cuber we can agree is one of the very fastest in the world, won
the competition. I like World Championships because they give us a good
measure of the current level of the top cubers, but I'm becoming
more and more uncomfortable with the idea of the title of "World
Champion." Simply because of the role that luck plays in
speedcubing, that title means just that the cuber who holds it won the
World Championship, not necessarily that he is the best in the world, as
it is usually taken to imply by the media. If no method that improves on
Fridrich is discovered, in two years there will be even more clustering
at the top. The difference between first and tenth may even be the luck
on the permutations. Are five solves in the final round of one
competition, world championship though it may be, enough to choose the
World Champion for the next two years...the one cuber that, thanks to
the media, will be best known by the non-cubers around the world as
presumably the best cuber in the world? In any case, I know we have to
choose a World Champion based on just the results of the World
Championship (or is there some sport where the world champion is not the
winner of the world championship?). Somebody has suggested using all
solves from a competition to determine the overall ranking separate from
the ranking in the final round, and there are also other ideas that I
know some people have. I understand that it's difficult to change
the system we already have, but I find this important enough that it
should at least be given a discussion. It's obvious that no single
competition is enough to determine who the best cuber is. The World
Championship should not be thought of as the competition to determine
the best cuber but the competition to decide the World Champion, no
more. How, then, can we best determine the best cuber during a certain
period? What I'd like to see is some average of all averages that
each cuber had during a certain year on the WCA database. I know there
are many problems to ranking by this approach--setting the minimum
number of averages, cubers can theoretically stop competing for the year
to give themselves a better rank, etc--but it would still be a more
accurate measure of a cuber than any that exists today. On a completely
different WC topic, are we not counting Stefan's Megaminx solve as
a world record? There's no way to tell from the database which
solve within the same round came first, but can't this be entered
in manually, if we do accept this as a world record? I have personally
encountered two other similar cases: Nathaniel Christian's 4.20 2x2
at Horace Mann 2005, which, if accepted, is very possibly the world
record that lasted the shortest time (about 10 seconds), and my own
2:50.32 3x3 blindfolded at Caltech Spring 2005. Finally, I apologize for
getting third in 3x3 blindfolded. That was possible only because of the
easy solve, meaning because of luck. Tyson, when we get something to eat
the next time, I'm paying. Best, -macky
--------------------------------- Unlimited freedom, unlimited storage.
Get it now [Non-text portions of this message have been removed]
5885. Bodybuilding vs. speedcubing From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 14:59:09 +0000 (GMT)
Regarding the size of her muscles, I don't think the cube is lubed.
http://www.dailymotion.com/us/featured/video/x1z5a6_body-builder-vs-rubiks-cube_fun
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
5886. blindsolving method variation.. what do you think? From: "Bryan" <benjediman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 18:22:10 -0000
Hi! there's this variation of pochmann's old method, by
patrick. http://pjkcubed.com/blindfold-guide.html by only using one
algorithm, T-perm. what's different about this method is that it
requires orientation of all cubes so that especially the corner cubies
can easily get into position 2 (standard position like in 3-cycle), so
that it can exchange with the cubie at position 3. still the same with
pochmann's is the permutation of edges. all steps are separated,
meaning its CO-EO-CP-EP. setup algorithms are extremely easy, due to the
orientations. what do you think of this: do you think its a nice method
to combine the permutation phase? like, after i setup for corner
permutation, i immediately setup edge permutation? i did it already with
paper. i know its possible. but for you guys, how effective is this
variation? for me its kinda hard to memorize and recall pairs. example,
lets say corner perm is (12345), and edge perm is (98765432).for the
first move, what i need to do is setup corner 1 in the 2 position
(something like F2 D' F2), then mentally locate where ive put edge
9 (if ever the setup algo moved that particular edge.), then put it in
position 4, as like in pochmann's original method ( in this case,
it wasnt moved, so setup is D' L2). do T perm, undo the setup for
edge, then undo setup for corner. of course since corners are always
fewer than edges, then it'll come to a point that i only have to do
edges. so what do u think? :)
5887. Re: Center caps on a rubiks.com 5x5 From: "fumba24" <vomberg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 19:59:04 -0000
Hello Chris THis is the same thing I discovered a while ago, when I
tried to loosn' up my VERY stiff 5x5x5. At first I replaced the
middle edges pieces with my very loose 5x5x5 ones, but that didn't
make a lot of change. Then I removed the center cups on two of the
centers just to find out that the screws in there doesn't change a
thing when you turn it. At last, I contacted Ton who told me that this
5x5x5 can't be tuned and that I need to find a better one. Bad luck
for me... This is the reason I couldn't practice my 5x5x5 blindfold
for the WC07, because every time I tried to practice with my old one
after about 6 minutes of memorization I turned the cube less then 4
turnes and it will explode on me. P.S. it was great seeing you again.
Dror Vomberg --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Ok I posted too soon, after a lot more
cutting I was finally able to > get the center cap off. Inside is a
smooth metal rivet, but there > does not appear to be anything that has
a sharp enough edge to grip > with any tool. Has anyone else opened up a
center to a 5x5x5? Is > there a way to adjust this rivet such that the
face will turn more > loosely? > > Thanks, > Chris >
5888. Re: [Speed cubing group] blindsolving method variation.. what do
you think? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 16:07:52 -0400
That is Bill McGaughs method, explained in my terms. Of course, any
variation is always worth a try. There are many things you can do to
make it quicker. On 10/16/07, Bryan <benjediman@...> wrote: > > Hi! >
> there's this variation of pochmann's old method, by patrick.
> > http://pjkcubed.com/blindfold-guide.html > > by only using one
algorithm, T-perm. what's different about this > method is that it
requires orientation of all cubes so that especially > the corner cubies
can easily get into position 2 (standard position > like in 3-cycle), so
that it can exchange with the cubie at position > 3. still the same with
pochmann's is the permutation of edges. all > steps are separated,
meaning its CO-EO-CP-EP. setup algorithms are > extremely easy, due to
the orientations. > > what do you think of this: > > do you think its a
nice method to combine the permutation phase? like, > after i setup for
corner permutation, i immediately setup edge > permutation? i did it
already with paper. i know its possible. but for > you guys, how
effective is this variation? for me its kinda hard to > memorize and
recall pairs. example, lets say corner perm is (12345), > and edge perm
is (98765432).for the first move, what i need to do is > setup corner 1
in the 2 position (something like F2 D' F2), then > mentally locate
where ive put edge 9 (if ever the setup algo moved > that particular
edge.), then put it in position 4, as like in > pochmann's original
method ( in this case, it wasnt moved, so setup is > D' L2). do T
perm, undo the setup for edge, then undo setup for corner. > > of course
since corners are always fewer than edges, then it'll come > to a
point that i only have to do edges. > > so what do u think? :) > > > --
My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5889. RE: Japanese Cubists From: "Bert Edens" <bedens@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 16 Oct 2007 16:02:11 -0500
Greetings, all... Thanks for posting those! For those of us who are
Japanese impaired (Korean is the only Asian language I know :), what was
with climbing up and checking the nether regions of the statue all
about? :) - Bert in Springdale, AR Hi all, It was broadcasted on Oct 12.
<http://jp.youtube.com/watch?v=iGedpJbAdeA>
http://jp.youtube.com/watch?v=iGedpJbAdeA
<http://jp.youtube.com/watch?v=bjxqB6Sux8w>
http://jp.youtube.com/watch?v=bjxqB6Sux8w Have fun. Masayuki [Non-text
portions of this message have been removed]
5890. RE: 100m From: "Bert Edens" <bedens@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 16 Oct 2007 16:43:32 -0500
Greetings, all! And don't forget one of the other top sprinters
right now, Tyson Gay... No, I said Gay, not Mao :) - Bert in Springdale,
Arkansas (home of the Razorbacks, Gay's alma mater) Does anyone
know the probabilities of a L5M skip on the 100-meter dash?
(last-5-meter skip) There must be some extremely low, misleading,
quantum-stuff-based value... Think Gaitlin, Greene, or Powell will ever
get one in competition? :-) -Lucas Garron. P.S.: I do track and hurdle.
Anyone also know the chance of a LH skip (last-hurdle skip)? [Non-text
portions of this message have been removed]
5891. Re: 9.77 From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 03:16:14 -0000
congrats! anyone know what cases he had?
5892. Re: Center caps on a rubiks.com 5x5 From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 03:45:03 -0000
Taking center caps off seems like something very rarely done. I think
people including myself would appreciate some pictures of what's
down there - how it looks opened. I think that you should just get a new
5x5. Have the spare parts is very important I've found. I have
four, but only two good cores. Similarly, even though I steadily by
spare x-centers from cubesmith, I still probably only have enough for
about 3 cubes. Recently I even lost a +center for the first time - in my
own room. How does that happen? *shrugs* If you have significant
plastics experience or know someone that will do it for you, the option
of taking out those rivets and converting it to screw as suggested in
this thread is quite possible, but I would say not worth the work. Nifty
mod though... I'm sure ppl on twistfourm have done this. Maybe I
can ask over there if anyone wants to do a bunch of these modded cores
and sell to the serious 5x5 cubers... Btw what is a good rule-of-thumb
on when a 5x5 is too loose and needs to be retired? -Doug --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Ok I posted too soon, after a lot more cutting I was finally able to
> get the center cap off. Inside is a smooth metal rivet, but there >
does not appear to be anything that has a sharp enough edge to grip >
with any tool. Has anyone else opened up a center to a 5x5x5? Is > there
a way to adjust this rivet such that the face will turn more > loosely?
> > Thanks, > Chris >
5893. Re: [Speed cubing group] Re: "Speedcubists" on
TyperA From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 20:48:02 -0700
My co-workers are starting to play it :P I'm going to try to get
everyone to submit! On 10/14/07, Ryan Heise <forum@...> wrote: > >
goodxy2002 wrote: > > > Hey ryan this is cool! Is it possible to make a
head to head > > multiplayer version :P That would be so cool. > > Well,
speed TETRIS is actually the next thing on my agenda :-) > > I have also
been thinking about a TETRIS/Rubik's cube hybrid game, > where you
have a falling cube, with missing pieces/holes in it, and as > the cube
is falling, you need to rotate and twist it into a shape that > will fit
best with the uneven shape of the ground. > > James wrote: > > > Nice. I
see Ryan's already completely outclassed me at Colemak. > > Any
tips for getting faster? > > Not many tips, but my experience for the
first 30 days is documented > on http://www.ryanheise.com/colemak/ > >
-- > Ryan Heise http://www.ryanheise.com/ > > > [Non-text portions of
this message have been removed]
5894. Re: [Speed cubing group] Re: Some electronics...(was Stackmat
simulator program) From: mehrdad agheb <mehrdad_agheb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 16 Oct 2007 23:43:37 -0700 (PDT)
mehrdad agheb <mehrdad_agheb@...> wrote: First you distinguish right
or left bottom on PCB side(solder side) then wire according attacched
pic. Agheb Pedro <pedrosino1@...> wrote: I think each black/white box
is connected by 3 pins...you can't see at the last pic, but there
are 3 pins below...and here's a picture from the bottom:
http://i150.photobucket.com/albums/s107/Pedrosino/mouse.jpg the buttons
are at the top...you can see 3 pins for each button and 2 (vertically)
for the little capacitor (don't know if that's the word)... I
asked on an electronics forum, and they said I could take the buttons
out and connect them by wires...so, to do that, I'd have to use a
weld iron on the bottom and pull the buttons out, right? or no? Pedro
cin9247 <cin9247@...> escreveu: Aren't there two pins which
connects this black box with the rest of the board? So you could solder
two wires to these pins and it should work fine, except this black box
is there for more than just being pressed ;). You also could try to open
this box, to be sure. --- In speedsolvingrubikscube@yahoogroups.com,
Pedro <pedrosino1@...> wrote: > > Right, I got the software...I got
an usb mouse... > > so I took it apart and was hoping there were buttons
with wires hanging out of the circuits...but they're not :( > >
they're on a little black "box" with red buttons...(see
pics) > http://img71.imageshack.us/img71/9871/dsc06394kb8.jpg >
http://img262.imageshack.us/img262/1222/dsc06393un8.jpg >
http://img75.imageshack.us/img75/1465/dsc06395ye8.jpg > > I'm an
electrical engineering student, but I'm just at the first semester,
so I don't know that much about electronics... > > so I was
wondering if there's anybody who knows it and could help me...how
am I going to make pads that are separated, like on the stackmat? is it
posible using this circuit? or do I need another? or are all mouses like
that? > > thanks again > > Pedro > > nascarjon2001
<no_reply@yahoogroups.com> escreveu: Found it... > >
http://web.ntust.edu.tw/~M8910202/rubixcube/download.html > > Jon >
http://www.nascarjon.us > > > > > > Alertas do Yahoo! Mail em seu
celular. Saiba mais. > > [Non-text portions of this message have been
removed] > Alertas do Yahoo! Mail em seu celular. Saiba mais. [Non-text
portions of this message have been removed]
--------------------------------- Shape Yahoo! in your own image. Join
our Network Research Panel today! [Non-text portions of this message
have been removed] --------------------------------- Catch up on
fall's hot new shows on Yahoo! TV. Watch previews, get listings,
and more! [Non-text portions of this message have been removed]
5895. Re: [Speed cubing group] Re: 9.77 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 09:18:39 +0200
Cross + F2L + OLL 2007/10/17, stompey1 <no_reply@yahoogroups.com>: >
> congrats! anyone know what cases he had? > > > > > Yahoo! Groups Links
> > > > [Non-text portions of this message have been removed]
5896. Re: HORRIBLE press From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 07:29:39 -0000
I got this sentence while playing TyperA today: "Everything you
read in newspapers is absolutely true, except for that rare story of
which you happen to have first-hand knowledge." --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > And you thought the press before was bad?
> > http://www.shortnews.com/start.cfm?id=65488 > > 16-year-old
Hungarian, Matyas Kuti, has been crowned the Rubik's Cube World >
Champion, needing an average of 12.48 seconds to solve the puzzle. Kuti
not > only scored well in the 4x4 and 5x5 categories, but also did well
> blindfolded. > > However, the honour of the fastest-solved cube goes
to Yu Nakajima, who > needed just 10.88 seconds to solve the classic 3x3
puzzle, falling just > short of the world record by a little more than a
second. > > ... > > So... look for Matyas during the Nobel Prize
ceremony because of his ability > to travel forward in time 2 years. > >
> [Non-text portions of this message have been removed] >
5897. [Speed cubing group] Re: 9.77 From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 07:40:58 -0000
I don't remember anything about the solve besides that the PLL algo
was only something like: U' I don't know my OLL anymore and
not even the colour I started on... just that the F2L was quite ok ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > Cross + F2L + OLL > >
2007/10/17, stompey1 <no_reply@yahoogroups.com>: > > > > congrats!
anyone know what cases he had? > > > > > > > > > > Yahoo! Groups Links >
> > > > > > > > > > [Non-text portions of this message have been
removed] >
5898. Best way to learn OLL? From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 13:42:44 -0000
I learned PLL by performing the algorithms, since most of them can just
be performed twice, or be performed once followed by their
inverted/mirrored algorithm to get a solved cube. But OLL is a little
different since performing an OLL algorithm will give you another OLL
situation. So it's harder to set up the cube to solve for OLL. How
do you recommend learning it? It's also a lot harder since
there's almost three times as many algorithms to remember.
5899. Re: [Speed cubing group] Best way to learn OLL? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 07:25:09 -0700
Do you need to see the OLL to do it? Why don't you just try doing
the algorithm over and over again on a cube, regardless of what OLL
shows up? On 10/17/07, kingnautilus <iliekcaekk@...> wrote: > > I
learned PLL by performing the algorithms, since most of them can > just
be performed twice, or be performed once followed by their >
inverted/mirrored algorithm to get a solved cube. But OLL is a little >
different since performing an OLL algorithm will give you another OLL >
situation. So it's harder to set up the cube to solve for OLL. How
do > you recommend learning it? It's also a lot harder since
there's almost > three times as many algorithms to remember. > > >
[Non-text portions of this message have been removed]
5900. Re: Best way to learn OLL? From: "neilmbrewer" <nbrewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 14:32:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I learned PLL by performing the
algorithms, since most of them can > just be performed twice, or be
performed once followed by their > inverted/mirrored algorithm to get a
solved cube. But OLL is a little > different since performing an OLL
algorithm will give you another OLL > situation. So it's harder to
set up the cube to solve for OLL. How do > you recommend learning it?
It's also a lot harder since there's almost > three times as
many algorithms to remember. > I'm am fairly new to cubing, but
this is how I personally do it. When I get to the OLL stage, I use: F U
R U' R' F' or F R U R' U' F' (As required
to form the cross on the top) Once the top cross is in place, there are
only 7 OLL algorithms required to get to PLL. Those 7 cases and
algorithms can be found on Bob Burton's page here in the 'All
Edges Flipped Correctly' section: http://www.cubewhiz.com/oll.html
Currently I have all but 5 of the PLL algorithms memorized. Once I have
those completely memorized, I'll be moving back and memorizing more
OLL's. After that, work on my F2L algorithms. I'm doing it in
this reverse fashion because by the time I get to learning new F2L
alg's, I'll pretty much have it down pat anyway. I hope this
helps. NB
5901. Re: Best way to learn OLL? From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 14:47:40 -0000
NB, While we appreciate your willingness to contribute, it would be more
helpful if you read the post you're replying to first. I learned
OLLs in two stages. Doing them over and over (regardless of the OLL
state of the cube) for execution, and doing normal solves for
recognition. You could also learn your OLLs two a time, such that one is
the inverse of the other. That way for at least one of each pair
you'll be able to practice seeing as well as doing it. --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer"
<nbrewer@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" >
<iliekcaekk@> wrote: > > > > I learned PLL by performing the
algorithms, since most of them can > > just be performed twice, or be
performed once followed by their > > inverted/mirrored algorithm to get
a solved cube. But OLL is a little > > different since performing an OLL
algorithm will give you another OLL > > situation. So it's harder
to set up the cube to solve for OLL. How do > > you recommend learning
it? It's also a lot harder since there's almost > > three
times as many algorithms to remember. > > > > I'm am fairly new to
cubing, but this is how I personally do it. > When I get to the OLL
stage, I use: > > F U R U' R' F' > or > F R U R'
U' F' > (As required to form the cross on the top) > > Once
the top cross is in place, there are only 7 OLL algorithms > required to
get to PLL. Those 7 cases and algorithms can be found on > Bob
Burton's page here in the 'All Edges Flipped Correctly'
section: > > http://www.cubewhiz.com/oll.html > > Currently I have all
but 5 of the PLL algorithms memorized. Once I have > those completely
memorized, I'll be moving back and memorizing more > OLL's. >
After that, work on my F2L algorithms. I'm doing it in this reverse
> fashion because by the time I get to learning new F2L alg's,
I'll > pretty much have it down pat anyway. > > I hope this helps.
> > NB >
5902. Re: Best way to learn OLL? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 14:48:31 -0000
The approach NB describes is highly recommended. I think it's an
ideal stepping stone (almost necessary) to learning OLL. The 7
corner-only cases need to be mastered early. This step however, would
seem trivial compared to the rest of OLL though. So make sure you have
gotten this far first. I would like to point out the obvious. OLL algs
(well any alg) has "finite order". In this case what I mean is
that if you do it enough times you will get the OLL case back. This is
usually 2 or 5 iterations before coming back to the setup. After this, I
would recommend learning the more complicated cases that only have 2
edges flipped - leaving the all edges flipped cases for later.
(Don't follow strictly though, just a guidline.) Learn them roughly
the order of the length of the alg. Some sites already lay them out in
roughly this manner. As a sidenote, I don't know OLL. So take my
advice for what ever it's worth. -Doug > I'm am fairly new to
cubing, but this is how I personally do it. > When I get to the OLL
stage, I use: > > F U R U' R' F' > or > F R U R'
U' F' > (As required to form the cross on the top) > > Once
the top cross is in place, there are only 7 OLL algorithms > required to
get to PLL. Those 7 cases and algorithms can be found on > Bob
Burton's page here in the 'All Edges Flipped Correctly'
section: > > http://www.cubewhiz.com/oll.html > > Currently I have all
but 5 of the PLL algorithms memorized. Once I have > those completely
memorized, I'll be moving back and memorizing more > OLL's. >
After that, work on my F2L algorithms. I'm doing it in this reverse
> fashion because by the time I get to learning new F2L alg's,
I'll > pretty much have it down pat anyway. > > I hope this helps.
> > NB >
5903. Re: Best way to learn OLL? From: "neilmbrewer" <nbrewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 14:53:12 -0000
I did read the post. <quote>How do you recommend learning it?
It's also a lot harder since there's almost three times as
many algorithms to remember.</quote> I was giving my recommendation.
Learn the 7 alg's I mentioned, and expand from there. NB = Neil
Brewer --- In speedsolvingrubikscube@yahoogroups.com,
"Shelley" <shelchang@...> wrote: > > NB, While we
appreciate your willingness to contribute, it would be > more helpful if
you read the post you're replying to first. > > I learned OLLs in
two stages. Doing them over and over (regardless of > the OLL state of
the cube) for execution, and doing normal solves for > recognition. > >
You could also learn your OLLs two a time, such that one is the >
inverse of the other. That way for at least one of each pair you'll
be > able to practice seeing as well as doing it. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" >
<nbrewer@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > >
<iliekcaekk@> wrote: > > > > > > I learned PLL by performing the
algorithms, since most of them can > > > just be performed twice, or be
performed once followed by their > > > inverted/mirrored algorithm to
get a solved cube. But OLL is a little > > > different since performing
an OLL algorithm will give you another OLL > > > situation. So it's
harder to set up the cube to solve for OLL. How do > > > you recommend
learning it? It's also a lot harder since there's almost > > >
three times as many algorithms to remember. > > > > > > > I'm am
fairly new to cubing, but this is how I personally do it. > > When I get
to the OLL stage, I use: > > > > F U R U' R' F' > > or >
> F R U R' U' F' > > (As required to form the cross on
the top) > > > > Once the top cross is in place, there are only 7 OLL
algorithms > > required to get to PLL. Those 7 cases and algorithms can
be found on > > Bob Burton's page here in the 'All Edges
Flipped Correctly' section: > > > >
http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of
the PLL algorithms memorized. Once I have > > those completely
memorized, I'll be moving back and memorizing more > > OLL's.
> > After that, work on my F2L algorithms. I'm doing it in this
reverse > > fashion because by the time I get to learning new F2L
alg's, I'll > > pretty much have it down pat anyway. > > > > I
hope this helps. > > > > NB > > >
5904. Re: [Speed cubing group] Re: Best way to learn OLL? From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 17 Oct 2007 17:05:40 +0200
Hi, >From 1980-83 I was a CLL/ELL cuber. In 2000 I restarted cubing, and
began to learn OLL/PLL. This was my approach: 1) start with orient
edges, then orient corners (9 cases) For edges you need to learn cases
N2 and N3, and for corners H1 - H7 from this page:
http://www.speedcubing.com/final_layer_orientation.html 2) learn all
cases with 4 edges flipped (8 more cases) Cases F1-F8. 3) learn other
cases in groups Of course you can learn the OLL algorithms from any
site. Have fun, Ron ----- Original Message ----- From:
"d_funny007" <no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, October 17,
2007 4:48 PM Subject: [Speed cubing group] Re: Best way to learn OLL?
The approach NB describes is highly recommended. I think it's an
ideal stepping stone (almost necessary) to learning OLL. The 7
corner-only cases need to be mastered early. This step however, would
seem trivial compared to the rest of OLL though. So make sure you have
gotten this far first. I would like to point out the obvious. OLL algs
(well any alg) has "finite order". In this case what I mean is
that if you do it enough times you will get the OLL case back. This is
usually 2 or 5 iterations before coming back to the setup. After this, I
would recommend learning the more complicated cases that only have 2
edges flipped - leaving the all edges flipped cases for later.
(Don't follow strictly though, just a guidline.) Learn them roughly
the order of the length of the alg. Some sites already lay them out in
roughly this manner. As a sidenote, I don't know OLL. So take my
advice for what ever it's worth. -Doug > I'm am fairly new to
cubing, but this is how I personally do it. > When I get to the OLL
stage, I use: > > F U R U' R' F' > or > F R U R'
U' F' > (As required to form the cross on the top) > > Once
the top cross is in place, there are only 7 OLL algorithms > required to
get to PLL. Those 7 cases and algorithms can be found on > Bob
Burton's page here in the 'All Edges Flipped Correctly'
section: > > http://www.cubewhiz.com/oll.html > > Currently I have all
but 5 of the PLL algorithms memorized. Once I have > those completely
memorized, I'll be moving back and memorizing more > OLL's. >
After that, work on my F2L algorithms. I'm doing it in this reverse
> fashion because by the time I get to learning new F2L alg's,
I'll > pretty much have it down pat anyway. > > I hope this helps.
> > NB >
5905. Re: Best way to learn OLL? From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 15:43:05 -0000
Yes, but your post says nothing about how to learn, memorize and
recognize the 50 other OLLs the original poster was asking about. --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer"
<nbrewer@...> wrote: > > I did read the post. > > <quote>How do
you recommend learning it? It's also a lot harder since >
there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn the 7
alg's I mentioned, and > expand from there. > > NB = Neil Brewer >
> --- In speedsolvingrubikscube@yahoogroups.com, "Shelley" >
<shelchang@> wrote: > > > > NB, While we appreciate your willingness
to contribute, it would be > > more helpful if you read the post
you're replying to first. > > > > I learned OLLs in two stages.
Doing them over and over (regardless > of > > the OLL state of the cube)
for execution, and doing normal solves > for > > recognition. > > > >
You could also learn your OLLs two a time, such that one is the > >
inverse of the other. That way for at least one of each pair you'll
> be > > able to practice seeing as well as doing it. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" > >
<nbrewer@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > > >
<iliekcaekk@> wrote: > > > > > > > > I learned PLL by performing the
algorithms, since most of them > can > > > > just be performed twice, or
be performed once followed by their > > > > inverted/mirrored algorithm
to get a solved cube. But OLL is a > little > > > > different since
performing an OLL algorithm will give you > another OLL > > > >
situation. So it's harder to set up the cube to solve for OLL. >
How do > > > > you recommend learning it? It's also a lot harder
since there's > almost > > > > three times as many algorithms to
remember. > > > > > > > > > > I'm am fairly new to cubing, but this
is how I personally do it. > > > When I get to the OLL stage, I use: > >
> > > > F U R U' R' F' > > > or > > > F R U R'
U' F' > > > (As required to form the cross on the top) > > > >
> > Once the top cross is in place, there are only 7 OLL algorithms > >
> required to get to PLL. Those 7 cases and algorithms can be found > on
> > > Bob Burton's page here in the 'All Edges Flipped
Correctly' > section: > > > > > > http://www.cubewhiz.com/oll.html
> > > > > > Currently I have all but 5 of the PLL algorithms memorized.
Once > I have > > > those completely memorized, I'll be moving back
and memorizing > more > > > OLL's. > > > After that, work on my F2L
algorithms. I'm doing it in this > reverse > > > fashion because by
the time I get to learning new F2L alg's, I'll > > > pretty
much have it down pat anyway. > > > > > > I hope this helps. > > > > > >
NB > > > > > >
5906. Re: Best way to learn OLL? From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 15:57:15 -0000
Forgot to mention.. when I was learning OLLs Leyan's site
(http://www.its.caltech.edu/~leyanlo/) was very useful. The OLLs are
listed with notes like which ones are similar in execution and which
ones are inverses. It can help you separate everything into groups of
similar cases which you can then learn together. --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > NB, While we appreciate your willingness
to contribute, it would be > more helpful if you read the post
you're replying to first. > > I learned OLLs in two stages. Doing
them over and over (regardless of > the OLL state of the cube) for
execution, and doing normal solves for > recognition. > > You could also
learn your OLLs two a time, such that one is the > inverse of the other.
That way for at least one of each pair you'll be > able to practice
seeing as well as doing it. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "neilmbrewer" >
<nbrewer@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus" > >
<iliekcaekk@> wrote: > > > > > > I learned PLL by performing the
algorithms, since most of them can > > > just be performed twice, or be
performed once followed by their > > > inverted/mirrored algorithm to
get a solved cube. But OLL is a little > > > different since performing
an OLL algorithm will give you another OLL > > > situation. So it's
harder to set up the cube to solve for OLL. How do > > > you recommend
learning it? It's also a lot harder since there's almost > > >
three times as many algorithms to remember. > > > > > > > I'm am
fairly new to cubing, but this is how I personally do it. > > When I get
to the OLL stage, I use: > > > > F U R U' R' F' > > or >
> F R U R' U' F' > > (As required to form the cross on
the top) > > > > Once the top cross is in place, there are only 7 OLL
algorithms > > required to get to PLL. Those 7 cases and algorithms can
be found on > > Bob Burton's page here in the 'All Edges
Flipped Correctly' section: > > > >
http://www.cubewhiz.com/oll.html > > > > Currently I have all but 5 of
the PLL algorithms memorized. Once I have > > those completely
memorized, I'll be moving back and memorizing more > > OLL's.
> > After that, work on my F2L algorithms. I'm doing it in this
reverse > > fashion because by the time I get to learning new F2L
alg's, I'll > > pretty much have it down pat anyway. > > > > I
hope this helps. > > > > NB > > >
5907. Re: Best way to learn OLL? From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 16:39:35 -0000
> I learned PLL by performing the algorithms, since most of them can >
just be performed twice (..) to get a solved cube I dont know how to
learn OLL efficient, but actually, what you said about PLL algorithms
applies for ANY cube algorithm (not just the ones used by CFOP systems,
but every possible move sequence). Not twice of course, but there is a
number n for every algorithm so that this algorithm applied n times
results in the state from which you started (n is called the order of
the permutation). For example: Sune has order 6. Since there are
"only" 57 OLL algorithms and every OLL algorithm just changes
the orientation of the last layer, the order of every OLL is smaller
than 57, most of them much less.. Just choose one OLL, do it over and
over again, after some time (if you did it right every time) you will
get back to where you started. This is how I learned the corner
orientation algorithms and it worked fine for me :-)
5908. RE: [Speed cubing group] Re: Best way to learn OLL? From: "Brewer, Neil" <neil.brewer@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 17 Oct 2007 13:18:55 -0400
As mentioned in a previous post by Dave Barr, LL-Trainer is great for
practicing and learning:
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley
Sent: Wednesday, October 17, 2007 11:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Best way to learn OLL? Yes, but your post says nothing about how to
learn, memorize and recognize the 50 other OLLs the original poster was
asking about. --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"neilmbrewer" <nbrewer@...> wrote: > > I did read the post.
> > <quote>How do you recommend learning it? It's also a lot
harder since > there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn the 7
alg's I mentioned, and > expand from there. > > NB = Neil Brewer >
> --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"Shelley" > <shelchang@> wrote: > > > > NB, While we
appreciate your willingness to contribute, it would be > > more helpful
if you read the post you're replying to first. > > > > I learned
OLLs in two stages. Doing them over and over (regardless > of > > the
OLL state of the cube) for execution, and doing normal solves > for > >
recognition. > > > > You could also learn your OLLs two a time, such
that one is the > > inverse of the other. That way for at least one of
each pair you'll > be > > able to practice seeing as well as doing
it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I
learned PLL by performing the algorithms, since most of them > can > > >
> just be performed twice, or be performed once followed by their > > >
> inverted/mirrored algorithm to get a solved cube. But OLL is a >
little > > > > different since performing an OLL algorithm will give you
> another OLL > > > > situation. So it's harder to set up the cube
to solve for OLL. > How do > > > > you recommend learning it? It's
also a lot harder since there's > almost > > > > three times as
many algorithms to remember. > > > > > > > > > > I'm am fairly new
to cubing, but this is how I personally do it. > > > When I get to the
OLL stage, I use: > > > > > > F U R U' R' F' > > > or > >
> F R U R' U' F' > > > (As required to form the cross on
the top) > > > > > > Once the top cross is in place, there are only 7
OLL algorithms > > > required to get to PLL. Those 7 cases and
algorithms can be found > on > > > Bob Burton's page here in the
'All Edges Flipped Correctly' > section: > > > > > >
http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5
of the PLL algorithms memorized. Once > I have > > > those completely
memorized, I'll be moving back and memorizing > more > > >
OLL's. > > > After that, work on my F2L algorithms. I'm doing
it in this > reverse > > > fashion because by the time I get to learning
new F2L alg's, I'll > > > pretty much have it down pat anyway.
> > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text
portions of this message have been removed]
5909. Please post a few official results From: smoothcuber <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 18:26:31 -0000
Could someone please post *on here* the final top 10 in the 3x3x3
speedsolving at the recent World Champs, along with all the results in
the 3x3x3 blind event? For some reason, each time I try to access the
official results from the WCA, my old machine's "windows
explorer" crashes and I cannot see results. Thanks much.
5910. Re: Best way to learn OLL? From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 19:17:46 -0000
Here's what I posted on the TP forum a while ago: For OLL, I'd
learn one algorithm at a time. Some OLLs cycle after a very small number
of cycles, so you'll end up with an oriented LL by executing one
OLL repeatedly after 3-4 applications. If not, learn it's inverse
and solve execute one OLL and then the other, and switch the order you
execute them after a while. I learned quite a few OLLs very quickly this
way (less than a minute each). But if that doesn't work, watch how
the OLL shifts displaces F2L and restores F2L. Then you can see how the
first few moves work and then restore F2L without 'knowing'
the algorithm. Pretty much the same thing Tyson and Shelley said... Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com,
"kingnautilus" <iliekcaekk@...> wrote: > > I learned PLL by
performing the algorithms, since most of them can > just be performed
twice, or be performed once followed by their > inverted/mirrored
algorithm to get a solved cube. But OLL is a little > different since
performing an OLL algorithm will give you another OLL > situation. So
it's harder to set up the cube to solve for OLL. How do > you
recommend learning it? It's also a lot harder since there's
almost > three times as many algorithms to remember. >
5911. Re: [Speed cubing group] Please post a few official
results From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 15:22:06 -0400
1Yu
Nakajima<http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03>
11.50 12.46NRJapan11.50 13.43 14.38 12.16 11.78 2Andrew
Kang<http://www.worldcubeassociation.org/results/p.php?i=2006KANG01>
10.88 13.05NARUSA15.33 15.18 11.90 10.88 12.06 3Mitsuki
Gunji<http://www.worldcubeassociation.org/results/p.php?i=2006GUNJ01>
12.41 13.05 Japan12.66 16.50 12.41 12.61 13.88 4Jean
Pons<http://www.worldcubeassociation.org/results/p.php?i=2004PONS01>
12.13 13.18 France12.13 13.16 16.02 13.73 12.65 5Edouard
Chambon<http://www.worldcubeassociation.org/results/p.php?i=2004CHAM01>
12.50 13.34 France12.77 13.69 13.55 12.50 14.46 6Joël van
Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01>
12.27 13.39 Netherlands13.08 12.27 13.02 14.11 14.06 7Shotaro Makisumi
<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
11.31 13.47 Japan11.31 14.84 14.13 13.44 12.85 8Harris
Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07>
11.93 13.67 Canada11.93 15.50 15.06 13.52 12.44 9Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
12.08 13.67 Hungary18.38 12.08 13.15 13.83 14.03 10Thibaut
Jacquinot<http://www.worldcubeassociation.org/results/p.php?i=2006JACQ01>
11.97 14.24 France16.16 15.93 13.15 13.65 11.97 11Anssi
Vanhala<http://www.worldcubeassociation.org/results/p.php?i=2005VANH01>
13.34 14.50 Finland14.05 13.43 13.34 16.02 25.75 12Ryan
Patricio<http://www.worldcubeassociation.org/results/p.php?i=2004PATR01>
12.36 14.51 USA15.15 12.36 14.27 14.11 16.03 13Toby
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT01>
13.09 14.62 USA14.59 15.43 19.55 13.09 13.83 14Yumu
Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02>
11.00NR14.78 Japan11.00 14.63 14.54 15.28 15.16 15Piotr
Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01>
13.03 15.38 Poland16.52 15.96 13.03 16.96 13.67 16Lars
Vandenbergh<http://www.worldcubeassociation.org/results/p.php?i=2003VAND01>
13.66 16.51 Belgium19.46 15.40 19.21 13.66 14.93 Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
Qualification round Best of 2 Place Person Best Citizen of Result
Details 1Kai Jiptner
<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>1:
34.41NR Germany2:14.69 1:34.41 2Bertalan
Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01>
3:05.21 HungaryDNF 3:05.21 3Tim
Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01>
3:08.16 Germany3:08.16 DNF 4Joey
Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01>
3:37.02 United KingdomDNF 3:37.02 5István
Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01>
4:36.31 HungaryDNF 4:36.31 6David Calvo
Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02>
4:38.58 Spain4:38.58 DNF 7Péter
Róka<http://www.worldcubeassociation.org/results/p.php?i=2007ROKA01>
4:59.21 HungaryDNF 4:59.21 8Harris
Chan<http://www.worldcubeassociation.org/results/p.php?i=2007CHAN07>
5:38.10 Canada5:38.10 DNF 9Michal
Robaczyk<http://www.worldcubeassociation.org/results/p.php?i=2006ROBA01>
7:08.83 PolandDNF 7:08.83 10Karol
Cudzich<http://www.worldcubeassociation.org/results/p.php?i=2006CUDZ01>
8:36.86 PolandDNF 8:36.86 11Arnaud van
Galen<http://www.worldcubeassociation.org/results/p.php?i=2006GALE01>
DNF NetherlandsDNF DNF 11Aurélien
Souchet<http://www.worldcubeassociation.org/results/p.php?i=2006SOUC01>
DNF FranceDNF DNS 11Lorenzo Vigani
Poli<http://www.worldcubeassociation.org/results/p.php?i=2007POLI01>
DNF ItalyDNF DNF 11Manuel López
Sheriff<http://www.worldcubeassociation.org/results/p.php?i=2007LOPE01>
DNF SpainDNF DNF 11Maté
Horváth<http://www.worldcubeassociation.org/results/p.php?i=2007HORV01>
DNF HungaryDNF DNF Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
First round Best of 2 Place Person Best Citizen of Result Details
1Mátyás Kuti
<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>1:03.21
Hungary1:03.21 1:13.33 2Kai
Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>
1:44.58 Germany2:12.16 1:44.58 3Rafal
Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01>
1:45.50 Poland2:18.71 1:45.50 4Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
1:52.19 Hungary1:52.19 DNF 5Rowe
Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01>
1:53.30 USADNF 1:53.30 6Chris
Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01>
1:56.40 USA2:08.56 1:56.40 7Tyson
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02>
2:06.86 USA2:06.86 DNF 8Shotaro
Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
2:07.75 Japan2:07.75 DNF 9Pedro Santos
Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01>
2:08.97SAR BrazilDNF 2:08.97 10Leyan
Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01>
2:12.96 USA2:12.96 DNF 11Shelley
Chang<http://www.worldcubeassociation.org/results/p.php?i=2004CHAN04>
2:13.02 USA2:20.47 2:13.02 12Tim
Reynolds<http://www.worldcubeassociation.org/results/p.php?i=2005REYN01>
2:28.53 USA2:28.53 DNF 13Gilles van den
Peereboom<http://www.worldcubeassociation.org/results/p.php?i=2005PEER01>
2:37.26 Belgium3:08.91 2:37.26 14Joey
Gouly<http://www.worldcubeassociation.org/results/p.php?i=2007GOUL01>
2:38.66NR United Kingdom2:38.66 DNF 15Bernett
Orlando<http://www.worldcubeassociation.org/results/p.php?i=2006ORLA01>
2:40.02NR India3:11.05 2:40.02 16Yumu
Tabuchi<http://www.worldcubeassociation.org/results/p.php?i=2006TABU02>
2:41.52 JapanDNF 2:41.52 17Tim
Habermaas<http://www.worldcubeassociation.org/results/p.php?i=2007HABE01>
2:48.84 GermanyDNF 2:48.84 18Bastien
Bonnet<http://www.worldcubeassociation.org/results/p.php?i=2006BONN01>
2:49.68 France2:49.68 DNF 19Bertalan
Bodor<http://www.worldcubeassociation.org/results/p.php?i=2007BODO01>
2:58.46 Hungary2:58.46 DNF 20Dror
Vomberg<http://www.worldcubeassociation.org/results/p.php?i=2003VOMB01>
2:58.65 IsraelDNF 2:58.65 21Erik
Akkersdijk<http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01>
3:08.33 Netherlands3:08.33 DNF 22Olivér
Perge<http://www.worldcubeassociation.org/results/p.php?i=2007PERG01>
3:19.37 HungaryDNF 3:19.37 23Ryosuke
Mondo<http://www.worldcubeassociation.org/results/p.php?i=2006MOND01>
3:22.80 Japan3:22.80 DNF 24Sinpei
Araki<http://www.worldcubeassociation.org/results/p.php?i=2006ARAK01>
3:50.22 Japan3:50.22 DNF 25Henrik Buus
Aagaard<http://www.worldcubeassociation.org/results/p.php?i=2006BUUS01>
3:54.27 Denmark6:03.50 3:54.27 26David Calvo
Vivas<http://www.worldcubeassociation.org/results/p.php?i=2005CALV02>
4:08.88 Spain4:08.88 8:07.59 27Yuji
Suse<http://www.worldcubeassociation.org/results/p.php?i=2005SUSE01>
4:34.40 Japan4:34.40 DNF 28Adam
Zamora<http://www.worldcubeassociation.org/results/p.php?i=2004ZAMO01>
4:39.94 USADNF 4:39.94 29Stefan
Pochmann<http://www.worldcubeassociation.org/results/p.php?i=2003POCH01>
4:56.46 Germany4:56.46 5:29.08 30Zoltán
Schindler<http://www.worldcubeassociation.org/results/p.php?i=2006SCHI01>
4:56.68 Hungary4:56.68 DNF 31Bob
Burton<http://www.worldcubeassociation.org/results/p.php?i=2003BURT01>
4:57.16 USA4:57.16 DNF 32István
Kocza<http://www.worldcubeassociation.org/results/p.php?i=2005KOCZ01>
4:57.21 Hungary4:57.21 5:11.08 33Dan
Harris<http://www.worldcubeassociation.org/results/p.php?i=2003HARR01>
5:05.27 United Kingdom5:05.27 DNF 34Grzegorz
Prusak<http://www.worldcubeassociation.org/results/p.php?i=2006PRUS01>
5:08.84 Poland5:08.84 6:20.40 35Kåre
Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG02>
5:57.06 Sweden5:57.06 DNF 36Hans van der
Zijden<http://www.worldcubeassociation.org/results/p.php?i=2004ZIJD01>
6:33.37 NetherlandsDNF 6:33.37 37Ton
Dennenbroek<http://www.worldcubeassociation.org/results/p.php?i=2003DENN01>
8:16.22 Netherlands8:16.22 DNF 38John
Louis<http://www.worldcubeassociation.org/results/p.php?i=2006LOUI01>
9:09.97 India9:09.97 DNF 39Antoine
Simon-Chautemps<http://www.worldcubeassociation.org/results/p.php?i=2005SIMO01>
DNF FranceDNF DNF 39Dan
Dzoan<http://www.worldcubeassociation.org/results/p.php?i=2006DZOA03>
DNF USADNF DNF 39Gábor
Szabó<http://www.worldcubeassociation.org/results/p.php?i=2005SZAB02>
DNF HungaryDNF DNF 39Grzegorz
Luczyna<http://www.worldcubeassociation.org/results/p.php?i=2005LUCZ01>
DNF PolandDNF DNF 39Gunnar
Krig<http://www.worldcubeassociation.org/results/p.php?i=2004KRIG01>
DNF SwedenDNF DNF 39István
Homoki<http://www.worldcubeassociation.org/results/p.php?i=2007HOMO01>
DNF HungaryDNF DNF 39Joël van
Noort<http://www.worldcubeassociation.org/results/p.php?i=2004NOOR01>
DNF NetherlandsDNF DNF 39Markus
Pirzer<http://www.worldcubeassociation.org/results/p.php?i=2006PIRZ01>
DNF GermanyDNF DNF 39Pawel
Wloszek<http://www.worldcubeassociation.org/results/p.php?i=2006WLOS01>
DNF PolandDNF DNF 39Piotr
Frankowski<http://www.worldcubeassociation.org/results/p.php?i=2006FRAN01>
DNF PolandDNF DNF 39Piotr
Kózka<http://www.worldcubeassociation.org/results/p.php?i=2005KOZK01>
DNF PolandDNF DNF Rubik's Cube:
Blindfolded<http://www.worldcubeassociation.org/results/e.php?i=333bf>
Final Best of 3 Place Person Best Citizen of Result Details 1Mátyás
Kuti<http://www.worldcubeassociation.org/results/p.php?i=2006KUTI01>
1:07.53 Hungary1:16.00 1:07.53 2:57.53 2Rafal
Guzewicz<http://www.worldcubeassociation.org/results/p.php?i=2006GUZE01>
1:32.53 Poland2:04.00 DNF 1:32.53 3Shotaro
Makisumi<http://www.worldcubeassociation.org/results/p.php?i=2003MAKI01>
1:39.56AsR JapanDNF 1:39.56 DNF 4Tyson
Mao<http://www.worldcubeassociation.org/results/p.php?i=2004MAOT02>
1:43.32 USADNF 1:43.32 DNF 5Chris
Hardwick<http://www.worldcubeassociation.org/results/p.php?i=2003HARD01>
1:49.84 USADNF 2:12.28 1:49.84 6Milán
Baticz<http://www.worldcubeassociation.org/results/p.php?i=2005BATI01>
1:55.34 HungaryDNF 1:55.34 DNF 7Kai
Jiptner<http://www.worldcubeassociation.org/results/p.php?i=2007JIPT01>
DNF GermanyDNF DNF DNF 7Leyan
Lo<http://www.worldcubeassociation.org/results/p.php?i=2004LOLE01>
DNF USADNF DNF DNF 7Pedro Santos
Guimarães<http://www.worldcubeassociation.org/results/p.php?i=2007GUIM01>
DNF BrazilDNF DNF DNF 7Rowe
Hessler<http://www.worldcubeassociation.org/results/p.php?i=2007HESS01>
DNF USADNF DNF DNF On 10/17/07, smoothcuber
<no_reply@yahoogroups.com> wrote: > > Could someone please post *on
here* the final top 10 in the 3x3x3 > speedsolving at the recent World
Champs, along with all the results in > the 3x3x3 blind event? > > For
some reason, each time I try to access the official results from > the
WCA, my old machine's "windows explorer" crashes and I
cannot see > results. > > Thanks much. > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5912. Trouble getting good times outside competitions From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 19:25:47 -0000
Hi all, I am having great difficulty trying to attain good times while
practicing on my own or while a crowd is watching me. While the latter
can be explained by nervousness and shaking caused by the nervousness, I
am unable to find a reason why my times, well, comparatively suck while
just practicing. Oddly enough, I make very good times when competing
online. Example here:
http://www.speedsolving.com/showpost.php?p=17611&postcount=10 With
the exception of Rubik's Magic and OH solving, my times are all
generally 15% slower than the averages I attain during online
competitions (23/105/150 compared to the 20/90/130 I got here). I am
expecting that something similar will happen at the Pleasantville
competition, based on my performance and times at my previous
competitions, where a considerable number of my solves were much faster
than my home averages. I was wondering what I could do to overcome this,
and if anyone else experienced anything similar? Jon Choi
5913. RE: [Speed cubing group] Re: Best way to learn OLL? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 16:39:40 -0300 (ART)
I used Joel's "families" of OLLs...he separated them in
groups of similar/inverse/mirror ones but he's page is down for the
moment :( Pedro "Brewer, Neil" <neil.brewer@...> escreveu:
As mentioned in a previous post by Dave Barr, LL-Trainer is great for
practicing and learning:
http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip From:
speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] On Behalf Of Shelley
Sent: Wednesday, October 17, 2007 11:43 AM To:
speedsolvingrubikscube@yahoogroups.com Subject: [Speed cubing group] Re:
Best way to learn OLL? Yes, but your post says nothing about how to
learn, memorize and recognize the 50 other OLLs the original poster was
asking about. --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"neilmbrewer" <nbrewer@...> wrote: > > I did read the post.
> > <quote>How do you recommend learning it? It's also a lot
harder since > there's almost three times as many algorithms to
remember.</quote> > > I was giving my recommendation. Learn the 7
alg's I mentioned, and > expand from there. > > NB = Neil Brewer >
> --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"Shelley" > <shelchang@> wrote: > > > > NB, While we
appreciate your willingness to contribute, it would be > > more helpful
if you read the post you're replying to first. > > > > I learned
OLLs in two stages. Doing them over and over (regardless > of > > the
OLL state of the cube) for execution, and doing normal solves > for > >
recognition. > > > > You could also learn your OLLs two a time, such
that one is the > > inverse of the other. That way for at least one of
each pair you'll > be > > able to practice seeing as well as doing
it. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"neilmbrewer" > > <nbrewer@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com
<mailto:speedsolvingrubikscube%40yahoogroups.com> ,
"kingnautilus" > > > <iliekcaekk@> wrote: > > > > > > > > I
learned PLL by performing the algorithms, since most of them > can > > >
> just be performed twice, or be performed once followed by their > > >
> inverted/mirrored algorithm to get a solved cube. But OLL is a >
little > > > > different since performing an OLL algorithm will give you
> another OLL > > > > situation. So it's harder to set up the cube
to solve for OLL. > How do > > > > you recommend learning it? It's
also a lot harder since there's > almost > > > > three times as
many algorithms to remember. > > > > > > > > > > I'm am fairly new
to cubing, but this is how I personally do it. > > > When I get to the
OLL stage, I use: > > > > > > F U R U' R' F' > > > or > >
> F R U R' U' F' > > > (As required to form the cross on
the top) > > > > > > Once the top cross is in place, there are only 7
OLL algorithms > > > required to get to PLL. Those 7 cases and
algorithms can be found > on > > > Bob Burton's page here in the
'All Edges Flipped Correctly' > section: > > > > > >
http://www.cubewhiz.com/oll.html > > > > > > Currently I have all but 5
of the PLL algorithms memorized. Once > I have > > > those completely
memorized, I'll be moving back and memorizing > more > > >
OLL's. > > > After that, work on my F2L algorithms. I'm doing
it in this > reverse > > > fashion because by the time I get to learning
new F2L alg's, I'll > > > pretty much have it down pat anyway.
> > > > > > I hope this helps. > > > > > > NB > > > > > > [Non-text
portions of this message have been removed] Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5914. Re: [Speed cubing group] Best way to learn OLL? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 16:29:03 -0700 (PDT)
1) Find a great site with all 57 cases. 2) Memorize the algorithm by
doing it over and over again. 3) Experiment and try to set up that OLL
case so you can recognize it. (i wouldn't recommend this step) 4)
Keep practicing. In other words: just do it over and over again. how
else do you learn it? Brian ----- Original Message ---- From:
kingnautilus <iliekcaekk@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, October 17, 2007
6:42:44 AM Subject: [Speed cubing group] Best way to learn OLL? I
learned PLL by performing the algorithms, since most of them can just be
performed twice, or be performed once followed by their
inverted/mirrored algorithm to get a solved cube. But OLL is a little
different since performing an OLL algorithm will give you another OLL
situation. So it's harder to set up the cube to solve for OLL. How
do you recommend learning it? It's also a lot harder since
there's almost three times as many algorithms to remember. <!--
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5915. Lubing the cube early From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 16:32:11 -0700 (PDT)
I think I read somewhere that you should not lube your cube imediately
after you buy it. Should I really play with it for a while before
lubing? What's the problem doing it sooner?? Rafael Werneck Cinoto
____________________________________________________________________________________
Check out the hottest 2008 models today at Yahoo! Autos.
http://autos.yahoo.com/new_cars.html [Non-text portions of this message
have been removed]
5916. Re: [Speed cubing group] Lubing the cube early From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 17 Oct 2007 17:14:54 -0700
People think that playing with an unlubed cube helps break it in a bit
better. My best solution to this was I had a friend who wanted to play
with a cube, but didn't actually want one so I let her use one of
my new ones. She broke it in very nicely for me. On 10/17/07, Cinoto
<rwcinoto@...> wrote: > > I think I read somewhere that you should
not lube your cube imediately > after you buy it. Should I really play
with it for a while before lubing? > What's the problem doing it
sooner?? > > Rafael Werneck Cinoto > >
__________________________________________________________ > Check out
the hottest 2008 models today at Yahoo! Autos. >
http://autos.yahoo.com/new_cars.html > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
5917. Re: Best way to learn OLL? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 05:02:46 -0000
This is in response to part of what florianweingarten wrote: > Since
there are "only" 57 OLL algorithms and every OLL algorithm
just changes the > orientation of the last layer, the order of every OLL
is smaller than 57, most of them much > less.. ... This argument ignores
the fact that OLL algorithms can be applied to any of 4 rotational
positions for the last layer, but except for some symmetrical cases,
only one of the four rotational positions will be correct for applying
the algorithm. There are actually 27*8 = 216 total LL orientation cases
(including the solved case, and taking the rotational position of the
last layer into account). Also, 57 doesn't count the solved case.
However, if you look at what the possible cycle structures that last
layer positions can have, I don't think you can have any last layer
algorithm (not merely OLL or PLL) with an order larger than 36. You can
have a 9-cycle of corner facelets and a 4-cycle of edge facelets, giving
the order of a position as LCM(9,4) = 36. For example, L U L'
F' L' B L B2 U B U' F U has order 36. I also note that
the OLL cases do not have unique inverses if you ignore how individual
cubies are permuted. This means that two OLL algs for the exact same
case may not necessarily have the same order. For example, R L' U
R' U' R' L F R F' has order 3, but M' U M'
U M' U2 M U M U M (which solves the same OLL case) has order 2.
Finally, I note that for any alg (for the standard 3x3x3), it's
been proven that there are none with an order higher than 1260. - Bruce
--- In speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > > I learned PLL by performing the
algorithms, since most of them can > > just be performed twice (..) to
get a solved cube > > I dont know how to learn OLL efficient, but
actually, what you said about PLL algorithms > applies for ANY cube
algorithm (not just the ones used by CFOP systems, but every possible >
move sequence). Not twice of course, but there is a number n for every
algorithm so that this > algorithm applied n times results in the state
from which you started (n is called the order of > the permutation). For
example: Sune has order 6. > > Since there are "only" 57 OLL
algorithms and every OLL algorithm just changes the > orientation of the
last layer, the order of every OLL is smaller than 57, most of them much
> less.. Just choose one OLL, do it over and over again, after some time
(if you did it right every > time) you will get back to where you
started. > > This is how I learned the corner orientation algorithms and
it worked fine for me :-) >
5918. WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 17:25:43 +0100 (BST)
The fastest fingering - Andrew Kang, - Jean Pons - Eduord Champon -
Harris Chan Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him
in Japan open) - Yu Nakajima - Joel Van Noort - Gunji The most amazing
cubers - Matiyas Kuti - Milan Baticz The most entertaining cubers -
Chris Hardwick - Ron Van Bruchem - Stefan Poachmann The best Allrounders
- Erik Akkersdijk - Lars Vandenberg - Matiyas Kuti - Milan baticz The
most Promising junior - Yoshiki Yumoto( only 7 years old) Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
Erik Akkersdijk is the best allrounder of the world championship - 2007.
J.Bernett Orlando --------------------------------- Why delete messages?
Unlimited storage is just a click away. [Non-text portions of this
message have been removed]
5919. Re: Best way to learn OLL? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 16:30:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > I used Joel's "families" of OLLs...he
separated them in groups of similar/inverse/mirror ones > > but
he's page is down for the moment :( Parts are still online in the
internet archive: http://web.archive.org/web/*/solvethecube.co.uk
Cheers! Stefan
5920. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 17:00:09 -0000
These lists are based on ... what? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > The fastest fingering - Andrew Kang, > - Jean Pons > - Eduord
Champon > - Harris Chan > Non-stop cubing(best looking ahead) - Yu Jeong
Min(I met him in Japan open) > - Yu Nakajima > - Joel Van Noort > -
Gunji > > The most amazing cubers - Matiyas Kuti > - Milan Baticz > The
most entertaining cubers - Chris Hardwick > - Ron Van Bruchem > - Stefan
Poachmann > > The best Allrounders - Erik Akkersdijk > - Lars Vandenberg
> - Matiyas Kuti > - Milan baticz > The most Promising junior - Yoshiki
Yumoto( only 7 years old) > > Like in anyother game - man of the
championship, man of the series - some awards like this, atleast the
best allrounder award might be more interesting. > Erik Akkersdijk is
the best allrounder of the world championship - 2007. > > J.Bernett
Orlando > > > > > > > > --------------------------------- > Why delete
messages? Unlimited storage is just a click away. > > [Non-text portions
of this message have been removed] >
5921. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 18:40:20 +0100 (BST)
simply my observation. J.Bernett Orlando Stefan Pochmann
<pochmann@...> wrote: These lists are based on ... what? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean
Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking
ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel
Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan
Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van
Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk
> - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most
Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
> Erik Akkersdijk is the best allrounder of the world championship -
2007. > > J.Bernett Orlando > > > > > > > >
--------------------------------- > Why delete messages? Unlimited
storage is just a click away. > > [Non-text portions of this message
have been removed] > --------------------------------- Meet people who
discuss and share your passions. Join them now. [Non-text portions of
this message have been removed]
5922. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 18:42:56 +0100 (BST)
simply my observation. J.Bernett Orlando Stefan Pochmann
<pochmann@...> wrote: These lists are based on ... what? Cheers!
Stefan --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > The fastest fingering - Andrew Kang, > - Jean
Pons > - Eduord Champon > - Harris Chan > Non-stop cubing(best looking
ahead) - Yu Jeong Min(I met him in Japan open) > - Yu Nakajima > - Joel
Van Noort > - Gunji > > The most amazing cubers - Matiyas Kuti > - Milan
Baticz > The most entertaining cubers - Chris Hardwick > - Ron Van
Bruchem > - Stefan Poachmann > > The best Allrounders - Erik Akkersdijk
> - Lars Vandenberg > - Matiyas Kuti > - Milan baticz > The most
Promising junior - Yoshiki Yumoto( only 7 years old) > > Like in
anyother game - man of the championship, man of the series - some awards
like this, atleast the best allrounder award might be more interesting.
> Erik Akkersdijk is the best allrounder of the world championship -
2007. > > J.Bernett Orlando > > > > > > > >
--------------------------------- > Why delete messages? Unlimited
storage is just a click away. > > [Non-text portions of this message
have been removed] > --------------------------------- Did you know? You
can CHAT without downloading messenger. Click here [Non-text portions of
this message have been removed]
5923. Yahoo Week In Photos - Rubik foot solving featured From: "neilmbrewer" <neil.brewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 20:29:58 -0000
http://news.yahoo.com/week-in-photos Check out Image 12 for the Oct 5-11
lot.
5924. hi From: BAKER ELFONT <baker_elfont2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 13:41:15 -0700 (PDT)
hi all of you i wanna being with you.ÇåáÇ Ýíßã ÇäÇ Èíßæä ãÓÑæÑ Èíßã
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
5925. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 21:46:45 -0000
Edouard Have a pretty good look ahead as well (he can see...first pair
usually?). Nakajima should be in the best fingering (meaning finger
tricks?), my fingering is medium, not that fast. Matayas vs Erik in all
round...hmm -Harris --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis <pjlmem@...> wrote: > > simply my observation. > >
J.Bernett Orlando > > Stefan Pochmann <pochmann@...> wrote: > These
lists are based on ... what? > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > The fastest fingering - Andrew Kang, > > - Jean Pons > >
- Eduord Champon > > - Harris Chan > > Non-stop cubing(best looking
ahead) - Yu Jeong Min(I met him in > Japan open) > > - Yu > Nakajima > >
- Joel Van > Noort > > - Gunji > > > > The most amazing cubers - Matiyas
Kuti > > - Milan Baticz > > The most entertaining cubers - Chris
Hardwick > > - Ron Van Bruchem > > - Stefan Poachmann > > > > The best
Allrounders - Erik Akkersdijk > > - Lars Vandenberg > > - Matiyas Kuti >
> - Milan baticz > > The most Promising junior - Yoshiki Yumoto( only 7
years old) > > > > Like in anyother game - man of the > championship,
man of the series - some awards like this, atleast the > best allrounder
award might be more interesting. > > Erik Akkersdijk is the best
allrounder of the > world championship - 2007. > > > > J.Bernett Orlando
> > > > > > > > > > > > > > > > --------------------------------- > >
Why delete messages? Unlimited storage is just a click away. > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
--------------------------------- > Did you know? You can CHAT without
downloading messenger. Click here > > [Non-text portions of this message
have been removed] >
5926. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 18 Oct 2007 21:57:27 -0000
Matyi is definatly better allround than I am. He has got all Blindfold
records! And he's faster than me in almost other event too, besides
stuff like megaminx and 3x3 with feet xD --- In
speedsolvingrubikscube@...m, "Harris Chan"
<takonan_mutoy@...> wrote: > > Edouard Have a pretty good look ahead
as well (he can see...first pair > usually?). Nakajima should be in the
best fingering (meaning finger > tricks?), my fingering is medium, not
that fast. > > Matayas vs Erik in all round...hmm > > -Harris > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > simply my observation. > > > > J.Bernett Orlando > > > >
Stefan Pochmann <pochmann@> wrote: > > These lists are based on ...
what? > > > > Cheers! > > Stefan > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > The fastest fingering - Andrew Kang, > > > - Jean
Pons > > > - Eduord Champon > > > - Harris Chan > > > Non-stop
cubing(best looking ahead) - Yu Jeong Min(I met him in > > Japan open) >
> > - Yu > > Nakajima > > > - Joel Van > > Noort > > > - Gunji > > > > >
> The most amazing cubers - Matiyas Kuti > > > - Milan Baticz > > > The
most entertaining cubers - Chris Hardwick > > > - Ron Van Bruchem > > >
- Stefan Poachmann > > > > > > The best Allrounders - Erik Akkersdijk >
> > - Lars Vandenberg > > > - Matiyas Kuti > > > - Milan baticz > > >
The most Promising junior - Yoshiki Yumoto( only 7 years old) > > > > >
> Like in anyother game - man of the > > championship, man of the series
- some awards like this, atleast the > > best allrounder award might be
more interesting. > > > Erik Akkersdijk is the best allrounder of the >
> world championship - 2007. > > > > > > J.Bernett Orlando > > > > > > >
> > > > > > > > > > > > > > > > > --------------------------------- > >
> Why delete messages? Unlimited storage is just a click away. > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> > > > > > > > > --------------------------------- > > Did you know?
You can CHAT without downloading messenger. Click > here > > > >
[Non-text portions of this message have been removed] > > >
5927. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 08:28:41 -0000
Maybe we should have a cubing decathlon? --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Matyi is definatly better allround than
I am. He has got all Blindfold > records! And he's faster than me
in almost other event too, besides > stuff like megaminx and 3x3 with
feet xD > > --- In speedsolvingrubikscube@yahoogroups.com, "Harris
Chan" > <takonan_mutoy@> wrote: > > > > Edouard Have a pretty
good look ahead as well (he can see...first pair > > usually?). Nakajima
should be in the best fingering (meaning finger > > tricks?), my
fingering is medium, not that fast. > > > > Matayas vs Erik in all
round...hmm > > > > -Harris > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > <pjlmem@>
wrote: > > > > > > simply my observation. > > > > > > J.Bernett Orlando
> > > > > > Stefan Pochmann <pochmann@> wrote: > > > These lists are
based on ... what? > > > > > > Cheers! > > > Stefan > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > > >
<pjlmem@> wrote: > > > > > > > > The fastest fingering - Andrew Kang,
> > > > - Jean Pons > > > > - Eduord Champon > > > > - Harris Chan > > >
> Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > > >
Japan open) > > > > - Yu > > > Nakajima > > > > - Joel Van > > > Noort >
> > > - Gunji > > > > > > > > The most amazing cubers - Matiyas Kuti > >
> > - Milan Baticz > > > > The most entertaining cubers - Chris Hardwick
> > > > - Ron Van Bruchem > > > > - Stefan Poachmann > > > > > > > > The
best Allrounders - Erik Akkersdijk > > > > - Lars Vandenberg > > > > -
Matiyas Kuti > > > > - Milan baticz > > > > The most Promising junior -
Yoshiki Yumoto( only 7 years old) > > > > > > > > Like in anyother game
- man of the > > > championship, man of the series - some awards like
this, atleast the > > > best allrounder award might be more interesting.
> > > > Erik Akkersdijk is the best allrounder of the > > > world
championship - 2007. > > > > > > > > J.Bernett Orlando > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Why delete messages? Unlimited
storage is just a click away. > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > --------------------------------- > > > Did you know? You can CHAT
without downloading messenger. Click > > here > > > > > > [Non-text
portions of this message have been removed] > > > > > >
5928. WR for more than 1000 days From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 08:44:54 -0000
The fewest moves record (28 moves) has now been standing for more than
1000 days. http://www.worldcubeassociation.org/results/statistics.php
Quite impressive. ^^ Gilles
5929. Re: WHO IS THE BEST ALLROUNDER . IS IT ERIK AKKERSDIJK ? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 11:25:00 -0000
Hi Bernett, Wow... My name right between Yu Nakajima and Mitsuku Gunji!!
:) That's nice of you ;). I think Erik is indeed one of the best
allrounders of this moment. (as well as Matyas) He was top 3 in 3 events
(feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by
an inch (.28 seconds to be precise). He's also one of the best on
the 3x3; missed the finals by .02 should have been in it. I've also
see what he's working on behind the scenes, and I know that
he's one of the most dedicated and motivated cubers right now,
memorizing specialised algs a lot! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > These lists are based on ... what? > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering -
Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > >
Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan
open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The
most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most
entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan
Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars
Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising
junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game
- man of the > championship, man of the series - some awards like this,
atleast the > best allrounder award might be more interesting. > > Erik
Akkersdijk is the best allrounder of the > world championship - 2007. >
> > > J.Bernett Orlando > > > > > > > > > > > > > > > >
--------------------------------- > > Why delete messages? Unlimited
storage is just a click away. > > > > [Non-text portions of this message
have been removed] > > >
5930. Re: [Speed cubing group] Re: WHO IS THE BEST ALLROUNDER . IS IT
ERIK AKKERSDIJK ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 14:53:25 +0100 (BST)
Erik is experimenting novelty(new algms) and sharing it a lot with
cubing community. Thats why he comes ahead of Matiyas Kuti, in my
opinion. However, Matiyas is the most amazing cuber. I am not surprised
when many very good cubers failed to make it to finals. We all know it
is going to be only 16. Always the 17th ranked player in the semi-finals
is considered as unlucky. Similarly 4th ranked player in the finals also
considered as the most unlucky. This time it was Erik in both the case.
J.Bernett Orlando Joël van Noort <joel_vn@...> wrote: Hi Bernett,
Wow... My name right between Yu Nakajima and Mitsuku Gunji!! :)
That's nice of you ;). I think Erik is indeed one of the best
allrounders of this moment. (as well as Matyas) He was top 3 in 3 events
(feet, megaminx, 4x4) at worlds, and missed the top3 of the 5x5 event by
an inch (.28 seconds to be precise). He's also one of the best on
the 3x3; missed the finals by .02 should have been in it. I've also
see what he's working on behind the scenes, and I know that
he's one of the most dedicated and motivated cubers right now,
memorizing specialised algs a lot! - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > These lists are based on ... what? > >
Cheers! > Stefan > > > --- In speedsolvingrubikscube@yahoogroups.com,
JohnLouis Louis > <pjlmem@> wrote: > > > > The fastest fingering -
Andrew Kang, > > - Jean Pons > > - Eduord Champon > > - Harris Chan > >
Non-stop cubing(best looking ahead) - Yu Jeong Min(I met him in > Japan
open) > > - Yu > Nakajima > > - Joel Van > Noort > > - Gunji > > > > The
most amazing cubers - Matiyas Kuti > > - Milan Baticz > > The most
entertaining cubers - Chris Hardwick > > - Ron Van Bruchem > > - Stefan
Poachmann > > > > The best Allrounders - Erik Akkersdijk > > - Lars
Vandenberg > > - Matiyas Kuti > > - Milan baticz > > The most Promising
junior - Yoshiki Yumoto( only 7 years old) > > > > Like in anyother game
- man of the > championship, man of the series - some awards like this,
atleast the > best allrounder award might be more interesting. > > Erik
Akkersdijk is the best allrounder of the > world championship - 2007. >
> > > J.Bernett Orlando > > > > > > > > > > > > > > > >
--------------------------------- > > Why delete messages? Unlimited
storage is just a click away. > > > > [Non-text portions of this message
have been removed] > > > --------------------------------- Unlimited
freedom, unlimited storage. Get it now [Non-text portions of this
message have been removed]
5931. state of mind From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 15:15:07 +0100 (BST)
If everyone in the semi-finals share their thoughts or their state of
mind when they were on the stage, it might me very interesting and we
can learn a lot from it, I think. I recall, Chris Hardwick telling me,
he is always nervous before competition. What was in my mind when I
stepped up to the stage is sub 15 avg. first solve = 12.27 sec (PLL
skip) . I took more than a sec to recognise the PLL skip. 2nd solve =
20.xy sec - I made a mistake in F2L. So I focused my mind on my next
solve and visulised it as if I am doing all the 7 setps fluently(cross +
4 f2l + oll +pll) 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am still very poor in recognising PLL. I kept telling
myself i.e, the next two sub 15 sec solves might help me to be in the
finals. I can not do any better. What I feared most was POP. 4th solve -
I took my standing for the solve. I finished my OLL @ 11 sec. The split
sec look at the timer spoilt everything. I had a bad pop and ended my
dream with 26.xy sec 5th solve - I knew I am not in the finals. Still, I
wanted to do my best. I visualized the whole solve i.e, how I have to do
the final one in my minds eye. Everything went very well and I did it in
14.55 sec. When I stepped down from the stage, I was telling myself that
I have to learn a lot more to be on the top. Hence, the world
championship had given me some more ideas on what to do and what not to
do on the stage and which are the areas I have to improve. But, in 555,
333 and 222 I had all positive thoughts and no negative thoughts at all
because I was confident I will make it to finals.Luckily, there was only
finals for 222. However in 444 I always worried about parity. J.Bernett
Orlando --------------------------------- Save all your chat
conversations. Find them online. [Non-text portions of this message have
been removed]
5932. Re: WR for more than 1000 days From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 14:34:59 -0000
Does anyone have the scrambles and the solutions for those FMC WRs?
I'd be very interested.
5933. Re: state of mind From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 15:15:23 -0000
I'd definitely be willing to post my thoughts. I do always get
nervous before I go up for a competition round, but I've found that
sometimes it helps me and sometimes it hurts. I don't want to give
excuses for myself, but I did not perform as well at the blindfolded
events as I would have liked because I was very nervous. Obviously this
is my own fault for how I train at home, and John Louis and Bernett gave
me ideas at the after party on how to train my nerves better for future
competitions for a mental event such as blindfolded cubing. I did my
4x4x4 blindfolded solves first and I got a DNF on my first solve that
was off by a setup turn and probably a couple 3 cycles, so not close at
all. This completely shattered my confidence and I just got scared that
I would DNF the next solve. I feel like I completely buckled under the
pressure after that for my second 4x4 solve and for my 5x5 solve. One
thing I learned is to take a break for a few minutes between blindfolded
solves if you DNF, just to get your nerves back in check. I just did all
my solves one right after the other which is what I do at home, but this
clearly is different from competition where you get nervous after a DNF.
At home if I DNF there is no pressure so I don't care. Congrats to
Matyas and to Bernett for their performances in the blindfold events,
and the big cube blindfolded especially. I am glad I had such an
experience with losing my confidence as I did at the WC to teach me that
I was training very poorly for these events at home, and to try to
remedy that in the future. I may not ever be at the forefront of big
cube blindfolded again, but I will hopefully remain in the top 3 for a
long time to come. That is my goal at least ;-) So Bernett to answer
your question yes I do get very nervous before a competition, but now I
think that is because I train poorly at home and in the time leading up
to a competition. This is something I am now paying attention to and
that I am going to try to fix before any future competition, especially
for the blindfolded events which are still my main focus. And also I
just want to say it was incredible meeting so many cubers in person
again, especially all the ones from Europe! I don't want to sound
all negative with this post, because this trip and this competition were
both absolutely amazing, and I had an absolute blast! I hope to see all
of you again in 2009 wherever the WC may be! Chris --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > If everyone in the semi-finals share their thoughts or their
state of mind when they were on the stage, it might me very interesting
and we can learn a lot from it, I think. I recall, Chris Hardwick
telling me, he is always nervous before competition. > > What was in my
mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27
sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd
solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my
next solve and visulised it as if I am doing all the 7 setps
fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than
2 sec time to recognise PLL . I am still very poor in recognising PLL. >
> I kept telling myself i.e, the next two sub 15 sec solves might help
me to be in the finals. I can not do any better. What I feared most was
POP. > > 4th solve - I took my standing for the solve. I finished my OLL
@ 11 sec. The split sec look at the timer spoilt everything. I had a bad
pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in
the finals. Still, I wanted to do my best. I visualized the whole solve
i.e, how I have to do the final one in my minds eye. Everything went
very well and I did it in 14.55 sec. > > When I stepped down from the
stage, I was telling myself that I have to learn a lot more to be on the
top. Hence, the world championship had given me some more ideas on what
to do and what not to do on the stage and which are the areas I have to
improve. > > But, in 555, 333 and 222 I had all positive thoughts and no
negative thoughts at all because I was confident I will make it to
finals.Luckily, there was only finals for 222. However in 444 I always
worried about parity. > > J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] >
5934. Re: [Speed cubing group] state of mind From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 19 Oct 2007 17:16:13 +0200
Hi Bernett, Thanks for sharing. I am never nervous for a competition. I
do not pay attention to what other competitors are doing. I only focus
on setting a good personal average, and then hope it is enough. My main
problem is being too eager and then mess up the cross or an F2L pair.
Which has happened a lot to me recently. This is the reason why I
don't practice extended crosses. I have problems enough to solve a
cross in the first place. Another problem is the finger pressure. When
it does not count my fingers feel very light. But during a competition I
want to go fast and then I lock up because of too much finger pressure.
It is crucial for me that I have warm hands, so when it is kind of cold
I always have my hands in my arm-pits. In the first round I said to
myself that a sub 17 average would be enough to proceed. My first 3
solves were done while intentionally going very slow, without making
mistakes. After 3 decent solves I said to myself, OK, now you can go top
speed and finally break your personal best. Immediately I had two bad
mistakes. :-) In the semi final I said to myself that a sub 15 average
would be enough to proceed. My first solve I went very slow again, but
somehow I still messed up the very easy cross. Screwing up my first
solve is traditional for me. For my second solve I thought I had to
compensate my first solve, but instead I messed up the cross again. It
is so familiar. :-) My third solve had only 1 small mistake, so I
started thinking that I could be in the final. My fourth solve was fast,
until I messed up an easy PLL, and was lucky to be able to track back
and still do 17. I think in general people perform worse in a
competition, with some exceptions. Additionally, being involved in the
organisation of a competition also does not help. I am not the fastest
in practice and UWR, so I think that finishing 25th in the world
championship is the right place for me. Not bad for a 40 year old. :-)
Have fun, Ron ----- Original Message ----- From: "JohnLouis
Louis" <pjlmem@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, October 19,
2007 4:15 PM Subject: [Speed cubing group] state of mind > If everyone
in the semi-finals share their thoughts or their state of mind > when
they were on the stage, it might me very interesting and we can learn >
a lot from it, I think. I recall, Chris Hardwick telling me, he is
always > nervous before competition. > > What was in my mind when I
stepped up to the stage is sub 15 avg. > first solve = 12.27 sec (PLL
skip) . I took more than a sec to recognise > the PLL skip. > 2nd solve
= 20.xy sec - I made a mistake in F2L. So I focused my mind on > my next
solve and visulised it as if I am doing all the 7 setps > fluently(cross
+ 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than 2 sec time to
recognise PLL . I am > still very poor in recognising PLL. > > I kept
telling myself i.e, the next two sub 15 sec solves might help me > to be
in the finals. I can not do any better. What I feared most was POP. > >
4th solve - I took my standing for the solve. I finished my OLL @ 11
sec. > The split sec look at the timer spoilt everything. I had a bad
pop and > ended my dream with 26.xy sec > > 5th solve - I knew I am not
in the finals. Still, I wanted to do my best. > I visualized the whole
solve i.e, how I have to do the final one in my > minds eye. Everything
went very well and I did it in 14.55 sec. > > When I stepped down from
the stage, I was telling myself that I have to > learn a lot more to be
on the top. Hence, the world championship had given > me some more ideas
on what to do and what not to do on the stage and which > are the areas
I have to improve. > > But, in 555, 333 and 222 I had all positive
thoughts and no negative > thoughts at all because I was confident I
will make it to finals.Luckily, > there was only finals for 222. However
in 444 I always worried about > parity. > > J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] > >
5935. Re: state of mind From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 16:15:14 -0000
That's very interesting to hear what's going on in someone
else's mind. Even though I've been to a lot of tournaments and
have had some success, I still get quite nervous. The tension that is
part of a big final is something I've never really gotten used to.
You have to sit and wait between solves and you have no control over how
long this will take. In the meantime you're being left alone with
your thoughts. You try to stay in a positive frame of mind and enjoy the
moment, but at the same time you want to run away from it and escape
from the stress. Then when the judge calls you, you suddenly have to
make a switch and perform. In one split second, you have to forget about
all your emotions and start focusing on corners, edges, red, green,
orange, blue, white and yellow. That being said, I think this is one of
the aspects of competition that make it so exciting and worthwhile. The
reward you get from a good performance is even more satisfying when you
know you've gone through a tough time doing it. Nerves can also
help you to stay sharp and make you want to try harder. Also, I
don't think you should try to train yourself not to be nervous at
all. It would be like learning not to feel relieved about anything
anymore. Feeling nervous in challenging situations is such a primitive
reflex. You just have to learn to suffer through it. Lars --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > If everyone in the semi-finals share their thoughts or their
state of mind when they were on the stage, it might me very interesting
and we can learn a lot from it, I think. I recall, Chris Hardwick
telling me, he is always nervous before competition. > > What was in my
mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27
sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd
solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my
next solve and visulised it as if I am doing all the 7 setps
fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than
2 sec time to recognise PLL . I am still very poor in recognising PLL. >
> I kept telling myself i.e, the next two sub 15 sec solves might help
me to be in the finals. I can not do any better. What I feared most was
POP. > > 4th solve - I took my standing for the solve. I finished my OLL
@ 11 sec. The split sec look at the timer spoilt everything. I had a bad
pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in
the finals. Still, I wanted to do my best. I visualized the whole solve
i.e, how I have to do the final one in my minds eye. Everything went
very well and I did it in 14.55 sec. > > When I stepped down from the
stage, I was telling myself that I have to learn a lot more to be on the
top. Hence, the world championship had given me some more ideas on what
to do and what not to do on the stage and which are the areas I have to
improve. > > But, in 555, 333 and 222 I had all positive thoughts and no
negative thoughts at all because I was confident I will make it to
finals.Luckily, there was only finals for 222. However in 444 I always
worried about parity. > > J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] >
5936. Re: [Speed cubing group] Re: WR for more than 1000 days From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 09:33:50 -0700
Yeah, I have Mirek's I think... I will have to try and find it. It
may be in my computer bag, or it may be in a box back home in San
Francisco. I'll look and send it out if I can find it. On 10/19/07,
mozaik32 <mozaik32@...> wrote: > > Does anyone have the scrambles and
the solutions for those FMC WRs? > I'd be very interested. > > >
[Non-text portions of this message have been removed]
5937. Re: state of mind From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 18:24:30 -0000
Normally I don't get nervous at competitions around here because I
know most of the people and so I feel like I'm cubing around
friends and there is little pressure. At this competition, I felt a lot
more pressure because I knew if I didn't do well, I wouldn't
make the finals. My nervousness got to me and I made a lot of mistakes
on the last day. In the semi finals, I had a 2 second penalty on my 3rd
solve which turned what would have been my best solve into my worst
solve. I kept telling myself I needed to go faster which caused me to
rush and then I wouldn't be able to see ahead. Then, for the one
handed finals, I was so nervous my hands were shaking. I knew there were
a lot of fast people and a lot of people who could beat me and so I knew
that I needed to do well to have a chance. This created a lot of
pressure which caused me to make mistakes. I was penalized twice in this
round because I would get jammed and then rush the end and it
wouldn't be aligned correctly. When the judge asked me to initial
the card, I could barely do it because my hands were shaking so badly.
On the other hand, like Chris said, it was really great to meet a lot of
cubers that I have never met before. The whole trip was a good
experience and it was a lot of fun. It was a good experience to feel the
pressure when competing with the best in the world and hopefully I can
use it improve for the future. Hopefully I'll have the chance to
see some of you again soon at another competition. -Dan
5938. Re: WR for more than 1000 days From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 19:40:05 -0000
Wow, that's a long time considering second place is only 398 days.
Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > The fewest moves
record (28 moves) has now been standing for more than > 1000 days. > >
http://www.worldcubeassociation.org/results/statistics.php > > Quite
impressive. ^^ > > Gilles >
5939. Re: state of mind From: "gabba_gabba_rama"
<gabba_gabba_rama@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 20:17:50 -0000
I am just experimenting with different styles of being relaxed since the
Belgian Open 2007 and I think the best way for me to stay relaxed is
just to practise the 5x5x5 until I am standing/sitting behind the timer,
I did this at the Dutch Open 2007 and it got me 3rd place for the
3x3x3(of wich I am happy about it) and to think about something
completely else instead of the event you are going to do. For one handed
I am still experimenting, I never shake untill I am at the PLL then I
can barely move the cube and I have to force myself not to look at the
timer. But the worst way to think( wich I am doing constantly doing
sadly enough ) is: ''You have paid much money to travel to
this competition, you had to sit far too long in the car/plane and after
this competition you will have to wait a few months or more!! Do not
mess up these 5 solves!!'' And to be honest I do not eat
breakfast (just drink orange/apple juice) at competition day, or else it
will get out very quickly... This handy tactic worked well at an
competition to be a bit less nervous: The rest is nervous, so you just
stay calm <-- and it works, I saw a few cubers getting nervous in a
competition before I was up and I allready knew I was going to win. I
hope this is/was interesting to read, Rama --- In
speedsolvingrubikscube@yahoogroups.com, "Dan Dzoan"
<gvdlfs3@...> wrote: > > Normally I don't get nervous at
competitions around here because I > know most of the people and so I
feel like I'm cubing around friends > and there is little pressure.
At this competition, I felt a lot more > pressure because I knew if I
didn't do well, I wouldn't make the > finals. My nervousness
got to me and I made a lot of mistakes on the > last day. In the semi
finals, I had a 2 second penalty on my 3rd > solve which turned what
would have been my best solve into my worst > solve. I kept telling
myself I needed to go faster which caused me to > rush and then I
wouldn't be able to see ahead. > > Then, for the one handed finals,
I was so nervous my hands were > shaking. I knew there were a lot of
fast people and a lot of people > who could beat me and so I knew that I
needed to do well to have a > chance. This created a lot of pressure
which caused me to make > mistakes. I was penalized twice in this round
because I would get > jammed and then rush the end and it wouldn't
be aligned correctly. > When the judge asked me to initial the card, I
could barely do it > because my hands were shaking so badly. > > On the
other hand, like Chris said, it was really great to meet a lot > of
cubers that I have never met before. The whole trip was a good >
experience and it was a lot of fun. It was a good experience to feel >
the pressure when competing with the best in the world and hopefully I >
can use it improve for the future. Hopefully I'll have the chance
to > see some of you again soon at another competition. > > -Dan >
5940. Durable Rubiks cubes From: "minotaar" <minotaar@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 22:17:01 -0000
Dear all, I love rubiks cubes, but I hate how the crappy stickers start
peeling and the whole thing gets sticky. I'd really like to
purchase an inlaid cube, such as the ones made for blind people, but
these seem really hard to find. Can anyone point me to 2x2, 3x3, 4x4,
and 5x5 versions of cubes that do not use stickers at all? Thanks again,
Mino
5941. Re: Durable Rubiks cubes From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 22:20:47 -0000
It would probably be cheaper to just get stickers that aren't
crappy and don't peel after a few weeks. Check out cubesmith.com,
where you can buy stickers or tiles for your cubes. --- In
speedsolvingrubikscube@yahoogroups.com, "minotaar"
<minotaar@...> wrote: > > Dear all, > I love rubiks cubes, but I hate
how the crappy stickers start peeling > and the whole thing gets sticky.
I'd really like to purchase an > inlaid cube, such as the ones made
for blind people, but these seem > really hard to find. Can anyone point
me to 2x2, 3x3, 4x4, and 5x5 > versions of cubes that do not use
stickers at all? > > Thanks again, > > Mino >
5942. Re: Durable Rubiks cubes From: "minotaar" <minotaar@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 19 Oct 2007 22:23:29 -0000
Hey thats just what I need! thanks! --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > It would probably be cheaper to just get
stickers that aren't crappy > and don't peel after a few
weeks. Check out cubesmith.com, where you > can buy stickers or tiles
for your cubes. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"minotaar" > <minotaar@> wrote: > > > > Dear all, > > I
love rubiks cubes, but I hate how the crappy stickers start peeling > >
and the whole thing gets sticky. I'd really like to purchase an > >
inlaid cube, such as the ones made for blind people, but these seem > >
really hard to find. Can anyone point me to 2x2, 3x3, 4x4, and 5x5 > >
versions of cubes that do not use stickers at all? > > > > Thanks again,
> > > > Mino > > >
5943. Re: [Speed cubing group] Re: state of mind From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Oct 2007 03:38:16 +0100 (BST)
>Feeling nervous in challenging situations is such a primitive reflex.
You just have to learn to suffer through it - Lars. Yes, to be nervous
is common. But I think there are ways to convert it into positive frame
of mind and negative frame of mind. When I watched Tennis matches,
Cricket matches, I often heard the commentators speaking about the state
of the mind of the players. Both the players are equally good
technically. Both are nervous. Then, why sometime finals become all one
sided match ? The big match winners are mentally stronger than their
opponent, at least on that day. In those matches if you loose somewhere,
still you can bounce back to recover and level it and win it from there.
But cubing is such a fast game, you can not recover. So, I think I can
not just sink in the nervousness. Instead I should learn to convert the
nervousness to only positive enengy and not negative energy. >I do
always get nervous before I go up for a competition round, but I've
found that sometimes it helps me and sometimes it hurts - Chris. Why it
clicks only sometime ? Why not always ? Again, I think it depends on how
you are taking the nervousness - positive or negative. I makes me to
believe there is a way to convert the nervousness to only positive
enenrgy/thoughts. I think, when you know your competitors are much below
your level, your nervousness is positive. But, when they are on par with
your level, one should learn to hold the nerve and convert it into
positive. Finally, Of course, the question of nervousness arise only
when you want to win. J.Bernett Orlando Lars Vandenbergh
<lars.vandenbergh@...> wrote: That's very interesting to hear
what's going on in someone else's mind. Even though I've
been to a lot of tournaments and have had some success, I still get
quite nervous. The tension that is part of a big final is something
I've never really gotten used to. You have to sit and wait between
solves and you have no control over how long this will take. In the
meantime you're being left alone with your thoughts. You try to
stay in a positive frame of mind and enjoy the moment, but at the same
time you want to run away from it and escape from the stress. Then when
the judge calls you, you suddenly have to make a switch and perform. In
one split second, you have to forget about all your emotions and start
focusing on corners, edges, red, green, orange, blue, white and yellow.
That being said, I think this is one of the aspects of competition that
make it so exciting and worthwhile. The reward you get from a good
performance is even more satisfying when you know you've gone
through a tough time doing it. Nerves can also help you to stay sharp
and make you want to try harder. Also, I don't think you should try
to train yourself not to be nervous at all. It would be like learning
not to feel relieved about anything anymore. Feeling nervous in
challenging situations is such a primitive reflex. You just have to
learn to suffer through it. Lars --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > If everyone in the semi-finals share their thoughts or their
state of mind when they were on the stage, it might me very interesting
and we can learn a lot from it, I think. I recall, Chris Hardwick
telling me, he is always nervous before competition. > > What was in my
mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27
sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd
solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my
next solve and visulised it as if I am doing all the 7 setps
fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than
2 sec time to recognise PLL . I am still very poor in recognising PLL. >
> I kept telling myself i.e, the next two sub 15 sec solves might help
me to be in the finals. I can not do any better. What I feared most was
POP. > > 4th solve - I took my standing for the solve. I finished my OLL
@ 11 sec. The split sec look at the timer spoilt everything. I had a bad
pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in
the finals. Still, I wanted to do my best. I visualized the whole solve
i.e, how I have to do the final one in my minds eye. Everything went
very well and I did it in 14.55 sec. > > When I stepped down from the
stage, I was telling myself that I have to learn a lot more to be on the
top. Hence, the world championship had given me some more ideas on what
to do and what not to do on the stage and which are the areas I have to
improve. > > But, in 555, 333 and 222 I had all positive thoughts and no
negative thoughts at all because I was confident I will make it to
finals.Luckily, there was only finals for 222. However in 444 I always
worried about parity. > > J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] > --------------------------------- Save all your chat
conversations. Find them online. [Non-text portions of this message have
been removed]
5944. Re: [Speed cubing group] Re: state of mind From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Oct 2007 03:39:33 +0100 (BST)
>Feeling nervous in challenging situations is such a primitive reflex.
You just have to learn to suffer through it - Lars. Yes, to be nervous
is common. But I think there are ways to convert it into positive frame
of mind and negative frame of mind. When I watched Tennis matches,
Cricket matches, I often heard the commentators speaking about the state
of the mind of the players. Both the players are equally good
technically. Both are nervous. Then, why sometime finals become all one
sided match ? The big match winners are mentally stronger than their
opponent, at least on that day. In those matches if you loose somewhere,
still you can bounce back to recover and level it and win it from there.
But cubing is such a fast game, you can not recover. So, I think I can
not just sink in the nervousness. Instead I should learn to convert the
nervousness to only positive enengy and not negative energy. >I do
always get nervous before I go up for a competition round, but I've
found that sometimes it helps me and sometimes it hurts - Chris. Why it
clicks only sometime ? Why not always ? Again, I think it depends on how
you are taking the nervousness - positive or negative. I makes me to
believe there is a way to convert the nervousness to only positive
enenrgy/thoughts. I think, when you know your competitors are much below
your level, your nervousness is positive. But, when they are on par with
your level, one should learn to hold the nerve and convert it into
positive. Finally, Of course, the question of nervousness arise only
when you want to win. J.Bernett Orlando Lars Vandenbergh
<lars.vandenbergh@...> wrote: That's very interesting to hear
what's going on in someone else's mind. Even though I've
been to a lot of tournaments and have had some success, I still get
quite nervous. The tension that is part of a big final is something
I've never really gotten used to. You have to sit and wait between
solves and you have no control over how long this will take. In the
meantime you're being left alone with your thoughts. You try to
stay in a positive frame of mind and enjoy the moment, but at the same
time you want to run away from it and escape from the stress. Then when
the judge calls you, you suddenly have to make a switch and perform. In
one split second, you have to forget about all your emotions and start
focusing on corners, edges, red, green, orange, blue, white and yellow.
That being said, I think this is one of the aspects of competition that
make it so exciting and worthwhile. The reward you get from a good
performance is even more satisfying when you know you've gone
through a tough time doing it. Nerves can also help you to stay sharp
and make you want to try harder. Also, I don't think you should try
to train yourself not to be nervous at all. It would be like learning
not to feel relieved about anything anymore. Feeling nervous in
challenging situations is such a primitive reflex. You just have to
learn to suffer through it. Lars --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > If everyone in the semi-finals share their thoughts or their
state of mind when they were on the stage, it might me very interesting
and we can learn a lot from it, I think. I recall, Chris Hardwick
telling me, he is always nervous before competition. > > What was in my
mind when I stepped up to the stage is sub 15 avg. > first solve = 12.27
sec (PLL skip) . I took more than a sec to recognise the PLL skip. > 2nd
solve = 20.xy sec - I made a mistake in F2L. So I focused my mind on my
next solve and visulised it as if I am doing all the 7 setps
fluently(cross + 4 f2l + oll +pll) > 3rd solve = 16 sec - Took more than
2 sec time to recognise PLL . I am still very poor in recognising PLL. >
> I kept telling myself i.e, the next two sub 15 sec solves might help
me to be in the finals. I can not do any better. What I feared most was
POP. > > 4th solve - I took my standing for the solve. I finished my OLL
@ 11 sec. The split sec look at the timer spoilt everything. I had a bad
pop and ended my dream with 26.xy sec > > 5th solve - I knew I am not in
the finals. Still, I wanted to do my best. I visualized the whole solve
i.e, how I have to do the final one in my minds eye. Everything went
very well and I did it in 14.55 sec. > > When I stepped down from the
stage, I was telling myself that I have to learn a lot more to be on the
top. Hence, the world championship had given me some more ideas on what
to do and what not to do on the stage and which are the areas I have to
improve. > > But, in 555, 333 and 222 I had all positive thoughts and no
negative thoughts at all because I was confident I will make it to
finals.Luckily, there was only finals for 222. However in 444 I always
worried about parity. > > J.Bernett Orlando > > > >
--------------------------------- > Save all your chat conversations.
Find them online. > > [Non-text portions of this message have been
removed] > --------------------------------- Forgot the famous last
words? Access your message archive online. Click here. [Non-text
portions of this message have been removed]
5945. [Speed cubing group] Re: state of mind From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Oct 2007 13:20:41 -0000
What's "positive" and "negative" nervousness
supposed to be? The way I see it, nervousness is nervousness - you
either deal with it, with various degrees of success, or you don't.
Being nervous is a natural reaction from the body or the brain when you
absolutely need to perform. I guess that back in the days when we
evolved these curious ... err... "liabilities", nervousness
actually did help. I suppose, otherwise we wouldn't sit here being
nervous. Unfortunately nobody cubed back then. :( You guys seem to
remember a lot from your solves. I typically forget everything about a
solve right after it. Most of the time I can't recall the cases at
all. I'm inclined to think this is a good thing - my mind was so
focused at cubing, all the other things I'd usually do gets second
priority. I'm usually considered by friends to be a very
"cold" person. That's not to say I'm not nervous on
stage when cubing, of course, but I think it helps me focus when I need
to. Just close your mind from the outside world. Be one with the cube,
etc. :). I don't know how I accomplish this. Maybe that's just
how I am. So I'm afraid I can't really offer any direct
advice. Eivind --- In speedsolvingrubikscube@yahoogroups.com, JohnLouis
Louis <pjlmem@...> wrote: > > >Feeling nervous in challenging
situations is such a primitive > reflex. You just have to learn to
suffer through it - Lars. > > Yes, to be nervous is common. But I think
there are ways to convert it into positive frame of mind and negative
frame of mind. When I watched Tennis matches, Cricket matches, I often
heard the commentators speaking about the state of the mind of the
players. Both the players are equally good technically. Both are
nervous. Then, why sometime finals become all one sided match ? > The
big match winners are mentally stronger than their opponent, at least on
that day. In those matches if you loose somewhere, still you can bounce
back to recover and level it and win it from there. But cubing is such a
fast game, you can not recover. So, I think I can not just sink in the
nervousness. Instead I should learn to convert the nervousness to only
positive enengy and not negative energy. > > >I do always get nervous
before I go up for a competition round, but I've found that
sometimes it helps me and sometimes it hurts - Chris. > > Why it clicks
only sometime ? Why not always ? Again, I think it depends on how you
are taking the nervousness - positive or negative. I makes me to believe
there is a way to convert the nervousness to only positive
enenrgy/thoughts. > > I think, when you know your competitors are much
below your level, your nervousness is positive. But, when they are on
par with your level, one should learn to hold the nerve and convert it
into positive. > > Finally, Of course, the question of nervousness arise
only when you want to win. > > J.Bernett Orlando > > > Lars Vandenbergh
<lars.vandenbergh@...> wrote: > That's very interesting to hear
what's going on in someone else's mind. > > Even though
I've been to a lot of tournaments and have had some > success, I
still get quite nervous. The tension that is part of a big > final is
something I've never really gotten used to. > > You have to sit and
wait between solves and you have no control over > how long this will
take. In the meantime you're being left alone with > your thoughts.
You try to stay in a positive frame of mind and enjoy > the moment, but
at the same time you want to run away from it and > escape from the
stress. > > Then when the judge calls you, you suddenly have to make a
switch and > perform. In one split second, you have to forget about all
your > emotions and start focusing on corners, edges, red, green,
orange, > blue, white and yellow. > > That being said, I think this is
one of the aspects of competition > that make it so exciting and
worthwhile. The reward you get from a > good performance is even more
satisfying when you know you've gone > through a tough time doing
it. Nerves can also help you to stay sharp > and make you want to try
harder. > > Also, I don't think you should try to train yourself
not to be nervous > at all. It would be like learning not to feel
relieved about anything > anymore. Feeling nervous in challenging
situations is such a primitive > reflex. You just have to learn to
suffer through it. > > Lars > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > If everyone in the semi-finals share their thoughts or
their state > of mind when they were on the stage, it might me very
interesting and > we can learn a lot from it, I think. I recall, Chris
Hardwick telling > me, he is always nervous before competition. > > > >
What was in my mind when I stepped up to the stage is sub 15 avg. > >
first solve = 12.27 sec (PLL skip) . I took more than a sec to >
recognise the PLL skip. > > 2nd solve = 20.xy sec - I made a mistake in
F2L. So I focused my > mind on my next solve and visulised it as if I am
doing all the 7 > setps fluently(cross + 4 f2l + oll +pll) > > 3rd solve
= 16 sec - Took more than 2 sec time to recognise PLL . > I am still
very poor in recognising PLL. > > > > I kept telling myself i.e, the
next two sub 15 sec solves might > help me to be in the finals. I can
not do any better. What I feared > most was POP. > > > > 4th solve - I
took my standing for the solve. I finished my OLL @ > 11 sec. The split
sec look at the timer spoilt everything. I had a bad > pop and ended my
dream with 26.xy sec > > > > 5th solve - I knew I am not in the finals.
Still, I wanted to do > my best. I visualized the whole solve i.e, how I
have to do the final > one in my minds eye. Everything went very well
and I did it in 14.55 sec. > > > > When I stepped down from the stage, I
was telling myself that I > have to learn a lot more to be on the top.
Hence, the world > championship had given me some more ideas on what to
do and what not > to do on the stage and which are the areas I have to
improve. > > > > But, in 555, 333 and 222 I had all positive thoughts
and no > negative thoughts at all because I was confident I will make it
to > finals.Luckily, there was only finals for 222. However in 444 I >
always worried about parity. > > > > J.Bernett Orlando > > > > > > > >
--------------------------------- > > Save all your chat conversations.
Find them online. > > > > [Non-text portions of this message have been
removed] > > > > > > > > > --------------------------------- > Forgot
the famous last words? Access your message archive online. Click here. >
> [Non-text portions of this message have been removed] >
5946. My WC07 pictures (and videos) From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Oct 2007 10:47:59 -0300 (ART)
Hey everybody finally I uploaded my pictures from the World Championship
: ) http://www.flickr.com/photos/15586156@N08/sets/72157602552879386/ I
don't have many pictures, as I was mainly making videos : ) I
already posted some of them on my youtube account
http://www.youtube.com/profile?user=PedroSG but there are many more to
come, so watch out : ) Pedro Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed]
5947. Re: [Speed cubing group] Re: WR for more than 1000 days From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 20 Oct 2007 23:26:30 +0200
I don't understand why this record hasn't been broken. I am a
real beginner at Fewest Moves, but I have already gotten 33 at an
official competition and 25 at an unofficial competition and I
don't even know OLL/PLL or ELL.COLL yet. Do the FMC experts
don't go to official competions anymore? If you look at the results
from worlds: Mirek and Per missed worlds Guus, Gilles Roux and Lars
Petrus DNF-ed. 42 for Dan Harris was not spectular 35 for Zbigniew
shouldn't have been enough to win I think. Common people,
let's break this record! ----- Original Message ----- From: Patrick
Jameson To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, October
19, 2007 9:40 PM Subject: [Speed cubing group] Re: WR for more than 1000
days Wow, that's a long time considering second place is only 398
days. Patrick --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" <gillesvdp@...> wrote: > > The fewest moves
record (28 moves) has now been standing for more than > 1000 days. > >
http://www.worldcubeassociation.org/results/statistics.php > > Quite
impressive. ^^ > > Gilles >
5948. Any news about Gungz? From: Carlos de Alcântara <carlosaajr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Oct 2007 22:24:28 -0000
I was wondering if any of you know about Gungz (Yu Jeong-Min),
there's a while he doesn't show up, i mean, his blog is down,
he didn't go to world's (why not?) and stuff. If anyone know
about a new blog, news or something, please let us know =] Thanks!
Carlos de Alcântara
5949. Re: Any news about Gungz? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 00:52:06 -0000
>From what I understand, he needs to do two years of military service,
which is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan
07. -macky --- In speedsolvingrubikscube@yahoogroups.com, Carlos de
Alcântara <carlosaajr@...> wrote: > > I was wondering if any of you
know about Gungz (Yu Jeong-Min), there's > a while he doesn't
show up, i mean, his blog is down, he didn't go to > world's
(why not?) and stuff. > If anyone know about a new blog, news or
something, please let us know > =] > > Thanks! > > Carlos de Alcântara >
5950. Re: [Speed cubing group] Re: Any news about Gungz? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 20 Oct 2007 22:01:48 -0300 (ART)
Damn...2 years?! Poor Gungz...that's bad : ( Pedro mackymakisumi
<mackymakisumi@...> escreveu: From what I understand, he needs to do
two years of military service, which is mandatory in Korea. Same with
Lee Chan-Ho, who won KCRC Busan 07. -macky --- In
speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara
<carlosaajr@...> wrote: > > I was wondering if any of you know about
Gungz (Yu Jeong-Min), there's > a while he doesn't show up, i
mean, his blog is down, he didn't go to > world's (why not?)
and stuff. > If anyone know about a new blog, news or something, please
let us know > =] > > Thanks! > > Carlos de Alcântara > Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5951. Order of last layer positions From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 03:18:42 -0000
In the thread entitled "Best way to learn OLL?" (starting with
message 38390), the concept of the *order* of last layer algorithms was
mentioned. I wrote a GAP program to determine the order of all 62,208
last layer positions, and get a distribution of how many of each order
there are. The results are in the table below. (I have used asterisks
due to Yahoo stripping out extra spaces in the hope that the table will
look somewhat like a table.) Basically, any alg for the cube, when
executed repeatedly, eventually gets you back to the starting position
after some finite number of times. The number of times the alg must be
executed to get back to the starting position is called the order of the
alg. Algs can be considered equivalent if they generate the same cube
position starting from the solved cube. Of course, equivalent algs have
the same order, so the order of a position can be considered the order
of any alg that generates that position from the solved cube. In the
table, I separate positions where all cubies are oriented from positions
which have at least some incorrectly oriented cubies. I call these PLL
cases and OLL cases, respectively, in the table. There are a total of
24*24/2=288 permutations of the last layer cubies. There are 27 possible
corner orientation configurations, and 8 possible edge orientation
configurations. So the total number of LL positions (including the
solved cube case) is 288*27*8 = 62208. order * PLL cases * OLL cases *
** total ----- * --------- * --------- * ** ----- ** 1 * * * ** 1 * * *
* ** 0 * * * * * 1 ** 2 * * * * 51 * * * ** 940 * * * * 991 ** 3 * * * *
80 * * ** 3,186 * * * 3,266 ** 4 * * ** 108 * * * 17,076 * ** 17,184 **
6 * * * * 48 * * * 14,702 * ** 14,750 ** 9 * * * ** 0 * * ** 4,752 * * *
4,752 * 12 * * * ** 0 * * * 12,192 * ** 12,192 * 18 * * * ** 0 * * **
7,344 * * * 7,344 * 36 * * * ** 0 * * ** 1,728 * * * 1,728 * * * * *
----- * * ** ----- * ** ------ * * * * * * 288 * * * 61,920 * ** 62,208
- Bruce
5952. Improvement From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 05:41:23 -0000
So I was looking through some records to see who has the most sub
sequential improvements for 3x3 avg in comp. The WCA database isn't
very accommodating so I thought I would just post here and ask if anyone
else knew who has the longest run of improvement. (i have 8 btw i
don't know if i will get a 9th at Pleasantville though >_< but i
can dream) yeah so if you know someone with 9+ in a row please post
thanks, Devin C-R
5953. Rubiks Speedsolve as Features YouTube Video From: "pjkalamosa" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 06:05:14 -0000
I took a screenshot here:
http://img84.imageshack.us/img84/6606/rubnf4.png Congrats Gungz on
making the homepage!
5954. Re: Rubiks Speedsolve as Features YouTube Video From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 06:50:42 -0000
i thought that was yu nakajima --- In
speedsolvingrubikscube@yahoogroups.com, "pjkalamosa"
<pjkcards@...> wrote: > > I took a screenshot here: >
http://img84.imageshack.us/img84/6606/rubnf4.png > > Congrats Gungz on
making the homepage! >
5955. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features
YouTube Video From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Oct 2007 09:23:12 +0200
Hi Devin, I count 5 for you: Devin Corr-Robinett 15-4-2006 1 8592 Devin
Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175 Devin
Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1 2573
then the chain is broken by Devin Corr-Robinett 13-1-2007 3 2677 And
again: Devin Corr-Robinett 5-5-2007 3 2646 Devin Corr-Robinett 26-5-2007
1 2297 then the chain is broken by a DNF Devin Corr-Robinett 26-5-2007 f
-1 If I count this way, then the best 'improvers' are: Unclean
9 (so there we also other results) Stefan Pochmann 24-4-2004 1 3144
Stefan Pochmann 24-4-2004 3 3072 Stefan Pochmann 10-10-2004 3 2723
Stefan Pochmann 23-4-2005 1 2608 Stefan Pochmann 23-4-2005 3 2544 Stefan
Pochmann 15-10-2005 f 2129 Stefan Pochmann 16-10-2005 1 2076 Stefan
Pochmann 16-10-2005 f 2043 Stefan Pochmann 5-11-2005 3 1863 Clean 8 (all
results are counting) Muzhou Wang 15-4-2006 1 3028 Muzhou Wang 27-5-2006
1 2878 Muzhou Wang 27-5-2006 3 2859 Muzhou Wang 11-11-2006 1 2574 Muzhou
Wang 13-1-2007 1 2221 Muzhou Wang 5-5-2007 1 2186 Muzhou Wang 5-5-2007 3
2124 Muzhou Wang 16-6-2007 3 2107 Clean 7 (all results are counting)
Chris Pelley 11-3-2006 1 3933 Chris Pelley 11-3-2006 f 3822 Chris Pelley
22-4-2006 3 3346 Chris Pelley 22-4-2006 f 2935 Chris Pelley 21-10-2006 3
2711 Chris Pelley 21-10-2006 f 2519 Chris Pelley 16-6-2007 3 2315
Ging-Ging Lin 13-1-2007 1 6098 Ging-Ging Lin 14-4-2007 1 3254 Ging-Ging
Lin 5-5-2007 1 2962 Ging-Ging Lin 5-5-2007 3 2795 Ging-Ging Lin
16-6-2007 3 2475 Ging-Ging Lin 25-8-2007 1 2019 Ging-Ging Lin 25-8-2007
3 2002 Unclean 7 (so there we also other results) Henrik Buus Aagaard
21-4-2006 1 2998 Henrik Buus Aagaard 23-9-2006 3 2372 Henrik Buus
Aagaard 21-10-2006 1 2332 Henrik Buus Aagaard 21-10-2006 f 2305 Henrik
Buus Aagaard 25-8-2007 1 1980 Henrik Buus Aagaard 25-8-2007 f 1924
Henrik Buus Aagaard 5-10-2007 1 1718 Clean 6 (all results are counting)
Dennis Nilsson 27-11-2004 f 6074 Dennis Nilsson 5-6-2005 1 4217 Dennis
Nilsson 10-9-2005 1 4199 Dennis Nilsson 21-10-2006 1 3430 Dennis Nilsson
21-10-2006 f 3106 Dennis Nilsson 5-10-2007 1 2719 Michel Hop 14-10-2006
1 3653 0 Michel Hop 24-2-2007 1 3416 1 Michel Hop 28-4-2007 1 2929 2
Michel Hop 5-10-2007 1 2652 3 Michel Hop 13-10-2007 1 2617 4 Michel Hop
13-10-2007 2 2499 5 Sean Connolly 23-4-2005 1 5670 Sean Connolly
16-10-2005 1 4738 Sean Connolly 21-4-2006 1 4037 Sean Connolly
14-10-2006 1 3878 Sean Connolly 18-11-2006 3 3810 Sean Connolly
28-4-2007 1 3472 Unclean 6 (so there we also other results) Anthony Hsu
13-8-2005 f 2035 Anthony Hsu 29-4-2006 1 1895 Anthony Hsu 29-4-2006 3
1795 Anthony Hsu 29-4-2006 f 1708 Anthony Hsu 27-5-2006 1 1704 Anthony
Hsu 27-5-2006 f 1516 Cory Loviglio 15-1-2005 3 2889 Cory Loviglio
29-1-2005 3 2760 Cory Loviglio 29-1-2005 f 2640 Cory Loviglio 28-5-2005
1 2283 Cory Loviglio 28-5-2005 3 2115 Cory Loviglio 28-5-2005 f 1971 Dan
Harris 7-8-2004 f Dan Harris 23-4-2005 1 Dan Harris 23-4-2005 3 Dan
Harris 16-10-2005 1 Dan Harris 16-10-2005 f Dan Harris 5-11-2005 3 David
Bergman 28-5-2005 1 5631 David Bergman 10-12-2005 1 3132 David Bergman
10-12-2005 3 2770 David Bergman 27-5-2006 1 2116 David Bergman 27-5-2006
f 2076 David Bergman 18-11-2006 1 1741 Jean-Louis Mathieu 24-2-2007 1
5400 Jean-Louis Mathieu 13-4-2007 1 4779 Jean-Louis Mathieu 28-4-2007 1
4574 Jean-Louis Mathieu 1-9-2007 1 3949 Jean-Louis Mathieu 5-10-2007 1
3895 Jean-Louis Mathieu 13-10-2007 1 3474 Jo�l van Noort 5-11-2005 3
1780 Jo�l van Noort 21-4-2006 1 1646 Jo�l van Noort 21-4-2006 f 1571
Jo�l van Noort 6-5-2006 1 1530 Jo�l van Noort 6-5-2006 f 1473 Jo�l
van Noort 23-9-2006 3 1413 Leyan Lo 3-4-2004 f 3125 Leyan Lo 16-10-2004
3 2304 Leyan Lo 16-10-2004 f 2019 Leyan Lo 15-1-2005 3 1986 Leyan Lo
15-1-2005 f 1900 Leyan Lo 16-4-2005 3 1740 Mat� Horv�th 24-2-2007 1
2661 Mat� Horv�th 24-2-2007 3 2479 Mat� Horv�th 28-4-2007 1 2303
Mat� Horv�th 25-8-2007 1 1962 Mat� Horv�th 25-8-2007 f 1819
Mat� Horv�th 5-10-2007 1 1713 Mil�n Baticz 23-9-2006 f 1810
Mil�n Baticz 24-2-2007 1 1711 Mil�n Baticz 24-2-2007 3 1612 Mil�n
Baticz 24-2-2007 f 1581 Mil�n Baticz 28-4-2007 1 1544 Mil�n Baticz
28-4-2007 f 1429 Peter Greenwood 28-5-2005 1 4507 Peter Greenwood
10-12-2005 1 3553 Peter Greenwood 29-4-2006 1 3021 Peter Greenwood
29-4-2006 3 2545 Peter Greenwood 18-11-2006 1 2282 Peter Greenwood
18-11-2006 3 2278 Rama Temmink 5-5-2007 1 2057 Rama Temmink 5-5-2007 3
1961 Rama Temmink 5-5-2007 f 1904 Rama Temmink 14-7-2007 1 1669 Rama
Temmink 14-7-2007 f 1622 Rama Temmink 1-9-2007 1 1525 Tyson Mao
16-10-2004 3 2160 Tyson Mao 16-10-2004 f 2133 Tyson Mao 28-5-2005 1 2052
Tyson Mao 28-5-2005 3 1947 Tyson Mao 28-5-2005 f 1821 Tyson Mao
5-11-2005 3 1691 Clean 5 (so all results are counting) Aaron McGhie
15-4-2006 1 6555 Aaron McGhie 4-8-2006 3 3389 Aaron McGhie 11-11-2006 1
2930 Aaron McGhie 13-1-2007 1 2440 Aaron McGhie 13-1-2007 3 2389
Agust�n D�az Mor�n 5-5-2007 1 4416 Agust�n D�az Mor�n
5-5-2007 3 3903 Agust�n D�az Mor�n 9-8-2007 1 3728 Agust�n
D�az Mor�n 9-8-2007 3 3239 Agust�n D�az Mor�n 5-10-2007 1 2890
Christian Guill�n L�pez 5-5-2007 1 3430 Christian Guill�n L�pez
5-5-2007 3 3237 Christian Guill�n L�pez 9-8-2007 1 3018 Christian
Guill�n L�pez 9-8-2007 3 2720 Christian Guill�n L�pez 9-8-2007 f
2630 Kegham Khosdeghian 11-11-2006 1 5795 Kegham Khosdeghian 18-11-2006
1 5464 Kegham Khosdeghian 31-3-2007 b 4953 Kegham Khosdeghian 22-4-2007
1 4856 Kegham Khosdeghian 26-5-2007 1 4798 Maarten Stoelhorst 16-10-2005
1 3143 Maarten Stoelhorst 21-4-2006 1 2439 Maarten Stoelhorst 14-10-2006
1 2125 Maarten Stoelhorst 14-10-2006 3 2107 Maarten Stoelhorst
28-10-2006 f 1864 Tyler Kroff 11-11-2006 1 2960 Tyler Kroff 13-1-2007 1
2724 Tyler Kroff 13-1-2007 3 2570 Tyler Kroff 26-5-2007 1 2271 Tyler
Kroff 26-5-2007 f 1913 Unclean 5 (so there we also other results) Andrew
Kang 21-10-2006 f 1733 Andrew Kang 24-3-2007 f 1618 Andrew Kang
5-10-2007 1 1584 Andrew Kang 5-10-2007 3 1344 Andrew Kang 5-10-2007 f
1305 Arnaud van Galen 28-4-2007 1 3554 Arnaud van Galen 26-5-2007 1 2953
Arnaud van Galen 26-5-2007 f 2911 Arnaud van Galen 16-6-2007 b 2793
Arnaud van Galen 14-7-2007 1 2756 Bastien Bonnet 4-2-2007 1 2277 Bastien
Bonnet 24-2-2007 1 2225 Bastien Bonnet 24-2-2007 3 2079 Bastien Bonnet
13-4-2007 1 1855 Bastien Bonnet 13-4-2007 f 1832 Brandon Blankenship
10-12-2005 1 4055 Brandon Blankenship 11-3-2006 1 2650 Brandon
Blankenship 11-3-2006 f 2494 Brandon Blankenship 18-11-2006 1 2121
Brandon Blankenship 18-11-2006 3 2041 Daniel Beyer 21-10-2006 3 3293
Daniel Beyer 18-11-2006 1 2619 Daniel Beyer 18-11-2006 3 2544 Daniel
Beyer 22-4-2007 1 2249 Daniel Beyer 22-4-2007 3 2209 Daniel Duma
29-4-2006 1 2346 Daniel Duma 29-4-2006 3 2306 Daniel Duma 29-4-2006 f
2127 Daniel Duma 18-11-2006 1 2000 Daniel Duma 18-11-2006 3 1989 Daniel
Hermansson 5-11-2005 3 3176 Daniel Hermansson 11-12-2005 1 2755 Daniel
Hermansson 11-12-2005 f 2506 Daniel Hermansson 21-10-2006 1 2499 Daniel
Hermansson 21-10-2006 f 2495 Derrick Chan 22-10-2005 3 2168 Derrick Chan
22-10-2005 f 2123 Derrick Chan 15-4-2006 1 2063 Derrick Chan 15-4-2006 3
2027 Derrick Chan 5-5-2007 1 1813 Devin Corr-Robinett 15-4-2006 1 8592
Devin Corr-Robinett 27-5-2006 1 3542 Devin Corr-Robinett 4-8-2006 3 3175
Devin Corr-Robinett 11-11-2006 1 2910 Devin Corr-Robinett 13-1-2007 1
2573 Ernesto Fern�ndez Regueira 13-11-2004 f 3143 Ernesto Fern�ndez
Regueira 5-11-2005 3 2681 Ernesto Fern�ndez Regueira 3-12-2005 3 2597
Ernesto Fern�ndez Regueira 3-12-2005 f 2424 Ernesto Fern�ndez
Regueira 23-9-2006 3 2149 Fr�d�rick Badie 5-11-2005 3 2350
Fr�d�rick Badie 23-9-2006 3 2137 Fr�d�rick Badie 14-10-2006 1
2123 Fr�d�rick Badie 14-10-2006 3 2105 Fr�d�rick Badie
14-10-2006 f 2013 Istv�n Kocza 24-2-2007 1 3929 Istv�n Kocza
28-4-2007 1 3373 Istv�n Kocza 14-7-2007 1 3080 Istv�n Kocza
25-8-2007 1 2952 Istv�n Kocza 5-10-2007 1 2737 Jean Pons 13-4-2007 f
1492 Jean Pons 1-9-2007 1 1446 Jean Pons 1-9-2007 3 1320 Jean Pons
1-9-2007 f 1271 Jean Pons 5-10-2007 1 1248 Jeff Chiu 14-1-2006 1 4573
Jeff Chiu 15-4-2006 1 3206 Jeff Chiu 15-4-2006 b 3146 Jeff Chiu 4-8-2006
3 2902 Jeff Chiu 18-11-2006 1 2453 Jeremy Fleischman 18-11-2006 3 3073
Jeremy Fleischman 13-1-2007 1 2591 Jeremy Fleischman 13-1-2007 3 2527
Jeremy Fleischman 14-4-2007 1 2160 Jeremy Fleischman 14-4-2007 3 2157
Lars �rstr�m 10-9-2005 1 4365 Lars �rstr�m 11-12-2005 1 3935
Lars �rstr�m 21-10-2006 1 3555 Lars �rstr�m 21-10-2006 f 3535
Lars �rstr�m 3-12-2006 1 2991 Lucas Garron 14-1-2006 1 8971 Lucas
Garron 4-8-2006 3 4312 Lucas Garron 18-11-2006 1 2496 Lucas Garron
18-11-2006 3 2483 Lucas Garron 13-1-2007 1 2120 Marcus Gerhardsson
18-3-2006 1 2428 Marcus Gerhardsson 18-3-2006 3 2205 Marcus Gerhardsson
18-3-2006 f 2185 Marcus Gerhardsson 21-10-2006 1 2086 Marcus Gerhardsson
21-10-2006 f 2036 Michel Bechtatou 24-4-2004 1 2532 Michel Bechtatou
24-4-2004 3 2398 Michel Bechtatou 24-4-2004 f 2307 Michel Bechtatou
7-8-2004 3 2211 Michel Bechtatou 7-8-2004 f 1923 Rama Temmink 1-9-2007 3
1624 Rama Temmink 1-9-2007 f 1615 Rama Temmink 5-10-2007 1 1595 Rama
Temmink 5-10-2007 3 1567 Rama Temmink 13-10-2007 1 1474 Richard
Patterson 5-11-2005 3 2353 Richard Patterson 11-3-2006 1 2068 Richard
Patterson 11-3-2006 f 1936 Richard Patterson 22-4-2006 3 1848 Richard
Patterson 22-4-2006 f 1833 R�bert �rk�nyi 21-4-2006 1 3840
R�bert �rk�nyi 23-9-2006 3 2557 R�bert �rk�nyi 24-2-2007 1
2303 R�bert �rk�nyi 24-2-2007 3 2097 R�bert �rk�nyi
15-9-2007 3 1870 Ryan Patricio 5-11-2005 3 1722 Ryan Patricio 5-11-2005
f 1677 Ryan Patricio 15-4-2006 1 1607 Ryan Patricio 15-4-2006 3 1479
Ryan Patricio 15-4-2006 f 1456 Ryan Patricio 4-8-2006 3 1588 Ryan
Patricio 4-8-2006 f 1561 Ryan Patricio 11-11-2006 1 1506 Ryan Patricio
11-11-2006 3 1497 Ryan Patricio 11-11-2006 f 1377 Ryan Zheng 14-1-2006 f
2950 Ryan Zheng 15-4-2006 1 2390 Ryan Zheng 15-4-2006 3 2366 Ryan Zheng
4-8-2006 3 2180 Ryan Zheng 11-11-2006 1 1989 S�bastien Felix 16-4-2004
f 2766 S�bastien Felix 23-10-2004 f 2469 S�bastien Felix 22-4-2005 1
2071 S�bastien Felix 22-4-2005 f 2002 S�bastien Felix 20-4-2006 1
1707 Steve Rybecky 28-5-2005 1 6277 Steve Rybecky 29-4-2006 1 2741 Steve
Rybecky 29-4-2006 3 2633 Steve Rybecky 27-5-2006 1 2431 Steve Rybecky
22-4-2007 1 2052 Thomas Bossmann 23-4-2005 1 11052 Thomas Bossmann
16-10-2005 1 4534 Thomas Bossmann 21-4-2006 1 3886 Thomas Bossmann
14-10-2006 1 3536 Thomas Bossmann 21-10-2006 f 3094 Toby Mao 4-8-2006 f
1589 Toby Mao 18-11-2006 1 1579 Toby Mao 18-11-2006 3 1527 Toby Mao
18-11-2006 f 1505 Toby Mao 13-1-2007 1 1411 Yoshiki Yumoto 28-1-2007 f
2794 Yoshiki Yumoto 31-3-2007 1 2436 Yoshiki Yumoto 31-3-2007 3 2394
Yoshiki Yumoto 28-7-2007 3 2325 Yoshiki Yumoto 5-10-2007 1 1858 Have
fun, Ron
5956. Re: [Speed cubing group] Re: Rubiks Speedsolve as Features
YouTube Video From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 03:26:21 -0400
You are correct. My mistake. On 10/21/07, goodxy2002 <goodxy2002@...>
wrote: > > i thought that was yu nakajima > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "pjkalamosa" > <pjkcards@...> wrote: > > > > I took a
screenshot here: > > http://img84.imageshack.us/img84/6606/rubnf4.png >
> > > Congrats Gungz on making the homepage! > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5957. Re: [Speed cubing group] Re: Any news about Gungz? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 10:24:51 +0200
Others are also in the same situation. But you can communicate with them
by mail (you know: paper, ink, letter and stamps) if you have their
address. Gilles 2007/10/21, Pedro <pedrosino1@...>: > > Damn...2
years?! Poor Gungz...that's bad : ( > > Pedro > > mackymakisumi
<mackymakisumi@yahoo.com> > escreveu: From what I understand, he
needs to > do two years of military service, > which is mandatory in
Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > > -macky > > ---
In speedsolvingrubikscube@yahoogroups.com, Carlos de Alcântara >
<carlosaajr@...> wrote: > > > > I was wondering if any of you know
about Gungz (Yu Jeong-Min), there's > > a while he doesn't
show up, i mean, his blog is down, he didn't go to > > world's
(why not?) and stuff. > > If anyone know about a new blog, news or
something, please let us know > > =] > > > > Thanks! > > > > Carlos de
Alcântara > > > > > > > > Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para > armazenamento! > > [Non-text portions of this
message have been removed] > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
5958. New rubik's cube category From: ChoJin <yahoogroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 10:32:21 +0200
For those you didn't see this rubik's cube video:
http://video.google.fr/videoplay?docid=-8758145501446581687 Who said
rubik's cube couldn't get you high? ;) -- Best Regards, ChoJin
5959. [Speed cubing group] Re: WR for more than 1000 days From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 12:57:19 -0000
Hi :-) In fact the workd record for fewest moves isn not more than about
400 days old. Even if Mirek did 28 turns already 1000 days ago it was
under the old 90 minutes time limit. There's a (grace) WCA rule
saying that when rules are changing it's not enough to equal a
record to ditch out the old one. It has to be beaten. IMHO 90 and 60
minutes cannot really be compared. 90 minutes allows much more search
and not solely focusing on finishing the start off after a limited
search ... On the other hand the current rules now allow for use of
stickers, which i think only a few know well how to utilise well. Also
the scrambles vary a LOT in "complication". I think it's
just a coincidence that 28 hasn't been beaten yet. For example in
Budapest quite a lot of the top FM'ers got a dnf, for various
reasons. Sooner or later 25 will be beaten in official competition. It
may happen this or next year or even in 5 yrs, but for sure it will
happen :D As i see it there's about 10 ppl at least who now are
able to do that in 60 minutes ;-) (Noone mentioned and noone
forgotten!!) Have fun!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I don't understand why this record
hasn't been broken. I am a real beginner > at Fewest Moves, but I
have already gotten 33 at an official competition and > 25 at an
unofficial competition and I don't even know OLL/PLL or ELL.COLL >
yet. Do the FMC experts don't go to official competions anymore? >
> If you look at the results from worlds: > Mirek and Per missed worlds
> Guus, Gilles Roux and Lars Petrus DNF-ed. > 42 for Dan Harris was not
spectular > 35 for Zbigniew shouldn't have been enough to win I
think. > > Common people, let's break this record! > > -----
Original Message ----- > From: Patrick Jameson > To:
speedsolvingrubikscube@...m > Sent: Friday, October 19, 2007 9:40 PM >
Subject: [Speed cubing group] Re: WR for more than 1000 days > > > Wow,
that's a long time considering second place is only 398 days. > >
Patrick > > --- In speedsolvingrubikscube@yahoogroups.com,
"gillesvdp" > <gillesvdp@> wrote: > > > > The fewest moves
record (28 moves) has now been standing for more than > > 1000 days. > >
> > http://www.worldcubeassociation.org/results/statistics.php > > > >
Quite impressive. ^^ > > > > Gilles > > >
5960. [Speed cubing group] Re: WR for more than 1000 days From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 13:03:11 -0000
Guus would've won if he didn't make a mistake in his notation
I think :( --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi :-) > > In
fact the workd record for fewest moves isn not more than about 400 >
days old. Even if Mirek did 28 turns already 1000 days ago it was >
under the old 90 minutes time limit. There's a (grace) WCA rule >
saying that when rules are changing it's not enough to equal a
record > to ditch out the old one. It has to be beaten. IMHO 90 and 60
minutes > cannot really be compared. 90 minutes allows much more search
and not > solely focusing on finishing the start off after a limited
search ... > On the other hand the current rules now allow for use of
stickers, > which i think only a few know well how to utilise well. Also
the > scrambles vary a LOT in "complication". I think
it's just a > coincidence that 28 hasn't been beaten yet. For
example in Budapest > quite a lot of the top FM'ers got a dnf, for
various reasons. Sooner > or later 25 will be beaten in official
competition. It may happen > this or next year or even in 5 yrs, but for
sure it will happen :D As > i see it there's about 10 ppl at least
who now are able to do that in > 60 minutes ;-) (Noone mentioned and
noone forgotten!!) > > Have fun!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > I don't understand why this record
hasn't been broken. I am a real > beginner > > at Fewest Moves, but
I have already gotten 33 at an official > competition and > > 25 at an
unofficial competition and I don't even know OLL/PLL or > ELL.COLL
> > yet. Do the FMC experts don't go to official competions
anymore? > > > > If you look at the results from worlds: > > Mirek and
Per missed worlds > > Guus, Gilles Roux and Lars Petrus DNF-ed. > > 42
for Dan Harris was not spectular > > 35 for Zbigniew shouldn't have
been enough to win I think. > > > > Common people, let's break this
record! > > > > ----- Original Message ----- > > From: Patrick Jameson >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, October
19, 2007 9:40 PM > > Subject: [Speed cubing group] Re: WR for more than
1000 days > > > > > > Wow, that's a long time considering second
place is only 398 days. > > > > Patrick > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > >
<gillesvdp@> wrote: > > > > > > The fewest moves record (28 moves)
has now been standing for more > than > > > 1000 days. > > > > > >
http://www.worldcubeassociation.org/results/statistics.php > > > > > >
Quite impressive. ^^ > > > > > > Gilles > > > > > >
5961. [Speed cubing group] Re: WR for more than 1000 days From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 13:29:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Common people, let's break
this record! What about the uncommon people? Cheers! Stefan
5962. Re: state of mind From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 13:35:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lars
Vandenbergh" <lars.vandenbergh@...> wrote: > > You have to sit
and wait between solves [...] Then when the judge > calls you, you
suddenly have to make a switch and perform. That's only what you
chose to do. I was standing and cubing (with a second cube) while
waiting for my next competition solve. Cheers! Stefan
5963. [Speed cubing group] Re: WR for more than 1000 days From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 13:50:45 -0000
Hi :-) Lars Petrus might also have won with an easy continuation to his
11- move start. 5 turns to finish off the edges and then 2 easy corner
3- cycles done at the end directly, for 33 total. Inserting those cycles
would be even better :D But Lars never uses that technique i think ...
-Per > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" <megafrikkie@...> wrote: > > Guus
would've won if he didn't make a mistake in his notation I
think :( > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > >
> > In fact the workd record for fewest moves isn not more than about
400 > > days old. Even if Mirek did 28 turns already 1000 days ago it
was > > under the old 90 minutes time limit. There's a (grace) WCA
rule > > saying that when rules are changing it's not enough to
equal a record > > to ditch out the old one. It has to be beaten. IMHO
90 and 60 minutes > > cannot really be compared. 90 minutes allows much
more search and not > > solely focusing on finishing the start off after
a limited search ... > > On the other hand the current rules now allow
for use of stickers, > > which i think only a few know well how to
utilise well. Also the > > scrambles vary a LOT in
"complication". I think it's just a > > coincidence that
28 hasn't been beaten yet. For example in Budapest > > quite a lot
of the top FM'ers got a dnf, for various reasons. Sooner > > or
later 25 will be beaten in official competition. It may happen > > this
or next year or even in 5 yrs, but for sure it will happen :D As > > i
see it there's about 10 ppl at least who now are able to do that in
> > 60 minutes ;-) (Noone mentioned and noone forgotten!!) > > > > Have
fun!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > I don't understand why this record
hasn't been broken. I am a real > > beginner > > > at Fewest Moves,
but I have already gotten 33 at an official > > competition and > > > 25
at an unofficial competition and I don't even know OLL/PLL or > >
ELL.COLL > > > yet. Do the FMC experts don't go to official
competions anymore? > > > > > > If you look at the results from worlds:
> > > Mirek and Per missed worlds > > > Guus, Gilles Roux and Lars
Petrus DNF-ed. > > > 42 for Dan Harris was not spectular > > > 35 for
Zbigniew shouldn't have been enough to win I think. > > > > > >
Common people, let's break this record! > > > > > > ----- Original
Message ----- > > > From: Patrick Jameson > > > To:
speedsolvingrubikscube@yahoogroups.com > > > Sent: Friday, October 19,
2007 9:40 PM > > > Subject: [Speed cubing group] Re: WR for more than
1000 days > > > > > > > > > Wow, that's a long time considering
second place is only 398 days. > > > > > > Patrick > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "gillesvdp" > > >
<gillesvdp@> wrote: > > > > > > > > The fewest moves record (28
moves) has now been standing for more > > than > > > > 1000 days. > > >
> > > > > http://www.worldcubeassociation.org/results/statistics.php > >
> > > > > > Quite impressive. ^^ > > > > > > > > Gilles > > > > > > > >
> >
5964. [Speed cubing group] Re: WR for more than 1000 days From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 15:47:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > If you look at the results from
worlds: > Mirek and Per missed worlds > Guus, Gilles Roux and Lars
Petrus DNF-ed. > 42 for Dan Harris was not spectular Stress -> No sleep
-> No result. In the last 30 minutes, I wasted my time doing wrong
scrambles, trying to get the 35- solution I found a few minutes before.
I left the room with a standard length 2*1x2x3 skeleton
(L'FR'UL'B2DF'DR2UR [*]), and now at home, it looks
so easy of course. Congratulations to Zbigniew! [*] Per, you'll
notice corners just need a 3-cycle, maybe you can have fun with it. :-)
5965. Re: Improvement From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 21 Oct 2007 18:42:25 -0000
5966. Videos and pictures from World Championship in Budapest From: "Dennis Nilsson" <massimo@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Oct 2007 21:20:27 +0200
Hi group, I have now updated my site with my videos and pictures from
Budapest. I had a great time and it was nice to meet you all.
Erik's (former) WR megaminx solve is also there... Goto
www.cubeloop.com //Dennis [Non-text portions of this message have been
removed]
5967. Prepared Solve Challenge (#1) From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 21 Oct 2007 13:45:28 -0700
Alright, I'm posting this to speedsolving.com, twistypuzzles.com,
and speedsolvingrubikscube... I'm not going to try to defend or
justify this idea: if you like it, try it, and if not, then don't
participate. Here, I'm posting 12 scrambles for the Prepared Solve
Challenge (#1, just in case anyone wants more). It's unofficial,
and will run indefinitely. You can take any of the scrambles below, and
use whatever tools you want in order to solve that scramble in the
shortest time possible. It's like a "one-step-stop," but
doesn't need to be a normal, full solve with a regular method. You
can use Cube Explorer to find an optimal solution, try FMC in many
different ways, write a program to take in reams of solutions and pick a
"highly finger-tricky" one, try a few different methods, write
a solver for your normal method that seearches for short steps or
skips... Whatever you're willing to do to solve the scramble
quickly. As for me: sometime, I will probably write a program to search
for Fridrich and MGLS solutions with a cross on any face. One of them
ought to have a PLL skip and nice cases. Beautifully, this won't
require any regulation. If someone says that she/he solved PSC1.5 in
6.34 seconds with a certain algorithm/solution, it counts (as long as
the solve was done on that exact scramble with proper procedure -video
evidence is good); "lucky" is an irrelevant concept. I would
set up a site for submission of best times, but that would require
annoying PHP coding... There are still ways to cheat, but those who will
be good at this, I think, are trustworthy. So, feel free to pick any
scramble, work on it, and share your solution and solving time. You get
all the preparation time and attemps you want. If you want to, you can
do all the scrambles and take an average, or average your bests for
each. In a sense, this is an attempt to figure out the ultimate limits
of speedcubing, so the more people try this, the more we see what's
possible. It'll be interesting to see what times Nakajima, Harris
Chan, Katsu, Macky, etc. get if they try this... Anyhow, below are the
12 scrambles, generated by Cube Explorer (all are 19 moves or less).
Scrambles: PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R U' R
F L2 R B' PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2 L U2 F
D' F U2 L R' U' PSC1.3 L2 B2 F2 U2 L R2 D' B L U2 B
F L2 D' F U' F U2 PSC1.4 R2 B2 D2 B' R2 U2 F2 L' D2
F L2 R' D2 R B' U' B2 L2 PSC1.5 F2 L2 U2 F' D2 B2
U' B2 F2 L F D R2 U' B L R2 U B2 PSC1.6 F' D2 B F'
L2 D U' B' U F2 U L2 U' L' D U2 R B2 U' PSC1.7
R' F2 L' F' D' R' F2 L2 F' U' L'
D2 B' D' B2 F' R' PSC1.8 F2 U2 R2 U2 B' F'
R' F' R D F2 D R D2 B' F' R2 D2 PSC1.9 B2 U2 L2 F U2
B L' U B' D F D' L2 B' U' F U' R B2
PSC1.10 B D2 F R2 D2 B L2 F' R' D' F R' B' F R2
U2 F' U' L PSC1.11 B' R2 B F2 D2 F U' F' L D U
L B F U2 B2 R D F PSC1.12 U2 R D2 R' F2 L2 U2 F' R U'
R' U' B2 L2 F R2 U B' May the algs be with you! -Lucas
Garron [Non-text portions of this message have been removed]
5968. Re: Prepared Solve Challenge (#1) From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Oct 2007 02:16:10 -0000
Ok, I'll ask the first dumb question! Is it legal to perform the
scramble backwards? (since there are no regulations...) jeff
5969. [Speed cubing group] Re: Any news about Gungz? From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 22 Oct 2007 02:48:22 -0000
> > > > mackymakisumi mackymakisumi@... > > escreveu: From what I
understand, he needs to > > do two years of military service, > > which
is mandatory in Korea. Same with Lee Chan-Ho, who won KCRC Busan 07. > >
> > -macky > > Wow...I didn't know...I thought he's just been
taking a break at cubing and picking photography as a new hobby or
something :O Btw, he did SC last week (12.26, one penalty), and
it's on his new blog, http://4none.tistory.com/122
<http://4none.tistory.com/122> (He saw my SC on that week and had the
blood flowing with the urge to cube again :D) He went to a cube meeting
last night or something. And they were talking about how there was going
to be a competition in Seoul and stuff. -Harris [Non-text portions of
this message have been removed]
5970. Re: Prepared Solve Challenge (#1) From: "Harris Chan" <takonan_mutoy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 02:20:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Alright, I'm posting this to
speedsolving.com, twistypuzzles.com, and speedsolvingrubikscube... >
I'm not going to try to defend or justify this idea: if you like
it, try it, and if not, then don't participate. > > Here, I'm
posting 12 scrambles for the Prepared Solve Challenge (#1, just in case
anyone wants more). It's unofficial, and will run indefinitely. >
You can take any of the scrambles below, and use whatever tools you want
in order to solve that scramble in the shortest time possible. It's
like a "one-step-stop," but doesn't need to be a normal,
full solve with a regular method. You can use Cube Explorer to find an
optimal solution, try FMC in many different ways, write a program to
take in reams of solutions and pick a "highly finger-tricky"
one, try a few different methods, write a solver for your normal method
that seearches for short steps or skips... Whatever you're willing
to do to solve the scramble quickly. > > As for me: sometime, I will
probably write a program to search for Fridrich and MGLS solutions with
a cross on any face. One of them ought to have a PLL skip and nice
cases. > > Beautifully, this won't require any regulation. If
someone says that she/he solved PSC1.5 in 6.34 seconds with a certain
algorithm/solution, it counts (as long as the solve was done on that
exact scramble with proper procedure -video evidence is good);
"lucky" is an irrelevant concept. I would set up a site for
submission of best times, but that would require annoying PHP coding...
> There are still ways to cheat, but those who will be good at this, I
think, are trustworthy. > > So, feel free to pick any scramble, work on
it, and share your solution and solving time. You get all the
preparation time and attemps you want. If you want to, you can do all
the scrambles and take an average, or average your bests for each. In a
sense, this is an attempt to figure out the ultimate limits of
speedcubing, so the more people try this, the more we see what's
possible. It'll be interesting to see what times Nakajima, Harris
Chan, Katsu, Macky, etc. get if they try this... > > > Anyhow, below are
the 12 scrambles, generated by Cube Explorer (all are 19 moves or less).
> > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2 R' B2 L F L2 R
U' R F L2 R B' > PSC1.2 D' F2 U' B2 U2 L2 F2 L B U2
L U2 F D' F U2 L R' U' > PSC1.3 L2 B2 F2 U2 L R2 D'
B L U2 B F L2 D' F U' F U2 > PSC1.4 R2 B2 D2 B' R2 U2 F2
L' D2 F L2 R' D2 R B' U' B2 L2 > PSC1.5 F2 L2 U2
F' D2 B2 U' B2 F2 L F D R2 U' B L R2 U B2 > PSC1.6
F' D2 B F' L2 D U' B' U F2 U L2 U' L' D U2
R B2 U' > PSC1.7 R' F2 L' F' D' R' F2 L2
F' U' L' D2 B' D' B2 F' R' > PSC1.8
F2 U2 R2 U2 B' F' R' F' R D F2 D R D2 B'
F' R2 D2 > PSC1.9 B2 U2 L2 F U2 B L' U B' D F D' L2
B' U' F U' R B2 > PSC1.10 B D2 F R2 D2 B L2 F'
R' D' F R' B' F R2 U2 F' U' L > PSC1.11
B' R2 B F2 D2 F U' F' L D U L B F U2 B2 R D F > PSC1.12
U2 R D2 R' F2 L2 U2 F' R U' R' U' B2 L2 F R2 U
B' > > May the algs be with you! > -Lucas Garron > > > [Non-text
portions of this message have been removed] > I worked on scramble 1,2,
4 today...sub 9s solutions lol
5971. Re: Prepared Solve Challenge (#1) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 08:15:36 -0000
Hi :-) Yes that is of course allowed. What -I- would do is to give ACube
the inverse scramble and ask it to give me ALL optimal solutions in
desired metric. Then i carefully select one of them and practise it a
lot. Note that ACube will at first give you list of suboptimal
solutions. These MAY be better to perform than the shorter ones... In
the end this will be quite similar to "speedscrambling" i
guess ;- ) Have fun!! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > Ok, I'll ask the first dumb question! Is it legal to
perform the > scramble backwards? (since there are no regulations...) >
> jeff >
5972. 9.77 WR From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 08:58:25 -0000
I got the video, check it out here:
http://uk.youtube.com/watch?v=JqFFXs0RAnI enjoy!
5973. solvethecube.co.uk back online! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 14:35:22 -0000
Hello everybody, I am pleased to let you know that I found a decent free
(no, didn't want to pay :)) webhost to host my website. I had to
make a few adjustments, but my site is back online now. Of course, this
means that anyone who has links involving URL's starting with
'http://math.leidenuniv.nl/~jnoort/' should update those
links; they don't exist anymore! For those who don't know, my
site is www.solvethecube.co.uk. - Joël.
5974. media temptations From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 11:57:04 -0700
Just a quick note, and I'm hoping people agree with me on this one.
The media out there is bad enough. But, we don't want to fuel them.
In other words, if a TV show asks you to solve a Rubik's Cube
blindfolded with one-hand in 30 seconds with 5 seconds of memorization,
please decline, or at least bring it up with the WCA and your peers. A
lot of us work very hard to make cubing a respectable sport in the
world. I believe that someone should be appreciated for his ability to
solve a cube by regular means. We shouldn't have to spice things up
and lie to impress an audience. What we do already is very impressive.
We should always do our best to maintain honesty about our sport.
Basically, don't go doing something that's impossible. Now, if
you go on stage, and stare at a cube for 15 seconds and then solve it
blindfolded because you're not Matyas Kuti and you memorized it
before, well, I understand the practicalities of that... but I would
strongly recommend you take a moment to think about what you're
doing. Imagine... Matyas Kuti solves a Rubik's Cube blindfolded.
The rest of the world thinks it's retarded, because some other guy
did it blindfolded with one-hand in 1 minute. And it took Matyas 1:03 to
solve his cube? (Matyas rocks btw...) I would like to avoid that, and
I'm hoping you would too. Let's not fuel the ignorance of the
public. -Tyson "oh my gawd... the guy on Beauty and the Geek was
SOOO much better than you" Mao [Non-text portions of this message
have been removed]
5975. Re: media temptations From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 20:18:09 -0000
Yes, I agree, but there are many people who seem to think that solving
without inspection is the only way to properly solve a cube, regardless
of how one goes about solving it (normal, OH, BLD, feet). Out of
curiosity, were you really called that? Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Just a quick note, and I'm hoping
people agree with me on this one. The > media out there is bad enough.
But, we don't want to fuel them. In other > words, if a TV show
asks you to solve a Rubik's Cube blindfolded with > one-hand in 30
seconds with 5 seconds of memorization, please decline, or at > least
bring it up with the WCA and your peers. > ... > ... > -Tyson "oh
my gawd... the guy on Beauty and the Geek was SOOO much better > than
you" Mao
5976. Re: media temptations From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 20:54:35 -0000
Well, solving without inspection is doable. We're talking about TV
shows who want us to do things that are not possible for the sake of
entertainment, like solving blindfolded underwater, or one-handed
blindfold in 30 seconds. That's not a showcase of our skills,
that's just a freak show. But yeah.. how is one expected to solve a
cube without any inspection whatsoever? Even if you don't get the
official tournament 15 second inspection, you still have to look at it,
even for a fraction of a second, before you begin. Otherwise you're
just turning faces randomly. I wasn't aware random turning is the
only proper way to solve a cube. No wonder everyone thinks it's so
hard. --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" <quirkcorsair566@...> wrote: > > Yes, I agree, but there
are many people who seem to think that solving > without inspection is
the only way to properly solve a cube, > regardless of how one goes
about solving it (normal, OH, BLD, feet). > > Out of curiosity, were you
really called that? > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Just a quick note, and I'm hoping
people agree with me on this one. The > > media out there is bad enough.
But, we don't want to fuel them. In > other > > words, if a TV show
asks you to solve a Rubik's Cube blindfolded with > > one-hand in
30 seconds with 5 seconds of memorization, please > decline, or at > >
least bring it up with the WCA and your peers. > > ... > > ... > >
-Tyson "oh my gawd... the guy on Beauty and the Geek was SOOO much
> better > > than you" Mao >
5977. Beginner Video series From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 22:05:57 -0000
I was asked to create a beginner video to solve a Rubik's Cube by a
company down in Virginia, so I did so when I visited D.C. this summer.
The videos are now up on monkeysee.com. It is basically a
"How-to" website with a bunch of random things. If you'd
like to check it out, you can see my video at:
http://www.monkeysee.com/video/watch/1113 Bob
5978. Re: media temptations From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 22:44:01 -0000
Any chance you're talking about a specific video and you can tell
us which? Here's an annoying one I just found after watching the
video with the blind guy linked to from speedcubing.com's front
page in which they mentioned a youtube video:
http://youtube.com/watch?v=vSSLj3KvkbI Cheers! Stefan
5979. Re: Beginner Video series From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 22:49:42 -0000
Nice job, Bob! I like most of the explanations... It's at least a
lot better than the best 'how-to-solve-the-cube' video
tutorial that I've seen on youtube so far :). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > I was asked to create a beginner
video to solve a Rubik's Cube by a > company down in Virginia, so I
did so when I visited D.C. this summer. > The videos are now up on
monkeysee.com. It is basically a "How- to" > website with a
bunch of random things. If you'd like to check it out, > you can
see my video at: > http://www.monkeysee.com/video/watch/1113 > > Bob >
5980. Re : [Speed cubing group] Re: media temptations From: François Sechet <frsechet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 15:57:26 -0700 (PDT)
I *did* solve the cube blindfolded underwater on a TV show...
hasn't aired yet (French version of BATG btw). Ok, I got it
memorized first, because we were in a jaccuzzi, and it wasn't that
comfortable, but anyway, I did *solve* it underwater (terrible time of
1:33). So this is very possible, especially to people like Matyas. F.
----- Message d'origine ---- De : Shelley <shelchang@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Mardi, 23 Octobre
2007, 22h54mn 35s Objet : [Speed cubing group] Re: media temptations
Well, solving without inspection is doable. We're talking about TV
shows who want us to do things that are not possible for the sake of
entertainment, like solving blindfolded underwater,
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
5981. Sqaure 1 help From: "xkiesterx" <kianb@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 23:17:08 -0000
Hi everyone, i recently met someone who has a square 1, and hes given it
to me to help him solve, I went to Lars' website, and although it
helped a bit, unless im missing something, it doesn't really help
with how to turn it into a cube shape. Also, i understand the notation
that it goes by 30 degree intervals, but, when i have a position, after
the cube shape is done, it tells me to get the corners of the top and
bottom to match in color, but, the algorithms dont seem to work for me,
turning (1,0) seems impossible after the cube shape is done and holding
it like the picture is. Or if that step is simple and doesnt really need
algs, a brief explanation would be nice, thanks. _Kyle
5982. Re: [Speed cubing group] Re: Beginner Video series From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 19:24:41 -0400
Good work. Nice site too, they have some good camera angles on all of
those clips. On 10/23/07, Joël van Noort <joel_vn@...> wrote: > >
Nice job, Bob! > > I like most of the explanations... It's at least
a lot better than > the best 'how-to-solve-the-cube' video
tutorial that I've seen on > youtube so far :). > > - Joël. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > <rubikscubewhiz@...> wrote: > > > > I was
asked to create a beginner video to solve a Rubik's Cube by a > >
company down in Virginia, so I did so when I visited D.C. this > summer.
> > The videos are now up on monkeysee.com. It is basically a "How-
> to" > > website with a bunch of random things. If you'd like
to check it > out, > > you can see my video at: > >
http://www.monkeysee.com/video/watch/1113 > > > > Bob > > > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
5983. Re: [Speed cubing group] Sqaure 1 help From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 23 Oct 2007 17:36:38 -0700 (PDT)
Same problem here. I just gave up. ----- Original Message ---- From:
xkiesterx <kianb@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Tuesday, October 23, 2007 4:17:08 PM Subject: [Speed cubing group]
Sqaure 1 help Hi everyone, i recently met someone who has a square 1,
and hes given it to me to help him solve, I went to Lars' website,
and although it helped a bit, unless im missing something, it
doesn't really help with how to turn it into a cube shape. Also, i
understand the notation that it goes by 30 degree intervals, but, when i
have a position, after the cube shape is done, it tells me to get the
corners of the top and bottom to match in color, but, the algorithms
dont seem to work for me, turning (1,0) seems impossible after the cube
shape is done and holding it like the picture is. Or if that step is
simple and doesnt really need algs, a brief explanation would be nice,
thanks. _Kyle [Non-text portions of this message have been removed]
5984. Re: 9.77 WR From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 00:45:19 -0000
Does anyone know what the scramble was? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > I got the video, check it out here: >
http://uk.youtube.com/watch?v=JqFFXs0RAnI > enjoy! >
5985. Looking for a particular algorithm From: mysteryguitarman2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 03:27:44 -0000
Hey everyone! This group is very awesome -- it's the reason why I
decided to learn how to solve the cube! So, I'm shooting a short
film soon about a... let's say "socially challenged" guy
going to college, trying to fit in. I taught my actor how to finish the
cube, but it takes him over two minutes. We've done some test shots
and tried to speed it up, etc... it looks very fake. I remember reading
about an algorithm that, once you finish the cube, you can do it over
and over (a set amount of times) and the cube will go from seemingly
random to solved. Does anyone know it? Thanks again!
5986. Re: Looking for a particular algorithm From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 04:12:21 -0000
Here's an easy one: U Aren't you one of the people putting up
fake blindsolving videos on youtube? That's pretty insulting to
those of us who actually blindsolve. Because of that people think our
legitimate solves are fake. Why should we help you if you're making
our hobby look stupid to the public? Chris --- In
speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2
<no_reply@...> wrote: > > Hey everyone! > > This group is very
awesome -- it's the reason why I decided to learn > how to solve
the cube! > > > So, I'm shooting a short film soon about a...
let's say "socially > challenged" guy going to college,
trying to fit in. I taught my actor > how to finish the cube, but it
takes him over two minutes. > We've done some test shots and tried
to speed it up, etc... it looks > very fake. > > I remember reading
about an algorithm that, once you finish the cube, > you can do it over
and over (a set amount of times) and the cube will > go from seemingly
random to solved. > > Does anyone know it? > > Thanks again! >
5987. Re: media temptations From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 04:13:44 -0000
> things that are not possible for the sake of > entertainment, like
solving blindfolded underwater hmm >_>...<_<...
5988. Re: Looking for a particular algorithm From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 05:44:50 -0000
I was about to post a legitimate response, but Chris brings up a good
point... And besides, I'm not detecting any credibility here. ---
In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Here's an easy one: U > > Aren't
you one of the people putting up fake blindsolving videos on youtube?
That's pretty > insulting to those of us who actually blindsolve.
Because of that people think our > legitimate solves are fake. Why
should we help you if you're making our hobby look stupid > to the
public? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
mysteryguitarman2 <no_reply@> > wrote: > > > > Hey everyone! > > > >
This group is very awesome -- it's the reason why I decided to
learn > > how to solve the cube! > > > > > > So, I'm shooting a
short film soon about a... let's say "socially > >
challenged" guy going to college, trying to fit in. I taught my
actor > > how to finish the cube, but it takes him over two minutes. > >
We've done some test shots and tried to speed it up, etc... it
looks > > very fake. > > > > I remember reading about an algorithm that,
once you finish the cube, > > you can do it over and over (a set amount
of times) and the cube will > > go from seemingly random to solved. > >
> > Does anyone know it? > > > > Thanks again! > > >
5989. Re: Order of last layer positions From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 07:33:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
> In the thread entitled "Best way to learn OLL?" (starting
with message > 38390), the concept of the *order* of last layer
algorithms was > mentioned. I wrote a GAP program to determine the order
of all 62,208 > last layer positions, and get a distribution of how many
of each order > there are. Hi Bruce, nice work! Could you post the GAP
code? Thanks Flo
5990. Re: Looking for a particular algorithm From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 08:10:45 -0000
--- In speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2
<no_reply@...> wrote: > > We've done some test shots and tried
to speed it up, etc... it looks > very fake. > > I remember reading
about an algorithm that, once you finish the cube, > you can do it over
and over (a set amount of times) and the cube will > go from seemingly
random to solved. > > Does anyone know it? So ... you just want to go
from "looks fake" to "is fake"? Stefan
5991. [Speed cubing group] Re: Beginner Video series From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 08:24:50 -0000
I like how they warn us: "Activities depicted in this video should
not be attempted without appropriate safety precautions, proper
equipment, and supervision or additional training." Speedcubing is
obviously something of an extreme sport. ;) Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Good work. Nice site too, they have some
good camera angles on all of those > clips. > > On 10/23/07, Joël van
Noort <joel_vn@...> wrote: > > > > Nice job, Bob! > > > > I like most
of the explanations... It's at least a lot better than > > the best
'how-to-solve-the-cube' video tutorial that I've seen on
> > youtube so far :). > > > > - Joël. > > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > "Bob Burton" > > <rubikscubewhiz@> wrote: > > > > > > I
was asked to create a beginner video to solve a Rubik's Cube by a >
> > company down in Virginia, so I did so when I visited D.C. this > >
summer. > > > The videos are now up on monkeysee.com. It is basically a
"How- > > to" > > > website with a bunch of random things. If
you'd like to check it > > out, > > > you can see my video at: > >
> http://www.monkeysee.com/video/watch/1113 > > > > > > Bob > > > > > >
> > > > > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving
Puzzles: http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
5992. Teaching to solve the cube From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 09:01:41 -0000
Hi, I recently tried to show some kids how to solve the cube. I need
some help here. I use CFOP, so thats what I tried to show them. The
cross and the first layer are very easy, most kids get that right away
when I show it to them. The second layer takes a bit more time but is
also not a problem. But the last layer is. How do you teach someone to
solve the last layer without telling them "here is a sheet of
algorithms.. just learn them". I usually show them one of the two
common edge orientation algorithms, so that they can orient all four
edges correctly with just one algorithm. Then I usually show a sune, but
thats already very frustrating because most kids dont seem to see how to
use sune to correctly orient all four corners. I then show one edge 3
cycle and one corner 3 cycle algorithm. Does anyone has a better way?
Maybe a very intuitive one, which kids can UNDERSTAND and not just
learn, it does not have to be CFOP-LL! Or maybe a good way how to
EXPLAIN those stupid algorithms so that they can understand it? I just
hate it to tell kids who really want to learn how to solve the cube that
they have to learn some stupid move sequences without knowing what
happens (and why it works). I remember Chris Hardwick explaining
something like this, but I cant find the post. Flo
5993. Re: Teaching to solve the cube From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 09:33:46 -0000
Hi Florian :-) I guess it would be better to teach kids some easier
method than CFOP. By the sound of it you are orienting LL in 2 steps.
But even that is already advanced, and requires a lot of memorisation
unless you really understand the sequences, which i strongly doubt that
kids will do. I will suggest teach them the cross - fine. Then teach
them working corner for inserting edges. Then very simple orient/permute
edge stuff. Then finally teach them how to use corner mono-twists like
R' D R F D F' or R' D2 R F D2 F' for the corners.
Personally i DO use sune stuff for corner orientation. But that does not
"easily" cover all corner orientation cases. When some corners
get oriented several times it becomes really tricky to understand how
that works (i assume so anyway). -Per > --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi, > > I recently tried to show some kids
how to solve the cube. I need some > help here. I use CFOP, so thats
what I tried to show them. > > The cross and the first layer are very
easy, most kids get that right > away when I show it to them. The second
layer takes a bit more time > but is also not a problem. > > But the
last layer is. How do you teach someone to solve the last > layer
without telling them "here is a sheet of algorithms.. just learn >
them". I usually show them one of the two common edge orientation >
algorithms, so that they can orient all four edges correctly with just >
one algorithm. Then I usually show a sune, but thats already very >
frustrating because most kids dont seem to see how to use sune to >
correctly orient all four corners. I then show one edge 3 cycle and >
one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a
very intuitive one, which kids > can UNDERSTAND and not just learn, it
does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those
stupid algorithms so that they > can understand it? > > I just hate it
to tell kids who really want to learn how to solve the > cube that they
have to learn some stupid move sequences without > knowing what happens
(and why it works). I remember Chris Hardwick > explaining something
like this, but I cant find the post. > > Flo >
5994. Re: [Speed cubing group] Sqaure 1 help From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 09:47:09 -0000
Hi guys, I'm aware that this is an area where my page lacks. The
problem is that I learned solving the cube shape just by playing with it
a lot and also with the help of the diagram on Jaap's puzzle page.
So I don't have any method or algorithms and hence I can't
really explain how I do it myself. I hope I can one day work out
something nice and easy so I can complete the method on my page. In the
meantime you can have a look at the methods on Jaap's puzzle page.
The problem you have with the notation is probably due to the fact that
you keep the puzzle upside down. The algorithms assume that you keep the
small piece of the middle layer on the left. I guess I could have
documented that better. Kind regards, Lars --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Same problem here. I just gave up. > > > ----- Original
Message ---- > From: xkiesterx <kianb@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, October 23, 2007
4:17:08 PM > Subject: [Speed cubing group] Sqaure 1 help > > Hi
everyone, i recently met someone who has a square 1, and hes given > it
to me to help him solve, I went to Lars' website, and although it >
helped a bit, unless im missing something, it doesn't really help
with > how to turn it into a cube shape. Also, i understand the notation
that > it goes by 30 degree intervals, but, when i have a position,
after the > cube shape is done, it tells me to get the corners of the
top and > bottom to match in color, but, the algorithms dont seem to
work for me, > turning (1,0) seems impossible after the cube shape is
done and holding > it like the picture is. Or if that step is simple and
doesnt really > need algs, a brief explanation would be nice, thanks. >
> _Kyle > > > > > [Non-text portions of this message have been removed]
>
5995. Re: [Speed cubing group] Re: Teaching to solve the cube From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 07:43:02 -0300 (ART)
One thing Joel adviced me to do, when I was going to give a
"workshop" about cubing, was to teach them to orient corners
with (R U R' U')*2 or *4 (I used (U R U' 'R)*2
instead of the last one, I found it easier...), after turning the cube
upside down and to used R' D2 R [U] R' D2 R... to permute
corners one at a time some people found it really easy : ) 2 guys that I
was teaching sunes and stuff and corner 3-cycle found this much easier
and finally completed the learning Pedro per_fredlund
<per_fredlund@...> escreveu: Hi Florian :-) I guess it would be
better to teach kids some easier method than CFOP. By the sound of it
you are orienting LL in 2 steps. But even that is already advanced, and
requires a lot of memorisation unless you really understand the
sequences, which i strongly doubt that kids will do. I will suggest
teach them the cross - fine. Then teach them working corner for
inserting edges. Then very simple orient/permute edge stuff. Then
finally teach them how to use corner mono-twists like R' D R F D
F' or R' D2 R F D2 F' for the corners. Personally i DO
use sune stuff for corner orientation. But that does not
"easily" cover all corner orientation cases. When some corners
get oriented several times it becomes really tricky to understand how
that works (i assume so anyway). -Per > --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Hi, > > I recently tried to show some kids
how to solve the cube. I need some > help here. I use CFOP, so thats
what I tried to show them. > > The cross and the first layer are very
easy, most kids get that right > away when I show it to them. The second
layer takes a bit more time > but is also not a problem. > > But the
last layer is. How do you teach someone to solve the last > layer
without telling them "here is a sheet of algorithms.. just learn >
them". I usually show them one of the two common edge orientation >
algorithms, so that they can orient all four edges correctly with just >
one algorithm. Then I usually show a sune, but thats already very >
frustrating because most kids dont seem to see how to use sune to >
correctly orient all four corners. I then show one edge 3 cycle and >
one corner 3 cycle algorithm. > > Does anyone has a better way? Maybe a
very intuitive one, which kids > can UNDERSTAND and not just learn, it
does not have to be CFOP-LL! Or > maybe a good way how to EXPLAIN those
stupid algorithms so that they > can understand it? > > I just hate it
to tell kids who really want to learn how to solve the > cube that they
have to learn some stupid move sequences without > knowing what happens
(and why it works). I remember Chris Hardwick > explaining something
like this, but I cant find the post. > > Flo > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
5996. [Speed cubing group] Re: Teaching to solve the cube From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 11:04:43 -0000
Here's how I would want to try to teach the LL: -1. Orient edges
(T-orient, repeated) -2. Orient corners (Same as how Pedro described,
except LL on top) -3. Permute corners (I used L D2 L', instead) -4.
Permute edges (M D2 M', it's almost the same! :P) I taught my
sister Petrus LL with the EO step first, though. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > One thing Joel adviced me to do, when I was going to give a
"workshop" about cubing, was to teach them to orient corners
with (R U R' U')*2 or *4 (I used (U R U' 'R)*2
instead of the last one, I found it easier...), after turning the cube
upside down and to used R' D2 R [U] R' D2 R... to permute
corners one at a time > > some people found it really easy : ) 2 guys
that I was teaching sunes and stuff and corner 3-cycle found this much
easier and finally completed the learning > > Pedro > > per_fredlund
<per_fredlund@...> escreveu: Hi Florian :-) > > I guess it would be
better to teach kids some easier method than > CFOP. By the sound of it
you are orienting LL in 2 steps. But even > that is already advanced,
and requires a lot of memorisation unless > you really understand the
sequences, which i strongly doubt that kids > will do. > > I will
suggest teach them the cross - fine. Then teach them working > corner
for inserting edges. Then very simple orient/permute edge > stuff. Then
finally teach them how to use corner mono-twists like > R' D R F D
F' or R' D2 R F D2 F' for the corners. > > Personally i
DO use sune stuff for corner orientation. But that does > not
"easily" cover all corner orientation cases. When some corners
> get oriented several times it becomes really tricky to understand how
> that works (i assume so anyway). > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten >
<no_reply@> wrote: > > > > Hi, > > > > I recently tried to show some
kids how to solve the cube. I need > some > > help here. I use CFOP, so
thats what I tried to show them. > > > > The cross and the first layer
are very easy, most kids get that > right > > away when I show it to
them. The second layer takes a bit more time > > but is also not a
problem. > > > > But the last layer is. How do you teach someone to
solve the last > > layer without telling them "here is a sheet of
algorithms.. just > learn > > them". I usually show them one of the
two common edge orientation > > algorithms, so that they can orient all
four edges correctly with > just > > one algorithm. Then I usually show
a sune, but thats already very > > frustrating because most kids dont
seem to see how to use sune to > > correctly orient all four corners. I
then show one edge 3 cycle and > > one corner 3 cycle algorithm. > > > >
Does anyone has a better way? Maybe a very intuitive one, which kids > >
can UNDERSTAND and not just learn, it does not have to be CFOP- LL! > Or
> > maybe a good way how to EXPLAIN those stupid algorithms so that they
> > can understand it? > > > > I just hate it to tell kids who really
want to learn how to solve > the > > cube that they have to learn some
stupid move sequences without > > knowing what happens (and why it
works). I remember Chris Hardwick > > explaining something like this,
but I cant find the post. > > > > Flo > > > > > > > > Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! > >
[Non-text portions of this message have been removed] >
5997. Who won the race? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 11:54:29 -0000
http://www.youtube.com/watch?v=PqDrr4zHYRI You be the judge ;)
5998. Re: [Speed cubing group] Re: media temptations From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 05:04:38 -0700
In 30 seconds... On 10/23/07, sccuber <sccuber@...> wrote: > > >
things that are not possible for the sake of > > entertainment, like
solving blindfolded underwater > > hmm > >_>...<_<... > > >
[Non-text portions of this message have been removed]
5999. Re: Teaching to solve the cube From: "Karthik Puthraya" <karthikputhraya@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 18:01:07 +0530
Hi, Well even I conducted a sort of "workshop" on cubing in my
college here. I taught them like this: Cross Layer1 Layer2
EO(FRUR'U'F') EP(Sune) CP(Niklas) CO(Using commutators)
Here is my solution: www.cubaholic.110mb.com Cheers Karthik [Non-text
portions of this message have been removed]
6000. [Speed cubing group] Re: Teaching to solve the cube From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 13:36:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > One thing Joel adviced me to do, when I was going to give a >
"workshop" about cubing, was to teach them to orient corners
with > (R U R' U')*2 or *4 I like to hold yellow on the left
and then... - for corners repeat (R U') (R' U) *until* LUF is
yellow - for edges repeat (M' U) *until* LU is yellow With the
"until" there's no need for memorizing a specific numbers
of repetitions and you just need to learn the 6 moves for all of OLL.
Cheers! Stefan
6001. Re: [Speed cubing group] Re: Looking for a particular
algorithm From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 07:06:50 -0700
You guys are being mean. Where are you from? Where are you shooting
this? Maybe I can come help? On 10/24/07, Stefan Pochmann
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> mysteryguitarman2 > <no_reply@...> wrote: > > > > We've done
some test shots and tried to speed it up, etc... it looks > > very fake.
> > > > I remember reading about an algorithm that, once you finish the
> cube, > > you can do it over and over (a set amount of times) and the
cube > will > > go from seemingly random to solved. > > > > Does anyone
know it? > > So ... you just want to go from "looks fake" to
"is fake"? > > Stefan > > > [Non-text portions of this message
have been removed]
6002. Re: Teaching to solve the cube From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 15:04:41 -0000
Hi, Yes this is also how I would approach it, pretty much the same as
Tim. I the T OLL and the P OLL (the two 6 move cases) to orient edges.
Then for corners I show them R' D2 R F D2 F' and F D2 F'
R' D2 R to orient one at a time. For sune cases they need to orient
one corner twice in the opposite direction. For permuting corners I use
commutators like R' D2 R U R' D2 R U R' D2 R U2 R'
D2 R but I call it using the "storage spot". First they see
that the UFR corner is in the incorrect location (say you have the three
cycle UFR->UBR->UBL). I tell them to take it out of the U layer and
"put it into the storage spot" which is the location DBL. They
do this with R' D2 R. Then I tell them to find the spot where it
needs to go, here UBR, and turn the U layer so that it is at UFR (which
I call the working location). Rinse and Repeat. For edges same thing
it's just that the "storage spot" is DF after you apply M
D2 M' and they continue the same. I have also tried to show a
little more standard stuff for last layer and I usually end up confusing
people. But everyone who I've shown using commutators seems to get
it, and when they come back later on they can still remember what to do
- they don't forget the moves because they aren't really
algorithms to them. Hope this helps. I've taught several high
school level kids and a couple middle school level kids how to solve
using this method. I did teach one 4th grader too, and I'm
currently in the process of teaching about 3 more kids as well. I always
use this approach when I teach now, because I think it lets people
understand what they are doing as they solve. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Here's how I would want to try to
teach the LL: > > -1. Orient edges (T-orient, repeated) > -2. Orient
corners (Same as how Pedro described, except LL on top) > -3. Permute
corners (I used L D2 L', instead) > -4. Permute edges (M D2
M', it's almost the same! :P) > > I taught my sister Petrus LL
with the EO step first, though. > > -Tim
6003. My first really big cube solve From: "neilmbrewer" <neil.brewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 15:51:37 -0000
I just finished and uploaded my 19x19 Gabbasoft solve. You can see it
here: http://uk.youtube.com/watch?v=1RQS9OqIbMw And I just got in my
first 4x4 and 5x5 cubes 2 days ago. My wife got them for me for my
birthday. Weeeeeeeeee! I hope you enjoy the video! Neil
6004. Re: Looking for a particular algorithm From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 16:28:21 -0000
Uhh.. just pick any PLL or OLL and go for it. --- In
speedsolvingrubikscube@yahoogroups.com, mysteryguitarman2
<no_reply@...> wrote: > > Hey everyone! > > This group is very
awesome -- it's the reason why I decided to learn > how to solve
the cube! > > > So, I'm shooting a short film soon about a...
let's say "socially > challenged" guy going to college,
trying to fit in. I taught my actor > how to finish the cube, but it
takes him over two minutes. > We've done some test shots and tried
to speed it up, etc... it looks > very fake. > > I remember reading
about an algorithm that, once you finish the cube, > you can do it over
and over (a set amount of times) and the cube will > go from seemingly
random to solved. > > Does anyone know it? > > Thanks again! >
6005. Re: [Speed cubing group] Re: Looking for a particular
algorithm From: "Christopher Chen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 09:35:56 -0700
It just seems to my naive view that learning to do a certain algorithm
over and over is maybe useful for getting faster with the hands.
However, you can't possibly be directing a movie, you might, but
for god sakes, in the video, you don't look more than 17 years old.
http://youtube.com/watch?v=8v6uJOxquXs
http://youtube.com/watch?v=aOiKEg3RapY You could be directing a movie,
but I just doubt it. Also, whne you were solving, you were doing it
layer by layer, which is something most experienced cubers don't
(on the non blindfolded). BY logical thought, you have to be a
semi-advanced cuber to learn to do BLD. (Consider this from a naive
point of view). And also, you could find any of the great cuber's
sites and just learn one thing on the OLL and PLL. (like what Shelley
said) P.S. Pancakes are yummy... That is all On 10/24/07, Tyson Mao
<tyson.mao@...> wrote: > > You guys are being mean. Where are you
from? Where are you shooting > this? > Maybe I can come help? > > On
10/24/07, Stefan Pochmann <pochmann@... <pochmann%40gmx.de>>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > mysteryguitarman2 >
> <no_reply@...> wrote: > > > > > > We've done some test shots
and tried to speed it up, etc... it looks > > > very fake. > > > > > > I
remember reading about an algorithm that, once you finish the > > cube,
> > > you can do it over and over (a set amount of times) and the cube >
> will > > > go from seemingly random to solved. > > > > > > Does anyone
know it? > > > > So ... you just want to go from "looks fake"
to "is fake"? > > > > Stefan > > > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
6006. [Speed cubing group] Re: Looking for a particular
algorithm From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 16:45:05 -0000
Ah, I see what Chris means. While "The Puzzle" was pretty
funny, that blindfold video, well, it doesn't do any favors for the
credibility of those of us who do actually blindfold solve. P.S. I
prefer waffles. --- In speedsolvingrubikscube@yahoogroups.com,
"Christopher Chen" <chrisleechen@...> wrote: > > It just
seems to my naive view that learning to do a certain algorithm over >
and over is maybe useful for getting faster with the hands. However, you
> can't possibly be directing a movie, you might, but for god
sakes, in the > video, you don't look more than 17 years old. >
http://youtube.com/watch?v=8v6uJOxquXs >
http://youtube.com/watch?v=aOiKEg3RapY > You could be directing a movie,
but I just doubt it. Also, whne you were > solving, you were doing it
layer by layer, which is something most > experienced cubers don't
(on the non blindfolded). BY logical thought, you > have to be a
semi-advanced cuber to learn to do BLD. (Consider this from a > naive
point of view). And also, you could find any of the great cuber's >
sites and just learn one thing on the OLL and PLL. (like what Shelley
said) > > P.S. Pancakes are yummy... That is all > > On 10/24/07, Tyson
Mao <tyson.mao@...> wrote: > > > > You guys are being mean. Where are
you from? Where are you shooting > > this? > > Maybe I can come help? >
> > > On 10/24/07, Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > >
mysteryguitarman2 > > > <no_reply@> wrote: > > > > > > > > We've
done some test shots and tried to speed it up, etc... it looks > > > >
very fake. > > > > > > > > I remember reading about an algorithm that,
once you finish the > > > cube, > > > > you can do it over and over (a
set amount of times) and the cube > > > will > > > > go from seemingly
random to solved. > > > > > > > > Does anyone know it? > > > > > > So
... you just want to go from "looks fake" to "is
fake"? > > > > > > Stefan > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
6007. [Speed cubing group] Re: Looking for a particular
algorithm From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 16:47:11 -0000
He didn't say he was directing a movie, he said he was making a
short film. In the age of YouTube, anyone can direct a short film. ---
In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen"
<chrisleechen@...> wrote: > > It just seems to my naive view that
learning to do a certain algorithm over > and over is maybe useful for
getting faster with the hands. However, you > can't possibly be
directing a movie, you might, but for god sakes, in the > video, you
don't look more than 17 years old. >
http://youtube.com/watch?v=8v6uJOxquXs >
http://youtube.com/watch?v=aOiKEg3RapY > You could be directing a movie,
but I just doubt it. Also, whne you were > solving, you were doing it
layer by layer, which is something most > experienced cubers don't
(on the non blindfolded). BY logical thought, you > have to be a
semi-advanced cuber to learn to do BLD. (Consider this from a > naive
point of view). And also, you could find any of the great cuber's >
sites and just learn one thing on the OLL and PLL. (like what Shelley
said) > > P.S. Pancakes are yummy... That is all > > On 10/24/07, Tyson
Mao <tyson.mao@...> wrote: > > > > You guys are being mean. Where are
you from? Where are you shooting > > this? > > Maybe I can come help? >
> > > On 10/24/07, Stefan Pochmann <pochmann@...
<pochmann%40gmx.de>> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > >
mysteryguitarman2 > > > <no_reply@> wrote: > > > > > > > > We've
done some test shots and tried to speed it up, etc... it looks > > > >
very fake. > > > > > > > > I remember reading about an algorithm that,
once you finish the > > > cube, > > > > you can do it over and over (a
set amount of times) and the cube > > > will > > > > go from seemingly
random to solved. > > > > > > > > Does anyone know it? > > > > > > So
... you just want to go from "looks fake" to "is
fake"? > > > > > > Stefan > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
6008. Re: [Speed cubing group] Re: Looking for a particular
algorithm From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 09:57:10 -0700
Just tell me where you're from and if you're in my area,
I'll come help you. On 10/24/07, Shelley <shelchang@...> wrote:
> > He didn't say he was directing a movie, he said he was making a
short > film. In the age of YouTube, anyone can direct a short film. > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Christopher Chen" > <chrisleechen@...> wrote: > > > > It
just seems to my naive view that learning to do a certain > algorithm
over > > and over is maybe useful for getting faster with the hands.
However, you > > can't possibly be directing a movie, you might,
but for god sakes, > in the > > video, you don't look more than 17
years old. > > http://youtube.com/watch?v=8v6uJOxquXs > >
http://youtube.com/watch?v=aOiKEg3RapY > > You could be directing a
movie, but I just doubt it. Also, whne you were > > solving, you were
doing it layer by layer, which is something most > > experienced cubers
don't (on the non blindfolded). BY logical > thought, you > > have
to be a semi-advanced cuber to learn to do BLD. (Consider this > from a
> > naive point of view). And also, you could find any of the great
cuber's > > sites and just learn one thing on the OLL and PLL.
(like what > Shelley said) > > > > P.S. Pancakes are yummy... That is
all > > > > On 10/24/07, Tyson Mao <tyson.mao@...> wrote: > > > > > >
You guys are being mean. Where are you from? Where are you shooting > >
> this? > > > Maybe I can come help? > > > > > > On 10/24/07, Stefan
Pochmann <pochmann@... <pochmann%40gmx.de>> wrote: > > > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > mysteryguitarman2
> > > > <no_reply@> wrote: > > > > > > > > > > We've done some
test shots and tried to speed it up, etc... it > looks > > > > > very
fake. > > > > > > > > > > I remember reading about an algorithm that,
once you finish the > > > > cube, > > > > > you can do it over and over
(a set amount of times) and the cube > > > > will > > > > > go from
seemingly random to solved. > > > > > > > > > > Does anyone know it? > >
> > > > > > So ... you just want to go from "looks fake" to
"is fake"? > > > > > > > > Stefan > > > > > > > > > > > > > >
> > > > [Non-text portions of this message have been removed] > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
6009. Magic Balls for sale From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 18:32:28 -0000
Hey All, I have just the first of a few auctions on ebay for and
homemade, handmade magic balls. Please check it out, as I am jealous
that I do not get to keep it myself. http://tinyurl.com/2hlnzo Craig
6010. Re: Looking for a particular algorithm From: "mysteryguitarman2"
<mysteryguitarman2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 18:38:14 -0000
Oh, wow. Thanks for recognizing my username. I'm flattered! I did
that video quite a while back. I was inspired by the Michel Gondry
"foot-solve" cube video (my favorite director).
http://youtube.com/watch?v=E-eZEDkFYFA Back then, I didn't even
know blindfolded solving was possible! So, I'm sorry if you were
offended by it. After that video, I had the cube lying around, so I
decided to learn how to solve it (after I did, I made my second cube
video "The Puzzle"). I'm pretty sure I've exceeded
my Rubik's Cube video quota :P This next video that I'm doing
is for YouTube and for my professional reel. I'm getting a crew
together (friends I've met at work and school) and we're
making a 5 minute short film with decent lighting, camera work, etc
about a social pariah who leaves home for the first time to go to
college. I figured I'd throw in a Rubik's cube scene as a
reference to my other online videos. I wanted to do a one-take shot of
someone handing him the cube, which looks really scrambled, and he
solves it in a really short amount of time. We did some test shots...
the speeding up doesn't look real enough, a cut defeats the purpose
of the shot (ala the pursuit of happyness), and the cube looks too
solved with the last layer algorithms. I might teach him one of the more
complicated PLLs or something like: R U R' U' even though that
doesn't mess with some of the sides. To the people who asked,
I'm 20 years old and have a full time job as a video editor.
I'm shooting this in the Boston area, so (to the ones who offered)
I'd be more than willing to get some help :-) Thanks for the
suggestions, everyone!
6011. Looking for WCA Delegate for Indian Open Rubik's cube
Chalange From: "Saurabh Chawdhary"
<saurabh.chawdhary@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 01:02:04 +0530
Hi Cubers, NOTE: This mail regards to all the WCA delegates in this
group. I am a student living in India. I am trying organize a WCA
Competition in India. As there is no delegate in India I would require a
WCA delegate to come over to India (city: Kanpur, 400km from New Delhi).
The event will be scheduled such that it will be between 15-17 Feb,
2008. If you are available during the event kindly tell me at
saurabh.chawdhary@... Your help in making the first WCA event in India a
success will be highly appreciated. -- Regards Saurabh Chawdhary B.Tech.
Third Year Department of Mechanical Engineering Indian Institute of
Technology, Kanpur [Non-text portions of this message have been removed]
6012. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open
Rubik's cube Chalange From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 12:34:47 -0700
Have you had any experience holding an unofficial competition? On
10/24/07, Saurabh Chawdhary <saurabh.chawdhary@...> wrote: > > Hi
Cubers, > > NOTE: This mail regards to all the WCA delegates in this
group. > > I am a student living in India. I am trying organize a WCA
Competition in > India. As there is no delegate in India I would require
a WCA delegate to > come over to India (city: Kanpur, 400km from New
Delhi). The event will be > scheduled such that it will be between 15-17
Feb, 2008. > > If you are available during the event kindly tell me at >
saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> > > Your help
in making the first WCA event in India a success will be highly >
appreciated. > > -- > Regards > Saurabh Chawdhary > B.Tech. Third Year >
Department of Mechanical Engineering > Indian Institute of Technology,
Kanpur > > [Non-text portions of this message have been removed] > > >
[Non-text portions of this message have been removed]
6013. Re: Looking for WCA Delegate for Indian Open Rubik's cube
Chalange From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 19:38:49 -0000
I'm interested in putting up a Norwegian Open or similar soon
myself, and this delegate thing has got me puzzled. It would be very
inconvenient if the delegates had to be chosen from a very small set,
what with the current plethora of events. In addition, it says on the
WCA site that the delegate to past events like WCs were people who also
competed. So from the wording in the regulations it seems like the WCA
delegate may, in fact, be yourself. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Saurabh Chawdhary"
<saurabh.chawdhary@...> wrote: > > Hi Cubers, > > NOTE: This mail
regards to all the WCA delegates in this group. > > I am a student
living in India. I am trying organize a WCA Competition in > India. As
there is no delegate in India I would require a WCA delegate to > come
over to India (city: Kanpur, 400km from New Delhi). The event will be >
scheduled such that it will be between 15-17 Feb, 2008. > > If you are
available during the event kindly tell me at > saurabh.chawdhary@... > >
Your help in making the first WCA event in India a success will be
highly > appreciated. > > -- > Regards > Saurabh Chawdhary > B.Tech.
Third Year > Department of Mechanical Engineering > Indian Institute of
Technology, Kanpur > > > [Non-text portions of this message have been
removed] >
6014. Re: Looking for a particular algorithm From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 21:05:15 -0000
Setting it up so that he just does one thing over and over to solve the
cube will look just as fake, and it fuels the misguided notion some
people have that cubing is just knowing "the algorithm" that
you do over and over until the cube is solved. I suggest you use stunt
hands and do a real solve. --- In
speedsolvingrubikscube@yahoogroups.com, "mysteryguitarman2"
<mysteryguitarman2@...> wrote: > > Oh, wow. Thanks for recognizing my
username. I'm flattered! > > I did that video quite a while back. I
was inspired by the Michel > Gondry "foot-solve" cube video
(my favorite director). > http://youtube.com/watch?v=E-eZEDkFYFA > Back
then, I didn't even know blindfolded solving was possible! So, >
I'm sorry if you were offended by it. > > After that video, I had
the cube lying around, so I decided to learn > how to solve it (after I
did, I made my second cube video "The Puzzle"). > > I'm
pretty sure I've exceeded my Rubik's Cube video quota :P >
This next video that I'm doing is for YouTube and for my
professional > reel. I'm getting a crew together (friends I've
met at work and > school) and we're making a 5 minute short film
with decent lighting, > camera work, etc about a social pariah who
leaves home for the first > time to go to college. I figured I'd
throw in a Rubik's cube scene as > a reference to my other online
videos. > > I wanted to do a one-take shot of someone handing him the
cube, which > looks really scrambled, and he solves it in a really short
amount of > time. We did some test shots... the speeding up doesn't
look real > enough, a cut defeats the purpose of the shot (ala the
pursuit of > happyness), and the cube looks too solved with the last
layer algorithms. > > I might teach him one of the more complicated PLLs
or something like: > R U R' U' > even though that doesn't
mess with some of the sides. > > > To the people who asked, > I'm
20 years old and have a full time job as a video editor. > I'm
shooting this in the Boston area, so (to the ones who offered) I'd
> be more than willing to get some help :-) > > > Thanks for the
suggestions, everyone! >
6015. Re: Who won the race? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 21:07:17 -0000
Wow that's close, but I think Eric won.
http://img153.imageshack.us/img153/1245/photofinishlt9.jpg Patrick ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > http://www.youtube.com/watch?v=PqDrr4zHYRI >
> You be the judge ;) >
6016. Re: Who won the race? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 21:09:07 -0000
oops i mean joel, on the left. --- In speedsolvingrubikscube@...m,
"Patrick Jameson" <poker19@...> wrote: > > Wow that's
close, but I think Eric won. > >
http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > > Patrick >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=PqDrr4zHYRI
> > > > You be the judge ;) > > >
6017. Re: [Speed cubing group] Re: Who won the race? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 19:04:58 -0300 (ART)
That doesn't show who won O.o Pedro Patrick Jameson
<poker19@...t> escreveu: Wow that's close, but I think Eric won.
http://img153.imageshack.us/img153/1245/photofinishlt9.jpg Patrick ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > http://www.youtube.com/watch?v=PqDrr4zHYRI >
> You be the judge ;) > Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed]
6018. Re: Who won the race? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 00:40:54 -0000
I think the the left cube is solved in that pic. But judge for yourself.
Patrick --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > That doesn't show who won O.o > >
Pedro > > Patrick Jameson <poker19@...> escreveu: Wow that's
close, but I think Eric won. > >
http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > > Patrick >
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > http://www.youtube.com/watch?v=PqDrr4zHYRI
> > > > You be the judge ;) > > > > > > > > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! > > [Non-text
portions of this message have been removed] >
6019. Re: [Speed cubing group] Re: Teaching to solve the cube From: Sim Mai <simxmai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 18:13:37 -0700 (PDT)
Hi! I`m not a really experienced cuber (well, five months), but i
started out using this method. I think it`s pretty simple.
http://www.chessandpoker.com/rubiks-cube-solution.html .hope it helps!
Sim ----- Original Message ---- From: cmhardw
<no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, October 24, 2007 11:04:41 AM Subject: [Speed cubing
group] Re: Teaching to solve the cube Hi, Yes this is also how I would
approach it, pretty much the same as Tim. I the T OLL and the P OLL (the
two 6 move cases) to orient edges. Then for corners I show them R'
D2 R F D2 F' and F D2 F' R' D2 R to orient one at a time.
For sune cases they need to orient one corner twice in the opposite
direction. For permuting corners I use commutators like R' D2 R U
R' D2 R U R' D2 R U2 R' D2 R but I call it using the
"storage spot". First they see that the UFR corner is in the
incorrect location (say you have the three cycle UFR->UBR->UBL) . I tell
them to take it out of the U layer and "put it into the storage
spot" which is the location DBL. They do this with R' D2 R.
Then I tell them to find the spot where it needs to go, here UBR, and
turn the U layer so that it is at UFR (which I call the working
location). Rinse and Repeat. For edges same thing it's just that
the "storage spot" is DF after you apply M D2 M' and they
continue the same. I have also tried to show a little more standard
stuff for last layer and I usually end up confusing people. But everyone
who I've shown using commutators seems to get it, and when they
come back later on they can still remember what to do - they don't
forget the moves because they aren't really algorithms to them.
Hope this helps. I've taught several high school level kids and a
couple middle school level kids how to solve using this method. I did
teach one 4th grader too, and I'm currently in the process of
teaching about 3 more kids as well. I always use this approach when I
teach now, because I think it lets people understand what they are doing
as they solve. Chris --- In speedsolvingrubiksc ube@yahoogroups. com,
"Timothy Sun" <linkpoke@.. .> wrote: > > Here's how I
would want to try to teach the LL: > > -1. Orient edges (T-orient,
repeated) > -2. Orient corners (Same as how Pedro described, except LL
on top) > -3. Permute corners (I used L D2 L', instead) > -4.
Permute edges (M D2 M', it's almost the same! :P) > > I taught
my sister Petrus LL with the EO step first, though. > > -Tim Be smarter
than spam. See how smart SpamGuard is at giving junk email the boot with
the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca
[Non-text portions of this message have been removed]
6020. Re: [Speed cubing group] Re: Who won the race? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 24 Oct 2007 22:14:00 -0300 (ART)
Right, but who wins the race is who "stops the timer" first,
so hitting the table with both hands in that case... and I think that,
by that criteria, Erik won...by something like 0.01 :) Pedro Patrick
Jameson <poker19@optonline.net> escreveu: I think the the left cube
is solved in that pic. But judge for yourself. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > That doesn't show who won O.o > > Pedro > > Patrick Jameson
<poker19@...> escreveu: Wow that's close, but I think Eric won.
> > http://img153.imageshack.us/img153/1245/photofinishlt9.jpg > >
Patrick > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van
Noort > <joel_vn@> wrote: > > > >
http://www.youtube.com/watch?v=PqDrr4zHYRI > > > > You be the judge ;) >
> > > > > > > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! > > [Non-text portions of this message have
been removed] > Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
6021. Re: Looking for a particular algorithm From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 02:16:25 -0000
Isn't Ian over there now? Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Setting it up so that he just does one
thing over and over to solve > the cube will look just as fake, and it
fuels the misguided notion > some people have that cubing is just
knowing "the algorithm" that you > do over and over until the
cube is solved. > > I suggest you use stunt hands and do a real solve. >
> > --- In speedsolvingrubikscube@yahoogroups.com,
"mysteryguitarman2" > <mysteryguitarman2@> wrote: > > > >
Oh, wow. Thanks for recognizing my username. I'm flattered! > > > >
I did that video quite a while back. I was inspired by the Michel > >
Gondry "foot-solve" cube video (my favorite director). > >
http://youtube.com/watch?v=E-eZEDkFYFA > > Back then, I didn't even
know blindfolded solving was possible! So, > > I'm sorry if you
were offended by it. > > > > After that video, I had the cube lying
around, so I decided to learn > > how to solve it (after I did, I made
my second cube video "The Puzzle"). > > > > I'm pretty
sure I've exceeded my Rubik's Cube video quota :P > > This
next video that I'm doing is for YouTube and for my professional >
> reel. I'm getting a crew together (friends I've met at work
and > > school) and we're making a 5 minute short film with decent
lighting, > > camera work, etc about a social pariah who leaves home for
the first > > time to go to college. I figured I'd throw in a
Rubik's cube scene as > > a reference to my other online videos. >
> > > I wanted to do a one-take shot of someone handing him the cube,
which > > looks really scrambled, and he solves it in a really short
amount of > > time. We did some test shots... the speeding up
doesn't look real > > enough, a cut defeats the purpose of the shot
(ala the pursuit of > > happyness), and the cube looks too solved with
the last layer > algorithms. > > > > I might teach him one of the more
complicated PLLs or something like: > > R U R' U' > > even
though that doesn't mess with some of the sides. > > > > > > To the
people who asked, > > I'm 20 years old and have a full time job as
a video editor. > > I'm shooting this in the Boston area, so (to
the ones who offered) I'd > > be more than willing to get some help
:-) > > > > > > Thanks for the suggestions, everyone! > > >
6022. Re: Looking for WCA Delegate for Indian Open Rubik's cube
Chalange From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 02:25:53 -0000
I am (barely) available that weekend if I leave directly from work on
2/15 and the competition is 2/17. Pay for my ticket and I'll go. :p
Bob --- In speedsolvingrubikscube@yahoogroups.com, "Saurabh
Chawdhary" <saurabh.chawdhary@...> wrote: > > Hi Cubers, > >
NOTE: This mail regards to all the WCA delegates in this group. > > I am
a student living in India. I am trying organize a WCA Competition in >
India. As there is no delegate in India I would require a WCA delegate
to > come over to India (city: Kanpur, 400km from New Delhi). The event
will be > scheduled such that it will be between 15-17 Feb, 2008. > > If
you are available during the event kindly tell me at >
saurabh.chawdhary@... > > Your help in making the first WCA event in
India a success will be highly > appreciated. > > -- > Regards > Saurabh
Chawdhary > B.Tech. Third Year > Department of Mechanical Engineering >
Indian Institute of Technology, Kanpur > > > [Non-text portions of this
message have been removed] >
6023. Re: Order of last layer positions From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 03:30:25 -0000
OK, I have uploaded the GAP code and it will be available for awhile
using the following link:
http://rapidshare.com/files/64981765/LL_order_gap.txt.html There are
four nested while loops that should generate all the last layer
positions. The built-in function Order is used to compute the order of
each position, and the corresponding element of a list is incremented in
order to get a tally of the distribution. Type: llorder(1); in GAP to
compute the result for all last layer positions. Type: llorder(0); in
GAP to compute the result for permute-only cases. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog" > > In
the thread entitled "Best way to learn OLL?" (starting with
message > > 38390), the concept of the *order* of last layer algorithms
was > > mentioned. I wrote a GAP program to determine the order of all
62,208 > > last layer positions, and get a distribution of how many of
each order > > there are. > > Hi Bruce, > > nice work! Could you post
the GAP code? > > Thanks > > Flo >
6024. What do you guys think of this video? From: lucyof2009 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 04:58:47 -0000
Here's a video my friend and I made. Looking for some feedback from
fellow cubers. Video <http://youtube.com/watch?v=z8nI5VBjuNs>
<http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] [Non-text
portions of this message have been removed]
6025. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open
Rubik's cube Chalange From: "Saurabh Chawdhary"
<saurabh.chawdhary@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 11:44:51 +0530
I don't have experience of conducting unofficial competition but I
have friends who have been to WCA competitions outside India, organized
unofficial events and are willing to help me. On 10/25/07, Tyson Mao
<tyson.mao@...> wrote: > > Have you had any experience holding an
unofficial competition? > > On 10/24/07, Saurabh Chawdhary
<saurabh.chawdhary@...<saurabh.chawdhary%40gmail.com>> > wrote: >
> > > Hi Cubers, > > > > NOTE: This mail regards to all the WCA
delegates in this group. > > > > I am a student living in India. I am
trying organize a WCA Competition > in > > India. As there is no
delegate in India I would require a WCA delegate > to > > come over to
India (city: Kanpur, 400km from New Delhi). The event will > be > >
scheduled such that it will be between 15-17 Feb, 2008. > > > > If you
are available during the event kindly tell me at > >
saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> < >
saurabh.chawdhary%40gmail.com> > > > > Your help in making the first WCA
event in India a success will be > highly > > appreciated. > > > > -- >
> Regards > > Saurabh Chawdhary > > B.Tech. Third Year > > Department of
Mechanical Engineering > > Indian Institute of Technology, Kanpur > > >
> [Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > -- Saurabh
Chawdhary B.Tech. Third Year Department of Mechanical Engineering Indian
Institute of Technology, Kanpur [Non-text portions of this message have
been removed]
6026. Re: [Speed cubing group] What do you guys think of this
video? From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 08:27:12 +0200
It reminds me a bit of me while I am studying. ^^ Though I don't
have all those posters all around me. Did you do that for a project or
something ? Gilles 2007/10/25, lucyof2009 <no_reply@yahoogroups.com>:
> > > Here's a video my friend and I made. Looking for some
feedback from > fellow cubers. > > Video
<http://youtube.com/watch?v=z8nI5VBjuNs> > >
<http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] > > > >
[Non-text portions of this message have been removed] > > > > > Yahoo!
Groups Links > > > > [Non-text portions of this message have been
removed]
6027. Re: [Speed cubing group] What do you guys think of this
video? From: lucyof2009 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 06:30:58 -0000
Yea, it was for my friend's film class. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den
Peereboom" <gillesvdp@...> wrote: > > It reminds me a bit of me
while I am studying. ^^ > Though I don't have all those posters all
around me. > > Did you do that for a project or something ? > > Gilles >
> > 2007/10/25, lucyof2009 <no_reply@yahoogroups.com>: > > > > > >
Here's a video my friend and I made. Looking for some feedback from
> > fellow cubers. > > > > Video
<http://youtube.com/watch?v=z8nI5VBjuNs> > > > >
<http://youtube.com/watch?v=z8nI5VBjuNs> Thanks [:)] > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this
message have been removed] >
6028. [Speed cubing group] Re: Teaching to solve the cube From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 13:14:46 -0000
Please elaborate ... Your cross color would be yellow? opposite of
yellow? How would f2l be preserved after all this? Maybe im dumb of
course :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > wrote:
> > > > One thing Joel adviced me to do, when I was going to give a > >
"workshop" about cubing, was to teach them to orient corners
with > > (R U R' U')*2 or *4 > > I like to hold yellow on the
left and then... > - for corners repeat (R U') (R' U) *until*
LUF is yellow > - for edges repeat (M' U) *until* LU is yellow > >
With the "until" there's no need for memorizing a
specific numbers of > repetitions and you just need to learn the 6 moves
for all of OLL. > > Cheers! > Stefan >
6029. Re: [Speed cubing group] Looking for WCA Delegate for Indian Open
Rubik's cube C From: "Karthik S Puthraya"
<karthikputhraya@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 13:34:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Saurabh
Chawdhary" <saurabh.chawdhary@...> wrote: > > I don't have
experience of conducting unofficial competition but I have > friends who
have been to WCA competitions outside India, organized > unofficial
events and are willing to help me. > > On 10/25/07, Tyson Mao
<tyson.mao@...> wrote: > > > > Have you had any experience holding an
unofficial competition? > > > > On 10/24/07, Saurabh Chawdhary
<saurabh.chawdhary@...<saurabh.chawdhary%40gmail.com>> > > wrote:
> > > > > > Hi Cubers, > > > > > > NOTE: This mail regards to all the
WCA delegates in this group. > > > > > > I am a student living in India.
I am trying organize a WCA Competition > > in > > > India. As there is
no delegate in India I would require a WCA delegate > > to > > > come
over to India (city: Kanpur, 400km from New Delhi). The event will > >
be > > > scheduled such that it will be between 15-17 Feb, 2008. > > > >
> > If you are available during the event kindly tell me at > > >
saurabh.chawdhary@... <saurabh.chawdhary%40gmail.com> < > >
saurabh.chawdhary%40gmail.com> > > > > > > Your help in making the first
WCA event in India a success will be > > highly > > > appreciated. > > >
> > > -- > > > Regards > > > Saurabh Chawdhary > > > B.Tech. Third Year
> > > Department of Mechanical Engineering > > > Indian Institute of
Technology, Kanpur > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > -- > Saurabh Chawdhary >
B.Tech. Third Year > Department of Mechanical Engineering > Indian
Institute of Technology, Kanpur > > > [Non-text portions of this message
have been removed] > Hi all! I know it is a little difficult to organize
a competition here in India because not many of us have actually been to
any other actual competitions.But hey!There are people like Bernett and
John Louis.We can take suggestions from them and try and make it as good
as possible. I know it will be difficult to get a WCA official from the
US or Europe.But if is possible then it is well and good.Also can
someone like John Louis act as a WCA official? Anyway we will at least
try have it unofficially to try and popularize the cube here in India.
Me, Sachin and a few other cubers from IITM and may be also IITB will be
there. Cheers Karthik
6030. WCA trivia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 13:38:02 -0000
I looked at the WCA competition database last night. We now have
slightly over 2000 competitors, including five who solved the 3x3
blindfolded but never sighted, and one who managed to get a 3x3 avgOf5
under 20 seconds as well as a 2x2 avgOf5 above 30 seconds in the same
competition. Cheers! Stefan
6031. Re: WCA trivia From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 18:54:15 -0000
Parker Gaitley :)... Took me about a minute to find :). Well, 2 maybe, I
am also making diner at the same time. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I looked at the WCA competition database
last night. We now have > slightly over 2000 competitors, including five
who solved the 3x3 > blindfolded but never sighted, and one who managed
to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30
seconds in > the same competition. > > Cheers! > Stefan >
6032. Re: WCA trivia From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 18:58:06 -0000
I wonder if their 2x2x2 cube wasn't good and they were just using
3x3x3 methods on it. That combination, I could see it going high. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I looked at the WCA competition database
last night. We now have > slightly over 2000 competitors, including five
who solved the 3x3 > blindfolded but never sighted, and one who managed
to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30
seconds in > the same competition. > > Cheers! > Stefan >
6033. [Speed cubing group] Re: Competition in Virginia November 24,
2007 From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 19:15:28 -0000
Another update for everyone. just in case you didnt see it on
www.speedcubing.com the Virginia Open will be held at the Governors Inn
in Richmod Virginia on November 24, 2007. please contact me through
email if you want to compete. Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, "jason_baum"
<jason_baum@...> wrote: > > Great news! I was starting to give up
hope about this since we > haven't heard anything for a while, but
I'm thrilled that this looks > like it will be happening.
Can't wait! > > -Jason Baum > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mistiz0858"
<mistizo858@> wrote: > > > > Hi everyone, > > > > I am working very
hard at finding a loctaion still to have a > > competition on the East
coast in Virginia. Things are looking good > > for a room at a Best
Western. I need my brother to check out the > room > > before I agree to
it. If this is the location then things will work > > out just fine. The
room holds about 50-55 people hopefully this is > > big enough for our
competition. If this is the room that I am > getting > > it will be
about $300 for the room so there will be a charge for > the > >
competition. Hope to see some of you there. > > > > Adam Zamora > > > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jasmine
Ellen" > > <speedcuber@> wrote: > > > > > > A toy store sounds
like a good location to me! Would be good > > exposure for > > > our
'sport', and no doubt would be good for puzzle sales at the >
> store! > > > > > > Jasmine > > > (currently based in Arlington,
Virginia) > > > > > > On 12/09/2007, mistiz0858 <mistizo858@> wrote:
> > > > > > > > An update for everyone. I am still looking for a free >
location > > for > > > > this event to happen. I have a phone interview
with Toys r us > > > > tomorrow morning. Hopefully everything goes well
and we can get > a > > > > location. Does anyone have any issues with
having it at a Toys > r > > us? > > > > It might be really busy that
weekend at the Toys r us but at > the > > same > > > > time it gives us
some exposure to the public. > > > > > > > > Adam Zamora > > > > > > > >
--- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "jason_baum" > > > >
<jason_baum@> wrote: > > > > > > > > > > I'll definitely be
there if it happens. I go to school in > > Virginia > > > > > (about two
hours away from Richmond) so this would be really > > great > > > > >
for me. > > > > > > > > > > -Jason Baum > > > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com>, > > > > "Leyan > > > > > Lo" <leyanlo@>
wrote: > > > > > > > > > > > > That's my birthday, too!! I'll
go if you fly me out there > ~_^ > > > > > > > > > > > > > > > > > > > >
> > > > On 8/20/07, mistiz0858 <mistizo858@> wrote: > > > > > > > > >
> > > > > as it stands its only a thought about hosting this event. > i
> > > > > dont even > > > > > > > have any info reguarding a venue. once
that is set in > then i > > > > will > > > > > > > discuss a list of
events. however it will depend on how > many > > > > > people > > > > >
> > will show up on what events we can do. if there are alot > of > > >
> > people it > > > > > > > will be harder to do more events. > > > > >
> > > > > > > > > Does anyone live in the area that might be able to
think > of > > a > > > > good > > > > > > > location ie (schools science
centers, libraries...etc) > > > > > > > > > > > > > > Adam Zamora > > >
> > > > > > > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > > "mstern1234" > > > > > > > >
> > > > > > <mstern1234@> wrote: > > > > > > > > > > > > > > > >
I'll be there! I do have quite a few requests for > events, > > so
> > > > > let us > > > > > > > > know if we can do so. > > > > > > > > >
> > > > > > > Mitchell Stern > > > > > > > > > > > > > > > > --- In > >
> > > speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
> > 40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > > "Jon Choi" > > > > > > > >
<quirkcorsair566@> wrote: > > > > > > > > > > > > > > > > > > That is
excellent! Will we have details on what the > > events > > > > > will be
> > > > > > > > > soon? (i.e. can we petition for a 5x5x5 event if >
there > > is > > > > > none? > > > > > > > >:D ) > > > > > > > > > > > >
> > > > > > Jon Choi > > > > > > > > > > > > > > > > > > --- In > > > >
> speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > > "mistiz0858" > > > > > > > >
> <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > Its
good to hear that there would be enough people > to > > > > have a > > >
> > > > > > > competition. now that i know there are people > willing >
> to > > > > > come i > > > > > > > will > > > > > > > > > > search for
a venue. it should happen as long as i > can > > > > find a > > > > > >
> venue. I > > > > > > > > > > hope this all works out, i know it will.
> > > > > > > > > > > > > > > > > > > > Adam Zamora > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > > billb4120 > > > > > > > > > >
<no_reply@> wrote: > > > > > > > > > > > > > > > > > > > > > > I
would definitely do my best to be there. Setting > > > > aside > > > > >
the > > > > > > > date > > > > > > > > > > now. > > > > > > > > > > > >
> > > > > > > > > > Bill B > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > --- In > > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% > >
40yahoogroups.com> > > > > <speedsolvingrubikscube% > > > >
40yahoogroups.com>, > > > > > > > "mistiz0858" > > > > > > > >
> > > <mistizo858@> wrote: > > > > > > > > > > > > > > > > > > > > >
> > > I will be traveling to Richmond, Virginia for > > > > >
Thanksgiving. > > > > > > > My > > > > > > > > > > > brother > > > > > >
> > > > > > and a few other people in his school might want > to > > > >
have > > > > > a > > > > > > > > > > > competition. > > > > > > > > > >
> > I am curious who else is in the area or would > > travel > > > > to
> > > > > > > this area > > > > > > > > > > > for a > > > > > > > > > >
> > competition the Saturday after Thanksgiving? > > > > > > > > > > > >
> > > > > > > > > > > > The actual area is Midlothian. All we would >
need > > is 12 > > > > > > > people so > > > > > > > > > > it > > > > >
> > > > > > > doesnt have to be big. please post here or > email > > me
at > > > > > > > mistizo858 > > > > > > > > > > > at > > > > > > > > > >
> > hotmail.com > > > > > > > > > > > > > > > > > > > > > > > > Adam
Zamora > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > > > > >
6034. [Speed cubing group] Re: Teaching to solve the cube From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 18:55:27 -0000
I guess what he means is R U' R' U, with cross on the right.
The problem corner is in UFL. Do the above until the UFL corner happens
to be correct, then rotate L so that a new problem corner is in UFL.
Repatedly apply the above until that too is oriented, etc. F2L will be
restored when all corners are fixed. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Please elaborate ... > > Your cross
color would be yellow? opposite of yellow? How would f2l > be preserved
after all this? Maybe im dumb of course :D > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@> > >
wrote: > > > > > > One thing Joel adviced me to do, when I was going to
give a > > > "workshop" about cubing, was to teach them to
orient corners with > > > (R U R' U')*2 or *4 > > > > I like
to hold yellow on the left and then... > > - for corners repeat (R
U') (R' U) *until* LUF is yellow > > - for edges repeat
(M' U) *until* LU is yellow > > > > With the "until"
there's no need for memorizing a specific numbers > of > >
repetitions and you just need to learn the 6 moves for all of OLL. > > >
> Cheers! > > Stefan > > >
6035. Re: [Speed cubing group] Re: WCA trivia From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 17:56:21 -0300 (ART)
Well, I average a little higher on the 2x2x2 than the 3x3x3 right now :
) or maybe similar average...like 15 or sub-15 my 2x2x2 is Rubik's,
so it's too small and not good for speed turning...and I
didn't learn (yet) any method for the 2x2x2...just FL, OLL, PLL
Pedro amiejl1981 <yahoo@...> escreveu: I wonder if their 2x2x2 cube
wasn't good and they were just using 3x3x3 methods on it. That
combination, I could see it going high. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > I looked at the WCA competition database
last night. We now have > slightly over 2000 competitors, including five
who solved the 3x3 > blindfolded but never sighted, and one who managed
to get a 3x3 > avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30
seconds in > the same competition. > > Cheers! > Stefan > Abra sua conta
no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed]
6036. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 26 Oct 2007 01:33:49 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Rubiks_OpenGL.exe Uploaded by : cedicaks <cedi@...>
Description : 3x3 Rubiks Simulator You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Rubiks_OpenGL.exe
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, cedicaks
<cedi@...>
6037. 3x3 Rubiks Simulator From: Cedi Caksana <cedi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 08:46:01 +0700
Hi, I made this small, simple 3x3 rubiks simulator. This is not feature
rich, but hope it can be useful somehow. note: 1. To rotate whole cube x
& y axis: click left mouse on black background and drag it. 2. To
rotate whole cube z axis: click right mouse anywhere and drag it. 3. To
rotate part of cube: click any section, drag to next section and release
it. (there will be an arrow showing part and direction of the rotation).
enjoy, Regards, Cedi
6038. Negative Time Solving Contest 2007 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 02:01:30 -0000
In keeping with what has now become a tradition (despite the
unpopularity of this whole idea in some quarters), I'm once again
organizing the yearly Negative Time Solving Contest. The official page
is at http://cubefreak.net/negative.html , where the scrambles for this
year have already been posted. DST ends in the United States and in
Canada this year at 2am on November 4 (Sunday), one week after EU
summertime ends at 1am UT on October 28 (Sunday). I will NOT post the
results from Europe until the results from North America come in a week
later. A slight note in response to Lucas Garron's solves from last
year: Please note that each solve started (not just start the timer but
actually make a move) before daylight saving ends and completed after it
ends counts as a negative solve. This means that you can simultaneously
compete in 3x3 speedsolve, 3x3 blindfolded, and whatever else your heart
desires, at the cost of some extra time in your negative solve. I think
a fun category would be "most cubes solved blindfolded in a
negative time." the whole thing needs to be done in an hour, so you
first have to decide on the number of cubers to attempt, and then,
taking into account your average memorization time for that number of
cubes, start memorizing at some appropriate time before daylight saving
ends. You can find instructions for sending in your times on the link
above. Once again, thanks to Tyson for bringing this great Caltech
tradition to cubing. Good luck to everyone! Enjoy, Macky
6039. Re: [Speed cubing group] Negative Time Solving Contest
2007 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 20:27:11 -0700
Oh man... I can't believe I forgot about this. Thanks Macky! I need
to salvage my harddrive... and then I can show you guys when I first did
this... and took -59 minutes to solve the cube. Holy crap I was slow.
-Tyson On 10/25/07, mackymakisumi <mackymakisumi@...> wrote: > > In
keeping with what has now become a tradition (despite the > unpopularity
of this whole idea in some quarters), I'm once again > organizing
the yearly Negative Time Solving Contest. The official page > is at
http://cubefreak.net/negative.html , > where the scrambles for this year
have already been posted. > > DST ends in the United States and in
Canada this year at 2am on > November 4 (Sunday), one week after EU
summertime ends at 1am UT on > October 28 (Sunday). I will NOT post the
results from Europe until the > results from North America come in a
week later. > > A slight note in response to Lucas Garron's solves
from last year: > Please note that each solve started (not just start
the timer but > actually make a move) before daylight saving ends and
completed after > it ends counts as a negative solve. This means that
you can > simultaneously compete in 3x3 speedsolve, 3x3 blindfolded, and
> whatever else your heart desires, at the cost of some extra time in >
your negative solve. I think a fun category would be "most cubes >
solved blindfolded in a negative time." the whole thing needs to be
> done in an hour, so you first have to decide on the number of cubers >
to attempt, and then, taking into account your average memorization >
time for that number of cubes, start memorizing at some appropriate >
time before daylight saving ends. > > You can find instructions for
sending in your times on the link above. > Once again, thanks to Tyson
for bringing this great Caltech tradition > to cubing. Good luck to
everyone! > > Enjoy, > Macky > > > [Non-text portions of this message
have been removed]
6040. caltech fall? From: mr_seagull_1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 05:50:07 -0000
hey on the website for teh caltech fall it says its cheaper to pre
register. how do you pre register? and also it says that the only events
are 3x3 OH and BLD is that true?
http://www.worldcubeassociation.org/results/c.php?i=CaltechFall2007
6041. Re: [Speed cubing group] caltech fall? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 25 Oct 2007 22:51:35 -0700 (PDT)
go to the competition website. ----- Original Message ---- From:
mr_seagull_1 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, October 25, 2007
10:50:07 PM Subject: [Speed cubing group] caltech fall? hey on the
website for teh caltech fall it says its cheaper to pre register. how do
you pre register? and also it says that the only events are 3x3 OH and
BLD is that true? http://www.worldcub eassociation. org/results/
c.php?i=CaltechF all2007 [Non-text portions of this message have been
removed]
6042. Re: WCA trivia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 08:16:59 -0000
What's your method? I'm not sure I could've found that
out so quickly, even with direct access to the database, so how did you
do that? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
Joël van Noort <joel_vn@...> wrote: > > Parker Gaitley :)... Took me
about a minute to find :). Well, 2 maybe, > I am also making diner at
the same time. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > I looked at
the WCA competition database last night. We now have > > slightly over
2000 competitors, including five who solved the 3x3 > > blindfolded but
never sighted, and one who managed to get a 3x3 > > avgOf5 under 20
seconds as well as a 2x2 avgOf5 above 30 seconds in > > the same
competition. > > > > Cheers! > > Stefan > > >
6043. Re: WCA trivia From: joey_gouly <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 09:37:31 -0000
I also found Parker Gaitley quite quickly. I don't know if I did it
differently to Joel or not. Just click on all persons for 2x2, then
clicked on people with an avg of above 30s, until I saw one with a sub20
avg for 3x3! Not efficient, but I think it is the only way! Thanks, Joey
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > What's your method?
I'm not sure I could've found that out so > quickly, even with
direct access to the database, so how did you do > that? > > Cheers! >
Stefan > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
> <joel_vn@> wrote: > > > > Parker Gaitley :)... Took me about a
minute to find :). Well, 2 > maybe, > > I am also making diner at the
same time. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > I
looked at the WCA competition database last night. We now have > > >
slightly over 2000 competitors, including five who solved the 3x3 > > >
blindfolded but never sighted, and one who managed to get a 3x3 > > >
avgOf5 under 20 seconds as well as a 2x2 avgOf5 above 30 seconds > in >
> > the same competition. > > > > > > Cheers! > > > Stefan > > > > > >
6044. Re: [Speed cubing group] Negative Time Solving Contest
2007 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 12:37:32 -0000
Hmmm .... A 1 min solve in 1981 would still be considered fast. These
days we define *speed*solving from 30 or 40 secs and down. 1 min is the
time needed for a good 4x4x4 result nowadays ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Oh man... I can't believe I forgot
about this. Thanks Macky! > > I need to salvage my harddrive... and then
I can show you guys when I first > did this... and took -59 minutes to
solve the cube. Holy crap I was slow. > > -Tyson > > On 10/25/07,
mackymakisumi <mackymakisumi@...> wrote: > > > > In keeping with what
has now become a tradition (despite the > > unpopularity of this whole
idea in some quarters), I'm once again > > organizing the yearly
Negative Time Solving Contest. The official page > > is at
http://cubefreak.net/negative.html , > > where the scrambles for this
year have already been posted. > > > > DST ends in the United States and
in Canada this year at 2am on > > November 4 (Sunday), one week after EU
summertime ends at 1am UT on > > October 28 (Sunday). I will NOT post
the results from Europe until the > > results from North America come in
a week later. > > > > A slight note in response to Lucas Garron's
solves from last year: > > Please note that each solve started (not just
start the timer but > > actually make a move) before daylight saving
ends and completed after > > it ends counts as a negative solve. This
means that you can > > simultaneously compete in 3x3 speedsolve, 3x3
blindfolded, and > > whatever else your heart desires, at the cost of
some extra time in > > your negative solve. I think a fun category would
be "most cubes > > solved blindfolded in a negative time." the
whole thing needs to be > > done in an hour, so you first have to decide
on the number of cubers > > to attempt, and then, taking into account
your average memorization > > time for that number of cubes, start
memorizing at some appropriate > > time before daylight saving ends. > >
> > You can find instructions for sending in your times on the link
above. > > Once again, thanks to Tyson for bringing this great Caltech
tradition > > to cubing. Good luck to everyone! > > > > Enjoy, > > Macky
> > > > > > > > > [Non-text portions of this message have been removed]
>
6045. Fingertricks... From: "chrisleechen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 17:51:00 -0000
I have never really understood this... The concept of finger tricks had
always been foreign to me. I wondered if it was about manipulating the
cube's sides faster in an algorithm, or whether it was about the
"techniques" used in an algorithm. I still don't
understand it really. I've been stuck at a ~1 minute time for about
a month...and I use Fridrich. Can someone explain to me when
fingertricks are performed and how they are useful? -Chris
6046. Re: Fingertricks... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 18:27:40 -0000
This should clear things up. I know I needed to see some videos before I
understood, back in the days, so hopefully you'll be enlightened:
http://www.solvethecube.110mb.com/index.php?location=fingertricks --- In
speedsolvingrubikscube@yahoogroups.com, "chrisleechen"
<chrisleechen@...> wrote: > > I have never really understood this...
The concept of finger tricks > had always been foreign to me. I wondered
if it was about manipulating > the cube's sides faster in an
algorithm, or whether it was about the > "techniques" used in
an algorithm. I still don't understand it really. > I've been
stuck at a ~1 minute time for about a month...and I use > Fridrich. Can
someone explain to me when fingertricks are performed > and how they are
useful? > > -Chris >
6047. 24 november = biggest cube day ever From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 18:48:24 -0000
4 competitions held the same day, that's another record for this
year ! - Spanish Championship - Toronto Open Fall - Virginia Open -
Dutch Championship
http://www.worldcubeassociation.org/results/competitions.php Maybe we
will reach 5 next year...
6048. US Nationals 2008 Data Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 14:07:35 -0700
Hi Everyone, I'm looking to collect data on how many people booked
rooms at the Congress Plaza Hotel for the US Open in 2007. I will use
this data to extrapolate and help plan our options for US Nationals
2008. Hmm... yeah, I would suggest Google Docs, but people will be too
lazy so if you can, just reply. -Tyson [Non-text portions of this
message have been removed]
6049. Re: US Nationals 2008 Data Collection From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 21:15:24 -0000
I did not book a room at the Budapest Congress, but I would book a room
for Nationals if the price was reasonable. If the hotel is a high end
hotel like the Budapest Congress I would not book there, but instead at
a cheaper nearby hotel. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to
collect data on how many people booked rooms at the Congress > Plaza
Hotel for the US Open in 2007. I will use this data to extrapolate > and
help plan our options for US Nationals 2008. Hmm... yeah, I would >
suggest Google Docs, but people will be too lazy so if you can, just
reply. > > -Tyson > > > [Non-text portions of this message have been
removed] >
6050. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 14:21:46 -0700
What if we were required to meet some room quota? On 10/26/07, cmhardw
<no_reply@yahoogroups.com> wrote: > > I did not book a room at the
Budapest Congress, but I would book a > room for Nationals if the price
was reasonable. If the hotel is a > high end hotel like the Budapest
Congress I would not book there, but > instead at a cheaper nearby
hotel. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Hi
Everyone, > > > > I'm looking to collect data on how many people
booked rooms at the > Congress > > Plaza Hotel for the US Open in 2007.
I will use this data to > extrapolate > > and help plan our options for
US Nationals 2008. Hmm... yeah, I would > > suggest Google Docs, but
people will be too lazy so if you can, just > reply. > > > > -Tyson > >
> > > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
6051. [Speed cubing group] Re: US Nationals 2008 Data
Collection From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 21:40:29 -0000
To be honest, if we were close to the numbers we needed, and lots of
other cubers were staying there, then yes that would be worth it. I
would book at that hotel, it would probably be a lot more fun anyway :-)
Chris --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > What if we were required to meet
some room quota?
6052. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 14:51:50 -0700
Well, we'll do our research. If it's 100 room nights, then
that's doable. But I doubt we could do 1,000 room nights. -Tyson On
10/26/07, cmhardw <no_reply@yahoogroups.com> wrote: > > To be honest,
if we were close to the numbers we needed, and lots of > other cubers
were staying there, then yes that would be worth it. I > would book at
that hotel, it would probably be a lot more fun anyway :-) > > Chris > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > What if we
were required to meet some room quota? > > > [Non-text portions of this
message have been removed]
6053. Re: [Speed cubing group] 24 november = biggest cube day
ever From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 18:56:55 -0300 (ART)
Well...that could actually be 5...we were going to do our brazilian
competition the same day, but had to change to december 8th... maybe
next year we'll have 5 (or more) Pedro gillesvdp <gillesvdp@...>
escreveu: 4 competitions held the same day, that's another record
for this year ! - Spanish Championship - Toronto Open Fall - Virginia
Open - Dutch Championship
http://www.worldcubeassociation.org/results/competitions.php Maybe we
will reach 5 next year... Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed]
6054. Re: US Nationals 2008 Data Collection From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 21:14:42 -0000
I did (well, it was me, Patrick and his family). When and where are you
looking at for Nationals? --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > >
I'm looking to collect data on how many people booked rooms at the
Congress > Plaza Hotel for the US Open in 2007. I will use this data to
extrapolate > and help plan our options for US Nationals 2008. Hmm...
yeah, I would > suggest Google Docs, but people will be too lazy so if
you can, just reply. > > -Tyson > > > [Non-text portions of this message
have been removed] >
6055. Re: US Nationals 2008 Data Collection From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 22:25:21 -0000
I did. -Jason Baum --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > Hi Everyone, > >
I'm looking to collect data on how many people booked rooms at the
Congress > Plaza Hotel for the US Open in 2007. I will use this data to
extrapolate > and help plan our options for US Nationals 2008. Hmm...
yeah, I would > suggest Google Docs, but people will be too lazy so if
you can, just reply. > > -Tyson > > > [Non-text portions of this message
have been removed] >
6056. Cubers in the L.A. area From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 22:30:33 -0000
Hi guys, I'm going to be in Los Angeles for a bit next week. If
anybody is in the area and isn't doing anything the night of
Tuesday the 30th, maybe we could meet up somewhere and cube. -Jason Baum
6057. Re: [Speed cubing group] Cubers in the L.A. area From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 15:43:09 -0700
When do you arrive, when do you leave, and when are you free? Where are
you staying? What is your transportation. And what are you coming to
this place for? The entire southern half of the state is covered in ash.
-Tyson On 10/26/07, jason_baum <jason_baum@...> wrote: > > Hi guys, >
> I'm going to be in Los Angeles for a bit next week. If anybody is
in > the area and isn't doing anything the night of Tuesday the
30th, > maybe we could meet up somewhere and cube. > > -Jason Baum > > >
[Non-text portions of this message have been removed]
6058. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 15:45:40 -0700
Generally we like to do a weekend in the summer. It's more
convenient for everyone, I think... especially the students and a large
percentage of the cubing demographic is between the ages of 14 and 20.
When exactly during the summer, I'm not sure. Of course, if we got
a good deal some other time, like a weekend in some other random month,
that might be too much to resist. Our idea at this point is the shot gun
approach. After we have our proposal written, we're going to fire
it everywhere. Las Vegas casinos, science museums, Chicago again, etc...
So if you have an idea of a possible venue, let us know. The Dallas
competition at The Science Place was a result of a one-line e-mail from
Shelley. -Tyson On 10/26/07, jason_baum <jason_baum@...> wrote: > > I
did. > > -Jason Baum > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson > Mao" <tyson.mao@...> wrote: > > > > Hi Everyone,
> > > > I'm looking to collect data on how many people booked rooms
at the > Congress > > Plaza Hotel for the US Open in 2007. I will use
this data to > extrapolate > > and help plan our options for US
Nationals 2008. Hmm... yeah, I > would > > suggest Google Docs, but
people will be too lazy so if you can, > just reply. > > > > -Tyson > >
> > > > [Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
6059. [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 23:43:04 -0000
I did not stay at the Congress Plaza hotel, mainly due to finding a
cheaper hotel about 20 minutes outside the city, with more
accommodations (Residence Inn). As for location/venue, how about a place
in the northeast for once? And have universities been asked? Theme
parks? Other museums? Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Generally we like to do a weekend in the
summer. It's more convenient for > everyone, I think... especially
the students and a large percentage of the > cubing demographic is
between the ages of 14 and 20. When exactly during > the summer,
I'm not sure. Of course, if we got a good deal some other time, >
like a weekend in some other random month, that might be too much to
resist. > > Our idea at this point is the shot gun approach. After we
have our proposal > written, we're going to fire it everywhere. Las
Vegas casinos, science > museums, Chicago again, etc... > > So if you
have an idea of a possible venue, let us know. The Dallas > competition
at The Science Place was a result of a one-line e-mail from > Shelley. >
> -Tyson > > On 10/26/07, jason_baum <jason_baum@...> wrote: > > > >
I did. > > > > -Jason Baum > > > > --- In
speedsolvingrubikscube@...m<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > Hi
Everyone, > > > > > > I'm looking to collect data on how many
people booked rooms at the > > Congress > > > Plaza Hotel for the US
Open in 2007. I will use this data to > > extrapolate > > > and help
plan our options for US Nationals 2008. Hmm... yeah, I > > would > > >
suggest Google Docs, but people will be too lazy so if you can, > > just
reply. > > > > > > -Tyson > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > [Non-text portions of
this message have been removed] >
6060. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 16:54:16 -0700
Do keep in mind that a competition venue far away from California can be
very difficult for us. An operation in Los Angeles would be almost
trivial for us to run. There is a significant burden when we travel far
away, and there is a very large cost as well. No matter where you hold a
competition, some people will have to travel. With that being said, if
you could give us suitable examples of places we could look into,
that's the only way any work is going to get done. Time is always
limited for me, so please suggest theme parks or museums and don't
make me go searching for these things myself. Chicago was a lot of fun,
but it did cost the club about $7,000 to run that competition. We would
be willing to travel to organize a competition if there is a good venue.
-Tyson On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > I did
not stay at the Congress Plaza hotel, mainly due to finding a > cheaper
hotel about 20 minutes outside the city, with more > accommodations
(Residence Inn). > > As for location/venue, how about a place in the
northeast for once? > And have universities been asked? Theme parks?
Other museums? > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Generally we
like to do a weekend in the summer. It's more > convenient for > >
everyone, I think... especially the students and a large percentage > of
the > > cubing demographic is between the ages of 14 and 20. When
exactly > during > > the summer, I'm not sure. Of course, if we got
a good deal some > other time, > > like a weekend in some other random
month, that might be too much to > resist. > > > > Our idea at this
point is the shot gun approach. After we have our > proposal > >
written, we're going to fire it everywhere. Las Vegas casinos,
science > > museums, Chicago again, etc... > > > > So if you have an
idea of a possible venue, let us know. The Dallas > > competition at The
Science Place was a result of a one-line e-mail from > > Shelley. > > >
> -Tyson > > > > On 10/26/07, jason_baum <jason_baum@...> wrote: > >
> > > > I did. > > > > > > -Jason Baum > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > "Tyson > >
> Mao" <tyson.mao@> wrote: > > > > > > > > Hi Everyone, > > > >
> > > > I'm looking to collect data on how many people booked rooms
at the > > > Congress > > > > Plaza Hotel for the US Open in 2007. I
will use this data to > > > extrapolate > > > > and help plan our
options for US Nationals 2008. Hmm... yeah, I > > > would > > > >
suggest Google Docs, but people will be too lazy so if you can, > > >
just reply. > > > > > > > > -Tyson > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > [Non-text portions of this message have been removed] > > > >
> [Non-text portions of this message have been removed]
6061. Re: Magic Balls for sale From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 00:56:33 -0000
Hey guys, This is still up on ebay, and will be until the middle of the
week. Craig --- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > Hey All, > > I have just
the first of a few auctions on ebay for and homemade, > handmade magic
balls. Please check it out, as I am jealous that I do > not get to keep
it myself. > > http://tinyurl.com/2hlnzo > > Craig >
6062. Re: [Speed cubing group] Re: Magic Balls for sale From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 18:00:59 -0700
No offense to anyone, but watching CAD.USD.SPOT on my computer at work
is depressing. EUR.USD.SPOT sucks too... actually, the only thing that
doesn't suck is JPY.USD.SPOT. On 10/26/07, Craig Bouchard
<logitewty@...> wrote: > > Hey guys, > > This is still up on ebay,
and will be until the middle of the week. > > Craig > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Craig Bouchard" > <logitewty@...> wrote: > > > > Hey
All, > > > > I have just the first of a few auctions on ebay for and
homemade, > > handmade magic balls. Please check it out, as I am jealous
that I do > > not get to keep it myself. > > > >
http://tinyurl.com/2hlnzo > > > > Craig > > > > > [Non-text portions of
this message have been removed]
6063. Re: Cubers in the L.A. area From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 01:26:17 -0000
My flight lands at 8:50 pm on Monday 10/29, and I'm leaving on
Wednesday 10/31 at 11:30 am. I'm free Monday and Tuesday night,
preferably Tuesday though. I'm staying at the Coast Anabelle Hotel
in Burbank. I'm there to be a guest star on a brand new gameshow on
NBC as an "expert Rubik's cuber". I don't really
know what to expect, but it should be fun. -Jason Baum --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > When do you arrive, when do you leave, and
when are you free? Where are you > staying? What is your transportation.
And what are you coming to this > place for? The entire southern half of
the state is covered in ash. > > -Tyson > > On 10/26/07, jason_baum
<jason_baum@...> wrote: > > > > Hi guys, > > > > I'm going to be
in Los Angeles for a bit next week. If anybody is in > > the area and
isn't doing anything the night of Tuesday the 30th, > > maybe we
could meet up somewhere and cube. > > > > -Jason Baum > > > > > > > > >
[Non-text portions of this message have been removed] >
6064. Re: [Speed cubing group] Re: Cubers in the L.A. area From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 21:51:25 -0400
A gameshow on NBC about cubing? Awesome. Make sure you let us know how
it goes. Have fun, Pat (PJK) On 10/26/07, jason_baum <jason_baum@...>
wrote: > > My flight lands at 8:50 pm on Monday 10/29, and I'm
leaving on > Wednesday 10/31 at 11:30 am. I'm free Monday and
Tuesday night, > preferably Tuesday though. I'm staying at the
Coast Anabelle Hotel > in Burbank. I'm there to be a guest star on
a brand new gameshow on > NBC as an "expert Rubik's
cuber". I don't really know what to > expect, but it should be
fun. > > -Jason Baum > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson > Mao" <tyson.mao@...> wrote: > > > > When do you
arrive, when do you leave, and when are you free? > Where are you > >
staying? What is your transportation. And what are you coming to > this
> > place for? The entire southern half of the state is covered in >
ash. > > > > -Tyson > > > > On 10/26/07, jason_baum <jason_baum@...>
wrote: > > > > > > Hi guys, > > > > > > I'm going to be in Los
Angeles for a bit next week. If anybody > is in > > > the area and
isn't doing anything the night of Tuesday the 30th, > > > maybe we
could meet up somewhere and cube. > > > > > > -Jason Baum > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > -- My Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
6065. [Speed cubing group] Re: media temptations From: "jason_baum" <jason_baum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 02:12:48 -0000
Dang... I should have paid more attention to this topic :P -Jason Baum
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > In 30 seconds... > > On 10/23/07, sccuber
<sccuber@...> wrote: > > > > > things that are not possible for the
sake of > > > entertainment, like solving blindfolded underwater > > > >
hmm > > >_>...<_<... > > > > > > > > > [Non-text portions of this
message have been removed] >
6066. [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 03:10:45 -0000
I actually did not realize that the money come right out of the club
pocket. Oops. -_-;; Well, the places I had in mind included the Franklin
Institute (Philadelphia), Philadelphia Museum of Art, Hershey Park
(Harrisburg), the MET (NYC), and Six Flags Great Adventure (NJ), or
possibly even one of the Smithsonian museums. Links for each as follows:
http://www.fi.edu/ http://www.philamuseum.org/
http://www.hersheypa.com/attractions/hersheypark/index.php
http://www.metmuseum.org/
http://www.sixflags.com/greatAdventure/index.aspx http://www.si.edu/ Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Do keep in mind that a
competition venue far away from California can be > very difficult for
us. An operation in Los Angeles would be almost trivial > for us to run.
There is a significant burden when we travel far away, and > there is a
very large cost as well. > > No matter where you hold a competition,
some people will have to travel. > With that being said, if you could
give us suitable examples of places we > could look into, that's
the only way any work is going to get done. Time is > always limited for
me, so please suggest theme parks or museums and don't > make me go
searching for these things myself. > > Chicago was a lot of fun, but it
did cost the club about $7,000 to run that > competition. We would be
willing to travel to organize a competition if > there is a good venue.
> > -Tyson > > On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > >
> > I did not stay at the Congress Plaza hotel, mainly due to finding a
> > cheaper hotel about 20 minutes outside the city, with more > >
accommodations (Residence Inn). > > > > As for location/venue, how about
a place in the northeast for once? > > And have universities been asked?
Theme parks? Other museums? > > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > >
Generally we like to do a weekend in the summer. It's more > >
convenient for > > > everyone, I think... especially the students and a
large percentage > > of the > > > cubing demographic is between the ages
of 14 and 20. When exactly > > during > > > the summer, I'm not
sure. Of course, if we got a good deal some > > other time, > > > like a
weekend in some other random month, that might be too much to > >
resist. > > > > > > Our idea at this point is the shot gun approach.
After we have our > > proposal > > > written, we're going to fire
it everywhere. Las Vegas casinos, science > > > museums, Chicago again,
etc... > > > > > > So if you have an idea of a possible venue, let us
know. The Dallas > > > competition at The Science Place was a result of
a one-line e-mail from > > > Shelley. > > > > > > -Tyson > > > > > > On
10/26/07, jason_baum <jason_baum@> wrote: > > > > > > > > I did. > >
> > > > > > -Jason Baum > > > > > > > > --- In > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > > > >
"Tyson > > > > Mao" <tyson.mao@> wrote: > > > > > > > > > >
Hi Everyone, > > > > > > > > > > I'm looking to collect data on how
many people booked rooms at the > > > > Congress > > > > > Plaza Hotel
for the US Open in 2007. I will use this data to > > > > extrapolate > >
> > > and help plan our options for US Nationals 2008. Hmm... yeah, I >
> > > would > > > > > suggest Google Docs, but people will be too lazy
so if you can, > > > > just reply. > > > > > > > > > > -Tyson > > > > >
6067. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 26 Oct 2007 23:46:31 -0400
" Chicago was a lot of fun, but it did cost the club about $7,000
to run that competition. We would be willing to travel to organize a
competition if there is a good venue." If you don't mind me
asking, how did it cost $7,000 to the club? How much did the venue cost?
That sounds like a very high number. On 10/26/07, Jon Choi
<quirkcorsair566@...> wrote: > > I actually did not realize that the
money come right out of the club > pocket. Oops. -_-;; > > Well, the
places I had in mind included the Franklin Institute > (Philadelphia),
Philadelphia Museum of Art, Hershey Park (Harrisburg), > the MET (NYC),
and Six Flags Great Adventure (NJ), or possibly even > one of the
Smithsonian museums. > > Links for each as follows: > http://www.fi.edu/
> http://www.philamuseum.org/ >
http://www.hersheypa.com/attractions/hersheypark/index.php >
http://www.metmuseum.org/ >
http://www.sixflags.com/greatAdventure/index.aspx > http://www.si.edu/ >
> Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > Do keep in
mind that a competition venue far away from California can be > > very
difficult for us. An operation in Los Angeles would be almost > trivial
> > for us to run. There is a significant burden when we travel far >
away, and > > there is a very large cost as well. > > > > No matter
where you hold a competition, some people will have to travel. > > With
that being said, if you could give us suitable examples of > places we >
> could look into, that's the only way any work is going to get
done. > Time is > > always limited for me, so please suggest theme parks
or museums and > don't > > make me go searching for these things
myself. > > > > Chicago was a lot of fun, but it did cost the club about
$7,000 to > run that > > competition. We would be willing to travel to
organize a competition if > > there is a good venue. > > > > -Tyson > >
> > On 10/26/07, Jon Choi <quirkcorsair566@...> wrote: > > > > > > I
did not stay at the Congress Plaza hotel, mainly due to finding a > > >
cheaper hotel about 20 minutes outside the city, with more > > >
accommodations (Residence Inn). > > > > > > As for location/venue, how
about a place in the northeast for once? > > > And have universities
been asked? Theme parks? Other museums? > > > > > > Jon Choi > > > > > >
--- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > > Generally we like
to do a weekend in the summer. It's more > > > convenient for > > >
> everyone, I think... especially the students and a large percentage >
> > of the > > > > cubing demographic is between the ages of 14 and 20.
When exactly > > > during > > > > the summer, I'm not sure. Of
course, if we got a good deal some > > > other time, > > > > like a
weekend in some other random month, that might be too much to > > >
resist. > > > > > > > > Our idea at this point is the shot gun approach.
After we have our > > > proposal > > > > written, we're going to
fire it everywhere. Las Vegas casinos, > science > > > > museums,
Chicago again, etc... > > > > > > > > So if you have an idea of a
possible venue, let us know. The Dallas > > > > competition at The
Science Place was a result of a one-line > e-mail from > > > > Shelley.
> > > > > > > > -Tyson > > > > > > > > On 10/26/07, jason_baum
<jason_baum@> wrote: > > > > > > > > > > I did. > > > > > > > > > >
-Jason Baum > > > > > > > > > > --- In > > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > > > > >
"Tyson > > > > > Mao" <tyson.mao@> wrote: > > > > > > > > >
> > > Hi Everyone, > > > > > > > > > > > > I'm looking to collect
data on how many people booked rooms > at the > > > > > Congress > > > >
> > Plaza Hotel for the US Open in 2007. I will use this data to > > > >
> extrapolate > > > > > > and help plan our options for US Nationals
2008. Hmm... yeah, I > > > > > would > > > > > > suggest Google Docs,
but people will be too lazy so if you can, > > > > > just reply. > > > >
> > > > > > > > -Tyson > > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
6068. Re: [Speed cubing group] Re: Magic Balls for sale From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 05:09:10 +0100
I've been watching the AUD/USD rate. Apparently we've hit a 23
year high against the USD, and there are predictions it may reach parity
next year! :) At first I thought "awesome!" but then I
remembered that I'm being paid USD at the moment. Perhaps this is
the time to move my AUD savings to USD!! :) Jasmine On Fri, 26 Oct 2007
18:00:59 -0700, "Tyson Mao" <tyson.mao@...> said: > No
offense to anyone, but watching CAD.USD.SPOT on my computer at work is >
depressing. > > EUR.USD.SPOT sucks too... actually, the only thing that
doesn't suck is > JPY.USD.SPOT. > > On 10/26/07, Craig Bouchard
<logitewty@...> wrote: > > > > Hey guys, > > > > This is still up on
ebay, and will be until the middle of the week. > > > > Craig > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Craig Bouchard" > > <logitewty@...> wrote: > > > > > >
Hey All, > > > > > > I have just the first of a few auctions on ebay for
and homemade, > > > handmade magic balls. Please check it out, as I am
jealous that I do > > > not get to keep it myself. > > > > > >
http://tinyurl.com/2hlnzo > > > > > > Craig > > > > > > > > > > > >
[Non-text portions of this message have been removed] > --
http://www.fastmail.fm - Email service worth paying for. Try it for free
6069. Super cubes From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 05:45:04 +0100
Hi there, Someone was asking me about supercubes (actually, they asked
about "solving cubes with pictures on them"). I was looking
for a good webpage to send them, but didn't really find anything
when googling. I'm really just after some basic information and
instructions. If anyone has a webpage about supercube solving, can you
post the link? Thanks, Jasmine -- http://www.fastmail.fm - The
professional email service
6070. Re: Super cubes From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 05:47:33 -0000
I don't have a webpage on this topic, but I've practiced super
cube solving pretty extensively. Perhaps a link to this thread would be
enough? Supercube 3x3x3: ---------------- Easy/Beginner method: just
solve as normal and use the following algs to flip centers after you are
done with the corners and edges. Rotate U clockwise and R
counter-clockwise: U M E' M' U' M E M' Rotate U
counter-clockwise and R clockwise: U' M E' M' U M E
M' Rotate U twice and R twice: U2 M E' M' U2 M E M'
Rotate U twice: R L U2 R' L' U' R L U2 R' L'
U' Rotate U clockwise and R clockwise: R L U2 R' L'
U' M E' M' E R L U2 R' L' U' E' M E
M' Rotate U counter-clockwise and R counter-clockwise: R L U2
R' L' U M E' M' E R L U2 R' L' U E' M
E M' Rotate U clockwise and D counter-clockwise: U M E2 M'
U' M E2 M' Rotate U counter-clockwise and D clockwise: U'
M E2 M' U M E2 M' Rotate U twice and D twice: U2 M E2 M'
U2 M E2 M' Rotate U clockwise and D clockwise: R L U2 L'
R' U' M E2 M' E2 R L U2 R' L' U' M E2
M' E2 Rotate U counter-clockwise and D counter-clockwise: R L U2
L' R' U M E2 M' E2 R L U2 R' L' U M E2 M'
E2 Intermediate 3x3 method: ------------------------ When solving the
cross (I assume you solve on the D face here) make sure the edges line
up correctly with the D face center. Solve 3 cross edges this way.
Before inserting the last cross edge use the "empty" cross
slot to correctly rotate the E layer centers that are touching your 3
already solved cross pieces. Then make sure to insert the 4th cross
piece such that it is correctly lined up with it's center. When
solving F2L try to not use F2L tricks that would flip an E layer center.
After you have done OLL and PLL, you often have to correct the U center,
and also some OLL and PLL algs will flip 1 E layer center. So you may
need to fix 2 centers. Use the algs from the beginner method for this.
You should only need to use 1 alg to fix centers at this point, unless
you use crazy OLL and PLL algs ;-) Some algs may rotate the D center, so
you may need to use one of the U and D center flippers. Advanced 3x3x3
method: ---------------------- I never learned this method, but hey it
never hurts to come up with theory for it anyway ;-) For this method you
directly solve the cross and the D and all 4 E layer centers. I did work
on this quite a bit, but now I am out of practice for it. It is possible
to do this each time with practice, but it takes a LOT of practice. Use
supercube safe OLL and PLL algs. Also learn additional alg sets to solve
the PLL case *and* correctly rotate the U center. Again I never learned
this method, but I did work on the first part about direct solving the
cross and the first 5 centers. Supercube 4x4x4 and 5x5x5:
-------------------------- I assume you are solving with the reduction
method i.e. solve the centers, then the edge groups, then solve as a
3x3x3. You can pair up the first 4 centers exactly like you would with
your normal method. Just be sure to be placing them together such that
you are solving the centers in the supercube sense. No new algs are
required for this, just go slow and think carefully. For the 5th center
you can also do this intuitively but it typically is a bit harder than
the 5th center on a regular 4x4 or 5x5. I would recommend the use of
commutators for placing the last 1 or 2 centers for almost all cases.
However you can still solve this center without the use of commutators,
rather with just careful thought and good technique. For the 6th center
you will need algs like these below. If you understand commutators just
skip the section below and use your favorite commutators to solve the
last center, that's all these algs are. ******* ALL algs below
assume you have not solved the edge groups yet. I would recommend to fix
the 6th center before fixing edges. ******* 4x4x4 algs: ----------- Swap
Ufl and Ufr: (Rr)' F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2
(Rr)2 Swap Ufl with Ufr *and* Ubl with Ubr: (Rr)' (Dd) (Rr) (Ll)
(Dd)' (Ll)' (Rr)' (Dd) (Rr) U2 (Rr)' (Dd) (Rr) (Ll)
(Dd)' (Ll)' (Rr)' (Dd) (Rr) 5x5x5 algs: (note that lower
case m,e,s moves denote only the innermost slice, not the triple inner
layer): ------------- The first thing you need to look at is to see if
you have a 4 cycle or a 2 cycle of the "+" centers. The four
center pieces together with the centralmost piece on a face that look
like a "+" sign are the ones I am referring to. If you do have
a 4 cycle or a 2 cycle of these pieces, this means you have parity in
the wings. Use your standard parity alg that you would normally use for
fixing the last edge group, only you *must* execute this alg with the
6th and unsolved center on the U face. This will fix the parity in the
"+" centers. As an example I use the alg (Rr) U2 (Rr) U2 F2
(Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 Now you may need to use one of the
following cycles to fix the "+" centers now that you have
correct parity. Rotate your cube or simply spin the U layer until you
have one of the cases I describe "+" center algs
--------------- Three-cycles: Cycle Usl->Umf->Usr (counter-clockwise):
(Ff)' r' e r U2 r' e' r U2 (Ff) Cycle Usl->Usr->Umf
(clockwise): (Ff)' U2 r' e r U2 r' e' r (Ff)
"Z" perm -------- Swap Umf with Usr and Umb with Usl: m s (Dd)
s' (Dd)2 m' U2 m (Dd)2 s (Dd)' s' m'
"H" perm -------- (Rr) (Ll) U2 (Ll)' (Rr)' U'
(Rr) (Ll) U2 (Ll)' (Rr)' "X" center algs:
---------------- Now that the "+" centers are done we have to
finish the X centers. Rotate your cube until you can use one of the
following algs: 3 cycles: Ufr->Ubr->Ubl (counter-clockwise): (Ff)'
r' u' r U r' u r U' (Ff) Ufr->Ubl->Ubr (clockwise):
(Ff)' U r' u' r U' r' u r (Ff) "E"
Perm -------- Swap Ufr with Ubr and Ufl with Ubl (Rr)' (Dd)'
L' u' R (Dd)' (Rr) U2 (Rr)' (Dd) R' u L (Dd)
(Rr) "H" Perm -------- (Rr)' (Ll)' (Dd)2 (Rr) (Ll) U
(Rr)' (Ll)' (Dd)2 (Rr) (Ll)
------------------------------------- Hope this helps and happy
supercubing! Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@...> wrote: > > Hi there, > >
Someone was asking me about supercubes (actually, they asked about >
"solving cubes with pictures on them"). I was looking for a
good webpage > to send them, but didn't really find anything when
googling. I'm really > just after some basic information and
instructions. > > If anyone has a webpage about supercube solving, can
you post the link? > > Thanks, > Jasmine > > -- > http://www.fastmail.fm
- The professional email service >
6071. Re: Super cubes From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 05:55:30 -0000
> If you do have a 4 cycle or a 2 cycle of these pieces, this means you
> have parity in the wings. Use your standard parity alg that you would
> normally use for fixing the last edge group, only you *must* execute >
this alg with the 6th and unsolved center on the U face. This will > fix
the parity in the "+" centers. As an example I use the alg
(Rr) > U2 (Rr) U2 F2 (Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 Bah I
can't believe I forgot about this move. That shows how out of
practice I am for this. To fix wing parity and "+" center
parity without the edge groups solved just do (Rr)' U2 (Rr)'
U2 (Rr)' U2 (Rr)' U2 (Rr)' Anyway the other move I listed
works, but this one is much faster and much easier to execute. Chris
6072. Re: Super cubes From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 06:15:53 -0000
> "X" center algs: > ---------------- > Now that the
"+" centers are done we have to finish the X centers. > Rotate
your cube until you can use one of the following algs: > > 3 cycles: >
Ufr->Ubr->Ubl (counter-clockwise): (Ff)' r' u' r U
r' u r U' (Ff) > Ufr->Ubl->Ubr (clockwise): (Ff)' U
r' u' r U' r' u r (Ff) lol ok I forgot about these
too: 3 cycles: Ufr->Ubr->Ubl (counter-clockwise): (Rr)2 (Bb)2 (Rr) F
(Rr)' (Bb)2 (Rr) F' (Rr) Ufr->Ubl->Ubr (clockwise): (Rr)'
F (Rr)' (Bb)2 (Rr) F' (Rr)' (Bb)2 (Rr)2 Ok now I'm
done ;-) And again happy supercubing ;-) Chris
6073. [Speed cubing group] Re: Cubers in the L.A. area From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 07:01:01 -0000
The weather isn't exactly inviting in LA lately because of the
aftermath of the fires. be prepared for bad air days :). NBC show eh?
nice. i have to give a demonstration to some girl scouts at some science
fair this sunday, myself. i am free on tuesday and live around the LA
area too. maybe we could grab lunch or something. --John Lwin --- In
speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > A gameshow on NBC about cubing? Awesome.
Make sure you let us know how it > goes. Have fun, > > Pat (PJK) > > On
10/26/07, jason_baum <jason_baum@...> wrote: > > > > My flight lands
at 8:50 pm on Monday 10/29, and I'm leaving on > > Wednesday 10/31
at 11:30 am. I'm free Monday and Tuesday night, > > preferably
Tuesday though. I'm staying at the Coast Anabelle Hotel > > in
Burbank. I'm there to be a guest star on a brand new gameshow on >
> NBC as an "expert Rubik's cuber". I don't really
know what to > > expect, but it should be fun. > > > > -Jason Baum > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson > > Mao" <tyson.mao@> wrote: > > > > > > When do
you arrive, when do you leave, and when are you free? > > Where are you
> > > staying? What is your transportation. And what are you coming to >
> this > > > place for? The entire southern half of the state is covered
in > > ash. > > > > > > -Tyson > > > > > > On 10/26/07, jason_baum
<jason_baum@> wrote: > > > > > > > > Hi guys, > > > > > > > >
I'm going to be in Los Angeles for a bit next week. If anybody > >
is in > > > > the area and isn't doing anything the night of
Tuesday the 30th, > > > > maybe we could meet up somewhere and cube. > >
> > > > > > -Jason Baum > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > -- > My Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > > [Non-text portions of this
message have been removed] >
6074. New 5x5 solution on my site From: "thomasstadlerschweiz"
<thomasstadler@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 11:57:58 -0000
hi to all, A few weeks ago I have my own solution for the 4x4 cube on my
web page. Now, I also have a 5x5 solution. These solutions are
especially for roux solver. you will find movies of a "step by
step" solution at the end of the page. www.speedcubing.ch Follow
the link "Stadler methode 5x5" what do you think? any
improvements? write in my guestbook (=Gästebuch in german) Thomas from
Switzerland
6075. Re: Super cubes From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 12:51:29 -0000
Hi Jasmine, I am guessing that these people just have a 3x3 cube with
pictures.. Basically, you just need to know a 3x3 solution and some
extra algs for solving the centers.. Like: (R'L' U2 LR U) * 2
U (M E M') U' (M E' M') Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Hi there, > > Someone was asking me about
supercubes (actually, they asked about > "solving cubes with
pictures on them"). I was looking for a good webpage > to send
them, but didn't really find anything when googling. I'm
really > just after some basic information and instructions. > > If
anyone has a webpage about supercube solving, can you post the link? > >
Thanks, > Jasmine > > -- > http://www.fastmail.fm - The professional
email service >
6076. Re: New 5x5 solution on my site From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 13:01:31 -0000
Hi Thomas, It's great that you share you ideas with the rest of the
community! Good job on that! Maybe you would like to consider using NxN
Imagecube for making diagrams:
http://www.solvethecube.110mb.com/nxnimagecube.php?n=5 Possibly, net.php
is also useful for displaying all 6 faces:
http://www.solvethecube.110mb.com/net.php?n=5 Just my 2 cents. Feel free
to use or not use these :). - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "thomasstadlerschweiz"
<thomasstadler@...> wrote: > > hi to all, > A few weeks ago I have my
own solution for the 4x4 cube on my web page. > Now, I also have a 5x5
solution. > These solutions are especially for roux solver. > you will
find movies of a "step by step" solution at the end of the >
page. > > > www.speedcubing.ch > > Follow the link "Stadler methode
5x5" > > > what do you think? any improvements? write in my
guestbook (=Gästebuch > in german) > > Thomas from Switzerland >
6077. Re: [Speed cubing group] Re: Super cubes From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 15:44:08 +0100
Chris - Thanks for the supercube info. I definitely remembered that you
were into supercubes. Before googling I actually just went straight to
your website because I assumed you had page about it. :) Joel - Thanks
for your reply too. Jasmine On Sat, 27 Oct 2007 05:47:33 -0000,
"cmhardw" <no_reply@yahoogroups.com> said: > I don't
have a webpage on this topic, but I've practiced super cube >
solving pretty extensively. Perhaps a link to this thread would be >
enough? > > Supercube 3x3x3: > ---------------- > > Easy/Beginner
method: just solve as normal and use the following algs > to flip
centers after you are done with the corners and edges. > > Rotate U
clockwise and R counter-clockwise: > U M E' M' U' M E
M' > > Rotate U counter-clockwise and R clockwise: > U' M
E' M' U M E M' > > Rotate U twice and R twice: > U2 M
E' M' U2 M E M' > > Rotate U twice: > R L U2 R'
L' U' R L U2 R' L' U' > > Rotate U clockwise
and R clockwise: > R L U2 R' L' U' M E' M' E R
L U2 R' L' U' E' M E M' > > Rotate U
counter-clockwise and R counter-clockwise: > R L U2 R' L' U M
E' M' E R L U2 R' L' U E' M E M' > >
Rotate U clockwise and D counter-clockwise: > U M E2 M' U' M
E2 M' > > Rotate U counter-clockwise and D clockwise: > U' M
E2 M' U M E2 M' > > Rotate U twice and D twice: > U2 M E2
M' U2 M E2 M' > > Rotate U clockwise and D clockwise: > R L U2
L' R' U' M E2 M' E2 R L U2 R' L' U' M
E2 M' E2 > > Rotate U counter-clockwise and D counter-clockwise: >
R L U2 L' R' U M E2 M' E2 R L U2 R' L' U M E2
M' E2 > > Intermediate 3x3 method: > ------------------------ > >
When solving the cross (I assume you solve on the D face here) make >
sure the edges line up correctly with the D face center. Solve 3 > cross
edges this way. Before inserting the last cross edge use the >
"empty" cross slot to correctly rotate the E layer centers
that are > touching your 3 already solved cross pieces. Then make sure
to insert > the 4th cross piece such that it is correctly lined up with
it's > center. When solving F2L try to not use F2L tricks that
would flip an > E layer center. After you have done OLL and PLL, you
often have to > correct the U center, and also some OLL and PLL algs
will flip 1 E > layer center. So you may need to fix 2 centers. Use the
algs from > the beginner method for this. You should only need to use 1
alg to > fix centers at this point, unless you use crazy OLL and PLL
algs ;-) > Some algs may rotate the D center, so you may need to use one
of the U > and D center flippers. > > Advanced 3x3x3 method: >
---------------------- > > I never learned this method, but hey it never
hurts to come up with > theory for it anyway ;-) > > For this method you
directly solve the cross and the D and all 4 E > layer centers. I did
work on this quite a bit, but now I am out of > practice for it. It is
possible to do this each time with practice, > but it takes a LOT of
practice. > > Use supercube safe OLL and PLL algs. Also learn additional
alg sets > to solve the PLL case *and* correctly rotate the U center. >
> Again I never learned this method, but I did work on the first part >
about direct solving the cross and the first 5 centers. > > Supercube
4x4x4 and 5x5x5: > -------------------------- > > I assume you are
solving with the reduction method i.e. solve the > centers, then the
edge groups, then solve as a 3x3x3. You can pair up > the first 4
centers exactly like you would with your normal method. > Just be sure
to be placing them together such that you are solving the > centers in
the supercube sense. No new algs are required for this, > just go slow
and think carefully. For the 5th center you can also do > this
intuitively but it typically is a bit harder than the 5th center > on a
regular 4x4 or 5x5. I would recommend the use of commutators for >
placing the last 1 or 2 centers for almost all cases. However you can >
still solve this center without the use of commutators, rather with >
just careful thought and good technique. > > For the 6th center you will
need algs like these below. If you > understand commutators just skip
the section below and use your > favorite commutators to solve the last
center, that's all these algs are. > > ******* > ALL algs below
assume you have not solved the edge groups yet. I > would recommend to
fix the 6th center before fixing edges. > ******* > > 4x4x4 algs: >
----------- > Swap Ufl and Ufr: (Rr)' F (Rr)' (Bb)2 (Rr)
F' (Rr)' (Bb)2 (Rr)2 > Swap Ufl with Ufr *and* Ubl with Ubr:
(Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' > (Rr)' (Dd) (Rr)
U2 (Rr)' (Dd) (Rr) (Ll) (Dd)' (Ll)' (Rr)' (Dd) (Rr)
> > 5x5x5 algs: (note that lower case m,e,s moves denote only the >
innermost slice, not the triple inner layer): > ------------- > > The
first thing you need to look at is to see if you have a 4 cycle or > a 2
cycle of the "+" centers. The four center pieces together with
> the centralmost piece on a face that look like a "+" sign
are the ones > I am referring to. > > If you do have a 4 cycle or a 2
cycle of these pieces, this means you > have parity in the wings. Use
your standard parity alg that you would > normally use for fixing the
last edge group, only you *must* execute > this alg with the 6th and
unsolved center on the U face. This will > fix the parity in the
"+" centers. As an example I use the alg (Rr) > U2 (Rr) U2 F2
(Rr) F2 (Ll)' U2 (Ll) U2 (Rr)2 > > Now you may need to use one of
the following cycles to fix the "+" > centers now that you
have correct parity. Rotate your cube or simply > spin the U layer until
you have one of the cases I describe > > "+" center algs >
--------------- > Three-cycles: > Cycle Usl->Umf->Usr
(counter-clockwise): (Ff)' r' e r U2 r' e' r U2 (Ff)
> > Cycle Usl->Usr->Umf (clockwise): (Ff)' U2 r' e r U2
r' e' r (Ff) > > "Z" perm > -------- > Swap Umf with
Usr and Umb with Usl: m s (Dd) s' (Dd)2 m' U2 m (Dd)2 s >
(Dd)' s' m' > > "H" perm > -------- > (Rr) (Ll)
U2 (Ll)' (Rr)' U' (Rr) (Ll) U2 (Ll)' (Rr)' > >
"X" center algs: > ---------------- > Now that the
"+" centers are done we have to finish the X centers. > Rotate
your cube until you can use one of the following algs: > > 3 cycles: >
Ufr->Ubr->Ubl (counter-clockwise): (Ff)' r' u' r U
r' u r U' (Ff) > Ufr->Ubl->Ubr (clockwise): (Ff)' U
r' u' r U' r' u r (Ff) > > "E" Perm >
-------- > Swap Ufr with Ubr and Ufl with Ubl > (Rr)' (Dd)'
L' u' R (Dd)' (Rr) U2 (Rr)' (Dd) R' u L (Dd)
(Rr) > > "H" Perm > -------- > (Rr)' (Ll)' (Dd)2
(Rr) (Ll) U (Rr)' (Ll)' (Dd)2 (Rr) (Ll) > >
------------------------------------- > > Hope this helps and happy
supercubing! > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" > <speedcuber@...> wrote: > > > > Hi there, >
> > > Someone was asking me about supercubes (actually, they asked about
> > "solving cubes with pictures on them"). I was looking for
a good webpage > > to send them, but didn't really find anything
when googling. I'm really > > just after some basic information and
instructions. > > > > If anyone has a webpage about supercube solving,
can you post the link? > > > > Thanks, > > Jasmine > > > > -- > >
http://www.fastmail.fm - The professional email service > > > > --
http://www.fastmail.fm - IMAP accessible web-mail
6078. Re: to zemalinou From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 14:54:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou"
<l_f_l_x@...> wrote: > > I agree with you jasmine, time spend on F2L
is about 2/3 of the total > time, When I was at 15s avg, i used to do my
F2L In about 9.5-10s and > the LL in 4.5-5s. To my mind, the limits are
about 6-7s for F2L and > 3-4s for the LL. > It would be great that sub12
cubers (except Nathan M. alias The New > Dan Gosbee:))) explain us the
time he spend on each step, but I think > its probably close to what I
said. > > Keep on cubing everyone. Je n'ai certainement pas la
patience de te répondre plus subtilement : vtff. Nathan
6079. Re: to zemalinou From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 15:35:35 -0000
La légende serait elle de retour ? --- In
speedsolvingrubikscube@yahoogroups.com, "edges8"
<nathan.m@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "zemalinou" >
<l_f_l_x@> wrote: > > > > I agree with you jasmine, time spend on F2L
is about 2/3 of the total > > time, When I was at 15s avg, i used to do
my F2L In about 9.5-10s and > > the LL in 4.5-5s. To my mind, the limits
are about 6-7s for F2L and > > 3-4s for the LL. > > It would be great
that sub12 cubers (except Nathan M. alias The New > > Dan Gosbee:)))
explain us the time he spend on each step, but I think > > its probably
close to what I said. > > > > Keep on cubing everyone. > > Je n'ai
certainement pas la patience de te répondre plus subtilement : > vtff. >
> Nathan >
6080. Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 15:41:56 -0000
Hello, I've been thinking about writing a small solver for the 3x3
in PHP. I have *very little* experience in programming however, so I was
wondering if any of you can give me advice... What would be a clever
algorithm for this? I want it to be reasonable fast, but also very easy
to program. Efficiency is not very important, so I could just write a
very lazy algorithm based on 2 cycles (like Pochmann); easy to program,
but it would result in way too many moves (quite possibly 200+). Maybe
50 move solution would be better... Ideas or suggestions, anyone? -
Joël.
6081. Re: to zemalinou From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 15:51:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > La légende serait elle de retour ? Non,
mais quand j'ai vu ça j'ai eu une subite envie d'utiliser
mon cube en tant qu'objet contondant. Nathan
6082. For the collectors From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 15:55:38 -0000
For the last Lyon Open, Nathan Moreau registered but did not come. For
the collectors, I am selling his competition pass. Of course, this
article will be very expensive because we are sure he will not do any
competition in the future. PS for Nathan : What's your new best
average : 10.10, 9.09 or 8.08 ?
6083. [Speed cubing group] Re: Magic Balls for sale From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 17:16:20 -0000
CDN reached parity. --- In speedsolvingrubikscube@yahoogroups.com,
"Jasmine Lee" <speedcuber@...> wrote: > > I've been
watching the AUD/USD rate. Apparently we've hit a 23 year high >
against the USD, and there are predictions it may reach parity next >
year! :) At first I thought "awesome!" but then I remembered
that I'm > being paid USD at the moment. Perhaps this is the time
to move my AUD > savings to USD!! :) > > Jasmine > > > On Fri, 26 Oct
2007 18:00:59 -0700, "Tyson Mao" <tyson.mao@...> > said: >
> No offense to anyone, but watching CAD.USD.SPOT on my computer at work
is > > depressing. > > > > EUR.USD.SPOT sucks too... actually, the only
thing that doesn't suck is > > JPY.USD.SPOT. > > > > On 10/26/07,
Craig Bouchard <logitewty@...> wrote: > > > > > > Hey guys, > > > > >
> This is still up on ebay, and will be until the middle of the week. >
> > > > > Craig > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > > "Craig Bouchard" > > >
<logitewty@> wrote: > > > > > > > > Hey All, > > > > > > > > I have
just the first of a few auctions on ebay for and homemade, > > > >
handmade magic balls. Please check it out, as I am jealous that I do > >
> > not get to keep it myself. > > > > > > > > http://tinyurl.com/2hlnzo
> > > > > > > > Craig > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > -- >
http://www.fastmail.fm - Email service worth paying for. Try it for free
>
6084. Back (off topic) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 19:16:48 -0000
I'm glad, I finnaly got a working computer at home again =) =) =) A
day before I went to Helsinki Open my computer broke down. I tried to
fix it but failed, I also tried to fix one of my like five older
PC's laying around in my flat but new problems occured all the time
:( But now, after two long months I got a newer and working computer up
and running, hope it will last for a while =) // Kenneth
6085. Re: Back (off topic) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 19:42:02 -0000
I think you mean Finnish Open. --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > I'm glad, I finnaly got a working
computer at home again =) =) =) > > A day before I went to Helsinki Open
my computer broke down. I tried > to fix it but failed, I also tried to
fix one of my like five older > PC's laying around in my flat but
new problems occured all the time :( > > But now, after two long months
I got a newer and working computer up > and running, hope it will last
for a while =) > > // Kenneth >
6086. Counting frames From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 20:31:01 -0000
I just Googled '"counting frames" video' for a
physics homework that I have to do. The seventh result on the first page
was this: Video Page On this page, you will find a few video clips of me
solving the cube. ... No, I do not drive that fast :) By counting
frames, I determined 30 moves in 89 ...
www.ws.binghamton.edu/fridrich/video.html - 5k That made me smile.
-macky
6087. Re: Back (off topic) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 22:10:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > I think you mean Finnish Open. > Yep! I
do, I'm always that confused =) BTW: Do you (or Petri) got the
results from the Snake event from the competition? I don't remember
my times and those are Swedish NR's (not offical doe =) so I really
like to have them.
6088. Re: Cube solver in PHP? From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 22:54:40 -0000
Any cycle-based solution should be easy to program. You might need to
bend your brain a little to figure out the setup moves though. In
Pochmann, or M2, setup moves are straightforward - you can just tabulate
them. In a pure-cycle BLD method this becomes harder. I was going to say
that PHP is not the way to go here, but since you're not writing an
optimal solver, I guess it's ok. If you were, you'd have to
take into account that most servers timeout their PHP scripts after 30
seconds or so. Dunno how much programming "very little" is, so
here's more :) I'd figure out some clever data structure to
store cube positions in. Then I'd keep a bunch of algs, with or
without setup moves (depending on solution method maybe - you be the
judge) that can act on the cube (say, make an alg class and then make
instances for each alg you need, load the notation in a constructor).
Then, the solution code should (i.e. for M2) look at the edge in DF,
load the corresponding alg object, ask the alg to output the notation
into a buffer, and then make the alg act on the cube. Loop. Of course
you need to take other cases in account (is edge in DF solved? then
break into a new cycle if there is one, or go on to corners if the edges
are all ok.) Hope that made sense. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello, > > I've been thinking about writing a small
solver for the 3x3 in PHP. I > have *very little* experience in
programming however, so I was > wondering if any of you can give me
advice... > > What would be a clever algorithm for this? I want it to be
reasonable > fast, but also very easy to program. > > Efficiency is not
very important, so I could just write a very lazy > algorithm based on 2
cycles (like Pochmann); easy to program, but it > would result in way
too many moves (quite possibly 200+). Maybe 50 move > solution would be
better... > > Ideas or suggestions, anyone? > > - Joël. >
6089. [Speed cubing group] Re: Magic Balls for sale From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 27 Oct 2007 22:58:09 -0000
Hopefully just a perm parity. The other one is so painful to fix. Eivind
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > CDN reached parity. > > ---
In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee" >
<speedcuber@> wrote: > > > > I've been watching the AUD/USD
rate. Apparently we've hit a 23 year > high > > against the USD,
and there are predictions it may reach parity next > > year! :) At first
I thought "awesome!" but then I remembered that > I'm > >
being paid USD at the moment. Perhaps this is the time to move my > AUD
> > savings to USD!! :) > > > > Jasmine > > > > > > On Fri, 26 Oct 2007
18:00:59 -0700, "Tyson Mao" <tyson.mao@> > > said: > > > No
offense to anyone, but watching CAD.USD.SPOT on my computer at > work is
> > > depressing. > > > > > > EUR.USD.SPOT sucks too... actually, the
only thing that doesn't > suck is > > > JPY.USD.SPOT. > > > > > >
On 10/26/07, Craig Bouchard <logitewty@> wrote: > > > > > > > > Hey
guys, > > > > > > > > This is still up on ebay, and will be until the
middle of the > week. > > > > > > > > Craig > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > > "Craig Bouchard" > > > >
<logitewty@> wrote: > > > > > > > > > > Hey All, > > > > > > > > > >
I have just the first of a few auctions on ebay for and > homemade, > >
> > > handmade magic balls. Please check it out, as I am jealous > that
I do > > > > > not get to keep it myself. > > > > > > > > > >
http://tinyurl.com/2hlnzo > > > > > > > > > > Craig > > > > > > > > > >
> > > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > -- > > http://www.fastmail.fm - Email
service worth paying for. Try it for > free > > >
6090. Re: US Nationals 2008 Data Collection From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 01:26:03 -0000
I stayed at the Congress. One thing I wonder about Los Angeles, would it
be almost too convient? For example, in one of the Caltech tournaments,
you had over 100 competitors for the 3x3x3, and it seems like not many
competed in other events (really there weren't that many other
events). It would seem like you would have to limit either the number of
events at the US Open or have really strict limits. In Chicago, I was
able to attempt 2 averages (First round and B-final). I would hate to
get two chances, not meet the cutoff, and then not get a chance to do
anything else for that event. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to
collect data on how many people booked rooms at the Congress > Plaza
Hotel for the US Open in 2007. I will use this data to extrapolate > and
help plan our options for US Nationals 2008. Hmm... yeah, I would >
suggest Google Docs, but people will be too lazy so if you can, just
reply. > > -Tyson > > > [Non-text portions of this message have been
removed] >
6091. Must...have...drawn to the light... From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 03:45:28 -0000
http://tinyurl.com/25dlww ...wow! If anyone lives near here,
http://kinetica-museum.org/ can you price them and -ehem- send a few
across the pond? -Daniel
6092. Re: US Nationals 2008 Data Collection From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 06:11:02 -0000
I did not stay at the hotel, only because I had family in Chicago. I
didn't know how much the rooms at the Congress cost, but if I
assume correctly, they were decently high. Granted, it would probably
more enjoyable to stay in the "host" hotel, but I probably
would have ended up staying elsewhere. Dan Cohen --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hi Everyone, > > I'm looking to
collect data on how many people booked rooms at the Congress > Plaza
Hotel for the US Open in 2007. I will use this data to extrapolate > and
help plan our options for US Nationals 2008. Hmm... yeah, I would >
suggest Google Docs, but people will be too lazy so if you can, just
reply. > > -Tyson > > > [Non-text portions of this message have been
removed] >
6093. Re: Back (off topic) From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 06:26:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala" >
<mahtianssi@> wrote: > > > > I think you mean Finnish Open. > > > >
Yep! I do, I'm always that confused =) > > BTW: Do you (or Petri)
got the results from the Snake event from the > competition? I
don't remember my times and those are Swedish NR's (not >
offical doe =) so I really like to have them. >
http://users.kymp.net/petri.vanhala/fo2007sv.htm
6094. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 12:03:07 -0000
Hi Eivind, Yes.. This was what I was planning to do with Pochmann, only
I was hoping to be able to get other suggestions, because the movecount
would be very high. I wonder how much time it would take to do brute
force searches for a cross, then a brute force search for a F2L pair
etc. (or different stages, and then slowly get into the 2-gen group(?)).
Would that be possible? I know PHP is not really the ideal language for
this, but I thought it would be cool to offer a solution program on my
website (one that people can just use online)... That's why I want
to make the movecount relatively low, while I still want to be able to
write it in as less time as possible :). Anyway, thanks for you help,
Joël. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@...> wrote: > > Any cycle-based solution should
be easy to program. You might need to > bend your brain a little to
figure out the setup moves though. In > Pochmann, or M2, setup moves are
straightforward - you can just > tabulate them. In a pure-cycle BLD
method this becomes harder. > > I was going to say that PHP is not the
way to go here, but since > you're not writing an optimal solver, I
guess it's ok. If you were, > you'd have to take into account
that most servers timeout their PHP > scripts after 30 seconds or so. >
> Dunno how much programming "very little" is, so here's
more :) > > I'd figure out some clever data structure to store cube
positions in. > Then I'd keep a bunch of algs, with or without
setup moves (depending > on solution method maybe - you be the judge)
that can act on the cube > (say, make an alg class and then make
instances for each alg you > need, load the notation in a constructor).
> > Then, the solution code should (i.e. for M2) look at the edge in DF,
> load the corresponding alg object, ask the alg to output the notation
> into a buffer, and then make the alg act on the cube. Loop. Of course
> you need to take other cases in account (is edge in DF solved? then >
break into a new cycle if there is one, or go on to corners if the >
edges are all ok.) > > Hope that made sense. > > Eivind > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hello, > > > > I've been thinking about writing a
small solver for the 3x3 in PHP. > I > > have *very little* experience
in programming however, so I was > > wondering if any of you can give me
advice... > > > > What would be a clever algorithm for this? I want it
to be > reasonable > > fast, but also very easy to program. > > > >
Efficiency is not very important, so I could just write a very lazy > >
algorithm based on 2 cycles (like Pochmann); easy to program, but > it >
> would result in way too many moves (quite possibly 200+). Maybe 50 >
move > > solution would be better... > > > > Ideas or suggestions,
anyone? > > > > - Joël. > > >
6095. Re: Cube solver in PHP? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 12:29:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I know PHP is not really the ideal language
for this, but I thought > it would be cool to offer a solution program
on my website (one that > people can just use online)... That's why
I want to make the > movecount relatively low, while I still want to be
able to write it > in as less time as possible :). Ah... good to know
what it's intended for, I wouldn't know what method to suggest
if I didn't know the purpose. Now I suggest Thistlethwaite. Fairly
easy to brute force all four steps. On the other hand, there already are
cube solving programs and you could just implement a web interface to
one of them, if all you want is the result (i.e., if you're not
that interested in programming a solver yourself). Cheers! Stefan
6096. Re: For the collectors From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 12:33:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > For the last Lyon Open, Nathan Moreau
registered but did not come. For > the collectors, I am selling his
competition pass. Of course, this > article will be very expensive
because we are sure he will not do any > competition in the future. > >
PS for Nathan : What's your new best average : 10.10, 9.09 or 8.08
? Is he fake or what's this about? Cheers! Stefan
6097. [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 12:36:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > With that being said, if you could give us
suitable examples of places we > could look into, that's the only
way any work is going to get done. Time is > always limited for me, so
please suggest theme parks or museums and don't > make me go
searching for these things myself. What about colleges/universities?
Cheers! Stefan
6098. Re: US Nationals 2008 Data Collection From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 14:35:41 -0000
Yeah, Congress Hotel, two-bedroom. Any clues on where it might be next
year? ;) -Tim --- In speedsolvingrubikscube@yahoogroups.com,
"bassmachine1025" <bassmachine1025@...> wrote: > > I did
not stay at the hotel, only because I had family in Chicago. I
didn't know how much > the rooms at the Congress cost, but if I
assume correctly, they were decently high. > Granted, it would probably
more enjoyable to stay in the "host" hotel, but I probably
would > have ended up staying elsewhere. > > Dan Cohen > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@> wrote: > > > > Hi Everyone, > > > > I'm looking to
collect data on how many people booked rooms at the Congress > > Plaza
Hotel for the US Open in 2007. I will use this data to extrapolate > >
and help plan our options for US Nationals 2008. Hmm... yeah, I would >
> suggest Google Docs, but people will be too lazy so if you can, just
reply. > > > > -Tyson > > > > > > [Non-text portions of this message
have been removed] > > >
6099. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 14:53:06 -0000
Hi Stefan, How long would it take to just brute force find solutions for
all those steps? Any idea? I thought about this, but don't have any
experience writing my own Thistlethwaite solver... - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > I know PHP is not really the ideal language for this, but
I thought > > it would be cool to offer a solution program on my website
(one > that > > people can just use online)... That's why I want to
make the > > movecount relatively low, while I still want to be able to
write it > > in as less time as possible :). > > Ah... good to know what
it's intended for, I wouldn't know what > method to suggest if
I didn't know the purpose. Now I suggest > Thistlethwaite. Fairly
easy to brute force all four steps. > > On the other hand, there already
are cube solving programs and you > could just implement a web interface
to one of them, if all you want > is the result (i.e., if you're
not that interested in programming a > solver yourself). > > Cheers! >
Stefan >
6100. Re: Cube solver in PHP? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 15:04:35 -0000
This might be useful: http://tomas.rokicki.com/cubecontest/winners.html
. -- Johannes Laire --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > Hi Stefan, > > How long would it
take to just brute force find solutions for all > those steps? Any idea?
I thought about this, but don't have any > experience writing my
own Thistlethwaite solver... > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > I know PHP is not really the ideal language for this,
but I > thought > > > it would be cool to offer a solution program on my
website (one > > that > > > people can just use online)... That's
why I want to make the > > > movecount relatively low, while I still
want to be able to write > it > > > in as less time as possible :). > >
> > Ah... good to know what it's intended for, I wouldn't know
what > > method to suggest if I didn't know the purpose. Now I
suggest > > Thistlethwaite. Fairly easy to brute force all four steps. >
> > > On the other hand, there already are cube solving programs and you
> > could just implement a web interface to one of them, if all you >
want > > is the result (i.e., if you're not that interested in
programming a > > solver yourself). > > > > Cheers! > > Stefan > > >
6101. Re: Cube solver in PHP? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 15:05:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > How long would it take to just brute force
find solutions for all > those steps? Any idea? I thought about this,
but don't have any > experience writing my own Thistlethwaite
solver... Not long. Maybe a few seconds? But it depends on the actual
implementation. You can see some short cube solvers and statistics here:
http://tomas.rokicki.com/cubecontest/winners.html
http://tomas.rokicki.com/cubecontest/ Cheers! Stefan
6102. Re: Back (off topic) From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 15:38:56 -0000
Danke! =)
6103. Re: For the collectors From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 15:55:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > Is he fake or what's this
about? > Don't think so, he has done one competiton in 2004:
http://www.worldcubeassociation.org/results/p.php?i=2004MORE01
6104. Funny Scramble for BLD cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 16:35:52 -0000
Hello everybody, Here's a funny scramble for BLD cubers who start
with orienting the edges: B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U
L' F2 U2 B2 D' L' D' F2 L . Enjoy ;) Joël.
6105. Multi Blindfold 40 cubes From: "Ryosuke Mondo" <mon_576r@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 16:37:35 -0000
Hi everyone. This is my first time to post a message. I'm japanese
cuber Ryosuke Mondo. I have done multi Blindfold 40 today. Here is
result. Memorize : 8 days. Solve : 2 hours. result : 14/40 videos :
http://jp.youtube.com/watch?v=RQssQx22scg My current maximum memory for
memorize cubes is 46. I'll keep improving my memory for cubes until
hit a hundred. How do you think? P.S. I use M2/R2 for solve and AA-XX
list for memorize. Thanks for sharing that nice methods! - Ryosuke Mondo
-
6106. Re: Funny Scramble for BLD cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 16:49:42 -0000
Of course, it depends on how you define orientation, but I use the
<U,D,R,L,F2,B2> subgroup. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > Here's a funny scramble for BLD
cubers who start with orienting the > edges: > > B2 L F2 R L D2 F2
U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2
L . > > Enjoy ;) > > Joël. >
6107. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 16:54:47 -0000
The probability to get a scramble like that (no 90 degree turns on two
faces) is approximately 0.0019 ((14/18)^25, should be close to correct).
I think it's really sad rather than funny that this is the way
scrambling is done. (And why do people post about BLD cubing here
instead the appropriate mailing list?) -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hello everybody, > > Here's a funny scramble for BLD
cubers who start with orienting the > edges: > > B2 L F2 R L D2 F2
U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2
L . > > Enjoy ;) > > Joël. >
6108. Re: [Speed cubing group] Re: Funny Scramble for BLD
cubers From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 10:18:18 -0700
Why is that so funny? 1 in 500 is a rather large probability. On
10/28/07, Johannes Laire <johannes.laire@...> wrote: > > The
probability to get a scramble like that (no 90 degree turns on two >
faces) is approximately 0.0019 ((14/18)^25, should be close to >
correct). I think it's really sad rather than funny that this is
the > way scrambling is done. > > (And why do people post about BLD
cubing here instead the appropriate > mailing list?) > > -- > Johannes
Laire > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > Hello everybody, > >
> > Here's a funny scramble for BLD cubers who start with orienting
the > > edges: > > > > B2 L F2 R L D2 F2 U' L2 B2 R U2 R2 L F2 U
L' F2 U2 B2 D' L' D' F2 L . > > > > Enjoy ;) > > > >
Joël. > > > > > [Non-text portions of this message have been removed]
6109. Re: Funny Scramble for BLD cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 17:30:15 -0000
1. Why is that sad? 2. Sorry for posting here. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > The probability to get a scramble
like that (no 90 degree turns on two > faces) is approximately 0.0019
((14/18)^25, should be close to > correct). I think it's really sad
rather than funny that this is the > way scrambling is done. > > (And
why do people post about BLD cubing here instead the appropriate >
mailing list?) > > -- > Johannes Laire >
6110. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 17:37:58 -0000
1. The probability is much lower for random positions. Using bad
scrambles just doesn't feel fair to me. --- In
speedsolvingrubikscube@...m, Joël van Noort <joel_vn@...> wrote: > >
1. Why is that sad? > > 2. Sorry for posting here. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
<johannes.laire@> wrote: > > > > The probability to get a scramble
like that (no 90 degree turns on two > > faces) is approximately 0.0019
((14/18)^25, should be close to > > correct). I think it's really
sad rather than funny that this is the > > way scrambling is done. > > >
> (And why do people post about BLD cubing here instead the appropriate
> > mailing list?) > > > > -- > > Johannes Laire > > >
6111. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 13:39:14 -0400
I can look into something in Denver if you want. There are tons of
venues in the area. On 10/28/07, Timothy Sun <linkpoke@...> wrote: >
> Yeah, Congress Hotel, two-bedroom. > > Any clues on where it might be
next year? ;) > > -Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "bassmachine1025" <bassmachine1025@...> wrote: > > >
> I did not stay at the hotel, only because I had family in Chicago. > I
didn't know how much > > the rooms at the Congress cost, but if I
assume correctly, they > were decently high. > > Granted, it would
probably more enjoyable to stay in the "host" > hotel, but I
probably would > > have ended up staying elsewhere. > > > > Dan Cohen >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson > Mao" <tyson.mao@> wrote: > > > > > > Hi
Everyone, > > > > > > I'm looking to collect data on how many
people booked rooms at > the Congress > > > Plaza Hotel for the US Open
in 2007. I will use this data to > extrapolate > > > and help plan our
options for US Nationals 2008. Hmm... yeah, I > would > > > suggest
Google Docs, but people will be too lazy so if you can, > just reply. >
> > > > > -Tyson > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
6112. Re: Multi Blindfold 40 cubes From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 17:50:46 -0000
Hopefully you succeed in your next competition! --- In
speedsolvingrubikscube@yahoogroups.com, "Ryosuke Mondo"
<mon_576r@...> wrote: > > Hi everyone. > This is my first time to
post a message. > I'm japanese cuber Ryosuke Mondo. > > I have done
multi Blindfold 40 today. > > Here is result. > > Memorize : 8 days. >
Solve : 2 hours. > result : 14/40 > videos :
http://jp.youtube.com/watch?v=RQssQx22scg > > My current maximum memory
for memorize cubes is 46. > > I'll keep improving my memory for
cubes until hit a hundred. > > How do you think? > > P.S. I use M2/R2
for solve and AA-XX list for memorize. > Thanks for sharing that nice
methods! > > > - Ryosuke Mondo - >
6113. Re: [Speed cubing group] Re: Funny Scramble for BLD
cubers From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 11:10:10 -0700
The problem though, a "bad" scramble for you isn't
necessarily a "bad" scramble for someone else. Just because
this thing appears to be easier is only a mechanism of the supposed
'method' you use. On 10/28/07, Johannes Laire
<johannes.laire@...> wrote: > > 1. The probability is much lower for
random positions. Using bad > scrambles just doesn't feel fair to
me. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > <joel_vn@...> wrote: > > > > 1. Why is that sad? >
> > > 2. Sorry for posting here. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Johannes Laire" > > <johannes.laire@> wrote: > > > > > >
The probability to get a scramble like that (no 90 degree turns on two >
> > faces) is approximately 0.0019 ((14/18)^25, should be close to > > >
correct). I think it's really sad rather than funny that this is
the > > > way scrambling is done. > > > > > > (And why do people post
about BLD cubing here instead the appropriate > > > mailing list?) > > >
> > > -- > > > Johannes Laire > > > > > > > > [Non-text portions of this
message have been removed]
6114. Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:13:30 -0000
I don't know where you got the 0.0019 ((14/18)^25, but that's
3.5x10^(-6). How does that help us find the probability of a full EO
skip, which may happen even when the scrambles are outside
<U,D,R,L,F2,B2> or the other restriction? I remember a discussion
here a while ago about whether or not the scrambles as they are
generated now give about the same distribution for the number of
correctly oriented edges as a truly random cube. Did we actually answer
that question? (We shouldn't even be having this conversation if it
was.) A full EO skip has already happened in competition, by the way.
The first solve from Caltech Spring 2005 had all edges correctly
oriented (using restriction <U,D,R2,L2,F,B>). Best, -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > 1. The probability is much lower for
random positions. Using bad > scrambles just doesn't feel fair to
me. > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > 1. Why is that sad? > > > > 2. Sorry for
posting here. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" > > <johannes.laire@> wrote: > > > > > >
The probability to get a scramble like that (no 90 degree turns on two >
> > faces) is approximately 0.0019 ((14/18)^25, should be close to > > >
correct). I think it's really sad rather than funny that this is
the > > > way scrambling is done. > > > > > > (And why do people post
about BLD cubing here instead the appropriate > > > mailing list?) > > >
> > > -- > > > Johannes Laire > > > > > >
6115. Re: Funny Scramble for BLD cubers From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:23:32 -0000
> > A full EO skip has already happened in competition, by the way. The
> first solve from Caltech Spring 2005 had all edges correctly oriented
> (using restriction <U,D,R2,L2,F,B>). > I remember that! It was my
first blindfold solve in competition.
6116. [Speed cubing group] Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:23:51 -0000
I think this is actually a problem if the average scramble currently
generated for competitions have some attributes that are distinctly
different from that of an average scramble chosen randomly. A method
suited to the average competition scramble would have an unfair
advantage over other methods. I bet that the difference is small enough
that we can ignore it for all practical purposes, but it still bugs me a
bit. Would a true random scramble take too long to generate? For
example, we could have a program generate a random 11-digit binary for
EO, a random 7-digit trinary (?) for CO, and somehow produce a random
permutation of both corners and edges so that each one is generated with
equal probability. The cube configuration defined from these
informations could be thrown automatically into an optimal cube solver,
which would spit out the scramble. This way we'll never have to
worry about scrambles being dependent on the way they are generated.
-macky --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > The problem though, a
"bad" scramble for you isn't necessarily a
"bad" > scramble for someone else. Just because this thing
appears to be easier is > only a mechanism of the supposed
'method' you use. >
6117. [Speed cubing group] Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:38:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > I bet that the difference is small
enough that we can ignore it for > all practical purposes, but it still
bugs me a bit. To me it doesn't matter how small the difference is.
It shouldn't be there, and it bugs me a lot that we are solving
positions that are easier than average. > Would a true random scramble
take too long to generate? Not at all, and this has been discussed
several times already. I don't know why it's not the official
way to scramble. -- Johannes Laire
6118. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:44:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > I don't know where you got the
0.0019 ((14/18)^25, but that's > 3.5x10^(-6). How does that help us
find the probability of a full EO > skip, which may happen even when the
scrambles are outside > <U,D,R,L,F2,B2> or the other restriction? I
wasn't looking for the probability of a full EO skip, just showing
that when scrambling this way it's much more than it should be. If
that number really is wrong then my calculator and computer aren't
working. > I remember a discussion here a while ago about whether or not
the > scrambles as they are generated now give about the same
distribution > for the number of correctly oriented edges as a truly
random cube. Did > we actually answer that question? (We shouldn't
even be having this > conversation if it was.) The answer was that 25
moves is not enough to give a fair distribution. But apparently nobody
seems to care. -- Johannes Laire
6119. [Speed cubing group] Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:44:53 -0000
> > I bet that the difference is small enough that we can ignore it for
> > all practical purposes, but it still bugs me a bit. > > To me it
doesn't matter how small the difference is. It shouldn't be >
there, and it bugs me a lot that we are solving positions that are >
easier than average. I wasn't aware that we had established that
the average scramble was easier than average! > > Would a true random
scramble take too long to generate? > > Not at all, and this has been
discussed several times already. I don't > know why it's not
the official way to scramble. Ha, okay. I vote to make this change then.
There's no reason against it; the scrambles will actually be
shorter and they can still easily be checked by the judge with a picture
of the scramble, like with Jaap's scramble generator. > -- >
Johannes Laire > Best, -macky
6120. Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 18:47:41 -0000
I apologize for the double post, but there's a new post every time
I look! > The answer was that 25 moves is not enough to give a fair >
distribution. But apparently nobody seems to care. > > -- > Johannes
Laire > Can you find that thread? We can try to MAKE people care. We
just have to convince a few key people. =) -macky
6121. Re: [Speed cubing group] Re: Funny Scramble for BLD
cubers From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 28 Oct 2007 11:09:07 -0800
This is where that thread went:
http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/34988
I've been planning to post suggested regulations in the WCA forum
since a while... I think that for now we should make
random-position-generation (i.e. through Cube Explorer) mandatory for
high-profile 3x3x3 and on 2x2x2. Such a scheme could be allowed for
other puzzles but may be optional. And while we're at it,
let's add Stefan's Megaminx scrambling scheme. Note that the
current regulations allow random-state-generation as long as the
scramble produced from it exceeds the regulated scramble length.
http://www.worldcubeassociation.org/regulations/#scrambling -Lucas
Garron P.S.: I suggested to Tyson that he might want to try this for US
Open, but it would've been a bit too much of a conversion. -----
Original Message ----- From: mackymakisumi To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, October 28, 2007
10:47 AM Subject: [Speed cubing group] Re: Funny Scramble for BLD cubers
I apologize for the double post, but there's a new post every time
I look! > The answer was that 25 moves is not enough to give a fair >
distribution. But apparently nobody seems to care. > > -- > Johannes
Laire > Can you find that thread? We can try to MAKE people care. We
just have to convince a few key people. =) -macky
6122. [Speed cubing group] Re: Funny Scramble for BLD cubers From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:11:24 -0000
> To me it doesn't matter how small the difference is. It
shouldn't be > there, and it bugs me a lot that we are solving
positions that are > easier than average. When was it established that
the positions we get are "easier"? What is "easier"?
> > > Would a true random scramble take too long to generate? > > Not at
all, and this has been discussed several times already. I don't >
know why it's not the official way to scramble. Of course it
wouldn't be truly random, but it would certainly be close enough
for our purposes. Having said what I've said, I agree that we
should switch scrambling methods. An added bonus is that scrambles are
shorter: my experience with, say, Cube Explorer is that the solutions
tend to be less than 20 moves, so scrambling would be quicker usually. I
guess a drawback is that scramblers would be harder to program: now,
anyone with minimal programming experience can write one, whereas a
near-optimal solver is needed to write a good scrambler with this
scrambling method. Tim
6123. Re: [Speed cubing group] Re: US Nationals 2008 Data
Collection From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 12:18:21 -0700
Please do. Any help would be appreciated. We could host US Nationals
like another Caltech competition, but I think that it would be much more
spectacular to have something more akin to worlds. That being said... a
venture like that costs money, which is something else we're
thinking about now. -Tyson On 10/28/07, Pat (PJK) <pjkcards@...>
wrote: > > I can look into something in Denver if you want. There are
tons of > venues > in the area. > > On 10/28/07, Timothy Sun
<linkpoke@... <linkpoke%40yahoo.com>> > wrote: > > > > Yeah,
Congress Hotel, two-bedroom. > > > > Any clues on where it might be next
year? ;) > > > > -Tim > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > > > >
"bassmachine1025" <bassmachine1025@...> wrote: > > > > > >
I did not stay at the hotel, only because I had family in Chicago. > > I
didn't know how much > > > the rooms at the Congress cost, but if I
assume correctly, they > > were decently high. > > > Granted, it would
probably more enjoyable to stay in the "host" > > hotel, but I
probably would > > > have ended up staying elsewhere. > > > > > > Dan
Cohen > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Tyson > >
Mao" <tyson.mao@> wrote: > > > > > > > > Hi Everyone, > > > > >
> > > I'm looking to collect data on how many people booked rooms
at > > the Congress > > > > Plaza Hotel for the US Open in 2007. I will
use this data to > > extrapolate > > > > and help plan our options for
US Nationals 2008. Hmm... yeah, I > > would > > > > suggest Google Docs,
but people will be too lazy so if you can, > > just reply. > > > > > > >
> -Tyson > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > -- > My Webpage:
http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com > > [Non-text portions of this message
have been removed] > > > [Non-text portions of this message have been
removed]
6124. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:19:16 -0000
Tim Reynolds wrote: > > To me it doesn't matter how small the
difference is. It shouldn't be > > there, and it bugs me a lot that
we are solving positions that are > > easier than average. > > When was
it established that the positions we get are "easier"?
I've always thought that it's obvious. If you start from the
solved position and apply moves randomly, it will be the most probable
position you'll end at. And (more importantly) the average depth
will be less than it would be for random positions. -- Johannes Laire
6125. Re: Funny Scramble for BLD cubers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:20:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > The probability to get a
scramble like that (no 90 degree turns on two > faces) is approximately
0.0019 ((14/18)^25, should be close to > correct). Interesting way to
look at it. I confirm your computation, btw. Macky needs a new computer
or shouldn't do calculations in dvorak. And I add that the
resulting EO skip probability is actually above that, while the desired
probability is far below it, namely 0.00049 (1/ 2^11). Cheers! Stefan
6126. Re: Funny Scramble for BLD cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:27:29 -0000
Wow! I never thought that this would bring up such a big discussion...
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire"
<johannes.laire@> wrote: > > > > The probability to get a scramble
like that (no 90 degree turns on > two > > faces) is approximately
0.0019 ((14/18)^25, should be close to > > correct). > > Interesting way
to look at it. I confirm your computation, btw. Macky > needs a new
computer or shouldn't do calculations in dvorak. And I > add that
the resulting EO skip probability is actually above that, > while the
desired probability is far below it, namely 0.00049 (1/ > 2^11). > >
Cheers! > Stefan >
6127. Re: Funny Scramble for BLD cubers From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:37:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > I've always thought
that it's obvious. If you start from the solved > position and
apply moves randomly, it will be the most probable > position
you'll end at. And (more importantly) the average depth will > be
less than it would be for random positions. > I don't see why
that's obvious. Your first point in particular, if you do 1 turn,
solved isn't the most likely. If you do 2 turns (the way that
scrambles are generated, so no R R' etc.), solved isn't the
most likely. If you do 3 turns, solved isn't the most likely. I
understand that it is possible to have a 25 HTM identity while it
isn't possible to have identities of 1,2, or 3 moves, but why is
solved the most likely outcome? And why does that lead to solves of
lower depth? And, even if it does, why are solves of depth 15 or 16
"easier" to speedsolve or blindfoldsolve than solves of depth
18-20? Tim
6128. Getting faster From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:38:54 -0000
Hi! I've been speedcubing for nine months now and I've been
stuck at 25-40 seconds for a while and I really would like to get better
times. I know I should learn more oll cases and stuff, but I don't
think that would help too much. So do you have tips for me so I could
get better.
6129. Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:39:06 -0000
> Interesting way to look at it. I confirm your computation, btw. Macky
> needs a new computer or shouldn't do calculations in dvorak. And
I > add that the resulting EO skip probability is actually above that, >
while the desired probability is far below it, namely 0.00049 (1/ >
2^11). > > Cheers! > Stefan > lol thanks. Aren't we ready to
program a scrambler now? That'd be the fastest way to convince
people to make the change. Perhaps we could obtain permission from
Herbert Kociemba to use Cube Explorer in this scrambler. -macky
6130. Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 19:44:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Johannes
Laire" <johannes.laire@...> wrote: > > The probability to get a
scramble like that (no 90 degree turns on two > faces) is approximately
0.0019 ((14/18)^25, should be close to > correct). I think it's
really sad rather than funny that this is the > way scrambling is done.
Oh man, I just realized that you meant 0.0019 ((14/18)^25) or
0.0019=(14/18)^25. That, I swallow, and also agree with Stefan's
observation that the actual probability of a EO skip must be larger than
this (because of the reason I also mentioned earlier). I don't know
how much larger, but we clearly have a problem then. Any programmers
willing to make a scrambler? -macky
6131. Re: Getting faster From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 20:04:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" <aili.asikainen@...> wrote: > > Hi! > I've been
speedcubing for nine months now and I've been stuck at 25-40 >
seconds for a while and I really would like to get better times. I know
> I should learn more oll cases and stuff, but I don't think that
would > help too much. So do you have tips for me so I could get better.
> What's your F2L times ?
6132. Re: Funny Scramble for BLD cubers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 20:11:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Aren't we ready to program a
scrambler now? That'd be the fastest way > to convince people to
make the change. Perhaps we could obtain > permission from Herbert
Kociemba to use Cube Explorer in this scrambler. Cube Explorer already
is a scrambler. Click "Random" and "Add and
Generate" once for each scramble you want. Then "File ...
Print All Cubes". If I remember correctly, the reason why the WCA
doesn't do this yet is that it's less comfortable and portable
than the javascript scrambler currently in use, which simply runs in a
web browser and produces scrambles instantly. Cheers! Stefan
6133. Re: Getting faster From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 20:28:43 -0000
Maybe you can make a video of you doing a few solves, and make it sure
that viewers can actually see what you are doing. That way, people
(tthat includes me) can give you comments on that. Other than that,
simple search for 'tips' on this site. Cubers have been
repeating the same tips a lot, and they usually apply. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
<aili.asikainen@...> wrote: > > Hi! > I've been speedcubing for
nine months now and I've been stuck at 25- 40 > seconds for a while
and I really would like to get better times. I know > I should learn
more oll cases and stuff, but I don't think that would > help too
much. So do you have tips for me so I could get better. >
6134. Webmasters, prepare for a peak :) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 21:38:28 -0000
6135. Re: [Speed cubing group] Funny Scramble for BLD cubers From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 14:40:50 -0700 (PDT)
LOLLL! ARE YOU SEROIUS!!?!? ----- Original Message ---- From: Joël van
Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, October 28, 2007 9:35:52 AM Subject: [Speed cubing group] Funny
Scramble for BLD cubers Hello everybody, Here's a funny scramble
for BLD cubers who start with orienting the edges: B2 L F2 R L D2 F2
U' L2 B2 R U2 R2 L F2 U L' F2 U2 B2 D' L' D' F2
L . Enjoy ;) Joël. <!-- #ygrp-mkp{ border:1px solid
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[Non-text portions of this message have been removed]
6136. Re: Webmasters, prepare for a peak :) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 21:51:53 -0000
6137. Broke my PB - 10.55 seconds : ) From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Sun, 28 Oct 2007 22:24:33 -0300 (ART)
Hey everyone I just broke my PB today, getting a 10.55 seconds solve (my
old one was from may O.o) and I got it on video, so I tought I'd
share it :D http://www.youtube.com/watch?v=U-QsOTAPjtw thanks to all who
motivated me (and keep doing it) Pedro Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! [Non-text portions of
this message have been removed]
6138. Re: [Speed cubing group] Broke my PB - 10.55 seconds : ) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 28 Oct 2007 22:34:44 -0300 (ART)
forgot to put the scramble and my solution : ) D R L2 F' L B
R' D U F D' U' B F2 L' U R D' R U' B R B
D' F' (cross color on top) x-cross: x2 y2 D' L R' U
R' F2 2nd pair: L' U2 L U' L' U L 3rd pair: R'
U R U2 R' U R 4th pair: U R U R' U R U R' OLL: (U2) r U
R' U' r' R U R U' R' PLL: R' U2 R U2
R' F R U R' U' R' F' R2 Pedro Pedro
<pedrosino1@...> escreveu: Hey everyone I just broke my PB today,
getting a 10.55 seconds solve (my old one was from may O.o) and I got it
on video, so I tought I'd share it :D
http://www.youtube.com/watch?v=U-QsOTAPjtw thanks to all who motivated
me (and keep doing it) Pedro Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed] Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
6139. Re: Webmasters, prepare for a peak :) From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 02:20:48 -0000
6142. Re: [Speed cubing group] Re: Webmasters, prepare for a peak
:) From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 01:34:18 -0400
Are we looking at unique visits? Right after Pursuit of Happiness, the
visitors on my beginners guide shot up over 300%. On 10/29/07, Bob
Burton <rubikscubewhiz@...> wrote: > > yeah, i had about a 100%
increase on october 8, but the hit count > seems to have settled to
still about 50% more hits than prior to the > world championships. > >
bob > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Jasmine Lee" > <speedcuber@...> wrote: > > > > I just
checked hits to my beginner solution page, and there was a > >
significant spike on 8 October (i.e. the day after Worlds). The hit > >
count that day was ~60-65% higher than usual! > > > > I usually see a
definite spike around Christmas time and New Year. I > > assume this is
because lots of people get cubes as Christmas presents, > > and usually
have some time off around Christmas/New Year and so are more > > likely
to spend time surfing the net for cube info. > > > > Jasmine > > > > > >
On Mon, 29 Oct 2007 02:20:48 -0000, "Corwin Shiu"
<aznspazboi@...> > > > said: > > > I don't think the peak of
2006 will be surpassed by any date, anytime > > > soon. I believe the
prime cause of cube related searches was because > > > of the Pursuit of
Happyness, which came out around that time. That > > > gave the cube a
spark back into the media. > > > > > > I kinda expected another spark
after the worlds, but I guess I was > > > wrong. Well there is a little
bump up, but I expecting a sharp > increase. > > > > > > What reasons do
you think caused sparks at the end of each year? > > > > > > Corwin Shiu
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Joël van Noort > > > <joel_vn@> wrote: > > > > > > > > Hello, > > >
> > > > > Don't get me wrong, I am not the kind of person
monitoring the > > > > webtraffic everyday, but since I've been
making a few changes on my > > > > website this week, I was interested
in looking at the visitors > again. > > > > > > > > Funnily enough, in
the past month, I had 2000 visitors from the US, > > > > who spend 3
minutes on my website on average, 10 visitors from South > > > > Afrika,
who spend 20 minutes on my site on average, and 1 > visitor from > > > >
Nigeria who spend 38 minutes on my website on average :D. I also > had a
> > > > visitor from Adis Abeba, Kenia! I NEVER get hits from Afrika...!
> > > > > > > > The Japanese are KING at leaving my site quickly; most
people are > > > > polite enough to at least look at what is the result
of my hard work > > > > for just 1, eins, uno, one, Ã(c)Ã(c)n minute,
but the Japanese are > out of > > > > there after 51 seconds! Maybe its
because of the language? > > > > > > > > Anyway, the peak at the end of
each year seems to be beginning now, > > > > probably influenced by the
WC07. Now look at the Google Trends: > > > > > > > >
http://tinyurl.com/2bpqzn > > > > > > > > The question is, will this
years peak exceed the one in 2006? I bet > > > > that it will! > > > > >
> > > - Joël. > > > > > > > > > > > > > > -- > > http://www.fastmail.fm
- I mean, what is it about a decent email > service? > > > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com [Non-text portions of this message have
been removed]
6143. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 09:05:56 -0000
Tim Reynolds wrote: > Johannes Laire wrote: > > > I've always
thought that it's obvious. If you start from the solved > >
position and apply moves randomly, it will be the most probable > >
position you'll end at. And (more importantly) the average depth
will > > be less than it would be for random positions. > > I don't
see why that's obvious. Your first point in particular, if > you do
1 turn, solved isn't the most likely. If you do 2 turns (the > way
that scrambles are generated, so no R R' etc.), solved isn't
the > most likely. If you do 3 turns, solved isn't the most likely.
I > understand that it is possible to have a 25 HTM identity while it >
isn't possible to have identities of 1,2, or 3 moves, but why is >
solved the most likely outcome? I don't have any theory to back me
up, it just feels logical to me. It's very possible that I'm
wrong here. But anyway, this doesn't really matter. The significant
bias in EO distribution alone should be enough to show that 25 random
moves isn't a good enough way. > And, even if it does, why are
solves of depth 15 or 16 "easier" > to speedsolve or
blindfoldsolve than solves of depth 18-20? Why wouldn't they be?
But I've also got a "proof": a while ago I ran a
simulation, and the optimal solutions for the first step of Petrus
method get longer and longer as the length of the scramble increases
(and it continued after passing 25 moves, IIRC, but I'm not sure
where I saved the results and in any case I'll redo this in a more
suitable language). -- Johannes Laire
6144. Re: [Speed cubing group] Funny Scramble for BLD cubers From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 09:29:46 -0000
6145. Re: Funny Scramble for BLD cubers From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 09:52:30 -0000
I know this might be nit-picking, but I get that the probability of only
double turns on 2 opposite faces (or possibly no turns on one or both
faces) from a 25 move random scrambling algorithm is closer to:
(1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001 This is still only
an approximation of the actual probability because for the first move
you have the option of choosing a turn on one of our 2 restricted faces
or one of out 4 non-restricted faces. Choosing a turn on a non
restricted face means that for your following turn you have now only 11
possible turns to choose from. If you choose a turn on one of our
restricted double-turn only faces than for your next move you have only
13 possible choices for your next turn. Also you have to disallow
scrambling algs like U D U D U D U D U D U D U D ... which can occur on
your restricted faces (as F2 B2 F2 B2 ...) or on 2 unrestricted faces.
What I did for my calculation is to take the weighted average of 11 and
13 with 11 occuring 2/3 the time and 13 occuring 1/3 the time for the
number of choices of each successive move after the 1st turn. This is
not the true probability, but only a closer approximation than
(14/18)^25 To be honest I don't yet know how to calculate such a
probability precisely, but I am now very interested in this type of
question so I will try to look into it. For our math gurus does anyone
know how to find the exact chance of only double turns, or possibly no
turns on one or both of any pair of 2 opposite faces from a scrambling
algorithm? Either way I think (14/18)^25 is a bad approximation because
it allows for scrambles like (if you restict quarter turns on F and B):
B2 R L F2 R R' R2 R R R' R2 R R R' R2 F2 D U2 R R'
R2 R2 R2 R2 and it also allows for scrambles like (with only double
turns on R and F, two adjacent faces): R2 F2 R2 U D L' D2 F2 R2
B' R2 U2 F2 R2 F2 L' R2 D U2 F2 R2 F2 R2 D R2 Although I
don't know the exact probability I get that it is much smaller than
0.0019 for this case, which in my opinion is stronger evidence for
something like a random state generator scrambler for BLD, and probably
also for 3x3x3 speed. Is there a way to make a web based version of Cube
explorer's scramble function? Or to somehow integrate Cube Explorer
into a web app from someone's server? This probably sounds like a
dumb newbie computer question because it is ;-) but with odds like the
ones we are dealing with I also am in favor of changing how we scramble
for BLD for 3x3x3. This also affects 5x5x5 BLD too, and I'm sure
there must be some side affect for corner orientation as well so it can
affect 4x4x4 BLD as well, though only on a very limited scale. Chris > >
The probability to get a scramble like that (no 90 degree turns on > two
> > faces) is approximately 0.0019 ((14/18)^25, should be close to > >
correct). > > Interesting way to look at it. I confirm your computation,
btw. Macky > needs a new computer or shouldn't do calculations in
dvorak. And I > add that the resulting EO skip probability is actually
above that, > while the desired probability is far below it, namely
0.00049 (1/ > 2^11). > > Cheers! > Stefan >
6146. Re: Funny Scramble for BLD cubers From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 10:06:33 -0000
Ok I have to ask the dumb question. Looking at this again from the
standpoint of evidence for or against using a random state generator to
scramble for 3x3x3 BLD it seems that our scrambling is not actually so
bad. If the probability is close to 1*10^-5 for a scramble to have no
flipped edges (no quarter turns on 2 opposite faces) from a 25 move
scrambling algorithm and in actuality it is 1/2048 from a random state
generator or 0.0005 then our scramblers are producing scrambles with no
flipped edges only 1/50 the time as a true random state generator
should. So in fact our scramblers are making our scrambles harder from
the viewpoint of the EO stage than a true random state generator would.
Am I missing something? Does anyone know the actual probability of a
current 25 move scrambler producing such a EO free scramble so we can
stop using approximations? It seems that in fact our scramblers are
giving us harder scrambles than a true random generator would, at least
as far as EO goes. Chris --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw <no_reply@...> wrote: > > I know this might be nit-picking,
but I get that the probability of > only double turns on 2 opposite
faces (or possibly no turns on one or > both faces) from a 25 move
random scrambling algorithm is closer to: > >
(1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001 > > This is still
only an approximation of the actual probability
6147. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 10:24:42 -0000
I don't understand your calculation. I tried a quick simulation and
it got numbers much closer to my approximation than yours, but I will
check my one-liner and read your message again. Yet another thing that
confuses matters is that there isn't one single way to generate
random moves, some people don't allow L come after R for example. I
allow both orders. The point you are missing is that of course there are
other scrambles that give solved EO, too (temprorarily disturb it, and
restore later). Also see message #34941. -- Johannes Laire --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Ok I have to ask the dumb question. Looking at this again from the >
standpoint of evidence for or against using a random state generator >
to scramble for 3x3x3 BLD it seems that our scrambling is not actually >
so bad. > > If the probability is close to 1*10^-5 for a scramble to
have no > flipped edges (no quarter turns on 2 opposite faces) from a 25
move > scrambling algorithm and in actuality it is 1/2048 from a random
state > generator or 0.0005 then our scramblers are producing scrambles
with > no flipped edges only 1/50 the time as a true random state
generator > should. > > So in fact our scramblers are making our
scrambles harder from the > viewpoint of the EO stage than a true random
state generator would. > > Am I missing something? Does anyone know the
actual probability of a > current 25 move scrambler producing such a EO
free scramble so we can > stop using approximations? It seems that in
fact our scramblers are > giving us harder scrambles than a true random
generator would, at > least as far as EO goes. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > I know this might be nit-picking, but I get that the probability
of > > only double turns on 2 opposite faces (or possibly no turns on
one or > > both faces) from a 25 move random scrambling algorithm is
closer to: > > > > (1/2)*(14/18)*(11.667/18)^24 = 1.17*10^-5 or 0.00001
> > > > This is still only an approximation of the actual probability >
6148. Re: Webmasters, prepare for a peak :) From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 10:43:13 -0000
6149. Re: Funny Scramble for BLD cubers From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 10:59:53 -0000
Hi Johannes, > 100,000 JNet scrambles: > {41, 0, 2764, 0, 22444, 0,
44173, 0, 26360, 0, 3970, 0, 248}, I have to admit I don't
understand what those numbers mean. I get that 41 is the EO number, but
what does the 41 itself mean? 41 of the 100,000 cases had solved EO (no
flipped edges)? The EP number certainly can't mean that you had a
solved edge permutation, what do the permutation numbers measure? As to
my calculation, please don't hold me to that number exactly as it
in itself is an approximation because I don't know how to calculate
such a complicated situation precisely. My thinking was this. (14/18)^25
has 2 very major flaws in reasoning. For one it allows multiple turns of
the same slice in a row, stuff like R R' R2 R R' even to the
extreme of 25 turns on the same face. The larger problem is that it
would allow exactly 2 turns of the same face in a row during a scramble,
which occurs with far more frequency that silly cases like 25 turns on
the same side. The second flaw in reasoning is that it does not count
the probability of restricting no quarter turns to two opposite faces
only, it only finds for simply 2 faces. This means you can restrict
moves on 2 adjacent faces, which can still leave flipped edges in the
end. There are 12 ways to choose 2 adjacent faces to restrict and only 3
ways to choose 2 opposite faces to restrict. So this probability is
already counting 5 times as many cases as it should due to allowing
restrictions on any 2 faces and not just 2 opposite ones. Actually
looking at this further in depth my calculation does have an error then.
When choosing the faces to restrict there is not a 1/2 chance of
choosing 2 opposite faces but actually 1/5. Assume the centers are fixed
in space (we scramble with white on top and green front as standard).
There are 15 ways to choose 2 faces to restrict, but only 3 of those
choices are choices of 2 opposite faces so I should have used 3/15
instead of 1/2. So my initial approximation had an error. I would
actually get (1/5)*(14/18)*(11/667/18)^24 = 4.7*10^-6 or 0.000005 which
is even smaller of a chance than my previous calculation by a factor of
2.5 If this is off from the theoretical distribution I imagine it comes
from the term (11.667/18)^24 which is my way of trying to approximate
the fact that the number of choices of possible turns after the very
first turn of the scramble depends on if you just turned one of your
restricted faces or one of your unrestricted faces. By restricted face I
mean one of the ones where you are only allowed to turn double turns. If
my calculation is wrong I am willing to look at it again and try to
correct it. But I still find those 2 major flaws for (14/18)^25 so I
don't think we should use that as our approximation of the
probability. (14/18)^25 is a greater probability than the actual one for
this type of scramble because it overcounts for 2 different reasons,
both of which I mentioned above. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > I don't understand your
calculation. I tried a quick simulation and it > got numbers much closer
to my approximation than yours, but I will > check my one-liner and read
your message again. > > Yet another thing that confuses matters is that
there isn't one single > way to generate random moves, some people
don't allow L come after R > for example. I allow both orders. > >
The point you are missing is that of course there are other scrambles >
that give solved EO, too (temprorarily disturb it, and restore later). >
> Also see message #34941. > > -- > Johannes Laire
6150. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 11:04:01 -0000
Hi Stefan, Thanks, that will surely help and inspire me :). Also,
I've looked into Thistlethwaite a bit more, and it's quite
interesting. I also found Ryan Heise's Humans Thistlethwaite. Could
it be possible to define more steps in between the 4 subgroups, to make
the solution longer but the algorithm faster? - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > How long would it take to just brute force find solutions
for all > > those steps? Any idea? I thought about this, but don't
have any > > experience writing my own Thistlethwaite solver... > > Not
long. Maybe a few seconds? But it depends on the actual >
implementation. You can see some short cube solvers and statistics >
here: > > http://tomas.rokicki.com/cubecontest/winners.html >
http://tomas.rokicki.com/cubecontest/ > > Cheers! > Stefan >
6151. Re: Funny Scramble for BLD cubers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 12:18:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Am I missing something? Does anyone know the actual
probability of a > current 25 move scrambler producing such a EO free
scramble so we can > stop using approximations?
http://stefan-pochmann.info/spocc/other_stuff/tools/ Click on "its
results" under "3x3 scramble analyzer". And here's
yet another approximation: Whatever scrambles you allow or forbid,
unless you favor one axis over another we can expect 1/3 of all turns to
be F or B. Each of those turns has a 1/3 probability of not being a
quarter turn. So the probability to never get quarter turns on F or B
should be about: (1/3) ^ (25/3) = 0.000106 = 1/9463 The general flaw in
this of course is that with higher number of moves we can make the
result of this and the other formulas arbitrarily small, because they
don't take into account "restoring" edge orientation.
Cheers! Stefan
6152. Re: Cube solver in PHP? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 12:27:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Also, I've looked into Thistlethwaite a
bit more, and it's quite > interesting. I also found Ryan
Heise's Humans Thistlethwaite. Could > it be possible to define
more steps in between the 4 subgroups, to > make the solution longer but
the algorithm faster? It's certainly possible, though I
haven't thought about that before. But I don't think it's
necessary. Cheers! Stefan
6153. Re: Getting faster From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 15:45:32 -0000
Hi! I made a video in which I make two basic solves. I hope you can see
what I'm doing there. Here's the link
http://www.asikainen.net/Aili/Nimetn.wmv --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Maybe you can make a video of you doing a few solves, and
make it sure > that viewers can actually see what you are doing. That
way, people > (tthat includes me) can give you comments on that. > >
Other than that, simple search for 'tips' on this site. Cubers
have > been repeating the same tips a lot, and they usually apply. > > -
Joël. > > --- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > > I've
been speedcubing for nine months now and I've been stuck at 25- >
40 > > seconds for a while and I really would like to get better times.
I > know > > I should learn more oll cases and stuff, but I don't
think that > would > > help too much. So do you have tips for me so I
could get better. > > >
6154. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 16:15:27 -0000
Hi Stefan, I did the first step today... It already finds algorithms to
orient the edges to get into the first subgroup <U,D,L,R,F2,D2> :)...
Which also means that some important functions are already written :).
One thing that kinda shocks me, though, is that it take a while..
I'll try to finetune some settings. And play around with it. -Joël.
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Also, I've looked into Thistlethwaite a bit more,
and it's quite > > interesting. I also found Ryan Heise's
Humans Thistlethwaite. Could > > it be possible to define more steps in
between the 4 subgroups, to > > make the solution longer but the
algorithm faster? > > It's certainly possible, though I
haven't thought about that before. > But I don't think
it's necessary. > > Cheers! > Stefan >
6155. Re: Cube solver in PHP? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 16:33:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I did the first step today... It already
finds algorithms to orient > the edges to get into the first subgroup
<U,D,L,R,F2,D2> :)... Which > also means that some important
functions are already written :). > > One thing that kinda shocks me,
though, is that it take a while.. I'll > try to finetune some
settings. And play around with it. Hmm, that first step should be by far
the fastest, so if this is already slow, you might be in trouble. I
don't have a lot of time but if you show the code I (and maybe
others) can have a look and maybe help find at least obvious slow parts
if there are any. Cheers! Stefan
6156. Re: Getting faster From: "edges8" <nathan.m@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 16:39:01 -0000
Try to 'understand' your F2L moves... and you have to learn a
few FSC :o --- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" <aili.asikainen@...> wrote: > > Hi! > I made a video
in which I make two basic solves. I hope you can see > what I'm
doing there. > Here's the link
http://www.asikainen.net/Aili/Nimetn.wmv > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Maybe you can make a video of you doing a few solves, and
make it > sure > > that viewers can actually see what you are doing.
That way, people > > (tthat includes me) can give you comments on that.
> > > > Other than that, simple search for 'tips' on this
site. Cubers have > > been repeating the same tips a lot, and they
usually apply. > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > >
<aili.asikainen@> wrote: > > > > > > Hi! > > > I've been
speedcubing for nine months now and I've been stuck at > 25- > > 40
> > > seconds for a while and I really would like to get better times. >
I > > know > > > I should learn more oll cases and stuff, but I
don't think that > > would > > > help too much. So do you have tips
for me so I could get better. > > > > > >
6157. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 16:41:36 -0000
Hi Stefan, Well, maybe I can do that later.. For now I like to play
around with it myself. One of the problems is that I basically simulate
the whole cube (using functions I wrote a long time ago) which
isn't really needed for checking only EP.. Maybe that takes some
extra time? In some cases, it finds quick solutions in 2 seconds, but
Erik gave me a 10 flip, and that took longer than a minute!! I should
also note, that I am only using quarter turns and no R2,L2 etc. for this
step. Could that be an important detail? - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > I did the first step today... It already finds algorithms
to orient > > the edges to get into the first subgroup
<U,D,L,R,F2,D2> :)... > Which > > also means that some important
functions are already written :). > > > > One thing that kinda shocks
me, though, is that it take a while.. > I'll > > try to finetune
some settings. And play around with it. > > Hmm, that first step should
be by far the fastest, so if this is > already slow, you might be in
trouble. I don't have a lot of time but > if you show the code I
(and maybe others) can have a look and maybe > help find at least
obvious slow parts if there are any. > > Cheers! > Stefan >
6158. One layer BLD? From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com,
blindfoldsolving-rubiks-cube@yahoogroups.com Date: Mon, 29 Oct 2007 22:27:32 +0530
I was just wondering if there is a faster way to bld just one layer ...
just to show someone in a hurry how a BLD solve works. I thought it
would be easy to come up with a method, but its being just as tough as a
normal bld solve. Anyone has any ideas? If the method still involves
doing 3-cycles of the 4 corners and 4 edges after taking care of their
orientations then the whole point is lost. Sachin.
6159. Re: One layer BLD? From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 17:14:21 -0000
Using 2-cycles: look for a cubie which belongs to the top layer(or the
layer you want to solve), shoot to that position, and then solve the
cubie. Normally it would be 8 swap for the edges and 8 for the corners.
It's not efficient, as you can see.
6160. Re: One layer BLD? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 18:00:56 -0000
Showing someone 'in a hurry' how a BLD solve works? Why on
earth would you ever do that? --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote:
> > I was just wondering if there is a faster way to bld just one layer
> ... just to show someone in a hurry how a BLD solve works. I thought >
it would be easy to come up with a method, but its being just as tough >
as a normal bld solve. > > Anyone has any ideas? If the method still
involves doing 3-cycles of > the 4 corners and 4 edges after taking care
of their orientations > then the whole point is lost. > > Sachin. >
6161. Magic Balls on Ebay From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 18:36:28 -0000
Hey Guys, Just reminding you that this is still on ebay.
http://tinyurl.com/2hlnzo There are just under two days left, and I am
only going to make 3 as the resources to make them are no longer
available. Craig
6162. First blindfolded solve! From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 18:43:28 +0000 (GMT)
Yes, I finally tried and succeeded my first blindfolded solve. I was
training sometime now, solving edges and corners seperatly, and my first
try to solve the whole cube was a succes. My time was around 25 minutes
so improvement is still possible. :) Can't wait to try this in
competition. Tobias
_____________________________________________________________________________
Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers
Yahoo! Mail [Non-text portions of this message have been removed]
6163. Re: Getting faster From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 19:30:48 -0000
That is exactly where i am stuck. my problem is recognizing OLL/PLL and
i take too much time to intuitively solve F2L. yes, i have tried slowing
down (ALOT), and succeed when i go really slow, but as soon as i try and
speed up, i have to pause to recoginize. my questions: is there an easy
way to better recoginize OLL/PLL then just having to slow down? and will
i be faster if i memorize F2L algs rather than try and solve each pair
intuitively (which takes about .5-1 second to recognize each pair)?
thanks, and i hope this helps aili too jeff --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
<aili.asikainen@...> wrote: > > Hi! > I've been speedcubing for
nine months now and I've been stuck at 25- 40 > seconds for a while
and I really would like to get better times. I know > I should learn
more oll cases and stuff, but I don't think that would > help too
much. So do you have tips for me so I could get better. >
6164. Re: Getting faster From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 20:30:56 -0000
I think these are the kinds of things that just comes with practice.
Keep at it and your recognition times will drop eventually. There are
only that many OLLs, PLLs and F2Ls, and every time you solve a cube you
improve your ability to recognize just a little bit. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > That is exactly where i am stuck. my problem is recognizing
OLL/ PLL > and i take too much time to intuitively solve F2L. yes, i
have tried > slowing down (ALOT), and succeed when i go really slow, but
as soon as > i try and speed up, i have to pause to recoginize. my
questions: is > there an easy way to better recoginize OLL/PLL then just
having to slow > down? and will i be faster if i memorize F2L algs
rather than try and > solve each pair intuitively (which takes about
.5-1 second to recognize > each pair)? > > thanks, and i hope this helps
aili too > jeff > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Aili Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > >
I've been speedcubing for nine months now and I've been stuck
at 25- > 40 > > seconds for a while and I really would like to get
better times. I > know > > I should learn more oll cases and stuff, but
I don't think that would > > help too much. So do you have tips for
me so I could get better. > > >
6165. Re: First blindfolded solve! From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 21:54:19 -0000
Hope you're competition time won't be 25 minutes. A lot of
bitter people will be around you. --- In
speedsolvingrubikscube@yahoogroups.com, Tobias Daneels
<cubewizzard@...> wrote: > > Yes, I finally tried and succeeded my
first blindfolded solve. > I was training sometime now, solving edges
and corners seperatly, and my first try to solve the whole cube was a
succes. > My time was around 25 minutes so improvement is still
possible. :) > > Can't wait to try this in competition. > > Tobias
> > > > >
______________________________________________________________________
_______ > Ne gardez plus qu'une seule adresse mail ! Copiez vos
mails vers Yahoo! Mail > > [Non-text portions of this message have been
removed] >
6166. Re: [Speed cubing group] Re: Super cubes From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 14:54:38 -0700 (PDT)
Joël van Noort <joel_vn@...> wrote: Hi Jasmine, I am guessing that
these people just have a 3x3 cube with pictures.. Basically, you just
need to know a 3x3 solution and some extra algs for solving the
centers.. Like: (R'L' U2 LR U) * 2 U (M E M') U' (M
E' M') Joël. >From my limited experience 'solving'
the edges is significantly more work than solving the faces. I
programmed a solution of the 5x5 and found that solving the faces
wasn't too difficult and that was placing 54 cubies (or it could be
viewed as moving the 48 cubies to the six fixed sides). On the other
hand the 24 wing cubies had to be mated to their corresponding 12 edge
cubies and that was a whole new level of challenge. The resulting 3x3
equivalent cube is easily solved but the edges were the real challenge.
[Non-text portions of this message have been removed]
6167. Re: Multi Blindfold 40 cubes From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 21:57:35 -0000
40 cubes x $10 dollars each = you're rich. --- In
speedsolvingrubikscube@yahoogroups.com, "Ryosuke Mondo"
<mon_576r@...> wrote: > > Hi everyone. > This is my first time to
post a message. > I'm japanese cuber Ryosuke Mondo. > > I have done
multi Blindfold 40 today. > > Here is result. > > Memorize : 8 days. >
Solve : 2 hours. > result : 14/40 > videos :
http://jp.youtube.com/watch?v=RQssQx22scg > > My current maximum memory
for memorize cubes is 46. > > I'll keep improving my memory for
cubes until hit a hundred. > > How do you think? > > P.S. I use M2/R2
for solve and AA-XX list for memorize. > Thanks for sharing that nice
methods! > > > - Ryosuke Mondo - >
6168. Re: Getting faster From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 21:59:39 -0000
Hi again, Since I asked for the videos, I thought I should give some
comments: 1. It looks like you are using your 'full hand' to
twist the U face sometimes. This looks sluggish, and indeed slows you
down. There's many way's to do U2 without grabbing the whole
layer. I call this 'screw-driving' btw. And like a great man
once said: "Speedcubing is a more like playing a piano rather than
screwdriving". This applies to all triggers. RUR'
RU'R' and all that stuff. It's twice as slow when you use
your whole hand to do the U move, rather than just the left or right
index finger. Especially also pay attention to the left index finger.
How do you perform RUR'U'? I would guess that you don't
use the left index of U'. IMO; It's a perfect opportunity to
let your hands cooperate! (I could be wrong about this btw... I saw you
using your left index a few times...) 2. It looks like you are sometimes
using d'/d without know where this is leading. If you are looking
for pieces, I recommend doing U'/Us and peeking behind the cube
without regripping. 3. The F' and F in the Y perm should be done
without regripping the cube. Practice triggers like R'FRF' and
other combinations like this while holding the cube in the
'standard' grip (whatever that means ;)). I guess that's
enough for now. Oh.. I have a tips page:
http://www.solvethecube.110mb.com/?location=tips Good luck! Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen"
<aili.asikainen@...> wrote: > > Hi! > I made a video in which I make
two basic solves. I hope you can see > what I'm doing there. >
Here's the link http://www.asikainen.net/Aili/Nimetn.wmv > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Maybe you can make a video of you doing a few solves, and
make it > sure > > that viewers can actually see what you are doing.
That way, people > > (tthat includes me) can give you comments on that.
> > > > Other than that, simple search for 'tips' on this
site. Cubers have > > been repeating the same tips a lot, and they
usually apply. > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Aili Asikainen" > >
<aili.asikainen@> wrote: > > > > > > Hi! > > > I've been
speedcubing for nine months now and I've been stuck at > 25- > > 40
> > > seconds for a while and I really would like to get better times. >
I > > know > > > I should learn more oll cases and stuff, but I
don't think that > > would > > > help too much. So do you have tips
for me so I could get better. > > > > > >
6169. [Speed cubing group] Re: Super cubes From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 22:02:17 -0000
How is that a reply to my post? I only referred to a 3x3 supercube. ---
In speedsolvingrubikscube@yahoogroups.com, Steve Bryan
<cubicityllc@...> wrote: > > Joël van Noort <joel_vn@...> wrote:
Hi Jasmine, > > I am guessing that these people just have a 3x3 cube
with pictures.. > > Basically, you just need to know a 3x3 solution and
some extra algs > for solving the centers.. Like: > > (R'L' U2
LR U) * 2 > > U (M E M') U' (M E' M') > > Joël. >
From my limited experience 'solving' the edges is
significantly more work than solving the faces. I programmed a solution
of the 5x5 and found that solving the faces wasn't too difficult
and that was placing 54 cubies (or it could be viewed as moving the 48
cubies to the six fixed sides). On the other hand the 24 wing cubies had
to be mated to their corresponding 12 edge cubies and that was a whole
new level of challenge. The resulting 3x3 equivalent cube is easily
solved but the edges were the real challenge. > > > > > > > > >
[Non-text portions of this message have been removed] >
6170. Re: [Speed cubing group] Funny Scramble for BLD cubers From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 15:19:35 -0700 (PDT)
6171. sun de graaf From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 17:05:39 -0700
If anyone is contacted by Sun de Graaf, please let me know. Long
story... But it would help if you could please e-mail me. -Tyson
[Non-text portions of this message have been removed]
6172. NBC From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 29 Oct 2007 17:34:27 -0700
Hi Guys, Sorry for another e-mail, but let me know if it's either
Sun de Graaf or NBC. I really appreciate it. -Tyson [Non-text portions
of this message have been removed]
6173. Re: Cube solver in PHP? From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 03:54:22 -0000
Hi, > Could > it be possible to define more steps in between the 4
subgroups, to > make the solution longer but the algorithm faster? Well,
the Thistlethwaite 52-move algorithm and Ryan Heise's "Human
Thistlethwaite" algorithm both divide stages 2, 3, 4 into two
sub-steps each. But I'm guessing you're wondering about using
<U,D,L,R,F,B2> in between <U,D,L,R,F,B> and <U,D,L,R,F2,B2>,
<U,D,L,R2,F2,B2> in between <U,D,L,R,F2,B2> and
<U,D,L2,R2,F2,B2>, and <U,D2,L2,R2,F2,B2> in between
<U,D,L2,R2,F2,B2> and <U2,D2,L2,R2,F2,B2>. I would say no because
<U,D,L,R,F,B2>=<U,D,L,R,F,B>,
<U,D,L,R2,F2,B2>=<U,D,L,R,F2,B2>, and
<U,D2,L2,R2,F2,B2>=<U,D,L2,R2,F2,B2>. (This was easy to confirm
using GAP.) You could consider other in-between groups like:
<U,D,L2,R2,F2,B2,R U2 D2 L'> in between <U,D,L,R,F2,B2> and
<U,D,L2,R2,F2,B2>, but I think at least Ryan's sub-steps are
essentially doing this same sort of thing. - Bruce --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi Stefan, > > Thanks, that will surely help and inspire me
:). > > Also, I've looked into Thistlethwaite a bit more, and
it's quite > interesting. I also found Ryan Heise's Humans
Thistlethwaite. Could > it be possible to define more steps in between
the 4 subgroups, to > make the solution longer but the algorithm faster?
> > - Joël. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > How long would it take to just brute force find
solutions for > all > > > those steps? Any idea? I thought about this,
but don't have any > > > experience writing my own Thistlethwaite
solver... > > > > Not long. Maybe a few seconds? But it depends on the
actual > > implementation. You can see some short cube solvers and
statistics > > here: > > > >
http://tomas.rokicki.com/cubecontest/winners.html > >
http://tomas.rokicki.com/cubecontest/ > > > > Cheers! > > Stefan > > >
6174. Re: Getting faster From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 08:47:13 -0000
Jeff, for OLL I got a tip (I use the same stuff for COLL while doing
VH/ZBF2L) When putting down the last pair, look at the OLL-case
"all ther way". Most turns used to put in the last pair does
not change much of the last layer. So you can start to look at the case
while doing the pair. I do the same thing for PE while ending my COLL, I
actually know my PE-case almost all times before COLL is done. But PE is
wery easy to spot, guess it's harder to do for PLL, but still
useful. // Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
jeff17237 <no_reply@...> wrote: > > That is exactly where i am stuck.
my problem is recognizing OLL/PLL > and i take too much time to
intuitively solve F2L. yes, i have tried > slowing down (ALOT), and
succeed when i go really slow, but as soon as > i try and speed up, i
have to pause to recoginize. my questions: is > there an easy way to
better recoginize OLL/PLL then just having to slow > down? and will i be
faster if i memorize F2L algs rather than try and > solve each pair
intuitively (which takes about .5-1 second to recognize > each pair)? >
> thanks, and i hope this helps aili too > jeff
6175. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 12:15:20 -0000
Hi, I didn't mean subgroups.. But I have some ideas for this. An
example would be to orient the corners by searching for moves to have 2
oriented corners at DLF and DLB, then seaching for 2 gen (RU) to orient
the other ones. Should be quite fast, because it will only search for
algo's with R and U. But I am working on that now :). I am
basically going to do a similar thing for the edges orientation
(don't worry, *not* with 2-gen :p), since the brute force search I
use now is a bit too slow, I think. I'll break it up into steps
that are only 3 or 4 moves away :). - Joël --- In
speedsolvingrubikscube@yahoogroups.com, "Bruce Norskog"
<brnorsk@...> wrote: > > Hi, > > > Could > > it be possible to define
more steps in between the 4 subgroups, to > > make the solution longer
but the algorithm faster? > > Well, the Thistlethwaite 52-move algorithm
and Ryan Heise's "Human > Thistlethwaite" algorithm both
divide stages 2, 3, 4 into two > sub-steps each. > > But I'm
guessing you're wondering about using <U,D,L,R,F,B2> in >
between <U,D,L,R,F,B> and <U,D,L,R,F2,B2>, <U,D,L,R2,F2,B2> in
between > <U,D,L,R,F2,B2> and <U,D,L2,R2,F2,B2>, and
<U,D2,L2,R2,F2,B2> in > between <U,D,L2,R2,F2,B2> and
<U2,D2,L2,R2,F2,B2>. I would say no > because
<U,D,L,R,F,B2>=<U,D,L,R,F,B>, >
<U,D,L,R2,F2,B2>=<U,D,L,R,F2,B2>, and >
<U,D2,L2,R2,F2,B2>=<U,D,L2,R2,F2,B2>. (This was easy to confirm
using > GAP.) > > You could consider other in-between groups like: >
<U,D,L2,R2,F2,B2,R U2 D2 L'> in between <U,D,L,R,F2,B2> and >
<U,D,L2,R2,F2,B2>, but I think at least Ryan's sub-steps are >
essentially doing this same sort of thing. > > - Bruce > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi Stefan, > > > > Thanks, that will surely help and
inspire me :). > > > > Also, I've looked into Thistlethwaite a bit
more, and it's quite > > interesting. I also found Ryan
Heise's Humans Thistlethwaite. Could > > it be possible to define
more steps in between the 4 subgroups, to > > make the solution longer
but the algorithm faster? > > > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" > >
<pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > >
<joel_vn@> wrote: > > > > > > > > How long would it take to just
brute force find solutions for > > all > > > > those steps? Any idea? I
thought about this, but don't have any > > > > experience writing
my own Thistlethwaite solver... > > > > > > Not long. Maybe a few
seconds? But it depends on the actual > > > implementation. You can see
some short cube solvers and statistics > > > here: > > > > > >
http://tomas.rokicki.com/cubecontest/winners.html > > >
http://tomas.rokicki.com/cubecontest/ > > > > > > Cheers! > > > Stefan >
> > > > >
6176. Re: Getting faster From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 12:34:39 -0000
> I do the same thing for PE while ending my COLL, I actually know my >
PE-case almost all times before COLL is done. But PE is wery easy to >
spot, guess it's harder to do for PLL, but still useful. > > //
Kenneth Oh yes.. I do this with PLL a lot. I often know when its a J or
N. And with many algs, you can smell in the middle of the OLL that
it's going to be in the Y/E/N or V category. Looking ahead while
doing the OLL is good for when you want do do AUF LOL :).
6177. Re: [Speed cubing group] US Nationals 2008 Data
Collection From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 30 Oct 2007 13:59:25 +0100
I found the Congress Plaza way to expensive so I decided to stay 50
meters further down the road at the Chicago Hostel. I had an amazing
time over there! Some other (European) cubers also stayed there. Staying
at the "official" hotel has the advantage of meeting more
cubers so if it is not to expensive I prefer it. ----- Original Message
----- From: Tyson Mao To: speedsolvingrubikscube@yahoogroups.com Sent:
Friday, October 26, 2007 10:07 PM Subject: [Speed cubing group] US
Nationals 2008 Data Collection Hi Everyone, I'm looking to collect
data on how many people booked rooms at the Congress Plaza Hotel for the
US Open in 2007. I will use this data to extrapolate and help plan our
options for US Nationals 2008. Hmm... yeah, I would suggest Google Docs,
but people will be too lazy so if you can, just reply. -Tyson [Non-text
portions of this message have been removed]
6178. Undertstanding COLL From: "neilmbrewer" <neil.brewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 13:01:41 -0000
I am only today starting to work on COLL memorization, but am unsure
what I am looking at. Currently I am viewing Bob Burton's page
found here: http://www.cubewhiz.com/coll.html And I solved F2l on my
cube. I am left with the following configuration: U Layer: Y Y O O B R Y
G G Y Y O Y R Y Y B Y G B R I'm not immediately understanding how
that represents any COLL case found on the link above. Can someone
better explain the COLL notation, and which case my LL represents?
Thanks, Neil Brewer
6179. Re: Undertstanding COLL From: "neilmbrewer" <neil.brewer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 13:06:41 -0000
Let's see if this works better: Y Y O O B R Y G G Y Y O Y R Y Y B Y
G B R --- In speedsolvingrubikscube@yahoogroups.com,
"neilmbrewer" <neil.brewer@...> wrote: > > I am only today
starting to work on COLL memorization, but am unsure > what I am looking
at. Currently I am viewing Bob Burton's page found > here: > >
http://www.cubewhiz.com/coll.html > > And I solved F2l on my cube. I am
left with the following configuration: > > U Layer: > > Y Y O > > O B R
Y G > G Y Y O Y > R Y Y B Y > > G B R > > I'm not immediately
understanding how that represents any COLL case > found on the link
above. Can someone better explain the COLL notation, > and which case my
LL represents? > > Thanks, > Neil Brewer > [Non-text portions of this
message have been removed]
6180. Re: [Speed cubing group] Undertstanding COLL From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 09:19:03 -0400
On 10/30/07, neilmbrewer <neil.brewer@...> wrote: > > I am only today
starting to work on COLL memorization, but am unsure > what I am looking
at. Currently I am viewing Bob Burton's page found > here: > >
http://www.cubewhiz.com/coll.html > > And I solved F2l on my cube. I am
left with the following configuration: > > U Layer: > > Y Y O > > O B R
Y G > G Y Y O Y > R Y Y B Y > > G B R > When solving COLL, you need to
first do the F2L and orient the last layer edges. Your edges aren't
oriented. The UB and UR edges are flipped. Do some searches on VH or
ZBF2L to figure out how to orient these edges efficiently while you are
solving the F2L. If we ignore that problem and just look at the corners,
you can see that this is the COLL triple-sune (L) case. This is because
there are two diagonally opposite corners that are correctly oriented,
and the other two corners are not oriented. You need to do a U'
move first to make the face line up the same as Bob's diagram.
Next, look at the first two non-yellow stickers in the left and right
columns. In your case, it looks like this: Blue Blue Orange Red Because
Blue occurs twice, use it as your F color. When Blue is in front, orange
is on the left and red is on the right, so these stickers are rewritten
as F F L R This matches case #13 on Bob's page.
6181. Re: Undertstanding COLL From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 13:19:45 -0000
Neil Brewer wrote: > Can someone better explain the COLL notation, > and
which case my LL represents? For each orientation case, there are some
specific stickers you'll look at. Another approach is to simply
find out which corners need to be swapped/cycled. With some practise
you'll be able to see this instantly from any angle. When I'm
looking at algs from sites that provide only the sticker notation, I use
the inverses to see how they permute corners. The sticker way seems
awkward to me, but it can be fast so if you like it then sure, use it.
Just pointing out that it's not the only way. -- Johannes Laire
6182. Re: Cube solver in PHP? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 13:20:57 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > I am basically going to do a similar thing
for the edges orientation > (don't worry, *not* with 2-gen :p),
since the brute force search I > use now is a bit too slow, I think.
I'll break it up into steps that > are only 3 or 4 moves away :). I
have a feeling that your brute force is way too brute. Cheers! Stefan
6183. Re: Multi Blindfold 40 cubes From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 16:39:25 -0000
not to mention the time he took to lube the cubes and break them in ---
In speedsolvingrubikscube@yahoogroups.com, "striderxo"
<striderxo@...> wrote: > > 40 cubes x $10 dollars each = you're
rich. > > --- In speedsolvingrubikscube@yahoogroups.com, "Ryosuke
Mondo" > <mon_576r@> wrote: > > > > Hi everyone. > > This is my
first time to post a message. > > I'm japanese cuber Ryosuke Mondo.
> > > > I have done multi Blindfold 40 today. > > > > Here is result. >
> > > Memorize : 8 days. > > Solve : 2 hours. > > result : 14/40 > >
videos : http://jp.youtube.com/watch?v=RQssQx22scg > > > > My current
maximum memory for memorize cubes is 46. > > > > I'll keep
improving my memory for cubes until hit a hundred. > > > > How do you
think? > > > > P.S. I use M2/R2 for solve and AA-XX list for memorize. >
> Thanks for sharing that nice methods! > > > > > > - Ryosuke Mondo - >
> >
6184. amnesia From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 10:16:02 -0700
There has been an add posted. Please do no do the show Amnesia. Contact
me if you have any questions. [Non-text portions of this message have
been removed]
6185. Re: [Speed cubing group] Re: Super cubes From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 11:06:56 -0700 (PDT)
Sorry, I must have misunderstood exactly what is meant by a supercube.
I'll go back to earlier messages and try to rectify that situation.
Joël van Noort <joel_vn@...> wrote: How is that a reply to my post? I
only referred to a 3x3 supercube. [Non-text portions of this message
have been removed]
6186. Re: Getting faster From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 19:36:36 -0000
ok i will try those. is it still worthwhile to memorize the F2L algs?
Thanks again jeff --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort <joel_vn@...> wrote: > > > > I do the same thing for PE
while ending my COLL, I actually know my > > PE-case almost all times
before COLL is done. But PE is wery easy to > > spot, guess it's
harder to do for PLL, but still useful. > > > > // Kenneth > > Oh yes..
I do this with PLL a lot. I often know when its a J or N. And > with
many algs, you can smell in the middle of the OLL that it's going >
to be in the Y/E/N or V category. Looking ahead while doing the OLL is >
good for when you want do do AUF LOL :). >
6187. Re: Getting faster From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 30 Oct 2007 19:50:01 -0000
Thanks! I think those will help a lot. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi again, > > Since I asked for the videos, I thought I
should give some comments: > > 1. It looks like you are using your
'full hand' to twist the U face > sometimes. This looks
sluggish, and indeed slows you down. There's > many way's to
do U2 without grabbing the whole layer. I call > this
'screw-driving' btw. And like a great man once > said:
"Speedcubing is a more like playing a piano rather than >
screwdriving". This applies to all triggers. RUR'
RU'R' and all that > stuff. It's twice as slow when you
use your whole hand to do the U > move, rather than just the left or
right index finger. Especially > also pay attention to the left index
finger. > > How do you perform RUR'U'? I would guess that you
don't use the left > index of U'. IMO; It's a perfect
opportunity to let your hands > cooperate! (I could be wrong about this
btw... I saw you using your > left index a few times...) > > 2. It looks
like you are sometimes using d'/d without know where > this is
leading. If you are looking for pieces, I recommend doing > U'/Us
and peeking behind the cube without regripping. > > 3. The F' and F
in the Y perm should be done without regripping the > cube. Practice
triggers like R'FRF' and other combinations like this > while
holding the cube in the 'standard' grip (whatever that > means
;)). > > I guess that's enough for now. Oh.. I have a tips page: >
> http://www.solvethecube.110mb.com/?location=tips > > Good luck! > >
Joël. > --- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" > <aili.asikainen@> wrote: > > > > Hi! > > I made a
video in which I make two basic solves. I hope you can > see > > what
I'm doing there. > > Here's the link
http://www.asikainen.net/Aili/Nimetn.wmv > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Maybe you can make a video of you doing a few solves,
and make > it > > sure > > > that viewers can actually see what you are
doing. That way, > people > > > (tthat includes me) can give you
comments on that. > > > > > > Other than that, simple search for
'tips' on this site. Cubers > have > > > been repeating the
same tips a lot, and they usually apply. > > > > > > - Joël. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" > > > <aili.asikainen@> wrote: > > > > > > > > Hi! >
> > > I've been speedcubing for nine months now and I've been
stuck > at > > 25- > > > 40 > > > > seconds for a while and I really
would like to get better > times. > > I > > > know > > > > I should
learn more oll cases and stuff, but I don't think > that > > >
would > > > > help too much. So do you have tips for me so I could get >
better. > > > > > > > > > >
6188. Re: Getting faster From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 09:22:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > ok i will try those. is it still worthwhile
to memorize the F2L algs? I don't think so, better to use intuition
and a LOT of practice. That way you will in time find the moves and
grips that suits you the most. // Kenneth
6189. Re: Funny Scramble for BLD cubers From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 11:53:28 -0000
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > Is there a way to make a web > based version of Cube
explorer's scramble function? Or to somehow > integrate Cube
Explorer into a web app from someone's server? This > probably
sounds like a dumb newbie computer question because it is ;-) > but with
odds like the ones we are dealing with I also am in favor of > changing
how we scramble for BLD for 3x3x3. Before this topic dies, let's
try to get something going toward making this change. Can anyone do what
Chris is suggesting here? Like I said before, actually making a
scrambler as practical as the current official scrambler is the fastest
way to convince people to make this change. -macky
6190. Re: Funny Scramble for BLD cubers From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 12:17:44 -0000
If Joëls PHP cube solver turns out to be practical in terms of execution
time, it should be easy to modify it into a scrambler. I'd like to
give it a shot, but I don't really have time at the moment. Knowing
me though, if I get sufficiently interested, I might just take my time.
:P Eivind --- In speedsolvingrubikscube@yahoogroups.com,
"mackymakisumi" <mackymakisumi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > Is there a way to make a web > > based version of Cube
explorer's scramble function? Or to somehow > > integrate Cube
Explorer into a web app from someone's server? This > > probably
sounds like a dumb newbie computer question because it is ;-) > > but
with odds like the ones we are dealing with I also am in favor of > >
changing how we scramble for BLD for 3x3x3. > > Before this topic dies,
let's try to get something going toward making > this change. Can
anyone do what Chris is suggesting here? Like I said > before, actually
making a scrambler as practical as the current > official scrambler is
the fastest way to convince people to make this > change. > > -macky >
6191. Re: Funny Scramble for BLD cubers From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 12:27:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > Is there a way to make a web > > based version of Cube
explorer's scramble function? Or to somehow > > integrate Cube
Explorer into a web app from someone's server? This > > probably
sounds like a dumb newbie computer question because it is ;-) > > but
with odds like the ones we are dealing with I also am in favor of > >
changing how we scramble for BLD for 3x3x3. > > Before this topic dies,
let's try to get something going toward making > this change. Can
anyone do what Chris is suggesting here? Like I said > before, actually
making a scrambler as practical as the current > official scrambler is
the fastest way to convince people to make this > change. I started
writing a solver in JavaScript yesterday. It'll of course never be
as practical as the official scrambler because the move count will
certainly be higher than 25, but I'll at least be using it for my
unofficial solves. -- Johannes Laire
6192. Re: Funny Scramble for BLD cubers From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 13:59:14 -0000
Maybe you could provide scrambles for the Finnish cube meeting. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > Is there a way to make a web > > > based version of Cube
explorer's scramble function? Or to somehow > > > integrate Cube
Explorer into a web app from someone's server? This > > > probably
sounds like a dumb newbie computer question because it is ;-) > > > but
with odds like the ones we are dealing with I also am in favor of > > >
changing how we scramble for BLD for 3x3x3. > > > > Before this topic
dies, let's try to get something going toward making > > this
change. Can anyone do what Chris is suggesting here? Like I said > >
before, actually making a scrambler as practical as the current > >
official scrambler is the fastest way to convince people to make this >
> change. > > I started writing a solver in JavaScript yesterday.
It'll of course > never be as practical as the official scrambler
because the move count > will certainly be higher than 25, but I'll
at least be using it for my > unofficial solves. > > -- > Johannes Laire
>
6193. Re: Funny Scramble for BLD cubers From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 16:01:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@...> wrote: > > If Joëls PHP cube solver turns out to be
practical in terms of > execution time, it should be easy to modify it
into a scrambler. 1. PHP doesn't easily run in a browser.
You'd have to have PHP installed. Not good. 2. Even if he
implements Thistlethwaite without breaking down the steps further,
expect an average of 31.3 moves. Not good. Though, he could go on
searching for better algs, just like Cube Explorer does. But I'm
not sure that'll help much, and it'll take even more time
(both to run and to implement). Cheers! Stefan
6194. Re: Funny Scramble for BLD cubers From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 16:39:43 -0000
> 1. PHP doesn't easily run in a browser. You'd have to have
PHP > installed. Not good. I'm talking about a PHP (or similar)
script that produces scrambles, much like the current official WCA
scrambler. You must be talking about a program to run locally. > 2. Even
if he implements Thistlethwaite without breaking down the > steps
further, expect an average of 31.3 moves. Not good. Though, he > could
go on searching for better algs, just like Cube Explorer does. > But
I'm not sure that'll help much, and it'll take even more
time > (both to run and to implement). My scrambles are 25 moves
already. 31 isn't that much. Eivind
6195. Re: Funny Scramble for BLD cubers From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 16:41:13 -0000
Ah, I just realized the WCA scrambler isn't server-side scripted.
My bad. --- In speedsolvingrubikscube@yahoogroups.com, "Eivind
Fonn" <htkra1d@...> wrote: > > > 1. PHP doesn't easily run
in a browser. You'd have to have PHP > > installed. Not good. > >
I'm talking about a PHP (or similar) script that produces
scrambles, > much like the current official WCA scrambler. You must be
talking > about a program to run locally. > > > 2. Even if he implements
Thistlethwaite without breaking down the > > steps further, expect an
average of 31.3 moves. Not good. Though, > he > > could go on searching
for better algs, just like Cube Explorer > does. > > But I'm not
sure that'll help much, and it'll take even more time > >
(both to run and to implement). > > My scrambles are 25 moves already.
31 isn't that much. > > Eivind >
6196. Caltech Fall From: "Leyan Lo" <leyanlo@...> To: "speedsolvingrubikscube@yahoogroups.com"
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 31 Oct 2007 13:17:57 -0700
Is anyone else from the Bay Area going to the Caltech Fall competition
next week? I would like to carpool... Leyan [Non-text portions of this
message have been removed]
6197. Re: [Speed cubing group] Caltech Fall From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 13:26:53 -0700 (PDT)
i'm probalby not going because my car is broke and there is one
right after that up here in berkeley. but...we should hang out since
you're up here, if you have time anyway. Leyan Lo <leyanlo@...>
wrote: Is anyone else from the Bay Area going to the Caltech Fall
competition next week? I would like to carpool... Leyan [Non-text
portions of this message have been removed]
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
6198. Re: Funny Scramble for BLD cubers From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 20:33:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Eivind Fonn"
<htkra1d@...> wrote: > > If Joëls PHP cube solver turns out to be
practical in terms of > execution time, it should be easy to modify it
into a scrambler. > > I'd like to give it a shot, but I don't
really have time at the > moment. > > Knowing me though, if I get
sufficiently interested, I might just > take my time. :P > > Eivind Hi
Eivind, My PHP cube solver is going to take a while to finish, and
it's not going to be anything special. It's not going to be
very practical either. It would be more practical to generate random
cube states that we can then input into Acube or cube explorer to get
scrambles :). I really like the idea of using a solver to scramble
it's way into a (pseudo)random position. - Joël
6199. Re: Funny Scramble for BLD cubers From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 21:21:19 -0000
Hi :-) Instead of "reinventing the wheel" with a PHP solver
IMHO it is a better idea to turn ACube into a webapplication by making
it an applet and adding a nice GUI. I see more potential in this
personally :-) Yes i know abut Ryan's page to assist in setting up
ACube input, but it does not implement ACube itself. We would need
Josef's permission and cooperation (?) to proceed with this ...
Stay twisted :-P -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "mackymakisumi"
<mackymakisumi@> wrote: > > > > Aren't we ready to program a
scrambler now? That'd be the fastest > way > > to convince people
to make the change. Perhaps we could obtain > > permission from Herbert
Kociemba to use Cube Explorer in this > scrambler. > > Cube Explorer
already is a scrambler. Click "Random" and "Add and >
Generate" once for each scramble you want. Then "File ...
Print All > Cubes". > > If I remember correctly, the reason why the
WCA doesn't do this yet > is that it's less comfortable and
portable than the javascript > scrambler currently in use, which simply
runs in a web browser and > produces scrambles instantly. > > Cheers! >
Stefan >
6200. BLD cubing is actually good for something! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 00:53:15 -0000
Hi everyone, A funny thing happened me tonight, and the subject of this
thread is the first thought that popped into my head when it did ;-)
Tonight I had to run some papers to a coworker at home for some
advertising things for the business I work for. I was at work and she
gave me the directions over the phone and I wrote them down on a sticky
note with the intention of taking it with me. I had to wait about 20
minutes to talk with customers before I left, and when I did I forgot
the sticky note with the directions! I didn't realize this until I
was already driving to her house though. Rather than go back and get the
directions I decided to try to remember the note. I pictured the sticky
note on the desk next to the keyboard where I had written it, and slowly
but surely the image of my handwriting and the directions on the note
came back to me. Eventually I was able to recall the entire note and
made it to her house! The route was along roads that I am not very
familiar with, and I had to take 7 roads to get to her house from work,
in addition to remembering the house number. This is less information
than a 3x3x3 cube for which I average 10 images. Still it was close
enough to a 3x3x3 cube solve that it made me laugh. So yes, BLD cubing
can actually help for things in the real world ;-) Chris
6201. Re: BLD cubing is actually good for something! From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 01:23:29 -0000
I knew blindfold cubing was good for something other then memorizing
people's phone numbers! ;P Corwin --- In
speedsolvingrubikscube@...m, cmhardw <no_reply@...> wrote: > > Hi
everyone, > > A funny thing happened me tonight, and the subject of this
thread is > the first thought that popped into my head when it did ;-) >
> Tonight I had to run some papers to a coworker at home for some >
advertising things for the business I work for. I was at work and > she
gave me the directions over the phone and I wrote them down on a >
sticky note with the intention of taking it with me. I had to wait >
about 20 minutes to talk with customers before I left, and when I did >
I forgot the sticky note with the directions! > > I didn't realize
this until I was already driving to her house > though. Rather than go
back and get the directions I decided to try > to remember the note. I
pictured the sticky note on the desk next to > the keyboard where I had
written it, and slowly but surely the image > of my handwriting and the
directions on the note came back to me. > Eventually I was able to
recall the entire note and made it to her > house! > > The route was
along roads that I am not very familiar with, and I had > to take 7
roads to get to her house from work, in addition to > remembering the
house number. This is less information than a 3x3x3 > cube for which I
average 10 images. Still it was close enough to a > 3x3x3 cube solve
that it made me laugh. > > So yes, BLD cubing can actually help for
things in the real world ;-) > > Chris >
6202. Re: [Speed cubing group] Re: BLD cubing is actually good for
something! From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 31 Oct 2007 06:42:59 -0800
I practice during statistics. I read 6-10 homework problem numbers off
the wall and write them on my paper. And in general I practice
memorizing things. In "The Pursuit of Happyness," when Chris
is given the long phone number, I inevitably thought to myself that he
should have praticed his BLD more... :-) -Lucas Garron [Non-text
portions of this message have been removed]
6203. Re: [Speed cubing group] Caltech Fall From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 01:44:01 -0000
Preregister for my tournament if you're going to come! --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i'm probalby not going
because my car is broke and there is one right after that up here in
berkeley. but...we should hang out since you're up here, if you
have time anyway. > > Leyan Lo <leyanlo@...> wrote: Is anyone else
from the Bay Area going to the Caltech Fall competition next > week? I
would like to carpool... > > Leyan > > [Non-text portions of this
message have been removed] > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
6204. rubik's cube special edition From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 01:57:45 -0000
6205. Re: [Speed cubing group] Caltech Fall From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 20:51:05 -0700
Preregistration is a really good thing everyone. It helps the organizers
gauge the interest, which helps us run things more smoothly. Leyan also
gives hugs if you preregister. On 10/31/07, Dan Dzoan <gvdlfs3@...>
wrote: > > Preregister for my tournament if you're going to come! >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Clancy Cochran > <perscription_death@...> wrote: > > > > i'm
probalby not going because my car is broke and there is one > right
after that up here in berkeley. but...we should hang out since >
you're up here, if you have time anyway. > > > > Leyan Lo
<leyanlo@...> wrote: Is > anyone else from the Bay Area going to the
Caltech Fall competition next > > week? I would like to carpool... > > >
> Leyan > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > __________________________________________________
> > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam
protection around > > http://mail.yahoo.com > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed]
6206. Re: Caltech Fall From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 03:59:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > Leyan also gives hugs if you preregister.
Don't make promises leyan doesn't plan to fulfill.
6207. Re: [Speed cubing group] Re: Caltech Fall From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 31 Oct 2007 23:16:45 -0700
I will give hugs to anyone who preregisters. On 10/31/07, bladez740
<blade740@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > Leyan also
gives hugs if you preregister. > > Don't make promises leyan
doesn't plan to fulfill. > > > [Non-text portions of this message
have been removed]
6208. Re: Caltech Fall From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 07:16:02 -0000
I am preregistered, and I intend to collect. My name is Andrew Nelson.
See you there ;D --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" <leyanlo@...> wrote: > > I will give hugs to
anyone who preregisters. > > > On 10/31/07, bladez740 <blade740@...>
wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > Leyan
also gives hugs if you preregister. > > > > Don't make promises
leyan doesn't plan to fulfill. > > > > > > > > > [Non-text portions
of this message have been removed] >
6209. Re: [Speed cubing group] Re: Caltech Fall From: "Christopher Chen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Nov 2007 00:27:03 -0700
whoa...you go do that... On 11/1/07, bladez740 <blade740@...> wrote:
> > I am preregistered, and I intend to collect. My name is Andrew >
Nelson. See you there ;D > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Leyan Lo" > <leyanlo@...> wrote: > > > > I will give
hugs to anyone who preregisters. > > > > > > On 10/31/07, bladez740
<blade740@...> wrote: > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Tyson
Mao" > > > <tyson.mao@> wrote: > > > > > > > Leyan also gives
hugs if you preregister. > > > > > > Don't make promises leyan
doesn't plan to fulfill. > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
6210. Re: BLD cubing is actually good for something! From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 12:26:30 -0000
Hi Chris, I thought we already agreed that BLD is good for having fun
:). Does it HAVE to serve any other purpose? ;) Anyways, I guess you
have a trained memory :). - Joël. --- In speedsolvingrubikscube@...m,
cmhardw <no_reply@...> wrote: > > Hi everyone, > > A funny thing
happened me tonight, and the subject of this thread is > the first
thought that popped into my head when it did ;-) > > Tonight I had to
run some papers to a coworker at home for some > advertising things for
the business I work for. I was at work and > she gave me the directions
over the phone and I wrote them down on a > sticky note with the
intention of taking it with me. I had to wait > about 20 minutes to talk
with customers before I left, and when I did > I forgot the sticky note
with the directions! > > I didn't realize this until I was already
driving to her house > though. Rather than go back and get the
directions I decided to try > to remember the note. I pictured the
sticky note on the desk next to > the keyboard where I had written it,
and slowly but surely the image > of my handwriting and the directions
on the note came back to me. > Eventually I was able to recall the
entire note and made it to her > house! > > The route was along roads
that I am not very familiar with, and I had > to take 7 roads to get to
her house from work, in addition to > remembering the house number. This
is less information than a 3x3x3 > cube for which I average 10 images.
Still it was close enough to a > 3x3x3 cube solve that it made me laugh.
> > So yes, BLD cubing can actually help for things in the real world
;-) > > Chris >
6211. Re: Cube solver in PHP? From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 12:47:16 -0000
> > I have a feeling that your brute force is way too brute. > > Cheers!
> Stefan > Hi Stefan, I've been trying a different approach this
morning, and it finds an algorithm for the 1st phase in about 1 or 2
seconds now. It's a lot less brute now :). - Joël.
6212. Re: [Speed cubing group] Caltech Fall From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 1 Nov 2007 09:10:05 -0700 (PDT)
i would like to take this time to formally announce my registration to
all berkeley tournaments ;) Dan Dzoan <gvdlfs3@...> wrote:
Preregister for my tournament if you're going to come! --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i'm probalby not going
because my car is broke and there is one right after that up here in
berkeley. but...we should hang out since you're up here, if you
have time anyway. > > Leyan Lo <leyanlo@...> wrote: Is anyone else
from the Bay Area going to the Caltech Fall competition next > week? I
would like to carpool... > > Leyan > > [Non-text portions of this
message have been removed] > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > __________________________________________________ Do You
Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
6213. Re: [Speed cubing group] Caltech Fall From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 16:20:55 -0000
Haha, I suppose that'll do. However, I'm not sure this method
of preregistration qualifies you for the free Leyan hug everyone is
raving about... --- In speedsolvingrubikscube@yahoogroups.com, Clancy
Cochran <perscription_death@...> wrote: > > i would like to take this
time to formally announce my registration to all berkeley tournaments ;)
> > Dan Dzoan <gvdlfs3@...> wrote: Preregister for my tournament if
you're going to come! > > --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran >
<perscription_death@> wrote: > > > > i'm probalby not going
because my car is broke and there is one > right after that up here in
berkeley. but...we should hang out since > you're up here, if you
have time anyway. > > > > Leyan Lo <leyanlo@> wrote: Is > anyone else
from the Bay Area going to the Caltech Fall competition next > > week? I
would like to carpool... > > > > Leyan > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > >
__________________________________________________ > > Do You Yahoo!? >
> Tired of spam? Yahoo! Mail has the best spam protection around > >
http://mail.yahoo.com > > > > [Non-text portions of this message have
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__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
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removed] >
6214. Re: Caltech Fall From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 01 Nov 2007 16:26:58 -0000
What, did you think he was joking? He'll do it! --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > I am preregistered, and I intend to
collect. My name is Andrew > Nelson. See you there ;D > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" >
<leyanlo@> wrote: > > > > I will give hugs to anyone who
preregisters. > > > > > > On 10/31/07, bladez740 <blade740@> wrote: >
> > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > >
Leyan also gives hugs if you preregister. > > > > > > Don't make
promises leyan doesn't plan to fulfill. > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > >
6215. Re: Pleasantville Fall Competition 2007 From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 01:37:07 -0000
This is a repost, but is anyone heading up to Pleasantville passing by
Philadelphia or New York City on Saturday? My friend and I would greatly
appreciate it and wouldn't mind subsidizing any costs :] --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Hi everybody, > > I'm
planning to hold a competition in Pleasantville, New York (about > 45
minutes north of New York City) on Saturday, November 3. The > contest
will start at around 9:30 AM. Right now I'm trying to get an > idea
of how many people would be interested. > > Right now I'm planning
on holding the following events: 3x3 > speedsolve, 2x2 speedsolve, 4x4
speedsolve, 5x5 speedsolve, 3x3 > one-handed, 3x3 blindfolded, magic,
master magic. > > Other events may be held if there's enough
interest. > > The venue is the Pleasantville Presbyterian Church at 400
Bedford Road > in Pleasantville. Registration will probably cost $5.00
to cover the > cost of the room. > > Email me or post here if
you're interested or have any requests for > other events. > > Tim
>
6216. [Speed cubing group] Re: Caltech Fall From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 02:56:54 -0000
Can I preregister without intending to attend? Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@...> wrote: > > I will give hugs to anyone who preregisters.
6217. Paid Cubing Opportunity - November 6-7 From: "Grant Tregay" <YahooGroups@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 03:36:03 -0000
Hey guys... If you live in the Chicago area or would be willing to
travel here, for a November 6-7 trade show (costs can be covered), read
on. A company is looking to pay someone to come to a trade show and be
their cubing expert. Since I'm only 30 miles out of Chicago, I
would consider it, but I am fresh out of vacation time. I did a trade
show once in the past and it can be fun. It sounded from the original e-
mail (somewhat trimmed, below) that compensation was at least somewhat
negotiable. Anyways, if you are interested, please respond to this
e-mail address. Unfortunately, I do not stay up to date with the Yahoo
groups, so if you only respond to the group, I might not notice in time
(sorry). I will send you their contact information as quickly as I can,
if you are interested. - Grant --- Original Message --- PMSI is the
single-source solution for workers' compensation. Founded in 1976,
today PMSI is the nation's largest full-service network provider of
pharmacy, Medicare Set-Asides, medical services and equipment, and
clinical services. PMSI promotes quality care for injured workers while
helping clients contain costs and control utilization. PMSI is a
subsidiary of AmerisourceBergen Corporationa Top 50 company in the
Fortune 500 list and among the Top 5 in the Pharmaceutical Service
Providers category. Our theme for the event is: PMSI comprehensive
solutions to meet your complex needs Come take the Rubik's Cube
Challenge We are exhibiting at the event in 20x30 island booth and we
are giving out Rubik's cube as a give away at the trade show. The
concept around the Rubik's cube is for the attendee to come
challenge our expert for a chance to win a gift card. The make of the
attendee are a high level executives. (CEOs, Manager ) We are looking for
some one that as every out going and energetic that could draw attention
to the booth at the McCormick place on Nov 6 between the hours of 10:
00a.m. -12:00p.m. and 2:00p.m. 5:00p.m. and maybe on the 7 between
10:00a.m. 4:00 p.m. We can give you a compensation for your time and
would be able to pay for travel and hotel?
6218. [Speed cubing group] Re: Caltech Fall From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 13:43:51 -0000
That's an odd one. What do you think preregistration is good for?
Are you planning just to be accompanying someone ? Hmmm ... :-? -Per >
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Can I preregister without intending to
attend? > > Chris > > --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" <leyanlo@> wrote: > > > > I will give hugs to
anyone who preregisters. >
6219. Re: Caltech Fall From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 15:49:10 -0000
Do you think this could be added as an option on the registration form?
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > What, did you think he was joking?
He'll do it! > > --- In speedsolvingrubikscube@yahoogroups.com,
"bladez740" > <blade740@> wrote: > > > > I am
preregistered, and I intend to collect. My name is Andrew > > Nelson.
See you there ;D > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Leyan Lo" > > <leyanlo@> wrote: > > > > > > I will give
hugs to anyone who preregisters. > > > > > > > > > On 10/31/07,
bladez740 <blade740@> wrote: > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > >
> > > Leyan also gives hugs if you preregister. > > > > > > > >
Don't make promises leyan doesn't plan to fulfill. > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
6220. [Speed cubing group] Re: Caltech Fall From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 15:51:30 -0000
For the Leyan-hug, of course! --- In speedsolvingrubikscube@...m,
"per_fredlund" <per_fredlund@...> wrote: > > That's an
odd one. What do you think preregistration is good for? Are > you
planning just to be accompanying someone ? Hmmm ... :-? > > -Per > > >
--- In speedsolvingrubikscube@yahoogroups.com, "sccuber" >
<sccuber@> wrote: > > > > Can I preregister without intending to
attend? > > > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo"
<leyanlo@> > wrote: > > > > > > I will give hugs to anyone who
preregisters. > > >
6221. Re: Caltech Fall From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 02 Nov 2007 19:32:47 -0000
I'm game. ;D --- In speedsolvingrubikscube@yahoogroups.com,
"Shelley" <shelchang@...> wrote: > > What, did you think he
was joking? He'll do it! > > --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" >
<blade740@> wrote: > > > > I am preregistered, and I intend to
collect. My name is Andrew > > Nelson. See you there ;D > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Leyan Lo" > >
<leyanlo@> wrote: > > > > > > I will give hugs to anyone who
preregisters. > > > > > > > > > On 10/31/07, bladez740 <blade740@>
wrote: > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > >
> > > Leyan also gives hugs if you preregister. > > > > > > > >
Don't make promises leyan doesn't plan to fulfill. > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
6222. noisy spring on DIYs From: craxmile <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 01:09:43 -0000
i would like to ask how do you get rid of noisy springs. thanx craxmile
6223. Easy Scramble From: "ltunreal" <ltunreal@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 03:01:11 -0000
You can scramble the cube with this and get an easy cross on about 4/6
of the faces, and get a REALLY easy extended cross on 2/6 of the faces.
R B L' B' L U' D F D2 F' R B' R' B L'
R2 B' L U' D F D F' R B'
6224. WCA > WSSA From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 2 Nov 2007 21:04:06 -0700
http://www.youtube.com/watch?v=HczP-vSadNM Our regulations are better.
[Non-text portions of this message have been removed]
6225. Re: WCA > WSSA From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 04:21:52 -0000
Just because there are rules against stopping the timer a certain way
doesn't mean they are enforced ... --- In
speedsolvingrubikscube@...m, "Tyson Mao" <tyson.mao@...>
wrote: > > http://www.youtube.com/watch?v=HczP-vSadNM > > Our
regulations are better. > > > [Non-text portions of this message have
been removed] >
6226. Re: WCA > WSSA From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 13:08:54 -0000
If you read the rules official sport stacking rules
http://tinyurl.com/25au9h in the section Stackmat: Positions you will
see that they require you to start and stop with the hands, any portion
above the wrist and up to the fingers. So this particular run is a
scratch (DNF) because he didn't stop with his hands. Also this run
is doubly a scratch because his hands were in contact with the cups as
he stopped the timer. That's like a DNF *and* a pop for 3x3x3 BLD
right as you stop the timer ;-) That kid is really really good though,
so I imagine he'll pull some awesome time in competition assuming
he doesn't get nervous. But that particular run is a scratch for 2
separate reasons. Chris --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > >
http://www.youtube.com/watch?v=HczP-vSadNM > > Our regulations are
better. > > > [Non-text portions of this message have been removed] >
6227. Re: noisy spring on DIYs From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 15:17:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, craxmile
<no_reply@...> wrote: > > i would like to ask how do you get rid of
noisy springs. > thanx I'm sorry. I tried really hard, but failed.
You're probably too far away for me to read your mind and find out
what you mean with noisy. Stefan
6228. Re: noisy spring on DIYs From: "hr.mohr" <hr.mohr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 15:35:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, craxmile
<no_reply@...> wrote: > > i would like to ask how do you get rid of
noisy springs. > thanx > > craxmile >
http://www.speedcubing.com/ton/Speedcube/makinga.htm
http://www.youtube.com/watch?v=h7m5WDg7LFs alot can be done using just
washers between the spring and the screw /M
6229. Re: Negative Time Solving Contest 2007 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 19:06:27 -0000
Hello, This is a reminder that Negative Time Solving Contest 2007 will
take place in North America tonight at 2 am (morning of Sunday 11/4). To
participate, please visit http://cubefreak.net/negative.html for the
scrambling algorithms and information regarding submission of results.
Have fun! -macky
6230. French Open 2008 From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 03 Nov 2007 22:22:51 -0000
Hi everyone I'm proud to announce that an open competition will be
held in Paris on March 15 and 16, 2008, organized by Aurélien Souchet.
This will be the first 2-days French open, and I hope many foreigners
will come to participate, and to visit our beautiful country ! Here is
the website : http://frenchopen.ovh.org Not all the details are there.
The venue is yet to be decided. See you soon ! Clément
6231. Re: [Speed cubing group] Re: Negative Time Solving Contest
2007 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Nov 2007 17:25:35 -0700 (PDT)
Jeez, I know I'm going to sound like an idiot. But, how do you know
what time you get? I'm reading the rules over and over again, but I
still don't grasp the concept. Let's say, I get a solve of
18.xx seconds. What would the time be? ----- Original Message ---- From:
mackymakisumi <mackymakisumi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 3, 2007
12:06:27 PM Subject: [Speed cubing group] Re: Negative Time Solving
Contest 2007 Hello, This is a reminder that Negative Time Solving
Contest 2007 will take place in North America tonight at 2 am (morning
of Sunday 11/4). To participate, please visit http://cubefreak.
net/negative. html for the scrambling algorithms and information
regarding submission of results. Have fun! -macky [Non-text portions of
this message have been removed]
6232. [Speed cubing group] Re: Negative Time Solving Contest
2007 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Nov 2007 02:46:58 -0000
For example, if you get 18.23 sec, your time is (18.23 sec)-(60 min) =
-[(60 min)-(18.23 sec)]= -59 min 41.77 sec. -macky --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Jeez, I know I'm going to sound like an idiot. But, how
do you know what time you get? I'm reading the rules over and over
again, but I still don't grasp the concept. Let's say, I get a
solve of 18.xx seconds. What would the time be? >
6233. Re: [Speed cubing group] Re: Negative Time Solving Contest
2007 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 3 Nov 2007 20:04:30 -0700 (PDT)
Oh! Now I understand. Thank you. ----- Original Message ---- From:
mackymakisumi <mackymakisumi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 3, 2007
7:46:58 PM Subject: [Speed cubing group] Re: Negative Time Solving
Contest 2007 For example, if you get 18.23 sec, your time is (18.23
sec)-(60 min) = -[(60 min)-(18.23 sec)]= -59 min 41.77 sec. -macky ---
In speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@
...> wrote: > > Jeez, I know I'm going to sound like an idiot. But,
how do you know what time you get? I'm reading the rules over and
over again, but I still don't grasp the concept. Let's say, I
get a solve of 18.xx seconds. What would the time be? > [Non-text
portions of this message have been removed]
6234. About Braille : Real BLD cubing From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Nov 2007 05:08:41 -0000
Wondering if i can ever get my hands on braille cube tiles. would really
like to try a real bld without memorizing cube first, just like that one
blind person who works for google. i would like to improvise, if you got
ideas i would very much love to hear it. Who knows, we could have this
in competition someday :)
6235. Embedding simulator records into a webpage From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Nov 2007 05:10:39 -0000
I have added the "Show record for:" option to the embed form:
http://www.ryanheise.com/cube/speed_embed.html so that now it is
possible to embed an animation of someone's record into a webpage.
-- Ryan Heise http://www.ryanheise.com/typing-test/
6236. how to start blindfold cubing From: Omi Castanar <soul_nerd@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Nov 2007 07:15:52 -0800 (PST)
how do i start? what's a good tutorial?
------------------------------------------- Don't think. Drink.
http://milkolate.pansitan.net
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
6237. Re : [Speed cubing group] how to start blindfold cubing From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Nov 2007 17:21:20 +0000 (GMT)
I suggest you go to Stefan Pochmann's site. That's where I
have learned. His beginner's method is perfect for me. Also
blindfolded record holder Matyas Kuti has used the site.
http://www.stefan-pochmann.info/spocc/ Good luck ----- Message
d'origine ---- De : Omi Castanar <soul_nerd@...> À :
speedsolvingrubikscube@yahoogroups.com Envoyé le : Dimanche, 4 Novembre
2007, 16h15mn 52s Objet : [Speed cubing group] how to start blindfold
cubing how do i start? what's a good tutorial? ------------
--------- --------- --------- ---- Don't think. Drink.
http://milkolate. pansitan. net ____________ _________ _________
_________ _________ __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the
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6238. PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 04 Nov 2007 23:12:39 -0000
Hello everybody, My PHP solver is just about finished. It's really
nothing special, and the code got pretty messy, but I am so glad that it
works, that I just wanted to share this :). I just tested with 10 pseudo
random scrambles, and the average move count of the solutions was 56
moves. The solutions range from 50-60, with some lower and higher
scores. The script can be found here (there is no link on my home-page
yet): http://solvethecube.110mb.com/?location=solver If you want to
generate a string with 54 letters (to use as input), you can go here:
http://solvethecube.110mb.com/?location=view Enter a scramble, click the
radio button "GENERATOR", and click go!. On the bottom of the
page you will find a sticker code that you can use as input for the
solver. You can also use these, if you like:
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr About the script:
I am very happy that I managed to make this script. I learned a lot from
it, and I have plenty of ideas about how to make it better, if I were to
do it again! - Joël.
6239. 2x2 Pocket Cube From: "chrisleechen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 00:06:20 -0000
Hi everyone, Recently, I got a 2x2 Rubik's pocket cube. Its nice
and all, but does anyone know how to lube it so that I can get a better
response from it? Thanks all!
6240. Re: 2x2 Pocket Cube From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 00:06:57 -0000
don't bother; they suck --- In
speedsolvingrubikscube@yahoogroups.com, "chrisleechen"
<chrisleechen@...> wrote: > > Hi everyone, > > Recently, I got a 2x2
Rubik's pocket cube. Its nice and all, but does > anyone know how
to lube it so that I can get a better response from it? > > Thanks all!
>
6241. Re: [Speed cubing group] PHP solver finished From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Nov 2007 21:56:34 -0300 (ART)
Nice work, Joël : ) I tried this scramble: (x2) D' L' B'
L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U F'
D' R' B L2 R2 D2 L2 (x2) and it gave me this: B U F2 L'
F' U L D' U R U R2 U R' U R' U2 F2 B2 D'
R' U2 D2 L D L2 R2 B' F' D2 B F' R2 L2 U2 R2 L2 R2
L2 U D' F2 B2 F2 R2 D' L2 R2 U L2 F2 U D2 the statistics say
"Total (including cancelations) 53" if I understood correctly,
it "knows" there are cancelations but it's not cancelling
the moves...is it that? if so, why wouldn't you do it? O.o you can
cancel some parts there, like ...U2 R 2 L2 R2 L2 U... and ...D' F2
B2 F2 R2... and get 53-4-2 = 47 moves :) or did I understand it all
wrong? Pedro Joël van Noort <joel_vn@...> escreveu: Hello everybody,
My PHP solver is just about finished. It's really nothing special,
and the code got pretty messy, but I am so glad that it works, that I
just wanted to share this :). I just tested with 10 pseudo random
scrambles, and the average move count of the solutions was 56 moves. The
solutions range from 50-60, with some lower and higher scores. The
script can be found here (there is no link on my home-page yet):
http://solvethecube.110mb.com/?location=solver If you want to generate a
string with 54 letters (to use as input), you can go here:
http://solvethecube.110mb.com/?location=view Enter a scramble, click the
radio button "GENERATOR", and click go!. On the bottom of the
page you will find a sticker code that you can use as input for the
solver. You can also use these, if you like:
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr About the script:
I am very happy that I managed to make this script. I learned a lot from
it, and I have plenty of ideas about how to make it better, if I were to
do it again! - Joël. --------------------------------- Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
6242. [Speed cubing group] Re: Negative Time Solving Contest
2007 From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 01:14:40 -0000
The results are now available at
http://cubefreak.net/negative.html#results Thanks to everyone who
participated! This year, we had 37 participants representing 7
countries. You can see Harris Chan's solution for the winning solve
(-59 minutes 50.25 seconds) at http://www.xanga.com/Takonan . We also
had successful blindfold solves for the first time this year...and there
were three of them! Leyan won that category with -57 minutes 52.41
seconds. Enjoy the extra hour of your day, -macky
Can someone give me another definition....Someone who at least spends at
least 15 seconds thinking about their reply.... On Nov 4, 2007 4:06 PM,
Bob Burton <rubikscubewhiz@...> wrote: > don't bother; they suck
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "chrisleechen" > > <chrisleechen@...> wrote: > > > > Hi
everyone, > > > > Recently, I got a 2x2 Rubik's pocket cube. Its
nice and all, but does > > anyone know how to lube it so that I can get
a better response from it? > > > > Thanks all! > > > > > [Non-text
portions of this message have been removed]
6244. Re: [Speed cubing group] Re: 2x2 Pocket Cube From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 4 Nov 2007 17:28:49 -0800 (PST)
This is what Bob means: The Rubik's 2x2 Pocket Cube are not good
quality cubes. Therefore, by lubing them, not only will you waste your
time, but also your lubricant. ----- Original Message ---- From:
Christopher Chen <chrisleechen@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 4, 2007
5:23:54 PM Subject: Re: [Speed cubing group] Re: 2x2 Pocket Cube Can
someone give me another definition.. ..Someone who at least spends at
least 15 seconds thinking about their reply.... On Nov 4, 2007 4:06 PM,
Bob Burton <rubikscubewhiz@ yahoo.com> wrote: > don't bother;
they suck > > --- In speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube%40yahoogrou ps.com>, >
"chrisleechen" > > <chrisleechen@ ...> wrote: > > > > Hi
everyone, > > > > Recently, I got a 2x2 Rubik's pocket cube. Its
nice and all, but does > > anyone know how to lube it so that I can get
a better response from it? > > > > Thanks all! > > > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
None the less, I felt my 2x2 was quite a bit better (albeit still lousy)
after lubing. I used my regular silicone lubricant and just sprayed into
3 orthogonal faces in the dead center with one of those long thin straw
attachments. Worked it in for a few seconds then let dry. It's
still not very good, but I found it to be an improvement. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > This is what Bob means: The Rubik's 2x2 Pocket Cube are
not good quality cubes. Therefore, by lubing them, not only will you
waste your time, but also your lubricant. > > > ----- Original Message
---- > From: Christopher Chen <chrisleechen@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 4, 2007
5:23:54 PM > Subject: Re: [Speed cubing group] Re: 2x2 Pocket Cube > >
Can someone give me another definition.. ..Someone who at least spends
at > least 15 seconds thinking about their reply.... > > On Nov 4, 2007
4:06 PM, Bob Burton <rubikscubewhiz@ yahoo.com> wrote: > > >
don't bother; they suck > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube%40yahoogrou ps.com>, > >
"chrisleechen" > > > > <chrisleechen@ ...> wrote: > > > > >
> Hi everyone, > > > > > > Recently, I got a 2x2 Rubik's pocket
cube. Its nice and all, but does > > > anyone know how to lube it so
that I can get a better response from it? > > > > > > Thanks all! > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > [Non-text portions of this message have been removed] >
6246. Re: PHP solver finished From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 04:33:54 -0000
Quick question -- how should i input R'2? when i input R'2L2,
the picture on top only shows L2, but when i click it, the applet shows
the the moves R'2L2 correctly. BTW, very nice job! jeff
6247. Re: PHP solver finished From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 09:20:23 -0000
What method are you using now? It's surely not complete
Thistlethwaite, since that should lead to a maximum of 45 moves and an
average of 31.3 moves, even before canceling moves between the four
steps. For the solution display, why not use one applet instead of those
many images? Then it's also easy to follow for people who
don't even know the notation or who don't want to toggle
between looking at the cube image and the move written on the side.
Especially if you consider the noncuber who has to compare his own cube
with the cube image after every move and thus even looks away from the
screen and could look back at the screen at a wrong row. An applet would
solve all these issues. If you want to keep the images, an improvement
would be to draw arrows *on* the images. Cheers! Stefan
6248. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 09:32:40 -0000
Hi Jeff, The notation that my algorithm viewer supports is a lot simpler
than the applet. I didn't feel need to code it so it recognises
2', because R2 and R2' are basically the same. You can only
add 1 extra symbol to a move, either ' or 2. The information IS
transported to the applet though, which does support R2'. - Joël.
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > Quick question -- how should i input
R'2? when i input R'2L2, the > picture on top only shows L2,
but when i click it, the applet shows the > the moves R'2L2
correctly. > > BTW, very nice job! > jeff >
6249. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 09:38:03 -0000
Hi Stefan, You read my mind. I didn't put the link to the solver on
the main page yet, because I want to make it more user friendly, and add
these features, such as an applet and a description of the notation, and
quite possibly a more n00b-friendly notation. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > What method are you using now? It's
surely not complete > Thistlethwaite, since that should lead to a
maximum of 45 moves and > an average of 31.3 moves, even before
canceling moves between the > four steps. > > For the solution display,
why not use one applet instead of those > many images? Then it's
also easy to follow for people who don't even > know the notation
or who don't want to toggle between looking at the > cube image and
the move written on the side. Especially if you > consider the noncuber
who has to compare his own cube with the cube > image after every move
and thus even looks away from the screen and > could look back at the
screen at a wrong row. An applet would solve > all these issues. > > If
you want to keep the images, an improvement would be to draw > arrows
*on* the images. > > Cheers! > Stefan >
6250. Re: [Speed cubing group] PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 09:48:44 -0000
Hi Pedro, Yeah, you are right. I got tired of all the scripting at the
end, so I just uploaded the script, but I can still adjust it and modify
it a bit. In this case, it cancels U'U2 for example, but not
sequences like U D U2. I'll work on that. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Nice work, Joël : ) > > I tried this scramble: (x2) D' L'
B' L2 R U2 B R' D2 B' L' R2 B2 L R' B2 U
F' D' R' B L2 R2 D2 L2 (x2) > > and it gave me this: > B
U F2 L' F' U L D' U R U R2 U R' U R' U2 F2 B2
D' R' U2 D2 L D L2 R2 B' F' D2 B F' R2 L2 U2 R2
L2 R2 L2 U D' F2 B2 F2 R2 D' L2 R2 U L2 F2 U D2 > > the
statistics say "Total (including cancelations) 53" > > if I
understood correctly, it "knows" there are cancelations but
it's not cancelling the moves...is it that? > > if so, why
wouldn't you do it? O.o you can cancel some parts there, like >
...U2 R 2 L2 R2 L2 U... > and > ...D' F2 B2 F2 R2... > > and get
53-4-2 = 47 moves :) > > or did I understand it all wrong? > > Pedro > >
Joël van Noort <joel_vn@...> escreveu: Hello everybody, > > My PHP
solver is just about finished. It's really nothing special, > and
the code got pretty messy, but I am so glad that it works, that > I just
wanted to share this :). > > I just tested with 10 pseudo random
scrambles, and the average move > count of the solutions was 56 moves.
The solutions range from 50- 60, > with some lower and higher scores. >
> The script can be found here (there is no link on my home-page yet): >
http://solvethecube.110mb.com/?location=solver > > If you want to
generate a string with 54 letters (to use as input), > you can go here:
> > http://solvethecube.110mb.com/?location=view > > Enter a scramble,
click the radio button "GENERATOR", and click go!. > On the
bottom of the page you will find a sticker code that you can > use as
input for the solver. > > You can also use these, if you like: > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the
script: I am very happy that I managed to make this > script. I learned
a lot from it, and I have plenty of ideas about > how to make it better,
if I were to do it again! > > - Joël. > > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! > > [Non-text portions of
this message have been removed] >
6251. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 10:36:14 -0000
Hi Jeff, By coincidence, I found that R2' does work (which I
believe is a more common notation than R'2 anyway). Both the applet
and image respond correctly to this. - Joël. --- In
speedsolvingrubikscube@...m, Joël van Noort <joel_vn@...> wrote: > >
Hi Jeff, > > The notation that my algorithm viewer supports is a lot
simpler than > the applet. I didn't feel need to code it so it
recognises 2', > because R2 and R2' are basically the same.
You can only add 1 extra > symbol to a move, either ' or 2. The
information IS transported to > the applet though, which does support
R2'. > > - Joël. > > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > Quick question -- how should i input R'2? when i
input R'2L2, the > > picture on top only shows L2, but when i click
it, the applet shows > the > > the moves R'2L2 correctly. > > > >
BTW, very nice job! > > jeff > > >
6252. Re: PHP solver finished From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 12:47:49 -0000
Stefan Pochmann wrote: > What method are you using now? I'd like to
know, too. There are some things that I can't understand in the
solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for the solved
state. -- Johannes Laire
6253. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 14:07:06 -0000
Hi Johannes, I know it looks very unproffessional, but Cube Explorer
give R R' as a solution to a solved state... I just thought it
would be funny to have an identity algorithm for a solved state... And..
Also, this is what cube explorer gave me for this situation (believe it
or not). The method is: 1. Orient edges 2. Orient corners & bring E
layer edges in E layer 3. Separate U/D layer pieces, first corners, then
edges 4. Permute everything (first E layer, then U and D layer
simultaneously). I know it's not Thistlethwaite... The brute force
searches were taking too long (my fault, I know, inexperienced in this
sort of scripting/programming), so I decided to try a different
approach. Now that I am finished, I some ideas about how to do faster
searches, but don't feel any need to start writing that now. I am
just happy that it works. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Stefan Pochmann wrote: > > What
method are you using now? > > I'd like to know, too. There are some
things that I can't understand > in the solutions, for example it
gives D2 L2 R2 D2 U2 L2 R2 U2 for the > solved state. > > -- > Johannes
Laire >
6254. Re: PHP solver finished From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 16:48:18 -0000
Yes, my Cube Explorer does the same if you let it solve the Identitiy
Cube *optimal*. Not really a bug, just a feature that it gives the
shortest nontrivial solution for Identity. So I will not change this
behaviour. Herbert Kociemba > I'd like to know, too. There are some
things that I can't understand > in the solutions, for example it
gives D2 L2 R2 D2 U2 L2 R2 U2 for the > solved state. > > -- > Johannes
Laire >
6255. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 17:42:16 -0000
Hi Herbert, I didn't realise you came to this group! Maybe I only
notice it just now, because I've been working with cube explorer
recently. Anyway, cube explorer rocks!! Great program. I also used to to
generate solutions for a few cases for my solver. - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > Yes, my Cube Explorer does the same if you let it solve the
Identitiy > Cube *optimal*. Not really a bug, just a feature that it
gives the > shortest nontrivial solution for Identity. So I will not
change this > behaviour. > > > Herbert Kociemba > > > I'd like to
know, too. There are some things that I can't understand > > in the
solutions, for example it gives D2 L2 R2 D2 U2 L2 R2 U2 for > the > >
solved state. > > > > -- > > Johannes Laire > > >
6256. Re: WCA > WSSA From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 18:20:33 -0000
http://www.youtube.com/watch?v=gPHaA6kL7QQ These things happen in our
sport too... Even at World Championships! --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > http://www.youtube.com/watch?v=HczP-vSadNM
> > Our regulations are better. > > > [Non-text portions of this message
have been removed] >
6257. My first solve was a blindfold solve From: "jeff_beltz" <jeff_beltz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 18:47:36 -0000
I was by Macky to post something to this site, so here goes. It all
started because I was speaking with a co-worker one day about the rubiks
cube and how I had never figured out how to solve it. Well he convinced
me to take Macky's challenge: "07/09: I'd like to see
someone who doesn't know how to solve a cube learn to solve it
blindfolded. Would some brave soul please give it a try? It really
shouldn't be too hard. You'd be the only person in the world
who can say, "I can solve a Rubik's Cube, but only
blindfolded" (ok, of course you can use the blindfold method with
you eyes open, but you know what I mean)." Well last night I
finally successfully solved the cube for the first time and it was
blindfolded. There were many failed attempts before that, and I started
in July shortly after the challenge. So it only took me ~4 months to get
a completed solve. Now in my defense, I have a wife and 2 kids (8 year
old and a 16 month old), so I was only able dedicate a few hours a week
to this. Plus I was very slow in actually memorizing the algorithms. The
experience was both fun and frustrating at the same time. The
frustrating part was of course thinking I had it solved then looking at
the cube and seeing it just as scrambled as when I started. The funny
thing is I have trouble looking at the cube now as I do the algorithms,
as I had forced myself to practiced all of them with my eyes closed.
----- JNetCube Session Statistics for Sun Nov 04 22:47:27 EST 2007 -----
Cubes Solved: 1 Total Pops: 0 Average: 22:03.16 Fastest Time: 22:03.16
Slowest Time: 22:03.16 Standard Deviation: 00.00 Individual Times: 1)
22:03.16 U2 D' L U B2 U' R U D2 R2 L2 B U2 B' L2 U'
R B' U' B F' U F2 L' U' Resolution CCW: 245 CW:
367 EO: 802 (hex) CP: 275346 EP: 16.27BC8A.39 (hex) Yes, it is slow but
I am working on the speed (my first attempt which failed was 56
minutes).
6258. Re: My first solve was a blindfold solve From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 19:23:06 -0000
When you practiced the algorithms, how did you know whether you had
executed them correctly? Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "jeff_beltz"
<jeff_beltz@...> wrote: > > I was by Macky to post something to this
site, so here goes. > > It all started because I was speaking with a
co-worker one day about > the rubiks cube and how I had never figured
out how to solve it. Well > he convinced me to take Macky's
challenge: "07/09: I'd like to see > someone who doesn't
know how to solve a cube learn to solve it > blindfolded. Would some
brave soul please give it a try? It really > shouldn't be too hard.
You'd be the only person in the world who can > say, "I can
solve a Rubik's Cube, but only blindfolded" (ok, of course >
you can use the blindfold method with you eyes open, but you know what >
I mean)." > > Well last night I finally successfully solved the
cube for the first > time and it was blindfolded. There were many failed
attempts before > that, and I started in July shortly after the
challenge. So it only > took me ~4 months to get a completed solve. Now
in my defense, I have > a wife and 2 kids (8 year old and a 16 month
old), so I was only able > dedicate a few hours a week to this. Plus I
was very slow in actually > memorizing the algorithms. > > The
experience was both fun and frustrating at the same time. The >
frustrating part was of course thinking I had it solved then looking >
at the cube and seeing it just as scrambled as when I started. The >
funny thing is I have trouble looking at the cube now as I do the >
algorithms, as I had forced myself to practiced all of them with my >
eyes closed. > > ----- JNetCube Session Statistics for Sun Nov 04
22:47:27 EST 2007 - ---- > > Cubes Solved: 1 > Total Pops: 0 > Average:
22:03.16 > > Fastest Time: 22:03.16 > Slowest Time: 22:03.16 > Standard
Deviation: 00.00 > > Individual Times: > 1) 22:03.16 U2 D' L U B2
U' R U D2 R2 L2 B U2 B' L2 > U' R B' U' B
F' U F2 L' U' > > Resolution > CCW: 245 > CW: 367 > EO:
802 (hex) > CP: 275346 > EP: 16.27BC8A.39 (hex) > > Yes, it is slow but
I am working on the speed (my first attempt which > failed was 56
minutes). >
6259. Re: My first solve was a blindfold solve From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 19:38:07 -0000
Hi, Execute the algorithms on a scrambled cube and track all the
stickers? + Hope that you dont accidentally get into the solved state,
of course. That would suck, if you tried Macky's challenge ;).
Congratz on your first solve, though, Jeff ;) - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > When you practiced the algorithms, how did
you know whether you had > executed them correctly? > > Cheers! > Stefan
> > --- In speedsolvingrubikscube@yahoogroups.com, >
"jeff_beltz" <jeff_beltz@> wrote: > > > > I was by Macky to
post something to this site, so here goes. > > > > It all started
because I was speaking with a co-worker one day about > > the rubiks
cube and how I had never figured out how to solve it. > Well > > he
convinced me to take Macky's challenge: "07/09: I'd like
to see > > someone who doesn't know how to solve a cube learn to
solve it > > blindfolded. Would some brave soul please give it a try? It
really > > shouldn't be too hard. You'd be the only person in
the world who can > > say, "I can solve a Rubik's Cube, but
only blindfolded" (ok, of > course > > you can use the blindfold
method with you eyes open, but you know > what > > I mean)." > > >
> Well last night I finally successfully solved the cube for the first >
> time and it was blindfolded. There were many failed attempts before >
> that, and I started in July shortly after the challenge. So it only >
> took me ~4 months to get a completed solve. Now in my defense, I >
have > > a wife and 2 kids (8 year old and a 16 month old), so I was
only > able > > dedicate a few hours a week to this. Plus I was very
slow in > actually > > memorizing the algorithms. > > > > The experience
was both fun and frustrating at the same time. The > > frustrating part
was of course thinking I had it solved then looking > > at the cube and
seeing it just as scrambled as when I started. The > > funny thing is I
have trouble looking at the cube now as I do the > > algorithms, as I
had forced myself to practiced all of them with my > > eyes closed. > >
> > ----- JNetCube Session Statistics for Sun Nov 04 22:47:27 EST 2007 -
> ---- > > > > Cubes Solved: 1 > > Total Pops: 0 > > Average: 22:03.16 >
> > > Fastest Time: 22:03.16 > > Slowest Time: 22:03.16 > > Standard
Deviation: 00.00 > > > > Individual Times: > > 1) 22:03.16 U2 D' L
U B2 U' R U D2 R2 L2 B U2 B' > L2 > > U' R B'
U' B F' U F2 L' U' > > > > Resolution > > CCW: 245 >
> CW: 367 > > EO: 802 (hex) > > CP: 275346 > > EP: 16.27BC8A.39 (hex) >
> > > Yes, it is slow but I am working on the speed (my first attempt >
which > > failed was 56 minutes). > > >
6260. Re: [Speed cubing group] Re: My first solve was a blindfold
solve From: "James Stuber" <jestuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Nov 2007 13:00:09 -0800
Congratulations! How did you do the scramble given above without a
solved cube? Did you have someone else solve it first? [Non-text
portions of this message have been removed]
6261. Re: [Speed cubing group] Re: My first solve was a blindfold
solve From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 5 Nov 2007 13:08:26 -0800 (PST)
i think it would easy to follow along with the solution book or a
website to solve it regularly without knowing the full method, then
apply the scramble. i'm sure he means its his first solve without
some sort of cheat sheet or external help. either that or he just buys a
new one everytime :) James Stuber <jestuber@...> wrote:
Congratulations! How did you do the scramble given above without a
solved cube? Did you have someone else solve it first? [Non-text
portions of this message have been removed]
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
Why do you think I was running up to the stage all the time? On 11/5/07,
Joël van Noort <joel_vn@...> wrote: > >
http://www.youtube.com/watch?v=gPHaA6kL7QQ > > These things happen in
our sport too... Even at World Championships! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > >
http://www.youtube.com/watch?v=HczP-vSadNM > > > > Our regulations are
better. > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
6263. Re: how to start blindfold cubing From: "jwoelmer2" <jwoelmer2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 05 Nov 2007 22:06:38 -0000
Actually, i would recommend you use this tutorial, simply because it
uses pre-existing algorithms from the fridrich method:
http://www.stefan-pochmann.de/spocc/blindsolving/3x3/ Then, once you
understand it (and can solve it consistently blindfolded), switch to the
M2/R2 method. ~Joshua --- In speedsolvingrubikscube@yahoogroups.com, Omi
Castanar <soul_nerd@...> wrote: > > how do i start? what's a
good tutorial? > > > ------------------------------------------- >
Don't think. Drink. > http://milkolate.pansitan.net > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
6264. Re: WCA > WSSA From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 06:50:18 -0000
It happens, but its not nearly as bad as the kid. he *WAS touching the
cups when he stopped the timer, where the guy did release the cube. I
didn't know in Speed stacking that if you record it, you have the
world record. Maybe it's because it can't be faked as well.
Corwin --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > http://www.youtube.com/watch?v=gPHaA6kL7QQ >
> These things happen in our sport too... Even at World Championships! >
> --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > >
http://www.youtube.com/watch?v=HczP-vSadNM > > > > Our regulations are
better. > > > > > > [Non-text portions of this message have been
removed] > > >
6265. Re: [Speed cubing group] Re: WCA > WSSA From: "Ron van Bruchem" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Nov 2007 08:19:31 +0100 (CET)
These things are hard to judge. I wonder whether the cuber on the video
got a penalty. Or at least that the judge warned him. Have fun, Ron > It
happens, but its not nearly as bad as the kid. he *WAS touching the >
cups when he stopped the timer, where the guy did release the cube. > >
I didn't know in Speed stacking that if you record it, you have the
> world record. Maybe it's because it can't be faked as well.
> > Corwin > --- In speedsolvingrubikscube@yahoogroups.com, Jo�l van
Noort > <joel_vn@...> wrote: >> >>
http://www.youtube.com/watch?v=gPHaA6kL7QQ >> >> These things happen in
our sport too... Even at World Championships! >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >>
<tyson.mao@> wrote: >> > >> >
http://www.youtube.com/watch?v=HczP-vSadNM >> > >> > Our regulations are
better. >> > >> > >> > [Non-text portions of this message have been
removed] >> > >> > > >
6266. [Speed cubing group] Re: WCA > WSSA From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 08:32:28 -0000
Hi Ron, I shot the video myself, because Rama told me this guy was
stopping like this all the time. It didn't look like the judge knew
art. A6c of the WCA regulations; nothing happened really. Kai also told
me that this person always stops the timer this way. It's not a big
deal to me; I doubt that it saves time, but when we have rules,
it's a good thing they are enforced properly. Do you know if anyone
ever got a 2 second penalty for stopping the timer with wrists in an
official competition? -Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > These things are hard to judge. > I wonder
whether the cuber on the video got a penalty. Or at least that > the
judge warned him. > > Have fun, > > Ron > > > It happens, but its not
nearly as bad as the kid. he *WAS touching the > > cups when he stopped
the timer, where the guy did release the cube. > > > > I didn't
know in Speed stacking that if you record it, you have the > > world
record. Maybe it's because it can't be faked as well. > > > >
Corwin > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
> > <joel_vn@> wrote: > >> > >>
http://www.youtube.com/watch?v=gPHaA6kL7QQ > >> > >> These things happen
in our sport too... Even at World Championships! > >> > >> --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >>
<tyson.mao@> wrote: > >> > > >> >
http://www.youtube.com/watch?v=HczP-vSadNM > >> > > >> > Our regulations
are better. > >> > > >> > > >> > [Non-text portions of this message have
been removed] > >> > > >> > > > > > > >
6267. Re: PHP solver finished From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 09:46:42 -0000
Hi Joel :-) What if i just want to give the solver a scramble, not a
sticker configuration ??? I cannot see how to do this :-? Greetz!! -Per
> --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort
<joel_vn@...> wrote: > > Hello everybody, > > My PHP solver is just
about finished. It's really nothing special, > and the code got
pretty messy, but I am so glad that it works, that > I just wanted to
share this :). > > I just tested with 10 pseudo random scrambles, and
the average move > count of the solutions was 56 moves. The solutions
range from 50- 60, > with some lower and higher scores. > > The script
can be found here (there is no link on my home-page yet): >
http://solvethecube.110mb.com/?location=solver > > If you want to
generate a string with 54 letters (to use as input), > you can go here:
> > http://solvethecube.110mb.com/?location=view > > Enter a scramble,
click the radio button "GENERATOR", and click go!. > On the
bottom of the page you will find a sticker code that you can > use as
input for the solver. > > You can also use these, if you like: > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the
script: I am very happy that I managed to make this > script. I learned
a lot from it, and I have plenty of ideas about > how to make it better,
if I were to do it again! > > - Joël. >
6268. Re: PHP solver finished From: "Norbert Hantos" <renslay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 10:02:43 -0000
Hi, See Tools on Joel's webpage: on "Imagecube HTML Code
Generator" there is an option: "Take me to the Algorithm
Viewer!" This transform you an algorithm to sticker configuration.
Just copy-paste ;) --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi Joel :-) >
> What if i just want to give the solver a scramble, not a sticker >
configuration ??? I cannot see how to do this :-? > > Greetz!! > > -Per
> > > --- In speedsolvingrubikscube@yahoogroups.com, Joël van Noort >
<joel_vn@> wrote: > > > > Hello everybody, > > > > My PHP solver is
just about finished. It's really nothing special, > > and the code
got pretty messy, but I am so glad that it works, > that > > I just
wanted to share this :). > > > > I just tested with 10 pseudo random
scrambles, and the average > move > > count of the solutions was 56
moves. The solutions range from 50- > 60, > > with some lower and higher
scores. > > > > The script can be found here (there is no link on my
home-page > yet): > > http://solvethecube.110mb.com/?location=solver > >
> > If you want to generate a string with 54 letters (to use as >
input), > > you can go here: > > > >
http://solvethecube.110mb.com/?location=view > > > > Enter a scramble,
click the radio button "GENERATOR", and click > go!. > > On
the bottom of the page you will find a sticker code that you > can > >
use as input for the solver. > > > > You can also use these, if you
like: > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > About the
script: I am very happy that I managed to make this > > script. I
learned a lot from it, and I have plenty of ideas about > > how to make
it better, if I were to do it again! > > > > - Joël. > > >
6269. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 12:42:31 -0000
Hi, Yes, that's the way to do it... Possibly, I can add a text
field that allows you to input a scramble. It should not be very hard,
since most of the functions are already written. It's a good
idea... (Basically the 2nd example already does this, it just generates
a random scramble). So thanks for the suggestion, maybe I'll add
that sometime. - Joël. --- In speedsolvingrubikscube@yahoogroups.com,
"Norbert Hantos" <renslay@...> wrote: > > Hi, > > See Tools
on Joel's webpage: on "Imagecube HTML Code Generator"
there > is an option: "Take me to the Algorithm Viewer!" >
This transform you an algorithm to sticker configuration. Just >
copy-paste ;) > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > <per_fredlund@> wrote: > > > > Hi Joel :-)
> > > > What if i just want to give the solver a scramble, not a sticker
> > configuration ??? I cannot see how to do this :-? > > > > Greetz!! >
> > > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > > <joel_vn@> wrote: > > > > > > Hello everybody, > > > >
> > My PHP solver is just about finished. It's really nothing
special, > > > and the code got pretty messy, but I am so glad that it
works, > > that > > > I just wanted to share this :). > > > > > > I just
tested with 10 pseudo random scrambles, and the average > > move > > >
count of the solutions was 56 moves. The solutions range from 50- > >
60, > > > with some lower and higher scores. > > > > > > The script can
be found here (there is no link on my home-page > > yet): > > >
http://solvethecube.110mb.com/?location=solver > > > > > > If you want
to generate a string with 54 letters (to use as > > input), > > > you
can go here: > > > > > > http://solvethecube.110mb.com/?location=view >
> > > > > Enter a scramble, click the radio button
"GENERATOR", and click > > go!. > > > On the bottom of the
page you will find a sticker code that you > > can > > > use as input
for the solver. > > > > > > You can also use these, if you like: > > > >
> > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > About
the script: I am very happy that I managed to make this > > > script. I
learned a lot from it, and I have plenty of ideas about > > > how to
make it better, if I were to do it again! > > > > > > - Joël. > > > > >
>
6270. Re: PHP solver finished From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 16:38:53 -0000
Hey, Maybe it's possible to condense certain moves? For example, F
B F = F2 B? I noticed this in the example solve you gave. --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Hi, > > Yes, that's the way to do it... > > Possibly, I
can add a text field that allows you to input a > scramble. It should
not be very hard, since most of the functions > are already written.
It's a good idea... (Basically the 2nd example > already does this,
it just generates a random scramble). > > So thanks for the suggestion,
maybe I'll add that sometime. > > - Joël. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" >
<renslay@> wrote: > > > > Hi, > > > > See Tools on Joel's
webpage: on "Imagecube HTML Code Generator" > there > > is an
option: "Take me to the Algorithm Viewer!" > > This transform
you an algorithm to sticker configuration. Just > > copy-paste ;) > > >
> > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > <per_fredlund@> wrote: > > > > > > Hi
Joel :-) > > > > > > What if i just want to give the solver a scramble,
not a sticker > > > configuration ??? I cannot see how to do this :-? >
> > > > > Greetz!! > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hello everybody, > > > > > > > > My
PHP solver is just about finished. It's really nothing > special, >
> > > and the code got pretty messy, but I am so glad that it works, > >
> that > > > > I just wanted to share this :). > > > > > > > > I just
tested with 10 pseudo random scrambles, and the average > > > move > > >
> count of the solutions was 56 moves. The solutions range from > 50- >
> > 60, > > > > with some lower and higher scores. > > > > > > > > The
script can be found here (there is no link on my home- page > > > yet):
> > > > http://solvethecube.110mb.com/?location=solver > > > > > > > >
If you want to generate a string with 54 letters (to use as > > >
input), > > > > you can go here: > > > > > > > >
http://solvethecube.110mb.com/?location=view > > > > > > > > Enter a
scramble, click the radio button "GENERATOR", and > click > >
> go!. > > > > On the bottom of the page you will find a sticker code
that > you > > > can > > > > use as input for the solver. > > > > > > >
> You can also use these, if you like: > > > > > > > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > >
About the script: I am very happy that I managed to make this > > > >
script. I learned a lot from it, and I have plenty of ideas > about > >
> > how to make it better, if I were to do it again! > > > > > > > > -
Joël. > > > > > > > > > >
6271. [Speed cubing group] Re: My first solve was a blindfold
solve From: "jeff_beltz" <jeff_beltz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 18:01:16 -0000
One of the first things I had to do was be able to recognize the colors
for each of my positions. I used the numbering scheme on
http://www.cubefreak.net. I chose blue as my top and green as my front,
mainly because the java app on http://www.cubefreak.net had the cube
oriented that way and it was easier for me to visualize what the
algorithms were doing and what it should look like when it was done. I
practice the algorithms on both a solved cube and a scrambled cube.
Practicing means I was looking at the algorithm on a cheat sheet and
executing them on the cube under the table. Of course I looked after I
had executed the algorithm to see if I done it right. If I ended up
scrambling it accidentally while practicing an algorithm on a solved
cube (which happened quite a few times) I had co-worker, Mike Hughey
solve it for me. Initially I stared with only the corner algorithms
until I had those algorithms memorized. I even tried solving just the
corners on a 3x3, which I guess technically was a blindfold 2x2. Then I
worked on edges which took me a while, but I didn't try just
solving the edges on a scrambled cube. If I needed the cube solved I
gave it to Mike and he solved it. When I was actually trying to solve it
blindfolded and failed, Mike, who is very patient, would solve it so I
could scramble it again. Initially I was just messing it up randomly,
then he pointed me to JNetCube which I started using. Of course
technically I could after having memorized all the algorithms (or just
some of the really key one) could have solved it sighted, I just
didn't solve one unless it was blindfolded. --- In
speedsolvingrubikscube@yahoogroups.com, Clancy Cochran
<perscription_death@...> wrote: > > i think it would easy to follow
along with the solution book or a website to solve it regularly without
knowing the full method, then apply the scramble. i'm sure he means
its his first solve without some sort of cheat sheet or external help.
either that or he just buys a new one everytime :) > > James Stuber
jestuber@... wrote: Congratulations! > How did you do the scramble given
above without a solved cube? Did you have > someone else solve it first?
> > [Non-text portions of this message have been removed] > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] >
6272. Re: My first solve was a blindfold solve From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 06 Nov 2007 22:43:29 -0000
I'd hate to have been the other guy. "did you mess it up
again, you blindfold dummy?!" Michiel http://vanderblonk.com --- In
speedsolvingrubikscube@yahoogroups.com, "jeff_beltz"
<jeff_beltz@...> wrote: > When I was actually trying to solve it
blindfolded and failed, Mike, who is very patient, would solve it so I
could scramble it again.
6273. Re: [Speed cubing group] Re: My first solve was a blindfold
solve From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Nov 2007 16:54:07 -0600
I noticed you memorized with hexadecimals. At the US Open I heard Mike
explain how he used them to memorize orientations. Makes sense now that
you know him; I haven't seen others use the same method.
Congratulations. Quite an achievement.
6274. Re: [Speed cubing group] Re: WCA > WSSA From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 6 Nov 2007 15:36:08 -0800 (PST)
Thats true. I don't know about the speedstacking regulations, but I
tihnk that you have to stop the timer with your hands. I could be wrong,
but that Cycle the kid did should be a DNF. Otherwise, he's good.
----- Original Message ---- From: Corwin Shiu <aznspazboi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 5, 2007
10:50:18 PM Subject: [Speed cubing group] Re: WCA > WSSA It happens, but
its not nearly as bad as the kid. he *WAS touching the cups when he
stopped the timer, where the guy did release the cube. I didn't
know in Speed stacking that if you record it, you have the world record.
Maybe it's because it can't be faked as well. Corwin --- In
speedsolvingrubiksc ube@yahoogroups. com, Joël van Noort <joel_vn@...
> wrote: > > http://www.youtube. com/watch? v=gPHaA6kL7QQ > > These
things happen in our sport too... Even at World Championships! > > ---
In speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > http://www.youtube. com/watch?
v=HczP-vSadNM > > > > Our regulations are better. > > > > > > [Non-text
portions of this message have been removed] > > > [Non-text portions of
this message have been removed]
6275. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 00:15:08 -0000
Maybe? Who knows..? It's sooo hard.. Just maybe, I'll pull it
off :) --- In speedsolvingrubikscube@yahoogroups.com, "Timothy
Sun" <linkpoke@...> wrote: > > Hey, > > Maybe it's possible
to condense certain moves? For example, F B F = > F2 B? I noticed this
in the example solve you gave. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Hi, > > > > Yes, that's the way to do it... > > > >
Possibly, I can add a text field that allows you to input a > >
scramble. It should not be very hard, since most of the functions > >
are already written. It's a good idea... (Basically the 2nd example
> > already does this, it just generates a random scramble). > > > > So
thanks for the suggestion, maybe I'll add that sometime. > > > > -
Joël. > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Norbert Hantos" > > <renslay@> wrote: > > > > > > Hi, > >
> > > > See Tools on Joel's webpage: on "Imagecube HTML Code
Generator" > > there > > > is an option: "Take me to the
Algorithm Viewer!" > > > This transform you an algorithm to sticker
configuration. Just > > > copy-paste ;) > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > >
<per_fredlund@> wrote: > > > > > > > > Hi Joel :-) > > > > > > > >
What if i just want to give the solver a scramble, not a > sticker > > >
> configuration ??? I cannot see how to do this :-? > > > > > > > >
Greetz!! > > > > > > > > -Per > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > > >
<joel_vn@> wrote: > > > > > > > > > > Hello everybody, > > > > > > >
> > > My PHP solver is just about finished. It's really nothing > >
special, > > > > > and the code got pretty messy, but I am so glad that
it > works, > > > > that > > > > > I just wanted to share this :). > > >
> > > > > > > I just tested with 10 pseudo random scrambles, and the >
average > > > > move > > > > > count of the solutions was 56 moves. The
solutions range from > > 50- > > > > 60, > > > > > with some lower and
higher scores. > > > > > > > > > > The script can be found here (there
is no link on my home- > page > > > > yet): > > > > >
http://solvethecube.110mb.com/?location=solver > > > > > > > > > > If
you want to generate a string with 54 letters (to use as > > > > input),
> > > > > you can go here: > > > > > > > > > >
http://solvethecube.110mb.com/?location=view > > > > > > > > > > Enter a
scramble, click the radio button "GENERATOR", and > > click >
> > > go!. > > > > > On the bottom of the page you will find a sticker
code that > > you > > > > can > > > > > use as input for the solver. > >
> > > > > > > > You can also use these, if you like: > > > > > > > > > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > >
> About the script: I am very happy that I managed to make this > > > >
> script. I learned a lot from it, and I have plenty of ideas > > about
> > > > > how to make it better, if I were to do it again! > > > > > > >
> > > - Joël. > > > > > > > > > > > > > > >
6276. Where's a good place to buy 2x2 cubes? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 02:22:09 -0000
Can anyone recommend a good place to buy 2x2 cubes? Patrick
6277. Re: WCA > WSSA From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 03:34:30 -0000
I've seen someone stop the timer with the cube still in hand and
the judge did not penalize him. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > It happens, but its not nearly as bad as
the kid. he *WAS touching the > cups when he stopped the timer, where
the guy did release the cube. > > I didn't know in Speed stacking
that if you record it, you have the > world record. Maybe it's
because it can't be faked as well. > > Corwin > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > http://www.youtube.com/watch?v=gPHaA6kL7QQ > > > > These
things happen in our sport too... Even at World Championships! > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > >
http://www.youtube.com/watch?v=HczP-vSadNM > > > > > > Our regulations
are better. > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > >
6278. Re: [Speed cubing group] Where's a good place to buy 2x2
cubes? From: "Brendan Trinh" <dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Nov 2007 16:36:23 +1100
mefferts www.mefferts.com On Nov 7, 2007 1:22 PM, Patrick Jameson
<poker19@...> wrote: > > > > > Can anyone recommend a good place to
buy 2x2 cubes? > > Patrick > >
6279. Re: My first solve was a blindfold solve From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 09:11:01 -0000
Quite the contrary! Why do you think Mike made Jeff do this? He was
bored of scrambling for himself and wanted someone else to do it for
him. Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"Michiel van der Blonk" <blonkm@...> wrote: > > I'd
hate to have been the other guy. "did you mess it up again, you >
blindfold dummy?!" > > Michiel > http://vanderblonk.com > > --- In
speedsolvingrubikscube@yahoogroups.com, "jeff_beltz" >
<jeff_beltz@> wrote: > > When I was actually trying to solve it
blindfolded and failed, Mike, > who is very patient, would solve it so I
could scramble it again. >
6280. Re: PHP solver finished From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 09:28:29 -0000
Hi Joel :-) It is quite easy to code so that you transform for instance
R L R2 to R' L. Code a sequence tokenizer with axial control. You
have the first part anyway. Assign RL FB UD to same axes. Example:
Sequence: R L2 R U2 D2 U' ... (R2 L2 U D2 ...) Steps: R > add to RL
axis - RL[1]=1 L2 > add to RL axis - RL[2]=2 R > add to RL axis -
RL[1]=2(1+1) (switch here ... output from RL >> R2 L2, empty the axis
too!!!) U2 > add to UD axis - UD[1]=2 D2 > add to UD axis - UD[2]=2
U' > add -1 to UD axis - UD[1]=1 (2-1) (switch ...) I promise you,
this is EASIER to code than a solver ;-) -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Maybe? Who knows..? It's sooo hard.. Just maybe,
I'll pull it off :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" >
<linkpoke@> wrote: > > > > Hey, > > > > Maybe it's possible to
condense certain moves? For example, F B F > = > > F2 B? I noticed this
in the example solve you gave. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Hi, > > > > > > Yes, that's the way to do it...
> > > > > > Possibly, I can add a text field that allows you to input a
> > > scramble. It should not be very hard, since most of the >
functions > > > are already written. It's a good idea... (Basically
the 2nd > example > > > already does this, it just generates a random
scramble). > > > > > > So thanks for the suggestion, maybe I'll add
that sometime. > > > > > > - Joël. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Norbert Hantos" > > >
<renslay@> wrote: > > > > > > > > Hi, > > > > > > > > See Tools on
Joel's webpage: on "Imagecube HTML Code > Generator" > >
> there > > > > is an option: "Take me to the Algorithm
Viewer!" > > > > This transform you an algorithm to sticker
configuration. Just > > > > copy-paste ;) > > > > > > > > > > > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > > > <per_fredlund@> wrote: > > > > > > >
> > > Hi Joel :-) > > > > > > > > > > What if i just want to give the
solver a scramble, not a > > sticker > > > > > configuration ??? I
cannot see how to do this :-? > > > > > > > > > > Greetz!! > > > > > > >
> > > -Per > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van > Noort > > > > >
<joel_vn@> wrote: > > > > > > > > > > > > Hello everybody, > > > > >
> > > > > > > My PHP solver is just about finished. It's really
nothing > > > special, > > > > > > and the code got pretty messy, but I
am so glad that it > > works, > > > > > that > > > > > > I just wanted
to share this :). > > > > > > > > > > > > I just tested with 10 pseudo
random scrambles, and the > > average > > > > > move > > > > > > count
of the solutions was 56 moves. The solutions range > from > > > 50- > >
> > > 60, > > > > > > with some lower and higher scores. > > > > > > > >
> > > > The script can be found here (there is no link on my home- > >
page > > > > > yet): > > > > > >
http://solvethecube.110mb.com/?location=solver > > > > > > > > > > > >
If you want to generate a string with 54 letters (to use > as > > > > >
input), > > > > > > you can go here: > > > > > > > > > > > >
http://solvethecube.110mb.com/?location=view > > > > > > > > > > > >
Enter a scramble, click the radio button "GENERATOR", and > >
> click > > > > > go!. > > > > > > On the bottom of the page you will
find a sticker code > that > > > you > > > > > can > > > > > > use as
input for the solver. > > > > > > > > > > > > You can also use these, if
you like: > > > > > > > > > > > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > >
> > > About the script: I am very happy that I managed to make > this >
> > > > > script. I learned a lot from it, and I have plenty of > ideas
> > > about > > > > > > how to make it better, if I were to do it again!
> > > > > > > > > > > > - Joël. > > > > > > > > > > > > > > > > > > > >
>
6281. Re: PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 15:10:32 -0000
Yeah, Per. I know it's much easier than a solver. --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi Joel :-) > > It is quite easy to
code so that you transform for instance R L R2 > to R' L. Code a
sequence tokenizer with axial control. You have the > first part anyway.
Assign RL FB UD to same axes. > > Example: > > Sequence: R L2 R U2 D2
U' ... (R2 L2 U D2 ...) > > Steps: > > R > add to RL axis - RL[1]=1
> L2 > add to RL axis - RL[2]=2 > R > add to RL axis - RL[1]=2(1+1) >
(switch here ... output from RL >> R2 L2, empty the axis too!!!) > U2 >
add to UD axis - UD[1]=2 > D2 > add to UD axis - UD[2]=2 > U' > add
-1 to UD axis - UD[1]=1 (2-1) > (switch ...) > > I promise you, this is
EASIER to code than a solver ;-) > > -Per > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > <joel_vn@>
wrote: > > > > Maybe? Who knows..? It's sooo hard.. Just maybe,
I'll pull it > off :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > >
<linkpoke@> wrote: > > > > > > Hey, > > > > > > Maybe it's
possible to condense certain moves? For example, F B > F > > = > > > F2
B? I noticed this in the example solve you gave. > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > >
<joel_vn@> wrote: > > > > > > > > Hi, > > > > > > > > Yes,
that's the way to do it... > > > > > > > > Possibly, I can add a
text field that allows you to input a > > > > scramble. It should not be
very hard, since most of the > > functions > > > > are already written.
It's a good idea... (Basically the 2nd > > example > > > > already
does this, it just generates a random scramble). > > > > > > > > So
thanks for the suggestion, maybe I'll add that sometime. > > > > >
> > > - Joël. > > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Norbert > Hantos" > >
> > <renslay@> wrote: > > > > > > > > > > Hi, > > > > > > > > > > See
Tools on Joel's webpage: on "Imagecube HTML Code > >
Generator" > > > > there > > > > > is an option: "Take me to
the Algorithm Viewer!" > > > > > This transform you an algorithm to
sticker configuration. > Just > > > > > copy-paste ;) > > > > > > > > >
> > > > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > > > > > <per_fredlund@> wrote: > > > > > >
> > > > > > Hi Joel :-) > > > > > > > > > > > > What if i just want to
give the solver a scramble, not a > > > sticker > > > > > >
configuration ??? I cannot see how to do this :-? > > > > > > > > > > >
> Greetz!! > > > > > > > > > > > > -Per > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van > > Noort > > > > > >
<joel_vn@> wrote: > > > > > > > > > > > > > > Hello everybody, > > >
> > > > > > > > > > > My PHP solver is just about finished. It's
really > nothing > > > > special, > > > > > > > and the code got pretty
messy, but I am so glad that it > > > works, > > > > > > that > > > > >
> > I just wanted to share this :). > > > > > > > > > > > > > > I just
tested with 10 pseudo random scrambles, and the > > > average > > > > >
> move > > > > > > > count of the solutions was 56 moves. The solutions
range > > from > > > > 50- > > > > > > 60, > > > > > > > with some lower
and higher scores. > > > > > > > > > > > > > > The script can be found
here (there is no link on my > home- > > > page > > > > > > yet): > > >
> > > > http://solvethecube.110mb.com/?location=solver > > > > > > > > >
> > > > > If you want to generate a string with 54 letters (to use > >
as > > > > > > input), > > > > > > > you can go here: > > > > > > > > >
> > > > > http://solvethecube.110mb.com/?location=view > > > > > > > > >
> > > > > Enter a scramble, click the radio button
"GENERATOR", > and > > > > click > > > > > > go!. > > > > > >
> On the bottom of the page you will find a sticker code > > that > > >
> you > > > > > > can > > > > > > > use as input for the solver. > > > >
> > > > > > > > > > You can also use these, if you like: > > > > > > > >
> > > > > > byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > >
> > > > owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > >
> > > > > > > > > About the script: I am very happy that I managed to
make > > this > > > > > > > script. I learned a lot from it, and I have
plenty of > > ideas > > > > about > > > > > > > how to make it better,
if I were to do it again! > > > > > > > > > > > > > > - Joël. > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
6282. Re: WCA > WSSA From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 16:27:10 -0000
Dan Dzoan wrote: > I've seen someone stop the timer with the cube
still in hand and the > judge did not penalize him. And I've seen
many people stop the timer while still touching the Magic. -- Johannes
Laire
6283. Re: [Speed cubing group] PHP solver finished From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 16:59:26 -0000
Hi Pedro, I tried your scramble again; (x2) D' L' B' L2 R
U2 B R' D2 B' L' R2 B2 L R' B2 U F' D'
R' B L2 R2 D2 L2 (x2) it now gives a 46 move solution, because of
more cancelations. Per, I added the option to put in a scramble. Bye!! -
Joël. --- In speedsolvingrubikscube@yahoogroups.com, Pedro
<pedrosino1@...> wrote: > > Nice work, Joël : ) > > I tried this
scramble: (x2) D' L' B' L2 R U2 B R' D2 B'
L' R2 B2 L R' B2 U F' D' R' B L2 R2 D2 L2 (x2)
> > and it gave me this: > B U F2 L' F' U L D' U R U R2 U
R' U R' U2 F2 B2 D' R' U2 D2 L D L2 R2 B'
F' D2 B F' R2 L2 U2 R2 L2 R2 L2 U D' F2 B2 F2 R2 D'
L2 R2 U L2 F2 U D2 > > the statistics say "Total (including
cancelations) 53" > > if I understood correctly, it
"knows" there are cancelations but it's not cancelling
the moves...is it that? > > if so, why wouldn't you do it? O.o you
can cancel some parts there, like > ...U2 R 2 L2 R2 L2 U... > and >
...D' F2 B2 F2 R2... > > and get 53-4-2 = 47 moves :) > > or did I
understand it all wrong? > > Pedro > > Joël van Noort <joel_vn@...>
escreveu: Hello everybody, > > My PHP solver is just about finished.
It's really nothing special, > and the code got pretty messy, but I
am so glad that it works, that > I just wanted to share this :). > > I
just tested with 10 pseudo random scrambles, and the average move >
count of the solutions was 56 moves. The solutions range from 50- 60, >
with some lower and higher scores. > > The script can be found here
(there is no link on my home-page yet): >
http://solvethecube.110mb.com/?location=solver > > If you want to
generate a string with 54 letters (to use as input), > you can go here:
> > http://solvethecube.110mb.com/?location=view > > Enter a scramble,
click the radio button "GENERATOR", and click go!. > On the
bottom of the page you will find a sticker code that you can > use as
input for the solver. > > You can also use these, if you like: > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > About the
script: I am very happy that I managed to make this > script. I learned
a lot from it, and I have plenty of ideas about > how to make it better,
if I were to do it again! > > - Joël. > > > > > > >
--------------------------------- > Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! > > [Non-text portions of
this message have been removed] >
6284. Re: WCA > WSSA From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 23:08:32 -0000
Some people just don't like to follow rules. --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Dan Dzoan wrote: > > > I've seen
someone stop the timer with the cube still in hand and the > > judge did
not penalize him. > > And I've seen many people stop the timer
while still touching the Magic. > > -- > Johannes Laire >
6285. (off topic) solving exponential equations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 07 Nov 2007 23:48:53 -0000
Hi everyone, I have a question that one of the other math tutors asked
me at the math center I work at. The question was, is there a way to
solve the following equation algebraically? 3^x + 4^x = 7 What I mean by
this is can you solve this simply by manipulating the equation, or
converting it to an equivalent problem in another branch of mathematics
(elliptic curves maybe?) and thereby derive the answer x=1? Our tutor,
who studies at University, asked his professor and the professor said
you would most likely need to solve it using numerical methods, or with
a calculator or computer. This also leads into the question of how many
solutions are there to the above equation if you allow x to be a real
number, or if you allow x to be a complex number? Thanks, Chris
6286. Re: WCA > WSSA From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 00:07:21 -0000
That happened at the Pleasantville Open with some of the judges. That
and totally ignoring the two-tile DNF rule, although this was probably
from not knowing the rule. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire"
<johannes.laire@...> wrote: > > Dan Dzoan wrote: > > > I've seen
someone stop the timer with the cube still in hand and the > > judge did
not penalize him. > > And I've seen many people stop the timer
while still touching the Magic. > > -- > Johannes Laire >
6287. Stackmat Displays From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 02:36:58 -0000
Before I buy displays, I just figured I'd check here in case anyone
has some they don't use and want to get rid of. If you do, e-mail
me and we'll work on a price. I'll probably get no responses,
but I figured I'd check. cuber <at> logan.cc
6288. Cube sighting From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 02:39:09 -0000
This week's episode of "The Big Bang Theory" on CBS (Nov
5, '07 Episode 7 "The Dumpling Paradox"). One of the
principle characters, Leonard, wears a t-shirt featuring a Rubik's
Cube and the word "Twisted" for the first half of the episode.
If you haven't checked out the show yet, I think its specific brand
of humour might appeal to many on this particular board. Monday nights
if you care to know! -Daniel
6289. Re: [Speed cubing group] Cube sighting From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Nov 2007 19:21:34 -0800
I've seen clips of the show, but to be perfectly honest, geeky
things make me queasy. I just can't watch it anymore... On 11/7/07,
Daniel Hayes <swedishlf@...> wrote: > > This week's episode of
"The Big Bang Theory" on CBS (Nov 5, '07 > Episode 7
"The Dumpling Paradox"). One of the principle characters, >
Leonard, wears a t-shirt featuring a Rubik's Cube and the word >
"Twisted" for the first half of the episode. > > If you
haven't checked out the show yet, I think its specific brand of >
humour might appeal to many on this particular board. Monday nights if >
you care to know! > > -Daniel > > > [Non-text portions of this message
have been removed]
6290. Re: Cube sighting From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 03:44:19 -0000
Like Beauty and the Geek? =D --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I've seen clips of the show, but to
be perfectly honest, geeky things make > me queasy. > > I just
can't watch it anymore... > > On 11/7/07, Daniel Hayes
<swedishlf@...> wrote: > > > > This week's episode of "The
Big Bang Theory" on CBS (Nov 5, '07 > > Episode 7 "The
Dumpling Paradox"). One of the principle characters, > > Leonard,
wears a t-shirt featuring a Rubik's Cube and the word > >
"Twisted" for the first half of the episode. > > > > If you
haven't checked out the show yet, I think its specific brand of > >
humour might appeal to many on this particular board. Monday nights if >
> you care to know! > > > > -Daniel > > > > > > > > > [Non-text portions
of this message have been removed] >
6291. Re: [Speed cubing group] Stackmat Displays From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 7 Nov 2007 19:51:33 -0800 (PST)
Why don't you connect it to CCT Timer via a laptop and use that as
a display? ----- Original Message ---- From: amiejl1981 <yahoo@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, November 7,
2007 6:36:58 PM Subject: [Speed cubing group] Stackmat Displays Before I
buy displays, I just figured I'd check here in case anyone has some
they don't use and want to get rid of. If you do, e-mail me and
we'll work on a price. I'll probably get no responses, but I
figured I'd check. cuber <at> logan.cc [Non-text portions of
this message have been removed]
6292. Re: (off topic) solving exponential equations From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 05:00:29 -0000
Now that I've had a chance to look at this problem I don't
think there are any solutions to the equation 3^x + 4^x = 7 where x is a
complex number (a + bi). If you let x be a complex number then 3^x + 4^x
= 7 turns into 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) +
4^a*(cos(b*ln(4))+i*sin(b*ln(4))) In order for this to be a solution I
want to get rid of the terms involving the sin() function and the i. But
to do this I would need a real number b such that b*ln(3) is an integer
multiple of 2*pi while simultaneously b*ln(4) is also an integer
multiple of 2*pi. There is the trivial case where b=0 but then the value
of x isn't really a complex number. Am I right in my reasoning that
there is no solution to this equation among the complex numbers, or is
there an error in my reasoning here? I am assuming that because the
exponential functions 3^x and 4^x are one-to-one that there is only 1
real number such that 3^x + 4^x = 7 and therefore any potential complex
number solution must use this somehow. Thanks, Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I have a question that one of the other math tutors
asked me at the > math center I work at. > > The question was, is there
a way to solve the following equation > algebraically? > > 3^x + 4^x = 7
> > What I mean by this is can you solve this simply by manipulating the
> equation, or converting it to an equivalent problem in another branch
> of mathematics (elliptic curves maybe?) and thereby derive the answer
> x=1? Our tutor, who studies at University, asked his professor and the
> professor said you would most likely need to solve it using numerical
> methods, or with a calculator or computer. > > This also leads into
the question of how many solutions are there to > the above equation if
you allow x to be a real number, or if you allow > x to be a complex
number? > > Thanks, > Chris >
6293. UC Berkeley Fall Competition From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 06:45:48 -0000
Hey everyone, Just a reminder, the Rubik's Cube Club at Berkeley is
hosting its fall tournament on November 17th. Please preregister if you
plan on attending. Preregistration will be closed on November 9th
(Friday) so make sure you sign up before then to ensure you will be able
to compete in other events. Competitors not preregistered can register
on the day of the competition but only for the regular 3x3 event. More
information is posted on the registration page here:
http://gnehzr.net/tournament/signup.php?tid=5 Hope to see you there!
-Dan
6294. Re: [Speed cubing group] Re: My first solve was a blindfold
solve From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Nov 2007 01:25:07 -0600
Pure genius.
6295. Martini vs United States Solicitor General in the Supreme
Court From: "Karina Selena" <karinaselena24@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 11:17:47 -0000
Martini and Martini files An Appeal in the United States Supreme Court
against Human Rights Violations and False Removal Proceedings. Check out
their video.... http://www.annettemartini.us
6296. Re: [Speed cubing group] Stackmat Displays From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 12:43:41 -0000
Because I just don't have a bunch of free laptops laying around.
I'm looking to purchase multiple displays so I don't have to
go through the hassle of renting them everytime I have a tournament.
Does anyone know when the source code for CCT is coming out? --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Why don't you connect it to CCT Timer via a laptop and
use that as a display? >
6297. Re: (off topic) solving exponential equations From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 13:06:08 -0000
Hi :-) Obviously there is a real number solution (x=1) such that 3^x +
4^x = 7. This is trivial. It's too long since i did complex numbers
at uni so i cannot really help you out on this one with complex numbers.
I'm pondering the possibility of 2 real solutions, one other where
x is negative. Hmm ... Can we generalise any conlusions for other
equations: a^x + b^x = c^x (where a+b=c) ?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Now that I've had a chance to look at this problem I don't
think there > are any solutions to the equation 3^x + 4^x = 7 where x is
a complex > number (a + bi). > > If you let x be a complex number then >
3^x + 4^x = 7 turns into > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) +
4^a*(cos(b*ln(4))+i*sin(b*ln (4))) > > In order for this to be a
solution I want to get rid of the terms > involving the sin() function
and the i. But to do this I would need a > real number b such that
b*ln(3) is an integer multiple of 2*pi while > simultaneously b*ln(4) is
also an integer multiple of 2*pi. > > There is the trivial case where
b=0 but then the value of x isn't > really a complex number. > > Am
I right in my reasoning that there is no solution to this equation >
among the complex numbers, or is there an error in my reasoning here? >
I am assuming that because the exponential functions 3^x and 4^x are >
one-to-one that there is only 1 real number such that 3^x + 4^x = 7 >
and therefore any potential complex number solution must use this
somehow. > > Thanks, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Hi everyone, > > > > I have a question that one of the other
math tutors asked me at the > > math center I work at. > > > > The
question was, is there a way to solve the following equation > >
algebraically? > > > > 3^x + 4^x = 7 > > > > What I mean by this is can
you solve this simply by manipulating the > > equation, or converting it
to an equivalent problem in another branch > > of mathematics (elliptic
curves maybe?) and thereby derive the answer > > x=1? Our tutor, who
studies at University, asked his professor and the > > professor said
you would most likely need to solve it using numerical > > methods, or
with a calculator or computer. > > > > This also leads into the question
of how many solutions are there to > > the above equation if you allow x
to be a real number, or if you allow > > x to be a complex number? > > >
> Thanks, > > Chris > > >
6298. Re: (off topic) solving exponential equations From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 14:24:17 -0000
I don't think a real solution with x < 0 would exist. The
function y = 3^x + 4^x is strictly increasing (also continuous and > 0).
So y is one to one from R to {x in R | x>0}, which means it should only
have one real solution to y = 7. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > Obviously there is a real
number solution (x=1) such that > 3^x + 4^x = 7. This is trivial.
It's too long since i did complex > numbers at uni so i cannot
really help you out on this one with > complex numbers. I'm
pondering the possibility of 2 real solutions, > one other where x is
negative. Hmm ... > > Can we generalise any conlusions for other
equations: > a^x + b^x = c^x (where a+b=c) ?? > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw > <no_reply@> wrote:
> > > > Now that I've had a chance to look at this problem I
don't think > there > > are any solutions to the equation 3^x + 4^x
= 7 where x is a complex > > number (a + bi). > > > > If you let x be a
complex number then > > 3^x + 4^x = 7 turns into > > > >
3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln > (4)))
> > > > In order for this to be a solution I want to get rid of the
terms > > involving the sin() function and the i. But to do this I would
> need a > > real number b such that b*ln(3) is an integer multiple of
2*pi while > > simultaneously b*ln(4) is also an integer multiple of
2*pi. > > > > There is the trivial case where b=0 but then the value of
x isn't > > really a complex number. > > > > Am I right in my
reasoning that there is no solution to this > equation > > among the
complex numbers, or is there an error in my reasoning > here? > > I am
assuming that because the exponential functions 3^x and 4^x > are > >
one-to-one that there is only 1 real number such that 3^x + 4^x = 7 > >
and therefore any potential complex number solution must use this >
somehow. > > > > Thanks, > > Chris > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > >
wrote: > > > > > > Hi everyone, > > > > > > I have a question that one
of the other math tutors asked me at > the > > > math center I work at.
> > > > > > The question was, is there a way to solve the following
equation > > > algebraically? > > > > > > 3^x + 4^x = 7 > > > > > > What
I mean by this is can you solve this simply by manipulating > the > > >
equation, or converting it to an equivalent problem in another > branch
> > > of mathematics (elliptic curves maybe?) and thereby derive the >
answer > > > x=1? Our tutor, who studies at University, asked his
professor > and the > > > professor said you would most likely need to
solve it using > numerical > > > methods, or with a calculator or
computer. > > > > > > This also leads into the question of how many
solutions are there > to > > > the above equation if you allow x to be a
real number, or if you > allow > > > x to be a complex number? > > > > >
> Thanks, > > > Chris > > > > > >
6299. Re: PHP solver finished From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 14:27:01 -0000
Hi Joel :-) I looked at the solver again. Now it looks very good!! I,
like Stefan did, wonder what is the solution strategy. I can see you do
orient all then permute all. What i dont understand is: what exactly is
the separation stage? And is your approach similar to what Zbibniew
Zborowski (or Ron) has been doing?? -Per > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort <joel_vn@...>
wrote: > > Yeah, Per. I know it's much easier than a solver. > >
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
> <per_fredlund@> wrote: > > > > Hi Joel :-) > > > > It is quite easy
to code so that you transform for instance R L R2 > > to R' L. Code
a sequence tokenizer with axial control. You have > the > > first part
anyway. Assign RL FB UD to same axes. > > > > Example: > > > > Sequence:
R L2 R U2 D2 U' ... (R2 L2 U D2 ...) > > > > Steps: > > > > R > add
to RL axis - RL[1]=1 > > L2 > add to RL axis - RL[2]=2 > > R > add to RL
axis - RL[1]=2(1+1) > > (switch here ... output from RL >> R2 L2, empty
the axis too!!!) > > U2 > add to UD axis - UD[1]=2 > > D2 > add to UD
axis - UD[2]=2 > > U' > add -1 to UD axis - UD[1]=1 (2-1) > >
(switch ...) > > > > I promise you, this is EASIER to code than a solver
;-) > > > > -Per > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël van Noort > > <joel_vn@>
wrote: > > > > > > Maybe? Who knows..? It's sooo hard.. Just maybe,
I'll pull it > > off :) > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy Sun" > > >
<linkpoke@> wrote: > > > > > > > > Hey, > > > > > > > > Maybe
it's possible to condense certain moves? For example, F > B > > F >
> > = > > > > F2 B? I noticed this in the example solve you gave. > > >
> > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com, Joël
van Noort > > > > <joel_vn@> wrote: > > > > > > > > > > Hi, > > > > >
> > > > > Yes, that's the way to do it... > > > > > > > > > >
Possibly, I can add a text field that allows you to input a > > > > >
scramble. It should not be very hard, since most of the > > > functions
> > > > > are already written. It's a good idea... (Basically the
2nd > > > example > > > > > already does this, it just generates a
random scramble). > > > > > > > > > > So thanks for the suggestion,
maybe I'll add that sometime. > > > > > > > > > > - Joël. > > > > >
> > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Norbert > > Hantos" >
> > > > <renslay@> wrote: > > > > > > > > > > > > Hi, > > > > > > > >
> > > > See Tools on Joel's webpage: on "Imagecube HTML Code >
> > Generator" > > > > > there > > > > > > is an option: "Take
me to the Algorithm Viewer!" > > > > > > This transform you an
algorithm to sticker configuration. > > Just > > > > > > copy-paste ;) >
> > > > > > > > > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" > > > >
> > <per_fredlund@> wrote: > > > > > > > > > > > > > > Hi Joel :-) >
> > > > > > > > > > > > > What if i just want to give the solver a
scramble, not a > > > > sticker > > > > > > > configuration ??? I cannot
see how to do this :-? > > > > > > > > > > > > > > Greetz!! > > > > > >
> > > > > > > > -Per > > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Joël > van > > > Noort > > > > >
> > <joel_vn@> wrote: > > > > > > > > > > > > > > > > Hello
everybody, > > > > > > > > > > > > > > > > My PHP solver is just about
finished. It's really > > nothing > > > > > special, > > > > > > >
> and the code got pretty messy, but I am so glad that > it > > > >
works, > > > > > > > that > > > > > > > > I just wanted to share this
:). > > > > > > > > > > > > > > > > I just tested with 10 pseudo random
scrambles, and the > > > > average > > > > > > > move > > > > > > > >
count of the solutions was 56 moves. The solutions > range > > > from >
> > > > 50- > > > > > > > 60, > > > > > > > > with some lower and higher
scores. > > > > > > > > > > > > > > > > The script can be found here
(there is no link on my > > home- > > > > page > > > > > > > yet): > > >
> > > > > http://solvethecube.110mb.com/?location=solver > > > > > > > >
> > > > > > > > If you want to generate a string with 54 letters (to >
use > > > as > > > > > > > input), > > > > > > > > you can go here: > >
> > > > > > > > > > > > > > http://solvethecube.110mb.com/?location=view
> > > > > > > > > > > > > > > > Enter a scramble, click the radio button
"GENERATOR", > > and > > > > > click > > > > > > > go!. > > >
> > > > > On the bottom of the page you will find a sticker code > > >
that > > > > > you > > > > > > > can > > > > > > > > use as input for
the solver. > > > > > > > > > > > > > > > > You can also use these, if
you like: > > > > > > > > > > > > > > > >
byrorrggwbogwgoowyyobywbggrrrobobgyobgyrbwwboygwwyyrrw > > > > > > > >
owbyryrrowryggobrybywywwwworrggowbgrwbgobbgoyobgoygybr > > > > > > > > >
> > > > > > > About the script: I am very happy that I managed to > make
> > > this > > > > > > > > script. I learned a lot from it, and I have
plenty of > > > ideas > > > > > about > > > > > > > > how to make it
better, if I were to do it again! > > > > > > > > > > > > > > > > -
Joël. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > >
6300. Lyon Winter Open From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 20:27:15 -0000
Hi everybody, the Lyon Winter Open 2007 will try to be the last
competition of this year and will take place in Lyon, on December the
22th.
6301. Re: Lyon Winter Open From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 08 Nov 2007 20:41:14 -0000
By the way, thanks to Ron :-) --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Hi everybody, > > the Lyon Winter Open
2007 will try to be the last competition of this > year and will take
place in Lyon, on December the 22th. >
6302. Re: [Speed cubing group] Re: Lyon Winter Open From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Nov 2007 13:42:17 -0800
Is that a challenge? California is pretty far west in terms of time
zone. If it gets down to the wire on December 31, I think we would win.
:-) -Tyson On Nov 8, 2007 12:41 PM, Edouard <e_chambon@...> wrote: >
> > > > > > By the way, thanks to Ron :-) > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > >
<e_chambon@...> wrote: > > > > Hi everybody, > > > > the Lyon Winter
Open 2007 will try to be the last competition of this > > year and will
take place in Lyon, on December the 22th. > > > >
6303. Re: [Speed cubing group] Re: Lyon Winter Open From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 8 Nov 2007 13:46:30 -0800
Hey Edouard, are you doing the new event? The one where if you DNF the
first two, you definitely don't get to solve anymore? -Tyson On Nov
8, 2007 1:42 PM, Tyson Mao <tyson.mao@...> wrote: > Is that a
challenge? California is pretty far west in terms of time > zone. If it
gets down to the wire on December 31, I think we would > win. > > :-) >
> -Tyson > > > On Nov 8, 2007 12:41 PM, Edouard <e_chambon@...>
wrote: > > > > > > > > > > > > > > By the way, thanks to Ron :-) > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard" > > >
> <e_chambon@...> wrote: > > > > > > Hi everybody, > > > > > > the
Lyon Winter Open 2007 will try to be the last competition of this > > >
year and will take place in Lyon, on December the 22th. > > > > > > > >
6304. Re: WCA > WSSA From: "devin1891" <devin1891@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 00:41:58 -0000
heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't
really want to cheat but if i had a different judge they probably
wouldn't have been DNFs because i didn't know about the 2 tile
thing either. --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" <quirkcorsair566@...> wrote: > > That happened at the
Pleasantville Open with some of the judges. > That and totally ignoring
the two-tile DNF rule, although this was > probably from not knowing the
rule. > > Jon Choi > > --- In speedsolvingrubikscube@yahoogroups.com,
"Johannes Laire" > <johannes.laire@> wrote: > > > > Dan
Dzoan wrote: > > > > > I've seen someone stop the timer with the
cube still in hand and the > > > judge did not penalize him. > > > > And
I've seen many people stop the timer while still touching the
Magic. > > > > -- > > Johannes Laire > > >
1.00652949 + 22.7417769 * i
http://www.google.com/search?hl=en&q=3%5E%281.00652949%2B22.7417769*i%29%2B4%5E%281.00652949%2B22.7417769*i%29
1.0262689+45.48247113*i
http://www.google.com/search?hl=en&q=3%5E%281.0262689%2B45.48247113*i%29%2B4%5E%281.0262689%2B45.48247113*i%29
etc... http://archive.garron.us/img/linked_to/pow_3_4_plot.png Lucas
Garron ----- Original Message ----- From: per_fredlund To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, November 08, 2007
5:06 AM Subject: [Speed cubing group] Re: (off topic) solving
exponential equations Hi :-) Obviously there is a real number solution
(x=1) such that 3^x + 4^x = 7. This is trivial. It's too long since
i did complex numbers at uni so i cannot really help you out on this one
with complex numbers. I'm pondering the possibility of 2 real
solutions, one other where x is negative. Hmm ... Can we generalise any
conlusions for other equations: a^x + b^x = c^x (where a+b=c) ?? -Per >
--- In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > Now that I've had a chance to look at this problem I
don't think there > are any solutions to the equation 3^x + 4^x = 7
where x is a complex > number (a + bi). > > If you let x be a complex
number then > 3^x + 4^x = 7 turns into > >
3^a*(cos(b*ln(3))+i*sin(b*ln(3))) + 4^a*(cos(b*ln(4))+i*sin(b*ln (4))) >
> In order for this to be a solution I want to get rid of the terms >
involving the sin() function and the i. But to do this I would need a >
real number b such that b*ln(3) is an integer multiple of 2*pi while >
simultaneously b*ln(4) is also an integer multiple of 2*pi. > > There is
the trivial case where b=0 but then the value of x isn't > really a
complex number. > > Am I right in my reasoning that there is no solution
to this equation > among the complex numbers, or is there an error in my
reasoning here? > I am assuming that because the exponential functions
3^x and 4^x are > one-to-one that there is only 1 real number such that
3^x + 4^x = 7 > and therefore any potential complex number solution must
use this somehow. > > Thanks, > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > wrote:
> > > > Hi everyone, > > > > I have a question that one of the other
math tutors asked me at the > > math center I work at. > > > > The
question was, is there a way to solve the following equation > >
algebraically? > > > > 3^x + 4^x = 7 > > > > What I mean by this is can
you solve this simply by manipulating the > > equation, or converting it
to an equivalent problem in another branch > > of mathematics (elliptic
curves maybe?) and thereby derive the answer > > x=1? Our tutor, who
studies at University, asked his professor and the > > professor said
you would most likely need to solve it using numerical > > methods, or
with a calculator or computer. > > > > This also leads into the question
of how many solutions are there to > > the above equation if you allow x
to be a real number, or if you allow > > x to be a complex number? > > >
> Thanks, > > Chris > > >
6306. rough cube From: "vonnedella" <vonnedella@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 01:09:42 -0000
Hi, i lubricated my 2x2x2 and 3x3x3 cube just 3 weeks ago and it worked
perfectly smoothly. Yesterday, my sister brought my cubes to the beach,
and apparently sand got into the cubes but she continued playing with
them. They became uncomfortably rough and not smooth at all! what should
I do?
6307. Re: (off topic) solving exponential equations From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 02:17:54 -0000
You can take the first derivative of f(x) = 3^x + 4^x to convince
yourself that it is indeed a strictly increasing function; x = 1 is a
unique solution over the reals. You can go farther and see that for all
x<1, f(x)<7, and for all x>1, f(x)>7. --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > I don't think a real solution with x
< 0 would exist. The function y > = 3^x + 4^x is strictly increasing
(also continuous and > 0). So y is > one to one from R to {x in R |
x>0}, which means it should only have > one real solution to y = 7. > >
-Daniel
Maybe at tournaments, since Magic is so quick to run, if it's
feasible (less than 30 competitors), the organizer should try to have
the Magic competition judged by one experienced judge? -Tyson On Nov 8,
2007 4:41 PM, devin1891 <devin1891@...> wrote: > > > > > > > heh i
got 3 DNFs but that because Tim was my judge. XP i wouldn't >
really want to cheat but if i had a different judge they probably >
wouldn't have been DNFs because i didn't know about the 2 tile
thing > either. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > > <quirkcorsair566@...> wrote: > > > > That
happened at the Pleasantville Open with some of the judges. > > That and
totally ignoring the two-tile DNF rule, although this was > > probably
from not knowing the rule. > > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > >
<johannes.laire@> wrote: > > > > > > Dan Dzoan wrote: > > > > > > >
I've seen someone stop the timer with the cube still in hand and
the > > > > judge did not penalize him. > > > > > > And I've seen
many people stop the timer while still touching the > Magic. > > > > > >
-- > > > Johannes Laire > > > > > > > >
6309. Re: rough cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 03:08:27 -0000
well i suggest putting sand in it again (not too much), but this time
with smaller grains. if you dont want to try this you could always hand
sand each piece to smooth. and if you dont want to do that, wait for
another response. --- In speedsolvingrubikscube@yahoogroups.com,
"vonnedella" <vonnedella@...> wrote: > > Hi, i lubricated
my 2x2x2 and 3x3x3 cube just 3 weeks ago and it > worked perfectly
smoothly. Yesterday, my sister brought my cubes to > the beach, and
apparently sand got into the cubes but she continued > playing with
them. They became uncomfortably rough and not smooth at > all! what
should I do? >
6310. Re: rough cube From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 03:54:36 -0000
Did you wash them and relubricate? I sand all my cubes (with sandpaper)
and it decreases lockups. I'm sure your cube will be fine as long
as the plastic is not worn to the point that pieces would jiggle when
you hold the center axis and shake it. --- In
speedsolvingrubikscube@yahoogroups.com, "vonnedella"
<vonnedella@...> wrote: > > Hi, i lubricated my 2x2x2 and 3x3x3 cube
just 3 weeks ago and it > worked perfectly smoothly. Yesterday, my
sister brought my cubes to > the beach, and apparently sand got into the
cubes but she continued > playing with them. They became uncomfortably
rough and not smooth at > all! what should I do? >
6311. Silence Your Cube From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 05:15:18 -0000
WARNING do this at your own risk. i dont know if anybody has done this
already but my friend used petroleum jelly as a lubricant for my cube.
my cube instantly and virtually made no noise at all! also, it worked as
fine as any other lubricant. the catch is that it is AWFULLY sticky if
you decide you don't want to use it as an lubricant any more. its
also pretty greasy at first.
6312. Re: (off topic) solving exponential equations From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 05:23:08 -0000
Dan is correct here. Lucas is correct with using numerical methods to
obtain the other complex solutions. The original eqution is highly
non-algebraic so there's really no good way of attacking it
manually. Although what Chris started doing with expanding it with
x=a+bi (sometimes x=r*e^(i*theta)) is a standard way of approaching it,
but it tends to be a dead-end, as well as insufficent for obtaining the
entire solution set. Chris: It seems to be like you are being asked a
lot of impossible questions, or questions of an inappropriate level at
your job. I've found it best to flag these out as quick as
possible, give a brief explanation, and move on to something more
productive. Many questions in math don't lead to anything satisfing
I've found. Unless of course you want to be a math professor, then
you have to know everything, both the good and the bad. Erm...
can't brush it off by saing things like that never show up either.
I suppose equations like that DO unfortuantely show up in physics or
engineering sometimes, but this is what we have an entire field of
"Numerical Methods" for... Not the most beautiful branch of
mathematics I'd say. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > I don't think a real solution with x
< 0 would exist. The function y > = 3^x + 4^x is strictly increasing
(also continuous and > 0). So y is > one to one from R to {x in R |
x>0}, which means it should only have > one real solution to y = 7. > >
-Daniel > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > >
> > Obviously there is a real number solution (x=1) such that > > 3^x +
4^x = 7. This is trivial. It's too long since i did complex > >
numbers at uni so i cannot really help you out on this one with > >
complex numbers. I'm pondering the possibility of 2 real solutions,
> > one other where x is negative. Hmm ... > > > > Can we generalise any
conlusions for other equations: > > a^x + b^x = c^x (where a+b=c) ?? > >
> > -Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > > <no_reply@> wrote: > > > > > > Now that I've had a
chance to look at this problem I don't think > > there > > > are
any solutions to the equation 3^x + 4^x = 7 where x is a complex > > >
number (a + bi). > > > > > > If you let x be a complex number then > > >
3^x + 4^x = 7 turns into > > > > > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) +
4^a*(cos(b*ln(4))+i*sin (b*ln > > (4))) > > > > > > In order for this to
be a solution I want to get rid of the terms > > > involving the sin()
function and the i. But to do this I would > > need a > > > real number
b such that b*ln(3) is an integer multiple of 2*pi while > > >
simultaneously b*ln(4) is also an integer multiple of 2*pi. > > > > > >
There is the trivial case where b=0 but then the value of x isn't >
> > really a complex number. > > > > > > Am I right in my reasoning that
there is no solution to this > > equation > > > among the complex
numbers, or is there an error in my reasoning > > here? > > > I am
assuming that because the exponential functions 3^x and 4^x > > are > >
> one-to-one that there is only 1 real number such that 3^x + 4^x = 7 >
> > and therefore any potential complex number solution must use this >
> somehow. > > > > > > Thanks, > > > Chris > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@> > > >
wrote: > > > > > > > > Hi everyone, > > > > > > > > I have a question
that one of the other math tutors asked me at > > the > > > > math
center I work at. > > > > > > > > The question was, is there a way to
solve the following equation > > > > algebraically? > > > > > > > > 3^x
+ 4^x = 7 > > > > > > > > What I mean by this is can you solve this
simply by manipulating > > the > > > > equation, or converting it to an
equivalent problem in another > > branch > > > > of mathematics
(elliptic curves maybe?) and thereby derive the > > answer > > > > x=1?
Our tutor, who studies at University, asked his professor > > and the >
> > > professor said you would most likely need to solve it using > >
numerical > > > > methods, or with a calculator or computer. > > > > > >
> > This also leads into the question of how many solutions are there >
> to > > > > the above equation if you allow x to be a real number, or
if you > > allow > > > > x to be a complex number? > > > > > > > >
Thanks, > > > > Chris > > > > > > > > > >
6313. Re: Silence Your Cube From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 05:28:42 -0000
There is nothing wrong with using Petroleum Jelly I think. It's
incredibly inert too (hence safe for the plastic). But I don't see
why a well placement of any other lubricant wouldn't stop spring
creak noise either. If it's acting sticky then you are probably
using too much. Just take it apart and wipe off the excess. A little bit
of it goes a long way, especially if it's coated nice and evenly.
When it starts doing this adding a few drops of water might help too.
The polar/non-polar combination is fun to play with I've found. ---
In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...>
wrote: > > WARNING do this at your own risk. > i dont know if anybody
has done this already but my friend used > petroleum jelly as a
lubricant for my cube. my cube instantly and > virtually made no noise
at all! also, it worked as fine as any other > lubricant. the catch is
that it is AWFULLY sticky if you decide you > don't want to use it
as an lubricant any more. its also pretty greasy > at first. >
6314. Re: rough cube From: "vonnedella" <vonnedella@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 15:55:58 -0000
yea its kinda working better now. with the sanding and stuff. but it
doesnt feel as good, although its kinda smoother with the sanding.
thanks anyways! --- In speedsolvingrubikscube@yahoogroups.com,
"Corwin Shiu" <aznspazboi@...> wrote: > > Did you wash them
and relubricate? I sand all my cubes (with > sandpaper) and it decreases
lockups. I'm sure your cube will be fine > as long as the plastic
is not worn to the point that pieces would > jiggle when you hold the
center axis and shake it. > --- In
speedsolvingrubikscube@yahoogroups.com, "vonnedella" >
<vonnedella@> wrote: > > > > Hi, i lubricated my 2x2x2 and 3x3x3 cube
just 3 weeks ago and it > > worked perfectly smoothly. Yesterday, my
sister brought my cubes to > > the beach, and apparently sand got into
the cubes but she continued > > playing with them. They became
uncomfortably rough and not smooth at > > all! what should I do? > > >
6315. 4x4 single parity fix (oll) From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 16:38:14 -0000
Have a look at http://bigcubes.com/4x4x4/finalsolve.html I can't
seem to make this work for me. If I do what the animation shows it does
not solve the cube. I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)'
U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2" Does anyone have any
idea what to do next?
6316. [Speed cubing group] Re: Lyon Winter Open From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 17:40:25 -0000
Yes, that's a challenge. Anyway it's too late for us to
change.... But nobody has already done something like Lyon Winter Open 2
: Back 6 days after... ;-) --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Is that a challenge? California is pretty
far west in terms of time > zone. If it gets down to the wire on
December 31, I think we would > win. > > :-) > > -Tyson > > On Nov 8,
2007 12:41 PM, Edouard <e_chambon@...> wrote: > > > > > > > > > > > >
> > By the way, thanks to Ron :-) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" > > > >
<e_chambon@> wrote: > > > > > > Hi everybody, > > > > > > the Lyon
Winter Open 2007 will try to be the last competition of this > > > year
and will take place in Lyon, on December the 22th. > > > > > > > >
6317. Re: [Speed cubing group] 4x4 single parity fix (oll) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Nov 2007 11:37:56 -0800 (PST)
ok well it depends on what you're trying to do, and at which point
you are in the solve. if you have just that position left, then
you'd want to do the 2nd alg below, that is the 'pure'
form. small letters means single inner layer turn. otherwise if you use
the 'speedsolve' version, once you have fixed the parity, the
last layer should solve like a 3x3 with the potential for a pll parity
at then end. hope this helps. varkmaster <orders@...> wrote: Have a
look at http://bigcubes.com/4x4x4/finalsolve.html I can't seem to
make this work for me. If I do what the animation shows it does not
solve the cube. I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2" Does anyone have any idea
what to do next? __________________________________________________ Do
You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection
around http://mail.yahoo.com [Non-text portions of this message have
been removed]
6318. Re: [Speed cubing group] 4x4 single parity fix (oll) From: "Jason Maiolo" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Nov 2007 14:58:30 -0500
thanks On 11/9/07, Clancy Cochran <perscription_death@...> wrote: > >
ok well it depends on what you're trying to do, and at which point
you > are in the solve. if you have just that position left, then
you'd want to do > the 2nd alg below, that is the 'pure'
form. small letters means single inner > layer turn. otherwise if you
use the 'speedsolve' version, once you have > fixed the
parity, the last layer should solve like a 3x3 with the potential > for
a pll parity at then end. hope this helps. > > varkmaster <orders@...
<orders%40maiolo.org>> wrote: Have a look at >
http://bigcubes.com/4x4x4/finalsolve.html I can't seem > to make
this work for me. If I do what the animation shows it does > not solve
the cube. > > I'm using "(Rr)2 B2 U2 (Ll) U2 (Rr)' U2
(Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2" > > Does anyone have any
idea what to do next? > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6319. Re: [Speed cubing group] 4x4 single parity fix (oll) From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Nov 2007 12:54:53 -0800 (PST)
sure no problem, and fyi there is a link to email me with ?/concerns on
the site if you'd ever like to use it feel free. Jason Maiolo
<orders@...> wrote: thanks On 11/9/07, Clancy Cochran
<perscription_death@...> wrote: > > ok well it depends on what
you're trying to do, and at which point you > are in the solve. if
you have just that position left, then you'd want to do > the 2nd
alg below, that is the 'pure' form. small letters means single
inner > layer turn. otherwise if you use the 'speedsolve'
version, once you have > fixed the parity, the last layer should solve
like a 3x3 with the potential > for a pll parity at then end. hope this
helps. > > varkmaster <orders@... <orders%40maiolo.org>> wrote:
Have a look at > http://bigcubes.com/4x4x4/finalsolve.html I can't
seem > to make this work for me. If I do what the animation shows it
does > not solve the cube. > > I'm using "(Rr)2 B2 U2 (Ll) U2
(Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 > (Rr)2" > > Does
anyone have any idea what to do next? > > > > > >
__________________________________________________ > Do You Yahoo!? >
Tired of spam? Yahoo! Mail has the best spam protection around >
http://mail.yahoo.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
Hey Lucas, > 1.00652949 + 22.7417769 * i >
http://www.google.com/search?hl=en&q=3%5E%281.00652949%
2B22.7417769*i%29%2B4%5E%281.00652949%2B22.7417769*i%29 >
1.0262689+45.48247113*i >
http://www.google.com/search?hl=en&q=3%5E%281.0262689%
2B45.48247113*i%29%2B4%5E%281.0262689%2B45.48247113*i%29 > etc... > >
http://archive.garron.us/img/linked_to/pow_3_4_plot.png > > Lucas Garron
Cool! It's neat to see that there are complex number solutions to
this equation! Also, and I ask this because I haven't really
studied complex numbers in much depth before, are there 2 and *only* 2
complex solutions to this equations? It appears from your graph that
perhaps there could be an infinite number of solutions? Or am I
incorrect here? > > 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) +
4^a*(cos(b*ln(4))+i*sin(b*ln > (4))) > > > > In order for this to be a
solution I want to get rid of the terms > > involving the sin() function
and the i. But to do this I would > need a > > real number b such that
b*ln(3) is an integer multiple of 2*pi while > > simultaneously b*ln(4)
is also an integer multiple of 2*pi. *puts foot in mouth* Ok I see my
error in reasoning here. After distributing I can also get rid of those
terms with an imaginary part if 3^a*i*sin(b*ln(3)) = -4^a*i*sin(b*ln(4))
This actually gives a system of equations to find any complex number
solution (a+bi): 1) 3^a*i*sin(b*ln(3)) = -4^a*i*sin(b*ln(4)) 2)
3^a*cos(b*ln(3)) + 4^a*cos(b*ln(4)) = 7 >From this system of equations I
would guess that there are an infinite number of complex number
solutions. The real part of any complex number solution to this equation
would have to stay the same I'm thining, but the imaginary part b,
because it is contained withing the sin and cos funtions, can take on an
infinite number of possibilities since those functions are periodic. I
probably worded that very poorly, but I think you see what I mean. Doug
I also appreciate your comment too about not worrying so much about
these types of questions. I did personally find it to be an interesting
question, which is why I posted it, but in the big scheme of things that
is true I guess it doesn't really apply very well to us only having
to tutor up to high school level students ;-) Chris
6321. Re: Silence Your Cube From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 09 Nov 2007 22:47:22 -0000
Why would you want to silence your cube? --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote:
> > WARNING do this at your own risk. > i dont know if anybody has done
this already but my friend used > petroleum jelly as a lubricant for my
cube. my cube instantly and > virtually made no noise at all! also, it
worked as fine as any other > lubricant. the catch is that it is AWFULLY
sticky if you decide you > don't want to use it as an lubricant any
more. its also pretty greasy > at first. >
I think Tim, his father, and I were the only Magic judges, but I do not
remember entirely. Tim, is this correct? Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Maybe at tournaments, since Magic is so
quick to run, if it's feasible > (less than 30 competitors), the
organizer should try to have the Magic > competition judged by one
experienced judge? > > -Tyson > > On Nov 8, 2007 4:41 PM, devin1891
<devin1891@...> wrote: > > > > > > > > > > > > > > heh i got 3 DNFs
but that because Tim was my judge. XP i wouldn't > > really want to
cheat but if i had a different judge they probably > > wouldn't
have been DNFs because i didn't know about the 2 tile thing > >
either. > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" > > > > <quirkcorsair566@> wrote: > > > > > > That
happened at the Pleasantville Open with some of the judges. > > > That
and totally ignoring the two-tile DNF rule, although this was > > >
probably from not knowing the rule. > > > > > > Jon Choi > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" >
> > <johannes.laire@> wrote: > > > > > > > > Dan Dzoan wrote: > > > >
> > > > > I've seen someone stop the timer with the cube still in
hand and the > > > > > judge did not penalize him. > > > > > > > > And
I've seen many people stop the timer while still touching the > >
Magic. > > > > > > > > -- > > > > Johannes Laire > > > > > > > > > > > >
> >
6323. Re: Silence Your Cube From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 00:12:21 -0000
So you can do a BLD solve under your desk at work while your boss is
talking to you. Not that I'd know about this from experience >_>
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Why would you want to silence your cube?
> --- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@>
> wrote: > > > > WARNING do this at your own risk. > > i dont know if
anybody has done this already but my friend used > > petroleum jelly as
a lubricant for my cube. my cube instantly and > > virtually made no
noise at all! also, it worked as fine as any other > > lubricant. the
catch is that it is AWFULLY sticky if you decide you > > don't want
to use it as an lubricant any more. its also pretty greasy > > at first.
> > >
6324. Re: [Speed cubing group] Re: Silence Your Cube From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 10 Nov 2007 04:31:04 -0800
A. So your parents don't complain when you cube near them. B. So
other people don't complain when you cube near them. C. So that you
can get away with cubing in class (because teachers won't mind
nearly as much if it's not distractingly noisy). D. It's cool.
-Lucas Garron ----- Original Message ----- From: Corwin Shiu To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 09, 2007
2:47 PM Subject: [Speed cubing group] Re: Silence Your Cube Why would
you want to silence your cube? --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...> wrote:
> > WARNING do this at your own risk. > i dont know if anybody has done
this already but my friend used > petroleum jelly as a lubricant for my
cube. my cube instantly and > virtually made no noise at all! also, it
worked as fine as any other > lubricant. the catch is that it is AWFULLY
sticky if you decide you > don't want to use it as an lubricant any
more. its also pretty greasy > at first. >
I believe we were, unless I'm remembering wrong. Bob and I
definitely know the 2-tile rule, and my dad would have called one of us
over in any doubt. Tim --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" <rubikscubewhiz@...> wrote: > > I think Tim,
his father, and I were the only Magic judges, but I do > not remember
entirely. Tim, is this correct? > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Maybe at tournaments, since Magic is so
quick to run, if it's feasible > > (less than 30 competitors), the
organizer should try to have the Magic > > competition judged by one
experienced judge? > > > > -Tyson > > > > On Nov 8, 2007 4:41 PM,
devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > > > > > > >
> heh i got 3 DNFs but that because Tim was my judge. XP i wouldn't
> > > really want to cheat but if i had a different judge they probably
> > > wouldn't have been DNFs because i didn't know about the
2 tile thing > > > either. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > >
<quirkcorsair566@> wrote: > > > > > > > > That happened at the
Pleasantville Open with some of the judges. > > > > That and totally
ignoring the two-tile DNF rule, although this was > > > > probably from
not knowing the rule. > > > > > > > > Jon Choi > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > >
> <johannes.laire@> wrote: > > > > > > > > > > Dan Dzoan wrote: > > >
> > > > > > > > I've seen someone stop the timer with the cube
still in > hand and the > > > > > > judge did not penalize him. > > > >
> > > > > > And I've seen many people stop the timer while still
touching the > > > Magic. > > > > > > > > > > -- > > > > > Johannes
Laire > > > > > > > > > > > > > > > > > > > > >
I am quite certain that there was a person next to be being judged by
someone's parent. But it's too late to change anything now,
and that person didn't place anyway... Jon Choi --- In
speedsolvingrubikscube@...m, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I believe we were, unless I'm
remembering wrong. Bob and I definitely > know the 2-tile rule, and my
dad would have called one of us over in > any doubt. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<rubikscubewhiz@> wrote: > > > > I think Tim, his father, and I were
the only Magic judges, but I do > > not remember entirely. Tim, is this
correct? > > > > Bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Maybe at tournaments, since Magic is
so quick to run, if it's feasible > > > (less than 30 competitors),
the organizer should try to have the Magic > > > competition judged by
one experienced judge? > > > > > > -Tyson > > > > > > On Nov 8, 2007
4:41 PM, devin1891 <devin1891@> wrote: > > > > > > > > > > > > > > >
> > > > > > > > > > > > > heh i got 3 DNFs but that because Tim was my
judge. XP i wouldn't > > > > really want to cheat but if i had a
different judge they probably > > > > wouldn't have been DNFs
because i didn't know about the 2 tile > thing > > > > either. > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" > > > > > > > > <quirkcorsair566@> wrote: > > > > > > > >
> > That happened at the Pleasantville Open with some of the judges. > >
> > > That and totally ignoring the two-tile DNF rule, although > this
was > > > > > probably from not knowing the rule. > > > > > > > > > >
Jon Choi > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > >
> > <johannes.laire@> wrote: > > > > > > > > > > > > Dan Dzoan wrote:
> > > > > > > > > > > > > I've seen someone stop the timer with the
cube still in > > hand and the > > > > > > > judge did not penalize him.
> > > > > > > > > > > > And I've seen many people stop the timer
while still > touching the > > > > Magic. > > > > > > > > > > > > -- > >
> > > > Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > >
> > > >
OK, the score-cards are right here... Between magic and master magic, I
judged 5 people, my dad judged 7, Bob judged 3, Mitchell's dad
judged 4, someone else (the signature does not look familiar at the
moment) judged 3, and Jaclyn (Bob's girlfriend) judged 1 person. So
most of the people were judged by either me, Bob, or my dad. In the
future, I would have only us judge the magic events, just to make sure.
Tim --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > I am quite certain that there was a
person next to be being judged by > someone's parent. > > But
it's too late to change anything now, and that person didn't
place > anyway... > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" >
<timothy.reynolds2@> wrote: > > > > I believe we were, unless
I'm remembering wrong. Bob and I definitely > > know the 2-tile
rule, and my dad would have called one of us over in > > any doubt. > >
> > Tim > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" > > <rubikscubewhiz@> wrote: > > > > > > I think Tim,
his father, and I were the only Magic judges, but I do > > > not
remember entirely. Tim, is this correct? > > > > > > Bob > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > > >
<tyson.mao@> wrote: > > > > > > > > Maybe at tournaments, since Magic
is so quick to run, if it's > feasible > > > > (less than 30
competitors), the organizer should try to have the > Magic > > > >
competition judged by one experienced judge? > > > > > > > > -Tyson > >
> > > > > > On Nov 8, 2007 4:41 PM, devin1891 <devin1891@> wrote: > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > heh i
got 3 DNFs but that because Tim was my judge. XP i wouldn't > > > >
> really want to cheat but if i had a different judge they probably > >
> > > wouldn't have been DNFs because i didn't know about the
2 tile > > thing > > > > > either. > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > >
> > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > That
happened at the Pleasantville Open with some of the > judges. > > > > >
> That and totally ignoring the two-tile DNF rule, although > > this was
> > > > > > probably from not knowing the rule. > > > > > > > > > > > >
Jon Choi > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes Laire" > > >
> > > <johannes.laire@> wrote: > > > > > > > > > > > > > > Dan Dzoan
wrote: > > > > > > > > > > > > > > > I've seen someone stop the
timer with the cube still in > > > hand and the > > > > > > > > judge
did not penalize him. > > > > > > > > > > > > > > And I've seen
many people stop the timer while still > > touching the > > > > > Magic.
> > > > > > > > > > > > > > -- > > > > > > > Johannes Laire > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
6328. Method I invented(recomended that you know a lot of
stuff) From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 01:43:53 -0000
ok, i made a method and was wondering if anybody could test it out for
me. I used the method and got a 40 something average. My regular average
for the Fridrich method is around the low thirties. i'm too lazy to
go into detail so you need to know A LOT of stuff. Here is a rough
outline. ask questions if you're confused. step 1: 4 corner pair
edges, just like the fridrich method(minus the cross. edges may
sometimes be on the bottom layer so be careful) step 2: orient and
permutate the top layer corners step 3: simultaneosly solve the edges of
the top and bottom layers(i think i made up an algorithm to do this
step) step 4: permutate remaining edges plz tell me if it is ok.
6329. Re: [Speed cubing group] Method I invented(recomended that you
know a lot of stuff) From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 9 Nov 2007 19:03:35 -0800
How can we do this without your algorithms? Oh wait... I know!
http://www.youtube.com/watch?v=qDSGmx8c2AM On Nov 9, 2007 5:43 PM,
rotomx2 <no_reply@yahoogroups.com> wrote: > > > > > > > ok, i made a
method and was wondering if anybody could test it out for > me. I used
the method and got a 40 something average. My regular > average for the
Fridrich method is around the low thirties. i'm too > lazy to go
into detail so you need to know A LOT of stuff. Here is a > rough
outline. ask questions if you're confused. > > step 1: 4 corner
pair edges, just like the fridrich method(minus the > cross. edges may
sometimes be on the bottom layer so be careful) > step 2: orient and
permutate the top layer corners > step 3: simultaneosly solve the edges
of the top and bottom layers(i > think i made up an algorithm to do this
step) > step 4: permutate remaining edges > > plz tell me if it is ok. >
>
6330. Re: [Speed cubing group] Method I invented(recomended that you
know a lot of stuff) From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 09:11:46 -0300 (ART)
LOL! that was really good : ) Pedro Tyson Mao <tyson.mao@...>
escreveu: How can we do this without your algorithms? Oh wait... I know!
http://www.youtube.com/watch?v=qDSGmx8c2AM On Nov 9, 2007 5:43 PM,
rotomx2 <no_reply@yahoogroups.com> wrote: > > > > > > > ok, i made a
method and was wondering if anybody could test it out for > me. I used
the method and got a 40 something average. My regular > average for the
Fridrich method is around the low thirties. i'm too > lazy to go
into detail so you need to know A LOT of stuff. Here is a > rough
outline. ask questions if you're confused. > > step 1: 4 corner
pair edges, just like the fridrich method(minus the > cross. edges may
sometimes be on the bottom layer so be careful) > step 2: orient and
permutate the top layer corners > step 3: simultaneosly solve the edges
of the top and bottom layers(i > think i made up an algorithm to do this
step) > step 4: permutate remaining edges > > plz tell me if it is ok. >
> --------------------------------- Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! [Non-text portions of
this message have been removed]
6331. Re: Method I invented(recomended that you know a lot of
stuff) From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 15:17:35 -0000
Hi, I have already try this method(without knowing CLL), and it seems
you forgot a step. step1: 4 pairs minus the cross step2:CLL step3:you
said "simultaneosly solve the edges of the top and bottom
layers". I think that isnt clear enough, if you mean just orient U
and D edges, then you still have to put them in their correct layer with
another step. then your 4th step could be an edge permutation(which
permute U and D edges). There are some things I remember from this
method: First, when you have solves your 4 F2L pairs, your centers could
be in a bad place. then you have really unfair moves to do. If you place
your centers correctly, then the method is like a Roux Method but it
ends with 8 edges(contrary to Roux's method which end with only 6
edges). Your 8 edges could be oriented using only UMD moves( only MU
moves for Roux's one). The other thing I remember is that algs used
to permute U and D edges (for example the one you need when you have to
do a Z-PLL on both U and D faces) are maybe not very long, but to my
mind very unfair to recognize. So my point of view is that this method
is very close to Roux's one,BUT you don't have more freedom
when you build your 4 F2L pairs than when you build 2 1*2*3 blocks. So
you should maybe solve DR and DL edges after your step2, in order to
follow Roux's method and simplify your last step which is too
complicated to be achieved in speedcubing.(Maybe this method could be
fine in FMC but the slice moves are very bad for that...). To conclude,
in my opinion this method isnt really better than Roux's one, and
Roux's one is (maybe) easier to recognize. PS:btw if you dont
forgot a step, your step4 means you permute all U and D edges when they
are oriented but you dont know if they are in their correct layer...If I
remember, there are tooooo many cases to learn...tooo many to be
efficient if I remember... I hope my answer can help you, tell me if
I'm wrong or if I forgot something. sebastien
6332. Problems with Rubiks.com DIY cubes... From: "kingnautilus" <iliekcaekk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 17:47:40 -0000
I bought two of them and have yet to assemble one, but I've tried
assembling the other. I am sure that I put in all the screws,
springs,and washers correctly. Here's the problem. The cube turns
very smoothly, and very freely, but rather than locking up when you try
to turn it at the wrong spot, it simply pops and flings pieces
everywhere! The cube is very smooth, but way too fragile. What is the
problem with this? I am afraid to put the center caps on because once
you glue them, you can't really take them off. The problem is, if I
tighten my cube, it will be less likely to pop, it won't turn as
easily, which defeats the purpose of a rubiks.com DIY. Can somebody else
who owns one of these things tell me what to do?
6333. Re: Problems with Rubiks.com DIY cubes... From: gotrice9195 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 17:56:06 -0000
Yeah, i've had the same problem with my white Rubik's DIY. Is
there a better DIY cube out there than the Rubik's one? --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I bought two of them and have yet to
assemble one, but I've tried > assembling the other. I am sure that
I put in all the screws, > springs,and washers correctly. Here's
the problem. The cube turns very > smoothly, and very freely, but rather
than locking up when you try to > turn it at the wrong spot, it simply
pops and flings pieces > everywhere! The cube is very smooth, but way
too fragile. What is the > problem with this? > > I am afraid to put the
center caps on because once you glue them, you > can't really take
them off. The problem is, if I tighten my cube, it > will be less likely
to pop, it won't turn as easily, which defeats the > purpose of a
rubiks.com DIY. > > Can somebody else who owns one of these things tell
me what to do? >
6334. Re: Method I invented(recomended that you know a lot of
stuff) From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 18:30:04 -0000
http://www.speedsolving.com/showthread.php?t=1869 A couple of other
people have also come up with the same idea recently. Nobody found it
efficient, though. --- In speedsolvingrubikscube@yahoogroups.com,
rotomx2 <no_reply@...> wrote: > > ok, i made a method and was
wondering if anybody could test it out for > me. I used the method and
got a 40 something average. My regular > average for the Fridrich method
is around the low thirties. i'm too > lazy to go into detail so you
need to know A LOT of stuff. Here is a > rough outline. ask questions if
you're confused. > > step 1: 4 corner pair edges, just like the
fridrich method(minus the > cross. edges may sometimes be on the bottom
layer so be careful) > step 2: orient and permutate the top layer
corners > step 3: simultaneosly solve the edges of the top and bottom
layers(i > think i made up an algorithm to do this step) > step 4:
permutate remaining edges > > plz tell me if it is ok. >
6335. Re: Problems with Rubiks.com DIY cubes... From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 23:39:02 -0000
Tighter tensions? Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "kingnautilus"
<iliekcaekk@...> wrote: > > I bought two of them and have yet to
assemble one, but I've tried > assembling the other. I am sure that
I put in all the screws, > springs,and washers correctly. Here's
the problem. The cube turns very > smoothly, and very freely, but rather
than locking up when you try to > turn it at the wrong spot, it simply
pops and flings pieces > everywhere! The cube is very smooth, but way
too fragile. What is the > problem with this? > > I am afraid to put the
center caps on because once you glue them, you > can't really take
them off. The problem is, if I tighten my cube, it > will be less likely
to pop, it won't turn as easily, which defeats the > purpose of a
rubiks.com DIY. > > Can somebody else who owns one of these things tell
me what to do? >
6336. Re: Problems with Rubiks.com DIY cubes... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 02:16:06 -0000
If it pops, tighten the screws (really nothing else to do). If it then
turns too tightly, I suggest you work it in for a few days (even DIYs
need this IMO). After that you can lube it. cube4you.com sells some DIY
kits of various types, which have gotten good reviews from reliable
cubers. I really haven't paid attention to the development in this
area, so maybe someone else can fill us in. Eivind --- In
speedsolvingrubikscube@...m, "kingnautilus"
<iliekcaekk@...> wrote: > > I bought two of them and have yet to
assemble one, but I've tried > assembling the other. I am sure that
I put in all the screws, > springs,and washers correctly. Here's
the problem. The cube turns very > smoothly, and very freely, but rather
than locking up when you try to > turn it at the wrong spot, it simply
pops and flings pieces > everywhere! The cube is very smooth, but way
too fragile. What is the > problem with this? > > I am afraid to put the
center caps on because once you glue them, you > can't really take
them off. The problem is, if I tighten my cube, it > will be less likely
to pop, it won't turn as easily, which defeats the > purpose of a
rubiks.com DIY. > > Can somebody else who owns one of these things tell
me what to do? >
6337. RE: [Speed cubing group] Re: Problems with Rubiks.com DIY
cubes... From: john wardle <fognus@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 10 Nov 2007 19:12:18 -0800
If your cube pops all the time, that means it's too loose. You just
have to tighten it up until it doesn't pop all the time on you. You
can still have a fairly loose cube without it popping. To:
speedsolvingrubikscube@yahoogroups.comFrom: quirkcorsair566@...: Sat, 10
Nov 2007 23:39:02 +0000Subject: [Speed cubing group] Re: Problems with
Rubiks.com DIY cubes... Tighter tensions?Jon Choi--- In
speedsolvingrubikscube@yahoogroups.com,
"kingnautilus"<iliekcaekk@...> wrote:>> I bought two of
them and have yet to assemble one, but I've tried> assembling the
other. I am sure that I put in all the screws,> springs,and washers
correctly. Here's the problem. The cube turns very> smoothly, and
very freely, but rather than locking up when you try to> turn it at the
wrong spot, it simply pops and flings pieces> everywhere! The cube is
very smooth, but way too fragile. What is the> problem with this?> > I
am afraid to put the center caps on because once you glue them, you>
can't really take them off. The problem is, if I tighten my cube,
it> will be less likely to pop, it won't turn as easily, which
defeats the> purpose of a rubiks.com DIY.> > Can somebody else who owns
one of these things tell me what to do?>
_________________________________________________________________ Climb
to the top of the charts! Play Star Shuffle: the word scramble
challenge with star power.
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[Non-text portions of this message have been removed]
6338. New puzzle sighted From: "Billy Gard" <billygard@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 10 Nov 2007 20:20:38 -0800
I saw a new cube version at a game store today called the Rubic's
Ice Cube. Anyone heard of it? It is a 2*2*2 cube but transparent. Does
anyone know if it has any additional features like lights? Billy
6339. Re: [Speed cubing group] New puzzle sighted From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 20:20:21 -0800 (PST)
Rubik's Ice Cube isn't that new. It's been out for a
while. It's basically a 2x2x2 cube but transparent. The color
scheme for it is the Japanese one, I believe, and it's made by
Rubik. Brian ----- Original Message ---- From: Billy Gard
<billygard@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Saturday, November 10, 2007 8:20:38 PM Subject: [Speed cubing group] New
puzzle sighted I saw a new cube version at a game store today called the
Rubic's Ice Cube. Anyone heard of it? It is a 2*2*2 cube but
transparent. Does anyone know if it has any additional features like
lights? Billy [Non-text portions of this message have been removed]
6340. New OH Record - 20.91 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 21:05:37 -0800
Chris Dzoan set a new world record today. 20.91 seconds.
6341. Re: New OH Record - 20.91 From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 05:13:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Chris Dzoan set a new world record today.
20.91 seconds. > Freak status.
6342. 2 second penalty From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 05:33:24 -0000
These don't seem to be recorded in the WCA record database. Is
there a way to find out what solves were +2'ed from some previous
competitions? Sometimes these penalties affect the ranking and who
advance, so I think it's a useful information to have saved. -macky
6343. Re: 2 second penalty From: "sccuber" <sccuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 05:43:29 -0000
http://www.worldcubeassociation.org/forum/viewtopic.php?t=336 Chris ---
In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > These don't seem to be recorded
in the WCA record database. Is there a > way to find out what solves
were +2'ed from some previous > competitions? Sometimes these
penalties affect the ranking and who > advance, so I think it's a
useful information to have saved. > > -macky >
6344. Re: [Speed cubing group] 2 second penalty From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 10 Nov 2007 22:37:47 -0800 (PST)
Speaking of this rule: if you finish a solve but you are a two-turn
away, such as a R2 turn away, would it be DNF or a +4 penalty? :D Brian
----- Original Message ---- From: mackymakisumi <mackymakisumi@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 10,
2007 9:33:24 PM Subject: [Speed cubing group] 2 second penalty These
don't seem to be recorded in the WCA record database. Is there a
way to find out what solves were +2'ed from some previous
competitions? Sometimes these penalties affect the ranking and who
advance, so I think it's a useful information to have saved. -macky
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6345. Re: 2 second penalty From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 06:44:49 -0000
Ah, OK. "Part of the result" as defined by the current rule,
of course, but I guess we can't do too much about that. I think
I'll start keeping track of which of my solves had penalties. Poor
Sunil. Thanks, -macky --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@...> wrote: > >
http://www.worldcubeassociation.org/forum/viewtopic.php?t=336 > > Chris
6346. Re: [Speed cubing group] 2 second penalty From: "megafrikkie" <megafrikkie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 11:51:31 -0000
Still +2 Even M2 away from solved is +2 I think. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Speaking of this rule: if you finish a solve but you are a
two-turn away, such as a R2 turn away, would it be DNF or a +4 penalty?
:D > > Brian > > ----- Original Message ---- > From: mackymakisumi
<mackymakisumi@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Saturday, November 10, 2007 9:33:24 PM > Subject: [Speed cubing
group] 2 second penalty > > > > > > > > > > > > > > These don't
seem to be recorded in the WCA record database. Is there a > > way to
find out what solves were +2'ed from some previous > >
competitions? Sometimes these penalties affect the ranking and who > >
advance, so I think it's a useful information to have saved. > > >
> -macky > > > > > > > > > > > > > > > <!-- > > #ygrp-mkp{ >
border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px
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> } > #ygrp-text p{ > margin:0 0 1em 0;} > #ygrp-tpmsgs{ >
font-family:Arial; > clear:both;} > #ygrp-vitnav{ >
padding-top:10px;font-family:Verdana;font-size:77%;margin:0;} >
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#ygrp-vital{ > background-color:#e0ecee;margin-bottom:20px;padding:2px 0
8px 8px;} > #ygrp-vital #vithd{ >
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> #ygrp-vital ul{ > padding:0;margin:2px 0;} > #ygrp-vital ul li{ >
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font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%;}
> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
a:hover{ > text-decoration:underline;} > #ygrp-sponsor .ad p{ >
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.replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this
message have been removed] >
6347. Re: [Speed cubing group] 2 second penalty From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 12:44:50 -0000
10e2) If one or more adjacent slices do not comply to regulation 10f,
then the cube is considered solved, with a penalty of 2 seconds. 10f is
the one with the pictures. --- In
speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Still +2 > Even M2 away from solved is
+2 I think. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
> <khoale1234567@> wrote: > > > > Speaking of this rule: if you
finish a solve but you are a two-turn > away, such as a R2 turn away,
would it be DNF or a +4 penalty? :D > >
6348. Re: [Speed cubing group] 2 second penalty From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 11:42:50 -0300 (ART)
U2 or R2 is still a +2 penalty...I had one of those at Worlds...and
didn't know the rule...neither did the judge...so I got a DNF
amiejl1981 <yahoo@logan.cc> escreveu: 10e2) If one or more adjacent
slices do not comply to regulation 10f, then the cube is considered
solved, with a penalty of 2 seconds. 10f is the one with the pictures.
--- In speedsolvingrubikscube@yahoogroups.com, "megafrikkie"
<megafrikkie@...> wrote: > > Still +2 > Even M2 away from solved is
+2 I think. > > --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
> <khoale1234567@> wrote: > > > > Speaking of this rule: if you
finish a solve but you are a two-turn > away, such as a R2 turn away,
would it be DNF or a +4 penalty? :D > >
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6349. Mefferts 5x5 Spare Pieces From: "richard16meyer" <richard16meyer@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 16:52:04 -0000
Ok, so i bought a 5x5 from mefferts
(http://sites.webec.com.hk/meffert/index.cfm?fuseaction=detail&id=284367&product=125)
the other day and as i was superglueing the tiles on i got some glue
between layers. I was forced to disassemble the cube to get it unstuck,
and somehow i managed to break a center piece in the process as well as
having 4 of my center caps disappear somehow. If anyone has some extra
parts or knows of where i can get some spare parts (i contacted mefferts
and they won't help me out) then i would very much appreciate it
and am willing to pay however much you think is fair. If anyone can help
please send me a msg at richard16meyer at gmail dot com . Thanks!
6350. incredible Matiyas Kuti !! From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 17:46:56 +0000 (GMT)
Congrats Matiyas for 90.xy sec 555 world record and 46.xy sec 444 world
record. Congrats to Ron for his 2.65 sec 222 world record. Well done all
winners in UK-2007. John Louis --------------------------------- Now you
can chat without downloading messenger. Click here to know how.
[Non-text portions of this message have been removed]
6351. Re: [Speed cubing group] New OH Record - 20.91 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 15:45:37 -0300 (ART)
Wow congratz, Chris Pedro Tyson Mao <tyson.mao@...> escreveu: Chris
Dzoan set a new world record today. 20.91 seconds.
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6352. You know you've been cubing too long when... From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 11 Nov 2007 23:16:18 -0800
Join the fun! http://cube.garron.us/misc/too_long.htm -Lucas Garron
[Non-text portions of this message have been removed]
6353. Re: [Speed cubing group] Easy Scramble From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 11 Nov 2007 20:21:47 +0100
I think all will agree that 25 half turns (of totally 25) in a scramble
is a bad scramble. 24 is slightly better. And 23 is still better. Common
sense tells me that this tendency (i.e. bettering the scramble) will go
on all the way, as the number of HT goes towards zero. But obviously I´m
mistaken; there is a consensus amongst makers of scrambling algorithms
that the optimal scrambling is recieved, when the number of HT is in
average one third of the given length. Can anyone explain to me (simply)
the reasoning behind this value? R [Non-text portions of this message
have been removed]
6354. UK Open 2x2x2 first scramble From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 19:25:59 -0000
The WR and two NR's were set on this scramble. Someone from
Twistypuzzles said it had a whole side solved (not sure if it was a side
or a layer), and someone else said it was an 8-turn solution. So what
exactly was that scramble?
6355. Re: [Speed cubing group] New OH Record - 20.91 From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 21:35:43 -0000
Thanks! I need to stop looking at the timer during my solves though.
Does anyone have any videos from that competition? Chris --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Wow > > congratz, Chris > > Pedro > > Tyson Mao <tyson.mao@...>
escreveu: Chris Dzoan set a new world record today. 20.91 seconds. > > >
> > > --------------------------------- > Abra sua conta no Yahoo! Mail,
o único sem limite de espaço para armazenamento! > > [Non-text portions
of this message have been removed] >
6356. [Speed cubing group] Re: WCA > WSSA From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 11 Nov 2007 23:35:50 -0000
I was judged by Mitchell's dad, and I hate to say it, he
didn't know too much about the magic rules. I ended up having one
of the 2 tile rule situations and checked it myself. I said it was a DNF
so don't worry. I think I was the first that he judged, so I think
he learned it from my solving. --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > OK, the score-cards are right
here... > Between magic and master magic, I judged 5 people, my dad
judged 7, > Bob judged 3, Mitchell's dad judged 4, someone else
(the signature > does not look familiar at the moment) judged 3, and
Jaclyn (Bob's > girlfriend) judged 1 person. > > So most of the
people were judged by either me, Bob, or my dad. In > the future, I
would have only us judge the magic events, just to make > sure. > > Tim
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
> <quirkcorsair566@> wrote: > > > > I am quite certain that there was
a person next to be being judged by > > someone's parent. > > > >
But it's too late to change anything now, and that person
didn't place > > anyway... > > > > Jon Choi > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > >
<timothy.reynolds2@> wrote: > > > > > > I believe we were, unless
I'm remembering wrong. Bob and I definitely > > > know the 2-tile
rule, and my dad would have called one of us over in > > > any doubt. >
> > > > > Tim > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Bob Burton" > > > <rubikscubewhiz@> wrote: > > > > > > > >
I think Tim, his father, and I were the only Magic judges, but I do > >
> > not remember entirely. Tim, is this correct? > > > > > > > > Bob > >
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" > > > > <tyson.mao@> wrote: > > > > > > > > > > Maybe at
tournaments, since Magic is so quick to run, if it's > > feasible >
> > > > (less than 30 competitors), the organizer should try to have the
> > Magic > > > > > competition judged by one experienced judge? > > > >
> > > > > > -Tyson > > > > > > > > > > On Nov 8, 2007 4:41 PM, devin1891
<devin1891@> wrote: > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > heh i got 3 DNFs but that because Tim
was my judge. XP i > wouldn't > > > > > > really want to cheat but
if i had a different judge they > probably > > > > > > wouldn't
have been DNFs because i didn't know about the 2 tile > > > thing >
> > > > > either. > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > > > >
> > > > > > <quirkcorsair566@> wrote: > > > > > > > > > > > > > >
That happened at the Pleasantville Open with some of the > > judges. > >
> > > > > That and totally ignoring the two-tile DNF rule, although > >
> this was > > > > > > > probably from not knowing the rule. > > > > > >
> > > > > > > > Jon Choi > > > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Johannes > Laire" > >
> > > > > <johannes.laire@> wrote: > > > > > > > > > > > > > > > >
Dan Dzoan wrote: > > > > > > > > > > > > > > > > > I've seen
someone stop the timer with the cube still in > > > > hand and the > > >
> > > > > > judge did not penalize him. > > > > > > > > > > > > > > > >
And I've seen many people stop the timer while still > > > touching
the > > > > > > Magic. > > > > > > > > > > > > > > > > -- > > > > > > >
> Johannes Laire > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
6357. 5x5 in <Uu,Dd,Rr2,Ll2,Ff2,Bb2> group From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 00:01:53 -0000
I was trying a few days ago to make up a solution for the 4x4x5 and the
5x5x4 simulated on the 5x5x5, which are both in the group
<U,u,D,d,R2,r2,L2,l2,F2,f2,B2,b2>. Then I noticed that if you combine
both solutions, you came up with the whole 5x5x5 solved. So here is my
method : 1st step : make the F, B, R, L centers. First, make two
opposite centers (this is quite easy). Then for the two last, first
solve the center-corners : using this algorithm of mine : (FBL BDR) :
Uu2 R2 Uu F2 r2 F2 Uu' R2 Uu2 Then solve the center-edges using
this already known alg : (FR BR) : r2 U2 r2 Uu2 r2 Uu2 2nd step : make
the FR, FL, BR, BL edges. For this step, I turn the cube to have these
four edges on the M slice. First, I make two half pairs, by using r/r2
(which solve a half pair in UF) U2 B2 U2 B2 r'/r2. To complete
these 2 pairs, I use a 3 cycle : (UFR DFR DBR) : U2 Rr U2 Rr U2 Rr U2 Rr
U2 Rr U2 Rr' U2 Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' Rr2 U2
Then for the last two pairs, I use a combination of : (UFL UBL) : Rr2 U2
Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' Rr2 (UFL UFR) : Rr2 B2 U2 Ll
U2 Rr' U2 Rr U2 F2 Rr F2 Ll' B2 Rr2 3rd step : make the U and
D centers. This is easy ! 4th step : make the U and D edges. This is
quite easy if you know how to solve 4x4 edges, you just have to use half
turns (like Rr2 U R2 U' Rr2). For the last two edges, you may need
this alg (thanks to Matyas): (UFL UBR) (UFR UBL) : Rr2 Ff2 U2 r2 U2 Ff2
Rr2 5th step : solve the U and D layers Now this is a domino solve, I
personally solve the bottom layer, fix the parity (using R2 U2 R2 U2
R2), then I use T perms with setup moves to finish the top layer : (UL
UR) (UBL UFL) : R2 U' R2 U R2 y R2 U R2 U' R2 D 6th step :
solve the middle layer edges. This can be done easily, I'm so lazy
I won't explain this :) That's it ! Any comments/suggestions ?
Clément
6358. Re: 2 second penalty From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 00:47:29 -0000
At caltech yesterday, someone got a cube that was wrong by U
D'...on BLD, no less. It ended up being ruled a +2, I believe. ---
In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > U2 or R2 is still a +2 penalty...I had one of those at
Worlds...and didn't know the rule...neither did the judge...so I
got a DNF > > amiejl1981 <yahoo@...> escreveu: 10e2) If one or more
adjacent slices do not comply to regulation 10f, > then the cube is
considered solved, with a penalty of 2 seconds. > > 10f is the one with
the pictures. > > --- In speedsolvingrubikscube@yahoogroups.com,
"megafrikkie" > <megafrikkie@> wrote: > > > > Still +2 > >
Even M2 away from solved is +2 I think. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > > <khoale1234567@>
wrote: > > > > > > Speaking of this rule: if you finish a solve but you
are a two-turn > > away, such as a R2 turn away, would it be DNF or a +4
penalty? :D > > > > > > > > > > --------------------------------- > Abra
sua conta no Yahoo! Mail, o �nico sem limite de espa�o para
armazenamento! > > [Non-text portions of this message have been removed]
>
6359. Dismantling / Fixing a Pyraminx. From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 01:14:33 -0000
I have a '81 Tomy Pyraminx that was great until one of the tips
started came a little loose. It's still a really nice puzzle, but
it's worse than it was. I haven't been able to find anything
about taking apart / fixing one. I think that there's a screw from
the tip into core, but that's all I can figure out. Dan Cohen
6360. Crazy scramble From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 02:05:28 -0000
U2 D2 R B F U' D' L D2 U' F' U B F L U2 D2 R U2
L' R' U F2 B' U2 Scramble with green front, white top.
6361. Competition Judges From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 02:37:57 -0000
I've seen and heard about quite a few problems with judges in the
past couple competitions. The problems mostly revolve around judges not
knowing certain [important] rules here and there, mostly regarding DNFs
and +2 solves. Some things I noticed: - Judges pulling the cube cover
when lifting it, resulting in the cube moving away from competitor,
while competitor goes to pick up the cube (A3e1?) - Judges calling DNFs
as +2's and vice versa (10f) - Judges not calling +2's for
ending the solve with wrists/arms (A6c) - Judges do not ask
"OK?", i.e. uncovering cube at their own discretion (A4c, A4d)
- Judges not knowing that OH solves are to be inspected with one hand
(C1a) - Judges not knowing the two-tile Magic DNF rule (10g) Can't
there be a standard for teaching judges how to judge before a
competition? I imagine people complaining about more work, but compared
to the rest of the work involved in organizing a competition, I do think
it's worth it.
6362. Re: Competition Judges From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 02:54:45 -0000
Ok, well, I only saw one of these problems yesterday (the not asking
before removing cube cover) but I can explain the problem. At Caltech
fall, at least, there were not enough judges at first. Two (or three,
I'm not completely sure) who had never judged or been taught how
were helping to judge competitors. I think the main thing is just to
make sure to pick experienced cubers as judges, which will stop the more
major problems (DNFs as +2's, OH inspection). At the end of the
day, if you are competing and your judge is doing something that is
incorrect, tell them. If they start to remove the cover, tell them
you're not ready. Some cubers may not want to call their own solve
a DNF, but most are pretty honest. There are a lot of new cubers in
competition nowadays, and judging as well. Just try to catch those
things when you see them. --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" <quirkcorsair566@...> wrote: > > I've seen
and heard about quite a few problems with judges in the past > couple
competitions. The problems mostly revolve around judges not > knowing
certain [important] rules here and there, mostly regarding > DNFs and +2
solves. > > Some things I noticed: > - Judges pulling the cube cover
when lifting it, resulting in the cube > moving away from competitor,
while competitor goes to pick up the cube > (A3e1?) > - Judges calling
DNFs as +2's and vice versa (10f) > - Judges not calling +2's
for ending the solve with wrists/arms (A6c) > - Judges do not ask
"OK?", i.e. uncovering cube at their own > discretion (A4c,
A4d) > - Judges not knowing that OH solves are to be inspected with one
hand > (C1a) > - Judges not knowing the two-tile Magic DNF rule (10g) >
> Can't there be a standard for teaching judges how to judge before
a > competition? I imagine people complaining about more work, but >
compared to the rest of the work involved in organizing a competition, >
I do think it's worth it. >
6363. Re: [Speed cubing group] Re: Competition Judges From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 11:59:42 +0100
An easy way to avoid most of these problems is 1e2) All competitors must
be available for judging, if needed by organisation team. Penalty:
disqualification of the competitor. ----- Original Message ----- From:
bladez740 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
November 12, 2007 3:54 AM Subject: [Speed cubing group] Re: Competition
Judges Ok, well, I only saw one of these problems yesterday (the not
asking before removing cube cover) but I can explain the problem. At
Caltech fall, at least, there were not enough judges at first. Two (or
three, I'm not completely sure) who had never judged or been taught
how were helping to judge competitors. I think the main thing is just to
make sure to pick experienced cubers as judges, which will stop the more
major problems (DNFs as +2's, OH inspection). At the end of the
day, if you are competing and your judge is doing something that is
incorrect, tell them. If they start to remove the cover, tell them
you're not ready. Some cubers may not want to call their own solve
a DNF, but most are pretty honest. There are a lot of new cubers in
competition nowadays, and judging as well. Just try to catch those
things when you see them. --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" <quirkcorsair566@...> wrote: > > I've seen
and heard about quite a few problems with judges in the past > couple
competitions. The problems mostly revolve around judges not > knowing
certain [important] rules here and there, mostly regarding > DNFs and +2
solves. > > Some things I noticed: > - Judges pulling the cube cover
when lifting it, resulting in the cube > moving away from competitor,
while competitor goes to pick up the cube > (A3e1?) > - Judges calling
DNFs as +2's and vice versa (10f) > - Judges not calling +2's
for ending the solve with wrists/arms (A6c) > - Judges do not ask
"OK?", i.e. uncovering cube at their own > discretion (A4c,
A4d) > - Judges not knowing that OH solves are to be inspected with one
hand > (C1a) > - Judges not knowing the two-tile Magic DNF rule (10g) >
> Can't there be a standard for teaching judges how to judge before
a > competition? I imagine people complaining about more work, but >
compared to the rest of the work involved in organizing a competition, >
I do think it's worth it. >
6364. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 12:02:55 +0100
You can cut the glue-lines on the inner-part of the tips. After that you
can fix the tip. This is really difficult and I couldn't do it.
Jean-Louis Mathieu was kind enough to try it and he fixed it. Now this
lousy Pyraminx is my best Pyraminx. ----- Original Message ----- From:
bassmachine1025 To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
November 12, 2007 2:14 AM Subject: [Speed cubing group] Dismantling /
Fixing a Pyraminx. I have a '81 Tomy Pyraminx that was great until
one of the tips started came a little loose. It's still a really
nice puzzle, but it's worse than it was. I haven't been able
to find anything about taking apart / fixing one. I think that
there's a screw from the tip into core, but that's all I can
figure out. Dan Cohen
6365. Re: [Speed cubing group] Easy Scramble From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 12:07:08 +0100
Basic idea: there are 18 possible turns and 6 of them are halfturns.
(the real math behind it is probably way more difficult and interesting
though) According to my logic it would be best to scramble a megaminx
with 50% 2/5 turns and 50% 1/5 turns ----- Original Message ----- From:
Rune Wesstr�m To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
November 11, 2007 8:21 PM Subject: Re: [Speed cubing group] Easy
Scramble I think all will agree that 25 half turns (of totally 25) in a
scramble is a bad scramble. 24 is slightly better. And 23 is still
better. Common sense tells me that this tendency (i.e. bettering the
scramble) will go on all the way, as the number of HT goes towards zero.
But obviously I�m mistaken; there is a consensus amongst makers of
scrambling algorithms that the optimal scrambling is recieved, when the
number of HT is in average one third of the given length. Can anyone
explain to me (simply) the reasoning behind this value? R [Non-text
portions of this message have been removed]
6366. Re: Competition Judges From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 11:09:53 -0000
The problem with that is that most competitors do NOT know the WCA
regulations very well. I found myself rereading them today, after
realizing I didn't know anything about the two-tile rule.
Especially since many casual cubers competing for the first time
don't even know there IS a world cubing association, or official
written rules, I think that is impractical. Oh, and one other thing:
Caltech fall DID have enough judges by the end. A few of us volunteered
to help. There was no problem finding willing judges. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > An easy way to avoid most of these problems
is > > 1e2) All competitors must be available for judging, if needed by
> organisation team. Penalty: disqualification of the competitor. > >
----- Original Message ----- > From: bladez740 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007
3:54 AM > Subject: [Speed cubing group] Re: Competition Judges > > > Ok,
well, I only saw one of these problems yesterday (the not asking >
before removing cube cover) but I can explain the problem. > > At
Caltech fall, at least, there were not enough judges at first. Two > (or
three, I'm not completely sure) who had never judged or been >
taught how were helping to judge competitors. I think the main thing >
is just to make sure to pick experienced cubers as judges, which will >
stop the more major problems (DNFs as +2's, OH inspection). > > At
the end of the day, if you are competing and your judge is doing >
something that is incorrect, tell them. If they start to remove the >
cover, tell them you're not ready. Some cubers may not want to call
> their own solve a DNF, but most are pretty honest. There are a lot of
> new cubers in competition nowadays, and judging as well. Just try to >
catch those things when you see them. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > I've seen and heard about
quite a few problems with judges in the past > > couple competitions.
The problems mostly revolve around judges not > > knowing certain
[important] rules here and there, mostly regarding > > DNFs and +2
solves. > > > > Some things I noticed: > > - Judges pulling the cube
cover when lifting it, resulting in the cube > > moving away from
competitor, while competitor goes to pick up the cube > > (A3e1?) > > -
Judges calling DNFs as +2's and vice versa (10f) > > - Judges not
calling +2's for ending the solve with wrists/arms (A6c) > > -
Judges do not ask "OK?", i.e. uncovering cube at their own > >
discretion (A4c, A4d) > > - Judges not knowing that OH solves are to be
inspected with one hand > > (C1a) > > - Judges not knowing the two-tile
Magic DNF rule (10g) > > > > Can't there be a standard for teaching
judges how to judge before a > > competition? I imagine people
complaining about more work, but > > compared to the rest of the work
involved in organizing a competition, > > I do think it's worth it.
> > >
6367. Re: [Speed cubing group] Re: Competition Judges From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 12:26:51 +0100
I guess that if 2a)Any person may be a competitor during a competition,
if he: 2a1) accepts the WCA regulations; That person should know the
regulations or he is not allowed to compete. (I am very much against
enforcing that rule!) ----- Original Message ----- From: bladez740 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
12:09 PM Subject: [Speed cubing group] Re: Competition Judges The
problem with that is that most competitors do NOT know the WCA
regulations very well. I found myself rereading them today, after
realizing I didn't know anything about the two-tile rule.
Especially since many casual cubers competing for the first time
don't even know there IS a world cubing association, or official
written rules, I think that is impractical. Oh, and one other thing:
Caltech fall DID have enough judges by the end. A few of us volunteered
to help. There was no problem finding willing judges. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > An easy way to avoid most of these problems
is > > 1e2) All competitors must be available for judging, if needed by
> organisation team. Penalty: disqualification of the competitor. > >
----- Original Message ----- > From: bladez740 > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12, 2007
3:54 AM > Subject: [Speed cubing group] Re: Competition Judges > > > Ok,
well, I only saw one of these problems yesterday (the not asking >
before removing cube cover) but I can explain the problem. > > At
Caltech fall, at least, there were not enough judges at first. Two > (or
three, I'm not completely sure) who had never judged or been >
taught how were helping to judge competitors. I think the main thing >
is just to make sure to pick experienced cubers as judges, which will >
stop the more major problems (DNFs as +2's, OH inspection). > > At
the end of the day, if you are competing and your judge is doing >
something that is incorrect, tell them. If they start to remove the >
cover, tell them you're not ready. Some cubers may not want to call
> their own solve a DNF, but most are pretty honest. There are a lot of
> new cubers in competition nowadays, and judging as well. Just try to >
catch those things when you see them. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > I've seen and heard about
quite a few problems with judges in the past > > couple competitions.
The problems mostly revolve around judges not > > knowing certain
[important] rules here and there, mostly regarding > > DNFs and +2
solves. > > > > Some things I noticed: > > - Judges pulling the cube
cover when lifting it, resulting in the cube > > moving away from
competitor, while competitor goes to pick up the cube > > (A3e1?) > > -
Judges calling DNFs as +2's and vice versa (10f) > > - Judges not
calling +2's for ending the solve with wrists/arms (A6c) > > -
Judges do not ask "OK?", i.e. uncovering cube at their own > >
discretion (A4c, A4d) > > - Judges not knowing that OH solves are to be
inspected with one hand > > (C1a) > > - Judges not knowing the two-tile
Magic DNF rule (10g) > > > > Can't there be a standard for teaching
judges how to judge before a > > competition? I imagine people
complaining about more work, but > > compared to the rest of the work
involved in organizing a competition, > > I do think it's worth it.
> > >
6368. Re: [Speed cubing group] Easy Scramble From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 13:19:32 +0100
Yes, I think this routine train of thougt explains the construction of
scrambling algorithms. But I claim that the best scrambling is recieved
only by quarter turns, until somebody proves the opposite. R -----
Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com a Sent: Monday, November 12, 2007
12:07 PM Subject: Re: [Speed cubing group] Easy Scramble Basic idea:
there are 18 possible turns and 6 of them are halfturns. (the real math
behind it is probably way more difficult and interesting though)
According to my logic it would be best to scramble a megaminx with 50%
2/5 turns and 50% 1/5 turns ----- Original Message ----- From: Rune
Wesström To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
November 11, 2007 8:21 PM Subject: Re: [Speed cubing group] Easy
Scramble I think all will agree that 25 half turns (of totally 25) in a
scramble is a bad scramble. 24 is slightly better. And 23 is still
better. Common sense tells me that this tendency (i.e. bettering the
scramble) will go on all the way, as the number of HT goes towards zero.
But obviously I´m mistaken; there is a consensus amongst makers of
scrambling algorithms that the optimal scrambling is recieved, when the
number of HT is in average one third of the given length. Can anyone
explain to me (simply) the reasoning behind this value? R [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
6369. Re: [Speed cubing group] Crazy scramble From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 09:26:52 -0300 (ART)
What is so crazy about this scramble? O.o Pedro magicbri2000
<khoale1234567@...> escreveu: U2 D2 R B F U' D' L D2
U' F' U B F L U2 D2 R U2 L' R' U F2 B' U2
Scramble with green front, white top. ---------------------------------
Abra sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! [Non-text portions of this message have been removed]
6370. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx. From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 13:31:49 -0000
How can you access the inner part of the tips? I can't seem to find
any way to get inside of the puzzle. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > You can cut the glue-lines on the inner-part
of the tips. After that you can > fix the tip. > > This is really
difficult and I couldn't do it. Jean-Louis Mathieu was kind >
enough to try it and he fixed it. Now this lousy Pyraminx is my best >
Pyraminx. > > > ----- Original Message ----- > From: bassmachine1025 >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12,
2007 2:14 AM > Subject: [Speed cubing group] Dismantling / Fixing a
Pyraminx. > > > I have a '81 Tomy Pyraminx that was great until one
of the tips started came > a little loose. > It's still a really
nice puzzle, but it's worse than it was. I haven't been > able
to find anything > about taking apart / fixing one. I think that
there's a screw from the tip > into core, but that's > all I
can figure out. > > Dan Cohen >
6371. Re: Easy Scramble From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 13:44:27 -0000
25 quarter turns aren't even enough to reach all cube states, let
alone provide a uniform distribution. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I think this routine train of
thougt explains the construction of scrambling algorithms. But I claim
that the best scrambling is recieved only by quarter turns, until
somebody proves the opposite. > R > ----- Original Message ----- > From:
Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent:
Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group]
Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of
them are halfturns. (the > real math behind it is probably way more
difficult and interesting though) > > According to my logic it would be
best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > >
----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007
8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think
all will agree that 25 half turns (of totally 25) in a scramble is a >
bad scramble. 24 is slightly better. And 23 is still better. Common
sense > tells me that this tendency (i.e. bettering the scramble) will
go on all the > way, as the number of HT goes towards zero. But
obviously I´m mistaken; > there is a consensus amongst makers of
scrambling algorithms that the > optimal scrambling is recieved, when
the number of HT is in average one > third of the given length. Can
anyone explain to me (simply) the reasoning > behind this value? > R > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] >
Does 8 half turns and 17 quarter turns do that? And can you show, why 25
QT doesn´t reach all cube states? R ----- Original Message ----- From:
Stefan Pochmann To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy
Scramble 25 quarter turns aren't even enough to reach all cube
states, let alone provide a uniform distribution. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I think this routine train of
thougt explains the construction of scrambling algorithms. But I claim
that the best scrambling is recieved only by quarter turns, until
somebody proves the opposite. > R > ----- Original Message ----- > From:
Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent:
Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group]
Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of
them are halfturns. (the > real math behind it is probably way more
difficult and interesting though) > > According to my logic it would be
best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > >
----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007
8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think
all will agree that 25 half turns (of totally 25) in a scramble is a >
bad scramble. 24 is slightly better. And 23 is still better. Common
sense > tells me that this tendency (i.e. bettering the scramble) will
go on all the > way, as the number of HT goes towards zero. But
obviously I´m mistaken; > there is a consensus amongst makers of
scrambling algorithms that the > optimal scrambling is recieved, when
the number of HT is in average one > third of the given length. Can
anyone explain to me (simply) the reasoning > behind this value? > R > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6373. Re: [Speed cubing group] Dismantling / Fixing a Pyraminx. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 15:09:05 +0100
Put the PyraMinx on a table with the problem-tip pointing up Do a 60
degree turn of the tip so you can see the bottom of the tip On the
bottom of the tip, look for a small line parallel to the outside of the
tip Pry, cut, slice, etc to destroy the glue that is on that small line.
You can now lift the top of the tip (really!) and reach the screw that
holds the bottom of the tip in its place. Good luck ----- Original
Message ----- From: bassmachine1025 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
2:31 PM Subject: Re: [Speed cubing group] Dismantling / Fixing a
Pyraminx. How can you access the inner part of the tips? I can't
seem to find any way to get inside of the puzzle. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > You can cut the glue-lines on the inner-part
of the tips. After that you > can > fix the tip. > > This is really
difficult and I couldn't do it. Jean-Louis Mathieu was kind >
enough to try it and he fixed it. Now this lousy Pyraminx is my best >
Pyraminx. > > > ----- Original Message ----- > From: bassmachine1025 >
To: speedsolvingrubikscube@yahoogroups.com > Sent: Monday, November 12,
2007 2:14 AM > Subject: [Speed cubing group] Dismantling / Fixing a
Pyraminx. > > > I have a '81 Tomy Pyraminx that was great until one
of the tips started > came > a little loose. > It's still a really
nice puzzle, but it's worse than it was. I haven't > been >
able to find anything > about taking apart / fixing one. I think that
there's a screw from the tip > into core, but that's > all I
can figure out. > > Dan Cohen >
OK, I understand, why all states can´t be reached! R ----- Original
Message ----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday,
November 12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy
Scramble 25 quarter turns aren't even enough to reach all cube
states, let alone provide a uniform distribution. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I think this routine train of
thougt explains the construction of scrambling algorithms. But I claim
that the best scrambling is recieved only by quarter turns, until
somebody proves the opposite. > R > ----- Original Message ----- > From:
Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent:
Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group]
Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of
them are halfturns. (the > real math behind it is probably way more
difficult and interesting though) > > According to my logic it would be
best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > >
----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007
8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think
all will agree that 25 half turns (of totally 25) in a scramble is a >
bad scramble. 24 is slightly better. And 23 is still better. Common
sense > tells me that this tendency (i.e. bettering the scramble) will
go on all the > way, as the number of HT goes towards zero. But
obviously I´m mistaken; > there is a consensus amongst makers of
scrambling algorithms that the > optimal scrambling is recieved, when
the number of HT is in average one > third of the given length. Can
anyone explain to me (simply) the reasoning > behind this value? > R > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6375. Re: [Speed cubing group] Re: Easy Scramble From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 15:47:50 +0100
I don't. Could someone explain why 25QT wouldn't be "even
enough"? (or should I assume that 25 is not "even" at
all) Is there any prove that it whould be impossible to reach all cube
states in 25 moves or less using only quarter turns? ----- Original
Message ----- From: Rune Wesstr�m To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
3:19 PM Subject: Re: [Speed cubing group] Re: Easy Scramble OK, I
understand, why all states can�t be reached! R ----- Original Message
----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday, November
12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25
quarter turns aren't even enough to reach all cube states, let
alone provide a uniform distribution. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesstr�m
<rune.wesstrom@...> wrote: > > Yes, I think this routine train of
thougt explains the construction of scrambling algorithms. But I claim
that the best scrambling is recieved only by quarter turns, until
somebody proves the opposite. > R > ----- Original Message ----- > From:
Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent:
Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group]
Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of
them are halfturns. (the > real math behind it is probably way more
difficult and interesting though) > > According to my logic it would be
best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > >
----- Original Message ----- > From: Rune Wesstr�m > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007
8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think
all will agree that 25 half turns (of totally 25) in a scramble is a >
bad scramble. 24 is slightly better. And 23 is still better. Common
sense > tells me that this tendency (i.e. bettering the scramble) will
go on all the > way, as the number of HT goes towards zero. But
obviously I�m mistaken; > there is a consensus amongst makers of
scrambling algorithms that the > optimal scrambling is recieved, when
the number of HT is in average one > third of the given length. Can
anyone explain to me (simply) the reasoning > behind this value? > R > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6376. Re: Easy Scramble From: "Mads Mohr Christensen" <hr.mohr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 14:57:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > I don't. Could someone
explain why 25QT wouldn't be "even enough"? > (or should
I assume that 25 is not "even" at all) > > Is there any prove
that it whould be impossible to reach all cube states in > 25 moves or
less using only quarter turns? > Check this wikipedia page about the
optimal solution for the cube:
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik%27s_Cube /M
6377. Re: [Speed cubing group] Re: Easy Scramble From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 12 Nov 2007 16:19:55 +0100
Thanks, I didn't know about the 26 quarter turns position: In 1998
Michael Reid found a new position requiring more than 24 quarter turns
to solve. The position, named by him as 'superflip composed with
four spot' needs 26 quarter turns. ----- Original Message -----
From: Mads Mohr Christensen To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, November 12, 2007 3:57 PM Subject: [Speed cubing group]
Re: Easy Scramble --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > I don't.
Could someone explain why 25QT wouldn't be "even enough"?
> (or should I assume that 25 is not "even" at all) > > Is
there any prove that it whould be impossible to reach all cube states in
> 25 moves or less using only quarter turns? > Check this wikipedia page
about the optimal solution for the cube:
http://en.wikipedia.org/wiki/Optimal_solutions_for_Rubik%27s_Cube /M
The first move is one of 12. Then you do one move is 11. 12x11^24<
all states. R ----- Original Message ----- From: Arnaud van Galen To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
3:47 P M Subject: Re: [Speed cubing group] Re: Easy Scramble I
don't. Could someone explain why 25QT wouldn't be "even
enough"? (or should I assume that 25 is not "even" at
all) Is there any prove that it whould be impossible to reach all cube
states in 25 moves or less using only quarter turns? ----- Original
Message ----- From: Rune Wesström To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
3:19 PM Subject: Re: [Speed cubing group] Re: Easy Scramble OK, I
understand, why all states can´t be reached! R ----- Original Message
----- From: Stefan Pochmann To: @yahoogroups.com Sent: Monday, November
12, 2007 2:44 PM Subject: [Speed cubing group] Re: Easy Scramble 25
quarter turns aren't even enough to reach all cube states, let
alone provide a uniform distribution. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Rune Wesström
<rune.wesstrom@...> wrote: > > Yes, I think this routine train of
thougt explains the construction of scrambling algorithms. But I claim
that the best scrambling is recieved only by quarter turns, until
somebody proves the opposite. > R > ----- Original Message ----- > From:
Arnaud van Galen > To: speedsolvingrubikscube@yahoogroups.com a > Sent:
Monday, November 12, 2007 12:07 PM > Subject: Re: [Speed cubing group]
Easy Scramble > > > Basic idea: there are 18 possible turns and 6 of
them are halfturns. (the > real math behind it is probably way more
difficult and interesting though) > > According to my logic it would be
best to scramble a megaminx with 50% 2/5 > turns and 50% 1/5 turns > >
----- Original Message ----- > From: Rune Wesström > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, November 11, 2007
8:21 PM > Subject: Re: [Speed cubing group] Easy Scramble > > I think
all will agree that 25 half turns (of totally 25) in a scramble is a >
bad scramble. 24 is slightly better. And 23 is still better. Common
sense > tells me that this tendency (i.e. bettering the scramble) will
go on all the > way, as the number of HT goes towards zero. But
obviously I´m mistaken; > there is a consensus amongst makers of
scrambling algorithms that the > optimal scrambling is recieved, when
the number of HT is in average one > third of the given length. Can
anyone explain to me (simply) the reasoning > behind this value? > R > >
[Non-text portions of this message have been removed] > > > > > >
[Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
6379. Re: [Speed cubing group] Crazy scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 08:31:36 -0800 (PST)
I think its crazy because if you use white as your cross, there are
already three F2L pairs made for you. ----- Original Message ---- From:
Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, November 12, 2007 4:26:52 AM Subject: Re: [Speed cubing
group] Crazy scramble What is so crazy about this scramble? O.o Pedro
magicbri2000 <khoale1234567@ sbcglobal. net> escreveu: U2 D2 R B F
U' D' L D2 U' F' U B F L U2 D2 R U2 L' R'
U F2 B' U2 Scramble with green front, white top. ------------
--------- --------- --- Abra sua conta no Yahoo! Mail, o único sem
limite de espaço para armazenamento! [Non-text portions of this message
have been removed] [Non-text portions of this message have been removed]
6380. Berkeley carpool From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 17:08:24 -0000
Does anyone from Southern California need a ride up to Berkeley this
weekend? Right now I'm planning on driving up Friday afternoon and
can take about two more people. Contact me if interested; the rest of my
truncated address is gmail.com. Shelley
Hi Friends! Sometimes u just cant predict what ur gonna find in ur mail!
Just opened my mail n guess what? voip ! Have fun Guys, i think am gonna
love it here, i just hope somebody sends me a mail soon!
http://www.hotornots.net/ratemypic/
__________________________________________________ Do You Yahoo!? Tired
of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com [Non-text portions of this message have been
removed]
6382. Re: [Speed cubing group] Crazy scramble From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 15:45:21 -0300 (ART)
I can't see 3 pairs...I can see 2 white pairs, which aren't
really F2L pairs...(white/green/red and white/orange/blue) Pedro Brian
Le <khoale1234567@...> escreveu: I think its crazy because if you use
white as your cross, there are already three F2L pairs made for you.
----- Original Message ---- From: Pedro <pedrosino1@yahoo.com.br> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
4:26:52 AM Subject: Re: [Speed cubing group] Crazy scramble What is so
crazy about this scramble? O.o Pedro magicbri2000 <khoale1234567@
sbcglobal. net> escreveu: U2 D2 R B F U' D' L D2 U'
F' U B F L U2 D2 R U2 L' R' U F2 B' U2 Scramble with
green front, white top. ------------ --------- --------- --- Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed] ---------------------------------
Abra sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! [Non-text portions of this message have been removed]
6383. Re: [Speed cubing group] Crazy scramble From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 12:18:07 -0800 (PST)
nevermind.. ----- Original Message ---- From: Pedro
<pedrosino1@....br> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, November 12, 2007 10:45:21 AM Subject: Re: [Speed cubing group]
Crazy scramble I can't see 3 pairs...I can see 2 white pairs, which
aren't really F2L pairs...(white/ green/red and white/orange/ blue)
Pedro Brian Le <khoale1234567@ sbcglobal. net> escreveu: I think its
crazy because if you use white as your cross, there are already three
F2L pairs made for you. ----- Original Message ---- From: Pedro
<pedrosino1@yahoo. com.br> To: speedsolvingrubiksc ube@yahoogroups.
com Sent: Monday, November 12, 2007 4:26:52 AM Subject: Re: [Speed
cubing group] Crazy scramble What is so crazy about this scramble? O.o
Pedro magicbri2000 <khoale1234567@ sbcglobal. net> escreveu: U2 D2 R
B F U' D' L D2 U' F' U B F L U2 D2 R U2 L'
R' U F2 B' U2 Scramble with green front, white top.
------------ --------- --------- --- Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! [Non-text portions of
this message have been removed] [Non-text portions of this message have
been removed] ------------ --------- --------- --- Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
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6384. Swedish Cube Day 2007 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 20:35:14 -0000
On behalf of the Gustavsson brothers, I have the privilige to announce
the Swedish Cube Day 2007. Date: 15 December 2007 Venue: Kungsängen
Heritage Centre (www.x.se/h3qx, www.x.se/5cdt) City: Kungsängen (outside
of Stockholm) Registration: tommy.gustavsson (at) bredband.net Website:
www.SveKub.se Events (we are aiming at odd events...): - 3-cube
speedsolving (no competition without this...) - 5-cube speedsolving -
3-cube with feet - 3-cube blindfolded - 3-cube multiple blindfolded -
3-cube fewest moves - Megaminx - Pyraminx - other requested events if
time allows Welcome! Anders
6385. cube related jokes From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 21:07:48 +0000 (GMT)
Dear all, I have been asked to write about my experience in cube
championships for a school magazine. Could you please share some jokes
related with cube ? One amateure cuber told a speed-cuber :- He solved a
cube 5 sides several times. But the last side was the one he found
difficult to solve !!!! J.Bernett Orlando
--------------------------------- Forgot the famous last words? Access
your message archive online. Click here. [Non-text portions of this
message have been removed]
6386. cube related jokes From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 21:09:05 +0000 (GMT)
Dear all, I have been asked to write about my experience in cube
championships for a school magazine. Could you please share some jokes
related with cube ? One amateure cuber told a speed-cuber :- He solved a
cube 5 sides several times. But the last side was the one he found
difficult to solve !!!! J.Bernett Orlando
--------------------------------- Bollywood, fun, friendship, sports and
more. You name it, we have it. [Non-text portions of this message have
been removed]
6387. Re: [Speed cubing group] cube related jokes From: SimXM <simxmai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 13:49:24 -0800 (PST)
- "Solve a rubik's cube? of course. i just peel the
stickers" -A guy finishes a Rubik's cube in less than 14
seconds. Another guy says, "Man, that's abnormal. You're
a freak." The solver says, "No, it's because I'm
Asian." -A couple of cubers were discussing their favourite puzzle
to solve. One says the 5x5x5, another says the 3x3x3. The last one says
"how 'bout the 1x1x1?" That's all the jokes i can
think of. You can always put some thing like this --->
http://cube.garron.us/misc/too_long.htm -Sim ----- Original Message ----
From: JohnLouis Louis <pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, November 12, 2007
4:09:05 PM Subject: [Speed cubing group] cube related jokes Dear all, I
have been asked to write about my experience in cube championships for a
school magazine. Could you please share some jokes related with cube ?
One amateure cuber told a speed-cuber :- He solved a cube 5 sides
several times. But the last side was the one he found difficult to solve
!!!! J.Bernett Orlando ------------ --------- --------- --- Bollywood,
fun, friendship, sports and more. You name it, we have it. [Non-text
portions of this message have been removed] Be smarter than spam. See
how smart SpamGuard is at giving junk email the boot with the All-new
Yahoo! Mail. Click on Options in Mail and switch to New Mail today or
register for free at http://mail.yahoo.ca [Non-text portions of this
message have been removed]
6388. Re: Competition Judges From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 23:12:09 -0000
Inexperienced judges at Caltech were probably nothing like those at
Pleasantville, I am quite sure that two of our judges at Pleasantville
were younger than the age of 10 years! Regarding them, one
'raced' 2x2x2 against the Pyraminx competitors, and the other
just was incapable of being a good judge. The former didn't pay
attention to the competitor, and the latter just missed simple things
like covering the cube (and instead of using the score card, ran to the
scrambling table to get a cover). They were nice and all, but there
should be some discretion when accepting volunteer judges. Also, most of
the judges at Pleasantville were parents. They did a very good job for
the most part, but they just didn't know some of the rules (listed
above). I think in all future competitions, there should be something
for all judges before the competition to teach them some of the
procedures and rules. I'm not trying to bash the Pleasantville
competition; I think it was a very good competition, except for this one
aspect. Also, I think everyone appreciated the enthusiasm that all the
judges there had, but there was just a lack of knowledge of the rules by
the judges, there and also at Caltech (from what I hear), that I think
it is problematic. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > The problem with that is that most
competitors do NOT know the WCA > regulations very well. I found myself
rereading them today, after > realizing I didn't know anything
about the two-tile rule. > > Especially since many casual cubers
competing for the first time don't > even know there IS a world
cubing association, or official written > rules, I think that is
impractical. > > Oh, and one other thing: Caltech fall DID have enough
judges by the > end. A few of us volunteered to help. There was no
problem finding > willing judges. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > An easy way to avoid most of these problems
is > > > > 1e2) All competitors must be available for judging, if needed
by > > organisation team. Penalty: disqualification of the competitor. >
> > > ----- Original Message ----- > > From: bladez740 > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Monday, November 12,
2007 3:54 AM > > Subject: [Speed cubing group] Re: Competition Judges >
> > > > > Ok, well, I only saw one of these problems yesterday (the not
asking > > before removing cube cover) but I can explain the problem. >
> > > At Caltech fall, at least, there were not enough judges at first.
Two > > (or three, I'm not completely sure) who had never judged or
been > > taught how were helping to judge competitors. I think the main
thing > > is just to make sure to pick experienced cubers as judges,
which will > > stop the more major problems (DNFs as +2's, OH
inspection). > > > > At the end of the day, if you are competing and
your judge is doing > > something that is incorrect, tell them. If they
start to remove the > > cover, tell them you're not ready. Some
cubers may not want to call > > their own solve a DNF, but most are
pretty honest. There are a lot of > > new cubers in competition
nowadays, and judging as well. Just try to > > catch those things when
you see them. > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Jon Choi" > > <quirkcorsair566@> wrote: > > > > > >
I've seen and heard about quite a few problems with judges in the
past > > > couple competitions. The problems mostly revolve around
judges not > > > knowing certain [important] rules here and there,
mostly regarding > > > DNFs and +2 solves. > > > > > > Some things I
noticed: > > > - Judges pulling the cube cover when lifting it,
resulting in the cube > > > moving away from competitor, while
competitor goes to pick up the cube > > > (A3e1?) > > > - Judges calling
DNFs as +2's and vice versa (10f) > > > - Judges not calling
+2's for ending the solve with wrists/arms (A6c) > > > - Judges do
not ask "OK?", i.e. uncovering cube at their own > > >
discretion (A4c, A4d) > > > - Judges not knowing that OH solves are to
be inspected with one hand > > > (C1a) > > > - Judges not knowing the
two-tile Magic DNF rule (10g) > > > > > > Can't there be a standard
for teaching judges how to judge before a > > > competition? I imagine
people complaining about more work, but > > > compared to the rest of
the work involved in organizing a competition, > > > I do think
it's worth it. > > > > > >
6389. Rubik's Revolution in Boy's Life Magazine! From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 23:19:23 -0000
What the subject says...
6390. Re: Silence Your Cube From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 12 Nov 2007 23:49:48 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > So you can do a BLD solve under your desk
at work while your boss is > talking to you. did you actually do this?
ROTFLMAO Michiel vanderblonk.com
Who is bladez740? On Nov 12, 2007 3:12 PM, Jon Choi
<quirkcorsair566@...> wrote: > > > > > > > Inexperienced judges at
Caltech were probably nothing like those at > Pleasantville, I am quite
sure that two of our judges at Pleasantville > were younger than the age
of 10 years! > > Regarding them, one 'raced' 2x2x2 against the
Pyraminx competitors, > and the other just was incapable of being a good
judge. The former > didn't pay attention to the competitor, and the
latter just missed > simple things like covering the cube (and instead
of using the score > card, ran to the scrambling table to get a cover).
They were nice and > all, but there should be some discretion when
accepting volunteer judges. > > Also, most of the judges at
Pleasantville were parents. They did a > very good job for the most
part, but they just didn't know some of the > rules (listed above).
I think in all future competitions, there should > be something for all
judges before the competition to teach them some > of the procedures and
rules. > > I'm not trying to bash the Pleasantville competition; I
think it was a > very good competition, except for this one aspect.
Also, I think > everyone appreciated the enthusiasm that all the judges
there had, but > there was just a lack of knowledge of the rules by the
judges, there > and also at Caltech (from what I hear), that I think it
is problematic. > > Jon Choi > > --- In
speedsolvingrubikscube@yahoogroups.com, "bladez740" > > >
<blade740@...> wrote: > > > > The problem with that is that most
competitors do NOT know the WCA > > regulations very well. I found
myself rereading them today, after > > realizing I didn't know
anything about the two-tile rule. > > > > Especially since many casual
cubers competing for the first time don't > > even know there IS a
world cubing association, or official written > > rules, I think that is
impractical. > > > > Oh, and one other thing: Caltech fall DID have
enough judges by the > > end. A few of us volunteered to help. There was
no problem finding > > willing judges. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" > >
<avgalen@> wrote: > > > > > > An easy way to avoid most of these
problems is > > > > > > 1e2) All competitors must be available for
judging, if needed by > > > organisation team. Penalty: disqualification
of the competitor. > > > > > > ----- Original Message ----- > > > From:
bladez740 > > > To: speedsolvingrubikscube@yahoogroups.com > > > Sent:
Monday, November 12, 2007 3:54 AM > > > Subject: [Speed cubing group]
Re: Competition Judges > > > > > > > > > Ok, well, I only saw one of
these problems yesterday (the not asking > > > before removing cube
cover) but I can explain the problem. > > > > > > At Caltech fall, at
least, there were not enough judges at first. Two > > > (or three,
I'm not completely sure) who had never judged or been > > > taught
how were helping to judge competitors. I think the main thing > > > is
just to make sure to pick experienced cubers as judges, which will > > >
stop the more major problems (DNFs as +2's, OH inspection). > > > >
> > At the end of the day, if you are competing and your judge is doing
> > > something that is incorrect, tell them. If they start to remove
the > > > cover, tell them you're not ready. Some cubers may not
want to call > > > their own solve a DNF, but most are pretty honest.
There are a lot of > > > new cubers in competition nowadays, and judging
as well. Just try to > > > catch those things when you see them. > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
> > > <quirkcorsair566@> wrote: > > > > > > > > I've seen and
heard about quite a few problems with judges in > the past > > > >
couple competitions. The problems mostly revolve around judges not > > >
> knowing certain [important] rules here and there, mostly regarding > >
> > DNFs and +2 solves. > > > > > > > > Some things I noticed: > > > > -
Judges pulling the cube cover when lifting it, resulting in > the cube >
> > > moving away from competitor, while competitor goes to pick up >
the cube > > > > (A3e1?) > > > > - Judges calling DNFs as +2's and
vice versa (10f) > > > > - Judges not calling +2's for ending the
solve with wrists/arms > (A6c) > > > > - Judges do not ask
"OK?", i.e. uncovering cube at their own > > > > discretion
(A4c, A4d) > > > > - Judges not knowing that OH solves are to be
inspected with one > hand > > > > (C1a) > > > > - Judges not knowing the
two-tile Magic DNF rule (10g) > > > > > > > > Can't there be a
standard for teaching judges how to judge before a > > > > competition?
I imagine people complaining about more work, but > > > > compared to
the rest of the work involved in organizing a > competition, > > > > I
do think it's worth it. > > > > > > > > > > > > >
6392. Re: Competition Judges From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 01:05:46 -0000
Andrew Nelson --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Who is bladez740? > > On Nov 12,
2007 3:12 PM, Jon Choi <quirkcorsair566@...> wrote: > > > > > > > > >
> > > > > Inexperienced judges at Caltech were probably nothing like
those at > > Pleasantville, I am quite sure that two of our judges at
Pleasantville > > were younger than the age of 10 years! > > > >
Regarding them, one 'raced' 2x2x2 against the Pyraminx
competitors, > > and the other just was incapable of being a good judge.
The former > > didn't pay attention to the competitor, and the
latter just missed > > simple things like covering the cube (and instead
of using the score > > card, ran to the scrambling table to get a
cover). They were nice and > > all, but there should be some discretion
when accepting volunteer judges. > > > > Also, most of the judges at
Pleasantville were parents. They did a > > very good job for the most
part, but they just didn't know some of the > > rules (listed
above). I think in all future competitions, there should > > be
something for all judges before the competition to teach them some > >
of the procedures and rules. > > > > I'm not trying to bash the
Pleasantville competition; I think it was a > > very good competition,
except for this one aspect. Also, I think > > everyone appreciated the
enthusiasm that all the judges there had, but > > there was just a lack
of knowledge of the rules by the judges, there > > and also at Caltech
(from what I hear), that I think it is problematic. > > > > Jon Choi > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "bladez740"
> > > > > > <blade740@> wrote: > > > > > > The problem with that is
that most competitors do NOT know the WCA > > > regulations very well. I
found myself rereading them today, after > > > realizing I didn't
know anything about the two-tile rule. > > > > > > Especially since many
casual cubers competing for the first time don't > > > even know
there IS a world cubing association, or official written > > > rules, I
think that is impractical. > > > > > > Oh, and one other thing: Caltech
fall DID have enough judges by the > > > end. A few of us volunteered to
help. There was no problem finding > > > willing judges. > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
> > > <avgalen@> wrote: > > > > > > > > An easy way to avoid most of
these problems is > > > > > > > > 1e2) All competitors must be available
for judging, if needed by > > > > organisation team. Penalty:
disqualification of the competitor. > > > > > > > > ----- Original
Message ----- > > > > From: bladez740 > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Monday, November
12, 2007 3:54 AM > > > > Subject: [Speed cubing group] Re: Competition
Judges > > > > > > > > > > > > Ok, well, I only saw one of these
problems yesterday (the not asking > > > > before removing cube cover)
but I can explain the problem. > > > > > > > > At Caltech fall, at
least, there were not enough judges at first. Two > > > > (or three,
I'm not completely sure) who had never judged or been > > > >
taught how were helping to judge competitors. I think the main thing > >
> > is just to make sure to pick experienced cubers as judges, which
will > > > > stop the more major problems (DNFs as +2's, OH
inspection). > > > > > > > > At the end of the day, if you are competing
and your judge is doing > > > > something that is incorrect, tell them.
If they start to remove the > > > > cover, tell them you're not
ready. Some cubers may not want to call > > > > their own solve a DNF,
but most are pretty honest. There are a lot of > > > > new cubers in
competition nowadays, and judging as well. Just try to > > > > catch
those things when you see them. > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" > > > >
<quirkcorsair566@> wrote: > > > > > > > > > > I've seen and
heard about quite a few problems with judges in > > the past > > > > >
couple competitions. The problems mostly revolve around judges not > > >
> > knowing certain [important] rules here and there, mostly regarding >
> > > > DNFs and +2 solves. > > > > > > > > > > Some things I noticed: >
> > > > - Judges pulling the cube cover when lifting it, resulting in >
> the cube > > > > > moving away from competitor, while competitor goes
to pick up > > the cube > > > > > (A3e1?) > > > > > - Judges calling
DNFs as +2's and vice versa (10f) > > > > > - Judges not calling
+2's for ending the solve with wrists/arms > > (A6c) > > > > > -
Judges do not ask "OK?", i.e. uncovering cube at their own > >
> > > discretion (A4c, A4d) > > > > > - Judges not knowing that OH
solves are to be inspected with one > > hand > > > > > (C1a) > > > > > -
Judges not knowing the two-tile Magic DNF rule (10g) > > > > > > > > > >
Can't there be a standard for teaching judges how to judge before a
> > > > > competition? I imagine people complaining about more work, but
> > > > > compared to the rest of the work involved in organizing a > >
competition, > > > > > I do think it's worth it. > > > > > > > > >
> > > > > > > > > > > >
6393. Re: Competition Judges From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 01:18:37 -0000
Actually, I think that the Caltech competitions work a little better
because you have Tyson, Leyan, Dan, Chris, etc. judging. I would've
gladly volunteered to judge, but I was competing in all of the events.
What Tim should've done was have a couple of people go first, and
then have them judge, like Tyson does. It's a relatively simple
solution, as long as you have competitors who are knowledgeable and
willing to judge. -Dan Cohen
Hey Andrew, No incidents were brought up to me by the judges. Can you
please e-mail me personally some specific examples of things that
happened. I'm not sure if you actively use your yahoo address. (I
don't.) -Tyson On Nov 12, 2007 5:18 PM, bassmachine1025
<bassmachine1025@...> wrote: > > > > > > > Actually, I think that the
Caltech competitions work a little better because > you have Tyson, >
Leyan, Dan, Chris, etc. judging. I would've gladly volunteered to
judge, > but I was competing > in all of the events. What Tim
should've done was have a couple of people > go first, and then >
have them judge, like Tyson does. It's a relatively simple
solution, as > long as you have > competitors who are knowledgeable and
willing to judge. > > -Dan Cohen > > >
6395. Memorize M2/R2 From: "Norbert Hantos" <renslay@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 10:53:42 -0000
Hi you all, I've already know Stefan's old BLD method, so I
decided to learn the M2/R2. I love it, I fully understand it and
I've already know it's algorithms. The question is the next:
In my old method I memorized the edges first, then corners, then solve
corners, parity, and edges. This is good for me, because I have words
for edges (and building sentences during memorization), but corners only
a letter: 1, A, 10 is the first corner (depend on its orientation) 2, B,
20 is the second, etc. so, the corners' memo is pretty fast and
solving right after that is also fast, without hesitation and thinking,
just do the letter's algorithm. (1 = UFR, A = FUR, 10 = RUF, 2 =
UFL, etc) But M2/R2 if I see it well, it's prefered to solve the
edges first (at least in Stefan's examples). I know I could start
with corners, just like before, but in this case, if I have parity, I
have to do an R2 move between solving corners and edges, and the last
parity algo is also different (r2 U' r2 etc -> M2 U' r2 etc)
So, what do you recommend for the memorization and solving order for
M2/R2? Thanks. Have a popfree lucky case! Norbert
6396. Re: Memorize M2/R2 From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 12:56:11 -0000
Actually, if you're using R2, then it doesn't matter what you
start with. The parity fix that Stefan uses fixes centers while fixing
the R edges. If you do use corners first, just make sure that you put
the edges back to what they were initially before soling the edges.
Then, at the end of you're solve, you have to do an R2 before doing
the parity fix. --- In speedsolvingrubikscube@yahoogroups.com,
"Norbert Hantos" <renslay@...> wrote: > > Hi you all, > >
I've already know Stefan's old BLD method, so I decided to
learn the > M2/R2. I love it, I fully understand it and I've
already know it's > algorithms. > > The question is the next: In my
old method I memorized the edges > first, then corners, then solve
corners, parity, and edges. > This is good for me, because I have words
for edges (and building > sentences during memorization), but corners
only a letter: > 1, A, 10 is the first corner (depend on its
orientation) > 2, B, 20 is the second, etc. > so, the corners' memo
is pretty fast and solving right after that is > also fast, without
hesitation and thinking, just do the letter's > algorithm. (1 =
UFR, A = FUR, 10 = RUF, 2 = UFL, etc) > > But M2/R2 if I see it well,
it's prefered to solve the edges first (at > least in Stefan's
examples). I know I could start with corners, just > like before, but in
this case, if I have parity, I have to do an R2 > move between solving
corners and edges, and the last parity algo is > also different (r2
U' r2 etc -> M2 U' r2 etc) > > So, what do you recommend for
the memorization and solving order for > M2/R2? > > Thanks. > > Have a
popfree lucky case! > Norbert >
6397. Re: Memorize M2/R2 From: "mozaik32" <mozaik32@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 13:41:42 -0000
> So, what do you recommend for the memorization and solving order for >
M2/R2? I memo edges than corners, but solve corners then edges, for the
same reason as you do. (Fast corner memo followed by fast executation.)
Yeah, and when parity occurs I have to do R2 before moving on to the
edges, and also change the parity alg, but it's worth it. (However,
I use "r2 F2 [N-perm] F2" instead of Stefan's alg.)
6398. Re: Competition Judges From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 13:46:39 -0000
I've noticed too that many competitors don't know the WCA
rules. Some of them may just be Rubik's enthusiasts and not even
know how to use a Stackmat timer. You can't have these people
judging. You can always pull competitors to do judging, but some
competitors may not like that. Some people practice constantly between
their solves. While it's still good according to the rules, people
may not like the competition. At the Minnesota Open, we had a few
non-cubers who were judging. They did a pretty good job for the most
part, but you could tell they weren't experienced. We did have some
experienced people, but they were needed for scrambling. What I would
suggest is that if you're going to a competition, tell the
organizer in advance if you'll be able to judge or scramble. While
they could always draft you in an emergency, they'll be glad to
take your help. If you're coming with a parent/friend/spouse who
isn't cubing, teach them how to judge before you go and let the
organizer know you're bringing someone who can help.
6399. 4x4 pairing up edges From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 14:01:22 -0000
I have been using Frank Morris's "two pairs at once"
method from http://bigcubes.com/4x4x4/edges.html. I have been using the
same move with the addition of a r', r, l, or l' turn to make
it a "three pairs at once" move. Here is my problem I can
always pair up three pairs at once the 1st time and most of the time on
the 2nd time. By the 3rd time I can't seem to pull it off, and I
need to finish up with the two pairs at once method. Here is my
question. Is anyone using "three pairs at once" method? Can
you be fast solving the cube this way? Also, is there a good way to keep
it going?
6400. Re: [Speed cubing group] Re: (off topic) solving exponential
equations From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 14:43:50 +0000 (GMT)
Chris, You might get more response related to this mail in
mentalcalculation@yahoogroups.com. Hope you may be interested to know
next mental calculation world cup - 2008 in last week of June 2008 in
Germany. John Louis cmhardw <no_reply@yahoogroups.com> wrote: Now
that I've had a chance to look at this problem I don't think
there are any solutions to the equation 3^x + 4^x = 7 where x is a
complex number (a + bi). If you let x be a complex number then 3^x + 4^x
= 7 turns into 3^a*(cos(b*ln(3))+i*sin(b*ln(3))) +
4^a*(cos(b*ln(4))+i*sin(b*ln(4))) In order for this to be a solution I
want to get rid of the terms involving the sin() function and the i. But
to do this I would need a real number b such that b*ln(3) is an integer
multiple of 2*pi while simultaneously b*ln(4) is also an integer
multiple of 2*pi. There is the trivial case where b=0 but then the value
of x isn't really a complex number. Am I right in my reasoning that
there is no solution to this equation among the complex numbers, or is
there an error in my reasoning here? I am assuming that because the
exponential functions 3^x and 4^x are one-to-one that there is only 1
real number such that 3^x + 4^x = 7 and therefore any potential complex
number solution must use this somehow. Thanks, Chris --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > I have a question that one of the other math tutors
asked me at the > math center I work at. > > The question was, is there
a way to solve the following equation > algebraically? > > 3^x + 4^x = 7
> > What I mean by this is can you solve this simply by manipulating the
> equation, or converting it to an equivalent problem in another branch
> of mathematics (elliptic curves maybe?) and thereby derive the answer
> x=1? Our tutor, who studies at University, asked his professor and the
> professor said you would most likely need to solve it using numerical
> methods, or with a calculator or computer. > > This also leads into
the question of how many solutions are there to > the above equation if
you allow x to be a real number, or if you allow > x to be a complex
number? > > Thanks, > Chris > --------------------------------- Forgot
the famous last words? Access your message archive online. Click here.
[Non-text portions of this message have been removed]
6401. Re: 4x4 pairing up edges From: "Brian Uy" <brian_trustworthyscout@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 14:06:35 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "varkmaster"
<orders@...> wrote: > > I have been using Frank Morris's
"two pairs at once" method from >
http://bigcubes.com/4x4x4/edges.html. > > I have been using the same
move with the addition of a r', r, l, or l' > turn to make it
a "three pairs at once" move. > > Here is my problem I can
always pair up three pairs at once the 1st > time and most of the time
on the 2nd time. By the 3rd time I can't > seem to pull it off, and
I need to finish up with the two pairs at > once method. > > Here is my
question. Is anyone using "three pairs at once" method? > Can
you be fast solving the cube this way? Also, is there a good way > to
keep it going? > I am using 6-pairs at once. first slice is the first 3
pairs, and when you return the slice you pair up another 3, so total of
6 pairs
6402. Re: [Speed cubing group] Re: 4x4 pairing up edges From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 13 Nov 2007 16:49:16 +0100
I have been using the same move with the addition of a r', r, l, or
l' turn to make it a "three pairs at once" move. I
don't understand how that works. Could you give a small example?
----- Original Message ----- From: Brian Uy To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 13, 2007
3:06 PM Subject: [Speed cubing group] Re: 4x4 pairing up edges --- In
speedsolvingrubikscube@yahoogroups.com, "varkmaster"
<orders@...> wrote: > > I have been using Frank Morris's
"two pairs at once" method from >
http://bigcubes.com/4x4x4/edges.html. > > I have been using the same
move with the addition of a r', r, l, or l' > turn to make it
a "three pairs at once" move. > > Here is my problem - I can
always pair up three pairs at once the 1st > time and most of the time
on the 2nd time. By the 3rd time I can't > seem to pull it off, and
I need to finish up with the two pairs at > once method. > > Here is my
question. Is anyone using "three pairs at once" method? > Can
you be fast solving the cube this way? Also, is there a good way > to
keep it going? > I am using 6-pairs at once. first slice is the first 3
pairs, and when you return the slice you pair up another 3, so total of
6 pairs
6403. Re: Competition Judges From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 18:25:38 -0000
As I understand it, it is the duty of the main judge to monitor the
event and make sure that the judges, scramblers etc are doing their job.
And the duty of the WCA-delegate is to monitor the competition and
report back to the WCA board about incidents, misbehaviours, etc. Thus,
the WCA board should know about all these incidents mentioned in this
thread (and should act in response to the reports). If the reporting to
the WCA board is not working properly, I think that the WCA board should
take some action. /Anders
6404. Re: Competition Judges From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 23:31:46 -0000
The quality of the judges was addressed in the delegate report. However,
the incidents mentioned were not included. I spent the entire day either
competing or judging with breaks only for the bathroom. I can only
observe so much of the competition and need to rely on competitors to
address these issues as they happen, not weeks later. If a judge is
making such a mistake, it needs to be brought to the main judge or
delegate's attention immediately. I was judged by one of the
younger judges, but he followed all the correct procedures. Tim
conducted a training session for the judges at the beginning of the
competition while I was setting up the timers. Bob --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > As I understand it, it is the duty of
the main judge to monitor the > event and make sure that the judges,
scramblers etc are doing their > job. And the duty of the WCA-delegate
is to monitor the competition and > report back to the WCA board about
incidents, misbehaviours, etc. Thus, > the WCA board should know about
all these incidents mentioned in this > thread (and should act in
response to the reports). > > If the reporting to the WCA board is not
working properly, I think that > the WCA board should take some action.
> > /Anders >
I'm with Bob on this one. It's not pleasing to see people
complain in a public forum when they gave the organizers no chance
whatsoever to address the problem. On Nov 13, 2007 3:31 PM, Bob Burton
<rubikscubewhiz@...> wrote: > > > > > > > The quality of the judges
was addressed in the delegate report. > However, the incidents mentioned
were not included. I spent the > entire day either competing or judging
with breaks only for the > bathroom. I can only observe so much of the
competition and need to > rely on competitors to address these issues as
they happen, not weeks > later. If a judge is making such a mistake, it
needs to be brought to > the main judge or delegate's attention
immediately. I was judged by > one of the younger judges, but he
followed all the correct procedures. > Tim conducted a training session
for the judges at the beginning of > the competition while I was setting
up the timers. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" > >
<anders.larsson@...> wrote: > > > > As I understand it, it is the
duty of the main judge to monitor the > > event and make sure that the
judges, scramblers etc are doing their > > job. And the duty of the
WCA-delegate is to monitor the competition and > > report back to the
WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board
should know about all these incidents mentioned in this > > thread (and
should act in response to the reports). > > > > If the reporting to the
WCA board is not working properly, I think that > > the WCA board should
take some action. > > > > /Anders > > > > >
6406. Re: Competition Judges From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 01:17:27 -0000
I only brought the issue up because I have heard that these incidents
occurred at Caltech as well, and therefore is not specific to a
particular competition. However, there is a problem when neither judge
or competitor knows the pertinent rules. From what I have seen, the more
experienced cubers don't watch other competitors unless they are
friends or notoriously good (i.e. very experienced cubers). Therefore,
it would be difficult to catch some incidents, due to a lack of
knowledge of the rules. Also, from the competitor's standpoint,
would you not think that it would be awkward to talk about a judge where
he or she would be able to hear you? I did try to help the younger
judges as they needed, but in retrospect, I feel that they did a better
job than some of the older judges! Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > The quality of the judges was
addressed in the delegate report. > However, the incidents mentioned
were not included. I spent the > entire day either competing or judging
with breaks only for the > bathroom. I can only observe so much of the
competition and need to > rely on competitors to address these issues as
they happen, not weeks > later. If a judge is making such a mistake, it
needs to be brought to > the main judge or delegate's attention
immediately. I was judged by > one of the younger judges, but he
followed all the correct procedures. > Tim conducted a training session
for the judges at the beginning of > the competition while I was setting
up the timers. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > As I understand it, it is the duty
of the main judge to monitor the > > event and make sure that the
judges, scramblers etc are doing their > > job. And the duty of the
WCA-delegate is to monitor the competition and > > report back to the
WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board
should know about all these incidents mentioned in this > > thread (and
should act in response to the reports). > > > > If the reporting to the
WCA board is not working properly, I think that > > the WCA board should
take some action. > > > > /Anders > > >
6407. Pleasantville -- Police Blotter From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 01:33:48 -0000
Well, it appears that something about the competition made the local
paper: Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he
saw a male wearing a black hat and blue jeans possibly stealing
something in the library of the Presbyterian Church. Police searched the
area around the church but could find no one fitting that description.
I'm not sure what to make of this...I wasn't ever aware of the
police coming; they certainly didn't come inside. The Multiple
Blindfold event started at around 2:42 in the Church library...um, okay.
So who was wearing a black hat and blue jeans? http://tinyurl.com/2rlzab
Well, I guess it's Rowe they're talking about, but...hmm.
Rowe, did you steal anything? I doubt it as you were in that room for
the next 50 minutes. Now that I think of it, when we went into the
library, some man I don't know left. I guess he called the cops...?
Tim
6408. Re: Pleasantville -- Police Blotter From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 03:19:56 -0000
That's my sweatshirt on the last page!!! I didn't think i
would ever see it again until I was looking through the pics to see if I
was in any of them when I saw it. I'll email you about getting it
back. I think the person that called the cops was jealous that he
couldn't solve the cube so he had to get revenge. I guess Rowe was
just the first person he saw. :P -Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Well, it appears that something
about the competition made the local > paper: > > Nov. 3: A resident of
Bedford Road reported at 2:42 p.m. that he saw a > male wearing a black
hat and blue jeans possibly stealing something in > the library of the
Presbyterian Church. Police searched the area > around the church but
could find no one fitting that description. > > I'm not sure what
to make of this...I wasn't ever aware of the police > coming; they
certainly didn't come inside. The Multiple Blindfold > event
started at around 2:42 in the Church library...um, okay. So who > was
wearing a black hat and blue jeans? > > http://tinyurl.com/2rlzab > >
Well, I guess it's Rowe they're talking about, but...hmm.
Rowe, did > you steal anything? I doubt it as you were in that room for
the next > 50 minutes. Now that I think of it, when we went into the
library, > some man I don't know left. I guess he called the
cops...? > > Tim >
6409. Re: Pleasantville -- Police Blotter From: "mstern1234" <mstern1234@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 03:30:21 -0000
Rowe wasn't the only one who fit that description... How about Sam?
http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746
--- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <poker19@...> wrote: > > That's my sweatshirt on
the last page!!! I didn't think i would ever > see it again until I
was looking through the pics to see if I was in > any of them when I saw
it. I'll email you about getting it back. > > I think the person
that called the cops was jealous that he couldn't > solve the cube
so he had to get revenge. I guess Rowe was just the > first person he
saw. :P > > -Patrick > > --- In speedsolvingrubikscube@yahoogroups.com,
"Tim Reynolds" > <timothy.reynolds2@> wrote: > > > > Well,
it appears that something about the competition made the local > >
paper: > > > > Nov. 3: A resident of Bedford Road reported at 2:42 p.m.
that he > saw a > > male wearing a black hat and blue jeans possibly
stealing something > in > > the library of the Presbyterian Church.
Police searched the area > > around the church but could find no one
fitting that description. > > > > I'm not sure what to make of
this...I wasn't ever aware of the > police > > coming; they
certainly didn't come inside. The Multiple Blindfold > > event
started at around 2:42 in the Church library...um, okay. So > who > >
was wearing a black hat and blue jeans? > > > >
http://tinyurl.com/2rlzab > > > > Well, I guess it's Rowe
they're talking about, but...hmm. Rowe, did > > you steal anything?
I doubt it as you were in that room for the > next > > 50 minutes. Now
that I think of it, when we went into the library, > > some man I
don't know left. I guess he called the cops...? > > > > Tim > > >
6410. Re: Pleasantville -- Police Blotter From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 03:36:04 -0000
Yes, that's true, though Rowe was most certainly in the library,
while Sam probably wasn't. I don't really make much of this, I
mean, if the police took this seriously they would have actually come in
and maybe gone into the library, where they would have found Rowe
wearing blue jeans and a black hat and they could have talked to him.
Seeing as they don't do anything about it until publishing it in
the police blotter in a newspaper over a week later, I don't think
this was actually anything that matters. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234"
<mstern1234@...> wrote: > > Rowe wasn't the only one who fit
that description... How about Sam? > >
http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746
> > --- In speedsolvingrubikscube@...m, "Patrick Jameson" >
<poker19@> wrote: > > > > That's my sweatshirt on the last
page!!! I didn't think i would ever > > see it again until I was
looking through the pics to see if I was in > > any of them when I saw
it. I'll email you about getting it back. > > > > I think the
person that called the cops was jealous that he couldn't > > solve
the cube so he had to get revenge. I guess Rowe was just the > > first
person he saw. :P > > > > -Patrick > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds" > >
<timothy.reynolds2@> wrote: > > > > > > Well, it appears that
something about the competition made the local > > > paper: > > > > > >
Nov. 3: A resident of Bedford Road reported at 2:42 p.m. that he > > saw
a > > > male wearing a black hat and blue jeans possibly stealing
something > > in > > > the library of the Presbyterian Church. Police
searched the area > > > around the church but could find no one fitting
that description. > > > > > > I'm not sure what to make of this...I
wasn't ever aware of the > > police > > > coming; they certainly
didn't come inside. The Multiple Blindfold > > > event started at
around 2:42 in the Church library...um, okay. So > > who > > > was
wearing a black hat and blue jeans? > > > > > >
http://tinyurl.com/2rlzab > > > > > > Well, I guess it's Rowe
they're talking about, but...hmm. Rowe, did > > > you steal
anything? I doubt it as you were in that room for the > > next > > > 50
minutes. Now that I think of it, when we went into the library, > > >
some man I don't know left. I guess he called the cops...? > > > >
> > Tim > > > > > >
6411. Re: About Braille : Real BLD cubing From: "mistiz0858" <mistizo858@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 03:44:11 -0000
John there are 2 of these cubes on ebay right now. you will have to bid
high if you want to win one Adam --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > Wondering if i can ever get my hands on
braille cube tiles. > > would really like to try a real bld without
memorizing cube first, > just like that one blind person who works for
google. > > i would like to improvise, if you got ideas i would very
much love to > hear it. > > Who knows, we could have this in competition
someday :) >
6412. Re: About Braille : Real BLD cubing From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 04:50:03 -0000
if you can't win one on ebay, i suggest making one yourself: my
friend and i made one by peeling all the stickers off of a cube and
gluing on washers, sandpaper, small thin hex nuts, etching in crosses,
drilling holes for each side (the last side was blank). It's a bit
hack, but i'm sure you could make a nice one with a little bit of
time. Good luck!
6413. Re: [Speed cubing group] Re: About Braille : Real BLD
cubing From: lwin kyawkyaw <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 13 Nov 2007 21:41:35 -0800 (PST)
Shizznit!!!! $65 and still going. i think... ill pay a visit of OSH or
Home Depot and grab different kinds of nuts... er... okay that sounded
wrong but, yeah.. ill grab different sizes and bind them to the faces,
ill see how that works out. --- On Tue, 11/13/07, mistiz0858
<mistizo858@...> wrote: From: mistiz0858 <mistizo858@...> Subject:
[Speed cubing group] Re: About Braille : Real BLD cubing To:
speedsolvingrubikscube@yahoogroups.com Date: Tuesday, November 13, 2007,
7:44 PM John there are 2 of these cubes on ebay right now. you will have
to bid high if you want to win one Adam --- In speedsolvingrubiksc
ube@yahoogroups. com, "lkyawkyaw" <lkyawkyaw@. ..> wrote: >
> Wondering if i can ever get my hands on braille cube tiles. > > would
really like to try a real bld without memorizing cube first, > just like
that one blind person who works for google. > > i would like to
improvise, if you got ideas i would very much love to > hear it. > > Who
knows, we could have this in competition someday :) >
____________________________________________________________________________________
Be a better sports nut! Let your teams follow you with Yahoo Mobile. Try
it now. http://mobile.yahoo.com/sports;_ylt=At9_qDKvtAbMuh1G1SQtBI7ntAcJ
6414. Re: About Braille : Real BLD cubing From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 05:54:43 -0000
Adam Zamorra had one with what looked like the heads of different kinds
of nails (correct me if I'm wrong) I figure if you cut them short
and hammer them in, then drip in a bit of glue, it'd stay together.
You could use different-headed screws/nails/bolts/etc. --- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw <lkyawkyaw@...>
wrote: > > Shizznit!!!! $65 and still going. > > i think... ill pay a
visit of OSH or Home Depot and grab different kinds of nuts... er...
okay that sounded wrong but, yeah.. ill grab different sizes and bind
them to the faces, ill see how that works out. > > > > --- On Tue,
11/13/07, mistiz0858 <mistizo858@...> wrote: > From: mistiz0858
<mistizo858@...> > Subject: [Speed cubing group] Re: About Braille :
Real BLD cubing > To: speedsolvingrubikscube@yahoogroups.com > Date:
Tuesday, November 13, 2007, 7:44 PM > > > > > > > > > > > > John there
are 2 of these cubes on ebay right now. you will have to bid > > high if
you want to win one > > > > Adam > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "lkyawkyaw" > > <lkyawkyaw@ ..>
wrote: > > > > > > Wondering if i can ever get my hands on braille cube
tiles. > > > > > > would really like to try a real bld without
memorizing cube first, > > > just like that one blind person who works
for google. > > > > > > i would like to improvise, if you got ideas i
would very much love to > > > hear it. > > > > > > Who knows, we could
have this in competition someday :) > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > >
____________________________________________________________________________________
> Be a better sports nut! Let your teams follow you > with Yahoo Mobile.
Try it now.
http://mobile.yahoo.com/sports;_ylt=At9_qDKvtAbMuh1G1SQtBI7ntAcJ >
6415. WCA website : Cuber Thumbnail picture From: "lkyawkyaw" <lkyawkyaw@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 06:26:25 -0000
I'm not very good with names but i do remember faces. just
wondering if we could have a small passport picture thumbnail of the
cuber next to his name and rankings when searching persons. just an
idea..
6416. Re: Competition Judges From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 08:59:14 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > Also, from the competitor's
standpoint, would you not think that it > would be awkward to talk about
a judge where he or she would be able > to hear you? Why? Cheers! Stefan
6417. [Speed cubing group] Re: About Braille : Real BLD cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 09:04:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw
<lkyawkyaw@...> wrote: > > Shizznit!!!! $65 and still going. Um...
$65 would be an extremely cheap price. Cheers! Stefan
6418. Re: [Speed cubing group] Re: Competition Judges From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 12:44:09 +0100
"Criticizing is often done "in secret", praising is often
done in public." I don't think that is necessarily good, but
it is the way things are. If you think about that for a little, why is
voting mostly done anonymously? I always thought voting should be seen
as a positive vote for something/someone, not as a negative vote against
the other(s). On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan
Pochmann" wrote: --- In speedsolvingrubikscube@yahoogroups.com [1],
"Jon Choi" ...> wrote: > > Also, from the competitor's
standpoint, would you not think that it > would be awkward to talk about
a judge where he or she would be able > to hear you? Why? Cheers! Stefan
Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38861;_ylc=X3oDMTM2Y3NlYnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTAzMDc1NgR0cGNJZAMzODg2MQ--
[3]
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[4]
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[5]
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[6]
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[15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [16]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [17]
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZm1vMnFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDMwNzU2
[18] http://docs.yahoo.com/info/terms/ [19]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20]
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[24]
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[25]
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[Non-text portions of this message have been removed]
6419. Re: WCA website : Cuber Thumbnail picture From: Joël van Noort <joel_vn@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 12:47:58 -0000
I think it's a good idea. Maybe you should suggest it in the WCA
forum: http://www.worldcubeassociation.org/forum/ - Joël. --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > I'm not very good with names but i do
remember faces. > > just wondering if we could have a small passport
picture thumbnail of > the cuber next to his name and rankings when
searching persons. > > just an idea.. >
Voting is done in secret so that you can't be intimidated to vote
one way or another. You don't necessarily have to bring it up with
the offending judge. I would encourage anyone who notices something to
let me know about it immediately. Otherwise, how are we to improve? On
Nov 14, 2007 3:44 AM, avgalen @ silhouette. nl <avgalen@...> wrote: >
> > > > > > > > "Criticizing is often done "in secret",
praising is often done in > public." > > I don't think that is
necessarily good, but it is the way things > are. > > If you think about
that for a little, why is voting mostly done > anonymously? I always
thought voting should be seen as a positive > vote for
something/someone, not as a negative vote against the > other(s). > On
Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com [1], "Jon > >
Choi" ...> wrote: > > > > Also, from the competitor's
standpoint, would you not think that > it > > would be awkward to talk
about a judge where he or she would be > able > > to hear you? > Why? >
Cheers! > Stefan > > > Links: > ------ > [1] >
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38861;_ylc=X3oDMTM2Y3NlYnN1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTE2BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTAzMDc1NgR0cGNJZAMzODg2MQ--
> [3] > >
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> [4] > >
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> [6] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmamo2cHJoBF9TAz
> >
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>
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> [15] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [16] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [17] > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkZm1vMnFiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2hwZgRzdGltZQMxMTk1MDMwNzU2
> [18] > http://docs.yahoo.com/info/terms/ > [19] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[20] > >
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> [24] > >
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> >
=1195037956/A=4776371/R=0/SIG=11k023rmb/*http://advision.webevents.yahoo.com/endurancezone/
> [25] > >
http://us.ard.yahoo.com/SIG=12kkcg9se/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195037956/A=4840952/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
> > [Non-text portions of this message have been removed] > > >
ID cards... that'd be fun? On Nov 14, 2007 4:47 AM, Joël van Noort
<joel_vn@...> wrote: > > > > > > > I think it's a good idea. > >
Maybe you should suggest it in the WCA forum: >
http://www.worldcubeassociation.org/forum/ > > - Joël. > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > >
<lkyawkyaw@...> wrote: > > > > I'm not very good with names but
i do remember faces. > > > > just wondering if we could have a small
passport picture thumbnail of > > the cuber next to his name and
rankings when searching persons. > > > > just an idea.. > > > >
That's a great idea and also pretty handy. If I got to competitions
and see there will be people I don't know yet it is nice to know
what they look like :) --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > ID cards...
that'd be fun? > > On Nov 14, 2007 4:47 AM, Joël van Noort
<joel_vn@...> wrote: > > > > > > > > > > > > > > I think it's a
good idea. > > > > Maybe you should suggest it in the WCA forum: > >
http://www.worldcubeassociation.org/forum/ > > > > - Joël. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > > > >
<lkyawkyaw@> wrote: > > > > > > I'm not very good with names but
i do remember faces. > > > > > > just wondering if we could have a small
passport picture thumbnail of > > > the cuber next to his name and
rankings when searching persons. > > > > > > just an idea.. > > > > > >
> >
That would have prevented me from making this claim once: "It is so
strange that a sport that is dominated by men has so many female
influances: 1. Best beginner tutorial: Jasmine Lee 2. Best method:
Jessica Fridrich 3. Fastest cuber: Anssi Vanhala" Number 3 turned
out to be 100% false, number 2 turned out to be 50% false, number 1 is
still true On Wed, 14 Nov 2007 15:33:50 -0000, "megafrikkie"
wrote: That's a great idea and also pretty handy. If I got to
competitions and see there will be people I don't know yet it is
nice to know what they look like :) --- In
speedsolvingrubikscube@yahoogroups.com [1], "Tyson Mao" ..>
wrote: > > ID cards... that'd be fun? > > On Nov 14, 2007 4:47 AM,
Jo��l van Noort > wrote: > > > > > > > > > > > > > > I think it's a
good idea. > > > > Maybe you should suggest it in the WCA forum: > >
http://www.worldcubeassociation.org/forum/ [2] > > > > - Jo��l. > > > >
--- In speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw"
> > > > wrote: > > > > > > I'm not very good with names but i do
remember faces. > > > > > > just wondering if we could have a small
passport picture thumbnail of > > > the cuber next to his name and
rankings when searching persons. > > > > > > just an idea.. > > > > > >
> > Links: ------ [1] mailto:speedsolvingrubikscube%40yahoogroups.com
[2] http://www.worldcubeassociation.org/forum/ [3]
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[Non-text portions of this message have been removed]
6424. Re: About Braille : Real BLD cubing From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 17:43:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > I figure if you cut them short and hammer
them in, then drip in a bit > of glue, it'd stay together. You
could use different-headed > screws/nails/bolts/etc. Don't hammer
them in, use heat, a flame on the needle and then press it in. That will
melt the plastic and when it gets stiff again it will also glue the
needle in place. // Kenneth
Should I change my name? --- In speedsolvingrubikscube@yahoogroups.com,
avgalen@... <avgalen@...> wrote: > > > > That would have prevented me
from making this claim once: > > "It is so strange that a sport
that is dominated by men has so many > female influances: > 1. Best
beginner tutorial: Jasmine Lee > 2. Best method: Jessica Fridrich > 3.
Fastest cuber: Anssi Vanhala" > > Number 3 turned out to be 100%
false, number 2 turned out to be 50% > false, number 1 is still true >
On Wed, 14 Nov 2007 15:33:50 -0000, "megafrikkie" wrote: > >
That's a great idea and also pretty handy. > If I got to
competitions and see there will be people I don't know > yet > it
is nice to know what they look like :) > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Tyson Mao" > ..>
wrote: > > > > ID cards... that'd be fun? > > > > On Nov 14, 2007
4:47 AM, Joël van Noort > wrote: > > > > > > > > > > > > > > > > > > >
> > I think it's a good idea. > > > > > > Maybe you should suggest
it in the WCA forum: > > > http://www.worldcubeassociation.org/forum/
[2] > > > > > > - Joël. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw" > > >
> > > wrote: > > > > > > > > I'm not very good with names but i do
remember faces. > > > > > > > > just wondering if we could have a small
passport picture > thumbnail of > > > > the cuber next to his name and
rankings when searching > persons. > > > > > > > > just an idea.. > > >
> > > > > > > > > > > > Links: > ------ > [1]
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://www.worldcubeassociation.org/forum/ > [3] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38915;_ylc=X3oDMTM2bTNuamI5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTIyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTA1NDQzMwR0cGNJZAMzODkxNQ--
> [4] >
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> [5] >
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> [6] >
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> [7] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmMTY3a2hrBF9TAzk3MzU
>
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> [24] >
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> [25] >
http://us.ard.yahoo.com/SIG=12jmhl2cf/M=493064.11292562.11840176.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP
>
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> > > [Non-text portions of this message have been removed] >
6426. Re : [Speed cubing group] Re: WCA website : Cuber Thumbnail
picture From: Tobias Daneels <cubewizzard@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 19:37:19 +0000 (GMT)
Or your sex. :) ----- Message d'origine ---- De : Anssi Vanhala
<mahtianssi@...> À : speedsolvingrubikscube@yahoogroups.com Envoyé le
: Mercredi, 14 Novembre 2007, 19h19mn 51s Objet : [Speed cubing group]
Re: WCA website : Cuber Thumbnail picture Should I change my name? ---
In speedsolvingrubiksc ube@yahoogroups. com, avgalen@... <avgalen@...
> wrote: > > > > That would have prevented me from making this claim
once: > > "It is so strange that a sport that is dominated by men
has so many > female influances: > 1. Best beginner tutorial: Jasmine
Lee > 2. Best method: Jessica Fridrich > 3. Fastest cuber: Anssi
Vanhala" > > Number 3 turned out to be 100% false, number 2 turned
out to be 50% > false, number 1 is still true > On Wed, 14 Nov 2007
15:33:50 -0000, "megafrikkie" wrote: > > That's a great
idea and also pretty handy. > If I got to competitions and see there
will be people I don't know > yet > it is nice to know what they
look like :) > --- In speedsolvingrubiksc ube@yahoogroups. com [1],
"Tyson Mao" > ..> wrote: > > > > ID cards... that'd be
fun? > > > > On Nov 14, 2007 4:47 AM, Joël van Noort > wrote: > > > > >
> > > > > > > > > > > > > > > > I think it's a good idea. > > > > >
> Maybe you should suggest it in the WCA forum: > > >
http://www.worldcub eassociation. org/forum/ [2] > > > > > > - Joël. > >
> > > > --- In > speedsolvingrubiksc ube@yahoogroups. com [1],
"lkyawkyaw" > > > > > > wrote: > > > > > > > > I'm not
very good with names but i do remember faces. > > > > > > > > just
wondering if we could have a small passport picture > thumbnail of > > >
> the cuber next to his name and rankings when searching > persons. > >
> > > > > > just an idea.. > > > > > > > > > > > > > > > Links: > ------
> [1] mailto:speedsolving rubikscube% 40yahoogroups. com > [2] >
http://www.worldcub eassociation. org/forum/ > [3] > http://groups.
yahoo.com/ group/speedsolvi ngrubikscube/ message/38915;
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yahoo.com/ group/speedsolvi ngrubikscube/ messages; _ylc=X3oDMTJlbTZ
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6427. [Speed cubing group] Re: 4x4 pairing up edges From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 19:43:40 -0000
If you look at the "two at once method" at
http://bigcubes.com/4x4x4/edges.html. I put a word document in the files
section of the group that shows it. The document is "re 4x4 pairing
up edges.doc" It looks as if it only takes an extra twist or so to
set it up. --- In speedsolvingrubikscube@yahoogroups.com, "Arnaud
van Galen" <avgalen@...> wrote: > > I have been using the same
move with the addition of a r', r, l, or l' turn > to make it
a "three pairs at once" move. > > I don't understand how
that works. Could you give a small example? > > ----- Original Message
----- > From: Brian Uy > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Tuesday, November 13, 2007 3:06 PM > Subject: [Speed cubing group]
Re: 4x4 pairing up edges > > > --- In
speedsolvingrubikscube@yahoogroups.com, "varkmaster" >
<orders@> wrote: > > > > I have been using Frank Morris's
"two pairs at once" method from > >
http://bigcubes.com/4x4x4/edges.html. > > > > I have been using the same
move with the addition of a r', r, l, or l' > > turn to make
it a "three pairs at once" move. > > > > Here is my problem -
I can always pair up three pairs at once the 1st > > time and most of
the time on the 2nd time. By the 3rd time I can't > > seem to pull
it off, and I need to finish up with the two pairs at > > once method. >
> > > Here is my question. Is anyone using "three pairs at
once" method? > > Can you be fast solving the cube this way? Also,
is there a good way > > to keep it going? > > > > I am using 6-pairs at
once. first slice is the first 3 pairs, and when > you return the slice
you pair up another 3, so total of 6 pairs >
Trading cards? In reality, it would be a hassle to try and get
thumbnails of all competitors to post them. If people take pictures and
put up reports, hopefully they'll note the names there. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > ID cards... that'd be fun? >
6429. [Speed cubing group] Re: Competition Judges From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 20:37:36 -0000
That is essentially it. It's different to tell a judge while he/she
is judging, or immediately after the solve, but when the judge is
significantly older than you are, it is hard to imagine that he/she
would take you seriously. Moreover, it is insulting to talk about
someone else behind his or her back, especially within earshot. But that
is an issue of personal beliefs; some people would feel bad about
criticizing or complaining about someone else, whereas others would not
for doing so - I belong to the former group. Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > "Criticizing is often done "in secret",
praising is often done in > public." > > I don't think that is
necessarily good, but it is the way things > are. > > If you think about
that for a little, why is voting mostly done > anonymously? I always
thought voting should be seen as a positive > vote for
something/someone, not as a negative vote against the > other(s). > On
Wed, 14 Nov 2007 08:59:14 -0000, "Stefan Pochmann" wrote: > >
--- In speedsolvingrubikscube@yahoogroups.com [1], "Jon >
Choi" ...> wrote: > > > > Also, from the competitor's
standpoint, would you not think that > it > > would be awkward to talk
about a judge where he or she would be > able > > to hear you? > Why? >
Cheers! > Stefan
6430. Re: About Braille : Real BLD cubing From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 20:48:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > <lkyawkyaw@>
wrote: > > > > Shizznit!!!! $65 and still going. > > Um... $65 would be
an extremely cheap price. > > Cheers! > Stefan Its at $81 and has over a
day to go... jeff
6431. [Speed cubing group] Re: Competition Judges From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 21:54:38 -0000
And yet you apparently have no qualms about bringing it up in a public
forum. You don't have to tell the offending judge directly if you
don't feel comfortable doing so. But do tell the organizer/head
judge at least. It's a lot easier to fix things that way. Shelley
--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > That is essentially it. > >
It's different to tell a judge while he/she is judging, or
immediately > after the solve, but when the judge is significantly older
than you > are, it is hard to imagine that he/she would take you
seriously. > > Moreover, it is insulting to talk about someone else
behind his or her > back, especially within earshot. But that is an
issue of personal > beliefs; some people would feel bad about
criticizing or complaining > about someone else, whereas others would
not for doing so - I belong > to the former group. > > Jon Choi > > ---
In speedsolvingrubikscube@yahoogroups.com, avgalen@ > <avgalen@>
wrote: > > > > "Criticizing is often done "in secret",
praising is often done in > > public." > > > > I don't think
that is necessarily good, but it is the way things > > are. > > > > If
you think about that for a little, why is voting mostly done > >
anonymously? I always thought voting should be seen as a positive > >
vote for something/someone, not as a negative vote against the > >
other(s). > > On Wed, 14 Nov 2007 08:59:14 -0000, "Stefan
Pochmann" wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Jon > > Choi"
...> wrote: > > > > > > Also, from the competitor's standpoint,
would you not think that > > it > > > would be awkward to talk about a
judge where he or she would be > > able > > > to hear you? > > Why? > >
Cheers! > > Stefan >
--- In speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw"
<lkyawkyaw@...> wrote: > > I'm not very good with names but i do
remember faces. > > just wondering if we could have a small passport
picture thumbnail of > the cuber next to his name and rankings when
searching persons. > > just an idea.. > Very good idea. Of course,
it's mine. ;-) Gilles.
6433. Re: Competition Judges From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 22:53:40 -0000
I know how intense a competition is for a person show shares his time
between being an official and being a competitior since I have been
organising quite a few competitions. A lot depends on volunteering
judges and that experienced competitors take the responsibility to help
inexperienced judges. The key issue is how the WCA reacts on all these
incidents. What is more important: That WCA acknowledges in principle
all competitions, including those which are run in a joyful,
"amateurish" and responsible way, or that WCA acknowledges
only fewer official competitions in which all rules strictly are
applied? Bottom line: Shall we have fun or shall we be serious? /Anders
--- In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > The quality of the judges was
addressed in the delegate report. > However, the incidents mentioned
were not included. I spent the > entire day either competing or judging
with breaks only for the > bathroom. I can only observe so much of the
competition and need to > rely on competitors to address these issues as
they happen, not weeks > later. If a judge is making such a mistake, it
needs to be brought to > the main judge or delegate's attention
immediately. I was judged by > one of the younger judges, but he
followed all the correct procedures. > Tim conducted a training session
for the judges at the beginning of > the competition while I was setting
up the timers. > > Bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson" >
<anders.larsson@> wrote: > > > > As I understand it, it is the duty
of the main judge to monitor the > > event and make sure that the
judges, scramblers etc are doing their > > job. And the duty of the
WCA-delegate is to monitor the competition and > > report back to the
WCA board about incidents, misbehaviours, etc. Thus, > > the WCA board
should know about all these incidents mentioned in this > > thread (and
should act in response to the reports). > > > > If the reporting to the
WCA board is not working properly, I think that > > the WCA board should
take some action. > > > > /Anders > > >
6434. [Speed cubing group] Re: Competition Judges From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 22:54:11 -0000
I don't - it's quite anonymous, isn't it? I have neither
given any name nor any description of any judge, with the exception of
the young ones. I'll keep that in mind for future competitions.
I'll take it that any and all judging incidents are to be dealt on
an individual basis, then? Jon Choi --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > And yet you apparently have no qualms
about bringing it up in a public > forum. > > You don't have to
tell the offending judge directly if you don't feel > comfortable
doing so. But do tell the organizer/head judge at least. > It's a
lot easier to fix things that way. > > Shelley > > --- In
speedsolvingrubikscube@yahoogroups.com, "Jon Choi" >
<quirkcorsair566@> wrote: > > > > That is essentially it. > > > >
It's different to tell a judge while he/she is judging, or
immediately > > after the solve, but when the judge is significantly
older than you > > are, it is hard to imagine that he/she would take you
seriously. > > > > Moreover, it is insulting to talk about someone else
behind his or her > > back, especially within earshot. But that is an
issue of personal > > beliefs; some people would feel bad about
criticizing or complaining > > about someone else, whereas others would
not for doing so - I belong > > to the former group. > > > > Jon Choi >
> > > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@ > >
<avgalen@> wrote: > > > > > > "Criticizing is often done
"in secret", praising is often done in > > > public." > >
> > > > I don't think that is necessarily good, but it is the way
things > > > are. > > > > > > If you think about that for a little, why
is voting mostly done > > > anonymously? I always thought voting should
be seen as a positive > > > vote for something/someone, not as a
negative vote against the > > > other(s). > > > On Wed, 14 Nov 2007
08:59:14 -0000, "Stefan Pochmann" wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com [1], "Jon > > > Choi"
...> wrote: > > > > > > > > Also, from the competitor's standpoint,
would you not think that > > > it > > > > would be awkward to talk about
a judge where he or she would be > > > able > > > > to hear you? > > >
Why? > > > Cheers! > > > Stefan > > >
6435. [Speed cubing group] Re: Competition Judges From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 23:17:34 -0000
> I'll keep that in mind for future competitions. I'll take it
that any > and all judging incidents are to be dealt on an individual
basis, then? > I'd much rather that you bring up any incident at
all that might occur. If you tell a judge they're doing something
wrong, there's a few possibilities: 1) They are a parent or
something that's not a cuber at all. In that case you're the
expert and they're not, and they should listen to you. They're
just donating their time to help, I think they'd probably want to
do it right, not mess up the competition. 2) They are a competitor with
a weak knowledge of the WCA regulations. This is quite common, and has
been the case in a number of east coast competitions; I remember
specific instances at Captains Cove, Rutgers Spring 07, and
Pleasantville. They are doing what they can to help out, but as
competitors, they really should know the rules, and as judges, they
really really should know the rules. So I don't think that's a
problem. 3) They are a competitor who thinks they know exactly what
they're doing but don't, in which case you need to tell them
to stop them making more mistakes. They're a peer; whether
they're faster or slower or the same, they're still your peer
and should listen to you. If a judge makes a mistake, then tell them. If
you don't tell them or the organizer then the judge will make the
same mistake over and over again. If I were a judge and I made a mistake
on my first competitor and they politely corrected me, I'd have no
problem with it. If I go the whole day messing up every time before
being told I'm making a mistake, I'd feel terrible. So as soon
as you see a mistake, especially if you know the regulations really
well, let them know. And tell the organizer and Delegate too, especially
if you see a mistake happening repeatedly. If the same mistakes are
being made over and over, they need to address it publicly, otherwise
the competition could just fail miserably from a lot of invalid solves
and things like that. One problem I had at Pleasantville is that I was
unaware of most of the judge problems that occurred until people started
complaining online in the week after. There was absolutely nothing I
could have done when I didn't know there was a problem, and I
can't go back in time and tell the judges what they're doing
wrong. So, please, at least tell the judges when they are doing
something wrong, and if you feel you need to, tell the organizing
team/person. Tim
6436. Re: Pleasantville -- Police Blotter From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 14 Nov 2007 23:53:04 -0000
OK, so my dad got some more information on this, and while I probably
shouldn't reveal anything more than what was printed, we're
now entirely sure that Rowe was not the person they thought stole
whatever it was, or anyone else at the competition for that matter.
Furthermore, the police report says the man was seen shortly after
walking away from the church. So that's why the police didn't
go in the building, because the guy had been seen outside the church.
Okay. So neither Rowe nor Sam is wanted by the Pleasantville Police
Department, nor is anyone else at the competition. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Yes, that's true, though Rowe
was most certainly in the library, while > Sam probably wasn't. > >
I don't really make much of this, I mean, if the police took this >
seriously they would have actually come in and maybe gone into the >
library, where they would have found Rowe wearing blue jeans and a >
black hat and they could have talked to him. Seeing as they don't
do > anything about it until publishing it in the police blotter in a >
newspaper over a week later, I don't think this was actually
anything > that matters. > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com, "mstern1234" >
<mstern1234@> wrote: > > > > Rowe wasn't the only one who fit
that description... How about Sam? > > > > >
http://picasaweb.google.com/GLBrown78/PleasantvilleFallCompetition2007/photo#5129055675832629746
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" > > <poker19@> wrote: > > > > > > That's my
sweatshirt on the last page!!! I didn't think i would ever > > >
see it again until I was looking through the pics to see if I was in > >
> any of them when I saw it. I'll email you about getting it back.
> > > > > > I think the person that called the cops was jealous that he
couldn't > > > solve the cube so he had to get revenge. I guess
Rowe was just the > > > first person he saw. :P > > > > > > -Patrick > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Tim
Reynolds" > > > <timothy.reynolds2@> wrote: > > > > > > > >
Well, it appears that something about the competition made the local > >
> > paper: > > > > > > > > Nov. 3: A resident of Bedford Road reported
at 2:42 p.m. that he > > > saw a > > > > male wearing a black hat and
blue jeans possibly stealing something > > > in > > > > the library of
the Presbyterian Church. Police searched the area > > > > around the
church but could find no one fitting that description. > > > > > > > >
I'm not sure what to make of this...I wasn't ever aware of the
> > > police > > > > coming; they certainly didn't come inside. The
Multiple Blindfold > > > > event started at around 2:42 in the Church
library...um, okay. So > > > who > > > > was wearing a black hat and
blue jeans? > > > > > > > > http://tinyurl.com/2rlzab > > > > > > > >
Well, I guess it's Rowe they're talking about, but...hmm.
Rowe, did > > > > you steal anything? I doubt it as you were in that
room for the > > > next > > > > 50 minutes. Now that I think of it, when
we went into the library, > > > > some man I don't know left. I
guess he called the cops...? > > > > > > > > Tim > > > > > > > > > >
6437. Re: [Speed cubing group] Re: WCA website : Cuber Thumbnail
picture From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 03:22:17 +0000 (GMT)
It will also be a training ground for sales/marketing/customer
care/public relation people to practice - how to remember names and
faces of people!!! It is a good idea. John Louis Gilles Roux
<grrroux@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
"lkyawkyaw" <lkyawkyaw@...> wrote: > > I'm not very
good with names but i do remember faces. > > just wondering if we could
have a small passport picture thumbnail of > the cuber next to his name
and rankings when searching persons. > > just an idea.. > Very good
idea. Of course, it's mine. ;-) Gilles.
--------------------------------- Chat on a cool, new interface. No
download required. Click here. [Non-text portions of this message have
been removed]
6438. New(ish) Cube Sighting From: "Adam" <fischer782@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 04:09:32 -0000
Ok, I guess it has been out for a while, but it was new to me and maybe
to others, I just bought one, works pretty well actually.
http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3
happy cubing.
If you go to lots of competitions then people will start to know you.
thats what I do. Working on Competition 19 and 20 Adam Zamora --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > It will also be a training ground for
sales/marketing/customer care/public relation people to practice - how
to remember names and faces of people!!! > It is a good idea. > > John
Louis > > Gilles Roux <grrroux@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" >
<lkyawkyaw@> wrote: > > > > I'm not very good with names but i
do remember faces. > > > > just wondering if we could have a small
passport picture thumbnail of > > the cuber next to his name and
rankings when searching persons. > > > > just an idea.. > > > > Very
good idea. Of course, it's mine. ;-) > > Gilles. > > > > > > >
--------------------------------- > Chat on a cool, new interface. No
download required. Click here. > > [Non-text portions of this message
have been removed] >
you mean 20 & 21. 19 was last week. bob --- In
speedsolvingrubikscube@yahoogroups.com, "mistiz0858"
<mistizo858@...> wrote: > > If you go to lots of competitions then
people will start to know you. > thats what I do. Working on Competition
19 and 20 > > Adam Zamora > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis > <pjlmem@>
wrote: > > > > It will also be a training ground for
sales/marketing/customer > care/public relation people to practice - how
to remember names and > faces of people!!! > > It is a good idea. > > >
> John Louis > > > > Gilles Roux <grrroux@> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "lkyawkyaw" > >
<lkyawkyaw@> wrote: > > > > > > I'm not very good with names but
i do remember faces. > > > > > > just wondering if we could have a small
passport picture > thumbnail of > > > the cuber next to his name and
rankings when searching persons. > > > > > > just an idea.. > > > > > >
> Very good idea. Of course, it's mine. ;-) > > > > Gilles. > > > >
> > > > > > > > > > --------------------------------- > > Chat on a
cool, new interface. No download required. Click here. > > > > [Non-text
portions of this message have been removed] > > >
http://photos-d.ak.facebook.com/photos-ak-sf2p/v74/208/39/3500051/n3500051_30094891_9197.jpg
On Nov 14, 2007 11:44 AM, amiejl1981 <yahoo@...> wrote: > > > > > > >
Trading cards? > > In reality, it would be a hassle to try and get
thumbnails of all > competitors to post them. If people take pictures
and put up reports, > hopefully they'll note the names there. > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@...> wrote: > > > > ID cards... that'd be fun? > > >
>
6442. Re: About Braille : Real BLD cubing From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 07:09:49 -0000
Why would anyone want to pay so much money when they can just make one
before the cube is shipped to them? --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, lwin kyawkyaw > >
<lkyawkyaw@> wrote: > > > > > > Shizznit!!!! $65 and still going. > >
> > Um... $65 would be an extremely cheap price. > > > > Cheers! > >
Stefan > > > Its at $81 and has over a day to go... > > jeff >
6443. Re: New(ish) Cube Sighting From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 07:13:16 -0000
Does it have poor quality stickers like the rest of the store bought
cubes? I'm actually interested in buying one, but I wouldn't
be able to get stickers to replace. --- In
speedsolvingrubikscube@yahoogroups.com, "Adam"
<fischer782@...> wrote: > > Ok, I guess it has been out for a while,
but it was new to me and > maybe to others, I just bought one, works
pretty well actually. > >
http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3
> > happy cubing. >
6444. Re: About Braille : Real BLD cubing From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 09:03:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Why would anyone want to pay so much
money when they can just make one > before the cube is shipped to them?
Deluxe cube? Noobs. Cheers! Stefan
6445. [Speed cubing group] Re: Competition Judges From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 09:20:20 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jon Choi"
<quirkcorsair566@...> wrote: > > it is insulting to talk about
someone else behind his or her > back, especially within earshot.
Clarification about my "Why?": I didn't think you meant
behind their back, but telling someone else while the judge is present
(in contrast to not). And I fully agree with Tim, if judges make
mistakes then they should be told immediately. If I'm a judge and
make a mistake, I want to know. A suggestion for competitions: I've
always known the rules fairly well, but sometimes even I was unsure
about a detail. But I didn't have the rules with me so I
couldn't read them. Every competition should have the rules printed
out and hanging somewhere where everybody can easily find them. Actually
this should be a requirement written inside the rules themselves and
I'll suggest this in the WCA forum in a moment. Cheers! Stefan
6446. SCD 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 11:36:55 -0000
The Swedish Cube Day 2007 is comming up! Here is a link to the
information page: http://hem.bredband.net/b111774/Kubdag/enghome.htm //
Kenneth
6447. [Speed cubing group] Re: Competition Judges From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 11:43:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > Every competition > should
have the rules printed out and hanging somewhere where > everybody can
easily find them. That has been the normal procedure for the last
competitions in Sweden and Finland. (not hanging doe, but on a table in
the scretariate) // Kenneth
That only works well if you also travel around the world to competitions
like you and I seem to do. I have met a lot of cubers that already knew
me, but I had no idea who they were. The inverse has also happened. I
didn't recognize Macky at worlds because I had never seen his
picture anywhere. Nicknames on fora even complecate the matter more.
ExoCorsair turned out to be Jon Choi, Masterofthebass turned out to be
Dan Cohen. If you only know a nickname, how are you supposed to search
for a picture in the WCA-database? On Thu, 15 Nov 2007 04:58:59 -0000,
"mistiz0858" wrote: If you go to lots of competitions then
people will start to know you. thats what I do. Working on Competition
19 and 20 Adam Zamora --- In speedsolvingrubikscube@yahoogroups.com [1],
JohnLouis Louis wrote: > > It will also be a training ground for
sales/marketing/customer care/public relation people to practice - how
to remember names and faces of people!!! > It is a good idea. > > John
Louis > > Gilles Roux > wrote: > --- In
speedsolvingrubikscube@yahoogroups.com [1], "lkyawkyaw" >
wrote: > > > > I'm not very good with names but i do remember
faces. > > > > just wondering if we could have a small passport picture
thumbnail of > > the cuber next to his name and rankings when searching
persons. > > > > just an idea.. > > > > Very good idea. Of course,
it's mine. ;-) > > Gilles. > > > > > > >
--------------------------------- > Chat on a cool, new interface. No
download required. Click here. > > [Non-text portions of this message
have been removed] > Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38915;_ylc=X3oDMTM2NTFuOGhtBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTM5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTEwMjc2MAR0cGNJZAMzODkxNQ--
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[14]
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[15] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
Delivery: Digest [16]
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
Delivery Format: Traditional [17]
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[18] http://docs.yahoo.com/info/terms/ [19]
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= [20]
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[25]
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http://us.ard.yahoo.com/SIG=12kh16ooc/M=493064.11675218.12153349.11323196/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195109961/A=4840950/R=0/SIG=11n59vup4/*http://advision.webevents.yahoo.com/healthandfitness/
[Non-text portions of this message have been removed]
6449. [Speed cubing group] Re: 4x4 pairing up edges From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 13:05:58 -0000
Here is a link to the file http://f1.grp.yahoofs.com/v1/0EI8RxFIQ3DAmsh-
vqGUtJt0_oMNl6OP4gH4bVGr9KiEfbZJybyUOTglycRH7rGV7o64fRwMwa9teVnWL5tJk
lJUAz3SB8UW/re%204x4%20pairing%20up%20edges.doc --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I have been using the same move with the
addition of a r', r, l, or l' turn > to make it a "three
pairs at once" move. > > I don't understand how that works.
Could you give a small example? > > ----- Original Message ----- > From:
Brian Uy > To: speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday,
November 13, 2007 3:06 PM > Subject: [Speed cubing group] Re: 4x4
pairing up edges > > > --- In speedsolvingrubikscube@yahoogroups.com,
"varkmaster" > <orders@> wrote: > > > > I have been using
Frank Morris's "two pairs at once" method from > >
http://bigcubes.com/4x4x4/edges.html. > > > > I have been using the same
move with the addition of a r', r, l, or l' > > turn to make
it a "three pairs at once" move. > > > > Here is my problem -
I can always pair up three pairs at once the 1st > > time and most of
the time on the 2nd time. By the 3rd time I can't > > seem to pull
it off, and I need to finish up with the two pairs at > > once method. >
> > > Here is my question. Is anyone using "three pairs at
once" method? > > Can you be fast solving the cube this way? Also,
is there a good way > > to keep it going? > > > > I am using 6-pairs at
once. first slice is the first 3 pairs, and when > you return the slice
you pair up another 3, so total of 6 pairs >
6450. Re: New(ish) Cube Sighting From: "Adam" <fischer782@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 15:08:44 -0000
Yes, they are the same as the rest of the store bought cubes...5 sides
anyway, one side is reflective(silver), I'm not sure how those will
last in the long run...probably not well. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Does it have poor quality stickers like
the rest of the store bought > cubes? I'm actually interested in
buying one, but I wouldn't be able > to get stickers to replace. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Adam"
<fischer782@> > wrote: > > > > Ok, I guess it has been out for a
while, but it was new to me and > > maybe to others, I just bought one,
works pretty well actually. > > > > >
http://gifts.barnesandnoble.com/search/product.asp?EAN=9780641827280&z=y&ITM=3
> > > > happy cubing. > > >
6451. Looking for Andrew Kang From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 19:11:53 -0000
I'm looking for Andrew Kang's mailing address. I'm hoping
to have a g- wiz fall 2006 photo autographed. I can be reached at jason
@ maiolo . org OR orders @ maiolo . org jason@...
6452. Blindfold help on CCW or CW (137) From: "Stan" <nomaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 19:54:02 -0000
Ok, not this specific situation, but i'd like to know how to solve
a corner twist if one cubie is on the opposite layer. I've been
using the method as decribed on cubefreak.net. Thx all...
6453. Re: Blindfold help on CCW or CW (137) From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 20:00:29 -0000
I don't know your numbering scheme, but for UBR, UFL, DFR just do
something like D L' to put all three corners on one layer, then
orient them as you usually do. You don't need to preserve
orientation when setting up for orientation. --- In
speedsolvingrubikscube@yahoogroups.com, "Stan"
<nomaster@...> wrote: > > Ok, not this specific situation, but
i'd like to know how to solve a > corner twist if one cubie is on
the opposite layer. > > I've been using the method as decribed on
cubefreak.net. > > Thx all... >
6454. Re: [Speed cubing group] Blindfold help on CCW or CW
(137) From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 21:01:30 +0100
Assuming 1 = UFL, 3 = UBR and 7 = DBR all you need to do is setupmove
R' to put all of them in the same layer. On Thu, 15 Nov 2007
19:54:02 -0000, "Stan" wrote: Ok, not this specific situation,
but i'd like to know how to solve a corner twist if one cubie is on
the opposite layer. I've been using the method as decribed on
cubefreak.net. Thx all... Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38952;_ylc=X3oDMTM2ZWxjOXBrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTE1NjQ0NQR0cGNJZAMzODk1Mg--
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[Non-text portions of this message have been removed]
6455. Re: Blindfold help on CCW or CW (137) From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 20:02:18 -0000
Whoops, that was meant to be a D'. D works too, but I was trying to
illustrate putting all three corners on the top layer. --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > I don't know your numbering scheme,
but for UBR, UFL, DFR just do > something like D L' to put all
three corners on one layer, then orient > them as you usually do. You
don't need to preserve orientation when > setting up for
orientation. > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stan" <nomaster@> > wrote: > > > > Ok, not this specific
situation, but i'd like to know how to solve a > > corner twist if
one cubie is on the opposite layer. > > > > I've been using the
method as decribed on cubefreak.net. > > > > Thx all... > > >
6456. Re: Blindfold help on CCW or CW (137) From: "Stan" <nomaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 21:43:09 -0000
Thx... i guess i forgot that part. S... --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Whoops, that was meant to be a D'. D
works too, but I was trying to > illustrate putting all three corners on
the top layer. > > --- In speedsolvingrubikscube@...m,
"Shelley" > <shelchang@> wrote: > > > > I don't know
your numbering scheme, but for UBR, UFL, DFR just do > > something like
D L' to put all three corners on one layer, then orient > > them as
you usually do. You don't need to preserve orientation when > >
setting up for orientation. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stan" <nomaster@>
> > wrote: > > > > > > Ok, not this specific situation, but i'd
like to know how to solve a > > > corner twist if one cubie is on the
opposite layer. > > > > > > I've been using the method as decribed
on cubefreak.net. > > > > > > Thx all... > > > > > >
6457. Re: [Speed cubing group] Blindfold help on CCW or CW
(137) From: "Stan" <nomaster@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 15 Nov 2007 21:44:30 -0000
Thx... i guess i didn't realize that you don't need to
preserve orientation. S... --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > Assuming 1 = UFL, 3 = UBR and 7 = DBR all you need to do is
setupmove > R' to put all of them in the same layer. > On Thu, 15
Nov 2007 19:54:02 -0000, "Stan" wrote: > Ok, not this specific
situation, but i'd like to know how to solve a > corner twist if
one cubie is on the opposite layer. > I've been using the method as
decribed on cubefreak.net. > Thx all... > > > > Links: > ------ > [1] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38952;_ylc=X3oDMTM2ZWxjOXBrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTUyBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTE1NjQ0NQR0cGNJZAMzODk1Mg--
> [2] >
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> [3] >
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> [4] >
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> [5] >
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> dHIEc2xrA21icnMEc3RpbWUDMTE5NTE1NjQ0NQ-- > [11] >
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>
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> [25] >
http://us.ard.yahoo.com/SIG=12j4ecqb3/M=625000.11723957.12194044.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1195163645/A=5008828/R=0/SIG=11oo17jiv/*http://promotions.yahoo.com/holidayjetsetter/index.php
> > > [Non-text portions of this message have been removed] >
6458. LMAO! im an idiot... From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 03:59:33 -0000
www.sciencebuddies.org I'm doing my science project on the fastest
way to solve the Rubik's Cube this year. Anybody wanna help me with
my research? i think i'm starting to regret it already. help!
6459. Re: LMAO! im an idiot... From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 05:35:41 -0000
Well, speaking as a person who has done 11 consecutive years of science
fair (mostly chem and bio), and frequently placed... BAD IDEA. This
sounds very dead-end-ish to me. It might do for a 50 minute talk in say
some sort of math club or a mini-lecture in computer science, but as a
science fair you can't do much on it. I've found that the
general science fair judge is not terribly keen on "computational
sciences", which is technically the category this would fall under.
If it's not too late, come up with soemthing else, and if you still
want to proceed, you should specify what grade level this would be for
so that we can better guide you. Btw, nifty site you linked. -Doug ---
In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...>
wrote: > > www.sciencebuddies.org > I'm doing my science project on
the fastest way to solve the Rubik's > Cube this year. Anybody
wanna help me with my research? i think i'm > starting to regret it
already. help! >
6460. Re: LMAO! im an idiot... From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 09:34:00 -0000
You're wrong: http://deepcube.net/reports/resume.pdf Cheers! Stefan
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Well, speaking as a person who has done 11
consecutive years of > science fair (mostly chem and bio), and
frequently placed... BAD IDEA. > > This sounds very dead-end-ish to me.
It might do for a 50 minute talk > in say some sort of math club or a
mini-lecture in computer science, > but as a science fair you can't
do much on it. I've found that the > general science fair judge is
not terribly keen on "computational > sciences", which is
technically the category this would fall under. > > If it's not too
late, come up with soemthing else, and if you still > want to proceed,
you should specify what grade level this would be for > so that we can
better guide you. > > Btw, nifty site you linked. > > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@> > wrote:
> > > > www.sciencebuddies.org > > I'm doing my science project on
the fastest way to solve the Rubik's > > Cube this year. Anybody
wanna help me with my research? i think i'm > > starting to regret
it already. help! > > >
6461. Re: [Speed cubing group] Re: LMAO! im an idiot... From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 11:42:15 +0100
Apparently, my message didn't get through, so I post it again:
http://deepcube.res.cmu.edu/wiki/cube/deepcube [1] On Fri, 16 Nov 2007
09:34:00 -0000, "Stefan Pochmann" wrote: You're wrong:
http://deepcube.net/reports/resume.pdf [2] Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com [3], d_funny007 .> wrote: > >
Well, speaking as a person who has done 11 consecutive years of >
science fair (mostly chem and bio), and frequently placed... BAD IDEA. >
> This sounds very dead-end-ish to me. It might do for a 50 minute talk
> in say some sort of math club or a mini-lecture in computer science, >
but as a science fair you can't do much on it. I've found that
the > general science fair judge is not terribly keen on
"computational > sciences", which is technically the category
this would fall under. > > If it's not too late, come up with
soemthing else, and if you still > want to proceed, you should specify
what grade level this would be for > so that we can better guide you. >
> Btw, nifty site you linked. > > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com [3], rotomx2 > wrote: > > > >
www.sciencebuddies.org > > I'm doing my science project on the
fastest way to solve the Rubik's > > Cube this year. Anybody wanna
help me with my research? i think i'm > > starting to regret it
already. help! > > > Links: ------ [1]
http://deepcube.res.cmu.edu/wiki/cube/deepcube [2]
http://deepcube.net/reports/resume.pdf [3]
mailto:speedsolvingrubikscube%40yahoogroups.com [4]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/38958;_ylc=X3oDMTM2ZmxhbTAxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM4OTYwBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTIwNTY0MwR0cGNJZAMzODk1OA--
[5]
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6462. Re: LMAO! im an idiot... From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 14:47:59 -0000
Isn't the point of a science fair project to d your own research?
--- In speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@...>
wrote: > > www.sciencebuddies.org > I'm doing my science project on
the fastest way to solve the Rubik's > Cube this year. Anybody
wanna help me with my research? i think i'm > starting to regret it
already. help! >
6463. Re: Looking for Andrew Kang From: "Jesse" <jessezhaobookworm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 21:30:50 -0000
He goes to my school in Atlanta, Chattahoochee High School. I can get
you his email if you want or something. --- In
speedsolvingrubikscube@yahoogroups.com, "varkmaster"
<orders@...> wrote: > > I'm looking for Andrew Kang's
mailing address. I'm hoping to have a g- > wiz fall 2006 photo
autographed. > > I can be reached at jason @ maiolo . org OR orders @
maiolo . org > > jason@... >
6464. Re: LMAO! im an idiot... From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 22:08:58 -0000
Uh.. that kid is an absolute genious! --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > You're wrong: >
http://deepcube.net/reports/resume.pdf > > Cheers! > Stefan > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > <no_reply@>
wrote: > > > > Well, speaking as a person who has done 11 consecutive
years of > > science fair (mostly chem and bio), and frequently
placed... BAD > IDEA. > > > > This sounds very dead-end-ish to me. It
might do for a 50 minute > talk > > in say some sort of math club or a
mini-lecture in computer > science, > > but as a science fair you
can't do much on it. I've found that the > > general science
fair judge is not terribly keen on "computational > >
sciences", which is technically the category this would fall under.
> > > > If it's not too late, come up with soemthing else, and if
you still > > want to proceed, you should specify what grade level this
would be > for > > so that we can better guide you. > > > > Btw, nifty
site you linked. > > > > > > -Doug > > > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 <no_reply@> > >
wrote: > > > > > > www.sciencebuddies.org > > > I'm doing my
science project on the fastest way to solve the > Rubik's > > >
Cube this year. Anybody wanna help me with my research? i think >
i'm > > > starting to regret it already. help! > > > > > >
6465. Re: LMAO! im an idiot... From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 22:10:13 -0000
haha i meant "genius" as obviously i am not.. =P --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > Uh.. that kid is an absolute genious! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > You're wrong: > >
http://deepcube.net/reports/resume.pdf > > > > Cheers! > > Stefan > > >
> --- In speedsolvingrubikscube@yahoogroups.com, d_funny007 > >
<no_reply@> wrote: > > > > > > Well, speaking as a person who has
done 11 consecutive years of > > > science fair (mostly chem and bio),
and frequently placed... BAD > > IDEA. > > > > > > This sounds very
dead-end-ish to me. It might do for a 50 minute > > talk > > > in say
some sort of math club or a mini-lecture in computer > > science, > > >
but as a science fair you can't do much on it. I've found that
> the > > > general science fair judge is not terribly keen on
"computational > > > sciences", which is technically the
category this would fall > under. > > > > > > If it's not too late,
come up with soemthing else, and if you > still > > > want to proceed,
you should specify what grade level this would > be > > for > > > so
that we can better guide you. > > > > > > Btw, nifty site you linked. >
> > > > > > > > -Doug > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 > <no_reply@> > > >
wrote: > > > > > > > > www.sciencebuddies.org > > > > I'm doing my
science project on the fastest way to solve the > > Rubik's > > > >
Cube this year. Anybody wanna help me with my research? i think > >
i'm > > > > starting to regret it already. help! > > > > > > > > >
>
6466. Re: [Speed cubing group] Re: LMAO! im an idiot... From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 16 Nov 2007 18:11:03 -0500
Personally, I think it is a great idea. You need come up with a way to
demonstrate the scientific method. Good luck with it. On Nov 16, 2007
5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > >
haha i meant "genius" as obviously i am not.. =P > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > > >
<no_reply@...> wrote: > > > > Uh.. that kid is an absolute genious! >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > You're wrong:
> > > http://deepcube.net/reports/resume.pdf > > > > > > Cheers! > > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well, speaking as
a person who has done 11 consecutive years of > > > > science fair
(mostly chem and bio), and frequently placed... > BAD > > > IDEA. > > >
> > > > > This sounds very dead-end-ish to me. It might do for a 50 >
minute > > > talk > > > > in say some sort of math club or a
mini-lecture in computer > > > science, > > > > but as a science fair
you can't do much on it. I've found that > > the > > > >
general science fair judge is not terribly keen > on "computational
> > > > sciences", which is technically the category this would
fall > > under. > > > > > > > > If it's not too late, come up with
soemthing else, and if you > > still > > > > want to proceed, you should
specify what grade level this would > > be > > > for > > > > so that we
can better guide you. > > > > > > > > Btw, nifty site you linked. > > >
> > > > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 > > <no_reply@> > > >
> wrote: > > > > > > > > > > www.sciencebuddies.org > > > > > I'm
doing my science project on the fastest way to solve the > > >
Rubik's > > > > > Cube this year. Anybody wanna help me with my
research? i > think > > > i'm > > > > > starting to regret it
already. help! > > > > > > > > > > > > > > > > > > -- My Webpage:
http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
6467. Re: [Speed cubing group] Re: LMAO! im an idiot... From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 17 Nov 2007 15:39:21 -0800
It is relatively easy to come up with a good project on cubing: Here are
some scribbles from a while ago.
http://speedsolving.com/showthread.php?t=1593 Hmm, maybe this year I
should go for a cubing project rather than origami? - Lucas Garron -----
Original Message ----- From: Pat (PJK) To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 16, 2007
3:11 PM Subject: Re: [Speed cubing group] Re: LMAO! im an idiot...
Personally, I think it is a great idea. You need come up with a way to
demonstrate the scientific method. Good luck with it. On Nov 16, 2007
5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > > >
haha i meant "genius" as obviously i am not.. =P > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > > >
<no_reply@...> wrote: > > > > Uh.. that kid is an absolute genious! >
> > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > You're wrong:
> > > http://deepcube.net/reports/resume.pdf > > > > > > Cheers! > > >
Stefan > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
d_funny007 > > > <no_reply@> wrote: > > > > > > > > Well, speaking as
a person who has done 11 consecutive years of > > > > science fair
(mostly chem and bio), and frequently placed... > BAD > > > IDEA. > > >
> > > > > This sounds very dead-end-ish to me. It might do for a 50 >
minute > > > talk > > > > in say some sort of math club or a
mini-lecture in computer > > > science, > > > > but as a science fair
you can't do much on it. I've found that > > the > > > >
general science fair judge is not terribly keen > on "computational
> > > > sciences", which is technically the category this would
fall > > under. > > > > > > > > If it's not too late, come up with
soemthing else, and if you > > still > > > > want to proceed, you should
specify what grade level this would > > be > > > for > > > > so that we
can better guide you. > > > > > > > > Btw, nifty site you linked. > > >
> > > > > > > > > -Doug > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 > > <no_reply@> > > >
> wrote: > > > > > > > > > > www.sciencebuddies.org > > > > > I'm
doing my science project on the fastest way to solve the > > >
Rubik's > > > > > Cube this year. Anybody wanna help me with my
research? i > think > > > i'm > > > > > starting to regret it
already. help!
6468. Cube sighting...? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 01:11:44 -0000
http://szera.blogspot.com/2007/09/szep-napot-van.html This blog is by
one of the mentors at Canada/USA Mathcamp. She's currently in an
exchange program in Budapest, so she's posting a lot about both
math and Hungarian. Note the first picture of the cow in the post
above...! -macky
6469. My report on wc-2007 (A dream come true) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 05:08:13 +0000 (GMT)
Dear All, I have herewith attached my experience in the world cup-2007.
If you find time and interested , plz have a look at it. J.Bernett
Orlando --------------------------------- Bollywood, fun, friendship,
sports and more. You name it, we have it. [Non-text portions of this
message have been removed]
6470. [Speed cubing group] Re: LMAO! im an idiot... From: rotomx2 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 05:28:09 -0000
O well, its too late for me to turn back now. I'm actually doing
pretty good and my science teacher likes the idea. Right now I'm
just hypothesizing the fastest method and taking averages for each one.
Good idea to test the fastest method? --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > It is relatively easy to come up with a good
project on cubing: > Here are some scribbles from a while ago. >
http://speedsolving.com/showthread.php?t=1593 > > Hmm, maybe this year I
should go for a cubing project rather than origami? > > - Lucas Garron >
> ----- Original Message ----- > From: Pat (PJK) > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 16, 2007
3:11 PM > Subject: Re: [Speed cubing group] Re: LMAO! im an idiot... > >
> Personally, I think it is a great idea. You need come up with a way >
to demonstrate the scientific method. Good luck with it. > > On Nov 16,
2007 5:10 PM, jeff17237 <no_reply@yahoogroups.com> wrote: > > > > > >
> > > > > > > > haha i meant "genius" as obviously i am not..
=P > > > > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > >
> > > > <no_reply@> wrote: > > > > > > Uh.. that kid is an absolute
genious! > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > <pochmann@> wrote: > > > > > > > >
You're wrong: > > > > http://deepcube.net/reports/resume.pdf > > >
> > > > > Cheers! > > > > Stefan > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > >
<no_reply@> wrote: > > > > > > > > > > Well, speaking as a person who
has done 11 consecutive years of > > > > > science fair (mostly chem and
bio), and frequently placed... > > BAD > > > > IDEA. > > > > > > > > > >
This sounds very dead-end-ish to me. It might do for a 50 > > minute > >
> > talk > > > > > in say some sort of math club or a mini-lecture in
computer > > > > science, > > > > > but as a science fair you can't
do much on it. I've found that > > > the > > > > > general science
fair judge is not terribly keen > > on "computational > > > > >
sciences", which is technically the category this would fall > > >
under. > > > > > > > > > > If it's not too late, come up with
soemthing else, and if you > > > still > > > > > want to proceed, you
should specify what grade level this would > > > be > > > > for > > > >
> so that we can better guide you. > > > > > > > > > > Btw, nifty site
you linked. > > > > > > > > > > > > > > > -Doug > > > > > > > > > > ---
In speedsolvingrubikscube@yahoogroups.com, rotomx2 > > > <no_reply@>
> > > > > wrote: > > > > > > > > > > > > www.sciencebuddies.org > > > >
> > I'm doing my science project on the fastest way to solve the >
> > > Rubik's > > > > > > Cube this year. Anybody wanna help me
with my research? i > > think > > > > i'm > > > > > > starting to
regret it already. help! >
6471. [Speed cubing group] Re: LMAO! im an idiot... From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 06:53:04 -0000
I really don't believe there is a 'fastest method';
assuming the method is reachable within the human brain capacity.
God's algorithm, the shortest way to solve any state of the cube,
would be the fastest. Of course, and that is physically impossible. If
you are talking about the common speedcubing methods, it really boils
down to who the user is. If that person practices alot, he/she would get
faster. Corwin --- In speedsolvingrubikscube@yahoogroups.com, rotomx2
<no_reply@...> wrote: > > O well, its too late for me to turn back
now. I'm actually doing > pretty good and my science teacher likes
the idea. Right now I'm just > hypothesizing the fastest method and
taking averages for each one. > Good idea to test the fastest method? >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
> <lucasg@> wrote: > > > > It is relatively easy to come up with a
good project on cubing: > > Here are some scribbles from a while ago. >
> http://speedsolving.com/showthread.php?t=1593 > > > > Hmm, maybe this
year I should go for a cubing project rather than > origami? > > > > -
Lucas Garron > > > > ----- Original Message ----- > > From: Pat (PJK) >
> To: speedsolvingrubikscube@yahoogroups.com > > Sent: Friday, November
16, 2007 3:11 PM > > Subject: Re: [Speed cubing group] Re: LMAO! im an
idiot... > > > > > > Personally, I think it is a great idea. You need
come up with a way > > to demonstrate the scientific method. Good luck
with it. > > > > On Nov 16, 2007 5:10 PM, jeff17237
<no_reply@yahoogroups.com> wrote: > > > > > > > > > > > > > > > > > >
> > > haha i meant "genius" as obviously i am not.. =P > > > >
> > --- In speedsolvingrubikscube@yahoogroups.com, jeff17237 > > > > > >
> > > <no_reply@> wrote: > > > > > > > > Uh.. that kid is an absolute
genious! > > > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > > > <pochmann@> wrote: > > > > > > >
> > > You're wrong: > > > > >
http://deepcube.net/reports/resume.pdf > > > > > > > > > > Cheers! > > >
> > Stefan > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 > > > > >
<no_reply@> wrote: > > > > > > > > > > > > Well, speaking as a person
who has done 11 consecutive > years of > > > > > > science fair (mostly
chem and bio), and frequently placed... > > > BAD > > > > > IDEA. > > >
> > > > > > > > > This sounds very dead-end-ish to me. It might do for a
50 > > > minute > > > > > talk > > > > > > in say some sort of math club
or a mini-lecture in computer > > > > > science, > > > > > > but as a
science fair you can't do much on it. I've found > that > > >
> the > > > > > > general science fair judge is not terribly keen > > >
on "computational > > > > > > sciences", which is technically
the category this would fall > > > > under. > > > > > > > > > > > > If
it's not too late, come up with soemthing else, and if > you > > >
> still > > > > > > want to proceed, you should specify what grade level
this > would > > > > be > > > > > for > > > > > > so that we can better
guide you. > > > > > > > > > > > > Btw, nifty site you linked. > > > > >
> > > > > > > > > > > > > -Doug > > > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, rotomx2 > > > > <no_reply@> >
> > > > > wrote: > > > > > > > > > > > > > > www.sciencebuddies.org > >
> > > > > I'm doing my science project on the fastest way to solve
> the > > > > > Rubik's > > > > > > > Cube this year. Anybody wanna
help me with my research? i > > > think > > > > > i'm > > > > > > >
starting to regret it already. help! > > >
6472. Re: Cube sighting...? From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 08:37:33 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > >
http://szera.blogspot.com/2007/09/szep-napot-van.html > > This blog is
by one of the mentors at Canada/USA Mathcamp. She's > currently in
an exchange program in Budapest, so she's posting a lot > about
both math and Hungarian. > > Note the first picture of the cow in the
post above...! > > -macky > I've seen it before. I think it was a
SCC post a while back.
6473. Re: Cube sighting...? From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 08:38:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "bladez740"
<blade740@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > >
http://szera.blogspot.com/2007/09/szep-napot-van.html > > > > This blog
is by one of the mentors at Canada/USA Mathcamp. She's > >
currently in an exchange program in Budapest, so she's posting a
lot > > about both math and Hungarian. > > > > Note the first picture of
the cow in the post above...! > > > > -macky > > > > I've seen it
before. I think it was a SCC post a while back. > Wait, here it is:
http://ashleyinbudapest.blogspot.com/2007/09/tribute-to-mr-rubik.html
6474. My report on wc - 2007 ( a dream comr true) From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 12:08:09 +0000 (GMT)
Sorry Gilles. I had done it again. Hope you can find the attachment now.
John Louis --------------------------------- Love shopping? Click here
to find the best shops in every city. [Non-text portions of this message
have been removed]
6475. Re: My report on wc - 2007 ( a dream comr true) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 16:39:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis
<pjlmem@...> wrote: > > Sorry Gilles. I had done it again. Hope you
can find the attachment now. > > John Louis Attachments are thrown away
here. I suggest you post it in the Files section or on your website, or
as normal text inside your message. Cheers! Stefan
6476. Re: SCD 2007 From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 17:03:13 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > The Swedish Cube Day 2007
is comming up! > > Here is a link to the information page: > >
http://hem.bredband.net/b111774/Kubdag/enghome.htm > > // Kenneth > The
page is now updated with some preegistred cubers.
6477. Cube4you.com From: "Aili Asikainen" <aili.asikainen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 19:33:45 -0000
I was thinking of ordering some puzzles from cube4you.com and I would
like to know how much would the shipping costs be to Europe, Finland?
6478. Re: Cube4you.com From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 17 Nov 2007 19:58:08 -0000
Just proceed with the order, you'll see how much it is eventually.
It's not insignificant, but if you order a lot it's doable.
Eivind --- In speedsolvingrubikscube@yahoogroups.com, "Aili
Asikainen" <aili.asikainen@...> wrote: > > I was thinking of
ordering some puzzles from cube4you.com and I would > like to know how
much would the shipping costs be to Europe, Finland? >
6479. Re: [Speed cubing group] Re: Cube4you.com From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 10:06:27 +0100
Recently I bought 3 DIY cubes, shipped to Belgium. The total cost was 20
� including shipment...7 � per cube. ;-) Gilles On Nov 17, 2007 8:58 PM,
Eivind Fonn <htkra1d@...> wrote: > Just proceed with the order,
you'll see how much it is eventually. > It's not
insignificant, but if you order a lot it's doable. > > Eivind > >
--- In speedsolvingrubikscube@yahoogroups.com, "Aili >
Asikainen" <aili.asikainen@...> wrote: > > > > I was thinking of
ordering some puzzles from cube4you.com and I > would > > like to know
how much would the shipping costs be to Europe, > Finland? > > > > > > >
> Yahoo! Groups Links > > > > [Non-text portions of this message have
been removed]
6480. Re: Prepared Solve Challenge (#1) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 12:43:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > > Scrambles: > PSC1.1 R2 D U L2 D' B2 F2
R' B2 L F L2 R U' R F L2 R B' I just solved this one in
4.68 seconds. My solution: x' (U l' L2 F') (R' U
R') (L2 F' L' y) (R2' F) (M2 U y') (R2 U'
z L' U2) Cheers! Stefan
6481. Re: Prepared Solve Challenge (#1) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 13:09:12 -0000
I'm looking for different solutions now. Here's the input for
ACube: LD RB BU UR RF BD LB UL FL RD DF FU BRD UBL DLB RBU ULF RUF DRF
LDF I've let ACube optimize for quarter turns and stopped it at
depth 16. Until then, 24q was the best it found: U F R' D' L F
L B D' B U F D R2 B' . D2 B2 L2 R2 (24q, 19f, 19s) U F R'
D' L F L B D' B U F D R2 B' . D2 B2 M2 (24q, 19f, 18s) U
B' D B R U' R U R B' D L' F U B L . U' R2
U' D R2 U' (24q, 22f, 22s) U B' D B R U' R U R
B' D L' F U B L . U' R2 E' F2 U' (24q, 22f,
21s) None of these look really inviting. I'll try something
different now. Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas > G."
<lucasg@> wrote: > > > > Scrambles: > > PSC1.1 R2 D U L2 D' B2
F2 R' B2 L F L2 R U' R F L2 R B' > > I just solved this
one in 4.68 seconds. > > My solution: > x' (U l' L2 F')
(R' U R') (L2 F' L' y) (R2' F) (M2 U y')
(R2 U' z L' > U2) > > > Cheers! > Stefan >
6482. Re: Prepared Solve Challenge (#1) From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 13:37:50 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > I'll try something
different now. My computer is too slow and I need it for other stuff now
anyway. So here are my two new ideas, maybe someone else wants to try
them: Orient all edges and solve DF and DB with R' F' B'
U F2 (can be executed as y F' L' R' U L2) and then solve
the rest in <L,U,R>, for which ACube's input is this: 430 DR UF
UR BR DF FL DB UL DL FR UB BL BUR RFD BLU FRU DBR BDL LFU FLD Solve the
DBL 2x2x2 with L2 F' L R' B' and the solve the rest in
<U,R,F>, for which ACube's input is this: 510 LF DF RU RD UF FR
DB DL RB UL UB BL LUB BUR DRF UFR FUL RDB DBL FLD Cheers! Stefan
6483. Erik vs Wikipedia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 17:07:39 -0000
At http://tinyurl.com/22rz7d you can see Google's cache of
Wikipedia's page about Erik Akkersdijk. Doesn't say much, but
does say he's the official world record holder for Rubik's
cube. That's only Google's cache. At Wikipedia itself, the
page was deleted: "10:01, 15 November 2007 Danny (Talk | contribs)
deleted "Erik Akkersdijk" â(solving a rubik's cube does
not make one notable)" What an ass. Stefan
6484. Re: Erik vs Wikipedia From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 18:04:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > At http://tinyurl.com/22rz7d
you can see Google's cache of > Wikipedia's page about Erik
Akkersdijk. Doesn't say much, but does > say he's the official
world record holder for Rubik's cube. > > That's only
Google's cache. At Wikipedia itself, the page was deleted: > >
"10:01, 15 November 2007 Danny (Talk | contribs) deleted "Erik
> Akkersdijk" ‎(solving a rubik's cube does not make
one notable)" > > What an ass. > > Stefan > Update: I mailed Danny,
clarifying that Erik doesn't just solve the cube but has the
official world record, and he replied that indeed he thinks that's
not notable. I admit I didn't know Wikipedia's notability
guidelines and maybe what's notable for us really isn't
considered notable for Wikipedia. So I apologize for my outburst.
Though, I still feel that that deletion reason phrase was rather
ignorant and insulting. Oh well, whatever. It's not like Wikipedia
is where cubers look for information about cubing. Kinda like the
Guiness book.
6485. Re: Erik vs Wikipedia From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 18:05:29 -0000
Yes solving a cube doesn't make someone notable, thus I'm not
on Wikipedia. However, he DOES hold the world record, which does make
him notable. How do we revive this article? Corwin --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > At http://tinyurl.com/22rz7d you can see
Google's cache of > Wikipedia's page about Erik Akkersdijk.
Doesn't say much, but does > say he's the official world
record holder for Rubik's cube. > > That's only Google's
cache. At Wikipedia itself, the page was deleted: > > "10:01, 15
November 2007 Danny (Talk | contribs) deleted "Erik >
Akkersdijk" â(solving a rubik's cube does not make one
notable)" > > What an ass. > > Stefan >
6486. Re: Erik vs Wikipedia From: "cubicityllc" <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 19:30:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > ... > > "10:01, 15
November 2007 Danny (Talk | contribs) deleted "Erik > >
Akkersdijk" â(solving a rubik's cube does not make one >
notable)" > > > > What an ass. > > > > Stefan > > > > Update: I
mailed Danny, clarifying that Erik doesn't just solve the > cube
but has the official world record, and he replied that indeed he >
thinks that's not notable. Your original reaction was correct.
Danny is an idiot and is clearly out of his depth. While it is clearly
not 'notable' to solve a rubik cube (especially if one is
simply following instructions provided by someone else) that does not
begin to have relevance to someone who holds a world's record for
speed cubing. The cube actually has mathematical depth and it is
disappointing to see someone who seems almost certain to be without any
mathematical sophistication casting aspersions on activities associated
with it.
6487. Re: SCD 2007 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 19:41:27 -0000
Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 euros
or 320 US dollars) for the best single time in the 3-cube speedsolving
event during the Swedish Cube Day 2007. /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > The Swedish Cube Day 2007 is comming up! >
> > > Here is a link to the information page: > > > >
http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > // Kenneth >
> > > > The page is now updated with some preegistred cubers. >
6488. Re: SCD 2007 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 20:34:37 -0000
So... I'll try to come :-) --- In
speedsolvingrubikscube@yahoogroups.com, "Anders Larsson"
<anders.larsson@...> wrote: > > Newsflash: There will be a cash prize
of 2000 Swedish Crowns (220 > euros or 320 US dollars) for the best
single time in the 3-cube > speedsolving event during the Swedish Cube
Day 2007. > > /Anders > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > >
Gustavsson" <kenneth@> wrote: > > > > > > The Swedish Cube Day
2007 is comming up! > > > > > > Here is a link to the information page:
> > > > > > http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > >
> // Kenneth > > > > > > > > > The page is now updated with some
preegistred cubers. > > >
6489. Re: SCD 2007 From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 20:37:26 -0000
Why isn't it for the winner of the competition, but for the
luckiest ? --- In speedsolvingrubikscube@yahoogroups.com,
"Edouard" <e_chambon@...> wrote: > > So... I'll try to
come :-) > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Anders Larsson" > <anders.larsson@> wrote: > > > >
Newsflash: There will be a cash prize of 2000 Swedish Crowns (220 > >
euros or 320 US dollars) for the best single time in the 3-cube > >
speedsolving event during the Swedish Cube Day 2007. > > > > /Anders > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > > <kenneth@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > >
Gustavsson" <kenneth@> wrote: > > > > > > > > The Swedish Cube
Day 2007 is comming up! > > > > > > > > Here is a link to the
information page: > > > > > > > >
http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > > > > > //
Kenneth > > > > > > > > > > > > > The page is now updated with some
preegistred cubers. > > > > > >
6490. Re: SCD 2007 From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 21:21:10 -0000
The donator of the cash prize wishes it to be that way. The rationale is
that more people should have the possibility to win the prize. /Anders
--- In speedsolvingrubikscube@yahoogroups.com, "Edouard"
<e_chambon@...> wrote: > > Why isn't it for the winner of the
competition, but for the luckiest ? > --- In
speedsolvingrubikscube@yahoogroups.com, "Edouard" >
<e_chambon@> wrote: > > > > So... I'll try to come :-) > > > > >
> --- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" > > <anders.larsson@> wrote: > > > > > > Newsflash:
There will be a cash prize of 2000 Swedish Crowns (220 > > > euros or
320 US dollars) for the best single time in the 3-cube > > >
speedsolving event during the Swedish Cube Day 2007. > > > > > > /Anders
> > > > > > --- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" > > > <kenneth@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > > > >
Gustavsson" <kenneth@> wrote: > > > > > > > > > > The Swedish
Cube Day 2007 is comming up! > > > > > > > > > > Here is a link to the
information page: > > > > > > > > > >
http://hem.bredband.net/b111774/Kubdag/enghome.htm > > > > > > > > > >
// Kenneth > > > > > > > > > > > > > > > > > The page is now updated
with some preegistred cubers. > > > > > > > > > >
6491. Re: [Speed cubing group] Erik vs Wikipedia From: Anthony McKnight <igotlotsaquarters@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 13:44:22 -0800 (PST)
What the heck, tyson mao, among others I can't even begin to list,
are still in there. that guy must be jealous or something. That is just
stupid. Stefan Pochmann <pochmann@...> wrote: At
http://tinyurl.com/22rz7d you can see Google's cache of
Wikipedia's page about Erik Akkersdijk. Doesn't say much, but
does say he's the official world record holder for Rubik's
cube. That's only Google's cache. At Wikipedia itself, the
page was deleted: "10:01, 15 November 2007 Danny (Talk | contribs)
deleted "Erik Akkersdijk" ���(solving a rubik's cube does
not make one notable)" What an ass. Stefan
--------------------------------- Be a better pen pal. Text or chat with
friends inside Yahoo! Mail. See how. [Non-text portions of this message
have been removed]
6492. Re: [Speed cubing group] Erik vs Wikipedia From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 18 Nov 2007 17:02:55 -0500
I'd say just re-create the page, and see what happens. On Nov 18,
2007 4:44 PM, Anthony McKnight <igotlotsaquarters@...> wrote: > > > >
> > > What the heck, tyson mao, among others I can't even begin to
list, are still > in there. that guy must be jealous or something. > >
That is just stupid. > > > Stefan Pochmann <pochmann@...> wrote: > At
http://tinyurl.com/22rz7d you can see Google's cache of >
Wikipedia's page about Erik Akkersdijk. Doesn't say much, but
does > say he's the official world record holder for Rubik's
cube. > > That's only Google's cache. At Wikipedia itself, the
page was deleted: > > "10:01, 15 November 2007 Danny (Talk |
contribs) deleted "Erik > Akkersdijk" â(solving a rubik's
cube does not make one notable)" > > What an ass. > > Stefan > >
--------------------------------- > Be a better pen pal. Text or chat
with friends inside Yahoo! Mail. See how. > > [Non-text portions of this
message have been removed] > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
6493. Re: Erik vs Wikipedia From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Nov 2007 08:12:01 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > I'd say just re-create the page, and
see what happens. > It will probably be deleted again because the guy is
watching the page. At least for a while, better you wait a week or two
and then try to recreate. Or go to the "village pump" and make
complains, that is probably the best way because then all sysops of the
wikipedia will have their chance to decide if the page is "of
importace", not just this (jealous) guy.
http://en.wikipedia.org/wiki/Wikipedia:Village_pump (I wom't do it
myself if one wonders, I have done my works at wikipedia, about two
years, thosand of pages, was a sysop at commons and sv, newer again =)
// Kenneth
6494. Re: Erik vs Wikipedia From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Nov 2007 14:34:35 -0000
At times I'm big into contributing to Wikipedia. I would not delete
such a page if it were me. I would recommend putting it back up and
seeing what happens as Pat said. However I do see why a person would
want to delete it, and I wouldn't asssume jealousy or bad
intenions. I don't think it would be an interesting page to have
there though, unless it's more than a few sentances long. As it
was, it barely qualifies as a "stub", and stubs shouldn't
exist for too long. Either someone else needs to add a lot more to it,
or after a certain period of time it needs to be deleted once again. The
deletion-cycle is part of everyday Wikipedia... survival of the fittest
articles! btw... if there is any hint that the page was put up by Erik
himself, it certainly should be killed, as that violates the policy. In
addtion, if it was all first-hand research then it should also be
deleted. Be unbiased, and place the proper references and you'll
have a better chance pal. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Pat > (PJK)"
<pjkcards@> wrote: > > > > I'd say just re-create the page, and
see what happens. > > > > It will probably be deleted again because the
guy is watching the > page. At least for a while, better you wait a week
or two and then > try to recreate. > > Or go to the "village
pump" and make complains, that is probably the > best way because
then all sysops of the wikipedia will have their > chance to decide if
the page is "of importace", not just this > (jealous) guy. > >
http://en.wikipedia.org/wiki/Wikipedia:Village_pump > > (I wom't do
it myself if one wonders, I have done my works at > wikipedia, about two
years, thosand of pages, was a sysop at commons > and sv, newer again =)
> > // Kenneth >
6495. Anyone knew Melquiades Herrera? From: Roberto García-Hernández
<despachocontabledance@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 19 Nov 2007 22:40:49 -0000
Hi everyone, I need your help. Does anyone of you ever heard of a man
called Melquiades Herrera (or Hilario Becerril, he used to hold both
names) I heard this man, in the eighties or early nineties, found a way
to solve the cube which was faster. I even heard he received a letter
from the company telling to him that, in fact, he did found a quicker
way to solve it. The point is that this man was one of the most
interesting and intringuing performance/conceptual artists in mexico, he
even was called "The Mexican Duchamp". Saddly, after his death
in 2003, there is practically no information about him or his work. He
was able to solve very complex mathematical problems and, at the same
time, to debate about art and aesthetics, sometimes using banal objects
to make demonstrations (he even developed, in 26 typed letter size paper
sheets, a color theory considering a fourth quality: dimension). Anyway,
if somebody ever heard of him or knows something about his solving
thing, please tell me (I also heard, from teachers who knew him, that he
framed the Rubiks letter he received). His name is Melquiades Herrera or
Hilario Becerril (thats yhe name he used to wear when writing articles).
Please contact me here or trough my personal e-mail: stupid_mop@...
Thank everyone. peace. Roberto
6496. Re: My report on wc-2007 (A dream come true) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 09:57:43 -0000
Hi :-) So where is the experience? If it's a webpage please provide
us the link. If it's a file just add it to the group file section
(or Photo section). I guess we all would prefer to see it on a website
if possible :D Have fun! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis <pjlmem@...>
wrote: > > Dear All, > I have herewith attached my experience in the
world cup- 2007. If you find time and interested , plz have a look at
it. > > J.Bernett Orlando > > > --------------------------------- >
Bollywood, fun, friendship, sports and more. You name it, we have it. >
> [Non-text portions of this message have been removed] >
6497. Re: [Speed cubing group] Re: My report on wc-2007 (A dream come
true) From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 13:44:39 +0100
To get you have to mail Bernett directly so he can send it to you
personally in attached file by email. That's the best way to do it
I think. (Well, that's the way I did it. :p Bye bye ! Gilles On Nov
20, 2007 10:57 AM, per_fredlund <per_fredlund@...> wrote: > Hi :-) >
> So where is the experience? If it's a webpage please provide us
the > link. If it's a file just add it to the group file section
(or Photo > section). I guess we all would prefer to see it on a website
if > possible :D > > Have fun! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, JohnLouis Louis >
<pjlmem@...> wrote: > > > > Dear All, > > I have herewith attached my
experience in the world cup- > 2007. If you find time and interested ,
plz have a look at it. > > > > J.Bernett Orlando > > > > > >
--------------------------------- > > Bollywood, fun, friendship, sports
and more. You name it, we > have it. > > > > [Non-text portions of this
message have been removed] > > > > > > > > Yahoo! Groups Links > > > >
[Non-text portions of this message have been removed]
6498. Re: Anyone knew Melquiades Herrera? From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 20:46:33 -0000
Hi :-) Faster than what exactly ?? It is not too hard for a half decent
cuber to come up with a mehtod faster than a real beginners method. I
strongly doubt his method was any different than a slight variety of one
of the today "commonly known" methods. If he didn't
publish it anywhere then the method most likely died with him ... R.I.P
-Per > --- In speedsolvingrubikscube@yahoogroups.com, Roberto García-
Hernández <despachocontabledance@...> wrote: > > Hi everyone, I need
your help. Does anyone of you ever heard of a man > called Melquiades
Herrera (or Hilario Becerril, he used to hold both > names) I heard this
man, in the eighties or early nineties, found a > way to solve the cube
which was faster. I even heard he received a > letter from the company
telling to him that, in fact, he did found a > quicker way to solve it.
The point is that this man was one of the > most interesting and
intringuing performance/conceptual artists in > mexico, he even was
called "The Mexican Duchamp". Saddly, after his > death in
2003, there is practically no information about him or his > work. He
was able to solve very complex mathematical problems and, at > the same
time, to debate about art and aesthetics, sometimes using > banal
objects to make demonstrations (he even developed, in 26 typed > letter
size paper sheets, a color theory considering a fourth > quality:
dimension). > Anyway, if somebody ever heard of him or knows something
about his > solving thing, please tell me (I also heard, from teachers
who knew > him, that he framed the Rubiks letter he received). His name
is > Melquiades Herrera or Hilario Becerril (thats yhe name he used to >
wear when writing articles). Please contact me here or trough my >
personal e-mail: stupid_mop@... > Thank everyone. peace. Roberto >
6499. more bad press From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 21:42:01 -0800
http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story
Would those that are misquoted and referred to in this article please
speak with the author? From a raw writing standpoint, this thing is
barely readable. The English level here resembles something very similar
to what ended up in the toilet after a nasty losing battle with food
poisoning. I actually read this article earlier, but I was so confused,
that I thought I was simply tired and would examine it in the morning.
Maybe I misunderstood the 20 second memorization of the 5x5x5 cube...
But there are several things that need to happen here. 1. The newspaper
needs to be informed that this article, ignoring all the facts, is a
piece of junk. 2. The people who the article refers to need to let Wendy
know that she butchered everything. 3. The people who were in this
article need to be very careful when giving interviews. As much as
I'd like to blame Wendy Solomon for this, as practitioners of this
sport, we are responsible for being absolutely clear in explaining what
we do. Be prepared for the same dumb questions. Be prepared for the same
uneducated responses. If you've talked to someone who doesn't
clear, you can pretty much predict with accuracy that rivals quantum
theory what the next response will be. So, please... take
responsibility. Be careful in your explanations, be alert for possible
misinterpretations, and understand that sometimes people aren't as
smart as you are.
6500. Re: more bad press From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 21:54:17 -0800
Let me make this easier. wendy.solomon@... 610-820-6780 On Nov 20, 2007
9:42 PM, Tyson Mao <tyson.mao@...> wrote: >
http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story
> > Would those that are misquoted and referred to in this article
please > speak with the author? From a raw writing standpoint, this
thing is > barely readable. The English level here resembles something
very > similar to what ended up in the toilet after a nasty losing
battle > with food poisoning. > > I actually read this article earlier,
but I was so confused, that I > thought I was simply tired and would
examine it in the morning. Maybe > I misunderstood the 20 second
memorization of the 5x5x5 cube... > > But there are several things that
need to happen here. > > 1. The newspaper needs to be informed that this
article, ignoring all > the facts, is a piece of junk. > 2. The people
who the article refers to need to let Wendy know that > she butchered
everything. > 3. The people who were in this article need to be very
careful when > giving interviews. > > As much as I'd like to blame
Wendy Solomon for this, as practitioners > of this sport, we are
responsible for being absolutely clear in > explaining what we do. Be
prepared for the same dumb questions. Be > prepared for the same
uneducated responses. If you've talked to > someone who
doesn't clear, you can pretty much predict with accuracy > that
rivals quantum theory what the next response will be. > > So, please...
take responsibility. Be careful in your explanations, > be alert for
possible misinterpretations, and understand that > sometimes people
aren't as smart as you are. >
6501. Re: [Speed cubing group] more bad press From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 20 Nov 2007 21:56:23 -0800 (PST)
I have seen many poor articles, but this article is outrageous! Come on
everyone, let's band together! (just kidding. well, if you want
to...) Brian ----- Original Message ---- From: Tyson Mao
<tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Tuesday, November 20, 2007 9:42:01 PM Subject: [Speed cubing group] more
bad press http://www.mcall. com/entertainmen t/all-rubikscube
.6133447nov20, 0,5386786. story Would those that are misquoted and
referred to in this article please speak with the author? From a raw
writing standpoint, this thing is barely readable. The English level
here resembles something very similar to what ended up in the toilet
after a nasty losing battle with food poisoning. I actually read this
article earlier, but I was so confused, that I thought I was simply
tired and would examine it in the morning. Maybe I misunderstood the 20
second memorization of the 5x5x5 cube... But there are several things
that need to happen here. 1. The newspaper needs to be informed that
this article, ignoring all the facts, is a piece of junk. 2. The people
who the article refers to need to let Wendy know that she butchered
everything. 3. The people who were in this article need to be very
careful when giving interviews. As much as I'd like to blame Wendy
Solomon for this, as practitioners of this sport, we are responsible for
being absolutely clear in explaining what we do. Be prepared for the
same dumb questions. Be prepared for the same uneducated responses. If
you've talked to someone who doesn't clear, you can pretty
much predict with accuracy that rivals quantum theory what the next
response will be. So, please... take responsibility. Be careful in your
explanations, be alert for possible misinterpretations, and understand
that sometimes people aren't as smart as you are. [Non-text
portions of this message have been removed]
6502. Re: more bad press From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 06:39:29 -0000
And speedcubing should be an event in the olympics. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > I have seen many poor articles, but this article is
outrageous! Come on everyone, let's band together! (just kidding.
well, if you want to...) > > Brian > > > ----- Original Message ---- >
From: Tyson Mao <tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 20,
2007 9:42:01 PM > Subject: [Speed cubing group] more bad press > >
http://www.mcall. com/entertainmen t/all-rubikscube .6133447nov20,
0,5386786. story > > Would those that are misquoted and referred to in
this article please > speak with the author? From a raw writing
standpoint, this thing is > barely readable. The English level here
resembles something very > similar to what ended up in the toilet after
a nasty losing battle > with food poisoning. > > I actually read this
article earlier, but I was so confused, that I > thought I was simply
tired and would examine it in the morning. Maybe > I misunderstood the
20 second memorization of the 5x5x5 cube... > > But there are several
things that need to happen here. > > 1. The newspaper needs to be
informed that this article, ignoring all > the facts, is a piece of
junk. > 2. The people who the article refers to need to let Wendy know
that > she butchered everything. > 3. The people who were in this
article need to be very careful when > giving interviews. > > As much as
I'd like to blame Wendy Solomon for this, as practitioners > of
this sport, we are responsible for being absolutely clear in >
explaining what we do. Be prepared for the same dumb questions. Be >
prepared for the same uneducated responses. If you've talked to >
someone who doesn't clear, you can pretty much predict with
accuracy > that rivals quantum theory what the next response will be. >
> So, please... take responsibility. Be careful in your explanations, >
be alert for possible misinterpretations, and understand that >
sometimes people aren't as smart as you are. > > > > [Non-text
portions of this message have been removed] >
6503. Re: more bad press From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 08:37:34 -0000
Hi :-) I do not see any reason for being so upset about this article.
Apart from getting many facts wrong i think it is actually well written.
One cannot expect a newspaper to get an article like this correct wrt
all the facts. This article is off putting only to those already
actively cubing and watching the community closely i guess. For those
still only half interested i think this article may actually be
inspiring for some. What is the purpose of a newspaper article about
cubing? Getting all the facts correct? That's an illusion!! Enjoy!!
-Per > --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > >
http://www.mcall.com/entertainment/all-
rubikscube.6133447nov20,0,5386786.story > > Would those that are
misquoted and referred to in this article please > speak with the
author? From a raw writing standpoint, this thing is > barely readable.
The English level here resembles something very > similar to what ended
up in the toilet after a nasty losing battle > with food poisoning. > >
I actually read this article earlier, but I was so confused, that I >
thought I was simply tired and would examine it in the morning. Maybe >
I misunderstood the 20 second memorization of the 5x5x5 cube... > > But
there are several things that need to happen here. > > 1. The newspaper
needs to be informed that this article, ignoring all > the facts, is a
piece of junk. > 2. The people who the article refers to need to let
Wendy know that > she butchered everything. > 3. The people who were in
this article need to be very careful when > giving interviews. > > As
much as I'd like to blame Wendy Solomon for this, as practitioners
> of this sport, we are responsible for being absolutely clear in >
explaining what we do. Be prepared for the same dumb questions. Be >
prepared for the same uneducated responses. If you've talked to >
someone who doesn't clear, you can pretty much predict with
accuracy > that rivals quantum theory what the next response will be. >
> So, please... take responsibility. Be careful in your explanations, >
be alert for possible misinterpretations, and understand that >
sometimes people aren't as smart as you are. >
6504. New file uploaded to speedsolvingrubikscube From: speedsolvingrubikscube@yahoogroups.com To: speedsolvingrubikscube@yahoogroups.com Date: 21 Nov 2007 08:42:54 -0000
Hello, This email message is a notification to let you know that a file
has been uploaded to the Files area of the speedsolvingrubikscube group.
File : /Bernette, WC Budapest 2007/Bernett_WORLD_CUP.pdf Uploaded by :
per_fredlund <per_fredlund@...> Description : Bernette WC 2007
"report" You can access this file at the URL:
http://groups.yahoo.com/group/speedsolvingrubikscube/files/Bernette%2C%20WC%20Budapest%202007/Bernett_WORLD_CUP.pdf
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files Regards, per_fredlund
<per_fredlund@...>
6505. Re: more bad press From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 09:22:51 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > http://www.mcall.com/entertainment/all-
rubikscube.6133447nov20,0,5386786.story > > Would those that are
misquoted and referred to in this article please > speak with the
author? Yesterday I was interviewed for an article in a Germany-wide
university magazine and I requested they let me proofread the article
before it gets finalized. So that one should become flawless. Too bad
it'll be German. Cheers! Stefan
6506. Re: more bad press From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 10:00:06 -0000
I was asked to be interviewed somewhat recently and I said I would grant
the interview if they would let me proofread it before submitting it. I
believe it has been 3 weeks now and I haven't heard back... -Dan
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao"
<tyson.mao@> wrote: > > > > http://www.mcall.com/entertainment/all- >
rubikscube.6133447nov20,0,5386786.story > > > > Would those that are
misquoted and referred to in this article > please > > speak with the
author? > > Yesterday I was interviewed for an article in a Germany-wide
> university magazine and I requested they let me proofread the article
> before it gets finalized. So that one should become flawless. Too bad
> it'll be German. > > Cheers! > Stefan >
6507. Re: more bad press From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 10:45:57 -0000
Just some ideas: I didn't require it but only asked for it, maybe
people don't like to be forced but welcome an offer. Also, I
emphasized it's not personal against the author but that it's
just fact that almost all cubing articles contain mistakes, some gross.
Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com, "Dan
Dzoan" <gvdlfs3@...> wrote: > > I was asked to be interviewed
somewhat recently and I said I would > grant the interview if they would
let me proofread it before > submitting it. I believe it has been 3
weeks now and I haven't heard > back... > -Dan > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > > Mao"
<tyson.mao@> wrote: > > > > > >
http://www.mcall.com/entertainment/all- > >
rubikscube.6133447nov20,0,5386786.story > > > > > > Would those that are
misquoted and referred to in this article > > please > > > speak with
the author? > > > > Yesterday I was interviewed for an article in a
Germany-wide > > university magazine and I requested they let me
proofread the article > > before it gets finalized. So that one should
become flawless. Too bad > > it'll be German. > > > > Cheers! > >
Stefan > > >
6508. Re: [Speed cubing group] Re: more bad press From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 09:56:32 -0300 (ART)
Sure! How do we get to be in the Olympics? do we have to contact the
International Olympic Comitee? Pedro Patrick Jameson <poker19@...>
escreveu: And speedcubing should be an event in the olympics. Patrick
--- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > I have seen many poor articles, but
this article is outrageous! Come on everyone, let's band together!
(just kidding. well, if you want to...) > > Brian > > > ----- Original
Message ---- > From: Tyson Mao <tyson.mao@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, November 20,
2007 9:42:01 PM > Subject: [Speed cubing group] more bad press > >
http://www.mcall. com/entertainmen t/all-rubikscube .6133447nov20,
0,5386786. story > > Would those that are misquoted and referred to in
this article please > speak with the author? From a raw writing
standpoint, this thing is > barely readable. The English level here
resembles something very > similar to what ended up in the toilet after
a nasty losing battle > with food poisoning. > > I actually read this
article earlier, but I was so confused, that I > thought I was simply
tired and would examine it in the morning. Maybe > I misunderstood the
20 second memorization of the 5x5x5 cube... > > But there are several
things that need to happen here. > > 1. The newspaper needs to be
informed that this article, ignoring all > the facts, is a piece of
junk. > 2. The people who the article refers to need to let Wendy know
that > she butchered everything. > 3. The people who were in this
article need to be very careful when > giving interviews. > > As much as
I'd like to blame Wendy Solomon for this, as practitioners > of
this sport, we are responsible for being absolutely clear in >
explaining what we do. Be prepared for the same dumb questions. Be >
prepared for the same uneducated responses. If you've talked to >
someone who doesn't clear, you can pretty much predict with
accuracy > that rivals quantum theory what the next response will be. >
> So, please... take responsibility. Be careful in your explanations, >
be alert for possible misinterpretations, and understand that >
sometimes people aren't as smart as you are. > > > > [Non-text
portions of this message have been removed] >
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6509. Re: New(ish) Cube Sighting From: "varkmaster" <orders@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 13:02:23 -0000
I just got may "Icon Edition" cube from Barnes & Noble. It
is very very cool!! I'm not worried about the stickers because I
don't plan on opening it. You would be crazy to actually use this
cube. The cool thing about it is the box and the stickers!, otherwise it
is the same cube you could get at wal-mart for $9. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Does it have poor quality stickers like
the rest of the store bought > cubes? I'm actually interested in
buying one, but I wouldn't be able > to get stickers to replace. >
> --- In speedsolvingrubikscube@yahoogroups.com, "Adam"
<fischer782@> > wrote: > > > > Ok, I guess it has been out for a
while, but it was new to me and > > maybe to others, I just bought one,
works pretty well actually. > > > > >
http://gifts.barnesandnoble.com/search/product.asp?
EAN=9780641827280&z=y&ITM=3 > > > > happy cubing. > > >
6510. Re: more bad press From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 15:59:52 -0000
"'It's basically four steps. You get the four edge pieces
on one side, then you fill in the first two layers, then you get the top
side all one color, which is called orientation of the first layer, or
OFL, for short." Dang, I knew I should have learned OFL right from
the beginning.... Why was I so stubborn??? ;-) Although I am upset that
some people will now think it's possible to memorize for 5x5 BLD in
20 seconds, I do think the overall message of the article to people who
know nothing about cubing is positive (which is good). One other good
thing is that intermediate and beginning cubers who read this article
may be inspired to avoid the mistakes of us older cubers by actually
learning all the OFL algs and not skipping over them ;-) Chris
6511. Re: more bad press From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 16:02:57 -0000
> Yesterday I was interviewed for an article in a Germany-wide >
university magazine and I requested they let me proofread the article >
before it gets finalized. So that one should become flawless. Too bad >
it'll be German. Stefan can you still post a link to it, or send
one to me via my personal e-mail? I'd be interested to read it.
Chris
6512. Re: more bad press From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 17:26:13 -0000
Oops. I meant to say they agreed to let me proofread it and so I
answered some of the questions they had and I have still not seen the
article. -Dan --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > Just some
ideas: I didn't require it but only asked for it, maybe > people
don't like to be forced but welcome an offer. Also, I > emphasized
it's not personal against the author but that it's just > fact
that almost all cubing articles contain mistakes, some gross. > >
Cheers! > Stefan > > --- In speedsolvingrubikscube@yahoogroups.com,
"Dan > Dzoan" <gvdlfs3@> wrote: > > > > I was asked to be
interviewed somewhat recently and I said I would > > grant the interview
if they would let me proofread it before > > submitting it. I believe it
has been 3 weeks now and I haven't > heard > > back... > > -Dan > >
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > > > Mao"
<tyson.mao@> wrote: > > > > > > > >
http://www.mcall.com/entertainment/all- > > >
rubikscube.6133447nov20,0,5386786.story > > > > > > > > Would those that
are misquoted and referred to in this article > > > please > > > > speak
with the author? > > > > > > Yesterday I was interviewed for an article
in a Germany-wide > > > university magazine and I requested they let me
proofread the > article > > > before it gets finalized. So that one
should become flawless. Too > bad > > > it'll be German. > > > > >
> Cheers! > > > Stefan > > > > > >
6513. Re: more bad press From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 18:46:18 -0000
I agree with Per that this article, while terrible, is not very much
worse than any of the other articles you see around. The factual errors
seem to be mostly that she doesn't understand what a 5-by-5 is. In
our interview I was quite sure that I had explained it to her properly.
She asked if people also solve the 5x5 blindfolded and I said "Yes,
but nobody did in Pleasantville." She asked if it was harder and I
explained that it is since, on the 5x5, you have a lot more pieces to
worry about since each side has 5 pieces instead of 3. I worded it
better than that, though since I had already explained the difference to
her twice I wasn't as clear as I could have been that time. The
other errors are that Fridrich's name is misspelled, but I
don't see that as that big of a problem. Dan is then misquoted
about the method. Both of these, I believe, are related to the fact that
the reporter simply does not care. During our interview she sounded
quite tired of the article, and she clearly did not put the full effort
into making sure to quote people correctly or record spellings properly.
I don't think that that is the fault of anyone but Wendy. I
don't see any other errors, though she definitely exaggerated what
I said about having heard of Dan before. I agree that this is a terrible
article, but I think the only major error is the 5x5 business. Since I
clearly didn't explain it well enough to Wendy, Tyson, how would
you explain to a non-cuber what a 5x5 cube is? Tim --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > Hi :-) > > I do not see any reason for
being so upset about this article. Apart > from getting many facts wrong
i think it is actually well written. > One cannot expect a newspaper to
get an article like this correct > wrt all the facts. This article is
off putting only to those already > actively cubing and watching the
community closely i guess. For > those still only half interested i
think this article may actually > be inspiring for some. What is the
purpose of a newspaper article > about cubing? Getting all the facts
correct? That's an illusion!! > > Enjoy!! > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > http://www.mcall.com/entertainment/all- >
rubikscube.6133447nov20,0,5386786.story > > > > Would those that are
misquoted and referred to in this article > please > > speak with the
author? From a raw writing standpoint, this thing > is > > barely
readable. The English level here resembles something very > > similar to
what ended up in the toilet after a nasty losing battle > > with food
poisoning. > > > > I actually read this article earlier, but I was so
confused, that I > > thought I was simply tired and would examine it in
the morning. > Maybe > > I misunderstood the 20 second memorization of
the 5x5x5 cube... > > > > But there are several things that need to
happen here. > > > > 1. The newspaper needs to be informed that this
article, ignoring > all > > the facts, is a piece of junk. > > 2. The
people who the article refers to need to let Wendy know > that > > she
butchered everything. > > 3. The people who were in this article need to
be very careful > when > > giving interviews. > > > > As much as
I'd like to blame Wendy Solomon for this, as > practitioners > > of
this sport, we are responsible for being absolutely clear in > >
explaining what we do. Be prepared for the same dumb questions. > Be > >
prepared for the same uneducated responses. If you've talked to > >
someone who doesn't clear, you can pretty much predict with >
accuracy > > that rivals quantum theory what the next response will be.
> > > > So, please... take responsibility. Be careful in your >
explanations, > > be alert for possible misinterpretations, and
understand that > > sometimes people aren't as smart as you are. >
> >
6514. Re: more bad press From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 19:00:46 -0000
> I agree that this is a terrible article, but I think the only major >
error is the 5x5 business. Since I clearly didn't explain it well >
enough to Wendy, Tyson, how would you explain to a non-cuber what a >
5x5 cube is? > > Tim I don't think you should fault yourself that
much to be honest. I mean if the interviewer does not care all that much
about the competition, chances are that some of the facts will get
messed up in the final product. It sounds to me like everyone was fairly
clear about explaining the different aspects of cubing. Perhaps she just
wasn't all that interested, and only wanted to write the article
and go home. All in all, I think the tone and the presentation of cubing
in the article is very positive. I agree that many facts are wrong, but
I think to some extent this is out of our control. Look on the bright
side, at least interviewers are no longer asking tongue in cheek jokes
about whether the cube helps you get girls, or how much free time you
have on your hands. Chris
6515. Re: more bad press From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 20:47:41 -0000
Apart from the 5x5 thing, which really made me laugh out loud, I also
think that one of the more serious errors was that the world #20 and
above solve the cube in .... a minute ++? Other than that, the general
message is perfectly okay IMHO. I've seen worse. Eivind --- In
speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > I agree with Per that this
article, while terrible, is not very much > worse than any of the other
articles you see around. The factual > errors seem to be mostly that she
doesn't understand what a 5-by-5 is. > In our interview I was quite
sure that I had explained it to her > properly. She asked if people also
solve the 5x5 blindfolded and I > said "Yes, but nobody did in
Pleasantville." She asked if it was > harder and I explained that
it is since, on the 5x5, you have a lot > more pieces to worry about
since each side has 5 pieces instead of 3. > I worded it better than
that, though since I had already explained > the difference to her twice
I wasn't as clear as I could have been > that time. > > The other
errors are that Fridrich's name is misspelled, but I don't >
see that as that big of a problem. Dan is then misquoted about the >
method. Both of these, I believe, are related to the fact that the >
reporter simply does not care. During our interview she sounded quite >
tired of the article, and she clearly did not put the full effort into >
making sure to quote people correctly or record spellings properly. I >
don't think that that is the fault of anyone but Wendy. I
don't see > any other errors, though she definitely exaggerated
what I said about > having heard of Dan before. > > I agree that this is
a terrible article, but I think the only major > error is the 5x5
business. Since I clearly didn't explain it well > enough to Wendy,
Tyson, how would you explain to a non-cuber what a > 5x5 cube is? > >
Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" > <per_fredlund@> wrote: > > > > Hi :-) > >
> > I do not see any reason for being so upset about this article. Apart
> > from getting many facts wrong i think it is actually well written. >
> One cannot expect a newspaper to get an article like this correct > >
wrt all the facts. This article is off putting only to those already > >
actively cubing and watching the community closely i guess. For > >
those still only half interested i think this article may actually > >
be inspiring for some. What is the purpose of a newspaper article > >
about cubing? Getting all the facts correct? That's an illusion!! >
> > > Enjoy!! > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > >
http://www.mcall.com/entertainment/all- > >
rubikscube.6133447nov20,0,5386786.story > > > > > > Would those that are
misquoted and referred to in this article > > please > > > speak with
the author? From a raw writing standpoint, this thing > > is > > >
barely readable. The English level here resembles something very > > >
similar to what ended up in the toilet after a nasty losing battle > > >
with food poisoning. > > > > > > I actually read this article earlier,
but I was so confused, that I > > > thought I was simply tired and would
examine it in the morning. > > Maybe > > > I misunderstood the 20 second
memorization of the 5x5x5 cube... > > > > > > But there are several
things that need to happen here. > > > > > > 1. The newspaper needs to
be informed that this article, ignoring > > all > > > the facts, is a
piece of junk. > > > 2. The people who the article refers to need to let
Wendy know > > that > > > she butchered everything. > > > 3. The people
who were in this article need to be very careful > > when > > > giving
interviews. > > > > > > As much as I'd like to blame Wendy Solomon
for this, as > > practitioners > > > of this sport, we are responsible
for being absolutely clear in > > > explaining what we do. Be prepared
for the same dumb questions. > > Be > > > prepared for the same
uneducated responses. If you've talked to > > > someone who
doesn't clear, you can pretty much predict with > > accuracy > > >
that rivals quantum theory what the next response will be. > > > > > >
So, please... take responsibility. Be careful in your > > explanations,
> > > be alert for possible misinterpretations, and understand that > >
> sometimes people aren't as smart as you are. > > > > > >
6516. I made myself a Timer. From: kyle simmons <beamfreak314@...> To: cube group <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 21 Nov 2007 16:08:04 -0500 (EST)
Hi all, I was getting tired of trying to use my spacebar, or a stopwatch
for timing myself, and I didn't have any money to buy a stack-mat
thing. So, I built myself a timer with stuff I had lying around.
It's just based around a stopwatch, a transistor, a resistor, and
some nice quarter-inch brass plates, all mounted on a piece of black
particle board I found in the trash. The plates were
"polished" with my Dremel, using the sanding disks, giving
them a nice shiny spiral pattern. The triggering on the plates is
sensitive enough to pick up the loop of several people in a circuit,
hand-in hand, but it does not false trigger. The only real difference I
found between my timer, and a stack-mat timer, is that the start/stop is
TAP activated, rather than release > start, replace > stop. But I
don't mind it. picture here>>
http://games.ph.groups.yahoo.com/group/speedsolvingrubikscube/photos/view/1966?b=1
latest record is 36.1 sec. on 3x3x3. -kyle
--------------------------------- Instant message from any web browser!
Try the new Yahoo! Canada Messenger for the Web BETA [Non-text portions
of this message have been removed]
6517. Re: [Speed cubing group] Re: more bad press From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 13:47:26 -0800 (PST)
well since everyone is weighing in, i will say that this article is
crap. ethical journalism requires a unwavering attention to fact and
detail, regardless of personal interest in the story. there were
numerous factual errors, and general ignorance regarding details that
could have easily been resolved with a couple google searches or a
little bit of pride in one's work. for example >>Dan Cohen, 18,
ranked 13th in the world and second in North America for a >>single
solve (1:54.32 minutes) and the 12th in the world for best average time
>>(2:03.83) nothing is mentioned to transfer from 3x3 to 5x5
rankings/times, and with a 3x3 bld statment next line, it looks as
though 3x3 is the topic the whole time >>That's cube-speak for a
Rubik's Cube with dimensions that measure >>5-by-5-by-5 inches i
actually did laugh out loud on that >>Dan Cohen says his fastest
memorization time was 20 seconds for the 5-by-5. wow chris hardwick
would be quite jealous of that :) >> Friedrich method jesus. >>which is
called orientation of the first layer, or OFL i'm in hell. now
while mistakes are bound to happen, we should be able to expect that
most of these shouldn't happen since its just a matter of paying
attention and research. we're not doing brain surgery, there are
plenty of good references for cubers and non cubers alike. this was
factual slaughter and an extreme case of professional negligence.
--------------------------------- Be a better sports nut! Let your teams
follow you with Yahoo Mobile. Try it now. [Non-text portions of this
message have been removed]
6518. I need help, i have a rubiks cube, how do i make a
speedcube From: alienkai94 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 21 Nov 2007 23:14:29 -0000
i googled it and still i need help, can someone give mesome hints on how
to getit super fasr please that would be cool.
6519. Re: more bad press From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 01:07:24 -0000
I laughed upon reading the article, personally. I think I was the only
one who was directly misquoted in the article. Everything else can be
attributed to just bad research or bad conclusions. I'll email the
author and see if anything gets changed or if I'll get a reply, but
knowing this newspaper, I do not think I will be getting anything. Jon
Choi --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > >
http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story
> > Would those that are misquoted and referred to in this article
please > speak with the author? From a raw writing standpoint, this
thing is > barely readable. The English level here resembles something
very > similar to what ended up in the toilet after a nasty losing
battle > with food poisoning. > > I actually read this article earlier,
but I was so confused, that I > thought I was simply tired and would
examine it in the morning. Maybe > I misunderstood the 20 second
memorization of the 5x5x5 cube... > > But there are several things that
need to happen here. > > 1. The newspaper needs to be informed that this
article, ignoring all > the facts, is a piece of junk. > 2. The people
who the article refers to need to let Wendy know that > she butchered
everything. > 3. The people who were in this article need to be very
careful when > giving interviews. > > As much as I'd like to blame
Wendy Solomon for this, as practitioners > of this sport, we are
responsible for being absolutely clear in > explaining what we do. Be
prepared for the same dumb questions. Be > prepared for the same
uneducated responses. If you've talked to > someone who
doesn't clear, you can pretty much predict with accuracy > that
rivals quantum theory what the next response will be. > > So, please...
take responsibility. Be careful in your explanations, > be alert for
possible misinterpretations, and understand that > sometimes people
aren't as smart as you are. >
6520. Re: [Speed cubing group] I need help, i have a rubiks cube, how
do i make a speedcube From: "Brendan Trinh" <dish.painted.blue@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 18:07:31 +1100
first break the rubiks cube in (by playing with it for about a week or
maybe 2 weeks). after that, lubricate the cube with a 100% silicone
spray. your cube should be fine then. On Nov 22, 2007 10:14 AM,
alienkai94 <no_reply@yahoogroups.com> wrote: > > > > > i googled it
and still i need help, can someone give mesome hints on > how to getit
super fasr please that would be cool. > >
6521. i need help,.... From: alienkai94 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 08:47:27 -0000
are there any good memorizing techniques, it seems as if i can pnly
learn 1 every 2 weeks, can someone help me please, if u can that would
be great
6522. Re: i need help,.... From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 09:32:53 -0000
One alg every two weeks? Have you even tried going faster? I'll bet
you can learn at least one a day, if you just spend a little time. Just
remember that it's not your brain that's supposed to learn the
alg ... it's your fingers. Do it over and over again until
it's down pat in your fingers. Every day, spend a little time
redoing algs from past days, to make sure they're still there.
Don't be afraid to try to learn faster than you think you're
able to. Your brain can do some pretty cool things ;). Eivind --- In
speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...>
wrote: > > are there any good memorizing techniques, it seems as if i
can pnly > learn 1 every 2 weeks, can someone help me please, if u can
that would > be great >
6523. Re: [Speed cubing group] Re: more bad press From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 11:10:26 +0100
I would either explain what a 5x5 square is (easy) or what a 5x5x5 cube
is by explaining there are different levels of cubes: 2x2x2 has 2x2=4
pieces on every of its 6 sides for a total of 24 pieces. It is also
known as "junior cube". 3x3x3 has 3x3=9 pieces on every of its
6 sides for a total of 54 pieces. This is often called just "the
cube" because it is the one everyone knows (and loves/hates). 4x4x4
has 4x4=16 pieces on every of its 6 sides for a total of 98 pieces. This
is also known as "the Revenge". 5x5x5 has 5x5=25 pieces on
every of its 6 sides for a total of 150 pieces. This is also knows as
"the Professor". (and I know that names like "the
Revenge" are not the official names, but the question was how I
would explain it). I would also mention the time-frame that is needed by
a top-cuber to solve these cubes on average (in nicely rounded numbers).
5 seconds, 15 seconds, 1 minute, 1 minute 45. (or maybe the best single
times as 2.5 seconds, 10 seconds, 45 seconds, 90 seconds) . On Wed, 21
Nov 2007 19:00:46 -0000, cmhardw wrote: > I agree that this is a
terrible article, but I think the only major > error is the 5x5
business. Since I clearly didn't explain it well > enough to Wendy,
Tyson, how would you explain to a non-cuber what a > 5x5 cube is? > >
Tim I don't think you should fault yourself that much to be honest.
I mean if the interviewer does not care all that much about the
competition, chances are that some of the facts will get messed up in
the final product. It sounds to me like everyone was fairly clear about
explaining the different aspects of cubing. Perhaps she just wasn't
all that interested, and only wanted to write the article and go home.
All in all, I think the tone and the presentation of cubing in the
article is very positive. I agree that many facts are wrong, but I think
to some extent this is out of our control. Look on the bright side, at
least interviewers are no longer asking tongue in cheek jokes about
whether the cube helps you get girls, or how much free time you have on
your hands. Chris Links: ------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39002;_ylc=X3oDMTM2aDVzNWNkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MDE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NTY3MTY0OQR0cGNJZAMzOTAwMg--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOHI5Ymt2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MDE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NTY3MTY0OQ--?act=reply&messageNum=39017
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlMHRzbGY5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NTY3MTY0OQ--
[4]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlNjdvaGdmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NTY3MTY0OQ--
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http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmaWZqYmQwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3
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http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlNmNoZWg0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NTY3MTY0OQ--
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http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmZWU3M2R0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTU2NzE2NDk-
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http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjaW04MjJyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTU2NzE2NDk-
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http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmcHFkcnVnBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTU2NzE2NDk-
[10]
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlZmduZmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNm
dHIEc2xrA21icnMEc3RpbWUDMTE5NTY3MTY0OQ-- [11]
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[Non-text portions of this message have been removed]
6524. Re: i need help,.... From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 22 Nov 2007 13:32:49 -0000
You could always try the Princess Method. It uses very few algorithms,
but it does result in DNF's frequently.
http://www.youtube.com/watch?v=whpEUcw-tUI --- In
speedsolvingrubikscube@yahoogroups.com, alienkai94 <no_reply@...>
wrote: > > are there any good memorizing techniques, it seems as if i
can pnly > learn 1 every 2 weeks, can someone help me please, if u can
that would > be great >
6525. A gap between love and hate From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 15:36:59 -0000
The Revolution at amazon. So far eight reviews with three to five stars,
eight with one star, none with two stars: http://tinyurl.com/ywqxoz
Cheers! Stefan
6526. Solving with foot?/???!!#@!$!#@%$ From: Anirudh Krishnan <kirtzorion60@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 07:52:38 -0800 (PST)
Hi everyone.. I'm looking for help learning the best way to solve
the cube with foot.. I really dont understand it.. can any of the
professionals, PLEASE give me some advice?? even any website will do!
PLEASE PLEASE>. In your debt, Anirudh Krishnan (a.k.a Anne Chris)
Thanks.
____________________________________________________________________________________
Get easy, one-click access to your favorites. Make Yahoo! your homepage.
http://www.yahoo.com/r/hs [Non-text portions of this message have been
removed]
6527. Re: A gap between love and hate From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 16:14:41 -0000
Heh: "The most helpful favorable review 0 of 5 people found the
following review helpful:" Guess the people who rate the reviews
helpful and not helpful don't like the Revolution... Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > The Revolution at amazon. So far eight
reviews with three to five > stars, eight with one star, none with two
stars: > > http://tinyurl.com/ywqxoz > > Cheers! > Stefan >
6528. Re: [Speed cubing group] Re: A gap between love and hate From: "Christopher Chen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 08:20:59 -0800
I suppose many of the buyers are fans of the other cubes and other wacky
shaped puzzles of a Rubik's style. some people who like it may just
be frustrated with the original cube and boost their confidence by
pressing center buttons... On Nov 23, 2007 8:14 AM, Tim Reynolds
<timothy.reynolds2@...> wrote: > Heh: > "The most helpful
favorable review > > 0 of 5 people found the following review
helpful:" > > Guess the people who rate the reviews helpful and not
helpful don't > like the Revolution... > > Tim > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@...> wrote: > > > > The
Revolution at amazon. So far eight reviews with three to five > > stars,
eight with one star, none with two stars: > > > >
http://tinyurl.com/ywqxoz > > > > Cheers! > > Stefan > > > > > [Non-text
portions of this message have been removed]
6529. Virginia Open From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 17:31:58 +0000
Hi Guys, Peter and I are driving to Richmond later today, so we'll
be there tonight (not sure what time). We're staying at the
competition hotel (Best Western Governor's Inn). Is anyone else
going to be there tonight? Jasmine -- http://www.fastmail.fm - Send your
email first class
6530. Re: Solving with foot?/???!!#@!$!#@%$ From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 17:52:17 -0000
Some videos: http://www.youtube.com/watch?v=27Y6e5YnW4A
http://www.youtube.com/watch?v=fmZHlq7sGsE
http://www.youtube.com/watch?v=ejXwxBRmaTA --- In
speedsolvingrubikscube@yahoogroups.com, Anirudh Krishnan
<kirtzorion60@...> wrote: > > Hi everyone.. > I'm looking for
help learning the best way to solve the cube with foot.. > I really dont
understand it.. can any of the professionals, PLEASE give me some
advice?? > even any website will do! PLEASE PLEASE>. > In your debt, >
Anirudh Krishnan (a.k.a Anne Chris) > Thanks. > > > > >
____________________________________________________________________________________
> Get easy, one-click access to your favorites. > Make Yahoo! your
homepage. > http://www.yahoo.com/r/hs > > [Non-text portions of this
message have been removed] >
6531. Re: Virginia Open From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 18:11:39 -0000
My cousin Travis and I will be driving up later today. Adam mentioned
about possibly getting people together at the competition hotel this
evening, maybe around 7? We're staying at the Super 8 just down the
street from the competition hotel, but I would be up for a get together
tonight. My phone number is niin won nin svn fiv seevn sevvn tree ssevn
for. See you all soon! Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Hi Guys, > > Peter and I are driving to
Richmond later today, so we'll be there > tonight (not sure what
time). We're staying at the competition hotel > (Best Western
Governor's Inn). Is anyone else going to be there tonight? > >
Jasmine > > -- > http://www.fastmail.fm - Send your email first class >
6532. Re: Solving with foot?/???!!#@!$!#@%$ From: "Anssi Vanhala" <mahtianssi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 18:23:28 -0000
http://mahtianssi.awardspace.com/ --- In
speedsolvingrubikscube@yahoogroups.com, "Anssi Vanhala"
<mahtianssi@...> wrote: > > Some videos: >
http://www.youtube.com/watch?v=27Y6e5YnW4A >
http://www.youtube.com/watch?v=fmZHlq7sGsE >
http://www.youtube.com/watch?v=ejXwxBRmaTA > > --- In
speedsolvingrubikscube@yahoogroups.com, Anirudh Krishnan >
<kirtzorion60@> wrote: > > > > Hi everyone.. > > I'm looking for
help learning the best way to solve the cube > with foot.. > > I really
dont understand it.. can any of the professionals, PLEASE > give me some
advice?? > > even any website will do! PLEASE PLEASE>. > > In your debt,
> > Anirudh Krishnan (a.k.a Anne Chris) > > Thanks. > > > > > > > > > >
>
____________________________________________________________________________________
> > Get easy, one-click access to your favorites. > > Make Yahoo! your
homepage. > > http://www.yahoo.com/r/hs > > > > [Non-text portions of
this message have been removed] > > >
6533. New website From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 22:12:55 -0000
Hi all, I finally uploaded my new website specialized in the Fridrich
method. It contains tips for F2L like Multislotting, ZBF2L & F2LL.
It also contains all my algorithm for OLL and PLL, One-Handed or
Two-Handed. Have fun and enjoy it. http://perso.orange.fr/absolutemind
PS:The multislotting section is still under construction, I need the
help of experimented cubers to achieve it. Email me if you're
interested at zemalinou@...
6534. Re: [Speed cubing group] New website From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 14:48:09 -0800 (PST)
This site is interesting. For the ZBF2L page, is that mini-ZBF2L or
full? Brian ----- Original Message ---- From: zemalinou <l_f_l_x@...>
To: speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 23,
2007 2:12:55 PM Subject: [Speed cubing group] New website Hi all, I
finally uploaded my new website specialized in the Fridrich method. It
contains tips for F2L like Multislotting, ZBF2L & F2LL. It also
contains all my algorithm for OLL and PLL, One-Handed or Two-Handed.
Have fun and enjoy it. http://perso. orange.fr/ absolutemind PS:The
multislotting section is still under construction, I need the help of
experimented cubers to achieve it. Email me if you're interested at
zemalinou@gmail. com [Non-text portions of this message have been
removed]
6535. Re: [Speed cubing group] New website From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 23 Nov 2007 23:22:18 -0000
Well in fact that is just algs I use because I found them pretty
logicals, so its just a mini ZBF2L which combined with F2LL can allows
me to almost always me to have easy OLL and really often OLL Skips. I
will upload it regularly because all things I want to put on are not
finished yet. Have fun Sébastien > This site is interesting. For the
ZBF2L page, is that mini-ZBF2L or full? > > Brian > > > ----- Original
Message ---- > From: zemalinou <l_f_l_x@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Friday, November 23, 2007
2:12:55 PM > Subject: [Speed cubing group] New website > > Hi all, > > I
finally uploaded my new website specialized in the Fridrich method. > It
contains tips for F2L like Multislotting, ZBF2L & F2LL. It also >
contains all my algorithm for OLL and PLL, One-Handed or Two-Handed. > >
Have fun and enjoy it. > > http://perso. orange.fr/ absolutemind > >
PS:The multislotting section is still under construction, I need the >
help of experimented cubers to achieve it. Email me if you're >
interested at zemalinou@gmail. com > > > > > [Non-text portions of this
message have been removed] >
6536. Re: New website From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 02:34:30 -0000
Salut Sébastien, Je me suis souvent demandé pourquoi, avec toutes tes
idées, tu n'avais pas ton propre site. Je l'aime beaucoup.
J'ai mis un lien sur le mien. Je ne savais pas que toi et Thibaut
utilisaient F2LL! Ça me donne finalement quelque chose de nouveau à
apprendre (...et multislotting). Dans le troisième algorithme de la
liste, tu as oublié une apostrophe: ( U2 L U' R U L' U R'
). -macky > > ----- Original Message ---- > > From: zemalinou
<l_f_l_x@> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Friday, November 23, 2007 2:12:55 PM > > Subject: [Speed cubing group]
New website > > > > Hi all, > > > > I finally uploaded my new website
specialized in the Fridrich method. > > It contains tips for F2L like
Multislotting, ZBF2L & F2LL. It also > > contains all my algorithm
for OLL and PLL, One-Handed or Two-Handed. > > > > Have fun and enjoy
it. > > > > http://perso. orange.fr/ absolutemind > > > > PS:The
multislotting section is still under construction, I need the > > help
of experimented cubers to achieve it. Email me if you're > >
interested at zemalinou@gmail. com
6537. Re: Cube Explorer 4.15 released From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 10:43:46 -0000
The VISTA bug is fixed now. There should be no problem to close Cube
Explorer in version 4.20. The problem was not my code but the help
system which seems to have changed in VISTA. I still run XP because
VISTA seems quite slow to me, I installed VISTA in a vmware virtual
machine for the only purpose to find this bug. Another strange
"feature" (is this really necessary?) and not a bug in VISTA
is that the main window of the chm helpfile does not open on default
when you have downloaded my program and installed it in any directory.
VISTA gives a not very helpful error message. You explicitly have to
allow to open the file in the property dialog of the chm file. An
operating system which annoys the user with permanent security issues
because else it seems to run insecure has some design flaw from my point
of view. Something like this is unimaginable in LINUX. Be that as it
may, get happy with your VISTA and the new version of CE. Ron van
Bruchem proposed to build in a scrambler according to the WCA
competition regulation. You find it under the Edit menu. Herbert --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I have downloaded and installed C.E.
4.15. and am sorry to say that i > still get the same error as before
when i try to "X" out of the > program. > > could this be
related to the extremely high resolution "wide" screen > I
use? > > or did i goof up on install? > > or perhaps the problem still
exists? > sorry to report bad news, especially for such a good program.
> >
6538. Re: New website From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 15:26:49 -0000
Salut macky, En fait pour etre honnete je n'avais pas assez de
motivation pour le faire, je pensais qu'avec le bouche à oreille
ceux qui voulais des conseils m'auraient demandé, mais il semblais
que je restais un "inconnu":D. Apres avoir parlé à certains
cubeurs à Budapest et sur internet (Dan dzoan, Gungz, Harris chan and
the french team(edouard, jean and thibaut)), j'ai enfin décidé de
partager toutes les connaissances que j'avais acquises avec la
methode fridrich, et il semble que le nombre de personnes que ca
interresse soit plus grand que ce que j'imaginais. Merci
d'avoir mis un lien de ma page sur la tienne, je mettrai ton lien
sur la mienne bientot. Pour le F2LL, je ne l'utilise pas depuis
longtemps avec thibaut, mais cela donne des OLL skips assez faciles et
des algorithmes en RUL assez faciles(surtout pour le cubing One-Handed).
Tu oublies le R-OLL!!:D Je pense qu'on peux gagner beaucoup de
temps en anticipant le type de PLL. Il faudrait que d'autres
l'utilisent pour donner leur avis car pour l'instant, je crois
etre le seul a l'utiliser(Edouard fais la methode R-OLL simple pour
l'instant). Merci pour la correction, je l'ai corrigé
immediatement. Have fun, sebastien > Salut Sébastien, > > Je me suis
souvent demandé pourquoi, avec toutes tes idées, tu n'avais > pas
ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le
mien. > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me
donne > finalement quelque chose de nouveau à apprendre (...et
multislotting). > > Dans le troisième algorithme de la liste, tu as
oublié une apostrophe: > ( U2 L U' R U L' U R' ). > >
-macky > > > > > > ----- Original Message ---- > > > From: zemalinou
<l_f_l_x@> > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Sent: Friday, November 23, 2007 2:12:55 PM > > > Subject: [Speed cubing
group] New website > > > > > > Hi all, > > > > > > I finally uploaded my
new website specialized in the Fridrich method. > > > It contains tips
for F2L like Multislotting, ZBF2L & F2LL. It also > > > contains all
my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > Have
fun and enjoy it. > > > > > > http://perso. orange.fr/ absolutemind > >
> > > > PS:The multislotting section is still under construction, I need
the > > > help of experimented cubers to achieve it. Email me if
you're > > > interested at zemalinou@gmail. com >
6539. 9.55 From: "gillesvdp" <gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 16:49:57 -0000
Keep training...
6540. Re: [Speed cubing group] 9.55 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 14:08:54 -0300 (ART)
O_o what? can't see any results at the WCA page... gillesvdp
<gillesvdp@gmail.com> escreveu: Keep training...
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6541. Re: [Speed cubing group] 9.55 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 18:36:34 +0100
wait a little (not done by me :p) I must at least leave a bit of
uncertainty in this. :D On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@...> wrote: > O_o > what? > > can't see any results
at the WCA page... > > gillesvdp <gillesvdp@...> escreveu: > Keep
training... > > > > > > > --------------------------------- > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento!
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed]
6542. taking cube apart From: "rich14sublime" <rich14sublime@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 17:45:25 -0000
Hello all, I recently purchased a cube and can complete it in about 4-5
minutes. I want to make a speed cube now and I know you need to use
silicone spray, but my question is how to you take the cube apart? There
are no instructions on how to take the cube apart in the pamphlet that
came with the cube. Any suggestions? Thanks in advance!
6543. Re: New website From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 18:01:48 -0000
Macky, Ton français est vraiment impeccable. Je suis impressioné! Et toi
aussi Sébastien, ç'est du beau travail. Lars --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@...> wrote: > > Salut Sébastien, > > Je me suis
souvent demandé pourquoi, avec toutes tes idées, tu n'avais > pas
ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le
mien. > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça me
donne > finalement quelque chose de nouveau à apprendre (...et
multislotting). > > Dans le troisième algorithme de la liste, tu as
oublié une apostrophe: > ( U2 L U' R U L' U R' ). > >
-macky > > > > > > ----- Original Message ---- > > > From: zemalinou
<l_f_l_x@> > > > To: speedsolvingrubikscube@yahoogroups.com > > >
Sent: Friday, November 23, 2007 2:12:55 PM > > > Subject: [Speed cubing
group] New website > > > > > > Hi all, > > > > > > I finally uploaded my
new website specialized in the Fridrich method. > > > It contains tips
for F2L like Multislotting, ZBF2L & F2LL. It also > > > contains all
my algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > Have
fun and enjoy it. > > > > > > http://perso. orange.fr/ absolutemind > >
> > > > PS:The multislotting section is still under construction, I need
the > > > help of experimented cubers to achieve it. Email me if
you're > > > interested at zemalinou@gmail. com >
6544. Re: [Speed cubing group] 9.55 From: "Eivind Fonn" <htkra1d@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 18:05:12 -0000
Congratulations, Ron. Couldn't happen to a nicer guy :). Except me,
of course... haha. Eivind --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > wait
a little > (not done by me :p) > > I must at least leave a bit of
uncertainty in this. :D > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@...> wrote: > > > O_o > > what? > > > > can't see
any results at the WCA page... > > > > gillesvdp <gillesvdp@...>
escreveu: > > Keep training... > > > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para > > armazenamento! > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] >
6545. Re: [Speed cubing group] 9.55 From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 15:26:44 -0300 (ART)
Nice one, Ron :) Pedro Eivind Fonn <htkra1d@...> escreveu:
Congratulations, Ron. Couldn't happen to a nicer guy :). Except me,
of course... haha. Eivind --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den Peereboom" <gillesvdp@...> wrote: > > wait
a little > (not done by me :p) > > I must at least leave a bit of
uncertainty in this. :D > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@...> wrote: > > > O_o > > what? > > > > can't see
any results at the WCA page... > > > > gillesvdp <gillesvdp@...>
escreveu: > > Keep training... > > > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para > > armazenamento! > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] > --------------------------------- Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
6546. Re: [Speed cubing group] 9.55 From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 19:40:53 +0100
Haaaa it is published now ! :) :) Congratulations Ron !! On Nov 24, 2007
7:26 PM, Pedro <pedrosino1@...> wrote: > Nice one, Ron :) > > Pedro >
> Eivind Fonn <htkra1d@...> escreveu: > Congratulations, Ron.
Couldn't happen to a nicer guy :). Except me, > of course... haha.
> > Eivind > > --- In speedsolvingrubikscube@yahoogroups.com,
"Gilles van den > Peereboom" <gillesvdp@...> wrote: > > > >
wait a little > > (not done by me :p) > > > > I must at least leave a
bit of uncertainty in this. :D > > > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@...> wrote: > > > > > O_o > > > what? > > > > > >
can't see any results at the WCA page... > > > > > > gillesvdp
<gillesvdp@...> escreveu: > > > Keep training... > > > > > > > > > >
> > > > > > > > > > > --------------------------------- > > > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para > > >
armazenamento! > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > --------------------------------- > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para > armazenamento!
> > [Non-text portions of this message have been removed] > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed]
6547. New to the group From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 20:41:03 -0000
Well hello all, I just found this group and thought I would join =-)
Also, I have my time down to about 0:55-1:36 on average now, but I would
like to know if they was a faster way I could start to learn? I usually
build a white cross on top, put my corners into place, use an algorithum
to get my edges in the second layer correct, then make my yellow cross
on the bottom, fix the 3rd layer edges, then orient corners, then make
them face the right way. I notice that about 30 seconds of my time is
generally spent building the first layer. Any suggestions would be
grand. I'm also looking forward to receiving my package from China
soon; I have ordered a set of 2x2, 4x4, and 5x5 East Sheen cubes, should
provide a new challenge for me =-)
6548. Re: [Speed cubing group] 9.55 From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 21:19:18 +0000
Yay Ron!! Congratulations!!! You SO deserve this!! :D Jasmine (currently
having fun at the Virginia Open today) On Sat, 24 Nov 2007 19:40:53
+0100, "Gilles van den Peereboom" <gillesvdp@...> said: >
Haaaa it is published now ! :) :) > > Congratulations Ron !! > > On Nov
24, 2007 7:26 PM, Pedro <pedrosino1@...> wrote: > > > Nice one, Ron
:) > > > > Pedro > > > > Eivind Fonn <htkra1d@...> escreveu: > >
Congratulations, Ron. Couldn't happen to a nicer guy :). Except me,
> > of course... haha. > > > > Eivind > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > >
Peereboom" <gillesvdp@...> wrote: > > > > > > wait a little > >
> (not done by me :p) > > > > > > I must at least leave a bit of
uncertainty in this. :D > > > > > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@...> wrote: > > > > > > > O_o > > > > what? > > > > > > >
> can't see any results at the WCA page... > > > > > > > >
gillesvdp <gillesvdp@...> escreveu: > > > > Keep training... > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > Abra sua conta no Yahoo! Mail,
o único sem limite de espaço para > > > > armazenamento! > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >
> > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > >
--------------------------------- > > Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para > > armazenamento! > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > > > > > > [Non-text portions of this message
have been removed] > -- http://www.fastmail.fm - I mean, what is it
about a decent email service?
6549. Re: 9.55 From: sh12718 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 00:25:44 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Jasmine Lee"
<speedcuber@...> wrote: > > Yay Ron!! Congratulations!!! You SO
deserve this!! :D > > Jasmine (currently having fun at the Virginia Open
today) > > > On Sat, 24 Nov 2007 19:40:53 +0100, "Gilles van den
Peereboom" > <gillesvdp@...> said: > > Haaaa it is published now
! :) :) > > > > Congratulations Ron !! > > > > On Nov 24, 2007 7:26 PM,
Pedro <pedrosino1@...> wrote: > > > > > Nice one, Ron :) > > > > > >
Pedro > > > > > > Eivind Fonn <htkra1d@...> escreveu: > > >
Congratulations, Ron. Couldn't happen to a nicer guy :). Except me,
> > > of course... haha. > > > > > > Eivind > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > wait a little > >
> > (not done by me :p) > > > > > > > > I must at least leave a bit of
uncertainty in this. :D > > > > > > > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@> wrote: > > > > > > > > > O_o > > > > > what? > > > > >
> > > > > can't see any results at the WCA page... > > > > > > > >
> > gillesvdp <gillesvdp@> escreveu: > > > > > Keep training... > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
--------------------------------- > > > > > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para > > > > > armazenamento! > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > --------------------------------- > > > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para > > >
armazenamento! > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > -- > http://www.fastmail.fm - I mean, what is it about
a decent email service? >
6550. Re: [Speed cubing group] Re: 9.55 From: SimXM <simxmai@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 24 Nov 2007 19:50:21 -0800 (PST)
Today, at the Toronto Fall Open 2007, Harris Chan got 9.80, putting him
second in the world... but then we heard about the 9.55 solve, and it
brought him to third. Congrats Harris and Ron! -Sim ----- Original
Message ---- From: sh12718 <no_reply@yahoogroups.com> To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 24, 2007
7:25:44 PM Subject: [Speed cubing group] Re: 9.55 --- In
speedsolvingrubiksc ube@yahoogroups. com, "Jasmine Lee"
<speedcuber@ ...> wrote: > > Yay Ron!! Congratulations! !! You SO
deserve this!! :D > > Jasmine (currently having fun at the Virginia Open
today) > > > On Sat, 24 Nov 2007 19:40:53 +0100, "Gilles van den
Peereboom" > <gillesvdp@. ..> said: > > Haaaa it is published
now ! :) :) > > > > Congratulations Ron !! > > > > On Nov 24, 2007 7:26
PM, Pedro <pedrosino1@ ...> wrote: > > > > > Nice one, Ron :) > > > >
> > Pedro > > > > > > Eivind Fonn <htkra1d@... > escreveu: > > >
Congratulations, Ron. Couldn't happen to a nicer guy :). Except me,
> > > of course... haha. > > > > > > Eivind > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Gilles van den > > >
Peereboom" <gillesvdp@> wrote: > > > > > > > > wait a little > >
> > (not done by me :p) > > > > > > > > I must at least leave a bit of
uncertainty in this. :D > > > > > > > > On Nov 24, 2007 6:08 PM, Pedro
<pedrosino1@ > wrote: > > > > > > > > > O_o > > > > > what? > > > > >
> > > > > can't see any results at the WCA page... > > > > > > > >
> > gillesvdp <gillesvdp@> escreveu: > > > > > Keep training... > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
------------ --------- --------- --- > > > > > Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para > > > > > armazenamento! > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > > > > >
> > > > > > > > > > > ------------ --------- --------- --- > > > Abra
sua conta no Yahoo! Mail, o único sem limite de espaço para > > >
armazenamento! > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > -- > http://www.fastmail .fm - I mean, what is it about
a decent email service? > Be smarter than spam. See how smart SpamGuard
is at giving junk email the boot with the All-new Yahoo! Mail. Click on
Options in Mail and switch to New Mail today or register for free at
http://mail.yahoo.ca [Non-text portions of this message have been
removed]
6551. RE: [Speed cubing group] Re: 9.55 From: Stefan Huber <mc_sin-h@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 25 Nov 2007 10:54:26 +0100
Congrats both of you! Now Ron has got rewards for his big effort he does
every day for this sport! And Harris finally showed what he can do!
________________________________ > To:
speedsolvingrubikscube@yahoogroups.com > From: simxmai@... > Date: Sat,
24 Nov 2007 19:50:21 -0800 > Subject: Re: [Speed cubing group] Re: 9.55
> > > Today, at the Toronto Fall Open 2007, Harris Chan got 9.80,
putting him second in the world... but then we heard about the 9.55
solve, and it brought him to third. > > Congrats Harris and Ron! > >
-Sim _________________________________________________________________
Die neue Generation der Windows Live Services - jetzt downloaden!
http://get.live.com
6552. Re: taking cube apart From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 14:49:23 -0000
I made a video for this: http://www.youtube.com/watch?v=Sch4rKT4iTs
Michiel --- In speedsolvingrubikscube@yahoogroups.com,
"rich14sublime" <rich14sublime@...> wrote: > > Hello all, I
recently purchased a cube and can complete it in about 4- 5 > minutes. I
want to make a speed cube now and I know you need to use > silicone
spray, but my question is how to you take the cube apart? > There are no
instructions on how to take the cube apart in the pamphlet > that came
with the cube. Any suggestions? > > Thanks in advance! >
6553. Re: New website From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 14:49:47 -0000
Lars, ton secret est découvert !!!! Tu parles francais !!!!!! Ahaha :-)
PS : Congrats to sub13 harris' average. --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > Macky, > > Ton français est
vraiment impeccable. Je suis impressioné! > > Et toi aussi Sébastien,
ç'est du beau travail. > > Lars > > --- In
speedsolvingrubikscube@yahoogroups.com, "mackymakisumi" >
<mackymakisumi@> wrote: > > > > Salut Sébastien, > > > > Je me suis
souvent demandé pourquoi, avec toutes tes idées, tu n'avais > > pas
ton propre site. Je l'aime beaucoup. J'ai mis un lien sur le
mien. > > > > Je ne savais pas que toi et Thibaut utilisaient F2LL! Ça
me donne > > finalement quelque chose de nouveau à apprendre (...et
multislotting). > > > > Dans le troisième algorithme de la liste, tu as
oublié une apostrophe: > > ( U2 L U' R U L' U R' ). > > >
> -macky > > > > > > > > > > ----- Original Message ---- > > > > From:
zemalinou <l_f_l_x@> > > > > To:
speedsolvingrubikscube@yahoogroups.com > > > > Sent: Friday, November
23, 2007 2:12:55 PM > > > > Subject: [Speed cubing group] New website >
> > > > > > > Hi all, > > > > > > > > I finally uploaded my new website
specialized in the Fridrich method. > > > > It contains tips for F2L
like Multislotting, ZBF2L & F2LL. It also > > > > contains all my
algorithm for OLL and PLL, One-Handed or Two-Handed. > > > > > > > >
Have fun and enjoy it. > > > > > > > > http://perso. orange.fr/
absolutemind > > > > > > > > PS:The multislotting section is still under
construction, I need the > > > > help of experimented cubers to achieve
it. Email me if you're > > > > interested at zemalinou@gmail. com >
> >
6554. Re: New website From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 21:12:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "zemalinou"
<l_f_l_x@...> wrote: > > mais il semblais que je restais un
"inconnu":D Salut Sébastien, Peut-être devriez vous appeler
Sébastien Felix au lieu de zemalinou. Cheers! Stefan
6555. Re: New to the group From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 22:03:55 -0000
First thing I would do if I where you was to learn "intuitive
F2L", it will speed up your solves dramaticly. Next thing I would
do was to learn to orient the corners after the edges and then also
learn to do "PLL" that solves permutation for alla LL-peces
(LL="last layer") in one go. Search the net for pages. //
Kenneth --- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > Also, I have
my time down to about 0:55-1:36 on average now, but I > would like to
know if they was a faster way I could start to learn?
6556. Re: New to the group From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 23:15:15 -0000
Alrighty, I'm looking at
http://dougreed.no-ip.org/~doug/f2l/f2l.htm but I'm struggling
quite a bit, does anyone have any links they could give me? --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson"
<kenneth@...> wrote: > > First thing I would do if I where you was to
learn "intuitive F2L", > it will speed up your solves
dramaticly. Next thing I would do was to > learn to orient the corners
after the edges and then also learn to do > "PLL" that solves
permutation for alla LL-peces (LL="last layer") in > one go. >
> Search the net for pages. > > // Kenneth > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kemp_drumsalot"
<kemp_drumsalot@> wrote: > > Also, I have my time down to about
0:55-1:36 on average now, but I > > would like to know if they was a
faster way I could start to learn? >
6557. Re: New to the group From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 23:27:15 -0000
Check these videos out: http://youtube.com/watch?v=CM0mm-T3WOA
http://youtube.com/watch?v=Udvm4KlLWhM
http://youtube.com/watch?v=2pXk2aqaGqY this is how I learned. good luck!
jeff --- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Alrighty,
I'm looking at http://dougreed.no-ip.org/~doug/f2l/f2l.htm > but
I'm struggling quite a bit, does anyone have any links they could >
give me? > > --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" > <kenneth@> wrote: > > > > First
thing I would do if I where you was to learn "intuitive F2L",
> > it will speed up your solves dramaticly. Next thing I would do was
to > > learn to orient the corners after the edges and then also learn
to do > > "PLL" that solves permutation for alla LL-peces
(LL="last layer") in > > one go. > > > > Search the net for
pages. > > > > // Kenneth > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "kemp_drumsalot"
<kemp_drumsalot@> wrote: > > > Also, I have my time down to about
0:55-1:36 on average now, but I > > > would like to know if they was a
faster way I could start to learn? > > >
6558. Re: [Speed cubing group] Re: New to the group From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 15:45:23 -0800 (PST)
The way I learned was I wasted my time memorizing algorithms for F2L.
Later, I realized on my own that it was based on intuition. So then, I
studied the F2L cases and tried to solve them based on intuition. The
"pair and insert" technique, I found out on my own and other
techniques i.e. multislotting, utilizing empty slots on my own and later
read about it on Dan Harris' website and other speedcubing website
(hey, thats a run-on sentence). In other words, its not that hard to
figure out F2L based on intuition. It's actually better than
memorizing algorithms. So learn from my mistake: do not memorize
algorithms. Try to figure out F2L on your own. Brian ----- Original
Message ---- From: kemp_drumsalot <kemp_drumsalot@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, November 25, 2007
3:15:15 PM Subject: [Speed cubing group] Re: New to the group Alrighty,
I'm looking at http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm but
I'm struggling quite a bit, does anyone have any links they could
give me? --- In speedsolvingrubiksc ube@yahoogroups. com, "Kenneth
Gustavsson" <kenneth@... > wrote: > > First thing I would do if
I where you was to learn "intuitive F2L", > it will speed up
your solves dramaticly. Next thing I would do was to > learn to orient
the corners after the edges and then also learn to do > "PLL"
that solves permutation for alla LL-peces (LL="last layer") in
> one go. > > Search the net for pages. > > // Kenneth > > --- In
speedsolvingrubiksc ube@yahoogroups. com, > "kemp_drumsalot"
<kemp_drumsalot@ > wrote: > > Also, I have my time down to about
0:55-1:36 on average now, but I > > would like to know if they was a
faster way I could start to learn? > <!-- #ygrp-mkp{ border:1px solid
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[Non-text portions of this message have been removed]
6559. [Speed cubing group] Re: New to the group From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 00:38:34 -0000
Aye, that is whawt I'm trying to do at the moment, I'm just
getting stuck after almost every other one. --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > The way I learned was I wasted my time memorizing algorithms
for F2L. Later, I realized on my own that it was based on intuition. So
then, I studied the F2L cases and tried to solve them based on
intuition. The "pair and insert" technique, I found out on my
own and other techniques i.e. multislotting, utilizing empty slots on my
own and later read about it on Dan Harris' website and other
speedcubing website (hey, thats a run-on sentence). In other words, its
not that hard to figure out F2L based on intuition. It's actually
better than memorizing algorithms. So learn from my mistake: do not
memorize algorithms. Try to figure out F2L on your own. > > Brian > >
----- Original Message ---- > From: kemp_drumsalot
<kemp_drumsalot@...> > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Sunday, November 25, 2007 3:15:15 PM > Subject: [Speed cubing
group] Re: New to the group > > > > > > > > > > > > > > Alrighty,
I'm looking at http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm > >
but I'm struggling quite a bit, does anyone have any links they
could > > give me? > > > > --- In speedsolvingrubiksc ube@yahoogroups.
com, "Kenneth Gustavsson" > > <kenneth@ > wrote: > > > > >
> First thing I would do if I where you was to learn "intuitive
F2L", > > > it will speed up your solves dramaticly. Next thing I
would do was to > > > learn to orient the corners after the edges and
then also learn to do > > > "PLL" that solves permutation for
alla LL-peces (LL="last layer") in > > > one go. > > > > > >
Search the net for pages. > > > > > > // Kenneth > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, > > >
"kemp_drumsalot" <kemp_drumsalot@ > wrote: > > > > Also, I
have my time down to about 0:55-1:36 on average now, but I > > > > would
like to know if they was a faster way I could start to learn? > > > > >
> > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid
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0px;font-weight:bold;font-size:78%;line-height:122%;} > #ygrp-sponsor
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> #ygrp-sponsor .ad a{ > text-decoration:none;} > #ygrp-sponsor .ad
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.replbq{margin:4;} > --> > > > > > > > > [Non-text portions of this
message have been removed] >
6560. Which Method? From: "chipchamp007" <chipchamp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 01:02:38 -0000
Hi there! I have just started cubing just about 2 - 3 weeks ago. I first
learned using the beginners method... then I learned the Petrus method.
Right now I average about 1:05 using the Petrus method. I also learned
how to do the F2L using the Fridrich method. Using the Fridrich method,
I average 1:30. I've heard some people say that it's much
easier to speedcube using the Fridrich method than the Petrus method,
but for me I'm better at the Petrus method. Should I change and
practice more often on the Fridrich method? PS As a sort of side
question... One of the reasons I don't like the Fridrich method is
because you have to orient the edges after you do the F2L wherein the
Petrus method you don't. Is there any way to orient the edges while
I place the corners?
6561. Re: [Speed cubing group] Re: New to the group From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 25 Nov 2007 17:44:05 -0800 (PST)
Happened to me too. Don't worry, just keep trying and you'll
succeed. ----- Original Message ---- From: kemp_drumsalot
<kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Sunday, November 25, 2007 4:38:34 PM Subject: [Speed cubing group] Re:
New to the group Aye, that is whawt I'm trying to do at the moment,
I'm just getting stuck after almost every other one. --- In
speedsolvingrubiksc ube@yahoogroups. com, Brian Le <khoale1234567@
...> wrote: > > The way I learned was I wasted my time memorizing
algorithms for F2L. Later, I realized on my own that it was based on
intuition. So then, I studied the F2L cases and tried to solve them
based on intuition. The "pair and insert" technique, I found
out on my own and other techniques i.e. multislotting, utilizing empty
slots on my own and later read about it on Dan Harris' website and
other speedcubing website (hey, thats a run-on sentence). In other
words, its not that hard to figure out F2L based on intuition. It's
actually better than memorizing algorithms. So learn from my mistake: do
not memorize algorithms. Try to figure out F2L on your own. > > Brian >
> ----- Original Message ---- > From: kemp_drumsalot <kemp_drumsalot@
...> > To: speedsolvingrubiksc ube@yahoogroups. com > Sent: Sunday,
November 25, 2007 3:15:15 PM > Subject: [Speed cubing group] Re: New to
the group > > > > > > > > > > > > > > Alrighty, I'm looking at
http://dougreed. no-ip.org/ ~doug/f2l/ f2l.htm > > but I'm
struggling quite a bit, does anyone have any links they could > > give
me? > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Kenneth Gustavsson" > > <kenneth@ > wrote: > > > > > >
First thing I would do if I where you was to learn "intuitive
F2L", > > > it will speed up your solves dramaticly. Next thing I
would do was to > > > learn to orient the corners after the edges and
then also learn to do > > > "PLL" that solves permutation for
alla LL-peces (LL="last layer") in > > > one go. > > > > > >
Search the net for pages. > > > > > > // Kenneth > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, > > >
"kemp_drumsalot" <kemp_drumsalot@ > wrote: > > > > Also, I
have my time down to about 0:55-1:36 on average now, but I > > > > would
like to know if they was a faster way I could start to learn? > > > > >
> > > > > > > > > > > > > <!-- > > #ygrp-mkp{ > border:1px solid
#d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px 14px;} >
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> [Non-text portions of this message have been removed] > [Non-text
portions of this message have been removed]
6562. Vietnamese Cubers From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 05:08:20 -0000
Are there any out there? I know there is Minh Thai: what happened to
him?
6563. Re: New website From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 06:10:30 -0000
Lars, Merci. =) Mais parler, c'est autre chose! -macky --- In
speedsolvingrubikscube@yahoogroups.com, "Lars Vandenbergh"
<lars.vandenbergh@...> wrote: > > Macky, > > Ton français est
vraiment impeccable. Je suis impressioné! > > Et toi aussi Sébastien,
ç'est du beau travail. > > Lars
6564. Re: Which Method? From: alienkai94 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 07:11:34 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
<chipchamp@...> wrote: > > Hi there! I have just started cubing just
about 2 - 3 weeks ago. I > first learned using the beginners method...
then I learned the Petrus > method. Right now I average about 1:05 using
the Petrus method. I also > learned how to do the F2L using the Fridrich
method. Using the > Fridrich method, I average 1:30. I've heard
some people say that it's > much easier to speedcube using the
Fridrich method than the Petrus > method, but for me I'm better at
the Petrus method. Should I change > and practice more often on the
Fridrich method? > > PS As a sort of side question... One of the reasons
I don't like the > Fridrich method is because you have to orient
the edges after you do > the F2L wherein the Petrus method you
don't. Is there any way to > orient the edges while I place the
corners? >
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
yes just learn the ZBf2L a good website to go to is Lars Vanderbegh its
at cubezone.be an awesome website for zbf2l also try cubewhiz.com
6565. How can i make my cube fast like the ones the big guys
do....... From: alienkai94 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 07:16:30 -0000
i have already lubed my cube and i was wondering how to lossen and
smoethin evry thing else. thanks that would be cool if u could help
6566. Re: Which Method? From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 10:56:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
<chipchamp@...> wrote: > > I've heard some people say that
it's much easier to speedcube > using the Fridrich method than the
Petrus method, but > for me I'm better at the Petrus method. Should
I change > and practice more often on the Fridrich method? No, I think
you shouldn't switch just because some people like Fridrich.
It's about personal preference, some find Petrus easier/more fun. >
One of the reasons I don't like the Fridrich method is because >
you have to orient the edges after you do the F2L wherein the > Petrus
method you don't. Is there any way to orient the edges > while I
place the corners? It is possible to orient edges before LL, for example
you could do it before/while solving the cross. But the Petrus way is
more natural. Fixing bad edges is an important part of the method, not
an add-on. -- Johannes Laire
6567. Re: Which Method? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 14:08:30 -0000
> > the F2L wherein the Petrus method you don't. Is there any way
to > > orient the edges while I place the corners? > yes just learn the
ZBf2L Wrong I think, what he means is probably CLL + OELL (I call it
XCLL) and yes, it's possible, but there are 42 * 8 = 336 cases to
learn =P // Kenneth
6568. Re: New website From: "zemalinou" <l_f_l_x@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 14:48:43 -0000
Apres t'avoir entendu parler français a Budapest, on sait que tu
parles bien macky:) By the way, I uploaded 5 sets of 30 algs(which
represent about...25% of the cases of the database).
http://pagesperso-orange.fr/absolutemind/msd-angl.html You need to find
the best sequences to solve the F2L in these cases. Send completed files
to sebastien.felix3@... if interrested have fun sébastien
6569. Re: Which Method? From: "chipchamp007" <chipchamp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 23:32:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
Thanks for your input! I'll probably stick with the Petrus method,
but might look into ZBF2L or the other things you guys were talking
about, although I probably won't use them right now. I want to get
better at the Petrus method. :) Thanks again!
6570. Re: How can i make my cube fast like the ones the big guys
do....... From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 23:34:59 -0000
Well, all the faster cubers (that I know of) write a bit more legibly,
for starters. ;D Just practice and play with it a lot. It's
probably your fingers that aren't moving quickly enough, not the
cube. --- In speedsolvingrubikscube@yahoogroups.com, alienkai94
<no_reply@...> wrote: > > i have already lubed my cube and i was
wondering how to lossen and > smoethin evry thing else. thanks that
would be cool if u could help >
6571. Re: more bad press From: "bassmachine1025" <bassmachine1025@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 23:55:38 -0000
Being Dan Cohen, I think that I was most directly misquoted. Maybe
Tim's 5x5 in 20s comment could be the worst, but I was the entire
first half of the article. I'll go through each quote and pick
apart what she did wrong. "''It's really all about
the visual,'' Dan Cohen says" This was, I think, in
response to a question about how you get so fast. I responded saying
something to the effect that lookahead was important and being fast
required good visual skills. "'I know the algorithms. I
memorize a sequence of pieces and then solve pretty much one piece at a
time,'' Dan says. He's memorized 180 sequences so
far." I told her that I've memorized 180 sequences for every
cube that I can solve. I did say that I know a couple of algorithms for
BLD. The OFL comment, was just her not hearing me on the phone. I
definitely didn't say that OFL came after F2L... The spelling of
Fridrich's name was also a problem of the phone connection. All in
all, the article isn't as bad as I think that most of you are
making it out to be. I think that the article, while providing some
innacurate facts, did put a good light on speedcubing for the layperson.
I do think I asked her if I could proofread it and I just never got an
answer to that. If I didn't, I should've, that's my
mistake. --- In speedsolvingrubikscube@yahoogroups.com, "Jon
Choi" <quirkcorsair566@...> wrote: > > I laughed upon reading
the article, personally. > > I think I was the only one who was directly
misquoted in the article. > Everything else can be attributed to just
bad research or bad conclusions. > > I'll email the author and see
if anything gets changed or if I'll get > a reply, but knowing this
newspaper, I do not think I will be getting > anything. > > Jon Choi > >
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > >
http://www.mcall.com/entertainment/all-rubikscube.6133447nov20,0,5386786.story
> > > > Would those that are misquoted and referred to in this article
please > > speak with the author? From a raw writing standpoint, this
thing is > > barely readable. The English level here resembles something
very > > similar to what ended up in the toilet after a nasty losing
battle > > with food poisoning. > > > > I actually read this article
earlier, but I was so confused, that I > > thought I was simply tired
and would examine it in the morning. Maybe > > I misunderstood the 20
second memorization of the 5x5x5 cube... > > > > But there are several
things that need to happen here. > > > > 1. The newspaper needs to be
informed that this article, ignoring all > > the facts, is a piece of
junk. > > 2. The people who the article refers to need to let Wendy know
that > > she butchered everything. > > 3. The people who were in this
article need to be very careful when > > giving interviews. > > > > As
much as I'd like to blame Wendy Solomon for this, as practitioners
> > of this sport, we are responsible for being absolutely clear in > >
explaining what we do. Be prepared for the same dumb questions. Be > >
prepared for the same uneducated responses. If you've talked to > >
someone who doesn't clear, you can pretty much predict with
accuracy > > that rivals quantum theory what the next response will be.
> > > > So, please... take responsibility. Be careful in your
explanations, > > be alert for possible misinterpretations, and
understand that > > sometimes people aren't as smart as you are. >
> >
6572. if you like challenges.. u would love this From: "nina_roy33" <nina_roy33@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 00:33:55 -0000
dear all .. i have gone through this interesting puzzle .. its a tricky
one http://www.bipuzzle4u.com .. i am stuck at 8th stage .. could
anybody help me out .. thanks
6573. if you like challenges, you would love this puzzle From: Nina Roy <nina_roy33@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 00:35:21 +0000 (GMT)
dear all i have gone through this interesting puzzle .. its a tough one
http://www.bipuzzle4u.com .. i am stuck at 8th stage .. could anybody
help me out .. thanks regards nina
____________________________________________________________________________________
Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See
how. http://overview.mail.yahoo.com/ [Non-text portions of this message
have been removed]
6574. oopss... From: "nina_roy33" <nina_roy33@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 00:41:44 -0000
sorry its www.bigpuzzle4u.com
6575. ooopss From: "nina_roy33" <nina_roy33@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 00:42:58 -0000
sorry its www.bigpuzzle4u.com
6576. the exact URL is ... From: Nina Roy <nina_roy33@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 26 Nov 2007 16:50:39 -0800 (PST)
dear all .. i have gone through this interesting puzzle .. its a tough
one http://www.bigpuzzle4u.com .. i am stuck at 8th stage .. could
anybody help me out .. thanks
____________________________________________________________________________________
Get easy, one-click access to your favorites. Make Yahoo! your homepage.
http://www.yahoo.com/r/hs [Non-text portions of this message have been
removed]
6577. Re: Which Method? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 10:19:58 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
<chipchamp@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > >
Thanks for your input! I'll probably stick with the Petrus method,
but > might look into ZBF2L or the other things you guys were talking
about, > although I probably won't use them right now. I want to
get better at > the Petrus method. :) > > Thanks again! > I think we
were joking a little with you =) ZBF2L are like 400 cases, my XCLL i
over 300, no way you will learn that, wery few of the most advanced
cubers even try to do it, of them who tries few fullfill the learning
process. But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L
in two step you can say and has got "only" 32 cases. The algs
for VHF2L are the same as the algs for ZBF2L where the pair is built
already. So you will find the VH algs at the ZB pages.
6578. Re: [Speed cubing group] Re: Cube Explorer 4.15 released From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Nov 2007 14:39:11 +0100
Thank you Herbert. I can confirm the Vista-bug is indeed fixed. Thanks
for all the work you have put into this program. I really enjoy it and
use it often. I want to ask you for one feature one final time. If you
still disagree with me I will not bother you about this anymore. Could
you make the webserver able to accept all parameters that are mentioned
under "options, two phase algorithm" and add a way for it to
return optimal solves (preferably also using "huge optimal
solver"). I know that you created the webserver with the idea that
it is only useful for robots that need an "almost" optimal
solution within a very limited timeframe. I would like to use it on a
webpage that will be accesible by everyone so more people can enjoy your
program without the need for Windows (and lots of memory). This is also
useful for reducing a (45 move) Fewest Moves scramble to an optimal
solution and for testing the "20 moves maximum" limit with
another program I wrote that interfaces with the webserver. I hope you
reconsider and make the webserver more powerful, Arnaud ----- Original
Message ----- From: h_kociemba To:
speedsolvingrubikscube@yahoogroups.com Sent: Saturday, November 24, 2007
11:43 AM Subject: [Speed cubing group] Re: Cube Explorer 4.15 released
The VISTA bug is fixed now. There should be no problem to close Cube
Explorer in version 4.20. The problem was not my code but the help
system which seems to have changed in VISTA. I still run XP because
VISTA seems quite slow to me, I installed VISTA in a vmware virtual
machine for the only purpose to find this bug. Another strange
"feature" (is this really necessary?) and not a bug in VISTA
is that the main window of the chm helpfile does not open on default
when you have downloaded my program and installed it in any directory.
VISTA gives a not very helpful error message. You explicitly have to
allow to open the file in the property dialog of the chm file. An
operating system which annoys the user with permanent security issues
because else it seems to run insecure has some design flaw from my point
of view. Something like this is unimaginable in LINUX. Be that as it
may, get happy with your VISTA and the new version of CE. Ron van
Bruchem proposed to build in a scrambler according to the WCA
competition regulation. You find it under the Edit menu. Herbert --- In
speedsolvingrubikscube@yahoogroups.com, "segnet3745117"
<segnet3745117@...> wrote: > > I have downloaded and installed C.E.
4.15. and am sorry to say that i > still get the same error as before
when i try to "X" out of the > program. > > could this be
related to the extremely high resolution "wide" screen > I
use? > > or did i goof up on install? > > or perhaps the problem still
exists? > sorry to report bad news, especially for such a good program.
> >
6579. Re: Cube Explorer 4.15 released From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 14:32:05 -0000
Herbert, do you use cutting of the tree or do does the program goes
through all possible set of turns? Otherwise, I thought about a few nice
ways to see if it's possible to reach a solution whitin n turns. As
for an example you can look for edges that are in the correct slice,
wrongly oriented and not in correct position (FD at UB for example). A
peice like that is not possible to solve in less than 3 turns and there
are only four ways to that (I think). IF non of those are the correct
solution AND ((current_number_of_turns + n) => max_number_of_turns) THEN
GOTO you_are_on_the_wrong_way ELSE This_is_good END IF :-) If you take
two edges in count there are not many solutions for those less than
maybe 6-7 turns. Take a number of combos like that and set up tables for
the solutions and it must be possible to save a lot of processing time.
Is that a good idéa? (maybe you already know better ways than this? =)
// Kenneth
6580. Re: [Speed cubing group] Re: 9.55 From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 21:45:02 +0530
Im so glad that Ron got his record. Someone said correctly, couldnt
happen to a nicer guy :) Hearty congratulations! Keep up the good work
Sachin. On Nov 25, 2007 3:24 PM, Stefan Huber <mc_sin-h@...> wrote: >
> > > > > > > Congrats both of you! > Now Ron has got rewards for his
big effort he does every day for this > sport! > > And Harris finally
showed what he can do! > ________________________________ > > To:
speedsolvingrubikscube@yahoogroups.com > > From: simxmai@... > > Date:
Sat, 24 Nov 2007 19:50:21 -0800 > > Subject: Re: [Speed cubing group]
Re: 9.55 > > > > > > > Today, at the Toronto Fall Open 2007, Harris Chan
got 9.80, putting him > second in the world... but then we heard about
the 9.55 solve, and it > brought him to third. > > > > Congrats Harris
and Ron! > > > > -Sim > >
__________________________________________________________ > Die neue
Generation der Windows Live Services - jetzt downloaden! >
http://get.live.com >
6581. Re: Which Method? From: "chipchamp007" <chipchamp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 22:03:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "chipchamp007"
<chipchamp@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > >
Thanks for your input! I'll probably stick with the Petrus method,
> but > > might look into ZBF2L or the other things you guys were
talking > about, > > although I probably won't use them right now.
I want to get better > at > > the Petrus method. :) > > > > Thanks
again! > > > > I think we were joking a little with you =) > > ZBF2L are
like 400 cases, my XCLL i over 300, no way you will learn > that, wery
few of the most advanced cubers even try to do it, of them > who tries
few fullfill the learning process. > > But, there is a substitute for
ZBF2L = VHF2L, it's ZBF2L in two step > you can say and has got
"only" 32 cases. > > The algs for VHF2L are the same as the
algs for ZBF2L where the pair > is built already. So you will find the
VH algs at the ZB pages. > Okay. :D When I went to the site, I decided
that the most important ones would be where the pair was already formed.
Anyway, thanks again for the reply. :)
6582. Re: Which Method? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 22:56:10 -0000
Why on earth are people suggesting ZB/VH F2L for someone who's been
cubing 3 weeks? VHF2L is completely not necessary to cut down times from
1:30 to under a minute. Learning 32 algs (well, 16 before reflections,
but reflections aren't always that intuitive for new cubers) at his
stage isn't at all necessary or helpful. It cuts down move count by
at most 3-4 moves on average. Learning a 4-look LL, which is less algs,
would be far more beneficial. Then saying ZBF2L...I know you were
joking, but someone who's been cubing 3 weeks wouldn't know.
If you told me right now I needed to learn ZB to get faster, I would
disagree with you and keep doing what I'm doing. If you told me
that ZB was the only way to go four years ago, I might have quit cubing.
ZB is ridiculous, you really have to want it and be a really good cuber
to be able to learn ZB and have it be good for you. Chip, pick the
method that you like the best. If you like how Petrus F2L feels with
blockbuilding and such, use Petrus. If you like the F2L pairs approach,
use Fridrich-like methods. At times of 1:30, there's no reason to
move onto advanced Fridrich-style solutions like VH or ZB. As far as
orienting edges goes, if it makes a huge difference to you, use Petrus.
On average, in Fridrich it takes 6 moves to orient edges; I don't
think that's too much of a problem, but if it matters to you, do
Petrus. But don't go into an advanced method before you know what
you're doing and are completely comfortable with what you can do,
and don't try VHF2L until you're really sure it's what
you should do. Learn fingertricks also before worrying about getting
really good at a method. Tim --- In
speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
<chipchamp@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
<kenneth@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "chipchamp007"
<chipchamp@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > >
> > Thanks for your input! I'll probably stick with the Petrus
method, > > but > > > might look into ZBF2L or the other things you guys
were talking > > about, > > > although I probably won't use them
right now. I want to get better > > at > > > the Petrus method. :) > > >
> > > Thanks again! > > > > > > > I think we were joking a little with
you =) > > > > ZBF2L are like 400 cases, my XCLL i over 300, no way you
will learn > > that, wery few of the most advanced cubers even try to do
it, of them > > who tries few fullfill the learning process. > > > >
But, there is a substitute for ZBF2L = VHF2L, it's ZBF2L in two
step > > you can say and has got "only" 32 cases. > > > > The
algs for VHF2L are the same as the algs for ZBF2L where the pair > > is
built already. So you will find the VH algs at the ZB pages. > > > >
Okay. :D When I went to the site, I decided that the most important >
ones would be where the pair was already formed. > > Anyway, thanks
again for the reply. :) >
6583. Rubik's Cubes and collections From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 27 Nov 2007 23:48:43 -0000
Well hello all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 key
chain from East Sheen today, and I am very excited to start on them. I
also have a 3x3 Rubik's from Walmart. I thought it would be a nice
topic to discuss which cubes each other have, what you would like to
have, and where you get your cubes for your collection. I am looking
forward to collecting cubes far into the future. =-)
6584. Re: Rubik's Cubes and collections From: "Mads Mohr Christensen" <hr.mohr@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 01:03:54 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Well hello
all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 > key chain
from East Sheen today, and I am very excited to start on > them. I also
have a 3x3 Rubik's from Walmart. I thought it would be a > nice
topic to discuss which cubes each other have, what you would like > to
have, and where you get your cubes for your collection. I am > looking
forward to collecting cubes far into the future. =-) > You could start
to collect all puzzels that are used in competition: magic, master
magic, pyraminx, megaminx, clock and square-1. The clock can be kinda
hard to come by, try eBay. I like to solve cubes with icons and funky
colour patterns like the ultimate:
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 Enjoy collecting
and cubing :-)
6585. Re: [Speed cubing group] Re: Rubik's Cubes and
collections From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 27 Nov 2007 20:19:14 -0500
I currently have in my collection atleast one or more of the following
puzzles, and can do them all 2x2x2, 3x3x3x, 4x4x4, 5x5x5, Rubik's
clock. pyraminx, Magic, master magic, Squae one. I got my clock on ebay.
Master magice wa the hardest for me to get. Brought it off of Craig
Bouchard at the Toronto Fall 2007 competition. ----- Original Message
----- From: Mads Mohr Christensen To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, November 27, 2007
8:03 PM Subject: [Speed cubing group] Re: Rubik's Cubes and
collections --- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Well hello
all. I can gladly say I just got my 5x5, 4x4, 2x2 and 2x2 > key chain
from East Sheen today, and I am very excited to start on > them. I also
have a 3x3 Rubik's from Walmart. I thought it would be a > nice
topic to discuss which cubes each other have, what you would like > to
have, and where you get your cubes for your collection. I am > looking
forward to collecting cubes far into the future. =-) > You could start
to collect all puzzels that are used in competition: magic, master
magic, pyraminx, megaminx, clock and square-1. The clock can be kinda
hard to come by, try eBay. I like to solve cubes with icons and funky
colour patterns like the ultimate:
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 Enjoy collecting
and cubing :-)
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.16.9/1155 - Release Date:
11/27/2007 8:30 PM [Non-text portions of this message have been removed]
6586. Re: Which Method? From: "chipchamp007" <chipchamp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 01:43:38 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tim Reynolds"
<timothy.reynolds2@...> wrote: > > Why on earth are people suggesting
ZB/VH F2L for someone who's been > cubing 3 weeks? VHF2L is
completely not necessary to cut down times > from 1:30 to under a
minute. Learning 32 algs (well, 16 before > reflections, but reflections
aren't always that intuitive for new > cubers) at his stage
isn't at all necessary or helpful. It cuts down > move count by at
most 3-4 moves on average. Learning a 4-look LL, > which is less algs,
would be far more beneficial. > > Then saying ZBF2L...I know you were
joking, but someone who's been > cubing 3 weeks wouldn't know.
If you told me right now I needed to > learn ZB to get faster, I would
disagree with you and keep doing what > I'm doing. If you told me
that ZB was the only way to go four years > ago, I might have quit
cubing. ZB is ridiculous, you really have to > want it and be a really
good cuber to be able to learn ZB and have it > be good for you. > >
Chip, pick the method that you like the best. If you like how Petrus >
F2L feels with blockbuilding and such, use Petrus. If you like the > F2L
pairs approach, use Fridrich-like methods. At times of 1:30, >
there's no reason to move onto advanced Fridrich-style solutions
like > VH or ZB. As far as orienting edges goes, if it makes a huge >
difference to you, use Petrus. On average, in Fridrich it takes 6 >
moves to orient edges; I don't think that's too much of a
problem, but > if it matters to you, do Petrus. But don't go into
an advanced method > before you know what you're doing and are
completely comfortable with > what you can do, and don't try VHF2L
until you're really sure it's > what you should do. Learn
fingertricks also before worrying about > getting really good at a
method. > > Tim > > --- In speedsolvingrubikscube@yahoogroups.com,
"chipchamp007" > <chipchamp@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth Gustavsson" >
> <kenneth@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > > "chipchamp007"
<chipchamp@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "chipchamp007" > > > >
> > > > Thanks for your input! I'll probably stick with the Petrus
method, > > > but > > > > might look into ZBF2L or the other things you
guys were talking > > > about, > > > > although I probably won't
use them right now. I want to get better > > > at > > > > the Petrus
method. :) > > > > > > > > Thanks again! > > > > > > > > > > I think we
were joking a little with you =) > > > > > > ZBF2L are like 400 cases,
my XCLL i over 300, no way you will learn > > > that, wery few of the
most advanced cubers even try to do it, of them > > > who tries few
fullfill the learning process. > > > > > > But, there is a substitute
for ZBF2L = VHF2L, it's ZBF2L in two step > > > you can say and has
got "only" 32 cases. > > > > > > The algs for VHF2L are the
same as the algs for ZBF2L where the pair > > > is built already. So you
will find the VH algs at the ZB pages. > > > > > > > Okay. :D When I
went to the site, I decided that the most important > > ones would be
where the pair was already formed. > > > > Anyway, thanks again for the
reply. :) > > > Okay, thanks for the input. I'm probably just going
to stick with Petrus for now anyway.
6587. Re: Which Method? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 03:28:17 -0000
Like Tim said, staying with whatever feels most natural will be more
beneficial at this point than anything... I'd say don't worry
too much about many new algorithms (such as COLL for Petrus method)
until it becomes apparent that sheer move count, or inefficient algs
keep you from getting faster... With practice, just using fingertricks,
training your recognition, and being able to look ahead while solving
can very comfortably get you around 40 seconds on average with
Petrus' beginner method, maybe even lower (it works out to around
the same thing using Fridrich F2L too). The most important thing,
though, is that you have fun while cubing. Hope I could help, Good luck
:)
6588. [Speed cubing group] Re: Rubik's Cubes and
collections From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 03:43:15 -0000
Well, I would be glad to take any extras someone has off their hands.
Also, if you're selling on Ebay, send me a message
(kemp_drumsalot). Can't see the clock on ebay sadly enough.
---------------------------------------- --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > I currently have in my collection
atleast one or more of the following puzzles, and can do them all >
2x2x2, 3x3x3x, 4x4x4, 5x5x5, Rubik's clock. pyraminx, Magic, master
magic, Squae one. > > I got my clock on ebay. Master magice wa the
hardest for me to get. Brought it off of Craig Bouchard at the Toronto
Fall 2007 competition. > ----- Original Message ----- > From: Mads Mohr
Christensen > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Tuesday, November 27, 2007 8:03 PM > Subject: [Speed cubing group] Re:
Rubik's Cubes and collections > > > --- In
speedsolvingrubikscube@yahoogroups.com, "kemp_drumsalot" >
<kemp_drumsalot@> wrote: > > > > Well hello all. I can gladly say I
just got my 5x5, 4x4, 2x2 and 2x2 > > key chain from East Sheen today,
and I am very excited to start on > > them. I also have a 3x3
Rubik's from Walmart. I thought it would be a > > nice topic to
discuss which cubes each other have, what you would like > > to have,
and where you get your cubes for your collection. I am > > looking
forward to collecting cubes far into the future. =-) > > > > You could
start to collect all puzzels that are used in competition: > > magic,
master magic, pyraminx, megaminx, clock and square-1. The clock > can be
kinda hard to come by, try eBay. > > I like to solve cubes with icons
and funky colour patterns like the > ultimate:
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pid=1078 > > Enjoy
collecting and cubing :-) > > > > > > >
------------------------------------------------------------------------------
> > > No virus found in this incoming message. > Checked by AVG Free
Edition. > Version: 7.5.503 / Virus Database: 269.16.9/1155 - Release
Date: 11/27/2007 8:30 PM > > > [Non-text portions of this message have
been removed] >
6589. 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 03:52:36 -0000
Ok, well as I have said, I just recieved my 2x2, 4x4, and 5x5 cubes, so
I have yet to try to solve them yet, but feel free to post your methods
for them. Also, for my 3x3, I have tried the F2L method, but I have yet
to completely conquer it at a significant speed, so I still use my solve
1st, 2nd, then bottom cross, middles, corners, and orient them for
speed. So any tips there would also be appreciated. Basically, share
your ways to solve your cubes and give tips for others.
6590. Re: Rubik's Cubes and collections From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 04:11:31 -0000
I thought it would > be a > > > nice topic to discuss which cubes each
other have, what you > would like > > > to have, and where you get your
cubes for your collection. I am > > > looking forward to collecting
cubes far into the future. =-) I give Sandy Thompson at
twistypuzzles.com the award for the best collection of puzzles i have
seen so far! =D http://youtube.com/watch?v=yE5BVoscphk jeff -it will be
fun to see if anyone on here has something to beat that
6591. Re: Rubik's Cubes and collections From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 04:38:11 -0000
I think Georges Helm's puzzle collection is a bit more
impressive... (http://tinyurl.com/336r6o) Jonathan Choi --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 <no_reply@...>
wrote: > > I thought it would > > be a > > > > nice topic to discuss
which cubes each other have, what you > > would like > > > > to have,
and where you get your cubes for your collection. I am > > > > looking
forward to collecting cubes far into the future. =-) > > I give Sandy
Thompson at twistypuzzles.com the award for the best > collection of
puzzles i have seen so far! =D > >
http://youtube.com/watch?v=yE5BVoscphk > > jeff > > -it will be fun to
see if anyone on here has something to beat that >
6592. Re: Which Method? From: "chipchamp007" <chipchamp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 06:30:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stompey1
<no_reply@...> wrote: > > Like Tim said, staying with whatever feels
most natural will be more > beneficial at this point than anything...
I'd say don't worry too much > about many new algorithms (such
as COLL for Petrus method) until it > becomes apparent that sheer move
count, or inefficient algs keep you > from getting faster... With
practice, just using fingertricks, > training your recognition, and
being able to look ahead while solving > can very comfortably get you
around 40 seconds on average with Petrus' > beginner method, maybe
even lower (it works out to around the same > thing using Fridrich F2L
too). The most important thing, though, is > that you have fun while
cubing. > Hope I could help, Good luck :) > Of course! The fun is the
whole point. Thanks for the reply. :D
6593. Re: Which Method? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 08:08:03 -0000
Tim: I don't think I recommended VH or anything, just told about it
because he asked =)
6594. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 10:41:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > Ok, well
as I have said, I just recieved my 2x2, 4x4, and 5x5 cubes, > so I have
yet to try to solve them yet, but feel free to post your > methods for
them. > > Also, for my 3x3, I have tried the F2L method, but I have yet
to > completely conquer it at a significant speed, so I still use my
solve > 1st, 2nd, then bottom cross, middles, corners, and orient them
for > speed. So any tips there would also be appreciated. > > Basically,
share your ways to solve your cubes and give tips for others. > My
approach is to use the same method for them all but add steps for lager
cubes. There is a lot to learn and I have not published any method
description but I use it myself. All is based on intuition and CLL +
ELL. For 2x2x2: build first layer and then do CLL For 3x3x3: build F2L
and then do CLL + ELL ** For 4x4x4: build F3L and then do CLL +
ELL1/ELL2/ELL3 For 5x5x5: build F4L and then do CLL +
ELL1/ELL2/ELL3/ELL4 6x, 7x and lager will add more ELL steps but are the
same otherwise. I got a special and very effective intuitive way to do
FnL for big cubes (85-90 turns for 4x) but it is pretty complexed and
hard to describe in short terms, it looks a bit like Roux, building F2B
at first using a style I call Free Slice First n Layers, also useful for
3x3x3 = FS-F2L :) All alg for 4x4x4 ELL1, ELL2 and ELL3 is in a thread I
posted this summer in this mailing list, look at something like
"ELL for 4x4x4" or whatever I named the tread =) // Kenneth **
Here I myself use VH/ZB-F2L and COLL-EPLL/ZBLL but COLL is basicly the
same as CLL and EPLL is a subgroup of ELL so it's the same. Earlier
I used CLL+ELL but did not like what happen to my LL-edges when they
were all oriented and I did CLL... So I learned COLL, VH I already knew
from my older method. I'm also developing a style where you do
CLL+EOLL in one and end in EPLL, but there is a lot of work, maybe I
start to use it later for speedsolving)
6595. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 11:55:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > I just
recieved my 2x2, 4x4, and 5x5 cubes, so I have yet to try > to solve
them yet, but feel free to post your methods for them. > > Basically,
share your ways to solve your cubes and give tips for > others. Oh
wait... you mean... we could share our methods? Dang, why didn't
anybody think of that before? That is such a great idea! We could even
make lots of websites describing them, that would be so awesome! And
then everybody interested in them could just look at those rather than
acting like a lazy retard asking to be spoon-fed. Stefan
6596. how to get familiar with algorithms From: "jayakrishna1304" <jayakrishna1304@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 12:09:51 -0000
Hi all, Can anyone tell me the best way to get familiar with the
algorithms cos there are many in PLL's and OLL's in
speedcubing, if i learn one the other one confuses me and i tend to make
more mistakes in last layer. Its looks bothering to me is it only the
practice or is there ways to get familiar with those. regards, Jaya
Krishna Bangalore,India
6597. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 13:54:26 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "kemp_drumsalot"
<kemp_drumsalot@> wrote: > > > > I just recieved my 2x2, 4x4, and 5x5
cubes, so I have yet to try > > to solve them yet, but feel free to post
your methods for them. > > > > Basically, share your ways to solve your
cubes and give tips for > > others. > > Oh wait... you mean... we could
share our methods? Dang, why didn't > anybody think of that before?
That is such a great idea! We could > even make lots of websites
describing them, that would be so awesome! > And then everybody
interested in them could just look at those rather > than acting like a
lazy retard asking to be spoon-fed. > > Stefan > Yep, we can be jerks
to, guess you can find those anywhere though right?
6598. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 14:21:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"kemp_drumsalot" <kemp_drumsalot@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "kemp_drumsalot"
<kemp_drumsalot@> wrote: > > > > > > I just recieved my 2x2, 4x4, and
5x5 cubes, so I have yet to try > > > to solve them yet, but feel free
to post your methods for them. > > > > > > Basically, share your ways to
solve your cubes and give tips for > > > others. > > > > Oh wait... you
mean... we could share our methods? Dang, why didn't > > anybody
think of that before? That is such a great idea! We could > > even make
lots of websites describing them, that would be so awesome! > > And then
everybody interested in them could just look at those rather > > than
acting like a lazy retard asking to be spoon-fed. > > > > Stefan > > > >
> > > Yep, we can be jerks to, guess you can find those anywhere though
right? > Anyways, I've found that you can solve most of the cubes
using the same methods, just adding a few more steps in as you go along,
do you all do the same or use different methods for different sizes?
(conquered the 2x2, next stop, 5x5)
6599. Re: how to get familiar with algorithms From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 14:33:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"jayakrishna1304" <jayakrishna1304@...> wrote: > > Hi all,
> > Can anyone tell me the best way to get familiar with the algorithms
> cos there are many in PLL's and OLL's in speedcubing, if i
learn one > the other one confuses me and i tend to make more mistakes
in last > layer. Its looks bothering to me is it only the practice or is
there > ways to get familiar with those. > > regards, > Jaya Krishna >
Bangalore,India > One trick I have done is write all your moves down on
a piece of paper (in order of course) and just keep going through them,
after awhile, switch to a small post it with just the few algorithums
left that trouble you, and then, you won't need them most of the
time, so keep it in your pocket, finally, you won't need it at all!
I should tell you though, I'm not familiar with that method so
don't take all of my words to heart, I will take a look at them and
get back to you.
6600. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 15:10:58 -0000
> > Yep, we can be jerks to, guess you can find those anywhere though
right? > I'm with Stefan on this one. Do the research before you
post a message like that, or at least rephrase something if perhaps it
didn't come across the way that you wanted it to. "feel free
to post your methods for them," is kind of an annoying way to write
things, as if people here have nothing better to do than to type up
lengthy solutions on tons of different occasions. It pissed me off and
I'm definitely not the most active member of this forum. Perhaps if
you had said "I would greatly appreciate it if you could direct me
to a resource for solving (insert specific problem here, on a specific
puzzle) I would greatly appreciate it. I have tried to find it on
multiple occasions and am just not having luck," people would have
been a little more responsive. It's like someone coming to you with
a homework "question" when really they just want the answer
without doing any work to try and figure out why they can't get it.
Sorry man, I don't think Stefan is being a jerk. ~John H.~
6601. Re: 2x2, 3x3, 4x4, and 5x5---Ways to solve? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 16:37:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, giraffeboy13
<no_reply@...> wrote: > > > > > > Yep, we can be jerks to, guess you
can find those anywhere though right? > > > > > > I'm with Stefan
on this one. Do the research before you post a message like that, or at
> least rephrase something if perhaps it didn't come across the way
that you wanted it to. > "feel free to post your methods for
them," is kind of an annoying way to write things, as if > people
here have nothing better to do than to type up lengthy solutions on tons
of > different occasions. It pissed me off and I'm definitely not
the most active member of this > forum. > > Perhaps if you had said
"I would greatly appreciate it if you could direct me to a resource
> for solving (insert specific problem here, on a specific puzzle) I
would greatly appreciate > it. I have tried to find it on multiple
occasions and am just not having luck," people would > have been a
little more responsive. It's like someone coming to you with a
homework > "question" when really they just want the answer
without doing any work to try and figure > out why they can't get
it. > > Sorry man, I don't think Stefan is being a jerk. > > ~John
H.~ > Well maybe I should rephrase, I try to figure out every cube on my
on before I check out the net, when I said "feel free to post your
methods" All I simply meant was some people use Petrus while other
use Fredricks, I didn't mean type out every single move you do,
just the method, for there is alot of ways to solve different cubes, and
just figured it would be a good chance to talk about them.
6602. Re: Which Method? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 16:54:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "chipchamp007"
<chipchamp@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, stompey1 <no_reply@> > wrote:
> > > > Like Tim said, staying with whatever feels most natural will be
more > > beneficial at this point than anything... I'd say
don't worry too much > > about many new algorithms (such as COLL
for Petrus method) until it > > becomes apparent that sheer move count,
or inefficient algs keep you > > from getting faster... With practice,
just using fingertricks, > > training your recognition, and being able
to look ahead while solving > > can very comfortably get you around 40
seconds on average with Petrus' > > beginner method, maybe even
lower (it works out to around the same > > thing using Fridrich F2L
too). The most important thing, though, is > > that you have fun while
cubing. > > Hope I could help, Good luck :) > > > > Of course! The fun
is the whole point. > > Thanks for the reply. :D > Hope you don't
mind Tim, but I'm ganna hop onto this thread as well, my last one
on this topic did not go very well. Anyways, I have been told to try
using the F2L method, but I am having a lot of trouble and it just
doesn't feel very natural, any suggestions?
6603. Re: [Speed cubing group] Re: Rubik's Cubes and
collections From: Steve Bryan <cubicityllc@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 11:46:10 -0800 (PST)
Sure, those are nice collections of physical cubes. My own collection
includes every possible cube, tetrahedron, and octahedron where the
number of tiles per edge can be chosen arbitrarily. Of course it is
software and it doesn't have that nice tactile feel but it is only
limited by processing power, memory and screen size which all seem to
increase exponentially with time. [N.B. I have only worked on regular
tetrahedra, octahedra, and hexahedra (cubes) but will probably add more
general cases eventually). jeff17237 <no_reply@yahoogroups.com>
wrote: I thought it would > be a > > > nice topic to discuss which cubes
each other have, what you > would like > > > to have, and where you get
your cubes for your collection. I am > > > looking forward to collecting
cubes far into the future. =-) I give Sandy Thompson at
twistypuzzles.com the award for the best collection of puzzles i have
seen so far! =D http://youtube.com/watch?v=yE5BVoscphk jeff -it will be
fun to see if anyone on here has something to beat that [Non-text
portions of this message have been removed]
6604. Re: how to get familiar with algorithms From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 21:52:45 -0000
When I learned OLL and PLL I first learned all of the PLLs, and limited
myself to learning maybe 3 a week just so I could spend a good 2 days to
get familiar with using each one. During that time I'd the algs
over and over (usually around 20 times) until they were easy to do with
my eyes closed... then I just started solving like normal. Just take it
at a slow and steady pace!
6605. Re: Which Method? From: "Tim Reynolds" <timothy.reynolds2@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 22:51:14 -0000
> > Hope you don't mind Tim, but I'm ganna > hop onto this
thread as well, my last one on this topic did not go > very well.
Anyways, I have been told to try using the F2L method, but > I am having
a lot of trouble and it just doesn't feel very natural, > any
suggestions? > Why would I mind? :) The way I would recommend learning
F2L is as follows: Take a page of algs such as
http://cubewhiz.com/f2l.html and figure out how each one works (in the
link I gave, only worry about the first one listed for each case). Watch
the pieces move, see how it's broken into a setup phase and a solve
phase for each algorithm. Many people would tell you to figure out how
to pair things yourself; I feel like figuring out what's going on
is as effective, and you end up with good algorithms you understand. An
idea for learning F2L would be this: first figure out how all of them
work. Even once you understand them, the cases will be difficult to
identify and remember at first. So maybe for practicing recognizing at
first, when you do F2L, look at a pair and think "Oh, that's
the third one on the second page of my printout" or "Oh,
that's number 17 on my printout" before looking at how to
solve it (but make sure you understand how it works each time you do
it). I think this would help with recognizing. You're pairing the
cases up with something (not the algorithm itself yet) so they're
not just meaningless cases. But numbers are easier to learn than
algorithms; you already know the numbers, you just have to associate
them with cases, instead of learning a new alg and what it looks like at
the same time. Then as you do that, you'll start to find that
certain cases make a lot of sense and you can do them for memory. The
rest, look at them again to see how they work and in time you'll
get them. The better you understand the cases and can do them well, the
more F2L will make sense to you and feel natural. Tim
6606. Re: Which Method? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 28 Nov 2007 23:19:20 -0000
> Why would I mind? :) > > The way I would recommend learning F2L is as
follows: Take a page of > algs such as http://cubewhiz.com/f2l.html and
figure out how each one > works (in the link I gave, only worry about
the first one listed for > each case). Watch the pieces move, see how
it's broken into a setup > phase and a solve phase for each
algorithm. Many people would tell > you to figure out how to pair things
yourself; I feel like figuring > out what's going on is as
effective, and you end up with good > algorithms you understand. > > An
idea for learning F2L would be this: first figure out how all of > them
work. Even once you understand them, the cases will be difficult > to
identify and remember at first. So maybe for practicing > recognizing at
first, when you do F2L, look at a pair and think "Oh, > that's
the third one on the second page of my printout" or "Oh,
that's > number 17 on my printout" before looking at how to
solve it (but make > sure you understand how it works each time you do
it). I think this > would help with recognizing. You're pairing the
cases up with > something (not the algorithm itself yet) so they're
not just > meaningless cases. But numbers are easier to learn than
algorithms; > you already know the numbers, you just have to associate
them with > cases, instead of learning a new alg and what it looks like
at the > same time. Then as you do that, you'll start to find that
certain > cases make a lot of sense and you can do them for memory. The
rest, > look at them again to see how they work and in time you'll
get them. > > The better you understand the cases and can do them well,
the more F2L > will make sense to you and feel natural. > > Tim > Well
thanks a ton Tim, I am actually sick today, but I'll get started on
in in a day or too, once my brain is back up to function. But seriously,
thank you bud.
6607. Re: Which Method? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Nov 2007 00:15:36 -0000
On my way to solving the 5x5 as we speak, just got my centers done,
trying to figure out how to do the edges now haha.
6608. Re: Cube Explorer 4.15 released From: h_kociemba <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Nov 2007 17:55:41 -0000
Of course tree cutting is done, and it done up to 13 moves in advance,
depending on the situation. Look at the help file for more information.
So lets say like this: your idea is a starting point on the way to a
good solver. Herbert --- In speedsolvingrubikscube@yahoogroups.com,
"Kenneth Gustavsson" <kenneth@...> wrote: > > Herbert, do
you use cutting of the tree or do does the program goes > through all
possible set of turns? > > Otherwise, I thought about a few nice ways to
see if it's possible to > reach a solution whitin n turns. > > As
for an example you can look for edges that are in the correct > slice,
wrongly oriented and not in correct position (FD at UB for > example). >
> A peice like that is not possible to solve in less than 3 turns and >
there are only four ways to that (I think). > > IF > non of those are
the correct solution AND > ((current_number_of_turns + n) =>
max_number_of_turns) > THEN > GOTO you_are_on_the_wrong_way > ELSE >
This_is_good > END IF > > :-) > > If you take two edges in count there
are not many solutions for those > less than maybe 6-7 turns. Take a
number of combos like that and set > up tables for the solutions and it
must be possible to save a lot of > processing time. > > Is that a good
idéa? (maybe you already know better ways than this? =) > > // Kenneth >
6609. OFF: Negative Time what? From: "Bert Edens" <bedens@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 29 Nov 2007 15:02:50 -0600
Greetings, all... Sorry, but this is more impressive than a negative
time cube solve... :) ---------------------------- In Cary, N.C., a
woman gave birth to twins early in the morning of November 4th, one at
1:32 a.m. and the other 34 minutes later, at 1:06 a.m. (after Daylight
Savings Time ended). [Daily Mail (London), 9-28-07]
---------------------------- - Bert [Non-text portions of this message
have been removed]
6610. Re: OFF: Negative Time what? From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Nov 2007 21:12:56 -0000
That's pretty cool. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Bert Edens"
<bedens@...> wrote: > > Greetings, all... > Sorry, but this is more
impressive than a negative time cube solve... :) > >
---------------------------- > In Cary, N.C., a woman gave birth to
twins early in the morning of November > 4th, one at 1:32 a.m. and the
other 34 minutes later, at 1:06 a.m. (after > Daylight Savings Time
ended). [Daily Mail (London), 9-28-07] > ---------------------------- >
> - Bert > > > > [Non-text portions of this message have been removed] >
6611. Great Record From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 29 Nov 2007 22:55:00 -0000
http://www.worldcubeassociation.org/results/p.php?i=2007KUPF01 Look at
his statistics : Faster with one hand than with both. I heard about he
does the OLL one handed because he only knows it one handed :-) Very fun
!
6612. New online Rubik's Cube timer! From: "rubiktime" <rubiktime@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 06:10:48 -0000
Hi there, Here's a new online Rubik's Cube timer you guys
might want to have a look at: www.rubiktime.com
<http://www.rubiktime.com> The timer is clean, simple, looks good and
works great! The particularity of this timer is that it let you manage
multiple times lists and stores all your session's statistics.
Anyway, have a look and leave your comments! Ben. [Non-text portions of
this message have been removed]
6613. Re: New online Rubik's Cube timer! From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 06:20:43 -0000
Well just from doing one solve.. I would like a "0" count down
time. I like to inspect for roughly 15 seconds, spacebar, release, and
pick up right away. Also, I noticed when you delete a time, that time
still stays on the statistics. I would suggest modifying that so when
you delete, it deletes off your average and stuff as well. Lastly, it
would be nice to add a scrambler ;P. Other then those, it's a very
nice timer. Corwin Shiu --- In speedsolvingrubikscube@yahoogroups.com,
"rubiktime" <rubiktime@...> wrote: > > Hi there, > >
Here's a new online Rubik's Cube timer you guys might want to
have a > look at: > www.rubiktime.com <http://www.rubiktime.com> > >
The timer is clean, simple, looks good and works great! The >
particularity of this timer is that it let you manage multiple times >
lists and stores all your session's statistics. Anyway, have a look
and > leave your comments! > > Ben. > > > > [Non-text portions of this
message have been removed] >
6614. Re: New online Rubik's Cube timer! From: "dillweed58" <jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 07:18:22 -0000
Here's a simple one: http://www.cubetimer.com/ --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Well just from doing one solve.. > I
would like a "0" count down time. I like to inspect for
roughly 15 > seconds, spacebar, release, and pick up right away. > Also,
I noticed when you delete a time, that time still stays on the >
statistics. I would suggest modifying that so when you delete, it >
deletes off your average and stuff as well. > Lastly, it would be nice
to add a scrambler ;P. > Other then those, it's a very nice timer.
> > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiktime" > <rubiktime@> wrote: > > > > Hi there, > > > >
Here's a new online Rubik's Cube timer you guys might want to
have a > > look at: > > www.rubiktime.com <http://www.rubiktime.com>
> > > > The timer is clean, simple, looks good and works great! The > >
particularity of this timer is that it let you manage multiple times > >
lists and stores all your session's statistics. Anyway, have a look
and > > leave your comments! > > > > Ben. > > > > > > > > [Non-text
portions of this message have been removed] > > >
6615. Re: Cube Explorer 4.15 released From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 08:14:08 -0000
--- In speedsolvingrubikscube@yahoogroups.com, h_kociemba
<no_reply@...> wrote: > > Of course tree cutting is done, and it done
up to 13 moves in > advance, depending on the situation. Look at the
help file for more > information. So lets say like this: your idea is a
starting point on > the way to a good solver. > > Herbert > Thank's
Herbert, I will read the helpfile =)
6616. Re: [Speed cubing group] Re: Which Method? From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 12:39:04 +0100
I have some video-tutorials online at
http://www.youtube.com/profile?user=Arnaudvg [1] For 5x5x5 edges you
should look at this video: http://www.youtube.com/watch?v=DOpWRIfdJvc
[2] And reading http://www.speedsolving.com/showthread.php?t=1447 [3]
and http://www.speedsolving.com/showthread.php?t=761 [4] would be a good
idea too. On Thu, 29 Nov 2007 00:15:36 -0000, "kemp_drumsalot"
wrote: On my way to solving the 5x5 as we speak, just got my centers
done, trying to figure out how to do the edges now haha. Links: ------
[1] http://www.youtube.com/profile?user=Arnaudvg [2]
http://www.youtube.com/watch?v=DOpWRIfdJvc [3]
http://www.speedsolving.com/showthread.php?t=1447 [4]
http://www.speedsolving.com/showthread.php?t=761 [5]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ--
[6]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117
[7]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA--
[8]
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA--
[9]
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA
zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA-
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zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA--
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6617. Re: New online Rubik's Cube timer! From: "rubiktime" <rubiktime@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 14:57:43 -0000
Thanks for the comments and I totally agree. I'll be adding a 0
countdown time, it's been requested by most people. For the delete
that removes the time from statistics, I'll take a different
approach which is to ask the user if he wants to save the time and if
yes it will go in statistics and you can't revert it. I'll add
that fairly soon because I agree, if you recorded a 1 second solve by
mistake, you don't want it to be in your stats...Unless you can
solve it in 1 sec ;) Scrambler's on the way too... Ben. --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Well just from doing one solve.. > I
would like a "0" count down time. I like to inspect for
roughly 15 > seconds, spacebar, release, and pick up right away. > Also,
I noticed when you delete a time, that time still stays on the >
statistics. I would suggest modifying that so when you delete, it >
deletes off your average and stuff as well. > Lastly, it would be nice
to add a scrambler ;P. > Other then those, it's a very nice timer.
> > Corwin Shiu > --- In speedsolvingrubikscube@yahoogroups.com,
"rubiktime" > <rubiktime@> wrote: > > > > Hi there, > > > >
Here's a new online Rubik's Cube timer you guys might want to
have a > > look at: > > www.rubiktime.com <http://www.rubiktime.com>
> > > > The timer is clean, simple, looks good and works great! The > >
particularity of this timer is that it let you manage multiple times > >
lists and stores all your session's statistics. Anyway, have a look
and > > leave your comments! > > > > Ben. > > > > > > > > [Non-text
portions of this message have been removed] > > >
6618. Re: New online Rubik's Cube timer! From: "dillweed58" <jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 15:19:08 -0000
Ben, Didn't know you're the author of that web page... Good
job! I like it and will bookmark it because I know it won't be
neglected and will get continuous improvements from the folks on this
list. Thanks! Jim --- In speedsolvingrubikscube@yahoogroups.com,
"rubiktime" <rubiktime@...> wrote: > > Thanks for the
comments and I totally agree. > I'll be adding a 0 countdown time,
it's been requested by most people. > For the delete that removes
the time from statistics, I'll take a > different approach which is
to ask the user if he wants to save the > time and if yes it will go in
statistics and you can't revert it. I'll > add that fairly
soon because I agree, if you recorded a 1 second solve > by mistake, you
don't want it to be in your stats...Unless you can > solve it in 1
sec ;) > > Scrambler's on the way too... > > Ben. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu" >
<aznspazboi@> wrote: > > > > Well just from doing one solve.. > > I
would like a "0" count down time. I like to inspect for
roughly 15 > > seconds, spacebar, release, and pick up right away. > >
Also, I noticed when you delete a time, that time still stays on the > >
statistics. I would suggest modifying that so when you delete, it > >
deletes off your average and stuff as well. > > Lastly, it would be nice
to add a scrambler ;P. > > Other then those, it's a very nice
timer. > > > > Corwin Shiu > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiktime" > >
<rubiktime@> wrote: > > > > > > Hi there, > > > > > > Here's a
new online Rubik's Cube timer you guys might want to have a > > >
look at: > > > www.rubiktime.com <http://www.rubiktime.com> > > > > >
> The timer is clean, simple, looks good and works great! The > > >
particularity of this timer is that it let you manage multiple times > >
> lists and stores all your session's statistics. Anyway, have a >
look and > > > leave your comments! > > > > > > Ben. > > > > > > > > > >
> > [Non-text portions of this message have been removed] > > > > > >
6619. Re: [Speed cubing group] Rubik's champs wanted From: Mark Longridge <cubeman@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 10:43:13 -0500
Hi everyone, There's a person looking for Rubik's champions to
appear for an advert, either from the UK or South Africa. If so you may
want to send an email to rachel.hough@... Mark
6620. Re: New online Rubik's Cube timer! From: "rubiktime" <rubiktime@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 21:39:56 -0000
Thanks Jim! I'll definitely try to maintain it as much as possible
and add requested features! Thanks for the bookmark ;) Ben. --- In
speedsolvingrubikscube@yahoogroups.com, "dillweed58"
<jim@...> wrote: > > Ben, > > Didn't know you're the author
of that web page... Good job! > > I like it and will bookmark it because
I know it won't be neglected > and will get continuous improvements
from the folks on this list. > > Thanks! > Jim > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiktime" >
<rubiktime@> wrote: > > > > Thanks for the comments and I totally
agree. > > I'll be adding a 0 countdown time, it's been
requested by most people. > > For the delete that removes the time from
statistics, I'll take a > > different approach which is to ask the
user if he wants to save the > > time and if yes it will go in
statistics and you can't revert it. I'll > > add that fairly
soon because I agree, if you recorded a 1 second solve > > by mistake,
you don't want it to be in your stats...Unless you can > > solve it
in 1 sec ;) > > > > Scrambler's on the way too... > > > > Ben. > >
> > > > --- In speedsolvingrubikscube@yahoogroups.com, "Corwin
Shiu" > > <aznspazboi@> wrote: > > > > > > Well just from doing
one solve.. > > > I would like a "0" count down time. I like
to inspect for roughly 15 > > > seconds, spacebar, release, and pick up
right away. > > > Also, I noticed when you delete a time, that time
still stays on the > > > statistics. I would suggest modifying that so
when you delete, it > > > deletes off your average and stuff as well. >
> > Lastly, it would be nice to add a scrambler ;P. > > > Other then
those, it's a very nice timer. > > > > > > Corwin Shiu > > > --- In
speedsolvingrubikscube@yahoogroups.com, "rubiktime" > > >
<rubiktime@> wrote: > > > > > > > > Hi there, > > > > > > > >
Here's a new online Rubik's Cube timer you guys might want to
have a > > > > look at: > > > > www.rubiktime.com
<http://www.rubiktime.com> > > > > > > > > The timer is clean,
simple, looks good and works great! The > > > > particularity of this
timer is that it let you manage multiple times > > > > lists and stores
all your session's statistics. Anyway, have a > > look and > > > >
leave your comments! > > > > > > > > Ben. > > > > > > > > > > > > > > >
> [Non-text portions of this message have been removed] > > > > > > > >
> >
6621. [Speed cubing group] Re: Which Method? From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 30 Nov 2007 22:31:23 -0000
I've been trying to use your tutorial bud but I can't really
grasp it. --- In speedsolvingrubikscube@yahoogroups.com, avgalen@...
<avgalen@...> wrote: > > > > I have some video-tutorials online at >
http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you
should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc
[2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3]
> and http://www.speedsolving.com/showthread.php?t=761 [4] would be a >
good idea too. > On Thu, 29 Nov 2007 00:15:36 -0000,
"kemp_drumsalot" wrote: > > On my way to solving the 5x5 as we
speak, just got my centers done, > trying to figure out how to do the
edges now haha. > > > Links: > ------ > [1]
http://www.youtube.com/profile?user=Arnaudvg > [2]
http://www.youtube.com/watch?v=DOpWRIfdJvc > [3]
http://www.speedsolving.com/showthread.php?t=1447 > [4] >
http://www.speedsolving.com/showthread.php?t=761 > [5] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ--
> [6] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117
> [7] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA--
> [8] >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA--
> [9] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA
>
zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA-
> [10] >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ2JhdHNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NjI5NTM0MA--
> [11] >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmczkzYmxpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTYyOTUzNDA-
> [12] >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNjRlbmk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTYyOTUzNDA-
> [13] >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDMTJmdTBtbG1wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTYyOTUzNDA-
> [14] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcmF1YWdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODM
>
zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA--
> [15] >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3oDMTJkdnRjNGk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2Mjk1MzQw
> [16] >
http://groups.yahoo.com/;_ylc=X3oDMTJkbmlkNTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2Mjk1MzQw
> [17] >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjE5ZTQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTYyOTUzNDA-
> [18] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [19] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [20] >
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> [21] > http://docs.yahoo.com/info/terms/ > [22] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[23] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXZ2YjlqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTYyOTUzNDA-
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> [25] >
http://us.ard.yahoo.com/SIG=12jeqkmmd/M=493064.11804636.12264846.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=5045821/R=0/SIG=11gsqr691/*http://advision.webevents.yahoo.com/parenting/
> [26] >
http://us.ard.yahoo.com/SIG=12j3u0gdg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
> [27] >
http://us.ard.yahoo.com/SIG=12jkhnqu2/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=
>
YAHOO/EXP=1196302540/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50
> > > [Non-text portions of this message have been removed] >
6622. Spherical cobe mods From: "jsreed5" <jsreed5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 00:57:44 -0000
When sanding down cubes into spheres for making new cubes, what do you
guys suggest should be used for the sanding? I plan on modifying a 4x4x4
into a 7x7x7 with nonuniform cubies.
6623. hey guys From: "djtobia" <djtobia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 05:22:56 -0000
ive been cubing for a while now, and i can wow everyone at school. But i
need to find a way to go faster! i can average around 1:10 using petrus,
sometimes a little less by a few seconds, sometimes a little more. But i
want it to average under a minute. Im pretty good at finger tricks and
stuff like that. But i cant get under a minute. any suggestions?
6624. Re: New online Rubik's Cube timer! From: "Bruce Norskog" <brnorsk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 05:29:45 -0000
One thing I like about this timer (unlike other timers I've seen)
is that the timer stops when the space bar is pressed *down*. I have
problems with it, though. The countdown timer doesn't always start
when I release the space bar. Perhaps there should be an indicator (like
the green light on a Stackmat) when the timer is ready to be started.
Also, it sometimes stops displaying the time I just got when I release
the space bar after stopping the timer. I would suggest you require the
space bar to be released and pressed again before the time for the solve
time is cleared (and replaced by the countdown time indicator). Ideally
I would like some sort of system that allows you to set a 15- second
countdown timer (with optional audible warning when there is 5 seconds
remaining), but allows you to start the "real" timer before
the countdown timer finishes. Perhaps you would be forced to press and
release the space bar again to start the "real" timer. Else I
would just use 0 (zero) countdown (if available) time as others have
suggested. There was a display layout problem with one of two browsers I
used (IE6). Also, don't use a colon between the seconds and
fractions of a second. (For the USA, it should be a dot/period.) Anyway,
I don't expect to really use it much, being it's an *online*
timer. - Bruce --- In speedsolvingrubikscube@yahoogroups.com,
"rubiktime" <rubiktime@...> wrote: > > Hi there, > >
Here's a new online Rubik's Cube timer you guys might want to
have a > look at: > www.rubiktime.com <http://www.rubiktime.com> > >
The timer is clean, simple, looks good and works great! The >
particularity of this timer is that it let you manage multiple times >
lists and stores all your session's statistics. Anyway, have a look
and > leave your comments! > > Ben. > > > > [Non-text portions of this
message have been removed] >
6625. Re: hey guys From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 05:50:07 -0000
Have you tried any other methods BESIDES petrus?
6626. Re: hey guys From: "dillweed58" <jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 06:36:30 -0000
Give Fridrich a try Good documentation here: http://www.cubefreak.net/
--- In speedsolvingrubikscube@yahoogroups.com, "djtobia"
<djtobia@...> wrote: > > ive been cubing for a while now, and i can
wow everyone at school. But > i need to find a way to go faster! i can
average around 1:10 using > petrus, sometimes a little less by a few
seconds, sometimes a little > more. But i want it to average under a
minute. Im pretty good at > finger tricks and stuff like that. But i
cant get under a minute. any > suggestions? >
I struggled around 1:20 with petrus, and I converted to Fridrich about a
month ago... down to 42 sec avg now. Macky's site,
www.cubefreak.net is good for learning Fridrich On Nov 30, 2007 10:36
PM, dillweed58 <jim@...> wrote: > Give Fridrich a try > > Good
documentation here: > http://www.cubefreak.net/ > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "djtobia" <djtobia@...> > > wrote: > > > > ive been
cubing for a while now, and i can wow everyone at school. But > > i need
to find a way to go faster! i can average around 1:10 using > > petrus,
sometimes a little less by a few seconds, sometimes a little > > more.
But i want it to average under a minute. Im pretty good at > > finger
tricks and stuff like that. But i cant get under a minute. any > >
suggestions? > > > > > -- -Chenlet [Non-text portions of this message
have been removed]
6628. Re: [Speed cubing group] Re: hey guys From: eric stalter <ericdstalter@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 1 Dec 2007 05:53:14 -0800 (PST)
I started with Fridrich and averaged about 1:30, then I discovered
Petrus and within 2 months I averaged 45s, 1 month later average 31 sec.
I have not worked on speed very much lately, but I could see averaging
around 25sec. But generally the fast use Fridrich or modified Fridrich.
Eric Just make sure you understand the method you are using. ---
Christopher Chen <chrisleechen@...> wrote: > I struggled around 1:20
with petrus, and I converted > to Fridrich about a > month ago... down
to 42 sec avg now. Macky's site, > www.cubefreak.net is good > for
learning Fridrich > > On Nov 30, 2007 10:36 PM, dillweed58 >
<jim@...> wrote: > > > Give Fridrich a try > > > > Good documentation
here: > > http://www.cubefreak.net/ > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "djtobia" <djtobia@...> > > > > wrote: > > > > > > ive
been cubing for a while now, and i can wow > everyone at school. But > >
> i need to find a way to go faster! i can average > around 1:10 using >
> > petrus, sometimes a little less by a few > seconds, sometimes a
little > > > more. But i want it to average under a minute. > Im pretty
good at > > > finger tricks and stuff like that. But i cant > get under
a minute. any > > > suggestions? > > > > > > > > > > > > > -- > -Chenlet
> > > [Non-text portions of this message have been > removed] > >
____________________________________________________________________________________
Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See
how. http://overview.mail.yahoo.com/
6629. Re: hey guys From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 18:23:18 -0000
Petrus can easily give you sub 1 averages. What are your time splits?
(Like time for doing the 2x2, 2x3, correcting edges, etc.) --- In
speedsolvingrubikscube@yahoogroups.com, "djtobia"
<djtobia@...> wrote: > > ive been cubing for a while now, and i can
wow everyone at school. But > i need to find a way to go faster! i can
average around 1:10 using > petrus, sometimes a little less by a few
seconds, sometimes a little > more. But i want it to average under a
minute. Im pretty good at > finger tricks and stuff like that. But i
cant get under a minute. any > suggestions? >
6630. Re: hey guys From: "Johannes Laire" <johannes.laire@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 18:46:22 -0000
--- In speedsolvingrubikscube@yahoogroups.com, eric stalter
<ericdstalter@...> wrote: > > I started with Fridrich and averaged
about 1:30, then > I discovered Petrus and within 2 months I averaged >
45s, 1 month later average 31 sec. I have not worked > on speed very
much lately, but I could see averaging > around 25sec. Sub-15 is very
doable. Switching to Fridrich is quite pointless if one just wants to
get fast. -- Johannes Laire
6631. Re: hey guys From: "djtobia" <djtobia@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 20:30:59 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Corwin Shiu"
<aznspazboi@...> wrote: > > Petrus can easily give you sub 1
averages. > What are your time splits? (Like time for doing the 2x2,
2x3, > correcting edges, etc.) > > --- In
speedsolvingrubikscube@yahoogroups.com, "djtobia"
<djtobia@> > wrote: > > > > ive been cubing for a while now, and i
can wow everyone at school. But > > i need to find a way to go faster! i
can average around 1:10 using > > petrus, sometimes a little less by a
few seconds, sometimes a little > > more. But i want it to average under
a minute. Im pretty good at > > finger tricks and stuff like that. But i
cant get under a minute. any > > suggestions? > > > Thanks everyone for
the good suggestions, Ill try friedrich, see what i can do. I never
checked my time splits before so for those i have no ideas
6632. Updates on my Rubik's Timer From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 01 Dec 2007 21:51:50 -0000
I was inspired to make some long overdue changes to my online
rubik's timer <http://www.cubetimer.com/> thanks to Ben's
recent post about his. I have a list of things I'd like to do with
it, but just never find the time. So... For starters I updated the look.
I added some basic links and a video page. I'm actively taking
submissions, by the way, if you want 15 minutes of fame :) The biggest
change, though, is the ability to log your times for each puzzle
independantly. Give it a look at let me know what you think!
http://www.cubetimer.com/ <http://www.cubetimer.com/> [Non-text
portions of this message have been removed]
6633. Re: Updates on my Rubik's Timer From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Dec 2007 10:20:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer"
<dan@...> wrote: > > I was inspired to make some long overdue changes
to my online rubik's > timer <http://www.cubetimer.com/> thanks
to Ben's recent post about > his. I have a list of things I'd
like to do with it, but just never find > the time. So... > > For
starters I updated the look. I added some basic links and a video >
page. I'm actively taking submissions, by the way, if you want 15 >
minutes of fame :) > > The biggest change, though, is the ability to log
your times for each > puzzle independantly. Give it a look at let me
know what you think! > > http://www.cubetimer.com/
<http://www.cubetimer.com/> > > > > [Non-text portions of this
message have been removed] > The graphics at the end of the time string
leaves some garbage at the edge if the last number is a little narrower
than the last one. And my window scrolls down when I hit the spacebar =)
I'm using Opera. (yea, yea, I know, use Firefox!... but for some
reason it does not function om my computer)
6634. Re: [Speed cubing group] Re: Updates on my Rubik's
Timer From: Sachin <sachinss@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Dec 2007 16:29:40 +0530
nice work! But on my comp (firefox 2.0, linux) the times are not updated
as soon as i press the spacebar to stop the timer. I can see the times
only if i switch to another puzzle and come back. This shouldn't
happen right? Sachin. On Dec 2, 2007 3:50 PM, Kenneth Gustavsson
<kenneth@...> wrote: > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "cubetimer"
<dan@...> > > wrote: > > > > I was inspired to make some long overdue
changes to my online > rubik's > > timer
<http://www.cubetimer.com/> thanks to Ben's recent post about >
> his. I have a list of things I'd like to do with it, but just
never > find > > the time. So... > > > > For starters I updated the
look. I added some basic links and a > video > > page. I'm actively
taking submissions, by the way, if you want 15 > > minutes of fame :) >
> > > The biggest change, though, is the ability to log your times for >
each > > puzzle independantly. Give it a look at let me know what you
think! > > > > http://www.cubetimer.com/ <http://www.cubetimer.com/>
> > > > > > > > [Non-text portions of this message have been removed] >
> > > The graphics at the end of the time string leaves some garbage at
the > edge if the last number is a little narrower than the last one.
And > my window scrolls down when I hit the spacebar =) > > I'm
using Opera. > > (yea, yea, I know, use Firefox!... but for some reason
it does not > function om my computer) > >
6635. PLL Times! From: "mryuquan" <elmo_tan93@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Dec 2007 12:37:22 -0000
Hey guys! I'm new in this group, and have been cubing for
approximately 7 months now. I'm averaging like 33-35 seconds and my
best single is 25.71 seconds. I learnt full PLL recently, and needed to
know which algorithms I could seriously cut down time on. Here's a
really rough list of my times in seconds (the names of the algs from
thesixsides.com): (Ua) 3.5 (Ub) 3.5 (Aa) 3.5 (Ab) 3.5 (Ga) 4.9 (Gc) 4.3
(Gb) 5.5 (Gd) 4.2 (Ja) 3.4 (Jb) 3.4 (Rb) 4 (Ra) 4.3 (H) 2.5 (Y) 3.4 (T)
3.4 (E) 5 (Z) 3 (U) 4.3 (V) 4.3 (Na) 4.3 (Nb) 5.5 If anyone wants to
help me out, maybe create a list, then use the names for the PLL algs
from thesixsides.com. THANKS IN ADVANCE, mryuquan
6636. RE: [Speed cubing group] PLL Times! From: Stefan Huber <mc_sin-h@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 2 Dec 2007 14:03:44 +0100
You can really cut down your times for all of them! Every PLL should be
done in less than 3 seconds (Sub-2 is the aim). Just practise and
practise and your times should get down. For example, I have been cubing
for 8 months, and I can do all PLLs in less than 2 seconds (except
N's). My best times: (Ua) 1.03(Ub) 1.04 (Aa) 1.2 (Ab) 1.2 (Ga) 1.6
(Gb) 1.9 (Gc) 1.9 (Gd) 1.9 (Ja) 1.5 (Jb) 1.3 (Rb) 1.6 (Ra) 1.8 (H) 1.4
(Y) 1.7 (T) 1.3 (E) 1.7 (Z) 1.43 (one of my favourites) (U) 1.8 (this is
actually also called F perm) (V) 1.9 (Na) 2.03 (Nb) 2.04 To:
speedsolvingrubikscube@yahoogroups.comFrom: elmo_tan93@...: Sun, 2 Dec
2007 12:37:22 +0000Subject: [Speed cubing group] PLL Times! Hey guys!
I'm new in this group, and have been cubing for approximately 7
months now.I'm averaging like 33-35 seconds and my best single is
25.71 seconds.I learnt full PLL recently, and needed to know which
algorithms I could seriously cut down time on.Here's a really rough
list of my times in seconds (the names of the algs from
thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa) 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb)
5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H) 2.5(Y) 3.4(T) 3.4(E) 5(Z)
3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants to help me out, maybe
create a list, then use the names for the PLL algs from thesixsides.com.
THANKS IN ADVANCE,mryuquan
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6637. RE: [Speed cubing group] PLL Times! From: elmo tan <elmo_tan93@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 2 Dec 2007 23:00:07 +0800
Alright man! That's some inspiration. I will keep on practising
sure! Thanks, mryuquan
_________________________________________________________________ Edit
your photos like a pro with Photo Gallery.
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6638. Re: PLL Times! From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Dec 2007 14:05:18 -0500
for the n perms, check out stefan pochmann's site, he has two great
perms that you can get sub 2 on. i'll upload my pll and oll sheets
soon too. [Non-text portions of this message have been removed]
6639. Re: PLL Times! From: "Corwin Shiu" <aznspazboi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 02 Dec 2007 19:35:20 -0000
Practice PLL time attacks, doing all your PLLs in a row and taking a
total time for them. --- In speedsolvingrubikscube@yahoogroups.com,
"mryuquan" <elmo_tan93@...> wrote: > > Hey guys! I'm
new in this group, and have been cubing for > approximately 7 months
now. > > I'm averaging like 33-35 seconds and my best single is
25.71 seconds. > > I learnt full PLL recently, and needed to know which
algorithms I > could seriously cut down time on. > > Here's a
really rough list of my times in seconds (the names of the > algs from
thesixsides.com): > > (Ua) 3.5 > (Ub) 3.5 > (Aa) 3.5 > (Ab) 3.5 > (Ga)
4.9 > (Gc) 4.3 > (Gb) 5.5 > (Gd) 4.2 > (Ja) 3.4 > (Jb) 3.4 > (Rb) 4 >
(Ra) 4.3 > (H) 2.5 > (Y) 3.4 > (T) 3.4 > (E) 5 > (Z) 3 > (U) 4.3 > (V)
4.3 > (Na) 4.3 > (Nb) 5.5 > > If anyone wants to help me out, maybe
create a list, then use the > names for the PLL algs from
thesixsides.com. > > THANKS IN ADVANCE, > mryuquan >
6640. Re: [Speed cubing group] PLL Times! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Dec 2007 16:17:35 -0800
What's your average, by the way? On Dec 2, 2007 5:03 AM, Stefan
Huber <mc_sin-h@...> wrote: > > You can really cut down your times
for all of them! > Every PLL should be done in less than 3 seconds
(Sub-2 is the aim). > Just practise and practise and your times should
get down. For example, I > have been cubing for 8 months, and I can do
all PLLs in less than 2 seconds > (except N's). > My best times: >
(Ua) 1.03(Ub) 1.04 > (Aa) 1.2 > (Ab) 1.2 > (Ga) 1.6 > (Gb) 1.9 > (Gc)
1.9 > (Gd) 1.9 > (Ja) 1.5 > (Jb) 1.3 > (Rb) 1.6 > (Ra) 1.8 > (H) 1.4 >
(Y) 1.7 > (T) 1.3 > (E) 1.7 > (Z) 1.43 (one of my favourites) > (U) 1.8
(this is actually also called F perm) > (V) 1.9 > (Na) 2.03 > (Nb) 2.04
> > To:
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:
> elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007 >
12:37:22 +0000Subject: [Speed cubing group] PLL Times! > > Hey guys!
I'm new in this group, and have been cubing for approximately 7 >
months now.I'm averaging like 33-35 seconds and my best single is
25.71 > seconds.I learnt full PLL recently, and needed to know which
algorithms I > could seriously cut down time on.Here's a really
rough list of my times in > seconds (the names of the algs from
thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa) > 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb)
5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H) > 2.5(Y) 3.4(T) 3.4(E) 5(Z)
3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants > to help me out, maybe
create a list, then use the names for the PLL algs > from
thesixsides.com. THANKS IN ADVANCE,mryuquan > >
__________________________________________________________ > Die neue
Generation der Windows Live Services - jetzt downloaden! >
http://get.live.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6641. Re: [Speed cubing group] Re: Solving with
foot?/???!!#@!$!#@%$ From: Anirudh Krishnan <kirtzorion60@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Dec 2007 18:18:32 -0800 (PST)
Thanks a lot, Mr. Vanhala... - Anirudh Krishnan ----- Original Message
---- From: Anssi Vanhala <mahtianssi@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 23, 2007
11:53:28 PM Subject: [Speed cubing group] Re: Solving with
foot?/???!!#@!$!#@%$ http://mahtianssi. awardspace. com/ --- In
speedsolvingrubiksc ube@yahoogroups. com, "Anssi Vanhala"
<mahtianssi@ ...> wrote: > > Some videos: > http://www.youtube.
com/watch? v=27Y6e5YnW4A > http://www.youtube. com/watch? v=fmZHlq7sGsE
> http://www.youtube. com/watch? v=ejXwxBRmaTA > > --- In
speedsolvingrubiksc ube@yahoogroups. com, Anirudh Krishnan >
<kirtzorion60@ > wrote: > > > > Hi everyone.. > > I'm looking
for help learning the best way to solve the cube > with foot.. > > I
really dont understand it.. can any of the professionals, PLEASE > give
me some advice?? > > even any website will do! PLEASE PLEASE>. > > In
your debt, > > Anirudh Krishnan (a.k.a Anne Chris) > > Thanks. > > > > >
> > > > > > ____________ _________ _________ _________ _________
_________ _ > > Get easy, one-click access to your favorites. > > Make
Yahoo! your homepage. > > http://www.yahoo. com/r/hs > > > > [Non-text
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6642. RE: [Speed cubing group] PLL Times! From: Stefan Huber <mc_sin-h@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 3 Dec 2007 06:39:02 +0100
My average is about +0.2 to every alg. To:
speedsolvingrubikscube@yahoogroups.comFrom: tyson.mao@...: Sun, 2 Dec
2007 16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!
What's your average, by the way?On Dec 2, 2007 5:03 AM, Stefan
Huber <mc_sin-h@...> wrote:>> You can really cut down your times for
all of them!> Every PLL should be done in less than 3 seconds (Sub-2 is
the aim).> Just practise and practise and your times should get down.
For example, I> have been cubing for 8 months, and I can do all PLLs in
less than 2 seconds> (except N's).> My best times:> (Ua) 1.03(Ub)
1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja)
1.5> (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7>
(Z) 1.43 (one of my favourites)> (U) 1.8 (this is actually also called F
perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> To:
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:>
elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007>
12:37:22 +0000Subject: [Speed cubing group] PLL Times!>> Hey guys!
I'm new in this group, and have been cubing for approximately 7>
months now.I'm averaging like 33-35 seconds and my best single is
25.71> seconds.I learnt full PLL recently, and needed to know which
algorithms I> could seriously cut down time on.Here's a really
rough list of my times in> seconds (the names of the algs from
thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb)
5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4(T) 3.4(E) 5(Z)
3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe
create a list, then use the names for the PLL algs> from
thesixsides.com. THANKS IN ADVANCE,mryuquan>>
__________________________________________________________> Die neue
Generation der Windows Live Services - jetzt downloaden!>
http://get.live.com>> [Non-text portions of this message have been
removed]>> >[Non-text portions of this message have been removed]
_________________________________________________________________ Die
neue Generation der Windows Live Services - jetzt downloaden!
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6643. RE: [Speed cubing group] PLL Times! From: Stefan Huber <mc_sin-h@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 3 Dec 2007 06:41:30 +0100
I'm sorry; I just realised that Tyson could mean my speedsolving
average. My best 3x3 average of 12 is 12.88 (RA) and a normal average
for me is around 14-15 seconds. Greets, Stefan To:
speedsolvingrubikscube@yahoogroups.comFrom: mc_sin-h@...: Mon, 3 Dec
2007 06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! My
average is about +0.2 to every alg.To:
speedsolvingrubikscube@yahoogroups.comFrom: tyson.mao@...: Sun, 2 Dec
2007 16:17:35 -0800Subject: Re: [Speed cubing group] PLL
Times!What's your average, by the way?On Dec 2, 2007 5:03 AM,
Stefan Huber <mc_sin-h@...> wrote:>> You can really cut down your
times for all of them!> Every PLL should be done in less than 3 seconds
(Sub-2 is the aim).> Just practise and practise and your times should
get down. For example, I> have been cubing for 8 months, and I can do
all PLLs in less than 2 seconds> (except N's).> My best times:>
(Ua) 1.03(Ub) 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9>
(Gd) 1.9> (Ja) 1.5> (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T)
1.3> (E) 1.7> (Z) 1.43 (one of my favourites)> (U) 1.8 (this is actually
also called F perm)> (V) 1.9> (Na) 2.03> (Nb) 2.04>> To:
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:>
elmo_tan93@... <elmo_tan93%40hotmail.comDate>: Sun, 2 Dec 2007>
12:37:22 +0000Subject: [Speed cubing group] PLL Times!>> Hey guys!
I'm new in this group, and have been cubing for approximately 7>
months now.I'm averaging like 33-35 seconds and my best single is
25.71> seconds.I learnt full PLL recently, and needed to know which
algorithms I> could seriously cut down time on.Here's a really
rough list of my times in> seconds (the names of the algs from
thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) 4.3(Gb)
5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4(T) 3.4(E) 5(Z)
3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe
create a list, then use the names for the PLL algs> from
thesixsides.com. THANKS IN ADVANCE,mryuquan>>
__________________________________________________________> Die neue
Generation der Windows Live Services - jetzt downloaden!>
http://get.live.com>> [Non-text portions of this message have been
removed]>> >[Non-text portions of this message have been removed]
__________________________________________________________Die neue
Generation der Windows Live Services - jetzt
downloaden!http://get.live.com[Non-text portions of this message have
been removed]
_________________________________________________________________ Die
neue Generation der Windows Live Services - jetzt downloaden!
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removed]
6644. Re: [Speed cubing group] PLL Times! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 2 Dec 2007 21:48:13 -0800
Haha.... cool. Then I don't feel so bad about having much slower
PLLs. On Dec 2, 2007 9:41 PM, Stefan Huber <mc_sin-h@...> wrote: > >
I'm sorry; I just realised that Tyson could mean my speedsolving
average. > My best 3x3 average of 12 is 12.88 (RA) and a normal average
for me is > around 14-15 seconds. > > Greets, > Stefan > > To:
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:
> mc_sin-h@... <mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 >
06:39:02 +0100Subject: RE: [Speed cubing group] PLL Times! > > > My
average is about +0.2 to every alg.To: >
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom>:
> tyson.mao@... <tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 >
16:17:35 -0800Subject: Re: [Speed cubing group] PLL Times!What's
your > average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < >
mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut >
down your times for all of them!> Every PLL should be done in less than
3 > seconds (Sub-2 is the aim).> Just practise and practise and your
times > should get down. For example, I> have been cubing for 8 months,
and I can do > all PLLs in less than 2 seconds> (except N's).> My
best times:> (Ua) 1.03(Ub) > 1.04> (Aa) 1.2> (Ab) 1.2> (Ga) 1.6> (Gb)
1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> > (Jb) 1.3> (Rb) 1.6> (Ra) 1.8> (H)
1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43(one of my favourites)> (U) >
1.8 (this is actually also called F perm)> (V) 1.9> (Na) 2.03> (Nb)
2.04>> > To:
speedsolvingrubikscube@yahoogroups.comFrom<speedsolvingrubikscube%40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:>
> elmo_tan93@...
<elmo_tan93%40hotmail.comDate><elmo_tan93%40hotmail.comDate>: Sun,
2 Dec 2007> 12:37:22 +0000Subject: > [Speed cubing group] PLL Times!>>
Hey guys! I'm new in this group, and have > been cubing for
approximately 7> months now.I'm averaging like 33-35 > seconds and
my best single is 25.71> seconds.I learnt full PLL recently, > and
needed to know which algorithms I> could seriously cut down time >
on.Here's a really rough list of my times in> seconds (the names of
the > algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga)
4.9(Gc) > 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y)
3.4(T) 3.4(E) > 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If anyone wants> to
help me out, maybe > create a list, then use the names for the PLL algs>
from thesixsides.com. > THANKS IN ADVANCE,mryuquan>> >
__________________________________________________________> Die neue >
Generation der Windows Live Services - jetzt downloaden!> >
http://get.live.com>> [Non-text portions of this message have been >
removed]>> >[Non-text portions of this message have been removed] >
__________________________________________________________Die neue >
Generation der Windows Live Services - jetzt downloaden! >
http://get.live.com[Non-text portions of this message have been removed]
> > __________________________________________________________ > Die
neue Generation der Windows Live Services - jetzt downloaden! >
http://get.live.com > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6645. Re: [Speed cubing group] PLL Times! From: "Stefan Huber" <mc_sin-h@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Dec 2007 13:50:55 -0000
But your official average is 2 seconds better than mine (I have just
been to 1 competition, though, and in those days, my average was around
17) --- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Haha.... cool. Then I don't feel so
bad about having much slower PLLs. > > On Dec 2, 2007 9:41 PM, Stefan
Huber <mc_sin-h@...> wrote: > > > > > I'm sorry; I just realised
that Tyson could mean my speedsolving average. > > My best 3x3 average
of 12 is 12.88 (RA) and a normal average for me is > > around 14-15
seconds. > > > > Greets, > > Stefan > > > > To:
speedsolvingrubikscube@...<speedsolvingrubikscube%
40yahoogroups.comFrom>: > > mc_sin-h@...
<mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 > > 06:39:02
+0100Subject: RE: [Speed cubing group] PLL Times! > > > > > > My average
is about +0.2 to every alg.To: > >
speedsolvingrubikscube@...<speedsolvingrubikscube%
40yahoogroups.comFrom>: > > tyson.mao@...
<tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 > > 16:17:35
-0800Subject: Re: [Speed cubing group] PLL Times!What's your > >
average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < > >
mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut >
> down your times for all of them!> Every PLL should be done in less
than 3 > > seconds (Sub-2 is the aim).> Just practise and practise and
your times > > should get down. For example, I> have been cubing for 8
months, and I can do > > all PLLs in less than 2 seconds> (except
N's).> My best times:> (Ua) 1.03(Ub) > > 1.04> (Aa) 1.2> (Ab) 1.2>
(Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> (Ja) 1.5> > > (Jb) 1.3> (Rb)
1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> (Z) 1.43(one of my
favourites)> (U) > > 1.8 (this is actually also called F perm)> (V) 1.9>
(Na) 2.03> (Nb) 2.04>> > > To:
speedsolvingrubikscube@...<speedsolvingrubikscube%
40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:>
> > elmo_tan93@... <elmo_tan93%40hotmail.comDate><elmo_tan93%
40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: > > [Speed
cubing group] PLL Times!>> Hey guys! I'm new in this group, and
have > > been cubing for approximately 7> months now.I'm averaging
like 33- 35 > > seconds and my best single is 25.71> seconds.I learnt
full PLL recently, > > and needed to know which algorithms I> could
seriously cut down time > > on.Here's a really rough list of my
times in> seconds (the names of the > > algs from thesixsides.com):(Ua)
3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) 4.9(Gc) > > 4.3(Gb) 5.5(Gd) 4.2(Ja)
3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)> 2.5(Y) 3.4 (T) 3.4(E) > > 5(Z) 3(U) 4.3(V)
4.3(Na) 4.3(Nb) 5.5If anyone wants> to help me out, maybe > > create a
list, then use the names for the PLL algs> from thesixsides.com. > >
THANKS IN ADVANCE,mryuquan>> > >
__________________________________________________________> Die neue > >
Generation der Windows Live Services - jetzt downloaden!> > >
http://get.live.com>> [Non-text portions of this message have been > >
removed]>> >[Non-text portions of this message have been removed] > >
__________________________________________________________Die neue > >
Generation der Windows Live Services - jetzt downloaden! > >
http://get.live.com[Non-text portions of this message have been removed]
> > > > __________________________________________________________ > >
Die neue Generation der Windows Live Services - jetzt downloaden! > >
http://get.live.com > > > > [Non-text portions of this message have been
removed] > > > > > > > > > [Non-text portions of this message have been
removed] >
6646. Re: [Speed cubing group] PLL Times! From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 3 Dec 2007 07:13:54 -0800
That was 2 years ago... during my youth. On Dec 3, 2007 5:50 AM, Stefan
Huber <mc_sin-h@...> wrote: > > But your official average is 2
seconds better than mine (I have just > been to 1 competition, though,
and in those days, my average was > around 17) > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Haha....
cool. Then I don't feel so bad about having much slower > PLLs. > >
> > On Dec 2, 2007 9:41 PM, Stefan Huber <mc_sin-h@...> wrote: > > >
> > > > > I'm sorry; I just realised that Tyson could mean my
speedsolving > average. > > > My best 3x3 average of 12 is 12.88 (RA)
and a normal average for > me is > > > around 14-15 seconds. > > > > > >
Greets, > > > Stefan > > > > > > To:
speedsolvingrubikscube@...<speedsolvingrubikscube% >
40yahoogroups.comFrom>: > > > mc_sin-h@...
<mc_sin-h%40hotmail.comDate>: Mon, 3 Dec 2007 > > > 06:39:02
+0100Subject: RE: [Speed cubing group] PLL Times! > > > > > > > > > My
average is about +0.2 to every alg.To: > > >
speedsolvingrubikscube@...<speedsolvingrubikscube% >
40yahoogroups.comFrom>: > > > tyson.mao@...
<tyson.mao%40gmail.comDate>: Sun, 2 Dec 2007 > > > 16:17:35
-0800Subject: Re: [Speed cubing group] PLL Times!What's > your > >
> average, by the way?On Dec 2, 2007 5:03 AM, Stefan Huber < > > >
mc_sin-h@... <mc_sin-h%40hotmail.com>> wrote:>> You can really cut >
> > down your times for all of them!> Every PLL should be done in > less
than 3 > > > seconds (Sub-2 is the aim).> Just practise and practise and
your > times > > > should get down. For example, I> have been cubing for
8 months, > and I can do > > > all PLLs in less than 2 seconds> (except
N's).> My best times:> > (Ua) 1.03(Ub) > > > 1.04> (Aa) 1.2> (Ab)
1.2> (Ga) 1.6> (Gb) 1.9> (Gc) 1.9> (Gd) 1.9> > (Ja) 1.5> > > > (Jb) 1.3>
(Rb) 1.6> (Ra) 1.8> (H) 1.4> (Y) 1.7> (T) 1.3> (E) 1.7> > (Z) 1.43(one
of my favourites)> (U) > > > 1.8 (this is actually also called F perm)>
(V) 1.9> (Na) 2.03> > (Nb) 2.04>> > > > To:
speedsolvingrubikscube@...<speedsolvingrubikscube% >
40yahoogroups.comFrom><speedsolvingrubikscube%40yahoogroups.comFrom>:>
> > > elmo_tan93@... <elmo_tan93%40hotmail.comDate><elmo_tan93% >
> 40hotmail.comDate>: Sun, 2 Dec 2007> 12:37:22 +0000Subject: > > >
[Speed cubing group] PLL Times!>> Hey guys! I'm new in this >
group, and have > > > been cubing for approximately 7> months
now.I'm averaging like 33- > 35 > > > seconds and my best single is
25.71> seconds.I learnt full PLL > recently, > > > and needed to know
which algorithms I> could seriously cut down > time > > > on.Here's
a really rough list of my times in> seconds (the names > of the > > >
algs from thesixsides.com):(Ua) 3.5(Ub) 3.5(Aa)> 3.5(Ab) 3.5(Ga) >
4.9(Gc) > > > 4.3(Gb) 5.5(Gd) 4.2(Ja) 3.4(Jb) 3.4(Rb) 4(Ra) 4.3(H)>
2.5(Y) 3.4 > (T) 3.4(E) > > > 5(Z) 3(U) 4.3(V) 4.3(Na) 4.3(Nb) 5.5If
anyone wants> to help me > out, maybe > > > create a list, then use the
names for the PLL algs> from > thesixsides.com. > > > THANKS IN
ADVANCE,mryuquan>> > > >
__________________________________________________________> Die > neue >
> > Generation der Windows Live Services - jetzt downloaden!> > > >
http://get.live.com>> [Non-text portions of this message have been > > >
removed]>> >[Non-text portions of this message have been removed] > > >
__________________________________________________________Die neue > > >
Generation der Windows Live Services - jetzt downloaden! > > >
http://get.live.com[Non-text portions of this message have been >
removed] > > > > > >
__________________________________________________________ > > > Die
neue Generation der Windows Live Services - jetzt downloaden! > > >
http://get.live.com > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > [Non-text portions of this message
have been removed]
6647. [Speed cubing group] Re: Updates on my Rubik's Timer From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Dec 2007 20:31:23 -0000
I just made a change this morning that fixed a bug that sounds similar
to what you're describing. Give it another try and let me know. If
it still doesn't work, try CTRL + F5 to make sure you aren't
loading an old version from your browser cache. --- In
speedsolvingrubikscube@yahoogroups.com, Sachin <sachinss@...> wrote:
> > nice work! > > But on my comp (firefox 2.0, linux) the times are not
updated as soon > as i press the spacebar to stop the timer. I can see
the times only if > i switch to another puzzle and come back. This
shouldn't happen right? > > Sachin.
6648. Re: Updates on my Rubik's Timer From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Dec 2007 20:35:17 -0000
First, as for the garbage at the end of the graphics. They aren't
graphics - I'm using javascript to output some very large numbers,
that's all. I have noticed, on occasion, that same thing
you're mentioning, but I'm not sure there's anything that
can be done about it. It looks like a rendering issue with the browser.
Second, I have noticed the spacebar will make the page jump down when
pressed. Still trying to figure that one out. Thanks for the heads up!
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > > The graphics at the end
of the time string leaves some garbage at the > edge if the last number
is a little narrower than the last one. And > my window scrolls down
when I hit the spacebar =) > > I'm using Opera. > > (yea, yea, I
know, use Firefox!... but for some reason it does not > function om my
computer) >
6649. Re: Updates on my Rubik's Timer From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 03 Dec 2007 21:05:43 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer"
<dan@...> wrote: > > Second, I have noticed the spacebar will make
the page jump down when > pressed. Still trying to figure that one out.
Thanks for the heads up! > That's just because the space bar
usually acts as a page down in most browsers. It's not really a
problem since the page fits on one screen (unless you have the browser
resized really small), and the timer still starts and stops properly
anyway.
6650. Re: Updates on my Rubik's Timer From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Dec 2007 00:30:55 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "cubetimer"
<dan@...> wrote: > > First, as for the garbage at the end of the
graphics. They aren't > graphics - I'm using javascript to
output some very large numbers, > that's all. I have noticed, on
occasion, that same thing you're > mentioning, but I'm not
sure there's anything that can be done about > it. It looks like a
rendering issue with the browser. I used to program a lot of graphic
applications earlier and when I had that problem I usally put a empty
space where the text goes before the actuall text. In pixel graphics you
simply put a large rectangle of the same colour as the background in the
area to clear out the old pixels. For older computer working with
strings and using fonts of fixed character sizes you used to write a
string of spaces. Nowdays, when the chars in the fonts has got diffrent
withs for broad and narrow types that is not as easy to do =) // Kenneth
6651. Re: [Speed cubing group] Re: Which Method? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 4 Dec 2007 03:21:21 +0100
Just read it a couple more times and/or watch the video some more. If
you still can't grasp it, describe what you do (and don't)
understand and post it here, on youtube or on speedsolving.com -----
Original Message ----- From: kemp_drumsalot To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, November 30, 2007
11:31 PM Subject: [Speed cubing group] Re: Which Method? I've been
trying to use your tutorial bud but I can't really grasp it. --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... <avgalen@...>
wrote: > > > > I have some video-tutorials online at >
http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you
should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc
[2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3]
> and http://www.speedsolving.com/showthread.php?t=761 [4] would be a >
good idea too. > On Thu, 29 Nov 2007 00:15:36 -0000,
"kemp_drumsalot" wrote: > > On my way to solving the 5x5 as we
speak, just got my centers done, > trying to figure out how to do the
edges now haha. > > > Links: > ------ > [1]
http://www.youtube.com/profile?user=Arnaudvg > [2]
http://www.youtube.com/watch?v=DOpWRIfdJvc > [3]
http://www.speedsolving.com/showthread.php?t=1447 > [4] >
http://www.speedsolving.com/showthread.php?t=761 > [5] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39069;_ylc=X3oDMTM2b3B1bmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5NjI5NTM0MAR0cGNJZAMzOTA2OQ--
> [6] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxOGdlcXQ5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTE3BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5NjI5NTM0MA--?act=reply&messageNum=39117
> [7] >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlcmY4czNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5NjI5NTM0MA--
> [8] >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlYnNobmpmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5NjI5NTM0MA--
> [9] >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNm9hYjA3BF9TA
>
zk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTYyOTUzNDA-
> [10] >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlZ2JhdHNmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5NjI5NTM0MA--
> [11] >
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> [12] >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3oDMTJjNjRlbmk5BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTYyOTUzNDA-
> [13] >
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> [14] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJlcmF1YWdyBF9TAzk3MzU5NzE0BGdycElkAzU1ODM
>
zOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5NjI5NTM0MA--
> [15] >
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> [16] >
http://groups.yahoo.com/;_ylc=X3oDMTJkbmlkNTR1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2Mjk1MzQw
> [17] >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmZjE5ZTQ1BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTYyOTUzNDA-
> [18] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [19] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [20] >
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> [21] > http://docs.yahoo.com/info/terms/ > [22] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[23] >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcXZ2YjlqBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTYyOTUzNDA-
> [24] >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJldGdhYm1rBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5NjI5NTM0MA--
> [25] >
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> [26] >
http://us.ard.yahoo.com/SIG=12j3u0gdg/M=493064.10972170.11554072.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196302540/A=4706130/R=0/SIG=11f8fj6tf/*http://tech.groups.yahoo.com/group/samsunghd/
> [27] >
http://us.ard.yahoo.com/SIG=12jkhnqu2/M=493064.10729656.11333347.8674578/D=groups/S=1705297356:NC/Y=
>
YAHOO/EXP=1196302540/A=3848642/R=0/SIG=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php?o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b=50
> > > [Non-text portions of this message have been removed] >
6652. Re: TI-83/84 Scrambler From: "James Straughan" <athefre@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Dec 2007 20:48:25 -0000
Does anyone know how to update this code so that you don't have,
for example, D' appearing after U' or F appearing right after
B'? --- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > put the flashing black cursor over the A,
then press delete. the > delete button deletes the item to the imediate
right of it, not the > item that it is on. > > --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" >
<ltunreal@> wrote: > > > > I tried to delete a space with the DEL
button, but it just merges the > > line below it with the line the space
was on. It looked like this: > > > > 8->A(alpha + space right here) > >
8->B > > > > So I tried press DEL on the space, but it turned into this:
> > > > 8->A8->B >
6653. Re: Updates on my Rubik's Timer From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Dec 2007 22:06:30 -0000
I'd never noticed that behavior existed in the browser by default.
Thanks for the tip. I would have wasted much time trying to fix that :)
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > That's just because the space bar
usually acts as a page down in most > browsers. It's not really a
problem since the page fits on one screen > (unless you have the browser
resized really small), and the timer > still starts and stops properly
anyway. >
6654. Re: Cube Explorer 4.15 released From: "Andrea" <eisandrea2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 04 Dec 2007 23:46:49 -0000
Hello, is the program able to mask out some cubie ? E.g. to explore Roux
cmll . There must be a posibility to disable some compares of egdes or
corners. I try to develop a program in standart C, to do that. (i use a
mac) Greets Andrea --- In speedsolvingrubikscube@yahoogroups.com,
h_kociemba <no_reply@...> wrote: > > In the new version I removed a
few lines of code which I suspect to > be responsible for the closing
problem under Windows Vista. Please > let me know of there is any
difference now. > > The deletion of two lines would of course not
justify to jump from > version 4.11 to version 4.15. > What took more
time was the implementation of a filter for incomplete > cube solutions.
You may define for example, that B-face moves are not > allowed. > You
have also the choice to prefix some whole cube rotation. I do not > like
the X,Y,Z, notation btw.. I use C_U, C_R and C_F instead in the >
program. > > > http://kociemba.org/cube.htm >
6655. Re: TI-83/84 Scrambler From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 01:07:12 -0000
yes, but it would be more work than it is worth. maybe someone else can
do it easier, but why would you want that? --- In
speedsolvingrubikscube@yahoogroups.com, "James Straughan"
<athefre@...> wrote: > > Does anyone know how to update this code so
that you don't have, for > example, D' appearing after U'
or F appearing right after B'? > > --- In
speedsolvingrubikscube@yahoogroups.com, jeff17237 > <no_reply@>
wrote: > > > > put the flashing black cursor over the A, then press
delete. the > > delete button deletes the item to the imediate right of
it, not the > > item that it is on. > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "ltunreal" > >
<ltunreal@> wrote: > > > > > > I tried to delete a space with the DEL
button, but it just merges > the > > > line below it with the line the
space was on. It looked like this: > > > > > > 8->A(alpha + space right
here) > > > 8->B > > > > > > So I tried press DEL on the space, but it
turned into this: > > > > > > 8->A8->B > > >
6656. Homebrew Timer for Nintendo DS: From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 03:48:17 -0000
I just came across this very crude homebrew cube timer for NDS:
http://www.lab4games.net/zz85/blog/2007/05/01/my-first-nds-homebrew-rubik-cube-timer/
I haven't had time to try it out but it looks promising. Enjoy.
6657. Re: Homebrew Timer for Nintendo DS: From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 03:50:24 -0000
Grr, the link above was broken, use this one: http://tinyurl.com/ywuqvt
6658. world championship 1981 Munich? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 08:00:25 -0000
According to Wikipedia (and some other webpages): "The first world
championship organized by the Guinness Book of World Records was held in
Munich on March 13, 1981. All cubes were moved 40 times and rubbed with
petroleum jelly. The official winner with a record of 38 seconds was
Jury Froeschl, born in Munich." http://en.wikipedia.org/wiki/
Rubik's_Cube#Competitions_and_record_times And from a more
trustworthy source: "Rainer Seitz organised a Guiness Book of
Records bash in Munich on 6- 13 March 81 at the Olympia Shopping Centre.
The Centre is connected with the German publisher of the Guiness Book).
The best times were 38 seconds, again due to new cubes, achieved by
Ronald Brinkmann and Jury Fröschl, an 18 year old Munich boy."
http://www.geocities.com/jaapsch/puzzles/cubic1.htm#p13 Does someone
here know more about it? Was it really a championship and worthy of the
title "world championship"? Or just one of those lame Guinness
record attempts? Cheers! Stefan
6659. Re: [Speed cubing group] Re: Cube Explorer 4.15 released From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 5 Dec 2007 09:01:29 +0100
Just right-click a sticker And don't forget to read the help-file:
"Exploring the Cube" -> "Solving Incomplete Cubes"
----- Original Message ----- From: Andrea To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05,
2007 12:46 AM Subject: [Speed cubing group] Re: Cube Explorer 4.15
released Hello, is the program able to mask out some cubie ? E.g. to
explore Roux cmll . There must be a posibility to disable some compares
of egdes or corners. I try to develop a program in standart C, to do
that. (i use a mac) Greets Andrea --- In
speedsolvingrubikscube@yahoogroups.com, h_kociemba <no_reply@...>
wrote: > > In the new version I removed a few lines of code which I
suspect to > be responsible for the closing problem under Windows Vista.
Please > let me know of there is any difference now. > > The deletion of
two lines would of course not justify to jump from > version 4.11 to
version 4.15. > What took more time was the implementation of a filter
for incomplete > cube solutions. You may define for example, that B-face
moves are not > allowed. > You have also the choice to prefix some whole
cube rotation. I do not > like the X,Y,Z, notation btw.. I use C_U, C_R
and C_F instead in the > program. > > > http://kociemba.org/cube.htm >
6660. Rubik's Clock From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 08:17:14 -0000
Hi everyone, does anyone know the price of Rubik's Clock? Thanks
Brian
6661. Re: world championship 1981 Munich? From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 09:26:58 -0000
Hi :-) It's the first time i have heard of a "1981 WC". I
read up on anything i could find about the cube in the early 80's
and i never heard of this back then. I guess it was nothing but a
Guiness WR attempt stunt, and not a widely accepted one as there were
many other much faster competition times achieved back then. Just read
what has been written by Jessica and Guus. The name Ronald Brinkmann
rings a bell. I came across it many times, but not sure where and how.
One should not be too harsh when reading about the solving times
achieved back then. For one, the cubes were mostly much worse than the
ones we have now. Also i guess most were completely self taught on the
cube, not having access to the vast array of methods and algorithms we
have nowadays :D -Per > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > According to
Wikipedia (and some other webpages): > > "The first world
championship organized by the Guinness Book of World > Records was held
in Munich on March 13, 1981. All cubes were moved 40 > times and rubbed
with petroleum jelly. The official winner with a > record of 38 seconds
was Jury Froeschl, born in Munich." > http://en.wikipedia.org/wiki/
> Rubik's_Cube#Competitions_and_record_times > > And from a more
trustworthy source: > > "Rainer Seitz organised a Guiness Book of
Records bash in Munich on 6- > 13 March 81 at the Olympia Shopping
Centre. The Centre is connected > with the German publisher of the
Guiness Book). The best times were > 38 seconds, again due to new cubes,
achieved by Ronald Brinkmann and > Jury Fröschl, an 18 year old Munich
boy." > http://www.geocities.com/jaapsch/puzzles/cubic1.htm#p13 > >
Does someone here know more about it? Was it really a championship > and
worthy of the title "world championship"? Or just one of those
> lame Guinness record attempts? > > Cheers! > Stefan >
6662. Re: [Speed cubing group] Rubik's Clock From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 11:45:26 +0100
At Dutch National I could buy a clock for 1 Euro. It was very bad, but
after opening it, cleaning it and lubing it, it is pretty good. On Wed,
05 Dec 2007 08:17:14 -0000, "magicbri2000" wrote: Hi everyone,
does anyone know the price of Rubik's Clock? Thanks Brian Links:
------ [1]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_ylc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY0MAR0cGNJZAMxMDA1OA--
[2]
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--?act=reply&messageNum=39175
[3]
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[17] http://docs.yahoo.com/info/terms/ [18]
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[Non-text portions of this message have been removed]
6663. Re: [Speed cubing group] Rubik's Clock From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 11:24:54 -0000
Hi :-) Every now and then clocks, magics and other rare-to-find-in-shops
puzzles come up for sale at ebay. This should be the best place i guess.
Quite cheap, but there will be additional shipping costs. Best wishes,
Per > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@...
<avgalen@...> wrote: > > At Dutch National I could buy a clock for 1
Euro. It was very bad, but > after opening it, cleaning it and lubing
it, it is pretty good. > On Wed, 05 Dec 2007 08:17:14 -0000,
"magicbri2000" wrote: > Hi everyone, does anyone know the
price of Rubik's Clock? Thanks > Brian > > > > Links: > ------ >
[1] >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y
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act=reply&messageNum=39175 > [3] >
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http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM
TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 >
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> [6] >
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http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o
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mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [15] >
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o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= 50
> [23] > http://us.ard.yahoo.com/SIG=12jd72 >
put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH
OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co
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=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > [Non-text
portions of this message have been removed] >
6664. Re: world championship 1981 Munich? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 13:50:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "per_fredlund"
<per_fredlund@...> wrote: > > One should not be too harsh when
reading about the solving times > achieved back then. In case you think
the 38 seconds made me ask whether it was worthy to be called world
championship - that wasn't the reason. I just suspected that it
wasn't a "world" championship but only a local record
attempt. The journalist I mentioned a few days ago sent me her article
to proofread it and it mentions the 1981 Munich thing as the first WC,
that's how I found out about it. There's a radio interview
with the winner of that event here (it's German):
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
Cheers! Stefan
6665. Re: [Speed cubing group] Re: world championship
1981Munich? From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 15:43:32 +0100
I think that journalist deserves a compliment. Not only was he/she smart
enough to interview Stefan and agree with proofreading, but he/she also
found a pretty big event (maybe not really WC-class, but still) that
almost none of us knew about. After all the previous "bad
press" posts, this is good hear. On Wed, 05 Dec 2007 13:50:31
-0000, "Stefan Pochmann" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [1], "per_fredlund"
...> wrote: > > One should not be too harsh when reading about the
solving times > achieved back then. In case you think the 38 seconds
made me ask whether it was worthy to be called world championship - that
wasn't the reason. I just suspected that it wasn't a
"world" championship but only a local record attempt. The
journalist I mentioned a few days ago sent me her article to proofread
it and it mentions the 1981 Munich thing as the first WC, that's
how I found out about it. There's a radio interview with the winner
of that event here (it's German):
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
[2] Cheers! Stefan Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw--
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[10]
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[11]
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[12] http://groups.yahoo.com/group/speedsolv
ingrubikscube/members;_ylc=X3oDMTJldDJjODNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5Njg2MjYzNQ--
[13]
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[15]
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[16] mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email
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[24]
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[25]
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[26]
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[Non-text portions of this message have been removed]
6666. Re: [Speed cubing group] Re: world championship 1981
Munich? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 09:48:29 -0500
Kind of odd that a journalist (who typically knows nothing about cubing)
found something legit about cubing that we didn't know. On Dec 5,
2007 9:43 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > > > > >
> > I think that journalist deserves a compliment. Not only was he/she >
smart enough to interview Stefan and agree with proofreading, but >
he/she also found a pretty big event (maybe not really WC-class, but >
still) that almost none of us knew about. After all the previous
"bad > press" posts, this is good hear. > On Wed, 05 Dec 2007
13:50:31 -0000, "Stefan Pochmann" wrote: > --- In
speedsolvingrubikscube@yahoogroups.com [1], > > "per_fredlund"
...> wrote: > > > > One should not be too harsh when reading about the
solving times > > achieved back then. > In case you think the 38 seconds
made me ask whether it was worthy > to > be called world championship -
that wasn't the reason. I just > suspected that it wasn't a
"world" championship but only a local > record attempt. > The
journalist I mentioned a few days ago sent me her article to > proofread
it and it mentions the 1981 Munich thing as the first WC, > that's
how I found out about it. > There's a radio interview with the
winner of that event here > (it's > German): >
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
[2] > Cheers! > Stefan > > > Links: > ------ > [1] >
mailto:speedsolvingrubikscube%40yahoogroups.com > [2] >
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
> [3] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw--
> [4] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJxNHV1MGR2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg2MjYzNQ--?act=reply&messageNum=39179
> [5] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMTJlOW9kMGwzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg2MjYzNQ--
> [6] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3oDMTJlcjAwM2wyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg2MjYzNQ--
> [7] > http://gr > >
oups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDMTJmNGd0a3BmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NjI2MzU-
> [8] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oDMTJlYjlhc2ZzBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg2MjYzNQ--
> [9] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJmaTlrOGphBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NjI2MzU-
> [10] > >
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> [11] > >
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> [12] > http://groups.yahoo.com/group/speedsolv > >
ingrubikscube/members;_ylc=X3oDMTJldDJjODNrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA21icnMEc3RpbWUDMTE5Njg2MjYzNQ--
> [13] > >
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> [14] > >
http://groups.yahoo.com/;_ylc=X3oDMTJkMTUxcGxsBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMTk2ODYyNjM1
> [15] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMTJmcDNjaGFoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NjI2MzU-
> [16] >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email >
Delivery: Digest > [17] >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com?subject=Change
> Delivery Format: > Traditional > [18] > >
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> [19] > http://docs.yahoo.com/info/terms/ > [20] >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= >
[21] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3oDMTJmcDRjaXY0BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NjI2MzU-
> [22] > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDMTJnZTJoOTJoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODYyNjM1
> [23] > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlOXM5dG52BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg2MjYzNQ--
> [24] > >
http://us.ard.yahoo.com/SIG=12jscmlao/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral
> [25] > >
http://us.ard.yahoo.com/SIG=12j59n9mi/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP
> >
=1196869835/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/
> [26] > >
http://us.ard.yahoo.com/SIG=12jisa0qd/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/
> > [Non-text portions of this message have been removed] > > > -- My
Webpage: http://www.pjkcubed.com Speedsolving Puzzles:
http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
6667. Re: [Speed cubing group] Re: world championship 1981
Munich? From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 5 Dec 2007 16:07:30 +0100
The Swedish cubers do know. The event was discussed on our site some
months ago. (How did they determine the winner; there were two persons
on 38 s?). R From: avgalen@silhouette. To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05,
2007 3:43 PM Subject: Re: [Speed cubing group] Re: world championship
1981 Munich? I think that journalist deserves a compliment. Not only was
he/she smart enough to interview Stefan and agree with proofreading, but
he/she also found a pretty big event (maybe not really WC-class, but
still) that almost none of us knew about. After all the previous
"bad press" posts, this is good hear. On Wed, 05 Dec 2007
13:50:31 -0000, "Stefan Pochmann" wrote: --- In
speedsolvingrubikscube@yahoogroups.com [1], "per_fredlund"
...> wrote: > > One should not be too harsh when reading about the
solving times > achieved back then. In case you think the 38 seconds
made me ask whether it was worthy to be called world championship - that
wasn't the reason. I just suspected that it wasn't a
"world" championship but only a local record attempt. The
journalist I mentioned a few days ago sent me her article to proofread
it and it mentions the 1981 Munich thing as the first WC, that's
how I found out about it. There's a radio interview with the winner
of that event here (it's German):
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
[2] Cheers! Stefan Links: ------ [1]
mailto:speedsolvingrubikscube%40yahoogroups.com [2]
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
[3]
http://groups.yahoo.com/group/speedsolvingrubikscube/message/39173;_ylc=X3oDMTM2YjVyZGkyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BG1zZ0lkAzM5MTc5BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg2MjYzNQR0cGNJZAMzOTE3Mw--
[4]
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[5]
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[6]
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[7] http://gr
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http://us.ard.yahoo.com/SIG=12jscmlao/M=493064.10729651.11333342.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=5028927/R=0/SIG=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral
[25]
http://us.ard.yahoo.com/SIG=12j59n9mi/M=493064.11127061.11695037.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP
=1196869835/A=4763762/R=0/SIG=11ou7otip/*http://advision.webevents.yahoo.com/bestofyahoogroups/
[26]
http://us.ard.yahoo.com/SIG=12jisa0qd/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196869835/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.com/group/realfood/
[Non-text portions of this message have been removed] [Non-text portions
of this message have been removed]
6668. [Speed cubing group] Re: world championship 1981 Munich? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 15:28:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Pat (PJK)"
<pjkcards@...> wrote: > > Kind of odd that a journalist (who
typically knows nothing about > cubing) found something legit about
cubing that we didn't know. I think she got it from Wikipedia (she
gave me that as first reference when I asked about it). And apparently
we don't get our cube information from Wikipedia. Does any of you
know the person who had the IP address 88.65.79.14 at 13:21, 26 December
2006? Because then we could ask for evidence: http://en.wikipedia.org/w/
index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890 Gah!
People without account shouldn't be allowed to edit... Stefan
6669. [Speed cubing group] Re: world championship 1981 Munich? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 15:29:27 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > http://en.wikipedia.org/w/ >
index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890
Correction: http://tinyurl.com/yt55tg Stefan
6670. Re: [Speed cubing group] Re: world championship 1981
Munich? From: "David Barr" <david20708@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 11:42:16 -0500
On Dec 5, 2007 10:29 AM, Stefan Pochmann wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan > Pochmann"
<pochmann@...> wrote: > > > > http://en.wikipedia.org/w/ > >
index.php?title=Rubik%27s_Cube&diff=prev&oldid=96545890 > >
Correction: http://tinyurl.com/yt55tg > > Stefan > It was someone from
arcor-ip.net, which looks like a German ISP. Here's a pretty good
site for looking up IP related information: http://centralops.net/co/
6671. Re: [Speed cubing group] Rubik's Clock From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 20:06:53 +0100
Usually they are sold for about 1 currency unit, whatever the currency
unit* *within this group: �, $, � ;-) On Dec 5, 2007 12:24 PM,
per_fredlund <per_fredlund@...> wrote: > Hi :-) > > Every now and
then clocks, magics and other rare-to-find-in-shops > puzzles come up
for sale at ebay. This should be the best place i > guess. Quite cheap,
but there will be additional shipping costs. > > Best wishes, > > Per >
> > --- In speedsolvingrubikscube@yahoogroups.com, avgalen@... >
<avgalen@...> wrote: > > > > At Dutch National I could buy a clock
for 1 Euro. It was very bad, > but > > after opening it, cleaning it and
lubing it, it is pretty good. > > On Wed, 05 Dec 2007 08:17:14 -0000,
"magicbri2000" wrote: > > Hi everyone, does anyone know the
price of Rubik's Clock? Thanks > > Brian > > > > > > > > Links: > >
------ > > [1] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y >
lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz >
A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY >
0MAR0cGNJZAMxMDA1OA-- > > [2] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? >
act=reply&messageNum=39175 > > [3] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > [4] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 >
oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > [5] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM >
TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA >
- > > [6] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD >
MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > [7] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > [8] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 >
oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > [9] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM >
TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > [10] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
MzU2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > [11] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 >
oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > [12] > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl >
kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx >
MTk2ODQyNjQw > > [13] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT >
JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > [14] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > >
Delivery: Digest > > [15] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com? >
subject=Change > > Delivery Format: Traditional > > [16] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ >
tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > [17] > >
http://docs.yahoo.com/info/terms/ > > [18] > >
mailto:speedsolvingrubikscube-unsubscribe@...m?subject= > > [19] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > [20] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > [21] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ >
tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > [22] > > >
http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG >
=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? >
o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= >
50 > > [23] > > http://us.ard.yahoo.com/SIG=12jd72 > > >
put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH >
OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co >
m/group/realfood/ > > [24] > > >
http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG >
=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed]
6672. [Speed cubing group] Re: Cube Explorer 4.15 released From: "Andrea" <eisandrea2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 19:32:21 -0000
thanks this rules. But is there a solution on the command line version ?
I want use the mac. > > Just right-click a sticker > > And don't
forget to read the help-file: "Exploring the Cube" ->
"Solving > Incomplete Cubes"
6673. 8 years From: "Ron" <ron@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 20:51:52 -0000
Hi guys, Today is a Dutch national holiday (Sinterklaas). Today 8 years
ago I received the computer game Rubik's Games as a present. Via
this game I found Chris Hardwick and Ton Dennenbroek. Soon after we
found Dan Knights and Mat Wilder. I never thought our community would
grow this big. And we will grow again in 2008. If you are in a new
cubing country: organise yourselves and take the initiative for meetings
and competitions. Have fun, Ron
6674. Nov 24 Richmond competition From: "berndtrinva" <berndtrinva@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 21:23:39 -0000
Have any results been posted from the competition in Richmond on Nov 24?
Thanks, berndtrinva@...
6675. Re: [Speed cubing group] Nov 24 Richmond competition From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 18:25:57 -0300 (ART)
Yep all of them, in fact
http://www.worldcubeassociation.org/results/c.php?allResults=All+Results&competitionId=VirginiaOpen2007
Pedro berndtrinva <berndtrinva@...> escreveu: Have any results been
posted from the competition in Richmond on Nov 24? Thanks,
berndtrinva@... --------------------------------- Abra sua conta no
Yahoo! Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
6676. Re: 8 years From: "Lars Vandenbergh"
<lars.vandenbergh@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 21:58:34 -0000
Ron, That's amazing to think that this all started thanks to
Sinterklaas! I think he should be called the patron saint of speedcubing
from now on ;) Great game as well, Rubik's Games. I got it in the
same period as you. Even to this day I think the Rubik's Cube
simulator in there is one of the best ever made in terms of user
friendliness. It just had a very nice feel to it that I miss in all
applets that are around these days. And it had all 4 sizes as well
(2x2x2-5x5x5). For me it was the first go I ever had at solving the big
cubes and it remained the only way for doing so for many years after.
Lars --- In speedsolvingrubikscube@yahoogroups.com, "Ron"
<ron@...> wrote: > > Hi guys, > > Today is a Dutch national holiday
(Sinterklaas). Today 8 years ago I > received the computer game
Rubik's Games as a present. Via this game I > found Chris Hardwick
and Ton Dennenbroek. Soon after we found Dan > Knights and Mat Wilder. >
> I never thought our community would grow this big. > And we will grow
again in 2008. > If you are in a new cubing country: organise yourselves
and take the > initiative for meetings and competitions. > > Have fun, >
> Ron >
6677. Buffy The Vampire Slayer From: florianweingarten <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 22:02:33 -0000
Apparently, the vengeance demon "Anya" from the TV show
"Buffy the Vampire Slayer" likes to play with Rubiks Cubes, at
least she has one in her bedroom :-)
http://hackvalue.de/~flo/cubing/buffy/ (Season 5, Episode 3, "The
Replacement")
6678. Re: Buffy The Vampire Slayer From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 05 Dec 2007 23:36:02 -0000
Thank you. I knew the thing about Anya, but could never locate the right
epsisode even after re-watching so much. Nifty find. On a related note,
today I read though all the Season 8 comics. Huge fan of Buffy here :).
There is also one episode of Angel with a Pyraminx. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Apparently, the vengeance demon
"Anya" from the TV show "Buffy the > Vampire Slayer"
likes to play with Rubiks Cubes, at least she has one > in her bedroom
:-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3,
"The Replacement") >
6679. Re: [Speed cubing group] Buffy The Vampire Slayer From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 6 Dec 2007 01:27:50 +0100
I always knew she was a fake demon. A real vengeance demon wouldn't
have a 3x3x3 but would have had the 4x4x4! ----- Original Message -----
From: florianweingarten To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, December 05, 2007 11:02 PM Subject: [Speed cubing group]
Buffy The Vampire Slayer Apparently, the vengeance demon
"Anya" from the TV show "Buffy the Vampire Slayer"
likes to play with Rubiks Cubes, at least she has one in her bedroom :-)
http://hackvalue.de/~flo/cubing/buffy/ (Season 5, Episode 3, "The
Replacement")
6680. Re: [Speed cubing group] Rubik's Clock From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 17:28:46 -0800 (PST)
Hello. So in terms of the US dollar, it is about one dollar? Also, would
20 US dollars for it, plus shipping, be a reasonable price for it? Brian
----- Original Message ---- From: Gilles van den Peereboom
<gillesvdp@gmail.com> To: speedsolvingrubikscube@yahoogroups.com
Sent: Wednesday, December 5, 2007 11:06:53 AM Subject: Re: [Speed cubing
group] Rubik's Clock Usually they are sold for about 1 currency
unit, whatever the currency unit* *within this group: �, $, � ;-) On Dec
5, 2007 12:24 PM, per_fredlund <per_fredlund@...> wrote: > Hi :-) > >
Every now and then clocks, magics and other rare-to-find-in-shops >
puzzles come up for sale at ebay. This should be the best place i >
guess. Quite cheap, but there will be additional shipping costs. > >
Best wishes, > > Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... > <avgalen@...>
wrote: > > > > At Dutch National I could buy a clock for 1 Euro. It was
very bad, > but > > after opening it, cleaning it and lubing it, it is
pretty good. > > On Wed, 05 Dec 2007 08:17:14 -0000,
"magicbri2000" wrote: > > Hi everyone, does anyone know the
price of Rubik's Clock? Thanks > > Brian > > > > > > > > Links: > >
------ > > [1] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y >
lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz >
A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY >
0MAR0cGNJZAMxMDA1OA-- > > [2] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? >
act=reply&messageNum=39175 > > [3] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > [4] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 >
oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > [5] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM >
TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA >
- > > [6] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD >
MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M >
zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > [7] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > [8] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 >
oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > [9] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM >
TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > [10] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
MzU2BHNlYwNm > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > [11] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 >
oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > [12] > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl >
kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx >
MTk2ODQyNjQw > > [13] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT >
JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > [14] > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > >
Delivery: Digest > > [15] > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com? >
subject=Change > > Delivery Format: Traditional > > [16] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ >
tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > [17] > >
http://docs.yahoo.com/info/terms/ > > [18] > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > >
[19] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > [20] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > [21] > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ >
tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > [22] > > >
http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG >
=131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? >
o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= >
50 > > [23] > > http://us.ard.yahoo.com/SIG=12jd72 > > >
put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH >
OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co >
m/group/realfood/ > > [24] > > >
http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG >
=11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
Yahoo! Groups Links > > > > [Non-text portions of this message have been
removed] Yahoo! Groups Links [Non-text portions of this message have
been removed]
6681. Re: [Speed cubing group] Rubik's Clock From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 17:32:17 -0800 (PST)
6682. Algorithm applet From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 18:26:24 -0800
A while ago, I had the link to this really useful website for help with
algorithms. It had a cube applet, and you could type in the algorithm
you wish to be performed, and you can have the cube do the moves, or the
inverse. It's been a while since I've been to that site, and I
lost the link and forgot the name, etc. Does anyone know what I'm
talking about and can tell me where to find it again? Thanks! Leyan
[Non-text portions of this message have been removed]
6683. Re: [Speed cubing group] Algorithm applet From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 5 Dec 2007 18:53:32 -0800
http://thearufam.brinkster.net/cube/wrapplet.asp Stefan is very fond of
it... If you have Firefox, you could also use these:
http://cube.garron.us/tools/ :-) (It operates as follows:
http://archive.garron.us/vid/demo/algsearch.mp4 ) Someday, I'm
going to give it a better interface, though, so it's more useful
(particularly because I've found no other good tool for it...)
-Lucas Garron ----- Original Message ----- From: Leyan Lo To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 05,
2007 6:26 PM Subject: [Speed cubing group] Algorithm applet A while ago,
I had the link to this really useful website for help with algorithms.
It had a cube applet, and you could type in the algorithm you wish to be
performed, and you can have the cube do the moves, or the inverse.
It's been a while since I've been to that site, and I lost the
link and forgot the name, etc. Does anyone know what I'm talking
about and can tell me where to find it again? Thanks! Leyan
6684. Re: [Speed cubing group] Algorithm applet From: "Leyan Lo" <leyanlo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 5 Dec 2007 19:05:40 -0800
Wow, that was exactly what I was looking for, thanks! On Dec 5, 2007
6:53 PM, Lucas G. <lucasg@...> wrote: >
http://thearufam.brinkster.net/cube/wrapplet.asp > Stefan is very fond
of it... > > If you have Firefox, you could also use these: >
http://cube.garron.us/tools/ > :-) > (It operates as follows:
http://archive.garron.us/vid/demo/algsearch.mp4 ) > Someday, I'm
going to give it a better interface, though, so it's more > useful
(particularly because I've found no other good tool for it...) > >
-Lucas Garron > > > ----- Original Message ----- > From: Leyan Lo > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> Sent: Wednesday, December 05, 2007 6:26 PM > Subject: [Speed cubing
group] Algorithm applet > > A while ago, I had the link to this really
useful website for help with > algorithms. It had a cube applet, and you
could type in the algorithm you > wish to be performed, and you can have
the cube do the moves, or the > inverse. It's been a while since
I've been to that site, and I lost the > link and forgot the name,
etc. Does anyone know what I'm talking about and > can tell me
where to find it again? Thanks! > > Leyan > > > [Non-text portions of
this message have been removed]
6685. Re: [Speed cubing group] Rubik's Clock From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Dec 2007 07:59:51 +0100
Well, it should be a good one for this price. On Dec 6, 2007 2:28 AM,
Brian Le <khoale1234567@...> wrote: > Hello. > > So in terms of the
US dollar, it is about one dollar? Also, would 20 US > dollars for it,
plus shipping, be a reasonable price for it? > > Brian > > -----
Original Message ---- > From: Gilles van den Peereboom
<gillesvdp@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Wednesday, December 5, 2007 11:06:53 AM > Subject: Re: [Speed cubing
group] Rubik's Clock > > Usually they are sold for about 1 currency
unit, whatever the currency > unit* > > *within this group: ¤, $, £ ;-)
> > On Dec 5, 2007 12:24 PM, per_fredlund <per_fredlund@...> wrote: >
> > Hi :-) > > > > Every now and then clocks, magics and other
rare-to-find-in-shops > > puzzles come up for sale at ebay. This should
be the best place i > > guess. Quite cheap, but there will be additional
shipping costs. > > > > Best wishes, > > > > Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, avgalen@... > > <avgalen@...>
wrote: > > > > > > At Dutch National I could buy a clock for 1 Euro. It
was very bad, > > but > > > after opening it, cleaning it and lubing it,
it is pretty good. > > > On Wed, 05 Dec 2007 08:17:14 -0000,
"magicbri2000" wrote: > > > Hi everyone, does anyone know the
price of Rubik's Clock? Thanks > > > Brian > > > > > > > > > > > >
Links: > > > ------ > > > [1] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y >
> lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz
> >
A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY >
> 0MAR0cGNJZAMxMDA1OA-- > > > [2] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
> JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? >
> act=reply&messageNum=39175 > > > [3] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
> JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > > [4] > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3
> >
oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
> 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > > [5] > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM >
> TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA >
> - > > > [6] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD >
> MTJldHRibjZxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3M
> > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > > [7] > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
> TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > > [8] > > > >
> http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3
> >
oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
> 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > > [9] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM >
> TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > > [10] > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
> DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3
> > MzU2BHNlYwNm > > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > >
[11] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 >
> oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk
> > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > > [12] > > > >
> http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl
> >
kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx >
> MTk2ODQyNjQw > > > [13] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT >
> JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU
> > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > > [14] > > >
mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > > >
Delivery: Digest > > > [15] > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > >
subject=Change > > > Delivery Format: Traditional > > > [16] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ >
> tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl
> > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > > [17] > > >
http://docs.yahoo.com/info/terms/ > > > [18] > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > >
[19] > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
> DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3
> > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > > [20] > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
> TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz
> > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > > [21] > > >
> >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ >
> tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl
> > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > > [22] > > > > >
http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 >
> 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG
> > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > >
o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= >
> 50 > > > [23] > > > http://us.ard.yahoo.com/SIG=12jd72 > > > > >
put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH >
> OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*http://groups.yahoo.co
> > m/group/realfood/ > > > [24] > > > > >
http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674 >
> 578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG
> > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > Yahoo! Groups
Links > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > Yahoo! Groups Links > > > > [Non-text portions of
this message have been removed]
6686. Re: [Speed cubing group] Rubik's Clock From: "Gilles van den Peereboom"
<gillesvdp@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Dec 2007 08:01:23 +0100
What I mean is that a good clock could be sold that much. But you can
find decent ones for 1 currency unit. ;-) On Dec 6, 2007 7:59 AM, Gilles
van den Peereboom <gillesvdp@...> wrote: > Well, it should be a good
one for this price. > > > > On Dec 6, 2007 2:28 AM, Brian Le
<khoale1234567@sbcglobal.net> wrote: > > > Hello. > > > > So in terms
of the US dollar, it is about one dollar? Also, would 20 US > > dollars
for it, plus shipping, be a reasonable price for it? > > > > Brian > > >
> ----- Original Message ---- > > From: Gilles van den Peereboom <
gillesvdp@...> > > To: speedsolvingrubikscube@yahoogroups.com > > Sent:
Wednesday, December 5, 2007 11:06:53 AM > > Subject: Re: [Speed cubing
group] Rubik's Clock > > > > Usually they are sold for about 1
currency unit, whatever the currency > > unit* > > > > *within this
group: ¤, $, £ ;-) > > > > On Dec 5, 2007 12:24 PM, per_fredlund <
per_fredlund@...> wrote: > > > > > Hi :-) > > > > > > Every now and then
clocks, magics and other rare-to-find-in-shops > > > puzzles come up for
sale at ebay. This should be the best place i > > > guess. Quite cheap,
but there will be additional shipping costs. > > > > > > Best wishes, >
> > > > > Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com , avgalen@... > > >
<avgalen@...> wrote: > > > > > > > > At Dutch National I could buy a
clock for 1 Euro. It was very bad, > > > but > > > > after opening it,
cleaning it and lubing it, it is pretty good. > > > > On Wed, 05 Dec
2007 08:17:14 -0000, "magicbri2000" wrote: > > > > Hi
everyone, does anyone know the price of Rubik's Clock? Thanks > > >
> Brian > > > > > > > > > > > > > > > > Links: > > > > ------ > > > >
[1] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/message/10058;_y >
> >
lc=X3oDMTM2c2w5cTZmBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNz >
> >
A1Mjk3MzU2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTE5Njg0MjY >
> > 0MAR0cGNJZAMxMDA1OA-- > > > > [2] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
> >
JxbmppczN2BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
> > 2BG1zZ0lkAzM5MTc1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTE5Njg0MjY0MA--? >
> > act=reply&messageNum=39175 > > > > [3] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/post;_ylc=X3oDMT >
> >
JlaDFpaDBxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
> > 2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [4] > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/messages;_ylc=X3 >
> >
oDMTJlbTN0N28wBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
> > 3MzU2BHNlYwNmdHIEc2xrA21zZ3MEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [5] >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/files;_ylc=X3oDM >
> > TJmMjZ0aGsyBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3 > > > > > > >
Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2ZpbGVzBHN0aW1lAzExOTY4NDI2NDA >
> > - > > > > [6] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/photos;_ylc=X3oD >
> >
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> > zU2BHNlYwNmdHIEc2xrA3Bob3QEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [7] > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
> >
TJmZXYxNnJiBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
> > U2BHNlYwNmdHIEc2xrA2xpbmtzBHN0aW1lAzExOTY4NDI2NDA- > > > > [8] > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/database;_ylc=X3 >
> >
oDMTJjcmxwbTBkBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
> > 3MzU2BHNlYwNmdHIEc2xrA2RiBHN0aW1lAzExOTY4NDI2NDA- > > > > [9] > > >
> > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/polls;_ylc=X3oDM >
> >
TJmNDdyN2xoBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
> > U2BHNlYwNmdHIEc2xrA3BvbGxzBHN0aW1lAzExOTY4NDI2NDA- > > > > [10] > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
> >
DMTJldnAycmI4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
> > MzU2BHNlYwNm > > > > dHIEc2xrA21icnMEc3RpbWUDMTE5Njg0MjY0MA-- > > >
> [11] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/calendar;_ylc=X3 >
> >
oDMTJkYWt2Z2pxBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk >
> > 3MzU2BHNlYwNmdHIEc2xrA2NhbARzdGltZQMxMTk2ODQyNjQw > > > > [12] > > >
> > > >
http://groups.yahoo.com/;_ylc=X3oDMTJkNTRjNnUwBF9TAzk3MzU5NzE0BGdycEl >
> >
kAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMx >
> > MTk2ODQyNjQw > > > > [13] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/join;_ylc=X3oDMT >
> >
JmbHZqNHZwBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU >
> > 2BHNlYwNmdHIEc2xrA3N0bmdzBHN0aW1lAzExOTY4NDI2NDA- > > > > [14] > > >
> mailto:speedsolvingrubikscube-digest@yahoogroups.com?subject=Email > >
> > Delivery: Digest > > > > [15] > > > >
mailto:speedsolvingrubikscube-traditional@yahoogroups.com? > > >
subject=Change > > > > Delivery Format: Traditional > > > > [16] > > > >
> > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJkcjJ >
> >
tMDViBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
> > YwNmdHIEc2xrA2hwZgRzdGltZQMxMTk2ODQyNjQw > > > > [17] > > > >
http://docs.yahoo.com/info/terms/ > > > > [18] > > > >
mailto:speedsolvingrubikscube-unsubscribe@yahoogroups.com?subject= > > >
> [19] > > > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/members;_ylc=X3o >
> >
DMTJmbTFucTM4BF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3 >
> > MzU2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzExOTY4NDI2NDA- > > > > [20] >
> > > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube/links;_ylc=X3oDM >
> >
TJnOG85YmlpBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3Mz >
> > U2BHNlYwN2dGwEc2xrA3ZsaW5rcwRzdGltZQMxMTk2ODQyNjQw > > > > [21] > >
> > > > >
http://groups.yahoo.com/group/speedsolvingrubikscube;_ylc=X3oDMTJlbzZ >
> >
tbmZrBF9TAzk3MzU5NzE0BGdycElkAzU1ODMzOTYEZ3Jwc3BJZAMxNzA1Mjk3MzU2BHNl >
> > YwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTE5Njg0MjY0MA-- > > > > [22] > > > > >
> >
http://us.ard.yahoo.com/SIG=12jqds615/M=493064.10729656.11333347.8674 >
> >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=3848642/R=0/SIG >
> > =131eshi2t/*http://searchmarketing.yahoo.com/arp/srchv2.php? > > >
o=US2004&cmp=Yahoo&ctv=Groups3&s=Y&s2=&s3=&b= >
> > 50 > > > > [23] > > > > http://us.ard.yahoo.com/SIG=12jd72 > > > > >
> >
put/M=493064.11036139.11614791.8674578/D=groups/S=1705297356:NC/Y=YAH >
> > OO/EXP=1196849840/A=4725796/R=0/SIG=1192rfjiu/*
http://groups.yahoo.co > > > m/group/realfood/ > > > > [24] > > > > > >
> http://us.ard.yahoo.com/SIG=12jbalmpg/M=493064.10729651.11333342.8674
> > >
578/D=groups/S=1705297356:NC/Y=YAHOO/EXP=1196849840/A=5028924/R=0/SIG >
> > =11e3tma2a/*http://new.groups.yahoo.com/moderatorcentral > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > >
> > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
> > > > > > > Yahoo! Groups Links > > > > > > > > > [Non-text portions
of this message have been removed]
I saw one like that in Joel's Site www.solvethecube.co.uk, just try
it Leyan. Regards, Jaya Krishna India On 12/6/07, Leyan Lo
<leyanlo@...> wrote: > > A while ago, I had the link to this really
useful website for help with > algorithms. It had a cube applet, and you
could type in the algorithm you > wish to be performed, and you can have
the cube do the moves, or the > inverse. It's been a while since
I've been to that site, and I lost the > link and forgot the name,
etc. Does anyone know what I'm talking about and > can tell me
where to find it again? Thanks! > > Leyan > > [Non-text portions of this
message have been removed] > > > [Non-text portions of this message have
been removed]
6688. [Speed cubing group] Re: world championship 1981 Munich? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Dec 2007 09:46:47 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "David Barr"
<david20708@...> wrote: > > It was someone from arcor-ip.net, which
looks like a German ISP. Yes, that's how far I went (using
nslookup). But I guess Arcor would at best laugh at me when I ask them
who it was. The same person also edited the German Wikipedia page,
though in two steps. First only mentioning the championship, then
changing it to "world" championship. > Here's a pretty
good site for looking up IP related information: >
http://centralops.net/co/ That's indeed a nice tool, thanks!
Cheers! Stefan
6689. Re: [Speed cubing group] Algorithm applet From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Dec 2007 07:36:44 -0300 (ART)
Maybe is this one: http://thearufam.brinkster.net/cube/wrapplet.asp
Pedro Leyan Lo <leyanlo@...> escreveu: A while ago, I had the link to
this really useful website for help with algorithms. It had a cube
applet, and you could type in the algorithm you wish to be performed,
and you can have the cube do the moves, or the inverse. It's been a
while since I've been to that site, and I lost the link and forgot
the name, etc. Does anyone know what I'm talking about and can tell
me where to find it again? Thanks! Leyan [Non-text portions of this
message have been removed] --------------------------------- Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed]
6690. Re: 8 years From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Dec 2007 10:40:03 -0000
Just look at the number of competitions we had this year, compare to the
rest of the yaers and you see this is the year when it really started to
grow big. At my first comp in 2005 I had a time of like 38, that gave me
a rank of sub 200, today my best is 25 and my rank is sub 700! //
Kenneth
6691. Re: [Speed cubing group] Algorithm applet From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Dec 2007 08:21:44 -0300 (ART)
Haha...too late... stupid yahoo, got Lucas and Leyan's answer on my
junk email folder...and mine too! o.O Pedro Pedro <pedrosino1@...>
escreveu: Maybe is this one:
http://thearufam.brinkster.net/cube/wrapplet.asp Pedro Leyan Lo
<leyanlo@...> escreveu: A while ago, I had the link to this really
useful website for help with algorithms. It had a cube applet, and you
could type in the algorithm you wish to be performed, and you can have
the cube do the moves, or the inverse. It's been a while since
I've been to that site, and I lost the link and forgot the name,
etc. Does anyone know what I'm talking about and can tell me where
to find it again? Thanks! Leyan [Non-text portions of this message have
been removed] --------------------------------- Abra sua conta no Yahoo!
Mail, o único sem limite de espaço para armazenamento! [Non-text
portions of this message have been removed]
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6692. Re: 8 years From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Dec 2007 11:55:41 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Kenneth
Gustavsson" <kenneth@...> wrote: > > Just look at the number of
competitions we had this year, compare to > the rest of the yaers and
you see this is the year when it really > started to grow big. Just so
not everybody has to repeat the counting: 2003 2 2004 12 (factor 6) 2005
24 (factor 2) 2006 33 (factor 1.375) 2007 53 (factor 1.61) Cheers!
Stefan
6693. Re: 8 years From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Dec 2007 18:01:15 -0000
Hi! Can you please list the number of different countries where
there's been competitions each year. I like this kind of
statistics. :-) /Gunnar Krig --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > Just so not everybody has to repeat the
counting: > > 2003 2 > 2004 12 (factor 6) > 2005 24 (factor 2) > 2006 33
(factor 1.375) > 2007 53 (factor 1.61) > > Cheers! > Stefan >
6694. Hey All From: heyallfromal <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 06 Dec 2007 18:42:03 -0000
Hey All, I am new here and would like to introduce myself. chat with ya
all soon, Al Mad ------------------------------ The Best Free Ad Portal
www.saharaclassifieds.com
6695. why it pops ? From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Dec 2007 03:31:10 +0000 (GMT)
Dear Cubers, I am curious about why it pops, sometime. I would be glad
to hear from you about pop. In the recent worlds-2007, I had a bad pop.
Normally, it happens to me in my loose 444 cube. But it happened to me
in 333 for the first time. When your mind think ahead and want to go
faster but your hand (finger speed is less) is not going that fast, it
pops. Perhaps too tight cube may be cause for pop. I remember, Ron uncle
telling me to have more control when solving, when we met in 2005. Now,
I understand that means mind and fingering should go together. J.Bernett
orlando --------------------------------- Chat on a cool, new interface.
No download required. Click here. [Non-text portions of this message
have been removed]
6696. Re: [Speed cubing group] why it pops ? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 6 Dec 2007 19:42:08 -0800 (PST)
Hello. This is a rather good topic to discuss. I have a DIY cube from
cube4you.com, and it always pops on me. That is why I cannot go fast.
However, my other cubes do not pop, but I wish for my DIY to be in a
state where I will not be afraid of it popping. According to my
empirical observations, a cube pops when it has a loose center
mechanism. This is found most often in cubes where you are able to turn
a corner in it at least 45 degrees, putting it into an
"impossible" solved state. I found that tightening it often
times does help it from not popping. However, more observation should be
conducted to test my theory. Brian ----- Original Message ---- From:
JohnLouis Louis <pjlmem@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Thursday, December 6, 2007
7:31:10 PM Subject: [Speed cubing group] why it pops ? Dear Cubers, I am
curious about why it pops, sometime. I would be glad to hear from you
about pop. In the recent worlds-2007, I had a bad pop. Normally, it
happens to me in my loose 444 cube. But it happened to me in 333 for the
first time. When your mind think ahead and want to go faster but your
hand (finger speed is less) is not going that fast, it pops. Perhaps too
tight cube may be cause for pop. I remember, Ron uncle telling me to
have more control when solving, when we met in 2005. Now, I understand
that means mind and fingering should go together. J.Bernett orlando
------------ --------- --------- --- Chat on a cool, new interface. No
download required. Click here. [Non-text portions of this message have
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6697. Re: 8 years From: "arnaudvangalen" <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 07:56:07 -0000
Lies, damn lies, statistics! If you write it down like that, it looks
like speedcubing made it's biggest leap in 2004. If you write it
down like this, it looks like speedcubing made it's biggest leap
this year. 2003 +02 2004 +10 2005 +12 2006 +9 2007 +20 It is almost
always true that the first year (or two) have the biggest growth
(percentage-wise) in these types of scenarios. Going from a 1-man
business (or household) to a 2-person is a big step, from 99 to 101 is
bigger and smaller depending how you look at it. I think we should
spread the competitions more. If done correctly I could have gone to 1
competition every week :) > 2003 2 > 2004 12 (factor 6) > 2005 24
(factor 2) > 2006 33 (factor 1.375) > 2007 53 (factor 1.61) --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Kenneth > Gustavsson"
<kenneth@> wrote: > > > > Just look at the number of competitions we
had this year, compare > to > > the rest of the yaers and you see this
is the year when it really > > started to grow big. > > Just so not
everybody has to repeat the counting: > > 2003 2 > 2004 12 (factor 6) >
2005 24 (factor 2) > 2006 33 (factor 1.375) > 2007 53 (factor 1.61) > >
Cheers! > Stefan >
6698. Re: why it pops ? From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 08:33:31 -0000
Of the five diy cubes I've made, the only ones that ever popped
were the ones that I didn't tighten the screw at least a few
millimeters past flush to the top of the center tube. Also, I think
focusing more on finesse and smoothness rather than raw speed makes you
pop and get locked up a LOT less.
6699. Re: why it pops ? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 13:49:00 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stompey1
<no_reply@...> wrote: > > Of the five diy cubes I've made, the
only ones that ever popped were > the ones that I didn't tighten
the screw at least a few millimeters > past flush to the top of the
center tube. Also, I think focusing more > on finesse and smoothness
rather than raw speed makes you pop and get > locked up a LOT less. >
Older Rubik's has got flat centres, those pops easier but allows
you to cut coners earlier in triggers (this is also the reson for the
pop, you cut to much). Newer cubes that has got arched centres only pops
if the screews are to loose. Again, loose centres allows more cutting
corners, that's why we don't tighten the screews more than
enough to keep the pieces in place most of the times. I myself are wery
presice in my turns and sedomly pops no matter the cube so I prefer the
older type, much because I use a lot of slice turns (MES but mostly M)
and these are much easier to do on a flat centre cube. But still, the
cube I use most for practising is a customized anny where I removed the
original spider that has got rivets for one old 80's replica spider
with screews (wery nice spider). That one I normally pop in say 1:100
solves. The treads of the screews are pretty steep so they comes out by
themself after a while and when one of them has gone to a certian point
it starts to pop in almost every solve... Because of just one centre! //
Kenneth
6700. [Speed cubing group] Re: Cube Explorer 4.15 released From: "Andrea" <eisandrea2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 14:28:27 -0000
Hello, i used an emulator on the mac and so the Cube Explorer runs ;)
Its an very nive Program. Thanks to the Programmer --- In
speedsolvingrubikscube@yahoogroups.com, "Andrea"
<eisandrea2002@...> wrote: > > thanks > > this rules. But is there a
solution on the command line version ? I want use the mac. > > > > >
Just right-click a sticker > > > > And don't forget to read the
help-file: "Exploring the Cube" -> "Solving > >
Incomplete Cubes" >
6701. my zee tv appearance few years ago From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Dec 2007 17:06:57 +0000 (GMT)
I just could not believe it. It is me too small. I have really grown up
now. Hope you all would like it.
http://www.rajshri.com/zee/shabaashindia/nowplaying.asp?band=high&fileID=shabaashindiareality8
J.Bernett Orlando --------------------------------- 5, 50, 500, 5000 -
Store N number of mails in your inbox. Click here. [Non-text portions of
this message have been removed]
6702. Re: why it pops ? From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 17:19:56 -0000
> I myself are wery presice in my turns and sedomly pops no matter
Unfortunately your spelling and grammar is not as precise as your
cubing... ;-) Michiel vanderblonk.com
6703. Re: 8 years From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 17:22:24 -0000
Yes, but Stephan does make a valid point. The growth is not
exponentiallish but logarithmicish. Michiel http://vanderblonk.com ---
In speedsolvingrubikscube@yahoogroups.com, "arnaudvangalen"
<avgalen@...> wrote: > > Lies, damn lies, statistics!
6704. Re: why it pops ? From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 17:52:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Michiel van der
Blonk" <blonkm@...> wrote: > > > I myself are wery presice in my
turns and sedomly pops no matter > Unfortunately your spelling and
grammar is not as precise as your > cubing... ;-) > > Michiel >
vanderblonk.com > Ba, I'm self touhgt and newer use a spell checker
and English is not my native language, I think I'm doing good =)
Ok, the typos, when posting here there is no chance to edit (or did I
miss something?), otherwise, when posting in for example
speedsolving.com I almost always correct typos and if I spot it also
miss spelt words. But it's all the same when writing in Swedish :-)
Grammar, hehe, always the same thing, "is" and
"are". In Swedish we only use the latter (but spellt
"är") for both singular and plural, I know the rules for
English but only when I think about it, just typing away I often do
wrong (in both ways). // Kenneth
6705. Re: [Speed cubing group] Buffy The Vampire Slayer From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 20:13:21 -0000
I would think a demon would prefer a 6x6x6 cube. Why is it scrambled?
You'd think a vengeance demon would be able to conquer something as
trivial as a 3x3x3 :P --- In speedsolvingrubikscube@yahoogroups.com,
"Arnaud van Galen" <avgalen@...> wrote: > > I always knew
she was a fake demon. A real vengeance demon wouldn't have a >
3x3x3 but would have had the 4x4x4! > > ----- Original Message ----- >
From: florianweingarten > To: speedsolvingrubikscube@yahoogroups.com >
Sent: Wednesday, December 05, 2007 11:02 PM > Subject: [Speed cubing
group] Buffy The Vampire Slayer > > > Apparently, the vengeance demon
"Anya" from the TV show "Buffy the > Vampire Slayer"
likes to play with Rubiks Cubes, at least she has one > in her bedroom
:-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3,
"The Replacement") >
6706. Re: why it pops ? From: "Jesse Zhao" <baller17@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 7 Dec 2007 16:24:14 -0500
things like screw tension evenness is a big factor. what i do with
cube4you cubes is tighten the screwes into only one rivet or thread is
seen when you pull out the center pieces. the cube should be really
tight at first. work it in for a bit, the longer the better. then you
put a tiny bit of lube, and your cube will become quite amazing, and
still very tight. i've had pop problems a lot in the past, and cube
building experiments kind of helped me find how to adjust it rite as
well as good advice. [Non-text portions of this message have been
removed]
6707. Re: Buffy The Vampire Slayer From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 22:51:43 -0000
In the Buffy spin-off "Angel" is it an episode where three
"superkids" solving different twisty-puzzles. One of them i
solving (or at least turning) a Pyraminx. I think it is Season 1 Episode
21 ("Blind Date"). --- In
speedsolvingrubikscube@yahoogroups.com, florianweingarten
<no_reply@...> wrote: > > Apparently, the vengeance demon
"Anya" from the TV show "Buffy the > Vampire Slayer"
likes to play with Rubiks Cubes, at least she has one > in her bedroom
:-) > > http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3,
"The Replacement") >
6708. [Speed cubing group] Re: world championship 1981 Munich? From: zorin_r <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 07 Dec 2007 23:20:29 -0000
This is a long-shot but if someone is brave enough to try it, it might
work. When this was discussed on our site i found this.
http://www.x.se/8xq (short url) It is not impossible that the Jury
Fröschl you can send mail to on that site is the winner of the
competition. I don't know how common the name "Jury
Fröschl" is but for me it sound a bit unique. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "David > Barr"
<david20708@> wrote: > > > > It was someone from arcor-ip.net, which
looks like a German ISP. > > Yes, that's how far I went (using
nslookup). But I guess Arcor would > at best laugh at me when I ask them
who it was. > > The same person also edited the German Wikipedia page,
though in two > steps. First only mentioning the championship, then
changing it to > "world" championship. > > > Here's a
pretty good site for looking up IP related information: > >
http://centralops.net/co/ > > That's indeed a nice tool, thanks! >
> Cheers! > Stefan >
6709. Last-Two Edges Series on 5x5 (probability) From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 08 Dec 2007 05:51:31 -0000
I was just on: http://www.bigcubes.com/5x5x5/lastedges.html And
re-learned all of the special extra algs for last two edge triplets on
the 5, which I once knew but quickly forgot. Only took about 10 minutes
since I knew them before. I thought it would be prudent to compute the
probablities of the need for each alg, and thought that the site should
be updated to include this, but in the meanwhile wanted to share my
findings here. I prefer to call them by different names, but for the
sake of clearity I'm going to follow the site's naming scheme:
[N] all correct (1/24) [N] double wing swap (1/24) [N] double wing swap
with flipped orientation (1/24)* [N] simple match/flip (1/3) [N] double
edge flip (1/24) [P] single edge flip (1/12) [P] double parity (1/12)*
[P] edge flip/swap (1/6) [P] checkerboard (1/6)* [N] for no parity, [P]
for parity. I only needed to re-learn the three I starred, and now it is
obvious what priority I should practice them and how much time I should
be spending on each. It should also be noted that this is the
'natural' uniform probability, where as certain tactics of
pairing may yield statistically skewed results... notably the
'single edge flip' case may occur more often in
"greedy" (triplets-first) stratagies. -Doug
6710. Re: [Speed cubing group] Buffy The Vampire Slayer From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sat, 8 Dec 2007 16:06:33 +0100
A (random) demon might prefer the 6x6x6, but don't you think a
vengeance demon would prefer the 4x4x4? (aka Revenge) ----- Original
Message ----- From: Shelley To: speedsolvingrubikscube@yahoogroups.com
Sent: Friday, December 07, 2007 9:13 PM Subject: Re: [Speed cubing
group] Buffy The Vampire Slayer I would think a demon would prefer a
6x6x6 cube. Why is it scrambled? You'd think a vengeance demon
would be able to conquer something as trivial as a 3x3x3 :P --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > I always knew she was a fake demon. A real
vengeance demon wouldn't have a > 3x3x3 but would have had the
4x4x4! > > ----- Original Message ----- > From: florianweingarten > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 05,
2007 11:02 PM > Subject: [Speed cubing group] Buffy The Vampire Slayer >
> > Apparently, the vengeance demon "Anya" from the TV show
"Buffy the > Vampire Slayer" likes to play with Rubiks Cubes,
at least she has one > in her bedroom :-) > >
http://hackvalue.de/~flo/cubing/buffy/ > > (Season 5, Episode 3,
"The Replacement") >
6711. Rubik's Cube Companies From: "chavez_wilson" <chavez_wilson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 04:09:24 -0000
I have been cubing for about a month now, My times are in the 30 seconds
with a lubbed cube, using some fridrich, and finger tricks. I feel that
my cube is responcible for me not get under 20 seconds. Does anyone have
any suggestions on with brands of cubes are better then others? If so
web sites would be such a big help. Also does anyone have anynews on
Olympic cubes, what are they?
6712. Re: Rubik's Cube Companies From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 06:08:26 -0000
Unless your cube is really causing you problems (i.e. jamming/popping a
lot) don't be so quick to blame it on the cube. The most skilled
cubers can still get under 20 seconds with brand new unprepared cubes.
Rubik's brand cubes are almost always better than the cheaper
knock-off versions. A lot of people like the DIY cubes where you can
adjust the spring tension to your liking. You can get DIY cubes at
9spuzzles.com or cube4you.com. In any case, keep in mind that it is
highly unlikely that a new cube will be solely responsible for dropping
your time from the 30s to sub-20. Shelley --- In
speedsolvingrubikscube@yahoogroups.com, "chavez_wilson"
<chavez_wilson@...> wrote: > > I have been cubing for about a month
now, My times are in the 30 > seconds with a lubbed cube, using some
fridrich, and finger tricks. I feel > that my cube is responcible for me
not get under 20 seconds. Does > anyone have any suggestions on with
brands of cubes are better then > others? If so web sites would be such
a big help. Also does anyone have > anynews on Olympic cubes, what are
they? >
6713. Re: Rubik's Cube Companies From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 07:14:46 -0000
i think you could get sub 30 if you lubed your cube... spelling jokes
aside, practice being able to solve your f2l without pauses in between
pairs, that will drop your times the most
6714. FMC News From: "Dan" <dan_j_harris@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 09:15:32 -0000
Hi all, I am sorry for the pretty poor hosting of the FMC recently, but
I have just posted all the outstanding results from the last few weeks,
and launched challenge 179 a bit early so you have plenty of time to get
back into the FMC swing! Thanks for your continued support, and I hope
to see you all sometime soon :) All the best, Dan :)
6715. Bad journalism like we've never seen it before From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 9 Dec 2007 11:31:24 -0800
http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/07/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml
Link from speedcubing.com "Small group of Rubik's Cube players
come together" There's a grammar error... IN THE TITLE! What
ever happened to subject-verb agreement? The worst we've done in
our school newspaper this year is publish a headline containing
"expeirence"... -Lucas Garron
6716. [Speed cubing group] Re: world championship 1981 Munich? From: "Cornelius Caesar"
<cornelius_caesar@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 21:18:38 -0000
I am pretty sure this is the right Jury Fröschl, after I just listened
to that audio file which has been mentioned previously. In that it was
told that the winner studied computer science ("Informatik")
and is now 45 years old, which matches the data given in the link.
Cornelius --- In speedsolvingrubikscube@yahoogroups.com, zorin_r
<no_reply@...> wrote: > > This is a long-shot but if someone is brave
enough to try it, it might > work. When this was discussed on our site i
found this. > http://www.x.se/8xq (short url) > It is not impossible
that the Jury Fröschl you can send mail to on > that site is the winner
of the competition. I don't know how common > the name "Jury
Fröschl" is but for me it sound a bit unique. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "David > > Barr"
<david20708@> wrote: > > > > > > It was someone from arcor-ip.net,
which looks like a German ISP. > > > > Yes, that's how far I went
(using nslookup). But I guess Arcor would > > at best laugh at me when I
ask them who it was. > > > > The same person also edited the German
Wikipedia page, though in two > > steps. First only mentioning the
championship, then changing it to > > "world" championship. >
> > > > Here's a pretty good site for looking up IP related
information: > > > http://centralops.net/co/ > > > > That's indeed
a nice tool, thanks! > > > > Cheers! > > Stefan > > >
6717. Re: Bad journalism like we've never seen it before From: "Patrick Jameson" <poker19@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 22:13:33 -0000
It looks to me like the person who wrote it just through it together in
a couple of minutes not taking notice to small errors. Also, he likes to
use "quotes" a little much. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > >
http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/0
7/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml >
Link from speedcubing.com > > "Small group of Rubik's Cube
players come together" > > There's a grammar error... IN THE
TITLE! > What ever happened to subject-verb agreement? > > The worst
we've done in our school newspaper this year is publish a headline
> containing "expeirence"... > -Lucas Garron >
6718. Re: world championship 1981 Munich? From: "Cornelius Caesar"
<cornelius_caesar@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 09 Dec 2007 22:43:28 -0000
What a coincidence! After many years I just got interested again in
cubes, when I found out about the upcoming Olympic Cubes (very
impressive...), and thus I started googling around, and by chance found
this discussion! I can tell about this event from first hand experience,
since I am one of those few attendees in Munich 1981. Unfortunately I
remember only vaguely after more than 25 years... Back in the early
80's I was a student in Munich, and somehow learned very early how
to solve the cube. I invented some algorithms and got told others from
friends, and practiced a lot, so my times were around 1 min. It was a
rare art then. I remember one Saturday when I did a cube in the local
super store, and the manager saw me, caught me right away and offered me
20 DM for an hour or two of demonstrations and selling cubes. Easy money
:-) Somehow I was in contact with Rainer Seitz (I think I wrote a letter
- no emails at that time :-)) and got an invitation for that speed
cubing event in the Munich Olympia Center. In my recollection it
wasn't a World Championship (but I may be wrong, or I may mix up
two different events?). The competition which I remember was a local
Munich city championship, or something Bavarian or so. We were a dozen
or so competitors, some 50 spectators, some reporters and a TV guy
(which I remember clearly, because he lay down on the floor and filmed
me from there upwards in a very unusual angle, but I think it did not
make it into the news). Rainer Seitz had a suitcase, which he handled
very secretly, and which contained some prepared cubes, all set up
identically. In fact, I think those were spare cubes, and he always
re-did the solved cube from the previous attempt and set it up the same
way again (of course, he let nobody watch him), and then the next
attendee could try. I am still proud of my result: I finished third, in
45 seconds. I guess I was somewhat lucky, since that was better than my
average time of 55-60 sec. I remember the winner's time indeed
being 38 sec, so most likely I was at the same competition which was
mentioned here. I always told friends later that I scored third at the
Munich speedcubing city championship. And, of course, at that day nobody
was interested in anybody besides the winner. So I took my prize for the
third place and went home. I think I remember (not sure, though) that at
that time I knew the very best solving times to be around 29-30 sec., so
I wasn't too impressed with our 38-45 sec results (and many others
well over 1 min) and never had the idea that we did more than a local
Munich event. Regards, Cornelius --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, > "per_fredlund"
<per_fredlund@> wrote: > > > > One should not be too harsh when
reading about the solving times > > achieved back then. > > In case you
think the 38 seconds made me ask whether it was worthy to > be called
world championship - that wasn't the reason. I just > suspected
that it wasn't a "world" championship but only a local >
record attempt. > > The journalist I mentioned a few days ago sent me
her article to > proofread it and it mentions the 1981 Munich thing as
the first WC, > that's how I found out about it. > > There's a
radio interview with the winner of that event here (it's > German):
>
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
> > Cheers! > Stefan >
6719. Re: Speedcubers near Boulder? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Dec 2007 03:11:26 -0000
Hate to dig up an old topic, but I just moved to Aurora, CO (SE side of
Denver) I'm always up for a cubing meet up! I also recall a thread
about a possible comp in Denver in early January. Now that I'm here
you can count me for sure! -Daniel Hayes --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> wrote: > > Today, tomorrow, or Friday and I'm
there. Glad to see Doug is persuasive enough to get this > going. > > >
We're talking about meeting here at my house in Arvada. Any other >
> cubers in the area are more than welcome to come. > > > > -mike >
6720. Re: [Speed cubing group] Re: Speedcubers near Boulder? From: "Pat (PJK)" <pjkcards@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 9 Dec 2007 22:52:25 -0500
Awesome, another cuber in the area. I'm in Golden, Colorado, right
outside of Denver. Check out the Colorado group here:
http://games.groups.yahoo.com/group/milehighspeedcubing We are actually
setting up a competition in Denver for April 12th, we decided that Jan.
was too cold of a time and was too soon after Christmas break. On Dec 9,
2007 10:11 PM, Daniel Hayes <swedishlf@...> wrote: > > > > > > > Hate
to dig up an old topic, but I just moved to Aurora, CO (SE side > of
Denver) I'm always up for a cubing meet up! I also recall a thread
> about a possible comp in Denver in early January. Now that I'm
here > you can count me for sure! > > -Daniel Hayes > > --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@...> > > wrote: > > > > Today, tomorrow, or Friday and
I'm there. Glad to see Doug is > persuasive enough to get this > >
going. > > > > > We're talking about meeting here at my house in
Arvada. Any other > > > cubers in the area are more than welcome to
come. > > > > > > -mike > > > > -- My Webpage: http://www.pjkcubed.com
Speedsolving Puzzles: http://www.speedsolving.com Computer Cleanup:
http://www.cleancomputerhelp.com
6721. [Speed cubing group] Re: Speedcubers near Boulder? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Dec 2007 05:59:20 -0000
Sweet, I'm there :) --- In speedsolvingrubikscube@yahoogroups.com,
"Pat (PJK)" <pjkcards@...> wrote: > > Awesome, another
cuber in the area. I'm in Golden, Colorado, right > outside of
Denver. > > Check out the Colorado group here: >
http://games.groups.yahoo.com/group/milehighspeedcubing > > We are
actually setting up a competition in Denver for April 12th, we > decided
that Jan. was too cold of a time and was too soon after > Christmas
break. > > On Dec 9, 2007 10:11 PM, Daniel Hayes <swedishlf@...>
wrote: > > > > > > > > > > > > > > Hate to dig up an old topic, but I
just moved to Aurora, CO (SE side > > of Denver) I'm always up for
a cubing meet up! I also recall a thread > > about a possible comp in
Denver in early January. Now that I'm here > > you can count me for
sure! > > > > -Daniel Hayes > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "sccuber"
<sccuber@> > > > > wrote: > > > > > > Today, tomorrow, or Friday and
I'm there. Glad to see Doug is > > persuasive enough to get this >
> > going. > > > > > > > We're talking about meeting here at my
house in Arvada. Any other > > > > cubers in the area are more than
welcome to come. > > > > > > > > -mike > > > > > > > > > > > -- > My
Webpage: http://www.pjkcubed.com > Speedsolving Puzzles:
http://www.speedsolving.com > Computer Cleanup:
http://www.cleancomputerhelp.com >
6722. Re: world championship 1981 Munich? From: kirk83616 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Dec 2007 20:48:44 -0000
Great story. thanks so much for letting us know. a lot of people have
been curious. and welcome back to cubing! There are many people with
similar stories (like me) who cubed in the 80s, took a long break, and
have now rediscovered it. best regards, Kirk --- In
speedsolvingrubikscube@yahoogroups.com, "Cornelius Caesar"
<cornelius_caesar@...> wrote: > > What a coincidence! After many
years I just got interested again in > cubes, when I found out about the
upcoming Olympic Cubes (very > impressive...), and thus I started
googling around, and by chance > found this discussion! I can tell about
this event from first hand > experience, since I am one of those few
attendees in Munich 1981. > Unfortunately I remember only vaguely after
more than 25 years... Back > in the early 80's I was a student in
Munich, and somehow learned very > early how to solve the cube. I
invented some algorithms and got told > others from friends, and
practiced a lot, so my times were around 1 > min. It was a rare art
then. I remember one Saturday when I did a cube > in the local super
store, and the manager saw me, caught me right away > and offered me 20
DM for an hour or two of demonstrations and selling > cubes. Easy money
:-) > > Somehow I was in contact with Rainer Seitz (I think I wrote a
letter - > no emails at that time :-)) and got an invitation for that
speed > cubing event in the Munich Olympia Center. In my recollection it
> wasn't a World Championship (but I may be wrong, or I may mix up
two > different events?). The competition which I remember was a local >
Munich city championship, or something Bavarian or so. We were a dozen >
or so competitors, some 50 spectators, some reporters and a TV guy >
(which I remember clearly, because he lay down on the floor and filmed >
me from there upwards in a very unusual angle, but I think it did not >
make it into the news). > > Rainer Seitz had a suitcase, which he
handled very secretly, and which > contained some prepared cubes, all
set up identically. In fact, I > think those were spare cubes, and he
always re-did the solved cube > from the previous attempt and set it up
the same way again (of course, > he let nobody watch him), and then the
next attendee could try. > > I am still proud of my result: I finished
third, in 45 seconds. I > guess I was somewhat lucky, since that was
better than my average time > of 55-60 sec. I remember the winner's
time indeed being 38 sec, so > most likely I was at the same competition
which was mentioned here. I > always told friends later that I scored
third at the Munich > speedcubing city championship. And, of course, at
that day nobody was > interested in anybody besides the winner. > So I
took my prize for the third place and went home. > > I think I remember
(not sure, though) that at that time I knew the > very best solving
times to be around 29-30 sec., so I wasn't too > impressed with our
38-45 sec results (and many others well over 1 min) > and never had the
idea that we did more than a local Munich event. > > Regards, >
Cornelius > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, > > "per_fredlund"
<per_fredlund@> wrote: > > > > > > One should not be too harsh when
reading about the solving times > > > achieved back then. > > > > In
case you think the 38 seconds made me ask whether it was worthy to > >
be called world championship - that wasn't the reason. I just > >
suspected that it wasn't a "world" championship but only
a local > > record attempt. > > > > The journalist I mentioned a few
days ago sent me her article to > > proofread it and it mentions the
1981 Munich thing as the first WC, > > that's how I found out about
it. > > > > There's a radio interview with the winner of that event
here (it's > > German): > >
http://www.wdr.de/radio/wdr2/bug/409861.phtml?druck=1&&id=409861
> > > > Cheers! > > Stefan > > >
6723. Re: Speedcubers near Boulder? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 10 Dec 2007 22:58:49 -0000
Awh man! bad timing, I just moved out of CO. It seems that CO is
becoming filled with cubers these days. I suppose ChrisK will be back
sometime next year as well. A couple cubers in Arvada... you might want
to cube with sometime. Heck DanK should also be around that area...
I'm counting, at least 6 cubers there now. As for me, I may or
maynot be back. Still have an apatment full of my stuff and paying rent
over there actaully. Speaking of cuber-meetups. I meant this one cuber
in Ypsilanti, MI last night and had a blast. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Hate to dig up an old topic, but I just
moved to Aurora, CO (SE side > of Denver) I'm always up for a
cubing meet up! I also recall a thread > about a possible comp in Denver
in early January. Now that I'm here > you can count me for sure! >
> -Daniel Hayes > > --- In speedsolvingrubikscube@yahoogroups.com,
"sccuber" <sccuber@> > wrote: > > > > Today, tomorrow, or
Friday and I'm there. Glad to see Doug is > persuasive enough to
get this > > going. > > > > > We're talking about meeting here at
my house in Arvada. Any other > > > cubers in the area are more than
welcome to come. > > > > > > -mike > > >
6724. 2008 Competitions? From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Dec 2007 07:11:41 -0000
I went to my first competition in Sandiego earlier this year and have
been looking forward to going to another one. Speedcubing.com only lists
a handful of competitions, none of of which are even in the US. Does
anyone know where I can find info about other competitions being held in
the upcoming year? Dan http://www.cubetimer.com/
<http://www.cubetimer.com/> [Non-text portions of this message have
been removed]
6725. Re: 2008 Competitions? From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Dec 2007 07:22:52 -0000
Speedcubing lists all the official WCA tournaments. Or at least
there's a link on the front page to
http://www.worldcubeassociation.org/results/competitions.php which does.
Where are you located? There have been 7 competitions in the US since
San Diego 2007. Shelley --- In speedsolvingrubikscube@yahoogroups.com,
"cubetimer" <dan@...> wrote: > > I went to my first
competition in Sandiego earlier this year and have > been looking
forward to going to another one. Speedcubing.com only lists > a handful
of competitions, none of of which are even in the US. Does > anyone know
where I can find info about other competitions being held in > the
upcoming year? > > Dan > http://www.cubetimer.com/
<http://www.cubetimer.com/> > > > [Non-text portions of this message
have been removed] >
6726. Re: 2008 Competitions? From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Dec 2007 14:17:47 -0000
Competitions are usually only planned a few months in advanced. So as
the year goes on, you should see more and more. --- In
speedsolvingrubikscube@yahoogroups.com, "cubetimer"
<dan@...> wrote: > > I went to my first competition in Sandiego
earlier this year and have > been looking forward to going to another
one. Speedcubing.com only lists > a handful of competitions, none of of
which are even in the US. Does > anyone know where I can find info about
other competitions being held in > the upcoming year? > > Dan >
http://www.cubetimer.com/ <http://www.cubetimer.com/> > > > [Non-text
portions of this message have been removed] >
6727. Re: 2008 Competitions? From: "cubetimer" <dan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Dec 2007 20:43:22 -0000
I live about 30 minutes outside the heart of San Diego. I'd love to
go to another one if it were close enough, but really don't want to
drive far. I guess the answer is to just keep watching the WCA site.
Thanks for the help! Dan --- In speedsolvingrubikscube@yahoogroups.com,
"Shelley" <shelchang@...> wrote: > > Speedcubing lists all
the official WCA tournaments. Or at least > there's a link on the
front page to >
http://www.worldcubeassociation.org/results/competitions.php which does.
> > Where are you located? There have been 7 competitions in the US
since > San Diego 2007. > > Shelley
6728. Java and PHP magics for Info sending and Entertainment by
SMS From: "haideralirykryk" <haideralirykryk@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 11 Dec 2007 20:43:41 -0000
Dear Members i want to introduce you the world of Java Language Magics
which you can use to send Text Messages to Mobile Phone Networks.
"How to Send SMS in Pakistan Using Java Applets " I have
worked on this Project for about Two Months and now its ready to send
sms on Mobile networks using Java Technologies. sms.pakistan.sc is the
attempt that have been done for utilizing this effort. Actually Java
language is Machine independent and can convert itself to the
environment of the machine where it has been used. Ajpplets are
Precompiled code of java language that can be utilized to works wonder.
in sms.pakistan.sc i have used this technology on preliminary basis.
Students will have to wriite code in java as Applet specifications and
aftr compile it use its .CLASS File in webpages. That is embeded it in
HTML or any oither code for web programming . Its very easy as much of
the students and professionals knows CODE TAG of HTML .
6729. Another cube sighting... From: "Bert Edens" <bedens@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 11 Dec 2007 15:51:58 -0600
Don't remember seeing this one posted here before... It's
toward the end of the video...
http://www.snowjoke.com/viewer.php?id=20064 - Bert in Springdale,
Arkansas [Non-text portions of this message have been removed]
yay! San Diego... someone else... At any rate, when did y'all start
going to competitions (what times where you achieving) On Dec 11, 2007
12:43 PM, cubetimer <dan@...> wrote: > > I live about 30 minutes
outside the heart of San Diego. I'd love to go > to another one if
it were close enough, but really don't want to drive > far. I guess
the answer is to just keep watching the WCA site. > > Thanks for the
help! > > Dan > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Shelley" > > <shelchang@...> wrote: > > > > Speedcubing
lists all the official WCA tournaments. Or at least > > there's a
link on the front page to > >
http://www.worldcubeassociation.org/results/competitions.php which does.
> > > > Where are you located? There have been 7 competitions in the US
since > > San Diego 2007. > > > > Shelley > > > -- -Chenlet [Non-text
portions of this message have been removed]
My first competition was on January 24, 2004. I did one solve, and it
was a head to head race. I lost 42 seconds to 12 seconds. On Dec 11,
2007 4:14 PM, Christopher Chen <chrisleechen@...> wrote: > yay! San
Diego... someone else... > At any rate, when did y'all start going
to competitions (what times where > you achieving) > > > On Dec 11, 2007
12:43 PM, cubetimer <dan@...<dan%40cubetimer.com>> > wrote: > > >
> > I live about 30 minutes outside the heart of San Diego. I'd
love to go > > to another one if it were close enough, but really
don't want to drive > > far. I guess the answer is to just keep
watching the WCA site. > > > > Thanks for the help! > > > > Dan > > > >
--- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Shelley"
> > > > <shelchang@...> wrote: > > > > > > Speedcubing lists all the
official WCA tournaments. Or at least > > > there's a link on the
front page to > > >
http://www.worldcubeassociation.org/results/competitions.php which >
does. > > > > > > Where are you located? There have been 7 competitions
in the US since > > > San Diego 2007. > > > > > > Shelley > > > > > > >
> -- > -Chenlet > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6732. Any speedcubers nearby the Chicago land area? From: "Karl Rabaya" <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 04:35:46 -0000
I feel like the only speedcuber in Illinois xD
6733. Re: Any speedcubers nearby the Chicago land area? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 04:53:40 -0000
what about toby? --- In speedsolvingrubikscube@yahoogroups.com,
"Karl Rabaya" <azn_invaz1on7@...> wrote: > > I feel like
the only speedcuber in Illinois xD >
6734. [Speed cubing group] Re: 2008 Competitions? From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 04:56:18 -0000
mine was world champs 2003, i got only one of three solves under 1
minute (it was 58.xx). i only beat about 15 of 80 competitors bob --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > My first competition was on January 24,
2004. I did one solve, and it was a > head to head race. I lost 42
seconds to 12 seconds. > > On Dec 11, 2007 4:14 PM, Christopher Chen
<chrisleechen@...> wrote: > > > yay! San Diego... someone else... > >
At any rate, when did y'all start going to competitions (what times
where > > you achieving) > > > > > > On Dec 11, 2007 12:43 PM, cubetimer
<dan@...<dan%40cubetimer.com>> > > wrote: > > > > > > > > I live
about 30 minutes outside the heart of San Diego. I'd love to go > >
> to another one if it were close enough, but really don't want to
drive > > > far. I guess the answer is to just keep watching the WCA
site. > > > > > > Thanks for the help! > > > > > > Dan > > > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > >
"Shelley" > > > > > > <shelchang@> wrote: > > > > > > > >
Speedcubing lists all the official WCA tournaments. Or at least > > > >
there's a link on the front page to > > > >
http://www.worldcubeassociation.org/results/competitions.php which > >
does. > > > > > > > > Where are you located? There have been 7
competitions in the US since > > > > San Diego 2007. > > > > > > > >
Shelley > > > > > > > > > > > > > -- > > -Chenlet > > > > [Non-text
portions of this message have been removed] > > > > > > > > > [Non-text
portions of this message have been removed] >
6735. Re: Any speedcubers nearby the Chicago land area? From: "Karl Rabaya" <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 06:13:14 -0000
toby mao? --- In speedsolvingrubikscube@yahoogroups.com, "Bob
Burton" <rubikscubewhiz@...> wrote: > > what about toby? > > ---
In speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya" >
<azn_invaz1on7@> wrote: > > > > I feel like the only speedcuber in
Illinois xD > > >
6736. [Speed cubing group] Re: 2008 Competitions? From: "Karl Rabaya" <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 06:16:13 -0000
i've never been to a competition before. I started speedcubing
around June this year. that's exactly when US Open was. AND it was
held where i live, Chicago. so i was a beginner and i didn't know
about the competition. so once i found out, i was bummed. but now im sub
20 and hopefully i'll go to the nearest competition next year ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton"
<rubikscubewhiz@...> wrote: > > mine was world champs 2003, i got
only one of three solves under 1 > minute (it was 58.xx). i only beat
about 15 of 80 competitors > > bob > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > My first competition was on January 24,
2004. I did one solve, and > it was a > > head to head race. I lost 42
seconds to 12 seconds. > > > > On Dec 11, 2007 4:14 PM, Christopher Chen
<chrisleechen@> wrote: > > > > > yay! San Diego... someone else... >
> > At any rate, when did y'all start going to competitions (what >
times where > > > you achieving) > > > > > > > > > On Dec 11, 2007 12:43
PM, cubetimer <dan@<dan%40cubetimer.com>> > > > wrote: > > > > > >
> > > > > I live about 30 minutes outside the heart of San Diego.
I'd love > to go > > > > to another one if it were close enough,
but really don't want to > drive > > > > far. I guess the answer is
to just keep watching the WCA site. > > > > > > > > Thanks for the help!
> > > > > > > > Dan > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > <speedsolvingrubikscube%40yahoogroups.com>, > > > >
"Shelley" > > > > > > > > <shelchang@> wrote: > > > > > > >
> > > Speedcubing lists all the official WCA tournaments. Or at least >
> > > > there's a link on the front page to > > > > >
http://www.worldcubeassociation.org/results/competitions.php which > > >
does. > > > > > > > > > > Where are you located? There have been 7
competitions in the > US since > > > > > San Diego 2007. > > > > > > > >
> > Shelley > > > > > > > > > > > > > > > > > > -- > > > -Chenlet > > >
> > > [Non-text portions of this message have been removed] > > > > > >
> > > > > > > > > [Non-text portions of this message have been removed]
> > >
6737. Re: 2008 Competitions? From: "Adam" <fischer782@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 06:20:26 -0000
I live in Illinois, I also started cubing around June... so I missed the
Open as well, I did make it to the Minnesota Open... Terrible
times...45-55 sec range(only 4 months into cubing), I'm improving
though, I would love it if there were some competitions in Chicago, or
STL. --- In speedsolvingrubikscube@yahoogroups.com, "Karl
Rabaya" <azn_invaz1on7@...> wrote: > > i've never been to a
competition before. I started speedcubing around > June this year.
that's exactly when US Open was. AND it was held where > i live,
Chicago. so i was a beginner and i didn't know about the >
competition. so once i found out, i was bummed. but now im sub 20 and >
hopefully i'll go to the nearest competition next year > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Bob Burton" >
<rubikscubewhiz@> wrote: > > > > mine was world champs 2003, i got
only one of three solves under 1 > > minute (it was 58.xx). i only beat
about 15 of 80 competitors > > > > bob > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > My first competition was on January
24, 2004. I did one solve, and > > it was a > > > head to head race. I
lost 42 seconds to 12 seconds. > > > > > > On Dec 11, 2007 4:14 PM,
Christopher Chen <chrisleechen@> wrote: > > > > > > > yay! San
Diego... someone else... > > > > At any rate, when did y'all start
going to competitions (what > > times where > > > > you achieving) > > >
> > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer
<dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > >
> > I live about 30 minutes outside the heart of San Diego. I'd
love > > to go > > > > > to another one if it were close enough, but
really don't want to > > drive > > > > > far. I guess the answer is
to just keep watching the WCA site. > > > > > > > > > > Thanks for the
help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > > <speedsolvingrubikscube%40yahoogroups.com>, > > > > >
"Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > >
> > > > > > > Speedcubing lists all the official WCA tournaments. Or at
least > > > > > > there's a link on the front page to > > > > > >
http://www.worldcubeassociation.org/results/competitions.php > which > >
> > does. > > > > > > > > > > > > Where are you located? There have been
7 competitions in the > > US since > > > > > > San Diego 2007. > > > > >
> > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- >
> > > -Chenlet > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > >
Wow, sub 20... I've been cubing since August of this year and
I'm at around 35-36 seconds. How did you get faster? Just tons of
practice and time devoted into it? On Dec 11, 2007 10:16 PM, Karl Rabaya
<azn_invaz1on7@...> wrote: > i've never been to a competition
before. I started speedcubing around > June this year. that's
exactly when US Open was. AND it was held where > i live, Chicago. so i
was a beginner and i didn't know about the > competition. so once i
found out, i was bummed. but now im sub 20 and > hopefully i'll go
to the nearest competition next year > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > > <rubikscubewhiz@...> wrote: > > > > mine
was world champs 2003, i got only one of three solves under 1 > > minute
(it was 58.xx). i only beat about 15 of 80 competitors > > > > bob > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > My first
competition was on January 24, 2004. I did one solve, and > > it was a >
> > head to head race. I lost 42 seconds to 12 seconds. > > > > > > On
Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > >
> > > yay! San Diego... someone else... > > > > At any rate, when did
y'all start going to competitions (what > > times where > > > > you
achieving) > > > > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer
<dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > >
> > I live about 30 minutes outside the heart of San Diego. I'd
love > > to go > > > > > to another one if it were close enough, but
really don't want to > > drive > > > > > far. I guess the answer is
to just keep watching the WCA site. > > > > > > > > > > Thanks for the
help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > >
"Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > >
> > > > > > > Speedcubing lists all the official WCA tournaments. Or at
least > > > > > > there's a link on the front page to > > > > > >
http://www.worldcubeassociation.org/results/competitions.php > which > >
> > does. > > > > > > > > > > > > Where are you located? There have been
7 competitions in the > > US since > > > > > > San Diego 2007. > > > > >
> > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- >
> > > -Chenlet > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > -- -Chenlet
[Non-text portions of this message have been removed]
6739. Re: Any speedcubers nearby the Chicago land area? From: "Adam P. Larsen" <aplarsen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 12:12:17 -0000
I live in DeKalb county...just a bit outside Chicagoland. --- In
speedsolvingrubikscube@yahoogroups.com, "Karl Rabaya"
<azn_invaz1on7@...> wrote: > > I feel like the only speedcuber in
Illinois xD >
6740. Re: [Speed cubing group] Any speedcubers nearby the Chicago land
area? From: keggerius <keggerius@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 05:46:20 -0800 (PST)
Hammond, IN --- Karl Rabaya <azn_invaz1on7@...> wrote: > I feel like
the only speedcuber in Illinois xD > >
____________________________________________________________________________________
Looking for last minute shopping deals? Find them fast with Yahoo!
Search.
http://tools.search.yahoo.com/newsearch/category.php?category=shopping
6741. Re: [Speed cubing group] Any speedcubers nearby the Chicago land
area? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 11:00:40 -0800
Yeah, Toby is at Northwestern University. On Dec 12, 2007 5:46 AM,
keggerius <keggerius@...> wrote: > Hammond, IN > > > --- Karl Rabaya
<azn_invaz1on7@... <azn_invaz1on7%40yahoo.com>> > wrote: > > > I
feel like the only speedcuber in Illinois xD > > > > > >
__________________________________________________________ > Looking for
last minute shopping deals? > Find them fast with Yahoo! Search. >
http://tools.search.yahoo.com/newsearch/category.php?category=shopping >
> [Non-text portions of this message have been removed]
6742. Re: [Speed cubing group] Re: 2008 Competitions? From: Karl Rabaya <azn_invaz1on7@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 12 Dec 2007 15:10:00 -0800 (PST)
thanks. the most important things to getting i think is learning more
and more algs and doing slow turn averages. slow turn averages should be
smooth f2l with no pauses. it helps a lot Christopher Chen
<chrisleechen@...> wrote: Wow, sub 20... I've been cubing since
August of this year and I'm at around 35-36 seconds. How did you
get faster? Just tons of practice and time devoted into it? On Dec 11,
2007 10:16 PM, Karl Rabaya <azn_invaz1on7@...> wrote: > i've
never been to a competition before. I started speedcubing around > June
this year. that's exactly when US Open was. AND it was held where >
i live, Chicago. so i was a beginner and i didn't know about the >
competition. so once i found out, i was bummed. but now im sub 20 and >
hopefully i'll go to the nearest competition next year > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Bob Burton" > > <rubikscubewhiz@...> wrote: > > > > mine
was world champs 2003, i got only one of three solves under 1 > > minute
(it was 58.xx). i only beat about 15 of 80 competitors > > > > bob > > >
> --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > My first
competition was on January 24, 2004. I did one solve, and > > it was a >
> > head to head race. I lost 42 seconds to 12 seconds. > > > > > > On
Dec 11, 2007 4:14 PM, Christopher Chen <chrisleechen@> wrote: > > > >
> > > yay! San Diego... someone else... > > > > At any rate, when did
y'all start going to competitions (what > > times where > > > > you
achieving) > > > > > > > > > > > > On Dec 11, 2007 12:43 PM, cubetimer
<dan@<dan%40cubetimer.com>> > > > > wrote: > > > > > > > > > > > >
> > I live about 30 minutes outside the heart of San Diego. I'd
love > > to go > > > > > to another one if it were close enough, but
really don't want to > > drive > > > > > far. I guess the answer is
to just keep watching the WCA site. > > > > > > > > > > Thanks for the
help! > > > > > > > > > > Dan > > > > > > > > > > --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > >
"Shelley" > > > > > > > > > > <shelchang@> wrote: > > > > >
> > > > > > > Speedcubing lists all the official WCA tournaments. Or at
least > > > > > > there's a link on the front page to > > > > > >
http://www.worldcubeassociation.org/results/competitions.php > which > >
> > does. > > > > > > > > > > > > Where are you located? There have been
7 competitions in the > > US since > > > > > > San Diego 2007. > > > > >
> > > > > > > Shelley > > > > > > > > > > > > > > > > > > > > > > > -- >
> > > -Chenlet > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > -- -Chenlet
[Non-text portions of this message have been removed]
--------------------------------- Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this
message have been removed]
--- In speedsolvingrubikscube@yahoogroups.com, avgalen@...
<avgalen@...> wrote: > > > > That would have prevented me from making
this claim once: > > "It is so strange that a sport that is
dominated by men has so many > female influances: > 1. Best beginner
tutorial: Jasmine Lee > 2. Best method: Jessica Fridrich > 3. Fastest
cuber: Anssi Vanhala" You're not alone:
http://sgcubers.com/forum/index.php?topic=29.0 Quote: "USING HER
FEET, Anssi Vanhala [...]" Cheers! Stefan
6744. My Brazil Open 2007 report From: Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Fri, 14 Dec 2007 19:58:23 -0300 (ART)
Hey everyone we had a great time at Brazil Open! I (finall) added my
report to my website
http://www.cubomagico.110mb.com/index.php?location=report hope you enjoy
Pedro --------------------------------- Abra sua conta no Yahoo! Mail, o
único sem limite de espaço para armazenamento! [Non-text portions of
this message have been removed]
6745. Re: [Speed cubing group] My Brazil Open 2007 report From: Cinoto <rwcinoto@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 14 Dec 2007 15:56:45 -0800 (PST)
Very nice Pedro! And thank you again for all the arrengements and
organization, you did pretty well!! See you soon in some brazilian
competition next year! Rafael Werneck Cinoto (11) 8463-6707 Skype:
rwcinoto rwcinoto@... matduvidas@... http://www.rwcinoto.hpg.com.br/ PS:
Antes de imprimir essa mensagem, pense em seu compromisso com o meio
ambiente e com o corte de custos! ----- Original Message ---- From:
Pedro <pedrosino1@...> To: Lista Speed Cubing
<speedsolvingrubikscube@yahoogroups.com> Sent: Friday, December 14,
2007 7:58:23 PM Subject: [Speed cubing group] My Brazil Open 2007 report
Hey everyone we had a great time at Brazil Open! I (finall) added my
report to my website http://www.cubomagi co.110mb. com/index.
php?location= report hope you enjoy Pedro ------------ ---------
--------- --- Abra sua conta no Yahoo! Mail, o único sem limite de
espaço para armazenamento! [Non-text portions of this message have been
removed]
____________________________________________________________________________________
Looking for last minute shopping deals? Find them fast with Yahoo!
Search.
http://tools.search.yahoo.com/newsearch/category.php?category=shopping
[Non-text portions of this message have been removed]
6746. sorry for my repeated post From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Dec 2007 12:41:07 +0000 (GMT)
As many cubers mailed me saying they could not read my wc-2007 report.
Now, Ron uncle has put up my report in www.speedcubing.com in the
following link.
http://www.speedcubing.com/events/2007/ReportBernettWC2007.html
J.Bernett Orlando --------------------------------- Why delete messages?
Unlimited storage is just a click away. [Non-text portions of this
message have been removed]
6747. Re: Bad journalism like we've never seen it before From: "striderxo" <striderxo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 16 Dec 2007 20:30:02 -0000
Yea... Sorry, you can expect that from a Drexel University newspaper.
The guy didn't even get the picture correct. The picture is of
Junshuai Lu, not Stanley Wong. --- In
speedsolvingrubikscube@yahoogroups.com, "Lucas G."
<lucasg@...> wrote: > >
http://media.www.thetriangle.org/media/storage/paper689/news/2007/12/07/News/Small.Group.Of.Rubiks.Cube.Players.Come.Together-3138958.shtml
> Link from speedcubing.com > > "Small group of Rubik's Cube
players come together" > > There's a grammar error... IN THE
TITLE! > What ever happened to subject-verb agreement? > > The worst
we've done in our school newspaper this year is publish a headline
> containing "expeirence"... > -Lucas Garron >
6748. Best 4x4x4 and 5x5x5 speed method? From: "Peter Douthwright"
<pdouthwright0513@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 16 Dec 2007 18:21:29 -0500
I am wondering if someone could suggest a good fast 4x4x4 and 5x5x5
speed method. I ceuuently take about 6 minutes for thes 4x4x4 and over
10 minutes for the 5x5x5. Any help would be great. Thanks [Non-text
portions of this message have been removed]
6749. Re: Best 4x4x4 and 5x5x5 speed method? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 01:34:48 -0000
Well, how do you currently solve? It seems that people always ask
questions like this without leaving enough information. In general, I
would recommend starting with studing the material on bigcubes.com, as
it offers a fairly standard, mainstream method. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Peter Douthwright"
<pdouthwright0513@...> wrote: > > I am wondering if someone could
suggest a good fast 4x4x4 and 5x5x5 speed method. I ceuuently take about
6 minutes for thes 4x4x4 and over 10 minutes for the 5x5x5. Any help
would be great. > > Thanks > > > [Non-text portions of this message have
been removed] >
6750. (off topic) Are any numbers of this type prime? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 04:48:01 -0000
Hi everyone, For fun recently I've been looking at numbers of the
form 10^n+1 where n is a nonnegative integer. For n=0, n=1, and n=2 we
have prime numbers and I was curious if this occurs for any other values
of n. I proved that if n > 2 and has a factor, k, that is an odd number
then 10^n+1 is divisible by 10^(n/k)+1 What I am curious about is if n
is a power of 2. Then we have 10^ (2^m)+1 where m is a nonnegative
integer. I've looked at this and I don't know of a way to
factor this kind of term, if there is even a way to factor it. I used
this site, http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1
is composite up to m=13. I can't test any higher than 13 because
the program won't allow numbers over 10000 digits. I search google
for numbers of the form 10^n+1 but could not find anything that helped
answer my questions about n being a power of 2. I also searched here
(http://mathworld.wolfram.com/topics/Prime- RelatedNumbers.html) to see
if I could find if numbers of the form 10^n+1 had a name and if they
were potential primes for certain n but I could not find numbers of this
form. I feel like I am either missing something trivial, or maybe these
numbers are potential primes and I need to know more theory to see why
or how. If anyone here has looked at this type of large number, could
you offer a hint of how I can continue to see if there is a way to
factor 10^(2^m)+1 for m a nonnegative integer if this is even possible?
I am curious if large numbers of this form are potential primes. Thanks,
Chris
6751. Re: (off topic) Are any numbers of this type prime? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 04:52:35 -0000
> I proved that if n > 2 and has a factor, k, that is an odd number >
then 10^n+1 is divisible by 10^(n/k)+1 I mis-typed this, I meant to say
that if n > 2 and has a factor, k, such that k > 1 and is odd then
10^n+1 is divisible by 10^(n/k)+1 Though this trivially holds true if k
is equal to 1 ;-) Chris
6752. New algorithm for two dot OLL cases? From: "verymagicalguy" <verymagicalguy@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 10:41:08 -0000
I'm not sure if these have been mentioned before somewhere
(hopefully not) but I think I found two new algorithms for 2 OLLs, Case
3 and 4 on Macky's site. They're the ones that have a dot in
the middle and an oriented corner in the top right hand corner. Case 3:
y [f (R U R' U') f'] U' [F (R U R' U')
F'] Case 4: [f (R U R' U') f'] U [F (R U R'
U') F'] Of course for case 3 you can omit the y cube turn, but
I couldn't post any pictures. As you can see, they're the
algorithm for one of the T OLLs, with the first iteration done with a
double layered F turn. I hope these have not been mentioned before!
-Kevin
6753. Re: [Speed cubing group] New algorithm for two dot OLL
cases? From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 08:41:34 -0300 (ART)
Sorry...I don't know about other, but I've been using those
algs for quite a long time (like 2 years or almost that..), just with a
y turn instead of the U between the two parts Pedro verymagicalguy
<verymagicalguy@...m> escreveu: I'm not sure if these have been
mentioned before somewhere (hopefully not) but I think I found two new
algorithms for 2 OLLs, Case 3 and 4 on Macky's site. They're
the ones that have a dot in the middle and an oriented corner in the top
right hand corner. Case 3: y [f (R U R' U') f'] U'
[F (R U R' U') F'] Case 4: [f (R U R' U')
f'] U [F (R U R' U') F'] Of course for case 3 you
can omit the y cube turn, but I couldn't post any pictures. As you
can see, they're the algorithm for one of the T OLLs, with the
first iteration done with a double layered F turn. I hope these have not
been mentioned before! -Kevin --------------------------------- Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed]
6754. Who wants to teach a new cuber? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 14:17:46 -0000
Answer only if you have serious skills, teaching the guy may take some
time. http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg
Gilles.
6755. Re: (off topic) Are any numbers of this type prime? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 14:57:13 -0000
This later problem is quite computationally difficult if not impossible
with today's hardware. Attacking it algebraically or using number
theory is probably not going to lead anywhere either. This is similar to
Fermat Numbers 2^n+1 and then to the special case of Fermat numbers of
the form 2^k+1, where k itself is a power of 2. There are only 5 such
prime numbers known to exist: 3, 5, 17, 257, 65537. It is not even clear
if there are more - but there is no reason to assume there
shouldn't be, yet none can be found with today's hardware, and
unlikely in the near future. Now to address your form or 10^k+1. This
would be best observed as (2^k)(5^k)+1, for k a power of 2. Note that
these can not be treated as a variation of Proth Primes. Proth primes
have a certain trick to them that allows for quick computation. But here
the (5^k) > k in the exponent of 2. Although it is not clear to me if
you can still say that numbers of your form, 10^k+1, are prime if and
only if: there exists b such that b^((10^k)/2) = 1 (mod N). Oh also,
might be relavent to Piermont Primes, which are more like 6^k+1, but it
might help. -Doug --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > Hi everyone, > > For fun recently I've
been looking at numbers of the form 10^n+1 > where n is a nonnegative
integer. For n=0, n=1, and n=2 we have > prime numbers and I was curious
if this occurs for any other values > of n. > > I proved that if n > 2
and has a factor, k, that is an odd number > then 10^n+1 is divisible by
10^(n/k)+1 > > What I am curious about is if n is a power of 2. Then we
have 10^ > (2^m)+1 where m is a nonnegative integer. I've looked at
this and I > don't know of a way to factor this kind of term, if
there is even a > way to factor it. I used this site, >
http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is >
composite up to m=13. I can't test any higher than 13 because the >
program won't allow numbers over 10000 digits. > > I search google
for numbers of the form 10^n+1 but could not find > anything that helped
answer my questions about n being a power of 2. > > I also searched here
(http://mathworld.wolfram.com/topics/Prime- > RelatedNumbers.html) to
see if I could find if numbers of the form > 10^n+1 had a name and if
they were potential primes for certain n > but I could not find numbers
of this form. > > I feel like I am either missing something trivial, or
maybe these > numbers are potential primes and I need to know more
theory to see > why or how. If anyone here has looked at this type of
large number, > could you offer a hint of how I can continue to see if
there is a > way to factor 10^(2^m)+1 for m a nonnegative integer if
this is even > possible? I am curious if large numbers of this form are
potential > primes. > > Thanks, > Chris >
6756. Re: Who wants to teach a new cuber? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 14:33:10 -0000
Is that a legitamate picture? It's too low resolution for me to
tell if it's been faked or not. But if it's real, then
that's freakin' hilarious. --- In
speedsolvingrubikscube@yahoogroups.com, "Gilles Roux"
<grrroux@...> wrote: > > > Answer only if you have serious skills,
teaching the guy may take some > time. > >
http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg > > >
Gilles. >
6757. Re: (off topic) Are any numbers of this type prime? From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 15:06:11 -0000
Also, it is a very bad thing that this sequence (10^(2^m)+1 prime- only
or not) is not listed in:
http://www.research.att.com/~njas/sequences/Seis.html It's usually
one of the first places people go to check if their form is of any
importance. And if it's not there then perhaps this isn't
worth spending too much time on. --- In
speedsolvingrubikscube@yahoogroups.com, d_funny007 <no_reply@...>
wrote: > > This later problem is quite computationally difficult if not
> impossible with today's hardware. Attacking it algebraically or >
using number theory is probably not going to lead anywhere either. >
This is similar to Fermat Numbers 2^n+1 and then to the special case >
of Fermat numbers of the form 2^k+1, where k itself is a power of 2. >
There are only 5 such prime numbers known to exist: 3, 5, 17, 257, >
65537. It is not even clear if there are more - but there is no > reason
to assume there shouldn't be, yet none can be found with >
today's hardware, and unlikely in the near future. > > Now to
address your form or 10^k+1. This would be best observed as >
(2^k)(5^k)+1, for k a power of 2. Note that these can not be treated >
as a variation of Proth Primes. Proth primes have a certain trick to >
them that allows for quick computation. But here the (5^k) > k in > the
exponent of 2. Although it is not clear to me if you can still > say
that numbers of your form, 10^k+1, are prime if and only if: > there
exists b such that b^((10^k)/2) = 1 (mod N). > > Oh also, might be
relavent to Piermont Primes, which are more like > 6^k+1, but it might
help. > > > -Doug > > > --- In speedsolvingrubikscube@yahoogroups.com,
cmhardw > <no_reply@> wrote: > > > > Hi everyone, > > > > For fun
recently I've been looking at numbers of the form 10^n+1 > > where
n is a nonnegative integer. For n=0, n=1, and n=2 we have > > prime
numbers and I was curious if this occurs for any other > values > > of
n. > > > > I proved that if n > 2 and has a factor, k, that is an odd
number > > then 10^n+1 is divisible by 10^(n/k)+1 > > > > What I am
curious about is if n is a power of 2. Then we have 10^ > > (2^m)+1
where m is a nonnegative integer. I've looked at this and > I > >
don't know of a way to factor this kind of term, if there is even >
a > > way to factor it. I used this site, > >
http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is > >
composite up to m=13. I can't test any higher than 13 because the >
> program won't allow numbers over 10000 digits. > > > > I search
google for numbers of the form 10^n+1 but could not find > > anything
that helped answer my questions about n being a power of > 2. > > > > I
also searched here (http://mathworld.wolfram.com/topics/Prime- > >
RelatedNumbers.html) to see if I could find if numbers of the form > >
10^n+1 had a name and if they were potential primes for certain n > >
but I could not find numbers of this form. > > > > I feel like I am
either missing something trivial, or maybe these > > numbers are
potential primes and I need to know more theory to see > > why or how.
If anyone here has looked at this type of large > number, > > could you
offer a hint of how I can continue to see if there is a > > way to
factor 10^(2^m)+1 for m a nonnegative integer if this is > even > >
possible? I am curious if large numbers of this form are > potential > >
primes. > > > > Thanks, > > Chris > > >
6758. Re: Who wants to teach a new cuber? From: "Gilles Roux" <grrroux@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 18:56:47 -0000
It's a fake. See
http://abcnews.go.com/Entertainment/FallConcert/story?id=3741580&page=1
--- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > Is that a legitamate picture? It's too
low resolution for me to tell > if it's been faked or not. But if
it's real, then that's freakin' > hilarious. > > > > ---
In speedsolvingrubikscube@yahoogroups.com, "Gilles Roux" >
grrroux@ wrote: > > > > > > Answer only if you have serious skills,
teaching the guy may take > some > > time. > > > >
http://a.abcnews.com/images/Entertainment/ht_bush_071016_ms.jpg > > > >
> > Gilles. > > >
6759. buying a stackmat From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 17 Dec 2007 14:18:04 -0800 (PST)
Hey folks; I'm trying to buy a stackmat online and I'm not
sure exactly what I'm doing. I know I've heard people in this
group discussing various kinds of stackmats (different
"generations"), but I don't really understand the
differences/benefits of these. All I know is that the following site is
offering stackmats for $27: http://www.speedstacks.com/store/ Is this a
suitable stackmat for speedcubing? Any info is appreciated, as I want to
get it right. thanks! -David --------------------------------- Looking
for last minute shopping deals? Find them fast with Yahoo! Search.
[Non-text portions of this message have been removed]
6760. Re: (off topic) Are any numbers of this type prime? From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 00:26:17 -0000
Using the Miller-Rabin test for (probable) primality in python I can
confirm that 10^(2^n) is composite for 3<=n<=14. I'm still
testing n=15 but it's been going for a few hours and I don't
have a result yet. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> wrote:
> > Hi everyone, > > For fun recently I've been looking at numbers
of the form 10^n+1 > where n is a nonnegative integer. For n=0, n=1, and
n=2 we have > prime numbers and I was curious if this occurs for any
other values > of n. > > I proved that if n > 2 and has a factor, k,
that is an odd number > then 10^n+1 is divisible by 10^(n/k)+1 > > What
I am curious about is if n is a power of 2. Then we have 10^ > (2^m)+1
where m is a nonnegative integer. I've looked at this and I >
don't know of a way to factor this kind of term, if there is even a
> way to factor it. I used this site, >
http://www.alpertron.com.ar/ECM.HTM, to find that 10^(2^m)+1 is >
composite up to m=13. I can't test any higher than 13 because the >
program won't allow numbers over 10000 digits. > > I search google
for numbers of the form 10^n+1 but could not find > anything that helped
answer my questions about n being a power of 2. > > I also searched here
(http://mathworld.wolfram.com/topics/Prime- > RelatedNumbers.html) to
see if I could find if numbers of the form > 10^n+1 had a name and if
they were potential primes for certain n > but I could not find numbers
of this form. > > I feel like I am either missing something trivial, or
maybe these > numbers are potential primes and I need to know more
theory to see > why or how. If anyone here has looked at this type of
large number, > could you offer a hint of how I can continue to see if
there is a > way to factor 10^(2^m)+1 for m a nonnegative integer if
this is even > possible? I am curious if large numbers of this form are
potential > primes. > > Thanks, > Chris >
6761. Re: [Speed cubing group] Best 4x4x4 and 5x5x5 speed
method? From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 18 Dec 2007 02:02:57 +0100
[copy] I have some video-tutorials online at >
http://www.youtube.com/profile?user=Arnaudvg [1] > > For 5x5x5 edges you
should look at this video: > http://www.youtube.com/watch?v=DOpWRIfdJvc
[2] > And reading http://www.speedsolving.com/showthread.php?t=1447 [3]
> and http://www.speedsolving.com/showthread.php?t=761 [4] would be a >
good idea too. [/paste] ----- Original Message ----- From: Peter
Douthwright To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
December 17, 2007 12:21 AM Subject: [Speed cubing group] Best 4x4x4 and
5x5x5 speed method? I am wondering if someone could suggest a good fast
4x4x4 and 5x5x5 speed method. I ceuuently take about 6 minutes for thes
4x4x4 and over 10 minutes for the 5x5x5. Any help would be great. Thanks
[Non-text portions of this message have been removed]
6762. Cubing density of different countries. From: "Gunnar Krig" <gunkr520@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 11:44:11 -0000
Hi! Anders Larsson calculated the number of cubers per million people in
the population of the ten countries with most competitors at official
competitions. The results where: Hungary 9,35 Sweden 8,52 Korea 2,95
Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14 Spain 1,93 France 1,51 China
0,08 As we se Sweden is very high up in the list, after the not very
surprising Hungary in the lead. I'm glad the interest is so big
here. Maybe it's easier to get a high quota with a smaller
popultion?
6763. Re: [Speed cubing group] Cubing density of different
countries. From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Tue, 18 Dec 2007 15:04:25 +0100
Either I don't understand what was calculated, or The Netherlands
are just missing:
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=Netherlands&pattern=&search=Search
says 70 competitiors.
http://www.zending.org/landen/tabellen/inw_500000.htm says Netherlands
15.8 70/15.8 = 4.43 Hungary: 94 /10.0 = 9.40 Sweden: 77 / 8.9 = 8.65
etc. ----- Original Message ----- From: Gunnar Krig To:
speedsolvingrubikscube@yahoogroups.com Sent: Tuesday, December 18, 2007
12:44 PM Subject: [Speed cubing group] Cubing density of different
countries. Hi! Anders Larsson calculated the number of cubers per
million people in the population of the ten countries with most
competitors at official competitions. The results where: Hungary 9,35
Sweden 8,52 Korea 2,95 Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14 Spain
1,93 France 1,51 China 0,08 As we se Sweden is very high up in the list,
after the not very surprising Hungary in the lead. I'm glad the
interest is so big here. Maybe it's easier to get a high quota with
a smaller popultion?
6764. cubelube From: "berndtrinva" <berndtrinva@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 14:49:48 -0000
Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from
www.cubelube.com The money was taken from my account but I never
received my cubelube. I have requested order status from cubelube. com
by email three times since DEC 8, 2007 but as yet have received no
response. Does anyone here know if www.cubelube.com is a legitimate site
selling a legitimate product? If not, is there a reasonably priced
product similar to the product that comes in the syringe with the diy
kits? Your insight is appreciated. Thanks everybody! berndtrinva@...
6765. Re: Cubing density of different countries. From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 17:32:39 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Gunnar Krig"
<gunkr520@...> wrote: > > Maybe it's easier to get a high quota
with a smaller popultion? > Well, of course. In order for China to have
the same ratio as even the US, there would have to be over 3000 cubers
from China participating in official competitions. For a little
perspective, only 2200 people have ever competed officially in the 3x3
speedsolve event worldwide.
6766. Re: Cubing density of different countries. From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 18:38:15 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley"
<shelchang@...> wrote: > > Well, of course. In order for China to
have the same ratio as even the > US, there would have to be over 3000
cubers from China participating > in official competitions. For a little
perspective, only 2200 people > have ever competed officially in the 3x3
speedsolve event worldwide. China is growing quickly, though. Just look
at its status one year ago:
http://groups.yahoo.com/group/speedsolvingrubikscube/message/32021
Cheers! Stefan
6767. Re: [Speed cubing group] Cubing density of different
countries. From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 19:32:46 -0000
Well, I used the ten countries that top the "most competitor per
country"-list (http://www.x.se/gaw). Thus, my list is not fully
representative. I took population figures from here:
http://www.x.se/q9x. Interesting though, is that your listing gives 77
Swedes and the Statistics page gives 78... /Anders --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > Either I don't understand what was
calculated, or The Netherlands are just > missing: >
http://www.worldcubeassociation.org/results/persons.php?eventId=®ionId=Netherlands&pattern=&search=Search
> says 70 competitiors. >
http://www.zending.org/landen/tabellen/inw_500000.htm says Netherlands
15.8 > 70/15.8 = 4.43 > > Hungary: 94 /10.0 = 9.40 > Sweden: 77 / 8.9 =
8.65 > etc. > > ----- Original Message ----- > From: Gunnar Krig > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Tuesday, December 18,
2007 12:44 PM > Subject: [Speed cubing group] Cubing density of
different countries. > > > Hi! > > Anders Larsson calculated the number
of cubers per million people in > the population of the ten countries
with most competitors at official > competitions. The results where: > >
Hungary 9,35 > Sweden 8,52 > Korea 2,95 > Poland 2,89 > Canada 2,72 >
USA 2,60 > Japan 2,14 > Spain 1,93 > France 1,51 > China 0,08 > > As we
se Sweden is very high up in the list, after the not very > surprising
Hungary in the lead. I'm glad the interest is so big here. > Maybe
it's easier to get a high quota with a smaller popultion? >
6768. Re: Cubing density of different countries. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 20:23:05 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Anders
Larsson" <anders.larsson@...> wrote: > > Well, I used the ten
countries that top the "most competitor per > country"-list
(http://www.x.se/gaw). Thus, my list is not fully > representative. I
took population figures from here: http:// www.x.se/q9x. > > Interesting
though, is that your listing gives 77 Swedes and the > Statistics page
gives 78... > > /Anders I wrote to Ron about an error, Nicola from Italy
was listed as a Swede. He wrote this back "I think you have to
refresh your browser (F5)." (before I did there was 40 Swedes this
year, then it was 39 =)
6769. Re: Cubing density of different countries. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 20:28:52 -0000
> I wrote to Ron about an error, Nicola from Italy was listed as a >
Swede. He wrote this back "I think you have to refresh your browser
> (F5)." (before I did there was 40 Swedes this year, then it was
39 =) > Even more fun, I told my brother he must do the same about an
hour or so before I got the reply from Ron :-S
6770. Re: [Speed cubing group] Cubing density of different
countries. From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 18:06:34 -0300 (ART)
Haha...if you take Brazil, you'll get 29 competitors / ~180 million
= 0,16 still higher than China : ) Pedro Gunnar Krig
<gunkr520@....se> escreveu: Hi! Anders Larsson calculated the number
of cubers per million people in the population of the ten countries with
most competitors at official competitions. The results where: Hungary
9,35 Sweden 8,52 Korea 2,95 Poland 2,89 Canada 2,72 USA 2,60 Japan 2,14
Spain 1,93 France 1,51 China 0,08 As we se Sweden is very high up in the
list, after the not very surprising Hungary in the lead. I'm glad
the interest is so big here. Maybe it's easier to get a high quota
with a smaller popultion? --------------------------------- Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento!
[Non-text portions of this message have been removed]
6771. Re: [Speed cubing group] cubelube From: "Abby Diab" <abby311@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 17:24:10 -0500
I had a similar experience. I had ordered from CubeLube.com in the past
and received my product within days, so I was surprised when I
didn't receive my recent order as quickly. After two weeks I
emailed them to find out if my shipment had been lost in the mail - no
response. Since then I've sent two additional emails - still no
response. I placed my order on October 31st - it's been seven weeks
and I still haven't received the product nor have I received a
response to my emails. Since I really like a liquid lube and don't
want to use an aerosol, I have been experimenting with other products to
use as a replacement. The main ingredient in Cube Lube is
*Polydimethylsiloxanes* (silicon oil - CAS #63148-62-9). This ingredient
is also used in many car waxes, floor waxes, and furniture polishes.
However, I have yet to find a product that works as well. Cube Lube is
available from www.rubiks.com, but only if purchased in small
quanitities (by the syringe) and only if purchased along with stickers.
I'm not crazy about the Rubiks brand stickers (I much prefer
cubesmith tiles), and I'd like to purchase in larger quantities. So
I've basically discounted rubiks.com as a source. It is also
available from http://stores.ebay.com/PuzzleProz (an ebay store), but
only by the syringe ($2.00 each). This is a much better deal than
rubiks.com, but considerably more expensive than buying in bulk from
CubeLube.com. However, most importantly, they are reliable and they do
ship out the product you order. If anyone on this forum has any better
suggestions, I'd really appreciate them. On 12/18/07, berndtrinva
<berndtrinva@...> wrote: > > Hi, On Nov 15, 2007 I ordered 8 fl. oz
of Cube Lube from > www.cubelube.com The money was taken from my account
but I never > received my cubelube. I have requested order status from
cubelube. com > by email three times since DEC 8, 2007 but as yet have
received no > response. Does anyone here know if www.cubelube.com is a
legitimate > site selling a legitimate product? If not, is there a
reasonably priced > product similar to the product that comes in the
syringe with the diy > kits? Your insight is appreciated. > > Thanks
everybody! > > berndtrinva@... <berndtrinva%40yahoo.com> > > >
[Non-text portions of this message have been removed]
6772. Re: New algorithm for two dot OLL cases? From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 23:43:31 -0000
When I was talking with Bob Burton on the airplane flight, he treated
those two as the one every OLL/PLL users should know if they don't
know all the "dot" cases. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...> wrote:
> > Sorry...I don't know about other, but I've been using
those algs for quite a long time (like 2 years or almost that..), just
with a y turn instead of the U between the two parts > > Pedro > >
verymagicalguy <verymagicalguy@...> escreveu: I'm not sure if
these have been mentioned before somewhere (hopefully > not) but I think
I found two new algorithms for 2 OLLs, Case 3 and 4 > on Macky's
site. They're the ones that have a dot in the middle and > an
oriented corner in the top right hand corner. > > Case 3: y [f (R U
R' U') f'] U' [F (R U R' U') F'] > >
Case 4: [f (R U R' U') f'] U [F (R U R' U')
F'] > > Of course for case 3 you can omit the y cube turn, but I
couldn't > post any pictures. As you can see, they're the
algorithm for one of > the T OLLs, with the first iteration done with a
double layered F > turn. > > I hope these have not been mentioned
before! > > -Kevin > > > > > > > --------------------------------- >
Abra sua conta no Yahoo! Mail, o único sem limite de espaço para
armazenamento! > > [Non-text portions of this message have been removed]
>
6773. Re: [Speed cubing group] cubelube From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 23:44:19 -0000
Have you tried Shine Up? Also, a friend has ordered from this site
before, and he received the products in a couple weeks. However, this
was months ago. --- In speedsolvingrubikscube@yahoogroups.com,
"Abby Diab" <abby311@...> wrote: > > I had a similar
experience. I had ordered from CubeLube.com in the past and > received
my product within days, so I was surprised when I didn't receive my
> recent order as quickly. After two weeks I emailed them to find out if
my > shipment had been lost in the mail - no response. Since then
I've sent two > additional emails - still no response. I placed my
order on October 31st - > it's been seven weeks and I still
haven't received the product nor have I > received a response to my
emails. > > Since I really like a liquid lube and don't want to use
an aerosol, I have > been experimenting with other products to use as a
replacement. The main > ingredient in Cube Lube is
*Polydimethylsiloxanes* (silicon oil - CAS > #63148-62-9). This
ingredient is also used in many car waxes, floor waxes, > and furniture
polishes. However, I have yet to find a product that works as > well. >
> Cube Lube is available from www.rubiks.com, but only if purchased in
small > quanitities (by the syringe) and only if purchased along with
stickers. I'm > not crazy about the Rubiks brand stickers (I much
prefer cubesmith tiles), > and I'd like to purchase in larger
quantities. So I've basically discounted > rubiks.com as a source.
> > It is also available from http://stores.ebay.com/PuzzleProz (an ebay
store), > but only by the syringe ($2.00 each). This is a much better
deal than > rubiks.com, but considerably more expensive than buying in
bulk from > CubeLube.com. However, most importantly, they are reliable
and they do ship > out the product you order. > > If anyone on this
forum has any better suggestions, I'd really appreciate > them. > >
> > On 12/18/07, berndtrinva <berndtrinva@...> wrote: > > > > Hi, On
Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from > > www.cubelube.com
The money was taken from my account but I never > > received my
cubelube. I have requested order status from cubelube. com > > by email
three times since DEC 8, 2007 but as yet have received no > > response.
Does anyone here know if www.cubelube.com is a legitimate > > site
selling a legitimate product? If not, is there a reasonably priced > >
product similar to the product that comes in the syringe with the diy >
> kits? Your insight is appreciated. > > > > Thanks everybody! > > > >
berndtrinva@... <berndtrinva%40yahoo.com> > > > > > > > > > [Non-text
portions of this message have been removed] >
6774. Re: [Speed cubing group] Cubing density of different
countries. From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 18 Dec 2007 23:55:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, Pedro <pedrosino1@...>
wrote: > > Haha...if you take Brazil, you'll get > > 29 competitors
/ ~180 million = 0,16 > > still higher than China : ) > > Pedro > >
Gunnar Krig <gunkr520@...> escreveu: Hi! > > Anders Larsson
calculated the number of cubers per million people in > the population
of the ten countries with most competitors at official > competitions.
The results where: > > Hungary 9,35 > Sweden 8,52 > Korea 2,95 > Poland
2,89 > Canada 2,72 > USA 2,60 > Japan 2,14 > Spain 1,93 > France 1,51 >
China 0,08 > > As we se Sweden is very high up in the list, after the
not very > surprising Hungary in the lead. I'm glad the interest is
so big here. > Maybe it's easier to get a high quota with a smaller
popultion? > > > > > > > --------------------------------- > Abra sua
conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! >
> [Non-text portions of this message have been removed] > Imagine if the
Pope cubed? -Tim
6775. Re: Cubing density of different countries. From: "Kenneth Gustavsson" <kenneth@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 05:33:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Timothy Sun"
<linkpoke@...> wrote: > > Imagine if the Pope cubed? > > -Tim >
Imagine?, I'm pretty sure he does, hes the pope god damn it, he can
do what he likes, of course he is cubing xD
6776. Re: Cubing density of different countries. From: "Anders Larsson" <anders.larsson@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 05:50:00 -0000
How often does the pope pop? --- In speedsolvingrubikscube@...m,
"Kenneth Gustavsson" <kenneth@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Timothy > Sun"
<linkpoke@> wrote: > > > > Imagine if the Pope cubed? > > > > -Tim >
> > > Imagine?, I'm pretty sure he does, hes the pope god damn it,
he can > do what he likes, of course he is cubing xD >
6777. Re: buying a stackmat From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 06:03:56 -0000
I have 3 timers (gen 1, 2 and 2.5), and a bunch of mats. In general I
would recommend just getting the $20 timer itself (it's labled as
simply "Competition Timer") and has the "data port"
for interfacign with the large displays, which is quite important I
believe. I think they are the same price but this added flexiblity that
we've come to take for granted means that your tiemr could then be
used for competitions. (I've seen about 3 timers fail in 3
different comptitions I've attended.) The actual anser to your
question depends on wheather you need a mat. I recommend aganst getting
the small/mini mats. Note that, the new mats come in so many designs
now. I got the colorful bubbles one, and never used it. These are quite
thin compared to say gen 1 and standard mouse pads. What I do is punch
holes in regular black mouse pads and use that. It's a ton cheaper
and I prefer a black background as well as the smaller size, and
thickness. You ask about the 'generations'... They only sell
the newest one, the distinction with other gen-2 models is that it is a
brighter blue, parts stay lit while off (acting as a clock), and there
are 2 additional buttons of up and down for such settings. It has a
memory to store 3 times, not including the one that stays there between
sessions (when there is a time displayed, it will still be there when
you turn it off and back on later). One thing to note, is that they sell
both with data port and without (no idea why they'd even sell the
later). The savings on the manufacturing-side doesn't seem to add
up to the diffed design from what I know of IOE... I'm sure the
profit margin is negligable and not worth the confusion to consumers.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > Hey folks; > > I'm trying to buy a
stackmat online and I'm not sure exactly what I'm doing. I
know I've heard people in this group discussing various kinds of
stackmats (different "generations"), but I don't really
understand the differences/benefits of these. > > All I know is that the
following site is offering stackmats for $27: >
http://www.speedstacks.com/store/ > > Is this a suitable stackmat for
speedcubing? > > Any info is appreciated, as I want to get it right. > >
thanks! > > -David > > > --------------------------------- > Looking for
last minute shopping deals? Find them fast with Yahoo! Search. > >
[Non-text portions of this message have been removed] >
6778. Re: [Speed cubing group] cubelube From: "Abby Diab" <abby311@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 02:07:54 -0500
Thank you - it appears that Johnson Original Shine-Up Liquid contains
the same ingredients as Cube Lube. I'll give it a try. Here's
the MSDS:
http://www.monsterjanitorial.com/msds/cleaningmsdssheets/docs/48/4850/4850132.pdf
On Dec 18, 2007 6:44 PM, Jon Choi <quirkcorsair566@...> wrote: > Have
you tried Shine Up? > > Also, a friend has ordered from this site
before, and he received the > products in a couple weeks. However, this
was months ago. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Abby Diab" > > <abby311@...> wrote: > > > > I had a
similar experience. I had ordered from CubeLube.com in the > past and >
> received my product within days, so I was surprised when I didn't
> receive my > > recent order as quickly. After two weeks I emailed them
to find out > if my > > shipment had been lost in the mail - no
response. Since then I've > sent two > > additional emails - still
no response. I placed my order on October > 31st - > > it's been
seven weeks and I still haven't received the product nor > have I >
> received a response to my emails. > > > > Since I really like a liquid
lube and don't want to use an aerosol, > I have > > been
experimenting with other products to use as a replacement. The > main >
> ingredient in Cube Lube is *Polydimethylsiloxanes* (silicon oil - CAS
> > #63148-62-9). This ingredient is also used in many car waxes, floor
> waxes, > > and furniture polishes. However, I have yet to find a
product that > works as > > well. > > > > Cube Lube is available from
www.rubiks.com, but only if purchased in > small > > quanitities (by the
syringe) and only if purchased along with > stickers. I'm > > not
crazy about the Rubiks brand stickers (I much prefer cubesmith > tiles),
> > and I'd like to purchase in larger quantities. So I've
basically > discounted > > rubiks.com as a source. > > > > It is also
available from http://stores.ebay.com/PuzzleProz (an ebay > store), > >
but only by the syringe ($2.00 each). This is a much better deal than >
> rubiks.com, but considerably more expensive than buying in bulk from >
> CubeLube.com. However, most importantly, they are reliable and they >
do ship > > out the product you order. > > > > If anyone on this forum
has any better suggestions, I'd really > appreciate > > them. > > >
> > > > > On 12/18/07, berndtrinva <berndtrinva@...> wrote: > > > > >
> Hi, On Nov 15, 2007 I ordered 8 fl. oz of Cube Lube from > > >
www.cubelube.com The money was taken from my account but I never > > >
received my cubelube. I have requested order status from cubelube. com >
> > by email three times since DEC 8, 2007 but as yet have received no >
> > response. Does anyone here know if www.cubelube.com is a legitimate
> > > site selling a legitimate product? If not, is there a reasonably >
priced > > > product similar to the product that comes in the syringe
with the diy > > > kits? Your insight is appreciated. > > > > > > Thanks
everybody! > > > > > > berndtrinva@... <berndtrinva%40yahoo.com> > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > [Non-text portions of this message have been removed]
6779. Off Topic: Probability Problem From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 08:47:49 -0000
Hey guys, if someone could e-mail me off list with some insight to this
I'd appreciate it, been bugging me all night. I ran across this one
on the internet today and have tried a few strategies that do not work
out: Consider the set, S, of vertices of a regular n-gon. Now consider a
subset, A, of k of these vertices. What is the probability that A will
contain to adjacent verticies? Obviously for k<2, or k>n/2 the
probability is 0. I'm having a bit of trouble hashing out what
happens in between. First I considered the set of adjacent pairs and non
adjacent pairs, but failed to realize that the union of two non-adjacent
pairs could contain an adjacent pair. Then I tried a counting argument
for how many ways you could choose k points such that no two are
adjacent, but n=7 gave me problems there. There's got to be
something simple I'm missing. It is trivial for a given n, but I
cannot seem to generalize a formula. At any rate, it's really
bugging me and I know we are privlaged with some brilliant mathematical
minds. As I said I don't want to tie up the list too much, so feel
free to e-mail me over at spud(remove this for spam purposes)quibber(the
at symbol here)gmail(one dot here)com. Thanks, Daniel
6780. Robot Solves Rubik's Cube in 6 Seconds From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 09:15:14 -0000
In 6 seconds! http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html
Cheers! Stefan
6781. Re: Off Topic: Probability Problem From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 09:21:31 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Daniel Hayes"
<swedishlf@...> wrote: > > Obviously for k<2, or k>n/2 the
probability is 0. No, for the latter it's 1. > Then I tried a
counting argument for how many ways you could choose > k points such
that no two are adjacent, but n=7 gave me problems What kind of
problems? And maybe it becomes easier if you think of it this way: The
first point is chosen somewhere, doesn't matter where. >From here
on you can treat the ring problem as a line problem instead, because the
remaining k-1 points must be spread over a line of n-3 places. Cheers!
Stefan
6782. Re: Robot Solves Rubik's Cube in 6 Seconds From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 10:25:10 -0000
I'd still need a video to convince me it's true, but it looks
legitamate enough. I'm throughly impressed. It doesn't specify
if it computes optimal solutions, but if it does, than doing so in
"1 second" is very scary. I'm thinking at least 10GB of
pruning tables and a lot of RAM. A few questions come to mind. How long
did it take to develop? How much money did it cost to build that
prototype? (Sure looks expensive...) Is the 6s with or without lube? How
well does it fair against lock-ups? What device does it use for the
color-recognition? When I was working on something like this, we had to
program in stratigies for it to automatically detect and auto-correct
for lock- ups by turning the other direction. This requires feedback
control (and like a watchdog timer that kicks in if there's no
movement for x number of milliseconds). Also it is possible to have it
do a bit of look-ahead and execute 'triggers' dynamically. If
it can do all this... it should be able to solve any cube in just under
3.00. Since it doesn't there is still much room for improvement.
-Doug --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > In 6 seconds! >
http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > Cheers! >
Stefan >
6783. Re: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6
Seconds From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 05:12:18 -0800
6 seconds could easily be a best time, with the average time around 30
seconds. If you do it enough, you'll get a fast solution. On Dec
19, 2007 2:25 AM, d_funny007 <no_reply@yahoogroups.com> wrote: >
I'd still need a video to convince me it's true, but it looks
> legitamate enough. I'm throughly impressed. It doesn't
specify if it > computes optimal solutions, but if it does, than doing
so in "1 > second" is very scary. I'm thinking at least
10GB of pruning tables > and a lot of RAM. > > A few questions come to
mind. How long did it take to develop? How > much money did it cost to
build that prototype? (Sure looks > expensive...) Is the 6s with or
without lube? How well does it fair > against lock-ups? What device does
it use for the color-recognition? > > When I was working on something
like this, we had to program in > stratigies for it to automatically
detect and auto-correct for lock- > ups by turning the other direction.
This requires feedback control > (and like a watchdog timer that kicks
in if there's no movement for x > number of milliseconds). Also it
is possible to have it do a bit of > look-ahead and execute
'triggers' dynamically. If it can do all > this... it should
be able to solve any cube in just under 3.00. Since > it doesn't
there is still much room for improvement. > > -Doug > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Stefan Pochmann" > > <pochmann@...> wrote: > > > > In 6
seconds! > > http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html
> > > > Cheers! > > Stefan > > > > > [Non-text portions of this message
have been removed]
6784. RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 13:48:57 -0000
At RubiksCubeClub.com we want to be the largest Rubik's Cube group
on the Internet. We want to be the central knowledge base for beginners,
novices, and experts. The point of the organization is simply to
network, share the love for the game, and educate people looking to
learn/perfect the Rubik's Cube! Please join our group... there is
never going to be a fee and its driven by its members.
6785. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 14:51:25 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > Please join our group... there is never
going to be a fee and its > driven by its members. That means it's
driven by three persons, and they have never participated in a WCA
competition, correct? The "Why Join" page claims "there
has been a lack of community". I disagree. Cheers! Stefan
6786. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 15:05:06 -0000
Well, just because you want something doesn't mean people should
just drop what they currently have to help. What about finding a niche
in the community that isn't being done and be the source for that.
Also, having the phrase "Our Rubic's Cube Products"
probably isn't the best if you want to gain respect. --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > At RubiksCubeClub.com we want to be the
largest Rubik's Cube group on > the Internet.
6787. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 15:57:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > Martino"
<RJMartino@> wrote: > > > > Please join our group... there is never
going to be a fee and its > > driven by its members. > > That means
it's driven by three persons, and they have never > participated in
a WCA competition, correct? > > The "Why Join" page claims
"there has been a lack of community". I > disagree. > >
Cheers! > Stefan > That probably cam off wrong... Their doesn't
seem to be a well "published" community. I've spent a lot
of time trying to "plugin" to a group and finally found this
organization only by a friend that directed me here. I think you guys
would agree this is probably the best community of Rubik's lovers
and we wanted to create a community. As you can see, we've
published a link to this site so others can join here too. Please
don't take it the wrong way, this is a site built around the rubiks
cube.
6788. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 07:47:04 -0800
They simply just hijack info from the WCA site. On Dec 19, 2007 7:05 AM,
amiejl1981 <yahoo@...> wrote: > Well, just because you want something
doesn't mean people should just > drop what they currently have to
help. What about finding a niche in > the community that isn't
being done and be the source for that. > > Also, having the phrase
"Our Rubic's Cube Products" probably isn't the >
best if you want to gain respect. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "RJ Martino" > <RJMartino@...> wrote: > > > > At
RubiksCubeClub.com we want to be the largest Rubik's Cube group on
> > the Internet. > > > [Non-text portions of this message have been
removed]
6789. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:19:30 -0000
We changed the "Our Rubic's Cube Products" to
"Recommended Rubic's Cube Products" All recommendations
are welcomed... post them on the message board and we'll implement
:) See the changes at www.rubicscubeclub.com --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981"
<yahoo@...> wrote: > > Well, just because you want something
doesn't mean people should just > drop what they currently have to
help. What about finding a niche in > the community that isn't
being done and be the source for that. > > Also, having the phrase
"Our Rubic's Cube Products" probably isn't the >
best if you want to gain respect. > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino" >
<RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the
largest Rubik's Cube group on > > the Internet. >
6790. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:25:06 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > We changed the "Our Rubic's Cube
Products" to "Recommended Rubic's > Cube Products" >
> All recommendations are welcomed... post them on the message board and
> we'll implement :) > > See the changes at www.rubicscubeclub.com
Hahaha, that's so freaking hilarious. Pardon me, but it's now
obvious you're a total newb. The problem was not the
"our", the problem was that you spelled Rubik with a
"c". And now you've repeated that and even did it in your
URL. Cheers! Stefan
6791. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:17:19 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > Martino"
<RJMartino@> wrote: > > > > Please join our group... there is never
going to be a fee and its > > driven by its members. > > That means
it's driven by three persons, and they have never > participated in
a WCA competition, correct? > > The "Why Join" page claims
"there has been a lack of community". I > disagree. > >
Cheers! > Stefan > We changed the "lack of community" :)
6792. [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:21:13 -0000
Its just their events and we link to their site... I think you're
misunderstanding the purpose of the site... we're not trying to do
anything except help. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > They simply just
hijack info from the WCA site. > > On Dec 19, 2007 7:05 AM, amiejl1981
<yahoo@...> wrote: > > > Well, just because you want something
doesn't mean people should just > > drop what they currently have
to help. What about finding a niche in > > the community that isn't
being done and be the source for that. > > > > Also, having the phrase
"Our Rubic's Cube Products" probably isn't the > >
best if you want to gain respect. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "RJ Martino" > > <RJMartino@> wrote: > > > > > > At
RubiksCubeClub.com we want to be the largest Rubik's Cube group on
> > > the Internet. > > > > > > > > > [Non-text portions of this message
have been removed] >
6793. [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:40:29 -0000
Why do you say "their" when you're talking about WCA with
Tyson? Cheers! Stefan --- In speedsolvingrubikscube@yahoogroups.com,
"RJ Martino" <RJMartino@...> wrote: > > Its just their
events and we link to their site... I think you're >
misunderstanding the purpose of the site... we're not trying to do
> anything except help. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > They simply just hijack info from the WCA
site.
6794. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 19 Dec 2007 17:53:09 +0100
Hi RJ, Let us start over. You are very welcome to our community of
puzzle fans. You are very welcome to create a website. I look forward to
more content on your site. But please don't try to create NEW
communities. We already have several good forums/communities: - for
official stuff: http://www.worldcubeassociation.org/forum - for the more
scientific view on puzzles: http://cubezzz.homelinux.org/drupal/ - the
oldest online club, with various content: this Yahoo club - for puzzle
collecting/designing/building and some speedcubing:
http://twistypuzzles.com/forum/ - the most active forum, for all kinds
of questions: http://www.speedsolving.com/ There is no need for more of
the same. And if you have something different, then first consider
adding it to the current forums/communities. Again, a new website with
good content is always welcome. Have fun, Ron ----- Original Message
----- From: "RJ Martino" <RJMartino@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December
19, 2007 5:21 PM Subject: [Speed cubing group] Re: RubiksCubeClub.com -
Largest Rubik's Cube Group on the Its just their events and we link
to their site... I think you're misunderstanding the purpose of the
site... we're not trying to do anything except help. --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > They simply just hijack info from the WCA
site. > > On Dec 19, 2007 7:05 AM, amiejl1981 <yahoo@...> wrote: > >
> Well, just because you want something doesn't mean people should
just > > drop what they currently have to help. What about finding a
niche in > > the community that isn't being done and be the source
for that. > > > > Also, having the phrase "Our Rubic's Cube
Products" probably isn't the > > best if you want to gain
respect. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "RJ Martino" > > <RJMartino@> wrote: > > > > > > At
RubiksCubeClub.com we want to be the largest Rubik's Cube group on
> > > the Internet. > > > > > > > > > [Non-text portions of this message
have been removed] >
6795. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 17:11:48 -0000
Thanks for the proof-reading error... I don't think I've
hidden the fact that I'm new... I posted a message on the board
that talked about me being new.... (I wonder if he laughed when his kid
first tried to ride his bike) Anyways, I hope my spelling errors
don't reflect the site itself or the Rubik's community as a
whole... otherwise I might start wondering whether I should participate
at all. --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > Martino"
<RJMartino@> wrote: > > > > We changed the "Our Rubic's
Cube Products" to "Recommended Rubic's > > Cube
Products" > > > > All recommendations are welcomed... post them on
the message board > and > > we'll implement :) > > > > See the
changes at www.rubicscubeclub.com > > Hahaha, that's so freaking
hilarious. Pardon me, but it's now obvious > you're a total
newb. The problem was not the "our", the problem was > that
you spelled Rubik with a "c". And now you've repeated
that and > even did it in your URL. > > Cheers! > Stefan >
6796. Re: Off Topic: Probability Problem From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:58:07 -0000
Ah yes, I mis spoke for k>n/2. I did try the method you mentioned, but
that's when I had problems with n = 7: Choosing non-adjacent points
When k = 3, For the first vertex you have 7 possible choices. For the
second you have 4 choice (n-3). But depending on which of those 4 you
choose you could have either 1 or 2 choices for the third point. My
teeny non-combinatoric brain can't really process that into a nice
formula. -Daniel --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Daniel > Hayes"
<swedishlf@> wrote: > > > > Obviously for k<2, or k>n/2 the
probability is 0. > > No, for the latter it's 1. > > > Then I tried
a counting argument for how many ways you could choose > > k points such
that no two are adjacent, but n=7 gave me problems > > What kind of
problems? And maybe it becomes easier if you think of it > this way: The
first point is chosen somewhere, doesn't matter where. > From here
on you can treat the ring problem as a line problem > instead, because
the remaining k-1 points must be spread over a line > of n-3 places. > >
Cheers! > Stefan >
6797. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:00:07 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "amiejl1981"
<yahoo@...> wrote: > > Well, just because you want something
doesn't mean people should just > drop what they currently have to
help. What about finding a niche in > the community that isn't
being done and be the source for that. > > Also, having the phrase
"Our Rubic's Cube Products" probably isn't the >
best if you want to gain respect. > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino" >
<RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the
largest Rubik's Cube group on > > the Internet. > Not asking you to
drop anything... just support it. Be a member... we want to be a top
ranking engine for people searching for Rubik's Cube information...
and when they find us, we want to show people that there is a large
network of people that love the cube... As for the products, maybe its a
bad name... thats only to show products that are recommended. Anyways...
I hope you'll support the idea.
6798. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:22:19 -0000
To be frank, I believe you need a lot more authority and expertise to
pull something like this off. Also, pretending that Ryan James and RJ
Martino are different persons won't make people trust you. It also
doesn't help that neither you nor your sister Roxane are even found
at speedcubing.com (which you btw forgot (?) to include in your list of
links). To me this looks like a newbie trying to replace speedcubing.com
and I'm quite certain that's not going to happen. Cheers!
Stefan
6799. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "kemp_drumsalot" <kemp_drumsalot@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 17:23:14 -0000
> > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > > Martino"
<RJMartino@> wrote: > > > > > > We changed the "Our Rubic's
Cube Products" to "Recommended Rubic's > > > Cube
Products" > > > > > > All recommendations are welcomed... post them
on the message board > > and > > > we'll implement :) > > > > > >
See the changes at www.rubicscubeclub.com > > > > Hahaha, that's so
freaking hilarious. Pardon me, but it's now obvious > > you're
a total newb. The problem was not the "our", the problem was >
> that you spelled Rubik with a "c". And now you've
repeated that and > > even did it in your URL. > > > > Cheers! > >
Stefan > > > Why don't we all just stop being jerks? I'm
offically leaving this group because I'm sick of dumb stuff like
this. Why be in a group if this is the way your going to act?
6800. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 17:43:58 -0000
Stefan - I don't know if you've read the other messages but
this is a new site... we've been live for MAYBE 3 days... I came to
this site after the launch and thought that I could get some support for
another web site focusing on the Rubik's cube... I'm obviously
not going to get it from you, which is fine. We've posted the links
that people recommend and we have no problem posting links to
speedcubing.com... We're not trying to replace anything. If you
don't support us, thats fine... but don't coin us as trying to
take over another project. Thats not what we're trying to do. ---
In speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > To be frank, I believe you need a lot more
authority and expertise to > pull something like this off. > > Also,
pretending that Ryan James and RJ Martino are different persons >
won't make people trust you. It also doesn't help that neither
you > nor your sister Roxane are even found at speedcubing.com (which
you > btw forgot (?) to include in your list of links). > > To me this
looks like a newbie trying to replace speedcubing.com and > I'm
quite certain that's not going to happen. > > Cheers! > Stefan >
6801. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Adam" <fischer782@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 16:30:51 -0000
Um, I think part of the issue is that it is spelled
"Rubik's"... --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > We changed the "Our Rubic's Cube
Products" to "Recommended Rubic's > Cube Products" >
> All recommendations are welcomed... post them on the message board and
> we'll implement :) > > See the changes at www.rubicscubeclub.com
> > --- In speedsolvingrubikscube@yahoogroups.com,
"amiejl1981" > <yahoo@> wrote: > > > > Well, just because
you want something doesn't mean people should just > > drop what
they currently have to help. What about finding a niche in > > the
community that isn't being done and be the source for that. > > > >
Also, having the phrase "Our Rubic's Cube Products"
probably isn't the > > best if you want to gain respect. > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino" >
> <RJMartino@> wrote: > > > > > > At RubiksCubeClub.com we want to be
the largest Rubik's Cube group on > > > the Internet. > > >
6802. Re: [Speed cubing group] Re: Robot Solves Rubik's Cube in 6
Seconds From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 19 Dec 2007 17:44:09 +0100
Hi guys, Here is a video. Definitely not 6 seconds.
http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm Have fun, Ron
----- Original Message ----- From: "d_funny007"
<no_reply@yahoogroups.com> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December
19, 2007 11:25 AM Subject: [Speed cubing group] Re: Robot Solves
Rubik's Cube in 6 Seconds I'd still need a video to convince
me it's true, but it looks legitamate enough. I'm throughly
impressed. It doesn't specify if it computes optimal solutions, but
if it does, than doing so in "1 second" is very scary.
I'm thinking at least 10GB of pruning tables and a lot of RAM. A
few questions come to mind. How long did it take to develop? How much
money did it cost to build that prototype? (Sure looks expensive...) Is
the 6s with or without lube? How well does it fair against lock-ups?
What device does it use for the color-recognition? When I was working on
something like this, we had to program in stratigies for it to
automatically detect and auto-correct for lock- ups by turning the other
direction. This requires feedback control (and like a watchdog timer
that kicks in if there's no movement for x number of milliseconds).
Also it is possible to have it do a bit of look-ahead and execute
'triggers' dynamically. If it can do all this... it should be
able to solve any cube in just under 3.00. Since it doesn't there
is still much room for improvement. -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > In 6 seconds! >
http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > Cheers! >
Stefan >
6803. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 18:11:42 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > >(I wonder if he laughed when his kid first
tried to > ride his bike) Well, Stefan doesn't have kids. But
I'm guessing if he did, and when his learns to ride a bike,
he's not going to go to the BMX community and say they should go
ahead and support his new BMX league. > Anyways, I hope my spelling
errors don't reflect the site itself or > the Rubik's
community as a whole... otherwise I might start wondering > whether I
should participate at all. Well, the site is yours, so the spelling
errors do reflect on it. As for the community, why would your spelling
errors reflect on that? And kemp_drumsalot, if you want to leave, go
ahead. You've been part of this community for 3 1/2 weeks. I just
don't understand why some people think that just because we have a
common interest, that people should just jump at every request. If you
earn respect in the community, then people will help you out. When
you're new, you can't just have this bravado that everything
you do is the absolute greatest thing. Like I said before, find some
niche in the community and serve that. None of them are going to be as
easy as just throwing up a forum and getting to be "The
Moderator". It'll require work, but if you figure out, then
you'll earn some respect.
6804. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 19:47:40 +0100
I always appreciate it when people bring something new about the cube
on-line, but you are not bringing anything new right now. Here are some
tips to improve: Don't just link to tutorials/videos/wca-stuff.
Make your own! If you create a new site, make sure it's content is
up to date. A news item like "Man solves Rubik’s Cube in 11.13
seconds" is really old news. That time is now the 28th time ever
(http://www.worldcubeassociation.org/results/events.php?eventId=333®ionId=&years=&show=100%2BResults&single=Single)
Respect what other people have done. That article ends with this line
"Copyright 2005 The Associated Press. All rights reserved. This
material may not be published, broadcast, rewritten or
redistributed." Compare
"http://www.rubikscubeclub.com/index.php?option=com_comprofiler&task=usersList&listid=4&Itemid=54"
to
"http://www.speedsolving.com/showthread.php?t=28&highlight=fastest"
Compare
"http://www.rubikscubeclub.com/index.php?option=com_content&task=view&id=18&Itemid=62"
to "http://www.speedsolving.com/forumdisplay.php?f=20"
Don't make silly claims like "But the community that exists is
difficult to find"
6805. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: avgalen@... <avgalen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 17:05:08 +0100
Their doesn't seem to be a well "published" community
Please tell me what you are missing in these groups:
speedsolvingrubikscube@yahoogroups.com http://twistypuzzles.com/
http://www.speedsolving.com/ Maybe you have got some good ideas, but I
don't think we need another community (not even a
"published"????? one) Economy 101: Start with an idea,
investigate the current market, adjust your ideas where needed.
6806. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 11:02:30 -0800
Yeah, that was pretty funny. It's one of the high offenses in this
community: to spell the word as 'Rubics' or 'Rubix.'
I'm at work right now, so I'm a bit busy, but if people have
time, can they figure out if this site is generating revenue in any way?
Or, what are the ways this site generates revenue in addition to
offering "our recommended rubics products." It seems pretty
simple, that the motivation for this site is by people who know nothing
about the Rubik's Cube simply trying to capitalize on an already
booming market. Actually, it reminds me of the Nigerian Prince scam when
you get e-mails with the word "There" misspelled as
"their" and just silly things like that. -Tyson On Dec 19,
2007 8:05 AM, avgalen @ silhouette. nl <avgalen@...> wrote: > Their
doesn't seem to be a well "published" community > >
Please tell me what you are missing in these groups: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> http://twistypuzzles.com/ > http://www.speedsolving.com/ > > Maybe you
have got some good ideas, but I don't think we need another >
community (not even a "published"????? one) > > Economy 101:
Start with an idea, investigate the current market, adjust > your ideas
where needed. > > > [Non-text portions of this message have been
removed]
6807. [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:07:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I'm at work right now, so I'm a
bit busy, but if people have time, > can they figure out if this site is
generating revenue in any way? > Or, what are the ways this site
generates revenue in addition to > offering "our recommended rubics
products." On ualrsource.org / campusnailup.com his free college
textbook exchange contains ads, so does his blog at rjmartino.com which
btw exposed that he's two of the three members and the other one is
his sister. And I just found this on his company website: "These
costs are eliminated because currently iProv is paying for the site out
of pocket. RJ Martino explained that the site plans to host advertising
but is waiting for the number of "hits" (times people access
the site) to rise. Advertisers consider the popularity of the site
before buying advertising space. RJ Martino said he expects that
ualrsource.org will break even sooner rather than later, so that they
can potentially expand the site beyond UALR." From:
http://www.iprovonline.com/news/?id=3 Cheers! Stefan
6808. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:15:23 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > Stefan - I don't know if you've
read the other messages but this > is a new site... we've been live
for MAYBE 3 days I know. But then why do call (in the subject of this
thread) your website is the "Largest Rubik's Cube Group on the
Internet"? Why do you post questions into your forum and answer
them yourself with another account, pretending in one to know nothing
and then to know stuff in the other? Why do you claim to have written
the articles that you copied from others? Don't they teach about
plagiarism in US colleges? And is it really true that you're
already flooded with questions (saw that earlier today, can't find
it anymore). > We're not trying to replace anything. What do you
have that speedcubing.com doesn't? Cheers! Stefan
6809. [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:19:04 -0000
Wow... you are really treating this like it's some type of scam! I
just threw a web site together that was going to try and keep links
manageable. For a long time I was using del.icio.us and then I realized
that some people were probably having a difficult time (like I was)
finding sites. I decided to register a domain and throw my links on a
site. I know you guys are experts but it wasn't easy finding the
sites you mentioned. We can stop this discussion when your ready... like
I said... All I was trying to do was help the game and the education of
the game. If you're wondering about the site, I am an open book...
ask away... no need to try and dig up stuff on a site. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson > Mao"
<tyson.mao@> wrote: > > > > I'm at work right now, so I'm a
bit busy, but if people have time, > > can they figure out if this site
is generating revenue in any way? > > Or, what are the ways this site
generates revenue in addition to > > offering "our recommended
rubics products." > > On ualrsource.org / campusnailup.com his free
college textbook > exchange contains ads, so does his blog at
rjmartino.com which btw > exposed that he's two of the three
members and the other one is his > sister. > > And I just found this on
his company website: > > "These costs are eliminated because
currently iProv is paying for the > site out of pocket. RJ Martino
explained that the site plans to host > advertising but is waiting for
the number of "hits" (times people > access the site) to rise.
Advertisers consider the popularity of the > site before buying
advertising space. RJ Martino said he expects that > ualrsource.org will
break even sooner rather than later, so that they > can potentially
expand the site beyond UALR." > > From:
http://www.iprovonline.com/news/?id=3 > > Cheers! > Stefan >
6810. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Patrick Jameson" <rubiksmaster12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:21:07 -0000
If you are new to speedcubing and the speedcubing community then you
shouldn't be creating a website about it. Also the title is very
misleading. "Largest Rubik's Cube Group On The Internet",
you just said the website was three days old. How can it be the largest
on the internet if it's only three days old? Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > Thanks for the proof-reading error... I
don't think I've hidden the > fact that I'm new... I
posted a message on the board that talked about > me being new.... (I
wonder if he laughed when his kid first tried to > ride his bike) > >
Anyways, I hope my spelling errors don't reflect the site itself or
> the Rubik's community as a whole... otherwise I might start
wondering > whether I should participate at all. > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > > Martino"
<RJMartino@> wrote: > > > > > > We changed the "Our Rubic's
Cube Products" to "Recommended Rubic's > > > Cube
Products" > > > > > > All recommendations are welcomed... post them
on the message board > > and > > > we'll implement :) > > > > > >
See the changes at www.rubicscubeclub.com > > > > Hahaha, that's so
freaking hilarious. Pardon me, but it's now obvious > > you're
a total newb. The problem was not the "our", the problem was >
> that you spelled Rubik with a "c". And now you've
repeated that and > > even did it in your URL. > > > > Cheers! > >
Stefan > > >
6811. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:27:15 -0000
The site was not created to mislead anyone... I just responded to this
in another post but I'll go again... the goal of the site was to be
a central portal and knowledge base for cube lovers... We started it in
hopes to be the largest club... If you go to the site, you see its not
the largest site... --- In speedsolvingrubikscube@yahoogroups.com,
"Patrick Jameson" <rubiksmaster12@...> wrote: > > If you
are new to speedcubing and the speedcubing community then you >
shouldn't be creating a website about it. Also the title is very >
misleading. "Largest Rubik's Cube Group On The Internet",
you just > said the website was three days old. How can it be the
largest on the > internet if it's only three days old? > > Patrick
> > --- In speedsolvingrubikscube@yahoogroups.com, "RJ
Martino" > <RJMartino@> wrote: > > > > Thanks for the
proof-reading error... I don't think I've hidden the > > fact
that I'm new... I posted a message on the board that talked > about
> > me being new.... (I wonder if he laughed when his kid first tried to
> > ride his bike) > > > > Anyways, I hope my spelling errors don't
reflect the site itself or > > the Rubik's community as a whole...
otherwise I might start > wondering > > whether I should participate at
all. > > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"Stefan Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > > > Martino"
<RJMartino@> wrote: > > > > > > > > We changed the "Our
Rubic's Cube Products" to "Recommended > Rubic's > >
> > Cube Products" > > > > > > > > All recommendations are
welcomed... post them on the message > board > > > and > > > >
we'll implement :) > > > > > > > > See the changes at
www.rubicscubeclub.com > > > > > > Hahaha, that's so freaking
hilarious. Pardon me, but it's now > obvious > > > you're a
total newb. The problem was not the "our", the problem > was >
> > that you spelled Rubik with a "c". And now you've
repeated that > and > > > even did it in your URL. > > > > > > Cheers! >
> > Stefan > > > > > >
6812. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "RJ Martino" <RJMartino@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:24:35 -0000
Being the largest group was the goal... we want a list of Rubik's
Cube lovers to register... The site is a CMS that posts the name of the
poster. The link to the articles are listed on both articles... thats
not plagiarism... that's giving reference. I never claim to write
any of them. We posted questions so people could see its there... theres
something in it. I was trying to get a community of writers and
moderators... Thats why I was led here... I was hoping to get a
community ran site together... didn't know it already existed...
Now I'm sitting here wasting time just trying to defend my
character. It seems silly that we're wasting our time here...
I've used my real name... I'm not trying to hide anything...
This is me trying to push what I thought was a helpful site. --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann"
<pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > Martino"
<RJMartino@> wrote: > > > > Stefan - I don't know if you've
read the other messages but this > > is a new site... we've been
live for MAYBE 3 days > > I know. But then why do call (in the subject
of this thread) your > website is the "Largest Rubik's Cube
Group on the Internet"? Why do > you post questions into your forum
and answer them yourself with > another account, pretending in one to
know nothing and then to know > stuff in the other? Why do you claim to
have written the articles > that you copied from others? Don't they
teach about plagiarism in US > colleges? And is it really true that
you're already flooded with > questions (saw that earlier today,
can't find it anymore). > > > We're not trying to replace
anything. > > What do you have that speedcubing.com doesn't? > >
Cheers! > Stefan >
6813. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 19 Dec 2007 22:53:33 +0100
Which is it: >>the goal of the site was to be a central portal and
knowledge base for >>cube lovers and >>I just threw a web site together
that was going to try and keep links >>manageable >>I know you guys are
experts but it wasn't easy finding the sites you >>mentioned. You
are funny :) Just search for rubik's cube forum on google and they
are all there in the first 10 results (also works if you search for
rubic + cube + forum) >>If you go to the site, you see its not the
largest site... And if you send money to a scammer you see he will not
send you millions >>If you're wondering about the site, I am an
open book... ask away...no >>need to try and dig up stuff on a site. How
old are you, your sister and why do you pretend to be several persons?
----- Original Message ----- From: RJ Martino To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 19,
2007 10:27 PM Subject: [Speed cubing group] Re: RubiksCubeClub.com -
Largest Rubik's Cube Group on the Internet The site was not created
to mislead anyone... I just responded to this in another post but
I'll go again... the goal of the site was to be a central portal
and knowledge base for cube lovers... We started it in hopes to be the
largest club... If you go to the site, you see its not the largest
site... --- In speedsolvingrubikscube@yahoogroups.com, "Patrick
Jameson" <rubiksmaster12@...> wrote: > > If you are new to
speedcubing and the speedcubing community then you > shouldn't be
creating a website about it. Also the title is very > misleading.
"Largest Rubik's Cube Group On The Internet", you just >
said the website was three days old. How can it be the largest on the >
internet if it's only three days old? > > Patrick > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino" >
<RJMartino@> wrote: > > > > Thanks for the proof-reading error... I
don't think I've hidden the > > fact that I'm new... I
posted a message on the board that talked > about > > me being new....
(I wonder if he laughed when his kid first tried to > > ride his bike) >
> > > Anyways, I hope my spelling errors don't reflect the site
itself or > > the Rubik's community as a whole... otherwise I might
start > wondering > > whether I should participate at all. > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > > <pochmann@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ > > > Martino"
<RJMartino@> wrote: > > > > > > > > We changed the "Our
Rubic's Cube Products" to "Recommended > Rubic's > >
> > Cube Products" > > > > > > > > All recommendations are
welcomed... post them on the message > board > > > and > > > >
we'll implement :) > > > > > > > > See the changes at
www.rubicscubeclub.com > > > > > > Hahaha, that's so freaking
hilarious. Pardon me, but it's now > obvious > > > you're a
total newb. The problem was not the "our", the problem > was >
> > that you spelled Rubik with a "c". And now you've
repeated that > and > > > even did it in your URL. > > > > > > Cheers! >
> > Stefan > > > > > >
6814. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:58:12 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > > > Not asking you to drop anything...
just support it. Be a member... we > want to be a top ranking engine for
people searching for Rubik's Cube > information... and when they
find us, we want to show people that > there is a large network of
people that love the cube... > > As for the products, maybe its a bad
name... thats only to show > products that are recommended. > >
Anyways... I hope you'll support the idea. > People aren't
automatically going to support it just because you ask them to. I'm
not sure I like your site's goal. You should want to create a
community site because you have something to offer, not just because you
want to be the biggest on the block. Spelling Rubik's as
Rubic's doesn't win you any credibility either. We have
Speedcubing.com, and we have this Yahoo Groups forum, among others. What
does your site offer that would make us want to support it? If you are
new to cubing, the proper thing to do is join already established
communities and get a feel for what they're like, what the people
are like, what they want. THEN, if you want to make your own site to
address what you perceive as the community's needs, feel free to do
so. Do you have any idea how disorganized we would be by now if every
newbie felt it was his duty to restructure the community? Don't
just copy and paste information available from elsewhere and expect us
to all flock to your site. Not only do you have the text from an
outdated article copied from the Associated Press on the front page, you
have "Written by Ryan James, 15 January 2006" as if you wrote
the article. Plagiarism is bad, m'kay?
6815. [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 21:28:32 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > Wow... you are really treating this like
it's some type of scam! I > just threw a web site together that was
going to try and keep links > manageable. For a long time I was using
del.icio.us and then I > realized that some people were probably having
a difficult time (like > I was) finding sites. I decided to register a
domain and throw my > links on a site. Well, speedcubing.com is a nice
domain, it already has a very good links page, news, records,
announcements, etc. It also does have a Google page rank of five, an
Alexa rank of 97234, and is mentioned in many articles about cubing.
It's an excellent portal. What's wrong with it? Cheers! Stefan
6816. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 22:26:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > Being the largest group was the goal... we
want a list of Rubik's Cube > lovers to register... > Why should we
register? What does your site have to offer? We're not going to
register just because we want to be part of the largest group. If that
were the case, I'll stick with this Yahoo Group forum, thank you
very much. > The site is a CMS that posts the name of the poster. The
link to the > articles are listed on both articles... thats not
plagiarism... that's > giving reference. I never claim to write any
of them. > It's still misleading, especially as it says
"Written by Ryan James" and the date the article was written.
That could be easily be misconstrued as you claiming to write it. At
least you could reference the author of the original article somewhere,
and post the link at the beginning rather than at the end. Better yet,
just post the link to the article with maybe an excerpt to introduce it,
instead of copying and pasting the entire text. > We posted questions so
people could see its there... theres something > in it. I was trying to
get a community of writers and moderators... > Thats why I was led
here... I was hoping to get a community ran site > together...
didn't know it already existed... Now I'm sitting here >
wasting time just trying to defend my character. It seems silly that >
we're wasting our time here... I've used my real name...
I'm not > trying to hide anything... This is me trying to push what
I thought > was a helpful site. > So now you see that a community
already exists. Why waste your time arguing with us? From this
discussion you should be able to see that what you thought was helpful
is different from what we think is helpful. Instead of wasting more
time, why don't you do something about it? Hey look, I've just
given you a suggestion. As have a lot of other people. Why not try
implementing it? A word to the wise, people will be more likely to join
a new site if it's started by someone who's already well
established within the community, someone who most of us already know.
We're far less likely if the site creator is so new he can't
even spell Rubik's correctly. Spend some time with us and get to
know us first before trying to assume a leadership position.
6817. Re: Off Topic: Probability Problem From: "popballard11" <popballard11@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 22:59:46 -0000
Hi Daniel, To summarize my arguments below, the probability you seek is,
if I haven't made a mistake, 1 - [C(n-k,k) / C(n-1,k)]. Note that
if k<2, then the probability evaluates to 1, and if k>n/2, then the
probability evaluates to 0, as desired. Stefan brings up a good point,
in that we should apply the tactic that is normally involved in solving
ring problems: convert it to a line. Pick a random point and throw it
out. We have now reduced the problem to choosing k points from n-1
points. Note that there is a one-to-one correspondence between the
solutions for this new (easier) linear problem and the solutions to the
ring problem. We must choose k points from n-1 points such that at least
2 are consecutive. Instead consider the complement: choosing the k
points such that no two are consecutive. Then simply subtract the
probability from 1 to get the desired value. To choose k points from n-1
points such that no two are consecutive, first imagine laying down the
n-k-1 points in a line, with a space in between each one where a point
in our subset can go. There is thus a space in between every pair of the
n-k-1 points, as well as spaces on either end of the marble chain. Thus
there are n-k spaces into which we can put k spaces. There are C(n-k,k)
to distribute the k balls into the n-k spaces (this follows from an
elementary combinatorial property), and thus there are C(n-k,k)
solutions to the problem, and there are C(n-k,k) ways to choose the k
points such that no two are consecutive. There are C(n-1,k) ways to
choose k points in general from n-1 points, so the probability of
choosing k points such that no two are consecutive is C(n-k,k) /
C(n-1,k). The probability of choosing k points such that at least two
are consecutive is therefore 1 - [C(n-k,k) / C(n-1,k)].
6818. Re: Off Topic: Probability Problem From: "Daniel Hayes" <swedishlf@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 23:49:00 -0000
Looks like a beautiful solution to me. And it matches up for the values
of n and k I've enumerated by hand. The only quibble I have is that
the formula breaks for k=n. Obviously the probability at k=n is 1, but
we get the indeterminate form 0/0. I assume this is because we threw out
a random point to begin with, and therefor define it not in any subset
subset? If anyone is curious about the source of the problem, it is
this: http://tinyurl.com/2vjpjd (google video) Thanks for the work and
insight! I'll have to practice these. -Daniel --- In
speedsolvingrubikscube@yahoogroups.com, "popballard11"
<popballard11@...> wrote: > > Hi Daniel, > > To summarize my
arguments below, the probability you seek is, if I > haven't made a
mistake, 1 - [C(n-k,k) / C(n-1,k)]. Note that if k<2, > then the
probability evaluates to 1, and if k>n/2, then the > probability
evaluates to 0, as desired. > > Stefan brings up a good point, in that
we should apply the tactic that > is normally involved in solving ring
problems: convert it to a line. > > Pick a random point and throw it
out. We have now reduced the problem > to choosing k points from n-1
points. Note that there is a one-to-one > correspondence between the
solutions for this new (easier) linear > problem and the solutions to
the ring problem. > > We must choose k points from n-1 points such that
at least 2 are > consecutive. Instead consider the complement: choosing
the k points > such that no two are consecutive. Then simply subtract
the probability > from 1 to get the desired value. > > To choose k
points from n-1 points such that no two are consecutive, > first imagine
laying down the n-k-1 points in a line, with a space in > between each
one where a point in our subset can go. There is thus a > space in
between every pair of the n-k-1 points, as well as spaces on > either
end of the marble chain. Thus there are n-k spaces into which > we can
put k spaces. There are C(n-k,k) to distribute the k balls into > the
n-k spaces (this follows from an elementary combinatorial > property),
and thus there are C(n-k,k) solutions to the problem, and > there are
C(n-k,k) ways to choose the k points such that no two are > consecutive.
There are C(n-1,k) ways to choose k points in general > from n-1 points,
so the probability of choosing k points such that no > two are
consecutive is C(n-k,k) / C(n-1,k). The probability of > choosing k
points such that at least two are consecutive is therefore > 1 -
[C(n-k,k) / C(n-1,k)]. >
6819. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: "Christopher Chen" <chrisleechen@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 19 Dec 2007 15:15:53 -0800
I agree with Shelley on this position. This may seem really stupid, but
it seems like you're a coup trying to usurp respected cubing sites.
Build your credibility *cough Rubic cough* and your 270 second solve
time so that people won't think poorly of you. Also, Stefan finds
that you have a third party paying for expenses in hopes that you can
put on ads and make money. Also, that you and your sister comprise over
50% of the club. So much for "largest club". i have one other
thing to say. Your statements and policies have more holes than swiss
cheese. You can't really expect all of us will jump on this wagon
because, "Its the largest club!" Your website is still in
infancy and while you first state that it is the "largest
club" or something like that and then you say there are 3 days
since the website was live. I don't get it. This may seem like a
really stupid question, but are you trying to scam people? Are you
trying to jump the bandwagon and cash in on it, a carpetbagger of the
modern century? On Dec 19, 2007 2:26 PM, Shelley <shelchang@...>
wrote: > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "RJ Martino" > <RJMartino@...> wrote: > > > > Being the
largest group was the goal... we want a list of Rubik's Cube > >
lovers to register... > > > Why should we register? What does your site
have to offer? We're not > going to register just because we want
to be part of the largest > group. If that were the case, I'll
stick with this Yahoo Group forum, > thank you very much. > > > The site
is a CMS that posts the name of the poster. The link to the > > articles
are listed on both articles... thats not plagiarism... that's > >
giving reference. I never claim to write any of them. > > > It's
still misleading, especially as it says "Written by Ryan
James" > and the date the article was written. That could be easily
be > misconstrued as you claiming to write it. At least you could
reference > the author of the original article somewhere, and post the
link at the > beginning rather than at the end. Better yet, just post
the link to > the article with maybe an excerpt to introduce it, instead
of copying > and pasting the entire text. > > > We posted questions so
people could see its there... theres something > > in it. I was trying
to get a community of writers and moderators... > > Thats why I was led
here... I was hoping to get a community ran site > > together...
didn't know it already existed... Now I'm sitting here > >
wasting time just trying to defend my character. It seems silly that > >
we're wasting our time here... I've used my real name...
I'm not > > trying to hide anything... This is me trying to push
what I thought > > was a helpful site. > > > So now you see that a
community already exists. Why waste your time > arguing with us? From
this discussion you should be able to see that > what you thought was
helpful is different from what we think is > helpful. Instead of wasting
more time, why don't you do something > about it? Hey look,
I've just given you a suggestion. As have a lot of > other people.
Why not try implementing it? > > A word to the wise, people will be more
likely to join a new site if > it's started by someone who's
already well established within the > community, someone who most of us
already know. We're far less likely > if the site creator is so new
he can't even spell Rubik's correctly. > Spend some time with
us and get to know us first before trying to > assume a leadership
position. > > > -- Chris [Non-text portions of this message have been
removed]
6820. Re: Robot Solves Rubik's Cube in 6 Seconds From: "dillweed58" <jim@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 03:40:10 -0000
It'd be nice if the movie started from the beginning of the
solution. Looks like some kind of promo video with the happy people
sitting at the table and corny music in the background. Jim --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi guys, > > Here is a video. Definitely not 6
seconds. > http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm > >
Have fun, > > Ron > > ----- Original Message ----- > From:
"d_funny007" <no_reply@yahoogroups.com> > To:
<speedsolvingrubikscube@yahoogroups.com> > Sent: Wednesday, December
19, 2007 11:25 AM > Subject: [Speed cubing group] Re: Robot Solves
Rubik's Cube in 6 Seconds > > > I'd still need a video to
convince me it's true, but it looks > legitamate enough. I'm
throughly impressed. It doesn't specify if it > computes optimal
solutions, but if it does, than doing so in "1 > second" is
very scary. I'm thinking at least 10GB of pruning tables > and a
lot of RAM. > > A few questions come to mind. How long did it take to
develop? How > much money did it cost to build that prototype? (Sure
looks > expensive...) Is the 6s with or without lube? How well does it
fair > against lock-ups? What device does it use for the
color-recognition? > > When I was working on something like this, we had
to program in > stratigies for it to automatically detect and
auto-correct for lock- > ups by turning the other direction. This
requires feedback control > (and like a watchdog timer that kicks in if
there's no movement for x > number of milliseconds). Also it is
possible to have it do a bit of > look-ahead and execute
'triggers' dynamically. If it can do all > this... it should
be able to solve any cube in just under 3.00. Since > it doesn't
there is still much room for improvement. > > > -Doug > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Stefan Pochmann" >
<pochmann@> wrote: > > > > In 6 seconds! > >
http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > > >
Cheers! > > Stefan > > >
6821. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Patrick Jameson" <rubiksmaster12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 04:13:22 -0000
Chris, you bring up a good point that I never even thought of. I think
he may just be in it for the money. He obviously doesn't have that
much experience with rubics cubes :P Coming to a forum like this could,
in theory, get a lot of people to come to his site and, in theory, make
him some extra cash. Guess his plan backfired. Patrick --- In
speedsolvingrubikscube@yahoogroups.com, "Christopher Chen"
<chrisleechen@...> wrote: > > I agree with Shelley on this position.
This may seem really stupid, but it > seems like you're a coup
trying to usurp respected cubing sites. Build your > credibility *cough
Rubic cough* and your 270 second solve time so that > people won't
think poorly of you. Also, Stefan finds that you have a third > party
paying for expenses in hopes that you can put on ads and make money. >
Also, that you and your sister comprise over 50% of the club. So much
for > "largest club". i have one other thing to say. Your
statements and policies > have more holes than swiss cheese. You
can't really expect all of us will > jump on this wagon because,
"Its the largest club!" Your website is still in > infancy and
while you first state that it is the "largest club" or
something > like that and then you say there are 3 days since the
website was live. I > don't get it. This may seem like a really
stupid question, but are you > trying to scam people? Are you trying to
jump the bandwagon and cash in on > it, a carpetbagger of the modern
century? > On Dec 19, 2007 2:26 PM, Shelley <shelchang@...> wrote: >
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "RJ Martino" > > <RJMartino@> wrote: > > > > > > Being
the largest group was the goal... we want a list of Rubik's Cube >
> > lovers to register... > > > > > Why should we register? What does
your site have to offer? We're not > > going to register just
because we want to be part of the largest > > group. If that were the
case, I'll stick with this Yahoo Group forum, > > thank you very
much. > > > > > The site is a CMS that posts the name of the poster. The
link to the > > > articles are listed on both articles... thats not
plagiarism... that's > > > giving reference. I never claim to write
any of them. > > > > > It's still misleading, especially as it says
"Written by Ryan James" > > and the date the article was
written. That could be easily be > > misconstrued as you claiming to
write it. At least you could reference > > the author of the original
article somewhere, and post the link at the > > beginning rather than at
the end. Better yet, just post the link to > > the article with maybe an
excerpt to introduce it, instead of copying > > and pasting the entire
text. > > > > > We posted questions so people could see its there...
theres something > > > in it. I was trying to get a community of writers
and moderators... > > > Thats why I was led here... I was hoping to get
a community ran site > > > together... didn't know it already
existed... Now I'm sitting here > > > wasting time just trying to
defend my character. It seems silly that > > > we're wasting our
time here... I've used my real name... I'm not > > > trying to
hide anything... This is me trying to push what I thought > > > was a
helpful site. > > > > > So now you see that a community already exists.
Why waste your time > > arguing with us? From this discussion you should
be able to see that > > what you thought was helpful is different from
what we think is > > helpful. Instead of wasting more time, why
don't you do something > > about it? Hey look, I've just given
you a suggestion. As have a lot of > > other people. Why not try
implementing it? > > > > A word to the wise, people will be more likely
to join a new site if > > it's started by someone who's
already well established within the > > community, someone who most of
us already know. We're far less likely > > if the site creator is
so new he can't even spell Rubik's correctly. > > Spend some
time with us and get to know us first before trying to > > assume a
leadership position. > > > > > > > > > > -- > Chris > > > [Non-text
portions of this message have been removed] >
6822. [Speed cubing group] Re: Robot Solves Rubik's Cube in 6
Seconds From: giraffeboy13 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 04:47:40 -0000
I'm pretty sure that this isn't the same bot. Look at the
graphic on the front in the picture and then look at the video. Maybe I
missed something, but I'm pretty sure they're not the same.
~John~ --- In speedsolvingrubikscube@yahoogroups.com, "Ron van
Bruchem" <ron@...> wrote: > > Hi guys, > > Here is a video.
Definitely not 6 seconds. >
http://www.khi.co.jp/kawasakiworld/movie/movie_11.htm > > Have fun, > >
Ron
6823. No Subject From: Anirudh Krishnan <kirtzorion60@...> To: speed cubing
<speedsolvingrubikscube@yahoogroups.com> Date: Wed, 19 Dec 2007 22:17:38 -0800 (PST)
i have a 25th anniversary rubik's.com cube, and i have lubed it
quite a lot of times.. using silicon spray...and now my cube has a lot
of sticky spots.. meaning that when i turn any face 360degrees,it kinda
sticks every 30degrees... i tried cleaning it completely and relubing
it.. but it still is sticky... wats ur opinion...(btw.. i hav been using
my cube for about 6 months) thanks a lot! urs, chris
____________________________________________________________________________________
Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs
[Non-text portions of this message have been removed]
6824. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 09:59:10 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "RJ Martino"
<RJMartino@...> wrote: > > The site is a CMS that posts the name of
the poster. The link to the > articles are listed on both articles...
thats not plagiarism... > that's giving reference. I never claim to
write any of them. You changed it now, but yesterday each article
started clearly with "Written by Ryan James". And the news
list had a column "author" and said "Ryan James" for
both articles. Don't blame it on the CMS, *you* kept it this way
and published the site. Stefan
6825. Assorted topic ;-) From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 12:45:27 -0000
Hi :-) Instead of making many small topics i make this one. The new
website recently discussed mostly has old stuff in it. And the design is
not compatible with internet explorer. The menu is in the wrong position
entirely. I suggest to redesign the menu with proper javascript that is
not using its own layer, but integrates with the page. Secondly, this
yahoo group has lately been hard to access. I got messages saying
invalid group or got empty pages .. etc ... And finally, does anyone
have the fewest moves scramble from the swedish cube day?? Lastly
6826. You Can Do the Cube From: "youcandothecube" <youcandothecube@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 18:52:25 -0000
Can anyone do the cube or just speedcubers?
6827. RE: [Speed cubing group] You Can Do the Cube From: François Sechet <frsechet@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Thu, 20 Dec 2007 20:26:59 +0100
Huh ? De : speedsolvingrubikscube@yahoogroups.com
[mailto:speedsolvingrubikscube@yahoogroups.com] De la part de
youcandothecube Envoyé : jeudi 20 décembre 2007 19:52 À :
speedsolvingrubikscube@yahoogroups.com Objet : [Speed cubing group] You
Can Do the Cube Can anyone do the cube or just speedcubers? [Non-text
portions of this message have been removed]
6828. Re: [Speed cubing group] Re: RubiksCubeClub.com - Largest
Rubik's Cube Group on the Internet From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 11:45:34 -0800 (PST)
ah i hate it when i miss something like this because i'm too busy
to check this everyday. i would indeed assume the only motivation for
the site is to make money. he has nothing to offer, no new ideas, he
just wants the traffic to generate revenue for him and his imaginary
friend. the current communities are very accessible and in my opinion
there are actually too many as is. as far as informational sites, as ron
said there is always room for new informational sites, but i would
encourage bringing something new to the table (which as a total and
utter newb would be hard for you to achieve right now) instead of using
other people's work. i think you are a nice enough guy that thought
he had a good money making idea and went too far with it before
researching and seeing that it wasn't practical. i'm sure we
would love to have you in the rubiks community if you square up and
abondon these ideas of profiting off of our hobby. Stefan Pochmann
<pochmann@...> wrote: --- In speedsolvingrubikscube@yahoogroups.com,
"RJ Martino" <RJMartino@...> wrote: > > The site is a CMS
that posts the name of the poster. The link to the > articles are listed
on both articles... thats not plagiarism... > that's giving
reference. I never claim to write any of them. You changed it now, but
yesterday each article started clearly with "Written by Ryan
James". And the news list had a column "author" and said
"Ryan James" for both articles. Don't blame it on the
CMS, *you* kept it this way and published the site. Stefan
--------------------------------- Never miss a thing. Make Yahoo your
homepage. [Non-text portions of this message have been removed]
6829. Re: [Speed cubing group] You Can Do the Cube From: "Alexander Goldberg" <ajgold04@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 14:55:21 -0600
Licenced speedcubers only [Non-text portions of this message have been
removed]
6830. Re: [Speed cubing group] You Can Do the Cube From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 13:28:31 -0800
Uh oh... have I been cubing without a license all this time? On Dec 20,
2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > Licenced
speedcubers only > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
6831. Re: Robot Solves Rubik's Cube in 6 Seconds From: "tomrokicki" <rokicki@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 20:46:26 -0000
No need for an optimal solution; Kociemba's algorithm will give a
20-21 move solution in under a second almost always, and that's not
far off the usual 18-move optimal solution. It would be cool to see an
actual video. It doesn't look like it could use force feedback
much; I'll bet if you put an ornery cube in there it would just
shatter. --- In speedsolvingrubikscube@yahoogroups.com, d_funny007
<no_reply@...> wrote: > > I'd still need a video to convince me
it's true, but it looks > legitamate enough. I'm throughly
impressed. It doesn't specify if it > computes optimal solutions,
but if it does, than doing so in "1 > second" is very scary.
I'm thinking at least 10GB of pruning tables > and a lot of RAM. >
> A few questions come to mind. How long did it take to develop? How >
much money did it cost to build that prototype? (Sure looks >
expensive...) Is the 6s with or without lube? How well does it fair >
against lock-ups? What device does it use for the color-recognition? > >
When I was working on something like this, we had to program in >
stratigies for it to automatically detect and auto-correct for lock- >
ups by turning the other direction. This requires feedback control >
(and like a watchdog timer that kicks in if there's no movement for
x > number of milliseconds). Also it is possible to have it do a bit of
> look-ahead and execute 'triggers' dynamically. If it can do
all > this... it should be able to solve any cube in just under 3.00.
Since > it doesn't there is still much room for improvement. > > >
-Doug > > > --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" > <pochmann@> wrote: > > > > In 6 seconds! > >
http://blog.wired.com/gadgets/2007/12/robot-solves-ru.html > > > >
Cheers! > > Stefan > > >
6832. Re: Problems with cube4you.com From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 21:47:44 -0000
You could start by contacting the guy who runs the website... --- In
speedsolvingrubikscube@yahoogroups.com, "hcv66666"
<hcv66666@...> wrote: > > Hi guys, > > Recently my friend placed an
order at cube4you.com in mass amount for > a Rubik's cube club at
school. The cubes arrived but are missing > several sets of stickers and
he even said that there are black > stickers, which makes no sense. Can
anyone suggest what we can do? Any > information is greatly appreciated
> > Thanks >
6833. Re: [Speed cubing group] You Can Do the Cube From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 14:11:02 -0800 (PST)
After putting in a certain number of hours and passing certain basic
skill tests, one is considered licensed (internationally) and can solve
the cube (aka speedcube). Shelley Chang <shelchang@...> wrote: Uh
oh... have I been cubing without a license all this time? On Dec 20,
2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > Licenced
speedcubers only > > > [Non-text portions of this message have been
removed] > > > [Non-text portions of this message have been removed]
--------------------------------- Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. [Non-text portions of this
message have been removed]
6834. Re: You Can Do the Cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 23:40:26 -0000
I thought they had to be officially registered... =D --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > After putting in a certain number of hours and passing
certain basic skill tests, one is considered licensed (internationally)
and can solve the cube (aka speedcube). > > Shelley Chang
<shelchang@...> wrote: Uh oh... have I been cubing without a license
all this time? > > On Dec 20, 2007 12:55 PM, Alexander Goldberg
<ajgold04@...> wrote: > > > Licenced speedcubers only > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
--------------------------------- > Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of
this message have been removed] >
6835. Re: You Can Do the Cube From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 23:44:18 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Alexander
Goldberg" <ajgold04@...> wrote: > > Licenced speedcubers only >
> > [Non-text portions of this message have been removed] > I have my
permit, but not my license. That means I can only cube when a licensed
cuber scrambles my cube. I really should schedule the test with the DTP
(department of twisty puzzles).
6836. Re: Robot Solves Rubik's Cube in 6 Seconds From: d_funny007 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 23:55:00 -0000
Shatter? So in my experience with these sorts of things, when a cube
locks-up, the motors stop entirely (or vibrate back and forth violently
depending on the type of motor)... either way it gets stuck in a loop
and starts to *massively* draw current and heat up. If left like that
for too long many motors will permenantly break. I guess if the overall
strucutre is weaker than the standing-torque of the motor then the
plastic covering could crack. Though it looks so expensive, I'd
hope they've considered that. A good test for these things would be
to place a solid cube in there and see what happens :). Another thing
that is possible though unlikely, is for the motors to be turning so
fast that the plastic melts (happend to me a few times), and the cube
locks up chemically... in which case you'd have to pry pieces apart
and sand them back. Hem... I've had a lot of fun with motor
controlled cubes in my day :). -Doug --- In
speedsolvingrubikscube@yahoogroups.com, "tomrokicki"
<rokicki@...> wrote: > > No need for an optimal solution;
Kociemba's algorithm will > give a 20-21 move solution in under a
second almost always, > and that's not far off the usual 18-move
optimal solution. > > It would be cool to see an actual video. It
doesn't look > like it could use force feedback much; I'll bet
if you put > an ornery cube in there it would just shatter. >
6837. Congratulations Ton and Maria! From: "Shelley" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 00:02:44 -0000
6838. Craig Bouchard is calling out Matyas Kuti on Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 01:24:18 -0000
This is the first formal post that I, Craig Bouchard, will, by the end
of 2008, hold the WR for magic, single and average, beating Matyas
Kuti's records. If, after that, he wants to take me on head to
head, then I am fine with that, but in 1 year or less, Matyas Kuti will
hold 2 less world records. I'm bringing him down. Who's with
me? Craig Bouchard
6839. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Michael Gottlieb" <mzrg@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 02:08:39 -0000
Ah, if only I had a decent Magic :-) Good luck Craig! --Michael Gottlieb
6840. Re: Problems with cube4you.com From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 02:29:01 -0000
Just get stickers from cubesmith.com The stickers that come with the
DIY's are junk anyways. --- In
speedsolvingrubikscube@yahoogroups.com, "hcv66666"
<hcv66666@...> wrote: > > Hi guys, > > Recently my friend placed an
order at cube4you.com in mass amount for > a Rubik's cube club at
school. The cubes arrived but are missing > several sets of stickers and
he even said that there are black > stickers, which makes no sense. Can
anyone suggest what we can do? Any > information is greatly appreciated
> > Thanks >
6841. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 18:35:05 -0800
Hmm... while we're at it, I'm calling out Dan Dzoan on the
beer mile. On Dec 20, 2007 6:08 PM, Michael Gottlieb <mzrg@...>
wrote: > Ah, if only I had a decent Magic :-) > > Good luck Craig! > >
--Michael Gottlieb > > > [Non-text portions of this message have been
removed]
6842. Re: [Speed cubing group] You Can Do the Cube From: "Patrick Jameson" <rubiksmaster12@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 02:58:57 -0000
Yea, the four and a half hour video was really boring. But it was worth
all the hours put into it. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > After putting in a certain number of hours and passing
certain basic skill tests, one is considered licensed (internationally)
and can solve the cube (aka speedcube). > > Shelley Chang
<shelchang@...> wrote: Uh oh... have I been cubing without a license
all this time? > > On Dec 20, 2007 12:55 PM, Alexander Goldberg
<ajgold04@...> wrote: > > > Licenced speedcubers only > > > > > >
[Non-text portions of this message have been removed] > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > >
--------------------------------- > Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. > > [Non-text portions of
this message have been removed] >
6843. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Dan Dzoan" <gvdlfs3@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 03:44:55 -0000
I'll take that challenge --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hmm... while we're at it, I'm
calling out Dan Dzoan on the beer mile. > > On Dec 20, 2007 6:08 PM,
Michael Gottlieb <mzrg@...> wrote: > > > Ah, if only I had a decent
Magic :-) > > > > Good luck Craig! > > > > --Michael Gottlieb > > > > >
> > > > [Non-text portions of this message have been removed] >
6844. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "amiejl1981" <yahoo@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 04:01:44 -0000
You have to set a consequence for yourself. If you don't meet your
goal, will you retire from Magic? Also, your goal seems to be ambiguous.
Are you: 1) Trying to hold the WR? 2) Beat Matyas' current record?
(what if someone else has the WR but you're #2 and Matyas is #3?)
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > This is the first formal
post that I, Craig Bouchard, will, by the end > of 2008, hold the WR for
magic, single and average, beating Matyas > Kuti's records. If,
after that, he wants to take me on head to head, > then I am fine with
that, but in 1 year or less, Matyas Kuti will hold > 2 less world
records. > > I'm bringing him down. > > Who's with me? > >
Craig Bouchard >
6845. Re: [Speed cubing group] You Can Do the Cube From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 20:46:45 -0800
Wait wait wait... so, this thread has been absolutely hilarious, but has
anyone noticed the poster's screen name? Why are you asking if you
have a name like that as an e-mail address? On Dec 20, 2007 6:58 PM,
Patrick Jameson <rubiksmaster12@...> wrote: > Yea, the four and a
half hour video was really boring. But it was > worth all the hours put
into it. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> David Pritts > <ladartfrog@...> wrote: > > > > After putting in a
certain number of hours and passing certain basic > skill tests, one is
considered licensed (internationally) and can > solve the cube (aka
speedcube). > > > > Shelley Chang <shelchang@...> wrote: > Uh oh...
have I been cubing without a license all this time? > > > > On Dec 20,
2007 12:55 PM, Alexander Goldberg <ajgold04@...> wrote: > > > > >
Licenced speedcubers only > > > > > > > > > [Non-text portions of this
message have been removed] > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > >
--------------------------------- > > Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. > Try it now. > > > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed]
6846. Re: [Speed cubing group] Re: Problems with cube4you.com From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 20 Dec 2007 20:47:41 -0800
I think I have some stickers of not so great quality that have been
sitting in my car for some years. Address? I can send them. On Dec 20,
2007 6:29 PM, amiejl1981 <yahoo@...> wrote: > Just get stickers from
cubesmith.com The stickers that come with the > DIY's are junk
anyways. > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "hcv66666" > <hcv66666@...> wrote: > > > > Hi guys, > > >
> Recently my friend placed an order at cube4you.com in mass amount for
> > a Rubik's cube club at school. The cubes arrived but are
missing > > several sets of stickers and he even said that there are
black > > stickers, which makes no sense. Can anyone suggest what we can
do? Any > > information is greatly appreciated > > > > Thanks > > > > >
[Non-text portions of this message have been removed]
6847. Re: [Speed cubing group] Congratulations Ton and Maria! From: "Jasmine Lee" <speedcuber@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 05:03:06 +0000
Yeah! Congratulations!!! :) On Fri, 21 Dec 2007 00:02:44 -0000,
"Shelley" <shelchang@...> said: >
http://www.speedcubing.com/images/TonMaria20071220.jpg > --
http://www.fastmail.fm - I mean, what is it about a decent email
service?
6848. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 07:36:39 -0000
The goal as of Right now, as I told Dave Campbell, is to beat his WR,
but if someone else beats me (other than him) then I can live with that,
as he will still be dethroned. Basically, Whatever rank Matyas is, I
wanna be 1 or more higher...He needs to stop cleaning up, and I'm
stepping in. --- In speedsolvingrubikscube@yahoogroups.com,
"amiejl1981" <yahoo@...> wrote: > > You have to set a
consequence for yourself. If you don't meet your > goal, will you
retire from Magic? > > Also, your goal seems to be ambiguous. Are you: >
> 1) Trying to hold the WR? > 2) Beat Matyas' current record? (what
if someone else has the WR but > you're #2 and Matyas is #3?) > >
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" > <logitewty@> wrote: > > > > This is the first formal
post that I, Craig Bouchard, will, by the end > > of 2008, hold the WR
for magic, single and average, beating Matyas > > Kuti's records.
If, after that, he wants to take me on head to head, > > then I am fine
with that, but in 1 year or less, Matyas Kuti will hold > > 2 less world
records. > > > > I'm bringing him down. > > > > Who's with me?
> > > > Craig Bouchard > > >
6849. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 09:02:47 -0000
My friend Kim (Chan Tak Chuen on the official results) is trying to do
the same. I, however, have retired from serious magic-ing. Why did I
give up? My style pretty much limits itself around the .9x range; I
regrip in the middle. Of course, I can still do like, 1.1x average in
comp, but when competing against a superior, the only way I win is to
hope everyone else messes up. -Tim --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > The goal as of Right now, as I told Dave
Campbell, is to beat his WR, > but if someone else beats me (other than
him) then I can live with > that, as he will still be dethroned.
Basically, Whatever rank Matyas > is, I wanna be 1 or more higher...He
needs to stop cleaning up, and > I'm stepping in. > > --- In
speedsolvingrubikscube@yahoogroups.com, "amiejl1981" >
<yahoo@> wrote: > > > > You have to set a consequence for yourself.
If you don't meet your > > goal, will you retire from Magic? > > >
> Also, your goal seems to be ambiguous. Are you: > > > > 1) Trying to
hold the WR? > > 2) Beat Matyas' current record? (what if someone
else has the WR but > > you're #2 and Matyas is #3?) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > This is the first formal post that I,
Craig Bouchard, will, by > the end > > > of 2008, hold the WR for magic,
single and average, beating > Matyas > > > Kuti's records. If,
after that, he wants to take me on head to > head, > > > then I am fine
with that, but in 1 year or less, Matyas Kuti will > hold > > > 2 less
world records. > > > > > > I'm bringing him down. > > > > > >
Who's with me? > > > > > > Craig Bouchard > > > > > >
6850. Re: You Can Do the Cube From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 09:12:53 -0000
Define speedcuber first :-P -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "youcandothecube"
<youcandothecube@...> wrote: > > Can anyone do the cube or just
speedcubers? >
6851. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 12:03:36 -0000
Hi Craig :D Did you even beat Matyas' magic times unofficially yet?
Very daring ambition. Best of luck :D - Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard"
<logitewty@...> wrote: > > This is the first formal post that I,
Craig Bouchard, will, by the end > of 2008, hold the WR for magic,
single and average, beating Matyas > Kuti's records. If, after
that, he wants to take me on head to head, > then I am fine with that,
but in 1 year or less, Matyas Kuti will hold > 2 less world records. > >
I'm bringing him down. > > Who's with me? > > Craig Bouchard >
6852. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Craig Bouchard" <logitewty@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 15:44:03 -0000
To answer Tim and Per in one sentence... I used to regrip and am
learning No regrip to take him down. I started last night and am already
hitting 1.3x. --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Hi Craig :D >
> Did you even beat Matyas' magic times unofficially yet? > Very
daring ambition. Best of luck :D > > - Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" >
<logitewty@> wrote: > > > > This is the first formal post that I,
Craig Bouchard, will, by the > end > > of 2008, hold the WR for magic,
single and average, beating Matyas > > Kuti's records. If, after
that, he wants to take me on head to head, > > then I am fine with that,
but in 1 year or less, Matyas Kuti will > hold > > 2 less world records.
> > > > I'm bringing him down. > > > > Who's with me? > > > >
Craig Bouchard > > >
6853. Re: RubiksCubeClub.com - Largest Rubik's Cube Group on the
Internet From: "Michiel van der Blonk" <blonkm@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 17:18:28 -0000
I think we can all cut down on the sarcasm/hate/etc when a newb starts
off with the wrong impression. He did clean up his 'mistakes'
on the site as far as I can see now. There have been numerous
discussions about setting up new forums mostly due to the fact that the
Yahoo forum lacks certain feautures (reply by email doesn't work
for me e.g. (- anyone know why?), and no accessible threads). Still e.g.
Ryan Heise made a good effort to take away the pain while leaving the
forum intact. There's nothing against a Rubik's cube site, and
if it has a forum on it, why not. Maybe it's best to call it
'RJ MARTINO'S CUBE CLUB' so at least we know it's
not supposed to replace anything with a similar target group. Maybe a
good idea for RJ to develop is to support local groups in his website.
Every local group can then have their own tiny little forum section,
videos and pictures of meetings, etc. Although I usually like to trust
bigger names in the market like google groups, msn groups etc. Another
interesting one is http://rubikscube.meetup.com/ Just some rambling by
me. Michiel --- In speedsolvingrubikscube@yahoogroups.com,
"amiejl1981" <yahoo@...> wrote: > > Well, just because you
want something doesn't mean people should just > drop what they
currently have to help. What about finding a niche in > the community
that isn't being done and be the source for that. > > Also, having
the phrase "Our Rubic's Cube Products" probably
isn't the > best if you want to gain respect. > > --- In
speedsolvingrubikscube@yahoogroups.com, "RJ Martino" >
<RJMartino@> wrote: > > > > At RubiksCubeClub.com we want to be the
largest Rubik's Cube group on > > the Internet. >
6854. Re: You Can Do the Cube From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 18:15:53 -0000
I'm a slowcuber! --- In speedsolvingrubikscube@yahoogroups.com,
"per_fredlund" <per_fredlund@...> wrote: > > Define
speedcuber first :-P > > -Per > > > --- In
speedsolvingrubikscube@yahoogroups.com, "youcandothecube" >
<youcandothecube@> wrote: > > > > Can anyone do the cube or just
speedcubers? > > >
6855. Re: [Speed cubing group] Re: You Can Do the Cube From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 10:53:09 -0800
I think we're all slow cubers now after seeing people at the WC. On
Dec 21, 2007 10:15 AM, Shelley Chang <shelchang@...> wrote: >
I'm a slowcuber! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "per_fredlund" > > <per_fredlund@...> wrote: > > > >
Define speedcuber first :-P > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "youcandothecube" > > <youcandothecube@> wrote: > > > > >
> Can anyone do the cube or just speedcubers? > > > > > > > > [Non-text
portions of this message have been removed]
6856. [Speed cubing group] Re: You Can Do the Cube From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 18:55:38 -0000
I'm a slowcuber on 3x3, but maybe just a normal cuber elsewhere. :P
--- In speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > I think we're all slow cubers now
after seeing people at the WC. > > On Dec 21, 2007 10:15 AM, Shelley
Chang <shelchang@...> wrote: > > > I'm a slowcuber! > > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "per_fredlund" > > > > <per_fredlund@> wrote: > > > > >
> Define speedcuber first :-P > > > > > > -Per > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "youcandothecube" > > > <youcandothecube@> wrote: > > >
> > > > > Can anyone do the cube or just speedcubers? > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] >
6857. Re: [Speed cubing group] Re: You Can Do the Cube From: Rune Wesström <rune.wesstrom@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 21 Dec 2007 21:20:38 +0100
Including them you saw? ----- Original Message ----- From: Tyson Mao To:
speedsolvingrubikscube@yahoogroups.com Sent: Friday, December 21, 2007
7:53 PM Subject: Re: [Speed cubing group] Re: You Can Do the Cube I
think we're all slow cubers now after seeing people at the WC. On
Dec 21, 2007 10:15 AM, Shelley Chang <shelchang@...> wrote: >
I'm a slowcuber! > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "per_fredlund" > > <per_fredlund@...> wrote: > > > >
Define speedcuber first :-P > > > > -Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "youcandothecube" > > <youcandothecube@> wrote: > > > > >
> Can anyone do the cube or just speedcubers? > > > > > > > > [Non-text
portions of this message have been removed] [Non-text portions of this
message have been removed]
6858. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "chrisdzoan" <chrisdzoan@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 20:44:59 -0000
I think I'd beat both of you --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > Hmm... while we're at it, I'm
calling out Dan Dzoan on the beer mile. > > On Dec 20, 2007 6:08 PM,
Michael Gottlieb <mzrg@...> wrote: > > > Ah, if only I had a decent
Magic :-) > > > > Good luck Craig! > > > > --Michael Gottlieb > > > > >
> > > > [Non-text portions of this message have been removed] >
6859. Re: [Speed cubing group] Congratulations Ton and Maria! From: Clancy Cochran <perscription_death@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 21 Dec 2007 13:53:41 -0800 (PST)
indeed, congratulations and best wishes on your journey through life
together Shelley <shelchang@...> wrote:
http://www.speedcubing.com/images/TonMaria20071220.jpg
--------------------------------- Never miss a thing. Make Yahoo your
homepage. [Non-text portions of this message have been removed]
6860. extremely looooooose 5x5 From: "vonnedella" <vonnedella@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 05:55:10 -0000
I'm using a rubik's 5x5 cube. I've lubricated it, and
after much playing with it the cube has become so lose that all the
pieces fall out sometimes while I am speedcubing! I do not want to get
the new version as it really sucks. What should I do to my cube?
6861. Re: [Speed cubing group] extremely looooooose 5x5 From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 23 Dec 2007 11:12:02 +0100
This happens and because there are no screws there is nothing you can do
about it. However, you can make two hybrid 5x5x5's: 1. Get a new
one 2a. Use the old core and the new pieces 2b. Use the new core and the
old pieces. Enjoy your new cubes ----- Original Message ----- From:
vonnedella To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday,
December 23, 2007 6:55 AM Subject: [Speed cubing group] extremely
looooooose 5x5 I'm using a rubik's 5x5 cube. I've
lubricated it, and after much playing with it the cube has become so
lose that all the pieces fall out sometimes while I am speedcubing! I do
not want to get the new version as it really sucks. What should I do to
my cube?
>From what I have seen in my own cube, you can pop off the center caps
and you will see the it has screws, or what looks like screws. You may
try tightening theses screws ans see what happens. ----- Original
Message ----- From: vonnedella To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 23, 2007
12:55 AM Subject: [Speed cubing group] extremely looooooose 5x5 I'm
using a rubik's 5x5 cube. I've lubricated it, and after much
playing with it the cube has become so lose that all the pieces fall out
sometimes while I am speedcubing! I do not want to get the new version
as it really sucks. What should I do to my cube?
------------------------------------------------------------------------------
No virus found in this incoming message. Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.17.6/1193 - Release Date:
12/22/2007 2:02 PM [Non-text portions of this message have been removed]
6863. Re: [Speed cubing group] extremely looooooose 5x5 From: "vonnedella" <vonnedella@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 16:05:41 -0000
yea i'll do that and see what happens...and i'll do it too to
my 4x4 which is too loose also. Thanks for the advice. --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen"
<avgalen@...> wrote: > > This happens and because there are no screws
there is nothing you can do > about it. > > However, you can make two
hybrid 5x5x5's: > 1. Get a new one > 2a. Use the old core and the
new pieces > 2b. Use the new core and the old pieces. > > Enjoy your new
cubes > > ----- Original Message ----- > From: vonnedella > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December 23, 2007
6:55 AM > Subject: [Speed cubing group] extremely looooooose 5x5 > > >
I'm using a rubik's 5x5 cube. I've lubricated it, and
after much > playing with it the cube has become so lose that all the
pieces fall > out sometimes while I am speedcubing! I do not want to get
the new > version as it really sucks. What should I do to my cube? >
6864. Re: You Can Do the Cube From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 16:34:36 -0000
Do you have a license for that? --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > I'm a slowcuber! > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Define speedcuber first :-P > > > >
-Per > > > > > --- In speedsolvingrubikscube@yahoogroups.com,
"youcandothecube" > > <youcandothecube@> wrote: > > > > > >
Can anyone do the cube or just speedcubers? > > > > > >
6865. 3LLL question From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 10:41:46 -0800 (PST)
Does anyone think that it would be a good idea to orient edges before
orienting corners? I've always done it the other way around, but I
realize that recognizing corner orientation is always more difficult
than recognizing edge orientation. I feel like I sometimes waste time
(not much, but some) figuring out which corner orientation to do, and
that if I did it the other way around, I could use the time in which
I'm orienting the edges to make sure I know what I'm doing
next. Does anyone think this is worth it? I currently average 31-33.
Just a thought... David --------------------------------- Never miss a
thing. Make Yahoo your homepage. [Non-text portions of this message have
been removed]
6866. Re: 3LLL question From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 19:20:15 -0000
I always teach edge orient first, then corner orient. Edge orientation
is easier to recognize at a glance, and you can use F R U R'
U' F' / F U R U' R' F' which are short and easy
to do. In fact, a lot of people who do a 3 look last layer orient edges
first. So give it a try and see if it works for you. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Does anyone think that it would be a good idea to orient
edges before orienting corners? I've always done it the other way
around, but I realize that recognizing corner orientation is always more
difficult than recognizing edge orientation. > > I feel like I sometimes
waste time (not much, but some) figuring out which corner orientation to
do, and that if I did it the other way around, I could use the time in
which I'm orienting the edges to make sure I know what I'm
doing next. > > Does anyone think this is worth it? I currently average
31-33. > > Just a thought... > > David > > >
--------------------------------- > Never miss a thing. Make Yahoo your
homepage. > > [Non-text portions of this message have been removed] >
6867. Re: [Speed cubing group] 3LLL question From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 23 Dec 2007 12:44:39 -0800 (PST)
Orienting corners before edges? How is that possible? I have never seen
it done before... When I was a beginner, I oriented edges before
corners, because that was how I was taught. Brian ----- Original Message
---- From: David Pritts <ladartfrog@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December 23, 2007
10:41:46 AM Subject: [Speed cubing group] 3LLL question Does anyone
think that it would be a good idea to orient edges before orienting
corners? I've always done it the other way around, but I realize
that recognizing corner orientation is always more difficult than
recognizing edge orientation. I feel like I sometimes waste time (not
much, but some) figuring out which corner orientation to do, and that if
I did it the other way around, I could use the time in which I'm
orienting the edges to make sure I know what I'm doing next. Does
anyone think this is worth it? I currently average 31-33. Just a
thought... David ------------ --------- --------- --- Never miss a
thing. Make Yahoo your homepage. [Non-text portions of this message have
been removed] [Non-text portions of this message have been removed]
6868. Re: 3LLL question From: jeff17237 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 02:20:24 -0000
I learned edges first as well, but corners first is possible just
backwards from the most widely accepted 3LLL method (edges first). The
other option is learn full OLL =D --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le <khoale1234567@...>
wrote: > > Orienting corners before edges? How is that possible? I have
never seen it done before... When I was a beginner, I oriented edges
before corners, because that was how I was taught. > > Brian > > > -----
Original Message ---- > From: David Pritts <ladartfrog@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Sunday, December 23, 2007
10:41:46 AM > Subject: [Speed cubing group] 3LLL question > > Does
anyone think that it would be a good idea to orient edges before
orienting corners? I've always done it the other way around, but I
realize that recognizing corner orientation is always more difficult
than recognizing edge orientation. > > I feel like I sometimes waste
time (not much, but some) figuring out which corner orientation to do,
and that if I did it the other way around, I could use the time in which
I'm orienting the edges to make sure I know what I'm doing
next. > > Does anyone think this is worth it? I currently average 31-33.
> > Just a thought... > > David > > ------------ --------- --------- ---
> Never miss a thing. Make Yahoo your homepage. > > [Non-text portions
of this message have been removed] > > > > > [Non-text portions of this
message have been removed] >
6869. Re: 3LLL question From: "Timothy Sun" <linkpoke@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 04:31:52 -0000
--- In speedsolvingrubikscube@yahoogroups.com, jeff17237
<no_reply@...> wrote: > > I learned edges first as well, but corners
first is possible just > backwards from the most widely accepted 3LLL
method (edges first). > The other option is learn full OLL =D Anything
is possible of the steps for 3LLL. I can do orient the corners, permute
the edges, and simultaneously orient the edges while permuting the
corners. (But I'd be damned if that was faster :P)
6870. Re: [Speed cubing group] Re: Pryou.comoblems with cube4 From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 07:46:06 -0800
I'll send some out today, but what are you thinking posting your
address on an international message board? On Dec 24, 2007 6:37 AM,
hcv66666 <hcv66666@...> wrote: > Hi, sorry I don't know if you
have received an e-mail I sent because I > still have not received your
reply. > Anyway, I have to thank you for being so generous in helping us
out. > My address is 167 N.Harrison St. Princeton, NJ,08540,US > >
Sincerely Yours > Steven > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > I think I
have some stickers of not so great quality that have been > sitting > >
in my car for some years. Address? I can send them. > > > > On Dec 20,
2007 6:29 PM, amiejl1981 <yahoo@...> wrote: > > > > > Just get
stickers from cubesmith.com The stickers that come with the > > >
DIY's are junk anyways. > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > >
"hcv66666" > > > <hcv66666@> wrote: > > > > > > > > Hi
guys, > > > > > > > > Recently my friend placed an order at cube4you.com
in mass > amount for > > > > a Rubik's cube club at school. The
cubes arrived but are missing > > > > several sets of stickers and he
even said that there are black > > > > stickers, which makes no sense.
Can anyone suggest what we can > do? Any > > > > information is greatly
appreciated > > > > > > > > Thanks > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
6871. Re: Pryou.comoblems with cube4 From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 17:05:42 -0000
Yea, most cubers I know are axe murderers.
6872. Re: [Speed cubing group] Re: Pryou.comoblems with cube4 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 09:27:01 -0800 (PST)
Great idea putting your address on an international forum... -----
Original Message ---- From: hcv66666 <hcv66666@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 24, 2007
6:37:15 AM Subject: [Speed cubing group] Re: Pryou.comoblems with cube4
Hi, sorry I don't know if you have received an e-mail I sent
because I still have not received your reply. Anyway, I have to thank
you for being so generous in helping us out. My address is 167
N.Harrison St. Princeton, NJ,08540,US Sincerely Yours Steven --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao"
<tyson.mao@. ..> wrote: > > I think I have some stickers of not so
great quality that have been sitting > in my car for some years.
Address? I can send them. > > On Dec 20, 2007 6:29 PM, amiejl1981
<yahoo@...> wrote: > > > Just get stickers from cubesmith.com The
stickers that come with the > > DIY's are junk anyways. > > > > > >
--- In speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube%40yahoogrou ps.com>, > > "hcv66666" > > <hcv66666@>
wrote: > > > > > > Hi guys, > > > > > > Recently my friend placed an
order at cube4you.com in mass amount for > > > a Rubik's cube club
at school. The cubes arrived but are missing > > > several sets of
stickers and he even said that there are black > > > stickers, which
makes no sense. Can anyone suggest what we can do? Any > > > information
is greatly appreciated > > > > > > Thanks > > > > > > > > > > > >
[Non-text portions of this message have been removed] > <!--
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6873. Rubik's Cube reversed endings From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 19:29:13 -0000
For fun, because I wanted to find out how to reverse videos and how it
would look like, and to shut up the people who call fake-he- reversed-it
all the time, I now actually did reverse the endings of some of my video
solves of the megaminx and Rubik's cube. I recommend turning the
sound on. http://www.youtube.com/watch?v=J113SooGTKU Cheers! Stefan
6874. Re: [Speed cubing group] Rubik's Cube reversed
endings From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 16:58:49 -0300 (ART)
Cool! maybe that will help to stop all those who claim "reversed,
played backwards" and so... or maybe not, maybe they're just
too stupid to do a little search about the cube... Pedro Stefan Pochmann
<pochmann@...> escreveu: For fun, because I wanted to find out how to
reverse videos and how it would look like, and to shut up the people who
call fake-he- reversed-it all the time, I now actually did reverse the
endings of some of my video solves of the megaminx and Rubik's
cube. I recommend turning the sound on.
http://www.youtube.com/watch?v=J113SooGTKU Cheers! Stefan
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6875. Re: Rubik's Cube reversed endings From: "Jon Choi" <quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Dec 2007 05:36:43 -0000
Have you considered speeding up solves as well? Or undoing a scramble?
Jon Choit --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > For fun, because I wanted to
find out how to reverse videos and how > it would look like, and to shut
up the people who call fake-he- > reversed-it all the time, I now
actually did reverse the endings of > some of my video solves of the
megaminx and Rubik's cube. I recommend > turning the sound on. > >
http://www.youtube.com/watch?v=J113SooGTKU > > Cheers! > Stefan >
6876. How much? From: harsha557 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Dec 2007 05:42:25 -0000
Hey guys, Just wanted to find out if anyone knows how much does shipping
cost from rubiks.com and cube4you.com (i'm planning on buying a
megaminx). Also if anyone knows, does cube4you or rubiks ship overseas
like South Asia. Harsha
6877. Re: [Speed cubing group] Re: Rubik's Cube reversed
endings From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 24 Dec 2007 23:40:14 -0800 (PST)
How coincidental. Some noob said I sped up one of my speedcubing videos.
What shall we do, harass the guy? Nah, he's probably jealous.
ahahaha... Brian ----- Original Message ---- From: Jon Choi
<quirkcorsair566@...> To: speedsolvingrubikscube@yahoogroups.com
Sent: Monday, December 24, 2007 9:36:43 PM Subject: [Speed cubing group]
Re: Rubik's Cube reversed endings Have you considered speeding up
solves as well? Or undoing a scramble? Jon Choit --- In
speedsolvingrubiksc ube@yahoogroups. com, "Stefan Pochmann"
<pochmann@.. .> wrote: > > For fun, because I wanted to find out how
to reverse videos and how > it would look like, and to shut up the
people who call fake-he- > reversed-it all the time, I now actually did
reverse the endings of > some of my video solves of the megaminx and
Rubik's cube. I recommend > turning the sound on. > >
http://www.youtube. com/watch? v=J113SooGTKU > > Cheers! > Stefan >
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6878. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Dec 2007 17:31:19 -0000
Does people interested with magic really exists ? I did not think so...
--- In speedsolvingrubikscube@yahoogroups.com, "Craig
Bouchard" <logitewty@...> wrote: > > To answer Tim and Per in
one sentence... > > I used to regrip and am learning No regrip to take
him down. I > started last night and am already hitting 1.3x. > > --- In
speedsolvingrubikscube@yahoogroups.com, "per_fredlund" >
<per_fredlund@> wrote: > > > > Hi Craig :D > > > > Did you even beat
Matyas' magic times unofficially yet? > > Very daring ambition.
Best of luck :D > > > > - Per > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Craig Bouchard" > >
<logitewty@> wrote: > > > > > > This is the first formal post that I,
Craig Bouchard, will, by > the > > end > > > of 2008, hold the WR for
magic, single and average, beating > Matyas > > > Kuti's records.
If, after that, he wants to take me on head to > head, > > > then I am
fine with that, but in 1 year or less, Matyas Kuti will > > hold > > > 2
less world records. > > > > > > I'm bringing him down. > > > > > >
Who's with me? > > > > > > Craig Bouchard > > > > > >
6879. Re: [Speed cubing group] How much? From: "Abby Diab" <abby311@...> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Dec 2007 13:41:34 -0500
If you want an accurate shipping quote, I'd suggest checking both
websites instead of asking us. Like all legitimate merchants, both
rubiks.com and cube4you.com quote prices (including freight) prior to
charging your credit card, and both ship worldwide. If you had checked
the websites, however, you would have noticed that rubiks.com
doesn't sell the megaminx - it isn't a Rubik's product.
On 12/25/07, harsha557 <no_reply@yahoogroups.com> wrote: > > Hey
guys, > > Just wanted to find out if anyone knows how much does shipping
cost > from rubiks.com and cube4you.com (i'm planning on buying a
megaminx). > > Also if anyone knows, does cube4you or rubiks ship
overseas like South > Asia. > > Harsha > > > [Non-text portions of this
message have been removed]
6880. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Tue, 25 Dec 2007 22:01:10 -0000
don't start too big now :|
6881. Rubik's Clock From: "magicbri2000" <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 03:31:14 -0000
Hello everybody. I just got a Rubik's Clock off eBay, and it is
quite fun. However, it is very very stiff. The yellow buttons are hard
to push often times and need some "jiggling" to get the
moving. Also, the dials, on occasion, are hard to turn. Should I just
break it in or commence to disassemble and lube it? I hope for the
former, because I don't want to damage my clock. Brian
6882. London/Paris From: "Bob Burton" <rubikscubewhiz@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 03:31:41 -0000
I will be in London for Dec 26-28 and Paris for Dec 28-31 (morning), so
if anyone would like to meet up for lunch or something one of those
days, shoot me an e-mail at my cubewhiz address. I should have periodic
internet access. Happy holidays. Bob
6883. Re: [Speed cubing group] Rubik's Clock From: "Ron van Bruchem" <ron@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 26 Dec 2007 09:00:22 +0100
Hi Brian, You can spray lube into the button holes. Then keep moving the
buttons and wheels for a while. After some time the whole puzzle will be
smooth again. Have fun, Ron ----- Original Message ----- From:
"magicbri2000" <khoale1234567@...> To:
<speedsolvingrubikscube@yahoogroups.com> Sent: Wednesday, December
26, 2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello
everybody. I just got a Rubik's Clock off eBay, and it is quite
fun. However, it is very very stiff. The yellow buttons are hard to push
often times and need some "jiggling" to get the moving. Also,
the dials, on occasion, are hard to turn. Should I just break it in or
commence to disassemble and lube it? I hope for the former, because I
don't want to damage my clock. Brian
6884. Re: [Speed cubing group] Rubik's Clock From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 13:54:01 -0000
Hi :-) You may also have a look at Stefan Pochmann's disassembling
pages http://www.stefan-
pochmann.info/spocc/other_stuff/disassemble/rubiks_clock/. Make sure to
copy the whole link as it is most likely broken here !! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "Ron van Bruchem"
<ron@...> wrote: > > Hi Brian, > > You can spray lube into the button
holes. > Then keep moving the buttons and wheels for a while. > After
some time the whole puzzle will be smooth again. > > Have fun, > > Ron >
> ----- Original Message ----- > From: "magicbri2000"
<khoale1234567@...> > To: <speedsolvingrubikscube@yahoogroups.com>
> Sent: Wednesday, December 26, 2007 4:31 AM > Subject: [Speed cubing
group] Rubik's Clock > > > Hello everybody. I just got a
Rubik's Clock off eBay, and it is quite > fun. However, it is very
very stiff. The yellow buttons are hard to > push often times and need
some "jiggling" to get the moving. Also, the > dials, on
occasion, are hard to turn. Should I just break it in or > commence to
disassemble and lube it? I hope for the former, because I > don't
want to damage my clock. > > Brian >
6885. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 08:05:19 -0800
United States vs. France for "Ball in Cup"? So much cooler
than magic. On Dec 25, 2007 2:01 PM, stompey1
<no_reply@yahoogroups.com> wrote: > don't start too big now :| >
> > [Non-text portions of this message have been removed]
6886. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Edouard" <e_chambon@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 16:47:59 -0000
Yeahhhh !!!! Why not ! Or drinking a shooter as fast as possible...(any
liquid on the stackmat = DNF) Experience showed that girls are
incredibly fast with this... --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao"
<tyson.mao@...> wrote: > > United States vs. France for "Ball in
Cup"? So much cooler than magic. > > On Dec 25, 2007 2:01 PM,
stompey1 <no_reply@yahoogroups.com> wrote: > > > don't start too
big now :| > > > > > > > > > [Non-text portions of this message have
been removed] >
6887. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 09:33:46 -0800
Shelley vs. all of France? On Dec 26, 2007 8:47 AM, Edouard
<e_chambon@...> wrote: > Yeahhhh !!!! Why not ! > Or drinking a
shooter as fast as possible...(any liquid on the > stackmat = DNF) >
Experience showed that girls are incredibly fast with this... > > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > <tyson.mao@...> wrote: > > > > United
States vs. France for "Ball in Cup"? So much cooler than
magic. > > > > On Dec 25, 2007 2:01 PM, stompey1
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > wrote: >
> > > > don't start too big now :| > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > >
[Non-text portions of this message have been removed]
6888. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 17:39:42 -0000
Bring it! --- In speedsolvingrubikscube@yahoogroups.com, "Tyson
Mao" <tyson.mao@...> wrote: > > Shelley vs. all of France? > >
On Dec 26, 2007 8:47 AM, Edouard <e_chambon@...> wrote: > > > Yeahhhh
!!!! Why not ! > > Or drinking a shooter as fast as possible...(any
liquid on the > > stackmat = DNF) > > Experience showed that girls are
incredibly fast with this... > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > "Tyson Mao" > > <tyson.mao@> wrote: > > > > > > United
States vs. France for "Ball in Cup"? So much cooler than
magic. > > > > > > On Dec 25, 2007 2:01 PM, stompey1
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > wrote:
> > > > > > > don't start too big now :| > > > > > > > > > > > > >
> > > > > > > > [Non-text portions of this message have been removed] >
> > > > > > > > > > > [Non-text portions of this message have been
removed] >
6889. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 21:13:56 -0000
Uh oh, that must've been Shelly's internet loud voice... ---
In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > Bring it! > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > Shelley vs. all of France? > > > > On Dec
26, 2007 8:47 AM, Edouard <e_chambon@> wrote: > > > > > Yeahhhh !!!!
Why not ! > > > Or drinking a shooter as fast as possible...(any liquid
on the > > > stackmat = DNF) > > > Experience showed that girls are
incredibly fast with this... > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > "Tyson Mao" > > > <tyson.mao@> wrote: > > > > > > > >
United States vs. France for "Ball in Cup"? So much cooler
than > magic. > > > > > > > > On Dec 25, 2007 2:01 PM, stompey1 >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > >
wrote: > > > > > > > > > don't start too big now :| > > > > > > > >
> > > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > >
6890. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 21:30:19 -0000
Dude, stop spelling my name wrong. --- In
speedsolvingrubikscube@yahoogroups.com, "goodxy2002"
<goodxy2002@...> wrote: > > Uh oh, that must've been
Shelly's internet loud voice... > > --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" >
<shelchang@> wrote: > > > > Bring it! > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" > >
<tyson.mao@> wrote: > > > > > > Shelley vs. all of France? > > > > >
> On Dec 26, 2007 8:47 AM, Edouard <e_chambon@> wrote: > > > > > > >
Yeahhhh !!!! Why not ! > > > > Or drinking a shooter as fast as
possible...(any liquid on the > > > > stackmat = DNF) > > > > Experience
showed that girls are incredibly fast with this... > > > > > > > > > > >
> --- In > > >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> > > > "Tyson Mao" > > > > <tyson.mao@> wrote: > > > > > >
> > > > United States vs. France for "Ball in Cup"? So much
cooler than > > magic. > > > > > > > > > > On Dec 25, 2007 2:01 PM,
stompey1 > >
<no_reply@yahoogroups.com<no_reply%40yahoogroups.com>> > > > >
wrote: > > > > > > > > > > > don't start too big now :| > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > > > > > > > > > > > >
> > > > > > > [Non-text portions of this message have been removed] > >
> > > >
6891. Re: [Speed cubing group] extremely looooooose 5x5 From: "per_fredlund" <per_fredlund@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 22:26:58 -0000
Hi :-) Lots of rush ill-fated conclusions in this thread. First of all,
the retooled Rubiks 5x5x5 are looser than the old ones, yes, and may not
suit all styles of cubing. But is it bad? No not at all. It's
excellent!! Secondly, only old Wahn cubes (Krell cubes) and mefferts
varieties have adjustable screws for the middle centers. If you have any
Rubiks/Studio version you are in bad luck. Non-adjustable rivets inside
... Grrrr ... My 2+ cents! -Per > --- In
speedsolvingrubikscube@yahoogroups.com, "vonnedella"
<vonnedella@...> wrote: > > yea i'll do that and see what
happens...and i'll do it too to my 4x4 > which is too loose also.
Thanks for the advice. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Arnaud van Galen" >
<avgalen@> wrote: > > > > This happens and because there are no
screws there is nothing you > can do > > about it. > > > > However, you
can make two hybrid 5x5x5's: > > 1. Get a new one > > 2a. Use the
old core and the new pieces > > 2b. Use the new core and the old pieces.
> > > > Enjoy your new cubes > > > > ----- Original Message ----- > >
From: vonnedella > > To: speedsolvingrubikscube@yahoogroups.com > >
Sent: Sunday, December 23, 2007 6:55 AM > > Subject: [Speed cubing
group] extremely looooooose 5x5 > > > > > > I'm using a
rubik's 5x5 cube. I've lubricated it, and after much > >
playing with it the cube has become so lose that all the pieces fall > >
out sometimes while I am speedcubing! I do not want to get the new > >
version as it really sucks. What should I do to my cube? > > >
6892. Re: [Speed cubing group] Rubik's Clock From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Wed, 26 Dec 2007 23:53:38 +0100
Alexander Ooms once turned my very bad Clock into a very good cube by
making the 4 holes with the push buttons just a little bit wider. He
used a drill for this and you need to open the Clock. ----- Original
Message ----- From: magicbri2000 To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26,
2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello
everybody. I just got a Rubik's Clock off eBay, and it is quite
fun. However, it is very very stiff. The yellow buttons are hard to push
often times and need some "jiggling" to get the moving. Also,
the dials, on occasion, are hard to turn. Should I just break it in or
commence to disassemble and lube it? I hope for the former, because I
don't want to damage my clock. Brian
6893. caltech winter tourney? From: "irrelevant_andrew"
<irrelevant_andrew@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 23:35:49 -0000
er tyson.. or whoever is the delgate for caltech winter... when is the
information about it going to be posted up? i'd like to know when
it is.. i mean its almost jan..
6894. Re: caltech winter tourney? From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 23:48:28 -0000
There's a reason the information is not posted, and that's
because it isn't available. We don't withhold information from
you just for kicks. We're not doing a competition in January.
There's one in San Diego on the 27th. --- In
speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew"
<irrelevant_andrew@...> wrote: > > er tyson.. or whoever is the
delgate for caltech winter... when is the > information about it going
to be posted up? i'd like to know when it > is.. i mean its almost
jan.. >
6895. Re: uh From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 23:52:49 -0000
Proper English and on-topic discussions would be very much appreciated
:) --- In speedsolvingrubikscube@yahoogroups.com,
"litoaznsucker" <litoaznsucker@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" >
<irrelevant_andrew@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > >
<litoaznsucker@> wrote: > > > > > > hi! me is new > > >watup watup! >
>ur mommy =)) >
6896. Re: [Speed cubing group] Rubik's Clock From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 16:34:29 -0800 (PST)
I was thinking of that, but I kinda lost my straw for the lube bottle,
so that's gonna be hard... Thanks though! Brian ----- Original
Message ---- From: Ron van Bruchem <ron@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26,
2007 12:00:22 AM Subject: Re: [Speed cubing group] Rubik's Clock Hi
Brian, You can spray lube into the button holes. Then keep moving the
buttons and wheels for a while. After some time the whole puzzle will be
smooth again. Have fun, Ron ----- Original Message ----- From:
"magicbri2000" <khoale1234567@ sbcglobal. net> To:
<speedsolvingrubiksc ube@yahoogroups. com> Sent: Wednesday, December
26, 2007 4:31 AM Subject: [Speed cubing group] Rubik's Clock Hello
everybody. I just got a Rubik's Clock off eBay, and it is quite
fun. However, it is very very stiff. The yellow buttons are hard to push
often times and need some "jiggling" to get the moving. Also,
the dials, on occasion, are hard to turn. Should I just break it in or
commence to disassemble and lube it? I hope for the former, because I
don't want to damage my clock. Brian <!-- #ygrp-mkp{ border:1px
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6897. Re: caltech winter tourney? From: aceboy222 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 01:06:23 -0000
Woo thank god! If it was going to be before the 19th, then I
couldn't go, and I didn't want to miss it. I can go to San
Diego tournament though. Thanks for clearing that up. :D. --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > There's a reason the information is
not posted, and that's because it > isn't available. We
don't withhold information from you just for kicks. > > We're
not doing a competition in January. There's one in San Diego on >
the 27th. > > > --- In speedsolvingrubikscube@yahoogroups.com,
"irrelevant_andrew" > <irrelevant_andrew@> wrote: > > > >
er tyson.. or whoever is the delgate for caltech winter... when is the >
> information about it going to be posted up? i'd like to know when
it > > is.. i mean its almost jan.. > > >
There will be one in February around February 23, but I'll post up
that info when I'm not as busy. (At Stanford University.) On Dec
26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroups.com> wrote: > Woo
thank god! If it was going to be before the 19th, then I couldn't >
go, and I didn't want to miss it. I can go to San Diego tournament
> though. Thanks for clearing that up. :D. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Shelley Chang" > > <shelchang@...> wrote: > > > >
There's a reason the information is not posted, and that's
because > it > > isn't available. We don't withhold
information from you just for > kicks. > > > > We're not doing a
competition in January. There's one in San Diego > on > > the 27th.
> > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "irrelevant_andrew" > > <irrelevant_andrew@> wrote: > > >
> > > er tyson.. or whoever is the delgate for caltech winter... when >
is the > > > information about it going to be posted up? i'd like
to know when > it > > > is.. i mean its almost jan.. > > > > > > > >
[Non-text portions of this message have been removed]
6899. Re: caltech winter tourney? From: aceboy222 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:16:30 -0000
Why can't you guys hold it at caltech? Then Andrew and I would be
able to go xD. --- In speedsolvingrubikscube@yahoogroups.com,
"Tyson Mao" <tyson.mao@...> wrote: > > There will be one in
February around February 23, but I'll post up that info > when
I'm not as busy. (At Stanford University.) > > On Dec 26, 2007 5:06
PM, aceboy222 <no_reply@yahoogroups.com> wrote: > > > Woo thank god!
If it was going to be before the 19th, then I couldn't > > go, and
I didn't want to miss it. I can go to San Diego tournament > >
though. Thanks for clearing that up. :D. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "Shelley Chang" > > > >
<shelchang@> wrote: > > > > > > There's a reason the information
is not posted, and that's because > > it > > > isn't
available. We don't withhold information from you just for > >
kicks. > > > > > > We're not doing a competition in January.
There's one in San Diego > > on > > > the 27th. > > > > > > > > >
--- In speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com>, > > "irrelevant_andrew" > > >
<irrelevant_andrew@> wrote: > > > > > > > > er tyson.. or whoever is
the delgate for caltech winter... when > > is the > > > > information
about it going to be posted up? i'd like to know when > > it > > >
> is.. i mean its almost jan.. > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] >
6900. Re: uh From: "irrelevant_andrew"
<irrelevant_andrew@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:25:16 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > Proper English and on-topic discussions
would be very much appreciated :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" >
<litoaznsucker@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" >
> <irrelevant_andrew@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > >
<litoaznsucker@> wrote: > > > > > > > > hi! me is new > > > >watup
watup! > > >ur mommy =)) > > > Hahaha.. just like my crazy English
teaacher.
6901. Re: uh From: "irrelevant_andrew"
<irrelevant_andrew@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:25:21 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > Proper English and on-topic discussions
would be very much appreciated :) > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" >
<litoaznsucker@> wrote: > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" >
> <irrelevant_andrew@> wrote: > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > >
<litoaznsucker@> wrote: > > > > > > > > hi! me is new > > > >watup
watup! > > >ur mommy =)) > > > Hahaha.. just like my crazy English
teacher.
6902. Re: caltech winter tourney? From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:28:35 -0000
If we held it at Caltech, a lot of people in Northern California
wouldn't be able to go. And either way, people on the East Coast
generally aren't able to come to a California competition. Please
don't ask silly questions like this. Tournament locations
aren't decided based on who can and can't go. If you want a
competition at location X, you organize your own competition at location
X. --- In speedsolvingrubikscube@yahoogroups.com, aceboy222
<no_reply@...> wrote: > > Why can't you guys hold it at caltech?
Then Andrew and I would be > able to go xD. > > --- In
speedsolvingrubikscube@yahoogroups.com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > There will be one in February around
February 23, but I'll post up > that info > > when I'm not as
busy. (At Stanford University.) > > > > On Dec 26, 2007 5:06 PM,
aceboy222 <no_reply@yahoogroups.com> wrote: > > > > > Woo thank god!
If it was going to be before the 19th, then I > couldn't > > > go,
and I didn't want to miss it. I can go to San Diego tournament > >
> though. Thanks for clearing that up. :D. > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "Shelley Chang" > > > > > >
<shelchang@> wrote: > > > > > > > > There's a reason the
information is not posted, and that's > because > > > it > > > >
isn't available. We don't withhold information from you just
for > > > kicks. > > > > > > > > We're not doing a competition in
January. There's one in San > Diego > > > on > > > > the 27th. > >
> > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube% >
40yahoogroups.com>, > > > "irrelevant_andrew" > > > >
<irrelevant_andrew@> wrote: > > > > > > > > > > er tyson.. or whoever
is the delgate for caltech winter... > when > > > is the > > > > >
information about it going to be posted up? i'd like to know > when
> > > it > > > > > is.. i mean its almost jan.. > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > >
6903. Re: uh From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:30:30 -0000
--- In speedsolvingrubikscube@yahoogroups.com,
"irrelevant_andrew" <irrelevant_andrew@...> wrote: > > ---
In speedsolvingrubikscube@yahoogroups.com, "Shelley Chang" >
<shelchang@> wrote: > > > > Proper English and on-topic discussions
would be very much > appreciated :) > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > >
<litoaznsucker@> wrote: > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com, "irrelevant_andrew" >
> > <irrelevant_andrew@> wrote: > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com, "litoaznsucker" > > >
> <litoaznsucker@> wrote: > > > > > > > > > > hi! me is new > > > >
>watup watup! > > > >ur mommy =)) > > > > > > Hahaha.. just like my
crazy English teacher. > I'm serious. Take this "ur
mommy" stuff to AIM. This is a discussion forum, not a chat room.
6904. Need 4x4 help From: "irrelevant_andrew"
<irrelevant_andrew@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 03:42:04 -0000
I use beginner method from 'bigcubes.com', and i need help on
edges. For around the last 4 edges, it seems that i must do the
algorithm "Rr' F R F' Rr" (As i remember it, mistake
me if i'm wrong) on a certain position for it to work. As a
solution, I continuously used the algorithm "Dd' F U F' L
F' L' F Dd", but it took a while. Is there an easier way
to fix my situation?
6905. Re: Need 4x4 help From: "Guanyang Yu" <aceboy222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 04:49:26 -0000
k so u get it now rite? --- In speedsolvingrubikscube@yahoogroups.com,
"irrelevant_andrew" <irrelevant_andrew@...> wrote: > > I
use beginner method from 'bigcubes.com', and i need help on
edges. > For around the last 4 edges, it seems that i must do the >
algorithm "Rr' F R F' Rr" (As i remember it, mistake
me if i'm wrong) > on a certain position for it to work. As a
solution, I continuously > used the algorithm "Dd' F U F'
L F' L' F Dd", but it took a while. Is > there an easier
way to fix my situation? >
6906. 4x4 From: "Guanyang Yu" <aceboy222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 04:59:00 -0000
WOO i have a sub-2min average on the 4x4 now even with parity errors
6907. Re: [Speed cubing group] 4x4 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 21:16:53 -0800 (PST)
Congratulations! So do I! I love winter break! ----- Original Message
---- From: Guanyang Yu <aceboy222@...> To:
speedsolvingrubikscube@yahoogroups.com Sent: Wednesday, December 26,
2007 8:59:00 PM Subject: [Speed cubing group] 4x4 WOO i have a sub-2min
average on the 4x4 now even with parity errors [Non-text portions of
this message have been removed]
6908. Re: [Speed cubing group] 4x4 From: "Guanyang Yu" <aceboy222@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 05:18:13 -0000
Winter break is awesome! I'm gonna work on blindfold now. Try to
break 3 min. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > Congratulations! So do I! I love
winter break! > > > ----- Original Message ---- > From: Guanyang Yu
<aceboy222@...> > To: speedsolvingrubikscube@yahoogroups.com > Sent:
Wednesday, December 26, 2007 8:59:00 PM > Subject: [Speed cubing group]
4x4 > > WOO i have a sub-2min average on the 4x4 now even with parity
errors > > > > > [Non-text portions of this message have been removed] >
6909. Re: [Speed cubing group] Re: caltech winter tourney? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 21:18:21 -0800 (PST)
So you are saying most of the Californian cubers live in Northern
California? Brian ----- Original Message ---- From: Shelley Chang
<shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Wednesday, December 26, 2007 7:28:35 PM Subject: [Speed cubing group]
Re: caltech winter tourney? If we held it at Caltech, a lot of people in
Northern California wouldn't be able to go. And either way, people
on the East Coast generally aren't able to come to a California
competition. Please don't ask silly questions like this. Tournament
locations aren't decided based on who can and can't go. If you
want a competition at location X, you organize your own competition at
location X. --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222
<no_reply@.. .> wrote: > > Why can't you guys hold it at
caltech? Then Andrew and I would be > able to go xD. > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" >
<tyson.mao@> wrote: > > > > There will be one in February around
February 23, but I'll post up > that info > > when I'm not as
busy. (At Stanford University.) > > > > On Dec 26, 2007 5:06 PM,
aceboy222 <no_reply@yahoogroup s.com> wrote: > > > > > Woo thank god!
If it was going to be before the 19th, then I > couldn't > > > go,
and I didn't want to miss it. I can go to San Diego tournament > >
> though. Thanks for clearing that up. :D. > > > > > > --- In >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks cube% >
40yahoogroups. com>, > > > "Shelley Chang" > > > > > >
<shelchang@> wrote: > > > > > > > > There's a reason the
information is not posted, and that's > because > > > it > > > >
isn't available. We don't withhold information from you just
for > > > kicks. > > > > > > > > We're not doing a competition in
January. There's one in San > Diego > > > on > > > > the 27th. > >
> > > > > > > > > > --- In > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks cube% > 40yahoogroups. com>, > > >
"irrelevant_ andrew" > > > > <irrelevant_ andrew@> wrote: >
> > > > > > > > > er tyson.. or whoever is the delgate for caltech
winter... > when > > > is the > > > > > information about it going to be
posted up? i'd like to know > when > > > it > > > > > is.. i mean
its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > [Non-text
portions of this message have been removed]
I didn't say anything of the sort. Telling us "You should hold
a competition at X so I will be able to go" is silly because there
are always people who won't be able to go no matter where we decide
to hold it. Also, Caltech Winter has been held in Northern California
since 2005. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > So you are saying most of the
Californian cubers live in Northern California? > > Brian > > > -----
Original Message ---- > From: Shelley Chang <shelchang@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 26,
2007 7:28:35 PM > Subject: [Speed cubing group] Re: caltech winter
tourney? > > If we held it at Caltech, a lot of people in Northern
California > wouldn't be able to go. And either way, people on the
East Coast > generally aren't able to come to a California
competition. > > Please don't ask silly questions like this.
Tournament locations > aren't decided based on who can and
can't go. If you want a > competition at location X, you organize
your own competition at > location X. > > --- In speedsolvingrubiksc
ube@yahoogroups. com, aceboy222 > <no_reply@ .> wrote: > > > > Why
can't you guys hold it at caltech? Then Andrew and I would be > >
able to go xD. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > > > There will
be one in February around February 23, but I'll post up > > that
info > > > when I'm not as busy. (At Stanford University.) > > > >
> > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com>
wrote: > > > > > > > Woo thank god! If it was going to be before the
19th, then I > > couldn't > > > > go, and I didn't want to
miss it. I can go to San Diego tournament > > > > though. Thanks for
clearing that up. :D. > > > > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups.
com>, > > > > "Shelley Chang" > > > > > > > > <shelchang@>
wrote: > > > > > > > > > > There's a reason the information is not
posted, and that's > > because > > > > it > > > > > isn't
available. We don't withhold information from you just for > > > >
kicks. > > > > > > > > > > We're not doing a competition in
January. There's one in San > > Diego > > > > on > > > > > the
27th. > > > > > > > > > > > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups.
com>, > > > > "irrelevant_ andrew" > > > > > <irrelevant_
andrew@> wrote: > > > > > > > > > > > > er tyson.. or whoever is the
delgate for caltech winter... > > when > > > > is the > > > > > >
information about it going to be posted up? i'd like to know > >
when > > > > it > > > > > > is.. i mean its almost jan.. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > [Non-text portions
of this message have been removed] >
OOO SORRY!! don't want to mess up a caltech tradition. --- In
speedsolvingrubikscube@yahoogroups.com, "Shelley Chang"
<shelchang@...> wrote: > > I didn't say anything of the sort.
Telling us "You should hold a > competition at X so I will be able
to go" is silly because there are > always people who won't be
able to go no matter where we decide to > hold it. > > Also, Caltech
Winter has been held in Northern California since 2005. > > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > So you are saying most of the Californian cubers live in
Northern > California? > > > > Brian > > > > > > ----- Original Message
---- > > From: Shelley Chang <shelchang@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, December 26,
2007 7:28:35 PM > > Subject: [Speed cubing group] Re: caltech winter
tourney? > > > > If we held it at Caltech, a lot of people in Northern
California > > wouldn't be able to go. And either way, people on
the East Coast > > generally aren't able to come to a California
competition. > > > > Please don't ask silly questions like this.
Tournament locations > > aren't decided based on who can and
can't go. If you want a > > competition at location X, you organize
your own competition at > > location X. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > <no_reply@ .>
wrote: > > > > > > Why can't you guys hold it at caltech? Then
Andrew and I would be > > > able to go xD. > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > >
<tyson.mao@> wrote: > > > > > > > > There will be one in February
around February 23, but I'll post up > > > that info > > > > when
I'm not as busy. (At Stanford University.) > > > > > > > > On Dec
26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > wrote: > >
> > > > > > > Woo thank god! If it was going to be before the 19th, then
I > > > couldn't > > > > > go, and I didn't want to miss it. I
can go to San Diego tournament > > > > > though. Thanks for clearing
that up. :D. > > > > > > > > > > --- In > > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups.
com>, > > > > > "Shelley Chang" > > > > > > > > > >
<shelchang@> wrote: > > > > > > > > > > > > There's a reason the
information is not posted, and that's > > > because > > > > > it >
> > > > > isn't available. We don't withhold information from
you just for > > > > > kicks. > > > > > > > > > > > > We're not
doing a competition in January. There's one in San > > > Diego > >
> > > on > > > > > > the 27th. > > > > > > > > > > > > > > > > > > ---
In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube% > > > 40yahoogroups. com>, > > > > > "irrelevant_
andrew" > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > >
> > > > > > er tyson.. or whoever is the delgate for caltech winter... >
> > when > > > > > is the > > > > > > > information about it going to be
posted up? i'd like to know > > > when > > > > > it > > > > > > >
is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > >
Listen... we hold it at places that are willing to give us space.
It's that simple. We see what's available, and then make a
decision based on: 1. The location. Los Angeles or San Francisco is
better than Modesto or Bakersfield. 2. The venue quality. Is it a
classroom, or an auditorium with stage and lighting, or a museum that
would attract spectator crowds. Obviously, I would prefer to hold it at
Caltech. It isn't possible for January. -Tyson On Dec 26, 2007 9:45
PM, Guanyang Yu <aceboy222@...> wrote: > OOO SORRY!! don't want
to mess up a caltech tradition. > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Shelley Chang" > > <shelchang@...> wrote: > > > > I
didn't say anything of the sort. Telling us "You should hold a
> > competition at X so I will be able to go" is silly because
there are > > always people who won't be able to go no matter where
we decide to > > hold it. > > > > Also, Caltech Winter has been held in
Northern California since > 2005. > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> Brian Le > > <khoale1234567@> wrote: > > > > > > So you are saying
most of the Californian cubers live in Northern > > California? > > > >
> > Brian > > > > > > > > > ----- Original Message ---- > > > From:
Shelley Chang <shelchang@> > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > Subject:
[Speed cubing group] Re: caltech winter tourney? > > > > > > If we held
it at Caltech, a lot of people in Northern California > > >
wouldn't be able to go. And either way, people on the East Coast >
> > generally aren't able to come to a California competition. > >
> > > > Please don't ask silly questions like this. Tournament
locations > > > aren't decided based on who can and can't go.
If you want a > > > competition at location X, you organize your own
competition at > > > location X. > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, aceboy222 > > > <no_reply@ .> wrote: > > > > >
> > > Why can't you guys hold it at caltech? Then Andrew and I
would > be > > > > able to go xD. > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > >
<tyson.mao@> wrote: > > > > > > > > > > There will be one in February
around February 23, but I'll > post up > > > > that info > > > > >
when I'm not as busy. (At Stanford University.) > > > > > > > > > >
On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > >
wrote: > > > > > > > > > > > Woo thank god! If it was going to be before
the 19th, then > I > > > > couldn't > > > > > > go, and I
didn't want to miss it. I can go to San Diego > tournament > > > >
> > though. Thanks for clearing that up. :D. > > > > > > > > > > > > ---
In > > > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks > cube% > > > > 40yahoogroups. com>, > > > > >
> "Shelley Chang" > > > > > > > > > > > > <shelchang@>
wrote: > > > > > > > > > > > > > > There's a reason the information
is not posted, and > that's > > > > because > > > > > > it > > > >
> > > isn't available. We don't withhold information from you
> just for > > > > > > kicks. > > > > > > > > > > > > > > We're not
doing a competition in January. There's one in > San > > > > Diego
> > > > > > on > > > > > > > the 27th. > > > > > > > > > > > > > > > > >
> > > > --- In > > > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks > cube% > > > > 40yahoogroups. com>, > > > > >
> "irrelevant_ andrew" > > > > > > > <irrelevant_ andrew@>
wrote: > > > > > > > > > > > > > > > > er tyson.. or whoever is the
delgate for caltech > winter... > > > > when > > > > > > is the > > > >
> > > > information about it going to be posted up? i'd like to >
know > > > > when > > > > > > it > > > > > > > > is.. i mean its almost
jan.. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > [Non-text portions of this message have
been removed] > > > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > [Non-text
portions of this message have been removed]
Are there any costs on being a spectator at a tournament? UCSD on Jan.
27 is something I'm interested in On Dec 26, 2007 10:26 PM, Tyson
Mao <tyson.mao@...> wrote: > Listen... we hold it at places that are
willing to give us space. It's > that > simple. We see what's
available, and then make a decision based on: > > 1. The location. Los
Angeles or San Francisco is better than Modesto or > Bakersfield. > 2.
The venue quality. Is it a classroom, or an auditorium with stage and >
lighting, or a museum that would attract spectator crowds. > >
Obviously, I would prefer to hold it at Caltech. It isn't possible
for > January. > > -Tyson > > > On Dec 26, 2007 9:45 PM, Guanyang Yu
<aceboy222@...<aceboy222%40yahoo.com>> > wrote: > > > OOO SORRY!!
don't want to mess up a caltech tradition. > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > "Shelley
Chang" > > > > <shelchang@...> wrote: > > > > > > I didn't
say anything of the sort. Telling us "You should hold a > > >
competition at X so I will be able to go" is silly because there
are > > > always people who won't be able to go no matter where we
decide to > > > hold it. > > > > > > Also, Caltech Winter has been held
in Northern California since > > 2005. > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > Brian Le > > >
<khoale1234567@> wrote: > > > > > > > > So you are saying most of the
Californian cubers live in Northern > > > California? > > > > > > > >
Brian > > > > > > > > > > > > ----- Original Message ---- > > > > From:
Shelley Chang <shelchang@> > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com> > > > > Sent: Wednesday,
December 26, 2007 7:28:35 PM > > > > Subject: [Speed cubing group] Re:
caltech winter tourney? > > > > > > > > If we held it at Caltech, a lot
of people in Northern California > > > > wouldn't be able to go.
And either way, people on the East Coast > > > > generally aren't
able to come to a California competition. > > > > > > > > Please
don't ask silly questions like this. Tournament locations > > > >
aren't decided based on who can and can't go. If you want a >
> > > competition at location X, you organize your own competition at >
> > > location X. > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, aceboy222 > > > > <no_reply@ .> wrote: > > > >
> > > > > > Why can't you guys hold it at caltech? Then Andrew and
I would > > be > > > > > able to go xD. > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > > >
> <tyson.mao@> wrote: > > > > > > > > > > > > There will be one in
February around February 23, but I'll > > post up > > > > > that
info > > > > > > when I'm not as busy. (At Stanford University.) >
> > > > > > > > > > > On Dec 26, 2007 5:06 PM, aceboy222
<no_reply@yahoogroup s.com> > > > wrote: > > > > > > > > > > > > >
Woo thank god! If it was going to be before the 19th, then > > I > > > >
> couldn't > > > > > > > go, and I didn't want to miss it. I
can go to San Diego > > tournament > > > > > > > though. Thanks for
clearing that up. :D. > > > > > > > > > > > > > > --- In > > > > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > cube%
> > > > > 40yahoogroups. com>, > > > > > > > "Shelley Chang" >
> > > > > > > > > > > > > <shelchang@> wrote: > > > > > > > > > > > >
> > > > There's a reason the information is not posted, and > >
that's > > > > > because > > > > > > > it > > > > > > > >
isn't available. We don't withhold information from you > >
just for > > > > > > > kicks. > > > > > > > > > > > > > > > > We're
not doing a competition in January. There's one in > > San > > > >
> Diego > > > > > > > on > > > > > > > > the 27th. > > > > > > > > > > >
> > > > > > > > > > > > > --- In > > > > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks > > cube% > > > > >
40yahoogroups. com>, > > > > > > > "irrelevant_ andrew" > > >
> > > > > <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > >
> > > er tyson.. or whoever is the delgate for caltech > > winter... > >
> > > when > > > > > > > is the > > > > > > > > > information about it
going to be posted up? i'd like to > > know > > > > > when > > > >
> > > it > > > > > > > > > is.. i mean its almost jan.. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > [Non-text portions of this message have been removed] > > >
-- Chris [Non-text portions of this message have been removed]
Hey are you Mallory's brother? Or are you some other Christopher
Chen. --- In speedsolvingrubikscube@yahoogroups.com, "Christopher
Chen" <chrisleechen@...> wrote: > > Are there any costs on being
a spectator at a tournament? UCSD on Jan. 27 is > something I'm
interested in > > On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...>
wrote: > > > Listen... we hold it at places that are willing to give us
space. It's > > that > > simple. We see what's available, and
then make a decision based on: > > > > 1. The location. Los Angeles or
San Francisco is better than Modesto or > > Bakersfield. > > 2. The
venue quality. Is it a classroom, or an auditorium with stage and > >
lighting, or a museum that would attract spectator crowds. > > > >
Obviously, I would prefer to hold it at Caltech. It isn't possible
for > > January. > > > > -Tyson > > > > > > On Dec 26, 2007 9:45 PM,
Guanyang Yu <aceboy222@...<aceboy222% 40yahoo.com>> > > wrote: > >
> > > OOO SORRY!! don't want to mess up a caltech tradition. > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > "Shelley Chang" > > > > > > <shelchang@> wrote: > > > >
> > > > I didn't say anything of the sort. Telling us "You
should hold a > > > > competition at X so I will be able to go" is
silly because there are > > > > always people who won't be able to
go no matter where we decide to > > > > hold it. > > > > > > > > Also,
Caltech Winter has been held in Northern California since > > > 2005. >
> > > > > > > > > > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com>, >
> > Brian Le > > > > <khoale1234567@> wrote: > > > > > > > > > > So
you are saying most of the Californian cubers live in Northern > > > >
California? > > > > > > > > > > Brian > > > > > > > > > > > > > > >
----- Original Message ---- > > > > > From: Shelley Chang
<shelchang@> > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%
40yahoogroups.com> > > <speedsolvingrubikscube%40yahoogroups.com> > >
> > > Sent: Wednesday, December 26, 2007 7:28:35 PM > > > > > Subject:
[Speed cubing group] Re: caltech winter tourney? > > > > > > > > > > If
we held it at Caltech, a lot of people in Northern California > > > > >
wouldn't be able to go. And either way, people on the East Coast >
> > > > generally aren't able to come to a California competition.
> > > > > > > > > > Please don't ask silly questions like this.
Tournament locations > > > > > aren't decided based on who can and
can't go. If you want a > > > > > competition at location X, you
organize your own competition at > > > > > location X. > > > > > > > > >
> --- In speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > >
<no_reply@ .> wrote: > > > > > > > > > > > > Why can't you guys
hold it at caltech? Then Andrew and I would > > > be > > > > > > able to
go xD. > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > There will be one in February around
February 23, but I'll > > > post up > > > > > > that info > > > > >
> > when I'm not as busy. (At Stanford University.) > > > > > > > >
> > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup
s.com> > > > > wrote: > > > > > > > > > > > > > > > Woo thank god! If it
was going to be before the 19th, then > > > I > > > > > > couldn't
> > > > > > > > go, and I didn't want to miss it. I can go to San
Diego > > > tournament > > > > > > > > though. Thanks for clearing that
up. :D. > > > > > > > > > > > > > > > > --- In > > > > > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > >
cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "Shelley
Chang" > > > > > > > > > > > > > > > > <shelchang@> wrote: > > >
> > > > > > > > > > > > > > > There's a reason the information is
not posted, and > > > that's > > > > > > because > > > > > > > > it
> > > > > > > > > isn't available. We don't withhold
information from you > > > just for > > > > > > > > kicks. > > > > > > >
> > > > > > > > > > > We're not doing a competition in January.
There's one in > > > San > > > > > > Diego > > > > > > > > on > > >
> > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > >
> > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, >
> > > > > > > "irrelevant_ andrew" > > > > > > > > >
<irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > > >
er tyson.. or whoever is the delgate for caltech > > > winter... > > > >
> > when > > > > > > > > is the > > > > > > > > > > information about it
going to be posted up? i'd like to > > > know > > > > > > when > >
> > > > > > it > > > > > > > > > > is.. i mean its almost jan.. > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > -- >
Chris > > > [Non-text portions of this message have been removed] >
Sorry, I don't know who you're talking about... On Dec 26,
2007 10:37 PM, Guanyang Yu <aceboy222@...> wrote: > Hey are you
Mallory's brother? Or are you some other Christopher Chen. > > ---
In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Christopher Chen" > > <chrisleechen@...> wrote: > > > >
Are there any costs on being a spectator at a tournament? UCSD on > Jan.
27 is > > something I'm interested in > > > > On Dec 26, 2007 10:26
PM, Tyson Mao <tyson.mao@...> wrote: > > > > > Listen... we hold it
at places that are willing to give us > space. It's > > > that > >
> simple. We see what's available, and then make a decision based >
on: > > > > > > 1. The location. Los Angeles or San Francisco is better
than > Modesto or > > > Bakersfield. > > > 2. The venue quality. Is it a
classroom, or an auditorium with > stage and > > > lighting, or a museum
that would attract spectator crowds. > > > > > > Obviously, I would
prefer to hold it at Caltech. It isn't > possible for > > >
January. > > > > > > -Tyson > > > > > > > > > On Dec 26, 2007 9:45 PM,
Guanyang Yu <aceboy222@...<aceboy222% > 40yahoo.com>> > > > >
wrote: > > > > > > > OOO SORRY!! don't want to mess up a caltech
tradition. > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > "Shelley
Chang" > > > > > > > > <shelchang@> wrote: > > > > > > > > > > I
didn't say anything of the sort. Telling us "You should > hold
a > > > > > competition at X so I will be able to go" is silly
because > there are > > > > > always people who won't be able to go
no matter where we > decide to > > > > > hold it. > > > > > > > > > >
Also, Caltech Winter has been held in Northern California > since > > >
> 2005. > > > > > > > > > > > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com>, > > > > Brian Le > > > >
> <khoale1234567@> wrote: > > > > > > > > > > > > So you are saying
most of the Californian cubers live in > Northern > > > > > California?
> > > > > > > > > > > > Brian > > > > > > > > > > > > > > > > > > -----
Original Message ---- > > > > > > From: Shelley Chang <shelchang@> >
> > > > > To: >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube% > 40yahoogroups.com> > > >
<speedsolvingrubikscube%40yahoogroups.com> > > > > > > Sent:
Wednesday, December 26, 2007 7:28:35 PM > > > > > > Subject: [Speed
cubing group] Re: caltech winter tourney? > > > > > > > > > > > > If we
held it at Caltech, a lot of people in Northern > California > > > > > >
wouldn't be able to go. And either way, people on the East > Coast
> > > > > > generally aren't able to come to a California
competition. > > > > > > > > > > > > Please don't ask silly
questions like this. Tournament > locations > > > > > > aren't
decided based on who can and can't go. If you want a > > > > > >
competition at location X, you organize your own > competition at > > >
> > > location X. > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, aceboy222 > > > > > > <no_reply@ .> wrote: > >
> > > > > > > > > > > > Why can't you guys hold it at caltech? Then
Andrew and I > would > > > > be > > > > > > > able to go xD. > > > > > >
> > > > > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson > Mao" > > > > > > > <tyson.mao@> wrote: > > > > > >
> > > > > > > > > > There will be one in February around February 23,
but > I'll > > > > post up > > > > > > > that info > > > > > > > >
when I'm not as busy. (At Stanford University.) > > > > > > > > > >
> > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup >
s.com> > > > > > wrote: > > > > > > > > > > > > > > > > > Woo thank god!
If it was going to be before the 19th, > then > > > > I > > > > > > >
couldn't > > > > > > > > > go, and I didn't want to miss it. I
can go to San > Diego > > > > tournament > > > > > > > > > though.
Thanks for clearing that up. :D. > > > > > > > > > > > > > > > > > > ---
In > > > > > > > speedsolvingrubiksc ube@yahoogroups. >
com<speedsolvingrubiks > > > > cube% > > > > > > > 40yahoogroups.
com>, > > > > > > > > > "Shelley Chang" > > > > > > > > > > >
> > > > > > > <shelchang@> wrote: > > > > > > > > > > > > > > > > > >
> > There's a reason the information is not posted, and > > > >
that's > > > > > > > because > > > > > > > > > it > > > > > > > > >
> isn't available. We don't withhold information from > you >
> > > just for > > > > > > > > > kicks. > > > > > > > > > > > > > > > >
> > > > We're not doing a competition in January. There's >
one in > > > > San > > > > > > > Diego > > > > > > > > > on > > > > > >
> > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > --- In > > > > > > > speedsolvingrubiksc ube@yahoogroups. >
com<speedsolvingrubiks > > > > cube% > > > > > > > 40yahoogroups.
com>, > > > > > > > > > "irrelevant_ andrew" > > > > > > > > >
> <irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > >
> > > er tyson.. or whoever is the delgate for caltech > > > > winter...
> > > > > > > when > > > > > > > > > is the > > > > > > > > > > >
information about it going to be posted up? i'd > like to > > > >
know > > > > > > > when > > > > > > > > > it > > > > > > > > > > > is..
i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > [Non-text portions of this message have been
removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
[Non-text portions of this message have been removed] > > > > > > > > >
> > > > > > > > -- > > Chris > > > > > > [Non-text portions of this
message have been removed] > > > > > -- Chris [Non-text portions of this
message have been removed]
6916. Re: [Speed cubing group] Re: caltech winter tourney? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Wed, 26 Dec 2007 23:17:36 -0800 (PST)
Tyson and Shelley are both correct, of course, though I will point out
that I don't think this barrage of angry/antagonistic posts is
necessary (on either side). If aceboy222 were really as retarded as
Shelley made him out to be, then he'd perhaps deserve it...
however, I'm pretty sure he was joking in the first place (hence
the xD face he placed after his comment) He didn't mean to actually
suggest that whether he could go to a location or not should be a factor
in judging various locations. . . Anyways, despite being from Ohio, I
hope to make it to the caltech tournament regardless of whether it is in
Southern or Northern California :) I'm dying to go to a tournament
(for the first time). david Shelley Chang <shelchang@...> wrote: I
didn't say anything of the sort. Telling us "You should hold a
competition at X so I will be able to go" is silly because there
are always people who won't be able to go no matter where we decide
to hold it. Also, Caltech Winter has been held in Northern California
since 2005. --- In speedsolvingrubikscube@yahoogroups.com, Brian Le
<khoale1234567@...> wrote: > > So you are saying most of the
Californian cubers live in Northern California? > > Brian > > > -----
Original Message ---- > From: Shelley Chang <shelchang@...> > To:
speedsolvingrubikscube@yahoogroups.com > Sent: Wednesday, December 26,
2007 7:28:35 PM > Subject: [Speed cubing group] Re: caltech winter
tourney? > > If we held it at Caltech, a lot of people in Northern
California > wouldn't be able to go. And either way, people on the
East Coast > generally aren't able to come to a California
competition. > > Please don't ask silly questions like this.
Tournament locations > aren't decided based on who can and
can't go. If you want a > competition at location X, you organize
your own competition at > location X. > > --- In speedsolvingrubiksc
ube@yahoogroups. com, aceboy222 > <no_reply@ .> wrote: > > > > Why
can't you guys hold it at caltech? Then Andrew and I would be > >
able to go xD. > > > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Tyson Mao" > > <tyson.mao@> wrote: > > > > > > There will
be one in February around February 23, but I'll post up > > that
info > > > when I'm not as busy. (At Stanford University.) > > > >
> > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com>
wrote: > > > > > > > Woo thank god! If it was going to be before the
19th, then I > > couldn't > > > > go, and I didn't want to
miss it. I can go to San Diego tournament > > > > though. Thanks for
clearing that up. :D. > > > > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups.
com>, > > > > "Shelley Chang" > > > > > > > > <shelchang@>
wrote: > > > > > > > > > > There's a reason the information is not
posted, and that's > > because > > > > it > > > > > isn't
available. We don't withhold information from you just for > > > >
kicks. > > > > > > > > > > We're not doing a competition in
January. There's one in San > > Diego > > > > on > > > > > the
27th. > > > > > > > > > > > > > > > --- In > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > 40yahoogroups.
com>, > > > > "irrelevant_ andrew" > > > > > <irrelevant_
andrew@> wrote: > > > > > > > > > > > > er tyson.. or whoever is the
delgate for caltech winter... > > when > > > > is the > > > > > >
information about it going to be posted up? i'd like to know > >
when > > > > it > > > > > > is.. i mean its almost jan.. > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > [Non-text portions
of this message have been removed] > ---------------------------------
Looking for last minute shopping deals? Find them fast with Yahoo!
Search. [Non-text portions of this message have been removed]
Yeah.. sorry for being snappish earlier, it's just that in the past
we've had people complain about the locations of our tournaments.
We have to make do with what we can get, and I know it probably
wasn't aceboy222's intention, but when people make comments
like that it kind of gives the impression that they don't
appreciate the effort required to set up something like this. You
understand how that would make someone a little defensive. --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts <ladartfrog@...>
wrote: > > Tyson and Shelley are both correct, of course, though I will
point out that I don't think this barrage of angry/antagonistic
posts is necessary (on either side). If aceboy222 were really as
retarded as Shelley made him out to be, then he'd perhaps deserve
it... however, I'm pretty sure he was joking in the first place
(hence the xD face he placed after his comment) > > He didn't mean
to actually suggest that whether he could go to a location or not should
be a factor in judging various locations. . . > > Anyways, despite being
from Ohio, I hope to make it to the caltech tournament regardless of
whether it is in Southern or Northern California :) I'm dying to go
to a tournament (for the first time). > > david > > Shelley Chang
<shelchang@...> wrote: I didn't say anything of the sort.
Telling us "You should hold a > competition at X so I will be able
to go" is silly because there are > always people who won't be
able to go no matter where we decide to > hold it. > > Also, Caltech
Winter has been held in Northern California since 2005. > > --- In
speedsolvingrubikscube@yahoogroups.com, Brian Le > <khoale1234567@>
wrote: > > > > So you are saying most of the Californian cubers live in
Northern > California? > > > > Brian > > > > > > ----- Original Message
---- > > From: Shelley Chang <shelchang@> > > To:
speedsolvingrubikscube@yahoogroups.com > > Sent: Wednesday, December 26,
2007 7:28:35 PM > > Subject: [Speed cubing group] Re: caltech winter
tourney? > > > > If we held it at Caltech, a lot of people in Northern
California > > wouldn't be able to go. And either way, people on
the East Coast > > generally aren't able to come to a California
competition. > > > > Please don't ask silly questions like this.
Tournament locations > > aren't decided based on who can and
can't go. If you want a > > competition at location X, you organize
your own competition at > > location X. > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > <no_reply@ .>
wrote: > > > > > > Why can't you guys hold it at caltech? Then
Andrew and I would be > > > able to go xD. > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, "Tyson Mao" > > >
<tyson.mao@> wrote: > > > > > > > > There will be one in February
around February 23, but I'll post up > > > that info > > > > when
I'm not as busy. (At Stanford University.) > > > > > > > > On Dec
26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup s.com> > wrote: > >
> > > > > > > Woo thank god! If it was going to be before the 19th, then
I > > > couldn't > > > > > go, and I didn't want to miss it. I
can go to San Diego tournament > > > > > though. Thanks for clearing
that up. :D. > > > > > > > > > > --- In > > > speedsolvingrubiksc
ube@yahoogroups. com<speedsolvingrubiks cube% > > > 40yahoogroups.
com>, > > > > > "Shelley Chang" > > > > > > > > > >
<shelchang@> wrote: > > > > > > > > > > > > There's a reason the
information is not posted, and that's > > > because > > > > > it >
> > > > > isn't available. We don't withhold information from
you just for > > > > > kicks. > > > > > > > > > > > > We're not
doing a competition in January. There's one in San > > > Diego > >
> > > on > > > > > > the 27th. > > > > > > > > > > > > > > > > > > ---
In > > > speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks
cube% > > > 40yahoogroups. com>, > > > > > "irrelevant_
andrew" > > > > > > <irrelevant_ andrew@> wrote: > > > > > > > >
> > > > > > er tyson.. or whoever is the delgate for caltech winter... >
> > when > > > > > is the > > > > > > > information about it going to be
posted up? i'd like to know > > > when > > > > > it > > > > > > >
is.. i mean its almost jan.. > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > [Non-text portions
of this message have been removed] > > > > > > > > >
--------------------------------- > Looking for last minute shopping
deals? Find them fast with Yahoo! Search. > > [Non-text portions of this
message have been removed] >
There shouldn't be. Tournaments are always open to spectators. ---
In speedsolvingrubikscube@yahoogroups.com, "Christopher Chen"
<chrisleechen@...> wrote: > > Are there any costs on being a
spectator at a tournament? UCSD on Jan. 27 is > something I'm
interested in > > On Dec 26, 2007 10:26 PM, Tyson Mao <tyson.mao@...>
wrote: > > > Listen... we hold it at places that are willing to give us
space. It's > > that > > simple. We see what's available, and
then make a decision based on: > > > > 1. The location. Los Angeles or
San Francisco is better than Modesto or > > Bakersfield. > > 2. The
venue quality. Is it a classroom, or an auditorium with stage and > >
lighting, or a museum that would attract spectator crowds. > > > >
Obviously, I would prefer to hold it at Caltech. It isn't possible
for > > January. > > > > -Tyson > > > > > > On Dec 26, 2007 9:45 PM,
Guanyang Yu <aceboy222@...<aceboy222%40yahoo.com>> > > wrote: > >
> > > OOO SORRY!! don't want to mess up a caltech tradition. > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > "Shelley
Chang" > > > > > > <shelchang@> wrote: > > > > > > > > I
didn't say anything of the sort. Telling us "You should hold a
> > > > competition at X so I will be able to go" is silly because
there are > > > > always people who won't be able to go no matter
where we decide to > > > > hold it. > > > > > > > > Also, Caltech Winter
has been held in Northern California since > > > 2005. > > > > > > > > >
> > > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com>, > > > Brian Le > > >
> <khoale1234567@> wrote: > > > > > > > > > > So you are saying most
of the Californian cubers live in Northern > > > > California? > > > > >
> > > > > Brian > > > > > > > > > > > > > > > ----- Original Message
---- > > > > > From: Shelley Chang <shelchang@> > > > > > To:
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> > <speedsolvingrubikscube%40yahoogroups.com> > > > > > Sent:
Wednesday, December 26, 2007 7:28:35 PM > > > > > Subject: [Speed cubing
group] Re: caltech winter tourney? > > > > > > > > > > If we held it at
Caltech, a lot of people in Northern California > > > > > wouldn't
be able to go. And either way, people on the East Coast > > > > >
generally aren't able to come to a California competition. > > > >
> > > > > > Please don't ask silly questions like this. Tournament
locations > > > > > aren't decided based on who can and can't
go. If you want a > > > > > competition at location X, you organize your
own competition at > > > > > location X. > > > > > > > > > > --- In
speedsolvingrubiksc ube@yahoogroups. com, aceboy222 > > > > >
<no_reply@ .> wrote: > > > > > > > > > > > > Why can't you guys
hold it at caltech? Then Andrew and I would > > > be > > > > > > able to
go xD. > > > > > > > > > > > > --- In speedsolvingrubiksc
ube@yahoogroups. com, "Tyson Mao" > > > > > > <tyson.mao@>
wrote: > > > > > > > > > > > > > > There will be one in February around
February 23, but I'll > > > post up > > > > > > that info > > > > >
> > when I'm not as busy. (At Stanford University.) > > > > > > > >
> > > > > > On Dec 26, 2007 5:06 PM, aceboy222 <no_reply@yahoogroup
s.com> > > > > wrote: > > > > > > > > > > > > > > > Woo thank god! If it
was going to be before the 19th, then > > > I > > > > > > couldn't
> > > > > > > > go, and I didn't want to miss it. I can go to San
Diego > > > tournament > > > > > > > > though. Thanks for clearing that
up. :D. > > > > > > > > > > > > > > > > --- In > > > > > >
speedsolvingrubiksc ube@yahoogroups. com<speedsolvingrubiks > > >
cube% > > > > > > 40yahoogroups. com>, > > > > > > > > "Shelley
Chang" > > > > > > > > > > > > > > > > <shelchang@> wrote: > > >
> > > > > > > > > > > > > > > There's a reason the information is
not posted, and > > > that's > > > > > > because > > > > > > > > it
> > > > > > > > > isn't available. We don't withhold
information from you > > > just for > > > > > > > > kicks. > > > > > > >
> > > > > > > > > > > We're not doing a competition in January.
There's one in > > > San > > > > > > Diego > > > > > > > > on > > >
> > > > > > the 27th. > > > > > > > > > > > > > > > > > > > > > > > > >
> > --- In > > > > > > speedsolvingrubiksc ube@yahoogroups.
com<speedsolvingrubiks > > > cube% > > > > > > 40yahoogroups. com>, >
> > > > > > > "irrelevant_ andrew" > > > > > > > > >
<irrelevant_ andrew@> wrote: > > > > > > > > > > > > > > > > > > > >
er tyson.. or whoever is the delgate for caltech > > > winter... > > > >
> > when > > > > > > > > is the > > > > > > > > > > information about it
going to be posted up? i'd like to > > > know > > > > > > when > >
> > > > > > it > > > > > > > > > > is.. i mean its almost jan.. > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of
this message have been removed] > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > [Non-text portions of this message
have been removed] > > > > > > > > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > -- >
Chris > > > [Non-text portions of this message have been removed] >
--- In speedsolvingrubikscube@yahoogroups.com, David Pritts
<ladartfrog@...> wrote: > > If aceboy222 were really as retarded as
Shelley made him out to be, > then he'd perhaps deserve it... So...
you're saying we should mock the real retards and fondle those that
only act like ones? Cheers! Stefan
huh? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > If aceboy222 were really as retarded as Shelley made him
out to be, > > then he'd perhaps deserve it... > > So...
you're saying we should mock the real retards and fondle those >
that only act like ones? > > Cheers! > Stefan >
6921. Re: [Speed cubing group] Re: caltech winter tourney? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 14:12:07 -0800 (PST)
No. My point was that he was obviously joking in the first place, and
was simply misinterpretted due to the downfalls of internet
communication. Thus, as far as I can tell, he is neither a retard, nor
did he act like one. Furthermore, my usage of the word
"retard" was meant in a strictly general/pejorative sense; it
was not meant literally. If your point is that it's inappropriate
to use that word pejoratively (a legitimate opinion), that would be a
conversation for a different day, and a different forum. Let's talk
about cubing now. Cheers. David Guanyang Yu <aceboy222@...> wrote:
huh? --- In speedsolvingrubikscube@yahoogroups.com, "Stefan
Pochmann" <pochmann@...> wrote: > > --- In
speedsolvingrubikscube@yahoogroups.com, David Pritts > <ladartfrog@>
wrote: > > > > If aceboy222 were really as retarded as Shelley made him
out to be, > > then he'd perhaps deserve it... > > So...
you're saying we should mock the real retards and fondle those >
that only act like ones? > > Cheers! > Stefan >
--------------------------------- Never miss a thing. Make Yahoo your
homepage. [Non-text portions of this message have been removed]
6922. Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 00:11:35 -0000
Hi Everyone, Due to technical difficulties (somebody's been
downloading a ton of stuff and used up all of my bandwidth!), the Sunday
Contest will be available at my old web address:
http://www.geocities.com/nascarjon2001/sunday.htm This will only be
needed until the end of the month/year. Then it'll be back to:
http://www.nascarjon.us/sunday.htm Hopefully soon the contest will be
automated. I've been working with several friends on this and one
has come up with a great system that is exactly what I wanted. If/when
this gets implimented, there will be no more waiting for me to update
every week. Not to mention that I'll have time to do other things
(like get back into cubing). Thanks everyone for continuing to make the
Sunday Contest a big success. Jon
hey jon, that sucks, send me a pm to rxdeath@... and maybe i can help
you out in some ways. nascarjon2001 <no_reply@yahoogroups.com> wrote:
Hi Everyone, Due to technical difficulties (somebody's been
downloading a ton of stuff and used up all of my bandwidth!), the Sunday
Contest will be available at my old web address:
http://www.geocities.com/nascarjon2001/sunday.htm This will only be
needed until the end of the month/year. Then it'll be back to:
http://www.nascarjon.us/sunday.htm Hopefully soon the contest will be
automated. I've been working with several friends on this and one
has come up with a great system that is exactly what I wanted. If/when
this gets implimented, there will be no more waiting for me to update
every week. Not to mention that I'll have time to do other things
(like get back into cubing). Thanks everyone for continuing to make the
Sunday Contest a big success. Jon ---------------------------------
Never miss a thing. Make Yahoo your homepage. [Non-text portions of this
message have been removed]
6924. Re: [Speed cubing group] Sunday Contest From: nascarjon2001 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 01:10:58 -0000
I forgot to mention that I will update the page with the latest results
and put up new scrambles Friday evening. Jon
6925. swedish translation? From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 17:55:11 -0800
My Swedish isn't very good... some help translating?
http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till-officersyrket/Om-rekryteringskampanjen/Kuben/
[Non-text portions of this message have been removed]
6926. Re: [Speed cubing group] swedish translation? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Thu, 27 Dec 2007 21:53:23 -0800
It s recruitment commercial for the Swedish military "Do you have
what's needed to be an officer?". Quite different from the US
versions I see on TV... On Dec 27, 2007, at 17:55, Tyson Mao wrote: > My
Swedish isn't very good... some help translating? > >
http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till- >
officersyrket/Om-rekryteringskampanjen/Kuben/ > > > [Non-text portions
of this message have been removed] > > > > > Yahoo! Groups Links > > >
6927. Chatroom with a live "shared" cube From: "Ryan Heise" <forum@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 06:43:51 -0000
This is an idea I've had on the backburner for a while. It's
been higher on my todo list than even the NxNxN versions of the
simulator (I must apologise to those people who wanted an NxNxN feature,
you might have to wait a bit longer.) Anyway, each year I've
decided to write a new cube program around Christmas time as a kind of
gift back to the community. Last year it was the blindfolded cube
simulator. This year, it is "Rubik's Cube Chat":
http://www.ryanheise.com/cube/chat.html It is a chatroom with a live
virtual cube that is shared by all online users. Any moves that you
perform will be seen by all others in the chatroom. Some possible uses
for this tool include teaching someone how to solve the cube over the
Internet (e.g. letting them pass the cube to you when they get stuck and
letting you show them how to do the next step), having in-depth cube
discussions about algorithms or methods that involve shared
experimentation on a cube, and also (although I haven't given it
much thought) possibly some new kinds of turn-based games might be
possible through this kind of a program. So please enjoy my little
Christmas gift for 2007 :-) -- Ryan Heise http://www.ryanheise.com/
6928. Re: [Speed cubing group] Chatroom with a live "shared"
cube From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 05:09:04 -0800
Man, you're awesome. It's 5 AM here in California, and
I'm at work... AND IN THE CHAT! On Dec 27, 2007 10:43 PM, Ryan
Heise <forum@...> wrote: > This is an idea I've had on the
backburner for a while. It's been > higher on my todo list than
even the NxNxN versions of the simulator > (I must apologise to those
people who wanted an NxNxN feature, you > might have to wait a bit
longer.) Anyway, each year I've decided to > write a new cube
program around Christmas time as a kind of gift back > to the community.
Last year it was the blindfolded cube simulator. > This year, it is
"Rubik's Cube Chat": > >
http://www.ryanheise.com/cube/chat.html > > It is a chatroom with a live
virtual cube that is shared by all online > users. Any moves that you
perform will be seen by all others in the > chatroom. Some possible uses
for this tool include teaching someone > how to solve the cube over the
Internet (e.g. letting them pass the > cube to you when they get stuck
and letting you show them how to do > the next step), having in-depth
cube discussions about algorithms or > methods that involve shared
experimentation on a cube, and also > (although I haven't given it
much thought) possibly some new kinds of > turn-based games might be
possible through this kind of a program. > > So please enjoy my little
Christmas gift for 2007 :-) > > -- > Ryan Heise
http://www.ryanheise.com/ > > > [Non-text portions of this message have
been removed]
6929. Re: [Speed cubing group] Chatroom with a live "shared"
cube From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 09:46:32 -0800
Hey Ryan, If you have extra time, can I suggest a "Tyson"
version of the chat? If you could make the chat open up a text only
version (no colorful cube), and had it look like a putty window (black
background and white text), I could totally have it on my computer at
work :P -Tyson On Dec 28, 2007 5:09 AM, Tyson Mao <tyson.mao@...>
wrote: > Man, you're awesome. It's 5 AM here in California,
and I'm at work... AND > IN THE CHAT! > > > On Dec 27, 2007 10:43
PM, Ryan Heise <forum@... > wrote: > > > This is an idea I've
had on the backburner for a while. It's been > > higher on my todo
list than even the NxNxN versions of the simulator > > (I must apologise
to those people who wanted an NxNxN feature, you > > might have to wait
a bit longer.) Anyway, each year I've decided to > > write a new
cube program around Christmas time as a kind of gift back > > to the
community. Last year it was the blindfolded cube simulator. > > This
year, it is "Rubik's Cube Chat": > > > >
http://www.ryanheise.com/cube/chat.html > > > > It is a chatroom with a
live virtual cube that is shared by all online > > users. Any moves that
you perform will be seen by all others in the > > chatroom. Some
possible uses for this tool include teaching someone > > how to solve
the cube over the Internet (e.g. letting them pass the > > cube to you
when they get stuck and letting you show them how to do > > the next
step), having in-depth cube discussions about algorithms or > > methods
that involve shared experimentation on a cube, and also > > (although I
haven't given it much thought) possibly some new kinds of > >
turn-based games might be possible through this kind of a program. > > >
> So please enjoy my little Christmas gift for 2007 :-) > > > > -- > >
Ryan Heise http://www.ryanheise.com/ > > > > > > > > [Non-text portions
of this message have been removed]
6930. Re: [Speed cubing group] Chatroom with a live "shared"
cube From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Fri, 28 Dec 2007 10:18:08 -0800
For some reason, online teamsolving has become popular. I did a few
solves on it with Pedro yesterday... Would it be possible to
automatically trade off control? (Maybe even in groups? Separate ones so
that we can race each other? With a timer? And a move counter? And a
move recorder? :-) Okay, enough ranting on with wishes... By the way,
the cube is often getting dis-synchronized with the server, so that
different users see different states and don't understand each
other. Can you have a refresh feature? -Lucas Garron >----- Original
Message ----- >From: Ryan Heise >To:
speedsolvingrubikscube@yahoogroups.com >Sent: Thursday, December 27,
2007 10:43 PM >Subject: [Speed cubing group] Chatroom with a live
"shared" cube > >It is a chatroom with a live virtual cube
that is shared by all online >users. Any moves that you perform will be
seen by all others in the >chatroom. Some possible uses for this tool
include teaching someone >how to solve the cube over the Internet (e.g.
letting them pass the >cube to you when they get stuck and letting you
show them how to do >the next step), having in-depth cube discussions
about algorithms or >methods that involve shared experimentation on a
cube, and also >(although I haven't given it much thought) possibly
some new kinds of >turn-based games might be possible through this kind
of a program.
6931. Re: [Speed cubing group] swedish translation? From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Fri, 28 Dec 2007 21:17:58 -0000
So in Sweden, military is associated with sexy blond chicks who can
solve the cube? Party on! Cheers! Stefan --- In
speedsolvingrubikscube@yahoogroups.com, Lars Petrus <lars@...> wrote:
> > It s recruitment commercial for the Swedish military > > "Do
you have what's needed to be an officer?". > > Quite different
from the US versions I see on TV... > > On Dec 27, 2007, at 17:55, Tyson
Mao wrote: > > > My Swedish isn't very good... some help
translating? > > > >
http://www2.mil.se/sv/Nyheter/Nyheter-milse/Rekrytering-till- > >
officersyrket/Om-rekryteringskampanjen/Kuben/ > > > > > > [Non-text
portions of this message have been removed] > > > > > > > > > > Yahoo!
Groups Links > > > > > > >
6932. Cuber happy new year From: "Alien Stranger" <rubiks99ca@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sat, 29 Dec 2007 02:48:12 -0000
http://www.youtube.com/watch?v=6zsubB8JTE4
6933. Help with speeding up? From: "Philip" <Turbine2k5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 05:19:54 -0000
I think I have the gist of speedcubing down. I just wanted to know if
anyone had any tips to start improving my times to under 1 minute (the
fastest I've ever been able to do this is in 1:55...)
6934. Re: Help with speeding up? From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 06:20:52 -0000
I'll start: 1) what method do you use? 2) how long have you been
cubing? 3) what type of cube do you use? 3a) do you lubricate your cube?
3b) is your cube a DIY kit or bought from a store? 4) Do you do turns
with your fingers instead of your wrists? 5) Can you execute an
algorithm while at the same time planning what your next case might be?
(look-ahead) Yes we can help you, but so far I know nothing about your
particular situation and can't offer any tips. Chris --- In
speedsolvingrubikscube@yahoogroups.com, "Philip"
<Turbine2k5@...> wrote: > > I think I have the gist of speedcubing
down. I just wanted to know if > anyone had any tips to start improving
my times to under 1 minute (the > fastest I've ever been able to do
this is in 1:55...) >
6935. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "keyliepebble" <keylie@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 11:50:37 -0000
This is the first formal post that I, Clément Gallet, will, by the end
of 2007, beat Matyas Kuti's both single and average times at the
megaminx. If, after that, he wants to take me on head to head, then I am
fine with that. I'm bringing him down. Who's with me? Clément
Gallet
6936. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "bladez740" <blade740@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 12:08:40 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "keyliepebble"
<keylie@...> wrote: > > This is the first formal post that I,
Cl�ment Gallet, will, by the end > of 2007, beat Matyas Kuti's
both single and average times at the > megaminx. If, after that, he
wants to take me on head to head, then I > am fine with that. > >
I'm bringing him down. > > Who's with me? > > Cl�ment Gallet
> You've got a day left until the end of 2007. Good luck.
6937. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: Pedro <pedrosino1@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 11:57:42 -0300 (ART)
I'm with you :) wait...you already have better times than him...:D
Pedro keyliepebble <keylie@...> escreveu: This is the first formal
post that I, Clément Gallet, will, by the end of 2007, beat Matyas
Kuti's both single and average times at the megaminx. If, after
that, he wants to take me on head to head, then I am fine with that.
I'm bringing him down. Who's with me? Clément Gallet
--------------------------------- Abra sua conta no Yahoo! Mail, o único
sem limite de espaço para armazenamento! [Non-text portions of this
message have been removed]
6938. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 30 Dec 2007 18:37:13 +0100
I am with the underdog (M�thi�s) :) Let's have a competition
tomorrow and see who is the best ----- Original Message ----- From:
Pedro To: speedsolvingrubikscube@yahoogroups.com Sent: Sunday, December
30, 2007 3:57 PM Subject: Re: [Speed cubing group] Re: Craig Bouchard is
calling out Matyas Kuti on Magic I'm with you :) wait...you already
have better times than him...:D Pedro keyliepebble <keylie@...>
escreveu: This is the first formal post that I, Cl�ment Gallet, will,
by the end of 2007, beat Matyas Kuti's both single and average
times at the megaminx. If, after that, he wants to take me on head to
head, then I am fine with that. I'm bringing him down. Who's
with me? Cl�ment Gallet --------------------------------- Abra sua
conta no Yahoo! Mail, o �nico sem limite de espa�o para
armazenamento! [Non-text portions of this message have been removed]
6939. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Lucas G." <lucasg@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Sun, 30 Dec 2007 09:37:38 -0800
You're bringing him down? Don't you want to keep him up and
bring/keep yourself down? (By the way, proper grammar here is
"taking" him down...) -Lucas Garron >----- Original Message
----- >From: keyliepebble >To: speedsolvingrubikscube@yahoogroups.com
>Sent: Sunday, December 30, 2007 3:50 AM >Subject: [Speed cubing group]
Re: Craig Bouchard is calling out Matyas Kuti >on Magic > > >This is the
first formal post that I, Cl�ment Gallet, will, by the end >of 2007,
beat Matyas Kuti's both single and average times at the >megaminx.
If, after that, he wants to take me on head to head, then I >am fine
with that. > >I'm bringing him down. > >Who's with me? >
>Cl�ment Gallet
6940. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: stompey1 <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 20:34:47 -0000
Considering both of those are colloquial, I wouldn't argue over the
"correct" term to use....... (I like putting extra periods to
sound epic too) Also, somebody should really go after one of the less
retarded records. Magic? Come on, speedmagic is basically a competition
to see who can waste the least amount of time folding and refolding the
same piece of paper.
6941. Re: Craig Bouchard is calling out Matyas Kuti on Magic From: "richy_jr_2000" <richy_jr_2000@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 01:40:29 -0000
--- In speedsolvingrubikscube@yahoogroups.com, stompey1
<no_reply@...> wrote: > Also, somebody should really go after one of
the less retarded > records. Magic? Come on, speedmagic is basically a
competition to see > who can waste the least amount of time folding and
refolding the same > piece of paper. > This made me laugh
6942. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 Dec 2007 03:34:08 +0100
Thanks to Tyson my mind was already trained to associate Magic with
"ball in head" now I have "folding and refolding the same
piece of paper" there too. Why doesn't Craig (or anyone) come
up with a notation for scrambling Magic so we can actually start solving
it in competition? ----- Original Message ----- From: richy_jr_2000 To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007
2:40 AM Subject: [Speed cubing group] Re: Craig Bouchard is calling out
Matyas Kuti on Magic --- In speedsolvingrubikscube@yahoogroups.com,
stompey1 <no_reply@...> wrote: > Also, somebody should really go
after one of the less retarded > records. Magic? Come on, speedmagic is
basically a competition to see > who can waste the least amount of time
folding and refolding the same > piece of paper. > This made me laugh
6943. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 06:32:48 -0000
> Why doesn't Craig (or anyone) come up with a notation for
scrambling > Magic > so we can actually start solving it in competition?
I think if solving the Magic for time from unlinked to linked is
considered pointless, then solving it from scrambled to an arbitrarily
defined "solved" state is not much better. I've heard
estimates from lots of Magicers that there are perhaps 300 distinct
shapes the 2x4 magic can take on that are not flat shapes. By distinct
shapes that are not flat I am envisioning shapes that can support
themselves when set on a table in some rotation, and will not collapse
in on themselves, thus creating a new shape. Call these self supporting,
non-collapsing shapes "low entropy" shapes. If there are
indeed roughly 300 or so low entropy shapes then it is possible for a
human to memorize the shortest route to transform each of these shapes
into the flat 2x4 shape. Then, you can memorize the shortest route to
transform each of the flat shapes to linked, or to unlinked whichever we
arbitrarily decide is the "solved" state. I predict, given
enough time for people to fully learn this 2 step algorithm to solve
Magic that I've proposed above, that we will see times roughly as
fast as for 2x2x2 for solving the magic. Just because some people
don't like Magic as the event it currently is I don't think
means we should change the event. I would consider either format,
unlinked to linked solving or solving from scrambled, to be equally as
"pointless" as some people currently see the current format. I
just see solving it from scrambled as taking more work on the
competitor's part to reach high levels than unlinked to linked
solving, but both are equally as trivial in my eyes. I say if both
formats are equally as trivial, let us stick to the one that is easiest
to implement in an official WCA competition for both scramblers and
judges, which would be the current format. The other option is to
abolish the event entirely. I personally am very against the latter
option. Chris
6944. eow!!!! From: erick eulalia <bluetongue_wet@...> To: speedsolvingrubikscube@yahoogroups.com Date: Sun, 30 Dec 2007 22:44:53 -0800 (PST)
can you teach me how to solve rubickis cube??
--------------------------------- Tired of spam? Yahoo! Mail has the
best spam protection around http://ph.mail.yahoo.com [Non-text portions
of this message have been removed]
6945. Re: eow!!!! From: cmhardw <no_reply@yahoogroups.com> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 06:48:16 -0000
That's a very philosophical question, but the answer is yes. I am,
in fact, capable of teaching you how to solve a Rubik's cube. Chris
--- In speedsolvingrubikscube@yahoogroups.com, erick eulalia
<bluetongue_wet@...> wrote: > > can you teach me how to solve
rubickis cube?? >
6946. Re: eow!!!! From: "Shelley Chang" <shelchang@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 06:50:13 -0000
>From the fact that you have managed to post this message, I assume you
know how to use the internet. Start from there. --- In
speedsolvingrubikscube@yahoogroups.com, erick eulalia
<bluetongue_wet@...> wrote: > > can you teach me how to solve
rubickis cube?? > > > > --------------------------------- > Tired of
spam? Yahoo! Mail has the best spam protection around >
http://ph.mail.yahoo.com > > [Non-text portions of this message have
been removed] >
6947. Re: eow!!!! From: "goodxy2002" <goodxy2002@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 07:32:26 -0000
i'm not sure i could teach you the rubickis cube... where can i get
one? --- In speedsolvingrubikscube@yahoogroups.com, "Shelley
Chang" <shelchang@...> wrote: > > From the fact that you have
managed to post this message, I assume you > know how to use the
internet. Start from there. > > > --- In
speedsolvingrubikscube@yahoogroups.com, erick eulalia >
<bluetongue_wet@> wrote: > > > > can you teach me how to solve
rubickis cube?? > > > > > > > > --------------------------------- > >
Tired of spam? Yahoo! Mail has the best spam protection around > >
http://ph.mail.yahoo.com > > > > [Non-text portions of this message have
been removed] > > >
6948. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 Dec 2007 11:11:46 +0100
Wow, you are making a lot of assumptions and most of them really
don't make sense to me. First, you say that because solving Magic
from linked to unlinked can be considered pointless so would solving it
from scrambled to unscrambled be. Now please read that sentence again
with this analogy: Magic = 3x3x3, linked = identity, unlinked =
superflip. Everyone can be taught how to link/unlink Magic or
superflip/unsuperflip 3x3x3 in a matter of minutes. But I have met
people that couldn't solve the Magic (or 3x3x3) if it became
scrambled. Then you describe a process of learning 300 (many more than
Square-1) distinct shapes and 32 (more than PLL) 2x4 patterns. To me,
that sounds like an extremely advanced method comparable to ZBLL. This
would in no way compare to the current way of solving Magic that
doesn't encourage exploring the puzzle at all. Finally you say:
"Just because some people don't like Magic as the event it
currently is I don't think means we should change the event".
I consider people not liking the way an event currently is THE reason to
change an event. But for now, we are stuck with the current "do
T-perm as fast as possible" event and I would miss it if it were
ever cancelled. ----- Original Message ----- From: cmhardw To:
speedsolvingrubikscube@yahoogroups.com Sent: Monday, December 31, 2007
7:32 AM Subject: [Speed cubing group] Re: Craig Bouchard is calling out
Matyas Kuti on Magic > Why doesn't Craig (or anyone) come up with a
notation for scrambling > Magic > so we can actually start solving it in
competition? I think if solving the Magic for time from unlinked to
linked is considered pointless, then solving it from scrambled to an
arbitrarily defined "solved" state is not much better.
I've heard estimates from lots of Magicers that there are perhaps
300 distinct shapes the 2x4 magic can take on that are not flat shapes.
By distinct shapes that are not flat I am envisioning shapes that can
support themselves when set on a table in some rotation, and will not
collapse in on themselves, thus creating a new shape. Call these self
supporting, non-collapsing shapes "low entropy" shapes. If
there are indeed roughly 300 or so low entropy shapes then it is
possible for a human to memorize the shortest route to transform each of
these shapes into the flat 2x4 shape. Then, you can memorize the
shortest route to transform each of the flat shapes to linked, or to
unlinked whichever we arbitrarily decide is the "solved"
state. I predict, given enough time for people to fully learn this 2
step algorithm to solve Magic that I've proposed above, that we
will see times roughly as fast as for 2x2x2 for solving the magic. Just
because some people don't like Magic as the event it currently is I
don't think means we should change the event. I would consider
either format, unlinked to linked solving or solving from scrambled, to
be equally as "pointless" as some people currently see the
current format. I just see solving it from scrambled as taking more work
on the competitor's part to reach high levels than unlinked to
linked solving, but both are equally as trivial in my eyes. I say if
both formats are equally as trivial, let us stick to the one that is
easiest to implement in an official WCA competition for both scramblers
and judges, which would be the current format. The other option is to
abolish the event entirely. I personally am very against the latter
option. Chris
6949. Re: [Speed cubing group] eow!!!! From: "Arnaud van Galen" <avgalen@...> To: <speedsolvingrubikscube@yahoogroups.com> Date: Mon, 31 Dec 2007 11:16:30 +0100
Yes, we could all teach you, but if you don't live close to one of
us that will be pretty hard to do (If you do live close to Rotterdam,
contact me). That is why many people have made tutorials and have put
them online. There are so many tutorials that there is surely going to
be one you like. You can start here:
http://www.speedcubing.com/links.html And if you have any questions,
just read the tutorial again or try another one. If you really
don't understand you can ask questions here, or at a forum like
speedsolving.com. Have fun ----- Original Message ----- From: erick
eulalia To: speedsolvingrubikscube@yahoogroups.com Sent: Monday,
December 31, 2007 7:44 AM Subject: [Speed cubing group] eow!!!! can you
teach me how to solve rubickis cube?? ---------------------------------
Tired of spam? Yahoo! Mail has the best spam protection around
http://ph.mail.yahoo.com [Non-text portions of this message have been
removed]
6950. Re: Help with speeding up? From: "Philip" <Turbine2k5@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 19:37:54 -0000
I just started about 2 weeks ago, though from what I've read
it's not much different than blitz chess in cube form. All
I've had to use is a really old cube that I picked up from a
friend's home (it's a Rubik's Promotions cube). I'm
learning the Lars method, and I can do a couple of finger tricks (though
not very quickly yet), and my times are around 3 minutes (which may be
to you guys an eternity!) All I want is a plan. I would like to know
when it's worth it to go out and buy a DIY kit, how to assemble it
correctly, tips on looking ahead, learning a few finger tricks, etc. ---
In speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...>
wrote: > > I'll start: > > 1) what method do you use? > 2) how long
have you been cubing? > 3) what type of cube do you use? > 3a) do you
lubricate your cube? > 3b) is your cube a DIY kit or bought from a
store? > 4) Do you do turns with your fingers instead of your wrists? >
5) Can you execute an algorithm while at the same time planning what >
your next case might be? (look-ahead) > > Yes we can help you, but so
far I know nothing about your particular > situation and can't
offer any tips. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Philip" >
<Turbine2k5@> wrote: > > > > I think I have the gist of speedcubing
down. I just wanted to > know if > > anyone had any tips to start
improving my times to under 1 minute > (the > > fastest I've ever
been able to do this is in 1:55...) > > >
6951. happy new year - 2008 From: JohnLouis Louis <pjlmem@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 19:57:39 +0000 (GMT)
Dear cubers, May the new year be a year of Fertile not Famine Fortune
not Fear Prosperity not Poverty Peace not Problems Safe not Sufferings
and Satisfaction not Scarcity! Wishing you all a very happy New Year!!
have fun cubing and cheers j.bernett orlando & p.john louis
--------------------------------- 5, 50, 500, 5000 - Store N number of
mails in your inbox. Click here. [Non-text portions of this message have
been removed]
6952. Re: Help with speeding up? From: "mackymakisumi" <mackymakisumi@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 20:58:43 -0000
If you're using a beginner's layer-by-layer method, this might
help: http://cubefreak.net/easy_fast.html Good luck, -macky > > --- In
speedsolvingrubikscube@yahoogroups.com, "Philip" > >
<Turbine2k5@> wrote: > > > > > > I think I have the gist of
speedcubing down. I just wanted to > > know if > > > anyone had any tips
to start improving my times to under 1 minute > > (the > > > fastest
I've ever been able to do this is in 1:55...) > > > > > >
6953. Re: [Speed cubing group] Re: Help with speeding up? From: David Pritts <ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 13:32:43 -0800 (PST)
Well, I've never used the petrus method (though i've tinkered
with it, i know what it is, etc.), so I can't say I've ever
been in your shoes. The majority of speedcubers use the fridrich method
(layer-by-layer, as macky mentioned), though the petrus method is
obviously a lot of fun and I know people have gotten into the 20-30
second range with it (maybe lower, I don't know). I'm sure
it's not what you want to hear, but if you just keep cubing, you
will get faster, even if you're not using specific strategies to
"get faster". I have been cubing for 2 years and still do not
have a DIY kit (I was supposed to recieve one for christmas!
they're out of stock at rubik's). . . I've gone through
maybe a half-dozen store bought cubes, and I think they can be very
good. If I were you, I'd just go to walmart or target (they have
cubes for about $9). Buy about 1-3 cubes and then return/exchange the
ones which suck once you open them(don't turn well, etc.)
Alternatively, you can do what I do and just open the cubes in the store
and pick out one(s) that you like the feel of. The rubik's brand
packaging makes it possible to re-package the cube without damaging the
plastic. These stores have VERY liberal return policies, making them
great places to buy cubes. It's really up to you about
"what's worth it". . . but i'll try to put it into
perspective. My average is around 31 seconds. If I use my best cube, I
get around those times. If I use one of my "worse" cubes, I
maybe average 33-34 seconds. So, it makes a definite difference, but I
wouldn't be worrying about it yet. Also, lube your cube. Now, if
only my DIY kit would come in the mail, maybe i'd finally be able
to break the damn 30-second barrier :-\ --David Philip
<Turbine2k5@...> wrote: I just started about 2 weeks ago, though from
what I've read it's not much different than blitz chess in
cube form. All I've had to use is a really old cube that I picked
up from a friend's home (it's a Rubik's Promotions cube).
I'm learning the Lars method, and I can do a couple of finger
tricks (though not very quickly yet), and my times are around 3 minutes
(which may be to you guys an eternity!) All I want is a plan. I would
like to know when it's worth it to go out and buy a DIY kit, how to
assemble it correctly, tips on looking ahead, learning a few finger
tricks, etc. --- In speedsolvingrubikscube@yahoogroups.com, cmhardw
<no_reply@...> wrote: > > I'll start: > > 1) what method do you
use? > 2) how long have you been cubing? > 3) what type of cube do you
use? > 3a) do you lubricate your cube? > 3b) is your cube a DIY kit or
bought from a store? > 4) Do you do turns with your fingers instead of
your wrists? > 5) Can you execute an algorithm while at the same time
planning what > your next case might be? (look-ahead) > > Yes we can
help you, but so far I know nothing about your particular > situation
and can't offer any tips. > > Chris > > --- In
speedsolvingrubikscube@yahoogroups.com, "Philip" >
<Turbine2k5@> wrote: > > > > I think I have the gist of speedcubing
down. I just wanted to > know if > > anyone had any tips to start
improving my times to under 1 minute > (the > > fastest I've ever
been able to do this is in 1:55...) > > >
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6954. Re: [Speed cubing group] Re: Help with speeding up? From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 14:05:41 -0800 (PST)
"Now, if only my DIY kit would come in the mail, maybe i'd
finally be able to break the damn 30-second barrier :-\" A DIY cube
really really helps decrease one's times but based on my
experience, it is possible to average much faster than 30 seconds with a
store bought cube. Besides, I averaged 18 seconds with one of my store
bought cubes and I have a friend who can do much faster than me with a
store bought cube. What I am trying to say is that it is mostly about
the cuber, not the cube. The cube does have a significant impact on how
fast one is in speedsolving it but the way the cuber sovles it i.e.
look-ahead and finger tricks, has more of an impact in the speedsolving
of a cube. Brian ----- Original Message ---- From: David Pritts
<ladartfrog@...> To: speedsolvingrubikscube@yahoogroups.com Sent:
Monday, December 31, 2007 1:32:43 PM Subject: Re: [Speed cubing group]
Re: Help with speeding up? Well, I've never used the petrus method
(though i've tinkered with it, i know what it is, etc.), so I
can't say I've ever been in your shoes. The majority of
speedcubers use the fridrich method (layer-by-layer, as macky
mentioned), though the petrus method is obviously a lot of fun and I
know people have gotten into the 20-30 second range with it (maybe
lower, I don't know). I'm sure it's not what you want to
hear, but if you just keep cubing, you will get faster, even if
you're not using specific strategies to "get faster". I
have been cubing for 2 years and still do not have a DIY kit (I was
supposed to recieve one for christmas! they're out of stock at
rubik's). . . I've gone through maybe a half-dozen store
bought cubes, and I think they can be very good. If I were you, I'd
just go to walmart or target (they have cubes for about $9). Buy about
1-3 cubes and then return/exchange the ones which suck once you open
them(don't turn well, etc.) Alternatively, you can do what I do and
just open the cubes in the store and pick out one(s) that you like the
feel of. The rubik's brand packaging makes it possible to
re-package the cube without damaging the plastic. These stores have VERY
liberal return policies, making them great places to buy cubes.
It's really up to you about "what's worth it". . .
but i'll try to put it into perspective. My average is around 31
seconds. If I use my best cube, I get around those times. If I use one
of my "worse" cubes, I maybe average 33-34 seconds. So, it
makes a definite difference, but I wouldn't be worrying about it
yet. Also, lube your cube. Now, if only my DIY kit would come in the
mail, maybe i'd finally be able to break the damn 30-second barrier
:-\ --David Philip <Turbine2k5@gmail. com> wrote: I just started
about 2 weeks ago, though from what I've read it's not much
different than blitz chess in cube form. All I've had to use is a
really old cube that I picked up from a friend's home (it's a
Rubik's Promotions cube). I'm learning the Lars method, and I
can do a couple of finger tricks (though not very quickly yet), and my
times are around 3 minutes (which may be to you guys an eternity!) All I
want is a plan. I would like to know when it's worth it to go out
and buy a DIY kit, how to assemble it correctly, tips on looking ahead,
learning a few finger tricks, etc. --- In speedsolvingrubiksc
ube@yahoogroups. com, cmhardw <no_reply@.. .> wrote: > > I'll
start: > > 1) what method do you use? > 2) how long have you been
cubing? > 3) what type of cube do you use? > 3a) do you lubricate your
cube? > 3b) is your cube a DIY kit or bought from a store? > 4) Do you
do turns with your fingers instead of your wrists? > 5) Can you execute
an algorithm while at the same time planning what > your next case might
be? (look-ahead) > > Yes we can help you, but so far I know nothing
about your particular > situation and can't offer any tips. > >
Chris > > --- In speedsolvingrubiksc ube@yahoogroups. com,
"Philip" > <Turbine2k5@ > wrote: > > > > I think I have the
gist of speedcubing down. I just wanted to > know if > > anyone had any
tips to start improving my times to under 1 minute > (the > > fastest
I've ever been able to do this is in 1:55...) > > > ------------
--------- --------- --- Be a better friend, newshound, and know-it-all
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6955. Re: [Speed cubing group] Re: Help with speeding up? From: Lars Petrus <lars@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 14:16:44 -0800
I also averaged 3 minutes after 2 weeks. I think that's pretty
normal. The main way to get faster is to solve a lot. Progress is
typically in spurts. So you'll see no progress for weeks, and then
suddenly one day wake up 2 seconds faster. No one knows why. Don't
forget to try to figure out new things and trying to solve with as few
moves as possible. Memorizing sequences is fun and useful, but
won't really affect your times much until you're under 40
seconds. Getting a good cube right away is worth it, since it is now
you're forming your basic technique. DIYs are great, but a regular
store bought cube with some silicon spray is really no worse until
you're much much faster. On Dec 31, 2007, at 11:37, Philip wrote: >
I just started about 2 weeks ago, though from what I've read
it's not > much different than blitz chess in cube form. All
I've had to use is > a really old cube that I picked up from a
friend's home (it's a > Rubik's Promotions cube).
I'm learning the Lars method, and I can do > a couple of finger
tricks (though not very quickly yet), and my times > are around 3
minutes (which may be to you guys an eternity!) All I > want is a plan.
I would like to know when it's worth it to go out and > buy a DIY
kit, how to assemble it correctly, tips on looking ahead, > learning a
few finger tricks, etc. > > --- In
speedsolvingrubikscube@yahoogroups.com, cmhardw <no_reply@...> >
wrote: >> >> I'll start: >> >> 1) what method do you use? >> 2) how
long have you been cubing? >> 3) what type of cube do you use? >> 3a) do
you lubricate your cube? >> 3b) is your cube a DIY kit or bought from a
store? >> 4) Do you do turns with your fingers instead of your wrists?
>> 5) Can you execute an algorithm while at the same time planning what
>> your next case might be? (look-ahead) >> >> Yes we can help you, but
so far I know nothing about your particular >> situation and can't
offer any tips. >> >> Chris >> >> --- In
speedsolvingrubikscube@yahoogroups.com, "Philip" >>
<Turbine2k5@> wrote: >>> >>> I think I have the gist of speedcubing
down. I just wanted to >> know if >>> anyone had any tips to start
improving my times to under 1 minute >> (the >>> fastest I've ever
been able to do this is in 1:55...) >>> >> > > > > > > Yahoo! Groups
Links > > >
6956. [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Stefan Pochmann" <pochmann@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 22:37:03 -0000
--- In speedsolvingrubikscube@yahoogroups.com, "Arnaud van
Galen" <avgalen@...> wrote: > > Finally you say: "Just
because some people don't like Magic as the > event it currently is
I don't think means we should change the > event". I consider
people not liking the way an event currently > is THE reason to change
an event. If the majority doesn't like it, maybe. As you can see in
the WCA statistics, the magic in its current format is the fifth most
popular event:
http://www.worldcubeassociation.org/results/statistics.php#10 And I
repeat the two key points against scrambling magic: 1) It's
subtitle is "link the rings" and what we're doing in
competition is exactly what the original task is. 2) Different states
differ vastly in difficulty and time to solve. No meaningful records
could be achieved with this. Cheers! Stefan
6957. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 15:19:28 -0800
Hey Stefan, But Magic being the fifth most popular event doesn't
mean that people actually 'like it,' or see that it is an
event that has merit and is worth maintaining. 3x3x3 BLD cubing is a
very well respected event, but it is simply much more difficult to solve
a 3x3x3 cube blindfolded than it is to solve a Magic. The ease in the
solving of a Magic gets everyone to learn how to do it minutes before
the event and compete. I'm not saying that Magic isn't
worthwhile, but I'm saying the difficulty of the event to master
and learn to competition grade skills is a major contributing factor to
the number of competitors. -Tyson On Dec 31, 2007 2:37 PM, Stefan
Pochmann <pochmann@...> wrote: > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Arnaud van > > Galen" <avgalen@...> wrote: > > > >
Finally you say: "Just because some people don't like Magic as
the > > event it currently is I don't think means we should change
the > > event". I consider people not liking the way an event
currently > > is THE reason to change an event. > > If the majority
doesn't like it, maybe. As you can see in the WCA > statistics, the
magic in its current format is the fifth most popular > event: >
http://www.worldcubeassociation.org/results/statistics.php#10 > > And I
repeat the two key points against scrambling magic: > > 1) It's
subtitle is "link the rings" and what we're doing in >
competition is exactly what the original task is. > > 2) Different
states differ vastly in difficulty and time to solve. No > meaningful
records could be achieved with this. > > Cheers! > Stefan > > >
[Non-text portions of this message have been removed]
6958. Re: [Speed cubing group] Re: Craig Bouchard is calling out Matyas
Kuti on Magic From: "Tyson Mao" <tyson.mao@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 20:59:37 -0800
Why don't you learn 3x3x3 BLD and compete in the next competition,
and in return, I will learn to do the Magic. On Dec 31, 2007 4:32 PM,
Jon Choi <quirkcorsair566@...> wrote: > Magic is just like any other
event. Anyone can quickly learn to solve > it, but solving it quickly
takes much practice. It also requires > replacement strings every so
often just as the cube require stickers. > I don't understand why
people bash the Magic all the time. Just > because the WR is based on
skill and a good Magic instead of a random > starting case
shouldn't mean that it's not a respectable event. > > Jon Choi
> > --- In
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>,
> "Tyson Mao" > > <tyson.mao@...> wrote: > > > > Hey
Stefan, > > > > But Magic being the fifth most popular event
doesn't mean that people > > actually 'like it,' or see
that it is an event that has merit and is > worth > > maintaining. 3x3x3
BLD cubing is a very well respected event, but it is > > simply much
more difficult to solve a 3x3x3 cube blindfolded than it > is to > >
solve a Magic. The ease in the solving of a Magic gets everyone to >
learn > > how to do it minutes before the event and compete. > > > >
I'm not saying that Magic isn't worthwhile, but I'm
saying the > difficulty of > > the event to master and learn to
competition grade skills is a major > > contributing factor to the
number of competitors. > > > > -Tyson > > > > On Dec 31, 2007 2:37 PM,
Stefan Pochmann <pochmann@...> wrote: > > > > > --- In >
speedsolvingrubikscube@yahoogroups.com<speedsolvingrubikscube%40yahoogroups.com>
> <speedsolvingrubikscube%40yahoogroups.com>, > > > "Arnaud van
> > > > > > Galen" <avgalen@> wrote: > > > > > > > > Finally you
say: "Just because some people don't like Magic as the > > > >
event it currently is I don't think means we should change the > >
> > event". I consider people not liking the way an event currently
> > > > is THE reason to change an event. > > > > > > If the majority
doesn't like it, maybe. As you can see in the WCA > > > statistics,
the magic in its current format is the fifth most popular > > > event: >
> > http://www.worldcubeassociation.org/results/statistics.php#10 > > >
> > > And I repeat the two key points against scrambling magic: > > > >
> > 1) It's subtitle is "link the rings" and what
we're doing in > > > competition is exactly what the original task
is. > > > > > > 2) Different states differ vastly in difficulty and time
to solve. No > > > meaningful records could be achieved with this. > > >
> > > Cheers! > > > Stefan > > > > > > > > > > > > > > > [Non-text
portions of this message have been removed] > > > > > [Non-text portions
of this message have been removed]
6959. Re: [Speed cubing group] Re: happy new year - 2008 From: Brian Le <khoale1234567@...> To: speedsolvingrubikscube@yahoogroups.com Date: Mon, 31 Dec 2007 23:28:51 -0800 (PST)